{
  "AbilityName": "Device_Bladeillusion_ScreenEffect5",
  "AbilityStacking": "Unique",
  "DefaultModifier": {
    "OnAdded": [
      {
        "$type": "ApplyModifier",
        "ModifierName": "DelayModifier",
        "Target": "Self"
      }
    ]
  },
  "Modifiers": {
    "DelayModifier": {
      "DelayHandlers": [
        {
          "DelayTime": 0,
          "TimeUpActions": [
            {
              "$type": "ProcessScreenEffectAction",
              "EffectKey": "Scene_Bladeillusion_Chage_01_VR",
              "EffectType": "VREffects"
            },
            {
              "$type": "ProcessScreenEffectAction",
              "EffectKey": "Scene_Bladeillusion_Chage_01_Vignette",
              "EffectType": "Vignette"
            },
            {
              "$type": "FireEffect",
              "AttachEffectPosRot": {
                "CoordsOption": "ReferTarget",
                "Offset": {
                  "AngleOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  },
                  "IsUseRotationXZ": true,
                  "IsUseRotationY": true,
                  "PositionOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  }
                },
                "TargetOption": {
                  "$type": "ConfigPosRotReferTarget",
                  "OffsetReferTarget": "Camera"
                }
              },
              "EffectPattern": "Eff_Scene_Stage_Story_Bladeillusion_ChangeGlitch_02",
              "Target": "Self"
            },
            {
              "$type": "FireEffect",
              "AttachEffectPosRot": {
                "CoordsOption": "ReferTarget",
                "Offset": {
                  "AngleOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  },
                  "IsUseRotationXZ": true,
                  "IsUseRotationY": true,
                  "PositionOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  }
                },
                "TargetOption": {
                  "$type": "ConfigPosRotReferTarget",
                  "OffsetReferTarget": "Camera"
                }
              },
              "EffectPattern": "Eff_Scene_Stage_Story_Bladeillusion_ChangeDistort_02",
              "Target": "Self"
            },
            {
              "$type": "AttachEffect",
              "AttachEffectPosRot": {
                "CoordsOption": "ReferTarget",
                "Offset": {
                  "AngleOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  },
                  "IsUseRotationXZ": true,
                  "IsUseRotationY": true,
                  "PositionOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  }
                },
                "TargetOption": {
                  "$type": "ConfigPosRotReferTarget",
                  "AttachPoint": "Root",
                  "IsUseAttachPointPos": true,
                  "IsUseAttachPointRotation": true,
                  "OffsetReferTarget": "Self"
                }
              },
              "EffectPattern": "Eff_Unagi_Scene_Common_01_Fire",
              "Target": "Self"
            }
          ]
        },
        {
          "DelayTime": 1.25,
          "TimeUpActions": [
            {
              "$type": "ProcessScreenEffectAction",
              "EffectKey": "Scene_Bladeillusion_Chage_02_VR",
              "EffectType": "VREffects"
            },
            {
              "$type": "AttachEffect",
              "AttachEffectPosRot": {
                "CoordsOption": "ReferTarget",
                "Offset": {
                  "AngleOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  },
                  "IsUseRotationXZ": true,
                  "IsUseRotationY": true,
                  "PositionOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  }
                },
                "TargetOption": {
                  "$type": "ConfigPosRotReferTarget",
                  "OffsetReferTarget": "Camera"
                }
              },
              "EffectPattern": "Eff_Scene_Stage_Story_Bladeillusion_ChangeGlitch_02",
              "Target": "Self"
            },
            {
              "$type": "AttachEffect",
              "AttachEffectPosRot": {
                "CoordsOption": "ReferTarget",
                "Offset": {
                  "AngleOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  },
                  "IsUseRotationXZ": true,
                  "IsUseRotationY": true,
                  "PositionOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  }
                },
                "TargetOption": {
                  "$type": "ConfigPosRotReferTarget",
                  "OffsetReferTarget": "Camera"
                }
              },
              "EffectPattern": "Eff_Scene_Stage_Story_Bladeillusion_ChangeDistort_02",
              "Target": "Self"
            },
            {
              "$type": "AttachEffect",
              "AttachEffectPosRot": {
                "CoordsOption": "ReferTarget",
                "Offset": {
                  "AngleOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  },
                  "IsUseRotationXZ": true,
                  "IsUseRotationY": true,
                  "PositionOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  }
                },
                "TargetOption": {
                  "$type": "ConfigPosRotReferTarget",
                  "AttachPoint": "Root",
                  "IsUseAttachPointPos": true,
                  "IsUseAttachPointRotation": true,
                  "OffsetReferTarget": "Self"
                }
              },
              "EffectPattern": "Eff_Unagi_Scene_Common_01_Fire",
              "Target": "Self"
            }
          ]
        },
        {
          "DelayTime": 2.95,
          "TimeUpActions": [
            {
              "$type": "AttachEffect",
              "AttachEffectPosRot": {
                "CoordsOption": "ReferTarget",
                "Offset": {
                  "AngleOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  },
                  "IsUseRotationXZ": true,
                  "IsUseRotationY": true,
                  "PositionOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  }
                },
                "TargetOption": {
                  "$type": "ConfigPosRotReferTarget",
                  "OffsetReferTarget": "Camera"
                }
              },
              "EffectPattern": "Eff_Scene_Stage_Story_Bladeillusion_ChangeGlitch_02",
              "Target": "Self"
            },
            {
              "$type": "AttachEffect",
              "AttachEffectPosRot": {
                "CoordsOption": "ReferTarget",
                "Offset": {
                  "AngleOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  },
                  "IsUseRotationXZ": true,
                  "IsUseRotationY": true,
                  "PositionOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  }
                },
                "TargetOption": {
                  "$type": "ConfigPosRotReferTarget",
                  "OffsetReferTarget": "Camera"
                }
              },
              "EffectPattern": "Eff_Scene_Stage_Story_Bladeillusion_ChangeDistort_02",
              "Target": "Self"
            }
          ]
        },
        {
          "DelayTime": 3.4,
          "TimeUpActions": [
            {
              "$type": "AttachEffect",
              "AttachEffectPosRot": {
                "CoordsOption": "ReferTarget",
                "Offset": {
                  "AngleOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  },
                  "IsUseRotationXZ": true,
                  "IsUseRotationY": true,
                  "PositionOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  }
                },
                "TargetOption": {
                  "$type": "ConfigPosRotReferTarget",
                  "AttachPoint": "Root",
                  "IsUseAttachPointPos": true,
                  "IsUseAttachPointRotation": true,
                  "OffsetReferTarget": "Self"
                }
              },
              "EffectPattern": "Eff_Scene_Stage_Story_Bladeillusion_02_Change",
              "Target": "Self"
            }
          ]
        },
        {
          "DelayTime": 3.516,
          "TimeUpActions": [
            {
              "$type": "ProcessScreenEffectAction",
              "EffectKey": "Scene_Bladeillusion_Chage_02_VR",
              "EffectType": "VREffects"
            }
          ]
        },
        {
          "DelayTime": 4.05,
          "TimeUpActions": [
            {
              "$type": "ProcessScreenEffectAction",
              "EffectKey": "Eff_Scene_Stage_Story_Bladeillusion_ChangePost_VR_01",
              "EffectType": "VREffects"
            },
            {
              "$type": "ProcessScreenEffectAction",
              "EffectKey": "Eff_Scene_Stage_Story_Bladeillusion_ChangePost_Glitch_01",
              "EffectType": "Glitch"
            },
            {
              "$type": "AttachEffect",
              "AttachEffectPosRot": {
                "CoordsOption": "ReferTarget",
                "Offset": {
                  "AngleOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  },
                  "IsUseRotationXZ": true,
                  "IsUseRotationY": true,
                  "PositionOffset": {
                    "x": 0,
                    "y": 0,
                    "z": 0
                  }
                },
                "TargetOption": {
                  "$type": "ConfigPosRotReferTarget",
                  "AttachPoint": "Root",
                  "IsUseAttachPointPos": true,
                  "IsUseAttachPointRotation": true,
                  "OffsetReferTarget": "Self"
                }
              },
              "EffectPattern": "Eff_Unagi_Scene_Common_01_Fire",
              "Target": "Self"
            }
          ]
        }
      ],
      "Duration": -1,
      "ModifierStacking": "Unique"
    }
  }
}