ZenlessData/Data/Device_Military_AutoCannon_ElectricBullet_01_Blow_ToGround.json

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{
"AbilityMixins": [
{
"$type": "BulletMixin",
"AliveDuration": 0.05,
"BulletColliderConfig": {
"ColliderAngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"ColliderPosOffset": {
"x": 0,
"y": 0,
"z": 0
},
"ColliderType": "Sphere",
"SphereColliderRadius": 3
},
"BulletHitTypeName": "Normal",
"BulletInitPosRot": {
"CoordsOption": "Caster",
"NeedRaycastGround": true,
"Offset": {
"AngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"IsUseRotationXZ": false,
"IsUseRotationY": false,
"PositionOffset": {
"x": 0,
"y": 0,
"z": 0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"OffsetReferTarget": "Caster"
},
"Targetting": "Enemy"
},
"BulletName": "Bullet_Empty",
"CanHitStage": false,
"DelayActionList": [
{
"Actions": [
{
"$type": "AttackCameraShakeAction",
"ShakeConfigKey": "Monster_Guardian_RangeAttack02_CamShake_03",
"Target": "Other"
}
],
"DelayTime": 0.01,
"HitAnimEventID": "Device_Military_AutoCannon_Attackproperty_GroundExplode_ToMonster"
}
],
"DestroyExplode": true,
"ExplodeAnimEventID": "Device_Military_AutoCannon_Attackproperty_GroundExplode_ToPlayer",
"ExplodeEffect": {
"EffectPattern": "Eff_Device_Prop_Autocannons_01_Explosion"
},
"ExplodePosType": "HitPoint",
"HitExplodeRadius": 2.5,
"HitOtherExplode": false,
"HitStageExplode": true,
"MaxHitNum": -1,
"MaxHitStageNum": -1,
"MaxHitTargetNum": -1,
"MaxTouchStageNum": 0,
"MovementConfig": {
"$type": "ConfigMovementSimple",
"Acceleration": {
"x": 0,
"y": 0,
"z": 0
},
"CoordinateType": "Local",
"Duration": -1,
"Gravity": 0,
"HitNormalRatio": 1,
"HitTangentialRatio": 1,
"InitVelocity": {
"x": 0,
"y": 0,
"z": 0
},
"TimesUpMoveOption": "Remain"
},
"Targetting": "Enemy"
}
],
"AbilityName": "Device_Military_AutoCannon_ElectricBullet_01_Blow_ToGround",
"AbilityStacking": "Unique"
}