ZenlessData/Data/Device_Military_AutoCannon_StateChange_Alert_2s.json

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{
"AbilityMixins": [
{
"$type": "AttachStateWithModifierSectionEditionMixin",
"ConfigList": [
{
"AnimatorStateName": "NonCombat_Alert",
"IsLoop": false,
"LayerIndex": 0,
"ModifierNameList": [
"Effect_Idle"
],
"NormalizedTimeHigh": 1,
"NormalizedTimeLow": 0
},
{
"AnimatorStateName": "Combat_Alert",
"IsLoop": false,
"LayerIndex": 0,
"ModifierNameList": [
"Effect_Alert"
],
"NormalizedTimeHigh": 1,
"NormalizedTimeLow": 0
},
{
"AnimatorStateName": "Level_End",
"IsLoop": false,
"LayerIndex": 0,
"ModifierNameList": [
"Effect_Idle"
],
"NormalizedTimeHigh": 1,
"NormalizedTimeLow": 0
},
{
"AnimatorStateName": "Attack_Standby",
"IsLoop": false,
"LayerIndex": 1,
"ModifierNameList": [
"Effect_Shooting_Standby"
],
"NormalizedTimeHigh": 1,
"NormalizedTimeLow": 0
}
]
}
],
"AbilityName": "Device_Military_AutoCannon_StateChange_2s",
"AbilityStacking": "Unique",
"Modifiers": {
"Effect_Alert": {
"Duration": -1,
"ModifierStacking": "Unique",
"OnAdded": [
{
"$type": "AttachEffect",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"Offset": {
"AngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"IsUseRotationXZ": true,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0,
"y": 0,
"z": 0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "GunPoint",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
"OffsetReferTarget": "Self"
}
},
"EffectPattern": "Eff_Device_Prop_MilitaryTraceLaser_04_AlertLineLaser",
"Target": "Self"
}
]
},
"Effect_Idle": {
"Duration": -1,
"ModifierStacking": "Unique",
"OnAdded": [
{
"$type": "AttachEffect",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"Offset": {
"AngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"IsUseRotationXZ": true,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0,
"y": 0,
"z": 0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "GunPoint",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
"OffsetReferTarget": "Self"
}
},
"EffectPattern": "Eff_Device_MachineGun_AimLine",
"Target": "Self"
}
]
},
"Effect_Shooting_Standby": {
"Duration": -1,
"ModifierStacking": "Unique",
"OnAdded": [
{
"$type": "AttachEffect",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"Offset": {
"AngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"IsUseRotationXZ": true,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0,
"y": 0,
"z": 0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "GunPoint",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
"OffsetReferTarget": "Self"
}
},
"EffectPattern": "Eff_Device_Prop_MilitaryTraceLaser_02_AlertLineLaser",
"Target": "Self"
}
]
}
}
}