ZenlessData/Data/GamePlay_EliteShieldEffect.json

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{
"AbilityName": "GamePlay_EliteShieldEffect",
"AbilitySpecials": {
"HpPercentage": {
"Value": 100
}
},
"AbilityStacking": "Unique",
"DefaultModifier": {
"OnAdded": [
{
"$type": "ApplyModifier",
"ModifierName": "AddEffect_Modifier",
"Target": "Self"
}
]
},
"Modifiers": {
"AddEffect_Modifier": {
"Duration": -1,
"ModifierStacking": "Unique",
"OnAdded": [
{
"$type": "AttachEffect",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"EffectScale": {
"x": 5,
"y": 5,
"z": 5
},
"Offset": {
"AngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"IsUseRotationXZ": true,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0,
"y": 0,
"z": 0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "RootPoint",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
"OffsetReferTarget": "Self"
}
},
"EffectPattern": "Eff_RandomSkill_ElectricShield_Hit",
"Target": "Self"
}
]
}
}
}