ZenlessData/Data/Guardian_Ability_RangeAttack_01.json

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{
"AbilityMixins": [
{
"$type": "BulletMixin",
"AliveDuration": 3,
"BulletColliderConfig": {
"ColliderAngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"ColliderPosOffset": {
"x": 0,
"y": 0,
"z": 0
},
"ColliderType": "Sphere",
"SphereColliderRadius": 0.1
},
"BulletEffect": {
"EffectPattern": "Eff_Monster_Common_01_Bullet"
},
"BulletHitTypeName": "Normal",
"BulletInitPosRot": {
"CoordsOption": "ReferTarget",
"Offset": {
"AngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"IsUseRotationXZ": true,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0,
"y": 0,
"z": 0
},
"RandomAngleRange": {
"x": 0.5,
"y": 2,
"z": 0
},
"RandomPositionRange": {
"x": 0,
"y": 0,
"z": 0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "GunPoint01",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
"OffsetReferTarget": "Caster"
}
},
"BulletName": "Bullet_Empty",
"CanHitStage": true,
"DestroyExplode": true,
"ExplodeAnimEventID": "Guardian_RangeAttack01_Attackproperty",
"ExplodeEffect": {
"EffectPattern": "Eff_Monster_Common_01_Bullet_Hit"
},
"ExplodePosType": "HitPoint",
"HitExplodeRadius": 0.5,
"HitOtherExplode": true,
"HitStageExplode": true,
"IsCanReflect": true,
"MaxHitNum": 0,
"MaxHitStageNum": 0,
"MaxHitTargetNum": 0,
"MaxTouchStageNum": 0,
"MovementConfig": {
"$type": "ConfigMovementSimple",
"Acceleration": {
"x": 0,
"y": 0,
"z": 0
},
"CoordinateType": "Local",
"Duration": -1,
"Gravity": 0,
"HitNormalRatio": 1,
"HitTangentialRatio": 1,
"InitVelocity": {
"x": 0,
"y": 0,
"z": 80
},
"TimesUpMoveOption": "Remain"
},
"OverrideReflectDestroyExplode": "NotExplode",
"ReflectEffect": {
"EffectPattern": "Reflector_Bullet_S"
},
"ReflectorEffect": {
"EffectPattern": "Reflector_Bullet_S_Ground"
},
"Targetting": "Enemy"
}
],
"AbilityName": "Guardian_Ability_RangeAttack_01",
"AbilityStacking": "Unique",
"DefaultModifier": {
"OnBehaviorTreeChanged": [
{
"$type": "SetAnimCtrlerParamAction",
"BoolVal": false,
"ParamName": "Bool_IsShooting",
"ParamType": 2,
"Target": "Self"
}
],
"OnBehaviorTreeDisabled": [
{
"$type": "SetAnimCtrlerParamAction",
"BoolVal": false,
"ParamName": "Bool_IsShooting",
"ParamType": 2,
"Target": "Self"
}
]
}
}