ZenlessData/Data/RangeSoldier_Audio.json

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{
"AbilityMixins": [
{
"$type": "AttachStateWithModifierMixin",
"ConfigList": [
{
"AnimatorStateName": "Attack_1",
"IsLoop": true,
"LayerIndex": 3,
"ModifierNameList": [
"AudioModifer_01"
],
"NormalizedTimeHigh": 1,
"NormalizedTimeLow": 0
}
]
}
],
"AbilityName": "RangeSoldier_Audio",
"AbilityStacking": "Unique",
"Modifiers": {
"AudioModifer_01": {
"Duration": -1,
"IgnoreTimeScale": false,
"ModifierStacking": "Unique",
"OnAdded": [
{
"$type": "FireAudio",
"AudioPattern": "Play_SFX_Monster_Skill_RangeSoldier_Shoot_1"
}
],
"OnRemoved": [
{
"$type": "FireAudio",
"AudioPattern": "Stop_SFX_Monster_Skill_RangeSoldier_Shoot_1"
}
]
}
}
}