ZenlessData/Data/Yanagi_Card_S_01_Bullet.json

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{
"AbilityMixins": [
{
"$type": "BulletMixin",
"AliveDuration": 2,
"BulletColliderConfig": {
"ColliderAngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"ColliderPosOffset": {
"x": 0,
"y": 0,
"z": 0
},
"ColliderType": "Sphere",
"SphereColliderRadius": 1
},
"BulletEffect": {
"EffectPattern": "Eff_Yanagi_Attack_Branch_02_Finish_01_Air_02_Bullet"
},
"BulletHitTypeName": "Normal",
"BulletName": "Bullet_Empty",
"CanHitStage": true,
"DestroyExplode": true,
"ExplodeAnimEventID": "Yanagi_Attack_Branch_02_Finish_01_Air_AttackProperty_01",
"ExplodeEffect": {
"EffectPattern": "Eff_Yanagi_Attack_Branch_02_Finish_01_Air_03_Bullet "
},
"ExplodePosType": "Bullet",
"HitExplodeRadius": 4,
"HitInterval": 0.06,
"HitOtherExplode": false,
"HitStageExplode": true,
"MaxHitNum": -1,
"MaxHitStageNum": 1,
"MaxHitTargetNum": 1,
"MaxTouchStageNum": 0,
"OnBulletExplodeAction": [
{
"$type": "TriggerSoundAction",
"CustomKey": "Play_SFX_Char_Skill_Yanagi_Attack_Branch_02_Finish_Air",
"Target": "Other"
}
],
"PenetrateInstantHit": true,
"Targetting": "Enemy"
}
],
"AbilityName": "Yanagi_Card_S_01_Bullet",
"AbilityStacking": "Unique"
}