ZenlessData/Data/ZhuYuan_AttackIndexManager.json

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{
"AbilityMixins": [
{
"$type": "AttachStateWithModifierMixin",
"ConfigList": [
{
"AnimatorStateName": "Attack_Normal_01",
"FrameCountLow": 0,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": true,
"MaxFrameCountLow": false,
"ModifierNameList": [
"IndexResetModifier"
]
},
{
"AnimatorStateName": "Attack_Normal_02",
"FrameCountLow": 0,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": true,
"MaxFrameCountLow": false,
"ModifierNameList": [
"IndexResetModifier"
]
},
{
"AnimatorStateName": "Attack_Normal_03",
"FrameCountLow": 0,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": true,
"MaxFrameCountLow": false,
"ModifierNameList": [
"IndexResetModifier"
]
},
{
"AnimatorStateName": "Attack_Normal_04",
"FrameCountLow": 0,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": true,
"MaxFrameCountLow": false,
"ModifierNameList": [
"IndexResetModifier"
]
},
{
"AnimatorStateName": "Attack_Normal_05",
"FrameCountLow": 0,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": true,
"MaxFrameCountLow": false,
"ModifierNameList": [
"IndexResetModifier"
]
},
{
"AnimatorStateName": "Attack_Rush_Right",
"FrameCountLow": 0,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": true,
"MaxFrameCountLow": false,
"ModifierNameList": [
"IndexResetModifier"
]
},
{
"AnimatorStateName": "Attack_Rush_Left",
"FrameCountLow": 0,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": true,
"MaxFrameCountLow": false,
"ModifierNameList": [
"IndexResetModifier"
]
},
{
"AnimatorStateName": "WeaponTransform_Pistol_Front",
"FrameCountLow": 0,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": true,
"MaxFrameCountLow": false,
"ModifierNameList": [
"IndexResetModifier"
]
},
{
"AnimatorStateName": "Attack_Normal_Shotgun_01",
"FrameCountLow": 0,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": true,
"MaxFrameCountLow": false,
"ModifierNameList": [
"ShotgunIndexResetModifier"
]
},
{
"AnimatorStateName": "Attack_Normal_Shotgun_02",
"FrameCountLow": 0,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": true,
"MaxFrameCountLow": false,
"ModifierNameList": [
"ShotgunIndexResetModifier"
]
},
{
"AnimatorStateName": "Attack_Normal_Shotgun_03",
"FrameCountLow": 0,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": true,
"MaxFrameCountLow": false,
"ModifierNameList": [
"ShotgunIndexResetModifier"
]
},
{
"AnimatorStateName": "Attack_Rush_Shotgun",
"FrameCountLow": 0,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": true,
"MaxFrameCountLow": false,
"ModifierNameList": [
"ShotgunIndexResetModifier"
]
},
{
"AnimatorStateName": "Attack_Rush_Right_Shotgun",
"FrameCountLow": 0,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": true,
"MaxFrameCountLow": false,
"ModifierNameList": [
"ShotgunIndexResetModifier"
]
},
{
"AnimatorStateName": "Attack_Rush_Left_Shotgun",
"FrameCountLow": 0,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": true,
"MaxFrameCountLow": false,
"ModifierNameList": [
"ShotgunIndexResetModifier"
]
},
{
"AnimatorStateName": "Attack_Branch_02",
"FrameCountLow": 0,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": true,
"MaxFrameCountLow": false,
"ModifierNameList": [
"IndexResetModifier",
"ShotgunIndexResetModifier"
]
},
{
"AnimatorStateName": "Attack_Branch_01",
"FrameCountLow": 0,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": true,
"MaxFrameCountLow": false,
"ModifierNameList": [
"IndexResetModifier",
"ShotgunIndexResetModifier"
]
},
{
"AnimatorStateName": "Attack_Branch_01_End",
"FrameCountLow": 50,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": false,
"MaxFrameCountLow": false,
"ModifierNameList": [
"IndexResetModifier",
"ShotgunIndexResetModifier"
]
},
{
"AnimatorStateName": "Attack_Branch_02ToShotgun",
"FrameCountLow": 0,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": true,
"MaxFrameCountLow": false,
"ModifierNameList": [
"ShotgunIndexResetModifier"
]
},
{
"AnimatorStateName": "Attack_Branch_02_1",
"FrameCountLow": 0,
"IsLoop": false,
"LayerIndex": 0,
"MaxFrameCountHigh": true,
"MaxFrameCountLow": false,
"ModifierNameList": [
"IndexResetModifier",
"ShotgunIndexResetModifier"
]
}
],
"IsSeam": false
},
{
"$type": "ActwithStateFrameMixin",
"ConfigList": [
{
"ActionList": [
{
"$type": "SetAnimCtrlerParamAction",
"IntVal": 2,
"ParamName": "Int_ZhuYuanAttackIndex",
"ParamType": 3,
"Target": "Self"
}
],
"AnimatorStateName": "Attack_Normal_01",
"ForceTriggerOnTransitionIn": true,
"ForceTriggerOnTransitionOut": false,
"Frame": 1,
"IsLoop": false,
"LayerIndex": 0
},
{
"ActionList": [
{
"$type": "SetAnimCtrlerParamAction",
"IntVal": 3,
"ParamName": "Int_ZhuYuanAttackIndex",
"ParamType": 3,
"Target": "Self"
}
],
"AnimatorStateName": "Attack_Normal_02",
"ForceTriggerOnTransitionIn": true,
"ForceTriggerOnTransitionOut": false,
"Frame": 1,
"IsLoop": false,
"LayerIndex": 0
},
{
"ActionList": [
{
"$type": "SetAnimCtrlerParamAction",
"IntVal": 3,
"ParamName": "Int_ZhuYuanAttackIndex",
"ParamType": 3,
"Target": "Self"
}
],
"AnimatorStateName": "Attack_Normal_03",
"ForceTriggerOnTransitionIn": true,
"ForceTriggerOnTransitionOut": false,
"Frame": 1,
"IsLoop": false,
"LayerIndex": 0
},
{
"ActionList": [
{
"$type": "SetAnimCtrlerParamAction",
"IntVal": 5,
"ParamName": "Int_ZhuYuanAttackIndex",
"ParamType": 3,
"Target": "Self"
}
],
"AnimatorStateName": "Attack_Normal_04",
"ForceTriggerOnTransitionIn": true,
"ForceTriggerOnTransitionOut": false,
"Frame": 1,
"IsLoop": false,
"LayerIndex": 0
},
{
"ActionList": [
{
"$type": "SetAnimCtrlerParamAction",
"IntVal": 3,
"ParamName": "Int_ZhuYuanAttackIndex",
"ParamType": 3,
"Target": "Self"
}
],
"AnimatorStateName": "Attack_Normal_05",
"ForceTriggerOnTransitionIn": true,
"ForceTriggerOnTransitionOut": false,
"Frame": 1,
"IsLoop": false,
"LayerIndex": 0
},
{
"ActionList": [
{
"$type": "SetAnimCtrlerParamAction",
"IntVal": 3,
"ParamName": "Int_ZhuYuanShotgunAttackIndex",
"ParamType": 3,
"Target": "Self"
}
],
"AnimatorStateName": "Attack_Normal_Shotgun_01",
"ForceTriggerOnTransitionIn": true,
"ForceTriggerOnTransitionOut": false,
"Frame": 1,
"IsLoop": false,
"LayerIndex": 0
},
{
"ActionList": [
{
"$type": "SetAnimCtrlerParamAction",
"IntVal": 3,
"ParamName": "Int_ZhuYuanShotgunAttackIndex",
"ParamType": 3,
"Target": "Self"
}
],
"AnimatorStateName": "Attack_Normal_Shotgun_02",
"ForceTriggerOnTransitionIn": true,
"ForceTriggerOnTransitionOut": false,
"Frame": 1,
"IsLoop": false,
"LayerIndex": 0
},
{
"ActionList": [
{
"$type": "SetAnimCtrlerParamAction",
"IntVal": 3,
"ParamName": "Int_ZhuYuanShotgunAttackIndex",
"ParamType": 3,
"Target": "Self"
}
],
"AnimatorStateName": "Attack_Normal_Shotgun_03",
"ForceTriggerOnTransitionIn": true,
"ForceTriggerOnTransitionOut": false,
"Frame": 1,
"IsLoop": false,
"LayerIndex": 0
},
{
"ActionList": [
{
"$type": "SetAnimCtrlerParamAction",
"IntVal": 2,
"ParamName": "Int_ZhuYuanShotgunAttackIndex",
"ParamType": 3,
"Target": "Self"
}
],
"AnimatorStateName": "Attack_Rush_Shotgun",
"ForceTriggerOnTransitionIn": true,
"ForceTriggerOnTransitionOut": false,
"Frame": 0,
"IsLoop": false,
"LayerIndex": 0
},
{
"ActionList": [
{
"$type": "SetAnimCtrlerParamAction",
"IntVal": 2,
"ParamName": "Int_ZhuYuanShotgunAttackIndex",
"ParamType": 3,
"Predicates": [
{
"$type": "ByAnimCtrlerParam",
"CompareType": "Less",
"IntVal": 2,
"ParamName": "Int_ZhuYuanShotgunAttackIndex",
"ParamType": 3
}
],
"Target": "Self"
}
],
"AnimatorStateName": "Attack_Rush_Right_Shotgun",
"ForceTriggerOnTransitionIn": true,
"ForceTriggerOnTransitionOut": false,
"Frame": 0,
"IsLoop": false,
"LayerIndex": 0
},
{
"ActionList": [
{
"$type": "SetAnimCtrlerParamAction",
"IntVal": 2,
"ParamName": "Int_ZhuYuanShotgunAttackIndex",
"ParamType": 3,
"Predicates": [
{
"$type": "ByAnimCtrlerParam",
"CompareType": "Less",
"IntVal": 2,
"ParamName": "Int_ZhuYuanShotgunAttackIndex",
"ParamType": 3
}
],
"Target": "Self"
}
],
"AnimatorStateName": "Attack_Rush_Left_Shotgun",
"ForceTriggerOnTransitionIn": true,
"ForceTriggerOnTransitionOut": false,
"Frame": 0,
"IsLoop": false,
"LayerIndex": 0
}
]
}
],
"AbilityName": "ZhuYuan_AttackIndexManager",
"AbilityStacking": "Unique",
"Modifiers": {
"IndexResetModifier": {
"Duration": -1,
"IgnoreTimeScale": false,
"ModifierStacking": "Unique",
"OnRemoved": [
{
"$type": "SetAnimCtrlerParamAction",
"IntVal": 1,
"ParamName": "Int_ZhuYuanAttackIndex",
"ParamType": 3,
"Target": "Self"
}
]
},
"ShotgunIndexResetModifier": {
"Duration": -1,
"IgnoreTimeScale": false,
"ModifierStacking": "Unique",
"OnRemoved": [
{
"$type": "SetAnimCtrlerParamAction",
"IntVal": 1,
"ParamName": "Int_ZhuYuanShotgunAttackIndex",
"ParamType": 3,
"Target": "Self"
}
]
}
}
}