ZenlessData/Data/GamePlayEvadeChampion_MissleLaunch_Follow_Explode.json

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{
"AbilityMixins": [
{
"$type": "BulletMixin",
"AliveDuration": 0.01,
"BulletColliderConfig": {
"ColliderAngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"ColliderPosOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"ColliderType": "Sphere",
"SphereColliderRadius": 0.3
},
"BulletHitTypeName": "Normal",
"BulletInitPosRot": {
"CoordsOption": "Caster",
"Offset": {
"AngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"IsUseRotationXZ": false,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0.0,
"y": 0,
"z": 0.0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"OffsetReferTarget": "Caster"
}
},
"BulletName": "Bullet_Empty_IgnoreWall",
"CanHitStage": false,
"DestroyExplode": true,
"DodgeColliderConfig": {
"CapsuleColliderHeight": 3.5,
"CapsuleColliderRadius": 1.85,
"ColliderAngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"ColliderPosOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"ColliderType": "Capsule"
},
"ExplodeAnimEventID": "Device_MissileWall_Level_Attackproperty_1",
"ExplodeEffect": {
"EffectPattern": "Eff_Device_MissileLaunch_Explode_01"
},
"ExplodePosType": "HitPoint",
"HitExplodeRadius": 3,
"HitOtherExplode": false,
"HitStageExplode": false,
"MaxHitNum": -1,
"MaxHitStageNum": 0,
"MaxHitTargetNum": -1,
"MaxTouchStageNum": 0,
"MovementConfig": {
"$type": "ConfigMovementSimple",
"Acceleration": {
"x": 0,
"y": 0,
"z": 0
},
"CoordinateType": "Local",
"Duration": -1,
"Gravity": 0.0,
"HitNormalRatio": 1,
"HitTangentialRatio": 1,
"InitVelocity": {
"x": 0,
"y": 0,
"z": 0
},
"TimesUpMoveOption": "Remain"
},
"OnBulletDestroyAction": [
{
"$type": "AttackCameraShakeAction",
"ShakeConfigKey": "Monster_RangeSoldier_ATK04_CamShake",
"Target": "Other"
}
],
"Targetting": "Stage"
}
],
"AbilityName": "GamePlayEvadeChampion_MissleLaunch_Follow_Explode",
"AbilityStacking": "Unique"
}