ZenlessData/Data/GamePlaySUMO_Player_OutRange_ContinueHurt_FC_Test.json

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{
"AbilityName": "GamePlaySUMO_Player_OutRange_ContinueHurt_FC_Test",
"AbilitySpecials": {
"AS_AttackBonus": {
"Value": 0.5
},
"AS_SelfAttack": {
"Value": 0
}
},
"AbilityStacking": "Unique",
"DefaultModifier": {
"ModifierStacking": "Unique",
"OnAdded": [
{
"$type": "ApplyModifier",
"ModifierName": "OuterHit_Modifier",
"Target": "Self"
},
{
"$type": "RemoveAbilityAction",
"AbilityName": "GamePlaySUMO_Player_OutRange_ContinueHurt_FC_Test_1",
"Target": "Self"
}
]
},
"Modifiers": {
"OuterHit_Modifier": {
"Duration": -1,
"IgnoreTimeScale": false,
"ModifierStacking": "Unique",
"OnThinkInterval": [
{
"$type": "AttachEffect",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"Offset": {
"AngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"IsUseRotationXZ": true,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "MiddlePoint",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
"OffsetReferTarget": "Target"
}
},
"EffectPattern": "Buff_Electric_EMP_01",
"Target": "Self"
},
{
"$type": "SetAbilitySpecialByExpression",
"DoRefresh": true,
"Expression": "property(Attack)*specials(AS_AttackBonus)",
"ParamName": "AS_SelfAttack",
"Target": "Self",
"ValueType": "Float"
},
{
"$type": "DamageByAttackPropertyAction",
"AttachPoint": "MiddlePoint",
"AttackProperty": {
"AddedDamageValue": "%AS_SelfAttack"
},
"Target": "Self"
}
],
"ThinkInterval": 1
}
}
}