229 lines
6.3 KiB
JSON
229 lines
6.3 KiB
JSON
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{
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"AbilityMixins": [
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{
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"$type": "BulletMixin",
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"AliveDuration": 10,
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"BulletColliderConfig": {
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"ColliderAngleOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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},
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"ColliderPosOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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},
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"ColliderType": "Sphere",
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"SphereColliderRadius": 0.5
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},
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"BulletEffect": {
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"EffectPattern": "Eff_ZhuYuan_Attack_QTE_01_03_Bullet"
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},
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"BulletHitTypeName": "Normal",
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"BulletInitPosRot": {
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"CoordsOption": "ReferTarget",
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"Offset": {
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"AngleOffset": {
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"x": -5.0,
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"y": 60.0,
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"z": 0.0
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},
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"BackupPositionOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 10.0
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},
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"IsUseRotationXZ": false,
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"IsUseRotationY": true,
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"PositionOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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}
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},
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"TargetOption": {
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"$type": "ConfigPosRotReferTarget",
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"AttachPoint": "WeaponPoint",
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"BackupOffsetReferTarget": "Caster",
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"IsUseAttachPointPos": true,
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"IsUseAttachPointRotation": false,
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"OffsetReferTarget": "Caster"
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}
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},
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"BulletName": "Bullet_Empty",
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"CanHitStage": true,
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"DestroyExplode": true,
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"ExplodePosType": "HitPoint",
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"HitExplodeRadius": 2,
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"HitOtherExplode": true,
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"HitStageExplode": true,
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"IsCanReflect": true,
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"MaxHitNum": 0,
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"MaxHitStageNum": 0,
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"MaxHitTargetNum": 0,
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"MaxTouchStageNum": 0,
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"MovementConfig": {
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"$type": "ConfigMovementCurve",
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"CoordinateType": "Local",
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"Duration": -1,
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"Gravity": 0.0,
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"HitNormalRatio": 1,
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"HitTangentialRatio": 1,
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"ScaleRatio": 15,
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"TimesUpMoveOption": "Remain",
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"VelocityCurveX": "M_FierySerpent_HitBackX",
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"VelocityCurveY": "M_FierySerpent_HitBackX",
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"VelocityCurveZ": "M_Hati_Armored_ATK5_Bullet_Speed_Z"
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},
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"OnBulletHitStageGroundDestroyAction": [
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{
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"$type": "TriggerAbilityAction",
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"AbilityName": "ZhuYuan_SwitchInAttack_EX_Bullet_Blow_Ground",
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"PosRotConfig": {
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"CoordsOption": "Self",
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"Offset": {
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"AngleOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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},
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"IsUseRotationXZ": false,
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"IsUseRotationY": false,
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"PositionOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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}
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},
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"TargetOption": {
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"$type": "ConfigPosRotReferTarget",
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"OffsetReferTarget": "Other"
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}
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},
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"PositionArgument": "Bullet"
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}
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],
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"OnBulletHitStageWallDestroyAction": [
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{
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"$type": "TriggerAbilityAction",
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"AbilityName": "ZhuYuan_SwitchInAttack_EX_Bullet_Blow_Air",
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"PosRotConfig": {
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"CoordsOption": "Self",
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"Offset": {
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"AngleOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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},
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"IsUseRotationXZ": false,
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"IsUseRotationY": false,
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"PositionOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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}
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},
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"TargetOption": {
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"$type": "ConfigPosRotReferTarget",
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"OffsetReferTarget": "Other"
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}
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},
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"PositionArgument": "Bullet"
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}
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],
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"OnBulletHitTargetDestroyAction": [
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{
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"$type": "TriggerAbilityAction",
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"AbilityName": "ZhuYuan_SwitchInAttack_EX_Bullet_Blow_Air",
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"PosRotConfig": {
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"CoordsOption": "Self",
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"Offset": {
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"AngleOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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},
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"IsUseRotationXZ": false,
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"IsUseRotationY": false,
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"PositionOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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}
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},
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"TargetOption": {
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"$type": "ConfigPosRotReferTarget",
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"OffsetReferTarget": "Other"
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}
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},
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"PositionArgument": "Bullet"
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}
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],
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"OnBulletTimeUpDestroyAction": [
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{
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"$type": "TriggerAbilityAction",
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"AbilityName": "ZhuYuan_SwitchInAttack_EX_Bullet_Blow_Air",
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"PosRotConfig": {
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"CoordsOption": "Self",
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"Offset": {
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"AngleOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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},
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"IsUseRotationXZ": false,
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"IsUseRotationY": false,
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"PositionOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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}
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},
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"TargetOption": {
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"$type": "ConfigPosRotReferTarget",
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"OffsetReferTarget": "Other"
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}
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},
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"PositionArgument": "Bullet"
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}
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],
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"RotationConfig": {
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"$type": "ConfigRotationToTarget",
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"Duration": -1,
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"ReachTargetStop": true,
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"RotateType": "Lerp",
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"RotationCurve": "M_Hati_Armored_ATK5_Bullet_RotateSpeed_Curve",
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"ScaleRatio": 5,
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"TargetPosRot": {
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"CoordsOption": "Caster",
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"Offset": {
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"AngleOffset": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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},
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"IsClampOffsetDistance": false,
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"IsUseRotationXZ": true,
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"IsUseRotationY": true,
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"PositionOffset": {
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"x": 0.0,
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"y": 0.8,
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"z": 0.0
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}
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},
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"TargetOption": {
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"$type": "ConfigPosRotReferTarget",
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"IsUseAttachPointPos": true,
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"IsUseAttachPointRotation": false,
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"OffsetReferTarget": "Target"
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}
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},
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"TargetUpdateMode": "OnStart"
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},
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"Targetting": "Enemy"
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}
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],
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"AbilityName": "ZhuYuan_SwitchInAttack_EX_Bullet_01",
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"AbilityStacking": "Unique"
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}
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