ZenlessData/Data/GamePlaySUMO_Player_OutRange_ContinueHurt.json

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{
"AbilityName": "GamePlaySUMO_Player_OutRange_ContinueHurt",
"AbilitySpecials": {
"AS_AttackBonus": {
"Value": 0.5
},
"AS_SelfAttack": {
"Value": 0
},
"HpPercentage": {
"Value": 100.0
},
"ShieldAmount": {
"Value": 1
}
},
"AbilityStacking": "Unique",
"DefaultModifier": {
"ModifierStacking": "Unique",
"OnAdded": [
{
"$type": "ApplyModifier",
"ModifierName": "OuterHit_Modifier",
"Target": "Self"
},
{
"$type": "RemoveAbilityAction",
"AbilityName": "GamePlaySUMO_Player_OutRange_StopHurt",
"Target": "Self"
}
],
"OnRemoved": [
{
"$type": "RemoveModifier",
"ModifierName": "OuterHit_Modifier",
"Target": "Self"
},
{
"$type": "RemoveModifier",
"ModifierName": "Interval_Timer",
"Target": "Self"
}
]
},
"Modifiers": {
"Interval_Timer": {
"Duration": 0.5,
"IgnoreTimeScale": false,
"ModifierStacking": "Unique",
"OnRemoved": [
{
"$type": "ApplyModifier",
"ModifierName": "OuterHit_Modifier",
"Target": "Self"
}
]
},
"OuterHit_Modifier": {
"Duration": 1,
"IgnoreTimeScale": false,
"ModifierStacking": "Unique",
"OnAdded": [
{
"$type": "SetAbilitySpecialByExpression",
"DoRefresh": true,
"Expression": "property(Attack)*specials(AS_AttackBonus)",
"ParamName": "AS_SelfAttack",
"Target": "Self",
"ValueType": "Float"
},
{
"$type": "DamageByAttackPropertyAction",
"AttachPoint": "MiddlePoint",
"AttackProperty": {
"AddedDamageValue": "%AS_SelfAttack"
},
"Target": "Self"
}
],
"OnRemoved": [
{
"$type": "ApplyModifier",
"ModifierName": "Interval_Timer",
"Target": "Self"
}
]
},
"TriggerHit_Modifier": {
"Duration": 1,
"IgnoreTimeScale": false,
"ModifierStacking": "Unique",
"OnAdded": [
{
"$type": "SetAnimCtrlerParamAction",
"BoolVal": true,
"ParamName": "Trigger_Hit",
"ParamType": 1,
"Target": "Self"
}
]
}
}
}