ZenlessData/Data/ZhuYuan_Grenade_Bullet_BehitAid_01.json

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{
"AbilityMixins": [
{
"$type": "BulletMixin",
"AliveDuration": 1.0,
"BulletColliderConfig": {
"ColliderAngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"ColliderPosOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"ColliderType": "Sphere",
"SphereColliderRadius": 0.3
},
"BulletEffect": {
"EffectPattern": "Eff_ZhuYuan_Attack_Branch_Bullet"
},
"BulletHitTypeName": "Normal",
"BulletInitPosRot": {
"CoordsOption": "ReferTarget",
"Offset": {
"AngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"BackupPositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 10.0
},
"IsUseRotationXZ": false,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "WeaponPoint",
"BackupOffsetReferTarget": "Caster",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": false,
"OffsetReferTarget": "Caster"
}
},
"BulletName": "Bullet_Empty",
"CanHitStage": true,
"DestroyExplode": true,
"ExplodePosType": "HitPoint",
"HitExplodeRadius": 2.5,
"HitOtherExplode": true,
"HitStageExplode": true,
"IsCanReflect": false,
"MaxHitNum": 1,
"MaxHitStageNum": 1,
"MaxHitTargetNum": 1,
"MaxTouchStageNum": 1,
"MovementConfig": {
"$type": "ConfigMovementParabola",
"DefaultOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Duration": -1,
"Gravity": 0.0,
"HitNormalRatio": 0.4,
"HitTangentialRatio": 0.5,
"TargetPosRot": {
"CoordsOption": "Relative",
"Offset": {
"AngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"BackupAngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"BackupPositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 15.0
},
"IsClampOffsetDistance": true,
"PositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "MiddlePoint",
"BackupOffsetReferTarget": "Caster",
"OffsetReferTarget": "Target"
}
},
"TimesUpMoveOption": "Remain",
"h1": 0.6,
"h2": 1.6,
"s1": 5.0,
"s2": 12.0,
"t1": 0.25,
"t2": 0.25
},
"OnBulletDestroyAction": [
{
"$type": "AttackCameraShakeAction",
"ShakeConfigKey": "ZhuYuan_Attack_Branch_01_CamShake_E_02",
"Target": "Other"
}
],
"OnBulletHitStageGroundDestroyAction": [
{
"$type": "TriggerAbilityAction",
"AbilityName": "ZhuYuan_Grenade_Bullet_BehitAid_Blow_Ground",
"PosRotConfig": {
"CoordsOption": "Self",
"Offset": {
"AngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"IsUseRotationXZ": false,
"IsUseRotationY": false,
"PositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"OffsetReferTarget": "Other"
}
},
"PositionArgument": "Bullet"
}
],
"OnBulletHitStageWallDestroyAction": [
{
"$type": "TriggerAbilityAction",
"AbilityName": "ZhuYuan_Grenade_Bullet_BehitAid_Blow_Air",
"PosRotConfig": {
"CoordsOption": "Self",
"Offset": {
"AngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"IsUseRotationXZ": false,
"IsUseRotationY": false,
"PositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"OffsetReferTarget": "Other"
}
},
"PositionArgument": "Bullet"
}
],
"OnBulletHitTargetDestroyAction": [
{
"$type": "TriggerAbilityAction",
"AbilityName": "ZhuYuan_Grenade_Bullet_BehitAid_Blow_Air",
"PosRotConfig": {
"CoordsOption": "Self",
"Offset": {
"AngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"IsUseRotationXZ": false,
"IsUseRotationY": false,
"PositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"OffsetReferTarget": "Other"
}
},
"PositionArgument": "Bullet"
}
],
"OnBulletTimeUpDestroyAction": [
{
"$type": "TriggerAbilityAction",
"AbilityName": "ZhuYuan_Grenade_Bullet_BehitAid_Blow_Air",
"PosRotConfig": {
"CoordsOption": "Self",
"Offset": {
"AngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"IsUseRotationXZ": false,
"IsUseRotationY": false,
"PositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"OffsetReferTarget": "Other"
}
},
"PositionArgument": "Bullet"
}
],
"RotationConfig": {
"$type": "ConfigRotationToVelocity",
"Duration": -1,
"ReachTargetStop": false,
"RotateType": "Instant",
"TargetUpdateMode": "Always"
},
"Targetting": "Enemy"
}
],
"AbilityName": "ZhuYuan_Grenade_Bullet_BehitAid_01",
"AbilityStacking": "Unique",
"OnAbilityStart": [
{
"$type": "ModifyProperty",
"Amount": -1,
"CustomPropertyType": "Branch01Count",
"IsUsePercentage": false,
"Percentage": 0,
"PropertyModifyFunction": "Add",
"PropertyType": "Custom"
}
]
}