ZenlessData/Data/GamePlay_MissleTower_MissleFollowPlayer.json

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{
"AbilityMixins": [
{
"$type": "BulletMixin",
"AliveDuration": 20,
"BulletColliderConfig": {
"ColliderAngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"ColliderPosOffset": {
"x": 0,
"y": 0,
"z": 0
},
"ColliderType": "Sphere",
"SphereColliderRadius": 0.6
},
"BulletEffect": {
"EffectPattern": "Eff_RandomSkill_Magic_FireBall_Flying"
},
"BulletHitTypeName": "Normal",
"BulletInitPosRot": {
"CoordsOption": "ReferTarget",
"Offset": {
"AngleOffset": {
"x": -90,
"y": 0,
"z": 0
},
"IsUseRotationXZ": true,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0,
"y": 0,
"z": 0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "HintLight",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": false,
"OffsetReferTarget": "Caster"
}
},
"BulletName": "Bullet_Empty",
"CanHitStage": true,
"DestroyExplode": true,
"DodgeColliderConfig": {
"CapsuleColliderHeight": 3,
"CapsuleColliderRadius": 1,
"ColliderAngleOffset": {
"x": 90,
"y": 0,
"z": 0
},
"ColliderPosOffset": {
"x": 0,
"y": 0,
"z": 1
},
"ColliderType": "Capsule"
},
"ExplodeAnimEventID": "Monster_HeavyFirePower_ATK05_Attackproperty",
"ExplodeEffect": {
"EffectPattern": "Eff_Generade_Explosive"
},
"ExplodePosType": "HitPoint",
"HitExplodeRadius": 2.5,
"HitOtherExplode": true,
"HitStageExplode": true,
"IsCanReflect": true,
"MaxHitNum": 0,
"MaxHitStageNum": 0,
"MaxHitTargetNum": 0,
"MaxTouchStageNum": 0,
"MovementConfig": {
"$type": "ConfigMovementSimple",
"Acceleration": {
"x": 0,
"y": 0,
"z": 0
},
"CoordinateType": "Local",
"Duration": 8,
"Gravity": 0,
"HitNormalRatio": 1,
"HitTangentialRatio": 1,
"InitVelocity": {
"x": 0,
"y": 0,
"z": 10
},
"TimesUpMoveOption": "Remain"
},
"OnBulletDestroyAction": [
{
"$type": "AttackCameraShakeAction",
"ShakeConfigKey": "Monster_Guardian_RangeAttack02_CamShake_03",
"Target": "Other"
}
],
"OverrideReflectDestroyExplode": "NotExplode",
"ReflectEffect": {
"EffectPattern": "Reflector_Bullet_M"
},
"ReflectorEffect": {
"EffectPattern": "Reflector_Bullet_M_Ground"
},
"RotationConfig": {
"$type": "ConfigRotationToTarget",
"Duration": -1,
"ReachTargetStop": false,
"RotateSpeed": 5,
"RotateType": "Lerp",
"TargetPosRot": {
"CoordsOption": "ReferTarget",
"Offset": {
"AngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"IsClampOffsetDistance": false,
"IsUseRotationXZ": true,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0,
"y": 1,
"z": 0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"OffsetReferTarget": "Target"
}
},
"TargetUpdateMode": "Always"
},
"Targetting": "Enemy",
"TrailEffect": {
"EffectPattern": "Eff_Monster_RangeSoldier_Attack_3_Trail"
}
}
],
"AbilityName": "GamePlay_MissleTower_MissleFollowPlayer",
"AbilityStacking": "Unique"
}