diff --git a/TextMap/TextMap_IDOverwriteTemplateTb.json b/TextMap/TextMap_IDOverwriteTemplateTb.json
index 2a9e6721b..b60975b20 100644
Binary files a/TextMap/TextMap_IDOverwriteTemplateTb.json and b/TextMap/TextMap_IDOverwriteTemplateTb.json differ
diff --git a/TextMap/TextMap_IDTemplateTb.json b/TextMap/TextMap_IDTemplateTb.json
index 47dc3b4c0..2d3200ce8 100644
Binary files a/TextMap/TextMap_IDTemplateTb.json and b/TextMap/TextMap_IDTemplateTb.json differ
diff --git a/TextMap/TextMap_JAOverwriteTemplateTb.json b/TextMap/TextMap_JAOverwriteTemplateTb.json
index 0636f20cc..0cab161f4 100644
Binary files a/TextMap/TextMap_JAOverwriteTemplateTb.json and b/TextMap/TextMap_JAOverwriteTemplateTb.json differ
diff --git a/TextMap/TextMap_JATemplateTb.json b/TextMap/TextMap_JATemplateTb.json
index 831b5f0ff..5ef4da04d 100644
Binary files a/TextMap/TextMap_JATemplateTb.json and b/TextMap/TextMap_JATemplateTb.json differ
diff --git a/TextMap/TextMap_KOOverwriteTemplateTb.json b/TextMap/TextMap_KOOverwriteTemplateTb.json
index 20aa0c67a..8256e78b4 100644
Binary files a/TextMap/TextMap_KOOverwriteTemplateTb.json and b/TextMap/TextMap_KOOverwriteTemplateTb.json differ
diff --git a/TextMap/TextMap_KOTemplateTb.json b/TextMap/TextMap_KOTemplateTb.json
index 98863aed6..5615be78c 100644
Binary files a/TextMap/TextMap_KOTemplateTb.json and b/TextMap/TextMap_KOTemplateTb.json differ
diff --git a/TextMap/TextMap_LoginTemplateTb.json b/TextMap/TextMap_LoginTemplateTb.json
index d2b2ea86e..20d9b8538 100644
--- a/TextMap/TextMap_LoginTemplateTb.json
+++ b/TextMap/TextMap_LoginTemplateTb.json
@@ -34,7 +34,8 @@
"Error_StopServer02": "本次调律测试已经结束,期待与各位绳匠的再会!",
"Error_UpdateFail01": "检测到有重要资源更新,请重启游戏!",
"FeatureDesc_CharacterDynamicHighPrecision": "动态识别对象模型,提升模型部分区域精细程度;\n[动态]仅在非战斗状态下开启",
- "FeatureDesc_FrameGenMode": "通过生成补间帧来提升帧率的功能",
+ "FeatureDesc_DLSSFrameGenQuality": "受支持的设备可选 DLSS[生成帧]的数量,总帧数为原生帧数的对应倍数",
+ "FeatureDesc_FrameGenMode": "通过生成补间帧来提升帧率的功能;\n使用此功能时,在[垂直同步]功能开启的状态下,渲染帧率会同步到显示器支持的最大的帧率\n如需要更高帧率,请关闭[垂直同步]",
"FeatureDesc_RTX": "[光线追踪]功能通过模拟光线路径求解可见性与光照,在保留风格化画面的同时,强化地板、金属、玻璃、湿润地面等材质的反射层次,阴影更柔和自然,间接光与灯牌光芒更通透明亮,提升整体光影层次。",
"FeatureDesc_RTX_Pic1": "RTX关闭",
"FeatureDesc_RTX_Pic2": "RTX开启",
@@ -91,7 +92,7 @@
"Login_Download_05": "直接进入游戏",
"Login_Download_06": "下载资源",
"Login_Download_07": "亲爱的绳匠,当前已下载资源体验完毕,请下载剩余资源后继续游玩。\n下载过程中,将无法进行游戏。支持后台静默下载,完成后将推送系统通知。",
- "Login_Download_07_PS": "亲爱的绳匠,当前已下载资源体验完毕,请等待完整资源下载完成后继续游玩。\r\r\n下载过程中,将无法进行游戏。",
+ "Login_Download_07_PS": "亲爱的绳匠,当前已下载资源体验完毕,请等待完整资源下载完成后继续游玩。\n下载过程中,将无法进行游戏。",
"Login_Download_hotfix_01": "进入游戏前需下载部分资源。下载资源的过程可能用时较长,此时将应用切换到后台,会播放一段美妙的音乐来缓解等待的无聊。资源大小:{0}",
"Login_EnterGameTip": "进入游戏",
"Login_FaiLogin": "登录服务器失败,请稍后再试",
@@ -109,7 +110,7 @@
"Login_Language_Button02": "下载",
"Login_Language_Button03": "卸载",
"Login_Language_Desc01": "卸载后的语音包在后续版本更新时不会进行更新,是否卸载{0}语音包?",
- "Login_Language_Desc02": "当前尚未下载完整{0}语音扩展包,下载以切换游戏语音。\r\r\n语音包大小:{1}",
+ "Login_Language_Desc02": "当前尚未下载完整{0}语音扩展包,下载以切换游戏语音。\n语音包大小:{1}",
"Login_Language_Desc03": "{0}语音扩展包已下载完成,是否立即切换游戏语音.",
"Login_Language_Desc04": "使用中",
"Login_Language_Tips01": "正在使用中的语音包无法卸载",
@@ -143,9 +144,9 @@
"Login_ServerList_name04": "亚洲2区",
"Login_ServerList_name05": "1区",
"Login_ServerList_name06": "2区",
- "Login_ShaderCompile": "正在编译着色器,请耐心等待",
+ "Login_ShaderCompile": "正在编译着色器,为保证体验流畅,请勿退出游戏进程",
"Login_Success": "登录成功",
- "Login_SwitchBestServerDesc": "已为您选择最佳品质服务器\r\r\n是否确认切换服务器至\r\r\n{0}\r\r\n\r\r\n注意:各服务器角色资料不互通",
+ "Login_SwitchBestServerDesc": "已为您选择最佳品质服务器\n是否确认切换服务器至\n{0}\n\n注意:各服务器角色资料不互通",
"Login_Title_Warning": "警告",
"Login_WarningLogoInfo_Desc1": "有极少数人在观看一些视觉影像时可能会突然癫痫发作,这些影像包括电子游戏中出现的闪光或图形。进行电子游戏时,有人可能会出现癫痫症状,甚至不具有癫痫史的人,也可能在进行电子游戏时,出现癫痫症状。如果您或您的家人有癫痫史,请在进行游戏之前先与医生咨询。如果您在游玩电子游戏时出现以下症状,包括眼睛疼痛、偏头痛、痉挛或意识障碍(诸如昏迷)等,请立即中止游戏,并且请您于再次进行本游戏之前咨询您的医生。",
"Login_WarningLogoInfo_Desc2": "除上述症状外,当您感到头痛、头晕眼花、恶心想吐或类似晕车症状时,以及当身体的某些部位感到不舒服或疼痛时,请立即中止游戏。若在中止游戏后,症状仍没有减退,请立即寻求医生的诊疗。",
@@ -159,7 +160,7 @@
"PlayStation_Download_Des": "资源下载进度",
"Pre_download_Complete_Resources": "下载完整资源",
"Pre_download_Completed": "预下载已完成",
- "Pre_download_Content": "完成预下载,可在新版本发布后更快开始游戏。是否进行新版本资源包预下载?\r\r\n资源大小:{0} ",
+ "Pre_download_Content": "完成预下载,可在新版本发布后更快开始游戏。是否进行新版本资源包预下载?\n资源大小:{0} ",
"Pre_download_Count": "计算中",
"Pre_download_Restart": "继续预下载",
"Pre_download_Start": "资源预下载",
@@ -244,7 +245,7 @@
"SettingOperationModeTips3": "按确认设置",
"SettingOperationModeTips4": "点击上方图片确认设置",
"SettingOperationModeTitle": "UI布局选择",
- "SettingOperationModeTitleTips": "进入游戏后,可在【设置-输入】中调整;\r\n处于 登录/战斗/街区/空洞 等界面时,点按键盘或手柄,可快捷切换UI布局",
+ "SettingOperationModeTitleTips": "进入游戏后,可在【设置-输入】中调整;\n处于 登录/战斗/街区/空洞 等界面时,点按键盘或手柄,可快捷切换UI布局",
"Setting_Account_Children_Privacy": "儿童隐私政策",
"Setting_Account_Option1": "用户中心",
"Setting_Account_Option2": "兑换码",
@@ -312,7 +313,7 @@
"Setting_Controller_HotSwitch_006": "在此模式下,可点按键盘或手柄,以切换UI布局",
"Setting_Difficulty_Btn": "选择",
"Setting_Difficulty_Close": "休闲模式",
- "Setting_Difficulty_Close_Detail": "以剧情体验为主的模式;\r\n推进主线关卡时,战斗难度较低,适合轻松休闲的玩家。",
+ "Setting_Difficulty_Close_Detail": "以剧情体验为主的模式;\n推进主线关卡时,战斗难度较低,适合轻松休闲的玩家。",
"Setting_Difficulty_Des": "后续可以在通用设置中随时变更",
"Setting_Difficulty_Open": "挑战模式",
"Setting_Difficulty_Open_Detail": "剧情与战斗并重的模式;\n推进主线关卡时,战斗难度较高,适合追求挑战的玩家。",
@@ -345,6 +346,11 @@
"Setting_Gamepad_MainCityCombinationConsole6": "[响应键]营业再开",
"Setting_Gamepad_MainCityFollowQuestConsole": "[响应键]委托追踪",
"Setting_Gamepad_MainCityShortcutBar": "快捷轮盘/组合键[触发键]",
+ "Setting_Graphic_DLSSFrameGenQuality_1": "2x",
+ "Setting_Graphic_DLSSFrameGenQuality_2": "3x",
+ "Setting_Graphic_DLSSFrameGenQuality_3": "4x",
+ "Setting_Graphic_DLSSFrameGenQuality_4": "5x",
+ "Setting_Graphic_DLSSFrameGenQuality_5": "6x",
"Setting_Graphic_DYNAMICOVERHEADWARNING": "当前设置的负载较高,可能会导致游戏不流畅",
"Setting_Graphic_FrameGen_DLSSFG": "DLSS帧生成",
"Setting_Graphic_FrameGen_FSRFG": "FSR帧生成",
@@ -380,6 +386,7 @@
"Setting_Graphic_Option_DISTORTION": "扭曲",
"Setting_Graphic_Option_DISTORTION_DISABLE": "关闭",
"Setting_Graphic_Option_DISTORTION_ENABLE": "开启",
+ "Setting_Graphic_Option_DLSSFrameGenQuality": "DLSS帧生成模式",
"Setting_Graphic_Option_DOF": "景深模糊",
"Setting_Graphic_Option_DOF_DISABLE": "关闭",
"Setting_Graphic_Option_DOF_ENABLE": "开启",
@@ -515,6 +522,7 @@
"Setting_INPUT_Option22": "普通攻击/交互",
"Setting_INPUT_Option23": "闪避",
"Setting_INPUT_Option24": "绳网",
+ "Setting_INPUT_Option24_Console": "绳网/战术道具-左",
"Setting_INPUT_Option25": "私信",
"Setting_INPUT_Option26": "地图",
"Setting_INPUT_Option27": "奔跑",
@@ -552,8 +560,9 @@
"Setting_INPUT_Option51": "快捷轮盘的功能触发方式",
"Setting_INPUT_Option52": "{LAYOUT_XBOXCONTROLLER#按钮位置设置}{LAYOUT_FALLBACK#按键位置设置}",
"Setting_INPUT_Option53": "拍照",
+ "Setting_INPUT_Option53_Console": "拍照/战术道具-下",
"Setting_INPUT_Option54": "切换角色/时段",
- "Setting_INPUT_Option54_Console": "切换时段/秘闻暂离/表情",
+ "Setting_INPUT_Option54_Console": "切换时段/秘闻暂离/战术道具-上",
"Setting_INPUT_Option55": "角色特殊能力",
"Setting_INPUT_Option56": "详情",
"Setting_INPUT_Option57": "UI布局热切模式",
@@ -576,6 +585,7 @@
"Setting_INPUT_Option_GameplayChatPC": "聊天",
"Setting_INPUT_Option_GameplaySideBarPC": "功能导览",
"Setting_INPUT_Option_MainCityQuickFunc3": "快捷导航",
+ "Setting_INPUT_Option_MainCityQuickFunc3_Console": "快捷导航/战术道具-右",
"Setting_INPUT_Option_MainCityQuitPersonalStoryPC": "秘闻暂离",
"Setting_INPUT_Option_UrbanNewMap": "地图",
"Setting_INPUT_ShortcutBar": "快捷轮盘",
@@ -602,6 +612,10 @@
"Setting_INPUT_Value51_2": "松手触发",
"Setting_INPUT_Value57_1": "无缝识别",
"Setting_INPUT_Value57_2": "{LAYOUT_XBOXCONTROLLER#按钮切换}{LAYOUT_CONSOLECONTROLLER#按键切换}{LAYOUT_FALLBACK#按键切换}",
+ "Setting_INPUT_ZenkovUseItemPC1": "[迷宫诡域]战术道具1",
+ "Setting_INPUT_ZenkovUseItemPC2": "[迷宫诡域]战术道具2",
+ "Setting_INPUT_ZenkovUseItemPC3": "[迷宫诡域]战术道具3",
+ "Setting_INPUT_ZenkovUseItemPC4": "[迷宫诡域]战术道具4",
"Setting_Jump_Common01": "点击设置",
"Setting_KeyboardBinding_Option1": "移动(上)",
"Setting_KeyboardBinding_Option2": "移动(下)",
@@ -687,6 +701,20 @@
"Setting_OTHER_Value9_1": "推荐方案",
"Setting_OTHER_Value9_2": "全局粗体",
"Setting_OTHER_Value9_3": "全局细体",
+ "Setting_Option_NpcOmitLevel": "人群密度",
+ "Setting_Option_NpcOmitLevel_Aggressive": "低",
+ "Setting_Option_NpcOmitLevel_Details_Text": "该设置项控制布亚斯特、澄辉坪、光映广场等主城区域内的行人数量。降低人群密度能适当减轻硬件负担,提升游戏运行帧率。\n任务、成就相关的NPC不受此设置项影响。",
+ "Setting_Option_NpcOmitLevel_None": "高",
+ "Setting_Option_NpcOmitLevel_OnlyNecessary": "最低",
+ "Setting_Option_NpcOmitLevel_Slight": "中",
+ "Setting_Option_ZenkovConsoleInteract": "[迷宫诡域]物资拾取方式",
+ "Setting_Option_ZenkovConsoleInteract_Classic": "仅 拾取",
+ "Setting_Option_ZenkovConsoleInteract_Modern": "[推荐] / 拾取",
+ "Setting_Option_ZenkovConsoleInteract_ModernV2": "仅 拾取",
+ "Setting_Option_ZenkovPyroisBlinkInput": "主角技瞄准交互模式",
+ "Setting_Option_ZenkovPyroisBlinkInput_Click": "点按触发",
+ "Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "点按+交互触发",
+ "Setting_Option_ZenkovPyroisBlinkInput_Hold": "长按触发",
"Setting_Photo_Activity_Ready": "满足要求",
"Setting_Push_Content1": "电量已充满,继续做「生意」吧!",
"Setting_Push_Title1": "电量100%!",
@@ -744,6 +772,7 @@
"Setting_Tips_ComboInvalid_DPadConflict2": "由于 、 无法同时触发,请先将组合键[触发键]改为其他按键,再执行当前操作",
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#由于与右摇杆冲突,快捷轮盘[触发键]无法修改成;其将影响快捷轮盘功能正常工作}{LAYOUT_CONSOLECONTROLLER#由于与右操作杆冲突,快捷轮盘[触发键]无法修改成;其将影响快捷轮盘功能正常工作}",
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "移动端连接手柄后,如需体验手柄震动,请将[UI布局]从[触屏]切换为[手柄]。\n注意: 如手柄无震动硬件或硬件损坏,本设置项将不生效。",
+ "Setting_Tips_NpcOmitLevel": "部分图像设置需要切换区域或重启游戏后生效",
"Setting_TouchRumble_Title": "触觉设置",
"Setting_Type_Name11": "技能信息",
"Setting_UI_Tips01": "是否确定将{0}恢复到默认设置?",
@@ -753,6 +782,12 @@
"Setting_UI_Title02": "鼠标",
"Setting_UI_Title03": "恢复默认",
"Setting_UserCenter_Tips01": "请在【用户中心-通行证账号与安全】中进行设置",
+ "Setting_ZenkovConsoleInteract_Classic_TipsDetail": "{LAYOUT_FALLBACK#此设置项将更改手柄操作方式:在[迷宫诡域]玩法中,拾取物资的手柄按键将切换为。由于按键冲突,在物资的可交互范围内且角色无攻击动作时,将优先响应物资拾取,无法响应其战斗功能。}{LAYOUT_CONTROLLER#在[迷宫诡域]玩法中,拾取物资的按键将切换为。由于按键冲突,在物资的可交互范围内且角色无攻击动作时,将优先响应物资拾取,无法响应其战斗功能。}",
+ "Setting_ZenkovConsoleInteract_Classic_TipsTitle": "拾取方式:常规键位",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsDetail": "{LAYOUT_FALLBACK#此设置项将更改手柄操作方式:在[迷宫诡域]玩法中,拾取物资的默认按键将切换为。}{LAYOUT_CONTROLLER#在[迷宫诡域]玩法中,拾取物资的默认按键将切换为。}",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsTitle": "拾取方式:独立键位",
+ "Setting_ZenkovConsoleInteract_Modern_TipsDetail": "{LAYOUT_FALLBACK#此设置项将更改手柄操作方式:在[迷宫诡域]玩法中,拾取物资的默认按键将切换为。非战斗状态下,亦可响应此功能。}{LAYOUT_CONTROLLER#在[迷宫诡域]玩法中,拾取物资的默认按键将切换为。非战斗状态下,亦可响应此功能。}",
+ "Setting_ZenkovConsoleInteract_Modern_TipsTitle": "拾取方式:[推荐]综合键位",
"SwitchAccountFaild": "退出登录失败!",
"UILoginMessageBox01": "确认",
"UILoginMessageBox02": "取消",
diff --git a/TextMap/TextMap_Login_CHTTemplateTb.json b/TextMap/TextMap_Login_CHTTemplateTb.json
index 4a366ac63..694cc1f08 100644
--- a/TextMap/TextMap_Login_CHTTemplateTb.json
+++ b/TextMap/TextMap_Login_CHTTemplateTb.json
@@ -34,7 +34,8 @@
"Error_StopServer02": "本次校準測試已經結束,期待與各位繩匠的再會!",
"Error_UpdateFail01": "偵測到有重要更新,請重啟遊戲!",
"FeatureDesc_CharacterDynamicHighPrecision": "動態識別對象模型,提升模型部分區域精細程度;\n[動態]僅在非戰鬥狀態下開啟",
- "FeatureDesc_FrameGenMode": "透過生成補間幀來提升幀率的功能",
+ "FeatureDesc_DLSSFrameGenQuality": "受支援的裝置可選DLSS[生成幀]的數量,總幀數為原生幀數的對應倍數",
+ "FeatureDesc_FrameGenMode": "透過生成補間幀來提升幀率的功能。\n使用此功能時,在[垂直同步]功能開啟的狀態下,渲染幀率會同步到顯示器支援的最大的幀率。\n如需要更高幀率,請關閉[垂直同步]。",
"FeatureDesc_RTX": "[光線追蹤]功能透過模擬光線路徑求解可見性與光照,在保留風格化畫面的同時,強化地板、金屬、玻璃、濕潤地面等材質的反射層次,陰影更柔和自然,間接光與燈牌光芒更通透明亮,提升整體光影層次。",
"FeatureDesc_RTX_Pic1": "RTX關閉",
"FeatureDesc_RTX_Pic2": "RTX開啟",
@@ -143,7 +144,7 @@
"Login_ServerList_name04": "亞洲2區",
"Login_ServerList_name05": "1區",
"Login_ServerList_name06": "2區",
- "Login_ShaderCompile": "正在編譯著色器,請耐心等待",
+ "Login_ShaderCompile": "正在編譯著色器,為保證體驗流暢,請勿退出遊戲程式。",
"Login_Success": "登入成功",
"Login_SwitchBestServerDesc": "已為您選擇最佳品質伺服器\n是否確認切換伺服器至\n{0}\n\n注意:各伺服器角色資料不互通",
"Login_Title_Warning": "警告",
@@ -345,6 +346,11 @@
"Setting_Gamepad_MainCityCombinationConsole6": "[響應鍵]營業再開",
"Setting_Gamepad_MainCityFollowQuestConsole": "[響應鍵]委託追蹤",
"Setting_Gamepad_MainCityShortcutBar": "快捷輪盤/組合鍵[觸發鍵]",
+ "Setting_Graphic_DLSSFrameGenQuality_1": "2x",
+ "Setting_Graphic_DLSSFrameGenQuality_2": "3x",
+ "Setting_Graphic_DLSSFrameGenQuality_3": "4x",
+ "Setting_Graphic_DLSSFrameGenQuality_4": "5x",
+ "Setting_Graphic_DLSSFrameGenQuality_5": "6x",
"Setting_Graphic_DYNAMICOVERHEADWARNING": "目前設定的負載較高,可能會導致遊戲不流暢",
"Setting_Graphic_FrameGen_DLSSFG": "DLSS幀生成",
"Setting_Graphic_FrameGen_FSRFG": "FSR幀生成",
@@ -380,6 +386,7 @@
"Setting_Graphic_Option_DISTORTION": "扭曲",
"Setting_Graphic_Option_DISTORTION_DISABLE": "關閉",
"Setting_Graphic_Option_DISTORTION_ENABLE": "開啟",
+ "Setting_Graphic_Option_DLSSFrameGenQuality": "DLSS幀生成模式",
"Setting_Graphic_Option_DOF": "景深模糊",
"Setting_Graphic_Option_DOF_DISABLE": "關閉",
"Setting_Graphic_Option_DOF_ENABLE": "開啟",
@@ -515,6 +522,7 @@
"Setting_INPUT_Option22": "普通攻擊/互動",
"Setting_INPUT_Option23": "閃避",
"Setting_INPUT_Option24": "繩網",
+ "Setting_INPUT_Option24_Console": "繩網/戰術道具-左",
"Setting_INPUT_Option25": "私訊",
"Setting_INPUT_Option26": "地圖",
"Setting_INPUT_Option27": "奔跑",
@@ -552,8 +560,9 @@
"Setting_INPUT_Option51": "快捷輪盤的功能觸發方式",
"Setting_INPUT_Option52": "{LAYOUT_XBOXCONTROLLER#按鈕位置設定}{LAYOUT_FALLBACK#按鍵位置設定}",
"Setting_INPUT_Option53": "拍照",
+ "Setting_INPUT_Option53_Console": "拍照/戰術道具-下",
"Setting_INPUT_Option54": "切換角色/時段",
- "Setting_INPUT_Option54_Console": "切換時段/秘聞暫離/表情",
+ "Setting_INPUT_Option54_Console": "切換時段/秘聞暫離/戰術道具-上",
"Setting_INPUT_Option55": "角色特殊能力",
"Setting_INPUT_Option56": "詳情",
"Setting_INPUT_Option57": "UI布局熱切模式",
@@ -576,6 +585,7 @@
"Setting_INPUT_Option_GameplayChatPC": "聊天",
"Setting_INPUT_Option_GameplaySideBarPC": "功能導覽",
"Setting_INPUT_Option_MainCityQuickFunc3": "快捷導航",
+ "Setting_INPUT_Option_MainCityQuickFunc3_Console": "快捷導航/戰術道具-右",
"Setting_INPUT_Option_MainCityQuitPersonalStoryPC": "秘聞暫離",
"Setting_INPUT_Option_UrbanNewMap": "地圖",
"Setting_INPUT_ShortcutBar": "快捷輪盤",
@@ -602,6 +612,10 @@
"Setting_INPUT_Value51_2": "鬆手觸發",
"Setting_INPUT_Value57_1": "無縫識別",
"Setting_INPUT_Value57_2": "{LAYOUT_XBOXCONTROLLER#按鈕切換}{LAYOUT_CONSOLECONTROLLER#按鈕切換}{LAYOUT_FALLBACK#按鍵切換}",
+ "Setting_INPUT_ZenkovUseItemPC1": "【迷宮詭域】戰術道具1",
+ "Setting_INPUT_ZenkovUseItemPC2": "「迷宮詭域」戰術道具2",
+ "Setting_INPUT_ZenkovUseItemPC3": "「迷宮詭域」戰術道具3",
+ "Setting_INPUT_ZenkovUseItemPC4": "【迷宮詭域】戰術道具4",
"Setting_Jump_Common01": "點擊設定",
"Setting_KeyboardBinding_Option1": "移動(上)",
"Setting_KeyboardBinding_Option2": "移動(下)",
@@ -687,6 +701,20 @@
"Setting_OTHER_Value9_1": "推薦方案",
"Setting_OTHER_Value9_2": "全域性粗體",
"Setting_OTHER_Value9_3": "全域性細體",
+ "Setting_Option_NpcOmitLevel": "人群密度",
+ "Setting_Option_NpcOmitLevel_Aggressive": "低",
+ "Setting_Option_NpcOmitLevel_Details_Text": "該設定項控制布亞斯特、澄輝坪、光映廣場等主城區域內的行人數量。降低人群密度能適當減輕硬體負擔,提升遊戲運行幀率。\n任務、成就相關的NPC不受此設定項影響。",
+ "Setting_Option_NpcOmitLevel_None": "高",
+ "Setting_Option_NpcOmitLevel_OnlyNecessary": "最低",
+ "Setting_Option_NpcOmitLevel_Slight": "中",
+ "Setting_Option_ZenkovConsoleInteract": "【迷宮詭域】物資拾取方式",
+ "Setting_Option_ZenkovConsoleInteract_Classic": "僅 拾取",
+ "Setting_Option_ZenkovConsoleInteract_Modern": "[推薦] / 拾取",
+ "Setting_Option_ZenkovConsoleInteract_ModernV2": "僅 拾取",
+ "Setting_Option_ZenkovPyroisBlinkInput": "主角技瞄準互動模式",
+ "Setting_Option_ZenkovPyroisBlinkInput_Click": "點按觸發",
+ "Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "點按+互動觸發",
+ "Setting_Option_ZenkovPyroisBlinkInput_Hold": "長按觸發",
"Setting_Photo_Activity_Ready": "滿足要求",
"Setting_Push_Content1": "電量已充滿,繼續做「生意」吧!",
"Setting_Push_Title1": "電量100%!",
@@ -744,6 +772,7 @@
"Setting_Tips_ComboInvalid_DPadConflict2": "由於 、 無法同時觸發,請先將組合鍵[觸發鍵]改為其他按鍵,再執行目前操作",
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#由於 與右搖桿衝突,快捷輪盤[觸發鍵]無法修改成 。其將影響快捷輪盤功能正常工作}{LAYOUT_CONSOLECONTROLLER#由於 與右操作桿衝突,快捷輪盤[觸發鍵]無法修改成 。其將影響快捷輪盤功能正常工作}",
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "行動裝置連接控制器後,如需體驗控制器震動,請將[UI介面]從[觸控螢幕]切換為[控制器]。\n注意:如控制器無震動硬體或控制器損壞,將不生效此設定。",
+ "Setting_Tips_NpcOmitLevel": "部分圖像設定需要切換區域或重啟遊戲後生效",
"Setting_TouchRumble_Title": "觸覺設置",
"Setting_Type_Name11": "技能資訊",
"Setting_UI_Tips01": "是否確定要將{0}恢復到預設設定?",
@@ -753,6 +782,12 @@
"Setting_UI_Title02": "滑鼠",
"Setting_UI_Title03": "恢復預設",
"Setting_UserCenter_Tips01": "請在【使用者中心-通行證帳號與安全】中設定",
+ "Setting_ZenkovConsoleInteract_Classic_TipsDetail": "{LAYOUT_FALLBACK#此設定項將更改手把操作方式:在[迷宮詭域]玩法中,拾取物資的手把按鍵將切換為。由於按鍵衝突,在物資的可互動範圍內且角色無攻擊動作時,將優先響應物資拾取,無法響應其戰鬥功能。}{LAYOUT_CONTROLLER#在[迷宮詭域]玩法中,拾取物資的按鍵將切換為。由於按鍵衝突,在物資的可互動範圍內且角色無攻擊動作時,將優先響應物資拾取,無法響應其戰鬥功能。}",
+ "Setting_ZenkovConsoleInteract_Classic_TipsTitle": "拾取方式:常規鍵位",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsDetail": "{LAYOUT_FALLBACK#此設定項將更改手把操作方式:在[迷宮詭域]玩法中,拾取物資的預設按鍵將切換為。}{LAYOUT_CONTROLLER#在[迷宮詭域]玩法中,拾取物資的預設按鍵將切換為。}",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsTitle": "拾取方式:獨立鍵位",
+ "Setting_ZenkovConsoleInteract_Modern_TipsDetail": "{LAYOUT_FALLBACK#此設定項將更改手把操作方式:在[迷宮詭域]玩法中,拾取物資的預設按鍵將切換為。非戰鬥狀態下,亦可響應此功能。}{LAYOUT_CONTROLLER#在[迷宮詭域]玩法中,拾取物資的預設按鍵將切換為。非戰鬥狀態下,亦可響應此功能。}",
+ "Setting_ZenkovConsoleInteract_Modern_TipsTitle": "拾取方式:[推薦]綜合鍵位",
"SwitchAccountFaild": "登出失敗!",
"UILoginMessageBox01": "確認",
"UILoginMessageBox02": "取消",
diff --git a/TextMap/TextMap_Login_DETemplateTb.json b/TextMap/TextMap_Login_DETemplateTb.json
index beb9bcd3f..95f94583a 100644
--- a/TextMap/TextMap_Login_DETemplateTb.json
+++ b/TextMap/TextMap_Login_DETemplateTb.json
@@ -34,7 +34,8 @@
"Error_StopServer02": "Dieser Tuning-Test ist beendet. Wir freuen uns auf ein baldiges Wiedersehen mit euch Proxys!",
"Error_UpdateFail01": "Wichtige Ressourcenaktualisierung erkannt. Bitte starte das Spiel neu.",
"FeatureDesc_CharacterDynamicHighPrecision": "Erkennt Objektmodelle dynamisch und verbessert Details in gewissen Teilen des Modells.\n[Dynamisch] Nur außerhalb des Kampfzustands wirksam.",
- "FeatureDesc_FrameGenMode": "Verbessert die Framerate durch die Generierung von interpolierten Frames.",
+ "FeatureDesc_DLSSFrameGenQuality": "Auf unterstützten Geräten kann die Anzahl der DLSS-Frame-Generierung ausgewählt werden. Die Gesamtbildrate entspricht dem gewählten Vielfachen der nativen Bildrate.",
+ "FeatureDesc_FrameGenMode": "Eine Funktion, die die Bildrate durch das Generieren von Zwischenframes erhöht.\nWenn du diese Funktion nutzt und „Vertikale Synchronisation“ eingeschaltet ist, wird die Render-Bildrate auf die maximale Bildrate synchronisiert, die der Monitor unterstützt\nWenn du eine höhere Bildrate benötigst, deaktiviere bitte „Vertikale Synchronisation“.",
"FeatureDesc_RTX": "Die „Raytracing“-Funktion berechnet Sichtbarkeit und Beleuchtung durch die Simulation von Lichtpfaden. Unter Beibehaltung der stilisierten Grafik wird die Reflexionstiefe von Materialien wie Fußböden, Metallen, Glas und feuchten Oberflächen verstärkt. Schatten wirken weicher und natürlicher, während das indirekte Licht und das Licht der beleuchteten Schilder klarer und heller sind, wodurch die Gesamttiefe von Licht und Schatten verbessert wird.",
"FeatureDesc_RTX_Pic1": "RTX deaktiviert",
"FeatureDesc_RTX_Pic2": "RTX aktiviert",
@@ -143,7 +144,7 @@
"Login_ServerList_name04": "Region Asien 2",
"Login_ServerList_name05": "Region 1",
"Login_ServerList_name06": "Region 2",
- "Login_ShaderCompile": "Färbegerät wird kompiliert. Bitte warte ...",
+ "Login_ShaderCompile": "Shader werden kompiliert. Um ein flüssiges Spielerlebnis zu gewährleisten, schließ das Spiel bitte nicht.",
"Login_Success": "Anmeldung erfolgreich",
"Login_SwitchBestServerDesc": "Wir haben bereits den besten Server für dich ausgewählt.\nMöchtest du wirklich auf folgenden Server wechseln?\n{0}\n\nHinweis: Die Figurendaten sind nicht auf andere Server übertragbar.",
"Login_Title_Warning": "Warnung",
@@ -263,8 +264,8 @@
"Setting_AnisotropicSampling": "Anisotropische Filterung",
"Setting_AnisotropicSampling_16x": "×16",
"Setting_AnisotropicSampling_1x": "×1",
- "Setting_AnisotropicSampling_2x": "×2",
- "Setting_AnisotropicSampling_4x": "×4",
+ "Setting_AnisotropicSampling_2x": "2x",
+ "Setting_AnisotropicSampling_4x": "4x",
"Setting_AnisotropicSampling_8x": "×8",
"Setting_Button_01": "Auswählen",
"Setting_Button_02": "Zurück",
@@ -345,6 +346,11 @@
"Setting_Gamepad_MainCityCombinationConsole6": "[Reaktionstaste] Zurück im Geschäft",
"Setting_Gamepad_MainCityFollowQuestConsole": "[Reaktionstaste] Auftragsverfolgung",
"Setting_Gamepad_MainCityShortcutBar": "Schnellzugriffsrad/Tastenkombination [Auslösetaste]",
+ "Setting_Graphic_DLSSFrameGenQuality_1": "2x",
+ "Setting_Graphic_DLSSFrameGenQuality_2": "3x",
+ "Setting_Graphic_DLSSFrameGenQuality_3": "4x",
+ "Setting_Graphic_DLSSFrameGenQuality_4": "5x",
+ "Setting_Graphic_DLSSFrameGenQuality_5": "6x",
"Setting_Graphic_DYNAMICOVERHEADWARNING": "Die aktuelle Einstellung führt zu einer hohen Belastung, wodurch das Spiel nicht flüssig laufen kann.",
"Setting_Graphic_FrameGen_DLSSFG": "DLSS-Frame-Generierung",
"Setting_Graphic_FrameGen_FSRFG": "FSR-Frame-Generierung",
@@ -380,6 +386,7 @@
"Setting_Graphic_Option_DISTORTION": "Verzerrung",
"Setting_Graphic_Option_DISTORTION_DISABLE": "Deaktivieren",
"Setting_Graphic_Option_DISTORTION_ENABLE": "Aktivieren",
+ "Setting_Graphic_Option_DLSSFrameGenQuality": "Modus der DLSS-Frame-Generierung",
"Setting_Graphic_Option_DOF": "Tiefenschärfe",
"Setting_Graphic_Option_DOF_DISABLE": "Deaktivieren",
"Setting_Graphic_Option_DOF_ENABLE": "Aktivieren",
@@ -515,6 +522,7 @@
"Setting_INPUT_Option22": "Basisangriff/Interagieren",
"Setting_INPUT_Option23": "Ausweichen",
"Setting_INPUT_Option24": "Inter-Knot",
+ "Setting_INPUT_Option24_Console": "Inter-Knot/Taktikgegenstand – Links",
"Setting_INPUT_Option25": "PN",
"Setting_INPUT_Option26": "Karte",
"Setting_INPUT_Option27": "Rennen",
@@ -552,8 +560,9 @@
"Setting_INPUT_Option51": "Auslösemethode der Funktionen im Schnellzugriffsrad",
"Setting_INPUT_Option52": "{LAYOUT_XBOXCONTROLLER#Einstellungen der Tastenposition}{LAYOUT_FALLBACK#Einstellungen der Tastenposition}",
"Setting_INPUT_Option53": "Fotos",
+ "Setting_INPUT_Option53_Console": "Kamera/Taktikgegenstand – Unten",
"Setting_INPUT_Option54": "Figur/Zeit wechseln",
- "Setting_INPUT_Option54_Console": "Zeit wechseln/Geschichte pausieren/Emojis",
+ "Setting_INPUT_Option54_Console": "Zeit wechseln/Geschichte pausieren/Taktikgegenstand – Vorherig",
"Setting_INPUT_Option55": "Figuren-Spezialfähigkeiten",
"Setting_INPUT_Option56": "Details",
"Setting_INPUT_Option57": "Modus für schnellen UI-Layout-Wechsel",
@@ -576,6 +585,7 @@
"Setting_INPUT_Option_GameplayChatPC": "Chat",
"Setting_INPUT_Option_GameplaySideBarPC": "Funktionsmenü",
"Setting_INPUT_Option_MainCityQuickFunc3": "Schnell-Navigation",
+ "Setting_INPUT_Option_MainCityQuickFunc3_Console": "Schnell-Navigation/Taktikgegenstand – Rechts",
"Setting_INPUT_Option_MainCityQuitPersonalStoryPC": "Geschichte pausieren",
"Setting_INPUT_Option_UrbanNewMap": "Karte",
"Setting_INPUT_ShortcutBar": "Schnellzugriffsrad",
@@ -602,6 +612,10 @@
"Setting_INPUT_Value51_2": "Taste loslassen",
"Setting_INPUT_Value57_1": "Nahtlose Erkennung",
"Setting_INPUT_Value57_2": "{LAYOUT_XBOXCONTROLLER#Tasten wechseln}{LAYOUT_CONSOLECONTROLLER#Tasten wechseln}{LAYOUT_FALLBACK#Tasten wechseln}",
+ "Setting_INPUT_ZenkovUseItemPC1": "[Enigma des Irrgartens] Taktikgegenstand 1",
+ "Setting_INPUT_ZenkovUseItemPC2": "[Enigma des Irrgartens] Taktikgegenstand 2",
+ "Setting_INPUT_ZenkovUseItemPC3": "[Enigma des Irrgartens] Taktikgegenstand 3",
+ "Setting_INPUT_ZenkovUseItemPC4": "[Enigma des Irrgartens] Taktikgegenstand 4",
"Setting_Jump_Common01": "Zum Einstellen",
"Setting_KeyboardBinding_Option1": "Bewegen (nach oben)",
"Setting_KeyboardBinding_Option2": "Bewegen (nach unten)",
@@ -687,6 +701,20 @@
"Setting_OTHER_Value9_1": "Empfohlener Stil",
"Setting_OTHER_Value9_2": "Alles in Fettschrift",
"Setting_OTHER_Value9_3": "Nicht-Fettschrift",
+ "Setting_Option_NpcOmitLevel": "Massendichte",
+ "Setting_Option_NpcOmitLevel_Aggressive": "Niedrig",
+ "Setting_Option_NpcOmitLevel_Details_Text": "Diese Einstellung steuert die Anzahl der Passanten in Stadtgebieten wie Booastrum, Failume-Höhen und Lumina-Platz. Eine Verringerung der Massendichte kann die Hardware entlasten und die Bildrate des Spiels erhöhen. NPCs, die für Aufträge und Erfolge relevant sind, sind von dieser Einstellung nicht betroffen.",
+ "Setting_Option_NpcOmitLevel_None": "Hoch",
+ "Setting_Option_NpcOmitLevel_OnlyNecessary": "Minimal",
+ "Setting_Option_NpcOmitLevel_Slight": "Mittel",
+ "Setting_Option_ZenkovConsoleInteract": "[Enigma des Irrgartens] Sammelmethode für Vorräte",
+ "Setting_Option_ZenkovConsoleInteract_Classic": "Nur aufsammeln",
+ "Setting_Option_ZenkovConsoleInteract_Modern": "[Empfohlen]/ aufsammeln",
+ "Setting_Option_ZenkovConsoleInteract_ModernV2": "Nur aufsammeln",
+ "Setting_Option_ZenkovPyroisBlinkInput": "Ziel-Interaktionsmodus der Hauptfigur-Fähigkeit",
+ "Setting_Option_ZenkovPyroisBlinkInput_Click": "Zum Auslösen drücken",
+ "Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "Drücken + Interagieren zum Auslösen",
+ "Setting_Option_ZenkovPyroisBlinkInput_Hold": "Zum Auslösen gedrückt halten",
"Setting_Photo_Activity_Ready": "Anforderungen erfüllt",
"Setting_Push_Content1": "Die Batterie ist voll. Weitermachen mit dem „Geschäft“!",
"Setting_Push_Title1": "Batterie zu 100\u00A0% geladen!",
@@ -744,6 +772,7 @@
"Setting_Tips_ComboInvalid_DPadConflict2": "Da und nicht gleichzeitig ausgelöst werden können, ändere bitte zuerst die Tastenkombination [Auslösetaste], bevor du fortfährst.",
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Da mit dem rechten Stick in Konflikt steht, kann die Schnellzugriffsrad [Auslösetaste] nicht auf gelegt werden; dies beeinträchtigt die ordnungsgemäße Funktion des Schnellzugriffsrads.}{LAYOUT_CONSOLECONTROLLER#Da mit dem rechten Stick kollidiert, kann die Schnellzugriffsrad [Auslösetaste] nicht auf geändert werden; dies beeinträchtigt die normale Nutzung des Schnellzugriffsrads.}",
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Nachdem du einen Controller mit deinem Handy verbunden hast, wechsle UI-Layout von „Touch“ zu „Controller“, um Controller-Vibration zu erleben.\nHinweis: Diese Einstellung wird nicht wirksam, falls deinem Controller die Vibration-Hardware fehlt oder die Hardware beschädigt ist.",
+ "Setting_Tips_NpcOmitLevel": "Einige Grafikeinstellungen werden erst nach einem Gebietswechsel oder Neustart des Spiels wirksam.",
"Setting_TouchRumble_Title": "Haptische Optionen",
"Setting_Type_Name11": "Infos zu Fähigkeiten",
"Setting_UI_Tips01": "Willst du „{0}“ auf die Standardeinstellung zurücksetzen?",
@@ -753,6 +782,12 @@
"Setting_UI_Title02": "Maus",
"Setting_UI_Title03": "Auf Standard zurücksetzen",
"Setting_UserCenter_Tips01": "Führe die Einstellungen bitte unter „Nutzerzentrum“ → „Kontosicherheit“ durch.",
+ "Setting_ZenkovConsoleInteract_Classic_TipsDetail": "{LAYOUT_FALLBACK#Diese Einstellung ändert die Controller-Steuerung: Im Spielmodus „Enigma des Irrgartens“ wird die Controller-Taste zum Aufsammeln von Vorräten auf geändert. Aufgrund von Tastenkonflikten löst innerhalb des Interaktionsbereichs von Vorräten, während die Figur keine Angriffsbewegungen ausführt, vorrangig das Aufsammeln aus, wodurch die entsprechende Kampffunktion nicht ausgeführt werden kann.}{LAYOUT_CONTROLLER#Im Spielmodus „Enigma des Irrgartens“ wird die Taste zum Aufsammeln von Vorräten auf geändert. Aufgrund von Tastenkonflikten löst innerhalb des Interaktionsbereichs von Vorräten, während die Figur keine Angriffsbewegungen ausführt, vorrangig das Aufsammeln aus, wodurch die entsprechende Kampffunktion nicht ausgeführt werden kann.}",
+ "Setting_ZenkovConsoleInteract_Classic_TipsTitle": "Aufsammelmethode: Standardtaste",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsDetail": "{LAYOUT_FALLBACK#Diese Einstellung ändert die Controller-Steuerung: Im Spielmodus „Enigma des Irrgartens“ wird die Standardtaste zum Aufsammeln von Vorräten auf geändert.}{LAYOUT_CONTROLLER#Im Spielmodus „Enigma des Irrgartens“ wird die Standardtaste zum Aufsammeln von Vorräten auf geändert.}",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsTitle": "Aufsammelmethode: Separate Taste",
+ "Setting_ZenkovConsoleInteract_Modern_TipsDetail": "{LAYOUT_FALLBACK#Diese Einstellung ändert die Controller-Steuerung: Im Spielmodus „Enigma des Irrgartens“ wird die Standardtaste zum Aufsammeln von Materialien auf geändert. Außerhalb des Kampfzustands kann auch dafür verwendet werden.}{LAYOUT_CONTROLLER#Im Spielmodus „Enigma des Irrgartens“ wird die Standardtaste zum Aufsammeln von Materialien auf geändert. Außerhalb des Kampfzustands kann auch dafür verwendet werden.}",
+ "Setting_ZenkovConsoleInteract_Modern_TipsTitle": "Aufsammelmethode: [Empfohlen] Tastenkombo",
"SwitchAccountFaild": "Abmeldung fehlgeschlagen",
"UILoginMessageBox01": "Bestätigen",
"UILoginMessageBox02": "Abbrechen",
diff --git a/TextMap/TextMap_Login_ENTemplateTb.json b/TextMap/TextMap_Login_ENTemplateTb.json
index 3e21e41db..3fb88b970 100644
--- a/TextMap/TextMap_Login_ENTemplateTb.json
+++ b/TextMap/TextMap_Login_ENTemplateTb.json
@@ -34,7 +34,8 @@
"Error_StopServer02": "This Tuning Test is over, we look forward seeing you Proxies again!",
"Error_UpdateFail01": "Important version update detected. Please restart the game.",
"FeatureDesc_CharacterDynamicHighPrecision": "Detects object models dynamically and enhances detail in certain parts of the model;\n[Dynamic] only takes effect outside of combat.",
- "FeatureDesc_FrameGenMode": "Boosts frame rate through the generation of interpolated frames.",
+ "FeatureDesc_DLSSFrameGenQuality": "On supported devices, can select the number of DLSS [Frame Generation], with total frames being a multiple of native frames",
+ "FeatureDesc_FrameGenMode": "A function that boosts frame rate by generating intermediate frames.\nWhen using this function with Vertical Sync enabled, the render frame rate will sync to the maximum frame rate supported by your display.\nFor higher frame rates, disable Vertical Sync.",
"FeatureDesc_RTX": "Ray Tracing simulates light paths to calculate visibility and lighting. While preserving the game's stylized visuals, it enhances reflections on surfaces such as floors, metal, glass, and wet ground. Shadows appear softer and more natural, indirect lighting and illuminated signs become clearer and brighter, and the overall depth of lighting and shadows is improved.",
"FeatureDesc_RTX_Pic1": "RTX Off",
"FeatureDesc_RTX_Pic2": "RTX On",
@@ -143,7 +144,7 @@
"Login_ServerList_name04": "Asia Region 2",
"Login_ServerList_name05": "Region 1",
"Login_ServerList_name06": "Region 2",
- "Login_ShaderCompile": "Compiling shaders, please wait...",
+ "Login_ShaderCompile": "Compiling Shaders. To ensure a smooth gaming experience, please do not close the game",
"Login_Success": "Login complete",
"Login_SwitchBestServerDesc": "Your best server has been located.\nSwitch to the server:\n{0}?\n\nNote: Your game progress on different servers is not shared.",
"Login_Title_Warning": "Warning",
@@ -345,6 +346,11 @@
"Setting_Gamepad_MainCityCombinationConsole6": "[Response Key] Back in Business",
"Setting_Gamepad_MainCityFollowQuestConsole": "[Response Key] Commission Tracking",
"Setting_Gamepad_MainCityShortcutBar": "Shortcut Wheel/Combo Key [Trigger Key]",
+ "Setting_Graphic_DLSSFrameGenQuality_1": "2x",
+ "Setting_Graphic_DLSSFrameGenQuality_2": "3x",
+ "Setting_Graphic_DLSSFrameGenQuality_3": "4x",
+ "Setting_Graphic_DLSSFrameGenQuality_4": "5x",
+ "Setting_Graphic_DLSSFrameGenQuality_5": "6x",
"Setting_Graphic_DYNAMICOVERHEADWARNING": "Your current settings are too high and may cause the game to run less smoothly.",
"Setting_Graphic_FrameGen_DLSSFG": "DLSS Frame Generation",
"Setting_Graphic_FrameGen_FSRFG": "FSR Frame Generation",
@@ -380,6 +386,7 @@
"Setting_Graphic_Option_DISTORTION": "Distortion",
"Setting_Graphic_Option_DISTORTION_DISABLE": "Disable",
"Setting_Graphic_Option_DISTORTION_ENABLE": "Enable",
+ "Setting_Graphic_Option_DLSSFrameGenQuality": "DLSS Frame Generation Mode",
"Setting_Graphic_Option_DOF": "Depth of Field",
"Setting_Graphic_Option_DOF_DISABLE": "Disable",
"Setting_Graphic_Option_DOF_ENABLE": "Enable",
@@ -515,6 +522,7 @@
"Setting_INPUT_Option22": "Basic Attack/Interact",
"Setting_INPUT_Option23": "Dodge",
"Setting_INPUT_Option24": "Inter-Knot",
+ "Setting_INPUT_Option24_Console": "Inter-Knot/Tactical Item - Left",
"Setting_INPUT_Option25": "DMs",
"Setting_INPUT_Option26": "Map",
"Setting_INPUT_Option27": "Run",
@@ -552,8 +560,9 @@
"Setting_INPUT_Option51": "Shortcut Wheel Function Select Method",
"Setting_INPUT_Option52": "{LAYOUT_XBOXCONTROLLER#Button Position Settings}{LAYOUT_FALLBACK#Key Position Settings}",
"Setting_INPUT_Option53": "Photos",
+ "Setting_INPUT_Option53_Console": "Camera/Tactical Item - Down",
"Setting_INPUT_Option54": "Switch Characters/Time Periods",
- "Setting_INPUT_Option54_Console": "Switch Time Period/Pause Story/Stickers",
+ "Setting_INPUT_Option54_Console": "Switch Time Period/Pause Story/Tactical Items - Previous",
"Setting_INPUT_Option55": "Character Special Abilities",
"Setting_INPUT_Option56": "Details",
"Setting_INPUT_Option57": "UI Layout Quick Switch Mode",
@@ -576,6 +585,7 @@
"Setting_INPUT_Option_GameplayChatPC": "Chat",
"Setting_INPUT_Option_GameplaySideBarPC": "Function Menu",
"Setting_INPUT_Option_MainCityQuickFunc3": "Quick Navigation",
+ "Setting_INPUT_Option_MainCityQuickFunc3_Console": "Quick Navigation/Tactical Item - Right",
"Setting_INPUT_Option_MainCityQuitPersonalStoryPC": "Pause Story",
"Setting_INPUT_Option_UrbanNewMap": "Map",
"Setting_INPUT_ShortcutBar": "Shortcut Wheel",
@@ -602,6 +612,10 @@
"Setting_INPUT_Value51_2": "Hold, Drag, and Release",
"Setting_INPUT_Value57_1": "Seamless Recognition",
"Setting_INPUT_Value57_2": "{LAYOUT_XBOXCONTROLLER#Button Switch}{LAYOUT_CONSOLECONTROLLER#Button Switch}{LAYOUT_FALLBACK#Button Switch}",
+ "Setting_INPUT_ZenkovUseItemPC1": "Enigma of the Labyrinth Tactical Item 1",
+ "Setting_INPUT_ZenkovUseItemPC2": "Enigma of the Labyrinth Tactical Item 2",
+ "Setting_INPUT_ZenkovUseItemPC3": "Enigma of the Labyrinth Tactical Item 3",
+ "Setting_INPUT_ZenkovUseItemPC4": "Enigma of the Labyrinth Tactical Item 4",
"Setting_Jump_Common01": "Click to Configure",
"Setting_KeyboardBinding_Option1": "Move (Up)",
"Setting_KeyboardBinding_Option2": "Move (Down)",
@@ -687,6 +701,20 @@
"Setting_OTHER_Value9_1": "Recommended Plan",
"Setting_OTHER_Value9_2": "Bold Everything",
"Setting_OTHER_Value9_3": "Do Not Bold",
+ "Setting_Option_NpcOmitLevel": "Crowd Density",
+ "Setting_Option_NpcOmitLevel_Aggressive": "Low",
+ "Setting_Option_NpcOmitLevel_Details_Text": "This setting controls the number of pedestrians in main City areas such as Booastrum, Failume Heights, and Lumina Square. Lowering crowd density can reduce hardware load and improve in-game frame rate.\nNPCs related to Missions and Achievements are not affected by this setting.",
+ "Setting_Option_NpcOmitLevel_None": "High",
+ "Setting_Option_NpcOmitLevel_OnlyNecessary": "Lowest",
+ "Setting_Option_NpcOmitLevel_Slight": "Medium",
+ "Setting_Option_ZenkovConsoleInteract": "Enigma of the Labyrinth Supplies Pick-Up",
+ "Setting_Option_ZenkovConsoleInteract_Classic": " for Pick Up Only",
+ "Setting_Option_ZenkovConsoleInteract_Modern": "Recommended/ Pick Up",
+ "Setting_Option_ZenkovConsoleInteract_ModernV2": " for Pick Up Only",
+ "Setting_Option_ZenkovPyroisBlinkInput": "Protagonist Skill Aim Interaction Mode",
+ "Setting_Option_ZenkovPyroisBlinkInput_Click": "Press to Trigger",
+ "Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "Press + Interact to Trigger",
+ "Setting_Option_ZenkovPyroisBlinkInput_Hold": "Hold to Trigger",
"Setting_Photo_Activity_Ready": "Requirements met",
"Setting_Push_Content1": "Your Battery Charge is full! Let's get down to business!",
"Setting_Push_Title1": "Battery Charge 100%!",
@@ -744,6 +772,7 @@
"Setting_Tips_ComboInvalid_DPadConflict2": "Since and cannot be triggered simultaneously, please change the combo button trigger button to another key before proceeding with the current operation",
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Due to conflict with and the right joystick, the Shortcut Wheel trigger button be cannot changed to . This will affect the normal operation of the Shortcut Wheel}{LAYOUT_CONSOLECONTROLLER#Due to conflict with and right stick, Shortcut Wheel trigger key cannot be changed to . This will affect the normal operation of the Shortcut Wheel}",
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "After connecting a controller to your mobile device, switch [UI Layout] from [Touch Screen] to [Controller] to experience controller vibration.\nNote: This setting will not take effect if your controller lacks vibration hardware or the hardware is damaged.",
+ "Setting_Tips_NpcOmitLevel": "Some graphics settings will take effect after switching areas or restarting the game",
"Setting_TouchRumble_Title": "Haptic Options",
"Setting_Type_Name11": "Skill Info",
"Setting_UI_Tips01": "Are you sure you want to restore {0} to default?",
@@ -753,6 +782,12 @@
"Setting_UI_Title02": "Mouse",
"Setting_UI_Title03": "Restore Default",
"Setting_UserCenter_Tips01": "Please go to User Center > Account and Security to adjust your settings.",
+ "Setting_ZenkovConsoleInteract_Classic_TipsDetail": "{LAYOUT_FALLBACK#This setting changes the controller layout. In Enigma of the Labyrinth, the pickup button becomes . When an item is within interaction range and the Character is not attacking, takes priority for picking up supplies over combat actions due to button conflicts.} {LAYOUT_CONTROLLER#In Enigma of the Labyrinth, the pickup button becomes . When an item is within interaction range and the Character is not attacking, takes priority for picking up supplies over combat actions due to button conflicts.}",
+ "Setting_ZenkovConsoleInteract_Classic_TipsTitle": "Pickup Method: Default Controls",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsDetail": "{LAYOUT_FALLBACK#This setting changes the controller layout. In Enigma of the Labyrinth, the pickup button becomes .} {LAYOUT_CONTROLLER#In Enigma of the Labyrinth, the pickup button becomes .}",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsTitle": "Pickup Method: Dedicated Key",
+ "Setting_ZenkovConsoleInteract_Modern_TipsDetail": "{LAYOUT_FALLBACK#This setting changes the controller layout. In Enigma of the Labyrinth, the pickup button becomes . is also available for this function outside of combat.} {LAYOUT_CONTROLLER#In Enigma of the Labyrinth, the pickup button becomes . is also available for this function outside of combat.}",
+ "Setting_ZenkovConsoleInteract_Modern_TipsTitle": "Pickup Method: Combined Keys Recommended",
"SwitchAccountFaild": "Failed to log out.",
"UILoginMessageBox01": "Confirm",
"UILoginMessageBox02": "Cancel",
diff --git a/TextMap/TextMap_Login_ESTemplateTb.json b/TextMap/TextMap_Login_ESTemplateTb.json
index c431956da..fe7dfa68d 100644
--- a/TextMap/TextMap_Login_ESTemplateTb.json
+++ b/TextMap/TextMap_Login_ESTemplateTb.json
@@ -34,7 +34,8 @@
"Error_StopServer02": "La prueba de afinación ha terminado, ¡hasta la próxima, proxies!",
"Error_UpdateFail01": "Se ha detectado una actualización de recursos importante. Reinicia el juego.",
"FeatureDesc_CharacterDynamicHighPrecision": "Reconoce dinámicamente los modelos de objetos para mejorar el nivel de detalle en ciertas áreas de dichos modelos.\nDinámico: solo se activa fuera del estado de combate.",
- "FeatureDesc_FrameGenMode": "Aumenta la tasa de fotogramas mediante la generación de fotogramas interpolados.",
+ "FeatureDesc_DLSSFrameGenQuality": "En los dispositivos compatibles se puede seleccionar la cantidad de fotogramas generados por DLSS, siendo el total de fotogramas un múltiplo correspondiente de los fotogramas nativos.",
+ "FeatureDesc_FrameGenMode": "Una función que genera fotogramas interpolados para aumentar la tasa de fotogramas.\nAl usar esta función con la sincronización vertical activada, la tasa de fotogramas de renderización se sincronizará con la tasa de fotogramas máxima compatible con el monitor. Si quieres una tasa de fotogramas mayor, desactiva la sincronización vertical.",
"FeatureDesc_RTX": "La función de trazado de rayos calcula la visibilidad y la iluminación simulando trayectorias de la luz. Conservando en todo momento los estilizados elementos visuales del juego, optimiza la reflexión en superficies como suelos, metales, cristales y terrenos húmedos; hace que las sombras parezcan más suaves y naturales y aclara la luz indirecta y los letreros luminosos para que brillen más, lo que mejora la profundidad general de las luces y sombras.",
"FeatureDesc_RTX_Pic1": "RTX desactivada",
"FeatureDesc_RTX_Pic2": "RTX activada",
@@ -143,7 +144,7 @@
"Login_ServerList_name04": "Asia -Región 2",
"Login_ServerList_name05": "Región 1",
"Login_ServerList_name06": "Región 2",
- "Login_ShaderCompile": "Compilando sombreador. Espera...",
+ "Login_ShaderCompile": "Compilando sombreador. Para garantizar una experiencia fluida, no cierres el juego.",
"Login_Success": "Inicio de sesión completado",
"Login_SwitchBestServerDesc": "Hemos seleccionado el servidor óptimo para ti.\n¿Deseas cambiar al servidor de {0}?\n\nAtención: los recursos de los personajes no se comparten entre servidores.",
"Login_Title_Warning": "Advertencia",
@@ -345,6 +346,11 @@
"Setting_Gamepad_MainCityCombinationConsole6": "[Botón de respuesta] Reapertura del negocio",
"Setting_Gamepad_MainCityFollowQuestConsole": "[Botón de respuesta] Seguimiento de encargos",
"Setting_Gamepad_MainCityShortcutBar": "Rueda del menú / combinación de botones [botón activador]",
+ "Setting_Graphic_DLSSFrameGenQuality_1": "2×",
+ "Setting_Graphic_DLSSFrameGenQuality_2": "3×",
+ "Setting_Graphic_DLSSFrameGenQuality_3": "4×",
+ "Setting_Graphic_DLSSFrameGenQuality_4": "5×",
+ "Setting_Graphic_DLSSFrameGenQuality_5": "6×",
"Setting_Graphic_DYNAMICOVERHEADWARNING": "La capacidad de carga de los ajustes actuales es demasiado alta, lo que puede provocar que el juego no fluya debidamente",
"Setting_Graphic_FrameGen_DLSSFG": "Generación de fotogramas DLSS",
"Setting_Graphic_FrameGen_FSRFG": "Generación de fotogramas FSR",
@@ -380,6 +386,7 @@
"Setting_Graphic_Option_DISTORTION": "Distorsión",
"Setting_Graphic_Option_DISTORTION_DISABLE": "Desactivar",
"Setting_Graphic_Option_DISTORTION_ENABLE": "Activar",
+ "Setting_Graphic_Option_DLSSFrameGenQuality": "Modo de generación de fotogramas DLSS",
"Setting_Graphic_Option_DOF": "Profundidad de campo",
"Setting_Graphic_Option_DOF_DISABLE": "Desactivar",
"Setting_Graphic_Option_DOF_ENABLE": "Activar",
@@ -515,6 +522,7 @@
"Setting_INPUT_Option22": "Ataque normal/Interactuar",
"Setting_INPUT_Option23": "Evasión",
"Setting_INPUT_Option24": "Red proxy",
+ "Setting_INPUT_Option24_Console": "Red proxy / objeto táctico - Izquierda",
"Setting_INPUT_Option25": "Mensajes",
"Setting_INPUT_Option26": "Mapa",
"Setting_INPUT_Option27": "Esprint",
@@ -552,8 +560,9 @@
"Setting_INPUT_Option51": "Modo de activación rápida de la rueda del menú",
"Setting_INPUT_Option52": "{LAYOUT_XBOXCONTROLLER#Ajustes de posición de los botones}{LAYOUT_FALLBACK#Ajustes de posición de los botones}",
"Setting_INPUT_Option53": "Fotografiar",
+ "Setting_INPUT_Option53_Console": "Cámara / objeto táctico - Abajo",
"Setting_INPUT_Option54": "Cambiar de agente/fase horaria",
- "Setting_INPUT_Option54_Console": "Cambiar fase horaria / pausar encargo / emojis",
+ "Setting_INPUT_Option54_Console": "Cambiar fase horaria / pausar encargo / objetos tácticos (anterior)",
"Setting_INPUT_Option55": "Habilidad especial de personaje",
"Setting_INPUT_Option56": "Detalles",
"Setting_INPUT_Option57": "Modo de cambio rápido de disposición de IU",
@@ -576,6 +585,7 @@
"Setting_INPUT_Option_GameplayChatPC": "Chat",
"Setting_INPUT_Option_GameplaySideBarPC": "Guía de funciones",
"Setting_INPUT_Option_MainCityQuickFunc3": "Navegación rápida",
+ "Setting_INPUT_Option_MainCityQuickFunc3_Console": "Navegación rápida / objeto táctico - Derecha",
"Setting_INPUT_Option_MainCityQuitPersonalStoryPC": "Pausar encargo",
"Setting_INPUT_Option_UrbanNewMap": "Mapa",
"Setting_INPUT_ShortcutBar": "Rueda del menú",
@@ -602,6 +612,10 @@
"Setting_INPUT_Value51_2": "Soltar para activar",
"Setting_INPUT_Value57_1": "Reconocimiento automático",
"Setting_INPUT_Value57_2": "{LAYOUT_XBOXCONTROLLER#Cambio de botones}{LAYOUT_CONSOLECONTROLLER#cambio de botones}{LAYOUT_FALLBACK#Cambio de teclas}",
+ "Setting_INPUT_ZenkovUseItemPC1": "Objeto táctico 1 del enigma del laberinto",
+ "Setting_INPUT_ZenkovUseItemPC2": "Objeto táctico 2 del enigma del laberinto",
+ "Setting_INPUT_ZenkovUseItemPC3": "Objeto táctico 3 del enigma del laberinto",
+ "Setting_INPUT_ZenkovUseItemPC4": "Objeto táctico 4 del enigma del laberinto",
"Setting_Jump_Common01": "Ir a ajustes",
"Setting_KeyboardBinding_Option1": "Desplazarse (arriba)",
"Setting_KeyboardBinding_Option2": "Desplazarse (abajo)",
@@ -687,6 +701,20 @@
"Setting_OTHER_Value9_1": "Configuración recomendada",
"Setting_OTHER_Value9_2": "Negritas",
"Setting_OTHER_Value9_3": "Redondas",
+ "Setting_Option_NpcOmitLevel": "Densidad de población",
+ "Setting_Option_NpcOmitLevel_Aggressive": "Baja",
+ "Setting_Option_NpcOmitLevel_Details_Text": "Este ajuste controla la cantidad de transeúntes en las áreas de la ciudad principal, como Buastrum, Altos de Failumen, Plaza Luciente, etc. Reducir la densidad de población puede reducir la carga del hardware y mejorar la frecuencia de fotogramas del juego. Los PNJ relacionados con encargos y logros no se ven afectados por este ajuste.",
+ "Setting_Option_NpcOmitLevel_None": "Alta",
+ "Setting_Option_NpcOmitLevel_OnlyNecessary": "Mínima",
+ "Setting_Option_NpcOmitLevel_Slight": "Media",
+ "Setting_Option_ZenkovConsoleInteract": "Método de recolección de suministros del enigma del laberinto",
+ "Setting_Option_ZenkovConsoleInteract_Classic": "Solo para recolectar",
+ "Setting_Option_ZenkovConsoleInteract_Modern": "(Recomendado) / Recolección",
+ "Setting_Option_ZenkovConsoleInteract_ModernV2": "Solo para recolectar",
+ "Setting_Option_ZenkovPyroisBlinkInput": "Modo de interacción de apuntado de la habilidad del protagonista",
+ "Setting_Option_ZenkovPyroisBlinkInput_Click": "Pulsa para activar",
+ "Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "Pulsa + interactuar para activar",
+ "Setting_Option_ZenkovPyroisBlinkInput_Hold": "Mantén pulsado para activar",
"Setting_Photo_Activity_Ready": "Requisitos cumplidos",
"Setting_Push_Content1": "¡Tus pilas están completamente cargadas! ¡Manos a la obra!",
"Setting_Push_Title1": "Pilas al 100\u00A0%",
@@ -744,6 +772,7 @@
"Setting_Tips_ComboInvalid_DPadConflict2": "Debido a que y no se pueden activar a la vez, cambia el la combinación de botones del botón activador a otro botón y luego continúa con la operación actual.",
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Debido a un conflicto entre y el joystick derecho, el botón de activación de la rueda del menú no se puede cambiar a . Esto afectará al funcionamiento normal de la rueda del menú.} {LAYOUT_CONSOLECONTROLLER#Debido a un conflicto entre y el joystick derecho, el botón activador de la rueda del menú no se puede cambiar a . Esto afectará al funcionamiento normal de la rueda del menú.}",
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Una vez que conectes un controlador a tu dispositivo móvil, cambia la disposición de IU de «Pantalla táctil» a «Controlador» si deseas experimentar la vibración de este.\nNota: si el controlador no posee hardware de vibración o el hardware está dañado, esta configuración no tendrá efecto alguno.",
+ "Setting_Tips_NpcOmitLevel": "Algunos ajustes de los gráficos solo se activarán después de cambiar de área o reiniciar el juego.",
"Setting_TouchRumble_Title": "Ajustes hápticos",
"Setting_Type_Name11": "Habilidades",
"Setting_UI_Tips01": "¿Deseas restablecer ajustes de {0}?",
@@ -753,6 +782,12 @@
"Setting_UI_Title02": "Ratón",
"Setting_UI_Title03": "Restablecer ajustes",
"Setting_UserCenter_Tips01": "Ve a «Centro de usuario - Cuenta de HoYoverse Pass y seguridad» para acceder a los ajustes.",
+ "Setting_ZenkovConsoleInteract_Classic_TipsDetail": "{LAYOUT_FALLBACK#Este ajuste cambiará el modo de control del controlador: en el modo de juego del enigma del laberinto, el botón del controlador para recolectar suministros cambiará a . Debido a un conflicto de botones, cuando el personaje esté dentro del alcance de interacción de los suministros y no realice ninguna acción de ataque, priorizará la recolección de suministros y no responderá a la función de combate.}{LAYOUT_CONTROLLER#En el modo de juego del enigma del laberinto, el botón para recolectar suministros cambiará a . Debido a un conflicto de botones, cuando el personaje esté dentro del alcance de interacción de los suministros y no realice ninguna acción de ataque, priorizará la recolección de suministros y no responderá a la función de combate.}",
+ "Setting_ZenkovConsoleInteract_Classic_TipsTitle": "Método de recolección: botón normal",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsDetail": "{LAYOUT_FALLBACK#Este ajuste cambiará el modo de control del controlador: en el modo de juego del enigma del laberinto, el botón predeterminado para recolectar suministros cambiará a .}{LAYOUT_CONTROLLER#En el modo de juego del enigma del laberinto, el botón predeterminado para recolectar suministros cambiará a .}",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsTitle": "Modo de recolección: botón independiente",
+ "Setting_ZenkovConsoleInteract_Modern_TipsDetail": "{LAYOUT_FALLBACK#Este ajuste cambiará el modo de control del controlador: en el modo de juego del enigma del laberinto, el botón predeterminado para recolectar suministros cambiará a . Fuera del estado de combate, también puede responder a esta función.}{LAYOUT_CONTROLLER#En el modo de juego del enigma del laberinto, el botón predeterminado para recolectar suministros cambiará a . Fuera del estado de combate, también puede responder a esta función.}",
+ "Setting_ZenkovConsoleInteract_Modern_TipsTitle": "Método de recolección: botones combinados (recomendado)",
"SwitchAccountFaild": "¡No se pudo cerrar sesión!",
"UILoginMessageBox01": "Confirmar",
"UILoginMessageBox02": "Cancelar",
diff --git a/TextMap/TextMap_Login_FRTemplateTb.json b/TextMap/TextMap_Login_FRTemplateTb.json
index b6630b55b..c465027f6 100644
--- a/TextMap/TextMap_Login_FRTemplateTb.json
+++ b/TextMap/TextMap_Login_FRTemplateTb.json
@@ -34,7 +34,8 @@
"Error_StopServer02": "Ce test d'accordage est terminé. Nous avons hâte de vous revoir, proxys\u00A0!",
"Error_UpdateFail01": "Mise à jour de version importante détectée. Veuillez redémarrer le jeu.",
"FeatureDesc_CharacterDynamicHighPrecision": "Détecte les modèles des objets de manière dynamique et améliore les détails de certaines parties du modèle\u00A0:\n[Dynamique] ne fait effet qu'en dehors du combat.",
- "FeatureDesc_FrameGenMode": "Améliore la fréquence d'images grâce à la génération d'images par interpolation.",
+ "FeatureDesc_DLSSFrameGenQuality": "Sur les appareils compatibles, permet de sélectionner le multiplicateur DLSS [Génération d'images], le nombre total d'images étant un multiple des images d'origine.",
+ "FeatureDesc_FrameGenMode": "Une fonction qui permet d'améliorer la fréquence d'images en générant des images intermédiaire.\nEn utilisant cette fonction lorsque la Synchronisation verticale est activée, la fréquence d'images obtenue sera synchronisée avec la fréquence d'images maximale de votre écran.\nPour obtenir des fréquences d'images plus élevées, désactivez la Synchronisation verticale.",
"FeatureDesc_RTX": "Le Ray Tracing simule la trajectoire des rayons de lumière pour calculer la visibilité et l'éclairage. Tout en préservant le style graphique du jeu, il renforce les reflets sur les surfaces telles que les sols, les métaux, le verre et les surfaces mouillées. Les ombres apparaissent plus douces et plus naturelles, l'éclairage indirect et les enseignes lumineuses deviennent plus nets et plus lumineux, et la profondeur globale de l'éclairage et des ombres est améliorée.",
"FeatureDesc_RTX_Pic1": "RTX désactivé",
"FeatureDesc_RTX_Pic2": "RTX activé",
@@ -143,7 +144,7 @@
"Login_ServerList_name04": "Asie\u00A02",
"Login_ServerList_name05": "Région\u00A01",
"Login_ServerList_name06": "Région\u00A02",
- "Login_ShaderCompile": "Compilation des nuanceurs en cours, veuillez patienter...",
+ "Login_ShaderCompile": "Compilation des shaders en cours. Pour garantir une expérience de jeu optimale, veuillez ne pas quitter le jeu.",
"Login_Success": "Connexion réussie",
"Login_SwitchBestServerDesc": "Le serveur le plus approprié pour vous a été identifié.\nChanger pour le serveur\u00A0:\n{0}\u00A0?\n\nAttention\u00A0: Votre progression en jeu ne se transmet pas entre les serveurs.",
"Login_Title_Warning": "Avertissement",
@@ -345,6 +346,11 @@
"Setting_Gamepad_MainCityCombinationConsole6": "[Réponse] Retour aux affaires",
"Setting_Gamepad_MainCityFollowQuestConsole": "[Réponse] Suivi des commissions",
"Setting_Gamepad_MainCityShortcutBar": "Roue des raccourcis/Combo de touches [Touche d'activation]",
+ "Setting_Graphic_DLSSFrameGenQuality_1": "2x",
+ "Setting_Graphic_DLSSFrameGenQuality_2": "3x",
+ "Setting_Graphic_DLSSFrameGenQuality_3": "4x",
+ "Setting_Graphic_DLSSFrameGenQuality_4": "5x",
+ "Setting_Graphic_DLSSFrameGenQuality_5": "6x",
"Setting_Graphic_DYNAMICOVERHEADWARNING": "Les paramètres actuels sont trop élevés et pourraient entraîner une baisse des performances",
"Setting_Graphic_FrameGen_DLSSFG": "Génération d'images DLSS",
"Setting_Graphic_FrameGen_FSRFG": "Génération d'images FSR",
@@ -380,6 +386,7 @@
"Setting_Graphic_Option_DISTORTION": "Distorsion",
"Setting_Graphic_Option_DISTORTION_DISABLE": "Désactiver",
"Setting_Graphic_Option_DISTORTION_ENABLE": "Activer",
+ "Setting_Graphic_Option_DLSSFrameGenQuality": "Mode de génération d'images DLSS",
"Setting_Graphic_Option_DOF": "Profondeur de champ",
"Setting_Graphic_Option_DOF_DISABLE": "Désactiver",
"Setting_Graphic_Option_DOF_ENABLE": "Activer",
@@ -515,6 +522,7 @@
"Setting_INPUT_Option22": "Attaque normale/Interagir",
"Setting_INPUT_Option23": "Esquiver",
"Setting_INPUT_Option24": "Inter-nœud",
+ "Setting_INPUT_Option24_Console": "Inter-nœud/Objet tactique - Gauche",
"Setting_INPUT_Option25": "MP",
"Setting_INPUT_Option26": "Carte",
"Setting_INPUT_Option27": "Courir",
@@ -552,8 +560,9 @@
"Setting_INPUT_Option51": "Sélection des fonctionnalités de la roue des raccourcis",
"Setting_INPUT_Option52": "{LAYOUT_XBOXCONTROLLER#Position des boutons}{LAYOUT_FALLBACK#Position des touches}",
"Setting_INPUT_Option53": "Photos",
+ "Setting_INPUT_Option53_Console": "Appareil photo/Objet tactique - Bas",
"Setting_INPUT_Option54": "Changer de personnage/période",
- "Setting_INPUT_Option54_Console": "Changer de période/Mettre en pause l'histoire/Stickers",
+ "Setting_INPUT_Option54_Console": "Changer de période/Mettre en pause l'histoire/Objets tactiques - Précédent",
"Setting_INPUT_Option55": "Capacités spéciales de personnage",
"Setting_INPUT_Option56": "Détails",
"Setting_INPUT_Option57": "Mode Changement rapide de la disposition de l'interface",
@@ -576,6 +585,7 @@
"Setting_INPUT_Option_GameplayChatPC": "Discuter",
"Setting_INPUT_Option_GameplaySideBarPC": "Navigation des fonctions",
"Setting_INPUT_Option_MainCityQuickFunc3": "Navigation rapide",
+ "Setting_INPUT_Option_MainCityQuickFunc3_Console": "Navigation rapide/Objet tactique - Droite",
"Setting_INPUT_Option_MainCityQuitPersonalStoryPC": "Mettre en pause l'histoire",
"Setting_INPUT_Option_UrbanNewMap": "Carte",
"Setting_INPUT_ShortcutBar": "Roue des raccourcis",
@@ -602,6 +612,10 @@
"Setting_INPUT_Value51_2": "Maintenir, glisser et relâcher",
"Setting_INPUT_Value57_1": "Reconnaissance fluide",
"Setting_INPUT_Value57_2": "{LAYOUT_XBOXCONTROLLER#Appuyer pour changer}{LAYOUT_CONSOLECONTROLLER#Appuyer pour changer}{LAYOUT_FALLBACK#Appuyer pour changer}",
+ "Setting_INPUT_ZenkovUseItemPC1": "Objet tactique de l'Énigme du labyrinthe 1",
+ "Setting_INPUT_ZenkovUseItemPC2": "Objet tactique de l'Énigme du labyrinthe 2",
+ "Setting_INPUT_ZenkovUseItemPC3": "Objet tactique de l'Énigme du labyrinthe 3",
+ "Setting_INPUT_ZenkovUseItemPC4": "Objet tactique de l'Énigme du labyrinthe 4",
"Setting_Jump_Common01": "Personnaliser",
"Setting_KeyboardBinding_Option1": "Se déplacer (haut)",
"Setting_KeyboardBinding_Option2": "Se déplacer (bas)",
@@ -687,6 +701,20 @@
"Setting_OTHER_Value9_1": "Configuration recommandée",
"Setting_OTHER_Value9_2": "Afficher tout en gras",
"Setting_OTHER_Value9_3": "Ne rien afficher en gras",
+ "Setting_Option_NpcOmitLevel": "Densité de la foule",
+ "Setting_Option_NpcOmitLevel_Aggressive": "Basse",
+ "Setting_Option_NpcOmitLevel_Details_Text": "Ce paramètre contrôle le nombre de piétons dans les zones principales de la ville, telles que le Bouastrum, les Hauts de Failume et la place Lumina. Réduire la densité de la foule peut alléger la charge sur votre matériel et améliorer la fréquence d'images en jeu.\nLes PNJ liés aux missions et aux succès ne sont pas affectés par ce paramètre.",
+ "Setting_Option_NpcOmitLevel_None": "Élevée",
+ "Setting_Option_NpcOmitLevel_OnlyNecessary": "Minimum",
+ "Setting_Option_NpcOmitLevel_Slight": "Moyenne",
+ "Setting_Option_ZenkovConsoleInteract": "Récupération de provisions pour l'Énigme du labyrinthe",
+ "Setting_Option_ZenkovConsoleInteract_Classic": " Ramasser (uniquement)",
+ "Setting_Option_ZenkovConsoleInteract_Modern": "/ Ramasser (recommandé)",
+ "Setting_Option_ZenkovConsoleInteract_ModernV2": " Ramasser (uniquement)",
+ "Setting_Option_ZenkovPyroisBlinkInput": "Mode d'interaction de visée des compétences du protagoniste",
+ "Setting_Option_ZenkovPyroisBlinkInput_Click": "Appuyer pour activer la gâchette",
+ "Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "Appuyer + Interagir pour utiliser la Gâchette",
+ "Setting_Option_ZenkovPyroisBlinkInput_Hold": "Maintenir la gâchette enfoncée",
"Setting_Photo_Activity_Ready": "Conditions remplies",
"Setting_Push_Content1": "Votre charge de batterie est pleine\u00A0! C'est l'heure de se mettre au travail\u00A0!",
"Setting_Push_Title1": "Charge de batterie à 100\u00A0%\u00A0!",
@@ -744,6 +772,7 @@
"Setting_Tips_ComboInvalid_DPadConflict2": "Étant donné que et ne peuvent pas être déclenchées simultanément, veuillez modifier la touche de déclenchement des combinaisons avant de poursuivre l'opération en cours",
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#En raison d'un conflit avec et le stick droit, le bouton d'activation de la roue des raccourcis ne peut pas être changé pour . Cela affecterait le fonctionnement normal de la roue des raccourcis}{LAYOUT_CONSOLECONTROLLER#En raison d'un conflit avec et le joystick droit, la touche d'activation de la roue des raccourcis ne peut pas être changée en . Cela affecterait le fonctionnement normal de la roue des raccourcis}",
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Après avoir connecté une manette à votre appareil mobile, changez la disposition de l'interface de «\u00A0Écran tactile\u00A0» à «\u00A0Manette\u00A0» pour activer les vibrations de la manette.\nRemarque\u00A0: Ce réglage ne prendra pas effet si votre manette ne dispose pas de matériel de vibration ou si le matériel est endommagé.",
+ "Setting_Tips_NpcOmitLevel": "Certains réglages graphiques ne prendront effet qu'après avoir changé de zone ou redémarré le jeu",
"Setting_TouchRumble_Title": "Options du retour haptique",
"Setting_Type_Name11": "Compétences",
"Setting_UI_Tips01": "Voulez-vous vraiment restaurer les paramètres par défaut pour {0}\u00A0?",
@@ -753,6 +782,12 @@
"Setting_UI_Title02": "Souris",
"Setting_UI_Title03": "Restaurer par défaut",
"Setting_UserCenter_Tips01": "Pour régler ces paramètres, rendez-vous dans Centre utilisateur > Compte et sécurité.",
+ "Setting_ZenkovConsoleInteract_Classic_TipsDetail": "{LAYOUT_FALLBACK#Ce paramètre modifie la configuration de la manette. Dans l'Énigme du labyrinthe, le bouton de ramassage devient . Lorsqu'un objet se trouve à portée d'interaction et que le personnage n'est pas en train d'attaquer, prend la priorité sur les actions de combat pour ramasser les provisions en raison de conflits de boutons.}{LAYOUT_CONTROLLER#Dans l'Énigme du labyrinthe, le bouton de ramassage devient . Lorsqu'un objet se trouve à portée d'interaction et que le personnage n'est pas en train d'attaquer, prend la priorité sur les actions de combat pour ramasser des provisions en raison de conflits de boutons.}",
+ "Setting_ZenkovConsoleInteract_Classic_TipsTitle": "Ramasser\u00A0: Commandes par défaut",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsDetail": "{LAYOUT_FALLBACK#Ce paramètre modifie la configuration de la manette. Dans l'Énigme du labyrinthe, le bouton de ramassage devient .}{LAYOUT_CONTROLLER#Dans l'Énigme du labyrinthe, le bouton de ramassage devient .}",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsTitle": "Ramasser\u00A0: Touche dédiée",
+ "Setting_ZenkovConsoleInteract_Modern_TipsDetail": "{LAYOUT_FALLBACK#Ce paramètre modifie la disposition de la manette. Dans l'Énigme du labyrinthe, le bouton de ramassage devient . est également disponible pour cette même fonction en dehors des combats.}{LAYOUT_CONTROLLER#Dans l'Énigme du labyrinthe, le bouton de ramassage devient . est également disponible pour cette même fonction en dehors des combats.}",
+ "Setting_ZenkovConsoleInteract_Modern_TipsTitle": "Ramasser\u00A0: Combinaison de touches (recommandé)",
"SwitchAccountFaild": "Échec de la déconnexion.",
"UILoginMessageBox01": "Confirmer",
"UILoginMessageBox02": "Annuler",
diff --git a/TextMap/TextMap_Login_IDTemplateTb.json b/TextMap/TextMap_Login_IDTemplateTb.json
index 5b08c05f2..c513dffde 100644
--- a/TextMap/TextMap_Login_IDTemplateTb.json
+++ b/TextMap/TextMap_Login_IDTemplateTb.json
@@ -34,7 +34,8 @@
"Error_StopServer02": "Tes Ekualisasi kali ini sudah berakhir. Sampai jumpa lagi, Proxy!",
"Error_UpdateFail01": "Silakan update versi baru dan buka ulang game!",
"FeatureDesc_CharacterDynamicHighPrecision": "Mengidentifikasi model objek secara dinamis dan meningkatkan detail pada area tertentu dari model.\n[Dinamis] hanya aktif saat tidak sedang bertarung.",
- "FeatureDesc_FrameGenMode": "Fitur untuk meningkatkan frame rate dengan menghasilkan frame interpolasi",
+ "FeatureDesc_DLSSFrameGenQuality": "Untuk perangkat yang didukung, kamu dapat memilih jumlah Frame Generation DLSS. Total jumlah frame dihitung berdasarkan kelipatan dari frame awal.",
+ "FeatureDesc_FrameGenMode": "Fitur untuk meningkatkan frame rate dengan menghasilkan frame interpolasi.\nSaat menggunakan fitur ini, dan jika fitur VSync sedang diaktifkan, frame rate rendering akan disinkronkan ke frame rate maksimum yang didukung monitor.\nJika membutuhkan frame rate lebih tinggi, mohon nonaktifkan VSync.",
"FeatureDesc_RTX": "Fitur Ray Tracing menyimulasikan jalur cahaya untuk menghitung visibilitas dan pencahayaan, sehingga fitur ini dapat meningkatkan lapisan refleksi pada material seperti lantai, logam, kaca, dan permukaan basah sambil mempertahankan kualitas tampilan. Bayangan menjadi lebih lembut dan alami, cahaya tidak langsung serta cahaya papan neon tampak lebih jernih dan terang, sehingga keseluruhan lapisan cahaya dan bayangan pun meningkat.",
"FeatureDesc_RTX_Pic1": "RTX Non-Aktif",
"FeatureDesc_RTX_Pic2": "RTX Aktif",
@@ -143,7 +144,7 @@
"Login_ServerList_name04": "Asia 2",
"Login_ServerList_name05": "Zona 1",
"Login_ServerList_name06": "Zona 2",
- "Login_ShaderCompile": "Sedang mengompilasi shader... Mohon menunggu.",
+ "Login_ShaderCompile": "Mengompilasi shader. Untuk memastikan pengalaman bermain yang lancar, mohon jangan tutup atau keluar dari game.",
"Login_Success": "Berhasil Login",
"Login_SwitchBestServerDesc": "Server terbaik telah dipilih untuk Anda.\nIngin mengganti ke server:\n{0}?\n\nPerhatian: Data game di setiap server tidak tersinkronisasi.",
"Login_Title_Warning": "Peringatan",
@@ -345,6 +346,11 @@
"Setting_Gamepad_MainCityCombinationConsole6": "[Tombol Respons] Kembali Beroperasi",
"Setting_Gamepad_MainCityFollowQuestConsole": "[Tombol Respons] Lacak Kontrak",
"Setting_Gamepad_MainCityShortcutBar": "Menu Cepat/Kombinasi Tombol [Tombol Pemicu]",
+ "Setting_Graphic_DLSSFrameGenQuality_1": "2x",
+ "Setting_Graphic_DLSSFrameGenQuality_2": "3x",
+ "Setting_Graphic_DLSSFrameGenQuality_3": "4x",
+ "Setting_Graphic_DLSSFrameGenQuality_4": "5x",
+ "Setting_Graphic_DLSSFrameGenQuality_5": "6x",
"Setting_Graphic_DYNAMICOVERHEADWARNING": "Pengaturan saat ini memiliki beban yang terlalu tinggi. Hal ini dapat menyebabkan game menjadi terpatah-patah.",
"Setting_Graphic_FrameGen_DLSSFG": "Frame Generation DLSS",
"Setting_Graphic_FrameGen_FSRFG": "Frame Generation FSR",
@@ -380,6 +386,7 @@
"Setting_Graphic_Option_DISTORTION": "Distorsi",
"Setting_Graphic_Option_DISTORTION_DISABLE": "Off",
"Setting_Graphic_Option_DISTORTION_ENABLE": "On",
+ "Setting_Graphic_Option_DLSSFrameGenQuality": "Mode Frame Generation DLSS",
"Setting_Graphic_Option_DOF": "Kedalaman Ruang",
"Setting_Graphic_Option_DOF_DISABLE": "Off",
"Setting_Graphic_Option_DOF_ENABLE": "On",
@@ -515,6 +522,7 @@
"Setting_INPUT_Option22": "Basic Attack/Interaksi",
"Setting_INPUT_Option23": "Dodge",
"Setting_INPUT_Option24": "Inter-Knot",
+ "Setting_INPUT_Option24_Console": "Inter-Knot/Item Taktis - Kiri",
"Setting_INPUT_Option25": "SMS",
"Setting_INPUT_Option26": "Peta",
"Setting_INPUT_Option27": "Lari",
@@ -552,8 +560,9 @@
"Setting_INPUT_Option51": "Cara Picu Menu Cepat",
"Setting_INPUT_Option52": "{LAYOUT_XBOXCONTROLLER#Pengaturan posisi tombol}{LAYOUT_FALLBACK#Pengaturan posisi tombol}",
"Setting_INPUT_Option53": "Foto",
+ "Setting_INPUT_Option53_Console": "Inter-Knot/Item Taktis - Bawah",
"Setting_INPUT_Option54": "Ganti Karakter/Periode Waktu",
- "Setting_INPUT_Option54_Console": "Ganti Periode Waktu/Keluar dari Cerita/Emote",
+ "Setting_INPUT_Option54_Console": "Ganti Periode Waktu/Keluar dari Cerita/Item Taktis - Sebelumnya",
"Setting_INPUT_Option55": "Skill Spesial Agen",
"Setting_INPUT_Option56": "Detail",
"Setting_INPUT_Option57": "Mode Cepat Ganti Tata Letak UI",
@@ -576,6 +585,7 @@
"Setting_INPUT_Option_GameplayChatPC": "Obrolan",
"Setting_INPUT_Option_GameplaySideBarPC": "Menu Fitur",
"Setting_INPUT_Option_MainCityQuickFunc3": "Navigasi",
+ "Setting_INPUT_Option_MainCityQuickFunc3_Console": "Inter-Knot/Item Taktis - Kanan",
"Setting_INPUT_Option_MainCityQuitPersonalStoryPC": "Keluar dari Cerita",
"Setting_INPUT_Option_UrbanNewMap": "Peta",
"Setting_INPUT_ShortcutBar": "Menu Cepat",
@@ -602,6 +612,10 @@
"Setting_INPUT_Value51_2": "Lepas tombol",
"Setting_INPUT_Value57_1": "Identifikasi Otomatis",
"Setting_INPUT_Value57_2": "{LAYOUT_XBOXCONTROLLER#Manual (dengan tombol)}{LAYOUT_CONSOLECONTROLLER#Manual (dengan tombol)}{LAYOUT_FALLBACK#Manual (dengan tombol)}",
+ "Setting_INPUT_ZenkovUseItemPC1": "Item Taktis Labirin Misterius 1",
+ "Setting_INPUT_ZenkovUseItemPC2": "Item Taktis Labirin Misterius 2",
+ "Setting_INPUT_ZenkovUseItemPC3": "Item Taktis Labirin Misterius 3",
+ "Setting_INPUT_ZenkovUseItemPC4": "Item Taktis Labirin Misterius 4",
"Setting_Jump_Common01": "Ubah",
"Setting_KeyboardBinding_Option1": "Gerak (Atas)",
"Setting_KeyboardBinding_Option2": "Gerak (Bawah)",
@@ -687,6 +701,20 @@
"Setting_OTHER_Value9_1": "Rekomendasi Rencana",
"Setting_OTHER_Value9_2": "Tebalkan Semua",
"Setting_OTHER_Value9_3": "Miringkan Semua",
+ "Setting_Option_NpcOmitLevel": "Kepadatan",
+ "Setting_Option_NpcOmitLevel_Aggressive": "Rendah",
+ "Setting_Option_NpcOmitLevel_Details_Text": "Pengaturan ini mengontrol jumlah pejalan kaki di area kota utama seperti Booastrum, Failume Heights, Lumina Square, dan lainnya. Mengurangi kepadatan kerumunan dapat meringankan beban hardware dan meningkatkan frame rate.\nNPC yang terkait dengan misi dan Pencapaian tidak terpengaruh oleh pengaturan ini.",
+ "Setting_Option_NpcOmitLevel_None": "Tinggi",
+ "Setting_Option_NpcOmitLevel_OnlyNecessary": "Paling Rendah",
+ "Setting_Option_NpcOmitLevel_Slight": "Menengah",
+ "Setting_Option_ZenkovConsoleInteract": "Cara Mengambil Suplai Labirin Misterius",
+ "Setting_Option_ZenkovConsoleInteract_Classic": " Ambil",
+ "Setting_Option_ZenkovConsoleInteract_Modern": "[Rekomendasi] / untuk mengambil",
+ "Setting_Option_ZenkovConsoleInteract_ModernV2": " Ambil",
+ "Setting_Option_ZenkovPyroisBlinkInput": "Mode Interaksi Bidik Skill Protagonis",
+ "Setting_Option_ZenkovPyroisBlinkInput_Click": "Tekan untuk Memicu",
+ "Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "Tekan + interaksi untuk memicu",
+ "Setting_Option_ZenkovPyroisBlinkInput_Hold": "Tahan untuk memicu",
"Setting_Photo_Activity_Ready": "Syarat Terpenuhi",
"Setting_Push_Content1": "Battery sudah penuh, ayo lanjutkan \"bisnis\"!",
"Setting_Push_Title1": "Battery 100%",
@@ -744,6 +772,7 @@
"Setting_Tips_ComboInvalid_DPadConflict2": "Karena dan tidak dapat dipicu secara bersamaan, silakan ganti Kombinasi Tombol [Tombol Pemicu] ke tombol lain, lalu selesaikan pengaturan ini.",
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Dikarenakan terdapat konflik fitur pada tombol dan tuas kanan, [Tombol Pemicu] Menu Cepat tidak dapat diganti menjadi . Hal ini akan memengaruhi penggunaan Menu Cepat.}{LAYOUT_CONSOLECONTROLLER#Dikarenakan terdapat konflik fitur pada dan tuas kanan, [Tombol Pemicu] Menu Cepat tidak dapat diganti menjadi . Hal ini akan memengaruhi penggunaan Menu Cepat.}",
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Setelah menghubungkan Controller pada perangkat mobile, silakan ganti [Layout UI] dari [Layar Sentuh] ke [Controller] untuk merasakan getaran controller.\nCatatan: Jika controller tidak memiliki perangkat keras getaran atau rusak, pengaturan ini tidak akan berfungsi.",
+ "Setting_Tips_NpcOmitLevel": "Sebagian pengaturan gambar akan berlaku setelah game dibuka ulang atau berpindah area.",
"Setting_TouchRumble_Title": "Setelan Haptik",
"Setting_Type_Name11": "Info Skill",
"Setting_UI_Tips01": "Ganti {0} ke pengaturan awal?",
@@ -753,6 +782,12 @@
"Setting_UI_Title02": "Mouse",
"Setting_UI_Title03": "Kembali ke Default",
"Setting_UserCenter_Tips01": "Silakan lakukan pengaturan di \"Pusat Pengguna > Akun HoYoverse dan Keamanan\"",
+ "Setting_ZenkovConsoleInteract_Classic_TipsDetail": "{LAYOUT_FALLBACK#Pengaturan ini akan mengubah cara pengoperasian controller: Dalam gameplay Labirin Misterius, tombol controller untuk mengambil suplai akan beralih ke . Karena konflik tombol, saat berada dalam jangkauan interaksi suplai dan karakter tidak sedang menyerang, akan memprioritaskan pengambilan suplai dan tidak dapat merespons fitur pertarungan.}{LAYOUT_CONTROLLER#Dalam gameplay Labirin Misterius, tombol untuk mengambil suplai akan beralih ke . Karena konflik tombol, saat berada dalam jangkauan interaksi suplai dan karakter tidak sedang menyerang, akan memprioritaskan pengambilan suplai dan tidak dapat merespons fitur pertarungan.}",
+ "Setting_ZenkovConsoleInteract_Classic_TipsTitle": "Cara Mengambil: Posisi Tombol Reguler",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsDetail": "{LAYOUT_FALLBACK#Pengaturan ini akan mengubah cara pengoperasian controller: Dalam gameplay Labirin Misterius, tombol default untuk mengambil suplai akan beralih ke .}{LAYOUT_CONTROLLER#Dalam gameplay Labirin Misterius, tombol default untuk mengambil suplai akan beralih ke .}",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsTitle": "Cara Mengambil: Posisi Tombol Tersendiri",
+ "Setting_ZenkovConsoleInteract_Modern_TipsDetail": "{LAYOUT_FALLBACK#Pengaturan ini akan mengubah cara pengoperasian controller: Dalam gameplay Labirin Misterius, tombol default untuk mengambil suplai akan beralih ke . Di luar pertarungan, juga dapat merespons fitur ini.}{LAYOUT_CONTROLLER#Dalam gameplay Labirin Misterius, tombol default untuk mengambil suplai akan beralih ke . Di luar pertarungan, juga dapat merespons fitur ini.}",
+ "Setting_ZenkovConsoleInteract_Modern_TipsTitle": "Cara Mengambil: [Rekomendasi] Posisi Tombol Gabungan",
"SwitchAccountFaild": "Gagal logout!",
"UILoginMessageBox01": "OK",
"UILoginMessageBox02": "Batal",
diff --git a/TextMap/TextMap_Login_JATemplateTb.json b/TextMap/TextMap_Login_JATemplateTb.json
index 3791419cd..0321e049c 100644
--- a/TextMap/TextMap_Login_JATemplateTb.json
+++ b/TextMap/TextMap_Login_JATemplateTb.json
@@ -33,13 +33,14 @@
"Error_StopServer01": "新エリー都は現在メンテナンス中です。調律テスト開始日時は{0}です、どうぞご期待ください。",
"Error_StopServer02": "今回の調律テストは終了いたしました。プロキシの皆様、また会える日を心待ちにしております!",
"Error_UpdateFail01": "最新バージョンがあります。ゲームを再起動してください。",
- "FeatureDesc_CharacterDynamicHighPrecision": "3Dモデルを動的に識別し、モデルの解像度を部分的にアップさせられる機能。\n「ダイナミック」を選択した場合、非戦闘状態でのみ有効になる。",
- "FeatureDesc_FrameGenMode": "補間フレームを生成することで、フレームレートをアップさせる機能。",
- "FeatureDesc_RTX": "「レイトレーシング」機能は光の経路をシミュレーションし、可視性とライティングを算出することで、スタイリッシュな画面表現を維持しつつ、床・金属・ガラス・濡れた地面などの素材における反射の奥行きを強化させることができる。これにより影はより柔らかく自然に、間接光やネオンサインの光はより鮮明で透き通るほか、全体的なライティングのクオリティがアップする。",
+ "FeatureDesc_CharacterDynamicHighPrecision": "3Dモデルを動的に識別し、モデルの解像度を部分的にアップさせられる機能。\n「ダイナミック」を選択した場合、非戦闘状態でのみ有効になります。",
+ "FeatureDesc_DLSSFrameGenQuality": "この機能に対応しているデバイスでは、DLSSによる「フレームの生成数」を選択できる。この場合の合計フレームレートは、ネイティブフレームレートの対応する倍数になる。",
+ "FeatureDesc_FrameGenMode": "補間フレームを生成してフレームレートをアップさせる機能。\n本機能の使用時、「垂直同期」機能がオンの場合、フレームレートはモニターが対応可能な最大フレームレートに同期される。\nより高いフレームレートが必要な場合は、「垂直同期」をオフにしよう。",
+ "FeatureDesc_RTX": "「レイトレーシング」機能は光の経路をシミュレーションし、可視性とライティングを算出することで、スタイリッシュな画面表現を維持しつつ、床・金属・ガラス・濡れた地面などの素材における反射の奥行きを強化させることができます。これにより影はより柔らかく自然に、間接光やネオンサインの光はより鮮明で透き通るほか、全体的なライティングのクオリティがアップします。",
"FeatureDesc_RTX_Pic1": "RTXオフ",
"FeatureDesc_RTX_Pic2": "RTXオン",
- "FeatureDesc_SuperResolution": "フレームレートを維持しつつ、高画質を確保できる機能。\n選択したオプションによって、使用可能な「超解像」のオプションが変わる。",
- "FeatureDesc_SuperResolutionQuality": "選択した「超解像」におけるフレームレートと画質の優先度を設定できる。",
+ "FeatureDesc_SuperResolution": "フレームレートを維持しつつ、高画質を確保できる機能。\n選択したオプションによって、使用可能な「超解像」のオプションが変わります。",
+ "FeatureDesc_SuperResolutionQuality": "選択した「超解像」におけるフレームレートと画質の優先度を設定できます。",
"GeneralDetailDialog_Setting_Title": "オプション項目について",
"General_Button_Detail": "詳細",
"General_Button_Refresh": "更新",
@@ -143,7 +144,7 @@
"Login_ServerList_name04": "アジア2区",
"Login_ServerList_name05": "1区",
"Login_ServerList_name06": "2区",
- "Login_ShaderCompile": "シェーダーをコンパイル中、少々お待ちください",
+ "Login_ShaderCompile": "シェーダーをコンパイル中、快適なゲーム体験のため、ゲームを終了しないでください",
"Login_Success": "ログインしました",
"Login_SwitchBestServerDesc": "最適なサーバーを識別しました\nサーバーを{0}に切り替えますか?\n\n注意:各サーバー間でのゲームデータは共有されません。",
"Login_Title_Warning": "エラー",
@@ -345,6 +346,11 @@
"Setting_Gamepad_MainCityCombinationConsole6": "[反応ボタン]営業再開",
"Setting_Gamepad_MainCityFollowQuestConsole": "[反応ボタン]依頼追跡",
"Setting_Gamepad_MainCityShortcutBar": "リングメニュー/同時押しボタン[開始ボタン]",
+ "Setting_Graphic_DLSSFrameGenQuality_1": "2x",
+ "Setting_Graphic_DLSSFrameGenQuality_2": "3x",
+ "Setting_Graphic_DLSSFrameGenQuality_3": "4x",
+ "Setting_Graphic_DLSSFrameGenQuality_4": "5x",
+ "Setting_Graphic_DLSSFrameGenQuality_5": "6x",
"Setting_Graphic_DYNAMICOVERHEADWARNING": "デバイスに対する負荷の高い設定を使用しているため、ゲームがスムーズでなくなる可能性があります",
"Setting_Graphic_FrameGen_DLSSFG": "フレーム生成(DLSS)",
"Setting_Graphic_FrameGen_FSRFG": "フレーム生成(FSR)",
@@ -380,6 +386,7 @@
"Setting_Graphic_Option_DISTORTION": "ディストーション",
"Setting_Graphic_Option_DISTORTION_DISABLE": "OFF",
"Setting_Graphic_Option_DISTORTION_ENABLE": "ON",
+ "Setting_Graphic_Option_DLSSFrameGenQuality": "DLSSフレーム生成モード",
"Setting_Graphic_Option_DOF": "被写界深度",
"Setting_Graphic_Option_DOF_DISABLE": "OFF",
"Setting_Graphic_Option_DOF_ENABLE": "ON",
@@ -515,6 +522,7 @@
"Setting_INPUT_Option22": "通常攻撃/操作",
"Setting_INPUT_Option23": "回避",
"Setting_INPUT_Option24": "インターノット",
+ "Setting_INPUT_Option24_Console": "インターノット/戦術アイテム-左",
"Setting_INPUT_Option25": "DM",
"Setting_INPUT_Option26": "マップ",
"Setting_INPUT_Option27": "ダッシュ",
@@ -552,8 +560,9 @@
"Setting_INPUT_Option51": "リングメニューの各機能呼び出し方法",
"Setting_INPUT_Option52": "{LAYOUT_XBOXCONTROLLER#ボタン配置設定}{LAYOUT_FALLBACK#ボタン配置設定}",
"Setting_INPUT_Option53": "写真を撮る",
+ "Setting_INPUT_Option53_Console": "写真を撮る/戦術アイテム-下",
"Setting_INPUT_Option54": "キャラ/時間帯切替",
- "Setting_INPUT_Option54_Console": "時間帯/秘話中断/スタンプの切替",
+ "Setting_INPUT_Option54_Console": "時間帯/秘話中断/戦術アイテム-上",
"Setting_INPUT_Option55": "キャラ特殊能力",
"Setting_INPUT_Option56": "詳細",
"Setting_INPUT_Option57": "UIレイアウトホットモード",
@@ -576,6 +585,7 @@
"Setting_INPUT_Option_GameplayChatPC": "チャット",
"Setting_INPUT_Option_GameplaySideBarPC": "機能メニュー",
"Setting_INPUT_Option_MainCityQuickFunc3": "クイックナビ",
+ "Setting_INPUT_Option_MainCityQuickFunc3_Console": "クイックナビ/戦術アイテム-右",
"Setting_INPUT_Option_MainCityQuitPersonalStoryPC": "秘話中断",
"Setting_INPUT_Option_UrbanNewMap": "マップ",
"Setting_INPUT_ShortcutBar": "リングメニュー",
@@ -602,6 +612,10 @@
"Setting_INPUT_Value51_2": "キーを離して呼び出し",
"Setting_INPUT_Value57_1": "即時切替",
"Setting_INPUT_Value57_2": "{LAYOUT_XBOXCONTROLLER#ボタン切り替え}{LAYOUT_CONSOLECONTROLLER#ボタン切り替え}{LAYOUT_FALLBACK#ボタン切り替え}",
+ "Setting_INPUT_ZenkovUseItemPC1": "「迷い路の謎」戦術アイテム1",
+ "Setting_INPUT_ZenkovUseItemPC2": "「迷い路の謎」戦術アイテム2",
+ "Setting_INPUT_ZenkovUseItemPC3": "「迷い路の謎」戦術アイテム3",
+ "Setting_INPUT_ZenkovUseItemPC4": "「迷い路の謎」戦術アイテム4",
"Setting_Jump_Common01": "設定へ",
"Setting_KeyboardBinding_Option1": "移動(前)",
"Setting_KeyboardBinding_Option2": "移動(後)",
@@ -687,6 +701,20 @@
"Setting_OTHER_Value9_1": "おすすめ",
"Setting_OTHER_Value9_2": "太字",
"Setting_OTHER_Value9_3": "細字",
+ "Setting_Option_NpcOmitLevel": "通行人の数",
+ "Setting_Option_NpcOmitLevel_Aggressive": "少ない",
+ "Setting_Option_NpcOmitLevel_Details_Text": "このオプションはブーアストラム・澄輝坪・ルミナスクエアなどのメインシティにおける通行人の数を制御します。数を下げることで、ハードウェアへの負荷を軽減し、フレームレート向上が見込めます。\n任務・アチーブメントに関連するNPCは、このオプションに影響されません。",
+ "Setting_Option_NpcOmitLevel_None": "多い",
+ "Setting_Option_NpcOmitLevel_OnlyNecessary": "重要NPCのみ",
+ "Setting_Option_NpcOmitLevel_Slight": "普通",
+ "Setting_Option_ZenkovConsoleInteract": "「迷い路の謎」物資の入手方法",
+ "Setting_Option_ZenkovConsoleInteract_Classic": " でのみ拾う",
+ "Setting_Option_ZenkovConsoleInteract_Modern": "[推奨] / で拾う",
+ "Setting_Option_ZenkovConsoleInteract_ModernV2": " でのみ拾う",
+ "Setting_Option_ZenkovPyroisBlinkInput": "主人公スキル照準インタラクションモード",
+ "Setting_Option_ZenkovPyroisBlinkInput_Click": "短押しで発動",
+ "Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "短押し+交互トリガー",
+ "Setting_Option_ZenkovPyroisBlinkInput_Hold": "長押しで発動",
"Setting_Photo_Activity_Ready": "条件を満たしました",
"Setting_Push_Content1": "バッテリーが満タンになりました、「仕事」を再開しましょう!",
"Setting_Push_Title1": "バッテリー100%!",
@@ -744,6 +772,7 @@
"Setting_Tips_ComboInvalid_DPadConflict2": "とは同時に実行できません、同時押しボタン[開始ボタン]を別のボタンに変更してから、現在の操作を実行してください",
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#は右スティックと競合するため、リングメニュー[開始ボタン]をに変更できません。リングメニューの機能に影響が出る可能性があります}{LAYOUT_CONSOLECONTROLLER#は右スティックと競合するため、リングメニュー[開始ボタン]をに変更できません。リングメニューの機能に影響が出る可能性があります}",
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "モバイル端末にコントローラーを接続し、振動機能を体験したい場合、「UIレイアウト」を「タッチスクリーン」から「コントローラー」に切り替えてください。\n注意:コントローラーに振動機能がない、または故障している場合、本設定は無効となります。",
+ "Setting_Tips_NpcOmitLevel": "一部のグラフィック設定は、エリアを切り替えるか、ゲームを再起動することで適用されます。",
"Setting_TouchRumble_Title": "触覚フィードバック設定",
"Setting_Type_Name11": "スキル情報",
"Setting_UI_Tips01": "{0}の設定をデフォルトに戻しますか?",
@@ -753,6 +782,12 @@
"Setting_UI_Title02": "マウス",
"Setting_UI_Title03": "デフォルトに戻す",
"Setting_UserCenter_Tips01": "【カスタマーセンター-アカウントのセキュリティー】にて設定を行ってください",
+ "Setting_ZenkovConsoleInteract_Classic_TipsDetail": "{LAYOUT_FALLBACK#このオプションはコントローラーの操作方式を以下に変更する:「迷い路の謎」における「物資を拾う」ボタンがに切り替わる。ボタンの競合により、物資のインタラクト可能範囲内において、キャラクターが攻撃モーション中でない場合、ボタンは物資を拾うことを優先するため、戦闘操作には反応しなくなる。}{LAYOUT_CONTROLLER#「迷い路の謎」における「物資を拾う」ボタンがに切り替わる。ボタンの競合により、物資のインタラクト可能範囲内において、キャラクターが攻撃モーション中でない場合、ボタンは物資を拾うことを優先するため、戦闘操作には反応しなくなる。}",
+ "Setting_ZenkovConsoleInteract_Classic_TipsTitle": "拾う操作:デフォルトボタン",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsDetail": "{LAYOUT_FALLBACK#このオプションはコントローラーの操作方式を以下に変更する:「迷い路の謎」における「物資を拾う」デフォルトボタンがに切り替わる。}{LAYOUT_CONTROLLER#「迷い路の謎」における「物資を拾う」デフォルトボタンがに切り替わる。}",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsTitle": "拾う操作:専用ボタン",
+ "Setting_ZenkovConsoleInteract_Modern_TipsDetail": "{LAYOUT_FALLBACK#このオプションはコントローラーの操作方式を以下に変更する:「迷い路の謎」における「物資を拾う」デフォルトボタンがに切り替わる。戦闘外では、でも物資を拾うことが可能。}{LAYOUT_CONTROLLER#「迷い路の謎」における「物資を拾う」デフォルトボタンがに切り替わる。戦闘外では、でも物資を拾うことが可能。}",
+ "Setting_ZenkovConsoleInteract_Modern_TipsTitle": "拾う操作:[おすすめ]統合ボタン",
"SwitchAccountFaild": "ログアウトに失敗しました!",
"UILoginMessageBox01": "OK",
"UILoginMessageBox02": "キャンセル",
diff --git a/TextMap/TextMap_Login_KOTemplateTb.json b/TextMap/TextMap_Login_KOTemplateTb.json
index 4cd88d310..647efbc9a 100644
--- a/TextMap/TextMap_Login_KOTemplateTb.json
+++ b/TextMap/TextMap_Login_KOTemplateTb.json
@@ -34,7 +34,8 @@
"Error_StopServer02": "이번 조율 테스트가 종료됐습니다. 로프꾼님과 다시 만날 날을 기대합니다!",
"Error_UpdateFail01": "중요한 리소스 업데이트를 감지했습니다. 게임을 다시 시작해 주세요!",
"FeatureDesc_CharacterDynamicHighPrecision": "대상 모델을 동적으로 인식하여 모델 일부 영역의 정밀도를 향상시킵니다.\n[동적] 기능은 비전투 상태에서만 활성화됩니다.",
- "FeatureDesc_FrameGenMode": "프레임 보간으로 프레임률을 증가시키는 기능입니다.",
+ "FeatureDesc_DLSSFrameGenQuality": "지원되는 기기에서 DLSS [프레임 생성] 수를 선택할 수 있으며, 총 프레임 수는 기존 프레임 수의 상응하는 배수입니다",
+ "FeatureDesc_FrameGenMode": "프레임 보간으로 프레임률을 증가시키는 기능입니다.\n해당 기능 사용 시 [수직 동기화] 기능이 켜진 상태에서 렌더링 프레임 레이트가 모니터에서 지원하는 최대 프레임 레이트에 동기화됩니다.\n더 높은 프레임 레이트가 필요한 경우 [수직 동기화]를 비활성화해 주세요",
"FeatureDesc_RTX": "[레이 트레이싱] 기능은 빛의 경로를 시뮬레이션하여 가시성과 조명을 계산하여 화면에 표현함과 동시에 바닥, 금속, 유리, 젖은 바닥 등 다양한 재질의 반사 표현을 강화합니다. 그림자는 더욱 부드럽고 자연스러워지며, 간접 광과 간판의 빛이 더욱 투명하고 밝게 표현되어 전체적인 빛과 그림자의 레이어가 증가합니다",
"FeatureDesc_RTX_Pic1": "RTX 끄기",
"FeatureDesc_RTX_Pic2": "RTX 켜기",
@@ -143,7 +144,7 @@
"Login_ServerList_name04": "아시아 2",
"Login_ServerList_name05": "지역 1",
"Login_ServerList_name06": "지역 2",
- "Login_ShaderCompile": "셰이더를 컴파일 중입니다. 잠시만 기다려 주세요",
+ "Login_ShaderCompile": "셰이더를 컴파일하는 중입니다. 원활한 게임 환경을 위해 게임을 종료하지 마세요",
"Login_Success": "로그인 성공",
"Login_SwitchBestServerDesc": "연결이 가장 원활한 서버를 선택했습니다.\n{0} 서버로 변경하시겠습니까?\n\n주의: 각 서버의 캐릭터 데이터는 공유되지 않습니다",
"Login_Title_Warning": "경고",
@@ -345,6 +346,11 @@
"Setting_Gamepad_MainCityCombinationConsole6": "[응답 버튼] 영업 재개",
"Setting_Gamepad_MainCityFollowQuestConsole": "[응답 버튼] 의뢰 추적",
"Setting_Gamepad_MainCityShortcutBar": "숏컷 팔레트/조합키[트리거 버튼]",
+ "Setting_Graphic_DLSSFrameGenQuality_1": "2x",
+ "Setting_Graphic_DLSSFrameGenQuality_2": "3x",
+ "Setting_Graphic_DLSSFrameGenQuality_3": "4x",
+ "Setting_Graphic_DLSSFrameGenQuality_4": "5x",
+ "Setting_Graphic_DLSSFrameGenQuality_5": "6x",
"Setting_Graphic_DYNAMICOVERHEADWARNING": "현재 설정의 부담이 큽니다. 게임 환경이 원활하지 않을 수 있습니다",
"Setting_Graphic_FrameGen_DLSSFG": "DLSS 프레임 생성",
"Setting_Graphic_FrameGen_FSRFG": "FSR 프레임 생성",
@@ -380,6 +386,7 @@
"Setting_Graphic_Option_DISTORTION": "왜곡",
"Setting_Graphic_Option_DISTORTION_DISABLE": "끄기",
"Setting_Graphic_Option_DISTORTION_ENABLE": "켜기",
+ "Setting_Graphic_Option_DLSSFrameGenQuality": "DLSS 프레임 생성 모드",
"Setting_Graphic_Option_DOF": "피사체 심도",
"Setting_Graphic_Option_DOF_DISABLE": "끄기",
"Setting_Graphic_Option_DOF_ENABLE": "켜기",
@@ -515,6 +522,7 @@
"Setting_INPUT_Option22": "일반 공격/상호작용",
"Setting_INPUT_Option23": "회피",
"Setting_INPUT_Option24": "로프넷",
+ "Setting_INPUT_Option24_Console": "로프넷/전술 아이템-좌",
"Setting_INPUT_Option25": "DM",
"Setting_INPUT_Option26": "맵",
"Setting_INPUT_Option27": "달리기",
@@ -552,8 +560,9 @@
"Setting_INPUT_Option51": "숏컷 팔레트의 기능 발동 방식",
"Setting_INPUT_Option52": "{LAYOUT_XBOXCONTROLLER#버튼 위치 설정}{LAYOUT_FALLBACK#버튼 위치 설정}",
"Setting_INPUT_Option53": "촬영",
+ "Setting_INPUT_Option53_Console": "사진 촬영/전술 아이템-하",
"Setting_INPUT_Option54": "캐릭터 교체/시간대",
- "Setting_INPUT_Option54_Console": "시간대 교체/비화 중단/이모티콘",
+ "Setting_INPUT_Option54_Console": "시간대 교체/비화 잠시 떠남/전술 아이템-상",
"Setting_INPUT_Option55": "캐릭터 특수 능력",
"Setting_INPUT_Option56": "상세",
"Setting_INPUT_Option57": "UI 배치 빠른 전환 모드",
@@ -576,6 +585,7 @@
"Setting_INPUT_Option_GameplayChatPC": "채팅",
"Setting_INPUT_Option_GameplaySideBarPC": "기능 가이드",
"Setting_INPUT_Option_MainCityQuickFunc3": "빠른 내비게이션",
+ "Setting_INPUT_Option_MainCityQuickFunc3_Console": "빠른 내비게이션/전술 아이템 -우",
"Setting_INPUT_Option_MainCityQuitPersonalStoryPC": "비화 중단",
"Setting_INPUT_Option_UrbanNewMap": "맵",
"Setting_INPUT_ShortcutBar": "숏컷 팔레트",
@@ -602,6 +612,10 @@
"Setting_INPUT_Value51_2": "손을 떼서 발동",
"Setting_INPUT_Value57_1": "자동 인식",
"Setting_INPUT_Value57_2": "{LAYOUT_XBOXCONTROLLER#버튼 전환}{LAYOUT_CONSOLECONTROLLER#버튼 전환}{LAYOUT_FALLBACK#버튼 전환}",
+ "Setting_INPUT_ZenkovUseItemPC1": "[기이한 미궁] 전술 아이템 1",
+ "Setting_INPUT_ZenkovUseItemPC2": "[기이한 미궁] 전술 아이템 2",
+ "Setting_INPUT_ZenkovUseItemPC3": "[기이한 미궁] 전술 아이템 3",
+ "Setting_INPUT_ZenkovUseItemPC4": "[기이한 미궁] 전술 아이템 4",
"Setting_Jump_Common01": "설정하기",
"Setting_KeyboardBinding_Option1": "이동(위)",
"Setting_KeyboardBinding_Option2": "이동(아래)",
@@ -687,6 +701,20 @@
"Setting_OTHER_Value9_1": "추천 방안",
"Setting_OTHER_Value9_2": "전역 굵게",
"Setting_OTHER_Value9_3": "전역 얇게",
+ "Setting_Option_NpcOmitLevel": "인구 밀도",
+ "Setting_Option_NpcOmitLevel_Aggressive": "낮음",
+ "Setting_Option_NpcOmitLevel_Details_Text": "이 설정 항목은 부아스트럼, 칭파이 하이츠, 루미나 광장 등 주요 도시 구역 내의 보행자 수를 제어합니다. 인파 밀도가 감소하면 하드웨어의 부담을 줄이고 게임 프레임을 향상시킬 수 있습니다.\n임무 및 업적 관련 NPC는 해당 설정 항목의 영향을 받지 않습니다.",
+ "Setting_Option_NpcOmitLevel_None": "높음",
+ "Setting_Option_NpcOmitLevel_OnlyNecessary": "최저",
+ "Setting_Option_NpcOmitLevel_Slight": "중간",
+ "Setting_Option_ZenkovConsoleInteract": "[기이한 미궁] 물자 획득 방법",
+ "Setting_Option_ZenkovConsoleInteract_Classic": "만 획득",
+ "Setting_Option_ZenkovConsoleInteract_Modern": "[추천] / 획득",
+ "Setting_Option_ZenkovConsoleInteract_ModernV2": "만 획득",
+ "Setting_Option_ZenkovPyroisBlinkInput": "주인공 스킬 조준 상호작용 모드",
+ "Setting_Option_ZenkovPyroisBlinkInput_Click": "짧은 탭으로 발동",
+ "Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "짧은 탭+상호작용 발동",
+ "Setting_Option_ZenkovPyroisBlinkInput_Hold": "홀드로 발동",
"Setting_Photo_Activity_Ready": "조건 달성",
"Setting_Push_Content1": "배터리가 가득 찼습니다. 계속해서 「일」을 하세요!",
"Setting_Push_Title1": "배터리 100%!",
@@ -744,6 +772,7 @@
"Setting_Tips_ComboInvalid_DPadConflict2": ", 는 동시에 발동할 수 없으므로 조합키[트리거 버튼]을 다른 버튼으로 변경하고 다시 해당 조작을 진행해 주세요",
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#와 오른쪽 방향키 충돌로 인해 숏컷 팔레트 [트리거 버튼]을 로 수정할 수 없습니다. 해당 내용은 숏컷 팔레트 기능의 정상 작동에 영향을 줍니다.}{LAYOUT_CONSOLECONTROLLER#와 오른쪽 스틱 충돌로 인해 숏컷 팔레트 [트리거 버튼]을 로 수정할 수 없습니다. 해당 내용은 숏컷 팔레트 기능의 정상 작동에 영향을 줍니다.}",
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "모바일 기기에 컨트롤러를 연결한 후 컨트롤러 진동을 사용하려면 [UI 구도]를 [화면 터치]에서 [컨트롤러]로 교체해 주세요.\n주의: 컨트롤러에 진동 하드웨어가 없거나 하드웨어가 손상된 경우, 본 설정은 적용되지 않습니다.",
+ "Setting_Tips_NpcOmitLevel": "일부 그래픽 설정은 구역 전환 혹은 게임 재접속 후에 적용됩니다",
"Setting_TouchRumble_Title": "햅틱 설정",
"Setting_Type_Name11": "스킬 정보",
"Setting_UI_Tips01": "{0}을(를) 기본값으로 복원하시겠습니까?",
@@ -753,6 +782,12 @@
"Setting_UI_Title02": "마우스",
"Setting_UI_Title03": "기본값 복원",
"Setting_UserCenter_Tips01": "[사용자 센터-통행증 계정 및 보안]에서 설정해 주세요",
+ "Setting_ZenkovConsoleInteract_Classic_TipsDetail": "{LAYOUT_FALLBACK#이 설정은 컨트롤러 조작 방식을 변경합니다: [기이한 미궁] 콘텐츠에서 물자 획득 컨트롤러 버튼이 으로 교체됩니다. 버튼 충돌로 인해 물자의 상호작용 범위 내에 있고 캐릭터가 공격 액션을 취하지 않을 경우, 은 물자 습득에 우선 반응하며, 전투 기능은 사용할 수 없습니다.}{LAYOUT_CONTROLLER#[기이한 미궁] 콘텐츠에서 물자 습득 버튼이 으로 교체됩니다. 버튼 충돌로 인해 물자의 상호작용 범위 내에 있고 캐릭터가 공격 액션을 취하지 않을 경우, 은 물자 습득에 우선 반응하며, 전투 기능은 사용할 수 없습니다.}",
+ "Setting_ZenkovConsoleInteract_Classic_TipsTitle": "획득 방식: 일반 버튼",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsDetail": "{LAYOUT_FALLBACK#이 설정은 컨트롤러 조작 방식을 변경합니다: [기이한 미궁] 콘텐츠에서 물자를 습득하는 기본 버튼이 으로 교체됩니다.}{LAYOUT_CONTROLLER#[기이한 미궁] 콘텐츠에서 물자를 습득하는 기본 버튼이 으로 교체됩니다.}",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsTitle": "획득 방식: 독립 버튼",
+ "Setting_ZenkovConsoleInteract_Modern_TipsDetail": "{LAYOUT_FALLBACK#이 설정을 변경하면 컨트롤러 조작 방식이 바뀝니다: [기이한 미궁] 콘텐츠에서 물자를 습득하는 기본 버튼이 으로 교체됩니다. 비전투 상태에서는 으로도 해당 기능을 사용할 수 있습니다.} {LAYOUT_CONTROLLER#[기이한 미궁] 콘텐츠에서 물자를 습득하는 기본 버튼이 으로 교체됩니다. 비전투 상태에서는 으로도 해당 기능을 사용할 수 있습니다.}",
+ "Setting_ZenkovConsoleInteract_Modern_TipsTitle": "획득 방식: [추천]통합 버튼",
"SwitchAccountFaild": "로그아웃 실패!",
"UILoginMessageBox01": "확인",
"UILoginMessageBox02": "취소",
diff --git a/TextMap/TextMap_Login_PTTemplateTb.json b/TextMap/TextMap_Login_PTTemplateTb.json
index e4c56bfa6..d97f1f8db 100644
--- a/TextMap/TextMap_Login_PTTemplateTb.json
+++ b/TextMap/TextMap_Login_PTTemplateTb.json
@@ -34,7 +34,8 @@
"Error_StopServer02": "O Teste de Afinação atual foi concluído. Até a próxima, Proxies!",
"Error_UpdateFail01": "Importante atualização de versão detectada. Reinicie o jogo.",
"FeatureDesc_CharacterDynamicHighPrecision": "Detecta modelos de objetos dinamicamente e aprimora detalhes em certas partes do modelo.\nDinâmico: só tem efeito fora de combate.",
- "FeatureDesc_FrameGenMode": "Aumenta a taxa de quadros por segundo por meio da geração de quadros interpolados.",
+ "FeatureDesc_DLSSFrameGenQuality": "Equipamentos compatíveis podem selecionar a quantidade de quadros gerados pelo DLSS, sendo o total de quadros o múltiplo correspondente dos quadros nativos.",
+ "FeatureDesc_FrameGenMode": "Aumenta a taxa de quadros por segundo por meio da geração dequadros interpolados.\nAo usar esta função com a opção \"Sincronização Vertical\" ativada, a taxa de quadros de renderização será sincronizada com a taxa máxima suportada pelo monitor.\nPara taxas de quadros mais altas, desative a Sincronização Vertical.",
"FeatureDesc_RTX": "A função Ray Tracing simula o caminho da luz para calcular visibilidade e iluminação. Preserva os gráficos estilizados enquanto intensifica as camadas de reflexão em materiais como pisos, metais, vidros e superfícies úmidas. As sombras ficam mais suaves e naturais, a iluminação indireta e os letreiros luminosos ficam mais translúcidos e brilhantes, elevando a qualidade geral de luz e sombra.",
"FeatureDesc_RTX_Pic1": "RTX Desligada",
"FeatureDesc_RTX_Pic2": "RTX Ligada",
@@ -143,7 +144,7 @@
"Login_ServerList_name04": "Ásia: Região 2",
"Login_ServerList_name05": "Região 1",
"Login_ServerList_name06": "Região 2",
- "Login_ShaderCompile": "Compilando shaders, aguarde pacientemente.",
+ "Login_ShaderCompile": "Compilando shaders. Para garantir uma experiência fluida, não feche o jogo.",
"Login_Success": "Login concluído",
"Login_SwitchBestServerDesc": "Seu melhor servidor foi localizado.\nTrocar para o servidor:\n{0}?\n\nObservação: seu progresso no jogo não é transferido a servidores diferentes.",
"Login_Title_Warning": "Aviso",
@@ -345,6 +346,11 @@
"Setting_Gamepad_MainCityCombinationConsole6": "[Botão de resposta] Reabrindo o Negócio",
"Setting_Gamepad_MainCityFollowQuestConsole": "[Botão de resposta] Rastreamento de Comissão",
"Setting_Gamepad_MainCityShortcutBar": "Roleta de Atalhos/Combo de Botões [Botão de Ativação]",
+ "Setting_Graphic_DLSSFrameGenQuality_1": "2x",
+ "Setting_Graphic_DLSSFrameGenQuality_2": "3x",
+ "Setting_Graphic_DLSSFrameGenQuality_3": "4x",
+ "Setting_Graphic_DLSSFrameGenQuality_4": "5x",
+ "Setting_Graphic_DLSSFrameGenQuality_5": "6x",
"Setting_Graphic_DYNAMICOVERHEADWARNING": "Suas configurações atuais são muito altas e podem afetar o desempenho do jogo.",
"Setting_Graphic_FrameGen_DLSSFG": "Geração de Quadros DLSS",
"Setting_Graphic_FrameGen_FSRFG": "Geração de Quadros FSR",
@@ -380,6 +386,7 @@
"Setting_Graphic_Option_DISTORTION": "Distorção",
"Setting_Graphic_Option_DISTORTION_DISABLE": "Desativar",
"Setting_Graphic_Option_DISTORTION_ENABLE": "Ativar",
+ "Setting_Graphic_Option_DLSSFrameGenQuality": "Modo de Geração de Quadros DLSS",
"Setting_Graphic_Option_DOF": "Profundidade",
"Setting_Graphic_Option_DOF_DISABLE": "Desativar",
"Setting_Graphic_Option_DOF_ENABLE": "Ativar",
@@ -515,6 +522,7 @@
"Setting_INPUT_Option22": "Ataque Básico/Interagir",
"Setting_INPUT_Option23": "Esquiva",
"Setting_INPUT_Option24": "Interlaço",
+ "Setting_INPUT_Option24_Console": "Item tático/ Interlaço — Esquerda",
"Setting_INPUT_Option25": "Mensagens",
"Setting_INPUT_Option26": "Mapa",
"Setting_INPUT_Option27": "Correr",
@@ -552,8 +560,9 @@
"Setting_INPUT_Option51": "Ativação de Atalhos da Roleta",
"Setting_INPUT_Option52": "{LAYOUT_XBOXCONTROLLER#Configuração de Botões}{LAYOUT_FALLBACK#Configuração de teclas}",
"Setting_INPUT_Option53": "Fotografar",
+ "Setting_INPUT_Option53_Console": "Câmera/Item Tático — Baixo",
"Setting_INPUT_Option54": "Trocar Personagem/Período",
- "Setting_INPUT_Option54_Console": "Alternar Período/Pausar História/Emotes",
+ "Setting_INPUT_Option54_Console": "Alternar Período/Pausar História/Item Tático — Cima",
"Setting_INPUT_Option55": "Habilidades Especiais do Personagem",
"Setting_INPUT_Option56": "Detalhes",
"Setting_INPUT_Option57": "Configuração rápida do layout de UI",
@@ -576,6 +585,7 @@
"Setting_INPUT_Option_GameplayChatPC": "Bate-papo",
"Setting_INPUT_Option_GameplaySideBarPC": "Guia de Funcionalidades",
"Setting_INPUT_Option_MainCityQuickFunc3": "Navegação rápida",
+ "Setting_INPUT_Option_MainCityQuickFunc3_Console": "Navegação Rápida/Item tático — Direita",
"Setting_INPUT_Option_MainCityQuitPersonalStoryPC": "Pausar História",
"Setting_INPUT_Option_UrbanNewMap": "Mapa",
"Setting_INPUT_ShortcutBar": "Roleta de Atalhos",
@@ -602,6 +612,10 @@
"Setting_INPUT_Value51_2": "Soltar para ativar",
"Setting_INPUT_Value57_1": "Reconhecimento automático",
"Setting_INPUT_Value57_2": "{LAYOUT_XBOXCONTROLLER#Alternar botão}{LAYOUT_CONSOLECONTROLLER#Alternar botão}{LAYOUT_FALLBACK#Alternar botão}.",
+ "Setting_INPUT_ZenkovUseItemPC1": "Item tático do Enigma do Labirinto 1",
+ "Setting_INPUT_ZenkovUseItemPC2": "Item tático do Enigma do Labirinto 2",
+ "Setting_INPUT_ZenkovUseItemPC3": "Item tático do Enigma do Labirinto 3",
+ "Setting_INPUT_ZenkovUseItemPC4": "Item tático do Enigma do Labirinto 4",
"Setting_Jump_Common01": "Editar",
"Setting_KeyboardBinding_Option1": "Mover (p/ cima)",
"Setting_KeyboardBinding_Option2": "Mover (p/ baixo)",
@@ -687,6 +701,20 @@
"Setting_OTHER_Value9_1": "Configuração Recomendada",
"Setting_OTHER_Value9_2": "Fonte Grossa Geral",
"Setting_OTHER_Value9_3": "Fonte Fina Geral",
+ "Setting_Option_NpcOmitLevel": "Densidade populacional",
+ "Setting_Option_NpcOmitLevel_Aggressive": "Baixa",
+ "Setting_Option_NpcOmitLevel_Details_Text": "Esta opção controla a quantidade de pedestres nas áreas principais da cidade, como Astroboo, Planalto de Failume e Praça Lumina. Reduzir a densidade de multidão pode aliviar a carga do hardware e melhorar a taxa de quadros do jogo.\nNPCs relacionados a missões e conquistas não são afetados por esta opção.",
+ "Setting_Option_NpcOmitLevel_None": "Alta",
+ "Setting_Option_NpcOmitLevel_OnlyNecessary": "Mínima",
+ "Setting_Option_NpcOmitLevel_Slight": "Média",
+ "Setting_Option_ZenkovConsoleInteract": "Coleta de suprimentos do Enigma do Labirinto",
+ "Setting_Option_ZenkovConsoleInteract_Classic": "Apenas para pegar.",
+ "Setting_Option_ZenkovConsoleInteract_Modern": "Recomendação: / Pegar",
+ "Setting_Option_ZenkovConsoleInteract_ModernV2": "Apenas para coletar.",
+ "Setting_Option_ZenkovPyroisBlinkInput": "Modo de Mira Interativa da Habilidade do Protagonista",
+ "Setting_Option_ZenkovPyroisBlinkInput_Click": "Toque para ativar",
+ "Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "Toque + Ativar interação",
+ "Setting_Option_ZenkovPyroisBlinkInput_Hold": "Mantenha pressionado para ativar",
"Setting_Photo_Activity_Ready": "Requisitos atendidos",
"Setting_Push_Content1": "Sua bateria está completamente carregada! Vamos aos negócios!",
"Setting_Push_Title1": "Bateria a 100%!",
@@ -744,6 +772,7 @@
"Setting_Tips_ComboInvalid_DPadConflict2": "Como e não podem ser ativados simultaneamente, altere primeiro a a combinação de botões de ativação para outro botão antes de executar a operação atual.",
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Devido ao conflito com o e o controle analógico direito, o botão de ativação da Roleta de Atalhos não pode ser alterada para . Isso afetará as operações normais da Roleta de Atalhos}{LAYOUT_CONSOLECONTROLLER#Devido ao conflito com o e o controle analógico direito, a tecla de ativação da Roleta de Atalhos não pode ser alterada para . Isso afetará as operações normais da Roleta de Atalhos}.",
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Após conectar um controle ao dispositivo móvel, mude a configuração do Layout de UI de \"Tela de toque\" para \"Controle\" para experienciar a vibração do controle.\nObservação: esta configuração não terá efeito se o seu controle não tiver a função de vibração ou se o hardware estiver danificado.",
+ "Setting_Tips_NpcOmitLevel": "Algumas opções gráficas são ativadas ao trocar de área ou reiniciar o Jogo.",
"Setting_TouchRumble_Title": "Opções de Resposta Tátil",
"Setting_Type_Name11": "Habilidades",
"Setting_UI_Tips01": "Tem certeza de que deseja restaurar {0} para as configurações padrão?",
@@ -753,6 +782,12 @@
"Setting_UI_Title02": "Mouse",
"Setting_UI_Title03": "Restaurar Padrões",
"Setting_UserCenter_Tips01": "Vá para Centro de Usuário > Segurança da Conta HoYoverse para ajustar as configurações",
+ "Setting_ZenkovConsoleInteract_Classic_TipsDetail": "{LAYOUT_FALLBACK#Essa configuração altera os botões do controle. No \"Enigma do Labirinto\", o botão de \"Pegar\" se torna . Use para pegar itens dentro do alcance quando não realizar ações de combate. O botão é priorizado sobre comandos de combate por questões de conflito.}{LAYOUT_CONTROLLER#O botão de \"Pegar\" se torna no \"Enigma do Labirinto\". Use para pegar itens dentro do alcance quando não realizar ações de combate. O botão é priorizado sobre comandos de combate por questões de conflito.}",
+ "Setting_ZenkovConsoleInteract_Classic_TipsTitle": "Modo de coleta: botão padrão",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsDetail": "{LAYOUT_FALLBACK#Essa configuração altera os botões do controle. No Enigma do Labirinto, o botão padrão de Pegar Suprimentos se torna .}{LAYOUT_CONTROLLER#No Enigma do Labirinto, o botão padrão de Pegar Suprimentos se torna .}",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsTitle": "Modo de pegar: botão dedicado",
+ "Setting_ZenkovConsoleInteract_Modern_TipsDetail": "{LAYOUT_FALLBACK#Essa configuração altera os botões do controle. No \"Enigma do Labirinto\", o botão de \"Pegar\" se torna . Fora de combate, também pode exercer essa função.}{LAYOUT_CONTROLLER#No \"Enigma do Labirinto\", o botão \"Pegar\" se torna . Fora de combate, também pode exercer essa função.}",
+ "Setting_ZenkovConsoleInteract_Modern_TipsTitle": "Modo de coleta: combinação de botões (recomendado)",
"SwitchAccountFaild": "Falha ao realizar o logout.",
"UILoginMessageBox01": "Confirmar",
"UILoginMessageBox02": "Cancelar",
diff --git a/TextMap/TextMap_Login_RUTemplateTb.json b/TextMap/TextMap_Login_RUTemplateTb.json
index b1dd84a5b..68bf9c58c 100644
--- a/TextMap/TextMap_Login_RUTemplateTb.json
+++ b/TextMap/TextMap_Login_RUTemplateTb.json
@@ -34,7 +34,8 @@
"Error_StopServer02": "Интонировочное тестирование завершено. Мы уже ждём новой встречи с вами, прокси!",
"Error_UpdateFail01": "Обнаружено важное обновление. Перезагрузите игру.",
"FeatureDesc_CharacterDynamicHighPrecision": "Динамически распознаёт модели объектов, повышая детализацию некоторых областей модели.\nДинамический режим активен только вне боя.",
- "FeatureDesc_FrameGenMode": "Настройка, повышающая частоту кадров за счёт генерации промежуточных кадров",
+ "FeatureDesc_DLSSFrameGenQuality": "На поддерживаемых устройствах можно выбрать количество генерируемых кадров DLSS, а общее количество кадров увеличится в соответствующее число раз по сравнению с исходным.",
+ "FeatureDesc_FrameGenMode": "Функция повышения частоты кадров путём генерации промежуточных кадров.\nЕсли эта функция используется вместе с вертикальной синхронизацией, частота рендеринга синхронизируется с максимальной частотой кадров, поддерживаемой монитором.\nЕсли вам нужна более высокая частота кадров, отключите вертикальную синхронизацию.",
"FeatureDesc_RTX": "Функция трассировки лучей симулирует пути света для расчёта видимости и освещения. Это позволяет сохранить стилизованную картинку и при этом усилить отражения на полу, металле, стекле и мокрых поверхностях. Тени становятся мягче и естественнее, непрямое освещение и свет вывесок — более прозрачными и яркими, а общая глубина светотени заметно возрастает.",
"FeatureDesc_RTX_Pic1": "RTX выкл.",
"FeatureDesc_RTX_Pic2": "RTX вкл.",
@@ -143,7 +144,7 @@
"Login_ServerList_name04": "Азия 2",
"Login_ServerList_name05": "Регион 1",
"Login_ServerList_name06": "Регион 2",
- "Login_ShaderCompile": "Компилируются шейдеры. Подождите...",
+ "Login_ShaderCompile": "Компилируются шейдеры. Чтобы игра работала плавнее, не выходите из игры.",
"Login_Success": "Авторизация прошла успешно",
"Login_SwitchBestServerDesc": "Найден лучший для вас сервер. Переключиться ли на сервер {0}?\n\nПримечание: прогресс не синхронизируется между серверами.",
"Login_Title_Warning": "Предупреждение",
@@ -345,6 +346,11 @@
"Setting_Gamepad_MainCityCombinationConsole6": "[Действие по кнопке] Снова в деле",
"Setting_Gamepad_MainCityFollowQuestConsole": "[Действие по кнопке] Отслеживание заказа",
"Setting_Gamepad_MainCityShortcutBar": "Колесо быстрого доступа/раскладка (кнопки активации)",
+ "Setting_Graphic_DLSSFrameGenQuality_1": "2×",
+ "Setting_Graphic_DLSSFrameGenQuality_2": "3×",
+ "Setting_Graphic_DLSSFrameGenQuality_3": "4×",
+ "Setting_Graphic_DLSSFrameGenQuality_4": "5×",
+ "Setting_Graphic_DLSSFrameGenQuality_5": "6×",
"Setting_Graphic_DYNAMICOVERHEADWARNING": "У вас установлены слишком высокие настройки. Это может привести к задержкам в игре.",
"Setting_Graphic_FrameGen_DLSSFG": "Генерация кадров DLSS",
"Setting_Graphic_FrameGen_FSRFG": "Генерация кадров FSR",
@@ -380,6 +386,7 @@
"Setting_Graphic_Option_DISTORTION": "Деформация",
"Setting_Graphic_Option_DISTORTION_DISABLE": "Выкл.",
"Setting_Graphic_Option_DISTORTION_ENABLE": "Вкл.",
+ "Setting_Graphic_Option_DLSSFrameGenQuality": "Режим генерации кадров DLSS",
"Setting_Graphic_Option_DOF": "Размытие фона",
"Setting_Graphic_Option_DOF_DISABLE": "Выкл.",
"Setting_Graphic_Option_DOF_ENABLE": "Вкл.",
@@ -515,6 +522,7 @@
"Setting_INPUT_Option22": "Базовая атака/Взаимодействие",
"Setting_INPUT_Option23": "Уклонение",
"Setting_INPUT_Option24": "Интернот",
+ "Setting_INPUT_Option24_Console": "Интернот / Тактическое снаряжение — слева",
"Setting_INPUT_Option25": "Личные сообщения",
"Setting_INPUT_Option26": "Карта",
"Setting_INPUT_Option27": "Бег",
@@ -552,8 +560,9 @@
"Setting_INPUT_Option51": "Способ вызова колеса быстрого доступа",
"Setting_INPUT_Option52": "Настройка расположения кнопок",
"Setting_INPUT_Option53": "Фото",
+ "Setting_INPUT_Option53_Console": "Камера/тактическое снаряжение — вниз",
"Setting_INPUT_Option54": "Сменить персонажа/время",
- "Setting_INPUT_Option54_Console": "Перевод времени / Поставить на паузу / Эмодзи",
+ "Setting_INPUT_Option54_Console": "Перевод времени / Поставить на паузу / Тактическое снаряжение — вверх",
"Setting_INPUT_Option55": "Особые способности персонажа",
"Setting_INPUT_Option56": "Подробности",
"Setting_INPUT_Option57": "Режим быстрой смены горячих клавиш",
@@ -576,6 +585,7 @@
"Setting_INPUT_Option_GameplayChatPC": "Чат",
"Setting_INPUT_Option_GameplaySideBarPC": "Панорама",
"Setting_INPUT_Option_MainCityQuickFunc3": "Быстрая навигация",
+ "Setting_INPUT_Option_MainCityQuickFunc3_Console": "Быстрая навигация / Тактический предмет — справа",
"Setting_INPUT_Option_MainCityQuitPersonalStoryPC": "Поставить на паузу",
"Setting_INPUT_Option_UrbanNewMap": "Карта",
"Setting_INPUT_ShortcutBar": "Колесо быстрого доступа",
@@ -602,6 +612,10 @@
"Setting_INPUT_Value51_2": "Отпустить для активации",
"Setting_INPUT_Value57_1": "Плавное распознавание",
"Setting_INPUT_Value57_2": "{LAYOUT_XBOXCONTROLLER#Переключить кнопки}{LAYOUT_CONSOLECONTROLLER#Переключить кнопки}{LAYOUT_FALLBACK#Переключить кнопки}",
+ "Setting_INPUT_ZenkovUseItemPC1": "[Энигма лабиринта] Тактический предмет 1",
+ "Setting_INPUT_ZenkovUseItemPC2": "[Энигма лабиринта] Тактический предмет 2",
+ "Setting_INPUT_ZenkovUseItemPC3": "[Энигма лабиринта] Тактический предмет 3",
+ "Setting_INPUT_ZenkovUseItemPC4": "[Энигма лабиринта] Тактический предмет 4",
"Setting_Jump_Common01": "Нажмите для настройки",
"Setting_KeyboardBinding_Option1": "Перемещение (вверх)",
"Setting_KeyboardBinding_Option2": "Перемещение (вниз)",
@@ -687,6 +701,20 @@
"Setting_OTHER_Value9_1": "Рекомендуемый вариант",
"Setting_OTHER_Value9_2": "Всё жирным шрифтом",
"Setting_OTHER_Value9_3": "Всё светлым шрифтом",
+ "Setting_Option_NpcOmitLevel": "Плотность толпы",
+ "Setting_Option_NpcOmitLevel_Aggressive": "Низкая",
+ "Setting_Option_NpcOmitLevel_Details_Text": "Этот параметр управляет количеством прохожих в главных городских районах: Банбаструме, Файлюме, на площади Люмины и других. Снижение плотности толпы уменьшает нагрузку на оборудование и повышает частоту кадров.\nNPC, связанные с заданиями и достижениями, не зависят от этого параметра.",
+ "Setting_Option_NpcOmitLevel_None": "Высокая",
+ "Setting_Option_NpcOmitLevel_OnlyNecessary": "Минимум",
+ "Setting_Option_NpcOmitLevel_Slight": "Средняя",
+ "Setting_Option_ZenkovConsoleInteract": "Сбор ресурсов в «Энигме лабиринта»",
+ "Setting_Option_ZenkovConsoleInteract_Classic": "Только подобрать ",
+ "Setting_Option_ZenkovConsoleInteract_Modern": "Рекомендация/ Подобрать",
+ "Setting_Option_ZenkovConsoleInteract_ModernV2": "Только подобрать ",
+ "Setting_Option_ZenkovPyroisBlinkInput": "Режим прицеливания навыка главного героя",
+ "Setting_Option_ZenkovPyroisBlinkInput_Click": "Активация нажатием",
+ "Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "Нажатие + взаимодействие",
+ "Setting_Option_ZenkovPyroisBlinkInput_Hold": "Активируется зажатием",
"Setting_Photo_Activity_Ready": "Условия выполнены",
"Setting_Push_Content1": "Аккумулятор полностью заряжен, можно продолжить дела!",
"Setting_Push_Title1": "Зарядка аккумулятора 100%",
@@ -744,6 +772,7 @@
"Setting_Tips_ComboInvalid_DPadConflict2": "Поскольку и нельзя активировать одновременно, сначала измените кнопку раскладки. После этого продолжите выполнять текущее действие.",
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Поскольку конфликтует с правым мини-джойстиком, невозможно изменить кнопку активации колеса быстрого доступа на ; это помешает нормальной работе колеса быстрого доступа}{LAYOUT_CONSOLECONTROLLER#Поскольку конфликтует с правым джойстиком, невозможно изменить кнопку активации колеса быстрого доступа на ; это помешает нормальной работе колеса быстрого доступа}",
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Чтобы ощутить вибрацию, после подключения контроллера/геймпада к мобильному устройству в Конфигурации интерфейса смените «Сенсорный экран» на «Контроллер».\nПримечание: если модуль вибрации в контроллере/геймпаде отсутствует или повреждён, функция не будет работать.",
+ "Setting_Tips_NpcOmitLevel": "Некоторые настройки графики вступят в силу только после смены области или перезапуска игры",
"Setting_TouchRumble_Title": "Тактильные настройки",
"Setting_Type_Name11": "Описание навыков",
"Setting_UI_Tips01": "Восстановить настройки по умолчанию для параметра «{0}»?",
@@ -753,6 +782,12 @@
"Setting_UI_Title02": "Мышь",
"Setting_UI_Title03": "По умолчанию",
"Setting_UserCenter_Tips01": "Выполните настройку в «Пользовательском центре» → «Учётная запись и безопасность»",
+ "Setting_ZenkovConsoleInteract_Classic_TipsDetail": "{LAYOUT_FALLBACK#Этот параметр изменит управление контроллером: в режиме «Энигма лабиринта» кнопка подбора ресурсов будет переназначена на . Из-за конфликта кнопок в зоне взаимодействия с ресурсами, когда персонаж не выполняет атакующих действий, будет в первую очередь отвечать за подбор ресурсов, а её боевая функция будет недоступна.}{LAYOUT_CONTROLLER#В режиме «Энигма лабиринта» кнопка подбора ресурсов будет переназначена на . Из-за конфликта кнопок в зоне взаимодействия с ресурсами, когда персонаж не выполняет атакующих действий, будет в первую очередь отвечать за подбор ресурсов, а её боевая функция будет недоступна.}",
+ "Setting_ZenkovConsoleInteract_Classic_TipsTitle": "Способ подбора: стандартная раскладка",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsDetail": "{LAYOUT_FALLBACK#Данная настройка изменит схему управления контроллером: в режиме «Энигма лабиринта» кнопка подбора ресурсов по умолчанию будет переключена на .}{LAYOUT_CONTROLLER#В режиме «Энигма лабиринта» кнопка подбора ресурсов по умолчанию будет переключена на .}",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsTitle": "Способ подбора: отдельная кнопка",
+ "Setting_ZenkovConsoleInteract_Modern_TipsDetail": "{LAYOUT_FALLBACK#Данная настройка изменит схему управления контроллером: в режиме «Энигма лабиринта» кнопка подбора ресурсов по умолчанию будет переключена на . Вне боя также активирует эту функцию.}{LAYOUT_CONTROLLER#В режиме «Энигма лабиринта» кнопка подбора ресурсов по умолчанию будет переключена на . Вне боя также активирует эту функцию.}",
+ "Setting_ZenkovConsoleInteract_Modern_TipsTitle": "Способ подбора: Рекомендуется комбинированная раскладка",
"SwitchAccountFaild": "Не удалось выйти.",
"UILoginMessageBox01": "Подтвердить",
"UILoginMessageBox02": "Отменить",
diff --git a/TextMap/TextMap_Login_THTemplateTb.json b/TextMap/TextMap_Login_THTemplateTb.json
index 8df004aca..042fcbc0a 100644
--- a/TextMap/TextMap_Login_THTemplateTb.json
+++ b/TextMap/TextMap_Login_THTemplateTb.json
@@ -34,7 +34,8 @@
"Error_StopServer02": "การทดสอบปรับเสียงครั้งนี้จบลงแล้ว หวังว่าจะได้พบกับ Proxy ทุกคนอีกนะ!",
"Error_UpdateFail01": "ตรวจพบการอัปเดตของทรัพยากรสำคัญ กรุณารีสตาร์ตเกม!",
"FeatureDesc_CharacterDynamicHighPrecision": "ตรวจจับโมเดลเป้าหมายแบบไดนามิก เพิ่มระดับความละเอียดของโมเดลบางส่วน;\n[ไดนามิก] จะเปิดใช้งานเฉพาะในสถานะนอกการต่อสู้เท่านั้น",
- "FeatureDesc_FrameGenMode": "ฟังก์ชันสำหรับเพิ่มเฟรมเรตด้วยการสร้างเฟรมแทรก",
+ "FeatureDesc_DLSSFrameGenQuality": "อุปกรณ์ที่รองรับสามารถเลือก จำนวน [การสร้างเฟรม] ของ DLSS ได้ โดยจำนวนเฟรมทั้งหมดจะเป็น จำนวนเท่าที่สอดคล้องกัน ของจำนวนเฟรมดั้งเดิม",
+ "FeatureDesc_FrameGenMode": "ฟังก์ชันสำหรับเพิ่มเฟรมเรตด้วยการสร้างเฟรมแทรก;\nเมื่อใช้ฟังก์ชันนี้ ขณะที่เปิดใช้งานฟังก์ชัน [V-Sync] เฟรมเรตการเรนเดอร์จะซิงค์กับเฟรมเรตสูงสุดที่จอภาพรองรับ\nหากต้องการเฟรมเรตที่สูงขึ้น โปรดปิด [V-Sync]",
"FeatureDesc_RTX": "ฟังก์ชัน [Ray Tracing] ทำงานโดยการจำลองเส้นทางของแสง เพื่อประมวลผลการมองเห็นและแสงสว่าง ในขณะที่ยังคงรักษาสไตล์ของภาพเอาไว้ ทั้งยังช่วยเสริมมิติการสะท้อนแสงบนพื้นผิววัสดุต่างๆ เช่น พื้น โลหะ กระจก พื้นที่เปียกชื้น รวมถึงทำให้เงาดูละมุนและเป็นธรรมชาติมากขึ้น แสงทางอ้อมและแสงจากป้ายไฟสว่างสดใสยิ่งขึ้น ช่วยยกระดับมิติแสงและเงาโดยรวม",
"FeatureDesc_RTX_Pic1": "ปิด RTX",
"FeatureDesc_RTX_Pic2": "เปิด RTX",
@@ -143,7 +144,7 @@
"Login_ServerList_name04": "เอเชีย เขต 2",
"Login_ServerList_name05": "เขต 1",
"Login_ServerList_name06": "เขต 2",
- "Login_ShaderCompile": "กำลังคอมไพล์เชดเดอร์ กรุณารอสักครู่",
+ "Login_ShaderCompile": "กำลังคอมไพล์เชดเดอร์ เพื่อประสบการณ์การเล่นที่ลื่นไหล โปรดอย่าออกจากเกม",
"Login_Success": "ล็อกอินสำเร็จ",
"Login_SwitchBestServerDesc": "เราได้เลือกเซิร์ฟเวอร์ที่มีคุณภาพดีที่สุดให้คุณแล้ว\nยืนยันที่จะเปลี่ยนเซิร์ฟเวอร์เป็น {0} หรือไม่?\n\nหมายเหตุ: ข้อมูลตัวละครของแต่ละเซิร์ฟเวอร์ไม่เชื่อมโยงถึงกัน",
"Login_Title_Warning": "โปรดทราบ",
@@ -345,6 +346,11 @@
"Setting_Gamepad_MainCityCombinationConsole6": "[ปุ่มตอบสนอง] เปิดทำการอีกครั้ง",
"Setting_Gamepad_MainCityFollowQuestConsole": "[ปุ่มตอบสนอง] ติดตามคำขอ",
"Setting_Gamepad_MainCityShortcutBar": "วงล้อเมนูลัด/ปุ่มลัด [ปุ่มใช้งาน]",
+ "Setting_Graphic_DLSSFrameGenQuality_1": "2x",
+ "Setting_Graphic_DLSSFrameGenQuality_2": "3x",
+ "Setting_Graphic_DLSSFrameGenQuality_3": "4x",
+ "Setting_Graphic_DLSSFrameGenQuality_4": "5x",
+ "Setting_Graphic_DLSSFrameGenQuality_5": "6x",
"Setting_Graphic_DYNAMICOVERHEADWARNING": "การตั้งค่าปัจจุบันมีโหลดค่อนข้างสูง ซึ่งอาจทำให้เกมไม่ราบรื่น",
"Setting_Graphic_FrameGen_DLSSFG": "DLSS Frame Generation",
"Setting_Graphic_FrameGen_FSRFG": "FSR Frame Generation",
@@ -380,6 +386,7 @@
"Setting_Graphic_Option_DISTORTION": "ภาพบิดเบือน",
"Setting_Graphic_Option_DISTORTION_DISABLE": "ปิด",
"Setting_Graphic_Option_DISTORTION_ENABLE": "เปิด",
+ "Setting_Graphic_Option_DLSSFrameGenQuality": "โหมด DLSS Frame Generation",
"Setting_Graphic_Option_DOF": "ระยะความคมชัด",
"Setting_Graphic_Option_DOF_DISABLE": "ปิด",
"Setting_Graphic_Option_DOF_ENABLE": "เปิด",
@@ -515,6 +522,7 @@
"Setting_INPUT_Option22": "โจมตีปกติ/โต้ตอบ",
"Setting_INPUT_Option23": "หลบหลีก",
"Setting_INPUT_Option24": "Inter-Knot",
+ "Setting_INPUT_Option24_Console": "Inter-Knot/ไอเทมยุทธวิธี - ซ้าย",
"Setting_INPUT_Option25": "แชท",
"Setting_INPUT_Option26": "แผนที่",
"Setting_INPUT_Option27": "วิ่ง",
@@ -552,8 +560,9 @@
"Setting_INPUT_Option51": "วิธีการใช้งานฟังก์ชันวงล้อเมนูลัด",
"Setting_INPUT_Option52": "{LAYOUT_XBOXCONTROLLER#ตั้งค่าตำแหน่งปุ่ม}{LAYOUT_FALLBACK#ตั้งค่าตำแหน่งปุ่ม}",
"Setting_INPUT_Option53": "ถ่ายรูป",
+ "Setting_INPUT_Option53_Console": "ถ่ายรูป/ไอเทมยุทธวิธี - ล่าง",
"Setting_INPUT_Option54": "เปลี่ยนตัวละคร/ช่วงเวลา",
- "Setting_INPUT_Option54_Console": "เปลี่ยนช่วงเวลา/ออกจากความลับชั่วคราว/อิโมจิ",
+ "Setting_INPUT_Option54_Console": "เปลี่ยนช่วงเวลา/ออกจากความลับชั่วคราว/ไอเทมยุทธวิธี - บน",
"Setting_INPUT_Option55": "ความสามารถพิเศษของตัวละคร",
"Setting_INPUT_Option56": "รายละเอียด",
"Setting_INPUT_Option57": "โหมดการจัดวาง UI แบบด่วน",
@@ -576,6 +585,7 @@
"Setting_INPUT_Option_GameplayChatPC": "แชท",
"Setting_INPUT_Option_GameplaySideBarPC": "แถบฟังก์ชัน",
"Setting_INPUT_Option_MainCityQuickFunc3": "การนำทางลัด",
+ "Setting_INPUT_Option_MainCityQuickFunc3_Console": "การนำทางลัด/ไอเทมยุทธวิธี - ขวา",
"Setting_INPUT_Option_MainCityQuitPersonalStoryPC": "ออกจากความลับชั่วคราว",
"Setting_INPUT_Option_UrbanNewMap": "แผนที่",
"Setting_INPUT_ShortcutBar": "วงล้อเมนูลัด",
@@ -602,6 +612,10 @@
"Setting_INPUT_Value51_2": "กดปล่อยเพื่อใช้งาน",
"Setting_INPUT_Value57_1": "การจดจำแบบไร้รอยต่อ",
"Setting_INPUT_Value57_2": "{LAYOUT_XBOXCONTROLLER#สลับปุ่ม}{LAYOUT_CONSOLECONTROLLER#สลับปุ่ม}{LAYOUT_FALLBACK#สลับปุ่ม}",
+ "Setting_INPUT_ZenkovUseItemPC1": "[เขาวงกตพิศวง] ไอเทมยุทธวิธี 1",
+ "Setting_INPUT_ZenkovUseItemPC2": "[เขาวงกตพิศวง] ไอเทมยุทธวิธี 2",
+ "Setting_INPUT_ZenkovUseItemPC3": "[เขาวงกตพิศวง] ไอเทมยุทธวิธี 3",
+ "Setting_INPUT_ZenkovUseItemPC4": "[เขาวงกตพิศวง] ไอเทมยุทธวิธี 4",
"Setting_Jump_Common01": "กดตั้งค่า",
"Setting_KeyboardBinding_Option1": "ขยับ (บน)",
"Setting_KeyboardBinding_Option2": "ขยับ (ล่าง)",
@@ -687,6 +701,20 @@
"Setting_OTHER_Value9_1": "รูปแบบที่แนะนำ",
"Setting_OTHER_Value9_2": "หนาทั้งหมด",
"Setting_OTHER_Value9_3": "บางทั้งหมด",
+ "Setting_Option_NpcOmitLevel": "ความหนาแน่นของฝูงชน",
+ "Setting_Option_NpcOmitLevel_Aggressive": "ต่ำ",
+ "Setting_Option_NpcOmitLevel_Details_Text": "การตั้งค่านี้ควบคุมจำนวนคนเดินถนนภายในพื้นที่เมืองหลัก เช่น Booastrum, Failume Heights และ Lumina Square เป็นต้น การลดความหนาแน่นของฝูงชน จะช่วยลดภาระการทำงานของฮาร์ดแวร์ได้อย่างเหมาะสม และช่วยเพิ่มเฟรมเรตในการทำงานของเกมได้\nNPC ที่เกี่ยวข้องกับเควสต์และความสำเร็จ จะไม่ได้รับผลกระทบจากการตั้งค่านี้",
+ "Setting_Option_NpcOmitLevel_None": "สูง",
+ "Setting_Option_NpcOmitLevel_OnlyNecessary": "ต่ำที่สุด",
+ "Setting_Option_NpcOmitLevel_Slight": "ปานกลาง",
+ "Setting_Option_ZenkovConsoleInteract": "[เขาวงกตพิศวง] วิธีเก็บทรัพยากร",
+ "Setting_Option_ZenkovConsoleInteract_Classic": "เก็บเฉพาะ ",
+ "Setting_Option_ZenkovConsoleInteract_Modern": "[แนะนำ] / เก็บ",
+ "Setting_Option_ZenkovConsoleInteract_ModernV2": "เก็บเฉพาะ ",
+ "Setting_Option_ZenkovPyroisBlinkInput": "โหมดเล็งโต้ตอบของสกิลตัวเอก",
+ "Setting_Option_ZenkovPyroisBlinkInput_Click": "กดเพื่อเปิดใช้งาน",
+ "Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "แตะ + กระตุ้นการโต้ตอบ",
+ "Setting_Option_ZenkovPyroisBlinkInput_Hold": "กดค้างเพื่อเปิดใช้งาน",
"Setting_Photo_Activity_Ready": "ตรงตามเงื่อนไข",
"Setting_Push_Content1": "Battery Charge เต็มแล้ว ไปทำ \"ธุรกิจ\" กันต่อเถอะ!",
"Setting_Push_Title1": "Battery Charge 100%",
@@ -744,6 +772,7 @@
"Setting_Tips_ComboInvalid_DPadConflict2": "เนื่องจาก และ ไม่สามารถเปิดใช้งานพร้อมกันได้ กรุณาเปลี่ยน [ปุ่มใช้งาน] ปุ่มลัดเป็นปุ่มอื่นก่อน แล้วจึงดำเนินการต่อ",
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#เนื่องจาก ขัดแย้งกับจอยสติ๊กขวา จึงไม่สามารถเปลี่ยน [ปุ่มใช้งาน] วงล้อเมนูลัดเป็น ได้ ซึ่งจะส่งผลต่อการทำงานตามปกติของฟังก์ชันวงล้อเมนูลัด}{LAYOUT_CONSOLECONTROLLER#เนื่องจาก ขัดแย้งกับจอยสติ๊กขวา จึงไม่สามารถเปลี่ยน [ปุ่มใช้งาน] วงล้อเมนูลัดเป็น ได้ ซึ่งจะส่งผลต่อการทำงานตามปกติของฟังก์ชันวงล้อเมนูลัด}",
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "หลังจากเชื่อมต่อคอนโทรลเลอร์บนอุปกรณ์เคลื่อนที่ หากต้องการสัมผัสประสบการณ์การสั่นของคอนโทรลเลอร์ โปรดเปลี่ยน [การจัดวาง UI] จาก [หน้าจอสัมผัส] เป็น [คอนโทรลเลอร์]\nหมายเหตุ: หากคอนโทรลเลอร์ไม่มีฮาร์ดแวร์สำหรับการสั่นหรือฮาร์ดแวร์เสียหาย การตั้งค่านี้จะไม่ทำงาน",
+ "Setting_Tips_NpcOmitLevel": "การตั้งค่ากราฟิกบางส่วน ต้องสลับพื้นที่หรือรีสตาร์ทเกมก่อนจึงจะมีผล",
"Setting_TouchRumble_Title": "ตั้งค่าสัมผัส",
"Setting_Type_Name11": "ข้อมูลสกิล",
"Setting_UI_Tips01": "ยืนยันที่จะรีเซ็ต \"{0}\" เป็นค่าเริ่มต้นหรือไม่?",
@@ -753,6 +782,12 @@
"Setting_UI_Title02": "เมาส์",
"Setting_UI_Title03": "รีเซ็ตเป็นค่าเริ่มต้น",
"Setting_UserCenter_Tips01": "โปรดไปตั้งค่าที่ [ศูนย์ผู้ใช้งาน - บัญชีและความปลอดภัย]",
+ "Setting_ZenkovConsoleInteract_Classic_TipsDetail": "{LAYOUT_FALLBACK#การตั้งค่านี้จะเปลี่ยนวิธีการควบคุมคอนโทรลเลอร์: ในเกมเพลย์ [เขาวงกตพิศวง] ปุ่มคอนโทรลเลอร์สำหรับเก็บทรัพยากรจะเปลี่ยนเป็น เนื่องจากมีปุ่มที่ทับซ้อนกัน ภายในระยะที่สามารถโต้ตอบกับทรัพยากรได้ และตัวละครไม่มีแอ็กชันโจมตี จะตอบสนองต่อการเก็บทรัพยากรก่อน และจะไม่ตอบสนองต่อฟังก์ชันการต่อสู้}{LAYOUT_CONTROLLER#ในเกมเพลย์ [เขาวงกตพิศวง] ปุ่มสำหรับเก็บทรัพยากรจะเปลี่ยนเป็น เนื่องจากมีปุ่มทับซ้อนกัน ภายในระยะที่สามารถโต้ตอบกับทรัพยากรได้ และตัวละครไม่มีแอ็กชันโจมตี จะตอบสนองต่อการเก็บทรัพยากรก่อน และจะไม่ตอบสนองต่อฟังก์ชันการต่อสู้}",
+ "Setting_ZenkovConsoleInteract_Classic_TipsTitle": "รูปแบบการเก็บ: ปุ่มทั่วไป",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsDetail": "{LAYOUT_FALLBACK#การตั้งค่านี้จะเปลี่ยนวิธีการควบคุมคอนโทรลเลอร์: ในเกมเพลย์ [เขาวงกตพิศวง] ปุ่มเริ่มต้นสำหรับเก็บทรัพยากรจะสลับเป็น }{LAYOUT_CONTROLLER#ในเกมเพลย์ [เขาวงกตพิศวง] ปุ่มเริ่มต้นสำหรับเก็บทรัพยากรจะสลับเป็น }",
+ "Setting_ZenkovConsoleInteract_ModernV2_TipsTitle": "รูปแบบการเก็บ: ปุ่มแบบแยก",
+ "Setting_ZenkovConsoleInteract_Modern_TipsDetail": "{LAYOUT_FALLBACK#การตั้งค่านี้จะเปลี่ยนวิธีการควบคุมคอนโทรลเลอร์: ในเกมเพลย์ [เขาวงกตพิศวง] ปุ่มเริ่มต้นสำหรับเก็บทรัพยากรจะสลับเป็น ในสถานะนอกการต่อสู้ จะสามารถตอบสนองต่อฟังก์ชันนี้ได้เช่นกัน}{LAYOUT_CONTROLLER#ในเกมเพลย์ [เขาวงกตพิศวง] ปุ่มเริ่มต้นสำหรับเก็บทรัพยากรจะสลับเป็น ในสถานะนอกการต่อสู้ จะสามารถตอบสนองต่อฟังก์ชันนี้ได้เช่นกัน}",
+ "Setting_ZenkovConsoleInteract_Modern_TipsTitle": "รูปแบบการเก็บ: [แนะนำ] ปุ่มแบบรวม",
"SwitchAccountFaild": "ออกจากการล็อกอินล้มเหลว!",
"UILoginMessageBox01": "ยืนยัน",
"UILoginMessageBox02": "ยกเลิก",
diff --git a/TextMap/TextMap_Login_VITemplateTb.json b/TextMap/TextMap_Login_VITemplateTb.json
index 5cdd9a5f0..d06689de7 100644
--- a/TextMap/TextMap_Login_VITemplateTb.json
+++ b/TextMap/TextMap_Login_VITemplateTb.json
@@ -34,7 +34,8 @@
"Error_StopServer02": "Lần thử nghiệm Chỉnh Âm này đã kết thúc, hẹn gặp lại Người Kết Nối vào lần sau!",
"Error_UpdateFail01": "Phát hiện có cập nhật tài nguyên quan trọng, vui lòng khởi động lại game!",
"FeatureDesc_CharacterDynamicHighPrecision": "Nhận diện động mô hình đối tượng, tăng độ chi tiết cho một số khu vực của mô hình.\n\"Động thái\" chỉ bật khi không ở trong trạng thái chiến đấu",
- "FeatureDesc_FrameGenMode": "Tính năng tăng tốc độ khung hình bằng cách tạo khung hình nội suy",
+ "FeatureDesc_DLSSFrameGenQuality": "Thiết bị được hỗ trợ có thể chọn số lượng DLSS \"Tạo Khung Hình\", tổng số khung hình bằng bội số tương ứng của số khung hình gốc",
+ "FeatureDesc_FrameGenMode": "Chức năng tăng tốc độ khung hình thông qua việc tạo khung hình nội suy.\nKhi sử dụng chức năng này, trong trạng thái bật chức năng \"Đồng Bộ Chiều Dọc\", tốc độ khung hình kết xuất sẽ đồng bộ với tốc độ khung hình tối đa mà màn hình hỗ trợ\nNếu cần tốc độ khung hình cao hơn, vui lòng tắt \"Đồng Bộ Chiều Dọc\"",
"FeatureDesc_RTX": "Chức năng Dò Tia thông qua mô phỏng đường đi của ánh sáng để tính toán khả năng hiển thị và chiếu sáng, đồng thời vẫn giữ nguyên phong cách đồ họa đặc trưng, tăng cường các lớp phản chiếu của các chất liệu như sàn nhà, kim loại, kính, mặt đất ẩm ướt v.v., bóng đổ mềm mại và tự nhiên hơn, ánh sáng gián tiếp và ánh sáng biển hiệu trong trẻo rực rỡ hơn, nâng cao chiều sâu ánh sáng và bóng đổ tổng thể.",
"FeatureDesc_RTX_Pic1": "Tắt RTX",
"FeatureDesc_RTX_Pic2": "Mở RTX",
@@ -143,7 +144,7 @@
"Login_ServerList_name04": "Asia 2",
"Login_ServerList_name05": "Region 1",
"Login_ServerList_name06": "Region 2",
- "Login_ShaderCompile": "Đang biên dịch trình đổ bóng, vui lòng kiên nhẫn chờ...",
+ "Login_ShaderCompile": "Đang biên dịch shader, để đảm bảo trải nghiệm mượt mà, vui lòng không thoát game",
"Login_Success": "Đăng nhập thành công",
"Login_SwitchBestServerDesc": "Đã chọn cho bạn server tốt nhất\nXác nhận chuyển sang server \n{0}?\n\nChú ý: Dữ liệu nhân vật ở các server sẽ không liên thông",
"Login_Title_Warning": "Cảnh báo",
@@ -345,6 +346,11 @@
"Setting_Gamepad_MainCityCombinationConsole6": "[Phím Phản Hồi] Trở Lại Kinh Doanh",
"Setting_Gamepad_MainCityFollowQuestConsole": "[Phím Phản Hồi] Theo Dõi Ủy Thác",
"Setting_Gamepad_MainCityShortcutBar": "Vòng Xoay Tiện Lợi/Tổ Hợp Phím [Phím Kích Hoạt]",
+ "Setting_Graphic_DLSSFrameGenQuality_1": "2x",
+ "Setting_Graphic_DLSSFrameGenQuality_2": "3x",
+ "Setting_Graphic_DLSSFrameGenQuality_3": "4x",
+ "Setting_Graphic_DLSSFrameGenQuality_4": "5x",
+ "Setting_Graphic_DLSSFrameGenQuality_5": "6x",
"Setting_Graphic_DYNAMICOVERHEADWARNING": "Thiết lập hiện tại có mức độ tải khá cao, có thể sẽ làm cho game không được mượt",
"Setting_Graphic_FrameGen_DLSSFG": "Tạo Khung Hình DLSS",
"Setting_Graphic_FrameGen_FSRFG": "Tạo Khung Hình FSR",
@@ -380,6 +386,7 @@
"Setting_Graphic_Option_DISTORTION": "Bóp méo",
"Setting_Graphic_Option_DISTORTION_DISABLE": "Tắt",
"Setting_Graphic_Option_DISTORTION_ENABLE": "Mở",
+ "Setting_Graphic_Option_DLSSFrameGenQuality": "Chế Độ Tạo Khung Hình DLSS",
"Setting_Graphic_Option_DOF": "Độ mờ chiều sâu cảnh",
"Setting_Graphic_Option_DOF_DISABLE": "Tắt",
"Setting_Graphic_Option_DOF_ENABLE": "Mở",
@@ -515,6 +522,7 @@
"Setting_INPUT_Option22": "Tấn Công Thường/Tương Tác",
"Setting_INPUT_Option23": "Né",
"Setting_INPUT_Option24": "Inter-Knot",
+ "Setting_INPUT_Option24_Console": "Inter-Knot/Đạo Cụ Chiến Thuật - Trái",
"Setting_INPUT_Option25": "Tin Nhắn",
"Setting_INPUT_Option26": "Bản Đồ",
"Setting_INPUT_Option27": "Chạy",
@@ -552,8 +560,9 @@
"Setting_INPUT_Option51": "Cách kích hoạt chức năng trên Vòng Xoay Tiện Lợi",
"Setting_INPUT_Option52": "{LAYOUT_XBOXCONTROLLER#Thiết lập vị trí nút}{LAYOUT_FALLBACK#Thiết lập vị trí nút}",
"Setting_INPUT_Option53": "Chụp Ảnh",
+ "Setting_INPUT_Option53_Console": "Chụp Ảnh/Đạo Cụ Chiến Thuật - Dưới",
"Setting_INPUT_Option54": "Đổi nhân vật/thời gian",
- "Setting_INPUT_Option54_Console": "Đổi thời gian/tạm dừng câu chuyện/biểu cảm",
+ "Setting_INPUT_Option54_Console": "Đổi thời gian/Tạm dừng câu chuyện/Đạo cụ chiến thuật - Trên",
"Setting_INPUT_Option55": "Năng Lực Đặc Biệt Của Nhân Vật",
"Setting_INPUT_Option56": "Chi Tiết",
"Setting_INPUT_Option57": "Chế Độ Đổi Nhanh Bố Cục UI",
@@ -576,6 +585,7 @@
"Setting_INPUT_Option_GameplayChatPC": "Trò Chuyện",
"Setting_INPUT_Option_GameplaySideBarPC": "Tổng Quan Tính Năng",
"Setting_INPUT_Option_MainCityQuickFunc3": "Điều Hướng Nhanh",
+ "Setting_INPUT_Option_MainCityQuickFunc3_Console": "Điều Hướng Nhanh/Đạo Cụ Chiến Thuật - Phải",
"Setting_INPUT_Option_MainCityQuitPersonalStoryPC": "Tạm Dừng Câu Chuyện",
"Setting_INPUT_Option_UrbanNewMap": "Bản Đồ",
"Setting_INPUT_ShortcutBar": "Vòng Xoay Tiện Lợi",
@@ -602,6 +612,10 @@
"Setting_INPUT_Value51_2": "Thả ra kích hoạt",
"Setting_INPUT_Value57_1": "Nhận Diện Liền Mạch",
"Setting_INPUT_Value57_2": "{LAYOUT_XBOXCONTROLLER#Đổi nút}{LAYOUT_CONSOLECONTROLLER#Đổi nút}{LAYOUT_FALLBACK#Đổi nút}",
+ "Setting_INPUT_ZenkovUseItemPC1": "[Mê Cung Quỷ Vực] Đạo Cụ Chiến Thuật 1",
+ "Setting_INPUT_ZenkovUseItemPC2": "[Mê Cung Quỷ Vực] Đạo Cụ Chiến Thuật 2",
+ "Setting_INPUT_ZenkovUseItemPC3": "[Mê Cung Quỷ Vực] Đạo Cụ Chiến Thuật 3",
+ "Setting_INPUT_ZenkovUseItemPC4": "[Mê Cung Quỷ Vực] Đạo Cụ Chiến Thuật 4",
"Setting_Jump_Common01": "Nhấn thiết lập",
"Setting_KeyboardBinding_Option1": "Di chuyển (Lên)",
"Setting_KeyboardBinding_Option2": "Di chuyển (Xuống)",
@@ -687,6 +701,20 @@
"Setting_OTHER_Value9_1": "Phương Án Đề Cử",
"Setting_OTHER_Value9_2": "Đậm",
"Setting_OTHER_Value9_3": "Mảnh",
+ "Setting_Option_NpcOmitLevel": "Mật độ đám đông",
+ "Setting_Option_NpcOmitLevel_Aggressive": "Thấp",
+ "Setting_Option_NpcOmitLevel_Details_Text": "Mục cài đặt này kiểm soát số lượng người đi đường trong các khu vực thành phố chính như Booastrum, Failume Heights, Quảng Trường Lumina v.v. Giảm mật độ đám đông có thể giúp giảm tải phần cứng, cải thiện tốc độ khung hình của game.\nNPC liên quan đến nhiệm vụ, thành tựu không bị ảnh hưởng bởi cài đặt này.",
+ "Setting_Option_NpcOmitLevel_None": "Cao",
+ "Setting_Option_NpcOmitLevel_OnlyNecessary": "Thấp nhất",
+ "Setting_Option_NpcOmitLevel_Slight": "Trung",
+ "Setting_Option_ZenkovConsoleInteract": "[Mê Cung Quỷ Vực] Cách Nhặt Vật Tư",
+ "Setting_Option_ZenkovConsoleInteract_Classic": "Chỉ nhặt",
+ "Setting_Option_ZenkovConsoleInteract_Modern": "[Đề xuất] / Nhặt",
+ "Setting_Option_ZenkovConsoleInteract_ModernV2": "Chỉ nhặt",
+ "Setting_Option_ZenkovPyroisBlinkInput": "Chế độ tương tác ngắm kỹ năng nhân vật chính",
+ "Setting_Option_ZenkovPyroisBlinkInput_Click": "Nhấn kích hoạt",
+ "Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "Nhấn + Tương tác kích hoạt",
+ "Setting_Option_ZenkovPyroisBlinkInput_Hold": "Nhấn giữ kích hoạt",
"Setting_Photo_Activity_Ready": "Thỏa điều kiện",
"Setting_Push_Content1": "Điện Lượng đã đầy, tiếp tục \"kinh doanh\" thôi!",
"Setting_Push_Title1": "Điện Lượng 100%!",
@@ -744,6 +772,7 @@
"Setting_Tips_ComboInvalid_DPadConflict2": "Do , không thể kích hoạt cùng lúc, vui lòng thay đổi