OSPRODWin2.6.0_R13755883_S13742318_D13753251
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@ -202,7 +202,7 @@
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"SettingOperationModeTips3": "按<Action:UISubmit>确认设置",
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"SettingOperationModeTips4": "点击上方图片确认设置",
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"SettingOperationModeTitle": "UI布局选择",
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"SettingOperationModeTitleTips": "进入游戏后,可在【设置-输入】中调整;\n处于 登录/战斗/街区/空洞 等界面时,点按键盘<Action:UILayoutHotSwitchKeyboardEscape>或手柄<Action:UILayoutHotSwitchGamepadStart>,可快捷切换UI布局",
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"SettingOperationModeTitleTips": "进入游戏后,可在【设置-输入】中调整;\r\n处于 登录/战斗/街区/空洞 等界面时,点按键盘<Action:UILayoutHotSwitchKeyboardEscape>或手柄<Action:UILayoutHotSwitchGamepadStart>,可快捷切换UI布局",
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"Setting_Account_Children_Privacy": "儿童隐私政策",
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"Setting_Account_Option1": "用户中心",
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"Setting_Account_Option2": "兑换码",
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@ -270,7 +270,7 @@
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"Setting_Controller_HotSwitch_006": "在此模式下,可点按键盘<Action:UILayoutHotSwitchKeyboardEscape>或手柄<Action:UILayoutHotSwitchGamepadStart>,以切换UI布局",
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"Setting_Difficulty_Btn": "选择",
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"Setting_Difficulty_Close": "休闲模式",
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"Setting_Difficulty_Close_Detail": "以剧情体验为主的模式;\n推进主线关卡时,<color=#FFFFFF>战斗难度较低</color>,适合轻松休闲的玩家。",
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"Setting_Difficulty_Close_Detail": "以剧情体验为主的模式;\r\n推进主线关卡时,<color=#FFFFFF>战斗难度较低</color>,适合轻松休闲的玩家。",
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"Setting_Difficulty_Des": "后续可以在通用设置中随时变更",
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"Setting_Difficulty_Open": "挑战模式",
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"Setting_Difficulty_Open_Detail": "剧情与战斗并重的模式;\n推进主线关卡时,<color=#CF4029>战斗难度较高</color>,适合追求挑战的玩家。",
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@ -284,6 +284,7 @@
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"Setting_Difficulty_Tips_Detail02": "怪物<color=#CF4029>属性更高</color>,适合追求挑战,体验硬派动作的玩家。",
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"Setting_Difficulty_Tips_Detail03": "怪物<color=#FFFFFF>属性更低</color>,适合想要轻松体验剧情的玩家。",
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"Setting_Difficulty_Title": "模式选择",
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"Setting_DisableTips_From_QualcommFrameInterpolation": "由于已启用[帧生成]功能,该设置项暂不可使用",
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"Setting_DisableTouchRumbleMobile_From_CloudButtonRumble": "当<color=#FFAF2C>[「云·绝区零」UI按钮震动]</color>启用时,<color=#FFAF2C>[触觉反馈]</color>暂时停用且无法设置。",
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"Setting_GamepadBinding_Option1": "连携技-右",
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"Setting_Gamepad_GameplayCeremonyConsole": "[响应键]庆典",
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@ -359,8 +360,8 @@
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"Setting_Graphic_RESOLUTIONVALUE_DEFAULT": "默认",
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"Setting_Graphic_RESOLUTIONVALUE_FULLSCREEN": "全屏",
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"Setting_Graphic_RESOLUTIONVALUE_WINDOW": "窗口",
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"Setting_Graphic_SettingChangeNotice": "部分图像设置需要切换区域或重启游戏后生效",
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"Setting_Graphic_SettingChangeNoticeWizOverhead": "当前设置的负载较高,可能会引起设备发热并导致游戏不流畅,同时部分图像设置需要切换区域或重启游戏后生效",
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"Setting_Graphic_SettingChangeNotice": "部分图像设置需要切换区域或重启游戏后生效\t",
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"Setting_Graphic_SettingChangeNoticeWizOverhead": "当前设置的负载较高,可能会引起设备发热并导致游戏不流畅,同时部分图像设置需要切换区域或重启游戏后生效\t",
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"Setting_Graphic_SmallTitle_PCDX12": "高级",
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"Setting_Graphic_SuperResolutionQuality_Balanced": "平衡",
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"Setting_Graphic_SuperResolutionQuality_MaxPerformance": "性能优先",
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@ -611,6 +612,7 @@
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"Setting_OTHER_QTECancel_Option_02": "双击取消",
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"Setting_OTHER_QTECancel_Option_03": "关闭",
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"Setting_OTHER_QTECancel_Title": "连携技取消",
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"Setting_OTHER_SpeedUpBattleSettlementPerform": "日常战斗结束动画加速",
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"Setting_OTHER_SwitchPre_Title": "拖曳切换上一位角色",
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"Setting_OTHER_Title1": "其他设置",
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"Setting_OTHER_Title2": "消息推送(授权系统通知权限才能收到消息提醒)",
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@ -645,12 +647,13 @@
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"Setting_SOUND_CloudButtonRumbleMobile_Strong": "强",
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"Setting_SOUND_CloudButtonRumbleMobile_Weak": "弱",
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"Setting_SOUND_MobileTouchRumbleBattleMode": "战斗触觉反馈场景",
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"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "全部启用(推荐)",
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"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "全部启用",
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"Setting_SOUND_MobileTouchRumbleBattleMode_OnlyEvent": "仅在高量级招式启用",
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"Setting_SOUND_MobileTouchRumbleDevice": "触觉反馈设备",
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"Setting_SOUND_MobileTouchRumbleDevice_Auto": "自动识别",
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"Setting_SOUND_MobileTouchRumbleDevice_Cellphone": "仅设备本体",
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"Setting_SOUND_MobileTouchRumbleDevice_Gamepad": "仅手柄",
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"Setting_SOUND_MobileTouchRumbleLimitInstance": "震动叠加",
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"Setting_SOUND_MobileTouchRumbleVolume": "触觉反馈强度",
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"Setting_SOUND_MobileTouchRumbleVolume_Battle": "战斗震动强度",
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"Setting_SOUND_MobileTouchRumbleVolume_NoBattle": "动画演出震动强度",
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@ -669,8 +672,8 @@
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"Setting_SOUND_TouchRumbleEnableMobile_Details_Subtitle": "功能说明",
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"Setting_SOUND_TouchRumbleEnableMobile_Details_Text": "● 本功能处于<color=#FFAF2C>技术探索</color>阶段,我们将在后续版本持续提升稳定性和优化体验。\n\n开启本功能后,在战斗和部分动画演出中,设备会根据<color=#FFAF2C>音画表现</color>产生震动反馈。\n本功能需设备的<color=#FFAF2C>震动马达</color>和<color=#FFAF2C>触感引擎</color>支持,不同机型因<color=#FFAF2C>硬件差异</color>,震动的<color=#FFAF2C>强度</color>、<color=#FFAF2C>精确度</color>、<color=#FFAF2C>细腻程度</color>和<color=#FFAF2C>可自定义参数</color>会有所不同。\n\n震动发生期间,设备的能耗和发热量将少许提升。\n游玩过程中,如感到手部不适,可在[设置]中<color=#FFAF2C>降低震动强度(仅推荐配置生效)、减少震动场景或关闭本功能。</color>\n\n请注意:\n● 推荐配置:<color=#FFAF2C>X轴线性马达</color>+<color=#FFAF2C>高品质触感引擎</color>\n● 如设备无震动硬件或硬件损坏,本设置项将不生效。\n● 如绳匠在操作系统中禁用本机的震动功能,本设置项将不生效。\n● 在部分机型上开启「节能模式」时,操作系统可能会自动禁用此功能,导致震动临时失效;退出「节能模式」即可恢复。\n● 如遇设备震动硬件完好但无震动等异常,可联系官方客服反馈。\n● 如设备自带额外的震动增强方案,可能会和游戏内震动信号混淆。相关功能的调整方式请咨询硬件厂商。",
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"Setting_SOUND_TouchRumbleEnableMobile_Disable": "关闭",
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"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "仅在战斗中启用",
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"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "仅在动画演出中启用",
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"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "仅战斗",
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"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "仅动画演出",
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"Setting_SOUND_Value5_1": "关闭",
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"Setting_SOUND_Value5_2": "开启",
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"Setting_SOUND_Value6_1": "耳机",
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@ -683,6 +686,7 @@
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"Setting_Tips_ComboInvalid_DPadConflict1": "由于 <Action:{0}>、 <Action:{1}> 无法同时触发,请先将<color=#FFAF2C>{2}</color>改为其他按键,确保<color=#FFAF2C>组合键[响应键]</color>中不包含 <Action:{3}> ,再执行当前操作",
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"Setting_Tips_ComboInvalid_DPadConflict2": "由于 <Action:{0}> 、<Action:{1}> 无法同时触发,请先将<color=#FFAF2C>组合键[触发键]</color>改为其他按键,再执行当前操作",
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"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#由于<Action:UIRightStickButton>与右摇杆冲突,<color=#FFAF2C>快捷轮盘[触发键]</color>无法修改成<Action:UIRightStickButton>;其将影响快捷轮盘功能正常工作}{LAYOUT_CONSOLECONTROLLER#由于<Action:UIRightStickButton>与右操作杆冲突,<color=#FFAF2C>快捷轮盘[触发键]</color>无法修改成<Action:UIRightStickButton>;其将影响快捷轮盘功能正常工作}",
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"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "移动端连接手柄后,如需体验手柄震动,请将<color=#FFAF2C>[UI布局]</color>从[触屏]切换为[手柄]。\n<color=#B5B5B5>注意: 如手柄无震动硬件或硬件损坏,本设置项将不生效。</color>",
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"Setting_TouchRumble_Title": "触觉设置",
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"Setting_Type_Name11": "技能信息",
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"Setting_UI_Tips01": "是否确定将{0}恢复到默认设置?",
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"Setting_Difficulty_Tips_Detail02": "怪物<color=#CF4029>屬性更高</color>,適合追求挑戰,體驗硬派動作的玩家。",
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"Setting_Difficulty_Tips_Detail03": "怪物<color=#FFFFFF>屬性更低</color>,適合想要輕鬆體驗劇情的玩家。",
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"Setting_Difficulty_Title": "模式選擇",
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"Setting_DisableTips_From_QualcommFrameInterpolation": "由於已啟用[畫面FPS]功能,該設置項暫不可使用",
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"Setting_DisableTouchRumbleMobile_From_CloudButtonRumble": "當<color=#FFAF2C>[「雲·絕區零」UI按鈕震動]</color>啟用時,<color=#FFAF2C>[觸覺回饋]</color>暫時停用且無法設置。",
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"Setting_GamepadBinding_Option1": "連攜技-右",
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"Setting_Gamepad_GameplayCeremonyConsole": "[響應鍵]慶典",
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@ -359,8 +360,8 @@
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"Setting_Graphic_RESOLUTIONVALUE_DEFAULT": "預設",
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"Setting_Graphic_RESOLUTIONVALUE_FULLSCREEN": "全螢幕",
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"Setting_Graphic_RESOLUTIONVALUE_WINDOW": "視窗",
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"Setting_Graphic_SettingChangeNotice": "部分圖像設置需要切換區域或重啟遊戲後生效",
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"Setting_Graphic_SettingChangeNoticeWizOverhead": "目前設置的負載較高,可能會引起裝置發熱並導致遊戲不流暢,同時部分圖像設置需要切換區域或重啟遊戲後生效",
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"Setting_Graphic_SettingChangeNotice": "部分圖像設定需要切換區域或重啟遊戲後生效",
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"Setting_Graphic_SettingChangeNoticeWizOverhead": "目前設定的負載較高,可能會引起裝置發熱並導致遊戲不流暢,同時部分圖像設定需要切換區域或重啟遊戲後生效",
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"Setting_Graphic_SmallTitle_PCDX12": "高級",
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"Setting_Graphic_SuperResolutionQuality_Balanced": "平衡",
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"Setting_Graphic_SuperResolutionQuality_MaxPerformance": "效能優先",
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@ -611,6 +612,7 @@
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"Setting_OTHER_QTECancel_Option_02": "雙擊取消",
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"Setting_OTHER_QTECancel_Option_03": "關閉",
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"Setting_OTHER_QTECancel_Title": "連攜技取消",
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"Setting_OTHER_SpeedUpBattleSettlementPerform": "日常戰鬥結束動畫加速",
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"Setting_OTHER_SwitchPre_Title": "拖曳切換上一位角色",
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"Setting_OTHER_Title1": "其他設定",
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"Setting_OTHER_Title2": "訊息推播(授權系統通知權限才能收到訊息提醒)",
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@ -645,12 +647,13 @@
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"Setting_SOUND_CloudButtonRumbleMobile_Strong": "強",
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"Setting_SOUND_CloudButtonRumbleMobile_Weak": "弱",
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"Setting_SOUND_MobileTouchRumbleBattleMode": "戰鬥觸覺回饋場景",
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"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "全部啟用(推薦)",
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"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "全部啟用",
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"Setting_SOUND_MobileTouchRumbleBattleMode_OnlyEvent": "僅在高量級招式啟用",
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"Setting_SOUND_MobileTouchRumbleDevice": "觸覺回饋裝置",
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"Setting_SOUND_MobileTouchRumbleDevice_Auto": "自動識別",
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"Setting_SOUND_MobileTouchRumbleDevice_Cellphone": "僅裝置本體",
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"Setting_SOUND_MobileTouchRumbleDevice_Gamepad": "僅手柄",
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"Setting_SOUND_MobileTouchRumbleLimitInstance": "震動疊加",
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"Setting_SOUND_MobileTouchRumbleVolume": "觸覺回饋強度",
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"Setting_SOUND_MobileTouchRumbleVolume_Battle": "戰鬥震動強度",
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"Setting_SOUND_MobileTouchRumbleVolume_NoBattle": "動畫演出震動強度",
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@ -667,10 +670,10 @@
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"Setting_SOUND_TouchRumbleEnableMobile": "觸覺回饋",
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"Setting_SOUND_TouchRumbleEnableMobile_AllEnable": "全部啟用",
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"Setting_SOUND_TouchRumbleEnableMobile_Details_Subtitle": "功能說明",
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"Setting_SOUND_TouchRumbleEnableMobile_Details_Text": "·本功能處於<color=#FFAF2C>技術探索</color>階段,我們將在後續版本持續提升穩定性和最佳化體驗。\n\n開啟本功能後,在戰鬥和部分動畫演出中,裝置會根據<color=#FFAF2C>音畫表現</color>產生震動回饋。\n本功能需裝置的<color=#FFAF2C>震動馬達</color>和<color=#FFAF2C>觸感引擎</color>支持,不同機型因<color=#FFAF2C>硬體差異</color>,震動的<color=#FFAF2C>強度</color>、<color=#FFAF2C>精確度</color>、<color=#FFAF2C>細膩程度</color>和<color=#FFAF2C>可自訂參數</color>會有所不同。\n\n震動發生期間,裝置的能耗和發熱量將少許提升。\n遊玩過程中,如感到手部不適,可在[設置]中<color=#FFAF2C>降低震動強度(僅推薦配置生效)、減少震動場景或關閉本功能。</color>\n\n請注意:\n·推薦配置:<color=#FFAF2C>X軸線性馬達</color>+<color=#FFAF2C>高品質觸感引擎</color>\n·如裝置無震動硬體或硬體損壞,本設置項將不生效。\n·如繩匠在作業系統中禁用本機的震動功能,本設置項將不生效。\n·在部分機型上開啟「節能模式」時,作業系統可能會自動禁用此功能,導致震動臨時失效;退出「節能模式」即可恢復。\n·如遇裝置震動硬體完好但無震動等異常,可聯絡官方客服提出意見。\n·如裝置自帶額外的震動增強方案,可能會和遊戲內震動訊號混淆。相關功能的調整方式請諮詢硬體廠商。",
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"Setting_SOUND_TouchRumbleEnableMobile_Details_Text": "·本功能處於<color=#FFAF2C>技術探索</color>階段,我們將在後續版本持續提升穩定性並改進體驗。\n\n開啟本功能後,在戰鬥和部分動畫演出中,裝置會根據<color=#FFAF2C>音畫表現</color>產生震動回饋。\n本功能根據使用裝置<color=#FFAF2C>震動馬達</color>和<color=#FFAF2C>觸感引擎</color>差異,不同機型因<color=#FFAF2C>硬體不同</color>,震動的<color=#FFAF2C>強度</color>、<color=#FFAF2C>精確度</color>、<color=#FFAF2C>細膩程度</color>和<color=#FFAF2C>可自訂參數</color>會有所不同。\n\n震動發生期間,裝置的能耗和發熱量將少許提升。\n遊玩過程中,如感到手部不適,可以至[設定]中<color=#FFAF2C>降低震動強度(僅推薦配置生效)、減少震動場景或關閉本功能。</color>\n\n請注意:\n·推薦配置:<color=#FFAF2C>X軸線性馬達</color>+<color=#FFAF2C>高品質觸感引擎</color>\n·如裝置無震動硬體或硬體損壞,此設定將不生效。\n·如繩匠在作業系統中禁用本機的震動功能,此設定將不生效。\n·在部分機型上開啟「節能模式」時,作業系統可能會自動禁用此功能,導致震動臨時失效。解除「節能模式」即可恢復。\n·如遇裝置震動硬體完好但無震動等異常,請聯絡官方客服回報。\n·如裝置自帶額外的震動增強方案,可能會和遊戲內震動訊號混淆。相關功能的調整方式請諮詢硬體廠商。",
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"Setting_SOUND_TouchRumbleEnableMobile_Disable": "關閉",
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"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "僅在戰鬥中啟用",
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"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "僅在動畫演出中啟用",
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"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "僅戰鬥",
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"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "僅動畫演出",
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"Setting_SOUND_Value5_1": "關閉",
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"Setting_SOUND_Value5_2": "開啟",
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"Setting_SOUND_Value6_1": "耳機",
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@ -683,6 +686,7 @@
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"Setting_Tips_ComboInvalid_DPadConflict1": "由於 <Action:{0}> 、 <Action:{1}> 無法同時觸發,請先將<color=#FFAF2C>{2}</color>改為其他按鍵,確保<color=#FFAF2C>組合鍵[響應鍵]</color>中不包含 <Action:{3}> ,再執行目前操作",
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"Setting_Tips_ComboInvalid_DPadConflict2": "由於 <Action:{0}> 、 <Action:{1}> 無法同時觸發,請先將<color=#FFAF2C>組合鍵[觸發鍵]</color>改為其他按鍵,再執行目前操作",
|
||||
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#由於 <Action:UIRightStickButton> 與右搖桿衝突,<color=#FFAF2C>快捷輪盤[觸發鍵]</color>無法修改成 <Action:UIRightStickButton> 。其將影響快捷輪盤功能正常工作}{LAYOUT_CONSOLECONTROLLER#由於 <Action:UIRightStickButton> 與右操作桿衝突,<color=#FFAF2C>快捷輪盤[觸發鍵]</color>無法修改成 <Action:UIRightStickButton> 。其將影響快捷輪盤功能正常工作}",
|
||||
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "行動裝置連接控制器後,如需體驗控制器震動,請將<color=#FFAF2C>[UI介面]</color>從[觸控螢幕]切換為[控制器]。\n<color=#B5B5B5>注意:如控制器無震動硬體或控制器損壞,將不生效此設定。</color>",
|
||||
"Setting_TouchRumble_Title": "觸覺設置",
|
||||
"Setting_Type_Name11": "技能資訊",
|
||||
"Setting_UI_Tips01": "是否確定要將{0}恢復到預設設定?",
|
||||
|
||||
@ -284,6 +284,7 @@
|
||||
"Setting_Difficulty_Tips_Detail02": "Gegner sind <color=#CF4029>stärker</color>. Geeignet für Spieler, die Herausforderungen suchen und harte Action erleben wollen.",
|
||||
"Setting_Difficulty_Tips_Detail03": "Gegner sind <color=#FFFFFF>schwächer</color>. Geeignet für Spieler, die der Handlung entspannt folgen wollen.",
|
||||
"Setting_Difficulty_Title": "Modus-Auswahl",
|
||||
"Setting_DisableTips_From_QualcommFrameInterpolation": "Während Frame-Generierung aktiv ist, ist diese Option nicht verfügbar.",
|
||||
"Setting_DisableTouchRumbleMobile_From_CloudButtonRumble": "Wenn <color=#FFAF2C>Zenless Zone Zero · Cloud – Zenless Zone Zero · Cloud – Vibration der Benutzeroberflächentasten</color> aktiviert ist, wird <color=#FFAF2C>Haptisches Feedback</color> kurzweilig deaktiviert und kann nicht konfiguriert werden.",
|
||||
"Setting_GamepadBinding_Option1": "Kettenangriff – Rechts",
|
||||
"Setting_Gamepad_GameplayCeremonyConsole": "[Reaktionstaste] Feier",
|
||||
@ -611,6 +612,7 @@
|
||||
"Setting_OTHER_QTECancel_Option_02": "Zum Abbrechen doppeltippen",
|
||||
"Setting_OTHER_QTECancel_Option_03": "Deaktivieren",
|
||||
"Setting_OTHER_QTECancel_Title": "Kettenangriff abbrechen",
|
||||
"Setting_OTHER_SpeedUpBattleSettlementPerform": "Endanimation von täglichen Kämpfen beschleunigen",
|
||||
"Setting_OTHER_SwitchPre_Title": "Ziehe, um zur letzten Figur zu wechseln.",
|
||||
"Setting_OTHER_Title1": "Anderes",
|
||||
"Setting_OTHER_Title2": "Benachrichtigungen (Systembenachrichtigungsberechtigung erforderlich, um Erinnerungen zu erhalten)",
|
||||
@ -645,15 +647,16 @@
|
||||
"Setting_SOUND_CloudButtonRumbleMobile_Strong": "Stark",
|
||||
"Setting_SOUND_CloudButtonRumbleMobile_Weak": "Schwach",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode": "Haptisches Feedback im Kampf",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "Alle aktivieren (empfohlen)",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "Alle aktivieren",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_OnlyEvent": "Nur für kraftvolle Fähigkeiten",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice": "Haptisches Feedback-Gerät",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Auto": "Autoerkennung",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Cellphone": "Nur Gerät",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Gamepad": "Nur Controller",
|
||||
"Setting_SOUND_MobileTouchRumbleLimitInstance": "Vibration-Überlagerung",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume": "Intensität des haptischen Feedbacks",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume_Battle": "Intensität der Vibration im Kampf",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume_NoBattle": "Intensität der Vibration in Filmsequenzen",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume_NoBattle": "Intensität der Vibration in Zwischensequenzen",
|
||||
"Setting_SOUND_Option1": "Gesamtlautstärke",
|
||||
"Setting_SOUND_Option2": "Musiklautstärke",
|
||||
"Setting_SOUND_Option3": "Sprachlautstärke",
|
||||
@ -669,8 +672,8 @@
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Details_Subtitle": "Details der Funktion",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Details_Text": "● Diese Funktion befindet sich in der <color=#FFAF2C>technischen Erkundungsphase</color>. Wir werden die Stabilität weiter verbessern und das Erlebnis in zukünftigen Versionen optimieren.\n\nWenn diese Funktion aktiviert ist, vibriert dein Gerät während Kämpfen und Zwischensequenzen basierend auf <color=#FFAF2C>audiovisuellen Effekten</color>.\nDiese Funktion erfordert einen <color=#FFAF2C>Vibrationsmotor</color> und eine <color=#FFAF2C>Haptik-Engine</color>. Aufgrund von <color=#FFAF2C>Hardware-Unterschieden</color> können <color=#FFAF2C>Intensität</color>, <color=#FFAF2C>Präzision</color>, <color=#FFAF2C>Feinheit</color> und <color=#FFAF2C>anpassbare Parameter</color> der Vibration bei verschiedenen Modellen variieren.\n\nBei Vibrationen kann es zu einem geringfügigen Anstieg des Stromverbrauchs und der Wärmeentwicklung des Geräts kommen.\nSolltest du während des Spielens Unbehagen in den Händen verspüren, kannst du in den „Einstellungen“ die <color=#FFAF2C>Vibrationsintensität verringern (wirkt sich nur auf empfohlene Konfigurationen aus), die Vibrationssituationen reduzieren oder die Funktion deaktivieren</color>.\n\nBitte beachte:\n● Empfohlene Konfiguration: <color=#FFAF2C>Linearer X-Achsen-Motor</color> + <color=#FFAF2C>hochwertige Haptik-Engine</color>\n● Wenn das Gerät über keine Vibrationshardware verfügt oder die Hardware beschädigt ist, wird diese Einstellung nicht wirksam.\n● Wenn Proxys die Vibrationsfunktion des Geräts im Betriebssystem deaktivieren, wird diese Einstellung nicht wirksam.\n● Bei einigen Gerätemodellen kann das Betriebssystem diese Funktion automatisch deaktivieren, wenn der „Energiesparmodus“ aktiviert ist, was zu einer vorübergehenden Deaktivierung der Vibration führt. Das Deaktivieren des „Energiesparmodus“ stellt die Funktion wieder her.\n● Sollten Anomalien auftreten, wie z. B. dass das Gerät zwar über intakte Vibrationshardware verfügt, aber nicht vibriert, wende dich bitte an den offiziellen Kundendienst.\n● Wenn das Gerät über einen eigenen zusätzlichen Vibrationsverbesserungsplan verfügt, kann es zu Interferenzen mit den Vibrationssignalen des Spiels kommen. Bitte wende dich an den Hardware-Hersteller, um Informationen zur Anpassung der entsprechenden Funktionen zu erhalten.",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Disable": "Schließen",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "Nur für Kampf aktivieren",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "Nur für Videosequenzen aktivieren",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "Nur im Kampf",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "Nur in Zwischensequenzen",
|
||||
"Setting_SOUND_Value5_1": "Deaktivieren",
|
||||
"Setting_SOUND_Value5_2": "Aktivieren",
|
||||
"Setting_SOUND_Value6_1": "Kopfhörer",
|
||||
@ -683,6 +686,7 @@
|
||||
"Setting_Tips_ComboInvalid_DPadConflict1": "Da <Action:{0}> und <Action:{1}> nicht gleichzeitig ausgelöst werden können, ändere bitte zuerst <color=#FFAF2C>{2}</color> auf eine andere Taste. Stelle außerdem sicher, dass <color=#FFAF2C>Kombitaste [Reaktionstaste]</color> nicht <Action:{3}> enthält, bevor du mit der aktuellen Aktion fortfährst.",
|
||||
"Setting_Tips_ComboInvalid_DPadConflict2": "Da <Action:{0}> und <Action:{1}> nicht gleichzeitig ausgelöst werden können, ändere bitte zuerst die <color=#FFAF2C>Tastenkombination [Auslösetaste]</color>, bevor du fortfährst.",
|
||||
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Da <Action:UIRightStickButton> mit dem rechten Stick in Konflikt steht, kann die <color=#FFAF2C>Schnellzugriffsrad [Auslösetaste]</color> nicht auf <Action:UIRightStickButton> gelegt werden; dies beeinträchtigt die ordnungsgemäße Funktion des Schnellzugriffsrads.}{LAYOUT_CONSOLECONTROLLER#Da <Action:UIRightStickButton> mit dem rechten Stick kollidiert, kann die <color=#FFAF2C>Schnellzugriffsrad [Auslösetaste]</color> nicht auf <Action:UIRightStickButton> geändert werden; dies beeinträchtigt die normale Nutzung des Schnellzugriffsrads.}",
|
||||
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Nachdem du einen Controller mit deinem Handy verbunden hast, wechsle <color=#FFAF2C>UI-Layout</color> von „Touch“ zu „Controller“, um Controller-Vibration zu erleben.\n<color=#B5B5B5>Hinweis: Diese Einstellung wird nicht wirksam, falls deinem Controller die Vibration-Hardware fehlt oder die Hardware beschädigt ist.</color>",
|
||||
"Setting_TouchRumble_Title": "Haptische Optionen",
|
||||
"Setting_Type_Name11": "Infos zu Fähigkeiten",
|
||||
"Setting_UI_Tips01": "Willst du „{0}“ auf die Standardeinstellung zurücksetzen?",
|
||||
|
||||
@ -284,6 +284,7 @@
|
||||
"Setting_Difficulty_Tips_Detail02": "Enemies are <color=#CF4029>more powerful</color>. Suited to players who want a challenge at a more hardcore action game.",
|
||||
"Setting_Difficulty_Tips_Detail03": "Enemies are <color=#FFFFFF>less powerful</color>. Suited to players who simply want to be able to experience the story.",
|
||||
"Setting_Difficulty_Title": "Mode Selection",
|
||||
"Setting_DisableTips_From_QualcommFrameInterpolation": "This option is unavailable while Frame Generation is enabled",
|
||||
"Setting_DisableTouchRumbleMobile_From_CloudButtonRumble": "When <color=#FFAF2C>Zenless Zone Zero · Cloud UI Button Vibration</color> is enabled, <color=#FFAF2C>Haptic Feedback</color> will be temporarily disabled and cannot be configured.",
|
||||
"Setting_GamepadBinding_Option1": "Chain Attack - Right",
|
||||
"Setting_Gamepad_GameplayCeremonyConsole": "[Response Key] Festival",
|
||||
@ -611,6 +612,7 @@
|
||||
"Setting_OTHER_QTECancel_Option_02": "Double Tap to Cancel",
|
||||
"Setting_OTHER_QTECancel_Option_03": "Disable",
|
||||
"Setting_OTHER_QTECancel_Title": "Cancel Chain Attack",
|
||||
"Setting_OTHER_SpeedUpBattleSettlementPerform": "Speed Up Daily Combat End Animation",
|
||||
"Setting_OTHER_SwitchPre_Title": "Drag to Switch to Previous Character",
|
||||
"Setting_OTHER_Title1": "Other",
|
||||
"Setting_OTHER_Title2": "Notifications (You must enable system notifications to receive notifications)",
|
||||
@ -645,12 +647,13 @@
|
||||
"Setting_SOUND_CloudButtonRumbleMobile_Strong": "Strong",
|
||||
"Setting_SOUND_CloudButtonRumbleMobile_Weak": "Weak",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode": "Combat Haptic Feedback Scenes",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "Enable All (Recommended)",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "Enable All",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_OnlyEvent": "Only enabled for high-level skills",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice": "Haptic Feedback Device",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Auto": "Auto Recognition",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Cellphone": "Device only",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Gamepad": "Controller Only",
|
||||
"Setting_SOUND_MobileTouchRumbleLimitInstance": "Tremor Stack",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume": "Haptic Feedback Intensity",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume_Battle": "Combat Rumble Intensity",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume_NoBattle": "Cutscene Vibration Intensity",
|
||||
@ -669,8 +672,8 @@
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Details_Subtitle": "Feature Details",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Details_Text": "● This feature is currently in the <color=#FFAF2C>technical trial phase</color> phase. We will continue to improve stability and optimize the experience in future versions.\n\nOnce this feature is enabled, your device will produce vibration feedback during combat and certain animations based on the <color=#FFAF2C>audio-visual performance</color>.\nThis feature requires support from the device's <color=#FFAF2C>vibration motor</color> and <color=#FFAF2C>haptic engine</color>. Due to <color=#FFAF2C>hardware differences</color> between models, the vibration's <color=#FFAF2C>strength</color>, <color=#FFAF2C>precision</color>, <color=#FFAF2C>smoothness</color>, and <color=#FFAF2C>customizable settings</color> may vary.\n\nWhile vibrations are active, the device's power consumption and heat output may increase slightly.\nIf you experience hand discomfort during gameplay, you can go to \"Settings\" to <color=#FFAF2C>lower vibration intensity (recommended settings only), reduce vibration scenarios, or turn this feature off.</color>\n\nPlease note:\n● Recommended setup: <color=#FFAF2C>X-axis linear motor</color> + <color=#FFAF2C>high-quality haptic engine</color>\n● If the device has no vibration hardware or the hardware is damaged, this setting will not take effect.\n● If the Proxy has disabled vibration for this device at the operating system level, this setting will not take effect.\n● On some devices, enabling \"Power Saving Mode\" may cause the operating system to automatically disable this feature, temporarily disabling vibration; exiting \"Power Saving Mode\" will restore it.\n● If vibration hardware is functioning properly but no vibration occurs or other abnormalities are encountered, please contact official customer support.\n● If the device includes additional vibration enhancement features, they may interfere with in-game vibration signals. Please consult the hardware manufacturer for guidance on making adjustments.",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Disable": "Close",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "Only enabled during combat",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "Enabled only during cutscenes",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "Only in combat",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "Only in cutscenes",
|
||||
"Setting_SOUND_Value5_1": "Disable",
|
||||
"Setting_SOUND_Value5_2": "Enable",
|
||||
"Setting_SOUND_Value6_1": "Headphones",
|
||||
@ -683,6 +686,7 @@
|
||||
"Setting_Tips_ComboInvalid_DPadConflict1": "Since <Action:{0}> and <Action:{1}> cannot be triggered simultaneously, please change <color=#FFAF2C>{2}</color> to another button first to ensure <color=#FFAF2C>combo button response key</color> does not include <Action:{3}>, then proceed with the current operation",
|
||||
"Setting_Tips_ComboInvalid_DPadConflict2": "Since <Action:{0}> and <Action:{1}> cannot be triggered simultaneously, please change the <color=#FFAF2C>combo button trigger button</color> to another key before proceeding with the current operation",
|
||||
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Due to conflict with <Action:UIRightStickButton> and the right joystick, the <color=#FFAF2C>Shortcut Wheel trigger button</color> be cannot changed to <Action:UIRightStickButton>. This will affect the normal operation of the Shortcut Wheel}{LAYOUT_CONSOLECONTROLLER#Due to conflict with <Action:UIRightStickButton> and right stick, <color=#FFAF2C>Shortcut Wheel trigger key</color> cannot be changed to <Action:UIRightStickButton>. This will affect the normal operation of the Shortcut Wheel}",
|
||||
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "After connecting a controller to your mobile device, switch <color=#FFAF2C>[UI Layout]</color> from [Touch Screen] to [Controller] to experience controller vibration.\n<color=#B5B5B5>Note: This setting will not take effect if your controller lacks vibration hardware or the hardware is damaged.</color>",
|
||||
"Setting_TouchRumble_Title": "Haptic Options",
|
||||
"Setting_Type_Name11": "Skill Info",
|
||||
"Setting_UI_Tips01": "Are you sure you want to restore {0} to default?",
|
||||
|
||||
@ -284,6 +284,7 @@
|
||||
"Setting_Difficulty_Tips_Detail02": "Los enemigos son <color=#CF4029>más fuertes</color>. Es el modo perfecto para aquellos que disfrutan del desafío y los juegos de acción.",
|
||||
"Setting_Difficulty_Tips_Detail03": "Los enemigos son <color=#FFFFFF>más débiles</color>. Es el modo perfecto para aquellos que solo quieren disfrutar de la historia.",
|
||||
"Setting_Difficulty_Title": "Modo selección",
|
||||
"Setting_DisableTips_From_QualcommFrameInterpolation": "Esta opción no está disponible mientras la función «Generación de fotogramas» está activada",
|
||||
"Setting_DisableTouchRumbleMobile_From_CloudButtonRumble": "Cuando la <color=#FFAF2C>vibración de los botones de la interfaz de usuario de Zenless Zone Zero · Cloud</color> está activada, la <color=#FFAF2C>retroalimentación háptica</color> se desactiva temporalmente y no se puede configurar.",
|
||||
"Setting_GamepadBinding_Option1": "Técnica en cadena derecha",
|
||||
"Setting_Gamepad_GameplayCeremonyConsole": "[Botón de respuesta] Festival",
|
||||
@ -611,6 +612,7 @@
|
||||
"Setting_OTHER_QTECancel_Option_02": "Pulsa dos veces para cancelar",
|
||||
"Setting_OTHER_QTECancel_Option_03": "Desactivada",
|
||||
"Setting_OTHER_QTECancel_Title": "Cancelación de técnica en cadena",
|
||||
"Setting_OTHER_SpeedUpBattleSettlementPerform": "Animación acelerada al finalizar un combate rutinario",
|
||||
"Setting_OTHER_SwitchPre_Title": "Arrastrar para cambiar al personaje anterior",
|
||||
"Setting_OTHER_Title1": "Otros ajustes",
|
||||
"Setting_OTHER_Title2": "Notificaciones (debes habilitar las notificaciones del sistema para poder recibirlas)",
|
||||
@ -645,12 +647,13 @@
|
||||
"Setting_SOUND_CloudButtonRumbleMobile_Strong": "Fuerte",
|
||||
"Setting_SOUND_CloudButtonRumbleMobile_Weak": "Débil",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode": "Retroalimentación háptica en combate",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "Activar todo (recomendado)",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "Activar todo",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_OnlyEvent": "Solo se activa con habilidades de alto nivel",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice": "Dispositivo de retroalimentación háptica",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Auto": "Reconocimiento automático",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Cellphone": "Solo el dispositivo",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Gamepad": "Solo el controlador",
|
||||
"Setting_SOUND_MobileTouchRumbleLimitInstance": "Superposición de vibraciones",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume": "Intensidad de la retroalimentación háptica",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume_Battle": "Intensidad de la vibración en combate",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume_NoBattle": "Intensidad de la vibración de las animaciones",
|
||||
@ -669,8 +672,8 @@
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Details_Subtitle": "Detalles de la función",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Details_Text": "● Esta función se encuentra en fase de <color=#FFAF2C>exploración técnica</color>. Continuaremos mejorando su estabilidad y optimizando la experiencia en futuras versiones.\n\nAl activar esta función, el dispositivo proporcionará retroalimentación háptica sincronizada con los <color=#FFAF2C>efectos audiovisuales</color> durante el combate y ciertas secuencias animadas.\nEsta función requiere que el dispositivo cuente con <color=#FFAF2C>motor de vibración</color> y <color=#FFAF2C>motor háptico</color>. Debido a las <color=#FFAF2C>diferencias de hardware</color>, la <color=#FFAF2C>intensidad</color>, <color=#FFAF2C>precisión</color>, <color=#FFAF2C>nivel de detalle</color> y los <color=#FFAF2C>parámetros personalizables</color> de la vibración pueden variar según el modelo.\n\nDurante la vibración, el consumo de energía y la temperatura del dispositivo aumentarán ligeramente.\nSi presentas molestias en las manos durante el juego, puedes <color=#FFAF2C>reducir la intensidad de la vibración en los ajustes (solo en las especificaciones recomendadas), disminuir las situaciones en las que ocurre la vibración o desactivar la función.</color>\n\nAtención:\n● Especificaciones recomendadas: <color=#FFAF2C>motor lineal de eje X</color> + <color=#FFAF2C>motor háptico de alta calidad</color>\n● Esta función no tendrá efecto si el dispositivo no cuenta con hardware de vibración o si este está dañado.\n● Esta función no tendrá efecto si se ha desactivado la función de vibración en el sistema operativo.\n● En algunos modelos, al activar el modo de ahorro de energía, el sistema operativo puede desactivar automáticamente esta función, lo que provocará que la vibración deje de funcionar temporalmente. Esta se restablecerá al desactivar el modo de ahorro de energía.\n● Si el hardware de vibración del dispositivo está en buen estado pero no vibra o presenta otras anomalías, puedes contactar con el Servicio de Atención al Cliente.\n● Si el dispositivo cuenta con una solución de mejora de vibración adicional, esta podría interferir con las señales de vibración del juego. Para ajustes en funciones relacionadas, consulta con el fabricante del hardware.",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Disable": "Cerrar",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "Solo se activa durante el combate",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "Solo se activa durante la animación",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "Solo en combates",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "Solo en animaciones",
|
||||
"Setting_SOUND_Value5_1": "Desactivar",
|
||||
"Setting_SOUND_Value5_2": "Activar",
|
||||
"Setting_SOUND_Value6_1": "Auriculares",
|
||||
@ -683,6 +686,7 @@
|
||||
"Setting_Tips_ComboInvalid_DPadConflict1": "Debido a que <Action:{0}> y <Action:{1}> no se pueden activar a la vez, cambia <color=#FFAF2C>{2}</color> a otro botón para asegurarte de que el <color=#FFAF2C>botón de respuesta de combinación de botones</color> no incluyan <Action:{3}>, y luego continúa con la operación actual.",
|
||||
"Setting_Tips_ComboInvalid_DPadConflict2": "Debido a que <Action:{0}> y <Action:{1}> no se pueden activar a la vez, cambia el <color=#FFAF2C>la combinación de botones del botón activador</color> a otro botón y luego continúa con la operación actual.",
|
||||
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Debido a un conflicto entre <Action:UIRightStickButton> y el joystick derecho, el <color=#FFAF2C>botón de activación de la rueda del menú</color> no se puede cambiar a <Action:UIRightStickButton>. Esto afectará al funcionamiento normal de la rueda del menú.} {LAYOUT_CONSOLECONTROLLER#Debido a un conflicto entre <Action:UIRightStickButton> y el joystick derecho, el <color=#FFAF2C>botón activador de la rueda del menú</color> no se puede cambiar a <Action:UIRightStickButton>. Esto afectará al funcionamiento normal de la rueda del menú.}",
|
||||
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Una vez que conectes un controlador a tu dispositivo móvil, cambia la <color=#FFAF2C>disposición de IU</color> de «Pantalla táctil» a «Controlador» si deseas experimentar la vibración de este.\n<color=#B5B5B5>Nota: si el controlador no posee hardware de vibración o el hardware está dañado, esta configuración no tendrá efecto alguno.</color>",
|
||||
"Setting_TouchRumble_Title": "Ajustes hápticos",
|
||||
"Setting_Type_Name11": "Habilidades",
|
||||
"Setting_UI_Tips01": "¿Deseas restablecer ajustes de {0}?",
|
||||
|
||||
@ -284,6 +284,7 @@
|
||||
"Setting_Difficulty_Tips_Detail02": "Les ennemis seront <color=#CF4029>plus puissants</color>. Convient aux joueurs qui souhaitent relever des défis et jouer à un jeu d'action exigeant.",
|
||||
"Setting_Difficulty_Tips_Detail03": "Les ennemis seront <color=#FFFFFF>moins puissants</color>. Convient aux joueurs qui souhaitent simplement suivre l'histoire.",
|
||||
"Setting_Difficulty_Title": "Mode sélection",
|
||||
"Setting_DisableTips_From_QualcommFrameInterpolation": "Option indisponible lorsque la génération de cadres est activée.",
|
||||
"Setting_DisableTouchRumbleMobile_From_CloudButtonRumble": "Lorsque <color=#FFAF2C>la vibration des boutons de Zenless Zone Zero · Cloud</color> est activée, le <color=#FFAF2C>retour haptique</color> sera temporairement désactivé et ne pourra pas être configuré.",
|
||||
"Setting_GamepadBinding_Option1": "Enchaînement (droite)",
|
||||
"Setting_Gamepad_GameplayCeremonyConsole": "[Réponse] Festivités",
|
||||
@ -611,6 +612,7 @@
|
||||
"Setting_OTHER_QTECancel_Option_02": "Appuyer deux fois pour annuler",
|
||||
"Setting_OTHER_QTECancel_Option_03": "Désactiver",
|
||||
"Setting_OTHER_QTECancel_Title": "Annulation des enchaînements",
|
||||
"Setting_OTHER_SpeedUpBattleSettlementPerform": "Accélérer l'animation de fin de combat quotidien",
|
||||
"Setting_OTHER_SwitchPre_Title": "Glissez pour revenir au personnage précédent",
|
||||
"Setting_OTHER_Title1": "Autres",
|
||||
"Setting_OTHER_Title2": "Notifications (vous devez activer les notifications systèmes pour recevoir des notifications)",
|
||||
@ -645,12 +647,13 @@
|
||||
"Setting_SOUND_CloudButtonRumbleMobile_Strong": "Fort",
|
||||
"Setting_SOUND_CloudButtonRumbleMobile_Weak": "Faible",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode": "Retour haptique lors des scènes de combat",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "Tout activer (recommandé)",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "Tout activer",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_OnlyEvent": "S'active uniquement pour les compétences de haut niveau",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice": "Dispositif de retour haptique",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Auto": "Reconnaissance automatique",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Cellphone": "Appareil uniquement",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Gamepad": "Manette uniquement",
|
||||
"Setting_SOUND_MobileTouchRumbleLimitInstance": "Ajout des vibrations",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume": "Intensité du retour haptique",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume_Battle": "Intensité des vibrations au combat",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume_NoBattle": "Intensité des vibrations dans les cinématiques",
|
||||
@ -669,8 +672,8 @@
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Details_Subtitle": "Détails de la fonctionnalité",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Details_Text": "● Cette fonctionnalité est actuellement en <color=#FFAF2C>phase d'essai technique</color>. Nous continuerons d'améliorer la stabilité et d'optimiser l'expérience dans les versions futures.\n\nUne fois cette fonctionnalité activée, votre appareil produira un retour haptique pendant les combats et certaines animations en fonction de la <color=#FFAF2C>performance audiovisuelle</color>.\nCette fonctionnalité nécessite la prise en charge du <color=#FFAF2C>moteur de vibration</color> et du <color=#FFAF2C>moteur haptique</color> de l'appareil. En raison des <color=#FFAF2C>différences matérielles</color> entre les modèles, la <color=#FFAF2C>puissance</color>, la <color=#FFAF2C>précision</color>, la <color=#FFAF2C>fluidité</color> et les <color=#FFAF2C>paramètres personnalisables</color> des vibrations peuvent varier.\n\nLorsque les vibrations sont actives, la consommation d'énergie et la production de chaleur de l'appareil peuvent légèrement augmenter.\nSi vous ressentez une gêne dans les mains pendant le jeu, vous pouvez accéder aux paramètres pour <color=#FFAF2C>réduire l'intensité des vibrations (paramètres recommandés uniquement), diminuer les situations de vibration ou désactiver cette fonctionnalité.</color>\n\nVeuillez noter\u00A0:\n● Configuration recommandée\u00A0: <color=#FFAF2C>moteur linéaire d'axe X</color> + <color=#FFAF2C>moteur haptique haute gamme</color>.\n● Si l'appareil ne dispose pas de matériel de vibration ou si celui-ci est endommagé, ce paramètre ne prendra pas effet.\n● Si vous avez désactivé les vibrations au niveau du système d'exploitation de cet appareil, ce paramètre ne prendra pas effet.\n● Sur certains appareils, l'activation du mode économie d'énergie peut entraîner la désactivation automatique de cette fonctionnalité par le système d'exploitation, désactivant temporairement les vibrations. Quitter le mode économie d'énergie permet de les rétablir.\n● Si le matériel de vibration fonctionne correctement mais qu'aucune vibration ne se produit ou que d'autres anomalies sont constatées, veuillez contacter le service client officiel.\n● Si l'appareil dispose d'un système de vibration amélioré, il peut interférer avec les signaux de vibration du jeu. Pour ajuster ces fonctionnalités, veuillez contacter le fabricant de l'appareil.",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Disable": "Fermer",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "S'active uniquement pendant le combat",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "S'active uniquement pendant les cinématiques",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "En combat/gameplay uniquement",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "Dans les cinématiques uniquement",
|
||||
"Setting_SOUND_Value5_1": "Désactiver",
|
||||
"Setting_SOUND_Value5_2": "Activer",
|
||||
"Setting_SOUND_Value6_1": "Casque audio",
|
||||
@ -683,6 +686,7 @@
|
||||
"Setting_Tips_ComboInvalid_DPadConflict1": "Étant donné que <Action:{0}> et <Action:{1}> ne peuvent pas être déclenchés simultanément, veuillez d'abord changer <color=#FFAF2C>{2}</color> pour une autre touche afin de vous assurer que la <color=#FFAF2C>touche de réponse à la combinaison</color> n'inclut pas <Action:{3}>, puis procédez à l'opération en cours",
|
||||
"Setting_Tips_ComboInvalid_DPadConflict2": "Étant donné que <Action:{0}> et <Action:{1}> ne peuvent pas être déclenchées simultanément, veuillez modifier la <color=#FFAF2C>touche de déclenchement des combinaisons</color> avant de poursuivre l'opération en cours",
|
||||
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#En raison d'un conflit avec <Action:UIRightStickButton> et le stick droit, <color=#FFAF2C>le bouton d'activation de la roue des raccourcis ne peut pas</color> être changé pour <Action:UIRightStickButton>. Cela affecterait le fonctionnement normal de la roue des raccourcis}{LAYOUT_CONSOLECONTROLLER#En raison d'un conflit avec <Action:UIRightStickButton> et le joystick droit, <color=#FFAF2C>la touche d'activation de la roue des raccourcis</color> ne peut pas être changée en <Action:UIRightStickButton>. Cela affecterait le fonctionnement normal de la roue des raccourcis}",
|
||||
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Après avoir connecté une manette à votre appareil mobile, changez la <color=#FFAF2C>disposition de l'interface</color> de «\u00A0Écran tactile\u00A0» à «\u00A0Manette\u00A0» pour activer les vibrations de la manette.\n<color=#B5B5B5>Remarque\u00A0: Ce réglage ne prendra pas effet si votre manette ne dispose pas de matériel de vibration ou si le matériel est endommagé.</color>",
|
||||
"Setting_TouchRumble_Title": "Options du retour haptique",
|
||||
"Setting_Type_Name11": "Compétences",
|
||||
"Setting_UI_Tips01": "Voulez-vous vraiment restaurer les paramètres par défaut pour {0}\u00A0?",
|
||||
|
||||
@ -284,6 +284,7 @@
|
||||
"Setting_Difficulty_Tips_Detail02": "Monster <color=#CF4029>memiliki stat lebih tinggi</color>, cocok untuk pemain yang mencari tantangan dan ingin merasakan sensasi aksi yang menantang.",
|
||||
"Setting_Difficulty_Tips_Detail03": "Monster <color=#FFFFFF>memiliki stat lebih rendah</color>, cocok untuk pemain yang ingin bersantai menikmati alur cerita.",
|
||||
"Setting_Difficulty_Title": "Pilih Mode",
|
||||
"Setting_DisableTips_From_QualcommFrameInterpolation": "Pengaturan ini tidak tersedia karena fitur [Frame Generation] telah diaktifkan",
|
||||
"Setting_DisableTouchRumbleMobile_From_CloudButtonRumble": "Saat <color=#FFAF2C>UI tombol getaran \"Zenless Zone Zero\"</color> diaktifkan, <color=#FFAF2C>Sensor Haptik</color> akan dinonaktifkan sementara dan tidak dapat diatur.",
|
||||
"Setting_GamepadBinding_Option1": "Chain Attack - Kanan",
|
||||
"Setting_Gamepad_GameplayCeremonyConsole": "[Tombol Respons] Festival",
|
||||
@ -611,6 +612,7 @@
|
||||
"Setting_OTHER_QTECancel_Option_02": "Dobel-tap",
|
||||
"Setting_OTHER_QTECancel_Option_03": "Off",
|
||||
"Setting_OTHER_QTECancel_Title": "Cara Membatalkan Chain Attack",
|
||||
"Setting_OTHER_SpeedUpBattleSettlementPerform": "Percepat Animasi di Akhir Pertarungan",
|
||||
"Setting_OTHER_SwitchPre_Title": "Geser untuk Ganti ke Karakter Sebelumnya",
|
||||
"Setting_OTHER_Title1": "Pengaturan Lainnya",
|
||||
"Setting_OTHER_Title2": "Pesan Notifikasi (Kamu harus mengizinkan sistem untuk menerima pesan notifikasi)",
|
||||
@ -645,12 +647,13 @@
|
||||
"Setting_SOUND_CloudButtonRumbleMobile_Strong": "Kuat",
|
||||
"Setting_SOUND_CloudButtonRumbleMobile_Weak": "Lemah",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode": "Sensor Haptic dalam Pertarungan",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "Aktifkan Semua (Rekomendasi)",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "Semua",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_OnlyEvent": "Hanya aktif untuk Skill tingkat tinggi",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice": "Perangkat Sensor Haptik",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Auto": "Identifikasi Otomatis",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Cellphone": "Hanya untuk perangkat",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Gamepad": "Hanya untuk Controller",
|
||||
"Setting_SOUND_MobileTouchRumbleLimitInstance": "Lapisan Getaran",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume": "Intensitas Sensor Haptik",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume_Battle": "Intensitas Getaran Pertarungan",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume_NoBattle": "Intensitas Getaran Animasi",
|
||||
@ -669,8 +672,8 @@
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Details_Subtitle": "Detail Fitur",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Details_Text": "● Fitur ini masih dalam tahap <color=#FFAF2C>percobaan teknis</color>. Kami akan terus meningkatkan stabilitas dan mengoptimalkan pengalaman penggunaan di versi mendatang.\n\nSetelah fitur ini diaktifkan, perangkat akan memberikan umpan balik getaran berdasarkan <color=#FFAF2C>tampilan audio-visual</color> dalam pertarungan dan sebagian animasi.\nFitur ini memerlukan dukungan <color=#FFAF2C>motor getaran</color> dan <color=#FFAF2C>mesin haptik</color> dari perangkat. Karena <color=#FFAF2C>perbedaan perangkat keras</color>, <color=#FFAF2C>intensitas</color>, <color=#FFAF2C>akurasi</color>, <color=#FFAF2C>kehalusan</color>, dan <color=#FFAF2C>parameter yang dapat disesuaikan</color> dari getaran akan berbeda-beda.\n\nSelama getaran berlangsung, konsumsi daya dan panas yang dihasilkan perangkat akan sedikit meningkat.\nJika merasa tidak nyaman di tangan saat bermain, kamu dapat <color=#FFAF2C>mengurangi intensitas getaran (hanya berlaku untuk konfigurasi yang direkomendasikan), mengurangi skenario getaran, atau menonaktifkan fitur ini</color> di \"Setelan\".\n\nHarap Perhatikan:\n● Rekomendasi Konfigurasi: <color=#FFAF2C>Motor Linear Sumbu X</color> + <color=#FFAF2C>Mesin Haptic Berkualitas Tinggi</color>.\n● Pengaturan ini tidak akan berfungsi jika perangkat tidak memiliki perangkat keras getaran atau perangkat kerasnya rusak.\n● Pengaturan ini tidak akan berfungsi jika Proxy menonaktifkan fitur getaran di sistem operasi perangkat.\n● Pada sebagian perangkat, saat \"Mode Hemat Daya\" diaktifkan, sistem operasi mungkin akan menonaktifkan fitur ini secara otomatis, yang menyebabkan getaran tidak berfungsi untuk sementara. Getaran akan kembali normal setelah \"Mode Hemat Daya\" dinon-aktifkan.\n● Jika perangkat keras getaran berfungsi normal tetapi tidak ada getaran atau masalah lainnya, silakan hubungi Layanan Pelanggan resmi.\n● Jika perangkat memiliki solusi peningkatan getaran tambahan bawaan, hal ini mungkin akan mengganggu sinyal getaran dalam game. Silakan tanyakan kepada produsen perangkat keras tentang cara menyesuaikan fitur terkait.",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Disable": "Off",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "Hanya untuk pertarungan",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "Hanya untuk Cutscene",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "Hanya di Pertarungan",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "Hanya di Cutscene",
|
||||
"Setting_SOUND_Value5_1": "Off",
|
||||
"Setting_SOUND_Value5_2": "On",
|
||||
"Setting_SOUND_Value6_1": "Headphone",
|
||||
@ -683,6 +686,7 @@
|
||||
"Setting_Tips_ComboInvalid_DPadConflict1": "Karena <Action:{0}> dan <Action:{1}> tidak dapat dipicu secara bersamaan, mohon ganti <color=#FFAF2C>{2}</color> ke tombol lain dan pastikan <color=#FFAF2C>Kombinasi Tombol [Respons]</color> tidak menggunakan tombol <Action:{3}>, lalu selesaikan pengaturan ini.",
|
||||
"Setting_Tips_ComboInvalid_DPadConflict2": "Karena <Action:{0}> dan <Action:{1}> tidak dapat dipicu secara bersamaan, silakan ganti <color=#FFAF2C>Kombinasi Tombol [Tombol Pemicu]</color> ke tombol lain, lalu selesaikan pengaturan ini.",
|
||||
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Dikarenakan terdapat konflik fitur pada tombol <Action:UIRightStickButton> dan tuas kanan, <color=#FFAF2C>[Tombol Pemicu] Menu Cepat</color> tidak dapat diganti menjadi <Action:UIRightStickButton>. Hal ini akan memengaruhi penggunaan Menu Cepat.}{LAYOUT_CONSOLECONTROLLER#Dikarenakan terdapat konflik fitur pada <Action:UIRightStickButton> dan tuas kanan, <color=#FFAF2C>[Tombol Pemicu] Menu Cepat</color> tidak dapat diganti menjadi <Action:UIRightStickButton>. Hal ini akan memengaruhi penggunaan Menu Cepat.}",
|
||||
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Setelah menghubungkan Controller pada perangkat mobile, silakan ganti <color=#FFAF2C>[Layout UI]</color> dari [Layar Sentuh] ke [Controller] untuk merasakan getaran controller.\n<color=#B5B5B5>Catatan: Jika controller tidak memiliki perangkat keras getaran atau rusak, pengaturan ini tidak akan berfungsi.</color>",
|
||||
"Setting_TouchRumble_Title": "Setelan Haptik",
|
||||
"Setting_Type_Name11": "Info Skill",
|
||||
"Setting_UI_Tips01": "Ganti {0} ke pengaturan awal?",
|
||||
|
||||
@ -284,6 +284,7 @@
|
||||
"Setting_Difficulty_Tips_Detail02": "エネミーの<color=#CF4029>ステータスが強化される</color>。\nチャレンジを求め、本格的なアクションを体験したい方にオススメ。",
|
||||
"Setting_Difficulty_Tips_Detail03": "エネミーの<color=#FFFFFF>ステータスが弱体化される</color>。\nストーリーを気楽に体験したい方にオススメ。",
|
||||
"Setting_Difficulty_Title": "モード選択",
|
||||
"Setting_DisableTips_From_QualcommFrameInterpolation": "「フレーム生成」機能が有効になっているため、このオプションは現在使用できません",
|
||||
"Setting_DisableTouchRumbleMobile_From_CloudButtonRumble": "<color=#FFAF2C>『ゼンレスゾーンゼロ・クラウド版』UIボタン振動</color>が有効な場合、<color=#FFAF2C>「触覚フィードバック」</color>は一時的に無効となり、設定を変えることもできなくなります。",
|
||||
"Setting_GamepadBinding_Option1": "連携スキル-右",
|
||||
"Setting_Gamepad_GameplayCeremonyConsole": "[反応ボタン]キャンペーン",
|
||||
@ -611,6 +612,7 @@
|
||||
"Setting_OTHER_QTECancel_Option_02": "二回押しでキャンセル",
|
||||
"Setting_OTHER_QTECancel_Option_03": "OFF",
|
||||
"Setting_OTHER_QTECancel_Title": "連携スキルのキャンセル",
|
||||
"Setting_OTHER_SpeedUpBattleSettlementPerform": "日常戦闘のリザルト演出加速",
|
||||
"Setting_OTHER_SwitchPre_Title": "ドラッグで前のメンバーに切替",
|
||||
"Setting_OTHER_Title1": "その他の設定",
|
||||
"Setting_OTHER_Title2": "プッシュ通知(デバイス設定で通知を許可した場合のみ有効)",
|
||||
@ -645,12 +647,13 @@
|
||||
"Setting_SOUND_CloudButtonRumbleMobile_Strong": "強",
|
||||
"Setting_SOUND_CloudButtonRumbleMobile_Weak": "弱",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode": "戦闘触覚フィードバック",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "すべて有効(推奨)",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "すべて有効",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_OnlyEvent": "高威力スキルのみ有効",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice": "触覚フィードバックデバイス",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Auto": "自動検出",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Cellphone": "デバイス本体のみ",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Gamepad": "コントローラーのみ",
|
||||
"Setting_SOUND_MobileTouchRumbleLimitInstance": "振動機能",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume": "触覚フィードバック",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume_Battle": "戦闘時の振動強度",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume_NoBattle": "演出時の振動強度",
|
||||
@ -669,7 +672,7 @@
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Details_Subtitle": "機能の説明",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Details_Text": "● 本機能は<color=#FFAF2C>技術的検証</color>の段階にあり、今後のバージョンで引き続き安定性の向上と体験の改善に努めてまいります。\n\n本機能を有効化にすると、戦闘中および一部のアニメーション演出中に、端末は<color=#FFAF2C>映像や音声</color>に合わせてフィードバックが発生します。\n本機能の利用には、ご利用の端末が<color=#FFAF2C>振動モーター</color>と<color=#FFAF2C>触覚エンジン</color>に対応している必要があります。機種ごとの<color=#FFAF2C>ハードウェアの違い</color>により、振動の<color=#FFAF2C>強度</color>、<color=#FFAF2C>精度</color>、<color=#FFAF2C>細かさ</color>、<color=#FFAF2C>およびカスタマイズ可能なパラメーター</color>は異なります。\n\n振動の発生中は、端末の電力消費と発熱量がわずかに増加します。\nプレイ中に手に不快感があった場合は、「オプション」から<color=#FFAF2C>振動強度を下げる(推奨スペックのみ有効)か、振動シーンを減らす、または本機能をOFFにする</color>ことができます。\n\n注意事項:\n● 推奨スペック:<color=#FFAF2C>X軸リニアモーター</color>+<color=#FFAF2C>高品質触覚エンジン</color>\n● 端末に振動機能がない、またはハードウェアが破損している場合、本設定は無効になります。\n● OSで端末の振動機能を無効にしている場合、本設定は無効になります。\n● 一部の機種では、「省エネモード」を有効にすると、OSが自動的に本機能を無効にし、振動が一時的に機能しなくなる場合があります。「省エネモード」を解除することで、機能は復旧します。\n● 端末の振動機能に問題がないにもかかわらず、振動しないなどの異常が発生した場合は、公式サポートセンターまでお問い合わせください。\n● 端末に独自の振動拡張機能が搭載されている場合、ゲーム内の振動シグナルと干渉する可能性があります。関連機能の設定方法については、ハードウェアメーカーにお問い合わせください。",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Disable": "OFF",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "戦闘中のみ有効",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "戦闘のみ",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "演出中のみ有効",
|
||||
"Setting_SOUND_Value5_1": "OFF",
|
||||
"Setting_SOUND_Value5_2": "ON",
|
||||
@ -683,6 +686,7 @@
|
||||
"Setting_Tips_ComboInvalid_DPadConflict1": "<Action:{0}>と<Action:{1}>は同時に実行できません。<color=#FFAF2C>{2}</color>を別のボタンに変更し、<color=#FFAF2C>同時押しボタン[反応ボタン]</color>に<Action:{3}>が含まれないようにしてから、操作を実行してください",
|
||||
"Setting_Tips_ComboInvalid_DPadConflict2": "<Action:{0}>と<Action:{1}>は同時に実行できません、<color=#FFAF2C>同時押しボタン[開始ボタン]</color>を別のボタンに変更してから、現在の操作を実行してください",
|
||||
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#<Action:UIRightStickButton>は右スティックと競合するため、<color=#FFAF2C>リングメニュー[開始ボタン]</color>を<Action:UIRightStickButton>に変更できません。リングメニューの機能に影響が出る可能性があります}{LAYOUT_CONSOLECONTROLLER#<Action:UIRightStickButton>は右スティックと競合するため、<color=#FFAF2C>リングメニュー[開始ボタン]</color>を<Action:UIRightStickButton>に変更できません。リングメニューの機能に影響が出る可能性があります}",
|
||||
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "モバイル端末にコントローラーを接続し、振動機能を体験したい場合、<color=#FFAF2C>「UIレイアウト」</color>を「タッチスクリーン」から「コントローラー」に切り替えてください。\n<color=#B5B5B5>注意:コントローラーに振動機能がない、または故障している場合、本設定は無効となります。</color>",
|
||||
"Setting_TouchRumble_Title": "触覚フィードバック設定",
|
||||
"Setting_Type_Name11": "スキル情報",
|
||||
"Setting_UI_Tips01": "{0}の設定をデフォルトに戻しますか?",
|
||||
|
||||
@ -284,6 +284,7 @@
|
||||
"Setting_Difficulty_Tips_Detail02": "몬스터의 <color=#CF4029>속성치가 높아</color> 도전 및 역동적인 액션을 체험하고 싶은 플레이어에게 적합합니다.",
|
||||
"Setting_Difficulty_Tips_Detail03": "몬스터의 <color=#FFFFFF>속성치가 낮아</color> 간단한 체험을 원하는 플레이어에게 적합합니다.",
|
||||
"Setting_Difficulty_Title": "모드 선택",
|
||||
"Setting_DisableTips_From_QualcommFrameInterpolation": "[프레임 생성] 기능이 활성화되어 있어 해당 설정 항목은 일시적으로 사용할 수 없습니다",
|
||||
"Setting_DisableTouchRumbleMobile_From_CloudButtonRumble": "<color=#FFAF2C>[「클라우드·젠레스 존 제로」 UI 버튼 진동]</color> 활성화 시 <color=#FFAF2C>[햅틱 피드백]</color>이 일시적으로 비활성화되며 설정할 수 없습니다.",
|
||||
"Setting_GamepadBinding_Option1": "콤보 스킬-오른쪽",
|
||||
"Setting_Gamepad_GameplayCeremonyConsole": "[응답 버튼] 축제",
|
||||
@ -611,6 +612,7 @@
|
||||
"Setting_OTHER_QTECancel_Option_02": "더블 탭 취소",
|
||||
"Setting_OTHER_QTECancel_Option_03": "끄기",
|
||||
"Setting_OTHER_QTECancel_Title": "콤보 스킬 취소",
|
||||
"Setting_OTHER_SpeedUpBattleSettlementPerform": "일상 전투 종료 애니메이션 가속",
|
||||
"Setting_OTHER_SwitchPre_Title": "드래그하여 이전 캐릭터로 교체",
|
||||
"Setting_OTHER_Title1": "기타 설정",
|
||||
"Setting_OTHER_Title2": "알림(알림 권한이 있어야만 메시지 알림을 받을 수 있습니다)",
|
||||
@ -645,12 +647,13 @@
|
||||
"Setting_SOUND_CloudButtonRumbleMobile_Strong": "강",
|
||||
"Setting_SOUND_CloudButtonRumbleMobile_Weak": "약",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode": "전투 햅틱 피드백 설정",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "전부 활성화(권장)",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "전부 활성화",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_OnlyEvent": "헤비급 스킬만 사용",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice": "햅틱 피드백 디바이스",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Auto": "자동 인식",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Cellphone": "디바이스 본체만",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Gamepad": "컨트롤러만",
|
||||
"Setting_SOUND_MobileTouchRumbleLimitInstance": "진동 중첩",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume": "햅틱 피드백 강도",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume_Battle": "전투 진동 강도",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume_NoBattle": "애니메이션 연출 진동 강도",
|
||||
@ -669,8 +672,8 @@
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Details_Subtitle": "기능 설명",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Details_Text": "● 본 기능은 <color=#FFAF2C>기술 탐색</color> 단계에 있으며, 향후 버전에서 안정성 향상과 사용자 경험 개선을 지속적으로 진행할 예정입니다.\n\n본 기능을 활성화하면 전투 및 일부 애니메이션 연출 중 디바이스가 <color=#FFAF2C>영상과 사운드 표현</color>에 맞춰 진동 피드백을 제공합니다.\n본 기능은 디바이스의 <color=#FFAF2C>진동 모터</color>와 <color=#FFAF2C>햅틱 엔진</color> 지원을 필요로 하며, <color=#FFAF2C>하드웨어 차이</color>로 인해 진동의 <color=#FFAF2C>강도</color>, <color=#FFAF2C>정확도</color>, <color=#FFAF2C>섬세함</color>, <color=#FFAF2C>사용자 설정 가능 항목</color>이 디바이스마다 다를 수 있습니다.\n\n진동 발생 시 디바이스의 전력 소비와 발열이 약간 증가합니다.\n플레이 중 손에 불편함을 느끼실 경우, [설정]에서 <color=#FFAF2C>진동 강도를 낮추거나(권장 사양에서만 적용), 진동 발생 상황을 줄이거나 기능을 비활성화할 수 있습니다.</color>\n\n주의 사항:\n● 권장 사양: <color=#FFAF2C>X축 선형 모터</color>+<color=#FFAF2C>고품질 햅틱 엔진</color>\n● 디바이스에 진동 하드웨어가 없거나 손상된 경우 본 설정이 적용되지 않습니다.\n● 로프꾼이 운영체제에서 디바이스의 진동 기능을 비활성화한 경우 본 설정이 적용되지 않습니다.\n● 일부 디바이스에서 「절전 모드」를 활성화하면 운영체제가 자동으로 이 기능을 비활성화하여 진동이 일시적으로 작동하지 않을 수 있습니다. 「절전 모드」를 종료하면 정상적으로 작동합니다.\n● 디바이스의 진동 하드웨어가 정상이지만 진동이 없는 등의 이상이 있을 경우 공식 고객센터로 문의해 주시기 바랍니다.\n● 디바이스에 자체 진동 강화 기능이 있는 경우, 게임 내 진동 신호와 충돌할 수 있습니다. 관련 기능 조정 방법은 하드웨어 제조사에 문의해 주시기 바랍니다.",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Disable": "끄기",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "전투 중에만 사용",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "애니메이션 연출에서만 사용",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "전투에서만",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "애니메이션 연출에서만",
|
||||
"Setting_SOUND_Value5_1": "끄기",
|
||||
"Setting_SOUND_Value5_2": "켜기",
|
||||
"Setting_SOUND_Value6_1": "헤드셋",
|
||||
@ -683,6 +686,7 @@
|
||||
"Setting_Tips_ComboInvalid_DPadConflict1": "<Action:{0}>, <Action:{1}>는 동시에 발동할 수 없으므로 <color=#FFAF2C>{2}</color>을 다른 버튼으로 변경하고 <color=#FFAF2C>조합키[응답 버튼]</color>에 <Action:{3}>을 포함하지 않은 채로 다시 해당 조작을 진행해 주세요",
|
||||
"Setting_Tips_ComboInvalid_DPadConflict2": "<Action:{0}>, <Action:{1}>는 동시에 발동할 수 없으므로 <color=#FFAF2C>조합키[트리거 버튼]</color>을 다른 버튼으로 변경하고 다시 해당 조작을 진행해 주세요",
|
||||
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#<Action:UIRightStickButton>와 오른쪽 방향키 충돌로 인해 <color=#FFAF2C>숏컷 팔레트 [트리거 버튼]</color>을 <Action:UIRightStickButton>로 수정할 수 없습니다. 해당 내용은 숏컷 팔레트 기능의 정상 작동에 영향을 줍니다.}{LAYOUT_CONSOLECONTROLLER#<Action:UIRightStickButton>와 오른쪽 스틱 충돌로 인해 <color=#FFAF2C>숏컷 팔레트 [트리거 버튼]</color>을 <Action:UIRightStickButton>로 수정할 수 없습니다. 해당 내용은 숏컷 팔레트 기능의 정상 작동에 영향을 줍니다.}",
|
||||
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "모바일 기기에 컨트롤러를 연결한 후 컨트롤러 진동을 사용하려면 <color=#FFAF2C>[UI 구도]</color>를 [화면 터치]에서 [컨트롤러]로 교체해 주세요.\n<color=#B5B5B5>주의: 컨트롤러에 진동 하드웨어가 없거나 하드웨어가 손상된 경우, 본 설정은 적용되지 않습니다.</color>",
|
||||
"Setting_TouchRumble_Title": "햅틱 설정",
|
||||
"Setting_Type_Name11": "스킬 정보",
|
||||
"Setting_UI_Tips01": "{0}을(를) 기본값으로 복원하시겠습니까?",
|
||||
|
||||
@ -284,6 +284,7 @@
|
||||
"Setting_Difficulty_Tips_Detail02": "Os inimigos são <color=#CF4029>mais fortes</color>. Indicado para jogadores que querem um desafio num jogo de ação.",
|
||||
"Setting_Difficulty_Tips_Detail03": "Os inimigos são <color=#FFFFFF>mais fracos</color>. Indicado para jogadores que querem focar na história.",
|
||||
"Setting_Difficulty_Title": "Seleção de Modo",
|
||||
"Setting_DisableTips_From_QualcommFrameInterpolation": "Esta opção fica indisponível durante a Geração de Quadros",
|
||||
"Setting_DisableTouchRumbleMobile_From_CloudButtonRumble": "Quando a <color=#FFAF2C>Vibração de Botões de UI de Zenless Zone Zero — Nuvem</color> está ativada, a <color=#FFAF2C>Resposta Tátil</color> é desativada temporariamente e não pode ser configurada.",
|
||||
"Setting_GamepadBinding_Option1": "Ataque em Cadeia - Direita",
|
||||
"Setting_Gamepad_GameplayCeremonyConsole": "[Botão de resposta] Festival",
|
||||
@ -611,6 +612,7 @@
|
||||
"Setting_OTHER_QTECancel_Option_02": "Toque duas vezes para cancelar",
|
||||
"Setting_OTHER_QTECancel_Option_03": "Desativar",
|
||||
"Setting_OTHER_QTECancel_Title": "Cancelar Ataque em Cadeia",
|
||||
"Setting_OTHER_SpeedUpBattleSettlementPerform": "Acelerar animação de fim de combate em Tarefas",
|
||||
"Setting_OTHER_SwitchPre_Title": "Arraste para trocar para o personagem anterior",
|
||||
"Setting_OTHER_Title1": "Outros",
|
||||
"Setting_OTHER_Title2": "Notificações (você deve ativar as notificações do sistema para recebê-las)",
|
||||
@ -645,12 +647,13 @@
|
||||
"Setting_SOUND_CloudButtonRumbleMobile_Strong": "Forte",
|
||||
"Setting_SOUND_CloudButtonRumbleMobile_Weak": "Fraco",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode": "Cenas de Resposta Tátil em Combate",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "Ativar Tudo (Recomendado)",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_AllEnable": "Ativar tudo",
|
||||
"Setting_SOUND_MobileTouchRumbleBattleMode_OnlyEvent": "Ativado apenas com habilidades de nível alto",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice": "Dispositivo da resposta tátil",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Auto": "Reconhecimento automático",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Cellphone": "Apenas o dispositivo",
|
||||
"Setting_SOUND_MobileTouchRumbleDevice_Gamepad": "Apenas o controle",
|
||||
"Setting_SOUND_MobileTouchRumbleLimitInstance": "Acumulação de Vibração",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume": "Intensidade da resposta tátil",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume_Battle": "Intensidade da vibração no combate",
|
||||
"Setting_SOUND_MobileTouchRumbleVolume_NoBattle": "Intensidade da vibração nas cinemáticas",
|
||||
@ -669,8 +672,8 @@
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Details_Subtitle": "Detalhes da Função",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Details_Text": "● Esta função está na fase de <color=#FFAF2C>teste técnico</color>. Continuaremos melhorando a estabilidade e otimizando a experiência em versões futuras.\n\nQuando esta função estiver ativada, durante o combate e em algumas cinemáticas, o dispositivo produzirá resposta de vibração com base na <color=#FFAF2C>apresentação audiovisual</color>.\nEsta função requer suporte do <color=#FFAF2C>motor de vibração</color> e do <color=#FFAF2C>mecanismo de resposta tátil</color> do dispositivo. Devido às <color=#FFAF2C>diferenças de hardware</color> entre os modelos de dispositivos, a <color=#FFAF2C>intensidade</color>, <color=#FFAF2C>precisão</color>, <color=#FFAF2C>nível de detalhes</color> e os <color=#FFAF2C>parâmetros personalizáveis</color> da vibração podem variar.\n\nEnquanto a vibração estiver ativa, o consumo de energia e o calor do dispositivo aumentarão um pouco.\nDurante o jogo, se sentir desconforto nas mãos, você pode <color=#FFAF2C>reduzir a intensidade da vibração (apenas com configurações recomendadas), diminuir momentos de vibração ou desativar esta função</color> nas \"Opções\".\n\nObservação:\n● Configurações recomendadas: <color=#FFAF2C>Motor linear de eixo X</color> + <color=#FFAF2C>Mecanismo de resposta tátil de alta qualidade</color>\n● Se o dispositivo não tiver hardware de vibração ou se o hardware estiver danificado, esta configuração não terá efeito.\n● Se o Proxy desativar a função de vibração do dispositivo pelo sistema operacional, esta configuração não terá efeito.\n● Ao ativar o \"Modo de economia de energia\" em alguns modelos de dispositivos, o sistema operacional pode desativar automaticamente esta função, causando a interrupção temporária da vibração. Sair do \"Modo de economia de energia\" restaurará a função.\n● Se o hardware de vibração do dispositivo estiver em boas condições, mas não houver vibração ou ocorrer outra anomalia, entre em contato com o atendimento ao cliente oficial para relatar o problema.\n● Se o dispositivo tiver planos adicionais de aprimoramento de vibração, eles podem interferir com os sinais de vibração do jogo. Consulte o fabricante do hardware sobre como ajustar essas funções.",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_Disable": "Fechar",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "Ativado apenas em combate",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "Ativado apenas nas cinemáticas",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyBattle": "Apenas em combate",
|
||||
"Setting_SOUND_TouchRumbleEnableMobile_OnlyPerform": "Só em Cutscenes",
|
||||
"Setting_SOUND_Value5_1": "Desativar",
|
||||
"Setting_SOUND_Value5_2": "Ativar",
|
||||
"Setting_SOUND_Value6_1": "Fones de ouvido",
|
||||
@ -683,6 +686,7 @@
|
||||
"Setting_Tips_ComboInvalid_DPadConflict1": "Como <Action:{0}> e <Action:{1}> não podem ser ativados simultaneamente, altere primeiro <color=#FFAF2C>{2}</color> para outro botão, para garantir que a <color=#FFAF2C>combinação de botões</color> não inclua <Action:{3}>, e então execute a operação atual.",
|
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"Setting_Tips_ComboInvalid_DPadConflict2": "Como <Action:{0}> e <Action:{1}> não podem ser ativados simultaneamente, altere primeiro a <color=#FFAF2C>a combinação de botões de ativação</color> para outro botão antes de executar a operação atual.",
|
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"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Devido ao conflito com o <Action:UIRightStickButton> e o controle analógico direito, o <color=#FFAF2C>botão de ativação da Roleta de Atalhos</color> não pode ser alterada para <Action:UIRightStickButton>. Isso afetará as operações normais da Roleta de Atalhos}{LAYOUT_CONSOLECONTROLLER#Devido ao conflito com o <Action:UIRightStickButton> e o controle analógico direito, a <color=#FFAF2C>tecla de ativação da Roleta de Atalhos</color> não pode ser alterada para <Action:UIRightStickButton>. Isso afetará as operações normais da Roleta de Atalhos}.",
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"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Após conectar um controle ao dispositivo móvel, mude a configuração do <color=#FFAF2C>Layout de UI</color> de \"Tela de toque\" para \"Controle\" para experienciar a vibração do controle.\n<color=#B5B5B5>Observação: esta configuração não terá efeito se o seu controle não tiver a função de vibração ou se o hardware estiver danificado.</color>",
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"Setting_TouchRumble_Title": "Opções de Resposta Tátil",
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"Setting_Type_Name11": "Habilidades",
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"Setting_UI_Tips01": "Tem certeza de que deseja restaurar {0} para as configurações padrão?",
|
||||
|
||||
Loading…
Reference in New Issue
Block a user