diff --git a/TextMap/TextMapOverwriteTemplateTb.json b/TextMap/TextMapOverwriteTemplateTb.json index 669a07ee..2a68a0d4 100644 --- a/TextMap/TextMapOverwriteTemplateTb.json +++ b/TextMap/TextMapOverwriteTemplateTb.json @@ -1,763 +1,650 @@ { - "2.4ActivityBangbooAB_Avatar_Desc10": "每刷新一次,全体邦布提高4点攻击力(最多叠加10层)", - "2.4ActivityBangbooAB_Avatar_Desc12": "代理人血量每降低15点,可以获得10经验(最多获得40点经验)", - "2.4ActivityBangbooAB_Avatar_Desc6": "所有棋子每秒钟回复35点血量", - "2.4ActivityBangbooAB_LevelBuff_Desc1": "基础操作", - "2.4ActivityBangbooAB_LevelBuff_Desc2": "商店购买", - "2.4ActivityBangbooAB_LevelBuff_Desc3": "推荐阵容", - "2.4ActivityBangbooAB_LevelBuff_Desc5": "「双黄蛋」普攻可以额外回复40点法力值", - "2.4ActivityBangbooAB_LevelCamp_Desc1": "率先学习基础操作技巧,并掌握组建强力邦布阵容的策略。", - "2.4ActivityBangbooAB_LevelCamp_Desc2": "在实战中学习与商店有关的基础知识。", - "2.4ActivityBangbooAB_LevelCamp_Desc3": "通过这场战斗掌握阵容推荐功能。", - "62001371_Description": "· 代理人的贯穿伤害提升15%,火属性伤害和冰属性伤害提升20%。\n· 代理人的[普通攻击]和[强化特殊技]命中敌人并触发暴击时,自身暴击伤害提升5%,持续5秒,最多可叠加10层,重复触发时刷新持续时间。", - "69012302_Description": "· 彷徨猎手处于[秽浊流界]中时,基础防御提高40%;代理人发动[支援突击]或[闪避反击]命中彷徨猎手时,将对其施加1层[动摇]。[动摇]最多叠加5层,持续15秒,重复触发时刷新持续时间。\n· 代理人攻击命中彷徨猎手时,对方每有1层[动摇],代理人的贯穿伤害提升7%。", - "69012303_Description": "· 在捉迷藏阶段,使用[觉感术]破除溺想者·卢西娅的真身,可获得3000操作得分;破除真身后发动[招架支援]或[支援突击]命中彷徨猎手,化解其突袭,可获得2000操作得分,最多获得5000操作得分。", - "69012602_Description": "· 索贝克与魇缚者每次交替上场时,可使魇缚者获得1层[合契]与一层[舍身],[合契]与[舍身]最多叠加3层,每层[合契]可使全属性异常积蓄抗性提升15%,每层[舍身]可使失衡易伤倍率提升10%;魇缚者进入失衡状态时,受到暴击伤害提升50%。", - "69012603_Description": "· 代理人使索贝克与魇缚者进入虚弱状态时,可获得1500操作得分;代理人击杀索贝克时,可获得2000操作得分,最多获得5000操作得分。", + "62001381_Description": "· 代理人的攻击力提升30%,暴击伤害提升15%。\n· 敌人的失衡易伤倍率提升20%。", + "62001391_Description": "· 代理人的暴击伤害提升15%,处于[以太帷幕]中时,代理人的攻击力提升25%,攻击命中敌人时无视其10%的防御力。", + "62001401_Description": "· 处于[以太帷幕]中时,代理人的攻击力提升25%,暴击伤害提升20%。\n· 代理人命中敌人时,无视敌人10%的物理属性伤害抗性。", "69012701_Description": "· 代理人的贯穿伤害提升15%,[命破]特性的代理人攻击命中敌人时,无视其20%的全伤害抗性。\n· 发动[强化特殊技]后,代理人造成的火属性伤害提升40%,持续15秒,重复触发时刷新持续时间。", "69012702_Description": "· 代理人造成的伤害提升20%,攻击命中敌人时,无视其10%的全伤害抗性。\n· [强攻]特性的代理人攻击力提升20%,[普通攻击]造成的伤害提升40%,并无视敌人20%的防御力。", - "AbyssS2TarotCard_Des_1000986": "琉音已唤醒意象影画:[7×24热线畅通]。\n[7×24热线畅通]:[恶意投诉]效果下敌人进入失衡状态后的失衡易伤倍率额外提升20%,所有单位对[恶意投诉]效果下的敌人造成的伤害提升15%。", - "AbyssS2TarotCard_Des_1000987": "般岳已唤醒意象影画:[贪欲如火]。\n[贪欲如火]:[强化特殊技:论道]和[强化特殊技:地动]命中敌人时,会使敌人陷入[战栗]状态,处于该状态的敌人火属性伤害抗性降低10%,持续30秒;[强化特殊技:狮子吼]、[强化特殊技:狮子吼·怒]、[强化特殊技:山摇]、[强化特殊技:山摇·怒]、[普通攻击:倾山]和[普通攻击:摧岳]命中处于[战栗]状态的敌人时,造成的贯穿伤害提高10%;[普通攻击:摧岳]命中处于失衡状态的敌人时,会使其此次失衡的失衡持续时间提升2秒,敌人在一次失衡期间内只会受到一次该效果,且同类效果不可叠加。", - "AbyssText_OnceDuty_Des_1228110057": "代理人琉音通关「特遣调查」 {0}/{1}", - "AbyssText_OnceDuty_Des_1228110058": "累计为琉音激活6次战术棱镜方案(包含初始激活与分支激活) {0}/{1}", - "AbyssText_OnceDuty_Des_1228110059": "代理人琉音在以太活性4及以上条件下通关「特遣调查」 {0}/{1}", - "AbyssText_OnceDuty_Des_1228110060": "代理人琉音在以太活性8及以上条件下通关「特遣调查」 {0}/{1}", - "AbyssText_OnceDuty_Des_1228110061": "代理人般岳通关「特遣调查」 {0}/{1}", - "AbyssText_OnceDuty_Des_1228110062": "累计为般岳激活6次战术棱镜方案(包含初始激活与分支激活) {0}/{1}", - "AbyssText_OnceDuty_Des_1228110063": "代理人般岳在以太活性4及以上条件下通关「特遣调查」 {0}/{1}", - "AbyssText_OnceDuty_Des_1228110064": "代理人般岳在以太活性8及以上条件下通关「特遣调查」 {0}/{1}", - "AbyssText_SweepNumMaxReminder": "维多利亚家政券数量即将到达20个持有上限,请前往「区域巡防」消耗后再领取奖励。", - "AbyssText_SweepNumUnlockReminder": "维多利亚家政券数量即将到达20个持有上限,请解锁「区域巡防」功能并消耗后再领取奖励。", - "Abyss_BossFight26_EnvBuff_01_Des": "提升15%异常抗性。", - "Abyss_BossFight26_EnvBuff_01_Title": "合契", - "Abyss_BossFight26_EnvBuff_02_Des": "自身受到攻击时,暴击伤害提升50%。", - "Abyss_BossFight26_EnvBuff_02_Title": "击溃", - "Abyss_BossFight26_EnvBuff_03_Des": "增加10%失衡易伤倍率。", - "Abyss_BossFight26_EnvBuff_03_Title": "舍身", - "AchievementDes_2003016": "与[牲鬼·卫律使者]作战时,待其进入[秽浊流界]后在25秒内清除其[秽盾]。", - "ActivityBangbooAB_Camp_Desc30010": "2:当生命首次低于50%时,拾光星邦布额外获得20点攻击属性和180护盾(增幅在战斗后重置)\n3:当生命首次低于50%时,拾光星邦布额外获得30点攻击属性和270护盾(增幅在战斗后重置)\n4:战斗开始时,拾光星邦布获得20点攻击属性和135护盾,当生命首次低于50%时再次获得20点攻击属性和135护盾(增幅在战斗后重置)", - "ActivityBangbooAB_Camp_Desc30011": "2:当生命首次低于50%时,拾光星邦布额外获得20点攻击属性和180护盾(增幅在战斗后重置)\n3:当生命首次低于50%时,拾光星邦布额外获得30点攻击属性和270护盾(增幅在战斗后重置)\n4:战斗开始时,拾光星邦布获得20点攻击属性和135护盾,当生命首次低于50%时再次获得20点攻击属性和135护盾(增幅在战斗后重置)", - "ActivityBangbooAB_Camp_Desc30012": "2:当生命首次低于50%时,拾光星邦布额外获得20点攻击属性和180护盾(增幅在战斗后重置)\n3:当生命首次低于50%时,拾光星邦布额外获得30点攻击属性和270护盾(增幅在战斗后重置)\n4:战斗开始时,拾光星邦布获得20点攻击属性和135护盾,当生命首次低于50%时再次获得20点攻击属性和135护盾(增幅在战斗后重置)", - "ActivityBangbooAB_Camp_Desc30013": "2:当生命首次低于50%时,拾光星邦布额外获得20点攻击属性和180护盾(增幅在战斗后重置)\n3:当生命首次低于50%时,拾光星邦布额外获得30点攻击属性和270护盾(增幅在战斗后重置)\n4:战斗开始时,拾光星邦布获得20点攻击属性和135护盾,当生命首次低于50%时再次获得20点攻击属性和135护盾(增幅在战斗后重置)", - "ActivityBangbooAB_Camp_Desc30020": "2:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成223点物理伤害的飞刀\n3:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成418点物理伤害的飞刀\n4:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成557点物理伤害的飞刀\n5:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成557点物理伤害的飞刀,并回复自身25%生命值", - "ActivityBangbooAB_Camp_Desc30021": "2:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成223点物理伤害的飞刀\n3:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成418点物理伤害的飞刀\n4:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成557点物理伤害的飞刀\n5:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成557点物理伤害的飞刀,并回复自身25%生命值", - "ActivityBangbooAB_Camp_Desc30022": "2:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成223点物理伤害的飞刀\n3:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成418点物理伤害的飞刀\n4:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成557点物理伤害的飞刀\n5:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成557点物理伤害的飞刀,并回复自身25%生命值", - "ActivityBangbooAB_Camp_Desc30023": "2:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成223点物理伤害的飞刀\n3:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成418点物理伤害的飞刀\n4:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成557点物理伤害的飞刀\n5:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成557点物理伤害的飞刀,并回复自身25%生命值", - "ActivityBangbooAB_Camp_Desc30024": "2:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成223点物理伤害的飞刀\n3:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成418点物理伤害的飞刀\n4:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成557点物理伤害的飞刀\n5:双黄蛋邦布每次释放技能时,向最近的敌人投掷一把造成557点物理伤害的飞刀,并回复自身25%生命值", - "ActivityBangbooAB_Camp_Desc30030": "3:展开鼓舞场地。每经过5.0秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)\n4:展开鼓舞场地。每经过4.0秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)\n5:展开鼓舞场地。每经过3.5秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)\n6:展开鼓舞场地。每经过3.0秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)", - "ActivityBangbooAB_Camp_Desc30031": "3:展开鼓舞场地。每经过5秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)\n4:展开鼓舞场地。每经过4.0秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)\n5:展开鼓舞场地。每经过3.5秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)\n6:展开鼓舞场地。每经过3.0秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)", - "ActivityBangbooAB_Camp_Desc30032": "3:展开鼓舞场地。每经过5.0秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)\n4:展开鼓舞场地。每经过4.0秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)\n5:展开鼓舞场地。每经过3.5秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)\n6:展开鼓舞场地。每经过3.0秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)", - "ActivityBangbooAB_Camp_Desc30033": "3:展开鼓舞场地。每经过5秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)\n4:展开鼓舞场地。每经过4.0秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)\n5:展开鼓舞场地。每经过3.5秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)\n6:展开鼓舞场地。每经过3.0秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)", - "ActivityBangbooAB_Camp_Desc30034": "3:展开鼓舞场地。每经过5.0秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)\n4:展开鼓舞场地。每经过4.0秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)\n5:展开鼓舞场地。每经过3.5秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)\n6:展开鼓舞场地。每经过3.0秒,充电宝邦布的普通攻击将增加162点固定伤害(增幅在战斗后重置)", - "ActivityBangbooAB_Camp_Desc30060": "2:任意单位死亡时,聚能环邦布提升20%临时攻击(增幅的攻击力将在战斗结束后重置)\n3:在任意单位死亡时,聚能环邦布提升20%临时攻击力(该增幅将在战斗结束后重置)。此外,战斗开始时额外叠加1层临时攻击力\n5:任意单位死亡时,聚能环邦布提升23%临时攻击(增幅的攻击力将在战斗结束后重置)此外,战斗开始时额外叠加1层临时攻击力\n7:在任意单位死亡时,聚能环邦布提升35%临时攻击力(该增幅将在战斗结束后重置)。此外,战斗开始时额外叠加2层临时攻击力", - "ActivityBangbooAB_Camp_Desc30061": "2:任意单位死亡时,聚能环邦布提升20%临时攻击(增幅的攻击力将在战斗结束后重置)\n3:在任意单位死亡时,聚能环邦布提升20%临时攻击力(该增幅将在战斗结束后重置)。此外,战斗开始时额外叠加1层临时攻击力\n5:任意单位死亡时,聚能环邦布提升23%临时攻击(增幅的攻击力将在战斗结束后重置)此外,战斗开始时额外叠加1层临时攻击力\n7:在任意单位死亡时,聚能环邦布提升35%临时攻击力(该增幅将在战斗结束后重置)。此外,战斗开始时额外叠加2层临时攻击力", - "ActivityBangbooAB_Camp_Desc30062": "2:任意单位死亡时,聚能环邦布提升20%临时攻击(增幅的攻击力将在战斗结束后重置)\n3:在任意单位死亡时,聚能环邦布提升20%临时攻击力(该增幅将在战斗结束后重置)。此外,战斗开始时额外叠加1层临时攻击力\n5:任意单位死亡时,聚能环邦布提升23%临时攻击(增幅的攻击力将在战斗结束后重置)此外,战斗开始时额外叠加1层临时攻击力\n7:在任意单位死亡时,聚能环邦布提升35%临时攻击力(该增幅将在战斗结束后重置)。此外,战斗开始时额外叠加2层临时攻击力", - "ActivityBangbooAB_Camp_Desc30063": "2:任意单位死亡时,聚能环邦布提升20%临时攻击(增幅的攻击力将在战斗结束后重置)\n3:在任意单位死亡时,聚能环邦布提升20%临时攻击力(该增幅将在战斗结束后重置)。此外,战斗开始时额外叠加1层临时攻击力\n5:任意单位死亡时,聚能环邦布提升23%临时攻击(增幅的攻击力将在战斗结束后重置)此外,战斗开始时额外叠加1层临时攻击力\n7:在任意单位死亡时,聚能环邦布提升35%临时攻击力(该增幅将在战斗结束后重置)。此外,战斗开始时额外叠加2层临时攻击力", - "ActivityBangbooAB_Camp_Desc30064": "2:任意单位死亡时,聚能环邦布提升20%临时攻击(增幅的攻击力将在战斗结束后重置)\n3:在任意单位死亡时,聚能环邦布提升20%临时攻击力(该增幅将在战斗结束后重置)。此外,战斗开始时额外叠加1层临时攻击力\n5:任意单位死亡时,聚能环邦布提升23%临时攻击(增幅的攻击力将在战斗结束后重置)此外,战斗开始时额外叠加1层临时攻击力\n7:在任意单位死亡时,聚能环邦布提升35%临时攻击力(该增幅将在战斗结束后重置)。此外,战斗开始时额外叠加2层临时攻击力", - "ActivityBangbooAB_Camp_Desc30080": "2:战斗开始时,急先锋邦布获得满额法力值", - "ActivityBangbooAB_Camp_Desc30081": "2:战斗开始时,急先锋邦布获得满额法力值", - "ActivityBangbooAB_Camp_Desc40010": "2:砰砰邦布获得22点攻击属性,非砰砰邦布获得11点攻击\n3:砰砰邦布获得30点攻击属性,非砰砰邦布获得15点攻击\n4:砰砰邦布获得48点攻击属性,非砰砰邦布获得24点攻击", - "ActivityBangbooAB_Camp_Desc40011": "2:砰砰邦布获得22点攻击属性,非砰砰邦布获得11点攻击\n3:砰砰邦布获得30点攻击属性,非砰砰邦布获得15点攻击\n4:砰砰邦布获得48点攻击属性,非砰砰邦布获得24点攻击", - "ActivityBangbooAB_Camp_Desc40012": "2:砰砰邦布获得22点攻击属性,非砰砰邦布获得11点攻击\n3:砰砰邦布获得30点攻击属性,非砰砰邦布获得15点攻击\n4:砰砰邦布获得48点攻击属性,非砰砰邦布获得24点攻击", - "ActivityBangbooAB_Camp_Desc40013": "2:砰砰邦布获得22点攻击属性,非砰砰邦布获得11点攻击\n3:砰砰邦布获得30点攻击属性,非砰砰邦布获得15点攻击\n4:砰砰邦布获得48点攻击属性,非砰砰邦布获得24点攻击", - "ActivityBangbooAB_Camp_Desc40020": "2:墩墩邦布获得32点护甲属性,非墩墩邦布获得16点护甲\n3:墩墩邦布获得46点护甲属性,非墩墩邦布获得23点护甲\n4:墩墩邦布获得72点护甲属性,非墩墩邦布获得36点护甲", - "ActivityBangbooAB_Camp_Desc40021": "2:墩墩邦布获得32点护甲属性,非墩墩邦布获得16点护甲\n3:墩墩邦布获得46点护甲属性,非墩墩邦布获得23点护甲\n4:墩墩邦布获得72点护甲属性,非墩墩邦布获得36点护甲", - "ActivityBangbooAB_Camp_Desc40022": "2:墩墩邦布获得32点护甲属性,非墩墩邦布获得16点护甲\n3:墩墩邦布获得46点护甲属性,非墩墩邦布获得23点护甲\n4:墩墩邦布获得72点护甲属性,非墩墩邦布获得36点护甲", - "ActivityBangbooAB_Camp_Desc40023": "2:墩墩邦布获得32点护甲属性,非墩墩邦布获得16点护甲\n3:墩墩邦布获得46点护甲属性,非墩墩邦布获得23点护甲\n4:墩墩邦布获得72点护甲属性,非墩墩邦布获得36点护甲", - "ActivityBangbooAB_Camp_Desc40030": "2:战斗开始时,守护邦布获得22%最大生命值的护盾属性,非守护邦布获得11%最大生命值的护盾属性\n3:战斗开始时,守护邦布获得30%最大生命值的护盾属性,非守护邦布获得15%最大生命值的护盾属性\n4:战斗开始时,守护邦布获得48%最大生命值的护盾属性,非守护邦布获得24%最大生命值的护盾属性", - "ActivityBangbooAB_Camp_Desc40031": "2:战斗开始时,守护邦布获得22%最大生命值的护盾属性,非守护邦布获得11%最大生命值的护盾属性\n3:战斗开始时,守护邦布获得30%最大生命值的护盾属性,非守护邦布获得15%最大生命值的护盾属性\n4:战斗开始时,守护邦布获得48%最大生命值的护盾属性,非守护邦布获得24%最大生命值的护盾属性", - "ActivityBangbooAB_Camp_Desc40032": "2:战斗开始时,守护邦布获得22%最大生命值的护盾属性,非守护邦布获得11%最大生命值的护盾属性\n3:战斗开始时,守护邦布获得30%最大生命值的护盾属性,非守护邦布获得15%最大生命值的护盾属性\n4:战斗开始时,守护邦布获得48%最大生命值的护盾属性,非守护邦布获得24%最大生命值的护盾属性", - "ActivityBangbooAB_Camp_Desc40033": "2:战斗开始时,守护邦布获得22%最大生命值的护盾属性,非守护邦布获得11%最大生命值的护盾属性\n3:战斗开始时,守护邦布获得30%最大生命值的护盾属性,非守护邦布获得15%最大生命值的护盾属性\n4:战斗开始时,守护邦布获得48%最大生命值的护盾属性,非守护邦布获得24%最大生命值的护盾属性", - "ActivityBangbooAB_Camp_Desc40040": "2:暴躁邦布获得28%暴击率,非暴躁邦布获得14%暴击率\n3:暴躁邦布获得40%暴击率,非暴躁邦布获得20%暴击率\n4:暴躁邦布获得64%暴击率,非暴躁邦布获得32%暴击率", - "ActivityBangbooAB_Camp_Desc40041": "2:暴躁邦布获得28%暴击率,非暴躁邦布获得14%暴击率\n3:暴躁邦布获得40%暴击率,非暴躁邦布获得20%暴击率\n4:暴躁邦布获得64%暴击率,非暴躁邦布获得32%暴击率", - "ActivityBangbooAB_Camp_Desc40042": "2:暴躁邦布获得28%暴击率,非暴躁邦布获得14%暴击率\n3:暴躁邦布获得40%暴击率,非暴躁邦布获得20%暴击率\n4:暴躁邦布获得64%暴击率,非暴躁邦布获得32%暴击率", - "ActivityBangbooAB_Camp_Desc40043": "2:暴躁邦布获得28%暴击率,非暴躁邦布获得14%暴击率\n3:暴躁邦布获得40%暴击率,非暴躁邦布获得20%暴击率\n4:暴躁邦布获得64%暴击率,非暴躁邦布获得32%暴击率", - "ActivityBangbooAB_Camp_Desc40050": "2:聪明邦布获得6点初始法力值与每秒2点法力值回复,非聪明邦布获得3点初始法力值与每秒1点法力值回复\n3:聪明邦布获得30点初始法力值与每秒2点法力值回复,非聪明邦布获得15点初始法力值与每秒1点法力值回复\n4:聪明邦布获得40点初始法力值与每秒4点法力值回复,非聪明邦布获得20点初始法力值与每秒2点法力值回复", - "ActivityBangbooAB_Camp_Desc40051": "2:聪明邦布获得6点初始法力值与每秒2点法力值回复,非聪明邦布获得3点初始法力值与每秒1点法力值回复\n3:聪明邦布获得30点初始法力值与每秒2点法力值回复,非聪明邦布获得15点初始法力值与每秒1点法力值回复\n4:聪明邦布获得40点初始法力值与每秒4点法力值回复,非聪明邦布获得20点初始法力值与每秒2点法力值回复", - "ActivityBangbooAB_Camp_Desc40052": "2:聪明邦布获得6点初始法力值与每秒2点法力值回复,非聪明邦布获得3点初始法力值与每秒1点法力值回复\n3:聪明邦布获得30点初始法力值与每秒2点法力值回复,非聪明邦布获得15点初始法力值与每秒1点法力值回复\n4:聪明邦布获得40点初始法力值与每秒4点法力值回复,非聪明邦布获得20点初始法力值与每秒2点法力值回复", - "ActivityBangbooAB_Camp_Desc40053": "2:聪明邦布获得6点初始法力值与每秒2点法力值回复,非聪明邦布获得3点初始法力值与每秒1点法力值回复\n3:聪明邦布获得30点初始法力值与每秒2点法力值回复,非聪明邦布获得15点初始法力值与每秒1点法力值回复\n4:聪明邦布获得40点初始法力值与每秒4点法力值回复,非聪明邦布获得20点初始法力值与每秒2点法力值回复", - "ActivityBangbooAB_Camp_Desc40060": "2:所有邦布获得96点生命值,战斗开始时坚强邦布获得0.9%最大生命值的攻击属性\n4:所有邦布获得221点生命值,战斗开始时坚强邦布获得2.0%最大生命值的攻击属性\n6:所有邦布获得386点生命值,战斗开始时坚强邦布获得3.1%最大生命值的攻击属性", - "ActivityBangbooAB_Camp_Desc40061": "2:所有邦布获得96点生命值,战斗开始时坚强邦布获得0.9%最大生命值的攻击属性\n4:所有邦布获得221点生命值,战斗开始时坚强邦布获得2.0%最大生命值的攻击属性\n6:所有邦布获得386点生命值,战斗开始时坚强邦布获得3.1%最大生命值的攻击属性", - "ActivityBangbooAB_Camp_Desc40062": "2:所有邦布获得96点生命值,战斗开始时坚强邦布获得0.9%最大生命值的攻击属性\n4:所有邦布获得221点生命值,战斗开始时坚强邦布获得2.0%最大生命值的攻击属性\n6:所有邦布获得386点生命值,战斗开始时坚强邦布获得3.1%最大生命值的攻击属性", - "ActivityBangbooAB_Camp_Desc40063": "2:所有邦布获得96点生命值,战斗开始时坚强邦布获得0.9%最大生命值的攻击属性\n4:所有邦布获得221点生命值,战斗开始时坚强邦布获得2.0%最大生命值的攻击属性\n6:所有邦布获得386点生命值,战斗开始时坚强邦布获得3.1%最大生命值的攻击属性", - "ActivityBangbooAB_InLevelDesc_1": "「双黄蛋」普攻可以额外回复40点法力值\n推荐使用「双黄蛋」羁绊构筑阵容", - "ActivityBangbooAB_QuestName_12620011": "「嗯呢」棋闻录:竞技模式", - "ActivityBangbooAB_QuestName_12690016": "竞技模式", - "ActivityBangbooAB_Skill_Desc20021": "对血量最少的目标发射果汁,对目标及其周围一格的友方提供87点生命回复并增加其9点攻击力,增益持续9秒", - "ActivityBangbooAB_Skill_Desc20022": "对血量最少的目标发射果汁,对目标及其周围一格的友方提供236点生命回复并增加其23点攻击力,增益持续9秒", - "ActivityBangbooAB_Skill_Desc20023": "对血量最少的目标发射果汁,对目标及其周围一格的友方提供640点生命回复并增加其63点攻击力,增益持续9秒", - "ActivityBangbooAB_Skill_Desc20031": "被动:攻击对周围的敌人同时造成70%攻击的物理伤害\n\n主动:对周围的敌人造成143%攻击力的伤害,本轮战斗内的普攻伤害临时增加33点", - "ActivityBangbooAB_Skill_Desc20032": "被动:攻击对周围的敌人同时造成70%攻击的物理伤害\n\n主动:对周围的敌人造成143%攻击的物理伤害,本轮战斗内的普攻伤害临时增加49点", - "ActivityBangbooAB_Skill_Desc20033": "被动:攻击对周围的敌人同时造成70%攻击的物理伤害\n\n主动:对周围的敌人造成143%攻击的物理伤害,本轮战斗内的普攻伤害临时增加74点", - "ActivityBangbooAB_Skill_Desc20041": "主动:对目标造成347%攻击力的物理伤害,每持有1金币则提升13点技能伤害", - "ActivityBangbooAB_Skill_Desc20042": "主动:对目标造成347%攻击力的物理伤害,每持有1金币则提升20点技能伤害", - "ActivityBangbooAB_Skill_Desc20043": "主动:对目标造成347%攻击力的物理伤害,每持有1金币则提升30点技能伤害", - "ActivityBangbooAB_Skill_Desc20101": "对目标与其周围一格的敌人造成121%攻击力的物理伤害,并添加3秒嘲讽状态", - "ActivityBangbooAB_Skill_Desc20102": "对目标与其周围一格的敌人造成121%攻击力的物理伤害,并添加3秒嘲讽状态", - "ActivityBangbooAB_Skill_Desc20103": "对目标与其周围一格的敌人造成182%攻击力的物理伤害,并添加3秒嘲讽状态", - "ActivityBangbooAB_Skill_Desc20111": "被动:技能能够触发暴击\n\n主动:对最远的敌人造成569%攻击力的物理伤害\n\n3星:如果造成击杀,对敌方全体造成908点物理伤害", - "ActivityBangbooAB_Skill_Desc20112": "被动:技能能够触发暴击\n\n主动:对最远的敌人造成569%攻击力的物理伤害", - "ActivityBangbooAB_Skill_Desc20113": "被动:如果造成击杀,对敌方全体造成908点物理伤害;并且技能能够触发暴击\n\n主动:对最远的敌人造成2844%攻击力的物理伤害", - "ActivityBangbooAB_Skill_Desc20121": "对自身周围的敌人造成大量303%攻击力的物理伤害,伤害结算后为自己添加普攻伤害下降18点的负面效果,状态持续5秒", - "ActivityBangbooAB_Skill_Desc20122": "对自身周围的敌人造成大量303%攻击力的物理伤害,伤害结算后为自己添加普攻伤害下降26点的负面效果,状态持续5秒", - "ActivityBangbooAB_Skill_Desc20123": "对自身周围的敌人造成大量303%攻击力的物理伤害,伤害结算后为自己添加普攻伤害下降40点的负面效果,状态持续5秒", - "ActivityBangbooAB_Skill_Desc20131": "为我方全体邦布添加67点护盾值与8点法力值", - "ActivityBangbooAB_Skill_Desc20132": "为我方全体邦布添加181点护盾值与22点法力值", - "ActivityBangbooAB_Skill_Desc20133": "为我方全体邦布添加490点护盾值与60点法力值", - "ActivityBangbooAB_Skill_Desc20161": "对周围的敌人造成270%攻击力的物理伤害并为自己添加137点护盾", - "ActivityBangbooAB_Skill_Desc20162": "对周围的敌人造成270%攻击力的物理伤害并为自己添加247点护盾", - "ActivityBangbooAB_Skill_Desc20163": "对周围的敌人造成270%攻击力的物理伤害并为自己添加447点护盾", - "ActivityBangbooAB_Skill_Desc20181": "被动:普通攻击默认锁定距离最远的单位进行攻击\n\n主动:对攻击范围的随机目标造成394%攻击力的物理伤害", - "ActivityBangbooAB_Skill_Desc20182": "被动:普通攻击默认锁定距离最远的单位进行攻击\n\n主动:对攻击范围的随机目标造成394%攻击力的物理伤害", - "ActivityBangbooAB_Skill_Desc20183": "被动:普通攻击默认锁定距离最远的单位进行攻击\n\n主动:对攻击范围的随机目标造成394%攻击力的物理伤害", - "ActivityBangbooAB_Skill_Desc20201": "对最远的敌人发射激光,对沿途的所有敌人造成550%攻击力的物理伤害,并添加30%护甲下降效果,持续6秒", - "ActivityBangbooAB_Skill_Desc20202": "对最远的敌人发射激光,对沿途的所有敌人造成550%攻击力的物理伤害,并添加30%护甲下降效果,持续6秒", - "ActivityBangbooAB_Skill_Desc20203": "对最远的敌人发射激光,对沿途的所有敌人造成824%攻击力的物理伤害,并添加30%护甲下降效果,持续6秒", - "ActivityBangbooAB_Skill_Desc20271": "被动:成功击杀敌人,获得20%的攻速增益(战斗后重置)\n\n主动:对目标及其周围一格的敌方造成274%攻击力的物理伤害", - "ActivityBangbooAB_Skill_Desc20272": "被动:成功击杀敌人,获得20%的攻速增益(战斗后重置)\n\n主动:对目标及其周围一格的敌方造成274%攻击力的物理伤害", - "ActivityBangbooAB_Skill_Desc20273": "被动:成功击杀敌人,获得20%的攻速增益(战斗后重置)\n\n主动:对目标及其周围一格的敌方造成411%攻击力的物理伤害", - "ActivityBangbooAB_Skill_Desc20331": "被动:普攻攻击额外附加自身1.6%最大生命值的伤害\n\n主动:对最近的敌人造成三次自身5.5%最大生命值的伤害,并附加持续2秒缴械效果\n\n3星:技能改为对敌方全体的目标添加持续2秒的缴械效果", - "ActivityBangbooAB_Skill_Desc20332": "被动:普攻攻击额外附加自身1.6%最大生命值的伤害\n\n主动:对最近的敌人造成三次自身5.5%最大生命值的伤害,并附加持续2秒缴械效果\n\n3星:技能改为对敌方全体的目标添加持续2秒的缴械效果", - "ActivityBangbooAB_Skill_Desc20333": "被动:普攻攻击额外附加自身1.6%最大生命值的伤害\n\n主动:对最近的敌人造成三次自身5.5%最大生命值的伤害,并为敌方全体附加持续2秒缴械效果", - "ActivityBangbooAB_Skill_Desc_Collection_13": "为我方全体邦布添加护盾值与法力值", - "ActivityBangbooAB_Skill_Desc_Collection_16": "对周围的敌人造成物理伤害并为自己添加护盾", - "ActivityBangbooAB_Skill_Desc_Collection_17": "被动:根据普通攻击和主动技能造成的伤害,恢复生命值\n\n主动:对最近的一个敌人造成物理伤害", - "ActivityBangbooAB_Skill_Desc_Collection_20": "对最远的敌人发射激光,对沿途的所有敌人造成物理伤害,并添加护甲下降效果", - "ActivityBangbooAB_Skill_Desc_Collection_3": "被动:攻击对周围的敌人同时造成物理伤害\n\n主动:对周围的敌人造成物理伤害,并临时增加本回合内的普攻伤害(增加的伤害会在回合结束后重置)", - "ActivityBangbooAB_Skill_Desc_Collection_30": "对最近的一个敌人造成物理伤害,并回复自身生命值", - "ActivityBangbooAB_Skill_Desc_Collection_31": "被动:使用技能造成伤害时,会根据伤害值为自己添加护盾\n\n主动:对最近的敌人造成物理伤害\n\n3星:普通攻击造成伤害时,也会增加护盾", - "ActivityBangbooAB_Skill_Desc_Collection_35": "被动:普攻攻击额外附加伤害\n\n主动:对目标及其周围一格的敌人造成伤害,并额外附加缴械效果\n\n3星:技能对敌方全体添加缴械效果", - "ActivityBangbooAB_Skill_Desc_Collection_4": "对目标造成物理伤害,持有的金币越多,技能的伤害就越高", - "ActivityBangbooAB_Skill_Desc_Collection_7": "对最近的一个目标造成大量物理伤害,但自身也将承受一部分原伤害", - "ActivityBangbooAB_Skill_Desc_Collection_8": "被动:战斗时每秒增加攻击力(增加的攻击属性会战斗后重置)\n\n主动:对最近的敌人造成高额物理伤害,并为自己添加霸体状态(不会陷入缴械与嘲讽状态)\n\n3星:主动技能将造成无视护甲的真实伤害", - "ActivityBangbooAB_TutorialLevel1_1": "在故事模式中,你可以利用环境挑战劲敌", - "ActivityBangbooAB_TutorialLevel1_2": "完成挑战可以获得「晋升胜点」", - "ActivityBangbooAB_TutorialLevel1_3": "接下来让我们去挑战劲敌吧", - "ActivityBangbooAB_TutorialLevel2_1": "在竞技模式中,可以和其他对手进行对战", - "ActivityBangbooAB_TutorialLevel2_2": "与他人对战也可以获得「晋升胜点」", - "ActivityBangbooAB_TutorialLevel2_3": "选择你心仪的模式进行游玩吧", - "ActivityBattleStylishBtnName": "技巧说明", - "ActivityBattleStylish_SkillContext1": "得分+100\n操作方式:\n在发动任意[强化特殊技]、[普通攻击:焚身]、[连携技]、[终结技]、[支援突击]、[闪避反击]、[快速支援]时,快速键入指令 发动;\n也可在第三段或第四段[普通攻击:峥嵘]后点按发动;\n也可在[支援突击]、[闪避反击]、[快速支援]后长按 发动。", - "ActivityBattleStylish_SkillContext2": "得分+100\n操作方式:\n在发动任意[强化特殊技]、[普通攻击:焚身]、[连携技]、[终结技]、[支援突击]、[闪避反击]、[快速支援]时,快速键入指令 发动;\n也可在第三段或第四段[普通攻击:崔巍]后点按 发动;\n也可在[支援突击]、[闪避反击]、[快速支援]后长按 发动。", - "ActivityBattleStylish_SkillContext3": "得分+100\n操作方式:\n在发动任意[强化特殊技]、[普通攻击:焚身]、[连携技]、[终结技]、[支援突击]、[闪避反击]、[快速支援]时,快速键入指令 发动;\n也可在第一段或第二段[普通攻击:崔巍]后点按 发动。", - "ActivityBattleStylish_SkillContext4": "得分+100\n操作方式:\n在发动任意[强化特殊技]、[普通攻击:焚身]、[连携技]、[终结技]、[支援突击]、[闪避反击]、[快速支援]时,快速键入指令 发动;\n也可在第一段或第二段[普通攻击:峥嵘]后点按 发动。", - "ActivityBattleStylish_SkillContext5": "得分+200\n操作方式:在释放[论道]后,快速键入指令发动。", - "ActivityBattleStylish_SkillContext6": "得分+300\n操作方式:在释放[地动]后,快速键入指令发动。", - "ActivityBattleStylish_SkillContext7": "得分+300\n操作方式:在怒相状态时,长按", - "ActivityBattleStylish_SkillContext8": "得分+1000\n操作方式:在怒相状态时,连续释放2个不同的强化特殊技后,长按", - "ActivityBattleStylish_SkillName5": "狮子吼·怒", - "ActivityBattleStylish_SkillName6": "山摇·怒", - "ActivityLevelAbility_BuffDesc_9000901": "任意角色每次发动终结技时,所有角色终结技造成的伤害提升33%,持续30秒。最多叠加3层,叠加时刷新持续时间。战斗开始时,所有角色获得1500点喧响值。", - "ActivityLevelAbility_BuffDesc_9000902": "般岳初始获得90点嗔火值。般岳进入【怒相】状态后,全队伤害提升40%;且每击杀一个敌人,击杀者回复20点闪能。", - "ActivityLevelAbility_BuffDesc_9000903": "触发[决算]后,我方全体角色造成的失衡值提升16%,持续30秒。可叠加,最多叠加3层,叠加时刷新持续时间。", - "ActivityLevelAbility_BuffDesc_9000904": "全队普攻伤害增加14%。每次敌人进入失衡状态时,全队回复400点喧响值。", - "ActivityLevelAbility_BuffDesc_9000905": "任意角色血量回复时,全队造成的伤害提升10%,持续30秒。最多叠加8层,叠加时刷新持续时间。", - "ActivityLevelAbility_BuffDesc_9000906": "可点击[技巧说明]按钮查看技巧教学\n地动 +100\n在发动任意[强化特殊技]、[普通攻击:焚身]、[连携技]、[终结技]、[支援突击]、[闪避反击]、[快速支援]时,快速键入指令 发动;\n也可在第三段或第四段[普通攻击:峥嵘]后点按发动;\n也可在[支援突击]、[闪避反击]、[快速支援]后长按 发动\n\n论道 +100\n在发动任意[强化特殊技]、[普通攻击:焚身]、[连携技]、[终结技]、[支援突击]、[闪避反击]、[快速支援]时,快速键入指令 发动;\n也可在第三段或第四段[普通攻击:崔巍]后点按 发动;\n也可在[支援突击]、[闪避反击]、[快速支援]后长按 发动\n\n山摇 +100\n在发动任意[强化特殊技]、[普通攻击:焚身]、[连携技]、[终结技]、[支援突击]、[闪避反击]、[快速支援]时,快速键入指令 发动;\n也可在第一段或第二段[普通攻击:崔巍]后点按 发动\n\n狮子吼 +100\n在发动任意[强化特殊技]、[普通攻击:焚身]、[连携技]、[终结技]、[支援突击]、[闪避反击]、[快速支援]时,快速键入指令 发动;\n也可在第一段或第二段[普通攻击:峥嵘]后点按 发动\n\n狮子吼·怒 +200\n在释放[论道]后,快速键入指令发动。\n\n山摇·怒 +300\n在释放[地动]后,快速键入指令发动\n\n倾山 +300\n在怒相状态时,长按\n\n摧岳 +1000\n在怒相状态时,连续释放2个不同的强化特殊技后,长按\n\n不动如山 +50\n攻击过程中点按\n\n叫阵 +50\n拖曳{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}半周,同时点按", - "ActivityNewMechaBuildDesc_1": "模块描述1", - "ActivityNewMechaBuildDesc_2": "模块描述2", - "ActivityNewMechaBuildDesc_3": "模块描述3", - "ActivityNewMechaBuildDesc_4": "模块描述4", - "ActivityNewMechaBuildName_3": "火力压制", - "Activity_Chat_ActivityZhao_600393101_24": "我看起来很擅长考试么?", - "Activity_Chat_ActivityZhao_600393101_25": "照小姐真是百分百的严格", - "Activity_Chat_ActivityZhao_600393201_02": "毕竟是可怕的裁决官", - "Activity_Chat_ActivityZhao_600393302_16": "咕噜咕噜,焦糖珍珠在吸管中攀升着甜蜜的峰顶…\n与小照一同品尝了哩查茶奶的经典饮品,回到了澄辉坪…", - "Activity_Chat_HoloStrikeWarzoneRe01_31960004_04": "(和泰伦打招呼)", - "Activity_Chat_MegaRobot_Chapter2_37960027_01": "别、别追了…也别打了…", - "Activity_Chat_MegaRobot_Chapter2_37960027_02": "你一看见我就跑,我很难不追啊!", - "Activity_Chat_MegaRobot_Chapter2_37960027_03": "我真的一步都跑不动了…我告诉你怎么开门,你这次就放过我,好不好?", - "Activity_Chat_MegaRobot_Chapter2_37960027_04": "好吧,暂且饶你一命。", - "Activity_Chat_MegaRobot_Chapter2_37960027_05": "登上我身后这座高台,就可以从另一侧打开大门了!", - "Activity_Chat_MegaRobot_Chapter2_37960027_06": "说话算话,你可不许再打我了!", - "Activity_Chat_MegaRobot_Chapter2_37960027_Name_01": "金老幺", - "Activity_Chat_MegaRobot_Chapter2_37960027_Name_02": "伊卡罗", - "Activity_Chat_MegaRobot_Chapter2_37960028_01": "推开大门,眼前是一片完全陌生的空间…\n这是基地?不对,看上去更像一个拍摄片场。", - "Activity_Chat_MegaRobot_Chapter2_37960028_02": "看来,试镜的剧情就到此为止了。", - "Activity_Chat_MegaRobot_Chapter2_37960029_01": "两架「黄金魔神号」势均力敌,一场惊天动地的大战过后,两架机甲都再无法行动,只是「黄金魔神号·原型机」略胜一筹。", - "Activity_Chat_MegaRobot_Chapter2_37960029_02": "按照剧本,两位驾驶员从机甲中脱出,进行最后的对峙。于是,伊埃斯与另一只金光闪闪的邦布走出了机甲——", - "Activity_Chat_MegaRobot_Chapter2_37960029_03": "「嗯呢!(原来是你啊!)」\n「嗯呢!(怎么又是你这家伙啊!)」\n两只邦布很明显慌了神,甚至忘记说剧本上的台词。", - "Activity_Chat_MegaRobot_Chapter2_37960029_04": "顺带一提,另外那只邦布也并不陌生——金光闪闪的外壳和胡子,以及总是像在翻白眼的表情。\n「胡、胡威…?」", - "Activity_Chat_MegaRobot_Chapter2_37960030_01": "为了找到载有「蓄厄吞星拳」战斗模块的升级台,伊卡罗出发了…", - "Activity_Chat_MegaRobot_Chapter2_37960031_01": "伊卡罗再度出发,这次的目标是「烈风回踢」的战斗模块…", - "Activity_Chat_MegaRobot_Chapter2_37960032_01": "「烈焰风暴」的战斗模块至关重要…为了战胜「试验机」,再度启程!", - "Activity_Chat_MegaRobot_Chapter2_37960033_01": "最后一块拼图——「盾能爆泄」的战斗模块,就在眼前这片区域…把它拿回来吧!", - "Activity_Chat_MegaRobot_Chapter2_600413102_12": "这个设定虽然很重要,但是对于试镜的剧情没有影响,我暂时先不解释。", - "Activity_Chat_MegaRobot_Chapter2_600413102_18": "但是我们还没看过台词…", - "Activity_Chat_MegaRobot_Chapter2_600413102_19": "试镜部分的台词就让伊埃斯即兴发挥吧,这样也可以考察演员和角色的契合度。", - "Activity_Chat_MegaRobot_Chapter2_600413102_20": "虽说人类语言的配音台词已经准备完毕,只有伊埃斯说邦布语会显得有些奇怪…暂时就这样吧,把电影拍下去才是第一要务!", - "Activity_Chat_MegaRobot_Chapter2_600413102_21": "这样真的没问题吗?", - "Activity_Chat_MegaRobot_Chapter2_600413102_22": "不会有问题的!现在只是开发中内容,离成品公开还远着呢——配音可以后期再补,演员精彩的表现却难以复制。", - "Activity_Chat_MegaRobot_Chapter2_600413102_23": "因此,我更希望演员们只需要心无旁骛地表演,剩下的杂务让我来考虑就好。", - "Activity_Chat_MegaRobot_Chapter2_600413105_18": "你在处理其他工作?", - "Activity_Chat_MegaRobot_Chapter2_600413105_19": "是的…好在格莉丝小姐对这只邦布进行了改装,我得以利用视频通话与片场沟通…唉,如果条件允许,我也想在片场亲眼看看大家的表演啊!", - "Activity_Chat_MegaRobot_Chapter2_600413105_20": "不过,这样一来,电影制作总算能够正常进行下去了。", - "Activity_Chat_MegaRobot_Chapter2_600413105_21": "你也挺不容易的…", - "Activity_Chat_MegaRobot_Chapter2_600413105_22": "我也觉得我挺不容易的…说正事!我来介绍一下接下来的剧情——", - "Activity_Chat_MegaRobot_Chapter2_600413105_32": "正常电影制作,需得多线并行。但就咱们剧组的情况…并行的线再多,也只能由我一个人处理。所以说…", - "Activity_Chat_MegaRobot_Chapter2_600413105_33": "鉴于试镜的优秀表现,我希望伊埃斯可以在之后的拍摄中能够更加自由——念台词,还是即兴发挥,全看自己判断。", - "Activity_Chat_MegaRobot_Chapter2_600413105_34": "如果一位演员能完美代入角色,那么他的自由发挥往往比剧本更为出色…而在出演「伊卡罗」的伊埃斯身上,我看到了这种潜力!", - "Activity_Chat_MegaRobot_Chapter2_600413110_13": "可以啊,你很懂嘛!我是看着这种题材的作品长大的,现在想要拍一部这样的电影回馈自己的童年。这可是身为导演的特权哦!", - "Activity_Chat_MegaRobot_Chapter2_600413201_11": "嗯呢…呢。(「我知道你在隐藏些什么…总有一天,我会让你亲口和我坦白。」)", - "Activity_Chat_MegaRobot_Chapter2_600413205_08": "关于人类语言配音…", - "Activity_Chat_MegaRobot_Chapter2_600413301_05": "是吗?那你可比原来那个又挑剔又没实力的主演好多了!", - "Activity_Chat_MegaRobot_Chapter2_600413301_12": "嗯,嗯,嗯呢!♪(3,2,1,fire!♪)", - "Activity_Chat_MegaRobot_Chapter2_600413401_06": "你别和它一起闹!", - "Activity_Chat_MegaRobot_Chapter2_600413405_11": "不如说,其实是我主动要求它来演反派,毕竟它的气质简直和我剧本里的最终反派一模一样!", - "Activity_Chat_MegaRobot_Chapter2_600413405_13": "我让它试了几段其他的台词,我的评价是:完全不像演的!这种和角色浑然天成的契合度,简直就是为了这个角色而生的演员!", - "Activity_Chat_MegaRobot_Chapter2_600413501_10": "它会直接开着「黄金魔神号」加入拍摄,毕竟它的初次登场是在战场之上。", - "Activity_Chat_MegaRobot_Chapter2_600413501_15": "总之在它驾驶「黄金魔神号」抵达之前,我们先把自己的部分准备好吧。", - "Activity_Chat_MegaRobot_Chapter2_600413505_12": "伊卡罗,你应该能够理解我的想法…加入「进化者联合」吧!我们一起建立没有这些肮脏败类的「新文明」!", - "Activity_Chat_MegaRobot_Chapter2_600413505_34": "(现在的情况显然不对劲,看看导演怎么说?)", - "Activity_Chat_MegaRobot_Chapter2_600413505_35": "导演!台词不对啊!", - "Activity_Chat_MegaRobot_Chapter2_600413505_36": "别慌,这种局面还在我的掌握之中…你看!", - "Activity_Chat_MegaRobot_Chapter2_600413505_Name_05": "「大野导演」", - "Activity_Chat_MegaRobot_Chapter2_600413507_13": "导演先生,铃都坦白了,你自己的事情也是时候告诉大家了。", - "Activity_Chat_MegaRobot_Chapter2_600413507_33": "导演先生,哲都坦白了,你自己的事情也是时候告诉大家了。", - "Activity_Chat_MegaRobot_Chapter2_600413509_00": "『新黄金魔神战士』", - "Activity_Chat_MegaRobot_Chapter2_600413509_01": "完", - "Activity_Chat_ShunguangEvent_600183105_17": "师姐回去后,有没有写好今天的日记呢?\n既然她已经嘱咐我翻阅了,那就看看师姐写了些什么吧…", - "Activity_Chat_ShunguangEvent_600183307_20": "嗷呜突然汪汪两声,用鼻子推过来一份杂志——", - "Activity_Chat_ShunguangEvent_600183307_22": "我看看…「引力电影院开启『旧片重映』活动,期待您的光临!」\n——哇,这份杂志还提到了有关小狗的电影!", - "Activity_Chat_ShunguangEvent_600183307_32": "师姐回去后,有没有写好今天的日记呢?\n既然她已经嘱咐我翻阅了,那就看看师姐写了些什么吧…", - "Activity_Chat_ShunguangEvent_600183403_37": "师姐回去后,有没有写好今天的日记呢?\n既然她已经嘱咐我翻阅了,那就看看师姐写了些什么吧…", - "Activity_Chat_ShunguangEvent_600183403_39": "今天的电影很好看,谢谢小师弟完成我的心愿,陪我一起看这部片子。", - "Activity_Chat_ShunguangEvent_600183403_40": "我们都穿上师门的服装,你是我的「小师弟」,而我是你的「师姐」。", - "Activity_NewMecha_RestartGame_button": "确定", - "Activity_NewMecha_RestartGame_desc": "网络连接错误,请重试", - "Activity_NewMecha_RestartGame_desc2": "点击确定回到登录界面", - "Activity_NewMecha_Rule_Desc": "新黄金魔神战士登场!配合大野导演一起完成剧情的拍摄吧。\n\n活动期间,演员需要和黄金魔神号一起完成探索和战斗两类戏的拍摄。\n\n【探索】\n在探索戏中,演员需要和机甲互相配合,在场景内解开谜题,探索前行抵达终点!\n【战斗】\n在战斗戏中,演员需要操纵机甲击败不断来袭的敌人,取得最终的胜利!\n随着剧情的推进,机甲也将逐渐解锁新的能力,从而能够应对更加强力的敌人!", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079019_01": "嗯呢?(真安静啊…这基地里真的还有幸存者吗?)", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079019_Name_01": "「伊卡罗」", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079020_01": "嗯呢…(没有别的路了,开门的机关应该就在房间某处…)", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079020_Name_01": "「伊卡罗」", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079021_01": "嗯呢呢…(前方的怪物十分强大,还是驾驶「黄金魔神号」解决掉它们吧…)", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079021_Name_01": "「伊卡罗」", - "AntiSpoilerConDesc_Monster_Awakener": "完成主线任务「击败面前的敌人」后解锁", - "AutoBattlePVP_Rule_Desc": "「嗯呢」棋闻录中共有五个段位:青铜萝布、白银萝布、黄金萝布、钻石萝布、以太萝布。\n\n•当玩家的积分累积到指定值时,就可以从当前段位晋升到下一个段位。\n•到达以太段位以后,玩家的积分会继续发生变化,但是段位将不再变化。\n•玩家晋升到下一个段位后,即使失败,段位也不会下降。\n•请注意,故意的连续失败会使你的战斗评级下降,这将导致后续胜利时你获得的段位分减少。你需要逐渐提升你的战斗评级才能获得全额收益。", - "AutoBattlePVP_Rule_Title": "「嗯呢」棋闻录段位规则", - "AutoBattle_RefreshButton": "免费刷新", - "Avatar_BanYue_Buff_01_Des": "般岳的贯穿力提升{Ability:{AbilityName:\u00A0BanYue_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_SkipDefAttackDelta,1,2}}点,暴击伤害提升{Ability:{AbilityName:\u00A0BanYue_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_CritDamageRatioDelta,100,2}}%,火属性伤害提升{Ability:{AbilityName:\u00A0BanYue_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_AddedDamageRatio,100,2}}%。", - "Avatar_BanYue_Buff_02_Title": "明王", - "Azural_MathSkill_Desc": "队伍中存在[强攻]角色或[命破]角色时触发:\n琉音造成的[强化特殊技]伤害的暴击伤害提升50%;\n发动[强化特殊技]或[终结技]时全队角色获得[好评如潮]效果,[好评如潮]状态下的角色造成的伤害提升40%,持续15秒,琉音在[好评如潮]状态下发动[强化特殊技]或[终结技]时,若当前[好评如潮]的剩余持续时间小于35秒,则将该状态的持续时间延长10秒;\n[强化特殊技:石头]、[强化特殊技:剪刀]、[强化特殊技:布!]重击命中时会根据队伍中琉音的上一位队友的特性造成额外伤害:\n队友为[强攻]代理人时,[强化特殊技:石头]、[强化特殊技:剪刀]、[强化特殊技:布!]额外造成等同于该[强攻]代理人320%攻击力的伤害;\n队友为[命破]代理人时,[强化特殊技:石头]、[强化特殊技:剪刀]、[强化特殊技:布!]额外造成等同于该[命破]代理人400%贯穿力的伤害。", - "Azural_Skill_BeHitAid_Desc": "当前操作中的角色被击飞时,点按 发动:\n对前方敌人发动连续攻击,造成物理伤害;\n招式发动后可直接衔接[普通攻击:很高兴为您服务]的第四段攻击;\n招式发动期间拥有无敌效果。", - "Azural_Skill_ExQTE_Desc": "喧响等级达到[极]时,点按 发动:\n快速突进向前方发动弹指攻击,造成大量物理伤害;\n招式发动后可直接衔接[普通攻击:很高兴为您服务]的第四段攻击;\n招式发动期间拥有无敌效果。", - "Azural_Skill_Normal_Enhance_02_Desc": "拥有[客诉]时,长按 发动:\n向前方发动抱拳攻击,发动时消耗1点[客诉],造成物理伤害;\n招式发动后将触发上一位角色的[快速支援];\n招式发动期间拥有无敌效果。", - "Azural_Skill_ParryAid_Desc": "前场角色即将被攻击时,点按 发动:\n招架敌人的攻击,累积大量失衡值;\n具有较为优秀的招架性能,承受高强度攻击时[支援点数]的消耗量降低;\n招式发动期间拥有无敌效果。", - "Azural_Skill_QTE_Desc": "触发[连携技]时,选择对应角色发动:\n向前方发动连续踢击,造成大量物理伤害;\n招式发动后可直接衔接[普通攻击:很高兴为您服务]的第四段攻击;\n招式发动期间拥有无敌效果。", - "Azural_Talent_02_Desc_01": "[恶意投诉]效果下敌人进入失衡状态后的失衡易伤倍率额外提升20%,所有单位对[恶意投诉]效果下的敌人造成的伤害提升15%。", - "Azural_Talent_02_Desc_01_Realign": "[恶意投诉]效果下敌人进入失衡状态后的失衡易伤倍率额外提升20%,\n所有单位对[恶意投诉]效果下的敌人造成的伤害提升15%。", - "Azural_Talent_06_Desc_01": "通过[核心被动]使其他队友以终结技入场后,该队友获得[余音]效果,攻击命中敌人时琉音对敌人造成额外一次物理属性伤害,等同于琉音480%攻击力,该伤害被视为[强化特殊技]伤害,1秒内最多触发一次,最多触发12次,重复获得[余音]效果时刷新次数,同时只能有一名队友获得[余音]效果。", - "Azural_Talent_06_Desc_01_Realign": "通过[核心被动]使其他队友以终结技入场后,该队友获得[余音]效果,\n攻击命中敌人时琉音对敌人造成额外一次物理属性伤害,等同于琉音480%攻击力,\n该伤害被视为[强化特殊技]伤害,1秒内最多触发一次,最多触发12次,\n重复获得[余音]效果时刷新次数,同时只能有一名队友获得[余音]效果。", - "Azural_UniqueSkill_01_Desc": "进入战场时,琉音初始拥有60点[好评],初始暴击率超过50%时,每超过1%,冲击力提升1.4点,最多提升100点;\n发动[强化特殊技:石头]后,下一次发动的[强化特殊技]变为[强化特殊技:剪刀],持续8秒;\n发动[强化特殊技:剪刀]后,下一次发动的[强化特殊技]变为[强化特殊技:布!],持续8秒;\n[强化特殊技:布!]命中敌人时,敌人获得[恶意投诉]效果,[恶意投诉]效果下敌人进入失衡状态后的失衡持续时间提升2秒,失衡易伤倍率提升15%,从失衡状态恢复前[恶意投诉]效果对同一目标最多触发一次,失衡持续时间提升效果与同类效果不可叠加,拥有[恶意投诉]效果的敌人失衡结束时[恶意投诉]效果结束;\n处于接战状态下,琉音每秒积攒0.6点[好评],发动[强化特殊技:石头]、[强化特殊技:剪刀]、[强化特殊技:布!]的重击命中敌人时将积攒7.5点[好评],同一招式内最多积攒一次,最多积攒120点;\n当[好评]满90点且琉音利用[连携技:迎宾踏垫]、[强化特殊技:送客!]、[快速支援:呼叫转移]打开[连携技]窗口时,下一位出场的角色会将此次[连携技]强制升级为[终结技],队友以此方式发动[终结技]时,琉音消耗60点[好评];\n当[好评]满90点且琉音发动[强化特殊技:送客!]命中未打开[连携技]窗口的敌人时,将消耗90点[好评]强制打开[连携技]窗口,下一位出场的角色会将此次[连携技]强制升级为[终结技];\n每当[好评]积攒至90点或发动[终结技]时,琉音获得1点[客诉],最多拥有1点[客诉]。", - "Azural_UniqueSkill_02_Desc": "进入战场时,琉音初始拥有60点[好评],初始暴击率超过50%时,每超过1%,冲击力提升1.5点,最多提升100点;\n发动[强化特殊技:石头]后,下一次发动的[强化特殊技]变为[强化特殊技:剪刀],持续8秒;\n发动[强化特殊技:剪刀]后,下一次发动的[强化特殊技]变为[强化特殊技:布!],持续8秒;\n[强化特殊技:布!]命中敌人时,敌人获得[恶意投诉]效果,[恶意投诉]效果下敌人进入失衡状态后的失衡持续时间提升2秒,失衡易伤倍率提升17.5%,从失衡状态恢复前[恶意投诉]效果对同一目标最多触发一次,失衡持续时间提升效果与同类效果不可叠加,拥有[恶意投诉]效果的敌人失衡结束时[恶意投诉]效果结束;\n处于接战状态下,琉音每秒积攒0.6点[好评],发动[强化特殊技:石头]、[强化特殊技:剪刀]、[强化特殊技:布!]的重击命中敌人时将积攒7.5点[好评],同一招式内最多积攒一次,最多积攒120点;\n当[好评]满90点且琉音利用[连携技:迎宾踏垫]、[强化特殊技:送客!]、[快速支援:呼叫转移]打开[连携技]窗口时,下一位出场的角色会将此次[连携技]强制升级为[终结技],队友以此方式发动[终结技]时,琉音消耗60点[好评];\n当[好评]满90点且琉音发动[强化特殊技:送客!]命中未打开[连携技]窗口的敌人时,将消耗90点[好评]强制打开[连携技]窗口,下一位出场的角色会将此次[连携技]强制升级为[终结技];\n每当[好评]积攒至90点或发动[终结技]时,琉音获得1点[客诉],最多拥有1点[客诉]。", - "Azural_UniqueSkill_03_Desc": "进入战场时,琉音初始拥有60点[好评],初始暴击率超过50%时,每超过1%,冲击力提升1.6点,最多提升100点;\n发动[强化特殊技:石头]后,下一次发动的[强化特殊技]变为[强化特殊技:剪刀],持续8秒;\n发动[强化特殊技:剪刀]后,下一次发动的[强化特殊技]变为[强化特殊技:布!],持续8秒;\n[强化特殊技:布!]命中敌人时,敌人获得[恶意投诉]效果,[恶意投诉]效果下敌人进入失衡状态后的失衡持续时间提升2秒,失衡易伤倍率提升20%,从失衡状态恢复前[恶意投诉]效果对同一目标最多触发一次,失衡持续时间提升效果与同类效果不可叠加,拥有[恶意投诉]效果的敌人失衡结束时[恶意投诉]效果结束;\n处于接战状态下,琉音每秒积攒0.6点[好评],发动[强化特殊技:石头]、[强化特殊技:剪刀]、[强化特殊技:布!]的重击命中敌人时将积攒7.5点[好评],同一招式内最多积攒一次,最多积攒120点;\n当[好评]满90点且琉音利用[连携技:迎宾踏垫]、[强化特殊技:送客!]、[快速支援:呼叫转移]打开[连携技]窗口时,下一位出场的角色会将此次[连携技]强制升级为[终结技],队友以此方式发动[终结技]时,琉音消耗60点[好评];\n当[好评]满90点且琉音发动[强化特殊技:送客!]命中未打开[连携技]窗口的敌人时,将消耗90点[好评]强制打开[连携技]窗口,下一位出场的角色会将此次[连携技]强制升级为[终结技];\n每当[好评]积攒至90点或发动[终结技]时,琉音获得1点[客诉],最多拥有1点[客诉]。", - "Azural_UniqueSkill_04_Desc": "进入战场时,琉音初始拥有60点[好评],初始暴击率超过50%时,每超过1%,冲击力提升1.7点,最多提升100点;\n发动[强化特殊技:石头]后,下一次发动的[强化特殊技]变为[强化特殊技:剪刀],持续8秒;\n发动[强化特殊技:剪刀]后,下一次发动的[强化特殊技]变为[强化特殊技:布!],持续8秒;\n[强化特殊技:布!]命中敌人时,敌人获得[恶意投诉]效果,[恶意投诉]效果下敌人进入失衡状态后的失衡持续时间提升2秒,失衡易伤倍率提升22.5%,从失衡状态恢复前[恶意投诉]效果对同一目标最多触发一次,失衡持续时间提升效果与同类效果不可叠加,拥有[恶意投诉]效果的敌人失衡结束时[恶意投诉]效果结束;\n处于接战状态下,琉音每秒积攒0.6点[好评],发动[强化特殊技:石头]、[强化特殊技:剪刀]、[强化特殊技:布!]的重击命中敌人时将积攒7.5点[好评],同一招式内最多积攒一次,最多积攒120点;\n当[好评]满90点且琉音利用[连携技:迎宾踏垫]、[强化特殊技:送客!]、[快速支援:呼叫转移]打开[连携技]窗口时,下一位出场的角色会将此次[连携技]强制升级为[终结技],队友以此方式发动[终结技]时,琉音消耗60点[好评];\n当[好评]满90点且琉音发动[强化特殊技:送客!]命中未打开[连携技]窗口的敌人时,将消耗90点[好评]强制打开[连携技]窗口,下一位出场的角色会将此次[连携技]强制升级为[终结技];\n每当[好评]积攒至90点或发动[终结技]时,琉音获得1点[客诉],最多拥有1点[客诉]。", - "Azural_UniqueSkill_05_Desc": "进入战场时,琉音初始拥有60点[好评],初始暴击率超过50%时,每超过1%,冲击力提升1.8点,最多提升100点;\n发动[强化特殊技:石头]后,下一次发动的[强化特殊技]变为[强化特殊技:剪刀],持续8秒;\n发动[强化特殊技:剪刀]后,下一次发动的[强化特殊技]变为[强化特殊技:布!],持续8秒;\n[强化特殊技:布!]命中敌人时,敌人获得[恶意投诉]效果,[恶意投诉]效果下敌人进入失衡状态后的失衡持续时间提升2秒,失衡易伤倍率提升25%,从失衡状态恢复前[恶意投诉]效果对同一目标最多触发一次,失衡持续时间提升效果与同类效果不可叠加,拥有[恶意投诉]效果的敌人失衡结束时[恶意投诉]效果结束;\n处于接战状态下,琉音每秒积攒0.6点[好评],发动[强化特殊技:石头]、[强化特殊技:剪刀]、[强化特殊技:布!]的重击命中敌人时将积攒7.5点[好评],同一招式内最多积攒一次,最多积攒120点;\n当[好评]满90点且琉音利用[连携技:迎宾踏垫]、[强化特殊技:送客!]、[快速支援:呼叫转移]打开[连携技]窗口时,下一位出场的角色会将此次[连携技]强制升级为[终结技],队友以此方式发动[终结技]时,琉音消耗60点[好评];\n当[好评]满90点且琉音发动[强化特殊技:送客!]命中未打开[连携技]窗口的敌人时,将消耗90点[好评]强制打开[连携技]窗口,下一位出场的角色会将此次[连携技]强制升级为[终结技];\n每当[好评]积攒至90点或发动[终结技]时,琉音获得1点[客诉],最多拥有1点[客诉]。", - "Azural_UniqueSkill_06_Desc": "进入战场时,琉音初始拥有60点[好评],初始暴击率超过50%时,每超过1%,冲击力提升1.9点,最多提升100点;\n发动[强化特殊技:石头]后,下一次发动的[强化特殊技]变为[强化特殊技:剪刀],持续8秒;\n发动[强化特殊技:剪刀]后,下一次发动的[强化特殊技]变为[强化特殊技:布!],持续8秒;\n[强化特殊技:布!]命中敌人时,敌人获得[恶意投诉]效果,[恶意投诉]效果下敌人进入失衡状态后的失衡持续时间提升2秒,失衡易伤倍率提升27.5%,从失衡状态恢复前[恶意投诉]效果对同一目标最多触发一次,失衡持续时间提升效果与同类效果不可叠加,拥有[恶意投诉]效果的敌人失衡结束时[恶意投诉]效果结束;\n处于接战状态下,琉音每秒积攒0.6点[好评],发动[强化特殊技:石头]、[强化特殊技:剪刀]、[强化特殊技:布!]的重击命中敌人时将积攒7.5点[好评],同一招式内最多积攒一次,最多积攒120点;\n当[好评]满90点且琉音利用[连携技:迎宾踏垫]、[强化特殊技:送客!]、[快速支援:呼叫转移]打开[连携技]窗口时,下一位出场的角色会将此次[连携技]强制升级为[终结技],队友以此方式发动[终结技]时,琉音消耗60点[好评];\n当[好评]满90点且琉音发动[强化特殊技:送客!]命中未打开[连携技]窗口的敌人时,将消耗90点[好评]强制打开[连携技]窗口,下一位出场的角色会将此次[连携技]强制升级为[终结技];\n每当[好评]积攒至90点或发动[终结技]时,琉音获得1点[客诉],最多拥有1点[客诉]。", - "Azural_UniqueSkill_07_Desc": "进入战场时,琉音初始拥有60点[好评],初始暴击率超过50%时,每超过1%,冲击力提升2点,最多提升100点;\n发动[强化特殊技:石头]后,下一次发动的[强化特殊技]变为[强化特殊技:剪刀],持续8秒;\n发动[强化特殊技:剪刀]后,下一次发动的[强化特殊技]变为[强化特殊技:布!],持续8秒;\n[强化特殊技:布!]命中敌人时,敌人获得[恶意投诉]效果,[恶意投诉]效果下敌人进入失衡状态后的失衡持续时间提升2秒,失衡易伤倍率提升30%,从失衡状态恢复前[恶意投诉]效果对同一目标最多触发一次,失衡持续时间提升效果与同类效果不可叠加,拥有[恶意投诉]效果的敌人失衡结束时[恶意投诉]效果结束;\n处于接战状态下,琉音每秒积攒0.6点[好评],发动[强化特殊技:石头]、[强化特殊技:剪刀]、[强化特殊技:布!]的重击命中敌人时将积攒7.5点[好评],同一招式内最多积攒一次,最多积攒120点;\n当[好评]满90点且琉音利用[连携技:迎宾踏垫]、[强化特殊技:送客!]、[快速支援:呼叫转移]打开[连携技]窗口时,下一位出场的角色会将此次[连携技]强制升级为[终结技],队友以此方式发动[终结技]时,琉音消耗60点[好评];\n当[好评]满90点且琉音发动[强化特殊技:送客!]命中未打开[连携技]窗口的敌人时,将消耗90点[好评]强制打开[连携技]窗口,下一位出场的角色会将此次[连携技]强制升级为[终结技];\n每当[好评]积攒至90点或发动[终结技]时,琉音获得1点[客诉],最多拥有1点[客诉]。", - "BanYue_MathSkill_Desc": "队伍中存在[支援]或[击破]角色时触发:\n处于[怒相]状态时,若通过普通攻击派生或者快速键入指令的方式消耗[山威]发动[强化特殊技]时 ,般岳会获得一层[明王],每层[明王]会使自身造成的火属性伤害提升5%,最多叠加3层,持续8秒,重复触发时刷新持续时间。", - "BanYue_SkillList_10_Content": "(发动第一段或第二段[普通攻击:峥嵘]时)", - "BanYue_SkillList_11_Content": " ; ; (发动任意[强化特殊技]、[普通攻击:焚身]、[快速支援]、[支援突击]、[闪避反击]、[连携技:怒焰]、[终结技:撼天动地]时)", - "BanYue_SkillList_12_Content": "(发动第三段或第四段[普通攻击:崔巍]后)", - "BanYue_SkillList_13_Content": "(发动[支援突击]、[闪避反击:扬砾]、[快速支援:磐岩]后长按)", - "BanYue_SkillList_14_Content": " ; ; (发动任意[强化特殊技]、[普通攻击:焚身]、[快速支援]、[支援突击]、[闪避反击]、[连携技:怒焰]、[终结技:撼天动地]时)", - "BanYue_SkillList_17_Content": "(处于[怒相]状态时长按)", - "BanYue_SkillList_18_Content": "(处于[怒相]状态时,通过普通攻击派生或者快速键入指令的方式释放两次不同的[强化特殊技]后,长按)", - "BanYue_SkillList_18_Title": "普通攻击:摧岳", - "BanYue_SkillList_21_Content": "(拖曳摇杆半周时点按)", - "BanYue_SkillList_29_Content": "(通过[闪避:不动如山]成功招架敌人攻击后)", - "BanYue_SkillList_29_Title": "支援突击:昂霄", - "BanYue_SkillList_3_Content": "([嗔火]足够时长按)", - "BanYue_SkillList_4_Content": "(处于非接战状态且生命值充足时长按,一场战斗最多使用一次)", - "BanYue_SkillList_5_Content": "(发动第一段或第二段[普通攻击:崔巍]时)", - "BanYue_SkillList_6_Content": " ; ; (发动任意[强化特殊技]、[普通攻击:焚身]、[快速支援]、[支援突击]、[闪避反击]、[连携技:怒焰]、[终结技:撼天动地]时)", - "BanYue_SkillList_7_Content": "(发动第三段或四段[普通攻击:峥嵘]时)", - "BanYue_SkillList_8_Content": "(发动[支援突击]、[闪避反击:扬砾]、[快速支援:磐岩]后长按)", - "BanYue_SkillList_9_Content": " ; ; (发动任意[强化特殊技]、[普通攻击:焚身]、[快速支援]、[支援突击]、[闪避反击]、[连携技:怒焰]、[终结技:撼天动地]时)", - "BanYue_Skill_Counter_Desc": "通过[闪避:越岭]触发[极限闪避]后,点按 或通过[闪避:叫阵]触发[极限闪避]后,长按 发动:\n对前方敌人发动攻击,造成火属性伤害;\n招式发动后可直接衔接[普通攻击:峥嵘]的第三段攻击或[普通攻击:崔巍]的第三段攻击;\n招式发动期间拥有无敌效果。", - "BanYue_Skill_ExSpecial_01_Desc": "闪能足够时,可通过以下两种方式发动:\n在第一段或第二段[普通攻击:崔巍]后点按 发动;\n在发动任意[强化特殊技]、[普通攻击:焚身]、[连携技]、[终结技]、[支援突击]、[闪避反击]、[快速支援]时,快速键入指令 发动;\n般岳掀出山体,对敌人造成火属性伤害;\n招式发动期间拥有无敌效果。", - "BanYue_Skill_ExSpecial_01_Enhance_Desc": "闪能足够时,在发动[强化特殊技:地动]时快速键入指令 发动:\n般岳掀出更巨大的山体,对敌人造成火属性伤害;\n招式发动期间拥有无敌效果。", - "BanYue_Skill_ExSpecial_02_Desc": "闪能足够时,可通过以下三种方式发动:\n在第三段或第四段[普通攻击:峥嵘]后点按 发动;\n在[支援突击]、[闪避反击]、[快速支援]后长按 发动;\n在发动任意[强化特殊技]、[普通攻击:焚身]、[连携技]、[终结技]、[支援突击]、[闪避反击]、[快速支援]时,快速键入指令 发动;\n般岳连续重击地面,对敌人造成火属性伤害;\n招式发动期间拥有无敌效果。", - "BanYue_Skill_ExSpecial_03_Desc": "闪能足够时,可通过以下两种方式发动:\n在第一段或第二段[普通攻击:峥嵘]后点按 发动;\n在发动任意[强化特殊技]、[普通攻击:焚身]、[连携技]、[终结技]、[支援突击]、[闪避反击]、[快速支援]时,快速键入指令 发动;\n般岳向前方发动音波攻击,对敌人造成火属性伤害;\n招式发动期间拥有无敌效果。", - "BanYue_Skill_ExSpecial_03_Enhance_Desc": "闪能足够时,在发动[强化特殊技:论道]时快速键入指令 发动:\n般岳向前方发动更强力的音波攻击,对敌人造成火属性伤害;\n招式发动期间拥有无敌效果。", - "BanYue_Skill_ExSpecial_04_Desc": "闪能足够时,可通过以下三种方式发动:\n在第三段或第四段[普通攻击:崔巍]后点按 发动;\n在[支援突击]、[闪避反击]、[快速支援]后长按 发动;\n在发动任意[强化特殊技]、[普通攻击:焚身]、[连携技]、[终结技]、[支援突击]、[闪避反击]、[快速支援]时,快速键入指令 发动;\n般岳扔出珠子对前方敌人造成火属性伤害;\n招式发动期间拥有无敌效果。", - "BanYue_Skill_ExSpecial_Cancel_Desc": "当般岳通过快速键入指令的方式派生[强化特殊技]时,可以打断正在发动的[强化特殊技],每一种[强化特殊技]都存在特殊的完美打断节点,在完美打断节点之后打断[强化特殊技],被打断的[强化特殊技]的攻击效果将不会受到影响,在完美打断节点时打断[强化特殊技],被视为触发了[完美取消];\n处于[怒相]状态且拥有[山威]时,更容易触发[完美取消]。", - "BanYue_Skill_ExSpecial_Cancel_Title": "取消", - "BanYue_Skill_ExSpecial_Defense_Desc": "攻击过程中不拖曳{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}点按 发动:\n般岳进入防御姿态,期间如果受到敌人攻击,会招架敌人攻击,累积失衡值;\n如果在招式发动的瞬间受到敌人的攻击,则可以触发完美格挡;\n成功招架敌人攻击时拥有无敌效果。", - "BanYue_Skill_ExSpecial_Defense_Title": "闪避:不动如山", - "BanYue_Skill_Normal_Charge_Desc": "不处于接战状态、生命值大于50%且[嗔火]不足120点时,长按 发动:\n般岳主动消耗生命值回复[嗔火],[嗔火]回复至120点时般岳将直接进入[怒相]状态;\n进入战场时,获得一次释放该招式的机会,在勘域模式中该效果180秒内最多触发一次;\n般岳最多消耗生命值至最大生命值的50%。", - "BanYue_Skill_Normal_EnterAngry_Desc": "不处于[怒相]状态且拥有120点[嗔火]时,长按 发动:\n对周身敌人造成火属性伤害,随后进入[怒相]状态。", - "BanYue_Skill_Normal_FinalAttack_Enhance_Title": "普通攻击:摧岳", - "BanYue_Talent_01_Desc_01": "[强化特殊技:论道]和[强化特殊技:地动]命中敌人时,会使敌人陷入[战栗]状态,处于该状态的敌人火属性伤害抗性降低10%,持续30秒;[强化特殊技:狮子吼]、[强化特殊技:狮子吼·怒]、[强化特殊技:山摇]、[强化特殊技:山摇·怒]、[普通攻击:倾山]和[普通攻击:摧岳]命中处于[战栗]状态的敌人时,造成的贯穿伤害提高10%;[普通攻击:摧岳]命中处于失衡状态的敌人时,会使其此次失衡的失衡持续时间提升2秒,敌人在一次失衡期间内只会受到一次该效果,且同类效果不可叠加。", - "BanYue_Talent_01_Desc_01_Realign": "[强化特殊技:论道]和[强化特殊技:地动]命中敌人时,会使敌人陷入[战栗]状态,处于该状态的敌人火属性伤害抗性降低10%,持续30秒;\n[强化特殊技:狮子吼]、[强化特殊技:狮子吼·怒]、[强化特殊技:山摇]、[强化特殊技:山摇·怒]、[普通攻击:倾山]和[普通攻击:摧岳]命中处于[战栗]状态的敌人时,造成的贯穿伤害提高10%;\n[普通攻击:摧岳]命中处于失衡状态的敌人时,会使其此次失衡的失衡持续时间提升2秒,敌人在一次失衡期间内只会受到一次该效果,且同类效果不可叠加。", - "BanYue_Talent_02_Desc_01": "[核心被动]中的暴击伤害增益效果额外提升15%,火属性伤害增益效果额外提升15%;处于[怒相]状态时,般岳消耗[山威]发动[强化特殊技]时,额外回复5点闪能。", - "BanYue_Talent_02_Desc_01_Realign": "[核心被动]中的暴击伤害增益效果额外提升15%,火属性伤害增益效果额外提升15%;\n处于[怒相]状态时,般岳消耗[山威]发动[强化特殊技]时,额外回复5点闪能。", - "BanYue_Talent_04_Desc_01": "[强化特殊技:狮子吼·怒]、[强化特殊技:山摇·怒]、[普通攻击:倾山]和[普通攻击:摧岳]造成的伤害提升30%。", - "BanYue_Talent_04_Desc_01_Realign": "[强化特殊技:狮子吼·怒]、[强化特殊技:山摇·怒]、[普通攻击:倾山]和[普通攻击:摧岳]造成的伤害提升30%。", - "BanYue_Talent_04_Desc_02": "命运或许是天定或许是人为,但有些人的宿命与罪责,从不曾有幸被自由意志粉饰。\n在获得如今的姓名之前,被称为「零型」的作战构造体不过是字面意义的杀戮机器。\n而「心」是何时诞生的呢?是代码的桎梏被她抹去的那天,还是当你获得背负这一切前行的勇气?\n\n「忏悔太过轻巧,比起逃避曾经的罪孽,不如背负这如山的过往…为如今挥拳吧。」", - "BanYue_Talent_04_Title": "肃灭单元·零型", - "BanYue_Talent_04_Title_Realign": "肃灭单元·零型", - "BanYue_Talent_06_Desc_01": "任意时刻,般岳发动[强化特殊技]都可获取[明王];[明王]提供的火属性伤害增益效果额外提升8%,持续时间提升至30秒;发动[普通攻击:摧岳]时,般岳会对周身敌人造成等同于自身600%贯穿力的火属性伤害;衔接在[强化特殊技]后释放[闪避:叫阵]也可以获取[明王]。", - "BanYue_Talent_06_Desc_01_Realign": "任意时刻,般岳发动[强化特殊技]都可获取[明王];\n[明王]提供的火属性伤害增益效果额外提升8%,持续时间提升至30秒;\n发动[普通攻击:摧岳]时,般岳会对周身敌人造成等同于自身600%贯穿力的火属性伤害;\n衔接在[强化特殊技]后释放[闪避:叫阵]也可以获取[明王]。", - "BanYue_UniqueSkill_01_Desc": "般岳会额外根据自身最大生命值提高贯穿力,每1点最大生命值将提高0.1点贯穿力;\n般岳发动招式造成的火属性伤害均为贯穿伤害,无视敌人防御,使用贯穿力作为招式伤害倍率;\n般岳进入战场时即可回复60闪能,在勘域模式中此效果180秒内最多触发一次。\n般岳可以通过以下方式回复[嗔火]:\n每消耗1点闪能,回复0.5点[嗔火];\n发动[招架支援]时,回复4点[嗔火];\n通过[闪避:不动如山]成功招架敌人攻击时,回复4点[嗔火],若触发完美格挡,则改为回复6点[嗔火],每1秒最多触发一次;\n触发[极限闪避]时,回复4点[嗔火],每1秒最多触发一次。\n般岳最多拥有150点[嗔火],拥有120点[嗔火]时,般岳可以通过发动[普通攻击:焚身]进入[怒相]状态,处于[怒相]状态时,般岳无法再获得[嗔火],当般岳发动[普通攻击:倾山]后,会退出[怒相]状态;\n进入[怒相]状态时,般岳会获得4点[山威],若般岳拥有[山威],则发动[强化特殊技]时,不再消耗闪能,转而消耗1点[山威]并回复10点闪能,否则仍会消耗闪能,退出[怒相]状态时,会清空[山威];\n处于[怒相]状态且有[山威]时,可以长按 按固定顺序自动打出四种[强化特殊技]及[普通攻击:倾山];\n般岳发动[强化特殊技]或[支援突击]时,贯穿力提升150点,造成的火属性伤害提升18%,暴击伤害提升18%,持续30秒,重复触发时刷新持续时间。", - "BanYue_UniqueSkill_02_Desc": "般岳会额外根据自身最大生命值提高贯穿力,每1点最大生命值将提高0.1点贯穿力;\n般岳发动招式造成的火属性伤害均为贯穿伤害,无视敌人防御,使用贯穿力作为招式伤害倍率;\n般岳进入战场时即可回复60闪能,在勘域模式中此效果180秒内最多触发一次。\n般岳可以通过以下方式回复[嗔火]:\n每消耗1点闪能,回复0.5点[嗔火];\n发动[招架支援]时,回复4点[嗔火];\n通过[闪避:不动如山]成功招架敌人攻击时,回复4点[嗔火],若触发完美格挡,则改为回复6点[嗔火],每1秒最多触发一次;\n触发[极限闪避]时,回复4点[嗔火],每1秒最多触发一次。\n般岳最多拥有150点[嗔火],拥有120点[嗔火]时,般岳可以通过发动[普通攻击:焚身]进入[怒相]状态,处于[怒相]状态时,般岳无法再获得[嗔火],当般岳发动[普通攻击:倾山]后,会退出[怒相]状态;\n进入[怒相]状态时,般岳会获得4点[山威],若般岳拥有[山威],则发动[强化特殊技]时,不再消耗闪能,转而消耗1点[山威]并回复10点闪能,否则仍会消耗闪能,退出[怒相]状态时,会清空[山威];\n处于[怒相]状态且有[山威]时,可以长按 按固定顺序自动打出四种[强化特殊技]及[普通攻击:倾山];\n般岳发动[强化特殊技]或[支援突击]时,贯穿力提升175点,造成的火属性伤害提升21%,暴击伤害提升21%,持续30秒,重复触发时刷新持续时间。", - "BanYue_UniqueSkill_03_Desc": "般岳会额外根据自身最大生命值提高贯穿力,每1点最大生命值将提高0.1点贯穿力;\n般岳发动招式造成的火属性伤害均为贯穿伤害,无视敌人防御,使用贯穿力作为招式伤害倍率;\n般岳进入战场时即可回复60闪能,在勘域模式中此效果180秒内最多触发一次。\n般岳可以通过以下方式回复[嗔火]:\n每消耗1点闪能,回复0.5点[嗔火];\n发动[招架支援]时,回复4点[嗔火];\n通过[闪避:不动如山]成功招架敌人攻击时,回复4点[嗔火],若触发完美格挡,则改为回复6点[嗔火],每1秒最多触发一次;\n触发[极限闪避]时,回复4点[嗔火],每1秒最多触发一次。\n般岳最多拥有150点[嗔火],拥有120点[嗔火]时,般岳可以通过发动[普通攻击:焚身]进入[怒相]状态,处于[怒相]状态时,般岳无法再获得[嗔火],当般岳发动[普通攻击:倾山]后,会退出[怒相]状态;\n进入[怒相]状态时,般岳会获得4点[山威],若般岳拥有[山威],则发动[强化特殊技]时,不再消耗闪能,转而消耗1点[山威]并回复10点闪能,否则仍会消耗闪能,退出[怒相]状态时,会清空[山威];\n处于[怒相]状态且有[山威]时,可以长按 按固定顺序自动打出四种[强化特殊技]及[普通攻击:倾山];\n般岳发动[强化特殊技]或[支援突击]时,贯穿力提升200点,造成的火属性伤害提升24%,暴击伤害提升24%,持续30秒,重复触发时刷新持续时间。", - "BanYue_UniqueSkill_04_Desc": "般岳会额外根据自身最大生命值提高贯穿力,每1点最大生命值将提高0.1点贯穿力;\n般岳发动招式造成的火属性伤害均为贯穿伤害,无视敌人防御,使用贯穿力作为招式伤害倍率;\n般岳进入战场时即可回复60闪能,在勘域模式中此效果180秒内最多触发一次。\n般岳可以通过以下方式回复[嗔火]:\n每消耗1点闪能,回复0.5点[嗔火];\n发动[招架支援]时,回复4点[嗔火];\n通过[闪避:不动如山]成功招架敌人攻击时,回复4点[嗔火],若触发完美格挡,则改为回复6点[嗔火],每1秒最多触发一次;\n触发[极限闪避]时,回复4点[嗔火],每1秒最多触发一次。\n般岳最多拥有150点[嗔火],拥有120点[嗔火]时,般岳可以通过发动[普通攻击:焚身]进入[怒相]状态,处于[怒相]状态时,般岳无法再获得[嗔火],当般岳发动[普通攻击:倾山]后,会退出[怒相]状态;\n进入[怒相]状态时,般岳会获得4点[山威],若般岳拥有[山威],则发动[强化特殊技]时,不再消耗闪能,转而消耗1点[山威]并回复10点闪能,否则仍会消耗闪能,退出[怒相]状态时,会清空[山威];\n处于[怒相]状态且有[山威]时,可以长按 按固定顺序自动打出四种[强化特殊技]及[普通攻击:倾山];\n般岳发动[强化特殊技]或[支援突击]时,贯穿力提升225点,造成的火属性伤害提升27%,暴击伤害提升27%,持续30秒,重复触发时刷新持续时间。", - "BanYue_UniqueSkill_05_Desc": "般岳会额外根据自身最大生命值提高贯穿力,每1点最大生命值将提高0.1点贯穿力;\n般岳发动招式造成的火属性伤害均为贯穿伤害,无视敌人防御,使用贯穿力作为招式伤害倍率;\n般岳进入战场时即可回复60闪能,在勘域模式中此效果180秒内最多触发一次。\n般岳可以通过以下方式回复[嗔火]:\n每消耗1点闪能,回复0.5点[嗔火];\n发动[招架支援]时,回复4点[嗔火];\n通过[闪避:不动如山]成功招架敌人攻击时,回复4点[嗔火],若触发完美格挡,则改为回复6点[嗔火],每1秒最多触发一次;\n触发[极限闪避]时,回复4点[嗔火],每1秒最多触发一次。\n般岳最多拥有150点[嗔火],拥有120点[嗔火]时,般岳可以通过发动[普通攻击:焚身]进入[怒相]状态,处于[怒相]状态时,般岳无法再获得[嗔火],当般岳发动[普通攻击:倾山]后,会退出[怒相]状态;\n进入[怒相]状态时,般岳会获得4点[山威],若般岳拥有[山威],则发动[强化特殊技]时,不再消耗闪能,转而消耗1点[山威]并回复10点闪能,否则仍会消耗闪能,退出[怒相]状态时,会清空[山威];\n处于[怒相]状态且有[山威]时,可以长按 按固定顺序自动打出四种[强化特殊技]及[普通攻击:倾山];\n般岳发动[强化特殊技]或[支援突击]时,贯穿力提升250点,造成的火属性伤害提升30%,暴击伤害提升30%,持续30秒,重复触发时刷新持续时间。", - "BanYue_UniqueSkill_06_Desc": "般岳会额外根据自身最大生命值提高贯穿力,每1点最大生命值将提高0.1点贯穿力;\n般岳发动招式造成的火属性伤害均为贯穿伤害,无视敌人防御,使用贯穿力作为招式伤害倍率;\n般岳进入战场时即可回复60闪能,在勘域模式中此效果180秒内最多触发一次。\n般岳可以通过以下方式回复[嗔火]:\n每消耗1点闪能,回复0.5点[嗔火];\n发动[招架支援]时,回复4点[嗔火];\n通过[闪避:不动如山]成功招架敌人攻击时,回复4点[嗔火],若触发完美格挡,则改为回复6点[嗔火],每1秒最多触发一次;\n触发[极限闪避]时,回复4点[嗔火],每1秒最多触发一次。\n般岳最多拥有150点[嗔火],拥有120点[嗔火]时,般岳可以通过发动[普通攻击:焚身]进入[怒相]状态,处于[怒相]状态时,般岳无法再获得[嗔火],当般岳发动[普通攻击:倾山]后,会退出[怒相]状态;\n进入[怒相]状态时,般岳会获得4点[山威],若般岳拥有[山威],则发动[强化特殊技]时,不再消耗闪能,转而消耗1点[山威]并回复10点闪能,否则仍会消耗闪能,退出[怒相]状态时,会清空[山威];\n处于[怒相]状态且有[山威]时,可以长按 按固定顺序自动打出四种[强化特殊技]及[普通攻击:倾山];\n般岳发动[强化特殊技]或[支援突击]时,贯穿力提升275点,造成的火属性伤害提升33%,暴击伤害提升33%,持续30秒,重复触发时刷新持续时间。", - "BanYue_UniqueSkill_07_Desc": "般岳会额外根据自身最大生命值提高贯穿力,每1点最大生命值将提高0.1点贯穿力;\n般岳发动招式造成的火属性伤害均为贯穿伤害,无视敌人防御,使用贯穿力作为招式伤害倍率;\n般岳进入战场时即可回复60闪能,在勘域模式中此效果180秒内最多触发一次。\n般岳可以通过以下方式回复[嗔火]:\n每消耗1点闪能,回复0.5点[嗔火];\n发动[招架支援]时,回复4点[嗔火];\n通过[闪避:不动如山]成功招架敌人攻击时,回复4点[嗔火],若触发完美格挡,则改为回复6点[嗔火],每1秒最多触发一次;\n触发[极限闪避]时,回复4点[嗔火],每1秒最多触发一次。\n般岳最多拥有150点[嗔火],拥有120点[嗔火]时,般岳可以通过发动[普通攻击:焚身]进入[怒相]状态,处于[怒相]状态时,般岳无法再获得[嗔火],当般岳发动[普通攻击:倾山]后,会退出[怒相]状态;\n进入[怒相]状态时,般岳会获得4点[山威],若般岳拥有[山威],则发动[强化特殊技]时,不再消耗闪能,转而消耗1点[山威]并回复10点闪能,否则仍会消耗闪能,退出[怒相]状态时,会清空[山威];\n处于[怒相]状态且有[山威]时,可以长按 按固定顺序自动打出四种[强化特殊技]及[普通攻击:倾山];\n般岳发动[强化特殊技]或[支援突击]时,贯穿力提升300点,造成的火属性伤害提升36%,暴击伤害提升36%,持续30秒,重复触发时刷新持续时间。", - "BangBooABLevelDesc_12620011": "「嗯呢」棋闻录:竞技模式", - "BangBooAB_BuildSuggest_Desc": "狮哉为绳匠准备了几套能够用于「嗯呢」棋闻录对战的阵容。\n\n•应用阵容后,阵容中推荐的邦布、羁绊和芯片都会有推荐标记。\n•一次只能应用一套阵容,但是绳匠可以随时切换想要应用的阵容。\n•对局期间,绳匠也可以进行推荐阵容的切换。", - "BangBooAB_Dex_Desc": "图鉴是由狮哉整理的「嗯呢」棋闻录中所有内容的集合。绳匠可以在图鉴中看到玩法内所有邦布、代理人、芯片和羁绊的信息。", - "BangBooAB_MainPage_Desc": "「嗯呢」棋闻录是玛瑟尔集团研发的邦布对决玩法,在这个玩法里,你需要招募并强化邦布,组成强大的邦布对战阵容与敌人对抗,并获得最终胜利。\n\n【故事模式】\n在故事模式中,绳匠可以向不同的强敌发起对决挑战。与这些强敌对战的同时可以学习到游戏的基础规则和知识。\n\n【竞技模式】\n在竞技模式中,绳匠可以和其他玩家进行在线对战。一场竞技模式对决包括6名玩家,每回合两两匹配进行对战,并决出最后的胜者。", - "BangBooAB_MainPage_Title": "「嗯呢」棋闻录", - "BangBooAB_Ranking_List_Desc": "排行榜中展示了以下信息:\n\n•排行榜里可以看到所有好友在「嗯呢」棋闻录中的竞技模式中的段位和积分。\n•同时,排行榜里也会显示绳匠本人在全服的排名占比。\n•请注意,好友信息和全服排名占比并非实时刷新,会有一定时间延迟。", - "BangBooAB_relic_Desc30015": "每5秒触发一次,为自己增加8%最大生命值的护盾", - "BangbooDefence_UI_LevelFight": "开始", - "BigScene_AbandonedMine_1_1_AreaName": "[空洞]矿区旧址", - "BossChalenge_ExtraPoint_Condition17": "击杀索贝克", - "BossChalenge_ExtraPoint_Condition18": "进入虚弱状态", - "BranchRelic_13501610_briefdes": "琉音拥有90点[好评]时,释放[强化特殊技:送客!]时会消耗90点[好评]替换为[终结技:拨打用户即刻停机],[终结技:拨打用户即刻停机]命中失衡状态的敌人时会触发[决算]效果,额外造成伤害,且[终结技:拨打用户即刻停机]的伤害提升。", - "BranchRelic_13501610_des": "琉音拥有90点[好评]时,释放[强化特殊技:送客!]时会消耗90点[好评]直接替换为[终结技:拨打用户即刻停机],[终结技:拨打用户即刻停机]命中失衡状态的敌人时会触发[决算]效果,额外造成等同于琉音2700%攻击力的伤害,且[终结技:拨打用户即刻停机]的伤害提升30%。", - "BranchRelic_13501611_briefdes": "[终结技:拨打用户即刻停机]命中敌人时,敌人降低全属性伤害抗性。", - "BranchRelic_13501611_des": "[终结技:拨打用户即刻停机]命中敌人时,敌人降低24%全属性伤害抗性,持续20秒。", - "BranchRelic_13501612_briefdes": "[终结技:拨打用户即刻停机]的暴击伤害提升。", - "BranchRelic_13501612_des": "[终结技:拨打用户即刻停机]的暴击伤害提升96%。", - "BranchRelic_13501620_des": "发动[强化特殊技:石头]、[强化特殊技:剪刀]时,有50%概率获得1点[充能],最多拥有2点[充能],发动[强化特殊技:布!]时,若拥有[充能],可消耗1点[充能]重复发动一次[强化特殊技:布!]。", - "BranchRelic_13501621_briefdes": "[强化特殊技:布!]重击命中敌人时,[恶意投诉]效果会额外使失衡易伤提升,最多叠加3层。", - "BranchRelic_13501621_des": "[强化特殊技:布!]重击命中敌人时,[恶意投诉]效果会额外使失衡易伤提升20%,最多叠加3层。", - "BranchRelic_13501622_briefdes": "发动[强化特殊技:石头]、[强化特殊技:剪刀]时,有概率额外获得[充能],[充能]上限提高。", - "BranchRelic_13501622_des": "发动[强化特殊技:石头]、[强化特殊技:剪刀]时,有80%概率额外获得1点[充能],最多拥有4点[充能]。", - "BranchRelic_13501630_briefdes": "[好评]由90点以上变化为低于90点时,立刻回复[好评],且回复队友喧响值。", - "BranchRelic_13501630_des": "[好评]由90点以上变化为低于90点时,立刻回复60点[好评],且回复队友750点喧响值,30秒最多触发一次。", - "BranchRelic_13501631_briefdes": "队友发动的[终结技]无视全属性伤害抗性。", - "BranchRelic_13501631_des": "队友发动的[终结技]无视35%全属性伤害抗性。", - "BranchRelic_13501632_briefdes": "队友发动[终结技]时回复能量/闪能。", - "BranchRelic_13501632_des": "队友发动[终结技]时回复25点能量/25点闪能。", - "BranchRelic_13501710_briefdes": "不处于[怒相]状态时,般岳发动[强化特殊技:狮子吼·怒]或[强化特殊技:山摇·怒]后,长按 可以发动[连携技];般岳的[连携技]造成的贯穿伤害提升。", - "BranchRelic_13501710_des": "不处于[怒相]状态时,般岳发动[强化特殊技:狮子吼·怒]或[强化特殊技:山摇·怒]后,长按 可以发动[连携技];般岳的[连携技]造成的贯穿伤害提升60%。 ", - "BranchRelic_13501720_des": "般岳发动[强化特殊技]时获得等同于自身最大生命值35%的护盾,持续30秒,该效果每30秒最多触发一次,拥有护盾时,般岳的抗打断等级提升,造成的火属性伤害提升15%。", - "BranchRelic_13501721_des": "般岳[强化特殊技]和[普通攻击]造成的伤害提升60%。", - "BranchRelic_13501722_briefdes": "若般岳不处于[怒相]状态,发动[终结技]时获得[嗔火]。", - "BranchRelic_13501722_des": "若般岳不处于[怒相]状态,发动[终结技]时获得80点[嗔火]。", - "BranchRelic_13501730_briefdes": "队伍中其他角色消耗能量或闪能时,若般岳不处于[怒相]状态,则也会回复[嗔火],当[嗔火]足够时,般岳下一次换入前场将直接发动[快速支援],且此时会直接进入[怒相]状态,且使自身的火属性伤害提升。", - "BranchRelic_13501730_des": "队伍中其他角色每消耗1点能量或闪能时,若般岳不处于[怒相]状态,则会回复0.3点[嗔火],当[嗔火]大于等于120点时,般岳下一次换入前场将直接发动[快速支援],若通过此方式入场时[嗔火]大于等于120点,般岳会直接进入[怒相]状态,并使自身的火属性伤害提升60%,持续20秒。", - "BranchRelic_13501731_briefdes": "般岳的[快速支援]命中敌人时,使敌人的全属性伤害抗性降低。", - "BranchRelic_13501731_des": "般岳的[快速支援]命中敌人时,使敌人的全属性伤害抗性降低18%,持续20秒。", - "BriefName_Monster_Awakener": "魇缚者·叶释渊", - "BriefName_Monster_AwakenerSlime": "魇缚者·叶释渊", - "BuildDesc_101": "核心输出邦布:艾米莉安\n核心生存邦布:骑士布\n阵容思路:前期通过低费邦布建立优势,后期则利用拾光星的战场能力为后排输出提供安全的输出环境。\n成型难度:★☆☆☆☆", - "BuildDesc_104": "核心输出邦布:咔嚓仔\n核心生存邦布:企鹅布\n阵容思路:使用普通攻击能够造成真实伤害的羁绊,可以选择更多普通攻击类的芯片,以确保羁绊的触发频率;在后期,能够稳定触发额外的导弹,从而巩固胜局。\n成型难度:★★★☆☆", - "BuildDesc_106": "核心输出邦布:格列佛探员\n核心生存邦布:招财布\n阵容思路:在任意邦布死亡后会获得输出增益,随着出战邦布数量的增加,羁绊优势会越发显著。前期可以利用招财布的金币收入来建立优势,而在后期则通过格列佛探员造成高额的AOE伤害。\n成型难度:★★★★☆", - "BuildDesc_107": "核心输出邦布:格列佛探员\n核心生存邦布:磁力布\n阵容思路:同时具备生存能力和输出能力的羁绊,可以选择更多与生命属性相关的芯片,以获得更高价值的羁绊增益。\n成型难度:★★☆☆☆", - "BuildDesc_108": "核心输出邦布:纸袋布\n核心生存邦布:格斗布\n阵容思路:能提升全队邦布通过普通攻击获得的法力值,并通过技能造成额外伤害。前期可以利用格斗布的战场能力来建立优势,后期则通过纸袋布的持续作战能力来巩固胜利。\n成型难度:★★★☆☆", - "BuildDesc_199": "核心输出邦布:不良布\n核心生存邦布:恶魔布\n阵容思路:前期通过羁绊获得额外的金币收入,后期则利用这一金币优势购买S级邦布,从而巩固胜局。\n成型难度:★★★★★", - "CS_25_01_107": "不…", - "CardDesc_20032": "空洞中的离子体并不都爱隐藏自己的行迹,而「普格努斯」更是将威慑写在了每一根尖刺上。它披覆铠甲,脊背与尾部林立着锐利的尖刺,双臂则为沉重的巨钳——那不仅是武器,也是轰击大地、宣告领地的战鼓。普格努斯习惯于在阴影中蓄势,却能在瞬间迸发跃起,以全身重量配合双钳砸向目标。震荡波足以令经验不足的家伙失去平衡,而随之扬起的碎石会封锁四周退路。它的攻击节奏仿佛习惯依靠地表振动锁定猎物,再以爆发式的扑击终结战斗。有趣的是,一些常年与普格努斯周旋的盗洞客反而练就了独特的「轻步探洞法」:「我以前总被它震得站不稳,后来学会了用脚尖点地、迅速移步…现在参加个什么节庆的,我居然能拿踩高跷竞速赛冠军。」", - "CardSkillDesc_30042": "战斗中,魇缚者会召唤秽息蚀者· 索贝克助战,索贝克无法进入失衡状态且不累积异常积蓄值,在其每次被击败后,均会被魇缚者复活,同时对玩家释放威胁更大的合体技,面对合体技最后的一次撞击,如果玩家能成功将其招架,则可以使其陷入一段时间的虚弱状态。", - "CardSkillDesc_30044": "战斗中,牲鬼·卫律使者会使用羽翼展开追击,当成功[招架支援]卫律使者的部分招式时,能够打断其攻击。此外,卫律使者会汇聚自身能量释放远程攻击,其部分远程招式能够在地表生成[秽息泽],从[秽息泽]召唤追踪子弹进行追击,可以利用子弹的转向空隙触发[极限闪避],进行[闪避反击]。", - "ClueDesc_1048": "一本磨损较为严重的神秘古籍,书页受潮粘结成块,边缘破碎、内页撕裂,诸多重要文字内容难以辨认。\n从能勉强看清的内容推测,古籍主要记载了某些有待考证的传闻,与吸收秽息、镇压邪祟的阵法相关。", - "ClueName_1048": "语焉不详的古籍", - "CollectionName_3700222": "桌上丽都·嗯呢钟(午夜黑)", - "CollectionName_3700223": "桌上丽都·邦哥大(檀木黑)", - "CollectionName_3700226": "桌上丽都·嗯呢钟(白昼橙)", - "CollectionName_3700227": "桌上丽都·邦哥大(象牙白)", - "Elpis_SideQuestOngoing_1301": "大伙,小哲小铃已经钩住潜艇了,大家快来帮忙!", - "Gadget_MegaRobotDoor": "紧闭的大门", - "Gadget_MegaRobotDoor1": "未详阵法的「阵脚」", - "Gadget_UpgradeConsole": "升级台", - "Gadget_UpgradeConsole1": "未详的阵法", - "GameMainTitle_AutoBattlePVP": "「嗯呢」棋闻录", - "Intro_10044303": "般岳深夜倾诉困惑,他梦见任务失败致心痛,但他不知自己的心为何沉重…", - "Intro_11500095": "琉音无意听到了一位称颂会残党濒死时向莎拉求饶的声音,这声音提到叶释渊并不虔诚。", - "Intro_11500260": "众人分析,空洞内似乎有某种未知的力量在窥伺,但目前为什么怪声只缠上琉音和般岳,原因未明。叶瞬光看出事关重大,决定先通知云岿山那边再做打算。", - "Intro_11500280": "为在仪玄赶来之前稳住叶瞬光,也为了陪她散心,{F#铃}{M#哲}邀请情绪低落的叶瞬光再一起去街上逛逛。", - "Intro_11500525": "避开叶瞬光,众人谈论着关于Fairy发现的伴随「始主」一同出现的四处共鸣信号一事。这个「始主」似乎带着更深的秘密在空洞深处窥伺。或许这短暂的宁静,仅仅是在风暴眼中的片刻喘息…", - "LevelAbility_7002_des": "对敌人施加[灼烧]效果时,额外造成一次火焰爆炸,造成范围[火属性伤害]并累积[热力值];\n机甲攻击命中[灼烧]状态下的敌人时,打断等级大幅增加,造成的伤害提升50%。", - "LevelAbility_8000_des": "进入战斗时,转化40%生命值为[脉枢盾];\n若机甲10秒内没有收到伤害,[脉枢盾]会持续回复。", - "LevelAbility_8001_des": "[脉枢盾]存在期间,机甲的抗打断等级大幅提升,且可以反弹普通子弹;\n成功反弹子弹时,将积累[热力值]。", - "LevelAbility_8003_des": "[脉枢盾]存在期间,发动终结技所需的喧响值大幅降低;发动终结技时,机甲会消耗掉自身的[脉枢盾]。", - "LevelDesc_12700002": "第26场戏内容梗概:为了学会「超荷」师父的绝学「蓄厄吞星拳」,伊卡罗驾驶「原型机」出发探索「超荷」曾服役过的基地,寻找搭载了特殊「战斗模块」的升级台。\n批注:现在来看有些重复…但我真的没有水剧情!\n\n这是一场探索戏,场景中存在大量关闭的大门。寻找开启大门的机关是抵达终点的关键!", - "LevelDesc_12700003": "第33场戏内容梗概:这一次探索的是「响尾蛇」师父曾经的基地,为了学习「烈风回踢」,再次去寻找升级台吧!\n批注:记得给亮晶晶的捣蛋鬼安排点戏份。\n\n这是一场探索戏,场景中存在大量可升降的电梯。合理利用这些升降电梯即可到达终点!", - "LevelDesc_12700004": "第47场戏内容梗概:再一次,伊卡罗踏上了向过去求索的旅途,光鲜亮丽的麻烦、燃灼身心的火焰…前方就是深渊!\n批注:写的很好,下次别写了,演员看不懂。\n\n这是一场探索戏,场景中存在一个损坏的电梯。注意观察场景中的机关,操作机关修复电梯即可到达终点!", - "LockTip_890201": "拥有4只20级的S级游历邦布", - "LockTip_890202": "拥有2只20级的S级经营邦布", - "LockTip_890301": "拥有8只30级的S级游历邦布", - "LockTip_890302": "拥有4只30级的S级经营邦布", - "LockTip_890401": "拥有12只30级的S级游历邦布", - "LockTip_890402": "拥有6只30级的S级经营邦布", - "LockTip_890501": "拥有16只30级的S级游历邦布", - "LockTip_890502": "拥有8只30级的S级经营邦布", - "LockTip_890601": "拥有1只30级的S级、3特长及以上游历邦布", - "LockTip_890602": "拥有1只30级的S级、4特长经营邦布", - "LockTip_890701": "拥有3只30级的S级、3特长及以上游历邦布", - "LockTip_890702": "拥有2只30级的S级、4特长经营邦布", - "LockTip_920202": "完成第一幕:探索!陷落的基地的拍摄内容以及前置任务后解锁", - "LockTip_920402": "完成第二幕:「正义」之信条的拍摄以及前置任务内容后解锁", - "LockTip_920602": "完成第三幕:「智慧」的教导的拍摄以及前置任务内容后解锁", - "LockTip_920802": "完成第四幕:「冷静」之传承的拍摄以及前置任务内容后解锁", - "LockTip_921002": "完成第五幕:「勇气」的颂歌的拍摄以及前置任务内容后解锁", - "Main_BubbleStory_Chapter150_815244008_01": "嗯呢呢!(狮哉,都怪你鼓惑小光师父!)", - "Main_Chat_Chapter150_815013002_21": "嗯呢呢呢!(小生探查到今日随便观众人外出,本想偷偷溜回,哪知院中有人问卦…天意,此乃天意授小生与小光师父让随便观美名更甚~!)", - "Main_Chat_Chapter150_815023003_03": "先启用轨道把矿车运送到这里,再引爆矿车中足量的易燃矿石将堵路的巨石炸开吧。", - "Main_Chat_Chapter150_815033004_01": "似乎是小光的日记本,也许记录着重要的事…还是先放回原位吧。", - "Main_Chat_Chapter150_815213003_25": "在濒死那一刻吐露的… 往往…是连其自身都无法再扭曲、再粉饰的…最原始的「真实」。", - "Main_Chat_Chapter150_815213004_01": "哎哟!小兄弟别走啊!都说了观你印堂晦暗,眉宇间锁着一股化不开的孤煞阴气啊。", - "Main_Chat_Chapter150_815213004_20": "…我还有要事在身,请你别再纠缠…", - "Main_Chat_Chapter150_815213005_01": "当初赌气跑出来,只是因为一口你做咸了的海带绿豆汤…", - "Main_Chat_Chapter150_815213009_02": "阿舒当年真是瞎了眼,把它从空洞里带回去,把它当人看…", - "Main_Chat_Chapter150_815213009_05": "阿舒也是可怜…救了这么个东西回来…自己不在了,唯一的弟弟,这些年也没个下落…", - "Main_Chat_Chapter150_815213012_05": "它呢?眼珠子都没转一下!那眼神…冷得跟冻了十年的石头一样!", - "Main_Chat_Chapter150_815243001_02": "(外面…像有是狮耶和狮哉的斗嘴声?顺道看看。)", - "Main_Chat_Chapter150_815243003_01": "台上的说书人声音洪亮,中气十足,正说到精彩处…", - "Main_Chat_Chapter150_815243003_06": "只是仔细听听内容…他这段评书的主人公——凑巧正是小光?", - "Main_Chat_Chapter150_815243003_07": "…这位先生是在说、说我?", - "Main_Chat_Chapter150_815243003_09": "一起再听听看", - "Main_Chat_Chapter150_815243003_10": "说书人讲起小光在云岿山的趣事,讲得津津有味,口若悬河,仿佛当时他就在现场…", - "Main_Chat_Chapter150_815243003_10_01": "这位小光姑娘,年方几何?说出来吓您一跳,她还是个小丫头的时候,就继承那柄威震四方的青溟剑了,这份天资,闻所未闻呐…", - "Main_Chat_Chapter150_815243003_15": "太、太夸张了…这些事情…被这位先生添油加醋这么讲出来,丢、丢死人了…", - "Main_Chat_Chapter150_815243003_30": "对了!咱们得快去尝尝红豆说的桂花糕,再晚就卖光啦,快走快走——", - "Main_Chat_Chapter150_815243015_05": "既然有那么多麻烦事…", - "Main_Chat_Chapter150_815243020_01": "似乎是楷叔的底稿,看起来在说小光的故事…", - "Main_Chat_Chapter150_815243020_02": "写得真像是亲临现场了…", - "Main_Chat_Chapter150_815243020_03": "就先看到这里吧…", - "Main_GalGame_Chapter150_11500030_022": "还有我,师——小光,我也一起去,这位大哥,我们有些要商量和准备的事情,麻烦您留个位置信息,我们一会儿就赶过去。", - "Main_GalGame_Chapter150_11500035_044": "哥哥,那你和小光先准备进入空洞吧,我马上调试好HDD系统。", - "Main_GalGame_Chapter150_11500035_045": "铃,那你和小光先准备进入空洞吧,我马上调试好HDD系统。", - "Main_GalGame_Chapter150_11500040_004": "瞬光师姐,「代理观主」这个头衔是…?还有在你旁边帮腔的邦布…是之前偷偷跑下云岿山、在澄辉坪修行的狮哉吧?", - "Main_GalGame_Chapter150_11500040_005": "瞬光师姐,「代理观主」这个头衔是…?还有在你旁边帮腔的邦布…是之前偷偷跑下云岿山、在澄辉坪修行的狮哉吧?", - "Main_GalGame_Chapter150_11500040_006": "嘿…我们以为随便观今日无人值守,师父和福福师姐他们如今也不在,有人上门求卦,现在观里我的辈分最大,就…「临时接管」一下嘛!", - "Main_GalGame_Chapter150_11500040_007": "我前些天在卫非地晃悠,遇见了也是偷偷下山的小狮哉——我们俩都吓了一大跳,心虚以为对方是奉命让自己回云岿山的呢!", - "Main_GalGame_Chapter150_11500045_012": "你就放一百个心吧,这位小师父说的准没错!别看她年纪小,本事可大着呢!", - "Main_GalGame_Chapter150_11500045_018": "等你长大了,长得像外面的小树那么高的时候,一伸手,就能把风筝和心愿一起接回来啦~", - "Main_GalGame_Chapter150_11500060_003": "标题不用太高调,会被系统判定为伪造嫌疑的,嗯…让我想想——《表扬信:关于跨部门客服中心工号2493的完美服务》,怎么样?", - "Main_GalGame_Chapter150_11500100_013": "当她阖眼,亡者的声音便勒住脖颈,化作瘀斑,萦绕,扩散…直到唯一的听者似乎尝到自己喉头的血腥。", - "Main_GalGame_Chapter150_11500110_044": "哥哥为什么会和称颂会牵扯到一起…还要加入这种危险的行动…", - "Main_GalGame_Chapter150_11500120_014": "还真是个好哥哥~不过那把剑选中了她,或许也映照出她压抑的「真实」呢…", - "Main_GalGame_Chapter150_11500145_008": "嗯…他们在我很小的时候,就过世了。", - "Main_GalGame_Chapter150_11500145_018": "但看哥哥偶尔提起那段日子的神情…我知道,那一定是非常、非常幸福的时光。", - "Main_GalGame_Chapter150_11500170_038": "事关重大,既然已经拿到古籍,我们回随便观再议。", - "Main_GalGame_Chapter150_11500220_021": "打开的方式…是什么呢?当初有伯伯为了治孩子们顽皮设下的秘密「门禁」,后面似乎被有的大孩子偷听到了…", - "Main_GalGame_Chapter150_11500280_007": "想到了我们刚见面的时候。那时候你可是很喜欢听我叫你师姐呢~虽然现在已经不用隐藏身份了,那就恢复你师姐这个响当当的名号啦。", - "Main_GalGame_Chapter150_11500300_004": "这话本来应该我采访你吧!很香很甜!口感也很软糯,小光,你多吃几块!", - "Main_GalGame_Chapter150_11500300_058": "说些轻松的话题吧。你看,最近大家都忙前忙后,般岳师父、琉音、宁谦、你,还有随便观的其他同门,都太辛苦了。", - "Main_GalGame_Chapter150_11500320_017": "他们可不希望卫非地这边被毁掉,毕竟这里还有重要的价值,所以这件麻烦事,现在也变成你的任务啦~", - "Main_GalGame_Chapter150_11500320_019": "不用感谢我,我已经查到,那本古籍上所谓的阵法,可以追溯到上百年前,的确是前人为了平息秽息所筑。", - "Main_GalGame_Chapter150_11500330_007": "莎拉微微侧过头,仿佛在聆听风中传来的低语,又像是在享受叶释渊话语中流露出的那份迫切。\n她嘴角向上弯起,笑容里混杂着期许和一丝冰冷的算计。", - "Main_GalGame_Chapter150_11500340_017": "详细情况也已经禀报仪玄师父了,相信她很快会亲自来卫非地相助。", - "Main_GalGame_Chapter150_11500350_025": "不然你以为…此前你们在泅珑围找当年幸存者的时候——那些人,为何对般岳的反应如此激烈、如此厌弃?", - "Main_GalGame_Chapter150_11500350_035": "我都快分不清了…此刻我到底是在和一个心怀愧疚、试图赎罪的「人」对话…还是和一个…连禁果测试都没有通过的机器浪费口舌呢?", - "Main_GalGame_Chapter150_11500380_013": "小光掏出一张明显边缘被用力揉捏过、又再次细细展平的字条。", - "Main_GalGame_Chapter150_11500390_002": "嗯呢,嗯呢呢!(狮耶,帮了大忙!)", - "Main_GalGame_Chapter150_11500390_027": "哇,你们看,闹了这么一通,星星好像更亮了?", - "Main_GalGame_Chapter150_11500410_057": "那就走吧!趁那个铁疙瘩还没被拆成废铁之前,趁你的好哥哥和宁谦那个家伙还没做出什么无可挽回的错事之前。", - "Main_GalGame_Chapter150_11500525_028": "第四个共鸣信号源空间坐标严重模糊,仅能确认其存在。检测到高强度能量干扰,精确定位失败。", - "Main_GalGame_Chapter150_11500900_010": "是这样么…总觉得,这种白花我像是在哪里见过…更早的时候…究竟是哪里呢…?", - "Main_OngoingLevel_Chapter150_111502010_01": "我学艺不精,会尽量不拖你们后腿的…", - "Main_OngoingLevel_Chapter150_111522002_01": "「念之所系,剑之所御」…御剑的口诀…接下来是…「返照空明」?", - "MiddleTips_100011": "合体撞击被代理人招架后,可使其进入特殊的虚弱状态。", - "MiddleTips_100012": "索贝克无法进入失衡状态与属性异常状态,招架其攻击可使当前操作中角色回复5点能量值。", - "MiddleTips_100013": "索贝克受到的所有伤害将会转移给魇缚者。", - "MiddleTips_100014": " 索贝克死亡后,魇缚者会登场将其复活,并释放强力的合体招式。", - "NPCName_601524039": "详细的底稿", - "NpcName_90480801": "会合地点", - "OfficialName_Monster_Awakener": "魇缚者·叶释渊", - "OfficialName_Monster_AwakenerSlime": "魇缚者·叶释渊", - "PartnerTalk_BubbleStory_PartnerAzural_340480003_02": "每天上班的时候,我也总会途经。", - "PartnerTalk_BubbleStory_PartnerAzural_340480101_01": "嗯呢嗯呢?(客人您想买点什么?)", - "PartnerTalk_Chat_PartnerAzural_330480201_04": "绳匠你有没有发现…六分街的公用电话亭,好像比起别的地方都要多诶?", - "PartnerTalk_Chat_PartnerAzural_330480601_03": "我和小照前辈三令五申不许他在作战录像里添加奇怪的素材和剪辑手法,好不容易老实了一阵…", - "PartnerTalk_Chat_PartnerAzural_330480601_11": "翻看他的录像文件夹,全都是「【高燃必看】琉音裁决官作战集锦个人向混剪!」这样奇怪的文件名!", - "PartnerTalk_Chat_PartnerAzural_330480601_31": "但你可不能像这家伙一样给别人看!只能你自己偷偷看!", - "PartnerTalk_Chat_PartnerAzural_330481002_08": "绳匠你也想想主意,帮我挑选最完美的宠物!", - "PartnerTalk_Chat_PartnerAzural_330481102_09": "作为电话客服,每天都可以不停地和很多人说话,得到各种各样的回应——就算大多是愤怒的质问和失去理智的咆哮。", - "PartnerTalk_Chat_PartnerAzural_330481102_16": "比起自顾自涨退的潮水,的确还是你的声音比较能让我安心呢!", - "PartnerTalk_Chat_PartnerAzural_330481301_09": "看看这个:「古董辉瓷设备索赔投诉—— 事主陈某某问询记录」。", - "PartnerTalk_Chat_PartnerAzural_330481303_03": "绳匠在上一个任务中的表现非常好!这些点心是给你的奖励~", - "PartnerTalk_Chat_PartnerAzural_330481304_12": "奶奶……奶奶穿着棕色的外套,头发是白色的…是…半山腰的缆车站…", - "PartnerTalk_Chat_PartnerAzural_330481304_19": "在等待变得焦灼之前,琉音便已经以同样的快步返回,身边跟着一位神色焦急、穿着棕色外套的老妇人。", - "PartnerTalk_Chat_PartnerBanyue_330470001_10": "抱歉,这位…恩…双腿直立型类人形猫长官…?", - "PartnerTalk_Chat_PartnerBanyue_330470001_11": "你刚刚说的皮套…是指?", - "PartnerTalk_Chat_PartnerBanyue_330470008_10": "星徽骑士将伴随着必胜背景音乐,从天空闪亮登场!", - "PartnerTalk_Chat_PartnerBanyue_330470008_27": "和般岳、比利观看了最新的星徽骑士…\n好消息,这二人虽性格天差地别但意外聊得来;坏消息,般岳似乎认为星徽骑士是一部实拍纪录片…", - "PartnerTalk_Chat_PartnerBanyue_330470014_07": "嗯呢!(没错,就是一群整天盘踞在下水道,靠捡垃圾维生的过期邦布!)", - "PartnerTalk_Chat_PartnerBanyue_330470014_20": "要想办法找到它们,看看下水道里究竟发生了什么…为什么它们会如此反常,袭击其他邦布。", - "PartnerTalk_Chat_PartnerBanyue_330470016_11": "这种老古董零件要个三四组还有办法搞齐,这么大量短时间内很难搞到。", - "PartnerTalk_Chat_PartnerBanyue_330470019_01": "比起我,不如感谢这位,如果只是我,也无法找到如此多的零件。", - "PartnerTalk_Chat_PartnerBanyue_330470702_45": "我、我好像听老师讲过类似的问题。", - "PartnerTalk_Chat_PartnerBanyue_330470802_12": "比起输赢,我更在意和莱特先生过招的过程。", - "PartnerTalk_GalGame_PartnerAzural_10044201_015": "角落里那只仓鼠,把滚轮蹬出火星子给引爆器充电的样子,简直比我上班时主管处理我的投诉工单还热血。", - "PartnerTalk_GalGame_PartnerAzural_10044201_016": "还有那只黑心猫紧张的时候,也是跟有些投诉的讹钱笨蛋狡辩时一模一样呢。", - "PartnerTalk_GalGame_PartnerAzural_10044202_008": "琉音抬了抬下巴,看向那只辛勤啃着胡萝卜的「小小照」。", - "PartnerTalk_GalGame_PartnerAzural_10044202_010": "但残酷的现实是,小照前辈的那双耳朵出现在我办公桌前的时候,带来的一般都是「噗通!」拍在我桌上的行动报告。", - "PartnerTalk_GalGame_PartnerAzural_10044202_011": "毕竟照小姐不是小动物嘛", - "PartnerTalk_GalGame_PartnerAzural_10044203_035": "早蒹小姐是店主的女儿,当然是在橱窗里头随便摆弄自己喜欢的任何一件东西——所以你没见过我也是很正常的啦。", - "PartnerTalk_GalGame_PartnerAzural_10044203_036": "再后来呢,我在TOPS找了份工打,于是便也离开卫非地啦。", - "PartnerTalk_GalGame_PartnerAzural_10044203_037": "原来您和好物铺还有这样的渊源…不过如今您也成了TOPS员工,可要比我这个看杂货店的厉害多啦。", - "PartnerTalk_GalGame_PartnerBanyue_10044301_005": "多谢…以及我可否再借用一下您这边的播放器进行观看,我住的地方并没有这些。", - "PartnerTalk_GalGame_PartnerBanyue_10044303_039": "但是,人类的心不止会痛,还会很多别的东西。", - "PartnerTalk_GalGame_PartnerBanyue_10044303_040": "但是,人类的心不止会痛,还会很多别的东西。", - "PartnerTalk_GalGame_PartnerBanyue_10044303_043": "比如吃到好吃的会开心,听到笑话会笑,遇到重要的人或者事会…怦怦跳?", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481027_01": "嘻嘻,我可没有会故意惹她生气的意思呀…", - "PartnerTalk_OngoingMainCityPartner_PartnerBanyue_511471046_01": "是这附近?听闻经常有恐怖传闻。", - "PartnerTalk_OngoingMainCityPartner_PartnerBanyue_511471057_01": "我知道这件事是因为上一次有一个小朋友对着我喊爹咪。", - "PartnerTalk_OngoingMainCityPartner_PartnerBanyue_511471060_01": "哦,比如三个Z,我知道,这是睡觉的意思。", - "Partner_Impression_f_1471": "般岳师父虽然看起来很沉稳,其实意外地有脆弱的一面哦!上回他造访随便观时刚好闯进来一只老鼠,虽然他极力掩饰,但也能感受到他的不自在…", - "Partner_Impression_f_1481": "虽然好像总是在玩笑和毒舌之间切换,但若有耐心去聆听琉音在其中隐藏的真心,就能明白她是一个非常有原则和勇气的人哦!", - "Partner_Impression_m_1471": "这么说我之前看有小孩子玩弹珠意外掉了一颗,般岳师父往那个方向多看了好几眼…感觉般岳师父私底下也有不太像武学大师的一面呢。", - "Partner_ProfileDesc_1471": "般岳,一位在卫非地开设武馆、门下学徒众多的智能构造体,存活于世已有很长时间,人称「般岳师父」。他有着如石狮子般威严的外表,武艺高强,与云岿山现任门主仪玄有着多年的交情。\n\n作为武术高手,般岳寡言而可靠,行事风格与观念古朴,对门下习武的学徒严以管教,是因材施教、授人以渔的武学宗师。他有着名为「怒相」的战斗特殊形态,一旦开启,可将眼前邪祟尽皆诛伏。\n\n作为长期居住于卫非地的普通居民,平日的般岳则性格温和沉稳,不善情感表达,言辞举止颇有古人之风。他自知跟不上人类时尚潮流的发展,私下正学习着各类网络新潮用语中,然而因为理解不到位,时常会造成一些让人哭笑不得的误会。\n\n此外,般岳似乎很喜欢石墩子等球状物体。若与其独处因其沉默而陷入冷场,推荐以球状物来唤起其好奇心。", - "Partner_ProfileDesc_1471_1": "般岳的真实身份,是多年前由TOPS秘密开发的、专门用于镇压秽息的杀戮机械,代号「肃灭单元·零型」。其所植入的算法指令会使其基于消灭秽息的最合理方案进行行动,这往往意味着他会无差别抹杀连同秽息与受灾民众在内的视线内所有可动目标。\n \n在某次行动失败后,作为杀戮机械的般岳被TOPS所遗弃,却又被某位莅临莱姆尼安空洞的智者遇到,改写了他的核心,为他构筑了新的智能逻辑,这也使得般岳逐渐拥有了自我意识。后面般岳被卫非地矿区旧址当时的居民们所接纳,让他融入了「为人」的生活。\n \n十年前矿区旧址秽息大爆发那次浩劫,般岳赶往救援民众,但在绝对合理化的算法逻辑的作用下舍弃了部分被判断为无法得救的居民。他救出了年幼的叶瞬光与叶释渊,却也种下了对自身「见死不救」罪孽的心结。般岳也因此未能主动接受禁果测试,哪怕其已经符合广义上智能构造体的特征,却仍未被正式认定为智能构造体。\n \n在接受来自坎卜斯黑枝的裁决官琉音的裁定后,般岳决心以未来的守护,弥补往昔的悔意。经琉音引荐,现今他已经成为坎卜斯黑枝裁决官的一员,开启了全新的旅程。", - "Partner_ProfileDesc_1481_1": "「诅咒」——不只是对于空洞中无处不在的亡者之声对身心折磨的形容,也用于描述这份「不详」的天赋所带来的厄运。\n\n某次次生空洞灾害爆发的前夕,琉音所在街区的民众在城建公司的蛊惑下,将身怀「不详」的年幼琉音作为「祭品」送入了空洞,希图保全自己的性命。\n\n对人性之恶知之甚少,却身怀天生的善良的少女,甘愿用自己的性命换来大家的性命。但当她迈入空洞,这份受诅咒的天赋却让她得知了残酷的真相:一切皆是城建公司的阴谋,被购买了巨额保单的居民们注定要死在空洞中,而琉音只是被利用为诱骗居民们留下的工具。\n\n她听到自己的不详隐秘如何被出卖,听到身死居民们对她的怨恨,听到了所有亡者的心声和生者的谎言…她已经忘记自己是如何跋涉过那片荒原,但当她被黑枝所接纳的那一日起,她已经做好了万全的准备:在谎言与真相的无休挣扎之间,她将学会用自己的方式裁决善恶。", - "PopUp_Content_40147101": "点按 发动[普通攻击:峥嵘],点按 发动[普通攻击:崔巍],般岳可以通过组合两种[普通攻击]发动不同的[强化特殊技];\n在第三或四段[普通攻击:峥嵘]之后点按 发动[强化特殊技:地动];\n在第三或四段[普通攻击:崔巍]之后点按 发动[强化特殊技:论道];\n在第一或二段[普通攻击:峥嵘]之后点按 发动[强化特殊技:狮子吼];\n在第一或二段[普通攻击:崔巍]之后点按 发动[强化特殊技:山摇]。", - "PopUp_Content_40147102": "般岳消耗闪能会获得[嗔火],[嗔火]大于等于120点时,可以长按 进入[怒相]状态;\n处于怒相状态时,可以长按 打出自动连段;\n也可以通过普攻派生或快速键入的方式发动[强化特殊技]并通过长按 发动[普通攻击:倾山]。", - "PopUp_Content_40147109": "般岳消耗闪能或触发[极限闪避]可以积攒[嗔火],[嗔火]大于等于120点时,般岳可以长按 进入[怒相]状态,处于[怒相]状态时,长按 可以自动打出连段,造成大量伤害。", - "PopUp_Content_40148101": "能量足够时,依次点按 可依次发动[强化特殊技:石头]、两段[普通攻击:猜拳把戏]、[强化特殊技:剪刀]、两段[普通攻击:猜拳把戏]、[强化特殊技:布!];\n[强化特殊技:布!]命中敌人时,敌人获得[恶意投诉]效果,[恶意投诉]效果下敌人进入失衡状态后的失衡持续时间提升,失衡易伤倍率提升,从失衡状态恢复前[恶意投诉]效果对同一目标最多触发一次,失衡持续时间提升效果与同类效果不可叠加,拥有[恶意投诉]效果的敌人失衡结束时[恶意投诉]效果结束。", - "PopUp_Content_40148102": "处于接战状态下,琉音将缓慢积攒[好评],发动[强化特殊技:石头]、[强化特殊技:剪刀]、[强化特殊技:布!]命中敌人时将额外积攒[好评],最多积攒120点;\n当[好评]满90点且琉音利用[连携技:迎宾踏垫]、[强化特殊技:送客!]、[快速支援:呼叫转移]打开[连携技]窗口时,下一位出场的角色会将此次[连携技]强制升级为[终结技],队友以此方式发动[终结技]时,琉音消耗60点[好评];\n当[好评]满90点且琉音发动[强化特殊技:送客!]命中未打开[连携技]窗口的敌人时,将消耗90点[好评]强制打开[连携技]窗口,下一位出场的角色会将此次[连携技]强制升级为[终结技]。", - "PopUp_Content_40148109": "琉音在短时间内连续使用[强化特殊技]会依次发动石头、剪刀、布三段攻击,从而积攒大量失衡值;\n琉音通过时间或特定招式命中敌人可以积攒[好评],[好评]满90点且发动[连携技]、[强化特殊技:送客!]、[快速支援:呼叫转移]打开连携技窗口时,可将下一位换出的角色的[连携技]升级为[终结技]。", - "PopUp_Content_999124601": "旧都地峡西南方向的莱姆尼安空洞,距离新艾利都居民区有相当的距离,但活性在新艾利都的六个大空洞里是最高的,居民区时常受到其「伴生空洞」灾害的侵扰。\n我听过一个来自旧文明的传说:在莱姆尼安的岛屿上,先民建起神庙。我讲过一个来自新世界的故事:在莱姆尼安的深渊里,恶鬼铸成窠巢。别再祈祷,别再祈祷。", - "PopUp_Content_999240101": "欢迎来到「嗯呢」棋闻录。在这个游戏里,你需要和对手进行邦布对决!招募强力的邦布,组成强大的阵容,获得最终胜利吧!", - "PopUp_Content_999430201": "{LAYOUT_MOBILE#点击}{LAYOUT_KEYBOARD#点击按下Space键}{LAYOUT_CONTROLLER#点按}可以让伊埃斯脱离机甲,探索机甲无法到达的地方!\n当伊埃斯距离机甲足够近时,{LAYOUT_MOBILE#再次点击}{LAYOUT_KEYBOARD#再次点击按下E键}{LAYOUT_CONTROLLER#点按}即可回到机甲,继续以机甲的形式进行探索。", - "PopUp_Content_999430401": "机甲状态下,点按发射拳套也可以开启场景中的机关。\n长按可以进入瞄准模式。\n", - "PopUp_Content_999430601": "部分机关需要在机甲的状态下才能成功触发。时刻注意切换形态!", - "PopUp_Content_999432702": "进入战斗时,转化40%生命值为[脉枢盾];\n若机甲10秒内没有收到伤害,[脉枢盾]会持续回复。", - "PopUp_Content_999432703": "[脉枢盾]存在期间,发动终结技所需的喧响值大幅降低;发动终结技时,机甲会消耗掉自身的[脉枢盾]。", - "PopUp_Content_999440101": "在「嗯呢」棋闻录中,积攒金币不能获得利息。\n在对局开始前,玩家可以选择独特的代理人。\n每位代理人都有两个推荐芯片,这些推荐芯片将在第4回合和第8回合时必定刷新。", - "PopUp_Content_999440102": "每次提升商店等级,不仅能提高获取高品质邦布的概率,还能让你上阵更多的邦布。\n最多可上阵6只邦布。", - "PopUp_Content_999440103": "胜利的回合可获得1金币,失败的回合可获得1次免费刷新。", - "PopUp_Title_401499": "「助战介绍」叶瞬光", - "PopUp_Title_999240101": "「嗯呢」棋闻录", - "PopUp_Title_999440101": "赛季主题", - "PopUp_Title_999440102": "出战邦布", - "PopUp_Title_999440103": "胜负结算", - "QuestDesc_4150113": "有矿工和般岳师父的武馆弟子被困在了空洞中,般岳师父联系不上,小光提出主动去救人…去找{M#铃}{F#哥哥}告知情况吧。", - "QuestDesc_41502": "故人重逢,新朋在侧。此番聚首,究竟是无心触碰到往日的回响,还是有人精心牵引的开局?", - "QuestDesc_4150303": "不知道准备的客房是否符合小光的心意,去看看小光的情况。", - "QuestDesc_4150306": "小光看来对房间很满意,休息前再和{M#铃}{F#哥哥}聊聊吧。", - "QuestDesc_41522": "幻影再现,怪声侵袭,旧疤未愈,新痕又增。被秽息摧毁的故地深处,是否是汇聚所有谜团的渊薮…", - "QuestDesc_4152201": "所有的线索都指向矿区旧址的深处,是时候跟大家一起前往调查了。", - "QuestDesc_4152202": "沿道路的方向前进吧,小光的故地越来越近,她像是有些状态欠佳…", - "QuestDesc_4152203": "使用「崩解之法」破除眼前的路障吧。", - "QuestDesc_4152204": "离矿区旧址居住区似乎不远了,前方又出现了更为复杂的路障,先调查一番,设法清除路障之后再继续前进吧。", - "QuestDesc_4152205": "仔细观察眼前的路障,似乎跟上次的情况类似,可以利用矿车中的易燃矿引爆清除…", - "QuestDesc_4152206": "这附近应该也有之前那样的矿车,先搜寻确定矿车的位置吧。", - "QuestDesc_4152207": "操纵拉杆启用正确的轨道,再让矿车行驶到路障前吧。", - "QuestDesc_4152208": "一切就绪后,就可以用「崩解之法」引爆矿车、清除路障了。", - "QuestDesc_4152209": "看着眼前的桥,小光似乎涌上许多回忆…通过这座桥,去往矿区旧址当年的居住楼吧。", - "QuestDesc_4152210": "这边也聚集了许多以骸,快些清除掉这些恼人的家伙吧。", - "QuestDesc_4152211": "这边也有神秘的白花,可以先调查一番,看有什么异常之处。", - "QuestDesc_4152212": "除了数量比之前密集,白花似乎并没有什么异常,再去那边格外显眼的石狮雕像看看吧,般岳对这边像是格外关注。", - "QuestDesc_4152213": "般岳并未主动提起什么信息,跟大家一起继续向前调查吧。", - "QuestDesc_4152214": "前方有一扇紧闭的大门,看上去通往矿区旧址的深处,先去看看有没有什么线索吧。", - "QuestDesc_4152215": "居然有叶释渊和莎拉的幻影?他们继续深入的门的背后,隐藏了更多的秘密…先去跟其他同伴聊聊,等等小光能不能想起什么把。", - "QuestDesc_4152216": "时候也不早了,先跟大家汇总信息,再决定下一步行动吧。", - "QuestDesc_4152217": "突然出现的神秘牲鬼,一定与莎拉有着莫大的关联,先尝试击败它。", - "QuestDesc_4152218": "神秘的怪声让琉音和般岳深陷侵扰,空洞中似乎有某种未知的力量在窥伺?小光说的有道理,先撤出空洞比较稳妥。", - "QuestDesc_41524": "\n先相聚吧,围守跃动的炉膛,心潮兀自奔流。无人点破明日或许要面对什么,只任杯盏相碰声暂时盖过所有的惊疑。", - "QuestDesc_41532": "深渊在前,退无可退。那便以身为石,命线共织。一路追寻的答案不在彼此的揣测里,而在共同踏出的下一步当中…", - "QuestDesc_4153201": "再次确认琉音的态度吧,等琉音也准备好了,就一起出发。", - "QuestDesc_4153202": "再进空洞,先确认同门修者和般岳的情况吧。", - "QuestDesc_4153203": "同门修者们似乎都受了不轻的伤,去向清源师姐了解情况。", - "QuestDesc_4153204": "清源师姐说形势不妙,紧急扫描狮哉的记忆模块弄清发生了什么吧。", - "QuestDesc_4153205": "先通过那扇门,继续深入,尽快确定阵法的位置。", - "QuestDesc_4153206": "随便观的修者皆受重创,先了解情况为妙。", - "QuestDesc_4153207": "秽息有异常,既然如此,那就前往深处一探究竟吧。", - "QuestDesc_4153208": "此门已开,尽快排查附近的可疑之处。", - "QuestDesc_4153209": "宁谦既已候在此处,那便听听他怎么说吧。", - "QuestDesc_4153210": "跟随宁谦的指示打开阵法,如此一来,秽息就能得到平息了吧…", - "QuestDesc_4153211": "清源师姐说形势不妙,紧急扫描狮哉的记忆模块弄清发生了什么吧。", - "QuestDesc_4153212": "般岳已经打开了阵法,需要尽快沿着狮哉回忆中的路线找到他。", - "QuestDesc_4153213": "前方有个面色焦灼的修者,去跟他了解一下现在的情况吧。", - "QuestDesc_4153214": "修者也没有什么对策,先试着靠近阵法,寻找解救般岳他们的办法。", - "QuestDesc_4153215": "阵法就在眼前,尝试一些方法确认般岳现在的状况。", - "QuestDesc_4153216": "既然破坏「阵脚」或许能解除整个阵法,那就先尝试跟随秽息藤蔓的提示寻找「阵脚」吧。", - "QuestDesc_4153217": "锁定第一个「阵脚」,尽快使用「崩解之法」将它破坏。", - "QuestDesc_4153218": "时间紧张,需要尽快打倒这些碍事的以骸。", - "QuestDesc_4153219": "跟随秽息藤蔓的指示,第二个「阵脚」应该就在前方不远处。", - "QuestDesc_4153220": "锁定第二个「阵脚」,尽快使用「崩解之法」将它破坏。", - "QuestDesc_4153221": "这边还剩最后一个「阵脚」,设法找到并用同样的方法将它破除吧。", - "QuestDesc_4153222": "阵法已经关闭,和快要力竭的般岳一起战斗,清除遗留下来的秽息以骸们吧。", - "QuestDesc_4153223": "前方的秽息浓度要比之前去过的区域都要高,在追踪之前,做好深入的准备也很重要。", - "QuestDesc_4153224": "做好准备后,根据Fairy规划的路线,继续追踪莎拉和叶释渊的下落吧。", - "QuestDesc_4153225": "叶释渊生死未卜,莎拉下落不明,需要尽快击败眼前受神秘力量驱使的邪物…", - "QuestDesc_600410101": "格莉丝拜托我带上伊埃斯去黑雁工地旧址帮忙。她的语气有些着急,看来是遇到什么麻烦了…", - "QuestDesc_600410102": "既然已经决定好帮忙的同时观察一下,那就给大野导演一个回复吧!", - "QuestDesc_600410103": "试镜结束后,进入了一片陌生的区域…", - "QuestDesc_600410104": "那只白祇重工的邦布似乎已经在这里等待多时了…", - "QuestDesc_600410105": "那只加班布…是导演?这到底是怎么一回事?", - "QuestDesc_600410106": "开始本场拍摄。", - "QuestDesc_600410107": "继续本场拍摄。", - "QuestDesc_600410108": "本场拍摄圆满完成!", - "QuestDesc_600410201": "前往片场,与「大野导演」和「响尾蛇」聊聊本场剧本。", - "QuestDesc_600410202": "开始本场拍摄。", - "QuestDesc_600410203": "继续本场拍摄。", - "QuestDesc_600410301": "前往片场,与「大野导演」和「燃油饮」聊聊本场剧本。", - "QuestDesc_600410302": "开始本场拍摄。", - "QuestDesc_600410303": "继续本场拍摄。", - "QuestDesc_600410304": "拍摄与「燃油饮」搭档的剧情", - "QuestDesc_600410305": "拍摄与「燃油饮」搭档的剧情", - "QuestDesc_600410401": "前往片场,与「大野导演」和「磁暴」聊聊本场剧本。", - "QuestDesc_600410402": "开始本场拍摄。", - "QuestDesc_600410403": "继续本场拍摄。", - "QuestDesc_600410501": "终于到了最后一场戏的拍摄!\n前往片场,看看「大野导演」还有什么交代。", - "QuestDesc_600410502": "开始最后一场拍摄…做好准备,大决战要来了!", - "QuestDesc_600410503": "真没想到,「神秘嘉宾」竟然就是胡威…虽然现场有些混乱 ,但电影拍摄应该还能够顺利进行下去!", - "QuestDesc_600410504": "电影终于杀青,真是一段难忘的经历…\n格莉丝与胡威,以及许久不见的导演本人在黑雁工地旧址,快去找他们集合吧", - "QuestDesc_600411101": "本场拍摄结束。\n「大野导演」说自己会一直在片场。如果有什么事情,就找他问问吧!", - "QuestDesc_600411201": "本场拍摄结束。\n「大野导演」说自己会一直在片场。如果有什么事情,就找他问问吧!", - "QuestDesc_600411301": "本场拍摄结束。\n「大野导演」说自己会一直在片场。如果有什么事情,就找他问问吧!", - "QuestDesc_600411401": "本场拍摄结束。\n「大野导演」说自己会一直在片场。如果有什么事情,就找他问问吧!", - "QuestDesc_600411501": "电影拍摄虽已基本完成,但如果还有疑问,不妨去片场找「大野导演」咨询。", - "QuestName_12213001": "新的住客", - "QuestName_12213002": "暗潮涌动", - "QuestName_12213003": "语焉不详", - "QuestName_12213004": "何者窥伺", - "QuestName_12213005": "短暂的温馨", - "QuestName_12213006": "变局接踵", - "QuestName_12213007": "风雨欲来", - "QuestName_41501": "浮光掠,微澜生", - "QuestName_41502": "故人新叙", - "QuestName_41503": "温言与安栖", - "QuestName_41511": "寻踪觅迹", - "QuestName_41521": "磐石下的暗流", - "QuestName_41522": "故地新痕", - "QuestName_41523": "真名如锁", - "QuestName_41524": "炉暖暂泊夜", - "QuestName_41531": "惊变", - "QuestName_41532": "投石问渊", - "QuestName_41533": "晦明相交", - "QuestName_41550": "幕间余韵", - "QuestName_5147103": "高手,实在是高手", - "QuestName_5148102": "半糖回忆", - "QuestName_6004101": "黄金魔神,再临!", - "QuestName_6004102": "黄金魔神拍摄日·其二", - "QuestName_6004103": "黄金魔神拍摄日·其三", - "QuestName_6004104": "黄金魔神拍摄日·其四", - "QuestName_6004105": "黄金魔神,屹立于大地!", - "QuestTarget_4150303": "和小光聊聊", - "QuestTarget_4150306": "和{M#铃}{F#哥哥}聊聊", - "QuestTarget_4152201": "和大家一起再探矿区旧址", - "QuestTarget_4152202": "前进调查", - "QuestTarget_4152203": "破除眼前的路障", - "QuestTarget_4152204": "继续前进", - "QuestTarget_4152205": "调查路障", - "QuestTarget_4152206": "找到矿车", - "QuestTarget_4152207": "使矿车行驶到路障前", - "QuestTarget_4152208": "引爆矿车", - "QuestTarget_4152209": "前往矿区旧址居住楼", - "QuestTarget_4152210": "清除眼前的敌人", - "QuestTarget_4152211": "调查神秘的白花", - "QuestTarget_4152212": "看看石狮雕像", - "QuestTarget_4152213": "继续向前调查", - "QuestTarget_4152214": "查看紧闭的大门", - "QuestTarget_4152215": "去跟其他同伴聊聊", - "QuestTarget_4152216": "回到空地中心与大家汇合", - "QuestTarget_4152217": "击败眼前的牲鬼", - "QuestTarget_4152218": "先撤出空洞", - "QuestTarget_4152302": "准备休息", - "QuestTarget_4152304": "上床休息", - "QuestTarget_4153201": "询问琉音", - "QuestTarget_4153202": "与大家一起进入空洞", - "QuestTarget_4153203": "救助眼前的修者", - "QuestTarget_4153204": "调取狮哉的记忆模块", - "QuestTarget_4153205": "深入调查", - "QuestTarget_4153206": "询问面前的修者", - "QuestTarget_4153208": "继续深入", - "QuestTarget_4153209": "与宁谦谈谈", - "QuestTarget_4153210": "打开阵法", - "QuestTarget_4153211": "调取狮哉的记忆模块", - "QuestTarget_4153213": "向前方的修者了解情况", - "QuestTarget_4153215": "调查阵法", - "QuestTarget_4153216": "指示寻找「阵脚」", - "QuestTarget_4153217": "破除第一个「阵脚」", - "QuestTarget_4153219": "寻找第二个「阵脚」", - "QuestTarget_4153220": "破除第二个「阵脚」", - "QuestTarget_4153221": "设法找到并破除第三个「阵脚」", - "QuestTarget_4153222": "与般岳一起战斗", - "QuestTarget_4153223": "准备追踪莎拉和叶释渊", - "QuestTarget_4153224": "继续追踪莎拉和叶释渊", - "QuestTarget_4153225": "击败面前的敌人", - "QuestTarget_514810201": "和琉音前往芭拉芭拉糖水铺", - "QuestTarget_600180302": "和小光师姐去找嗷呜\n ·顺便带她在六分街逛逛", - "QuestTarget_600410101": "去看看格莉丝遇到了什么麻烦", - "QuestTarget_600410102": "回复大野导演", - "QuestTarget_600410103": "进入「失落的机动要塞」", - "QuestTarget_600410104": "和场务布交谈,了解基本信息", - "QuestTarget_600410105": "和「大野导演」对话", - "QuestTarget_600410106": "拍摄与「超荷」搭档的剧情", - "QuestTarget_600410107": "拍摄与「超荷」搭档的剧情", - "QuestTarget_600410108": "结束本场拍摄", - "QuestTarget_600410201": "去片场听「大野导演」讲解剧本", - "QuestTarget_600410202": "拍摄与「响尾蛇」搭档的剧情", - "QuestTarget_600410203": "拍摄与「响尾蛇」搭档的剧情", - "QuestTarget_600410301": "去片场听「大野导演」讲解剧本", - "QuestTarget_600410302": "拍摄与「燃油饮」搭档的剧情", - "QuestTarget_600410303": "拍摄与「燃油饮」搭档的剧情", - "QuestTarget_600410304": "开始本场拍摄。", - "QuestTarget_600410305": "继续本场拍摄。", - "QuestTarget_600410401": "去片场听「大野导演」讲解剧本", - "QuestTarget_600410402": "拍摄与「磁暴」搭档的剧情", - "QuestTarget_600410403": "拍摄与「磁暴」搭档的剧情", - "QuestTarget_600410501": "去片场听「大野导演」讲解剧本", - "QuestTarget_600410502": "拍摄最终决战的剧情", - "QuestTarget_600410503": "与夏斯兰完成最后的对峙", - "QuestTarget_600410504": "电影杀青,找导演本人聊聊吧!", - "QuestTarget_600411101": "与「大野导演」聊聊", - "QuestTarget_600411201": "与「大野导演」聊聊", - "QuestTarget_600411301": "与「大野导演」聊聊", - "QuestTarget_600411401": "与「大野导演」聊聊", - "QuestTarget_600411501": "与「大野导演」聊聊", - "RET_ROOM_NO_ABLE_CREAT_ROOM_FOR_ABGAME_RUNNING": "正在进行「嗯呢」棋闻录竞技模式对战,请重新登录。", - "SuibianTemple_AutoWorkTask_Detail_1": "托管系统在售商品:{0}", - "SuibianTemple_AutoWorkTask_Detail_1_delimiter": "、", - "Tab2_1012": "第二季第五章", - "TarotCard_1000986_ExtraDes": "[7×24热线畅通]:[恶意投诉]效果下敌人进入失衡状态后的失衡易伤倍率额外提升20%,所有单位对[恶意投诉]效果下的敌人造成的伤害提升15%。", - "TarotCard_1000987_ExtraDes": "[贪欲如火]:[强化特殊技:论道]和[强化特殊技:地动]命中敌人时,会使敌人陷入[战栗]状态,处于该状态的敌人火属性伤害抗性降低10%,持续30秒;[强化特殊技:狮子吼]、[强化特殊技:狮子吼·怒]、[强化特殊技:山摇]、[强化特殊技:山摇·怒]、[普通攻击:倾山]和[普通攻击:摧岳]命中处于[战栗]状态的敌人时,造成的贯穿伤害提高10%;[普通攻击:摧岳]命中处于失衡状态的敌人时,会使其此次失衡的失衡持续时间提升2秒,敌人在一次失衡期间内只会受到一次该效果,且同类效果不可叠加。", - "Text_Date_22147103_Task_Reward": "完成心愿事件:高手,实在是高手", - "Text_Date_22148102_Task_Reward": "完成心愿事件:半糖回忆", - "Text_Date_5148102_Task": "心愿目的地:芭拉芭拉糖水铺", - "Text_Transition_221481101": "和琉音在光映广场停车场见面了", - "Text_Transition_221481103": "和琉音在光映广场地铁口见面了", - "Text_Transition_221481107": "和琉音在厄匹斯港见面了", - "Text_Transition_221481202": "和琉音在绮梦度假村酒店小径见面了", - "Text_Transition_221481203": "和琉音在澄辉坪缆车旁见面了", - "Text_Transition_221481204": "和琉音在澄辉坪天桥通道口见面了", + "69012703_Description": "· 代理人的攻击力提升16%,敌人的失衡易伤倍率提升30%。\n· 处于以太帷幕中的代理人,攻击命中敌人时无视其10%的物理属性伤害抗性和15%的防御力。", + "69012901_Description": "· 处于以太帷幕中时,代理人的攻击力提升20%,暴击伤害提升20%。\n· 敌人的失衡易伤倍率提升30%,代理人的普通攻击和终结技攻击命中敌人时,无视其10%的物理属性伤害抗性和10%的防御力。", + "AbyssS2TarotCard_Des_1000988": "叶瞬光已唤醒意象影画:[光与影]。\n[光与影]:[载物]可叠加层数提升至6层,[观止]可叠加至9层;[明心境]状态下,每消耗1点[青溟剑势],则获得1层[观止]效果;[强化特殊技:明心境·飞光]和[终结技:斩妄开天]造成的伤害无视目标40%防御力。", + "AbyssS2TarotCard_Des_1000989": "照已唤醒意象影画:[凛然裁决]。\n[凛然裁决]:照被切换为非当前操作角色时,使全队角色造成的伤害无视目标15%全属性伤害抗性,持续50秒,重复触发时刷新持续时间。", + "AbyssS2_AgentRush_Skill_Des_019": "叶瞬光进入[明心境]后,首次发动[普通攻击:明心境·斩流光 极]后,自动发动[连携技:明心境·掣惊雷],并获得无视敌人物理属性伤害抗性效果。", + "AbyssS2_AgentRush_Skill_Des_020": "叶瞬光自身[青溟剑势]获取效率翻倍,[明心境]持续时间缩短。", + "AbyssS2_AgentRush_Skill_Des_022": "照开启[以太帷幕]时,回复[霜寒值],并使全队角色的攻击力提高。", + "AbyssS2_AreaName_boss_03": "终结之役· 太初梦魇", + "AbyssText_Talent_LockedDes": "解锁「旧都列车·外围」委托后解锁", + "AbyssVersionReminder_S2_Content_250": "【新增内容】\n \n• 奖励拓展:调查进度上限由200级拓展至220级;同时,「特遣任务」新增条目及对应奖励,静候绳匠的探索。\n \n• 新增战术棱镜方案:新增代理人叶瞬光、照的战术棱镜方案,以及对应「特遣任务」。\n\n• 「祸首歼灭战」 - 「特遣突袭」玩法新增代理人叶瞬光、照的专属挑战关卡。\n\n• 「特遣调查」最终挑战的可选目标更新为彷徨猎手与太初梦魇\n", + "Abyss_BossFight25_Buff_01_Sub_Title": "截脉", + "Abyss_PeriodicLayerBuff_37_Title": "断云摧甲", + "ActivityBattleStylish_025_SkillContext1": "局内得分方式:\n1.发动登场技:照影:得分+100\n2.进入[明心境]状态:得分+100\n3.发动明心境・飞光:得分+150\n4.能量连续消耗:\n在非[明心境]状态下,消耗能量,得分+70\n在[明心境]状态下,消耗[青溟剑势],得分+200\n在一定时间间隔内(8秒),叶瞬光持续消耗[青溟剑势]或能量,可以快速升至更高的技巧级别\n5.触发极限闪避:可以快速升至更高的技巧级别\n6.发动明心境·斩流光 灭:得分+100\n7.当明心境·斩流光 灭触发破招时:得分+300\n8.发动明心境·斩流光 极时:得分+100", + "ActivityBattleStylish_025_SkillName1": "登场技:照影", + "ActivityBattleStylish_025_SkillName3": "明心境·飞光", + "ActivityCoop_TrailAvatar_Desc": "在独立调查中需要与指定的代理人完成,无法自由选择代理人。\n在完成独立调查后,才可以解锁对应区域的连携调查,和其他绳匠并肩作战。", + "ActivityForbiddenArea_ChallengeTarget01": "【通关目标】限定时间内击败所有敌人!\n\n【试炼条件】本关限时60秒。在本关卡中,叶瞬光释放[疾斩]命中敌人、全队角色释放[终结技]或[强化特殊技]将获得一层持续15秒的增益效果,每层能够使全队角色的暴击伤害提升40%,最多叠加2层。重复触发时刷新持续时间。", + "ActivityForbiddenArea_ChallengeTarget02": "【通关目标】限定时间内击败所有敌人!\n\n【试炼条件】本关限时60秒。在本关卡中,叶瞬光释放[疾斩]命中敌人、全队角色释放[终结技]或[强化特殊技]将获得一层持续15秒的增益效果,每层能够使全队角色的暴击伤害提升40%,最多叠加2层。重复触发时刷新持续时间。", + "ActivityForbiddenArea_ChallengeTarget03": "【通关目标】限定时间内击败所有敌人!\n\n【试炼条件】本关限时90秒。在本关卡中,叶瞬光释放[疾斩]命中敌人、全队角色释放[终结技]或[强化特殊技]将获得一层持续15秒的增益效果,每层能够使全队角色的暴击伤害提升40%,最多叠加2层。重复触发时刷新持续时间。", + "ActivityForbiddenArea_ChallengeTarget04": "【通关目标】限定时间内击败所有敌人!\n\n【试炼条件】本关限时40秒。[疾斩]命中敌人可以额外增加10秒关卡剩余时间,同时我方角色获得造成的伤害提升50%的增益,持续15秒。重复触发刷新持续时间。", + "ActivityForbiddenArea_ChallengeTarget05": "【通关目标】限定时间内击败所有敌人!\n\n【试炼条件】本关限时40秒。[疾斩]命中敌人可以额外增加10秒关卡剩余时间,同时我方角色获得造成的伤害提升50%的增益,持续15秒。重复触发刷新持续时间。", + "ActivityForbiddenArea_ChallengeTarget06": "【通关目标】限定时间内击败所有敌人!\n\n【试炼条件】本关限时50秒。[疾斩]命中敌人可以额外增加10秒关卡剩余时间,同时我方角色获得造成的伤害提升50%的增益,持续15秒。重复触发刷新持续时间。", + "ActivityForbiddenArea_ChallengeTarget07": "【通关目标】限定时间内击败所有敌人!\n\n【试炼条件】本关限时60秒。战斗开始后,获得3层增益,其后每5秒额外获得1层增益(最多8层),每层能够使全队造成的伤害提高10%,持续15秒。重复触发刷新持续时间。\n同时[秽息浸染值]随时间持续积累,[秽息浸染值]达到上限时对队伍中所有代理人造成伤害并清除所有已获得的增益层数。[疾斩]命中敌人、我方角色释放[终结技]或[强化特殊技]可立即清除50%[秽息浸染值]。", + "ActivityForbiddenArea_ChallengeTarget08": "【通关目标】限定时间内击败所有敌人!\n\n【试炼条件】本关限时60秒。战斗开始后,获得3层增益,其后每5秒额外获得1层增益(最多8层),每层能够使全队造成的伤害提高10%,持续15秒。重复触发刷新持续时间。\n同时[秽息浸染值]随时间持续积累,[秽息浸染值]达到上限时对队伍中所有代理人造成伤害并清除所有已获得的增益层数。[疾斩]命中敌人、我方角色释放[终结技]或[强化特殊技]可立即清除50%[秽息浸染值]。", + "ActivityForbiddenArea_ChallengeTarget09": "【通关目标】限定时间内击败所有敌人!\n\n【试炼条件】本关限时90秒。战斗开始后,获得3层增益,其后每5秒额外获得1层增益(最多8层),每层能够使全队造成的伤害提高10%,持续15秒。重复触发刷新持续时间。\n同时[秽息浸染值]随时间持续积累,[秽息浸染值]达到上限时对队伍中所有代理人造成伤害并清除所有已获得的增益层数。[疾斩]命中敌人、我方角色释放[终结技]或[强化特殊技]可立即清除50%[秽息浸染值]。", + "ActivityForbiddenArea_ChallengeTarget10": "【通关目标】限定时间内击败所有敌人!\n\n【试炼条件】本关限时90秒。在本关卡中,叶瞬光释放[疾斩]命中敌人、全队角色释放[终结技]或[强化特殊技]将获得一层持续15秒的增益效果,每层能够使全队角色的暴击伤害提升40%,最多叠加2层。重复触发时刷新持续时间。", + "ActivityForbiddenArea_ChallengeTarget11": "【通关目标】限定时间内击败所有敌人!\n\n【试炼条件】本关限时50秒。[疾斩]命中敌人可以额外增加10秒关卡剩余时间,同时我方角色获得造成的伤害提升50%的增益,持续15秒。重复触发刷新持续时间。", + "ActivityForbiddenArea_ChallengeTarget12": "【通关目标】限定时间内击败所有敌人!\n\n【试炼条件】本关限时90秒。战斗开始后,获得3层增益,其后每5秒额外获得1层增益(最多8层),每层能够使全队造成的伤害提高10%,持续15秒。重复触发刷新持续时间。\n同时[秽息浸染值]随时间持续积累,[秽息浸染值]达到上限时对队伍中所有代理人造成伤害并清除所有已获得的增益层数。[疾斩]命中敌人、我方角色释放[终结技]或[强化特殊技]可立即清除50%[秽息浸染值]。", + "ActivityForbiddenArea_ChallengeTargetBossRush": "【通关目标】限定时间内尽可能击败敌人!\n\n【试炼条件】本关限时180秒。本关卡中,强大的敌人会持续轮流出现。每击败一个敌人都可以获得挑战得分。击败不断来袭的敌人来获得更高的分数吧!", + "ActivityForbiddenArea_Collect2_01_Desc": "通过谜题寻得的「恶虎」追忆碎片。", + "ActivityForbiddenArea_Collect2_01_FinishedDesc": "松巅望月·明月 已收集", + "ActivityForbiddenArea_Collect2_01_Title": "松巅望月·明月", + "ActivityForbiddenArea_Collect2_04_Desc": "通过探索寻得的「恶虎」追忆碎片。", + "ActivityForbiddenArea_Collect2_04_FinishedDesc": "松巅望月·幼虎 已收集", + "ActivityForbiddenArea_Collect2_04_Title": "松巅望月·幼虎", + "ActivityForbiddenArea_Collect3_01_Desc": "通过探索寻得的「第三位剑客」追忆碎片。", + "ActivityForbiddenArea_Collect3_02_Desc": "通过战斗寻得的「第三位剑客」追忆碎片。", + "ActivityForbiddenArea_Collect3_03_Desc": "通过恶战寻得的「第三位剑客」追忆碎片。", + "ActivityForbiddenArea_Collect3_03_FinishedDesc": "青溟剑歌·「剑主」 已收集", + "ActivityForbiddenArea_Collect3_03_Title": "青溟剑歌·「剑主」", + "ActivityForbiddenArea_Collect3_04_Desc": "通过谜题寻得的「第三位剑客」追忆碎片。", + "ActivityForbiddenArea_MainPage_UIKey05": "解锁时间", + "ActivityForbiddenArea_Talent_Desc_04": "[疾斩]命中敌人后,叶瞬光获得4点[青溟剑势]。\n\n升级效果:\n[疾斩]命中敌人后,叶瞬光获得6点[青溟剑势]。", + "ActivityForbiddenArea_Talent_Desc_05": "叶瞬光攻击命中后,敌人的防御力降低24%,持续20秒。重复触发刷新时间。\n\n升级效果:\n叶瞬光攻击命中后,敌人的防御力降低36%,持续20秒。重复触发刷新时间。", + "ActivityForbiddenArea_Talent_Desc_08": "叶瞬光攻击命中后,敌人的防御力降低24%,持续20秒。重复触发刷新时间。\n\n升级效果:\n叶瞬光攻击命中后,敌人的防御力降低36%,持续20秒。重复触发刷新时间。", + "ActivityForbiddenArea_Talent_Desc_10": "叶瞬光造成的伤害无视目标18%的[物理伤害抗性]。\n\n升级效果:\n叶瞬光造成的伤害无视目标27%的[物理伤害抗性]。", + "ActivityForbiddenArea_Talent_Desc_1001": "非[明心境]状态下,敌人受到来自叶瞬光的伤害提高40%。\n\n升级效果:\n非[明心境]状态下,敌人受到来自叶瞬光的伤害提高60%。", + "ActivityForbiddenArea_Talent_Desc_1002": "在[明心境]状态下,敌人的[帷幕易伤]加成和上限提高30%。\n\n升级效果:\n在[明心境]状态下,敌人的[帷幕易伤]加成和上限提高45%。", + "ActivityForbiddenArea_Talent_Desc_12": "叶瞬光攻击命中后,敌人的防御力降低24%,持续20秒。重复触发刷新时间。\n\n升级效果:\n叶瞬光攻击命中后,敌人的防御力降低36%,持续20秒。重复触发刷新时间。", + "ActivityForbiddenArea_Talent_Desc_1202": "叶瞬光释放[强化特殊技]或[终结技]后,[疾斩]的技能冷却时间减少2秒。\n\n升级效果:\n叶瞬光释放[强化特殊技]或[终结技]后,[疾斩]的技能冷却时间减少3秒。", + "ActivityForbiddenArea_Talent_Desc_1301": "叶瞬光造成的[物理属性伤害]提升30%。\n\n升级效果:\n叶瞬光造成的[物理属性伤害]提升45%。", + "ActivityForbiddenArea_Talent_Desc_15": "叶瞬光造成的伤害无视目标18%的[物理伤害抗性]。\n\n升级效果:\n叶瞬光造成的伤害无视目标27%的[物理伤害抗性]。", + "ActivityForbiddenArea_Talent_Desc_501": "叶瞬光的[强化特殊技]、[普通攻击:明心境·斩流光 极]和[普通攻击:明心境·斩流光 灭]造成的伤害提升50%。\n\n升级效果:\n叶瞬光的[强化特殊技]、[普通攻击:明心境·斩流光 极]和[普通攻击:明心境·斩流光 灭]造成的伤害提升75%。", + "ActivityForbiddenArea_Talent_Desc_802": "叶瞬光释放[强化特殊技]或[终结技]后,[疾斩]的技能冷却时间减少2秒。\n\n升级效果:\n叶瞬光释放[强化特殊技]或[终结技]后,[疾斩]的技能冷却时间减少3秒。", + "ActivityForbiddenArea_Talent_EnhanceDesc_04": "[疾斩]命中敌人后,叶瞬光获得6点[青溟剑势]。", + "ActivityForbiddenArea_Talent_EnhanceDesc_05": "叶瞬光攻击命中后,敌人的防御力降低36%,持续20秒。重复触发刷新时间。", + "ActivityForbiddenArea_Talent_EnhanceDesc_08": "叶瞬光攻击命中后,敌人的防御力降低36%,持续20秒。重复触发刷新时间。", + "ActivityForbiddenArea_Talent_EnhanceDesc_1001": "非[明心境]状态下,敌人受到来自叶瞬光的伤害提高60%。", + "ActivityForbiddenArea_Talent_EnhanceDesc_1002": "在[明心境]状态下,敌人的[帷幕易伤]加成和上限提高45%。", + "ActivityForbiddenArea_Talent_EnhanceDesc_12": "叶瞬光攻击命中后,敌人的防御力降低36%,持续20秒。重复触发刷新时间。", + "ActivityForbiddenArea_Talent_EnhanceDesc_1202": "叶瞬光释放[强化特殊技]或[终结技]后,[疾斩]的技能冷却时间减少3秒。", + "ActivityForbiddenArea_Talent_EnhanceDesc_501": "叶瞬光的[强化特殊技]、[普通攻击:明心境·斩流光 极]和[普通攻击:明心境·斩流光 灭]造成的伤害提升75%。", + "ActivityForbiddenArea_Talent_EnhanceDesc_802": "叶瞬光释放[强化特殊技]或[终结技]后,[疾斩]的技能冷却时间减少3秒。", + "ActivityTeamTrial_QuestName_1273000162": "叶瞬光进入「明心境」状态不小于1次", + "ActivityTeamTrial_QuestName_1273000662": "叶瞬光进入「明心境」状态不小于2次", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460012_01": "是座火热的小镇!", + "Activity_BubbleStory_ForbiddenArea_600214201_01": "「剑」的故事…真是相当有意思。", + "Activity_Chat_ActivityAngelsRunErrands_32460006_11": "呜哇——对不起!一遇到陌生人我就不…诶,不过说到这个,总觉得店长您有些眼熟?", + "Activity_Chat_ActivityAngelsRunErrands_32460006_12": "不如还是聊聊正题吧——", + "Activity_Chat_ActivityAngelsRunErrands_32460006_13": "啊!对!我的新歌——我最近在写一支悠闲轻松的曲子!", + "Activity_Chat_ActivityAngelsRunErrands_32460006_24": "呜哇——在嘉音小姐的朋友面前出糗,岂不是更加丢脸了!", + "Activity_Chat_ActivityAngelsRunErrands_32460006_26": "似乎是在绮梦度假村嘉音小姐的演出现场,您是嘉音小姐的…", + "Activity_Chat_ActivityAngelsRunErrands_32460006_27": "还是来聊聊你的新歌吧?", + "Activity_Chat_DriftingBottles02_34260006_06": "这个就说来话长了~阿玥和绵仔他们说,有两个同伴在这边的海滩上扔漂流瓶,回家后,瓶子上写的内容居然都应验了…", + "Activity_Chat_ForbiddenArea_32160001_07": "但那绝不会是个正确的选择…沉浸于对力量的渴求,最终走火入魔的人数不胜数。", + "Activity_Chat_ForbiddenArea_32160001_11": "我明白。小师弟,因为有你,现在的我已经不会有这样自负的想法了…为了守护他人而挥剑的剑士,在抛下了一起同行的同伴的那一刻,也就失去了持剑的资格。", + "Activity_Chat_ForbiddenArea_32160001_14": "我明白。小师妹,因为有你,现在的我已经不会有这样自负的想法了…为了守护他人而挥剑的剑士,在抛下了一起同行的同伴的那一刻,也就失去了持剑的资格。", + "Activity_Chat_ForbiddenArea_32160001_16": "但那绝不会是个正确的选择…沉浸于对力量的渴求,最终走火入魔的人数不胜数。", + "Activity_Chat_ForbiddenArea_600213201_02": "是的!明明是在空洞内,但无论待多久感觉都没有太大的以太侵蚀…这里可真是神奇。", + "Activity_Chat_ForbiddenArea_600213204_01": "面对以骸倒地后出现的第二把剑,小光毫不犹豫地将其吸收。\n确认战斗结束之后,众人再次聚集到了一起…", + "Activity_Chat_ForbiddenArea_600213305_05": "…她是受到了什么打击吗?", + "Activity_Chat_TheDivineMaze_32260027_12": "为了便于行动的推进,我们认为下次调查可以由你来确定人选,还是以三人小队的形式进入帕帕戈空洞。", + "Activity_Chat_TheDivineMaze_32260033_08": "抱歉抱歉,打断了你们的会议。特聘向导{M#先生}{F#女士},你那外环的两个朋友在门口吵起来了…", + "Activity_GalGame_ForbiddenArea_10162501_060_04": "事关青溟剑,你一个人过去我不放心…而且最近一段时间我的眼睛暂时没再出现不适,我想应该没问题。小光,你放心,我会多留心自己的状态的。", + "Activity_GalGame_ForbiddenArea_10162506_013": "而我们所取到的剑的主人…熔铁佣兵团的「大潘」,我曾在剑侠故事里读到过,是艾利都建城时期有名的剑士。换句话说,他不可能还存活于今天。", + "Activity_GalGame_ForbiddenArea_10162509_041": "小师弟,她们刚刚提到了,「恶虎」最擅长的剑被她主动遗弃在了这里的最深处…或许那就是我们要找的剑!我们试着追上她吧!", + "Activity_GalGame_ForbiddenArea_10162509_042": "小师妹,她们刚刚提到了,「恶虎」最擅长的剑被她主动遗弃在了这里的最深处…或许那就是我们要找的剑!我们试着追上她吧!", + "Activity_GalGame_ForbiddenArea_10162511_019": "我只是不知不觉被书房里的古籍所吸引,不小心读到了天亮而已…", + "Activity_GalGame_ForbiddenArea_10162513_039": "那么,我已经解释清楚了。小光,哲师弟,把另外两把剑的「剑意」释放出来,好吗?我一样有着能够承受青溟剑力量的体质,一定也能顺利将它们吸收。", + "Activity_GalGame_ForbiddenArea_10162513_040": "那么,我已经解释清楚了。小光,铃师妹,把另外两把剑的「剑意」释放出来,好吗?我一样有着能够承受青溟剑力量的体质,一定也能顺利将它们吸收。", + "Activity_GalGame_ForbiddenArea_10162515_018": "话题刚刚结束,几个熟悉的身影便循着小光说话的声音,寻进了观内…", + "Activity_GalGame_ForbiddenArea_10162516_013": "我开始害怕手里这把剑。而且,我也很害怕在厮杀时逐渐变得亢奋的自己…我有种感觉,剑迟早会把我异化成只知战斗的怪物。", + "Activity_GalGame_ForbiddenArea_10162516_018": "哪怕是拔剑战斗时,这份恐惧也依旧存在,提醒你要如何与自己的力量共存,绝不能被破坏欲反噬…我觉得这反而是很多剑士所做不到的。", + "Activity_GalGame_ForbiddenArea_10162517_013": "漂亮话谁都会说,但只有成果可以说服我们一族的长老们!我不要求身为局外人的你们理解我的心情…但也不要试着说服我。", + "Activity_GalGame_ForbiddenArea_10162517_029": "抱歉,我应该让你很失望吧…明明我们的立场是一样的,我却打了退堂鼓。", + "Activity_OngoingLevel_ForbiddenArea_610021036_03": "好的,「师父」!", + "Activity_OngoingLevel_TheDivineMaze_620022054_01": "{M#还好还好,都解决了!}{F#呼…差点以为我们要被雷劈没了。}", + "Activity_OngoingLevel_TheDivineMaze_620022055_01": "{M#成功解决,大家的反应都很迅速呢!}{F#成功解决,反应都很快啊!}", + "Activity_OngoingLevel_TheDivineMaze_620022116_01": "{M#唔,失败了。果然要启动唱片机还是要有唱片才行…}{F#啊…失败了。启动建议是「给我一张苦情的CD」,什么东西啊?}", + "Activity_OngoingLevel_TheDivineMaze_620022121_01": "{M#这树根看起来好冷…可怎么能让它温暖起来呢?总不能请它吃火锅吧…}{F#这树根看起来好冷…可怎么能让它温暖起来呢?总不能请它吃火锅吧…}", + "AntiqueAudioCollection_1356106_Name": "大地光辉-回声", + "AntiqueTextCollection_1355001_Content": "实验内容:\n辉岭石精炼提取物(亦称辉瓷)的物理性状\n\n实验目的:\n论证辉岭石精炼提取物的稳定性及安全性\n\n实验人员:费利克斯、谢尔盖\n\n实验记录:\n提取物在实验室的普通灯光照射下表现出极高的反射率,建议进行后续光学试验时佩戴好护目镜(很符合挽昼女士给它起的名字——辉瓷,谢尔盖批注)\n\n提取物高度绝缘,具有良好的延展性,不可燃、耐高温,在绝大多数反应实验中表现出高度惰性,初步判断为某种高度稳定的非金属材料。", + "AutoRecycle_Gain": "拆解获得", + "Avatar_Lisa_Buff_03_Des": "获得[电能]时会消耗一层[脉冲],消耗[脉冲]获得8层[电能]时,下次投掷手雷时会额外丢出一枚手雷。", + "Avatar_Zhenzhen_Buff_02_Des": "退出[明心境]状态时,每层获得1点[青溟剑势]。", + "AwakenAbilityDes_1041_02": "[额外能力:燎原]中,「11号」自身暴击伤害提升16%。", + "AwakenAbilityDes_1041_03": "[额外能力:燎原]中,「11号」自身暴击伤害提升24%。", + "AwakenAbilityDes_1041_04": "[额外能力:燎原]中,「11号」自身暴击伤害提升32%。", + "AwakenAbilityDes_1041_05": "[额外能力:燎原]中,「11号」自身暴击伤害提升40%。", + "AwakenAbilityDes_1041_06": "[额外能力:燎原]中,「11号」自身暴击伤害提升48%。", + "AwakenAbilityDes_1191_02": "艾莲[额外能力:风暴潮],每层暴击伤害提升1.6%。叠加至10层时,攻击目标无视3.3%的冰属性伤害抗性", + "AwakenAbilityDes_1191_03": "艾莲[额外能力:风暴潮],每层暴击伤害提升2.4%。叠加至10层时,攻击目标无视5%的冰属性伤害抗性", + "AwakenAbilityDes_1191_04": "艾莲[额外能力:风暴潮],每层暴击伤害提升3.2%。叠加至10层时,攻击目标无视6.7%的冰属性伤害抗性", + "AwakenAbilityDes_1191_05": "艾莲[额外能力:风暴潮],每层暴击伤害提升4%。叠加至10层时,攻击目标无视8.3%的冰属性伤害抗性", + "AwakenAbilityDes_1191_06": "艾莲[额外能力:风暴潮],每层暴击伤害提升4.8%。叠加至10层时,攻击目标无视10%的冰属性伤害抗性", + "AwakenAbilityDes_1381_02": "[额外能力:电极化]中,全队角色[追加攻击]对拥有[银星]标记的敌人造成的伤害提升效果提升至34%", + "AwakenAbilityDes_1381_03": "[额外能力:电极化]中,全队角色[追加攻击]对拥有[银星]标记的敌人造成的伤害提升效果提升至38%", + "AwakenAbilityDes_1381_04": "[额外能力:电极化]中,全队角色[追加攻击]对拥有[银星]标记的敌人造成的伤害提升效果提升至42%", + "AwakenAbilityDes_1381_05": "[额外能力:电极化]中,全队角色[追加攻击]对拥有[银星]标记的敌人造成的伤害提升效果提升至46%", + "AwakenAbilityDes_1381_06": "[额外能力:电极化]中,全队角色[追加攻击]对拥有[银星]标记的敌人造成的伤害提升效果提升至50%", + "AwakenSimpleInfo_1171_01_03": "加强:[强化特殊技:灼热摇荡法]、[强化特殊技:灼热摇荡法·双份],新增:[强化特殊技:灼热抛接法]", + "AwakenSimpleInfo_1191_01_03": "[核心被动:凌牙厉齿]范围扩展,[额外能力:风暴潮]条件扩展", + "AybssS2_Trend_Desc_12": "[追加攻击]造成的伤害提升30%,造成的失衡值提升30%;队伍中任意角色的[追加攻击]命中敌人时,目标的全属性伤害抗性降低2.5%,最多叠加5层,5秒内最多触发一次。\n「在空洞中,「穷寇莫追」既非礼仪,亦无优势;反之,倒是能节约不少重新瞄准的时间。」", + "AybssS2_Trend_Desc_12_Brief": "[追加攻击]造成的伤害提升,造成的失衡值提升;队伍中任意角色的[追加攻击]命中敌人时,目标的全属性伤害抗性降低,最多叠加5层,5秒内最多触发一次。", + "BanYue_SkillList_28_Title": "支援突击:昂霄", + "BanYue_SkillList_29_Title": "支援突击:冲霄", + "Bangboo_TarotCard_QTE_53019": "[邦布连携技]:全力挥动法杖,将面前的积木打出,造成大量物理伤害。", + "BigSceneMapDes_410010129": "【青溟秘境】\n由青溟剑剑主在空洞的特定坐标、将青溟剑的力量进行解放所形成的特殊区域。整片空间都化作了废弃的山门禁地模样,在秘境存续期间,未经认可之人无法进入此空间。为什么莱姆尼安空洞内会存在如此特殊的坐标、这处秘境的本质是什么、青溟剑在这里埋藏了哪些信息,目前都是未解之谜。", + "BranchRelic_13500830_briefdes": "[强化特殊技:墨痕化形]蓄力过程中均可触发完美格挡,触发完美格挡后,额外回复术法值,获得增伤增益,持续15秒;每完美格挡一次敌人,使得下一次[终结技]造成的伤害额外提升20%,最多叠加3层", + "BranchRelic_13501810_briefdes": "进入[明心境]后,首次发动[普通攻击:明心境·斩流光 极]后,自动发动[连携技:明心境·掣惊雷],并获得无视敌人物理属性伤害抗性效果。", + "BranchRelic_13501810_des": "进入[明心境]后,首次发动[普通攻击:明心境·斩流光 极]后,自动发动[连携技:明心境·掣惊雷],并获得无视敌人物理属性伤害抗性45%效果,持续15秒。", + "BranchRelic_13501811_briefdes": "[强化特殊技:明心境·飞光]发动瞬间可以触发[极限闪避],若触发[极限闪避],则获得额外[连携技:明心境·掣惊雷]自动发动次数。", + "BranchRelic_13501811_des": "[强化特殊技:明心境·飞光]发动瞬间可以触发[极限闪避],若触发[极限闪避],则获得额外[连携技:明心境·掣惊雷]自动发动次数。", + "BranchRelic_13501812_des": "[连携技:明心境·掣惊雷]最后一击额外造成1800%攻击力伤害。", + "BranchRelic_13501820_briefdes": "叶瞬光开启[以太帷幕·决裁]后,全队角色攻击时,均计算帷幕易伤加成,不再计算失衡易伤加成,帷幕易伤加成上限降低。", + "BranchRelic_13501820_des": "叶瞬光开启[以太帷幕·决裁]后,全队角色攻击时,均计算帷幕易伤加成,不再计算失衡易伤加成,帷幕易伤加成上限降低85%,处于后场时[明心境]持续时间不再暂停。", + "BranchRelic_13501821_briefdes": "[以太帷幕·决裁]的帷幕易伤上限降低幅度减少。", + "BranchRelic_13501821_des": "[以太帷幕·决裁]的帷幕易伤上限降低幅度减少至65%。", + "BranchRelic_13501822_briefdes": "[明心境]状态下,在后场会自动释放[普通攻击:明心境·斩流光 极],招式消耗增加,造成的伤害视为[追加攻击]伤害。", + "BranchRelic_13501822_des": "[明心境]状态下,在后场会自动释放[普通攻击:明心境·斩流光 极],招式发动条件和消耗增加至2点[青溟剑势],造成的伤害视为[追加攻击]伤害,每3.5秒至多触发一次。", + "BranchRelic_13501830_briefdes": "叶瞬光自身[青溟剑势]获取效率翻倍,[明心境]持续时间缩短。", + "BranchRelic_13501830_des": "叶瞬光自身[青溟剑势]获取效率提高100%,[明心境]持续时间缩短至10秒。", + "BranchRelic_13501910_briefdes": "照根据初始最大生命值提高冲击力;全队角色[终结技]和[强化特殊技]造成的失衡值提升。", + "BranchRelic_13501910_des": "照每有1000点初始最大生命值,提高2点冲击力;全队角色[终结技]和[强化特殊技]造成的失衡值提升12%。", + "BranchRelic_13501912_briefdes": "全队任意角色发动[连携技]时,照回复[霜寒值]。", + "BranchRelic_13501912_des": "全队任意角色发动[连携技]时,照回复15点[霜寒值],10秒内最多触发一次。", + "BranchRelic_13501922_briefdes": "照处于任意[以太帷幕]下时,使全队角色造成的伤害无视目标部分防御力。", + "BranchRelic_13501922_des": "照处于任意[以太帷幕]下时,使全队角色造成的伤害无视目标30%防御力。", + "BranchRelic_13501930_briefdes": "照开启[以太帷幕]时,回复[霜寒值],并使全队角色的攻击力提高。", + "BranchRelic_13501930_des": "照开启[以太帷幕]时,立即回复30点[霜寒值],并使全队角色的攻击力提高25%,持续50秒。", + "BranchRelic_13501931_briefdes": "照处于任意[以太帷幕]下时,使全队角色喧响值回复效率提升。", + "BranchRelic_13501931_des": "照处于任意[以太帷幕]下时,使全队角色喧响值回复效率提升20%。", + "BranchRelic_13501932_briefdes": "照处于任意[以太帷幕]下时,使全队角色能量自动回复提升。", + "BranchRelic_13501932_des": "照处于任意[以太帷幕]下时,使全队角色能量自动回复提升0.4点/秒。", + "BriefName_Monster_Vessel": "太初梦魇·「始主」", + "Burnice_Skill_ExSpecial_01_Desc": "能量足够时,点按 发动:\n使用单手喷射器持续喷射火焰,随后向前方直线范围发动一次火焰冲击,造成大量火属性伤害,保持长按可以持续消耗能量并延长喷射的持续时间;\n持续喷射期间拖曳{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆},可以发动侧身闪避,向对应方向调整身位;\n持续喷射期间抗打断等级提升,受到的伤害降低40%;\n侧身闪避和火焰冲击发动期间拥有无敌效果。", + "Burnice_Skill_ExSpecial_01_UpGrade_Desc": "能量足够时,点按 发动:\n使用单手喷射器持续喷射火焰,随后向前方直线范围发动一次火焰冲击,造成大量火属性伤害,保持长按可以持续消耗能量并延长喷射的持续时间;\n持续喷射期间拖曳{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆},可以发动侧身闪避,向对应方向调整身位;\n持续喷射期间抗打断等级提升,受到的伤害降低60%;\n侧身闪避和火焰冲击发动期间拥有无敌效果。", + "Burnice_Skill_ExSpecial_02_Desc": "[强化特殊技:灼热摇荡法]发动期间,能量足够时,点按 发动:\n使用双手喷射器持续喷射火焰,随后向前方直线范围发动一次强力的火焰冲击,造成大量火属性伤害,保持长按可以持续消耗能量并延长喷射的持续时间;\n喷射发动瞬间和火焰冲击发动期间拥有无敌效果;\n持续喷射期间抗打断等级提升,受到的伤害降低40%。", + "Burnice_Skill_ExSpecial_02_UpGrade_Desc": "[强化特殊技:灼热摇荡法]发动期间,能量足够时,点按 发动:\n使用双手喷射器持续喷射火焰,随后向前方直线范围发动一次强力的火焰冲击,造成大量火属性伤害,保持长按可以持续消耗能量并延长喷射的持续时间;\n喷射发动瞬间和火焰冲击发动期间拥有无敌效果;\n持续喷射期间抗打断等级提升,受到的伤害降低60%。", + "Burnice_Skill_UpGrade_02_Desc": "拥有[流火]时,换入前场时发动:\n队友触发12次[余烬]后,柏妮思获得一点[流火],拥有[流火]时,柏妮思下一次换入前场时消耗一点[流火]自动发动该招式,该次入场视作以[快速支援]入场,[普通攻击:炽焰搅拌式]触发的[余烬]命中敌人时增加2次计数,拥有[流火]时不再增加计数,消耗[流火]时清空计数;\n快速突进并越过敌人,向敌人发动一次火焰冲击,造成物理伤害和火属性伤害;\n招式重击命中处于以太异常状态、电属性异常状态、火属性异常状态、物理属性异常状态、冰属性异常状态的目标时,触发一次[异放]:额外结算一次原属性异常480%/240%/600%/40%/60%的伤害;\n[额外能力:星火燎原]的火属性异常积蓄值提升效果对该招式生效;\n招式发动期间拥有无敌效果;\n招式发动后,点按 可以直接衔接发动[强化特殊技:灼热摇荡法·双份]。", + "C260_EP000_010": "这是…", + "C260_EP000_020": "我们的老师?", + "C260_EP000_030": "卡洛丝·阿尔娜老师?", + "C260_EP000_040": "为寻找老师的下落", + "C260_EP000_050": "我们在市长授意下", + "C260_EP000_060": "以云岿山见习弟子的身份", + "C260_EP000_070": "前往调查卫非地的空洞异动", + "C260_EP000_080": "没想到事情背后", + "C260_EP000_090": "竟然隐藏着称颂会的踪迹——", + "C260_EP000_100": "邪祟伏诛!", + "C260_EP000_110": "快走", + "C260_EP000_120": "要不就来不及了!", + "C260_EP000_130": "把我从绝望里拯救的那个人", + "C260_EP000_140": "不是你吗?", + "C260_EP000_150": "我们也由此得知了云岿山悲剧的起源——", + "C260_EP000_160": "「青溟剑」", + "C260_EP000_170": "消耗五感和记忆…", + "C260_EP000_180": "青溟剑」居然会有这么严重的代价", + "C260_EP000_190": "想要斩断你妹妹与那把剑的联系", + "C260_EP000_200": "「始主」", + "C260_EP000_210": "才是你唯一的希望", + "C260_EP000_230": "我乃云岿山青溟剑剑主", + "C260_EP000_240": "叶瞬光——", + "C260_EP000_250": "师父…", + "C260_EP000_260": "哥哥…", + "C260_EP000_270": "哲和铃", + "C260_EP000_280": "还有大家…", + "C260_EP000_290": "那些多美好的事情", + "C260_EP000_300": "我一定会记得…", + "C260_EP000_310": "一定不可以忘记…", + "CallingCard_3301020_des": "荷美尔联动活动纪念名片。", + "CallingCard_3301020_story": "天晴气朗心情爽,踏青郊游走一趟。\n三两好友同分享,惬意美味好时光!\n来一场说走就走的郊游——美味,即刻出发!", + "CardSkillDesc_20016": "战斗中,秽蚀·「捷足巡游者」会召唤两架无人机协同作战,当与秽蚀·「重装侵袭者」同时在场时,秽蚀·「捷足巡游者」会与其配合进行协同攻击;此外,秽蚀·「捷足巡游者」会在秽蚀·「重装侵袭者」即将死亡的时候,因协同作战信号干扰而跳向目标,夺取其战斗数据核心,即获取秽蚀·「重装侵袭者」的部分护盾零件和能力,开启一次小型的[秽浊流界]。", + "CardSkillDesc_20018": "战斗中,秽蚀·「重装侵袭者」展开护盾时会开启小型的[秽浊流界],当与秽蚀·「捷足巡游者」同时在场时,秽蚀·「重装侵袭者」会与其配合进行协同攻击;此外,秽蚀·「重装侵袭者」会在秽蚀·「捷足巡游者」即将死亡的时候,因协同作战信号干扰而跳向目标,夺取其战斗数据核心,即获取秽蚀·「捷足巡游者」的无人机和能力,命令无人机与其协同作战。", + "ChainAction_5": "雷电反击", + "ChainAction_6": "爆燃", + "ChainAction_7": "秽息克服", + "CoopLevelChoose_Forbid_Title": "仅队长可选择调查关卡", + "CoopLevelChoose_NotChoose_Title": "未选定调查关卡,请选择后再次匹配", + "CoopLevelChoose_Tip": "仅队长可选择调查关卡", + "CoopMatchTip_0": "队长取消了匹配", + "Coop_Avatar_Default": "默认", + "Coop_Card_Item_Desc_1357511": "代理人异常精通提升30点。", + "Coop_Card_Item_Desc_1357512": "代理人异常精通提升75点。", + "Coop_Card_Item_Desc_1357528": "造成的失衡值提升12%,异常精通提升40点;造成失衡或对敌人施加属性异常效果时,将会触发一次额外的打击效果,对目标及其周围敌人造成1100%攻击力的伤害。", + "Coop_Card_Item_Desc_1357551": "成功触发「爆燃」后获得持续30秒的强化效果:发动[多人连携技]或发动[强化特殊技]时,会触发一次「爆燃」效果,每15秒最多触发一次。\n触发「雷反」后获得持续18秒的强化效果:任意攻击命中敌人时会触发一道引雷攻击敌人,每10秒最多触发一次。\n触发「秽息克服」后自动恢复喧响值和能量,每20秒最多触发一次。", + "Coop_Card_Item_Desc_1357565": "发送任意表情后,在场且非倒地状态的代理人增加90点喧响值、2.5点能量和2.5点闪能(每个区域最多1次)", + "Coop_Card_Item_Desc_1357566": "发送任意表情后,在场且非倒地状态的代理人增加220点喧响值、6点能量和6点闪能(每个区域最多1次)", + "Coop_Card_Item_Desc_1357567": "代理人处于观战状态时,发送表情包「我们三个真是太强了」后,在场且非倒地状态的代理人增加100点生命值、50点喧响值、1点能量和1点闪能(每个区域最多1次)", + "Coop_Card_Item_Desc_1357568": "代理人处于观战状态时,发送表情包「我们三个真是太强了」后,在场且非倒地状态的代理人增加250点生命值、100点喧响值、2点能量和2点闪能(每个区域最多1次)", + "Coop_Clue_Desc_Lock_1354019": "需要先获得[破时雷霆-常规]和[欢愉烈火-常规]的「破序线索」", + "Coop_Clue_Item_Desc_1354020": "由高志娱乐发行的苦情慢歌全集CD,单看歌名列表就觉得背后发凉,感觉会播放出让人十分难过的旋律…\n\n持有后,可以解锁[欢愉烈火-常规]的秘密地点。", + "Coop_Clue_Item_Desc_1354021": "带有黑枝标识的破解插件,下方还刻有一行小字:门禁控制机关的破解利器。\n\n持有后,可以解锁[破时雷霆-常规]的秘密地点。", + "Coop_Equip_Item_Desc_1357005": "装备后,代理人的暴击率提升4%,造成伤害时暴击伤害提升8%", + "Coop_Equip_Item_Desc_1357006": "装备后,代理人的暴击率提升10%,造成伤害时暴击伤害提升20%", + "Coop_Equip_Item_Desc_1357007": "装备后,代理人的击破效率提升3%。在命中敌人时,会使敌人失衡易伤倍率提升8%,持续5秒", + "Coop_Equip_Item_Desc_1357008": "装备后,代理人的击破效率提升7.5%。在命中敌人时,会使敌人失衡易伤倍率提升18%,持续5秒", + "Coop_Equip_Item_Desc_1357013": "自身能量获得效率提升4%,发动[连携技]或[终结技]时,为全队回复1点能量", + "Coop_Equip_Item_Desc_1357014": "自身能量获得效率提升12.5%,发动[连携技]或[终结技]时,为全队回复3点能量", + "Coop_Equip_Item_Desc_1357018": "星见雅发动[闪避反击:寒雀]后,将会自动衔接派生[霜碎雪],并提升冰属性伤害20%,持续8秒。", + "Coop_Equip_Item_Desc_1357020": "每间隔15秒,艾莲将会对场上随机敌人施加[巡猎]标记,持续15秒;发动[强化特殊技]或在[冲刺攻击:冰渊潜袭]中发动快速剪击或蓄力剪击命中被施加[巡猎]标记的敌人时,再次点按「普通攻击」 或「特殊攻击」,艾莲可以无消耗、无条件,直接再次发动该招式;获得[急冻充能]时,每溢出1点[急冻充能],艾莲的攻击力提升12%,最多叠加9层,持续10秒,每层效果逐个结算持续时间。", + "Coop_Equip_Item_Desc_1357021": "必定触发[火力镇压]状态下,在攻击即将结束时点按[普通攻击]会获得一次[自动格挡],在攻击过程中受击会免除此次伤害并自动派生[普通攻击:火力迸发],如果当前已有此效果则不会叠加次数。", + "Coop_Equip_Item_Desc_1357022": "在[强化特殊技:月华流转]中发动快速突刺后,月城柳将悬停在空中,持续向地面引导落雷攻击,造成电属性伤害;落雷攻击命中敌人时,会使使月城柳对目标造成的[紊乱]伤害提升60%,持续6秒;[强化特殊技:月华流转]重击命中敌人时,会为月城柳提供20%生命值上限的护盾,持续20秒。", + "Coop_Equip_Item_Desc_1357023": "[普通攻击:醉花月云转]终结一击命中敌人时,使自身造成的失衡值提升20%,持续8秒;青衣的[普通攻击:一煞][普通攻击:醉花云][普通攻击:醉花月云转]造成的暴击伤害提升15%。", + "Coop_Equip_Item_Desc_1357024": "莱特[普通攻击:L式轰鸣拳]命中敌人时会获得一层[振奋],每0.5秒最多获得一层,最多叠加20层,被击飞时会损失50%的[振奋]层数,每层[振奋]会使得莱特造成的失衡值提升5%;长按闪避可以发动[挑衅],处于[挑衅]状态时,受到敌人攻击会触发[极限支援],发动[极限支援]后,莱特的暴击伤害提升提升15%,持续20秒。", + "Coop_Equip_Item_Desc_1357026": "卢西娅在[终结技]中生成的[星光汇聚之地],持续时间延长,且范围更大;且发动[合唱]时为其他队友额外提供能量10点、闪能20点。", + "Coop_Inlevel_EmoteTitle": "表情", + "Coop_Tip_301_Start": "燃焰领域:使用极限闪避、冲刺攻击或特殊技触发爆燃攻击陨石,获得额外积分!当前:{0}", + "Coop_Tip_302_End": "目标完成:雷反领域。获得积分:{0}", + "Coop_Tip_302_Start": "雷反领域:使用极限支援触发雷反攻击机器人,获得额外积分!当前:{0}", + "Coop_Tip_303_End": "目标完成:克秽领域。获得积分:{0}", + "Coop_Tip_303_Start": "克秽领域:踩碎粒子,触发「秽息克服」,获得额外得分!当前:{0}", + "Coop_Tip_901_Start": "祸首讨伐:击败最终强敌!", + "Cs_C26_MainCity_HeroesAssemble_010": "奥波勒斯小队,集合完毕。随时准备出发!", + "Cs_C26_MainCity_HeroesAssemble_020": "那就让空洞好好品尝一下怪啖屋为他们准备的「惊喜」吧~", + "Cs_C26_MainCity_HeroesAssemble_030": "诸位,还请随我一同斩断…这片蔓延的黑暗", + "Cs_C26_MainCity_HeroesAssemble_040": "无论「始主」想做的到底是什么…我们,一定会阻止祂!", + "Cs_C26_MainCity_HeroesAssemble_050": "无论「始主」想做的到底是什么…我们,一定会阻止祂!", + "Cs_C26_MainCity_HeroesAssemble_060": "云岿山众弟子听令——随我一同死守澄辉坪,半步不退!", + "Csr_C26_MR4_MissionBriefing_010": "诸位,此番大战,关乎整个卫非地…乃至新艾利都之存亡,非同寻常", + "Csr_C26_MR4_MissionBriefing_020": "还望各位能够与我云岿山共同协作,清除异常秽息,阻止莱姆尼安空洞的扩张", + "Device_Prop_Generator_02_01": "控制台", + "Equipment_Choose_Title_1": "当前套装", + "Equipment_Choose_Title_2": "属性选择", + "Equipment_Choose_Title_3": "定向消耗:", + "Equipment_Main_Btn_Disassembly": "拆解", + "Equipment_Main_Btn_Synthesis": "合成", + "Equipment_Settle_AutoRecycle": "结算驱动盘时自动拆解", + "ForbiddenArea_1_1_Portal1": "秘境山门", + "ForbiddenArea_1_1_Portal2": "第一区域最深处", + "ForbiddenArea_1_1_Portal4": "秘境最深处", + "ForbiddenArea_MainPageUI_Text07": "累计获取执剑心得", + "GameMainTitle_Coop": "连携调查:神之迷宫", + "HadalImpactBattle_ScoreRule_Detail": "【简介】\n· 本防线的挑战将分为3个独立的房间,需要代理人分别进行挑战。\n· 在房间内,代理人对敌人的战斗行为,将累计挑战得分,防线的最终评价与代理人在各个房间内获得的挑战得分相关。\n\n【得分规则】\n· 战斗中,对单个普通/精英/首领敌人造成伤害直到击败,可获得100/500/8000伤害得分,击败单个普通/精英敌人时将一次性获得100/500击败得分,在不考虑得分系数加成时,得分的上限为10000分。\n· 本关内,在60/70/80/90/105/120/135/150秒内,获得的分数将额外享受4/3.2/2.5/2.0/1.5/1.0/0.6/0.3的倍率加成,加成后最终总得分上限为50000分。\n\n【音擎/驱动盘锁定】\n· 出战的代理人的音擎和驱动盘将被锁定,不能由其他代理人穿戴相同音擎或驱动盘挑战同防线的其他房间。\n· 如果出战代理人有穿戴已被锁定的音擎或驱动盘,继续出战将同步重置对应房间的挑战记录。", + "HadalZoneRule_Title_001": "配队指引", + "Hadal_ProphaseQuickUnlock": "前次在第五防线获得「S」级及以上评价,本次前三道防线可直接获得「S」级评价。", + "InRegionTip_201": "限时内击败敌人!", + "InRegionTip_303": "踩碎粒子!", + "Info_Shop_AvatarAwaken": "参与「丽都周纪」玩法可以获得「日常业绩」,「哨站后勤」、「协会物资」等商店也可兑换「日常业绩」。\n「日常业绩」可以在「潜能影集」商店中兑换「潜能剪影」等珍贵的物品。\n「潜能剪影」可用于对应代理人详情页左下角的「潜能影像」功能中,提升代理人潜能影像等级。", + "Intro_11600380": "叶释渊解释了使用面前装置能够帮助小光的原理,原来是借用始主残存的力量。此时得知仪玄已经回来,但{F#铃}{M#哲}仍然选择相信叶释渊。", + "Intro_11600430": "{F#铃}{M#哲}带着叶瞬光见到了仪玄,得知仪玄之前在空洞内是因为被实力强大的未知敌人困住,才会迟来。就在大家打算回去休息的时候,{F#铃}{M#哲}收到了一条消息。", + "Intro_11600440": "{F#铃}{M#哲}和叶瞬光一同与叶释渊见面,叶释渊声称找到了解除青溟剑契约的方式,但叶瞬光不希望这么做。叶释渊表示要带她们看残酷的真相。", + "Intro_11600595": "{F#哲}{M#铃}通报空洞活性受控,战局转机鼓舞众人。各小队斗志重燃,决心为守护新艾利都奋战到底。", + "Intro_11600600": "巨石喷出的秽息中涌出了如潮水般的以骸,{F#铃}{M#哲}担忧叶瞬光身体。叶瞬光试图再次动用青溟剑的力量。", + "Intro_11600620": "叶释渊等人留下清理巨石中涌出的以骸,叶瞬光、小照与{F#铃}{M#哲}则继续深入矿洞,直面始主与缄枢。", + "ItemClass_name_111": "INFO", + "Item_Avatar_1471_Des": "般岳在日常生活和战斗中留下的特写画面,记录了他成为代理人前后的重要瞬间。此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\n\n水墨描摹的般岳肖像,挥洒间窥见几分武者的意念。", + "Lisa_Skill_ExQTE_Upgrade_Desc": "喧响等级达到[极]时,点按 发动:\n丢出一枚特制的手雷,其在空中爆炸后会分裂成四颗更小的手雷,造成大量电属性伤害;\n获得8层[电能]和25层[脉冲](上限25层);\n招式发动期间拥有无敌效果。", + "Lisa_Skill_OverloadState_Upgrade_Desc": "发动[终结技]时,获得25层[脉冲](上限25层),获得[电能]时会消耗一层[脉冲];\n消耗[脉冲]获得8层[电能]时,下次投掷手雷时会额外丢出一枚脉冲手雷,并在命中处于以太异常状态、电属性异常状态、火属性异常状态、物理属性异常状态、冰属性异常状态的目标时,触发一次[异放]:额外结算一次原属性异常560%/280%/700%/50%/70%的伤害;\n[脉冲]状态下解锁[特殊技:工程清障·循环]。", + "LoadingQuest_1205431301": "在附近随意走了走…\n和小光一起回了随便观。", + "LockTip_880201": "继续推进任务解锁", + "LockTip_881702": "任务推进至[三猴之谜]后解锁", + "Longinus_Skill_ExQTE_Upgrade01_Desc": "喧响等级达到[极]时,点按 发动:\n对前方小范围敌人进行强力上挑斩击,造成大量火属性伤害;\n招式发动期间拥有无敌效果;\n招式发动后,[普通攻击]和[冲刺攻击]必定触发[火力镇压],最多持续30秒或触发8次。\n招式发动后,点击 可直接衔接至第四段[普通攻击]。\n招式发动后,将进入[戒备姿态];在[戒备姿态]下,若[普通攻击]期间受到敌人攻击,会发动[普通攻击:火力充能]格挡此次攻击,随后发动[普通攻击:火力迸发],在[普通攻击:火力迸发]发动后点按 可从保留的普攻段数开始发动[普通攻击]。", + "Longinus_Skill_ExSpecial_Upgrade01_Desc": "能量足够时,点按 发动:\n向身周进行强力斩击,造成大量火属性伤害;\n招式发动期间拥有无敌效果;\n招式发动后,[普通攻击]和[冲刺攻击]必定触发[火力镇压],最多持续30秒或触发8次。\n招式发动后,点击 可直接衔接至第四段[普通攻击]。\n招式发动后,将进入[戒备姿态];在[戒备姿态]下,若[普通攻击]期间受到敌人攻击,会发动[普通攻击:火力充能]格挡此次攻击,随后发动[普通攻击:火力迸发],在[普通攻击:火力迸发]发动后点按 可从保留的普攻段数开始发动[普通攻击]。", + "Longinus_Skill_Normal_Counter_Upgrade01_Desc": "长按 发动:[普通攻击:火力充能]\n[普通攻击:火力充能]发动过程中松开 时发动[普通攻击:火力迸发]。\n[普通攻击:火力迸发]发动过程中或[普通攻击:火力充能]发动瞬间受到敌方攻击时,可触发格挡反击,免疫该次伤害,并额外获得3次必定触发[火力镇压]的次数,点按 可衔接至第三段[普通攻击],上限为8次,\n在蓄力过程中拖曳{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}时,可以发动[普通攻击:烈焰奔袭]。", + "Longinus_Skill_QTE_Upgrade01_Desc": "触发[连携技]时,选择对应角色发动:\n对前方小范围敌人进行强力上挑斩击,造成大量火属性伤害;\n招式发动期间拥有无敌效果;\n招式发动后,[普通攻击]和[冲刺攻击]必定触发[火力镇压],最多持续30秒或触发8次。\n招式发动后,点击 可直接衔接至第四段[普通攻击]。 \n招式发动后,将进入[戒备姿态];在[戒备姿态]下,若[普通攻击]期间受到敌人攻击,会发动[普通攻击:火力充能]格挡此次攻击,随后发动[普通攻击:火力迸发],在[普通攻击:火力迸发]发动后点按 可从保留的普攻段数开始发动[普通攻击]。", + "Main_Chat_Chapter160_816113004_15": "对了照小姐,这次行动是我和小师弟瞒着大家,偷偷决定的…", + "Main_Chat_Chapter160_816123002_01": "这些黑花正在不断向外散发着异常秽息!", + "Main_Chat_Chapter160_816133002_11": "你们要是有事就先去忙吧,我要开始专注地工作了。", + "Main_Chat_Chapter160_816513001_06": "对了,雅小姐也有专属称号的!我记得应该是…「虚狩·心念无我·星见雅」!", + "Main_Chat_Chapter160_816513001_14": "对了,雅小姐也有专属称号的。我记得应该是…「虚狩·心念无我·星见雅」。", + "Main_GalGame_Chapter00_10000002_019": "(等等,这种质感,老板这批货该不会是——)", + "Main_GalGame_Chapter00_10000002_020": "(等等,这种质感,老板这批货该不会是——)", + "Main_GalGame_Chapter160_11600180_004": "莱姆尼安空洞确实在以异常的速度向外扩张,原因和我之前的推测一致,就是因为其中出现了异常秽息。", + "Main_GalGame_Chapter160_11600220_014": "来镇压这两股不断斗争着的能量,阻止它们向外泄露,造成可怕的灾难。", + "Main_GalGame_Chapter160_11600230_004": "只有从现在开始禁止你的小光师姐使用青溟剑的力量,才能救我。", + "Main_GalGame_Chapter160_11600250_018": "…「白泽之路,并非独行。当遇变数,如影随形。祸福相依,明暗共生。一念天堂,一念…幽冥。」", + "Main_GalGame_Chapter160_11600320_001": "如果刚刚听到的内容没错的话,老师莫非知道青溟剑的更多信息?\n如果是这样的话,小光的反噬症状,或许就有救了!", + "Main_GalGame_Chapter160_11600400_017": "小师妹,就麻烦你守在这里了,如果照小姐迷路了的话,说不定等会儿她还会再回来!", + "Main_GalGame_Chapter160_11600400_018": "小师弟,就麻烦你守在这里了,如果照小姐迷路了的话,说不定等会儿她还会再回来!", + "Main_GalGame_Chapter160_11600410_035": "就像…我现在就能感受到,照小姐其实是一个很温柔的人一样。", + "Main_GalGame_Chapter160_11600420_051": "听说师父也回来了?呜哇,这下可能真的要挨骂了…", + "Main_GalGame_Chapter160_11600460_028": "释渊,这件事是我监察不周。云岿山…一定会给你们一个交代。", + "Main_GalGame_Chapter160_11600470_075": "你总是那么轻盈,又那么可靠,似乎总能接住我的所有痛苦和不安。", + "Main_GalGame_Chapter160_11600500_019": "小师妹曾经和我说过,就算我不是青溟剑的剑主,我也有资格被尊重,被倾听…这是所有人都应得的权利。", + "Main_GalGame_Chapter160_11600500_020": "小师弟曾经和我说过,就算我不是青溟剑的剑主,我也有资格被尊重,被倾听…这是所有人都应得的权利。", + "Main_GalGame_Chapter160_11600580_009": "这么看来,或许…莱姆尼安的空洞状态就和这些巨石背后的力量息息相关…", + "Main_GalGame_Chapter160_11600650_019": "因为若是没有「恶」,「善」便失去了意义。若是没有黑暗,光明也就不复存在。", + "Main_GalGame_Chapter160_11600670_027": "我知道那是我自己的选择,也知道为了大家,就只能这么做。可是…我还是好害怕,怕到浑身发抖。", + "Main_GalGame_Chapter160_11600700_005": "明明应该是我们感谢你才对吧,多亏你之前帮我们拦住了那些TOPS的人!", + "Main_GalGame_Chapter160_11600720_025": "只是…如果可以的话,我依然希望你能远离风暴的中心,获得真正的幸福…但…抱歉,我就是这么狭隘的人。", + "Main_GalGame_Chapter160_11600720_028": "还有就是,不知道你们是否听过陆先生那个「古老的预言」。", + "Main_GalGame_Chapter160_11600730_033": "小光露出了一个无比灿烂的笑容,然后毅然转身,迎着夕阳,踏上了属于她自己的,作为虚狩的崭新旅程。", + "Main_OngoingLevel_Chapter160_111632009_01": "有人说话的声音…赶紧进去看看吧。", + "Main_OngoingLevel_Chapter160_111632010_01": "这里…我们在随便观初见的时候…", + "Main_OngoingLevel_Chapter160_111642053_01": "我们…成功了?", + "Main_OngoingLevel_Chapter160_111642056_01": "{F#铃,现在各小队都在全力破坏巨石,你们…一定要撑住!}{M#哥哥,现在各小队都在全力破坏巨石,你们…一定要撑住!}", + "Main_OngoingMainCity_Chapter160_111613005_02": "哇…真的好美,就像一幅会呼吸的油画一样。光是看着就能感受到幸福。", + "Main_OngoingMainCity_Chapter160_111622005_02": "{F#关于你之前的问题,其实我也没有答案。但我想给你讲个故事~}{M#关于你之前的问题,我也没有答案。但我想给你讲个故事。}", + "MessageItem_4000001_des": "喵吉长官的便笺本,记载着六分街需要帮助的邦布信息。完成任务「白色怪客」后可以解锁对应的委托。", + "Message_44300313": "正好我在早蒹姐那里订了货", + "MiddleTips_100017": "[太初梦魇]在拥有[秽盾]时无法累积失衡值,在[秽盾]被削减一定量后其会主动切换回普通状态", + "MiddleTips_100018": "对[太初梦魇]累积一定失衡值后,其会再次主动切换回[秽盾]状态", + "MiddleTips_200005": "利用极限闪避、特殊技、冲刺攻击触发陨石的「爆燃」效果破坏所有巨石!", + "MiddleTips_200006": "踩碎秽息粒子触发「秽息克服」效果,削减敌人的秽盾!", + "MiddleTips_200007": "使用极限支援发动雷反,削减敌人护盾!", + "MiddleTips_200009": "成功破坏巨石!", + "MiddleTips_200010": "利用极限闪避、特殊技、冲刺攻击触发陨石的「爆燃」效果,消灭所有傀儡怪物!", + "MiddleTips_200011": "躲避攻击,踩碎秽息粒子,清除自身秽息浸染值!", + "MiddleTips_200012": "使用极限支援发动雷反,削减敌人护盾!", + "MiddleTips_200014": "使用极限支援发动雷反,削减敌人护盾!", + "MiddleTips_200015": "踩碎秽息粒子,清除自身秽息浸染值!", + "MiddleTips_200023": "非[明心境]状态下,叶瞬光能通过战斗积攒[青溟剑势]", + "NPCName_150100101_304": "激动的矿工", + "NPCName_150100101_306": "淡然的矿工", + "NPCName_150200070_308": "年轻的先遣队员", + "NPCName_150300060_303": "战栗的工程师", + "NPCName_601601004": "???", + "NPCName_601601038": "小光的房门", + "NPCName_900220930": "开始调查", + "NewBie_SubTips_20029010": "{LAYOUT_MOBILE#点击[返回]}{LAYOUT_KEYBOARD#点击[返回]}", + "NewBie_SubTips_20029403": "{LAYOUT_MOBILE#点击[返回]}{LAYOUT_KEYBOARD#点击[返回]}", + "NewMap_Collection_Title_26": "寻宝邦布", + "OfficialName_Monster_Vessel": "太初梦魇·「始主」", + "PartnerTalk_BubbleStory_PartnerZhao_340010108_01": "明码标价…", + "PartnerTalk_BubbleStory_PartnerZhao_340010108_02": "对它们来说究竟是幸运还是不幸呢…", + "PartnerTalk_Chat_PartnerBanyue_330470702_20": "般岳先生充电处会痒吗?", + "PartnerTalk_Chat_PartnerYeshunguang_330430001_01": "在水族馆看到了一个熟悉的身影…\n小光站在巨大的玻璃前,沉默着凝视里面的景象,瞳孔里映照着光影明明灭灭,就像…容纳了整个海洋一样。", + "PartnerTalk_Chat_PartnerYeshunguang_330430009_20": "钓鱼大师低头看了鱼很久,嘴巴张大数次,才终于开了口…", + "PartnerTalk_Chat_PartnerYeshunguang_330430702_18": "帮小光整理了下发丝…\n小光的头发很长,很浓密…擦过手心时,像羽毛一样又轻又软。\n等等,好像碰触到了其他什么东西…这好像不是头发!", + "PartnerTalk_Chat_PartnerYeshunguang_330430702_43": "诶…{M#小师弟}{F#小师妹},你干嘛这么一副…幸好如此的表情?", + "PartnerTalk_Chat_PartnerYeshunguang_330430902_25": "理智上我知道这些都是假的,但出于一些惯性反应,又想要拔出剑把它们都击碎…", + "PartnerTalk_Chat_PartnerYeshunguang_330431002_02": "你们来得正巧,我这边才收完货,里面还有小光之前订的护理剂。", + "PartnerTalk_Chat_PartnerYeshunguang_330431006_07": "那…我就说出来啦,{M#小师弟}{F#小师妹}可不要笑话我哦!", + "PartnerTalk_Chat_PartnerYeshunguang_330431007_07": "奇怪…你们身上怎么好像有点油炸食物的味道?", + "PartnerTalk_GalGame_PartnerYeShunguang_10044401_027": "电影开始了。故事的主角满怀热情和善意,却不善于表达自己的真实意愿。\n或许是因为她的沉默寡言,少女在生活中总是遇到各种难以解决的事情。\n\n所幸,她有一个很好的朋友。朋友脾气不好、犀利毒舌,常常擅自主张,却又真诚地爱护着她。\n少女常常会忍不住和朋友诉说心事。而每次诉说后,朋友都会给出「意想不到」的解决方式,而这些方式又出乎意料地有效…", + "PartnerTalk_GalGame_PartnerYeShunguang_10044402_008": "般岳师父没说什么,但从那以后就再也没有带过这种糖果了。", + "PartnerTalk_GalGame_PartnerYeShunguang_10044402_013": "嗯嗯!这些事情我都记在了本子上…也记在了心里。", + "PartnerTalk_GalGame_PartnerYeShunguang_10044402_040": "出于这样的心情,我把和你在一起的所有事情,都认认真真地记到了本子上…", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_020": "片刻后,兰抱着花束递给叶瞬光。\n陪同小光一起来到了一个熟悉的地方。", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_022": "很多年前,秽息爆发时,我曾跌入了黑暗中…", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_023": "那是没有尽头的寂静和绝望。什么也听不到,什么也看不见,什么也想不出,什么也做不了…", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_026": "般岳师父把我们救了出来,跑过了这座桥…到现在,我也还记得那一刻,耳边回荡着的风声。", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_029": "小光仰起头,阳光照射在她的睫毛上,投下了淡淡的阴影。\n她朝着天空微笑,洁白的鲜花映衬着她的面庞。", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_030": "可是…大家都告诉我,我应该更爱自己…但保护新艾利都就是我的心愿啊。", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_034": "在小师妹的眼里,我又是怎样的人呢?", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_035": "在小师弟的眼里,我又是怎样的人呢?", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_043": "但和你在一起时,我又会想要倾诉、想要说出自己所有的想法,哪怕只是路过时看到的小事,也想要讲给你听…", + "PartnerTalk_GalGame_PartnerZhao_10444503_016": "除了钱之外,有些能顺手帮得上的忙也是要帮的。时间也是成本的一部分。", + "PartnerTalk_OngoingMainCityPartner_PartnerZhao_511341040_01": "我们继续走走吧。", + "PasserBy_Chat_ReverbArena_30530060_03": "是吧…?这个粉红色的是南宫,然后这个是…", + "PopUp_Content_110012702": "通过旋转相机角度,即可切换选中的「飞剑」标记。", + "PopUp_Content_110012801": "「推拉防护门」和「栅格卷帘门」由电力驱动,开启不同的门需要连接不同数量的控制台或发电机。\n在周边寻找并修复损坏的控制台或发电机,就可以激活开关,打开大门。", + "PopUp_Content_40104104": "发动[连携技:昂扬烈焰]、[终结技:轰鸣烈焰]和[强化特殊技:盛燃烈火]后,将进入[戒备姿态];在[戒备姿态]下,若在攻击时受到敌人攻击,将会使用[普通攻击:火力充能]格挡此次攻击,随后发动[普通攻击:火力迸发],在[普通攻击:火力迸发]发动后点按 可从保留的普攻段数开始发动[普通攻击]。", + "PopUp_Content_40118103": "发动[终结技]时,获得25层[脉冲],获得[电能]时会消耗一层[脉冲];\n消耗[脉冲]获得8层[电能]时,下次投掷手雷时会额外丢出一枚手雷,并在命中处于电属性异常状态的敌人时触发[异放]:额外结算一次原属性异常伤害一定比例的电属性伤害。", + "PopUp_Content_40134101": "[霜寒值]满时,将照换入前场可以发动[登场技:霜迸];照发动[登场技:霜迸]时,开启[以太帷幕·涌泉]。", + "PopUp_Content_40134102": "照在[以太帷幕]下发动[强化特殊技]时,触发[快速支援],如果随后被换下场,将自动衔接[普通攻击:最终裁决]并进行蓄力。", + "PopUp_Content_40134103": "[霜寒值]满时,将照换入前场可以发动[登场技:霜迸];照发动[登场技:霜迸]时,开启[以太帷幕·涌泉];\n照在[以太帷幕]下发动[强化特殊技]时,触发[快速支援],如果随后被换下场,将自动衔接[普通攻击:最终裁决]并进行蓄力。", + "PopUp_Content_40143101": "非[明心境]状态下,叶瞬光能积攒[青溟剑势],部分攻击会缓慢积攒,点按 发动[强化特殊技:定风波]能直接获得1点;\n拥有6点[青溟剑势]时,在非[明心境]状态下,长按 或点按 从后场切换至前场时,可发动[登场技:照影],进入[明心境]状态,并开启[以太帷幕·决裁]。", + "PopUp_Content_40143102": "[明心境]状态下,叶瞬光将使用更加强力的招式,造成凛刃伤害;敌人进入[以太帷幕·决裁]时,将基于其此时的失衡易伤倍率为其附加帷幕易伤效果;\n[明心境]状态下拥有[青溟剑势]时,点按 至第三段能发动[普通攻击:明心境·扶摇势];\n处于空中时,连续点按 可以发动消耗[青溟剑势]的强力攻击[普通攻击:明心境·斩流光 灭],点按 发动[明心境·归尘]能退出[明心境]状态。", + "PopUp_Content_40143103": "消耗喧响值发动[终结技:逐云惊霆]后,在[明心境]状态下,点按 能发动[终结技:斩妄开天],对敌人造成大量凛刃伤害;招式发动后,会退出[明心境]并关闭[以太帷幕·决裁];", + "PopUp_Content_40143104": "非[明心境]状态下,叶瞬光能积攒[青溟剑势];拥有6点[青溟剑势]时,在非[明心境]状态下,长按 或点按 从后场切换至前场时,可发动[登场技:照影],进入[明心境]状态,并开启[以太帷幕·决裁],[明心境]状态下,叶瞬光将使用更加强力的招式。", + "PopUp_Content_40143105": "消耗喧响值发动[终结技:逐云惊霆]后,会进入[明心境]状态,并开启[以太帷幕·决裁],在[明心境]状态下,点按 能发动发动[终结技:斩妄开天],对敌人造成大量凛刃伤害;\n招式发动后,会退出[明心境]状态并关闭[以太帷幕·决裁]。", + "PopUp_Content_999310101": "情报板内,可以预支电量或恶名狩猎挑战次数,发布指定类型代行委托:\n恶名狩猎、专业挑战室、困难委托\n\n代行委托被其他绳匠接取并完成后,发布者可直接领取委托报酬。\n\n所在站点内的其他绳匠均可以看到各自发布的代行委托。", + "PopUp_Content_999320101": "剑之追忆:与其交互后可将其吸收,多个追忆收集完成后可将其拼合成为完整的故事;\n封印的剑之追忆:需要先完成相应的玩法挑战,以解除封印。\n\n被青溟剑所记录的强大剑士们的追忆,在秘境中化为了剑形态的实体。", + "PopUp_Content_999320102": "集齐后可放置于三猴殿中,来获得执剑心得。", + "PopUp_Content_999360101": "「连携调查:神之迷宫」分为独立调查和连携调查两个部分。\n独立调查中,绳匠将和指定的代理人合作,分别前往「破时雷霆」「欢愉烈火」「苍白之息」三个调查区域,学习并掌握三个区域各自独特的机制。\n连携调查中,绳匠将选择一名代理人,并和其他两名绳匠选择的代理人合作,共同前往调查。连携调查分[常规]、[高危]和[梦魇]三种难度,其中[常规]是有一定流程的委托,[高危]将直接挑战[常规]流程中的最终敌人,而[梦魇]则是挑战恶名级别的敌人。\n本次调查共9名可选的代理人。在调查中,代理人的能量、闪能、喧响值获得效率进行了一定的调整。", + "PopUp_Content_999360104": "为了方便连携调查中与其他绳匠进行沟通,本次新增局内可使用的消息轮盘。\n可发送的消息分为三种:\n· 语音表情,共10种,发送后会同步播放对应代理人的声音;可以在探索等级的奖励中获得,也可以在[连携调查-梦魇]的奖励中获得;(同时获得后还可以在局外聊天中使用)\n· 符号表情,共24种,可以在独立调查和探索等级的奖励中获得,也可以通过连携调查的小卡格车奖励获得;\n· 文字消息,共8种,是默认提供的基础沟通信息。", + "PopUp_Content_999370202": "当连携值满后,便可以释放连携终结技。\n连携终结技由一名成员发起:当某一名成员释放连携终结技后,一定时间内,其他队伍成员可以进行连续响应 —— 当三名玩家均在响应窗口内释放了连携终结技时,便会释放连携组合技,并进入连携时刻。\n在连携时刻中,敌人的行为速度被大幅降低,同时所有代理人均会恢复一定的生命值,战斗状态下还会恢复一定的能量和闪能。\n在不同区域释放的连携组合技也不同。", + "PopUp_Content_999370203": "在连携调查中,当队友发动[终结技]、对敌人造成失衡或施加属性异常效果,或开启连携时刻时,可以触发多人连携技。", + "PopUp_Content_999400102": "增加秽息克服值。\n当秽息克服值满时,会触发持续一段时间的「秽息克服」效果:释放一道净化冲击波;净化冲击波会对怪物拥有的「秽盾」造成大量伤害;同时代理人会获得持续一段时间的秽息克服状态:普通攻击会附加额外的「秽息克服」伤害。\n当代理人进行攻击、连携组合技、以及队伍中其他代理人触发「秽息克服」效果时,「秽息克服值」均会增加;关卡中也会存在可以增加秽息克服值的秽息粒子。", + "PopUp_Content_999400201": "增加秽息克服值。\n当秽息克服值满时,会触发持续一段时间的「秽息克服」效果:释放一道净化冲击波;净化冲击波会对怪物拥有的「秽盾」造成大量伤害;同时代理人会获得持续一段时间的秽息克服状态:普通攻击会附加额外的「秽息克服」伤害。\n当代理人进行攻击、连携组合技、以及队伍中其他代理人触发「秽息克服」效果时,「秽息克服值」均会增加;关卡中也会存在可以增加秽息克服值的秽息粒子。", + "PopUp_Content_999400301": "当击败某些敌人时,会掉落一定数量的秽息粒子,踩碎秽息粒子后会增加较多的秽息克服值。\n某些敌人的招式释放时也会掉落一定数量的秽息粒子。", + "PopUp_Content_999400501": "在「破时雷霆」中,某些区域会存在特殊的装备 —— 引雷塔。\n当代理人和引雷塔交互后,区域挑战开启。此时交互了引雷塔的玩家在当前区域将会受到更高频率的落雷攻击;相反的,没有交互的玩家在当前区域不会受到落雷攻击。", + "PopUp_Content_999420101": "在连携调查中,需要和其他两名绳匠共同进行调查。\n在开始调查前,可以选择自己希望进行调查的区域和关卡,常规、高危和梦魇可以同时选择。\n选择好关卡,点击[开始匹配]后,便会匹配选择了相同关卡的其他绳匠。也可以通过[好友][站点],邀请其他绳匠一同进行匹配。\n连携调查完成时,会根据绳匠使用代理人在调查内的连携值贡献、完成关键行为次数、以及造成的伤害展示绳匠此次调查的贡献度。", + "PopUp_Content_999421001": "在「连携调查·神之迷宫」中:\n\n非[明心境]状态下:\n[普通攻击]命中敌人时,获得1点[青溟剑势],30秒内最多触发一次;\n发动[强化特殊技]时,额外获得1点[青溟剑势];\n发动[多人连携技]时,获得1点[青溟剑势]。\n\n当队友开启[以太帷幕:决裁]时,无法触发[额外能力:溯影惊鸿]的效果。", + "PopUp_Content_999421201": "在「连携调查·神之迷宫」中:\n\n队友释放终结技时,仪玄持续回复2点闪能,持续10秒,最多同时存在2层该效果。", + "PopUp_Content_999421301": "在「连携调查·神之迷宫」中:\n\n艾莲的攻击力提升65%。", + "PopUp_Content_999421401": "在「连携调查·神之迷宫」中:\n\n月城柳的攻击力提升30%。", + "PopUp_Content_999421501": "在「连携调查·神之迷宫」中:\n\n莱特在[士气喷发]状态下,轻拳起攻或刺拳连击命中敌人时,会使目标的全属性伤害抗性降低;[昂扬]使代理人的全属性伤害均得到提升。\n莱特的攻击力提升50%,对敌人造成的伤害提升50%。", + "PopUp_Content_999421601": "在「连携调查·神之迷宫」中:\n\n青衣的攻击力提升50%,对敌人造成的伤害提升150%。", + "PopUp_Content_999421701": "在「连携调查·神之迷宫」中:\n\n卢西娅的攻击力提升50%,对敌人造成的伤害提升100%,无视目标30%的属性伤害抗性。\n[强化特殊技]发动后,再次点按「特殊攻击」可以发动[追加攻击],该[追加攻击]为[合唱];若卢西娅未处于[梦境]状态中,发动时回复40点梦境值。\n卢西娅发动[合唱]时,[破暗]状态下的全队代理人贯穿力提升,同时非命破代理人的攻击力增加1500点。\n代理人在[星光汇聚之地]内获得的生命回复效果降低50%。", + "PopUp_Content_999421801": "在「连携调查·神之迷宫」中:\n\n「11号」的攻击力提升100%。", + "PopUp_Content_999450101": "部分区域需要携带指定代理人。在进入这些区域时,会将特定的「试用-代理人」角色加入当前编队。\n\n进入勘域编队界面可以重新编队。但在限制区域中,仍需要携带的要求的代理人角色。", + "PopUp_Content_999460101": "校准信号沿圆形轨道匀速自动绕行,在恰当时机做出「翻转」{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#}或者「校准」{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#}操作来提升维修进度。\n\n在维修损坏的机关或者邦布时,需要确保正负极的信号都能够被正确接收,因此需要在内正外负两个极性区域分别完成校准。", + "PopUp_Content_999460201": "显示为红色圆弧,与其重叠会对维修校准造成不利!\n\n在重叠前进行「翻转」{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#},使得校准信号与红色圆弧处于不同轨道。", + "PopUp_Content_999460301": "显示为黄色长条,校准信号与其重叠时主动校准并保持按压、在结束时终止操作。\n\n在恰当的时机按下「校准」{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#},\n在长条区域内保持按压,区域尽头结束按压输入。", + "PopUp_Content_999460401": "正确处理各类节点后,概率使校准信号的绕行速度提升。\n\n若未能正确处理节点,绕行速度将恢复至初始速度。", + "PopUp_Content_999460501": "显示为黄色圆点,校准信号与其重叠时需主动进行校准。\n\n在恰当时机「翻转」{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#},使得处于相同一侧轨道,然后校准信号与其重叠时「校准」{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#}来完成修复。", + "PopUp_Content_999460601": "显示为蓝色圆点,玩家校准信号与其重叠时自动完成校准。\n\n在恰当时机「翻转」{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#},使得校准信号与蓝色圆点处于相同一侧的轨道。", + "PopUp_Content_999520101": "[实战模拟室]或者[区域巡防]除了消耗电量进行战斗获取奖励,还可使用以太电池的自动战斗功能直接获取任务奖励。\n\n[实战模拟室]或者[区域巡防]对应界面点击自动战斗按钮,再次点击自动战斗,即可直接获得一次60电量[实战模拟室]或者[区域巡防]任务对应的奖励。\n\n以太电池可通过丽都城募、道具合成等途径获取。", + "PopUp_Title_9994005": "引雷于身", + "PopUp_Title_999460101": "「极性校验」基础", + "PopUp_Title_999460201": "「极性校验」红色圆弧节点", + "PopUp_Title_999460301": "「极性校验」黄色长条节点", + "PopUp_Title_999460401": "「极性校验」加速!(连携调查限定)", + "PopUp_Title_999460501": "「极性校验」黄色圆点节点", + "PopUp_Title_999460601": "「极性校验」蓝色圆点节点", + "PowerUp_StageSelect_Tips": "*「磨合练习」可体验激发潜能前的战斗机制,「潜能预演」则可体验激发潜能后的战斗机制\n* 活动期间首次完成「潜能预演」可获取[菲林]与[日常业绩]等奖励", + "PowerUp_StageSelect_Title": "是否前往体验 {0} ·潜能预演", + "QuestDesc_1203670101": "与{M#铃}{F#哥哥}商量下,确定本次录像店的进货计划。", + "QuestDesc_1203670102": "与{M#铃}{F#哥哥}商量下,确定本次录像店的进货计划。", + "QuestDesc_1203670103": "在临街出口跟{M#铃}{F#哥哥}会合,一起出发去找塔维斯提到的供货商。", + "QuestDesc_1203670104": "「牧羊人」来找肯定是绳匠相关的生意,先听他说说详情吧,别忘了得先搞定进货的事。", + "QuestDesc_1203670105": "「牧羊人」来找肯定是绳匠相关的生意,先听他说说详情吧,别忘了得先搞定进货的事。", + "QuestDesc_1203670106": "不知道铃是不是已经出发去找剩下的供货商了。之前约定吃过午饭一起出发,可以去问问乔普师傅见没见过她。", + "QuestDesc_1203670107": "乔普师傅说铃已经独自出发,那就按照塔维斯给的地址去剩下的供货商那里找铃吧,从临街出口出发离开六分街。", + "QuestDesc_1203670109": "Fairy说得有道理,必须要尽快搜索铃的行踪,是时候利用Fairy的力量了。", + "QuestDesc_1203670110": "Fairy说得有道理,必须要尽快搜索铃的行踪,是时候利用Fairy的力量了。", + "QuestDesc_1203670111": "Fairy建议从获救的幸存者那里打听消息,可以先找治安官问问幸存者们都在哪里。", + "QuestDesc_1203670112": "询问一下衣着时尚的年轻女性,希望她见过铃。", + "QuestDesc_1203670113": "询问一下两位青年男性幸存者,或许他们见过铃。", + "QuestDesc_1203670114": "还有一位幸存者少女,听说她在电玩店附近,去找她问问铃的消息。", + "QuestDesc_1203670115": "幸存者少女说铃为了帮助别人去到了伴生空洞灾害深处,赶快回去让Fairy解析一下深处通向哪里。", + "QuestDesc_19900322": "在[破时雷霆-独立调查]中,绳匠需要使用月城柳完成调查。\n\n在「破时雷霆」区域中,会出现跟随玩家位置的落雷。\n当雷即将落下时,使用极限支援会将雷电弹射向附近的怪物(若场上存在怪物);被雷电弹射命中的怪物会受到大量伤害。\n反之,若被落雷命中,代理人则会受到大量伤害。", + "QuestDesc_19900323": "在[苍白之息-独立调查]中,绳匠需要使用仪玄完成调查。\n\n在「苍白之息」区域中,代理人的秽息浸染值会持续增加。秽息浸染值达到上限时,会对队伍中所有代理人造成一次基于当前生命值百分比的伤害。\n增加秽息克服值:当秽息克服值满时,会触发持续一段时间的「秽息克服」效果:释放一道净化冲击波;净化冲击波会对怪物拥有的「秽盾」造成大量伤害;同时代理人会获得持续一段时间的秽息克服状态:普通攻击会附加额外的「秽息克服」伤害。\n当代理人进行攻击、连携终结技、以及队伍中其他代理人触发「秽息克服」效果时,「秽息克服值」均会增加;关卡中也会存在可以增加秽息克服值的秽息粒子。", + "QuestDesc_225010302": "手中所持的剑盾与指引方向的罗盘在时空中革新,而未曾改变的是先驱者的勇气与牺牲…协助调查员启动紧闭的库房门户,取得与他同行的认可。", + "QuestDesc_225010303": "手中所持的剑盾与指引方向的罗盘在时空中革新,而未曾改变的是先驱者的勇气与牺牲…与调查员一同前行,调查此处的往日隐秘。", + "QuestDesc_225010304": "手中所持的剑盾与指引方向的罗盘在时空中革新,而未曾改变的是先驱者的勇气与牺牲…与调查员一同前行,调查此处的往日隐秘。", + "QuestDesc_225010305": "手中所持的剑盾与指引方向的罗盘在时空中革新,而未曾改变的是先驱者的勇气与牺牲…寻找可行的路线,前往下方的矿区调查隐秘。", + "QuestDesc_225010306": "手中所持的剑盾与指引方向的罗盘在时空中革新,而未曾改变的是先驱者的勇气与牺牲…与调查员一同前行,调查此处的往日隐秘。", + "QuestDesc_225010307": "手中所持的剑盾与指引方向的罗盘在时空中革新,而未曾改变的是先驱者的勇气与牺牲…秽黯的回声在空气中回荡,靠近并调查受侵蚀的秽息痕迹吧。", + "QuestDesc_225010308": "手中所持的剑盾与指引方向的罗盘在时空中革新,而未曾改变的是先驱者的勇气与牺牲…向调查员分享曾经发生在此处的先驱者们的故事吧。", + "QuestDesc_4161306": "市长让我们不要轻举妄动,难得有些休息时间,带小光逛逛澄辉坪市集放松一下吧。", + "QuestDesc_4162204": "和{M#小师弟}{F#小师妹}互道了晚安,现在就回房间休息吧。", + "QuestDesc_4164109": "云岿山的大家应该也发觉了异状,赶紧和大家会合吧。", + "QuestDesc_600210603": "整片空间出现了变化,敌人也开始随之出现…将它解决掉吧。", + "QuestDesc_600210703": "整片空间出现了变化,敌人也开始随之出现…将它解决掉吧。", + "QuestDesc_600221008": "连携调查结束后,大家在空洞出口找到了柏妮思。在HAND和正在安置柏妮思的莱特和露西聊聊吧。", + "QuestName_12036701": "艺术源于生活", + "QuestName_1227010151": "式舆防卫战:剧变节点第五防线-房间一", + "QuestName_1227010152": "式舆防卫战:剧变节点第五防线-房间二", + "QuestName_1227010153": "式舆防卫战:剧变节点第五防线-房间三", + "QuestName_199003313": "调查耗时不超过3分钟", + "QuestName_199003323": "调查耗时不超过3分钟", + "QuestName_199003333": "调查耗时不超过4分钟", + "QuestName_5134105": "茶余谈资", + "QuestTarget_1205341204": "与小照回到澄辉坪", + "QuestTarget_1206012104": "拍摄热望角的「气浪」杂货店", + "QuestTarget_225010207": "回复困惑的工人并领取报酬", + "QuestTarget_513410101": "和小照前往看风景", + "QuestTarget_513410201": "和小照前往卫非地咖啡摊", + "QuestTarget_513410301": "和小照前往糖水铺", + "QuestTarget_513410401": "和小照前往好物铺", + "QuestTarget_513410501": "和小照前往饮茶仙", + "QuestTarget_600210410": "从一堆小卡格车中找出唯一的真货", + "Quest_Archive_UnlockTips_ChapterGeminiM1": "「法厄同」代理人秘闻「只是录像店平凡的一天」已收录,可以前往「影像档案架」体验", + "Quest_VHSName_023": "微光引灯时", + "RET_PLAYER_AI": "无法邀请该玩家", + "RET_SOCIAL_FORUM_POST_FINISHED": "该委托已完成,无法进行操作", + "RecommendTeamApplyConfirm_4": "推荐阵容代理人全部未拥有,但可前往调频获取", + "Revive_Title": "链接建立", + "SceneAtmosphere_NPCName_34": "异常秽息", + "ShareInfoTemplate_Title_6208": "恶名狩猎「魇缚者」", + "Side_Chat_Antique_225013028_14": "要爬上去很花一番功夫呢!如果你能顺利爬上脚手架,启动能够开启库房的发电机,我就认可你的身手,如何?", + "Sidebar_Decoration_Item_1359007": "「Random Play」·主题", + "Sidebar_Decoration_Item_1359007_Desc": "游离光影之间,重映昨日人生。", + "Sidebar_Decoration_Item_1359008": "「Random Play」·挂坠", + "Sidebar_Decoration_Item_1359008_Desc": "游离光影之间,重映昨日人生。", + "Sidebar_Decoration_Item_1359009_Tips": "限时活动「点映返礼」限定主题,获得后可在「功能导览」中装配展示。", + "Sidebar_Entries_Record": "合作者", + "SocialCircle_ManagePage_CreateCDTips": "站点创建冷却中", + "SocialCircle_MomentContent_10001": "可喜可贺!绳匠{0}在代理人调频{1}中调频{2}次,获得了{3}位S级代理人{4}!", + "SocialCircle_MomentContent_10002": "天选之人!绳匠{0}在音擎调频{1}中调频{2}次,获得了{3}件S级音擎{4}!", + "SocialCircle_Report_MemberList": "成员列表", + "SocialForum_PostTakenFailure_ConditionNotMatch_Desc": "暂未解锁发帖者指定的对应等级委托,请提升绳网声望或继续推进主线委托进度。", + "SocialForum_Publish_Objective_Empty": "暂无可发布委托", + "Social_Share_Assaults_NoScore": "当前暂无可分享的战绩", + "Store_Chat_Antique_32540001_04": "真是神奇啊,看起来只是闪亮亮的漂亮石头,却好像能驱散所有以太带来的瘟疫一样…", + "Store_OngoingAntique_Antique_412500006_01": "在我们的共同努力下,第三工厂的生产终于迈入正轨。各位工友,欣喜之余,挽昼女士也再次提醒我们安全生产之重要性:谨记安全生产规范三大原则,坚守岗位职责,严格管理洞内作业时长,注意厂、矿区消防安全,防患于未然…", + "Store_OngoingAntique_Antique_412500006_02": "东部生产车间遭遇以骸袭击,请远离秽息及其他异常侵蚀物质!严格穿戴辉瓷抗侵蚀防护用品,遭遇以骸袭击时,请就近于建筑物内等待安防部队救援…", + "Store_OngoingAntique_Antique_412500007_01": "近日,个别部门部分岗位之人员出现消极怠工情绪,「领主」大人高度重视、严肃批评,现特此再次强调第三工厂的生产纪律…", + "Store_OngoingAntique_Antique_412500007_02": "保证辉瓷产量质量是第三工厂的生命线,是衡量我们价值的唯一准绳。聚居地的安全与繁荣,紧握于你我手中,各位切不可以一己之私,损害集体利益…", + "Store_OngoingAntique_Antique_412500009_01": "以下叛逃人员已被列为首要通缉目标:前第二卫队大队长, 列昂尼德·安东诺夫。第一工厂负责人,尤利娅·戈里亚切娃。前技术总负责人,挽…", + "Store_OngoingAntique_Antique_412500011_07": "别骗自己了!这地方根本就不对劲!", + "SystemEmail_SocialCircle_SystemManager": "站点急讯", + "TarotCard_1000988_ExtraDes": "[光与影]:[载物]可叠加层数提升至6层,[观止]可叠加至9层;[明心境]状态下,每消耗1点[青溟剑势],则获得1层[观止]效果;[强化特殊技:明心境·飞光]和[终结技:斩妄开天]造成的伤害无视目标40%防御力。", + "TarotCard_1000989_ExtraDes": "[凛然裁决]:照被切换为非当前操作角色时,使全队角色造成的伤害无视目标15%全属性伤害抗性,持续50秒,重复触发时刷新持续时间。", + "TarotCard_Ellen_1320703_Buff_02_Coop_Des": "艾莲的攻击力提升{Ability:{AbilityName: Coop_Equipment_2004,\u00A0AbilitySpecials:\u00A0AS_BaseAttackRatio,100,2}}%。", + "TeleportJumpFailedInfo_SideQuest1": "完成支线任务「大地光辉」收集", + "Text_Controller60": "查看简介", + "Text_Controller60_CircleDesc": "站点简介", + "Text_Main_QuitYaoNv_Dec": "是否退出调查?", + "Text_Main_QuitYaoNv_Title": "调查中", "Tips_10012318": "在一/二段 [峥嵘] 后,点按 发动 [强化特殊技:狮子吼] {0}", "Tips_10012319": "在三/四段 [峥嵘] 后,点按 发动 [强化特殊技:地动] {0}", "Tips_10012320": "在一/二段 [崔巍] 后,点按 发动 [强化特殊技:山摇] {0}", "Tips_10012321": "在三/四段 [崔巍] 后,点按 发动 [强化特殊技:论道] {0}", - "Tips_10012324": "拥有120点 [嗔火]时,长按 进入 [怒相] 状态 {0}", - "Tips_10012325": "[怒相] 状态下,长按 通过自动连段或长按 发动 [倾山] {0}", - "Tips_10012326": "连续点按 ,直到发动 [强化特殊技:布!] {0}", - "Tips_10012327": "长按 发动 [强化特殊技:送客!] 命中敌人 {0}", - "Tips_150006014": "魔神号获得了新的模块能力", - "Tips_150006015": "点击可以查看模块的具体信息", - "Tips_150006016": "每个模块包含了一系列技能", - "Tips_200028201": "随便观可以自动托管了,点击【经营方针】查看", - "Tips_200028202": "自动托管系统能简化百通宝和云纹徽的获取流程哦", - "Tips_200028202_1": "自动托管不占用派驻邦布", - "Tips_200028203": "现在的经营策略是【优先完成饮茶仙定期采办委托】", - "Tips_200028207": "可以在这里预览20小时之后的预计收益", - "Tips_200028208": "点击【开始托管】,在狮耶的帮助下,一键开工!", - "Tips_200028208_1": "托管结束后,记得返回这个界面领取奖励哦", - "Tips_NewMecha_subtips2": "{LAYOUT_FALLBACK#点击高亮处下一步}{LAYOUT_CONTROLLER#点按下一步}", - "Title_11500010": "「矿区旧址」", - "Title_11500015": "「随便观新住客」", - "Title_11500035": "「初次合作」", - "Title_11500055": "「审问学」", - "Title_11500110": "「坦诚相待」", - "Title_11500120": "「原初之真」", - "Title_11500175": "「故人之影」", - "Title_11500280": "「散心邀约」", - "Title_11500525": "「片刻喘息」", - "UIText_46951": "策略说明", - "Weapon_TalentDes_81414711": "暴击率提升20%;装备者发动[强化特殊技]时,装备者造成的火属性贯穿伤害提升9%,最多叠加2层,持续20秒,每层效果单独结算持续时间。", - "Weapon_TalentDes_81414712": "暴击率提升23%;装备者发动[强化特殊技]时,装备者造成的火属性贯穿伤害提升10.35%,最多叠加2层,持续20秒,每层效果单独结算持续时间。", - "Weapon_TalentDes_81414713": "暴击率提升26%;装备者发动[强化特殊技]时,装备者造成的火属性贯穿伤害提升11.7%,最多叠加2层,持续20秒,每层效果单独结算持续时间。", - "Weapon_TalentDes_81414714": "暴击率提升29%;装备者发动[强化特殊技]时,装备者造成的火属性贯穿伤害提升13.05%,最多叠加2层,持续20秒,每层效果单独结算持续时间。", - "Weapon_TalentDes_81414715": "暴击率提升32%;装备者发动[强化特殊技]时,装备者造成的火属性贯穿伤害提升14.4%,最多叠加2层,持续20秒,每层效果单独结算持续时间。", - "Weapon_TalentDes_81414811": "位于后台时,装备者的能量自动回复提升1.5点/秒;装备者发动[强化特殊技]造成物理属性伤害时,装备者攻击造成的失衡值提升9%,最多叠加3层,持续10秒,叠加到3层时,全队角色暴击伤害额外提升30%,持续40秒,重复触发时刷新持续时间,暴击伤害提升效果全队唯一。", - "Weapon_TalentDes_81414812": "位于后台时,装备者的能量自动回复提升1.7点/秒;装备者发动[强化特殊技]造成物理属性伤害时,装备者攻击造成的失衡值提升10.3%,最多叠加3层,持续10秒,叠加到3层时,全队角色暴击伤害额外提升34.5%,持续40秒,重复触发时刷新持续时间,暴击伤害提升效果全队唯一。", - "Weapon_TalentDes_81414813": "位于后台时,装备者的能量自动回复提升1.9点/秒;装备者发动[强化特殊技]造成物理属性伤害时,装备者攻击造成的失衡值提升11.7%,最多叠加3层,持续10秒,叠加到3层时,全队角色暴击伤害额外提升39%,持续40秒,重复触发时刷新持续时间,暴击伤害提升效果全队唯一。", - "Weapon_TalentDes_81414814": "位于后台时,装备者的能量自动回复提升2.1点/秒;装备者发动[强化特殊技]造成物理属性伤害时,装备者攻击造成的失衡值提升13%,最多叠加3层,持续10秒,叠加到3层时,全队角色暴击伤害额外提升43.5%,持续40秒,重复触发时刷新持续时间,暴击伤害提升效果全队唯一。", - "Weapon_TalentDes_81414815": "位于后台时,装备者的能量自动回复提升2.3点/秒;装备者发动[强化特殊技]造成物理属性伤害时,装备者攻击造成的失衡值提升14.5%,最多叠加3层,持续10秒,叠加到3层时,全队角色暴击伤害额外提升48%,持续40秒,重复触发时刷新持续时间,暴击伤害提升效果全队唯一。" + "Tips_10012335": "拥有[急冻充能] 时[普通攻击] 第三段后点按 发动 [霜锋] {0}", + "Tips_10012336": "拥有[急冻充能] 时,发动 [霜锋] 后点按 发动 [冰刃浪] {0}", + "Tips_10012345": " [霜寒值] 满时,点按 {LAYOUT_MOBILE#}{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_CONSOLECONTROLLER#} 切换到小照,发动 [登场技·霜迸] {0}", + "Tips_10012353": "点按 [终结技] 按钮发动 [明心境·归尘] ,退出 [明心境] 状态 {0}", + "Tips_10012356": "格挡「秽息蚀者·赫斯克龙」的攻击即可造成大量伤害", + "Tips_20029001": "刚好获得了鸣徽,我们试着装备一下吧", + "Tips_20029010": "这样就准备好了,让我们返回「连携调查」", + "Tips_20029103": "这是「推荐调查评分」,可通过武备和鸣徽达成", + "Tips_20029206": "我们先切换至[普通]页签", + "Tips_20029403": "先返回继续调查委托吧", + "Tips_72025153": "进入[明心境]状态,获取[青溟剑势]且全队伤害提升", + "Tips_72025154": "叶瞬光持续获取[青溟剑势]且全队伤害提升", + "Tips_72025168": "连携时刻中,全员释放连携终结技后可触发连携组合技", + "TowerS3LockText1": "继续推进主线任务以解锁「拟真鏖战试炼」", + "UIText_45397": "12000", + "UIText_45398": "15000", + "UIText_45399": "21000", + "UIText_46298": "配队指引", + "UIText_46395": "排名", + "UIText_46640": "青溟秘境", + "VideoShopShowingResult_Jump_Recycle_TipDes": "调律中,无法跳转", + "Weapon_TalentDes_81413411": "装备者的能量自动回复提升0.46点/秒;全队角色攻击力提升10%,最大生命值提升10%,该效果全队唯一;装备者开启或延长[以太帷幕]时,使全队角色的暴击伤害提升30%,持续60秒,重复触发刷新持续时间。", + "Weapon_TalentDes_81413412": "装备者的能量自动回复提升0.53点/秒;全队角色攻击力提升11.5%,最大生命值提升11.5%,该效果全队唯一;装备者开启或延长[以太帷幕]时,使全队角色的暴击伤害提升34.5%,持续60秒,重复触发刷新持续时间。", + "Weapon_TalentDes_81413413": "装备者的能量自动回复提升0.6点/秒;全队角色攻击力提升13%,最大生命值提升13%,该效果全队唯一;装备者开启或延长[以太帷幕]时,使全队角色的暴击伤害提升39%,持续60秒,重复触发刷新持续时间。", + "Weapon_TalentDes_81413414": "装备者的能量自动回复提升0.67点/秒;全队角色攻击力提升14.5%,最大生命值提升14.5%,该效果全队唯一;装备者开启或延长[以太帷幕]时,使全队角色的暴击伤害提升43.5%,持续60秒,重复触发刷新持续时间。", + "Weapon_TalentDes_81413415": "装备者的能量自动回复提升0.74点/秒;全队角色攻击力提升16%,最大生命值提升16%,该效果全队唯一;装备者开启或延长[以太帷幕]时,使全队角色的暴击伤害提升48%,持续60秒,重复触发刷新持续时间。", + "Weapon_TalentDes_81414311": "装备者造成的伤害无视目标20%物理属性伤害抗性;装备者开启[以太帷幕]时,自身造成的伤害提升25%,暴击伤害提升25%,持续40秒,重复触发时刷新持续时间。", + "Weapon_TalentDes_81414312": "装备者造成的伤害无视目标22%物理属性伤害抗性;装备者开启[以太帷幕]时,自身造成的伤害提升28.7%,暴击伤害提升28.7%,持续40秒,重复触发时刷新持续时间。", + "Weapon_TalentDes_81414313": "装备者造成的伤害无视目标24%物理属性伤害抗性;装备者开启[以太帷幕]时,自身造成的伤害提升32.5%,暴击伤害提升32.5%,持续40秒,重复触发时刷新持续时间。", + "Weapon_TalentDes_81414314": "装备者造成的伤害无视目标26%物理属性伤害抗性;装备者开启[以太帷幕]时,自身造成的伤害提升36.2%,暴击伤害提升36.2%,持续40秒,重复触发时刷新持续时间。", + "Weapon_TalentDes_81414315": "装备者造成的伤害无视目标28%物理属性伤害抗性;装备者开启[以太帷幕]时,自身造成的伤害提升40%,暴击伤害提升40%,持续40秒,重复触发时刷新持续时间。", + "Weapon_TalentTitle_14143": "玉魄冰心", + "Wishlist_Quick_Button_7": "系统推荐", + "XiaoZhao_MathSkill_Desc": "队伍中存在[强攻]或[异常]或[支援]角色时触发:\n照处于任意[以太帷幕]中时,使全队造成的伤害提升10%,照的初始最大生命值高于15000点时,每超过400点初始最大生命值,可使增伤效果额外提升1%,初始效果与额外提升最大总共提升至40%,当初始最大生命值达到27000点时,上述增益效果达到最大值。", + "XiaoZhao_Property_Branch_HPDmg_Title": "蓄力最大生命额外倍率", + "XiaoZhao_Property_Branch_HPDmg_Value": "{CAL:0.12+AvatarSkillLevel(0)*0.01,100,2}%", + "XiaoZhao_Property_RecoverHP_Title": "回复生命百分比", + "XiaoZhao_Property_Special_RecoverHP_Value": "{CAL:1+AvatarSkillLevel(1)*0.06,1,2}%", + "XiaoZhao_Skill_Branch_Desc": "长按 发动:\n预备后进入蓄力,松开时向前方进行斩击,造成大量冰属性伤害;\n蓄力时,照将累积最多5秒蓄力时长,[普通攻击:最终裁决]、[连携技]或[支援突击]的终结一击命中时,将消耗蓄力时长造成额外伤害,每有1秒蓄力时长,造成照{CAL:0.12+AvatarSkillLevel(0)*0.01,100,2}%最大生命值的额外伤害;\n照处于任意[以太帷幕]中时,如果在蓄力中成为非当前操作中角色,可以继续进行蓄力;\n招式发动时,如果[霜寒值]满,消耗所有[霜寒值],开启[以太帷幕·涌泉],并触发[快速支援],此时如果发动队友的[快速支援],照将自动衔接[普通攻击:最终裁决]并进行蓄力;\n招式发动期间抗打断等级提升,受到的伤害降低40%;\n不为当前操作中角色时,招式发动期间拥有无敌效果。", + "XiaoZhao_Skill_SpecialAid_Desc": "照的[霜寒值]满,且处于接战状态下时,点按 发动:\n向前方连续攻击,随后发动斩击,造成大量冰属性伤害;\n招式发动时,消耗所有[霜寒值],开启[以太帷幕·涌泉];\n招式发动时,触发[快速支援],此时如果发动队友的[快速支援],照将自动衔接[普通攻击:最终裁决]并进行蓄力;\n招式发动时视为发动[快速支援];\n招式发动期间拥有无敌效果。", + "XiaoZhao_Talent_01_Desc_01": "照被切换为非当前操作角色时,使全队角色造成的伤害无视目标15%全属性伤害抗性,持续50秒,重复触发时刷新持续时间。", + "XiaoZhao_Talent_01_Desc_01_Realign": "照被切换为非当前操作角色时,使全队角色造成的伤害无视目标15%全属性伤害抗性,\n持续50秒,重复触发时刷新持续时间。", + "XiaoZhao_Talent_02_Desc_01": "照的生命值回复时,提升20%攻击力,并使队伍中其他角色提升15%攻击力,持续50秒,重复触发时刷新持续时间。", + "XiaoZhao_Talent_02_Desc_01_Realign": "照的生命值回复时,提升20%攻击力,并使队伍中其他角色提升15%攻击力,\n持续50秒,重复触发时刷新持续时间。", + "XiaoZhao_Talent_04_Title": "轻盈踏痕", + "XiaoZhao_Talent_04_Title_Realign": "轻盈踏痕", + "XiaoZhao_UniqueSkill_01_Desc": "照会额外根据初始最大生命值提高暴击率,每1000点初始最大生命值提高0.8%暴击率;\n进入战场时,照获得100点[霜寒值],在勘域模式中此效果180秒内最多触发一次,[霜寒值]的上限为100点;\n当前操作中角色攻击命中敌人时,照积攒6点[霜寒值],每3秒最多触发一次;\n[霜寒值]满时,如果处于接战状态下,将照换入前场可以发动[登场技];\n照发动[登场技]时,消耗所有[霜寒值],开启[以太帷幕·涌泉];\n[以太帷幕·涌泉]生效期间,全队角色最大生命值提升5%,持续40秒,照重复开启[以太帷幕·涌泉]前,将关闭已有的[以太帷幕·涌泉];\n照开启[以太帷幕·涌泉]时,使全队角色的攻击力提升100点,持续50秒,重复触发时刷新持续时间。", + "XiaoZhao_UniqueSkill_02_Desc": "照会额外根据初始最大生命值提高暴击率,每1000点初始最大生命值提高0.9%暴击率;\n进入战场时,照获得100点[霜寒值],在勘域模式中此效果180秒内最多触发一次,[霜寒值]的上限为100点;\n当前操作中角色攻击命中敌人时,照积攒6点[霜寒值],每3秒最多触发一次;\n[霜寒值]满时,如果处于接战状态下,将照换入前场可以发动[登场技];\n照发动[登场技]时,消耗所有[霜寒值],开启[以太帷幕·涌泉];\n[以太帷幕·涌泉]生效期间,全队角色最大生命值提升5%,持续40秒,照重复开启[以太帷幕·涌泉]前,将关闭已有的[以太帷幕·涌泉];\n照开启[以太帷幕·涌泉]时,使全队角色的攻击力提升250点,持续50秒,重复触发时刷新持续时间。", + "XiaoZhao_UniqueSkill_03_Desc": "照会额外根据初始最大生命值提高暴击率,每1000点初始最大生命值提高1%暴击率;\n进入战场时,照获得100点[霜寒值],在勘域模式中此效果180秒内最多触发一次,[霜寒值]的上限为100点;\n当前操作中角色攻击命中敌人时,照积攒6点[霜寒值],每3秒最多触发一次;\n[霜寒值]满时,如果处于接战状态下,将照换入前场可以发动[登场技];\n照发动[登场技]时,消耗所有[霜寒值],开启[以太帷幕·涌泉];\n[以太帷幕·涌泉]生效期间,全队角色最大生命值提升5%,持续40秒,照重复开启[以太帷幕·涌泉]前,将关闭已有的[以太帷幕·涌泉];\n照开启[以太帷幕·涌泉]时,使全队角色的攻击力提升400点,持续50秒,重复触发时刷新持续时间。", + "XiaoZhao_UniqueSkill_04_Desc": "照会额外根据初始最大生命值提高暴击率,每1000点初始最大生命值提高1.1%暴击率;\n进入战场时,照获得100点[霜寒值],在勘域模式中此效果180秒内最多触发一次,[霜寒值]的上限为100点;\n当前操作中角色攻击命中敌人时,照积攒6点[霜寒值],每3秒最多触发一次;\n[霜寒值]满时,如果处于接战状态下,将照换入前场可以发动[登场技];\n照发动[登场技]时,消耗所有[霜寒值],开启[以太帷幕·涌泉];\n[以太帷幕·涌泉]生效期间,全队角色最大生命值提升5%,持续40秒,照重复开启[以太帷幕·涌泉]前,将关闭已有的[以太帷幕·涌泉];\n照开启[以太帷幕·涌泉]时,使全队角色的攻击力提升550点,持续50秒,重复触发时刷新持续时间。", + "XiaoZhao_UniqueSkill_05_Desc": "照会额外根据初始最大生命值提高暴击率,每1000点初始最大生命值提高1.2%暴击率;\n进入战场时,照获得100点[霜寒值],在勘域模式中此效果180秒内最多触发一次,[霜寒值]的上限为100点;\n当前操作中角色攻击命中敌人时,照积攒6点[霜寒值],每3秒最多触发一次;\n[霜寒值]满时,如果处于接战状态下,将照换入前场可以发动[登场技];\n照发动[登场技]时,消耗所有[霜寒值],开启[以太帷幕·涌泉];\n[以太帷幕·涌泉]生效期间,全队角色最大生命值提升5%,持续40秒,照重复开启[以太帷幕·涌泉]前,将关闭已有的[以太帷幕·涌泉];\n照开启[以太帷幕·涌泉]时,使全队角色的攻击力提升700点,持续50秒,重复触发时刷新持续时间。", + "XiaoZhao_UniqueSkill_06_Desc": "照会额外根据初始最大生命值提高暴击率,每1000点初始最大生命值提高1.3%暴击率;\n进入战场时,照获得100点[霜寒值],在勘域模式中此效果180秒内最多触发一次,[霜寒值]的上限为100点;\n当前操作中角色攻击命中敌人时,照积攒6点[霜寒值],每3秒最多触发一次;\n[霜寒值]满时,如果处于接战状态下,将照换入前场可以发动[登场技];\n照发动[登场技]时,消耗所有[霜寒值],开启[以太帷幕·涌泉];\n[以太帷幕·涌泉]生效期间,全队角色最大生命值提升5%,持续40秒,照重复开启[以太帷幕·涌泉]前,将关闭已有的[以太帷幕·涌泉];\n照开启[以太帷幕·涌泉]时,使全队角色的攻击力提升850点,持续50秒,重复触发时刷新持续时间。", + "XiaoZhao_UniqueSkill_07_Desc": "照会额外根据初始最大生命值提高暴击率,每1000点初始最大生命值提高1.4%暴击率;\n进入战场时,照获得100点[霜寒值],在勘域模式中此效果180秒内最多触发一次,[霜寒值]的上限为100点;\n当前操作中角色攻击命中敌人时,照积攒6点[霜寒值],每3秒最多触发一次;\n[霜寒值]满时,如果处于接战状态下,将照换入前场可以发动[登场技];\n照发动[登场技]时,消耗所有[霜寒值],开启[以太帷幕·涌泉];\n[以太帷幕·涌泉]生效期间,全队角色最大生命值提升5%,持续40秒,照重复开启[以太帷幕·涌泉]前,将关闭已有的[以太帷幕·涌泉];\n照开启[以太帷幕·涌泉]时,使全队角色的攻击力提升1000点,持续50秒,重复触发时刷新持续时间。", + "Zhenzhen_SkillList_10_Content": "(明心境)", + "Zhenzhen_SkillList_10_Title": "特殊技:明心境·拂衣去", + "Zhenzhen_SkillList_11_Content": "(长按)(拥有至少1点[青溟剑势]时)", + "Zhenzhen_SkillList_11_Title": "强化特殊技:明心境·飞光", + "Zhenzhen_SkillList_12_Content": "([青溟剑势]耗尽)(长按)", + "Zhenzhen_SkillList_12_Title": "强化特殊技:明心境·归尘", + "Zhenzhen_SkillList_13_Content": "(极限) ; ", + "Zhenzhen_SkillList_13_Title": "闪避反击:燕袭", + "Zhenzhen_SkillList_14_Content": " ; ", + "Zhenzhen_SkillList_14_Title": "冲刺攻击:如影疾行", + "Zhenzhen_SkillList_15_Content": "", + "Zhenzhen_SkillList_15_Title": "连携技:斩邪祟", + "Zhenzhen_SkillList_16_Content": "(明心境)", + "Zhenzhen_SkillList_16_Title": "连携技:明心境·掣惊雷", + "Zhenzhen_SkillList_17_Content": "", + "Zhenzhen_SkillList_17_Title": "终结技:逐云惊霆", + "Zhenzhen_SkillList_18_Content": "(明心境)", + "Zhenzhen_SkillList_18_Title": "终结技:斩妄开天", + "Zhenzhen_SkillList_19_Content": "(长按)([青溟剑势]满时)", + "Zhenzhen_SkillList_19_Title": "登场技:照影", + "Zhenzhen_SkillList_1_Content": "", + "Zhenzhen_SkillList_1_Title": "普通攻击:快剑", + "Zhenzhen_SkillList_20_Content": "(触发快速支援时)", + "Zhenzhen_SkillList_20_Title": "快速支援:援守", + "Zhenzhen_SkillList_21_Content": "(明心境)(触发快速支援时)", + "Zhenzhen_SkillList_21_Title": "快速支援:明心境·策应", + "Zhenzhen_SkillList_22_Content": "(触发招架支援时)", + "Zhenzhen_SkillList_22_Title": "招架支援:归去时", + "Zhenzhen_SkillList_23_Content": "(发动招架支援后)", + "Zhenzhen_SkillList_23_Title": "支援突击:止戈", + "Zhenzhen_SkillList_24_Content": "(明心境)(发动招架支援后)", + "Zhenzhen_SkillList_24_Title": "支援突击:明心境·抱一", + "Zhenzhen_SkillList_2_Content": "(长按)", + "Zhenzhen_SkillList_2_Title": "普通攻击:流云剑意", + "Zhenzhen_SkillList_3_Content": "(明心境)", + "Zhenzhen_SkillList_3_Title": "普通攻击:明心境·分水行", + "Zhenzhen_SkillList_4_Content": ";;(明心境)(拥有至少1点[青溟剑势]时)", + "Zhenzhen_SkillList_4_Title": "普通攻击:明心境·扶摇势", + "Zhenzhen_SkillList_5_Content": "(明心境)(空中)", + "Zhenzhen_SkillList_5_Title": "普通攻击:明心境·斩流光", + "Zhenzhen_SkillList_6_Content": ";;(明心境)(空中)", + "Zhenzhen_SkillList_6_Title": "普通攻击:明心境·斩流光 灭", + "Zhenzhen_SkillList_7_Content": "(发动[普通攻击:明心境·斩流光 灭]后)(拥有至少1点[青溟剑势]时)", + "Zhenzhen_SkillList_7_Title": "普通攻击:明心境·斩流光 极", + "Zhenzhen_SkillList_8_Content": "", + "Zhenzhen_SkillList_8_Title": "特殊技:引沧澜", + "Zhenzhen_SkillList_9_Content": "", + "Zhenzhen_SkillList_9_Title": "强化特殊技:定风波", + "Zhenzhen_Skill_AssaultAid_P2_Desc": "在[明心境]状态下,发动[招架支援]后,点按 发动:\n造成大量物理伤害;\n招式发动期间拥有无敌效果。", + "Zhenzhen_Skill_BeHitAid_Desc": "当前操作中的角色被击飞时,点按 发动:\n跃起并向前方进行刺击,造成物理伤害;\n招式发动期间拥有无敌效果。", + "Zhenzhen_Skill_BeHitAid_P2_Desc": "在[明心境]状态下,当前操作中的角色被击飞时,点按 发动:\n向前方进行一次斩击,造成物理伤害;\n招式发动期间拥有无敌效果。", + "Zhenzhen_Skill_Counter_Desc": "触发[极限闪避]后,点按 发动:\n跃起并向前方进行刺击,造成物理伤害;\n招式发动期间拥有无敌效果。", + "Zhenzhen_Skill_Evade_Desc": "点按 发动:\n快速的冲刺闪避;\n招式发动期间拥有无敌效果;\n在[明心境]状态下,若触发[极限闪避],点按 可发动[普通攻击:明心境·扶摇势]。", + "Zhenzhen_Skill_ExQTE_P1_Desc": "喧响等级达到[极]时,点按 发动:\n召唤剑阵,进入[明心境]状态,开启[以太帷幕·决裁],并获得6点[青溟剑势],对敌人造成大量物理伤害;\n招式发动时,若消耗了喧响值,则可以在该次[明心境]中点按 发动不消耗喧响值的[终结技:斩妄开天];\n招式发动后,将处于空中状态;\n招式发动期间拥有无敌效果。", + "Zhenzhen_Skill_ExQTE_P2_Desc": "消耗喧响值发动[终结技:逐云惊霆]后,在[明心境]状态下,点按 [青溟剑势]消耗尽后,长按 发动:\n召唤巨剑,对敌人造成大量物理伤害;\n发动期间不会退出[明心境]状态;\n招式发动后,会退出[明心境]并关闭[以太帷幕·决裁];\n该招式不消耗喧响值;\n招式发动期间拥有无敌效果。", + "Zhenzhen_Skill_ExSpecial_P1_Desc": "能量足够时,点按 发动:\n对敌人造成突进斩击和飞剑攻击,造成大量物理伤害;\n发动时可以闪避敌人的攻击;\n发动后获得1点[青溟剑势];\n招式发动期间拥有无敌效果。", + "Zhenzhen_Skill_ExSpecial_P2_01_Desc": "在[明心境]状态下,拥有[青溟剑势]时,长按 发动:\n发动快速斩击,造成大量物理伤害并持续快速消耗[青溟剑势],直至耗尽[青溟剑势];\n若[青溟剑势]不足或停止长按 ,招式会提前结束;\n发动期间不会退出[明心境]状态;\n招式发动期间拥有无敌效果。", + "Zhenzhen_Skill_ExSpecial_P2_02_Desc": "在[明心境]状态下,点按 [青溟剑势]耗尽时长按 发动:\n对大范围敌人造成大量物理伤害;\n发动期间不会退出[明心境]状态;\n招式发动后,关闭[以太帷幕·决裁]退出[明心境]状态;\n招式发动期间拥有无敌效果。", + "Zhenzhen_Skill_Normal_P1_Desc": "点按 发动:\n向前方进行至多四段的斩击,造成物理伤害;\n第四段攻击发动后,可以衔接[冲刺攻击:如影疾行]。", + "Zhenzhen_Skill_Normal_P2_ExtraExSP01_Desc": "发动[强化特殊技:明心境·飞光]期间,每次消耗[青溟剑势]时,若拥有[观止]效果,则不消耗[青溟剑势],改为消耗[观止]效果,该效果不可叠加,持续至该次[明心境]状态结束。", + "Zhenzhen_Skill_Normal_P2_Ground_03_02_Desc": "在[普通攻击:明心境·斩流光 灭]发动后,拥有[青溟剑势]时,点按 发动:\n向前方进行大范围斩击,造成大量物理伤害,命中敌人时会消耗1点[青溟剑势];\n招式发动时,若受到敌人攻击,可触发格挡效果,免疫该次伤害,并提升招式打断等级;\n招式发动后,若拥有[青溟剑势],点按 可以消耗1点[青溟剑势],发动一段[强化特殊技:明心境·飞光],发动后会自动衔接[普通攻击:明心境·扶摇势],并进入空中状态;\n招式发动期间拥有无敌效果。", + "Zhenzhen_Skill_Normal_P2_Ground_04_Desc": "在[明心境]状态下,拥有[青溟剑势]时,第二段 [普通攻击:明心境·分水行] 后,点按 发动:\n快速发动升空攻击,对敌人造成物理伤害,并进入空中状态;\n招式发动期间拥有无敌效果。", + "Zhenzhen_Skill_Normal_P2_Ground_Desc": "在[明心境]状态下并处于地面时,点按 发动:\n向前方进行至多三段的斩击,造成物理伤害;\n第三段攻击发动时,若受到敌人攻击,可触发格挡效果,免疫该次伤害;\n若拥有[青溟剑势],第三段攻击将被替换为[普通攻击:明心境·扶摇势]。", + "Zhenzhen_Skill_Normal_P2_InAir_03_Desc": "发动第二段[普通攻击:明心境·斩流光]后,点按 发动:\n向前下方进行下坠攻击,并进入地面状态,造成物理伤害;\n发动时若自身拥有2点及以上[青溟剑势],则向前下方进行大范围下坠攻击,造成大量物理伤害,命中敌人时,会消耗2点[青溟剑势],并获得[观止]效果;招式发动后,若拥有[青溟剑势],点按 可以消耗1点[青溟剑势],发动一段[强化特殊技:明心境·飞光],发动后可快速衔接[普通攻击:明心境·斩流光 极];\n发动期间不会退出[明心境]状态;\n招式发动时,若受到敌人攻击,可触发格挡效果,免疫该次伤害;\n招式发动期间拥有无敌效果。", + "Zhenzhen_Skill_Normal_P2_InAir_Desc": "在[明心境]状态下,并处于空中时,点按 发动:\n向前下方进行至多两段的斩击,造成物理伤害;\n发动期间不会退出[明心境]状态;\n点按 可以直接发动[普通攻击:明心境·斩流光 灭];\n招式发动期间拥有无敌效果。", + "Zhenzhen_Skill_QTE_P2_Desc": "在[明心境]状态下,触发[连携技]时,选择对应角色发动:\n对前方大范围敌人发动强力斩击,造成大量物理伤害;\n发动期间不会退出[明心境]状态;\n招式发动后,将处于空中状态;\n招式发动期间拥有无敌效果。", + "Zhenzhen_Skill_Rush_P1_Title": "冲刺攻击:如影疾行", + "Zhenzhen_Skill_Special_P1_Desc": "点按 发动:\n若拥有闪避次数,则消耗1次闪避次数并视为同时发动了[闪避];\n若未拥有闪避次数或未触发[极限闪避],对敌人发动快速剑气攻击,造成物理伤害;\n若此时触发了[极限闪避],对敌人发动飞剑攻击,造成物理伤害,并可直接衔接第二段[普通攻击:快剑];\n招式发动期间拥有短暂无敌效果。", + "Zhenzhen_Skill_Special_P1_Property_Desc_Dmg_02": "触发极限闪避伤害倍率", + "Zhenzhen_Skill_Special_P1_Property_Desc_Stun_02": "触发极限闪避失衡倍率", + "Zhenzhen_Skill_Special_P2_Desc": "在[明心境]状态下,处于地面状态时,点按 发动:\n发动快速的后撤斩击,造成物理伤害;\n若拥有闪避次数,则消耗1次闪避次数并视为同时发动了[闪避];\n若此时触发了[极限闪避],点按 可以快速发动[普通攻击:明心境·斩流光 极],并进入[极限视域];\n且该次[普通攻击:明心境·斩流光 极]发动后,可以直接衔接[普通攻击:明心境·扶摇势];\n招式发动期间拥有无敌效果。", + "Zhenzhen_Skill_SwitchPhase_Desc": "拥有6点[青溟剑势]时,在非[明心境]状态下,长按 或接战状态下点按 从后场切换至前场发动:\n进入[明心境],开启[以太帷幕·决裁];\n对前方大范围敌人造成物理伤害;\n招式发动时视为发动[快速支援];\n招式发动后,将处于空中状态;\n招式发动期间拥有无敌效果。", + "Zhenzhen_Skill_SwitchPhase_Title": "登场技:照影", + "Zhenzhen_Talent_01_Desc_01": "进入战场时,获得6点[青溟剑势],在勘域模式中此效果180秒内最多触发一次;\n[核心被动:照破无明]中[合道]效果额外使造成的伤害提升10%,无视目标20%防御力。", + "Zhenzhen_Talent_01_Desc_01_Realign": "进入战场时,获得6点[青溟剑势],在勘域模式中此效果180秒内最多触发一次;\n[核心被动:照破无明]中[合道]效果额外使造成的伤害提升10%,无视目标20%防御力。", + "Zhenzhen_Talent_02_Desc_01": "[载物]可叠加层数提升至6层,[观止]可叠加至9层;[明心境]状态下,每消耗1点[青溟剑势],则获得1层[观止]效果;[强化特殊技:明心境·飞光]和[终结技:斩妄开天]造成的伤害无视目标40%防御力。", + "Zhenzhen_Talent_02_Desc_01_Realign": "[载物]可叠加层数提升至6层,[观止]可叠加至9层;\n[明心境]状态下,每消耗1点[青溟剑势],则获得1层[观止]效果;\n[强化特殊技:明心境·飞光]和[终结技:斩妄开天]造成的伤害无视目标40%防御力。", + "Zhenzhen_Talent_06_Desc_01": "进入战场时,获得2层[明灯愿];每次进入[明心境]状态会获得1层[明灯愿],至多叠加4层;拥有3层[明灯愿]时,将[强化特殊技:明心境·归尘]替换为[终结技:斩妄开天],发动此[终结技:斩妄开天]时,消耗3层[明灯愿];[强化特殊技:明心境·归尘]和[终结技:斩妄开天]最后一击额外造成1500%攻击力的物理伤害。", + "Zhenzhen_Talent_06_Desc_01_Realign": "进入战场时,获得2层[明灯愿];\n每次进入[明心境]状态会获得1层[明灯愿],至多叠加4层;\n拥有3层[明灯愿]时,将[强化特殊技:明心境·归尘]替换为[终结技:斩妄开天],发动此[终结技:斩妄开天]时,消耗3层[明灯愿];\n[强化特殊技:明心境·归尘]和[终结技:斩妄开天]最后一击额外造成1500%攻击力的物理伤害。", + "Zhenzhen_UniqueSkill_01_Desc": "非[明心境]状态且未拥有6点[青溟剑势]时,部分攻击会缓慢积攒[青溟剑势];任意方式获得[青溟剑势]时,每溢出1点[青溟剑势],将转化为1层[载物]效果,至多叠加3层,在退出[明心境]状态时,会消耗所有[载物]获得对应层数的[青溟剑势]。\n进入战场时,获得[合道]效果,暴击率提升15%,造成的伤害提升10%。\n释放[终结技:逐云惊霆]或[登场技:照影]后,叶瞬光将进入[明心境]状态,并开启[以太帷幕·决裁];[以太帷幕·决裁]与[明心境]持续时间相同,持续16秒,处于后场时,持续时间不再减少;处于[明心境]状态下,叶瞬光将使用更加强力的招式,造成的物理伤害均为凛刃伤害。\n[以太帷幕·决裁]持续期间,敌人进入[以太帷幕·决裁]时,将基于其此时的失衡易伤倍率为其附加帷幕易伤效果,期间叶瞬光发动的招式对敌人造成伤害时都将不计算敌人的失衡易伤加成,转而计算帷幕易伤加成;帷幕易伤加成上限为110%,[以太帷幕·决裁]结束时移除帷幕易伤效果。", + "Zhenzhen_UniqueSkill_02_Desc": "非[明心境]状态且未拥有6点[青溟剑势]时,部分攻击会缓慢积攒[青溟剑势];任意方式获得[青溟剑势]时,每溢出1点[青溟剑势],将转化为1层[载物]效果,至多叠加3层,在退出[明心境]状态时,会消耗所有[载物]获得对应层数的[青溟剑势]。\n进入战场时,获得[合道]效果,暴击率提升17.5%,造成的伤害提升12.5%。\n释放[终结技:逐云惊霆]或[登场技:照影]后,叶瞬光将进入[明心境]状态,并开启[以太帷幕·决裁];[以太帷幕·决裁]与[明心境]持续时间相同,持续16秒,处于后场时,持续时间不再减少;处于[明心境]状态下,叶瞬光将使用更加强力的招式,造成的物理伤害均为凛刃伤害。\n[以太帷幕·决裁]持续期间,敌人进入[以太帷幕·决裁]时,将基于其此时的失衡易伤倍率为其附加帷幕易伤效果,期间叶瞬光发动的招式对敌人造成伤害时都将不计算敌人的失衡易伤加成,转而计算帷幕易伤加成;帷幕易伤加成上限为110%,[以太帷幕·决裁]结束时移除帷幕易伤效果。", + "Zhenzhen_UniqueSkill_03_Desc": "非[明心境]状态且未拥有6点[青溟剑势]时,部分攻击会缓慢积攒[青溟剑势];任意方式获得[青溟剑势]时,每溢出1点[青溟剑势],将转化为1层[载物]效果,至多叠加3层,在退出[明心境]状态时,会消耗所有[载物]获得对应层数的[青溟剑势]。\n进入战场时,获得[合道]效果,暴击率提升20%,造成的伤害提升15%。\n释放[终结技:逐云惊霆]或[登场技:照影]后,叶瞬光将进入[明心境]状态,并开启[以太帷幕·决裁];[以太帷幕·决裁]与[明心境]持续时间相同,持续16秒,处于后场时,持续时间不再减少;处于[明心境]状态下,叶瞬光将使用更加强力的招式,造成的物理伤害均为凛刃伤害。\n[以太帷幕·决裁]持续期间,敌人进入[以太帷幕·决裁]时,将基于其此时的失衡易伤倍率为其附加帷幕易伤效果,期间叶瞬光发动的招式对敌人造成伤害时都将不计算敌人的失衡易伤加成,转而计算帷幕易伤加成;帷幕易伤加成上限为110%,[以太帷幕·决裁]结束时移除帷幕易伤效果。", + "Zhenzhen_UniqueSkill_04_Desc": "非[明心境]状态且未拥有6点[青溟剑势]时,部分攻击会缓慢积攒[青溟剑势];任意方式获得[青溟剑势]时,每溢出1点[青溟剑势],将转化为1层[载物]效果,至多叠加3层,在退出[明心境]状态时,会消耗所有[载物]获得对应层数的[青溟剑势]。\n进入战场时,获得[合道]效果,暴击率提升22.5%,造成的伤害提升17.5%。\n释放[终结技:逐云惊霆]或[登场技:照影]后,叶瞬光将进入[明心境]状态,并开启[以太帷幕·决裁];[以太帷幕·决裁]与[明心境]持续时间相同,持续16秒,处于后场时,持续时间不再减少;处于[明心境]状态下,叶瞬光将使用更加强力的招式,造成的物理伤害均为凛刃伤害。\n[以太帷幕·决裁]持续期间,敌人进入[以太帷幕·决裁]时,将基于其此时的失衡易伤倍率为其附加帷幕易伤效果,期间叶瞬光发动的招式对敌人造成伤害时都将不计算敌人的失衡易伤加成,转而计算帷幕易伤加成;帷幕易伤加成上限为110%,[以太帷幕·决裁]结束时移除帷幕易伤效果。", + "Zhenzhen_UniqueSkill_05_Desc": "非[明心境]状态且未拥有6点[青溟剑势]时,部分攻击会缓慢积攒[青溟剑势];任意方式获得[青溟剑势]时,每溢出1点[青溟剑势],将转化为1层[载物]效果,至多叠加3层,在退出[明心境]状态时,会消耗所有[载物]获得对应层数的[青溟剑势]。\n进入战场时,获得[合道]效果,暴击率提升25%,造成的伤害提升20%。\n释放[终结技:逐云惊霆]或[登场技:照影]后,叶瞬光将进入[明心境]状态,并开启[以太帷幕·决裁];[以太帷幕·决裁]与[明心境]持续时间相同,持续16秒,处于后场时,持续时间不再减少;处于[明心境]状态下,叶瞬光将使用更加强力的招式,造成的物理伤害均为凛刃伤害。\n[以太帷幕·决裁]持续期间,敌人进入[以太帷幕·决裁]时,将基于其此时的失衡易伤倍率为其附加帷幕易伤效果,期间叶瞬光发动的招式对敌人造成伤害时都将不计算敌人的失衡易伤加成,转而计算帷幕易伤加成;帷幕易伤加成上限为110%,[以太帷幕·决裁]结束时移除帷幕易伤效果。", + "Zhenzhen_UniqueSkill_06_Desc": "非[明心境]状态且未拥有6点[青溟剑势]时,部分攻击会缓慢积攒[青溟剑势];任意方式获得[青溟剑势]时,每溢出1点[青溟剑势],将转化为1层[载物]效果,至多叠加3层,在退出[明心境]状态时,会消耗所有[载物]获得对应层数的[青溟剑势]。\n进入战场时,获得[合道]效果,暴击率提升27.5%,造成的伤害提升22.5%。\n释放[终结技:逐云惊霆]或[登场技:照影]后,叶瞬光将进入[明心境]状态,并开启[以太帷幕·决裁];[以太帷幕·决裁]与[明心境]持续时间相同,持续16秒,处于后场时,持续时间不再减少;处于[明心境]状态下,叶瞬光将使用更加强力的招式,造成的物理伤害均为凛刃伤害。\n[以太帷幕·决裁]持续期间,敌人进入[以太帷幕·决裁]时,将基于其此时的失衡易伤倍率为其附加帷幕易伤效果,期间叶瞬光发动的招式对敌人造成伤害时都将不计算敌人的失衡易伤加成,转而计算帷幕易伤加成;帷幕易伤加成上限为110%,[以太帷幕·决裁]结束时移除帷幕易伤效果。", + "Zhenzhen_UniqueSkill_07_Desc": "非[明心境]状态且未拥有6点[青溟剑势]时,部分攻击会缓慢积攒[青溟剑势];任意方式获得[青溟剑势]时,每溢出1点[青溟剑势],将转化为1层[载物]效果,至多叠加3层,在退出[明心境]状态时,会消耗所有[载物]获得对应层数的[青溟剑势]。\n进入战场时,获得[合道]效果,暴击率提升30%,造成的伤害提升25%。\n释放[终结技:逐云惊霆]或[登场技:照影]后,叶瞬光将进入[明心境]状态,并开启[以太帷幕·决裁];[以太帷幕·决裁]与[明心境]持续时间相同,持续16秒,处于后场时,持续时间不再减少;处于[明心境]状态下,叶瞬光将使用更加强力的招式,造成的物理伤害均为凛刃伤害。\n[以太帷幕·决裁]持续期间,敌人进入[以太帷幕·决裁]时,将基于其此时的失衡易伤倍率为其附加帷幕易伤效果,期间叶瞬光发动的招式对敌人造成伤害时都将不计算敌人的失衡易伤加成,转而计算帷幕易伤加成;帷幕易伤加成上限为110%,[以太帷幕·决裁]结束时移除帷幕易伤效果。", + "ban_model_reason21": "由于您的站点存在违规行为,该站点名称已被系统修改,如有疑问请联系客服\n禁止结束时间:{0}", + "ban_model_reason22": "由于您的站点存在违规行为,该站点简介修改功能已被系统暂时禁止,如有疑问请联系客服\n禁止结束时间:{0}", + "ban_model_reason23": "由于您的站点存在违规行为,该站点代号修改功能已被系统暂时禁止,如有疑问请联系客服\n禁止结束时间:{0}", + "ban_model_reason24": "由于您的站点存在违规行为,该站点代号修改功能已被系统暂时禁止,如有疑问请联系客服\n禁止结束时间:{0}", + "ban_model_reason25": "由于您的站点存在违规行为,该站点已被禁止聊天,如有疑问请联系客服\n禁止结束时间:{0}", + "ban_model_reason26": "由于您的违规行为,目前您已被禁止创建站点,如有疑问联系客服\n禁止结束时间:{0}" } \ No newline at end of file diff --git a/TextMap/TextMapTemplateTb.json b/TextMap/TextMapTemplateTb.json index c429324e..c1a08d3c 100644 Binary files a/TextMap/TextMapTemplateTb.json and b/TextMap/TextMapTemplateTb.json differ diff --git a/TextMap/TextMap_CHTOverwriteTemplateTb.json b/TextMap/TextMap_CHTOverwriteTemplateTb.json index efeca47c..247c378f 100644 --- a/TextMap/TextMap_CHTOverwriteTemplateTb.json +++ b/TextMap/TextMap_CHTOverwriteTemplateTb.json @@ -1,4760 +1,4771 @@ { - "2.4ActivityBangbooAB_Avatar_Desc1": "立刻獲得隨機的「雙黃蛋」B級邦布,獲得30%的初始法力值", - "2.4ActivityBangbooAB_Avatar_Desc10": "每更新一次,全體邦布提高4點攻擊力(最多疊加10層)", - "2.4ActivityBangbooAB_Avatar_Desc12": "代理人血量每降低15點,可以獲得10經驗(最多獲得40點經驗)", - "2.4ActivityBangbooAB_Avatar_Desc15": "回合開始時,每10金幣獲得3金幣利息(每回合最多可獲得6金幣的利息)", - "2.4ActivityBangbooAB_Avatar_Desc6": "所有棋子每秒鐘回復35點血量", - "2.4ActivityBangbooAB_Avatar_Desc7": "所有邦布普攻時有50%的機率獲得1金幣(每隻邦布每回合上限1金幣)", - "2.4ActivityBangbooAB_Avatar_Desc8": "「前排」邦布攻擊力提高40%", - "2.4ActivityBangbooAB_Avatar_Desc9": "所有場上邦布,獲得25%的初始法力值,暴擊率提升15%", - "2.4ActivityBangbooAB_Item_510001": "「拾光星」的羈絆等級提升1級", - "2.4ActivityBangbooAB_Item_510002": "「雙黃蛋」的羈絆等級提升1級", - "2.4ActivityBangbooAB_Item_510003": "「充電寶」的羈絆等級提升1級", - "2.4ActivityBangbooAB_Item_510004": "「爆米花」的羈絆等級提升1級", - "2.4ActivityBangbooAB_Item_510005": "「避雷針」的羈絆等級提升1級", - "2.4ActivityBangbooAB_Item_510006": "「聚能環」的羈絆等級提升1級", - "2.4ActivityBangbooAB_Item_510007": "「大富翁」的羈絆等級提升1級", - "2.4ActivityBangbooAB_Item_510008": "「急先鋒」的羈絆等級提升1級", - "2.4ActivityBangbooAB_Item_510009": "「砰砰邦布」的羈絆等級提升1級", - "2.4ActivityBangbooAB_Item_510010": "「墩墩邦布」的羈絆等級提升1級", - "2.4ActivityBangbooAB_Item_510011": "「守護邦布」的羈絆等級提升1級", - "2.4ActivityBangbooAB_Item_510012": "「暴躁邦布」的羈絆等級提升1級", - "2.4ActivityBangbooAB_Item_510013": "「聰明邦布」的羈絆等級提升1級", - "2.4ActivityBangbooAB_Item_510014": "「堅強邦布」的羈絆等級提升1級", - "2.4ActivityBangbooAB_Item_510015": "「旋風邦布」的羈絆等級提升1級", - "2.4ActivityBangbooAB_LevelBuff_Desc1": "基礎操作", - "2.4ActivityBangbooAB_LevelBuff_Desc10": "「避雷針」邦布在戰鬥開始時,會獲得60點法力值。\n「避雷針」邦布的技能可觸發暴擊,並獲得75%的暴擊率。", - "2.4ActivityBangbooAB_LevelBuff_Desc11": "我方所有單位獲得6層聖盾。\n戰鬥開始時所有邦布生命值降低50%。", - "2.4ActivityBangbooAB_LevelBuff_Desc12": "代理人的基礎生命下降至50點。\n每次戰鬥勝利後,額外獲得5金幣。", - "2.4ActivityBangbooAB_LevelBuff_Desc13": "第一回合,立即獲得3隻「大富翁」羈絆的邦布。\n每回合進入準備階段時,獲得一隻「不良布」。", - "2.4ActivityBangbooAB_LevelBuff_Desc14": "所有的羈絆的邦布計數均+2。", - "2.4ActivityBangbooAB_LevelBuff_Desc15": "每次更新商店時,都會獲得1金幣。\n每回合可獲得1次商店免費更新機會。", - "2.4ActivityBangbooAB_LevelBuff_Desc2": "商店購買", - "2.4ActivityBangbooAB_LevelBuff_Desc3": "推薦陣容", - "2.4ActivityBangbooAB_LevelBuff_Desc5": "「雙黃蛋」普攻可以額外回復40點法力值。", - "2.4ActivityBangbooAB_LevelBuff_Desc6": "戰鬥開始後,所有邦布的法力值立即回復至上限。\n釋放技能時,立即回復80%最大法力。", - "2.4ActivityBangbooAB_LevelBuff_Desc7": "「充電寶」邦布的購買和出售價格永久-1。\n「充電寶」普攻攻擊時,有100%機率額外結算一次傷害。", - "2.4ActivityBangbooAB_LevelBuff_Desc9": "玩家與關卡對手每回合都可以選一次晶片。", - "2.4ActivityBangbooAB_LevelCamp_Desc1": "率先學習基礎操作技巧,並掌握組建強力邦布陣容的策略。", - "2.4ActivityBangbooAB_LevelCamp_Desc10": "推薦使用「避雷針」羈絆。\n避雷針邦布在戰鬥開始時會朝敵人落下雷電攻擊所有敵人。該效果會造成基於目標目前生命值比例的真實傷害,並附加護甲下降效果。", - "2.4ActivityBangbooAB_LevelCamp_Desc11": "可使用任何羈絆進行體驗。", - "2.4ActivityBangbooAB_LevelCamp_Desc12": "可使用任何羈絆進行體驗。", - "2.4ActivityBangbooAB_LevelCamp_Desc13": "推薦使用「大富翁」羈絆。\n大富翁邦布會在戰場旁邊放置寶箱。每次進入準備階段時,打開寶箱即可獲得額外的金幣。", - "2.4ActivityBangbooAB_LevelCamp_Desc14": "推薦使用後期較強的羈絆來組建陣容。", - "2.4ActivityBangbooAB_LevelCamp_Desc15": "推薦使用前期較強的羈絆來組建陣容。", - "2.4ActivityBangbooAB_LevelCamp_Desc2": "在實戰中學習與商店有關的基礎知識。", - "2.4ActivityBangbooAB_LevelCamp_Desc3": "透過這場戰鬥掌握陣容推薦功能。", - "2.4ActivityBangbooAB_LevelCamp_Desc4": "推薦使用「拾光星」羈絆。\n當生命首次低於50%時,拾光星邦布獲得額外攻擊屬性和大量護盾。", - "2.4ActivityBangbooAB_LevelCamp_Desc5": "推薦使用「雙黃蛋」羈絆。\n雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把飛刀造成物理傷害。", - "2.4ActivityBangbooAB_LevelCamp_Desc6": "推薦使用「拾光星」羈絆和「雙黃蛋」羈絆。", - "2.4ActivityBangbooAB_LevelCamp_Desc7": "推薦使用「充電寶」羈絆。\n戰鬥開始時,會展開鼓舞場地。充電寶邦布的普通攻擊傷害會隨著戰鬥時間的延長而逐漸增加。", - "2.4ActivityBangbooAB_LevelCamp_Desc8": "推薦使用「爆米花」羈絆。\n爆米花邦布在普通攻擊時,會對隨機目標投擲炸彈,造成基於目標最大生命值的真實傷害。", - "2.4ActivityBangbooAB_LevelCamp_Desc9": "可使用任何羈絆來體驗。", - "2.4ActivityBangbooAB_Level_Name_2112": "更新狂潮", - "2.4BangBooAB_relic_Desc500006": "本次更新商店裡的所有棋子都免費,額外獲得8金幣", - "2.4BangBooAB_relic_Desc500008": "回合開始時,每3金幣獲得1金幣利息(每回合最多可獲得3金幣的利息)", - "62001361_Description": "·[擊破]特性的代理人命中失衡狀態中的敵人後,其失衡易傷倍率提升50%。\n·代理人的強化特殊技和終結技造成的傷害提升60%。", - "62001361_Title": "迷聲詭步", - "62001371_Description": "·代理人的貫穿傷害提升15%,火屬性傷害和冰屬性傷害提升20%。\n·代理人的[普通攻擊]和[強化特殊技]命中敵人並觸發暴擊時,自身暴擊傷害提升5%,持續5秒,最多可疊加10層,重複觸發時重置持續時間。", - "62001371_Title": "斷雲摧甲", - "69012302_Description": "· 彷徨獵手處於[穢濁流界]中時,基礎防禦提高40%。代理人發動[支援突擊]或[閃避反擊]命中彷徨獵手時,將對其施加1層[動搖]。[動搖]最多疊加5層,持續15秒,重複觸發時重置持續時間。\n·代理人攻擊命中彷徨獵手時,對方每有1層[動搖],代理人的貫穿傷害提升7%。", - "69012303_Description": "·在捉迷藏階段,使用[覺感術]破除溺想者·盧西婭的真身,可獲得3000操作得分。破除真身後發動[招架支援]或[支援突擊]命中彷徨獵手,化解其突襲,可獲得2000操作得分,最多獲得5000操作得分。", - "69012501_Description": "·代理人的[終結技]造成的傷害提升30%,代理人使敵人進入失衡狀態後,其失衡易傷倍率提升50%。\n·[擊破]特性的代理人發動[強化特殊技]後,全隊攻擊命中敵人時,無視其7%全屬性傷害抗性,持續30秒,最多可疊加3層,各層效果的持續時間皆獨立計算。", - "69012501_Title": "截脈", - "69012601_Title": "蝕刻", - "69012602_Description": "·索貝克與魘縛者每次交替上場時,可使魘縛者獲得1層[合契]與一層[捨身],[合契]與[捨身]最多疊加3層,每層[合契]可使全屬性異常積蓄抗性提升15%,每層[捨身]可使失衡易傷倍率提升10%;魘縛者進入失衡狀態時,受到暴擊傷害提升50%。", - "69012603_Description": "·代理人使索貝克與魘縛者進入虛弱狀態時,可獲得1500操作得分;代理人擊殺索貝克時,可獲得2000操作得分,最多獲得5000操作得分。", + "62001381_Description": "·代理人的攻擊力提升30%,暴擊傷害提升15%。\n·敵人的失衡易傷倍率提升20%。", + "62001381_Title": "曙色引光", + "62001382_Description": "·代理人的冰屬性傷害提升20%,普攻造成的傷害提升40%。\n·代理人發動強化特殊技後,代理人的冰屬性傷害額外提升20%,持續15秒,重複觸發時重置持續時間。", + "62001382_Title": "累雪攢霜", + "62001383_Description": "·代理人的電屬性傷害提升20%。\n·代理人的[普通攻擊]、[特殊技]和[強化特殊技]造成的傷害提升40%,並無視敵人15%的防禦力。", + "62001383_Title": "貫虹驚雷", + "62001391_Description": "·代理人的暴擊傷害提升15%,處於[以太帷幕]中時,代理人的攻擊力提升25%,攻擊命中敵人時無視其10%的防禦力。", + "62001391_Title": "寒光蝕鐵", + "62001392_Description": "·代理人的電屬性傷害和火屬性傷害提升30%,異常精通提升60點。\n·代理人初始額外獲得40點能量,屬性異常造成的傷害提升20%。", + "62001392_Title": "飛電掠火", + "62001393_Description": "·代理人的貫穿傷害提升10%,暴擊傷害提升25%。\n·代理人的[終結技]命中敵人時無視其10%的全傷害抗性。", + "62001393_Title": "流焰貫空", + "62001401_Description": "·處於[以太帷幕]中時,代理人的攻擊力提升25%,暴擊傷害提升20%。\n·代理人命中敵人時,無視敵人10%的物理屬性傷害抗性。", + "62001401_Title": "剎那榮枯", + "62001402_Description": "·代理人的冰屬性傷害和物理屬性傷害提升15%。\n·代理人使敵人進入屬性異常狀態後,其防禦力降低10%,且受到的屬性異常傷害提升20%,持續10秒,重複觸發時重置持續時間。", + "62001402_Title": "冽刃凌淵", + "62001403_Description": "·代理人的火屬性傷害提升20%。\n·代理人的[普通攻擊]和[連攜技]造成的傷害提升40%,造成的暴擊傷害提升30%。", + "62001403_Title": "掬火濯心", + "62001_ImpactLayerName_1": "房間一", + "62001_ImpactLayerName_2": "房間二", + "62001_ImpactLayerName_3": "房間三", "69012701_Description": "·代理人的貫穿傷害提升15%,[命破]特性的代理人攻擊命中敵人時,無視其20%的全傷害抗性。\n·發動[強化特殊技]後,代理人造成的火屬性傷害提升40%,持續15秒,重複觸發時重置持續時間。", - "69012701_Title": "破障", - "69012702_Description": "·代理人的造成的傷害提升20%,攻擊命中敵人時,無視其10%的全傷害抗性。\n·[強攻]特性的代理人攻擊力提升20%,[普通攻擊]造成的傷害提升40%,並無視敵人20%的防禦力。", - "69012702_Title": "淬體", - "AB_LineUp_DetailHint": "查看邦布/羈絆/晶片", - "AbyssS2Item_GenreBranch_Azural": "琉音戰術稜鏡方案", - "AbyssS2Item_GenreBranch_BanYue": "般岳戰術稜鏡方案", - "AbyssS2TarotCard_Des_1000985": "狛野真斗已喚醒意象影畫:[越過昔年夢]。\n[越過昔年夢]:[特殊技:歸燼]命中處於失衡狀態下的敵人時,真斗回復75點[熾心],獲得4層[殘焰],點按 可以發動[支援突擊],獲得[殘焰]的效果在20秒內最多觸發一次。[支援突擊]命中敵人時,造成的火屬性傷害提升3%,持續8秒,最多疊加5層,重複觸發時重置持續時間。", - "AbyssS2TarotCard_Des_1000986": "琉音已喚醒意象影畫:[7×24小時熱線暢通]。\n[7×24小時熱線暢通]:[惡意投訴]效果下敵人進入失衡狀態後的失衡易傷倍率額外提升20%,所有單位對[惡意投訴]效果下的敵人造成的傷害提升15%。", - "AbyssS2TarotCard_Des_1000987": "般岳已喚醒意象影畫:[貪慾如火]。\n[貪慾如火]:[強化特殊技:論道]和[強化特殊技:地動]命中敵人時,會使敵人陷入[戰慄]狀態,處於該狀態的敵人火屬性傷害抗性降低10%,持續30秒。[強化特殊技:獅子吼]、[強化特殊技:獅子吼·怒]、[強化特殊技:山搖]、[強化特殊技:山搖·怒]、[普通攻擊:傾山]和[普通攻擊:摧嶽]命中處於[戰慄]狀態的敵人時,造成的貫穿傷害提高10%。[普通攻擊:摧嶽]命中處於失衡狀態的敵人時,會使其此次失衡的失衡持續時間提升2秒,敵人在一次失衡期間內只會受到一次該效果,且同類效果不可疊加。", - "AbyssText_OnceDuty_Des_1228110057": "代理人琉音通關「特遣調查」 {0}/{1}", - "AbyssText_OnceDuty_Des_1228110058": "累計為琉音解鎖6次戰術稜鏡方案(包含初始解鎖與分支解鎖) {0}/{1}", - "AbyssText_OnceDuty_Des_1228110059": "代理人琉音在以太活性4及以上條件下通關「特遣調查」 {0}/{1}", - "AbyssText_OnceDuty_Des_1228110060": "代理人琉音在以太活性8及以上條件下通關「特遣調查」 {0}/{1}", - "AbyssText_OnceDuty_Des_1228110061": "代理人般岳通關「特遣調查」 {0}/{1}", - "AbyssText_OnceDuty_Des_1228110062": "累計為般岳解鎖6次戰術稜鏡方案(包含初始解鎖與分支解鎖) {0}/{1}", - "AbyssText_OnceDuty_Des_1228110063": "代理人般岳在以太活性4及以上條件下通關「特遣調查」 {0}/{1}", - "AbyssText_OnceDuty_Des_1228110064": "代理人般岳在以太活性8及以上條件下通關「特遣調查」 {0}/{1}", - "AbyssText_SweepNumMaxReminder": "維多利亞居家服務券數量即將到達持有上限,上限為20個。請前往「區域巡防」消耗後再領取獎勵。", - "AbyssText_SweepNumUnlockReminder": "維多利亞居家服務券數量即將到達20個(持有上限),請解鎖「區域巡防」功能並消耗後再領取獎勵。", - "AbyssVersionReminder_S2_Content_240": "【新增內容】\n·獎勵拓展:「特遣任務」新增條目及對應獎勵,靜候繩匠的探索。\n\n·新增戰術稜鏡方案:新增代理人琉音、般岳的戰術稜鏡方案,以及對應「特遣任務」。(般岳的戰術稜鏡方案隨代理人獨家頻道同步開放)", - "Abyss_BossFight25_Buff_01_Sub_Des": "無視傷害抗性-7%。", - "Abyss_BossFight25_Buff_01_Sub_Title": "提振", - "Abyss_BossFight26_EnvBuff_01_Des": "提升15%異常抗性。", - "Abyss_BossFight26_EnvBuff_01_Title": "合契", - "Abyss_BossFight26_EnvBuff_02_Des": "自身受到攻擊時,暴擊傷害提升50%。", - "Abyss_BossFight26_EnvBuff_02_Title": "擊潰", - "Abyss_BossFight26_EnvBuff_03_Des": "增加10%失衡易傷倍率。", - "Abyss_BossFight26_EnvBuff_03_Title": "捨身", - "Abyss_PeriodicLayerBuff_37_Des": "暴擊傷害提升5%。", - "Abyss_PeriodicLayerBuff_37_Title": "崩解", - "Accessoriy_412011117": "陽輝鎮煞符珮", - "Accessoriy_412011118": "墨曜緋焱", - "Accessoriy_412021117": "玄冥鎮魂符珮", - "Accessoriy_412021118": "灼目攜雲", - "Accessoriy_Desc_412011116": "又在幻想了,這帽子一戴,感覺自己位居新艾利都高層,電費都不用交……", - "Accessoriy_Desc_412011117": "聚陽輝真氣,鎮邪靈魔煞。", - "Accessoriy_Desc_412011118": "目光如炬可見非凡之物,術心似火可焚亂世之骸。", - "Accessoriy_Desc_412021117": "引玄冥術法,收以太孤魂。", - "Accessoriy_Desc_412021118": "目光如炬可見非凡之物,術心似火可焚亂世之骸。", - "AchievementDes_1004063": "琉音對繩匠的信賴達到4階。", - "AchievementDes_1004064": "般岳對繩匠的信賴達到4階。", - "AchievementDes_1005020": "完成法厄同紀事「將臨未抵的深淵」。", - "AchievementDes_1009001": "使用「11號」作戰並在恰當的時機點按普通攻擊,連續發動11次[火力鎮壓]。", - "AchievementDes_1009003": "在HIA俱樂部,聽到關於[擬真鏖戰試煉]萬層通關者的討論。", - "AchievementDes_1009004": "在HIA俱樂部,聽到退役調查員體驗[擬真鏖戰試煉]的故事。", - "AchievementDes_1009013": "在澄輝坪,聽到兩隻邦布討論「『嗯呢』棋聞錄」的遊戲技巧。", - "AchievementDes_1009014": "在斯科特哨站,遇到為再見伊瑟爾德不斷挑戰[穢息司祭]的士兵。", - "AchievementDes_2001020": "在枯萎之都中,累計觸發10個[事件]。", - "AchievementDes_2001021": "在枯萎之都中,累計進入3個[特殊區域]。", - "AchievementDes_2001028": "在枯萎之都中,獲得[引燃]類型的進階鳴徽Ⅱ。", - "AchievementDes_2001029": "在枯萎之都中,獲得[能量]類型的進階鳴徽Ⅱ。", - "AchievementDes_2001030": "在枯萎之都中,獲得[暴擊]類型的進階鳴徽Ⅱ。", - "AchievementDes_2001031": "在枯萎之都中,獲得[護盾]類型的進階鳴徽Ⅱ。", - "AchievementDes_2001032": "在枯萎之都中,獲得[感電]類型的進階鳴徽Ⅱ。", - "AchievementDes_2001033": "在枯萎之都中,獲得[決鬥]類型的進階鳴徽Ⅱ。", - "AchievementDes_2001034": "在枯萎之都中,獲得[閃避]類型的進階鳴徽Ⅱ。", - "AchievementDes_2001035": "在枯萎之都中,獲得[凍結]類型的進階鳴徽Ⅱ。", - "AchievementDes_2001036": "在枯萎之都中,獲得[強襲]類型的進階鳴徽Ⅱ。", - "AchievementDes_2001037": "在枯萎之都中,獲得[支援]類型的進階鳴徽Ⅱ。", - "AchievementDes_2001038": "在枯萎之都中,獲得[以太]類型的進階鳴徽Ⅱ。", - "AchievementDes_2001039": "在枯萎之都中,獲得[協助]類型的進階鳴徽Ⅱ。", - "AchievementDes_2001040": "在枯萎之都中,獲得過所有[引燃]類型的鳴徽。", - "AchievementDes_2001041": "在枯萎之都中,獲得過所有[能量]類型的鳴徽。", - "AchievementDes_2001042": "在枯萎之都中,獲得過所有[暴擊]類型的鳴徽。", - "AchievementDes_2001043": "在枯萎之都中,獲得過所有[護盾]類型的鳴徽。", - "AchievementDes_2001044": "在枯萎之都中,獲得過所有[感電]類型的鳴徽。", - "AchievementDes_2001045": "在枯萎之都中,獲得過所有[決鬥]類型的鳴徽。", - "AchievementDes_2001046": "在枯萎之都中,獲得過所有[閃避]類型的鳴徽。", - "AchievementDes_2001047": "在枯萎之都中,獲得過所有[凍結]類型的鳴徽。", - "AchievementDes_2001048": "在枯萎之都中,獲得過所有[強襲]類型的鳴徽。", - "AchievementDes_2001049": "在枯萎之都中,獲得過所有[支援]類型的鳴徽。", - "AchievementDes_2001050": "在枯萎之都中,獲得過所有[以太]類型的鳴徽。", - "AchievementDes_2001051": "在枯萎之都中,獲得過所有[協助]類型的鳴徽。", - "AchievementDes_2001054": "首次在[外圍]難度下,完成對枯萎之都的探索。", - "AchievementDes_2001055": "首次在[前線]難度下,完成對枯萎之都的探索。", - "AchievementDes_2001056": "首次在[內部]難度下,完成對枯萎之都的探索。", - "AchievementDes_2001057": "首次在[腹地]難度下,完成對枯萎之都的探索。", - "AchievementDes_2001058": "首次在[核心]難度下,完成對枯萎之都的探索。", - "AchievementDes_2001059": "[刀耕火焚]行動中,單局內對[尼尼微]傷害超過2000萬點。", - "AchievementDes_2001060": "[刀耕火焚]行動中,單局內對[尼尼微]傷害超過3000萬點。", - "AchievementDes_2001061": "[刀耕火焚]行動中,累計擊敗尼尼微5次。", - "AchievementDes_2001062": "[刀耕火焚]行動中,單局獲得額外延長時間超過60秒。", - "AchievementDes_2001064": "在枯萎之都中,在[零號銀行]累計獲得2000積分。", - "AchievementDes_2001066": "在[以太活性 11]的難度下,通關[枯敗花圃·苗床]。", - "AchievementDes_2001067": "通關[枯敗花圃·苗床]時,所有代理人生命值均高於70%。", - "AchievementDes_2001068": "在枯萎之都中,獲得過所有[頑強]類型的鳴徽。", - "AchievementDes_2001069": "在枯萎之都中,獲得[頑強]類型的進階鳴徽Ⅱ。", - "AchievementDes_2002009": "代理人累計釋放10次[終結技]。", - "AchievementDes_2002010": "代理人累計釋放50次[終結技]。", - "AchievementDes_2002011": "代理人累計釋放200次[終結技]。", - "AchievementDes_2002012": "在戰鬥中,累計觸發10次[極限支援]。", - "AchievementDes_2002013": "在戰鬥中,累計觸發50次[極限支援]。", - "AchievementDes_2002014": "在戰鬥中,累計觸發200次[極限支援]。", - "AchievementDes_2002015": "在戰鬥中,累計觸發10次[極限閃避]。", - "AchievementDes_2002016": "在戰鬥中,累計觸發50次[極限閃避]。", - "AchievementDes_2002017": "在戰鬥中,累計觸發200次[極限閃避]。", - "AchievementDes_2002020": "在H.D.D.系統中,使用[終結技]擊敗最後的敵人。", - "AchievementDes_2002023": "在10秒內,觸發3次[極限支援]。", - "AchievementDes_2002026": "在H.D.D.系統中,攜帶3位[火]屬性代理人完成30次戰鬥委託。", - "AchievementDes_2002027": "在H.D.D.系統中,攜帶3位[冰]屬性代理人完成30次戰鬥委託。", - "AchievementDes_2002028": "在H.D.D.系統中,攜帶3位[電]屬性代理人完成30次戰鬥委託。", - "AchievementDes_2002029": "在H.D.D.系統中,攜帶3位[以太]屬性代理人完成30次戰鬥委託。", - "AchievementDes_2002030": "在H.D.D.系統中,攜帶3位[物理]屬性代理人完成30次戰鬥委託。", - "AchievementDes_2002034": "累計10次,使用[火]屬性代理人使敵人陷入屬性異常。", - "AchievementDes_2002035": "累計50次,使用[火]屬性代理人使敵人陷入屬性異常。", - "AchievementDes_2002036": "累計200次,使用[火]屬性代理人使敵人陷入屬性異常。", - "AchievementDes_2002037": "累計10次,使用[冰]屬性代理人使敵人陷入屬性異常。", - "AchievementDes_2002038": "累計50次,使用[冰]屬性代理人使敵人陷入屬性異常。", - "AchievementDes_2002039": "累計200次,使用[冰]屬性代理人使敵人陷入屬性異常。", - "AchievementDes_2002040": "累計10次,使用[電]屬性代理人使敵人陷入屬性異常。", - "AchievementDes_2002041": "累計50次,使用[電]屬性代理人使敵人陷入屬性異常。", - "AchievementDes_2002042": "累計200次,使用[電]屬性代理人使敵人陷入屬性異常。", - "AchievementDes_2002043": "累計10次,使用[以太]屬性代理人使敵人陷入屬性異常。", - "AchievementDes_2002044": "累計50次,使用[以太]屬性代理人使敵人陷入屬性異常。", - "AchievementDes_2002045": "累計200次,使用[以太]屬性代理人使敵人陷入屬性異常。", - "AchievementDes_2002046": "累計10次,使用[物理]屬性代理人使敵人陷入屬性異常。", - "AchievementDes_2002047": "累計50次,使用[物理]屬性代理人使敵人陷入屬性異常。", - "AchievementDes_2002048": "累計200次,使用[物理]屬性代理人使敵人陷入屬性異常。", - "AchievementDes_2002049": "在戰鬥中,累計觸發10次[紊亂]效果。", - "AchievementDes_2002050": "在戰鬥中,累計觸發50次[紊亂]效果。", - "AchievementDes_2002051": "在戰鬥中,累計觸發200次[紊亂]效果。", - "AchievementDes_2003001": "透過造成[失衡]以外的方式,讓[死路屠夫]進入跪地狀態。", - "AchievementDes_2003002": "在對戰[複合侵蝕體]時,單階段內對腿部觸發3次[部位破壞]。", - "AchievementDes_2003003": "在對戰[冥寧芙·雙子]時,敵人全程未能成功復活。", - "AchievementDes_2003005": "在戰鬥中,累計觸發10次[部位破壞]。", - "AchievementDes_2003006": "在對戰[龐培]的兩階段中,都在其使出鉤鎖時進行[招架支援]令其摔倒。", - "AchievementDes_2003007": "對戰[牲鬼·布林格]時,在其使用[牲祭之刃]攻擊的過程中閃避所有招式。", - "AchievementDes_2003015": "與[{0}]作戰時,擊殺「索貝克」一次。", - "AchievementDes_2003016": "與[牲鬼·衛律使者]作戰時,待其進入[穢濁流界]後在25秒內清除其[穢盾]。", - "AchievementDes_2004002": "在[實戰模擬室]完成1次訓練。", - "AchievementDes_2004003": "累計在[實戰模擬室]完成20次訓練。", - "AchievementDes_2004004": "累計在[實戰模擬室]完成100次訓練。", - "AchievementDes_2004005": "完成1次[區域巡防]。", - "AchievementDes_2004006": "累計完成20次[區域巡防]。", - "AchievementDes_2004007": "累計完成100次[區域巡防]。", - "AchievementDes_2004008": "在[專業挑戰室]完成1次訓練。", - "AchievementDes_2004009": "累計在[專業挑戰室]完成20次訓練。", - "AchievementDes_2004010": "累計在[專業挑戰室]完成100次訓練。", - "AchievementDes_2004011": "完成1次[惡名狩獵]。", - "AchievementDes_2004012": "累計完成20次[惡名狩獵]。", - "AchievementDes_2004013": "累計完成100次[惡名狩獵]。", - "AchievementDes_2004019": "在「舊城建區·南段」的第一個區域就擊敗[提豐·挑戰者型]。", - "AchievementDes_2004038": "在[擬真鏖戰試煉]中,到達第5階層。", - "AchievementDes_2004039": "在[擬真鏖戰試煉]中,到達第25階層。", - "AchievementDes_2004040": "在[擬真鏖戰試煉]中,通關第100階層並完成一場在虛擬空間的會面。", - "AchievementDes_2004041": "在[危局強襲戰]中,獲得3顆星。", - "AchievementDes_2004043": "在[危局強襲戰]中,獲得7顆星。", - "AchievementDes_2004044": "在[危局強襲戰]中,獲得9顆星。", - "AchievementDes_2004045": "在[鏖戰試煉·末路]中,通關第100層。", - "AchievementDes_2004046": "在[鏖戰試煉·末路]中,發現隱藏層。", - "AchievementDes_2004047": "在[鏖戰試煉·末路]中,獲得1個「『魔王』獎章」。", - "AchievementDes_2004048": "在[鏖戰試煉·末路]中,累計獲得10個「『魔王』獎章」。", - "AchievementDes_2004052": "在[臨界推演:歧路迴響]中,通關[簡單模式]。", - "AchievementDes_2005001": "在[迷失之地]中,完成委託[戰線肅清·難度五]。", - "AchievementDes_2005002": "在[以太活性 9]的難度下,通關[戰線肅清·難度五]。", - "AchievementDes_2005003": "在[戰線肅清]中,[探究勳證]總等級達到72級。", - "AchievementDes_2005004": "通關[戰線肅清·難度五]時,所獲齒輪硬幣達到6000枚。", - "AchievementDes_2005005": "通關[戰線肅清·難度五]時,作戰區域少於7個。", - "AchievementDes_2005006": "通關[戰線肅清·難度五]時,任意[通用武備]達到4級。", - "AchievementDes_2005007": "通關[戰線肅清·難度五]時,攜帶的鳴徽少於8個。", - "AchievementDes_2005008": "通關[戰線肅清·難度五]時,攜帶的鳴徽多於20個。", - "AchievementDes_2005009": "在[以太活性 12]的難度下,通關[戰線肅清·難度六]。", - "AchievementDes_2005010": "[戰線肅清]單局內,3次進入[休憩調息],每次都選擇獲得鳴徽。", - "AchievementDes_2005011": "[戰線肅清]單局內,3次進入[休憩調息],每次都選擇回復生命。", - "AchievementDes_2005012": "在[戰線肅清]中,單次進入[邦布商店]後,一次性購買8個藏品。", - "AchievementDes_2005013": "[戰線肅清]單局內,3次進入[邦布商店],花費齒輪硬幣都少於500枚。", - "AchievementDes_2005014": "在[戰線肅清]中,單次進入[邦布商店]後,刷新鳴徽超過6次。", - "AchievementDes_2005015": "在[戰線肅清]中進入[挑戰·無傷]區域,在不受擊的情況下通關。", - "AchievementDes_2005016": "在[戰線肅清]中進入[挑戰·限時]區域,在6秒內通關。", - "AchievementDes_2005017": "在[戰線肅清]中進入[挑戰·收割]區域,擊敗所有敵人。", - "AchievementDes_2005018": "在[戰線肅清]的[偶遇事件]中接受奸商布的交易並當場花光所有齒輪硬幣。", - "AchievementDes_2005019": "在[戰線肅清]中進入[神秘的聲音]的[偶遇事件],獲得其提供的額外武備。", - "AchievementDes_2005021": "在[戰線肅清]中光顧衰仔的[『好彩』降臨點],連續3次未能獲得好收穫。", - "AchievementDes_2005022": "在[戰線肅清]中光顧衰仔的[『好彩』降臨點],連續3次抽獎獲得好收穫。", - "AchievementDes_2005023": "在[戰線肅清]的[偶遇事件]VIP客服處,不消耗齒輪硬幣並獲得3枚鳴徽。", - "AchievementDes_2005024": "在[戰線肅清]中,累計5次進入[戰鬥]區域時,發現代理人已經清掃戰場。", - "AchievementDes_2005025": "在[戰線肅清]中獲得[金錢攻勢],並攜帶超過8000枚齒輪硬幣通關。", - "AchievementDes_2005026": "在[戰線肅清]中獲得[大壟斷家],並觸發[僅獲得1枚齒輪硬幣]的效果。", - "AchievementDes_2005027": "在[以太活性 15]的難度下,通關[特遣調查]。", - "AchievementDes_2005028": "在通關[特遣調查]的單局內,累計獲得2個[射吸式焊炬]。", - "AchievementDes_2005029": "在[特遣調查]中,使用特定代理人出戰並偶遇他們的追隨者。", - "AchievementDes_2005030": "在單局[特遣調查]中,為3名代理人解鎖[戰術稜鏡方案]的分支方案。", - "AchievementDes_2005031": "在[特遣突襲]中,任一[突襲挑戰]的總得分達到30000分。", - "AchievementDes_3002001": "在[斷層之謎]中,隊伍在探索中累計升級30次。", - "AchievementDes_3002002": "在[斷層之謎]中,進行30次探索科技樹的升級。", - "AchievementDes_3002003": "在[斷層之謎]中,解鎖全部五種編隊戰略。", - "AchievementDes_3002004": "在[斷層之謎]中,完成[亂流迴廊]谷底區域的探索。", - "AchievementDes_3002005": "在[斷層之謎]中,完成所有隱藏區域探索。", - "AchievementDes_3002006": "在[斷層之謎]的困難模式中,完成對研究所舊址的建築廢墟的探索。", - "AchievementDes_3002007": "在[斷層之謎]的困難模式中,隊長生命值達到300。", - "AchievementDes_3002008": "在[斷層之謎]的困難模式中,隊長攻擊力達到70。", - "AchievementDes_3002009": "在[斷層之謎]的困難模式中,探索全程消滅250個敵人。", - "AchievementDes_3003012": "在航天城中,對「中央製造區」的探索進度達到100%。", - "AchievementDes_3003013": "在航天城中,對「職工社區舊址」的探索進度達到100%。", - "AchievementDes_3003014": "在航天城中,對「科研院舊址」的探索進度達到100%。", - "AchievementDes_3003015": "在航天城中,對「粗加工中心」的探索進度達到100%。", - "AchievementDes_3003016": "在航天城中,對「輕鬆公寓」的探索進度達到100%。", - "AchievementDes_3003017": "在航天城中,對「航天科學站」的探索進度達到100%。", - "AchievementDes_3003020": "在航天城的舊建築群中,幫助兩名盜洞客擊敗漁人蟹。", - "AchievementDes_3003022": "在航天城中,對「舊建築群」的探索進度達到100%。", - "AchievementDes_3003023": "在航天城中,對「社區儲運站」的探索進度達到100%。", - "AchievementDes_3003024": "在航天城中,對「昔丘」的探索進度達到100%。", - "AchievementDes_4003009": "在下午時段,光顧「飲茶仙」。", - "AchievementDes_4003041": "在泅瓏圍的海灘邊,和奧菲絲、「鬼火」一同找到「故人的遺物」。", - "AchievementDes_4003042": "在「飲茶仙」的走廊,聽到收音機中民樂的唱段和楷叔夫婦的往事。", - "AchievementDes_4003043": "在「飲茶仙」的餐區,瞭解店內的5種特色餐點。", - "AchievementDes_4003044": "在「飲茶仙」的餐桌邊,聆聽美食家豐哥的品味心得。", - "AchievementDes_4003045": "在「飲茶仙」的餐區,聽說本地老饕「好味布」拒絕推薦美食的原因。", - "AchievementDes_4003046": "在「隨便觀」的小光房間裡,找到一位毛茸茸的「胖橘繩匠」。", - "AchievementName_1004063": "全天候為你接通", - "AchievementName_1004064": "鐵心至誠,傾山摧嶽", - "AchievementName_1005020": "投石問淵的迴響", - "AchievementName_1009013": "「保守派」意見", - "AchievementName_1009014": "觸不可及的「再見」", - "AchievementName_2003015": "討厭穢息鱷魚!", - "AchievementName_2003016": "「繩匠·破律使者」", - "AchievementName_4003041": "如果我們不曾離分", - "AchievementName_4003042": "如雲追月", - "AchievementName_4003043": "例牌五味", - "AchievementName_4003044": "尋味澄輝", - "AchievementName_4003045": "外來繩匠本地布", - "AchievementName_4003046": "傳奇繩匠·橘色版", - "ActivityBangbooAB_AIName_1": "假的扔了", - "ActivityBangbooAB_AIName_10": "悲傷豬柳蛋", - "ActivityBangbooAB_AIName_11": "退堂鼓宗師", - "ActivityBangbooAB_AIName_12": "快樂已登出", - "ActivityBangbooAB_AIName_13": "易燃易爆炸", - "ActivityBangbooAB_AIName_14": "自動回復中", - "ActivityBangbooAB_AIName_15": "香菜殺手", - "ActivityBangbooAB_AIName_16": "沙發黑洞", - "ActivityBangbooAB_AIName_17": "週五限定版", - "ActivityBangbooAB_AIName_18": "電量1%勿擾", - "ActivityBangbooAB_AIName_19": "拖延症候群", - "ActivityBangbooAB_AIName_2": "莫急,莫急", - "ActivityBangbooAB_AIName_20": "魔法少女", - "ActivityBangbooAB_AIName_21": "食堂戰神", - "ActivityBangbooAB_AIName_22": "反方向的鐘", - "ActivityBangbooAB_AIName_23": "西瓜拯救世界", - "ActivityBangbooAB_AIName_24": "可樂泡枸杞", - "ActivityBangbooAB_AIName_25": "人間清醒劑", - "ActivityBangbooAB_AIName_26": "絕對零度話術", - "ActivityBangbooAB_AIName_27": "訊號干擾源", - "ActivityBangbooAB_AIName_28": "故障熊貓頭", - "ActivityBangbooAB_AIName_29": "無效系玩家", - "ActivityBangbooAB_AIName_3": "臨凡吞天吼", - "ActivityBangbooAB_AIName_4": "喜提辭退", - "ActivityBangbooAB_AIName_5": "究極白色惡魔", - "ActivityBangbooAB_AIName_6": "鹽漬幸運S", - "ActivityBangbooAB_AIName_7": "破曉刺香巡", - "ActivityBangbooAB_AIName_8": "蜜瓜好味", - "ActivityBangbooAB_AIName_9": "知心好姐姐", - "ActivityBangbooAB_Avatar_Type3": "羈絆", - "ActivityBangbooAB_Avatar_Type4": "經濟", - "ActivityBangbooAB_Avatar_Type5": "戰鬥", - "ActivityBangbooAB_Camp_Desc30010": "2:當生命首次低於50%時,拾光星邦布額外獲得20點攻擊屬性和180護盾(增幅在戰鬥後重置)。\n3:當生命首次低於50%時,拾光星邦布額外獲得30點攻擊屬性和270護盾(增幅在戰鬥後重置)。\n4:戰鬥開始時,拾光星邦布獲得20點攻擊屬性和135護盾,當生命首次低於50%時再次獲得20點攻擊屬性和135護盾(增幅在戰鬥後重置)。", - "ActivityBangbooAB_Camp_Desc30011": "2:當生命首次低於50%時,拾光星邦布額外獲得20點攻擊屬性和180護盾(增幅在戰鬥後重置)。\n3:當生命首次低於50%時,拾光星邦布額外獲得30點攻擊屬性和270護盾(增幅在戰鬥後重置)。\n4:戰鬥開始時,拾光星邦布獲得20點攻擊屬性和135護盾,當生命首次低於50%時再次獲得20點攻擊屬性和135護盾(增幅在戰鬥後重置)。", - "ActivityBangbooAB_Camp_Desc30012": "2:當生命首次低於50%時,拾光星邦布額外獲得20點攻擊屬性和180護盾(增幅在戰鬥後重置)。\n3:當生命首次低於50%時,拾光星邦布額外獲得30點攻擊屬性和270護盾(增幅在戰鬥後重置)。\n4:戰鬥開始時,拾光星邦布獲得20點攻擊屬性和135護盾,當生命首次低於50%時再次獲得20點攻擊屬性和135護盾(增幅在戰鬥後重置)。", - "ActivityBangbooAB_Camp_Desc30013": "2:當生命首次低於50%時,拾光星邦布額外獲得20點攻擊屬性和180護盾(增幅在戰鬥後重置)。\n3:當生命首次低於50%時,拾光星邦布額外獲得30點攻擊屬性和270護盾(增幅在戰鬥後重置)。\n4:戰鬥開始時,拾光星邦布獲得20點攻擊屬性和135護盾,當生命首次低於50%時再次獲得20點攻擊屬性和135護盾(增幅在戰鬥後重置)。", - "ActivityBangbooAB_Camp_Desc30020": "2:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成223點物理傷害的飛刀。\n3:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成418點物理傷害的飛刀。\n4:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成557點物理傷害的飛刀。\n5:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成557點物理傷害的飛刀,並回復自身25%生命值。", - "ActivityBangbooAB_Camp_Desc30021": "2:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成223點物理傷害的飛刀。\n3:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成418點物理傷害的飛刀。\n4:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成557點物理傷害的飛刀。\n5:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成557點物理傷害的飛刀,並回復自身25%生命值。", - "ActivityBangbooAB_Camp_Desc30022": "2:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成223點物理傷害的飛刀。\n3:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成418點物理傷害的飛刀。\n4:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成557點物理傷害的飛刀。\n5:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成557點物理傷害的飛刀,並回復自身25%生命值。", - "ActivityBangbooAB_Camp_Desc30023": "2:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成223點物理傷害的飛刀。\n3:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成418點物理傷害的飛刀。\n4:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成557點物理傷害的飛刀。\n5:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成557點物理傷害的飛刀,並回復自身25%生命值。", - "ActivityBangbooAB_Camp_Desc30024": "2:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成223點物理傷害的飛刀。\n3:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成418點物理傷害的飛刀。\n4:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成557點物理傷害的飛刀。\n5:雙黃蛋邦布每次釋放技能時,向最近的敵人投擲一把造成557點物理傷害的飛刀,並回復自身25%生命值。", - "ActivityBangbooAB_Camp_Desc30030": "3:展開鼓舞場地。每經過5.0秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。\n4:展開鼓舞場地。每經過4.0秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。\n5:展開鼓舞場地。每經過3.5秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。\n6:展開鼓舞場地。每經過3.0秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。", - "ActivityBangbooAB_Camp_Desc30031": "3:展開鼓舞場地。每經過5秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。\n4:展開鼓舞場地。每經過4.0秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。\n5:展開鼓舞場地。每經過3.5秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。\n6:展開鼓舞場地。每經過3.0秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。", - "ActivityBangbooAB_Camp_Desc30032": "3:展開鼓舞場地。每經過5.0秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。\n4:展開鼓舞場地。每經過4.0秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。\n5:展開鼓舞場地。每經過3.5秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。\n6:展開鼓舞場地。每經過3.0秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。", - "ActivityBangbooAB_Camp_Desc30033": "3:展開鼓舞場地。每經過5秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。\n4:展開鼓舞場地。每經過4.0秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。\n5:展開鼓舞場地。每經過3.5秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。\n6:展開鼓舞場地。每經過3.0秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。", - "ActivityBangbooAB_Camp_Desc30034": "3:展開鼓舞場地。每經過5.0秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。\n4:展開鼓舞場地。每經過4.0秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。\n5:展開鼓舞場地。每經過3.5秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。\n6:展開鼓舞場地。每經過3.0秒,充電寶邦布的普通攻擊將增加162點固定傷害(增幅在戰鬥後重置)。", - "ActivityBangbooAB_Camp_Desc30040": "2:爆米花邦布普通攻擊時,有50%的機率對隨機目標造成9%生命的真實傷害。\n3:爆米花邦布普通攻擊時,有75%的機率對隨機目標造成9%生命的真實傷害。\n4:爆米花邦布普通攻擊時,有100%的機率對隨機目標造成9%生命的真實傷害。\n5:爆米花邦布普通攻擊時,有100%的機率對隨機目標造成15%生命的真實傷害。", - "ActivityBangbooAB_Camp_Desc30041": "2:爆米花邦布普通攻擊時,有50%的機率對隨機目標造成9%生命的真實傷害。\n3:爆米花邦布普通攻擊時,有75%的機率對隨機目標造成9%生命的真實傷害。\n4:爆米花邦布普通攻擊時,有100%的機率對隨機目標造成9%生命的真實傷害。\n5:爆米花邦布普通攻擊時,有100%的機率對隨機目標造成15%生命的真實傷害。", - "ActivityBangbooAB_Camp_Desc30042": "2:爆米花邦布普通攻擊時,有50%的機率對隨機目標造成9%生命的真實傷害。\n3:爆米花邦布普通攻擊時,有75%的機率對隨機目標造成9%生命的真實傷害。\n4:爆米花邦布普通攻擊時,有100%的機率對隨機目標造成9%生命的真實傷害。\n5:爆米花邦布普通攻擊時,有100%的機率對隨機目標造成15%生命的真實傷害。", - "ActivityBangbooAB_Camp_Desc30043": "2:爆米花邦布普通攻擊時,有50%的機率對隨機目標造成9%生命的真實傷害。\n3:爆米花邦布普通攻擊時,有75%的機率對隨機目標造成9%生命的真實傷害。\n4:爆米花邦布普通攻擊時,有100%的機率對隨機目標造成9%生命的真實傷害。\n5:爆米花邦布普通攻擊時,有100%的機率對隨機目標造成15%生命的真實傷害。", - "ActivityBangbooAB_Camp_Desc30044": "2:爆米花邦布普通攻擊時,有50%的機率對隨機目標造成9%生命的真實傷害。\n3:爆米花邦布普通攻擊時,有75%的機率對隨機目標造成9%生命的真實傷害。\n4:爆米花邦布普通攻擊時,有100%的機率對隨機目標造成9%生命的真實傷害。\n5:爆米花邦布普通攻擊時,有100%的機率對隨機目標造成15%生命的真實傷害。", - "ActivityBangbooAB_Camp_Desc30050": "2:戰鬥開始時觸發,對所有敵人造成20%目前生命的真實傷害。\n4:戰鬥開始時觸發,對所有敵人造成38%目前生命的真實傷害,並附加持續10秒的50%護甲下降效果。\n6:戰鬥開始時觸發,對所有敵人造成73%目前生命的真實傷害,並附加持續10秒的100%護甲下降效果。", - "ActivityBangbooAB_Camp_Desc30051": "2:戰鬥開始時觸發,對所有敵人造成20%目前生命的真實傷害。\n4:戰鬥開始時觸發,對所有敵人造成38%目前生命的真實傷害,並附加持續10秒的50%護甲下降效果。\n6:戰鬥開始時觸發,對所有敵人造成73%目前生命的真實傷害,並附加持續10秒的100%護甲下降效果。", - "ActivityBangbooAB_Camp_Desc30052": "2:戰鬥開始時觸發,對所有敵人造成20%目前生命的真實傷害。\n4:戰鬥開始時觸發,對所有敵人造成38%目前生命的真實傷害,並附加持續10秒的50%護甲下降效果。\n6:戰鬥開始時觸發,對所有敵人造成73%目前生命的真實傷害,並附加持續10秒的100%護甲下降效果。", - "ActivityBangbooAB_Camp_Desc30053": "2:戰鬥開始時觸發,對所有敵人造成20%目前生命的真實傷害。\n4:戰鬥開始時觸發,對所有敵人造成38%目前生命的真實傷害,並附加持續10秒的50%護甲下降效果。\n6:戰鬥開始時觸發,對所有敵人造成73%目前生命的真實傷害,並附加持續10秒的100%護甲下降效果。", - "ActivityBangbooAB_Camp_Desc30060": "2:任意單位死亡時,聚能環邦布提升20%臨時攻擊(增幅的攻擊力將在戰鬥結束後重置)。\n3:在任意單位死亡時,聚能環邦布提升20%臨時攻擊力(該增幅將在戰鬥結束後重置)。此外,戰鬥開始時額外疊加1層臨時攻擊力。\n5:任意單位死亡時,聚能環邦布提升23%臨時攻擊(增幅的攻擊力將在戰鬥結束後重置)此外,戰鬥開始時額外疊加1層臨時攻擊力。\n7:在任意單位死亡時,聚能環邦布提升35%臨時攻擊力(該增幅將在戰鬥結束後重置)。此外,戰鬥開始時額外疊加2層臨時攻擊力。", - "ActivityBangbooAB_Camp_Desc30061": "2:任意單位死亡時,聚能環邦布提升20%臨時攻擊(增幅的攻擊力將在戰鬥結束後重置)。\n3:在任意單位死亡時,聚能環邦布提升20%臨時攻擊力(該增幅將在戰鬥結束後重置)。此外,戰鬥開始時額外疊加1層臨時攻擊力。\n5:任意單位死亡時,聚能環邦布提升23%臨時攻擊(增幅的攻擊力將在戰鬥結束後重置)此外,戰鬥開始時額外疊加1層臨時攻擊力。\n7:在任意單位死亡時,聚能環邦布提升35%臨時攻擊力(該增幅將在戰鬥結束後重置)。此外,戰鬥開始時額外疊加2層臨時攻擊力。", - "ActivityBangbooAB_Camp_Desc30062": "2:任意單位死亡時,聚能環邦布提升20%臨時攻擊(增幅的攻擊力將在戰鬥結束後重置)。\n3:在任意單位死亡時,聚能環邦布提升20%臨時攻擊力(該增幅將在戰鬥結束後重置)。此外,戰鬥開始時額外疊加1層臨時攻擊力。\n5:任意單位死亡時,聚能環邦布提升23%臨時攻擊(增幅的攻擊力將在戰鬥結束後重置)此外,戰鬥開始時額外疊加1層臨時攻擊力。\n7:在任意單位死亡時,聚能環邦布提升35%臨時攻擊力(該增幅將在戰鬥結束後重置)。此外,戰鬥開始時額外疊加2層臨時攻擊力。", - "ActivityBangbooAB_Camp_Desc30063": "2:任意單位死亡時,聚能環邦布提升20%臨時攻擊(增幅的攻擊力將在戰鬥結束後重置)。\n3:在任意單位死亡時,聚能環邦布提升20%臨時攻擊力(該增幅將在戰鬥結束後重置)。此外,戰鬥開始時額外疊加1層臨時攻擊力。\n5:任意單位死亡時,聚能環邦布提升23%臨時攻擊(增幅的攻擊力將在戰鬥結束後重置)此外,戰鬥開始時額外疊加1層臨時攻擊力。\n7:在任意單位死亡時,聚能環邦布提升35%臨時攻擊力(該增幅將在戰鬥結束後重置)。此外,戰鬥開始時額外疊加2層臨時攻擊力。", - "ActivityBangbooAB_Camp_Desc30064": "2:任意單位死亡時,聚能環邦布提升20%臨時攻擊(增幅的攻擊力將在戰鬥結束後重置)。\n3:在任意單位死亡時,聚能環邦布提升20%臨時攻擊力(該增幅將在戰鬥結束後重置)。此外,戰鬥開始時額外疊加1層臨時攻擊力。\n5:任意單位死亡時,聚能環邦布提升23%臨時攻擊(增幅的攻擊力將在戰鬥結束後重置)此外,戰鬥開始時額外疊加1層臨時攻擊力。\n7:在任意單位死亡時,聚能環邦布提升35%臨時攻擊力(該增幅將在戰鬥結束後重置)。此外,戰鬥開始時額外疊加2層臨時攻擊力。", - "ActivityBangbooAB_Camp_Desc30070": "2:回合開始時,開啟寶箱獲得1-2點金幣。\n3:回合開始時,開啟寶箱獲得3-5點金幣。\n4:回合開始時,開啟寶箱獲得9-11點金幣。", - "ActivityBangbooAB_Camp_Desc30071": "2:回合開始時,開啟寶箱獲得1-2點金幣。\n3:回合開始時,開啟寶箱獲得3-5點金幣。\n4:回合開始時,開啟寶箱獲得9-11點金幣。", - "ActivityBangbooAB_Camp_Desc30072": "2:回合開始時,開啟寶箱獲得1-2點金幣。\n3:回合開始時,開啟寶箱獲得3-5點金幣。\n4:回合開始時,開啟寶箱獲得9-11點金幣。", - "ActivityBangbooAB_Camp_Desc30073": "2:回合開始時,開啟寶箱獲得1-2點金幣。\n3:回合開始時,開啟寶箱獲得3-5點金幣。\n4:回合開始時,開啟寶箱獲得9-11點金幣。", - "ActivityBangbooAB_Camp_Desc30080": "2:戰鬥開始時,急先鋒邦布獲得滿額法力值。", - "ActivityBangbooAB_Camp_Desc30081": "2:戰鬥開始時,急先鋒邦布獲得滿額法力值。", - "ActivityBangbooAB_Camp_Desc40010": "2:砰砰邦布獲得22點攻擊屬性,非砰砰邦布獲得11點攻擊。\n3:砰砰邦布獲得30點攻擊屬性,非砰砰邦布獲得15點攻擊。\n4:砰砰邦布獲得48點攻擊屬性,非砰砰邦布獲得24點攻擊。", - "ActivityBangbooAB_Camp_Desc40011": "2:砰砰邦布獲得22點攻擊屬性,非砰砰邦布獲得11點攻擊。\n3:砰砰邦布獲得30點攻擊屬性,非砰砰邦布獲得15點攻擊。\n4:砰砰邦布獲得48點攻擊屬性,非砰砰邦布獲得24點攻擊。", - "ActivityBangbooAB_Camp_Desc40012": "2:砰砰邦布獲得22點攻擊屬性,非砰砰邦布獲得11點攻擊。\n3:砰砰邦布獲得30點攻擊屬性,非砰砰邦布獲得15點攻擊。\n4:砰砰邦布獲得48點攻擊屬性,非砰砰邦布獲得24點攻擊。", - "ActivityBangbooAB_Camp_Desc40013": "2:砰砰邦布獲得22點攻擊屬性,非砰砰邦布獲得11點攻擊。\n3:砰砰邦布獲得30點攻擊屬性,非砰砰邦布獲得15點攻擊。\n4:砰砰邦布獲得48點攻擊屬性,非砰砰邦布獲得24點攻擊。", - "ActivityBangbooAB_Camp_Desc40020": "2:墩墩邦布獲得32點護甲屬性,非墩墩邦布獲得16點護甲。\n3:墩墩邦布獲得46點護甲屬性,非墩墩邦布獲得23點護甲。\n4:墩墩邦布獲得72點護甲屬性,非墩墩邦布獲得36點護甲。", - "ActivityBangbooAB_Camp_Desc40021": "2:墩墩邦布獲得32點護甲屬性,非墩墩邦布獲得16點護甲。\n3:墩墩邦布獲得46點護甲屬性,非墩墩邦布獲得23點護甲。\n4:墩墩邦布獲得72點護甲屬性,非墩墩邦布獲得36點護甲。", - "ActivityBangbooAB_Camp_Desc40022": "2:墩墩邦布獲得32點護甲屬性,非墩墩邦布獲得16點護甲。\n3:墩墩邦布獲得46點護甲屬性,非墩墩邦布獲得23點護甲。\n4:墩墩邦布獲得72點護甲屬性,非墩墩邦布獲得36點護甲。", - "ActivityBangbooAB_Camp_Desc40023": "2:墩墩邦布獲得32點護甲屬性,非墩墩邦布獲得16點護甲。\n3:墩墩邦布獲得46點護甲屬性,非墩墩邦布獲得23點護甲。\n4:墩墩邦布獲得72點護甲屬性,非墩墩邦布獲得36點護甲。", - "ActivityBangbooAB_Camp_Desc40030": "2:戰鬥開始時,守護邦布獲得22%最大生命值的護盾屬性,非守護邦布獲得11%最大生命值的護盾屬性。\n3:戰鬥開始時,守護邦布獲得30%最大生命值的護盾屬性,非守護邦布獲得15%最大生命值的護盾屬性。\n4:戰鬥開始時,守護邦布獲得48%最大生命值的護盾屬性,非守護邦布獲得24%最大生命值的護盾屬性。", - "ActivityBangbooAB_Camp_Desc40031": "2:戰鬥開始時,守護邦布獲得22%最大生命值的護盾屬性,非守護邦布獲得11%最大生命值的護盾屬性。\n3:戰鬥開始時,守護邦布獲得30%最大生命值的護盾屬性,非守護邦布獲得15%最大生命值的護盾屬性。\n4:戰鬥開始時,守護邦布獲得48%最大生命值的護盾屬性,非守護邦布獲得24%最大生命值的護盾屬性。", - "ActivityBangbooAB_Camp_Desc40032": "2:戰鬥開始時,守護邦布獲得22%最大生命值的護盾屬性,非守護邦布獲得11%最大生命值的護盾屬性。\n3:戰鬥開始時,守護邦布獲得30%最大生命值的護盾屬性,非守護邦布獲得15%最大生命值的護盾屬性。\n4:戰鬥開始時,守護邦布獲得48%最大生命值的護盾屬性,非守護邦布獲得24%最大生命值的護盾屬性。", - "ActivityBangbooAB_Camp_Desc40033": "2:戰鬥開始時,守護邦布獲得22%最大生命值的護盾屬性,非守護邦布獲得11%最大生命值的護盾屬性。\n3:戰鬥開始時,守護邦布獲得30%最大生命值的護盾屬性,非守護邦布獲得15%最大生命值的護盾屬性。\n4:戰鬥開始時,守護邦布獲得48%最大生命值的護盾屬性,非守護邦布獲得24%最大生命值的護盾屬性。", - "ActivityBangbooAB_Camp_Desc40040": "2:暴躁邦布獲得28%暴擊率,非暴躁邦布獲得14%暴擊率。\n3:暴躁邦布獲得40%暴擊率,非暴躁邦布獲得20%暴擊率。\n4:暴躁邦布獲得64%暴擊率,非暴躁邦布獲得32%暴擊率。", - "ActivityBangbooAB_Camp_Desc40041": "2:暴躁邦布獲得28%暴擊率,非暴躁邦布獲得14%暴擊率。\n3:暴躁邦布獲得40%暴擊率,非暴躁邦布獲得20%暴擊率。\n4:暴躁邦布獲得64%暴擊率,非暴躁邦布獲得32%暴擊率。", - "ActivityBangbooAB_Camp_Desc40042": "2:暴躁邦布獲得28%暴擊率,非暴躁邦布獲得14%暴擊率。\n3:暴躁邦布獲得40%暴擊率,非暴躁邦布獲得20%暴擊率。\n4:暴躁邦布獲得64%暴擊率,非暴躁邦布獲得32%暴擊率。", - "ActivityBangbooAB_Camp_Desc40043": "2:暴躁邦布獲得28%暴擊率,非暴躁邦布獲得14%暴擊率。\n3:暴躁邦布獲得40%暴擊率,非暴躁邦布獲得20%暴擊率。\n4:暴躁邦布獲得64%暴擊率,非暴躁邦布獲得32%暴擊率。", - "ActivityBangbooAB_Camp_Desc40050": "2:聰明邦布獲得6點初始法力值與每秒2點法力值回復,非聰明邦布獲得3點初始法力值與每秒1點法力值回復。\n3:聰明邦布獲得30點初始法力值與每秒2點法力值回復,非聰明邦布獲得15點初始法力值與每秒1點法力值回復。\n4:聰明邦布獲得40點初始法力值與每秒4點法力值回復,非聰明邦布獲得20點初始法力值與每秒2點法力值回復。", - "ActivityBangbooAB_Camp_Desc40051": "2:聰明邦布獲得6點初始法力值與每秒2點法力值回復,非聰明邦布獲得3點初始法力值與每秒1點法力值回復。\n3:聰明邦布獲得30點初始法力值與每秒2點法力值回復,非聰明邦布獲得15點初始法力值與每秒1點法力值回復。\n4:聰明邦布獲得40點初始法力值與每秒4點法力值回復,非聰明邦布獲得20點初始法力值與每秒2點法力值回復。", - "ActivityBangbooAB_Camp_Desc40052": "2:聰明邦布獲得6點初始法力值與每秒2點法力值回復,非聰明邦布獲得3點初始法力值與每秒1點法力值回復。\n3:聰明邦布獲得30點初始法力值與每秒2點法力值回復,非聰明邦布獲得15點初始法力值與每秒1點法力值回復。\n4:聰明邦布獲得40點初始法力值與每秒4點法力值回復,非聰明邦布獲得20點初始法力值與每秒2點法力值回復。", - "ActivityBangbooAB_Camp_Desc40053": "2:聰明邦布獲得6點初始法力值與每秒2點法力值回復,非聰明邦布獲得3點初始法力值與每秒1點法力值回復。\n3:聰明邦布獲得30點初始法力值與每秒2點法力值回復,非聰明邦布獲得15點初始法力值與每秒1點法力值回復。\n4:聰明邦布獲得40點初始法力值與每秒4點法力值回復,非聰明邦布獲得20點初始法力值與每秒2點法力值回復。", - "ActivityBangbooAB_Camp_Desc40060": "2:所有邦布獲得96點生命值,戰鬥開始時堅強邦布獲得0.9%最大生命值的攻擊屬性。\n4:所有邦布獲得221點生命值,戰鬥開始時堅強邦布獲得2.0%最大生命值的攻擊屬性。\n6:所有邦布獲得386點生命值,戰鬥開始時堅強邦布獲得3.1%最大生命值的攻擊屬性。", - "ActivityBangbooAB_Camp_Desc40061": "2:所有邦布獲得96點生命值,戰鬥開始時堅強邦布獲得0.9%最大生命值的攻擊屬性。\n4:所有邦布獲得221點生命值,戰鬥開始時堅強邦布獲得2.0%最大生命值的攻擊屬性。\n6:所有邦布獲得386點生命值,戰鬥開始時堅強邦布獲得3.1%最大生命值的攻擊屬性。", - "ActivityBangbooAB_Camp_Desc40062": "2:所有邦布獲得96點生命值,戰鬥開始時堅強邦布獲得0.9%最大生命值的攻擊屬性。\n4:所有邦布獲得221點生命值,戰鬥開始時堅強邦布獲得2.0%最大生命值的攻擊屬性。\n6:所有邦布獲得386點生命值,戰鬥開始時堅強邦布獲得3.1%最大生命值的攻擊屬性。", - "ActivityBangbooAB_Camp_Desc40063": "2:所有邦布獲得96點生命值,戰鬥開始時堅強邦布獲得0.9%最大生命值的攻擊屬性。\n4:所有邦布獲得221點生命值,戰鬥開始時堅強邦布獲得2.0%最大生命值的攻擊屬性。\n6:所有邦布獲得386點生命值,戰鬥開始時堅強邦布獲得3.1%最大生命值的攻擊屬性。", - "ActivityBangbooAB_Camp_Desc40070": "2:所有邦布普攻充能增加13%,旋風邦布釋放技能時有15%的機率造成兩次傷害結算。\n4:所有邦布普攻充能增加30%,旋風邦布釋放技能時有33%的機率造成兩次傷害結算。\n6:所有邦布普攻充能增加52%,旋風邦布釋放技能時有58%的機率造成兩次傷害結算。", - "ActivityBangbooAB_Camp_Desc40071": "2:所有邦布普攻充能增加13%,旋風邦布釋放技能時有15%的機率造成兩次傷害結算。\n4:所有邦布普攻充能增加30%,旋風邦布釋放技能時有33%的機率造成兩次傷害結算。\n6:所有邦布普攻充能增加52%,旋風邦布釋放技能時有58%的機率造成兩次傷害結算。", - "ActivityBangbooAB_Camp_Desc40072": "2:所有邦布普攻充能增加13%,旋風邦布釋放技能時有15%的機率造成兩次傷害結算。\n4:所有邦布普攻充能增加30%,旋風邦布釋放技能時有33%的機率造成兩次傷害結算。\n6:所有邦布普攻充能增加52%,旋風邦布釋放技能時有58%的機率造成兩次傷害結算。", - "ActivityBangbooAB_Camp_Desc40073": "2:所有邦布普攻充能增加13%,旋風邦布釋放技能時有15%的機率造成兩次傷害結算。\n4:所有邦布普攻充能增加30%,旋風邦布釋放技能時有33%的機率造成兩次傷害結算。\n6:所有邦布普攻充能增加52%,旋風邦布釋放技能時有58%的機率造成兩次傷害結算。", - "ActivityBangbooAB_InLevelDesc_1": "「雙黃蛋」普攻可以額外回復40點法力值\n推薦使用「雙黃蛋」羈絆構築陣容", - "ActivityBangbooAB_InLevelDesc_10": "戰鬥開始後,所有邦布的法力值立即回復至上限\n釋放技能時,立即回復80%最大法力\n可使用任意羈絆構築陣容", - "ActivityBangbooAB_InLevelDesc_2": "每次更新商店時,都會獲得1金幣\n每回合可獲得1次商店免費更新機會\n推薦使用前期強勢的羈絆構築陣容", - "ActivityBangbooAB_InLevelDesc_3": "「充電寶」邦布的購買和出售價格永久-1\n「充電寶」普攻攻擊時,有100%機率額外結算一次傷害\n推薦使用「充電寶」羈絆構築陣容", - "ActivityBangbooAB_InLevelDesc_4": "代理人的基礎生命下降至50點\n每次戰鬥勝利後,額外獲得5金幣\n推薦使用中期強勢的羈絆構築陣容", - "ActivityBangbooAB_InLevelDesc_5": "「避雷針」邦布在戰鬥開始時,會獲得60點法力值\n「避雷針」邦布獲得75%的暴擊率,並且技能可觸發暴擊\n推薦使用「避雷針」羈絆構築陣容", - "ActivityBangbooAB_InLevelDesc_6": "我方所有單位獲得6層聖盾\n戰鬥開始時所有邦布生命值降低50%\n推薦使用戰場收割的羈絆構築陣容", - "ActivityBangbooAB_InLevelDesc_7": "第一回合,立即獲得三隻「大富翁」羈絆的邦布\n每回合進入準備階段時,獲得一隻「不良布」\n推薦使用「大富翁」羈絆構築陣容", - "ActivityBangbooAB_InLevelDesc_9": "所有的羈絆的邦布計數均+2\n可使用任意羈絆構築陣容", - "ActivityBangbooAB_InLevelTitle_2": "【更新狂潮】關卡專屬效果", - "ActivityBangbooAB_QuestName_12620011": "「嗯呢」棋聞錄:競技模式", - "ActivityBangbooAB_QuestName_12690004": "「拾光星」", - "ActivityBangbooAB_QuestName_12690015": "更新狂潮", - "ActivityBangbooAB_QuestName_12690016": "競技模式", - "ActivityBangbooAB_Skill_Desc10031": "被動技能:普通攻擊會對周圍的敵人造成50%攻擊力的物理傷害。\n\n主動技能:對周圍的敵方邦布造成412%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc10032": "被動技能:普通攻擊會對周圍的敵人造成50%攻擊力的物理傷害。\n\n主動技能:對周圍的敵方邦布造成412%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc10033": "被動技能:普通攻擊會對周圍的敵人造成50%攻擊力的物理傷害。\n\n主動技能:對周圍的敵方邦布造成618%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc10041": "被動技能:任意單位死亡時,自身攻擊力提升10%(可疊加),該效果在戰鬥結束後重置。\n\n主動技能:對距離最近的敵方邦布造成1026%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc10042": "被動技能:任意單位死亡時,自身攻擊力提升10%(可疊加),該效果在戰鬥結束後重置。\n\n主動技能:對距離最近的敵方邦布造成1026%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc10043": "被動技能:任意單位死亡時,自身攻擊力提升10%(可疊加),該效果在戰鬥結束後重置。\n\n主動技能:對距離最近的敵方邦布造成1539%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc10071": "被動技能:擊殺敵人時,立即回復184點生命值。\n\n主動技能:對距離最近的敵方邦布造成61%最大生命值的物理傷害,但自身將承受該傷害值的30%。", - "ActivityBangbooAB_Skill_Desc10072": "被動技能:擊殺敵人時,立即回復265點生命值。\n\n主動技能:對距離最近的敵方邦布造成61%最大生命值的物理傷害,但自身將承受該傷害值的30%。", - "ActivityBangbooAB_Skill_Desc10073": "被動技能:擊殺敵人時,立即回復394點生命值。\n\n主動技能:對距離最近的敵方邦布造成61%最大生命值的物理傷害,但自身將承受該傷害值的30%。", - "ActivityBangbooAB_Skill_Desc10081": "被動技能:戰鬥狀態下每存活3秒,永久獲得3%暴擊率與6%暴擊傷害提升。\n\n主動技能:對距離最近的敵方邦布造成713%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc10082": "被動技能:戰鬥狀態下每存活3秒,永久獲得3%暴擊率與6%暴擊傷害提升。\n\n主動技能:對距離最近的敵方邦布造成713%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc10083": "被動技能:戰鬥狀態下每存活3秒,永久獲得3%暴擊率與6%暴擊傷害提升。\n\n主動技能:對距離最近的敵方邦布造成713%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc10111": "被動技能:造成擊殺時,永久提升自身3%攻擊力。\n\n主動技能:對距離最近的敵方邦布造成509%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc10112": "被動技能:造成擊殺時,永久提升自身3%攻擊力。\n\n主動技能:對距離最近的敵方邦布造成509%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc10113": "被動技能:造成擊殺時,永久提升自身3%攻擊力。\n\n主動技能:對距離最近的敵方邦布造成509%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc10131": "提升全體33%攻擊力,持續4秒。", - "ActivityBangbooAB_Skill_Desc10133": "提升全體60%攻擊力,持續4秒,同時為我方全體邦布新增1層【聖盾】\n(聖盾:抵擋一次傷害)", - "ActivityBangbooAB_Skill_Desc10151": "被動技能:擊殺敵人時,獲得10點能量。\n\n主動技能:選取3格內的隨機敵方發動落雷,對目標與其周圍一格的敵方造成764%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc10152": "被動技能:擊殺敵人時,獲得10點能量。\n\n主動技能:選取3格內的隨機敵方發動落雷,對目標與其周圍一格的敵方造成764%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc10153": "被動技能:擊殺敵人時,獲得10點能量。\n\n主動技能:選取3格內的隨機敵方發動落雷,對目標與其周圍一格的敵方造成4584%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc10181": "被動技能:攻擊距離固定10格,且預設攻擊最遠的敵方邦布。\n\n主動技能:對直線上的敵方邦布造成358%攻擊力的物理傷害,並使自身普通攻擊附加73點額外傷害,持續4秒。", - "ActivityBangbooAB_Skill_Desc10182": "被動技能:攻擊距離固定10格,且預設攻擊最遠的敵方邦布。\n\n主動技能:對直線上的敵方邦布造成358%攻擊力的物理傷害,並使自身普通攻擊附加115點額外傷害,持續4秒。", - "ActivityBangbooAB_Skill_Desc10183": "被動技能:攻擊距離固定10格,且預設攻擊最遠的敵方邦布。\n\n主動技能:對直線上的敵方邦布造成537%攻擊力的物理傷害,並使自身普通攻擊附加182點額外傷害,持續4秒。", - "ActivityBangbooAB_Skill_Desc10251": "被動技能:每次釋放主動技能,永久增加4%攻擊力。\n\n主動技能:對距離最近與其周圍一格的敵方邦布造成512%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc10252": "被動技能:每次釋放主動技能,永久增加4%攻擊力。\n\n主動技能:對距離最近與其周圍一格的敵方邦布造成512%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc10253": "被動技能:每次釋放主動技能,永久增加4%攻擊力。\n\n主動技能:對距離最近與其周圍一格的敵方邦布造成768%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc10261": "被動技能:第一次釋放主動技能後回復10點能量,後續每次釋放主動技能將會額外回復5點能量。\n\n主動技能:對距離最近的敵方邦布造成397%攻擊力的物理傷害,同時使自身攻擊力提升10%,持續3秒。", - "ActivityBangbooAB_Skill_Desc10262": "被動技能:第一次釋放主動技能後回復10點能量,後續每次釋放主動技能將會額外回復5點能量。\n\n主動技能:對距離最近的敵方邦布造成397%攻擊力的物理傷害,同時使自身攻擊力提升10%,持續3秒。", - "ActivityBangbooAB_Skill_Desc10263": "被動技能:第一次釋放主動技能後回復10點能量,後續每次釋放主動技能將會額外回復5點能量。\n\n主動技能:對距離最近的敵方邦布造成595%攻擊力的物理傷害,同時使自身攻擊力提升10%,持續3秒。", - "ActivityBangbooAB_Skill_Desc20011": "對最近的一個目標造成524%攻擊力的物理傷害,並新增2秒繳械狀態。", - "ActivityBangbooAB_Skill_Desc20012": "對最近的一個目標造成524%攻擊力的物理傷害,並新增2秒繳械狀態。", - "ActivityBangbooAB_Skill_Desc20013": "對最近的一個目標造成524%攻擊力的物理傷害,並新增2秒繳械狀態。", - "ActivityBangbooAB_Skill_Desc20021": "對血量最少的目標發射果汁,對目標及其周圍一格的友方提供87點生命回復並增加其9點攻擊力,增益持續9秒。", - "ActivityBangbooAB_Skill_Desc20022": "對血量最少的目標發射果汁,對目標及其周圍一格的友方提供236點生命回復並增加其23點攻擊力,增益持續9秒。", - "ActivityBangbooAB_Skill_Desc20023": "對血量最少的目標發射果汁,對目標及其周圍一格的友方提供640點生命回復並增加其63點攻擊力,增益持續9秒。", - "ActivityBangbooAB_Skill_Desc20031": "被動:攻擊對周圍的敵人同時造成70%攻擊的物理傷害。\n\n主動:對周圍的敵人造成143%攻擊力的傷害,本輪戰鬥內的普攻傷害臨時增加33點。", - "ActivityBangbooAB_Skill_Desc20032": "被動:攻擊對周圍的敵人同時造成70%攻擊的物理傷害。\n\n主動:對周圍的敵人造成143%攻擊的物理傷害,本輪戰鬥內的普攻傷害臨時增加49點。", - "ActivityBangbooAB_Skill_Desc20033": "被動:攻擊對周圍的敵人同時造成70%攻擊的物理傷害。\n\n主動:對周圍的敵人造成143%攻擊的物理傷害,本輪戰鬥內的普攻傷害臨時增加74點。", - "ActivityBangbooAB_Skill_Desc20041": "主動:對目標造成347%攻擊力的物理傷害,每持有1金幣則提升13點技能傷害。", - "ActivityBangbooAB_Skill_Desc20042": "主動:對目標造成347%攻擊力的物理傷害,每持有1金幣則提升20點技能傷害。", - "ActivityBangbooAB_Skill_Desc20043": "主動:對目標造成347%攻擊力的物理傷害,每持有1金幣則提升30點技能傷害。", - "ActivityBangbooAB_Skill_Desc20051": "為自身周圍一格的友方新增10%暴擊提升7%攻擊提升狀態,持續9秒。", - "ActivityBangbooAB_Skill_Desc20052": "為自身周圍一格的友方新增26%暴擊提升20%攻擊提升狀態,持續9秒。", - "ActivityBangbooAB_Skill_Desc20053": "為自身周圍一格的友方新增71%暴擊提升54%攻擊提升狀態,持續9秒。", - "ActivityBangbooAB_Skill_Desc20061": "被動:每次受到攻擊時,會增加5%護甲值。\n\n主動:對最近的敵人造成721%護甲的物理傷害,每次使用技能能永久提升自身8點護甲。\n\n3星:臨時護甲值得到大幅提升。", - "ActivityBangbooAB_Skill_Desc20062": "被動:每次受到攻擊時,會增加5%護甲值。\n\n主動:對最近的敵人造成1077%護甲的物理傷害,每次使用技能能永久提升自身8點護甲。\n\n3星:臨時護甲值得到大幅提升。", - "ActivityBangbooAB_Skill_Desc20063": "被動:每次受到攻擊時,會增加20%護甲值。\n\n主動:對最近的敵人造成1620%護甲的物理傷害,每次使用技能能永久提升自身8點護甲。", - "ActivityBangbooAB_Skill_Desc20071": "對最近的一個目標造成517%攻擊力的物理傷害,自身也將受到20%的原傷害。", - "ActivityBangbooAB_Skill_Desc20072": "對最近的一個目標造成517%攻擊力的物理傷害,自身也將受到20%的原傷害。", - "ActivityBangbooAB_Skill_Desc20073": "對最近的一個目標造成517%攻擊力的物理傷害,自身也將受到20%的原傷害。", - "ActivityBangbooAB_Skill_Desc20081": "被動:戰鬥時每秒增加4%攻擊(戰鬥後重置)。\n\n主動:對最近的敵人造成1076%攻擊力的物理傷害,並為自己新增持續3秒的霸體狀態(不會陷入繳械與嘲諷狀態)。\n\n3星:技能變為真實傷害。", - "ActivityBangbooAB_Skill_Desc20082": "被動:戰鬥時每秒增加4%攻擊(戰鬥後重置)。\n\n主動:對最近的敵人造成1076%攻擊力的物理傷害,並為自己新增持續3秒的霸體狀態(不會陷入繳械與嘲諷狀態)。\n\n3星:技能變為真實傷害。", - "ActivityBangbooAB_Skill_Desc20083": "被動:戰鬥時每秒增加25%攻擊(戰鬥後重置)。\n\n主動:對最近的敵人造成5378%攻擊力的真實傷害,並為自己新增持續3秒的霸體狀態(不會陷入繳械與嘲諷狀態)。", - "ActivityBangbooAB_Skill_Desc20091": "降低敵方全體9%護甲增幅並為我方全體邦布提供9%充能效率增益,持續9秒。", - "ActivityBangbooAB_Skill_Desc20092": "降低敵方全體24%護甲增幅並為我方全體邦布提供25%充能效率增益,持續9秒。", - "ActivityBangbooAB_Skill_Desc20093": "降低敵方全體66%護甲增幅並為我方全體邦布提供67%充能效率增益,持續9秒增益。", - "ActivityBangbooAB_Skill_Desc20101": "對目標與其周圍一格的敵人造成121%攻擊力的物理傷害,並新增3秒嘲諷狀態。", - "ActivityBangbooAB_Skill_Desc20102": "對目標與其周圍一格的敵人造成121%攻擊力的物理傷害,並新增3秒嘲諷狀態。", - "ActivityBangbooAB_Skill_Desc20103": "對目標與其周圍一格的敵人造成182%攻擊力的物理傷害,並新增3秒嘲諷狀態。", - "ActivityBangbooAB_Skill_Desc20111": "被動:技能能夠觸發暴擊。\n\n主動:對最遠的敵人造成569%攻擊力的物理傷害。\n\n3星:如果造成擊殺,對敵方全體造成908點物理傷害。", - "ActivityBangbooAB_Skill_Desc20112": "被動:技能能夠觸發暴擊。\n\n主動:對最遠的敵人造成569%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc20113": "被動:如果造成擊殺,對敵方全體造成908點物理傷害;並且技能能夠觸發暴擊。\n\n主動:對最遠的敵人造成2844%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc20121": "對自身周圍的敵人造成大量303%攻擊力的物理傷害,傷害結算後為自己新增普攻傷害下降18點的負面效果,狀態持續5秒。", - "ActivityBangbooAB_Skill_Desc20122": "對自身周圍的敵人造成大量303%攻擊力的物理傷害,傷害結算後為自己新增普攻傷害下降26點的負面效果,狀態持續5秒。", - "ActivityBangbooAB_Skill_Desc20123": "對自身周圍的敵人造成大量303%攻擊力的物理傷害,傷害結算後為自己新增普攻傷害下降40點的負面效果,狀態持續5秒。", - "ActivityBangbooAB_Skill_Desc20131": "為我方全體邦布新增67點護盾值與8點法力值。", - "ActivityBangbooAB_Skill_Desc20132": "為我方全體邦布新增181點護盾值與22點法力值。", - "ActivityBangbooAB_Skill_Desc20133": "為我方全體邦布新增490點護盾值與60點法力值。", - "ActivityBangbooAB_Skill_Desc20141": "朝最近的敵人發射雷射,對沿途的單位造成167%攻擊力的物理傷害並附加禁止治療,持續5秒。", - "ActivityBangbooAB_Skill_Desc20142": "朝最近的敵人發射雷射,對沿途的單位造成167%攻擊力的物理傷害並附加禁止治療,持續5秒。", - "ActivityBangbooAB_Skill_Desc20143": "朝最近的敵人發射雷射,對沿途的單位造成167%攻擊力的物理傷害並附加禁止治療,持續5秒。", - "ActivityBangbooAB_Skill_Desc20151": "被動:造成擊殺,回復自身20點法力值。\n\n主動:對目標及其周圍一格的敵方造成966%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc20152": "被動:造成擊殺,回復自身20點法力值。\n\n主動:對目標及其周圍一格的敵方造成966%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc20153": "被動:造成擊殺,回復自身20點法力值。\n\n主動:對目標及其周圍一格的敵方造成1450%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc20161": "對周圍的敵人造成270%攻擊力的物理傷害並為自己新增137點護盾。", - "ActivityBangbooAB_Skill_Desc20162": "對周圍的敵人造成270%攻擊力的物理傷害並為自己新增247點護盾。", - "ActivityBangbooAB_Skill_Desc20163": "對周圍的敵人造成270%攻擊力的物理傷害並為自己新增447點護盾。", - "ActivityBangbooAB_Skill_Desc20171": "對最近的一個敵人造成502%攻擊力的物理傷害,被動:自身獲得15%吸血。", - "ActivityBangbooAB_Skill_Desc20172": "對最近的一個敵人造成502%攻擊力的物理傷害,被動:自身獲得15%吸血。", - "ActivityBangbooAB_Skill_Desc20173": "對最近的一個敵人造成753%攻擊力的物理傷害,被動:自身獲得15%吸血。", - "ActivityBangbooAB_Skill_Desc20181": "被動:普通攻擊預設鎖定距離最遠的單位進行攻擊。\n\n主動:對攻擊範圍的隨機目標造成394%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc20182": "被動:普通攻擊預設鎖定距離最遠的單位進行攻擊。\n\n主動:對攻擊範圍的隨機目標造成394%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc20183": "被動:普通攻擊預設鎖定距離最遠的單位進行攻擊。\n\n主動:對攻擊範圍的隨機目標造成394%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc20191": "對最近的一個目標造成505%攻擊力的物理傷害,並恢復自身15%技能傷害的生命值。", - "ActivityBangbooAB_Skill_Desc20192": "對最近的一個目標造成505%攻擊力的物理傷害,並恢復自身15%技能傷害的生命值。", - "ActivityBangbooAB_Skill_Desc20193": "對最近的一個目標造成505%攻擊力的物理傷害,並恢復自身15%技能傷害的生命值。", - "ActivityBangbooAB_Skill_Desc20201": "對最遠的敵人發射雷射,對沿途的所有敵人造成550%攻擊力的物理傷害,並增加30%護甲下降效果,持續6秒。", - "ActivityBangbooAB_Skill_Desc20202": "對最遠的敵人發射雷射,對沿途的所有敵人造成550%攻擊力的物理傷害,並增加30%護甲下降效果,持續6秒。", - "ActivityBangbooAB_Skill_Desc20203": "對最遠的敵人發射雷射,對沿途的所有敵人造成824%攻擊力的物理傷害,並增加30%護甲下降效果,持續6秒。", - "ActivityBangbooAB_Skill_Desc20211": "對最近的目標造成522%攻擊力的物理傷害,並提升自身11點攻擊增益與20點護甲增益,持續6秒。", - "ActivityBangbooAB_Skill_Desc20212": "對最近的目標造成522%攻擊力的物理傷害,並提升自身16點攻擊增益與20點護甲增益,持續6秒。", - "ActivityBangbooAB_Skill_Desc20213": "對最近的目標造成522%攻擊力的物理傷害,並提升自身24點攻擊增益與20點護甲增益,持續6秒。", - "ActivityBangbooAB_Skill_Desc20221": "對目標及其周圍一格的敵方造成664%攻擊力的物理傷害,並減少20%暴擊率,效果持續9秒。", - "ActivityBangbooAB_Skill_Desc20222": "對目標及其周圍一格的敵方造成664%攻擊力的物理傷害,並減少20%暴擊率,效果持續9秒。", - "ActivityBangbooAB_Skill_Desc20223": "對目標及其周圍一格的敵方造成664%攻擊力的物理傷害,並減少20%暴擊率,效果持續9秒。", - "ActivityBangbooAB_Skill_Desc20231": "對最近的一個敵人造成659%攻擊力的物理傷害,並減少目標25%最大生命值(下降的生命值上限在戰鬥結束後重置)。", - "ActivityBangbooAB_Skill_Desc20232": "對最近的一個敵人造成659%攻擊力的物理傷害,並減少目標25%最大生命值(下降的生命值上限在戰鬥結束後重置)。", - "ActivityBangbooAB_Skill_Desc20233": "對最近的一個敵人造成989%攻擊力的物理傷害,並減少目標25%最大生命值(下降的生命值上限在戰鬥結束後重置)。", - "ActivityBangbooAB_Skill_Desc20241": "對目標造成629%護甲的物理傷害,並為自己新增30點護甲提升,持續5秒。", - "ActivityBangbooAB_Skill_Desc20242": "對目標造成948%護甲的物理傷害,並為自己新增30點護甲提升,持續5秒。", - "ActivityBangbooAB_Skill_Desc20243": "對目標造成1418%護甲的物理傷害,並為自己新增30點護甲提升,持續5秒。", - "ActivityBangbooAB_Skill_Desc20251": "對目標及其周圍一格的敵方造成710%攻擊力的物理傷害,並為自己新增40%充能效率(戰鬥後重置)。", - "ActivityBangbooAB_Skill_Desc20252": "對目標及其周圍一格的敵方造成710%攻擊力的物理傷害,並為自己新增40%充能效率(戰鬥後重置)。", - "ActivityBangbooAB_Skill_Desc20253": "對目標及其周圍一格的敵方造成710%攻擊力的物理傷害,並為自己新增40%充能效率(戰鬥後重置)。", - "ActivityBangbooAB_Skill_Desc20261": "主動:對目標造成三段249%攻擊力的物理傷害,每次釋放技能,增加自身30%攻擊屬性(戰鬥後重置)。", - "ActivityBangbooAB_Skill_Desc20262": "主動:對目標造成三段249%攻擊力的物理傷害,每次釋放技能,增加自身30%攻擊屬性(戰鬥後重置)。", - "ActivityBangbooAB_Skill_Desc20263": "主動:對目標造成三段374%攻擊力的物理傷害,每次釋放技能,增加自身30%攻擊屬性(戰鬥後重置)。", - "ActivityBangbooAB_Skill_Desc20271": "被動:成功擊殺敵人,獲得20%的攻速增益(戰鬥後重置)。\n\n主動:對目標及其周圍一格的敵方造成274%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc20272": "被動:成功擊殺敵人,獲得20%的攻速增益(戰鬥後重置)。\n\n主動:對目標及其周圍一格的敵方造成274%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc20273": "被動:成功擊殺敵人,獲得20%的攻速增益(戰鬥後重置)。\n\n主動:對目標及其周圍一格的敵方造成411%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc20281": "對最近的敵人造成779%點攻擊力的物理傷害,並回復自身10點法力值。", - "ActivityBangbooAB_Skill_Desc20282": "對最近的敵人造成779%點攻擊力的物理傷害,並回復自身10點法力值。", - "ActivityBangbooAB_Skill_Desc20283": "對最近的敵人造成1169%點攻擊力的物理傷害,並回復自身10點法力值。", - "ActivityBangbooAB_Skill_Desc20291": "被動:造成擊殺時,50%機率獲得1金幣。\n\n主動:對最近的目標及其周圍一格的敵人造成248%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc20292": "被動:造成擊殺時,50%機率獲得1金幣。\n\n主動:對最近的目標及其周圍一格的敵人造成248%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc20293": "被動:造成擊殺時,50%機率獲得1金幣。\n\n主動:對最近的目標及其周圍一格的敵人造成248%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc20301": "對最近的一個敵人造成112%攻擊力的物理傷害,並回復自身15%最大生命值的血量。", - "ActivityBangbooAB_Skill_Desc20302": "對最近的一個敵人造成112%攻擊力的物理傷害,並回復自身15%最大生命值的血量。", - "ActivityBangbooAB_Skill_Desc20303": "對最近的一個敵人造成112%攻擊力的物理傷害,並回復自身15%最大生命值的血量。", - "ActivityBangbooAB_Skill_Desc20311": "被動:使用技能造成傷害,會為自己增加15%傷害的護盾。\n\n主動:對最近的敵人即其周圍一格的敵人造成712%攻擊力的物理傷害。\n\n3星:普通攻擊和技能造成的傷害都會為自身提供護盾效果。", - "ActivityBangbooAB_Skill_Desc20312": "被動:使用技能造成傷害,會為自己增加15%傷害的護盾。\n\n主動:對最近的敵人及其周圍一格的敵人造成712%攻擊力的物理傷害。\n\n3星:普通攻擊和技能造成的傷害都會為自身提供護盾效果。", - "ActivityBangbooAB_Skill_Desc20313": "被動:使用技能與普通攻擊造成傷害時,會為自己增加46%傷害的護盾。\n\n主動:對最近的敵人及其周圍一格的敵人造成3559%攻擊力的物理傷害。", - "ActivityBangbooAB_Skill_Desc20321": "被動:戰鬥中,每秒回復自己2點法力值。\n\n主動:對敵方全體造成495%攻擊力的物理傷害。\n\n3星:技能同時為我方全體回復30點法力值。", - "ActivityBangbooAB_Skill_Desc20322": "被動:戰鬥中,每秒回復自己2點法力值。\n\n主動:對敵方全體造成495%攻擊力的物理傷害。\n\n3星:技能同時為我方全體回復30點法力值。", - "ActivityBangbooAB_Skill_Desc20323": "被動:戰鬥中,每秒回復自己2點法力值。\n\n主動:對敵方全體造成2475%攻擊力的物理傷害,同時增加我方邦布30點法力值。", - "ActivityBangbooAB_Skill_Desc20331": "被動:普攻攻擊額外附加自身1.6%最大生命值的傷害。\n\n主動:對最近的敵人造成三次自身5.5%最大生命值的傷害,並附加持續2秒繳械效果。\n\n3星:技能改為對敵方全體的目標新增持續2秒的繳械效果。", - "ActivityBangbooAB_Skill_Desc20332": "被動:普攻攻擊額外附加自身1.6%最大生命值的傷害。\n\n主動:對最近的敵人造成三次自身5.5%最大生命值的傷害,並附加持續2秒繳械效果。\n\n3星:技能改為對敵方全體的目標新增持續2秒的繳械效果。", - "ActivityBangbooAB_Skill_Desc20333": "被動:普攻攻擊額外附加自身1.6%最大生命值的傷害。\n\n主動:對最近的敵人造成三次自身5.5%最大生命值的傷害,並為敵方全體附加持續2秒繳械效果。", - "ActivityBangbooAB_Skill_Desc_Collection_1": "對最近的一個目標造成物理傷害,並新增繳械狀態。", - "ActivityBangbooAB_Skill_Desc_Collection_10": "對目標與其周圍一格的敵人造成物理傷害,並新增嘲諷狀態。", - "ActivityBangbooAB_Skill_Desc_Collection_11": "被動:技能能夠觸發暴擊。\n\n主動:對最遠的敵人造成高額物理傷害。\n\n3星:如果造成擊殺,對敵方全體造成物理傷害。", - "ActivityBangbooAB_Skill_Desc_Collection_12": "對自身周圍的敵人造成大量物理傷害,傷害結算後為自己添加普攻傷害下降的負面效果。", - "ActivityBangbooAB_Skill_Desc_Collection_13": "為我方全體邦布新增護盾值與法力值。", - "ActivityBangbooAB_Skill_Desc_Collection_14": "朝最近的敵人發射雷射,對沿途的單位造成物理傷害並附加禁止治療。", - "ActivityBangbooAB_Skill_Desc_Collection_15": "被動:造成擊殺,回復自身法力值。\n\n主動:對目標及其周圍一格的敵方造成物理傷害。", - "ActivityBangbooAB_Skill_Desc_Collection_16": "對周圍的敵人造成物理傷害並為自己新增護盾。", - "ActivityBangbooAB_Skill_Desc_Collection_17": "被動:根據普通攻擊和主動技能造成的傷害,恢復生命值。\n\n主動:對最近的一個敵人造成物理傷害。", - "ActivityBangbooAB_Skill_Desc_Collection_18": "被動:普通攻擊預設鎖定距離最遠的單位進行攻擊。\n\n主動:對攻擊範圍的隨機目標造成物理傷害。", - "ActivityBangbooAB_Skill_Desc_Collection_19": "對最近的一個目標造成物理傷害,並恢復自身生命值。", - "ActivityBangbooAB_Skill_Desc_Collection_2": "對血量最少的目標發射果汁,對目標及其周圍一格的友方提供生命回復並增加其攻擊力。", - "ActivityBangbooAB_Skill_Desc_Collection_20": "對最遠的敵人發射雷射,對沿途的所有敵人造成物理傷害,並增加護甲下降效果。", - "ActivityBangbooAB_Skill_Desc_Collection_21": "對最近的目標造成物理傷害,並提升自身攻擊增益與護甲增益。", - "ActivityBangbooAB_Skill_Desc_Collection_22": "對目標及其周圍一格的敵方造成物理傷害,並減少暴擊率。", - "ActivityBangbooAB_Skill_Desc_Collection_23": "對最近的一個敵人造成物理傷害,並減少目標最大生命值。", - "ActivityBangbooAB_Skill_Desc_Collection_24": "對目標造成物理傷害,並為自己添加護甲提升。", - "ActivityBangbooAB_Skill_Desc_Collection_25": "對目標及其周圍一格的敵方造成物理傷害,並為自己添加充能效率。", - "ActivityBangbooAB_Skill_Desc_Collection_26": "主動:對目標造成三段物理傷害,每次釋放技能,增加自身攻擊屬性。", - "ActivityBangbooAB_Skill_Desc_Collection_27": "被動:成功擊殺敵人,獲得攻速增益。\n\n主動:對1格範圍內血量最少的敵方造成物理傷害。", - "ActivityBangbooAB_Skill_Desc_Collection_28": "對最近的敵人造成物理傷害,並回復自身法力值。", - "ActivityBangbooAB_Skill_Desc_Collection_29": "被動:造成擊殺時,有機率獲得1金幣。\n\n主動:對最近的目標及其周圍一格的敵人造成物理傷害。", - "ActivityBangbooAB_Skill_Desc_Collection_3": "被動:攻擊對周圍的敵人同時造成物理傷害。\n\n主動:對周圍的敵人造成物理傷害,並臨時增加本回合內的普通攻擊傷害(增加的傷害會在回合結束後重置)。", - "ActivityBangbooAB_Skill_Desc_Collection_30": "對最近的一個敵人造成物理傷害,並回復自身生命值。", - "ActivityBangbooAB_Skill_Desc_Collection_31": "被動:使用技能造成傷害時,會根據傷害值為自己新增護盾。\n\n主動:對最近的敵人造成物理傷害。\n\n3星:普通攻擊造成傷害時,也會增加護盾。", - "ActivityBangbooAB_Skill_Desc_Collection_32": "被動:戰鬥中,每秒回復自己法力值。\n\n主動:對敵方全體造成物理傷害。\n\n3星:技能同時為我方全體回復法力值。", - "ActivityBangbooAB_Skill_Desc_Collection_33": "被動:普攻額外附加傷害。\n\n主動:對目標及其周圍一格的敵人造成最大生命值的傷害,並額外附加繳械效果。\n\n3星:技能改為對敵方全體的目標添加的繳械效果。", - "ActivityBangbooAB_Skill_Desc_Collection_34": "被動:戰鬥中會隨時間回復法力值。\n\n主動:對攻擊範圍內血量最少的敵人造成高額物理傷害,並為我方全體回復指定生命值。\n\n3星:技能同時為我方全體回復指定法力值。", - "ActivityBangbooAB_Skill_Desc_Collection_35": "被動:普攻攻擊額外附加傷害。\n\n主動:對目標及其周圍一格的敵人造成傷害,並額外附加繳械效果。\n\n3星:技能對敵方全體新增繳械效果。", - "ActivityBangbooAB_Skill_Desc_Collection_4": "對目標造成物理傷害,持有的金幣越多,技能的傷害就越高。", - "ActivityBangbooAB_Skill_Desc_Collection_5": "為自身周圍一格的友方新增暴擊提升和攻擊提升狀態。", - "ActivityBangbooAB_Skill_Desc_Collection_6": "被動:每次受到攻擊時,會增加護甲(增加的護甲會在回合結束後重置)。\n\n主動:對最近的敵人造成物理傷害,每次使用技能永久提升自身護甲。\n\n3星:臨時護甲值得到大幅提升。", - "ActivityBangbooAB_Skill_Desc_Collection_7": "對最近的一個目標造成大量物理傷害,但自身也將承受一部分原傷害。", - "ActivityBangbooAB_Skill_Desc_Collection_8": "被動:戰鬥時每秒增加攻擊力(增加的攻擊屬性會戰鬥後重置)。\n\n主動:對最近的敵人造成高額物理傷害,並為自己新增霸體狀態(不會陷入繳械與嘲諷狀態)。\n\n3星:主動技能將造成無視護甲的真實傷害。", - "ActivityBangbooAB_Skill_Desc_Collection_9": "減少敵方全體護甲,為我方全體增加充能效率增益。", - "ActivityBangbooAB_TutorialLevel1_1": "在故事模式中,你可以利用環境挑戰勁敵", - "ActivityBangbooAB_TutorialLevel1_2": "完成挑戰可以獲得「晉升勝點」", - "ActivityBangbooAB_TutorialLevel1_3": "接下來讓我們去挑戰勁敵吧", - "ActivityBangbooAB_TutorialLevel2_1": "在競技模式中,可以和其他對手進行對戰", - "ActivityBangbooAB_TutorialLevel2_2": "與他人對戰也可以獲得「晉升勝點」", - "ActivityBangbooAB_TutorialLevel2_3": "選擇你心儀的模式進行遊玩吧", - "ActivityBangbooAB_TutorialLevel3_1": "選擇左上角的陣容推薦圖示", - "ActivityBangbooAB_TutorialLevel3_2": "在此查看推薦陣容,可點擊【應用】按鈕進行應用", - "ActivityBangbooAB_TutorialLevel3_3": "應用後可點擊左上角返回", - "ActivityBattleStylishBtnName": "技巧說明", - "ActivityBattleStylish_SkillContext1": "得分+100\n操作方式:\n在發動任意[強化特殊技]、[普通攻擊:焚身]、[連攜技]、[終結技]、[支援突擊]、[閃避反擊]、[快速支援]時,快速鍵入指令 發動。\n也可在第三段或第四段[普通攻擊:崢嶸]後點按發動。\n也可在[支援突擊]、[閃避反擊]、[快速支援]後長按 發動。", - "ActivityBattleStylish_SkillContext10": "得分+50\n操作方式:拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿}半周,同時點按", - "ActivityBattleStylish_SkillContext2": "得分+100\n操作方式:\n在發動任意[強化特殊技]、[普通攻擊:焚身]、[連攜技]、[終結技]、[支援突擊]、[閃避反擊]、[快速支援]時,快速鍵入指令 發動。\n也可在第三段或第四段[普通攻擊:崔巍]後點按 發動。\n也可在[支援突擊]、[閃避反擊]、[快速支援]後長按 發動。", - "ActivityBattleStylish_SkillContext3": "得分+100\n操作方式:\n在發動任意[強化特殊技]、[普通攻擊:焚身]、[連攜技]、[終結技]、[支援突擊]、[閃避反擊]、[快速支援]時,快速鍵入指令 發動。\n也可在第一段或第二段[普通攻擊:崔巍]後點按 發動。", - "ActivityBattleStylish_SkillContext4": "得分+100\n操作方式:\n在發動任意[強化特殊技]、[普通攻擊:焚身]、[連攜技]、[終結技]、[支援突擊]、[閃避反擊]、[快速支援]時,快速鍵入指令 發動。\n也可在第一段或第二段[普通攻擊:崢嶸]後點按 發動。", - "ActivityBattleStylish_SkillContext5": "得分+200\n操作方式:在釋放[論道]後,快速鍵入指令 發動。", - "ActivityBattleStylish_SkillContext6": "得分+300\n操作方式:在釋放[地動]後,快速鍵入指令 發動。", - "ActivityBattleStylish_SkillContext7": "得分+300\n操作方式:在怒相狀態時,長按", - "ActivityBattleStylish_SkillContext8": "得分+1000\n操作方式:在怒相狀態時,連續釋放2個不同的強化特殊技後,長按", - "ActivityBattleStylish_SkillContext9": "得分+50\n操作方式:攻擊過程中點按", - "ActivityBattleStylish_SkillName1": "地動", - "ActivityBattleStylish_SkillName10": "叫陣", - "ActivityBattleStylish_SkillName2": "論道", - "ActivityBattleStylish_SkillName3": "山搖", - "ActivityBattleStylish_SkillName4": "獅子吼", - "ActivityBattleStylish_SkillName5": "獅子吼·怒", - "ActivityBattleStylish_SkillName6": "山搖·怒", - "ActivityBattleStylish_SkillName7": "傾山", - "ActivityBattleStylish_SkillName8": "摧嶽", - "ActivityBattleStylish_SkillName9": "不動如山", - "ActivityBuffDesc_QuDong_OB1.4": "「區域巡防」:每日雙倍掉落通關次數", - "ActivityBuffDesc_QuDong_OB2.0": "「區域巡防」:每日三倍掉落通關次數", - "ActivityFlipCardGameZhao_CardSubTitle_01": " ", - "ActivityFlipCardGameZhao_CardSubTitle_02": " ", - "ActivityFlipCardGameZhao_CardSubTitle_03": " ", - "ActivityFlipCardGameZhao_CardSubTitle_04": " ", - "ActivityFlipCardGameZhao_CardSubTitle_05": " ", - "ActivityFlipCardGameZhao_CardTitle_01": "照的一百分禮盒", - "ActivityFlipCardGameZhao_CardTitle_02": "照的一百分禮盒", - "ActivityFlipCardGameZhao_CardTitle_03": "照的一百分禮盒", - "ActivityFlipCardGameZhao_CardTitle_04": "照的一百分禮盒", - "ActivityFlipCardGameZhao_CardTitle_05": "照的一百分禮盒", - "ActivityFlipCardGameZhao_HasNoFlipTimes": "完成後續任務才能繼續開啟卡牌", - "ActivityFlipCardGameZhao_HasNoFlipTimesCountdown": "開啟卡牌剩餘時間:", - "ActivityFlipCardGameZhao_SpecialReward": "特別獎勵", - "ActivityLevelAbility_BuffDesc_9000901": "任意角色每次發動終結技時,所有角色終結技造成的傷害提升33%,持續30秒。最多疊加3層,疊加時更新持續時間。戰鬥開始時,所有角色獲得1500點喧響值。", - "ActivityLevelAbility_BuffDesc_9000902": "般岳初始獲得90點嗔火值。般岳進入【怒相】狀態後,全隊傷害提升40%;且每擊殺一個敵人,擊殺者回復20點閃能。", - "ActivityLevelAbility_BuffDesc_9000903": "觸發[決算]後,我方全體角色造成的失衡值提升16%,持續30秒。可疊加,最多疊加3層,疊加時更新持續時間。", - "ActivityLevelAbility_BuffDesc_9000904": "全隊普攻傷害增加14%。每次敵人進入失衡狀態時,全隊回復400點喧響值。", - "ActivityLevelAbility_BuffDesc_9000905": "任意角色血量回復時,全隊造成的傷害提升10%,持續30秒。最多疊加8層,疊加時更新持續時間。", - "ActivityLevelAbility_BuffDesc_9000906": "可點擊[技巧說明]按鈕查看技巧教學\n地動 +100\n在發動任意[強化特殊技]、[普通攻擊:焚身]、[連攜技]、[終結技]、[支援突擊]、[閃避反擊]、[快速支援]時,快速鍵入指令 發動。\n也可在第三段或第四段[普通攻擊:崢嶸]後點按 發動。\n也可在[支援突擊]、[閃避反擊]、[快速支援]後長按 發動。\n\n論道 +100\n在發動任意[強化特殊技]、[普通攻擊:焚身]、[連攜技]、[終結技]、[支援突擊]、[閃避反擊]、[快速支援]時,快速鍵入指令 發動。\n也可在第三段或第四段[普通攻擊:崔巍]後點按 發動。\n也可在[支援突擊]、[閃避反擊]、[快速支援]後長按 發動。\n\n山搖 +100\n在發動任意[強化特殊技]、[普通攻擊:焚身]、[連攜技]、[終結技]、[支援突擊]、[閃避反擊]、[快速支援]時,快速鍵入指令 發動。\n也可在第一段或第二段[普通攻擊:崔巍]後點按 發動。\n\n獅子吼 +100\n在發動任意[強化特殊技]、[普通攻擊:焚身]、[連攜技]、[終結技]、[支援突擊]、[閃避反擊]、[快速支援]時,快速鍵入指令 發動。\n也可在第一段或第二段[普通攻擊:崢嶸]後點按 發動。\n\n獅子吼·怒 +200\n在釋放[論道]後,快速鍵入指令 發動。\n\n山搖·怒 +300\n在釋放[地動]後,快速鍵入指令 發動。\n\n傾山 +300\n在怒相狀態時,長按 。\n\n摧嶽 +1000\n在怒相狀態時,連續釋放2個不同的強化特殊技後,長按 。\n\n不動如山 +50\n攻擊過程中點按 。\n\n叫陣 +50\n拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿}半周,同時點按 。", - "ActivityLevelAbility_BuffDesc_9000907": "般岳初始獲得90點嗔火值。般岳進入【怒相】狀態後,全隊傷害提升40%,且攻擊回復閃能效率提升30%。", - "ActivityLevelAbility_Name_9000901": "【終結加持】", - "ActivityLevelAbility_Name_9000902": "【怒相加持】", - "ActivityLevelAbility_Name_9000903": "【決算加持】", - "ActivityLevelAbility_Name_9000904": "【失衡加持】", - "ActivityLevelAbility_Name_9000905": "【生命加持】", - "ActivityLevelAbility_Name_9000906": "【得分技巧】", - "ActivityLevelAbility_Name_9000907": "【怒勢狂瀾】", - "ActivityNewMechaBuildDesc_1": "模組描述1", - "ActivityNewMechaBuildDesc_2": "模組描述2", - "ActivityNewMechaBuildDesc_3": "模組描述3", - "ActivityNewMechaBuildDesc_4": "模組描述4", - "ActivityNewMechaBuildName_3": "火力壓制", - "ActivityNewMechaTitle": "新黃金魔神戰士", - "ActivityTeamTrialStylishMode_DetailDialog_Desc1": "局內總分=技巧得分+傷害得分\n傷害得分:根據造成的傷害得到的分數,受到目前技巧級別倍率影響\n技巧得分:根據使用特定技巧次數得到的分數,受到目前技巧級別倍率影響\n\n本局最終得分=局內總分×時間係數\n時間係數:和完成時間相關的最終得分修正係數,通關越快,時間係數越高", - "ActivityTeamTrialStylishMode_DetailDialog_Desc2": "在120秒內完成本關卡,時間係數為1.5;\n在120到150秒內完成本關卡,時間係數為1.4;\n在150到180秒內完成本關卡,時間係數為1.3;\n在180到240秒內完成本關卡,時間係數為1.1;\n在240秒以上完成本關卡,時間係數為1.0。", - "ActivityTeamTrialStylishMode_DetailDialog_Title1": "局內總分", - "ActivityTeamTrialStylishMode_DetailDialog_Title2": "時間係數", - "ActivityTeamTrial_QuestName_12710001": "終結聯合", - "ActivityTeamTrial_QuestName_1271000160": "通關終結聯合", - "ActivityTeamTrial_QuestName_1271000161": "通關時代理人生命值均大於30%", - "ActivityTeamTrial_QuestName_1271000162": "釋放「終結技」不小於2次", - "ActivityTeamTrial_QuestName_12710002": "怒相聯合", - "ActivityTeamTrial_QuestName_1271000260": "通關怒相聯合", - "ActivityTeamTrial_QuestName_1271000261": "通關時代理人生命值均大於30%", - "ActivityTeamTrial_QuestName_1271000262": "觸發「怒相」不小於1次", - "ActivityTeamTrial_QuestName_12710003": "決算聯合", - "ActivityTeamTrial_QuestName_1271000360": "通關決算聯合", - "ActivityTeamTrial_QuestName_1271000361": "通關時代理人生命值均大於30%", - "ActivityTeamTrial_QuestName_1271000362": "觸發「決算」不小於2次", - "ActivityTeamTrial_QuestName_12710004": "失衡聯合", - "ActivityTeamTrial_QuestName_1271000460": "通關失衡聯合", - "ActivityTeamTrial_QuestName_1271000461": "通關時代理人生命值均大於30%", - "ActivityTeamTrial_QuestName_1271000462": "觸發「失衡」不小於2次", - "ActivityTeamTrial_QuestName_12710005": "生命聯合", - "ActivityTeamTrial_QuestName_1271000560": "通關生命聯合", - "ActivityTeamTrial_QuestName_1271000561": "通關時代理人生命值均大於1%", - "ActivityTeamTrial_QuestName_1271000562": "觸發「生命值回復」不小於2次", - "ActivityTeamTrial_QuestName_12710006": "終結戰線", - "ActivityTeamTrial_QuestName_1271000660": "通關終結戰線", - "ActivityTeamTrial_QuestName_1271000661": "通關時代理人生命值均大於30%", - "ActivityTeamTrial_QuestName_1271000662": "釋放「終結技」不小於3次", - "ActivityTeamTrial_QuestName_12710007": "怒相戰線", - "ActivityTeamTrial_QuestName_1271000760": "通關怒相戰線", - "ActivityTeamTrial_QuestName_1271000761": "通關時代理人生命值均大於30%", - "ActivityTeamTrial_QuestName_1271000762": "觸發「怒相」不小於1次", - "ActivityTeamTrial_QuestName_12710008": "決算戰線", - "ActivityTeamTrial_QuestName_1271000860": "通關決算戰線", - "ActivityTeamTrial_QuestName_1271000861": "通關時代理人生命值均大於30%", - "ActivityTeamTrial_QuestName_1271000862": "觸發「決算」不小於3次", - "ActivityTeamTrial_QuestName_12710009": "失衡戰線", - "ActivityTeamTrial_QuestName_1271000960": "通關失衡戰線", - "ActivityTeamTrial_QuestName_1271000961": "通關時代理人生命值均大於30%", - "ActivityTeamTrial_QuestName_1271000962": "觸發「失衡」不小於3次", - "ActivityTeamTrial_QuestName_12710010": "生命戰線", - "ActivityTeamTrial_QuestName_1271001060": "通關生命戰線", - "ActivityTeamTrial_QuestName_1271001061": "通關時代理人生命值均大於1%", - "ActivityTeamTrial_QuestName_1271001062": "觸發「生命值回復」不小於3次", - "ActivityTeamTrial_QuestName_1271001161": "通關時得分超過35000分", - "ActivityTeamTrial_QuestName_1271001162": "通關時得分超過50000分", - "ActivityTeamTrial_QuestName_1271001261": "通關時得分超過35000分", - "ActivityTeamTrial_QuestName_1271001262": "通關時得分超過50000分", - "ActivityTeamTrial_QuestName_1271001361": "通關時得分超過35000分", - "ActivityTeamTrial_QuestName_1271001362": "通關時得分超過50000分", - "Activity_BubbleStory_MegaRobot_Chapter2_47960017_01": "嗯呢呢……(總算把這箱子搬上來了……)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960017_02": "嗯呢!(累死了!)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960017_03": "嗯,嗯呢!(這算什麼,到時候還得再搬下來呢!)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960018_01": "嗯呢呢?(燈光是不是有點歪了?)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960018_02": "嗯呢……(好像是向左歪了一點……)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960018_03": "嗯!嗯呢!(不!我看是向右!)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960019_01": "嗯呢呢……(演員即興發揮,跟拍難度很高……)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960019_02": "嗯呢……(是啊,尤其是戰鬥外景……)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960019_03": "嗯呢呢!(戰鬥外景用攝影無人機就好了!)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960020_01": "嗯呢呢……(要給劇組的大家最貼心的後勤服務……)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960020_02": "嗯!呢!(明白!我這就去充電樁佔位置!)", - "Activity_Bubble_AbyssS2-Story4_702574108_03": "那可是穢息!如果處理不當……", - "Activity_Chat_AbyssS2_702513004_02": "如果你有適合的人選,可以讓他們去參加「區域巡防」。", - "Activity_Chat_AbyssS2_702513005_03": "參加「區域巡防」", - "Activity_Chat_ActivityFruitToys_30860024_01": "嗯,嗯呢!(照片拍好了,可以拿秘寶了!)", - "Activity_Chat_ActivityZhao_600393101_24": "我看起來很擅長考試嗎?", - "Activity_Chat_ActivityZhao_600393101_25": "照小姐真是百分百的嚴格", - "Activity_Chat_ActivityZhao_600393102_02": "是禮物包裝的陷阱?", - "Activity_Chat_ActivityZhao_600393102_03": "小兔子有大狡猾!", - "Activity_Chat_ActivityZhao_600393201_02": "畢竟是可怕的裁決官", - "Activity_Chat_ActivityZhao_600393202_18": "工人們你一言我一語,用質樸真誠的語言訴說著日常工作的變化……", - "Activity_Chat_ActivityZhao_600393203_02": "看起來只是在和工人們閒聊,卻能夠瞭解大家最真實的想法和建議……", - "Activity_Chat_ActivityZhao_600393302_16": "咕嚕咕嚕,焦糖珍珠在吸管中攀升著甜蜜的峰頂……\n與小照一同品嚐了哩查茶奶的經典飲品,回到了澄輝坪……", - "Activity_Chat_ActivityZhao_600393303_04": "只是茶奶而已吧?", - "Activity_Chat_ActivityZhao_600393303_05": "布丁裡也藏著TOPS的願景嗎?", - "Activity_Chat_ActivityZhao_600393402_15": "與小照在度假村體驗了各種專案,收集了各位客人的意見……\n稍作觀光後,一同回到了澄輝坪。", - "Activity_Chat_ActivityZhao_600393501_01": "今天的考核題目是關於繩匠的本職工作……不過,是作為錄影帶店長那一面的本職工作。", - "Activity_Chat_ActivityZhao_600393501_03": "TOPS要收購我家了?", - "Activity_Chat_ActivityZhao_600393501_04": "小照想入股「Random Play」了?", - "Activity_Chat_ActivityZhao_600393502_18": "為小照完成了「Random Play」的會員登記,一同回到了澄輝坪……", - "Activity_Chat_HoloStrikeWarzoneRe01_31960004_04": "(和泰倫打招呼)", - "Activity_Chat_MegaRobot_Chapter2_37960023_01": "看來理論知識已經難不倒你了,我們趕緊去實戰熟悉一下吧!", - "Activity_Chat_MegaRobot_Chapter2_37960023_02": "我必須立刻進行實戰!", - "Activity_Chat_MegaRobot_Chapter2_37960023_03": "我現在不想進行實戰!", - "Activity_Chat_MegaRobot_Chapter2_37960023_Name_01": "「超荷」", - "Activity_Chat_MegaRobot_Chapter2_37960024_01": "對於我們機師來說,戰場就是最好的課堂。接下來就是實戰教學了!", - "Activity_Chat_MegaRobot_Chapter2_37960024_02": "我必須立刻進行實戰!", - "Activity_Chat_MegaRobot_Chapter2_37960024_03": "我現在不想進行實戰!", - "Activity_Chat_MegaRobot_Chapter2_37960024_Name_01": "「響尾蛇」", - "Activity_Chat_MegaRobot_Chapter2_37960025_01": "盡你的全力去駕馭名為「烈焰」的猛獸吧!準備出擊!", - "Activity_Chat_MegaRobot_Chapter2_37960025_02": "我必須立刻進行實戰!", - "Activity_Chat_MegaRobot_Chapter2_37960025_03": "我現在不想進行實戰!", - "Activity_Chat_MegaRobot_Chapter2_37960025_Name_01": "「燃油飲」", - "Activity_Chat_MegaRobot_Chapter2_37960026_01": "為了熟練結合「盾能爆洩」和其他幾招必殺技,我們還需要實戰的鍛鍊。", - "Activity_Chat_MegaRobot_Chapter2_37960026_02": "我必須立刻進行實戰!", - "Activity_Chat_MegaRobot_Chapter2_37960026_03": "我現在不想進行實戰!", - "Activity_Chat_MegaRobot_Chapter2_37960026_Name_01": "「磁暴」", - "Activity_Chat_MegaRobot_Chapter2_37960027_01": "別、別追了……也別打了……", - "Activity_Chat_MegaRobot_Chapter2_37960027_02": "你一看見我就跑,我很難不追啊!", - "Activity_Chat_MegaRobot_Chapter2_37960027_03": "我真的一步都跑不動了……我告訴你怎麼開門,你這次就放過我,好不好?", - "Activity_Chat_MegaRobot_Chapter2_37960027_04": "好吧,暫且饒你一命。", - "Activity_Chat_MegaRobot_Chapter2_37960027_05": "登上我身後這座高台,就可以從另一側打開大門了!", - "Activity_Chat_MegaRobot_Chapter2_37960027_06": "說話算話,你可不許再打我了!", - "Activity_Chat_MegaRobot_Chapter2_37960027_Name_01": "金老么", - "Activity_Chat_MegaRobot_Chapter2_37960027_Name_02": "伊卡羅", - "Activity_Chat_MegaRobot_Chapter2_37960028_01": "推開大門,眼前是一片完全陌生的空間……\n這是基地?不對,看上去更像一個拍攝片場。", - "Activity_Chat_MegaRobot_Chapter2_37960028_02": "看來,試鏡的劇情就到此為止了。", - "Activity_Chat_MegaRobot_Chapter2_37960029_01": "兩架「黃金魔神號」勢均力敵,一場驚天動地的大戰過後,兩架機甲都再無法行動,只是「黃金魔神號·原型機」略勝一籌。", - "Activity_Chat_MegaRobot_Chapter2_37960029_02": "按照劇本,兩位駕駛員從機甲中脫出,進行最後的對峙。於是,伊埃斯與另一隻金光閃閃的邦布走出了機甲——", - "Activity_Chat_MegaRobot_Chapter2_37960029_03": "「嗯呢!(原來是你啊!)」\n「嗯呢!(怎麼又是你這傢伙啊!)」\n兩隻邦布很明顯有點慌亂,甚至忘記說劇本上的台詞。", - "Activity_Chat_MegaRobot_Chapter2_37960029_04": "順帶一提,另外那隻邦布也並不陌生——金光閃閃的外殼和鬍子,以及總是像在翻白眼的表情。\n「胡、胡威……?」", - "Activity_Chat_MegaRobot_Chapter2_37960030_01": "為了找到載有「蓄厄吞星拳」戰鬥模組的升級台,伊卡羅出發了……", - "Activity_Chat_MegaRobot_Chapter2_37960031_01": "伊卡羅再度出發,這次的目標是「烈風回踢」的戰鬥模組……", - "Activity_Chat_MegaRobot_Chapter2_37960032_01": "「烈焰風暴」的戰鬥模組至關重要……為了戰勝「試驗機」,再度啟程!", - "Activity_Chat_MegaRobot_Chapter2_37960033_01": "最後一塊拼圖——「盾能爆洩」的戰鬥模組,就在眼前這片區域……把它拿回來吧!", - "Activity_Chat_MegaRobot_Chapter2_600413102_12": "這個設定雖然很重要,但是對於試鏡的劇情沒有影響,我暫時先不解釋。", - "Activity_Chat_MegaRobot_Chapter2_600413102_18": "但是我們還沒看過台詞…", - "Activity_Chat_MegaRobot_Chapter2_600413102_19": "試鏡部分的台詞就讓伊埃斯即興發揮吧,這樣也可以考察演員和角色的契合度。", - "Activity_Chat_MegaRobot_Chapter2_600413102_20": "雖說人類語言的配音台詞已經準備完畢,只有伊埃斯說邦布語會顯得有些奇怪…暫時就這樣吧,把電影拍下去才是第一要務!", - "Activity_Chat_MegaRobot_Chapter2_600413102_21": "這樣真的沒問題嗎?", - "Activity_Chat_MegaRobot_Chapter2_600413102_22": "不會有問題的!現在只是開發中內容,離成品公開還遠著呢——配音可以後期再補,演員精彩的表現卻難以複製。", - "Activity_Chat_MegaRobot_Chapter2_600413102_23": "因此,我更希望演員們只需要心無旁騖地表演,剩下的雜務讓我來考慮就好。", - "Activity_Chat_MegaRobot_Chapter2_600413105_18": "你在處理其他工作?", - "Activity_Chat_MegaRobot_Chapter2_600413105_19": "是的……好在格莉絲小姐對這隻邦布進行了改裝,我得以利用視訊通話與片場溝通……唉,如果條件允許,我也想在片場親眼看看大家的表演啊!", - "Activity_Chat_MegaRobot_Chapter2_600413105_20": "不過,這樣一來,電影製作總算能夠正常進行下去了。", - "Activity_Chat_MegaRobot_Chapter2_600413105_21": "你也滿不容易的……", - "Activity_Chat_MegaRobot_Chapter2_600413105_22": "我也覺得我滿不容易的……說正事!我來介紹一下接下來的劇情——", - "Activity_Chat_MegaRobot_Chapter2_600413105_32": "正常電影製作,需得多線並行。但就咱們劇組的情況……並行的線再多,也只能由我一個人處理。所以說……", - "Activity_Chat_MegaRobot_Chapter2_600413105_33": "鑑於試鏡的優秀表現,我希望伊埃斯可以在之後的拍攝中能夠更加自由——唸台詞,還是即興發揮,全看自己判斷。", - "Activity_Chat_MegaRobot_Chapter2_600413105_34": "如果一位演員能完美代入角色,那麼他的自由發揮往往比劇本更為出色……而在出演「伊卡羅」的伊埃斯身上,我看到了這種潛力!", - "Activity_Chat_MegaRobot_Chapter2_600413108_15": "我必須立刻進行實戰!", - "Activity_Chat_MegaRobot_Chapter2_600413108_16": "我現在不想進行實戰!", - "Activity_Chat_MegaRobot_Chapter2_600413110_13": "可以啊,你很懂嘛!我是看著這種題材的作品長大的,現在想要拍一部這樣的電影回饋自己的童年。這可是身為導演的特權喔!", - "Activity_Chat_MegaRobot_Chapter2_600413201_11": "嗯呢……呢。(「我知道你在隱藏些什麼……總有一天,我會讓你親口和我坦白。」)", - "Activity_Chat_MegaRobot_Chapter2_600413204_05": "對於我們機師來說,戰場就是最好的課堂。接下來就是實戰教學了!", - "Activity_Chat_MegaRobot_Chapter2_600413204_06": "我必須立刻進行實戰!", - "Activity_Chat_MegaRobot_Chapter2_600413204_07": "我現在不想進行實戰!", - "Activity_Chat_MegaRobot_Chapter2_600413205_08": "關於人類語言配音……", - "Activity_Chat_MegaRobot_Chapter2_600413301_05": "是嗎?那你可比原來那個又挑剔又沒實力的主演好多了!", - "Activity_Chat_MegaRobot_Chapter2_600413301_12": "嗯,嗯,嗯呢!♪(3,2,1,fire!♪)", - "Activity_Chat_MegaRobot_Chapter2_600413305_12": "我必須立刻進行實戰!", - "Activity_Chat_MegaRobot_Chapter2_600413305_13": "我現在不想進行實戰!", - "Activity_Chat_MegaRobot_Chapter2_600413401_06": "你別和它一起鬧!", - "Activity_Chat_MegaRobot_Chapter2_600413401_09": "護盾擅長的作戰方式確實是為隊友開闢前路……但為什麼會聯想到自爆?!", - "Activity_Chat_MegaRobot_Chapter2_600413401_10": "有點刻板印象吧……", - "Activity_Chat_MegaRobot_Chapter2_600413401_11": "咳咳,嚴正聲明,電影拍攝過程中不會有任何生命受到傷害!", - "Activity_Chat_MegaRobot_Chapter2_600413404_11": "我必須立刻進行實戰!", - "Activity_Chat_MegaRobot_Chapter2_600413404_12": "我現在不想進行實戰!", - "Activity_Chat_MegaRobot_Chapter2_600413405_11": "不如說,其實是我主動要求它來演反派,畢竟它的氣質簡直和我劇本裡的最終反派一模一樣!", - "Activity_Chat_MegaRobot_Chapter2_600413405_13": "我讓它試了幾段其他的台詞,我的評價是:完全不像演的!這種和角色渾然天成的契合度,簡直就是為了這個角色而生的演員!", - "Activity_Chat_MegaRobot_Chapter2_600413501_10": "它會直接開著「黃金魔神號」加入拍攝,畢竟它的初次登場是在戰場之上。", - "Activity_Chat_MegaRobot_Chapter2_600413501_15": "總之在它駕駛「黃金魔神號」抵達之前,我們先把自己的部分準備好吧。", - "Activity_Chat_MegaRobot_Chapter2_600413502_07": "願「正義」武裝你的雙拳……", - "Activity_Chat_MegaRobot_Chapter2_600413502_08": "「智慧」點亮你的雙眼……", - "Activity_Chat_MegaRobot_Chapter2_600413505_12": "伊卡羅,你應該能夠理解我的想法……加入「進化者聯合」吧!我們一起建立沒有這些骯髒敗類的「新文明」!", - "Activity_Chat_MegaRobot_Chapter2_600413505_34": "(現在的情況顯然不對勁,看看導演怎麼說?)", - "Activity_Chat_MegaRobot_Chapter2_600413505_35": "導演!台詞不對啊!", - "Activity_Chat_MegaRobot_Chapter2_600413505_36": "別慌,這種局面還在我的掌握之中……你看!", - "Activity_Chat_MegaRobot_Chapter2_600413505_Name_05": "「大野導演」", - "Activity_Chat_MegaRobot_Chapter2_600413507_13": "導演先生,鈴都坦白了,你自己的事情也是時候告訴大家了。", - "Activity_Chat_MegaRobot_Chapter2_600413507_33": "導演先生,哲都坦白了,你自己的事情也是時候告訴大家了。", - "Activity_Chat_MegaRobot_Chapter2_600413509_00": "『新黃金魔神戰士』", - "Activity_Chat_MegaRobot_Chapter2_600413509_01": "完", - "Activity_Chat_MonsterFantasy_600113101_06": "忘記跟你說了,從空洞出來後,伊德海莉的精神狀況就沒有很好。", - "Activity_Chat_MonsterFantasy_600113101_07": "我感覺是空洞裡的那個「繭」害的,所以現在她都會定期來這個「回聲」心理診療室。", - "Activity_Chat_MonsterFantasy_600113217_15": "海莉,以後如果在空洞裡遇到這種奇怪的傢伙,你就拿大錘砸他就好。", - "Activity_Chat_ShunguangEvent_600183102_01": "小師妹,你知不知道有什麼很繁華的、有不少「煙火氣」的地方啊……", - "Activity_Chat_ShunguangEvent_600183102_02": "光映廣場怎麼樣?", - "Activity_Chat_ShunguangEvent_600183102_03": "光映廣場?嗯,這個名字聽起來很適合我,我們就去那裡吧!", - "Activity_Chat_ShunguangEvent_600183102_04": "不過,我有點事想辦……可以請小師妹先過去嗎?我隨後就到!", - "Activity_Chat_ShunguangEvent_600183102_05": "但師姐認識路嗎?", - "Activity_Chat_ShunguangEvent_600183102_06": "那、那個,哥哥教過我「導航」怎麼使用……我自己一個人可以找到地方的!", - "Activity_Chat_ShunguangEvent_600183102_07": "總之……我們分開行動,小師妹,好不好~答應我吧?", - "Activity_Chat_ShunguangEvent_600183102_08": "既然師姐都這麼說了……", - "Activity_Chat_ShunguangEvent_600183102_09": "那就光映廣場地鐵站見吧", - "Activity_Chat_ShunguangEvent_600183102_10": "嗯嗯,那我們等會見啦!", - "Activity_Chat_ShunguangEvent_600183102_11": "和師姐分別出發,來到了光映廣場——", - "Activity_Chat_ShunguangEvent_600183102_12": "總之……我們分開行動,小師弟,好不好~答應我吧?", - "Activity_Chat_ShunguangEvent_600183102_13": "不過,我有點事想辦……可以請小師弟先過去嗎?我隨後就到!", - "Activity_Chat_ShunguangEvent_600183102_14": "小師弟,你知不知道有什麼很繁華的、有不少「煙火氣」的地方啊……", - "Activity_Chat_ShunguangEvent_600183105_07": "(今天看來是完美結束了,感覺得思考一下,明天帶師姐去哪裡……)", - "Activity_Chat_ShunguangEvent_600183105_08": "(對了!師姐之前說,想體驗一下我的日常……\n那就帶她去六分街轉一圈吧,我生活的街道,應該對師姐來說很新鮮。)", - "Activity_Chat_ShunguangEvent_600183105_09": "(而且六分街還有嗷嗚,師姐很喜歡動物,一定會對嗷嗚感興趣的!)", - "Activity_Chat_ShunguangEvent_600183105_10": "今天也不早了,我們就在這裡說再見啦,小師妹。", - "Activity_Chat_ShunguangEvent_600183105_11": "對了,之前提到的日記本,我寫完後會放在房間裡……", - "Activity_Chat_ShunguangEvent_600183105_12": "上面應該會寫一些我的想法,還會貼上今天的照片……\n你有空的話,記得看一看哦!", - "Activity_Chat_ShunguangEvent_600183105_13": "師姐不能直接告訴我嗎?", - "Activity_Chat_ShunguangEvent_600183105_14": "你、你也太直接了吧,小師妹!\n……有些話,當面說的感覺可是和文字紀錄不一樣的喔。", - "Activity_Chat_ShunguangEvent_600183105_15": "反正……你記得看日記本喔!這可是我們兩個人共同完成的「記憶」。", - "Activity_Chat_ShunguangEvent_600183105_16": "和師姐告別後,鼻尖好像還縈繞著淡淡的芳香。", - "Activity_Chat_ShunguangEvent_600183105_17": "師姐回去後,有沒有寫好今天的日記呢?\n既然她已經囑咐我翻閱了,那就看看師姐寫了些什麼吧……", - "Activity_Chat_ShunguangEvent_600183105_18": "你、你也太直接了吧,小師弟!\n……有些話,當面說的感覺可是和文字紀錄不一樣的喔。", - "Activity_Chat_ShunguangEvent_600183105_19": "今天也不早了,我們就在這裡說再見啦,小師弟。", - "Activity_Chat_ShunguangEvent_600183105_20": "(而且六分街還有嗷嗚在……師姐好像很喜歡動物,感覺也會喜歡嗷嗚。)", - "Activity_Chat_ShunguangEvent_600183105_21": "(對了,師姐之前說,想體驗一下我的日常……\n那就帶她去六分街轉一圈吧,我生活的街道,應該對師姐來說很新鮮。)", - "Activity_Chat_ShunguangEvent_600183105_22": "(今天看來是完美結束了,感覺得思考一下,明天帶師姐去哪裡……)", - "Activity_Chat_ShunguangEvent_600183105_23": "是不是因為小師弟來自「山下的世界」呢?和你在一起時,我常常感受到很多從來沒有過的心情……", - "Activity_Chat_ShunguangEvent_600183105_24": "告訴你一個秘密,小師弟。這其實……是我第一次和別人一起插花喔。", - "Activity_Chat_ShunguangEvent_600183107_01": "好大的廣場……這裡好像很繁華,有各式各樣的店鋪,還有各式各樣的味道。", - "Activity_Chat_ShunguangEvent_600183301_06": "我會緊緊跟好你這個導遊的~", - "Activity_Chat_ShunguangEvent_600183302_01": "可以出發了嗎?我會緊緊跟好你這個導遊的~", - "Activity_Chat_ShunguangEvent_600183303_23": "沒關係!小師妹,要不然你也刮一張?按照經驗來說,應該是個好結果……", - "Activity_Chat_ShunguangEvent_600183303_53": "沒關係!小師弟,要不然你也刮一張?按照經驗來說,應該是個好結果……", - "Activity_Chat_ShunguangEvent_600183307_08": "哇,謝謝你!我在隨便觀的房間,正好缺一些這樣的小物件~", - "Activity_Chat_ShunguangEvent_600183307_09": "跟之前哥哥帶給我的那個樣式,好像有點區別。這麼溫暖的顏色,感覺很適合放在休息的地方~", - "Activity_Chat_ShunguangEvent_600183307_10": "師姐把它放在房間裡吧", - "Activity_Chat_ShunguangEvent_600183307_11": "你喜歡就好", - "Activity_Chat_ShunguangEvent_600183307_12": "這是我們一起得到的獎品,我會好好布置在房間裡的!", - "Activity_Chat_ShunguangEvent_600183307_13": "你如果有空的話,可以時不時來我的房間看看它喔……如果我在的話,還可以坐在上面和我聊天!", - "Activity_Chat_ShunguangEvent_600183307_14": "咳咳……小嗷嗚,你不僅努力看店,還給了我們可愛的獎品……今天謝謝你啦。", - "Activity_Chat_ShunguangEvent_600183307_15": "師姐伸出手,輕輕拍了拍嗷嗚的大腦袋,撓了撓它的下巴。\n作為回應,小狗歡快地嗷嗚了兩聲。", - "Activity_Chat_ShunguangEvent_600183307_16": "嗷嗚~", - "Activity_Chat_ShunguangEvent_600183307_17": "讓我也摸摸", - "Activity_Chat_ShunguangEvent_600183307_18": "汪汪!嗷嗚~", - "Activity_Chat_ShunguangEvent_600183307_19": "那今天就到這裡了,我要趁著記憶還新鮮,回去把它們都記在日記本上~", - "Activity_Chat_ShunguangEvent_600183307_20": "嗷嗚突然汪汪兩聲,用鼻子推過來一份雜誌——", - "Activity_Chat_ShunguangEvent_600183307_21": "欸?你還有什麼要給我的東西嗎,小嗷嗚?", - "Activity_Chat_ShunguangEvent_600183307_22": "我看看……「引力電影院開啟『舊片重映』活動,期待您的光臨!」\n——哇,這份雜誌還提到了有關小狗的電影!", - "Activity_Chat_ShunguangEvent_600183307_23": "對了!", - "Activity_Chat_ShunguangEvent_600183307_24": "師姐想看電影嗎?", - "Activity_Chat_ShunguangEvent_600183307_25": "電影……?啊!之前和小師妹在光映廣場的時候,我好像有看到一家看上去像「電影院」的店鋪!", - "Activity_Chat_ShunguangEvent_600183307_26": "如果我想的話……可以嗎?不過我沒怎麼看過電影,你不要笑話師姐喔。", - "Activity_Chat_ShunguangEvent_600183307_27": "那正好", - "Activity_Chat_ShunguangEvent_600183307_28": "我們明天去看電影吧!", - "Activity_Chat_ShunguangEvent_600183307_29": "好啊!那明天的行程就是看電影啦?突然好希望時間過得快一點……", - "Activity_Chat_ShunguangEvent_600183307_30": "我們明天見喔,小師妹。", - "Activity_Chat_ShunguangEvent_600183307_31": "和師姐告別後,手心好像還殘留著嗷嗚毛髮柔軟的觸感。", - "Activity_Chat_ShunguangEvent_600183307_32": "師姐回去後,有沒有寫好今天的日記呢?\n既然她已經囑咐我翻閱了,那就看看師姐寫了些什麼吧……", - "Activity_Chat_ShunguangEvent_600183307_33": "我們明天見喔,小師弟。", - "Activity_Chat_ShunguangEvent_600183307_34": "電影……?啊!之前和小師弟在光映廣場的時候,我好像有看到一家看上去像「電影院」的店鋪!", - "Activity_Chat_ShunguangEvent_600183310_01": "小師妹,怎麼樣?!", - "Activity_Chat_ShunguangEvent_600183310_02": "這個嘛……", - "Activity_Chat_ShunguangEvent_600183310_03": "還是五等獎……", - "Activity_Chat_ShunguangEvent_600183310_04": "欸!?居然是這樣嗎……一般來說,只要大家在我身邊,運氣都會很好的。", - "Activity_Chat_ShunguangEvent_600183310_05": "我還以為,按照過去的經驗,小師妹會刮出來一個不錯的結果……這麼看來,你和周圍的其他人都有點不一樣……", - "Activity_Chat_ShunguangEvent_600183310_06": "……", - "Activity_Chat_ShunguangEvent_600183310_07": "不過……哈哈哈哈哈哈!", - "Activity_Chat_ShunguangEvent_600183310_08": "師姐?", - "Activity_Chat_ShunguangEvent_600183310_09": "師姐笑得好開心……", - "Activity_Chat_ShunguangEvent_600183310_10": "小師妹,我們都不是什麼幸運之子呢……\n不過負負得正,這樣的兩個人待在一起,反而可能有意外的好運喔!", - "Activity_Chat_ShunguangEvent_600183310_11": "(不知道為什麼,小光師姐看起來非常開心……\n可能是被她感染了,自己也情不自禁笑了出來。)", - "Activity_Chat_ShunguangEvent_600183310_12": "汪汪汪汪!", - "Activity_Chat_ShunguangEvent_600183310_13": "嗯?小狗狗,你是有什麼話要說嗎?", - "Activity_Chat_ShunguangEvent_600183310_14": "汪汪汪汪!汪汪汪!汪汪汪汪汪!", - "Activity_Chat_ShunguangEvent_600183310_15": "欸?你想要安慰我嗎……啊,你的意思是……", - "Activity_Chat_ShunguangEvent_600183310_16": "小師妹,這隻狗狗好像在向我們尋求幫助呢。", - "Activity_Chat_ShunguangEvent_600183310_17": "啊?", - "Activity_Chat_ShunguangEvent_600183310_18": "師姐怎麼聽懂的?", - "Activity_Chat_ShunguangEvent_600183310_19": "只是直覺啦,我經常和山上的小狗一起玩,或多或少能理解它們的意思……\n它好像在說,如果我們能幫它一個忙,就能得到很好的獎品。", - "Activity_Chat_ShunguangEvent_600183310_20": "沒想到「負負得正」的效果這麼快就應驗了,小師妹!", - "Activity_Chat_ShunguangEvent_600183310_21": "這隻小狗是不是看到我們刮刮樂的運氣不好,想要安慰我們呢?", - "Activity_Chat_ShunguangEvent_600183310_22": "這麼一想,看上去倒楣的事情,其實只是好運的另一個側面~", - "Activity_Chat_ShunguangEvent_600183310_23": "嗷嗚汪汪兩聲,叼起一個印著笑臉的小凳子,放在了書報攤前的地面上。\n凳子上黏著兩張照片,輕輕取下後,一張小紙條掉了出來:\n「去幫嗷嗚找到它的寶藏吧,刮出兩次五等獎的陌生人!」", - "Activity_Chat_ShunguangEvent_600183310_24": "看來,這是隨機觸發的,嗷嗚主人所布置的小遊戲。\n觸發條件也許是……連續兩次刮到骨頭圖案?", - "Activity_Chat_ShunguangEvent_600183310_25": "既然拿到線索了,小師妹,我們一起去幫幫它吧~", - "Activity_Chat_ShunguangEvent_600183310_26": "既然拿到線索了,小師弟,我們一起去幫幫牠吧~", - "Activity_Chat_ShunguangEvent_600183310_27": "好的師姐", - "Activity_Chat_ShunguangEvent_600183310_28": "交給我吧!", - "Activity_Chat_ShunguangEvent_600183310_29": "沒想到「負負得正」的效果這麼快就應驗了,小師弟!", - "Activity_Chat_ShunguangEvent_600183310_30": "小師弟,這隻狗狗好像在向我們尋求幫助呢。", - "Activity_Chat_ShunguangEvent_600183310_31": "(不知道為什麼,小光師姐看起來非常開心……\n可能是被她感染了,自己也情不自禁笑了出來。)", - "Activity_Chat_ShunguangEvent_600183310_32": "小師弟,我們都不是什麼幸運之子呢……\n不過負負得正,這樣的兩個人待在一起反而可能會有意外的好運喔!", - "Activity_Chat_ShunguangEvent_600183310_33": "我還以為,按照過去的經驗,小師弟會刮出來一個不錯的結果……這麼看來,你和周圍的其他人都有點不一樣……", - "Activity_Chat_ShunguangEvent_600183310_34": "小師弟,怎麼樣?!", - "Activity_Chat_ShunguangEvent_600183310_Name_01": "葉瞬光", - "Activity_Chat_ShunguangEvent_600183310_Name_02": "嗷嗚", - "Activity_Chat_ShunguangEvent_600183401_01": "那個,剛剛你沒來的時候,我已經把這裡的海報看過一遍了。", - "Activity_Chat_ShunguangEvent_600183401_02": "不過我最想看的,還是這部《流浪的足跡》……似乎是有關小狗的……", - "Activity_Chat_ShunguangEvent_600183401_03": "小師妹知道嗎,山上有不少小動物。沒人來山上的時候,我經常會和它們說說話……", - "Activity_Chat_ShunguangEvent_600183401_04": "所以我很喜歡小動物喔!畢竟它們讓修行變得不再那麼寂寞……", - "Activity_Chat_ShunguangEvent_600183401_05": "那不然就看這部?", - "Activity_Chat_ShunguangEvent_600183401_06": "那就選動物題材的電影吧", - "Activity_Chat_ShunguangEvent_600183401_07": "真的嗎!啊,小師妹願意陪我看這種題材的電影嗎?對你來說會不會有點悶……", - "Activity_Chat_ShunguangEvent_600183401_08": "樂意奉陪!", - "Activity_Chat_ShunguangEvent_600183401_09": "先等等我", - "Activity_Chat_ShunguangEvent_600183401_10": "真的嗎!啊,小師弟願意陪我看這種題材的電影嗎?對你來說會不會有點悶……", - "Activity_Chat_ShunguangEvent_600183401_11": "小師弟知道嗎,山上有不少小動物。沒人來山上的時候,我經常會和它們說說話……", - "Activity_Chat_ShunguangEvent_600183403_06": "對了!剛才片尾的音樂也很好聽……小狗和主人相遇時的音樂也讓人好想哭……", - "Activity_Chat_ShunguangEvent_600183403_07": "確實", - "Activity_Chat_ShunguangEvent_600183403_08": "對情緒的渲染很到位", - "Activity_Chat_ShunguangEvent_600183403_09": "(對了,這部電影好像專門出過配樂唱片……或許之後可以去唱片店看看……)", - "Activity_Chat_ShunguangEvent_600183403_10": "那個,還有……再悄悄告訴你一個秘密。", - "Activity_Chat_ShunguangEvent_600183403_11": "其實我還是第一次和別人看電影喔。", - "Activity_Chat_ShunguangEvent_600183403_12": "書上總說,只有關係很親近的人才會一起出去看電影。", - "Activity_Chat_ShunguangEvent_600183403_13": "因為在那個黑暗的空間裡,一起看電影的人不得不分享同一個故事,直到放映結束,都陪在彼此身邊……", - "Activity_Chat_ShunguangEvent_600183403_14": "你是我的小師妹,是我很親近的人!", - "Activity_Chat_ShunguangEvent_600183403_15": "師姐也是我的師姐", - "Activity_Chat_ShunguangEvent_600183403_16": "師姐也是我親近的人", - "Activity_Chat_ShunguangEvent_600183403_17": "……嗯!", - "Activity_Chat_ShunguangEvent_600183403_18": "師姐明天想去哪裡?", - "Activity_Chat_ShunguangEvent_600183403_19": "師姐明天想做什麼?", - "Activity_Chat_ShunguangEvent_600183403_20": "我嗎……我想去一個既能看到大海,也能離天空很近的地方。", - "Activity_Chat_ShunguangEvent_600183403_21": "畢竟我總是待在山上嘛……山裡的天空沒有那麼開闊,平日也接觸不到海洋。", - "Activity_Chat_ShunguangEvent_600183403_22": "厄匹斯港如何?", - "Activity_Chat_ShunguangEvent_600183403_23": "厄匹斯港嗎?好呀!這個名字聞起來有點鹹鹹的,我很喜歡。", - "Activity_Chat_ShunguangEvent_600183403_24": "對了……既然明天就是「山下之旅」的最後一天,我們做一個約定吧?", - "Activity_Chat_ShunguangEvent_600183403_25": "我們都穿上師門的服裝,你是我的「小師妹」,而我是你的「師姐」。", - "Activity_Chat_ShunguangEvent_600183403_26": "畢竟……有了你之後,我才從被照顧的人,變成能照顧別人的人……", - "Activity_Chat_ShunguangEvent_600183403_27": "雖然我這個師姐,好像還不夠成熟,哈哈……", - "Activity_Chat_ShunguangEvent_600183403_28": "師姐這樣就很好!", - "Activity_Chat_ShunguangEvent_600183403_29": "師姐已經很成熟了", - "Activity_Chat_ShunguangEvent_600183403_30": "是嗎?你這樣說的話我就安心啦……", - "Activity_Chat_ShunguangEvent_600183403_31": "今天的電影很好看,謝謝小師妹完成我的心願,陪我一起看這部影片。", - "Activity_Chat_ShunguangEvent_600183403_32": "我總在山上修行,所以沒什麼機會看電影……", - "Activity_Chat_ShunguangEvent_600183403_33": "原來電影是這麼有意思的東西。", - "Activity_Chat_ShunguangEvent_600183403_34": "而且一起看電影的人,好像會讓電影變得更加有意思……", - "Activity_Chat_ShunguangEvent_600183403_35": "不行,再說下去我要不好意思了……小師妹,再見啦!", - "Activity_Chat_ShunguangEvent_600183403_36": "和師姐告別後,視界好像還盤桓著浮動的光影。", - "Activity_Chat_ShunguangEvent_600183403_37": "師姐回去後,有沒有寫好今天的日記呢?\n既然她已經囑咐我翻閱了,那就看看師姐寫了些什麼吧……", - "Activity_Chat_ShunguangEvent_600183403_38": "不行,再說下去我要不好意思了……小師弟,再見啦!", - "Activity_Chat_ShunguangEvent_600183403_39": "今天的電影很好看,謝謝小師弟完成我的心願,陪我一起看這部片子。", - "Activity_Chat_ShunguangEvent_600183403_40": "我們都穿上師門的服裝,你是我的「小師弟」,而我是你的「師姐」。", - "Activity_Chat_ShunguangEvent_600183403_41": "你是我的小師弟,是我很親近的人!", - "Activity_Chat_ShunguangEvent_600183403_42": "(對了,這部電影好像專門出過配樂唱片……或許之後可以去唱片店看看……)", - "Activity_Chat_ShunguangEvent_600183501_07": "畢竟是那部大火的電影……\n你還真是幸運,這張原聲碟目前滿難買到的。", - "Activity_Chat_ShunguangEvent_600183504_05": "遞出了準備好的那張唱片,解釋它收錄了那天所看電影中的所有音樂。", - "Activity_Chat_ShunguangEvent_600183504_05_1": "小光師姐接過禮物,一直溫柔恬淡的面容上,浮現出了頗為動搖的神色。", - "Activity_Chat_ShunguangEvent_600183504_06": "那天和小師妹提到電影的音樂好聽,沒想到你還記得……", - "Activity_Chat_ShunguangEvent_600183504_07": "有這張唱片的話,就不會忘掉那天的音樂,不會忘記和你一起度過的時光……", - "Activity_Chat_ShunguangEvent_600183504_16": "那天和小師弟提到電影的音樂好聽,沒想到你還記得……", - "Activity_Chat_ShunguangEvent_600183505_04": "把師姐送回了隨便觀……", - "Activity_Chat_ShunguangEvent_600183601_01": "小師妹,你來啦!", - "Activity_Chat_ShunguangEvent_600183601_02": "……", - "Activity_Chat_ShunguangEvent_600183601_03": "那個……你要不要看看,我和剛才有什麼不一樣的地方?", - "Activity_Chat_ShunguangEvent_600183601_04": "嗯……", - "Activity_Chat_ShunguangEvent_600183601_05": "讓我再觀察一下……", - "Activity_Chat_ShunguangEvent_600183601_06": "怎、怎麼啦?需要觀察這麼久嗎……我還以為很明顯的……", - "Activity_Chat_ShunguangEvent_600183601_07": "不逗師姐了", - "Activity_Chat_ShunguangEvent_600183601_08": "你穿上那件衣服啦", - "Activity_Chat_ShunguangEvent_600183601_09": "原來你早都注意到了,小師妹!\n真是的,再這樣拿我開玩笑,我就……我就會偷偷在你的桂花糕裡多放糖喔!", - "Activity_Chat_ShunguangEvent_600183601_10": "之前你給我準備的這件衣服,我很喜歡,但總覺得想要好好珍惜,所以不常穿出門……", - "Activity_Chat_ShunguangEvent_600183601_11": "不過和你在一起,總想要穿得特別一點,所以……", - "Activity_Chat_ShunguangEvent_600183601_12": "師姐穿著很好看", - "Activity_Chat_ShunguangEvent_600183601_13": "{F#下次我再幫師姐選衣服}{M#下次我來幫師姐選衣服好了}", - "Activity_Chat_ShunguangEvent_600183601_14": "是嗎!看來我要多多穿這件衣服出門……", - "Activity_Chat_ShunguangEvent_600183601_15": "既然你很喜歡這件衣服……那我們「山下之旅」的這幾天,我就這樣穿好了~", - "Activity_Chat_ShunguangEvent_600183601_16": "話說回來……聞到了一些很複雜的味道,這就是書上所說的「煙火氣」嗎……", - "Activity_Chat_ShunguangEvent_600183601_17": "那我們現在就出發吧,小師妹?", - "Activity_Chat_ShunguangEvent_600183601_18": "好啊", - "Activity_Chat_ShunguangEvent_600183601_19": "等我一下", - "Activity_Chat_ShunguangEvent_600183601_20": "話說回來……聞到了一些很複雜的味道,這就是書上所說的「煙火氣」嗎……\n那我們現在就出發吧,小師弟?", - "Activity_Chat_ShunguangEvent_600183601_21": "真的嗎!那……就一言為定啦。", - "Activity_Chat_ShunguangEvent_600183601_22": "之前鈴師妹給我準備的這件衣服,我很喜歡,但總覺得想要好好珍惜,所以不常穿出門……", - "Activity_Chat_ShunguangEvent_600183601_23": "原來你早都注意到了,小師弟!\n真是的,再這樣拿我開玩笑,我就……我就會偷偷在你的桂花糕裡多放糖喔!", - "Activity_Chat_ShunguangEvent_600183601_24": "小師弟,你來啦!", - "Activity_Chat_ShunguangEvent_600183601_Name_01": "葉瞬光", - "Activity_Chat_ShunguangEvent_600183602_01": "雖然師姐不見人影,但日記本被留在了桌子上。\n是因為今天的行程是花店嗎,總覺得它隱約散發著一股清香……", - "Activity_Chat_ShunguangEvent_600183602_02": "(今天的「山下之旅」,是否讓師姐滿意了呢……看看她的真心話吧。)", - "Activity_Chat_ShunguangEvent_600183602_03": "打開日記本", - "Activity_Chat_ShunguangEvent_600183602_04": "(今天的「山下之旅」,是否讓師姐滿意了呢……看看她的真心話吧。)", - "Activity_Chat_ShunguangEvent_600183603_01": "雖然師姐不見人影,但日記本被留在了桌子上。\n是因為今天見到了嗷嗚嗎,總覺得它看起來毛茸茸、暖洋洋的……", - "Activity_Chat_ShunguangEvent_600183603_02": "(今天的「山下之旅」,是否讓師姐滿意了呢……看看她的真心話吧。)", - "Activity_Chat_ShunguangEvent_600183603_03": "打開日記本", - "Activity_Chat_ShunguangEvent_600183603_04": "(今天的「山下之旅」,是否讓師姐滿意了呢……看看她的真心話吧。)", - "Activity_Chat_ShunguangEvent_600183604_01": "雖然師姐不見人影,但日記本被留在了桌子上。\n是因為今天去看了電影嗎,總覺得它的紙頁間蜷著一個生動而柔軟的故事……", - "Activity_Chat_ShunguangEvent_600183604_02": "(今天的「山下之旅」,是否讓師姐滿意了呢……看看她的真心話吧。)", - "Activity_Chat_ShunguangEvent_600183604_03": "打開日記本", - "Activity_Chat_ShunguangEvent_600183604_04": "(今天的「山下之旅」,是否讓師姐滿意了呢……看看她的真心話吧。)", - "Activity_GalGame_ShunguangEvent_10162401_015": "能得到你這句話,我好開心……", - "Activity_GalGame_ShunguangEvent_10162401_016": "自從下山見到小師妹以來,你好像一直能帶給我很多新鮮的東西……", - "Activity_GalGame_ShunguangEvent_10162401_017": "自從下山見到小師弟以來,你好像一直能帶給我很多新鮮的東西……", - "Activity_GalGame_ShunguangEvent_10162402_020": "那我們是不是也短暫擁有了鳥的視界了呢?", - "Activity_NewMecha_RestartGame_button": "確定", - "Activity_NewMecha_RestartGame_desc": "網路連接錯誤,請重試", - "Activity_NewMecha_RestartGame_desc2": "點擊確定回到登入介面", - "Activity_NewMecha_Rule_Desc": "新黃金魔神戰士登場!配合大野導演一起完成劇情的拍攝吧。\n\n活動期間,演員需要和黃金魔神號一起完成探索和戰鬥兩類戲的拍攝。\n\n【探索】\n在探索戲中,演員需要和機甲互相配合,在場景內解開謎題,探索前行抵達終點!\n【戰鬥】\n在戰鬥戲中,演員需要操縱機甲擊敗不斷來襲的敵人,取得最終的勝利!\n隨著劇情的推進,機甲也將逐漸解鎖新的能力,從而能夠應對更加強力的敵人!", - "Activity_NewMecha_Rule_Title": "規則說明", - "Activity_NewMecha_Rule_Title2": "新黃金魔神戰士", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079019_01": "嗯呢?(真安靜啊……這基地裡真的還有倖存者嗎?)", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079019_Name_01": "「伊卡羅」", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079020_01": "嗯呢……(沒有別的路了,開門的機關應該就在房間某處……)", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079020_Name_01": "「伊卡羅」", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079021_01": "嗯呢呢……(前方的怪物十分強大,還是駕駛「黃金魔神號」解決掉它們吧……)", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079021_Name_01": "「伊卡羅」", - "Activity_OngoingMainCity_MonsterFantasy_610011071_02": "只能眼睜睜看著不遠處的父母,我的聲音則被嘈雜的汽笛聲淹沒。", - "Activity_OngoingMainCity_MonsterFantasy_610011076_02": "可侵蝕已經太嚴重了,即便是研究抗侵蝕藥劑的父母也束手無策。", - "Activity_OngoingMainCity_MonsterFantasy_610011077_01": "注射原型藥劑後,我眼前出現了一個全新的世界。", - "Activity_OngoingMainCity_MonsterFantasy_610011079_02": "像我這種連防護裝備都沒有的普通人,能用雙腿一點點試出路線,已經是極限了……", - "Activity_OngoingMainCity_ShunguangEvent_620018001_03": "之前在山上,為受傷的小松鼠包紮傷口時,哥哥也給了我同樣氣味的東西……", - "Activity_OngoingMainCity_ShunguangEvent_620018002_01": "我們一起去馬路對面看看吧~", - "Activity_OngoingMainCity_ShunguangEvent_620018010_01": "欸,那隻小狗是在看店嗎?", - "AntiSpoilerConDesc_Monster_Awakener": "完成主線任務「擊敗面前的敵人」後解鎖", - "AntiSpoilerName_Monster_Awakener": "魘縛者·???", - "Arcade_Player_Name_221471": "般岳", - "Arcade_Player_Name_221481": "RingRing", - "AutoBattlePVE_LevelRewardTitle": "前三名獎勵", - "AutoBattlePVE_NewbieRewardTitle": "首次通關獎勵", - "AutoBattlePVP_Rule_Desc": "「嗯呢」棋聞錄中共有五個段位:青銅蘿布、白銀蘿布、黃金蘿布、鑽石蘿布、以太蘿布。\n\n·當玩家的積分累積到指定值時,就可以從目前段位晉升到下一個段位。\n·到達以太段位以後,玩家的積分會繼續發生變化,但是段位將不再變化。\n·玩家晉升到下一個段位後,即使失敗,段位也不會下降。\n·請注意,故意的連續失敗會使你的戰鬥評級下降,這將導致後續勝利時你獲得的段位分減少。你需要逐漸提升你的戰鬥評級才能獲得全額收益。", - "AutoBattlePVP_Rule_Title": "「嗯呢」棋聞錄段位規則", - "AutoBattle_BuildDetailTitle": "策略說明", - "AutoBattle_RefreshButton": "免費更新", - "Avatar_Azural_Buff_01_Des": "下一次釋放的[強化特殊技]為[強化特殊技:石頭]。", - "Avatar_Azural_Buff_01_Title": "石頭", - "Avatar_Azural_Buff_02_Des": "下一次釋放的[強化特殊技]為[強化特殊技:剪刀]。", - "Avatar_Azural_Buff_02_Title": "剪刀", - "Avatar_Azural_Buff_03_Des": "下一次釋放的[強化特殊技]為[強化特殊技:布!]。", - "Avatar_Azural_Buff_03_Title": "布!", - "Avatar_Azural_Buff_04_Des": "造成的傷害提升{Ability:{AbilityName:\u00A0Azural_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_AddedDamageRatio,100,2}}%。", - "Avatar_Azural_Buff_04_Title": "好評如潮", - "Avatar_BanYue_Buff_01_Des": "般岳的貫穿力提升{Ability:{AbilityName:\u00A0BanYue_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_SkipDefAttackDelta,1,2}}點,暴擊傷害提升{Ability:{AbilityName:\u00A0BanYue_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_CritDamageRatioDelta,100,2}}%,火屬性傷害提升{Ability:{AbilityName:\u00A0BanYue_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_AddedDamageRatio,100,2}}%。", - "Avatar_BanYue_Buff_01_Title": "群山如我", - "Avatar_BanYue_Buff_02_Des": "每層使般岳的火屬性傷害提升{Ability:{AbilityName:\u00A0BanYue_MoedernMode,\u00A0AbilitySpecials:\u00A0AS_AddedDamageRatio,100,2}}%。", - "Avatar_BanYue_Buff_02_Title": "明王", - "Avatar_Female_Size01_Azural_En": "Dialyn", - "Avatar_Female_Size01_Azural_En_FullName": "Dialyn", - "Avatar_Female_Size01_Azural_Piece": "代理人特寫·琉音", - "Avatar_Male_Size01_Banyue_En": "Banyue", - "Avatar_Male_Size03_BanYue": "般岳", - "Avatar_Male_Size03_BanYue_En": "Banyue", - "Avatar_Male_Size03_BanYue_En_FullName": "Banyue", - "Avatar_Male_Size03_BanYue_FullName": "般岳", - "Avatar_Male_Size03_BanYue_Piece": "代理人特寫·般岳", - "Avatar_Norano_Buff_01_Des": "真斗發動[普通攻擊:熾風·朧切]或[支援突擊]的連續斬擊時,如果生命值低於100%最大生命值,則消耗一層[殘焰],回復{Ability:{AbilityName:Norano_MathSkill,\u00A0AbilitySpecials:AS_HpRecover_MathSkill,100,2}}%最大生命值。", - "Azural_MathSkill_Desc": "隊伍中包含[強攻]角色或[命破]角色時觸發:\n琉音造成的[強化特殊技]傷害的暴擊傷害提升50%。\n發動[強化特殊技]或[終結技]時全隊角色獲得[好評如潮]效果,[好評如潮]狀態下的角色造成的傷害提升40%,持續15秒,琉音在[好評如潮]狀態下發動[強化特殊技]或[終結技]時,若目前[好評如潮]的剩餘持續時間少於35秒,則將該狀態的持續時間延長10秒。\n[強化特殊技:石頭]、[強化特殊技:剪刀]、[強化特殊技:布!]重擊命中時會根據隊伍中琉音的上一位隊友的特性造成額外傷害:\n隊友為[強攻]代理人時,[強化特殊技:石頭]、[強化特殊技:剪刀]、[強化特殊技:布!]額外造成等同於該[強攻]代理人320%攻擊力的傷害。\n隊友為[命破]代理人時,[強化特殊技:石頭]、[強化特殊技:剪刀]、[強化特殊技:布!]額外造成等同於該[命破]代理人400%貫穿力的傷害。", - "Azural_MathSkill_Title": "額外能力:場外連線", - "Azural_Property_ExSpecial_01_SpCostValue_01": "25點", - "Azural_SkillList_10_Content": "", - "Azural_SkillList_10_Title": "連攜技:迎賓踏墊", - "Azural_SkillList_11_Content": "", - "Azural_SkillList_11_Title": "終結技:撥打用戶即刻停機", - "Azural_SkillList_12_Content": " (觸發快速支援時)", - "Azural_SkillList_12_Title": "快速支援:來電轉接", - "Azural_SkillList_13_Content": " (觸發招架支援時)", - "Azural_SkillList_13_Title": "招架支援:拒絕通話", - "Azural_SkillList_14_Content": " (發動招架支援後)", - "Azural_SkillList_14_Title": "支援突擊:連環Call", - "Azural_SkillList_1_Content": "", - "Azural_SkillList_1_Title": "普通攻擊:很高興為您服務", - "Azural_SkillList_2_Content": " ([強化特殊技:石頭]、[強化特殊技:剪刀]後)", - "Azural_SkillList_2_Title": "普通攻擊:猜拳把戲", - "Azural_SkillList_3_Content": " ([客訴]足夠時長按)", - "Azural_SkillList_3_Title": "強化特殊技:送客!", - "Azural_SkillList_4_Content": "", - "Azural_SkillList_4_Title": "特殊技:歡迎手勢", - "Azural_SkillList_5_Content": "", - "Azural_SkillList_5_Title": "強化特殊技:石頭", - "Azural_SkillList_6_Content": " (發動[強化特殊技:石頭]一段時間內)", - "Azural_SkillList_6_Title": "強化特殊技:剪刀", - "Azural_SkillList_7_Content": " (發動[強化特殊技:剪刀]一段時間內)", - "Azural_SkillList_7_Title": "強化特殊技:布!", - "Azural_SkillList_8_Content": " ; ", - "Azural_SkillList_8_Title": "衝刺攻擊:突然來電", - "Azural_SkillList_9_Content": " (極限); ", - "Azural_SkillList_9_Title": "閃避反擊:無法接聽", - "Azural_SkillName": "「金牌客服」", - "Azural_SkillText": "琉音將她在TOPS「熱情貼心、顧客至上」的服務精神帶到了Random Play,但錄影帶店的客人們畢竟沒有TOPS的投訴者們難纏,往往在意識到琉音的公式化歡迎語和胡說八道的推薦之前,他們已經被金牌客服的熱情所打動,從櫃台帶走了自己挑選的錄影帶。", - "Azural_Skill_AssaultAid_Desc": "發動[招架支援]後,點按 發動:\n快速突進並發動斬擊,造成物理傷害。\n招式發動後可直接銜接[普通攻擊:很高興為您服務]的第四段攻擊。\n招式發動期間擁有無敵效果。", - "Azural_Skill_AssaultAid_Title": "支援突擊:連環撥打", - "Azural_Skill_BeHitAid_Desc": "目前操作中的角色被擊飛時,點按 發動:\n對前方敵人發動連續攻擊,造成物理傷害。\n招式發動後可直接銜接[普通攻擊:很高興為您服務]的第四段攻擊。\n招式發動期間擁有無敵效果。", - "Azural_Skill_BeHitAid_Title": "快速支援:來電轉接", - "Azural_Skill_Counter_Desc": "觸發[極限閃避]後,點按 發動:\n對前方敵人發動連續攻擊,造成物理傷害。\n招式發動後可直接銜接[普通攻擊:很高興為您服務]的第四段攻擊。\n招式發動期間擁有無敵效果。", - "Azural_Skill_Counter_Title": "閃避反擊:無法接聽", - "Azural_Skill_Evade_Desc": "點按 發動:\n快速的衝刺閃避。\n招式發動期間擁有無敵效果。", - "Azural_Skill_Evade_Title": "閃避:忙線中", - "Azural_Skill_ExQTE_Desc": "喧響等級達到[極]時,點按 發動:\n快速突進向前方發動彈指攻擊,造成大量物理傷害。\n招式發動後可直接銜接[普通攻擊:很高興為您服務]的第四段攻擊。\n招式發動期間擁有無敵效果。", - "Azural_Skill_ExQTE_Title": "終結技:撥打用戶即刻停機", - "Azural_Skill_ExSpecial_01_Desc": "能量足夠時,點按 發動:\n發動拳頭攻擊,造成物理傷害。\n招式發動期間擁有無敵效果。", - "Azural_Skill_ExSpecial_01_Title": "強化特殊技:石頭", - "Azural_Skill_ExSpecial_02_Desc": "能量足夠時,點按 發動:\n發動剪刀攻擊,造成物理傷害。\n招式發動期間擁有無敵效果。", - "Azural_Skill_ExSpecial_02_Title": "強化特殊技:剪刀", - "Azural_Skill_ExSpecial_03_Desc": "能量足夠時,點按 發動:\n發動布攻擊,造成物理傷害。\n招式發動期間擁有無敵效果。", - "Azural_Skill_ExSpecial_03_Title": "強化特殊技:布!", - "Azural_Skill_Normal_Desc": "點按 發動:\n向前方進行至多四段攻擊,造成物理傷害。", - "Azural_Skill_Normal_Enhance_01_Desc": "[強化特殊技:石頭]或[強化特殊技:剪刀]後點按 發動:\n分別進行至多兩段攻擊,造成物理傷害。\n招式發動期間抗打斷等級提升,受到的傷害降低40%。", - "Azural_Skill_Normal_Enhance_01_Title": "普通攻擊:猜拳把戲", - "Azural_Skill_Normal_Enhance_02_Desc": "擁有[客訴]時,長按 發動:\n向前方發動抱拳攻擊,發動時消耗1點[客訴],造成物理傷害。\n招式發動後將觸發上一位角色的[快速支援]。\n招式發動期間擁有無敵效果。", - "Azural_Skill_Normal_Enhance_02_Title": "強化特殊技:送客!", - "Azural_Skill_Normal_Title": "普通攻擊:很高興為您服務", - "Azural_Skill_ParryAid_Desc": "前場角色即將被攻擊時,點按 發動:\n招架敵人的攻擊,累積大量失衡值。\n具有較為優秀的招架效能,承受高強度攻擊時[支援點數]的消耗量降低。\n招式發動期間擁有無敵效果。", - "Azural_Skill_ParryAid_Title": "招架支援:拒絕通話", - "Azural_Skill_QTE_Desc": "觸發[連攜技]時,選擇對應角色發動:\n向前方發動連續踢擊,造成大量物理傷害。\n招式發動後可直接銜接[普通攻擊:很高興為您服務]的第四段攻擊。\n招式發動期間擁有無敵效果。", - "Azural_Skill_QTE_Title": "連攜技:迎賓踏墊", - "Azural_Skill_Rush_Desc": "閃避時,點按 發動:\n向前方進行突進攻擊,造成物理傷害。", - "Azural_Skill_Rush_Title": "衝刺攻擊:突然來電", - "Azural_Skill_Special_Desc": "點按 發動:\n丟出雙環切割敵人,造成物理傷害。\n招式發動期間抗打斷等級提升。", - "Azural_Skill_Special_Title": "特殊技:歡迎手勢", - "Azural_Talent_01_Desc_01": "每秒積累的[好評]與發動[強化特殊技:石頭]、[強化特殊技:剪刀]、[強化特殊技:布!]命中敵人時積累的[好評]提升16%,[好評如潮]狀態下的角色無視敵人15%全屬性傷害抗性。", - "Azural_Talent_01_Desc_01_Realign": "每秒積累的[好評]與發動[強化特殊技:石頭]、[強化特殊技:剪刀]、[強化特殊技:布!]命中敵人時積累的[好評]提升16%,\n[好評如潮]狀態下的角色無視敵人15%全屬性傷害抗性。", - "Azural_Talent_01_Desc_02": "歡迎來到「跨部門響應客服中心」!\n我們的服務宗旨是,永遠保持笑容,永遠對客戶充滿熱情~!\n笑容?曾經最不熟練的表情,什麼時候成了最習以為常的皮膚呢?\n「親親~有什麼可以幫到您嗎?當然~我的意思不是說我真的可以幫到您哦~!」", - "Azural_Talent_01_Title": "服務熱情保持飽滿", - "Azural_Talent_01_Title_Realign": "服務熱情保持飽滿", - "Azural_Talent_02_Desc_01": "[惡意投訴]效果下敵人進入失衡狀態後的失衡易傷倍率額外提升20%,所有單位對[惡意投訴]效果下的敵人造成的傷害提升15%。", - "Azural_Talent_02_Desc_01_Realign": "[惡意投訴]效果下敵人進入失衡狀態後的失衡易傷倍率額外提升20%,\n所有單位對[惡意投訴]效果下的敵人造成的傷害提升15%。", - "Azural_Talent_02_Desc_02": "TOPS是全新艾利都最~大~的企業聯合體,我們工作關乎著這座城市的生息~!\n我們是這座巨型機械最~重要~的潤滑劑,所以我們的服務熱線7×24小時要隨時保持暢通!\n無時無刻從不停止的喧噪雜音麼?沒問題,那是我最熟悉的東西。\n「請您隨時聯絡我~!反正不管您什麼時候聯絡,我都是這麼討您嫌的樣子呢~!」", - "Azural_Talent_02_Title": "7×24小時熱線暢通", - "Azural_Talent_02_Title_Realign": "7×24小時熱線暢通", - "Azural_Talent_03_Desc_01": "PlaceHolder", - "Azural_Talent_03_Desc_02": "空洞是一座巨大的墳墓,所有生命的響亮,都在漆黑的棺槨中寂靜。\n但唯獨對我來說,它是無法回絕的通話,是每一本日記的最後一頁,是執念與痴怨的備忘錄。\n雖然所有那些釋懷或痴心的台詞,都與我自己的故事無關。\n「沒關係沒關係~!我跟很多比您更無法溝通的客戶溝通過呢~!」", - "Azural_Talent_03_Title": "空洞來電", - "Azural_Talent_03_Title_Realign": "空洞來電", - "Azural_Talent_04_Desc_01": "進入戰場時,琉音回復20點能量,在勘域模式中此效果180秒內最多觸發一次。[好評如潮]效果下,琉音攻擊力提升500點。", - "Azural_Talent_04_Desc_01_Realign": "進入戰場時,琉音回復20點能量,\n在勘域模式中此效果180秒內最多觸發一次。\n[好評如潮]效果下,琉音攻擊力提升500點。", - "Azural_Talent_04_Desc_02": "因為個子小一點總是被當成小孩子,可我的童年早就結束了。\n那一天是哪一天呢?是第一次聽到亡靈的絮語時麼?是被當作犧牲者送入空洞時麼?還是啼哭的第一個夜晚?\n無人庇護只好獨自學步,忘不掉過往只好裝作釋懷。\n「我無意瞭解您人格的缺陷~但我很關心您童年創傷對我投訴率的影響~!」", - "Azural_Talent_04_Title": "往事從不如煙", - "Azural_Talent_04_Title_Realign": "往事從不如煙", - "Azural_Talent_05_Desc_01": "PlaceHolder", - "Azural_Talent_05_Desc_02": "人總是在被人在乎的時候說謊,卻又在被人遺忘的時候吐露真相。\n這些不明智的抉擇總是帶來悔恨,我的工作不過是用昨天的悔恨,來讓今天的悔恨少一些。\n我知道人總是講謊話,但至少還有人願意對我說謊。\n「我的策略建議是:在您人身攻擊的間隙中,插入對您有利的胡說八道~!」", - "Azural_Talent_05_Title": "謊話", - "Azural_Talent_05_Title_Realign": "謊話", - "Azural_Talent_06_Desc_01": "透過[核心被動]使其他隊友以終結技入場後,該隊友獲得[餘音]效果,攻擊命中敵人時琉音對敵人造成額外一次物理屬性傷害,等同於琉音480%攻擊力,該傷害被視為[強化特殊技]傷害,1秒內最多觸發一次,最多觸發12次,重複獲得[餘音]效果時重置次數,同時只能有一名隊友獲得[餘音]效果。", - "Azural_Talent_06_Desc_01_Realign": "透過[核心被動]使其他隊友以終結技入場後,該隊友獲得[餘音]效果,\n攻擊命中敵人時琉音對敵人造成額外一次物理屬性傷害,等同於琉音480%攻擊力,\n該傷害被視為[強化特殊技]傷害,1秒內最多觸發一次,最多觸發12次,\n重複獲得[餘音]效果時重置次數,同時只能有一名隊友獲得[餘音]效果。", - "Azural_Talent_06_Desc_02": "但驟然降臨的死亡就像時間的標本,將真相框定、凝結成了不會變更的模樣。\n我從亡靈的手中取回這些標本,把他們的死亡證明當作裁決書的底本。\n絕對客觀的「真相」是唯一可以信賴的準繩,是指引我前路的唯一繩索,直到……\n「繩匠,我也可以說謊嗎?」", - "Azural_Talent_06_Title": "真言", - "Azural_Talent_06_Title_Realign": "真言", - "Azural_UniqueSkill_01_Desc": "進入戰場時,琉音初始擁有60點[好評],初始暴擊率超過50%時,每超過1%,衝擊力提升1.4點,最多提升100點。\n發動[強化特殊技:石頭]後,下一次發動的[強化特殊技]變為[強化特殊技:剪刀],持續8秒。\n發動[強化特殊技:剪刀]後,下一次發動的[強化特殊技]變為[強化特殊技:布!],持續8秒。\n[強化特殊技:布!]命中敵人時,敵人獲得[惡意投訴]效果,[惡意投訴]效果下敵人進入失衡狀態後的失衡持續時間提升2秒,失衡易傷倍率提升15%,從失衡狀態恢復前[惡意投訴]效果對同一目標最多觸發一次,失衡持續時間提升效果與同類效果不可疊加,擁有[惡意投訴]效果的敵人失衡結束時[惡意投訴]效果結束。\n處於接戰狀態下,琉音每秒累積0.6點[好評],發動[強化特殊技:石頭]、[強化特殊技:剪刀]、[強化特殊技:布!]的重擊命中敵人時將累積7.5點[好評],同一招式內最多累積一次,最多累積120點。\n當[好評]滿90點且琉音利用[連攜技:迎賓踏墊]、[強化特殊技:送客!]、[快速支援:來電轉接]打開[連攜技]窗口時,下一位出場的角色會將此次[連攜技]強制升級為[終結技],隊友以此方式發動[終結技]時,琉音消耗60點[好評]。\n當[好評]滿90點且琉音發動[強化特殊技:送客!]命中未打開[連攜技]窗口的敵人時,將消耗90點[好評]強制打開[連攜技]窗口,下一位出場的角色會將此次[連攜技]強制升級為[終結技]。\n每當[好評]累積至90點或發動[終結技]時,琉音獲得1點[客訴],最多擁有1點[客訴]。", - "Azural_UniqueSkill_02_Desc": "進入戰場時,琉音初始擁有60點[好評],初始暴擊率超過50%時,每超過1%,衝擊力提升1.5點,最多提升100點。\n發動[強化特殊技:石頭]後,下一次發動的[強化特殊技]變為[強化特殊技:剪刀],持續8秒。\n發動[強化特殊技:剪刀]後,下一次發動的[強化特殊技]變為[強化特殊技:布!],持續8秒。\n[強化特殊技:布!]命中敵人時,敵人獲得[惡意投訴]效果,[惡意投訴]效果下敵人進入失衡狀態後的失衡持續時間提升2秒,失衡易傷倍率提升17.5%,從失衡狀態恢復前[惡意投訴]效果對同一目標最多觸發一次,失衡持續時間提升效果與同類效果不可疊加,擁有[惡意投訴]效果的敵人失衡結束時[惡意投訴]效果結束。\n處於接戰狀態下,琉音每秒累積0.6點[好評],發動[強化特殊技:石頭]、[強化特殊技:剪刀]、[強化特殊技:布!]的重擊命中敵人時將累積7.5點[好評],同一招式內最多累積一次,最多累積120點。\n當[好評]滿90點且琉音利用[連攜技:迎賓踏墊]、[強化特殊技:送客!]、[快速支援:來電轉接]打開[連攜技]窗口時,下一位出場的角色會將此次[連攜技]強制升級為[終結技],隊友以此方式發動[終結技]時,琉音消耗60點[好評]。\n當[好評]滿90點且琉音發動[強化特殊技:送客!]命中未打開[連攜技]窗口的敵人時,將消耗90點[好評]強制打開[連攜技]窗口,下一位出場的角色會將此次[連攜技]強制升級為[終結技]。\n每當[好評]累積至90點或發動[終結技]時,琉音獲得1點[客訴],最多擁有1點[客訴]。", - "Azural_UniqueSkill_03_Desc": "進入戰場時,琉音初始擁有60點[好評],初始暴擊率超過50%時,每超過1%,衝擊力提升1.6點,最多提升100點。\n發動[強化特殊技:石頭]後,下一次發動的[強化特殊技]變為[強化特殊技:剪刀],持續8秒。\n發動[強化特殊技:剪刀]後,下一次發動的[強化特殊技]變為[強化特殊技:布!],持續8秒。\n[強化特殊技:布!]命中敵人時,敵人獲得[惡意投訴]效果,[惡意投訴]效果下敵人進入失衡狀態後的失衡持續時間提升2秒,失衡易傷倍率提升20%,從失衡狀態恢復前[惡意投訴]效果對同一目標最多觸發一次,失衡持續時間提升效果與同類效果不可疊加,擁有[惡意投訴]效果的敵人失衡結束時[惡意投訴]效果結束。\n處於接戰狀態下,琉音每秒累積0.6點[好評],發動[強化特殊技:石頭]、[強化特殊技:剪刀]、[強化特殊技:布!]的重擊命中敵人時將累積7.5點[好評],同一招式內最多累積一次,最多累積120點。\n當[好評]滿90點且琉音利用[連攜技:迎賓踏墊]、[強化特殊技:送客!]、[快速支援:來電轉接]打開[連攜技]窗口時,下一位出場的角色會將此次[連攜技]強制升級為[終結技],隊友以此方式發動[終結技]時,琉音消耗60點[好評]。\n當[好評]滿90點且琉音發動[強化特殊技:送客!]命中未打開[連攜技]窗口的敵人時,將消耗90點[好評]強制打開[連攜技]窗口,下一位出場的角色會將此次[連攜技]強制升級為[終結技]。\n每當[好評]累積至90點或發動[終結技]時,琉音獲得1點[客訴],最多擁有1點[客訴]。", - "Azural_UniqueSkill_04_Desc": "進入戰場時,琉音初始擁有60點[好評],初始暴擊率超過50%時,每超過1%,衝擊力提升1.7點,最多提升100點。\n發動[強化特殊技:石頭]後,下一次發動的[強化特殊技]變為[強化特殊技:剪刀],持續8秒。\n發動[強化特殊技:剪刀]後,下一次發動的[強化特殊技]變為[強化特殊技:布!],持續8秒。\n[強化特殊技:布!]命中敵人時,敵人獲得[惡意投訴]效果,[惡意投訴]效果下敵人進入失衡狀態後的失衡持續時間提升2秒,失衡易傷倍率提升22.5%,從失衡狀態恢復前[惡意投訴]效果對同一目標最多觸發一次,失衡持續時間提升效果與同類效果不可疊加,擁有[惡意投訴]效果的敵人失衡結束時[惡意投訴]效果結束。\n處於接戰狀態下,琉音每秒累積0.6點[好評],發動[強化特殊技:石頭]、[強化特殊技:剪刀]、[強化特殊技:布!]的重擊命中敵人時將累積7.5點[好評],同一招式內最多累積一次,最多累積120點。\n當[好評]滿90點且琉音利用[連攜技:迎賓踏墊]、[強化特殊技:送客!]、[快速支援:來電轉接]打開[連攜技]窗口時,下一位出場的角色會將此次[連攜技]強制升級為[終結技],隊友以此方式發動[終結技]時,琉音消耗60點[好評]。\n當[好評]滿90點且琉音發動[強化特殊技:送客!]命中未打開[連攜技]窗口的敵人時,將消耗90點[好評]強制打開[連攜技]窗口,下一位出場的角色會將此次[連攜技]強制升級為[終結技]。\n每當[好評]累積至90點或發動[終結技]時,琉音獲得1點[客訴],最多擁有1點[客訴]。", - "Azural_UniqueSkill_05_Desc": "進入戰場時,琉音初始擁有60點[好評],初始暴擊率超過50%時,每超過1%,衝擊力提升1.8點,最多提升100點。\n發動[強化特殊技:石頭]後,下一次發動的[強化特殊技]變為[強化特殊技:剪刀],持續8秒。\n發動[強化特殊技:剪刀]後,下一次發動的[強化特殊技]變為[強化特殊技:布!],持續8秒。\n[強化特殊技:布!]命中敵人時,敵人獲得[惡意投訴]效果,[惡意投訴]效果下敵人進入失衡狀態後的失衡持續時間提升2秒,失衡易傷倍率提升25%,從失衡狀態恢復前[惡意投訴]效果對同一目標最多觸發一次,失衡持續時間提升效果與同類效果不可疊加,擁有[惡意投訴]效果的敵人失衡結束時[惡意投訴]效果結束。\n處於接戰狀態下,琉音每秒累積0.6點[好評],發動[強化特殊技:石頭]、[強化特殊技:剪刀]、[強化特殊技:布!]的重擊命中敵人時將累積7.5點[好評],同一招式內最多累積一次,最多累積120點。\n當[好評]滿90點且琉音利用[連攜技:迎賓踏墊]、[強化特殊技:送客!]、[快速支援:來電轉接]打開[連攜技]窗口時,下一位出場的角色會將此次[連攜技]強制升級為[終結技],隊友以此方式發動[終結技]時,琉音消耗60點[好評]。\n當[好評]滿90點且琉音發動[強化特殊技:送客!]命中未打開[連攜技]窗口的敵人時,將消耗90點[好評]強制打開[連攜技]窗口,下一位出場的角色會將此次[連攜技]強制升級為[終結技]。\n每當[好評]累積至90點或發動[終結技]時,琉音獲得1點[客訴],最多擁有1點[客訴]。", - "Azural_UniqueSkill_06_Desc": "進入戰場時,琉音初始擁有60點[好評],初始暴擊率超過50%時,每超過1%,衝擊力提升1.9點,最多提升100點。\n發動[強化特殊技:石頭]後,下一次發動的[強化特殊技]變為[強化特殊技:剪刀],持續8秒。\n發動[強化特殊技:剪刀]後,下一次發動的[強化特殊技]變為[強化特殊技:布!],持續8秒。\n[強化特殊技:布!]命中敵人時,敵人獲得[惡意投訴]效果,[惡意投訴]效果下敵人進入失衡狀態後的失衡持續時間提升2秒,失衡易傷倍率提升27.5%,從失衡狀態恢復前[惡意投訴]效果對同一目標最多觸發一次,失衡持續時間提升效果與同類效果不可疊加,擁有[惡意投訴]效果的敵人失衡結束時[惡意投訴]效果結束。\n處於接戰狀態下,琉音每秒累積0.6點[好評],發動[強化特殊技:石頭]、[強化特殊技:剪刀]、[強化特殊技:布!]的重擊命中敵人時將累積7.5點[好評],同一招式內最多累積一次,最多累積120點。\n當[好評]滿90點且琉音利用[連攜技:迎賓踏墊]、[強化特殊技:送客!]、[快速支援:來電轉接]打開[連攜技]窗口時,下一位出場的角色會將此次[連攜技]強制升級為[終結技],隊友以此方式發動[終結技]時,琉音消耗60點[好評]。\n當[好評]滿90點且琉音發動[強化特殊技:送客!]命中未打開[連攜技]窗口的敵人時,將消耗90點[好評]強制打開[連攜技]窗口,下一位出場的角色會將此次[連攜技]強制升級為[終結技]。\n每當[好評]累積至90點或發動[終結技]時,琉音獲得1點[客訴],最多擁有1點[客訴]。", - "Azural_UniqueSkill_07_Desc": "進入戰場時,琉音初始擁有60點[好評],初始暴擊率超過50%時,每超過1%,衝擊力提升2點,最多提升100點。\n發動[強化特殊技:石頭]後,下一次發動的[強化特殊技]變為[強化特殊技:剪刀],持續8秒。\n發動[強化特殊技:剪刀]後,下一次發動的[強化特殊技]變為[強化特殊技:布!],持續8秒。\n[強化特殊技:布!]命中敵人時,敵人獲得[惡意投訴]效果,[惡意投訴]效果下敵人進入失衡狀態後的失衡持續時間提升2秒,失衡易傷倍率提升30%,從失衡狀態恢復前[惡意投訴]效果對同一目標最多觸發一次,失衡持續時間提升效果與同類效果不可疊加,擁有[惡意投訴]效果的敵人失衡結束時[惡意投訴]效果結束。\n處於接戰狀態下,琉音每秒累積0.6點[好評],發動[強化特殊技:石頭]、[強化特殊技:剪刀]、[強化特殊技:布!]的重擊命中敵人時將累積7.5點[好評],同一招式內最多累積一次,最多累積120點。\n當[好評]滿90點且琉音利用[連攜技:迎賓踏墊]、[強化特殊技:送客!]、[快速支援:來電轉接]打開[連攜技]窗口時,下一位出場的角色會將此次[連攜技]強制升級為[終結技],隊友以此方式發動[終結技]時,琉音消耗60點[好評]。\n當[好評]滿90點且琉音發動[強化特殊技:送客!]命中未打開[連攜技]窗口的敵人時,將消耗90點[好評]強制打開[連攜技]窗口,下一位出場的角色會將此次[連攜技]強制升級為[終結技]。\n每當[好評]累積至90點或發動[終結技]時,琉音獲得1點[客訴],最多擁有1點[客訴]。", - "Azural_UniqueSkill_Title": "核心被動:五星客服熱線", - "Azural_VHS": "這位客人,我覺得這盤很適合您,這盤也很適合您!統統都很適合迷人的您!", - "BackFlowBuffSourceTitle_2": "區域巡防", - "BackFlowDes_3": "【雙倍掉落】\n·「營業再開」活動期間,「實戰模擬室」所有怪物卡掉落提高100%,共計20次受增益次數。\n·「營業再開」活動期間,「區域巡防」所有敵人掉落提高100%,共計5次受增益次數。\n·「營業再開」活動期間,「專業挑戰室」所有敵人掉落提高100%,共計3次受增益次數。", - "BackFlowDes_4": "【代理人助演】\n·「營業再開」活動期間,繩匠可從6位常駐頻道S級代理人中指定一位作為「限時助演代理人」。\n·「限時助演代理人」的有效使用時限等同於整個「營業再開」活動的有效時限。「營業再開」活動結束後,「限時助演代理人」的試用也隨之結束。\n·在活動期間,繩匠可以在活動介面隨時更換「限時助演代理人」。\n·「限時助演代理人」可在「實戰模擬室」、「區域巡防」、「專業挑戰室」、「惡名狩獵」、「零號空洞」等玩法中使用,不可在「式輿防衛戰」、限時特殊活動以及部分主線劇情中使用。\n·「限時助演代理人」的等級、技能等練度將根據繩匠的繩網等級區間不同而變化。\n·如果繩匠未選擇「限時助演代理人」,系統將預設[格莉絲]作為繩匠的「限時助演代理人」。繩匠可以隨時進行更換。", - "BackFlowTaskDesc_2": "完成5次「區域巡防」", - "BackFlowTaskJumpDes_1": "在主線第二章·幕間解鎖[區域巡防]", - "BackFlowUnlockTips_1": "在主線劇情第二章·幕間解鎖[區域巡防]", - "BanYue_MathSkill_Desc": "隊伍中包含[支援]或[擊破]角色時觸發:\n處於[怒相]狀態時,若透過普通攻擊派生或者快速鍵入指令的方式消耗[山威]發動[強化特殊技]時,般岳會獲得一層[明王],每層[明王]會使自身造成的火屬性傷害提升5%,最多疊加3層,持續8秒,重複觸發時重置持續時間。", - "BanYue_MathSkill_Title": "額外能力:絕巔", - "BanYue_Property_ExSpecial_SpCostValue_01": "20點", - "BanYue_Property_ExSpecial_SpCostValue_02": "40點", - "BanYue_SkillList_10_Content": " (發動第一段或第二段[普通攻擊:崢嶸]時)", - "BanYue_SkillList_10_Title": "強化特殊技:獅子吼", - "BanYue_SkillList_11_Content": " ; ; (發動任意[強化特殊技]、[普通攻擊:焚身]、[快速支援]、[支援突擊]、[閃避反擊]、[連攜技:怒焰]、[終結技:撼天動地]時)", - "BanYue_SkillList_11_Title": "強化特殊技:獅子吼", - "BanYue_SkillList_12_Content": " (發動第三段或第四段[普通攻擊:崔巍]後)", - "BanYue_SkillList_12_Title": "強化特殊技:論道", - "BanYue_SkillList_13_Content": " (發動[支援突擊]、[閃避反擊:揚礫]、[快速支援:磐巖]後長按)", - "BanYue_SkillList_13_Title": "強化特殊技:論道", - "BanYue_SkillList_14_Content": " ; ; (發動任意[強化特殊技]、[普通攻擊:焚身]、[快速支援]、[支援突擊]、[閃避反擊]、[連攜技:怒焰]、[終結技:撼天動地]時)", - "BanYue_SkillList_14_Title": "強化特殊技:論道", - "BanYue_SkillList_15_Content": " ; ; (發動[強化特殊技:論道]時)", - "BanYue_SkillList_15_Title": "強化特殊技:獅子吼·怒", - "BanYue_SkillList_16_Content": " ; ; (發動[強化特殊技:地動]時)", - "BanYue_SkillList_16_Title": "強化特殊技:山搖·怒", - "BanYue_SkillList_17_Content": " (處於[怒相]狀態時長按)", - "BanYue_SkillList_17_Title": "普通攻擊:傾山", - "BanYue_SkillList_18_Content": " (處於[怒相]狀態時,透過普通攻擊派生或者快速鍵入指令的方式釋放兩次不同的[強化特殊技]後,長按)", - "BanYue_SkillList_18_Title": "普通攻擊:摧嶽", - "BanYue_SkillList_19_Content": "", - "BanYue_SkillList_19_Title": "閃避:越嶺", - "BanYue_SkillList_1_Content": " ; ; ; ", - "BanYue_SkillList_1_Title": "普通攻擊:崢嶸", - "BanYue_SkillList_20_Content": " (攻擊過程中點按)", - "BanYue_SkillList_20_Title": "閃避:不動如山", - "BanYue_SkillList_21_Content": " (拖曳搖桿半周時點按)", - "BanYue_SkillList_21_Title": "閃避:叫陣", - "BanYue_SkillList_22_Content": " ; ", - "BanYue_SkillList_22_Title": "衝刺攻擊:飛砂", - "BanYue_SkillList_23_Content": " (極限); ", - "BanYue_SkillList_23_Title": "閃避反擊:揚礫", - "BanYue_SkillList_24_Content": "", - "BanYue_SkillList_24_Title": "連攜技:怒焰", - "BanYue_SkillList_25_Content": "", - "BanYue_SkillList_25_Title": "終結技:撼天動地", - "BanYue_SkillList_26_Content": " (觸發快速支援時)", - "BanYue_SkillList_26_Title": "快速支援:磐巖", - "BanYue_SkillList_27_Content": " (觸發招架支援時)", - "BanYue_SkillList_27_Title": "招架支援:鐵壁", - "BanYue_SkillList_28_Content": " (發動[招架支援]後)", - "BanYue_SkillList_28_Title": "支援突擊:沖霄", - "BanYue_SkillList_29_Content": " (透過[閃避:不動如山]成功招架敵人攻擊後)", - "BanYue_SkillList_29_Title": "支援突擊:昂霄", - "BanYue_SkillList_2_Content": " ; ; ; ", - "BanYue_SkillList_2_Title": "普通攻擊:崔巍", - "BanYue_SkillList_3_Content": " ([嗔火]足夠時長按)", - "BanYue_SkillList_3_Title": "普通攻擊:焚身", - "BanYue_SkillList_4_Content": " (處於非接戰狀態且生命值充足時長按,一場戰鬥最多使用一次)", - "BanYue_SkillList_4_Title": "普通攻擊:引火", - "BanYue_SkillList_5_Content": " (發動第一段或第二段[普通攻擊:崔巍]時)", - "BanYue_SkillList_5_Title": "強化特殊技:山搖", - "BanYue_SkillList_6_Content": " ; ; (發動任意[強化特殊技]、[普通攻擊:焚身]、[快速支援]、[支援突擊]、[閃避反擊]、[連攜技:怒焰]、[終結技:撼天動地]時)", - "BanYue_SkillList_6_Title": "強化特殊技:山搖", - "BanYue_SkillList_7_Content": " (發動第三段或四段[普通攻擊:崢嶸]時)", - "BanYue_SkillList_7_Title": "強化特殊技:地動", - "BanYue_SkillList_8_Content": " (發動[支援突擊]、[閃避反擊:揚礫]、[快速支援:磐巖]後長按)", - "BanYue_SkillList_8_Title": "強化特殊技:地動", - "BanYue_SkillList_9_Content": " ; ; (發動任意[強化特殊技]、[普通攻擊:焚身]、[快速支援]、[支援突擊]、[閃避反擊]、[連攜技:怒焰]、[終結技:撼天動地]時)", - "BanYue_SkillList_9_Title": "強化特殊技:地動", - "BanYue_SkillName": "「力拔山兮氣蓋世」", - "BanYue_SkillText": "般岳師父用著一如往常的低沉聲調,說著古樸的宣傳詞……其結果便是沒吸引到什麼客人。在電話裡同事的建議下,他在店門口疊起兩米高的瓷磚,張開四隻手,一口氣將其劈得粉碎!很快,大量路人將這裡包圍……\n現在,武學大師即將表演同時舉起兩個路人、拋接球、劈瓷磚、給顧客們辦會員卡的絕活,還請不要錯過!", - "BanYue_Skill_AssaultAid_Desc": "發動[招架支援]後,點按 發動:\n快速突進並發動攻擊,造成火屬性傷害。\n招式發動期間擁有無敵效果。", - "BanYue_Skill_AssaultAid_Light_Desc": "透過[閃避:不動如山]成功招架敵人攻擊後,點按 發動:\n快速突進並發動攻擊,造成火屬性傷害。\n招式發動期間擁有無敵效果。", - "BanYue_Skill_AssaultAid_Light_Title": "支援突擊:沖霄", - "BanYue_Skill_AssaultAid_Title": "支援突擊:昂霄", - "BanYue_Skill_BeHitAid_Desc": "目前操作中的角色被擊飛時,點按 發動:\n對前方敵人發動連續攻擊,造成火屬性傷害。\n招式發動期間擁有無敵效果。", - "BanYue_Skill_BeHitAid_Title": "快速支援:磐巖", - "BanYue_Skill_Counter_Desc": "透過[閃避:越嶺]觸發[極限閃避]後,點按 或透過[閃避:叫陣]觸發[極限閃避]後,長按 發動:\n對前方敵人發動攻擊,造成火屬性傷害。\n招式發動後可直接銜接[普通攻擊:崢嶸]的第三段攻擊或[普通攻擊:崔巍]的第三段攻擊。\n招式發動期間擁有無敵效果。", - "BanYue_Skill_Counter_Title": "閃避反擊:揚礫", - "BanYue_Skill_Evade_Desc": "點按 發動:\n快速的衝刺閃避。\n招式發動期間擁有無敵效果。", - "BanYue_Skill_Evade_Taunt_Desc": "拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿}半周並點按 發動:\n向後閃避並挑釁敵人。\n在任意[強化特殊技]後銜接派生[閃避:叫陣],可在[閃避:叫陣]期間快速鍵入對應指令繼續派生[強化特殊技]。\n招式發動期間擁有無敵效果。", - "BanYue_Skill_Evade_Taunt_Title": "閃避:叫陣", - "BanYue_Skill_Evade_Title": "閃避:越嶺", - "BanYue_Skill_ExQTE_Desc": "喧響等級達到[極]時,點按 發動:\n向前方發動大範圍攻擊,造成大量火屬性傷害。\n若般岳的[嗔火]大於120點,攻擊結束後般岳會自動進入[怒相]狀態。\n招式發動期間擁有無敵效果。", - "BanYue_Skill_ExQTE_Title": "終結技:撼天動地", - "BanYue_Skill_ExSpecial_01_Desc": "閃能足夠時,可透過以下兩種方式發動:\n在第一段或第二段[普通攻擊:崔巍]後點按 發動。\n在發動任意[強化特殊技]、[普通攻擊:焚身]、[連攜技]、[終結技]、[支援突擊]、[閃避反擊]、[快速支援]時,快速鍵入指令 發動。\n般岳掀出山體,對敵人造成火屬性傷害。\n招式發動期間擁有無敵效果。", - "BanYue_Skill_ExSpecial_01_Enhance_Desc": "閃能足夠時,在發動[強化特殊技:地動]時快速鍵入指令 發動:\n般岳掀出更巨大的山體,對敵人造成火屬性傷害。\n招式發動期間擁有無敵效果。", - "BanYue_Skill_ExSpecial_01_Enhance_Title": "強化特殊技:山搖·怒", - "BanYue_Skill_ExSpecial_01_Title": "強化特殊技:山搖", - "BanYue_Skill_ExSpecial_02_Desc": "閃能足夠時,可透過以下三種方式發動:\n在第三段或第四段[普通攻擊:崢嶸]後點按 發動。\n在[支援突擊]、[閃避反擊]、[快速支援]後長按 發動。\n在發動任意[強化特殊技]、[普通攻擊:焚身]、[連攜技]、[終結技]、[支援突擊]、[閃避反擊]、[快速支援]時,快速鍵入指令 發動。\n般岳連續重擊地面,對敵人造成火屬性傷害。\n招式發動期間擁有無敵效果。", - "BanYue_Skill_ExSpecial_02_Title": "強化特殊技:地動", - "BanYue_Skill_ExSpecial_03_Desc": "閃能足夠時,可透過以下兩種方式發動:\n在第一段或第二段[普通攻擊:崢嶸]後點按 發動。\n在發動任意[強化特殊技]、[普通攻擊:焚身]、[連攜技]、[終結技]、[支援突擊]、[閃避反擊]、[快速支援]時,快速鍵入指令 發動。\n般岳向前方發動音波攻擊,對敵人造成火屬性傷害。\n招式發動期間擁有無敵效果。", - "BanYue_Skill_ExSpecial_03_Enhance_Desc": "閃能足夠時,在發動[強化特殊技:論道]時快速鍵入指令 發動:\n般岳向前方發動更強力的音波攻擊,對敵人造成火屬性傷害。\n招式發動期間擁有無敵效果。", - "BanYue_Skill_ExSpecial_03_Enhance_Title": "強化特殊技:獅子吼·怒", - "BanYue_Skill_ExSpecial_03_Title": "強化特殊技:獅子吼", - "BanYue_Skill_ExSpecial_04_Desc": "閃能足夠時,可透過以下三種方式發動:\n在第三段或第四段[普通攻擊:崔巍]後點按 發動。\n在[支援突擊]、[閃避反擊]、[快速支援]後長按 發動。\n在發動任意[強化特殊技]、[普通攻擊:焚身]、[連攜技]、[終結技]、[支援突擊]、[閃避反擊]、[快速支援]時,快速鍵入指令 發動。\n般岳扔出珠子對前方敵人造成火屬性傷害。\n招式發動期間擁有無敵效果。", - "BanYue_Skill_ExSpecial_04_Title": "強化特殊技:論道", - "BanYue_Skill_ExSpecial_Cancel_Desc": "當般岳透過快速鍵入指令的方式派生[強化特殊技]時,可以打斷正在發動的[強化特殊技],每一種[強化特殊技]都存在特殊的完美打斷節點,在完美打斷節點之後打斷[強化特殊技],被打斷的[強化特殊技]的攻擊效果將不會受到影響,在完美打斷節點時打斷[強化特殊技],被視為觸發了[完美取消]。\n處於[怒相]狀態且擁有[山威]時,更容易觸發[完美取消]。", - "BanYue_Skill_ExSpecial_Cancel_Title": "取消", - "BanYue_Skill_ExSpecial_Defense_Desc": "攻擊過程中不拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿}點按 發動:\n般岳進入防禦姿態,期間如果受到敵人攻擊,會招架敵人攻擊,累積失衡值。\n如果在招式發動的瞬間受到敵人的攻擊,則可以觸發完美格擋。\n成功招架敵人攻擊時擁有無敵效果。", - "BanYue_Skill_ExSpecial_Defense_Title": "閃避:不動如山", - "BanYue_Skill_Normal_Charge_Desc": "不處於接戰狀態、生命值大於50%且[嗔火]不足120點時,長按 發動:\n般岳主動消耗生命值回復[嗔火],[嗔火]回復至120點時般岳將直接進入[怒相]狀態。\n進入戰場時,獲得一次釋放該招式的機會,在勘域模式中該效果180秒內最多觸發一次。\n般岳最多消耗生命值至最大生命值的50%。", - "BanYue_Skill_Normal_Charge_Title": "普通攻擊:引火", - "BanYue_Skill_Normal_EnterAngry_Desc": "不處於[怒相]狀態且擁有120點[嗔火]時,長按 發動:\n對周身敵人造成火屬性傷害,隨後進入[怒相]狀態。", - "BanYue_Skill_Normal_EnterAngry_Title": "普通攻擊:焚身", - "BanYue_Skill_Normal_FinalAttack_Desc": "當般岳處於[怒相]狀態時,長按 消耗120點[嗔火]發動:\n般岳轟出巨大的山體攻擊敵人,造成大量火屬性傷害。\n發動該招式後,般岳退出[怒相]狀態。\n招式發動期間擁有無敵效果。", - "BanYue_Skill_Normal_FinalAttack_Enhance_Desc": "當般岳處於[怒相]狀態時,透過普通攻擊派生或者快速鍵入指令的方式釋放兩次不同的[強化特殊技]後,長按 發動:\n般岳向前方打出珠子禁錮敵人造成大量火屬性傷害。\n隨後般岳將自動釋放[普通攻擊:傾山]。\n招式發動期間擁有無敵效果。", - "BanYue_Skill_Normal_FinalAttack_Enhance_Title": "普通攻擊:摧嶽", - "BanYue_Skill_Normal_FinalAttack_Title": "普通攻擊:傾山", - "BanYue_Skill_Normal_Heavy_Desc": "點按 發動:\n向前方進行至多四段的攻擊,造成火屬性傷害。\n招式發動期間,抗打斷等級提升。", - "BanYue_Skill_Normal_Heavy_Title": "普通攻擊:崔巍", - "BanYue_Skill_Normal_Light_Desc": "點按 發動:\n向前方進行至多四段的攻擊,造成火屬性傷害。\n招式發動期間,打斷等級提升。", - "BanYue_Skill_Normal_Light_Title": "普通攻擊:崢嶸", - "BanYue_Skill_ParryAid_Desc": "前場角色即將被攻擊時,點按 發動:\n招架敵人的攻擊,累積大量失衡值。\n招式發動期間擁有無敵效果。", - "BanYue_Skill_ParryAid_Title": "招架支援:鐵壁", - "BanYue_Skill_QTE_Desc": "觸發[連攜技]時,選擇對應角色發動:\n向前方發動大範圍攻擊,造成大量火屬性傷害。\n若般岳的[嗔火]大於120點,攻擊結束後般岳會自動進入[怒相]狀態。\n招式發動期間擁有無敵效果。", - "BanYue_Skill_QTE_Title": "連攜技:怒焰", - "BanYue_Skill_Rush_Desc": "閃避時,點按 或在[閃避:叫陣]時長按 發動:\n向前方打出珠子,造成火屬性傷害。\n招式發動後可直接銜接[普通攻擊:崢嶸]的第二段攻擊或[普通攻擊:崔巍]的第二段攻擊。", - "BanYue_Skill_Rush_Title": "衝刺攻擊:飛砂", - "BanYue_Talent_01_Desc_01": "[強化特殊技:論道]和[強化特殊技:地動]命中敵人時,會使敵人陷入[戰慄]狀態,處於該狀態的敵人火屬性傷害抗性降低10%,持續30秒。[強化特殊技:獅子吼]、[強化特殊技:獅子吼·怒]、[強化特殊技:山搖]、[強化特殊技:山搖·怒]、[普通攻擊:傾山]和[普通攻擊:摧嶽]命中處於[戰慄]狀態的敵人時,造成的貫穿傷害提高10%。[普通攻擊:摧嶽]命中處於失衡狀態的敵人時,會使其此次失衡的失衡持續時間提升2秒,敵人在一次失衡期間內只會受到一次該效果,且同類效果不可疊加。", - "BanYue_Talent_01_Desc_01_Realign": "[強化特殊技:論道]和[強化特殊技:地動]命中敵人時,會使敵人陷入[戰慄]狀態,處於該狀態的敵人火屬性傷害抗性降低10%,持續30秒。\n[強化特殊技:獅子吼]、[強化特殊技:獅子吼·怒]、[強化特殊技:山搖]、[強化特殊技:山搖·怒]、[普通攻擊:傾山]和[普通攻擊:摧嶽]命中處於[戰慄]狀態的敵人時,造成的貫穿傷害提高10%。\n[普通攻擊:摧嶽]命中處於失衡狀態的敵人時,會使其此次失衡的失衡持續時間提升2秒,敵人在一次失衡期間內只會受到一次該效果,且同類效果不可疊加。", - "BanYue_Talent_01_Desc_02": "般岳師父可有過什麼欲求麼,他在澄輝坪開著家武館,似乎也只因為某位宗師提議他開家武館。\n那座武館連名字都沒有,既不為名,更不圖利,甚至連什麼要傳宗授藝之類的口號都沒教學生喊過。\n只有般岳師父自己知道,名為「贖罪」的執妄日夜灼燒著他鋼鐵鑄成的心,一著不慎便是迷途。\n\n「貪慾如火,恰當的慾望能夠成為前行的炬火,不加收斂便會自受其焚。」", - "BanYue_Talent_01_Title": "貪慾如火", - "BanYue_Talent_01_Title_Realign": "貪慾如火", - "BanYue_Talent_02_Desc_01": "[核心被動]中的暴擊傷害增益效果額外提升15%,火屬性傷害增益效果額外提升15%。處於[怒相]狀態時,般岳消耗[山威]發動[強化特殊技]時,額外回復5點閃能。", - "BanYue_Talent_02_Desc_01_Realign": "[核心被動]中的暴擊傷害增益效果額外提升15%,火屬性傷害增益效果額外提升15%。\n處於[怒相]狀態時,般岳消耗[山威]發動[強化特殊技]時,額外回復5點閃能。", - "BanYue_Talent_02_Desc_02": "武館的學生們從未見過般岳師父生氣——更別說是發怒,即使對於最駑鈍或最輕狂的學生,般岳師父似乎也擁有無限的耐心。\n山脈怎麼會輕易發怒呢,它過分厚重的沉穩總使人們幾乎忘記它的暴烈。\n但當它引動天傾的怒火,即使最囂狂的惡獸,也要因此而戰慄。\n\n「嗔恨如刀,平日要好生藏於鞘中,莫要傷了身邊的人。」", - "BanYue_Talent_02_Title": "嗔恨如刀", - "BanYue_Talent_02_Title_Realign": "嗔恨如刀", - "BanYue_Talent_03_Desc_01": "PlaceHolder", - "BanYue_Talent_03_Desc_02": "般岳師父不止是武人,更是位智者——不管是武館的學生們還是相熟的鄰里,都這麼說。\n畢竟般岳師父平常看起來就很深沉的樣子嘛,寡言少語的他一開口,總是些讓人耐人尋味的格言般的句子。\n武道不止修身,更是修心,而般岳師父常說,自己皆不過是學徒。\n\n「般岳魯鈍,也曾踏入歧途,但為閣下開闢這一程的道路……尚有雙拳可付。」", - "BanYue_Talent_03_Title": "痴愚如鎖", - "BanYue_Talent_03_Title_Realign": "痴愚如鎖", - "BanYue_Talent_04_Desc_01": "[強化特殊技:獅子吼·怒]、[強化特殊技:山搖·怒]、[普通攻擊:傾山]和[普通攻擊:摧嶽]造成的傷害提升30%。", - "BanYue_Talent_04_Desc_01_Realign": "[強化特殊技:獅子吼·怒]、[強化特殊技:山搖·怒]、[普通攻擊:傾山]和[普通攻擊:摧嶽]造成的傷害提升30%。", - "BanYue_Talent_04_Desc_02": "命運或許是天定或許是人為,但有些人的宿命與罪責,從不曾有幸被自由意志粉飾。\n在獲得如今的姓名之前,被稱為「零型」的作戰構造體不過是字面意義的殺戮機器。\n而「心」是何時誕生的呢?是程式碼的桎梏被她抹去的那天,還是當你獲得背負這一切前行的勇氣?\n\n「懺悔太過輕巧,比起逃避曾經的罪孽,不如背負這如山的過往……為如今揮拳吧。」", - "BanYue_Talent_04_Title": "肅滅單元·零型", - "BanYue_Talent_04_Title_Realign": "肅滅單元·零型", - "BanYue_Talent_05_Desc_01": "PlaceHolder", - "BanYue_Talent_05_Desc_02": "聽說了麼?山上開了家武館,教功夫的是個大個子構造體。\n從那武館裡出來的學徒都頗有些真功夫呢,連以骸都能過上幾招。\n那位鐵鑄的師父也常跑到空洞裡救災救人,想必也是位武道的宗師吧?\n\n「我不過也還是個稚拙的學徒……各位雖然稱我一聲師父,卻也教會我許多為『人』的道理。」", - "BanYue_Talent_05_Title": "學徒", - "BanYue_Talent_05_Title_Realign": "學徒", - "BanYue_Talent_06_Desc_01": "任意時刻,般岳發動[強化特殊技]都可獲得[明王]。[明王]提供的火屬性傷害增益效果額外提升8%,持續時間提升至30秒。發動[普通攻擊:摧嶽]時,般岳會對周身敵人造成等同於自身600%貫穿力的火屬性傷害。銜接在[強化特殊技]後釋放[閃避:叫陣]也可以獲得[明王]。", - "BanYue_Talent_06_Desc_01_Realign": "任意時刻,般岳發動[強化特殊技]都可獲得[明王]。\n[明王]提供的火屬性傷害增益效果額外提升8%,持續時間提升至30秒。\n發動[普通攻擊:摧嶽]時,般岳會對周身敵人造成等同於自身600%貫穿力的火屬性傷害。\n銜接在[強化特殊技]後釋放[閃避:叫陣]也可以獲得[明王]。", - "BanYue_Talent_06_Desc_02": "「用性命抵債很輕鬆吧大塊頭?可你前面還有很長的贖罪之路要走呢!」\n「這是我對你……最終的裁決!」\n那個女孩的身形實在纖細,但那擲地有聲的判詞卻似乎撥開如山的重負與迷霧。\n\n「我仍在思索自己是否具備裁決的智勇…但那不是我駐足不前的藉口。」", - "BanYue_Talent_06_Title": "降世明王", - "BanYue_Talent_06_Title_Realign": "降世明王", - "BanYue_UniqueSkill_01_Desc": "般岳會額外根據自身最大生命值提高貫穿力,每1點最大生命值將提高0.1點貫穿力。\n般岳發動招式造成的火屬性傷害均為貫穿傷害,無視敵人防禦,使用貫穿力作為招式傷害倍率。\n般岳進入戰場時即可回復60閃能,在勘域模式中此效果180秒內最多觸發一次。\n般岳可以透過以下方式回復[嗔火]:\n每消耗1點閃能,回復0.5點[嗔火]。\n發動[招架支援]時,回復4點[嗔火]。\n透過[閃避:不動如山]成功招架敵人攻擊時,回復4點[嗔火],若觸發完美格擋,則改為回復6點[嗔火],每1秒最多觸發一次。\n觸發[極限閃避]時,回復4點[嗔火],每1秒最多觸發一次。\n般岳最多擁有150點[嗔火],擁有120點[嗔火]時,般岳可以透過發動[普通攻擊:焚身]進入[怒相]狀態,處於[怒相]狀態時,般岳無法再獲得[嗔火],當般岳發動[普通攻擊:傾山]後,會退出[怒相]狀態。\n進入[怒相]狀態時,般岳會獲得4點[山威],若般岳擁有[山威],則發動[強化特殊技]時,不再消耗閃能,轉而消耗1點[山威]並回復10點閃能,否則仍會消耗閃能,退出[怒相]狀態時,會清空[山威]。\n處於[怒相]狀態且有[山威]時,可以長按 按固定順序自動打出四種[強化特殊技]及[普通攻擊:傾山]。\n般岳發動[強化特殊技]或[支援突擊]時,貫穿力提升150點,造成的火屬性傷害提升18%,暴擊傷害提升18%,持續30秒,重複觸發時重置持續時間。", - "BanYue_UniqueSkill_02_Desc": "般岳會額外根據自身最大生命值提高貫穿力,每1點最大生命值將提高0.1點貫穿力。\n般岳發動招式造成的火屬性傷害均為貫穿傷害,無視敵人防禦,使用貫穿力作為招式傷害倍率。\n般岳進入戰場時即可回復60閃能,在勘域模式中此效果180秒內最多觸發一次。\n般岳可以透過以下方式回復[嗔火]:\n每消耗1點閃能,回復0.5點[嗔火]。\n發動[招架支援]時,回復4點[嗔火]。\n透過[閃避:不動如山]成功招架敵人攻擊時,回復4點[嗔火],若觸發完美格擋,則改為回復6點[嗔火],每1秒最多觸發一次。\n觸發[極限閃避]時,回復4點[嗔火],每1秒最多觸發一次。\n般岳最多擁有150點[嗔火],擁有120點[嗔火]時,般岳可以透過發動[普通攻擊:焚身]進入[怒相]狀態,處於[怒相]狀態時,般岳無法再獲得[嗔火],當般岳發動[普通攻擊:傾山]後,會退出[怒相]狀態。\n進入[怒相]狀態時,般岳會獲得4點[山威],若般岳擁有[山威],則發動[強化特殊技]時,不再消耗閃能,轉而消耗1點[山威]並回復10點閃能,否則仍會消耗閃能,退出[怒相]狀態時,會清空[山威]。\n處於[怒相]狀態且有[山威]時,可以長按 按固定順序自動打出四種[強化特殊技]及[普通攻擊:傾山]。\n般岳發動[強化特殊技]或[支援突擊]時,貫穿力提升175點,造成的火屬性傷害提升21%,暴擊傷害提升21%,持續30秒,重複觸發時重置持續時間。", - "BanYue_UniqueSkill_03_Desc": "般岳會額外根據自身最大生命值提高貫穿力,每1點最大生命值將提高0.1點貫穿力。\n般岳發動招式造成的火屬性傷害均為貫穿傷害,無視敵人防禦,使用貫穿力作為招式傷害倍率。\n般岳進入戰場時即可回復60閃能,在勘域模式中此效果180秒內最多觸發一次。\n般岳可以透過以下方式回復[嗔火]:\n每消耗1點閃能,回復0.5點[嗔火]。\n發動[招架支援]時,回復4點[嗔火]。\n透過[閃避:不動如山]成功招架敵人攻擊時,回復4點[嗔火],若觸發完美格擋,則改為回復6點[嗔火],每1秒最多觸發一次。\n觸發[極限閃避]時,回復4點[嗔火],每1秒最多觸發一次。\n般岳最多擁有150點[嗔火],擁有120點[嗔火]時,般岳可以透過發動[普通攻擊:焚身]進入[怒相]狀態,處於[怒相]狀態時,般岳無法再獲得[嗔火],當般岳發動[普通攻擊:傾山]後,會退出[怒相]狀態。\n進入[怒相]狀態時,般岳會獲得4點[山威],若般岳擁有[山威],則發動[強化特殊技]時,不再消耗閃能,轉而消耗1點[山威]並回復10點閃能,否則仍會消耗閃能,退出[怒相]狀態時,會清空[山威]。\n處於[怒相]狀態且有[山威]時,可以長按 按固定順序自動打出四種[強化特殊技]及[普通攻擊:傾山]。\n般岳發動[強化特殊技]或[支援突擊]時,貫穿力提升200點,造成的火屬性傷害提升24%,暴擊傷害提升24%,持續30秒,重複觸發時重置持續時間。", - "BanYue_UniqueSkill_04_Desc": "般岳會額外根據自身最大生命值提高貫穿力,每1點最大生命值將提高0.1點貫穿力。\n般岳發動招式造成的火屬性傷害均為貫穿傷害,無視敵人防禦,使用貫穿力作為招式傷害倍率。\n般岳進入戰場時即可回復60閃能,在勘域模式中此效果180秒內最多觸發一次。\n般岳可以透過以下方式回復[嗔火]:\n每消耗1點閃能,回復0.5點[嗔火]。\n發動[招架支援]時,回復4點[嗔火]。\n透過[閃避:不動如山]成功招架敵人攻擊時,回復4點[嗔火],若觸發完美格擋,則改為回復6點[嗔火],每1秒最多觸發一次。\n觸發[極限閃避]時,回復4點[嗔火],每1秒最多觸發一次。\n般岳最多擁有150點[嗔火],擁有120點[嗔火]時,般岳可以透過發動[普通攻擊:焚身]進入[怒相]狀態,處於[怒相]狀態時,般岳無法再獲得[嗔火],當般岳發動[普通攻擊:傾山]後,會退出[怒相]狀態。\n進入[怒相]狀態時,般岳會獲得4點[山威],若般岳擁有[山威],則發動[強化特殊技]時,不再消耗閃能,轉而消耗1點[山威]並回復10點閃能,否則仍會消耗閃能,退出[怒相]狀態時,會清空[山威]。\n處於[怒相]狀態且有[山威]時,可以長按 按固定順序自動打出四種[強化特殊技]及[普通攻擊:傾山]。\n般岳發動[強化特殊技]或[支援突擊]時,貫穿力提升225點,造成的火屬性傷害提升27%,暴擊傷害提升27%,持續30秒,重複觸發時重置持續時間。", - "BanYue_UniqueSkill_05_Desc": "般岳會額外根據自身最大生命值提高貫穿力,每1點最大生命值將提高0.1點貫穿力。\n般岳發動招式造成的火屬性傷害均為貫穿傷害,無視敵人防禦,使用貫穿力作為招式傷害倍率。\n般岳進入戰場時即可回復60閃能,在勘域模式中此效果180秒內最多觸發一次。\n般岳可以透過以下方式回復[嗔火]:\n每消耗1點閃能,回復0.5點[嗔火]。\n發動[招架支援]時,回復4點[嗔火]。\n透過[閃避:不動如山]成功招架敵人攻擊時,回復4點[嗔火],若觸發完美格擋,則改為回復6點[嗔火],每1秒最多觸發一次。\n觸發[極限閃避]時,回復4點[嗔火],每1秒最多觸發一次。\n般岳最多擁有150點[嗔火],擁有120點[嗔火]時,般岳可以透過發動[普通攻擊:焚身]進入[怒相]狀態,處於[怒相]狀態時,般岳無法再獲得[嗔火],當般岳發動[普通攻擊:傾山]後,會退出[怒相]狀態。\n進入[怒相]狀態時,般岳會獲得4點[山威],若般岳擁有[山威],則發動[強化特殊技]時,不再消耗閃能,轉而消耗1點[山威]並回復10點閃能,否則仍會消耗閃能,退出[怒相]狀態時,會清空[山威]。\n處於[怒相]狀態且有[山威]時,可以長按 按固定順序自動打出四種[強化特殊技]及[普通攻擊:傾山]。\n般岳發動[強化特殊技]或[支援突擊]時,貫穿力提升250點,造成的火屬性傷害提升30%,暴擊傷害提升30%,持續30秒,重複觸發時重置持續時間。", - "BanYue_UniqueSkill_06_Desc": "般岳會額外根據自身最大生命值提高貫穿力,每1點最大生命值將提高0.1點貫穿力。\n般岳發動招式造成的火屬性傷害均為貫穿傷害,無視敵人防禦,使用貫穿力作為招式傷害倍率。\n般岳進入戰場時即可回復60閃能,在勘域模式中此效果180秒內最多觸發一次。\n般岳可以透過以下方式回復[嗔火]:\n每消耗1點閃能,回復0.5點[嗔火]。\n發動[招架支援]時,回復4點[嗔火]。\n透過[閃避:不動如山]成功招架敵人攻擊時,回復4點[嗔火],若觸發完美格擋,則改為回復6點[嗔火],每1秒最多觸發一次。\n觸發[極限閃避]時,回復4點[嗔火],每1秒最多觸發一次。\n般岳最多擁有150點[嗔火],擁有120點[嗔火]時,般岳可以透過發動[普通攻擊:焚身]進入[怒相]狀態,處於[怒相]狀態時,般岳無法再獲得[嗔火],當般岳發動[普通攻擊:傾山]後,會退出[怒相]狀態。\n進入[怒相]狀態時,般岳會獲得4點[山威],若般岳擁有[山威],則發動[強化特殊技]時,不再消耗閃能,轉而消耗1點[山威]並回復10點閃能,否則仍會消耗閃能,退出[怒相]狀態時,會清空[山威]。\n處於[怒相]狀態且有[山威]時,可以長按 按固定順序自動打出四種[強化特殊技]及[普通攻擊:傾山]。\n般岳發動[強化特殊技]或[支援突擊]時,貫穿力提升275點,造成的火屬性傷害提升33%,暴擊傷害提升33%,持續30秒,重複觸發時重置持續時間。", - "BanYue_UniqueSkill_07_Desc": "般岳會額外根據自身最大生命值提高貫穿力,每1點最大生命值將提高0.1點貫穿力。\n般岳發動招式造成的火屬性傷害均為貫穿傷害,無視敵人防禦,使用貫穿力作為招式傷害倍率。\n般岳進入戰場時即可回復60閃能,在勘域模式中此效果180秒內最多觸發一次。\n般岳可以透過以下方式回復[嗔火]:\n每消耗1點閃能,回復0.5點[嗔火]。\n發動[招架支援]時,回復4點[嗔火]。\n透過[閃避:不動如山]成功招架敵人攻擊時,回復4點[嗔火],若觸發完美格擋,則改為回復6點[嗔火],每1秒最多觸發一次。\n觸發[極限閃避]時,回復4點[嗔火],每1秒最多觸發一次。\n般岳最多擁有150點[嗔火],擁有120點[嗔火]時,般岳可以透過發動[普通攻擊:焚身]進入[怒相]狀態,處於[怒相]狀態時,般岳無法再獲得[嗔火],當般岳發動[普通攻擊:傾山]後,會退出[怒相]狀態。\n進入[怒相]狀態時,般岳會獲得4點[山威],若般岳擁有[山威],則發動[強化特殊技]時,不再消耗閃能,轉而消耗1點[山威]並回復10點閃能,否則仍會消耗閃能,退出[怒相]狀態時,會清空[山威]。\n處於[怒相]狀態且有[山威]時,可以長按 按固定順序自動打出四種[強化特殊技]及[普通攻擊:傾山]。\n般岳發動[強化特殊技]或[支援突擊]時,貫穿力提升300點,造成的火屬性傷害提升36%,暴擊傷害提升36%,持續30秒,重複觸發時重置持續時間。", - "BanYue_UniqueSkill_Title": "核心被動:群山如我", - "BanYue_VHS": "「雖答應了做宣傳,然客人們全無興致,可如何是好……呃,琉音,你的意思是……此法當真管用?」", - "BangBooABLevelDesc_12620011": "「嗯呢」棋聞錄:競技模式", - "BangBooAB_BuildSuggest_Desc": "獅哉為繩匠準備了幾套能夠用於「嗯呢」棋聞錄對戰的陣容。\n\n·應用陣容後,陣容中推薦的邦布、羈絆和晶片都會有推薦標記。\n·一次只能應用一套陣容,但是繩匠可以隨時切換想要應用的陣容。\n·對局期間,繩匠也可以進行推薦陣容的切換。", - "BangBooAB_Dex_Desc": "圖鑑是由獅哉整理的「嗯呢」棋聞錄中所有內容的集合。繩匠可以在圖鑑中看到玩法內所有邦布、代理人、晶片和羈絆的資訊。", - "BangBooAB_MainPage_Desc": "「嗯呢」棋聞錄是瑪瑟爾集團研發的邦布對決玩法,在這個玩法裡,你需要招募並強化邦布,組成強大的邦布對戰陣容與敵人對抗,並獲得最終勝利。\n\n【故事模式】\n在故事模式中,繩匠可以向不同的強敵發起對決挑戰。與這些強敵對戰的同時可以學習到遊戲的基礎規則和知識。\n\n【競技模式】\n在競技模式中,繩匠可以和其他玩家進行線上對戰。一場競技模式對決包括6名玩家,每回合兩兩配對進行對戰,並決出最後的勝者。", - "BangBooAB_MainPage_Title": "「嗯呢」棋聞錄", - "BangBooAB_PVPLadder_Desc": "在競技模式裡,繩匠可以和其他玩家進行即時對戰。\n\n【對戰規則】\n·每場對戰會有六位玩家參加,每回合兩兩對戰,最終決出第一名。\n·根據對戰結果,繩匠會獲得或者失去一定數量的積分。隨著積分的累積,繩匠的段位會逐漸升高,並且能和更加強大的玩家進行對戰。\n\n【組隊配對】\n·除此之外,你也可以和好友組隊發起競技模式的挑戰。需要注意的是,出於公平競技的考慮,若你和好友的積分差距過大,你們將無法發起組隊配對。\n·同時,當組隊人數大於等於3人時,你將無法在對局結束時獲得天梯積分。", - "BangBooAB_Ranking_List_Desc": "排行榜中展示了以下資訊:\n\n·排行榜裡可以看到所有好友在「嗯呢」棋聞錄中的競技模式中的段位和積分。\n·同時,排行榜裡也會顯示繩匠本人在全服的排名佔比。\n·請注意,好友資訊和全服排名佔比並非即時更新,會有一定時間延遲。", - "BangBooAB_Team_rule_Desc": "在競技模式裡,你可以和好友組隊發起配對。\n\n【雙人配對】\n以下情況中,玩家無法發起雙人配對。\n·以太蘿布段位的玩家無法和其他段位玩家進行雙人配對。\n·以太蘿布段位的玩家若積分大於等於1400分,則無法進行雙人配對。\n\n【三人及以上配對】\n·當發起配對的玩家數量大於等於三人時,配對房間會變成私人房間。對局結束後,房間內的所有玩家的天梯積分不會發生變化。", - "BangBooAB_relic_Desc10014": "立即獲得3隻【A】級品質的邦布", - "BangBooAB_relic_Desc10024": "立即獲得12金幣", - "BangBooAB_relic_Desc20014": "所有邦布生命值增加12%", - "BangBooAB_relic_Desc20024": "所有邦布獲得5%的吸血效果", - "BangBooAB_relic_Desc20034": "所有邦布暴擊率增加8%,暴擊傷害增加15%", - "BangBooAB_relic_Desc20044": "所有邦布增加10%的普攻法力恢復", - "BangBooAB_relic_Desc20054": "所有邦布攻擊力增加12%", - "BangBooAB_relic_Desc20064": "所有邦布護甲增加20點", - "BangBooAB_relic_Desc30014": "每秒對周圍的敵方邦布造成相當於自身目前生命值2.5%的傷害", - "BangBooAB_relic_Desc30015": "每5秒觸發一次,為自己增加8%最大生命值的護盾", - "BangBooAB_relic_Desc30024": "受到普通攻擊後疊加層數,每層增加7點攻擊力\n(最多可疊加5層,戰鬥結束後層數會清空)", - "BangBooAB_relic_Desc30025": "受到普通攻擊傷害時生效,對周圍的敵人造成本次普通攻擊原傷害20%的傷害", - "BangBooAB_relic_Desc30034": "初始暴擊率提升60%,戰鬥開始後每秒降低3%\n(最多降低60%,降低的值將在戰鬥結束後重置)", - "BangBooAB_relic_Desc30045": "每3秒增加3點法力值", - "BangBooAB_relic_Desc30054": "獲得10點初始法力值", - "BangBooAB_relic_Desc30064": "每次普通攻擊減少目標2點法力值", - "BangBooAB_relic_Desc40025": "戰鬥開始時,我方隨機啟用一項增益:攻擊+20%、暴擊+26%或護甲+25", - "BangbooDefence_UI_LevelFight": "開始", - "BangbooPiece_Desc_53019": "別赤腳踩到積木。", - "BangbooPiece_Desc_54020": "你我皆在鏡頭之下。", - "BangbooPiece_Name_53019": "「樂玩布」核心", - "BangbooPiece_Name_54020": "「比克布利克」核心", - "Bangboo_ActiveSkill_Des_53019": "[主動技]\n招式發動時,揮動法杖,使用積木將其組裝成大錘掄向敵人,命中敵人四次或者揮動三輪大錘後,躍起下砸,會向四周爆出[積木地刺]。敵人接觸[積木地刺]時,造成物理傷害。", - "Bangboo_ActiveSkill_Des_54020": "[主動技]\n招式發動時,投擲出浮游炮,浮游炮可以發射最多3段雷射,攻擊目標敵人,造成物理傷害並累計大量失衡值。", - "Bangboo_ActiveSkill_Property_CD_53019": "24秒", - "Bangboo_ActiveSkill_Property_CD_54020": "28秒", - "Bangboo_ActiveSkill_Title_53019": "積木跳房子", - "Bangboo_ActiveSkill_Title_54020": "蒙太奇連擊", - "Bangboo_Desc_53019": "別赤腳踩到積木。", - "Bangboo_Desc_54020": "你我皆在鏡頭之下。", - "Bangboo_Name_en_54019": "「Mercury」", - "Bangboo_QTE_Des_53019": "[邦布連攜技]\n全力揮動法杖,將面前的積木打出,造成大量物理傷害。", - "Bangboo_QTE_Des_54020": "[邦布連攜技]\n使用浮游炮發射強力雷射,對前方敵人造成大量物理傷害。", - "Bangboo_QTE_Title_53019": "城堡躲避球", - "Bangboo_QTE_Title_54020": "戰地特寫鏡頭", - "Bangboo_TalentSkill_Des_53019_01": "[額外能力]\n隊伍中包含[支援]角色時觸發:樂玩布的[主動技]爆出的[積木地刺]數量提升至7個,[主動技]造成的傷害提升30%。", - "Bangboo_TalentSkill_Des_53019_02": "[額外能力]\n隊伍中包含[支援]角色時觸發:樂玩布的[主動技]爆出的[積木地刺]數量提升至7個,[主動技]造成的傷害提升37.5%。", - "Bangboo_TalentSkill_Des_53019_03": "[額外能力]\n隊伍中包含[支援]角色時觸發:樂玩布的[主動技]爆出的[積木地刺]數量提升至7個,[主動技]造成的傷害提升45%。", - "Bangboo_TalentSkill_Des_53019_04": "[額外能力]\n隊伍中包含[支援]角色時觸發:樂玩布的[主動技]爆出的[積木地刺]數量提升至7個,[主動技]造成的傷害提升52.5%。", - "Bangboo_TalentSkill_Des_53019_05": "[額外能力]\n隊伍中包含[支援]角色時觸發:樂玩布的[主動技]爆出的[積木地刺]數量提升至7個,[主動技]造成的傷害提升60%。", - "Bangboo_TalentSkill_Des_54020_01": "[額外能力]\n隊伍中包含2名或以上[坎卜斯黑枝]陣營的角色時觸發:代理人發動[強化特殊技]時,比克布利克造成的失衡值提升4%,最多疊加3層,持續15秒,重複觸發時重置持續時間,擁有3層效果時,造成的傷害提升10%。", - "Bangboo_TalentSkill_Des_54020_02": "[額外能力]\n隊伍中包含2名或以上[坎卜斯黑枝]陣營的角色時觸發:代理人發動[強化特殊技]時,比克布利克造成的失衡值提升5%,最多疊加3層,持續15秒,重複觸發時重置持續時間,擁有3層效果時,造成的傷害提升12.5%。", - "Bangboo_TalentSkill_Des_54020_03": "[額外能力]\n隊伍中包含1名或以上[坎卜斯黑枝]陣營的角色時觸發:代理人發動[強化特殊技]時,比克布利克造成的失衡值提升6%,最多疊加3層,持續15秒,重複觸發時重置持續時間,擁有3層效果時,造成的傷害提升15%。", - "Bangboo_TalentSkill_Des_54020_04": "[額外能力]\n隊伍中包含1名或以上[坎卜斯黑枝]陣營的角色時觸發:代理人發動[強化特殊技]時,比克布利克造成的失衡值提升7%,最多疊加3層,持續15秒,重複觸發時重置持續時間,擁有3層效果時,造成的傷害提升17.5%。", - "Bangboo_TalentSkill_Des_54020_05": "[額外能力]\n隊伍中包含1名或以上[坎卜斯黑枝]陣營的角色時觸發:代理人發動[強化特殊技]時,比克布利克造成的失衡值提升8%,最多疊加3層,持續15秒,重複觸發時重置持續時間,擁有3層效果時,造成的傷害提升20%。", - "Bangboo_TalentSkill_Property_Des_5301901": "傷害提升", - "Bangboo_TalentSkill_Property_Des_5402001": "所需[坎卜斯黑枝]角色數", - "Bangboo_TalentSkill_Property_Des_5402002": "每層失衡值提升", - "Bangboo_TalentSkill_Property_Des_5402003": "傷害提升", - "Bangboo_TalentSkill_Property_Val_5301901_01": "30%", - "Bangboo_TalentSkill_Property_Val_5301901_02": "37.5%", - "Bangboo_TalentSkill_Property_Val_5301901_03": "45%", - "Bangboo_TalentSkill_Property_Val_5301901_04": "52.5%", - "Bangboo_TalentSkill_Property_Val_5301901_05": "60%", - "Bangboo_TalentSkill_Property_Val_5402001_01": "2", - "Bangboo_TalentSkill_Property_Val_5402001_02": "2", - "Bangboo_TalentSkill_Property_Val_5402001_03": "1", - "Bangboo_TalentSkill_Property_Val_5402001_04": "1", - "Bangboo_TalentSkill_Property_Val_5402001_05": "1", - "Bangboo_TalentSkill_Property_Val_5402002_01": "4%", - "Bangboo_TalentSkill_Property_Val_5402002_02": "5%", - "Bangboo_TalentSkill_Property_Val_5402002_03": "6%", - "Bangboo_TalentSkill_Property_Val_5402002_04": "7%", - "Bangboo_TalentSkill_Property_Val_5402002_05": "8%", - "Bangboo_TalentSkill_Property_Val_5402003_01": "10%", - "Bangboo_TalentSkill_Property_Val_5402003_02": "12.5%", - "Bangboo_TalentSkill_Property_Val_5402003_03": "15%", - "Bangboo_TalentSkill_Property_Val_5402003_04": "17.5%", - "Bangboo_TalentSkill_Property_Val_5402003_05": "20%", - "Bangboo_TalentSkill_Title_53019": "木頭人不許動!", - "Bangboo_TalentSkill_Title_54020": "觀測者效應", - "Bangboo_TarotCard_ActiveSkill_53019": "[主動技]:招式發動時,揮動法杖,使用積木將其組裝成大錘掄向敵人,命中敵人四次或者揮動三輪大錘後,躍起下砸,會向四周爆出[積木地刺]。敵人接觸[積木地刺]時,造成物理傷害。", - "Bangboo_TarotCard_ActiveSkill_54020": "[主動技]:招式發動時,投擲出浮游炮,浮游炮可以發射最多3段雷射,攻擊目標敵人,造成物理傷害並累計大量失衡值。", + "69012702_Description": "·代理人造成的傷害提升20%,攻擊命中敵人時,無視其10%的全傷害抗性。\n·[強攻]特性的代理人攻擊力提升20%,[普通攻擊]造成的傷害提升40%,並無視敵人20%的防禦力。", + "69012703_Description": "·代理人的攻擊力提升16%,敵人的失衡易傷倍率提升30%。\n·處於以太帷幕中的代理人,攻擊命中敵人時無視其10%的物理屬性傷害抗性和15%的防禦力。", + "69012703_Title": "聚氣", + "69012704_Description": "·首領受到的異常傷害降低30%,當其從[穢盾]狀態切換回普通狀態,或從普通狀態切換為[穢盾]狀態時,使代理人對其造成的暴擊傷害提升20%,最多疊加3層,當其從失衡狀態恢復時層數重置。", + "69012705_Description": "·觸發[穢盾淨除]時,可獲得1000操作得分;[控制技]期間,每次成功應對首領的攻擊,可獲得500操作得分;[完美反制]首領的[控制技]時,可獲得2000操作得分。最多獲得5000操作得分。", + "69012801_Description": "·代理人的攻擊力提升25%,異常精通提升40點。\n·對敵人施加屬性異常效果後,敵人的全傷害抗性降低10%,代理人對其造成的屬性異常傷害提升30%,持續15秒,重複觸發時重置持續時間。", + "69012801_Title": "異變", + "69012901_Description": "·處於以太帷幕中時,代理人的攻擊力提升20%,暴擊傷害提升20%。\n·敵人的失衡易傷倍率提升30%,代理人的普通攻擊和終結技攻擊命中敵人時,無視其10%的物理屬性傷害抗性和10%的防禦力。", + "69012901_Title": "裁奪", + "69012902_Description": "·代理人的冰屬性傷害和物理傷害提升30%。\n·使敵人進入屬性異常時,全隊的攻擊力提升25%,喧響值獲得效率提升20%,持續20秒,重複觸發時重置持續時間。", + "69012902_Title": "霜暝", + "69012903_Description": "·使敵人進入失衡狀態後,其失衡易傷倍率提升35%,失衡恢復速度降低10%。\n·代理人釋放強化特殊技後,自身暴擊傷害提升40%,持續20秒。", + "69012903_Title": "破陣", + "AbyssKilledMonster_Boss": "擊敗首領敵人", + "AbyssKilledMonster_Elite": "擊敗菁英敵人", + "AbyssKilledMonster_Normal": "擊敗普通敵人", + "AbyssS2Item_GenreBranch_XiaoZhao": "照戰術稜鏡方案", + "AbyssS2Item_GenreBranch_Zhenzhen": "葉瞬光戰術稜鏡方案", + "AbyssS2TarotCard_Des_1000988": "葉瞬光已喚醒意象影畫:[光與影]。\n[光與影]:[載物]可疊加層數提升至6層,[觀止]可疊加至9層。[明心境]狀態下,每消耗1點[青溟劍勢],則獲得1層[觀止]效果。[強化特殊技:明心境·飛光]和[終結技:斬妄開天]造成的傷害無視目標40%防禦力。", + "AbyssS2TarotCard_Des_1000989": "照已喚醒意象影畫:[凜然裁決]。\n[凜然裁決]:照被切換為非目前操作角色時,使全隊角色造成的傷害無視目標15%全屬性傷害抗性,持續50秒,重複觸發時重置持續時間。", + "AbyssS2_AgentRush_Buff_Des_007": "葉瞬光[普通攻擊]造成的傷害提高50%", + "AbyssS2_AgentRush_Buff_Des_008": "照[暴擊傷害]提高45%", + "AbyssS2_AgentRush_Skill_Des_019": "葉瞬光進入[明心境]後,首次發動[普通攻擊:明心境·斬流光 極]後,自動發動[連攜技:明心境·掣驚雷],並獲得無視敵人物理屬性傷害抗性效果。", + "AbyssS2_AgentRush_Skill_Des_020": "葉瞬光自身[青溟劍勢]獲得效率翻倍,[明心境]持續時間縮短。", + "AbyssS2_AgentRush_Skill_Des_021": "1. 每發動一次[明心境·斬流光 滅]增加2500分;\n2. 每發動一次[明心境·飛光]增加1000分;\n最多增加10000分。", + "AbyssS2_AgentRush_Skill_Des_022": "照開啟[以太帷幕]時,回復[霜寒值],並使全隊角色的攻擊力提高。", + "AbyssS2_AgentRush_Skill_Des_023": "照的[普通攻擊:最終裁決]的蓄力時長達到1秒後,可以發動[普通攻擊:最終裁決·霜輝],發動時,提升暴擊率和暴擊傷害。", + "AbyssS2_AgentRush_Skill_Des_024": "1. 照每開啟一次[以太帷幕·湧泉]增加4500分;\n2. 照每發動一次[普通攻擊:最終裁決·霜輝]增加1500分;\n最多增加10000分。", + "AbyssS2_AreaName_boss_03": "終結之役·太初夢魘", + "AbyssText_101002_Dungeon_Unlock_011": "·完成支線「『零』異事件」委託「資格考核」時解鎖", + "AbyssText_101002_Function_UnlockPoint_003": "·在支線「『零』異事件」向蕾瞭解考核結果後解鎖", + "AbyssText_101002_Function_Unlock_001": "在支線「『零』異事件」向蕾瞭解考核結果後解鎖", + "AbyssText_BP_UnlockTips": "在支線「『零』異事件」解鎖「零號空洞」", + "AbyssText_Collect_UnlockTips": "完成支線「『零』異事件」蕾對「戰線肅清」的介紹後解鎖", + "AbyssText_OnceDuty_Des_1228110065": "代理人葉瞬光通關「特遣調查」 {0}/{1}", + "AbyssText_OnceDuty_Des_1228110066": "累計為葉瞬光解鎖6次戰術稜鏡方案(包含初始解鎖與分支解鎖) {0}/{1}", + "AbyssText_OnceDuty_Des_1228110067": "代理人葉瞬光在以太活性4及以上條件下通關「特遣調查」 {0}/{1}", + "AbyssText_OnceDuty_Des_1228110068": "代理人葉瞬光在以太活性8及以上條件下通關「特遣調查」 {0}/{1}", + "AbyssText_OnceDuty_Des_1228110069": "代理人照通關「特遣調查」 {0}/{1}", + "AbyssText_OnceDuty_Des_1228110070": "累計為照解鎖6次戰術稜鏡方案(包含初始解鎖與分支解鎖) {0}/{1}", + "AbyssText_OnceDuty_Des_1228110071": "代理人照在以太活性4及以上條件下通關「特遣調查」 {0}/{1}", + "AbyssText_OnceDuty_Des_1228110072": "代理人照在以太活性8及以上條件下通關「特遣調查」 {0}/{1}", + "AbyssText_S2_UnlockTips": "完成支線「『零』異事件」委託「資格考核」時解鎖", + "AbyssText_Shop_UnlockTips": "完成支線「『零』異事件」卡斯珀的物資申領介紹後解鎖", + "AbyssText_Talent_LockedDes": "解鎖「舊都列車·外圍」委託後解鎖", + "AbyssVersionReminder_S2_Content_250": "【新增內容】\n\n·獎勵拓展:調查進度上限由200級拓展至220級;同時,「特遣任務」新增條目及對應獎勵,靜候繩匠的探索。\n\n·新增戰術稜鏡方案:新增代理人葉瞬光、照的戰術稜鏡方案,以及對應「特遣任務」。\n\n·「禍首殲滅戰」 - 「特遣突襲」玩法新增代理人葉瞬光、照的專屬挑戰關卡。\n\n·「特遣調查」最終挑戰的可選目標更新為彷徨獵手與太初夢魘。\n", + "Abyss_BossFight25_Buff_01_Sub_Title": "截脈", + "Abyss_BossFight29_Buff_02_Des": "全隊的攻擊力提升25%,喧響值回復效率提升20%。", + "Abyss_BossFight29_Buff_02_Title": "霜暝", + "Abyss_PeriodicLayerBuff_37_Title": "斷雲摧甲", + "AchievementDes_2004027": "在式輿防衛戰中,通關劇變節點的所有防線。", + "AchievementDes_2004030": "在式輿防衛戰中,通關劇變節點所有防線,且在每層獲得A級評價。", + "AchievementDes_2004034": "在式輿防衛戰中,通關劇變節點所有防線,且在每層獲得S級評價。", + "AchievementName_1004065": "向著陽光燦爛的明天", + "AchievementName_1004066": "真正貴重之物無需估價", + "ActivityAngelsRunErrands_DetailDialog": "在「天使與繆斯妄想」中,繩匠需要幫助妄想天使成員尋找音樂靈感。\n\n繩匠需要與妄想天使的小偶像一起出發,在遊玩的過程中發掘有趣的內容,聆聽代理人創作的靈感片段,並為這個音樂拍攝照片作為配圖。\n\n在找到靈感並完成拍照後,小偶像們會將靈感補全成為完成的音樂。在這之後還需要回到404LiveHouse處,將音樂作品配上照片發表出來分享給大家。\n\n完成發表後,可以在發文介面聽到完整版的音樂,還可以查看粉絲們的評價,進而獲得更多粉絲。", + "ActivityAngelsRunErrands_PostContent_3": "騎上你的座駕,開始一場火熱的騎行之旅吧。\n\n風滾草和仙人掌,機車騎士和滾燙的風。為尋找硬派風格伴奏的靈感,南宮親自前往了位於外環的小鎮,寫下了這支老派嘻哈風格的粗糲旋律。\n\n即使是「天使」們也有這樣帥氣的一面,和外環的灼熱空氣一起撲面而來的是《逆境重生》的鼓點,邀請各位「夢想家」一同聆聽——\n\n(貼文內容僅作宣傳之用,請不要在未經訓練和充分防護的情況下駕駛機車,不要受傷哦!——南宮)", + "ActivityBattleStylish_025_SkillContext1": "局內得分方式:\n1.發動登場技:照影:得分+100\n2.進入[明心境]狀態:得分+100\n3.發動明心境·飛光:得分+150\n4.能量連續消耗:\n在非[明心境]狀態下,消耗能量,得分+70\n在[明心境]狀態下,消耗[青溟劍勢],得分+200\n在一定時間間隔內(8秒),葉瞬光持續消耗[青溟劍勢]或能量,可以快速升至更高的技巧級別\n5.觸發極限閃避:可以快速升至更高的技巧級別\n6.發動明心境·斬流光 滅:得分+100\n7.當明心境·斬流光 滅觸發破招時:得分+300\n8.發動明心境·斬流光 極時:得分+100", + "ActivityBattleStylish_025_SkillName1": "登場技:照影", + "ActivityBattleStylish_025_SkillName2": "[明心境]狀態", + "ActivityBattleStylish_025_SkillName3": "明心境·飛光", + "ActivityBattleStylish_025_SkillName4": "能量消耗", + "ActivityBattleStylish_025_SkillName5": "能量連續消耗", + "ActivityBattleStylish_025_SkillName6": "極限閃避", + "ActivityBattleStylish_025_SkillName7": "明心境·斬流光 滅", + "ActivityBattleStylish_025_SkillName8": "破招", + "ActivityBattleStylish_025_SkillName9": "明心境·斬流光 極", + "ActivityCoop_Progress_Countdown": "解鎖倒數計時", + "ActivityCoop_Progress_Countdown_Tip": "下階段待解鎖", + "ActivityCoop_Progress_CurrentTaskFinish": "目前階段已完成", + "ActivityCoop_Progress_CurrentTaskName": "目前任務:{0}", + "ActivityCoop_Progress_Finish": "所有調查任務已完成", + "ActivityCoop_Progress_Level": "探索等級", + "ActivityCoop_TrailAvatar_Desc": "在獨立調查中需要與指定的代理人完成,無法自由選擇代理人。\n在完成獨立調查後,才可以解鎖對應區域的連攜調查,和其他繩匠並肩作戰。", + "ActivityCoop_TrailAvatar_Title": "獨立調查試用代理人", + "ActivityDesc_BetaOB2.5_V1_A": "測試進行中,以下為您可完成的測試任務", + "ActivityDesc_BetaOB2.5_V1_B": "測試進行中,以下為您可完成的測試任務", + "ActivityDesc_BetaOB2.5_V1_Overseas": "測試進行中,以下為您可完成的測試任務", + "ActivityDetail_BetaOB2.5_V1_A": "【注意事項】\n• 本次測試為保密測試,嚴禁以任何形式對外洩露本次測試相關資訊(包括但不限於測試包體及內容、測試群資訊、測試福利等)。\n• 保密測試期間,繩匠們可完成本面板的測試任務,測試任務的完成情況將影響到繩匠最終可獲得的獎勵內容。\n• 部分功能、資源會陸續開啟發放,詳情可關注遊戲內公告或群內公告。\n• 如果遇到嚴重阻塞報錯、閃退或是其他嚴重體驗問題可以私聊群管理。\n• 該面板為可完成的任務列表,請根據實際任務列表情況完成。", + "ActivityDetail_BetaOB2.5_V1_B": "【注意事項】\n• 本次測試為保密測試,嚴禁以任何形式對外洩露本次測試相關資訊(包括但不限於測試包體及內容、測試群資訊、測試福利等)。\n• 保密測試期間,繩匠們可完成本面板的測試任務,測試任務的完成情況將影響到繩匠最終可獲得的獎勵內容。\n• 部分功能、資源會陸續開啟發放,詳情可關注遊戲內公告或群內公告。\n• 如果遇到嚴重阻塞報錯、閃退或是其他嚴重體驗問題可以私聊群管理。\n• 該面板為可完成的任務列表,請根據實際任務列表情況完成。", + "ActivityDetail_BetaOB2.5_V1_Overseas": "【注意事項】\n• 本次測試為保密測試,嚴禁以任何形式對外洩露本次測試相關資訊(包括但不限於測試客戶端及內容、Discord資訊、測試獎勵等)。\n• 保密測試期間,繩匠們可完成本面板的測試任務,測試任務的完成情況將影響到繩匠最終可獲得的獎勵內容。\n• 部分功能、資源會陸續開啟發放,詳情可關注Discord伺服器內公告或遊戲內公告、郵件。\n• 如果遇到嚴重阻塞報錯、閃退或是其他嚴重體驗問題可進行遊戲內提出意見或私訊Discord伺服器內的Bangboo或Staff。\n• 該面板為可完成的任務列表,請根據實際任務列表情況完成。\n• 部分任務完成後無法直接在活動面板顯示完成,獎勵會根據實際完成情況發放,面板僅供參考任務列表。", + "ActivityFIsh_TakeAllRewardTip": "全部領取", + "ActivityFish_Jump01_OB2.5": "[獲得]底片選購", + "ActivityFish_Jump02_OB2.5": "[獲得]麗都城募", + "ActivityFish_Jump03_OB2.5": "[獲得]禮包商店", + "ActivityFish_Jump04_OB2.5": "[獲得]啟明尋光獎券", + "ActivityFish_Jump05_OB2.5": "[獲得]繩網會員", + "ActivityForbiddenArea_BattleGroup01": "劍主試煉", + "ActivityForbiddenArea_BattleGroup02": "夢魘連戰", + "ActivityForbiddenArea_ChallengeTarget01": "【通關目標】限定時間內擊敗所有敵人!\n\n【試煉條件】本關限時60秒。在本關卡中,葉瞬光釋放[疾斬]命中敵人、全隊角色釋放[終結技]或[強化特殊技]將獲得一層持續15秒的增益效果,每層能夠使全隊角色的暴擊傷害提升40%,最多疊加2層。重複觸發時重置持續時間。", + "ActivityForbiddenArea_ChallengeTarget02": "【通關目標】限定時間內擊敗所有敵人!\n\n【試煉條件】本關限時60秒。在本關卡中,葉瞬光釋放[疾斬]命中敵人、全隊角色釋放[終結技]或[強化特殊技]將獲得一層持續15秒的增益效果,每層能夠使全隊角色的暴擊傷害提升40%,最多疊加2層。重複觸發時重置持續時間。", + "ActivityForbiddenArea_ChallengeTarget03": "【通關目標】限定時間內擊敗所有敵人!\n\n【試煉條件】本關限時90秒。在本關卡中,葉瞬光釋放[疾斬]命中敵人、全隊角色釋放[終結技]或[強化特殊技]將獲得一層持續15秒的增益效果,每層能夠使全隊角色的暴擊傷害提升40%,最多疊加2層。重複觸發時重置持續時間。", + "ActivityForbiddenArea_ChallengeTarget04": "【通關目標】限定時間內擊敗所有敵人!\n\n【試煉條件】本關限時40秒。[疾斬]命中敵人可以額外增加10秒關卡剩餘時間,同時我方角色獲得造成的傷害提升50%的增益,持續15秒。重複觸發時重置持續時間。", + "ActivityForbiddenArea_ChallengeTarget05": "【通關目標】限定時間內擊敗所有敵人!\n\n【試煉條件】本關限時40秒。[疾斬]命中敵人可以額外增加10秒關卡剩餘時間,同時我方角色獲得造成的傷害提升50%的增益,持續15秒。重複觸發時重置持續時間。", + "ActivityForbiddenArea_ChallengeTarget06": "【通關目標】限定時間內擊敗所有敵人!\n\n【試煉條件】本關限時50秒。[疾斬]命中敵人可以額外增加10秒關卡剩餘時間,同時我方角色獲得造成的傷害提升50%的增益,持續15秒。重複觸發時重置持續時間。", + "ActivityForbiddenArea_ChallengeTarget07": "【通關目標】限定時間內擊敗所有敵人!\n\n【試煉條件】本關限時60秒。戰鬥開始後,獲得3層增益,其後每5秒額外獲得1層增益(最多8層),每層能夠使全隊造成的傷害提高10%,持續15秒。重複觸發時重置持續時間。\n同時[穢息浸染值]隨時間持續積累,[穢息浸染值]達到上限時對隊伍中所有代理人造成傷害並清除所有已獲得的增益層數。[疾斬]命中敵人、我方角色釋放[終結技]或[強化特殊技]可立即清除50%[穢息浸染值]。", + "ActivityForbiddenArea_ChallengeTarget08": "【通關目標】限定時間內擊敗所有敵人!\n\n【試煉條件】本關限時60秒。戰鬥開始後,獲得3層增益,其後每5秒額外獲得1層增益(最多8層),每層能夠使全隊造成的傷害提高10%,持續15秒。重複觸發時重置持續時間。\n同時[穢息浸染值]隨時間持續積累,[穢息浸染值]達到上限時對隊伍中所有代理人造成傷害並清除所有已獲得的增益層數。[疾斬]命中敵人、我方角色釋放[終結技]或[強化特殊技]可立即清除50%[穢息浸染值]。", + "ActivityForbiddenArea_ChallengeTarget09": "【通關目標】限定時間內擊敗所有敵人!\n\n【試煉條件】本關限時90秒。戰鬥開始後,獲得3層增益,其後每5秒額外獲得1層增益(最多8層),每層能夠使全隊造成的傷害提高10%,持續15秒。重複觸發時重置持續時間。\n同時[穢息浸染值]隨時間持續積累,[穢息浸染值]達到上限時對隊伍中所有代理人造成傷害並清除所有已獲得的增益層數。[疾斬]命中敵人、我方角色釋放[終結技]或[強化特殊技]可立即清除50%[穢息浸染值]。", + "ActivityForbiddenArea_ChallengeTarget10": "【通關目標】限定時間內擊敗所有敵人!\n\n【試煉條件】本關限時90秒。在本關卡中,葉瞬光釋放[疾斬]命中敵人、全隊角色釋放[終結技]或[強化特殊技]將獲得一層持續15秒的增益效果,每層能夠使全隊角色的暴擊傷害提升40%,最多疊加2層。重複觸發時重置持續時間。", + "ActivityForbiddenArea_ChallengeTarget11": "【通關目標】限定時間內擊敗所有敵人!\n\n【試煉條件】本關限時50秒。[疾斬]命中敵人可以額外增加10秒關卡剩餘時間,同時我方角色獲得造成的傷害提升50%的增益,持續15秒。重複觸發時重置持續時間。", + "ActivityForbiddenArea_ChallengeTarget12": "【通關目標】限定時間內擊敗所有敵人!\n\n【試煉條件】本關限時90秒。戰鬥開始後,獲得3層增益,其後每5秒額外獲得1層增益(最多8層),每層能夠使全隊造成的傷害提高10%,持續15秒。重複觸發時重置持續時間。\n同時[穢息浸染值]隨時間持續積累,[穢息浸染值]達到上限時對隊伍中所有代理人造成傷害並清除所有已獲得的增益層數。[疾斬]命中敵人、我方角色釋放[終結技]或[強化特殊技]可立即清除50%[穢息浸染值]。", + "ActivityForbiddenArea_ChallengeTargetBossRush": "【通關目標】限定時間內盡可能擊敗敵人!\n\n【試煉條件】本關限時180秒。本關卡中,強大的敵人會持續輪流出現。每擊敗一個敵人都可以獲得挑戰得分。擊敗不斷來襲的敵人來獲得更高的分數吧!", + "ActivityForbiddenArea_Collect1_01_Desc": "透過謎題尋得的「大潘」追憶碎片。", + "ActivityForbiddenArea_Collect1_01_FinishedDesc": "踏雪獨行·竹林 已收集", + "ActivityForbiddenArea_Collect1_01_Title": "踏雪獨行·竹林", + "ActivityForbiddenArea_Collect1_02_Desc": "透過惡戰尋得的「大潘」追憶碎片。", + "ActivityForbiddenArea_Collect1_02_FinishedDesc": "踏雪獨行·猿隨 已收集", + "ActivityForbiddenArea_Collect1_02_Title": "踏雪獨行·猿隨", + "ActivityForbiddenArea_Collect1_03_Desc": "透過戰鬥尋得的「大潘」追憶碎片。", + "ActivityForbiddenArea_Collect1_03_FinishedDesc": "踏雪獨行·「大潘」 已收集", + "ActivityForbiddenArea_Collect1_03_Title": "踏雪獨行·「大潘」", + "ActivityForbiddenArea_Collect1_04_Desc": "透過探索尋得的「大潘」追憶碎片。", + "ActivityForbiddenArea_Collect1_04_FinishedDesc": "踏雪獨行·犬伴 已收集", + "ActivityForbiddenArea_Collect1_04_Title": "踏雪獨行·犬伴", + "ActivityForbiddenArea_Collect1_TipDesc01": "圖冊1-碎片彈窗描述 1", + "ActivityForbiddenArea_Collect1_TipDesc02": "圖冊1-碎片彈窗描述 2", + "ActivityForbiddenArea_Collect1_TipDesc03": "圖冊1-碎片彈窗描述 3", + "ActivityForbiddenArea_Collect1_TipDesc04": "圖冊1-碎片彈窗描述 4", + "ActivityForbiddenArea_Collect1_TipTitle": "圖冊1-碎片彈窗標題", + "ActivityForbiddenArea_Collect2_01_Desc": "透過謎題尋得的「惡虎」追憶碎片。", + "ActivityForbiddenArea_Collect2_01_FinishedDesc": "松巔望月·明月 已收集", + "ActivityForbiddenArea_Collect2_01_Title": "松巔望月·明月", + "ActivityForbiddenArea_Collect2_02_Desc": "透過惡戰尋得的「惡虎」追憶碎片。", + "ActivityForbiddenArea_Collect2_02_FinishedDesc": "松巔望月·「惡虎」 已收集", + "ActivityForbiddenArea_Collect2_02_Title": "松巔望月·「惡虎」", + "ActivityForbiddenArea_Collect2_03_Desc": "透過戰鬥尋得的「惡虎」追憶碎片。", + "ActivityForbiddenArea_Collect2_03_FinishedDesc": "松巔望月·伴虎 已收集", + "ActivityForbiddenArea_Collect2_03_Title": "松巔望月·伴虎", + "ActivityForbiddenArea_Collect2_04_Desc": "透過探索尋得的「惡虎」追憶碎片。", + "ActivityForbiddenArea_Collect2_04_FinishedDesc": "松巔望月·幼虎 已收集", + "ActivityForbiddenArea_Collect2_04_Title": "松巔望月·幼虎", + "ActivityForbiddenArea_Collect2_TipDesc01": "圖冊2-碎片彈窗描述 1", + "ActivityForbiddenArea_Collect2_TipDesc02": "圖冊2-碎片彈窗描述 2", + "ActivityForbiddenArea_Collect2_TipDesc03": "圖冊2-碎片彈窗描述 3", + "ActivityForbiddenArea_Collect2_TipDesc04": "圖冊2-碎片彈窗描述 4", + "ActivityForbiddenArea_Collect2_TipTitle": "圖冊2-碎片彈窗標題", + "ActivityForbiddenArea_Collect3_01_Desc": "透過探索尋得的「第三位劍客」追憶碎片。", + "ActivityForbiddenArea_Collect3_01_FinishedDesc": "青溟劍歌·月輪 已收集", + "ActivityForbiddenArea_Collect3_01_Title": "青溟劍歌·月輪", + "ActivityForbiddenArea_Collect3_02_Desc": "透過戰鬥尋得的「第三位劍客」追憶碎片。", + "ActivityForbiddenArea_Collect3_02_FinishedDesc": "青溟劍歌·蠍骸 已收集", + "ActivityForbiddenArea_Collect3_02_Title": "青溟劍歌·蠍骸", + "ActivityForbiddenArea_Collect3_03_Desc": "透過惡戰尋得的「第三位劍客」追憶碎片。", + "ActivityForbiddenArea_Collect3_03_FinishedDesc": "青溟劍歌·「劍主」已收集", + "ActivityForbiddenArea_Collect3_03_Title": "青溟劍歌·「劍主」", + "ActivityForbiddenArea_Collect3_04_Desc": "透過謎題尋得的「第三位劍客」追憶碎片。", + "ActivityForbiddenArea_Collect3_04_FinishedDesc": "青溟劍歌·劍影 已收集", + "ActivityForbiddenArea_Collect3_04_Title": "青溟劍歌·劍影", + "ActivityForbiddenArea_Collect3_TipDesc01": "圖冊3-碎片彈窗描述 1", + "ActivityForbiddenArea_Collect3_TipDesc02": "圖冊3-碎片彈窗描述 2", + "ActivityForbiddenArea_Collect3_TipDesc03": "圖冊3-碎片彈窗描述 3", + "ActivityForbiddenArea_Collect3_TipDesc04": "圖冊3-碎片彈窗描述 4", + "ActivityForbiddenArea_Collect3_TipTitle": "圖冊3-碎片彈窗標題", + "ActivityForbiddenArea_CollectBtn_01": "劍之追憶{0}/{1}", + "ActivityForbiddenArea_CollectGroup01_Des": "記錄著建城時期的劍客「大潘」生平的詩篇。執劍者,以怯心為鞘。\n\n藏鋒因懼力崩雲,忽見同袍陷戰塵。\n劍破千劫消宿畏,雪披萬里悟真純。\n猿隨幽澗巡空谷,犬伴荒徑印月輪。\n何須身後功名記,心寄寒鋒自在身。", + "ActivityForbiddenArea_CollectGroup01_Name": "踏雪獨行", + "ActivityForbiddenArea_CollectGroup01_PopTitle": "追憶:踏雪獨行 已集齊", + "ActivityForbiddenArea_CollectGroup01_PotDes": "記錄著劍士「大潘」不為人知一面的畫卷,似乎寄宿著「大潘」的劍意。", + "ActivityForbiddenArea_CollectGroup02_Des": "記錄著舊都時期的劍客「惡虎」生平的詩篇。執劍者,以初心為刃。\n\n虎鐘將啟禍同根,獨向幽骸試劍痕。\n初念爭強摧險隘,終懷共濟破危門。\n千山棘碎袍沾血,一諾功成月滿襟。\n雙影巡松雲外客,青鋒枕膝望星深。", + "ActivityForbiddenArea_CollectGroup02_Name": "松巔望月", + "ActivityForbiddenArea_CollectGroup02_PopTitle": "追憶:松巔望月 已集齊", + "ActivityForbiddenArea_CollectGroup02_PotDes": "記錄著劍士「惡虎」不為人知一面的畫卷,似乎寄宿著「惡虎」的劍意。", + "ActivityForbiddenArea_CollectGroup03_Des": "記錄著前代青溟劍劍主「儀絳」生平的詩篇。執劍者,以丹心為道。\n\n承劍虛狩鎮蒼生,雙燕棲簷入雲庭。\n刃蝕五感銷殘憶,魂鑄孤城報天傾。\n危樓影碎千骸聚,冷月鋒寒一斬清。\n但留絕壑星芒在,獨照寒碑證此形。", + "ActivityForbiddenArea_CollectGroup03_Name": "青溟劍歌", + "ActivityForbiddenArea_CollectGroup03_PopTitle": "追憶:青溟劍歌 已集齊", + "ActivityForbiddenArea_CollectGroup03_PotDes": "記錄著劍士「儀絳」不為人知一面的畫卷,似乎寄宿著「儀絳」的劍意。", + "ActivityForbiddenArea_MainPage_UIKey01": "可啟用:{0}", + "ActivityForbiddenArea_MainPage_UIKey02": "可進階:{0}", + "ActivityForbiddenArea_MainPage_UIKey03": "前{0}%", + "ActivityForbiddenArea_MainPage_UIKey04": "得分:{0}", + "ActivityForbiddenArea_MainPage_UIKey05": "解鎖時間", + "ActivityForbiddenArea_PlayTypeNpc_01": "秘境劍台", + "ActivityForbiddenArea_PlayTypeNpc_02": "天賦入口", + "ActivityForbiddenArea_PlayTypeNpc_03": "收集入口", + "ActivityForbiddenArea_PlayTypeNpc_04": "試煉劍陣", + "ActivityForbiddenArea_PlayTypeNpc_05": "劍之追憶", + "ActivityForbiddenArea_PlayTypeNpc_06": "封印的劍之追憶", + "ActivityForbiddenArea_PlayTypeNpc_07": "封印的「劍之追憶」", + "ActivityForbiddenArea_PlayTypeNpc_08": "「劍之追憶」", + "ActivityForbiddenArea_PlayTypeNpc_09": "三猴機關", + "ActivityForbiddenArea_PlayTypeNpc_10": "鍾", + "ActivityForbiddenArea_PlayTypeNpc_11": "封印", + "ActivityForbiddenArea_PlayTypeNpc_12": "大封印", + "ActivityForbiddenArea_PlayTypeNpc_13": "山門", + "ActivityForbiddenArea_PlayTypeNpc_14": "古籍", + "ActivityForbiddenArea_PlayTypeNpc_15": "尋找???的劍客", + "ActivityForbiddenArea_PlayTypeNpc_16": "鍾", + "ActivityForbiddenArea_PlayTypeNpc_17": "掛畫1", + "ActivityForbiddenArea_PlayTypeNpc_18": "掛畫2", + "ActivityForbiddenArea_PlayTypeNpc_19": "掛畫3", + "ActivityForbiddenArea_Talent_Desc_00": "對目前目標射出一枚[疾斬飛劍],造成等同於葉瞬光攻擊力4000%的傷害。[疾斬飛劍]是青溟劍激發出來的特殊招式,有30秒的技能冷卻時間。", + "ActivityForbiddenArea_Talent_Desc_01": "[疾斬]命中敵人後,葉瞬光獲得800點[喧響值]。\n\n升級效果:\n[疾斬]命中敵人後,葉瞬光獲得1200點[喧響值]。", + "ActivityForbiddenArea_Talent_Desc_02": "葉瞬光釋放[強化特殊技]/[終結技]後,[疾斬]的技能冷卻時間減少4/4秒。\n\n升級效果:\n葉瞬光釋放[強化特殊技]/[終結技]後,[疾斬]的技能冷卻時間減少6/6秒。", + "ActivityForbiddenArea_Talent_Desc_03": "葉瞬光的攻擊力提升18%。\n\n升級效果:\n葉瞬光的攻擊力提升27%。", + "ActivityForbiddenArea_Talent_Desc_04": "[疾斬]命中敵人後,葉瞬光獲得4點[青溟劍勢]。\n\n升級效果:\n[疾斬]命中敵人後,葉瞬光獲得6點[青溟劍勢]。", + "ActivityForbiddenArea_Talent_Desc_05": "葉瞬光攻擊命中後,敵人的防禦力降低24%,持續20秒。重複觸發時重置持續時間。\n\n升級效果:\n葉瞬光攻擊命中後,敵人的防禦力降低36%,持續20秒。重複觸發時重置持續時間。", + "ActivityForbiddenArea_Talent_Desc_06": "[疾斬]命中敵人後觸發一次爆炸,對範圍內所有敵人造成等於葉瞬光攻擊力的1400%的傷害。\n\n升級效果:\n[疾斬]命中敵人後觸發一次爆炸,對範圍內所有敵人造成等於葉瞬光攻擊力的2100%的傷害。", + "ActivityForbiddenArea_Talent_Desc_07": "葉瞬光的攻擊力提升18%。\n\n升級效果:\n葉瞬光的攻擊力提升27%。", + "ActivityForbiddenArea_Talent_Desc_08": "葉瞬光攻擊命中後,敵人的防禦力降低24%,持續20秒。重複觸發時重置持續時間。\n\n升級效果:\n葉瞬光攻擊命中後,敵人的防禦力降低36%,持續20秒。重複觸發時重置持續時間。", + "ActivityForbiddenArea_Talent_Desc_09": "葉瞬光擊敗敵人後,[疾斬]的技能冷卻時間減少8秒。\n\n升級效果:\n葉瞬光擊敗敵人後,[疾斬]的技能冷卻時間減少12秒。", + "ActivityForbiddenArea_Talent_Desc_10": "葉瞬光造成的傷害無視目標18%的[物理傷害抗性]。\n\n升級效果:\n葉瞬光造成的傷害無視目標27%的[物理傷害抗性]。", + "ActivityForbiddenArea_Talent_Desc_1001": "非[明心境]狀態下,敵人受到來自葉瞬光的傷害提高40%。\n\n升級效果:\n非[明心境]狀態下,敵人受到來自葉瞬光的傷害提高60%。", + "ActivityForbiddenArea_Talent_Desc_1002": "在[明心境]狀態下,敵人的[帷幕易傷]加成和上限提高30%。\n\n升級效果:\n在[明心境]狀態下,敵人的[帷幕易傷]加成和上限提高45%。", + "ActivityForbiddenArea_Talent_Desc_11": "葉瞬光釋放[閃避反擊]或使敵人進入失衡狀態時, 會給敵人附加[疾斬標記],擁有[疾斬標記]的敵人受到的[疾斬]傷害提升至7400%。[疾斬標記]會在受到一次[疾斬]攻擊後消失。同時,當場上存在多個敵人時,[疾斬]會優先攻擊具有[疾斬標記]的敵人。\n\n升級效果:\n葉瞬光釋放[閃避反擊]或使敵人進入失衡狀態時, 會給敵人附加[疾斬標記],擁有[疾斬標記]的敵人受到的[疾斬]傷害提升至9100%。[疾斬標記]會在受到一次[疾斬]攻擊後消失。同時,當場上存在多個敵人時,[疾斬]會優先攻擊具有[疾斬標記]的敵人。", + "ActivityForbiddenArea_Talent_Desc_12": "葉瞬光攻擊命中後,敵人的防禦力降低24%,持續20秒。重複觸發時重置持續時間。\n\n升級效果:\n葉瞬光攻擊命中後,敵人的防禦力降低36%,持續20秒。重複觸發時重置持續時間。", + "ActivityForbiddenArea_Talent_Desc_1201": "[疾斬]命中敵人後,葉瞬光獲得400點[喧響值]。\n\n升級效果:\n[疾斬]命中敵人後,葉瞬光獲得600點[喧響值]。", + "ActivityForbiddenArea_Talent_Desc_1202": "葉瞬光釋放[強化特殊技]或[終結技]後,[疾斬]的技能冷卻時間減少2秒。\n\n升級效果:\n葉瞬光釋放[強化特殊技]或[終結技]後,[疾斬]的技能冷卻時間減少3秒。", + "ActivityForbiddenArea_Talent_Desc_13": "葉瞬光釋放[強化特殊技]和[終結技]命中敵人後,會為敵人附加[疾斬標記]。\n[疾斬標記]:擁有[疾斬標記]的敵人受到的[疾斬]傷害提升。[疾斬標記]會在受到一次[疾斬]攻擊後消失。\n\n升級效果:\n葉瞬光的任意攻擊命中敵人即可附加[疾斬標記]。", + "ActivityForbiddenArea_Talent_Desc_1301": "葉瞬光造成的[物理屬性傷害]提升30%。\n\n升級效果:\n葉瞬光造成的[物理屬性傷害]提升45%。", + "ActivityForbiddenArea_Talent_Desc_1302": "葉瞬光的暴擊傷害提升48%。\n\n升級效果:\n葉瞬光的暴擊傷害提升72%。", + "ActivityForbiddenArea_Talent_Desc_14": "葉瞬光的攻擊力提升18%。\n\n升級效果:\n葉瞬光的攻擊力提升27%。", + "ActivityForbiddenArea_Talent_Desc_15": "葉瞬光造成的傷害無視目標18%的[物理傷害抗性]。\n\n升級效果:\n葉瞬光造成的傷害無視目標27%的[物理傷害抗性]。", + "ActivityForbiddenArea_Talent_Desc_501": "葉瞬光的[強化特殊技]、[普通攻擊:明心境·斬流光 極]和[普通攻擊:明心境·斬流光 滅]造成的傷害提升50%。\n\n升級效果:\n葉瞬光的[強化特殊技]、[普通攻擊:明心境·斬流光 極]和[普通攻擊:明心境·斬流光 滅]造成的傷害提升75%。", + "ActivityForbiddenArea_Talent_Desc_502": "葉瞬光的[終結技]和[連攜技]造成的傷害提升50%。\n\n升級效果:\n葉瞬光的[終結技]和[連攜技]造成的傷害提升75%。", + "ActivityForbiddenArea_Talent_Desc_801": "[疾斬]命中敵人後,葉瞬光獲得400點[喧響值]。\n\n升級效果:\n[疾斬]命中敵人後,葉瞬光獲得600點[喧響值]。", + "ActivityForbiddenArea_Talent_Desc_802": "葉瞬光釋放[強化特殊技]或[終結技]後,[疾斬]的技能冷卻時間減少2秒。\n\n升級效果:\n葉瞬光釋放[強化特殊技]或[終結技]後,[疾斬]的技能冷卻時間減少3秒。", + "ActivityForbiddenArea_Talent_EnhanceDesc_01": "[疾斬]命中敵人後,葉瞬光獲得1200點[喧響值]。", + "ActivityForbiddenArea_Talent_EnhanceDesc_02": "葉瞬光釋放[強化特殊技]/[終結技]後,[疾斬]的技能冷卻時間減少6/6秒。", + "ActivityForbiddenArea_Talent_EnhanceDesc_03": "葉瞬光的攻擊力提升27%。", + "ActivityForbiddenArea_Talent_EnhanceDesc_04": "[疾斬]命中敵人後,葉瞬光獲得6點[青溟劍勢]。", + "ActivityForbiddenArea_Talent_EnhanceDesc_05": "葉瞬光攻擊命中後,敵人的防禦力降低36%,持續20秒。重複觸發時重置持續時間。", + "ActivityForbiddenArea_Talent_EnhanceDesc_06": "[疾斬]命中敵人後觸發一次爆炸,對範圍內所有敵人造成等於葉瞬光攻擊力的2100%的傷害。", + "ActivityForbiddenArea_Talent_EnhanceDesc_07": "葉瞬光的攻擊力提升27%。", + "ActivityForbiddenArea_Talent_EnhanceDesc_08": "葉瞬光攻擊命中後,敵人的防禦力降低36%,持續20秒。重複觸發時重置持續時間。", + "ActivityForbiddenArea_Talent_EnhanceDesc_09": "葉瞬光擊敗敵人後,[疾斬]的技能冷卻時間減少12秒。", + "ActivityForbiddenArea_Talent_EnhanceDesc_10": "葉瞬光造成的傷害無視目標27%的[物理傷害抗性]。", + "ActivityForbiddenArea_Talent_EnhanceDesc_1001": "非[明心境]狀態下,敵人受到來自葉瞬光的傷害提高60%。", + "ActivityForbiddenArea_Talent_EnhanceDesc_1002": "在[明心境]狀態下,敵人的[帷幕易傷]加成和上限提高45%。", + "ActivityForbiddenArea_Talent_EnhanceDesc_11": "葉瞬光釋放[閃避反擊]或使敵人進入失衡狀態時, 會給敵人附加[疾斬標記],擁有[疾斬標記]的敵人受到的[疾斬]傷害提升至9100%。[疾斬標記]會在受到一次[疾斬]攻擊後消失。同時,當場上存在多個敵人時,[疾斬]會優先攻擊具有[疾斬標記]的敵人。", + "ActivityForbiddenArea_Talent_EnhanceDesc_12": "葉瞬光攻擊命中後,敵人的防禦力降低36%,持續20秒。重複觸發時重置持續時間。", + "ActivityForbiddenArea_Talent_EnhanceDesc_1201": "[疾斬]命中敵人後,葉瞬光獲得600點[喧響值]。", + "ActivityForbiddenArea_Talent_EnhanceDesc_1202": "葉瞬光釋放[強化特殊技]或[終結技]後,[疾斬]的技能冷卻時間減少3秒。", + "ActivityForbiddenArea_Talent_EnhanceDesc_13": "葉瞬光的任意攻擊命中敵人即可附加[疾斬標記]。\n[疾斬標記]:擁有[疾斬標記]的敵人受到的[疾斬]傷害提升。[疾斬標記]會在受到一次[疾斬]攻擊後消失。", + "ActivityForbiddenArea_Talent_EnhanceDesc_1301": "葉瞬光造成的[物理屬性傷害]提升45%。", + "ActivityForbiddenArea_Talent_EnhanceDesc_1302": "葉瞬光的暴擊傷害提升72%。", + "ActivityForbiddenArea_Talent_EnhanceDesc_14": "葉瞬光的攻擊力提升27%。", + "ActivityForbiddenArea_Talent_EnhanceDesc_15": "葉瞬光造成的傷害無視目標27%的[物理傷害抗性]。", + "ActivityForbiddenArea_Talent_EnhanceDesc_501": "葉瞬光的[強化特殊技]、[普通攻擊:明心境·斬流光 極]和[普通攻擊:明心境·斬流光 滅]造成的傷害提升75%。", + "ActivityForbiddenArea_Talent_EnhanceDesc_502": "葉瞬光的[終結技]和[連攜技]造成的傷害提升75%。", + "ActivityForbiddenArea_Talent_EnhanceDesc_801": "[疾斬]命中敵人後,葉瞬光獲得600點[喧響值]。", + "ActivityForbiddenArea_Talent_EnhanceDesc_802": "葉瞬光釋放[強化特殊技]或[終結技]後,[疾斬]的技能冷卻時間減少3秒。", + "ActivityForbiddenArea_Talent_Name_00": "[疾斬]基礎", + "ActivityForbiddenArea_Talent_Name_01": "[秘技]喧響", + "ActivityForbiddenArea_Talent_Name_02": "[秘技]速攻", + "ActivityForbiddenArea_Talent_Name_03": "[基礎]攻勢", + "ActivityForbiddenArea_Talent_Name_04": "[秘技]納劍", + "ActivityForbiddenArea_Talent_Name_05": "[基礎]削防", + "ActivityForbiddenArea_Talent_Name_06": "[疾斬]橫掃", + "ActivityForbiddenArea_Talent_Name_07": "[基礎]攻勢", + "ActivityForbiddenArea_Talent_Name_08": "[基礎]削防", + "ActivityForbiddenArea_Talent_Name_09": "[秘技]執劍", + "ActivityForbiddenArea_Talent_Name_10": "[基礎]減抗", + "ActivityForbiddenArea_Talent_Name_1001": "[秘技]術法", + "ActivityForbiddenArea_Talent_Name_1002": "[秘技]執劍", + "ActivityForbiddenArea_Talent_Name_11": "[疾斬]破敵", + "ActivityForbiddenArea_Talent_Name_12": "[基礎]削防", + "ActivityForbiddenArea_Talent_Name_1201": "[秘技]喧響", + "ActivityForbiddenArea_Talent_Name_1202": "[秘技]速攻", + "ActivityForbiddenArea_Talent_Name_13": "[秘技]鎖敵", + "ActivityForbiddenArea_Talent_Name_1301": "[基礎]增傷", + "ActivityForbiddenArea_Talent_Name_1302": "[基礎]暴擊", + "ActivityForbiddenArea_Talent_Name_14": "[基礎]攻勢", + "ActivityForbiddenArea_Talent_Name_15": "[基礎]減抗", + "ActivityForbiddenArea_Talent_Name_501": "[基礎]劍風", + "ActivityForbiddenArea_Talent_Name_502": "[基礎]終結", + "ActivityForbiddenArea_Talent_Name_801": "[秘技]喧響", + "ActivityForbiddenArea_Talent_Name_802": "[秘技]速攻", + "ActivityForbiddenArea_TrailReward": "通關獎勵", + "ActivityForbiddenArea_TrailTeam": "編隊", + "ActivityForbiddenArea_UI_Challenge01": "條件未滿足", + "ActivityForbiddenArea_UI_Challenge02": "無紀錄", + "ActivityForbiddenArea_UI_Challenge03": "最佳用時:", + "ActivityForbiddenArea_UI_Collect01": "前往", + "ActivityForbiddenArea_UI_Collect02": "完成", + "ActivityForbiddenArea_UI_Collect03": "領取", + "ActivityForbiddenArea_UI_Collect04": "已領取", + "ActivityForbiddenArea_UI_Talent01": "重置({0})", + "ActivityForbiddenArea_UI_Talent02": "+{0}", + "ActivityForbiddenArea_UI_Talent03": "進階", + "ActivityForbiddenArea_UI_Talent04": "啟用", + "ActivityForbiddenArea_UI_Talent05": "未滿足開啟條件", + "ActivityForbiddenArea_UI_Talent07": "初始天賦", + "ActivityForbiddenChallenge_ChallengeFail": "挑戰失敗!", + "ActivityForbiddenChallenge_ChallengeStart": "挑戰開始!", + "ActivityForbiddenChallenge_ChallengeSuccess": "挑戰成功!", + "ActivityForbiddenChallenge_Condition_AnyEnemy": "時限內擊殺所有敵人。({0}/{1})", + "ActivityForbiddenChallenge_Condition_BossEnemy": "時限內擊殺所有頭目敵人。({0}/{1})", + "ActivityForbiddenChallenge_Condition_EliteEnemy": "時限內擊殺所有菁英敵人。({0}/{1})", + "ActivityForbiddenChallenge_Condition_MoreScore": "堅持到時限結束並擊殺更多的頭目敵人,已擊殺:{0}名", + "ActivityForbiddenChallenge_Condition_TargetScore": "達到{1}分。", + "ActivityForbiddenChallenge_Condition_Time": "堅持{1}秒。", + "ActivityForbiddenChallenge_ScoreTip": "目前分數:{CurrentScoreName}", + "ActivityForbiddenChallenge_Title_100100001": "劍主試煉·其一", + "ActivityForbiddenChallenge_Title_100100002": "劍主試煉·其二", + "ActivityForbiddenChallenge_Title_100100003": "劍主試煉·其三", + "ActivityForbiddenChallenge_Title_100100004": "劍主試煉·其四", + "ActivityForbiddenChallenge_Title_100100005": "劍主試煉·其五", + "ActivityForbiddenChallenge_Title_100100006": "劍主試煉·其六", + "ActivityForbiddenChallenge_Title_100100007": "劍主試煉·其七", + "ActivityForbiddenChallenge_Title_100100008": "劍主試煉·其八", + "ActivityForbiddenChallenge_Title_100100009": "劍主試煉·其九", + "ActivityForbiddenChallenge_Title_100100010": "劍主試煉·其十", + "ActivityForbiddenChallenge_Title_100100011": "劍主試煉·其十一", + "ActivityForbiddenChallenge_Title_100100012": "劍主試煉·其十二", + "ActivityForbiddenChallenge_Title_100100013": "夢魘連戰", + "ActivityForbiddenChallenge_Title_100100014": "劍主試煉·其十四", + "ActivityGuidePage_Shiyu_BuffTitle": "防線資訊", + "ActivityJumpName_ActivityWinter02": "查看返禮", + "ActivityJumpName_ForbiddenArea_01": "劇情", + "ActivityJumpName_ForbiddenArea_02": "收集", + "ActivityJumpName_ForbiddenArea_03": "挑戰", + "ActivityLevelAbility_BuffDesc_vr25_1": "入場時獲得2000點喧響值。葉瞬光每次進入[明心境]狀態後,全隊造成的傷害提升60%,持續30秒,可疊3層。且在[明心境]狀態中,葉瞬光每秒回復1點[青溟劍勢]。", + "ActivityLevelAbility_BuffDesc_vr25_2": "施加屬性異常效果時,直接累積12%失衡值,敵人失衡時,異常積蓄抗性降低50%。", + "ActivityLevelAbility_BuffDesc_vr25_3": "發動[追加攻擊]時,全隊攻擊力提升40%,持續15秒,重複觸發時重置持續時間,造成[追加攻擊]傷害時,若敵人低於一定血量則直接秒殺。", + "ActivityLevelAbility_BuffDesc_vr25_4": "發動[連攜技]時,全隊暴擊傷害提升70%,持續30秒,並獲得200點喧響值。", + "ActivityLevelAbility_BuffDesc_vr25_5": "屬性異常效果持續時間提升50%。對敵人施加[紊亂]效果時,全隊[紊亂]效果造成的傷害提升50%,最多疊加3層,持續30秒,重複觸發時重置持續時間。", + "ActivityLevelAbility_BuffDesc_vr25_stylish": "喧響值獲得效率提升30%,同時入場時獲得1500點喧響值。", + "ActivityLevelAbility_Name_vr25_01": "執劍加持", + "ActivityLevelAbility_Name_vr25_02": "異常加持", + "ActivityLevelAbility_Name_vr25_03": "追擊加持", + "ActivityLevelAbility_Name_vr25_04": "連攜加持", + "ActivityLevelAbility_Name_vr25_05": "紊亂加持", + "ActivityLevelAbility_Name_vr25_stylish": "白虹貫日", + "ActivityMainTitle_BetaOB2.5_V1_A": "Beta測試任務-V1-A", + "ActivityMainTitle_BetaOB2.5_V1_B": "Beta測試任務-V1-B", + "ActivityMainTitle_BetaOB2.5_V1_Overseas": "2.5Beta懸賞任務", + "ActivityTabTitle_BetaOB2.5_V1_A": "Beta測試任務-V1-A", + "ActivityTabTitle_BetaOB2.5_V1_B": "Beta測試任務-V1-B", + "ActivityTabTitle_BetaOB2.5_V1_Overseas": "2.5Beta懸賞任務", + "ActivityTeamTrial_QuestName_12730001": "執劍聯合", + "ActivityTeamTrial_QuestName_1273000160": "通關執劍聯合", + "ActivityTeamTrial_QuestName_1273000161": "通關時代理人生命值均超過30%", + "ActivityTeamTrial_QuestName_1273000162": "葉瞬光進入「明心境」狀態不少於1次", + "ActivityTeamTrial_QuestName_12730002": "異常聯合", + "ActivityTeamTrial_QuestName_1273000260": "通關異常聯合", + "ActivityTeamTrial_QuestName_1273000261": "通關時代理人生命值均超過30%", + "ActivityTeamTrial_QuestName_1273000262": "觸發「異常」不少於2次", + "ActivityTeamTrial_QuestName_12730003": "追擊聯合", + "ActivityTeamTrial_QuestName_1273000360": "通關追擊聯合", + "ActivityTeamTrial_QuestName_1273000361": "通關時代理人生命值均超過30%", + "ActivityTeamTrial_QuestName_1273000362": "觸發「追擊」不少於2次", + "ActivityTeamTrial_QuestName_12730004": "連攜聯合", + "ActivityTeamTrial_QuestName_1273000460": "通關連攜聯合", + "ActivityTeamTrial_QuestName_1273000461": "通關時代理人生命值均超過30%", + "ActivityTeamTrial_QuestName_1273000462": "觸發「連攜技」不少於2次", + "ActivityTeamTrial_QuestName_12730005": "紊亂聯合", + "ActivityTeamTrial_QuestName_1273000560": "通關紊亂聯合", + "ActivityTeamTrial_QuestName_1273000561": "通關時代理人生命值均超過30%", + "ActivityTeamTrial_QuestName_1273000562": "觸發「紊亂」不少於2次", + "ActivityTeamTrial_QuestName_12730006": "執劍戰線", + "ActivityTeamTrial_QuestName_1273000660": "通關執劍戰線", + "ActivityTeamTrial_QuestName_1273000661": "通關時代理人生命值均超過30%", + "ActivityTeamTrial_QuestName_1273000662": "葉瞬光進入「明心境」狀態不少於2次", + "ActivityTeamTrial_QuestName_12730007": "異常戰線", + "ActivityTeamTrial_QuestName_1273000760": "通關異常戰線", + "ActivityTeamTrial_QuestName_1273000761": "通關時代理人生命值均超過30%", + "ActivityTeamTrial_QuestName_1273000762": "觸發「異常」不少於3次", + "ActivityTeamTrial_QuestName_12730008": "追擊戰線", + "ActivityTeamTrial_QuestName_1273000860": "通關追擊戰線", + "ActivityTeamTrial_QuestName_1273000861": "通關時代理人生命值均超過30%", + "ActivityTeamTrial_QuestName_1273000862": "觸發「追擊」不小於3次", + "ActivityTeamTrial_QuestName_12730009": "連攜戰線", + "ActivityTeamTrial_QuestName_1273000960": "通關連攜戰線", + "ActivityTeamTrial_QuestName_1273000961": "通關時代理人生命值均超過30%", + "ActivityTeamTrial_QuestName_1273000962": "觸發「連攜技」不小於3次", + "ActivityTeamTrial_QuestName_12730010": "紊亂戰線", + "ActivityTeamTrial_QuestName_1273001060": "通關紊亂戰線", + "ActivityTeamTrial_QuestName_1273001061": "通關時代理人生命值均超過30%", + "ActivityTeamTrial_QuestName_1273001062": "觸發「紊亂」不少於3次", + "ActivityTeamTrial_QuestName_12730011": "交鋒·其一", + "ActivityTeamTrial_QuestName_1273001160": "通關交鋒·其一", + "ActivityTeamTrial_QuestName_1273001161": "通關時得分超過35000分", + "ActivityTeamTrial_QuestName_1273001162": "通關時得分超過50000分", + "ActivityTeamTrial_QuestName_12730012": "交鋒·其二", + "ActivityTeamTrial_QuestName_1273001260": "通關交鋒·其二", + "ActivityTeamTrial_QuestName_1273001261": "通關時得分超過35000分", + "ActivityTeamTrial_QuestName_1273001262": "通關時得分超過50000分", + "ActivityTeamTrial_QuestName_12730013": "交鋒·其三", + "ActivityTeamTrial_QuestName_1273001360": "通關交鋒·其三", + "ActivityTeamTrial_QuestName_1273001361": "通關時得分超過35000分", + "ActivityTeamTrial_QuestName_1273001362": "通關時得分超過50000分", + "Activity_Angel_OB2.5_Progress": "完成所有「繆斯的時刻」任務", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460002_01": "這裡好熱鬧啊……", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460002_02": "店長還沒來嗎……", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460012_01": "是座火熱的小鎮!", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460017_02": "光線好漂亮啊——", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460017_03": "放心交給店長啦~", + "Activity_BubbleStory_DriftingBottles02_44260004_01": "丢到哪片區域呢……", + "Activity_BubbleStory_ForbiddenArea_600214201_01": "「劍」的故事……真是相當有意思。", + "Activity_Chat_ActivityAngelsRunErrands_32460001_02": "繩網委託與例行行程已傳送至您的智慧終端。", + "Activity_Chat_ActivityAngelsRunErrands_32460001_03": "在您檢查本周行程前,我特別為您標色了一條來自六分街的委託。", + "Activity_Chat_ActivityAngelsRunErrands_32460002_17": "我是來自「妄想天使」的愛芮,雖然能力還在鍛鍊中,但目前擔任著組合內的主唱!", + "Activity_Chat_ActivityAngelsRunErrands_32460002_21": "可是,最近「妄想天使」的大家都陷入了沒有靈感的苦惱中。我也不知道該怎麼辦,就只好去拜託了「許願精靈」……", + "Activity_Chat_ActivityAngelsRunErrands_32460003_10": "愛芮微微低下頭,眼睛掃視著澄輝坪的人群,好奇又略帶羞怯的樣子,就像一台觀察世界的小機器人。", + "Activity_Chat_ActivityAngelsRunErrands_32460003_19": "店長,我們換個安靜點的地方吧,讓你聽一聽……我的新點子!", + "Activity_Chat_ActivityAngelsRunErrands_32460004_04": "愛芮從懷中掏出手機,開始用合成器軟體播放剛剛記錄下來的旋律靈感……", + "Activity_Chat_ActivityAngelsRunErrands_32460004_09": "還有一件事——亞理說希望我們在完成靈感取材之後,能夠拍一張照片作為「妄想天使」帳號貼文的配圖。", + "Activity_Chat_ActivityAngelsRunErrands_32460005_10": "「妄想天使」發今日的推文啦!", + "Activity_Chat_ActivityAngelsRunErrands_32460006_03": "是繆斯啦……繆斯!帶來靈感的繆斯店長——來自街道對角的錄影帶店!", + "Activity_Chat_ActivityAngelsRunErrands_32460006_11": "嗚哇——對不起!一遇到陌生人我就不……欸,不過說到這個,總覺得店長您有些眼熟?", + "Activity_Chat_ActivityAngelsRunErrands_32460006_12": "不如還是聊聊正題吧——", + "Activity_Chat_ActivityAngelsRunErrands_32460006_13": "啊!對!我的新歌——我最近在寫一首悠閒輕鬆的曲子!", + "Activity_Chat_ActivityAngelsRunErrands_32460006_24": "嗚哇——在嘉音小姐的朋友面前出糗,豈不是更丟臉了!", + "Activity_Chat_ActivityAngelsRunErrands_32460006_26": "似乎是在綺夢度假村嘉音小姐的演出現場,您是嘉音小姐的……", + "Activity_Chat_ActivityAngelsRunErrands_32460006_27": "還是來聊聊你的新歌吧?", + "Activity_Chat_ActivityAngelsRunErrands_32460007_01": "唔……這種即興而成的旋律不算成熟,但是很有意思……", + "Activity_Chat_ActivityAngelsRunErrands_32460007_06": "紅……紅伯爵嗎?南宮在「404」的冰櫃裡放了幾杯,但我聽說它的味道有點……", + "Activity_Chat_ActivityAngelsRunErrands_32460007_10": "……嗚哇!是、是有點刺激的味道!但是喝完後,好像有泡泡從心裡飄起來了……", + "Activity_Chat_ActivityAngelsRunErrands_32460007_13": "我、我我好像有點想法了,店長!找個安靜點的地方,我給你聽聽看吧?", + "Activity_Chat_ActivityAngelsRunErrands_32460008_04": "千夏從懷中掏出手機,開始用合成器軟體播放剛剛記錄下的旋律靈感……", + "Activity_Chat_ActivityAngelsRunErrands_32460008_05": "店長……這首歌怎麼樣?", + "Activity_Chat_ActivityAngelsRunErrands_32460008_11": "還有還有,亞理交代我說,要拍一張取材地點的照片來作為留念……就在這裡拍攝如何?", + "Activity_Chat_ActivityAngelsRunErrands_32460009_08": "聽到這樣的旋律,就好像碳酸飲料的氣泡在舌頭上跳動……一定能帶來更多的吧檯業績!還有我的小費提成!", + "Activity_Chat_ActivityAngelsRunErrands_32460009_10": "對了!還有一件務實的工作,千夏——配上店長今天拍下的照片,發表「妄想天使」今日的貼文吧!", + "Activity_Chat_ActivityAngelsRunErrands_32460010_02": "我還以為愛芮和千夏都已經過了相信童話故事的年紀~真可愛!", + "Activity_Chat_ActivityAngelsRunErrands_32460010_06": "很高興見到您~", + "Activity_Chat_ActivityAngelsRunErrands_32460010_08": "我對神秘的你很好奇喔,店長大人~", + "Activity_Chat_ActivityAngelsRunErrands_32460010_12": "我嗎,最近正在寫一支硬派的說唱歌曲,但是在伴奏的製作上有點為難……", + "Activity_Chat_ActivityAngelsRunErrands_32460010_15": "大概是六分街的生活太平淡、成員們的擁抱太柔軟……我對這首硬派風格的歌曲,有點拿捏不準了。", + "Activity_Chat_ActivityAngelsRunErrands_32460010_21": "安心啦!店長一聽就是對外環很熟悉的人,跟著{F#她}{M#他}準沒錯!我們直接在野火鎮碰面吧~", + "Activity_Chat_ActivityAngelsRunErrands_32460012_05": "會是個不錯的伴奏吧?等我再完善一下編曲和伴奏……", + "Activity_Chat_ActivityAngelsRunErrands_32460013_01": "在新鮮的環境裡果然更容易迸發出不同於以往的靈感火花,你不會真是「靈感繆斯」吧……", + "Activity_Chat_ActivityAngelsRunErrands_32460013_02": "在我們找到這次的靈感後,你也不許消失喔——畢竟我們的創作裡,也有店長的一份。", + "Activity_Chat_ActivityAngelsRunErrands_32460013_12": "那麼,就連同今天的紀念留影一起——發表南宮創作紀錄的貼文吧!", + "Activity_Chat_ActivityAngelsRunErrands_32460014_05": "你有沒有那種從未見過面,卻分享過許多心事……雖然沒有朝夕相處的熟稔,但不可或缺的朋友?", + "Activity_Chat_ActivityAngelsRunErrands_32460014_09": "網、網友嗎?嗯,這麼講好像也可以……", + "Activity_Chat_ActivityAngelsRunErrands_32460014_11": "店長說得對!", + "Activity_Chat_ActivityAngelsRunErrands_32460014_17": "聽說店長去過很多地方……你的目的地清單裡,有沒有什麼符合這些描述的地點?", + "Activity_Chat_ActivityAngelsRunErrands_32460014_20": "哇!這個名字光是聽起來,就很像我那位朋友給人的感覺了。", + "Activity_Chat_ActivityAngelsRunErrands_32460014_21": "綺夢度假村嗎……我來開一下導航!那我們就在度假村見面吧,店長~", + "Activity_Chat_ActivityAngelsRunErrands_32460015_08": "對了對了,沙灘太危險了,隨時有可能被衝進海裡!\n店長……我們還是換個地方聊天吧——", + "Activity_Chat_ActivityAngelsRunErrands_32460015_10": "愛芮像一個著急的小陀螺,慌忙逃向了遠離海灘的冰淇淋車。", + "Activity_Chat_ActivityAngelsRunErrands_32460015_11": "多虧了店長!如果沒有您這位「靈感繆斯」,我應該永遠不會發現這裡吧~", + "Activity_Chat_ActivityAngelsRunErrands_32460016_01": "薄荷、覆盆子還有草莓巧克力,好多不同顏色的冰淇淋……店長更喜歡哪一種呢?", + "Activity_Chat_ActivityAngelsRunErrands_32460016_04": "而且,千夏之前因為偷吃太多冰淇淋,第二天發燒了……南宮特意叮囑我們平常少吃冰的!", + "Activity_Chat_ActivityAngelsRunErrands_32460016_10": "雖然你努力想要抗議,但愛芮似乎表現出了非同尋常的固執。\n你哭笑不得地接下了顏色各異的冰淇淋……", + "Activity_Chat_ActivityAngelsRunErrands_32460016_12": "嗯嗯……我有一些想法了!", + "Activity_Chat_ActivityAngelsRunErrands_32460017_02": "雖然我有點怕水……不過,我真的很喜歡浪花喔!雖然……只敢保持一定距離看著。", + "Activity_Chat_ActivityAngelsRunErrands_32460017_10": "聯絡好往日海釣時乘坐的漁船——\n愛芮似乎有點害怕,死死抓住你的衣袖,小心翼翼地走上了碼頭。", + "Activity_Chat_ActivityAngelsRunErrands_32460017_20": "大海的律動,的確能催生出夢幻的靈感……", + "Activity_Chat_ActivityAngelsRunErrands_32460017_22": "愛芮從懷中掏出手機,開始用合成器軟體播放剛剛記錄下來的旋律靈感……", + "Activity_Chat_ActivityAngelsRunErrands_32460017_25": "如果能靠近它們看看就好了!靠近的話,那些柔和的聲音,也能聽得更清楚吧……", + "Activity_Chat_ActivityAngelsRunErrands_32460017_29": "嗯嗯!對啦,等我們上岸之後,也別忘記為亞理的今日貼文拍一張照片喔,店長!", + "Activity_Chat_ActivityAngelsRunErrands_32460018_02": "我……我不太擅長衝浪這樣的水上活動……", + "Activity_Chat_ActivityAngelsRunErrands_32460018_07": "多虧了店長跟我一起出去取材……我才能完成這份送給我所珍視的那位「朋友」的禮物!", + "Activity_Chat_ActivityAngelsRunErrands_32460019_02": "哦~是愛芮的神奇繆斯{F#小姐}{M#先生}啊~", + "Activity_Chat_ActivityAngelsRunErrands_32460019_03": "店、店長好!你今天,也有一種芒果慕斯的氣味……", + "Activity_Chat_ActivityAngelsRunErrands_32460019_05": "今天我們再次叨擾店長,是為了「妄想天使」最後的靈感協助委託。想必店長已經準備好了吧~", + "Activity_Chat_ActivityAngelsRunErrands_32460019_06": "嗯嗯!我們正在製作能夠彰顯團魂的「決勝曲目」,如果店長能和我們一起去取材……就太好了!", + "Activity_Chat_ActivityAngelsRunErrands_32460019_11": "嗚嗚,火鍋店人真多……但有「靈感繆斯」在身邊,我會克服緊張的!", + "Activity_Chat_ActivityAngelsRunErrands_32460020_01": "三位「妄想天使」的成員直奔「煮釜」,他們究竟是想去取材——\n還是單純想在火鍋店大快朵頤呢?", + "Activity_Chat_ActivityAngelsRunErrands_32460020_04": "就算是最喜歡捉弄人的南宮,也會有暗自敲腦袋的時候~嘿嘿……!", + "Activity_Chat_ActivityAngelsRunErrands_32460020_06": "說是請店長吃飯,老實說也有自己想吃的原因……畢竟這段時間大家為了練習和創作都很辛苦,也該被犒勞一下啦!", + "Activity_Chat_ActivityAngelsRunErrands_32460020_08": "呵呵~既然漂亮話都被說完了,那留給我的只有——把什麼創作啊、靈感啊都拋到腦後,陪我們大吃一頓吧,店長!", + "Activity_Chat_ActivityAngelsRunErrands_32460020_17": "哎呀~我們好像不小心給店長塞了太多食物啦~去能夠看到江邊風景的地方散步消消食,怎麼樣?", + "Activity_Chat_ActivityAngelsRunErrands_32460020_21": "千夏這麼講,顯得我們有點壞心眼喔~?", + "Activity_Chat_ActivityAngelsRunErrands_32460020_22": "其實是這樣的啦……最近,大家都因為首演日臨近的氣氛,有種過於緊繃的感覺……", + "Activity_Chat_ActivityAngelsRunErrands_32460020_23": "哎呀,被千夏發現啦~不過,多虧了店長帶我們出門取材散心~大家不僅收穫了新鮮的靈感,還好好放鬆了緊張的神經~", + "Activity_Chat_ActivityAngelsRunErrands_32460020_24": "不愧是小羽,莫名地好像很押韻?", + "Activity_Chat_ActivityAngelsRunErrands_32460021_04": "嗯~這就是名為《勝負已分》的決勝曲目喔!", + "Activity_Chat_ActivityAngelsRunErrands_32460021_08": "嗯……!記得把我們加入追蹤列表喔,店長!", + "Activity_Chat_ActivityAngelsRunErrands_32460021_11": "嗯~難得有一起出門玩的機會,店長能為我們三個拍張合照嗎?", + "Activity_Chat_ActivityAngelsRunErrands_32460021_13": "合照嗎?好啊好啊~", + "Activity_Chat_ActivityAngelsRunErrands_32460021_14": "店長——「妄想天使」在新艾利都的故事才剛剛開始,既然你也參與了先導劇集的演出,可不許中途退坑喔?", + "Activity_Chat_ActivityAngelsRunErrands_32460022_01": "這樣一來,演出的曲目就準備得差不多了。千夏、愛芮,你們兩個接下來做好準備了吧~", + "Activity_Chat_ActivityAngelsRunErrands_32460022_02": "嗚嗚……又要面臨南宮的魔鬼計畫了!", + "Activity_Chat_ActivityAngelsRunErrands_32460022_06": "謝謝店長……!有你這樣說,感覺練習什麼的都是小問題了~", + "Activity_Chat_ActivityAngelsRunErrands_32460022_10": "我們「妄想天使」可不會辜負店長的期待喔~放心為我們揮舞應援棒吧!", + "Activity_Chat_ActivityAngelsRunErrands_32460022_15": "{F#鈴店長}{M#哲店長}!這幾天非常感謝您能陪「妄想天使」的成員們到處取材!", + "Activity_Chat_ActivityAngelsRunErrands_32460022_16": "「404」的主理人塞西莉亞小姐也讓我轉達她的謝意。", + "Activity_Chat_ActivityAngelsRunErrands_32460022_17": "塞西莉亞小姐也是「妄想天使」各位成員的老師和經紀人,非常關心大家的狀態。", + "Activity_Chat_ActivityAngelsRunErrands_32460022_19": "有店長您陪她們外出取材,不僅幫大家突破了作曲的靈感瓶頸,也非常好地放鬆了各位的心情。", + "Activity_Chat_ActivityAngelsRunErrands_32460022_20": "那麼作為紀念,演出前的最後一個靈感貼文,就配上「妄想天使」們的合照吧!", + "Activity_Chat_ActivityAngelsRunErrands_32460023_05": "有店長您陪她們外出取材,不僅幫大家突破了作曲的靈感瓶頸,也非常好地放鬆了各位的心情。", + "Activity_Chat_ActivityAngelsRunErrands_32460024_03": "辛苦你了店長,我們這就回六分街吧~", + "Activity_Chat_ActivityAngelsRunErrands_32460024_04": "店長拍得好棒!街坊鄰里和街角的店鋪都記錄下來了!", + "Activity_Chat_ActivityAngelsRunErrands_32460025_03": "那……今天的取材圓滿結束!店長……我們一起回「404」吧!", + "Activity_Chat_ActivityAngelsRunErrands_32460027_04": "小心別讓鏡頭濺上水花喔,店長!", + "Activity_Chat_ActivityAngelsRunErrands_32460028_02": "別擔心,大家在鏡頭裡都很可愛喔~!", + "Activity_Chat_ActivityAngelsRunErrands_32460028_04": "我我、我我沒有不小心閉上眼睛吧!?", + "Activity_Chat_ActivityPaleland_30560203_02": "數日前,雅帶領對空六課斬滅了「墨利諾厄」中的數頭高危險以骸,\n空洞規模得到控制,六課的任務也告一段落。", + "Activity_Chat_DriftingBottles02_34260006_06": "這個就說來話長了~阿玥和綿仔他們說,有兩個同伴在這邊的海灘上扔漂流瓶,回家後,瓶子上寫的內容居然都應驗了……", + "Activity_Chat_DriftingBottles02_34260006_25": "在我看來,有時候這份心意本身,可能會比「在這裡丢漂流瓶能否實現心願」的真相更重要喔~", + "Activity_Chat_DriftingBottles02_34260006_26": "而這也是我們許下心願,向大海丢出漂流瓶的原因吧。", + "Activity_Chat_ForbiddenArea_32160001_07": "但那絕不會是個正確的選擇……沉浸於對力量的渴求,最終走火入魔的人數不勝數。", + "Activity_Chat_ForbiddenArea_32160001_11": "我明白。小師弟,因為有你,現在的我已經不會有這樣自負的想法了……為了守護他人而揮劍的劍士,在拋下了一起同行的同伴的那一刻,也就失去了持劍的資格。", + "Activity_Chat_ForbiddenArea_32160001_14": "我明白。小師妹,因為有你,現在的我已經不會有這樣自負的想法了……為了守護他人而揮劍的劍士,在拋下了一起同行的同伴的那一刻,也就失去了持劍的資格。", + "Activity_Chat_ForbiddenArea_32160001_16": "但那絕不會是個正確的選擇……沉浸於對力量的渴求,最終走火入魔的人數不勝數。", + "Activity_Chat_ForbiddenArea_600213003_Name_02": "劍臺", + "Activity_Chat_ForbiddenArea_600213102_01": "潘引壺(偽)其實力大無窮,有著極高的戰鬥力,卻使不出來", + "Activity_Chat_ForbiddenArea_600213102_02": "懂了,回頭就嘴遁他,讓他一起幫忙打架", + "Activity_Chat_ForbiddenArea_600213102_Name_01": "潘引壺同伴", + "Activity_Chat_ForbiddenArea_600213102_Name_02": "葉瞬光", + "Activity_Chat_ForbiddenArea_600213103_01": "從這裡看火燒雲,真特麼可怕", + "Activity_Chat_ForbiddenArea_600213103_02": "就跟打架一樣的可怕,先溜了。", + "Activity_Chat_ForbiddenArea_600213103_03": "啊?", + "Activity_Chat_ForbiddenArea_600213103_04": "啊?", + "Activity_Chat_ForbiddenArea_600213103_05": "啊?", + "Activity_Chat_ForbiddenArea_600213103_Name_01": "潘引壺(偽)", + "Activity_Chat_ForbiddenArea_600213103_Name_02": "葉瞬光", + "Activity_Chat_ForbiddenArea_600213104_01": "烏鴉是聞著血腥味而來的。", + "Activity_Chat_ForbiddenArea_600213104_02": "持劍所要面臨的終究是血腥的殺戮,我想,這便是潘引壺(偽)所害怕的。", + "Activity_Chat_ForbiddenArea_600213104_03": "看來你悟了。", + "Activity_Chat_ForbiddenArea_600213104_04": "看來你悟了。", + "Activity_Chat_ForbiddenArea_600213104_Name_01": "葉瞬光", + "Activity_Chat_ForbiddenArea_600213108_01": "你好。", + "Activity_Chat_ForbiddenArea_600213108_02": "哥?", + "Activity_Chat_ForbiddenArea_600213108_03": "我不是你哥,我也是遺失了劍的劍客。", + "Activity_Chat_ForbiddenArea_600213108_Name_01": "葉釋淵", + "Activity_Chat_ForbiddenArea_600213108_Name_02": "葉瞬光", + "Activity_Chat_ForbiddenArea_600213201_02": "是的!明明是在空洞內,但無論待多久感覺都沒有太大的以太侵蝕……這裡可真是神奇。", + "Activity_Chat_ForbiddenArea_600213204_01": "面對以骸倒地後出現的第二把劍,小光毫不猶豫地將其吸收。\n確認戰鬥結束之後,眾人再次聚集到了一起……", + "Activity_Chat_ForbiddenArea_600213404_01": "見證了小光通過重重試煉的過程。戰鬥結束後,和小光一起來到了階梯平台處,她滿臉興奮,一坐下來就打開了話匣子……", + "Activity_Chat_ForbiddenArea_600213901_Name_01": "「造反大師」", + "Activity_Chat_ForbiddenArea_600213902_01": "嗯呢……(啊……我想在這裡睡一覺來著……是老大派你來叫我回去的嗎?)", + "Activity_Chat_ForbiddenArea_600213902_02": "嗯呢……嗯呢……(這就回去……麻煩你了……)", + "Activity_Chat_ForbiddenArea_600213903_01": "嗯呢呢!(好心人,謝謝你!我們三個再度集結,這下子和那兩幫劍士的戰鬥就全是勝算了!)", + "Activity_Chat_HoloStrikeWarzoneRe02_600253102_01": "您好,歡迎來到空洞調查協會募新俱樂部。想要試試新活動「潛影暗流交鋒」嗎?", + "Activity_Chat_HoloStrikeWarzoneRe02_600253104_11": "所以最開始的洩密者,自然會因為失去了價值,最終被無情地丢出來,承受所有罪責。", + "Activity_Chat_TheDivineMaze_32260020_16": "對,就是那個。我攔了半天,說最近空洞活性上升,這些大空洞變得更危險了。結果這女孩子聽都沒聽,一腳油門就衝得沒影了……", + "Activity_Chat_TheDivineMaze_32260027_12": "為了便於行動的推進,我們認為下次調查可以由你來確定人選,還是以三人小隊的形式進入帕帕戈空洞。", + "Activity_Chat_TheDivineMaze_32260033_08": "抱歉抱歉,打斷了你們的會議。特聘嚮導{M#先生}{F#女士},你那兩個外環的朋友在門口吵起來了……", + "Activity_Chat_TheDivineMaze_32260041_03": "HAND在做完基礎的檢查和詢問後,就放我們出來了。等一下就送她回車隊!", + "Activity_Chat_TheDivineMaze_32260041_07": "噫,怎麼口水都掛在下巴上了!萊特!派派的車快到了,快幫我把她扶過去!", + "Activity_Chat_TheDivineMaze_32260041_13": "露西帶著柏妮思登上了派派的車,返回野火鎮。萊特則遵守約定,留在HAND總部,繼續本次調查。", + "Activity_Chat_TheDivineMaze_32260052_07": "而傑佩托所在的區域,我們原以為是真實存在的空洞核心,但重新分析記錄的資料後,發現其以太頻率和之前幾個區域完全一致,目前來看應當還是幻象。", + "Activity_Chat_TheDivineMaze_32260054_02": "帕帕戈的已有紀錄", + "Activity_Chat_TheDivineMaze_32260054_04": "關於「神之迷宮」帕帕戈的情報我們還在加緊整理,目前有這些。", + "Activity_Chat_TheDivineMaze_32260055_02": "帕帕戈的已有紀錄", + "Activity_Chat_TheDivineMaze_32260055_04": "關於「神之迷宮」帕帕戈的情報我們還在加緊整理,目前有這些。", + "Activity_Chat_TheDivineMaze_32260057_01": "此處應該就是布設資料樁的區域了。", + "Activity_Chat_TheDivineMaze_32260057_02": "想來只要在其附近待一陣子,{M#哲}{F#鈴}就能將資料樁啟動。", + "Activity_Chat_TheDivineMaze_32260058_01": "嗯……目前來看,我們對於帕帕戈空洞的判斷都有些站不住腳了……", + "Activity_Chat_TheDivineMaze_32260059_01": "好啊好啊……要不是師父和我說,我都不知道你接了這麼大的一個委託!", + "Activity_Chat_TheDivineMaze_32260059_03": "解釋?我倒要看你怎麼解釋。Fairy說你背著我做了什麼事情,我還不相信來著……沒想到啊沒想到……", + "Activity_Chat_TheDivineMaze_32260059_06": "哦……所以連自己的妹妹都不告訴囉?我還以為你去追討那個逾期的典藏版錄影帶了。", + "Activity_Chat_TheDivineMaze_32260059_09": "好啦好啦,{M#哲}{F#鈴}這也是怕你擔心才這樣嘛。先好好放鬆一下,下次如若有什麼危機,我們再一起面對便是。", + "Activity_Chat_TheDivineMaze_32260059_12": "哎呀,別猶豫啦。你們兩個快一起去吧!嚐嚐上次師父說的那個糯糯甜甜的新品!", + "Activity_Chat_TheDivineMaze_32260059_15": "好吧好吧……看在師父的面子上,但回家要記得把錄影帶的虧空補上喔……", + "Activity_Chat_TheDivineMaze_32260059_16": "哦……所以連自己的哥哥都不告訴囉?我還以為你去追討那個逾期的典藏版錄影帶了。", + "Activity_Chat_TheDivineMaze_32260059_17": "好啊,我聽你解釋。Fairy還說你背著我在做什麼事情,我本來還不相信……沒想到啊沒想到……", + "Activity_Chat_TheDivineMaze_32260059_18": "鈴……我聽師父、師姐說……你帶她們調查了帕帕戈空洞?", + "Activity_GalGame_ForbiddenArea_10162501_060_04": "事關青溟劍,你一個人過去我不放心……而且最近一段時間我的眼睛暫時沒再出現不適,我想應該沒問題。小光,你放心,我會多留心自己的狀態的。", + "Activity_GalGame_ForbiddenArea_10162503_004": "欸……師父?!為什麼你會在這裡?秘境不是存在結界嗎……難道你執行任務的地點也在附近,我們把你捲進來了?", + "Activity_GalGame_ForbiddenArea_10162503_005": "欸……師父?!為什麼你會在這裡?秘境不是存在結界嗎……難道你執行任務的地點也在附近,我們把你捲進來了?", + "Activity_GalGame_ForbiddenArea_10162506_013": "而我們所取到的劍的主人……熔鐵傭兵團的「大潘」,我曾在劍俠故事裡讀到過,是艾利都建城時期有名的劍士。換句話說,他不可能還存活於今天。", + "Activity_GalGame_ForbiddenArea_10162509_040": "「惡虎」的臉上流露出明顯的失望,頭也不回地朝遠處奔去,消失在了雨中。至於她的虎希人同族,則垂頭喪氣地佇立在原地,不知所措。", + "Activity_GalGame_ForbiddenArea_10162509_041": "小師弟,她們剛剛提到了,「惡虎」最擅長的劍被她主動遺棄在了這裡的最深處……或許那就是我們要找的劍!我們試著追上她吧!", + "Activity_GalGame_ForbiddenArea_10162509_042": "小師妹,她們剛剛提到了,「惡虎」最擅長的劍被她主動遺棄在了這裡的最深處……或許那就是我們要找的劍!我們試著追上她吧!", + "Activity_GalGame_ForbiddenArea_10162511_019": "我只是不知不覺被書房裡的古籍吸引,不小心讀到了天亮而已……", + "Activity_GalGame_ForbiddenArea_10162513_021": "師兄,所以你一直在假裝失憶嗎?現在奪取了我們所尋找的劍,又是在作何打算?", + "Activity_GalGame_ForbiddenArea_10162513_039": "那麼,我已經解釋清楚了。小光,哲師弟,把另外兩把劍的「劍意」釋放出來,好嗎?我一樣有著能夠承受青溟劍力量的體質,一定也能順利吸收它們。", + "Activity_GalGame_ForbiddenArea_10162513_040": "那麼,我已經解釋清楚了。小光,鈴師妹,把另外兩把劍的「劍意」釋放出來,好嗎?我一樣有著能夠承受青溟劍力量的體質,一定也能順利吸收它們。", + "Activity_GalGame_ForbiddenArea_10162514_029": "終於看到哥哥毫無負擔地笑了……他是不是真的放下了……", + "Activity_GalGame_ForbiddenArea_10162515_018": "話題剛剛結束,幾個熟悉的身影便循著小光說話的聲音,尋進了觀內……", + "Activity_GalGame_ForbiddenArea_10162516_013": "我開始害怕手裡這把劍。而且,我也很害怕在廝殺時逐漸變得亢奮的自己……我有種感覺,劍遲早會把我異化成只知道戰鬥的怪物。", + "Activity_GalGame_ForbiddenArea_10162516_018": "哪怕是拔劍戰鬥時,這份恐懼也依舊存在,提醒你要如何與自己的力量共存,絕不能被破壞慾反噬……我覺得這反而是很多劍士所做不到的。", + "Activity_GalGame_ForbiddenArea_10162517_013": "漂亮話誰都會說,但只有成果可以說服我們一族的長老們!我不要求身為局外人的你們理解我的心情……但也不要試著說服我。", + "Activity_GalGame_ForbiddenArea_10162517_020": "突然被小光握住了手。作為回應,悄悄用力回握了一下。", + "Activity_GalGame_ForbiddenArea_10162517_029": "抱歉,我應該讓你很失望吧……明明我們的立場是一樣的,我卻打了退堂鼓。", + "Activity_GalGame_TheDivineMaze_10162604_008": "要小心了,繩匠。現在看來我關於穢息的推論並不那麼正確。帕帕戈的以太形態,與已有紀錄的任何一種都不一樣。", + "Activity_GiftDialog_Button": "領取", + "Activity_GiftDialog_Desc": "即刻邀請[照]入隊,並領取直升40級養成補給!", + "Activity_HIAWarzone_ProgressEasy_OB2.5": "完成所有「聯合」關卡", + "Activity_HIAWarzone_ProgressHard_OB2.5": "完成所有「戰線」關卡", + "Activity_HIAWarzone_ProgressSpecial_OB2.5": "完成所有「交鋒」關卡", + "Activity_MainLinePopup_Btn01_OB2.5": "前往主線", + "Activity_MainLinePopup_Btn02_OB2.5": "提前解鎖", + "Activity_MainLinePopup_GoBtn": "前往活動", + "Activity_MainLinePopup_Main01_OB2.5": "主線第二季新章「微光引燈時」已開啟!", + "Activity_MainLinePopup_SandboxS2_OB2.5": "「空明尋劍錄」主題活動已開啟!", + "Activity_MainLinePopup_Tips_OB2.5": "點擊按鈕並提前解鎖最新劇情", + "Activity_MessageBottle_Progress01_OB2.5": "今日已獲得「心願瓶」", + "Activity_MessageBottle_Progress02_OB2.5": "目前持有「心願瓶」", + "Activity_MessageBottle_Progress03_OB2.5": "累計已丢出「心願瓶」", + "Activity_OngoingLevel_ForbiddenArea_610021006_Name_02": "葉瞬光", + "Activity_OngoingLevel_ForbiddenArea_610021012_01": "這就是塔塔開嗎,我不怕了!", + "Activity_OngoingLevel_ForbiddenArea_610021012_02": "這就是潘引壺劍客的心魔嗎,打起來真有手感。", + "Activity_OngoingLevel_ForbiddenArea_610021012_03": "{F#我也想一起塔塔開}{M#我也想一起塔塔開}", + "Activity_OngoingLevel_ForbiddenArea_610021012_Name_01": "葉瞬光", + "Activity_OngoingLevel_ForbiddenArea_610021013_01": "嘰哩咕嚕說點什麼", + "Activity_OngoingLevel_ForbiddenArea_610021013_02": "讓我妹跟繩匠發現我也來了。", + "Activity_OngoingLevel_ForbiddenArea_610021013_Name_01": "葉釋淵的聲音", + "Activity_OngoingLevel_ForbiddenArea_610021014_Name_01": "葉瞬光", + "Activity_OngoingLevel_ForbiddenArea_610021018_02": "不是,躲這都給發現了?", + "Activity_OngoingLevel_ForbiddenArea_610021018_Name_02": "潘引壺?", + "Activity_OngoingLevel_ForbiddenArea_610021036_03": "好的,「師父」!", + "Activity_OngoingLevel_ForbiddenArea_610021037_04": "雲巋山弟子,青溟劍劍主,葉瞬光,出陣!", + "Activity_OngoingLevel_TheDivineMaze_620022054_01": "{M#還好還好,都解決了!}{F#呼……差點以為我們要被雷劈沒了。}", + "Activity_OngoingLevel_TheDivineMaze_620022055_01": "{M#成功解決,大家的反應都很迅速!}{F#成功解決,反應都很快啊!}", + "Activity_OngoingLevel_TheDivineMaze_620022116_01": "{M#唔,失敗了。果然要啟動唱片機還是要有唱片才行……}{F#啊……失敗了。啟動建議是「給我一張苦情的CD」,什麼東西啊?}", + "Activity_OngoingLevel_TheDivineMaze_620022121_01": "{M#這樹根看起來好冷……但要怎麼讓它溫暖起來呢?總不能請它吃火鍋吧……}{F#這樹根看起來好冷……但要怎麼讓它溫暖起來呢?總不能請它吃火鍋吧……}", + "Activity_PowerUp_CancelBtn": "取消", + "Activity_PowerUp_CommonStage_GoBtn": "磨合練習", + "Activity_PowerUp_PowerUpStage_GoBtn": "潛能預演", + "Activity_PowerUp_RewardTips": "可獲得", + "Activity_SandBoxProgress_Battle": "通關所有劍主試煉", + "Activity_SandBoxProgress_Puzzle": "集齊所有劍之追憶", + "Activity_SandBox_OB2.5_Period01": "秘境尋劍心", + "Activity_SandBox_OB2.5_Period02": "暴雨明劍意", + "Activity_SandBox_OB2.5_Period03": "執劍無悔", + "Activity_SandBox_OB2.5_Period04": "試煉尾聲", + "Activity_UnderBtnTips_SandboxS2_OB2.5": "參與可得活動限定音擎[青漪靈鼎]、菲林等獎勵", + "AntiSpoilerConDesc_Monster_Vessel": "完成主線第二季第六章「微光引燈時」後解鎖", + "AntiSpoilerName_Monster_Vessel": "太初夢魘", + "AntiqueAudioCollection_1356101_Name": "讓祂降臨-回聲", + "AntiqueAudioCollection_1356102_Name": "關於「武器」-回聲", + "AntiqueAudioCollection_1356103_Name": "未曾說出口的-回聲", + "AntiqueAudioCollection_1356104_Name": "最小的代價-回聲", + "AntiqueAudioCollection_1356105_Name": "懺悔-回聲", + "AntiqueAudioCollection_1356106_Name": "大地光輝-回聲", + "AntiqueCollectionQuest_Reward_Desc_006": "收集全部86枚蒙塵古幣", + "AntiqueCollectionQuest_Reward_Desc_011": "收集【舊浪回音】所有收集品", + "AntiqueCollectionQuest_Reward_Desc_012": "收集【燦爛熔爐】所有收集品", + "AntiqueCollectionQuest_Reward_Desc_013": "收集【大地之光】所有收集品", + "AntiqueCollectionQuest_Reward_Desc_014": "收集【微光引燈時】所有收集品", + "AntiqueCollectionQuest_Reward_Desc_015": "收集【活動系列】所有收集品", + "AntiqueQuest_ClientName_1": "求援的礦工", + "AntiqueQuest_ClientName_2": "困惑的工程師", + "AntiqueQuest_ClientName_3": "愣乎乎的調查員", + "AntiqueTextCollection_1355001_Content": "實驗內容:\n輝嶺石精煉提取物(亦稱輝瓷)的物理性質\n\n實驗目的:\n論證輝嶺石精煉提取物的穩定性及安全性\n\n實驗人員:費利克斯、謝爾蓋\n\n實驗紀錄:\n提取物在實驗室的普通燈光照射下表現出極高的反射率,建議進行後續光學試驗時佩戴好護目鏡(很符合挽晝女士給它起的名字——輝瓷,謝爾蓋批註)\n\n提取物具有較強的絕緣性、良好的延展性、不可燃、耐高溫,在絕大多數反應實驗中表現出較強的惰性,初步判斷為某種高度穩定的非金屬材料。", + "AntiqueTextCollection_1355003_Content": "實驗內容:\n輝嶺石精煉提取物(亦稱輝瓷)對於以太的反應作用\n\n實驗目的:\n試驗輝嶺石精煉提取物與以太的反應作用,探索其在空洞探索中的應用潛力\n\n實驗人員:斯韋特蘭娜、費利克斯\n\n實驗紀錄:\n提取物對於光電等常見形式的能量反應皆表現出高度惰性,不易受到能量衝擊帶來的變化。\n\n然而,提取物對於空洞內外的以太皆表現出極強的吸納性,一單位的提取物能夠吸收相當於常規以太介質■■單位的以太能量。但輝瓷中吸納的以太難以被再次放出,不建議作為儲能材料使用。\n\n此外,挽晝女士以提取物作為主要材料加工後的藥品能夠顯著緩解甚至治癒以太侵蝕患者的症狀,初步認為其能夠與人體中的以太進行有效的反應。", + "AntiqueTextCollection_1355005_Content": "實驗內容:\n輝瓷材料學實驗\n\n實驗目的:\n輝瓷的應用前景\n\n實驗人員:謝爾蓋\n\n實驗紀錄:\n輝瓷的硬度和韌性無與倫比,我已經用它製成的短刀削斷了5mm的鋼板、2cm的岩層、兩頭以骸的前肢、一台實驗室的顯微鏡還有費利克斯的■■■■。切面比任何合金刀片的都更加光滑。而且這柄寶刀完全不會受到以太侵蝕的影響,普通的合金材料在我和那兩頭以骸惡戰的時候估計就已經陷入金屬疲勞了。(導師三令五申研究人員不許參與一線作戰,費利克斯批註)\n\n無論是作為武器的材料、裝備的塗層或是用於礦石開採的鑽頭,輝瓷都將是最佳的選擇——如果能解決開採產量問題的話。", + "AntiqueTextCollection_1355016_Content": "誤入此處秘境已有數日,尚未尋得離開此地的方法。\n\n回過神時,我已經置身於此,不記得來到這裡的前因後果,只隱約感覺自己有很重要的事情要做,不應繼續在這裡浪費時間。\n\n此地不似空洞之內,感受不到以太侵蝕,又不像艾利都市內,因有些物體並不按尋常物理法則運作。於秘境之正殿,我甚至見到了離開數年的師父,老爺子不似當年病榻上故去時那樣毫無生機,反而生龍活虎、繞著院子連跑數個時辰也不在話下。\n\n我是在做夢嗎?抑或這裡是穢息的造物?即便詢問師父,他也只是讓我自行領悟。時不我待,我會盡快把這裡全部探索一遍,尋找線索。\n\n還有,這裡根本沒有什麼伙食,雖然不知為何不會感到飢餓,但我竟有些懷念起過去在山門吃的叉燒包來……", + "AntiqueTextCollection_1355018_Content": "我已集齊「劍意」,卻也回想起來到此處前所經歷的一切。\n\n空洞急速擴張,同門死傷慘重……為了解救民眾,為了保護儀玄,我過度解放了青溟劍的力量。\n\n彌留之際,青溟劍創造了我……現實中的儀絳的記憶複製體。它見證了我的戰鬥,終於願意告訴我藏在它深處的、更進一步的秘密……但這一切似乎來得有些太遲了。從一開始,我就無法離開這裡,也無法把這些資訊告訴我的儀玄。\n\n師父安慰了我,說他為我感到驕傲。在那之後,他消失在了一陣光芒中……秘境的指引者這一職責,此刻便落到了我的身上。\n\n我有的是時間慢慢消沉……但現在,我只慶幸自己戰鬥到了最後一刻,讓儀玄還有機會度過自己的人生……是她的話,一定可以想出更好的方法與青溟劍共存。\n\n我相信她,所以我會在這裡靜候下一任劍主的到來與試煉……若此人能聽見我的聲音的話。\n\n可以的話,還想再嘗一口叉燒包。", + "AntiqueTextCollection_TabName_1": "舊浪回音", + "AntiqueTextCollection_TabName_2": "燦爛熔爐", + "AntiqueTextCollection_TabName_3": "大地之光", + "AntiqueTextCollection_TabName_5": "活動系列", + "Archives_PrivacySettings_Switch": "允許站點公開個人動態", + "AutoRecycle_Gain": "拆解獲得", + "AvatarAwaken_GotoHandbook": "業績獲得", + "AvatarAwaken_GotoShop": "潛能影集", + "AvatarAwaken_GotoTrain": "潛能預演", + "AvatarSpecialAwaken_LevelShowName_1041_01": "熾焰行歌 I", + "AvatarSpecialAwaken_LevelShowName_1041_02": "熾焰行歌 II", + "AvatarSpecialAwaken_LevelShowName_1041_03": "熾焰行歌 III", + "AvatarSpecialAwaken_LevelShowName_1041_04": "熾焰行歌 IV", + "AvatarSpecialAwaken_LevelShowName_1041_05": "熾焰行歌 V", + "AvatarSpecialAwaken_LevelShowName_1041_06": "熾焰行歌 VI", + "AvatarSpecialAwaken_LevelShowName_1171_01": "烈火的旋舞 I", + "AvatarSpecialAwaken_LevelShowName_1171_02": "烈火的旋舞 II", + "AvatarSpecialAwaken_LevelShowName_1171_03": "烈火的旋舞 III", + "AvatarSpecialAwaken_LevelShowName_1171_04": "烈火的旋舞 IV", + "AvatarSpecialAwaken_LevelShowName_1171_05": "烈火的旋舞 V", + "AvatarSpecialAwaken_LevelShowName_1171_06": "烈火的旋舞 VI", + "AvatarSpecialAwaken_LevelShowName_1181_01": "鋼械交響曲 I", + "AvatarSpecialAwaken_LevelShowName_1181_02": "鋼械交響曲 II", + "AvatarSpecialAwaken_LevelShowName_1181_03": "鋼械交響曲 III", + "AvatarSpecialAwaken_LevelShowName_1181_04": "鋼械交響曲 IV", + "AvatarSpecialAwaken_LevelShowName_1181_05": "鋼械交響曲 V", + "AvatarSpecialAwaken_LevelShowName_1181_06": "鋼械交響曲 VI", + "AvatarSpecialAwaken_LevelShowName_1191_01": "鯊氣洶洶 I", + "AvatarSpecialAwaken_LevelShowName_1191_02": "鯊氣洶洶 II", + "AvatarSpecialAwaken_LevelShowName_1191_03": "鯊氣洶洶 III", + "AvatarSpecialAwaken_LevelShowName_1191_04": "鯊氣洶洶 IV", + "AvatarSpecialAwaken_LevelShowName_1191_05": "鯊氣洶洶 V", + "AvatarSpecialAwaken_LevelShowName_1191_06": "鯊氣洶洶 VI", + "AvatarSpecialAwaken_LevelShowName_1381_01": "銀白色的心 I", + "AvatarSpecialAwaken_LevelShowName_1381_02": "銀白色的心 II", + "AvatarSpecialAwaken_LevelShowName_1381_03": "銀白色的心 III", + "AvatarSpecialAwaken_LevelShowName_1381_04": "銀白色的心 IV", + "AvatarSpecialAwaken_LevelShowName_1381_05": "銀白色的心 V", + "AvatarSpecialAwaken_LevelShowName_1381_06": "銀白色的心 VI", + "Avatar_Female_Size00_XiaoZhao_En": "Zhao", + "Avatar_Female_Size01_Aria": "愛芮", + "Avatar_Female_Size01_Aria_FullName": "愛芮", + "Avatar_Female_Size02_Zhenzhen_En": "Ye Shunguang", + "Avatar_Lisa_Buff_03_Des": "獲得[電能]時會消耗一層[脈衝],消耗[脈衝]獲得8層[電能]時,下次投擲手榴彈時會額外丟出一枚手榴彈。", + "Avatar_Lisa_Buff_03_Title": "[脈衝]", + "Avatar_Lisa_Buff_04_Des": "電屬性傷害提升{Ability:{AbilityName:\u00A0Lisa_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_AddedDamageRatio_Elec,100,2}}%。", + "Avatar_Lisa_Buff_04_Title": "鋼械交響曲 I", + "Avatar_XiaoZhao_Buff_01_Des": "攻擊力提升{Ability:{AbilityName:\u00A0XiaoZhao_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_AddedAttackDelta,1,2}}點。", + "Avatar_XiaoZhao_Buff_01_Title": "核心被動:最佳同事", + "Avatar_Zhenzhen_Buff_01_Des": "釋放[強化特殊技:明心境·飛光]時,代替[青溟劍勢]被消耗。", + "Avatar_Zhenzhen_Buff_01_Title": "觀止", + "Avatar_Zhenzhen_Buff_02_Des": "退出[明心境]狀態時,每層獲得1點[青溟劍勢]。", + "Avatar_Zhenzhen_Buff_02_Title": "載物", + "AwakenAbilityDes_1041_02": "[額外能力:燎原]中,「11號」自身暴擊傷害提升16%。", + "AwakenAbilityDes_1041_03": "[額外能力:燎原]中,「11號」自身暴擊傷害提升24%。", + "AwakenAbilityDes_1041_04": "[額外能力:燎原]中,「11號」自身暴擊傷害提升32%。", + "AwakenAbilityDes_1041_05": "[額外能力:燎原]中,「11號」自身暴擊傷害提升40%。", + "AwakenAbilityDes_1041_06": "[額外能力:燎原]中,「11號」自身暴擊傷害提升48%。", + "AwakenAbilityDes_1171_02": "當柏妮思的初始能量自動回復大於等於1.8點時,超過的部分每擁有0.1點初始能量自動回復,異常掌控額外提升1點,造成的傷害提升1%,異常掌控最多提升25點,造成的傷害最多提升20%;[核心被動:燃油特調]中觸發[餘燼]的間隔降低至1.35秒。", + "AwakenAbilityDes_1171_03": "當柏妮思的初始能量自動回復大於等於1.8點時,超過的部分每擁有0.1點初始能量自動回復,異常掌控額外提升1.3點,造成的傷害提升1.25%,異常掌控最多提升25點,造成的傷害最多提升20%;[核心被動:燃油特調]中觸發[餘燼]的間隔降低至1.35秒。", + "AwakenAbilityDes_1171_04": "當柏妮思的初始能量自動回復大於等於1.8點時,超過的部分每擁有0.1點初始能量自動回復,異常掌控額外提升1.6點,造成的傷害提升1.5%,異常掌控最多提升25點,造成的傷害最多提升20%;[核心被動:燃油特調]中觸發[餘燼]的間隔降低至1.35秒。", + "AwakenAbilityDes_1171_05": "當柏妮思的初始能量自動回復大於等於1.8點時,超過的部分每擁有0.1點初始能量自動回復,異常掌控額外提升2點,造成的傷害提升1.75%,異常掌控最多提升25點,造成的傷害最多提升20%;[核心被動:燃油特調]中觸發[餘燼]的間隔降低至1.35秒。", + "AwakenAbilityDes_1171_06": "當柏妮思的初始能量自動回復大於等於1.8點時,超過的部分每擁有0.1點初始能量自動回復,異常掌控額外提升2.5點,造成的傷害提升2%,異常掌控最多提升25點,造成的傷害最多提升20%;[核心被動:燃油特調]中觸發[餘燼]的間隔降低至1.35秒。", + "AwakenAbilityDes_1181_02": "消耗[電能]時獲得[電能強化]狀態,造成的電屬性傷害提升10%,持續25秒,重複觸發時重置持續時間。", + "AwakenAbilityDes_1181_03": "消耗[電能]時獲得[電能強化]狀態,造成的電屬性傷害提升15%,持續25秒,重複觸發時重置持續時間。", + "AwakenAbilityDes_1181_04": "消耗[電能]時獲得[電能強化]狀態,造成的電屬性傷害提升20%,持續25秒,重複觸發時重置持續時間。", + "AwakenAbilityDes_1181_05": "消耗[電能]時獲得[電能強化]狀態,造成的電屬性傷害提升25%,持續25秒,重複觸發時重置持續時間。", + "AwakenAbilityDes_1181_06": "消耗[電能]時獲得[電能強化]狀態,造成的電屬性傷害提升30%,持續25秒,重複觸發時重置持續時間。", + "AwakenAbilityDes_1191_02": "艾蓮[額外能力:風暴潮],每層暴擊傷害提升1.6%。疊加至10層時,攻擊目標無視3.3%的冰屬性傷害抗性", + "AwakenAbilityDes_1191_03": "艾蓮[額外能力:風暴潮],每層暴擊傷害提升2.4%。疊加至10層時,攻擊目標無視5%的冰屬性傷害抗性", + "AwakenAbilityDes_1191_04": "艾蓮[額外能力:風暴潮],每層暴擊傷害提升3.2%。疊加至10層時,攻擊目標無視6.7%的冰屬性傷害抗性", + "AwakenAbilityDes_1191_05": "艾蓮[額外能力:風暴潮],每層暴擊傷害提升4%。疊加至10層時,攻擊目標無視8.3%的冰屬性傷害抗性", + "AwakenAbilityDes_1191_06": "艾蓮[額外能力:風暴潮],每層暴擊傷害提升4.8%。疊加至10層時,攻擊目標無視10%的冰屬性傷害抗性", + "AwakenAbilityDes_1381_02": "[額外能力:電極化]中,全隊角色[追加攻擊]對擁有[銀星]標記的敵人造成的傷害提升效果提升至34%", + "AwakenAbilityDes_1381_03": "[額外能力:電極化]中,全隊角色[追加攻擊]對擁有[銀星]標記的敵人造成的傷害提升效果提升至38%", + "AwakenAbilityDes_1381_04": "[額外能力:電極化]中,全隊角色[追加攻擊]對擁有[銀星]標記的敵人造成的傷害提升效果提升至42%", + "AwakenAbilityDes_1381_05": "[額外能力:電極化]中,全隊角色[追加攻擊]對擁有[銀星]標記的敵人造成的傷害提升效果提升至46%", + "AwakenAbilityDes_1381_06": "[額外能力:電極化]中,全隊角色[追加攻擊]對擁有[銀星]標記的敵人造成的傷害提升效果提升至50%", + "AwakenAbilityName_1041": "潛能覺醒:絕焰", + "AwakenAbilityName_1171": "潛能覺醒:沸點派對", + "AwakenAbilityName_1181": "潛能覺醒:超頻工程引擎", + "AwakenAbilityName_1191": "潛能覺醒:極冰帶", + "AwakenAbilityName_1381": "潛能覺醒:電脈衝", + "AwakenSimpleInfo_1041_01_01": "加強:[普通攻擊:火力鎮壓],新增:[普通攻擊:火力迸發]", + "AwakenSimpleInfo_1041_01_02": "加強:[強化特殊技:盛燃烈火]", + "AwakenSimpleInfo_1041_01_03": "加強:[連攜技:昂揚烈焰]、[終結技:轟鳴烈焰]", + "AwakenSimpleInfo_1041_02": "新增:[潛能覺醒:絕焰]", + "AwakenSimpleInfo_1041_03": "加強:[潛能覺醒:絕焰]", + "AwakenSimpleInfo_1041_04": "加強:[潛能覺醒:絕焰]", + "AwakenSimpleInfo_1041_05": "加強:[潛能覺醒:絕焰]", + "AwakenSimpleInfo_1041_06": "加強:[潛能覺醒:絕焰]", + "AwakenSimpleInfo_1171_01_01": "加強:[普通攻擊:熾焰攪拌式]", + "AwakenSimpleInfo_1171_01_02": "加強:[快速支援:提神特飲]", + "AwakenSimpleInfo_1171_01_03": "加強:[強化特殊技:灼熱搖盪法]、[強化特殊技:灼熱搖盪法·雙份],新增:[強化特殊技:灼熱拋接法]", + "AwakenSimpleInfo_1171_02": "新增:[潛能覺醒:沸點派對]", + "AwakenSimpleInfo_1171_03": "加強:[潛能覺醒:沸點派對]", + "AwakenSimpleInfo_1171_04": "加強:[潛能覺醒:沸點派對]", + "AwakenSimpleInfo_1171_05": "加強:[潛能覺醒:沸點派對]", + "AwakenSimpleInfo_1171_06": "加強:[潛能覺醒:沸點派對]", + "AwakenSimpleInfo_1181_01_01": "加強:[普通攻擊:高壓釘槍]", + "AwakenSimpleInfo_1181_01_02": "加強:[閃避反擊:違章處罰]", + "AwakenSimpleInfo_1181_01_03": "加強:[特殊技:障礙清理]、[強化特殊技:超規格障礙清理],新增:[脈衝]、[特殊技:障礙清理·循環]", + "AwakenSimpleInfo_1181_01_04": "加強:[終結技:工程爆破請勿接近]", + "AwakenSimpleInfo_1181_01_05": "[額外能力:技術支援小組]條件擴展", + "AwakenSimpleInfo_1181_02": "新增:[潛能覺醒:超頻工程引擎]", + "AwakenSimpleInfo_1181_03": "加強:[潛能覺醒:超頻工程引擎]", + "AwakenSimpleInfo_1181_04": "加強:[潛能覺醒:超頻工程引擎]", + "AwakenSimpleInfo_1181_05": "加強:[潛能覺醒:超頻工程引擎]", + "AwakenSimpleInfo_1181_06": "加強:[潛能覺醒:超頻工程引擎]", + "AwakenSimpleInfo_1191_01_01": "新增:[普通攻擊:冰刃浪]、[普通攻擊:霜鋒]", + "AwakenSimpleInfo_1191_01_02": "加強:[衝刺攻擊:冰淵潛襲]", + "AwakenSimpleInfo_1191_01_03": "[核心被動:凌牙厲齒]範圍擴展,[額外能力:風暴潮]條件擴展", + "AwakenSimpleInfo_1191_02": "新增:[潛能覺醒:極冰帶]", + "AwakenSimpleInfo_1191_03": "加強:[潛能覺醒:極冰帶]", + "AwakenSimpleInfo_1191_04": "加強:[潛能覺醒:極冰帶]", + "AwakenSimpleInfo_1191_05": "加強:[潛能覺醒:極冰帶]", + "AwakenSimpleInfo_1191_06": "加強:[潛能覺醒:極冰帶]", + "AwakenSimpleInfo_1381_01_01": "加強:[普通攻擊:電擊穿]", + "AwakenSimpleInfo_1381_01_02": "加強:[閃避反擊:地閃回擊]", + "AwakenSimpleInfo_1381_01_03": "新增:[特殊技:蒼光·臨界]", + "AwakenSimpleInfo_1381_01_04": "[核心被動:電位差]機制擴展,[額外能力:電極化]判定擴展", + "AwakenSimpleInfo_1381_02": "新增:[潛能覺醒:電脈衝]", + "AwakenSimpleInfo_1381_03": "加強:[潛能覺醒:電脈衝]", + "AwakenSimpleInfo_1381_04": "加強:[潛能覺醒:電脈衝]", + "AwakenSimpleInfo_1381_05": "加強:[潛能覺醒:電脈衝]", + "AwakenSimpleInfo_1381_06": "加強:[潛能覺醒:電脈衝]", + "AybssS2_Trend_Desc_12": "[追加攻擊]造成的傷害提升30%,造成的失衡值提升30%。隊伍中任意角色的[追加攻擊]命中敵人時,目標的全屬性傷害抗性降低2.5%,最多疊加5層,5秒內最多觸發一次。\n「在空洞中,「窮寇莫追」既非禮儀,亦無優勢。反之,倒是能節約不少重新瞄準的時間。」", + "AybssS2_Trend_Desc_12_Brief": "[追加攻擊]造成的傷害提升,造成的失衡值提升。隊伍中任意角色的[追加攻擊]命中敵人時,目標的全屬性傷害抗性降低,最多疊加5層,5秒內最多觸發一次。", + "BP_UI_BPDetailsDes": "【麗都城募計劃類型】\n每期麗都城募中,「基礎方案」將預設解鎖。\n可以透過購買「成長計劃」、「典藏計劃」或「計劃升級」,獲得更多獎勵。\n\n【成長任務說明】\n透過完成「成長任務」獲得城募經驗,提高城募等級,獲得更多獎勵。\n「成長任務」共有三類:「今日任務」、「本週任務」、「本期任務」,其中:\n·「今日任務」將在每日04:00(伺服器時間)更新。\n·「本週任務」將在每週一04:00(伺服器時間)更新。\n\n【城募經驗上限】\n每週可透過「今日任務」和「本週任務」獲得的城募經驗上限為10000。\n當期麗都城募達到等級上限後,將無法透過任何方式繼續獲得城募經驗。\n\n【城募贈禮】\n解鎖「成長計劃」或「典藏計劃」,並提升等級至30級後,可領取獎勵[偉大建設者憑證]\n當持有[偉大建設者憑證]時,可憑此證在「麗都城募-城募贈禮」內選擇任意一件音擎作為獎勵。\n[偉大建設者憑證]屬於當期限時獎勵,不會保留至下一期麗都城募,超過當期活動時間未使用將自動失效。\n\n【特殊說明】\n1. 如因特殊情況,導致重複解鎖「成長計劃」或「典藏計劃」,城募經驗將無法累加,並將直接返還對應購買價格的750菲林底片或1410菲林底片。\n2. 在解鎖「成長計劃」後,若因特殊情況導致重複購買「計劃升級」,將直接返還860菲林底片。\n3. 「成長計劃」、「典藏計劃」商品的【超值1521%】和【超值1143%】的CP值均使用預設的獎勵選擇方案下,商品最大可獲得獎勵內容對應的理論總菲林底片價值(「成長計劃」11411菲林底片、「典藏計劃」16119菲林底片)與商品現金售價對應的菲林底片價值計算得出。", + "BackFlowButtonKey_11": "提前解鎖", + "BackFlowButtonKey_9": "前往旅程", + "BackFlowTaskDesc_306": "當期式輿防衛戰通關「劇變節點」第1層", + "BackFlowTaskJumpDes_10": "完成繩網聲望晉升任務「繩之道I」且繩網等級≥25級後即可解鎖「惡名狩獵」", + "BackFlowTaskJumpDes_11": "完成委託「『零』異事件」或第一章·幕間後解鎖零號空洞", + "BackFlowTaskJumpDes_12": "在「零號空洞」、「式輿防衛戰」、「惡名狩獵」或「麗都週記」中解鎖「後勤商店」", + "BackFlowTaskJumpDes_13": "完成關鍵支線「式輿防衛戰」或第二章「在空洞的中心呼喚……?」後解鎖式輿防衛戰", + "BackFlowTaskJumpDes_14": "繩網等級≥40級並解鎖「式輿防衛戰」後,完成委託「深入危局」", + "BackFlowTaskJumpDes_15": "完成關鍵支線「『零』異事件」或第一章·幕間後解鎖零號空洞", + "BackFlowTaskJumpDes_16": "完成委託「安比的拜訪」或第二章間章 「非常任務」後解鎖信賴系統", + "BackFlowTaskJumpDes_9": "完成繩網聲望晉升任務「繩之道I」且繩網等級≥21級後即可解鎖「唱片行」", + "BanYue_SkillList_28_Title": "支援突擊:昂霄", + "BanYue_SkillList_29_Title": "支援突擊:沖霄", + "BangBooWorkShopLockText": "繩網聲望達到「正式繩匠」且繩網等級達到20級解鎖", + "Bangboo_ActiveSkill_Des_54021": "[主動技]\n招式發動時,如果場上沒有[劍],芽芽會召喚六把飛劍攻擊目標敵人,造成物理傷害並累積物理異常積蓄值。\n如果場上有[劍],芽芽會進行踩劍蓄力,發動更為強力的連斬攻擊,造成大量物理傷害並累積物理異常積蓄值。", + "Bangboo_TalentSkill_Des_54021_01": "[額外能力]\n隊伍中包含[葉瞬光]時觸發:芽芽造成的傷害提升30%。發動主動技時,如果處於[以太帷幕·決裁],會在場地中生成1把[劍]。", + "Bangboo_TalentSkill_Des_54021_02": "[額外能力]\n隊伍中包含[葉瞬光]時觸發:芽芽造成的傷害提升37.5%。發動主動技時,如果處於[以太帷幕·決裁],會在場地中生成1把[劍]。", + "Bangboo_TalentSkill_Des_54021_03": "[額外能力]\n隊伍中包含[葉瞬光]時觸發:芽芽造成的傷害提升45%。發動主動技時,如果處於[以太帷幕·決裁],會在場地中生成1把[劍]。", + "Bangboo_TalentSkill_Des_54021_04": "[額外能力]\n隊伍中包含[葉瞬光]時觸發:芽芽造成的傷害提升52.5%。發動主動技時,如果處於[以太帷幕·決裁],會在場地中生成1把[劍]。", + "Bangboo_TalentSkill_Des_54021_05": "[額外能力]\n隊伍中包含[葉瞬光]時觸發:芽芽造成的傷害提升60%。發動主動技時,如果處於[以太帷幕·決裁],會在場地中生成1把[劍]。", + "Bangboo_TalentSkill_Property_Des_5402101": "傷害提升", + "Bangboo_TarotCard_ActiveSkill_54021": "[主動技]:招式發動時,如果場上沒有[劍],芽芽會召喚六把飛劍攻擊目標敵人,造成物理傷害並累積物理異常積蓄值。如果場上有[劍],芽芽會進行踩劍蓄力,發動更為強力的連斬攻擊,造成大量物理傷害並累積物理異常積蓄值。", "Bangboo_TarotCard_QTE_53019": "[邦布連攜技]:全力揮動法杖,將面前的積木打出,造成大量物理傷害。", - "Bangboo_TarotCard_QTE_54020": "[邦布連攜技]:使用浮游炮發射強力雷射,對前方敵人造成大量物理傷害。", - "BattleRank208Text1": "完成區域巡防", - "BigSceneMapDes_410010124": "【礦區舊址】\n一座早已停擺的舊礦場遺址,十年前那場災難性的穢息爆發使其淪為生命的禁區,一些裝置也被倉促遺棄。", - "BigSceneMapDes_410010125": "【穢霧暗淵】\n被難以名狀的黑霧包裹的冷寂汙濁之地。冰冷的低語自虛無中浮現,蠕行於腦內,以龐大的惡意悄然誘人墜入萬劫不復的深淵。", - "BigSceneMapName_410010124": "【礦區舊址】", - "BigSceneMapName_410010125": "【穢霧暗淵】", - "BigScene_AbandonedMine_1_1_AreaName": "[空洞]礦區舊址", - "BossBattle_QuestDesc_1225301304": "本場戰鬥中,穢蝕·多佩岡亞·狛野真斗將獲得以下效果:\n·穢蝕·多佩岡亞·狛野真斗:在受到[招架支援]攻擊後,代理人對其造成的貫穿傷害提升25%,造成的屬性異常傷害降低25%,效果持續5秒。\n\n與狛野真斗有些相像的穢蝕·多佩岡亞。招招迅猛、狠戾、變化多端,甚至有些……目中無人的感覺。", - "BossBattle_QuestDesc_12253100": "【衛律使者】測試關\n【特殊說明】該關卡為特殊測試關,僅為臨時入口\n弱點:以太、物理\n抗性:冰", - "BossBattle_QuestDesc_12253101": "【穢息蝕者】測試關\n【特殊說明】該關卡為特殊測試關,僅為臨時入口\n弱點:物理、冰\n抗性:電", - "BossBattle_QuestName_12253100": "【衛律使者】測試關", - "BossBattle_QuestName_12253101": "【穢息蝕者】測試關", - "BossChalenge_ExtraPoint_Condition17": "擊殺索貝克", - "BossChalenge_ExtraPoint_Condition18": "進入虛弱狀態", - "BossChalenge_StunTeam_Info": "·適合[擊破]特性的代理人挑戰。", + "Bangboo_TarotCard_QTE_54021": "[邦布連攜技]:召喚巨大的歸一之劍,刺向前方敵人,造成大量物理傷害並累積物理異常積蓄值。", + "BatchOperationItemListTitle_1": "棄置", + "BatchOperationItemListTitle_2": "解除棄置", + "BatchOperationItemListTitle_3": "鎖定", + "BatchOperationItemListTitle_4": "解除鎖定", + "BigSceneMapDes_410010127": "【港口工廠舊址】\n萊姆尼安空洞深處的港口工廠舊址,設有港口和小型加工廠。根據現有痕跡判斷,此地曾是重要的港口,向外輸送了大量輝嶺礦石和輝瓷產品。", + "BigSceneMapDes_410010129": "【青溟秘境】\n由青溟劍劍主在空洞的特定座標,解放青溟劍的力量所形成的特殊區域。整片空間都化作了廢棄的山門禁地模樣。在秘境存續期間,未經認可之人無法進入此空間。為什麼萊姆尼安空洞內會存在如此特殊的座標、這處秘境的本質是什麼、青溟劍在這裡埋藏了哪些資訊,目前都是未解之謎。", + "BigSceneMapDes_410010130": "【輝瓷加工基地】\n萊姆尼安空洞深處隱藏的廢棄輝瓷加工基地。根據現有痕跡判斷,由於背靠輝嶺石礦區與礦石集運區,礦石供應穩定,此地曾是大型的輝瓷加工基地,主要負責礦石的篩分和初步加工。", + "BigSceneMapDes_410010131": "【萬愆之源】\n「始主」沉眠之地;「始主」甦醒之地。此處乃是萬千禍端的根源:虛妄的稱頌在此成篇,荒誕的救贖於此編織。", + "BigSceneMapDes_410010132": "【輝嶺石礦場】\n萊姆尼安空洞深處的神秘廢棄礦場,留存著較為齊全的採礦設施。根據現有痕跡判斷,此地曾產出大量輝嶺石,因被穢息吞沒而迅速廢棄。廢棄年代距今十分久遠,難以考證。", + "BigSceneMapName_410010127": "【港口工廠舊址】", + "BigSceneMapName_410010129": "【青溟秘境】", + "BigSceneMapName_410010130": "【輝瓷加工基地】", + "BigSceneMapName_410010131": "【萬愆之源】", + "BigSceneMapName_410010132": "【輝嶺石礦場】", + "BigSceneTeamLimit01_Desc": "該區域編隊需要攜帶指定代理人「{0}」", + "BigSceneTeamLimit02_Desc": "該區域編隊需要攜帶指定代理人「{0}」「{1}」", + "BigSceneTeamLimit03_Desc": "該區域編隊需要攜帶指定代理人「{0}」「{1}」「{2}」", + "BigSceneTeamLimit_ForcedChangeDesc": "切換為試用編隊", + "BigSceneTeamLimit_ForcedChangeTitle": "目前區域編隊受限", + "BigSceneTeamLimit_Title": "目前區域編隊受限", + "BigScene_ForbiddenArea_1_1_ActivityChallengePage": "試煉劍陣", + "BigScene_ForbiddenArea_1_1_ActivityChallengePageDesc": "封印著強大力量的劍陣雕塑,是青溟劍為劍主所設下的高難度試煉,以記憶的形式記錄了歷代劍主們所遭遇過的強敵。", + "BigScene_ForbiddenArea_1_1_ActivityMainPage": "秘境劍台", + "BigScene_ForbiddenArea_1_1_ActivityMainPageDesc": "分布於秘境之內、能與青溟劍產生感應的無名置劍台。劍主可在此與青溟劍進行精神同調,從而實現自身能力的強化,並確認對秘境的探索進度。", + "BigScene_ForbiddenArea_1_2_AreaA": "採礦作業區", + "BigScene_ForbiddenArea_1_2_AreaB": "礦脈舊墟", + "BigScene_ForbiddenArea_1_2_AreaName1": "傳送點1", + "BigScene_ForbiddenArea_1_2_AreaName2": "傳送點2", + "BigScene_ForbiddenArea_1_2_AreaName3": "傳送點3", + "BigScene_ForbiddenArea_1_2_AreaName4": "傳送點4", + "BigScene_ForbiddenArea_1_2_AreaName5": "地下傳送點1", + "BigScene_ForbiddenArea_1_3_AreaA": "基地外圍", + "BigScene_ForbiddenArea_1_3_AreaB": "基地內部", + "BigScene_ForbiddenArea_1_3_AreaC": "礦石集運區", + "Bigscene_Viewpoint_VolcanicMine_1_1": "觀測奇點", + "Bigscene_Viewpoint_VolcanicMine_1_2": "觀測奇點", + "Bigscene_Viewpoint_VolcanicMine_1_3": "觀測奇點", + "BossBattle_QuestDesc_12252009": "本次的「狩獵」目標是役使巨獸協同作戰,行招狠決的「魘縛者」。\n·行動中,可以獲得[強襲]、[決鬥]和[命破]類型的鳴徽。", + "BossBattle_QuestDesc_1225301401": "本場戰鬥中,穢息行者·蠍骸將獲得以下效果:\n·穢息行者·蠍骸釋放的[擬態體]每當受到[招架支援]或[閃避反擊]攻擊後,代理人對其造成的物理和以太屬性傷害會提高6%,持續20秒,最多可以疊加4層。\n\n陰詭難纏的蠍形侵蝕體,善於驅使擬態體群起纏敵。務必時刻留意周遭異動,小心它噴吐的毒液,稍有疏失便會陷入被動困局。", + "BossBattle_QuestDesc_1225301402": "本場戰鬥中,穢息行者·蠍骸將獲得以下效果:\n·穢息行者·蠍骸釋放的[擬態體]每當受到[招架支援]或[閃避反擊]攻擊後,代理人對其造成的物理和以太屬性傷害會提高8%,持續20秒,最多可以疊加4層。\n\n陰詭難纏的蠍形侵蝕體,善於驅使擬態體群起纏敵。務必時刻留意周遭異動,小心它噴吐的毒液,稍有疏失便會陷入被動困局。", + "BossBattle_QuestDesc_1225301403": "本場戰鬥中,穢息行者·蠍骸將獲得以下效果:\n·穢息行者·蠍骸釋放的[擬態體]每當受到[招架支援]或[閃避反擊]攻擊後,代理人對其造成的物理和以太屬性傷害會提高10%,持續20秒,最多可以疊加4層。\n\n陰詭難纏的蠍形侵蝕體,善於驅使擬態體群起纏敵。務必時刻留意周遭異動,小心它噴吐的毒液,稍有疏失便會陷入被動困局。", + "BossBattle_QuestDesc_1225301404": "本場戰鬥中,穢息行者·蠍骸將獲得以下效果:\n·穢息行者·蠍骸釋放的[擬態體]每當受到[招架支援]或[閃避反擊]攻擊後,代理人對其造成的物理和以太屬性傷害會提高12%,持續20秒,最多可以疊加4層。\n\n陰詭難纏的蠍形侵蝕體,善於驅使擬態體群起纏敵。務必時刻留意周遭異動,小心它噴吐的毒液,稍有疏失便會陷入被動困局。", + "BossBattle_QuestDesc_12253102": "【魔神邦布】測試關\n【特殊說明】該關卡為特殊測試關,僅為臨時入口\n 弱點:物理、電\n 抗性:以太", + "BossBattle_QuestDesc_12253103": "【雙菁英】測試關\n【特殊說明】該關卡為特殊測試關,僅為臨時入口\n 弱點:物理、電\n 抗性:冰", + "BossBattle_QuestDesc_12253104": "【太初夢魘】測試關\n【特殊說明】該關卡為特殊測試關,僅為臨時入口\n 弱點:物理\n 抗性:以太、冰", + "BossBattle_QuestDesc_12253105": "【偽蠍】測試關\n【特殊說明】該關卡為特殊測試關,僅為臨時入口\n 弱點:以太、物理\n 抗性:火", + "BossBattle_QuestName_12252009": "惡名狩獵:魘縛者", + "BossBattle_QuestName_12253014": "專業挑戰室:穢息行者·蠍骸", + "BossBattle_QuestName_12253102": "【魔神邦布】測試關", + "BossBattle_QuestName_12253103": "【雙菁英】測試關", + "BossBattle_QuestName_12253104": "【太初夢魘】測試關", + "BossBattle_QuestName_12253105": "【偽蠍】測試關", + "BossChalenge_ExtraPoint_Condition19": "穢盾淨除", + "BossChalenge_ExtraPoint_Condition20": "完美反制", + "BossChalenge_ExtraPoint_Condition21": "單次反制", "BranchRelic_13500830_briefdes": "[強化特殊技:墨痕化形]蓄力過程中均可觸發完美格擋,觸發完美格擋後,額外回復術法值,獲得增傷增益,持續15秒。每完美格擋一次敵人,使得下一次[終結技]造成的傷害額外提升20%,最多疊加3層。", - "BranchRelic_13501610_briefdes": "琉音擁有90點[好評]時,釋放[強化特殊技:送客!]時會消耗90點[好評]替換為[終結技:撥打使用者即刻停機],[終結技:撥打使用者即刻停機]命中失衡狀態的敵人時會觸發[決算]效果,額外造成傷害,且[終結技:撥打使用者即刻停機]的傷害提升。", - "BranchRelic_13501610_des": "琉音擁有90點[好評]時,釋放[強化特殊技:送客!]時會消耗90點[好評]直接替換為[終結技:撥打使用者即刻停機],[終結技:撥打使用者即刻停機]命中失衡狀態的敵人時會觸發[決算]效果,額外造成等同於琉音2700%攻擊力的傷害,且[終結技:撥打使用者即刻停機]的傷害提升30%。", - "BranchRelic_13501610_name": "[琉音]亡語驚鈴", - "BranchRelic_13501611_briefdes": "[終結技:撥打使用者即刻停機]命中敵人時,敵人降低全屬性傷害抗性。", - "BranchRelic_13501611_des": "[終結技:撥打使用者即刻停機]命中敵人時,敵人降低24%全屬性傷害抗性,持續20秒。", - "BranchRelic_13501611_name": "[琉音]亡語驚鈴", - "BranchRelic_13501612_briefdes": "[終結技:撥打使用者即刻停機]的暴擊傷害提升。", - "BranchRelic_13501612_des": "[終結技:撥打使用者即刻停機]的暴擊傷害提升96%。", - "BranchRelic_13501612_name": "[琉音]亡語驚鈴", - "BranchRelic_13501620_briefdes": "發動[強化特殊技:石頭]、[強化特殊技:剪刀]時,有機率獲得1點[充能],發動[強化特殊技:布!]時,可消耗1點[充能]重複發動一次[強化特殊技:布!]。", - "BranchRelic_13501620_des": "發動[強化特殊技:石頭]、[強化特殊技:剪刀]時,有50%機率獲得1點[充能],最多擁有2點[充能],發動[強化特殊技:布!]時,若擁有[充能],可消耗1點[充能]重複發動一次[強化特殊技:布!]。", - "BranchRelic_13501620_name": "[琉音]餘響躚環", - "BranchRelic_13501621_briefdes": "[強化特殊技:布!]重擊命中敵人時,[惡意投訴]效果會額外使失衡易傷提升,最多疊加3層。", - "BranchRelic_13501621_des": "[強化特殊技:布!]重擊命中敵人時,[惡意投訴]效果會額外使失衡易傷提升20%,最多疊加3層。", - "BranchRelic_13501621_name": "[琉音]餘響躚環", - "BranchRelic_13501622_briefdes": "發動[強化特殊技:石頭]、[強化特殊技:剪刀]時,有機率額外獲得[充能],[充能]上限提高。", - "BranchRelic_13501622_des": "發動[強化特殊技:石頭]、[強化特殊技:剪刀]時,有80%機率額外獲得1點[充能],最多擁有4點[充能]。", - "BranchRelic_13501622_name": "[琉音]餘響躚環", - "BranchRelic_13501630_briefdes": "[好評]由90點以上變化為低於90點時,立刻回復[好評],且回復隊友喧響值。", - "BranchRelic_13501630_des": "[好評]由90點以上變化為低於90點時,立刻回復60點[好評],且回復隊友750點喧響值,30秒最多觸發一次。", - "BranchRelic_13501630_name": "[琉音]歿相墜裁", - "BranchRelic_13501631_briefdes": "隊友發動的[終結技]無視全屬性傷害抗性。", - "BranchRelic_13501631_des": "隊友發動的[終結技]無視35%全屬性傷害抗性。", - "BranchRelic_13501631_name": "[琉音]歿相墜裁", - "BranchRelic_13501632_briefdes": "隊友發動[終結技]時回復能量/閃能。", - "BranchRelic_13501632_des": "隊友發動[終結技]時回復25點能量/25點閃能。", - "BranchRelic_13501632_name": "[琉音]歿相墜裁", - "BranchRelic_13501710_briefdes": "不處於[怒相]狀態時,般岳發動[強化特殊技:獅子吼·怒]或[強化特殊技:山搖·怒]後,長按 可以發動[連攜技];般岳的[連攜技]造成的貫穿傷害提升。", - "BranchRelic_13501710_des": "不處於[怒相]狀態時,般岳發動[強化特殊技:獅子吼·怒]或[強化特殊技:山搖·怒]後,長按 可以發動[連攜技];般岳的[連攜技]造成的貫穿傷害提升60%。 ", - "BranchRelic_13501710_name": "[般岳]斷我執", - "BranchRelic_13501711_briefdes": "般岳的[強化特殊技]和[連攜技]造成的傷害提升。", - "BranchRelic_13501711_des": "般岳的[強化特殊技]和[連攜技]造成的傷害提升60%。", - "BranchRelic_13501711_name": "[般岳]斷我執", - "BranchRelic_13501712_briefdes": "般岳發動[連攜技]時,獲得護盾,擁有護盾時,般岳的抗打斷等級提升。", - "BranchRelic_13501712_des": "般岳發動[連攜技]時,獲得等同於自身最大生命值10%的護盾,持續15秒,擁有護盾時,般岳的抗打斷等級提升。", - "BranchRelic_13501712_name": "[般岳]斷我執", - "BranchRelic_13501720_briefdes": "般岳發動[強化特殊技]時獲得護盾,擁有護盾時,般岳的抗打斷等級提升,造成的火屬性傷害提升。", - "BranchRelic_13501720_des": "般岳發動[強化特殊技]時獲得等同於自身最大生命值35%的護盾,持續30秒,該效果每30秒最多觸發一次,擁有護盾時,般岳的抗打斷等級提升,造成的火屬性傷害提升15%。", - "BranchRelic_13501720_name": "[般岳]修羅道", - "BranchRelic_13501721_briefdes": "般岳[強化特殊技]和[普通攻擊]造成的傷害提升。", - "BranchRelic_13501721_des": "般岳[強化特殊技]和[普通攻擊]造成的傷害提升60%。", - "BranchRelic_13501721_name": "[般岳]修羅道", - "BranchRelic_13501722_briefdes": "若般岳不處於[怒相]狀態,發動[終結技]時獲得[嗔火]。", - "BranchRelic_13501722_des": "若般岳不處於[怒相]狀態,發動[終結技]時獲得80點[嗔火]。", - "BranchRelic_13501722_name": "[般岳]修羅道", - "BranchRelic_13501730_briefdes": "隊伍中其他角色消耗能量或閃能時,若般岳不處於[怒相]狀態,則也會回復[嗔火],當[嗔火]足夠時,般岳下一次換入前場將直接發動[快速支援],且此時會直接進入[怒相]狀態,且使自身的火屬性傷害提升。", - "BranchRelic_13501730_des": "隊伍中其他角色每消耗1點能量或閃能時,若般岳不處於[怒相]狀態,則會回復0.3點[嗔火],當[嗔火]大於等於120點時,般岳下一次換入前場將直接發動[快速支援],若透過此方式入場時[嗔火]大於等於120點,般岳會直接進入[怒相]狀態,並使自身的火屬性傷害提升60%,持續20秒。", - "BranchRelic_13501730_name": "[般岳]灼業身", - "BranchRelic_13501731_briefdes": "般岳的[快速支援]命中敵人時,使敵人的全屬性傷害抗性降低。", - "BranchRelic_13501731_des": "般岳的[快速支援]命中敵人時,使敵人的全屬性傷害抗性降低18%,持續20秒。", - "BranchRelic_13501731_name": "[般岳]灼業身", - "BranchRelic_13501732_briefdes": "般岳消耗[嗔火]時,會為隊伍中其他角色回復閃能或能量。", - "BranchRelic_13501732_des": "般岳每消耗1點[嗔火],會為隊伍中其他角色回復0.25點閃能或能量。", - "BranchRelic_13501732_name": "[般岳]灼業身", - "BriefName_Monster_Awakener": "魘縛者·葉釋淵", - "BriefName_Monster_AwakenerSlime": "魘縛者·葉釋淵", - "BuffItemText_1007": "在[區域巡防]中,驅動光碟的掉落數量提高100%", - "BuildDesc_1": "主力輸出:飆速布\n成型難度:★☆☆☆☆\n陣容思路:在前期利用場地效果創造優勢,後期透過巴特勒進一步提升隊伍的生存能力,為飆速布營造更佳的輸出環境。", - "BuildDesc_101": "核心輸出邦布:艾米莉安\n核心生存邦布:騎士布\n陣容思路:前期透過低費邦布建立優勢,後期則利用拾光星的戰場能力為後排輸出提供安全的輸出環境。\n成型難度:★☆☆☆☆", - "BuildDesc_102": "核心輸出邦布:左輪布\n核心生存邦布:磁力布\n陣容思路:前期盡可能獲得法力值道具,以穩定代理人的血量;中後期則透過頻繁釋放技能來鞏固勝局。\n成型難度:★☆☆☆☆", - "BuildDesc_103": "核心輸出邦布:紙袋布\n核心生存邦布:獅耶\n陣容思路:隨著戰鬥時間的增加,普攻傷害會逐漸增強。可以選擇更多生存類的晶片,以確保羈絆增幅的持續時間,從而在對局的中後期把握獲勝的機會。\n成型難度:★★☆☆☆", - "BuildDesc_104": "核心輸出邦布:喀嚓仔\n核心生存邦布:企鵝布\n陣容思路:使用普通攻擊能夠造成真實傷害的羈絆,可以選擇更多普通攻擊類的晶片,以確保羈絆的觸發頻率;在後期,能夠穩定觸發額外的導彈,從而鞏固勝局。\n成型難度:★★★☆☆", - "BuildDesc_105": "核心輸出邦布:插頭布\n核心生存邦布:電擊布\n陣容思路:戰鬥開始時,可以造成一波額外傷害並使敵方護甲下降。可以選擇更多與法力和技能相關的晶片,以確保這一階段的爆發傷害。\n成型難度:★★★★☆", - "BuildDesc_106": "核心輸出邦布:格列佛探員\n核心生存邦布:招財布\n陣容思路:在任意邦布死亡後會獲得輸出增益,隨著出戰邦布數量的增加,羈絆優勢會越發顯著。前期可以利用招財布的金幣收入來建立優勢,而在後期則透過格列佛探員造成高額的AOE傷害。\n成型難度:★★★★☆", - "BuildDesc_107": "核心輸出邦布:格列佛探員\n核心生存邦布:磁力布\n陣容思路:同時具備生存能力和輸出能力的羈絆,可以選擇更多與生命屬性相關的晶片,以獲得更高價值的羈絆增益。\n成型難度:★★☆☆☆", - "BuildDesc_108": "核心輸出邦布:紙袋布\n核心生存邦布:格鬥布\n陣容思路:能提升全隊邦布透過普通攻擊獲得的法力值,並透過技能造成額外傷害。前期可以利用格鬥布的戰場能力來建立優勢,後期則透過紙袋布的持續作戰能力來鞏固勝利。\n成型難度:★★★☆☆", - "BuildDesc_199": "核心輸出邦布:不良布\n核心生存邦布:惡魔布\n陣容思路:前期透過羈絆獲得額外的金幣收入,後期則利用這一金幣優勢購買S級邦布,從而鞏固勝局。\n成型難度:★★★★★", - "BuildDesc_2": "主力輸出:阿崔巡查\n成型難度:★★☆☆☆\n陣容思路:前期依靠小旋風的高回復能力進行戰鬥,後期則利用阿崔巡查的技能恢復能力和羅賓的戰場收割能力來穩固戰局。", - "BuildDesc_3": "主力輸出:前期飛鏢布,後期羅賓\n成型難度:★★★★☆\n陣容思路:前期藉助膽小鬼羈絆的加持,打出高額的技能傷害;中期利用「拾光星」布的嘲諷狀態為後排營造良好的輸出環境;後期則透過羅賓進行戰場收割。", - "BuildDesc_4": "主力輸出:共鳴布\n成型難度:★★★★☆\n陣容思路:前期透過高頻技能造成傷害,後期藉助共鳴布的被動效果和智慧家羈絆,最大程度地發揮其威力。", - "BuildDesc_5": "主力輸出:惡魔布\n成型難度:★★★☆☆\n陣容思路:好心人羈絆能夠召喚強大的惡魔布作為友方邦布參與戰鬥。同時,擁有好心人羈絆的邦布通常具備強大的輔助能力。保護好惡魔布,使其發揮最大的價值吧!", - "BuildDesc_6": "主力輸出:前期赤紅莫庫斯,後期格列佛探員\n成型難度:★★★☆☆\n陣容思路:透過赤紅莫庫斯的永久屬性機制,將其培養成主要輸出,以幫助度過前期。後期則尋找格列佛探員作為第二位主力輸出", - "BuildDesc_7": "主力輸出:前期喀嚓仔,後期獅耶\n成型難度:★★★★★\n陣容思路:淘氣包羈絆能在回合開始時提供額外機率獲得新的邦布,並且新獲得的邦布羈絆將與上陣邦布的羈絆一致。利用這一特性,尋找更多的淘氣包邦布,形成利滾利的優勢。", - "CS_25_01_107": "不……", - "CS_25_06_030": "「……本該屬於我的東西」", - "CS_25_06_040": "「用『血脈至親』的手取來」", - "CS_25_06_050": "「再適合不過了」", - "CS_25_07_030": "「還是不敢拔劍嗎?」", - "CS_25_07_040": "「再逃下去……」", - "CS_25_07_050": "「你的同伴至親,都會葬身於此!」", - "CS_25_07_100": "「終於……」", - "CS_25_07_180": "「封印已解,很好!」", - "CS_25_07_200": "「這份力量」", - "CS_25_07_205": "「我就收下了!」", - "CS_25_07_210": "「……怎麼會?!」", - "CafeBuffDescription_1012": "[區域巡防]玩法掉落提高100%", - "CafeBuffDescription_1022": "[區域巡防]玩法掉落提高100%", - "CafeBuffDescription_1032": "[區域巡防]玩法掉落提高200%", - "CafeBuffPlace_EquipBattle": "僅在[區域巡防]中生效", - "CafeBuffTips08_EquipBattle": "獲得效果:{0}\n生效場景:{2},增益{1}局區域巡防", - "CafeOrderTipsTitle_EquipBattle": "{0}\n{2}(增益{1}局區域巡防)", - "CallingCard_3300014_des": "「麗都城募·典藏計劃」紀念名片。", - "CallingCard_3300014_name": "一丁尼的秋遊", - "CallingCard_3300014_story": "在所有關於秋天的故事裡,我收藏金黃的落葉、鬆軟的草坪、燃燒的紅箋。但我還是最享受……你靠在我外殼上的時候。\n邦布的邏輯核心只是一枚機械,但在這樣毛茸茸的時刻,我似乎能聽見它在我胸膛中鼓動的聲響。", - "CallingCard_3301015_des": "限時活動「新黃金魔神戰士」活動獎勵名片。\n活動限時獲得。", - "CallingCard_3301015_name": "「未完待續」", - "CallingCard_3301015_story": "替未完成的妄想畫上羽翼,靜候它在夜空下化作流星。對懵懂時的自己誇下海口,發誓要見到最燦爛的黎明。\n回過頭,金色的夢想仍在地平線盡頭守望——原來我們還沒有跑出童年。\n「黃金魔神號,屹立於大地之上!」", - "CallingCard_3301016_des": "「2025絕區零FES」紀念名片。", - "CallingCard_3301016_name": "遊園熠刻", - "CallingCard_3301016_story": "因為收到了不止一位朋友的熱情邀請,繩匠兄妹準時準點出現在了「全新艾利都最好聽的地方」。\n意料之外的是,鈴與哲成為了全場最閃耀的觀眾——畢竟,很少有人的應援棒能閃爍出整場拼盤音樂會全部出演人員的應援色。", - "CallingCard_3311441_des": "解鎖狛野真斗意象影畫[踏入怪談世界]後獲得。", - "CallingCard_3311471_des": "解鎖般岳意象影畫[痴愚如鎖]後獲得。", - "CallingCard_3311471_name": "般岳的名片", - "CallingCard_3311471_story": "印有黑枝新晉裁決官兼武館館長般岳形象的名片。\n風格質樸,拿在手中的分量感似乎都比別的名片厚重一籌。\n背面以刀刻斧鑿般的遒勁氣魄落下了般岳的姓名。", - "CallingCard_3311481_des": "解鎖琉音意象影畫[空洞來電]後獲得。", - "CallingCard_3311481_name": "琉音的名片", - "CallingCard_3311481_story": "印有黑枝裁決官兼TOPS客服琉音形象的名片。\n琉音的每個工作日都會接到無數通電話,但這張名片上特別留下的號碼,只有一個人可以撥通。", - "CallingCard_3321441_des": "解鎖狛野真斗意象影畫[越過昔年夢]後獲得。", - "CallingCard_3321471_des": "解鎖般岳意象影畫[降世明王]後獲得。", - "CallingCard_3321471_name": "「前路無回」", - "CallingCard_3321471_story": "印有般岳私人照片的卡片。\n「貪慾如火,嗔恨如刀,痴愚如鎖……」\n「我曾為宿命與猶疑所困……」\n「如今這些都不再是矇蔽我的理由。」", - "CallingCard_3321481_des": "解鎖琉音意象影畫[真言]後獲得。", - "CallingCard_3321481_name": "「見我一面吧」", - "CallingCard_3321481_story": "印有琉音私人照片的卡片。\n「聽見你聲音的時候,總比聽見別人的聲音時更加開心哦~」\n「但是比起在電話裡想像你心情的漲落……」\n「還是來見我一面吧,出現在我的面前吧。」", - "CardDesc_20032": "空洞中的離子體並不都愛隱藏自己的行跡,而「普格努斯」更是將威懾寫在了每一根尖刺上。它披覆鎧甲,脊背與尾部林立著銳利的尖刺,雙臂則為沉重的巨鉗——那不僅是武器,也是轟擊大地、宣告領地的戰鼓。普格努斯習慣於在陰影中蓄勢,卻能在瞬間迸發躍起,以全身重量配合雙鉗砸向目標。震盪波足以令經驗不足的傢伙失去平衡,而隨之揚起的碎石會封鎖四周退路。它的攻擊節奏彷彿習慣依靠地表振動鎖定獵物,再以爆發式的撲擊終結戰鬥。有趣的是,一些常年與普格努斯周旋的盜洞客反而練就了獨特的「輕步探洞法」:「我以前總被它震得站不穩,後來學會了用腳尖點地、迅速移步……現在參加個節慶什麼的,我居然能拿踩高蹺競速賽冠軍。」", - "CardDesc_30033": "對新艾利都來說,空洞是絕望的災禍。每當空洞擴張的時候,恐懼、死亡、痛苦……一切絕望之物會吞噬人的心智,改變成千上萬人的命運。\n災兆起於空洞深處的陰影,但卻有人從中聽見了奇異的呼喚,從而在絕望之中,窺見了一絲……希望,與救贖。\n從那時起,他們聽從隱秘的召喚成立了秘密組織,而穢息司祭,則潛藏於艾利都的陰影之中……並向迷途之人傳播祂的賜福。\n「穢息司祭」認為,空洞擴張並非是簡單的天災,歷代「司祭」孜孜不倦地追求著其背後所隱藏的真相,以此達到所渴望的真理……空洞中的意志,終將成為現實。\n只不過在這個過程中,犧牲是必要的,而小小的麻煩也是必然會出現的。即使被虛狩針對,被各大組織追緝,但這一切都是通往真理之路上微不足道的波折而已。\n而經過長久的努力,「穢息司祭」終於以接近完美的姿態、以充足的準備,從空洞中召喚那份意志降臨世間。「穢息司祭」身上纏繞覆蓋著穢息,那對旁人而言不可碰觸的侵蝕物質,卻成為了「穢息司祭」炫目熾烈的武器與盔甲。\n而這一切,就是「穢息司祭」受到賜福的最好證明。\n「祂的意志……終將降臨於世間。」\n「你們要做的事很簡單……」\n「傾聽、服從,然後……接受賜福!」", - "CardDesc_30042": "穢息與更汙濁的意志將之操縱。巨獸仍保有遊走穿行的本能,而背上那具人形卻被蝕盡所有神志,只餘一縷模糊的哀願。他時而在黑霧中揮劍劈斬,時而驅使那遊獸的巨顎撕開裂土,動作精準卻毫無為人時的溫潤,彷彿一具被夢魘殘片牽拉的傀儡。\n只有一抹紅色髮帶掠過感知,他揮劍的姿勢彷彿有片刻凝滯——好似那縷哀願在某一瞬勒緊了他鏽蝕的靈魂。\n\n「二者之間,究竟是誰操控誰呢……?背上那個『人』,才是真正的囚徒。」\n「絕望,就應該被物盡其用到最後一刻,不是麼?」 ", - "CardDesc_300421": "師兄史萊姆", - "CardDesc_30043": "Boss穢息蝕者· 索貝克", - "CardDesc_30044": "「凡聞聲者,必見真理之形。」——哪怕那真理是自囈語中打撈的幻象。\n或許也曾有名有姓,因不知名的原因在某天自願走入某間暗室,獻上雙耳、雙目乃至大腦,成為一具純粹為傳遞某種聲音而存在的容器。將那空洞中某種存在的低語視為神啟,彷彿將自己看作祂的意志在人世最直接的聲之通道,等待目標鬆懈之際,腦海中響起清晰可聞、無法抗拒的「自己的聲音」。\n可在那傳導的諭言間隙,當有人以意志抗衡低語、撕裂幻聽時,它的聲場中是否也迴響一絲屬於人類情感的刺痛?\n直到最後一刻,它仍在持續振盪著未被送達的「真理」。沒有憤怒,沒有恐懼,只有一種近乎殉道般的決絕,直到最後一個音符與軀殼一同歸於死寂。\n\n「『衛律使者』?它確實像捍衛律法那樣捍衛著那種噁心的聲音。就像是——一個自以為尋到歸途的傻子,將自己釘成了聲音的墓碑。」\n「不過……憎惡一個回聲的容器做什麼?要找,也是找發出聲音的那個東西算帳吧~」", - "CardQuote_20028": "——展覽會上,一位選擇困難症採購商終於忍不住哀嚎起來", - "CardQuote_30040": "——來自某位與真斗熟識的代理人的主觀評價", - "CardQuote_30041": "——被彷徨獵手的模擬資料所「折磨」的調查員們,回家做家務時不由自主唱起了兒歌", - "CardQuote_300421": "師兄史萊姆", - "CardQuote_30043": "Boss穢息蝕者· 索貝克", - "CardSkillDesc_20031": "穢蝕·盛怒惡霸會使用巨斧和霰彈槍攻擊,巨斧攻擊可以在地表生成[穢息澤],此時的攻擊可以給玩家造成[穢染]效果。", - "CardSkillDesc_20032": "戰鬥中,離子體·普格努斯傾向於利用強壯的臂膀發動連續的錘擊,並用頭頂的尖刺和尾巴協同攻擊,此外離子體·普格努斯錘擊地面時會造成大範圍的攻擊。", - "CardSkillDesc_300402": "戰鬥中,穢蝕·多佩岡亞·狛野真斗會使用凌厲的招式對玩家展開猛烈的攻擊,玩家需要竭盡全力招架。當成功[招架支援]他的部分招式時,能夠打斷他的攻擊,若能夠成功[招架支援]他的強力招式時,可以使他進入虛弱狀態。其在戰鬥中受到一定傷害後,還會開啟[穢濁流界],並發動強力的攻擊。", - "CardSkillDesc_30042": "戰鬥中,魘縛者會召喚穢息蝕者·索貝克助戰,索貝克無法進入失衡狀態且不累積異常積蓄值,在其每次被擊敗後,均會被魘縛者復活,同時對玩家釋放威脅更大的合體技,面對合體技最後的一次撞擊,如果玩家能成功將其招架,則可以使其陷入一段時間的虛弱狀態。", - "CardSkillDesc_30043": "魘縛者和穢息蝕者·索貝克將輪流對玩家展開猛烈的進攻,若將穢息蝕者·索貝克擊殺後,魘縛者會出現將穢息蝕者·索貝克復活並且釋放強力的合體技,當成功[招架支援]他的部分合體技時可以使魘縛者快速累積失衡值。", - "CardSkillDesc_30044": "戰鬥中,牲鬼·衛律使者會使用羽翼展開追擊,當成功[招架支援]衛律使者的部分招式時,能夠打斷其攻擊。此外,衛律使者會匯聚自身能量釋放遠端攻擊,其部分遠端招式能夠在地表生成[穢息澤],從[穢息澤]召喚追蹤子彈進行追擊,可以利用子彈的轉向空隙觸發[極限閃避],進行[閃避反擊]。", - "ChapterTipsMain_1105": "將臨未抵的深淵", - "Chat_StoreNPC_Limbo_01_01": "獨立調查員{M#先生}{F#小姐},時間剛好,你是來參與「區域巡防」任務的嗎?", - "Choice_1341060_des": "為「般岳」使用「以太露滴」", - "Choice_1341060_name": "般岳", - "Choice_1341061_des": "為「琉音」使用「以太露滴」", - "Choice_1341061_name": "琉音", - "Cinema_Comment_1401_Content": "分別代表的不是遺憾,而是再次相逢的序曲。", - "Cinema_Comment_1401_Name": "葉瞬光", - "Cinema_DoubleDate_14_610213901": "小光師姐一副很認真的樣子,看起來對電影內容很期待……", - "Cinema_DoubleDate_14_610213902": "她看似鎮定自若,放在膝上的手卻緊緊握成了拳頭。", - "Cinema_DoubleDate_14_610213903": "(師姐是因為不常看電影,所以有點緊張嗎……)", - "Cinema_DoubleDate_14_610213904": "(把手輕輕放在她的手上)", - "Cinema_DoubleDate_14_610213905": "師姐在緊張嗎?", - "Cinema_DoubleDate_14_610213906": "時間耗盡", - "Cinema_DoubleDate_14_610213907": "性別", - "Cinema_DoubleDate_14_610213908": "小、小師妹,怎麼突然……啊,你的溫度,好像讓我稍微冷靜下來了……", - "Cinema_DoubleDate_14_610213909": "小、小師弟,怎麼突然……啊,你的溫度,好像讓我稍微冷靜下來了……", - "Cinema_DoubleDate_14_610213910": "原來被你發現了,我確實有點緊張……", - "Cinema_DoubleDate_14_610213911": "不過,哪怕是沒做過的事情,想到是和你一起完成的,突然有種很安心的感覺……", - "Cinema_DoubleDate_14_610213912": "那個……我現在已經好多啦,你的手……", - "Cinema_DoubleDate_14_610213913": "呼……因為,如果一直握著手的話,我就沒辦法專心看電影啦……", - "Cinema_DoubleDate_14_610213914": "嗯,是有一點……讓你笑話啦,我沒怎麼看過電影,所以現在稍微有點不安。", - "Cinema_DoubleDate_14_610213915": "不過不用擔心,等電影正式開始的時候,我肯定會調整過來的。", - "Cinema_DoubleDate_14_610213916": "看來以後不能有事情瞞著你,肯定會被你發現的……", - "Cinema_DoubleDate_14_610213917": "(還是別打擾師姐了……)", - "Cinema_DoubleDate_14_610213918": "雖然開始狀態緊繃,但隨著四周沉入黑暗,銀幕上漫開微光,她逐漸放鬆下來。", - "Cinema_DoubleDate_14_610213919": "電影開始了。一隻小狗被突如其來的事件捲入空洞,就此開始了牠的流浪生涯。", - "Cinema_DoubleDate_14_610213920": "隨著空洞中以太物質的活性提高,這隻小狗的處境也變得越來越危險……", - "Cinema_DoubleDate_14_610213921": "牠遇到了一群盜洞客,與其達成臨時合作,然而他們卻在危急關頭拋下了牠……", - "Cinema_DoubleDate_14_610213922": "眼看著小狗就要被以骸的利爪勾走,小光師姐不自覺輕輕驚呼出聲。", - "Cinema_DoubleDate_14_610213923": "啊,不要傷害牠——", - "Cinema_DoubleDate_14_610213924": "別擔心,會有人來救牠", - "Cinema_DoubleDate_14_610213925": "害怕的話,可以閉上眼睛", - "Cinema_DoubleDate_14_610213926": "時間耗盡", - "Cinema_DoubleDate_14_610213927": "性別", - "Cinema_DoubleDate_14_610213928": "是嗎……既然小師妹這麼說了,那肯定沒問題。", - "Cinema_DoubleDate_14_610213929": "是嗎……既然小師弟這麼說了,那肯定沒問題。", - "Cinema_DoubleDate_14_610213930": "你看過很多電影,對劇情的推測想必十分可靠吧。", - "Cinema_DoubleDate_14_610213931": "果然,一位全副武裝的空洞調查員出現在小狗面前,替牠擋下了以骸的攻擊。", - "Cinema_DoubleDate_14_610213932": "啊,太好了,小狗沒有受傷!", - "Cinema_DoubleDate_14_610213933": "不過剛剛我還是有點擔心。雖然知道牠一定會獲救,情緒仍然會被故事帶著走……", - "Cinema_DoubleDate_14_610213934": "因為重要的是電影的過程", - "Cinema_DoubleDate_14_610213935": "重要的不是旅程的終點,而是沿途所見所感嗎……", - "Cinema_DoubleDate_14_610213936": "你說得沒錯。無論怎樣的故事,都離不開那些相似的結構……", - "Cinema_DoubleDate_14_610213937": "但是即便如此,每個故事仍舊不盡相同,因為填充在其中的「生命」是不一樣的……", - "Cinema_DoubleDate_14_610213938": "我們的「生命」,即使結局總是一致,也擁有對自己來說無可複製的「過程」。", - "Cinema_DoubleDate_14_610213939": "閉上眼睛,能避開不想看到的畫面,還能透過聲音推測劇情,以免錯過什麼。", - "Cinema_DoubleDate_14_610213940": "你的建議讓我有些動心……", - "Cinema_DoubleDate_14_610213941": "不過,在電影院閉著眼睛看電影,好像有一點丟人……", - "Cinema_DoubleDate_14_610213942": "我陪師姐一起閉上眼睛吧", - "Cinema_DoubleDate_14_610213943": "你要陪我一起嗎?這樣一說,我就沒辦法拒絕了……", - "Cinema_DoubleDate_14_610213944": "和小光師姐一同閉上了眼睛。雖然沒看到銀幕,但總覺得眼前浮起了畫面。\n音樂越來越緊張,小狗所面臨的危機似乎正在逐步逼近張力的最大值……", - "Cinema_DoubleDate_14_610213945": "突然感受到師姐的衣物擦過腕間,聽到了她清晰可聞的呼吸聲。不自覺睜開了眼……\n啊,和師姐對視了……難道她剛剛沒有閉上眼睛,而是一直在看著自己嗎?", - "Cinema_DoubleDate_14_610213946": "師姐慌忙扭過頭,藉助影院昏暗的燈光,掩藏著臉上的表情。", - "Cinema_DoubleDate_14_610213947": "我……我聽到影片的台詞,猜到這段危機馬上就要過去了,所以才睜開眼睛的!", - "Cinema_DoubleDate_14_610213948": "最終,一位全副武裝的空洞調查員出現在小狗面前,替牠擋下了以骸的攻擊。", - "Cinema_DoubleDate_14_610213949": "你、你看,我說的沒錯吧。如果一直閉著眼睛,我們會錯過這一幕的……", - "Cinema_DoubleDate_14_610213950": "好在,一位全副武裝的空洞調查員出現在小狗面前,替牠擋下了以骸的攻擊。", - "Cinema_DoubleDate_14_610213951": "太好了,牠沒有受到傷害……", - "Cinema_DoubleDate_14_610213952": "不好意思,我反應有點大,希望沒干擾到你看電影……", - "Cinema_DoubleDate_14_610213953": "電影來到了高潮部分,小狗找到了牠信賴的主人,但無常的世界又將他們分離。", - "Cinema_DoubleDate_14_610213954": "過去一幕幕以蒙太奇的方式剪輯呈現:撿球遊戲、飛盤訓練、分享食物……", - "Cinema_DoubleDate_14_610213955": "在泥濘地中,主人穿過水幕瘋狂地尋找小狗,暴雨沖洗著他們的命運……", - "Cinema_DoubleDate_14_610213956": "他們……還能找到彼此嗎……", - "Cinema_DoubleDate_14_610213957": "(握住師姐的手)", - "Cinema_DoubleDate_14_610213958": "他們還會重逢的", - "Cinema_DoubleDate_14_610213959": "時間耗盡", - "Cinema_DoubleDate_14_610213960": "……!", - "Cinema_DoubleDate_14_610213961": "師姐的指尖濡濕,似乎是剛擦過眼淚。\n在緊貼的手掌間,一切淚水和情緒,似乎都能以令人安心的方式悄悄揮散……", - "Cinema_DoubleDate_14_610213962": "……嗯,他們會找到對方,結束難以忍受的離別,陪伴在彼此身邊。", - "Cinema_DoubleDate_14_610213963": "性別", - "Cinema_DoubleDate_14_610213964": "就像此時此刻,小師妹手掌的溫度……給我帶來的真實感。", - "Cinema_DoubleDate_14_610213965": "就像此時此刻,小師弟手掌的溫度……給我帶來的真實感。", - "Cinema_DoubleDate_14_610213966": "就這樣握著師姐的手,以無言的方式,給予她到達電影「結局」的勇氣。", - "Cinema_DoubleDate_14_610213967": "嗯,你說得對……", - "Cinema_DoubleDate_14_610213968": "在故事中,分開的人總還會重逢,丟失的事物一定會再次尋得……", - "Cinema_DoubleDate_14_610213969": "那麼已經逝去的時光、已無法了結的遺憾,都能以某種方式被挽回吧。", - "Cinema_DoubleDate_14_610213970": "小狗和牠的主人一定會再見面的……因為愛沒有盡頭,思念會充當靈魂的紐帶。", - "Cinema_DoubleDate_14_610213971": "牠會和他一樣,始終面朝彼此,緩慢而堅定地走向對方……", - "Cinema_DoubleDate_14_610213972": "小光師姐默默地擦乾眼淚,看向這邊,似乎已經將外洩的情緒妥善安置。", - "Cinema_DoubleDate_14_610213973": "不用擔心我,我只是受不了這種分別的場景……", - "Cinema_DoubleDate_14_610213974": "不過你比我想像得還要堅強,我得向你學習喔。", - "Cinema_DoubleDate_14_610213975": "和小光師姐一起看完了《流浪的足跡》……", - "Cinema_DoubleDate_14_610213976": "(觀看銀幕上滾動的名單)", - "Cinema_DoubleDate_14_610213977": "師姐覺得這部影片怎麼樣?", - "Cinema_DoubleDate_14_610213978": "時間耗盡", - "Cinema_DoubleDate_14_610213979": "嗯……電影結束了,但為什麼大家都還在座位上不離開啊?", - "Cinema_DoubleDate_14_610213980": "莫非……這裡面有些我不太瞭解的緣由?", - "Cinema_DoubleDate_14_610213981": "為了表示感謝和尊敬", - "Cinema_DoubleDate_14_610213982": "啊,原來是為了對這列長長的名單表示敬意……", - "Cinema_DoubleDate_14_610213983": "好多名字啊。原來一部好看的電影,需要這麼多人的合作,才能誕生……", - "Cinema_DoubleDate_14_610213984": "性別", - "Cinema_DoubleDate_14_610213985": "小師妹,你懂的好多,感覺我的所有問題,都能從你這找到答案。", - "Cinema_DoubleDate_14_610213986": "小師弟,你懂的好多,感覺我的所有問題,都能從你這找到答案。", - "Cinema_DoubleDate_14_610213987": "下次出來,再多給我介紹介紹山下的新鮮事吧。", - "Cinema_DoubleDate_14_610213988": "師姐低垂眼睫,一抹無法言說的神色劃過她的面容。", - "Cinema_DoubleDate_14_610213989": "但很快,這股情緒就消彌不見,融浸在了溫柔的笑意裡。", - "Cinema_DoubleDate_14_610213990": "雖然我很不喜歡分開,不喜歡失去……", - "Cinema_DoubleDate_14_610213991": "但至少在這部電影裡,分開是為了以更好的姿態重新相遇。", - "Cinema_DoubleDate_14_610213992": "小狗和主人都沒有因為離開彼此而自暴自棄,而是始終堅信重逢的可能。", - "Cinema_DoubleDate_14_610213993": "這種相信的力量,像磁石一樣發揮著作用,使他們的命運線再次靠攏。", - "Cinema_DoubleDate_14_610213994": "人與動物之間,人與人之間,也許都有這種神秘的引力吧?", - "Cinema_DoubleDate_14_610213995": "……", - "Cinema_DoubleDate_14_610213996": "感覺好像還沒有從影片的情緒裡走出來……", - "Cinema_DoubleDate_14_610213997": "山下的世界,有很大的電影院,還有這麼多和我一起看電影的人……", - "Cinema_DoubleDate_14_610213998": "能和你一起在這裡共度一部影片的時間,我已經很滿足了。", - "Cinema_DoubleDate_14_610213999": "和小動物相關的故事,似乎總能呈現最真摯的情感……", - "Cinema_DoubleDate_14_610214000": "希望所有的分別都能有一個好結局。", - "Cinema_DoubleDate_ChoiceSuggestion_14_1": "師姐緊張地握著拳頭,安撫她一下吧。", - "Cinema_DoubleDate_ChoiceSuggestion_14_2": "師姐似乎想要避開不想看到的畫面。", - "Cinema_DoubleDate_ChoiceSuggestion_14_3": "用實際行動安撫師姐的情緒。", - "Cinema_DoubleDate_ChoiceSuggestion_14_4": "和小光師姐聊聊這部影片。", - "Cinema_GetReview_SSS_ContentShunguang": "和小光師姐的觀影評級達到「引力知音」!\n對於電影,師姐的評論是……", - "CloudActivityMainTitle_OB2.3": "底片選購限時贈送雲遊戲42日暢玩卡", - "ClueDesc_1048": "一本磨損較為嚴重的神秘古籍,書頁受潮黏結成塊,邊緣破碎、內頁撕裂,諸多重要文字內容難以辨認。\n從能勉強看清的內容推測,古籍主要記載了某些有待考證的傳聞,與吸收穢息、鎮壓邪祟的陣法相關。", - "ClueName_1048": "語焉不詳的古籍", - "CollectionDesc_3700219": "模仿某款音擎製作而成的限定玩具。\n\n迸發的靈感往往如流星般一瞬即逝,但在改裝這款音擎時,一份強烈情緒激盪出的靈感便如錨定在她的腦海一般,久久不曾消散。並非是束縛或者吞噬,只是因為太過重視,所以想要將它完全納入自己的庇佑之中,這便是這款音擎的靈感來源。", - "CollectionDesc_3700222": "還有什麼是比被小邦布的「嗯呢嗯呢」鬧醒,摸索到它的小耳朵將它關閉,再做個被邦布包圍的回籠覺更幸福的事呢?", - "CollectionDesc_3700223": "電話接通後,如果從另一邊傳來「嗯呢嗯呢」的聲音,請不必感到驚訝,那是前往邦布王國的提示音。", - "CollectionDesc_3700224": "仿製某款音擎製作而成的限定玩具。\n\n\n嗔焰難熄的金剛嗎?不只如此殘酷吧。不動如山的武者嗎?不只如此純粹吧。以火焚心的修士嗎?不只如此痛苦吧。", - "CollectionDesc_3700225": "仿製某款音擎製作而成的限定玩具。\n\n叮鈴鈴鈴——所有空洞裡過期的來電,都由黑枝的金牌客服為您接聽~\n故作輕鬆的營業台詞不足以概括那些來自舊日的執念、怨恨、遺憾的重量。但那正是準備好背負這份重量的,最鄭重的宣誓。", - "CollectionDesc_3700226": "還有什麼是比被小邦布的「嗯呢嗯呢」鬧醒,摸索到它的小耳朵將它關閉,再做個被邦布包圍的回籠覺更幸福的事呢?", - "CollectionDesc_3700227": "電話接通後如果從另一邊傳來「嗯呢嗯呢」的聲音,請不必感到驚訝,那是前往邦布王國的提示音。", - "CollectionName_3700222": "桌上麗都·嗯呢鍾(午夜黑)", - "CollectionName_3700223": "桌上麗都·邦哥大(檀木黑)", - "CollectionName_3700224": "模型:怒目金剛", - "CollectionName_3700225": "模型:昨夜來電", - "CollectionName_3700226": "桌上麗都·嗯呢鍾(白晝橙)", - "CollectionName_3700227": "桌上麗都·邦哥大(象牙白)", - "Collection_Suit6": "桌上麗都", - "Comment1_24001": "溫暖懷念的感覺?這張畫哪裡溫暖了?不過這地方確實好像在哪裡見過。", - "Comment2_24001": "不要用你們人類的標準來看待邦布!", - "Comment3_24001": "等等,這張圖畫的不就是密涅瓦風暴帶中心那個頂上有笠雲的伴生空洞嗎?", - "Comment4_24001": "你這麼一說……確實就是密涅瓦風暴帶啊!瑪瑟爾集團的本部離那裡不遠,四捨五入倒也算是邦布故鄉!", - "Comment5_24001": "作為攝影師一直很想去那邊拍照,但那裡實在太遠了,附近風也很大,估計坐船會暈死……", - "Comment6_24001": "邦布的畫,好可愛好可愛好可愛~~~", - "Commentator1_24001": "哦哦哦", - "Commentator2_24001": "懷念夏天", - "Commentator3_24001": "打工的煩惱", - "Commentator4_24001": "哦哦哦", - "Commentator5_24001": "Sodawater", - "Commentator6_24001": "白飯使者", - "DairyDesc1": "和{F#小師妹}{M#小師弟}一起插了一盆漂亮的花……我會記住這份香氣的。", - "DairyDesc2": "邦布音樂會的音樂很好聽,演奏者居然是——我和{F#小師妹}{M#小師弟}!", - "DairyDesc3": "完成了小嗷嗚的請求,我們果然是「負負得正」的最佳搭檔~", - "DairyDesc4": "看電影哭得稀里嘩啦,還好{F#小師妹}{M#小師弟}沒有取笑我……", - "DairyDesc5": "今天收到了寶貴的禮物:唱片、相片……還有和你一起的時光。", - "DairyTag1": "其一", - "DairyTag2": "其二", - "DairyTag3": "其三", - "DairyTag4": "其四", - "DairyTag5": "其五", - "Date_Flower_Transition_221481": "琉音開始了插花,一段時間後……", - "Device_Prop_Minetrack_01": "礦車", - "Device_Prop_RailSwitch_01": "礦車拉桿", - "Ellen_MathSkill_Upgrade_Desc": "隊伍中包含與自身屬性或陣營相同的角色或[擊破]角色時觸發:\n艾蓮造成冰屬性傷害時,後繼冰屬性傷害提升3%,持續10秒,最多疊加10層,重複觸發時重置持續時間。", - "Gadget_CrampedCorridor": "狹窄的通道", - "Gadget_DiscardedFile": "掉落的檔案", - "Gadget_DiscardedLetter": "掉落的書信", - "Gadget_DiscardedPage": "掉落的紙張", - "Gadget_ExitGate": "出口大門", - "Gadget_HallExit": "禮堂大門", - "Gadget_HiddenDoor": "暗門", - "Gadget_LivingArea1": "居住地玩樂區", - "Gadget_LivingArea2": "氣息不祥的廢墟堆", - "Gadget_LivingAreaDoor": "緊閉的大門", - "Gadget_MegaRobotDoor": "緊閉的大門", - "Gadget_MegaRobotDoor1": "未詳陣法的「陣腳」", - "Gadget_RoadBlock": "碎石路障", - "Gadget_SafeRoomDoor": "安全屋大門", - "Gadget_Stonelion": "石獅雕像", - "Gadget_UpgradeConsole": "升級台", - "Gadget_UpgradeConsole1": "未詳的陣法", - "Gadget_WhiteFlower": "神秘白花", - "GalNPCUnleashYuan": "真身葉釋淵", - "GameMainTitle_AutoBattlePVP": "「嗯呢」棋聞錄", - "GeneralDetailDIalog_Shunguang_Title2": "活動說明", - "GeneralDetailDialog_Shunguang_Desc": "長年在雲巋山閉關修行的小光師姐找到我們,拜託我們帶著她一同遊歷山下的世界。每日行程結束後,小光師姐都會更新她的日記,並囑咐我們加以查看。與師姐一同享受這場「山下之旅」吧!", - "GroupChallenge_Condition_999999998": "使用{1}次大招。({0}/{1})", - "GroupChallenge_Condition_999999999": "造成{1}次大於100000點傷害。({0}/{1})", - "GroupChallenge_Score_99999": "目前分數:{CurrentScoreName}/最大分數:{0}", - "HBAccessGroup_MultipleTeams_Tips_01": "「臨界推演·簡單」未解鎖,請前往完成前置任務", - "HB_EquipBreakMaterial_Desc": "【基礎規則】\n·在「區域巡防」任務中,通關不同的關卡可以獲得驅動光碟和鍍劑獎勵。\n·佩戴驅動光碟可以大幅度提升代理人的作戰能力,鍍劑可用於強化驅動光碟。\n·挑戰等級越高,獲得的獎勵品質越好、數量越多。", - "HB_Simulation_SimpleUnFinished": "請先通關一次簡單模式", - "HB_UnlockTips_Equip": "區域巡防已解鎖,可透過快速手冊前往", - "HadalZoneRankStar_Des": "未解鎖", - "HollowItemDes_411051": "記錄了露西亞的通訊資訊,能夠呼叫露西亞的支援", - "HollowItemName_411051": "增援信標·露西亞", - "HugoVlad_Skill_BeHitAid_Desc": "目前操作中的角色被擊飛時,點按 發動:\n對前方敵人發動連續攻擊,造成冰屬性傷害。\n招式發動期間長按 可以發動射擊攻擊,射擊攻擊期間長按 可以蓄力,從而發動蓄力射擊。\n發動射擊攻擊視為發動一次普通攻擊,傷害視為普通攻擊傷害。\n招式發動後可直接銜接[普通攻擊:暗淵四重奏]的第四段攻擊。\n招式射擊期間抗打斷等級提升,受到的傷害降低40%。\n招式斬擊期間與射擊後撤期間擁有無敵效果。", - "HugoVlad_Skill_Counter_Desc": "觸發[極限閃避]後,點按 發動:\n對前方敵人發動連續攻擊,造成冰屬性傷害。\n招式發動期間長按 可以發動射擊攻擊,射擊攻擊期間長按 可以蓄力,從而發動蓄力射擊。\n發動射擊攻擊視為發動一次普通攻擊,傷害視為普通攻擊傷害。\n招式發動後可直接銜接[普通攻擊:暗淵四重奏]的第四段攻擊。\n招式射擊期間抗打斷等級提升,受到的傷害降低40%。\n招式斬擊期間與射擊後撤期間擁有無敵效果。", - "HugoVlad_Skill_Normal_Desc": "點按 發動:\n向前方進行至多四段的攻擊,造成物理傷害和冰屬性傷害。\n招式第四段攻擊為射擊攻擊,射擊攻擊發動期間長按 可以蓄力,從而發動蓄力射擊。\n第四段攻擊招式發動期間抗打斷等級提升,受到的傷害降低40%。", - "HugoVlad_Skill_Normal_Enhance_Desc": "發動[普通攻擊:暗淵四重奏]第四段後、發動[閃避反擊:詭影·斬]的射擊攻擊後、發動[快速支援:葬歌]的射擊攻擊後,點按或長按 發動:\n扔出鐮刀向前方發動斬擊,隨後發動射擊攻擊,造成冰屬性傷害。\n射擊攻擊期間長按 可以蓄力,從而發動蓄力射擊。\n招式發動期間抗打斷等級提升,受到的傷害降低40%。", - "InLevel_Chat_AbyssS2_39088044_01": "我為鎮壓空洞中的穢物而生,卻也因此犯下無可挽回的殺孽……", - "InLevel_Chat_AbyssS2_39088044_02": "如今我終於也開始學會拋開過往的桎梏和迷惘,追尋自己的道路。", - "InLevel_Chat_AbyssS2_39088044_03": "求索的過程難免仍有困惑和迷途,不過幸好,有繩匠這樣能指引前路的摯友攜行。", - "InLevel_Chat_AbyssS2_39088044_Name_01": "般岳", - "InLevel_Chat_AbyssS2_39088045_01": "每次步入空洞,都不得不面對那些聲音。", - "InLevel_Chat_AbyssS2_39088045_02": "雖然我已經逐漸習慣了,偶爾也還是會有些心煩……", - "InLevel_Chat_AbyssS2_39088045_03": "不過能有繩匠你在身邊說說話,那些多餘的嘮叨也就算不上什麼打擾了。", - "InLevel_Chat_AbyssS2_39088045_04": "就算是約會,也總是有電燈泡出現的嘛?", - "InLevel_Chat_AbyssS2_39088045_Name_01": "琉音", - "InLevel_Chat_AbyssS2_39089044_01": "請您稍作休息吧,空洞雖然危機四伏,但我會好生警戒的。", - "InLevel_Chat_AbyssS2_39089044_02": "您說我看起來很生氣……?那……只是我戰鬥的姿態……", - "InLevel_Chat_AbyssS2_39089044_Name_01": "般岳", - "InLevel_Chat_AbyssS2_39089045_01": "電話鈴響個不停,看來在這裡落難的倒楣「客戶」不在少數……", - "InLevel_Chat_AbyssS2_39089045_02": "當心點,繩匠,我還是比較希望你打我另一個電話~", - "InLevel_Chat_AbyssS2_39089045_Name_01": "琉音", - "InLevel_Ongoing_AbyssS2_818802022_01": "平常伎倆、錯漏把戲……識之即破", - "Intro_10044201": "和琉音一起觀看了《永生銀行》。\n是一部有趣的黑色喜劇,但琉音本人似乎對結尾有較大意見……", - "Intro_10044202": "和琉音一起光顧了浮啦飛寵物店。\n有些人雖然沒有毛茸茸的外表,但卻有一顆毛茸茸的溫暖的心。", - "Intro_10044203": "琉音阻止了無理取鬧的TOPS調查員對於好物鋪店主早蒹的刁難。平日裡看起來有些散漫的琉音,認真起來的時候也是位狠角色。", - "Intro_10044303": "般岳深夜傾訴困惑,他夢見任務失敗致心痛,但他不知自己的心為何沉重……", - "Intro_10162401": "分享了小光師姐對於日記的看法,最終答應做她「山下之旅」的導遊。", - "Intro_10162402": "在燈塔上傾聽了小光師姐的心聲,總覺得觸碰到了一顆柔軟而坦闊的靈魂……", - "Intro_11500005": "伊瑟爾德殞命的那個夜晚,莎拉說出始主已經看穿葉釋淵的恐懼,以及他一直隱藏的力量。", - "Intro_11500020": "11500020", - "Intro_11500030": "有人上隨便觀求助,{F#鈴}{M#哲}私下向葉瞬光表明了自己兄妹繩匠的身分,兩人準備先跟{M#鈴}{F#哲}說明情況,再一起進空洞救人。", - "Intro_11500040": "空洞內的一種特殊白花十分引人注意,葉瞬光總覺得自己好像在哪裡見過這種白花。", - "Intro_11500050": "委託琉音一起前進,再找找別的受困者,琉音並未拒絕。", - "Intro_11500055": "審問稱頌會殘黨,得知莎拉在讓他們尋找某處「古陣」,且擁有了所謂「歸於原初」的能力。殘黨差點洩露莎拉和葉釋淵在一起行動的消息,{F#鈴}{M#哲}趕緊轉移話題,建議先行救人。", - "Intro_11500070": "般岳和葉瞬光故人相認,琉音指出葉瞬光青溟劍劍主的身分,{F#鈴}{M#哲}震驚且擔憂青溟劍的副作用。葉瞬光解釋自己有儀玄研製的劍匣護身,並無大礙。", - "Intro_11500080": "11500080", - "Intro_11500090": "琉音與照談論著琉音的任務:回收鎮壓穢息的殺戮機器「肅滅單元·零型」——也就是如今的般岳——的核心。", - "Intro_11500095": "琉音無意聽到了一位稱頌會殘黨瀕死時向莎拉求饒的聲音,這聲音提到葉釋淵並不虔誠。", - "Intro_11500100": "琉音接到任務後,曾前往當年TOPS投放般岳的地方,憑藉自己「聽到空洞內亡者瀕死的聲音」這一能力,確定般岳曾無差別抹殺過平民。小照催促琉音快點完成任務,琉音分享了自己在空洞內聽到了前所未有的「怪聲」這一情報……", - "Intro_11500110": "{F#鈴}{M#哲}向葉瞬光坦白了此前的隱瞞,眾人又從稱頌會殘黨的口中得知了莎拉是因一本古籍開始找尋古陣,且去過輝瓷市集。大家決定明日一早一起打聽消息。", - "Intro_11500120": "展露出自己隱藏的本真力量的葉釋淵和莎拉談論著用陣法喚醒「始主」一事,莎拉表露自己執著於覲見始主是為了永不崩塌的「道序」。", - "Intro_11500130": "空洞深處,一隻邦布似乎正等待著救贖。", - "Intro_11500145": "葉瞬光提到自己的父母似乎對吸收穢息、鎮壓邪祟的陣法有所瞭解,並講述了當年他們生活在礦區舊址的幸福時光。穢息爆發導致兩人亡故的同年,般岳將葉瞬光兄妹託付給了雲巋山,而葉釋淵似乎也是從那時起開始做噩夢……", - "Intro_11500150": "般岳因為寧謙的一句話,暗自回憶起當年葉瞬光父母瀕死的情景。他們在拼命向般岳哀求……似乎般岳與這兩人的死脫不了關係。", - "Intro_11500175": "從古籍中驗證了與平息穢息的陣法有關的消息,因為莎拉派人在礦區舊址找尋,眾人決定去找當年礦區舊址穢息爆發的倖存者打探消息。", - "Intro_11500180": "大家交換資訊後,總結出白花有某種預示,以及吸收穢息的陣法可能真實存在這兩個重要主題,決定一起前往當年礦區舊址的居住地看看。", - "Intro_11500200": "寧謙說般岳來到這片區域後就很沉默,不要打擾般岳為好。般岳看著一個石獅子雕像,似乎陷入沉思。", - "Intro_11500230": "115000230", - "Intro_11500240": "琉音正跟{F#鈴}{M#哲}聊天,突然像是聽到了什麼,困惑地詢問人在什麼情況下才會感謝殺死自己的人。{F#鈴}{M#哲}最後說可能是自己死掉,自己最重要的人才能活下去的時候。", - "Intro_11500250": "般岳說自己也聽到了亂人心志的奇怪聲音,且越是靠近白花,穢息侵蝕的感覺就似乎緩和許多。", - "Intro_11500260": "眾人分析,空洞內似乎有某種未知的力量在窺伺,但目前為什麼怪聲只纏上琉音和般岳,原因未明。葉瞬光看出事關重大,決定先通知雲巋山那邊再做打算。", - "Intro_11500280": "為在儀玄趕來之前穩住葉瞬光,也為了陪她散心,{F#鈴}{M#哲}邀請情緒低落的葉瞬光再一起去街上逛逛。", - "Intro_11500300": "{F#鈴}{M#哲}和葉瞬光一起分享了桂花糕,葉瞬光講述了自己和葉釋淵的一些經歷後,表示為了感謝眾人,自己想要舉辦一場圍爐夜談的答謝宴。", - "Intro_11500320": "琉音和照交換著情報,照催促琉音將般岳作為「鑰匙」,打開平息穢息的陣法。這樣既能完成任務,又能解決穢息異常一事。琉音表示自己會給般岳一個選擇,以解答她想要的「最後的真相」。", - "Intro_11500325": "圍爐夜談的時間漸漸到來,似乎不只一個人下定了決心。", - "Intro_11500350": "般岳察覺葉瞬光以身涉險的決斷,希望{F#鈴}{M#哲}能再勸勸她。琉音突然揭穿了般岳曾經身為鎮壓穢息的殺戮機器,被人改造核心後卻於十年前穢息爆發之時,再次選擇對很多人見死不救的罪孽。她說自己要執行怎樣的裁決,般岳接下來的選擇會給她答案。", - "Intro_11500360": "115000360", - "Intro_11500370": "115000370", - "Intro_11500380": "{F#鈴}{M#哲}選擇再跟葉瞬光談談她的事情。葉瞬光拿出一張紙條表明有人在引誘自己前往故地深處。聽聞了葉瞬光講述自己被青溟劍選中後發生的事情,{F#鈴}{M#哲}決定作為葉瞬光的同行者,陪她面對接下來需要面對的一切。", - "Intro_11500410": "琉音帶來新情報,般岳下落不明,寧謙是十年前穢息爆發的倖存者,因為姐姐死於般岳的見死不救,潛伏在般岳身邊,應該是想要復仇。葉瞬光知曉當年舊事之後,坦言自己想起了當年救出自己兄妹二人的正是般岳。眾人選擇再探礦區舊址。", - "Intro_11500420": "從清源口中得知是般岳幫助眾修者脫困。具體發生了什麼,掃描獅哉的記憶模組就能知曉。", - "Intro_11500430": "陣法大開,被鎮壓的以骸不斷湧出,般岳拼死保護著寧謙。寧謙嘶吼著讓般岳放棄拯救自己,與自己同歸於盡。般岳表示自己會以命償債,但寧謙必須好好活下去,才不辜負他姐姐臨死前的囑託。", - "Intro_11500440": "修者表示陣眼無法進入,眾人決定先試著靠近一些,再尋找破除陣法的辦法。", - "Intro_11500450": "戰至彌留之際的般岳意識恍惚,被某個未知的存在誘惑放棄抵抗、放棄拯救寧謙,尋求永恆的解脫。", - "Intro_11500460": "Fairy和{F#哲}{M#鈴}發現,似乎可以透過破壞周圍的「陣腳」使得「陣眼」停止運作,打破穢息屏障救人。眾人決定分頭行動。", - "Intro_11500465": "各式各樣控訴般岳的亡語灌入後,有什麼不一樣的聲音驟然變得清晰、溫和……", - "Intro_11500470": "亡者之語揭露,為了增加孩子存活的機率,葉瞬光父母臨死前將兩個孩子託付給般岳後,坦然赴死。寧謙的姐姐寧舒知道自己回天乏術,臨死之前也拜託般岳找到寧謙,好好看顧他。這些人臨終前都帶著無限的感激和安寧。", - "Intro_11500475": "琉音說般岳的選擇向自己證明了他已經擺脫演算法的束縛,自己身為黑枝裁決官的裁決,就是希望他活下去,背負往日罪孽去創造更多的生機。寧謙與般岳解開誤會,撤出空洞,餘下的人繼續往更深處探尋。", - "Intro_11500480": "窺伺的莎拉被琉音察覺,眾人見到了模樣大變的葉釋淵。看到葉瞬光的到來,葉釋淵極度震驚,但最終表示自己已經別無選擇,狠心跟隨莎拉離開了。", - "Intro_11500500": "115000500", - "Intro_11500510": "{F#鈴}{M#哲}向葉瞬光講述了她開劍暈倒之後的事情,兩人分析葉釋淵並未背叛師門,只是不知為何又匆匆離開了。與此同時,{F#鈴}{M#哲}還試探了葉瞬光的身體和神思狀況,感覺沒有大礙。", - "Intro_11500520": "照質問琉音為何沒有完成任務,琉音說自己會引薦般岳加入黑枝,這是她的裁決結果,且般岳加入也算是變相拿到核心、完成了任務。照對此表示認可。", - "Intro_11500525": "避開葉瞬光,眾人談論著關於Fairy發現的伴隨「始主」一同出現的四處共鳴訊號一事。這個「始主」似乎帶著更深的秘密在空洞深處窺伺。或許這短暫的寧靜,僅僅是在風暴眼中的片刻喘息……", - "Intro_11500530": "葉瞬光深夜在房間獨自對著自己的日記本,一遍遍背誦著各種細節,試圖隱瞞自己因為青溟劍的反噬已經開始失憶這件事。", - "Intro_21500001": "眼前的牲鬼被擊敗後,怪聲再次出現,琉音因此深陷過往的不堪回憶中。琉音對「真相」的執念原來皆源自過往,在{F#鈴}{M#哲}的呼喚之下,琉音恢復神智。", - "Intro_21500002": "「始主」有了回應,葉釋淵開始執行自己最初的計畫,用盡全力攻擊始主顯形之處,想要趁葉瞬光等人牽連不深終結掉這一切。就在看起來快要成功的時候,莎拉獻祭了自己,被光吞沒,與始主的氣息在一瞬間好像都消失了。", - "Item_2.4AutoChess_Reward_Desc": "用於「嗯呢」棋聞錄的對決活動中度量每位對決者的表現。\n「晉升勝點」累積到指定標準,將獲得精心準備的驚喜獎勵!", - "Item_2.4AutoChess_Reward_Name": "晉升勝點", - "Item_Avatar_1471_Des": "般岳在日常生活和戰鬥中留下的特寫畫面,紀錄了她成為代理人前後的重要瞬間。此外,從特寫中也能窺見一些諸如戰鬥風格、慣用武器之類的資料,有助於進一步理解該代理人的專長。\n\n水墨描摹的般岳肖像,揮灑間窺見幾分武者的意念。", - "Item_Avatar_1481_Des": "琉音在日常生活和戰鬥中留下的特寫畫面,紀錄了她成為代理人前後的重要瞬間。此外,從特寫中也能窺見一些諸如戰鬥風格、慣用武器之類的資料,有助於進一步理解該代理人的專長。\n\n貼滿了琉音大頭貼的手帳,相紙上,琉音用手指比出了她的電話號碼。", - "Item_Equipment_Ticket_des": "使用後,可以直接獲得一次[區域巡防]任務的獎勵。", - "Item_Weapon_S_1051_Desc": "迸發的靈感往往如流星般一瞬即逝,可在改裝這款音擎時,一份強烈情緒激盪出的靈感便如錨定在她的腦海般久久不曾消散。並非是束縛或者吞噬,只是因為太過重視,所以想要將它完全納入自己的庇佑之中,這便是這款音擎的靈感來源。\n\n「它只是想要用自己的方式守護這世上最珍貴的秘寶呢。」——注意到繩匠兄妹有些迷惘的眼神,她如此溫柔地解釋。", - "Item_Weapon_S_1471_Desc": "嗔焰難熄的金剛嗎?不止如此殘酷吧。不動如山的武者嗎?不止如此純粹吧。以火焚心的修士麼,不止如此痛苦吧。\n\n「工匠對獅子腦袋的設計很執著呢……他說所有的憤怒和勇氣,都藏在那雙眼睛裡。」\n——總覺得音擎和自己長得太像的般岳。", - "Item_Weapon_S_1471_ShortDesc": "業火百鍊,不曾渡我。", - "Item_Weapon_S_1481_Desc": "叮鈴鈴鈴——所有空洞裡過期的來電,都由黑枝的金牌客服為您接聽~\n故作輕鬆的營業台詞不足以概括那些來自舊日的執念、怨恨、遺憾的重量。但那正是準備好背負這份重量的,最鄭重的宣誓。\n\n「別人進空洞都是夾槍帶棒扛大刀的,怎麼就我帶一堆電話機啊?」——正在向老大抱怨裝備配置的琉音。", - "Item_Weapon_S_1481_ShortDesc": "那通你錯過的來電,由她接聽。", - "Journey_FunctionDec_1020303": "在「區域巡防」中完成討伐可獲得驅動光碟和鍍劑獎勵:\n·佩戴驅動光碟可以大幅度提升代理人的作戰能力,鍍劑可用於強化驅動光碟。\n·強的對手代表著更豐厚的獎勵。", - "Journey_FunctionName_1020303": "區域巡防", - "LevelAbility_5000_des": "機甲發動近戰招式命中敵人時,會累積[熱力值];\n滿[熱力值]時,機甲發動任意使用拳頭攻擊的招式時,會消耗所有[熱力值],強化對應招式;\n所有近戰招式造成的傷害提升50% 。", - "LevelAbility_5001_des": "機甲的普通拳擊銜接速度加快,造成的傷害增加,累積的[熱力值]增加,且普通拳擊不會觸發[紅炎驅動]。", - "LevelAbility_5002_des": "在喧響等級達到[極]時點按 發動,對目標砸下從天而降的一拳;\n[神威崩滅]造成的傷害提升100% 。", - "LevelAbility_5003_des": "長按 進入蓄力,鬆開 時,根據蓄力等級發動不同威力的拳擊;\n若在滿[熱力值]下發動,立刻提升蓄力等級至最高級;\n[蓄能轟拳]造成的傷害提升100% 。", - "LevelAbility_5004_des": "[蓄能轟拳]攻擊瞬間可以格擋敵人的攻擊,並立刻提升蓄力等級至最高級;\n此時點按 ,可以再次發動一輪最高蓄力等級的[蓄能轟拳]。", - "LevelAbility_5005_des": "[普通拳擊]後點按 ,消耗[噴氣燃料]以發動[烈風回踢];\n攻擊瞬間可以格擋敵人的攻擊,並立刻累積[熱力值]至最大值;\n[烈風回踢]消耗更少的[噴氣燃料],且可以銜接在[烈風回踢]後發動。", - "LevelAbility_5006_des": "[烈風回踢]後點按 ,騰飛至空中蓄力下砸;\n若在滿[熱力值]下發動,消耗所有熱力值,在前方引發連續爆炸;\n[天墜轟擊]造成的傷害提升100% 。", - "LevelAbility_6000_des": "[閃避]變得更為靈活,可以在招式發動的中途閃避。", - "LevelAbility_6001_des": "發動閃避和進行持續閃避移動期間,會持續累積大量[熱力值]。\n[聚能共振]的[熱力值]積累效率提升50%。", - "LevelAbility_6002_des": "成功觸發極限閃避時,會進入[極限視域],持續2.5秒,8/4(目前)秒內最多觸發一次。", - "LevelAbility_6003_des": "[噴氣燃料]的最大值提升60 / 90 / 120 ( 目前 )。", - "LevelAbility_6004_des": "發動閃避時,獲得1層[超頻驅動],最多疊加3層,持續8秒,重複觸發時重置持續時間;\n每層[超頻驅動]使攻擊力提升25.5%;\n成功觸發極限閃避時,立刻獲得滿層[超頻驅動]。", - "LevelAbility_7000_des": "[遠攻模式]下,長按 使用脈衝槍射擊敵人;\n持續射擊一段時間後,槍口會發出閃光,之後鬆開 ,可以發射引導彈,召喚拳套攻擊目標敵人;命中時,會累積[熱力值];\n所有遠攻招式造成的傷害提升50% 。", - "LevelAbility_7001_des": "[脈衝連射]期間鬆開 後快速重新長按 ,消耗[熱力值]並使用噴火器攻擊,造成火屬性傷害;\n[烈焰風暴]造成的傷害提升100% 。", - "LevelAbility_7002_des": "對敵人施加[灼燒]效果時,額外造成一次火焰爆炸,造成範圍[火屬性傷害]並累積[熱力值];\n機甲攻擊命中[灼燒]狀態下的敵人時,打斷等級大幅增加,造成的傷害提升50%。", - "LevelAbility_7003_des": "使用遠距離武器射擊時拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿},可以進行低空飛行。且擁有更快的移動速度。", - "LevelAbility_7004_des": "[遠攻模式]下,在喧響等級達到[極]時點按 發動,發射毀滅光束,造成[火屬性傷害]並累積[熱力值];\n[毀滅光束]造成的傷害提升100% 。", - "LevelAbility_7005_des": "[遠攻模式]下,[熱力值]達到最大值時,自動消耗[熱力值]並發射追蹤導彈,造成[火屬性傷害];\n每發導彈消耗的[熱力值]大幅降低;造成的傷害提升50%。", - "LevelAbility_7006_des": "切換[近戰模式]和[遠攻模式]時,立刻累積[熱力值]至最大值,2秒內最多觸發1次。", - "LevelAbility_8000_des": "進入戰鬥時,轉化40%生命值為[脈樞盾];\n若機甲10秒內沒有收到傷害,[脈樞盾]會持續回復。", - "LevelAbility_8001_des": "[脈樞盾]存在期間,機甲的抗打斷等級大幅提升,且可以反彈普通子彈;\n成功反彈子彈時,將積累[熱力值]。", - "LevelAbility_8002_des": "進入戰鬥時,額外轉化30%生命值為[脈樞盾];\n擊敗敵人時,回復一定比例的[脈樞盾]。", - "LevelAbility_8003_des": "[脈樞盾]存在期間,發動終結技所需的喧響值大幅降低;發動終結技時,機甲會消耗掉自身的[脈樞盾]。", - "LevelAbility_8004_des": "喧響等級達到[極]時長按 發動,引爆[脈樞盾],對周圍敵人造成大量傷害,之後回復[脈樞盾]至最大值;\n消耗的[脈樞盾]越多,造成的傷害越高;\n[盾能爆洩]造成的傷害額外提升100%。", - "LevelDes2_20": "「專業挑戰室」、「式輿防衛戰」、「拉力委託」、「區域巡防」、「惡名狩獵」即將開啟。", - "LevelDesc_12700001": "第11場戲內容梗概:伊卡羅在轉移過程中,在已經失陷的基地外圍捕捉到了「人類戰線」的加密通訊。為了尋找剩下的戰友,伊卡羅決定嘗試進入基地一探究竟……\n批註:此片段已拍攝完成,現作為伊埃斯的試鏡劇情再度啟用。\n\n這是一場探索戲,演員需要和機甲互相配合,在場景內解開謎題,探索前行抵達終點!", - "LevelDesc_12700002": "第26場戲內容梗概:為了學會「超荷」師父的絕學「蓄厄吞星拳」,伊卡羅駕駛「原型機」出發探索「超荷」曾服役過的基地,尋找搭載了特殊「戰鬥模組」的升級台。\n批註:現在來看有些重複……但我真的沒有幫劇情灌水!\n\n這是一場探索戲,場景中存在大量關閉的大門。尋找開啟大門的機關是抵達終點的關鍵!", - "LevelDesc_12700003": "第33場戲內容梗概:這一次探索的是「響尾蛇」師父曾經的基地,為了學習「烈風回踢」,再次去尋找升級台吧!\n批註:記得給亮晶晶的搗蛋鬼安排點戲份。\n\n這是一場探索戲,場景中存在大量可升降的電梯。合理利用這些升降電梯即可到達終點!", - "LevelDesc_12700004": "第47場戲內容梗概:再一次,伊卡羅踏上了向過去求索的旅途,光鮮亮麗的麻煩、燃灼身心的火焰……前方就是深淵!\n批註:寫得很好,下次別寫了,演員看不懂。\n\n這是一場探索戲,場景中存在一個損壞的電梯。注意觀察場景中的機關,操作機關修復電梯即可到達終點!", - "LevelDesc_12700005": "第64場戲內容梗概:「磁暴」師父攻防一體的「盾能爆洩」,將成為「原型機·完全體」的最後一塊拼圖。出發吧,少年,從今天開始,你的肩膀將承載全人類的期望。\n批註:嘖……我以前寫東西有這麼肉麻嗎?\n\n這是一場探索戲,綜合利用過往學到的智慧,解開謎題到達終點吧!", - "LevelDesc_12700011": "第27場戲內容梗概:以「正義」之名,對敵人施以制裁的「蓄厄吞星拳」!蓄力能夠提升出拳威力,在適合的時機出拳甚至可以防禦敵人的攻擊。\n批註:拜託演員多多使用蓄力拳的招式……\n\n這是一場戰鬥戲,操縱機甲擊敗敵人來完成拍攝吧!", - "LevelDesc_12700012": "第34場戲內容梗概:用「智慧」巧取敵人!抓住敵人攻擊即將得手的瞬間,釋放「烈風回踢」——這就是「響尾蛇」的考題。\n批註:抓住時機是難點,十分考驗演員的專注度……\n\n這是一場戰鬥戲,操縱機甲擊敗敵人來完成拍攝吧!", - "LevelDesc_12700013": "第48場戲內容梗概:「冷靜」地清剿敵人……「燃油飲」的絕招並不適合近戰,注意和敵人保持距離。合格的戰士應當冷靜地選擇最恰當的戰鬥方式。\n批註:對,要拉扯,對!\n\n這是一場戰鬥戲,操縱機甲擊敗敵人來完成拍攝吧!", - "LevelDesc_12700014": "第65場戲內容梗概:伊卡羅已經具備真正的「勇氣」,當然不僅是因為「盾能爆洩」提供的安全感——注意!是盾爆!不是自爆!\n批註:我是不是把護盾本來的用途忘記了……\n\n這是一場戰鬥戲,操縱機甲擊敗敵人來完成拍攝吧!", - "LevelDesc_12700015": "第81場戲內容梗概:沒什麼好說的了……「黃金魔神號·原型機·完全體」,以及在磨難與訓練中迅速成長的伊卡羅!向「進化者聯合」的對手證明,你們擁有不會輸給任何人的力量——伊卡羅,出擊!\n批註:再度翻開這一頁的時候,決戰的情節是仍然停留在紙上,還是已經錄入膠卷?你的回答是什麼……未來的我?\n\n這是一場戰鬥戲,操縱機甲擊敗敵人來完成拍攝吧!", - "LevelName_12700001": "011 內景 初見失落基地", - "LevelName_12700002": "026 內景 「蓄力」探索", - "LevelName_12700003": "033 內景 「回踢」探索", - "LevelName_12700004": "047 內景 「噴火」探索", - "LevelName_12700005": "064 內景 「護盾」探索", - "LevelName_12700011": "027 外景 「蓄力」實戰", - "LevelName_12700012": "034 外景 「回踢」實戰", - "LevelName_12700013": "048 外景 「噴火」實戰", - "LevelName_12700014": "065 外景 「護盾」實戰", - "LevelName_12700015": "081 外景 最終決戰!", - "Lighter_Skill_ExSpecial_Desc": "能量足夠時,點按 發動:\n使用上勾拳離地躍起並向前方進行強力打擊,造成大量火屬性傷害。\n招式發動期間,再次點按 可以額外消耗能量,發動強力追擊,造成大量火屬性傷害。\n招式發動期間擁有無敵效果,\n招式發動後,點按或長按 可以直接銜接發動第四段[普通攻擊]。\n墊步閃避期間,能量足夠時,點按 發動:\n使用組合拳向前方進行強力打擊,造成大量火屬性傷害。\n發動該招式不會打斷[普通攻擊]的連擊段數。\n招式發動期間擁有無敵效果。\n招式發動後,點按或長按 可以直接銜接發動第五段[普通攻擊]。", - "LockTip_890201": "擁有4隻20級的S級遊歷邦布", - "LockTip_890202": "擁有2隻20級的S級經營邦布", - "LockTip_890301": "擁有8隻30級的S級遊歷邦布", - "LockTip_890302": "擁有4隻30級的S級經營邦布", - "LockTip_890401": "擁有12隻30級的S級遊歷邦布", - "LockTip_890402": "擁有6隻30級的S級經營邦布", - "LockTip_890501": "擁有16隻30級的S級遊歷邦布", - "LockTip_890502": "擁有8隻30級的S級經營邦布", - "LockTip_890601": "擁有1隻30級的S級、3專長及以上遊歷邦布", - "LockTip_890602": "擁有1隻30級的S級、4專長經營邦布", - "LockTip_890701": "擁有3隻30級的S級、3專長及以上遊歷邦布", - "LockTip_890702": "擁有2隻30級的S級、4專長經營邦布", - "LockTip_890801": "隨便觀復興等級達到35級解鎖", - "LockTip_920102": "完成前置任務以解鎖關卡", - "LockTip_920202": "完成第一幕:探索!陷落的基地的拍攝內容以及前置任務後解鎖", - "LockTip_920302": "完成前置探索關卡的拍攝內容後解鎖", - "LockTip_920402": "完成第二幕:「正義」之信條的拍攝內容以及前置任務後解鎖", - "LockTip_920502": "完成前置探索關卡的拍攝內容後解鎖", - "LockTip_920602": "完成第三幕:「智慧」的教導的拍攝內容以及前置任務後解鎖", - "LockTip_920702": "完成前置探索關卡的拍攝內容後解鎖", - "LockTip_920802": "完成第四幕:「冷靜」之傳承的拍攝內容以及前置任務後解鎖", - "LockTip_920902": "完成前置探索關卡的拍攝內容後解鎖", - "LockTip_921002": "完成第五幕:「勇氣」的頌歌的拍攝以及前置任務內容後解鎖", - "LockTip_921101": "完成第二幕的探索關卡:026 內景 「蓄力」探索的拍攝內容後解鎖", - "LockTip_921201": "完成第三幕的探索關卡:033 內景 「回踢」探索的拍攝內容後解鎖", - "LockTip_921301": "完成第四幕的探索關卡:047 內景 「噴火」探索的拍攝內容後解鎖", - "LockTip_921401": "完成第五幕的探索關卡:064 內景 「護盾」探索的拍攝內容後解鎖", - "LockTip_930202": "完成活動「其一」後解鎖", - "LockTip_930302": "完成活動「其二」後解鎖", - "LockTip_930402": "完成活動「其三」後解鎖", - "LockTip_930502": "完成活動「其四」後解鎖", - "LockTip_Shunguang": "完成Day 5的約會後解鎖", - "MainChat_Chapter01_0189_09": "沒錯,這項任務正是對這些異常區域進行「區域巡防」,當然參與者不只有你的隊伍。", - "MainChat_Chapter01_0189_15": "總而言之,防衛軍已經拿出了十足的誠意,一切都是為了提升任務參與人員的戰鬥能力,保障區域巡防的順利。", - "MainChat_Chapter01_0190_01": "獨立調查員先生,既然你已確認參與「區域巡防」任務,軍需官很快就會將初期補給送到你手上。", - "MainChat_Chapter01_0190_01F": "獨立調查員小姐,既然你已確認參與「區域巡防」任務,軍需官很快就會將初期補給送到你手上。", - "MainCityQuestDescText_10020191": "聽羅蘭介紹「區域巡防」詳情", - "Main_BubbleStory_Chapter150_415000001_01": "嗯呢,嗯呢!(抽籤請走小生這裡,解卦那邊排隊~)", - "Main_BubbleStory_Chapter150_415000002_01": "Bubble-路人NPC們期待解卦", - "Main_BubbleStory_Chapter150_415000003_01": "小光今日布置這答謝宴……", - "Main_BubbleStory_Chapter150_415000003_02": "那接下來……你準備怎麼做呢?", - "Main_BubbleStory_Chapter150_815014001_01": "看這小師父氣質不凡,請她算算……", - "Main_BubbleStory_Chapter150_815014001_02": "原來她竟是代理觀主!", - "Main_BubbleStory_Chapter150_815014001_03": "繩網上說這邊算卦很靈的……", - "Main_BubbleStory_Chapter150_815014002_01": "雲巋山的什麼奇聞軼事,我都知道。", - "Main_BubbleStory_Chapter150_815014003_01": "小光對於自己師姐身分的一些得意孩子氣", - "Main_BubbleStory_Chapter150_815014004_01": "正林、向律纏住了小光", - "Main_BubbleStory_Chapter150_815114001_01": "時代變了,講證據,不講故事。", - "Main_BubbleStory_Chapter150_815114001_02": "強盜!全都是強盜!", - "Main_BubbleStory_Chapter150_815114002_01": "老主顧諂媚畢恭畢敬", - "Main_BubbleStory_Chapter150_815114003_01": "琉音前輩……這可怎麼辦啊……", - "Main_BubbleStory_Chapter150_815114004_01": "琉音前輩……這可怎麼辦啊……", - "Main_BubbleStory_Chapter150_815134001_01": "小光等候氣泡", - "Main_BubbleStory_Chapter150_815134002_01": "那個人……不是哥哥的話又會是誰呢……", - "Main_BubbleStory_Chapter150_815134003_01": "般岳等候氣泡", - "Main_BubbleStory_Chapter150_815134004_01": "學生A等候氣泡", - "Main_BubbleStory_Chapter150_815134005_01": "那個傢伙……怎麼又來了這裡。", - "Main_BubbleStory_Chapter150_815134006_01": "大家也是心結難解啊——", - "Main_BubbleStory_Chapter150_815134006_02": "往事沉重……且看當下!", - "Main_BubbleStory_Chapter150_815134007_01": "哦?這樣的事情啊……", - "Main_BubbleStory_Chapter150_815134008_01": "我與小兄弟你有緣,定要給你算上一卦!", - "Main_BubbleStory_Chapter150_815134008_02": "……我還有要事在身……", - "Main_BubbleStory_Chapter150_815134010_01": "看見就心裡發毛……", - "Main_BubbleStory_Chapter150_815134010_02": "別提了……等一下他看過來了。", - "Main_BubbleStory_Chapter150_815134011_01": "說的就是他吧。", - "Main_BubbleStory_Chapter150_815134011_02": "看上去就不是什麼好相處的……", - "Main_BubbleStory_Chapter150_815244001_01": "哇,是說書先生!", - "Main_BubbleStory_Chapter150_815244002_01": "好清雅的桂花香味……", - "Main_BubbleStory_Chapter150_815244003_01": "小光今日布置這答謝宴……", - "Main_BubbleStory_Chapter150_815244003_02": "那接下來……你準備怎麼做呢?", - "Main_BubbleStory_Chapter150_815244004_01": "小光師父總是如此細緻周全……", - "Main_BubbleStory_Chapter150_815244004_02": "嗯呢,嗯呢~(獅哉又要羨慕我了~)", - "Main_BubbleStory_Chapter150_815244005_01": "大家的喜好,都要記清楚……可不能馬虎。", - "Main_BubbleStory_Chapter150_815244006_01": "好久好久沒有這麼開心了。", - "Main_BubbleStory_Chapter150_815244007_01": "又有些……貪戀這樣的時刻了啊。", - "Main_BubbleStory_Chapter150_815244008_01": "嗯呢呢!(獅哉,都怪你鼓惑小光師父!)", - "Main_BubbleStory_Chapter150_815244009_01": "是時候了……行當行之事。", - "Main_BubbleStory_Chapter150_815244010_01": "嗯呢,嗯呢!(獅耶說,已經跟獅哉炫耀過了。)", - "Main_BubbleStory_Chapter150_815314001_01": "怎麼會這樣,松濤師兄…", - "Main_BubbleStory_Chapter150_815314001_02": "{M#是遭受穢息侵蝕的痕跡……}{F#是遭受穢息侵蝕的痕跡……}", - "Main_BubbleStory_Chapter150_815314002_01": "事、事態緊急!", - "Main_Chat_Chapter025_32500006_04": "你瞧,這附近的車輛或多或少都有遭侵蝕的痕跡,唯獨此車,並未使用抗侵蝕塗層,卻依舊完好無損。", - "Main_Chat_Chapter140_314000055_08": "哈,那我就談談現在的事吧。小鎮裡有你可能認識的人,他們在稍遠一點的地方休息。", - "Main_Chat_Chapter150_11500097_01": "哎呀,我似乎,又無意中撞見了一些秘密的碎片啊。", - "Main_Chat_Chapter150_11500097_02": "任務要緊,還是先靜觀其變吧~", - "Main_Chat_Chapter150_11500097_Name_01": "琉音", - "Main_Chat_Chapter150_15013011_01": "這兩天,蓮姐那位牌桌吉祥物怎麼不來了?", - "Main_Chat_Chapter150_15013011_02": "牌桌吉祥物?", - "Main_Chat_Chapter150_15013011_03": "你前幾天忙,沒見著人。是個氣質特別的小姑娘,說來衛非地這邊玩,我們就請她湊了湊局。牌技沒話說,就是這牌運啊……嘖嘖嘖……", - "Main_Chat_Chapter150_15013011_04": "這麼獨一無二的牌運,我蓮姐在牌桌上混了半輩子,第一次見!", - "Main_Chat_Chapter150_15013011_05": "就是嘛!人家一來,就往蓮姐後面那樣一站——哇!蓮姐想胡什麼來什麼。", - "Main_Chat_Chapter150_15013011_06": "蓮姐,你上次做了好牌請大家喝的涼茶,我現在還一直想著咧。", - "Main_Chat_Chapter150_15013011_07": "那個小姑娘可有意思了,當時就站在我後面看,安安靜靜的。我看她看得入神,就隨口問了她一句「這張該不該打」,她就點了點頭……", - "Main_Chat_Chapter150_15013011_08": "神了!點哪張我就胡哪張。", - "Main_Chat_Chapter150_15013011_09": "阿婷和賴子輸得臉都綠了。我們一看,神了,非拉小姑娘坐下搓兩圈,結果呢?", - "Main_Chat_Chapter150_15013011_10": "她一坐下摸牌——完了!腦子是靈活,可那牌抓得……哎呦!清一色聽牌都能摸張絕戶邊三萬,十次有八次點炮。", - "Main_Chat_Chapter150_15013011_11": "站後面當軍師紅光萬丈,一上場摸牌就黑雲壓頂。打了這麼多年的麻將,我們還真沒見過這麼極端的奇怪運勢。", - "Main_Chat_Chapter150_15013011_12": "前些日子,她還說出來得急,帶出來的路費不多,想找個什麼零工應急?這兩天不來了,難道是找到了?", - "Main_Chat_Chapter150_15013011_13": "早知道讓她安安心心當我的軍師就好了嘛!", - "Main_Chat_Chapter150_15013011_Name_01": "賴子", - "Main_Chat_Chapter150_15013011_Name_02": "老成", - "Main_Chat_Chapter150_15013011_Name_03": "蓮姐", - "Main_Chat_Chapter150_15013011_Name_04": "阿婷", - "Main_Chat_Chapter150_315000001_01": "擺放整齊的書籍。希望小光看了這些能夠驅散一些閉關時產生的憋悶吧。", - "Main_Chat_Chapter150_315000002_01": "已經綻放的花卉盆栽,看上去很有活力,小光應該會細心照料它。", - "Main_Chat_Chapter150_315000003_01": "這裡補充一下師兄和莎拉", - "Main_Chat_Chapter150_315000004_01": "「……那個存在……力量無法想像,遠超凡人,是某種神明……」", - "Main_Chat_Chapter150_315000004_02": "「████之主,生命████████」", - "Main_Chat_Chapter150_315000004_03": "「……然神明的力量,也能████淨化穢息,讓████重歸████」\n「……要呼喚神明降臨,需要一████████」", - "Main_Chat_Chapter150_315000004_04": "「陣眼████████龐大的████能量啟動████平息災禍,疏導能量████獻祭████至誠的████陣法」", - "Main_Chat_Chapter150_315000004_05": "「是與神明█████溝通的█████", - "Main_Chat_Chapter150_315000004_06": "「器皿必是自願█████純淨的█████軀體██橋樑……██████████引導」", - "Main_Chat_Chapter150_315000004_07": "「若成████████神恩████降臨……」", - "Main_Chat_Chapter150_315000004_Name_01": "語焉不詳的古籍", - "Main_Chat_Chapter150_315000005_01": "在這裡又想起了一些小時候的事情。", - "Main_Chat_Chapter150_315000005_02": "那邊向陽的牆,以前媽媽總說,太陽曬過的牆根是冬天裡最舒服的暖爐。", - "Main_Chat_Chapter150_315000005_03": "有一回我偷偷把哥哥的衣服埋在了那邊,想幫他烤得暖和些,給他個驚喜。結果埋得太好,自己都找不到了,急得直哭。", - "Main_Chat_Chapter150_315000005_04": "小光小時候居然這麼調皮", - "Main_Chat_Chapter150_315000005_05": "是啊,還好那時候爸爸在……", - "Main_Chat_Chapter150_315000005_06": "爸爸似乎天生就會找東西的術法,一下子就幫我摸出來了。他還說,是我藏的時候,陽光正好打在那塊磚上,他偷偷記住啦。", - "Main_Chat_Chapter150_315000005_07": "可惜挖出來的時候衣服已經壞掉了。爸爸媽媽哈哈笑著,哥哥也沒有怪我,只有我這個闖禍精黏著滿身泥巴哇哇大哭……", - "Main_Chat_Chapter150_315000005_08": "那片大空地,天熱的時候,礦工伯伯他們會把長條板凳搬出來,圍坐著乘涼,一直坐到傍晚。大人們搖著蒲扇聊天,小孩子們就在旁邊追螢火蟲……", - "Main_Chat_Chapter150_315000005_09": "媽媽怕我們跑太遠,就教我和哥哥用一點小小的術法,讓螢火蟲飛成一片光帶……也不是什麼厲害的術法,就是好玩,像……像用光在畫畫。", - "Main_Chat_Chapter150_315000005_10": "我好像還能聽到……聽到樓上盲眼婆婆在喊她家裡人回去吃飯……還有礦工伯伯收工回來後,礦燈撞在台階上的聲音……", - "Main_Chat_Chapter150_315000005_11": "很溫暖的記憶", - "Main_Chat_Chapter150_315000005_12": "嗯……他們曾經那麼努力守護過這裡,讓溫暖留在這片土地上,哪怕……哪怕這一切後來被穢息吞沒了。", - "Main_Chat_Chapter150_315000005_Name_01": "葉瞬光", - "Main_Chat_Chapter150_315000006_01": "場景裡大約會找2個位置,放有提示特效的可選互動對話,用來介紹一些場景背景;目前考慮一處是琉音附近的玩樂區", - "Main_Chat_Chapter150_315000007_01": "場景裡大約會找2個位置,放有提示特效的可選互動對話,用來介紹一些場景背景;另一處般岳附近的障礙物;", - "Main_Chat_Chapter150_315000009_01": "……為何已經送出,還無回應?", - "Main_Chat_Chapter150_315000009_02": "若是到了那一刻還……那我只能……", - "Main_Chat_Chapter150_315000009_03": "(又是這種幻影……葉師兄似乎……在暗自等待著什麼?)", - "Main_Chat_Chapter150_315000009_Name_01": "葉釋淵", - "Main_Chat_Chapter150_315000011_01": "泅瓏圍那些控訴、冰冷的舊事……此刻如潮水般湧回腦海……", - "Main_Chat_Chapter150_315000011_02": "(之前在泅瓏圍的時候,般岳師父所說的往事,竟是這般沉重如山嶽……)", - "Main_Chat_Chapter150_315000011_03": "閣下在此躊躇,可是……心中有話,欲言又止?但說無妨,無論是什麼話,我……皆當承受。", - "Main_Chat_Chapter150_315000011_04": "(這些日子裡我們看到的,不是磐石,不是冰冷的兵器……而是在默默守護大家的般岳師父,是在危難時挺身而出的般岳師父。)", - "Main_Chat_Chapter150_315000011_05": "(是那個被小光真心信賴的般岳師父。這份信賴,這份擔當……絕非冰冷的演算法所能驅使。)", - "Main_Chat_Chapter150_315000011_06": "無論過去該如何定義您", - "Main_Chat_Chapter150_315000011_07": "我相信此刻站在這裡的您", - "Main_Chat_Chapter150_315000011_08": "……閣下之言,重逾千鈞。多謝。多謝!", - "Main_Chat_Chapter150_315000011_09": "有閣下此言,般岳已無憾。宴席將啟,今夜,願諸位皆得安好。", - "Main_Chat_Chapter150_315000011_Name_01": "般岳", - "Main_Chat_Chapter150_815013001_01": "哥哥,正好你來了。今天觀裡的同門帶著獅耶一起出去幫扶鄰里,隨便觀就只剩我們了。", - "Main_Chat_Chapter150_815013001_02": "準備叫你一起去收拾收拾客房,下次瞬光師姐再來,我們也好問問她要不要住下。", - "Main_Chat_Chapter150_815013001_03": "這時候,外院那邊卻傳來一陣動靜不小的……歡聲笑語?", - "Main_Chat_Chapter150_815013001_04": "是大家回來了?這麼快……要不要去看看?", - "Main_Chat_Chapter150_815013001_05": "(出門看看發生了什麼)", - "Main_Chat_Chapter150_815013001_06": "(等會再去看看)", - "Main_Chat_Chapter150_815013001_07": "是大家回來了?這麼快……要不要去看看?", - "Main_Chat_Chapter150_815013001_08": "準備叫你一起去收拾收拾客房,下次瞬光師姐再來,我們也好問問她要不要住下。", - "Main_Chat_Chapter150_815013001_09": "鈴,正好你來了。今天觀裡的同門帶著獅耶一起出去幫扶鄰里,隨便觀就只剩我們了。", - "Main_Chat_Chapter150_815013001_Name_01": "「席德」", - "Main_Chat_Chapter150_815013002_01": "嗯呢,嗯呢嗯嗯!(小師父,在小生這邊抽了籤,便可去那邊解卦了。)", - "Main_Chat_Chapter150_815013002_02": "被熟悉的自稱喚醒了一段有關於《「嗯呢」棋聞錄》的記憶……", - "Main_Chat_Chapter150_815013002_03": "(小生……這個講話方式是——獅哉?!)", - "Main_Chat_Chapter150_815013002_04": "好久不見", - "Main_Chat_Chapter150_815013002_05": "獅哉這是在?", - "Main_Chat_Chapter150_815013002_06": "嗯呢嗯呢!(小生……小生乃是……隨便觀獅耶……)", - "Main_Chat_Chapter150_815013002_07": "獅哉還是這麼不會騙人……", - "Main_Chat_Chapter150_815013002_08": "你怎麼和瞬光師姐湊到一起了?", - "Main_Chat_Chapter150_815013002_09": "嗯呢,嗯呢呢呢。(小生那日正與「初代教習長老」切磋,正至關鍵處,忽見小光師父飄然而至!)", - "Main_Chat_Chapter150_815013002_10": "嗯呢嗯呢,嗯呢。(小生當時便道心一凜!心道,定是福福師父與小師父你不講義氣,將小生在澄輝坪磨礪破劫之事洩露予雲巋山知曉!)", - "Main_Chat_Chapter150_815013002_11": "嗯呢呢呢!(小生猜測小光師父定是奉了師門法旨,專程前來「緝拿」小生回雲巋山的。)", - "Main_Chat_Chapter150_815013002_12": "嗯呢嗯呢?(竟勞動小光師父這等比肩虛狩的驚才翹楚親自出馬緝拿,小生還以為此前打坐參玄感悟天地時,洩露的磅礴之力已被師門察覺。)", - "Main_Chat_Chapter150_815013002_13": "居然懷疑我和福福師姐出賣你……", - "Main_Chat_Chapter150_815013002_14": "虧我們還幫你鑽研過遊戲……", - "Main_Chat_Chapter150_815013002_15": "嗯嗯呢!嗯呢~(嘿……小師父莫生氣,小生只是情急之下心念電轉~)", - "Main_Chat_Chapter150_815013002_16": "嗯嗯呢呢!(後與小光師父解除誤會,才知小光師父也是下山遊玩。於是便結伴而行,行俠仗義,好不快活!)", - "Main_Chat_Chapter150_815013002_17": "你們兩個還真是……", - "Main_Chat_Chapter150_815013002_18": "好一雙「雲巋山在逃」人員", - "Main_Chat_Chapter150_815013002_19": "……嗯呢……(只是……正所謂「修行雖高妙,然人間煙火柴米油鹽亦不可廢」……後來小生與小光師父皆囊中羞澀……)", - "Main_Chat_Chapter150_815013002_20": "所以就決定回隨便觀了?", - "Main_Chat_Chapter150_815013002_21": "嗯呢呢呢!(小生探查到今日隨便觀眾人外出,本想偷偷溜回,哪知院中有人問卦……天意,此乃天意授小生與小光師父讓隨便觀美名更甚~!)", - "Main_Chat_Chapter150_815013003_Name_01": "「席德」", - "Main_Chat_Chapter150_815013004_01": "啊,我的私房錢連我老伴都不知道,這也能算出來?", - "Main_Chat_Chapter150_815013004_02": "「雖有波折,終能如願」,這就是我考試會低空飄過的意思吧!", - "Main_Chat_Chapter150_815013004_Name_01": "熱心的老爺爺", - "Main_Chat_Chapter150_815013004_Name_02": "滿懷期待的學生", - "Main_Chat_Chapter150_815013008_01": "……聊完儀玄師父,我這還有個好奇的!聽說她有位不怎麼露面的弟子……", - "Main_Chat_Chapter150_815013008_02": "哎,你想說的是大師兄那位胞妹——葉瞬光葉師妹吧?", - "Main_Chat_Chapter150_815013008_03": "雖然我還沒見過這位同門師妹,但從雲巋山內門弟子口中,也是聽說了一籮筐她的事情。", - "Main_Chat_Chapter150_815013008_04": "是她是她,聽雲巋山那邊的人說……你們這位師妹可不得了?", - "Main_Chat_Chapter150_815013008_05": "對啊!她年紀尚輕,能力卻已深得儀玄師父真傳,性子也活潑隨和,山門上上下下跟她親近——呃,除了那位嚴厲的陸長老。", - "Main_Chat_Chapter150_815013008_06": "有一回,那陸長老非要請儀玄師父當眾考考自己的幾位親傳弟子。推辭了幾輪,最後儀玄師父還是應承了下來。", - "Main_Chat_Chapter150_815013008_07": "即使知道只是切磋,她斷然不會動用全力,但她的幾位弟子也是嚴陣以待。只有葉師妹不慌不忙地拎了一籃子糖霜點心給大家當彩頭。", - "Main_Chat_Chapter150_815013008_08": "潘師兄、福福師姐他們,都沒能撐多久就敗下陣來……大師兄專注守勢,最後也認了輸。", - "Main_Chat_Chapter150_815013008_09": "輪到葉師妹,只見她手一揚,籃子裡的點心嗖嗖嗖飛了出來——你猜怎麼著?!", - "Main_Chat_Chapter150_815013008_10": "怎麼著?", - "Main_Chat_Chapter150_815013008_11": "每塊點心都裹著一層凝練到極致的劍意,在空中滴溜溜旋轉,竟組成了一個小型護身劍陣。", - "Main_Chat_Chapter150_815013008_12": "儀玄師父那些開山裂石的術法劈在上面,火花四濺……不對,是糖霜和劍光四濺!", - "Main_Chat_Chapter150_815013008_13": "那情形——據說空氣裡都是桂花糖的焦香味,圍觀者都看得津津有味,只有那陸長老的面色越來越黑!", - "Main_Chat_Chapter150_815013008_14": "不按常理出牌……倒像是有幾分儀玄師父的影子啊!", - "Main_Chat_Chapter150_815013008_15": "這師徒二人你來我往,打得是……呃……香飄十里,光華璀璨……眼看一籃子點心都快用完了,葉師妹突然喊了聲停。", - "Main_Chat_Chapter150_815013008_16": "據說她聲音清甜中帶了些焦急:「師父師父,我認輸我認輸,廚房裡烤給你們的餅乾快烤過頭了,火候差一點味道就不對啦!」", - "Main_Chat_Chapter150_815013008_17": "說完,她手一招,點心全飛回籃子裡,她向儀玄師父和陸長老行了禮,抱著籃子轉身就往廚房小跑,儀玄師父就這麼由著她去了。", - "Main_Chat_Chapter150_815013008_18": "聽說儀玄師父安撫好陸長老後,也跟潘師兄他們溜達到廚房。葉師妹還特意把帶著溫熱的餅乾,挑了一塊形狀最完美的,塞到了儀玄師父嘴裡。", - "Main_Chat_Chapter150_815013008_19": "眨巴著大眼睛問:「師父,甜不甜?劍意夠不夠酥脆?」", - "Main_Chat_Chapter150_815013008_20": "儀玄師父只說:「劍意尚可,餅乾……馬馬虎虎!」 但據說那天下午,把那些餅乾吃得一塊不剩。", - "Main_Chat_Chapter150_815013008_21": "哎呀……這個好這個好!這位師父,你再多說一些這個葉瞬光的事情,我全都記下來!", - "Main_Chat_Chapter150_815013008_Name_01": "說書撰稿人", - "Main_Chat_Chapter150_815013010_01": "「前路風雨,歸期難測」……這籤文聽起來……", - "Main_Chat_Chapter150_815013010_02": "哎呀,抽籤算卦這種事,信一半就好啦!你這是給誰求的?", - "Main_Chat_Chapter150_815013010_03": "我猜猜我猜猜……是你經常提的那個,住你樓下的那個習武的男生吧?叫寧……寧什麼來著?", - "Main_Chat_Chapter150_815013010_04": "寧謙哥……他那天突然和房東說,這個月過去就不再續租了,說要去辦事,去很遠很遠的地方……", - "Main_Chat_Chapter150_815013010_05": "哦——所以你才魂不守舍地來求籤呀~", - "Main_Chat_Chapter150_815013010_06": "不是啦!你別鬧……感覺他那天說話……不太一樣,還把平日裡很寶貝的護腕都送給我了,那可是他師父給他的。", - "Main_Chat_Chapter150_815013010_07": "嘖嘖嘖,我懂我懂,讓你睹物思人嘛……", - "Main_Chat_Chapter150_815013010_Name_01": "擔憂的少女", - "Main_Chat_Chapter150_815013010_Name_02": "打趣的同伴", - "Main_Chat_Chapter150_815013012_01": "這些孩子,都被你照顧得活潑又健康,希望你和牠們能一直遇見善良的客人。", - "Main_Chat_Chapter150_815013012_02": "謝謝您,其實這些孩子,自己也能夠憑嗅覺感受出客人的內心。", - "Main_Chat_Chapter150_815013012_03": "這就是大家常說的「招小動物喜歡的,一定是內心純淨的人」吧?", - "Main_Chat_Chapter150_815013012_04": "是呀,就像那天也來了位特別的客服小姐,訊息和通話一直滴滴滴響個不停。接通後,講話也像連珠炮一樣唬人……", - "Main_Chat_Chapter150_815013012_05": "但相較於對她敬而遠之的路人們,店裡的孩子們都特別親近她,跟她打得火熱……", - "Main_Chat_Chapter150_815013012_06": "當然啦,如果孩子們不用自己可愛的外表去誘惑她,讓她心軟偷偷喂太多的零食就好了……它們最近已經有點超重啦~", - "Main_Chat_Chapter150_815013012_07": "唔……如果她能不再……咳……那樣盯著墩兒的肉墊和頭就更好了……墩兒不是寵物啦……", - "Main_Chat_Chapter150_815013012_Name_01": "溫和的客人", - "Main_Chat_Chapter150_815013012_Name_02": "墩兒", - "Main_Chat_Chapter150_815013013_01": "你這鋪子什麼都有,生意也是越來越火熱了。", - "Main_Chat_Chapter150_815013013_02": "都是街坊鄰居的功勞。最近我們衛非地的日子是比別處自在,也算是託了那位師父的福。", - "Main_Chat_Chapter150_815013013_03": "是說雲巋山的儀玄師父嗎?", - "Main_Chat_Chapter150_815013013_04": "有儀玄師父,那自然是衛非地的大福分!只是最近儀玄師父應該有要事不在隨便觀吧?", - "Main_Chat_Chapter150_815013013_05": "我說的呀,是另一位——自從那個般岳師父的武館開始廣收學徒,人人都能去學兩招真本事防身了。", - "Main_Chat_Chapter150_815013013_06": "不管是五大三粗的男人,還是豆芽菜小朋友,只要誠心去拜訪,他都免費傳授本事。", - "Main_Chat_Chapter150_815013013_07": "而且人家講究的是——因材施教,授人以漁,這可是大好事。", - "Main_Chat_Chapter150_815013013_08": "好事?我看完全就是搞個噱頭,圖個遮掩。", - "Main_Chat_Chapter150_815013013_09": "據說那武館,每天天還沒亮就「嘿哈」、「嘿哈」地鬼叫,比公雞打鳴還早,誰知道裡面在幹什麼鬥狠的事情。", - "Main_Chat_Chapter150_815013013_10": "他自己一副凶神惡煞的樣子,看著就嚇人。還有他教的那些學徒……嘖嘖,看起來也是下手沒個輕重的。", - "Main_Chat_Chapter150_815013013_11": "天天鬧這麼大動靜,不是存心不讓人安穩過日子嘛,我看他就是個不通人情、只懂打打殺殺的傢伙。", - "Main_Chat_Chapter150_815013013_12": "欸,你這話可就偏了啊,嚴師出高徒嘛。", - "Main_Chat_Chapter150_815013013_13": "賣艇仔粥的九叔家那個孩子,大塊頭,壯得跟小牛犢一樣,之前就是空有力氣,只知道蠻幹、惹事。", - "Main_Chat_Chapter150_815013013_14": "送去那間武館試了試,一身蠻力全化成了沉穩的勁頭,幫家裡搬貨、修東西、出攤,有模有樣,九叔現在見人就誇孩子出息了。", - "Main_Chat_Chapter150_815013013_15": "哦?還真學出點樣子來了?", - "Main_Chat_Chapter150_815013013_16": "所以說嘛,有這樣的人物在,連我也想抽空去學兩招了。進出空洞什麼的就算了,搬搬貨物、揍揍上門惹事的混蛋也是不錯的嘛!", - "Main_Chat_Chapter150_815013013_Name_01": "愛閒聊的街坊", - "Main_Chat_Chapter150_815013013_Name_02": "早蒹", - "Main_Chat_Chapter150_815023002_07": "他想拉我一把,結果自己困在了這個斷崖下面!這下面的穢息又那麼濃,我也不敢再下去……只能在這裡乾等著……", - "Main_Chat_Chapter150_815023003_Name_01": "「席德」", - "Main_Chat_Chapter150_815023004_01": "準備退出回道觀", - "Main_Chat_Chapter150_815023004_Name_01": "「席德」", - "Main_Chat_Chapter150_815033001_01": "而隨便觀那邊,結束了一天的喧囂,也終於安靜下來……", - "Main_Chat_Chapter150_815033001_11": "嗯,一定會的!對了,小光的客房準備好了,參考了Fairy那份生活偏好資料分析報告……觀內的師兄師姐、還有獅耶、獅哉也幫著出了不少力。", - "Main_Chat_Chapter150_815033001_12": "可以再去看看小光。我們剛來隨便觀的時候,葉師兄和其他同門也對我們噓寒問暖。現在,輪到我們細心招待小光啦!", - "Main_Chat_Chapter150_815033001_13": "可以再去看看小光。我們剛來隨便觀的時候,葉師兄和其他同門也對我們噓寒問暖。現在,輪到我們細心招待小光了。", - "Main_Chat_Chapter150_815033001_14": "嗯,一定會的!對了,小光的客房準備好了,參考了Fairy那份生活偏好資料分析報告……觀內的師兄師姐、還有獅耶、獅哉也幫著出了不少力。", - "Main_Chat_Chapter150_815033001_15": "接下來的日子,我們凡事都考慮得周全一點,不能讓小光陷入必須拔劍才能應對的危險境地。", - "Main_Chat_Chapter150_815033001_16": "但儀玄師父既然設下了劍匣的封印,想必對青溟劍副作用的研究有了更深的進展,眼下我們還是相信師父吧!", - "Main_Chat_Chapter150_815033001_17": "我明白你的顧慮,畢竟儀玄師父的姐姐還有那歷代劍主都受其反噬,消耗使用者的記憶、五感乃至生命。這樣的代價,實在是太沉重了……", - "Main_Chat_Chapter150_815033001_18": "小光本就身手遠超常人,如今又有般岳師父的加入,至少大家的安全都能得到充分的保障,行動起來也方便一點。", - "Main_Chat_Chapter150_815033001_19": "般岳師父與小光原來還是舊識……", - "Main_Chat_Chapter150_815033001_Name_01": "「席德」", - "Main_Chat_Chapter150_815033002_01": "怎麼樣,小光對房間還滿意嗎?", - "Main_Chat_Chapter150_815033002_02": "她說一切周全", - "Main_Chat_Chapter150_815033002_03": "她很喜歡", - "Main_Chat_Chapter150_815033002_04": "其實……嘿嘿,根據Fairy的「生活偏好資料分析報告」,我還給小光準備了便裝。之後要是有適合的時機,一定請小光換上看看~", - "Main_Chat_Chapter150_815033002_05": "謝謝你Fairy", - "Main_Chat_Chapter150_815033002_06": "就當是為小光準備的驚喜吧", - "Main_Chat_Chapter150_815033002_07": "嗯!不過還是得先確定葉師兄的下落。莎拉去過輝瓷市集,事情又跟古籍有關,明天哥哥或許可以陪小光去古董店問問看。", - "Main_Chat_Chapter150_815033002_08": "也不知道究竟是跟什麼相關的古籍……算了,交給明天,今天就先休息吧!", - "Main_Chat_Chapter150_815033002_09": "也不知道究竟是跟什麼相關的古籍……算了,交給明天,今天就先休息吧。", - "Main_Chat_Chapter150_815033002_10": "嗯。不過還是得先確定葉師兄的下落。莎拉去過輝瓷市集,事情又跟古籍有關,明天你或許可以陪小光去古董店問問看。", - "Main_Chat_Chapter150_815033002_11": "Fairy似乎還替你為小光準備了一身便裝。之後要是有適合的時機,可以請小光換上看看喜不喜歡。", - "Main_Chat_Chapter150_815033002_12": "怎麼樣,小光對房間還滿意嗎?", - "Main_Chat_Chapter150_815033002_Name_01": "「席德」", - "Main_Chat_Chapter150_815033003_01": "大家都出了力,算是收拾出一個溫馨的樣子了,小光,希望你能喜歡。", - "Main_Chat_Chapter150_815033003_02": "小光覺得房間怎麼樣?", - "Main_Chat_Chapter150_815033003_03": "還有什麼需要嗎?", - "Main_Chat_Chapter150_815033003_04": "短短一天就布置得這樣乾淨漂亮,實在是太感謝大家了,一切周全,我很喜歡。", - "Main_Chat_Chapter150_815033003_05": "跟鈴師妹一樣叫我清源師姐就好啦。聽她說你對雲巋山的修行之道很有興趣,既然投緣,我們隨便觀當然也要招待周到。", - "Main_Chat_Chapter150_815033003_06": "謝謝清源師姐!跟大家一起,我的心裡踏實了很多,跟在外冒險又是不一樣的感覺。", - "Main_Chat_Chapter150_815033003_07": "聽說……之前這裡還更熱鬧。要是大家都在,就更好了。", - "Main_Chat_Chapter150_815033003_08": "那小光就安心留下", - "Main_Chat_Chapter150_815033003_09": "等所有人都回來就好了", - "Main_Chat_Chapter150_815033003_10": "是啊,小光把這裡當自己家就好,有什麼不習慣的,或者想逛想吃的,都可以問我或者鈴師妹。", - "Main_Chat_Chapter150_815033003_11": "嗯!那這裡現在也是我在澄輝坪的小家啦!", - "Main_Chat_Chapter150_815033003_12": "今天你們也累壞了吧?那就先早些休息。", - "Main_Chat_Chapter150_815033003_13": "清源師姐道過晚安之後就去歇下了。", - "Main_Chat_Chapter150_815033003_14": "大家都對我這麼體貼……可惜我暫時不能表明身分,等找到哥哥,一定再好好跟諸位同門致歉。", - "Main_Chat_Chapter150_815033003_15": "小光不用太擔心", - "Main_Chat_Chapter150_815033003_16": "我會陪你找到師兄的", - "Main_Chat_Chapter150_815033003_17": "我絕不會懷疑哥哥的立場,只不過還是會擔心他的安危……那就拜託你陪我把事情調查清楚啦!", - "Main_Chat_Chapter150_815033003_18": "今天你辛苦了,也快去早些休息吧。", - "Main_Chat_Chapter150_815033003_19": "晚安", - "Main_Chat_Chapter150_815033003_20": "明天見", - "Main_Chat_Chapter150_815033003_21": "晚安!明天見~", - "Main_Chat_Chapter150_815033003_22": "是啊,小光把這裡當自己家就好,有什麼不習慣的,或者想逛想吃的,都可以問我或者哲師弟。", - "Main_Chat_Chapter150_815033003_23": "跟哲師弟一樣叫我清源師姐就好啦。聽他說你對雲巋山的修行之道很有興趣,既然投緣,我們隨便觀當然也要招待周到。", - "Main_Chat_Chapter150_815033003_Name_01": "清源", - "Main_Chat_Chapter150_815033003_Name_02": "葉瞬光", - "Main_Chat_Chapter150_815033004_01": "似乎是小光的日記本,也許記錄著重要的事……還是先放回原位吧。", - "Main_Chat_Chapter150_815033005_01": "之後或許可以為小光準備一些有意思的讀物,多少為她驅散一些閉關留下的憋悶吧。", - "Main_Chat_Chapter150_815033006_01": "已經綻放的花卉盆栽,看上去很有活力,小光應該會細心照料它。", - "Main_Chat_Chapter150_815033007_01": "片刻之後,與眾人分別的寧謙,卻並沒有像許諾的那樣將人交到防衛軍手上。", - "Main_Chat_Chapter150_815033007_02": "你走吧,走得遠一點,換個活法。", - "Main_Chat_Chapter150_815033007_03": "你……放我走?你到底是……?", - "Main_Chat_Chapter150_815033007_04": "難道你是莎拉大人的人?她讓你來接應我的?", - "Main_Chat_Chapter150_815033007_05": "呵……傻乎乎被她利用了,還以為她會在意你的死活嗎?", - "Main_Chat_Chapter150_815033007_06": "利用……什、什麼意思?", - "Main_Chat_Chapter150_815033007_07": "那個女人……太執著於那個「始主」,不值得完全信任。", - "Main_Chat_Chapter150_815033007_08": "看似高明,說不定也是個被利用得徹底的棋子罷了。", - "Main_Chat_Chapter150_815033007_09": "不過……我也不覺得「那個人」會成功……他看起來同樣像是在為別人而活,不值得同情。", - "Main_Chat_Chapter150_815033007_10": "……我、我怎麼越聽越糊塗了……棋子?「那個人」?", - "Main_Chat_Chapter150_815033007_11": "一個居然覺得我值得託付的人……算了,我跟你說這麼多做什麼。", - "Main_Chat_Chapter150_815033007_12": "你走吧,忘掉稱頌會和今天的事情,也不用感激我。我只是自己沒有選擇,所以想試著給你其他選擇罷了……", - "Main_Chat_Chapter150_815033007_13": "寧謙臉上看不出什麼表情,就那樣淡淡地注視著對方踉蹌又輕快的身影在人群中消失不見。", - "Main_Chat_Chapter150_815033007_Name_01": "寧謙", - "Main_Chat_Chapter150_815033007_Name_02": "稱頌會餘孽", - "Main_Chat_Chapter150_815113001_01": "一夜的喧囂與隱秘,悄然沉入深沉的夜色。\n當晨光灑落,隨便觀迎來了新的一天。寧謙為大家帶來了新的消息。", - "Main_Chat_Chapter150_815113001_02": "今早我已經先去輝瓷市集那邊打聽過了,古董店的黃花狸說,他對那個紅衣女人有印象。", - "Main_Chat_Chapter150_815113001_03": "那女人帶了一本損毀嚴重的古籍,找到黃花狸說想要修復。", - "Main_Chat_Chapter150_815113001_04": "果然是古籍……", - "Main_Chat_Chapter150_815113001_05": "什麼樣的古籍?", - "Main_Chat_Chapter150_815113001_06": "暫且不知道。黃花狸說因為那古籍損毀嚴重,是個麻煩差事,所以就把生意推薦給了他一個痴迷於舊書收藏的老主顧——「撿漏標」。", - "Main_Chat_Chapter150_815113001_07": "我問到了他的住址,我們可以去找他碰碰運氣,不過聽黃花狸說他最近遇上點糾紛,心情可能不太好……", - "Main_Chat_Chapter150_815113001_08": "一起先去問問看吧", - "Main_Chat_Chapter150_815113001_09": "一起先去試試看吧", - "Main_Chat_Chapter150_815113001_Name_01": "寧謙", - "Main_Chat_Chapter150_815113002_01": "集合後,學生A提供線索,找npc打聽", - "Main_Chat_Chapter150_815113002_Name_01": "「席德」", - "Main_Chat_Chapter150_815113004_01": "「……彼之存焉,非凡俗可度,比肩神明……亦或████」", - "Main_Chat_Chapter150_815113004_02": "「昔有通神之賢,觀星象████驟變,知穢息████匯聚████遂於星力至盛███,合築此陣……吸聚以淨穢息,使乾坤復歸███████」", - "Main_Chat_Chapter150_815113004_03": "「陣成,穢祟雖伏██████,然█████」", - "Main_Chat_Chapter150_815113004_04": "「……要呼███再臨,████欲啟███偉力████陣眼█自願獻祭為鑰████至誠████……」", - "Main_Chat_Chapter150_815113004_05": "「雖留此法,卻為████若成████████████降臨,福禍難料……」", - "Main_Chat_Chapter150_815113004_06": "「器皿必是自願█████純淨的█████軀體██橋樑……██████████引導」", - "Main_Chat_Chapter150_815113004_07": "「若成████████神恩████降臨……」", - "Main_Chat_Chapter150_815113004_Name_01": "語焉不詳的古籍", - "Main_Chat_Chapter150_815113005_01": "前輩!祖宗!求求你別再搞了,按上面說的做好不好?嗚嗚嗚,不然我這個月工資又快被扣沒了!", - "Main_Chat_Chapter150_815113005_02": "放寬心放寬心,舒適的職場環境,要靠自己去爭取的嘛!偽造檔案這種客訴,我們正義的小客服們怎麼能夠置之不理呢?", - "Main_Chat_Chapter150_815113005_03": "嗚嗚嗚嗚,完了……怎麼又跟前輩你捲進這種事情了……嗚……我的房貸都還沒還清……領導一定又要扣光我的獎金了……", - "Main_Chat_Chapter150_815113005_04": "那要不要——你來做領導?", - "Main_Chat_Chapter150_815113005_05": "……什、什麼?", - "Main_Chat_Chapter150_815113005_06": "我是說——客服中心領導的位置,該換人了。", - "Main_Chat_Chapter150_815113005_07": "嗚嗚嗚,都到了這種時候了,琉音前輩你還在逗我開心……", - "Main_Chat_Chapter150_815113005_08": "算了,我還是先按你說的,回去寫群發郵件的草稿吧……要死也死個痛快!", - "Main_Chat_Chapter150_815113005_Name_01": "為難的青年", - "Main_Chat_Chapter150_815113005_Name_02": "琉音", - "Main_Chat_Chapter150_815113006_01": "「最後催告函:限期清場。你方對上述房產的一切權利主張均已無效。 」", - "Main_Chat_Chapter150_815113006_02": "「3日內自行搬離,逾期將進強制清空。」", - "Main_Chat_Chapter150_815113006_03": "「清場的時候可就不會這麼斯文了。想想你這些發霉的爛書被剷車碾進垃圾場吧!」", - "Main_Chat_Chapter150_815113006_Name_01": "散落的檔案", - "Main_Chat_Chapter150_815113010_01": "(小光剛剛……像是想到了什麼的樣子。)", - "Main_Chat_Chapter150_815113010_02": "(是現在詢問……還是單獨相處的時候再……)", - "Main_Chat_Chapter150_815213001_01": "變化好大……我當年跟哥哥臨時被送來的時候,這裡似乎還是一片慌亂的臨時安置棚……現在,更像個安穩的居住地了。", - "Main_Chat_Chapter150_815213001_02": "往事如煙塵……", - "Main_Chat_Chapter150_815213001_03": "多年不曾重新面對往事……", - "Main_Chat_Chapter150_815213001_04": "小光的心情一定很複雜吧……", - "Main_Chat_Chapter150_815213001_05": "是啊。寧謙他們比我們早一步,應該已經下去了吧?不知道怎麼的,我走到這裡,卻有些忐忑。", - "Main_Chat_Chapter150_815213001_06": "欸,前面那位礦工……似乎有些眼熟?", - "Main_Chat_Chapter150_815213001_07": "好像是我們之前救下的那位……", - "Main_Chat_Chapter150_815213001_08": "不如就從他開始打聽", - "Main_Chat_Chapter150_815213001_Name_02": "般岳", - "Main_Chat_Chapter150_815213002_01": "啊,是你們,救了我的人!", - "Main_Chat_Chapter150_815213002_02": "是之前救下的……", - "Main_Chat_Chapter150_815213002_03": "身體好點了嗎", - "Main_Chat_Chapter150_815213002_04": "好多了、好多了!多虧你們和你們的朋友,我還正在想怎麼去感謝你們,沒想到你們先來了。", - "Main_Chat_Chapter150_815213002_05": "舉手之勞,不足掛齒,看到您平平安安的就好啦。", - "Main_Chat_Chapter150_815213002_06": "不過……我們今天冒昧來打擾,是有些事情想要打聽……", - "Main_Chat_Chapter150_815213002_07": "什麼事情,兩位儘管問,只要是我知道的,我一定都告訴你們,絕不含糊!", - "Main_Chat_Chapter150_815213002_08": "(詢問關於陣法的事情)", - "Main_Chat_Chapter150_815213002_09": "(詢問有什麼關於神明的傳聞)", - "Main_Chat_Chapter150_815213002_10": "陣法?神……明?怎麼又是……", - "Main_Chat_Chapter150_815213002_11": "當年我聽我老爹提過一嘴,過去幾十年斷斷續續來過一些外地人……後面還有新搬來家屬樓沒多久、就總是往礦區深處跑的……", - "Main_Chat_Chapter150_815213002_12": "總跟礦上的老師傅們打聽老早以前的事,好像是在打聽什麼……玄乎乎的「陣法」?", - "Main_Chat_Chapter150_815213002_13": "他們找到什麼了嗎?", - "Main_Chat_Chapter150_815213002_14": "只記得有個男的說話滿和氣,女的也總是帶著笑,還幫我家老爹看過病……都是好人……有一次還說什麼要解決的事情有眉目了。", - "Main_Chat_Chapter150_815213002_15": "……後來……後來不就出事了嗎……他們找的那些辦法,大概也是沒成吧?", - "Main_Chat_Chapter150_815213002_16": "要是真管用……那場禍事說不定就不會發生了?要是真有什麼神,大家也不會死的死,散的散……", - "Main_Chat_Chapter150_815213002_17": "除了陣法,十年前出事前後的時間裡,您還有注意到過什麼其他的細節嗎?任何細節都好……", - "Main_Chat_Chapter150_815213002_18": "其他的細節……最近倒是有想起來一件事。", - "Main_Chat_Chapter150_815213002_19": "我上次進空洞不就是為了回以前住過的地方看看嗎,雖然人還沒走到就被困了,但有看到空洞裡那些長得滿茂盛的白花。", - "Main_Chat_Chapter150_815213002_20": "那些長得很好的白花?", - "Main_Chat_Chapter150_815213002_21": "之前我們也有見到", - "Main_Chat_Chapter150_815213002_22": "對,那些白花,大家這些日子都說是穢息退潮的好兆頭。我隱約想起來,十年前還住在礦區的時候,我父輩們幹活的礦道裡,好像就出現過那樣的東西。", - "Main_Chat_Chapter150_815213002_23": "那白花周圍也乾淨,沒什麼穢息的影子,那時候我還覺得好玩,被父輩數落了就往白花旁邊躲,莫名的安心。", - "Main_Chat_Chapter150_815213002_24": "其他的就沒什麼了。再往後就是穢息爆發,有家也回不去了。活下來的人不多……有的走遠了,有的搬到這邊,年頭久了……聯絡也就淡了。", - "Main_Chat_Chapter150_815213002_25": "說起來倒是巧,最近除了你們……其實……唉!你們都是我的救命恩人了,我也沒什麼不好意思說的——除了你們,還有人跟我打聽過那個陣法。", - "Main_Chat_Chapter150_815213002_26": "有個年輕人還給我一大筆封口費,讓我別再告訴任何人這些了,說什麼,這些消息跟很危險的事情相關,不能讓更多人牽扯進來。", - "Main_Chat_Chapter150_815213002_27": "年輕人……", - "Main_Chat_Chapter150_815213002_28": "難道是……葉師兄?", - "Main_Chat_Chapter150_815213002_29": "……!請問這個人什麼樣子?可是棕色頭髮,戴著眼鏡,穿著雲巋山的修行服飾?!", - "Main_Chat_Chapter150_815213002_30": "欸?倒不是的……是個黑衣黑髮的高瘦男人,身上有股……說不清楚的氣息。講話倒是客氣,出手也大方。要不是你們救了我,我也是準備替他守口如瓶的。", - "Main_Chat_Chapter150_815213002_31": "啊……不是哥哥……", - "Main_Chat_Chapter150_815213002_32": "不必失落,這趟也算收穫頗豐。我們再去其他地方問問看。", - "Main_Chat_Chapter150_815213002_33": "正在此時,不遠處似乎傳來了寧謙有些焦灼的聲音……", - "Main_Chat_Chapter150_815213002_34": "(寧謙他……像是被什麼人纏住了?)", - "Main_Chat_Chapter150_815213002_35": "(現在去看看吧。)", - "Main_Chat_Chapter150_815213002_Name_02": "葉瞬光", - "Main_Chat_Chapter150_815213002_Name_03": "般岳", - "Main_Chat_Chapter150_815213003_01": "嗯?怎麼了?", - "Main_Chat_Chapter150_815213003_02": "想再跟琉音聊聊你的事情", - "Main_Chat_Chapter150_815213003_03": "還是先不打擾琉音了", - "Main_Chat_Chapter150_815213003_04": "有什麼想問我的,現在可以問問。", - "Main_Chat_Chapter150_815213003_05": "關於琉音的能力……", - "Main_Chat_Chapter150_815213003_06": "關於琉音的目的……", - "Main_Chat_Chapter150_815213003_07": "你之前就有所感應了不是嗎?在空洞,我的確能聽到一些……亡者瀕死時留下的聲音。", - "Main_Chat_Chapter150_815213003_08": "這是我的能力,也是我身為黑枝裁決官,達成還原「真相」這個目的的工具。", - "Main_Chat_Chapter150_815213003_09": "「裁決官」?", - "Main_Chat_Chapter150_815213003_10": "看來小照前輩還沒有正式介紹過我們……", - "Main_Chat_Chapter150_815213003_11": "既然鼎鼎大名的「法厄同」現在是被黑枝視為可合作的友好對象,那我告訴你,也沒什麼關係吧。", - "Main_Chat_Chapter150_815213003_12": "「枝影所及,判席落座」——擁有「審查」與「裁決」的天賦與權能的黑枝核心成員,就是我們。", - "Main_Chat_Chapter150_815213003_13": "聽起來很嚴厲的樣子", - "Main_Chat_Chapter150_815213003_14": "聽起來很厲害的樣子", - "Main_Chat_Chapter150_815213003_15": "不過,可別把我們想像成一個整齊劃一的組織,我們可不是那麼無聊的關係。", - "Main_Chat_Chapter150_815213003_16": "在黑枝,只要記住「達成任務」這個寫在骨子裡的規矩,每個裁決官都可以手持一把獨一無二的標尺。", - "Main_Chat_Chapter150_815213003_17": "同一個任務,落到不同的裁決官手裡,過程可能天差地別。解讀的方式、執行的尺度、衡量的重心……都會因我們心中的那把標尺而不同。", - "Main_Chat_Chapter150_815213003_18": "怎麼樣,是不是比單純聽命行事……要有趣得多?", - "Main_Chat_Chapter150_815213003_19": "……也危險得多", - "Main_Chat_Chapter150_815213003_20": "我的標尺,就是真相。", - "Main_Chat_Chapter150_815213003_21": "在你看來,是活生生站在眼前、可以滔滔不絕的人的行為更可信,還是那些在瀕死邊緣掙扎吐露的亡者之語……更接近真相?", - "Main_Chat_Chapter150_815213003_22": "要看具體的情況……", - "Main_Chat_Chapter150_815213003_23": "但於我而言……過去之事無一不在向我證明,活人的承諾有多廉價,亡者的詛咒就有多真實。", - "Main_Chat_Chapter150_815213003_24": "人或許只有在徹底墜向虛無、什麼都抓不住的那一刻,才會真正卸下所有偽裝、算計和…求生本能帶來的謊言。", - "Main_Chat_Chapter150_815213003_25": "在瀕死那一刻吐露的……往往……是連其自身都無法再扭曲、再粉飾的……最原始的「真實」。", - "Main_Chat_Chapter150_815213003_26": "……那些聲音啊,雖然微弱、破碎、充滿血沫的腥氣……卻像蛛網上最清晰的露珠,映照出某些被精心掩蓋的紋路。", - "Main_Chat_Chapter150_815213003_27": "反過來看……一個心思活絡的生者,他的一舉一動、一字一句,就像精心編織的網……讓人分辨不清。所以,繩匠,有時候,也不妨注意一些往日的迴響。", - "Main_Chat_Chapter150_815213003_28": "到了那些「謊言的債務」該清償的時刻,你會站在我這邊嗎?畢竟——我是真的很不想與你為敵……", - "Main_Chat_Chapter150_815213003_29": "感覺琉音話裡有話", - "Main_Chat_Chapter150_815213003_30": "琉音這次要裁決的是?", - "Main_Chat_Chapter150_815213003_31": "現在還不是告訴你一切的時候。我能告訴你的是,繩匠,我不是你的敵人。", - "Main_Chat_Chapter150_815213003_32": "在親自拼湊出完整的「真相」之前,讓我們先沉湎在片刻的安寧中,也未嘗不可啊。", - "Main_Chat_Chapter150_815213003_33": "……好了,答疑時間結束。快去其他地方看看吧。", - "Main_Chat_Chapter150_815213003_Name_02": "寧謙", - "Main_Chat_Chapter150_815213003_Name_03": "般岳", - "Main_Chat_Chapter150_815213003_Name_04": "葉瞬光", - "Main_Chat_Chapter150_815213003_Name_05": "葉釋淵", - "Main_Chat_Chapter150_815213004_01": "哎喲!小兄弟別走啊!都說了觀你印堂晦暗,眉宇間鎖著一股化不開的孤煞陰氣啊。", - "Main_Chat_Chapter150_815213004_02": "若本大師沒算錯……你……家中定有一位早逝的……至親!此乃你心頭重結,不解恐有大禍臨頭啊!還好你遇見了我,只需五千丁尼——", - "Main_Chat_Chapter150_815213004_03": "……你……!瞎說什麼,走開!", - "Main_Chat_Chapter150_815213004_04": "算卦人有些尷尬,隨即目光又重新鎖定在小光身上,像是找到了新目標。", - "Main_Chat_Chapter150_815213004_05": "呃……咳咳……這位靈氣逼人的小姐!來來來,讓我為您卜上一卦,價錢好說,結個善緣!", - "Main_Chat_Chapter150_815213004_06": "這……這……大凶!大凶之兆啊!星隕月缺,命途多舛,九死一生!小姐!您近期恐有……大劫!要破此劫難,需……需……", - "Main_Chat_Chapter150_815213004_07": "一派胡言!", - "Main_Chat_Chapter150_815213004_08": "演技有待精進", - "Main_Chat_Chapter150_815213004_09": "接下來就是花錢破劫?", - "Main_Chat_Chapter150_815213004_10": "老先生……我雖不善推演,卻有位精於算卦的師父。坎位在北,離位在南,您這指針都指錯方向了。", - "Main_Chat_Chapter150_815213004_11": "還有這兌卦和巽卦的位置……也不太對。我們還有事,就先告辭啦。", - "Main_Chat_Chapter150_815213004_12": "去!最近怎麼總是碰上難搞的行家……前天那個年輕男的也是,一眼就看穿了……現在的小女生也這麼不好騙了,這口飯是越來越難吃了!", - "Main_Chat_Chapter150_815213004_13": "算卦人有些惱羞成怒,想起前些日子那個身姿挺拔、氣質清峻的黑衣青年……", - "Main_Chat_Chapter150_815213004_14": "這位小哥!您這面相貴不可言,只是……嗯……眉間藏著一縷隱憂啊!讓本大師為你解一解這特意為你擺的卦象——", - "Main_Chat_Chapter150_815213004_15": "欸,怎麼還自己弄起來了!碰不得,碰不得!", - "Main_Chat_Chapter150_815213004_16": "呵……「雖險必成。」", - "Main_Chat_Chapter150_815213004_17": "師父總說我卦象學得最差,心浮氣躁,算不準……", - "Main_Chat_Chapter150_815213004_18": "但這一次……我願信自己這一卦。", - "Main_Chat_Chapter150_815213004_19": "若消息未至,待到那孽物現身……我……定將傾力……", - "Main_Chat_Chapter150_815213004_20": "……我還有要事在身,請你別再糾纏……", - "Main_Chat_Chapter150_815213004_Name_01": "胡謅的算卦人", - "Main_Chat_Chapter150_815213004_Name_02": "寧謙", - "Main_Chat_Chapter150_815213004_Name_03": "般岳", - "Main_Chat_Chapter150_815213004_Name_04": "葉瞬光", - "Main_Chat_Chapter150_815213004_Name_05": "葉釋淵", - "Main_Chat_Chapter150_815213005_01": "當初賭氣跑出來,只是因為一口你做鹹了的海帶綠豆湯……", - "Main_Chat_Chapter150_815213005_02": "而這麼多年過去,我卻再也沒有嚐到過那口湯的味道了……", - "Main_Chat_Chapter150_815213005_Name_01": "寧謙", - "Main_Chat_Chapter150_815213006_01": "怎麼樣,聊得還順利嗎?", - "Main_Chat_Chapter150_815213006_02": "本想再打聽打聽可能還記得我父母的人,現在看……好像……都不在了。", - "Main_Chat_Chapter150_815213006_03": "……沒關係,跟其他人聊聊天也是好的。", - "Main_Chat_Chapter150_815213006_04": "嗯,我告訴他們,我也是當年那邊的倖存者……如果他們不嫌棄,想找人聊聊過去,或是說說現在……我任何時候都願意聽。", - "Main_Chat_Chapter150_815213006_05": "謝謝他們有人願意傾訴那些傷痛與慰藉……", - "Main_Chat_Chapter150_815213006_06": "別忘了,你自己這份直面過去的勇氣,同樣難得。", - "Main_Chat_Chapter150_815213006_07": "你下山不久,卻比我想像的……要堅韌得多……", - "Main_Chat_Chapter150_815213006_Name_01": "琉音", - "Main_Chat_Chapter150_815213006_Name_02": "葉瞬光", - "Main_Chat_Chapter150_815213009_01": "看……還真是那個鐵疙瘩……", - "Main_Chat_Chapter150_815213009_02": "阿舒當年真是瞎了眼,把它從空洞裡帶回去,把它當人看……", - "Main_Chat_Chapter150_815213009_03": "對它多好……結果呢,就眼看著阿舒那樣沒了……怪不得說之前是個殺人機器,怎麼照顧心都不熱的!", - "Main_Chat_Chapter150_815213009_04": "是啊……不是說,連那個什麼禁果測試都沒有……", - "Main_Chat_Chapter150_815213009_05": "阿舒也是可憐……救了這麼個東西回來……自己不在了,唯一的弟弟,這些年也沒個下落……", - "Main_Chat_Chapter150_815213009_06": "般岳師父……", - "Main_Chat_Chapter150_815213009_07": "這究竟是……", - "Main_Chat_Chapter150_815213009_08": "……昔年我曾犯滔天之過,鐵證如山,無可辯駁。他們心中怨懟……滔天恨意……皆是我應得的惡果。此身當受之。", - "Main_Chat_Chapter150_815213009_09": "有朝一日,其中原委,我會為您細細道明。", - "Main_Chat_Chapter150_815213009_10": "和般岳一起回到了隨便觀……", - "Main_Chat_Chapter150_815213009_Name_01": "議論紛紛的人們", - "Main_Chat_Chapter150_815213009_Name_02": "般岳", - "Main_Chat_Chapter150_815213010_01": "(怎麼這裡很多人都在盯著般岳師父……氣氛越來越奇怪了……)", - "Main_Chat_Chapter150_815213010_02": "(提議先回去)", - "Main_Chat_Chapter150_815213010_03": "欸?現在嗎……我……我其實還想再找找看看,有沒有我和哥哥當年熟悉的人……", - "Main_Chat_Chapter150_815213010_04": "不如你們先行回去?別擔心,我很快就回來。", - "Main_Chat_Chapter150_815213010_05": "(小光尋人心切,似乎還沒有意識到氣氛的不對勁)", - "Main_Chat_Chapter150_815213010_06": "(先跟般岳師父一起回去)", - "Main_Chat_Chapter150_815213010_07": "……也好。", - "Main_Chat_Chapter150_815213010_Name_02": "般岳", - "Main_Chat_Chapter150_815213012_01": "呸!晦氣,如今它又來做什麼!", - "Main_Chat_Chapter150_815213012_02": "噓……你小聲點!別讓它聽見!那傢伙……耳朵靈著呢!", - "Main_Chat_Chapter150_815213012_03": "聽見又怎麼了?我們說的不是實話?當年在礦區舊址……要不是信了它……", - "Main_Chat_Chapter150_815213012_04": "當年隔壁那一家三口,就離它幾步遠!求得嗓子都啞了!", - "Main_Chat_Chapter150_815213012_05": "它呢?眼珠子都沒轉一下!那眼神……冷得跟凍了十年的石頭一樣!", - "Main_Chat_Chapter150_815213012_06": "唉!都過去了,我們在泅瓏圍好不容易安定下來……可別再出什麼亂子了,離它遠點……都離它遠點……", - "Main_Chat_Chapter150_815213012_Name_01": "憤慨的男人", - "Main_Chat_Chapter150_815213012_Name_02": "猶疑的女人", - "Main_Chat_Chapter150_815213013_01": "那個鐵疙瘩,看起來——不是當年那家的姑娘帶回來的那個大塊頭嗎?", - "Main_Chat_Chapter150_815213013_02": "當年之事,孰是孰非……已成過往雲煙。他救下的,如今也算安身立命……他沒救下的……也入了土。再提……徒惹紛爭。", - "Main_Chat_Chapter150_815213013_03": "話雖如此……但心結難解。他那身煞氣……還有那些……殺人如麻的傳聞……終究讓大家難以心安。", - "Main_Chat_Chapter150_815213013_04": "曾是兵器也好,怪物也罷……往事沉重……且看當下吧!", - "Main_Chat_Chapter150_815213013_Name_01": "滄桑的老者", - "Main_Chat_Chapter150_815213013_Name_02": "通達的老者", - "Main_Chat_Chapter150_815213014_01": "哇!那個大鐵塊叔叔手好大,比阿爹的還大!酷喔……", - "Main_Chat_Chapter150_815213014_02": "什麼叔叔,跟你說過了,不准叫叔叔,看到就離遠一點。", - "Main_Chat_Chapter150_815213014_03": "那個傢伙,你們似乎……都不太喜歡他?", - "Main_Chat_Chapter150_815213014_04": "……沒什麼好說的。我的阿寶……要是還活著,今年也該十七歲了。", - "Main_Chat_Chapter150_815213014_05": "救了……是人家心善。不救……也是本分。", - "Main_Chat_Chapter150_815213014_06": "是我們自己蠢……不該把希望寄託在一個鐵殼子身上。", - "Main_Chat_Chapter150_815213014_07": "阿娘,你怎麼哭了?不哭……阿娘不哭!", - "Main_Chat_Chapter150_815213014_Name_01": "天真的小孩", - "Main_Chat_Chapter150_815213014_Name_02": "防備的母親", - "Main_Chat_Chapter150_815213014_Name_03": "琉音", - "Main_Chat_Chapter150_815223001_Name_01": "「席德」", - "Main_Chat_Chapter150_815223006_01": "曾經屬於孩童的歡聲笑語之地,如今被一層厚重的時光塵埃覆蓋。", - "Main_Chat_Chapter150_815223006_02": "即使廢棄多年,被災難摧殘,依然能清晰感受到當初設計者的用心。", - "Main_Chat_Chapter150_815223006_03": "這片小小的區域,每一寸空間都曾被精心規劃,只為在這艱苦的礦區生活中,為下一代圈出一個充滿生氣的玩樂區。", - "Main_Chat_Chapter150_815223006_04": "它頑強地抵抗著遺忘,宣告著這裡曾有人如此努力地在這片土地上扎根、生活,為平凡的日子注入歡樂與希望。", - "Main_Chat_Chapter150_815223007_01": "氣息有些怪異的角落。", - "Main_Chat_Chapter150_815223007_02": "有些建築殘骸和牆體的斷面異常平整,不像是自然斷裂,上面的刮痕倒更像是被某種鋒利的翼尖劃過。", - "Main_Chat_Chapter150_815223007_03": "(這附近……有什麼長著翅膀的大傢伙嗎?)", - "Main_Chat_Chapter150_815223008_01": "你所謂的始主臨世的「垂梯」,據你所言,似乎並非人人都能鋪就?", - "Main_Chat_Chapter150_815223008_02": "這個身影……哥哥,是哥哥……!", - "Main_Chat_Chapter150_815223008_03": "呵……那是當然。唯有將身心徹底奉獻、以祂的至高意志為唯一錨點的……虔信者,才能感知祂的存在,引動祂的降臨。", - "Main_Chat_Chapter150_815223008_04": "說得如此神秘隱晦,莫非……是還不夠信任我?我可是為你確定了這邊陣法的所在,你也該讓我知道一些更確切的東西。", - "Main_Chat_Chapter150_815223008_05": "我已經說過了,始主臨世,只有我……能確定其落點。這是我的殊榮,也是……不可逾越的界限。你只需跟隨我的腳步。", - "Main_Chat_Chapter150_815223008_06": "即便真有人像老鼠一樣尾隨我們至此……旁人的覬覦……也註定是徒勞。", - "Main_Chat_Chapter150_815223008_07": "再往裡走,你的「那個」模樣,也該無法隱藏了。還是好好面對你自己吧,葉釋淵。", - "Main_Chat_Chapter150_815223008_08": "你只需要記住,凡有所得,必有所償。你所珍視的……你所守護的……你所恐懼失去的……或許,都可以成為澆灌新秩序的養料……", - "Main_Chat_Chapter150_815223008_09": "幻影到這裡就中斷了……", - "Main_Chat_Chapter150_815223008_Name_01": "葉釋淵", - "Main_Chat_Chapter150_815223008_Name_02": "葉瞬光", - "Main_Chat_Chapter150_815223008_Name_03": "莎拉", - "Main_Chat_Chapter150_815223009_01": "……為何已經送出,還無回應?", - "Main_Chat_Chapter150_815223009_02": "若是到了那一刻還……那我只能……", - "Main_Chat_Chapter150_815223009_03": "(又是這種幻影……葉師兄似乎……在暗自等待著什麼?)", - "Main_Chat_Chapter150_815223009_Name_01": "葉釋淵", - "Main_Chat_Chapter150_815233001_03": "即使有師父親手設下的劍匣封印,她也無時無刻不在憂慮……憂慮青溟劍的力量會失控,憂慮我會步上儀絳師姑的後塵……", - "Main_Chat_Chapter150_815233001_07": "小光,你心裡那根弦,繃得太緊了。今天經歷了這麼多事情,現在你最該做的,是好好休息,養足精神。", - "Main_Chat_Chapter150_815233001_10": "……抱歉……又讓大家費心了。大家也都好好休息!", - "Main_Chat_Chapter150_815233001_11": "小光,你心裡那根弦,繃得太緊了。今天經歷了這麼多事情,現在你最該做的,是好好休息,養足精神。", - "Main_Chat_Chapter150_815233002_05": "至少今天那兩處幻影,讓事態又明朗了一些。", - "Main_Chat_Chapter150_815233002_06": "這兩天陪我四處奔波,一定累壞了吧?快好好休息吧!", - "Main_Chat_Chapter150_815233003_02": "如同墜入雲朵,輕輕下陷,被溫柔包圍,很快進入了睡夢……", - "Main_Chat_Chapter150_815233005_01": "但藉著夜色掩映,澄輝坪亦有未眠之人——", - "Main_Chat_Chapter150_815233005_02": "真是意外,你居然放走了那個無關緊要的小角色。這份心軟……可不像一個懷抱血海深仇、準備與仇人一同赴死的人該有的姿態啊~", - "Main_Chat_Chapter150_815233005_03": "……一枚牽連不深的棋子而已,所知有限,生死都無關大局,沒必要斬草除根。", - "Main_Chat_Chapter150_815233005_04": "覲見始主的道路上……任何不虔誠的雜音,都需要被徹底淨化。", - "Main_Chat_Chapter150_815233005_05": "就像那些……曾沐主恩卻心生疑竇、妄圖褻瀆的背叛者……他們此刻……已經很安靜了,非常安靜。", - "Main_Chat_Chapter150_815233005_06": "倒是你……連一枚棋子都心存憐憫之意,讓我如何相信你不會在關鍵時刻對般岳心軟?又或者……對自己的結局——猶豫?", - "Main_Chat_Chapter150_815233005_07": "你信不信,於我而言,毫無意義。我說過,讓般岳血債血償是我對他的懲罰,也是我為自己寫好的終途。", - "Main_Chat_Chapter150_815233005_08": "罪罰同歸?哈哈哈,真是諷刺,難不成,你還真的惦念那點孱弱得像是錯覺的「師徒情誼」?好笑,實在是好笑!", - "Main_Chat_Chapter150_815233005_09": "收起你這些無謂的試探,我們不過是彼此借路,各取所需。我的決定,不需要你過問。", - "Main_Chat_Chapter150_815233005_10": "也別把你的「神」太當回事了,傀儡。還是看好你身邊的人吧。你最好祈禱你的始主,真的如你所言一般……全知全能。", - "Main_Chat_Chapter150_815233005_11": "你是在說葉釋淵?呵,他的小心思……無礙。", - "Main_Chat_Chapter150_815233005_12": "始主已經預見了他的獠牙,而我,將會是達成始主讖言的最後一環。", - "Main_Chat_Chapter150_815233005_13": "葉釋淵的存在本身,他的每一次抉擇,乃至那點無謂的反抗……都將被納入宏大的織錦,成為最終畫卷上一縷別緻的色彩……", - "Main_Chat_Chapter150_815233005_14": "一切,將在終途歸返……", - "Main_Chat_Chapter150_815233005_15": "陰謀餘溫尚存,卻漸漸被澄輝坪的晨光驅散殆盡。\n嶄新的一天,帶著未解的謎團與迫近的危機,\n降臨在尚不知曉昨夜暗湧的隨便觀……", - "Main_Chat_Chapter150_815233005_Name_01": "莎拉", - "Main_Chat_Chapter150_815233005_Name_02": "寧謙", - "Main_Chat_Chapter150_815243001_02": "(外面……好像是獅耶和獅哉的鬥嘴聲?順便看看。)", - "Main_Chat_Chapter150_815243001_Name_01": "「席德」", - "Main_Chat_Chapter150_815243003_01": "台上的說書人聲音洪亮,中氣十足,正說到精彩處……", - "Main_Chat_Chapter150_815243003_06": "只是仔細聽聽內容……他這段評書的主人公——湊巧正是小光?", - "Main_Chat_Chapter150_815243003_07": "……這位先生是在說、說我?", - "Main_Chat_Chapter150_815243003_09": "一起再聽聽看", - "Main_Chat_Chapter150_815243003_10": "說書人講起小光在雲巋山的趣事,講得津津有味,口若懸河,彷彿當時他就在現場……", - "Main_Chat_Chapter150_815243003_10_01": "這位小光姑娘,年方幾何?說出來嚇您一跳,她還是個小丫頭的時候,就繼承那柄威震四方的青溟劍了,這份天資,聞所未聞吶……", - "Main_Chat_Chapter150_815243003_15": "太、太誇張了……這些事情……被這位先生添油加醋這麼講出來,丟、丟死人了……", - "Main_Chat_Chapter150_815243003_30": "對了!我們得快去嚐嚐紅豆說的桂花糕,再晚就賣光啦,快走快走——", - "Main_Chat_Chapter150_815243005_Name_01": "「席德」", - "Main_Chat_Chapter150_815243007_03": "嗯呢,嗯嗯嗯呢。(一定是你前番偷偷溜下山,開了個「離經叛道」的壞頭,才引得小光師父也動了下山冒險的凡心……)", - "Main_Chat_Chapter150_815243007_13": "(不便插嘴,還是去找小光吧。)", - "Main_Chat_Chapter150_815243017_01": "(琉音提到的「最終評估」……到底是什麼?)", - "Main_Chat_Chapter150_815243017_02": "怎麼,是還沉浸在我戳破往事的意外當中嗎?不必擔心,我從未想利用你的善良,讓它成為我裁決的一部分。", - "Main_Chat_Chapter150_815243017_03": "今天告訴你,只是有必要讓你知道,你試圖信任的同伴到底背負著什麼。", - "Main_Chat_Chapter150_815243017_04": "關於你的「任務」……", - "Main_Chat_Chapter150_815243017_05": "關於你的「裁決」……", - "Main_Chat_Chapter150_815243017_06": "我只能告訴你,我的任務、我的裁決不會傷害你和小光的利益……", - "Main_Chat_Chapter150_815243017_07": "畢竟真相只會摧毀不值得信任的東西。而廢墟之上……才能長出真正的新芽。", - "Main_Chat_Chapter150_815243017_08": "如果我阻止你的話……", - "Main_Chat_Chapter150_815243017_09": "如果我告訴小光的話……", - "Main_Chat_Chapter150_815243017_10": "雖然那會證明,你有堅持己見的勇氣——但我清楚地知道,你對我並沒有敵意,或者說,你還信任我。", - "Main_Chat_Chapter150_815243017_11": "那麼……就保持這份信任吧,繩匠,我也很高興你沒有立刻告訴小光……", - "Main_Chat_Chapter150_815243017_12": "希望般岳……能做出不辜負你們的選擇……", - "Main_Chat_Chapter150_815243017_13": "好了,沉重的話題到此為止,馬上就要開宴了。", - "Main_Chat_Chapter150_815243017_14": "要記住,今晚……我只是隨便觀的客人,只是……你們的朋友……", - "Main_Chat_Chapter150_815243017_Name_01": "琉音", - "Main_Chat_Chapter150_815243018_01": "泅瓏圍那些控訴、冰冷的舊事……此刻如潮水般湧回腦海……", - "Main_Chat_Chapter150_815243018_02": "(之前在泅瓏圍的時候,般岳師父所說的往事,竟是這般沉重如山嶽……)", - "Main_Chat_Chapter150_815243018_03": "閣下在此躊躇,可是……心中有話,欲言又止?但說無妨,無論是什麼話,我……皆當承受。", - "Main_Chat_Chapter150_815243018_04": "(這些日子裡我們看到的,不是磐石,不是冰冷的兵器……而是在默默守護大家的般岳師父,是在危難時挺身而出的般岳師父。)", - "Main_Chat_Chapter150_815243018_05": "(是那個被小光真心信賴的般岳師父。這份信賴,這份擔當……絕非冰冷的演算法所能驅使。)", - "Main_Chat_Chapter150_815243018_06": "無論過去該如何定義您", - "Main_Chat_Chapter150_815243018_07": "我相信此刻站在這裡的您", - "Main_Chat_Chapter150_815243018_08": "……閣下之言,重逾千鈞。多謝。多謝!", - "Main_Chat_Chapter150_815243018_09": "有閣下此言,般岳已無憾。宴席將啟,今夜,願諸位皆得安好。", - "Main_Chat_Chapter150_815243018_Name_01": "般岳", - "Main_Chat_Chapter150_815243019_01": "我們現在出發?需要做什麼準備嗎?", - "Main_Chat_Chapter150_815243019_02": "(之前給小光準備客房的時候,鈴似乎還根據Fairy的「生活偏好資料分析報告」給小光準備了便裝。)", - "Main_Chat_Chapter150_815243019_03": "(不如現在勸小光換上,也能換換心情。)", - "Main_Chat_Chapter150_815243019_04": "要不要換身便裝?", - "Main_Chat_Chapter150_815243019_05": "也算是轉換心情", - "Main_Chat_Chapter150_815243019_06": "欸?便裝?現在嗎?", - "Main_Chat_Chapter150_815243019_07": "向小光解釋片刻,雖然她有點不好意思,但還是輕輕點了點頭,轉身回房換上了一身連衣裙……", - "Main_Chat_Chapter150_815243019_08": "換好衣服的小光,清澈的眼眸裡混合著嬌憨的侷促和一絲不易察覺的期待。", - "Main_Chat_Chapter150_815243019_09": "這身連衣裙很適合你", - "Main_Chat_Chapter150_815243019_10": "小光穿什麼都很好看", - "Main_Chat_Chapter150_815243019_11": "真、真的嗎?那就好,我還擔心會不會……顯得太孩子氣了……有點不符合師姐身分。", - "Main_Chat_Chapter150_815243019_12": "看上去更親切鄰家了", - "Main_Chat_Chapter150_815243019_13": "一切就緒,現在出發吧!", - "Main_Chat_Chapter150_815243019_14": "(之前正好在Fairy的「生活偏好資料分析報告」下給小光準備了便裝。)", - "Main_Chat_Chapter150_815243019_Name_01": "葉瞬光", - "Main_Chat_Chapter150_815243020_01": "似乎是楷叔的底稿,看起來在說小光的故事……", - "Main_Chat_Chapter150_815243020_02": "寫得真像是親臨現場了……", - "Main_Chat_Chapter150_815243020_03": "就先看到這裡吧……", - "Main_Chat_Chapter150_815313001_Name_01": "「席德」", - "Main_Chat_Chapter150_815323001_Name_01": "「席德」", - "Main_Chat_Chapter150_815323005_Name_01": "「席德」", - "Main_Chat_Chapter150_815323007_Name_01": "「席德」", - "Main_Chat_Chapter150_815323008_01": "嗯呢嗯呢!(小師父且慢!前方氣息凶戾,恐非良善之地。)", - "Main_Chat_Chapter150_815323008_02": "嗯呢,嗯呢!(還請做好穩妥準備,再行不遲。)", - "Main_Chat_Chapter150_815323008_Name_01": "獅哉", - "Main_Chat_Chapter150_815333001_01": "事情也算告一段落了。雖然感覺……後面肯定還有其他麻煩,什麼始主、空洞裡的其他秘密,都還沒個頭緒……", - "Main_Chat_Chapter150_815333001_02": "但至少這次,還有之前的很多次,我們都撐過來了,不是嗎?", - "Main_Chat_Chapter150_815333001_03": "不管前方有什麼要面對的", - "Main_Chat_Chapter150_815333001_04": "至少我們的身邊有可靠的同伴", - "Main_Chat_Chapter150_815333001_05": "是啊,至少我們永遠不會是孤軍奮戰。好啦好啦,天大的事也等明天太陽升起來再說吧~現在嘛,我只想好好洗個熱水澡,然後睡他個天昏地暗!", - "Main_Chat_Chapter150_815333001_06": "哥哥也快去休息吧,養足精神,才能準備好迎接下一場冒險啊!", - "Main_Chat_Chapter150_815333001_07": "鈴也快去休息吧,養足精神,才能準備好迎接下一場冒險。", - "Main_Chat_Chapter150_815333001_08": "是啊,至少我們永遠不會是孤軍奮戰。好了,天大的事也等明天太陽升起來再說吧。現在,我只想好好洗個熱水澡,然後睡他個天昏地暗。", - "Main_Chat_Chapter150_815333001_09": "但至少這次,還有之前的很多次,我們都撐過來了,不是嗎?", - "Main_Chat_Chapter150_815333001_10": "事情也算告一段落了。雖然感覺……後面肯定還有其他麻煩,什麼始主、空洞裡的其他秘密,都還沒個頭緒……", - "Main_Chat_Chapter150_815333001_Name_01": "「席德」", - "Main_Chat_Chapter150_815333002_01": "歷程軸", - "Main_Chat_Chapter150_815333003_01": "深深陷進蓬鬆的枕頭,一種沉甸甸的、踏實的暖意,從四肢蔓延開來。", - "Main_Chat_Chapter150_815333003_02": "那些驚心動魄的戰鬥、未解的謎團……逐漸變得遙遠而模糊。", - "Main_Chat_Chapter150_815333003_03": "眼皮漸漸沉重,意識緩緩沉入無夢的靜謐中……", - "Main_Chat_Chapter150_815333004_01": "小光醒了,哥哥你先去看看小光的情況吧。", - "Main_Chat_Chapter150_815333004_02": "琉音和般岳師父一會就到,等你見了小光,我們再商議其他事。", - "Main_Chat_Chapter150_815333004_03": "琉音和般岳師父一會就到,等你見了小光,我們再商議其他事。", - "Main_Chat_Chapter150_815333004_04": "小光醒了,鈴,你先去看看小光的情況吧。", - "Main_Chat_Chapter150_815333005_01": "呼……還好小光沒什麼事。別忘了,我這次「義務勞動」的報酬,可得記在你頭上,晚點列個清單怎麼樣?", - "Main_Chat_Chapter150_815333005_02": "從車馬費、精神損失費到加班、誤餐、茶奶費……", - "Main_Chat_Chapter150_815333005_03": "咳……琉音辛苦了", - "Main_Chat_Chapter150_815333005_04": "接下來有什麼打算?", - "Main_Chat_Chapter150_815333005_05": "述職報告寫到地老天荒……整理堆積如山的行動卷宗……應付上面那些老頭子老太太沒完沒了的質詢……還有——申請一個「新同事名額」什麼的。", - "Main_Chat_Chapter150_815333005_06": "新同事?", - "Main_Chat_Chapter150_815333005_07": "是呀,鄙人業務擴張,幫手緊張,尤其缺能打能扛的苦力……最好還自帶一點遺留問題,方便拿來當把柄……", - "Main_Chat_Chapter150_815333005_08": "加班嘛,肯定是免不了的……出差嘛,也是家常便飯~嘻嘻。", - "Main_Chat_Chapter150_815333005_09": "琉音像是想到了什麼有趣的事情,露出了令人覺得有些……不妙的笑容……", - "Main_Chat_Chapter150_815333005_Name_01": "琉音", - "Main_Chat_Chapter150_815333006_01": "還未對您,鄭重道一聲謝。", - "Main_Chat_Chapter150_815333006_02": "經歷了這一切,那些名為過去的包袱,似乎……並沒有消失。但它們的稜角,那些曾經彷彿日夜切割核心的尖刺……被磨平了許多。", - "Main_Chat_Chapter150_815333006_03": "那份無時不在的痛苦與困惑的重量……減輕了。", - "Main_Chat_Chapter150_815333006_04": "是時候接受自己了", - "Main_Chat_Chapter150_815333006_05": "是時候迎接新開始了", - "Main_Chat_Chapter150_815333006_06": "嗯,如同夕陽熔金,舊的終結,亦孕育著新的黎明。此身此心,已非昨日之磐石。", - "Main_Chat_Chapter150_815333006_07": "既然如此,我們之間的稱呼……", - "Main_Chat_Chapter150_815333006_08": "是不是也可以更新了?", - "Main_Chat_Chapter150_815333006_09": "閣下是指……?日後,請您喚我般岳即可,如同……相知相伴的老友那般。", - "Main_Chat_Chapter150_815333006_10": "般岳也可以直接叫我的名字", - "Main_Chat_Chapter150_815333006_11": "「您」聽起來還是太客氣了", - "Main_Chat_Chapter150_815333006_12": "您……是值得敬重與珍惜的同行者。「您」之一字,於我而言並非疏離,而是承載著這份敬意與珍視。此乃我的為人之禮,亦乃為友之道。", - "Main_Chat_Chapter150_815333006_13": "故,除少數需直呼其名的特定場合外……請允許我,依舊稱您為——「您」。", - "Main_Chat_Chapter150_815333006_14": "就按般岳的想法來吧", - "Main_Chat_Chapter150_815333006_15": "被你敬重是我的榮幸", - "Main_Chat_Chapter150_815333006_16": "嗯,謝謝您……謝謝這一切。", - "Main_Chat_Chapter150_815333006_Name_01": "般岳", - "Main_GalGame_Chapter140_11400470_004": "要是你們一個小時後還沒回來,我就要加派人手去空洞裡撈人了。", - "Main_GalGame_Chapter140_11400470_011": "啊,不是,基本上離開空洞就能恢復正常了……只是看得入迷了,原來「夜魔使者」和「荒魂丸」是長這樣的,網名和本人風格很搭~", - "Main_GalGame_Chapter150_11500005_001": "然而,多日前,稱頌會司教「梅若拉可」殞命的那個夜晚,\n一場與葉釋淵、葉瞬光的命運休戚相關的風暴,已經在萊姆尼安空洞深處悄然醞釀……", - "Main_GalGame_Chapter150_11500005_002": "「『始主』的存在……是真實的嗎?」", - "Main_GalGame_Chapter150_11500005_003": "「眼前不正是最好的明證嗎?」", - "Main_GalGame_Chapter150_11500005_004": "「始主知曉你的夢魘,知曉你的恐懼……」", - "Main_GalGame_Chapter150_11500005_005": "「甚至知曉……你一直小心翼翼隱藏的,那個模樣。」\n「為什麼不更直接地面對自己呢?」", - "Main_GalGame_Chapter150_11500005_006": "「……?!」", - "Main_GalGame_Chapter150_11500005_007": "「對於幫助祂完成功業的凡人,『始主』向來不吝恩賞……」", - "Main_GalGame_Chapter150_11500007_001": "空洞內發生過的一切,仍被迷霧籠罩。\n而此刻,隨便觀還沐浴在一片悠然祥和的日常氛圍中……", - "Main_GalGame_Chapter150_11500030_022": "還有我,師——小光,我也一起去,這位大哥,我們有些要商量和準備的事情,麻煩您留個位置資訊,我們一會兒就趕過去。", - "Main_GalGame_Chapter150_11500030_045": "嘗試聯絡般岳師父,卻遲遲沒有得到回應……只能先去告知{M#鈴}{F#哥哥}剛才的情況。", - "Main_GalGame_Chapter150_11500035_044": "哥哥,那你和小光先準備進入空洞吧,我馬上調整好H.D.D.系統。", - "Main_GalGame_Chapter150_11500035_045": "鈴,那你和小光先準備進入空洞吧,我馬上調整好H.D.D.系統。", - "Main_GalGame_Chapter150_11500035_050": "「法厄同」?哇,原來你們就是我前些天在外面聽人說起的傳奇繩匠!", - "Main_GalGame_Chapter150_11500035_051": "呃……抱歉抱歉,救人要緊,救人要緊……", - "Main_GalGame_Chapter150_11500040_001": "呼……好險好險,差點就露餡了,還好你肯配合我!看來小獅哉的情報準確性還有待提高!", - "Main_GalGame_Chapter150_11500040_002": "「代理觀主」是……?", - "Main_GalGame_Chapter150_11500040_003": "「小獅哉」……?", - "Main_GalGame_Chapter150_11500040_004": "瞬光師姐,「代理觀主」這個頭銜是……?還有在你旁邊幫腔的邦布……是之前偷偷跑下雲巋山、在澄輝坪修行的獅哉吧?", - "Main_GalGame_Chapter150_11500040_005": "瞬光師姐,「代理觀主」這個頭銜是……?還有在你旁邊幫腔的邦布……是之前偷偷跑下雲巋山、在澄輝坪修行的獅哉吧?", - "Main_GalGame_Chapter150_11500040_006": "嘿……我們以為隨便觀今日無人值守,師父和福福師姐他們也不在,有人上門求卦,如今觀裡我的輩分最大,就……「臨時接管」一下嘛!", - "Main_GalGame_Chapter150_11500040_007": "我前些天在衛非地遊蕩,遇見了也是偷偷下山的小獅哉——我們兩人都嚇了一大跳,心虛以為對方是奉命讓自己回雲巋山的!", - "Main_GalGame_Chapter150_11500040_011": "嗯……因為一些……這樣那樣的原因,我不太能夠隨意踏出雲巋山……此前我應師父要求閉關修行了好長一段時間,實在是悶壞了!", - "Main_GalGame_Chapter150_11500040_013": "(哥哥……指的是葉師兄吧?)", - "Main_GalGame_Chapter150_11500040_014": "(葉師兄的事情……)", - "Main_GalGame_Chapter150_11500040_015": "(瞬光師姐說的哥哥……指的就是葉師兄吧。聽起來她還不知道葉師兄的事情……現在說出來只會破壞她的心情,還是之後找個適合的時機再告訴她吧。)", - "Main_GalGame_Chapter150_11500040_016": "(瞬光師姐說的哥哥……指的就是葉師兄吧。聽起來她還不知道葉師兄的事情……現在說出來只會破壞她的心情,還是之後找個適合的時機再告訴她吧。)", - "Main_GalGame_Chapter150_11500040_018": "什麼大破「稱頌會」的陰謀,平息空洞的危機……聽得我真是心潮澎湃,躍躍欲試!", - "Main_GalGame_Chapter150_11500040_019": "但是,我的冒險大計後面出現了一個很難忽視的阻礙——咳……之前出來得急,我帶的「冒險基金」不太夠用了……", - "Main_GalGame_Chapter150_11500040_021": "嘿嘿……那就是你,小師妹!你可是我眼下在衛非地唯一的救星、唯一的靠山啦!", - "Main_GalGame_Chapter150_11500040_022": "嘿嘿……那就是你,小師弟!你可是我眼下在衛非地唯一的救星、唯一的靠山啦!", - "Main_GalGame_Chapter150_11500040_024": "收留什麼的……", - "Main_GalGame_Chapter150_11500040_026": "收留什麼的,師姐太見外啦。隨便觀本來就是雲巋山的聯絡點,自然也是師姐的家。師姐要來一起住,隨便觀就更熱鬧了,我們當然歡迎啦!", - "Main_GalGame_Chapter150_11500040_027": "收留什麼的,師姐太見外了。隨便觀本來就是雲巋山的聯絡點,自然也是師姐的家。師姐要來一起住,隨便觀就更熱鬧了,我們當然歡迎了。", - "Main_GalGame_Chapter150_11500040_030": "太好了!啊……嗯……不過,提到這個,我還有一個,小小的、小小的請求…", - "Main_GalGame_Chapter150_11500040_034": "先……多叫幾聲「師姐」來聽聽吧!", - "Main_GalGame_Chapter150_11500040_036": "欸……?", - "Main_GalGame_Chapter150_11500040_037": "欸……?", - "Main_GalGame_Chapter150_11500040_038": "不、不可以嗎……", - "Main_GalGame_Chapter150_11500040_041": "不,當然可以啦……師姐師姐?", - "Main_GalGame_Chapter150_11500040_042": "不,當然可以啦……師姐師姐?", - "Main_GalGame_Chapter150_11500040_043": "欸!嗯……其實……「師姐」這個稱呼我還沒有聽夠……但形勢所迫,也只能如此了!", - "Main_GalGame_Chapter150_11500040_044": "暫且……叫我小光吧!哥哥和師父他們都這樣叫我,我也直接叫你的名字,可以嗎?", - "Main_GalGame_Chapter150_11500040_045": "還有我的身分,能暫時替我向其他同門保密嗎?好不容易下來一趟,要是大家知道了,師父那邊很快也會知道,我就會被可憐兮兮地抓走啦——", - "Main_GalGame_Chapter150_11500040_046": "(儀玄師父……)", - "Main_GalGame_Chapter150_11500040_048": "(儀玄師父那個自在逍遙的性子,居然把小光看顧得這麼緊的嗎……?)", - "Main_GalGame_Chapter150_11500040_049": "(儀玄師父那個自在逍遙的性子,居然把小光看顧得這麼緊的嗎……?)", - "Main_GalGame_Chapter150_11500040_051": "我都答應你。要是其他駐守的同門修者問起,我就先說……你是我崇拜雲巋山修行之道的朋友?他們應該也沒見過你,矇混過關應該沒問題啦!", - "Main_GalGame_Chapter150_11500040_052": "我都答應你。要是其他駐守的同門修者問起,我就先說……你是我崇拜雲巋山修行之道的朋友?他們應該也沒見過你,矇混過關應該沒問題。", - "Main_GalGame_Chapter150_11500040_055": "這還是我第一次做師姐,原來是這樣開心又滿足的感覺!", - "Main_GalGame_Chapter150_11500040_056": "小光正說得眉飛色舞,門口卻突然傳來了求助的聲音。\n快步趕到門口……", - "Main_GalGame_Chapter150_11500045_002": "嗯~凡塵諸事,皆繫於緣。稍安勿躁、稍安勿躁,且待我窺探天機……", - "Main_GalGame_Chapter150_11500045_003": "那就麻煩小師父了,我家那隻花尾巴大公雞,三天沒回家了,您算算看,它是不是讓「黃大仙」給叼走了!", - "Main_GalGame_Chapter150_11500045_004": "嗯……此乃「巽為風」之象,呃……巽為雞,亦為入——", - "Main_GalGame_Chapter150_11500045_005": "(瞬光師姐什麼時候來的……?)", - "Main_GalGame_Chapter150_11500045_006": "(語氣有點像儀玄師父……)", - "Main_GalGame_Chapter150_11500045_007": "(瞬光師姐是什麼時候來的?這個語氣,總覺得有點像儀玄師父?這是在……替大家卜卦?)", - "Main_GalGame_Chapter150_11500045_008": "(瞬光師姐是什麼時候來的?這個語氣,總覺得有點像儀玄師父?這是在……替大家卜卦?)", - "Main_GalGame_Chapter150_11500045_009": "阿婆,您別著急,您家公雞不是遭遇了什麼不測。看卦象,應當是心向廣闊天地,追求它雞生的「緣」與「自由」去啦!", - "Main_GalGame_Chapter150_11500045_010": "啊,這……這樣嗎?可是……牠已經是一隻上了歲數的老雞了……", - "Main_GalGame_Chapter150_11500045_012": "你就放一百個心吧,這位小師父說的準沒錯!別看她年紀小,本事可大著呢!", - "Main_GalGame_Chapter150_11500045_013": "前幾天路口有輛為好物鋪送貨的後車廂門鬆了,眼看著整車貨物就要滑下來砸到人,只見這小師父路過,隔空順手那麼一托,就推了回去!", - "Main_GalGame_Chapter150_11500045_014": "那時候,大家都還不知道這位小師父是隨便觀的代理觀主,就說這身手真有儀玄師父的風範!", - "Main_GalGame_Chapter150_11500045_015": "舉手之勞,沒有人受傷就好啦……", - "Main_GalGame_Chapter150_11500045_016": "姐姐、姐姐,我的風箏線斷了,風箏飛了好遠好遠,不見了,以後它還會自己飛回來嗎?", - "Main_GalGame_Chapter150_11500045_017": "那個……小朋友你看,這籤文說「高木遇風,緣牽一線」。風箏不是飛走了,是它幫你把心願跟天上的星星掛在一起了。", - "Main_GalGame_Chapter150_11500045_018": "等你長大了,長得像外面的小樹那麼高的時候,一伸手,就能把風箏和心願一起接回來啦~", - "Main_GalGame_Chapter150_11500045_019": "(向師姐打招呼)", - "Main_GalGame_Chapter150_11500045_020": "師姐……?師姐這是在?", - "Main_GalGame_Chapter150_11500045_021": "師姐……?師姐這是在?", - "Main_GalGame_Chapter150_11500045_023": "欸,小師妹?原、原來你在啊……哈、哈哈……", - "Main_GalGame_Chapter150_11500045_024": "欸,小師弟?原、原來你在啊……哈、哈哈……", - "Main_GalGame_Chapter150_11500045_025": "今日……天朗氣清……咳,那個……我是說,小師妹,你來了。卜卦的時候莊重為先,要、要喚我「代理觀主」才對喔!", - "Main_GalGame_Chapter150_11500045_026": "今日……天朗氣清……咳,那個……我是說,小師弟,你來了。卜卦的時候莊重為先,要、要喚我「代理觀主」才對哦!", - "Main_GalGame_Chapter150_11500045_030": "嗯……嗯!諸位,我這小師妹來了,便是提醒今日吉時已過,天機晦暗,不便再窺。", - "Main_GalGame_Chapter150_11500045_031": "嗯……嗯!諸位,我這小師弟來了,便是提醒今日吉時已過,天機晦暗,不便再窺。", - "Main_GalGame_Chapter150_11500045_033": "小師妹,我還有要事需囑託一二,你……且跟我來這邊。", - "Main_GalGame_Chapter150_11500045_034": "小師弟,我還有要事需囑託一二,你……且跟我來這邊。", - "Main_GalGame_Chapter150_11500050_022": "不遠處又鑽出幾隻以骸,讓救下的傢伙先躲去了一邊……", - "Main_GalGame_Chapter150_11500055_016": "……好吧好吧,那我說了,可別說是我說的啊……", - "Main_GalGame_Chapter150_11500055_016_01": "剛才還視死如歸的樣子……", - "Main_GalGame_Chapter150_11500055_016_02": "現在就招了嗎……", - "Main_GalGame_Chapter150_11500055_016_03": "呃……剛才還視死如歸的樣子,現在就招了?", - "Main_GalGame_Chapter150_11500055_016_04": "呃……剛才還視死如歸的樣子,現在就招了?", - "Main_GalGame_Chapter150_11500060_003": "標題不用太高調,會被系統判定為偽造嫌疑的,嗯……讓我想想——《表揚信:關於跨部門客服中心工號2493的完美服務》,怎麼樣?", - "Main_GalGame_Chapter150_11500070_009": "……沒什麼……", - "Main_GalGame_Chapter150_11500080_001": "小照姍姍來遲,琉音一副假裝小照是自己上司的樣子,跟小照提前離開了。", - "Main_GalGame_Chapter150_11500095_001": "此時的琉音聽到了前方似乎傳來有點不尋常的亡者之聲……", - "Main_GalGame_Chapter150_11500095_002": "「不……不……莎拉大人……求您寬恕我!求您!」", - "Main_GalGame_Chapter150_11500095_003": "「為什麼……為什麼……」", - "Main_GalGame_Chapter150_11500095_004": "「……難道那個葉釋淵……那個葉釋淵就足夠虔誠嗎!」", - "Main_GalGame_Chapter150_11500100_027": "沒~問~題~另外,我救下的那個輝晶美克的傻子——你準備怎麼處理?", - "Main_GalGame_Chapter150_11500110_002": "……我好不容易出關,又發現師父、哥哥、福福師姐、潘師兄都不在,實在是把我悶壞啦!", - "Main_GalGame_Chapter150_11500110_017": "其實……葉師兄他……不是跟著儀玄師父他們離開了……", - "Main_GalGame_Chapter150_11500110_018": "其實……葉師兄他……不是跟著儀玄師父他們離開了……", - "Main_GalGame_Chapter150_11500110_020": "……呼……我想問的,也是你有沒有什麼重要的事情瞞著我。剛才看你那麼緊張,沒想到事情竟然跟哥哥有關……", - "Main_GalGame_Chapter150_11500110_044": "哥哥為什麼會和稱頌會牽扯到一起……還要加入這種危險的行動……", - "Main_GalGame_Chapter150_11500120_002": "呵,你一直隱藏的這副模樣,此前身邊那些人應該都毫無察覺吧……", - "Main_GalGame_Chapter150_11500120_006_01": "雖然這樣出去打探……倒也方便隱匿行蹤。", - "Main_GalGame_Chapter150_11500120_014": "還真是個好哥哥~不過那把劍選中了她,或許也映照出她壓抑的「真實」呢……", - "Main_GalGame_Chapter150_11500145_008": "嗯……他們在我很小的時候,就過世了。", - "Main_GalGame_Chapter150_11500145_018": "但看哥哥偶爾提起那段日子的神情……我知道,那一定是非常、非常幸福的時光。", - "Main_GalGame_Chapter150_11500145_043": "咳,深究這些往事太過沉重,時候不早了,我們還是趕緊回去商議下一步行動吧!", - "Main_GalGame_Chapter150_11500145_044": "咳,深究這些往事太過沉重,時候不早了,我們還是趕緊回去商議下一步行動吧。", - "Main_GalGame_Chapter150_11500150_001": "小光一行的身影逐漸遠去,般岳卻遲遲沒有邁步。\n「有時候能奪人性命的,未必是穢息……」\n看似不經意一句話,讓往昔的哀求聲在他耳畔再次響起……", - "Main_GalGame_Chapter150_11500160_000": "而目的地這邊的氣氛卻不是那麼友善——", - "Main_GalGame_Chapter150_11500160_021_01": "大家都有些無措,只好先走去一邊……", - "Main_GalGame_Chapter150_11500165_009_01": "我們運氣的確不好……「撿漏標」正在氣頭上,也不會有心情回答我們的問題了。", - "Main_GalGame_Chapter150_11500165_009_02": "我或許可以先試試跟他單獨溝通,讓他情緒緩和些?只是,可能會多花些時間,要辛苦大家多等等了。", - "Main_GalGame_Chapter150_11500165_010": "琉音怎麼也在這裡?", - "Main_GalGame_Chapter150_11500165_025": "大家都還在面面相覷,離開不久的琉音很快就回來了,揚了揚自己手上的東西。", - "Main_GalGame_Chapter150_11500165_026": "行了,搞定~這個「撿漏標」還真是有意思,捨不得孤本,做了個以假亂真的拓本給了莎拉。不過這份狡猾,倒是給我們行了個方便。", - "Main_GalGame_Chapter150_11500170_016": "具體怎麼做的,嗯……就當是個秘密好了。不過,你們看,我幫你們解決了這麼大的麻煩,拿到了你們想要的東西,還順手保住了那個「撿漏標」的房子……", - "Main_GalGame_Chapter150_11500170_038": "事關重大。既然已經拿到古籍,我們回隨便觀再議。", - "Main_GalGame_Chapter150_11500175_001": "看完語焉不詳的古籍,大家一起將此前的事情梳理一番後……", - "Main_GalGame_Chapter150_11500175_010": "莎拉派出殘黨找尋,陣法或許就在礦區舊址那邊。小光師父,你曾在那邊生活過,對此有什麼印象嗎?", + "BranchRelic_13501810_briefdes": "進入[明心境]後,首次發動[普通攻擊:明心境·斬流光 極]後,自動發動[連攜技:明心境·掣驚雷],並獲得無視敵人物理屬性傷害抗性效果。", + "BranchRelic_13501810_des": "進入[明心境]後,首次發動[普通攻擊:明心境·斬流光 極]後,自動發動[連攜技:明心境·掣驚雷],並獲得無視敵人物理屬性傷害抗性45%效果,持續15秒。", + "BranchRelic_13501810_name": "[葉瞬光]劍引青霜", + "BranchRelic_13501811_briefdes": "[強化特殊技:明心境·飛光]發動瞬間可以觸發[極限閃避],若觸發[極限閃避],則獲得額外[連攜技:明心境·掣驚雷]自動發動次數。", + "BranchRelic_13501811_des": "[強化特殊技:明心境·飛光]發動瞬間可以觸發[極限閃避],若觸發[極限閃避],則獲得額外[連攜技:明心境·掣驚雷]自動發動次數。", + "BranchRelic_13501811_name": "[葉瞬光]劍引青霜", + "BranchRelic_13501812_briefdes": "[連攜技:明心境·掣驚雷]最後一擊造成額外傷害。", + "BranchRelic_13501812_des": "[連攜技:明心境·掣驚雷]最後一擊額外造成1800%攻擊力傷害。", + "BranchRelic_13501812_name": "[葉瞬光]劍引青霜", + "BranchRelic_13501820_briefdes": "葉瞬光開啟[以太帷幕·決裁]後,全隊角色攻擊時,均計算帷幕易傷加成,不再計算失衡易傷加成,帷幕易傷加成上限降低。", + "BranchRelic_13501820_des": "葉瞬光開啟[以太帷幕·決裁]後,全隊角色攻擊時,均計算帷幕易傷加成,不再計算失衡易傷加成,帷幕易傷加成上限降低85%,處於後場時[明心境]持續時間不再暫停。", + "BranchRelic_13501820_name": "[葉瞬光]鏘鳴琳琅", + "BranchRelic_13501821_briefdes": "[以太帷幕·決裁]的帷幕易傷上限降低幅度減少。", + "BranchRelic_13501821_des": "[以太帷幕·決裁]的帷幕易傷上限降低幅度減少至65%。", + "BranchRelic_13501821_name": "[葉瞬光]鏘鳴琳琅", + "BranchRelic_13501822_briefdes": "[明心境]狀態下,在後場會自動釋放[普通攻擊:明心境·斬流光 極],招式消耗增加,造成的傷害視為[追加攻擊]傷害。", + "BranchRelic_13501822_des": "[明心境]狀態下,在後場會自動釋放[普通攻擊:明心境·斬流光 極],招式發動條件和消耗增加至2點[青溟劍勢],造成的傷害視為[追加攻擊]傷害,每3.5秒至多觸發一次。", + "BranchRelic_13501822_name": "[葉瞬光]鏘鳴琳琅", + "BranchRelic_13501830_briefdes": "葉瞬光自身[青溟劍勢]獲得效率翻倍,[明心境]持續時間縮短。", + "BranchRelic_13501830_des": "葉瞬光自身[青溟劍勢]獲得效率提高100%,[明心境]持續時間縮短至10秒。", + "BranchRelic_13501830_name": "[葉瞬光]匣珥瞬光", + "BranchRelic_13501831_briefdes": "葉瞬光每次進入[明心境]時,獲得暴擊傷害提升效果,最多疊加4層。", + "BranchRelic_13501831_des": "葉瞬光每次進入[明心境]時,獲得暴擊傷害提升16%效果,最多疊加4層,持續至退出[明心境]後15秒。", + "BranchRelic_13501831_name": "[葉瞬光]匣珥瞬光", + "BranchRelic_13501832_briefdes": "[強化特殊技:明心境·飛光]造成的暴擊傷害提升。", + "BranchRelic_13501832_des": "[強化特殊技:明心境·飛光]造成的暴擊傷害提升75%。", + "BranchRelic_13501832_name": "[葉瞬光]匣珥瞬光", + "BranchRelic_13501910_briefdes": "照根據初始最大生命值提高衝擊力;全隊角色[終結技]和[強化特殊技]造成的失衡值提升。", + "BranchRelic_13501910_des": "照每有1000點初始最大生命值,提高2點衝擊力;全隊角色[終結技]和[強化特殊技]造成的失衡值提升12%。", + "BranchRelic_13501910_name": "[照]月魄凜光", + "BranchRelic_13501911_briefdes": "攻擊命中處於失衡狀態下的敵人時,敵人的失衡易傷倍率提升。", + "BranchRelic_13501911_des": "攻擊命中處於失衡狀態下的敵人時,敵人的失衡易傷倍率提升45%。", + "BranchRelic_13501911_name": "[照]月魄凜光", + "BranchRelic_13501912_briefdes": "全隊任意角色發動[連攜技]時,照回復[霜寒值]。", + "BranchRelic_13501912_des": "全隊任意角色發動[連攜技]時,照回復15點[霜寒值],10秒內最多觸發一次。", + "BranchRelic_13501912_name": "[照]月魄凜光", + "BranchRelic_13501920_briefdes": "[普通攻擊:最終裁決]的蓄力時長達到1秒後,可以發動[普通攻擊:最終裁決·霜輝],發動時,提升暴擊率和暴擊傷害。", + "BranchRelic_13501920_des": "[普通攻擊:最終裁決]的蓄力時長達到1秒後,可以發動[普通攻擊:最終裁決·霜輝],發動時,暴擊率提升15%、暴擊傷害提升40%,持續15秒。", + "BranchRelic_13501920_name": "[照]嵐霜撲朔", + "BranchRelic_13501921_briefdes": "發動[普通攻擊:最終裁決·霜輝]時,照的攻擊無視目標部分冰屬性傷害抗性。", + "BranchRelic_13501921_des": "發動[普通攻擊:最終裁決·霜輝]時,照的攻擊無視目標26%冰屬性傷害抗性,持續15秒", + "BranchRelic_13501921_name": "[照]嵐霜撲朔", + "BranchRelic_13501922_briefdes": "照處於任意[以太帷幕]下時,使全隊角色造成的傷害無視目標部分防禦力。", + "BranchRelic_13501922_des": "照處於任意[以太帷幕]下時,使全隊角色造成的傷害無視目標30%防禦力。", + "BranchRelic_13501922_name": "[照]嵐霜撲朔", + "BranchRelic_13501930_briefdes": "照開啟[以太帷幕]時,回復[霜寒值],並使全隊角色的攻擊力提高。", + "BranchRelic_13501930_des": "照開啟[以太帷幕]時,立即回復30點[霜寒值],並使全隊角色的攻擊力提高25%,持續50秒。", + "BranchRelic_13501930_name": "[照]玉輪軋露", + "BranchRelic_13501931_briefdes": "照處於任意[以太帷幕]下時,使全隊角色喧響值回復效率提升。", + "BranchRelic_13501931_des": "照處於任意[以太帷幕]下時,使全隊角色喧響值回復效率提升20%。", + "BranchRelic_13501931_name": "[照]玉輪軋露", + "BranchRelic_13501932_briefdes": "照處於任意[以太帷幕]下時,使全隊角色能量自動回復提升。", + "BranchRelic_13501932_des": "照處於任意[以太帷幕]下時,使全隊角色能量自動回復提升0.4點/秒。", + "BranchRelic_13501932_name": "[照]玉輪軋露", + "BriefName_Monster_BlackMazingerGoldenBomb": "緘樞", + "BriefName_Monster_Chelonethid": "穢息行者·蠍骸", + "BriefName_Monster_Gloomaron": "穢蝕·赫斯克龍", + "BriefName_Monster_MiasmaHeavyStriker": "穢蝕·「重裝侵襲者」", + "BriefName_Monster_MiasmaLightfootRover": "穢蝕·「捷足巡遊者」", + "BriefName_Monster_MiasmaSpider": "穢蝕·雷蛛", + "BriefName_Monster_Vessel": "太初夢魘·「始主」", + "Bubble_CoopAlarmInteracting": "破解中…", + "Burnice_SkillList_13_Content": "(擁有[流火]時換入前場)", + "Burnice_SkillList_13_Title": "強化特殊技:灼熱拋接法", + "Burnice_Skill_BeHitAid_UpGrade_Desc": "目前操作中的角色被擊飛時,點按 發動:\n對前方敵人發動連續攻擊並噴射火焰,造成物理傷害和火屬性傷害。\n招式發動期間擁有無敵效果。\n招式發動後,點按 可以直接銜接發動[強化特殊技:灼熱搖盪法·雙份]。", + "Burnice_Skill_ExSpecial_01_Desc": "能量足夠時,點按 發動:\n使用單手噴射器持續噴射火焰,隨後向前方直線範圍發動一次火焰衝擊,造成大量火屬性傷害,保持長按可以持續消耗能量並延長噴射的持續時間。\n持續噴射期間拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿},可以發動側身閃避,向對應方向調整身位。\n持續噴射期間抗打斷等級提升,受到的傷害降低40%。\n側身閃避和火焰衝擊發動期間擁有無敵效果。", + "Burnice_Skill_ExSpecial_01_UpGrade_Desc": "能量足夠時,點按 發動:\n使用單手噴射器持續噴射火焰,隨後向前方直線範圍發動一次火焰衝擊,造成大量火屬性傷害,保持長按可以持續消耗能量並延長噴射的持續時間。\n持續噴射期間拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿},可以發動側身閃避,向對應方向調整身位。\n持續噴射期間抗打斷等級提升,受到的傷害降低60%。\n側身閃避和火焰衝擊發動期間擁有無敵效果。", + "Burnice_Skill_ExSpecial_02_Desc": "[強化特殊技:灼熱搖盪法]發動期間,能量足夠時,點按 發動:\n使用雙手噴射器持續噴射火焰,隨後向前方直線範圍發動一次強力的火焰衝擊,造成大量火屬性傷害,保持長按可以持續消耗能量並延長噴射的持續時間。\n噴射發動瞬間和火焰衝擊發動期間擁有無敵效果。\n持續噴射期間抗打斷等級提升,受到的傷害降低40%。", + "Burnice_Skill_ExSpecial_02_UpGrade_Desc": "[強化特殊技:灼熱搖盪法]發動期間,能量足夠時,點按 發動:\n使用雙手噴射器持續噴射火焰,隨後向前方直線範圍發動一次強力的火焰衝擊,造成大量火屬性傷害,保持長按可以持續消耗能量並延長噴射的持續時間。\n噴射發動瞬間和火焰衝擊發動期間擁有無敵效果。\n持續噴射期間抗打斷等級提升,受到的傷害降低60%。", + "Burnice_Skill_Normal_Enhance_UpGrade_Desc": "[燃油特調]狀態下,長按 發動:\n持續迴旋並向身周噴射火焰,隨後發動終結一擊,額外觸發一次不消耗[燃點]的[餘燼],造成火屬性傷害,保持長按可以延長噴射的持續時間。\n招式造成的傷害同時視為[支援攻擊]傷害。\n招式發動時,將會消耗20點[燃點]。\n招式發動期間抗打斷等級提升。\n終結一擊發動後,點按 可以直接銜接發動[強化特殊技:灼熱搖盪法·雙份]。", + "Burnice_Skill_UpGrade_01_Desc": "隊友觸發[紊亂]時,自動發動:\n快速突進並向周身噴射火焰,隨後向前方扇形範圍發動一次火焰衝擊,造成大量火屬性傷害;\n招式每5秒最多觸發一次;\n招式發動期間擁有無敵效果。", + "Burnice_Skill_UpGrade_02_Desc": "擁有[流火]時,換入前場時發動:\n隊友觸發12次[餘燼]後,柏妮思獲得一點[流火],擁有[流火]時,柏妮思下一次換入前場時消耗一點[流火]自動發動該招式,該次入場視作以[快速支援]入場,[普通攻擊:熾焰攪拌式]觸發的[餘燼]命中敵人時增加2次計數,擁有[流火]時不再增加計數,消耗[流火]時計數歸零。\n快速突進並越過敵人,向敵人發動一次火焰衝擊,造成物理傷害和火屬性傷害。\n招式重擊命中處於以太異常狀態、電屬性異常狀態、火屬性異常狀態、物理屬性異常狀態、冰屬性異常狀態的目標時,觸發一次[異放]:額外結算一次原屬性異常480%/240%/600%/40%/60%的傷害。\n[額外能力:星火燎原]的火屬性異常狀態提升效果對該招式生效。\n招式發動期間擁有無敵效果。\n招式發動後,點按 可以直接銜接發動[強化特殊技:灼熱搖盪法·雙份]。", + "Button_WinterPage_OB2.5_01": "今日獎勵", + "Button_WinterPage_OB2.5_02": "已領取", + "C260_EP000_010": "這是……", + "C260_EP000_020": "我們的老師?", + "C260_EP000_030": "卡洛絲·阿爾娜老師?", + "C260_EP000_040": "為尋找老師的下落", + "C260_EP000_050": "我們在市長授意下", + "C260_EP000_060": "以雲巋山見習弟子的身分", + "C260_EP000_070": "前往調查衛非地的空洞異動", + "C260_EP000_080": "沒想到事情背後", + "C260_EP000_090": "竟然隱藏著稱頌會的蹤跡——", + "C260_EP000_100": "邪祟伏誅!", + "C260_EP000_110": "快走", + "C260_EP000_120": "要不就來不及了!", + "C260_EP000_130": "把我從絕望裡拯救的那個人", + "C260_EP000_140": "不是你嗎?", + "C260_EP000_150": "我們也由此得知了雲巋山悲劇的起源——", + "C260_EP000_160": "「青溟劍」", + "C260_EP000_170": "消耗五感和記憶……", + "C260_EP000_180": "「青溟劍」居然會有這麼嚴重的代價", + "C260_EP000_190": "想要斬斷你妹妹與那把劍的聯繫", + "C260_EP000_200": "「始主」", + "C260_EP000_210": "才是你唯一的希望", + "C260_EP000_230": "我乃雲巋山青溟劍劍主", + "C260_EP000_240": "葉瞬光——", + "C260_EP000_250": "師父……", + "C260_EP000_260": "哥哥……", + "C260_EP000_270": "哲和鈴", + "C260_EP000_280": "還有大家……", + "C260_EP000_290": "那些多美好的事情", + "C260_EP000_300": "我一定會記得……", + "C260_EP000_310": "一定不可以忘記……", + "CallingCard_3300015_name": "偶像新生計畫", + "CallingCard_3301020_des": "「Hormel」聯動活動紀念名片。", + "CallingCard_3301020_story": "天晴氣朗心情爽,踏青郊遊走一趟。\n三兩好友同分享,愜意美味好時光!\n來一場說走就走的郊遊——美味,即刻出發!", + "Camera_Mode1": "風景", + "Camera_Mode2": "人像", + "Camera_Mode3": "自拍", + "CardDesc_10017": "本已沉淪的造物,在深沉晦暗的不潔中再次被塑煉的形態。\n穢息特化雷蛛身披赤紅色,但仍沒有擺脫「低威脅」的汙名,因為它的移速和爆炸範圍竟然——沒什麼變化……\n可調查協會屢次發布通告,警示調查員嚴加防範其爆炸後釋放的穢息煙霧,若不慎吸入,片刻精神恍惚足以讓一位精銳調查員在瞬息萬變的空洞中喪生。\n「紅方已準備就緒!迎面向我們走來的是綠方……」", + "CardDesc_20011": "本已沉淪的造物,在深沉晦暗的不潔中再次被塑煉的形態。\n踏足沉睡駭獸的領地,就必須做好直面赤紅夢魘的準備,它已不再滿足於躲貓貓的遊戲。\n輕佻的盜洞客妄圖挑釁,引誘它暴露深埋的核。可高明的獵人往往以獵物的形態出現,因敵人弱點顯現而放鬆警惕,往往是新手最致命的弱點。\n「別說我笨了,我的腦袋真被以骸夾過……」", + "CardDesc_20016": "空洞中沉淪的主流火力支援機甲,其戰術演算法已經徹底陷入混亂,將目之所及的一切生命體標記為高危險對象,無差別傾瀉火力。\n捨棄防禦專精強攻的機甲,具備極強的機動性,難以命中,擅長追擊。\n如果有幸被它標記,最好祈禱附近存在空間裂隙,否則幾乎無法逃脫。\n「如果時光能倒流到中學,我絕對不會荒廢田徑部的訓練。」", + "CardDesc_20018": "空洞中沉淪的自律型戰術機甲,被侵蝕後的火力更加猛烈,甚至可以輕易碾碎地精。\n曾經為士兵抵禦重擊的堅盾,防衛軍最信賴的戰友,如今卻化作可怖的殺戮機器。\n「如果你足夠勇武,那就幫我們曾經最可靠的朋友結束生命,洗刷它沾染的罪惡與榮光。」", + "CardDesc_30003": "在邦布被創造的初期,挽晝女士曾有過一個宏偉的願景:創造出一種擁有高度智慧,能獨立判斷並執行「守護」指令的邦布,以此來幫助人類對抗空洞中的威脅。\n而「緘樞」,編號GU-0001,正是這個偉大計畫的第一位造物。\n他被賦予了最先進的戰術模組,最強大的火力系統,以及……一顆寫入了「守護人類」這項最高指令的,最純粹的心。\n然而,在舊都陷落那場地獄般的災難中,他第一次見證了自己所要「守護」的人類其靈魂深處那無可救藥的黑暗。他看到人們為了生存而互相背叛,彼此殘殺,他看到自己被信任的使用者逼迫著,將槍口對準手無寸鐵的同類。\n鐫刻在核心程式碼裡的崇高理想,與眼前這片醜惡不堪的現實形成了最尖銳最殘酷的衝突。\n那一刻,他終於明白,對人類而言,最大的敵人,從來不是來自外部的怪物——\n而是人類自己那永無止境的慾望與紛爭。\n「人類真的很可愛。雖然你們總是重複著同樣的錯誤……」\n「但沒關係,我會原諒你們。」\n「並且……親手幫你們修正這一切。」", + "CardDesc_30013": "在被空洞徹底吞噬的無人之境,它曾安眠著——直到「那份力量」的降臨。\n這種極具侵略性與汙染的力量,如同一位技藝精湛卻又充滿惡意的工匠,用更加純粹的黑暗能量重新填滿了它,使它成為現在的「穢蝕蠍骸」。\n漸漸地,它似乎在模仿中領悟了「存在」的戲法。它能夠分裂自身的穢息能量,創造出數個真假難辨的「擬態體」。\n這些擬態體擁有與本體幾乎無異的攻擊性,它們會從不同的角度,用眼花繚亂的攻勢,來掩蓋那唯一致命的「真實」。\n當你面對它的圍攻時,請務必牢記:你所見的,皆為虛妄。你所感的,皆為陷阱。\n「只有摒除所有干擾,洞悉那唯一的『真實』,才能在這場死亡的幻舞中,覓得一絲生機。」", + "CardDesc_40000": "對那些在漫長黑夜中掙扎的人類而言,生命是一場永無止境的酷刑。\n善良與邪惡,愛與仇恨,希望與絕望……這些永恆對立的概念,如同纏繞在靈魂上的枷鎖,讓人類在無盡的輪迴中彼此撕咬,不得安寧。\n然而,在所有概念誕生之前,在所有對立形成之前,存在著一個最原初的「一」。\n祂是一切的起點,亦是一切的終點。祂沒有善惡,因為祂即是善惡本身。祂沒有悲喜,因為祂即是所有情感的集合。\n祂將抹去「你」與「我」的界限,讓所有獨立的意識重新匯入那偉大的「合一」之流。\n在祂的世界裡,沒有了個體,便沒有了私慾。沒有了紛爭,便沒有了痛苦。沒有了選擇,便沒有了錯誤。所有靈魂都將擺脫枷鎖,回歸原初的,絕對平等的,永恆的安寧。\n祂沒有固定的形態,因為祂即是萬物的形態。祂沒有固定的聲音,因為祂即是宇宙的共鳴。\n祂是風暴,亦是寧靜。是終結,亦是新生。\n「放棄無謂的掙扎吧,迷途的孩子們。」\n「你們的痛苦,到此為止了。」\n「回歸於『祂』的懷抱之中……」", + "CardQuote_10017": "——怪談收集途中,盧西婭正在玩雷蛛鬥蟋蟀", + "CardQuote_20011": "——被前輩訓斥時,嘟嘟囔囔的見習調查員", + "CardQuote_20016": "——驚魂未定的盜洞客,顫抖著寫下的日記", + "CardQuote_20018": "——兩鬢斑白的戰地機械師,退休交接時的留言", + "CardQuote_30003": "——緘樞", + "CardQuote_30013": "——一位勇敢的探索者", + "CardQuote_40000": "——始主的造物", + "CardSkillDesc_10017": "被穢息侵蝕後的穢蝕·雷蛛變得極不穩定,自爆後會留下可再次引發爆炸的穢息產物。若有機會[招架支援]其飛撲,可將爆炸化為己用。", + "CardSkillDesc_20011": "戰鬥中,穢息蝕者·赫斯克龍被穢息所侵蝕,具備了更強大的體格和更凶猛的進攻能力。伺機使用[招架支援]可以有效化解其凶猛的攻勢。", + "CardSkillDesc_20016": "戰鬥中,穢蝕·「捷足巡遊者」會召喚兩架無人機協同作戰,當與穢蝕·「重裝侵襲者」同時在場時,穢蝕·「捷足巡遊者」會與其配合進行協同攻擊;此外,穢蝕·「捷足巡遊者」會在穢蝕·「重裝侵襲者」即將死亡的時候,因協同作戰訊號干擾而跳向目標,奪取其戰鬥資料核心,即獲得穢蝕·「重裝侵襲者」的部分護盾零件和能力,開啟一次小型的[穢濁流界]。", + "CardSkillDesc_20018": "戰鬥中,穢蝕·「重裝侵襲者」展開護盾時會開啟小型的[穢濁流界],當與穢蝕·「捷足巡遊者」同時在場時,穢蝕·「重裝侵襲者」會與其配合進行協同攻擊;此外,穢蝕·「重裝侵襲者」會在穢蝕·「捷足巡遊者」即將死亡的時候,因協同作戰訊號干擾而跳向目標,奪取其戰鬥資料核心,即獲得穢蝕·「捷足巡遊者」的無人機和能力,命令無人機與其協同作戰。", + "CardSkillDesc_30003": "戰鬥中,緘樞會使用其武器對玩家展開攻擊,它的部分攻擊勢大力沉,即便成功[招架支援]這些招式,也會因其強大的衝擊力無法釋放[支援突擊],甚至還會受到緘樞嘲諷。", + "CardSkillDesc_30013": "戰鬥中,穢息行者·蠍骸會隱藏自身並利用[擬態體]攻擊玩家,在對[擬態體]成功觸發[招架支援]或[閃避反擊]後,會對穢息行者·蠍骸造成一段時間的倒地僵直狀態;進入[穢濁流界]後,穢息行者·蠍骸會召喚更多的[擬態體]和自己協同攻擊;此外,穢息行者·蠍骸還會噴出大量攜帶穢蝕·雷蛛卵泡的毒液,會產生多段爆炸傷害。", + "CardSkillDesc_40000": "「太初夢魘」能夠自由退出或進入「穢濁流界」。即便其不處在「穢濁流界」,「穢盾」的存在依舊可以保護「太初夢魘」,使其不進入失衡狀態。當穢盾被打破後,方可使其進入失衡狀態。當「太初夢魘」從失衡狀態恢復時,「穢盾」的保護也會重新生效。\n戰鬥中,「太初夢魘」會使用「控制技」,若能完美應對每一次攻擊,便可在戰鬥中獲得優勢。", + "ChainAction_1": "能量轉化", + "ChainAction_2": "閃能轉化", + "ChainAction_3": "極限支援", + "ChainAction_4": "多人連攜技", + "ChainAction_5": "雷電反擊", + "ChainAction_6": "爆燃", + "ChainAction_7": "穢息克服", + "Choice_1341062_des": "為「葉瞬光」使用「以太露滴」", + "Choice_1341062_name": "葉瞬光", + "Choice_1341063_des": "為「照」使用「以太露滴」", + "Choice_1341063_name": "照", + "ClueDesc_1049": "小光的日記本。\n裡面記載了那位總是微笑著的少女,在無人知曉的深夜裡寫下的最真實的歡喜與哀愁。", + "ClueDesc_310124": "記錄著「妄想天使」成員們音樂靈感的筆記本。最華麗的樂章,都是由最簡單的音符和靈光一縷縷編織。", + "ClueDesc_310126": "記錄著「妄想天使」成員們音樂靈感的筆記本。最華麗的樂章,都是由最簡單的音符和靈光一縷縷編織。", + "ClueDesc_310129": "大家合力擊碎幻覺後,掉落在身邊的一塊神秘碎片。\n上面閃爍著神秘的藍色光點,也許有一些資訊蘊含其中?", + "ClueName_1049": "葉瞬光的日記", + "ClueName_310129": "黑石碎片", + "Comment1_25001": "我都不記得這個比賽到底舉辦過多少次了……比賽月不固定,甚至不是每年一屆……感覺完全是隨主辦方的心情來開展的……", + "Comment1_25003": "這樣看起來完全不能吃了(遺憾)", + "Comment1_25004": "我沒記錯的話,樓主之前還在那個黑花貼文裡說什麼「通通毀滅吧」\n怎麼現在真要毀滅了你又不樂意了", + "Comment1_25005": "樓主ID不是現場記者嗎,怎麼還讓網友幫你提供資訊啊\nPS我有關於葉瞬光的資訊,她喜歡吃甜的\n樓主的丁尼打算什麼時候給我?", + "Comment1_25009": "真的嗎,聽起來好嚇人啊\n那我也得囤點輝瓷了,樓主趕緊通過我的好友申請", + "Comment1_25010": "我的天,我看到了什麼?這是能說的嗎?\n樓主你真的big膽吧,這東西也敢往外發,不要命啦?", + "Comment1_25011": "哇哦,怪啖屋太強了!\n所以雲巋山說到底就是為了看管一個大凶器才成立的?!這設定也太帶感了!", + "Comment2_25004": "樓上幹嘛這樣,這麼關注我啊\n其實也沒有很不樂意吧\n我只是又想去死,又想吃糖水鋪啊", + "Comment2_25005": "衛非地之前那件事真的嚇到我了,雖然我住的地方離澄輝坪非常遠,但當時也以為萊姆尼安空洞真的要爆了,整個新艾利都都要完蛋了\n幸好最後還是平安解決了,就從這一點看,葉瞬光這個新虛狩也算實至名歸吧", + "Comment2_25009": "我在樓主那邊買過輝瓷大貨,質量都滿不錯的\n確實是很誠信的商家,知道這種內部消息還來提醒大家,好人啊", + "Comment2_25010": "我就知道TOPS肯定和稱頌會有勾連!這下真相了吧!", + "Comment3_25002": "這個花是不是之前有過貼文啊\n我記得那時候還說是空洞特產吧,怎麼現在就淪落到澄輝坪也有了", + "Comment3_25003": "樓上說什麼啊,這不就是黑色嗎?\n我在現場聽周圍人也在叫什麼黑花黑花的\n講道理,白花變黑花確實更加通俗合理吧,總不能說白花變深藍色花吧?", + "Comment3_25004": "實際上真正焦慮的人早就從衛非地跑路了\n新艾利都這麼大,到哪裡不能活", + "Comment3_25005": "本來對這個葉瞬光沒什麼瞭解,偶然看了之前那個虛狩典禮直播,瞬間好感度上升了\n說的話還真是滿感人的,看得我熱淚盈眶\n我們現在還能平平安安地在這裡發文,多虧了這些英雄們!", + "Comment3_25008": "幾年前倒是營業過一段時間,不過既招不到演出組合也吸引不到客人,很快就歇業了。我最近有遇到他們家前老闆,他還說終於把這爛攤子轉手賣掉了。難道是換了新老闆,所以準備重新開業了?", + "Comment3_25009": "加了樓主了,當天下單第二天就收到貨了,品相都滿不錯的\n推薦給大家", + "Comment4_25003": "我也看到這玩意了\n你們沒發現嗎,這黑花上面有穢息啊\n我之前在萊姆尼安空洞工作過所以我知道,這就是穢息的味道\n要是長期受到這東西影響,精神和身體都會受到嚴重的損傷,大家看到還是繞著走吧", + "Comment4_25004": "衛非地最近發生了不少事,確實有很多人已經離開了\n但總有人出於各種原因無法,或者不願意離開\n我聽說市政也派了不少人力過來支援了\n希望衛非地這次能撐過去吧\n加油", + "Comment4_25005": "樓上這麼好哄的嗎\n我也看了直播,不就那些老土的話嗎,專門煽情用的,我上我也行好不好\n還有市長也是,嘴上說著是依靠所有人的努力才解決了危機,身體倒是很誠實啊只給葉瞬光一個人頒發虛狩獎章", + "Comment4_25009": "樓上三個也是演到不知天地為何物了\n我說你們這種業配文以後能不能別在繩網發了,看了感覺智商都被侮辱了\n樓主這個什麼內部消息也是自己編的吧,目的就是賣貨,全是套路\n羅塞塔資料要是有異動,怎麼會一點風聲都沒有", + "Comment4_25010": "樓主的動機很可疑。說是爆料,實則可能是在攪混水,試圖引發恐慌。建議大家在官方消息出來前,不要輕信這種匿名貼文。", + "Comment5_25001": "喔,樓上這就競爭起來了啊,看來很快就能有熱鬧看了!", + "Comment5_25003": "樓上說的好嚇人\n但是我確實看到幾個人一直圍在黑花旁邊拍拍拍,結果其中一個人突然就暈倒了\n本來我還以為他是低血糖什麼的……現在看來原來是受到了穢息影響……\n說到底,為什麼穢息會出現在澄輝坪啊???", + "Comment5_25005": "樓上在說什麼啊,有本事你也拿個虛狩的稱號回來啊", + "Comment5_25009": "每次空洞有點風吹草動,就有人出來炒輝瓷\n老兄,這種套路我們看太多了,能不能換個新的?", + "Comment5_25011": "雲巋山的起源原來就這樣?看起來也沒什麼大不了嘛", + "Comment6_25004": "我在澄輝坪聽到軍方的人說,空洞變大可能是那個什麼黑花引起的……\n我就知道那些黑花不是什麼好東西!\n早知道就該一把火把它們都燒了", + "Comment6_25005": "我感覺葉瞬光這個虛狩稱號不只是因為她解決了萊姆尼安空洞的危機吧\n不知道你們聽說過沒有,青溟劍可不是什麼普通的武器,使用它要付出特別可怕的代價,甚至還會有生命危險\n市長給這個虛狩稱號是不是為了安撫葉瞬光和雲巋山啊?\n畢竟人家都做出這麼大的犧牲了,總該以資鼓勵一下吧", + "Comment6_25006": "我想了半天,都沒搞懂你家邦布是怎麼跳上去的。", + "Comment6_25009": "我確實聽說最近萊姆尼安空洞內有異常狀況,但這是非常機密的情報\n樓主到底是從哪裡聽到的消息?", + "Comment6_25010": "牲鬼技術我其實也有所耳聞,但我以為這東西肯定和稱頌會一起完蛋了,沒想到啊……", + "Comment6_25011": "樓主也說只是傳說吧,也不一定就是真相了\n其實我是想問問,雲巋山有什麼好吃的特產嗎?讓我嚐嚐", + "Comment7_25003": "衛非地要是爆了新艾利都又能好到哪去?\n要完蛋大家都一起完蛋\n通通毀滅吧!", + "Comment7_25009": "這樓主都被扒爛了,就是一個到處造謠賣輝瓷的,怎麼樓上還跟著他一起演啊\n他能從哪裡得到消息,肯定是夢裡囉", + "Comment7_25010": "樓主還活著嗎,沒被封口吧?開始擔心了", + "Comment7_25011": "樓上真的永遠都在貫徹自己的人設\n說回整體,關於一樓的討論,我有話要說——\n字真的太多了,下次能不能總結一下重點", + "Comment8_25004": "跑的人多,留下的人也不少\n肯定還是優先解決問題啊\n衛非地要是真的完蛋了,以萊姆尼安空洞現在這個擴張速度,距離新艾利都完蛋也不算遠了\n到時候跑到哪都沒用", + "Comment8_25005": "樓上別挑釁了,就算是虛狩,年齡也是個人隱私好吧", + "Comment8_25009": "糟糕了,我也從非常可靠的情報源那邊聽說了萊姆尼安空洞的事\n不會讓樓主這傢伙歪打正著了吧?", + "Commentator1_25005": "那怎麼了", + "Commentator1_25008": "御宅藝大師", + "Commentator4_25011": "啾咪", + "CoopAvatarChoose_Button_0": "選擇", + "CoopAvatarChoose_Button_1": "取消準備", + "CoopAvatarChoose_Button_2": "準備", + "CoopAvatarChoose_Button_3": "即將開始", + "CoopAvatarChoose_Equip_Button_0": "確認出戰", + "CoopAvatarChoose_PrepareBubble_0": "未準備", + "CoopAvatarChoose_PrepareBubble_1": "已準備", + "CoopAvatarChoose_RecommendPower": "推薦評分", + "CoopAvatarChoose_Time_0": "選擇階段", + "CoopAvatarChoose_Time_1": "備戰階段", + "CoopCardTag_Name_204": "通用", + "CoopCardTag_Name_205": "復活", + "CoopCardTag_Name_206": "特殊", + "CoopCard_Filter_1": "標籤", + "CoopCard_OrderAndFilter_Title": "鳴徽篩選", + "CoopCard_Order_0": "稀有度", + "CoopCard_Order_1": "獲得順序", + "CoopChallenge_1_Desc": "額外目標:被擊退/擊飛次數不超過{0}次", + "CoopChallenge_1_Fail_Desc": "被擊退/擊飛次數:{0}/{1},額外目標失敗", + "CoopChallenge_1_Succ_Desc": "被擊退/擊飛次數:{0}/{1},已完成額外目標", + "CoopChallenge_2_Desc": "額外目標:被擊退/擊飛次數不超過{0}次", + "CoopChallenge_2_Fail_Desc": "被擊退/擊飛次數:{0}/{1},額外目標失敗", + "CoopChallenge_2_Succ_Desc": "被擊退/擊飛次數:{0}/{1},已完成額外目標", + "CoopChallenge_Desc_Fail_200000001": "被擊退/擊飛次數:{0}/{1},額外目標失敗", + "CoopChallenge_Desc_Fail_200000002": "倒地次數:{0}/{1},額外目標失敗", + "CoopChallenge_Desc_Fail_200000003": "被落雷擊中次數:{0}/{1},額外目標失敗", + "CoopChallenge_Desc_Fail_200000004": "被隕石擊中次數:{0}/{1},額外目標失敗", + "CoopChallenge_Desc_Fail_200000005": "穢息爆炸次數:{0}/{1},額外目標失敗", + "CoopChallenge_Desc_Fail_200000006": "多人連攜技次數:{0}/{1},額外目標失敗", + "CoopChallenge_Desc_Fail_200000007": "使用終結技次數:{0}/{1},額外目標失敗", + "CoopChallenge_Desc_Fail_200000008": "雷反次數:{0}/{1},額外目標失敗", + "CoopChallenge_Desc_Fail_200000009": "進入燃焰狀態次數:{0}/{1},額外目標失敗", + "CoopChallenge_Desc_Fail_200000010": "穢息克服次數:{0}/{1},額外目標失敗", + "CoopChallenge_Desc_Succ_200000001": "被擊退/擊飛次數:{0}/{1},已完成額外目標", + "CoopChallenge_Desc_Succ_200000002": "倒地次數:{0}/{1},已完成額外目標", + "CoopChallenge_Desc_Succ_200000003": "被落雷擊中次數:{0}/{1},已完成額外目標", + "CoopChallenge_Desc_Succ_200000004": "被隕石擊中次數:{0}/{1},已完成額外目標", + "CoopChallenge_Desc_Succ_200000005": "穢息爆炸次數:{0}/{1},已完成額外目標", + "CoopChallenge_Desc_Succ_200000006": "多人連攜技次數:{0}/{1},已完成額外目標", + "CoopChallenge_Desc_Succ_200000007": "使用終結技次數:{0}/{1},已完成額外目標", + "CoopChallenge_Desc_Succ_200000008": "雷反次數:{0}/{1},已完成額外目標", + "CoopChallenge_Desc_Succ_200000009": "進入燃焰狀態次數:{0}/{1},已完成額外目標", + "CoopChallenge_Desc_Succ_200000010": "穢息克服次數:{0}/{1},已完成額外目標", + "CoopChallenge_FinishTip_Fail": "無代理人達成額外目標,未獲得額外積分", + "CoopChallenge_FinishTip_Succ": "{0}完成了額外目標,獲得額外積分:{1}", + "CoopChallenge_Title_200000001": "額外目標:被擊退/擊飛少於{1}次 {0}/{1}", + "CoopChallenge_Title_200000002": "額外目標:倒地少於{1}次 {0}/{1}", + "CoopChallenge_Title_200000003": "額外目標:被落雷擊中少於{1}次 {0}/{1}", + "CoopChallenge_Title_200000004": "額外目標:被隕石擊中次數少於{1}次 {0}/{1}", + "CoopChallenge_Title_200000005": "額外目標:穢息爆炸次數少於{1}次 {0}/{1}", + "CoopChallenge_Title_200000006": "額外目標:使用多人連攜技達到{1}次 {0}/{1}", + "CoopChallenge_Title_200000007": "額外目標:使用終結技達到{1}次 {0}/{1}", + "CoopChallenge_Title_200000008": "額外目標:成功雷反次數達到{1}次 {0}/{1}", + "CoopChallenge_Title_200000009": "額外目標:成功進入燃焰狀態次數達到{1}次 {0}/{1}", + "CoopChallenge_Title_200000010": "額外目標:成功穢息克服次數達到{1}次 {0}/{1}", + "CoopEquipAndCard_NoAvatar_Title": "暫未擁有代理人", + "CoopEquipTag_Name_101": "專屬", + "CoopEquipTag_Name_102": "輸出", + "CoopEquipTag_Name_103": "失衡", + "CoopEquipTag_Name_104": "增益", + "CoopEquip_Auto": "一鍵裝備", + "CoopEquip_AvatarInfo": "代理人詳情", + "CoopEquip_Button_0": "裝備", + "CoopEquip_Button_1": "卸下", + "CoopEquip_Button_2": "更換", + "CoopEquip_Button_Auto": "一鍵裝備", + "CoopEquip_Button_Default_0": "預設出戰", + "CoopEquip_Button_Default_1": "已預設", + "CoopEquip_Filter_1": "標籤", + "CoopEquip_OrderAndFilter_Title": "武備篩選", + "CoopEquip_Order_0": "稀有度", + "CoopEquip_Order_1": "獲得順序", + "CoopEquip_Rank_A": "史詩", + "CoopEquip_Rank_B": "稀有", + "CoopEquip_Rank_S": "傳說", + "CoopEquip_Tag_Default": "預設", + "CoopEquip_Title": "武備和鳴徽", + "CoopExtraReward_Bubble": "可獲得額外探索資料獎勵", + "CoopGadget_Clue_Name": "調查線索", + "CoopGadget_DefenseSystemLauncher_Name": "雷電蓄能器", + "CoopGadget_DiseasedTwinTreesRoot_Name": "被穢息侵染的樹根", + "CoopGadget_LightningRod_Name": "引雷塔", + "CoopGadget_Milestone_Name": "里程碑", + "CoopGadget_RandomTreasure_Name": "小卡格車", + "CoopGadget_SlidingDoor_Name": "被上鎖的門", + "CoopGadget_Teleport_Name": "傳送門", + "CoopHistory_LevelTime_0": "時長:{0}小時{1}分{2}秒", + "CoopHistory_LevelTime_1": "時長:{0}分{1}秒", + "CoopHistory_LevelTime_2": "時長:{0}秒", + "CoopHistory_Self": "自己", + "CoopHistory_Time_0": "{0}年{1}月{2}日", + "CoopHistory_Time_1": "{0}-{1}-{2} {3}:{4}:{5}", + "CoopInLevelContribution": "貢獻度", + "CoopLevelChoose_0": "目前未選擇,請選擇調查任務後配對", + "CoopLevelChoose_1": "已選擇{0}個關卡", + "CoopLevelChoose_2": "已選擇{0}個常規/高危險調查", + "CoopLevelChoose_3": "已選擇{0}個夢魘調查", + "CoopLevelChoose_4": "已選擇{0}個常規/高危險調查、{1}個夢魘調查", + "CoopLevelChoose_Button_0": "開始配對", + "CoopLevelChoose_Button_1": "取消準備", + "CoopLevelChoose_Button_2": "準備", + "CoopLevelChoose_Button_3": "武備和鳴徽", + "CoopLevelChoose_Forbid_Title": "僅隊長可選擇調查關卡", + "CoopLevelChoose_NotChoose_Title": "未選定調查關卡,請選擇後再次配對", + "CoopLevelChoose_Quit_Title": "是否確認離開連線房間?", + "CoopLevelChoose_Tip": "僅隊長可選擇調查關卡", + "CoopLevelReward_BothAvailable": "領取", + "CoopLevelReward_Locked": "進行中", + "CoopLevelReward_MaxLevel": "探索等級已達上限", + "CoopLevelReward_OptionalGiftAvailable": "領取", + "CoopLevelReward_Taken": "已領取", + "CoopLevelReward_TimeFormat": "{0}後解鎖上限", + "CoopLevelReward_Tip": "探索資料", + "CoopMatchMaking_Error": "配對失敗,請重新開始配對", + "CoopMatchMaking_RecommendPower": "推薦評分", + "CoopMatchMaking_Reject": "有成員未準備,請重新進行配對", + "CoopMatchMessage_0": "請攜帶武備和鳴徽!", + "CoopMatchMessage_1": "我想選輸出", + "CoopMatchMessage_2": "我想選擊破", + "CoopMatchMessage_3": "我想選支援", + "CoopMatchMessage_4": "缺少輸出", + "CoopMatchMessage_5": "缺少支援", + "CoopMatchMessage_6": "缺少擊破", + "CoopMatchTip_0": "隊長取消了配對", + "CoopPlayType_101": "殲滅戰", + "CoopPlayType_102": "菁英戰", + "CoopPlayType_201": "限時挑戰", + "CoopPlayType_202": "速攻挑戰", + "CoopPlayType_301": "燃焰領域", + "CoopPlayType_302": "雷反領域", + "CoopPlayType_303": "克穢領域", + "CoopPlayType_401": "寶藏其間", + "CoopPlayType_501": "警報破解", + "CoopPlayType_502": "引雷於身", + "CoopPlayType_503": "觀測部署", + "CoopPlayType_901": "禍首討伐", + "CoopQuestTeleportForbid": "暫時無法跳轉", + "CoopQuest_Attribute": "推薦:", + "CoopQuest_Short_Desc_600220901": "委託:和客人聊聊", + "CoopQuest_Short_Desc_600220903": "委託:問問露西、萊特", + "CoopQuest_Short_Desc_600220904": "委託:向柳瞭解詳情", + "CoopQuest_Short_Desc_600220905": "委託:向南升瞭解任務", + "CoopQuest_Short_Desc_600220906": "完成[破時雷霆-獨立調查]", + "CoopQuest_Short_Desc_600220907": "委託:找南升瞭解任務", + "CoopQuest_Short_Desc_600220908": "完成[破時雷霆-常規]", + "CoopQuest_Short_Desc_600220909": "委託:和南升總結情況", + "CoopQuest_Short_Desc_600220910": "委託:同步調查情況", + "CoopQuest_Short_Desc_600220911": "等待下一階段的調查", + "CoopQuest_Short_Desc_600220912": "委託:和{M#鈴}{F#哲}聊聊", + "CoopQuest_Short_Desc_600221001": "委託:向南升瞭解任務", + "CoopQuest_Short_Desc_600221002": "委託:去看看露西", + "CoopQuest_Short_Desc_600221003": "委託:提醒空洞情況", + "CoopQuest_Short_Desc_600221004": "完成[歡愉烈火-獨立調查]", + "CoopQuest_Short_Desc_600221006": "委託:向小照瞭解情況", + "CoopQuest_Short_Desc_600221007": "完成[歡愉烈火-常規]", + "CoopQuest_Short_Desc_600221008": "委託:和萊特聊聊", + "CoopQuest_Short_Desc_600221009": "委託:和柳整理情況", + "CoopQuest_Short_Desc_600221010": "等待下一階段的調查", + "CoopQuest_Short_Desc_600221011": "委託:向柳瞭解後續", + "CoopQuest_Short_Desc_600221101": "委託:等候小照", + "CoopQuest_Short_Desc_600221102": "委託:向南升同步情況", + "CoopQuest_Short_Desc_600221103": "完成[蒼白之息-獨立調查]", + "CoopQuest_Short_Desc_600221104": "委託:向南升瞭解目標", + "CoopQuest_Short_Desc_600221105": "完成[蒼白之息-常規]", + "CoopQuest_Short_Desc_600221106": "委託:總結情況", + "CoopQuest_Short_Desc_600221107": "委託:向柳瞭解結論", + "CoopQuest_Short_Desc_600221108": "等待下一階段的調查", + "CoopQuest_Short_Desc_600221201": "委託:看望小照", + "CoopQuest_Short_Desc_600221202": "委託:向南升瞭解情況", + "CoopQuest_Short_Desc_600221203": "完成[最終之戰-高危險]", + "CoopQuest_Short_Desc_600221204": "委託:進行總結", + "CoopQuest_Short_Desc_600221205": "委託:去找星見雅", + "CoopQuest_Short_Desc_600221206": "委託:和柳瞭解情況", + "CoopQuest_Short_Desc_600221207": "委託:完成調查", + "CoopQuest_Unlock_Tip_0": "委託待接取", + "CoopQuest_Unlock_Tip_1": "等待下階段委託解鎖", + "CoopQuest_Unlock_Tip_2": "等待下階段委託解鎖", + "CoopRelink_Desc": "若多次不返回,會受到一定的懲罰", + "CoopRelink_Over_Title": "目前對局已結束", + "CoopRelink_Title": "目前正在處理「連攜調查:神之迷宮」是否繼續?", + "CoopTask_AllFinished_Tips": "已完成全部調查", + "CoopTeamDoubleCheck_State_0": "全員準備後即將進入", + "CoopTeamDoubleCheck_State_1": "有玩家拒絕,正在返回配對大廳", + "CoopTeamMessage_101": "請求集合!", + "CoopTeamMessage_1011": "成功擊敗了「{0}」!", + "CoopTeamMessage_101_Short": "集合", + "CoopTeamMessage_102": "開始撤退!", + "CoopTeamMessage_1021": "倒地!需要救援!", + "CoopTeamMessage_102_Short": "撤退", + "CoopTeamMessage_103": "集火強攻!", + "CoopTeamMessage_1031": "已撤離……", + "CoopTeamMessage_103_Short": "集火", + "CoopTeamMessage_104": "注意躲避!", + "CoopTeamMessage_1041": "已重返戰場(剩餘:{0})", + "CoopTeamMessage_104_Short": "躲避", + "CoopTeamMessage_105": "請求支援!", + "CoopTeamMessage_1051": "被成功治療。", + "CoopTeamMessage_105_Short": "求援", + "CoopTeamMessage_106": "前往下個區域", + "CoopTeamMessage_1061": "為全隊獲得了調查線索!", + "CoopTeamMessage_106_Short": "推進", + "CoopTeamMessage_107": "需要治療", + "CoopTeamMessage_1071": "為全隊開啟了小卡格車!", + "CoopTeamMessage_107_Short": "治療", + "CoopTeamMessage_108": "優先失衡敵人", + "CoopTeamMessage_108_Short": "擊破", + "CoopTeamMessage_1091": "「{0}」進入失衡狀態!優先集火!", + "CoopTeamMessage_1101": "貢獻度:{0}%", + "CoopTeamMessage_1111": "成功雷反!", + "CoopTeamMessage_1121": "觸發爆燃!", + "CoopTeamMessage_1131": "克服穢息!", + "CoopTeamMessage_201": "向我看齊!", + "CoopTeamMessage_201_Short": "開打!", + "CoopTeamMessage_202": "超喜歡!", + "CoopTeamMessage_202_Short": "喜歡", + "CoopTeamMessage_203": "睜一隻眼閉一隻眼", + "CoopTeamMessage_203_Short": "眨眼", + "CoopTeamMessage_204": "遊戲結束", + "CoopTeamMessage_204_Short": "寄", + "CoopTeamMessage_205": "無話可說", + "CoopTeamMessage_205_Short": "無言", + "CoopTeamMessage_206": "我要爆了", + "CoopTeamMessage_206_Short": "臉紅耳赤", + "CoopTeamMessage_207": "欸?什麼情況!", + "CoopTeamMessage_207_Short": "欸!", + "CoopTeamMessage_208": "啊……呃……嗯……", + "CoopTeamMessage_208_Short": "嗯……", + "CoopTeamMessage_209": "欸呀欸呀", + "CoopTeamMessage_209_Short": "嘶……", + "CoopTeamMessage_210": "好吧……", + "CoopTeamMessage_210_Short": "好吧", + "CoopTeamMessage_211": "完了啊……", + "CoopTeamMessage_211_Short": "糟了", + "CoopTeamMessage_212": "加油啊!", + "CoopTeamMessage_212_Short": "加油", + "CoopTeamMessage_213": "不要迷戀我", + "CoopTeamMessage_213_Short": "嘿嘿", + "CoopTeamMessage_214": "我先吃", + "CoopTeamMessage_214_Short": "開吃", + "CoopTeamMessage_215": "什麼意思?", + "CoopTeamMessage_215_Short": "什麼?", + "CoopTeamMessage_216": "無話可說", + "CoopTeamMessage_216_Short": "無言", + "CoopTeamMessage_217": "我的我的", + "CoopTeamMessage_217_Short": "抱歉", + "CoopTeamMessage_218": "哎呀,不小心的", + "CoopTeamMessage_218_Short": "哎呀", + "CoopTeamMessage_219": "我倒要看看", + "CoopTeamMessage_219_Short": "盯", + "CoopTeamMessage_220": "ZZZ", + "CoopTeamMessage_220_Short": "ZZZ", + "CoopTeamMessage_221": "哦吼?", + "CoopTeamMessage_221_Short": "哦吼", + "CoopTeamMessage_222": "先笑為敬", + "CoopTeamMessage_222_Short": "微笑", + "CoopTeamMessage_223": "難搞囉", + "CoopTeamMessage_223_Short": "好難", + "CoopTeamMessage_224": "朋友幫幫忙", + "CoopTeamMessage_224_Short": "求援", + "CoopTeamMessage_301": "我們三個真是太強了!", + "CoopTeamMessage_301_Short": "太強了", + "CoopTeamMessage_302": "請求集合!", + "CoopTeamMessage_302_Short": "集合", + "CoopTeamMessage_303": "你沒事吧?", + "CoopTeamMessage_303_Short": "沒事吧", + "CoopTeamMessage_304": "讓我摸摸嘛~", + "CoopTeamMessage_304_Short": "摸摸嘛", + "CoopTeamMessage_305": "救救我!救救我!", + "CoopTeamMessage_305_Short": "救救我", + "CoopTeamMessage_306": "哦?還有高手?", + "CoopTeamMessage_306_Short": "哦?", + "CoopTeamMessage_307": "啊?", + "CoopTeamMessage_307_Short": "啊?", + "CoopTeamMessage_308": "難道說?", + "CoopTeamMessage_308_Short": "難道說", + "CoopTeamMessage_309": "叭叭叭叭叭~", + "CoopTeamMessage_309_Short": "叭~", + "CoopTeamMessage_310": "都讓開!", + "CoopTeamMessage_310_Short": "都讓開", + "CoopTeamMessage_Default_Desc": "初始化後,目前裝配的輪盤內容會被重置為預設配置。", + "CoopTeamMessage_Default_Title": "是否初始化輪盤配置?", + "CoopTeamMessage_Lock_1": "獲得途徑:小卡格車", + "CoopTeamMessage_Lock_2": "獲得途徑:探索等級獎勵", + "CoopTeamMessage_Lock_31": "獲得途徑:破時雷霆-獨立調查", + "CoopTeamMessage_Lock_32": "獲得途徑:歡愉烈火-獨立調查", + "CoopTeamMessage_Lock_33": "獲得途徑:蒼白之息-獨立調查", + "CoopTeamMessage_Lock_41": "獲得途徑:破時雷霆-夢魘", + "CoopTeamMessage_Lock_42": "獲得途徑:蒼白之息-夢魘", + "CoopTeamMessage_Lock_43": "獲得途徑:最終之戰-夢魘", + "CoopTeamMessage_Quit_Desc": "點擊確認將儲存配置內容並關閉,點擊取消則不會儲存。", + "CoopTeamMessage_Quit_Title": "配置未儲存,是否離開配置介面?", + "CoopTeamState_DoubleCheck_Bubble_0": "未準備", + "CoopTeamState_Lobby_Bubble_0": "未準備", + "CoopTeamState_Preparation_Bubble_0": "未準備", + "CoopTheme_Name_1": "破時雷霆", + "CoopTheme_Name_2": "歡愉烈火", + "CoopTheme_Name_3": "蒼白之息", + "CoopTheme_Name_4": "最終之戰", + "CoopTutorial_CanUnlockLevelPrefix": "完成後可解鎖:", + "CoopTutorial_UnlockedLevelPrefix": "已解鎖:", + "Coop_AFKKick_Desc": "若多次不返回,會受到一定的懲罰", + "Coop_AFKKick_Title": "因長時間無操作,已被強制退出對局", + "Coop_AFK_Title": "請返回進行操作,否則即將被強制退出對局", + "Coop_AvatarChoose_Message_Title": "快捷發言", + "Coop_AvatarChoose_Title": "代理人選擇", + "Coop_Avatar_Default": "預設", + "Coop_Card_Item_1357501": "[1]屬性增傷擴充元件", + "Coop_Card_Item_1357502": "[1]屬性擊破擴充元件", + "Coop_Card_Item_1357503": "[1]生命值提升擴充元件", + "Coop_Card_Item_1357504": "[1]生命值提升擴充元件", + "Coop_Card_Item_1357505": "[1]異常掌控提升擴充元件", + "Coop_Card_Item_1357506": "[1]異常掌控提升擴充元件", + "Coop_Card_Item_1357507": "[1]衝擊力提升擴充元件", + "Coop_Card_Item_1357508": "[1]衝擊力提升擴充元件", + "Coop_Card_Item_1357509": "[1]攻擊力提升擴充元件", + "Coop_Card_Item_1357510": "[1]攻擊力提升擴充元件", + "Coop_Card_Item_1357511": "[1]異常精通提升擴充元件", + "Coop_Card_Item_1357512": "[1]異常精通提升擴充元件", + "Coop_Card_Item_1357513": "[1]貫穿力提升擴充元件", + "Coop_Card_Item_1357514": "[1]貫穿力提升擴充元件", + "Coop_Card_Item_1357515": "[1]防爆盾", + "Coop_Card_Item_1357516": "[1]防爆盾", + "Coop_Card_Item_1357517": "[1]停滯限時器", + "Coop_Card_Item_1357518": "[1]停滯限時器", + "Coop_Card_Item_1357519": "[1]奢華打火機", + "Coop_Card_Item_1357520": "[1]奢華打火機", + "Coop_Card_Item_1357521": "[1]可愛冰墊", + "Coop_Card_Item_1357522": "[1]可愛冰墊", + "Coop_Card_Item_1357523": "[1]尖頭鐵鍬", + "Coop_Card_Item_1357524": "[1]尖頭鐵鍬", + "Coop_Card_Item_1357525": "[1]EMP手榴彈", + "Coop_Card_Item_1357526": "[1]EMP手榴彈", + "Coop_Card_Item_1357527": "[2]精選咖啡", + "Coop_Card_Item_1357528": "[2]失衡充氣錘", + "Coop_Card_Item_1357529": "[2]紅男爵隱藏版", + "Coop_Card_Item_1357530": "[2]紅男爵隱藏版", + "Coop_Card_Item_1357531": "[2]炸毛牛磺酸", + "Coop_Card_Item_1357532": "[2]炸毛牛磺酸", + "Coop_Card_Item_1357533": "[2]奶牛大尉", + "Coop_Card_Item_1357534": "[2]奶牛大尉", + "Coop_Card_Item_1357535": "[2]紅男爵·青檸口味", + "Coop_Card_Item_1357536": "[2]紅男爵·青檸口味", + "Coop_Card_Item_1357537": "[2]尖笑", + "Coop_Card_Item_1357538": "[2]尖笑", + "Coop_Card_Item_1357539": "[2]戰術口罩", + "Coop_Card_Item_1357540": "[2]戰術口罩", + "Coop_Card_Item_1357541": "[2]高頻通訊器", + "Coop_Card_Item_1357542": "[2]高頻通訊器", + "Coop_Card_Item_1357543": "[2]活性傳遞裝置", + "Coop_Card_Item_1357544": "[2]活性傳遞裝置", + "Coop_Card_Item_1357545": "[2]手動發電器", + "Coop_Card_Item_1357546": "[2]手動發電器", + "Coop_Card_Item_1357547": "[2]備用護盾發生器", + "Coop_Card_Item_1357548": "[2]備用護盾發生器", + "Coop_Card_Item_1357549": "[2]彈性護膝", + "Coop_Card_Item_1357550": "[2]彈性護膝", + "Coop_Card_Item_1357551": "[3]幻象加強針", + "Coop_Card_Item_1357552": "[3]輝瓷防護服", + "Coop_Card_Item_1357553": "[3]以太露滴複製器", + "Coop_Card_Item_1357554": "[3]以太露滴複製器", + "Coop_Card_Item_1357555": "[3]急救工具箱", + "Coop_Card_Item_1357556": "[3]急救工具箱", + "Coop_Card_Item_1357557": "[3]連攜延長", + "Coop_Card_Item_1357558": "[3]連攜延長", + "Coop_Card_Item_1357559": "[3]連攜恢復", + "Coop_Card_Item_1357560": "[3]連攜恢復", + "Coop_Card_Item_1357561": "[3]連攜充能", + "Coop_Card_Item_1357562": "[3]連攜充能", + "Coop_Card_Item_1357563": "[3]多人連攜輔助器", + "Coop_Card_Item_1357564": "[3]多人連攜輔助器", + "Coop_Card_Item_1357565": "[3]我說兩句", + "Coop_Card_Item_1357566": "[3]我說兩句", + "Coop_Card_Item_1357567": "[3]還沒說完", + "Coop_Card_Item_1357568": "[3]還沒說完", + "Coop_Card_Item_Desc_1357501": "代理人造成的傷害提升25%。\n攻擊力提升15%,貫穿力提升300。\n受到的傷害降低10%。", + "Coop_Card_Item_Desc_1357502": "代理人造成的傷害提升25%。\n衝擊力提升15%。\n能量獲得效率提升5%。", + "Coop_Card_Item_Desc_1357503": "代理人生命值提升6%。", + "Coop_Card_Item_Desc_1357504": "代理人生命值提升15%。", + "Coop_Card_Item_Desc_1357505": "代理人異常掌控提升8點。", + "Coop_Card_Item_Desc_1357506": "代理人異常掌控提升20點。", + "Coop_Card_Item_Desc_1357507": "代理人衝擊力提升6%。", + "Coop_Card_Item_Desc_1357508": "代理人衝擊力提升15%。", + "Coop_Card_Item_Desc_1357509": "代理人攻擊力提升6%。", + "Coop_Card_Item_Desc_1357510": "代理人攻擊力提升15%。", + "Coop_Card_Item_Desc_1357511": "代理人異常精通提升30點。", + "Coop_Card_Item_Desc_1357512": "代理人異常精通提升75點。", + "Coop_Card_Item_Desc_1357513": "代理人貫穿力提升150。", + "Coop_Card_Item_Desc_1357514": "代理人貫穿力提升380。", + "Coop_Card_Item_Desc_1357515": "受到的傷害降低7.5%。", + "Coop_Card_Item_Desc_1357516": "受到的傷害降低15%。", + "Coop_Card_Item_Desc_1357517": "以太屬性傷害提升10%。", + "Coop_Card_Item_Desc_1357518": "以太屬性傷害提升25%。", + "Coop_Card_Item_Desc_1357519": "火屬性傷害提升10%。", + "Coop_Card_Item_Desc_1357520": "火屬性傷害提升25%。", + "Coop_Card_Item_Desc_1357521": "冰屬性傷害提升10%。", + "Coop_Card_Item_Desc_1357522": "冰屬性傷害提升25%。", + "Coop_Card_Item_Desc_1357523": "物理傷害提升10%。", + "Coop_Card_Item_Desc_1357524": "物理傷害提升25%。", + "Coop_Card_Item_Desc_1357525": "電屬性傷害提升10%。", + "Coop_Card_Item_Desc_1357526": "電屬性傷害提升25%。", + "Coop_Card_Item_Desc_1357527": "發動[終結技]所需的喧響值降低至2000點。", + "Coop_Card_Item_Desc_1357528": "造成的失衡值提升12%,異常精通提升40點;造成失衡或對敵人施加屬性異常效果時,將會觸發一次額外的打擊效果,對目標及其周圍敵人造成1100%攻擊力的傷害。", + "Coop_Card_Item_Desc_1357529": "發動[強化特殊技]時,代理人造成的傷害提升2.5%,最多疊加5層,持續30秒,各層效果的持續時間皆獨立計算。", + "Coop_Card_Item_Desc_1357530": "發動[強化特殊技]時,代理人造成的傷害提升6%,最多疊加5層,持續30秒,各層效果的持續時間皆獨立計算。", + "Coop_Card_Item_Desc_1357531": "[終結技]造成的傷害提升10%,失衡值提升7.5%。", + "Coop_Card_Item_Desc_1357532": "[終結技]造成的傷害提升20%,失衡值提升20%。", + "Coop_Card_Item_Desc_1357533": "代理人的喧響值獲得效率提升10%。", + "Coop_Card_Item_Desc_1357534": "代理人的喧響值獲得效率提升20%。", + "Coop_Card_Item_Desc_1357535": "[強化特殊技]造成的傷害提升10%,失衡值提升5%。", + "Coop_Card_Item_Desc_1357536": "[強化特殊技]造成的傷害提升30%,失衡值提升12%。", + "Coop_Card_Item_Desc_1357537": "[普通攻擊]的能量獲得效率提升10%。", + "Coop_Card_Item_Desc_1357538": "[普通攻擊]的能量獲得效率提升25%。", + "Coop_Card_Item_Desc_1357539": "觸發[極限閃避]時,代理人獲得1.6%生命值上限的護盾,持續10秒,10秒內最多觸發一次。", + "Coop_Card_Item_Desc_1357540": "觸發[極限閃避]時,代理人獲得4%生命值上限的護盾,持續10秒,10秒內最多觸發一次。", + "Coop_Card_Item_Desc_1357541": "發動[極限支援]時,獲得60點喧響值。", + "Coop_Card_Item_Desc_1357542": "發動[極限支援]時,獲得150點喧響值。", + "Coop_Card_Item_Desc_1357543": "發動[極限支援]時,全隊造成的傷害提升8%,持續15秒。(全隊效果唯一)", + "Coop_Card_Item_Desc_1357544": "發動[極限支援]時,全隊造成的傷害提升18%,持續15秒。(全隊效果唯一)", + "Coop_Card_Item_Desc_1357545": "發動[極限支援]時,代理人回復2.5點能量,10秒內最多觸發一次。", + "Coop_Card_Item_Desc_1357546": "發動[極限支援]時,代理人回復6點能量,10秒內最多觸發一次。", + "Coop_Card_Item_Desc_1357547": "發動[極限支援]時,代理人獲得1.6%生命值上限的護盾,持續10秒,每次觸發時重置。", + "Coop_Card_Item_Desc_1357548": "發動[極限支援]時,代理人獲得4%生命值上限的護盾,持續10秒,每次觸發時重置。", + "Coop_Card_Item_Desc_1357549": "[強化特殊技]命中敵人時,代理人獲得1.6%生命值上限的護盾,10秒內最多觸發一次。", + "Coop_Card_Item_Desc_1357550": "[強化特殊技]命中敵人時,代理人獲得4%生命值上限的護盾,10秒內最多觸發一次。", + "Coop_Card_Item_Desc_1357551": "成功觸發「爆燃」後獲得持續30秒的強化效果:發動[多人連攜技]或發動[強化特殊技]時,會觸發一次「爆燃」效果,每15秒最多觸發一次。\n觸發「雷反」後獲得持續18秒的強化效果:任意攻擊命中敵人時會觸發一道引雷攻擊敵人,每10秒最多觸發一次。\n觸發「穢息克服」後自動恢復喧響值和能量,每20秒最多觸發一次。", + "Coop_Card_Item_Desc_1357552": "雷電對代理人造成的傷害降低,免除打斷效果;觸發「雷反」後獲得持續15秒的護盾並提升抗打斷等級,每15秒最多觸發一次。\n火隕對代理人造成的傷害降低,免除打斷效果;觸發「爆燃」後獲得持續15秒的護盾並提升抗打斷等級,每15秒最多觸發一次。\n穢息值增長的速度大幅降低;觸發「穢息克服」後,持續恢復生命值。", + "Coop_Card_Item_Desc_1357553": "使全隊「以太露滴」的使用次數增加1次。", + "Coop_Card_Item_Desc_1357554": "使全隊「以太露滴」的使用次數增加2次。", + "Coop_Card_Item_Desc_1357555": "與處於「倒地狀態」的代理人建立「治療連結」時,救援速度提升15%", + "Coop_Card_Item_Desc_1357556": "與處於「倒地狀態」的代理人建立「治療連結」時,救援速度提升30%", + "Coop_Card_Item_Desc_1357557": "「連攜時刻」的持續時間額外延長1.5秒(該效果全隊唯一)", + "Coop_Card_Item_Desc_1357558": "「連攜時刻」的持續時間額外延長3秒(該效果全隊唯一)", + "Coop_Card_Item_Desc_1357559": "處於「連攜時刻」時,全隊代理人生命值恢復效率提升20%", + "Coop_Card_Item_Desc_1357560": "處於「連攜時刻」時,全隊代理人生命值恢復效率提升50%", + "Coop_Card_Item_Desc_1357561": "處於「連攜時刻」時,全隊代理人能量、閃能每秒增加0.6點,喧響值恢復效率提升10%", + "Coop_Card_Item_Desc_1357562": "處於「連攜時刻」時,全隊代理人能量、閃能每秒增加1.7點,喧響值恢復效率提升25%", + "Coop_Card_Item_Desc_1357563": "連攜值的恢復效率提升10%(自然恢復除外)", + "Coop_Card_Item_Desc_1357564": "連攜值的恢復效率提升20%(自然恢復除外)", + "Coop_Card_Item_Desc_1357565": "發送任意表情後,在場且非倒地狀態的代理人增加90點喧響值、2.5點能量和2.5點閃能(每個區域最多1次)", + "Coop_Card_Item_Desc_1357566": "發送任意表情後,在場且非倒地狀態的代理人增加220點喧響值、6點能量和6點閃能(每個區域最多1次)", + "Coop_Card_Item_Desc_1357567": "代理人處於觀戰狀態時,發送表情包「我們三個真是太強了」後,在場且非倒地狀態的代理人增加100點生命值、50點喧響值、1點能量和1點閃能(每個區域最多1次)", + "Coop_Card_Item_Desc_1357568": "代理人處於觀戰狀態時,發送表情包「我們三個真是太強了」後,在場且非倒地狀態的代理人增加250點生命值、100點喧響值、2點能量和2點閃能(每個區域最多1次)", + "Coop_Clue_Desc_Lock_1354001": "需要先獲得[蒼白之息-常規]的「破序線索」", + "Coop_Clue_Desc_Lock_1354002": "在[破時雷霆-常規]中獲得", + "Coop_Clue_Desc_Lock_1354003": "在[破時雷霆-常規]中獲得", + "Coop_Clue_Desc_Lock_1354004": "在[破時雷霆-常規]中獲得", + "Coop_Clue_Desc_Lock_1354005": "在[破時雷霆-常規]中獲得", + "Coop_Clue_Desc_Lock_1354006": "在[破時雷霆-獨立調查]中獲得", + "Coop_Clue_Desc_Lock_1354007": "在[破時雷霆-常規]中獲得", + "Coop_Clue_Desc_Lock_1354008": "在[破時雷霆-常規]中獲得", + "Coop_Clue_Desc_Lock_1354009": "在[破時雷霆-常規]中獲得", + "Coop_Clue_Desc_Lock_1354010": "需要先獲得[蒼白之息-常規]的「破序線索」", + "Coop_Clue_Desc_Lock_1354011": "在[歡愉烈火-常規]中獲得", + "Coop_Clue_Desc_Lock_1354012": "在[歡愉烈火-常規]中獲得", + "Coop_Clue_Desc_Lock_1354013": "在[歡愉烈火-常規]中獲得", + "Coop_Clue_Desc_Lock_1354014": "在[歡愉烈火-常規]中獲得", + "Coop_Clue_Desc_Lock_1354015": "在[歡愉烈火-常規]中獲得", + "Coop_Clue_Desc_Lock_1354016": "在[歡愉烈火-常規]中獲得", + "Coop_Clue_Desc_Lock_1354017": "在[歡愉烈火-常規]中獲得", + "Coop_Clue_Desc_Lock_1354018": "在[歡愉烈火-常規]中獲得", + "Coop_Clue_Desc_Lock_1354019": "需要先獲得[破時雷霆-常規]和[歡愉烈火-常規]的「破序線索」", + "Coop_Clue_Desc_Lock_1354020": "在[蒼白之息-常規]中獲得", + "Coop_Clue_Desc_Lock_1354021": "在[蒼白之息-常規]中獲得", + "Coop_Clue_Desc_Lock_1354022": "在[蒼白之息-常規]中獲得", + "Coop_Clue_Desc_Lock_1354023": "在[蒼白之息-常規]中獲得", + "Coop_Clue_Desc_Lock_1354024": "在[蒼白之息-常規]中獲得", + "Coop_Clue_Desc_Lock_1354025": "在[蒼白之息-常規]中獲得", + "Coop_Clue_Desc_Lock_1354026": "在[蒼白之息-獨立調查]中獲得", + "Coop_Clue_Desc_Lock_1354027": "在[蒼白之息-常規]中獲得", + "Coop_Clue_Desc_Short_Lock_1354001": "在[破時雷霆-常規]的隱藏地點中獲得", + "Coop_Clue_Desc_Short_Lock_1354010": "在[歡愉烈火-常規]的隱藏地點中獲得", + "Coop_Clue_Desc_Short_Lock_1354019": "在[蒼白之息-常規]的隱藏地點中獲得", + "Coop_Clue_Desc_Short_UnLock": "已獲得該區域核心線索!", + "Coop_Clue_Item_1354001": "潘妮遺失的筆記:代價", + "Coop_Clue_Item_1354002": "火鍋底料", + "Coop_Clue_Item_1354003": "空洞指路儀", + "Coop_Clue_Item_1354004": "殘破的鬼族面具", + "Coop_Clue_Item_1354005": "廢棄邦布", + "Coop_Clue_Item_1354006": "請假條", + "Coop_Clue_Item_1354007": "識字大全", + "Coop_Clue_Item_1354008": "六課課長的行程表", + "Coop_Clue_Item_1354009": "未來的報紙", + "Coop_Clue_Item_1354010": "潘妮遺失的筆記:盛宴", + "Coop_Clue_Item_1354011": "燃油飲ultra fire特調", + "Coop_Clue_Item_1354012": "燃油飲樂園的設計圖紙", + "Coop_Clue_Item_1354013": "溫暖的毛球", + "Coop_Clue_Item_1354014": "閃爍的燈球", + "Coop_Clue_Item_1354015": "神聖燃油桶", + "Coop_Clue_Item_1354016": "卡麗詩德養護洗髮露", + "Coop_Clue_Item_1354017": "臨時貨運單", + "Coop_Clue_Item_1354018": "書報攤的刮刮樂", + "Coop_Clue_Item_1354019": "潘妮遺失的筆記:獻祭", + "Coop_Clue_Item_1354020": "《苦情慢歌1000首》", + "Coop_Clue_Item_1354021": "黑枝破解擴充元件", + "Coop_Clue_Item_1354022": "兔兔草", + "Coop_Clue_Item_1354023": "黑枝任務檔案", + "Coop_Clue_Item_1354024": "一丁尼", + "Coop_Clue_Item_1354025": "老式計時器", + "Coop_Clue_Item_1354026": "深坑", + "Coop_Clue_Item_1354027": "舊日的殘影", + "Coop_Clue_Item_Desc_1354001": "始主的力量在多年來屢遭竊取,稱頌會也不再遵循頌書的指引。他們分食著吉伯珥的殘肢,在世間留下累累罪行。\n為何無人願意放棄索取,轉而為始主獻上力量呢……", + "Coop_Clue_Item_Desc_1354002": "煮釜出品的微辣火鍋湯底,熱騰騰的火鍋配上各種鮮美食材,再冰冷的心都會被融化。\n\n同時持有[破時雷霆-常規][歡愉烈火-常規]的破序線索,可以解鎖[蒼白之息-常規]的秘密地點。", + "Coop_Clue_Item_Desc_1354003": "老式的空洞指路儀器,看規格似乎是防衛軍早期列裝的版本,包含基礎的界限測量和路線規劃功能。", + "Coop_Clue_Item_Desc_1354004": "一個殘破的鬼族面具,面具上的紋飾展現著其主人過去頗高的地位。", + "Coop_Clue_Item_Desc_1354005": "根據HAND的紀錄,曾有人透過該邦布向HAND發送過末日警報。但在情報部門與柳副課長研討後,因為缺少證據選擇暫時封存。", + "Coop_Clue_Item_Desc_1354006": "請假條上寫滿了各種理由(都已被駁回),包括但不限於:衛非地心理診療、寫字扭到了食指、團建吃火鍋導致舌頭燙傷……", + "Coop_Clue_Item_Desc_1354007": "識字大全的練習頁上寫著:「無事不登漢堡店」。下面還有一行娟秀的小字:「到底該怎麼讓蒼角學習時不想著吃呢?」", + "Coop_Clue_Item_Desc_1354008": "上面記錄著星見雅的各種會議和事務安排,但似乎很多都被翹掉了。一旁還有一行星見雅寫下的小字:開會,似乎是種收效很低的修行。", + "Coop_Clue_Item_Desc_1354009": "來自未來的報紙,上面紀錄著人類終於成功戰勝空洞的喜訊。", + "Coop_Clue_Item_Desc_1354010": "無論是根據學會的資料還是解讀頌書後發現的隱含之語,末日都不可避免。\n想來唯有以殘軀入火,向祂獻上世人的力量,才能加入祂的盛宴,成為被庇護的存在,並在末日後獲得永生。", + "Coop_Clue_Item_Desc_1354011": "新增了各種猛料的外環特製超濃縮燃油飲,感覺喝一滴就會瞬間開心起來。\n\n同時持有[破時雷霆-常規][歡愉烈火-常規]的破序線索,可以解鎖[蒼白之息-常規]的秘密地點。", + "Coop_Clue_Item_Desc_1354012": "似乎是某人夢想中,想要在外環建設的燃油飲主題樂園,內部有各種古怪的遊樂設計:巨型燃油飲罐、週期爆發的火焰隕石雨、裝在電梯裡的陣列音響。看起來十分危險……且有趣?", + "Coop_Clue_Item_Desc_1354013": "看起來很軟,很溫暖的毛球。從材質和顏色判斷,似乎是從一個貓科希人身上收集到的……", + "Coop_Clue_Item_Desc_1354014": "奇異的舞池燈球,感覺當這個燈球亮起時,每個人的腦中都會開始循環起維持一小時的動感旋律。", + "Coop_Clue_Item_Desc_1354015": "似乎是柏妮思收藏的某種限定版燃油飲金桶。內部的燃油飲已然倒光,但即便是空桶,看起來也充滿了外環的力量。", + "Coop_Clue_Item_Desc_1354016": "卡麗詩德30秒極致養護:尊貴養護,修復燙染損傷。光映廣場有售。", + "Coop_Clue_Item_Desc_1354017": "「豬突猛進」物流公司的一張臨時加急貨運單,委託人:潘妮;承運人:柏妮思;收貨地點:帕帕戈空洞東北側……(後面更具體的位置資訊似乎被塗改掉了)", + "Coop_Clue_Item_Desc_1354018": "書報攤售出的刮刮樂卡片,從塗層被刮開的地方看,似乎中了大獎「金色冰淇淋」。", + "Coop_Clue_Item_Desc_1354019": "根據導師耶什得亞的手記,死亡並非是終點。\n我願以身為餌,將食糧引入神之迷宮的深淵。\n我願捨棄肉體,將精神引向永生的樂園。\n願一切歸於始主,願始主庇護我與世人。", + "Coop_Clue_Item_Desc_1354020": "由高志娛樂發行的苦情慢歌全集CD,單看歌名列表就覺得背後發涼,感覺會播放出讓人十分難過的旋律……\n\n持有後,可以解鎖[歡愉烈火-常規]的秘密地點。", + "Coop_Clue_Item_Desc_1354021": "帶有黑枝標識的破解擴充元件,下方還刻有一行小字:門禁控制機關的破解利器。\n\n持有後,可以解鎖[破時雷霆-常規]的秘密地點。", + "Coop_Clue_Item_Desc_1354022": "草食系希人很喜歡吃的一款蔬菜。沙拉就很美味,如果火鍋燙涮配上蘸料,更是鮮美異常。", + "Coop_Clue_Item_Desc_1354023": "TOPS內部的任務檔案,從未損毀的部分來看,行動負責人為黑枝成員照。而任務簡報中著重提到了是名為潘妮的研究員提供了一些交易資訊,才促成了此次行動立項。", + "Coop_Clue_Item_Desc_1354024": "似乎是某人的收藏物品,從表面磨損的痕跡來看似乎有點年份了。", + "Coop_Clue_Item_Desc_1354025": "在過去常用的,用來預告空洞災害發生的計時器。看上面的標識,似乎和某個大家族的訓練計畫相關。", + "Coop_Clue_Item_Desc_1354026": "深邃黑暗的深坑,看一眼就會覺得十分壓抑,彷彿馬上就會掉下去一般。", + "Coop_Clue_Item_Desc_1354027": "似乎是來自過去的殘影,一直低聲唸叨著「家族」、「價值」、「小兔子」等詞彙……", + "Coop_Clue_Name_Lock": "暫未獲得", + "Coop_Equip_Item_1357000": "武備獲得機率UP!", + "Coop_Equip_Item_1357000_Desc": "完成「最終之戰-高危險」後,有更高機率獲得武備!", + "Coop_Equip_Item_1357001": "通用武備-異常增幅", + "Coop_Equip_Item_1357002": "通用武備-異常增幅", + "Coop_Equip_Item_1357003": "通用武備-破命之陣", + "Coop_Equip_Item_1357004": "通用武備-破命之陣", + "Coop_Equip_Item_1357005": "通用武備-狂攻猛擊", + "Coop_Equip_Item_1357006": "通用武備-狂攻猛擊", + "Coop_Equip_Item_1357007": "通用武備-昏昏倒地", + "Coop_Equip_Item_1357008": "通用武備-昏昏倒地", + "Coop_Equip_Item_1357011": "通用武備-正當防衛", + "Coop_Equip_Item_1357012": "通用武備-正當防衛", + "Coop_Equip_Item_1357013": "通用武備-能量回收器", + "Coop_Equip_Item_1357014": "通用武備-能量回收器", + "Coop_Equip_Item_1357015": "通用武備-我來助你", + "Coop_Equip_Item_1357016": "通用武備-我來助你", + "Coop_Equip_Item_1357017": "[葉瞬光]劍引青霜", + "Coop_Equip_Item_1357018": "[星見雅]花間雀", + "Coop_Equip_Item_1357019": "[儀玄]靈銖和鳴", + "Coop_Equip_Item_1357020": "[艾蓮]冰淵巡獵", + "Coop_Equip_Item_1357021": "[「11號」]火力鎮壓", + "Coop_Equip_Item_1357022": "[月城柳]凌空月華", + "Coop_Equip_Item_1357023": "[青衣]驚堂一棍", + "Coop_Equip_Item_1357024": "[萊特]KO之拳", + "Coop_Equip_Item_1357026": "[盧西婭]夜籟盈生", + "Coop_Equip_Item_1357097": "[1]號槽位鳴徽獲得機率UP!", + "Coop_Equip_Item_1357097_Desc": "完成「破時雷霆-常規」/「破時雷霆-高危險」後,有更高機率獲得[1]號槽位鳴徽!", + "Coop_Equip_Item_1357098": "[2]號槽位鳴徽獲得機率UP!", + "Coop_Equip_Item_1357098_Desc": "完成「歡愉烈火-常規」/「歡愉烈火-高危險」後,有更高機率獲得[2]號槽位鳴徽!", + "Coop_Equip_Item_1357099": "[3]號槽位鳴徽獲得機率UP!", + "Coop_Equip_Item_1357099_Desc": "完成「蒼白之息-常規」/「蒼白之息-高危險」後,有更高機率獲得[3]號槽位鳴徽!", + "Coop_Equip_Item_Desc_1357001": "裝備後,代理人的屬性異常積蓄效率提升10%,屬性異常效果造成的傷害提升6%", + "Coop_Equip_Item_Desc_1357002": "裝備後,代理人的屬性異常積蓄效率提升25%,屬性異常效果造成的傷害提升15%", + "Coop_Equip_Item_Desc_1357003": "裝備後,代理人造成的貫穿傷害提升3%,生命值上限提升3%", + "Coop_Equip_Item_Desc_1357004": "裝備後,代理人造成的貫穿傷害提升8%,生命值上限提升7.5%", + "Coop_Equip_Item_Desc_1357005": "裝備後,代理人的暴擊率提升4%,造成傷害時暴擊傷害提升8%", + "Coop_Equip_Item_Desc_1357006": "裝備後,代理人的暴擊率提升10%,造成傷害時暴擊傷害提升20%", + "Coop_Equip_Item_Desc_1357007": "裝備後,代理人的擊破效率提升3%。在命中敵人時,會使敵人失衡易傷倍率提升8%,持續5秒", + "Coop_Equip_Item_Desc_1357008": "裝備後,代理人的擊破效率提升7.5%。在命中敵人時,會使敵人失衡易傷倍率提升18%,持續5秒", + "Coop_Equip_Item_Desc_1357011": "發動[極限支援]或[強化特殊技]時,為全隊提供等同於自身1%最大生命值的護盾,護盾存在期間,角色的抗打斷能力提升,護盾最多持續12秒", + "Coop_Equip_Item_Desc_1357012": "發動[極限支援]或[強化特殊技]時,為全隊提供等同於自身3%最大生命值的護盾,護盾存在期間,角色的抗打斷能力提升,護盾最多持續12秒", + "Coop_Equip_Item_Desc_1357013": "自身能量獲得效率提升4%,發動[連攜技]或[終結技]時,為全隊回復1點能量", + "Coop_Equip_Item_Desc_1357014": "自身能量獲得效率提升12.5%,發動[連攜技]或[終結技]時,為全隊回復3點能量", + "Coop_Equip_Item_Desc_1357015": "自身能量獲得效率提升5%,發動[多人連攜技]時,造成的傷害提升10%,持續20秒", + "Coop_Equip_Item_Desc_1357016": "自身能量獲得效率提升12.5%,發動[多人連攜技]時,造成的傷害提升25%,持續20秒", + "Coop_Equip_Item_Desc_1357017": "進入[明心境]後,首次發動[普通攻擊:明心境·斬流光 極]後,自動發動[連攜技:明心境·掣驚雷],並獲得無視物理抗性45%效果,持續15秒。", + "Coop_Equip_Item_Desc_1357018": "星見雅發動[閃避反擊:寒雀]後,將會自動銜接派生[霜碎雪],並提升冰屬性傷害20%,持續8秒。", + "Coop_Equip_Item_Desc_1357019": "[普通攻擊:青溟震擊]命中敵人時、或發動[強化特殊技]、[終結技]後,儀玄的貫穿傷害額外提升20%,最多疊加3層,持續12秒,重複觸發時重置持續時間", + "Coop_Equip_Item_Desc_1357020": "每間隔15秒,艾蓮將會對場上隨機敵人施加[巡獵]標記,持續15秒;發動[強化特殊技]或在[衝刺攻擊:冰淵潛襲]中發動快速剪擊或蓄力剪擊命中被施加[巡獵]標記的敵人時,再次點按「普通攻擊」 或「特殊攻擊」,艾蓮可以無消耗、無條件,直接再次發動該招式;獲得[急凍充能]時,每溢出1點[急凍充能],艾蓮的攻擊力提升12%,最多疊加9層,持續10秒,每層效果逐個結算持續時間。", + "Coop_Equip_Item_Desc_1357021": "必定觸發[火力鎮壓]狀態下,在攻擊即將結束時點按[普通攻擊]會獲得一次[自動格擋],在攻擊過程中受擊會免除此次傷害並自動派生[普通攻擊:火力迸發],如果目前已有此效果則不會疊加次數。", + "Coop_Equip_Item_Desc_1357022": "在[強化特殊技:月華流轉]中發動快速突刺後,月城柳將懸停在空中,持續向地面引導落雷攻擊,造成電屬性傷害;落雷攻擊命中敵人時,會使使月城柳對目標造成的[紊亂]傷害提升60%,持續6秒;[強化特殊技:月華流轉]重擊命中敵人時,會為月城柳提供20%生命值上限的護盾,持續20秒。", + "Coop_Equip_Item_Desc_1357023": "[普通攻擊:醉花月雲轉]終結一擊命中敵人時,使自身造成的失衡值提升20%,持續8秒;青衣的[普通攻擊:一煞]、[普通攻擊:醉花雲]、[普通攻擊:醉花月雲轉]造成的暴擊傷害提升15%。", + "Coop_Equip_Item_Desc_1357024": "萊特[普通攻擊:L式轟鳴拳]命中敵人時會獲得一層[振奮],每0.5秒最多獲得一層,最多疊加20層,被擊飛時會損失50%的[振奮]層數,每層[振奮]會使得萊特造成的失衡值提升5%;長按閃避可以發動[挑釁],處於[挑釁]狀態時,受到敵人攻擊會觸發[極限支援],發動[極限支援]後,萊特的暴擊傷害提升15%,持續20秒。", + "Coop_Equip_Item_Desc_1357026": "盧西婭在[終結技]中生成的[星光匯聚之地],持續時間延長,且範圍更大;且發動[合唱]時為其他隊友額外提供能量10點、閃能20點。", + "Coop_InLevel_LogOutError": "有其他玩家正在對局中,暫時無法退出", + "Coop_InLevel_Watch": "觀戰中……", + "Coop_Inlevel_EmoteTitle": "表情", + "Coop_InteractName_OuterRingCD": "唱片機", + "Coop_InteractName_OuterRingSwitch": "控制機關", + "Coop_LevelInfo_Title": "調查說明", + "Coop_Level_Max": "探索等級已達到上限!", + "Coop_LimitTime_EUR": "配對開啟時間:每日18:00-24:00", + "Coop_LimitTime_SG": "配對開啟時間:每日18:00-24:00", + "Coop_MatchPenalty_Desc": "等待時間:{0}秒", + "Coop_MatchPenalty_Title": "因多次未正常離開對局,暫時無法配對。", + "Coop_Match_Type_0": "普通", + "Coop_Match_Type_1": "特戰", + "Coop_Message_Item_1358009": "[符號表情]向我看齊!", + "Coop_Message_Item_1358010": "[符號表情]超喜歡!", + "Coop_Message_Item_1358011": "[符號表情]睜一隻眼閉一隻眼", + "Coop_Message_Item_1358012": "[符號表情]遊戲結束", + "Coop_Message_Item_1358013": "[符號表情]無話可說", + "Coop_Message_Item_1358014": "[符號表情]我要爆了", + "Coop_Message_Item_1358015": "[符號表情]欸?什麼情況!", + "Coop_Message_Item_1358016": "[符號表情]啊……呃……嗯……", + "Coop_Message_Item_1358017": "[符號表情]哎呀哎呀", + "Coop_Message_Item_1358018": "[符號表情]好吧……", + "Coop_Message_Item_1358019": "[符號表情]完了啊……", + "Coop_Message_Item_1358020": "[符號表情]加油啊!", + "Coop_Message_Item_1358021": "[符號表情]不要迷戀我", + "Coop_Message_Item_1358022": "[符號表情]我先吃", + "Coop_Message_Item_1358023": "[符號表情]什麼意思?", + "Coop_Message_Item_1358024": "[符號表情]無話可說", + "Coop_Message_Item_1358025": "[符號表情]我的我的", + "Coop_Message_Item_1358026": "[符號表情]哎呀,不小心的", + "Coop_Message_Item_1358027": "[符號表情]我倒要看看", + "Coop_Message_Item_1358028": "[符號表情]ZZZ", + "Coop_Message_Item_1358029": "[符號表情]哦吼?", + "Coop_Message_Item_1358030": "[符號表情]先笑為敬", + "Coop_Message_Item_1358031": "[符號表情]難搞囉", + "Coop_Message_Item_1358032": "[符號表情]朋友幫幫忙", + "Coop_Message_Item_1358033": "[語音表情]我們三個真是太強了!", + "Coop_Message_Item_1358034": "[語音表情]請求集合", + "Coop_Message_Item_1358035": "[語音表情]你沒事吧?", + "Coop_Message_Item_1358036": "[語音表情]讓我摸摸嘛~", + "Coop_Message_Item_1358037": "[語音表情]救救我救救我!", + "Coop_Message_Item_1358038": "[語音表情]哦?還有高手", + "Coop_Message_Item_1358039": "[語音表情]啊?", + "Coop_Message_Item_1358040": "[語音表情]難道說?", + "Coop_Message_Item_1358041": "[語音表情]叭叭叭叭叭叭", + "Coop_Message_Item_1358042": "[語音表情]都讓開!", + "Coop_Message_Item_Desc_1358009": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358010": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358011": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358012": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358013": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358014": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358015": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358016": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358017": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358018": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358019": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358020": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358021": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358022": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358023": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358024": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358025": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358026": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358027": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358028": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358029": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358030": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358031": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358032": "可以在「神之迷宮·連攜調查」中裝配並使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358033": "會自動播放代理人對應語音的表情,可以在「神之迷宮·連攜調查」中裝配並使用,也可以在聊天中使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358034": "會自動播放代理人對應語音的表情,可以在「神之迷宮·連攜調查」中裝配並使用,也可以在聊天中使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358035": "會自動播放代理人對應語音的表情,可以在「神之迷宮·連攜調查」中裝配並使用,也可以在聊天中使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358036": "會自動播放代理人對應語音的表情,可以在「神之迷宮·連攜調查」中裝配並使用,也可以在聊天中使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358037": "會自動播放代理人對應語音的表情,可以在「神之迷宮·連攜調查」中裝配並使用,也可以在聊天中使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358038": "會自動播放代理人對應語音的表情,可以在「神之迷宮·連攜調查」中裝配並使用,也可以在聊天中使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358039": "會自動播放代理人對應語音的表情,可以在「神之迷宮·連攜調查」中裝配並使用,也可以在聊天中使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358040": "會自動播放代理人對應語音的表情,可以在「神之迷宮·連攜調查」中裝配並使用,也可以在聊天中使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358041": "會自動播放代理人對應語音的表情,可以在「神之迷宮·連攜調查」中裝配並使用,也可以在聊天中使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_Message_Item_Desc_1358042": "會自動播放代理人對應語音的表情,可以在「神之迷宮·連攜調查」中裝配並使用,也可以在聊天中使用。\n在「連攜調查」中,可在關卡內透過右側[表情]按鈕向全隊發送該表情。", + "Coop_PatchCheck_Desc": "遊戲版本已更新,若您想體驗連機玩法,需要重新進入遊戲", + "Coop_PatchCheck_Title": "是否重新進入遊戲", + "Coop_PlayerInfo": "玩家資訊", + "Coop_SettingTip_Title": "關閉後可能會對機器效能造成影響,是否關閉?", + "Coop_Setting_GroupTitle": "玩法設置", + "Coop_Setting_Title": "是否開啟特效精簡模式", + "Coop_TeamMessageForbidden": "連機禁言", + "Coop_TeamMessageForbidden_Cancel": "取消禁言", + "Coop_TempMiddleTips_GeppettoP1": "擊敗傑佩托", + "Coop_TempMiddleTips_GeppettoP2": "擊敗傑佩托?", + "Coop_TempMiddleTips_GeppettoP3": "擊敗????", + "Coop_TempMiddleTips_RegionStartCountDown": "區域開始倒數計時……", + "Coop_Tip_101_End": "目標完成:殲滅戰。獲得積分:{0}", + "Coop_Tip_101_Start": "殲滅戰:擊敗所有敵人 !", + "Coop_Tip_102_End": "目標完成:菁英戰。獲得積分:{0}", + "Coop_Tip_102_Start": "菁英戰:擊敗所有敵人!", + "Coop_Tip_201_End": "目標完成:限時挑戰。獲得積分:{0}", + "Coop_Tip_201_Start": "限時挑戰:限時內擊敗數越多,得分越高!", + "Coop_Tip_202_End": "目標完成:速攻挑戰。獲得積分:{0}", + "Coop_Tip_202_Start": "速攻挑戰:盡快擊敗強敵,以獲得更高得分!", + "Coop_Tip_301_End": "目標完成:燃焰領域。獲得積分:{0}", + "Coop_Tip_301_Start": "燃焰領域:使用極限閃避、衝刺攻擊或特殊技觸發爆燃攻擊隕石,獲得額外積分!目前:{0}", + "Coop_Tip_302_End": "目標完成:雷反領域。獲得積分:{0}", + "Coop_Tip_302_Start": "雷反領域:使用極限支援觸發雷反攻擊機器人,獲得額外積分!目前:{0}", + "Coop_Tip_303_End": "目標完成:克穢領域。獲得積分:{0}", + "Coop_Tip_303_Start": "克穢領域:踩碎粒子,觸發「穢息克服」,獲得額外得分!目前:{0}", + "Coop_Tip_401_End": "目標完成:寶藏其間。獲得積分:{0}", + "Coop_Tip_401_Start": "寶藏其間:觀測到額外獎勵,完成戰鬥後可解鎖!", + "Coop_Tip_501_End": "目標完成:警報破解。獲得積分:{0}", + "Coop_Tip_501_Start": "警報破解:破除警報機關,從而解鎖道路!", + "Coop_Tip_502_End": "目標完成:引雷於身。獲得積分:{0}", + "Coop_Tip_502_Start": "引雷於身:觸摸引雷塔的人會吸引目前區域所有的雷電!", + "Coop_Tip_503_End": "目標完成:資料樁已被啟用。獲得積分:{0}", + "Coop_Tip_503_Start": "觀測部署:佔領並啟用所有的資料樁!", + "Coop_Tip_901_End": "禍首討伐:勝利。獲得積分:{0}", + "Coop_Tip_901_Start": "禍首討伐:擊敗最終強敵!", + "Countdown_ActivityTrainingH5_OB2.5": "「天使」登場倒數計時", + "Cs_C26_MainCity_HeroesAssemble_010": "奧波勒斯小隊,集合完畢。隨時準備出發!", + "Cs_C26_MainCity_HeroesAssemble_020": "那就讓空洞好好品嚐一下怪啖屋為他們準備的「驚喜」吧~", + "Cs_C26_MainCity_HeroesAssemble_030": "諸位,還請隨我一同斬斷……這片蔓延的黑暗", + "Cs_C26_MainCity_HeroesAssemble_040": "無論「始主」想做的到底是什麼……我們,一定會阻止祂!", + "Cs_C26_MainCity_HeroesAssemble_050": "無論「始主」想做的到底是什麼……我們,一定會阻止祂!", + "Cs_C26_MainCity_HeroesAssemble_060": "雲巋山眾弟子聽令——隨我一同死守澄輝坪,半步不退!", + "Csr_C26_MR4_MissionBriefing_010": "諸位,此番大戰,關乎整個衛非地……乃至新艾利都之存亡,非同尋常", + "Csr_C26_MR4_MissionBriefing_020": "還望各位能夠與我雲巋山共同協作,清除異常穢息,阻止萊姆尼安空洞的擴張", + "Desc_WinterPage02_OB2.5_01": "可得:以太電池", + "Desc_WinterPage02_OB2.5_02": "可得:調律校音器", + "Desc_WinterPage02_OB2.5_03": "可得:繩匠配飾", + "Desc_WinterPage02_OB2.5_04": "可得:諧振核心儀", + "Desc_WinterPage02_OB2.5_05": "可得:S級音擎兌換道具", + "Desc_WinterPage02_OB2.5_06": "可得:S級代理人兌換道具", + "Desc_WinterPage02_OB2.5_07": "可得:限定裝扮套裝", + "Device_AntiqueCollection": "穢黯回聲", + "Device_AntiqueCollection_01": "流年殘頁", + "Device_AntiqueCollection_02": "流年殘頁", + "Device_AntiqueCollection_03": "舊日餘音", + "Device_Prop_Door_01": "鏤空捲門", + "Device_Prop_Door_01_Lock": "鏤空捲門控制台", + "Device_Prop_Door_03": "機械鎖控門", + "Device_Prop_Door_04": "推拉防護門", + "Device_Prop_Door_04_Lock": "推拉防護門控制台", + "Device_Prop_DropItem_01": "零散物資", + "Device_Prop_FixBangboo_01": "尋寶布", + "Device_Prop_Generator_02": "發電機", + "Device_Prop_Generator_02_01": "控制台", + "Device_Prop_Sensory_01": "桂花", + "Device_Prop_Sensory_02": "回憶的瞬間", + "Device_Prop_Sensory_03": "山泉水", + "Device_Prop_Sensory_04": "糯米", + "Device_Prop_Sensory_05": "八音盒碎片", + "Device_Prop_Sensory_06": "石桌", + "Device_Prop_Sensory_07": "奇怪的裝置", + "DoubleElite_PlayDesc_12251012": "代理人處於[以太帷幕]中時,暴擊傷害提高48%。", + "DoubleElite_QuestName_12251012": "詭步與重壁", + "DoubleWeekLockText": "繼續推進主線任務以解鎖「麗都週記」", + "ElementIconText_ZhenZhenAssault": "凜刃屬性會基於物理屬性結算傷害與增益效果,穢息淨化效率提升50%,造成凜刃傷害的同時,會對敵人累積凜刃異常積蓄值,隨之將觸發[強擊]並施加[畏縮]效果;[強擊]效果能夠打斷敵人的行動,並造成大量物理傷害;[畏縮]效果能夠在一段時間內,使目標承受的失衡值提升。", + "ElementIconTitle_ZhenZhenAssault": "凜刃屬性", + "ElementType_ZhenZhenAssault": "凜刃", + "EquipSmithyRule_Desc": "在驅動光碟定向時,使用1個[調律校音器],可以在可能出現的主屬性中指定1種;每使用1個[諧振核心儀],可以指定1種副屬性,每次定向至多可以指定2種副屬性。", + "EquipSmithyRule_SubTitle": "驅動光碟定向", + "EquipmentSuit_33500_4_des": "裝備者處於任意[以太帷幕]中時,自身暴擊率提高10%,離開[以太帷幕]後,該增益效果仍然保留,持續15秒;裝備者為[強攻]角色時,開啟[以太帷幕]或延長[以太帷幕]的持續時間會使自身暴擊率提升10%和攻擊力提升10%,持續30秒,重複觸發時重置持續時間。", + "Equipment_Avatar_Btn_Jump": "驅動光碟訂製", + "Equipment_Choose_Title_1": "目前套裝", + "Equipment_Choose_Title_2": "屬性選擇", + "Equipment_Choose_Title_3": "定向消耗:", + "Equipment_Main_Btn_Disassembly": "拆解", + "Equipment_Main_Btn_Synthesis": "合成", + "Equipment_SelectPartition_Des": "點擊數字可指定驅動光碟分區", + "Equipment_Settle_AutoRecycle": "結算驅動光碟時自動拆解", + "EtherBatteryTicketCancel_ComposeButton": "前往合成", + "EtherBatteryTicketCancel_ComposePopup": "可合成", + "EtherBatteryTicketCancel_Desc": "使用以太電池對[實戰模擬室]或者[區域巡防]進行自動戰鬥,可直接獲得一次60電量[實戰模擬室]或者[區域巡防]任務的對應獎勵。\n注意:自動戰鬥不適用於[實戰模擬室]的自訂模板", + "EtherBatteryTicketCancel_Joystick_Title": "自動戰鬥規則", + "EtherBatteryTicketCancel_MainButton": "自動戰鬥", + "EtherBatteryTicketCancel_SubTitle": "規則說明", + "EtherBatteryTicketCancel_Title": "自動戰鬥規則", + "EtherBatteryTicketCancel_UseButton": "自動戰鬥", + "Explore_Bangboo_Lookingfor_Treasure1": "嗯嗯嗯….呢呢呢…...(胳膊抬不起來了嗯呢! 有沒有人能幫幫我!)", + "Explore_Bangboo_Lookingfor_Treasure2": "嗯呢,嗯呢!(是不是在這裡?!)", + "Explore_Bangboo_Lookingfor_Treasure3": "嗯呢!!(找到了!我是不是很厲害!)", + "Explore_Bangboo_Lookingfor_Treasure_Chat01": "這隻尋寶布看起來壞掉了,要不要修一下呢?", + "Explore_Bangboo_Lookingfor_Treasure_Chat02": "要!我要當尋寶布拯救者!", + "Explore_Bangboo_Lookingfor_Treasure_Chat03": "等會兒再來看看吧…", + "FilterTxt_ItemTag_EquipmentSmithyMaterial": "驅動光碟調律材料", + "FilterTxt_ItemTag_OtherMaterial": "其他材料", + "ForbiddenArea_1_1_Portal1": "秘境山門", + "ForbiddenArea_1_1_Portal2": "第一區域最深處", + "ForbiddenArea_1_1_Portal3": "第二區域最深處", + "ForbiddenArea_1_1_Portal4": "秘境最深處", + "ForbiddenArea_CollectDefaultDesc": "可於秘境探索中尋得此追憶", + "ForbiddenArea_CollectDefaultTitle": "尚未發現", + "ForbiddenArea_CollectPageUI_Text01": "集劍追憶", + "ForbiddenArea_CollectPageUI_Text02": "拼合追憶", + "ForbiddenArea_CombatPageUI_Text01": "戰鬥挑戰", + "ForbiddenArea_CombatPageUI_Text02": "劍主試煉", + "ForbiddenArea_CombatPageUI_Text03": "夢魘連戰", + "ForbiddenArea_CombatPageUI_Text04": "確認挑戰", + "ForbiddenArea_CombatPageUI_Text05": "未解鎖", + "ForbiddenArea_CombatPageUI_Text06": "{0}%", + "ForbiddenArea_CombatPageUI_Text07": "暫無", + "ForbiddenArea_LevelUpUI_Text01": "執劍心得", + "ForbiddenArea_LevelUpUI_Text02": "獲得執劍心得", + "ForbiddenArea_MainPageTip_Desc": "故事發生在葉瞬光正式受封虛狩、執行第一次虛狩任務後。在青溟劍的引導下,她解放劍的力量、創造了「青溟秘境」,並在這片與尋常空洞不同的區域尋找克服青溟劍反噬的方法。\n\n【劍意同調】\n收集並分配執劍心得與劍意精粹,強化在秘境的探索與作戰能力;\n\n【集劍追憶】\n被青溟劍所記錄的強大劍士們的追憶,在秘境中化為了劍形態的實體,與其互動後可將其吸收,多個追憶收集完成後可將其拼合成為完整的故事;\n\n【劍主試煉】\n青溟劍為劍主所設下的高難度試煉,以記憶的形式記錄了歷代劍主們所遭遇過的強敵;\n\n【夢魘連戰】\n青溟劍為劍主所設下的高難度試煉,將歷代劍主所遇強敵匯聚於同一戰場,連續與強者的作戰將是對劍主實力的極大考驗。\n\n【常駐獎勵】\n透過劇情、挑戰、玩法等積累執劍心得,或者是完成獎勵所設置的目標,均可獲得菲林獎勵。", + "ForbiddenArea_MainPageTip_SubTitle": "規則說明", + "ForbiddenArea_MainPageTip_Title": "青溟秘境", + "ForbiddenArea_MainPageUI_Text01": "青溟秘境", + "ForbiddenArea_MainPageUI_Text02": "劍主試煉", + "ForbiddenArea_MainPageUI_Text03": "夢魘連戰", + "ForbiddenArea_MainPageUI_Text04": "無紀錄", + "ForbiddenArea_MainPageUI_Text05": "劍意同調", + "ForbiddenArea_MainPageUI_Text06": "集劍追憶", + "ForbiddenArea_MainPageUI_Text07": "累計獲得執劍心得", + "ForbiddenArea_NpcName_Env01": "石獅子", + "ForbiddenArea_NpcName_Env02": "石獅子", + "ForbiddenArea_NpcName_Env03": "膽怯的狗狗", + "ForbiddenArea_NpcName_Env04": "疲憊的狗狗", + "ForbiddenArea_NpcName_Env05": "某人遺落的手記·其一", + "ForbiddenArea_NpcName_Env06": "某人遺落的手記·其二", + "ForbiddenArea_NpcName_Env07": "某人遺落的手記·其三", + "ForbiddenArea_NpcName_Env08": "《踏雪獨行》", + "ForbiddenArea_NpcName_Env09": "《松巔望月》", + "ForbiddenArea_NpcName_Env10": "《青溟劍歌》", + "ForbiddenArea_NpcName_Env11": "充滿活力的貓", + "ForbiddenArea_NpcName_Env12": "沒有幹勁的貓", + "ForbiddenArea_NpcName_Env13": "神秘的老者", + "ForbiddenArea_NpcName_Env14": "遺落於地的紙張", + "ForbiddenArea_NpcName_Env15": "案桌", + "ForbiddenArea_NpcName_Env16": "讀物", + "ForbiddenArea_NpcName_Env17": "「主公」", + "ForbiddenArea_NpcName_Env18": "「忠臣」", + "ForbiddenArea_NpcName_Env19": "「反賊」", + "ForbiddenArea_NpcName_Env20": "「內奸」", + "ForbiddenArea_NpcName_Env21": "搬布·其二", + "ForbiddenArea_NpcName_Play01": "「光桿司令」", + "ForbiddenArea_NpcName_Play02": "「造反大師」", + "ForbiddenArea_NpcName_Play03": "「摸魚菁英」", + "ForbiddenArea_NpcName_Play04": "「鎮山的虎」", + "ForbiddenArea_NpcName_Play05": "「害群的馬」", + "ForbiddenArea_NpcName_Play06": "「背鍋的俠」", + "ForbiddenArea_NpcName_Play07": "「變色的龍」", + "ForbiddenArea_QuestPanelTip_01": "故事進行中", + "ForbiddenArea_QuestPanelTip_02": "已完成", + "ForbiddenArea_QuestPanelTip_03": "初入秘境", + "ForbiddenArea_QuestPanelTip_04": "找到第一把劍", + "ForbiddenArea_QuestPanelTip_05": "找到第二把劍", + "ForbiddenArea_QuestPanelTip_06": "找到第三把劍", + "ForbiddenArea_QuestPanelTip_07": "完成剩餘試煉", + "ForbiddenArea_RankPageTip_Desc": "在夢魘連戰中,繩匠需要在限定時間內對抗不斷來襲的強大敵人。戰鬥過程中會累計得分,擊敗的敵人越多,得分越高。\n在2.5版本期間,排行榜資訊會隨得分情況進行更新,並於2.5版本結束時進行最後一次結算。2.6版本更新後,排行榜功能將會關閉。", + "ForbiddenArea_RankPageTip_SubTitle": "排行榜規則", + "ForbiddenArea_RankPageTip_Title": "規則說明", + "ForbiddenArea_Reward1_01": "累計獲得執劍心得:3000", + "ForbiddenArea_Reward1_02": "累計獲得執劍心得:6000", + "ForbiddenArea_Reward1_03": "累計獲得執劍心得:9000", + "ForbiddenArea_Reward1_04": "累計獲得執劍心得:12000", + "ForbiddenArea_Reward1_05": "累計獲得執劍心得:15000", + "ForbiddenArea_Reward1_06": "累計獲得執劍心得:18000", + "ForbiddenArea_Reward1_07": "累計獲得執劍心得:21000", + "ForbiddenArea_Reward1_08": "累計獲得執劍心得:24000", + "ForbiddenArea_Reward2_01": "獲得7份劍之追憶", + "ForbiddenArea_Reward2_02": "通過2關劍主試煉", + "ForbiddenArea_Reward2_03": "通過4關劍主試煉", + "ForbiddenArea_Reward2_04": "通過8關劍主試煉", + "ForbiddenArea_Reward2_05": "通過12關劍主試煉", + "ForbiddenArea_Reward2_06": "進行一次夢魘連戰", + "ForbiddenArea_Reward2_07": "找到12個小卡格車", + "ForbiddenArea_Reward2_08": "完成所有劇情", + "ForbiddenArea_RewardGroup1": "執劍心得", + "ForbiddenArea_RewardGroup2": "秘境探索", + "ForbiddenArea_RewardPageTip_Desc": "故事發生在葉瞬光正式受封虛狩、執行第一次虛狩任務後。在青溟劍的引導下,她解放劍的力量、創造了「青溟秘境」,並在這片與尋常空洞不同的區域尋找克服青溟劍反噬的方法。\n\n【常駐獎勵】\n透過劇情、挑戰、玩法等積累執劍心得,或者是完成獎勵所設置的目標,均可獲得菲林獎勵。", + "ForbiddenArea_RewardPageTip_SubTitle": "獎勵說明", + "ForbiddenArea_RewardPageTip_Title": "空明尋劍錄", + "ForbiddenArea_RewardPageUI_Text01": "常駐獎勵", + "ForbiddenArea_RewardPageUI_Text02": "執劍心得獎勵", + "ForbiddenArea_RewardPageUI_Text03": "累計獲得執劍心得", + "ForbiddenArea_RewardPageUI_Text04": "獲得執劍心得", + "ForbiddenArea_RewardPageUI_Text05": "目前進度:", + "ForbiddenArea_RewardPageUI_Text06": "全部領取", + "ForbiddenArea_RewardPageUI_Text07": "{0}/{1}", + "ForbiddenArea_TalentPageUI_Text01": "劍意同調", + "ForbiddenArea_TalentPageUI_Text02": "劍意精粹", + "ForbiddenArea_TalentPageUI_Text03": "收集並分配執劍心得與劍意精粹,強化在秘境的探索與作戰能力", + "ForbiddenArea_TalentPageUI_Text04": "重置", + "ForbiddenArea_TalentPageUI_Text05": "取消進階", + "Friends_IgnoreAll_Tips": "已拒絕全部申請", + "FuncUnlockText": "功能解鎖", + "Gacha_NewbieTenCostDiscount_Info": "[限{0}次]十連{1}折!", + "Gadget_BlackMiasmaFlowerSource": "異常穢息源頭", + "Gadget_MapEntry_150601": "通往【α文明遺蹟】", + "Gadget_OldCivilizationDevice": "奇怪的裝置", + "GalGame_ActivityPaleland_702_005": "既然已經知曉刀鋒的歸宿所在,戰術就非常明瞭了:斷其「四肢」,斬其「要害」,與斬滅任何一頭以骸的方式別無二致。", + "GalGame_ActivityPaleland_703_007": "前往活性最高的空洞,憑藉雅的武力斬滅厲害的以骸——想要高效控制空洞的擴張態勢,通常這是最常規的對策。", + "GalGame_ActivityPaleland_703_008": "前往活性最高的空洞,憑藉雅的武力斬滅厲害的以骸——想要高效控制空洞的擴張態勢,通常這是最常規的對策。", + "GalGame_ActivityPaleland_704_001": "……來自柳的消息:斬滅目標之後,空洞擴張的態勢迅速和緩了。", + "GalNPCBigPanMemory": "奪魂潘引壺", + "GalNPCDrifterMemory": "奪魂葉釋淵", + "GalNPCEvilTigerMemory": "奪魂橘福福", + "GalNPCUnleashGuang": "真身葉瞬光", + "GalNPCYeShiYuanMemory": "奪魂真身葉釋淵", + "GalNPCYiJiangMemory": "奪魂儀玄", + "GameMainTitle_Coop": "連攜調查:神之迷宮", + "GeneralDetailDialog_ActiveValue_Desc": "站點活躍度是衡量站點是否活躍的重要標準,共分為3檔:\n 聲名鵲起\n 小有薄名\n 名聲不顯\n\n繩匠可以透過在站點內發言、發布委託或完成委託,提升對應站點的活躍度。\n\n站點活躍度每天4點更新。", + "GeneralDetailDialog_ForumLevel_Desc": "【許可權等級】\n接取並完成站點內繩匠發布的代行委託,可獲得站點信度,提升許可權等級。\n\n【等級權益】\n許可權等級提升後,可獲得專屬身分稱號,「點數兌換」處也會增加更多新商品。\n\n【週期上限】\n站點信度每週期有獲得數量上限 {0}/5000。", + "GeneralDetailDialog_ForumLevel_SubTitle": "規則說明", + "GeneralDetailDialog_ForumLevel_Title": "情報板許可權等級", + "GeneralDetailDialog_SocialCircleLevel_Desc": "繩匠可以透過日常活躍或參與站點內的社交等行為,獲得站點點數,提升站點等級、提升站點人數上限、等級銘牌外觀。\n繩匠獲得的站點點數,會增加到所在的所有站點上。\n\n下列行為均能獲得站點點數:\n1.消耗電量 10點/100電量 每週上限100點\n2.行程點數 10點/400活躍點數 每週上限50點\n3.站點頻道發言 1點/條 每週上限100點\n4.在情報板接取並完成委託 10點/條 每週上限100點\n5.在情報板發布委託並被完成 10點/條 每週上限100點\n\n每位繩匠每週可獲得的站點點數上限為300點,達到上限後本週內無法再獲得站點點數。\n\n每週一早上4點更新點數上限", + "GeneralDetailDialog_SocialForumPostPublish_Desc": "戰利品預覽", + "GeneralDetailDialog_SocialForumPostPublish_SubTitle": "規則說明", + "GeneralDetailDialog_SocialForumPost_Desc": "【完成委託獎勵】\n接取並完成其他繩匠發布的代行委託,可獲得[貢獻點數]和[站點信度]。\n\n 貢獻點數:每週上限可獲得1000。可用於點數兌換處兌換各類獎勵。\n 站點信度:每週上限可獲得5000。可用於提升許可權等級。許可權等級提升後,可解鎖更多兌換商品,獲得專屬稱號。\n\n【接取委託限制】\n同時只能接取1個代行委託。\n未滿足委託的等級需求或解鎖條件時,無法接取該代行委託。\n\n【委託時限】\n接取後超出30分鐘內未完成的代行委託會重新變回可接取狀態。\n所有代行委託在跨週時會自動清除,請及時完成委託。\n\n【放棄委託的限制】\n接取後放棄的代行委託,無法重複再次接取。", + "GeneralDetailDialog_SocialForumPost_SubTitle": "規則說明", + "HB_AbyssText_AccessGroup_Tips_1": "「迷失之地」未解鎖,是否前往完成前置任務", + "HB_AbyssText_Access_Btn1": "前往", + "HB_AbyssText_Access_Btn2": "前往解鎖", + "HB_CollectionProcess": "收集進度:", + "HB_QuestProcess": "完成進度:", + "HB_UnlockTips_Training": "戰術訓練已解鎖,可透過快速手冊前往", + "HadalImpactBattle_ScoreRule_Detail": "【簡介】\n·本防線的挑戰將分為3個獨立的房間,需要代理人分別進行挑戰。\n·在房間內,代理人對敵人的戰鬥行為,將累計挑戰得分,防線的最終評價與代理人在各個房間內獲得的挑戰得分相關。\n\n【得分規則】\n·戰鬥中,對單個普通/菁英/首領敵人造成傷害直到擊敗,可獲得100/500/8000傷害得分,擊敗單個普通/菁英敵人時將一次獲得100/500擊敗得分,在不考慮得分係數加成時,得分的上限為10000分。\n·本關內,在60/70/80/90/105/120/135/150秒內,獲得的分數將額外享受4/3.2/2.5/2.0/1.5/1.0/0.6/0.3的倍率加成,加成後最終總得分上限為50000分。\n\n【音擎/驅動光碟鎖定】\n·出戰的代理人的音擎和驅動光碟將被鎖定,不能由其他代理人穿戴相同音擎或驅動光碟挑戰同防線的其他房間。\n·如果出戰代理人有穿戴已被鎖定的音擎或驅動光碟,繼續出戰將同步重置對應房間的挑戰紀錄。", + "HadalImpactBattle_ScoreRule_Title": "第五防線相關規則", + "HadalZone01_RecordDes_06": "第五防線", + "HadalZone01_RecordDes_07": "{0}分", + "HadalZoneRule_Des_001": "·[繩網精選]為玩家分享的已通關陣容;\n·[智慧推薦]為AI根據已有代理人生成的陣容推薦;\n·應用陣容時,如果存在未擁有代理人,將使得對應上陣位置留空;\n·應用陣容並不會鎖定出戰陣容,繩匠還可在挑戰前對陣容進行調整。", + "HadalZoneRule_Title_001": "配隊指引", + "HadalZone_8thLayer_LayerReset_Tips": "是否確認重置本防線全部關卡的挑戰陣容?重置後,將會清除之前取得的單關挑戰評價與得分紀錄,但當期最佳總分和評級不變,過往挑戰所獲得的獎勵仍可領取。", + "HadalZone_8thLayer_RoomReset_Tips": "是否確認重置目前關卡的挑戰陣容?重置後,本關卡中已經取得的挑戰評價與得分紀錄將被清空,但當期最佳總分和評級不變,過往挑戰所獲得的獎勵仍可領取。", + "HadalZone_EquipRepeatedText": "出戰代理人有穿戴{0}已被鎖定的音擎或驅動光碟,繼續出戰將同步重置對應房間的挑戰紀錄。是否繼續挑戰?", + "HadalZone_EquipRepeatedText_Separator": "/", + "HadalZone_ImpactLayer_RankingTextA": "所有房間達到A評價", + "HadalZone_ImpactLayer_RankingTextB": "所有房間達到B評價", + "HadalZone_ImpactLayer_RankingTextS": "所有房間達到S評價", + "HadalZone_ImpactLayer_RankingTextSS": "所有房間達到S評價且總分達到100000", + "HadalZone_ImpactLayer_Room_RankTextA": "本房間評分達到{0}分", + "HadalZone_ImpactLayer_Room_RankTextB": "本房間評分達到{0}分", + "HadalZone_ImpactLayer_Room_RankTextS": "本房間評分達到{0}分", + "HadalZone_SpecialLayer_RoomName1": "房間1", + "HadalZone_SpecialLayer_RoomName2": "房間2", + "HadalZone_SpecialLayer_RoomName3": "房間3", + "HadalZone_SpecialLayer_RoomScore_Tittle1": "總得分", + "HadalZone_SpecialLayer_RoomScore_Tittle2": "傷害得分", + "HadalZone_SpecialLayer_RoomScore_Tittle3": "擊敗得分", + "Hadal_ImpactLayerScore_RuleText": "·本關內,對敵人造成傷害可獲得傷害得分,擊敗單個普通/菁英敵人時將一次性獲得擊敗得分。\n·本關內,不同時間段獲得的分數將額外享受倍率加成,時間越靠前,加成係數越高,加成後總得分上限為50000分。", + "Hadal_ProphaseQuickUnlock": "前次在第五防線獲得「S」級及以上評價,本次前三道防線可直接獲得「S」級評價。", + "InLevel_Chat_AbyssS2_39089045_01": "電話鈴響個不停,看來在這裡落難的倒楣「客戶」不在少數。", + "InLevel_Connection_Tip_0": "目前僅剩1名玩家,是否要退出?", + "InLevel_Connection_Tip_1": "有玩家正在重新連接,請稍等", + "InLevel_ESC_Tab_1": "區域目標", + "InLevel_ESC_Tab_2": "武備詳情", + "InLevel_ESC_Tab_3": "隊友資訊", + "InLevel_ESC_Title": "調查詳情", + "InLevel_Revive_Tip_0": "剩餘以太露滴:{0}", + "InLevel_Revive_Tip_1": "無以太露滴", + "InRegionTip_101": "擊敗所有敵人!", + "InRegionTip_102": "擊敗所有敵人!", + "InRegionTip_201": "限時內擊敗敵人!", + "InRegionTip_301": "使用極限閃避觸發爆燃!", + "InRegionTip_302": "使用極限支援觸發雷反!", + "InRegionTip_303": "踩碎粒子!", + "InRegionTip_401": "完成戰鬥後即可解鎖額外獎勵!", + "InRegionTip_501": "破除警報機關,解鎖道路!", + "InRegionTip_502": "觸摸引雷塔的人將在目前區域遭受更高頻率的落雷!", + "Info_Shop_AvatarAwaken": "參與「麗都週記」玩法可以獲得「日常業績」,「哨站後勤」、「協會物資」等商店也可兌換「日常業績」。\n「日常業績」可以在「潛能影集」商店中兌換「潛能剪影」等珍貴的物品。\n「潛能剪影」可用於對應代理人詳情頁左下角的「潛能影像」功能中,提升代理人潛能影像等級。", + "Inlevel_Ongoing_Coop_818804001_01": "提示:需要一位代理人破除警報後方可繼續前進。", + "Inlevel_Ongoing_Coop_818804002_01": "有敵情出現,請保護正在破除警報的代理人。", + "Inlevel_Ongoing_Coop_818804003_01": "警報破除成功,敵人已經撤退,可以繼續前進。", + "Inlevel_Ongoing_Coop_818804004_01": "警報超時破除失敗,敵人已經被清除,可以繼續前進。", + "Inlevel_Ongoing_Coop_818804005_01": "提示:使用閃避反擊擊碎火隕後,會獲得燃焰增益。", + "Inlevel_Ongoing_Coop_818804006_01": "提前擊敗全部敵人,出現黃金邦布!", + "Inlevel_Ongoing_Coop_818804007_01": "已獲得額外的調查物資。", + "Inlevel_Ongoing_Coop_818804008_01": "已獲得空洞線索。", + "Intro_10160704": "斬滅目標後,空洞擴張的態勢得以和緩。\n但雅一直肩負虛狩的責任奔波戰鬥不停,讓人有點憂心她的狀態。", + "Intro_11600005": "和{F#哲}{M#鈴}一同品嚐小光做的桂花糕,此時橘福福前來,原來雲巋山眾人已經回到隨便觀,但是在泅瓏圍似乎又有意外發生。", + "Intro_11600070": "照以葉釋淵下落情報為籌碼,要求{F#鈴}{M#哲}和葉瞬光一起調查空洞新區域,疑與空洞擴張相關。葉瞬光答應,但{F#鈴}{M#哲}擔憂她的身體。經過討論後,最終還是決定一同前去。", + "Intro_11600260": "眾人商議,由雲巋山弟子處理澄輝坪的黑花,而葉瞬光、{F#鈴}{M#哲}、照和緘樞進入萊姆尼安空洞,清理空洞內的異常穢息。{F#鈴}{M#哲}強調希望葉瞬光保重自己的身體。", + "Intro_11600280": "幻象結束後,葉瞬光感到有點頭暈。這裡異常穢息太多,葉瞬光打算開始淨化,此時緘樞提醒眾人工廠內有遠距離射擊護衛機器人。", + "Intro_11600380": "葉釋淵解釋了使用面前裝置能夠幫助小光的原理,原來是借用始主殘存的力量。此時得知儀玄已經回來,但{F#鈴}{M#哲}仍然選擇相信葉釋淵。", + "Intro_11600430": "{F#鈴}{M#哲}帶著葉瞬光見到了儀玄,得知儀玄之前在空洞內是因為被實力強大的未知敵人困住,才會遲來。就在大家打算回去休息的時候,{F#鈴}{M#哲}收到了一條消息。", + "Intro_11600440": "{F#鈴}{M#哲}和葉瞬光一同與葉釋淵見面,葉釋淵聲稱找到了解除青溟劍契約的方式,但葉瞬光不希望這麼做。葉釋淵表示要帶她們看殘酷的真相。", + "Intro_11600595": "{F#哲}{M#鈴}通報空洞活性受控,戰局轉機鼓舞眾人。各小隊鬥志重燃,決心為守護新艾利都奮戰到底。", + "Intro_11600600": "巨石噴出的穢息湧出了如潮水般的以骸,{F#鈴}{M#哲}擔憂葉瞬光身體。葉瞬光試圖再次動用青溟劍的力量。", + "Intro_11600620": "葉釋淵等人留下清理巨石中湧出的以骸,葉瞬光、小照與{F#鈴}{M#哲}則繼續深入礦洞,直面始主與緘樞。", + "Intro_11600710": "小照因任務失敗遭上級質問,但對方非但未懲罰,反而讚許其成長,並透露奪取青溟劍實為高志集團的命令,暗示虛狩武器計畫將要啟動,TOPS內部暗流湧動。", + "ItemClass_name_105": "WEAPON", + "ItemClass_name_106": "TAROT CARD", + "ItemClass_name_107": "CLUE", + "ItemClass_name_108": "STICKER", + "ItemClass_name_109": "THEME", + "ItemClass_name_110": "PENDANT", + "ItemClass_name_111": "INFO", + "ItemClass_name_6": "AGENT SILHOUETTE", + "ItemValidRecycle_Desc_01": "{0}已被回收並轉化為{1},{1}將繼承{0}的功能,使用之後可以直接獲得一次[區域巡防]任務的獎勵。", + "ItemValidRecycle_Title": "物品回收", + "Item_ActivityFish_Token_Desc": "「點映返禮」活動道具;活動期間,可透過購買[菲林底片]、[麗都城募]、[啟明尋光獎券]、部分[禮包]、[繩網會員]等獲得。", + "Item_ActivityFish_Token_Story": "一枚金光閃閃的紀念票根,同時也是一張時光的憑證——我們為歡欣的期待,換得一場珍貴的夢;在光影的流轉中,我們走進了不屬於自己的生命。", + "Item_Avatar_1471_Des": "般岳在日常生活和戰鬥中留下的特寫畫面,記錄了他成為代理人前後的重要瞬間。此外,從特寫中也能窺見一些諸如戰鬥風格、慣用武器之類的資料,有助於進一步理解該代理人的專長。\n\n水墨描摹的般岳肖像,揮灑間窺見幾分武者的意念。", + "Item_BPTreasureItem_des": "獲得後啟用城募贈禮。啟用城募贈禮後可從音擎[電波漫步]、[加農轉子]、[左輪轉子]、[觸電唇彩]、[逍遙遊球]、[春日融融]中任選一件獲得。", + "Item_BPTreasureItem_story": "麗都城募企劃方準備的核心獎品領取憑證。既是獎池的門票,也是矜矜業業參與麗都城募計劃的證明——辛苦了,偉大的新艾利都核心建設者!", + "Item_BigBoss008_des": "提升代理人高等級核心技所需的重要物品。", + "Item_BigBoss008_name": "濁紋晶質", + "Item_BigBoss008_story": "以一種稀有形態留存下來的以太凝結物,取自受魘縛者役使的巨獸「索貝克」。不可名狀的某種結晶物質,附著其上的汙濁紋路彷彿在向得到它的人低語深淵之下的詭事。", + "Item_Coop_Card01_Choose": "鳴徽自選箱", + "Item_Coop_Card02_Choose": "鳴徽自選箱", + "Item_Coop_Card03_Choose": "鳴徽自選箱", + "Item_Coop_Card_Choose_des": "客製化鳴徽自選箱,繩匠可以基於自身需求選擇一項鳴徽。\n學會基於鳴徽系統開發的自選型鳴徽箱。可根據使用者的選擇,生成其所需的鳴徽。", + "Item_Coop_Exp_Desc": "帕帕戈空洞的探索路徑資料,累積一定資料量可提升繩匠的探索等級。", + "Item_Coop_Exp_Name": "探索資料", + "Item_Coop_Exp_Story": "如果說引路是繩匠在空洞中最重要的工作,那路徑資料便是空洞中最重要的資訊了。就像做飯需要食材,建築需要磚瓦,引路也要有路徑資料才行。", + "Item_Coop_Treasure_Desc": "開啟小卡格車後,有一定機率獲得武備、鳴徽或表情。", + "Item_Coop_Treasure_Name": "小卡格車", + "Item_Coop_Treasure_Story": "小卡格車——你堅實的後盾:空洞調查協會的通用後勤運輸裝置,配送各類物資,以支援採掘以太資源的調查員。有時走失的小卡格車也會便宜那些來空洞中拾荒探寶的盜洞客。 如果你遇到走失的小卡格車,請隨意取用裡面的物資。小卡格車……是不會反抗的……", + "Item_Coop_Weapon_Choose": "戰術稜鏡自選方案", + "Item_Coop_Weapon_Choose_des": "戰術稜鏡的客製化自選方案\nHAND開發部基於戰術稜鏡方案開發的自選型裝備箱。可以根據使用者的選擇,生成其所需的戰術稜鏡方案。", + "Item_EquipChoose_44_des": "在唱片行進行高級調律時,可指定驅動光碟的副屬性。", + "Item_EquipChoose_44_name": "諧振核心儀", + "Item_EquipChoose_44_story": "存有特殊以太的調律輔助裝置,可與驅動光碟形成精準諧振,以此提升調律結果的準確度,在空洞調查員與繩匠中都廣受好評。", + "Item_Equipment_33621_name": "流光詠嘆[1]", + "Item_Equipment_33622_name": "流光詠嘆[2]", + "Item_EtherBattery_des": "使用後獲得60點電量;也可以用於[實戰模擬室]或者[區域巡防]任務的自動戰鬥,直接獲得一次對應任務的獎勵。", + "Item_ForbiddenArea_AbilityEnhance_Desc": "在青溟秘境中,透過挑戰強敵、完成探索、破解謎題獲得的高級強化道具。", + "Item_ForbiddenArea_AbilityEnhance_Name": "劍意精粹", + "Item_ForbiddenArea_AbilityEnhance_Story": "凝聚了萬千劍士生涯領悟的古籍殘頁,是僅存在於秘境之內的珍寶,能令劍主的能力得到極大的進階。", + "Item_ForbiddenArea_AbilityExp_Desc": "在青溟秘境中,透過戰鬥、探索、破解謎題獲得的強化道具。", + "Item_ForbiddenArea_AbilityExp_Name": "執劍心得", + "Item_ForbiddenArea_AbilityExp_Story": "記錄了在實戰中所積累經驗的紙箋,雖然都是些瑣碎的細節內容,但長期的積累也能練就強大的劍術實力。", + "Item_Hemeier_Mark_name": "「Hormel」紀念掛飾", + "Item_Hemeier_Mark_story": "隨時隨地,臻享唇齒留香!\n隨包裝附贈的紀念吊飾,明明沒有氣味,看起來卻很香。\n於是小小的回憶浮現——沁鼻的鮮香,滿足的味蕾,以及差點把吊飾當成牛肉乾塞進嘴裡的大師姐。", + "Item_Hemeier_name": "「Hormel」牛肉乾", + "Item_Hemeier_story": "隨時隨地,臻享唇齒留香!\n外出郊遊?吃這個!工作頭暈?吃這個!\n看劇嘴饞?吃這個!半夜餓醒?吃這個!\n修身健體必備精品,福福大師姐傾力推薦!", + "Item_SmallBoss013_des": "提升代理人核心技等級所需的物品。", + "Item_SmallBoss013_name": "高維資料:淬刺蝕芯", + "Item_SmallBoss013_story": "以大量調查員與「穢息行者·蠍骸」的作戰紀錄為基礎所建立起的資料模型,其中還加入了調查員們對它最深刻的印象評價。有了這些資料,就足以使其「誕生並存活」於VR之中。", + "Item_Social_Exp_Desc": "用於提升許可權等級,可透過完成其他繩匠的代行委託獲得。", + "Item_Social_Exp_Story": "提升許可權等級會解鎖新的稱號,點數兌換處也會增加更多新商品。", + "Item_Social_Token_Desc": "用於在「點數兌換」購買各類道具", + "Item_Social_Token_Name": "貢獻點數", + "Item_Social_Token_Story": "蘿蔔有大有小,繩匠有好有壞。不論發布還是接取委託,所有為繩網人氣做出貢獻的行為都會得到同行的稱讚。\n然後……去「點數兌換」逛一逛,就會知道繩匠們對你的敬意都是實實在在的。", + "Journey_ChapterName_180": "「第六章」", + "Journey_Condition01_2060301": "推進主線至「第二季·第六章」指定任務", + "Journey_Condition01_2060303": "加入任意一個「站點」", + "Journey_Condition02_1010309": "接受【關鍵支線 - 零異事件】中「蕾」的請求", + "Journey_FunctionDec_1000301": "結繩紀事,交織成網。\n作為最受繩匠和盜洞客們青睞的入口網站,您可在此蒐羅新艾利都的各類資訊:\n·接取繩網委託。\n·管理委託清單。", + "Journey_FunctionDec_1000304": "來見見新朋友吧。使用調頻道具,可以獲得代理人:\n·邦布調頻需在【繩網等級達到20級】且將繩網聲望提升為【正式繩匠】後解鎖。", + "Journey_FunctionDec_2060301": "·「不掩」小鋪蒐集著來自過往歲月中的種種隱秘\n·前往蒐集萊姆尼安空洞中的各類收集品,完成「收集任務」,即可獲得「探秘積分」。\n·提升「探秘等級」,獲得豐厚報酬。\n·蒐集的往昔隱秘會記錄在探秘圖鑑中,可隨時翻閱。", + "Journey_FunctionDec_2060302": "·站點是志趣相近的繩匠構建的同好組織。\n·加入站點後,同站點的繩匠能夠在站點頻道交流。", + "Journey_FunctionDec_2060303": "·自行建立站點或加入其他繩匠建立的任意站點,能夠開啟情報板。\n·在情報板中,同一個站點內的繩匠們,可以互相發布和接取委託。\n·完成情報板發布的委託後,能獲得「貢獻點數」,使用「貢獻點數」可兌換各類獎勵道具。", + "Journey_FunctionName_2060301": "「不掩」小鋪", + "Journey_FunctionName_2060302": "站點", + "Journey_FunctionName_2060303": "情報板", + "LinkZone_CountDownTimer_Tips": "連攜終結技倒數計時", + "Lisa_Skill_ExQTE_Upgrade_Desc": "喧響等級達到[極]時,點按 發動:\n丟出一枚特製的手榴彈,其在空中爆炸後會分裂成四顆更小的手榴彈,造成大量電屬性傷害。\n獲得8層[電能]和25層[脈衝](上限25層)。\n招式發動期間擁有無敵效果。", + "Lisa_Skill_ExSpecial_Upgrade_Desc": "能量足夠時,點按 發動:\n騰空躍起,並向前方投擲兩顆手榴彈,造成大量電屬性傷害。\n發動招式時,可以拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿},向對應方向調整身位。\n若[電能]層數到達上限,會額外投擲一枚[渦流集束手榴彈],在爆炸位置生成電磁場,持續牽引敵人,造成電屬性傷害。\n招式發動期間擁有無敵效果。", + "Lisa_Skill_Normal_Upgrade_Desc": "點按 發動:\n向前方進行至多四段的攻擊,造成物理傷害和電屬性傷害。\n在[普通攻擊]期間向側方拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿},可以發動墊步射擊,調整身位並造成物理傷害,在[普通攻擊]第一/第二段後發動時,繼續點按 會從[普通攻擊]第三/第四段連擊繼續。\n格莉絲在[普通攻擊]期間發動[特殊技]、[強化特殊技]、[閃避]、[衝刺攻擊]、[閃避反擊]時,不會打斷[普通攻擊]的連擊段數。", + "Lisa_Skill_OverloadState_Upgrade_Desc": "發動[終結技]時,獲得25層[脈衝](上限25層),獲得[電能]時會消耗一層[脈衝]。\n消耗[脈衝]獲得8層[電能]時,下次投擲手榴彈時會額外丟出一枚脈衝手榴彈,並在命中處於以太異常狀態、電屬性異常狀態、火屬性異常狀態、物理屬性異常狀態、冰屬性異常狀態的目標時,觸發一次[異放]:額外結算一次原屬性異常560%/280%/700%/50%/70%的傷害。\n[脈衝]狀態下解鎖[特殊技:障礙清理·循環]。", + "Lisa_Skill_OverloadState_Upgrade_Title": "[脈衝]", + "Lisa_Skill_Special_ExtraGrenade_Title": "脈衝手榴彈倍率", + "Lisa_Skill_Special_OverloadState_Upgrade_Desc": "[脈衝]狀態下長按 發動:\n招式期間持續向前方投擲手榴彈,造成電屬性傷害,每次投擲手榴彈獲得一層[電能]。\n發動招式時,可以拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿},向對應方向調整身位,並可以閃避敵人的攻擊。\n招式發動期間抗打斷等級提升。", + "LoadingQuest_1205431301": "在附近隨意走了走……\n和小光一起回了隨便觀。", + "LockTip_880101": "繼續推進任務解鎖", + "LockTip_880201": "繼續推進任務解鎖", + "LockTip_880302": "完成[鴉群與劍士]的所有委託後解鎖", + "LockTip_880401": "完成前置試煉", + "LockTip_880501": "完成前置試煉", + "LockTip_880601": "完成前置試煉且完成[暴雨明劍意]的所有委託後解鎖", + "LockTip_880702": "完成前置試煉", + "LockTip_880801": "完成前置試煉", + "LockTip_880902": "完成前置試煉且完成[執劍之心]的所有委託後解鎖", + "LockTip_881001": "完成前置試煉", + "LockTip_881102": "完成前置試煉", + "LockTip_881103": "完成前置試煉", + "LockTip_881201": "完成前置試煉且開啟[試煉尾聲]委託後解鎖", + "LockTip_881302": "完成前置試煉", + "LockTip_881401": "完成前置試煉", + "LockTip_881501": "任務推進至[試煉尾聲]後解鎖", + "LockTip_881602": "任務推進至[暴雨明劍意]後解鎖", + "LockTip_881702": "任務推進至[三猴之謎]後解鎖", + "LockTip_881802": "任務推進至[暴雨明劍意]後解鎖", + "LockTip_881902": "任務推進至[執劍之心]後解鎖", + "LockTip_911401": "完成[破時雷霆-獨立調查]後解鎖", + "LockTip_911501": "完成[歡愉烈火-獨立調查]後解鎖", + "LockTip_911601": "完成[蒼白之息-獨立調查]後解鎖", + "LockTip_911701": "完成委託【向南升瞭解任務】後解鎖", + "LockTip_911801": "完成委託【提醒空洞情況】後解鎖", + "LockTip_911901": "完成委託【向南升同步情況】後解鎖", + "LockTip_912001": "完成委託【找南升瞭解任務】後解鎖", + "LockTip_912101": "完成委託【向柳瞭解後續】後解鎖", + "LockTip_912201": "完成委託【向南升瞭解目標】後解鎖", + "LockTip_912301": "完成委託【和柳整理情況】後解鎖", + "LockTip_912401": "完成委託【和柳整理情況】後解鎖", + "LockTip_912501": "完成[蒼白之息-常規]後解鎖", + "LockTip_912601": "完成[破時雷霆-獨立調查]後解鎖", + "LockTip_912701": "完成[破時雷霆-獨立調查]後解鎖", + "LockTip_912801": "完成[破時雷霆-獨立調查]後解鎖", + "LockTip_912901": "完成[破時雷霆-獨立調查]後解鎖", + "LockTip_913001": "完成委託【向南升瞭解情況】後解鎖", + "LockTip_913201": "完成[破時雷霆-獨立調查]後解鎖", + "LockTip_913301": "完成委託【找南升瞭解任務】後解鎖", + "LockTip_913401": "完成委託【向南升瞭解任務】後解鎖", + "LockTip_913501": "完成[破時雷霆-獨立調查]後解鎖", + "LockTip_913601": "暫未解鎖", + "LockTip_913701": "完成[破時雷霆-獨立調查]後解鎖", + "LockTip_913801": "完成委託【和柳整理情況】後解鎖", + "LockTip_913901": "完成[破時雷霆-高危險]或[歡愉烈火-高危險]後解鎖", + "LockTip_914001": "完成[蒼白之息-高危險]後解鎖", + "LockTip_914101": "完成[最終之戰-高危險]後解鎖", + "LockTip_980301": "完成第一章劇情委託【逃生早鳥票】", + "LockTip_980302": "完成第一章劇情委託【兔與繩】", + "LockTip_980303": "將繩網聲望提升為【正式繩匠】", + "LockTip_WinterPage03_OB2.5_01": "本期已結束", + "LockTip_WinterPage03_OB2.5_02": "本期已結束", + "Login_ActivityTrainingH5_OB2.5": "簽到進度", + "Longinus_Skill_ExQTE_Desc": "喧響等級達到[極]時,點按 發動:\n對前方小範圍敵人進行強力上挑斬擊,造成大量火屬性傷害。\n招式發動期間擁有無敵效果。\n招式發動後,[普通攻擊]和[衝刺攻擊]必定觸發[火力鎮壓],最多持續30秒或觸發8次。", + "Longinus_Skill_ExQTE_Upgrade01_Desc": "喧響等級達到[極]時,點按 發動:\n對前方小範圍敵人進行強力上挑斬擊,造成大量火屬性傷害。\n招式發動期間擁有無敵效果。\n招式發動後,[普通攻擊]和[衝刺攻擊]必定觸發[火力鎮壓],最多持續30秒或觸發8次。\n招式發動後,點擊 可直接銜接至第四段[普通攻擊]。\n招式發動後,將進入[戒備姿態]。在[戒備姿態]下,若[普通攻擊]期間受到敵人攻擊,會發動[普通攻擊:火力充能]格擋此次攻擊,隨後發動[普通攻擊:火力迸發],在[普通攻擊:火力迸發]發動後點按 可從保留的普攻段數開始發動[普通攻擊]。", + "Longinus_Skill_ExSpecial_Desc": "能量足夠時,點按 發動:\n向周圍進行強力斬擊,造成大量火屬性傷害。\n招式發動期間擁有無敵效果。\n招式發動後,[普通攻擊]和[衝刺攻擊]必定觸發[火力鎮壓],最多持續30秒或觸發8次。", + "Longinus_Skill_ExSpecial_Upgrade01_Desc": "能量足夠時,點按 發動:\n向身周進行強力斬擊,造成大量火屬性傷害。\n招式發動期間擁有無敵效果。\n招式發動後,[普通攻擊]和[衝刺攻擊]必定觸發[火力鎮壓],最多持續30秒或觸發8次。\n招式發動後,點擊 可直接銜接至第四段[普通攻擊]。\n招式發動後,將進入[戒備姿態]。在[戒備姿態]下,若[普通攻擊]期間受到敵人攻擊,會發動[普通攻擊:火力充能]格擋此次攻擊,隨後發動[普通攻擊:火力迸發],在[普通攻擊:火力迸發]發動後點按 可從保留的普攻段數開始發動[普通攻擊]。", + "Longinus_Skill_Normal_Counter_Upgrade01_Desc": "長按 發動:[普通攻擊:火力充能]\n[普通攻擊:火力充能]發動過程中鬆開 時發動[普通攻擊:火力迸發]。\n[普通攻擊:火力迸發]發動過程中或[普通攻擊:火力充能]發動瞬間受到敵方攻擊時,可觸發格擋反擊,免疫該次傷害,並額外獲得3次必定觸發[火力鎮壓]的次數,點按 可銜接至第三段[普通攻擊],上限為8次,\n在蓄力過程中拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿}時,可以發動[普通攻擊:烈焰奔襲]。", + "Longinus_Skill_Normal_Enhance_Upgrade01_Desc": "在恰當的時機點按 發動:\n發動更加強力的斬擊,造成火屬性傷害。\n必定觸發[火力鎮壓]的狀態下,在進攻即將結束時點按 可更快速地銜接至下一段[普通攻擊]。\n在必定觸發[火力鎮壓]的狀態下,可解鎖第五段[普通攻擊],發動[連攜技]或[終結技]時,可強化下一次第五段[普通攻擊]。強化第五段[普通攻擊]發動時可消耗目前所有必定觸發[火力鎮壓]的次數,每消耗一次造成額外火屬性傷害。\n觸發[極限閃避]後,可保留目前普攻段數持續5秒,發動[閃避反擊]後點按 可從保留的普攻段數開始發動[普通攻擊]。", + "Longinus_Skill_QTE_Desc": "觸發[連攜技]時,選擇對應角色發動:\n對前方小範圍敵人進行強力上挑斬擊,造成大量火屬性傷害。\n招式發動期間擁有無敵效果。\n招式發動後,[普通攻擊]和[衝刺攻擊]必定觸發[火力鎮壓],最多持續30秒或觸發8次。", + "Longinus_Skill_QTE_Upgrade01_Desc": "觸發[連攜技]時,選擇對應角色發動:\n對前方小範圍敵人進行強力上挑斬擊,造成大量火屬性傷害。\n招式發動期間擁有無敵效果。\n招式發動後,[普通攻擊]和[衝刺攻擊]必定觸發[火力鎮壓],最多持續30秒或觸發8次。\n招式發動後,點擊 可直接銜接至第四段[普通攻擊]。\n招式發動後,將進入[戒備姿態]。在[戒備姿態]下,若[普通攻擊]期間受到敵人攻擊,會發動[普通攻擊:火力充能]格擋此次攻擊,隨後發動[普通攻擊:火力迸發],在[普通攻擊:火力迸發]發動後點按 可從保留的普攻段數開始發動[普通攻擊]。", + "MPLevelResult_Exp_Title": "探索等級", + "MP_LEVEL_END_TITLE": "調查積分", + "MP_PauseBattleInfo_EquipDetail": "武備/鳴徽詳情", + "MP_PauseBattleInfo_General": "概況", + "MP_PauseBattleInfo_NoBodyAchieve": "無人達成", + "MP_PauseBattleInfo_NoChallenge": "無額外目標", + "MP_PauseBattleInfo_PropertyAdd": "額外加成", + "MP_PauseBattleInfo_PropertyBase": "養成值", + "MP_PauseBattleInfo_PropertyDetail": "屬性詳情", + "MP_PauseBattleInfo_RegionFinish": "完成", + "MP_PauseBattleInfo_RegionProgress": "區域進度", + "MP_PauseBattleInfo_RegionProgressing": "進行中", + "MP_PauseBattleInfo_RegionTargetTitle": "區域目標", + "MP_PauseBattleInfo_ReviveItem": "以太露滴", + "MP_PauseBattleInfo_SelfObtained": "個人已獲得", + "MP_PauseBattleInfo_Teammate": "團隊成員", + "MP_PauseBattleInfo_TeammateInfo": "玩家資訊", + "MainLineS2_AfterLeapText": "「提前解鎖」已開啟", + "MainLineS2_BeforeLeapText": "「提前解鎖」說明", + "MainLineS2_LeapButton": "提前解鎖", + "MainLineS2_LeapDetail": "【超前點映】\n·在主線第一季第一章·幕間完成晉升後,繩匠可解鎖「超前點映」功能,即部分主線內容的提前解鎖。\n·透過「超前點映」功能,繩匠可提前體驗主線第二季第六章相關內容;並隨主線劇情的推進,正常解鎖和前往新的區域、結識新的代理人。\n·開啟「超前點映」不會對主線劇情及獎勵產生影響,繩匠可正常領取體驗主線可獲得的委託獎勵和限時獎勵。\n\n【功能說明】\n·使用「超前點映」開啟主線第二季第六章後,繩匠將接取到主線第二季第六章中的首個任務;隨著主線劇情的推進,繩匠將正常接取到滿足開啟條件的後續任務,包括活動任務、探索任務、戰鬥委託等。\n·開啟「超前點映」後,繩匠可透過在[繩網-行程]中追蹤其他主線委託行程,體驗前置章節劇情。\n·「超前點映」功能支持提前體驗指定主線章節。繩匠可在[繩網-歷程]中,查看目前所處的主線章節及詳細資訊與「超前點映」的具體資訊。", + "MainStoryChapterDes": "選擇主線章節節點,可查看對應章節資訊和使用提前解鎖功能", + "MainStorySeasonNormalUnlocked": "您可繼續體驗該章節劇情。", + "MainStorySeasonNotPreUnlock": "提前解鎖劇情後,可在繩網-行程中自由切換不同章節主線", + "MainStorySeasonSystem_Desc": "·在旅程系統中,展示著可以提前解鎖的主線章節節點,在最新一期的主線章節節點上會有額外的提示標記。\n·進入對應主線章節節點可以查看對應的章節劇情簡介以及主要出場代理人資訊。\n·透過提前解鎖,玩家可以超前點映尚未滿足解鎖條件的主線劇情,並隨主線劇情的推進,前往新的區域、結識新的代理人。\n·開啟主線的提前解鎖不會對其他主線劇情及獎勵產生影響。\n·可以在[繩網-行程]中,查看目前所有已接取的主線章節,並可根據喜好進行切換。", + "Main_BubbleStory_Chapter160_816014007_01": "震驚,澄輝坪出現未知植物!本台在當地為您帶來最新報導——", + "Main_Chat_Chapter01_30100141_03": "繩匠帳號的「等級」只要積累委託數量就能提升,但「聲望」提升的要求就複雜得多,不僅要有足夠的委託數量,還要收集一定數量的「空洞觀測資料」。", + "Main_Chat_Chapter01_30100141_04": "畢竟是繩匠嘛", + "Main_Chat_Chapter01_30100141_05": "需要對空洞探索有貢獻", + "Main_Chat_Chapter01_30100141_06": "沒錯。等到「委託數量」和「觀測資料」兩項標準都達到後,就可以申請參加專門的考核,準備聲望晉升了。", + "Main_Chat_Chapter01_30100141_12": "嗯,是啊。等到「委託數量」和「觀測資料」兩項標準都達到後,就可以申請參加專門的考核,準備聲望晉升了。", + "Main_Chat_Chapter01_30100141_13": "繩匠帳號的「等級」只要積累委託數量就能提升,但「聲望」提升的要求就複雜得多,不僅要有足夠的委託數量,還要收集一定數量的「空洞觀測資料」。", + "Main_Chat_Chapter01_30200048_Name_01": "黑畫面旁白", + "Main_Chat_Chapter160_816013002_02": "正在品嚐的時候,橘福福急匆匆趕來", + "Main_Chat_Chapter160_816013002_03": "橘福福說出事了,衛非地長了個奇怪的東西,召集雲巋山的大家過去。", + "Main_Chat_Chapter160_816013002_04": "黑畫面文字:跟隨橘福福來到了泅瓏圍", + "Main_Chat_Chapter160_816013010_03": "不用客氣……", + "Main_Chat_Chapter160_816113004_15": "對了照小姐,這次行動是我和小師弟瞞著大家,偷偷決定的……", + "Main_Chat_Chapter160_816133001_20": "作為一個生意人,還是要有最基本的情報網。你說對嗎,黑枝的照小姐?", + "Main_Chat_Chapter160_816133002_11": "你們要是有事就先去忙吧,我要開始專注工作了。", + "Main_Chat_Chapter160_816133002_14": "那我們聊聊接下來的計畫吧", + "Main_Chat_Chapter160_816133005_08": "小光熟練地開始製作桂花糕……\n有點笨拙地跟在她的身邊,幫她拿工具、秤量麵粉……", + "Main_Chat_Chapter160_816133005_10": "哎喲,愛琳諾!你這店裡今天做什麼好東西?香到我口水都快流出來了!", + "Main_Chat_Chapter160_816133005_12": "這桂花糕的味道……還真不錯啊,好香!", + "Main_Chat_Chapter160_816133005_16": "越來越多的人被這股香氣吸引,糖水鋪前排起了長隊。小光有點手忙腳亂,但臉上卻洋溢著少有的明亮光彩。", + "Main_Chat_Chapter160_816133009_29": "哎喲,愛琳諾!你這店裡今天做什麼好東西?香得我口水都快流出來了!", + "Main_Chat_Chapter160_816133009_31": "這桂花糕的味道……還真不錯啊,好香!", + "Main_Chat_Chapter160_816133009_35": "越來越多的人被這股香氣吸引,糖水鋪前排起了長隊。小光有點手忙腳亂,但臉上卻洋溢著少有的明亮光彩。", + "Main_Chat_Chapter160_816213001_01": "總覺得好像有什麼事沒做……", + "Main_Chat_Chapter160_816223004_19": "不用客氣,你喜歡就好。", + "Main_Chat_Chapter160_816223004_22": "不用客氣,你喜歡就好。", + "Main_Chat_Chapter160_816233001_01": "小光有些踉蹌地走到了黑花的面前……\n是因為之前看到的幻象嗎?她好像有點疲憊……", + "Main_Chat_Chapter160_816233001_03": "……沒問題。", + "Main_Chat_Chapter160_816233005_06": "(不行了,頭腦好亂……)", + "Main_Chat_Chapter160_816233008_02": "鈴、哲……我的孩子們,等你們知道這一切的時候,我的生命應該早已終結。", + "Main_Chat_Chapter160_816413004_14": "「補充,其目前擴張速率,已遠超上一次紀錄的峰值。」", + "Main_Chat_Chapter160_816413009_11": "剩下的就是我們了——葉瞬光、緘樞,還有繩匠。", + "Main_Chat_Chapter160_816413009_12": "我們需要進入萊姆尼安空洞最深處,找到始主力量的源頭,並將其封印。", + "Main_Chat_Chapter160_816423001_10": "接下來……將成為一場可怕的災難……無數生命的消逝……", + "Main_Chat_Chapter160_816423001_12": "一個雙手沾滿鮮血的瘋子……", + "Main_Chat_Chapter160_816423005_05": "沒錯,這就是我的計畫。就像你們知道的那樣,青溟劍原本就和「始主」同源。", + "Main_Chat_Chapter160_816423005_08": "沒有她的話,你們的計畫就不可能成功。", + "Main_Chat_Chapter160_816423005_14": "也是你的計畫之一?!", + "Main_Chat_Chapter160_816513001_06": "對了,雅小姐也有專屬稱號的!我記得應該是……「虛狩·心念無我·星見雅」!", + "Main_Chat_Chapter160_816513001_11": "和鈴一起來到了隨便觀正殿…", + "Main_Chat_Chapter160_816513001_14": "對了,雅小姐也有專屬稱號的。我記得應該是……「虛狩·心念無我·星見雅」。", + "Main_Chat_Chapter160_816513004_06": "市長說,那傢伙多半是「始主」的造物。結合了莎拉的肉身和始主本身的力量所製造出來的,一種強大的生物。", + "Main_Chat_Chapter160_816513004_39": "市長說,那傢伙多半是「始主」的造物。結合了莎拉的肉身和始主本身的力量所製造出來的,一種強大的生物。", + "Main_GalGame_Chapter00_10000002_019": "(等等,這種質感,老闆這批貨該不會是——)", + "Main_GalGame_Chapter00_10000002_020": "(等等,這種質感,老闆這批貨該不會是——)", + "Main_GalGame_Chapter050_10500148_001": "幻境中,無數怪物如同浪潮般湧來。\n星見雅不斷揮刀斬滅以骸,透支了最後一絲體力……", + "Main_GalGame_Chapter150_11500030_006": "礦工被困……?輝晶美克不是還在執行停工方針嗎?據我瞭解,暫時接管的那位掌事人,應該會堅持嚴格執行的才是……", + "Main_GalGame_Chapter150_11500030_007": "礦工被困……?輝晶美克不是還在執行停工方針嗎?據我瞭解,暫時接管的那位掌事人,應該會堅持嚴格執行的才是……", "Main_GalGame_Chapter150_11500175_015_01": "等等,現在漫無目的地進空洞一通亂找,跟大海撈針有什麼區別?", - "Main_GalGame_Chapter150_11500175_017": "琉音是想……去向當年的人詢問關於陣法的事情?的確,那時我年紀小不記事,但其他人或許曾注意到過……", - "Main_GalGame_Chapter150_11500175_022": "別擔心,當年那場穢息爆發的倖存者,部分安頓在泅瓏圍,去跟他們聊聊,或許能知道更多關於陣法的蛛絲馬跡。", - "Main_GalGame_Chapter150_11500175_023": "別擔心,當年那場穢息爆發的倖存者,部分安頓在泅瓏圍,去跟他們聊聊,或許能知道更多關於陣法的蛛絲馬跡。", - "Main_GalGame_Chapter150_11500175_023_01": "泅瓏圍……那邊我還算熟悉,人多口雜,什麼樣的人都有,一個個問起來,恐怕要費不少時間。不如我們分頭行動?", - "Main_GalGame_Chapter150_11500175_023_02": "……也好。", - "Main_GalGame_Chapter150_11500180_001": "(再關心一下般岳)", - "Main_GalGame_Chapter150_11500180_002": "般岳師父……剛才的事情……", - "Main_GalGame_Chapter150_11500180_003": "般岳師父……剛才的事情……", - "Main_GalGame_Chapter150_11500180_004": "抱歉……是我唐突造訪,令他人心生波瀾。", - "Main_GalGame_Chapter150_11500180_006": "若是有些言辭能稍減他們心中苦痛……那我……理應承受。", - "Main_GalGame_Chapter150_11500180_008": "(還是給他一點空間吧)", - "Main_GalGame_Chapter150_11500180_009": "嗯……我明白了,不再深問。今後無論什麼時候,您願意向我傾訴的話,我也隨時都在。", - "Main_GalGame_Chapter150_11500180_010": "嗯……我明白了,不再深問。今後無論什麼時候,您願意向我傾訴的話,我也隨時都在。", - "Main_GalGame_Chapter150_11500180_011": "……多謝。", - "Main_GalGame_Chapter150_11500180_012": "般岳目光感激,不再說話。\n隨後大家陸陸續續地回來了,一起匯總了得到的資訊……", - "Main_GalGame_Chapter150_11500180_013": "原來當年穢息爆發前,也出現了我們上次注意到的白花……小光的直覺是對的,白花再次出現,一定有新的預示。", - "Main_GalGame_Chapter150_11500180_014": "原來當年穢息爆發前,也出現了我們上次注意到的白花……小光的直覺是對的,白花再次出現,一定有新的預示。", - "Main_GalGame_Chapter150_11500180_015": "還有反覆被提及的陣法……倖存者中也有人有印象。現在看來,這東西很可能是真實存在的。", - "Main_GalGame_Chapter150_11500180_016": "還有反覆被提及的陣法……倖存者中也有人有印象。現在看來,這東西很可能是真實存在的。", - "Main_GalGame_Chapter150_11500180_018": "……嗯。", - "Main_GalGame_Chapter150_11500180_019": "小光要一起回去嗎……", - "Main_GalGame_Chapter150_11500180_020": "小光,你這邊……", - "Main_GalGame_Chapter150_11500180_021": "小光,你這邊……", - "Main_GalGame_Chapter150_11500180_022": "嗯,我沒事的。既然線索將我們牽引到了這裡,也是該回去面對的時候了。", - "Main_GalGame_Chapter150_11500180_023": "那等大家做好準備……", - "Main_GalGame_Chapter150_11500180_024": "準備好了就出發吧……", - "Main_GalGame_Chapter150_11500180_025": "那大家就各自做好準備。準備好了,我們就出發吧。", - "Main_GalGame_Chapter150_11500180_026": "那大家就各自做好準備。準備好了,我們就出發吧。", - "Main_GalGame_Chapter150_11500220_001": "剛才這是……哥哥和莎拉過去的片段……?", - "Main_GalGame_Chapter150_11500220_003": "似乎跟我與穢息的反應有關……", - "Main_GalGame_Chapter150_11500220_004": "之前也發生過這種事……似乎是我身上的某種特質主動喚起了穢息的反應,讓這種幻影再現了過去的情景。但原理和幻影的準確性還不能完全確定。", - "Main_GalGame_Chapter150_11500220_005": "之前也發生過這種事……似乎是我身上的某種特質主動喚起了穢息的反應,讓這種幻影再現了過去的情景。但原理和幻影的準確性還不能完全確定。", - "Main_GalGame_Chapter150_11500220_006": "假設這是再現的過去……單從幻影的位置和他們的對話內容來看,陣法很可能就在這扇門更內部的方向。", - "Main_GalGame_Chapter150_11500220_007": "假設這是再現的過去……單從幻影的位置和他們的對話內容來看,陣法很可能就在這扇門更內部的方向。", - "Main_GalGame_Chapter150_11500220_008": "……哥哥說話的樣子,還有這種一瞬間彷彿觸碰到了過往的感覺……我們看到的,應該是真實發生過的片段。", - "Main_GalGame_Chapter150_11500220_009": "而且哥哥那些話……我是最熟悉哥哥的人,他只有在心底冷靜謀劃著什麼的時候,才會是那種語氣。", - "Main_GalGame_Chapter150_11500220_010": "雖然暫時沒有切實的證據,但我覺得,至少最糟糕的那個可能……能夠排除了。", - "Main_GalGame_Chapter150_11500220_010_01": "哥哥一定就像我們一開始推測的那樣,有其他的目的。你……你願意相信我嗎?", - "Main_GalGame_Chapter150_11500220_013": "我願意相信小光的判斷!也願意相信葉師兄的為人。順著他們的蹤跡調查下去,一定很快就能弄清師兄一直沒有傳來消息的原因。", - "Main_GalGame_Chapter150_11500220_014": "我願意相信小光的判斷,也願意相信葉師兄的為人。順著他們的蹤跡調查下去,一定很快就能弄清師兄一直沒有傳來消息的原因。", - "Main_GalGame_Chapter150_11500220_015": "嗯!他們去了這扇門後面……這扇門……", - "Main_GalGame_Chapter150_11500220_016": "……真的是這裡……", - "Main_GalGame_Chapter150_11500220_018": "像是被鎖上了……", - "Main_GalGame_Chapter150_11500220_019": "像是被鎖上了……", - "Main_GalGame_Chapter150_11500220_020": "像是被鎖上了……", - "Main_GalGame_Chapter150_11500220_021": "打開的方式……是什麼呢?當初有伯伯為了治頑皮的孩子們,設下了秘密「門禁」,後面似乎被某些大孩子偷聽到了……", - "Main_GalGame_Chapter150_11500220_023": "小光,是想起了什麼嗎……?", - "Main_GalGame_Chapter150_11500220_024": "小光,是想起了什麼嗎……?", - "Main_GalGame_Chapter150_11500220_025": "本以為過去了這麼多年,加上當年的混亂,自己能記得的已經不多了。", - "Main_GalGame_Chapter150_11500220_026": "可是,一走到這裡,有些記憶……就這樣自然而然地回來了。", - "Main_GalGame_Chapter150_11500220_027": "這後面再走一段,上了樓應該還有個平台,爸爸有時候會坐在那邊,我就跑過去,賴在他背上,讓他講故事給我聽……", - "Main_GalGame_Chapter150_11500220_028": "……他說每顆星星都是熄滅的礦燈變的,說礦洞裡挖出來的輝嶺石,是星星做了夢,墜入了大地……", - "Main_GalGame_Chapter150_11500220_029": "後來我才明白,他是在怕穢息中逝去的叔叔伯伯們被自己的孩子們忘記……就像現在,我也怕忘記他的聲音。", - "Main_GalGame_Chapter150_11500220_031": "現在雖然可以確定哥哥和莎拉去了這後面,但這扇門……這邊的一切,不到萬不得已的情況下,我都不想損壞。", - "Main_GalGame_Chapter150_11500220_033": "等到我們再次會合,要是我還是想不起來怎麼打開這扇門,再考慮用其他方法過去,可以嗎?", - "Main_GalGame_Chapter150_11500220_037": "好,那你不要太勉強自己,注意安全。我再去其他地方看看。", - "Main_GalGame_Chapter150_11500230_001": "發現一扇鐵門後似乎有新的道路,門上了鎖(封印)之類的。般岳有異樣(聽到了黑挽晝的囈語)", - "Main_GalGame_Chapter150_11500250_021": "奇怪的白花、詭異的聲音……看來空洞中確實有異。我和小光在那扇門的附近,還看到了莎拉和葉師兄繼續深入的幻影。", - "Main_GalGame_Chapter150_11500250_022": "奇怪的白花、詭異的聲音……看來空洞中確實有異。我和小光在那扇門的附近,還看到了莎拉和葉師兄繼續深入的幻影。", - "Main_GalGame_Chapter150_11500250_023": "既是如此,前方凶吉未卜,更不可貿然深入。等大家探查完畢,且先會合再行定奪。", - "Main_GalGame_Chapter150_11500260_018_01": "雖然我很想立刻繼續深入,快些跟上哥哥的腳步,但現在……", - "Main_GalGame_Chapter150_11500270_009": "但也請諸位相信,雖然還沒有切實證據,但我哥哥他……他一定有不得不暫時隱藏行蹤、甚至與莎拉同行的苦衷,絕非背叛了師門!", - "Main_GalGame_Chapter150_11500280_007": "想到了我們剛見面的時候。那時候你可是很喜歡聽我叫你師姐~雖然現在已經不用隱藏身分了,那就恢復你師姐這個響噹噹的名號啦。", - "Main_GalGame_Chapter150_11500280_020": "今天天氣很好,要不要陪我這個小師妹出去走走呢?說起來,我都還沒有跟小光師姐去街上好好逛過。", - "Main_GalGame_Chapter150_11500280_021": "今天天氣很好,要不要陪我這個小師弟出去走走呢?說起來,我都還沒有跟小光師姐去街上好好逛過。", - "Main_GalGame_Chapter150_11500290_034": "好啊好啊!", - "Main_GalGame_Chapter150_11500290_035": "之前我還在這裡參加過宴會……", - "Main_GalGame_Chapter150_11500300_004": "這話本來應該我採訪你吧!很香很甜!口感也很軟糯,小光,你多吃幾塊!", - "Main_GalGame_Chapter150_11500300_056": "嗯~總覺得這種時候,你更像是師姐呢。我這個師姐也該爭氣些,讓你可以多依賴我!就像你說的,你可是我的小師妹啊。", - "Main_GalGame_Chapter150_11500300_057": "嗯~總覺得這種時候,你更像是師兄呢。我這個師姐也該爭氣些,讓你可以多依賴我!就像你說的,你可是我的小師弟啊。", - "Main_GalGame_Chapter150_11500300_064": "嗯!是時候好好謝謝大家了。我們走吧~", - "Main_GalGame_Chapter150_11500320_007": "她說除了她以外的所有隊友,都因捲入一場……意外,而陣亡了。", - "Main_GalGame_Chapter150_11500320_009": "呵,「不存在的幽靈小隊」……每次接到客訴電話的時候,我總是很期待這樣的八卦。", - "Main_GalGame_Chapter150_11500320_012": "隨便猜猜罷了,哎呀,我可不敢傳出有辱市政的誹謗……更何況,這些資訊跟我們要調查清楚的事情關係不大。", - "Main_GalGame_Chapter150_11500320_017": "他們可不希望衛非地這邊被毀掉,畢竟這裡還有重要的價值,所以這件麻煩事,現在也變成你的任務啦~", - "Main_GalGame_Chapter150_11500320_019": "不用感謝我,我已經查到,那本古籍上所謂的陣法,可以追溯到上百年前,的確是前人為了平息穢息所築。", - "Main_GalGame_Chapter150_11500320_023": "當年葉釋淵的父母也追查過陣法的事情,他知道的,要比他妹妹多。現在看來……秘密就藏在礦區舊址深處。難道莎拉是想讓葉釋淵成為這把鑰匙?", - "Main_GalGame_Chapter150_11500320_025": "跟他們一起找到陣法,設法讓般岳成為那把鑰匙,怎麼樣?用它打開陣法,平息穢息,那個陣法也能將它耗空。", - "Main_GalGame_Chapter150_11500320_041": "秘密~在我弄清楚這招「借刀殺人」之前……別讓般岳輕易死掉。要捨棄,也得捨棄在我們的計畫裡,死得其所。", - "Main_GalGame_Chapter150_11500340_017": "詳細情況也已經稟報儀玄師父了,相信她很快會親自來衛非地相助。", - "Main_GalGame_Chapter150_11500350_025": "不然你以為……此前你們在泅瓏圍找當年倖存者的時候——那些人,為何對般岳的反應如此激烈、如此厭棄?", - "Main_GalGame_Chapter150_11500360_001": "琉音跟主角對話,自爆動機,對主角說出了般岳其實曾經是tops殺戮機器的事情", - "Main_GalGame_Chapter150_11500370_001": "主角和般岳對話,般岳看起來小光是想要一切去往穢息異常的源頭,出於理性來說自己不能讓小光前往那個地方", - "Main_GalGame_Chapter150_11500380_013": "小光掏出一張明顯邊緣被用力揉捏過、又再次細細展平的紙條。", - "Main_GalGame_Chapter150_11500380_024": "字跡乍一看是哥哥的,但卻沒有哥哥一些筆畫上的小習慣……還有這個內容……", - "Main_GalGame_Chapter150_11500380_027": "的確,葉師兄連你此刻身在衛非地都未必知曉,現在卻突然有了所謂的消息……", - "Main_GalGame_Chapter150_11500380_028": "的確,葉師兄連你此刻身在衛非地都未必知曉,現在卻突然有了所謂的消息……", - "Main_GalGame_Chapter150_11500380_050": "青溟劍劍匣,是師父在她姐姐故去後嘔心瀝血所制。有了劍匣,只要我勤加閉關,加固封印,就能像個普通人一樣生活……", - "Main_GalGame_Chapter150_11500380_051": "但即使有劍匣庇護,師父和哥哥也待我細緻入微……我又怎會不明白?這封印的每一寸都提醒著師父往昔的痛意,哥哥心中深埋的驚懼……其實從未消弭半分。", - "Main_GalGame_Chapter150_11500380_061": "就像當初我自稱是「代理觀主」的時候,你在大家面前自然而然地接過了我的胡話,還體貼地幫我隱瞞身分那樣。", - "Main_GalGame_Chapter150_11500390_002": "嗯呢,嗯呢呢!(獅耶,幫了大忙!)", - "Main_GalGame_Chapter150_11500410_034_01": "還有那個空洞中的怪聲……雖然目前還不知道,我們當中為什麼只有我和般岳聽見過。", - "Main_GalGame_Chapter150_11500410_034_02": "但細聽那個內容,不難發現,它一直刻意地利用著我的記憶來動搖我的心神。", - "Main_GalGame_Chapter150_11500410_036": "結合莎拉的行動來看,最大的可能——是那些穢息和我們的力量,正準備或者說正在被導向某個特殊的存在……", - "Main_GalGame_Chapter150_11500430_006_01": "明明……明明當初是我姐姐救了你!你為什麼不救她!為什麼!為什麼……", - "Main_GalGame_Chapter150_11500430_006_02": "這十年……我每一天都在想……", - "Main_GalGame_Chapter150_11500430_006_03": "如果那天我沒有賭氣跑出去,如果我留下來……姐姐她,就不會走得那麼孤獨了吧?", - "Main_GalGame_Chapter150_11500430_006_04": "十年前,我就該終結在這裡的……到今天……等了好久好久……", - "Main_GalGame_Chapter150_11500450_002": "「屈服吧……沉重的鐵塊……何必忍受這無邊的苦痛?」", - "Main_GalGame_Chapter150_11500450_003": "「敞開你的核心,擁抱這偉力,它將賦予你新生與永恆的自由……」", - "Main_GalGame_Chapter150_11500450_005": "「軸承在尖叫,線路在熔斷,你早已滿是裂痕,瀕臨崩潰……」", - "Main_GalGame_Chapter150_11500450_009": "「沉淪吧……融入這永恆……看……它們多麼渴望接納你……」", - "Main_GalGame_Chapter150_11500450_013": "「還在嘴硬!看看這些傷痕吧,它們不只是戰鬥的印記……更是你強行承載那『不該有』之物的代價啊——」", - "Main_GalGame_Chapter150_11500450_019": "「……值得嗎,為了那些憎惡你、恐懼你的生者?為了那些日夜詛咒你的亡魂?為了一群終將腐朽的螻蟻,一個對你只有利用與恐懼的世界?!」", - "Main_GalGame_Chapter150_11500450_020": "「痛苦嗎?疲憊嗎?那為何還要在無望的泥沼中徒勞跋涉?放棄吧……放棄這無謂的痛苦,你的存在本身就是錯誤,你的掙扎是更大的錯誤。」", - "Main_GalGame_Chapter150_11500450_023": "「放下無謂的抵抗,放棄沉重的責任……讓一切歸零,回歸原初的、無垢的空白……這樣……不好嗎?」", - "Main_GalGame_Chapter150_11500450_024": "「沒有殺戮,沒有辜負,沒有永無止境的贖罪……沒有責任,沒有愧疚,只有——永恆的解脫……」", - "Main_GalGame_Chapter150_11500475_030": "寧謙……我當然記得你姐姐。當年,正是她在空洞深處發現了我,施以援手……", - "Main_GalGame_Chapter150_11500475_039": "各位……雖然現在說這件事情或許已經晚了,我也沒什麼臉面再面對小光師父了,但有一件事情,我現在還是必須坦誠相告。", - "Main_GalGame_Chapter150_11500475_040": "之前我其實……被葉釋淵師父囑託過別的消息。", - "Main_GalGame_Chapter150_11500475_046": "他應該並不知道我與莎拉的關係,所以才錯信了我……因為看出我是般岳師父武館的學生,囑託我請師父在空洞內尋找一隻黑色的鳥。", - "Main_GalGame_Chapter150_11500475_047": "青溟鳥?難道,師父留下了青溟鳥與哥哥聯絡……", - "Main_GalGame_Chapter150_11500475_048": "說到這個,還沒來得及告訴你們,剛才尋找陣腳的時候,我順手救出一隻被困在穢息中的黑鳥,正是這青溟鳥。", - "Main_GalGame_Chapter150_11500475_049": "它脫困以後,立刻目的明確地飛離了這一片。按照寧謙的消息來推測,葉釋淵應該已經將某種消息傳遞給了它。", - "Main_GalGame_Chapter150_11500475_050": "只是遲遲沒能等來想要的回應,所以才擔心是否資訊傳遞出了問題……遇見般岳武館的弟子,認為可以用傳話的方式相託……", - "Main_GalGame_Chapter150_11500475_051": "能困住青溟鳥的,應該也只有那個始主了。現在的哥哥一定是孤立無援的狀態……", - "Main_GalGame_Chapter150_11500475_053": "此刻留下……我也只會成為拖累。般岳師父……你們,務必小心。我將會帶回消息,如果儀玄師父趕來,第一時間向她稟明。", - "Main_GalGame_Chapter150_11500475_054": "青溟劍在這一帶異動非常,前方一定有我註定要面對的東西。", - "Main_GalGame_Chapter150_11500475_055": "般岳師父……來之前我就已經和鈴說好了,這次,我不要獨自留在後方!不會再看著重要的人孤身踏入險境。", - "Main_GalGame_Chapter150_11500475_056": "般岳師父……來之前我就已經和哲說好了,這次,我不要獨自留在後方!不會再看著重要的人孤身踏入險境。", - "Main_GalGame_Chapter150_11500475_060": "是啊,時間不多了。人家的親哥哥生死未卜,卻不准她一起前往,這是什麼道理?", - "Main_GalGame_Chapter150_11500475_061": "要嘛,你這個鐵疙瘩現在把小光打暈送走,要嘛……就成全了她的心願?", - "Main_GalGame_Chapter150_11500475_062": "再說了,青溟劍劍主是什麼很弱的身分嗎?折騰這麼一場,看看你自己現在狼狽的樣子,說不定到時候,我們都要靠小光來救呢~", - "Main_GalGame_Chapter150_11500475_063": "……也罷。都當心些,切勿衝動行事。", - "Main_GalGame_Chapter150_11500475_065": "好了,送走了迷途知返的人,現在,該由我們去把什麼始主的老巢……掀個底朝天了!", - "Main_GalGame_Chapter150_11500480_022": "哥哥,那張紙條不是你寫的,對不對?什麼解開我與青溟劍聯繫的方法……", - "Main_GalGame_Chapter150_11500480_036": "都這個時候了,我怎麼能做到視若無睹……", - "Main_GalGame_Chapter150_11500510_042": "放心啦!那個樣子……只是受青溟劍的影響。那怪物被劍光撕碎的氣息,還有哥哥囑託給我的那些話,我都記得很清楚。", - "Main_GalGame_Chapter150_11500520_001": "而還在整理行動報告的琉音,也迎來一位輕車熟路的來客。", - "Main_GalGame_Chapter150_11500525_028": "第四個共鳴訊號源的空間座標嚴重模糊,僅能確認其存在。偵測到高強度能量干擾,精確定位失敗。", - "Main_GalGame_Chapter150_11500525_038": "這個東西,還在更深處窺伺,謀劃著什麼……消息我會回稟黑枝那邊,並密切留意空洞內的變化。", - "Main_GalGame_Chapter150_11500530_002": "偷偷下山來到隨便觀的那天,救下的是一隻胖橘……", - "Main_GalGame_Chapter150_11500530_003": "再來隨便觀的時候,我冒充「代理觀主」,又被小師妹逮了個正著……", - "Main_GalGame_Chapter150_11500530_004": "再來隨便觀的時候,我冒充「代理觀主」,又被小師弟逮了個正著……", - "Main_GalGame_Chapter150_11500530_005": "一起去飲茶仙那天……我穿的,是那條日常的連衣裙……小師妹說,很適合我。", - "Main_GalGame_Chapter150_11500530_006": "一起去飲茶仙那天……我穿的,是那條日常的連衣裙……小師弟說,很適合我。", - "Main_GalGame_Chapter150_11500900_001": "欸,空洞內……已經有這樣的花了嗎?", - "Main_GalGame_Chapter150_11500900_002": "之前似乎看到過", - "Main_GalGame_Chapter150_11500900_004": "之前似乎看到過這樣的花,看起來也沒有遭受到穢息嚴重侵蝕的痕跡……", - "Main_GalGame_Chapter150_11500900_005": "之前似乎看到過這樣的花,看起來也沒有遭受到穢息嚴重侵蝕的痕跡……", - "Main_GalGame_Chapter150_11500900_006": "我記得老鑿之前說過,萊姆尼安空洞中的穢息像是在「退潮」……", - "Main_GalGame_Chapter150_11500900_007": "我記得老鑿之前說過,萊姆尼安空洞中的穢息像是在「退潮」……", - "Main_GalGame_Chapter150_11500900_008": "這應該也是穢息變弱的徵兆之一?連穢息曾經肆虐的地方都有了生命的痕跡……", - "Main_GalGame_Chapter150_11500900_009": "這應該也是穢息變弱的徵兆之一?連穢息曾經肆虐的地方都有了生命的痕跡……", - "Main_GalGame_Chapter150_11500900_010": "是這樣嗎……總覺得,這種白花我像是在哪裡見過……更早的時候……究竟是哪裡呢……?", - "Main_GalGame_Chapter150_11500900_011": "算了,幫忙要緊,我們還是繼續深入吧!", - "Main_OngoingLevel_Chapter150_111502001_Name_01": "奧菲絲", - "Main_OngoingLevel_Chapter150_111502004_02": "遇到暗雷怪,進入戰鬥2", - "Main_OngoingLevel_Chapter150_111502004_Name_01": "奧菲絲", - "Main_OngoingLevel_Chapter150_111502006_Name_01": "奧菲絲", - "Main_OngoingLevel_Chapter150_111502008_Name_01": "奧菲絲", - "Main_OngoingLevel_Chapter150_111502014_03": "進boss戰,驚呼小心3", - "Main_OngoingLevel_Chapter150_111502015_02": "該去找小照了2", - "Main_OngoingLevel_Chapter150_111522001_02": "往當年事故發生地2", - "Main_OngoingLevel_Chapter150_111522002_01": "「念之所繫,劍之所御」……御劍的口訣……接下來是……「返照空明」?", - "Main_OngoingLevel_Chapter150_111522003_02": "前往路障的地方探查一下2", - "Main_OngoingLevel_Chapter150_111522004_02": "大概說下這裡有穢息把路攔住了,先破除障礙,找到礦車2", - "Main_OngoingLevel_Chapter150_111522005_Name_01": "奧菲絲", - "Main_OngoingLevel_Chapter150_111522007_02": "成功將兩個控制器都互動到正確的位置,提示回去和小車互動2", - "Main_OngoingLevel_Chapter150_111522009_03": "過橋的時候,橫版鏡頭能看到遠處的巨石,進行一些背景描述3", - "Main_OngoingLevel_Chapter150_111522010_02": "表感嘆這個區域裡有這麼多白花2", - "Main_OngoingLevel_Chapter150_111522010_Name_01": "奧菲絲", - "Main_OngoingLevel_Chapter150_111522012_02": "和小光和門互動完以後,提示附近轉轉進行調查,可以找同伴們聊聊2", - "Main_OngoingLevel_Chapter150_111522012_Name_01": "奧菲絲", - "Main_OngoingLevel_Chapter150_111522013_02": "和同伴對話完後,提示回到場景中心2", - "Main_OngoingLevel_Chapter150_111522013_Name_01": "奧菲絲", - "Main_OngoingLevel_Chapter150_111522021_01": "這邊,似乎有什麼特殊的氣息……", - "Main_OngoingLevel_Chapter150_111522021_Name_01": "葉瞬光", - "Main_OngoingLevel_Chapter150_111532002_02": "切到般岳視角後,看到修者被小怪攻擊,上前戰鬥2", - "Main_OngoingLevel_Chapter150_111532004_02": "門對話後,上電梯前。繼續前進,盡快找到學生A2", - "Main_OngoingLevel_Chapter150_111532005_02": "看到學生A就在前方2", - "Main_OngoingLevel_Chapter150_111532006_02": "學生A引導般岳前往2", - "Main_OngoingLevel_Chapter150_111532008_02": "看到法陣後,趕緊試圖接近般岳2", - "Main_OngoingLevel_Chapter150_111532011_02": "找到第二個陣眼2", - "Main_OngoingLevel_Chapter150_111532012_02": "橫版開始找第三個陣眼2", - "Main_OngoingLevel_Chapter150_111532015_02": "戰鬥結束,主角一行盡快前進2", - "Main_OngoingLevel_Chapter150_111532016_05": "「所幸吾最虔敬的忠僕,已然達成我所預見的一切,為吾鋪就了臨世的垂梯。」", - "Main_OngoingLevel_Chapter150_111532016_06": "「至於葉釋淵……放心吧,他還有別的用處——」", - "Main_OngoingLevel_Chapter150_111532016_Name_03": "???", - "Main_OngoingLevel_Chapter150_111532018_Name_01": "魘縛者·葉釋淵", - "Main_OngoingLevel_Chapter150_111532019_Name_01": "魘縛者·葉釋淵", - "Main_OngoingLevel_Chapter150_111532020_Name_01": "魘縛者·葉釋淵", - "Main_OngoingLevel_Chapter150_111532026_01": "……那位儀玄師父的青溟鳥?難道它本來是在傳遞消息……", - "Main_OngoingLevel_Chapter150_111532026_Name_01": "琉音", - "Main_OngoingMainCity_Chapter150_111501001_02": "簡單介紹左右店鋪,最後提到去好物鋪2", - "Main_OngoingMainCity_Chapter150_111501001_Name_01": "奧菲絲", - "Main_OngoingMainCity_Chapter150_111511001_04": "主角可以安慰一下小光說回去聊,從長計議4", - "Main_OngoingMainCity_Chapter150_111521001_02": "和琉音同行,琉音詢問主角對於殺戮和謊言的看法。2", - "Main_OngoingMainCity_Chapter150_111521002_Name_01": "奧菲絲", - "Main_OngoingMainCity_Chapter150_111521004_03": "和琉音同行,前往npc2位置3", - "Main_OngoingMainCity_Chapter150_111521006_03": "和般岳同行中途3", - "MemoryName_10136": "治安局安檢最大受害者", - "MemoryName_10137": "修復秘籍", - "MemoryName_10138": "心的重量", - "MemoryName_10139": "「《永生銀行》」", - "MemoryName_10140": "「毛茸茸之心」", - "MemoryName_10141": "「狠角色小姐」", - "MessageItem_4000046_detail": "證物描述:涉事物品為一台老式手持空洞內通訊器,事主描述為具有「月光銀」色澤的外殼,左下角有磕碰痕跡。\n\n——第一次問詢——\n問:請描述一下損壞的物品。\n\n陳:是我家傳的古董通訊器,輝瓷的抗侵蝕外殼有月光一樣的銀亮色澤,非常漂亮!我爺爺那輩傳下來的,感情很深。一直好好的,就今天讓你們邦布送一趟,外殼就裂了,開機的時候還有雜音!\n\n問:物品還有其他損傷嗎?\n\n陳:就是左下角那一下碰壞了!這可是老物件,你們必須賠!\n\n\n——第二次問詢:——\n問:關於涉事物件的顏色,你上次說是「月光銀」?\n\n陳:對,月光銀……呃,不過我回去仔細看了看,其實是偏暖一點的顏色,像是……珍珠?年紀大了,記性不好。\n\n問:請最後確認一次物品的細節和損壞情況。\n\n陳:(情緒激動)這就是我家傳的寶貝!珍珠銀的!左下角不僅扁了,我還想起來,碰壞的地方正好把一個蝴蝶形狀的手工紋理都磨沒了!這讓我以後怎麼跟子孫交代?\n\n\n——第三次問詢——\n問:您對於涉事物品的估價?\n\n陳:這可是我的傳家寶!是無價的!但非要定一個價格的話……我不清楚技術啊什麼的,但我這個可是停產已久的古董限量款,買也買不到的!總之……會很貴!\n\n問:你提到內部有雜音?\n\n陳:對!以前音質很好,現在聲音又破又刺耳,還有那種像是山洞回聲一樣的失真混響,一聽就是型號DC-17特有的相位偏移!這機器算是徹底毀了!", - "MessageItem_4000046_title": "問詢紀錄", - "Message_44700108": "麻煩您了,稍待我登門拜訪。", - "Message_44700214": "可以。", - "Message_44700215": "正好可以去那裡見一位朋友。", - "Message_44700216": "我們之後在那邊見面。", - "Message_44700218": "我今日也無要緊事。", - "Message_44700219": "或許您想去野火鎮閒逛嗎?", - "Message_44700220": "或者其他地方亦可。", - "Message_44700221": "我會陪同您一起。", - "Message_44700313": "那家貨物齊全的雜貨鋪……甚好。", - "Message_44700314": "常從那邊經過,還未作為顧客細細逛過。", - "Message_44700315": "正好與您一同體會。", - "Message_44700316": "那就待會見。", - "Message_44700318": "的確是個天朗氣清的好日子。", - "Message_44700319": "您有什麼安排嗎?", - "Message_44700320": "我可以陪您一道前往。", - "Message_44700501": "想來您今日一定是有要事。", - "Message_44800101": "叮!您有一條優先級為1的資訊待處理~(* ̄▽ ̄)ブ,確認處理請回覆1", - "Message_44800103": "加班打發走了一個超級難纏的訛錢傢伙,腦子到現在都吵個不停。", - "Message_44800104": "急需把那些無聊的噪音都清理掉……聽說你們店裡什麼樣的錄影帶都有,不如我來一起看看。", - "Message_44800106": "《永生銀行》怎麼樣?聽說裡面全都是一些毛茸茸的小傢伙們,還是這些能讓人心情愉悅嘛~", - "Message_44800108": "這就來這就來~", - "Message_44800202": "親親~工號2493誠摯為您服務~", - "Message_44800203": "我看看~原來是我的VVVIP客戶~", - "Message_44800204": "那麼,想和我出去玩請按1", - "Message_44800205": "想和我約會請按2", - "Message_44800206": "想要退訂服務,請按著自己的腦袋說對不起!", - "Message_44800208": "收到您的服務請求~", - "Message_44800209": "那麼繩匠現在有沒有心儀的目的地呢?", - "Message_44800211": "電影院嗎……", - "Message_44800212": "上一次和別人同去電影院還是和小照前輩一起", - "Message_44800213": "但那次小照前輩對我發表了嚴厲的批評……", - "Message_44800214": "我這次盡量會不讓繩匠也不開心的……盡量!", - "Message_44800215": "那我們就光映廣場見!", - "Message_44800217": "那個有很多臭臭的海鷗和垃圾食品攤位的港口?", - "Message_44800218": "聽起來是個很適合約會的地點~", - "Message_44800219": "開玩笑的!我很願意和你去~", - "Message_44800220": "早點來見我,在海鷗的便便落到我的腦袋上之前!", - "Message_44800222": "您已轉到人工服務~", - "Message_44800223": "請問您需要金牌客服琉音的何種幫助?", - "Message_44800224": "排遣沒有人一起出門玩的失落?", - "Message_44800225": "還是消解沒有知心友人的憂思?", - "Message_44800227": "是直球嗎?我喜歡~", - "Message_44800302": "您的專屬服務熱線已接通~", - "Message_44800303": "嗯……是不是應該為繩匠準備一套特別的客服話術了?", - "Message_44800304": "如果對繩匠的用語沒有什麼特別的", - "Message_44800305": "怎麼能顯得繩匠在我這裡是特別的呢?", - "Message_44800306": "話說回來,今天繩匠會向我發出怎樣的邀約呢~", - "Message_44800308": "你是說!", - "Message_44800309": "毛茸茸的小動物!", - "Message_44800310": "我們一起去看!", - "Message_44800311": "好耶~我已經等不及了!", - "Message_44800312": "剛好我就在澄輝坪附近", - "Message_44800313": "我先去毛茸茸的地方等你啦!", - "Message_44800315": "好喔……", - "Message_44800317": "其實這兩天有些失眠……", - "Message_44800318": "有些……讓人困擾的聲音一直在迴響……", - "Message_44800319": "想到能夠讓人安靜的地方待一待……", - "Message_44800320": "晚上可以來綺夢度假村的海邊陪陪我嗎?", - "Message_44800322": "我說今天電話鈴聲怎麼聽起來沒有那麼討厭?", - "Message_44800323": "原來是繩匠的Knock Knock來電!", - "Message_44800324": "繩匠找我有什麼事?", - "Message_44800325": "但如果繩匠要開始聊工作這種正經事了", - "Message_44800326": "我可能會有些許的機率開始裝作看不見!", - "Message_44800401": "繩匠!", - "Message_44800402": "真的很抱歉,我今天因為臨時的公務遲到了……", - "Message_44800403": "我趕到電影院門口的時候,沒有看見你", - "Message_44800404": "是生我的氣了嗎?", - "Message_44800405": "真的生我的氣了嗎?", - "Message_44800407": "哎呀呀,那看來繩匠不會投訴我的服務態度囉?", - "Message_44800408": "那就好,下次再一起去電影院吧?", - "Message_44800501": "繩!匠!", - "Message_44800502": "你這傢伙昨天是在來的路上被海鷗吃掉了嗎?", - "Message_44800504": "不用解釋!", - "Message_44800505": "我已經獨自在厄匹斯港海鷗的攻擊中寫好了對你的投訴報告", - "Message_44800506": "下次我不會答應和你來這種地方了!", - "Message_44800507": "我還是會來的!但不許爽約了!", - "Message_44800601": "繩匠,浮啦飛根本沒有你的影子!", - "Message_44800602": "你被哪裡的野生毛茸茸給迷走了?", - "Message_44800604": "還好,有浮啦飛毛茸茸的小動物們陪著我,我沒有那麼生氣!", - "Message_44800605": "騙你的!我超級無敵非常生氣!", - "Message_44800606": "我要跟Random Play的副店長投訴你!", - "Message_44800701": "我昨天在海邊沒有等到繩匠喔", - "Message_44800703": "沒關係", - "Message_44800704": "一個人的時候我也常常自己去海邊", - "Message_44800705": "反正我也習慣了一個人", - "Message_NPC131": "般岳", - "MiddleTips_100009": "互動軌道拉桿可將軌道切至正確路線。", - "MiddleTips_100010": "使用「崩解之法」破壞「陣腳」", - "MiddleTips_100011": "合體撞擊被代理人招架後,可使其進入特殊的虛弱狀態。", - "MiddleTips_100012": "索貝克無法進入失衡狀態與屬性異常狀態,招架其攻擊可使目前操作中角色回復5點能量值。", - "MiddleTips_100013": "索貝克受到的所有傷害將會轉移給魘縛者。", - "MiddleTips_100014": " 索貝克死亡後,魘縛者會登場將其復活,並釋放強力的合體招式。", - "MiddleTips_100015": "靠近礦車側面互動即可啟動礦車。", - "MiddleTips_100016": "礦車到達正確軌道的終點,可使用「崩解之法」引爆礦車。", - "MiddleTips_200001": "操作般岳點按 發動[普通攻擊:崢嶸],後點按 發動[強化特殊技];\n點按 發動[普通攻擊:崔巍],後點按 發動[強化特殊技]。", - "MiddleTips_200002": "操作琉音依次點按 發動[強化特殊技]與[強化普攻]。", - "MiddleTips_200003": "琉音的[好評]值足夠時,利用[強化特殊技:送客!]、[連攜技]、[快速支援]打開連攜技窗口,從而使下一位角色的[連攜技]升級為[終結技]。", - "MiddleTips_200004": "操作般岳發動[強化特殊技]或觸發[極限閃避]累積[嗔火],[嗔火]足夠時,長按 進入[怒相]狀態,隨後長按 打出自動連段。", - "NPCName_10619065": "導演", - "NPCName_10619066": "「超荷」", - "NPCName_10619067": "「響尾蛇」", - "NPCName_10619068": "「燃油飲」", - "NPCName_10619069": "「磁暴」", - "NPCName_10619070": "導演", - "NPCName_10619071": "場務布", - "NPCName_10619072": "胡威", - "NPCName_10619073": "「三分白」", - "NPCName_10619074": "「金老么」", - "NPCName_10619075": "場務布", - "NPCName_601503010": "書架", - "NPCName_601503011": "花卉", - "NPCName_601511039": "古籍", - "NPCName_601524008": "桂花糕", - "NPCName_601524030": "籌備中的宴席", - "NPCName_601524035": "入座", - "NPCName_601524039": "詳細的底稿", - "NPCName_900170101": "「加班是福」", - "NPCName_900170201": "獅哉", - "NPCName_900170705": "可疑的男人", - "NPCName_900190602": "「網癮邦布」", - "NPCName_90470202": "空軍小朋友", - "NPCName_90470302": "養生老爺子", - "NPCName_90470701": "聰明的小孩", - "NPCName_90470702": "自信的小孩", - "NPCName_90471202": "下水道邦布", - "NPCName_90471203": "垃圾回收商", - "NewMechaBattleLevel": "實戰", - "NewMechaPuzzleLevel": "探索", - "Norano_MathSkill_Desc": "隊伍中包含[支援]或[擊破]角色時觸發:\n真斗發動終結技時,獲得8層[殘焰],發動連攜技時,獲得4層[殘焰],持續60秒,最多疊加20層,重複觸發時重置持續時間。真斗發動[普通攻擊:熾風·朧切]或[支援突擊]的連續斬擊時,如果生命值低於100%最大生命值,則消耗一層[殘焰],回復2%最大生命值。", - "Norano_Skill_Normal_Enhance_Desc": "在[熔鋒]狀態下點按 發動:\n向前方進行至多四段的斬擊,造成火屬性傷害。\n招式發動時,如果真斗的生命值在30%以上,則消耗3.5%最大生命值。", - "Norano_UniqueSkill_01_Desc": "真斗會額外根據自身最大生命值提高貫穿力,每1點最大生命值將提高0.1點貫穿力。\n真斗發動招式造成的火屬性傷害均為貫穿傷害,無視敵人防禦,使用貫穿力作為招式傷害倍率。\n真斗發動[特殊技:歸燼·捨身]或[招架支援]時,會累積[熾心],最多累積100點。當[熾心]累積至75點時,真斗將進入[熔鋒]狀態,[熔鋒]狀態下,真斗每秒消耗3.3點[熾心],[熾心]耗盡時,退出[熔鋒]狀態。\n[熔鋒]狀態下,真斗的[普通攻擊]獲得強化,並可以發動[強化特殊技:歸燼·天墜]。\n真斗在[普通攻擊:熾風·朧切]或[支援突擊]的連續斬擊中消耗生命值時,使此次攻擊的暴擊傷害提升25%,閃能回復效率提升100%。\n[熔鋒]狀態下,真斗的暴擊率提升10%,火屬性傷害提升10%。", - "Norano_UniqueSkill_02_Desc": "真斗會額外根據自身最大生命值提高貫穿力,每1點最大生命值將提高0.1點貫穿力。\n真斗發動招式造成的火屬性傷害均為貫穿傷害,無視敵人防禦,使用貫穿力作為招式傷害倍率。\n真斗發動[特殊技:歸燼·捨身]或[招架支援]時,會累積[熾心],最多累積100點。當[熾心]累積至75點時,真斗將進入[熔鋒]狀態,[熔鋒]狀態下,真斗每秒消耗3.3點[熾心],[熾心]耗盡時,退出[熔鋒]狀態。\n[熔鋒]狀態下,真斗的[普通攻擊]獲得強化,並可以發動[強化特殊技:歸燼·天墜]。\n真斗在[普通攻擊:熾風·朧切]或[支援突擊]的連續斬擊中消耗生命值時,使此次攻擊的暴擊傷害提升29.2%,閃能回復效率提升100%。\n[熔鋒]狀態下,真斗的暴擊率提升10%,火屬性傷害提升11.7%。", - "Norano_UniqueSkill_03_Desc": "真斗會額外根據自身最大生命值提高貫穿力,每1點最大生命值將提高0.1點貫穿力。\n真斗發動招式造成的火屬性傷害均為貫穿傷害,無視敵人防禦,使用貫穿力作為招式傷害倍率。\n真斗發動[特殊技:歸燼·捨身]或[招架支援]時,會累積[熾心],最多累積100點。當[熾心]累積至75點時,真斗將進入[熔鋒]狀態,[熔鋒]狀態下,真斗每秒消耗3.3點[熾心],[熾心]耗盡時,退出[熔鋒]狀態。\n[熔鋒]狀態下,真斗的[普通攻擊]獲得強化,並可以發動[強化特殊技:歸燼·天墜]。\n真斗在[普通攻擊:熾風·朧切]或[支援突擊]的連續斬擊中消耗生命值時,使此次攻擊的暴擊傷害提升33.3%,閃能回復效率提升100%。\n[熔鋒]狀態下,真斗的暴擊率提升10%,火屬性傷害提升13.3%。", - "Norano_UniqueSkill_04_Desc": "真斗會額外根據自身最大生命值提高貫穿力,每1點最大生命值將提高0.1點貫穿力。\n真斗發動招式造成的火屬性傷害均為貫穿傷害,無視敵人防禦,使用貫穿力作為招式傷害倍率。\n真斗發動[特殊技:歸燼·捨身]或[招架支援]時,會累積[熾心],最多累積100點。當[熾心]累積至75點時,真斗將進入[熔鋒]狀態,[熔鋒]狀態下,真斗每秒消耗3.3點[熾心],[熾心]耗盡時,退出[熔鋒]狀態。\n[熔鋒]狀態下,真斗的[普通攻擊]獲得強化,並可以發動[強化特殊技:歸燼·天墜]。\n真斗在[普通攻擊:熾風·朧切]或[支援突擊]的連續斬擊中消耗生命值時,使此次攻擊的暴擊傷害提升37.5%,閃能回復效率提升100%。\n[熔鋒]狀態下,真斗的暴擊率提升10%,火屬性傷害提升15%。", - "Norano_UniqueSkill_05_Desc": "真斗會額外根據自身最大生命值提高貫穿力,每1點最大生命值將提高0.1點貫穿力。\n真斗發動招式造成的火屬性傷害均為貫穿傷害,無視敵人防禦,使用貫穿力作為招式傷害倍率。\n真斗發動[特殊技:歸燼·捨身]或[招架支援]時,會累積[熾心],最多累積100點。當[熾心]累積至75點時,真斗將進入[熔鋒]狀態,[熔鋒]狀態下,真斗每秒消耗3.3點[熾心],[熾心]耗盡時,退出[熔鋒]狀態。\n[熔鋒]狀態下,真斗的[普通攻擊]獲得強化,並可以發動[強化特殊技:歸燼·天墜]。\n真斗在[普通攻擊:熾風·朧切]或[支援突擊]的連續斬擊中消耗生命值時,使此次攻擊的暴擊傷害提升41.7%,閃能回復效率提升100%。\n[熔鋒]狀態下,真斗的暴擊率提升10%,火屬性傷害提升16.7%。", - "Norano_UniqueSkill_06_Desc": "真斗會額外根據自身最大生命值提高貫穿力,每1點最大生命值將提高0.1點貫穿力。\n真斗發動招式造成的火屬性傷害均為貫穿傷害,無視敵人防禦,使用貫穿力作為招式傷害倍率。\n真斗發動[特殊技:歸燼·捨身]或[招架支援]時,會累積[熾心],最多累積100點。當[熾心]累積至75點時,真斗將進入[熔鋒]狀態,[熔鋒]狀態下,真斗每秒消耗3.3點[熾心],[熾心]耗盡時,退出[熔鋒]狀態。\n[熔鋒]狀態下,真斗的[普通攻擊]獲得強化,並可以發動[強化特殊技:歸燼·天墜]。\n真斗在[普通攻擊:熾風·朧切]或[支援突擊]的連續斬擊中消耗生命值時,使此次攻擊的暴擊傷害提升45.8%,閃能回復效率提升100%。\n[熔鋒]狀態下,真斗的暴擊率提升10%,火屬性傷害提升18.3%。", - "Norano_UniqueSkill_07_Desc": "真斗會額外根據自身最大生命值提高貫穿力,每1點最大生命值將提高0.1點貫穿力。\n真斗發動招式造成的火屬性傷害均為貫穿傷害,無視敵人防禦,使用貫穿力作為招式傷害倍率。\n真斗發動[特殊技:歸燼·捨身]或[招架支援]時,會累積[熾心],最多累積100點。當[熾心]累積至75點時,真斗將進入[熔鋒]狀態,[熔鋒]狀態下,真斗每秒消耗3.3點[熾心],[熾心]耗盡時,退出[熔鋒]狀態。\n[熔鋒]狀態下,真斗的[普通攻擊]獲得強化,並可以發動[強化特殊技:歸燼·天墜]。\n真斗在[普通攻擊:熾風·朧切]或[支援突擊]的連續斬擊中消耗生命值時,使此次攻擊的暴擊傷害提升50%,閃能回復效率提升100%。\n[熔鋒]狀態下,真斗的暴擊率提升10%,火屬性傷害提升20%。", - "NpcName_90480801": "會合地點", - "OfficialName_Monster_Awakener": "魘縛者·葉釋淵", - "OfficialName_Monster_AwakenerSlime": "魘縛者·葉釋淵", - "Option01_44400211": "你聽說過芭萊大廈前的傳聞嗎?", - "Option01_44800102": "1", - "Option01_44800105": "想看哪部", - "Option01_44800107": "或許跟想像略有不同", - "Option01_44800201": "滴滴,工號2493", - "Option01_44800207": "1", - "Option01_44800210": "想一起去電影院嗎?", - "Option01_44800226": "你的出現就是對我的幫助", - "Option01_44800301": "呼叫金牌客服琉音~", - "Option01_44800307": "到浮啦飛去看看小動物吧", - "Option01_44800316": "怎麼覺得你有點沒興致?", - "Option01_44800406": "是我爽約了……", - "Option01_44800503": "抱歉……", - "Option01_44800603": "是我失約了,對不起!", - "Option01_44800702": "下次不會再失約了!", - "Option02_44700206": "想跟你隨便走走", - "Option02_44800102": "有什麼事嗎?", - "Option02_44800105": "有選中的嗎", - "Option02_44800107": "不過現在可以來看", - "Option02_44800201": "轉到人工服務", - "Option02_44800207": "2", - "Option02_44800210": "一起去厄匹斯港逛逛吧", - "Option02_44800226": "只是想讓你陪陪我", - "Option02_44800301": "叮鈴鈴鈴~", - "Option02_44800307": "到綺夢度假村放鬆一下吧?", - "Option02_44800316": "不喜歡的話可以換個地方", - "Option02_44800406": "我也被別的事耽擱了……", - "Option02_44800503": "突發情況……", - "Option02_44800603": "下次我會按時來的!", - "Option02_44800702": "昨晚碰上了別的麻煩……", - "POText_12710002": "完成活動委託「擬境序列對決·其一」後解鎖", - "POText_12710003": "完成活動委託「擬境序列對決·其二」後解鎖", - "POText_12710004": "完成活動委託「擬境序列對決·其三」後解鎖", - "POText_12710005": "完成活動委託「擬境序列對決·其四」後解鎖", - "POText_12710006": "完成「終結聯合」後解鎖", - "POText_12710007": "完成「怒相聯合」後解鎖", - "POText_12710008": "完成「決算聯合」後解鎖", - "POText_12710009": "完成「失衡聯合」後解鎖", - "POText_12710010": "完成「生命聯合」後解鎖", - "POText_12710011_Desc": "單局內發動[強化特殊技]的次數", - "POText_12710011_Title": "強化聲量", - "POText_12710012_Desc": "單局內發動[終結技]的次數", - "POText_12710012_Title": "絕響轟頻", - "POText_12710013_Desc": "通關時的剩餘生命百分比", - "POText_12710013_Title": "剩餘生命", - "POText_712": "擬境序列對決", - "POText_713": "在「聯合」和「戰線」關卡中,關注不同的「戰術加持」,利用好由「戰術加持」帶來的「戰鬥增益」效果來戰勝強敵。\n在「演武」關卡中,由般岳攜手凱撒登場,運用般岳的各個招式攻擊敵人可以提高得分倍率。", - "PanYinhu_Skill_Special_02_Desc": "擁有[破勁]時點按 發動:\n[特殊技:斷脈破穴手]圍繞怪物進行攻擊,造成物理傷害。\n招式可連續發動三次,每發動一次[特殊技:斷脈破穴手]攻擊,將消耗1點[破勁]。\n潘引壺為目前操作中的角色時,招式發動期間受到傷害降低40%,抗打斷等級提升,不為目前操作中的角色時,獲得無敵效果。", - "PartnerBg_CampKrampusComplianceAuthority": "K.C.A.", - "PartnerTalk_BubbleStory_PartnerAzural_340480001_01": "狗狗看這裡~", - "PartnerTalk_BubbleStory_PartnerAzural_340480001_02": "讓我摸摸腦袋~", - "PartnerTalk_BubbleStory_PartnerAzural_340480001_03": "夠……夠不著!?", - "PartnerTalk_BubbleStory_PartnerAzural_340480002_01": "好復古的電話撥盤……", - "PartnerTalk_BubbleStory_PartnerAzural_340480002_02": "跟我背後的是不是有點像?", - "PartnerTalk_BubbleStory_PartnerAzural_340480003_01": "光映的地鐵站總是這麼熱鬧~", - "PartnerTalk_BubbleStory_PartnerAzural_340480003_02": "每天上班的時候,我也總會途經。", - "PartnerTalk_BubbleStory_PartnerAzural_340480004_01": "要不要在工位擺一盆安神的綠植呢?", - "PartnerTalk_BubbleStory_PartnerAzural_340480004_02": "能安撫客戶和領導的那種……", - "PartnerTalk_BubbleStory_PartnerAzural_340480005_01": "在這種熱鬧的地方……", - "PartnerTalk_BubbleStory_PartnerAzural_340480005_02": "總能聽到各式各樣的聲音……", - "PartnerTalk_BubbleStory_PartnerAzural_340480005_03": "也能打探到最多的情報喔~", - "PartnerTalk_BubbleStory_PartnerAzural_340480006_01": "這裡有趣的小玩意真不少……", - "PartnerTalk_BubbleStory_PartnerAzural_340480006_02": "繩匠喜歡嗎?", - "PartnerTalk_BubbleStory_PartnerAzural_340480006_03": "如果我再小個十歲或許也會喜歡的!", - "PartnerTalk_BubbleStory_PartnerAzural_340480007_01": "裁決官的工作常常會和治安局合作呢~", - "PartnerTalk_BubbleStory_PartnerAzural_340480007_02": "這裡也算是我們的指定合作單位了吧?", - "PartnerTalk_BubbleStory_PartnerAzural_340480008_01": "過去的物件和過去的人一樣……", - "PartnerTalk_BubbleStory_PartnerAzural_340480008_02": "都能告訴我們不為人知的故事。", - "PartnerTalk_BubbleStory_PartnerAzural_340480009_01": "按摩店,有些上了年紀的同事喜歡來……", - "PartnerTalk_BubbleStory_PartnerAzural_340480009_02": "感覺我們也到這種年紀了……", - "PartnerTalk_BubbleStory_PartnerAzural_340480010_01": "不覺得嗎,咖啡是最有社畜感的東西了。", - "PartnerTalk_BubbleStory_PartnerAzural_340480010_02": "我嗎?我工作不靠那東西提神。", - "PartnerTalk_BubbleStory_PartnerAzural_340480010_03": "我靠的是服務客戶的滿腔熱情~", - "PartnerTalk_BubbleStory_PartnerAzural_340480101_01": "嗯呢嗯呢?(客人您想買點什麼?)", - "PartnerTalk_BubbleStory_PartnerAzural_340480101_02": "這裡有沒有……那種藥材?", - "PartnerTalk_BubbleStory_PartnerAzural_340480102_01": "這個也來一袋,那個也來一杯!", - "PartnerTalk_BubbleStory_PartnerAzural_340480102_02": "嗯呢呢……(請您稍等片刻,我這就……)", - "PartnerTalk_BubbleStory_PartnerAzural_340480201_01": "叮鈴鈴鈴~", - "PartnerTalk_BubbleStory_PartnerAzural_340480202_01": "叮鈴鈴鈴……", - "PartnerTalk_BubbleStory_PartnerAzural_340480301_01": "今日的情報……", - "PartnerTalk_BubbleStory_PartnerAzural_340480302_01": "刮刮樂……", - "PartnerTalk_BubbleStory_PartnerAzural_340480401_01": "偶爾聽一聽也不錯……", - "PartnerTalk_BubbleStory_PartnerAzural_340480402_01": "至少此時此刻……", - "PartnerTalk_BubbleStory_PartnerAzural_340480501_01": "別到處亂看……", - "PartnerTalk_BubbleStory_PartnerAzural_340480502_01": "情報有誤……", - "PartnerTalk_BubbleStory_PartnerAzural_340480601_01": "不能慣著這傢伙!", - "PartnerTalk_BubbleStory_PartnerAzural_340480601_02": "可是……", - "PartnerTalk_BubbleStory_PartnerAzural_340480601_03": "嗯……嗯呢……", - "PartnerTalk_BubbleStory_PartnerAzural_340480602_01": "你們倆都給我老實點!", - "PartnerTalk_BubbleStory_PartnerAzural_340480602_02": "您教訓得是……", - "PartnerTalk_BubbleStory_PartnerAzural_340480602_03": "嗯呢呢……(好的琉音前輩……)", - "PartnerTalk_BubbleStory_PartnerAzural_340480701_01": "今天輪到繩匠服務我了~", - "PartnerTalk_BubbleStory_PartnerAzural_340480702_01": "還不錯嘛……", - "PartnerTalk_BubbleStory_PartnerAzural_340480801_01": "我們快過去吧!", - "PartnerTalk_BubbleStory_PartnerAzural_340480802_01": "快快快,我們要遲到了……", - "PartnerTalk_BubbleStory_PartnerAzural_340480810_01": "到啦到啦,差點沒趕上……", - "PartnerTalk_BubbleStory_PartnerAzural_340480850_01": "要錯過電影片頭了……", - "PartnerTalk_BubbleStory_PartnerAzural_340480899_01": "要是小照前輩……", - "PartnerTalk_BubbleStory_PartnerAzural_340480901_01": "我很少到附近來……", - "PartnerTalk_BubbleStory_PartnerAzural_340480902_01": "要時刻提防海鷗的襲擊……", - "PartnerTalk_BubbleStory_PartnerAzural_340480902_02": "他們是很貪心又狡猾的生物……", - "PartnerTalk_BubbleStory_PartnerAzural_340480902_03": "而且總是嘰嘰喳喳的!", - "PartnerTalk_BubbleStory_PartnerAzural_340480910_01": "安全抵達!", - "PartnerTalk_BubbleStory_PartnerAzural_340480950_01": "走得慢了容易被海鷗攻擊喔!", - "PartnerTalk_BubbleStory_PartnerAzural_340480999_01": "順利完成任務……", - "PartnerTalk_BubbleStory_PartnerAzural_340481001_01": "走吧,繩匠!", - "PartnerTalk_BubbleStory_PartnerAzural_340481002_01": "毛茸茸~毛茸茸!", - "PartnerTalk_BubbleStory_PartnerAzural_340481002_02": "完美的毛茸茸!", - "PartnerTalk_BubbleStory_PartnerAzural_340481002_03": "在哪裡呢,我的毛茸茸?", - "PartnerTalk_BubbleStory_PartnerAzural_340481010_01": "我已經感受到毛茸茸的力量了!", - "PartnerTalk_BubbleStory_PartnerAzural_340481099_01": "還是沒有心儀的毛茸茸……", - "PartnerTalk_BubbleStory_PartnerAzural_340481099_02": "還真是遺憾……", - "PartnerTalk_BubbleStory_PartnerAzural_340481101_01": "你聽見了嗎?海浪的聲音……", - "PartnerTalk_BubbleStory_PartnerAzural_340481102_01": "到海邊走走吧……", - "PartnerTalk_BubbleStory_PartnerAzural_340481110_01": "就在這附近吹吹海風吧,繩匠?", - "PartnerTalk_BubbleStory_PartnerAzural_340481150_01": "海灘在這個方向喔,繩匠?", - "PartnerTalk_BubbleStory_PartnerAzural_340481199_01": "心情好多啦!", - "PartnerTalk_BubbleStory_PartnerAzural_340481201_01": "會邂逅怎樣的毛茸茸呢?", - "PartnerTalk_BubbleStory_PartnerAzural_340481202_01": "毛茸茸的繩匠!", - "PartnerTalk_BubbleStory_PartnerAzural_340481301_01": "家傳的寶貝……", - "PartnerTalk_BubbleStory_PartnerAzural_340481301_02": "有意思……", - "PartnerTalk_BubbleStory_PartnerAzural_340481302_01": "下一站是澄輝坪……", - "PartnerTalk_BubbleStory_PartnerAzural_340481303_01": "我們到地方啦!", - "PartnerTalk_BubbleStory_PartnerAzural_340481304_01": "下一項任務……", - "PartnerTalk_BubbleStory_PartnerAzural_340481305_01": "……", - "PartnerTalk_BubbleStory_PartnerAzural_340481306_01": "糟糕,待辦事項還沒有完成……", - "PartnerTalk_BubbleStory_PartnerAzural_340481307_01": "該走了,繩匠。", - "PartnerTalk_BubbleStory_PartnerAzural_340481401_01": "你們的資格有很大問題!", - "PartnerTalk_BubbleStory_PartnerAzural_340481401_02": "怎麼會……", - "PartnerTalk_BubbleStory_PartnerAzural_340481401_03": "到底怎麼回事?", - "PartnerTalk_BubbleStory_PartnerAzural_340481402_01": "多虧您了……", - "PartnerTalk_BubbleStory_PartnerAzural_340481402_02": "工作而已~", - "PartnerTalk_BubbleStory_PartnerLucia_340450050_01": "聽說這裡發生過很多恐怖故事……", - "PartnerTalk_BubbleStory_PartnerLucia_340450050_02": "從「磁場」看,這座大廈確實透露著不祥的氣息。", - "PartnerTalk_BubbleStory_PartnerLucia_340450052_01": "燃油飲的味道,其實我還滿喜歡的——", - "PartnerTalk_BubbleStory_PartnerLucia_340450052_02": "就像把頭伸進硫磺裡,再狠狠打個噴嚏!", - "PartnerTalk_Chat_Orpheus_330300701_24": "等等!我話還沒說完!可惡,我一定能吵贏這種傢伙!\n奧菲絲,不准走——", - "PartnerTalk_Chat_PartnerAzural_330480101_01": "嗯呢……嗯呢?(年輕的小姐喲……您想買點什麼?)", - "PartnerTalk_Chat_PartnerAzural_330480101_02": "平心堂……你們這裡有沒有那種……能讓人平心靜氣、心平氣和的藥材呢?", - "PartnerTalk_Chat_PartnerAzural_330480101_03": "嗯呢呢,嗯呢……(自然是有的,不管是清火祛熱的涼茶還是安神養心的藥材……)", - "PartnerTalk_Chat_PartnerAzural_330480101_04": "碰上煩心事了?", - "PartnerTalk_Chat_PartnerAzural_330480101_05": "當客服很需要去火吧?", - "PartnerTalk_Chat_PartnerAzural_330480101_06": "煩心事……大概吧?畢竟拋開其他所有亂七八糟的頭銜,我也只是一名處理亂七八糟投訴的小客服而已嘛。", - "PartnerTalk_Chat_PartnerAzural_330480101_07": "繩匠是當老闆的人,沒有體會過當客服的感覺吧?", - "PartnerTalk_Chat_PartnerAzural_330480101_08": "錄影帶店也算是服務業吧?", - "PartnerTalk_Chat_PartnerAzural_330480101_09": "也見過不少難纏的客人", - "PartnerTalk_Chat_PartnerAzural_330480101_10": "嗯呢,嗯呢呢……(經營店鋪也不是一件容易的事情……)", - "PartnerTalk_Chat_PartnerAzural_330480101_11": "明明不是你弄出的問題,被惹毛的客戶們卻要將滿腔的怒火全都安到你的頭上……", - "PartnerTalk_Chat_PartnerAzural_330480101_12": "還好啊……琉音是一位非常善於溝通、非常有耐心、非常關懷客戶的好孩子,每日都盡心盡力地幫那些捅婁子的蠢貨同事收拾著爛攤子。", - "PartnerTalk_Chat_PartnerAzural_330480101_13": "希望草藥會讓你舒心一點", - "PartnerTalk_Chat_PartnerAzural_330480101_14": "喝杯涼茶消消氣吧", - "PartnerTalk_Chat_PartnerAzural_330480101_15": "讓我舒心一點……?我倒是沒什麼不順心的事啦~", - "PartnerTalk_Chat_PartnerAzural_330480101_16": "這些藥材和涼茶,一份是為了安撫因為投訴我的客人而急火攻心的部門主管,另一份是給小照前輩和般岳順手帶的小零食,其餘的是在他的要求下,為氣急敗壞的VIP客戶準備的禮物。", - "PartnerTalk_Chat_PartnerAzural_330480101_17": "嗯呢呢呢……(這位客人想要採買的分量的確不少……)", - "PartnerTalk_Chat_PartnerAzural_330480101_18": "原來是惹領導生氣了?", - "PartnerTalk_Chat_PartnerAzural_330480101_19": "結果是又被投訴了?", - "PartnerTalk_Chat_PartnerAzural_330480101_20": "和氣生財嘛……大家都是做生意的人,怎麼連這一點道理都不懂……", - "PartnerTalk_Chat_PartnerAzural_330480101_21": "希望這些藥材和涼茶,能夠安撫他們脆弱的神經和毛細血管吧。", - "PartnerTalk_Chat_PartnerAzural_330480101_22": "繩匠最近有沒有碰上煩心的事,要不要也來一杯涼茶解解熱?", - "PartnerTalk_Chat_PartnerAzural_330480101_23": "——由大方的小客服請客喔。", - "PartnerTalk_Chat_PartnerAzural_330480101_24": "都說了我是很有耐心的專業客服,怎麼會為了分內的工作而生氣呢?", - "PartnerTalk_Chat_PartnerAzural_330480101_25": "我倒覺得有人比我更需要去去火……", - "PartnerTalk_Chat_PartnerAzural_330480101_Name_01": "殼哩布", - "PartnerTalk_Chat_PartnerAzural_330480101_Name_02": "琉音", - "PartnerTalk_Chat_PartnerAzural_330480102_01": "這一份是給小照前輩和般岳順手帶的小零食……", - "PartnerTalk_Chat_PartnerAzural_330480102_02": "繩匠你也來一袋小零食如何?", - "PartnerTalk_Chat_PartnerAzural_330480102_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330480201_01": "叮鈴鈴鈴鈴……", - "PartnerTalk_Chat_PartnerAzural_330480201_02": "怎麼到六分街來了?", - "PartnerTalk_Chat_PartnerAzural_330480201_03": "在對電話亭做什麼呢?", - "PartnerTalk_Chat_PartnerAzural_330480201_04": "繩匠你有沒有發現……六分街的公共電話亭,好像比起別的地方都要多欸?", - "PartnerTalk_Chat_PartnerAzural_330480201_05": "大概是街區文化的緣故?", - "PartnerTalk_Chat_PartnerAzural_330480201_06": "和六分街的歷史有關……", - "PartnerTalk_Chat_PartnerAzural_330480201_07": "說得也是……六分街好像本來就是很有懷舊氛圍的街區?", - "PartnerTalk_Chat_PartnerAzural_330480201_08": "而且六分街沒怎麼受到伴生空洞的侵襲,所以許多舊有的老設施也保留得比較完好吧?", - "PartnerTalk_Chat_PartnerAzural_330480201_09": "不過如今的年代,大家和手機寸步不離,還會有人用這種老式的公共電話來通訊嗎?", - "PartnerTalk_Chat_PartnerAzural_330480201_10": "總有人這樣問我呢——為什麼總是隨身帶著老古董電話機。", - "PartnerTalk_Chat_PartnerAzural_330480201_11": "手機沒電的時候就派上用場了", - "PartnerTalk_Chat_PartnerAzural_330480201_12": "用來在被拉黑的時候聯絡對方", - "PartnerTalk_Chat_PartnerAzural_330480201_13": "咦……繩匠在手機沒電的時候,急匆匆想聯絡的人是誰呢?", - "PartnerTalk_Chat_PartnerAzural_330480201_14": "換作是我的話,倒是經常有避之不及想要拉黑的對象呢。", - "PartnerTalk_Chat_PartnerAzural_330480201_15": "琉音想要拉黑的人是?", - "PartnerTalk_Chat_PartnerAzural_330480201_16": "琉音不會想拉黑我吧?", - "PartnerTalk_Chat_PartnerAzural_330480201_17": "繩匠你還不瞭解我嗎?當然是閒話太多的客戶和過分在意投訴報告的領導囉——", - "PartnerTalk_Chat_PartnerAzural_330480201_18": "不過,最想「拉黑」的還要算是空洞裡的那些亡靈吧?", - "PartnerTalk_Chat_PartnerAzural_330480201_19": "如果真的能拉黑的話,如果真的能讓我的「電話鈴」安靜一會,那還真是感激不盡了~", - "PartnerTalk_Chat_PartnerAzural_330480201_20": "但是……某種程度上來說,我的「電話」也是屬於那些亡靈的「公共電話亭」吧?", - "PartnerTalk_Chat_PartnerAzural_330480201_21": "只不過他們沒有意識到,他們能夠撥通的號碼,只有我一個人的而已。", - "PartnerTalk_Chat_PartnerAzural_330480201_22": "那些他們本想竭盡全力通話的人……早就不在了吧。", - "PartnerTalk_Chat_PartnerAzural_330480201_23": "聆聽了很多執念吧?", - "PartnerTalk_Chat_PartnerAzural_330480201_24": "他們會感謝你的傾聽", - "PartnerTalk_Chat_PartnerAzural_330480201_25": "嗯……也只有我能接聽到他們的電話了。", - "PartnerTalk_Chat_PartnerAzural_330480201_26": "唉……我還真是生來做客服的命啊。", - "PartnerTalk_Chat_PartnerAzural_330480201_27": "有空也給我打打電話吧,繩匠。", - "PartnerTalk_Chat_PartnerAzural_330480201_28": "至少你打來電話的時候,那些我不想接聽的電話鈴,會被你來電的忙音阻擋呢。", - "PartnerTalk_Chat_PartnerAzural_330480201_29": "喔……繩匠這麼受歡迎的人,難道也會有被拉黑的時候嗎?", - "PartnerTalk_Chat_PartnerAzural_330480201_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330480202_01": "有空給我來電,繩匠。", - "PartnerTalk_Chat_PartnerAzural_330480202_02": "不過不要用公共電話亭,不是你的號碼我不會接的!", - "PartnerTalk_Chat_PartnerAzural_330480202_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330480301_01": "市民們似乎對這家企業的公關方式很不滿呢……", - "PartnerTalk_Chat_PartnerAzural_330480301_02": "怪不得最近接到的投訴都變多了。", - "PartnerTalk_Chat_PartnerAzural_330480301_03": "六分街的稀客?", - "PartnerTalk_Chat_PartnerAzural_330480301_04": "在看今天的報紙?", - "PartnerTalk_Chat_PartnerAzural_330480301_05": "你好啊,繩匠!", - "PartnerTalk_Chat_PartnerAzural_330480301_06": "我可不是隨便溜達到六分街的,我正在以裁決官的身分進行重要的工作!", - "PartnerTalk_Chat_PartnerAzural_330480301_07": "今天不以客服形態出擊?", - "PartnerTalk_Chat_PartnerAzural_330480301_08": "裁決官的任務?", - "PartnerTalk_Chat_PartnerAzural_330480301_09": "雖然我也更喜歡我的客服形態,但偶爾也有只有裁決官才能辦到的事喔~", - "PartnerTalk_Chat_PartnerAzural_330480301_10": "不管是網上的熱門貼文還是日報的消息,不管是投訴的抱怨還是雜誌的八卦,都暗暗藏著這個城市的各種風向和有用的情報!", - "PartnerTalk_Chat_PartnerAzural_330480301_11": "雖然大家都有著自己特別的能力和情報渠道,但是作為裁決官,這種基本的情報收集能力,還有對於風向的敏感性,也是必備的!", - "PartnerTalk_Chat_PartnerAzural_330480301_12": "可是琉音之前不太光顧這裡?", - "PartnerTalk_Chat_PartnerAzural_330480301_13": "是最近的新愛好?", - "PartnerTalk_Chat_PartnerAzural_330480301_14": "之前我常常去的是光映廣場的書報攤啦,那裡離TOPS的辦公地點比較近。", - "PartnerTalk_Chat_PartnerAzural_330480301_15": "但是……自從我發現繩匠住的六分街的書報攤亭主是一位可愛的狗狗之後!我就會專門繞遠路到這裡來!", - "PartnerTalk_Chat_PartnerAzural_330480301_16": "一邊工作一邊還能享受小狗的服務,不覺得很幸福嗎?", - "PartnerTalk_Chat_PartnerAzural_330480301_17": "而且還會偶遇繩匠~就像今天這樣!", - "PartnerTalk_Chat_PartnerAzural_330480301_18": "你也是來看報紙的嗎,繩匠?", - "PartnerTalk_Chat_PartnerAzural_330480301_19": "我是來刮刮樂的", - "PartnerTalk_Chat_PartnerAzural_330480301_20": "更像是每日的例行行程", - "PartnerTalk_Chat_PartnerAzural_330480301_21": "刮刮樂?聽起來很有意思!", - "PartnerTalk_Chat_PartnerAzural_330480301_22": "繞路來六分街的理由又多了一個!", - "PartnerTalk_Chat_PartnerAzural_330480301_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330480302_01": "刮出金黃色的便便就能得到豐厚的獎品……", - "PartnerTalk_Chat_PartnerAzural_330480302_02": "重要的情報,我紀錄下來了!", - "PartnerTalk_Chat_PartnerAzural_330480302_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330480401_01": "舞台上傳來歡快的旋律……", - "PartnerTalk_Chat_PartnerAzural_330480401_02": "雖然我平常對舞台演出什麼的不太感冒,但偶爾停下來聽聽現場的演出,感覺也還不錯。", - "PartnerTalk_Chat_PartnerAzural_330480401_03": "四面八方環繞的,除了旋律就是大家沉浸其中的掌聲和歡呼聲……", - "PartnerTalk_Chat_PartnerAzural_330480401_04": "能夠讓人暫時摒除腦袋裡困擾的想法……還有聲音。", - "PartnerTalk_Chat_PartnerAzural_330480401_05": "暫時只聽見愉快的聲音吧", - "PartnerTalk_Chat_PartnerAzural_330480401_06": "暫時把煩惱靜音吧", - "PartnerTalk_Chat_PartnerAzural_330480401_07": "愉快的聲音?那繩匠快多說幾句誇獎我的好聽話!我今天可是聽過很多客戶的抱怨了!", - "PartnerTalk_Chat_PartnerAzural_330480401_08": "老實說……很久以前我就對音樂這種東西不怎麼感興趣,因為不管耳機音量有多大,都蓋不住腦海裡的絮語……", - "PartnerTalk_Chat_PartnerAzural_330480401_09": "旋律啊節奏啊這些東西的美妙,根本無法分心捕捉到。", - "PartnerTalk_Chat_PartnerAzural_330480401_10": "甚至一開始由於這個原因,還會有在使用音擎時失調的時候,很丟人吧?", - "PartnerTalk_Chat_PartnerAzural_330480401_11": "但是後來,我也逐漸學會了剔除惱人的雜音,留下能夠讓人振作的音節……", - "PartnerTalk_Chat_PartnerAzural_330480401_12": "哼哼~這也是我在工作過程中,過濾掉客人一切沒用的抱怨,捕捉有用情報的關鍵技巧喔!", - "PartnerTalk_Chat_PartnerAzural_330480401_13": "秘訣是什麼?", - "PartnerTalk_Chat_PartnerAzural_330480401_14": "能教教我嗎?", - "PartnerTalk_Chat_PartnerAzural_330480401_15": "秘訣就是一點豁達加上一點麻木,一些釋懷再加上一些漠不關心。", - "PartnerTalk_Chat_PartnerAzural_330480401_16": "不要學會這種沒用的本領,繩匠。", - "PartnerTalk_Chat_PartnerAzural_330480401_17": "舞台上傳來悠然的旋律……", - "PartnerTalk_Chat_PartnerAzural_330480401_18": "至少此時此刻……", - "PartnerTalk_Chat_PartnerAzural_330480401_19": "這首曲子還算好聽", - "PartnerTalk_Chat_PartnerAzural_330480401_20": "嗯……至少此時此刻,這首歌還算好聽。", - "PartnerTalk_Chat_PartnerAzural_330480401_21": "至少跟你拌嘴的時候,不用應付那些惱人的聲音吧。", - "PartnerTalk_Chat_PartnerAzural_330480401_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330480402_01": "煩惱出現的時候,也別忘記令人愉快的旋律,對吧?", - "PartnerTalk_Chat_PartnerAzural_330480402_02": "下次也陪我一起看演出吧,繩匠。", - "PartnerTalk_Chat_PartnerAzural_330480402_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330480501_01": "噓,繩匠……", - "PartnerTalk_Chat_PartnerAzural_330480501_02": "噓……?", - "PartnerTalk_Chat_PartnerAzural_330480501_03": "在做什麼呢?", - "PartnerTalk_Chat_PartnerAzural_330480501_04": "小聲點,我在認真收集情報……", - "PartnerTalk_Chat_PartnerAzural_330480501_05": "收集情報……?", - "PartnerTalk_Chat_PartnerAzural_330480501_06": "光是站在這裡就可以嗎?", - "PartnerTalk_Chat_PartnerAzural_330480501_07": "噓……我在側耳傾聽……", - "PartnerTalk_Chat_PartnerAzural_330480501_08": "(努力側耳傾聽……進入耳中的除了店內人來人往的交談聲,便只有澄輝坪街道的喧鬧聲……)", - "PartnerTalk_Chat_PartnerAzural_330480501_09": "琉音蒐集的情報是?", - "PartnerTalk_Chat_PartnerAzural_330480501_10": "我什麼都沒聽見……", - "PartnerTalk_Chat_PartnerAzural_330480501_11": "這裡是衛非地最有人氣的餐廳……有不少大人物在這裡用過餐……", - "PartnerTalk_Chat_PartnerAzural_330480501_12": "繩匠還記得嗎……輝晶美克和TOPS的其他高層也曾經在這家飯店設宴……", - "PartnerTalk_Chat_PartnerAzural_330480501_13": "難道說……", - "PartnerTalk_Chat_PartnerAzural_330480501_14": "其中有什麼隱秘? ", - "PartnerTalk_Chat_PartnerAzural_330480501_15": "我猜想……", - "PartnerTalk_Chat_PartnerAzural_330480501_16": "難道說……", - "PartnerTalk_Chat_PartnerAzural_330480501_17": "你的猜想是?", - "PartnerTalk_Chat_PartnerAzural_330480501_18": "一定是因為這家餐廳的餐點足夠特別!所以各路人馬都要來上一遭!", - "PartnerTalk_Chat_PartnerAzural_330480501_19": "真……真的嗎?", - "PartnerTalk_Chat_PartnerAzural_330480501_20": "就為了這個啊?", - "PartnerTalk_Chat_PartnerAzural_330480501_21": "真是的,你以為什麼啊?", - "PartnerTalk_Chat_PartnerAzural_330480501_22": "怎麼,你覺得毒舌的金牌客服兼冷酷的黑枝裁決官就沒有自己的口腹之慾了?就該成天神神秘秘地打探各處情報?", - "PartnerTalk_Chat_PartnerAzural_330480501_23": "哼——我可是還在長身體,也有貪吃的時候又如何呢?繩匠會不會對我太嚴格了?", - "PartnerTalk_Chat_PartnerAzural_330480501_24": "抱歉……", - "PartnerTalk_Chat_PartnerAzural_330480501_25": "我不是那個意思", - "PartnerTalk_Chat_PartnerAzural_330480501_26": "哼哼——原諒你啦,快進來,我請你吃早茶!", - "PartnerTalk_Chat_PartnerAzural_330480501_27": "我剛剛可是——把這裡所有最有人氣的餐點都探聽到啦!", - "PartnerTalk_Chat_PartnerAzural_330480501_28": "陪同琉音享用了一餐飲茶仙的早點,所有的人氣餐點一一在列。", - "PartnerTalk_Chat_PartnerAzural_330480501_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330480501_Name_02": "非旁白", - "PartnerTalk_Chat_PartnerAzural_330480502_01": "有點太迷信情報的準確性,點的餐太多了……好撐……", - "PartnerTalk_Chat_PartnerAzural_330480502_02": "下一次……我們要結合情報和執行力的實際……", - "PartnerTalk_Chat_PartnerAzural_330480502_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330480601_01": "般岳,你可不能再慣著這傢伙了!", - "PartnerTalk_Chat_PartnerAzural_330480601_02": "可我想……布利克也是出於好意和對同伴的欣賞,這樣或許會讓他很失落的……", - "PartnerTalk_Chat_PartnerAzural_330480601_03": "我和小照前輩三令五申不許他在作戰錄影裡新增奇怪的素材和剪輯手法,好不容易老實了一陣子……", - "PartnerTalk_Chat_PartnerAzural_330480601_04": "就因為般岳來了之後慣著他,你看這傢伙,又開始……", - "PartnerTalk_Chat_PartnerAzural_330480601_05": "嗯……嗯呢……(琉音小姐教訓得是……但這不是般岳先生的……過錯!)", - "PartnerTalk_Chat_PartnerAzural_330480601_06": "你這傢伙,怎麼連日常對白的斷句都這麼……戲劇性啊!平常也沒看出來你這傢伙內心戲份這麼多啊!", - "PartnerTalk_Chat_PartnerAzural_330480601_07": "怎麼了,三位?", - "PartnerTalk_Chat_PartnerAzural_330480601_08": "怎麼吵起來了?", - "PartnerTalk_Chat_PartnerAzural_330480601_09": "繩匠你來得正好,你來評評理!", - "PartnerTalk_Chat_PartnerAzural_330480601_10": "布利克這傢伙,私自把我們的作戰錄影剪輯成奇怪的短片!", - "PartnerTalk_Chat_PartnerAzural_330480601_11": "翻看他的錄影資料夾,全都是「【高燃必看】琉音裁決官作戰集錦個人向混剪!」這樣奇怪的檔名!", - "PartnerTalk_Chat_PartnerAzural_330480601_12": "這也就算了,如果不是被我及時阻止,他還打算上傳到公司內網,並且設置為全員可見!", - "PartnerTalk_Chat_PartnerAzural_330480601_13": "嗯呢呢……嗯呢呢……(沒有想到會讓琉音小姐這般困擾……我只是希望更多人看到前輩們戰鬥的身姿……)", - "PartnerTalk_Chat_PartnerAzural_330480601_14": "就像這小傢伙所說,他也是出於好意……雖然方式可能略有些唐突和張揚。", - "PartnerTalk_Chat_PartnerAzural_330480601_15": "琉音感到困擾的原因……", - "PartnerTalk_Chat_PartnerAzural_330480601_16": "是因為覺得害羞嗎?", - "PartnerTalk_Chat_PartnerAzural_330480601_17": "什……什麼害羞!裁決官的作戰影像這麼重要的情報,當然應該好好保密才行!", - "PartnerTalk_Chat_PartnerAzural_330480601_18": "最過分的是,這傢伙把我失誤的片段也剪輯進去了,還配上了莫名奇妙的解說旁白和高燃背景音樂!", - "PartnerTalk_Chat_PartnerAzural_330480601_19": "到底在燃什麼啊你這傢伙!", - "PartnerTalk_Chat_PartnerAzural_330480601_20": "嗯呢……嗯呢呢……(在下……在下只是希望短片的情節具備更加豐富的戲劇性……)", - "PartnerTalk_Chat_PartnerAzural_330480601_21": "如果Fairy也把我錄下來……", - "PartnerTalk_Chat_PartnerAzural_330480601_22": "我也會覺得難為情的……", - "PartnerTalk_Chat_PartnerAzural_330480601_23": "哼……果然還是繩匠最懂我的擔憂!", - "PartnerTalk_Chat_PartnerAzural_330480601_24": "可布利克也是出於好意啦", - "PartnerTalk_Chat_PartnerAzural_330480601_25": "我也想紀錄琉音的作戰呢", - "PartnerTalk_Chat_PartnerAzural_330480601_26": "我當然知道這傢伙有他的好意啦……但是多少也要考慮一下同伴的心情吧!", - "PartnerTalk_Chat_PartnerAzural_330480601_27": "總之,你們兩個以後,都要給我老實一點!", - "PartnerTalk_Chat_PartnerAzural_330480601_28": "唔……說什麼好聽話!繩匠!", - "PartnerTalk_Chat_PartnerAzural_330480601_29": "……", - "PartnerTalk_Chat_PartnerAzural_330480601_30": "繩匠一定要錄下來的話也不是不可以……", - "PartnerTalk_Chat_PartnerAzural_330480601_31": "但你可不能像這傢伙一樣給別人看!只能你自己偷偷看!", - "PartnerTalk_Chat_PartnerAzural_330480601_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330480601_Name_02": "般岳", - "PartnerTalk_Chat_PartnerAzural_330480601_Name_03": "比克布利克", - "PartnerTalk_Chat_PartnerAzural_330480602_01": "般岳,就算是同伴也不可以隨便縱容!", - "PartnerTalk_Chat_PartnerAzural_330480602_02": "琉音小姐說得在理……", - "PartnerTalk_Chat_PartnerAzural_330480602_03": "嗯呢呢……(我知道,琉音前輩……)", - "PartnerTalk_Chat_PartnerAzural_330480602_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330480602_Name_02": "般岳", - "PartnerTalk_Chat_PartnerAzural_330480602_Name_03": "比克布利克", - "PartnerTalk_Chat_PartnerAzural_330480701_01": "我來啦繩匠~", - "PartnerTalk_Chat_PartnerAzural_330480701_02": "繩匠一定費了好一番功夫才找到錄影帶吧?", - "PartnerTalk_Chat_PartnerAzural_330480701_03": "往常都是我服務別人比較多,被繩匠服務的感覺,還蠻特別的~", - "PartnerTalk_Chat_PartnerAzural_330480701_04": "很高興為您服務", - "PartnerTalk_Chat_PartnerAzural_330480701_05": "希望您滿意而歸", - "PartnerTalk_Chat_PartnerAzural_330480701_06": "那就快打開電視機吧!", - "PartnerTalk_Chat_PartnerAzural_330480701_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330480702_01": "竟然是無聊的大團圓結局!", - "PartnerTalk_Chat_PartnerAzural_330480702_02": "但是,偶爾大團圓一下……好像也不錯~", - "PartnerTalk_Chat_PartnerAzural_330480702_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330480801_01": "到達了約定好的集合地點,然而卻沒有見到琉音的身影……", - "PartnerTalk_Chat_PartnerAzural_330480801_02": "難道從來都是放別人鴿子的法厄同,這一次也要被人爽約了嗎……", - "PartnerTalk_Chat_PartnerAzural_330480801_03": "等待了片刻,琉音的身影終於自馬路對面出現……", - "PartnerTalk_Chat_PartnerAzural_330480801_04": "抱歉抱歉,繩匠……讓你久等了……", - "PartnerTalk_Chat_PartnerAzural_330480801_05": "我不是故意來遲的……黑枝有突發的任務,我從空洞裡十萬火急地繞了一圈才出來……", - "PartnerTalk_Chat_PartnerAzural_330480801_06": "要怪……要怪只能怪小照前輩的任務發得不合時宜!", - "PartnerTalk_Chat_PartnerAzural_330480801_07": "沒關係喔", - "PartnerTalk_Chat_PartnerAzural_330480801_08": "那作為懲罰……", - "PartnerTalk_Chat_PartnerAzural_330480801_09": "作為懲罰……我會在看電影的時候閉上我不停小聲發表刻薄影評的嘴巴!", - "PartnerTalk_Chat_PartnerAzural_330480801_10": "因為這一點,小照前輩上次對我生了很大的氣……", - "PartnerTalk_Chat_PartnerAzural_330480801_11": "但……但如果我沒忍住的話,繩匠也不許對我翻白眼!", - "PartnerTalk_Chat_PartnerAzural_330480801_12": "好了好了,電影都已經開始了,我們快過去吧……", - "PartnerTalk_Chat_PartnerAzural_330480801_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330480802_01": "姍姍來遲的二人終於進入了影廳,\n在後排觀眾的注視下躡手躡腳成功抵達了座位……", - "PartnerTalk_Chat_PartnerAzural_330480802_02": "今天的影片由琉音選擇,是正在重映的老電影《仙境遊記》——\n煩惱於現實的少女莉莉安,從神秘的兔子洞中跌入了仙境世界,\n展開了一場奇妙的冒險……", - "PartnerTalk_Chat_PartnerAzural_330480802_03": "琉音的表情一直有些不安分,\n但想起和你的約定,她堅定地忍住了吐槽的慾望……\n為她歡呼。", - "PartnerTalk_Chat_PartnerAzural_330480802_04": "童話結束了,我們又要回到殘酷的現實世界囉~", - "PartnerTalk_Chat_PartnerAzural_330480802_05": "琉音喜歡童話故事?", - "PartnerTalk_Chat_PartnerAzural_330480802_06": "怎麼挑了這部老片子?", - "PartnerTalk_Chat_PartnerAzural_330480802_07": "我要是說,其實只是我在挑選的時候,影片封面的兔子讓我想起了小照前輩,你會相信嗎?", - "PartnerTalk_Chat_PartnerAzural_330480802_08": "好吧,其實我依稀記得,很小的時候,也看過一遍《仙境遊記》……", - "PartnerTalk_Chat_PartnerAzural_330480802_09": "老實說,沒有小孩子從未幻想過童話世界吧?", - "PartnerTalk_Chat_PartnerAzural_330480802_10": "可是,現實世界沒有那樣一個神奇的兔子洞,就連小照前輩這樣一隻神奇兔子的出現,也不是為了將我帶到一個童話般的幻想裡的。", - "PartnerTalk_Chat_PartnerAzural_330480802_11": "我看得出來——繩匠和我一樣,早早地就放棄了對於童話的幻想吧?", - "PartnerTalk_Chat_PartnerAzural_330480802_12": "的確如此", - "PartnerTalk_Chat_PartnerAzural_330480802_13": "倒也未必", - "PartnerTalk_Chat_PartnerAzural_330480802_14": "才不是呢——明明也經歷著殘酷的生活,但繩匠總是喜歡著電影啊,錄影帶啊還有黑膠唱片之類的,格外浪漫的東西。", - "PartnerTalk_Chat_PartnerAzural_330480802_15": "真是個很酷的傢伙——一邊像特工一樣完成著危險的任務,一邊還開著一家塞滿了老電影的錄影帶店。", - "PartnerTalk_Chat_PartnerAzural_330480802_16": "相比起來,我好像是個過分無趣,過分現實的人喔?", - "PartnerTalk_Chat_PartnerAzural_330480802_17": "不過……也只有在你陪著的時候,我才會偶爾突然想重溫一下童話故事的美好~", - "PartnerTalk_Chat_PartnerAzural_330480802_18": "就好像是,也想從庸常的生活裡偷走一點你的浪漫。", - "PartnerTalk_Chat_PartnerAzural_330480802_19": "那麼請儘管偷走吧", - "PartnerTalk_Chat_PartnerAzural_330480802_20": "那我會努力更浪漫一點的", - "PartnerTalk_Chat_PartnerAzural_330480802_21": "哼哼……今天我沒有對影片發表刻薄的評論喔!沒有打攪繩匠看電影的興致!我做得很好吧~", - "PartnerTalk_Chat_PartnerAzural_330480802_22": "要是小照前輩知道了,說不定會嫉妒我對繩匠的待遇~", - "PartnerTalk_Chat_PartnerAzural_330480802_23": "那麼,下一次也和我一起來看電影吧?", - "PartnerTalk_Chat_PartnerAzural_330480802_24": "給我這個偷浪漫的小賊,多一點可乘之機吧?", - "PartnerTalk_Chat_PartnerAzural_330480802_25": "有時候我也覺得很奇妙,明明也經歷著殘酷的生活,但繩匠總是喜歡著電影啊,錄影帶啊還有黑膠唱片之類的,格外浪漫的東西。", - "PartnerTalk_Chat_PartnerAzural_330480802_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330480901_01": "繩匠來得很及時喔——!", - "PartnerTalk_Chat_PartnerAzural_330480901_02": "很幸運,在我被海鷗的便便攻擊之前,繩匠就趕來拯救我了~", - "PartnerTalk_Chat_PartnerAzural_330480901_03": "幸不辱命!", - "PartnerTalk_Chat_PartnerAzural_330480901_04": "琉音真的很討厭海鷗?", - "PartnerTalk_Chat_PartnerAzural_330480901_05": "不能簡單地說是討厭!", - "PartnerTalk_Chat_PartnerAzural_330480901_06": "我們邊走邊聊吧~", - "PartnerTalk_Chat_PartnerAzural_330480901_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330480902_01": "安全抵達目的地,沒有被海鷗襲擊!", - "PartnerTalk_Chat_PartnerAzural_330480902_02": "琉音害怕海鷗?", - "PartnerTalk_Chat_PartnerAzural_330480902_03": "沒想到琉音會討厭海鷗", - "PartnerTalk_Chat_PartnerAzural_330480902_04": "不能說是討厭,也不能說是害怕,應該說是討厭中還有一點害怕!", - "PartnerTalk_Chat_PartnerAzural_330480902_05": "真是意想不到的弱點", - "PartnerTalk_Chat_PartnerAzural_330480902_06": "琉音和海鷗的淵源?", - "PartnerTalk_Chat_PartnerAzural_330480902_07": "我從小在衛非地長大,衛非地靠海——繩匠是知道的。", - "PartnerTalk_Chat_PartnerAzural_330480902_08": "小時候我被自己的能力所困擾,就想要遠離人群、遠離喧鬧,於是跑到海邊,想去聽一聽大海的聲音……", - "PartnerTalk_Chat_PartnerAzural_330480902_09": "可是和海浪的聲音一起撲向我的,還有這群海鷗的高頻鳴叫!", - "PartnerTalk_Chat_PartnerAzural_330480902_10": "我知道自己總是嘰嘰喳喳地說個不停——但比我更加嘰嘰喳喳的,就只有這群海鷗了!", - "PartnerTalk_Chat_PartnerAzural_330480902_11": "還真是冤家路窄", - "PartnerTalk_Chat_PartnerAzural_330480902_12": "還真是棋逢對手", - "PartnerTalk_Chat_PartnerAzural_330480902_13": "咦……這麼說來,每次小照前輩露出疑似嫌棄的表情的時候,不會也在心裡把我當作海鷗吧……", - "PartnerTalk_Chat_PartnerAzural_330480902_14": "唔……下次工作的時候還是找般岳聊天吧,他比較沒有表情,不會讓我多想……", - "PartnerTalk_Chat_PartnerAzural_330480902_15": "琉音竟然也有自省的時刻", - "PartnerTalk_Chat_PartnerAzural_330480902_16": "光是這一點就勝過海鷗了!", - "PartnerTalk_Chat_PartnerAzural_330480902_17": "嘿嘿……照前輩總是公事公辦板著臉,般岳又太老實沉悶有些無聊,還是和繩匠你拌嘴比較有意思!", - "PartnerTalk_Chat_PartnerAzural_330480902_18": "厄匹斯港真的是個很糟糕的地方——嘰嘰喳喳狩獵薯條的海鷗,冒著油煙氣的小攤位,醜到不行的雕像,身上冒著海腥味的海員們……", - "PartnerTalk_Chat_PartnerAzural_330480902_19": "可是,和你抱怨這些東西的時候,卻覺得這個地方可愛了起來呢~", - "PartnerTalk_Chat_PartnerAzural_330480902_20": "——本來準備好了一千字聲討繩匠不會挑選約會地點的檄文腹稿,但還是放過你吧~", - "PartnerTalk_Chat_PartnerAzural_330480902_21": "感謝體貼的小客服", - "PartnerTalk_Chat_PartnerAzural_330480902_22": "感謝仁慈的裁決官", - "PartnerTalk_Chat_PartnerAzural_330480902_23": "不客氣不客氣", - "PartnerTalk_Chat_PartnerAzural_330480902_24": "畢竟客服的職責就在於體貼客戶的難處,我可是很擅長這一點的~", - "PartnerTalk_Chat_PartnerAzural_330480902_25": "就算繩匠很不擅長約會,我也會無微不至地照顧繩匠的體驗的~", - "PartnerTalk_Chat_PartnerAzural_330480902_26": "今天的厄匹斯港之旅很愉快喔,我可以打五星好評~", - "PartnerTalk_Chat_PartnerAzural_330480902_27": "但是……答應我,下一次選擇約會地點的時候,選一個海鷗少一點的地方,好嗎?", - "PartnerTalk_Chat_PartnerAzural_330480902_28": "我記住了!", - "PartnerTalk_Chat_PartnerAzural_330480902_29": "下次不會有海鷗了!", - "PartnerTalk_Chat_PartnerAzural_330480902_30": "應該的應該的", - "PartnerTalk_Chat_PartnerAzural_330480902_31": "畢竟我可是以「真相」為準繩的裁決官~", - "PartnerTalk_Chat_PartnerAzural_330480902_32": "就算真相是,繩匠是個不擅長挑選約會地點的笨蛋,我也不會生繩匠的氣的~", - "PartnerTalk_Chat_PartnerAzural_330480902_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330481001_01": "繩匠也喜歡毛茸茸的孩子們嗎?", - "PartnerTalk_Chat_PartnerAzural_330481001_02": "誰會不喜歡呢?", - "PartnerTalk_Chat_PartnerAzural_330481001_03": "其實我有些絨毛過敏……", - "PartnerTalk_Chat_PartnerAzural_330481001_04": "雖然只要是毛茸茸的小動物我都很喜歡……", - "PartnerTalk_Chat_PartnerAzural_330481001_05": "但有時候我也在想,眾多的毛茸茸之中,哪一種毛茸茸才是最完美的呢?", - "PartnerTalk_Chat_PartnerAzural_330481001_06": "我想為自己挑選一隻完美的毛茸茸作為寵物!", - "PartnerTalk_Chat_PartnerAzural_330481001_07": "走,我們去浮啦飛尋找完美的毛茸茸!", - "PartnerTalk_Chat_PartnerAzural_330481001_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330481002_01": "店員小姐,你們這裡最完美的毛茸茸是什麼?", - "PartnerTalk_Chat_PartnerAzural_330481002_02": "完美的毛茸茸……?這裡的每個孩子我都有悉心照料,他們的毛髮都長得很好,請您放心!", - "PartnerTalk_Chat_PartnerAzural_330481002_03": "有沒有那種,各方面都很完美的寵物呢?", - "PartnerTalk_Chat_PartnerAzural_330481002_04": "這位客人,每個孩子……我是說每一隻小動物,都有它可愛的地方,也有給人添麻煩的地方,但如果您苛求完美的話……", - "PartnerTalk_Chat_PartnerAzural_330481002_05": "哎呀,不用跟我說那種正確的廢話,就像五星好評也可能是手滑點錯了一樣,完美也可以是相對的嘛!", - "PartnerTalk_Chat_PartnerAzural_330481002_06": "琉音準備養寵物了?", - "PartnerTalk_Chat_PartnerAzural_330481002_07": "有心儀的對象了嗎?", - "PartnerTalk_Chat_PartnerAzural_330481002_08": "繩匠你也想想主意,幫我挑選最完美的寵物!", - "PartnerTalk_Chat_PartnerAzural_330481002_09": "毛茸茸的貓咪也很好,毛茸茸的小狗也很好……", - "PartnerTalk_Chat_PartnerAzural_330481002_10": "欸,這位毛茸茸的店員小姐也……", - "PartnerTalk_Chat_PartnerAzural_330481002_11": "我我我……!這位客人,墩兒並不是寵物!", - "PartnerTalk_Chat_PartnerAzural_330481002_12": "小貓有時候會拒人千里之外,就像我一樣……小狗有時候會過分嘮叨,也像我一樣……", - "PartnerTalk_Chat_PartnerAzural_330481002_13": "我更喜歡小貓", - "PartnerTalk_Chat_PartnerAzural_330481002_14": "我覺得還是小狗更好", - "PartnerTalk_Chat_PartnerAzural_330481002_15": "哦~原來繩匠是貓派?那我可要特別注意,不能對繩匠過分熱情囉~", - "PartnerTalk_Chat_PartnerAzural_330481002_16": "咦——你說,養一隻鸚鵡怎麼樣?", - "PartnerTalk_Chat_PartnerAzural_330481002_17": "雖然沒有小狗或者小貓那麼毛茸茸的,但是可以在我心煩的時候幫我應付工作!", - "PartnerTalk_Chat_PartnerAzural_330481002_18": "畢竟嘛~我每天的工作內容,和鸚鵡學舌,也差不太多吧?", - "PartnerTalk_Chat_PartnerAzural_330481002_19": "很好!這就挑一隻聰明的鸚鵡,明天就安排到我工位上認真學習「跨部門回應客服中心」的工作內容!", - "PartnerTalk_Chat_PartnerAzural_330481002_20": "可是這位客人……鳥兒們害怕吵鬧和人多的環境,替您工作的擔子對……對於它來說,可……可能太重了……", - "PartnerTalk_Chat_PartnerAzural_330481002_21": "什麼……表面熱愛學人說話,其實卻不喜歡和人打交道嗎,這不也和我一樣嗎……", - "PartnerTalk_Chat_PartnerAzural_330481002_22": "原來我的本質是一隻集小動物們缺點於一身的超級小動物嗎……明明沒有小動物們的毛茸茸力量卻要承擔這樣的重任……", - "PartnerTalk_Chat_PartnerAzural_330481002_23": "不是那麼一回事吧……", - "PartnerTalk_Chat_PartnerAzural_330481002_24": "小動物琉音也很好啦……", - "PartnerTalk_Chat_PartnerAzural_330481002_25": "你,繩匠!", - "PartnerTalk_Chat_PartnerAzural_330481002_26": "我嗎?", - "PartnerTalk_Chat_PartnerAzural_330481002_27": "繩匠嗎?", - "PartnerTalk_Chat_PartnerAzural_330481002_28": "馬上給我變成完美的小動物!", - "PartnerTalk_Chat_PartnerAzural_330481002_29": "喔~原來繩匠是狗派?那我可要時刻留心,不能讓繩匠覺得我冷落某人咯~", - "PartnerTalk_Chat_PartnerAzural_330481002_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330481002_Name_02": "墩兒", - "PartnerTalk_Chat_PartnerAzural_330481101_01": "你來啦,繩匠?", - "PartnerTalk_Chat_PartnerAzural_330481101_02": "抱歉,非要你大晚上的跑到海邊來……", - "PartnerTalk_Chat_PartnerAzural_330481101_03": "但現在是度假村人最少最安靜的時候……約你來沒有別的原因,只是想有你陪著我靜一靜。", - "PartnerTalk_Chat_PartnerAzural_330481101_04": "我一直都在", - "PartnerTalk_Chat_PartnerAzural_330481101_05": "找我不需要原因", - "PartnerTalk_Chat_PartnerAzural_330481101_06": "我們在海邊走走吧。", - "PartnerTalk_Chat_PartnerAzural_330481101_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330481102_01": "只要是能看到海面的地方,都能看到空洞呢。", - "PartnerTalk_Chat_PartnerAzural_330481102_02": "再靜謐的海邊,再溫柔的浪花……都趕不走漆黑的惡兆。", - "PartnerTalk_Chat_PartnerAzural_330481102_03": "因為我能聽到空洞裡那些聲音的緣故,我也曾經被視為「不詳」的惡兆呢。", - "PartnerTalk_Chat_PartnerAzural_330481102_04": "摸摸她的腦袋", - "PartnerTalk_Chat_PartnerAzural_330481102_05": "牽牽她的手心", - "PartnerTalk_Chat_PartnerAzural_330481102_06": "這位小個子裁決官的腦袋稍稍低了下去,\n別過去的臉龐在夜色的陰影裡看不清楚表情……\n但被摸摸頭的時候,\n琉音緊繃的身體似乎鬆了一口氣。", - "PartnerTalk_Chat_PartnerAzural_330481102_07": "我知道作為客服,我收到的小山一樣的投訴報告,和部門領導對我面紅耳赤的無可奈何,似乎都在說明著我一點都不適合這份工作。", - "PartnerTalk_Chat_PartnerAzural_330481102_08": "但過去很久以來,我都十分依賴這份工作為生……各種意義上來說。", - "PartnerTalk_Chat_PartnerAzural_330481102_09": "作為電話客服,每天都可以不停地和很多人說話,得到各式各樣的回應——就算大多是憤怒的質問和失去理智的咆哮。", - "PartnerTalk_Chat_PartnerAzural_330481102_10": "可空洞裡那些亡者的回應——他們就像這片殘忍的大海一樣,除了永久的潮聲,無論我如何質問或咆哮,都不會給予我任何回音。", - "PartnerTalk_Chat_PartnerAzural_330481102_11": "當然囉, 潮水的聲音總歸要比無休無止的絮語動聽得多,所以在我想逃跑的時候……", - "PartnerTalk_Chat_PartnerAzural_330481102_12": "在我想要逃離旁人的質問,逃離亡靈的執念,逃離所有喧聲的時候,我就會跑到夜晚的海邊……", - "PartnerTalk_Chat_PartnerAzural_330481102_13": "讓我當你的回音吧", - "PartnerTalk_Chat_PartnerAzural_330481102_14": "和我一起逃跑吧", - "PartnerTalk_Chat_PartnerAzural_330481102_15": "哼……繩匠總是在這種時候惜字如金,但……", - "PartnerTalk_Chat_PartnerAzural_330481102_16": "比起自顧自漲退的潮水,的確還是你的聲音比較能讓我安心!", - "PartnerTalk_Chat_PartnerAzural_330481102_17": "琉音稍顯刻意地笑出了聲,就好像潮水已經沖走了所有的煩惱。", - "PartnerTalk_Chat_PartnerAzural_330481102_18": "我們來玩個遊戲吧,對著悶頭悶腦不會回話的大海,喊出我們想說卻不能對別人說的話。", - "PartnerTalk_Chat_PartnerAzural_330481102_19": "我們兩個離得遠一些,這樣就聽不見彼此的聲音了。", - "PartnerTalk_Chat_PartnerAzural_330481102_20": "怎麼樣繩匠,有沒有什麼想對大海說的?", - "PartnerTalk_Chat_PartnerAzural_330481102_21": "難以實現的願望", - "PartnerTalk_Chat_PartnerAzural_330481102_22": "一直以來的煩心事", - "PartnerTalk_Chat_PartnerAzural_330481102_23": "少女眨了眨眼睛,蹦蹦跳跳地和你拉開了距離。", - "PartnerTalk_Chat_PartnerAzural_330481102_24": "浪花捲起,靠近又退去。對著這片默然的海,說些什麼話吧?", - "PartnerTalk_Chat_PartnerAzural_330481102_25": "「希望這個世界就算沒有繩匠,所有人也都能找到回家的路。」", - "PartnerTalk_Chat_PartnerAzural_330481102_26": "一個希望渺茫的願望被投入海面,沒有泛起任何浪花。", - "PartnerTalk_Chat_PartnerAzural_330481102_27": "繩匠對著大海說了些什麼呢?", - "PartnerTalk_Chat_PartnerAzural_330481102_28": "這是秘密", - "PartnerTalk_Chat_PartnerAzural_330481102_29": "琉音說了些什麼?", - "PartnerTalk_Chat_PartnerAzural_330481102_30": "哼哼……就算繩匠不願意說,聲音說不定也已經傳進海對面的空洞裡了!", - "PartnerTalk_Chat_PartnerAzural_330481102_31": "下次進去的時候,我會好好聽一聽的!", - "PartnerTalk_Chat_PartnerAzural_330481102_32": "琉音還真狡猾!", - "PartnerTalk_Chat_PartnerAzural_330481102_33": "竟然是陷阱!", - "PartnerTalk_Chat_PartnerAzural_330481102_34": "嘿嘿……我剛剛對大海說……", - "PartnerTalk_Chat_PartnerAzural_330481102_35": "「希望身邊永遠都有一個可以拌嘴的繩匠。」", - "PartnerTalk_Chat_PartnerAzural_330481102_36": "少女眨了眨眼睛,蹦蹦跳跳地和你拉開了距離。", - "PartnerTalk_Chat_PartnerAzural_330481102_37": "浪花捲起,靠近又退去。對著這片默然的海,說些什麼話吧?", - "PartnerTalk_Chat_PartnerAzural_330481102_38": "「意料之外的危機不斷地發生著,總是擔心下一次會超出能力所及……」", - "PartnerTalk_Chat_PartnerAzural_330481102_39": "一個無人知曉的煩惱被投入夜色,沒有得到任何迴響。", - "PartnerTalk_Chat_PartnerAzural_330481102_40": "哼……繩匠總是在這種時候惜字如金,但……", - "PartnerTalk_Chat_PartnerAzural_330481102_41": "好喔!我們一起逃跑吧!跑到大海的另一邊,跑到沒有空洞的地方,遠離所有那些回音!", - "PartnerTalk_Chat_PartnerAzural_330481102_42": "琉音稍顯刻意地笑出了聲,就好像下一刻就能從所有過往中逃脫。", - "PartnerTalk_Chat_PartnerAzural_330481102_43": "觸碰到琉音手心的顫抖,\n她似乎有些羞怯想要收回手,\n但似乎又因為捨不得那份溫存,\n悄悄回握了一下手指。", - "PartnerTalk_Chat_PartnerAzural_330481102_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330481201_01": "繩匠,我可是花了很大的決心才沒有一個人進去的!", - "PartnerTalk_Chat_PartnerAzural_330481201_02": "辛苦你等我啦", - "PartnerTalk_Chat_PartnerAzural_330481201_03": "我也很期待!", - "PartnerTalk_Chat_PartnerAzural_330481201_04": "會看到怎樣的毛茸茸呢?有些期待~", - "PartnerTalk_Chat_PartnerAzural_330481201_05": "我們快進店裡吧,浮啦飛~", - "PartnerTalk_Chat_PartnerAzural_330481201_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330481202_01": "繩匠如果是個毛茸茸的希人就更完美了——之前我偶爾這麼想過!", - "PartnerTalk_Chat_PartnerAzural_330481202_02": "但現在,我覺得繩匠已經足夠毛茸茸了!", - "PartnerTalk_Chat_PartnerAzural_330481202_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330481301_01": "琉音倚靠著椅子,放在桌子上的那份紙質文件似乎是報紙或是報告,眼神與手指一同細緻地劃過眼前檔案的每一行文字,眉頭微蹙。", - "PartnerTalk_Chat_PartnerAzural_330481301_02": "難得看見琉音認真的時候", - "PartnerTalk_Chat_PartnerAzural_330481301_03": "在讀些什麼呢?", - "PartnerTalk_Chat_PartnerAzural_330481301_04": "不是「閱讀」,而是「解剖」。外科醫生和偵探的共同處在於,他們的工作都極其細緻,而且不喜歡被打擾。", - "PartnerTalk_Chat_PartnerAzural_330481301_05": "繩匠,安靜點,我正在給這份《對於貴財聯物流公司的投訴聲明》做開膛手術。", - "PartnerTalk_Chat_PartnerAzural_330481301_06": "……嗯,這裡,又一個避重就輕的句子。", - "PartnerTalk_Chat_PartnerAzural_330481301_07": "她終於抬起頭,眼神裡帶著平日裡不常見,或者說此刻不加掩飾的銳利,將一份薄薄的資料塞到繩匠手裡。", - "PartnerTalk_Chat_PartnerAzural_330481301_08": "不過既然你來了就別閒著了,扮演一回我的助理醫師吧——", - "PartnerTalk_Chat_PartnerAzural_330481301_09": "看看這個:「古董輝瓷裝置索賠投訴—— 事主陳某某問詢紀錄」。", - "PartnerTalk_Chat_PartnerAzural_330481301_10": "這個陳老闆,聲稱他「家傳的古董輝瓷裝置」被TOPS的物流邦布摔壞了,索要天價的賠償。", - "PartnerTalk_Chat_PartnerAzural_330481301_11": "這是他三次接受詢問的口供摘要。用你那雙能看穿空洞的眼睛,幫我找找,有沒有哪一句能暴露這位陳老闆的紕漏,戳穿他惡意投訴的謊言?", - "PartnerTalk_Chat_PartnerAzural_330481301_12": "雖然這並非繩匠的本職工作,但在琉音那幾分要挾幾分懇求的眼神裡,終於還是認真地開始用大腦皮層摩挲文件上的文字……", - "PartnerTalk_Chat_PartnerAzural_330481301_13": "證物描述:涉事物品為一台老式手持空洞內通訊器,事主描述為具有「月光銀」色澤的外殼,左下角有碰撞痕跡。", - "PartnerTalk_Chat_PartnerAzural_330481301_14": "——【詢問記錄結束】——", - "PartnerTalk_Chat_PartnerAzural_330481301_15": "好了,繩匠。三份詢問記錄都在這裡了。", - "PartnerTalk_Chat_PartnerAzural_330481301_16": "哪一份記錄,讓你覺得像是混進湯裡的蒼蠅一樣格格不入?", - "PartnerTalk_Chat_PartnerAzural_330481301_17": "第一份記錄", - "PartnerTalk_Chat_PartnerAzural_330481301_18": "第二份記錄", - "PartnerTalk_Chat_PartnerAzural_330481301_19": "第三份記錄", - "PartnerTalk_Chat_PartnerAzural_330481301_20": "再次閱讀詢問記錄", - "PartnerTalk_Chat_PartnerAzural_330481301_21": "事主在第一份詢問記錄中聲稱古董通訊器的顏色是「月光銀」,卻在第二次詢問中,在質疑的壓力下把通訊器的顏色從「月光銀」改口為了「珍珠銀」……", - "PartnerTalk_Chat_PartnerAzural_330481301_22": "對於物品顏色的記憶偏差嗎……細微的色澤差異確實難以區分,我覺得這算是常見的記憶模糊,或是描述的不精確,但還算不上是謊言……", - "PartnerTalk_Chat_PartnerAzural_330481301_23": "我倒認為,是第三份詢問記錄暴露了他的紕漏——他先是聲稱自己並不瞭解古董裝置的技術細節……這很正常,許多人對自己家傳的寶貝也不甚瞭解來龍去脈,古董輝瓷裝置本就是很冷門的領域。", - "PartnerTalk_Chat_PartnerAzural_330481301_24": "但——「型號DC-17特有的相位偏移」,使用這種術語的,要就是熟諳裝置手冊的技術人員,要就…或許是個資深倒爺吧。", - "PartnerTalk_Chat_PartnerAzural_330481301_25": "當然,這也只是我們透過隻言片語對於「真相」的揣摩而已,要探明更精準確鑿的真相,我們還需要更多的證據。", - "PartnerTalk_Chat_PartnerAzural_330481301_26": "但,第一個待辦事項暫時就到這裡吧,今日還有其他的工作還沒有完成,如果繩匠有空的話,能否賞光陪我到工作的下一站——澄輝坪一遊呢?", - "PartnerTalk_Chat_PartnerAzural_330481301_27": "在第二份詢問記錄中,他突然想起並強調,通訊器左下角有一個蝴蝶形狀的細微劃痕,這個細節無法證偽,像是蓄意捏造的偽飾真實性的細節……", - "PartnerTalk_Chat_PartnerAzural_330481301_28": "突然補充的細節?人在緊張或反覆回憶時,確實會挖掘出新的記憶碎片……這頂多是可疑,但我認為還算不上是鐵證。", - "PartnerTalk_Chat_PartnerAzural_330481301_29": "我倒認為,是第三份詢問記錄暴露了他的紕漏——他先是聲稱自己並不瞭解古董裝置的技術細節……這很正常,許多人對自己家傳的寶貝也不甚瞭解來龍去脈,古董輝瓷裝置本就是很冷門的領域。", - "PartnerTalk_Chat_PartnerAzural_330481301_30": "但——「型號DC-17特有的相位偏移」,使用這種術語的,要就是熟諳裝置手冊的技術人員,要就…或許是個資深倒爺吧。", - "PartnerTalk_Chat_PartnerAzural_330481301_31": "在第三份詢問記錄中,在描述雜音時,事主使用了「型號DC-17特有的相位偏移」這種專業術語。然而在此前的詢問中,他聲稱自己並不瞭解技術細節……", - "PartnerTalk_Chat_PartnerAzural_330481301_32": "Bingo!我與你的意見相同!", - "PartnerTalk_Chat_PartnerAzural_330481301_33": "他先是聲稱自己並不瞭解古董裝置的技術細節——這很正常,許多人對自己家傳的寶貝也不甚瞭解來龍去脈,古董輝瓷裝置本就是很冷門的領域。他自己也說,自己搞不懂這些裝置,只是在乎其中的情感而已…", - "PartnerTalk_Chat_PartnerAzural_330481301_34": "但——「型號DC-17特有的相位偏移」,使用這種術語的,要就是熟諳裝置手冊的技術人員,要就…或許是個資深倒爺吧。", - "PartnerTalk_Chat_PartnerAzural_330481301_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330481302_01": "第一個待辦事項暫時就到這裡吧,今日還有其他的工作還沒有完成……", - "PartnerTalk_Chat_PartnerAzural_330481302_02": "如果繩匠有空的話,能否賞光陪我到工作的下一站——澄輝坪一遊呢?", - "PartnerTalk_Chat_PartnerAzural_330481302_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330481303_01": "飲茶仙一如往日人聲鼎沸,琉音選擇了一個容易觀察到其他客人,卻又不顯突兀的角落落座。桌上也已擺好了幾樣精緻茶點。", - "PartnerTalk_Chat_PartnerAzural_330481303_02": "琉音的目光和筷子都聚焦於眼前晶瑩的蝦餃,如同完全不關心附近的「目標」一般……", - "PartnerTalk_Chat_PartnerAzural_330481303_03": "繩匠在上一個任務中的表現非常好!這些點心是給你的獎勵~", - "PartnerTalk_Chat_PartnerAzural_330481303_04": "不過也別忘了我們今天的工作:隔壁那位穿著昂貴卻不合身的灰色西裝,正在夸夸其談的王先生,就是我們下一個「觀察對象」。", - "PartnerTalk_Chat_PartnerAzural_330481303_05": "對方是與TOPS旗下企業有合作關係的商人,而TOPS方的企業負責人,則認為這位王先生的公司有財務和業績造假的嫌疑……", - "PartnerTalk_Chat_PartnerAzural_330481303_06": "所以這頓茶點……", - "PartnerTalk_Chat_PartnerAzural_330481303_07": "其實是工作餐?", - "PartnerTalk_Chat_PartnerAzural_330481303_08": "工作是主菜,點心是配菜,拆穿謊言的樂趣嘛……是餐後甜點。噓,他要開始表演了。", - "PartnerTalk_Chat_PartnerAzural_330481303_09": "從嘈雜的人聲中,依稀辨認出鄰桌「王先生」的聲音——", - "PartnerTalk_Chat_PartnerAzural_330481303_10": "我們上一季度的業績增長,毫無疑問,是市場對我們品牌價值的高度認可……", - "PartnerTalk_Chat_PartnerAzural_330481303_11": "坦白說,競爭對手的那些小動作,根本不足為慮,我們馬上就會與TOPS推進後續合作的計畫……", - "PartnerTalk_Chat_PartnerAzural_330481303_12": "琉音稍稍靠近你,像是特工間諜的交頭接耳,也像是某種更親密的耳語……", - "PartnerTalk_Chat_PartnerAzural_330481303_13": "「毫無疑問」:當一個人需要用這樣絕對的詞彙,來強調一個本應依賴資料報表或是合約文書來說明的事,通常意味著他在對自己心理暗示,或是想要強行說服對方。", - "PartnerTalk_Chat_PartnerAzural_330481303_14": "也就是虛張聲勢?", - "PartnerTalk_Chat_PartnerAzural_330481303_15": "毫無疑問,是虛張聲勢", - "PartnerTalk_Chat_PartnerAzural_330481303_16": "說真的,我這個人最不在乎的就是利潤,我看重的是企業的情懷和理想……", - "PartnerTalk_Chat_PartnerAzural_330481303_17": "一聲輕哼從琉音的鼻腔裡響起,似乎是在嗤笑對方。", - "PartnerTalk_Chat_PartnerAzural_330481303_18": "聽到了嗎?「說真的」——這三個字簡直是謊言的發令槍~", - "PartnerTalk_Chat_PartnerAzural_330481303_19": "這往往意味著,他接下來說的話連他自己都不太相信,所以才需要額外的蓋章確認。", - "PartnerTalk_Chat_PartnerAzural_330481303_20": "你好像很享受拆穿別人的偽裝?", - "PartnerTalk_Chat_PartnerAzural_330481303_21": "整日追逐真相,會覺得疲憊嗎?", - "PartnerTalk_Chat_PartnerAzural_330481303_22": "享受?不,這只是一種……探明真相之前,必要的清理工作。", - "PartnerTalk_Chat_PartnerAzural_330481303_23": "在紛亂的雜音中捕捉清晰的訊號,我只不過是執著於發掘真相的瞬間而已,而非拆穿別人的過程。", - "PartnerTalk_Chat_PartnerAzural_330481303_24": "至少在追逐真相的過程中,那些「雜音」不再只是詛咒和折磨,而是我自己選擇的武器。", - "PartnerTalk_Chat_PartnerAzural_330481303_25": "琉音不再對「王先生」的表演發表評論,轉而用錄音裝置沉默地記錄著他的發言。", - "PartnerTalk_Chat_PartnerAzural_330481303_26": "片刻後,「王先生」一行人酒足飯飽準備離開……", - "PartnerTalk_Chat_PartnerAzural_330481303_27": "演員退場了,我們也該離開了。", - "PartnerTalk_Chat_PartnerAzural_330481303_28": "這樁騙局的後續我還會跟進,但現在……還是帶繩匠體驗一些更有意思的情節吧。", - "PartnerTalk_Chat_PartnerAzural_330481303_29": "琉音的目光有片刻的躲閃,片刻沉默後……", - "PartnerTalk_Chat_PartnerAzural_330481303_30": "……疲憊嗎?", - "PartnerTalk_Chat_PartnerAzural_330481303_31": "那也總比被無數謊言編織的網繩緊緊包裹,卻還要在窒息中裝作渾然不覺要……好得多。", - "PartnerTalk_Chat_PartnerAzural_330481303_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330481303_Name_02": "「王先生」", - "PartnerTalk_Chat_PartnerAzural_330481304_01": "我們要處理的下一份工作是……", - "PartnerTalk_Chat_PartnerAzural_330481304_02": "琉音話音未落,便被一陣細微的、壓抑的抽泣聲打斷……", - "PartnerTalk_Chat_PartnerAzural_330481304_03": "循聲望去,那是個六七歲的小女孩,獨自站在街角,掉著眼淚的樣子茫然無措。", - "PartnerTalk_Chat_PartnerAzural_330481304_04": "琉音嘆了口氣,還是走近了她。", - "PartnerTalk_Chat_PartnerAzural_330481304_05": "這孩子大概是跟大人走散了……", - "PartnerTalk_Chat_PartnerAzural_330481304_06": "……真麻煩。最不喜歡應付這種小哭包。", - "PartnerTalk_Chat_PartnerAzural_330481304_07": "嘴上這麼說著,琉音湊近小女孩低聲說——出乎意料地放棄了平日裡營業式的甜膩聲線,而是帶著一種略顯生硬,但努力放緩的平靜。", - "PartnerTalk_Chat_PartnerAzural_330481304_08": "喂,小不點。工號2493,客服琉音,現在正式受理你的「走失投訴」。", - "PartnerTalk_Chat_PartnerAzural_330481304_09": "先別哭了,我最不喜歡雜音了……告訴我你的客戶資訊——叫什麼名字,在哪裡和大人走散的?", - "PartnerTalk_Chat_PartnerAzural_330481304_10": "我……我是小悅……我和奶奶……在、在之前的纜車站走散了……", - "PartnerTalk_Chat_PartnerAzural_330481304_11": "奶奶……今天奶奶穿了什麼樣的衣服?從哪裡的纜車站走下來的?", - "PartnerTalk_Chat_PartnerAzural_330481304_12": "奶奶……奶奶穿著棕色的外套,頭髮是白色的……是……半山腰的纜車站……", - "PartnerTalk_Chat_PartnerAzural_330481304_13": "繩匠,看好這個小不點,我馬上就回來……", - "PartnerTalk_Chat_PartnerAzural_330481304_14": "不等做出回答,琉音已經快步離開,小小的身影消失在遠處纜車站的方向……", - "PartnerTalk_Chat_PartnerAzural_330481304_15": "那個姐姐……是治安官姐姐嗎?", - "PartnerTalk_Chat_PartnerAzural_330481304_16": "是幫助人的客服姐姐", - "PartnerTalk_Chat_PartnerAzural_330481304_17": "是厲害的裁決官姐姐", - "PartnerTalk_Chat_PartnerAzural_330481304_18": "總之……是位很好的姐姐!", - "PartnerTalk_Chat_PartnerAzural_330481304_19": "在等待變得焦灼之前,琉音便已經以同樣的快步返回,身邊跟著一位神色焦急、穿著棕色外套的老婦人。", - "PartnerTalk_Chat_PartnerAzural_330481304_20": "奶奶!", - "PartnerTalk_Chat_PartnerAzural_330481304_21": "真是太感謝你們了!這孩子一轉眼就不見了,我都快急死了!", - "PartnerTalk_Chat_PartnerAzural_330481304_22": "分內的工作。下次請注意看好您的「VIP客戶」。服務結束,祝您今日愉快。", - "PartnerTalk_Chat_PartnerAzural_330481304_23": "走吧,繩匠。", - "PartnerTalk_Chat_PartnerAzural_330481304_24": "琉音轉身離開得如此匆匆,幾乎像是逃跑,\n逃避小女孩那雙亮晶晶的、充滿感激的眼睛,\n和她未能說出的感謝的話語。", - "PartnerTalk_Chat_PartnerAzural_330481304_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330481304_Name_02": "小悅", - "PartnerTalk_Chat_PartnerAzural_330481304_Name_03": "小悅的奶奶", - "PartnerTalk_Chat_PartnerAzural_330481305_01": "……", - "PartnerTalk_Chat_PartnerAzural_330481305_02": "琉音有些沉默,似乎因為剛剛的小插曲有些觸動……", - "PartnerTalk_Chat_PartnerAzural_330481305_03": "明明很擅長應付孩子嘛", - "PartnerTalk_Chat_PartnerAzural_330481305_04": "看到了琉音溫柔的一面", - "PartnerTalk_Chat_PartnerAzural_330481305_05": "哈……?我再怎麼刻薄……幫走丟的小孩找到大人這種舉手之勞的良心,還是存在於我的胸腔裡的吧?", - "PartnerTalk_Chat_PartnerAzural_330481305_06": "而且……那只是標準的客服流程!收集資訊、定位問題、高效解決!跟對付難纏的投訴本質上沒什麼區別!", - "PartnerTalk_Chat_PartnerAzural_330481305_07": "我只是覺得……那個小鬼的哭聲,很吵而已……", - "PartnerTalk_Chat_PartnerAzural_330481305_08": "而且還耽誤我原本的工作計畫了,雖然我也沒那麼在乎這些所謂的工作吧……", - "PartnerTalk_Chat_PartnerAzural_330481305_09": "又是片刻的沉默,琉音看著遠處的海面,輕聲開口。", - "PartnerTalk_Chat_PartnerAzural_330481305_10": "小時候我也總是走丟……我是個冒失的小鬼,我家大人是毫不操心的大人。", - "PartnerTalk_Chat_PartnerAzural_330481305_11": "那個時候可沒有突然出現的工號2493。只有四面八方的雜音……人群的喧嘩,車輛的轟鳴,還有我自己停不下來的,屬於膽小鬼的哭聲……", - "PartnerTalk_Chat_PartnerAzural_330481305_12": "所以從小我就討厭紛亂的雜音,也討厭在那些雜音裡,只會懦弱地掉眼淚的自己……可是命運偏偏把最惡劣的雜音、把這份詛咒交給我。", - "PartnerTalk_Chat_PartnerAzural_330481305_13": "但現在我把這份厭惡、這份詛咒變成了我的工具,我的武器……我不會被那些雜音所淹沒了,也不會變回那個無助的小鬼頭了。", - "PartnerTalk_Chat_PartnerAzural_330481305_14": "結果今天,還是因為一個小哭包想起了……", - "PartnerTalk_Chat_PartnerAzural_330481305_15": "算啦,誰沒有一點童年的黑歷史呢?就當是你今天陪我一起工作附贈的把柄吧……最好聽過就給我忘掉!", - "PartnerTalk_Chat_PartnerAzural_330481305_16": "變強之後也沒有丟掉溫柔", - "PartnerTalk_Chat_PartnerAzural_330481305_17": "琉音的歷史版本很可愛", - "PartnerTalk_Chat_PartnerAzural_330481305_18": "……胡說什麼!溫柔是客服話術裡性價比最低的策略!只是今天……性價比核算沒有做好而已!", - "PartnerTalk_Chat_PartnerAzural_330481305_19": "突然有些明白小照前輩使喚我的感覺了——有繩匠這樣可愛又能幹的後輩一起工作,就算幫不上什麼忙,也是一種愉快的工作體驗。", - "PartnerTalk_Chat_PartnerAzural_330481305_20": "可愛又能幹的後輩,小照前輩一定也是這麼想我的吧?", - "PartnerTalk_Chat_PartnerAzural_330481305_21": "今天繩匠的評分是五顆星~!說不定你也有做裁決官的潛質呢?", - "PartnerTalk_Chat_PartnerAzural_330481305_22": "下次工作需要協助,或是單純想找個人陪的時候,我一定還會來叨擾你的,繩匠!", - "PartnerTalk_Chat_PartnerAzural_330481305_23": "歷……歷史版本?可愛?那種系統漏洞,我已經在琉音的版本更新時修復了!", - "PartnerTalk_Chat_PartnerAzural_330481305_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330481306_01": "今天的待辦工作還沒有完成……都怪那個小鬼頭還有繩匠!", - "PartnerTalk_Chat_PartnerAzural_330481306_02": "隨他去吧,被投訴也是客服工作的一環~", - "PartnerTalk_Chat_PartnerAzural_330481306_Name_01": "琉音", - "PartnerTalk_Chat_PartnerAzural_330481401_01": "我要核查貴店的營業資格和經營帳務!經過我的調查,你們的資格有很大的問題!", - "PartnerTalk_Chat_PartnerAzural_330481401_02": "好物鋪開了這麼多年,如果有問題的話早就應該出現了!", - "PartnerTalk_Chat_PartnerAzural_330481401_03": "讓我來瞭解一下情況吧?", - "PartnerTalk_Chat_PartnerAzural_330481401_04": "嗯……?我是TOPS的審查員,請你不要多管閒事!", - "PartnerTalk_Chat_PartnerAzural_330481401_05": "看看我的工作證,我也是TOPS的員工喔?讓我來協助你的工作吧~", - "PartnerTalk_Chat_PartnerAzural_330481401_Name_01": "難纏的審查員", - "PartnerTalk_Chat_PartnerAzural_330481401_Name_02": "早蒹", - "PartnerTalk_Chat_PartnerAzural_330481401_Name_03": "琉音", - "PartnerTalk_Chat_PartnerAzural_330481402_01": "多虧了您的幫忙,小店才沒有無辜蒙受損失……", - "PartnerTalk_Chat_PartnerAzural_330481402_02": "只是我分內的工作而已,很久之前我就光顧過好物鋪啦。", - "PartnerTalk_Chat_PartnerAzural_330481402_Name_01": "早蒹", - "PartnerTalk_Chat_PartnerAzural_330481402_Name_02": "琉音", - "PartnerTalk_Chat_PartnerBanyue_330470001_10": "抱歉,這位……嗯……雙腿直立型類人形貓長官……?", - "PartnerTalk_Chat_PartnerBanyue_330470001_11": "你剛剛說的皮套……是指?", - "PartnerTalk_Chat_PartnerBanyue_330470008_27": "和般岳、比利觀看了最新的星徽騎士……\n好消息,這二人雖然性格天差地別但意外聊得來;壞消息,般岳似乎認為星徽騎士是一部實拍紀錄片……", - "PartnerTalk_Chat_PartnerBanyue_330470014_07": "嗯呢!(沒錯,就是一群整天盤踞在下水道,靠撿垃圾維生的過期邦布!)", - "PartnerTalk_Chat_PartnerBanyue_330470014_20": "要想辦法找到它們,看看下水道裡究竟發生了什麼……為什麼它們會如此反常,襲擊其他邦布。", - "PartnerTalk_Chat_PartnerBanyue_330470016_11": "這種老古董零件要個三四組還有辦法搞齊,這麼大量,短時間內很難搞到。", - "PartnerTalk_Chat_PartnerLucia_330450017_23": "草莓的香甜、鹹酪的綿密、再融入雙皮奶的醇厚——就像杜拉罕的左手盾和右手刀,組成了完美的搭配!", - "PartnerTalk_GalGame_PartnerAzural_10044201_015": "角落裡那隻倉鼠,把滾輪蹬得火花四濺幫引爆器充電的樣子,簡直比我上班時主管處理我的投訴工單還熱血。", - "PartnerTalk_GalGame_PartnerAzural_10044201_016": "還有那隻黑心貓緊張的時候,也是跟有些投訴的訛錢笨蛋狡辯時一模一樣呢。", - "PartnerTalk_GalGame_PartnerAzural_10044202_008": "琉音抬了抬下巴,看向那隻辛勤啃著胡蘿蔔的「小小照」。", - "PartnerTalk_GalGame_PartnerAzural_10044202_010": "但殘酷的現實是,小照前輩的那雙耳朵出現在我辦公桌前的時候,帶來的一般都是「噗通!」拍在我桌上的行動報告。", - "PartnerTalk_GalGame_PartnerAzural_10044202_011": "畢竟照小姐不是小動物嘛", - "PartnerTalk_GalGame_PartnerAzural_10044203_003": "這位小姐,您幫忙評評理!我們好物鋪在這裡經營了十幾年,第一次有人找上門說我們沒有經營執照!", - "PartnerTalk_GalGame_PartnerAzural_10044203_021": "但……作為輝瓷產區的聚居地,「輝晶美克」的特許經營區域,澄輝坪一直以來簽發的都是特殊的經營執照。", - "PartnerTalk_GalGame_PartnerAzural_10044203_035": "早蒹小姐是店主的女兒,當然是在櫥窗裡頭隨便擺弄自己喜歡的任何一件東西——所以你沒見過我也是很正常的啦。", - "PartnerTalk_GalGame_PartnerAzural_10044203_036": "再後來呢,我在TOPS找了份工打,於是便也離開衛非地啦。", - "PartnerTalk_GalGame_PartnerAzural_10044203_037": "原來您和好物鋪還有這樣的淵源……不過如今您也成了TOPS員工,可要比我這個看雜貨店的厲害多啦。", - "PartnerTalk_GalGame_PartnerBanyue_10044301_005": "多謝……以及我可否再借用一下您這邊的播放器觀看,我住的地方並沒有這些。", - "PartnerTalk_GalGame_PartnerBanyue_10044303_039": "但是,人類的心不只會痛,還會很多別的東西。", - "PartnerTalk_GalGame_PartnerBanyue_10044303_040": "但是,人類的心不只會痛,還會很多別的東西。", - "PartnerTalk_GalGame_PartnerBanyue_10044303_043": "比如吃到好吃的會開心,聽到笑話會笑,遇到重要的人或者事會……怦怦跳?", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481018_01": "是這裡,有很多毛茸茸的小傢伙們~", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481018_Name_01": "琉音", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481019_01": "就連老闆也看起來很好摸……", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481022_01": "好吧,逗你的。欸,難道我在你心中是這麼粗魯的人~", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481024_01": "突然伸手,她也是會生氣的。", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481025_01": "嗯~雖然她生氣的時候,耳朵會瞬間高高豎直,輕輕抖動,上面的絨毛也會像觸電一樣一下子蓬起來!", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481027_01": "嘻嘻,我可沒有會故意惹她生氣的意思呀……", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481028_Name_01": "琉音", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481029_01": "夏天的蟬鳴、瓷勺碰撞、冰塊的裂紋、吸管戳破薄薄的塑膠袋……", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481030_01": "都是很可愛的聲音喔!", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481031_01": "聽到的時候,彷彿能讓人暫時忘記那些讓人不愉快的雜音……", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481032_01": "讓人想起……那些並不燦爛的舊日回憶裡,倏忽的片刻美好。", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481033_01": "喏,這家地方不大的雜貨店,經常會賣一些好玩的小玩意。", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481033_Name_01": "琉音", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481034_01": "當然囉,繩匠你見多識廣,什麼新鮮的、高級的物件都見識過……", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481035_01": "對這些破爛小物沒什麼興趣,也是很正常的……", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481036_01": "可衛非地有不少窮人家的小孩,就連這些小玩意也沒資格擁有。", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481038_01": "古董文玩……繩匠你看,這間店裡竟然是些值錢的東西耶!", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481038_Name_01": "琉音", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481039_01": "幹嘛用那種表情看我……?怎麼?繩匠你不喜歡丁尼?", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481040_01": "當然囉,我可不只是因為丁尼才對這些古董感興趣的。", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481041_01": "自過去遺留至今的物件,往往也是過往真相的一個小小殘片。", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481044_01": "不過,過期的物品可以造假,「過期」的人類卻不會喔。", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481045_01": "繩匠……你不許對我撒謊喔?", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481047_01": "哎喲,這不是鼎鼎大名的「Random Play」錄影帶店嗎?我經常聽我同事講的~", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481047_Name_01": "琉音", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481048_01": "你說,這家錄影帶店這麼熱門,出入的有不少也是有頭有臉的大人物……", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481049_01": "難纏的客人也不少吧?客人的投訴也很多吧?光靠那些小邦布應付得過來嗎?", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481051_01": "好啦好啦,你別生氣!我開玩笑的,我知道這是你的店鋪!", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481052_01": "我這不是……在向「Random Play」的BOSS毛遂自薦嗎?", - "PartnerTalk_OngoingMainCityPartner_PartnerBanyue_511471046_01": "是這附近?聽聞經常有恐怖傳聞。", - "PartnerTalk_OngoingMainCityPartner_PartnerBanyue_511471054_01": "嗯……我近日學習了一些現代用語。", - "PartnerTalk_OngoingMainCityPartner_PartnerBanyue_511471057_01": "我知道這件事,是因為上一次有一個小朋友對著我喊爹咪。", - "PartnerTalk_OngoingMainCityPartner_PartnerBanyue_511471060_01": "哦,比如三個Z,我知道,這是睡覺的意思。", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481001_01": "嗯……?是我按到你身上什麼靜音按鈕了?", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481001_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481002_01": "附贈半小時超貼心陪聊服務,你還要發呆嗎?", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481002_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481003_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481004_01": "這個月的「服務滿意度評分」,我的排行說不定要上升了。", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481004_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481005_01": "再多盯一會,計時打折。", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481005_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481006_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481007_01": "聽過那個故事嗎?落單的人,變成了牆壁上的剪影……", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481007_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481008_01": "丟下我一個人……這是你對我無聲的投訴嗎?", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481008_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481009_01": "準備故意踩到你?哎呀,我怎麼會~", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481009_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481010_01": "外面人多的時候,卻不覺得吵鬧……", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481010_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481011_01": "明白明白,每個人都有點自己的小秘密嘛~", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481011_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481012_01": "去幹壞事不給我封口費嗎?開個玩笑~", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481012_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481013_01": "讓我帶路的話——就要小心被賣掉囉……", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481013_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481014_01": "工號2493,為您指引道路~", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481014_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481015_01": "有的花似乎很擅長利用擬態來求取生存……狡猾的傢伙們。", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481015_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481016_01": "你說,這些花埋入地下的根系,也是像頂端綻放得這樣絢爛嗎?", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481016_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481017_01": "把所有亮色的花材都堆在表面……", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481017_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481053_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481054_01": "招財進寶,福星高照~!今日宜破財出遊。", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481054_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481055_01": "尊貴的VIP使用者,這就為您開啟專屬特權一天~", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481055_Name_01": "琉音", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481056_Name_01": "琉音", - "Partner_Birthday_1471": "7/24", - "Partner_Birthday_1481": "5/28", - "Partner_Impression_f_1471": "般岳師父雖然看起來很沉穩,其實意外地有脆弱的一面哦!上次他造訪隨便觀時剛好闖進來一隻老鼠,雖然他極力掩飾,但也能感受到他的不自在……", - "Partner_Impression_f_1481": "雖然好像總是在玩笑和毒舌之間切換,但若有耐心去聆聽琉音在其中隱藏的真心,就能明白她是一個非常有原則和勇氣的人哦!", - "Partner_Impression_m_1471": "這麼說我之前看有小孩子玩彈珠意外掉了一顆,般岳師父往那個方向多看了好幾眼……感覺般岳師父私底下也有不太像武學大師的一面呢。", - "Partner_Impression_m_1481": "雖然琉音說話總讓人覺得「是不是太有攻擊性」了,但她總能面對不公仗義執言,面對朋友坦誠相待——鈴揹著我和代理人們出去玩的事情也是她告訴我的。", - "Partner_ProfileDesc_1471": "般岳,一位在衛非地開設武館、門下學徒眾多的智慧構造體,存活於世已有很長時間,人稱「般岳師父」。他有著如石獅子般威嚴的外表,武藝高強,與雲巋山現任門主儀玄有著多年的交情。\n\n作為武術高手,般岳寡言而可靠,行事風格與觀念古樸,對門下習武的學徒嚴以管教,是因材施教、授人以漁的武學宗師。他有著名為「怒相」的戰鬥特殊形態,一旦開啟,可將眼前邪祟盡皆誅伏。\n\n作為長期居住於衛非地的普通居民,平日的般岳則性格溫和沉穩,不善情感表達,言辭舉止頗有古人之風。他自知跟不上人類時尚潮流的發展,私下正學習著各類網路新潮用語中,然而因為理解不到位,時常會造成一些讓人哭笑不得的誤會。\n\n此外,般岳似乎很喜歡石墩子等球狀物體。若與其獨處因其沉默而陷入冷場,推薦以球狀物來喚起其好奇心。", - "Partner_ProfileDesc_1471_1": "般岳的真實身分,是多年前由TOPS秘密開發的、專門用於鎮壓穢息的殺戮機械,代號「肅滅單元·零型」。其所植入的演算法指令會使其基於消滅穢息的最合理方案進行行動,這往往意味著他會無差別抹殺連同穢息與受災民眾在內的視線內所有可動目標。\n \n在某次行動失敗後,作為殺戮機械的般岳被TOPS所遺棄,卻又被某位蒞臨萊姆尼安空洞的智者遇到,改寫了他的核心,為他構築了新的智慧邏輯,這也使得般岳逐漸擁有了自我意識。後面般岳被衛非地礦區舊址當時的居民們所接納,讓他融入了「為人」的生活。\n \n十年前礦區舊址穢息大爆發那次浩劫,般岳趕往救援民眾,但在絕對合理化的演算法邏輯的作用下捨棄了部分被判斷為無法得救的居民。他救出了年幼的葉瞬光與葉釋淵,卻也種下了對自身「見死不救」罪孽的心結。般岳也因此未能主動接受禁果測試,哪怕其已經符合廣義上智慧構造體的特徵,卻仍未被正式認定為智慧構造體。\n \n在接受來自坎卜斯黑枝的裁決官琉音的裁定後,般岳決心以未來的守護,彌補往昔的悔意。經琉音引薦,現今他已經成為坎卜斯黑枝裁決官的一員,開啟了全新的旅程。", - "Partner_ProfileDesc_1481": "琉音,TOPS「跨部門響應客服中心」的客服人員,更鮮為人知的身分則是坎卜斯黑枝的「裁決官」。\n\n雖然自詡是TOPS的金牌客服,收到的投訴卻是部門之中最多的那一位。雖然從不聲張自己作為裁決官的權力,卻總能做出最接近真相的裁斷。\n\n琉音天生便能聽到空洞中人類瀕死前的聲音,對於亡者之語的聆聽是一種無雙的天賦——對年幼的琉音來說卻也是痛苦的詛咒。\n\n但無論是天賦還是詛咒,琉音都已經將其化為裁決真相的利器,無論背負了怎樣的命運和劫難,她都已行路至此。", - "Partner_ProfileDesc_1481_1": "「詛咒」——不只是對於空洞中無處不在的亡者之聲對身心折磨的形容,也用於描述這份「不詳」的天賦所帶來的厄運。\n\n某次次生空洞災害爆發的前夕,琉音所在街區的民眾在城建公司的蠱惑下,將身懷「不詳」的年幼琉音作為「祭品」送入了空洞,希圖保全自己的性命。\n\n對人性之惡知之甚少,卻身懷天生的善良的少女,甘願用自己的性命換來大家的性命。但當她邁入空洞,這份受詛咒的天賦卻讓她得知了殘酷的真相:一切皆是城建公司的陰謀,被購買了鉅額保單的居民們註定要死在空洞中,而琉音只是被利用為誘騙居民們留下的工具。\n\n她聽到自己的不詳隱秘如何被出賣,聽到身死居民們對她的怨恨,聽到了所有亡者的心聲和生者的謊言……她已經忘記自己是如何跋涉過那片荒原,但當她被黑枝所接納的那一日起,她已經做好了萬全的準備:在謊言與真相的無休掙扎之間,她將學會用自己的方式裁決善惡。", - "Partner_Stature_1471": "200", - "Partner_Stature_1481": "145", - "Partner_Unlock_Condition_Chapter12": "完成主線委託第二季第五章", - "PasserByChat_Chapter00_0817_15": "(超大聲)太感謝啦!那麼請收下這張傳單!\n(超小聲)和這枚協會紀念幣。", - "PasserByChat_FortuneHIA_0022_01": "區域巡防的新關卡還挺有難度的。", - "PasserByChat_FortuneHIA_0028_03": "是區域巡防裡的第……等等!這不是重點!", - "PasserBy_BubbleStory_Whitfield_40030825_01": "嗯!嗯呢!(我聞到了!是寶藏的氣味!)", - "PasserBy_Chat_Achievement_30030522_01": "蒼白的花開放在細碎的沙裡,在你發現之前大概無人在意,闃然又伶俜。", - "PasserBy_Chat_Achievement_30030522_02": "但花冠所沾染的殷紅,似乎又在說明它不只是看上去那樣徒具寥落的脆弱。", - "PasserBy_Chat_Achievement_30030522_03": "那是生命和過往,執念與悔恨,在空氣和以太中氧化的痕跡。", - "PasserBy_Chat_Achievement_30030522_04": "雖然不願意承認,但那份痕跡的確屬於一位陌生又熟悉的故人。", - "PasserBy_Chat_Achievement_30030522_05": "恐怕那朵花會被風或潮水帶走,但有一位好友,她……她們更適合收納這份故人的遺物。", - "PasserBy_Chat_Achievement_30030522_06": "聯絡了奧菲絲與「鬼火」,兩人很快匆匆趕到了泅瓏圍……", - "PasserBy_Chat_Achievement_30030522_07": "那是……伊瑟爾德長官的……?", - "PasserBy_Chat_Achievement_30030522_08": "……", - "PasserBy_Chat_Achievement_30030522_09": "怎麼會在這裡?", - "PasserBy_Chat_Achievement_30030522_10": "或許是潮水", - "PasserBy_Chat_Achievement_30030522_11": "或許是海風", - "PasserBy_Chat_Achievement_30030522_12": "也或許是,伊瑟爾德長官對大家的留戀。", - "PasserBy_Chat_Achievement_30030522_13": "還真是不懂事的潮水啊,這麼懂得折磨人。", - "PasserBy_Chat_Achievement_30030522_14": "還真是不懂事的伊瑟爾德……", - "PasserBy_Chat_Achievement_30030522_15": "奧菲絲拾起花,輕輕捧在手裡。\n空氣片刻沉默,好像生怕碰碎了早該凋零的花兒。\n只剩下不合時宜的潮聲,一遍遍把眼淚推向回憶的海灘。", - "PasserBy_Chat_Achievement_30030522_16": "但是也,終於會退去吧。", - "PasserBy_Chat_Achievement_30030522_17": "與奧菲絲和「鬼火」點頭告別,\n奧菲絲將花兒捧在心口,離開了泅瓏圍的海灘。", - "PasserBy_Chat_Achievement_30030522_Name_01": "奧菲絲", - "PasserBy_Chat_Achievement_30030522_Name_02": "「鬼火」", - "PasserBy_Chat_Achievement_30030522_Name_03": "昨夜落花", - "PasserBy_Chat_BangBoo_30730035_25": "嗯呢……(那……伊埃斯願、願意和我交朋友嗎?)", - "PasserBy_Chat_BangBoo_30730035_27": "現在它終於找到了,那城堡的最後一塊積木,不是錄影帶,更不是塑膠塊——\n而是另一顆願意理解它的心。", - "Photo_SectionName_254": "Fallen Mecha Stronghold", - "PopUp_Content_110012401": "初始攻擊力最高的強攻隊友被「席德」視為[正兵],「席德」命中敵人時會回復[鋼能],自身或[正兵]消耗能量時,根據消耗能量額外回復[鋼能]。\n[鋼能]足夠時,「席德」在[落華·重戮]招式後點按 「普通攻擊」可發動[落華·崩墜]招式,造成大量傷害。", - "PopUp_Content_40101101": "安比發動[普通攻擊]第三段後,長按或停頓後點按 「普通攻擊」,可以發動[普通攻擊:落雷],造成電屬性傷害。", - "PopUp_Content_40101201": "安比發動[普通攻擊]第三段後,點按 「特殊攻擊」,能夠以更快的速度發動[特殊技]或[強化特殊技],造成電屬性傷害。在[普通攻擊]第三段後發動[普通攻擊:落雷]、[特殊技]或[強化特殊技]時,招式造成的失衡值提升。", - "PopUp_Content_40102102": "隊伍中任意角色對敵人施加[強擊]效果後,貓又下一次點按 「特殊攻擊」發動[強化特殊技]時,招式造成的傷害提升。", - "PopUp_Content_40104101": "恰當的時機點按 「普通攻擊」,「11號」將發動[火力鎮壓],造成火屬性傷害。", - "PopUp_Content_40106101": "可琳發動[普通攻擊]的第三、第五段時,可以連點或長按 「普通攻擊」,使用電鋸續斬擊敵人,造成物理傷害。", - "PopUp_Content_40106102": "可琳發動[強化特殊技]時,同樣可以連點或長按 「特殊攻擊」,使用電鋸持續斬擊敵人,造成大量物理傷害,並隨招式命中目標,逐漸消耗能量。", - "PopUp_Content_40107101": "[強化特殊技:招架反擊]發動初期受到敵方攻擊,或透過盾牌打擊觸發[破招]時,將觸發[精準格擋],抵擋此次攻擊傷害並揮盾反擊,隨後再次點按 「特殊攻擊」,可以發動[強化特殊技:超強力盾擊],且無需消耗能量。([破招]:在敵方招式發動期間,攻擊命中敵人並打斷其目前動作。)", - "PopUp_Content_40108101": "連點或長按 「普通攻擊」時,比利將進入[蹲姿射擊]狀態,對敵人造成物理傷害,繼續輸入可以延長射擊的持續時間。比利的[核心被動:穩定持槍]能夠提升自身在[蹲姿射擊]狀態下造成的傷害,進行移動、回到待機、被擊退或擊飛後增益效果結束。", - "PopUp_Content_40110101": "珂蕾妲發動[普通攻擊]的第二、第四段或強化[普通攻擊]後,點按 「特殊攻擊」,能夠快速發動[特殊技]或[強化特殊技],直接引發爆炸,造成火屬性傷害。", - "PopUp_Content_40111101": "點按 「特殊攻擊」發動[強化特殊技]後,安東將進入[爆發狀態]。在[爆發狀態]下,安東會使用更加強力的招式,造成大量電屬性傷害,並隨招式命中目標,逐漸消耗能量,持續至能量耗盡。", - "PopUp_Content_40112101": "長按 「特殊攻擊」時,本將發動[特殊技]或[強化特殊技]進行格擋,維持格擋時獲得護盾,護盾值隨時間衰減,退出格擋後移除護盾,護盾值隨時間回復。", - "PopUp_Content_40112102": "進行格擋後,鬆開 「特殊攻擊」,可以發動主動攻擊,若在格擋期間成功格擋敵人的攻擊,將提升招式的威力,發動格擋反擊。\n本在[強化特殊技]中發動主動攻擊或格擋反擊後,再次點按 「特殊攻擊」,能夠向前方追加強力打擊,造成大量火屬性傷害。", - "PopUp_Content_40113101": "蒼角發動[強化特殊技]、[連攜技]或[終結技]時,會獲得最多三層[渦流]。在[特殊技]或[強化特殊技]的發動期間,長按 「特殊攻擊」可以快速銜接[展旗]攻擊。", - "PopUp_Content_40113102": "長按 「特殊攻擊」時,蒼角將發動[展旗]攻擊,造成冰屬性傷害。[展旗]攻擊命中敵人時,將觸發[快速支援],並為自身或友方角色提供增益效果。發動[展旗]攻擊時,若擁有三層[渦流],則會消耗所有[渦流],進入[霜染刃旗]狀態。", - "PopUp_Content_40114101": "萊卡恩發動[普通攻擊]時,可以長按 「普通攻擊」進行蓄力,提升招式的威力,造成冰屬性傷害,每段[普通攻擊]均可以進行蓄力。", - "PopUp_Content_40114102": "萊卡恩發動[特殊技]或[強化特殊技]時, 同樣可以長按 「特殊攻擊」進行蓄力。點按快速發動[強化特殊技]時,招式的耗能較少,蓄力發動[強化特殊技]時,招式的威力較高。", - "PopUp_Content_40115101": "點按 「特殊攻擊」發動[特殊技]或[強化特殊技]時,露西的親衛隊小豬會加入戰鬥並呼叫出另外兩隻親衛隊小豬。戰鬥中,親衛隊小豬會隨機使用棒球棍、拳套、彈弓,自動對敵人發動攻擊,造成物理傷害。", - "PopUp_Content_40115102": "能量足夠時,點按或長按 「特殊攻擊」可以發動[強化特殊技],擊出[平飛球]或[高飛球]。發動[強化特殊技]後,親衛隊小豬引發爆炸時,將為所有友方角色、邦布和親衛隊小豬施加[加油!]狀態。[加油!]狀態下,友方單位的攻擊力提升。擊出[高飛球]時,可以施加持續時間更長的[加油!]狀態。\n當露西發動[普通攻擊]第四段,或自身獲得[加油!]狀態時,親衛隊小豬會揮舞棒球棍持續轉圈,對周圍敵人造成物理傷害。", - "PopUp_Content_40117101": "長按 「特殊攻擊」發動[強化特殊技:灼熱搖盪法]期間,若能量充足,再次長按 「特殊攻擊」可以發動[強化特殊技:灼熱搖盪法·雙份]。\n[強化特殊技:灼熱搖盪法·雙份]可以造成更高的火屬性傷害並且可以更快地累積火屬性異常積蓄值。\n柏妮思消耗能量值時,會為自身累積[燃點],累積至50點時,柏妮思將進入[燃油特調]狀態。", - "PopUp_Content_40119101": "長按或雙擊 「閃避」時,艾蓮將進入[巡遊]狀態,快速衝刺移動。在[巡遊]狀態下點按 「普通攻擊」,可以發動快速剪擊,造成冰屬性傷害。快速剪擊命中時,獲得1點[急凍充能]。\n在[巡遊]狀態下長按 「普通攻擊」,可以發動蓄力剪擊,造成大量冰屬性傷害,蓄力剪擊命中時,獲得3點[急凍充能]。", - "PopUp_Content_40119103": "能量足夠時,點按 「特殊攻擊」可以發動[強化特殊技:橫掃],造成大量冰屬性傷害。發動後若能量足夠,再次點按 「特殊攻擊」可以發動[強化特殊技:鯊捲風],造成大量冰屬性傷害。\n[強化特殊技]命中敵人時,獲得1點[急凍充能],招式發動後,可直接銜接第三段[普通攻擊]。", - "PopUp_Content_40119105": "發動第三段[普通攻擊:急凍修剪法]、[衝刺攻擊:冰淵潛襲]蓄力剪擊和[閃避反擊:暗礁]後,若艾蓮擁有[急凍充能],點按 「普通攻擊」,可以發動[普通攻擊:冰刃浪],造成大量冰屬性傷害。招式消耗2點[急凍充能],招式發動後,可直接銜接第三段[普通攻擊]。\n招式發動期間擁有無敵效果。", - "PopUp_Content_40122103": "能量足夠時,長按 「特殊攻擊」可以發動[強化特殊技:月華流轉],招式包含突刺攻擊和下落攻擊兩部分:\n突刺攻擊:突刺攻擊發動時,月城柳會切換目前架勢,並進入[森羅萬象]狀態,狀態持續期間,從[普通攻擊]第五段或其他招式銜接後繼[普通攻擊]時,將直接從第三段[普通攻擊]起手。\n下落攻擊:下落攻擊命中處於屬性異常狀態下的敵人時,將會觸發特殊的[紊亂]效果[極性紊亂],[極性紊亂]不會清除目標所處的屬性異常狀態。", - "PopUp_Content_40124102": "長按 「普通攻擊」時,朱鳶會進入[壓制模式],使用霰彈槍向前方進行至多三段的穿透射擊。開火時若擁有[強化霰彈],則會消耗1枚[強化霰彈],造成大量以太傷害。", - "PopUp_Content_40124103": "朱鳶處於[突擊模式]時,拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿}並點按 「普通攻擊」,可以發動[衝刺攻擊:火力奇襲],向對應方向調整位置。\n朱鳶處於[壓制模式]時,保持長按 「普通攻擊」的同時拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿},可以發動[衝刺攻擊:火力壓制],向對應方向調整位置。", - "PopUp_Content_40125101": "青衣在[普通攻擊]第三段攻擊期間,連續點按 「普通攻擊」可以維持連擊,停止點按 「普通攻擊」將會自動銜接第四段攻擊。\n青衣發動招式造成電屬性傷害時,會累積[閃絡電壓]。", - "PopUp_Content_40125102": "[閃絡電壓]累積至75%時,青衣將進入[閃絡]狀態,此時長按 「普通攻擊」,可以發動[普通攻擊:醉花月雲轉],保持長按可以連續發動五次突進攻擊,鬆開 「普通攻擊」可以提前發動終結一擊。", - "PopUp_Content_40126104": "進入[狂熱]狀態時,簡將獲得一次[普通攻擊:沙克跳]的可使用次數。當有可使用次數時,長按 「普通攻擊」可以發動[普通攻擊:沙克跳],保持長按可以延長招式的持續時間。在[狂熱]狀態下發動[普通攻擊:沙克跳]對敵人造成傷害時,可以回復[狂熱心流]。", - "PopUp_Content_40127101": "能量足夠時,點按 「特殊攻擊」,賽斯會發動[強化特殊技:電光盾衝-高伏特],向前方發動連續斬擊,造成大量電屬性傷害,同時為自身累積[意氣]並獲得[匪石之盾]。長按 可以進行蓄力,進一步提升招式的威力。", - "PopUp_Content_40127102": "[意氣]高於75%時,長按 「普通攻擊」可以消耗[意氣]發動[普通攻擊:雷霆擊-感電]。賽斯在[普通攻擊:雷霆擊-感電]中發動終結一擊或發動[支援突擊:治安裁決]命中敵人時,將觸發隊伍中上一位角色的[快速支援],並為該隊友提供[匪石之盾]。擁有[匪石之盾]時,持有者的異常精通將得到提升。", - "PopUp_Content_40128101": "長按 「特殊攻擊」發動[特殊技:輪胎轉]時,派派會轉動身體,向周圍發動越來越強的旋轉斬擊,長按期間招式的蓄力等級逐漸提升,最多提升2次。若銜接在[普通攻擊]前三段、[衝刺攻擊]或[閃避反擊]之後,則能夠以提升後的蓄力等級快速發動招式。\n鬆開 「特殊攻擊」 時,將根據[特殊技:輪胎轉]的蓄力等級,向前方發動下砸攻擊,造成物理傷害。", - "PopUp_Content_40128102": "能量足夠時,在[特殊技:輪胎轉]達到最高蓄力等級後,繼續長按 「特殊攻擊」,可以持續消耗能量,發動[強化特殊技:引擎轉]。\n派派在[強化特殊技:引擎轉]或[終結技]中發動旋轉斬擊命中敵人時,能夠獲得1層[動力],最多疊加20層,每層[動力]都能使派派的物理異常積蓄效率得到提升。", - "PopUp_Content_40129101": "[普通攻擊:暗淵四重奏]第四段期間、[閃避反擊:詭影·斬]後或[快速支援:葬歌]後長按 可以發動蓄力射擊。\n發動上述招式的射擊攻擊後,點按或長按 可以發動[普通攻擊:暗淵協奏曲],\n發動[普通攻擊:暗淵協奏曲]期間長按 也可以進行蓄力,從而發動蓄力射擊。", - "PopUp_Content_40130102": "奧菲絲&「鬼火」釋放[特殊技:蝕光一閃]、[強化特殊技:小心腳下]、[強化特殊技:灼紅旋渦]、[連攜技:槍管過熱]時將回復[蓄炎]。\n[蓄炎]足夠時,可長按 鍵釋放[強化特殊技:蓄熱充能],使得全隊獲得[準星聚焦]效果,提升全隊攻擊力,觸發額外能力時,可使得全隊[追加攻擊]造成的傷害無視一定的防禦力,擁有[準星聚焦]效果的代理人發動[追加攻擊]時可延長其時間。", - "PopUp_Content_40130104": "奧菲絲&「鬼火」在後台時可依據能量不同釋放不同的[追加攻擊]並回復[蓄炎],[蓄炎]足夠時,可長按 鍵釋放[強化特殊技:蓄熱充能],使得全隊獲得[準星聚焦]效果從而獲得強化。", - "PopUp_Content_40133104": "發動[強化特殊技]後薇薇安會自動進入[裙裾浮游],此時點擊 可以發動[普通攻擊:裙裾浮游·懸落]。\n隨後隊伍中任意角色[強化特殊技]命中目標,薇薇安會對目標發動一次[普通攻擊:落羽生花]。", - "PopUp_Content_40136101": "長按 「普通攻擊」時,「扳機」會進入[狙擊姿態],使用狙擊槍向前方連續射擊。招式命中敵人時,「扳機」會獲得25點[絕意]值。擁有[絕意]值後,隊伍中其他操作中的角色,攻擊命中敵人時,可以觸發「扳機」多種[追加攻擊],任意[追加攻擊]命中敵人時,會對目標施加的失衡易傷倍率提升效果,該效果在目標未進入失衡狀態時亦可生效。", - "PopUp_Content_40138104": "[銀星]標記期間,受到來自隊友的[追加攻擊]傷害會為敵方單位累積[銀星]充能,擁有至少1層[白雷]的敵方目標被擊敗時,會對最近的敵方目標發動[特殊技:雷殛]。\n觸發[特殊技:雷殛]傷害時,會在目前招式結束後自動發動[特殊技:蒼光·臨界],造成電屬性傷害,招式為[追加攻擊]。", - "PopUp_Content_40139102": "發動[衝刺攻擊]後長按 「普通攻擊」可以進入高速旋轉狀態,接觸敵人時造成傷害並彈開。\n發動[強化特殊技]、[終結技]、[支援突擊]時,會獲得[威勢],高速旋轉狀態下接觸敵人時可以消耗[威勢]造成火屬性傷害並獲得[威風]。", - "PopUp_Content_40139103": "在高速旋轉狀態下點按 「角色切換」,可以保持高速旋轉狀態自動攻擊敵人,橘福福不為目前操作中角色,且擁有[威勢]時,在[連攜技:虎釜震煞]後也會自動進入高速旋轉狀態。", - "PopUp_Content_40142102": "潘引壺發動[強化特殊技:貼山震脈靠]時,將獲得3點[破勁]。\n擁有[破勁]時點按 將發動[特殊技:斷脈破穴手]圍繞怪物進行攻擊,造成物理傷害。\n招式可連續發動三次,每發動一次[特殊技:斷脈破穴手]攻擊,將消耗1點[破勁]。\n潘引壺發動[強化特殊技:貼山震脈靠]的一段時間內,透過[快速支援]或[連攜技]切換目前操作代理人時,潘引壺將自動發動[特殊技:斷脈破穴手]攻擊敵人,直至[破勁]點數耗盡。", - "PopUp_Content_40144101": "長按 發動[特殊技:歸燼·捨身],消耗生命值並累積[熾心]達到閾值時,進入[熔鋒]狀態。\n[熔鋒]狀態下,狛野真斗的[普通攻擊]獲得強化,可以消耗生命值提高暴擊傷害和閃能回復效率。", - "PopUp_Content_40144102": "發動[招架支援]後,狛野真斗累積[熾心]。\n發動[支援突擊]時,連點 可以連續斬擊,並消耗生命值提高暴擊傷害和閃能回復效率。\n[熔鋒]狀態下,可以發動[強化特殊技:歸燼·天墜]回復生命值。", - "PopUp_Content_40146102": "「席德」命中敵人時會回復[鋼能],自身或[正兵]消耗能量時,根據消耗能量額外回復[鋼能]。\n[鋼能]足夠時,「席德」在[落華·重戮]招式後點按 「普通攻擊」可發動[落華·崩墜]招式,造成大量傷害。", - "PopUp_Content_40146103": "[普通攻擊]第四段、[閃避反擊]、[快速支援]、[支援突擊]後,可透過長按或點按 發動[落華·重戮]。\n[鋼能]足夠時,「席德」在[落華·重戮]招式後點按 「普通攻擊」可發動[落華·崩墜]招式,造成大量傷害。", - "PopUp_Content_40147101": "點按 發動[普通攻擊:崢嶸],點按 發動[普通攻擊:崔巍],般岳可以透過組合兩種[普通攻擊]發動不同的[強化特殊技]。\n在第三或四段[普通攻擊:崢嶸]之後點按 發動[強化特殊技:地動]。\n在第三或四段[普通攻擊:崔巍]之後點按 發動[強化特殊技:論道]。\n在第一或二段[普通攻擊:崢嶸]之後點按 發動[強化特殊技:獅子吼]。\n在第一或二段[普通攻擊:崔巍]之後點按 發動[強化特殊技:山搖]。", - "PopUp_Content_40147102": "般岳消耗閃能會獲得[嗔火],[嗔火]大於等於120點時,可以長按 進入[怒相]狀態;\n處於怒相狀態時,可以長按 打出自動連段;\n也可以透過普攻派生或快速鍵入的方式發動[強化特殊技]並透過長按 發動[普通攻擊:傾山]。", - "PopUp_Content_40147109": "般岳消耗閃能或觸發[極限閃避]可以累積[嗔火],[嗔火]大於等於120點時,般岳可以長按 進入[怒相]狀態,處於[怒相]狀態時,長按 可以自動打出連段,造成大量傷害。", - "PopUp_Content_40148101": "能量足夠時,依次點按 可依次發動[強化特殊技:石頭]、兩段[普通攻擊:猜拳把戲]、[強化特殊技:剪刀]、兩段[普通攻擊:猜拳把戲]、[強化特殊技:布!];\n[強化特殊技:布!]命中敵人時,敵人獲得[惡意投訴]效果,[惡意投訴]效果下敵人進入失衡狀態後的失衡持續時間提升,失衡易傷倍率提升,從失衡狀態恢復前[惡意投訴]效果對同一目標最多觸發一次,失衡持續時間提升效果與同類效果不可疊加,擁有[惡意投訴]效果的敵人失衡結束時[惡意投訴]效果結束。", - "PopUp_Content_40148102": "處於接戰狀態下,琉音將緩慢累積[好評],發動[強化特殊技:石頭]、[強化特殊技:剪刀]、[強化特殊技:布!]命中敵人時將額外累積[好評],最多累積120點;\n當[好評]滿90點且琉音利用[連攜技:迎賓踏墊]、[強化特殊技:送客!]、[快速支援:來電轉接]打開[連攜技]窗口時,下一位出場的角色會將此次[連攜技]強制升級為[終結技],隊友以此方式發動[終結技]時,琉音消耗60點[好評];\n當[好評]滿90點且琉音發動[強化特殊技:送客!]命中未打開[連攜技]窗口的敵人時,將消耗90點[好評]強制打開[連攜技]窗口,下一位出場的角色會將此次[連攜技]強制升級為[終結技]。", - "PopUp_Content_40148109": "琉音在短時間內連續使用[強化特殊技]會依次發動石頭、剪刀、布三段攻擊,從而累積大量失衡值。\n琉音透過時間或特定招式命中敵人可以累積[好評],[好評]達90點且發動[連攜技]、[強化特殊技:送客!]、[快速支援:來電轉駁]打開連攜技窗口時,可將下一位換出的角色的[連攜技]升級為[終結技]。", - "PopUp_Content_40149109": "在戰鬥中點按助戰技能鍵,葉瞬光會進入前場並釋放[強化特殊技]攻擊敵方目標;\n釋放後,助戰技能會進入冷卻時間。", - "PopUp_Content_999124601": "舊都地峽西南方向的萊姆尼安空洞,距離新艾利都居民區有相當的距離,但活性在新艾利都的六個大空洞裡是最高的,居民區時常受到其「伴生空洞」災害的侵擾。\n我聽過一個來自舊文明的傳說:在萊姆尼安的島嶼上,先民建起神廟。我講過一個來自新世界的故事:在萊姆尼安的深淵裡,惡鬼鑄成窠巢。別再祈禱,別再祈禱。", - "PopUp_Content_999125901": "完成「區域巡防」可掉落驅動光碟和鍍劑。\n每個「區域巡防」都具有推薦的代理人屬性和目前情報,善加利用可以更好的完成挑戰。", - "PopUp_Content_9991444": "將代理人設為特訓目標後,會在HIA俱樂部、區域巡防、惡名狩獵、唱片行、快速手冊等介面出現特殊標誌。特訓目標可以隨時取消或者替換為其他代理人,同一時間只能設定一個代理人為特訓目標。", - "PopUp_Content_999240101": "歡迎來到「嗯呢」棋聞錄。在這個遊戲裡,你需要和對手進行邦布對決!招募強力的邦布,組成強大的陣容,獲得最終勝利吧!", - "PopUp_Content_999240202": "在每個新的回合都將獲得金幣。此外,在每次戰鬥結束後,獲勝將獲得1金幣用以招募邦布,失敗將獲得1次免費更新用以更新商店。", - "PopUp_Content_999430101": "機甲基礎介紹", - "PopUp_Content_999430201": "{LAYOUT_MOBILE#點擊}{LAYOUT_KEYBOARD#點擊按下Space鍵}{LAYOUT_CONTROLLER#點按}可以讓伊埃斯脫離機甲,探索機甲無法到達的地方!\n當伊埃斯距離機甲足夠近時,{LAYOUT_MOBILE#再次點擊}{LAYOUT_KEYBOARD#再次點擊按下E鍵}{LAYOUT_CONTROLLER#點按}即可回到機甲,繼續以機甲的形式進行探索。", - "PopUp_Content_999430301": "伊卡羅狀態下,點按或者可以進行攻擊,從而對小型敵人造成有效傷害。", - "PopUp_Content_999430401": "機甲狀態下,點按發射拳套也可以開啟場景中的機關。\n長按可以進入瞄準模式。\n", - "PopUp_Content_999430501": "當伊卡羅距離機甲足夠近時,{LAYOUT_MOBILE#再次點擊}{LAYOUT_KEYBOARD#再次點擊或按下E鍵}{LAYOUT_CONTROLLER#點按}即可回到機甲,繼續以機甲的形式進行探索。", - "PopUp_Content_999430601": "部分機關需要在機甲的狀態下才能成功觸發。時刻注意切換形態!", - "PopUp_Content_999432402": "長按 進入蓄力,鬆開 時,根據蓄力等級發動不同威力的拳擊;\n若在滿[熱力值]下發動,立刻提升蓄力等級至最高級;\n[蓄能轟拳]造成的傷害提升100% 。", - "PopUp_Content_999432503": "[烈風回踢]後點按 ,騰飛至空中蓄力下砸;\n若在滿[熱力值]下發動,消耗所有熱力值,在前方引發連續爆炸;\n[天墜轟擊]造成的傷害提升100% 。", - "PopUp_Content_999432602": "[遠攻模式]下,長按 使用脈衝槍射擊敵人;\n持續射擊一段時間後,槍口會發出閃光,之後鬆開 ,可以發射引導彈,召喚拳套攻擊目標敵人;命中時,會累積[熱力值];\n所有遠端招式造成的傷害提升50% 。", - "PopUp_Content_999432603": "[脈衝連射]期間鬆開 後快速重新長按 ,消耗[熱力值]並使用噴火器攻擊,造成火屬性傷害;\n[烈焰風暴]造成的傷害提升100% 。", - "PopUp_Content_999432702": "進入戰鬥時,轉化40%生命值為[脈樞盾];\n若機甲10秒內沒有收到傷害,[脈樞盾]會持續回復。", - "PopUp_Content_999432703": "[脈樞盾]存在期間,發動終結技所需的喧響值大幅降低;發動終結技時,機甲會消耗掉自身的[脈樞盾]。", - "PopUp_Content_999432704": "喧響等級達到[極]時長按 發動,引爆[脈樞盾],對周圍敵人造成大量傷害,之後回復[脈樞盾]至最大值;\n消耗的[脈樞盾]越多,造成的傷害越高;\n[盾能爆洩]造成的傷害額外提升100%。", - "PopUp_Content_999440101": "在「嗯呢」棋聞錄中,累積金幣不能獲得利息。\n在對局開始前,玩家可以選擇獨特的代理人。\n每位代理人都有兩個推薦晶片,這些推薦晶片將在第4回合和第8回合時必定更新。", - "PopUp_Content_999440102": "每次提升商店等級,不僅能提高獲得高品質邦布的機率,還能讓你上陣更多的邦布。\n最多可上陣6隻邦布。", - "PopUp_Content_999440103": "勝利的回合可獲得1金幣,失敗的回合可獲得1次免費更新。", - "PopUp_Title_401471": "「角色介紹」般岳·其一", - "PopUp_Title_401472": "「角色介紹」般岳·其二", - "PopUp_Title_401479": "「角色介紹」般岳", - "PopUp_Title_401481": "「角色介紹」琉音·其一", - "PopUp_Title_401482": "「角色介紹」琉音·其二", - "PopUp_Title_401489": "「角色介紹」琉音", - "PopUp_Title_401499": "「助戰介紹」葉瞬光", - "PopUp_Title_9991259": "區域巡防", - "PopUp_Title_999240101": "「嗯呢」棋聞錄", - "PopUp_Title_999430101": "基礎介紹", - "PopUp_Title_999430201": "機甲脫出與回到機甲", - "PopUp_Title_999430301": "伊卡羅攻擊", - "PopUp_Title_999430401": "發射拳套", - "PopUp_Title_999430501": "回到機甲", - "PopUp_Title_999430601": "觸發機關", - "PopUp_Title_999440101": "賽季主題", - "PopUp_Title_999440102": "出戰邦布", - "PopUp_Title_999440103": "勝負結算", - "PostText_23005": "經多方證實,萊姆尼安空洞的穢息覆蓋範圍正在逐漸後退,雖然原因不明,但我覺得十有八九是因為到處幹壞事的稱頌會被打垮了。\n這張照片拍自昔丘,就是那個原本被穢息覆蓋不能去的地方哦,原來萊姆尼安還有那麼多地方不曾開發過!像這個超大的昔丘,還有那個被禁止前往的小鎮……據可靠消息說,輝晶美克的人還找了通往更深層遺蹟的通道!那裡好像本來是什麼試驗場的樣子……\n總之,穢息的後退趨勢沒有停止,還有更多區域會漸漸顯露出來吧,相信我們將來會見到更多不一樣的夜空!", - "PostText_24001": "第三屆麗都邦布繪畫大賽的投票結果現已出爐,《夢中的故鄉》以45000票的成績一騎絕塵,獲得了大賽冠軍。\n與前兩屆比賽的規則相同,本屆比賽也只允許邦布進行投票,大多數為本作投票的邦布都表示:看到這張圖的瞬間,內心就湧現出了溫暖懷念的感覺。\n本作的作者「波卡」目前隸屬於空洞調查協會,是一隻經驗豐富的空洞救援布。據波卡說,畫中的景象經常在它充電或執行自檢程式時出現在緩衝區中。", - "PostTitle_24001": "[灌水]邦布繪畫大賽冠軍《夢中的故鄉》", - "Poster_24001": "墨提斯情報屋_三號機", - "Profile_3201013_des": "「麗都城募·典藏計劃」紀念頭像。", - "Profile_3201013_name": "楓月閒憩", - "Profile_3201013_story": "「一丁尼布」寄來了明信片:它和你為它救回的小貓朋友過得很好。\n更好的是,現在它們已經有家了!先擁抱深秋的暖陽與楓葉吧——家裡還有滿格的電池和美味的罐頭,在等它們享用呢。", - "QuestDesc_10020185": "瞭解了軍方「區域巡防」任務的詳情,羅蘭似乎還有一些事情要說,應該是關於特殊補給的事情吧。", - "QuestDesc_10020186": "從「區域巡防」得到的「母碟」和「鍍劑」,似乎正是唱片行的埃琺小姐在尋找的材料,回六分街拿給她看看吧。", - "QuestDesc_1205391301": "福福似乎有事要找我們,和她聊聊吧。", - "QuestDesc_1205440901": "和狛野真斗在「澄輝坪」的隨便觀門口見面,一起去「飲茶仙」吃茶點吧。", - "QuestDesc_1205441101": "阿青和阿月似乎遇見了什麼麻煩,去瞭解一下吧。", - "QuestDesc_1205441201": "夜幕降臨,真斗卻一個人站在覽海道的台階旁……去和他聊聊吧。", - "QuestDesc_1205441202": "按照真斗的說法,野火鎮也有著另一種特別的溫暖……", - "QuestDesc_1205441203": "深夜的厄匹斯港,也會有讓真斗放鬆的東西……\n", - "QuestDesc_1205441204": "時間不早了,回錄影帶店休息吧。", - "QuestDesc_1205441205": "時間不早了,回錄影帶店休息吧。", - "QuestDesc_1205441401": "狛野真斗似乎有事找你,看看他傳來的私訊內容吧。", - "QuestDesc_1205441402": "狛野真斗準時來到了錄影帶店。和他聊聊吧。", - "QuestDesc_1205471202": "般岳和小邦布找到了一位垃圾回收商,過去看看怎麼回事吧!", - "QuestDesc_1205480701": "琉音傳來了私訊,看看她有什麼事吧。", - "QuestDesc_1205480702": "琉音來到了錄影帶店,和她一起觀看她選的錄影帶吧。", - "QuestDesc_1205480801": "和琉音一起,前往引力電影院觀賞影片吧。", - "QuestDesc_1205480901": "前往厄匹斯港與琉音見面,記得按時赴約哦。", - "QuestDesc_1205481001": "琉音對浮啦飛毛茸茸的小動物們展現出了極大的興趣,前往澄輝坪與她會面吧。", - "QuestDesc_1205481101": "琉音似乎心情不佳,和她一起到「綺夢度假村」的海邊散散步吧。", - "QuestDesc_1205481201": "琉音流連於浮啦飛的櫥窗前……", - "QuestDesc_1205481301": "光映的早晨,黑枝裁決官琉音駐足於街角的咖啡廳,去看看她在為怎樣的任務而忙碌吧……", - "QuestDesc_1205481302": "裁決官琉音正在新艾利都各處奔波完成今天的待辦清單,在她的連哄帶騙之下,似乎成為了她今天的助手小跟班……", - "QuestDesc_1205481303": "裁決官琉音正在新艾利都各處奔波完成今天的待辦清單,在她的連哄帶騙之下,似乎成為了她今天的助手小跟班……", - "QuestDesc_1205481304": "裁決官琉音正在新艾利都各處奔波完成今天的待辦清單,在她的連哄帶騙之下,似乎成為了她今天的助手小跟班……", - "QuestDesc_1205481401": "琉音似乎正在和TOPS員工以及好物鋪的店主發生著什麼爭執,前去看看吧。", - "QuestDesc_4150101": "距離看到葉釋淵和莎拉離去的幻影,與那位葉瞬光師姐來到隨便觀也有一段時間了,和{M#鈴}{F#哥哥}聊聊吧。", - "QuestDesc_4150102": "不為人知的角落也許發生著很多事……", - "QuestDesc_4150103": "正說著,隨便觀外傳來歡聲笑語,出門看看是什麼事情如此熱鬧。", - "QuestDesc_4150104": "和{M#鈴}{F#哥哥}約定,先不告訴葉瞬光師姐葉釋淵的事,接下來應該做些什麼,再聊一聊。", - "QuestDesc_4150105": "葉瞬光師姐正以「代理觀主」的身分為居民算著卦,匆匆結束算卦的她走到了一旁,似乎有事要拜託。", - "QuestDesc_4150106": "帶小光介紹攤位", - "QuestDesc_4150107": "去跟其他街坊聊聊", - "QuestDesc_4150108": "與獅哉談談", - "QuestDesc_4150109": "與招呼的獅哉談談", - "QuestDesc_4150110": "門口傳來一個焦急的聲音,原來是住在附近的礦工,他似乎需要幫助。", - "QuestDesc_4150111": "與街坊墩兒交談", - "QuestDesc_4150112": "與好物鋪早兼聊聊", - "QuestDesc_4150113": "有礦工和般岳師父的武館弟子被困在了空洞中,般岳師父聯絡不上,小光提出主動去救人……去找{M#鈴}{F#哥哥}告知情況吧。", - "QuestDesc_4150114": "一旁的修者似乎有話說", - "QuestDesc_41502": "故人重逢,新朋在側。此番聚首,究竟是無心觸碰到往日的迴響,還是有人精心牽引的開局?", - "QuestDesc_4150201": "向小光坦白了繩匠身分,等{M#鈴}{F#哥哥}準備好了,就可以出發救人了。", - "QuestDesc_4150202": "進入空洞,開始嘗試搜救被困者吧。", - "QuestDesc_4150203": "前面的道路被阻攔了,試試使用「崩解」之法,通過路口。", - "QuestDesc_4150204": "隱約聽到前方傳來呼救的聲音,快去看看吧。", - "QuestDesc_4150205": "偶遇也是來此地救人的琉音,談話之間還有更多的以骸出現,快速擊敗它們吧。", - "QuestDesc_4150206": "那個色厲內荏的輝晶美克經理先行躲到了安全的位置,可以向他詢問其他被困者的下落。", - "QuestDesc_4150207": "前方還有被困者,但救人的路被堵住了,使用「崩解」之法破開眼前的路障吧。", - "QuestDesc_4150208": "崖邊站著一位焦急的礦工,似乎需要幫忙的樣子,趕去跟他聊聊吧。", - "QuestDesc_4150209": "從礦工口中得知斷崖下還有一位被困者,正是般岳師父武館的弟子。繼續前進,設法救下這位被困者吧。", - "QuestDesc_4150210": "前面的道路被巨大的碎石阻擋了,調查一下碎石堆,找到解決的辦法。", - "QuestDesc_4150211": "或許可以將易燃礦石用礦車運來,炸掉前面的碎石堆……先拉動軌道拉桿,嘗試讓礦車走上正確的軌道。", - "QuestDesc_4150212": "軌道變換完成!現在去啟動礦車,運送礦石。", - "QuestDesc_4150213": "前方就是般岳師父的弟子被困的崖底,用「崩解之法」破開「共生凝核」,將他解救出來。", - "QuestDesc_4150214": "受傷的武館弟子就在眼前,上前詢問他狀況如何。", - "QuestDesc_4150215": "被困的寧謙已經解救成功,帶上他一起繼續前進搜救探尋吧。", - "QuestDesc_4150216": "消滅攔路穢息怪物", - "QuestDesc_4150217": "前進時又遭遇穢息以骸圍堵,戰鬥中琉音似乎被什麼意外攪亂了心神,千鈞一髮之際般岳趕來……現在,與般岳一同擊敗眼前的以骸吧。", - "QuestDesc_4150218": "與大家一同擊敗了敵人,般岳師父說前方似乎還有不祥氣息,繼續深入探尋。", - "QuestDesc_4150219": "果然如同般岳所言,來者不善的穢息以骸突然出現,齊心協力擊敗它們吧。", - "QuestDesc_4150220": "事情告一段落,而折返回去的琉音,似乎要去見一位「心急的監工」。", - "QuestDesc_4150301": "返回澄輝坪,般岳、小光、寧謙應該都有話要說……和大家聊聊。", - "QuestDesc_4150302": "和小光一同回到隨便觀,{M#鈴}{F#哥哥}和隨便觀其他同門已經為小光準備好了房間。小光進入房間,先和{M#鈴}{F#哥哥}談談吧。", - "QuestDesc_4150303": "不知道準備的客房是否符合小光的心意,去看看小光的情況。", - "QuestDesc_4150306": "小光看來對房間很滿意,休息前再和{M#鈴}{F#哥哥}聊聊吧。", - "QuestDesc_4151101": "昨天已經得知莎拉和葉釋淵在根據古籍尋找某處陣法,今早似乎已經有人帶來了消息,出門看看。", - "QuestDesc_4151102": "前往街道調查", - "QuestDesc_4151103": "與周圍店鋪談談詢問線索", - "QuestDesc_4151104": "琉音居然很快擺平了事情,直接帶來了古籍。古籍中關於陣法的內容似乎觸動了小光的情緒……", - "QuestDesc_4151105": "寧謙已經找到了古籍的修復人——「撿漏標」,找到他並詢問古籍的下落吧。", - "QuestDesc_4151106": "「撿漏標」正因為被TOPS強制要求搬離而心煩,情緒激動,沒有提供什麼有用的資訊。和大家商量商量接下來該怎麼辦吧。", - "QuestDesc_4151107": "回去找老主顧", - "QuestDesc_4151108": "街上人多眼雜,還是先回到隨便觀再研究古籍的內容吧。", - "QuestDesc_4152101": "來到泅瓏圍,小光和般岳似乎都有一些感慨……", - "QuestDesc_4152102": "正好看見了先前在礦區舊址救下的礦工,先向這位礦工打探消息吧。", - "QuestDesc_4152103": "找到琉音", - "QuestDesc_4152104": "與琉音找倖存者談談", - "QuestDesc_4152105": "找到般岳", - "QuestDesc_4152107": "與般岳找倖存者談談", - "QuestDesc_4152108": "礦工對於陣法也有印象,還提起空洞內白花的異常以及一個神秘的男人……先一步來到這裡的寧謙似乎被什麼人纏住了,下樓去看看吧。", - "QuestDesc_4152109": "周遭的氛圍越來越奇怪,不少居民對般岳的態度似乎並不友善……先和般岳一起返回隨便觀為好。", - "QuestDesc_4152110": "般岳似乎也有一段不願提及的過往……嘗試和他聊聊,或許能緩和他的情緒。", - "QuestDesc_41522": "幻影再現,怪聲侵襲,舊疤未愈,新痕又增。被穢息摧毀的故地深處,是否是匯聚所有謎團的淵藪……", - "QuestDesc_4152201": "所有的線索都指向礦區舊址的深處,是時候跟大家一起前往調查了。", - "QuestDesc_4152202": "沿道路的方向前進吧,小光的故地越來越近,她好像有點狀態欠佳……", - "QuestDesc_4152203": "使用「崩解之法」破除眼前的路障吧。", - "QuestDesc_4152204": "離礦區舊址居住區似乎不遠了,前方又出現了更為複雜的路障,先調查一番,設法清除路障之後再繼續前進吧。", - "QuestDesc_4152205": "仔細觀察眼前的路障,似乎跟上次的情況類似,可以利用礦車中的易燃礦引爆清除……", - "QuestDesc_4152206": "這附近應該也有之前那樣的礦車,先搜尋確定礦車的位置吧。", - "QuestDesc_4152207": "操縱拉桿啟用正確的軌道,再讓礦車行駛到路障前吧。", - "QuestDesc_4152208": "一切就緒後,就可以用「崩解之法」引爆礦車、清除路障了。", - "QuestDesc_4152209": "看著眼前的橋,小光似乎湧上許多回憶……透過這座橋,去往礦區舊址當年的居住樓吧。", - "QuestDesc_4152210": "這邊也聚集了許多以骸,快點清除掉這些惱人的傢伙吧。", - "QuestDesc_4152211": "這邊也有神秘的白花,可以先調查一番,看有什麼異常之處。", - "QuestDesc_4152212": "除了數量比之前密集,白花似乎並沒有什麼異常,再去那邊格外顯眼的石獅雕像看看吧,般岳好像對這邊格外關注。", - "QuestDesc_4152213": "般岳並未主動提起什麼資訊,跟大家一起繼續向前調查吧。", - "QuestDesc_4152214": "前方有一扇緊閉的大門,看上去通往礦區舊址的深處,先去看看有沒有什麼線索吧。", - "QuestDesc_4152215": "居然有葉釋淵和莎拉的幻影?他們繼續深入的那扇門背後,隱藏了更多的秘密……先去跟其他同伴聊聊,等等小光能不能想起什麼吧。", - "QuestDesc_4152216": "時候也不早了,先跟大家匯總資訊,再決定下一步行動吧。", - "QuestDesc_4152217": "突然出現的神秘牲鬼,一定與莎拉有著莫大的關聯,先嘗試擊敗它。", - "QuestDesc_4152218": "神秘的怪聲讓琉音和般岳深陷侵擾,空洞中似乎有某種未知的力量在窺伺?小光說的有道理,先撤出空洞比較穩妥。", - "QuestDesc_4152301": "公開身分卻被限制行動的小光看上去很失落,跟大家一起安慰安慰她吧。", - "QuestDesc_4152302": "忙了一天,思緒越加紛亂,是時候休息了。", - "QuestDesc_4152303": "(可選)再和小光聊聊", - "QuestDesc_41524": "\n先相聚吧,圍守躍動的爐火,心潮兀自奔流。無人點破明日或許要面對什麼,只任杯盞相碰聲暫時蓋過所有的驚疑。", - "QuestDesc_4152401": "一夜過去,先去看看小光……外面似乎還傳來了邦布爭吵的聲音?一併看看吧。", - "QuestDesc_4152402": "小光好像有很多心事,也許應該和她出門逛逛,換個心情……", - "QuestDesc_4152403": "小光換上了新的衣服,希望新的裙子能帶給她新的心情。陪她一起上街走走,也讓她在儀玄師父趕來之前不再有其他行動吧。", - "QuestDesc_4152404": "小光對飲茶仙的桂花糕似乎很感興趣,既然也是紅豆力薦,和小光一起去飲茶仙二樓坐坐,似乎是不錯的選擇。", - "QuestDesc_4152405": "小光站在說書人面前,聽得興高采烈,那就陪她聽聽說書人正在講什麼傳奇吧。", - "QuestDesc_4152406": "說書先生講的竟然正是小光的故事,有些害羞的小光落荒而逃找到了桂花糕,和她一起品嚐飲茶仙的限定桂花糕吧。", - "QuestDesc_4152407": "從飲茶仙二樓離開,看到了前去打探消息的松濤師兄和清源師姐,快些問問他們有什麼新情報吧。", - "QuestDesc_4152408": "般岳和琉音站在一旁,似乎正在商討著什麼,氣氛有些凝重……", - "QuestDesc_4152409": "般岳擔心小光會做出大家不願看到的決定,但小光或許已經下定了某種決心……再聽聽小光自己的想法會比較好。", - "QuestDesc_4152410": "歡聲笑語、插科打諢、杯盤輕碰的脆響,交織成一片平日難得一見的、毫無陰霾的喧騰……", - "QuestDesc_4152411": "漫長的一天結束了,明天又會是怎樣的一天呢?", - "QuestDesc_4152412": "轉眼之間,小光已經準備好了一桌盛宴,先偷偷看看她都準備了一些什麼。", - "QuestDesc_4152413": "小光的確已經下定了決心,那就去成為支持她決心的盔甲吧。不論明天會發生什麼,至少今晚應該先和大家一起,享受眼前的宴席!", - "QuestDesc_4152414": "圍爐夜談結束,大家似乎都各懷心事……再跟同伴們聊聊。", - "QuestDesc_4153101": "清晨醒來,門外似乎有一些聲響,出門查看。", - "QuestDesc_41532": "深淵在前,退無可退。那便以身為石,命線共織。一路追尋的答案不在彼此的揣測裡,而在共同踏出的下一步當中……", - "QuestDesc_4153201": "再次確認琉音的態度吧,等琉音也準備好了,就一起出發。", - "QuestDesc_4153202": "再進空洞,先確認同門修者和般岳的情況吧。", - "QuestDesc_4153203": "同門修者們似乎都受了不輕的傷,去向清源師姐瞭解情況。", - "QuestDesc_4153204": "清源師姐說形勢不妙,緊急掃描獅哉的記憶模組弄清發生了什麼吧。", - "QuestDesc_4153205": "先通過那扇門,繼續深入,盡快確定陣法的位置。", - "QuestDesc_4153206": "隨便觀的修者皆受重創,先瞭解情況為妙。", - "QuestDesc_4153207": "穢息有異常,既然如此,那就前往深處一探究竟吧。", - "QuestDesc_4153208": "此門已開,盡快排查附近的可疑之處。", - "QuestDesc_4153209": "寧謙既已候在此處,那便聽聽他怎麼說吧。", - "QuestDesc_4153210": "跟隨寧謙的指示打開陣法,如此一來,穢息就能得到平息了吧……", - "QuestDesc_4153211": "清源師姐說形勢不妙,緊急掃描獅哉的記憶模組弄清發生了什麼吧。", - "QuestDesc_4153212": "般岳已經打開了陣法,需要盡快沿著獅哉回憶中的路線找到他。", - "QuestDesc_4153213": "前方有個面色焦灼的修者,去跟他瞭解一下現在的情況吧。", - "QuestDesc_4153214": "修者也沒有什麼對策,先試著靠近陣法,尋找解救般岳他們的辦法。", - "QuestDesc_4153215": "陣法就在眼前,嘗試一些方法確認般岳現在的狀況。", - "QuestDesc_4153216": "既然破壞「陣腳」或許能解除整個陣法,那就先嘗試跟隨穢息藤蔓的提示尋找「陣腳」吧。", - "QuestDesc_4153217": "鎖定第一個「陣腳」,盡快使用「崩解之法」將它破壞。", - "QuestDesc_4153218": "時間緊張,需要盡快打倒這些礙事的以骸。", - "QuestDesc_4153219": "跟隨穢息藤蔓的指示,第二個「陣腳」應該就在前方不遠處。", - "QuestDesc_4153220": "鎖定第二個「陣腳」,盡快使用「崩解之法」將它破壞。", - "QuestDesc_4153221": "這邊還剩最後一個「陣腳」,設法找到並用同樣的方法將它破除吧。", - "QuestDesc_4153222": "陣法已經關閉,和快要力竭的般岳一起戰鬥,清除遺留下來的穢息以骸們吧。", - "QuestDesc_4153223": "前方的穢息濃度要比之前去過的區域都要高,在追蹤之前,做好深入的準備也很重要。", - "QuestDesc_4153224": "做好準備後,根據Fairy規劃的路線,繼續追蹤莎拉和葉釋淵的下落吧。", - "QuestDesc_4153225": "葉釋淵生死未卜,莎拉下落不明,需要盡快擊敗眼前受神秘力量驅使的邪物……", - "QuestDesc_4153301": "事情已經過去幾天了,關心小光現在的情況。", - "QuestDesc_4153302": "事情告一段落,最後,再和{M#鈴}{F#哥哥}聊聊這些天發生的事吧!", - "QuestDesc_4153303": "是時候休息了,養足精神,才能準備好迎接下一場冒險!", - "QuestDesc_4153304": "小光看來一切還好,而琉音和般岳也在隨便觀等待著消息。去向他們報個平安吧。", - "QuestDesc_4155001": "事件總算告一段落了,在調查有下一步的進展前,還是繼續等待吧。", - "QuestDesc_600170101": "和加班布對話", - "QuestDesc_600170201": "「嗯呢」棋聞錄舉辦了特別的對決活動,去瞭解下情況吧!", - "QuestDesc_600170202": "參加「嗯呢」棋聞錄對決活動,完成今日的兩輪對決。", - "QuestDesc_600170203": "小光和獅哉似乎遇到了什麼麻煩,過去看看吧!", - "QuestDesc_600170204": "和葉瞬光對對話", - "QuestDesc_600170301": "為了找出幕後之人,贏下每一輪對決吧!", - "QuestDesc_600170302": "參加「嗯呢」棋聞錄對決活動,完成新階段的兩輪對決。", - "QuestDesc_600170401": "為了找出幕後之人,贏下每一輪對決吧!", - "QuestDesc_600170402": "參加「嗯呢」棋聞錄對決活動,完成新階段的兩輪對決。", - "QuestDesc_600170501": "和加班布對話", - "QuestDesc_600170502": "完成自走棋關卡", - "QuestDesc_600170601": "為了找出幕後之人,贏下每一輪對決吧!", - "QuestDesc_600170602": "參加「嗯呢」棋聞錄對決活動,完成新階段的兩輪對決。", - "QuestDesc_600170603": "完成了所有挑戰,終於可以獲得最終對決的資格了。", - "QuestDesc_600170701": "小光的調查似乎有了進展,去和她聊聊吧!", - "QuestDesc_600170702": "參加「嗯呢」棋聞錄對決活動,完成最終的兩輪對決。", - "QuestDesc_600170703": "幕後之人即將露出破綻,確認下「加班是福」會不會收到神秘的通訊吧。", - "QuestDesc_600170704": "幕後之人終於現身,向小光詢問調查的結果吧。", - "QuestDesc_600180101": "小光師姐似乎在桌前做些什麼……和她搭個話吧!", - "QuestDesc_600180102": "師姐似乎對光映廣場很感興趣……趕快和她一起逛逛吧!", - "QuestDesc_600180103": "既然師姐答應了,那就和她一起插盆花吧!", - "QuestDesc_600180104": "插花結束了……小光師姐似乎有什麼話要說,聽聽她的感想吧!", - "QuestDesc_600180105": "既然師姐已經囑咐我們了,那就去看看日記本吧!", - "QuestDesc_600180201": "小光在吧檯前觀察著臺上的飲品,主角請請小光喝了一杯吧檯的飲料。在喝東西的途中,告訴師姐今天要參與一場“給邦布聽的音樂會”。", - "QuestDesc_600180202": "和小裴對話,小光和小裴周圍的邦布聊得很好,小裴邀請小光也一起為邦布演奏,在主角的鼓勵下小光答應了。", - "QuestDesc_600180203": "音遊期間,退出了音遊介面,需要有個常駐chat用來重開介面", - "QuestDesc_600180204": "邦布們很喜歡這場演出,小裴說小光的音樂讓邦布們完全放鬆下來,送了她一個邦布徽章。小光很高興,但又遺憾音樂無法被儲存下來。繩匠告訴小光在唱片店可以買到刻有音樂的唱片,小光表示這是個好主意。", - "QuestDesc_600180301": "小光師姐在轉蛋機前做什麼呢……快去和她會合吧!", - "QuestDesc_600180302": "師姐還沒來過六分街……肯定不知道那裡有一隻會看店的小狗!", - "QuestDesc_600180303": "師姐似乎對嗷嗚很感興趣……和她一起刮張刮刮樂怎麼樣?", - "QuestDesc_600180304": "收到了嗷嗚派發的小任務,那快點和師姐一起開始幫它找東西吧!", - "QuestDesc_600180305": "照片上的地點是什麼地方呢……和師姐討論後去找找吧!", - "QuestDesc_600180306": "找齊了所有凳子,和師姐一起回去找嗷嗚吧!", - "QuestDesc_600180307": "既然師姐已經囑咐我們了,那就去看看日記本吧!", - "QuestDesc_600180401": "約好了和師姐一起看電影,快去和她會合吧!", - "QuestDesc_600180402": "師姐似乎想看《流浪的足跡》……那就一起和她看看這部片子吧。", - "QuestDesc_600180403": "電影總有結束的時候……是時候和師姐告別了。", - "QuestDesc_600180404": "既然師姐已經囑咐我們了,那就去看看日記本吧!", - "QuestDesc_600180501": "師姐昨天提到的電影音樂……也許埃琺那裡會有?", - "QuestDesc_600180502": "和師姐約好了去厄匹斯港轉轉,前往赴約吧!", - "QuestDesc_600180503": "師姐似乎很喜歡海邊,和她一起四處逛逛吧!", - "QuestDesc_600180504": "師姐似乎想上燈塔看看……陪她一起上去吧。", - "QuestDesc_600180505": "照片,能夠鐫刻時光……", - "QuestDesc_600180506": "師姐看上去似乎有心事,要不然再和她聊一聊……", - "QuestDesc_600180507": "準備好的這份禮物,師姐應該會喜歡吧……", - "QuestDesc_600190101": "和萊婭對話", - "QuestDesc_600190201": "名叫泰倫的HIA員工在澄輝坪纜車站前東張西望,去問問他在幹什麼。", - "QuestDesc_600190202": "有人在HIA俱樂部裡起了爭執?等等,琉音、般岳還有泰倫?", - "QuestDesc_600190203": "參加「擬境序列對決」活動,努力拿下榜首!", - "QuestDesc_600190301": "參加「擬境序列對決」活動,努力拿下榜首!", - "QuestDesc_600190401": "參加「擬境序列對決」活動,努力拿下榜首!", - "QuestDesc_600190501": "參加「擬境序列對決」活動,努力拿下榜首!", - "QuestDesc_600190601": "參加「擬境序列對決」活動,努力拿下榜首!", - "QuestDesc_600190602": "泰倫如約來到HIA俱樂部,看來他的調查有結果了……我也很好奇真相,去找他問問吧。", - "QuestDesc_600410101": "格莉絲拜託我帶上伊埃斯去黑雁工地舊址幫忙。她的語氣有些著急,看來是遇到什麼麻煩了……", - "QuestDesc_600410102": "既然已經決定好幫忙的同時觀察一下,那就給大野導演一個回覆吧!", - "QuestDesc_600410103": "試鏡結束後,進入了一片陌生的區域……", - "QuestDesc_600410104": "那隻白祇重工的邦布似乎已經在這裡等待多時了……", - "QuestDesc_600410105": "那隻加班布……是導演?這到底是怎麼一回事?", - "QuestDesc_600410106": "開始本場拍攝。", - "QuestDesc_600410107": "繼續本場拍攝。", - "QuestDesc_600410108": "本場拍攝圓滿完成!", - "QuestDesc_600410109": "和導演對話", - "QuestDesc_600410110": "和導演對話", - "QuestDesc_600410201": "前往片場,與「大野導演」和「響尾蛇」聊聊本場劇本。", - "QuestDesc_600410202": "開始本場拍攝。", - "QuestDesc_600410203": "繼續本場拍攝。", - "QuestDesc_600410204": "和導演對話", - "QuestDesc_600410205": "和導演對話", - "QuestDesc_600410301": "前往片場,與「大野導演」和「燃油飲」聊聊本場劇本。", - "QuestDesc_600410302": "開始本場拍攝。", - "QuestDesc_600410303": "繼續本場拍攝。", - "QuestDesc_600410304": "拍攝與「燃油飲」搭檔的劇情", - "QuestDesc_600410305": "拍攝與「燃油飲」搭檔的劇情", - "QuestDesc_600410306": "和導演對話", - "QuestDesc_600410307": "和導演對話", - "QuestDesc_600410401": "前往片場,與「大野導演」和「磁暴」聊聊本場劇本。", - "QuestDesc_600410402": "開始本場拍攝。", - "QuestDesc_600410403": "繼續本場拍攝。", - "QuestDesc_600410404": "黃金魔神劇情第四天4", - "QuestDesc_600410405": "黃金魔神劇情第四天5", - "QuestDesc_600410501": "終於到了最後一場戲的拍攝!\n前往片場,看看「大野導演」還有什麼交代。", - "QuestDesc_600410502": "開始最後一場拍攝……做好準備,大決戰要來了!", - "QuestDesc_600410503": "真沒想到,「神秘嘉賓」竟然就是胡威……雖然現場有些混亂 ,但電影拍攝應該還能夠順利進行下去!", - "QuestDesc_600410504": "電影終於殺青,真是一段難忘的經歷……\n格莉絲與胡威,以及許久不見的導演本人在黑雁工地舊址,快去找他們集合吧", - "QuestDesc_600411101": "本場拍攝結束。\n「大野導演」說自己會一直在片場。如果有什麼事情,就找他問問吧!", - "QuestDesc_600411201": "本場拍攝結束。\n「大野導演」說自己會一直在片場。如果有什麼事情,就找他問問吧!", - "QuestDesc_600411301": "本場拍攝結束。\n「大野導演」說自己會一直在片場。如果有什麼事情,就找他問問吧!", - "QuestDesc_600411401": "本場拍攝結束。\n「大野導演」說自己會一直在片場。如果有什麼事情,就找他問問吧!", - "QuestDesc_600411501": "電影拍攝雖已基本完成,但如果還有疑問,不妨去片場找「大野導演」諮詢。", - "QuestDesc_9000401": "主城內對話鏡頭測試任務", - "QuestDesc_9000402": "主城內對話鏡頭測試任務", - "QuestName_10040603": "前往[斯科特哨站]通關「區域巡防」1次", - "QuestName_12054411": "塵封已久的代號", - "QuestName_12054712": "舊零件搜救計劃", - "QuestName_12054807": "黑心貓與熱血倉鼠", - "QuestName_12054808": "仙境和小偷的邀約", - "QuestName_12054809": "當心海鷗來襲", - "QuestName_12054810": "完美毛茸茸", - "QuestName_12054811": "就算大海不曾回答", - "QuestName_12054812": "小小小小照", - "QuestName_12054813": "真心話與大冒險", - "QuestName_12054814": "狠角色小姐", - "QuestName_1206011912": "區域巡防", - "QuestName_12213001": "新的住客", - "QuestName_12213002": "暗潮湧動", - "QuestName_12213003": "語焉不詳", - "QuestName_12213004": "何者窺伺", - "QuestName_12213005": "短暫的溫馨", - "QuestName_12213006": "變局接踵", - "QuestName_12213007": "風雨欲來", - "QuestName_41501": "浮光掠,微瀾生", - "QuestName_41502": "故人新敘", - "QuestName_41503": "溫言與安棲", - "QuestName_41511": "尋蹤覓跡", - "QuestName_41521": "磐石下的暗流", - "QuestName_41522": "故地新痕", - "QuestName_41523": "真名如鎖", - "QuestName_41524": "爐暖暫泊夜", - "QuestName_41531": "驚變", - "QuestName_41532": "投石問淵", - "QuestName_41533": "晦明相交", - "QuestName_41550": "幕間餘韻", - "QuestName_5147103": "高手,實在是高手", - "QuestName_5148102": "半糖回憶", - "QuestName_6001702": "初見端倪", - "QuestName_6001703": "循序漸進", - "QuestName_6001704": "箭在弦上", - "QuestName_6001705": "自走棋Day7", - "QuestName_6001706": "唇槍舌劍", - "QuestName_6001707": "塵埃落定", - "QuestName_6001801": "山下存百味", - "QuestName_6001802": "山下奏妙音", - "QuestName_6001803": "山下巡街市", - "QuestName_6001804": " 山下見奇觀", - "QuestName_6001805": "別離有逢時", - "QuestName_6001902": "決鬥邀請函", - "QuestName_6001903": "擬境序列對決", - "QuestName_6001904": "擬境序列對決", - "QuestName_6001905": "擬境序列對決", - "QuestName_6001906": "「布」就是真相", - "QuestName_6004101": "黃金魔神,再臨!", - "QuestName_6004102": "黃金魔神拍攝日·其二", - "QuestName_6004103": "黃金魔神拍攝日·其三", - "QuestName_6004104": "黃金魔神拍攝日·其四", - "QuestName_6004105": "黃金魔神,屹立於大地!", - "QuestName_90004": "主城內對話鏡頭測試任務", - "QuestTarget_10020191": "聽羅蘭介紹「區域巡防」詳情", - "QuestTarget_1205441101": "和阿青、阿月對話", - "QuestTarget_1205441201": "真斗正在覽海道發呆,找他聊聊吧", - "QuestTarget_1205441203": "與真斗一起前往厄匹斯港", - "QuestTarget_1205441204": "與真斗一起返回錄影帶店", - "QuestTarget_1205441205": "與真斗一起返回錄影帶店", - "QuestTarget_1205441301": "收到真斗的邀請,出發去飲茶仙吧", - "QuestTarget_1205441402": "和狛野真斗聊聊", - "QuestTarget_1205450301": "聽聽她們在聊什麼", - "QuestTarget_1205471001": "和般岳在輝瓷市集見面", - "QuestTarget_1205471201": "和般岳對話", - "QuestTarget_1205471203": "和般岳對話", - "QuestTarget_1205480701": "閱讀琉音的私訊", - "QuestTarget_1205480702": "和琉音一起觀看錄影帶", - "QuestTarget_1205480801": "和琉音會合後前往電影院", - "QuestTarget_1205480901": "和琉音在厄匹斯港見面", - "QuestTarget_1205481001": "與琉音在浮啦飛會面", - "QuestTarget_1205481101": "和琉音在「綺夢度假村」見面", - "QuestTarget_1205481201": "與浮啦飛前的琉音對話", - "QuestTarget_1205481301": "與正在咖啡廳駐足的琉音對話", - "QuestTarget_1205481302": "協助琉音完成今天的工作", - "QuestTarget_1205481303": "繼續協助琉音完成今天的工作", - "QuestTarget_1205481304": "陪伴琉音度過今日", - "QuestTarget_1205481401": "與琉音對話", - "QuestTarget_1206011912": "參與「區域巡防」", - "QuestTarget_127200001": "操縱魔神號往前探索", - "QuestTarget_127200002": "沿著訊號的方向繼續探索", - "QuestTarget_127200003": "脫離魔神號,操縱伊卡羅進入管道", - "QuestTarget_127200004": "操縱伊卡羅與敵人戰鬥", - "QuestTarget_127200005": "繼續前行,尋找要塞的入口", - "QuestTarget_127200011": "發射拳套攻擊機關來開啟大門", - "QuestTarget_127200012": "操縱機甲擊敗攔路的敵人", - "QuestTarget_127200013": "繼續探索,尋找離開的方法", - "QuestTarget_127200014": "操縱伊卡羅打開大門", - "QuestTarget_127200015": "操縱伊卡羅與機甲會合", - "QuestTarget_127200016": "擊敗阻擋的遠攻敵人", - "QuestTarget_127200017": "前往升級台處升級機甲", - "QuestTarget_127200021": "操縱機甲前往壓力板機關處", - "QuestTarget_127200022": "開啟前方的機關來打開通路", - "QuestTarget_127200023": "擊敗搗亂的白金邦布", - "QuestTarget_127200024": "繼續推動箱子尋找通路", - "QuestTarget_127200025": "操縱伊卡羅與機甲會合", - "QuestTarget_127200026": "繼續前進", - "QuestTarget_127200027": "想辦法讓機甲到達高處吧", - "QuestTarget_127200028": "前往升級台處升級機甲", - "QuestTarget_127200031": "想辦法修復壞掉的電梯", - "QuestTarget_1272000310": "擊敗攔路的敵人!", - "QuestTarget_1272000311": "前往升級台處升級機甲", - "QuestTarget_127200032": "繼續前進吧", - "QuestTarget_127200033": "想辦法前往上層", - "QuestTarget_127200034": "想辦法修復壞掉的電梯", - "QuestTarget_127200035": "繼續前進吧", - "QuestTarget_127200036": "尋找開門的方法", - "QuestTarget_127200037": "繼續探索", - "QuestTarget_127200038": "尋找打開大門的方法", - "QuestTarget_127200039": "操縱伊卡羅與機甲會合", - "QuestTarget_127200041": "尋找辦法,通過大門", - "QuestTarget_127200042": "繼續前進", - "QuestTarget_127200043": "想辦法通過前方的大門", - "QuestTarget_127200044": "繼續往前探索", - "QuestTarget_127200045": "擊敗攔路的敵人!", - "QuestTarget_127200046": "尋找並擊敗第一隻黃金邦布", - "QuestTarget_127200047": "尋找並擊敗第二隻黃金邦布", - "QuestTarget_127200048": "尋找並擊敗第三隻黃金邦布", - "QuestTarget_127200049": "前往升級台處升級機甲", - "QuestTarget_4150101": "和{M#鈴}{F#哥哥}聊聊", - "QuestTarget_4150102": "和{M#鈴}{F#哥哥}聊聊", - "QuestTarget_4150103": "出門看看", - "QuestTarget_4150104": "和{M#鈴}{F#哥哥}再聊一聊", - "QuestTarget_4150105": "與葉瞬光交談", - "QuestTarget_4150106": "帶小光介紹攤位", - "QuestTarget_4150107": "去跟其他街坊聊聊", - "QuestTarget_4150108": "與獅哉談談", - "QuestTarget_4150109": "與招呼的獅哉談談", - "QuestTarget_4150110": "詢問求助工人", - "QuestTarget_4150111": "與街坊墩兒交談", - "QuestTarget_4150112": "與好物鋪早兼聊聊", - "QuestTarget_4150113": "向{M#鈴}{F#哥哥}告知情況", - "QuestTarget_4150114": "一旁的修者似乎有話說", - "QuestTarget_4150201": "和{M#鈴}{F#哥哥}準備救人", - "QuestTarget_4150202": "進入空洞", - "QuestTarget_4150203": "使用「崩解」之法,通過路口", - "QuestTarget_4150204": "繼續前進", - "QuestTarget_4150205": "擊敗眼前的以骸", - "QuestTarget_4150206": "詢問輝晶美克經理", - "QuestTarget_4150207": "使用「崩解」之法,破開路障", - "QuestTarget_4150208": "與前方的礦工交談", - "QuestTarget_4150209": "繼續前進", - "QuestTarget_4150210": "調查堵路的碎石", - "QuestTarget_4150211": "拉動礦車拉桿", - "QuestTarget_4150212": "啟動礦車,破除碎石", - "QuestTarget_4150213": "擊破「共生凝核」", - "QuestTarget_4150214": "解救被困的武館弟子", - "QuestTarget_4150215": "繼續前進", - "QuestTarget_4150216": "消滅攔路穢息怪物", - "QuestTarget_4150217": "迎擊穢息以骸", - "QuestTarget_4150218": "繼續深入礦區", - "QuestTarget_4150219": "擊退出現的穢息怪物", - "QuestTarget_4150220": "會見「心急的監工」", - "QuestTarget_4150301": "與大家談談情況", - "QuestTarget_4150302": "和{M#鈴}{F#哥哥}談談", - "QuestTarget_4150303": "和小光聊聊", - "QuestTarget_4150305": "和{M#鈴}{F#哥哥}聊聊發生的事", - "QuestTarget_4150306": "和{M#鈴}{F#哥哥}聊聊", - "QuestTarget_4151101": "出門和大家集合", - "QuestTarget_4151102": "前往街道調查", - "QuestTarget_4151103": "與周圍店鋪談談詢問線索", - "QuestTarget_4151104": "關心小光", - "QuestTarget_4151105": "詢問「撿漏標」古籍下落", - "QuestTarget_4151106": "商討下一步方案", - "QuestTarget_4151107": "回去找老主顧", - "QuestTarget_4151108": "返回隨便觀研究古籍", - "QuestTarget_4152101": "與小光、般岳交談", - "QuestTarget_4152102": "詢問先前救下的礦工", - "QuestTarget_4152103": "找到琉音", - "QuestTarget_4152104": "與琉音找倖存者談談", - "QuestTarget_4152105": "找到般岳", - "QuestTarget_4152107": "與般岳找倖存者談談", - "QuestTarget_4152108": "幫寧謙解圍", - "QuestTarget_4152109": "返回隨便觀", - "QuestTarget_4152110": "關心般岳", - "QuestTarget_4152201": "和大家一起再探礦區舊址", - "QuestTarget_4152202": "前進調查", - "QuestTarget_4152203": "破除眼前的路障", - "QuestTarget_4152204": "繼續前進", - "QuestTarget_4152205": "調查路障", - "QuestTarget_4152206": "找到礦車", - "QuestTarget_4152207": "使礦車行駛到路障前", - "QuestTarget_4152208": "引爆礦車", - "QuestTarget_4152209": "前往礦區舊址居住樓", - "QuestTarget_4152210": "清除眼前的敵人", - "QuestTarget_4152211": "調查神秘的白花", - "QuestTarget_4152212": "看看石獅雕像", - "QuestTarget_4152213": "繼續向前調查", - "QuestTarget_4152214": "查看緊閉的大門", - "QuestTarget_4152215": "去跟其他同伴聊聊", - "QuestTarget_4152216": "回到空地中心與大家會合", - "QuestTarget_4152217": "擊敗眼前的牲鬼", - "QuestTarget_4152218": "先撤出空洞", - "QuestTarget_4152301": "安慰小光", - "QuestTarget_4152302": "準備休息", - "QuestTarget_4152303": "(可選)再和小光聊聊", - "QuestTarget_4152304": "上床休息", - "QuestTarget_4152401": "出門看看", - "QuestTarget_4152402": "和小光聊聊", - "QuestTarget_4152403": "和小光去街上走走", - "QuestTarget_4152404": "進入飲茶仙", - "QuestTarget_4152405": "詢問小光", - "QuestTarget_4152406": "和小光交談", - "QuestTarget_4152407": "詢問松濤", - "QuestTarget_4152408": "和般岳交談", - "QuestTarget_4152409": "再和小光聊聊", - "QuestTarget_4152410": "與大家圍爐夜談", - "QuestTarget_4152411": "上床休息", - "QuestTarget_4152412": "觀察眼前的餐桌", - "QuestTarget_4152413": "準備開啟圍爐夜談", - "QuestTarget_4152414": "和大家再聊聊", - "QuestTarget_4152415": "(可選)和小光聊聊", - "QuestTarget_4152416": "和琉音聊聊", - "QuestTarget_4153101": "查看門外的情況", - "QuestTarget_4153201": "詢問琉音", - "QuestTarget_4153202": "與大家一起進入空洞", - "QuestTarget_4153203": "救助眼前的修者", - "QuestTarget_4153204": "調取獅哉的記憶模組", - "QuestTarget_4153205": "深入調查", - "QuestTarget_4153206": "詢問面前的修者", - "QuestTarget_4153207": "前往深處一探究竟", - "QuestTarget_4153208": "繼續深入", - "QuestTarget_4153209": "與寧謙談談", - "QuestTarget_4153210": "打開陣法", - "QuestTarget_4153211": "調取獅哉的記憶模組", - "QuestTarget_4153212": "跟隨回憶中的路線尋找般岳", - "QuestTarget_4153213": "向前方的修者瞭解情況", - "QuestTarget_4153214": "靠近法陣一探究竟", - "QuestTarget_4153215": "調查陣法", - "QuestTarget_4153216": "指示尋找「陣腳」", - "QuestTarget_4153217": "破除第一個「陣腳」", - "QuestTarget_4153218": "打倒出現的以骸", - "QuestTarget_4153219": "尋找第二個「陣腳」", - "QuestTarget_4153220": "破除第二個「陣腳」", - "QuestTarget_4153221": "設法找到並破除第三個「陣腳」", - "QuestTarget_4153222": "與般岳一起戰鬥", - "QuestTarget_4153223": "準備追蹤莎拉和葉釋淵", - "QuestTarget_4153224": "繼續追蹤莎拉和葉釋淵", - "QuestTarget_4153225": "擊敗面前的敵人", - "QuestTarget_4153301": "詢問小光", - "QuestTarget_4153302": "和{M#鈴}{F#哥哥}交談", - "QuestTarget_4153303": "上床休息", - "QuestTarget_4153304": "和琉音交談", - "QuestTarget_4155001": "生活重歸平靜,等適合時機再繼續調查吧", - "QuestTarget_514710101": "和般岳前往厄匹斯港碼頭", - "QuestTarget_514710201": "和般岳前往光映廣場充電樁", - "QuestTarget_514710301": "和般岳前往澄輝坪麻將館", - "QuestTarget_514710401": "和般岳前往芭萊大廈地鐵站", - "QuestTarget_514710501": "和般岳前往光映廣場膠囊旅館", - "QuestTarget_514810201": "和琉音前往芭拉芭拉糖水鋪", - "QuestTarget_600111902": "和怪啖屋的大家合照留念", - "QuestTarget_600170101": "和加班布對話", - "QuestTarget_600170201": "和「加班是福」聊聊", - "QuestTarget_600170202": "與「加班是福」聊聊", - "QuestTarget_600170203": "找獅哉和小光聊聊", - "QuestTarget_600170204": "和葉瞬光對對話", - "QuestTarget_600170301": "和「加班是福」聊聊", - "QuestTarget_600170302": "與「加班是福」聊聊", - "QuestTarget_600170401": "和「加班是福」聊聊", - "QuestTarget_600170402": "與「加班是福」聊聊", - "QuestTarget_600170501": "和加班布對話", - "QuestTarget_600170502": "完成自走棋關卡", - "QuestTarget_600170601": "和「加班是福」聊聊", - "QuestTarget_600170602": "與「加班是福」聊聊", - "QuestTarget_600170603": "和「加班是福」聊聊", - "QuestTarget_600170701": "和小光聊聊", - "QuestTarget_600170702": "和「加班是福」聊聊", - "QuestTarget_600170703": "和「加班是福」聊聊", - "QuestTarget_600170704": "和小光聊聊", - "QuestTarget_600180101": "和小光師姐打個招呼", - "QuestTarget_600180102": "和小光師姐四處逛逛", - "QuestTarget_600180103": "和小光師姐一起插花", - "QuestTarget_600180104": "聽聽師姐要說什麼", - "QuestTarget_600180105": "看看日記本上的內容", - "QuestTarget_600180201": "和小光師姐打個招呼", - "QuestTarget_600180202": "和小裴聊聊", - "QuestTarget_600180203": "和小光師姐一起演奏", - "QuestTarget_600180204": "和小光一起聽聽小裴的提出意見", - "QuestTarget_600180301": "和小光師姐會合", - "QuestTarget_600180302": "和小光師姐去找嗷嗚\n ·順便帶她在六分街逛逛", - "QuestTarget_600180303": "和盯著嗷嗚的師姐對話", - "QuestTarget_600180304": "和師姐討論後尋找凳子", - "QuestTarget_600180305": "和師姐討論後尋找凳子", - "QuestTarget_600180306": "找嗷嗚完成任務", - "QuestTarget_600180307": "看看日記本上的內容", - "QuestTarget_600180401": "在電影院和小光師姐會合", - "QuestTarget_600180402": "和小光師姐看完電影", - "QuestTarget_600180403": "和小光師姐道別", - "QuestTarget_600180404": "看看日記本上的內容", - "QuestTarget_600180501": "去埃琺處購買唱片", - "QuestTarget_600180502": "前往厄匹斯港赴約", - "QuestTarget_600180503": "和師姐在港口逛逛", - "QuestTarget_600180504": "與師姐登上燈塔", - "QuestTarget_600180505": "給小光師姐拍照", - "QuestTarget_600180506": "和小光師姐聊一聊", - "QuestTarget_600180507": "把禮物送給師姐", - "QuestTarget_600190101": "和萊婭對話", - "QuestTarget_600190201": "與纜車站前的泰倫聊聊", - "QuestTarget_600190202": "聽聽幾人爭論的內容", - "QuestTarget_600190203": "參加「擬境序列對決」活動", - "QuestTarget_600190301": "參加「擬境序列對決」活動", - "QuestTarget_600190401": "參加「擬境序列對決」活動", - "QuestTarget_600190501": "參加「擬境序列對決」活動", - "QuestTarget_600190601": "參加「擬境序列對決」活動", - "QuestTarget_600190602": "找泰倫瞭解調查結果", - "QuestTarget_600410101": "去看看格莉絲遇到了什麼麻煩", - "QuestTarget_600410102": "回覆大野導演", - "QuestTarget_600410103": "進入「失落的機動要塞」", - "QuestTarget_600410104": "和場務布交談,瞭解基本資訊", - "QuestTarget_600410105": "和「大野導演」對話", - "QuestTarget_600410106": "拍攝與「超荷」搭檔的劇情", - "QuestTarget_600410107": "拍攝與「超荷」搭檔的劇情", - "QuestTarget_600410108": "結束本場拍攝", - "QuestTarget_600410109": "和導演對話", - "QuestTarget_600410110": "和導演對話", - "QuestTarget_600410201": "去片場聽「大野導演」講解劇本", - "QuestTarget_600410202": "拍攝與「響尾蛇」搭檔的劇情", - "QuestTarget_600410203": "拍攝與「響尾蛇」搭檔的劇情", - "QuestTarget_600410204": "和導演對話", - "QuestTarget_600410205": "和導演對話", - "QuestTarget_600410301": "去片場聽「大野導演」講解劇本", - "QuestTarget_600410302": "拍攝與「燃油飲」搭檔的劇情", - "QuestTarget_600410303": "拍攝與「燃油飲」搭檔的劇情", - "QuestTarget_600410304": "開始本場拍攝。", - "QuestTarget_600410305": "繼續本場拍攝。", - "QuestTarget_600410306": "和導演對話", - "QuestTarget_600410307": "和導演對話", - "QuestTarget_600410401": "去片場聽「大野導演」講解劇本", - "QuestTarget_600410402": "拍攝與「磁暴」搭檔的劇情", - "QuestTarget_600410403": "拍攝與「磁暴」搭檔的劇情", - "QuestTarget_600410404": "黃金魔神劇情第四天4", - "QuestTarget_600410405": "黃金魔神劇情第四天5", - "QuestTarget_600410501": "去片場聽「大野導演」講解劇本", - "QuestTarget_600410502": "拍攝最終決戰的劇情", - "QuestTarget_600410503": "與夏斯蘭完成最後的對峙", - "QuestTarget_600410504": "電影殺青,找導演本人聊聊吧!", - "QuestTarget_600411101": "與「大野導演」聊聊", - "QuestTarget_600411201": "與「大野導演」聊聊", - "QuestTarget_600411301": "與「大野導演」聊聊", - "QuestTarget_600411401": "與「大野導演」聊聊", - "QuestTarget_600411501": "與「大野導演」聊聊", - "QuestTarget_9000401": "跟可愛的大家對話", - "QuestTarget_9000402": "跟特殊的大家對話", - "Quest_Archive_Unlock_TipClick_22": "完成法厄同紀事「將臨未抵的深淵」第一階段後解鎖", - "Quest_VHSName_022": "將臨未抵的深淵", - "Quest_VHSPerformDesc_11500005": "藏在夢魘深處的……最怕面對的……願望。", - "Quest_VHSPerformDesc_11500010": "希望他……一切安好。", - "Quest_VHSPerformDesc_11500015": "山下冒險……先從身分保密開始?", - "Quest_VHSPerformDesc_11500030": "初次合作,傳奇繩匠,請多指教。", - "Quest_VHSPerformDesc_11500035": "初次合作,傳奇繩匠,請多指教。", - "Quest_VHSPerformDesc_11500040": "連穢息曾經肆虐的地方都像是有了生命的痕跡……", - "Quest_VHSPerformDesc_11500045": "山下冒險……先從身分保密開始?", - "Quest_VHSPerformDesc_11500050": "工號2493客服「Dialyn」為您服務!", - "Quest_VHSPerformDesc_11500055": "審問學還沒施展,對方就招了?", - "Quest_VHSPerformDesc_11500060": "新朋舊友,感人再會。", - "Quest_VHSPerformDesc_11500070": "新朋舊友,感人再會。", - "Quest_VHSPerformDesc_11500090": "殺戮機器……就應該受到審判。", - "Quest_VHSPerformDesc_11500095": "殺戮機器……就應該受到審判。", - "Quest_VHSPerformDesc_11500100": "殺戮機器……就應該受到審判。", - "Quest_VHSPerformDesc_11500110": "今後,不會再有其他的隱瞞了,鉤手指。", - "Quest_VHSPerformDesc_11500120": "祂的力量,能夠讓她擺脫枷鎖,回歸真正的自由嗎?", - "Quest_VHSPerformDesc_11500130": "再忍耐一下,忍耐一下……", - "Quest_VHSPerformDesc_11500145": "古籍搞定,陣法像是確有其事。", - "Quest_VHSPerformDesc_11500150": "往昔哀求襲來,有人從未忘卻。", - "Quest_VHSPerformDesc_11500160": "古籍搞定,陣法像是確有其事。", - "Quest_VHSPerformDesc_11500165": "古籍搞定,陣法像是確有其事。", - "Quest_VHSPerformDesc_11500175": "故人故地,是時候再次面對了。", - "Quest_VHSPerformDesc_11500180": "故人故地,是時候再次面對了。", - "Quest_VHSPerformDesc_11500190": "御劍口訣很難記的。", - "Quest_VHSPerformDesc_11500195": "一走到故地,有些記憶……就這樣自然而然地回來了。", - "Quest_VHSPerformDesc_11500200": "一走到故地,有些記憶……就這樣自然而然地回來了。", - "Quest_VHSPerformDesc_11500210": "一走到故地,有些記憶……就這樣自然而然地回來了。", - "Quest_VHSPerformDesc_11500220": "一走到故地,有些記憶……就這樣自然而然地回來了。", - "Quest_VHSPerformDesc_11500240": "一走到故地,有些記憶……就這樣自然而然地回來了。", - "Quest_VHSPerformDesc_11500250": "是自己的聲音,還是另有存在在空洞深處窺伺?", - "Quest_VHSPerformDesc_11500260": "事情牽涉變廣,不是可以任性的時候了。", - "Quest_VHSPerformDesc_11500270": "事情牽涉變廣,不是可以任性的時候了。", - "Quest_VHSPerformDesc_11500280": "散散心吧,為那些關於守護的情誼。", - "Quest_VHSPerformDesc_11500290": "散散心吧,為那些關於守護的情誼。", - "Quest_VHSPerformDesc_11500300": "散散心吧,為那些關於守護的情誼。", - "Quest_VHSPerformDesc_11500320": "給他一個沒有任何謊言矯飾餘地的選擇。", - "Quest_VHSPerformDesc_11500330": "莎拉究竟有何謀算?", - "Quest_VHSPerformDesc_11500340": "散散心吧,為那些關於守護的情誼。", - "Quest_VHSPerformDesc_11500350": "作為黑枝裁決官的職責,就是抵達「真相」這個終點。", - "Quest_VHSPerformDesc_11500380": "做同行者的承諾,而不是保護者的宣言。", - "Quest_VHSPerformDesc_11500390": "所有沉重的秘密似乎被暖意暫時驅散。", - "Quest_VHSPerformDesc_11500400": "去把他們,都帶回來!", - "Quest_VHSPerformDesc_11500410": "去把他們,都帶回來!", - "Quest_VHSPerformDesc_11500420": "為自己,更為同行之人能行得輕快些,此債……當償。", - "Quest_VHSPerformDesc_11500430": "為自己,更為同行之人能行得輕快些,此債……當償。", - "Quest_VHSPerformDesc_11500440": "為自己,更為同行之人能行得輕快些,此債……當償。", - "Quest_VHSPerformDesc_11500450": "為自己,更為同行之人能行得輕快些,此債……當償。", - "Quest_VHSPerformDesc_11500460": "為自己,更為同行之人能行得輕快些,此債……當償。", - "Quest_VHSPerformDesc_11500465": "用餘下的每一個「此刻」去彌補「往昔」,直至終點吧。", - "Quest_VHSPerformDesc_11500470": "用餘下的每一個「此刻」去彌補「往昔」,直至終點吧。", - "Quest_VHSPerformDesc_11500475": "用餘下的每一個「此刻」去彌補「往昔」,直至終點吧。", - "Quest_VHSPerformDesc_11500480": "完成悲願的答案,就在前方……", - "Quest_VHSPerformDesc_11500490": "時機已至,永珍歸源。", - "Quest_VHSPerformDesc_11500510": "或許不過是在風暴眼裡,片刻的喘息罷了……", - "Quest_VHSPerformDesc_11500520": "或許不過是在風暴眼裡,片刻的喘息罷了……", - "Quest_VHSPerformDesc_11500525": "或許不過是在風暴眼裡,片刻的喘息罷了……", - "Quest_VHSPerformDesc_11500530": "或許不過是在風暴眼裡,片刻的喘息罷了……", - "Quest_VHSPerformDesc_11580001": "偽飾的真實要比赤裸裸的謊言更令人絕望。", - "Quest_VHSPerformDesc_11580002": "莎拉達成了「始主」的讖言。", - "Quest_VHSPerformDesc_11590001": "藏在夢魘深處的……最怕面對的……願望。", - "Quest_VHSPerformDesc_11590002": "工號2493客服「Dialyn」為您服務!", - "Quest_VHSPerformDesc_11590003": "新朋舊友,感人再會。", - "Quest_VHSPerformDesc_11590004": "用餘下的每一個「此刻」去彌補「往昔」,直至終點吧。", - "Quest_VHSPerformDesc_11590005": "位置調換,他一定會做出同樣的選擇吧。", - "Quest_VHSPerformDesc_11590006": "位置調換,他一定會做出同樣的選擇吧。", - "Quest_VHSPerformDesc_11590007": "位置調換,他一定會做出同樣的選擇吧。", - "Quest_VHSPerformName_11500005": "全知全能", - "Quest_VHSPerformName_11500010": "礦區舊址 ", - "Quest_VHSPerformName_11500015": "隨便觀新住客", - "Quest_VHSPerformName_11500030": "礦工求助", - "Quest_VHSPerformName_11500035": "初次合作", - "Quest_VHSPerformName_11500040": "白花", - "Quest_VHSPerformName_11500045": "「代理觀主」", - "Quest_VHSPerformName_11500050": "熱心接線員", - "Quest_VHSPerformName_11500055": "審問學", - "Quest_VHSPerformName_11500060": "武館學徒", - "Quest_VHSPerformName_11500070": "重逢再會", - "Quest_VHSPerformName_11500090": "任務目標", - "Quest_VHSPerformName_11500095": "不敬者", - "Quest_VHSPerformName_11500100": "屠戮者", - "Quest_VHSPerformName_11500110": "坦誠相待", - "Quest_VHSPerformName_11500120": "原初之真", - "Quest_VHSPerformName_11500130": "未臨的救贖", - "Quest_VHSPerformName_11500145": "令之驕傲的存在", - "Quest_VHSPerformName_11500150": "哀求", - "Quest_VHSPerformName_11500160": "出師不利", - "Quest_VHSPerformName_11500165": "胸有成竹", - "Quest_VHSPerformName_11500175": "故人之影", - "Quest_VHSPerformName_11500180": "故地所指", - "Quest_VHSPerformName_11500190": "狀態欠佳", - "Quest_VHSPerformName_11500195": "橋的那頭", - "Quest_VHSPerformName_11500200": "緘默", - "Quest_VHSPerformName_11500210": "塵心", - "Quest_VHSPerformName_11500220": "門的記憶", - "Quest_VHSPerformName_11500240": "有關感謝的困惑", - "Quest_VHSPerformName_11500250": "囈語再現", - "Quest_VHSPerformName_11500260": "未知的存在", - "Quest_VHSPerformName_11500270": "不再隱瞞", - "Quest_VHSPerformName_11500280": "散心邀約", - "Quest_VHSPerformName_11500290": "限定桂花糕", - "Quest_VHSPerformName_11500300": "孰輕孰重", - "Quest_VHSPerformName_11500320": "一舉兩得", - "Quest_VHSPerformName_11500330": "另有人選", - "Quest_VHSPerformName_11500340": "同門情誼", - "Quest_VHSPerformName_11500350": "裁決官", - "Quest_VHSPerformName_11500380": "同行的承諾", - "Quest_VHSPerformName_11500390": "圍爐夜談", - "Quest_VHSPerformName_11500400": "驚變", - "Quest_VHSPerformName_11500410": "新的懷疑", - "Quest_VHSPerformName_11500420": "另尋他法", - "Quest_VHSPerformName_11500430": "此債當償", - "Quest_VHSPerformName_11500440": "破除之法", - "Quest_VHSPerformName_11500450": "彌留之際", - "Quest_VHSPerformName_11500460": "搜尋陣腳", - "Quest_VHSPerformName_11500465": "亡語灌注", - "Quest_VHSPerformName_11500470": "真相的重量", - "Quest_VHSPerformName_11500475": "生路", - "Quest_VHSPerformName_11500480": "別無選擇", - "Quest_VHSPerformName_11500490": "時機已至", - "Quest_VHSPerformName_11500510": "暫壓不安", - "Quest_VHSPerformName_11500520": "新的身分", - "Quest_VHSPerformName_11500525": "片刻喘息", - "Quest_VHSPerformName_11500530": "假裝依舊如常", - "Quest_VHSPerformName_11580001": "真相之幻影", - "Quest_VHSPerformName_11580002": "終途歸返", - "Quest_VHSPerformName_11590001": "夢魘背後所願", - "Quest_VHSPerformName_11590002": "滿分客服", - "Quest_VHSPerformName_11590003": "有驚無險", - "Quest_VHSPerformName_11590004": "未竟的裁決", - "Quest_VHSPerformName_11590005": "夢魘再襲", - "Quest_VHSPerformName_11590006": "被奪去的", - "Quest_VHSPerformName_11590007": "終臨抉擇之時", - "RET_ROOM_NO_ABLE_CREAT_ROOM_FOR_ABGAME_RUNNING": "正在進行「嗯呢」棋聞錄競技模式對戰,請重新登入。", - "RecommendTeamConfirm_3": "獲得9星後解鎖排行榜展示", - "RecommendTeamConfirm_4": "擁有6名及以上代理人後解鎖此FAIRY推薦功能", - "ReplayBtn1": "回顧插花", - "ReplayBtn2": "回顧音樂", - "ReplayBtn3": "回顧電影", - "ResourceTitleText_10114": "將臨未抵的深淵", - "Seed_Skill_ExSpecial_Desc": "能量足夠時,點按 發動:\n進入飛行模式,可進行四向移動,連續發射彈幕對敵人造成大量電屬性傷害。\n長按 可以延長彈幕發射時間並持續消耗能量。\n飛行期間,鬆開 可發動[強化特殊技:鐵萼雨幕·離]。\n一次飛行消耗60點能量時,自動發動[普通攻擊:落華·重戮]。\n招式發動期間擁有無敵效果。", - "Seed_Skill_Normal_Robot_01_Desc": "[普通攻擊]第四段、[閃避反擊]、[快速支援]、[支援突擊]後,可透過長按或點按 發動:\n召喚機甲,發動蓄力衝拳攻擊,造成大量電屬性傷害。\n[鋼能]值達到120點時,會獲得一次快速釋放[普通攻擊:落華·重戮]的機會,長按 直接發動。[鋼能]值不足120點或依上述方式發動一次[普通攻擊:落華·重戮]後,該效果移除。\n命中敵人時不累積[鋼能]。\n招式發動期間擁有無敵效果。", - "SenderNote1_221471": "對般岳的印象:\n · 智慧構造體生活中的煩惱其一:安檢怎麼一直響", - "SenderNote1_221481": "對琉音的印象:\n · 親親您好,這裡是您獨一無二的金牌客服~", - "SenderNote2_221471": " · 智慧構造體生活中的煩惱其二:古董零件的養護", - "SenderNote2_221481": " · 每位厲害角色都難免收到數不清的投訴報告。", - "SenderNote3_221471": " · 智慧構造體生活中的煩惱其三:心的重量如何測量", - "SenderNote3_221481": " · 來自過往的來電和遺憾,由我替昨天接聽。", - "Shunguang_FlowerDetail": "快看看小光師姐對這盆花藝的反應吧!", - "Shunguang_FlowerTitle": "插花結束", - "Side_OngoingLevel_SideSuibianTempleRevival-8_121001003_01": "{F#前面應該可以挑揀一下,牛形狀的輝瓷嗎……}{M#前面應該可以挑揀一下,牛形狀的輝瓷嗎……}", - "Side_OngoingLevel_SideSuibianTempleRevival-8_121001005_01": "{F#前面應該可以挑揀一下,牛形狀的輝瓷!要有角!}{M#前面應該可以挑揀一下,牛形狀的輝瓷!要有角!}", - "Side_OngoingLevel_SideSuibianTempleRevival_122002006_01": "{F#看到那個盜洞客了!他怎麼一臉消沉的樣子?}{M#看到那個盜洞客了!他怎麼一臉消沉的樣子?}", - "Side_OngoingLevel_SideSuibianTempleRevival_122002012_02": "足夠隱秘,而且適合抓捕,很好的位置!嗯……我聽到了以骸的聲音!", - "Side_OngoingLevel_SideSuibianTempleRevival_122002013_01": "衛非地的輝瓷出現供應問題,估計防衛軍會更難受吧。", - "Side_OngoingLevel_SideSuibianTempleRevival_122002015_01": "{F#狛野真斗,我有種不好的預感……}{M#狛野真斗,我有種不好的預感……}", - "Simulation_Cataclysmic_01": "臨界推演·簡單", - "Simulation_Cataclysmic_02": "臨界推演·困難", - "SuibianTemple_AutoWorkBuff_1": "·飲茶仙委託耗時-{0}%{1}", - "SuibianTemple_AutoWorkBuff_2": "·託管售賣收益+{0}%{1}", - "SuibianTemple_AutoWorkTask_Detail_1": "託管系統在售商品:{0}", - "SuibianTemple_AutoWorkTask_Detail_1_delimiter": "、", - "SuibianTemple_AutoWork_Reward": "已暫停正在運作的製造台和遊歷小隊,獲得以下物品", - "SuibianTemple_ThePawnShop_Close": "兌換關閉剩餘:", - "SwitchCharacter_Tips_12": "位於厄匹斯港且追蹤「別離有逢時」任務時,僅能切換至鈴/哲", - "SwitchCharacter_Tips_13": "位於失落的機動要塞時,僅能切換至鈴/哲", - "SwitchSkin_Tips_12": "位於厄匹斯港且追蹤「別離有逢時」任務時,僅能穿隨便觀弟子套裝", - "TL_Csr_Character_Lucia_07_010": "哎呀呀,儀器怎麼壞了……你們一定要賠償哦。", - "Tab2_1012": "第二季第五章", - "TarotCard_1000974_story": "裙襬和陽傘不只是博得關注的少女心思……當薇薇安撐起陽傘,那份熱切的保護欲將掃清前路,遮蔽一切惡意。", - "TarotCard_1000985_ExtraDes": "[越過昔年夢]:[特殊技:歸燼]命中處於失衡狀態下的敵人時,真斗回復75點[熾心],獲得4層[殘焰],點按 可以發動[支援突擊],獲得[殘焰]的效果在20秒內最多觸發一次。[支援突擊]命中敵人時,造成的火屬性傷害提升3%,持續8秒,最多疊加5層,重複觸發時重置持續時間。", - "TarotCard_1000985_des": "狛野真斗已喚醒意象影畫:[越過昔年夢]。", - "TarotCard_1000986_ExtraDes": "[7×24小時熱線暢通]:[惡意投訴]效果下敵人進入失衡狀態後的失衡易傷倍率額外提升20%,所有單位對[惡意投訴]效果下的敵人造成的傷害提升15%。", - "TarotCard_1000986_des": "琉音已喚醒意象影畫:[7×24小時熱線暢通]。", - "TarotCard_1000986_name": "[契合]亡者撥盤", - "TarotCard_1000986_story": "琉音身負的電話只有亡靈能夠撥通,當來電聲響起時,以昨日真相審判今日罪惡的裁決序幕,便宣告正式拉開。", - "TarotCard_1000987_ExtraDes": "[貪慾如火]:[強化特殊技:論道]和[強化特殊技:地動]命中敵人時,會使敵人陷入[戰慄]狀態,處於該狀態的敵人火屬性傷害抗性降低10%,持續30秒。[強化特殊技:獅子吼]、[強化特殊技:獅子吼·怒]、[強化特殊技:山搖]、[強化特殊技:山搖·怒]、[普通攻擊:傾山]和[普通攻擊:摧嶽]命中處於[戰慄]狀態的敵人時,造成的貫穿傷害提高10%。[普通攻擊:摧嶽]命中處於失衡狀態的敵人時,會使其此次失衡的失衡持續時間提升2秒,敵人在一次失衡期間內只會受到一次該效果,且同類效果不可疊加。", - "TarotCard_1000987_des": "般岳已喚醒意象影畫:[貪慾如火]。", - "TarotCard_1000987_name": "[契合]未凌絕頂", - "TarotCard_1000987_story": "一山更有一山的高峰,無論武學或是心性,般岳始終欲往更高處攀去。\n待到回首,亦露崢嶸。", - "TarotCard_1043019_name": "[出戰]樂玩布", - "TarotCard_1044020_name": "[出戰]比克布利克", - "TextMap_Access_VREquipRank": "[獲得]區域巡防", - "Text_Date_22147103_Task_Reward": "完成心願事件:高手,實在是高手", - "Text_Date_22148102_Task_Reward": "完成心願事件:半糖回憶", - "Text_Date_5147101_Task": "心願目的地:厄匹斯港碼頭", - "Text_Date_5147102_Task": "心願目的地:光映廣場充電樁", - "Text_Date_5147103_Task": "心願目的地:澄輝坪麻將館", - "Text_Date_5147104_Task": "心願目的地:芭萊大廈地鐵站", - "Text_Date_5147105_Task": "心願目的地:光映廣場膠囊旅館", - "Text_Date_5148102_Task": "心願目的地:芭拉芭拉糖水鋪", - "Text_Transition_2214711": "和般岳在六分街地鐵口見面了", - "Text_Transition_221471103": "和般岳在光映廣場地鐵口見面了", - "Text_Transition_221471104": "和般岳在野火鎮入口見面了", - "Text_Transition_221471201": "和般岳在澄輝坪天橋通道口見面了", - "Text_Transition_221481101": "和琉音在光映廣場停車場見面了", - "Text_Transition_221481103": "和琉音在光映廣場地鐵口見面了", - "Text_Transition_221481107": "和琉音在厄匹斯港見面了", - "Text_Transition_221481202": "和琉音在綺夢度假村酒店小徑見面了", - "Text_Transition_221481203": "和琉音在澄輝坪纜車旁見面了", - "Text_Transition_221481204": "和琉音在澄輝坪天橋通道口見面了", - "TimelineDesc2002": "如果情緒也有味道,和你在一起的時光想必瀰漫著花香。", - "TimelineName2002": "給小光師姐的花", + "Main_GalGame_Chapter150_11500220_004": "之前也發生過這種事……似乎是我身上的某種特質主動喚起了穢息的反應,讓這種穢息再現了過去的情景。但原理和幻影的準確性還不能完全確定。", + "Main_GalGame_Chapter150_11500220_023": "小光,是想起什麼了嗎……?", + "Main_GalGame_Chapter150_11500250_023": "既是如此,前方吉凶未卜,更不可貿然深入。等大家探查完畢,且先會合再行定奪。", + "Main_GalGame_Chapter160_11600005_005": "的確有點甜了", + "Main_GalGame_Chapter160_11600010_055": "嗯……陸先生他一直覺得,我既然成為了繼承人,就不能愧對「青溟劍劍主」這個身分。他只是……對我期望太高了。", + "Main_GalGame_Chapter160_11600010_062": "她的眼睛亮晶晶地看了過來,像是終於鼓起勇氣一般,朝我伸出了小指……\n同樣伸出小指,與她輕輕打勾勾。\n這時,她臉上的笑容才真正綻放出來,心滿意足地收回手,向我揮了輝。", + "Main_GalGame_Chapter160_11600020_001": "到達隨便觀正殿,發現大家已經都來齊了。儀玄因為種種原因,只能透過遠端聯絡參與。\n葉瞬光則站在一旁,低著頭,手指無意識地搓揉衣角。", + "Main_GalGame_Chapter160_11600030_012": "按照歷代劍主的紀錄來看,失憶本身就是一種徵兆。一旦開始失憶,青溟劍對劍主的侵蝕就會逐漸加劇。接下來的演變……無法挽回。", + "Main_GalGame_Chapter160_11600030_036": "結果……那時小光剛拜入山門不久,還是個對一切都充滿好奇的孩子。她在後山玩耍時,偶然闖入了存放劍匣的禁地……只是不小心觸碰一下,就被青溟劍選中了。", + "Main_GalGame_Chapter160_11600030_041": "我看她剛剛那個樣子,心裡肯定難受壞了……", + "Main_GalGame_Chapter160_11600040_069": "風太大,我好像聽不太清楚,可以再大聲一點?", + "Main_GalGame_Chapter160_11600050_032": "……你知道嗎?青溟劍的繼承人,總是會被人期待成為「英雄」。", + "Main_GalGame_Chapter160_11600050_035": "當這個英雄油盡燈枯、燃燒殆盡之後呢?哦,他們會為她立碑,為她獻上鮮花,流下幾滴廉價的眼淚,在史書上寫下讚美的詩篇……", + "Main_GalGame_Chapter160_11600050_036": "然後心安理得地去期待下一個傻瓜,成為他們新的英雄、新的盾牌。", + "Main_GalGame_Chapter160_11600050_037": "可那個名為「英雄」的軀殼裡,那個會痛、會怕的、哭的、活生生的人……她的感受,從來無人在意。", + "Main_GalGame_Chapter160_11600050_038": "我問你。如果有一天,那個英雄站在所有人面前哭著說:「我好痛,我不想再付出了,我不想再犧牲了,我也想好好活下去……」。", + "Main_GalGame_Chapter160_11600070_006": "我們做生意的,最講究一個等價交換。我提供你想要的東西,你付出我需要的代價——公平、高效、童叟無欺。", + "Main_GalGame_Chapter160_11600070_063": "太好了!謝謝你……", + "Main_GalGame_Chapter160_11600075_001": "你很擔心小光身體,儀玄不在,自己應該要照顧好小光。小光承諾自己進空洞不會濫用青溟劍的特殊力量的,而且你也理解小光急著想找哥哥,換做自己也會想快點找到{F#哥哥}{M#鈴}。", + "Main_GalGame_Chapter160_11600080_009": "黑枝確實從屬於TOPS。但就像我之前所說的那樣,我們的責任是「審查」、「裁決」和維護「規章」。", + "Main_GalGame_Chapter160_11600100_002": "檢索型號:失敗。不屬於新艾利都官方紀錄內的任何邦布型號。", + "Main_GalGame_Chapter160_11600110_004": "可惜該類型在投入使用後不久,就因為種種原因宣布停產。", + "Main_GalGame_Chapter160_11600120_011": "最好的例子就是我。目前,我的記憶模組、戰鬥模組乃至語言模組,都存在不同程度的損傷。", + "Main_GalGame_Chapter160_11600180_004": "萊姆尼安空洞確實在以異常的速度向外擴張,原因和我之前的推測一致,就是因為其中出現了異常穢息。", + "Main_GalGame_Chapter160_11600190_006": "師父出了什麼事嗎?", + "Main_GalGame_Chapter160_11600190_009": "陸先生眉頭緊鎖,目光先落在小光身上,隨即有些凜冽地掃了我這……\n不知道為什麼,總感覺他雖然在對著小光說話,卻更像是在責怪我帶壞了小光師姐……", + "Main_GalGame_Chapter160_11600190_016": "對不起陸先生,因為我好不容易得到了關於哥哥的線索,無論如何都想要去看一眼……", + "Main_GalGame_Chapter160_11600195_002": "小光,你怎麼了?", + "Main_GalGame_Chapter160_11600195_003": "不會是有什麼想不開的吧?", + "Main_GalGame_Chapter160_11600195_015": "如果明知前方是萬丈深淵的話,我們……還有必要往前走嗎?", + "Main_GalGame_Chapter160_11600195_016": "抱歉,這個問題很奇怪對吧?其實我只是做了一個噩夢而已,夢到自己掉進了深淵……你、你不想回答的話也沒關係的……", + "Main_GalGame_Chapter160_11600195_017": "但我想回答", + "Main_GalGame_Chapter160_11600220_010": "難道說……?!", + "Main_GalGame_Chapter160_11600220_014": "來鎮壓這兩股不斷鬥爭著的能量,阻止它們向外洩露,造成可怕的災難。", + "Main_GalGame_Chapter160_11600230_004": "只有從現在開始禁止你的小光師姐使用青溟劍的力量,才能救我。", + "Main_GalGame_Chapter160_11600230_019": "但愛是詛咒、是陷阱、是某種潮濕而陰冷的東西……", + "Main_GalGame_Chapter160_11600235_004": "不對,這個顏色、這個味道……都不對……", + "Main_GalGame_Chapter160_11600250_018": "……「白澤之路,並非獨行。當遇變數,如影隨形。禍福相依,明暗共生。一念天堂,一念……幽冥。」", + "Main_GalGame_Chapter160_11600260_032": "因此,只要我們時刻觀察青溟劍的反應,就能找到萊姆尼安空洞異常的源頭。所以無論如何,葉瞬光或者說青溟劍——都必須進入空洞才行。", + "Main_GalGame_Chapter160_11600260_038": "眾人按照之前的分工,各自去忙了。\n現場最終只留下了小光、照小姐、緘樞和我……", + "Main_GalGame_Chapter160_11600260_043": "這次的行動,對你來說是非常不划算的交易。你是被青溟劍選中的人,即便什麼都不做,你也是有價值的。", + "Main_GalGame_Chapter160_11600260_059": "作為你的朋友、你的同伴、你的繩匠……我希望你能更在乎自己。", + "Main_GalGame_Chapter160_11600260_060": "作為你的朋友、你的同伴、你的繩匠……我希望你能更在乎自己。", + "Main_GalGame_Chapter160_11600280_019": "諸位先不要著急。如果我沒記錯的話,前方有一個遠距離射擊護衛機器人在駐守。", + "Main_GalGame_Chapter160_11600290_028": "小師妹,你還記得嗎?之前我們在澄輝坪閒逛的時候,街角散發著咖啡的香氣,周圍有孩子們的嬉鬧笑聲。", + "Main_GalGame_Chapter160_11600290_029": "小師弟,你還記得嗎?之前我們在澄輝坪閒逛的時候,街角散發著咖啡的香氣,周圍有孩子們的嬉鬧笑聲……", + "Main_GalGame_Chapter160_11600290_030": "悠閒地打麻將的居民們、好吃的糖水鋪、軟糯香甜的點心……這些都是非常真實而平凡的幸福。", + "Main_GalGame_Chapter160_11600300_006": "但人們總是會因為各種原因而產生爭端。或許是挽晝女士當時太過顯眼,滋生了嫉妒,又或者單純只是有人看不順眼……", + "Main_GalGame_Chapter160_11600300_041": "我們始終是有感情的生物。同情、憐憫、不忍……這些並不只是神的情感,也是屬於每個人的。只要有這些東西存在,一切就不會只是冰冷的價值交換。", + "Main_GalGame_Chapter160_11600300_042": "我們始終是有感情的生物。同情、憐憫、不忍……這些並不只是神的情感,也是屬於每個人的。只要有這些東西存在,一切就不會只是冰冷的價值交換。", + "Main_GalGame_Chapter160_11600310_007": "我看到了……一位女士。她的穿著看起來像是科研學者?戴著眼鏡,比較纖瘦,頭髮綁起來,頭上有兩個角,應該是某種希人特徵……", + "Main_GalGame_Chapter160_11600310_027": "既然光小姐能看到你的老師幻影,或許裡面也會有一些與其相關的線索。", + "Main_GalGame_Chapter160_11600320_001": "如果剛剛聽到的內容沒錯,莫非老師知道青溟劍的更多情報?\n如果是這樣的話,小光的反噬症狀,或許就有救了!", + "Main_GalGame_Chapter160_11600330_045": "小光的眼睫似乎有瞬間的顫抖,像在與某種深不見底的黑暗做最後的、無望的掙扎。\n但很快,那絲微弱的動靜也消失了,最終歸於一片死寂。", + "Main_GalGame_Chapter160_11600340_021": "好想見到你們……", + "Main_GalGame_Chapter160_11600370_001": "這裡,好黑、好冷……", + "Main_GalGame_Chapter160_11600370_003": "小師妹、哥哥,還有大家……你們在哪裡啊……", + "Main_GalGame_Chapter160_11600370_004": "小師弟、哥哥,還有大家……你們在哪裡啊……", + "Main_GalGame_Chapter160_11600398_003": "小光微微抬起了頭——嗅覺與味覺似乎正在回到她身上。", + "Main_GalGame_Chapter160_11600400_017": "小師妹,就麻煩你守在這裡了,如果照小姐迷路了,說不定等一下她還會回來!", + "Main_GalGame_Chapter160_11600400_018": "小師弟,就麻煩你守在這裡了,如果照小姐迷路了,說不定等一下她還會回來!", + "Main_GalGame_Chapter160_11600410_029": "從那天開始,我就明白了——在這個世界上,沒有價值就會被踐踏、被拋棄,甚至……不被當成一個人來看待。", + "Main_GalGame_Chapter160_11600410_032": "那個人就是我現在的上級。她笑著問我:「小姑娘,你的腦子值多少錢?」", + "Main_GalGame_Chapter160_11600410_035": "就像……我現在就能感受到,照小姐其實是一個很溫柔的人一樣。", + "Main_GalGame_Chapter160_11600420_045": "為什麼要道歉?我不覺得這是什麼稱得上「卑劣」的事情。這只是正常人會有的想法罷了,不用這麼責怪自己。", + "Main_GalGame_Chapter160_11600420_051": "聽說師父也回來了?嗚哇,這下可能真的要挨罵了……", + "Main_GalGame_Chapter160_11600440_016": "……你們想知道的事,以後有機會我會說的,但不是現在。", + "Main_GalGame_Chapter160_11600450_037": "釋淵……", + "Main_GalGame_Chapter160_11600460_017": "眾生?何為眾生?眾生的命就比小光的命更重要嗎?因為她天生體質特殊,因為她被青溟劍選中,她就活該嗎?", + "Main_GalGame_Chapter160_11600460_028": "釋淵,這件事是我監察不周。雲巋山……一定會給你們一個交代。", + "Main_GalGame_Chapter160_11600470_075": "你總是那麼輕盈,又那麼可靠,似乎總能接住我的所有痛苦和不安。", + "Main_GalGame_Chapter160_11600500_019": "小師妹曾經和我說過,就算我不是青溟劍的劍主,我也有資格被尊重,被傾聽……這是所有人都應得的權利。", + "Main_GalGame_Chapter160_11600500_020": "小師弟曾經和我說過,就算我不是青溟劍的劍主,我也有資格被尊重,被傾聽……這是所有人都應得的權利。", + "Main_GalGame_Chapter160_11600580_009": "這麼看來,或許……萊姆尼安的空洞狀態就和這些巨石背後的力量息息相關……", + "Main_GalGame_Chapter160_11600650_019": "因為若是沒有「惡」,「善」便失去了意義。若是沒有黑暗,光明也就不復存在。", + "Main_GalGame_Chapter160_11600670_027": "我知道那是我自己的選擇,也知道為了大家,就只能這麼做。可是……我還是好害怕,怕到渾身發抖。", + "Main_GalGame_Chapter160_11600700_005": "明明應該是我們感謝你才對吧,多虧你之前幫我們攔住了那些TOPS的人!", + "Main_GalGame_Chapter160_11600720_028": "還有就是,不知道你們是否聽過陸先生那個「古老的預言」。", + "Main_GalGame_Chapter160_11600730_033": "小光露出了一個無比燦爛的笑容,然後毅然轉身,迎著夕陽,踏上了屬於她自己的,作為虛狩的嶄新旅程。", + "Main_OngoingAntique_Chapter160_111101162_02": "鈴、哲……我的孩子們,等你們知道這一切的時候,我的生命應該早已終結。", + "Main_OngoingAntique_Chapter160_111101164_10": "接下來……將成為一場可怕的災難……無數生命的消逝……", + "Main_OngoingAntique_Chapter160_111101164_12": "一個雙手沾滿鮮血的瘋子……", + "Main_OngoingLevel_Chapter160_111612014_02": "原來你不是弱不禁風的公主殿下啊……比我想像得要可靠一點。", + "Main_OngoingLevel_Chapter160_111612019_01": "這就是白花在異常穢息影響下產生的異變嗎?竟然徹底變成了黑色……", + "Main_OngoingLevel_Chapter160_111623001_03": "{F#總感覺這個護衛機器人是在刻意阻止我們靠近這裡。}{M#總感覺這個護衛機器人是在刻意阻止我們靠近這裡。}", + "Main_OngoingLevel_Chapter160_111623004_01": "諸位,我們需要趕緊去關閉那個遠距離射擊護衛機器人。", + "Main_OngoingLevel_Chapter160_111623009_01": "各位,還請多加小心。這裡有更多的護衛機器人。", + "Main_OngoingLevel_Chapter160_111623009_02": "我能感受到……青溟劍在共鳴……", + "Main_OngoingLevel_Chapter160_111623023_01": "這個護衛機器人……為什麼會在這種地方?", + "Main_OngoingLevel_Chapter160_111632009_01": "有人說話的聲音……趕快進去看看吧。", + "Main_OngoingLevel_Chapter160_111632010_01": "這裡……我們在隨便觀初見的時候……", + "Main_OngoingLevel_Chapter160_111632015_04": "我能感受到,我和這個世界的連結正在被削弱……", + "Main_OngoingLevel_Chapter160_111642053_01": "我們……成功了?", + "Main_OngoingLevel_Chapter160_111642056_01": "{F#鈴,現在各小隊都在全力破壞巨石,你們……一定要撐住!}{M#哥哥,現在各小隊都在全力破壞巨石,你們……一定要撐住!}", + "Main_OngoingMainCity_Chapter160_111613005_02": "哇……真的好美,就像一幅會呼吸的油畫一樣。光是看著就能感受到幸福。", + "Main_OngoingMainCity_Chapter160_111622005_02": "{F#關於你之前的問題,其實我也沒有答案。但我想講個故事給你聽~}{M#關於你之前的問題,我也沒有答案。但我想講個故事給你聽。}", + "Main_OngoingMainCity_Chapter160_111641002_03": "光是看著、感受著這一切,就能令人感到幸福。", + "MessageBottle25_ReviewTips01": "投出「心願瓶」後才能開啟回顧功能", + "MessageBottleOptionFinalText_401": "已經入職了很長時間,好像還是沒有完全適應茶奶店的工作,嗚嗚。雖然每天都能喝到最喜歡的茶奶,但偶爾遇到不太友善的客人,就好想鑽到地洞裡面消失……\n不想和人對話,只想浸泡在茶奶裡,被甜甜的海洋包圍……\n可是工作裡的痛苦,好像也不會減少茶奶所帶來的快樂……可可果然還是不想放棄!\n那……那就希望來喝茶奶的人都天天開心吧!\n只要看到大家喝到茶奶後綻放的笑容,這份工作就有意義了……", + "MessageBottleOptionFinalText_402": "法厄同大人一定要身體健康!法厄同大人進出空洞一定要平平安安!法厄同大人一定要賺多多的錢,每天吃到自己想吃的東西!法厄同大人一定要開開心心的,不遇到任何煩心事!——就算有麻煩,法厄同大人肯定也會咻地一下解決掉的!\n法厄同大人的身邊會一直一直降臨美好的事情,法厄同大人想做什麼都能順利完成!\n\n希望有更多的機會能和法厄同大人相處……讓法厄同大人,可以繼續看見薇薇安……\n如果我許的願望太多的話,那最後這微不足道的一條,請不用在意。", + "MessageBottleOptionFinalText_403": "既然比利前輩已經拜託我了,那就寫點什麼吧。不過……好像實在沒什麼值得說的「願望」。\n許願那麼慢——想完成什麼,直接去做就好了。\n\n不過前輩倒是……雖然已經不知道多少次跟我說「這次一定能賺大錢」了,但這次的事,怎麼看都是最可疑的。希望他們幾個不會栽進去。\n好吧,那就祝我們「卡呂冬之子」和前輩的賺錢計畫,還有那位總是過分努力的繩匠……一切都順利。", + "MessageBottleOptionFinalText_404": "書報攤的嗷嗚,似乎是一隻神秘而奇怪的小狗……就像牠突然在我買報紙時叫住了我,讓我幫忙寫下牠的心願!以下內容均為我代為寫下的嗷嗚心聲:\n汪汪!汪汪汪!汪汪汪汪汪!嗷嗚~\n雖然不懂狗狗的語言,但我想,牠應該在希望每天有吃不完的肉,偶爾能在街道上跑來跑去吧!\n不過,我還想替嗷嗚許個願,希望嗷嗚主人多來看看它。雖然小狗每天會見到很多人,但也會因為主人不在身邊而感到寂寞吧。", + "MessageBottleOptionFinalText_405": "因為柚葉,我瞭解到了「另一個世界」,一個與我自幼成長的環境非常不同的世界……\n也許是最近有點沉迷這個新奇世界帶給我的感受,我很害怕自己因此懈怠了作為家族繼承人的種種訓練。\n但爺爺對我說:「愛麗絲不應該忽視自己的心意,這與家族的未來是同等重要的」。\n和夥伴們在一起的時光,對我來說似乎變得越來越無可替代……\n希望我能以自己的方式平衡好這兩個世界,作為不辱沒泰姆菲爾德家族的一員——也作為你們重要的同伴!", + "MessageBottleOptionFinalText_406": "和巷子口的爺爺分享了很多民間傳說,今天晚上就用這個嚇唬那位繩匠吧!\n觀察了一天提爾鋒,如果有以骸蜜蜂飛來飛去,它們會結果子嗎?\n這裡的天空要比郊外狹窄很多,城市裡的人不會感覺到呼吸不暢嗎?不過有時候,那些建築也很有意思!\n\n啊,對了,要許願!\n——夜魔啊夜魔,快點讓我找到你吧!我還有好多好多問題想要問你!", + "MessageBottleOptionFinalText_407": "這幾天有點倒楣,吃飯時碗被打碎了,新衣服濺了一身油,丢貓砂的時候袋子還破了……\n最近要是能幸運一點就好了……畢竟我是情報商,如果因為自己的倒楣,影響到從我這裡獲得情報的繩匠們就糟糕了。\n希望大家每次都能製造出可靠的「蘿蔔」,安全完成委託……尤其是那個很有實力的新人,但願你早日成為傳奇繩匠喔!", + "MessageBottleOptionFinalText_408": "被薇薇安硬拽著在此許下心願……有時候真是拗不過她,那就讓我如夜半出沒的怪盜一般隱去身形吧。\n願望嗎……有時,我也不合時宜地妄想一些不可能完成的心願,比如……回到過去。\n但回到過去,想必只是從我們應該承受的命運中倉皇逃開而已。\n\n也許現在這樣也很好。\n希望在每個月圓之夜,我們都能保持內心的平和與安寧。", + "MessageBottleOptionFinalText_409": "最近的練習有點不順利,跳舞時總會出岔子,一邊唱歌一邊跳舞好難啊……不過南宮好厲害,她就能全部都完成得很好,同時還能注意到我沒跟上節拍!愛芮也是,氣息特別穩……\n如果能早點追上大家的步伐就好了……\n不過,我相信自己總有一天能做到的!我還會寫出很好聽的歌!到時候,新艾利都市民走在街上,耳機裡播放的都是我的歌曲,像耀嘉音那樣,嘿嘿……\n「妄想天使」會做大做強的!嗯!\n我們要把快樂的妄想送給每個人——", + "MessageBottleOptionFinalText_410": "希望每一個看我們演出的觀眾,都能喜歡我的歌聲……\n雖然現在還會在演出開始前緊張,但一想到粉絲們會透過我的聲音獲得力量,一下子就會進入狀態。\n不過,如果大家看到我真實的樣子,還會喜歡我嗎?\n加入「妄想天使」後,我的妄想好像也升級了,居然想要更大的舞台,想要更多人聽到我的歌聲,想要更多回應與……愛。\n好想為更多、更多的人唱歌啊。", + "MessageBottleOptionFinalText_411": "來這裡上班後,雖然不會餓肚子了,但也不是什麼都能吃……\n太甜的要少吃,掉在路上的東西不能吃,不能看見什麼都塞進嘴裡…… \n但既然是柳姐說的話,那蒼角必須好好遵守! \n柳姐,你沒有盯著我的時候,我也沒有亂吃東西喔!……嗯,除了偶爾幾次!\n好希望這樣能吃飽的日子可以一直繼續下去……對了,如果可以的話,還想再吃到麗娜姐姐做的魚肉派!\n不行不行,不能再寫了,要被柳姐發現了!\n\n——以上內容均為路過熱心職員代寫", + "MessageBottleOptionFinalText_412": "不想加班了,但還有新專案等著我對接,過程裡肯定能見到邦布的……\n但是不想加班了!如果邦布們多跟我嗯呢嗯呢幾句,我的疲憊就能一掃而空了!\n但是不想加班了……\n嗚嗚,抱緊我房間裡的邦布玩偶,許願加班的時候能多來一些邦布!", + "MessageBottleOptionFinalText_413": "有件特別詭異的事情——我的上司不知為何特別幸運!\n只是幸運可能沒什麼,但他的幸運好像總是伴隨著別人的倒楣——先是競爭者意外被撤職,再是莫名其妙接觸到了大人物,兩位頂頭上司一位鋃鐺入獄一位捲入命案……\n這位上司……不會克同事吧?!\n如果是哪位高人在庇護我上司的話……倒也不用順便庇護我一下,但請千萬千萬不要把我牽扯進去就好了!我只是一介領薪水的小職員,不想拿命工作啊!!", + "MessageBottleOptionFinalText_414": "既然幫小蒼角寫下了她的心願,我也來湊個熱鬧吧~\n首先,希望小蒼角的心願都能實現~還有……希望小椿、佳奈和涼介,都能順利過出屬於自己的人生,不要再有人因此受傷了。\n和搭檔的約定,我會好好遵守的,所以……也讓我貪心地,再度過一些如此平凡的時光吧。\n嗯,那就祝大家都長命百歲!\n為了實現這個目標,今天的班也順便翹掉好了~", + "MessageBottleOptionShowText_401": "打開看看", + "MessageBottleOptionShowText_402": "打開看看", + "MessageBottleOptionShowText_403": "打開看看", + "MessageBottleOptionShowText_404": "打開看看", + "MessageBottleOptionShowText_405": "打開看看", + "MessageBottleOptionShowText_406": "打開看看", + "MessageBottleOptionShowText_407": "打開看看", + "MessageBottleOptionShowText_408": "打開看看", + "MessageBottleOptionShowText_409": "打開看看", + "MessageBottleOptionShowText_410": "打開看看", + "MessageBottleOptionShowText_411": "打開看看", + "MessageBottleOptionShowText_412": "打開看看", + "MessageBottleOptionShowText_413": "打開看看", + "MessageBottleOptionShowText_414": "打開看看", + "MessageBottleOptionTitleText_4": "「心願瓶」內的信件已經列印好了……", + "MessageBottleOptionTitleText_5": "「心願瓶」內的信件已經寫好了……", + "MessageItem_4000001_des": "喵吉長官的便箋本,記載著六分街需要幫助的邦布資訊。完成任務「白色怪客」後可以解鎖對應的委託。", + "MessageItem_4000047_detail": "小光:\n\n見字如面。成為虛狩後執行任務還順利嗎?三餐和休息是否規律,可有照顧好自己?\n\n(一些塗抹文字的痕跡)\n\n抱歉……本已想好了信的行文,提筆時卻總是下意識想問很多事情。但我知道有儀玄師父、福福師姐、潘師弟和{M#哲師弟}{F#鈴師妹}在你身邊,無論發生什麼狀況,你一定沒問題的。所以在這封信裡,我想和你分享一下自己的近況,可以嗎?\n\n我最近獨自雲遊至法努斯區,見證了新都的待開拓地帶的建設進度。新艾利都的邊界每拓寬一公分,相關人員都需要付出百倍的努力,空洞大小的控制更是一大難題。為了替他們擺平一些盜洞客、以骸以及穢息帶來的麻煩,我在他們那裡幫了一段時間的忙。\n\n接下來,我打算前往普魯托區的邊緣……越是靠近舊都的地方,越可能找到與我所追尋的謎團有關的線索,我是這樣認為的。不用擔心我,我會尋找可以結伴同行的調查員,絕不會再貿然行事。\n\n獨自旅行的伙食算不上好,我自己也沒有那麼好的廚藝,都有些懷念潘師弟的飯菜了。其實,他很久之前為我們做過一次蛋黃酥,我很喜歡那個味道……不過就這麼告訴他我喜歡吃糕點甜品,又有些不好意思,所以這些年來,我都沒再提。等下次旅行結束回隨便觀,或許我應該和他說一下。\n\n雖然吃得不怎麼樣,好在我睡得還算安穩。最近不知為何,總會做些很長很沉的夢……醒來後怎麼也回憶不起夢見了什麼,只覺得整個人似乎放鬆了許多,心情也變得略為明朗。我再沒做過什麼噩夢了。\n\n……明明很想用書信寫些什麼,落筆卻發現自己好像什麼都沒說。不過光是寫下這封信,便感覺已經收到了來自你的回覆,心裡又多了幾分安心。小光,朝夕日常裡,不可思議的趣事果然還有很多。\n\n代我向師父及大家問好。\n\n葉釋淵", + "MessageItem_4000047_title": "葉釋淵的留信", + "MessageItem_4000201_detail": "{F#鈴師妹}{M#哲師弟},\n\n展信安。\n\n沒想到下山之後一路發生了那麼多的事……催動青溟劍的力量後,我做了一個好長好長的夢……往昔的美好回憶在夢中一一湧現,宛如點點螢火縈繞。\n\n我夢到了小時候,曾救下了一隻為保護同伴而被鷂鷹啄破翅膀的小鳥。重歸藍天前,牠啄下了一根絨羽,作為謝禮置於我的掌心。夢中的我想抓住那根羽毛,可它飄得又高又遠,倏地化成了一盞浮燈,那是我剛拜入師門時去河邊祈願時放出的,燈上掛著我一筆一劃寫下的心願。那時,師父問我寫下了什麼願望,我說,希望像幼時救下的小鳥那樣勇敢守護珍視的人。師父對我溫柔一笑,之後不發一語、神色黯然,目送這盞浮燈緩緩匯入了光河……\n\n我還夢到閉關前一日,哥哥給了我一張雲巋山合照與一枚平安結。他說,合照在眼前,便意味著大家在身側。而平安結寓意團圓順遂。哥哥走後,我常常舉著平安結,任微風自指間穿梭,交錯揚起流蘇上的棕白絲線。只是不知下一次雲巋山的大家重聚,會是什麼時候呢……\n\n{F#鈴}{M#哲}也出現在夢裡了喔!雖然我從未提及,但這次出關最開心的事情,就是與你相遇。上次和你從飲茶仙回來後,我反覆試驗了桂花糕的配料和克重,研製出令糕點口感更香甜軟糯的配方。我帶上了桂花糕的食譜、為你手寫的本派入門指南,正想見你,就醒來了……\n\n即使夢醒了,總是意難平。夢中浮現的這些舊物承載著我過往最為難忘的點滴,若不是你替我尋回他們,我險些都要忘記這些回憶了~{F#小師妹}{M#小師弟}又當了一回我的大救星!\n\n穩妥起見,{F#小師妹}{M#小師弟}可以替我保管它們嗎?不知為何,最近總覺得心緒不寧,似有大事將要發生,所以我決定寫下這封信,連帶著這些珍貴的物件,一併交給你啦,我在衛非地的大靠山~\n\n謝謝你,替我守護這些寶貴的回憶……\n\n書不盡言,願卿珍重。\n\n小光", + "MessageItem_4000201_story": "隨信一起附上的,還有一根纖軟的鳥羽、一張雲巋山眾人的合照、一枚斷裂的平安結、一張反覆塗改的食譜、一本手寫的雲巋山新人指南、一盞燃盡的浮燈……這些舊物承載著小光在雲巋山難以割捨的回憶,希望你能替她守護。", + "Message_40900116": "我已經將之斬滅", + "Message_43400103": "抱歉,我重新說,你知道《便利商店》嗎?是一部滿冷門的片子", + "Message_43400105": "太好了!這部電影因為銷量不好已經被下架了,沒辦法去電影院看,所以我才想來問問你", + "Message_43400109": "想想也合理,你可是錄影帶店老闆,這種情況已經碰到好多次了吧。等我喔,我馬上來你店裡!", + "Message_43400209": "哎呀!你不一樣!這幾天因為工作的原因,和每個人說的每一句話都要謹慎地衡量得失,評估話語中真正的需求和價值", + "Message_43400210": "但和你的話,什麼都不用想就能一直聊下去,就不會這麼累了。和你說話那叫恢復社交精力,我需要恢復精力!", + "Message_43400214": "那我們就約在厄匹斯港的步道路口見面吧!就在畫著大魚的公告板下面,我等你喔", + "Message_43400216": "外環……那裡人很少,我也很少去,不過這麼一想,確實正適合放空思緒", + "Message_43400304": "我的話,最近還滿順利的,不論是生活還是工作,都沒遇到什麼糟心事。雖然順利,但也有點無聊……你呢?", + "Message_43400311": "所以,還是我更想你一點點!", + "Message_43400324": "是那家叫浮啦飛的寵物店吧,好啊,我有段時間沒去了,說不定店裡又添了新的小可愛。", + "Message_43400326": "嗯,你在澄輝坪的時候,是不是大部分都呆在隨便觀?我直接來隨便觀門口找你吧。", + "Message_43400328": "嗯,你在衛非地的時候,是不是大部分都呆在隨便觀?我直接來隨便觀門口找你吧。", + "Message_43400406": "沒關係,反正目的達到了~總之謝謝你的建議,只是", + "Message_43400407": "下次不來的話,至少傳個消息給我!", + "Message_43400507": "下次不來的話,至少傳個消息給我!", + "Message_44300208": "我們……要不要去趟光映廣場?", + "Message_44300211": "{M#小師弟}{F#小師妹}覺得,那裡有哪些值得一去的地方?", + "Message_44300213": "好啊好啊", + "Message_44300222": "{M#小師弟}{F#小師妹}想去哪裡", + "Message_44300227": "{M#小師弟}{F#小師妹}覺得,有哪些值得一去的地方啊?", + "Message_44300308": "好啊好啊", + "Message_44300313": "正好我在早蒹姐那裡訂了貨", + "Message_44300609": "再忘掉的話,我可是也會傷心的喔……", + "Message_44300705": "情緒不太好,心裡也空落落的……", + "Message_44300712": "到時候可就不許忘了喔?", + "MiddleTips_100017": "[太初夢魘]在擁有[穢盾]時無法累積失衡值,在[穢盾]被削減一定量後其會主動切換回普通狀態", + "MiddleTips_100018": "對[太初夢魘]累積一定失衡值後,其會再次主動切換回[穢盾]狀態", + "MiddleTips_100019": "發動[極限閃避]或[極限支援]規避首段[控制技]傷害", + "MiddleTips_100020": "觀察敵人招式,在適合的時機點按 應對敵人的連續攻擊", + "MiddleTips_100021": "使用「顯相」之法·溯改造環境構建通路", + "MiddleTips_200005": "利用極限閃避、特殊技、衝刺攻擊觸發隕石的「爆燃」效果破壞所有巨石!", + "MiddleTips_200006": "踩碎穢息粒子觸發「穢息克服」效果,削減敵人的穢盾!", + "MiddleTips_200007": "使用極限支援發動雷反,削減敵人護盾!", + "MiddleTips_200008": "需要站在腳手架上對其使用「顯相」之法·溯!", + "MiddleTips_200009": "成功破壞巨石!", + "MiddleTips_200010": "利用極限閃避、特殊技、衝刺攻擊觸發隕石的「爆燃」效果,消滅所有傀儡怪物!", + "MiddleTips_200011": "躲避攻擊,踩碎穢息粒子,清除自身穢息浸染值!", + "MiddleTips_200012": "使用極限支援發動雷反,削減敵人護盾!", + "MiddleTips_200013": "需要站在腳手架上對其使用「顯相」之法·溯,降下腳手架", + "MiddleTips_200014": "使用極限支援發動雷反,削減敵人護盾!", + "MiddleTips_200015": "踩碎穢息粒子,清除自身穢息浸染值!", + "MiddleTips_200016": "擊殺所有敵人!", + "MiddleTips_200017": "身處資料樁[啟用範圍]內可提升啟用進度!區域目標:啟用資料樁!", + "MiddleTips_200018": "啟用場上[所有]資料樁!多人協同可提升啟用速度!", + "MiddleTips_200019": "[青溟劍勢]累積到6點後,長按 進入[明心境]狀態", + "MiddleTips_200020": "釋放[終結技]可以立即進入[明心境]狀態", + "MiddleTips_200021": "[霜寒值]滿時,點按 將照換入前場發動[登場技:霜迸],開啟[以太帷幕·湧泉]。", + "MiddleTips_200022": "聽聲辨位,靠近聲音源找到隱藏的音符", + "MiddleTips_200023": "非[明心境]狀態下,葉瞬光能透過戰鬥累積[青溟劍勢]", + "MiniScape_Collectable_CollectDes__4": "雅課長在對「墨利諾厄」中心區域的先遣探索行動中尋獲的曜變結晶。\n\n坐鎮帳中的將軍,驅馳陣地的馬前卒,在空洞面前其實並無高下之分,對空部的諸位都做好了隨時以生命阻攔空洞的準備。\n\n課長總是需要同時肩負起兩種責任,作為隨時能夠馳援各方的虛狩,又要時時擔當空洞最前線的先鋒。不管是斬滅最危險的以骸,還是收集石頭這種最瑣碎的工作,她都能做得很好。\n\n備註:下週末是課長的例行休假時間。", + "NPCName_1011710881": "古董店收集投影", + "NPCName_1011711441": "鈴_五感關專用", + "NPCName_1011711451": "哲_五感關專用", + "NPCName_1011711461": "葉瞬光_五感關專用", + "NPCName_1011711471": "獅耶_五感關專用", + "NPCName_1011711481": "橘貓_五感關專用", + "NPCName_1011711491": "葉瞬光小時候_五感關專用", + "NPCName_150100101_304": "激動的礦工", + "NPCName_150100101_306": "淡然的礦工", + "NPCName_150200070_308": "年輕的先遣隊員", + "NPCName_150300060_303": "戰慄的工程師", + "NPCName_601601004": "???", + "NPCName_601601038": "小光的房門", + "NPCName_900220930": "開始調查", + "NewBie_SubTips_20028901": "{LAYOUT_MOBILE#點擊[獨立調查]}{LAYOUT_KEYBOARD#點擊[獨立調查]}", + "NewBie_SubTips_20028902": "{LAYOUT_MOBILE#點擊[螢幕任意處]繼續下一步}{LAYOUT_KEYBOARD#點擊[螢幕任意處]繼續下一步}", + "NewBie_SubTips_20028903": "{LAYOUT_MOBILE#點擊[開始調查]}{LAYOUT_KEYBOARD#點擊[開始調查]}", + "NewBie_SubTips_20029001": "{LAYOUT_MOBILE#點擊[武備]}{LAYOUT_KEYBOARD#點擊[武備]}", + "NewBie_SubTips_20029002": "{LAYOUT_MOBILE#點擊[螢幕任意處]繼續下一步}{LAYOUT_KEYBOARD#點擊[螢幕任意處]繼續下一步}", + "NewBie_SubTips_20029003": "{LAYOUT_MOBILE#點擊[螢幕高亮處]繼續下一步}{LAYOUT_KEYBOARD#點擊[螢幕高亮處]繼續下一步}", + "NewBie_SubTips_20029004": "{LAYOUT_MOBILE#點擊[螢幕高亮處]繼續下一步}{LAYOUT_KEYBOARD#點擊[螢幕高亮處]繼續下一步}", + "NewBie_SubTips_20029005": "{LAYOUT_MOBILE#點擊[螢幕任意處]繼續下一步}{LAYOUT_KEYBOARD#點擊[螢幕任意處]繼續下一步}", + "NewBie_SubTips_20029006": "{LAYOUT_MOBILE#點擊[裝備]}{LAYOUT_KEYBOARD#點擊[裝備]}", + "NewBie_SubTips_20029007": "{LAYOUT_MOBILE#點擊[螢幕任意處]繼續下一步}{LAYOUT_KEYBOARD#點擊[螢幕任意處]繼續下一步}", + "NewBie_SubTips_20029008": "{LAYOUT_MOBILE#點擊[螢幕高亮處]繼續下一步}{LAYOUT_KEYBOARD#點擊[螢幕高亮處]繼續下一步}", + "NewBie_SubTips_20029009": "{LAYOUT_MOBILE#點擊[預設出戰]}{LAYOUT_KEYBOARD#點擊[預設出戰]}", + "NewBie_SubTips_20029010": "{LAYOUT_MOBILE#點擊[返回]}{LAYOUT_KEYBOARD#點擊[返回]}", + "NewBie_SubTips_20029101": "{LAYOUT_MOBILE#點擊[連攜調查]}{LAYOUT_KEYBOARD#點擊[連攜調查]}", + "NewBie_SubTips_20029102": "{LAYOUT_MOBILE#點擊[破時雷霆-常規]}{LAYOUT_KEYBOARD#點擊[破時雷霆-常規]}", + "NewBie_SubTips_20029103": "{LAYOUT_MOBILE#點擊[螢幕任意處]繼續下一步}{LAYOUT_KEYBOARD#點擊[螢幕任意處]繼續下一步}", + "NewBie_SubTips_20029104": "{LAYOUT_MOBILE#點擊[開始配對]}{LAYOUT_KEYBOARD#點擊[開始配對]}", + "NewBie_SubTips_20029201": "{LAYOUT_MOBILE#點擊[連攜調查]}{LAYOUT_KEYBOARD#點擊[連攜調查]}", + "NewBie_SubTips_20029202": "{LAYOUT_MOBILE#點擊[螢幕任意處]繼續下一步}{LAYOUT_KEYBOARD#點擊[螢幕任意處]繼續下一步}", + "NewBie_SubTips_20029203": "{LAYOUT_MOBILE#點擊[螢幕任意處]繼續下一步}{LAYOUT_KEYBOARD#點擊[螢幕任意處]繼續下一步}", + "NewBie_SubTips_20029204": "{LAYOUT_MOBILE#點擊[螢幕任意處]繼續下一步}{LAYOUT_KEYBOARD#點擊[螢幕任意處]繼續下一步}", + "NewBie_SubTips_20029205": "{LAYOUT_MOBILE#點擊[螢幕任意處]繼續下一步}{LAYOUT_KEYBOARD#點擊[螢幕任意處]繼續下一步}", + "NewBie_SubTips_20029301": "{LAYOUT_MOBILE#點擊[螢幕任意處]繼續下一步}{LAYOUT_KEYBOARD#點擊[螢幕任意處]繼續下一步}", + "NewBie_SubTips_20029302": "{LAYOUT_MOBILE#點擊[螢幕任意處]繼續下一步}{LAYOUT_KEYBOARD#點擊[螢幕任意處]繼續下一步}", + "NewBie_SubTips_20029303": "{LAYOUT_MOBILE#點擊[螢幕任意處]繼續下一步}{LAYOUT_KEYBOARD#點擊[螢幕任意處]繼續下一步}", + "NewBie_SubTips_20029401": "{LAYOUT_MOBILE#點擊[線索板]}{LAYOUT_KEYBOARD#點擊[線索板]}", + "NewBie_SubTips_20029402": "{LAYOUT_MOBILE#點擊[螢幕任意處]繼續下一步}{LAYOUT_KEYBOARD#點擊[螢幕任意處]繼續下一步}", + "NewBie_SubTips_20029403": "{LAYOUT_MOBILE#點擊[返回]}{LAYOUT_KEYBOARD#點擊[返回]}", + "NewBie_SubTips_20029501": "{LAYOUT_MOBILE#點擊選擇[歡愉烈火-常規]}{LAYOUT_KEYBOARD#點擊選擇[歡愉烈火-常規]}", + "NewBie_SubTips_20029502": "{LAYOUT_MOBILE#點擊取消勾選[破時雷霆-常規]}{LAYOUT_KEYBOARD#點擊取消勾選[破時雷霆-常規]}", + "NewMap_Collection_Desc_AntiqueAudio": "被以太侵蝕的土地所留下的文明痕跡。話語聲音不過是蒼白的故事片段,留待過分好奇的未來旅客徒然揣測。", + "NewMap_Collection_Desc_AntiqueDiary": "被以太侵蝕的土地所留下的文明痕跡。紙張在空洞和時間的啃噬下彌顯脆弱,但從隻言片語中仍能窺得一些不為人知的往日舊聞。", + "NewMap_Collection_Desc_AntiqueEcho": "被以太侵蝕的土地所留下的文明痕跡。歲月的波瀾以某種頻率刻蝕在穢黯吐息的晶體表面,經由你的觸摸再次吐露舊日的回聲。", + "NewMap_Collection_Desc_AntiqueLetter": "被以太侵蝕的土地所留下的文明痕跡。紙張在空洞和時間的啃噬下彌顯脆弱,但從隻言片語中仍能窺得一些不為人知的往日舊聞。", + "NewMap_Collection_Title_20_1": "劍之追憶", + "NewMap_Collection_Title_24": "收集品", + "NewMap_Collection_Title_25": "零散物資", + "NewMap_Collection_Title_26": "尋寶邦布", + "NewMap_Collection_Title_Bangboo": "尋寶布正在和夥伴們探尋空洞秘寶,幫助他們跨越重重阻礙,獲得物資獎勵吧!", + "NewMap_Collection_Title_LightPoint": "零散物資", + "NewMap_Collection_Title_MissItem01": "此區域內存在零散物資,可為冒險提供助力。", + "NewMap_Collection_Title_TreasureBangboo": "尋寶邦布", + "NewMap_Coop_Desc": "迷宮之境,連攜共進。\n繩匠們可連線進入「神之迷宮」的不同區域,將其中的危險特性轉變為戰鬥的助力。\n和好友一起使用多人連攜技,利用連攜時刻和組合技來擊敗強敵,收穫獎勵吧。", + "NewMap_Coop_Title": "連攜調查:神之迷宮", + "NewStoryDesc_12": "深淵之中,亦有點點星火升起。", + "NewStoryMainTitle_12": "微光引燈時", + "NewsDesc_2000031": "萊姆尼安空洞危機終結者葉瞬光,正式受封最高榮譽「虛狩」!", + "NoticeTeleportJumpTips_11": "是否立即前往「獨家重映」?", + "NpcName_GadgetFor600210105": "廢棄的劍台", + "OB2.5_beta_V1_A_key01": "完成木樁本·艾蓮隊伍A(艾蓮攜帶S級音擎)", + "OB2.5_beta_V1_A_key02": "完成木樁本·艾蓮隊伍B(艾蓮攜帶S級音擎)", + "OB2.5_beta_V1_A_key03": "完成木樁本·零號安比隊伍A(安比攜帶S級音擎)", + "OB2.5_beta_V1_A_key04": "完成木樁本「11號」隊伍A(「11號」攜帶S級音擎)", + "OB2.5_beta_V1_A_key05": "完成木樁本「11號」隊伍B(「11號」攜帶S級音擎)", + "OB2.5_beta_V1_A_key06": "完成木樁本格莉絲隊伍A(「11號」攜帶S級音擎)", + "OB2.5_beta_V1_A_key07": "完成木樁本挑戰自由", + "OB2.5_beta_V1_A_key08": "完成2.5主線", + "OB2.5_beta_V1_A_key09": "完成一把連攜調查:神之迷宮內聯機模式的破時雷霆-常規關卡(建議在晚上7點至9點體驗)", + "OB2.5_beta_V1_A_key10": "完成一把連攜調查:神之迷宮內聯機模式的歡愉烈火-常規關卡(建議在晚上7點至9點體驗)", + "OB2.5_beta_V1_A_key11": "完成一把連攜調查:神之迷宮內聯機模式的蒼白之息-常規關卡(建議在晚上7點至9點體驗)", + "OB2.5_beta_V1_A_key12": "完成1-1港口地圖探索並達成探索度100%", + "OB2.5_beta_V1_A_key13": "完成1-3工廠地圖探索並達成探索度100%", + "OB2.5_beta_V1_A_key14": "完成1-2礦山地圖探索並達成探索度100%", + "OB2.5_beta_V1_A_key15": "古董店迴響等級提升至15", + "OB2.5_beta_V1_A_key16": "收集20個以上的古董店收集物", + "OB2.5_beta_V1_A_key17": "完成古董店支線任務 - 大地光輝", + "OB2.5_beta_V1_A_key18": "完成古董店支線任務 - 大停電之夜", + "OB2.5_beta_V1_A_key19": "通關惡名狩獵-提爾鋒(全新人形boss測試關)", + "OB2.5_beta_V1_A_key20": "通關專業挑戰室-阿佩卡(偽蠍測試關)", + "OB2.5_beta_V1_A_key21": "通關專業挑戰室-黃金魔神邦布(魔神邦布測試關)", + "OB2.5_beta_V1_A_key22": "通關專業挑戰室-冥寧芙·雙子(雙菁英測試關)", + "OB2.5_beta_V1_A_key23": "建立或加入一個繩匠前哨站,並在動態情報網發表或接取完成一次委託(該任務完成進度以實際完成情況為準)", + "OB2.5_beta_V1_A_key24": "體驗一次側邊欄功能,可從右上角打開(PC使用~,移動端長按右上角,手柄使用LT+start)(該任務完成進度以實際完成情況為準)", + "OB2.5_beta_V1_A_key25": "使用危局強襲戰配隊指引-精選陣容功能(應用配隊並通關,該任務完成進度以實際完成情況為準)", + "OB2.5_beta_V1_A_key26": "使用危局強襲戰配隊指引-Fairy推薦功能(生成結果,應用配隊並通關,該任務完成進度以實際完成情況為準)", + "OB2.5_beta_V1_B_key01": "完成木樁本·艾蓮隊伍A(艾蓮攜帶S級音擎)", + "OB2.5_beta_V1_B_key02": "完成木樁本·艾蓮隊伍B(艾蓮攜帶S級音擎)", + "OB2.5_beta_V1_B_key03": "完成木樁本·零號安比隊伍A(安比攜帶S級音擎)", + "OB2.5_beta_V1_B_key04": "完成木樁本「11號」隊伍A(「11號」攜帶S級音擎)", + "OB2.5_beta_V1_B_key05": "完成木樁本「11號」隊伍B(「11號」攜帶S級音擎)", + "OB2.5_beta_V1_B_key06": "完成木樁本格莉絲隊伍A(「11號」攜帶S級音擎)", + "OB2.5_beta_V1_B_key07": "完成木樁本挑戰自由", + "OB2.5_beta_V1_B_key08": "通關惡名狩獵-提爾鋒(全新人形boss測試關)", + "OB2.5_beta_V1_B_key09": "通關專業挑戰室-阿佩卡(偽蠍測試關)", + "OB2.5_beta_V1_B_key10": "通關專業挑戰室-黃金魔神邦布(魔神邦布測試關)", + "OB2.5_beta_V1_B_key11": "通關專業挑戰室-冥寧芙·雙子(雙菁英測試關)", + "OB2.5_beta_V1_Overseas_key01": "完成木樁本·艾蓮隊伍A(艾蓮攜帶S級音擎)", + "OB2.5_beta_V1_Overseas_key02": "完成木樁本·艾蓮隊伍B(艾蓮攜帶S級音擎)", + "OB2.5_beta_V1_Overseas_key03": "完成木樁本·零號·安比隊伍A(零號·安比攜帶S級音擎)", + "OB2.5_beta_V1_Overseas_key04": "完成木樁本·[「11號」]隊伍A([「11號」]攜帶S級音擎)", + "OB2.5_beta_V1_Overseas_key05": "完成木樁本·[「11號」]隊伍B([「11號」]攜帶S級音擎)", + "OB2.5_beta_V1_Overseas_key06": "完成木樁本·格莉絲隊伍A(格莉絲攜帶S級音擎)", + "OB2.5_beta_V1_Overseas_key07": "通關木樁本挑戰自由", + "OfficialName_Monster_BlackMazingerGoldenBomb": "緘樞", + "OfficialName_Monster_Chelonethid": "穢息行者·蠍骸", + "OfficialName_Monster_Gloomaron": "穢息蝕者·赫斯克龍", + "OfficialName_Monster_MiasmaHeavyStriker": "穢蝕·「重裝侵襲者」", + "OfficialName_Monster_MiasmaLightfootRover": "穢蝕·「捷足巡遊者」", + "OfficialName_Monster_MiasmaSpider": "穢蝕·雷蛛", + "OfficialName_Monster_Vessel": "太初夢魘·「始主」", + "Option01_43400104": "我知道,確實滿冷門的", + "Option01_43400309": "別小看了繩匠的手速", + "Option01_43400314": "可愛的……照照鏡子嗎!", + "Option01_44300107": "真巧,我就有錄影帶", + "Option02_43400102": "知道啊,就在我家斜對面", + "Option02_43400107": "可以直接來我店裡看喔", + "Option02_43400217": "野火鎮滿不錯的", + "Option02_43400314": "可愛的……看看你自己的照片嗎!", + "OptionLong01_12600105": "就在澄輝坪,但是它好像有點故障……", + "OptionLong01_43400104": "我知道,確實滿冷門的,雖然收藏了一盤錄影帶,但沒有上架", + "OptionLong01_43400107": "想要看的話,我店裡有播放裝置,可以直接過來看喔", + "OptionLong02_12600105": "就在澄輝坪,但是它好像有點故障……", + "OptionLong02_43400104": "我知道,確實滿冷門的,雖然收藏了一盤錄影帶,但沒有上架", + "OptionLong02_43400107": "想要看的話,我店裡有播放裝置,可以直接過來看喔", + "OptionalGift_Repeat": "重複", + "POText_12730002": "完成活動委託「潛影暗流交鋒·其一」後解鎖", + "POText_12730003": "完成活動委託「潛影暗流交鋒·其二」後解鎖", + "POText_12730004": "完成活動委託「潛影暗流交鋒·其三」後解鎖", + "POText_12730005": "完成活動委託「潛影暗流交鋒·其四」後解鎖", + "POText_12730006": "完成「執劍聯合」後解鎖", + "POText_12730007": "完成「異常聯合」後解鎖", + "POText_12730008": "完成「追擊聯合」後解鎖", + "POText_12730009": "完成「連攜聯合」後解鎖", + "POText_12730010": "完成「紊亂聯合」後解鎖", + "POText_712": "潛影暗流交鋒", + "POText_713": "在「聯合」和「戰線」關卡中,留意不同的「戰術加持」,利用好由「戰術加持」帶來的「戰鬥增益」效果來戰勝強敵。\n在「交鋒」關卡中,由葉瞬光攜手小照登場,運用葉瞬光的各個招式攻擊敵人可以提高得分倍率。", + "POText_812": "潛影暗流交鋒", + "POText_813": "在「聯合」和「戰線」關卡中,留意不同的「戰術加持」,利用好由「戰術加持」帶來的「戰鬥增益」效果來戰勝強敵。\n在「交鋒」關卡中,由葉瞬光攜手小照登場,運用葉瞬光的各個招式攻擊敵人可以提高得分倍率。", + "PartDesc_Level_09": "繩網等級≥20級", + "PartDesc_Level_10": "繩網等級≥35級", + "PartDesc_Level_11": "繩網等級≥25級", + "PartDesc_Quest_25": "主線第一章·幕間完成晉升後可進行「提前解鎖」", + "PartDesc_Quest_26": "在主線序章中解鎖「玩具店 『盒 』」", + "PartDesc_Quest_27": "繩網等級≥35級且完成任務「繩之道I」", + "PartDesc_Quest_28": "主線第一章·幕間完成晉升", + "PartDesc_Quest_29": "在主線第二章間章中解鎖「光映廣場」", + "PartDesc_Quest_30": "完成繩網聲望晉升任務「繩之道I」", + "PartDesc_Quest_CheckText_07": "繼續推進主線,在主線第一季第一章·幕間完成晉升後可進行「提前解鎖」,接取主線第二季第六章的劇情委託", + "PartnerTalk_BubbleStory_PartnerYeshunguang_340430801_01": "「天氣很好。宜出門」,師父的卦辭上是這麼說的。", + "PartnerTalk_BubbleStory_PartnerYeshunguang_340430803_01": "看星星的話,這裡的視角很好…", + "PartnerTalk_BubbleStory_PartnerZhao_340010108_01": "明碼標價……", + "PartnerTalk_BubbleStory_PartnerZhao_340010108_02": "對它們來說究竟是幸運還是不幸呢……", + "PartnerTalk_BubbleStory_PartnerZhao_340340033_01": "已經這麼晚了……該回去了。", + "PartnerTalk_BubbleStory_PartnerZhao_340340033_02": "很充實的一天,下次再見哦!", + "PartnerTalk_BubbleStory_PartnerZhao_340340060_01": "哈啾!", + "PartnerTalk_Chat_PartnerYeshunguang_330430001_01": "在水族館看到了一個熟悉的身影……\n小光站在巨大的玻璃前,沉默著凝視裡面的景象,瞳孔裡映照著光影明明滅滅,就像……容納了整個海洋一樣。", + "PartnerTalk_Chat_PartnerYeshunguang_330430009_21": "……別客氣。", + "PartnerTalk_Chat_PartnerYeshunguang_330430702_18": "幫小光整理了下髮絲……\n小光的頭髮很長,很濃密……擦過手心時,像羽毛一樣又輕又軟。\n等等,好像碰觸到了其他什麼東西……這好像不是頭髮!", + "PartnerTalk_Chat_PartnerYeshunguang_330430702_43": "欸……{M#小師弟}{F#小師妹},你幹嘛這麼一副……幸好如此的表情?", + "PartnerTalk_Chat_PartnerYeshunguang_330430902_25": "理智上我知道這些都是假的,但出於一些慣性反應,又想要拔出劍把它們都擊碎……", + "PartnerTalk_Chat_PartnerYeshunguang_330431002_02": "你們來得正巧,我這邊才收完貨,裡面還有小光之前訂的護理劑。", + "PartnerTalk_Chat_PartnerYeshunguang_330431006_07": "那……我就說出來啦,{M#小師弟}{F#小師妹}可不要笑話我哦!", + "PartnerTalk_Chat_PartnerYeshunguang_340430703_01": "不知不覺,時候已經不早了……", + "PartnerTalk_Chat_PartnerZhao_330340014_14": "雖然我們自己帶的錢也只夠一人坐一次,但……不能讓難得來澄輝坪的客人失望!這樣吧,我們輪流坐,我只坐一半的時間,剩下的時間換你坐!", + "PartnerTalk_Chat_PartnerZhao_330340018_03": "沒有,我剛剛在上層看風滾草。光看著大風吹著風滾草在黃土地上飛奔,心情就變得舒暢了一些……", + "PartnerTalk_Chat_PartnerZhao_330340018_04": "還有什麼想逛的地方?", + "PartnerTalk_Chat_PartnerZhao_330340018_05": "我看看……那邊有個好大的仙人掌!外環的仙人掌都是這麼大的嗎?", + "PartnerTalk_Chat_PartnerZhao_330340018_06": "沒錯!", + "PartnerTalk_Chat_PartnerZhao_330340018_07": "就這棵特別大!", + "PartnerTalk_Chat_PartnerZhao_330340018_08": "我們過去吧,我想靠近看看!", + "PartnerTalk_Chat_PartnerZhao_330340018_09": "哲,你來啦。", + "PartnerTalk_Chat_PartnerZhao_330340019_27": "去逛逛別的地方?", + "PartnerTalk_Chat_PartnerZhao_330340019_29": "嗯,好,走吧。", + "PartnerTalk_Chat_PartnerZhao_330340019_30": "於是在剩下的時間裡,和小照一起逛遍野火鎮,與形形色色的居民們聊了很久。按照她的說法,這是一次「很有意義的人脈拓展活動」。", + "PartnerTalk_Chat_PartnerZhao_330340019_31": "啊……?", + "PartnerTalk_Chat_PartnerZhao_330340019_32": "你坐好,我來推", + "PartnerTalk_Chat_PartnerZhao_330340019_33": "嗯……好。", + "PartnerTalk_Chat_PartnerZhao_330340019_34": "小照愣了一下,並未表露出太多的反應。", + "PartnerTalk_Chat_PartnerZhao_330340019_35": "那你推輕一點,別把我推翻到地上喔。", + "PartnerTalk_Chat_PartnerZhao_330340019_36": "小照說著開玩笑的話,不自在地跳上鞦韆,她似乎不太習慣這樣的場景……將手輕輕推上小照的背時,她的肩膀顫抖了一下,隨即一切如常。", + "PartnerTalk_Chat_PartnerZhao_330340019_37": "每次推動都伴隨著舒服的風,風中沒有話語,只是沉默,或許這就是她想要的放空思緒,又或許此時她的腦海中被別的思緒塞滿了。", + "PartnerTalk_Chat_PartnerZhao_330340019_38": "很久之後,小照才從鞦韆上跳了下來。", + "PartnerTalk_Chat_PartnerZhao_330340019_39": "……", + "PartnerTalk_Chat_PartnerZhao_330340019_40": "感覺如何", + "PartnerTalk_Chat_PartnerZhao_330340019_41": "嗯……挺好的……要是我們從小就……啊,沒什麼沒什麼,我們再逛逛別的地方吧!", + "PartnerTalk_Chat_PartnerZhao_330340019_42": "於是兩人回到光映廣場,在「煮釜」火鍋店大吃了一頓,聊了很久……", + "PartnerTalk_Chat_PartnerZhao_330340021_21": "嗷嗚再次表達感謝,熱情地將小照丢在櫃台上的《麗都導覽》朝我的方向蹭了蹭。", + "PartnerTalk_Chat_PartnerZhao_330340032_06": "小照看到了我,但沒有抽出身來打招呼,和街上的人們又說了一些話後,她才略帶歉意地湊了過來。", + "PartnerTalk_GalGame_PartnerYeShunguang_10044401_027": "電影開始了。故事的主角滿懷熱情和善意,卻不善於表達自己的真實意願。\n或許是因為她的沉默寡言,少女在生活中總是遇到各種難以解決的事情。\n\n所幸,她有一個很好的朋友。朋友脾氣不好、犀利毒舌,常常擅自主張,卻又真誠地愛護著她。\n少女常常會忍不住和朋友訴說心事。而每次訴說後,朋友都會給出「意想不到」的解決方式,而這些方式又出乎意料地有效……", + "PartnerTalk_GalGame_PartnerYeShunguang_10044402_008": "般岳師父沒說什麼,但從那以後就再也沒有帶過這種糖果了。", + "PartnerTalk_GalGame_PartnerYeShunguang_10044402_013": "嗯嗯!這些事情我都記在了本子上……也記在了心裡。", + "PartnerTalk_GalGame_PartnerYeShunguang_10044402_040": "出於這樣的心情,我把和你在一起的所有事情,都認認真真地記到了本子上……", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_020": "片刻後,蘭抱著花束遞給葉瞬光。\n陪同小光一起來到了一個熟悉的地方。", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_022": "很多年前,穢息爆發時,我曾跌入了黑暗中……", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_023": "那是沒有盡頭的寂靜和絕望。什麼也聽不到,什麼也看不見,什麼也想不出,什麼也做不了……", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_026": "般岳師父把我們救了出來,跑過了這座橋……到現在,我也還記得那一刻,耳邊迴盪著的風聲。", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_029": "小光仰起頭,陽光照射在她的睫毛上,投下了淡淡的陰影。\n她朝著天空微笑,潔白的鮮花映襯著她的面龐。", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_030": "可是……大家都告訴我,我應該更愛自己……但保護新艾利都就是我的心願啊。", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_034": "在小師妹的眼裡,我又是怎樣的人呢?", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_035": "在小師弟的眼裡,我又是怎樣的人呢?", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_043": "但和你在一起時,我又會想要傾訴、想要說出自己所有的想法,哪怕只是路過時看到的小事,也想要講給你聽……", + "PartnerTalk_GalGame_PartnerZhao_10444503_016": "除了錢之外,有些能順手幫得上的忙也是要幫的。時間也是成本的一部分。", + "PartnerTalk_OngoingMainCityPartner_PartnerBanyue_511471040_01": "不過大家和我一起打過幾次之後,都不願再同我一起。", + "PartnerTalk_OngoingMainCityPartner_PartnerZhao_511341040_01": "我們繼續走走吧。", + "PasserBy_Chat_ReverbArena_30530060_03": "是吧……?這個粉紅色的是南宮,然後這個是……", + "PlayStation_ID": "{0}( {1})", + "PopUp_Content_110012501": "修好尋寶布之後,為了表達感謝,它會引導代理人一同尋找隱藏的小卡格車。\n跟上並保護它,就可以找到隱藏的小卡格車。", + "PopUp_Content_110012601": "將準星瞄準「被侵蝕物體」,長按,即可消除穢息對其產生的影響,改變被侵蝕物體的狀態。啟動能力時,常規互動將不能使用。", + "PopUp_Content_110012701": "當螢幕內出現「飛劍」標記時,點按葉瞬光即可使用能力飛向目標位置。進入戰鬥時,能力將不能使用。", + "PopUp_Content_110012702": "透過旋轉相機角度,即可切換選擇的「飛劍」標記。", + "PopUp_Content_110012703": "當螢幕內出現「連環飛劍」標記時,點按葉瞬光將會連續飛向目標位置,飛行途中無法中斷。", + "PopUp_Content_110012801": "「推拉防護門」和「鏤空捲門」由電力驅動,開啟不同的門需要連接不同數量的控制台或發電機。\n在周邊尋找並修復損壞的控制台或發電機,就可以啟用開關,打開大門。", + "PopUp_Content_2003101": "邦布特有的虛擬視覺空間,當邦布接入某些智慧系統時,能夠自動將任務目標「視覺化」。\n\n探索「瑪瑟爾迷宮」,找到藏在其中的觀測資料吧。", + "PopUp_Content_40104102": "「11號」發動[強化特殊技]、[連攜技]、[終結技]後,[普通攻擊]和[衝刺攻擊]將必定觸發[火力鎮壓],最多持續30秒或觸發8次。", + "PopUp_Content_40104103": "發動[強化特殊技]、[連攜技]或[終結技]時,可解鎖第五段[普通攻擊]", + "PopUp_Content_40104104": "發動[連攜技:昂揚烈焰]、[終結技:轟鳴烈焰]和[強化特殊技:盛燃烈火]後,將進入[戒備姿態];在[戒備姿態]下,若在攻擊時受到敵人攻擊,將會使用[普通攻擊:火力充能]格擋此次攻擊,隨後發動[普通攻擊:火力迸發],在[普通攻擊:火力迸發]發動後點按 可從保留的普攻段數開始發動[普通攻擊]。", + "PopUp_Content_40104105": "長按 發動:\n鬆開 時發動[普通攻擊:火力迸發]。\n[普通攻擊:火力迸發]發動過程中或[普通攻擊:火力充能]發動瞬間受到敵方攻擊時,可觸發格擋反擊,免疫該次傷害,提高招式的打斷等級,並額外獲得3次必定觸發[火力鎮壓]的次數,上限為8次。\n在蓄力過程中拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿}時,可以發動[普通攻擊:烈焰奔襲]。", + "PopUp_Content_40117103": "[潛能激發]後,觸發[餘燼]的間隔降低,且柏妮思的異常掌控和造成的傷害會隨初始能量回復提高;\n發動[普通攻擊:熾焰攪拌式]命中敵人時,可觸發不消耗[燃點]的[餘燼]效果。", + "PopUp_Content_40117104": "隊友觸發12次[餘燼]後,柏妮思會獲得一點[流火];\n柏妮思入場時若擁有[流火],會發動[強化特殊技:灼熱拋接法]對敵人造成火屬性傷害,且該招式重擊命中處於異常狀態的敵人時會觸發[異放]效果。", + "PopUp_Content_40118102": "消耗所有[電能]發動[強化特殊技]時,額外投擲一枚聚怪手榴彈,在爆炸位置生成電磁場,持續牽引敵人,造成電屬性傷害", + "PopUp_Content_40118103": "發動[終結技]時,獲得25層[脈衝],獲得[電能]時會消耗一層[脈衝]。\n消耗[脈衝]獲得8層[電能]時,下次投擲手榴彈時會額外丟出一枚手榴彈,並在命中處於電屬性異常狀態的敵人時觸發[異放]:額外結算一次原屬性異常傷害一定比例的電屬性傷害。", + "PopUp_Content_40118104": "[脈衝]狀態下長按 持續向前方投擲手榴彈,造成電屬性傷害,每次投擲手榴彈獲得一層[電能];\n發動招式時,可以拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿},向對應方向調整身位,並閃避敵人攻擊。", + "PopUp_Content_40134101": "[霜寒值]滿時,將照換入前場可以發動[登場技:霜迸];照發動[登場技:霜迸]時,開啟[以太帷幕·湧泉]。", + "PopUp_Content_40134102": "照在[以太帷幕]下發動[強化特殊技]時,觸發[快速支援],如果隨後被換下場,將自動銜接[普通攻擊:最終裁決]並進行蓄力。", + "PopUp_Content_40134103": "[霜寒值]滿時,將照換入前場可以發動[登場技:霜迸];照發動[登場技:霜迸]時,開啟[以太帷幕·湧泉]。\n照在[以太帷幕]下發動[強化特殊技]時,觸發[快速支援],如果隨後被換下場,將自動銜接[普通攻擊:最終裁決]並進行蓄力。", + "PopUp_Content_40143101": "非[明心境]狀態下,葉瞬光能累積[青溟劍勢],部分攻擊會緩慢累積,點按 發動[強化特殊技:定風波]能直接獲得1點。\n擁有6點[青溟劍勢]時,在非[明心境]狀態下,長按 或點按 從後場切換至前場時,可發動[登場技:照影],進入[明心境]狀態,並開啟[以太帷幕·決裁]。", + "PopUp_Content_40143102": "[明心境]狀態下,葉瞬光將使用更加強力的招式,造成凜刃傷害。敵人進入[以太帷幕·決裁]時,將基於其此時的失衡易傷倍率為其附加帷幕易傷效果。\n[明心境]狀態下擁有[青溟劍勢]時,點按 至第三段能發動[普通攻擊:明心境·扶搖勢]。\n處於空中時,連續點按 可以發動消耗[青溟劍勢]的強力攻擊[普通攻擊:明心境·斬流光 滅],點按 發動[明心境·歸塵]能退出[明心境]狀態。", + "PopUp_Content_40143103": "消耗喧響值發動[終結技:逐雲驚霆]後,在[明心境]狀態下,點按 能發動[終結技:斬妄開天],對敵人造成大量凜刃傷害。\n招式發動後,會退出[明心境]並關閉[以太帷幕·決裁]。", + "PopUp_Content_40143104": "非[明心境]狀態下,葉瞬光能累積[青溟劍勢]。擁有6點[青溟劍勢]時,在非[明心境]狀態下,長按 或點按 從後場切換至前場時,可發動[登場技:照影],進入[明心境]狀態,並開啟[以太帷幕·決裁],[明心境]狀態下,葉瞬光將使用更加強力的招式。", + "PopUp_Content_40143105": "消耗喧響值發動[終結技:逐雲驚霆]後,會進入[明心境]狀態,並開啟[以太帷幕·決裁],在[明心境]狀態下,點按 能發動發動[終結技:斬妄開天],對敵人造成大量凜刃傷害。\n招式發動後,會退出[明心境]狀態並關閉[以太帷幕·決裁]。", + "PopUp_Content_41501001": "葉瞬光戰鬥教學佔位文本01", + "PopUp_Content_41501101": "葉瞬光戰鬥教學佔位文本02", + "PopUp_Content_41501201": "葉瞬光飛劍教學佔位文本", + "PopUp_Content_41501301": "照戰鬥教學佔位文本01", + "PopUp_Content_999127002": "這裡能為各種器物定下世俗的價值,但真正寶物的意義,只有握緊它的人方能知曉。\n\n畢竟光澤與斑點,皆為手中玉質的品德。\n\n除了珍奇物件,店主還能為某些舊日的隱秘書卷和情報作出解讀,那些埋藏於時光的故事,同樣瑕瑜不掩。", + "PopUp_Content_999127101": "目前正處於劇情沉浸模式\n·在街道中看到行動中的標識,代表處於一段劇情沉浸模式\n·在勘域模式下,若出現暫時無法使用傳送離開時,代表處於一段劇情沉浸模式\n\n如果正在主線的劇情任務過程中,只需推進並完成目前階段任務,就可以離開沉浸模式。\n如果正在代理人秘聞或獨家視界內,可以從介面的退出按鈕,離開沉浸模式。", + "PopUp_Content_999127201": "在側邊欄中可以找到旅程指引的入口\n·可以在旅程指引系統查看所有可提前解鎖的主線章節。\n·瞭解對應章節的劇情簡介與主要出場代理人的資訊後,可自由選擇提前解鎖對應主線章節。\n·在繩網-行程系統內,可切換已接取的所有主線劇情任務。", + "PopUp_Content_999310101": "情報板內,可以預支電量或惡名狩獵挑戰次數,發布指定類型代行委託:\n惡名狩獵、專業挑戰室、困難委託\n\n代行委託被其他繩匠接取並完成後,發布者可直接領取委託報酬。\n\n所在站點內的其他繩匠均可以看到各自發布的代行委託。", + "PopUp_Content_999310102": "代行委託被其他繩匠接取並完成後,發布者可在[委託管理]處直接領取委託報酬。\n\n領取報酬會消耗掉預存的電量或惡名狩獵次數。", + "PopUp_Content_999310103": "代行委託發布後存有72小時的截止時限,到達截止時限或者跨週,委託會被自動清除,請留意委託時限。\n\n委託過期時會以郵件形式返還對應的電量(挑戰次數在過期時會自動返還,跨週時不返還)。", + "PopUp_Content_999310104": "同時最多發布3個代行委託。\n\n週期內可發布的代行委託有次數限制。撤銷委託或委託過期時,會返還對應發布次數。\n\n完成其他繩匠的代行委託沒有次數限制。", + "PopUp_Content_999310201": "發現站點或建立站點,即可開啟情報板。\n\n在情報板中,同一個站點內的繩匠,可以互相發布委託和接取委託。", + "PopUp_Content_999310202": "完成其他繩匠發布的代行委託,可獲得:\n\n 貢獻點數:用於兌換導覽套件、儲值電卡、代理人養成材料等道具。\n 站點信度:用於提升情報板許可權等級,獲得專屬稱號。", + "PopUp_Content_999310203": "情報板內,可以發布指定類型代行委託:\n惡名狩獵、專業挑戰室、困難委託\n\n代行委託被其他繩匠接取並完成後,發布者可直接領取委託報酬。", + "PopUp_Content_999320101": "劍之追憶:與其互動後可將其吸收,多個追憶收集完成後可將其拼合成為完整的故事。\n封印的劍之追憶:需要先完成相應的玩法挑戰,以解除封印。\n\n被青溟劍所記錄的強大劍士們的追憶,在秘境中化為了劍形態的實體。", + "PopUp_Content_999320102": "集齊後可放置於三猴殿中,來獲得執劍心得。", + "PopUp_Content_999320201": "青溟劍為劍主所設下的高難度試煉,以記憶的形式記錄了歷代劍主們所遭遇過的強敵。\n劍主試煉:將喚醒這些歷代劍主面對強敵的戰鬥記憶;\n夢魘連戰:將歷代劍主所遇強敵匯聚於同一戰場,連續與強者的作戰將是對劍主實力的極大考驗。", + "PopUp_Content_999320301": "可以在探索過程中獲得劍意精粹和執劍心得。\n執劍心得可以用來解鎖新的能力。推進活動劇情、完成集劍追憶、完成劍主試煉與夢魘連戰均可獲得「執劍心得」。\n劍意精粹可以用來升級已經解鎖的能力。推進活動劇情、完成部分劍主試煉以及完成夢魘連戰均可獲得「劍意精粹」。", + "PopUp_Content_999320302": "可以在秘境中的任意劍台處對能力進行以下操作:\n能力解鎖:消耗1000點執劍心得可以解鎖一個新的能力。\n能力進階:消耗1點劍意精粹可以強化一個已解鎖的能力。\n能力重置:完全返還消耗的執劍心得和劍意精粹,並且重置對應能力的解鎖和升級狀態。\n你可以在地圖中傳送到任意已解鎖的劍台附近。", + "PopUp_Content_999320401": "[疾斬]是青溟秘境中葉瞬光所特有的能力。戰鬥中,若目前操作角色為葉瞬光,{LAYOUT_MOBILE#點按}{LAYOUT_KEYBOARD#點按按下R鍵}{LAYOUT_CONTROLLER#點按}即可釋放[疾斬],對敵人造成高額傷害。\n\n[疾斬]技能有30秒的技能冷卻時間。", + "PopUp_Content_999320501": "在青溟秘境中,會提供「試用-葉瞬光」、「試用-照」、「試用-琉音」代理人作為編隊選擇。\n你也可以{LAYOUT_MOBILE#自行前往編隊介面進行重新編隊}{LAYOUT_KEYBOARD#按下T鍵前往編隊介面進行重新編隊}{LAYOUT_CONTROLLER#自行前往編隊介面進行重新編隊}。\n但是請注意,在青溟秘境中,必須將「試用-葉瞬光」或者「葉瞬光」加入編隊。", + "PopUp_Content_999320601": "{LAYOUT_MOBILE#點按}{LAYOUT_KEYBOARD#點按按下R鍵}{LAYOUT_CONTROLLER#點按}可以啟動[崩解之法]。將準心對準場景中的穢息凝核並點擊,即可消除此穢息凝核。\n消除所有的穢息凝核即可破壞路途中的阻礙物。", + "PopUp_Content_999360101": "「連攜調查:神之迷宮」分為獨立調查和連攜調查兩個部分。\n獨立調查中,繩匠將和指定的代理人合作,分別前往「破時雷霆」、「歡愉烈火」、「蒼白之息」三個調查區域,學習並掌握三個區域各自獨特的機制。\n連攜調查中,繩匠將選擇一名代理人,並和其他兩名繩匠選擇的代理人合作,共同前往調查。連攜調查分[常規]、[高危險]和[夢魘]三種難度,其中[常規]是有一定流程的委託,[高危險]將直接挑戰[常規]流程中的最終敵人,而[夢魘]則是挑戰惡名級別的敵人。\n本次調查共9名可選的代理人。在調查中,代理人的能量、閃能、喧響值獲得效率進行了一定的調整。", + "PopUp_Content_999360102": "在調查過程中,每次完成調查後可獲得[探索資料],提高[探索等級]。隨著探索等級的提高,繩匠可以獲得給代理人在連攜調查中裝備的武備和鳴徽,同時也能獲得用於調查中與其他繩匠溝通的符號表情和語音表情。\n每天首次完成連攜調查,還可以獲得額外的探索資料獎勵!", + "PopUp_Content_999360103": "在連攜調查中,預設開啟了[特效精簡模式],效果為關閉大部分代理人隊友的招式特效。\n調查過程中也可以隨時關閉該模式。", + "PopUp_Content_999360104": "為了方便連攜調查中與其他繩匠進行溝通,本次新增局內可使用的消息輪盤。\n可發送的消息分為三種:\n·語音表情,共10種,發送後會同步播放對應代理人的聲音;可以在探索等級的獎勵中獲得,也可以在[連攜調查-夢魘]的獎勵中獲得;(同時獲得後還可以在局外聊天中使用)\n·符號表情,共24種,可以在獨立調查和探索等級的獎勵中獲得,也可以透過連攜調查的小卡格車獎勵獲得;\n·文字消息,共8種,是預設提供的基礎溝通資訊。", + "PopUp_Content_999360105": "裝配後,即可在「連攜調查」中{LAYOUT_MOBILE#透過右側[表情]按鈕}{LAYOUT_KEYBOARD#可透過右側[表情]按鈕}{LAYOUT_CONTROLLER#可透過}向全隊發送符號表情和語音表情。", + "PopUp_Content_999370101": "在進行調查前,需要先和指定的代理人完成區域的獨立調查。\n獨立調查中,需要藉助指定代理人,掌握對應區域的特殊機制,並將其運用在不同區域的戰鬥中。\n在完成獨立調查後,才可以解鎖對應區域的連攜調查。", + "PopUp_Content_999370201": "在連攜調查中,新增連攜值系統。\n玩家透過能量/閃能轉化、極限支援、多人連攜技,均可獲得隊伍的連攜值。", + "PopUp_Content_999370202": "當連攜值滿後,便可以釋放連攜終結技。\n連攜終結技由一名成員發起:當某一名成員釋放連攜終結技後,一定時間內,其他隊伍成員可以進行連續響應——當三名玩家均在響應窗口內釋放了連攜終結技時,便會釋放連攜組合技,並進入連攜時刻。\n在連攜時刻中,敵人的行為速度被大幅降低,同時所有代理人均會恢復一定的生命值,戰鬥狀態下還會恢復一定的能量和閃能。\n在不同區域釋放的連攜組合技也不同。", + "PopUp_Content_999370203": "在連攜調查中,當隊友發動[終結技]、對敵人造成失衡或施加屬性異常效果,或開啟連攜時刻時,可以觸發多人連攜技。", + "PopUp_Content_999370301": "在連攜調查中,代理人的生命值為0後不會立刻結束戰鬥,而是會進入特殊的倒地狀態。\n在倒地狀態下,其他存活的代理人若位於倒地狀態代理人的一定範圍內,會和該代理人建立治療連結:當治療連結維持一段時間後,倒地狀態的代理人會被救起,且恢復一定的生命值。多人同時建立治療連結時,能更快地救起倒地狀態的代理人。\n當無代理人建立治療連結,且撤離倒數計時歸0時,代理人會進入撤離狀態,即暫時無法參與戰鬥。", + "PopUp_Content_999370302": "隊伍會共享一定數量的以太露滴,當代理人處於撤離狀態時,可以消耗1個以太露滴恢復戰鬥狀態。\n當全隊以太露滴數量為0時,且此時所有代理人均處於倒地/撤離狀態,目前調查即為失敗。", + "PopUp_Content_999380101": "在「破時雷霆」區域中,會出現跟隨玩家位置的落雷。\n當雷即將落下時,使用極限支援會將雷電彈射向附近的怪物(若場上存在怪物);被雷電彈射命中的怪物會受到大量傷害。\n反之,若被落雷命中,代理人則會受到大量傷害。", + "PopUp_Content_999390101": "在「歡愉烈火」區域中,會持續落下隕石。\n在隕石即將落下時,使用極限閃避、[特殊技]或[衝刺攻擊]均會觸發「爆燃」效果,並朝周圍釋放一道火焰衝擊波;被火焰衝擊波命中的怪物會受到大量失衡值。且此時隕石會被擊碎。\n若未及時使用閃避,則隕石落下後,會在對應位置生成持續一定時間的燃燒區域。處於燃燒區域中的代理人將受到持續傷害。", + "PopUp_Content_999400101": "在「蒼白之息」區域中,代理人的穢息浸染值會持續增加。穢息浸染值達到上限時,會對隊伍中所有代理人造成一次基於目前生命值百分比的傷害。", + "PopUp_Content_999400102": "增加穢息克服值。\n當穢息克服值滿時,會觸發持續一段時間的「穢息克服」效果:釋放一道淨化衝擊波;淨化衝擊波會對怪物擁有的「穢盾」造成大量傷害;同時代理人會獲得持續一段時間的穢息克服狀態:普通攻擊會附加額外的「穢息克服」傷害。\n當代理人進行攻擊、連攜組合技、以及隊伍中其他代理人觸發「穢息克服」效果時,「穢息克服值」均會增加;關卡中也會存在可以增加穢息克服值的穢息粒子。", + "PopUp_Content_999400201": "增加穢息克服值。\n當穢息克服值滿時,會觸發持續一段時間的「穢息克服」效果:釋放一道淨化衝擊波;淨化衝擊波會對怪物擁有的「穢盾」造成大量傷害;同時代理人會獲得持續一段時間的穢息克服狀態:普通攻擊會附加額外的「穢息克服」傷害。\n當代理人進行攻擊、連攜組合技、以及隊伍中其他代理人觸發「穢息克服」效果時,「穢息克服值」均會增加;關卡中也會存在可以增加穢息克服值的穢息粒子。", + "PopUp_Content_999400301": "當擊敗某些敵人時,會掉落一定數量的穢息粒子,踩碎穢息粒子後會增加較多的穢息克服值。\n某些敵人的招式釋放時也會掉落一定數量的穢息粒子。", + "PopUp_Content_999400401": "進入觀測部署區域後,需要啟用區域中所有的資料樁才能完成區域目標。\n代理人處於資料樁的啟用範圍內時,會增加對應資料樁的資料啟用進度。\n當存在2名以上的代理人同時處於同一個資料樁的啟用範圍內時,該資料樁的資料啟用速度會有一定的提升。", + "PopUp_Content_999400501": "在「破時雷霆」中,某些區域會存在特殊的裝備 —— 引雷塔。\n當代理人和引雷塔互動後,區域挑戰開啟。此時互動了引雷塔的玩家在目前區域將會受到更高頻率的落雷攻擊。相反的,沒有互動的玩家在目前區域不會受到落雷攻擊。", + "PopUp_Content_999410101": "在「連攜調查:神之迷宮」中,繩匠透過完成獨立調查、連攜調查均能獲得探索資料。當探索資料達到一定數量時,便可以提升探索等級。\n探索等級達到時,便可以獲得菲林、符號表情和語音表情、武備和鳴徽等獎勵!", + "PopUp_Content_999410102": "在活動初期,探索等級存在上限。隨著時間推進將逐步解鎖上限。\n每天首次完成連攜調查,還可以獲得額外的探索資料作為獎勵。", + "PopUp_Content_999410103": "當繩匠達到指定探索等級時,可以開啟戰術稜鏡自選方案/鳴徽自選箱,此時繩匠可以任意選擇一個未擁有的戰術稜鏡/鳴徽。若均已擁有,則可以選擇相對應的探索資料。", + "PopUp_Content_999420101": "在連攜調查中,需要和其他兩名繩匠共同進行調查。\n在開始調查前,可以選擇自己希望進行調查的區域和關卡,常規、高危險和夢魘可以同時選擇。\n選擇好關卡,點擊[開始配對]後,便會配對選擇了相同關卡的其他繩匠。也可以透過[好友]、[站點],邀請其他繩匠一同進行配對。\n連攜調查完成時,會根據繩匠使用代理人在調查內的連攜值貢獻、完成關鍵行為次數、以及造成的傷害展示繩匠此次調查的貢獻度。", + "PopUp_Content_999420102": "常規調查是包含了區域流程的調查關卡,其中會有不同的區域玩法和主題內容,同時最後的區域需要面對三個不同的強大敵人;\n高危險調查中,繩匠們需要面對常規調查中的強大敵人;\n夢魘調查中,繩匠們需要直面惡名級別的敵人。", + "PopUp_Content_999420103": "不同的調查區域中,小卡格車開啟後獲得的鳴徽和武備也有一定程度的差異:\n· 破時雷霆常規/高危險中,小卡格車開啟時有更高機率獲得[1]號槽位的鳴徽;\n· 歡愉烈火常規/高危險中,小卡格車開啟時有更高機率獲得[2]號槽位的鳴徽;\n· 蒼白之息常規/高危險中,小卡格車開啟時有更高機率獲得[3]號槽位的鳴徽;\n· 而最終之戰高危險中,小卡格車開啟時有更高機率獲得武備!", + "PopUp_Content_999420104": "夢魘難度會限制繩匠的挑戰時間,繩匠們需要以更高的調查能力評分去面對夢魘的挑戰。\n當完成所有的夢魘難度後,還會獲得[虛實一念間]作為獎勵!", + "PopUp_Content_999420201": "每個代理人的調查能力評分,由其裝備的武備和鳴徽分別的評分總和而成。而繩匠的調查能力評分則由9名代理人中調查能力評分最高的代理人決定。\n對於武備來說,代理人對應的戰術稜鏡擁有最高的能力評分;對於鳴徽來說,品級越高的鳴徽即擁有越高的能力評分。\n在評分最高的基礎上,選擇適合代理人的武備/鳴徽,才能更高效地開展連攜調查。", + "PopUp_Content_999420202": "戰術稜鏡是連攜調查中可獲得的最高級武備,可以在探索等級的獎勵中獲得。\n在連攜調查開啟的小卡格車中,也可以獲得品級為B/A的通用武備。\n對應代理人的戰術稜鏡能力評分為400,A級通用武備能力評分為200,B級通用武備能力評分為100。", + "PopUp_Content_999420203": "共三個槽位可以裝配鳴徽,每個槽位可以裝配的鳴徽種類也都不相同。\nS級鳴徽是連攜調查中可獲得的最高級鳴徽,僅能在連攜調查的小卡格車中獲得;每個槽位僅有2種不同的S級鳴徽。\n在探索等級的獎勵中,也可以選擇並獲得A級鳴徽。\nS級鳴徽能力評分為200,A級鳴徽能力評分為100,B級鳴徽能力評分為50。", + "PopUp_Content_999420204": "當代理人被設置為[預設出戰]時,進入連攜調查的代理人選擇階段時,將會預設選擇該代理人作為出戰代理人。", + "PopUp_Content_999420301": "在獨立調查和連攜調查(常規)中,繩匠可以獲得調查線索。不同的區域會有不同的調查線索,收集後便可以在線索板中查看其詳情說明。\n線索板上的調查線索分為隱藏線索、破序線索、普通線索三種。", + "PopUp_Content_999420302": "隱藏線索是在三個區域的隱藏地點獲得的線索道具,也是這個區域的核心秘密。\n獲得隱藏線索前,需要先獲得關聯對應隱藏地點的破序線索道具。\n線索板上可以查看對應的破序線索道具所在區域提示。", + "PopUp_Content_999420303": "破序線索可以用於解鎖關聯區域的隱藏地點,以此獲得其中的隱藏線索。\n當獲得破序線索後,線索板上便會展示出其關聯的隱藏線索所在區域資訊。", + "PopUp_Content_999421001": "在「連攜調查·神之迷宮」中:\n\n非[明心境]狀態下:\n[普通攻擊]命中敵人時,獲得1點[青溟劍勢],30秒內最多觸發一次;\n發動[強化特殊技]時,額外獲得1點[青溟劍勢];\n發動[多人連攜技]時,獲得1點[青溟劍勢]。\n\n當隊友開啟[以太帷幕:決裁]時,無法觸發[額外能力:溯影驚鴻]的效果。", + "PopUp_Content_999421201": "在「連攜調查·神之迷宮」中:\n\n隊友釋放終結技時,儀玄持續回復2點閃能,持續10秒,最多同時存在2層該效果。", + "PopUp_Content_999421301": "在「連攜調查·神之迷宮」中:\n\n艾蓮的攻擊力提升65%。", + "PopUp_Content_999421401": "在「連攜調查·神之迷宮」中:\n\n月城柳的攻擊力提升30%。", + "PopUp_Content_999421501": "在「連攜調查·神之迷宮」中:\n\n萊特在[士氣噴發]狀態下,輕拳起攻或刺拳連擊命中敵人時,會使目標的全屬性傷害抗性降低;[昂揚]使代理人的全屬性傷害均得到提升。\n萊特的攻擊力提升50%,對敵人造成的傷害提升50%。", + "PopUp_Content_999421601": "在「連攜調查·神之迷宮」中:\n\n青衣的攻擊力提升50%,對敵人造成的傷害提升150%。", + "PopUp_Content_999421701": "在「連攜調查·神之迷宮」中:\n\n盧西婭的攻擊力提升50%,對敵人造成的傷害提升100%,無視目標30%的屬性傷害抗性。\n[強化特殊技]發動後,再次點按「特殊攻擊」可以發動[追加攻擊],該[追加攻擊]為[合唱];若盧西婭未處於[夢境]狀態中,發動時回復40點夢境值。\n盧西婭發動[合唱]時,[破暗]狀態下的全隊代理人貫穿力提升,同時非命破代理人的攻擊力增加1500點。\n代理人在[星光匯聚之地]內獲得的生命回復效果降低50%。", + "PopUp_Content_999421801": "在「連攜調查·神之迷宮」中:\n\n「11號」的攻擊力提升100%。", + "PopUp_Content_999450101": "部分區域需要攜帶指定代理人。在進入這些區域時,會將特定的「試用-代理人」角色加入目前編隊。\n\n進入勘域編隊介面可以重新編隊。但在限制區域中,仍需要攜帶要求的代理人角色。", + "PopUp_Content_999460101": "校準訊號沿圓形軌道勻速自動繞行,在恰當時機做出「翻轉 」 {LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#} 或者「校準 」 {LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#} 來提升維修進度。\n\n在維修損壞的機關或者邦布時,需要確保正負極的訊號都能夠被正確接收,因此需要在內正外負兩個極性區域分別完成校準。", + "PopUp_Content_999460201": "顯示為紅色圓弧,與其重疊會對維修校準造成不利!\n\n在重疊前進行「翻轉 」 {LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#} ,使得校準訊號與紅色圓弧處於不同軌道。", + "PopUp_Content_999460301": "顯示為黃色長條,校準訊號與其重疊時主動校準並保持按壓、在結束時終止操作。\n\n在恰當的時機按下「校準」{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#},\n在長條區域內保持按壓,區域盡頭結束按壓輸入。", + "PopUp_Content_999460401": "正確處理各類節點後,機率使校準訊號的繞行速度提升。\n\n若未能正確處理節點,繞行速度將恢復至初始速度。", + "PopUp_Content_999460501": "顯示為黃色圓點,校準訊號與其重疊時需主動校準。\n\n在恰當時機「翻轉 」 {LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#} ,使得處於相同一側軌道,然後校準訊號與其重疊時「校準 」 {LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#} 來完成修復。", + "PopUp_Content_999460601": "顯示為藍色圓點,玩家校準訊號與其重疊時自動完成校準。\n\n在恰當時機「翻轉 」 {LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#} ,使得校準訊號與藍色圓點處於相同一側的軌道。", + "PopUp_Content_999470101": "尋幽探奇,不掩之秘。\n\n「不掩」小鋪蒐集著來自過往歲月中的種種隱秘,前往蒐集萊姆尼安空洞中的各類收集品,完成「收集任務」,即可獲得「探秘積分」,提升「探秘等級」,獲得豐厚報酬。\n\n蒐集的往昔隱秘會記錄在探秘圖鑑中,可隨時翻閱。", + "PopUp_Content_999480101": "站點是志趣相近的繩匠構建的同好組織。\n\n加入站點後,同站點的繩匠能夠在站點頻道聊天、分享編隊、危局戰績、調頻結果等情報。", + "PopUp_Content_999480102": "每位繩匠最多建立1個站點。\n\n玩家建立站點後會進入24小時冷卻,冷卻結束前,無法建立新的站點。", + "PopUp_Content_999500101": "部分怪物會在戰鬥中發動無視無敵效果的[控制技]。\n[控制技]招式期間將不會再有閃光提示。\n[控制技]的首段攻擊無法被格擋或招架,當其命中代理人或被代理人閃避後,會進入特殊的[極限視域],期間怪物會繼續發動數次攻擊,代理人可以透過[招架支援]或[回避支援]等方式應對其後續攻擊。", + "PopUp_Content_999500102": "若在[極限視域]持續期間成功應對怪物的所有招式,則當代理人後續招式再次命中怪物時,會對怪物施加[完美反制]效果,對怪物造成高額傷害並累積大量失衡值。以[極限閃避]或[回避支援]成功應對[控制技]的最後一段攻擊時,會額外觸發精準反擊效果,為目前操作中的角色回復喧響值。", + "PopUp_Content_999500103": "在[控制技]持續期間,代理人無法主動發動[終結技]。此外,在怪物每次攻擊期間,僅能切換一次代理人,且每名代理人僅能發動一次閃避。", + "PopUp_Content_999510101": "「始主」是目前被多個情報源提及的,極度危險的神秘存在。\n關於其本質形態與目的,目前幾乎所有情報都指向——「未知」。\n\n依據邦布「緘樞」所言,「始主」的位格遠在曾造成巨大混亂的秘密組織「稱頌會」之上。\n「始主」至高無上,而稱頌會不過只是偶然得到了祂的片刻注視而已。\n\n繩匠和夥伴們在萊姆尼安空洞深處所擊敗的神秘敵人,並非「始主」的本體,而是「始主」所創造出的「使者」。\n這位「使者」像是某種混沌體,其構成極為複雜,包含穢息、輝嶺石和某種特殊金屬,融合了「稱頌會」莎拉主動獻祭的肉體。除此之外,它似乎還竊取了微量屬於「初代虛狩」挽晝的力量。\n\n真正的「始主」到底是什麼,仍然無人知曉。\n唯一可以確定的,似乎只有一件事——\n那場發生在萊姆尼安空洞的戰鬥,遠遠不是結束。\n它或許僅僅只是「始主」甦醒之時,所散發出的一聲呼吸而已。", + "PopUp_Content_999510201": "「虛狩」,新艾利都明面上的最高榮譽稱號,由市長親自授予那些在對抗空洞災難中立下不世之功的英雄。\n然而,在城市的陰影之中,一個與「虛狩」稱號緊密相連的,更古老也更禁忌的詞彙,在少數知情者之間悄然流傳——「虛狩武器」。\n\n卡洛絲·阿爾娜曾經提及,「武器」背後似乎都存在某種無法豁免的「代價」。\n這一論點,在兩件已知的,推測為「虛狩武器」的物品上,得到了初步的印證:\n青溟劍: 雲巋山的傳承至寶。其使用者,葉瞬光,在獲得強大力量的同時,正遭受著記憶喪失,五感衰退等不可逆轉的反噬作用。\n討骸刀·無尾: 現任虛狩星見雅的佩刀。據悉,獲得這把刀的認可需要付出巨大的代價。而在持續使用的過程中,也會對使用者造成緩慢的侵蝕影響。\n\n而坎卜斯黑枝的神秘高層,曾在一次內部談話中提及了「虛狩武器」一詞,並將其與某組織的秘密計畫相關聯。\n這表明,「虛狩武器」並非單純的個體兵器,其背後可能牽扯到新艾利都高層之間複雜的利益博弈與權力鬥爭。\n\n「虛狩」的稱號,真的是一種純粹的「榮耀」嗎?\n所謂的「虛狩武器」,到底是為了對抗空洞而存在,還是其本身就與空洞的秘密,有著更深、更危險的關聯?\n真相,仍被封存在最深的黑暗之中。", + "PopUp_Content_999520101": "[實戰模擬室]或者[區域巡防]除了消耗電量進行戰鬥獲得獎勵,還可使用以太電池的自動戰鬥功能直接獲得任務獎勵。\n\n在[實戰模擬室]或者[區域巡防]對應介面點擊自動戰鬥按鈕,再次點擊自動戰鬥,即可直接獲得一次60電量[實戰模擬室]或者[區域巡防]任務對應的獎勵。\n\n以太電池可透過麗都城募、道具合成等途徑獲得。", + "PopUp_Title_110012501": "尋寶邦布", + "PopUp_Title_110012601": "[顯相之法·溯]能力使用", + "PopUp_Title_110012701": "[劍光掠影]能力使用", + "PopUp_Title_110012801": "電控門閘", + "PopUp_Title_401341": "「角色介紹」照·其一", + "PopUp_Title_401342": "「角色介紹」照·其二", + "PopUp_Title_401343": "「角色介紹」照", + "PopUp_Title_401431": "「角色介紹」葉瞬光·其一", + "PopUp_Title_401432": "「角色介紹」葉瞬光·其二", + "PopUp_Title_401433": "「角色介紹」葉瞬光·其三", + "PopUp_Title_401434": "「角色介紹」葉瞬光", + "PopUp_Title_415010": "[角色介紹]葉瞬光·其一", + "PopUp_Title_415011": "[角色介紹]葉瞬光·其二", + "PopUp_Title_415012": "[角色介紹]葉瞬光·飛劍", + "PopUp_Title_415013": "[角色介紹]照·其一", + "PopUp_Title_999310102": "報酬領取", + "PopUp_Title_999310103": "委託時限說明", + "PopUp_Title_999310104": "次數限制", + "PopUp_Title_999310201": "情報板", + "PopUp_Title_999310202": "接取代行委託", + "PopUp_Title_999310203": "發布代行委託", + "PopUp_Title_9993201": "集劍追憶", + "PopUp_Title_9993202": "劍主試煉與夢魘連戰", + "PopUp_Title_9993203": "劍意同調", + "PopUp_Title_9993204": "[疾斬]", + "PopUp_Title_9993205": "活動編隊", + "PopUp_Title_9993206": "[崩解之法]與[穢息凝核]", + "PopUp_Title_999360101": "「連攜調查:神之迷宮」", + "PopUp_Title_999360102": "探索資料和探索等級", + "PopUp_Title_999360103": "特效精簡模式", + "PopUp_Title_999360104": "符號表情和語音表情", + "PopUp_Title_999360105": "符號表情和語音表情", + "PopUp_Title_9993701": "獨立調查", + "PopUp_Title_999370201": "連攜值", + "PopUp_Title_999370202": "連攜終結技、連攜組合技和連攜時刻", + "PopUp_Title_999370203": "多人連攜技", + "PopUp_Title_999370301": "倒地狀態和撤離倒數計時", + "PopUp_Title_999370302": "撤離狀態和以太露滴", + "PopUp_Title_9993801": "「破時雷霆」機制", + "PopUp_Title_9993901": "「歡愉烈火」機制", + "PopUp_Title_9994001": "「蒼白之息」機制", + "PopUp_Title_9994002": "穢息克服", + "PopUp_Title_9994003": "穢息粒子", + "PopUp_Title_9994004": "觀測部署", + "PopUp_Title_9994005": "引雷於身", + "PopUp_Title_999410101": "探索資料和探索等級", + "PopUp_Title_999410102": "探索資料上限", + "PopUp_Title_999410103": "自選戰術稜鏡和自選鳴徽", + "PopUp_Title_999420101": "連攜調查", + "PopUp_Title_999420102": "常規、高危險和夢魘", + "PopUp_Title_999420103": "鳴徽/武備的獲得", + "PopUp_Title_999420104": "夢魘", + "PopUp_Title_999420201": "武備、鳴徽和調查能力評分", + "PopUp_Title_999420202": "武備", + "PopUp_Title_999420203": "鳴徽", + "PopUp_Title_999420204": "預設出戰", + "PopUp_Title_999420301": "線索板", + "PopUp_Title_999420302": "隱藏線索", + "PopUp_Title_999420303": "破序線索", + "PopUp_Title_999421001": "連攜調查中的葉瞬光", + "PopUp_Title_999421201": "連攜調查中的儀玄", + "PopUp_Title_999421301": "連攜調查中的艾蓮", + "PopUp_Title_999421401": "連攜調查中的月城柳", + "PopUp_Title_999421501": "連攜調查中的萊特", + "PopUp_Title_999421601": "連攜調查中的青衣", + "PopUp_Title_999421701": "連攜調查中的盧西婭", + "PopUp_Title_999421801": "連攜調查中的「11號」", + "PopUp_Title_999450101": "目前區域編隊受限", + "PopUp_Title_999460101": "「極性校驗」基礎", + "PopUp_Title_999460201": "「極性校驗」紅色圓弧節點", + "PopUp_Title_999460301": "「極性校驗」黃色長條節點", + "PopUp_Title_999460401": "「極性校驗」加速!(連攜調查限定)", + "PopUp_Title_999460501": "「極性校驗」黃色圓點節點", + "PopUp_Title_999460601": "「極性校驗」藍色圓點節點", + "PopUp_Title_9995001": "控制技", + "PopUp_Title_9995101": "始主", + "PopUp_Title_9995102": "「虛狩武器」", + "PopUp_Title_999520101": "以太電池自動戰鬥教學", + "PopupTitle_GachaPopup_03": "「葉瞬光」斬妄歸真", + "PostText_25001": "近日,一則關於新一屆「空洞英雄」比賽即將舉辦的新聞在多個社交平台和論壇上廣泛傳播。據悉,報導稱該比賽今年引入了重磅投資商,並達成了與知名IP主題的合作,以期發掘出敢於直面空洞的平民英雄,彰顯新艾利都的發展潛力,增強民眾信心。\n然而,這則新聞隨後被主辦方緊急澄清。主辦方負責人表示:「感謝各位對『空洞英雄』的關注,但目前新一屆比賽仍在籌劃中,尚未確定正式的比賽時間,網路上的相關傳聞純屬誤傳。」\n目前,此事件仍在持續發酵,在許多論壇和平台話題熱度依然居高不下。", + "PostText_25002": "好像一夜之間就長出來了?之前都沒見過啊\n還滿好看的,而且還特別大!\n眾所周知,大就是好,好就是大(不是\n不知道為什麼靠近它就有一種心平氣和的感覺,連老闆都不想罵了", + "PostText_25003": "還是我\n之前發了篇文說澄輝坪的白花,沒想到今天再看到,它竟然變成黑色的了!\n就像是被什麼東西汙染了一樣?\n我想靠近看看,還被雲巋山的弟子攔住了,說這東西很危險什麼的\n有沒有人知道到底怎麼回事啊,現在這樣讓人很不安啊!", + "PostText_25005": "家人們應該都看新聞了吧,恭喜新艾利都又誕生了一位新虛狩,她的名字是——葉瞬光!\n\n先給沒跟上版本的朋友們補補課:\n前段時間萊姆尼安空洞那場差點把整個衛非地都吞沒的巨大危機,都還記得吧?就是這位葉瞬光小姐,在最關鍵的時刻力挽狂瀾,一舉解決了那場災難!\n我一個在現場做後勤的朋友說,當時的場面太震撼了,他這輩子都沒見過那麼強的以太波動!\n\n那麼問題來了,有沒有什麼關於這位新虛狩的內部爆料?\n聯絡我,有償,價格包你滿意!", + "PostText_25008": "我家住在六分街,每天上下班都會經過他家門口,這兩天突然發現那裡貼上了新的海報。店裡沒有表演,也沒見到過員工,還一直掛著「歇業中」的牌子,要不是偶然路過發現新海報,我都快忘記六分街還有這麼一家店了……\n有沒有懂行的朋友解答一下,這家店為什麼一直歇業?現在換海報是不是代表要重新開業了?", + "PostText_25009": "兄弟們姐妹們,不開玩笑,這次的消息絕對真實!\n我一個在空洞調查局工作的朋友,剛剛半夜三點連夜打語音給我,聲音都在抖!\n他說,就在幾個小時前監測萊姆尼安空洞相關資料的儀器突然出現異常,檢測到了異常以太亂流!\n更詭異的是,這股以太亂流在爆發之後並沒有像往常一樣慢慢消散,而是像有生命一樣,朝著空洞裡某個至今都無法探測的區域高速移動!而且還導致所有空洞的羅塞塔資料都出現了不同程度的干擾和異動,甚至都引起了HAND和空洞調查局的重視!\n\n我朋友的原話是:如果把這股以太能量擬物的話,就像是藏在地下的某種無比巨大的東西,剛剛翻了個身,導致整塊區域都抖了三抖\n\n話就說到這了,大家自己感覺吧。這種規模的異動,天知道接下來會發生什麼\n反正我連夜又加倉了一大堆高純度的輝瓷。這種時候,手裡多點硬通貨總歸沒錯\n要是有人沒門道又想買點輝瓷防身的話,可以聯絡我,量大還有優惠哈\n\n不說了,我再去檢查一下我的保險櫃。大家好自為之", + "PostText_25010": "兄弟們姐妹們,富貴險中求這話一點沒錯\n\n趁著前段時間澄輝坪那邊亂成一鍋粥,稱頌會那幫殘黨被徹底清除,我仗著熟悉地形,摸進了他們幾個秘密據點\n你別說你還真別說,這幫神棍還真的藏了不少好東西!除了一些不值錢的儀式道具,我還真的淘到了一些……不該被看到的東西\n\n本來想自己留著發財的,但越看越覺得後背發涼,這玩意留在手上怕是會燙死人。乾脆發出來,讓大夥兒都開開眼界,也算給我自己留條後路\n\n以下是我自己總結的重點情報,不保證真實,你們自己看就好\n\n1.稱頌會裡不知道哪個倒楣蛋的日記\n日記被燒了一半,字跡很工整,但內容簡直瘋狂——講道理這也很合理,正經人誰寫日記啊!\n總之,這日記上面斷斷續續地寫著他人生前二十年經歷的苦難,一直在說什麼覺得這個世界爛透了,然後開始瘋狂地研究「始主」,說什麼「唯有祂的降臨,才能滌盪所有汙穢」,「創造一個沒有痛苦,絕對平等的新世界」\n嘖嘖,典型的被傷透了心,然後想拉著全世界一起完蛋的瘋子\n哦對,日記裡面還提到了一個叫「莎拉」的人,日記的主人好像特別崇拜這個莎拉,張口閉口莎拉大人,還說自己能有今天的信仰都是拜莎拉大人所賜,而那些「不虔誠」的傢伙本來就該死……真的是瘋得很徹底了\n\n2.幾封加密的往來書信(雖然加密了,但已經被我破解了不少,哈哈)\n這才是最勁爆的!我發現了一些稱頌會內部高層和……某個你們想都想不到的大公司之間的加密通訊紀錄!雖然大部分都被毀了,但有幾封提到了一個詞:牲鬼技術\n信裡說,稱頌會同意將這項技術的部分原型和早期資料,轉交給那個公司的某個特別開發團隊,而作為交換,那個公司會為稱頌會在澄輝坪的活動提供便利和庇護\n看到這個我都驚呆了,這也太黑了吧\n\n我手裡的東西就這麼多了,再深的也不敢挖了。我感覺這水深得能淹死一條鯨魚。\n稱頌會倒了,但他們的遺產,好像被更可怕的東西繼承了\n\n兄弟們姐妹們,我們普通人還是多多保重自己吧", + "PostText_25011": "喲,朋友們!最近澄輝坪因為那位新晉虛狩葉瞬光的熱度,讓雲巋山這個名字又回到了大眾視野。我們怪啖屋的考古小隊本著哪裡有熱度就往哪裡鑽……啊不,是挖掘歷史真相的原則,特地去蒐羅了一批關於衛非地最古早的逸聞雜記\n不看不知道,一看嚇一跳!今天,就讓我們來聊聊,那個傳說中的雲巋山,和那柄更傳說中的青溟劍,到底是怎麼來的!\n\n首先就是那把奇妙的青溟劍!\n關於這把劍,我要提出一個極具顛覆性的結論:根據我們找到的多本殘缺古籍的交叉印證,青溟劍,並非雲巋山產物。\n傳說中,它的原型,是一件在萊姆尼安空洞附近被發現的、無法辨明材質的奇異之物,而它的本質卻無比恐怖——它會主動吸食接觸到它的人類體內的以太!\n記載中,當時所有試圖觸碰或研究它的普通人,都因為無法承受體內以太被瞬間抽乾的痛苦,最終……化作飛灰。這在當時,引起了巨大的恐慌。\n\n其次是關於雲巋山的建立\n就在青溟劍即將造成更大災難時,一位雲遊至此的高人出現了。古籍中沒有記載他的名字,只說他擁有著凡人無法企及的,對以太能量的精妙控制力。\n他憑藉自己的力量,強行抑制了這件凶物的肆虐,平息了風波。但就算是他也無法將其徹底摧毀。在嘗試了所有方法都未能尋得鎮殺之法後,這位高人做出了一個無奈的決定——\n他將這件凶物,在一座偏遠的山上,用自己的畢生所學和某種特殊的工藝,將其強行鍛造成了一柄利劍的形態,以此來束縛和封印它的力量。\n這柄劍,就是後來的青溟劍。而那座山,就是後來的雲巋山。\n從另一個角度看,這位高人雖然未能徹底解決問題,但他的道統卻因此得到了傳承。他所主張的濟世渡人的理念,以及他留下的那些精妙的修煉之法——比如我們現在還能看到那些渡世救人之法,還有與鳥獸通靈的奇術之類的,讓雲巋山在之後很長一段時間裡,成為了盤踞一方受人敬仰的大勢力。\n\n最後,在所有蒐集到的傳說中最神秘最玄妙的,還得是一個與青溟劍伴生的古老預言。\n這個預言,我們在好幾個不同版本的古籍中都找到了類似的記載,應該就是雲巋山內部代代相傳的那個!\n預言分為兩部分:\n其一:「當黑夜籠罩此地,萬物凋敝,悲歌無聲,唯有白澤執青溟之鋒,方能斬破長夜,喚醒黎明。」\n其二:「白澤之路,並非獨行。當遇變數,如影隨形。福禍相依,明暗共生。一念天堂,一念幽冥。」\n「白澤」顯然是指能駕馭青溟劍的救世主,這點沒什麼疑問。但這個所謂的「變數」到底是什麼?又是「如影隨形」又是「福禍相依」的,聽起來怎麼感覺這個「變數」比「白澤」本身還要關鍵?\n\n關於這個問題,我們目前還沒能研究出結論。大家有什麼看法,歡迎在留言區激情討論!", + "PostTitle_25001": "[轉載]有媒體報導「空洞英雄」比賽即將啟動?官方聲明:暫未確認比賽計畫!", + "PowerUp_StageSelect_Tips": "*「磨合練習」可體驗激發潛能前的戰鬥機制,「潛能預演」則可體驗激發潛能後的戰鬥機制\n*活動期間首次完成「潛能預演」可獲得[菲林]與[日常業績]等獎勵", + "PowerUp_StageSelect_Title": "是否前往體驗 {0}·潛能預演", + "PreUnlock_Avatar_Des_S2": "儀玄:雲巋山現任門主,雖有比肩虛狩的實力卻生性淡然,似乎與衛非地有著不淺的淵源。\n橘福福:儀玄的大弟子,也是新艾利都罕有的虎希人,身材小小卻是人人敬畏的大師姐。\n潘引壺:儀玄門下弟子之一,隨便觀的首席大廚兼財務管理人,為人極重感情。", + "PreUnlock_Avatar_Des_S3": "葉瞬光:雲巋山至寶「青溟劍」的劍主,天資卓絕的少女,背負著沉重的秘密與命運。\n照:「坎卜斯黑枝」的裁決官,重視價值與等價交換,也是黑枝的精銳成員之一。", + "PreUnlock_ChapterNum_S2": "「第二季·第一章」", + "PreUnlock_ChapterNum_S3": "「第二季·第六章」", + "PreUnlock_Story_Des_S2": "受到市長委託,法厄同兄妹動身前往「衛非地」,調查萊姆尼安空洞內的異變,以及一張印有卡洛絲老師影像的照片。為便於行動,二人以記名弟子身分拜雲巋山門主儀玄為師,並與其一同展開了調查。殊不知,一場危險的風暴正在醞釀,圍繞在雲巋山、稱頌會、當地輝瓷企業以及防衛軍之間的糾葛即將浮出水面……", + "PreUnlock_Story_Des_S3": "來到衛非地的法厄同兄妹,逐漸發覺稱頌會與莎拉的一切行動,都是為了從空洞中喚醒他們信奉的「始主」。而為了終結青溟劍帶來的不幸、拯救現任青溟劍劍主葉瞬光,她的哥哥葉釋淵不惜藉助莎拉的力量。為奪回兄長,葉瞬光不得已使用了青溟劍,她雖在眾人面前裝作一切如常,實則已在承擔反噬之苦……空洞深處的危機迫近,沉眠的「始主」是否會真正甦醒?葉瞬光與雲巋山能否擺脫悲哀的宿命?", + "ProfChallengeLockText": "繼續推進主線任務以解鎖「專業挑戰室」", + "Profile_3201014_des": "「麗都城募·典藏計劃」紀念頭像。", + "Profile_3201014_name": "專屬應援", + "Profile_3201014_story": "「哥哥,螢光棒是要跟著節奏揮~起來的!光舉著可不算數喔!」\n「左右左、上左下下……鈴?你剛剛說什麼?給我一分鐘,馬上就把動作練清楚了。」", + "Profile_3202012_des": "限時活動「點映返禮」紀念頭像。", + "Profile_3202012_name": "三Z·永不落幕", + "Profile_3202012_story": "過往的每一卷膠片,都映著你的身影。\n未來的每一個故事,也期待有你同在。\n新艾利都,永不落幕!", + "Profile_3231341_name": "代理人頭像·照", + "Profile_3231431_name": "代理人頭像·葉瞬光", + "QuestDesc_10020044": "玩具店的蘇西希望我去店裡一趟,過去看看吧。", + "QuestDesc_10021193": "果然還是想再次晉升為「傳奇繩匠」啊。晉升需要提升繩網等級……不就是接委託做委託嘛——我來、我見、我做工!\n看看有什麼能接的委託?查看一下行程裡要做的事,或者去HIA俱樂部看看有什麼挑戰?", + "QuestDesc_1203670101": "與{M#鈴}{F#哥哥}商量一下,確定本次錄影帶店的進貨計畫。", + "QuestDesc_1203670102": "與{M#鈴}{F#哥哥}商量一下,確定本次錄影帶店的進貨計畫。", + "QuestDesc_1203670103": "在臨街出口跟{M#鈴}{F#哥哥}會合,一起去找塔維斯提到的供應商。", + "QuestDesc_1203670104": "「牧羊人」來找,肯定是跟繩匠有關的生意,先聽他說說詳情吧,別忘了得先搞定進貨的事。", + "QuestDesc_1203670105": "「牧羊人」來找,肯定是跟繩匠有關的生意,先聽他說說詳情吧,別忘了得先搞定進貨的事。", + "QuestDesc_1203670106": "不知道鈴是不是已經出發去找剩下的供應商了。之前約定吃過午飯一起出發,可以去問問喬普師傅有沒有見過她。", + "QuestDesc_1203670107": "喬普師傅說鈴已經獨自出發,那就按照塔維斯給的地址,去剩下的供應商那裡找鈴吧,從臨街出口出發離開六分街。", + "QuestDesc_1203670108": "查看私訊", + "QuestDesc_1203670109": "Fairy說得有道理,必須要盡快確認鈴的行蹤,是時候利用Fairy的力量了。", + "QuestDesc_1203670110": "Fairy說得有道理,必須要盡快確認鈴的行蹤,是時候利用Fairy的力量了。", + "QuestDesc_1203670111": "Fairy建議從獲救的倖存者那裡打聽消息,可以先找治安官問問倖存者們都在哪裡。", + "QuestDesc_1203670112": "詢問一下衣著時尚的年輕女性,希望她見過鈴。", + "QuestDesc_1203670113": "詢問一下兩位青年男性倖存者,或許他們見過鈴。", + "QuestDesc_1203670114": "還有一位倖存者少女,聽說她在電玩店附近,去找她問問鈴的消息。", + "QuestDesc_1203670115": "倖存者少女說鈴為了幫助別人,進去了伴生空洞災害的深處,趕快回去讓Fairy解析一下深處通向哪裡。", + "QuestDesc_1205341204": "回到澄輝坪,在隨便觀門前和小照道別吧。", + "QuestDesc_1205430101": "XXXXX", + "QuestDesc_1205430201": "XXXXX", + "QuestDesc_1205430301": "XXXXX", + "QuestDesc_1205430401": "XXXXX", + "QuestDesc_1205430501": "XXXXX", + "QuestDesc_1205430601": "XXXXX", + "QuestDesc_1205430701": "和小光在光映廣場停車場見面,然後一起逛一逛吧!", + "QuestDesc_12214001": "故事仍在繼續。", + "QuestDesc_12214002": "黑枝的專業人員,從來不讓人失望。", + "QuestDesc_12214003": "等價交換才是一切的原則。", + "QuestDesc_12214004": "無害之物開始變得有害。", + "QuestDesc_12214005": "「愛終將毀掉我。」", + "QuestDesc_12214006": "誰在耳邊講。", + "QuestDesc_12214007": "「把我的妹妹帶回來,拜託了。」", + "QuestDesc_12214008": "漫長的一天,似乎終於快要結束了。", + "QuestDesc_12214009": "「承載著詛咒與祝福的『神之子』啊……」", + "QuestDesc_12214010": "「我要去吃那塊我最喜歡的,但也一定會讓我肚子痛的桂花糕了。」", + "QuestDesc_12214011": "「為了新艾利都,為了我們共同的明天,獻上我的劍、我的力量、我的一切……直到生命的盡頭。」", + "QuestDesc_12214012": "這些微小又偉大的連接,終將匯聚成奇蹟的洪流。", + "QuestDesc_19900321": "在[歡愉烈火-獨立調查]中,繩匠需要使用「11號」完成調查。\n\n在「歡愉烈火」區域中,會持續落下隕石。\n在隕石即將落下時,使用極限閃避、[特殊技]或[衝刺攻擊]均會觸發「爆燃」效果,並朝周圍釋放一道火焰衝擊波;被火焰衝擊波命中的怪物會受到大量失衡值。且此時隕石會被擊碎。\n若未及時使用閃避,則隕石落下後,會在對應位置生成持續一定時間的燃燒區域。處於燃燒區域中的代理人將受到持續傷害。", + "QuestDesc_19900322": "在[破時雷霆-獨立調查]中,繩匠需要使用月城柳完成調查。\n\n在「破時雷霆」區域中,會出現跟隨玩家位置的落雷。\n當雷即將落下時,使用極限支援會將雷電彈射向附近的怪物(若場上存在怪物);被雷電彈射命中的怪物會受到大量傷害。\n反之,若被落雷命中,代理人則會受到大量傷害。", + "QuestDesc_19900323": "在[蒼白之息-獨立調查]中,繩匠需要使用儀玄完成調查。\n\n在「蒼白之息」區域中,代理人的穢息浸染值會持續增加。穢息浸染值達到上限時,會對隊伍中所有代理人造成一次基於目前生命值百分比的傷害。\n增加穢息克服值:當穢息克服值滿時,會觸發持續一段時間的「穢息克服」效果:釋放一道淨化衝擊波。淨化衝擊波會對怪物擁有的「穢盾」造成大量傷害。同時代理人會獲得持續一段時間的穢息克服狀態:普通攻擊會附加額外的「穢息克服」傷害。\n當代理人進行攻擊、連攜終結技、以及隊伍中其他代理人觸發「穢息克服」效果時,「穢息克服值」均會增加。關卡中也會存在可以增加穢息克服值的穢息粒子。", + "QuestDesc_2250101": "燦爛的希望深埋於泥土之下,來自大地的光輝之石,在經久的歲月前初次綻露……礦工發出求救的訊號,前去察看情況吧。", + "QuestDesc_225010101": "燦爛的希望深埋於泥土之下,來自大地的光輝之石,在經久的歲月前初次綻露……礦工發出求救的訊號,前去察看情況吧。", + "QuestDesc_225010102": "燦爛的希望深埋於泥土之下,來自大地的光輝之石,在經久的歲月前初次綻露……無法對被困的礦工坐視不管,前去解救被困的人員吧。", + "QuestDesc_225010103": "燦爛的希望深埋於泥土之下,來自大地的光輝之石,在經久的歲月前初次綻露……這裡似乎埋藏有更深的隱秘,繼續前進探索。", + "QuestDesc_225010104": "燦爛的希望深埋於泥土之下,來自大地的光輝之石,在經久的歲月前初次綻露……這裡似乎埋藏有更深的隱秘,繼續前進探索。", + "QuestDesc_225010105": "燦爛的希望深埋於泥土之下,來自大地的光輝之石,在經久的歲月前初次綻露……這裡似乎埋藏有更深的隱秘,繼續前進探索。", + "QuestDesc_225010106": "燦爛的希望深埋於泥土之下,來自大地的光輝之石,在經久的歲月前初次綻露……這裡似乎埋藏有更深的隱秘,繼續前進探索。", + "QuestDesc_2250102": "深沉的夜晚中有以骸的嘶吼與反抗者的吶喊,空洞的夜幕自那時起便籠罩至今……工廠陷入了黑暗,向這裡的工人瞭解情況吧。", + "QuestDesc_225010201": "深沉的夜晚中有以骸的嘶吼與反抗者的吶喊,空洞的夜幕自那時起便籠罩至今……工廠陷入了黑暗,向這裡的工人瞭解情況吧。", + "QuestDesc_225010202": "深沉的夜晚中有以骸的嘶吼與反抗者的吶喊,空洞的夜幕自那時起便籠罩至今……啟動關閉的電閘,為工廠恢復照明。", + "QuestDesc_225010203": "深沉的夜晚中有以骸的嘶吼與反抗者的吶喊,空洞的夜幕自那時起便籠罩至今……啟動關閉的電閘,為工廠恢復照明。", + "QuestDesc_225010204": "深沉的夜晚中有以骸的嘶吼與反抗者的吶喊,空洞的夜幕自那時起便籠罩至今……工廠的電力得到了恢復,返回工人處確認情況吧。", + "QuestDesc_225010205": "深沉的夜晚中有以骸的嘶吼與反抗者的吶喊,空洞的夜幕自那時起便籠罩至今……工廠中出現了礙事的以骸,清除威脅後再繼續前進。", + "QuestDesc_225010206": "深沉的夜晚中有以骸的嘶吼與反抗者的吶喊,空洞的夜幕自那時起便籠罩至今……穢黯的回聲在空氣中迴盪,靠近並調查受侵蝕的穢息痕跡吧。", + "QuestDesc_225010207": "深沉的夜晚中有以骸的嘶吼與反抗者的吶喊,空洞的夜幕自那時起便籠罩至今……工廠的電力得到了恢復,返回工人處確認情況吧。", + "QuestDesc_2250103": "手中所持的劍盾與指引方向的羅盤在時空中革新,而未曾改變的是先驅者的勇氣與犧牲……猶疑的調查員在此處徘徊,向他瞭解情況吧。", + "QuestDesc_225010301": "手中所持的劍盾與指引方向的羅盤在時空中革新,而未曾改變的是先驅者的勇氣與犧牲……猶疑的調查員在此處徘徊,向他瞭解情況吧。", + "QuestDesc_225010302": "手中所持的劍盾與指引方向的羅盤在時空中革新,而未曾改變的是先驅者的勇氣與犧牲……協助調查員啟動緊閉的庫房門戶,取得與他同行的認可。", + "QuestDesc_225010303": "手中所持的劍盾與指引方向的羅盤在時空中革新,而未曾改變的是先驅者的勇氣與犧牲……與調查員一同前行,調查此處的往日隱秘。", + "QuestDesc_225010304": "手中所持的劍盾與指引方向的羅盤在時空中革新,而未曾改變的是先驅者的勇氣與犧牲……與調查員一同前行,調查此處的往日隱秘。", + "QuestDesc_225010305": "手中所持的劍盾與指引方向的羅盤在時空中革新,而未曾改變的是先驅者的勇氣與犧牲……與調查員一同前行,調查此處的往日隱秘。", + "QuestDesc_225010306": "手中所持的劍盾與指引方向的羅盤在時空中革新,而未曾改變的是先驅者的勇氣與犧牲……與調查員一同前行,調查此處的往日隱秘。", + "QuestDesc_225010307": "手中所持的劍盾與指引方向的羅盤在時空中革新,而未曾改變的是先驅者的勇氣與犧牲……猶疑的調查員在此處徘徊,向他瞭解情況吧。", + "QuestDesc_225010308": "手中所持的劍盾與指引方向的羅盤在時空中革新,而未曾改變的是先驅者的勇氣與犧牲……向調查員分享曾經發生在此處的先驅者們的故事吧。", + "QuestDesc_225020101": "玩具店的蘇西發來聯絡,說有事拜託,去看看吧。", + "QuestDesc_225050103": "蕾專程打電話把我叫到斯科特哨站,希望確實是有重要的事……無論如何,來都來了,去問一下蕾究竟是什麼事吧。", + "QuestDesc_225070103": "安比正在六分街玩具店「盒」附近,去找她問個清楚吧。", + "QuestDesc_41601": "那是她所恐懼的、壓抑的、不願承認的。", + "QuestDesc_4160101": "{F#哥哥}{M#鈴}似乎正在和小光說些什麼,趕快過去看看吧。", + "QuestDesc_4160103": "橘福福說泅瓏圍突然出現了奇怪的東西,趕快過去看看吧。", + "QuestDesc_4160106": "剛剛會議最後,小光看起來有點異常……和{F#哥哥}{M#鈴}聊聊看吧。", + "QuestDesc_4160111": "XXXXX", + "QuestDesc_4160112": "XXXXX", + "QuestDesc_4161103": "再和小光商量一下與照小姐合作的具體事宜吧。", + "QuestDesc_4161104": "和小光達成了一致,現在就去纜車站和照小姐會合吧。", + "QuestDesc_4161201": "和小光、照小姐一起前往萊姆尼安空洞,調查那一片出現異常的未知區域吧。", + "QuestDesc_4161205": "照小姐正在被以骸追逐,趕快過去幫助她吧。", + "QuestDesc_4161206": "照小姐就在不遠處了,趕快過去幫助她吧。", + "QuestDesc_4161207": "面前的這些穢息以骸身上似乎有一些不妙的氣息,趕快擊敗它們吧。", + "QuestDesc_4161209": "前方突然出現了老師卡洛絲的幻象,趕快去查看一下吧。", + "QuestDesc_4161212": "白花之中出現了黑色的花,趕快上前調查一下。", + "QuestDesc_4161214": "事情調查得差不多了,現在就回澄輝坪吧。", + "QuestDesc_4161215": "使用新覺感術,修復面前的道路。", + "QuestDesc_4161305": "雲巋山的大家都在這裡了,趕快把之前在萊姆尼安空洞內調查到的事情告訴他們吧。", + "QuestDesc_4161306": "市長讓我們不要輕舉妄動,難得有一點休息時間,帶小光逛逛澄輝坪市集放鬆一下吧。", + "QuestDesc_4161307": "XXXXX", + "QuestDesc_4161308": "XXXXX", + "QuestDesc_4161310": "時間不早了,是時候回房間休息了。", + "QuestDesc_4162101": "XXXXX", + "QuestDesc_4162104": "屋外突然傳來了一陣喧嘩,趕快出去看看外面發生了什麼。", + "QuestDesc_4162106": "異常穢息出現在了澄輝坪,大事不妙,趕快前往澄輝坪廣場看看情況。", + "QuestDesc_4162107": "萊姆尼安空洞在擴大,異常穢息出現在了澄輝坪。趕緊和雲巋山眾人會合,商量一下該怎麼辦吧。", + "QuestDesc_4162201": "看到小時候的小光在哭泣,趕快去問問是怎麼回事。", + "QuestDesc_4162203": "小小光似乎遇到了什麼問題,想辦法讓她振作起來吧。前往那邊的好物鋪看看。", + "QuestDesc_4162204": "和{M#小師弟}{F#小師妹}互道了晚安,現在就回房間休息吧。", + "QuestDesc_4162205": "忽然想起來之前答應{M#小師弟}{F#小師弟}做的桂花糕還沒動手,現在就去廚房製作桂花糕吧。", + "QuestDesc_4162301": "和小光、照小姐、緘樞一同進入萊姆尼安空洞,淨化黑花,爭取找到異常穢息的源頭。", + "QuestDesc_4162302": "遭遇了護衛機器人,躲開它的攻擊範圍,想辦法到達工廠頂部,", + "QuestDesc_4162303": "遭到了護衛機器人的攻擊,擊敗它。", + "QuestDesc_4162314": "趕緊帶著失去五感的小光返回澄輝坪。", + "QuestDesc_4162315": "塔吊被穢息侵蝕了,使用覺感術「顯相」之法·溯將其修復吧。", + "QuestDesc_4162401": "趕緊帶著失去五感的小光返回澄輝坪。", + "QuestDesc_4162402": "照小姐似乎有什麼話要說,和她聊聊吧。", + "QuestDesc_4163101": "為了讓小光恢復正常,和雲巋山的眾人坦白之前發生的事,看看有沒有什麼辦法吧。", + "QuestDesc_4163102": "前往小光的臥室,看看她現在的狀態。", + "QuestDesc_4163103": "葉師兄提出了一個方式,先查看小光的狀態再作出決定吧。", + "QuestDesc_4163201": "最終還是決定相信葉師兄的話,帶著小光進入空洞,和葉師兄會合吧。", + "QuestDesc_4163202": "葉師兄就在那邊,趕快和他會合吧。", + "QuestDesc_4163203": "葉師兄提出的解決辦法需要用到面前這個奇怪的裝置。使用它來嘗試救小光吧。", + "QuestDesc_4163204": "忽然進入了這個奇怪的區域,嘗試探索這個空間吧。", + "QuestDesc_4163205": "面前的路被障礙物擋住了,嘗試使用「顯相」之法·溯移開障礙物。", + "QuestDesc_4163206": "繼續向前,探索這個奇怪的空間。", + "QuestDesc_4163207": "面前出現了奇怪的幻象,似乎是之前回憶的瞬間,嘗試觸摸它。", + "QuestDesc_4163208": "繼續向前,探索這個奇怪的空間。", + "QuestDesc_4163209": "面前出現了奇怪的幻象,似乎是之前回憶的瞬間,嘗試觸摸它。", + "QuestDesc_4163210": "聽到了{F#小師妹}{M#小師弟}的聲音,嘗試尋找聲音的來源。", + "QuestDesc_4163211": "面前出現了{F#小師妹}{M#小師弟}回憶的瞬間,嘗試觸摸它。", + "QuestDesc_4163212": "繼續向前,探索這個奇怪的空間。", + "QuestDesc_4163213": "小光就在前面,想辦法靠近她。", + "QuestDesc_4163214": "幫助小光拿回了觸覺,接下來趕快幫她找回剩下的感官吧。", + "QuestDesc_4163215": "面前的路被障礙物擋住了,嘗試使用「顯相」之法·溯移開障礙物。", + "QuestDesc_4163216": "小小光似乎遇到了什麼麻煩,和她聊聊吧。", + "QuestDesc_4163217": "幫助小小光找到八音盒碎片。", + "QuestDesc_4163218": "幫助小小光找到剩下的八音盒碎片。", + "QuestDesc_4163219": "幫助小小光找到剩下的八音盒碎片。", + "QuestDesc_4163220": "幫助小小光找到剩下的八音盒碎片。", + "QuestDesc_4163221": "已經找到了所有的八音盒碎片,把找到的八音盒碎片交給小小光吧。", + "QuestDesc_4163222": "幫助小光拿回了觸覺和聽覺,接下來趕快幫她找回剩下的感官吧。", + "QuestDesc_4163223": "繼續沿著山道向前探索吧。", + "QuestDesc_4163224": "找齊了製作桂花糕的材料,使用「顯相」之法·溯復原桂花糕的回憶吧。", + "QuestDesc_4163225": "幫助小光拿回了觸覺、聽覺、嗅覺和味覺,接下來趕快幫她找回剩下的視覺吧。", + "QuestDesc_4163226": "奇怪的裝置似乎觸發了幻境,我們和小光被分開了。趕快嘗試尋找小光吧。", + "QuestDesc_4163227": "遭遇了始主殘留的力量所操控的敵人,擊敗它。", + "QuestDesc_4163228": "幫助小光重新找回了五感,趕快回澄輝坪告訴大家吧。", + "QuestDesc_4163229": "照小姐突然衝進了可疑的黑衣人之中……趕快追上她吧。", + "QuestDesc_4163230": "戰勝了這些黑衣人之後,照小姐卻不見了,趕快在周圍找找她。", + "QuestDesc_4163231": "事情告一段落,趕快和大家一起回澄輝坪吧。", + "QuestDesc_4163232": "面前的路被障礙物擋住了,嘗試使用「顯相」之法·溯移開障礙物。", + "QuestDesc_4163233": "繼續向前,探索這個奇怪的空間。", + "QuestDesc_4163234": "需要在周圍蒐集材料製作桂花糕,以此來喚醒小光的味覺和嗅覺。在周圍找找看吧。", + "QuestDesc_4163235": "需要在周圍蒐集材料製作桂花糕,以此來喚醒小光的味覺和嗅覺。先在山道間找找看吧。", + "QuestDesc_4163236": "需要在周圍蒐集材料製作桂花糕,以此來喚醒小光的味覺和嗅覺。在周圍找找看吧。", + "QuestDesc_4163237": "葉師兄提出的解決辦法需要用到面前這個奇怪的裝置。使用它來嘗試救小光吧。", + "QuestDesc_4163238": "幫助小光拿回了觸覺、聽覺、嗅覺和味覺,接下來趕快幫她找回剩下的視覺吧。", + "QuestDesc_4163239": "遭遇了始主殘留的力量所操控的敵人,擊敗它。", + "QuestDesc_4163301": "照小姐似乎還有什麼話要說,和她聊聊吧。", + "QuestDesc_4163302": "儀玄似乎有什麼話要說,和她聊聊吧。", + "QuestDesc_4163303": "收到了葉師兄的訊息,趕快看看吧。", + "QuestDesc_4164101": "現在就剩下小光了,和她聊聊吧。", + "QuestDesc_4164102": "時間不早了,和小光一起回隨便觀吧,還要把這個好消息告訴大家。", + "QuestDesc_4164103": "葉師兄的訊息有點蹊蹺,和小光商量一下吧。", + "QuestDesc_4164104": "和小光一同決定了去與葉師兄見面,瞞著雲巋山眾人偷偷過去吧。", + "QuestDesc_4164105": "葉師兄似乎有什麼話要對雲巋山的大家說,趕快跟上他吧。", + "QuestDesc_4164106": "葉師兄和小光似乎有什麼話要說,和他們聊聊吧。", + "QuestDesc_4164107": "時間不早了,趕快回房間休息吧。", + "QuestDesc_4164108": "Fairy檢測到了萊姆尼安空洞的巨大異常,趕快出門看看吧。", + "QuestDesc_4164109": "雲巋山的大家應該也發覺了異狀,趕快和大家會合吧。", + "QuestDesc_4164201": "和眾人商議過策略,分好了小組。準備完畢的話,就進入萊姆尼安空洞吧。", + "QuestDesc_4164202": "按照計畫進入礦區深處,尋找始主力量的源頭。", + "QuestDesc_4164203": "再次遭遇了前來搶奪青溟劍的TOPS成員,擊敗他們。", + "QuestDesc_4164204": "小照為我們攔下了阻礙,趕快向前,進入礦區底部。", + "QuestDesc_4164205": "使用青溟劍的力量,靠近懸浮巨石。", + "QuestDesc_4164206": "時間緊張,趕快前往礦坑底部。", + "QuestDesc_4164207": "使用塔吊可以繼續向下,但塔吊出了一點問題,使用「顯相」之法·溯修復塔吊的發電機吧。", + "QuestDesc_4164208": "時間緊急,繼續深入礦坑底部吧。", + "QuestDesc_4164209": "前面的礦洞口應該就和異常穢息的源頭有關,趕快過去看看。", + "QuestDesc_4164210": "使用青溟劍的力量,嘗試封印異常穢息的源頭。", + "QuestDesc_4164211": "前方的礦洞內散發著強烈的異常穢息,青溟劍也產生了反應,或許就是始主力量的源頭,深入探索看看吧。", + "QuestDesc_4164212": "懸浮巨石出現異常,向著巨石的方向推進。", + "QuestDesc_4164213": "在葉師兄等人的幫助下暫時擊退了以骸,趕快深入地下礦洞,找到並封印始主力量的源頭。", + "QuestDesc_4164214": "看到了緘樞的身影,不能讓它的計畫得逞,趕緊追上去。", + "QuestDesc_4164215": "巨大的繭中藏著「始主」力量的源頭,緘樞想要喚醒始主,嘗試阻止它。", + "QuestDesc_4164216": "伊瑟爾德的幻影出現了。和她的幻影並肩作戰,擊敗這些以骸吧。", + "QuestDesc_4164217": "巨大的繭正在吸取穢息的力量,嘗試阻止它。", + "QuestDesc_4164218": "小光試圖犧牲自己來對抗「始主」,想辦法阻止小光犧牲自己。", + "QuestDesc_4164219": "成功將「始主」的力量和小光剝離了,全力擊敗面前的「始主」吧。", + "QuestDesc_4164220": "突然出現了老師卡洛絲的幻象,趕快過去看看。", + "QuestDesc_4164221": "事情終於告一段落,回澄輝坪和大家見面吧。", + "QuestDesc_4164222": "懸浮巨石向外噴湧穢息,吸引了很多以骸。處理這些以骸吧。", + "QuestDesc_4164223": "懸浮巨石向外噴湧穢息,吸引了很多以骸。處理這些以骸吧。", + "QuestDesc_4164224": "使用「顯相」之法·溯鋪設這些懸浮石塊吧。", + "QuestDesc_4164225": "繼續向前,深入探索可疑的礦洞。", + "QuestDesc_4164226": "使用塔吊可以繼續向下,但塔吊出了一點問題,想辦法修復塔吊的發電機吧。", + "QuestDesc_4164227": "使用塔吊可以繼續向下,但塔吊出了一點問題,趕快啟動發電機吧。", + "QuestDesc_4164228": "懸浮巨石似乎有什麼異樣,向前靠近觀察一下。", + "QuestDesc_4164229": "為了靠近懸浮巨石,先使用「顯相」之法·溯鋪設這些懸浮石塊吧。", + "QuestDesc_4164230": "使用青溟劍的力量,嘗試封印異常穢息的源頭。", + "QuestDesc_4164231": "懸浮巨石向外噴湧穢息,吸引了很多以骸。處理這些以骸吧。", + "QuestDesc_4164232": "懸浮巨石向外噴湧穢息,吸引了很多以骸。處理這些以骸吧。", + "QuestDesc_4164233": "伊瑟爾德的幻影出現了。和她的幻影並肩作戰,擊敗這些以骸吧。", + "QuestDesc_4164234": "再次遭遇了前來搶奪青溟劍的TOPS成員,擊敗他們。", + "QuestDesc_4164301": "事情終於告一段落,回澄輝坪和大家見面吧。", + "QuestDesc_4165101": "成為虛狩之後,小光似乎有什麼事要做。和{F#哥哥}{M#鈴}聊聊吧。", + "QuestDesc_4165102": "小光即將第一次執行虛狩的任務,暫時離開澄輝坪,趕快和眾人一起同她聊聊吧。", + "QuestDesc_4165103": "為小光準備了神秘的禮物,現在就帶她去房間看看吧。", + "QuestDesc_4165104": "最近發生了很多事,和{F#哥哥}{M#鈴}聊聊吧。", + "QuestDesc_4165105": "完成「主線第二季第六章」", + "QuestDesc_600210105": "調查一下山門前古怪的劍台,看看它有什麼作用。", + "QuestDesc_600210106": "調查一下山門前的劍台,確認一下探索進度,並對小光的能力進行強化吧。", + "QuestDesc_600210204": "傭兵「大潘」的同伴被迫分散在了各處,幫助他解救他們吧。", + "QuestDesc_600210211": "在劍台再做一次戰力整備,然後和「大潘」一起迎戰威脅傭兵團性命的高危險以骸吧。", + "QuestDesc_600210213": "經由「師父」之手,小光得到了進一步的強化。再和她聊聊有關秘境的進一步資訊吧。", + "QuestDesc_600210216": "戰鬥結束後,小光似乎又被遠處的光景吸引了注意力。稍微陪她停留一陣子吧。", + "QuestDesc_600210403": "長得像福福師姐的虎希人應該就在前方……找她一下吧。", + "QuestDesc_600210405": "「惡虎」和她的族人似乎發生了一點矛盾,看看是怎麼一回事吧。", + "QuestDesc_600210407": "戰鬥結束後,小光似乎又被遠處的光景吸引了注意力。稍微陪她停留一陣子吧。", + "QuestDesc_600210413": "回到正殿,和「師父」交流剛剛取得的進展吧。", + "QuestDesc_600210416": "在劍台再做一次戰力整備,然後和「惡虎」一起迎戰作為最終試煉的高危險以骸吧。", + "QuestDesc_600210602": "找到鐘後,試著敲擊它吧。可能會產生一些意想不到的變化,務必小心。", + "QuestDesc_600210603": "整片空間出現了變化,敵人也開始隨之出現……將它解決掉吧。", + "QuestDesc_600210702": "找到鐘後,試著敲擊它吧。可能會產生一些意想不到的變化,務必小心。", + "QuestDesc_600210703": "整片空間出現了變化,敵人也開始隨之出現……將它解決掉吧。", + "QuestDesc_600210807": "「葉釋淵」已無繼續戰鬥的能力,試著勸說他放棄自己的計畫吧。", + "QuestDesc_600210808": "終於通過試煉,「青溟劍」即將透露有關對抗侵蝕的資訊。去聽取這一秘密吧。", + "QuestDesc_600210811": "兩口鐘都已敲完,回到正殿與「師父」會合吧。", + "QuestDesc_600210904": "通過了所有的試煉,小光似乎有話要說……會是什麼呢?和她聊一聊吧。", + "QuestDesc_600220801": "前往神之迷宮開展調查", + "QuestDesc_600220904": "應月城柳邀請來到了HAND總部,找她瞭解一下委託的詳情吧。", + "QuestDesc_600220905": "帕帕戈空洞的內部情況十分複雜,需要逐步推進調查。先去找南升瞭解一下第一階段的任務目標吧。", + "QuestDesc_600221003": "在小照的提示下,發現柏妮思在帕帕戈中看到的景象和已知情報大相徑庭。需要趕快通報南升,召回已經按規劃路線出發調查的代理人。", + "QuestDesc_600221006": "帕帕戈內部突然從雷暴港口變成火焰肆虐的荒野,令人一時想不清其中原因。再去找曾經給予提示的小照問問吧。", + "QuestDesc_600221008": "連攜調查結束後,大家在空洞出口找到了柏妮思。在H.A.N.D.和正在安置柏妮思的萊特和露西聊聊吧。", + "QuestDesc_600221009": "將柏妮思安置妥當,返回HAND總部和月城柳會合,一起整理一下帕帕戈空洞已知的情報吧。", + "QuestDesc_600221011": "小照告知了空洞區域其實都是VR幻象的猜測,找月城柳同步這一情況,一同確定後續的任務安排吧。", + "QuestDesc_600221101": "小照又發來了邀約的消息,雖然感覺她是為了始主資料才來獻殷勤。但畢竟調查停滯,去HAND門口問問她還瞭解什麼吧。", + "QuestDesc_600221102": "小照提供了關於這些幻象可能由穢息引起的情報,去和南升同步一下這一資訊吧。", + "QuestDesc_600221104": "在調查中果然發現了穢息的蹤跡,但這穢息卻有些不同以往。先去找南升瞭解一下情況,制定後續調查的目標吧。", + "QuestDesc_600221106": "穢息散去,在本以為是潘妮的地方反而發現了小照。回到HAND總部,和大家一起總結現有情況吧。", + "QuestDesc_600221201": "聽月城柳說,小照休養完畢,已經準備離開了。去看望她一下吧。", + "QuestDesc_600221204": "幻境破除,潘妮被捉拿歸案。去找南升,聽他對本次調查所做的總結吧。", + "QuestDesc_600221205": "HAND特勤表示潘妮拒絕招供,反而要求見自己一面。去找正在審訊的星見雅瞭解一下情況吧。", + "QuestDesc_600221206": "修整完備,先去找月城柳瞭解一下小照的情況吧。", + "QuestDesc_600221207": "問詢結束,南升希望可以一同去看看黑石碎片的解析資料,去找他聊聊吧。", + "QuestDesc_600250101": "在澄輝坪的觀景台旁邊,看見了一個熟悉的身影——照似乎已經在那裡等待很久了,她有什麼要說的事嗎?", + "QuestDesc_600420101": "妮可似乎正在對艾米莉安訓話……發生什麼了呢?上前問問看吧!", + "QuestDesc_600420102": "艾米莉安那裡似乎又有委託來了……快去幫它把新的漂流瓶丟進海裡吧!", + "QuestDesc_600420103": "艾米莉安那裡似乎又有委託來了……快去幫它把新的漂流瓶丟進海裡吧!", + "QuestDesc_600420201": "艾米莉安那裡似乎又有委託來了……快去幫它把新的漂流瓶丟進海裡吧!", + "QuestDesc_600420301": "艾米莉安那裡似乎又有委託來了……快去幫它把新的漂流瓶丟進海裡吧!", + "QuestDesc_600420401": "艾米莉安那裡似乎又有委託來了……快去幫它把新的漂流瓶丟進海裡吧!", + "QuestDesc_600420501": "艾米莉安那裡似乎又有委託來了……快去幫它把新的漂流瓶丟進海裡吧!", + "QuestDesc_600420601": "艾米莉安那裡似乎又有委託來了……快去幫它把新的漂流瓶丟進海裡吧!", + "QuestDesc_600420703": "艾米莉安那裡似乎又有委託來了……快去幫它把新的漂流瓶丟進海裡吧!", + "QuestDesc_600420801": "艾米莉安那裡似乎又有委託來了……快去幫它把新的漂流瓶丟進海裡吧!", + "QuestDesc_600421001": "艾米莉安那裡似乎又有委託來了……快去幫它把新的漂流瓶丟進海裡吧!", + "QuestDesc_600421101": "艾米莉安那裡似乎又有委託來了……快去幫它把新的漂流瓶丟進海裡吧!", + "QuestDesc_600421201": "艾米莉安那裡似乎又有委託來了……快去幫它把新的漂流瓶丟進海裡吧!", + "QuestDesc_600421301": "艾米莉安那裡似乎又有委託來了……快去幫它把新的漂流瓶丟進海裡吧!", + "QuestDesc_600421401": "艾米莉安那裡似乎又有委託來了……快去幫它把新的漂流瓶丟進海裡吧!", + "QuestDesc_600421501": "艾米莉安那裡似乎又有委託來了……快去幫它把新的漂流瓶丟進海裡吧!", + "QuestName_10040103": "完成1個「戰鬥」委託", + "QuestName_10040205": "將任意音擎完成1次突破", + "QuestName_10040405": "前往[渦輪]將任意邦布突破1次", + "QuestName_102610116": "潛能預演-柏妮思", + "QuestName_102610117": "潛能預演-「11號」", + "QuestName_102610118": "潛能預演-零號·安比", + "QuestName_102610119": "潛能預演-艾蓮", + "QuestName_102610130": "潛能預演-格莉絲", + "QuestName_102610131": "台前試鏡-葉瞬光", + "QuestName_102610132": "台前試鏡-照", + "QuestName_102610133": "台前試鏡-妮可", + "QuestName_102610134": "台前試鏡-露西", + "QuestName_102610135": "台前試鏡-安比", + "QuestName_102610136": "台前試鏡-本", + "QuestName_102610137": "台前試鏡-葉瞬光", + "QuestName_102610138": "台前試鏡-照", + "QuestName_102610139": "台前試鏡-愛麗絲", + "QuestName_102610140": "台前試鏡-零號·安比", + "QuestName_102610141": "台前試鏡-耀嘉音", + "QuestName_12036701": "藝術源於生活", + "QuestName_12054301": "重複事件0-1", + "QuestName_12054302": "重複事件0-2", + "QuestName_12054303": "重複事件1-1", + "QuestName_12054304": "重複事件1-2", + "QuestName_12054305": "重複事件2-1", + "QuestName_12054306": "重複事件2-2", + "QuestName_1206013401": "零號空洞", + "QuestName_12214001": "一波未平", + "QuestName_12214002": "好消息、壞消息", + "QuestName_12214003": "危機初現", + "QuestName_12214004": "短暫的休憩", + "QuestName_12214005": "青溟劍劍主", + "QuestName_12214006": "早已預見的結局", + "QuestName_12214007": "峰迴路轉", + "QuestName_12214008": "冰山下的秘密", + "QuestName_12214009": "「我們」的連接", + "QuestName_12214010": "凡人之軀", + "QuestName_12214011": "誓言", + "QuestName_12214012": "尾音", + "QuestName_1227010151": "式輿防衛戰:劇變節點第五防線-房間一", + "QuestName_1227010152": "式輿防衛戰:劇變節點第五防線-房間二", + "QuestName_1227010153": "式輿防衛戰:劇變節點第五防線-房間三", + "QuestName_122811259": "青溟穰祟·突襲任務Ⅰ", + "QuestName_1228112591": "葉瞬光釋放1次[明心境·斬流光 滅]", + "QuestName_1228112592": "通關「青溟穰祟·突襲任務Ⅰ」", + "QuestName_122811260": "青溟穰祟·突襲任務Ⅱ", + "QuestName_1228112601": "葉瞬光釋放1次[明心境·飛光]", + "QuestName_1228112602": "通關「青溟穰祟·突襲任務Ⅱ」", + "QuestName_122811261": "青溟穰祟·突襲挑戰", + "QuestName_122811262": "霜枝裁決·突襲任務Ⅰ", + "QuestName_1228112621": "照開啟1次[以太帷幕]", + "QuestName_1228112622": "通關「霜枝裁決·突襲任務Ⅰ」", + "QuestName_122811263": "霜枝裁決·突襲任務Ⅱ", + "QuestName_1228112631": "照釋放1次[普通攻擊:最終裁決·霜輝]", + "QuestName_1228112632": "通關「霜枝裁決·突襲任務Ⅱ」", + "QuestName_122811264": "霜枝裁決·突襲挑戰", + "QuestName_19900301": "歡愉烈火-常規", + "QuestName_199003011": "完成調查", + "QuestName_199003012": "調查積分達到5000分", + "QuestName_199003013": "調查耗時不超過10分鐘", + "QuestName_19900302": "破時雷霆-常規", + "QuestName_199003021": "完成調查", + "QuestName_199003022": "調查積分達到5000分", + "QuestName_199003023": "調查耗時不超過10分鐘", + "QuestName_19900303": "蒼白之息-常規", + "QuestName_199003031": "完成調查", + "QuestName_199003032": "調查積分達到5000分", + "QuestName_199003033": "調查耗時不超過10分鐘", + "QuestName_19900304": "最終之戰-高危險", + "QuestName_199003041": "完成調查", + "QuestName_199003042": "調查積分達到5000分", + "QuestName_199003043": "調查耗時不超過10分鐘", + "QuestName_19900311": "歡愉烈火-高危險", + "QuestName_199003111": "調查積分達到5000分", + "QuestName_199003112": "調查耗時不超過6分鐘", + "QuestName_199003113": "調查耗時不超過4分鐘", + "QuestName_19900312": "破時雷霆-高危險", + "QuestName_199003121": "調查積分達到5000分", + "QuestName_199003122": "調查耗時不超過6分鐘", + "QuestName_199003123": "調查耗時不超過4分鐘", + "QuestName_19900313": "蒼白之息-高危險", + "QuestName_199003131": "調查積分達到5000分", + "QuestName_199003132": "調查耗時不超過6分鐘", + "QuestName_199003133": "調查耗時不超過4分鐘", + "QuestName_199003141": "完成調查", + "QuestName_199003142": "調查積分達到5000分", + "QuestName_199003143": "調查耗時不超過10分鐘", + "QuestName_19900321": "歡愉烈火-獨立調查", + "QuestName_199003211": "完成調查", + "QuestName_199003212": "調查耗時不超過10分鐘", + "QuestName_199003213": "調查耗時不超過8分鐘", + "QuestName_19900322": "破時雷霆-獨立調查", + "QuestName_199003221": "完成調查", + "QuestName_199003222": "調查耗時不超過10分鐘", + "QuestName_199003223": "調查耗時不超過8分鐘", + "QuestName_19900323": "蒼白之息-獨立調查", + "QuestName_199003231": "完成調查", + "QuestName_199003232": "調查耗時不超過10分鐘", + "QuestName_199003233": "調查耗時不超過8分鐘", + "QuestName_19900331": "破時雷霆-夢魘", + "QuestName_199003311": "完成調查", + "QuestName_199003312": "調查耗時不超過4分鐘", + "QuestName_199003313": "調查耗時不超過3分鐘", + "QuestName_19900332": "蒼白之息-夢魘", + "QuestName_199003321": "完成調查", + "QuestName_199003322": "調查耗時不超過4分鐘", + "QuestName_199003323": "調查耗時不超過3分鐘", + "QuestName_19900333": "最終之戰-夢魘", + "QuestName_199003331": "完成調查", + "QuestName_199003332": "調查耗時不超過6分鐘", + "QuestName_199003333": "調查耗時不超過4分鐘", + "QuestName_2250101": "大地光輝", + "QuestName_2250102": "大停電之夜", + "QuestName_2250103": "不曾破曉", + "QuestName_41624": "以身為刃", + "QuestName_41631": "青溟詛咒", + "QuestName_41632": "青溟詛咒", + "QuestName_41633": "青溟詛咒", + "QuestName_41641": "直面「始主」", + "QuestName_41642": "直面「始主」", + "QuestName_41643": "直面「始主」", + "QuestName_41651": "虛狩加冕", + "QuestName_5134105": "茶餘談資", + "QuestName_6002208": "連攜調查:神之迷宮", + "QuestName_90006": "任務Group相關測試任務", + "QuestPopup_4161304_des": "可通過地圖前往「港口工廠舊址」", + "QuestPopup_4162402_des": "可通過地圖前往「輝瓷加工基地」", + "QuestPopup_4164301_des": "可通過地圖前往「輝嶺石礦場」", + "QuestTarget_1203670108": "查看私訊", + "QuestTarget_1203670109": "回家想辦法確認鈴的行蹤", + "QuestTarget_1205341204": "與小照回到澄輝坪", + "QuestTarget_1205430101": "重複事件0-1", + "QuestTarget_1205430201": "重複事件0-2", + "QuestTarget_1205430301": "重複事件1-1", + "QuestTarget_1205430401": "重複事件1-2", + "QuestTarget_1205430501": "重複事件2-1", + "QuestTarget_1205430601": "重複事件2-2", + "QuestTarget_1205430701": "和小光在光映廣場停車場見面", + "QuestTarget_1206012104": "拍攝熱望角的「氣浪」雜貨店", + "QuestTarget_1206013402": "完成「惡名狩獵」", + "QuestTarget_1206013403": "完成「專業挑戰室」", + "QuestTarget_1206013404": "完成「區域巡防」", + "QuestTarget_1206013405": "完成「實戰模擬室」", + "QuestTarget_225010101": "與求援的礦工對話", + "QuestTarget_225010102": "解救被困的礦工", + "QuestTarget_225010103": "去前方看看", + "QuestTarget_225010104": "前往庫房內部察看情況", + "QuestTarget_225010105": "與受驚的礦工對話", + "QuestTarget_225010106": "繼續前進,完成探索", + "QuestTarget_225010201": "和工人對話", + "QuestTarget_225010202": "重啟第一處電力開關", + "QuestTarget_225010203": "重啟第二處電力開關", + "QuestTarget_225010204": "返回工廠入口,確認供電恢復", + "QuestTarget_225010205": "清理礙事的以骸", + "QuestTarget_225010206": "調查受侵蝕的穢息痕跡", + "QuestTarget_225010207": "回覆困惑的工人並領取報酬", + "QuestTarget_225010301": "與愣乎乎的調查員對話", + "QuestTarget_225010302": "啟動發電機並取得勘探裝置", + "QuestTarget_225010303": "與愣乎乎的調查員對話", + "QuestTarget_225010304": "與愣乎乎的調查員對話", + "QuestTarget_225010305": "尋找前往下方礦區的路線", + "QuestTarget_225010306": "與愣乎乎的調查員對話", + "QuestTarget_225010307": "調查受侵蝕的穢息痕跡", + "QuestTarget_225010308": "向愣乎乎的調查員說明情況", + "QuestTarget_225050103": "問問蕾有什麼安排", + "QuestTarget_4160111": "調查隨便觀內的鬼影", + "QuestTarget_4160112": "去隨便觀正殿前看看", + "QuestTarget_4161104": "前往纜車站和小照會合", + "QuestTarget_4161214": "返回澄輝坪", + "QuestTarget_4161215": "使用「顯相」之法·溯修復道路", + "QuestTarget_4161307": "跟隨小光購買食材", + "QuestTarget_4161308": "前往試做甜品", + "QuestTarget_4162101": "返回臥室休息", + "QuestTarget_4162107": "與雲巋山的眾人會合", + "QuestTarget_4162203": "設法讓小小光振作起來", + "QuestTarget_4162204": "回房間休息", + "QuestTarget_4162205": "去廚房做桂花糕", + "QuestTarget_4162303": "擊敗護衛機器人", + "QuestTarget_4162314": "返回澄輝坪", + "QuestTarget_4162315": "使用「顯相」之法·溯修復塔吊", + "QuestTarget_4162401": "帶小光返回澄輝坪", + "QuestTarget_4162402": "和照小姐聊聊", + "QuestTarget_4163101": "求助雲巋山眾人", + "QuestTarget_4163102": "前往小光臥室", + "QuestTarget_4163103": "查看小光狀況", + "QuestTarget_4163201": "帶小光進空洞見葉釋淵", + "QuestTarget_4163202": "與葉釋淵會合", + "QuestTarget_4163203": "使用奇怪的裝置救小光", + "QuestTarget_4163204": "探索奇怪的空間", + "QuestTarget_4163205": "使用「顯相」之法·溯移開障礙物", + "QuestTarget_4163206": "繼續探索奇怪的空間", + "QuestTarget_4163207": "嘗試觸摸「回憶的瞬間」", + "QuestTarget_4163208": "繼續探索奇怪的空間", + "QuestTarget_4163209": "嘗試觸摸「回憶的瞬間」", + "QuestTarget_4163210": "尋找聲音來源", + "QuestTarget_4163211": "嘗試觸摸「回憶的瞬間」", + "QuestTarget_4163212": "繼續探索奇怪的空間", + "QuestTarget_4163213": "設法靠近小光", + "QuestTarget_4163214": "帶小光找回剩下的感官", + "QuestTarget_4163215": "使用「顯相」之法·溯移開障礙物", + "QuestTarget_4163216": "和小小光對話", + "QuestTarget_4163217": "找到八音盒碎片 (0/3)", + "QuestTarget_4163218": "找到八音盒碎片 (1/3)", + "QuestTarget_4163219": "找到八音盒碎片 (2/3)", + "QuestTarget_4163220": "找到八音盒碎片 (3/3)", + "QuestTarget_4163221": "把八音盒碎片交給小小光", + "QuestTarget_4163222": "帶小光找回剩下的感官", + "QuestTarget_4163223": "繼續沿山道前進", + "QuestTarget_4163224": "使用「顯相」之法·溯復原回憶", + "QuestTarget_4163225": "帶小光找回剩下的感官", + "QuestTarget_4163226": "尋找失散的小光", + "QuestTarget_4163227": "擊敗陰影中的敵人", + "QuestTarget_4163228": "返回衛非地見大家", + "QuestTarget_4163229": "追上照小姐", + "QuestTarget_4163230": "尋找照小姐", + "QuestTarget_4163231": "返回澄輝坪", + "QuestTarget_4163232": "使用「顯相」之法·溯移開障礙物", + "QuestTarget_4163233": "繼續探索奇怪的空間", + "QuestTarget_4163234": "尋找桂花糕材料 (1/3)", + "QuestTarget_4163235": "尋找桂花糕材料 (0/3)", + "QuestTarget_4163236": "尋找桂花糕材料 (2/3)", + "QuestTarget_4163237": "使用奇怪的裝置救小光", + "QuestTarget_4163238": "帶小光找回剩下的感官", + "QuestTarget_4163239": "擊敗陰影中的敵人", + "QuestTarget_4163301": "與照小姐聊聊", + "QuestTarget_4163302": "和儀玄聊聊", + "QuestTarget_4163303": "查看葉釋淵的消息", + "QuestTarget_4164101": "和小光聊聊", + "QuestTarget_4164102": "和小光一起回隨便觀", + "QuestTarget_4164103": "和小光聊聊", + "QuestTarget_4164104": "偷偷和葉釋淵見面", + "QuestTarget_4164105": "跟隨葉師兄", + "QuestTarget_4164106": "和葉師兄和小光聊聊", + "QuestTarget_4164107": "回房間休息", + "QuestTarget_4164108": "出門看看", + "QuestTarget_4164109": "和眾人會合", + "QuestTarget_4164201": "準備進入空洞", + "QuestTarget_4164202": "前往礦區", + "QuestTarget_4164203": "擊敗TOPS成員", + "QuestTarget_4164204": "前往礦坑底部", + "QuestTarget_4164205": "靠近懸浮巨石", + "QuestTarget_4164206": "趕快前往礦坑底部", + "QuestTarget_4164207": "設法旋轉塔吊 (0/3)\n·用「顯相」之法·溯修復塔吊的發電機", + "QuestTarget_4164208": "繼續深入礦坑底部", + "QuestTarget_4164209": "查看異常穢息源頭", + "QuestTarget_4164210": "封印異常穢息的源頭", + "QuestTarget_4164211": "深入可疑的礦洞", + "QuestTarget_4164212": "向懸浮巨石推進", + "QuestTarget_4164213": "深入地下礦洞", + "QuestTarget_4164214": "追擊緘樞", + "QuestTarget_4164215": "阻止緘樞", + "QuestTarget_4164216": "與伊瑟爾德並肩作戰", + "QuestTarget_4164217": "阻止繭吸收穢息", + "QuestTarget_4164218": "阻止小光犧牲", + "QuestTarget_4164219": "擊敗「始主」", + "QuestTarget_4164220": "查看老師的幻象", + "QuestTarget_4164221": "返回澄輝坪", + "QuestTarget_4164222": "處理懸浮巨石危機", + "QuestTarget_4164223": "處理懸浮巨石危機", + "QuestTarget_4164224": "使用「顯相」之法·溯鋪設石塊", + "QuestTarget_4164225": "繼續深入可疑的礦洞", + "QuestTarget_4164226": "設法旋轉塔吊 (1/3)\n·想辦法修復塔吊的發電機", + "QuestTarget_4164227": "設法旋轉塔吊 (2/3)\n·啟動塔吊的發電機", + "QuestTarget_4164228": "前往查看懸浮巨石", + "QuestTarget_4164229": "使用「顯相」之法·溯鋪設石塊", + "QuestTarget_4164230": "封印異常穢息的源頭", + "QuestTarget_4164231": "處理懸浮巨石危機", + "QuestTarget_4164232": "處理懸浮巨石危機", + "QuestTarget_4164233": "與伊瑟爾德並肩作戰", + "QuestTarget_4164234": "擊敗TOPS成員", + "QuestTarget_4164301": "返回澄輝坪", + "QuestTarget_4165101": "問問{F#哥哥}{M#鈴}小光的事情", + "QuestTarget_4165102": "和眾人聊聊", + "QuestTarget_4165103": "帶小光去看看禮物", + "QuestTarget_4165104": "和{F#哥哥}{M#鈴}聊聊", + "QuestTarget_4165105": "完成「主線第二季第六章」", + "QuestTarget_513410101": "和小照前往看風景", + "QuestTarget_513410201": "和小照前往衛非地咖啡攤", + "QuestTarget_513410301": "和小照前往糖水鋪", + "QuestTarget_513410401": "和小照前往好物鋪", + "QuestTarget_513410501": "和小照前往飲茶仙", + "QuestTarget_600210105": "調查一下廢棄的劍台", + "QuestTarget_600210106": "調查一下廢棄的劍台", + "QuestTarget_600210410": "從一堆小卡格車中找出唯一的真貨", + "QuestTarget_600210602": "找到並敲擊鐘", + "QuestTarget_600210702": "找到並敲擊鐘", + "QuestTarget_600210807": "說服「葉釋淵」放棄他的計畫", + "QuestTarget_600210904": "去平台處和小光聊聊", + "QuestTarget_600220801": "前往神之迷宮開展調查", + "QuestTarget_600220902": "去Hand總部找月城柳", + "QuestTarget_600221005": "和「11號」聊聊", + "QuestTarget_600221204": "聽南升總結本次的連攜調查", + "QuestTarget_600221205": "去找星見雅瞭解一下審問情況", + "QuestTarget_600221206": "和月城柳瞭解一下小照的情況", + "QuestTarget_600240205": "返回「404」音樂現場,結束今日的取材之旅", + "QuestTarget_600240304": "返回「404」音樂現場,結束今日的取材之旅", + "QuestTarget_600240405": "返回「404」音樂現場,結束今日的取材之旅", + "QuestTarget_600240506": "返回「404」音樂現場,結束今日的取材之旅", + "QuestTarget_600240605": "返回「404」音樂現場,結束今日的取材之旅", + "QuestTarget_9000601": "任務相關Group測試", + "Quest_Archive_UnlockTips_ChapterGeminiM1": "「法厄同」代理人秘聞「只是錄影帶店平凡的一天」已收錄,可以前往「影像檔案架」體驗", + "Quest_Archive_Unlock_TipClick_12036701": "完成法厄同紀事「在空洞的中心呼喚……?」後解鎖", + "Quest_Archive_Unlock_TipClick_23": "完成法厄同紀事「微光引燈時」第一階段後解鎖", + "Quest_VHSName_023": "微光引燈時", + "Quest_VHSPerformDesc_11600005": "故事仍在繼續。", + "Quest_VHSPerformDesc_11600010": "故事仍在繼續。", + "Quest_VHSPerformDesc_11600020": "故事仍在繼續。", + "Quest_VHSPerformDesc_11600030": "「她」也一直在等待。", + "Quest_VHSPerformDesc_11600040": "「她」也一直在等待。", + "Quest_VHSPerformDesc_11600050": "「她」也一直在等待。", + "Quest_VHSPerformDesc_11600060": "黑枝的專業人員,從來不讓人失望。", + "Quest_VHSPerformDesc_11600070": "「每當我側過身來,都能讓我看見你還在身邊。」", + "Quest_VHSPerformDesc_11600080": "作為黑枝的責任。", + "Quest_VHSPerformDesc_11600090": "等價交換才是一切的原則。", + "Quest_VHSPerformDesc_11600100": "緘樞,為了守護人類而生。", + "Quest_VHSPerformDesc_11600110": "緘樞,為了守護人類而生。", + "Quest_VHSPerformDesc_11600120": "緘樞,為了守護人類而生。", + "Quest_VHSPerformDesc_11600130": "一切異常的源頭。", + "Quest_VHSPerformDesc_11600140": "一切異常的源頭。", + "Quest_VHSPerformDesc_11600150": "或許,可怕的海嘯即將來臨。", + "Quest_VHSPerformDesc_11600155": "和葉瞬光不同,她只想要活下去。", + "Quest_VHSPerformDesc_11600160": "和葉瞬光不同,她只想要活下去。", + "Quest_VHSPerformDesc_11600170": "希望他是個值得讓你相信的人。", + "Quest_VHSPerformDesc_11600180": "無害之物開始變得有害。", + "Quest_VHSPerformDesc_11600190": "青溟劍劍主的責任。", + "Quest_VHSPerformDesc_11600192": "少有的歡樂時光。", + "Quest_VHSPerformDesc_11600195": "「愛終將毀掉我。」", + "Quest_VHSPerformDesc_11600200": "「愛終將毀掉我。」", + "Quest_VHSPerformDesc_11600210": "「愛終將毀掉我。」", + "Quest_VHSPerformDesc_11600220": "「愛終將毀掉我。」", + "Quest_VHSPerformDesc_11600230": "「愛終將毀掉我。」", + "Quest_VHSPerformDesc_11600235": "就算忘記,也會重新記起。", + "Quest_VHSPerformDesc_11600240": "沒有什麼比你的安全更重要。", + "Quest_VHSPerformDesc_11600250": "沒有什麼比你的安全更重要。", + "Quest_VHSPerformDesc_11600260": "沒有什麼比你的安全更重要。", + "Quest_VHSPerformDesc_11600270": "誰在耳邊講。", + "Quest_VHSPerformDesc_11600280": "誰在耳邊講。", + "Quest_VHSPerformDesc_11600290": "不要再選擇逃避。", + "Quest_VHSPerformDesc_11600300": "那些塵封已久的故事。", + "Quest_VHSPerformDesc_11600310": "為了那個可能性。", + "Quest_VHSPerformDesc_11600320": "為了那個可能性。", + "Quest_VHSPerformDesc_11600330": "她終將離去。", + "Quest_VHSPerformDesc_11600340": "履行你的諾言。", + "Quest_VHSPerformDesc_11600350": "履行你的諾言。", + "Quest_VHSPerformDesc_11600360": "「把我的妹妹帶回來,拜託了。」", + "Quest_VHSPerformDesc_11600365": "「把我的妹妹帶回來,拜託了。」", + "Quest_VHSPerformDesc_11600370": "「把我的妹妹帶回來,拜託了。」", + "Quest_VHSPerformDesc_11600380": "「把我的妹妹帶回來,拜託了。」", + "Quest_VHSPerformDesc_11600390": "一切都在好轉。", + "Quest_VHSPerformDesc_11600397": "「小姑娘,你的腦子值多少錢?」", + "Quest_VHSPerformDesc_11600400": "「小姑娘,你的腦子值多少錢?」", + "Quest_VHSPerformDesc_11600410": "「小姑娘,你的腦子值多少錢?」", + "Quest_VHSPerformDesc_11600420": "漫長的一天,似乎終於快要結束了。", + "Quest_VHSPerformDesc_11600430": "缺席的理由。", + "Quest_VHSPerformDesc_11600440": "這就是最殘酷的真相。", + "Quest_VHSPerformDesc_11600450": "這就是最殘酷的真相。", + "Quest_VHSPerformDesc_11600460": "這就是最殘酷的真相。", + "Quest_VHSPerformDesc_11600470": "不是因為愧疚,也不是因為責任。", + "Quest_VHSPerformDesc_11600475": "不是因為愧疚,也不是因為責任。", + "Quest_VHSPerformDesc_11600480": "最後的戰鬥。", + "Quest_VHSPerformDesc_11600490": "最後的戰鬥。", + "Quest_VHSPerformDesc_11600500": "「承載著詛咒與祝福的『神之子』啊……」", + "Quest_VHSPerformDesc_11600510": "「向前走吧,去完成你們的使命。」", + "Quest_VHSPerformDesc_11600520": "「向前走吧,去完成你們的使命。」", + "Quest_VHSPerformDesc_11600530": "「來吧,孩子。融入我……就像你的卡洛絲老師一樣。」", + "Quest_VHSPerformDesc_11600540": "一個沒有分別,沒有差異的世界。", + "Quest_VHSPerformDesc_11600550": "祂就要醒來了。", + "Quest_VHSPerformDesc_11600555": "祂就要醒來了。", + "Quest_VHSPerformDesc_11600560": "祂就要醒來了。", + "Quest_VHSPerformDesc_11600570": "為了守護人類。", + "Quest_VHSPerformDesc_11600580": "「我們,絕不會輸!」", + "Quest_VHSPerformDesc_11600590": "「我們,絕不會輸!」", + "Quest_VHSPerformDesc_11600595": "「我們,絕不會輸!」", + "Quest_VHSPerformDesc_11600600": "接下來,該大鬧一場了。", + "Quest_VHSPerformDesc_11600610": "接下來,該大鬧一場了。", + "Quest_VHSPerformDesc_11600620": "接下來,該大鬧一場了。", + "Quest_VHSPerformDesc_11600630": "「你們選擇創造光明,而我選擇……埋葬痛苦。」", + "Quest_VHSPerformDesc_11600640": "「你們選擇創造光明,而我選擇……埋葬痛苦。」", + "Quest_VHSPerformDesc_11600650": "「你們選擇創造光明,而我選擇……埋葬痛苦。」", + "Quest_VHSPerformDesc_11600660": "「我要去吃那塊我最喜歡的,但也一定會讓我肚子痛的桂花糕了。」", + "Quest_VHSPerformDesc_11600670": "這就是……老師的自白。", + "Quest_VHSPerformDesc_11600675": "這就是……老師的自白。", + "Quest_VHSPerformDesc_11600680": "這就是……老師的自白。", + "Quest_VHSPerformDesc_11600690": "或許有一天,人類的勇氣終會消失。但那不是今天,不是現在。", + "Quest_VHSPerformDesc_11600700": "「為了新艾利都,為了我們共同的明天,獻上我的劍、我的力量、我的一切……直到生命的盡頭。」", + "Quest_VHSPerformDesc_11600710": "「為了新艾利都,為了我們共同的明天,獻上我的劍、我的力量、我的一切……直到生命的盡頭。」", + "Quest_VHSPerformDesc_11600715": "「為了新艾利都,為了我們共同的明天,獻上我的劍、我的力量、我的一切……直到生命的盡頭。」", + "Quest_VHSPerformDesc_11600720": "「謝謝你……記住我。」", + "Quest_VHSPerformDesc_11600730": "「謝謝你……記住我。」", + "Quest_VHSPerformDesc_11600740": "「這就是我們唯一能選擇的道路。」", + "Quest_VHSPerformDesc_11609001": "「她」也一直在等待。", + "Quest_VHSPerformDesc_11609002": "她終將離去。", + "Quest_VHSPerformDesc_11609003": "她終將離去。", + "Quest_VHSPerformDesc_11609004": "最好的夢,不過如此。", + "Quest_VHSPerformDesc_11609005": "「小姑娘,你的腦子值多少錢?」", + "Quest_VHSPerformDesc_11609006": "最後的戰鬥。", + "Quest_VHSPerformDesc_11609007": "為了守護人類。", + "Quest_VHSPerformDesc_11609008": "「我們,絕不會輸!」", + "Quest_VHSPerformDesc_11609009": "「我們,絕不會輸!」", + "Quest_VHSPerformDesc_11609010": "「我們,絕不會輸!」", + "Quest_VHSPerformDesc_11609011": "「看,我接住你了。」", + "Quest_VHSPerformDesc_11609012": "「人類啊……當真愚不可及。」", + "Quest_VHSPerformDesc_11609013": "「就算是神明,也會在人類的意志面前……潰不成軍。」", + "Quest_VHSPerformDesc_11609014": "人類從來不需要神明。", + "Quest_VHSPerformDesc_11609015": "「為了新艾利都,為了我們共同的明天,獻上我的劍、我的力量、我的一切……直到生命的盡頭。」", + "Quest_VHSPerformDesc_11609016": "這些微小又偉大的連接,終將匯聚成奇蹟的洪流。", + "Quest_VHSPerformDesc_11609017": "代價……即將顯現。", + "Quest_VHSPerformDesc_11609018": "「這是我自己選擇的命運。」", + "Quest_VHSPerformDesc_11609100": "「向前走吧,去完成你們的使命。」", + "Quest_VHSPerformName_11600005": "一波又起", + "Quest_VHSPerformName_11600010": "怪異的白花", + "Quest_VHSPerformName_11600020": "不安的會議", + "Quest_VHSPerformName_11600030": "青溟劍", + "Quest_VHSPerformName_11600040": "記憶碎片", + "Quest_VHSPerformName_11600050": "另一個她", + "Quest_VHSPerformName_11600060": "不速之客", + "Quest_VHSPerformName_11600070": "鄭重的約定", + "Quest_VHSPerformName_11600080": "黑枝", + "Quest_VHSPerformName_11600090": "不敗神話", + "Quest_VHSPerformName_11600100": "緘樞", + "Quest_VHSPerformName_11600110": "挽晝", + "Quest_VHSPerformName_11600120": "孤獨的流浪者", + "Quest_VHSPerformName_11600130": "白花和以骸", + "Quest_VHSPerformName_11600140": "異常穢息", + "Quest_VHSPerformName_11600150": "卡洛絲的幻影", + "Quest_VHSPerformName_11600155": "她和她", + "Quest_VHSPerformName_11600160": "為了活下去", + "Quest_VHSPerformName_11600170": "不見面的理由", + "Quest_VHSPerformName_11600180": "不安的種子", + "Quest_VHSPerformName_11600190": "執劍之人", + "Quest_VHSPerformName_11600192": "你眼中的風景", + "Quest_VHSPerformName_11600195": "心事", + "Quest_VHSPerformName_11600200": "我會接住你", + "Quest_VHSPerformName_11600210": "如落葉一般", + "Quest_VHSPerformName_11600220": "祭品", + "Quest_VHSPerformName_11600230": "蓄謀已久的求救", + "Quest_VHSPerformName_11600235": "一定會想起來的", + "Quest_VHSPerformName_11600240": "我是站在你這邊的", + "Quest_VHSPerformName_11600250": "古老的預言", + "Quest_VHSPerformName_11600260": "重要之人", + "Quest_VHSPerformName_11600270": "詭譎", + "Quest_VHSPerformName_11600280": "黑暗深處", + "Quest_VHSPerformName_11600290": "平凡真實的幸福", + "Quest_VHSPerformName_11600300": "關於價值", + "Quest_VHSPerformName_11600310": "舊日幻影", + "Quest_VHSPerformName_11600320": "青溟劍的線索", + "Quest_VHSPerformName_11600330": "最後一次", + "Quest_VHSPerformName_11600340": "繩匠的責任", + "Quest_VHSPerformName_11600350": "必須的代價", + "Quest_VHSPerformName_11600360": "當務之急", + "Quest_VHSPerformName_11600365": "唯一的辦法", + "Quest_VHSPerformName_11600370": "準備赴約", + "Quest_VHSPerformName_11600380": "引導之人", + "Quest_VHSPerformName_11600390": "光芒重現", + "Quest_VHSPerformName_11600397": "奇怪的黑衣人", + "Quest_VHSPerformName_11600400": "照的失蹤", + "Quest_VHSPerformName_11600410": "最等價的交換", + "Quest_VHSPerformName_11600420": "劫後餘生", + "Quest_VHSPerformName_11600430": "未知敵人", + "Quest_VHSPerformName_11600440": "冰山之下", + "Quest_VHSPerformName_11600450": "不堪的秘密", + "Quest_VHSPerformName_11600460": "最後的真相", + "Quest_VHSPerformName_11600470": "她的選擇", + "Quest_VHSPerformName_11600475": "和解與前行", + "Quest_VHSPerformName_11600480": "決戰之前", + "Quest_VHSPerformName_11600490": "義無反顧", + "Quest_VHSPerformName_11600500": "祂的低語", + "Quest_VHSPerformName_11600510": "梅開二度", + "Quest_VHSPerformName_11600520": "裁決利益之人", + "Quest_VHSPerformName_11600530": "蠱惑之言", + "Quest_VHSPerformName_11600540": "始主之力", + "Quest_VHSPerformName_11600550": "巨石異動", + "Quest_VHSPerformName_11600555": "分頭行動", + "Quest_VHSPerformName_11600560": "封印之法", + "Quest_VHSPerformName_11600570": "真正的目的", + "Quest_VHSPerformName_11600580": "異變加劇", + "Quest_VHSPerformName_11600590": "與她的殘影並肩", + "Quest_VHSPerformName_11600595": "戰意重燃", + "Quest_VHSPerformName_11600600": "絕境", + "Quest_VHSPerformName_11600610": "援軍天降", + "Quest_VHSPerformName_11600620": "繼續前行", + "Quest_VHSPerformName_11600630": "緘樞的理念", + "Quest_VHSPerformName_11600640": "禁令崩毀", + "Quest_VHSPerformName_11600650": "埋葬痛苦", + "Quest_VHSPerformName_11600660": "宿命獻祭", + "Quest_VHSPerformName_11600670": "踏上歸途之前", + "Quest_VHSPerformName_11600675": "破碎記憶", + "Quest_VHSPerformName_11600680": "疑慮", + "Quest_VHSPerformName_11600690": "歸於沉寂", + "Quest_VHSPerformName_11600700": "新的起點", + "Quest_VHSPerformName_11600710": "暗流湧動", + "Quest_VHSPerformName_11600715": "慈悲之心", + "Quest_VHSPerformName_11600720": "離別與啟程", + "Quest_VHSPerformName_11600730": "記憶星河", + "Quest_VHSPerformName_11600740": "市長獨白", + "Quest_VHSPerformName_11609001": "「葉瞬光」", + "Quest_VHSPerformName_11609002": "千鈞一髮", + "Quest_VHSPerformName_11609003": "必須要做的事", + "Quest_VHSPerformName_11609004": "再次見到你", + "Quest_VHSPerformName_11609005": "同伴的意義", + "Quest_VHSPerformName_11609006": "兵分五路", + "Quest_VHSPerformName_11609007": "緘樞的計畫", + "Quest_VHSPerformName_11609008": "源源不斷", + "Quest_VHSPerformName_11609009": "根源", + "Quest_VHSPerformName_11609010": "無法攻擊", + "Quest_VHSPerformName_11609011": "黑暗中的那隻手", + "Quest_VHSPerformName_11609012": "祂的注視", + "Quest_VHSPerformName_11609013": "共同的力量", + "Quest_VHSPerformName_11609014": "最終一劍", + "Quest_VHSPerformName_11609015": "虛狩加冕", + "Quest_VHSPerformName_11609016": "奇蹟的洪流", + "Quest_VHSPerformName_11609017": "異變初顯", + "Quest_VHSPerformName_11609018": "最終選擇", + "Quest_VHSPerformName_11609100": "舍與得", + "RET_COOP_ALREADY_CONFIRM": "已進行準備確認", + "RET_COOP_FORBIDDEN_PLAYER_MAX_LIMIT": "封鎖發言的玩家數量已達上限", + "RET_COOP_MEMBER_NO_QUEST": "房間內成員存在未解鎖關卡", + "RET_COOP_NOT_ALLOW_JOIN_ROOM": "暫時無法加入其他房間,請稍後重試", + "RET_COOP_NOT_ALL_READY": "房間內有成員未準備,暫時無法配對", + "RET_COOP_NOT_MASTER": "非房主無法進行該操作", + "RET_COOP_NOT_MEET_MIN_VERSION": "版本過低,請重新登入", + "RET_COOP_NOT_OPEN": "目前活動暫未開啟", + "RET_COOP_OFFLINE_FORBIDDEN_PLAY": "因多次未正常離開對局,暫時無法配對。", + "RET_COOP_QUEST_ID_NOT_LEGAL": "多人連線關卡錯誤,請重試", + "RET_COOP_STATE_NOT_ALLOW_OP": "暫時無法加入該房間", + "RET_COOP_TIME_NOT_OPEN": "目前時間段活動暫未開啟", + "RET_GET_RECOMMEND_FRIEND_IN_CD": "換一批推薦冷卻中", + "RET_PLAYER_AI": "無法邀請該玩家", + "RET_SHARE_DATA_TIME_OUT": "資料已失效", + "RET_SOCIAL_CIRCLE_APPLY_DAILY_LIMIT": "每日站點申請數量已達到上限", + "RET_SOCIAL_CIRCLE_FORBID_INVITE": "無法邀請(對方已屏蔽邀請)", + "RET_SOCIAL_CIRCLE_INVITE_DAILY_LIMIT": "每日站點邀請數量已達到上限", + "RET_SOCIAL_CIRCLE_JOINED": "已加入該站點,無法重複申請", + "RET_SOCIAL_FORUM_POST_FINISHED": "該委託已完成,無法進行操作", + "RET_SOCIAL_FRIENDS_QUANTITY_EXCEEDED": "一鍵通過後好友人數將超出上限,無法執行", + "RecommendTeamApplyConfirm_0": "、", + "RecommendTeamApplyConfirm_1": "{0}關卡將應用以上陣容,是否確認?", + "RecommendTeamApplyConfirm_2": "{0}關卡將應用以上陣容,其中{1}關卡已取得的挑戰評價和最高得分紀錄被清除,是否確認?", + "RecommendTeamApplyConfirm_3": "{0}可前往調頻獲得", + "RecommendTeamApplyConfirm_4": "推薦陣容代理人全部未擁有,但可前往調頻獲得", + "RecommendTeamApplyConfirm_5": "存在未擁有代理人,若應用陣容則對應位置將留空", + "RecommendTeamConfirm_1": "無法應用陣容。應用陣容中代理人均未擁有,或應用陣容中代理人和目前陣容完全一致", + "RecommendTeamConfirm_2": "推薦陣容與目前陣容一致", + "RecommendTeamConfirm_3": "獲得9星後解鎖排名展示", + "RecommendTeamConfirm_4": "擁有9名及以上代理人後解鎖智慧推薦功能", + "RecommendTeamInterfaceDes01": "Fairy暫無生成紀錄", + "RecommendTeamInterfaceDes02": "{LAYOUT_FALLBACK#點擊上方生成更多按鈕,開始生成方案}{LAYOUT_CONTROLLER#點按 開始生成方案 }", + "RecommendTeamInterfaceDes03": "Fairy正在生成訂製方案", + "RecommendTeamInterfaceDes04": "預計需要2-3分鐘,請稍後查看", + "RecommendTeamInterfaceDes05": "Fairy生成失敗", + "RecommendTeamInterfaceDes06": "{LAYOUT_FALLBACK#點擊上方生成更多按鈕,再次生成方案}{LAYOUT_CONTROLLER#點按 再次生成方案 }", + "RecommendTeamInterfaceDes07": "Fairy正在休息,請稍後再來試試吧", + "RecommendTeamInterfaceDes08": "已應用", + "RecommendTeamInterfaceDes09": "無法應用", + "RecommendTeamInterfaceDes10": "前往養成", + "RecommendTeamInterfaceDes11": "{0}等級較低", + "RecommendTeamInterfaceDes12": "{0}({1}級)", + "Reply1_25006": "啊?搞這麼帥?", + "Reply2_25006": "需要讓我家邦布好好特訓一番了!", + "Revive_Title": "連結建立", + "SceneAtmosphere_NPCName_10": "沮喪的輝瓷工人", + "SceneAtmosphere_NPCName_11": "TOPS員工1", + "SceneAtmosphere_NPCName_12": "TOPS員工2", + "SceneAtmosphere_NPCName_19": "輝瓷工人男", + "SceneAtmosphere_NPCName_20": "輝瓷工人女1號", + "SceneAtmosphere_NPCName_21": "輝瓷工人男1號", + "SceneAtmosphere_NPCName_31": "輝晶美克員工", + "SceneAtmosphere_NPCName_32": "輝瓷工人", + "SceneAtmosphere_NPCName_34": "異常穢息", + "SeasonUnlockTip_OB2.6": "繩匠提前解鎖並完成第二季第六章後,即可體驗最新劇情", + "SeasonUnlockTip_OB2.7": "繩匠可提前解鎖並從第二季第六章開始體驗主線劇情", + "SeasonUnlockTip_OB2.8": "繩匠可提前解鎖並從第二季第六章開始體驗主線劇情", + "Setting_OTHER_Value_CombineDamageText": "跳字合併", + "Setting_OTHER_Value_NormalDamageText": "預設效果", + "ShareInfoTemplate_Assault_Rank": "排名", + "ShareInfoTemplate_Assault_Score": "最佳得分", + "ShareInfoTemplate_Button_ForumQuest": "查看委託", + "ShareInfoTemplate_Title_6201": "惡名狩獵「初生死路屠夫」", + "ShareInfoTemplate_Title_6202": "惡名狩獵「未知複合侵蝕體」", + "ShareInfoTemplate_Title_6203": "惡名狩獵「冥寧芙·雙子」", + "ShareInfoTemplate_Title_6204": "惡名狩獵「霸主侵蝕體·龐培」", + "ShareInfoTemplate_Title_6205": "惡名狩獵「牲鬼·布林格」", + "ShareInfoTemplate_Title_6206": "惡名狩獵「穢息司祭」", + "ShareInfoTemplate_Title_6207": "惡名狩獵「彷徨獵手」", + "ShareInfoTemplate_Title_6208": "惡名狩獵「魘縛者」", + "ShareInfoTemplate_Title_6301": "專業挑戰室「惡名·杜拉罕」", + "ShareInfoTemplate_Title_6302": "專業挑戰室「禍首·通緝打手」", + "ShareInfoTemplate_Title_6303": "專業挑戰室「惡名·裝甲哈提」", + "ShareInfoTemplate_Title_6304": "專業挑戰室「漢斯·蓄能型」", + "ShareInfoTemplate_Title_6305": "專業挑戰室「提豐·重擊者型」", + "ShareInfoTemplate_Title_6306": "專業挑戰室「蠻橫力士」", + "ShareInfoTemplate_Title_6307": "專業挑戰室「多佩岡亞·簡」", + "ShareInfoTemplate_Title_6308": "專業挑戰室「色雷斯人」", + "ShareInfoTemplate_Title_6309": "專業挑戰室「伐木機」", + "ShareInfoTemplate_Title_6310": "專業挑戰室「穢息蝕者·阿瓦魯斯」", + "ShareInfoTemplate_Title_6311": "專業挑戰室「牲鬼·凶魁愚者」", + "ShareInfoTemplate_Title_6312": "專業挑戰室「穢蝕·狛野真斗」", + "ShareInfoTemplate_Title_6313": "專業挑戰室「穢息行者·蠍骸」", + "ShareInfoTemplate_Title_6400": "H.D.D.委託", + "ShiyuDefenceLockText1": "完成委託式輿防衛戰以解鎖「式輿防衛戰」,是否前往", + "ShiyuDefenceLockText2": "繩網聲望達到「正式繩匠」且繩網等級達到35級解鎖", + "Shop_Coin_AvatarShop_Desc": "S級代理人影畫能夠滿級後,再次獲得時可獲得「特邀請柬」*1;可以在「珍藏兌換」商店「代理人兌換」中兌換珍貴的物品", + "Shop_Coin_Awaken_Name": "日常業績", + "Shop_Coin_WeaponShop_Desc": "可以在 「珍藏兌換」商店「音擎兌換」中兌換珍貴的物品", + "Shop_Name_Social": "點數兌換", + "ShortcutFuntion_Sidebar_Change1": "導覽套件", + "Side_Chat_Antique_225013021_02": "抱歉給你們添麻煩了……我、我再也不會因為貪心幹這種蠢事了……", + "Side_Chat_Antique_225013028_14": "要爬上去很花一番功夫的!如果你能順利爬上鷹架,啟動能夠開啟庫房的發電機,我就認可你的身手,如何?", + "Side_Chat_Antique_225013029_03": "我正是為了尋找這些舊時代的遺物而來的。我聽情報部門的小道消息說,那些檔案和錄音裡可能留存著舊時代調查空洞的紀錄……真是令人神往啊。", + "Side_Chat_Antique_225013030_08": "分頭行動的確會更有效率一點,但……", + "Side_Chat_Antique_225013036_02": "為了感謝你幫忙恢復電力,幫你準備了額外的物資作為獎勵喔——別客氣!", + "Sidebar_Decoration_Btn_4": "非獲得時間", + "Sidebar_Decoration_Btn_5": "預覽模式", + "Sidebar_Decoration_Item_1359001": "常規主題", + "Sidebar_Decoration_Item_1359001_Desc": "選擇此項,您的功能導覽介面將顯示為常規主題。", + "Sidebar_Decoration_Item_1359001_Get": "用於功能導覽介面使用的常規主題。", + "Sidebar_Decoration_Item_1359003": "「霓虹遺蹟」·主題", + "Sidebar_Decoration_Item_1359003_Desc": "磷光堆積的綠洲,霓虹閃爍的遺蹟。", + "Sidebar_Decoration_Item_1359003_Get": "「動態情報板」的「點數兌換」獲得。", + "Sidebar_Decoration_Item_1359003_Tips": "導覽套件,獲得後可在「功能導覽」中裝配展示。", + "Sidebar_Decoration_Item_1359004": "「霓虹遺蹟」·掛墜", + "Sidebar_Decoration_Item_1359004_Desc": "磷光堆積的綠洲,霓虹閃爍的遺蹟。", + "Sidebar_Decoration_Item_1359004_Get": "「動態情報板」的「點數兌換」獲得。", + "Sidebar_Decoration_Item_1359004_Tips": "導覽套件,獲得後可在「功能導覽」中裝配展示。", + "Sidebar_Decoration_Item_1359005": "「玩樂主義」·主題", + "Sidebar_Decoration_Item_1359005_Desc": "按下任意鍵開始遊戲。", + "Sidebar_Decoration_Item_1359005_Get": "「動態情報板」的「點數兌換」獲得。", + "Sidebar_Decoration_Item_1359005_Tips": "導覽套件,獲得後可在「功能導覽」中裝配展示。", + "Sidebar_Decoration_Item_1359006": "「玩樂主義」·掛墜", + "Sidebar_Decoration_Item_1359006_Desc": "按下任意鍵開始遊戲。", + "Sidebar_Decoration_Item_1359006_Get": "「動態情報板」的「點數兌換」獲得。", + "Sidebar_Decoration_Item_1359006_Tips": "導覽套件,獲得後可在「功能導覽」中裝配展示。", + "Sidebar_Decoration_Item_1359007": "「Random Play」·主題", + "Sidebar_Decoration_Item_1359007_Desc": "游離光影之間,重映昨日人生。", + "Sidebar_Decoration_Item_1359007_Get": "「麗都城募·典藏計劃」紀念主題。", + "Sidebar_Decoration_Item_1359007_Tips": "「麗都城募·典藏計劃」紀念主題,獲得後可在「功能導覽」中裝配展示。", + "Sidebar_Decoration_Item_1359008": "「Random Play」·掛墜", + "Sidebar_Decoration_Item_1359008_Desc": "游離光影之間,重映昨日人生。", + "Sidebar_Decoration_Item_1359008_Get": "「麗都城募·典藏計劃」紀念掛墜。", + "Sidebar_Decoration_Item_1359008_Tips": "「麗都城募·典藏計劃」紀念掛墜,獲得後可在「功能導覽」中裝配展示。", + "Sidebar_Decoration_Item_1359009": "「三Z」·主題", + "Sidebar_Decoration_Item_1359009_Desc": "塗鴉規則,劃破界限。", + "Sidebar_Decoration_Item_1359009_Get": "限時活動「點映返禮」達成相應條件獲得。\n活動限時獲得。", + "Sidebar_Decoration_Item_1359009_Tips": "限時活動「點映返禮」限定主題,獲得後可在「功能導覽」中裝配展示。", + "Sidebar_Decoration_Item_1359010": "「三Z」·掛墜", + "Sidebar_Decoration_Item_1359010_Desc": "塗鴉規則,劃破界限。", + "Sidebar_Decoration_Item_1359010_Get": "限時活動「點映返禮」達成相應條件獲得。\n活動限時獲得。", + "Sidebar_Decoration_Item_1359010_Tips": "限時活動「點映返禮」限定掛墜,獲得後可在「功能導覽」中裝配展示。", + "Sidebar_Decoration_Wallpape": "主題", + "Sidebar_Entries_Record": "合作者", + "Skin_3112610_des": "簡的時裝。", + "Skin_3112610_name": "夜隱闌珊", + "Skin_3112610_story": "無需模仿變裝時,犯罪顧問的日常裝扮。或許,這也不過是她千重面相的其中一副。夜色為她披上外衣,假面是她不變的真名。", + "Skin_3112611_des": "簡的時裝。", + "Skin_3112611_name": "漪光夜曲", + "Skin_3112611_story": "海濱漫步何須陽光作陪?於真名不詳的潛伏者而言,夜色才是最忠實的夥伴。「無名氏」小姐說,夜晚的大海埋藏著不可言說的秘密——這句話是真相,還是謊言?", + "Skin_3114310_des": "葉瞬光的時裝。", + "Skin_3114310_name": "流雲照影", + "Skin_3114310_story": "雲紋織錦,劍光照影,衣著亦如其人。\n到底是誰選中了這套衣裙,是自己,亦或是內心更深處的……那個她?", + "Skin_3114311_des": "葉瞬光的時裝。", + "Skin_3114311_name": "暖霞拾光", + "Skin_3114311_story": "霞光溫柔,微風和煦,而你們在街道上行走,期待著下一次邂逅。", + "SocialChat_Circle_Empty": "「站點頻道」是站點成員互相交流的專用頻道,加入或建立站點即可開啟對應站點的站點頻道", + "SocialChat_Friends_Btn2": "前往站點", + "SocialChat_Friends_Btn3": "移除聊天", + "SocialCircleTag_Content_4005": "鏖戰角逐", + "SocialCircle_ApplyButton": "申請加入", + "SocialCircle_ApplyError_CircleMemberLimitation": "站點人數已達到上限", + "SocialCircle_ChosenTag": "已選標籤", + "SocialCircle_ConfirmButton": "確認", + "SocialCircle_CreateCDTips": "10分鐘只能修改一次站點名稱", + "SocialCircle_CreateCircleError_CreateLimitation": "建立站點數已達到上限(1/1)", + "SocialCircle_CreatorDetail_Title": "站長詳情", + "SocialCircle_Identity_0": "普通成員", + "SocialCircle_Identity_1": "站長", + "SocialCircle_Identity_2": "站點管理員", + "SocialCircle_InviteSuccess": "邀請成功", + "SocialCircle_LeaveCircleTips": "該繩匠已退出站點", + "SocialCircle_ManageCircle_LimitationTips": "每位繩匠最多建立1個站點。", + "SocialCircle_ManagePage_CreateCDTips": "站點建立冷卻中", + "SocialCircle_MomentContent_10001": "可喜可賀!繩匠{0}在代理人調頻{1}中調頻{2}次,獲得了{3}位S級代理人{4}!", + "SocialCircle_MomentContent_10002": "天選之人!繩匠{0}在音擎調頻{1}中調頻{2}次,獲得了{3}件S級音擎{4}!", + "SocialCircle_MomentDetail": "詳情", + "SocialCircle_RefreshClientCD": "目前操作請求過於頻繁,請稍後再試", + "SocialCircle_Report_MemberList": "成員列表", + "SocialCircle_SelfIndentify": "自己", + "SocialCircle_UnderMaintenance": "功能維護中", + "SocialForum_Bubble_Desc": "無法獲得常規報酬", + "SocialForum_Bubble_Title": "委託代行中", + "SocialForum_Currency_Limit": "週期內可獲得", + "SocialForum_Detail_CancelBtn": "撤銷委託", + "SocialForum_Detail_ShareBtn": "分享委託", + "SocialForum_Empty": "站點內暫無新的代行委託,可前往發布委託或重新整理情報板。", + "SocialForum_Filter_Title1": "對應站點", + "SocialForum_Filter_Title2": "委託目標", + "SocialForum_ForumTitle_Empty": "暫無稱號", + "SocialForum_ForumTitle_Max": "繩匠前哨站·官方顧問", + "SocialForum_Level_Desc1": "「點數兌換」增加新商品", + "SocialForum_Level_Desc2": "解鎖稱號:「萌新」", + "SocialForum_Level_Desc3": "解鎖稱號:熱心網友", + "SocialForum_Level_Desc4": "解鎖稱號:繩網漫遊者", + "SocialForum_Level_Desc5": "暫無權益", + "SocialForum_Level_SubTitle": "目前許可權等級", + "SocialForum_Level_Title": "許可權等級", + "SocialForum_MainPage_EmptyState": "站點內暫無新的代行委託,可前往發布委託或更新情報板。", + "SocialForum_Manage_SubTips": "委託已關閉可刪除紀錄", + "SocialForum_Management_Empty": "暫無已發布或已接取的委託,請點擊發布委託或前往情報板接取委託", + "SocialForum_MissionComplete_Desc": "已完成 {0} 發布的委託{1},發放以下代行委託報酬", + "SocialForum_MissionComplete_Title": "代行委託完成", + "SocialForum_Newbie_Name_Key": "您最可靠的首席助手", + "SocialForum_Newbie_Postscript_Key": "主人,為了便於進行直觀細緻的引導,我借用已被棄用的帳號發布了這條臨時委託。雖然只是一次稀鬆平常的貼心服務,但您的助手仍期盼得到慷慨的稱讚。", + "SocialForum_NoRewardModel_Desc": "代行委託專屬的行動模式,完成挑戰後無法獲得常規報酬,但是可以完成代行委託。", + "SocialForum_NoRewardModel_Title": "委託代行中", + "SocialForum_NotFriend_Desc": "請新增該繩匠為好友,再嘗試溝通", + "SocialForum_NotFriend_Title": "該委託並非好友接取", + "SocialForum_PostCannotTakeAbandon_Desc": "放棄委託後無法再重複接取該委託。", + "SocialForum_PostCannotTakeAbandon_Title": "接取失敗", + "SocialForum_PostDeleteFailure_Desc": "委託已被其他繩匠接取,目前無法撤銷委託。", + "SocialForum_PostDeleteFailure_Title": "取消失敗", + "SocialForum_PostExpired_Desc": "委託已過期,請重新整理後接取其他委託。", + "SocialForum_PostExpired_Title": "接取失敗", + "SocialForum_PostInProgress_Desc": "請先完成已接取的委託。", + "SocialForum_PostInProgress_Title": "接取失敗", + "SocialForum_PostList_Title2": "已接取", + "SocialForum_PostReward_Title1": "戰利品預覽", + "SocialForum_PostTakenByOther_Desc": "委託已被其他繩匠接取,請重新整理情報板接取其他委託。", + "SocialForum_PostTakenByOther_Title": "接取失敗", + "SocialForum_PostTakenFailure_ConditionNotMatch_Desc": "暫未解鎖發文者指定的對應等級委託,請提升繩網聲望或繼續推進主線委託進度。", + "SocialForum_PostTakenFailure_ConditionNotMatch_Title": "接取失敗", + "SocialForum_PostTakenFailure_TargetUnfinished_Desc": "發文者指定的委託需要通關後才能接取,請先前往完成該委託。", + "SocialForum_PostTakenFailure_TargetUnfinished_Title": "接取失敗", + "SocialForum_Post_Desc_BigBoss_Default": "高危險預警!惡名狩獵目標現身空洞,急尋援手!", + "SocialForum_Post_Desc_BigBoss_Hint": "深層調查可透過代行委託完成", + "SocialForum_Post_Desc_SmallBoss_Default": "尋找高手繩匠幫忙速通專業挑戰室!", + "SocialForum_Post_Manage_CloseBtn": "刪除紀錄", + "SocialForum_Post_Manage_GiveUpBtn": "撤銷委託", + "SocialForum_Post_Manage_GoFinishBtn": "前往", + "SocialForum_Post_Modifypostscript_Title": "修改附言", + "SocialForum_Post_Publish_Detail_Button1": "查看委託", + "SocialForum_Post_Publish_Detail_Button2": "確認目標", + "SocialForum_Post_Publish_Detail_SubTitle1": "代行完成後,發布者可獲得[目標委託報酬]和[週期挑戰]進度", + "SocialForum_Post_State6": "已過期", + "SocialForum_Post_Tag": "我的貼文", + "SocialForum_Post_Times1": "無限制", + "SocialForum_Post_Title_BigBoss8": "穢息蝕者· 索貝克", + "SocialForum_Post_Title_Boss_Default": "{0}", + "SocialForum_Post_Title_HDD_11010701": "休眠體回收計畫", + "SocialForum_Post_Title_HDD_Default": "困難委託求助,線上等!滿急的!", + "SocialForum_Post_Title_SmallBoss13": "穢息行者·蠍骸", + "SocialForum_Post_Type3": "困難委託", + "SocialForum_PublishBan_Desc": "目前週期委託撤銷次數到達上限,不可撤銷。", + "SocialForum_PublishBan_Title": "委託撤銷次數已達上限", + "SocialForum_PublishCD_Desc": "撤銷委託後無法立即重新發布委託,請1分鐘後再嘗試", + "SocialForum_PublishCD_Title": "無法發布委託", + "SocialForum_PublishFailure_Desc": "該副本同時可發表的委託已達上限", + "SocialForum_PublishFailure_Title": "代行委託同時可發布數量已達上限", + "SocialForum_PublishFailure_Title_1": "該類型代行委託可發布數量已達週期上限。", + "SocialForum_PublishFailure_Title_2": "不在站點內,無法接取該委託。", + "SocialForum_PublishSuccess_Desc": "成功發布代行委託{0}", + "SocialForum_Publish_ExpirationReminder": "目前委託將在週一四點失效,請留意委託狀態。", + "SocialForum_Publish_HDD_SubTips": "困難委託僅能發布和被完成一次", + "SocialForum_Publish_Objective_Empty": "暫無可發布委託", + "SocialForum_Receive_ExpirationReminder": "委託即將失效,建議盡快完成。", + "SocialForum_Refresh": "重新整理中……", + "SocialForum_RefreshSucess": "重新整理完成", + "SocialForum_Shop_Name": "點數兌換", + "SocialForum_Shop_Tab1": "永久限購", + "SocialForum_Shop_Tab2": "每月進貨", + "SocialForum_Sort_Title1": "委託發布時間", + "SocialForum_Sort_Title2": "委託截止時間", + "SocialForum_Task_Desc3": "成功挑戰1次指定困難委託即可達成委託", + "SocialForum_Textinput_Desc2": "已超過長度限制", + "SocialForum_Toptips_Title": "情報板訊息", + "SocialForum_WithdrawPost_Tip_Title": "是否確認撤銷委託?", + "SocialLevel_Title": "等級說明", + "Social_Share_Assaults_NoScore": "目前暫無可分享的戰績", + "Social_Share_Button1": "分享", + "Social_Share_Tab1": "好友", + "Social_Unlock_Level_10": "許可權等級達到10級", + "Social_Unlock_Level_2": "許可權等級達到2級", + "Social_Unlock_Level_4": "許可權等級達到4級", + "Social_Unlock_Level_6": "許可權等級達到6級", + "Social_Unlock_Level_8": "許可權等級達到8級", + "Stage_VolcanicMine_1_1_AreaName": "[空洞]港口工廠舊址", + "Stage_VolcanicMine_1_2_AreaName": "[空洞]輝嶺石礦場", + "Stage_VolcanicMine_1_3_AreaName": "[空洞]輝瓷加工基地", + "Store_Chat_Antique_32540001_04": "真是神奇啊,看起來只是閃亮亮的漂亮石頭,卻好像能驅散所有以太帶來的瘟疫一樣……", + "Store_OngoingAntique_Antique_412500006_01": "在我們的共同努力下,第三工廠的生產終於邁入正軌。各位工友,欣喜之餘,挽晝女士也再次提醒我們安全生產之重要性:謹記安全生產規範三大原則,堅守崗位職責,嚴格管理洞內作業時長,注意廠區、礦區消防安全,防患於未然……", + "Store_OngoingAntique_Antique_412500006_02": "東部生產車間遭遇以骸襲擊,請遠離穢息及其他異常侵蝕物質!嚴格穿戴輝瓷抗侵蝕防護用品,遭遇以骸襲擊時,請就近於建築物內等待安防部隊救援……", + "Store_OngoingAntique_Antique_412500007_01": "近日,個別部門部分崗位之人員出現消極怠工情緒,「領主」大人高度重視、嚴肅批評,現特此再次強調第三工廠的生產紀律……", + "Store_OngoingAntique_Antique_412500007_02": "保證輝瓷產量和品質是第三工廠的生命線,是衡量我們價值的唯一準繩。聚居地的安全與繁榮,緊握於你我手中,各位切不可以一己之私,損害集體利益……", + "Store_OngoingAntique_Antique_412500007_03": "「領主」大人的智勇與你我同在,我們必將攜手共建美好的……", + "Store_OngoingAntique_Antique_412500008_01": "那個大傢伙是從哪裡跑進萊姆尼安的!?那不是軍方的機甲嗎?", + "Store_OngoingAntique_Antique_412500008_02": "誰知道呢,或許是上次衛非地的軍事行動……也或許是從不知道哪個裂隙裡跑進來的吧……", + "Store_OngoingAntique_Antique_412500008_03": "幹這一行這麼久了,看見什麼東西不奇怪?", + "Store_OngoingAntique_Antique_412500008_04": "***,老子要是活著出去了,一定要換一份工作!", + "Store_OngoingAntique_Antique_412500008_05": "去光映廣場端盤子嗎?——我會多給你一份小費的~", + "Store_OngoingAntique_Antique_412500008_06": "要是能活著出去的話……再多給幾份都可以啊!", + "Store_OngoingAntique_Antique_412500008_07": "那就說好了!", + "Store_OngoingAntique_Antique_412500009_01": "以下叛逃人員已被列為首要通緝目標:前第二衛隊大隊長,列昂尼德·安東諾夫。第一工廠負責人,尤利婭·戈里亞切娃。前技術總負責人,挽……", + "Store_OngoingAntique_Antique_412500009_02": "知悉受通緝人員及其他叛逃人員情報者,請及時聯絡領主指揮部或當地任何第一衛隊部隊成員,指揮部將為提供有效情報者提供獎勵……", + "Store_OngoingAntique_Antique_412500011_07": "別騙自己了!這地方根本就不對勁!", + "SystemEmail_EmailDesc_ActivityFish": "您在「點映返禮」活動有未領取的獎勵,現已送達,請注意查收。\n感謝支持!", + "SystemEmail_EmailTitle_ActivityFish": "「點映返禮」活動獎勵發放", + "SystemEmail_Sender_ActivityFish": "系統郵件", + "SystemEmail_SocialCircle_Kick_Content": "您已與站點{0}失去聯絡", + "SystemEmail_SocialCircle_SystemManager": "站點急訊", + "SystemEmail_SocialForum_PostTimeout_ItemReturn_Content": "尊敬的繩匠,您在 {0}發布的代行委託【{1}】已過期。\n發布委託消耗的電量和許可權額度已隨郵件返還。", + "SystemEmail_SocialForum_PostTimeout_ItemReturn_Title": "動態情報板【代行委託-{0}】已逾期", + "SystemEmail_SocialForum_PostTimeout_TimesReturn_Content": "尊敬的繩匠,您在 {0}發布的代行委託【{1}】已過期。\n發布委託消耗的許可權額度已隨郵件返還。", + "SystemEmail_SocialForum_PostTimeout_TimesReturn_Title": "動態情報板【代行委託-{0}】已逾期", + "TL_Csr_C26_Yeshunguang_Auditory_020": "風的聲音……落葉的聲音……生命的聲音……", + "TL_Csr_C26_Yeshunguang_Stretching_03_010": "得想辦法躲開這些……", + "TL_Csr_C26_Yeshunguang_Stretching_03_020": "得想辦法躲開這些……", + "TL_Csr_ForbiddenArea_Story_05_010": "找到了……最後一把劍就在那裡!", + "TL_Csr_ForbiddenArea_Story_05_020": "等一下……你是?!", + "Tab2_1013": "第二季第六章", + "TalentRest_TipDesc": "將重置能力,並返還消耗的「執劍心得」與「劍意精粹」", + "TalentRest_TipTitle": "操作確認", + "TarotCard_1000988_ExtraDes": "[光與影]:[載物]可疊加層數提升至6層,[觀止]可疊加至9層。[明心境]狀態下,每消耗1點[青溟劍勢],則獲得1層[觀止]效果。[強化特殊技:明心境·飛光]和[終結技:斬妄開天]造成的傷害無視目標40%防禦力。", + "TarotCard_1000988_des": "葉瞬光已喚醒意象影畫:[光與影]。", + "TarotCard_1000988_name": "劍映孤心", + "TarotCard_1000988_story": "空洞之中多有艱險之處,需得謹守心神,多加戒備,才能保證安全。\n然而此時此刻,請儘管放心——小師姐正行於你的身側,劍光守衛著你的前路。", + "TarotCard_1000989_ExtraDes": "[凜然裁決]:照被切換為非目前操作角色時,使全隊角色造成的傷害無視目標15%全屬性傷害抗性,持續50秒,重複觸發時重置持續時間。", + "TarotCard_1000989_des": "照已喚醒意象影畫:[凜然裁決]。", + "TarotCard_1000989_name": "雙倍幸運兔耳", + "TarotCard_1000989_story": "小照說乾淨的兔耳能為大家帶來幸運,那我和小照加起來就有兩對兔耳,雙倍幸運!", + "TarotCard_1044021_name": "[出戰]芽芽", + "TarotCard_Ellen_1310703_Buff_02_Des": "艾蓮造成的傷害提升{Ability:{AbilityName: Ellen_CardS3_Base_01,\u00A0AbilitySpecials:\u00A0AS_AddedDamageRatio_Final,100,2}}%。", + "TarotCard_Ellen_1320703_Buff_02_Coop_Des": "艾蓮的攻擊力提升{Ability:{AbilityName: Coop_Equipment_2004,\u00A0AbilitySpecials:\u00A0AS_BaseAttackRatio,100,2}}%。", + "TarotCard_Ellen_1320703_Buff_02_Des": "艾蓮的攻擊力提升{Ability:{AbilityName: Ellen_CardS3_Base_01,\u00A0AbilitySpecials:\u00A0AS_BaseAttackRatio,100,2}}%。", + "TeleportJumpFailedInfo_PlatformOnly": "目前許可權設置禁止你與其他平台使用者交談", + "TeleportJumpFailedInfo_PopupMain": "繩網等級≥20級,完成主線第一章·幕間後解鎖。", + "TeleportJumpFailedInfo_SideQuest1": "完成支線任務「大地光輝」收集", + "TeleportJumpFailedInfo_SideQuest2": "完成支線任務「大停電之夜」收集", + "TeleportJumpFailedInfo_SideQuest3": "完成支線任務「不曾破曉」收集", + "TeleportJumpFailedInfo_WeeklyJournal": "「麗都週記」暫未解鎖", + "TeleportName_106106": "「不掩」小鋪", + "Test_GalGame_TimeLineTest_90000010_001": "TL佔位內容,等待後續補充", + "TextMap_Access_AvatarAwakenShop": "[獲得]潛能影集", + "TextMap_Access_GachaShop5": "[獲得]音擎殘芯兌換", + "TextMap_Access_GachaShop7": "[獲得]危局強襲戰", + "TextMap_Access_InfoStation": "[獲得]情報板", + "TextMap_Access_InfoStationShop": "[獲得]情報板-點數兌換", + "TextMap_MusicPlayer_Music_100364": "稱頌祂", + "Text_Controller60": "查看簡介", + "Text_Controller60_CircleDesc": "站點簡介", + "Text_Date_5134101_Task": "心願目的地:厄匹斯港", + "Text_Main_QuitYaoNv_Dec": "是否退出調查?", + "Text_Main_QuitYaoNv_Title": "調查中", + "Text_Transition_2213411": "和照在六分街地鐵口見面了", + "Text_Transition_221341101": "和照在光映廣場停車場見面了", + "TimeFormat_DayHour": "{0}天{1}小時", + "TimeFormat_Hour": "{0}小時", + "Tip01_ActivityTrainingH5_OB2.5": "第{0}周訓練中", + "Tip02_ActivityTrainingH5_OB2.5": "第{0}周訓練完成", + "Tip03_ActivityTrainingH5_OB2.5": "最終測試", + "Tip04_ActivityTrainingH5_OB2.5": "已完成全部訓練", + "Tip_ActivityTrainingH5_OB2.5": "訓練進度", + "Tip_Coop_ProgressInLevel": "區域進度:{0}/{1}", + "Tip_Message_CD": "消息發送冷卻中……", + "Tip_WinterPage02_OB2.5": "返禮進度", + "Tip_WinterPage03_OB2.5_02": "購買即獲菲林×680", + "Tip_WinterPage03_OB2.5_03": "首次十連八折", + "Tip_WinterPage03_OB2.5_04": "首位S必為自選", "Tips_10012318": "在一/二段[崢嶸] 後,點按 發動[強化特殊技:獅子吼]{0}", "Tips_10012319": "在三/四段[崢嶸] 後,點按 發動[強化特殊技:地動]{0}", "Tips_10012320": "在一/二段[崔巍] 後,點按 發動[強化特殊技:山搖]{0}", "Tips_10012321": "在三/四段 [崔巍] 後,點按 發動[強化特殊技:論道]{0}", - "Tips_10012324": "擁有120點[嗔火]時,長按 進入[怒相]狀態{0}", - "Tips_10012325": "[怒相]狀態下,長按 透過自動連段或長按 發動[傾山]{0}", - "Tips_10012326": "連續點按 ,直到發動[強化特殊技:布!]{0}", - "Tips_10012327": "長按 發動[強化特殊技:送客!]命中敵人{0}", - "Tips_150006011": "今天要試鏡的是一場探索戲", - "Tips_150006012": "此處可以看到這場戲的基本資訊", - "Tips_150006013": "出發開始這次的拍攝吧!", - "Tips_150006014": "魔神號獲得了新的模組能力", - "Tips_150006015": "點擊可以查看模組的具體資訊", - "Tips_150006016": "每個模組包含了一系列技能", - "Tips_150006017": "解鎖後,魔神號便可以在戰鬥中使用這些技能", - "Tips_200015301": "「區域巡防」有新的內容開啟", - "Tips_200028201": "隨便觀可以自動託管了,點擊【經營方針】查看", - "Tips_200028202": "自動託管系統能簡化百通寶和雲紋徽的獲得流程喔", - "Tips_200028202_1": "自動託管不佔用派駐邦布", - "Tips_200028203": "現在的經營策略是【優先完成飲茶仙定期採辦委託】", - "Tips_200028204": "每次託管將根據經營策略安排訂單委託和售賣任務", - "Tips_200028205": "百通寶獲得量達週期上限時,不再安排飲茶仙訂單", - "Tips_200028206": "委託完成速度和售賣效率可透過滿足特定條件提升", - "Tips_200028207": "可以在這裡預覽20小時之後的預計收益", - "Tips_200028208": "點擊【開始託管】,在獅耶的幫助下,一鍵開工!", - "Tips_200028208_1": "託管結束後,記得返回這個介面領取獎勵喔", - "Tips_20007101": "防衛軍「區域巡防」的任務清單在這裡", - "Tips_260000019": "我覺得矮一點的花藝看起來會比較可愛喔,{F#小師妹}{M#小師弟}!", - "Tips_5301901": "嗯呢!(一起來玩吧!)", - "Tips_5301902": "嗯呢!(別想躲開!)", - "Tips_5301903": "嗯呢呢!(積木大陷阱!)", - "Tips_5301904": "嗯呢,嗯呢呢!(我準備好了!!)", - "Tips_5402001": "嗯呢。(觀測開始。)", - "Tips_5402002": "嗯呢!(你的巔峰時刻!)", - "Tips_5402003": "嗯呢呢。(觀測即是干涉。)", - "Tips_74480002": "招財進寶,福星高照~!今日宜破財出遊。", - "Tips_74480003": "尊貴的VIP使用者,這就為您開啟專屬特權一天~", - "Tips_74480006": "要比個耶嗎?", - "Tips_74480007": "我很弱的,記得手下留情啊。", - "Tips_74480009": "運氣不錯~", - "Tips_74480010": "真是可惜……", - "Tips_74480011": "還是勝利讓人心情好,我們果然很合拍。", - "Tips_74480012": "搞砸了~就當是付費教學吧。", - "Tips_74480013": "電影啊……聽說人在黑暗裡會暴露本性喔~", - "Tips_74480015": "要吃火鍋的話,不如試試我的特調醬料?", - "Tips_74480016": "在辣到味覺崩潰時,有的人會露出超有趣的表情……", - "Tips_NewMecha_subtips1": "{LAYOUT_FALLBACK#點擊螢幕空白處下一步}{LAYOUT_CONTROLLER#點按下一步}", - "Tips_NewMecha_subtips2": "{LAYOUT_FALLBACK#點擊高亮處下一步}{LAYOUT_CONTROLLER#點按下一步}", - "Tips_NewMecha_subtips3": "{LAYOUT_FALLBACK#點擊高亮處下一步}{LAYOUT_CONTROLLER#點按下一步}", - "TitleCondition_3800200": "在「嗯呢」棋俠傳活動的「競技模式」中段位達到「以太蘿布」。", - "TitleCondition_ZZZFes": "參與「絕區零2025FES」及相關線下活動獲得。", - "TitleText_3800196": "全麗都第二好客服", - "TitleText_3800197": "獅心不滅", - "TitleText_3800198": "終極掠食者", - "TitleText_3800199": "末日暫停,遊園中", - "TitleText_3800200": "弈天棋尊", - "Title_10044201": "「《永生銀行》」", - "Title_10044202": "「毛茸茸之心」", - "Title_10044203": "「狠角色小姐」", - "Title_10162401": "「捉住好辰光」", - "Title_10162402": "「明亮的選擇」", - "Title_11500010": "「礦區舊址」", - "Title_11500015": "「隨便觀新住客」", - "Title_11500020": "「GAL」", - "Title_11500035": "「初次合作」", - "Title_11500055": "「審問學」", - "Title_11500080": "「GAL」", - "Title_11500110": "「坦誠相待」", - "Title_11500120": "「原初之真」", - "Title_11500175": "「故人之影」", - "Title_11500230": "「GAL」", - "Title_11500280": "「散心邀約」", - "Title_11500360": "「GAL」", - "Title_11500370": "「GAL」", - "Title_11500500": "「GAL」", - "Title_11500525": "「片刻喘息」", - "Title_21500001": "「真相之幻影」", - "Title_21500002": "「終途歸返」", - "Title_Activity_bangbooAFK2": "嗯呢棋俠傳", - "UIText_45558": "週期內百通寶獲得上限", - "UIText_45884": "·透過升級可以提升邦布上陣數量。\n·1級時出戰上限為 1 名邦布,6級時最多可上陣 6 名邦布。\n·上陣的邦布如果具備相同羈絆,將為隊伍提供顯著的戰力增幅效果。", - "UIText_45885": "·每次戰敗時,將根據敵方剩餘棋子的數量和回合數結算血量。\n·隨著回合數的增加,戰敗後損失的血量也會同步增加。\n·如果代理人的血量歸零,則直接出局。", - "UIText_45886": "·金幣是用於購買邦布、升級邦口和更新商店的基礎資源。\n·每回合,玩家將獲得固定的基礎收入。\n·隨著回合數的增加,每回合獲得的金幣也會逐步增長。", - "UIText_46111": "X", - "UIText_46221": "專項委託待執行", - "UIText_46222": "本次作戰無常規報酬", - "UIText_46434": "第4回合固定更新", - "UIText_46435": "第8回合固定更新", - "UIText_46449": "前去赴約", - "UIText_46452": "第4回合固定更新", - "UIText_46453": "第8回合固定更新", - "UIText_46821": "已解鎖的流派", - "UIText_46822": "關卡詳情", - "UIText_46941": "LIMITED EVENT REWARDS !", - "UIText_46942": "累計晉升勝點", - "UIText_46943": "750", - "UIText_46944": "1050", - "UIText_46945": "1350", - "UIText_46946": "1650", + "Tips_10012335": "擁有[急凍充能]時[普通攻擊]第三段後點按 發動[霜鋒]{0}", + "Tips_10012336": "擁有[急凍充能]時,發動[霜鋒]後點按 發動 [冰刃浪]{0}", + "Tips_10012338": "發動[強化特殊技]後,進攻時受擊自動觸發[普通攻擊:火力迸發]{0}", + "Tips_10012339": "長按 發動[普通攻擊:火力充能],鬆開 發動[普通攻擊:火力迸發]成功格擋{0}", + "Tips_10012340": "連續發動[特殊技·蒼光]{0}", + "Tips_10012341": "發動一次[蒼光·臨界]{0}", + "Tips_10012345": "[霜寒值]滿時,點按 {LAYOUT_MOBILE#}{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_CONSOLECONTROLLER#} 切換到小照,發動[登場技:霜迸]{0}", + "Tips_10012346": "在[以太帷幕]狀態下,點按 發動[強化特殊技],觸發[快速支援]{0}", + "Tips_10012347": "點按 {LAYOUT_MOBILE#}{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_CONSOLECONTROLLER#} ,隊友透過此次[快速支援]入場{0}", + "Tips_10012348": "隊友觸發12次[餘燼]後,柏妮思會獲得一點[流火]", + "Tips_10012349": "透過[普通攻擊]或[強化特殊技]獲得6點[青溟劍勢]{0}", + "Tips_10012350": "長按 發動[照影],進入[明心境]狀態{0}", + "Tips_10012351": "空中連續點按 發動[明心境·斬流光 滅]{0}", + "Tips_10012352": "發動[明心境·斬流光 滅]後點按 發動[普通攻擊:明心境·斬流光 極]{0}", + "Tips_10012353": "點按[終結技]按鈕發動[明心境·歸塵],退出[明心境]狀態{0}", + "Tips_10012354": "發動[終結技:逐雲驚霆],進入[明心境]狀態{0}", + "Tips_10012355": "[明心境]狀態下,發動[終結技:斬妄開天]{0}", + "Tips_10012356": "格擋「穢息蝕者·赫斯克龍」的攻擊即可造成大量傷害", + "Tips_200014503": "接下來可以熟悉一下現階段試煉任務", + "Tips_200014907": "左側可以指定你想要的主屬性", + "Tips_200014908": "右側可以指定你想要的副屬性", + "Tips_20028701": "主人!旅程系統已開啟", + "Tips_20028702": "接下來為主人介紹旅程系統的相關資訊", + "Tips_20028703": "在這裡可以看到可提前解鎖的主線章節節點", + "Tips_20028704": "讓我們進入最新章節節點查看下詳細資訊", + "Tips_20028705": "透過前情回顧可以快速預覽之前的重要劇情內容", + "Tips_20028706": "這裡可以看到劇情簡介和主要出場代理人相關資訊", + "Tips_20028707": "提前解鎖主線章節不會對其他主線及獎勵產生影響", + "Tips_20028708": "接下來就請主人自行熟悉吧", + "Tips_20028901": "我們先進入「獨立調查」", + "Tips_20028902": "「獨立調查」會使用特定的代理人", + "Tips_20028903": "讓我們先進入「破時雷霆·獨立調查」吧", + "Tips_20029001": "剛好獲得了鳴徽,我們試著裝備一下吧", + "Tips_20029002": "在這裡會展示本次參與調查的代理人", + "Tips_20029003": "讓我們選擇這位代理人吧", + "Tips_20029004": "選擇鳴徽槽位[1],查看剛剛獲得的鳴徽", + "Tips_20029005": "這裡能查看鳴徽/武備的效果和「調查能力評分」", + "Tips_20029006": "讓我們先為代理人裝備這枚鳴徽", + "Tips_20029007": "裝備後,能於此查看該代理人的「調查能力評分」", + "Tips_20029008": "接下來,我們將這名代理人設為[預設出戰]", + "Tips_20029009": "[預設出戰]的代理人在「連攜調查」中預設首選", + "Tips_20029010": "這樣就準備好了,讓我們返回「連攜調查」", + "Tips_20029101": "讓我們開始「連攜調查」", + "Tips_20029102": "先選擇「破時雷霆-常規」", + "Tips_20029103": "這是「推薦調查評分」,可透過武備和鳴徽達成", + "Tips_20029104": "那麼開始配對,進入「連攜調查」吧!", + "Tips_20029201": "讓我們看看新解鎖的「高危險」和「夢魘」難度吧", + "Tips_20029202": "解鎖的是「破時雷霆-高危險」、「歡愉烈火-高危險」", + "Tips_20029203": "即將直面強敵,對「調查評分」的要求也提高了!", + "Tips_20029204": "完成「高危險」挑戰後,將面臨最終考驗「夢魘」", + "Tips_20029205": "「夢魘」的戰鬥會更嚴峻,達到推薦評分再來吧!", + "Tips_20029206": "我們先切換至[普通]分頁", + "Tips_20029301": "這裡可以裝配調查中使用的快捷資訊", + "Tips_20029302": "完成調查委託,提高探索等級,可獲得表情和消息", + "Tips_20029303": "除了文字消息,還有語音表情和符號表情可裝配!", + "Tips_20029401": "讓我們看看剛剛獲得的調查線索吧!", + "Tips_20029402": "這裡會展示所有獲得的線索,以及對應線索的提示", + "Tips_20029403": "先返回繼續調查委託吧", + "Tips_20029501": "這次我們要調查的是「歡愉烈火-常規」", + "Tips_20029502": "再次點擊,將「破時雷霆-常規」從配對中去除", + "Tips_2028000": "主人,建議您將一些無暇處理的委託交給朋友代行", + "Tips_2028001": "這是情報板,請查看站點內符合代行條件的委託", + "Tips_2028002": "點擊委託查看詳情", + "Tips_2028003": "詳情頁可確認委託內容與剩餘時間", + "Tips_2028004": "建議接取委託後盡快完成", + "Tips_2028005": "完成委託,可獲得[貢獻點數]與[站點信度]", + "Tips_2028006": "點擊關閉委託", + "Tips_2028007": "獲得[站點信度]可提升許可權等級,獲得專屬稱號", + "Tips_2028008": "[貢獻點數]可兌換導覽套件等多項珍貴獎勵", + "Tips_2028101": "加入站點即可發布代行委託,減輕日常戰鬥負擔", + "Tips_2028102": "可自行編輯內容後發布委託", + "Tips_2028103": "現已開放三類代行委託", + "Tips_2028104": "選擇不同類型的委託,被完成後可領取的報酬不同", + "Tips_2028105": "點擊發布,其他繩匠就能看到並接取這則委託", + "Tips_2028106": "委託完成後,請返回[動態情報板]手動領取報酬", + "Tips_205012036": "剛才的戰鬥中,感悟到了青溟劍的特殊力量", + "Tips_205012037": "再熟悉一下剛剛領悟的「疾斬」能力吧", + "Tips_205012038": "消耗積累的執劍心得,可以強化能力", + "Tips_205012039": "看樣子在這片秘境裡,可以獲得額外的戰鬥能力", + "Tips_205012040": "秘境中散落著強大劍客的執念幻化而成的劍", + "Tips_205012041": "破除封印,即可獲得其中所蘊含的劍士追憶", + "Tips_205012042": "集齊劍士的不同追憶,可以將其拼合為完整的故事", + "Tips_205012043": "剛剛的戰鬥中得到了一份「劍意精粹」", + "Tips_205012044": "它可以用於進階已經啟用的能力", + "Tips_205012045": "可以在此處查看具體效果對比", + "Tips_205012046": "可以在此處查看具體效果", + "Tips_205012047": "這是青溟劍為劍主特意設立的特殊試煉", + "Tips_205012048": "通關試煉,可以獲得執劍心得等獎勵", + "Tips_205012049": "每道試煉都有不同的通關目標與關卡環境", + "Tips_205012050": "做好戰術整備後,就試著挑戰一下吧", + "Tips_205012051": "透過持續探索來收集能量,強化自身吧", + "Tips_205012052": "點擊按鈕可以進階能力", + "Tips_205012053": "夢魘連戰有著特殊的關卡環境", + "Tips_205012054": "你需要在時限內連續挑戰強大的敵人", + "Tips_205012055": "完成挑戰可以獲得執劍心得等獎勵", + "Tips_205012056": "盡可能擊敗更多的敵人來證明自己吧!", + "Tips_205012057": "能力解鎖成功,現在先返回吧", + "Tips_205012058": "繼續返回", + "Tips_205012059": "現在可以對已獲得的能力進行進階了", + "Tips_250001005": "每日登入可以獲得1個心願瓶", + "Tips_250001006": "每日首次消耗電量可以額外獲得1個心願瓶", + "Tips_250001007": "累計丢出心願瓶可獲得菲林獎勵", + "Tips_250001008": "{LAYOUT_MOBILE#點擊此處可丢出心願瓶}{LAYOUT_CONTROLLER#按可丢出心願瓶}{LAYOUT_KEYBOARD#點擊此處可丢出心願瓶}", + "Tips_250001009": "{LAYOUT_MOBILE#點擊此處可查看已投出的心願瓶}{LAYOUT_CONTROLLER#按可查看已投出的心願瓶}{LAYOUT_KEYBOARD#點擊此處可查看已投出的心願瓶}", + "Tips_250001010": "{LAYOUT_MOBILE#現在來丢出心願瓶吧}{LAYOUT_CONTROLLER#現在按來丢出心願瓶吧}{LAYOUT_KEYBOARD#現在來丢出心願瓶吧}", + "Tips_260010001": "快速手冊可查看「探秘等級」與升級進度", + "Tips_260010002": "點擊「前往」可跳轉至「不掩」小鋪領取獎勵", + "Tips_260010003": "下方可查看圖鑑與任務進度,快速前往對應介面", + "Tips_72025153": "進入[明心境]狀態,獲得[青溟劍勢]且全隊傷害提升", + "Tips_72025154": "葉瞬光持續獲得[青溟劍勢]且全隊傷害提升", + "Tips_72025155": "觸發異常累計失衡值,失衡後異常積蓄抗性降低", + "Tips_72025156": "敵人已累積失衡值", + "Tips_72025157": "觸發追加攻擊時,全隊攻擊力提升並可觸發處決", + "Tips_72025158": "全隊攻擊力提升並可觸發處決", + "Tips_72025159": "發動連攜技時,全隊暴擊傷害提升且獲得喧響值", + "Tips_72025160": "全隊暴擊傷害提升,獲得喧響值", + "Tips_72025161": "屬性異常持續時間提升,紊亂傷害提升", + "Tips_72025162": "觸發紊亂效果造成的傷害提升", + "Tips_72025163": "特殊技和強化特殊技傷害提升,強化特殊技有額外加成", + "Tips_72025164": "發動強化特殊技時提升暴擊傷害和喧響值獲得效率", + "Tips_72025165": "戰鬥行為獲得挑戰得分時,有倍率加成", + "Tips_72025166": "隨時間推移,倍率會逐漸降低", + "Tips_72025167": "出現雷電預警且 變成金色時,點按 可以發動[雷電反擊]", + "Tips_72025168": "連攜時刻中,全員釋放連攜終結技後可觸發連攜組合技", + "Tips_74130008": "{LAYOUT_MOBILE#長按改變被侵蝕物體狀態}{LAYOUT_KEYBOARD#長按改變被侵蝕物體狀態}{LAYOUT_CONTROLLER#長按改變被侵蝕物體狀態}{LAYOUT_MOBILECONTROLLER# 長按改變被侵蝕物體狀態}", + "Tips_74130009": "被侵蝕物體狀態改變中", + "Tips_74130010": "被侵蝕物體狀態已修改", + "Tips_74130011": "{LAYOUT_MOBILE#飛劍}{LAYOUT_KEYBOARD#飛劍}{LAYOUT_CONTROLLER#飛劍}{LAYOUT_MOBILECONTROLLER#飛劍}", + "Tips_74130012": "飛劍", + "Tips_74130013": "{LAYOUT_MOBILE#連環飛劍}{LAYOUT_KEYBOARD#連環飛劍}{LAYOUT_CONTROLLER#連環飛劍}{LAYOUT_MOBILECONTROLLER#連環飛劍}", + "Tips_74130014": "連環飛劍", + "Tips_74134001": "敵人使用[控制技]時,攻擊不再有閃光提示。", + "Tips_74134002": "點按 規避首段[控制技]傷害。", + "Tips_74134003": "點按 應對接下來的連續攻擊。", + "Tips_74340086": "微笑", + "Tips_74340087": "微笑", + "Tips_74340088": "微笑", + "Tips_74340089": "大笑", + "Tips_74340090": "大笑", + "Tips_74340091": "大笑", + "Tips_74340092": "興奮", + "Tips_74340093": "興奮", + "Tips_74340094": "興奮", + "Tips_74340095": "吃東西", + "Tips_74340096": "吃東西", + "Tips_74340097": "吃東西", + "Tips_74340098": "疑問", + "Tips_74340099": "疑問", + "Tips_74340100": "疑問", + "Tips_74340101": "驚訝", + "Tips_74340102": "驚訝", + "Tips_74340103": "驚訝", + "Tips_74340104": "尷尬", + "Tips_74340105": "尷尬", + "Tips_999900022": "[始主]相關資訊已收錄至工作台", + "Tips_999900023": "[虛狩武器]相關資訊已收錄至工作台", + "Tips_ForbiddenArea_subtips1": "{LAYOUT_FALLBACK#點擊[螢幕空白處]下一步}{LAYOUT_CONTROLLER#點按下一步}", + "TitleCondition_3800201": "「不掩」文玩小鋪等級達到15級。", + "TitleCondition_3800206": "參與《絕區零》慶典預約活動「虛狩加冕之時」限時獲得。", + "TitleCondition_3800207": "通關「空明尋劍錄」的「夢魘連戰」。\n若玩家的排名在本伺服器的前30%及以內,稱號將顯示百分比字尾。\n活動持續期間的資料更新有一定滯後性,活動結束時資料將永久固定。", + "TitleCondition_3800208": "在「連攜調查:神之迷宮」中調查等級達到12級。", + "TitleCondition_3800209": "在「連攜調查:神之迷宮」中,任意完成一次夢魘難度的挑戰。", + "TitleCondition_3800210": "繩網的「情報板」等級達到3級。\n該等級提升至7級和9級時,稱號文字會各發生一次變化。", + "TitleText_2001044": "無價之心", + "TitleText_3800201": "朝花夕拾", + "TitleText_3800202": "流光縈繞", + "TitleText_3800203": "在TOPS有熟人", + "TitleText_3800204": "閒庭信步", + "TitleText_3800205": "雲眸蕩霾", + "TitleText_3800206": "與光同行者", + "TitleText_3800207": "步溟仗劍開天光", + "TitleText_380020702": "仗劍·前{0}%", + "TitleText_3800208": "夢中銀繩", + "TitleText_3800209": "虛實一念間", + "TitleText_3800210": "『萌新』", + "TitleText_380021002": "熱心網友", + "TitleText_380021003": "繩網漫遊者", + "Title_21600002": "「緘樞的計畫」", + "Title_Activity_MultiplayerCombat": "「連攜調查:神的迷宮」", + "Title_WinterPage02_OB2.5_01": "S級音擎", + "Title_WinterPage02_OB2.5_02": "S級代理人", + "Title_WinterPage02_OB2.5_03": "動態", + "Title_WinterPage03_OB2.5_01": "時韻新裁", + "Title_WinterPage03_OB2.5_01_Name01": "葉瞬光", + "Title_WinterPage03_OB2.5_01_Name02": "簡", + "Title_WinterPage03_OB2.5_02": "城募煥新", + "Title_WinterPage03_OB2.5_03": "商城推新", + "Title_WinterPage03_OB2.5_04": "新頻段開放", + "TowerS3LockText1": "繼續推進主線任務以解鎖「擬真鏖戰試煉」", + "TrainingRoomTxt_SpecialTraining_Name_49": "潛能練習·零號·安比", + "TrainingRoomTxt_SpecialTraining_Name_50": "潛能練習·格莉絲", + "TrainingRoomTxt_SpecialTraining_Name_51": "潛能練習·艾蓮", + "TrainingRoomTxt_SpecialTraining_Name_52": "潛能練習·「11號」", + "TrainingRoomTxt_SpecialTraining_Name_53": "潛能練習·柏妮思", + "TrainingRoomTxt_SpecialTraining_Name_54": "磨合練習·葉瞬光", + "TrainingRoomTxt_SpecialTraining_Name_55": "磨合練習·照", + "UIText_45397": "12000", + "UIText_45398": "15000", + "UIText_45399": "21000", + "UIText_45400": "累計獲得執劍心得", + "UIText_45558": "完成「鄰里心願」可得稱願箋、百通寶等貴重物品", + "UIText_45940": "丟「心願瓶」", + "UIText_46038": "本期進度", + "UIText_46048": "前往商店", + "UIText_46146": "丟「心願瓶」", + "UIText_46147": "站點主頁", + "UIText_46148": "加入站點", + "UIText_46149": "發現站點", + "UIText_46162": "站點等級", + "UIText_46163": "活躍度", + "UIText_46164": "檢舉", + "UIText_46165": "管理", + "UIText_46166": "成員", + "UIText_46167": "聊天", + "UIText_46168": "建立站點", + "UIText_46169": "前往加入", + "UIText_46170": "丟「心願瓶」", + "UIText_46174": "建立", + "UIText_46175": "解散站點", + "UIText_46176": "確認修改", + "UIText_46177": "站點類型", + "UIText_46178": "加入方式", + "UIText_46179": "站點名稱", + "UIText_46180": "點擊輸入站點名稱", + "UIText_46181": "站點規模", + "UIText_46182": "{0}人", + "UIText_46183": "站點標籤", + "UIText_46184": "站點簡介", + "UIText_46185": "點擊輸入站點簡介", + "UIText_46188": "標籤類型A", + "UIText_46189": "標籤類型B", + "UIText_46191": "成員列表", + "UIText_46192": "申請列表", + "UIText_46193": "招募繩匠", + "UIText_46194": "成員", + "UIText_46195": "代號", + "UIText_46196": "退出站點", + "UIText_46197": "成員", + "UIText_46198": "申請", + "UIText_46199": "全部忽略", + "UIText_46200": "一鍵通過", + "UIText_46201": "成員", + "UIText_46202": "換一批", + "UIText_46203": "一鍵招募", + "UIText_46204": "站點動態", + "UIText_46205": "系統消息", + "UIText_46212": "已加站點", + "UIText_46213": "屏蔽邀請", + "UIText_46216": "目前偏好:", + "UIText_46217": "切換偏好", + "UIText_46221": "委託代行中", + "UIText_46298": "配隊指引", + "UIText_46299": "繩網精選", + "UIText_46300": "智慧推薦", + "UIText_46301": "生成更多", + "UIText_46302": "編隊由AI基於您已擁有的代理人驗算生成,請注意甄別。如有問題可透過【提出意見】功能聯絡客服。", + "UIText_46303": "應用", + "UIText_46309": "全部應用", + "UIText_46310": "詳細教學", + "UIText_46312": "部分未擁有代理人可前往調頻獲得", + "UIText_46313": "調頻", + "UIText_46314": "確認", + "UIText_46315": "陣容覆蓋", + "UIText_46316": "配隊指引", + "UIText_46317": "論壇消息", + "UIText_46319": "光影畫閃", + "UIText_46334": "探秘等級", + "UIText_46335": "支線任務", + "UIText_46336": "支線任務", + "UIText_46337": "收集任務", + "UIText_46340": "支線任務", + "UIText_46341": "委託報酬", + "UIText_46342": "委託任務:", + "UIText_46344": "劍主試煉", + "UIText_46345": "夢魘連戰", + "UIText_46346": "夢魘連戰", + "UIText_46347": "能力養成", + "UIText_46348": "能力養成", + "UIText_46349": "字畫收集", + "UIText_46350": "字畫收集", + "UIText_46356": "移除代號", + "UIText_46358": "站點邀請", + "UIText_46359": "完成修復", + "UIText_46360": "第一階段", + "UIText_46361": "第二階段", + "UIText_46362": "第三階段", + "UIText_46363": "未收集", + "UIText_46367": "流年殘頁", + "UIText_46369": "舊日餘音", + "UIText_46371": "未收集", + "UIText_46372": "未收集", + "UIText_46373": "頓悟值提升", + "UIText_46374": "可領獎", + "UIText_46375": "尋回畫冊碎片", + "UIText_46376": "查看圖冊", + "UIText_46377": "可拼合", + "UIText_46378": "探秘等級", + "UIText_46379": "提升途徑", + "UIText_46380": "播放", + "UIText_46381": "暫停", + "UIText_46382": "尚未獲得", + "UIText_46383": "蒙塵古幣", + "UIText_46384": "收集品", + "UIText_46385": "蒙塵古幣收集", + "UIText_46386": "目前已收集", + "UIText_46387": "獲得途徑", + "UIText_46388": "探秘圖鑑", + "UIText_46389": "通關進度:", + "UIText_46390": "關鍵敵情", + "UIText_46391": "角色編隊", + "UIText_46392": "挑戰成就", + "UIText_46393": "通關次數", + "UIText_46394": "最佳得分", + "UIText_46395": "排名", + "UIText_46396": "通關獎勵", + "UIText_46397": "劍主試煉", + "UIText_46398": "夢魘連戰", + "UIText_46399": "能力值獎勵", + "UIText_46400": "累積獲得能力值", + "UIText_46401": "獲得能力值", + "UIText_46408": "text", + "UIText_46409": "text", + "UIText_46410": "text", + "UIText_46411": "蒙塵古幣", + "UIText_46412": "獲得途徑", + "UIText_46413": "修復", + "UIText_46426": "可兌換", + "UIText_46427": "S級音擎", + "UIText_46428": "精選放映", + "UIText_46429": "放映可獲得動態名片套裝", + "UIText_46430": "累計", + "UIText_46431": "底片選購", + "UIText_46432": "前往兌換", + "UIText_46454": "LV.{0}", + "UIText_46455": "自動託管中\n可關閉自動託管進行手動操作", + "UIText_46483": "技能", + "UIText_46484": "狀態", + "UIText_46485": "你可以搜尋繩匠的UID招募其他繩匠", + "UIText_46486": "可以透過搜尋站點UID申請加入站點", + "UIText_46487": "技能", + "UIText_46488": "狀態", + "UIText_46489": "機械", + "UIText_46490": "以骸", + "UIText_46491": "生物", + "UIText_46492": "目前等級", + "UIText_46539": "暫未開始", + "UIText_46540": "預計", + "UIText_46541": "自動託管", + "UIText_46542": "自動託管", + "UIText_46543": "經營日誌", + "UIText_46544": "經營日誌", + "UIText_46545": "經營策略", + "UIText_46546": "本次託管預計收益", + "UIText_46547": "預計耗時:", + "UIText_46548": "自動託管已完成", + "UIText_46549": "目前週期獲得上限", + "UIText_46550": "託管效率", + "UIText_46551": "增效建議", + "UIText_46553": "選擇進階獎勵(0/1)", + "UIText_46554": "顯示代號", + "UIText_46555": "委託名稱", + "UIText_46556": "ForbiddenAreaTalent", + "UIText_46558": "可提升效率", + "UIText_46559": "目前", + "UIText_46560": "下一等級", + "UIText_46561": "探索等級", + "UIText_46562": "探索等級", + "UIText_46563": "線索板", + "UIText_46564": "線索板", + "UIText_46565": "任務", + "UIText_46566": "任務七個字最多", + "UIText_46567": "任務", + "UIText_46568": "任務", + "UIText_46569": "連攜調查", + "UIText_46570": "INFO", + "UIText_46571": "連攜調查", + "UIText_46572": "INFO", + "UIText_46573": "效果開啟", + "UIText_46574": "獨立調查", + "UIText_46575": "INFO", + "UIText_46576": "獨立調查", + "UIText_46577": "INFO", + "UIText_46578": "已準備", + "UIText_46579": "武備", + "UIText_46580": "武備", + "UIText_46581": "表情", + "UIText_46582": "表情", + "UIText_46583": "未收集", + "UIText_46584": "全服貢獻度", + "UIText_46585": "全服貢獻度", + "UIText_46586": "解鎖條件XXXX", + "UIText_46587": "託管效率", + "UIText_46588": "解鎖條件", + "UIText_46589": "前往", + "UIText_46590": "收集地點:", + "UIText_46591": "收集地點:", + "UIText_46592": "未收集", + "UIText_46593": "收集地點:", + "UIText_46594": "情報板", + "UIText_46604": "前往連線", + "UIText_46605": "全部領取", + "UIText_46624": "探索等級", + "UIText_46629": "新增解鎖關卡:", + "UIText_46630": "XXXXXXX", + "UIText_46631": "更換角色", + "UIText_46632": "武備選擇", + "UIText_46633": "出戰", + "UIText_46640": "青溟秘境", + "UIText_46649": "探索等級進度:", + "UIText_46650": "連攜調查", + "UIText_46651": "開始調查", + "UIText_46652": "獨立調查", + "UIText_46685": "獨立調查", + "UIText_46686": "常規", + "UIText_46687": "高危險", + "UIText_46692": "新關卡解鎖", + "UIText_46693": "前往教學", + "UIText_46694": "寶箱兌換", + "UIText_46695": "選擇需要兌換的裝備(僅1個)", + "UIText_46696": "已擁有無法兌換", + "UIText_46705": "部分成員關卡未解鎖", + "UIText_46706": "是否去除以下未解鎖關卡進行配對", + "UIText_46758": "隱藏線索", + "UIText_46759": "破時雷霆", + "UIText_46760": "歡愉烈火", + "UIText_46761": "蒼白之息", + "UIText_46762": "線索板", + "UIText_46763": "線索收集進度:", + "UIText_46764": "額外探索等級獎勵", + "UIText_46765": "查看照片", + "UIText_46766": "本局積分", + "UIText_46767": "ForbiddenAreaCollect", + "UIText_46768": "尋找好友", + "UIText_46769": "推薦好友", + "UIText_46770": "最近連線", + "UIText_46771": "挑戰未完成", + "UIText_46772": "挑戰完成", + "UIText_46773": "收集任務", + "UIText_46774": "收集任務", + "UIText_46775": "探秘圖鑑", + "UIText_46776": "挑戰統計", + "UIText_46777": "未完成", + "UIText_46778": "已完成", + "UIText_46779": "挑戰結果", + "UIText_46780": "區域進度", + "UIText_46781": "獲得積分", + "UIText_46782": "戰利品", + "UIText_46783": "玩家資訊", + "UIText_46784": "歷史紀錄", + "UIText_46785": "首次通關獎勵", + "UIText_46786": "玩法說明", + "UIText_46787": "開始配對", + "UIText_46788": "額外探索等級獎勵", + "UIText_46789": "好友", + "UIText_46790": "站點", + "UIText_46793": "全員準備後將進入", + "UIText_46794": "拒絕", + "UIText_46795": "準備", + "UIText_46796": "準備倒數計時", + "UIText_46797": "目標", + "UIText_46798": "語音表情", + "UIText_46799": "符號表情", + "UIText_46800": "文字消息", + "UIText_46801": "01", + "UIText_46802": "01", + "UIText_46803": "01", + "UIText_46804": "01", + "UIText_46805": "01", + "UIText_46806": "01", + "UIText_46807": "01", + "UIText_46808": "01", + "UIText_46810": "立即獲得", + "UIText_46811": "限定音擎6選1", + "UIText_46812": "限定音擎6選1", + "UIText_46813": "立即獲得", + "UIText_46814": "購買成長計劃可立即獲得", + "UIText_46815": "葉瞬光", + "UIText_46818": "簡", + "UIText_46824": "Lv.", + "UIText_46825": "其他關卡", + "UIText_46827": "選擇獎勵", + "UIText_46828": "兌換商店", + "UIText_46830": "全服榜單已結算", + "UIText_46831": "新皮膚", + "UIText_46832": "01", + "UIText_46833": "Activity's Over", + "UIText_46834": "New Gacha", + "UIText_46835": "(Test1)常駐獎勵", + "UIText_46836": "目前進度:", + "UIText_46837": "進度:", + "UIText_46838": "目前進度", + "UIText_46840": "交鋒", + "UIText_46844": "以下區域線索更新", + "UIText_46845": "下一步", + "UIText_46848": "關閉", + "UIText_46849": "預覽陀螺儀值變化", + "UIText_46850": "冷卻中", + "UIText_46851": "680", + "UIText_46852": "680", + "UIText_46853": "880", + "UIText_46854": "880", + "UIText_46856": "重複獲得的獎勵會轉化為探索資料", + "UIText_46925": "文本長度超過限制", + "UIText_46926": "加入站點", "UIText_46947": "效率詳情", "UIText_46950": "晉升勝點", - "UIText_46951": "策略說明", + "UIText_46952": "已結束", + "UIText_46954": "點映返禮", + "UIText_46955": "S級代理人", + "UIText_46956": "珍藏兌換", + "UIText_46957": "獲得途徑", + "UIText_46958": "底片選購", "UIText_46959": "已獲得影評", - "UIText_755": "區域巡防", - "Weapon_S_1471_Comment": "業火百鍊,不曾渡我。", - "Weapon_S_1481_Comment": "那通你錯過的來電,由她接聽。", - "Weapon_TalentDes_81414711": "暴擊率提升20%。裝備者發動[強化特殊技]時,裝備者造成的火屬性貫穿傷害提升9%,最多疊加2層,持續20秒,各層效果的持續時間皆獨立計算。", - "Weapon_TalentDes_81414712": "暴擊率提升23%。裝備者發動[強化特殊技]時,裝備者造成的火屬性貫穿傷害提升10.35%,最多疊加2層,持續20秒,各層效果的持續時間皆獨立計算。", - "Weapon_TalentDes_81414713": "暴擊率提升26%。裝備者發動[強化特殊技]時,裝備者造成的火屬性貫穿傷害提升11.7%,最多疊加2層,持續20秒,各層效果的持續時間皆獨立計算。", - "Weapon_TalentDes_81414714": "暴擊率提升29%。裝備者發動[強化特殊技]時,裝備者造成的火屬性貫穿傷害提升13.05%,最多疊加2層,持續20秒,各層效果的持續時間皆獨立計算。", - "Weapon_TalentDes_81414715": "暴擊率提升32%。裝備者發動[強化特殊技]時,裝備者造成的火屬性貫穿傷害提升14.4%,最多疊加2層,持續20秒,各層效果的持續時間皆獨立計算。", - "Weapon_TalentDes_81414811": "位於後台時,裝備者的能量自動回復提升1.5點/秒。裝備者發動[強化特殊技]造成物理屬性傷害時,裝備者攻擊造成的失衡值提升9%,最多疊加3層,持續10秒,疊加到3層時,全隊角色暴擊傷害額外提升30%,持續40秒,重複觸發時重置持續時間,暴擊傷害提升效果全隊唯一。", - "Weapon_TalentDes_81414812": "位於後台時,裝備者的能量自動回復提升1.7點/秒。裝備者發動[強化特殊技]造成物理屬性傷害時,裝備者攻擊造成的失衡值提升10.3%,最多疊加3層,持續10秒,疊加到3層時,全隊角色暴擊傷害額外提升34.5%,持續40秒,重複觸發時重置持續時間,暴擊傷害提升效果全隊唯一。", - "Weapon_TalentDes_81414813": "位於後台時,裝備者的能量自動回復提升1.9點/秒。裝備者發動[強化特殊技]造成物理屬性傷害時,裝備者攻擊造成的失衡值提升11.7%,最多疊加3層,持續10秒,疊加到3層時,全隊角色暴擊傷害額外提升39%,持續40秒,重複觸發時重置持續時間,暴擊傷害提升效果全隊唯一。", - "Weapon_TalentDes_81414814": "位於後台時,裝備者的能量自動回復提升2.1點/秒。裝備者發動[強化特殊技]造成物理屬性傷害時,裝備者攻擊造成的失衡值提升13%,最多疊加3層,持續10秒,疊加到3層時,全隊角色暴擊傷害額外提升43.5%,持續40秒,重複觸發時重置持續時間,暴擊傷害提升效果全隊唯一。", - "Weapon_TalentDes_81414815": "位於後台時,裝備者的能量自動回復提升2.3點/秒。裝備者發動[強化特殊技]造成物理屬性傷害時,裝備者攻擊造成的失衡值提升14.5%,最多疊加3層,持續10秒,疊加到3層時,全隊角色暴擊傷害額外提升48%,持續40秒,重複觸發時重置持續時間,暴擊傷害提升效果全隊唯一。", - "Weapon_TalentTitle_14147": "焚心業火", - "Weapon_TalentTitle_14148": "7×24", - "Wishlist_Main_Statement_Des": "[簡介]\n[特訓方案]中可以查看代理人的養成方案,計算養成材料,並能快速前往代理人養成介面或材料獲得介面。將代理人設定為特訓目標還會在HIA俱樂部、區域巡防、惡名狩獵、唱片行、快速手冊等介面出現特殊標識。\n\n[養成方案]\n可以為代理人、技能和驅動光碟分別設為養成方案。設定完成後,養成目標將會顯示在對應模組中。\n\n[材料預覽]\n設定養成方案後,會根據目前代理人養成進度和倉庫材料,計算所需的材料類型和數量(按照最高級材料合併計算),並顯示在對應模組中。點擊材料可以查看物品詳情和獲得途徑,材料不足時點擊對應按鈕可以快速跳轉獲得,材料充足時跳轉至養成介面。\n\n[快速設定]\n快速設定支持批次設定特訓方案,不僅可以快速設定目前代理人的各個模組,還能將設定的方案應用到所有已擁有代理人。\n\n[特訓目標]\n將代理人設為特訓目標後,會在HIA俱樂部、區域巡防、惡名狩獵、唱片行、快速手冊等介面出現特殊標識。特訓目標可以隨時取消或者替換為其他代理人,同一時間只能設定一個代理人為特訓目標。\n\n[更多方案]\n如需更多資訊,還能前往社區查看代理人的養成方案,社區的方案也可直接應用至對應代理人的[特訓方案]中。", - "Wishlist_Main_Target_Box_Des": "特訓目標所需的材料會在HIA俱樂部、區域巡防、惡名狩獵、唱片行、快速手冊等介面出現特殊標誌。", - "WithoutFirstPass": "使用前需要先完成一次對應難度的[區域巡防]任務。", - "WorldLevel_Title1007": "區域巡防", - "YiXuan_Skill_ExSpecial_03_Desc": "[強化特殊技:凝雲術]過程中自動發動:\n能量球出現與收縮時,均會造成玄墨傷害。\n招式發動期間擁有無敵效果。", - "Yuzuha_Skill_AssaultAid_Branch_Desc": "發動[招架支援]或透過[普通攻擊:狸之帳]成功招架敵人攻擊後,在恰當的時機點按 發動:\n旋轉傘持續攻擊後射出一發強力炮彈,造成物理傷害。\n招式發動期間擁有無敵效果。" + "UIText_46966": "EMPTY", + "UIText_46967": "前往", + "UIText_46968": "紀念票根", + "UIText_46971": "「天使」登場倒數計時", + "UIText_47036": "新增描述", + "UIText_47037": "倒數計時", + "UIText_47044": "未獲得", + "UIText_47059": "加持詳情", + "UIText_47065": "已領取", + "UIText_47067": "本次戰鬥未獲得戰利品", + "UIText_47068": "可在「珍藏兌換」中兌換S級代理人", + "UIText_47069": "可在「珍藏兌換」中兌換S級音擎", + "UIText_47070": "限定裝扮", + "UIText_47073": "培養", + "UIText_47074": "已達最大等級", + "UIText_47075": "已完成", + "UIText_47076": "表情", + "UIText_47077": "消息免打擾", + "UIText_47078": "已分享", + "UIText_47079": "待領取", + "UIText_47080": "暫無曲目", + "UIText_47082": "已收錄至「探秘圖鑑」", + "UIText_47085": "推薦", + "UIText_47086": "夢魘", + "UIText_47087": "夢魘", + "UIText_47089": "圈主詳情", + "UIText_47090": "最高", + "UIText_47097": "批次操作", + "UIText_47098": "夢魘連戰", + "UIText_47099": "破序線索", + "UIText_47100": "普通線索", + "UIText_47101": "取消修改", + "UIText_47102": "TEXT", + "UIText_47103": "確認修改", + "UIText_47104": "TEXT", + "UIText_47105": "距離解鎖", + "UIText_47106": "預計配對所需時間:", + "UIText_47107": "已等待:", + "UIText_47108": "取消配對", + "UIText_47109": "代理人列表", + "UIText_47110": "調查獎勵", + "UIText_47111": "取消", + "UIText_47112": "確認", + "UIText_47113": "取消", + "UIText_47114": "確認方案", + "UIText_47115": "推薦評分", + "UIText_47116": "調查能力評分", + "UIText_47118": "每人僅能建立1個圈子", + "UIText_47121": " ", + "UIText_47122": "%", + "UIText_47124": "S級代理人", + "UIText_47125": "S級音擎", + "UIText_47126": "動態", + "UIText_47127": "關閉", + "UIText_47128": "前往收集", + "Unlock_WinterPage03_OB2.5": "待解鎖", + "Unlock_WinterPage03_OB2.5_01": "該頻段暫未上線", + "VideoShopShowingResult_Jump_Recycle_TipDes": "調律中,無法跳轉", + "VoidHunter_Des_ZhenZhen": "「虛狩」代表著新艾利都最高的榮譽與最強的守護之力。\n市長會在每一位虛狩的名前,冠以一個獨一無二的稱號。\n這些稱號不僅是為了表彰他們無可替代的功績,更是為了讓世人永遠銘記每一位虛狩獨一無二的意志。\n\n而於葉瞬光而言,她的稱號是——「青溟司命」。\n這寓意著葉瞬光早已不再是被劍所束縛的受害者,而是真正能夠駕馭這股力量的劍主。\n它不僅指代葉瞬光擁有執掌青溟劍的能力,更是要讓所有人時刻銘記:\n這份榮耀的背後,是永恆的,正在進行著的犧牲。\n\n它見證著每一次劍光閃耀背後,都有著記憶的流沙在無聲滑落。\n它銘記著每一次成功守護背後,都有著感官的世界在悄然褪色。\n\n這就是新艾利都的「青溟司命」。\n她不是神,卻執掌著超乎尋常的力量,也背負著連神明都為之動容的代價。\n\n所以,當你看見那道耀眼的劍光劃破長夜時,請不要忘記——\n那是一位少女透過燃燒自己而點燃的,守護的光芒。", + "VoidHunter_Title_Unagi": "虛狩·心念無我", + "VoidHunter_Title_ZhenZhen": "虛狩·青溟司命", + "VolcanicMine_1_1_Portal1": "貨運碼頭", + "VolcanicMine_1_1_Portal2": "港口裝卸區", + "VolcanicMine_1_1_Portal3": "廠區舊址", + "VolcanicMine_1_1_Portal4": "小型礦場南側", + "VolcanicMine_1_1_Portal5": "小型礦場北側", + "VolcanicMine_1_1_Portal6": "原料篩分區", + "VolcanicMine_1_2_Portal1": "礦場入口", + "VolcanicMine_1_2_Portal2": "西側平台", + "VolcanicMine_1_2_Portal3": "東側平台", + "VolcanicMine_1_2_Portal4": "礦洞前廣場", + "VolcanicMine_1_2_Portal5": "礦洞入口", + "VolcanicMine_1_2_Portal6": "萬愆之源入口", + "VolcanicMine_1_3_Center": "加工車間", + "VolcanicMine_1_3_East": "加工基地入口", + "VolcanicMine_1_3_Northeast": "高架操作平台", + "VolcanicMine_1_3_South": "礦石集運區", + "VolcanicMine_PortalTo1": "通往【港口工廠舊址】", + "VolcanicMine_PortalTo2": "通往【輝嶺石礦場】", + "VolcanicMine_PortalTo3": "通往【輝瓷加工基地】", + "VolcanicMine_PortalTo4": "通往【萬愆之源】", + "VolcanicMine_PortalTo5": "通往【礦脈舊墟】", + "Weapon_TalentDes_81301901": "裝備者發動[強化特殊技]時可獲得1層增益效果,每層增益效果使裝備者造成的傷害提升4%,最多疊加3層,持續20秒,每0.5秒最多觸發1次,重複觸發時重置持續時間。擁有3層增益效果時,裝備者的暴擊率提升6.5%。", + "Weapon_TalentDes_81301902": "裝備者發動[強化特殊技]時可獲得1層增益效果,每層增益效果使裝備者造成的傷害提升4.6%,最多疊加3層,持續20秒,每0.5秒最多觸發1次,重複觸發時重置持續時間。擁有3層增益效果時,裝備者的暴擊率提升7.5%。", + "Weapon_TalentDes_81301903": "裝備者發動[強化特殊技]時可獲得1層增益效果,每層增益效果使裝備者造成的傷害提升5.2%,最多疊加3層,持續20秒,每0.5秒最多觸發1次,重複觸發時重置持續時間。擁有3層增益效果時,裝備者的暴擊率提升8.5%。", + "Weapon_TalentDes_81301904": "裝備者發動[強化特殊技]時可獲得1層增益效果,每層增益效果使裝備者造成的傷害提升5.8%,最多疊加3層,持續20秒,每0.5秒最多觸發1次,重複觸發時重置持續時間。擁有3層增益效果時,裝備者的暴擊率提升9.4%。", + "Weapon_TalentDes_81301905": "裝備者發動[強化特殊技]時可獲得1層增益效果,每層增益效果使裝備者造成的傷害提升6.4%,最多疊加3層,持續20秒,每0.5秒最多觸發1次,重複觸發時重置持續時間。擁有3層增益效果時,裝備者的暴擊率提升10.4%。", + "Weapon_TalentDes_81413411": "裝備者的能量自動回復提升0.46點/秒。全隊角色攻擊力提升10%,最大生命值提升10%,該效果全隊唯一。裝備者開啟或延長[以太帷幕]時,使全隊角色的暴擊傷害提升30%,持續60秒,重複觸發時重置持續時間。", + "Weapon_TalentDes_81413412": "裝備者的能量自動回復提升0.53點/秒。全隊角色攻擊力提升11.5%,最大生命值提升11.5%,該效果全隊唯一。裝備者開啟或延長[以太帷幕]時,使全隊角色的暴擊傷害提升34.5%,持續60秒,重複觸發時重置持續時間。", + "Weapon_TalentDes_81413413": "裝備者的能量自動回復提升0.6點/秒。全隊角色攻擊力提升13%,最大生命值提升13%,該效果全隊唯一。裝備者開啟或延長[以太帷幕]時,使全隊角色的暴擊傷害提升39%,持續60秒,重複觸發時重置持續時間。", + "Weapon_TalentDes_81413414": "裝備者的能量自動回復提升0.67點/秒。全隊角色攻擊力提升14.5%,最大生命值提升14.5%,該效果全隊唯一。裝備者開啟或延長[以太帷幕]時,使全隊角色的暴擊傷害提升43.5%,持續60秒,重複觸發時重置持續時間。", + "Weapon_TalentDes_81413415": "裝備者的能量自動回復提升0.74點/秒。全隊角色攻擊力提升16%,最大生命值提升16%,該效果全隊唯一。裝備者開啟或延長[以太帷幕]時,使全隊角色的暴擊傷害提升48%,持續60秒,重複觸發時重置持續時間。", + "Weapon_TalentDes_81414311": "裝備者造成的傷害無視目標20%物理屬性傷害抗性。裝備者開啟[以太帷幕]時,自身造成的傷害提升25%,暴擊傷害提升25%,持續40秒,重複觸發時重置持續時間。", + "Weapon_TalentDes_81414312": "裝備者造成的傷害無視目標22%物理屬性傷害抗性。裝備者開啟[以太帷幕]時,自身造成的傷害提升28.7%,暴擊傷害提升28.7%,持續40秒,重複觸發時重置持續時間。", + "Weapon_TalentDes_81414313": "裝備者造成的傷害無視目標24%物理屬性傷害抗性。裝備者開啟[以太帷幕]時,自身造成的傷害提升32.5%,暴擊傷害提升32.5%,持續40秒,重複觸發時重置持續時間。", + "Weapon_TalentDes_81414314": "裝備者造成的傷害無視目標26%物理屬性傷害抗性。裝備者開啟[以太帷幕]時,自身造成的傷害提升36.2%,暴擊傷害提升36.2%,持續40秒,重複觸發時重置持續時間。", + "Weapon_TalentDes_81414315": "裝備者造成的傷害無視目標28%物理屬性傷害抗性。裝備者開啟[以太帷幕]時,自身造成的傷害提升40%,暴擊傷害提升40%,持續40秒,重複觸發時重置持續時間。", + "Weapon_TalentTitle_13019": "玄音喚靈", + "Weapon_TalentTitle_14143": "玉魄冰心", + "Wishlist_Quick_Button_7": "系統推薦", + "WorldLevelUpBtn_01": "推進主線解鎖", + "WorldLevelUpBtn_02": "30級解鎖", + "WorldLevelUpBtn_03": "40級解鎖", + "WorldLevelUpBtn_04": "50級解鎖", + "WorldLevelUpTips_01": "目前已滿足晉升條件,可直接前往繩網聲望晉升", + "WorldLevelUpTips_02": "去完成", + "WorldLevelUpTips_03": "查看晉升", + "WorldLevelUpTips_04": "完成委託「繩之道 I」", + "WorldLevelUpTips_05": "完成委託「繩之道 II」", + "WorldLevelUpTips_06": "完成委託「繩之道 III」", + "WorldLevelUpTips_07": "完成委託「繩之道 IV」", + "Xbox_ID": "{0}( {1})", + "XiaoZhao_MathSkill_Desc": "隊伍中包含[強攻]或[異常]或[支援]角色時觸發:\n照處於任意[以太帷幕]中時,使全隊造成的傷害提升10%,照的初始最大生命值高於15000點時,每超過400點初始最大生命值,可使增傷效果額外提升1%,初始效果與額外提升最大總共提升至40%,當初始最大生命值達到27000點時,上述增益效果達到最大值。", + "XiaoZhao_Property_Branch_HPDmg_Title": "蓄力最大生命額外倍率", + "XiaoZhao_Property_Branch_HPDmg_Value": "{CAL:0.12+AvatarSkillLevel(0)*0.01,100,2}%", + "XiaoZhao_Property_RecoverHP_Title": "回復生命百分比", + "XiaoZhao_Property_Special_RecoverHP_Value": "{CAL:1+AvatarSkillLevel(1)*0.06,1,2}%", + "XiaoZhao_SkillList_6_Content": " (極限); ", + "XiaoZhao_SkillName": "「超值眼光」", + "XiaoZhao_SkillText": "比起宣傳,小照把更多精力花在了宣傳單上。她在宣傳單背面的大篇幅空白處印上了超清晰的新艾利都的地鐵路線圖。於是,在街上鮮少有人感興趣的宣傳單成了值得拿一張回去,有需要時就看一眼的搶手貨。甚至有人跑到店裡來專門要一張宣傳單……", + "XiaoZhao_Skill_AssaultAid_Desc": "發動[招架支援]後,點按 發動:\n向前方連續斬擊,造成大量冰屬性傷害。\n招式發動時,如果[霜寒值]滿,消耗所有[霜寒值],開啟[以太帷幕·湧泉]。\n招式發動時,如果處於任意[以太帷幕]中,將觸發[快速支援],此時如果發動隊友的[快速支援],照將自動銜接[普通攻擊:最終裁決]並進行蓄力。\n招式發動期間擁有無敵效果。", + "XiaoZhao_Skill_BeHitAid_Desc": "目前操作中的角色被擊飛時,點按 發動:\n向前方發動下落斬擊,造成冰屬性傷害。\n招式發動期間擁有無敵效果。", + "XiaoZhao_Skill_Branch_Desc": "長按 發動:\n預備後進入蓄力,鬆開時向前方進行斬擊,造成大量冰屬性傷害。\n蓄力時,照將累積最多5秒蓄力時長,[普通攻擊:最終裁決]、[連攜技]或[支援突擊]的終結一擊命中時,將消耗蓄力時長造成額外傷害,每有1秒蓄力時長,造成照{CAL:0.12+AvatarSkillLevel(0)*0.01,100,2}%最大生命值的額外傷害。\n照處於[以太帷幕]中時,可以繼續蓄力。\n招式發動時,如果[霜寒值]滿,消耗所有[霜寒值],開啟[以太帷幕·湧泉],並觸發[快速支援],此時如果發動隊友的[快速支援],照將自動銜接[普通攻擊:最終裁決]並進行蓄力。\n招式發動期間抗打斷等級提升,受到的傷害降低40%。\n不為目前操作中角色時,招式發動期間擁有無敵效果。", + "XiaoZhao_Skill_Counter_Desc": "觸發[極限閃避]後,點按 發動:\n向前方發動下落斬擊,造成冰屬性傷害。\n招式發動期間擁有無敵效果。", + "XiaoZhao_Skill_Evade_Desc": "點按 發動:\n快速的衝刺閃避。\n招式發動期間擁有無敵效果。", + "XiaoZhao_Skill_ExQTE_Desc": "喧響等級達到[極]時,點按 發動:\n向前方連續攻擊,隨後下落斬擊敵人,造成大量冰屬性傷害。\n招式發動後,累積20點[霜寒值],如果[霜寒值]滿,消耗所有[霜寒值],開啟[以太帷幕·湧泉]。\n招式發動後,如果處於任意[以太帷幕]中,將觸發[快速支援],此時如果發動隊友的[快速支援],照將自動銜接[普通攻擊:最終裁決]並進行蓄力。\n招式發動期間擁有無敵效果。", + "XiaoZhao_Skill_ExSpecial_Desc": "能量足夠時,點按 發動:\n向前方連續發動斬擊,造成大量冰屬性傷害。\n招式發動時,消耗5%目前生命值,使全隊角色每秒基於照{CAL:1+AvatarSkillLevel(1)*0.06,1,2}%最大生命值回復生命值,持續5秒,[特殊技:碎冰溢寒]和[強化特殊技:流霜凍土]的消耗生命效果每30秒最多觸發一次。\n招式發動時,累積20點[霜寒值],如果[霜寒值]滿,消耗所有[霜寒值],開啟[以太帷幕·湧泉]。\n招式發動時,如果處於任意[以太帷幕]中,將觸發[快速支援],此時如果發動隊友的[快速支援],照將自動銜接[普通攻擊:最終裁決]並進行蓄力。\n招式發動期間擁有無敵效果。", + "XiaoZhao_Skill_ParryAid_Desc": "前場角色即將被攻擊時,點按 發動:\n招架敵人的攻擊,累積大量失衡值。\n具有較為優秀的招架效能,承受高強度攻擊時[支援點數]的消耗量降低。\n招式發動期間擁有無敵效果。", + "XiaoZhao_Skill_QTE_Desc": "觸發[連攜技]時,選擇對應角色發動:\n向前方發動連續斬擊,造成大量冰屬性傷害。\n招式發動後,累積5點[霜寒值],如果[霜寒值]滿,消耗所有[霜寒值],開啟[以太帷幕·湧泉]。\n招式發動後,如果處於任意[以太帷幕]中,將觸發[快速支援],此時如果發動隊友的[快速支援],照將自動銜接[普通攻擊:最終裁決]並進行蓄力。\n招式發動期間擁有無敵效果。", + "XiaoZhao_Skill_SpecialAid_Desc": "照的[霜寒值]滿,且處於接戰狀態下時,點按 發動:\n向前方連續攻擊,隨後發動斬擊,造成大量冰屬性傷害。\n招式發動時,消耗所有[霜寒值],開啟[以太帷幕·湧泉]。\n招式發動時,觸發[快速支援],此時如果發動隊友的[快速支援],照將自動銜接[普通攻擊:最終裁決]並進行蓄力。\n招式發動時視為發動[快速支援]。\n招式發動期間擁有無敵效果。", + "XiaoZhao_Skill_Special_Desc": "點按 發動:\n向前方發動斬擊,造成冰屬性傷害。\n招式發動時,消耗5%目前生命值,使全隊角色每秒基於照{CAL:1+AvatarSkillLevel(1)*0.06,1,2}%最大生命值回復生命值,持續5秒,[特殊技:碎冰溢寒]和[強化特殊技:流霜凍土]的消耗生命效果每30秒最多觸發一次。", + "XiaoZhao_Talent_01_Desc_01": "照被切換為非目前操作角色時,使全隊角色造成的傷害無視目標15%全屬性傷害抗性,持續50秒,重複觸發時重置持續時間。", + "XiaoZhao_Talent_01_Desc_01_Realign": "照被切換為非目前操作角色時,使全隊角色造成的傷害無視目標15%全屬性傷害抗性,\n持續50秒,重複觸發時重置持續時間。", + "XiaoZhao_Talent_02_Desc_01": "照的生命值回復時,提升20%攻擊力,並使隊伍中其他角色提升15%攻擊力,持續50秒,重複觸發時重置持續時間。", + "XiaoZhao_Talent_02_Desc_01_Realign": "照的生命值回復時,提升20%攻擊力,並使隊伍中其他角色提升15%攻擊力,\n持續50秒,重複觸發時重置持續時間。", + "XiaoZhao_Talent_04_Desc_01": "照開啟[以太帷幕]時,獲得250點喧響值。[終結技]、[連攜技]和[普通攻擊:最終裁決]的暴擊傷害提升40%。", + "XiaoZhao_Talent_04_Desc_01_Realign": "照開啟[以太帷幕]時,獲得250點喧響值。\n[終結技]、[連攜技]和[普通攻擊:最終裁決]的暴擊傷害提升40%。", + "XiaoZhao_Talent_04_Title": "輕盈踏痕", + "XiaoZhao_Talent_04_Title_Realign": "輕盈踏痕", + "XiaoZhao_Talent_06_Desc_01": "[核心被動:最佳同事]提高暴擊率的效果提升至原本的125%。[普通攻擊:最終裁決]累積蓄力時長的額外傷害提升至原本的140%,並使累積的蓄力時長不會在攻擊中被消耗。", + "XiaoZhao_Talent_06_Desc_01_Realign": "[核心被動:最佳同事]提高暴擊率的效果提升至原本的125%。\n[普通攻擊:最終裁決]累積蓄力時長的額外傷害提升至原本的140%,並使累積的蓄力時長不會在攻擊中被消耗。", + "XiaoZhao_UniqueSkill_01_Desc": "照會額外根據初始最大生命值提高暴擊率,每1000點初始最大生命值提高0.8%暴擊率。\n進入戰場時,照獲得100點[霜寒值],在勘域模式中此效果180秒內最多觸發一次,[霜寒值]的上限為100點。\n目前操作中角色攻擊命中敵人時,照累積6點[霜寒值],每3秒最多觸發一次。\n[霜寒值]滿時,如果處於接戰狀態下,將照換入前場可以發動[登場技:霜迸]。\n照發動[登場技:霜迸]時,消耗所有[霜寒值],開啟[以太帷幕·湧泉]。\n[以太帷幕·湧泉]生效期間,全隊角色最大生命值提升5%,持續40秒,照重複開啟[以太帷幕·湧泉]前,將關閉已有的[以太帷幕·湧泉]。\n照開啟[以太帷幕·湧泉]時,使全隊角色的攻擊力提升100點,持續50秒,重複觸發時重置持續時間。", + "XiaoZhao_UniqueSkill_02_Desc": "照會額外根據初始最大生命值提高暴擊率,每1000點初始最大生命值提高0.9%暴擊率。\n進入戰場時,照獲得100點[霜寒值],在勘域模式中此效果180秒內最多觸發一次,[霜寒值]的上限為100點。\n目前操作中角色攻擊命中敵人時,照累積6點[霜寒值],每3秒最多觸發一次。\n[霜寒值]滿時,如果處於接戰狀態下,將照換入前場可以發動[登場技:霜迸]。\n照發動[登場技:霜迸]時,消耗所有[霜寒值],開啟[以太帷幕·湧泉]。\n[以太帷幕·湧泉]生效期間,全隊角色最大生命值提升5%,持續40秒,照重複開啟[以太帷幕·湧泉]前,將關閉已有的[以太帷幕·湧泉]。\n照開啟[以太帷幕·湧泉]時,使全隊角色的攻擊力提升250點,持續50秒,重複觸發時重置持續時間。", + "XiaoZhao_UniqueSkill_03_Desc": "照會額外根據初始最大生命值提高暴擊率,每1000點初始最大生命值提高1%暴擊率。\n進入戰場時,照獲得100點[霜寒值],在勘域模式中此效果180秒內最多觸發一次,[霜寒值]的上限為100點。\n目前操作中角色攻擊命中敵人時,照累積6點[霜寒值],每3秒最多觸發一次。\n[霜寒值]滿時,如果處於接戰狀態下,將照換入前場可以發動[登場技:霜迸]。\n照發動[登場技:霜迸]時,消耗所有[霜寒值],開啟[以太帷幕·湧泉]。\n[以太帷幕·湧泉]生效期間,全隊角色最大生命值提升5%,持續40秒,照重複開啟[以太帷幕·湧泉]前,將關閉已有的[以太帷幕·湧泉]。\n照開啟[以太帷幕·湧泉]時,使全隊角色的攻擊力提升400點,持續50秒,重複觸發時重置持續時間。", + "XiaoZhao_UniqueSkill_04_Desc": "照會額外根據初始最大生命值提高暴擊率,每1000點初始最大生命值提高1.1%暴擊率。\n進入戰場時,照獲得100點[霜寒值],在勘域模式中此效果180秒內最多觸發一次,[霜寒值]的上限為100點。\n目前操作中角色攻擊命中敵人時,照累積6點[霜寒值],每3秒最多觸發一次。\n[霜寒值]滿時,如果處於接戰狀態下,將照換入前場可以發動[登場技:霜迸]。\n照發動[登場技:霜迸]時,消耗所有[霜寒值],開啟[以太帷幕·湧泉]。\n[以太帷幕·湧泉]生效期間,全隊角色最大生命值提升5%,持續40秒,照重複開啟[以太帷幕·湧泉]前,將關閉已有的[以太帷幕·湧泉]。\n照開啟[以太帷幕·湧泉]時,使全隊角色的攻擊力提升550點,持續50秒,重複觸發時重置持續時間。", + "XiaoZhao_UniqueSkill_05_Desc": "照會額外根據初始最大生命值提高暴擊率,每1000點初始最大生命值提高1.2%暴擊率。\n進入戰場時,照獲得100點[霜寒值],在勘域模式中此效果180秒內最多觸發一次,[霜寒值]的上限為100點。\n目前操作中角色攻擊命中敵人時,照累積6點[霜寒值],每3秒最多觸發一次。\n[霜寒值]滿時,如果處於接戰狀態下,將照換入前場可以發動[登場技:霜迸]。\n照發動[登場技:霜迸]時,消耗所有[霜寒值],開啟[以太帷幕·湧泉]。\n[以太帷幕·湧泉]生效期間,全隊角色最大生命值提升5%,持續40秒,照重複開啟[以太帷幕·湧泉]前,將關閉已有的[以太帷幕·湧泉]。\n照開啟[以太帷幕·湧泉]時,使全隊角色的攻擊力提升700點,持續50秒,重複觸發時重置持續時間。", + "XiaoZhao_UniqueSkill_06_Desc": "照會額外根據初始最大生命值提高暴擊率,每1000點初始最大生命值提高1.3%暴擊率。\n進入戰場時,照獲得100點[霜寒值],在勘域模式中此效果180秒內最多觸發一次,[霜寒值]的上限為100點。\n目前操作中角色攻擊命中敵人時,照累積6點[霜寒值],每3秒最多觸發一次。\n[霜寒值]滿時,如果處於接戰狀態下,將照換入前場可以發動[登場技:霜迸]。\n照發動[登場技:霜迸]時,消耗所有[霜寒值],開啟[以太帷幕·湧泉]。\n[以太帷幕·湧泉]生效期間,全隊角色最大生命值提升5%,持續40秒,照重複開啟[以太帷幕·湧泉]前,將關閉已有的[以太帷幕·湧泉]。\n照開啟[以太帷幕·湧泉]時,使全隊角色的攻擊力提升850點,持續50秒,重複觸發時重置持續時間。", + "XiaoZhao_UniqueSkill_07_Desc": "照會額外根據初始最大生命值提高暴擊率,每1000點初始最大生命值提高1.4%暴擊率。\n進入戰場時,照獲得100點[霜寒值],在勘域模式中此效果180秒內最多觸發一次,[霜寒值]的上限為100點。\n目前操作中角色攻擊命中敵人時,照累積6點[霜寒值],每3秒最多觸發一次。\n[霜寒值]滿時,如果處於接戰狀態下,將照換入前場可以發動[登場技:霜迸]。\n照發動[登場技:霜迸]時,消耗所有[霜寒值],開啟[以太帷幕·湧泉]。\n[以太帷幕·湧泉]生效期間,全隊角色最大生命值提升5%,持續40秒,照重複開啟[以太帷幕·湧泉]前,將關閉已有的[以太帷幕·湧泉]。\n照開啟[以太帷幕·湧泉]時,使全隊角色的攻擊力提升1000點,持續50秒,重複觸發時重置持續時間。", + "XiaoZhao_VHS": "宣傳員……我有計畫了,放心,相信我的商業眼光吧!", + "YeshunguangDiary_MainStory_Day3_R": "(這一頁上沒有任何文字,只有一片混亂、無序、深淺不一的塗鴉。)\n(彷彿是一個被關在黑暗房間裡的人,在用盡全力,徒勞地想要畫出什麼,卻什麼也畫不出來。)", + "YeshunguangDiary_MainStory_Locked": "推進主線第二季第六章「微光引燈時」至指定任務後解鎖", + "ZeroHollowLockText1": "完成委託「零」異事件以解鎖「零號空洞」,是否前往", + "ZeroHollowLockText2": "繩網聲望達到「正式繩匠」且繩網等級達到25級解鎖", + "Zhenzhen_MathSkill_Desc": "隊伍中包含[支援]或[防護]角色時觸發:\n隊友開啟任意[以太帷幕]時,獲得3點[青溟劍勢],若自身已經處於[明心境]狀態,則會轉化為3層[載物]效果。", + "Zhenzhen_MathSkill_Title": "額外能力:溯影驚鴻", + "Zhenzhen_Property_ExSpecial_SpCostValue_01": "60", + "Zhenzhen_SkillList_10_Content": " (明心境)", + "Zhenzhen_SkillList_10_Title": "特殊技:明心境·拂衣去", + "Zhenzhen_SkillList_11_Content": " (長按)(擁有至少1點[青溟劍勢]時)", + "Zhenzhen_SkillList_11_Title": "強化特殊技:明心境·飛光", + "Zhenzhen_SkillList_12_Content": " ([青溟劍勢]耗盡)(長按)", + "Zhenzhen_SkillList_12_Title": "強化特殊技:明心境·歸塵", + "Zhenzhen_SkillList_13_Content": " (極限); ", + "Zhenzhen_SkillList_13_Title": "閃避反擊:燕襲", + "Zhenzhen_SkillList_14_Content": " ; ", + "Zhenzhen_SkillList_14_Title": "衝刺攻擊:如影疾行", + "Zhenzhen_SkillList_15_Content": "", + "Zhenzhen_SkillList_15_Title": "連攜技:斬邪祟", + "Zhenzhen_SkillList_16_Content": " (明心境)", + "Zhenzhen_SkillList_16_Title": "連攜技:明心境·掣驚雷", + "Zhenzhen_SkillList_17_Content": "", + "Zhenzhen_SkillList_17_Title": "終結技:逐雲驚霆", + "Zhenzhen_SkillList_18_Content": " (明心境)", + "Zhenzhen_SkillList_18_Title": "終結技:斬妄開天", + "Zhenzhen_SkillList_19_Content": " (長按)([青溟劍勢]滿時)", + "Zhenzhen_SkillList_19_Title": "登場技:照影", + "Zhenzhen_SkillList_1_Content": "", + "Zhenzhen_SkillList_1_Title": "普通攻擊:快劍", + "Zhenzhen_SkillList_20_Content": " (觸發快速支援時)", + "Zhenzhen_SkillList_20_Title": "快速支援:援守", + "Zhenzhen_SkillList_21_Content": " (明心境)(觸發快速支援時)", + "Zhenzhen_SkillList_21_Title": "快速支援:明心境·策應", + "Zhenzhen_SkillList_22_Content": " (觸發招架支援時)", + "Zhenzhen_SkillList_22_Title": "招架支援:歸去時", + "Zhenzhen_SkillList_23_Content": " (發動招架支援後)", + "Zhenzhen_SkillList_23_Title": "支援突擊:止戈", + "Zhenzhen_SkillList_24_Content": " (明心境)(發動招架支援後)", + "Zhenzhen_SkillList_24_Title": "支援突擊:明心境·抱一", + "Zhenzhen_SkillList_2_Content": " (長按)", + "Zhenzhen_SkillList_2_Title": "普通攻擊:流雲劍意", + "Zhenzhen_SkillList_3_Content": " (明心境)", + "Zhenzhen_SkillList_3_Title": "普通攻擊:明心境·分水行", + "Zhenzhen_SkillList_4_Content": " ; ; (明心境)(擁有至少1點[青溟劍勢]時)", + "Zhenzhen_SkillList_4_Title": "普通攻擊:明心境·扶搖勢", + "Zhenzhen_SkillList_5_Content": " (明心境)(空中)", + "Zhenzhen_SkillList_5_Title": "普通攻擊:明心境·斬流光", + "Zhenzhen_SkillList_6_Content": " ; ; (明心境)(空中)", + "Zhenzhen_SkillList_6_Title": "普通攻擊:明心境·斬流光 滅", + "Zhenzhen_SkillList_7_Content": " (發動[普通攻擊:明心境·斬流光 滅]後)(擁有至少1點[青溟劍勢]時)", + "Zhenzhen_SkillList_7_Title": "普通攻擊:明心境·斬流光 極", + "Zhenzhen_SkillList_8_Content": "", + "Zhenzhen_SkillList_8_Title": "特殊技:引滄瀾", + "Zhenzhen_SkillList_9_Content": "", + "Zhenzhen_SkillList_9_Title": "強化特殊技:定風波", + "Zhenzhen_SkillName": "「虛狩效應」", + "Zhenzhen_SkillText": "小光在錄影帶店時,生意總會很好。\n街坊從各處慕名而至,甚至還有跨越好幾條街道特意前來的……人流量翻了三倍還不只!\n其中人數最多的是望子成龍的家長們,最為誇張者甚至會在店裡站上一整天,只為汲取一點「榜樣的力量」……嗯,能光顧生意的話,倒也不是不行吧!", + "Zhenzhen_Skill_AssaultAid_P1_Desc": "發動[招架支援]後,點按 發動:\n造成大量物理傷害。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_AssaultAid_P1_Title": "支援突擊:止戈", + "Zhenzhen_Skill_AssaultAid_P2_Desc": "在[明心境]狀態下,發動[招架支援]後,點按 發動:\n造成大量物理傷害。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_AssaultAid_P2_Title": "支援突擊:明心境·抱一", + "Zhenzhen_Skill_BeHitAid_Desc": "目前操作中的角色被擊飛時,點按 發動:\n躍起並向前方進行刺擊,造成物理傷害。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_BeHitAid_P2_Desc": "在[明心境]狀態下,目前操作中的角色被擊飛時,點按 發動:\n向前方進行一次斬擊,造成物理傷害。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_BeHitAid_P2_Title": "快速支援:明心境·策應", + "Zhenzhen_Skill_BeHitAid_Title": "快速支援:援守", + "Zhenzhen_Skill_Counter_Desc": "觸發[極限閃避]後,點按 發動:\n躍起並向前方進行刺擊,造成物理傷害。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_Counter_Title": "閃避反擊:燕襲", + "Zhenzhen_Skill_Dash_Desc": "拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿}時長按 發動:\n進入高速移動狀態,使用{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿}控制方向,鬆開{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿}則會停下。", + "Zhenzhen_Skill_Dash_Title": "閃避:逍遙雲蹤", + "Zhenzhen_Skill_Evade_Desc": "點按 發動:\n快速的衝刺閃避。\n招式發動期間擁有無敵效果。\n在[明心境]狀態下,若觸發[極限閃避],點按 可發動[普通攻擊:明心境·扶搖勢]。", + "Zhenzhen_Skill_Evade_Title": "閃避:不留行", + "Zhenzhen_Skill_ExQTE_P1_Desc": "喧響等級達到[極]時,點按 發動:\n召喚劍陣,進入[明心境]狀態,開啟[以太帷幕·決裁],並獲得6點[青溟劍勢]對敵人造成大量物理傷害。\n招式發動時,若消耗了喧響值,則可以在該次[明心境]中點按 發動不消耗喧響值的[終結技:斬妄開天]。\n招式發動後,將處於空中狀態。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_ExQTE_P1_Title": "終結技:逐雲驚霆", + "Zhenzhen_Skill_ExQTE_P2_Desc": "消耗喧響值發動[終結技:逐雲驚霆]後,在[明心境]狀態下,點按 [青溟劍勢]消耗盡後,長按 發動:\n召喚巨劍,對敵人造成大量物理傷害。\n發動期間不會退出[明心境]狀態。\n招式發動後,會退出[明心境]並關閉[以太帷幕·決裁]。\n該招式不消耗喧響值。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_ExQTE_P2_Title": "終結技:斬妄開天", + "Zhenzhen_Skill_ExSP02_01_Property_Desc_Dmg_01": "消耗1點青溟劍勢傷害倍率", + "Zhenzhen_Skill_ExSP02_01_Property_Desc_Dmg_02": "消耗6點青溟劍勢傷害倍率", + "Zhenzhen_Skill_ExSP02_01_Property_Desc_Stun_01": "消耗1點青溟劍勢失衡倍率", + "Zhenzhen_Skill_ExSP02_01_Property_Desc_Stun_02": "消耗6點青溟劍勢失衡倍率", + "Zhenzhen_Skill_ExSpecial_P1_Desc": "能量足夠時,點按 發動:\n對敵人造成突進斬擊和飛劍攻擊,造成大量物理傷害。\n發動時可以閃避敵人的攻擊。\n發動後獲得1點[青溟劍勢]。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_ExSpecial_P1_Title": "強化特殊技:定風波", + "Zhenzhen_Skill_ExSpecial_P2_01_Desc": "在[明心境]狀態下,擁有[青溟劍勢]時,長按 發動:\n發動快速斬擊,造成大量物理傷害並持續快速消耗[青溟劍勢],直至耗盡[青溟劍勢]。\n若[青溟劍勢]不足或停止長按 ,招式會提前結束。\n發動期間不會退出[明心境]狀態。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_ExSpecial_P2_01_Title": "強化特殊技:明心境·飛光", + "Zhenzhen_Skill_ExSpecial_P2_02_Desc": "在[明心境]狀態下,點按 [青溟劍勢]耗盡時長按 發動:\n對大範圍敵人造成大量物理傷害。\n發動期間不會退出[明心境]狀態。\n招式發動後,關閉[以太帷幕·決裁]退出[明心境]狀態。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_ExSpecial_P2_02_Title": "強化特殊技:明心境·歸塵", + "Zhenzhen_Skill_Normal_04_Property_Desc_Dmg_01": "每道劍氣傷害倍率", + "Zhenzhen_Skill_Normal_04_Property_Desc_Stun_01": "每道劍氣失衡倍率", + "Zhenzhen_Skill_Normal_InAir_03_Property_Desc_Dmg_01": "有青溟劍勢時傷害倍率", + "Zhenzhen_Skill_Normal_InAir_03_Property_Desc_Dmg_02": "無青溟劍勢時傷害倍率", + "Zhenzhen_Skill_Normal_InAir_03_Property_Desc_Stun_01": "有青溟劍勢時失衡倍率", + "Zhenzhen_Skill_Normal_InAir_03_Property_Desc_Stun_02": "無青溟劍勢時失衡倍率", + "Zhenzhen_Skill_Normal_P1_04_Desc": "長按 發動:\n快速發動多道劍氣,造成物理傷害,可以透過長按延長攻擊。\n招式發動期間,抗打斷等級提升。", + "Zhenzhen_Skill_Normal_P1_04_Title": "普通攻擊:流雲劍意", + "Zhenzhen_Skill_Normal_P1_Desc": "點按 發動:\n向前方進行至多四段的斬擊,造成物理傷害。\n第四段攻擊發動後,可以銜接[衝刺攻擊:如影疾行]。", + "Zhenzhen_Skill_Normal_P1_Title": "普通攻擊:快劍", + "Zhenzhen_Skill_Normal_P2_ExtraExSP01_Desc": "發動[強化特殊技:明心境·飛光]期間,每次消耗[青溟劍勢]時,若擁有[觀止]效果,則不消耗[青溟劍勢],改為消耗[觀止]效果,該效果不可疊加,持續至該次[明心境]狀態結束。", + "Zhenzhen_Skill_Normal_P2_ExtraExSP01_Title": "觀止", + "Zhenzhen_Skill_Normal_P2_Ground_03_02_Desc": "在[普通攻擊:明心境·斬流光 滅]發動後,擁有[青溟劍勢]時,點按 發動:\n向前方進行大範圍斬擊,造成大量物理傷害,命中敵人時會消耗1點[青溟劍勢]。\n招式發動時,若受到敵人攻擊,可觸發格擋效果,免疫該次傷害,並提升招式打斷等級。\n招式發動後,若擁有[青溟劍勢],點按 可以消耗1點[青溟劍勢],發動一段[強化特殊技:明心境·飛光],發動後會自動銜接[普通攻擊:明心境·扶搖勢],並進入空中狀態。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_Normal_P2_Ground_03_02_Title": "普通攻擊:明心境·斬流光 極", + "Zhenzhen_Skill_Normal_P2_Ground_04_Desc": "在[明心境]狀態下,擁有[青溟劍勢]時,第二段[普通攻擊:明心境·分水行]後,點按 發動:\n快速發動升空攻擊,對敵人造成物理傷害,並進入空中狀態。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_Normal_P2_Ground_04_Title": "普通攻擊:明心境·扶搖勢", + "Zhenzhen_Skill_Normal_P2_Ground_Desc": "在[明心境]狀態下並處於地面時,點按 發動:\n向前方進行至多三段的斬擊,造成物理傷害。\n第三段攻擊發動時,若受到敵人攻擊,可觸發格擋效果,免疫該次傷害。\n若擁有[青溟劍勢],第三段攻擊將被替換為[普通攻擊:明心境·扶搖勢]。", + "Zhenzhen_Skill_Normal_P2_Ground_Title": "普通攻擊:明心境·分水行", + "Zhenzhen_Skill_Normal_P2_InAir_03_Desc": "發動第二段[普通攻擊:明心境·斬流光]後,點按 發動:\n向前下方進行下墜攻擊,並進入地面狀態,造成物理傷害。\n發動時若自身擁有2點及以上[青溟劍勢],則向前下方進行大範圍下墜攻擊,造成大量物理傷害,命中敵人時,會消耗2點[青溟劍勢],並獲得[觀止]效果。招式發動後,若擁有[青溟劍勢],點按 可以消耗1點[青溟劍勢],發動一段[強化特殊技:明心境·飛光],發動後可快速銜接[普通攻擊:明心境·斬流光 極]。\n發動期間不會退出[明心境]狀態。\n招式發動時,若受到敵人攻擊,可觸發格擋效果,免疫該次傷害。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_Normal_P2_InAir_03_Title": "普通攻擊:明心境·斬流光 滅", + "Zhenzhen_Skill_Normal_P2_InAir_Desc": "在[明心境]狀態下,並處於空中時,點按 發動:\n向前下方進行至多兩段的斬擊,造成物理傷害。\n發動期間不會退出[明心境]狀態。\n點按 可以直接發動[普通攻擊:明心境·斬流光 滅]。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_Normal_P2_InAir_Title": "普通攻擊:明心境·斬流光", + "Zhenzhen_Skill_ParryAid_Desc": "前場角色即將被攻擊時,點按 發動:\n招架敵人的攻擊,累積大量失衡值。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_ParryAid_Title": "招架支援:歸去時", + "Zhenzhen_Skill_QTE_P1_Desc": "觸發[連攜技]時,選擇對應角色發動:\n對前方大範圍敵人發動強力斬擊,造成大量物理傷害。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_QTE_P1_Title": "連攜技:斬邪祟", + "Zhenzhen_Skill_QTE_P2_Desc": "在[明心境]狀態下,觸發[連攜技]時,選擇對應角色發動:\n對前方大範圍敵人發動強力斬擊,造成大量物理傷害。\n發動期間不會退出[明心境]狀態。\n招式發動後,將處於空中狀態。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_QTE_P2_Title": "連攜技:明心境·掣驚雷", + "Zhenzhen_Skill_Rush_P1_Desc": "閃避時,點按 發動:\n向前方進行斬擊,造成物理傷害。", + "Zhenzhen_Skill_Rush_P1_Title": "衝刺攻擊:如影疾行", + "Zhenzhen_Skill_Special_P1_Desc": "點按 發動:\n若擁有閃避次數,則消耗1次閃避次數並視為同時發動了[閃避]。\n若未擁有閃避次數或未觸發[極限閃避],對敵人發動快速劍氣攻擊,造成物理傷害。\n若此時觸發了[極限閃避],對敵人發動飛劍攻擊,造成物理傷害,並可直接銜接第二段[普通攻擊:快劍]。\n招式發動期間擁有短暫無敵效果。", + "Zhenzhen_Skill_Special_P1_Property_Desc_Dmg_02": "觸發極限閃避傷害倍率", + "Zhenzhen_Skill_Special_P1_Property_Desc_Stun_02": "觸發極限閃避失衡倍率", + "Zhenzhen_Skill_Special_P1_Title": "特殊技:引滄瀾", + "Zhenzhen_Skill_Special_P2_Desc": "在[明心境]狀態下,處於地面狀態時,點按 發動:\n發動快速的後撤斬擊,造成物理傷害。\n若擁有閃避次數,則消耗1次閃避次數並視為同時發動了[閃避]。\n若此時觸發了[極限閃避],點按 可以快速發動[普通攻擊:明心境·斬流光 極],並進入[極限視域]。\n且該次[普通攻擊:明心境·斬流光 極]發動後,可以直接銜接[普通攻擊:明心境·扶搖勢]。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_Special_P2_Title": "特殊技:明心境·拂衣去", + "Zhenzhen_Skill_SwitchPhase_Desc": "擁有6點[青溟劍勢]時,在非[明心境]狀態下,長按 或接戰狀態下點按 從後場切換至前場發動:\n進入[明心境],開啟[以太帷幕·決裁]。\n對前方大範圍敵人造成物理傷害。\n招式發動時視為發動[快速支援]。\n招式發動後,將處於空中狀態。\n招式發動期間擁有無敵效果。", + "Zhenzhen_Skill_SwitchPhase_Title": "登場技:照影", + "Zhenzhen_Talent_01_Desc_01": "進入戰場時,獲得6點[青溟劍勢],在勘域模式中此效果180秒內最多觸發一次。\n[核心被動:照破無明]中[合道]效果額外使造成的傷害提升10%,無視目標20%防禦力。", + "Zhenzhen_Talent_01_Desc_01_Realign": "進入戰場時,獲得6點[青溟劍勢],在勘域模式中此效果180秒內最多觸發一次。\n[核心被動:照破無明]中[合道]效果額外使造成的傷害提升10%,無視目標20%防禦力。", + "Zhenzhen_Talent_01_Desc_02": "無數次午夜夢迴,她都會回想起那一天——\n劍刃嗡鳴,長劍認主,契約就此締結。\n那究竟是幸運,亦或是詛咒?\n\n……無人知曉這個問題的答案,然而從那一日開始,她的命運便牽繫於此劍之上。", + "Zhenzhen_Talent_01_Title": "夢中身", + "Zhenzhen_Talent_01_Title_Realign": "夢中身", + "Zhenzhen_Talent_02_Desc_01": "[載物]可疊加層數提升至6層,[觀止]可疊加至9層。[明心境]狀態下,每消耗1點[青溟劍勢],則獲得1層[觀止]效果。[強化特殊技:明心境·飛光]和[終結技:斬妄開天]造成的傷害無視目標40%防禦力。", + "Zhenzhen_Talent_02_Desc_01_Realign": "[載物]可疊加層數提升至6層,[觀止]可疊加至9層。\n[明心境]狀態下,每消耗1點[青溟劍勢],則獲得1層[觀止]效果。\n[強化特殊技:明心境·飛光]和[終結技:斬妄開天]造成的傷害無視目標40%防禦力。", + "Zhenzhen_Talent_02_Desc_02": "歲月流淌,寒來暑往。\n她所擁有的天地,不過雲巋山上這小小一隅,山間四時便是能看到的所有景象。\n在漫長無盡的寂寥與如影隨形的恐懼中,「另一個自己」悄然誕生。\n\n「……我是她的一部分,從始至終,未曾分離。」\n「若她是光,那我就是影子。若她是高懸的聖像,那我就是匍匐的凡人。」\n「與她不同,我不願成為什麼『英雄』……」\n「……我只想活下去。」", + "Zhenzhen_Talent_02_Title": "光與影", + "Zhenzhen_Talent_02_Title_Realign": "光與影", + "Zhenzhen_Talent_03_Desc_01": "PlaceHolder", + "Zhenzhen_Talent_03_Desc_02": "絕世的名劍藏於深山,斂盡鋒芒。\n而它出鞘之時,長劍所及寒芒千丈,風雪過處仍餘孤光耀目。\n\n「劍客是什麼?」\n「不過是……一往無前的勇氣,與斬開一切的決心。」", + "Zhenzhen_Talent_03_Title": "劍客行", + "Zhenzhen_Talent_03_Title_Realign": "劍客行", + "Zhenzhen_Talent_04_Desc_01": "進入戰場時,獲得1000點喧響值,在勘域模式中此效果180秒內最多觸發一次。[以太帷幕·決裁]提供的帷幕易傷加成上限提升至200%。", + "Zhenzhen_Talent_04_Desc_01_Realign": "進入戰場時,獲得1000點喧響值,在勘域模式中此效果180秒內最多觸發一次。\n[以太帷幕·決裁]提供的帷幕易傷加成上限提升至200%。", + "Zhenzhen_Talent_04_Desc_02": "宏大的願景下潛藏著謊言,所謂的拯救卻需得燃盡自身。\n命運於她從無憐憫,而她欣然奔赴最後的結局。\n\n「我知道的。」\n「我的一生都會與『失去』共存。」\n「我自願接受這一切……」\n「……我選擇去成為這樣的人。」", + "Zhenzhen_Talent_04_Title": "共黯塵", + "Zhenzhen_Talent_04_Title_Realign": "共黯塵", + "Zhenzhen_Talent_05_Desc_01": "PlaceHolder", + "Zhenzhen_Talent_05_Desc_02": "「……我想,我終究還是那個『幸運』的孩子。」\n「穢息不會淹沒我,災難不會吞噬我。」\n「即便是青溟劍,也無法將我拽進漆黑不見底的深淵……」\n\n「哥哥、師父、隨便觀的大家……還有你。」\n「……我知道,你們會一直等著我。」\n如此,縱使前路棘刺滿地,亦存微光照亮旅途。", + "Zhenzhen_Talent_05_Title": "微光引", + "Zhenzhen_Talent_05_Title_Realign": "微光引", + "Zhenzhen_Talent_06_Desc_01": "進入戰場時,獲得2層[明燈願]。每次進入[明心境]狀態會獲得1層[明燈願],至多疊加4層。擁有3層[明燈願]時,將[強化特殊技:明心境·歸塵]替換為[終結技:斬妄開天],發動此[終結技:斬妄開天]時,消耗3層[明燈願]。[強化特殊技:明心境·歸塵]和[終結技:斬妄開天]最後一擊額外造成1500%攻擊力的物理傷害。", + "Zhenzhen_Talent_06_Desc_01_Realign": "進入戰場時,獲得2層[明燈願]。\n每次進入[明心境]狀態會獲得1層[明燈願],至多疊加4層。\n擁有3層[明燈願]時,將[強化特殊技:明心境·歸塵]替換為[終結技:斬妄開天],發動此[終結技:斬妄開天]時,消耗3層[明燈願]。\n[強化特殊技:明心境·歸塵]和[終結技:斬妄開天]最後一擊額外造成1500%攻擊力的物理傷害。", + "Zhenzhen_Talent_06_Desc_02": "她曾孑然一身,獨行於黑暗。\n又執劍奔赴災厄,青溟出鞘之時,一瞬的虹光劃破長空,照徹靜寂黑暗之地。\n\n「……我想成為萬千螢火中的一盞。」\n「天總會亮的。無論黑夜多麼漫長,白晝終將到來。」\n「在遙遠的過去,和遙遠的未來,一定也有無數人做出了和我一樣的選擇。我們……從不孤單。」", + "Zhenzhen_Talent_06_Title": "明燈願", + "Zhenzhen_Talent_06_Title_Realign": "明燈願", + "Zhenzhen_UniqueSkill_01_Desc": "非[明心境]狀態且未擁有6點[青溟劍勢]時,部分攻擊會緩慢累積[青溟劍勢]。任意方式獲得[青溟劍勢]時,每溢出1點[青溟劍勢],將轉化為1層[載物]效果,至多疊加3層,在退出[明心境]狀態時,會消耗所有[載物]獲得對應層數的[青溟劍勢]。\n進入戰場時,獲得[合道]效果,暴擊率提升15%,造成的傷害提升10%。\n釋放[終結技:逐雲驚霆]或[登場技:照影]後,葉瞬光將進入[明心境]狀態,並開啟[以太帷幕·決裁]。[以太帷幕·決裁]與[明心境]均持續16秒,葉瞬光位於後場時不減少持續時間。處於[明心境]狀態下,葉瞬光將使用更加強力的招式,招式造成的物理傷害均為凜刃傷害。\n[以太帷幕·決裁]持續期間,敵人進入[以太帷幕·決裁]時,將基於其此時的失衡易傷倍率為其附加帷幕易傷效果,期間葉瞬光發動的招式對敵人造成傷害時都將不計算敵人的失衡易傷加成,轉而計算帷幕易傷加成。帷幕易傷加成上限為110%,[以太帷幕·決裁]結束時移除帷幕易傷效果。", + "Zhenzhen_UniqueSkill_02_Desc": "非[明心境]狀態且未擁有6點[青溟劍勢]時,部分攻擊會緩慢累積[青溟劍勢]。任意方式獲得[青溟劍勢]時,每溢出1點[青溟劍勢],將轉化為1層[載物]效果,至多疊加3層,在退出[明心境]狀態時,會消耗所有[載物]獲得對應層數的[青溟劍勢]。\n進入戰場時,獲得[合道]效果,暴擊率提升17.5%,造成的傷害提升12.5%。\n釋放[終結技:逐雲驚霆]或[登場技:照影]後,葉瞬光將進入[明心境]狀態,並開啟[以太帷幕·決裁]。[以太帷幕·決裁]與[明心境]均持續16秒,葉瞬光位於後場時不減少持續時間。處於[明心境]狀態下,葉瞬光將使用更加強力的招式,招式造成的物理傷害均為凜刃傷害。\n[以太帷幕·決裁]持續期間,敵人進入[以太帷幕·決裁]時,將基於其此時的失衡易傷倍率為其附加帷幕易傷效果,期間葉瞬光發動的招式對敵人造成傷害時都將不計算敵人的失衡易傷加成,轉而計算帷幕易傷加成。帷幕易傷加成上限為110%,[以太帷幕·決裁]結束時移除帷幕易傷效果。", + "Zhenzhen_UniqueSkill_03_Desc": "非[明心境]狀態且未擁有6點[青溟劍勢]時,部分攻擊會緩慢累積[青溟劍勢]。任意方式獲得[青溟劍勢]時,每溢出1點[青溟劍勢],將轉化為1層[載物]效果,至多疊加3層,在退出[明心境]狀態時,會消耗所有[載物]獲得對應層數的[青溟劍勢]。\n進入戰場時,獲得[合道]效果,暴擊率提升20%,造成的傷害提升15%。\n釋放[終結技:逐雲驚霆]或[登場技:照影]後,葉瞬光將進入[明心境]狀態,並開啟[以太帷幕·決裁]。[以太帷幕·決裁]與[明心境]均持續16秒,葉瞬光位於後場時不減少持續時間。處於[明心境]狀態下,葉瞬光將使用更加強力的招式,招式造成的物理傷害均為凜刃傷害。\n[以太帷幕·決裁]持續期間,敵人進入[以太帷幕·決裁]時,將基於其此時的失衡易傷倍率為其附加帷幕易傷效果,期間葉瞬光發動的招式對敵人造成傷害時都將不計算敵人的失衡易傷加成,轉而計算帷幕易傷加成。帷幕易傷加成上限為110%,[以太帷幕·決裁]結束時移除帷幕易傷效果。", + "Zhenzhen_UniqueSkill_04_Desc": "非[明心境]狀態且未擁有6點[青溟劍勢]時,部分攻擊會緩慢累積[青溟劍勢]。任意方式獲得[青溟劍勢]時,每溢出1點[青溟劍勢],將轉化為1層[載物]效果,至多疊加3層,在退出[明心境]狀態時,會消耗所有[載物]獲得對應層數的[青溟劍勢]。\n進入戰場時,獲得[合道]效果,暴擊率提升22.5%,造成的傷害提升17.5%。\n釋放[終結技:逐雲驚霆]或[登場技:照影]後,葉瞬光將進入[明心境]狀態,並開啟[以太帷幕·決裁]。[以太帷幕·決裁]與[明心境]均持續16秒,葉瞬光位於後場時不減少持續時間。處於[明心境]狀態下,葉瞬光將使用更加強力的招式,招式造成的物理傷害均為凜刃傷害。\n[以太帷幕·決裁]持續期間,敵人進入[以太帷幕·決裁]時,將基於其此時的失衡易傷倍率為其附加帷幕易傷效果,期間葉瞬光發動的招式對敵人造成傷害時都將不計算敵人的失衡易傷加成,轉而計算帷幕易傷加成。帷幕易傷加成上限為110%,[以太帷幕·決裁]結束時移除帷幕易傷效果。", + "Zhenzhen_UniqueSkill_05_Desc": "非[明心境]狀態且未擁有6點[青溟劍勢]時,部分攻擊會緩慢累積[青溟劍勢]。任意方式獲得[青溟劍勢]時,每溢出1點[青溟劍勢],將轉化為1層[載物]效果,至多疊加3層,在退出[明心境]狀態時,會消耗所有[載物]獲得對應層數的[青溟劍勢]。\n進入戰場時,獲得[合道]效果,暴擊率提升25%,造成的傷害提升20%。\n釋放[終結技:逐雲驚霆]或[登場技:照影]後,葉瞬光將進入[明心境]狀態,並開啟[以太帷幕·決裁]。[以太帷幕·決裁]與[明心境]均持續16秒,葉瞬光位於後場時不減少持續時間。處於[明心境]狀態下,葉瞬光將使用更加強力的招式,招式造成的物理傷害均為凜刃傷害。\n[以太帷幕·決裁]持續期間,敵人進入[以太帷幕·決裁]時,將基於其此時的失衡易傷倍率為其附加帷幕易傷效果,期間葉瞬光發動的招式對敵人造成傷害時都將不計算敵人的失衡易傷加成,轉而計算帷幕易傷加成。帷幕易傷加成上限為110%,[以太帷幕·決裁]結束時移除帷幕易傷效果。", + "Zhenzhen_UniqueSkill_06_Desc": "非[明心境]狀態且未擁有6點[青溟劍勢]時,部分攻擊會緩慢累積[青溟劍勢]。任意方式獲得[青溟劍勢]時,每溢出1點[青溟劍勢],將轉化為1層[載物]效果,至多疊加3層,在退出[明心境]狀態時,會消耗所有[載物]獲得對應層數的[青溟劍勢]。\n進入戰場時,獲得[合道]效果,暴擊率提升27.5%,造成的傷害提升22.5%。\n釋放[終結技:逐雲驚霆]或[登場技:照影]後,葉瞬光將進入[明心境]狀態,並開啟[以太帷幕·決裁]。[以太帷幕·決裁]與[明心境]均持續16秒,葉瞬光位於後場時不減少持續時間。處於[明心境]狀態下,葉瞬光將使用更加強力的招式,招式造成的物理傷害均為凜刃傷害。\n[以太帷幕·決裁]持續期間,敵人進入[以太帷幕·決裁]時,將基於其此時的失衡易傷倍率為其附加帷幕易傷效果,期間葉瞬光發動的招式對敵人造成傷害時都將不計算敵人的失衡易傷加成,轉而計算帷幕易傷加成。帷幕易傷加成上限為110%,[以太帷幕·決裁]結束時移除帷幕易傷效果。", + "Zhenzhen_UniqueSkill_07_Desc": "非[明心境]狀態且未擁有6點[青溟劍勢]時,部分攻擊會緩慢累積[青溟劍勢]。任意方式獲得[青溟劍勢]時,每溢出1點[青溟劍勢],將轉化為1層[載物]效果,至多疊加3層,在退出[明心境]狀態時,會消耗所有[載物]獲得對應層數的[青溟劍勢]。\n進入戰場時,獲得[合道]效果,暴擊率提升30%,造成的傷害提升25%。\n釋放[終結技:逐雲驚霆]或[登場技:照影]後,葉瞬光將進入[明心境]狀態,並開啟[以太帷幕·決裁]。[以太帷幕·決裁]與[明心境]均持續16秒,葉瞬光位於後場時不減少持續時間。處於[明心境]狀態下,葉瞬光將使用更加強力的招式,招式造成的物理傷害均為凜刃傷害。\n[以太帷幕·決裁]持續期間,敵人進入[以太帷幕·決裁]時,將基於其此時的失衡易傷倍率為其附加帷幕易傷效果,期間葉瞬光發動的招式對敵人造成傷害時都將不計算敵人的失衡易傷加成,轉而計算帷幕易傷加成。帷幕易傷加成上限為110%,[以太帷幕·決裁]結束時移除帷幕易傷效果。", + "Zhenzhen_UniqueSkill_Title": "核心被動:照破無明", + "Zhenzhen_VHS": "錄影帶店的宣傳……我不太懂這個事情,是站在貨架邊,給大家分發錄影帶就好嗎?沒問題,儘管交給我吧!", + "ban_model_reason21": "由於您的站點有違規行為,該站點名稱已被系統修改,如有疑問請聯絡客服\n禁止結束時間:{0}", + "ban_model_reason22": "由於您的站點出現違規行為,該站點簡介修改功能已被系統暫時禁止,如有疑問請聯絡客服\n禁止結束時間:{0}", + "ban_model_reason23": "由於您的站點出現違規行為,該站點代號修改功能已被系統暫時禁止,如有疑問請聯絡客服\n禁止結束時間:{0}", + "ban_model_reason24": "由於您的站點出現違規行為,該站點代號修改功能已被系統暫時禁止,如有疑問請聯絡客服\n禁止結束時間:{0}", + "ban_model_reason25": "由於您的站點出現違規行為,該站點已被禁止聊天,如有疑問請聯絡客服\n禁止結束時間:{0}", + "ban_model_reason26": "由於您的違規行為,目前您已被禁止建立站點,如有疑問聯絡客服\n禁止結束時間:{0}", + "ban_model_reason27": "由於您的違規行為,目前您已被禁止發布委託,如有疑問聯絡客服\n禁止結束時間:{0}" } \ No newline at end of file diff --git a/TextMap/TextMap_CHTTemplateTb.json b/TextMap/TextMap_CHTTemplateTb.json index d7f1008f..e81b32b5 100644 Binary files a/TextMap/TextMap_CHTTemplateTb.json and b/TextMap/TextMap_CHTTemplateTb.json differ diff --git a/TextMap/TextMap_DEOverwriteTemplateTb.json b/TextMap/TextMap_DEOverwriteTemplateTb.json index 481be632..dfedbd86 100644 Binary files a/TextMap/TextMap_DEOverwriteTemplateTb.json and b/TextMap/TextMap_DEOverwriteTemplateTb.json differ diff --git a/TextMap/TextMap_DETemplateTb.json b/TextMap/TextMap_DETemplateTb.json index 019f2e0f..3bb533b7 100644 Binary files a/TextMap/TextMap_DETemplateTb.json and b/TextMap/TextMap_DETemplateTb.json differ diff --git a/TextMap/TextMap_ENOverwriteTemplateTb.json b/TextMap/TextMap_ENOverwriteTemplateTb.json index f7f5c3a1..708dcdd5 100644 --- a/TextMap/TextMap_ENOverwriteTemplateTb.json +++ b/TextMap/TextMap_ENOverwriteTemplateTb.json @@ -1,4185 +1,4914 @@ { - "2.4ActivityBangbooAB_Avatar_Desc10": "Each refresh increases all Bangboo ATK by 4 (stacks up to 10 times).", - "2.4ActivityBangbooAB_Avatar_Desc12": "For every 15 HP lost by an Agent, gain 10 EXP (up to a 40 EXP).", - "2.4ActivityBangbooAB_Avatar_Desc6": "All units recover 35 HP per second.", - "2.4ActivityBangbooAB_LevelBuff_Desc1": "Basic Controls", - "2.4ActivityBangbooAB_LevelBuff_Desc13": "First Turn: Instantly get 3 Bangboo with the Tycoon bond.\nEach Turn: Get a Baddieboo at the start of each prep phase.", - "2.4ActivityBangbooAB_LevelBuff_Desc2": "Store Purchase", - "2.4ActivityBangbooAB_LevelBuff_Desc3": "Recommended Lineup", - "2.4ActivityBangbooAB_LevelBuff_Desc5": "Double Yolk's Basic Attack can restore an additional 40 Mana.", - "2.4ActivityBangbooAB_LevelCamp_Desc1": "Learn the basic mechanics first and master the strategy of building a powerful Bangboo lineup.", - "2.4ActivityBangbooAB_LevelCamp_Desc2": "Learn the basics about the Store through actual combat.", - "2.4ActivityBangbooAB_LevelCamp_Desc3": "Master the Recommended Lineup feature through this combat.", - "2.4ActivityBangbooAB_Lose_Desc": "Free Store Refresh x1", - "2.4BangBooAB_relic_Desc500005": "Each turn without a refresh nets you 2 extra Coins next turn.", - "62001361_Title": "Deceitful Steps", - "62001371_Description": "· Agent Sheer DMG increases by 15%, Fire DMG and Ice DMG increase by 20%.\n· When Agent Basic Attacks and EX Special Attacks land a critical hit on an enemy, own CRIT DMG increases by 5% for 5s, stacking up to 10 times. Repeated triggers reset the duration.", - "62001371_Title": "Cloudbreaker", - "69012302_Description": "· Wandering Hunter's Base DEF increases by 40% in Miasmic Field; when an Agent hits Wandering Hunter with Assist Follow-Up or Dodge Counter, 1 stack of Wavering is applied. Wavering can stack up to 5 times and lasts 15 seconds. Repeated triggers reset the duration.\n· When an Agent's attacks hit Wandering Hunter, for each stack of Wavering, the Agent's Sheer DMG is increased by 7%.", - "69012303_Description": "· During the hide-and-seek phase, using Perception Technique to break Drowned Ideal Lucia's true form will grant 3,000 Performance Points; Exposing his true form and activating Defensive Assist or Assist Follow-Up against Wandering Hunter will grant 2,000 Performance Points, up to a maximum of 5,000 points.", - "69012501_Description": "· Agent Ultimate DMG increases by 30%, and when Agents Stun enemies, their Stun DMG Multiplier increases by 50%.\n· After Agents with the Stun specialty use EX Special Attack, when any squad member's attacks hit enemies, ignore 7% All-Attribute RES for 30s, stacking up to 3 times, and the duration of each stack is calculated separately.", - "69012501_Title": "Sever Pulse", - "69012602_Description": "· When Sobek and The Thrall alternate turns, The Thrall gains 1 stack of Contract and Self-Sacrifice. Contract and Self-Sacrifice can stack up to 3 times. Each stack of Contract increases All-Attribute Anomaly Buildup RES by 15%, each stack of Self-Sacrifice increases Stun DMG Multiplier by 10%. When The Thrall is Stunned, CRIT DMG taken increases by 50%.", - "69012603_Description": "· When Agents inflict Weakened on Sobek and The Thrall, 1,500 Performance Points will be awarded. When an Agent eliminates Sobek, 2,000 Performance Points will be awarded. Up to a maximum of 5,000 Performance Points can be earned.", + "62001381_Description": "· Agent ATK increases by 30%, CRIT DMG increases by 15%.\n· Enemy Stun DMG Multiplier increases by 20%.", + "62001391_Description": "· Agent CRIT DMG increases by 15%. While in Ether Veil, Agent ATK increases by 25%, and attacks ignore 10% of enemy's DEF.", + "62001401_Description": "· While in Ether Veil, Agent ATK increases by 25% and CRIT DMG increases by 20%.\n· When Agents hit enemies, they ignore 10% of enemy Physical RES.", "69012701_Description": "· Agent Sheer DMG increases by 15%. When Agents with [Rupture] specialty hit enemies with attacks, ignore 20% of the target's All-DMG RES.\n· After activating an EX Special Attack, Agent Fire DMG increases by 40% for 15s. Repeated triggers reset the duration.", "69012702_Description": "· Agents deal 20% more DMG and attacks ignore 10% of enemy All-DMG RES.\n· Attack specialty Agents' ATK increases by 20%, Basic Attack DMG increases by 40%, and ignore 20% of enemy DEF.", - "69012702_Title": "Tempering Body", - "AbyssS2TarotCard_Des_1000986": "Dialyn has evoked the Mindscape: [24/7 Hotline].\n24/7 Hotline: Enemies affected by Malicious Complaint gain an additional 20% Stun DMG Multiplier when Stunned, and all units deal 15% increased DMG to targets affected by Malicious Complaint.", - "AbyssS2TarotCard_Des_1000987": "Banyue has evoked the Mindscape: [Greed Burns Like Fire].\nGreed Burns Like Fire: When Banyue hits an enemy with EX Special Attack: One's Path or EX Special Attack: Earth Shaker, he inflicts the Tremor state. In this state, enemies' Fire RES is reduced by 10%, lasting 30s. When EX Special Attack: Lion's Roar, EX Special Attack: Lion's Roar - Wrath, EX Special Attack: Mountain Tremor, EX Special Attack: Mountain Tremor - Wrath, Basic Attack: Toppling Mountain, and Basic Attack: Crushing Peaks hits an enemy in the Tremor state, the Sheer DMG dealt is increased by 10%. When Basic Attack: Crushing Peaks hits a Stunned enemy, the current Stun duration is extended by 2s. This effect can only trigger once per Stun and does not stack with similar effects.", - "AbyssText_OnceDuty_Des_1228110057": "Clear Task Force Investigation with Agent Dialyn {0}/{1}", - "AbyssText_OnceDuty_Des_1228110058": "Activate a total of 6 Tactical Prism Programs for Dialyn (including initial and branch activations) {0}/{1}", - "AbyssText_OnceDuty_Des_1228110059": "Clear Task Force Investigation with Agent Dialyn at Ether Activity 4 or above {0}/{1}", - "AbyssText_OnceDuty_Des_1228110060": "Clear Task Force Investigation with Agent Dialyn at Ether Activity 8 or above {0}/{1}", - "AbyssText_OnceDuty_Des_1228110061": "Clear Task Force Investigation with Agent Banyue {0}/{1}", - "AbyssText_OnceDuty_Des_1228110062": "Activate a total of 6 Tactical Prism Programs for Banyue (including initial and branch activations) {0}/{1}", - "AbyssText_OnceDuty_Des_1228110063": "Clear Task Force Investigation with Agent Banyue at Ether Activity 4 or above {0}/{1}", - "AbyssText_OnceDuty_Des_1228110064": "Clear Task Force Investigation with Agent Banyue at Ether Activity 8 or above {0}/{1}", - "AbyssText_SweepNumMaxReminder": "You are about to reach the 20-Coupon limit for Victoria Housekeeping Coupons. Please head to Area Patrol to use some before claiming this reward.", - "AbyssText_SweepNumUnlockReminder": "You are about to reach the 20-Coupon limit for Victoria Housekeeping Coupons. Please unlock the Area Patrol function to use some before claiming this reward.", - "Abyss_BossFight25_Buff_01_Sub_Des": "Ignores -7% of DMG Resistance.", - "Abyss_BossFight25_Buff_01_Sub_Title": "Power Boost", - "Abyss_BossFight26_EnvBuff_01_Des": "Increases Anomaly RES by 15%.", - "Abyss_BossFight26_EnvBuff_01_Title": "Contract", - "Abyss_BossFight26_EnvBuff_02_Des": "CRIT DMG increases by 50% when attacked.", - "Abyss_BossFight26_EnvBuff_02_Title": "Execute", - "Abyss_BossFight26_EnvBuff_03_Des": "Increases Stun DMG Multiplier by 10%.", - "Abyss_BossFight26_EnvBuff_03_Title": "Self-Sacrifice", - "Abyss_PeriodicLayerBuff_37_Des": "Increases CRIT DMG by 5%.", - "Abyss_PeriodicLayerBuff_37_Title": "Disintegration", - "Accessoriy_412011117": "Blazing Charm of Evil Suppression", - "Accessoriy_412011118": "Resplendent Sunglasses", - "Accessoriy_412021117": "Evernight Charm of Soul Suppression", - "Accessoriy_412021118": "Scorching Cloudgaze", - "Accessoriy_Desc_412011116": "I'm daydreaming again. Once I put on this hat, I feel like part of the upper echelons of New Eridu, and I don't have to pay for electricity...", - "Accessoriy_Desc_412021117": "Guide the mystic darkness, restore lone Ether souls.", - "AchievementDes_1005020": "Complete \"On the Precipice of the Abyss\" in Phaethon's Story.", - "AchievementDes_1009013": "At Failume Heights, overhear two Bangboo discussing game strategies for \"En-Nah\" Chess Legend.", - "AchievementDes_1009014": "At Scott Outpost, meet a soldier who keeps challenging the Miasma Priest to see Isolde again.", - "AchievementDes_2003015": "Defeat Sobek once during a battle with {0}.", - "AchievementDes_2003016": "When fighting Sacrifice - Covenant Guardian, clear its Miasmic Shield within 25s after it enters Miasmic Field.", - "AchievementDes_2004005": "Complete Area Patrol 1 time.", - "AchievementDes_2004006": "Complete Area Patrol 20 times.", - "AchievementDes_2004007": "Complete Area Patrol 100 times.", - "AchievementDes_4003041": "Find a momento of a past friend with Orphie and Magus on the beach of Sailume Bay.", - "AchievementDes_4003042": "In the corridor of Yum Cha Sin, hear traditional music on the radio and stories about Uncle Kai and his wife.", - "AchievementDes_4003043": "Discover 5 signature dishes in the dining area of Yum Cha Sin.", - "AchievementDes_4003045": "At Yum Cha Sin's dining area, learn why the local foodie Tastyboo refuses to recommend any dishes.", - "AchievementDes_4003046": "Find a fluffy Orange Chonk Proxy in Xiao'Guang's room at Suibian Temple.", - "AchievementName_1004063": "Line Open 24/7 for You", - "AchievementName_1009014": "An Unreachable Reunion", - "AchievementName_2003015": "Awful Miasma Crocs!", - "AchievementName_2003016": "Proxy: Covenant Destroyer", - "AchievementName_4003041": "Had We Never Parted Ways", - "AchievementName_4003043": "Five Flavor Sample", - "AchievementName_4003044": "Seeking Failume Flavors", - "AchievementName_4003045": "Foreign Proxy, Local Boo", - "AchievementName_4003046": "Legendary Proxy - Orange Edition", - "ActivityBangbooAB_AIName_11": "Master of Backing Out", - "ActivityBangbooAB_AIName_12": "Happiness Has Logged Out", - "ActivityBangbooAB_AIName_14": "Auto-Replying", - "ActivityBangbooAB_Avatar_Type3": "Bond", - "ActivityBangbooAB_Avatar_Type4": "Economic", - "ActivityBangbooAB_Avatar_Type5": "Combat", - "ActivityBangbooAB_Camp_Desc30010": "2: When health first drops below 50%, Lightstar Bangboo gain an additional 20 ATK and 180 shield (buff resets after combat).\n3: When health first drops below 50%, Lightstar Bangboo gain an additional 30 ATK and 270 shield (buff resets after combat).\n4: At the start of combat, Lightstar Bangboo gain 20 ATK and 135 shield, and when health first drops below 50%, gains an additional 20 ATK and 135 shield (buff resets after combat).", - "ActivityBangbooAB_Camp_Desc30011": "2: When health first drops below 50%, Lightstar Bangboo gain an additional 20 ATK and 180 shield (buff resets after combat).\n3: When health first drops below 50%, Lightstar Bangboo gain an additional 30 ATK and 270 shield (buff resets after combat).\n4: At the start of combat, Lightstar Bangboo gain 20 ATK and 135 shield, and when health first drops below 50%, gains an additional 20 ATK and 135 shield (buff resets after combat).", - "ActivityBangbooAB_Camp_Desc30012": "2: When health first drops below 50%, Lightstar Bangboo gain an additional 20 ATK and 180 shield (buff resets after combat).\n3: When health first drops below 50%, Lightstar Bangboo gain an additional 30 ATK and 270 shield (buff resets after combat).\n4: At the start of combat, Lightstar Bangboo gain 20 ATK and 135 shield, and when health first drops below 50%, gains an additional 20 ATK and 135 shield (buff resets after combat).", - "ActivityBangbooAB_Camp_Desc30013": "2: When health first drops below 50%, Lightstar Bangboo gain an additional 20 ATK and 180 shield (buff resets after combat).\n3: When health first drops below 50%, Lightstar Bangboo gain an additional 30 ATK and 270 shield (buff resets after combat).\n4: At the start of combat, Lightstar Bangboo gain 20 ATK and 135 shield, and when health first drops below 50%, gains an additional 20 ATK and 135 shield (buff resets after combat).", - "ActivityBangbooAB_Camp_Desc30030": "3: Creates an inspiring field. Every 5s, Power Bank Bangboo's Basic Attacks deal an additional 162 fixed DMG (buff resets after combat).\n4: Creates an inspiring field. Every 4s, Power Bank Bangboo's Basic Attacks deal an additional 162 fixed DMG (buff resets after combat).\n5: Creates an inspiring field. Every 3.5s, Power Bank Bangboo's Basic Attacks deal additional 162 fixed DMG (buff resets after combat).\n6: Creates an inspiring field. Every 3s, Power Bank Bangboo's Basic Attacks deal an additional 162 fixed DMG (buff resets after combat).", - "ActivityBangbooAB_Camp_Desc30031": "3: Creates an inspiring field. Every 5s, Power Bank Bangboo's Basic Attacks deal an additional 162 fixed DMG (buff resets after combat).\n4: Creates an inspiring field. Every 4s, Power Bank Bangboo's Basic Attacks deal an additional 162 fixed DMG (buff resets after combat).\n5: Creates an inspiring field. Every 3.5s, Power Bank Bangboo's Basic Attacks deal additional 162 fixed DMG (buff resets after combat).\n6: Creates an inspiring field. Every 3s, Power Bank Bangboo's Basic Attacks deal an additional 162 fixed DMG (buff resets after combat).", - "ActivityBangbooAB_Camp_Desc30032": "3: Creates an inspiring field. Every 5s, Power Bank Bangboo's Basic Attacks deal an additional 162 fixed DMG (buff resets after combat).\n4: Creates an inspiring field. Every 4s, Power Bank Bangboo's Basic Attacks deal an additional 162 fixed DMG (buff resets after combat).\n5: Creates an inspiring field. Every 3.5s, Power Bank Bangboo's Basic Attacks deal additional 162 fixed DMG (buff resets after combat).\n6: Creates an inspiring field. Every 3s, Power Bank Bangboo's Basic Attacks deal an additional 162 fixed DMG (buff resets after combat).", - "ActivityBangbooAB_Camp_Desc30033": "3: Creates an inspiring field. Every 5s, Power Bank Bangboo's Basic Attacks deal an additional 162 fixed DMG (buff resets after combat).\n4: Creates an inspiring field. Every 4s, Power Bank Bangboo's Basic Attacks deal an additional 162 fixed DMG (buff resets after combat).\n5: Creates an inspiring field. Every 3.5s, Power Bank Bangboo's Basic Attacks deal additional 162 fixed DMG (buff resets after combat).\n6: Creates an inspiring field. Every 3s, Power Bank Bangboo's Basic Attacks deal an additional 162 fixed DMG (buff resets after combat).", - "ActivityBangbooAB_Camp_Desc30034": "3: Creates an inspiring field. Every 5s, Power Bank Bangboo's Basic Attacks deal an additional 162 fixed DMG (buff resets after combat).\n4: Creates an inspiring field. Every 4s, Power Bank Bangboo's Basic Attacks deal an additional 162 fixed DMG (buff resets after combat).\n5: Creates an inspiring field. Every 3.5s, Power Bank Bangboo's Basic Attacks deal additional 162 fixed DMG (buff resets after combat).\n6: Creates an inspiring field. Every 3s, Power Bank Bangboo's Basic Attacks deal an additional 162 fixed DMG (buff resets after combat).", - "ActivityBangbooAB_Camp_Desc30040": "2: When Popcorn Bangboo uses a Basic Attack, there's a 50% chance to deal 9% of Health as True DMG to a random target.\n3: When Popcorn Bangboo uses a Basic Attack, there's a 75% chance to deal 9% of Health as True DMG to a random target.\n4: When Popcorn Bangboo uses a Basic Attack, there's a 100% chance to deal 9% of Health as True DMG to a random target.\n5: When Popcorn Bangboo uses a Basic Attack, there's a 100% chance to deal 15% of the target's Health as True DMG to a random target.", - "ActivityBangbooAB_Camp_Desc30041": "2: When Popcorn Bangboo uses a Basic Attack, there's a 50% chance to deal 9% of Health as True DMG to a random target\n3: When Popcorn Bangboo uses a Basic Attack, there's a 75% chance to deal 9% of Health as True DMG to a random target\n4: When Popcorn Bangboo uses a Basic Attack, there's a 100% chance to deal 9% of Health as True DMG to a random target\n5: When Popcorn Bangboo uses a Basic Attack, there's a 100% chance to deal 15% of the target's Health as True DMG to a random target", - "ActivityBangbooAB_Camp_Desc30042": "2: When Popcorn Bangboo uses a Basic Attack, there's a 50% chance to deal 9% of Health as True DMG to a random target.\n3: When Popcorn Bangboo uses a Basic Attack, there's a 75% chance to deal 9% of Health as True DMG to a random target.\n4: When Popcorn Bangboo uses a Basic Attack, there's a 100% chance to deal 9% of Health as True DMG to a random target.\n5: When Popcorn Bangboo uses a Basic Attack, there's a 100% chance to deal 15% of the target's Health as True DMG to a random target.", - "ActivityBangbooAB_Camp_Desc30043": "2: When Popcorn Bangboo uses a Basic Attack, there's a 50% chance to deal 9% of Health as True DMG to a random target.\n3: When Popcorn Bangboo uses a Basic Attack, there's a 75% chance to deal 9% of Health as True DMG to a random target.\n4: When Popcorn Bangboo uses a Basic Attack, there's a 100% chance to deal 9% of Health as True DMG to a random target.\n5: When Popcorn Bangboo uses a Basic Attack, there's a 100% chance to deal 15% of the target's Health as True DMG to a random target.", - "ActivityBangbooAB_Camp_Desc30044": "2: When Popcorn Bangboo uses a Basic Attack, there's a 50% chance to deal 9% of Health as True DMG to a random target.\n3: When Popcorn Bangboo uses a Basic Attack, there's a 75% chance to deal 9% of Health as True DMG to a random target.\n4: When Popcorn Bangboo uses a Basic Attack, there's a 100% chance to deal 9% of Health as True DMG to a random target.\n5: When Popcorn Bangboo uses a Basic Attack, there's a 100% chance to deal 15% of the target's Health as True DMG to a random target.", - "ActivityBangbooAB_Camp_Desc30060": "2: When any unit dies, Energy Ring Bangboo gain 20% temporary ATK (resets after combat).\n3: When any unit dies, Energy Ring Bangboo gain 20% temporary ATK (resets after combat). Additionally, stack 1 extra stack of temporary ATK at the start of battle.\n5: When any unit dies, Energy Ring Bangboo gain 23% temporary ATK (resets after combat). Additionally, stack 1 extra stack of temporary ATK at the start of battle.\n7: When any unit dies, Energy Ring Bangboo gain 35% temporary ATK (resets after combat). Additionally, stack 2 extra stacks of temporary ATK at the start of battle.", - "ActivityBangbooAB_Camp_Desc30061": "2: When any unit dies, Energy Ring Bangboo gain 20% temporary ATK (resets after combat).\n3: When any unit dies, Energy Ring Bangboo gain 20% temporary ATK (resets after combat). Additionally, stack 1 extra stack of temporary ATK at the start of battle.\n5: When any unit dies, Energy Ring Bangboo gain 23% temporary ATK (resets after combat). Additionally, stack 1 extra stack of temporary ATK at the start of battle.\n7: When any unit dies, Energy Ring Bangboo gain 35% temporary ATK (resets after combat). Additionally, stack 2 extra stacks of temporary ATK at the start of battle.", - "ActivityBangbooAB_Camp_Desc30062": "2: When any unit dies, Energy Ring Bangboo gain 20% temporary ATK (resets after combat).\n3: When any unit dies, Energy Ring Bangboo gain 20% temporary ATK (resets after combat). Additionally, stack 1 extra stack of temporary ATK at the start of battle.\n5: When any unit dies, Energy Ring Bangboo gain 23% temporary ATK (resets after combat). Additionally, stack 1 extra stack of temporary ATK at the start of battle.\n7: When any unit dies, Energy Ring Bangboo gain 35% temporary ATK (resets after combat). Additionally, stack 2 extra stacks of temporary ATK at the start of battle.", - "ActivityBangbooAB_Camp_Desc30063": "2: When any unit dies, Energy Ring Bangboo gain 20% temporary ATK (resets after combat).\n3: When any unit dies, Energy Ring Bangboo gain 20% temporary ATK (resets after combat). Additionally, stack 1 extra stack of temporary ATK at the start of battle.\n5: When any unit dies, Energy Ring Bangboo gain 23% temporary ATK (resets after combat). Additionally, stack 1 extra stack of temporary ATK at the start of battle.\n7: When any unit dies, Energy Ring Bangboo gain 35% temporary ATK (resets after combat). Additionally, stack 2 extra stacks of temporary ATK at the start of battle.", - "ActivityBangbooAB_Camp_Desc30064": "2: When any unit dies, Energy Ring Bangboo gain 20% temporary ATK (resets after combat).\n3: When any unit dies, Energy Ring Bangboo gain 20% temporary ATK (resets after combat). Additionally, stack 1 extra stack of temporary ATK at the start of battle.\n5: When any unit dies, Energy Ring Bangboo gain 23% temporary ATK (resets after combat). Additionally, stack 1 extra stack of temporary ATK at the start of battle.\n7: When any unit dies, Energy Ring Bangboo gain 35% temporary ATK (resets after combat). Additionally, stack 2 extra stacks of temporary ATK at the start of battle.", - "ActivityBangbooAB_Camp_Desc30080": "2: When combat starts, Vanguard Bangboo start with full mana.", - "ActivityBangbooAB_Camp_Desc30081": "2: When combat starts, Vanguard Bangboo start with full mana.", - "ActivityBangbooAB_Camp_Desc40020": "2: Blocky Bangboo gain 32 Armor, non-Blocky Bangboo gain 16 Armor.\n3: Blocky Bangboo gain 46 Armor, non-Blocky Bangboo gain 23 Armor.\n4: Blocky Bangboo gain 72 Armor, non-Blocky Bangboo gain 36 Armor.", - "ActivityBangbooAB_Camp_Desc40021": "2: Blocky Bangboo gain 32 Armor, non-Blocky Bangboo gain 16 Armor.\n3: Blocky Bangboo gain 46 Armor, non-Blocky Bangboo gain 23 Armor.\n4: Blocky Bangboo gain 72 Armor, non-Blocky Bangboo gain 36 Armor.", - "ActivityBangbooAB_Camp_Desc40060": "2: All Bangboo gain 96 HP, at the start of combat Tough Bangboo gain 0.9% of Max HP as ATK.\n4: All Bangboo gain 221 HP, at the start of combat Tough Bangboo gain 2.0% of Max HP as ATK.\n6: All Bangboo gain 386 HP, at the start of combat Tough Bangboo gain 3.1% of Max HP as ATK.", - "ActivityBangbooAB_Camp_Desc40061": "2: All Bangboo gain 96 HP, at the start of combat Tough Bangboo gain 0.9% of Max HP as ATK.\n4: All Bangboo gain 221 HP, at the start of combat Tough Bangboo gain 2.0% of Max HP as ATK.\n6: All Bangboo gain 386 HP, at the start of combat Tough Bangboo gain 3.1% of Max HP as ATK.", - "ActivityBangbooAB_Camp_Desc40062": "2: All Bangboo gain 96 HP, at the start of combat Tough Bangboo gain 0.9% of Max HP as ATK.\n4: All Bangboo gain 221 HP, at the start of combat Tough Bangboo gain 2.0% of Max HP as ATK.\n6: All Bangboo gain 386 HP, at the start of combat Tough Bangboo gain 3.1% of Max HP as ATK.", - "ActivityBangbooAB_Camp_Desc40063": "2: All Bangboo gain 96 HP, at the start of combat Tough Bangboo gain 0.9% of Max HP as ATK.\n4: All Bangboo gain 221 HP, at the start of combat Tough Bangboo gain 2.0% of Max HP as ATK.\n6: All Bangboo gain 386 HP, at the start of combat Tough Bangboo gain 3.1% of Max HP as ATK.", - "ActivityBangbooAB_InLevelDesc_1": "Double Yolk's Basic Attack also restores 40 Mana.\nDouble Yolk bond is recommended for this lineup.", - "ActivityBangbooAB_InLevelDesc_5": "Lightning Rod Bangboo gain 60 Mana at the start of combat.\nLightning Rod Bangboo gain 75% CRIT Rate, and their skills can trigger a critical hit. \nLightning Rod bond is recommended for this lineup.", - "ActivityBangbooAB_InLevelDesc_6": "All allied units gain 6 Divine Shield.\nAll Bangboo start combat with 50% reduced HP.\nA lineup built around bonds with cleanup ability is recommended.", - "ActivityBangbooAB_InLevelDesc_7": "First Turn: Instantly get 3 Bangboo with the Tycoon bond.\nEach subsequent Turn: Get a Baddieboo at the start of the prep phase.\nThe Tycoon bond is recommended for this lineup.", - "ActivityBangbooAB_InLevelTitle_2": "Refresh Frenzy Stage Exclusive Effect", - "ActivityBangbooAB_QuestName_12620011": "\"En-Nah\" Chess Legend: Competitive Mode", - "ActivityBangbooAB_QuestName_12690015": "Refresh Frenzy", - "ActivityBangbooAB_QuestName_12690016": "Competitive Mode", - "ActivityBangbooAB_Skill_Desc20021": "Fires juice at the ally with the lowest HP, restoring 87 HP to them and nearby allies within one tile, and increasing their ATK by 9 for 9s.", - "ActivityBangbooAB_Skill_Desc20022": "Fires juice at the ally with the lowest HP, restoring 236 HP to them and nearby allies within one tile, and increasing their ATK by 23 for 9s.", - "ActivityBangbooAB_Skill_Desc20023": "Fires juice at the ally with the lowest HP, restoring 640 HP to them and nearby allies within one tile, and increasing their ATK by 63 for 9s.", - "ActivityBangbooAB_Skill_Desc20031": "Passive: Attacks deal 70% of ATK as Physical DMG to surrounding enemies.\n\nActive: Deal 143% of ATK as DMG to surrounding enemies and temporarily increase Basic Attack DMG by 33 for this combat round.", - "ActivityBangbooAB_Skill_Desc20032": "Passive: Attacks deal 70% of ATK as Physical DMG to surrounding enemies.\n\nActive: Deal 143% of ATK as Physical DMG to surrounding enemies and temporarily increase Basic Attack DMG by 49 for this combat round.", - "ActivityBangbooAB_Skill_Desc20033": "Passive: Attacks deal 70% of ATK as Physical DMG to surrounding enemies.\n\nActive: Deal 143% of ATK as Physical DMG to surrounding enemies and temporarily increase Basic Attack DMG by 74 for this combat round.", - "ActivityBangbooAB_Skill_Desc20041": "Active: Deal 347% of ATK as Physical DMG to the target. Each Coin owned increases skill DMG by 13.", - "ActivityBangbooAB_Skill_Desc20042": "Active: Deal 347% of ATK as Physical DMG to the target. Each Coin owned increases skill DMG by 20.", - "ActivityBangbooAB_Skill_Desc20043": "Active: Deal 347% of ATK as Physical DMG to the target. Each Coin owned increases skill DMG by 30.", - "ActivityBangbooAB_Skill_Desc20051": "Grant allies within one tile a 10% CRIT boost and 7% ATK boost for 9s.", - "ActivityBangbooAB_Skill_Desc20052": "Grant allies within one tile a 26% CRIT boost and 20% ATK boost for 9s.", - "ActivityBangbooAB_Skill_Desc20053": "Grant allies within one tile a 71% CRIT boost and 54% ATK boost for 9s.", - "ActivityBangbooAB_Skill_Desc20062": "Passive: Gain 5% Armor when attacked.\n\nActive: Deal 1077% of Armor as Physical DMG to the nearest enemy. 8 Armor is gained permanently each time this skill is used.\n\nRank 3: Temporary Armor is greatly increased.", - "ActivityBangbooAB_Skill_Desc20081": "Passive: Gain 4% ATK per second during combat (resets after combat).\n\nActive: Deal 1076% of ATK as Physical DMG to the nearest enemy and gain the Invulnerable state for 3s (immune to Disarm and Taunt).\n\nRank 3: Skill becomes True DMG.", - "ActivityBangbooAB_Skill_Desc20082": "Passive: Gain 4% ATK per second during combat (resets after combat).\n\nActive: Deal 1076% of ATK as Physical DMG to the nearest enemy and gain the Invulnerable state for 3s (immune to Disarm and Taunt).\n\nRank 3: Skill becomes True DMG.", - "ActivityBangbooAB_Skill_Desc20101": "Deal 121% of ATK as Physical DMG to the target and enemies within one tile, and inflict the Taunt status for 3s.", - "ActivityBangbooAB_Skill_Desc20102": "Deal 121% of ATK as Physical DMG to the target and enemies within one tile, and inflict the Taunt status for 3s.", - "ActivityBangbooAB_Skill_Desc20103": "Deal 182% of ATK as Physical DMG to the target and enemies within one tile, and inflict the Taunt status for 3s.", - "ActivityBangbooAB_Skill_Desc20111": "Passive: Skills can trigger a critical hit.\n\nActive: Deal 569% of ATK as Physical DMG to the furthest enemy.\n\nRank 3: If the target is defeated, deal 908 Physical DMG to all enemies.", - "ActivityBangbooAB_Skill_Desc20112": "Passive: Skills can trigger a critical hit.\n\nActive: Deal 569% of ATK as Physical DMG to the furthest enemy.", - "ActivityBangbooAB_Skill_Desc20113": "Passive: On defeating an enemy, deal 908 Physical DMG to all enemies. Skills can trigger a critical hit.\n\nActive: Deals 2844% of ATK as Physical DMG to the farthest enemy.", - "ActivityBangbooAB_Skill_Desc20121": "Deals 303% of ATK as Physical DMG to nearby enemies, then applies a debuff reducing own Basic Attack DMG by 18 for 5s.", - "ActivityBangbooAB_Skill_Desc20122": "Deals 303% of ATK as Physical DMG to nearby enemies, then applies a debuff reducing own Basic Attack DMG by 26 for 5s.", - "ActivityBangbooAB_Skill_Desc20123": "Deals 303% of ATK as Physical DMG to nearby enemies, then applies a debuff reducing own Basic Attack DMG by 40 for 5s.", - "ActivityBangbooAB_Skill_Desc20131": "Grant all allied Bangboo a 67 point Shield and restore 8 Mana.", - "ActivityBangbooAB_Skill_Desc20132": "Grant all allied Bangboo a 181 point Shield and restore 22 Mana.", - "ActivityBangbooAB_Skill_Desc20133": "Grant all Bangboo allies a 490 point Shield and restore 60 Mana.", - "ActivityBangbooAB_Skill_Desc20151": "Passive: Defeating an enemy restores 20 Mana.\n\nActive: Deal 966% of ATK as Physical DMG to the target and enemies within one tile.", - "ActivityBangbooAB_Skill_Desc20152": "Passive: Defeating an enemy restores 20 Mana.\n\nActive: Deal 966% of ATK as Physical DMG to the target and enemies within one tile.", - "ActivityBangbooAB_Skill_Desc20153": "Passive: Defeating an enemy restores 20 Mana.\n\nActive: Deal 1450% of ATK as Physical DMG to the target and enemies within one tile.", - "ActivityBangbooAB_Skill_Desc20161": "Deal 270% of ATK as Physical DMG to surrounding enemies and gain a 137 point shield.", - "ActivityBangbooAB_Skill_Desc20162": "Deal 270% of ATK as Physical DMG to surrounding enemies and gain a 247 point shield.", - "ActivityBangbooAB_Skill_Desc20163": "Deal 270% of ATK as Physical DMG to surrounding enemies and gain a 447 point shield.", - "ActivityBangbooAB_Skill_Desc20181": "Passive: Basic Attacks automatically target the farthest unit.\n\nActive: Deal 394% of ATK as Physical DMG to a random target within attack range.", - "ActivityBangbooAB_Skill_Desc20182": "Passive: Basic Attacks automatically target the farthest unit.\n\nActive: Deal 394% of ATK as Physical DMG to a random target within attack range.", - "ActivityBangbooAB_Skill_Desc20183": "Passive: Basic Attacks automatically target the farthest unit.\n\nActive: Deal 394% of ATK as Physical DMG to a random target within attack range.", - "ActivityBangbooAB_Skill_Desc20221": "Deal 664% of ATK as Physical DMG to the target and enemies within one tile, and reduce CRIT Rate by 20% for 9s.", - "ActivityBangbooAB_Skill_Desc20222": "Deal 664% of ATK as Physical DMG to the target and enemies within one tile, and reduce CRIT Rate by 20% for 9s.", - "ActivityBangbooAB_Skill_Desc20223": "Deal 664% of ATK as Physical DMG to the target and enemies within one tile, and reduce CRIT Rate by 20% for 9s.", - "ActivityBangbooAB_Skill_Desc20251": "Deal 710% of ATK as Physical DMG to the target and enemies within one tile, and increases own Charge efficiency by 40% (resets after combat).", - "ActivityBangbooAB_Skill_Desc20252": "Deal 710% of ATK as Physical DMG to the target and enemies within one tile, and increases own Charge efficiency by 40% (resets after combat).", - "ActivityBangbooAB_Skill_Desc20253": "Deal 710% of ATK as Physical DMG to the target and enemies within one tile, and increases own Charge efficiency by 40% (resets after combat).", - "ActivityBangbooAB_Skill_Desc20271": "Passive: Upon defeating an enemy, gain 20% Attack Speed (resets after battle).\n\nActive: Deal 274% of ATK as Physical DMG to the target and enemies within one tile.", - "ActivityBangbooAB_Skill_Desc20272": "Passive: Upon defeating an enemy, gain 20% Attack Speed (resets after battle).\n\nActive: Deal 274% of ATK as Physical DMG to the target and enemies within one tile.", - "ActivityBangbooAB_Skill_Desc20273": "Passive: Upon defeating an enemy, gain 20% Attack Speed (resets after battle).\n\nActive: Deal 411% of ATK as Physical DMG to the target and enemies within one tile.", - "ActivityBangbooAB_Skill_Desc20291": "Passive: When defeating an enemy, there's a 50% chance to obtain 1 Coin.\n\nActive: Deal 248% of ATK as Physical DMG to the nearest target and enemies within one tile.", - "ActivityBangbooAB_Skill_Desc20292": "Passive: When defeating an enemy, there's a 50% chance to obtain 1 Coin.\n\nActive: Deal 248% of ATK as Physical DMG to the nearest target and enemies within one tile.", - "ActivityBangbooAB_Skill_Desc20293": "Passive: When defeating an enemy, there's a 50% chance to obtain 1 Coin.\n\nActive: Deal 248% of ATK as Physical DMG to the nearest target and enemies within one tile.", - "ActivityBangbooAB_Skill_Desc20311": "Passive: Using a skill to deal DMG creates a shield equal to 15% of the DMG dealt.\n\nActive: Deal 712% of ATK as Physical DMG to the nearest enemy and enemies within one tile.\n\nRank 3: Both Basic Attacks and skills generate shield when dealing DMG.", - "ActivityBangbooAB_Skill_Desc20312": "Passive: Using a skill to deal DMG creates a shield equal to 15% of the DMG dealt.\n\nActive: Deal 712% of ATK as Physical DMG to the nearest enemy and enemies within one tile.\n\nRank 3: Both Basic Attacks and skills generate shield when dealing DMG.", - "ActivityBangbooAB_Skill_Desc20313": "Passive: When dealing DMG with skills and Basic Attacks, gain a shield equal to 46% of the DMG dealt.\n\nActive: Deal 3,559% of ATK as Physical DMG to the nearest enemy and enemies within one tile around them.", - "ActivityBangbooAB_Skill_Desc20331": "Passive: Basic Attacks deal an additional 1.6% of own Max HP as DMG.\n\nActive: Deal DMG to the nearest enemy three times, each dealing 5.5% of own Max HP as DMG, and apply Disarm for 2s.\n\nRank 3: This skill now applies Disarm to all enemy targets for 2s.", - "ActivityBangbooAB_Skill_Desc20332": "Passive: Basic Attacks deal an additional 1.6% of own Max HP as DMG.\n\nActive: Deal DMG to the nearest enemy three times, each dealing 5.5% of own Max HP as DMG, and apply Disarm for 2s.\n\nRank 3: This skill now applies Disarm to all enemy targets for 2s.", - "ActivityBangbooAB_Skill_Desc20333": "Passive: Basic Attacks deal an additional 1.6% of own Max HP as DMG.\n\nActive: Deal DMG to the nearest enemy three times, each dealing 5.5% of own Max HP as DMG, and apply Disarm to all enemy targets for 2s.", - "ActivityBangbooAB_Skill_Desc_Collection_13": "Grant a Shield and Mana to all ally Bangboo.", - "ActivityBangbooAB_Skill_Desc_Collection_15": "Passive: Defeating an enemy restores Mana.\n\nActive: Deal Physical DMG to target and enemies within one tile around them.", - "ActivityBangbooAB_Skill_Desc_Collection_16": "Deals Physical DMG to surrounding enemies and grants self a Shield.", - "ActivityBangbooAB_Skill_Desc_Collection_17": "Passive: Recover HP based on the DMG dealt by Basic Attack and Active Skill.\n\nActive: Deal Physical DMG to the nearest target.", - "ActivityBangbooAB_Skill_Desc_Collection_2": "Fires juice at the ally with the lowest HP, healing allies within one tile and boosting their ATK.", - "ActivityBangbooAB_Skill_Desc_Collection_20": "Fires a laser at the farthest enemy, dealing Physical DMG to all enemies in its path and applying an Armor reduction effect.", - "ActivityBangbooAB_Skill_Desc_Collection_21": "Deal Physical DMG to the nearest target and gain an ATK and Armor buff.", - "ActivityBangbooAB_Skill_Desc_Collection_22": "Deal Physical DMG to the target and enemies within one tile, and reduce their CRIT Rate.", - "ActivityBangbooAB_Skill_Desc_Collection_25": "Deal Physical DMG to the target and enemies within one tile, and gain Charge efficiency.", - "ActivityBangbooAB_Skill_Desc_Collection_26": "Active: Deal Physical DMG to target in three hits. Each time a skill is used, increase own ATK.", - "ActivityBangbooAB_Skill_Desc_Collection_27": "Passive: Defeating enemies grants an ATK Speed bonus.\n\nActive: Deal Physical DMG to the enemy with the lowest HP within one tile.", - "ActivityBangbooAB_Skill_Desc_Collection_29": "Passive: Chance to gain 1 Coin when defeating an enemy.\n\nActive: Deal Physical DMG to the nearest target and enemies within one tile.", - "ActivityBangbooAB_Skill_Desc_Collection_3": "Passive: Attacks also deal Physical DMG to nearby enemies.\n\nActive: Deal Physical DMG to surrounding enemies and temporarily increase Basic Attack DMG for this turn (increased damage resets at the end of turn).", - "ActivityBangbooAB_Skill_Desc_Collection_30": "Deal Physical DMG to the nearest enemy and recover own HP.", - "ActivityBangbooAB_Skill_Desc_Collection_31": "Passive: Using skills to deal DMG generates a shield based on the DMG dealt.\n\nActive: Deal Physical DMG to the nearest enemy.\n\nRank 3:When Basic Attacks deal DMG, they also generate shield.", - "ActivityBangbooAB_Skill_Desc_Collection_35": "Passive: Basic Attacks deal additional DMG.\n\nActive: Deal DMG to the target and enemies within one tile, inflicting the Disarm effect.\n\nRank 3: Inflicts the Disarm effect on all enemies.", - "ActivityBangbooAB_Skill_Desc_Collection_4": "Deal Physical DMG to the target. The more Coins, the higher the DMG.", - "ActivityBangbooAB_Skill_Desc_Collection_5": "Grants a CRIT and ATK boost to allies within one tile.", - "ActivityBangbooAB_Skill_Desc_Collection_8": "Passive: Increases ATK every second during combat (ATK bonus resets after combat).\n\nActive: Deals high Physical DMG to the nearest enemy and grants the Invulnerable state (immune to Disarm and Taunt).\n\nRank 3: Active Skill ignores Armor's True DMG.", - "ActivityBangbooAB_TutorialLevel1_1": "In Story Mode, you can use the environment to take on tough opponents", - "ActivityBangbooAB_TutorialLevel1_2": "Complete challenges to earn Victory Points", - "ActivityBangbooAB_TutorialLevel1_3": "Now, let's go take on a challenging opponent!", - "ActivityBangbooAB_TutorialLevel2_1": "In Competitive Mode, you can battle against other players", - "ActivityBangbooAB_TutorialLevel2_2": "You also earn Victory Points when battling other players", - "ActivityBangbooAB_TutorialLevel2_3": "Choose your favorite mode and start playing!", - "ActivityBangbooAB_TutorialLevel3_1": "Select the lineup recommendation icon in the top left", - "ActivityBangbooAB_TutorialLevel3_2": "Check out the recommended lineup here, and press the \"Apply\" button to use it", - "ActivityBattleStylishBtnName": "Technique Details", - "ActivityBattleStylish_SkillContext1": "Score +100\nHow to Execute:\nDuring any EX Special Attack, Basic Attack: Immolate, Chain Attack, Ultimate, Assist Follow-Up, Dodge Counter, or Quick Assist, quickly input to activate.\nCan also be activated by pressing after the third or fourth hit of Basic Attack: Towering Peaks.\nCan also be activated by holding after an Assist Follow-Up, Dodge Counter, or Quick Assist.", - "ActivityBattleStylish_SkillContext10": "Score +50\nHow to Execute: Rotate {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} in a half circle while pressing .", - "ActivityBattleStylish_SkillContext2": "Score +100\nHow to Execute:\nDuring any EX Special Attack, Basic Attack: Immolate, Chain Attack, Ultimate, Assist Follow-Up, Dodge Counter, or Quick Assist, quickly input .\nCan also be activated by pressing after the third or fourth hit of Basic Attack: Majestic Summit.\nCan also be activated by holding after an Assist Follow-Up, Dodge Counter, or Quick Assist.", - "ActivityBattleStylish_SkillContext3": "Score +100\nHow to Execute:\nDuring any EX Special Attack, Basic Attack: Immolate, Chain Attack, Ultimate, Assist Follow-Up, Dodge Counter, or Quick Assist, quickly input .\nCan also be activated by pressing after the first or second hit of Basic Attack: Majestic Summit.", - "ActivityBattleStylish_SkillContext4": "Score +100\nHow to Execute:\nDuring any EX Special Attack, Basic Attack: Immolate, Chain Attack, Ultimate, Assist Follow-Up, Dodge Counter, or Quick Assist, quickly input .\nCan also be activated by pressing after the first or second hit of Basic Attack: Towering Peaks.", - "ActivityBattleStylish_SkillContext5": "Score +200\nHow to Execute: After using One's Path, quickly input .", - "ActivityBattleStylish_SkillContext6": "Score +300\nHow to Execute: After using Earth Shaker, quickly input .", - "ActivityBattleStylish_SkillContext7": "Score +300\nHow to Execute: During Visage of Wrath state, hold .", - "ActivityBattleStylish_SkillContext8": "Score +1000\nHow to Execute: During Visage of Wrath state, after using 2 different EX Special Attacks, hold .", - "ActivityBattleStylish_SkillContext9": "Score +50\nHow to Execute: Press during attacks.", - "ActivityBattleStylish_SkillName1": "Earth Shaker", - "ActivityBattleStylish_SkillName10": "Battle Cry", - "ActivityBattleStylish_SkillName2": "One's Path", - "ActivityBattleStylish_SkillName3": "Mountain Tremor", - "ActivityBattleStylish_SkillName5": "Lion's Roar - Wrath", - "ActivityBattleStylish_SkillName6": "Mountain Tremor - Wrath", - "ActivityBattleStylish_SkillName7": "Toppling Mountain", - "ActivityBattleStylish_SkillName8": "Crushing Peaks", - "ActivityBattleStylish_SkillName9": "Immovable Mountain", - "ActivityBuffDesc_QuDong_OB1.4": "Area Patrol: Daily Double Drop Clears ", - "ActivityBuffDesc_QuDong_OB2.0": "Area Patrol: Daily Triple Drop Clears ", - "ActivityFlipCardGameZhao_CardSubTitle_01": " ", - "ActivityFlipCardGameZhao_CardSubTitle_02": " ", - "ActivityFlipCardGameZhao_CardSubTitle_03": " ", - "ActivityFlipCardGameZhao_CardSubTitle_04": " ", - "ActivityFlipCardGameZhao_CardSubTitle_05": " ", - "ActivityFlipCardGameZhao_FlipCard": "Pick a card to receive your rewards", - "ActivityFlipCardGameZhao_HasFlipedAllCard": "All Received", - "ActivityFlipCardGame_TotalTime": "Remaining for This Event:", - "ActivityLevelAbility_BuffDesc_9000901": "When any character activates their Ultimate, all characters' Ultimate DMG increases by 33% for 30s, stacking up to 3 times, duration refreshes when stacked. At the start of combat, all characters gain 1,500 Decibels.", - "ActivityLevelAbility_BuffDesc_9000902": "Banyue initially gains 90 Wrathful Fires. When Banyue enters Visage of Wrath state, the whole squad's DMG increases by 40%. Additionally, upon defeating an enemy, recover 20 Adrenaline.", - "ActivityLevelAbility_BuffDesc_9000903": "After triggering Totalize, all allied characters' Daze dealt increases by 16% for 30s, stacking up to 3 times, duration refreshes when stacked.", - "ActivityLevelAbility_BuffDesc_9000904": "The whole squad's Basic Attack DMG increases by 14%. When enemies are Stunned, restore 400 Decibels for the whole squad.", - "ActivityLevelAbility_BuffDesc_9000905": "When any character recovers HP, the whole squad's DMG increases by 10% for 30s, stacking up to 8 times, duration refreshes with each stack.", - "ActivityLevelAbility_BuffDesc_9000906": "Press the Technique Details button to view technique tutorials\n\nEarth Shaker +100\nDuring any EX Special Attack, Basic Attack: Immolate, Chain Attack, Ultimate, Assist Follow-Up, Dodge Counter, or Quick Assist, quickly input to activate;\nCan also be activated by pressing after the 3rd or 4th hit of Basic Attack: Towering Peaks;\nCan also be activated by holding after an Assist Follow-Up, Dodge Counter, or Quick Assist.\n\nOne's Path +100\nDuring any EX Special Attack, Basic Attack: Immolate, Chain Attack, Ultimate, Assist Follow-Up, Dodge Counter, or Quick Assist, quickly input ;\nCan also be activated by pressing after the 3rd or 4th hit of Basic Attack: Majestic Summit;\nCan also be activated by holding after an Assist Follow-Up, Dodge Counter, or Quick Assist.\n\nMountain Tremor +100\nDuring any EX Special Attack, Basic Attack: Immolate, Chain Attack, Ultimate, Assist Follow-Up, Dodge Counter, or Quick Assist, quickly input ;\nCan also be activated by pressing after the 1st or 2nd hit of Basic Attack: Majestic Summit.\n\nLion's Roar +100\nDuring any EX Special Attack, Basic Attack: Immolate, Chain Attack, Ultimate, Assist Follow-Up, Dodge Counter, or Quick Assist, quickly input ;\nCan also be activated by pressing after the 1st or 2nd hit of Basic Attack: Towering Peaks.\n\nLion's Roar - Wrath +200\nAfter using One's Path, quickly input .\n\nMountain Tremor - Wrath +300\nAfter using Earth Shaker, quickly input .\n\nToppling Mountain +300\nDuring Visage of Wrath state, hold .\n\nCrushing Peaks +1000\nDuring Visage of Wrath state, after using 2 different EX Special Attacks, hold .\n\nImmovable Mountain +50\nPress during attacks.\n\nBattle Cry +50\nRotate {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} in a half circle while pressing .", - "ActivityLevelAbility_BuffDesc_9000907": "Banyue initially gains 90 Wrathful Fires. When Banyue enters Visage of Wrath state, the whole squad's DMG increases by 40%, and attacks have 30% more Adrenaline Generation Rate.\n", - "ActivityLevelAbility_Name_9000902": "Visage of Wrath Buff", - "ActivityLevelAbility_Name_9000904": "Daze Buff", - "ActivityLevelAbility_Name_9000905": "Health Buff", - "ActivityLevelAbility_Name_9000906": "Scoring Techniques", - "ActivityLevelAbility_Name_9000907": "Raging Fury", - "ActivityNewMechaBuildDesc_1": "Module Description 1", - "ActivityNewMechaBuildDesc_2": "Module Description 2", - "ActivityNewMechaBuildDesc_3": "Module Description 3", - "ActivityNewMechaBuildDesc_4": "Module Description 4", - "ActivityNewMechaBuildName_3": "Overwhelming Firepower", - "ActivityTeamTrialStylishMode_DetailDialog_Desc1": "Total Round Score = Technique Score + DMG Score\nDMG Score: Points earned based on damage dealt, affected by current Technique Rank multiplier.\nTechnique Score: Points earned based on number of specific techniques used, affected by current Technique Rank multiplier.\n\nFinal Round Score = Total Round Score × Time Coefficient\nTime Coefficient: A final score modifier based on completion time — the faster you clear the stage, the higher the coefficient.", - "ActivityTeamTrial_QuestName_1271000262": "Trigger Visage of Wrath 1 or more times", - "ActivityTeamTrial_QuestName_12710004": "Daze Alliance", - "ActivityTeamTrial_QuestName_1271000462": "Trigger Stun at least 2 times", - "ActivityTeamTrial_QuestName_12710007": "Visage of Wrath Frontline", - "ActivityTeamTrial_QuestName_1271000760": "Clear the Visage of Wrath Frontline", - "ActivityTeamTrial_QuestName_1271000762": "Trigger Visage of Wrath 1 or more times", - "ActivityTeamTrial_QuestName_1271000960": "Clear Daze Frontline", - "ActivityTeamTrial_QuestName_1271000962": "Trigger Stun at least 3 times", - "ActivityTeamTrial_QuestName_12710010": "Health Frontline", - "ActivityTeamTrial_QuestName_1271001062": "Trigger \"HP Recovery\" 3 or more times", - "ActivityTeamTrial_QuestName_1271001161": "Clear the stage with a score of over 35,000", - "ActivityTeamTrial_QuestName_1271001162": "Clear the stage with a score of over 50,000", - "ActivityTeamTrial_QuestName_1271001261": "Clear the stage with a score of over 35,000", - "ActivityTeamTrial_QuestName_1271001262": "Clear the stage with a score of over 50,000", - "ActivityTeamTrial_QuestName_1271001361": "Clear the stage with a score of over 35,000", - "ActivityTeamTrial_QuestName_1271001362": "Clear the stage with a score of over 50,000", - "Activity_BangbooChess_OB2.4_ScoreTitle": "Victory Points: {0}/{1}", - "Activity_BubbleStory_BangBooAB2_40260059_01": "Ehn-nah... (I... don't wish to bother others either...)", - "Activity_BubbleStory_BangBooAB2_40260060_01": "Ehn-nah... (When will I finally be free...)", - "Activity_BubbleStory_BangBooAB2_40260061_01": "Ehn-ne... (So that's how it went down...)", - "Activity_BubbleStory_BangBooAB2_40260062_01": "Ehn-ne... (How much longer do I have to endure this...)", - "Activity_BubbleStory_BangBooAB2_40260063_01": "Ehn-ne... (Master Xiao'Guang, I'm sorry for getting you involved in this...)", - "Activity_BubbleStory_BangBooAB2_40260063_02": "We're companions, so there's no need to apologize.", - "Activity_BubbleStory_BangBooAB2_40260063_03": "Ehn-ne... (It's all my fault that you have to apologize on my behalf...)", - "Activity_BubbleStory_BangBooAB2_40260064_01": "Found you...", - "Activity_BubbleStory_BangBooAB2_40260065_01": "This is ridiculous...", - "Activity_BubbleStory_MegaRobot_Chapter2_47960017_01": "Ehn-nahhh... (Finally got this box up here...)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960017_02": "Ehn-na! (I'm exhausted!)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960017_03": "Ehn, ehn-na! (What's the point though, I'll have to move it back down later anyway!)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960018_01": "Ehn-nyeh? (Is the lighting a bit out of position?)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960018_02": "Ehn-na... (It does look a bit to the left...)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960018_03": "Ehn! Ehn-ne! (No! I think it's to the right!)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960019_01": "Ehn-ne-ne... (The actors are improvising, making it difficult to shoot them...)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960019_02": "Ehn-na... (Yeah, especially those outdoor combat scenes...)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960019_03": "En-nuh-na! (Just use a drone cam for outdoor combat scenes!)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960020_01": "Ehn-na-noo... (Must provide the crew with the most attentive logistical services...)", - "Activity_BubbleStory_MegaRobot_Chapter2_47960020_02": "Enh! Nah! (Got it! I'll go save us a charging station!)", - "Activity_Chat_AbyssS2_702513004_02": "If you have suitable candidates, you can send them to participate in Area Patrol.", - "Activity_Chat_AbyssS2_702513005_03": "Participate in Area Patrol", - "Activity_Chat_ActivityZhao_600393101_11": "\"My judgment was spot on! Proxy is a partner with real potential\" — just as I was feeling a bit smug about it, I suddenly realized that I'd never actually put this \"partner\" through a proper \"assessment.\"", - "Activity_Chat_ActivityZhao_600393101_14": "That's right, after all, the Krampus Compliance Authority is \"the terrifying organization that makes everyone from security guards to board members at TOPS quake in their boots\"! Not every TOPS Judge is as friendly and approachable as I am!", - "Activity_Chat_ActivityZhao_600393101_17": "According to strict workflow procedures, Krampus Judges should conduct thorough and comprehensive investigations of their collaborators before working with them... though these guys never really liked following procedures anyway.", - "Activity_Chat_ActivityZhao_600393101_22": "The assessment won't be some impossible mission... but unlike other collaborators, Proxy, my requirement for you is to score 100% on every single task!", - "Activity_Chat_ActivityZhao_600393101_24": "Do I look like someone who's good at taking tests?", - "Activity_Chat_ActivityZhao_600393101_25": "And you're being 100% strict.", - "Activity_Chat_ActivityZhao_600393101_27": "Today is the first day of the assessment. Consider this gift both as an encouragement for you and a thank you for your previous assistance with Krampus' work—", - "Activity_Chat_ActivityZhao_600393102_02": "Is it a gift-wrapped trap?", - "Activity_Chat_ActivityZhao_600393102_03": "This bunny's got some serious tricks up her sleeve!", - "Activity_Chat_ActivityZhao_600393102_05": "I've personally tailored this test just for you, Proxy. I hope you have fun~", - "Activity_Chat_ActivityZhao_600393102_06": "Remember, aim for that perfect score!", - "Activity_Chat_ActivityZhao_600393201_01": "What's cuter than a Proxy? A punctual Proxy who shows up right on time, that's what~", - "Activity_Chat_ActivityZhao_600393201_06": "After the Lorenz incident, we took the opportunity to restructure Porcelumex's organization and urged them to improve their Porcelume production conditions in Waifei Peninsula.", - "Activity_Chat_ActivityZhao_600393201_07": "Today, our mission is to visit Porcelume shops and miners in Waifei Peninsula to learn about Porcelumex's operations.", - "Activity_Chat_ActivityZhao_600393201_10": "Let's go. The workers are on break right now. Executing missions quickly and decisively — that's what makes a great partner!", - "Activity_Chat_ActivityZhao_600393202_18": "The workers chime in one after another, sharing their daily work experiences in simple but heartfelt words...", - "Activity_Chat_ActivityZhao_600393203_01": "The way you operate is definitely quite different from the usual TOPS employees.", - "Activity_Chat_ActivityZhao_600393203_06": "But on the bright side, thanks to you and the Defense Force girls raising hell in Waifei Peninsula, Porcelumex's production has definitely improved leaps and bounds, and the workers' conditions seem to have gotten much better, too.", - "Activity_Chat_ActivityZhao_600393203_07": "Along with the gratitude from the workers, you truly deserve the perfect score.", - "Activity_Chat_ActivityZhao_600393301_03": "I go there pretty often.", - "Activity_Chat_ActivityZhao_600393301_05": "Today's assessment topic is market research on the retail stores at Lumina Square. Specifically, we'll be focusing on studying popular products from one of the stores...", - "Activity_Chat_ActivityZhao_600393301_06": "To be even more specific, it's a survey about the hot new items at Richard Teamilk!", - "Activity_Chat_ActivityZhao_600393301_08": "It's a super sweet assessment!", - "Activity_Chat_ActivityZhao_600393301_09": "Doing your due diligence before making investment decisions is crucial, Proxy!", - "Activity_Chat_ActivityZhao_600393301_10": "That's giving my 100% as a professional TOPS employee for ya~", - "Activity_Chat_ActivityZhao_600393301_11": "Go unleash 100% of your business instinct, Proxy!", - "Activity_Chat_ActivityZhao_600393302_07": "The hottest new drink of the season? It's gotta be the Melon Cocoa with less ice and half sugar!", - "Activity_Chat_ActivityZhao_600393302_11": "No doubt about it, our most popular drink has always been our signature \"Caramel Boba Teamilk.\"", - "Activity_Chat_ActivityZhao_600393302_13": "One Caramel Boba Teamilk, please.", - "Activity_Chat_ActivityZhao_600393302_16": "Drinking the caramel boba pearls brings the sweetness level to new peaks... After enjoying Richard Teamilk's classic drink with Zhao, you return to Failume Heights...", - "Activity_Chat_ActivityZhao_600393303_03": "There's a reason why TOPS sits at the pinnacle of wealth in New Eridu — we've earned our legendary status.", - "Activity_Chat_ActivityZhao_600393303_04": "It's just teamilk, right?", - "Activity_Chat_ActivityZhao_600393303_05": "Is TOPS' vision hidden in puddings too?", - "Activity_Chat_ActivityZhao_600393303_07": "Hmm~ I shall graciously bestow upon you this perfect sweetness, courtesy of the Caramel Boba Teamilk!", - "Activity_Chat_ActivityZhao_600393401_01": "Fantasy Resort... Given that it's a massive tourism project, it's not a surprise that TOPS has invested in it, right?", - "Activity_Chat_ActivityZhao_600393401_03": "Summer is already long over...", - "Activity_Chat_ActivityZhao_600393401_06": "You should thank me, you know! I'm burning up my hard-earned vacation days just to conduct the partner assessment for you!", - "Activity_Chat_ActivityZhao_600393402_05": "I can get the staff to scoop up some pretty little fishes from the tank to fill up your creel...", - "Activity_Chat_ActivityZhao_600393402_06": "Th-That won't do... How about some pretty big fishes instead?", - "Activity_Chat_ActivityZhao_600393402_07": "I-If you have room in your creel...", - "Activity_Chat_ActivityZhao_600393402_09": "What's your favorite activity?", - "Activity_Chat_ActivityZhao_600393402_10": "Any memorable moments?", - "Activity_Chat_ActivityZhao_600393402_12": "But if we're talking about the most memorable moment... it's gotta be that ice cream truck lady's smile! No splash from any fish could shine brighter than that smile...", - "Activity_Chat_ActivityZhao_600393402_15": "You try out various activities at the resort with Zhao and collect feedback from guests...\nYou then return to Failume Heights after a bit of sightseeing.", - "Activity_Chat_ActivityZhao_600393403_08": "Let's hit up the Random Play video store at your place for tomorrow's vacation spot!", - "Activity_Chat_ActivityZhao_600393403_10": "I mean, it is considered a popular spot...", - "Activity_Chat_ActivityZhao_600393501_01": "Today's assessment is about your core duties... as a video store manager.", - "Activity_Chat_ActivityZhao_600393501_03": "TOPS is gonna buy out my place?", - "Activity_Chat_ActivityZhao_600393501_04": "You wish to invest in Random Play?", - "Activity_Chat_ActivityZhao_600393501_08": "Destination: Sixth Street, Random Play video store!", - "Activity_Chat_ActivityZhao_600393502_03": "I definitely would've remembered if you were here.", - "Activity_Chat_ActivityZhao_600393502_05": "Today's challenge is: Sell me an annual membership for Random Play!", - "Activity_Chat_ActivityZhao_600393502_09": "So tell me, what perks do I get as a Random Play member?", - "Activity_Chat_ActivityZhao_600393502_11": "Personal recommendations from the manager.", - "Activity_Chat_ActivityZhao_600393502_12": "Hmm, it does sound tempting... But hey, are there any more special perks to sweeten the deal?", - "Activity_Chat_ActivityZhao_600393502_15": "Hahaha! You're really going all out to promote those memberships, huh?", - "Activity_Chat_ActivityZhao_600393502_17": "Here's a gift for you, Manager. A perfect score.", - "Activity_Chat_ActivityZhao_600393502_18": "After helping Zhao complete the Random Play membership registration, you return to Failume Heights together...", - "Activity_Chat_ActivityZhao_600393503_01": "And that concludes all the tests. Your final score? A perfect 100 across the board! Top of the class!", - "Activity_Chat_ActivityZhao_600393503_09": "Just kidding~ Catch you later, Proxy!", - "Activity_Chat_BangBooAB2_30260133_01": "Ehn-ne... Ehn-ne... (Hey there, welcome to the Chess Legend battle arena... We've got an exciting event going on right here. Win your way to the top and you'll score some sweet rewards.)", - "Activity_Chat_BangBooAB2_30260133_02": "Ehn-ne, ehn-ne. (If you want to join, please fill out the registration form, and I'll pass it on to the staff for you.)", - "Activity_Chat_BangBooAB2_30260133_04": "Ehn-ne, ehn-ne. (No... I'm just the defending champion here. But explaining all this is part of my duty... Consider it my way of making amends.)", - "Activity_Chat_BangBooAB2_30260133_05": "Ehn, ehn-ne? (Let's put that aside for now — are you going to sign up?)", - "Activity_Chat_BangBooAB2_30260133_08": "Ehn-ne... Ehn-ne... (Well... due to an unexpected incident, a little Bangboo suddenly stood in front of me and blocked other contestants from getting near me, causing some chaos, so there's no one else here at the moment.)", - "Activity_Chat_BangBooAB2_30260133_10": "Ehn-enn Neh-nen. (Though that little Bangboo was quickly taken away by a cute and charming girl to apologize to the other players... I don't think it had any bad intentions, probably just troubled by something.)", - "Activity_Chat_BangBooAB2_30260133_11": "Ehn-enn neh-enn (Oh, we got a bit off track there. If you wanna join the event, fill out this registration form first.)", - "Activity_Chat_BangBooAB2_30260133_12": "Ehn-ne, ehn-nen... (Once you've filled out the registration form, you can start the beginner challenges. After you complete all the challenges, I'll be waiting to face you in the final arena.)", - "Activity_Chat_BangBooAB2_30260133_13": "Ehn, ehn-ne... (Don't worry, the beginner challenges won't be too hard. It's just like a real job... Your first task is usually a test of endurance. Once you prove you can handle the tough stuff, there'll be endless tough stuff waiting for you.)", - "Activity_Chat_BangBooAB2_30260133_16": "Ehn-ne... Ehn-ne... (Sir, this is the arena... but due to an unexpected incident earlier, there's no one else here at the moment.)", - "Activity_Chat_BangBooAB2_30260133_Name_01": "Overtime-Enjoyer", - "Activity_Chat_BangBooAB2_30260134_01": "After completing the phase challenge, you unexpectedly spot two familiar figures in the distance.", - "Activity_Chat_BangBooAB2_30260134_02": "Ehn-ne... (Master Xiao'Guang, I'm so sorry... This humble one has caused you trouble after all, making you face criticism with me and even apologize on my behalf...)", - "Activity_Chat_BangBooAB2_30260134_03": "Hey Bolion, don't talk about 'causing me trouble' or anything like that. Companions look out for each other — that's what we do. We're in this together.", - "Activity_Chat_BangBooAB2_30260134_04": "And I have great faith in you too.\nYou were standing in front of Sir Overtime earlier — I'm guessing there's a special reason for that?", - "Activity_Chat_BangBooAB2_30260134_05": "Ehn, ehn-ne... (I-I truly don't wish to disturb others, but I cannot stand idly by while Sir Overtime falls victim to dark forces. There is no other way... I must make this decision alone, turning my back on the world...)", - "Activity_Chat_BangBooAB2_30260134_06": "Let me think... you're saying you meant to help Sir Overtime?\nBut more specifically... \"dark forces\"... \"turning your back on the world\"... ugh... these... are like puzzles to me.", - "Activity_Chat_BangBooAB2_30260134_08": "I want to understand your thoughts better... so we can brainstorm together and find the right way to do the right thing!", - "Activity_Chat_BangBooAB2_30260134_09": "You spot Xiao'Guang and Bolion in the distance, talking about something.\nSeeing Xiao'Guang's brow gradually furrow in thought, you feel you should probably go talk to her right away.", - "Activity_Chat_BangBooAB2_30260134_11": "Ehn-ne, ehn-ne... (Indeed... this is the \"secret celestial realm\"! I still remember your brilliance that day... Though you were a beginner, your chess skills were unmatched, making every opponent bow in defeat. Afterwards, none dared to challenge your overwhelming prowess.)", - "Activity_Chat_BangBooAB2_30260134_12": "Belle... you had such an amazing past?", - "Activity_Chat_BangBooAB2_30260134_15": "You explain to Xiao'Guang how those glorious battle records came to be...\nUnexpectedly, after hearing this, Xiao'Guang's previously confused look turns to sudden realization, then excitement.", - "Activity_Chat_BangBooAB2_30260134_17": "Hold up, I still don't get it at all.", - "Activity_Chat_BangBooAB2_30260134_18": "Ehn-ne-ne. (Please don't worry, young master. Let me explain the situation in detail. We're asking you to help save a poor soul from its suffering. It's bound by dark forces and constantly tormented by inner demons despite its reputation as the undefeated champion.)", - "Activity_Chat_BangBooAB2_30260134_20": "Say something I can understand.", - "Activity_Chat_BangBooAB2_30260134_21": "Haha, Bolion, you're just making Belle more confused! Let me explain it~", - "Activity_Chat_BangBooAB2_30260134_22": "The whole story actually revolves around a young master called Sir Overtime. Bolion discovered it was being held hostage, forced to win Chess Legend matches through outside communication methods, thus ending up an undefeated champion in these duels.", - "Activity_Chat_BangBooAB2_30260134_23": "Though the young master doesn't want to win by cheating, it can't escape the threats from those pulling the strings behind the scenes. Its only hope lies in someone who can defeat it.", - "Activity_Chat_BangBooAB2_30260134_24": "Ehn-ne, ehn-ne... (Indeed! Sir Overtime, deeply ashamed to resort to dark arts, often mutters in agony when alone, lamenting: \"How joyful my training once was, but now all that remains is this torment in my heart... Oh woe, oh pain, who will finally grant me defeat?\")", - "Activity_Chat_BangBooAB2_30260134_25": "So \"dark arts\" just means cheating...", - "Activity_Chat_BangBooAB2_30260134_27": "If it was just me and little Bolion, we probably wouldn't be able to defeat that young master in a duel...\nBut now with my talented Junior Belle helping out, we've definitely got this!", - "Activity_Chat_BangBooAB2_30260134_28": "Just defeating it might not solve the problem...", - "Activity_Chat_BangBooAB2_30260134_31": "Just focus on your goal of defeating Sir Overtime and don't worry about anything else. While I may not be skilled at the game Bolion mentioned, I can stay in the shadows and wait for those sneaky rats to slip up — then I'll catch them red-handed!", - "Activity_Chat_BangBooAB2_30260134_32": "You're so dependable!", - "Activity_Chat_BangBooAB2_30260134_33": "We can definitely count on you!", - "Activity_Chat_BangBooAB2_30260134_34": "Hehe, that's right!\nNow let your reliable senior sister go with you —", - "Activity_Chat_BangBooAB2_30260134_35": "To do heroic deeds?", - "Activity_Chat_BangBooAB2_30260134_36": "Ehn-ne! (To do heroic deeds!)", - "Activity_Chat_BangBooAB2_30260134_37": "If it was just me and little Bolion, we probably wouldn't be able to defeat that young master in a duel...\nBut now with my talented Junior Wise helping out, we've definitely got this!", - "Activity_Chat_BangBooAB2_30260134_38": "Haha, Bolion, you're just making Wise more confused! Let me explain it~", - "Activity_Chat_BangBooAB2_30260134_39": "Wise... you had such an amazing past?", - "Activity_Chat_BangBooAB2_30260134_40": "Really? That's fantastic!\nWise, you're truly my lucky star! Just seeing you makes all my troubles melt away~", - "Activity_Chat_BangBooAB2_30260134_41": "Eh? No way! You're not allowed to imitate my way of talking!", - "Activity_Chat_BangBooAB2_30260134_42": "Ah, it's Junior Wise!", - "Activity_Chat_BangBooAB2_30260135_01": "...What should we do?", - "Activity_Chat_BangBooAB2_30260135_03": "Ah, it's Junior Belle!", - "Activity_Chat_BangBooAB2_30260135_04": "Ah, it's Senior Xiao'Guang!", - "Activity_Chat_BangBooAB2_30260135_05": "That's right, it's me!", - "Activity_Chat_BangBooAB2_30260135_06": "Eh? No way! You're not allowed to imitate my way of talking!", - "Activity_Chat_BangBooAB2_30260135_07": "Ehn, ehn-ne... (Master Xiao'Guang, I-I think I might have found a way to break through and help Sir Overtime shake off its inner demons!)", - "Activity_Chat_BangBooAB2_30260135_09": "Care to explain?", - "Activity_Chat_BangBooAB2_30260135_10": "Ehn-ne-ne. (Please don't worry. Let me explain the whole situation in detail. I actually wish to seek your help in saving a young master from its suffering. Dark forces bind it, and to break free from its inner demons, it only seeks one defeat in a game of chess.)", - "Activity_Chat_BangBooAB2_30260135_11": "Ehn-ne, ehn-ne... (Alas, with my humble abilities alone, I cannot fulfill its wish. I can only try my best to shield it from challenges, giving it room to breathe, though this action may inevitably disturb others...)", - "Activity_Chat_BangBooAB2_30260135_13": "Say something I can understand.", - "Activity_Chat_BangBooAB2_30260135_14": "Haha, Bolion, you're just making Belle more confused! Let me explain it~", - "Activity_Chat_BangBooAB2_30260135_15": "The whole story actually revolves around a young master called Sir Overtime. Bolion discovered it was being held hostage, forced to win Chess Legend matches through outside communication methods, thus ending up an undefeated champion in these duels.", - "Activity_Chat_BangBooAB2_30260135_16": "Though the young master doesn't want to win by cheating, it can't escape the threats from those pulling the strings behind the scenes. Its only hope lies in someone who can defeat it.", - "Activity_Chat_BangBooAB2_30260135_19": "Oh right, Bolion... what did you mean by \"a way to break through\"?", - "Activity_Chat_BangBooAB2_30260135_20": "Ehn-ne, ehn-ne... (Little master, you're the solution! I still remember your brilliance that day on the chessboard... Though you were a beginner, your chess skills were unmatched, making every opponent bow in defeat. Afterwards, none dared to challenge your overwhelming prowess.)", - "Activity_Chat_BangBooAB2_30260135_21": "Hmm... (With your help, we can surely vanquish the evil demons plaguing Sir Overtime's soul!)", - "Activity_Chat_BangBooAB2_30260135_22": "Who would've thought Junior Belle would have such an incredible past...\nBut now with such a talented chess player helping out, we've definitely got this!", - "Activity_Chat_BangBooAB2_30260135_23": "Just defeating it might not solve the problem...", - "Activity_Chat_BangBooAB2_30260135_24": "It ain't easy taking down cheaters...", - "Activity_Chat_BangBooAB2_30260135_25": "Don't forget about Bolion and me, your senior sister! We won't just stand by and watch!", - "Activity_Chat_BangBooAB2_30260135_26": "Just focus on your goal of defeating Sir Overtime and don't worry about anything else. While we may not be able to help with the match, but we can find a way to locate those sneaky rats. Heh... maybe we'll catch them red-handed during the final showdown!", - "Activity_Chat_BangBooAB2_30260135_27": "You're so dependable!", - "Activity_Chat_BangBooAB2_30260135_28": "We can definitely count on you!", - "Activity_Chat_BangBooAB2_30260135_29": "Hehe, that's right!\nNow let your reliable senior sister go with you—", - "Activity_Chat_BangBooAB2_30260135_30": "To do heroic deeds?", - "Activity_Chat_BangBooAB2_30260135_31": "Ehn-ne! (To do heroic deeds!)", - "Activity_Chat_BangBooAB2_30260135_32": "Who would've thought Junior Wise would have such an incredible past...\nBut now with such a talented chess player helping out, we've definitely got this!", - "Activity_Chat_BangBooAB2_30260135_33": "Haha, Bolion, you're just making Wise more confused! Let me explain it~", - "Activity_Chat_BangBooAB2_30260135_34": "Eh? No way! You're not allowed to imitate my way of talking!", - "Activity_Chat_BangBooAB2_30260135_35": "Ah, it's Junior Wise!", - "Activity_Chat_BangBooAB2_30260135_36": "Hehe, that's right!\nNow let your reliable senior sister go with you—", - "Activity_Chat_BangBooAB2_30260135_37": "To do heroic deeds?", - "Activity_Chat_BangBooAB2_30260135_38": "Ehn-ne! (To do heroic deeds!)", - "Activity_Chat_BangBooAB2_30260135_39": "If it was just me and little Bolion, we probably wouldn't be able to defeat that young master in a duel...\nBut now with my talented Junior Wise helping out, we've definitely got this!", - "Activity_Chat_BangBooAB2_30260135_40": "Haha, Bolion, you're just making Wise more confused! Let me explain it~", - "Activity_Chat_BangBooAB2_30260135_41": "Wise... you had such an amazing past?", - "Activity_Chat_BangBooAB2_30260135_42": "Really? That's fantastic!\nWise, you're truly my lucky star! Just seeing you makes all my troubles melt away~", - "Activity_Chat_BangBooAB2_30260135_43": "Eh? No way! You're not allowed to imitate my way of talking!", - "Activity_Chat_BangBooAB2_30260135_44": "Ah, it's Junior Wise!", - "Activity_Chat_BangBooAB2_30260136_01": "Ehn-ne... Ehn-ne... (If you two are ready to suffer... ah, no... I mean if you're ready to take on the challenge, we can begin.)", - "Activity_Chat_BangBooAB2_30260136_03": "Need some time.", - "Activity_Chat_BangBooAB2_30260136_Name_01": "Overtime-Enjoyer", - "Activity_Chat_BangBooAB2_30260137_01": "Ehn-ne, ehn-ne. (Hey challenger, there are still some beginner challenges waiting for you to complete.)", - "Activity_Chat_BangBooAB2_30260137_02": "Ehn-ne, ehn-ne. (Simple as they might be, don't let your guard down.)", - "Activity_Chat_BangBooAB2_30260137_03": "Ehn-ne, ehn-ne... (When I was just starting out in my career, I used to underestimate simple tasks and keep messing up the details. Even today, I still haven't completely fixed this careless habit of mine. Who knows how much trouble it's caused...)", - "Activity_Chat_BangBooAB2_30260137_04": "Ehn-ne, ehn-ne... (Getting fired from the company... trusting the wrong people, misjudging characters... living such an \"up and down and down\" life, ending up in this situation... maybe I brought this all on myself...)", - "Activity_Chat_BangBooAB2_30260137_05": "(Overtimeboo had such a heavy past...)", - "Activity_Chat_BangBooAB2_30260137_07": "Ehn-ne... (Ah, sorry, I was talking to myself again... When you're ready, we can start the challenge.)", - "Activity_Chat_BangBooAB2_30260137_08": "I'm ready", - "Activity_Chat_BangBooAB2_30260137_09": "Need some time", - "Activity_Chat_BangBooAB2_30260137_10": "I won't let my guard down", - "Activity_Chat_BangBooAB2_30260137_11": "Need some time", - "Activity_Chat_BangBooAB2_30260137_Name_01": "Overtime-Enjoyer", - "Activity_Chat_BangBooAB2_30260138_01": "Ehn-ne... (Gonna need another shot of that concentrated cold brew battery juice...)", - "Activity_Chat_BangBooAB2_30260138_02": "Today, the Overtime-Enjoyer hangs its head low, looking like it could shut down any moment.\nCan't help but worry it might run out of battery and crash into sleep in the next second.", - "Activity_Chat_BangBooAB2_30260138_04": "Ehn-ne... (Don't worry, I'm fine... The battery juice I took in earlier is still working, enough to keep me going for eight hours without rest. Let me see... you've completed the beginner challenges.)", - "Activity_Chat_BangBooAB2_30260138_05": "Ehn-ne... Ehn-ne... (Next up, you just need to survive challenges like \"No Vacation\" and \"48-Hour Overtime Marathon\" to advance to the next round.)", - "Activity_Chat_BangBooAB2_30260138_08": "Nhe ne, ehn-na. (Please hold on a moment. The staff in charge of this match will be online soon. They're all pretty formidable, and each has a unique fighting style.)", - "Activity_Chat_BangBooAB2_30260138_10": "Nhe ne, ehn-na. (For instance, there's a Bangboo called \"Just Didn't Turn It Off.\" Its luck is unbelievable, every match, it somehow draws exactly the piece it needs at the perfect time.)", - "Activity_Chat_BangBooAB2_30260138_12": "And the other one?", - "Activity_Chat_BangBooAB2_30260138_13": "Nhe ne, ehn-na. (The other one, \"Prodigy,\" is no joke either. He invented his own Capacitor Body Refining technique: by gulping down ten batteries in one go, he can trigger an overload in computing power. I barely managed to beat him a few times myself.)", - "Activity_Chat_BangBooAB2_30260138_14": "So that's the Capacitor Body Refining technique!", - "Activity_Chat_BangBooAB2_30260138_15": "Guess if it's your own ability, it doesn't count as \"cheating,\" huh?", - "Activity_Chat_BangBooAB2_30260138_16": "Nhe ne, ehn-na... (Just got word from backstage: the next challenge is ready. Best of luck out there!)", - "Activity_Chat_BangBooAB2_30260138_17": "Once the arrow's drawn, there's no stopping the shot.", - "Activity_Chat_BangBooAB2_30260138_18": "How about... preparing some more?", - "Activity_Chat_BangBooAB2_30260138_19": "Ehn, ehn-ne-ne... (They say it can down ten batteries and instantly go into overload mode, with his mind racing a hundred times faster than normal...)", - "Activity_Chat_BangBooAB2_30260138_20": "Since it's its own power...", - "Activity_Chat_BangBooAB2_30260138_21": "That's not \"cheating\"?", - "Activity_Chat_BangBooAB2_30260138_22": "Nhe ne, ehn-na... (Your opponent's tough, but not unbeatable. As long as you and I fight in sync, we'll take them down together!)", - "Activity_Chat_BangBooAB2_30260138_23": "Then let's finish this fast.", - "Activity_Chat_BangBooAB2_30260138_24": "How about... preparing some more?", - "Activity_Chat_BangBooAB2_30260138_Name_01": "Overtime-Enjoyer", - "Activity_Chat_BangBooAB2_30260138_Name_03": "The Way Follows Nature", - "Activity_Chat_BangBooAB2_30260139_01": "Nhe ne, ehn-na... (Congratulations on taking down such a strong opponent! I bet the satisfaction feels just like finally finishing a huge project after several sleepless nights.)", - "Activity_Chat_BangBooAB2_30260139_02": "(How's that satisfying...?)", - "Activity_Chat_BangBooAB2_30260139_03": "(It's not satisfying at all!)", - "Activity_Chat_BangBooAB2_30260139_04": "Nhe ne... (Still, you're here for a match, not for work. I can't just dump another burden on you right after a tough battle, right?)", - "Activity_Chat_BangBooAB2_30260139_05": "Nhe ne... (So today's challenge, while tricky, is more of a warm-up before the real fight begins.)", - "Activity_Chat_BangBooAB2_30260139_06": "Nhe ne... (Take this time to rest up and get ready for what's coming next!)", - "Activity_Chat_BangBooAB2_30260139_07": "I'll be ready.", - "Activity_Chat_BangBooAB2_30260139_08": "I should just rest first...", - "Activity_Chat_BangBooAB2_30260139_Name_01": "Overtime-Enjoyer", - "Activity_Chat_BangBooAB2_30260140_01": "Nhe ne, ehn-na... (By the way, dear customer... have you ever actually worked before?)", - "Activity_Chat_BangBooAB2_30260140_02": "That's a bit sudden...", - "Activity_Chat_BangBooAB2_30260140_03": "Nhe ne, ehn-na... (Once you start working, you'll understand... work isn't just endless overtime. It's also about meeting fixed performance quotas, and signing those voluntary waivers to give up your year-end bonus...)", - "Activity_Chat_BangBooAB2_30260140_04": "Nhe ne... (If you're ready to face that kind of crushing reality, then you're ready for today's challenge. Good luck...)", - "Activity_Chat_BangBooAB2_30260140_05": "That's not something you can really be ready for...", - "Activity_Chat_BangBooAB2_30260140_07": "Nhe ne, ehn-na. (Your two opponents today are a little special.)", - "Activity_Chat_BangBooAB2_30260140_09": "That doesn't sound good.", - "Activity_Chat_BangBooAB2_30260140_10": "Nhe ne, ehn-na. (Their names are Honey-Tongued and Gentle and Refined. They both specialize in... verbal combat.)", - "Activity_Chat_BangBooAB2_30260140_11": "Ahn, ahn-nu-nah, en-nah-nu... (Their words are sharp and cutting, often wounding others without mercy. They've caused several incidents in the past, so during your match, try to keep a clear head.)", - "Activity_Chat_BangBooAB2_30260140_12": "You call that Honey-Tongued?", - "Activity_Chat_BangBooAB2_30260140_14": "Ehn-ne... (But don't worry... the event organizers have repeatedly instructed them, also limiting their messages per minute and prohibiting inappropriate language, so there shouldn't be any major issues...)", - "Activity_Chat_BangBooAB2_30260140_15": "...I'm ready.", - "Activity_Chat_BangBooAB2_30260140_16": "How about... preparing some more?", - "Activity_Chat_BangBooAB2_30260140_Name_01": "Overtime-Enjoyer", - "Activity_Chat_BangBooAB2_30260141_01": "Nhe ne, ehn-na! (Congratulations! You've earned a place in the final challenge. I'll be here tomorrow to welcome you for our showdown.)", - "Activity_Chat_BangBooAB2_30260141_02": "Thanks.", - "Activity_Chat_BangBooAB2_30260141_03": "(I wonder how Xiao'Guang's investigation is going... Hopefully everything goes smoothly tomorrow.)", - "Activity_Chat_BangBooAB2_30260141_04": "(I wonder how Xiao'Guang's investigation is going... Hopefully everything goes smoothly tomorrow.)", - "Activity_Chat_BangBooAB2_30260141_Name_01": "Overtime-Enjoyer", - "Activity_Chat_BangBooAB2_30260142_01": "Day of Showdown —", - "Activity_Chat_BangBooAB2_30260142_02": "Junior Belle, you're here~", - "Activity_Chat_BangBooAB2_30260142_05": "Relax~ I've been watching the matches closely these past few days. Together with Bolion, we waited for that Sir Overtime to appear and searched around the area during his match. We've already narrowed down a few suspects!", - "Activity_Chat_BangBooAB2_30260142_06": "The problem is, that Sir Overtime has been flawless in every match lately: no mistakes, no evidence, nothing to use against him.", - "Activity_Chat_BangBooAB2_30260142_07": "But that's all part of the plan. As long as Belle can push him into a real corner today... heh, that shadowy schemer will definitely slip up!", - "Activity_Chat_BangBooAB2_30260142_08": "And when that happens, I will...", - "Activity_Chat_BangBooAB2_30260142_09": "Xiao'Guang stepped closer, lowering her voice to whisper the rest of her plan into your ear...\nAfter finalizing your strategy with Xiao'Guang, you stepped onto the stage.", - "Activity_Chat_BangBooAB2_30260142_10": "Ehn, ehn-na... (Dear contestant, today's match is going to be different from usual. You'd better be careful...)", - "Activity_Chat_BangBooAB2_30260142_11": "It's fine. I'm going to win.", - "Activity_Chat_BangBooAB2_30260142_12": "Ehn... ehn-na? (Really? I hope you can, but still...)", - "Activity_Chat_BangBooAB2_30260142_13": "I definitely will.", - "Activity_Chat_BangBooAB2_30260142_14": "Let me adjust for a bit first.", - "Activity_Chat_BangBooAB2_30260142_15": "But everything's going just as planned. As long as Wise can corner Sir Overtime into a desperate situation... hmph, that sneaky guy will definitely slip up!", - "Activity_Chat_BangBooAB2_30260142_16": "Junior Wise, you're here~", - "Activity_Chat_BangBooAB2_30260142_17": "Ehn! En-na nhu!! (Victory or defeat will soon be decided! Even if I must fight until the path turns barren, I'll help you slay your inner demons, this is my resolve!)", - "Activity_Chat_BangBooAB2_30260142_18": "Then I'll show you mine too!", - "Activity_Chat_BangBooAB2_30260142_19": "Better play it safe, I'll fine-tune a little more.", - "Activity_Chat_BangBooAB2_30260142_20": "But again, everything's unfolding as expected. As long as Wise and Bolion can push Sir Overtime to the edge... hmph, that coward hiding in the shadows will have no choice but to show himself!", - "Activity_Chat_BangBooAB2_30260142_21": "Wise, Bolion, you're here~", - "Activity_Chat_BangBooAB2_30260142_Name_02": "Overtime-Enjoyer", - "Activity_Chat_BangBooAB2_30260143_01": "En-nah... En-neh... (This match... I can't afford to lose.)", - "Activity_Chat_BangBooAB2_30260143_02": "That's not for certain.", - "Activity_Chat_BangBooAB2_30260143_03": "Better play it safe, I'll fine-tune a little more.", - "Activity_Chat_BangBooAB2_30260143_Name_01": "Overtime-Enjoyer", - "Activity_Chat_BangBooAB2_30260144_01": "After a fierce battle, Overtime-Enjoyer was finally driven into a corner —", - "Activity_Chat_BangBooAB2_30260144_02": "En, En-neh... (So... so strong... If I could just lose like this...)", - "Activity_Chat_BangBooAB2_30260144_03": "(It's down to the critical moment...)", - "Activity_Chat_BangBooAB2_30260144_04": "(The one pulling the strings should make a move soon...)", - "Activity_Chat_BangBooAB2_30260144_05": "As expected, the hopeful light in Overtime-Enjoyer's eyes suddenly faded...\nIt stood frozen, as if receiving a secret transmission, lost in deep hesitation.", - "Activity_Chat_BangBooAB2_30260144_06": "En-nah... (I don't need the perfect answer... I can decide for myself...)", - "Activity_Chat_BangBooAB2_30260144_07": "En-nah... (I... I don't want this anymore...)", - "Activity_Chat_BangBooAB2_30260144_08": "En-nah... (But... I...)", - "Activity_Chat_BangBooAB2_30260144_09": "It's okay, you don't have to listen to that guy.", - "Activity_Chat_BangBooAB2_30260144_10": "It'll be over soon.", - "Activity_Chat_BangBooAB2_30260144_11": "Enn? Ehn-nah... (Don't listen to him? Wait, you mean...)", - "Activity_Chat_BangBooAB2_30260144_12": "Just as Overtime-Enjoyer began to waver, the signal from the other end suddenly changed —\nIts dull eyes lit up again, as though it had made a crucial decision —", - "Activity_Chat_BangBooAB2_30260144_13": "Ehn, ehn-na... (If you're investigating him... I-I can testify!)", - "Activity_Chat_BangBooAB2_30260144_14": "(Looks like Xiao'Guang has already caught the mastermind... and with Overtime-Enjoyer willing to testify, this will go even smoother. Time to regroup with her!)", - "Activity_Chat_BangBooAB2_30260144_15": "(Looks like Xiao'Guang has already caught the mastermind... and with Overtime-Enjoyer willing to testify, this will go even smoother. Time to regroup with her!)", - "Activity_Chat_BangBooAB2_30260144_16": "Everyone, I'll leave this communicator with you. You all saw what he did earlier, so I trust you'll make the right judgment.", - "Activity_Chat_BangBooAB2_30260144_17": "Noticing that more than just the frail-looking girl had surrounded him, the man finally realized he'd been outsmarted.\nJust as he tried to resist one last time —", - "Activity_Chat_BangBooAB2_30260144_18": "Ehn... ehn-nah! (If you're going to investigate him... I—I can testify!)", - "Activity_Chat_BangBooAB2_30260144_19": "Like the final straw that broke the camel's back — hearing that calm yet resolute voice ring out from both the arena and the communicator, the man's fake composure shattered completely.", - "Activity_Chat_BangBooAB2_30260144_20": "Sir, please come with us for questioning.", - "Activity_Chat_BangBooAB2_30260144_21": "Not long after... the final verdict was out: the man had rigged the match for personal gain and was taken into custody by the Public Security Bureau. Overtime-Enjoyer was seen as a coerced party who did not from the scheme. Moreover, it even helped to expose the crime. Hence, it received a lighter sentence and was assigned to community service work.", - "Activity_Chat_BangBooAB2_30260144_22": "Ehn... ehn-nuh. (I really don't know how to thank you all properly.)", - "Activity_Chat_BangBooAB2_30260144_23": "Ehn-ne... (After getting fired from my last job for messing things up... I thought I could use my gaming talent to find work I actually enjoyed. Instead, I got tricked into signing a contract and selling me soul. That's what started all this trouble...)", - "Activity_Chat_BangBooAB2_30260144_24": "Ehn-nuh... (If only I had found the courage sooner, things wouldn't have dragged on till now... Nothing good has happened since I was manufactured. Maybe this is what a Bangboo like me deserves.)", - "Activity_Chat_BangBooAB2_30260144_25": "No one ever deserves misfortune. In this world, even the kindest souls can run into unfortunate incidents.", - "Activity_Chat_BangBooAB2_30260144_26": "Don't blame yourself at all. Reality isn't like storybooks, and not everyone has to have the courage to risk everything. The fact that you stood up and reported it in the end is already brave enough in my book!", - "Activity_Chat_BangBooAB2_30260144_29": "Ehn-nah... (As both masters said, it was Sir Overtime's own will to save itself and break free from its predicament that allowed us to lend a helping hand.)", - "Activity_Chat_BangBooAB2_30260144_30": "Besides, you've pushed yourself to the absolute limit with everything within your power. Not just with the final report, but in the arena too. I watched your matches... In every single one, you gave it your all, trying to win fair and square with your own strength.", - "Activity_Chat_BangBooAB2_30260144_31": "I've already discussed all of this with the staff... If we were to ignore those external factors, your skills are more than enough for this job, and you're a perfect fit for it...", - "Activity_Chat_BangBooAB2_30260144_32": "So... Sir Overtime, you still have a chance to pursue a job you really love!", - "Activity_Chat_BangBooAB2_30260144_33": "Ehn! Ehn-ah... Nah-ehn-noo! (Th-Thank you so much! I'll do my best! No matter what the final result is... I'll accept it with gratitude.)", - "Activity_Chat_BangBooAB2_30260144_34": "Overtime Enjoyer has a determined and hopeful look in its eyes. You can almost feel the renewed vitality emanating from within them.\nPerhaps soon, it will have a brand new life as a Bangboo.", - "Activity_Chat_BangBooAB2_30260144_35": "And that wraps things up!\nSweet! Sir Overtime won't have to deal with another crushing blow.", - "Activity_Chat_BangBooAB2_30260144_36": "Xiao'Guang, you're great at comforting people", - "Activity_Chat_BangBooAB2_30260144_37": "Xiao'Guang, you made some pretty good points", - "Activity_Chat_BangBooAB2_30260144_38": "D-Did I?\nI just shared some of my thoughts. It's not like I said anything that profound!", - "Activity_Chat_BangBooAB2_30260144_39": "Oh right... We should give Bolion more credit for this.\nThanks to Bolion's unwavering determination to save Sir Overtime, it managed to avoid a dire fate.", - "Activity_Chat_BangBooAB2_30260144_40": "Ehn-nah, ehn-nuh... (As a disciple of Suibian Temple, I should stand up against injustice when I see it. I just happened to be at the right place this time... Oh, Masters, if there's another chance to fight for justice in the future, could I...)", - "Activity_Chat_BangBooAB2_30260144_41": "'Course you can count me in.", - "Activity_Chat_BangBooAB2_30260144_42": "Don't forget about me!", - "Activity_Chat_BangBooAB2_30260144_43": "Ehn-ne, ehn-ne! (Masters, may you join me again next time... in fighting for justice!)", - "Activity_Chat_BangBooAB2_30260144_Name_01": "Overtime-Enjoyer", - "Activity_Chat_BangBooAB2_30260144_Name_05": "Serious Staff", - "Activity_Chat_BangBooAB2_30260145_01": "Ehn-ne... Ehn-ne... (Masters, thanks to you, I got a chance to start over. And thanks to everyone working here who were still willing to trust me, to give me a chance...)", - "Activity_Chat_BangBooAB2_30260145_02": "Ehn-neh, neh-enn! (I'll carry this gratitude with me and deliver my best work every day!)", - "Activity_Chat_BangBooAB2_30260145_03": "Ehn-en... neh-enn! (Little master, if you want to experience a duel... just come find me! I'll be at your service 24/7! Working overtime 24 hours a day... that's not even my limit!)", - "Activity_Chat_BangBooAB2_30260145_04": "...W-Well then, let's get started", - "Activity_Chat_BangBooAB2_30260145_05": "You should take a break", - "Activity_Chat_BangBooAB2_30260145_Name_01": "Overtime-Enjoyer", - "Activity_Chat_BangBooAB2_30260146_01": "Ehn-ne... Neh-enn... (If you're ready to suffer, ah... I mean if you're ready to take on the challenge, we can begin.)", - "Activity_Chat_BangBooAB2_30260146_02": "I'm ready", - "Activity_Chat_BangBooAB2_30260146_03": "Need some time", - "Activity_Chat_BangBooAB2_30260146_Name_01": "Overtime-Enjoyer", - "Activity_Chat_BangBooAB2_30260147_01": "Miss, you're making zero sense... I have no clue what you're talking about.", - "Activity_Chat_BangBooAB2_30260147_02": "It's fine, you can keep feigning ignorance. There's no need to explain anything to me.", - "Activity_Chat_BangBooAB2_30260147_05": "Junior sister! Perfect timing! Thanks to your help, I found his weakness.", - "Activity_Chat_BangBooAB2_30260147_06": "When Sir Overtime was at a disadvantage earlier, he panicked and quickly made a call, then started remotely dictating Sir Overtime's game against you.", - "Activity_Chat_BangBooAB2_30260147_07": "What?! You... you guys...\nHmph... but you have no proof! No one will believe what you say!", - "Activity_Chat_BangBooAB2_30260147_08": "Ehn-nen, neh-ne. (That's what you think. I've already logged everything down with the shadow art of image imprinting.)", - "Activity_Chat_BangBooAB2_30260147_10": "It says it recorded everything down", - "Activity_Chat_BangBooAB2_30260147_12": "Ehn-nuh, ehn-ne... (And me, I'll testify too...)", - "Activity_Chat_BangBooAB2_30260147_13": "You fool... how dare you betray me!\nHave you forgotten that I still hold your contract?", - "Activity_Chat_BangBooAB2_30260147_14": "Ehn-ne, nuh-nen... (The contract... doesn't matter anymore. I've made up my mind. Even if I have to start again from scratch... I'll testify!)", - "Activity_Chat_BangBooAB2_30260147_15": "Without giving him a chance to resist, you escorted the man to the Public Security with Xiao'Guang.\nSoon after... you received the final verdict. The man was given due punishment for illegal match manipulation and profiteering outside the arena.", - "Activity_Chat_BangBooAB2_30260147_16": "Overtime-Enjoyer was seen as a coerced party who did not from the scheme. Moreover, it even helped to expose the crime. Hence, it received a lighter sentence and was assigned to community service work.\nThe contract it signed with the man was also reviewed by Public Security and nullified as an illegal agreement.", - "Activity_Chat_BangBooAB2_30260147_17": "Ehn... ehn-nuh. (I really don't know how to thank you all properly.)", - "Activity_Chat_BangBooAB2_30260147_18": "Ehn-ne... (After getting fired from my last job for messing things up... I thought I could use my gaming talent to find work I actually enjoyed. Instead, I got tricked into signing a contract and selling me soul. That's what started all this trouble...)", - "Activity_Chat_BangBooAB2_30260147_19": "Ehn-nuh... (If only I had found the courage sooner, things wouldn't have dragged on till now... Nothing good has happened since I was manufactured. Maybe this is what a Bangboo like me deserves.)", - "Activity_Chat_BangBooAB2_30260147_20": "No one ever deserves misfortune. In this world, even the kindest souls can run into unfortunate incidents.", - "Activity_Chat_BangBooAB2_30260147_21": "Don't blame yourself at all. Reality isn't like storybooks, and not everyone has to have the courage to risk everything. The fact that you stood up and reported it in the end is already brave enough in my book!", - "Activity_Chat_BangBooAB2_30260147_24": "Ehn-nah... (As both masters said, it was Sir Overtime's own will to save itself and break free from its predicament that allowed us to lend a helping hand.)", - "Activity_Chat_BangBooAB2_30260147_25": "Besides, you've pushed yourself to the absolute limit with everything within your power. Not just with the final report, but in the arena too. I watched your matches... In every single one, you gave it your all, trying to win fair and square with your own strength.", - "Activity_Chat_BangBooAB2_30260147_26": "I've already discussed all of this with the Chess Legend staff... If we were to ignore those external factors, your skills are more than enough for this job, and you're a perfect fit for it...", - "Activity_Chat_BangBooAB2_30260147_27": "So... Sir Overtime, you still have a chance to pursue a job you really love!", - "Activity_Chat_BangBooAB2_30260147_28": "Ehn! Ehn-ah... Nah-ehn-noo! (Th-Thank you so much! I'll do my best! No matter what the final result is... I'll accept it with gratitude.)", - "Activity_Chat_BangBooAB2_30260147_29": "Overtime Enjoyer has a determined and hopeful look in its eyes. You can almost feel the renewed vitality emanating from within them.\nPerhaps soon, it will have a brand new life as a Bangboo.", - "Activity_Chat_BangBooAB2_30260147_30": "And that wraps things up!\nSweet! Sir Overtime won't have to deal with another crushing blow.", - "Activity_Chat_BangBooAB2_30260147_31": "Xiao'Guang, you're great at comforting people", - "Activity_Chat_BangBooAB2_30260147_32": "Xiao'Guang, you made some pretty good points", - "Activity_Chat_BangBooAB2_30260147_33": "D-Did I?\nI just shared some of my thoughts. It's not like I said anything that profound!", - "Activity_Chat_BangBooAB2_30260147_34": "Oh right... We should give Bolion more credit for this.\nThanks to Bolion's unwavering determination to save Sir Overtime, it managed to avoid a dire fate.", - "Activity_Chat_BangBooAB2_30260147_35": "Ehn-nah, ehn-nuh... (As a disciple of Suibian Temple, I should stand up against injustice when I see it. I just happened to be at the right place this time... Oh, Masters, if there's another chance to fight for justice in the future, could I...)", - "Activity_Chat_BangBooAB2_30260147_36": "'Course you can count me in.", - "Activity_Chat_BangBooAB2_30260147_37": "Don't forget about me!", - "Activity_Chat_BangBooAB2_30260147_38": "Ehn-ne, ehn-ne! (Masters, may you join me again next time... in fighting for justice!)", - "Activity_Chat_BangBooAB2_30260147_39": "Junior Wise! Perfect timing! Thanks to your help, I caught his opening.", - "Activity_Chat_BangBooAB2_30260147_Name_04": "Overtime-Enjoyer", - "Activity_Chat_HoloStrikeWarzoneRe01_31960001_22": "Sorry, let me take this call... Hello? Oh, right, please wait at the club for a moment. I'll be right back!", - "Activity_Chat_HoloStrikeWarzoneRe01_31960001_24": "Go ahead, work comes first!", - "Activity_Chat_HoloStrikeWarzoneRe01_31960001_26": "After getting the application materials ready, you head to the HIA Club...", - "Activity_Chat_HoloStrikeWarzoneRe01_31960004_04": "(Greet Tyrone)", - "Activity_Chat_HoloStrikeWarzoneRe01_31960004_Name_02": "Game Addict Bangboo", - "Activity_Chat_HoloStrikeWarzoneRe01_31960005_Name_02": "Game Addict Bangboo", - "Activity_Chat_HoloStrikeWarzoneRe01_31960006_12": "Tyrone explains what just happened.", - "Activity_Chat_HoloStrikeWarzoneRe01_31960006_14": "I believe being so... mean is...", - "Activity_Chat_HoloStrikeWarzoneRe01_31960006_23": "Just going through the motions is not...", - "Activity_Chat_HoloStrikeWarzoneRe01_31960006_24": "Alright, alright. Actually, I was about to register his data as combat stats into my account — this way, even if my gaming skills aren't as good as others, his iron-clad body can come in handy!", - "Activity_Chat_HoloStrikeWarzoneRe01_31960006_26": "Alright, let me register... his information for you.", - "Activity_Chat_HoloStrikeWarzoneRe01_31960006_27": "So, about getting to the top spot.", - "Activity_Chat_HoloStrikeWarzoneRe01_31960006_29": "Next up, Wise uses my client's account to hit the top, and Tyrone goes to catch the hacker... A great division of responsibilities!", - "Activity_Chat_HoloStrikeWarzoneRe01_31960006_30": "Speaking of which... If I remember correctly, Wise seems to be pretty good at VR battles.", - "Activity_Chat_HoloStrikeWarzoneRe01_31960006_31": "— Such a blockhead! With Wise watching, can't you at least pretend to play along?", - "Activity_Chat_HoloStrikeWarzoneRe01_31960006_32": "— Such a blockhead! With Wise watching, can't you at least pretend to play along?", - "Activity_Chat_HoloStrikeWarzoneRe01_31960007_03": "Your VR combat skills are way more impressive than I expected! No wonder you're the legendary pro—", - "Activity_Chat_HoloStrikeWarzoneRe01_31960007_08": "\"Sweetie~ According to the 'TOPS Cross-Department Customer Service Center Service Standards', you've received personalized premium service from 'Dialyn', so please pay one million Dennies for the coaching fee, or... how about a 5-star review?\"", - "Activity_Chat_HoloStrikeWarzoneRe01_31960007_09": "He hung up right away, but still left a 5-star review. Talk about hitting the jackpot!", - "Activity_Chat_HoloStrikeWarzoneRe01_31960007_10": "Glad that's sorted out.", - "Activity_Chat_HoloStrikeWarzoneRe01_31960007_12": "By the way, Banyue not only watched your replay intently, but he's been striking poses trying to copy your moves so much that he's wreaked havoc on the practice room floor.", - "Activity_Chat_HoloStrikeWarzoneRe01_31960007_15": "I don't work for some underfunded, penny-pinching division~ Just take Banyue's 5-star review and be proud!", - "Activity_Chat_HoloStrikeWarzoneRe01_31960007_16": "Suddenly, Dialyn's phone starts ringing...", - "Activity_Chat_HoloStrikeWarzoneRe01_31960007_17": "Oh boy, it's work time already... Just saved this month's bad review rate, and now I gotta hustle for next month~ The grind never stops!", - "Activity_Chat_HoloStrikeWarzoneRe01_31960007_18": "See ya, and good luck with work~", - "Activity_Chat_HoloStrikeWarzoneRe01_31960007_19": "Your VR combat skills are way more impressive than I expected! No wonder you're the legendary pro—", - "Activity_Chat_HoloStrikeWarzoneRe01_31960008_01": "The customer service rep you're trying to reach is slacking off~ Transferring to AI service... Geez, so impatient. Can't you wait until I get back to my desk?", - "Activity_Chat_HoloStrikeWarzoneRe01_31960008_02": "Looks like Dialyn's in business mode now. Better not disturb her...", - "Activity_Chat_MegaRobot_Chapter2_37960002_Name_01": "Half White", - "Activity_Chat_MegaRobot_Chapter2_37960003_Name_02": "Third White", - "Activity_Chat_MegaRobot_Chapter2_37960004_Name_01": "Youngest Brother Gold", - "Activity_Chat_MegaRobot_Chapter2_37960005_Name_01": "Second Brother Gold", - "Activity_Chat_MegaRobot_Chapter2_37960006_Name_01": "Big Brother Gold", - "Activity_Chat_MegaRobot_Chapter2_37960007_01": "After the Golden Trio woke up, they \"voluntarily\" fix the elevator under Icaro's threats and inducements...", - "Activity_Chat_MegaRobot_Chapter2_37960008_02": "Enter the Fallen Mecha Stronghold.", - "Activity_Chat_MegaRobot_Chapter2_37960010_Name_01": "Youngest Brother Gold", - "Activity_Chat_MegaRobot_Chapter2_37960010_Name_02": "Big Brother Gold", - "Activity_Chat_MegaRobot_Chapter2_37960010_Name_03": "Second Brother Gold", - "Activity_Chat_MegaRobot_Chapter2_37960013_06": "Special effects?", - "Activity_Chat_MegaRobot_Chapter2_37960013_07": "Ehnnnnn-nah! (The whole set has a greenish tint — in other words, the entire studio is one massive green screen!)", - "Activity_Chat_MegaRobot_Chapter2_37960014_03": "Nhe-nhu? (I wonder if the director's arrangement has a hidden meaning?)", - "Activity_Chat_MegaRobot_Chapter2_37960015_Name_01": "Half White", - "Activity_Chat_MegaRobot_Chapter2_37960016_02": "Nhe-nha! (A corner like this is still the coziest place to be!)", - "Activity_Chat_MegaRobot_Chapter2_37960016_03": "There's an intimidating sort of aura here... It's packed anyway, best move on.", - "Activity_Chat_MegaRobot_Chapter2_37960016_Name_01": "Third White", - "Activity_Chat_MegaRobot_Chapter2_37960020_09": "Ehn-nhu nhe~ (Ah, now that filming's wrapped up, it should be okay to play them~)", - "Activity_Chat_MegaRobot_Chapter2_37960021_06": "Special effects?", - "Activity_Chat_MegaRobot_Chapter2_37960021_07": "Ehnnnnn-nah! (The whole set has a greenish tint — in other words, the entire studio is one massive green screen!)", - "Activity_Chat_MegaRobot_Chapter2_37960021_09": "Ehn-nene! (Our job as actors is done, now it's all up to the director!)", - "Activity_Chat_MegaRobot_Chapter2_37960022_03": "Nhe-nhu? (I wonder if the director's arrangement has a hidden meaning?)", - "Activity_Chat_MegaRobot_Chapter2_37960023_01": "Looks like you've got the theory down pat! Let's get some hands-on practice!", - "Activity_Chat_MegaRobot_Chapter2_37960023_02": "All I need is to get into action right now!", - "Activity_Chat_MegaRobot_Chapter2_37960023_03": "I don't want to get into action yet!", - "Activity_Chat_MegaRobot_Chapter2_37960023_Name_01": "Overload", - "Activity_Chat_MegaRobot_Chapter2_37960024_01": "For us mech pilots, the battlefield is our best classroom. So let's get to the hands-on lesson!", - "Activity_Chat_MegaRobot_Chapter2_37960024_02": "All I need is to get into action right now!", - "Activity_Chat_MegaRobot_Chapter2_37960024_03": "I don't want to get into action yet!", - "Activity_Chat_MegaRobot_Chapter2_37960025_01": "Unleash your full power and tame the beast named \"Blaze\"! Prepare for action!", - "Activity_Chat_MegaRobot_Chapter2_37960025_02": "All I need is to get into action right now!", - "Activity_Chat_MegaRobot_Chapter2_37960025_03": "I don't want to get into action yet!", - "Activity_Chat_MegaRobot_Chapter2_37960025_Name_01": "Nitro-Fuel", - "Activity_Chat_MegaRobot_Chapter2_37960026_01": "We'll need real combat training to fully master using Shield Burst with the other techniques. ", - "Activity_Chat_MegaRobot_Chapter2_37960026_02": "All I need is to get into action right now!", - "Activity_Chat_MegaRobot_Chapter2_37960026_03": "I don't want to get into action yet!", - "Activity_Chat_MegaRobot_Chapter2_37960027_01": "S-stop chasing... and stop fighting...", - "Activity_Chat_MegaRobot_Chapter2_37960027_02": "You run as soon as you see me — how can I not chase after you?!", - "Activity_Chat_MegaRobot_Chapter2_37960027_03": "I seriously can't run another step... Look, I'll tell you how to open the door, but let me off this time, okay?", - "Activity_Chat_MegaRobot_Chapter2_37960027_04": "Fine, I'll spare your life... for now.", - "Activity_Chat_MegaRobot_Chapter2_37960027_05": "Climb onto the platform behind me and you can open the gate from the other side!", - "Activity_Chat_MegaRobot_Chapter2_37960027_06": "Keep your word — no more hitting me!", - "Activity_Chat_MegaRobot_Chapter2_37960027_Name_01": "Youngest Brother Gold", - "Activity_Chat_MegaRobot_Chapter2_37960027_Name_02": "Icaro", - "Activity_Chat_MegaRobot_Chapter2_37960028_01": "Pushing open the door, you're greeted by a completely unfamiliar space...\nIs this the base? No, it looks more like a film set.", - "Activity_Chat_MegaRobot_Chapter2_37960028_02": "Looks like that's a wrap for the audition scene.", - "Activity_Chat_MegaRobot_Chapter2_37960029_01": "The two Golden Mechas are evenly matched, and after an earth-shattering battle, both mechas are immobilized, though the Prototype Golden Mecha has a slight edge.", - "Activity_Chat_MegaRobot_Chapter2_37960029_02": "According to the script, both pilots are ejected from their mechs for the final confrontation. And so, Eous and another shiny golden Bangboo stepped out of their mechs—", - "Activity_Chat_MegaRobot_Chapter2_37960029_03": "\"Enh-na! (Oh, it's you!)\"\n\"Enh-na!! (Why is it you again!)\"\nThe two Bangboos are clearly flustered, even forgetting their lines.", - "Activity_Chat_MegaRobot_Chapter2_37960029_04": "By the way, the other Bangboo isn't unfamiliar to you, with its shiny golden shell and whiskers, and expression that looks like it's perpetually rolling its eyes.\n\"H-Hurcules...?\"", - "Activity_Chat_MegaRobot_Chapter2_37960030_01": "To find the upgrade station installed with the combat module \"Star-Devourer Punch\", Icaro sets out...", - "Activity_Chat_MegaRobot_Chapter2_37960031_01": "Icaro sets out again, this time to find the combat module \"Gale Kick\"...", - "Activity_Chat_MegaRobot_Chapter2_37960032_01": "The combat module \"Blazing Storm\" is crucial... To defeat the \"Test Unit\", venture forth once more!", - "Activity_Chat_MegaRobot_Chapter2_37960033_01": "The final puzzle piece, the combat module \"Shield Burst\", is right in this area... Take it back!", - "Activity_Chat_MegaRobot_Chapter2_600413102_12": "That's very important, but it won't affect the audition plot, so I'll hold off on explaining it for now.", - "Activity_Chat_MegaRobot_Chapter2_600413102_18": "But we haven't even seen the script yet...", - "Activity_Chat_MegaRobot_Chapter2_600413102_19": "Let's have Eous improvise the lines for the audition. That way, we can also see how well the actor connects with the role.", - "Activity_Chat_MegaRobot_Chapter2_600413102_20": "Although the voice lines in human language are ready, it might feel a bit odd if only Eous speaks in Bangboo... but let's leave it for now; getting this film shot is our top priority!", - "Activity_Chat_MegaRobot_Chapter2_600413102_21": "Are you sure this is okay?", - "Activity_Chat_MegaRobot_Chapter2_600413102_22": "No worries! This is just in-development content, the final release is still a long way off. Voice acting can be added later, but the actors' exceptional performances are hard to replicate.", - "Activity_Chat_MegaRobot_Chapter2_600413102_23": "That's why I want the actors to stay laser-focused on their performance; I'll handle all the odd jobs.", - "Activity_Chat_MegaRobot_Chapter2_600413103_01": "So, ready for the \"Icaro\" screen test?", - "Activity_Chat_MegaRobot_Chapter2_600413103_03": "We're not ready yet.", - "Activity_Chat_MegaRobot_Chapter2_600413105_18": "Are you busy with something else?", - "Activity_Chat_MegaRobot_Chapter2_600413105_19": "Yeah... thankfully, Miss Grace modified this Bangboo, so I can stay in touch with the set through video calls. Actually, if I could, I'd love to watch everyone perform in person.", - "Activity_Chat_MegaRobot_Chapter2_600413105_20": "At least the filming can finally get back on track now.", - "Activity_Chat_MegaRobot_Chapter2_600413105_21": "You've really had it tough...", - "Activity_Chat_MegaRobot_Chapter2_600413105_22": "I think so too... Anyway, back to business! Let me walk you through the next part of the story —", - "Activity_Chat_MegaRobot_Chapter2_600413105_32": "In normal filmmaking, several processes run in parallel. But in our crew's case... no matter how many parallel processes there are, I'm the only one handling them. So...", - "Activity_Chat_MegaRobot_Chapter2_600413105_33": "Given Eous' excellent performance at the audition, I want it to have more latitude in the upcoming shoot — whether to follow the script or improvise, it's up to it to decide.", - "Activity_Chat_MegaRobot_Chapter2_600413105_34": "When an actor can perfectly embody their character, their improvisation often surpasses the script... And in Eous, who plays Icaro, I see that potential!", - "Activity_Chat_MegaRobot_Chapter2_600413105_Name_02": "Overload", - "Activity_Chat_MegaRobot_Chapter2_600413106_03": "Hey kid, wanna become a legend? Then learn the \"Star-Devourer Punch\" technique!", - "Activity_Chat_MegaRobot_Chapter2_600413106_05": "Well done! In these shaky times, it's rare to find someone with the conviction and will to step forward! My \"Star-Devourer Punch\" technique must be passed on to someone as fiery and justice-driven as you.", - "Activity_Chat_MegaRobot_Chapter2_600413106_11": "Listen up, kid! The \"Star-Devourer Punch\" is a technique powered by passion and justice. Without being backed into a corner first, without facing real danger, you'll never feel that burning passion and righteous fury!", - "Activity_Chat_MegaRobot_Chapter2_600413106_17": "We pilot the Prototype back to my old base, find the upgrade station, and install the \"Star-Devourer Punch\" combat module for the Prototype!", - "Activity_Chat_MegaRobot_Chapter2_600413108_15": "All I need is to get into action right now!", - "Activity_Chat_MegaRobot_Chapter2_600413108_16": "I don't want to get into action yet!", - "Activity_Chat_MegaRobot_Chapter2_600413110_14": "\"Overload\" is a mech pilot bursting with a strong sense of justice and a cheerful personality. He follows his own unique code and specializes in a charged attack called \"Star-Devourer Punch.\" Perhaps a little too righteous for his own good...", - "Activity_Chat_MegaRobot_Chapter2_600413201_11": "Ehn-nhe... nhe (I know you're hiding something... One day, I'll make you confess to me face-to-face.)", - "Activity_Chat_MegaRobot_Chapter2_600413204_05": "For us mech pilots, the battlefield is our best classroom. So let's get to the hands-on lesson!", - "Activity_Chat_MegaRobot_Chapter2_600413204_06": "All I need is to get into action right now!", - "Activity_Chat_MegaRobot_Chapter2_600413204_07": "I don't want to get into action yet!", - "Activity_Chat_MegaRobot_Chapter2_600413205_06": "About the Platinum Gang...", - "Activity_Chat_MegaRobot_Chapter2_600413205_07": "About Rattlesnake...", - "Activity_Chat_MegaRobot_Chapter2_600413205_08": "About dubbing with human language...", - "Activity_Chat_MegaRobot_Chapter2_600413301_12": "Ehn, nhu, nha!♪ (3, 2, 1, fire!♪)", - "Activity_Chat_MegaRobot_Chapter2_600413301_15": "Ehn-nhe nhu na... (\"Can of Nitro-Fuel\"... nope, not that one... \"Thick Tumbleweed\"... \"Exploded Truck Tire\"... ugh, it's no good — the Nitro-Fuel character module's malfunctioning!)", - "Activity_Chat_MegaRobot_Chapter2_600413303_07": "What's Master Nitro-Fuel's ultimate move?", - "Activity_Chat_MegaRobot_Chapter2_600413305_11": "Unleash your full power and tame the beast named \"Blaze\"! Prepare for action!", - "Activity_Chat_MegaRobot_Chapter2_600413305_12": "All I need is to get into action right now!", - "Activity_Chat_MegaRobot_Chapter2_600413305_13": "I don't want to get into action yet!", - "Activity_Chat_MegaRobot_Chapter2_600413401_09": "The shield's main role is to clear the way for allies... but how did that lead to self-destruction?!", - "Activity_Chat_MegaRobot_Chapter2_600413401_10": "I guess that's what they call a stereotype...", - "Activity_Chat_MegaRobot_Chapter2_600413401_11": "Ahem, let me make this crystal clear! No lives were harmed in the making of this film!", - "Activity_Chat_MegaRobot_Chapter2_600413404_11": "All I need is to get into action right now!", - "Activity_Chat_MegaRobot_Chapter2_600413404_12": "I don't want to get into action yet!", - "Activity_Chat_MegaRobot_Chapter2_600413405_11": "Actually, I was the one who asked it to play the villain — its presence fits the final boss in my script perfectly!", - "Activity_Chat_MegaRobot_Chapter2_600413405_13": "I had it read a few other lines, and my verdict? It didn't even feel like acting! The way it fits the character is so natural — it's like it was born for the role!", - "Activity_Chat_MegaRobot_Chapter2_600413405_18": "I swear, I only renamed it \"NS Field\" because the actor was a Magnetiboo! A-Anyway, their interpretation turned out pretty interesting — I should jot that down for later...", - "Activity_Chat_MegaRobot_Chapter2_600413405_22": "You know how tight our production's budget is — these few actors are the only ones who've stuck with me. For companions who believe in me, making these adjustments is nothing.", - "Activity_Chat_MegaRobot_Chapter2_600413501_10": "It'll be piloting the Golden Mecha for the shoot and throughout since its first appearance takes place on the battlefield.", - "Activity_Chat_MegaRobot_Chapter2_600413501_14": "I got so excited seeing such a perfect actor that I completely forgot to ask its name...", - "Activity_Chat_MegaRobot_Chapter2_600413501_15": "Either way, we should get our side of things set before it comes with the Golden Mecha.", - "Activity_Chat_MegaRobot_Chapter2_600413502_08": "May \"Wisdom\" illuminate your eyes...", - "Activity_Chat_MegaRobot_Chapter2_600413502_09": "May \"Composure\" be your unbreakable armor...", - "Activity_Chat_MegaRobot_Chapter2_600413502_10": "May \"Courage\" crystallize into wings that soar through the skies!", - "Activity_Chat_MegaRobot_Chapter2_600413505_12": "Icaro, you of all people should understand me... Join the Evolved Union! Let's build a new civilization together, free from such filthy scum!", - "Activity_Chat_MegaRobot_Chapter2_600413505_34": "(Something's definitely off here. What's the director got to say?)", - "Activity_Chat_MegaRobot_Chapter2_600413505_35": "Director! The lines are all wrong!", - "Activity_Chat_MegaRobot_Chapter2_600413505_36": "Don't panic, I still have the sitch under control... Look!", - "Activity_Chat_MegaRobot_Chapter2_600413505_Name_05": "Director Ohno", - "Activity_Chat_MegaRobot_Chapter2_600413506_11": "Thanks everyone...", - "Activity_Chat_MegaRobot_Chapter2_600413506_12": "Ennuh-nah?! Enne!? (When did this weird part get added?! It's not in the script?!)", - "Activity_Chat_MegaRobot_Chapter2_600413506_14": "I hereby announce! The filming of \"Neo Golden Mecha\" is officially complete, and the Golden Mecha Production Committee crew has wrapped up!", - "Activity_Chat_MegaRobot_Chapter2_600413506_15": "Congrats!", - "Activity_Chat_MegaRobot_Chapter2_600413506_16": "Even though your head is still a bit fuzzy, you have a fun celebration with the Bangboo crew for wrapping up the film.", - "Activity_Chat_MegaRobot_Chapter2_600413506_Name_08": "Third White", - "Activity_Chat_MegaRobot_Chapter2_600413506_Name_09": "Youngest Brother Gold", - "Activity_Chat_MegaRobot_Chapter2_600413508_13": "This looks more reassuring.", - "Activity_Chat_MegaRobot_Chapter2_600413508_14": "You're right. There's no point dwelling on the past... everyone helped bring my nearly shattered dream back to life. If I can't keep moving forward, that would really let everyone down!", - "Activity_Chat_MegaRobot_Chapter2_600413508_Name_03": "Director Ohno & Grace & Hurcules", - "Activity_Chat_MegaRobot_Chapter2_600413509_00": "Neo Golden Mecha", - "Activity_Chat_MegaRobot_Chapter2_600413509_01": "The End", - "Activity_Chat_MegaRobot_Chapter2_600413509_07": "The Three Gold Brothers as Big Brother Gold, Second Brother Gold, Youngest Brother Gold\nThe Two Platinum Stars as Third White, Half White\n......", - "Activity_Chat_ShunguangEvent_600183102_01": "Hey Junior Belle, do you know any bustling places with that vibrant street vibe?", - "Activity_Chat_ShunguangEvent_600183102_03": "Lumina Square? Hmm, that name's got a nice ring to it. Let's head there!", - "Activity_Chat_ShunguangEvent_600183102_04": "But I've got something to take care of... Would you mind heading there first? I'll be right behind you!", - "Activity_Chat_ShunguangEvent_600183102_05": "But do you know the way?", - "Activity_Chat_ShunguangEvent_600183102_06": "U—Um, my brother taught me how to use the navigation system... I can find my way there by myself!", - "Activity_Chat_ShunguangEvent_600183102_07": "Anyway... let's split up, okay? Please?", - "Activity_Chat_ShunguangEvent_600183102_08": "How can I say no?", - "Activity_Chat_ShunguangEvent_600183102_09": "Let's meet at the Lumina Square metro station then.", - "Activity_Chat_ShunguangEvent_600183102_10": "Alright, catch you later!", - "Activity_Chat_ShunguangEvent_600183102_11": "After parting ways with Shunguang, you arrive at Lumina Square.", - "Activity_Chat_ShunguangEvent_600183102_12": "Anyway... let's split up, okay? Please?", - "Activity_Chat_ShunguangEvent_600183102_13": "But I've got something to take care of... Would you mind heading there first? I'll be right behind you!", - "Activity_Chat_ShunguangEvent_600183102_14": "Hey Junior Wise, do you know any bustling places with that vibrant street vibe?", - "Activity_Chat_ShunguangEvent_600183103_06": "Ah, it's you, manager of Random Play. Since no customers came in just now, I went to look after the flowers.", - "Activity_Chat_ShunguangEvent_600183103_07": "This guest next to you... doesn't seem familiar to me. Pardon me, miss, is this your first time here?", - "Activity_Chat_ShunguangEvent_600183103_09": "The flowers here are absolutely gorgeous, but what's truly special is that fragrance - you can tell they've been nurtured and cared for with love.", - "Activity_Chat_ShunguangEvent_600183103_13": "Of course.", - "Activity_Chat_ShunguangEvent_600183103_15": "Let me think... Shifu likes flowers with subtle fragrances. Senior Fufu prefers ones that bloom brilliantly. Senior Yinhu likes those he can use in snacks... And though he doesn't show it much, I know my brother likes flowers with soft colors...", - "Activity_Chat_ShunguangEvent_600183103_19": "M—Me? I just happened to see the flower shop and thought I'd bring back some gifts for everyone... After all, the place you live isn't somewhere Shifu and the others visit often, right? As for me, no need to get any flowers.", - "Activity_Chat_ShunguangEvent_600183103_20": "You deserve flowers too, Senior.", - "Activity_Chat_ShunguangEvent_600183103_21": "You were looking forward to getting a gift too, right?", - "Activity_Chat_ShunguangEvent_600183103_28": "M—Me? I just happened to see the flower shop and thought I'd bring back some gifts for everyone... After all, the place you live isn't somewhere Shifu and the others visit often, right? As for me, no need to get any flowers.", - "Activity_Chat_ShunguangEvent_600183105_07": "(Today seems to have ended perfectly. Hmm, gotta think about where to take Senior Xiao'Guang tomorrow...)", - "Activity_Chat_ShunguangEvent_600183105_08": "(Oh right! She mentioned she wanted to experience my daily life...\nI should take her around Sixth Street. My neighborhood should be quite the fresh experience for her.)", - "Activity_Chat_ShunguangEvent_600183105_09": "(And there's Howl on Sixth Street too! She loves animals, and she'll definitely be interested in Howl!)", - "Activity_Chat_ShunguangEvent_600183105_10": "It's getting late, so let's say goodbye here, Junior Belle.", - "Activity_Chat_ShunguangEvent_600183105_12": "I'll write down some of my thoughts up there, and attach today's photos too...\nMake sure to check it out when you have time!", - "Activity_Chat_ShunguangEvent_600183105_13": "Can't you just tell me directly?", - "Activity_Chat_ShunguangEvent_600183105_14": "W—Whoa, you're way too direct, Junior Belle!\n...You know, hearing something face-to-face feels different than reading it.", - "Activity_Chat_ShunguangEvent_600183105_15": "Anyway... don't forget to check the diary! It houses the memories we created together.", - "Activity_Chat_ShunguangEvent_600183105_17": "You wonder if she wrote all this down in her diary after she got back.\nSince she told you to read it, let's see what she wrote...", - "Activity_Chat_ShunguangEvent_600183105_18": "W—Whoa, you're way too direct, Junior Wise!\n...You know, hearing something face-to-face feels different than reading it.", - "Activity_Chat_ShunguangEvent_600183105_19": "It's getting late, so let's say goodbye here, Junior Wise.", - "Activity_Chat_ShunguangEvent_600183105_20": "(And there's Howl on Sixth Street too! She loves animals, and she'll definitely be interested in Howl!)", - "Activity_Chat_ShunguangEvent_600183105_21": "(Oh right! She mentioned she wanted to experience my daily life...\nI should take her around Sixth Street. My neighborhood should be quite the fresh experience for her.)", - "Activity_Chat_ShunguangEvent_600183105_22": "(Today seems to have ended perfectly. Hmm, gotta think about where to take Senior Xiao'Guang tomorrow...)", - "Activity_Chat_ShunguangEvent_600183107_01": "What a huge plaza... This place seems bustling with life, with all kinds of shops everywhere, and so many different aromas in the air.", - "Activity_Chat_ShunguangEvent_600183107_02": "Let's take a look around together~", - "Activity_Chat_ShunguangEvent_600183201_24": "Eh? You're treating me to a drink? As your senior, that feels a bit inappropriate... but I rarely come down from the mountain and didn't bring a lot of Dennies with me...", - "Activity_Chat_ShunguangEvent_600183203_06": "Let's calibrate the equipment first.", - "Activity_Chat_ShunguangEvent_600183204_22": "Wonder if she wrote all this down in her journal after she got back.\nSince she doesn't mind letting you look, might as well satisfy your curiosity...", - "Activity_Chat_ShunguangEvent_600183205_01": "Ah, you're back! Want to join another Bangboo party? Feel free to use the music equipment here anytime~", - "Activity_Chat_ShunguangEvent_600183205_02": "Let me play another tune.", - "Activity_Chat_ShunguangEvent_600183205_03": "I need to calibrate first.", - "Activity_Chat_ShunguangEvent_600183205_04": "Nah, just looking around.", - "Activity_Chat_ShunguangEvent_600183303_03": "Its name is Howl.", - "Activity_Chat_ShunguangEvent_600183303_15": "Howl nudges over a scratch card with his nose... Shunguang gently scratches off the coating with a coin.\nThe pattern underneath reveals three bare bones.", - "Activity_Chat_ShunguangEvent_600183303_21": "There are only five tiers of prizes...", - "Activity_Chat_ShunguangEvent_600183303_22": "So you're telling me I got the worst possible prize...", - "Activity_Chat_ShunguangEvent_600183303_23": "No worries! Hey, you wanna scratch one too? From my experience, you're bound to get something good...", - "Activity_Chat_ShunguangEvent_600183303_24": "So, what did you get?!", - "Activity_Chat_ShunguangEvent_600183303_31": "Junior Belle, neither of us was born under a lucky star...\nBut hey, two negatives make a positive — maybe two unlucky souls like us might just create some unexpected good fortune together!", - "Activity_Chat_ShunguangEvent_600183303_32": "(For some reason, Senior Xiao'Guang looks really happy...\nMaybe it's contagious, because you can't help but smile too.)", - "Activity_Chat_ShunguangEvent_600183303_33": "Woof woof woof woof!", - "Activity_Chat_ShunguangEvent_600183303_51": "(For some reason, Senior Xiao'Guang looks really happy...\nMaybe it's contagious, because you can't help but smile too.)", - "Activity_Chat_ShunguangEvent_600183303_52": "Junior Wise, neither of us was born under a lucky star...\nBut hey, two negatives make a positive — maybe two unlucky souls like us might just create some unexpected good fortune together!", - "Activity_Chat_ShunguangEvent_600183303_53": "No worries! Hey, you wanna scratch one too? From my experience, you're bound to get something good...", - "Activity_Chat_ShunguangEvent_600183303_57": "But it's a bit skinnier than you, wears glasses, and looks elegant — quite a tough little pup!", - "Activity_Chat_ShunguangEvent_600183303_68": "So, what did you get?!", - "Activity_Chat_ShunguangEvent_600183304_12": "Oh~ Looking at this photo, the objects are quite important.\nI can see a ladder, some plants, and railings... with two traffic cones in front...", - "Activity_Chat_ShunguangEvent_600183305_01": "We found a stool, yay~", - "Activity_Chat_ShunguangEvent_600183305_02": "No time to waste. Let's head to the next treasure spot!", - "Activity_Chat_ShunguangEvent_600183305_05": "You're so adorable.", - "Activity_Chat_ShunguangEvent_600183305_06": "That's music to my ears. I'm glad you're here to share my joy. Thank you...", - "Activity_Chat_ShunguangEvent_600183305_07": "A-Anyway, let's check out that other photo we've got!", - "Activity_Chat_ShunguangEvent_600183305_08": "J-Junior Wise...!", - "Activity_Chat_ShunguangEvent_600183305_09": "J-Junior Belle...!", - "Activity_Chat_ShunguangEvent_600183307_03": "Howl looks super excited... It dances an incomprehensible little jig around the two stools we found, then wiggles its butt as it carries one of them back to the newsstand.", - "Activity_Chat_ShunguangEvent_600183307_04": "Facing the lone stool that remains, Howl nudges it with his nose, as if trying to signal something.", - "Activity_Chat_ShunguangEvent_600183307_06": "Ooh ooh, little Howl, are you saying this stool is our prize?", - "Activity_Chat_ShunguangEvent_600183307_08": "Wow, thank you! I was just decorating my room at Suibian Temple, and I needed items like these~", - "Activity_Chat_ShunguangEvent_600183307_09": "It's a bit different from the style my brother brought me before. Such warm colors would be perfect for a relaxation area~", - "Activity_Chat_ShunguangEvent_600183307_10": "You can put it in the room.", - "Activity_Chat_ShunguangEvent_600183307_12": "This is the prize we won together. I'll make sure to display it nicely in my room!", - "Activity_Chat_ShunguangEvent_600183307_14": "Ahem... little Howl, not only did you work hard minding the shop, but you also gave us such a cute prize... Thanks so much for today.", - "Activity_Chat_ShunguangEvent_600183307_20": "Howl suddenly barks twice and nudges a magazine over with his nose—", - "Activity_Chat_ShunguangEvent_600183307_21": "Huh? Got something else for me, little Howl?", - "Activity_Chat_ShunguangEvent_600183307_22": "Let me see... \"Gravity Cinema presents the 'Classics Rerun' event. We look forward to your patronage!\"\nWow, this magazine mentioned some movies about puppies!", - "Activity_Chat_ShunguangEvent_600183307_24": "Hey, you wanna catch a movie?", - "Activity_Chat_ShunguangEvent_600183307_25": "Movie? ...Oh! When we were at Lumina Square, I think I saw a place that looked like a cinema!", - "Activity_Chat_ShunguangEvent_600183307_26": "Would that be okay if I said I wanted to? I have almost no experience with movies, so don't make fun of me, okay?", - "Activity_Chat_ShunguangEvent_600183307_27": "That's perfect then.", - "Activity_Chat_ShunguangEvent_600183307_29": "Great! So tomorrow's plan is to watch a movie, huh? Suddenly I can't wait for tomorrow to come...", - "Activity_Chat_ShunguangEvent_600183307_32": "You wonder if she wrote all this down in her diary after she got back.\nSince she told you to read it, let's see what she wrote...", - "Activity_Chat_ShunguangEvent_600183307_34": "Movie? ...Oh! When we were at Lumina Square, I think I saw a place that looked like a cinema!", - "Activity_Chat_ShunguangEvent_600183308_01": "(Oh, the stool... she already put it here...)", - "Activity_Chat_ShunguangEvent_600183308_02": "(Oh, the stool... she already put it here...)", - "Activity_Chat_ShunguangEvent_600183308_03": "(Looking at it reminds me of how she confidently declared \"two negatives make a positive.\")", - "Activity_Chat_ShunguangEvent_600183308_04": "(Looking at it reminds me of how she confidently declared \"two negatives make a positive.\")", - "Activity_Chat_ShunguangEvent_600183308_05": "(Maybe because I got this prize with Senior Xiao'Guang from Howl, but this weird smiley face is starting to look kinda cute the more I stare at it.)", - "Activity_Chat_ShunguangEvent_600183308_06": "(Maybe because I got this prize with Senior Xiao'Guang from Howl, but this weird smiley face is starting to look kinda cute the more I stare at it.)", - "Activity_Chat_ShunguangEvent_600183308_Name_01": "Peculiarly Patterned Stool", - "Activity_Chat_ShunguangEvent_600183310_01": "So, what did you get?!", - "Activity_Chat_ShunguangEvent_600183310_04": "Eh!? For real? Usually, when I'm around, people's luck tends to be pretty good.", - "Activity_Chat_ShunguangEvent_600183310_05": "I thought, based on my past experience, you would have gotten a decent result... Looking at it now, you seem quite different from everyone else around me...", - "Activity_Chat_ShunguangEvent_600183310_08": "Senior Xiao'Guang?", - "Activity_Chat_ShunguangEvent_600183310_10": "Junior Belle, neither of us was born under a lucky star...\nBut hey, two negatives make a positive — maybe two unlucky souls like us might just create some unexpected good fortune together!", - "Activity_Chat_ShunguangEvent_600183310_11": "(For some reason, Senior Xiao'Guang looks really happy...\nMaybe it's contagious, because you can't help but smile too.)", - "Activity_Chat_ShunguangEvent_600183310_12": "Woof woof woof woof!", - "Activity_Chat_ShunguangEvent_600183310_22": "Come to think of it, what seems like bad luck might be good fortune from a different angle~", - "Activity_Chat_ShunguangEvent_600183310_23": "With a couple of barks, Howl picks up a small stool with a smiley face on it and places it on the ground in front of the newsstand.\nTwo photos are stuck to the stool. After gently taking them off, a small note falls out:\n\"Help Howl find its treasure, stranger who's scratched off two fifth prizes!\"", - "Activity_Chat_ShunguangEvent_600183310_31": "(For some reason, Senior Xiao'Guang looks really happy...\nMaybe it's contagious, because you can't help but smile too.)", - "Activity_Chat_ShunguangEvent_600183310_32": "Junior Wise, neither of us was born under a lucky star...\nBut hey, two negatives make a positive — maybe two unlucky souls like us might just create some unexpected good fortune together!", - "Activity_Chat_ShunguangEvent_600183310_33": "I thought, based on my past experience, you would have gotten a decent result... Looking at it now, you seem quite different from everyone else around me...", - "Activity_Chat_ShunguangEvent_600183310_34": "So, what did you get?!", - "Activity_Chat_ShunguangEvent_600183312_02": "The stool is green and might be hard to spot in front of the barrier. We need to pay attention to the colors of the surroundings.", - "Activity_Chat_ShunguangEvent_600183401_07": "Aww! You actually wanna watch an animal movie with me? Wouldn't that be kinda boring for you...?", - "Activity_Chat_ShunguangEvent_600183401_10": "Aww! You actually wanna watch an animal movie with me? Wouldn't that be kinda boring for you...?", - "Activity_Chat_ShunguangEvent_600183401_12": "You look great in this.", - "Activity_Chat_ShunguangEvent_600183401_13": "{F#I'll help you pick clothes next time.}{M#Let me help you pick clothes next time.}", - "Activity_Chat_ShunguangEvent_600183401_16": "Hey, while you weren't here earlier, I already took a look at all the posters around here.", - "Activity_Chat_ShunguangEvent_600183401_22": "Aww! You actually wanna watch an animal movie with me? Wouldn't that be kinda boring for you...?", - "Activity_Chat_ShunguangEvent_600183401_25": "Aww! You actually wanna watch an animal movie with me? Wouldn't that be kinda boring for you...?", - "Activity_Chat_ShunguangEvent_600183401_29": "So you noticed all along!\nSeriously, if you keep teasing me like this, I'll... I'll secretly put extra sugar in your osmanthus cake!", - "Activity_Chat_ShunguangEvent_600183401_30": "Hey, you're here! I just got here myself...", - "Activity_Chat_ShunguangEvent_600183403_06": "Oh right! The ending music was amazing too... and the background music when the puppy met its master... such a tear-jerker...", - "Activity_Chat_ShunguangEvent_600183403_07": "Yeah, I feel the same way.", - "Activity_Chat_ShunguangEvent_600183403_08": "The music is perfectly emotional.", - "Activity_Chat_ShunguangEvent_600183403_09": "(Oh right, I think they released a soundtrack album for this movie... Maybe we should check the record store for it later...)", - "Activity_Chat_ShunguangEvent_600183403_10": "Hmm... I'll tell you a little secret.", - "Activity_Chat_ShunguangEvent_600183403_15": "The feeling is mutual.", - "Activity_Chat_ShunguangEvent_600183403_16": "I feel close to you too.", - "Activity_Chat_ShunguangEvent_600183403_17": "...Hmm!", - "Activity_Chat_ShunguangEvent_600183403_18": "Where do you want to go tomorrow?", - "Activity_Chat_ShunguangEvent_600183403_19": "What do you want to do tomorrow?", - "Activity_Chat_ShunguangEvent_600183403_21": "Well, I'm always up on the mountain after all... The sky's not as open up there, and I never really get to see the ocean.", - "Activity_Chat_ShunguangEvent_600183403_23": "Port Elpis? Sweet! The name's got a salty ring to it. I like that.", - "Activity_Chat_ShunguangEvent_600183403_24": "Oh right... since tomorrow is the last day of the \"Journey Down the Mountain,\" why don't we make a promise?", - "Activity_Chat_ShunguangEvent_600183403_25": "Let's both wear our temple's attire. You're my lovely junior and I'm your caring senior.", - "Activity_Chat_ShunguangEvent_600183403_26": "After all... it was only because you're here that I went from someone who needed to be taken care of, to someone who could take care of others...", - "Activity_Chat_ShunguangEvent_600183403_28": "You're perfect just the way you are!", - "Activity_Chat_ShunguangEvent_600183403_29": "You're a great senior already.", - "Activity_Chat_ShunguangEvent_600183403_30": "Oh really? Your words are so comforting...", - "Activity_Chat_ShunguangEvent_600183403_31": "The movie today was great. Thanks for fulfilling my wish and watching it with me.", - "Activity_Chat_ShunguangEvent_600183403_35": "Ahh, okay, before I embarrass myself any further... See ya, Belle!", - "Activity_Chat_ShunguangEvent_600183403_36": "After you part, the world before you feels awash in shifting light and shadow.", - "Activity_Chat_ShunguangEvent_600183403_37": "You wonder if she wrote all this down in her diary after she got back.\nSince she told you to read it, let's see what she wrote...", - "Activity_Chat_ShunguangEvent_600183403_38": "Ahh, okay, before I embarrass myself any further... See ya, Wise!", - "Activity_Chat_ShunguangEvent_600183403_39": "The movie today was great. Thanks for fulfilling my wish and watching it with me.", - "Activity_Chat_ShunguangEvent_600183403_40": "Let's both wear our temple's attire. You're my lovely junior and I'm your caring senior.", - "Activity_Chat_ShunguangEvent_600183403_42": "(Oh right, I think they released a soundtrack album for this movie... Maybe we should check the record store for it later...)", - "Activity_Chat_ShunguangEvent_600183501_02": "With that look on your face in front of my musical wonderland... I bet you've got something important to discuss with me, huh?", - "Activity_Chat_ShunguangEvent_600183501_03": "Do you have this record, Elfy?", - "Activity_Chat_ShunguangEvent_600183501_06": "Oh my, what luck! That record you're talking about... we've got exactly one copy left in stock.", - "Activity_Chat_ShunguangEvent_600183501_07": "After all, that movie was super popular...\nYou're really lucky, because it's pretty hard to get your hands on this soundtrack these days.", - "Activity_Chat_ShunguangEvent_600183501_10": "Elfy skillfully wraps up the record, tying a beautiful butterfly bow on the light-colored wrapping paper.\nEverything's in place. I'll get ready to head down to Port Elpis and spend the last day of the \"Journey Down the Mountain\" with Shunguang.", - "Activity_Chat_ShunguangEvent_600183501_11": "{F#Senior Xiao'Guang seems to take my junior status quite seriously, because that's what has made her a senior. Since it's the last day, I'll put on my uniform and act the part for the rest of the day.}{M#Senior Xiao'Guang seems to take my junior status quite seriously, because that's what has made her a senior. Since it's the last day, I'll put on my uniform and act the part for the rest of the day.}", - "Activity_Chat_ShunguangEvent_600183502_02": "Let me show you around.", - "Activity_Chat_ShunguangEvent_600183504_05": "You hand over the wrapped record, explaining that it contains all the music from the movie you watched together that day.", - "Activity_Chat_ShunguangEvent_600183504_05_1": "Senior Xiao'Guang takes the gift, her usually gentle and serene face gleaming with emotion.", - "Activity_Chat_ShunguangEvent_600183504_06": "Right, I mentioned to you how good the movie's music was that day. I didn't expect you'd still remember...", - "Activity_Chat_ShunguangEvent_600183504_16": "That day when I mentioned to you how good the movie's music was, I didn't expect you'd still remember...", - "Activity_Chat_ShunguangEvent_600183505_04": "You go back to Suibian Temple with Shunguang...", - "Activity_Chat_ShunguangEvent_600183506_07": "I really enjoyed myself these few days.", - "Activity_Chat_ShunguangEvent_600183506_08": "Yeah... Make sure you take good care of yourself until we meet again.", - "Activity_Chat_ShunguangEvent_600183508_02": "(Ah, the diary is still here. Want to review these past few days of the \"Journey Down the Mountain\"?)", - "Activity_Chat_ShunguangEvent_600183508_05": "(Ah, the diary is still here. Want to review these past few days of the \"Journey Down the Mountain\"?)", - "Activity_Chat_ShunguangEvent_600183601_06": "W—What's wrong? Why do you need to observe for so long... I thought it was pretty obvious...", - "Activity_Chat_ShunguangEvent_600183601_07": "Haha, I was just teasing you.", - "Activity_Chat_ShunguangEvent_600183601_09": "So you noticed all along!\nSeriously, if you keep teasing me like this, I'll... I'll secretly put extra sugar in your osmanthus cake!", - "Activity_Chat_ShunguangEvent_600183601_10": "The outfit you got for me earlier... I really like it, but I always feel like I should treasure it, so I rarely wear it when going out...", - "Activity_Chat_ShunguangEvent_600183601_11": "But when I'm with you, I always want to put on something a bit more special, so...", - "Activity_Chat_ShunguangEvent_600183601_12": "You look great in this.", - "Activity_Chat_ShunguangEvent_600183601_13": "{F#I'll help you pick clothes next time.}{M#Let me help you pick clothes next time.}", - "Activity_Chat_ShunguangEvent_600183601_15": "Since you like this outfit so much... I'll be wearing it during our \"Journey Down the Mountain\"~", - "Activity_Chat_ShunguangEvent_600183601_16": "Come to think of it... I caught some richly layered smells in the air. Is this what they call the \"nice smell of life\" in the books?", - "Activity_Chat_ShunguangEvent_600183601_17": "Alright, shall we head out now?", - "Activity_Chat_ShunguangEvent_600183601_20": "Come to think of it... I caught some richly layered smells in the air. Is this what they call the \"nice smell of life\" in the books?\nAlright, shall we head out now?", - "Activity_Chat_ShunguangEvent_600183601_21": "For real?! ...Then it's a deal!", - "Activity_Chat_ShunguangEvent_600183601_22": "The outfit Belle got for me earlier... I really like it, but I always feel like I should treasure it, so I rarely wear it when going out...", - "Activity_Chat_ShunguangEvent_600183601_23": "So you noticed all along!\nSeriously, if you keep teasing me like this, I'll... I'll secretly put extra sugar in your osmanthus cake!", - "Activity_Chat_ShunguangEvent_600183602_01": "Though Senior Xiao'Guang isn't around, she left her diary on the table.\nCould it be because she went to the flower shop today? There's a subtle fragrance wafting from it...", - "Activity_Chat_ShunguangEvent_600183602_02": "(Did she enjoy today's \"Journey Down the Mountain\"? Let's see how she really feels...)", - "Activity_Chat_ShunguangEvent_600183602_03": "Open the diary.", - "Activity_Chat_ShunguangEvent_600183602_04": "(Did she enjoy today's \"Journey Down the Mountain\"? Let's see how she really feels...)", - "Activity_Chat_ShunguangEvent_600183603_01": "Though Senior Xiao'Guang isn't around, she left her diary on the table.\nIs it because she saw Howl today? It looks so fluffy and warm...", - "Activity_Chat_ShunguangEvent_600183603_02": "(Did she enjoy today's \"Journey Down the Mountain\"? Let's see how she really feels...)", - "Activity_Chat_ShunguangEvent_600183603_03": "Open the diary.", - "Activity_Chat_ShunguangEvent_600183603_04": "(Did she enjoy today's \"Journey Down the Mountain\"? Let's see how she really feels...)", - "Activity_Chat_ShunguangEvent_600183604_01": "Though Senior Xiao'Guang isn't around, she left her diary on the table.\nMaybe it's because we watched a movie today, you feel like there's a vivid and tender story curled up between its pages...", - "Activity_Chat_ShunguangEvent_600183604_02": "(Did she enjoy today's \"Journey Down the Mountain\"? Let's see how she really feels...)", - "Activity_Chat_ShunguangEvent_600183604_03": "Open the diary.", - "Activity_Chat_ShunguangEvent_600183604_04": "(Did she enjoy today's \"Journey Down the Mountain\"? Let's see how she really feels...)", - "Activity_NewMecha_RestartGame_button": "Confirm", - "Activity_NewMecha_RestartGame_desc": "Network connection error. Please try again.", - "Activity_NewMecha_RestartGame_desc2": "Click Confirm to return to the login screen", - "Activity_NewMecha_Rule_Desc": "The Neo Golden Mecha has arrived! Complete the filming with Director Ohno.\n\nDuring the event, the actor/actress must complete filming together with the Golden Mecha, both in exploring and fighting.\n\n[Exploration]\nIn the exploration scenes, the actor/actress and the mecha will work together to solve the puzzle in the scene and explore to reach the Terminal!\n[Combat]\nIn the combat scenes, the actor/actress must control the mecha to defeat incoming enemies and claim the final victory!\nAs the story progresses, the mecha will gradually unlock new abilities to deal with more powerful enemies!", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079016_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079017_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079019_01": "Enna? (It's so quiet... Are there really survivors in this base?)", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079019_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079020_01": "Ehn-na... (No other way to go. The switch to open the door must be somewhere in this room...)", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079020_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079021_01": "Ehn-ne-ne... (The monsters ahead are super tough. Better hop in the Golden Mecha to take them out...)", - "Activity_OngoingLevel_MegaRobot_Chapter2_620079021_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000002_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000003_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000004_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000005_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000006_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000007_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000008_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000009_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000010_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000011_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000012_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000013_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000014_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000015_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000016_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000017_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000018_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000019_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000020_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000021_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000022_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000023_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000024_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000025_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000026_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000027_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000028_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000029_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000030_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000031_Name_01": "Icaro", - "Activity_OngoingLevel_MegaRobot_Chapter2_892000032_Name_01": "Icaro", - "Activity_OngoingMainCity_ShunguangEvent_620018010_01": "Huh? Is that little doggy watching the newsstand?", - "Activity_Rabbit_OB2.4_Period05": "100% Random Play", - "AntiSpoilerConDesc_Monster_Awakener": "Unlocked after completing the main mission \"Defeat the enemies\"", - "AntiSpoilerName_Monster_Awakener": "??? the Thrall", - "Arcade_Player_Name_221471": "Banyue", - "Arcade_Player_Name_221481": "RingRing", - "AutoBattlePVP_DailyReward_Limit": "Today's Victory Points: {0}/{1}", - "AutoBattlePVP_GetDailyRewardTips": "Get an extra 100 Victory Points for your first daily participation", - "AutoBattlePVP_LimitTips": "Daily PVP Victory Point limit reached", - "AutoBattlePVP_Rule_Desc": "There are five ranks in \"En-Nah\" Chess Legend: Bronze, Silver, Gold, Diamond, and Ether.\n\n• When a player accumulates enough points to reach the specified value, they can promote from their current rank to the next rank.\n• After reaching the Ether rank, players' points will continue to change, but their rank will no longer change.\n• Once players are promoted to a higher rank, they will not be demoted even if they lose.\n• Please note that intentional consecutive losses will lower your combat rating, which will result in reduced rank points from subsequent victories. You'll need to gradually improve your combat rating to receive full benefits.", - "AutoBattlePVP_Rule_Title": "\"En-Nah\" Chess Legend Ranking Rules", - "AutoBattle_RefreshButton": "Free Refresh", - "Avatar_Azural_Buff_01_Des": "Next EX Special Attack released will be EX Special Attack: Rock.", - "Avatar_Azural_Buff_01_Title": "Rock", - "Avatar_Azural_Buff_02_Des": "Next EX Special Attack released will be EX Special Attack: Scissors.", - "Avatar_Azural_Buff_02_Title": "Scissors", - "Avatar_Azural_Buff_03_Des": "Next EX Special Attack released will be EX Special Attack: Paper!.", - "Avatar_Azural_Buff_03_Title": "Paper!", - "Avatar_Azural_Buff_04_Des": "Increases DMG by {Ability:{AbilityName:\u00A0Azural_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_AddedDamageRatio,100,2}}%.", - "Avatar_Azural_Buff_04_Title": "Overwhelmingly Positive", - "Avatar_BanYue_Buff_01_Des": "Banyue's Sheer Force increases by {Ability:{AbilityName:\u00A0BanYue_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_SkipDefAttackDelta,1,2}}, CRIT DMG increases by {Ability:{AbilityName:\u00A0BanYue_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_CritDamageRatioDelta,100,2}}%, Fire DMG increases by {Ability:{AbilityName:\u00A0BanYue_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_AddedDamageRatio,100,2}}%.", - "Avatar_BanYue_Buff_01_Title": "One With the Mountains", - "Avatar_BanYue_Buff_02_Des": "Each stack increases Banyue's Fire DMG by {Ability:{AbilityName:\u00A0BanYue_MoedernMode,\u00A0AbilitySpecials:\u00A0AS_AddedDamageRatio,100,2}}%.", - "Avatar_BanYue_Buff_02_Title": "Vidyaraja", - "Avatar_Female_Size01_Azural": "Dialyn", - "Avatar_Female_Size01_Azural_En": "Dialyn", - "Avatar_Female_Size01_Azural_En_FullName": "Dialyn", - "Avatar_Female_Size01_Azural_FullName": "Dialyn", - "Avatar_Female_Size01_Azural_Piece": "Agent Focus: Dialyn", - "Avatar_Male_Size01_Banyue_En": "Banyue", - "Avatar_Male_Size03_BanYue_En": "Banyue", - "Avatar_Male_Size03_BanYue_En_FullName": "Banyue", - "Avatar_Male_Size03_BanYue_Piece": "Agent Focus: Banyue", - "Azural_MathSkill_Desc": "When another character in your squad is an Attack or Rupture character:\nDialyn's EX Special Attack CRIT DMG is increased by 50%.\nWhen an EX Special Attack or Ultimate is activated, all squad members gain the Overwhelmingly Positive effect. While Overwhelmingly Positive is active, DMG dealt is increased by 40% for 15s. When Dialyn uses an EX Special Attack or Ultimate while Overwhelmingly Positive is active, if the remaining duration of Overwhelmingly Positive is less than 35s, its duration is extended by 10s.\nWhen a heavy attack from EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits, additional DMG is dealt based on the previous squad member's Specialty:\nIf the squad member is an Attack Agent, EX Special Attack: Rock, EX Special Attack: Scissors, and EX Special Attack: Paper! deal additional DMG equal to 320% of that Attack Agent's ATK.\nIf the squad member is a Rupture Agent, EX Special Attack: Rock, EX Special Attack: Scissors, and EX Special Attack: Paper! deal additional DMG equal to 400% of that Rupture Agent's Sheer Force.", - "Azural_MathSkill_Title": "Additional Ability: External Line", - "Azural_Property_ExSpecial_01_SpCostValue_01": "25", - "Azural_SkillList_10_Content": "", - "Azural_SkillList_10_Title": "Chain Attack: Welcome Mat", - "Azural_SkillList_11_Content": "", - "Azural_SkillList_11_Title": "Ultimate: Service Stopped for Number Dialed", - "Azural_SkillList_12_Content": " (When Triggering Quick Assist)", - "Azural_SkillList_12_Title": "Quick Assist: Forward Call", - "Azural_SkillList_13_Content": " (When Triggering Defensive Assist)", - "Azural_SkillList_13_Title": "Defensive Assist: Decline Call", - "Azural_SkillList_14_Content": " (After Defensive Assist)", - "Azural_SkillList_14_Title": "Assist Follow-Up: Back-to-Back Calls", - "Azural_SkillList_1_Content": "", - "Azural_SkillList_1_Title": "Basic Attack: Happy to Be of Service", - "Azural_SkillList_2_Content": " (After EX Special Attack: Rock or EX Special Attack: Scissors)", - "Azural_SkillList_2_Title": "Basic Attack: Rock, Paper, Scissors", - "Azural_SkillList_3_Content": " (Hold with enough Customer Complaint)", - "Azural_SkillList_3_Title": "EX Special Attack: Get Lost!", - "Azural_SkillList_4_Content": "", - "Azural_SkillList_4_Title": "Special Attack: Welcome Gesture", - "Azural_SkillList_5_Content": "", - "Azural_SkillList_5_Title": "EX Special Attack: Rock", - "Azural_SkillList_6_Content": " (For a short duration after using EX Special Attack: Rock)", - "Azural_SkillList_6_Title": "EX Special Attack: Scissors", - "Azural_SkillList_7_Content": " (For a short duration after using EX Special Attack: Scissors)", - "Azural_SkillList_7_Title": "EX Special Attack: Paper!", - "Azural_SkillList_8_Content": " ; ", - "Azural_SkillList_8_Title": "Dash Attack: Sudden Call", - "Azural_SkillList_9_Content": " (Perfect) ; ", - "Azural_SkillList_9_Title": "Dodge Counter: Number Unavailable", - "Azural_SkillName": "Top Customer Service", - "Azural_SkillText": "Dialyn has brought her motto of \"Customers come first\" to Random Play, and the customers at the video store are certainly no match for the complainants from TOPS. Often, before they see through the cheesy welcome words and nonsensical recommendations from Dialyn, they've already been moved by her fiery passion and taken away the videotapes of their choice from the counter.", - "Azural_Skill_AssaultAid_Desc": "Press after a Defensive Assist to activate:\nPerforms a rapid dash followed by a slash attack, dealing Physical DMG.\nAfter using this skill, can immediately follow up with the 4th hit of Basic Attack: Happy to Be of Service.\nCharacter is invulnerable while using this skill.", - "Azural_Skill_AssaultAid_Title": "Assist Follow-Up: Back-to-Back Calls", - "Azural_Skill_BeHitAid_Desc": "When the active character is launched, press to activate:\nLaunches consecutive attacks against enemies in front, dealing Physical DMG.\nAfter using this skill, can immediately follow up with the 4th hit of Basic Attack: Happy to Be of Service.\nCharacter is invulnerable while using this skill.", - "Azural_Skill_BeHitAid_Title": "Quick Assist: Forward Call", - "Azural_Skill_Counter_Desc": "Press during a Perfect Dodge to activate:\nLaunches consecutive attacks against enemies in front, dealing Physical DMG.\nAfter using this skill, can immediately follow up with the 4th hit of Basic Attack: Happy to Be of Service.\nCharacter is invulnerable while using this skill.", - "Azural_Skill_Counter_Title": "Dodge Counter: Number Unavailable", - "Azural_Skill_Evade_Desc": "Press to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.", - "Azural_Skill_Evade_Title": "Dodge: Line Busy", - "Azural_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press to activate:\nRushes forward and performs a finger flick attack, dealing massive Physical DMG.\nAfter using this skill, can immediately follow up with the 4th hit of Basic Attack: Happy to Be of Service.\nCharacter is invulnerable while using this skill.", - "Azural_Skill_ExQTE_Title": "Ultimate: Service Stopped for Number Dialed", - "Azural_Skill_ExSpecial_01_Desc": "With enough Energy, press to activate:\nLaunches a fist attack, dealing Physical DMG.\nCharacter is invulnerable while using this skill.", - "Azural_Skill_ExSpecial_01_Title": "EX Special Attack: Rock", - "Azural_Skill_ExSpecial_02_Desc": "With enough Energy, press to activate:\nLaunches a scissors attack, dealing Physical DMG.\nCharacter is invulnerable while using this skill.", - "Azural_Skill_ExSpecial_02_Title": "EX Special Attack: Scissors", - "Azural_Skill_ExSpecial_03_Desc": "With enough Energy, press to activate:\nLaunches a paper attack, dealing Physical DMG.\nCharacter is invulnerable while using this skill.", - "Azural_Skill_ExSpecial_03_Title": "EX Special Attack: Paper!", - "Azural_Skill_Normal_Desc": "Press to activate:\nUnleashes up to four attacks, dealing Physical DMG.", - "Azural_Skill_Normal_Enhance_01_Desc": "After EX Special Attack: Rock or EX Special Attack: Scissors, press to activate:\nPerforms up to two attacks, dealing Physical DMG.\nDuring skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.", - "Azural_Skill_Normal_Enhance_01_Title": "Basic Attack: Rock, Paper, Scissors", - "Azural_Skill_Normal_Enhance_02_Desc": "With Customer Complaint, hold to activate:\nDelivers a forward martial salute attack. On activation, it consumes 1 Customer Complaint and deals Physical DMG.\nAfter activation, the previous character's Quick Assist is triggered.\nCharacter is invulnerable while using this skill.", - "Azural_Skill_Normal_Enhance_02_Title": "EX Special Attack: Get Lost!", - "Azural_Skill_Normal_Title": "Basic Attack: Happy to Be of Service", - "Azural_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press to activate:\nParries the enemy's attack, dealing massive Daze.\nThis skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks.\nCharacter is invulnerable while using this skill.", - "Azural_Skill_ParryAid_Title": "Defensive Assist: Decline Call", - "Azural_Skill_QTE_Desc": "When a Chain Attack is triggered, select the character to activate:\nLaunches consecutive kicks against enemies in front, dealing massive Physical DMG.\nAfter using this skill, can immediately follow up with the 4th hit of Basic Attack: Happy to Be of Service.\nCharacter is invulnerable while using this skill.", - "Azural_Skill_QTE_Title": "Chain Attack: Welcome Mat", - "Azural_Skill_Rush_Desc": "Press during a dodge to activate:\nLaunches a dashing attack at enemies in front, dealing Physical DMG.", - "Azural_Skill_Rush_Title": "Dash Attack: Sudden Call", - "Azural_Skill_Special_Desc": "Press to activate:\nThrows dual rings to slash enemies, dealing Physical DMG.\nAnti-Interrupt level is increased while using this skill.", - "Azural_Skill_Special_Title": "Special Attack: Welcome Gesture", - "Azural_Talent_01_Desc_01": "The amount of Positive Reviews accumulated each second and gained when EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits an enemy increase by 16%. While the Overwhelmingly Positive effect is active, characters ignore 15% of enemy All-Attribute RES.", - "Azural_Talent_01_Desc_01_Realign": "The amount of Positive Reviews accumulated each second and gained when EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits an enemy increase by 16%.\nWhile the Overwhelmingly Positive effect is active, characters ignore 15% of enemy All-Attribute RES.", - "Azural_Talent_01_Desc_02": "Welcome to the Cross-Department Customer Service Center!\nOur motto is simple: always wear a smile, always greet every customer with passion~!\nA smile... the one expression I once found hardest to fake. When did it become second nature to me?\n\"Hello there, darling~ How can I help you? Well~ not that I really can do anything for you!\"", - "Azural_Talent_01_Title": "Boundless Hospitality", - "Azural_Talent_01_Title_Realign": "Boundless Hospitality", - "Azural_Talent_02_Desc_01": "Enemies affected by Malicious Complaint gain an additional 20% Stun DMG Multiplier when Stunned, and all units deal 15% increased DMG to targets affected by Malicious Complaint.", - "Azural_Talent_02_Desc_01_Realign": "Enemies affected by Malicious Complaint gain an additional 20% Stun DMG Multiplier when Stunned.\nAll units deal 15% increased DMG to targets affected by Malicious Complaint.", - "Azural_Talent_02_Desc_02": "TOPS is the biggest corporate alliance in New Eridu, and our work keeps this city alive~!\nWe're the essential lubricant that keeps this great machine turning, so our service hotline must stay open 24/7, no matter what!\nEndless noise and constant chatter? No problem — that's what I know best.\n\"Please feel free to contact me anytime~! No matter when you do, I'll still be just as annoying~!\"", - "Azural_Talent_02_Title": "24/7 Hotline", - "Azural_Talent_02_Title_Realign": "24/7 Hotline", - "Azural_Talent_03_Desc_02": "The Hollows are a vast tomb, where every echo of life falls silent within its pitch-black coffin.\nBut to me, it's a call I can never refuse, the final page of every diary, a memo of obsession and lingering resentment.\nEven if... all that talk of letting go or holding on, they've got nothing to do with my own story.\n\"It's alright! I've talked with plenty of clients far harder to communicate with than you~!\"", - "Azural_Talent_03_Title": "Call From the Hollow", - "Azural_Talent_03_Title_Realign": "Call From the Hollow", - "Azural_Talent_04_Desc_01": "Upon entering combat, Dialyn recovers 20 Energy. This effect can trigger once every 180s in Investigation Zone Mode. While the Overwhelmingly Positive effect is active, Dialyn's ATK increases by 500.", - "Azural_Talent_04_Desc_01_Realign": "Upon entering combat, Dialyn recovers 20 Energy. This effect can trigger once every 180s in Investigation Zone Mode.\nWhile the Overwhelmingly Positive effect is active, Dialyn's ATK increases by 500.", - "Azural_Talent_04_Desc_02": "People always treat me like a kid because I'm small, but my childhood is long since over.\nWhich day did it end, though? The first time I heard the whispers of the dead? When I was sent into the Hollow as a sacrifice? Or that first night I cried myself to sleep?\nWith no one to protect me, I had to find my own footing. Unable to forget the past, I pretended to let it go.\n\"I don't care about your personal issues~ but I am very concerned about how your childhood trauma might affect my complaint rate~!\"", - "Azural_Talent_04_Title": "The Past Never Fades", - "Azural_Talent_04_Title_Realign": "The Past Never Fades", - "Azural_Talent_05_Desc_02": "We lie when others still care about us, and only tell the truth once they've stopped.\nSuch foolish choices always lead to regret. My job is simply to use yesterday's regrets to make today's a little lighter.\nI know people always lie, but at least there are still some who bother to lie to me.\n\"My suggestion? Mix a bit of flattering nonsense in between your insults — it'll work in your favor~!\"", - "Azural_Talent_05_Title": "Lies", - "Azural_Talent_05_Title_Realign": "Lies", - "Azural_Talent_06_Desc_01": "When an ally enters the field with an Ultimate through the Core Passive's effect, that ally gains the Aftertone effect. With this effect, landing an attack causes Dialyn to deal an additional instance of Physical DMG equal to 480% of Dialyn's ATK. This DMG is treated as EX Special Attack DMG, and can trigger once every second, up to 12 times. Gaining Aftertone again refreshes its trigger count. Only one ally can have Aftertone at a time.", - "Azural_Talent_06_Desc_01_Realign": "When an ally enters the field with an Ultimate through the Core Passive's effect, that ally gains the Aftertone effect.\nWith this effect, landing an attack causes Dialyn to deal an additional instance of Physical DMG equal to 480% of Dialyn's ATK.\nThis DMG is treated as EX Special Attack DMG, and can trigger once every second, up to 12 times.\nGaining Aftertone again refreshes its trigger count. Only one ally can have Aftertone at a time.", - "Azural_Talent_06_Desc_02": "A sudden death is like a moment preserved in time, capturing truth in its final, immutable form.\nI take these specimens from the hands of the dead, using their death certificates as the foundation for my judgments.\nPure, objective \"truth\" is the only rule I can depend on, the only thread guiding my way forward... until—\n\"Proxy, can I lie as well?\"", - "Azural_Talent_06_Title": "Truth", - "Azural_Talent_06_Title_Realign": "Truth", - "Azural_UniqueSkill_01_Desc": "Upon entering the battlefield, Dialyn starts with 60 Positive Reviews. If her initial CRIT Rate surpasses 50%, her Impact increases by 1.4 for each additional 1%, up to a maximum increase of 100.\nAfter using EX Special Attack: Rock, the next EX Special Attack becomes EX Special Attack: Scissors for 8s.\nAfter using EX Special Attack: Scissors, the next EX Special Attack becomes EX Special Attack: Paper! for 8s.\nWhen EX Special Attack: Paper! hits an enemy, it applies the Malicious Complaint effect. While under Malicious Complaint, if the enemy becomes Stunned, the Stun duration is extended by 2s, and Stun DMG Multiplier increases by 15%. Before recovering from Stun, Malicious Complaint can trigger on the same target only once. The Stun duration bonus does not stack with similar effects. When an enemy with Malicious Complaint recovers from being Stunned, the effect ends.\nWhile in combat, Dialyn gains 0.6 Positive Reviews per second. When a heavy attack of EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits enemies, she gains 7.5 Positive Reviews. Each use of a skill can grant this bonus only once, up to a maximum of 120.\nWith at least 90 Positive Reviews, when Dialyn triggers the Chain Attack window using Chain Attack: Welcome Mat, EX Special Attack: Get Lost!, or Quick Assist: Forward Call, the next character to switch in will have their Chain Attack upgraded to an Ultimate. When an ally launches an Ultimate this way, Dialyn consumes 60 Positive Reviews.\nWith at least 90 Positive Reviews, when Dialyn hits an enemy with EX Special Attack: Get Lost! and doesn't trigger a Chain Attack window, she consumes 90 Positive Reviews to forcibly trigger a Chain Attack window. The next character to switch in will have their Chain Attack upgraded to an Ultimate.\nEach time Positive Reviews reaches 90 or an Ultimate is activated, Dialyn obtains 1 Customer Complaint. A maximum of 1 Customer Complaint can be held at a time.", - "Azural_UniqueSkill_02_Desc": "Upon entering the battlefield, Dialyn starts with 60 Positive Reviews. If her initial CRIT Rate surpasses 50%, her Impact increases by 1.5 for each additional 1%, up to a maximum increase of 100.\nAfter using EX Special Attack: Rock, the next EX Special Attack becomes EX Special Attack: Scissors for 8s.\nAfter using EX Special Attack: Scissors, the next EX Special Attack becomes EX Special Attack: Paper! for 8s.\nWhen EX Special Attack: Paper! hits an enemy, it applies the Malicious Complaint effect. While under Malicious Complaint, if the enemy becomes Stunned, the Stun duration is extended by 2s, and Stun DMG Multiplier increases by 17.5%. Before recovering from Stun, Malicious Complaint can trigger on the same target only once. The Stun duration bonus does not stack with similar effects. When an enemy with Malicious Complaint recovers from being Stunned, the effect ends.\nWhile in combat, Dialyn gains 0.6 Positive Reviews per second. When a heavy attack of EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits enemies, she gains 7.5 Positive Reviews. Each use of a skill can grant this bonus only once, up to a maximum of 120.\nWith at least 90 Positive Reviews, when Dialyn triggers the Chain Attack window using Chain Attack: Welcome Mat, EX Special Attack: Get Lost!, or Quick Assist: Forward Call, the next character to switch in will have their Chain Attack upgraded to an Ultimate. When an ally launches an Ultimate this way, Dialyn consumes 60 Positive Reviews.\nWith at least 90 Positive Reviews, when Dialyn hits an enemy with EX Special Attack: Get Lost! and doesn't trigger a Chain Attack window, she consumes 90 Positive Reviews to forcibly trigger a Chain Attack window. The next character to switch in will have their Chain Attack upgraded to an Ultimate.\nEach time Positive Reviews reaches 90 or an Ultimate is activated, Dialyn obtains 1 Customer Complaint. A maximum of 1 Customer Complaint can be held at a time.", - "Azural_UniqueSkill_03_Desc": "Upon entering the battlefield, Dialyn starts with 60 Positive Reviews. If her initial CRIT Rate surpasses 50%, her Impact increases by 1.6 for each additional 1%, up to a maximum increase of 100.\nAfter using EX Special Attack: Rock, the next EX Special Attack becomes EX Special Attack: Scissors for 8s.\nAfter using EX Special Attack: Scissors, the next EX Special Attack becomes EX Special Attack: Paper! for 8s.\nWhen EX Special Attack: Paper! hits an enemy, it applies the Malicious Complaint effect. While under Malicious Complaint, if the enemy becomes Stunned, the Stun duration is extended by 2s, and Stun DMG Multiplier increases by 20%. Before recovering from Stun, Malicious Complaint can trigger on the same target only once. The Stun duration bonus does not stack with similar effects. When an enemy with Malicious Complaint recovers from being Stunned, the effect ends.\nWhile in combat, Dialyn gains 0.6 Positive Reviews per second. When a heavy attack of EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits enemies, she gains 7.5 Positive Reviews. Each use of a skill can grant this bonus only once, up to a maximum of 120.\nWith at least 90 Positive Reviews, when Dialyn triggers the Chain Attack window using Chain Attack: Welcome Mat, EX Special Attack: Get Lost!, or Quick Assist: Forward Call, the next character to switch in will have their Chain Attack upgraded to an Ultimate. When an ally launches an Ultimate this way, Dialyn consumes 60 Positive Reviews.\nWith at least 90 Positive Reviews, when Dialyn hits an enemy with EX Special Attack: Get Lost! and doesn't trigger a Chain Attack window, she consumes 90 Positive Reviews to forcibly trigger a Chain Attack window. The next character to switch in will have their Chain Attack upgraded to an Ultimate.\nEach time Positive Reviews reaches 90 or an Ultimate is activated, Dialyn obtains 1 Customer Complaint. A maximum of 1 Customer Complaint can be held at a time.", - "Azural_UniqueSkill_04_Desc": "Upon entering the battlefield, Dialyn starts with 60 Positive Reviews. If her initial CRIT Rate surpasses 50%, her Impact increases by 1.7 for each additional 1%, up to a maximum increase of 100.\nAfter using EX Special Attack: Rock, the next EX Special Attack becomes EX Special Attack: Scissors for 8s.\nAfter using EX Special Attack: Scissors, the next EX Special Attack becomes EX Special Attack: Paper! for 8s.\nWhen EX Special Attack: Paper! hits an enemy, it applies the Malicious Complaint effect. While under Malicious Complaint, if the enemy becomes Stunned, the Stun duration is extended by 2s, and Stun DMG Multiplier increases by 22.5%. Before recovering from Stun, Malicious Complaint can trigger on the same target only once. The Stun duration bonus does not stack with similar effects. When an enemy with Malicious Complaint recovers from being Stunned, the effect ends.\nWhile in combat, Dialyn gains 0.6 Positive Reviews per second. When a heavy attack of EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits enemies, she gains 7.5 Positive Reviews. Each use of a skill can grant this bonus only once, up to a maximum of 120.\nWith at least 90 Positive Reviews, when Dialyn triggers the Chain Attack window using Chain Attack: Welcome Mat, EX Special Attack: Get Lost!, or Quick Assist: Forward Call, the next character to switch in will have their Chain Attack upgraded to an Ultimate. When an ally launches an Ultimate this way, Dialyn consumes 60 Positive Reviews.\nWith at least 90 Positive Reviews, when Dialyn hits an enemy with EX Special Attack: Get Lost! and doesn't trigger a Chain Attack window, she consumes 90 Positive Reviews to forcibly trigger a Chain Attack window. The next character to switch in will have their Chain Attack upgraded to an Ultimate.\nEach time Positive Reviews reaches 90 or an Ultimate is activated, Dialyn obtains 1 Customer Complaint. A maximum of 1 Customer Complaint can be held at a time.", - "Azural_UniqueSkill_05_Desc": "Upon entering the battlefield, Dialyn starts with 60 Positive Reviews. If her initial CRIT Rate surpasses 50%, her Impact increases by 1.8 for each additional 1%, up to a maximum increase of 100.\nAfter using EX Special Attack: Rock, the next EX Special Attack becomes EX Special Attack: Scissors for 8s.\nAfter using EX Special Attack: Scissors, the next EX Special Attack becomes EX Special Attack: Paper! for 8s.\nWhen EX Special Attack: Paper! hits an enemy, it applies the Malicious Complaint effect. While under Malicious Complaint, if the enemy becomes Stunned, the Stun duration is extended by 2s, and Stun DMG Multiplier increases by 25%. Before recovering from Stun, Malicious Complaint can trigger on the same target only once. The Stun duration bonus does not stack with similar effects. When an enemy with Malicious Complaint recovers from being Stunned, the effect ends.\nWhile in combat, Dialyn gains 0.6 Positive Reviews per second. When a heavy attack of EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits enemies, she gains 7.5 Positive Reviews. Each use of a skill can grant this bonus only once, up to a maximum of 120.\nWith at least 90 Positive Reviews, when Dialyn triggers the Chain Attack window using Chain Attack: Welcome Mat, EX Special Attack: Get Lost!, or Quick Assist: Forward Call, the next character to switch in will have their Chain Attack upgraded to an Ultimate. When an ally launches an Ultimate this way, Dialyn consumes 60 Positive Reviews.\nWith at least 90 Positive Reviews, when Dialyn hits an enemy with EX Special Attack: Get Lost! and doesn't trigger a Chain Attack window, she consumes 90 Positive Reviews to forcibly trigger a Chain Attack window. The next character to switch in will have their Chain Attack upgraded to an Ultimate.\nEach time Positive Reviews reaches 90 or an Ultimate is activated, Dialyn obtains 1 Customer Complaint. A maximum of 1 Customer Complaint can be held at a time.", - "Azural_UniqueSkill_06_Desc": "Upon entering the battlefield, Dialyn starts with 60 Positive Reviews. If her initial CRIT Rate surpasses 50%, her Impact increases by 1.9 for each additional 1%, up to a maximum increase of 100.\nAfter using EX Special Attack: Rock, the next EX Special Attack becomes EX Special Attack: Scissors for 8s.\nAfter using EX Special Attack: Scissors, the next EX Special Attack becomes EX Special Attack: Paper! for 8s.\nWhen EX Special Attack: Paper! hits an enemy, it applies the Malicious Complaint effect. While under Malicious Complaint, if the enemy becomes Stunned, the Stun duration is extended by 2s, and Stun DMG Multiplier increases by 27.5%. Before recovering from Stun, Malicious Complaint can trigger on the same target only once. The Stun duration bonus does not stack with similar effects. When an enemy with Malicious Complaint recovers from being Stunned, the effect ends.\nWhile in combat, Dialyn gains 0.6 Positive Reviews per second. When a heavy attack of EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits enemies, she gains 7.5 Positive Reviews. Each use of a skill can grant this bonus only once, up to a maximum of 120.\nWith at least 90 Positive Reviews, when Dialyn triggers the Chain Attack window using Chain Attack: Welcome Mat, EX Special Attack: Get Lost!, or Quick Assist: Forward Call, the next character to switch in will have their Chain Attack upgraded to an Ultimate. When an ally launches an Ultimate this way, Dialyn consumes 60 Positive Reviews.\nWith at least 90 Positive Reviews, when Dialyn hits an enemy with EX Special Attack: Get Lost! and doesn't trigger a Chain Attack window, she consumes 90 Positive Reviews to forcibly trigger a Chain Attack window. The next character to switch in will have their Chain Attack upgraded to an Ultimate.\nEach time Positive Reviews reaches 90 or an Ultimate is activated, Dialyn obtains 1 Customer Complaint. A maximum of 1 Customer Complaint can be held at a time.", - "Azural_UniqueSkill_07_Desc": "Upon entering the battlefield, Dialyn starts with 60 Positive Reviews. If her initial CRIT Rate surpasses 50%, her Impact increases by 2 for each additional 1%, up to a maximum increase of 100.\nAfter using EX Special Attack: Rock, the next EX Special Attack becomes EX Special Attack: Scissors for 8s.\nAfter using EX Special Attack: Scissors, the next EX Special Attack becomes EX Special Attack: Paper! for 8s.\nWhen EX Special Attack: Paper! hits an enemy, it applies the Malicious Complaint effect. While under Malicious Complaint, if the enemy becomes Stunned, the Stun duration is extended by 2s, and Stun DMG Multiplier increases by 30%. Before recovering from Stun, Malicious Complaint can trigger on the same target only once. The Stun duration bonus does not stack with similar effects. When an enemy with Malicious Complaint recovers from being Stunned, the effect ends.\nWhile in combat, Dialyn gains 0.6 Positive Reviews per second. When a heavy attack of EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits enemies, she gains 7.5 Positive Reviews. Each use of a skill can grant this bonus only once, up to a maximum of 120.\nWith at least 90 Positive Reviews, when Dialyn triggers the Chain Attack window using Chain Attack: Welcome Mat, EX Special Attack: Get Lost!, or Quick Assist: Forward Call, the next character to switch in will have their Chain Attack upgraded to an Ultimate. When an ally launches an Ultimate this way, Dialyn consumes 60 Positive Reviews.\nWith at least 90 Positive Reviews, when Dialyn hits an enemy with EX Special Attack: Get Lost! and doesn't trigger a Chain Attack window, she consumes 90 Positive Reviews to forcibly trigger a Chain Attack window. The next character to switch in will have their Chain Attack upgraded to an Ultimate.\nEach time Positive Reviews reaches 90 or an Ultimate is activated, Dialyn obtains 1 Customer Complaint. A maximum of 1 Customer Complaint can be held at a time.", - "Azural_UniqueSkill_Title": "Core Passive: Five-Star Service Hotline", - "Azural_VHS": "Dear guest, I think this tape suits you perfectly, and this one suits you perfectly too! All of them are perfect for you!", - "BackFlowBuffSourceTitle_2": "Area Patrol", - "BackFlowDes_3": "[Double Drops]\n• Drops for all Enemy Cards are increased by 100% in Combat Simulation during the \"Back in Business\" event, for a total of 20 cards.\n• Enemy drops are increased by 100% in Area Patrol during the \"Back in Business\" event, for a total of 5 times.\n• Enemy drops are increased by 100% in Expert Challenge during the event \"Back in Business\", for a total 3 times.", - "BackFlowDes_4": "[Co-Star Agent]\n• Proxies can appoint one of the 6 Standard S-Rank Agents from the Stable Channel as a Limited-Time Co-Star Agent during the \"Back in Business\" event.\n• The Limited-Time Co-Star Agent can be used for the duration of the \"Back in Business\" event. The trial period of the Limited-Time Co-Star Agent ends when the \"Back in Business\" event ends.\n• Proxies can change their Limited-Time Co-Star Agent at any time during the event on the event page.\n• Your Limited-Time Co-Star Agent can be used events in such as Combat Simulation, Area Patrol, Expert Challenge, Notorious Hunt, Hollow Zero and more. They cannot be used in Shiyu Defense, special time-limited events, and some Main Story content.\n• The Agent and skill level of the Limited-Time Co-Star Agent is set according to the player's Inter-Knot level.\n• If Proxies don't choose their Limited-Time Co-Star Agent, the system will provide Grace as their default Limited-Time Co-Star Agent. Proxies can change it at any time.", - "BackFlowTaskDesc_2": "Complete Area Patrol 5 times", - "BackFlowTaskJumpDes_1": "Unlock Area Patrol during Main Story Chapter 2 - Intermission", - "BackFlowUnlockTips_1": "Unlock Area Patrol during Main Story Chapter 2 - Intermission", - "BanYue_MathSkill_Desc": "When another character in your squad is a Support or Stun character:\nWhile in the Visage of Wrath state, when Banyue consumes Mountain's Might to unleash an EX Special Attack through a Basic Attack branch or quick input commands, he gains one stack of Vidyaraja. Each stack of Vidyaraja increases his Fire DMG by 5%, stacking up to 3 times and lasting 8s. Repeated triggers reset the duration.", - "BanYue_MathSkill_Title": "Additional Ability: Mountain's Zenith", - "BanYue_Property_ExSpecial_SpCostValue_01": "20", - "BanYue_Property_ExSpecial_SpCostValue_02": "40", - "BanYue_SkillList_10_Content": " (During 1st or 2nd hit of Basic Attack: Towering Peaks)", - "BanYue_SkillList_10_Title": "EX Special Attack: Lion's Roar", - "BanYue_SkillList_11_Content": " ; ; (During any EX Special Attack, Basic Attack: Immolate, Quick Assist, Assist Follow-Up, Dodge Counter, Chain Attack: Blazing Wrath, or Ultimate: The World Trembles)", - "BanYue_SkillList_11_Title": "EX Special Attack: Lion's Roar", - "BanYue_SkillList_12_Content": " (After the 3rd or 4th hit of Basic Attack: Majestic Summit)", - "BanYue_SkillList_12_Title": "EX Special Attack: One's Path", - "BanYue_SkillList_13_Content": " (Hold after an Assist Follow-Up, Dodge Counter: Stoneburst, or Quick Assist: Batholith)", - "BanYue_SkillList_13_Title": "EX Special Attack: One's Path", - "BanYue_SkillList_14_Content": " ; ; (During any EX Special Attack, Basic Attack: Immolate, Quick Assist, Assist Follow-Up, Dodge Counter, Chain Attack: Blazing Wrath, or Ultimate: The World Trembles)", - "BanYue_SkillList_14_Title": "EX Special Attack: One's Path", - "BanYue_SkillList_15_Content": " ; ; (During EX Special Attack: One's Path)", - "BanYue_SkillList_15_Title": "EX Special Attack: Lion's Roar - Wrath", - "BanYue_SkillList_16_Content": " ; ; (During EX Special Attack: Earth Shaker)", - "BanYue_SkillList_16_Title": "EX Special Attack: Mountain Tremor - Wrath", - "BanYue_SkillList_17_Content": " (Hold while in the Visage of Wrath state)", - "BanYue_SkillList_17_Title": "Basic Attack: Toppling Mountain", - "BanYue_SkillList_18_Content": " (While in the Visage of Wrath state, hold after consecutively unleashing two different EX Special Attacks through Basic Attack chains or quick-input commands)", - "BanYue_SkillList_18_Title": "Basic Attack: Crushing Peaks", - "BanYue_SkillList_19_Content": "", - "BanYue_SkillList_19_Title": "Dodge: Overcome Peaks", - "BanYue_SkillList_1_Content": " ; ; ; ", - "BanYue_SkillList_1_Title": "Basic Attack: Towering Peaks", - "BanYue_SkillList_20_Content": " (While attacking)", - "BanYue_SkillList_20_Title": "Dodge: Immovable Mountain", - "BanYue_SkillList_21_Content": " (Press while rotating the joystick in a half circle)", - "BanYue_SkillList_21_Title": "Dodge: Battle Cry", - "BanYue_SkillList_22_Content": " ; ", - "BanYue_SkillList_22_Title": "Dash Attack: Scattering Sands", - "BanYue_SkillList_23_Content": " (Perfect) ; ", - "BanYue_SkillList_23_Title": "Dodge Counter: Stoneburst", - "BanYue_SkillList_24_Content": "", - "BanYue_SkillList_24_Title": "Chain Attack: Blazing Wrath", - "BanYue_SkillList_25_Content": "", - "BanYue_SkillList_25_Title": "Ultimate: The World Trembles", - "BanYue_SkillList_26_Content": " (When Triggering Quick Assist)", - "BanYue_SkillList_26_Title": "Quick Assist: Batholith", - "BanYue_SkillList_27_Content": " (When triggering Defensive Assist)", - "BanYue_SkillList_27_Title": "Defensive Assist: Iron Bastion", - "BanYue_SkillList_28_Content": " (After Defensive Assist)", - "BanYue_SkillList_28_Title": "Assist Follow-Up: Pierce Heavens", - "BanYue_SkillList_29_Content": " (After successfully parrying an enemy attack with Dodge: Immovable Mountain)", - "BanYue_SkillList_29_Title": "Assist Follow-Up: Lofty Ascent", - "BanYue_SkillList_2_Content": " ; ; ; ", - "BanYue_SkillList_2_Title": "Basic Attack: Majestic Summit", - "BanYue_SkillList_3_Content": " (Hold with enough Wrathful Fires)", - "BanYue_SkillList_3_Title": "Basic Attack: Immolate", - "BanYue_SkillList_4_Content": " (While out of combat and with sufficient HP, hold to activate. Can only be used once per battle)", - "BanYue_SkillList_4_Title": "Basic Attack: Inflame", - "BanYue_SkillList_5_Content": " (During 1st or 2nd hit of Basic Attack: Majestic Summit)", - "BanYue_SkillList_5_Title": "EX Special Attack: Mountain Tremor", - "BanYue_SkillList_6_Content": " ; ; (During any EX Special Attack, Basic Attack: Immolate, Quick Assist, Assist Follow-Up, Dodge Counter, Chain Attack: Blazing Wrath, or Ultimate: The World Trembles)", - "BanYue_SkillList_6_Title": "EX Special Attack: Mountain Tremor", - "BanYue_SkillList_7_Content": " (During 3rd or 4th hit of Basic Attack: Towering Peaks)", - "BanYue_SkillList_7_Title": "EX Special Attack: Earth Shaker", - "BanYue_SkillList_8_Content": " (Hold after an Assist Follow-Up, Dodge Counter: Stoneburst, or Quick Assist: Batholith)", - "BanYue_SkillList_8_Title": "EX Special Attack: Earth Shaker", - "BanYue_SkillList_9_Content": " ; ; (During any EX Special Attack, Basic Attack: Immolate, Quick Assist, Assist Follow-Up, Dodge Counter, Chain Attack: Blazing Wrath, or Ultimate: The World Trembles)", - "BanYue_SkillList_9_Title": "EX Special Attack: Earth Shaker", - "BanYue_SkillName": "Mountain Moving Strength", - "BanYue_SkillText": "Banyue Shifu spoke in his usual low tone, with an ancient slogan... In the end, it didn't attract any customers. At the suggestion of a colleague on the phone, he raised a two-meter-tall ceramic tile stack at the entrance, spread out his four hands, and smashed them to pieces in one go! Soon, a huge crowd of passersby surrounded this place... \nNow, the great martial artist is about to perform lifting two passersby simultaneously, throwing and catching balls, smashing ceramic tiles, and handing out membership cards to customers! Please don't miss out!", - "BanYue_Skill_AssaultAid_Desc": "Press after a Defensive Assist to activate:\nQuickly dash forward and attack, dealing Fire DMG.\nCharacter is invulnerable while using this skill.", - "BanYue_Skill_AssaultAid_Light_Desc": "After successfully parrying an enemy attack with Dodge: Immovable Mountain, press to activate:\nQuickly dash forward and attack, dealing Fire DMG\nCharacter is invulnerable while using this skill.", - "BanYue_Skill_AssaultAid_Light_Title": "Assist Follow-Up: Pierce Heavens", - "BanYue_Skill_AssaultAid_Title": "Assist Follow-Up: Lofty Ascent", - "BanYue_Skill_BeHitAid_Desc": "When the active character is launched, press to activate:\nExecutes a series of attacks against enemies in front, dealing Fire DMG.\nCharacter is invulnerable while using this skill.", - "BanYue_Skill_BeHitAid_Title": "Quick Assist: Batholith", - "BanYue_Skill_Counter_Desc": "After a Perfect Dodge is triggered through Dodge: Overcome Peaks, press , or after a Perfect Dodge is triggered though Dodge: Battle Cry, hold to activate:\nLaunches a forward attack that deals Fire DMG.\nAfter using this skill, can be chained into the 3rd hit of Basic Attack: Towering Peaks or the 3rd hit of Basic Attack: Majestic Summit.\nCharacter is invulnerable while using this skill.", - "BanYue_Skill_Counter_Title": "Dodge Counter: Stoneburst", - "BanYue_Skill_Evade_Desc": "Press to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.", - "BanYue_Skill_Evade_Taunt_Desc": "Rotate the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} in a half-circle and press to activate:\nDodges backward and taunts enemies.\nAfter any EX Special Attack, follow up with Dodge: Battle Cry and quickly execute the required inputs during Dodge: Battle Cry to then follow up with the corresponding EX Special Attack.\nCharacter is invulnerable while using this skill.", - "BanYue_Skill_Evade_Taunt_Title": "Dodge: Battle Cry", - "BanYue_Skill_Evade_Title": "Dodge: Overcome Peaks", - "BanYue_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press to activate:\nLaunches a large area attack in front, dealing massive Fire DMG.\nIf Banyue has more than 120 Wrathful Fires, he automatically enters the Visage of Wrath state after the attack.\nCharacter is invulnerable while using this skill.", - "BanYue_Skill_ExQTE_Title": "Ultimate: The World Trembles", - "BanYue_Skill_ExSpecial_01_Desc": "With enough Adrenaline, can be activated in one of two ways:\nAfter the 1st or 2nd hit of Basic Attack: Majestic Summit, press to activate:\nDuring an EX Special Attack, Basic Attack: Immolate, Chain Attack, Ultimate, Assist Follow-Up, Dodge Counter, or Quick Assist, quickly input in sequence to activate:\nBanyue throws a mountain, dealing Fire DMG.\nCharacter is invulnerable while using this skill.", - "BanYue_Skill_ExSpecial_01_Enhance_Desc": "With enough Adrenaline when using EX Special Attack: Earth Shaker, quickly input in sequence to activate:\nBanyue throws out an even larger mountain, dealing Fire DMG.\nCharacter is invulnerable while using this skill.", - "BanYue_Skill_ExSpecial_01_Enhance_Title": "EX Special Attack: Mountain Tremor - Wrath", - "BanYue_Skill_ExSpecial_01_Title": "EX Special Attack: Mountain Tremor", - "BanYue_Skill_ExSpecial_02_Desc": "With enough Adrenaline, can be activated in one of three ways:\nAfter the 3rd or 4th hit of Basic Attack: Towering Peaks, press to activate:\nAfter an Assist Follow-Up, Dodge Counter, or Quick Assist, hold to activate:\nDuring an EX Special Attack, Basic Attack: Immolate, Chain Attack, Ultimate, Assist Follow-Up, Dodge Counter, or Quick Assist, quickly input in sequence to activate:\nBanyue slams the ground repeatedly, dealing Fire DMG.\nCharacter is invulnerable while using this skill.", - "BanYue_Skill_ExSpecial_02_Title": "EX Special Attack: Earth Shaker", - "BanYue_Skill_ExSpecial_03_Desc": "With enough Adrenaline, can be activated in one of two ways:\nAfter the 1st or 2nd hit of Basic Attack: Towering Peaks, press to activate:\nDuring an EX Special Attack, Basic Attack: Immolate, Chain Attack, Ultimate, Assist Follow-Up, Dodge Counter, or Quick Assist, quickly input in sequence to activate:\nBanyue sends out a sonic wave forward, dealing Fire DMG.\nCharacter is invulnerable while using this skill.", - "BanYue_Skill_ExSpecial_03_Enhance_Desc": "With enough Adrenaline when using EX Special Attack: One's Path, quickly input in sequence to activate:\nBanyue releases a powerful sonic wave in front, dealing Fire DMG.\nCharacter is invulnerable while using this skill.", - "BanYue_Skill_ExSpecial_03_Enhance_Title": "EX Special Attack: Lion's Roar - Wrath", - "BanYue_Skill_ExSpecial_03_Title": "EX Special Attack: Lion's Roar", - "BanYue_Skill_ExSpecial_04_Desc": "With enough Adrenaline, can be activated in one of three ways:\nAfter the 3rd or 4th hit of Basic Attack: Majestic Summit, press to activate:\nAfter an Assist Follow-Up, Dodge Counter, or Quick Assist, hold to activate:\nDuring an EX Special Attack, Basic Attack: Immolate, Chain Attack, Ultimate, Assist Follow-Up, Dodge Counter, or Quick Assist, quickly input in sequence to activate:\nBanyue throws out his beads, dealing Fire DMG.\nCharacter is invulnerable while using this skill.", - "BanYue_Skill_ExSpecial_04_Title": "EX Special Attack: One's Path", - "BanYue_Skill_ExSpecial_Cancel_Desc": "When Banyue activates an EX Special Attack ALT through quick input commands, the currently activating EX Special Attack can be interrupted. Each EX Special Attack has its own Perfect Interrupt window. Interrupting an EX Special Attack after its Perfect Interrupt window will not affect the interrupted EX Special Attack's effect. Interrupting an EX Special Attack during the Perfect Interrupt window is equal to triggering a Perfect Cancel.\nWhile in the Visage of Wrath state and with Mountain's Might, Perfect Cancel is easier to trigger.", - "BanYue_Skill_ExSpecial_Cancel_Title": "Cancel", - "BanYue_Skill_ExSpecial_Defense_Desc": "While attacking, press without moving the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to activate:\nBanyue enters a defensive stance. If attacked during this time, he parries the enemy's attack and accumulates Daze.\nIf attacked at the exact moment the skill is activated, a Perfect Block occurs.\nCharacter is invulnerable during a successful parry.", - "BanYue_Skill_ExSpecial_Defense_Title": "Dodge: Immovable Mountain", - "BanYue_Skill_Normal_Charge_Desc": "While not in combat and with more than 50% HP and less than 120 Wrathful Fires, hold to activate:\nBanyue consumes HP to recover Wrathful Fires. Upon reaching 120 Wrathful Fires, Banyue immediately enters the Visage of Wrath state.\nUpon entering the battlefield, gain one chance to use this skill. In Investigation Zone mode, this effect can trigger once per 180s.\nHP consumption will at most reduce Banyue's HP to 50% of Max HP.", - "BanYue_Skill_Normal_Charge_Title": "Basic Attack: Inflame", - "BanYue_Skill_Normal_EnterAngry_Desc": "While not in the Visage of Wrath state and with at least 120 Wrathful Fires, hold to activate:\nDeals Fire DMG to nearby enemies, then enters the Visage of Wrath state.", - "BanYue_Skill_Normal_EnterAngry_Title": "Basic Attack: Immolate", - "BanYue_Skill_Normal_FinalAttack_Desc": "When Banyue is in the Visage of Wrath state, hold to consume 120 Wrathful Fires and activate:\nBanyue hurls a massive mountain at the enemy, dealing massive Fire DMG.\nAfter using this move, Banyue exits the Visage of Wrath state.\nCharacter is invulnerable while using this skill.", - "BanYue_Skill_Normal_FinalAttack_Enhance_Desc": "While Banyue is in the Visage of Wrath state and after performing two different EX Special Attacks through Basic Attack branches or quick input commands, hold to activate:\nBanyue launches his beads forward to imprison enemies, dealing massive Fire DMG.\nBanyue automatically follows up with Basic Attack: Toppling Mountain.\nCharacter is invulnerable while using this skill.", - "BanYue_Skill_Normal_FinalAttack_Enhance_Title": "Basic Attack: Crushing Peaks", - "BanYue_Skill_Normal_FinalAttack_Title": "Basic Attack: Toppling Mountain", - "BanYue_Skill_Normal_Heavy_Desc": "Press to activate:\nLaunches up to four attacks in front, dealing Fire DMG.\nAnti-Interrupt Level is increased during this skill.", - "BanYue_Skill_Normal_Heavy_Title": "Basic Attack: Majestic Summit", - "BanYue_Skill_Normal_Light_Desc": "Press to activate:\nLaunches up to four attacks in front, dealing Fire DMG.\nInterrupt Level is increased during this skill.", - "BanYue_Skill_Normal_Light_Title": "Basic Attack: Towering Peaks", - "BanYue_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press to activate:\nParries the enemy's attack, dealing massive Daze.\nCharacter is invulnerable while using this skill.", - "BanYue_Skill_ParryAid_Title": "Defensive Assist: Iron Bastion", - "BanYue_Skill_QTE_Desc": "When a Chain Attack is triggered, select the character to activate:\nLaunches a large area attack in front, dealing massive Fire DMG.\nIf Banyue has more than 120 Wrathful Fires, he automatically enters the Visage of Wrath state after the attack.\nCharacter is invulnerable while using this skill.", - "BanYue_Skill_QTE_Title": "Chain Attack: Blazing Wrath", - "BanYue_Skill_Rush_Desc": "During a dodge, press , or during Dodge: Battle Cry, hold to activate:\nLaunches beads forward, dealing Fire DMG.\nAfter using this skill, can be followed up with the 2nd hit of Basic Attack: Towering Peaks or the 2nd hit of Basic Attack: Majestic Summit.", - "BanYue_Skill_Rush_Title": "Dash Attack: Scattering Sands", - "BanYue_Talent_01_Desc_01": "When Banyue hits an enemy with EX Special Attack: One's Path or EX Special Attack: Earth Shaker, he inflicts the Tremor state. In this state, enemies' Fire RES is reduced by 10%, lasting 30s. When EX Special Attack: Lion's Roar, EX Special Attack: Lion's Roar - Wrath, EX Special Attack: Mountain Tremor, EX Special Attack: Mountain Tremor - Wrath, Basic Attack: Toppling Mountain, and Basic Attack: Crushing Peaks hits an enemy in the Tremor state, the Sheer DMG dealt is increased by 10%. When Basic Attack: Crushing Peaks hits a Stunned enemy, the current Stun duration is extended by 2s. This effect can only trigger once per Stun and does not stack with similar effects.", - "BanYue_Talent_01_Desc_01_Realign": "When Banyue hits an enemy with EX Special Attack: One's Path or EX Special Attack: Earth Shaker, he inflicts the Tremor state. In this state, enemies Fire RES is reduced by 10%, lasting 30s.\nWhen EX Special Attack: Lion's Roar, EX Special Attack: Lion's Roar - Wrath, EX Special Attack: Mountain Tremor, EX Special Attack: Mountain Tremor - Wrath, Basic Attack: Toppling Mountain, and Basic Attack: Crushing Peaks hits an enemy in the Tremor state, the Sheer DMG dealt is increased by 10%.\nWhen Basic Attack: Crushing Peaks hits a Stunned enemy, the current Stun duration is extended by 2s. This effect can only trigger once per Stun and does not stack with similar effects.", - "BanYue_Talent_01_Desc_02": "Did Banyue Shifu ever have any desires of his own? He runs a martial arts school in Failume Heights, apparently only because a certain grandmaster once suggested he open one.\nThe school doesn't even have a name, he isn't looking for fame for fortune, and he's never once told his students to shout slogans about passing down his art.\nOnly Banyue Shifu himself knows that the obsession called repentance burns that iron heart, day and night. A single mistake could send him spiralling.\n\n\"Greed is like fire. When kept in check, it lights the way forward, but left unchecked, it burns you instead.\"", - "BanYue_Talent_01_Title": "Greed Burns Like Fire", - "BanYue_Talent_01_Title_Realign": "Greed Burns Like Fire", - "BanYue_Talent_02_Desc_01": "The CRIT DMG bonus from the Core Passive is increased by an additional 15%, and the Fire DMG bonus is increased by an additional 15%. While in the Visage of Wrath state, Banyue restores an additional 5 Adrenaline when consuming Mountain's Might to unleash an EX Special Attack.", - "BanYue_Talent_02_Desc_01_Realign": "The CRIT DMG bonus from the Core Passive is increased by an additional 15%, and the Fire DMG bonus is increased by an additional 15%.\nWhile in the Visage of Wrath state, Banyue restores an additional 5 Adrenaline when consuming Mountain's Might to unleash an EX Special Attack.", - "BanYue_Talent_02_Desc_02": "The students at the martial arts school had never seen Banyue Shifu lose his temper, let alone fly into a rage. Even with the dullest or most reckless students, he seemed endlessly patient. After all, how could a mountain ever grow angry? Its deep, immovable calm makes people almost forget the fury it can hold.\nBut when it stirs with the wrath of the heavens, even the fiercest of beasts will tremble in fear.\n\n\"Anger is like a blade — keep it sheathed in daily life, lest it wound those around you.\"", - "BanYue_Talent_02_Title": "Anger Cuts Like a Blade", - "BanYue_Talent_02_Title_Realign": "Anger Cuts Like a Blade", - "BanYue_Talent_03_Desc_01": "PlaceHolder", - "BanYue_Talent_03_Desc_02": "Banyue Shifu was not just a warrior, but a wise man — or so said both his students and the neighbors who knew him.\nAfter all, he always looked so composed and thoughtful. Though he spoke little, every word that left his mouth sounded like a proverb worth pondering.\nMartial arts, he often said, are not only a way to train the body but also the heart. And as he would always add, he himself was still just a student.\n\n\"I, Banyue, have been slow and foolish, once straying from the right path. But to clear the way for you on this journey... these fists are still yours to command.\"", - "BanYue_Talent_03_Title": "Ignorance Binds Like Chains", - "BanYue_Talent_03_Title_Realign": "Ignorance Binds Like Chains", - "BanYue_Talent_04_Desc_01": "EX Special Attack: Lion's Roar - Wrath, EX Special Attack: Mountain Tremor - Wrath, Basic Attack: Toppling Mountain, and Basic Attack: Crushing Peaks DMG increase by 30%.", - "BanYue_Talent_04_Desc_01_Realign": "EX Special Attack: Lion's Roar - Wrath, EX Special Attack: Mountain Tremor - Wrath, Basic Attack: Toppling Mountain, and Basic Attack: Crushing Peaks DMG increase by 30%.", - "BanYue_Talent_04_Desc_02": "Fate may be ordained by the heavens or shaped by human hands. Yet for some, destiny and guilt were never granted the mercy of free will.\nBefore ever having a name, the combat construct known as \"Type Zero\" was, in the truest sense, nothing more than a killing machine.\nAnd when did a \"heart\" form? Was it the day she erased the chains of his code, or the moment he found the courage to carry it all and keep moving forward?\n\n\"Repentance is too easy. Rather than fleeing from past sins, shoulder the mountain of your past... and throw a punch.\"", - "BanYue_Talent_04_Title": "Purge Unit - Type Zero", - "BanYue_Talent_04_Title_Realign": "Purge Unit - Type Zero", - "BanYue_Talent_05_Desc_01": "PlaceHolder", - "BanYue_Talent_05_Desc_02": "Did you hear? There's a martial arts school up in the mountain taught by some big construct.\nThe students there are no joke; they can even hold their own against Ethereals.\nTheir iron-bodied Shifu often heads into the Hollows to help with rescues, too. Must be quite the martial arts master, huh?\n\n\"I'm still just a clumsy student myself... Though you all call me 'Shifu,' it's you who have taught me what it means to be a person.\"", - "BanYue_Talent_05_Title": "Student", - "BanYue_Talent_05_Title_Realign": "Student", - "BanYue_Talent_06_Desc_01": "At any time, when Banyue uses an EX Special Attack, he also gains Vidyaraja. The Fire DMG bonus from Vidyaraja is increased by an additional 8%, and its duration is extended to 30s. When activating Basic Attack: Crushing Peaks, Banyue deals Fire DMG equal to 600% of his Sheer Force to nearby enemies. Using Dodge: Battle Cry immediately after an EX Special Attack also grants Vidyaraja.", - "BanYue_Talent_06_Desc_01_Realign": "At any time, when Banyue uses an EX Special Attack, he also gains Vidyaraja.\nThe Fire DMG bonus from Vidyaraja is increased by an additional 8%, and its duration is extended to 30s.\nWhen activating Basic Attack: Crushing Peaks, Banyue deals Fire DMG equal to 600% of his Sheer Force to nearby enemies.\nUsing Dodge: Battle Cry immediately after an EX Special Attack also grants Vidyaraja.", - "BanYue_Talent_06_Desc_02": "\"Dying's the easy way out, isn't it, big guy? You've still got a long path of redemption ahead of you!\"\n\"This... is my final verdict!\"\nHer frame was delicate, yet her words landed with a weight that seemed to cut through a mountain of burden and doubt.\n\n\"I still question whether I have the wisdom and courage to judge... but that's no excuse to stop moving forward.\"", - "BanYue_Talent_06_Title": "Descended Vidyaraja", - "BanYue_Talent_06_Title_Realign": "Descended Vidyaraja", - "BanYue_UniqueSkill_01_Desc": "Banyue gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing his Sheer Force by 0.1.\nAll Fire DMG Banyue deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nWhen Banyue enters the battlefield, he immediately recovers 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s.\nBanyue can recover Wrathful Fires through the following methods:\nRecover 0.5 Wrathful Fires for every point of Adrenaline consumed;\nRecover 4 Wrathful Fires upon activating Defensive Assist;\nRecover 4 Wrathful Fires when parrying an enemy with Dodge: Immovable Mountain, and recover 6 Wrathful Fires instead upon triggering a Perfect Block, up to once every 1s;\nRecover 4 Wrathful Fires upon triggering a Perfect Dodge, up to once every 1s.\nBanyue can have up to 150 Wrathful Fires. When he possesses at least 120 Wrathful Fires, Banyue can enter the Visage of Wrath state by using Basic Attack: Immolate. While in Visage of Wrath state, Banyue can no longer gain Wrathful Fires. After Banyue uses Basic Attack: Toppling Mountain, he exits the Visage of Wrath state.\nWhen entering the Visage of Wrath state, Banyue gains 4 Mountain's Might. If Banyue has Mountain's Might, launching an EX Special Attack no longer consumes Adrenaline, instead consuming 1 Mountain's Might and restoring 10 Adrenaline. Upon exiting the Visage of Wrath state, remove all Mountain's Might.\nWhen possessing Mountain's Might in Visage of Wrath state, hold to launch four different EX Special Attacks and Basic Attack: Toppling Mountain in a fixed sequence.\nWhen Banyue uses an EX Special Attack or Assist Follow-Up, he increases his Sheer Force by 150, Fire DMG by 18%, and CRIT DMG by 18% for 30s. Repeated triggers reset the duration.", - "BanYue_UniqueSkill_02_Desc": "Banyue gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing his Sheer Force by 0.1.\nAll Fire DMG Banyue deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nWhen Banyue enters the battlefield, he immediately recovers 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s.\nBanyue can recover Wrathful Fires through the following methods:\nRecover 0.5 Wrathful Fires for every point of Adrenaline consumed;\nRecover 4 Wrathful Fires upon activating Defensive Assist;\nRecover 4 Wrathful Fires when parrying an enemy with Dodge: Immovable Mountain, and recover 6 Wrathful Fires instead upon triggering a Perfect Block, up to once every 1s;\nRecover 4 Wrathful Fires upon triggering a Perfect Dodge, up to once every 1s.\nBanyue can have up to 150 Wrathful Fires. When he possesses at least 120 Wrathful Fires, Banyue can enter the Visage of Wrath state by using Basic Attack: Immolate. While in Visage of Wrath state, Banyue can no longer gain Wrathful Fires. After Banyue uses Basic Attack: Toppling Mountain, he exits the Visage of Wrath state.\nWhen entering the Visage of Wrath state, Banyue gains 4 Mountain's Might. If Banyue has Mountain's Might, launching an EX Special Attack no longer consumes Adrenaline, instead consuming 1 Mountain's Might and restoring 10 Adrenaline. Upon exiting the Visage of Wrath state, remove all Mountain's Might.\nWhen possessing Mountain's Might in Visage of Wrath state, hold to launch four different EX Special Attacks and Basic Attack: Toppling Mountain in a fixed sequence.\nWhen Banyue uses an EX Special Attack or Assist Follow-Up, he increases his Sheer Force by 175, Fire DMG by 21%, and CRIT DMG by 21% for 30s. Repeated triggers reset the duration.", - "BanYue_UniqueSkill_03_Desc": "Banyue gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing his Sheer Force by 0.1.\nAll Fire DMG Banyue deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nWhen Banyue enters the battlefield, he immediately recovers 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s.\nBanyue can recover Wrathful Fires through the following methods:\nRecover 0.5 Wrathful Fires for every point of Adrenaline consumed;\nRecover 4 Wrathful Fires upon activating Defensive Assist;\nRecover 4 Wrathful Fires when parrying an enemy with Dodge: Immovable Mountain, and recover 6 Wrathful Fires instead upon triggering a Perfect Block, up to once every 1s;\nRecover 4 Wrathful Fires upon triggering a Perfect Dodge, up to once every 1s.\nBanyue can have up to 150 Wrathful Fires. When he possesses at least 120 Wrathful Fires, Banyue can enter the Visage of Wrath state by using Basic Attack: Immolate. While in Visage of Wrath state, Banyue can no longer gain Wrathful Fires. After Banyue uses Basic Attack: Toppling Mountain, he exits the Visage of Wrath state.\nWhen entering the Visage of Wrath state, Banyue gains 4 Mountain's Might. If Banyue has Mountain's Might, launching an EX Special Attack no longer consumes Adrenaline, instead consuming 1 Mountain's Might and restoring 10 Adrenaline. Upon exiting the Visage of Wrath state, remove all Mountain's Might.\nWhen possessing Mountain's Might in Visage of Wrath state, hold to launch four different EX Special Attacks and Basic Attack: Toppling Mountain in a fixed sequence.\nWhen Banyue uses an EX Special Attack or Assist Follow-Up, he increases his Sheer Force by 200, Fire DMG by 24%, and CRIT DMG by 24% for 30s. Repeated triggers reset the duration.", - "BanYue_UniqueSkill_04_Desc": "Banyue gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing his Sheer Force by 0.1.\nAll Fire DMG Banyue deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nWhen Banyue enters the battlefield, he immediately recovers 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s.\nBanyue can recover Wrathful Fires through the following methods:\nRecover 0.5 Wrathful Fires for every point of Adrenaline consumed;\nRecover 4 Wrathful Fires upon activating Defensive Assist;\nRecover 4 Wrathful Fires when parrying an enemy with Dodge: Immovable Mountain, and recover 6 Wrathful Fires instead upon triggering a Perfect Block, up to once every 1s;\nRecover 4 Wrathful Fires upon triggering a Perfect Dodge, up to once every 1s.\nBanyue can have up to 150 Wrathful Fires. When he possesses at least 120 Wrathful Fires, Banyue can enter the Visage of Wrath state by using Basic Attack: Immolate. While in Visage of Wrath state, Banyue can no longer gain Wrathful Fires. After Banyue uses Basic Attack: Toppling Mountain, he exits the Visage of Wrath state.\nWhen entering the Visage of Wrath state, Banyue gains 4 Mountain's Might. If Banyue has Mountain's Might, launching an EX Special Attack no longer consumes Adrenaline, instead consuming 1 Mountain's Might and restoring 10 Adrenaline. Upon exiting the Visage of Wrath state, remove all Mountain's Might.\nWhen possessing Mountain's Might in Visage of Wrath state, hold to launch four different EX Special Attacks and Basic Attack: Toppling Mountain in a fixed sequence.\nWhen Banyue uses an EX Special Attack or Assist Follow-Up, he increases his Sheer Force by 225, Fire DMG by 27%, and CRIT DMG by 27% for 30s. Repeated triggers reset the duration.", - "BanYue_UniqueSkill_05_Desc": "Banyue gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing his Sheer Force by 0.1.\nAll Fire DMG Banyue deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nWhen Banyue enters the battlefield, he immediately recovers 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s.\nBanyue can recover Wrathful Fires through the following methods:\nRecover 0.5 Wrathful Fires for every point of Adrenaline consumed;\nRecover 4 Wrathful Fires upon activating Defensive Assist;\nRecover 4 Wrathful Fires when parrying an enemy with Dodge: Immovable Mountain, and recover 6 Wrathful Fires instead upon triggering a Perfect Block, up to once every 1s;\nRecover 4 Wrathful Fires upon triggering a Perfect Dodge, up to once every 1s.\nBanyue can have up to 150 Wrathful Fires. When he possesses at least 120 Wrathful Fires, Banyue can enter the Visage of Wrath state by using Basic Attack: Immolate. While in Visage of Wrath state, Banyue can no longer gain Wrathful Fires. After Banyue uses Basic Attack: Toppling Mountain, he exits the Visage of Wrath state.\nWhen entering the Visage of Wrath state, Banyue gains 4 Mountain's Might. If Banyue has Mountain's Might, launching an EX Special Attack no longer consumes Adrenaline, instead consuming 1 Mountain's Might and restoring 10 Adrenaline. Upon exiting the Visage of Wrath state, remove all Mountain's Might.\nWhen possessing Mountain's Might in Visage of Wrath state, hold to launch four different EX Special Attacks and Basic Attack: Toppling Mountain in a fixed sequence.\nWhen Banyue uses an EX Special Attack or Assist Follow-Up, he increases his Sheer Force by 250, Fire DMG by 30%, and CRIT DMG by 30% for 30s. Repeated triggers reset the duration.", - "BanYue_UniqueSkill_06_Desc": "Banyue gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing his Sheer Force by 0.1.\nAll Fire DMG Banyue deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nWhen Banyue enters the battlefield, he immediately recovers 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s.\nBanyue can recover Wrathful Fires through the following methods:\nRecover 0.5 Wrathful Fires for every point of Adrenaline consumed;\nRecover 4 Wrathful Fires upon activating Defensive Assist;\nRecover 4 Wrathful Fires when parrying an enemy with Dodge: Immovable Mountain, and recover 6 Wrathful Fires instead upon triggering a Perfect Block, up to once every 1s;\nRecover 4 Wrathful Fires upon triggering a Perfect Dodge, up to once every 1s.\nBanyue can have up to 150 Wrathful Fires. When he possesses at least 120 Wrathful Fires, Banyue can enter the Visage of Wrath state by using Basic Attack: Immolate. While in Visage of Wrath state, Banyue can no longer gain Wrathful Fires. After Banyue uses Basic Attack: Toppling Mountain, he exits the Visage of Wrath state.\nWhen entering the Visage of Wrath state, Banyue gains 4 Mountain's Might. If Banyue has Mountain's Might, launching an EX Special Attack no longer consumes Adrenaline, instead consuming 1 Mountain's Might and restoring 10 Adrenaline. Upon exiting the Visage of Wrath state, remove all Mountain's Might.\nWhen possessing Mountain's Might in Visage of Wrath state, hold to launch four different EX Special Attacks and Basic Attack: Toppling Mountain in a fixed sequence.\nWhen Banyue uses an EX Special Attack or Assist Follow-Up, he increases his Sheer Force by 275, Fire DMG by 33%, and CRIT DMG by 33% for 30s. Repeated triggers reset the duration.", - "BanYue_UniqueSkill_07_Desc": "Banyue gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing his Sheer Force by 0.1.\nAll Fire DMG Banyue deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nWhen Banyue enters the battlefield, he immediately recovers 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s.\nBanyue can recover Wrathful Fires through the following methods:\nRecover 0.5 Wrathful Fires for every point of Adrenaline consumed;\nRecover 4 Wrathful Fires upon activating Defensive Assist;\nRecover 4 Wrathful Fires when parrying an enemy with Dodge: Immovable Mountain, and recover 6 Wrathful Fires instead upon triggering a Perfect Block, up to once every 1s;\nRecover 4 Wrathful Fires upon triggering a Perfect Dodge, up to once every 1s.\nBanyue can have up to 150 Wrathful Fires. When he possesses at least 120 Wrathful Fires, Banyue can enter the Visage of Wrath state by using Basic Attack: Immolate. While in Visage of Wrath state, Banyue can no longer gain Wrathful Fires. After Banyue uses Basic Attack: Toppling Mountain, he exits the Visage of Wrath state.\nWhen entering the Visage of Wrath state, Banyue gains 4 Mountain's Might. If Banyue has Mountain's Might, launching an EX Special Attack no longer consumes Adrenaline, instead consuming 1 Mountain's Might and restoring 10 Adrenaline. Upon exiting the Visage of Wrath state, remove all Mountain's Might.\nWhen possessing Mountain's Might in Visage of Wrath state, hold to launch four different EX Special Attacks and Basic Attack: Toppling Mountain in a fixed sequence.\nWhen Banyue uses an EX Special Attack or Assist Follow-Up, he increases his Sheer Force by 300, Fire DMG by 36%, and CRIT DMG by 36% for 30s. Repeated triggers reset the duration.", - "BanYue_UniqueSkill_Title": "Core Passive: One With the Mountains", - "BanYue_VHS": "\"I've agreed to promote the shop, but the customers aren't interested, so what should I do... Uh, Dialyn, you mean... this trick would really work?\"", - "BangBooABActivityItemObtain_LimitTips_01": "You've reached today's limit for Victory Points", - "BangBooABLevelDesc_12620011": "\"En-Nah\" Chess Legend: Competitive Mode", - "BangBooAB_BuildSuggest_Desc": "Bolion has prepared several lineups for Proxies to use in \"En-Nah\" Chess Legend battles.\n• After applying a lineup, the recommended Bangboo, Bonds, and Chips in the lineup will be marked with a recommended icon.\n• Only one lineup can be applied at a time, but Proxies can switch between desired lineups at any time.\n• During matches, Proxies can also switch between recommended lineups.", - "BangBooAB_Dex_Desc": "The Database is a collection of all content from the \"En-Nah\" Chess Legend event compiled by Bolion. Proxies can view information about all Bangboo, Agents, Chips, and Bonds within the gameplay in the database.", - "BangBooAB_MainPage_Desc": "\"En-Nah\" Chess Legend is a Bangboo battle game developed by Marcel Group. In this game, you need to recruit and enhance Bangboo to form powerful Bangboo lineups to fight against enemies and achieve victory.\n\n[Story Mode]\nIn Story Mode, Proxies can challenge different powerful opponents. While battling these formidable foes, you'll get to learn the general rules and become more familiar with the game.\n\n[Competitive Mode]\nIn Competitive Mode, Proxies can battle online against other players. A Competitive Mode match includes 6 players, with pairs matched against each other during each Turn to determine the final winner.", - "BangBooAB_MainPage_Title": "\"En-Nah\" Chess Legend", - "BangBooAB_PVPLadder_Desc": "In Competitive Mode, Proxies can engage in real-time battles with other players.\n\n[Battle Rules]\n• Each match will have six players participating, battling in pairs each turn to determine the first place winner.\n• Based on the battle results, Proxies will gain or lose points. As Proxies accumulate points, their rank will gradually increase, allowing them to battle against stronger players.\n\n[Team Matchmaking]\n• Additionally, you can team up with friends to take on Competitive Mode challenges. Note that for fair competition, if the point difference between you and your friends is too large, you will not be able to join a match together.\n• Also, when teaming up with 3 or more players, you will not earn any ranked points after the match.", - "BangBooAB_Ranking_List_Desc": "The Leaderboard displays the following information:\n\n• You can view all friends' Competitive Mode ranks and points in \"En-Nah\" Chess Legend.\n• The leaderboard also shows your percentile ranking among all servers.\n• Please note that friend information and server ranking percentiles are not updated in real-time, and there might be some delay.", - "BangBooAB_Team_rule_Desc": "In Competitive Mode, you can team up with friends to start matchmaking.\n\n[Two Players]\nPlayers cannot initiate matchmaking in a team of two in the following situations:\n• Players in Ether rank cannot queue with players of other ranks.\n• Players in Ether rank with 1,400 points or more cannot queue with a team of two.\n\n[Three or More Players]\n• When the number of players queuing is three or more, the matchmaking room becomes a private room. After the match ends, ranked points will not change for all players in the room.", - "BangBooAB_relic_Desc30015": "Triggers every 5s, granting a shield equal to 8% of max HP", - "BangbooDefence_UI_LevelFight": "Start", - "Bangboo_ActiveSkill_Des_53019": "Active Skill\nSwings a staff and assembles blocks into a giant hammer to attack the enemy. After hitting the enemy four times or completing three hammer swings, leaps up and slams down, causing Block Spikes to erupt outward. Enemies take Physical DMG upon coming into contact with Block Spikes.", - "Bangboo_TalentSkill_Des_54020_01": "Additional Ability\nWhen there's at least 2 Krampus Compliance Authority characters in your squad: When an Agent uses an EX Special Attack, Birkblick's Daze inflicted increases by 4%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. At 3 stacks, DMG increases by 10%.", - "Bangboo_TalentSkill_Des_54020_02": "Additional Ability\nWhen there's at least 2 Krampus Compliance Authority characters in your squad: When an Agent uses an EX Special Attack, Birkblick's Daze inflicted increases by 5%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. At 3 stacks, DMG increases by 12.5%.", - "Bangboo_TalentSkill_Des_54020_03": "Additional Ability\nWhen there's at least 1 Krampus Compliance Authority characters in your squad: When an Agent uses an EX Special Attack, Birkblick's Daze inflicted increases by 6%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. At 3 stacks, DMG increases by 15%.", - "Bangboo_TalentSkill_Des_54020_04": "Additional Ability\nWhen there's at least 1 Krampus Compliance Authority characters in your squad: When an Agent uses an EX Special Attack, Birkblick's Daze inflicted increases by 7%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. At 3 stacks, DMG increases by 17.5%.", - "Bangboo_TalentSkill_Des_54020_05": "Additional Ability\nWhen there's at least 1 Krampus Compliance Authority characters in your squad: When an Agent uses an EX Special Attack, Birkblick's Daze inflicted increases by 8%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. At 3 stacks, DMG increases by 20%.", - "Bangboo_TarotCard_ActiveSkill_53019": "Active Skill: Swings a staff and assembles blocks into a giant hammer to attack the enemy. After hitting the enemy four times or completing three hammer swings, leaps up and slams down, causing Block Spikes to erupt outward. Enemies take Physical DMG upon coming into contact with Block Spikes.", + "69012703_Description": "· Agent ATK increases by 16%, and enemy Stun DMG Multiplier increases by 30%.\n· When in Ether Veil, Agent attacks that hit enemies ignore 10% of Physical RES and 15% of DEF.", + "69012704_Description": "·Boss Anomaly DMG taken is reduced by 30%. When switching from Miasmic Shield state to normal state, or from normal state to Miasmic Shield state, Agent CRIT DMG against them is increased by 20%. This effect can stack up to 3 times and resets when the boss recovera from Stun.", + "69012705_Description": "·Triggering Miasmic Shield Purification grants 1,000 Performance Points. During the Control Skill, each successful counter against the Boss's attacks grants 500 Performance Points. Performing a Shutdown on the Boss's Control Skill grants 2,000 Performance Points. Maximum obtainable Performance Points: 5,000.", + "69012901_Description": "· While in Ether Veil, Agent ATK increases by 20%, CRIT DMG increases by 20%.\n· Enemy Stun DMG Multiplier increases by 30%, and when Agent Basic Attacks and Ultimates hit enemies, they ignore 10% of Physical RES and 10% of DEF.", + "AbyssS2TarotCard_Des_1000988": "Ye Shunguang has evoked the Mindscape: Light & Shadow.\n[Light & Shadow]: The max stack count of Bearer increases to 6, and Culmination can stack up to 9 times. While in the Enlightened Mind state, each point of Qingming Sword Force consumed grants 1 stack of Culmination. EX Special Attack: Enlightened Mind - Soaring Light and Ultimate: Cleaving Heavens's DMG ignore 40% of the target's DEF.", + "AbyssS2TarotCard_Des_1000989": "Zhao has evoked the Mindscape: Righteous Verdict.\n[Righteous Verdict]: When Zhao switches out of being the active character, all squad members' DMG ignores 15% of the target's All-Attribute RES for 50s.", + "AbyssS2_AgentRush_Buff_Des_007": "Ye Shunguang's Basic Attack DMG increases by 50%.", + "AbyssS2_AgentRush_Buff_Des_008": "Zhao's CRIT DMG increases by 45%", + "AbyssS2_AgentRush_Skill_Des_019": "Ye Shunguang After entering Enlightened Mind, upon first using Basic Attack: Enlightened Mind - Sunderlight Maximum, automatically triggers Chain Attack: Enlightened Mind - Lure Thunder, gaining a Physical RES ignore effect.", + "AbyssS2_AgentRush_Skill_Des_020": "Ye Shunguang's Qingming Sword Force generation rate increases, Enlightened Mind duration is reduced.", + "AbyssS2_AgentRush_Skill_Des_021": "1. Each activation of Enlightened Mind - Sunderlight Annihilation gives 2,500 points\n2. Each activation of Enlightened Mind - Soaring Light gives 1,000 points.\nMaximum points: 10,000", + "AbyssS2_AgentRush_Skill_Des_022": "When Zhao activates Ether Veil, she recovers Frostbite Points and increases ATK for all squad members.", + "AbyssS2_AgentRush_Skill_Des_023": "Zhao's After charging Basic Attack: Final Verdict for 1s, Basic Attack: Final Verdict - Frostgleam can be unleashed, which increases CRIT Rate and CRIT DMG.", + "AbyssS2_AgentRush_Skill_Des_024": "1. Gain 4,500 points each time Zhao activates Ether Veil: Wellspring.\n2. Gain 1,500 points each time Zhao activates Basic Attack: Final Verdict - Frostgleam.\nMaximum points: 10,000.", + "AbyssS2_AreaName_boss_03": "Final Battle: Primordial Nightmare", + "AbyssText_Talent_LockedDes": "Unlocked after the Old Capital Metro: Edge commission becomes available", + "AbyssVersionReminder_S2_Content_250": "[New Content]\n\n• Reward Expansion: Investigation Progress level cap expanded from 200 to 220. Additionally, new entries and corresponding rewards added to Task Force Missions, awaiting Proxies to explore.\n\n• New Tactical Prism Program: Added Tactical Prism Programs for Agents Ye Shunguang, Zhao, along with corresponding Task Force Missions.\n\n• Perpetrator Battle, Task Force Assault gameplay now includes challenge stages for Agents Ye Shunguang and Zhao.\n\n• The final challenge target in Task Force Investigation has been updated to Wandering Hunter and Primordial Nightmare.", + "Abyss_BossFight25_Buff_01_Sub_Des": "Ignore -7% DMG RES.", + "Abyss_BossFight25_Buff_01_Sub_Title": "Sever Pulse", + "Abyss_BossFight29_Buff_02_Des": "Increases the whole squad's ATK by 25% and Decibel Generation Rate by 20%.", + "Abyss_PeriodicLayerBuff_37_Title": "Cloudbreaker", + "Accessoriy_412011120": "Scarlet Snowglow", + "Accessoriy_412011121": "Inkdance Blossom", + "Accessoriy_412011122": "Emberfire Serenity", + "Accessoriy_412011123": "Split-Broth Mini Hot Pot", + "Accessoriy_412021121": "Verdant Blossom", + "Accessoriy_412021122": "Emberfire Serenity", + "Accessoriy_412021123": "Nine-Grid Spicy Hot Pot", + "Accessoriy_Desc_412011119": "Braving wind and rain, thinking of Nangong Yu day and night!", + "Accessoriy_Desc_412011120": "A white hat pure as snow, red threads like flames, a gleaming silver buckle, and effortlessly flowing mystic power.", + "Accessoriy_Desc_412011121": "Never touch Senior Sister's tail; one touch and an angel becomes a devil.", + "Accessoriy_Desc_412011122": "Crimson flames condense into sigils at your side, whirling swordlight keeps calamity at bay.", + "Accessoriy_Desc_412011123": "Don't listen to my sister — spicy hot pot makes you run hot. A split pot is way healthier.", + "Accessoriy_Desc_412021119": "Aria Aria! We stay till the day!\nAria Aria! It's you all the way!\nAria Aria! Forever we say!", + "Accessoriy_Desc_412021120": "A cap set with cloud motifs, red threads secured above. As the clouds drift and flow, the truth is felt within.", + "Accessoriy_Desc_412021121": "Never touch this Senior Sister's tail; one touch and an angel becomes a devil.", + "Accessoriy_Desc_412021122": "Crimson flames condense into sigils at your side, whirling swordlight keeps calamity at bay.", + "Accessoriy_Desc_412021123": "Don't listen to my brother — split-broth pots are for the weak. A nine-grid pot is the real deal.", + "Accessoriy_Desc_Source_Activity": "In the \"Sword Seeker Chronicles\" event, complete all story content to obtain.", + "Accessoriy_Desc_Source_Special2": "Obtain outfit accessory from the \"Filmgoer Thank-You Gift\" event.", + "AchievementDes_4001016": "Change your Function Menu theme.", + "AchievementName_1004065": "Toward a Bright and Sunny Tomorrow", + "AchievementName_1004066": "True Treasures Are Priceless", + "ActivityAngelsRunErrandsMainPage_Text_LiveHouseName": "404 ERROR", + "ActivityAngelsRunErrands_CommentText_101": "Please support our amazing lead vocalist! Our one and only \\Bright-eyed little Aria!/ \\Crystal-voiced little Aria!/ \\Cheerful-smiled little Aria!/", + "ActivityAngelsRunErrands_CommentText_102": "Oh, when did you come to Failume Heights, Aria? You gotta try Yum Cha Sin! The owner lady there is super adorable, the dim sum is amazing, and did I mention the owner lady is super adorable...", + "ActivityAngelsRunErrands_CommentText_103": "Wait, how did you just go straight into composing a new song?! That's not how it works in band mangas! You're supposed to wander around, struggling for inspiration, then stumble into some fateful moment that gives you a sudden flash of genius, and then you start writing! That's how it always goes in band stories... but what you wrote was so good. Fine. I accept it.", + "ActivityAngelsRunErrands_CommentText_201": "Please support our band's brilliant arranger! Introducing — \\Sweet-Smile little Sunna!/ \\Inspiration-Sparkin little Sunna!/ \\Melody-Magician little Sunna!/", + "ActivityAngelsRunErrands_CommentText_203": "I'm also a huge fan of the Scarlet Noble Special — it's got such a unique flavor. As luck would have it, I've got drinks that taste just like the Scarlet Noble Special right here. Want to try Sunna's favorite drink? Come order from me!", + "ActivityAngelsRunErrands_CommentText_301": "Please support our amazing lead dancer! Presenting — \\Rhythm Sprite Nangong Yu!/ \\Signature-Step Nangong Yu/ \\Crowd-Igniter Nangong Yu!/", + "ActivityAngelsRunErrands_CommentText_302": "This beat's perfect for some hardcore rap! Never thought a cute girl would create this kind of style — it's like getting smacked in the soul by a fluffy white puppy plush wielding a giant bone...", + "ActivityAngelsRunErrands_CommentText_303": "Nangong! So hot! Nangong, step on— [Comment hidden to promote friendly communication]", + "ActivityAngelsRunErrands_CommentText_304": "Just blasted this song while delivering 10 orders ahead of schedule! Though the customers said their packages were shaking like they'd been bouncing around in a Hollow... Nangong sensei, you owe me a 5-star review! (But keep the tunes coming!)", + "ActivityAngelsRunErrands_CommentText_402": "A melody like a moonlit night by the sea, perfect for when you can't sleep tigh...[Message automatically sent due to user inactivity]", + "ActivityAngelsRunErrands_CommentText_403": "While I was fishing, I saw Aria heading out in her little boat to fish too! Later she came back, and I was still at it — haven't caught anything yet, but I haven't reeled in my line either, still fishing away. As long as you don't reel in, you can never come up empty-handed!", + "ActivityAngelsRunErrands_CommentText_502": "Yu lifts the vibe, Aria steals the hearts, Sunna brings the charm!", + "ActivityAngelsRunErrands_CommentText_503": "The premiere is finally announced... and no excuses for \"delays\" this time~", + "ActivityAngelsRunErrands_CommenterName_203": "Add Me, Drinks Wholesale", + "ActivityAngelsRunErrands_CommenterName_304": "Speed and Delivery", + "ActivityAngelsRunErrands_CommenterName_403": "Never Shows Up Empty", + "ActivityAngelsRunErrands_PostContent_4": "Emotions rise and fall like the tides, never still, never the same.\n\nTo craft this dreamy, drifting melody, Aria boarded a small boat off the coast. As the waves rocked beneath her, inspiration surfaced: a blend of piano harmonies and jazz-style bossa drum patterns.\n\nThose shifting feelings formed the song \"State of My Heart,\" a glimpse into an Angel's fleeting state of mind. We invite every dreamer to listen together~", + "ActivityAngelsRunErrands_PostContent_5": "Co-written by all three members of the Angels of Delusion, this \"team-spirited victory anthem\" kicks off with blazing rock guitar and pulsing electronic drums, opening a brand-new chapter for the Angels of Delusion.\n\nIts inspiration comes from every story about friendship, from the members' smiles and tears, from every encounter along the way, and from the unwavering support of all the dreamers.\n\nAngels of Delusion will hold their very first live performance soon at 404 Live House. Everyone, see you on Sixth Street — don't miss it!", + "ActivityAngelsRunErrands_UnlockTips_3": "Go with Nangong to Blazewood to look for some inspiration", + "ActivityAngelsRunErrands_UnlockTips_4": "Go with Aria to Fantasy Resort to look for some inspiration", + "ActivityAngelsRunErrands_UnlockTips_5": "Go with Angels of Delusion to Lumina Square to look for some inspiration", + "ActivityBattleStylish_025_SkillContext1": "Match Scoring Methods:\n1. Launch Entry Skill: Illuminating Darkness: Score +100\n2. Enter the Enlightened Mind state: Score +100\n3. Launch Enlightened Mind - Soaring Light: Score +150\n4. Continued Energy Consumption:\nWhen not in the Enlightened Mind state, consuming Energy grants score +70\nWhen in the Enlightened Mind state, consuming Qingming Sword Force grants score +200\nWithin a set time window (8s), Ye Shunguang continuously consumes Qingming Sword Force or Energy to quickly advance to a higher Technique Rank.\n5. Trigger a Perfect Dodge: Quickly advances to a higher Technique Rank.\n6. Launch Enlightened Mind - Sunderlight Annihilation: Score +100.\n7. When Enlightened Mind - Sunderlight Annihilation triggers an Interrupt: Score +300.\n8. Launch Enlightened Mind - Sunderlight Maximum: Score +100.", + "ActivityBattleStylish_025_SkillName1": "Entry Skill: Illuminating Darkness", + "ActivityBattleStylish_025_SkillName2": "Enlightened Mind State", + "ActivityBattleStylish_025_SkillName3": "Enlightened Mind - Soaring Light", + "ActivityBattleStylish_025_SkillName7": "Enlightened Mind - Sunderlight Annihilation", + "ActivityBattleStylish_025_SkillName9": "Enlightened Mind - Sunderlight Maximum", + "ActivityCoop_TrailAvatar_Desc": "Solo Investigation must be completed with designated Agents - you cannot freely choose your Agent.\nAfter completing Solo Investigation, you'll unlock Joint Investigation for that area, where you can fight alongside other Proxies.", + "ActivityCoop_TrailAvatar_Title": "Solo Investigation Trial Agent", + "ActivityDesc_BetaOB2.5_V1_A": "Testing is in progress. Here are the missions you can complete.", + "ActivityDesc_BetaOB2.5_V1_B": "Testing is in progress. Here are the missions you can complete.", + "ActivityDesc_BetaOB2.5_V1_Overseas": "Testing is in progress. Here are the missions you can complete.", + "ActivityDetail_BetaOB2.5_V1_A": "【Important Notes】\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.", + "ActivityDetail_BetaOB2.5_V1_B": "【Important Notes】\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM the group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.", + "ActivityDetail_BetaOB2.5_V1_Overseas": "【Important Notes】\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Bangboo or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.", + "ActivityForbiddenArea_ChallengeTarget01": "[Mission Target] Defeat all enemies within the time limit!\n\n[Clear Objective] Time limit: 60s. In this stage, when Ye Shunguang hits enemies with Swift Strike, or when squad members use an Ultimate or EX Special Attack, they gain a buff that lasts 15s. Each stack increases CRIT DMG by 40% for all squad members. Maximum 2 stacks. Repeated triggers reset the duration.", + "ActivityForbiddenArea_ChallengeTarget02": "[Mission Target] Defeat all enemies within the time limit!\n\n[Clear Objective] Time limit: 60s. In this stage, when Ye Shunguang hits enemies with Swift Strike, or when squad members use an Ultimate or EX Special Attack, they gain a buff that lasts 15s. Each stack increases CRIT DMG by 40% for all squad members. Maximum 2 stacks. Repeated triggers reset the duration.", + "ActivityForbiddenArea_ChallengeTarget03": "[Mission Target] Defeat all enemies within the time limit!\n\n[Clear Objective] Time limit: 90s. In this stage, when Ye Shunguang hits enemies with Swift Strike, or when squad members use an Ultimate or EX Special Attack, they gain a buff that lasts 15s. Each stack increases CRIT DMG by 40% for all squad members. Maximum 2 stacks. Repeated triggers reset the duration.", + "ActivityForbiddenArea_ChallengeTarget04": "[Stage Objective] Defeat all enemies within the time limit!\n\n[Clear Objective] Time limit: 40s. Landing Swift Strike on enemies adds 10s to remaining stage time and increases character DMG by 50% for 15s. Repeated triggers refresh the duration.", + "ActivityForbiddenArea_ChallengeTarget05": "[Stage Objective] Defeat all enemies within the time limit!\n\n[Clear Objective] Time limit: 40s. Landing Swift Strike on enemies adds 10s to remaining stage time and increases character DMG by 50% for 15s. Repeated triggers refresh the duration.", + "ActivityForbiddenArea_ChallengeTarget06": "[Stage Objective] Defeat all enemies within the time limit!\n\n[Clear Objective] Time limit: 50s. Landing Swift Strike on enemies adds 10s to remaining stage time and increases character DMG by 50% for 15s. Repeated triggers refresh the duration.", + "ActivityForbiddenArea_ChallengeTarget07": "[Mission Objective] Defeat all enemies within the time limit!\n\n[Clear Objective] Time limit: 60s. At the start of combat, gain 3 stacks of a buff, then gain 1 additional stack every 5s (up to 8 stacks). Each stack increases squad DMG by 10% for 15s. Repeated triggers refresh the duration.\nMeanwhile, Miasma Contamination continuously builds up over time. When Miasma Contamination reaches its maximum, it deals damage to all Agents in the squad and removes all accumulated buff stacks. Hitting an enemy with Swift Strike, or having an allied Character use an Ultimate or EX Special Attack, immediately clears 50% of Miasma Contamination.", + "ActivityForbiddenArea_ChallengeTarget08": "[Mission Objective] Defeat all enemies within the time limit!\n\n[Clear Objective] Time limit: 60s. At the start of combat, gain 3 stacks of a buff, then gain 1 additional stack every 5s (up to 8 stacks). Each stack increases squad DMG by 10% for 15s. Repeated triggers refresh the duration.\nMeanwhile, Miasma Contamination continuously builds up over time. When Miasma Contamination reaches its maximum, it deals damage to all Agents in the squad and removes all accumulated buff stacks. Hitting an enemy with Swift Strike, or having an allied Character use an Ultimate or EX Special Attack, immediately clears 50% of Miasma Contamination.", + "ActivityForbiddenArea_ChallengeTarget09": "[Mission Objective] Defeat all enemies within the time limit!\n\n[Clear Objective] Time limit: 90s. At the start of combat, gain 3 stacks of a buff, then gain 1 additional stack every 5s (up to 8 stacks). Each stack increases squad DMG by 10% for 15s. Repeated triggers refresh the duration.\nMeanwhile, Miasma Contamination continuously builds up over time. When Miasma Contamination reaches its maximum, it deals damage to all Agents in the squad and removes all accumulated buff stacks. Hitting an enemy with Swift Strike, or having an allied Character use an Ultimate or EX Special Attack, immediately clears 50% of Miasma Contamination.", + "ActivityForbiddenArea_ChallengeTarget10": "[Mission Target] Defeat all enemies within the time limit!\n\n[Clear Objective] Time limit: 90s. In this stage, when Ye Shunguang hits enemies with Swift Strike, or when squad members use an Ultimate or EX Special Attack, they gain a buff that lasts 15s. Each stack increases CRIT DMG by 40% for all squad members. Maximum 2 stacks. Repeated triggers reset the duration.", + "ActivityForbiddenArea_ChallengeTarget11": "[Stage Objective] Defeat all enemies within the time limit!\n\n[Clear Objective] Time limit: 50s. Landing Swift Strike on enemies adds 10s to remaining stage time and increases character DMG by 50% for 15s. Repeated triggers refresh the duration.", + "ActivityForbiddenArea_ChallengeTarget12": "[Mission Objective] Defeat all enemies within the time limit!\n\n[Clear Objective] Time limit: 90s. At the start of combat, gain 3 stacks of a buff, then gain 1 additional stack every 5s (up to 8 stacks). Each stack increases squad DMG by 10% for 15s. Repeated triggers refresh the duration.\nMeanwhile, Miasma Contamination continuously builds up over time. When Miasma Contamination reaches its maximum, it deals damage to all Agents in the squad and removes all accumulated buff stacks. Hitting an enemy with Swift Strike, or having an allied Character use an Ultimate or EX Special Attack, immediately clears 50% of Miasma Contamination.", + "ActivityForbiddenArea_ChallengeTargetBossRush": "[Mission Objective]\nDefeat as many enemies as possible within the time limit!\n\n[Clear Objective] Time limit: 180s. In this stage, powerful enemies will appear in continuous waves. Score points for each enemy you defeat. Take down the incoming enemies to rack up a higher score!", + "ActivityForbiddenArea_Collect1_TipDesc01": "Album 1 - Shard Pop-up Description 1", + "ActivityForbiddenArea_Collect1_TipDesc02": "Album 1 - Shard Pop-up Description 2", + "ActivityForbiddenArea_Collect1_TipDesc03": "Album 1 - Shard Pop-up Description 3", + "ActivityForbiddenArea_Collect1_TipDesc04": "Album 1 - Shard Pop-up Description 4", + "ActivityForbiddenArea_Collect1_TipTitle": "Album 1 - Shard Pop-up Title", + "ActivityForbiddenArea_Collect2_01_Desc": "A Memory Shard of \"Grim Tiger\" obtained through solving puzzles.", + "ActivityForbiddenArea_Collect2_01_FinishedDesc": "Moonrise Over the Pines · Bright Moon - Collected", + "ActivityForbiddenArea_Collect2_01_Title": "Moonrise Over the Pines: Bright Moon", + "ActivityForbiddenArea_Collect2_04_Desc": "Memory Shard of \"Grim Tiger\" obtained through exploration.", + "ActivityForbiddenArea_Collect2_04_FinishedDesc": "Moonrise Over the Pines: Young Tiger - Collected", + "ActivityForbiddenArea_Collect2_04_Title": "Moonrise Over the Pines · Young Tiger", + "ActivityForbiddenArea_Collect2_TipDesc01": "Album 2 - Shard Pop-up Description 1", + "ActivityForbiddenArea_Collect2_TipDesc02": "Album 2 - Shard Pop-up Description 2", + "ActivityForbiddenArea_Collect2_TipDesc03": "Illustration Album 2 - Shard Pop-up Description 3", + "ActivityForbiddenArea_Collect2_TipDesc04": "Album 2 - Shard Pop-up Description 4", + "ActivityForbiddenArea_Collect2_TipTitle": "Album 2 - Shard Pop-up Title", + "ActivityForbiddenArea_Collect3_01_Desc": "Memory Shard of \"the third sword master\" obtained through exploration.", + "ActivityForbiddenArea_Collect3_02_Desc": "Memory Shard of \"the third sword master\" obtained through combat.", + "ActivityForbiddenArea_Collect3_03_Desc": "Memory Shard of \"the third sword master\" obtained through fierce battle.", + "ActivityForbiddenArea_Collect3_03_FinishedDesc": "Song of the Qingming Sword: Sword Keeper - Collected", + "ActivityForbiddenArea_Collect3_03_Title": "Song of the Qingming Sword: Sword Keeper", + "ActivityForbiddenArea_Collect3_04_Desc": "Memory Shard of \"the third sword master\" obtained through solving puzzles.", + "ActivityForbiddenArea_Collect3_TipDesc01": "Album 3 - Shard Pop-up Description 1", + "ActivityForbiddenArea_Collect3_TipDesc02": "Gallery 3 - Shard Pop-up Description 2", + "ActivityForbiddenArea_Collect3_TipDesc03": "Album 3 - Shard Pop-up Description 3", + "ActivityForbiddenArea_Collect3_TipDesc04": "Gallery 3 - Shard Pop-up Description 4", + "ActivityForbiddenArea_Collect3_TipTitle": "Album 3 - Shard Pop-up Title", + "ActivityForbiddenArea_CollectGroup01_Des": "A poem chronicling the life of \"Big Pan,\" a swordmaster from the city's founding era. For those who wield the blade, fear becomes their scabbard.\n\nI fear my blade might split the clouds,\nSuddenly seeing comrades trapped in battle's shroud.\nMy sword breaks through eons, old fears fade away,\nSnow blankets a thousand miles as truth finds its way.\nMonkeys roam deep valleys through hollow caves,\nDogs trace moonlit paths where wilderness behaves.\nNo need for fame to follow after death's release,\nWhen cold steel brings my soul its inner peace.", + "ActivityForbiddenArea_CollectGroup01_PotDes": "A scroll depicting the untold side of the swordmaster \"Big Pan\", as if imbued with his sword's will.", + "ActivityForbiddenArea_CollectGroup02_Des": "A poem chronicling the life of \"Grim Tiger,\" a swordmaster from the city's founding era. One who takes up the sword wields their resolve as the blade.\n\nWhen the tiger's bell tolls, misfortune shares its roots,\nAlone he tests his blade against Ethereal brutes.\nFirst driven by ambition through treacherous passes,\nThen united in purpose to break through the crisis.\nThrough thousand hills, thorns shred robes stained with red,\nOne promise fulfilled as moonlight fills overhead.\nTwo shadows patrol pines, wanderers beyond clouds they roam,\nBlue sword across knees, gazing at stars far from home.", + "ActivityForbiddenArea_CollectGroup02_PotDes": "A scroll depicting the untold side of the swordmaster \"Grim Tiger\", as if imbued with her Sword Will.", + "ActivityForbiddenArea_CollectGroup03_PotDes": "A scroll depicting the untold side of the swordmaster \"Yijiang\", as if imbued with her Sword Will.", + "ActivityForbiddenArea_MainPage_UIKey05": "Unlocks in", + "ActivityForbiddenArea_PlayTypeNpc_01": "Realm Sword Altar", + "ActivityForbiddenArea_PlayTypeNpc_02": "Talent Menu", + "ActivityForbiddenArea_PlayTypeNpc_03": "Collection Entry", + "ActivityForbiddenArea_PlayTypeNpc_07": "Sealed Sword Memories", + "ActivityForbiddenArea_PlayTypeNpc_09": "Three Monkeys Mechanism", + "ActivityForbiddenArea_PlayTypeNpc_10": "Bell", + "ActivityForbiddenArea_PlayTypeNpc_11": "The Seal", + "ActivityForbiddenArea_PlayTypeNpc_12": "The Great Seal", + "ActivityForbiddenArea_PlayTypeNpc_13": "Mountain Gate", + "ActivityForbiddenArea_PlayTypeNpc_14": "Ancient Tome", + "ActivityForbiddenArea_PlayTypeNpc_15": "Seek the ??? Swordsman", + "ActivityForbiddenArea_PlayTypeNpc_16": "Bell", + "ActivityForbiddenArea_PlayTypeNpc_17": "Wall Art 1", + "ActivityForbiddenArea_PlayTypeNpc_18": "Wall Art 2", + "ActivityForbiddenArea_PlayTypeNpc_19": "Hanging Painting 3", + "ActivityForbiddenArea_Talent_Desc_00": "Launch a Swift Flying Sword at the current target, dealing DMG equal to 4000% of Ye Shunguang's ATK. Swift Flying Sword is a special skill unleashed by the Qingming Sword, with a 30s cooldown.", + "ActivityForbiddenArea_Talent_Desc_04": "After Swift Strike hits an enemy, Ye Shunguang gains 4 Qingming Sword Force.\n\nUpgraded Effect:\nAfter Swift Strike hits an enemy, Ye Shunguang gains 6 Qingming Sword Force.", + "ActivityForbiddenArea_Talent_Desc_05": "After Ye Shunguang's attacks hit, the target's DEF is reduced by 24% for 20s. Repeated triggers refresh the duration.\n\nUpgraded Effect:\nAfter Ye Shunguang's attacks hit, the target's DEF is reduced by 36% for 20s. Repeated triggers refresh the duration.", + "ActivityForbiddenArea_Talent_Desc_08": "After Ye Shunguang's attacks hit, the target's DEF is reduced by 24% for 20s. Repeated triggers refresh the duration.\n\nUpgraded Effect:\nAfter Ye Shunguang's attacks hit, the target's DEF is reduced by 36% for 20s. Repeated triggers refresh the duration.", + "ActivityForbiddenArea_Talent_Desc_1001": "When not in the Enlightened Mind state, the DMG Ye Shunguang deals to enemies is increased by 40%.\n\nUpgraded Effect:\nWhen not in the Enlightened Mind state, the DMG Ye Shunguang deals to enemies is increased by 60%.", + "ActivityForbiddenArea_Talent_Desc_1002": "In the Enlightened Mind stance, enemies' Veil Vulnerability bonus and cap is increased by 30%.\n\nUpgraded Effect:\nIn the Enlightened Mind stance, enemies' Veil Vulnerability bonus and cap is increased by 45%.", + "ActivityForbiddenArea_Talent_Desc_12": "After Ye Shunguang's attacks hit, the target's DEF is reduced by 24% for 20s. Repeated triggers refresh the duration.\n\nUpgraded Effect:\nAfter Ye Shunguang's attacks hit, the target's DEF is reduced by 36% for 20s. Repeated triggers refresh the duration.", + "ActivityForbiddenArea_Talent_Desc_1202": "After Ye Shunguang uses an EX Special Attack or Ultimate, Swift Strike's cooldown is reduced by 2s.\n\nUpgraded Effect:\nAfter Ye Shunguang uses an EX Special Attack or Ultimate, Swift Strike cooldown is reduced by 3s.", + "ActivityForbiddenArea_Talent_Desc_501": "Ye Shunguang's EX Special Attack, Basic Attack: Enlightened Mind - Sunderlight Maximum, and Basic Attack: Enlightened Mind - Sunderlight Annihilation deal 50% increased DMG.\n\nUpgraded Effect:\nYe Shunguang's EX Special Attack, Basic Attack: Enlightened Mind - Sunderlight Maximum, and Basic Attack: Enlightened Mind - Sunderlight Annihilation deal 75% increased DMG.", + "ActivityForbiddenArea_Talent_Desc_802": "After Ye Shunguang uses an EX Special Attack or Ultimate, Swift Strike's cooldown is reduced by 2s.\n\nUpgraded Effect:\nAfter Ye Shunguang uses an EX Special Attack or Ultimate, Swift Strike cooldown is reduced by 3s.", + "ActivityForbiddenArea_Talent_EnhanceDesc_04": "When Swift Strike hits an enemy, Ye Shunguang gains 6 Qingming Sword Force.", + "ActivityForbiddenArea_Talent_EnhanceDesc_05": "After Ye Shunguang''s attacks hit, the target's DEF is reduced by 36% for 20s. Repeated triggers refresh the duration.", + "ActivityForbiddenArea_Talent_EnhanceDesc_08": "After Ye Shunguang''s attacks hit, the target's DEF is reduced by 36% for 20s. Repeated triggers refresh the duration.", + "ActivityForbiddenArea_Talent_EnhanceDesc_1001": "When not in the Enlightened Mind state, the DMG Ye Shunguang deals to enemies is increased by 60%.", + "ActivityForbiddenArea_Talent_EnhanceDesc_1002": "In the Enlightened Mind state, enemies' Veil Vulnerability bonus and cap are increased by 45%.", + "ActivityForbiddenArea_Talent_EnhanceDesc_12": "After Ye Shunguang''s attacks hit, the target's DEF is reduced by 36% for 20s. Repeated triggers refresh the duration.", + "ActivityForbiddenArea_Talent_EnhanceDesc_1202": "After Ye Shunguang uses an EX Special Attack or Ultimate, Swift Strike's cooldown is reduced by 3s.", + "ActivityForbiddenArea_Talent_EnhanceDesc_501": "Ye Shunguang's EX Special Attack, Basic Attack: Enlightened Mind - Sunderlight Maximum, and Basic Attack: Enlightened Mind - Sunderlight Annihilation deal 75% increased DMG.", + "ActivityForbiddenArea_Talent_EnhanceDesc_802": "After Ye Shunguang uses an EX Special Attack or Ultimate, Swift Strike's cooldown is reduced by 3s.", + "ActivityForbiddenArea_UI_Talent03": "Upgrade", + "ActivityForbiddenChallenge_ChallengeFail": "Challenge failed!", + "ActivityForbiddenChallenge_ChallengeSuccess": "Challenge completed!", + "ActivityForbiddenChallenge_Condition_BossEnemy": "Take down all boss enemies within the time limit. ({0}/{1})", + "ActivityForbiddenChallenge_Condition_EliteEnemy": "Eliminate all Elites within the time limit. ({0}/{1})", + "ActivityForbiddenChallenge_Title_100100006": "Sword Keeper's Trial (VI)", + "ActivityForbiddenChallenge_Title_100100007": "Sword Keeper's Trial (VII)", + "ActivityForbiddenChallenge_Title_100100008": "Sword Keeper's Trial (VIII)", + "ActivityForbiddenChallenge_Title_100100009": "Sword Keeper's Trial (IX)", + "ActivityForbiddenChallenge_Title_100100014": "Sword Keeper's Trial (XIV)", + "ActivityJumpName_ForbiddenArea_01": "Story", + "ActivityJumpName_ForbiddenArea_02": "Collect", + "ActivityJumpName_ForbiddenArea_03": "Challenge", + "ActivityLevelAbility_BuffDesc_vr25_1": "On entering battle, gain 2000 Decibels. Whenever Ye Shunguang enters the Enlightened Mind state, the DMG dealt by the whole squad is increased by 60% for 30s, up to 3 stacks. During Enlightened Mind, Ye Shunguang restores 1 Qingming Sword Force each second.", + "ActivityLevelAbility_BuffDesc_vr25_2": "When inflicting an Attribute Anomaly, instantly accumulate 12% Daze. When enemies are Stunned, their Anomaly Buildup RES is reduced by 50%.", + "ActivityLevelAbility_BuffDesc_vr25_3": "When activating Aftershock, the whole squad's ATK increases by 40% for 15s. Duration refreshes on repeated triggers. When dealing Aftershock DMG, instantly execute enemies below a certain HP threshold.", + "ActivityLevelAbility_BuffDesc_vr25_4": "When activating a Chain Attack, the whole squad's CRIT DMG increases by 70% for 30s, and gain 200 Decibels.", + "ActivityLevelAbility_BuffDesc_vr25_5": "Attribute Anomaly effect duration increases by 50%. When applying the Disorder effect on enemies, all squad members' Disorder effect DMG increases by 50%, stacking up to 3 times and lasting 30s. Repeated triggers reset the duration.", + "ActivityLevelAbility_BuffDesc_vr25_stylish": "Decibels gain efficiency increased by 30%, and gain 1500 Decibels on entering battle.", + "ActivityLevelAbility_Name_vr25_01": "Sword Buff", + "ActivityLevelAbility_Name_vr25_02": "Anomaly Buff", + "ActivityLevelAbility_Name_vr25_03": "Aftershock Buff", + "ActivityLevelAbility_Name_vr25_04": "Chain Attack Buff", + "ActivityLevelAbility_Name_vr25_05": "Disorder Buff", + "ActivityLevelAbility_Name_vr25_stylish": "Blazing Arc", + "ActivityMainTitle_BetaOB2.5_V1_A": "Beta Test Mission-V1-A", + "ActivityMainTitle_BetaOB2.5_V1_B": "Beta Test Mission-V1-B", + "ActivityMainTitle_BetaOB2.5_V1_Overseas": "Version 2.5 Beta Missions", + "ActivityTabTitle_BetaOB2.5_V1_A": "Beta Test Mission-V1-A", + "ActivityTabTitle_BetaOB2.5_V1_B": "Beta Test Mission-V1-B", + "ActivityTabTitle_BetaOB2.5_V1_Overseas": "Version 2.5 Beta Missions", + "ActivityTeamTrial_QuestName_12730001": "Sword Bearer Alliance", + "ActivityTeamTrial_QuestName_1273000160": "Complete Sword Bearer Alliance", + "ActivityTeamTrial_QuestName_1273000161": "Complete the stage with all Agents' HP greater than 30%", + "ActivityTeamTrial_QuestName_1273000162": "Enter the Enlightened Mind state with Ye Shunguang at least once", + "ActivityTeamTrial_QuestName_12730002": "Anomaly Alliance", + "ActivityTeamTrial_QuestName_1273000260": "Complete Anomaly Alliance", + "ActivityTeamTrial_QuestName_1273000261": "Complete the stage with all Agents' HP greater than 30%", + "ActivityTeamTrial_QuestName_1273000262": "Trigger \"Anomaly\" at least 2 times", + "ActivityTeamTrial_QuestName_12730003": "Aftershock Alliance", + "ActivityTeamTrial_QuestName_1273000360": "Complete Aftershock Alliance", + "ActivityTeamTrial_QuestName_1273000361": "Complete the stage with all Agents' HP greater than 30%", + "ActivityTeamTrial_QuestName_1273000362": "Trigger follow-up attacks at least 2 times", + "ActivityTeamTrial_QuestName_12730004": "Chain Attack Alliance", + "ActivityTeamTrial_QuestName_1273000460": "Complete Chain Attack Alliance", + "ActivityTeamTrial_QuestName_1273000461": "Complete the stage with all Agents' HP greater than 30%", + "ActivityTeamTrial_QuestName_1273000462": "Trigger Chain Attacks at least 2 times", + "ActivityTeamTrial_QuestName_12730005": "Disorder Alliance", + "ActivityTeamTrial_QuestName_1273000560": "Complete Disorder Alliance", + "ActivityTeamTrial_QuestName_1273000561": "Complete the stage with all Agents' HP greater than 30%", + "ActivityTeamTrial_QuestName_1273000562": "Trigger Disorder at least 2 times", + "ActivityTeamTrial_QuestName_12730006": "Sword Bearer Frontline", + "ActivityTeamTrial_QuestName_1273000660": "Complete Sword Bearer Frontline", + "ActivityTeamTrial_QuestName_1273000661": "Complete the stage with all Agents' HP greater than 30%", + "ActivityTeamTrial_QuestName_1273000662": "Enter the Enlightened Mind state with Ye Shunguang at least twice", + "ActivityTeamTrial_QuestName_12730007": "Anomaly Frontline", + "ActivityTeamTrial_QuestName_1273000760": "Complete Anomaly Frontline", + "ActivityTeamTrial_QuestName_1273000761": "Complete the stage with all Agents' HP greater than 30%", + "ActivityTeamTrial_QuestName_1273000762": "Trigger \"Anomaly\" at least 3 times", + "ActivityTeamTrial_QuestName_12730008": "Aftershock Frontline", + "ActivityTeamTrial_QuestName_1273000860": "Complete Aftershock Frontline", + "ActivityTeamTrial_QuestName_1273000861": "Complete the stage with all Agents' HP greater than 30%", + "ActivityTeamTrial_QuestName_1273000862": "Trigger follow-up attacks at least 3 times", + "ActivityTeamTrial_QuestName_12730009": "Chain Attack Frontline", + "ActivityTeamTrial_QuestName_1273000960": "Complete Chain Attack Frontline", + "ActivityTeamTrial_QuestName_1273000961": "Complete the stage with all Agents' HP greater than 30%", + "ActivityTeamTrial_QuestName_1273000962": "Trigger Chain Attacks at least 3 times", + "ActivityTeamTrial_QuestName_12730010": "Disorder Frontline", + "ActivityTeamTrial_QuestName_1273001060": "Complete the Disorder Frontline Challenge", + "ActivityTeamTrial_QuestName_1273001061": "Complete the stage with all Agents' HP greater than 30%", + "ActivityTeamTrial_QuestName_1273001062": "Trigger Disorder at least 3 times", + "ActivityTeamTrial_QuestName_12730011": "Clash (I)", + "ActivityTeamTrial_QuestName_1273001160": "Complete Clash (I)", + "ActivityTeamTrial_QuestName_1273001161": "Clear the stage with a score of over 35,000", + "ActivityTeamTrial_QuestName_1273001162": "Clear the stage with a score of over 50,000", + "ActivityTeamTrial_QuestName_12730012": "Clash (II)", + "ActivityTeamTrial_QuestName_1273001260": "Complete Clash (II)", + "ActivityTeamTrial_QuestName_1273001261": "Clear the stage with a score of over 35,000", + "ActivityTeamTrial_QuestName_1273001262": "Clear the stage with a score of over 50,000", + "ActivityTeamTrial_QuestName_12730013": "Clash (III)", + "ActivityTeamTrial_QuestName_1273001360": "Complete Clash (III)", + "ActivityTeamTrial_QuestName_1273001361": "Clear the stage with a score of over 35,000", + "ActivityTeamTrial_QuestName_1273001362": "Clear the stage with a score of over 50,000", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460001_01": "What exactly is Muse anyway?", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460001_02": "It's a sprite that brings inspiration!", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460002_01": "It's so lively here...", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460002_02": "The Manager still isn't here...", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460003_01": "Brother likes me more!", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460004_01": "If we use this as the album cover...", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460005_01": "Magical Muse!", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460005_02": "Magical Muse?", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460007_01": "That graffiti over there... looks pretty sick!", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460008_01": "Aria, Aria! Listen to this song...", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460008_02": "What an interesting melody!", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460009_01": "There really is a \"Muse of Inspiration\"!", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460009_02": "I gotta check it out...", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460012_01": "It's a hot town!", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460013_01": "A song made for a friend...", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460014_01": "If we're going fishing at sea...", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460014_02": "You can see a whole different view out at sea!", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460017_01": "S—So... what do you think?", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460017_02": "The light is so beautiful...", + "Activity_BubbleStory_ActivityAngelsRunErrands_42460017_03": "Leave it to the Manager~", + "Activity_BubbleStory_DriftingBottles02_44260001_02": "Ehn-ne! Enn! (Leave! It! To! Me!)", + "Activity_BubbleStory_DriftingBottles02_44260002_01": "Ehn! Ne! (Print! Done!)", + "Activity_BubbleStory_DriftingBottles02_44260003_01": "\"Proxy service\", huh...", + "Activity_BubbleStory_DriftingBottles02_44260005_02": "Ehn-nhe! (Going home!)", + "Activity_BubbleStory_DriftingBottles02_44260009_01": "S—S—Such a pain!", + "Activity_BubbleStory_ForbiddenArea_42160004_01": "En-nah... En-neh! (Where are my three subordinates...? Why haven't they come back yet?)", + "Activity_BubbleStory_ForbiddenArea_42160005_01": "Ennuhneh... (Where did my three loyal subordinates go?)", + "Activity_BubbleStory_ForbiddenArea_42160006_01": "Where did I leave my draft...", + "Activity_BubbleStory_ForbiddenArea_600214155_01": "The trial... I guess it's time to bring that up.", + "Activity_BubbleStory_ForbiddenArea_600214201_01": "The story of the sword... is quite fascinating.", + "Activity_BubbleStory_ForbiddenArea_600214401_01": "The Hidden Realm seems to still be here...", + "Activity_BubbleStory_ForbiddenArea_600214901_01": "En-nah? En-neh? (Where are my subordinates? Where did they all run off to?)", + "Activity_Chat_ActivityAngelsRunErrands_32460001_02": "Inter-Knot commissions and routine schedules have been pushed to your Smart System Terminal.", + "Activity_Chat_ActivityAngelsRunErrands_32460001_03": "Before you check your weekly schedule, I've highlighted a commission from Sixth Street for you.", + "Activity_Chat_ActivityAngelsRunErrands_32460001_05": "I'm all ears.", + "Activity_Chat_ActivityAngelsRunErrands_32460001_06": "The commissioner is listed as the \"Wishing Sprite.\" After reviewing your past experiences and the artistic and social skills you've demonstrated, I took the liberty of accepting this commission on your behalf.", + "Activity_Chat_ActivityAngelsRunErrands_32460001_07": "If you want to know the specifics of the commission, head out the front door of the video store, turn right, and make your way to the entrance of the 404 Live House for the details.", + "Activity_Chat_ActivityAngelsRunErrands_32460001_08": "Even sprite likes to keep things a mystery?", + "Activity_Chat_ActivityAngelsRunErrands_32460001_09": "What a truly enigmatic commission.", + "Activity_Chat_ActivityAngelsRunErrands_32460002_04": "About the client Wishing Sprite...", + "Activity_Chat_ActivityAngelsRunErrands_32460002_06": "Before Ari could finish speaking, a figure with pristine white wings appeared at the entrance of 404.", + "Activity_Chat_ActivityAngelsRunErrands_32460002_07": "H—Hello there! Sorry to bother you, but you must be the Muse sent by the \"Wishing Sprite,\" right?", + "Activity_Chat_ActivityAngelsRunErrands_32460002_08": "Well, I do have a commission from the Wishing Sprite...", + "Activity_Chat_ActivityAngelsRunErrands_32460002_09": "Muse... You mean me?", + "Activity_Chat_ActivityAngelsRunErrands_32460002_10": "Yeah yeah! Like those super awesome, super smart sprites that show up with hints whenever everyone's out of inspiration...", + "Activity_Chat_ActivityAngelsRunErrands_32460002_11": "And then — suddenly, everything just falls into place!", + "Activity_Chat_ActivityAngelsRunErrands_32460002_12": "Well... Maybe I'm not that miraculous...", + "Activity_Chat_ActivityAngelsRunErrands_32460002_13": "You introduce yourself to the young lady as the \"video store manager\"...", + "Activity_Chat_ActivityAngelsRunErrands_32460002_14": "So, the Muse was actually the video store manager from across the street... Sounds like something straight out of a fairy tale!", + "Activity_Chat_ActivityAngelsRunErrands_32460002_15": "...The Wishing Sprite actually reached out to me! It said the Muse would appear at the entrance of 404 in the future, and that our inspiration would flow along with it...", + "Activity_Chat_ActivityAngelsRunErrands_32460002_16": "Ah... sorry, sorry! I was so caught up in being excited that I forgot to introduce myself properly...", + "Activity_Chat_ActivityAngelsRunErrands_32460002_17": "I'm Aria from Angels of Delusion. As the lead vocalist of the group, I'm working hard to improve right now.", + "Activity_Chat_ActivityAngelsRunErrands_32460002_18": "Wow, you are the lead vocalist!", + "Activity_Chat_ActivityAngelsRunErrands_32460002_20": "Ah! I—It's not like I'm that amazing! It's just... Nangong and Sunna really believe in me...", + "Activity_Chat_ActivityAngelsRunErrands_32460002_21": "But lately, everyone in the Angels of Delusion has been stuck without any inspiration. I didn't know what else to do, so I had to ask the Wishing Sprite for help...", + "Activity_Chat_ActivityAngelsRunErrands_32460002_22": "Sure, no problem.", + "Activity_Chat_ActivityAngelsRunErrands_32460002_23": "Uhh... S—Sorry...!", + "Activity_Chat_ActivityAngelsRunErrands_32460002_24": "Aria is from 404's super popular idol group Angels of Delusion, but lately all the members seem to be struggling with a creative block...", + "Activity_Chat_ActivityAngelsRunErrands_32460002_25": "As for the details of the commission, it's basically to ask a talented Muse to take the members — who've been cooped up in their rooms, buried in thought — out for a walk, letting them breathe fresh air and find musical inspiration around the city.", + "Activity_Chat_ActivityAngelsRunErrands_32460002_26": "These are the instructions entrusted to me by Ms. Cecilia, the manager of 404. As for the Muse... Aria said the Wishing Sprite would bring one to them — so that must be you, right?", + "Activity_Chat_ActivityAngelsRunErrands_32460002_29": "Then I guess it's time to be a Muse.", + "Activity_Chat_ActivityAngelsRunErrands_32460002_30": "About the first stop on this inspiration journey... I'm working on a song with a cozy, everyday-life vibe. Do you have any thoughts on that, Manager?", + "Activity_Chat_ActivityAngelsRunErrands_32460002_31": "A destination that fits a cozy, everyday-life inspiration... bustling streets, leisurely crowds, unique cultural sights... one place comes to your mind.", + "Activity_Chat_ActivityAngelsRunErrands_32460002_32": "Have you ever been to Waifei Peninsula, Aria?", + "Activity_Chat_ActivityAngelsRunErrands_32460002_34": "I've heard about it, but it's too far away so I never made it there. Would it be okay if I invited you to come along, Manager?", + "Activity_Chat_ActivityAngelsRunErrands_32460002_35": "With {F#Miss Belle}{M#Mr. Wise} around, we're sure to find some fresh sparks of inspiration there!", + "Activity_Chat_ActivityAngelsRunErrands_32460002_36": "Looks like you two are heading out on a long journey. Stay safe out there~", + "Activity_Chat_ActivityAngelsRunErrands_32460002_37": "Then let's meet up at Failume Heights later, Manager!", + "Activity_Chat_ActivityAngelsRunErrands_32460003_01": "Manager, you're here!", + "Activity_Chat_ActivityAngelsRunErrands_32460003_02": "But Aria doesn't look anything like a robot at all... what a strange connection to make.", + "Activity_Chat_ActivityAngelsRunErrands_32460003_03": "Because you are pretty, Aria!", + "Activity_Chat_ActivityAngelsRunErrands_32460003_04": "Because you are so cute, Aria!", + "Activity_Chat_ActivityAngelsRunErrands_32460003_05": "Is it because Aria's stage outfit is... kind of unusual? But this is the only outfit Aria has...", + "Activity_Chat_ActivityAngelsRunErrands_32460003_06": "This isn't quite what I expected... I've never tried seeking inspiration in such a lively place before!", + "Activity_Chat_ActivityAngelsRunErrands_32460003_08": "How about soaking in the buzz of everyday life?", + "Activity_Chat_ActivityAngelsRunErrands_32460003_09": "Let's check out how the locals live around here, shall we?", + "Activity_Chat_ActivityAngelsRunErrands_32460003_10": "Aria lowers her head slightly, her eyes scanning the crowd at Failume Heights with a mix of curiosity and shyness, just like a little robot observing the world.", + "Activity_Chat_ActivityAngelsRunErrands_32460003_11": "Beneath what seems like an overwhelming, chaotic rhythm, there are so many small, gentle stories...", + "Activity_Chat_ActivityAngelsRunErrands_32460003_12": "Kids running out of the convenience store excitedly clutching candy, neighbors bantering loudly over a game of mahjong...", + "Activity_Chat_ActivityAngelsRunErrands_32460003_14": "Aria has excellent eyesight...", + "Activity_Chat_ActivityAngelsRunErrands_32460003_17": "Then weave them together with an easygoing, soothing beat to form a warm melody...", + "Activity_Chat_ActivityAngelsRunErrands_32460003_18": "A peaceful, everyday tune... I think I'm getting some ideas!", + "Activity_Chat_ActivityAngelsRunErrands_32460003_19": "Manager, let's find somewhere quieter... I've got a new idea I want to share with you!", + "Activity_Chat_ActivityAngelsRunErrands_32460004_01": "\"Even the most ordinary everyday life might be a series of small miracles.\"", + "Activity_Chat_ActivityAngelsRunErrands_32460004_02": "Sometimes... the most touching notes can be found in the seemingly simplest melodies!", + "Activity_Chat_ActivityAngelsRunErrands_32460004_03": "A piece depicting a warm, everyday scene... And just like that, it's done — White Lattice!", + "Activity_Chat_ActivityAngelsRunErrands_32460004_04": "Aria pulls out her phone, and starts to play the melody she just came up with using a synthesizer app...", + "Activity_Chat_ActivityAngelsRunErrands_32460004_05": "Manager, what do you think of this one? It's... not too bad, right?", + "Activity_Chat_ActivityAngelsRunErrands_32460004_07": "There's still room for improvement!", + "Activity_Chat_ActivityAngelsRunErrands_32460004_08": "I'll keep working on it! I hope that once the full track is complete, you'll come and give it a listen, Manager!", + "Activity_Chat_ActivityAngelsRunErrands_32460004_09": "One more thing — Ari said she'd like us to take a photo after finishing our inspiration trip, to use as an image for a post on the \"Angels of Delusion\" account.", + "Activity_Chat_ActivityAngelsRunErrands_32460004_10": "Mind if I take a pic right here, Manager?", + "Activity_Chat_ActivityAngelsRunErrands_32460005_01": "Today, I went on a trip with the video store manager, and ended up finding a kind of inspiration you'd never get in Sixth Street!", + "Activity_Chat_ActivityAngelsRunErrands_32460005_03": "Yeah! All thanks to the Manager!", + "Activity_Chat_ActivityAngelsRunErrands_32460005_04": "It's all your own hard work, Aria.", + "Activity_Chat_ActivityAngelsRunErrands_32460005_05": "It's all thanks to Aria's sharp eye for detail!", + "Activity_Chat_ActivityAngelsRunErrands_32460005_06": "But... if it wasn't for the Manager's hint, I never would've realized that the little sparks of inspiration can hide even in the middle of a noisy crowd!", + "Activity_Chat_ActivityAngelsRunErrands_32460005_07": "That's fascinating... Once we're back, I definitely want to listen to Aria's new piece.", + "Activity_Chat_ActivityAngelsRunErrands_32460005_08": "Uh... Well, we can just listen to it on our own later...!", + "Activity_Chat_ActivityAngelsRunErrands_32460005_09": "And the Manager's photos have such a distinct style, too! Paired with Aria's inspiration journey and Ari's artistic flair...", + "Activity_Chat_ActivityAngelsRunErrands_32460005_10": "Today's post for Angels of Delusion is officially up!", + "Activity_Chat_ActivityAngelsRunErrands_32460006_01": "This time, my Muse is... a rather magical store manager.", + "Activity_Chat_ActivityAngelsRunErrands_32460006_02": "Mousse, huh... Mmm, I like the mango flavor...", + "Activity_Chat_ActivityAngelsRunErrands_32460006_03": "It's Muse... Muse! A muse who brings inspiration — the store manager from the video store across the street!", + "Activity_Chat_ActivityAngelsRunErrands_32460006_04": "\"Random Play\"? That sounds familiar...", + "Activity_Chat_ActivityAngelsRunErrands_32460006_05": "Hello~", + "Activity_Chat_ActivityAngelsRunErrands_32460006_06": "I'm listening.", + "Activity_Chat_ActivityAngelsRunErrands_32460006_07": "Manager, you're right on time as always!", + "Activity_Chat_ActivityAngelsRunErrands_32460006_08": "Oh, I remember now! Nangong said she once borrowed a dance tape from your store!", + "Activity_Chat_ActivityAngelsRunErrands_32460006_09": "No, wait... it's not that I don't want to talk about your store! Ah no, what I mean is...", + "Activity_Chat_ActivityAngelsRunErrands_32460006_10": "Aaah, I'm sorry! Are you the Mousse— no, the Manager? I—I wasn't trying to make fun of your shop or anything...", + "Activity_Chat_ActivityAngelsRunErrands_32460006_11": "Uwaa— Sorry! Whenever I talk with strangers... Wait, speaking of which, don't I know you from somewhere, Manager?", + "Activity_Chat_ActivityAngelsRunErrands_32460006_12": "How 'bout we get down to business—", + "Activity_Chat_ActivityAngelsRunErrands_32460006_13": "Oh! Right! My new song... I'm working on something mellow and laid-back lately!", + "Activity_Chat_ActivityAngelsRunErrands_32460006_14": "And yet you're this nervous in front of the Manager?", + "Activity_Chat_ActivityAngelsRunErrands_32460006_15": "Ari! You're picking up Nangong's bad habits!", + "Activity_Chat_ActivityAngelsRunErrands_32460006_16": "Haha, I'll handle the intro! Sunna's our composer in Angels of Delusion, and she tends to be really strict with herself.", + "Activity_Chat_ActivityAngelsRunErrands_32460006_18": "Just relax.", + "Activity_Chat_ActivityAngelsRunErrands_32460006_19": "But if you are willing to help... then I'd like to give it a shot!", + "Activity_Chat_ActivityAngelsRunErrands_32460006_20": "A relaxed melody... breezy, gently swaying air... notes dancing freely... a destination comes to your mind.", + "Activity_Chat_ActivityAngelsRunErrands_32460006_22": "Oh, the underground music plaza? I've picked up a few shifts at the drinks stand there before... Then let's meet at Reverb Arena, {F#Ms. M-Mango}{M#Mr. M-Mango} Mousse...!", + "Activity_Chat_ActivityAngelsRunErrands_32460006_23": "Don't rush. Take your time...", + "Activity_Chat_ActivityAngelsRunErrands_32460006_24": "Uwaa— messing up in front of Miss Astra's friends would be even MORE embarrassing!", + "Activity_Chat_ActivityAngelsRunErrands_32460006_25": "So... if I'm trying to write something light and relaxing, where would you suggest I go for inspiration, Manager?", + "Activity_Chat_ActivityAngelsRunErrands_32460006_26": "I think it was at the concert at Fantasy Resort. You're Miss Astra's...?", + "Activity_Chat_ActivityAngelsRunErrands_32460006_27": "How about we talk about your new song?", + "Activity_Chat_ActivityAngelsRunErrands_32460007_01": "Hmm... this improvised melody isn't exactly polished, but it's really interesting...", + "Activity_Chat_ActivityAngelsRunErrands_32460007_02": "But I can't just steal someone else's inspiration...", + "Activity_Chat_ActivityAngelsRunErrands_32460007_03": "Still, I don't have any other inspiration at all... W—What should I do...", + "Activity_Chat_ActivityAngelsRunErrands_32460007_04": "How about we just relax for a bit first?", + "Activity_Chat_ActivityAngelsRunErrands_32460007_05": "Maybe start with a couple of drinks?", + "Activity_Chat_ActivityAngelsRunErrands_32460007_06": "S—Scarlet Noble? Nangong keeps a few in 404's fridge, but I heard the taste is kinda...", + "Activity_Chat_ActivityAngelsRunErrands_32460007_07": "You can't exactly write a relaxed melody when your nerves are all tight, y'know.", + "Activity_Chat_ActivityAngelsRunErrands_32460007_08": "Then... cheers?", + "Activity_Chat_ActivityAngelsRunErrands_32460007_09": "Following the style of a friend from the Outer Ring, you mix up a Scarlet Noble Special for Sunna...\nThen you lift your glass and clink it gently against hers.", + "Activity_Chat_ActivityAngelsRunErrands_32460007_10": "...Whoa! I—It's got quite a kick! But after drinking it, it's like little bubbles started drifting up from my heart...", + "Activity_Chat_ActivityAngelsRunErrands_32460007_11": "Nangong Yu sometimes says I should... um... try to be braver about new things too.", + "Activity_Chat_ActivityAngelsRunErrands_32460007_12": "Hmm... the bar counter... fizzy drinks... those lively bubbles, that gentle sway in the air...", + "Activity_Chat_ActivityAngelsRunErrands_32460007_13": "I—I think I might have an idea, Manager! Let's... let's find somewhere quieter so I can let you hear it!", + "Activity_Chat_ActivityAngelsRunErrands_32460007_14": "Let's move to a quieter spot. I'll play it for you there!", + "Activity_Chat_ActivityAngelsRunErrands_32460008_01": "With that easy 6/8 groove holding everything together and a melody that bounces as lightly as soda bubbles...", + "Activity_Chat_ActivityAngelsRunErrands_32460008_02": "And the chords — those need to move with the same spark and lift as the Manager's special cocktail.", + "Activity_Chat_ActivityAngelsRunErrands_32460008_03": "This one's called Bar-Top Special... C—Could you... maybe give it a listen for me, Manager?", + "Activity_Chat_ActivityAngelsRunErrands_32460008_04": "Sunna pulls out her phone, and starts to play the melody she just came up with using the synthesizer app...", + "Activity_Chat_ActivityAngelsRunErrands_32460008_05": "Manager... what do you think of this song?", + "Activity_Chat_ActivityAngelsRunErrands_32460008_06": "It's not really the style I'm best at, b—but... it's something I really enjoyed working on...", + "Activity_Chat_ActivityAngelsRunErrands_32460008_08": "It makes me want to start swaying already~", + "Activity_Chat_ActivityAngelsRunErrands_32460008_09": "R—Really? I wrote it while thinking about... that moment we clinked glasses at the bar...", + "Activity_Chat_ActivityAngelsRunErrands_32460008_10": "If you think it's good... then maybe everyone else will think it's... not bad, too?", + "Activity_Chat_ActivityAngelsRunErrands_32460008_11": "Oh, and Ari asked me to take a photo of our field research spot as a memento... How about we take it right here?", + "Activity_Chat_ActivityAngelsRunErrands_32460009_01": "It's different from the usual style, but... this song is absolutely amazing!", + "Activity_Chat_ActivityAngelsRunErrands_32460009_02": "Exactly! The impromptu performance we've never seen before, the Scarlet Noble Special I've never tried... all of it gave me completely new inspiration.", + "Activity_Chat_ActivityAngelsRunErrands_32460009_03": "...And this {F#Ms. Mango}{M#Mr. Mango}, really does have a flavor that stands out from other mousses...", + "Activity_Chat_ActivityAngelsRunErrands_32460009_04": "Did I turn into a little cake?", + "Activity_Chat_ActivityAngelsRunErrands_32460009_05": "Even just gaining some insight like this is wonderful.", + "Activity_Chat_ActivityAngelsRunErrands_32460009_06": "Hey Manager, you're here!", + "Activity_Chat_ActivityAngelsRunErrands_32460009_07": "Sunna and I were just talking about today's piece. We both agree that it's going to give our fans a whole new kind of surprise!", + "Activity_Chat_ActivityAngelsRunErrands_32460009_08": "Hearing this melody is like feeling soda bubbles dancing on your tongue... It's sure to give the bar a boost! And my tips too!", + "Activity_Chat_ActivityAngelsRunErrands_32460009_09": "...I—I hope so...", + "Activity_Chat_ActivityAngelsRunErrands_32460009_10": "Oh right! One more practical task, Sunna. Use the photos the Manager took today and post today's tweet for Angels of Delusion!", + "Activity_Chat_ActivityAngelsRunErrands_32460009_12": "I really hope everyone enjoys Bar-Top Special as much as Ari does.", + "Activity_Chat_ActivityAngelsRunErrands_32460010_01": "A muse of inspiration... really does exist!", + "Activity_Chat_ActivityAngelsRunErrands_32460010_02": "I thought Aria and Sunna were already too old to believe in fairy tales... hehe, how lovely!", + "Activity_Chat_ActivityAngelsRunErrands_32460010_04": "I don't really think of myself as a muse, anyway...", + "Activity_Chat_ActivityAngelsRunErrands_32460010_05": "Ah, you're here! Nangong, this is {F#Ms. Manager}{M#Mr. Manager} of Random Play...", + "Activity_Chat_ActivityAngelsRunErrands_32460010_06": "Nice to meet you~", + "Activity_Chat_ActivityAngelsRunErrands_32460010_07": "Sunna was muttering all day yesterday about how \"the Manager is amazing at bringing out people's inspiration,\" and \"I've never felt such a strange spark before.\"", + "Activity_Chat_ActivityAngelsRunErrands_32460010_08": "Our mysterious {F#Ms. Manager}{M#Mr. Manager} has me all curious now~", + "Activity_Chat_ActivityAngelsRunErrands_32460010_09": "And that's why Nangong has decided...", + "Activity_Chat_ActivityAngelsRunErrands_32460010_10": "To go out with {F#Ms. Manager}{M#Mr. Manager} today and hunt down some inspiration of my own!", + "Activity_Chat_ActivityAngelsRunErrands_32460010_11": "So, {F#Manager Belle}{M#Manager Wise}, what kind of music do you usually like?", + "Activity_Chat_ActivityAngelsRunErrands_32460010_12": "As for me, I'm working on a heavy, hard‑hitting rap track right now, but I've been struggling with the backing track...", + "Activity_Chat_ActivityAngelsRunErrands_32460010_13": "Nangong's our group's dance and rap lead, and the most awesome leader we could ask for!", + "Activity_Chat_ActivityAngelsRunErrands_32460010_14": "Hehe, I can feel all of your love, Aria~ Even if you praise me like that in front of others... I won't get embarrassed anyway!", + "Activity_Chat_ActivityAngelsRunErrands_32460010_15": "Life in Sixth Street has been a little too peaceful, and the members' hugs a little too soft... so I'm not entirely confident about nailing this hardstyle vibe.", + "Activity_Chat_ActivityAngelsRunErrands_32460010_16": "I need somewhere that fits the mood... somewhere that sparks that edge.", + "Activity_Chat_ActivityAngelsRunErrands_32460010_17": "A place full of energy and passion... maybe Blazewood?", + "Activity_Chat_ActivityAngelsRunErrands_32460010_18": "A place of a hardstyle vibe... Let's hit up the Outer Ring together.", + "Activity_Chat_ActivityAngelsRunErrands_32460010_19": "Interesting idea... Looks like we're heading out on a long journey!", + "Activity_Chat_ActivityAngelsRunErrands_32460010_20": "Huh? You really wanna go there? I heard the Outer Ring is dangerous, especially the traffic—", + "Activity_Chat_ActivityAngelsRunErrands_32460010_21": "No worries! The Manager clearly knows the Outer Ring like the back of {F#her}{M#his} hand. I can't go wrong following {F#her}{M#him}! Let's meet up at Blazewood then~", + "Activity_Chat_ActivityAngelsRunErrands_32460010_22": "I'll make sure to avoid the risky areas. See you in Blazewood, {F#Manager Belle}{M#Manager Wise}.", + "Activity_Chat_ActivityAngelsRunErrands_32460011_01": "Such a completely different vibe from the quiet, ordinary days back on Sixth Street... As expected of your recommendation, Manager.", + "Activity_Chat_ActivityAngelsRunErrands_32460011_02": "You really did bring me to an amazing place, {F#Manager Belle}{M#Manager Wise}~", + "Activity_Chat_ActivityAngelsRunErrands_32460011_03": "Perfect for brainstorming something fiery and high-energy, right?", + "Activity_Chat_ActivityAngelsRunErrands_32460011_04": "Blazewood definitely lives up to its name.", + "Activity_Chat_ActivityAngelsRunErrands_32460011_05": "Aside from the untamed cacti and those carefree tumbleweeds rolling wherever they please, you can hear engines roaring down the highway every now and then...", + "Activity_Chat_ActivityAngelsRunErrands_32460011_06": "It just feels so... free.", + "Activity_Chat_ActivityAngelsRunErrands_32460011_07": "Whoa — look over there! That rider looks so cool. How about we go ask her to let us borrow her bike for a bit?", + "Activity_Chat_ActivityAngelsRunErrands_32460011_08": "Come on, Manager, no need to worry like that. It's all in the name of creative inspiration~", + "Activity_Chat_ActivityAngelsRunErrands_32460011_09": "Before you can stop her, Nangong is already jogging over to the motorcycle she's been eyeing.", + "Activity_Chat_ActivityAngelsRunErrands_32460011_10": "You wanna ride my bike...? I don't mind lending it to you, but kid... you got any experience with motorcycles?", + "Activity_Chat_ActivityAngelsRunErrands_32460011_11": "Uh... I've ridden Sunna's little electric scooter before. Does that count?", + "Activity_Chat_ActivityAngelsRunErrands_32460011_12": "Huh? This thing's no joke to handle — if you try driving it without proper training, you'll be in some serious trouble!", + "Activity_Chat_ActivityAngelsRunErrands_32460011_13": "If you're just looking to experience the local culture of the Outer Ring, and not the medical services at the Blazewood clinic... I'd suggest you skip it. They, uh... don't seem to have a medical license.", + "Activity_Chat_ActivityAngelsRunErrands_32460011_14": "Let's just say that clinic can't hold a candle to the ones back in the city.", + "Activity_Chat_ActivityAngelsRunErrands_32460011_15": "The rider chuckles, shakes her head, and takes off down the highway on her bike.", + "Activity_Chat_ActivityAngelsRunErrands_32460011_16": "What a pity...", + "Activity_Chat_ActivityAngelsRunErrands_32460011_17": "Looks like inspiration isn't coming as easy as we thought.", + "Activity_Chat_ActivityAngelsRunErrands_32460011_18": "Well... to be honest, the melody came to me long before we got here — somewhere along the road, with the wind, the sand, and the sunlight all wrapping around me.", + "Activity_Chat_ActivityAngelsRunErrands_32460011_19": "Come on, Manager. Let me share the riff I came up with.", + "Activity_Chat_ActivityAngelsRunErrands_32460011_Name_02": "Spunky Rider", + "Activity_Chat_ActivityAngelsRunErrands_32460012_01": "The wind out here in the Outer Ring is always carrying sand... how about adding a bit of that rough texture into the backing track?", + "Activity_Chat_ActivityAngelsRunErrands_32460012_04": "Nangong pulls out her phone, and starts to play the melody she just came up with using the synthesizer app...", + "Activity_Chat_ActivityAngelsRunErrands_32460012_05": "It'd make a nice backing track, right? Just let me work on the lyrics and instruments...", + "Activity_Chat_ActivityAngelsRunErrands_32460012_06": "Can't wait to hear the full song!", + "Activity_Chat_ActivityAngelsRunErrands_32460012_07": "This makes for a great backing track.", + "Activity_Chat_ActivityAngelsRunErrands_32460012_08": "Hehe... I think so too!", + "Activity_Chat_ActivityAngelsRunErrands_32460012_09": "Come on, let's take a photo to mark the moment — Ari put it on my to-do list, after all~", + "Activity_Chat_ActivityAngelsRunErrands_32460013_01": "Fresh surroundings really do spark new and different inspirations, huh? Don't tell me you really are the \"Muse\"...", + "Activity_Chat_ActivityAngelsRunErrands_32460013_02": "Don't you dare disappear on us once we find our inspiration this time — after all, Manager, you're a part of our creative journey too.", + "Activity_Chat_ActivityAngelsRunErrands_32460013_03": "And you must come catch the Angels of Delusion live when you get the chance, Manager — it's an entirely different experience from listening to them on your headphones!", + "Activity_Chat_ActivityAngelsRunErrands_32460013_04": "Watching a live performance just hits different than listening through headphones, you know?", + "Activity_Chat_ActivityAngelsRunErrands_32460013_05": "Ari's really pulling out all the stops to promote our show...", + "Activity_Chat_ActivityAngelsRunErrands_32460013_06": "We won't let all this hard work go to waste! Right, little Aria?", + "Activity_Chat_ActivityAngelsRunErrands_32460013_07": "I... I'll do my best!", + "Activity_Chat_ActivityAngelsRunErrands_32460013_08": "Aria totally stole my line — I was just about to give {F#Miss}{M#Mr.} Muse a compliment!", + "Activity_Chat_ActivityAngelsRunErrands_32460013_09": "I'm just hanging out here with everyone", + "Activity_Chat_ActivityAngelsRunErrands_32460013_10": "I'm not really a \"muse\"", + "Activity_Chat_ActivityAngelsRunErrands_32460013_11": "You know, you're really adorable when you act all modest after a compliment!", + "Activity_Chat_ActivityAngelsRunErrands_32460013_12": "Alright, let's post something on Nangong's creative process along with our keepsake photo from today!", + "Activity_Chat_ActivityAngelsRunErrands_32460014_01": "Hey there, Manager!", + "Activity_Chat_ActivityAngelsRunErrands_32460014_02": "I have just a little question for you...", + "Activity_Chat_ActivityAngelsRunErrands_32460014_04": "What's on your mind, Aria?", + "Activity_Chat_ActivityAngelsRunErrands_32460014_05": "You know that feeling? When you have a friend you've never met in person, but you've shared so many secrets with them... Someone who isn't with you 24/7, but has still become indispensable in your life?", + "Activity_Chat_ActivityAngelsRunErrands_32460014_06": "This... online friend... She's extremely knowledgeable — it almost feels like she knows everything. But maybe that's exactly why nothing stands out as a true passion for her.", + "Activity_Chat_ActivityAngelsRunErrands_32460014_07": "You mean...?", + "Activity_Chat_ActivityAngelsRunErrands_32460014_08": "An online friend?", + "Activity_Chat_ActivityAngelsRunErrands_32460014_09": "An o—online... friend? Hmm. Yeah, I guess you could say that...", + "Activity_Chat_ActivityAngelsRunErrands_32460014_10": "So, if I wanted to get her a gift, what should it be? It should be something unique, but also something that really suits her...", + "Activity_Chat_ActivityAngelsRunErrands_32460014_11": "You're right, Manager!", + "Activity_Chat_ActivityAngelsRunErrands_32460014_12": "So... would you join me in seeking inspiration again today, Manager?", + "Activity_Chat_ActivityAngelsRunErrands_32460014_13": "No problem", + "Activity_Chat_ActivityAngelsRunErrands_32460014_15": "Awesome!", + "Activity_Chat_ActivityAngelsRunErrands_32460014_16": "That \"friend\" of mine... She's this dreamy, elegant, and profoundly powerful presence I feel in my heart...", + "Activity_Chat_ActivityAngelsRunErrands_32460014_17": "I hear you've been to many places before, Manager... Might there be a place on your list of places to visit that fits this description?", + "Activity_Chat_ActivityAngelsRunErrands_32460014_18": "I know of a holiday resort by the sea...", + "Activity_Chat_ActivityAngelsRunErrands_32460014_19": "Fantasy Resort!", + "Activity_Chat_ActivityAngelsRunErrands_32460014_20": "Wow! Just hearing that name reminds me so much of my friend!", + "Activity_Chat_ActivityAngelsRunErrands_32460014_21": "\"Fantasy Resort,\" huh... Let me pull up the directions now! I'll see you there, Manager~", + "Activity_Chat_ActivityAngelsRunErrands_32460014_22": "Manager, since you're our \"Muse,\" surely you can give me some inspiration for the gift, right?", + "Activity_Chat_ActivityAngelsRunErrands_32460014_23": "Since the gift is coming from you, Aria...", + "Activity_Chat_ActivityAngelsRunErrands_32460014_25": "A song...? Well, I might not be as good at songwriting as Sunna, but I can certainly come up with a bitsy tune myself...", + "Activity_Chat_ActivityAngelsRunErrands_32460014_26": "...I want to compose a song, a song for that \"friend\" of mine — Aria's Song!", + "Activity_Chat_ActivityAngelsRunErrands_32460015_01": "Wow, this place is gorgeous... the sun, the beach, those signs shining in the light... it's practically straight out of a magazine!", + "Activity_Chat_ActivityAngelsRunErrands_32460015_02": "Hmm? You've gone all quiet, Manager... Is there something about the sea over there that's caught your eye?", + "Activity_Chat_ActivityAngelsRunErrands_32460015_04": "You know, going out on the water could spark a bit of inspiration", + "Activity_Chat_ActivityAngelsRunErrands_32460015_05": "S—Surfing!?", + "Activity_Chat_ActivityAngelsRunErrands_32460015_06": "No, no, no... No way! I—I... I'm not athletic at all, and I really don't like getting too close to the water...", + "Activity_Chat_ActivityAngelsRunErrands_32460015_07": "I just... um, I just want to watch the waves from the shore...", + "Activity_Chat_ActivityAngelsRunErrands_32460015_08": "And oh, I just remembered! The beach is way too dangerous — we could get swept into the sea any moment!\nLet's... continue our chat somewhere else, Manager!", + "Activity_Chat_ActivityAngelsRunErrands_32460015_09": "Ooh! There's an ice cream truck right over there... Let me buy you some ice cream!", + "Activity_Chat_ActivityAngelsRunErrands_32460015_10": "Like a spinning top in a flurry, a panicky Aria begins scuttling away from the beach, and towards the ice cream truck.", + "Activity_Chat_ActivityAngelsRunErrands_32460015_11": "I really have to thank you, Manager! If it weren't for our Muse over here, I'd probably never have known about this place...", + "Activity_Chat_ActivityAngelsRunErrands_32460015_13": "Is it just me, or are you afraid of the water, Aria?", + "Activity_Chat_ActivityAngelsRunErrands_32460015_14": "NO!", + "Activity_Chat_ActivityAngelsRunErrands_32460016_01": "There's so many ice creams and all these colors here... mint, raspberry, strawberry chocolate... Which one do you like best, Manager?", + "Activity_Chat_ActivityAngelsRunErrands_32460016_02": "What flavor do you like, Aria?", + "Activity_Chat_ActivityAngelsRunErrands_32460016_03": "Me? Hmm... I can't have any ice cream now, as my stomach hasn't been feeling great lately...", + "Activity_Chat_ActivityAngelsRunErrands_32460016_04": "Plus, once, Sunna ate too much ice cream and got a fever the very next day... And Nangong has told us to stay away from cold drinks as well!", + "Activity_Chat_ActivityAngelsRunErrands_32460016_05": "What a pity...", + "Activity_Chat_ActivityAngelsRunErrands_32460016_06": "How about we get dessert instead, Aria? Something you like...?", + "Activity_Chat_ActivityAngelsRunErrands_32460016_07": "Since we're at the beach, you should get yourself some ice cream no matter what. After all... ice cream and ocean waves are a perfect match for each other!", + "Activity_Chat_ActivityAngelsRunErrands_32460016_08": "...Look, it says so right there on the ad, so it must be true!", + "Activity_Chat_ActivityAngelsRunErrands_32460016_09": "I'll treat! I—I—I... can pay for it from the budget for the next Angels of Delusions event!", + "Activity_Chat_ActivityAngelsRunErrands_32460016_10": "Even though you protest, Aria stays surprisingly firm.\nYou take the colorful ice cream, feeling a bit awkward...", + "Activity_Chat_ActivityAngelsRunErrands_32460016_11": "As you tackle those scoops of ice cream, Aria seems to be watching you intently.\nCould the sight of someone having ice cream... actually be a source of inspiration too?", + "Activity_Chat_ActivityAngelsRunErrands_32460016_12": "Hmm... I've some new ideas!", + "Activity_Chat_ActivityAngelsRunErrands_32460016_13": "Let's head back to the beach, Manager, while the sound of waves hasn't been drowned out by the crowds yet...", + "Activity_Chat_ActivityAngelsRunErrands_32460016_14": "I don't want to damage my vocal cords and ruin my singing... I'd be letting the fans down big time in that case.", + "Activity_Chat_ActivityAngelsRunErrands_32460017_01": "The waves tumble and crash along the shore, as if the sea itself were performing a symphony.", + "Activity_Chat_ActivityAngelsRunErrands_32460017_02": "I'm a little scared of the water, but I still love watching the waves! ...Even if I can only bring myself to do so from a safe distance.", + "Activity_Chat_ActivityAngelsRunErrands_32460017_03": "I wonder what it would feel like to compose music on those big, restless waves...?", + "Activity_Chat_ActivityAngelsRunErrands_32460017_04": "I wonder what notes one might come up with amidst those endless, pulsing beats...", + "Activity_Chat_ActivityAngelsRunErrands_32460017_05": "I've got an idea...", + "Activity_Chat_ActivityAngelsRunErrands_32460017_06": "How about we take a boat out to sea?", + "Activity_Chat_ActivityAngelsRunErrands_32460017_07": "A boat out to sea...? Um... is it... is it dangerous?", + "Activity_Chat_ActivityAngelsRunErrands_32460017_08": "It's a perfect day to go sailing today", + "Activity_Chat_ActivityAngelsRunErrands_32460017_09": "I won't let you fall into the water, Aria!", + "Activity_Chat_ActivityAngelsRunErrands_32460017_10": "You make arrangements to head out on the fishing boat from your previous trip.\nAria looks a little scared — she clutches your sleeve tightly as she gingerly puts her feet on the dock.", + "Activity_Chat_ActivityAngelsRunErrands_32460017_11": "With a blast of the horn, the boat begins to head out to sea...", + "Activity_Chat_ActivityAngelsRunErrands_32460017_12": "Eeeek! It's still pretty scary, but I'll be fine!", + "Activity_Chat_ActivityAngelsRunErrands_32460017_13": "Looks like the gentle rocking of the boat on the waves is making Aria uneasy.", + "Activity_Chat_ActivityAngelsRunErrands_32460017_14": "Try relaxing your body", + "Activity_Chat_ActivityAngelsRunErrands_32460017_15": "Try taking a few deep breaths", + "Activity_Chat_ActivityAngelsRunErrands_32460017_16": "Alright... Let me try... Hmm, as long as I get this right...", + "Activity_Chat_ActivityAngelsRunErrands_32460017_18": "I-I... think I'm starting to feel a little better!", + "Activity_Chat_ActivityAngelsRunErrands_32460017_19": "The sound of the gentle sea breeze mingles with the whispering tides, as if the young lady is being rewarded for her bravery.", + "Activity_Chat_ActivityAngelsRunErrands_32460017_20": "There's something about the rhythm of the sea that really sparks a dreamy kind of inspiration...", + "Activity_Chat_ActivityAngelsRunErrands_32460017_21": "This song... The feelings I want to share with that friend of mine... We'll call it \"State of My Heart\"!", + "Activity_Chat_ActivityAngelsRunErrands_32460017_22": "Aria pulls out her phone, and starts to play the melody she just came up with using the synthesizer app...", + "Activity_Chat_ActivityAngelsRunErrands_32460017_23": "For the main melody, I'm thinking a piano harmony with a jazzy, bossa nova-type drum beat...", + "Activity_Chat_ActivityAngelsRunErrands_32460017_24": "That way, we get both an elegant, romantic vibe and a touch of urban flair...", + "Activity_Chat_ActivityAngelsRunErrands_32460017_25": "If only I could get closer to them! I bet those soft sounds would be much clearer up close...", + "Activity_Chat_ActivityAngelsRunErrands_32460017_26": "I hope... she'll like it when I send her the full song!", + "Activity_Chat_ActivityAngelsRunErrands_32460017_27": "I really like it... so", + "Activity_Chat_ActivityAngelsRunErrands_32460017_28": "I'm sure she'll love it too!", + "Activity_Chat_ActivityAngelsRunErrands_32460017_29": "Mm-hmm! Oh by the way, let's not forget to snap a picture for Ari's post today when we get back on shore, Manager!", + "Activity_Chat_ActivityAngelsRunErrands_32460017_30": "Wanna hear it, Manager?", + "Activity_Chat_ActivityAngelsRunErrands_32460018_01": "Did you try out that super fun surfing event, Aria?", + "Activity_Chat_ActivityAngelsRunErrands_32460018_02": "I... I'm not really good at watersports like surfing...", + "Activity_Chat_ActivityAngelsRunErrands_32460018_03": "Oh right... I mean, seeing as you're...", + "Activity_Chat_ActivityAngelsRunErrands_32460018_04": "—Hey! Welcome back, Manager!", + "Activity_Chat_ActivityAngelsRunErrands_32460018_06": "So, how did we do today?", + "Activity_Chat_ActivityAngelsRunErrands_32460018_07": "Thanks to Manager who came along on that outing for inspiration with me, I managed to complete my gift for that special \"friend\" I treasure so much!", + "Activity_Chat_ActivityAngelsRunErrands_32460018_08": "Now, I have a gift I can present to the Wishing Sprite!", + "Activity_Chat_ActivityAngelsRunErrands_32460018_09": "All thanks to our Manager, our incredible Muse! But we still need your help for one last commission... Is that okay with you?", + "Activity_Chat_ActivityAngelsRunErrands_32460018_10": "Do you think... you could come meet us at the entrance of 404 Live tomorrow like you usually do?", + "Activity_Chat_ActivityAngelsRunErrands_32460018_12": "I'll be there!", + "Activity_Chat_ActivityAngelsRunErrands_32460018_13": "Alright, I'm publishing the post about the inspiration for \"State of My Heart\" right now!", + "Activity_Chat_ActivityAngelsRunErrands_32460019_01": "Hey Manager, you're here!", + "Activity_Chat_ActivityAngelsRunErrands_32460019_02": "Oh, it's Aria's amazing {F#Miss}{M#Mr.} Muse!", + "Activity_Chat_ActivityAngelsRunErrands_32460019_03": "M—Manager! You've got that... mango mousse scent on you again today...", + "Activity_Chat_ActivityAngelsRunErrands_32460019_04": "Maybe it's because I went out and had some mango?", + "Activity_Chat_ActivityAngelsRunErrands_32460019_05": "We have to bother you for one last commission today — one that'll help us find more inspiration. I bet you're all ready to help the Angels of Delusion, Manager.", + "Activity_Chat_ActivityAngelsRunErrands_32460019_06": "Mm-hmm! We're putting together a \"victory anthem\" to show our team spirit, and it'd be so great if you could join us on our creative outing, Manager!", + "Activity_Chat_ActivityAngelsRunErrands_32460019_07": "Our. Victory. Anthem! Yes, that's it! I'm looking forward to working with you today too!", + "Activity_Chat_ActivityAngelsRunErrands_32460019_08": "And the musical style for today is...?", + "Activity_Chat_ActivityAngelsRunErrands_32460019_09": "So, our destination today is...?", + "Activity_Chat_ActivityAngelsRunErrands_32460019_10": "We've already picked out the perfect spot! We hope you can come along with us, Manager.", + "Activity_Chat_ActivityAngelsRunErrands_32460019_11": "Ow, the hotpot place is really packed... But with our Muse by our side, I'll get over my nerves!", + "Activity_Chat_ActivityAngelsRunErrands_32460019_12": "Let's go, let's go, I'm starving! That dance practice has left me almost running on empty.", + "Activity_Chat_ActivityAngelsRunErrands_32460019_13": "Same here. And I've been eating nothing but veggies and salads for the past week to make sure that I look good in my show outfit...", + "Activity_Chat_ActivityAngelsRunErrands_32460019_14": "Let's head out then, Manager! Our destination: Simmer hotpot restaurant at Lumina Square!", + "Activity_Chat_ActivityAngelsRunErrands_32460020_01": "The three members of Angels of Delusion make a beeline for Simmer. But are they really going there for creative inspiration, or do they just want to stuff their faces with hotpot...?", + "Activity_Chat_ActivityAngelsRunErrands_32460020_03": "Are you sure we're at the right place?", + "Activity_Chat_ActivityAngelsRunErrands_32460020_04": "Hehe... Even Nangong, who loves teasing everyone, has times when she quietly kicks herself...", + "Activity_Chat_ActivityAngelsRunErrands_32460020_05": "So... I just wanted to treat you to something nice today, Manager, to thank you for being my Muse!", + "Activity_Chat_ActivityAngelsRunErrands_32460020_06": "Although she said this was meant as a treat for our Manager, honestly, I wanted to eat here too... After all, everyone's been working so hard on practice and creating lately — we definitely deserve a little reward too!", + "Activity_Chat_ActivityAngelsRunErrands_32460020_07": "Artist's block is such a pain... but thankfully we have you, our Muse. Thanks to you, Manager, we're all saved!", + "Activity_Chat_ActivityAngelsRunErrands_32460020_08": "Hehe... Now that all the sweet talk's out of the way, all that's left for me to do is... set aside all that about creativity and inspiration for now. Let's have a feast together, Manager!", + "Activity_Chat_ActivityAngelsRunErrands_32460020_09": "Um... Th—the truth is, there's also one more reason we invited you here today, Manager!", + "Activity_Chat_ActivityAngelsRunErrands_32460020_10": "No talking, Nangong. You've been muted!", + "Activity_Chat_ActivityAngelsRunErrands_32460020_11": "Together with the three members of Angels of Delusion,\nyou tuck into a hearty, if somewhat heavy, meal at Simmer.", + "Activity_Chat_ActivityAngelsRunErrands_32460020_13": "That totally hit the spot!", + "Activity_Chat_ActivityAngelsRunErrands_32460020_14": "Thanks for your hard work, Manager!", + "Activity_Chat_ActivityAngelsRunErrands_32460020_15": "Uhhh...", + "Activity_Chat_ActivityAngelsRunErrands_32460020_16": "No... Uh... I'm not...", + "Activity_Chat_ActivityAngelsRunErrands_32460020_17": "Oops! Looks like we stuffed the Manager with too much food. How about we take a walk by the river to help with digestion? The view's really pretty there!", + "Activity_Chat_ActivityAngelsRunErrands_32460020_18": "Yeah, then we can get {F#her}{M#him} to listen to...", + "Activity_Chat_ActivityAngelsRunErrands_32460020_19": "Our... passionate... victory anthem at the same time!", + "Activity_Chat_ActivityAngelsRunErrands_32460020_20": "Whoa, look at that! Look at all the people here...!", + "Activity_Chat_ActivityAngelsRunErrands_32460020_21": "Don't we all sound kind of sly when Sunna puts it like that?", + "Activity_Chat_ActivityAngelsRunErrands_32460020_22": "Well, you see... These days, everyone's been kinda tense with our first live performance coming up...", + "Activity_Chat_ActivityAngelsRunErrands_32460020_23": "Yikes, I guess you noticed that too, Sunna... But thanks to the Manager taking us out for a bit of inspiration and fresh air, not only have we gotten some new ideas, we've also managed to relax and unwind somewhat...", + "Activity_Chat_ActivityAngelsRunErrands_32460020_24": "Spoken just like one would expect Nangong to — such eloquence!", + "Activity_Chat_ActivityAngelsRunErrands_32460020_Name_01": "Sunna", + "Activity_Chat_ActivityAngelsRunErrands_32460020_Name_03": "Nangong Yu", + "Activity_Chat_ActivityAngelsRunErrands_32460021_01": "The three Angels of Delusion are by the river, the sunlight glinting off their shoulders. Looks like they're preparing to rock out with a rousing tune.", + "Activity_Chat_ActivityAngelsRunErrands_32460021_02": "It feels like you're looking at the opening shot from some shoujo action anime...", + "Activity_Chat_ActivityAngelsRunErrands_32460021_03": "The three of them begin playing together in a moment of pure inspiration...", + "Activity_Chat_ActivityAngelsRunErrands_32460021_04": "Yes, this is our victory anthem, called \"Outcome Set in Stone\"!", + "Activity_Chat_ActivityAngelsRunErrands_32460021_05": "Hehe, imagine us overcoming every obstacle, foiling the villains' evil plans, and then finally stepping onto that dazzling stage for our big performance... Oof, that's a song made for a story like that for sure!", + "Activity_Chat_ActivityAngelsRunErrands_32460021_06": "Huh...? Does our story have to get so dangerous???", + "Activity_Chat_ActivityAngelsRunErrands_32460021_07": "That's just Sunna's imagination running wild. Wild, I tell you!!!", + "Activity_Chat_ActivityAngelsRunErrands_32460021_08": "Okay...! Don't forget to follow our account, Manager!", + "Activity_Chat_ActivityAngelsRunErrands_32460021_09": "We'll make sure you get to hear the most amazing opening theme from us!", + "Activity_Chat_ActivityAngelsRunErrands_32460021_10": "Against the backdrop of those soft, colorful clouds, the Angels of Delusion begin their serialized journey...", + "Activity_Chat_ActivityAngelsRunErrands_32460021_11": "Hmm... Since we rarely get to hang out together like this, Manager, could you take a photo of the three of us?", + "Activity_Chat_ActivityAngelsRunErrands_32460021_12": "Oh... A group photo... Nangong, don't you dare pinch me from behind! I don't want the Manager to take a photo of me making a weird face...", + "Activity_Chat_ActivityAngelsRunErrands_32460021_13": "Take a photo together? Yes, yes, let's do that!", + "Activity_Chat_ActivityAngelsRunErrands_32460021_14": "Manager: The story of the Angels of Delusion in New Eridu is just getting started. Since you were already part of the pilot, you're not allowed to drop out now. Got it?", + "Activity_Chat_ActivityAngelsRunErrands_32460022_01": "Alright, looks like we've got our setlist pretty much down. Sunna, Aria, you two ready to roll...?", + "Activity_Chat_ActivityAngelsRunErrands_32460022_02": "Oh no... Here comes Nangong's \"killer schedule\" again!", + "Activity_Chat_ActivityAngelsRunErrands_32460022_03": "I have a feeling we're in for... some seriously intense practice and rehearsals...", + "Activity_Chat_ActivityAngelsRunErrands_32460022_05": "I'll be cheering on the Angels of Delusion!", + "Activity_Chat_ActivityAngelsRunErrands_32460022_06": "Thanks, Manager! With your encouragement, all that practice will be a walk in the park for sure!", + "Activity_Chat_ActivityAngelsRunErrands_32460022_07": "Hey Manager, wanna join our fan club too?", + "Activity_Chat_ActivityAngelsRunErrands_32460022_08": "W-What if we mess up on stage again...? It would be really awkward if we have to face the Manager after that...", + "Activity_Chat_ActivityAngelsRunErrands_32460022_09": "Don't you worry about that! Not when the Manager's so kind to us!", + "Activity_Chat_ActivityAngelsRunErrands_32460022_10": "The Angels of Delusion won't let you down, Manager! So just sit back and focus on cheering us on!", + "Activity_Chat_ActivityAngelsRunErrands_32460022_11": "We have to head back now, Manager. Ms. Cecilia wants to talk to us about something.", + "Activity_Chat_ActivityAngelsRunErrands_32460022_12": "Bye-bye, Manager! Next time we meet... hopefully we'll be super idols by then, hehe!", + "Activity_Chat_ActivityAngelsRunErrands_32460022_13": "I hope to see you when we're performing at 404, Manager!", + "Activity_Chat_ActivityAngelsRunErrands_32460022_14": "The Angels wave goodbye to you...\nSurely, their \"Delusions\" will be even more dazzling, more spectacular, the next time you see them again.", + "Activity_Chat_ActivityAngelsRunErrands_32460022_15": "{F#Manager Belle}{M#Manager Wise}! Thank you so much for taking the Angels of Delusion girls out the last few days.", + "Activity_Chat_ActivityAngelsRunErrands_32460022_16": "Ms. Cecilia, the head of 404, wants me to convey her thanks to you too.", + "Activity_Chat_ActivityAngelsRunErrands_32460022_17": "Ms. Cecilia is also the Angels of Delusion's teacher and manager. She cares a lot about how everyone's doing.", + "Activity_Chat_ActivityAngelsRunErrands_32460022_18": "The Angels of Delusion have been feeling all tense while they prepare for the show...", + "Activity_Chat_ActivityAngelsRunErrands_32460022_19": "Thanks to you joining them on their creative outing, Manager, the girls have been able to overcome their songwriting block. You've also helped them let their hair down and boosted their spirits!", + "Activity_Chat_ActivityAngelsRunErrands_32460022_20": "So, to mark the occasion, let's add an Angels of Delusion group photo to this final post before their performance!", + "Activity_Chat_ActivityAngelsRunErrands_32460022_Name_02": "Sunna", + "Activity_Chat_ActivityAngelsRunErrands_32460022_Name_03": "Aria", + "Activity_Chat_ActivityAngelsRunErrands_32460023_01": "Hello, {F#Miss}{M#Mr.} Muse!", + "Activity_Chat_ActivityAngelsRunErrands_32460023_02": "Hey, shall we take a look at the Angels of Delusion post for today? Looks like they had a great time with you on that outing...", + "Activity_Chat_ActivityAngelsRunErrands_32460023_03": "Look at post", + "Activity_Chat_ActivityAngelsRunErrands_32460023_04": "Maybe next time", + "Activity_Chat_ActivityAngelsRunErrands_32460023_05": "Thanks to you joining them on their creative outing, Manager, the girls have been able to overcome their songwriting block. You've also helped them let their hair down and boosted their spirits!", + "Activity_Chat_ActivityAngelsRunErrands_32460023_06": "So, to mark the occasion, let's add an Angels of Delusion group photo to this final post before their performance!", + "Activity_Chat_ActivityAngelsRunErrands_32460024_01": "If we ever make an album about the laid-back pleasures of everyday life, I'm definitely using this photo for the cover!", + "Activity_Chat_ActivityAngelsRunErrands_32460024_02": "And with that, the mission Ari gave me is complete...", + "Activity_Chat_ActivityAngelsRunErrands_32460024_03": "Thanks for everything, Manager! Let's head back to Sixth Street now...", + "Activity_Chat_ActivityAngelsRunErrands_32460024_04": "Manager, these photos are amazing! You've captured the neighborhood and all the corner shops perfectly!", + "Activity_Chat_ActivityAngelsRunErrands_32460025_01": "As for the post caption... How about \"Lively notes rise from the bubbles at the cup's edge\"...?", + "Activity_Chat_ActivityAngelsRunErrands_32460025_02": "Wow, who knew the Manager was such a pro with a camera...", + "Activity_Chat_ActivityAngelsRunErrands_32460025_03": "Well... that wraps up today's outing! Manager... let's head back to 404 together!", + "Activity_Chat_ActivityAngelsRunErrands_32460025_04": "A bar counter with drinks placed all over it, neon lights that flicker and pulse... What a vibe!", + "Activity_Chat_ActivityAngelsRunErrands_32460026_01": "As for riding a motorcycle... I'll come back to tackle that challenge again after I get some serious practice on Sunna's little electric scooter!", + "Activity_Chat_ActivityAngelsRunErrands_32460026_02": "Let me get some practice in on Sunna's little electric scooter first. Then I'll come back to the challenge of riding a motorcycle!", + "Activity_Chat_ActivityAngelsRunErrands_32460026_03": "Manager, let's go back and find Ari.", + "Activity_Chat_ActivityAngelsRunErrands_32460026_04": "Let's capture the scorching air of the Outer Ring in the photo like this..", + "Activity_Chat_ActivityAngelsRunErrands_32460027_01": "Sunset by the beach... I wonder if the Wishing Sprite would enjoy a view like this?", + "Activity_Chat_ActivityAngelsRunErrands_32460027_02": "Um... I think you had too much cold food today, Manager. Please, please take care of yourself...", + "Activity_Chat_ActivityAngelsRunErrands_32460027_03": "Let's head back to 404 Live and tell Ari what we achieved today.", + "Activity_Chat_ActivityAngelsRunErrands_32460027_04": "Be careful, Manager! Don't get any water on the lens!", + "Activity_Chat_ActivityAngelsRunErrands_32460028_01": "To be able to take a picture with everyone in this beautiful light... It makes me so happy!", + "Activity_Chat_ActivityAngelsRunErrands_32460028_02": "Don't worry, everyone looks super cute in the frame!", + "Activity_Chat_ActivityAngelsRunErrands_32460028_03": "Yes, we've done very well for ourselves today! Time to head back to 404...", + "Activity_Chat_ActivityAngelsRunErrands_32460028_04": "I—I—I—I didn't blink, did I???", + "Activity_Chat_ActivityAngelsRunErrands_42460003_Name_02": "Proud Kid", + "Activity_Chat_DriftingBottles02_34260001_01": "We're counting on our event budget for the next month from you, Amillion! This is our chance to make some serious cash! Oh, and don't forget to charge up when you're running low on battery.", + "Activity_Chat_DriftingBottles02_34260001_02": "Ehn-ne! Nhe-nuh! (Amillion! Awesome! Big money! Charge up! Won't forget!)", + "Activity_Chat_DriftingBottles02_34260001_03": "I gotta run. My client over there's about to cancel the order! ...Oh right, when you throw the message in a bottle, remember to turn on the recording, and make sure to throw it far enough so it doesn't get stuck on the beach!", + "Activity_Chat_DriftingBottles02_34260001_04": "Ehhn-ne! Nhe-ne! Un-enn! (Short arms! Can't throw far! But Nicole hurry! Nicole go!)", + "Activity_Chat_DriftingBottles02_34260001_05": "Don't exploit Bangboo!", + "Activity_Chat_DriftingBottles02_34260001_06": "Oh, Proxy, it's you~ Perfect timing!", + "Activity_Chat_DriftingBottles02_34260001_08": "Don't look at me like I'm trying to scam you! Long story short, there's a money-making opportunity here — all you gotta do is toss some message bottles into the sea. You in or what?", + "Activity_Chat_DriftingBottles02_34260001_10": "Oh yeah, there's this rumor going around Waifei Peninsula lately — they say if you throw a message in a bottle into the ocean at Sailume Bay, your wishes will come true!", + "Activity_Chat_DriftingBottles02_34260001_11": "I wouldn't miss this golden opportunity! So I cooked up this little \"proxy service\" business — helping folks who can't make it here in person to toss their message bottles, making some sweet cash on the side.", + "Activity_Chat_DriftingBottles02_34260001_12": "Nhe-ne! Ehn-enn! (Originally! At the port! Got spotted! Had to fly here! To film!)", + "Activity_Chat_DriftingBottles02_34260001_14": "Well... I was thinking of just dumping the bottles at Port Elpis and no one would notice. But somehow, more and more people started getting suspicious, saying I'm running a \"fake proxy service\"...", + "Activity_Chat_DriftingBottles02_34260001_16": "Ehn-ne! Enn-ehn! (Fare dodging! Failed! Paid up!)", + "Activity_Chat_DriftingBottles02_34260001_17": "Hey! Amillion, keep talking and I won't help you!", + "Activity_Chat_DriftingBottles02_34260001_18": "...Ehn-ne-neh! Ehn-enn! (...Nicole! Emergency! Gotta go! Proxy! Help! Amillion!)", + "Activity_Chat_DriftingBottles02_34260001_19": "So that's the deal, but wouldn't you know it — I've got this commission I absolutely must handle right now... Poor little Amillion's got such tiny arms. There's no way it could throw a message bottle properly. You wouldn't leave the poor kid hanging, would you?", + "Activity_Chat_DriftingBottles02_34260001_22": "Ehn-ne! Nhe-enn! (Proxy! So kind! Help! Nicole! Amillion! Stare—)", + "Activity_Chat_DriftingBottles02_34260001_23": "Faced with the Bangboo, who's just like its Master — using a cute appearance to commit fraud and always talking people into buying things — I just can't bring myself to say no...", + "Activity_Chat_DriftingBottles02_34260001_25": "I knew you were the best, Proxy! Don't worry. I'll pay you every last Denny you're owed!", + "Activity_Chat_DriftingBottles02_34260001_26": "Ah, got a message from the client.\nI'm coming, I'm coming! Aww don't be mad... How about I give you a sweet 1% discount?", + "Activity_Chat_DriftingBottles02_34260001_27": "Nicole rushes away in a hurry, leaving one person and one Bangboo staring at each other in bewilderment.", + "Activity_Chat_DriftingBottles02_34260001_28": "Ehn-ne! Ne-neh! (Proxy! Great! Let's work together! Make big money!)", + "Activity_Chat_DriftingBottles02_34260002_01": "Ehn-ne! En-ehn! Nuh? (Bottles! Content! Print! Out! Proxy! Start throwing?)", + "Activity_Chat_DriftingBottles02_34260002_03": "Hold on a moment.", + "Activity_Chat_DriftingBottles02_34260003_01": "Word on the street is that some folks by the beach are offering \"proxy services\"...", + "Activity_Chat_DriftingBottles02_34260003_02": "Helping others send message bottles, helping others make wishes... I never knew one could make money this way...", + "Activity_Chat_DriftingBottles02_34260003_05": "Belle! Belle? Belle?! Belle!!", + "Activity_Chat_DriftingBottles02_34260003_06": "Y—You... what are you doing here...\nDon't tell me you also heard about the recent rumors of Sailume Bay and came here to make wishes by throwing message bottles?", + "Activity_Chat_DriftingBottles02_34260003_07": "It does have something to do with the rumor...", + "Activity_Chat_DriftingBottles02_34260003_08": "But I am throwing the bottles for people.", + "Activity_Chat_DriftingBottles02_34260003_09": "Enn-ehn! Neh! (Proxy! Proxy toss! Big money!)", + "Activity_Chat_DriftingBottles02_34260003_10": "Ah, so you're the one running that \"Message in a Bottle Proxy Service\"! So... do you get a lot of people using this \"proxy service\"?", + "Activity_Chat_DriftingBottles02_34260003_11": "Got a few.", + "Activity_Chat_DriftingBottles02_34260003_12": "Quite a lot.", + "Activity_Chat_DriftingBottles02_34260003_14": "Business has been picking up at the shops around here lately. Even with the \"proxy service\" going on, it hasn't stopped folks from being drawn in by the legends, making special trips to Sailume Bay...", + "Activity_Chat_DriftingBottles02_34260003_15": "Are you here to toss a message in a bottle too, Alice?", + "Activity_Chat_DriftingBottles02_34260003_16": "Me? Ah... yeah! I'm also here for your proxy service!", + "Activity_Chat_DriftingBottles02_34260003_17": "You could've just bought the service on the website.", + "Activity_Chat_DriftingBottles02_34260003_19": "Ehn-ne! ...Enn! Ehn-nuh! (Bottles! For sale! Notes! For sale! ...Pens! For sale!)", + "Activity_Chat_DriftingBottles02_34260003_21": "Um, here... is this enough? Sorry, I don't have much cash on me...", + "Activity_Chat_DriftingBottles02_34260003_22": "Stopping Amillion, who is eagerly raising its hands to catch the money, I pull out one bill from the thick stack of cash and return the rest to Alice.", + "Activity_Chat_DriftingBottles02_34260003_23": "Ehn-en... neh-ne... (Money... getting less... Money... flying away...)", + "Activity_Chat_DriftingBottles02_34260003_24": "Ignoring Amillion who wants to crouch down and draw circles to curse, I gesture to Alice not to fall for the trick...", + "Activity_Chat_DriftingBottles02_34260003_25": "You don't have to pay that much!", + "Activity_Chat_DriftingBottles02_34260003_26": "Quick — make a wish!", + "Activity_Chat_DriftingBottles02_34260003_27": "Wise! Wise! Wise! Wise! Wise!", + "Activity_Chat_DriftingBottles02_34260004_01": "*sniff* The department's budget only covers one airship ticket... Since I made it all the way to Waifei Peninsula, might as well try \"that\" thing everyone's been raving about lately.", + "Activity_Chat_DriftingBottles02_34260004_04": "Ah! You're... w—w—w—w—we met before!", + "Activity_Chat_DriftingBottles02_34260004_05": "A—Are you also looking to throw a message in a bottle? I heard that... throwing message bottles at Sailume Bay brings good luck, so I came here to try it out!", + "Activity_Chat_DriftingBottles02_34260004_06": "Ehn-enn! Nhe-ne! (No! Throw bottle! Yes! Help! Throw bottle!)", + "Activity_Chat_DriftingBottles02_34260004_07": "Ah...! I got it. It's a \"proxy wishing\" service, right? Helping people who can't make it here in person by sending their wishes in message bottles into the sea, that's what it is, right!?", + "Activity_Chat_DriftingBottles02_34260004_08": "Yeah.", + "Activity_Chat_DriftingBottles02_34260004_09": "But looks like you don't need it.", + "Activity_Chat_DriftingBottles02_34260004_10": "O—Of course! I've got the bottles ready, one for me and one for Aria. Let me check my bag...", + "Activity_Chat_DriftingBottles02_34260004_11": "The girl takes off the backpack she is carrying, rummaging through it for what feels like ages as her face gradually turns pale...", + "Activity_Chat_DriftingBottles02_34260004_12": "Eh!? No no no! When I left, Nangong definitely helped me check everything...", + "Activity_Chat_DriftingBottles02_34260004_13": "W—What should I do... I was hoping to get everything done while I had the chance... An airship ticket is so expensive — I'll have to really give it my all during the performance to make that money back...", + "Activity_Chat_DriftingBottles02_34260004_14": "Enn-en! Nhe-ne — en-neh! (Bottles! Notes! Pens! Got 'em all! One time — 100,000 Dennies!)", + "Activity_Chat_DriftingBottles02_34260004_15": "Whoa?! O—One hundred thousand Dennies...?", + "Activity_Chat_DriftingBottles02_34260004_16": "Gently pat Amillion's head.\nWith an exaggerated \"enn-nhe\", it withdraws its little hand that was eagerly offering the bottle.", + "Activity_Chat_DriftingBottles02_34260004_17": "We're meant to meet here.", + "Activity_Chat_DriftingBottles02_34260004_18": "Let me gift you with a \"proxy service\"!", + "Activity_Chat_DriftingBottles02_34260004_19": "R—Really? But my friends also need this...\nMake it two, please? I don't have much money, but I can sing for you in return...", + "Activity_Chat_DriftingBottles02_34260004_20": "*whispers* Even though I can't sing as well as Aria and Nangong...", + "Activity_Chat_DriftingBottles02_34260004_22": "Show me what you got on stage.", + "Activity_Chat_DriftingBottles02_34260004_23": "For real?! You're seriously the best!! When I get back, I gotta tell Nangong and Aria about this...", + "Activity_Chat_DriftingBottles02_34260004_25": "The girl eagerly takes the bottle and paper, seemingly deep in thought about what wish to send in the bottle.", + "Activity_Chat_DriftingBottles02_34260004_26": "Enn-ehn! Nhe-neh! (Proxy! It's broken! Amillion! Proxy! Pay Nicole! Money!)", + "Activity_Chat_DriftingBottles02_34260005_02": "After checking the back-end accounts, Nicole says you did a great job and has prepared a special gift for you, Amillion.", + "Activity_Chat_DriftingBottles02_34260005_03": "Ehn-ne! Nhe-ne! (Gift! Gift! Amillion! Got a gift!)", + "Activity_Chat_DriftingBottles02_34260005_06": "Hmm. More and more people are copying Cunning Hares' \"proxy service\" business. Nicole said there's not much money to be made in this anymore, so she told me to bring Amillion back.", + "Activity_Chat_DriftingBottles02_34260005_08": "Lottery?", + "Activity_Chat_DriftingBottles02_34260005_09": "Free ticket?", + "Activity_Chat_DriftingBottles02_34260005_10": "Hmm, when Nicole last visited Waifei Peninsula, she happened to catch some event where you could redeem prizes with your existing flight records — the grand prize was an airship ticket.", + "Activity_Chat_DriftingBottles02_34260005_11": "...Then I had Yuzuha help me pick a lottery number. And sure enough, I won.", + "Activity_Chat_DriftingBottles02_34260005_12": "Nicole's been praising me for ages. I'm so happy.", + "Activity_Chat_DriftingBottles02_34260005_15": "I almost forgot to thank you, Proxy — when everyone at Cunning Hares was too busy to step away, you made time to look after Amillion and still managed to complete so many orders.", + "Activity_Chat_DriftingBottles02_34260005_16": "After we finish the remaining \"proxy service\" commissions in the system, we'll head back to Janus Quarter.", + "Activity_Chat_DriftingBottles02_34260005_17": "Ehn-ne! Nhe-neh! (Check! Back-end! Two! Commission orders! Finally!)", + "Activity_Chat_DriftingBottles02_34260005_19": "Let me check out the final commissions!", + "Activity_Chat_DriftingBottles02_34260006_02": "(Explain the current situation.)", + "Activity_Chat_DriftingBottles02_34260006_03": "Oh~ So you and this little Bangboo have been running a message-in-a-bottle service here these past few days.\nLooks like Spook Shack helped boost your \"business\" a bit, hehe!", + "Activity_Chat_DriftingBottles02_34260006_04": "Boosted our business?", + "Activity_Chat_DriftingBottles02_34260006_06": "That's quite a story~ A-Yue and Mellow said that two of their buddies tossed some message bottles on the beach here, and when they got home, everything written on those notes actually came true...", + "Activity_Chat_DriftingBottles02_34260006_07": "Pretty wild story, right?\nOf course we at Spook Shack couldn't let that one slip by, so we wrote a few posts about it...", + "Activity_Chat_DriftingBottles02_34260006_08": "Shops in Sailume Bay hadn't been doing well — seemed like they hit the off-season and everyone was struggling to stay afloat... Who'd have thought these posts would blow up and turn everyone's business around!", + "Activity_Chat_DriftingBottles02_34260006_09": "I know about that. Nicole said, \"Vague legends can boost tourism.\"", + "Activity_Chat_DriftingBottles02_34260006_13": "Hmm~ Who knows~ To be honest, even Spook Shack might only know bits and pieces about the legend of the message in a bottle.", + "Activity_Chat_DriftingBottles02_34260006_14": "At first, I thought our big-spending princess was secretly throwing money around to make people's wishes come true, just to \"conveniently\" boost tourism in Failume Heights by making this legend known to more...", + "Activity_Chat_DriftingBottles02_34260006_16": "Alice was wronged!", + "Activity_Chat_DriftingBottles02_34260006_17": "I really messed up! I was just joking around, and I've already apologized to her properly!", + "Activity_Chat_DriftingBottles02_34260006_18": "Anyway, more and more people came to throw their bottles, and more and more people had their wishes granted. Everyone started to hold onto the belief that \"wishes will come true,\" and it seems quite a few of those wishes really did come true...", + "Activity_Chat_DriftingBottles02_34260006_20": "...Actually, every night Nicole makes us post a few \"My wish came true after tossing a message in a bottle\" threads. Billy's posting speed is insanely fast — Nekomata and I can never keep up.", + "Activity_Chat_DriftingBottles02_34260006_21": "Ehn-en! Ne-neh! (Bling! Too! Amillion! Can't keep up! So fast!)", + "Activity_Chat_DriftingBottles02_34260006_22": "Could it be the work of those posts...", + "Activity_Chat_DriftingBottles02_34260006_23": "Haha, could be! After all, we don't really know if those people's wishes came true or not~", + "Activity_Chat_DriftingBottles02_34260006_24": "But when we make any wish, we all hope that it \"will come true,\" right?", + "Activity_Chat_DriftingBottles02_34260006_25": "In my opinion, sometimes the sentiment itself might be more important than the truth of \"whether throwing a message in a bottle here will make your wish come true\"~", + "Activity_Chat_DriftingBottles02_34260006_26": "And that's why we make wishes and toss messaged bottles into the sea.", + "Activity_Chat_DriftingBottles02_34260006_27": "Suddenly feeling like making a wish too.", + "Activity_Chat_DriftingBottles02_34260006_28": "Enn-ehn! Nhe-ne! Euhn-nuh! (Amillion! Wanna! Throw bottles! Make wishes! Get rich!)", + "Activity_Chat_DriftingBottles02_34260007_01": "Yuzuha, once again, casually dropped another line that left Anby totally impressed.", + "Activity_Chat_DriftingBottles02_34260007_02": "Aw, come on~ If anything, what about you? You finally made it to Failume Heights and you're already heading back?", + "Activity_Chat_DriftingBottles02_34260008_01": "Enn-nhe! (Order! Coming! Right up!)", + "Activity_Chat_DriftingBottles02_34260008_02": "Ehn-ne! Nhe? (Proxy! Check?)", + "Activity_Chat_DriftingBottles02_34260008_04": "Give me a sec.", + "Activity_Chat_DriftingBottles02_34260009_01": "Let me see... Lucia said her wish was... Yeah, got it written down.", + "Activity_Chat_DriftingBottles02_34260009_02": "Then I'll trouble you to toss the bottle for me, Belle.", + "Activity_Chat_DriftingBottles02_34260009_03": "Leave it to me.", + "Activity_Chat_DriftingBottles02_34260009_04": "Give me a sec.", + "Activity_Chat_DriftingBottles02_34260009_05": "Then I'll trouble you to toss the bottle on my behalf, Wise.", + "Activity_Chat_DriftingBottles02_34260010_01": "Aria's and mine... hmm, both done!", + "Activity_Chat_DriftingBottles02_34260010_02": "T—T—T—Then I'm counting on you guys!", + "Activity_Chat_DriftingBottles02_34260010_03": "Leave it to me.", + "Activity_Chat_DriftingBottles02_34260011_03": "Give me a sec.", + "Activity_Chat_ForbiddenArea_32160001_11": "I understand. Junior, thanks to you, I don't have such self-righteous thoughts anymore... If the reason you wield your blade is to protect others, then the moment you turn your back on your companions is when you lose the right to be a swordmaster.", + "Activity_Chat_ForbiddenArea_32160001_14": "I understand. Junior, thanks to you, I don't have such self-righteous thoughts anymore... If the reason you wield your blade is to protect others, then the moment you turn your back on your companions is when you lose the right to be a swordmaster.", + "Activity_Chat_ForbiddenArea_32160002_00": "I don't know why, but as I approach this area... My head is feeling unusual...", + "Activity_Chat_ForbiddenArea_32160002_07": "Huh? Just from seeing all of this?", + "Activity_Chat_ForbiddenArea_32160002_14": "Hmm, maybe you have a point. I can tell that he doesn't like fighting, and deeply values his companions. Having to wield the very power he fears to protect people... It's no wonder he's so conflicted.", + "Activity_Chat_ForbiddenArea_32160002_19": "Hmm, maybe you have a point. I can tell that he doesn't like fighting, and deeply values his companions. Having to wield the very power he fears to protect people... It's no wonder he's so conflicted.", + "Activity_Chat_ForbiddenArea_32160002_20": "Huh? Just from seeing all of this?", + "Activity_Chat_ForbiddenArea_32160026_01": "Enna! (Where are my subordinates! How'd they all just vanish the moment I turned around!)", + "Activity_Chat_ForbiddenArea_32160026_03": "En-nehnah! (Hey there, brave one! My two subordinates got separated from me around here earlier! Could you help me find them?)", + "Activity_Chat_ForbiddenArea_32160026_04": "Sure.", + "Activity_Chat_ForbiddenArea_32160026_05": "Anything that stands out about them that might help me find them?", + "Activity_Chat_ForbiddenArea_32160026_06": "En-neh... na! (Let me think... they're pretty powerful, though still not as strong as me! One has the title of Master, and the other has the title of Elite!)", + "Activity_Chat_ForbiddenArea_32160026_07": "Enna! (Please help me! Find them and I'll make it worth your while!)", + "Activity_Chat_ForbiddenArea_32160026_Name_01": "\"Solo Leader\"", + "Activity_Chat_ForbiddenArea_32160027_02": "For some reason, just looking at them triggers a flood of images of unknown sword fighters locked in combat...", + "Activity_Chat_ForbiddenArea_32160028_01": "A stack of papers left on the ground by an unknown person. If you pick them up and read them, you'll find they're a draft for a novel comprised of tales about different swordmaster guilds.", + "Activity_Chat_ForbiddenArea_32160028_02": "...Swordmaster guilds... feels like a term from a whole different world compared to today's New Eridu. In this story, three major sword factions fought tooth and nail for dominance...", + "Activity_Chat_ForbiddenArea_32160028_03": "...Each faction had its traitors, plus those slackers who barely lifted a finger, and in the end, all three factions ended up beating each other to a pulp. Who on earth came up with such a wild story...", + "Activity_Chat_ForbiddenArea_32160028_04": "Take the paper.", + "Activity_Chat_ForbiddenArea_32160028_05": "Leave the paper where it is.", + "Activity_Chat_ForbiddenArea_32160029_01": "An old, worn book with signs that someone has flipped through it.", + "Activity_Chat_ForbiddenArea_32160029_02": "After turning the book open, it's clear this is a notebook filled with random musings and everyday stuff... or a diary, if you will. But most of the content is too faded to make out.", + "Activity_Chat_ForbiddenArea_32160029_03": "Looking closer, three pages have been torn out. Who's the owner of this diary? And where could those three pages be?", + "Activity_Chat_ForbiddenArea_32160030_01": "Paper sheets are scattered messily across the desk. They contain records of various sword techniques and magical skills, but they're completely out of order now...", + "Activity_Chat_ForbiddenArea_32160030_02": "You wonder if you spend time collecting and organizing, whether you could learn some lost combat techniques or not.", + "Activity_Chat_ForbiddenArea_32160031_01": "A hanging scroll depicting the life of \"Big Pan\", a swordmaster from the city's founding era. There's a poem written on the back.\nWould you like to read the poem?", + "Activity_Chat_ForbiddenArea_32160031_02": "Read.", + "Activity_Chat_ForbiddenArea_32160031_03": "Nah.", + "Activity_Chat_ForbiddenArea_32160032_01": "A hanging scroll depicting the life of \"Grim Tiger\", a swordmaster from the Old Capital era, with a poem written on its back.\nWould you like to read the poem?", + "Activity_Chat_ForbiddenArea_32160032_02": "Read.", + "Activity_Chat_ForbiddenArea_32160032_03": "Nah.", + "Activity_Chat_ForbiddenArea_32160032_04": "When the tiger's bell tolls, misfortune shares its roots,\nAlone he tests his blade against Ethereal brutes.\nFirst driven by ambition through treacherous passes,\nThen united in purpose to break through the crisis.\nThrough thousand hills, thorns shred robes stained with red,\nOne promise fulfilled as moonlight fills overhead.\nTwo shadows patrol pines, wanderers beyond clouds they roam,\nBlue sword across knees, gazing at stars far from home.", + "Activity_Chat_ForbiddenArea_32160033_01": "A hanging scroll depicting the life of \"Yijiang\", the previous Qingming Sword Keeper, with a poem written on the back.\nWould you like to read the poem?", + "Activity_Chat_ForbiddenArea_32160033_02": "Read.", + "Activity_Chat_ForbiddenArea_32160033_03": "Nah.", + "Activity_Chat_ForbiddenArea_32160033_04": "Blade dulls five senses, erasing memories past, soul forged in lone castle avenges heaven's fall.\nShadows shatter on perilous towers where thousand bones gather, cold moon's edge strikes pure in the night's thrall.\nOnly deep ravines hold starlight's remnants still, lone frost-touched stone bears witness to it all.", + "Activity_Chat_ForbiddenArea_32160034_01": "You can absorb the Sword Memory. Would you like to do it?", + "Activity_Chat_ForbiddenArea_32160034_02": "Yes.", + "Activity_Chat_ForbiddenArea_32160035_05": "I see... Even though you're scared, you still want to protect your friend, huh? That's really awesome of you.", + "Activity_Chat_ForbiddenArea_32160035_06": "(Come to think of it... why would there be dogs in a place like this?)", + "Activity_Chat_ForbiddenArea_32160035_Name_01": "Timid Dog", + "Activity_Chat_ForbiddenArea_32160035_Name_02": "Tired Dog", + "Activity_Chat_ForbiddenArea_32160037_01": "This sword's memory is under a seal. Touching it will break the seal and trigger a challenge.", + "Activity_Chat_ForbiddenArea_32160037_02": "Break the seal.", + "Activity_Chat_ForbiddenArea_32160038_01": "Ehn-ne... Ehn-ne! (I've got some amazing news to tell them... but where did everyone run off to?!)", + "Activity_Chat_ForbiddenArea_32160038_02": "Ehn-ne-ne? (Hey there, brave one! Could you help me find my three subordinates? I'll make it worth your while!)", + "Activity_Chat_ForbiddenArea_32160038_04": "Anything that stands out about them that might help me find them?", + "Activity_Chat_ForbiddenArea_32160038_05": "Ehn-ne! Ehn-ne! (These three are my trusty sidekicks! If I'm the tiger, then they're the horse, the dragon, and the hero—you should be able to spot them right away! Thanks for your help!)", + "Activity_Chat_ForbiddenArea_32160039_01": "Ehn-ne? (Did the boss send you to find me? This is awkward—I lost the battle map we need for our three-way showdown in a few days, and I still haven't found it...)", + "Activity_Chat_ForbiddenArea_32160039_03": "Oh, so THAT'S what it meant by the horse...", + "Activity_Chat_ForbiddenArea_32160039_04": "Ehn-ne-ehn-ne! (Well, I just remembered one of my teammates is probably stuck in a Miasma trap anyway. I'll pin the blame on it! Better head back now before the boss gives me another lecture!)", + "Activity_Chat_ForbiddenArea_32160040_01": "Ehn-ne?! (How did you find this place?! Did you see me dealing with the other gang just now?!)", + "Activity_Chat_ForbiddenArea_32160040_03": "Oh, so THAT'S what it meant by the dragon...", + "Activity_Chat_ForbiddenArea_32160040_04": "Ehn-ne... Ne! (Tch... were you sent by the boss? I'm planning to defect to another faction, and I was just communicating with their representatives. You absolutely have to keep this a secret for me!)", + "Activity_Chat_ForbiddenArea_32160040_05": "Ehn-ne...! (How am I gonna explain being late to the boss... Oh, I got it! I'll just say I had to rescue my clumsy companion who fell into a Miasma trap. Not like it's the first time it's been my scapegoat anyway!)", + "Activity_Chat_ForbiddenArea_32160041_01": "Ehn-ne-ne! (Thank you for your help, brave warrior! You've been a huge help! I was on a mission with two companions for our boss... and then they just ditched me here!)", + "Activity_Chat_ForbiddenArea_32160041_03": "So you're the hero your boss talked about?", + "Activity_Chat_ForbiddenArea_32160041_04": "Ehn-ne? Ehn-ne! (What are you talking about? Well, they do always call me the hero... Ah whatever, not important, I need to get back to the group! As for what those two companions ran off to do... guess that's not important either. Forget it!)", + "Activity_Chat_ForbiddenArea_32160042_01": "Ehn-ne-ehn-ne! (Thanks to your help, brave warrior, all three of my guys made it back just in time! With this, victory in the upcoming three-way showdown is practically in the bag!)", + "Activity_Chat_ForbiddenArea_32160042_02": "Ehn-ne... Ehn-ne-ne! (Between you and me, I secretly turned someone from the other faction called the \"Master\" to our side... They'll never see that backstab coming! I don't even know how to lose!)", + "Activity_Chat_ForbiddenArea_32160042_03": "Ehn-ne-ne! (Here's a token of our gratitude, warrior! The four of us need to prep for battle now. Catch you later!)", + "Activity_Chat_ForbiddenArea_32160042_04": "Good luck...", + "Activity_Chat_ForbiddenArea_32160044_02": "But looking closer, their actions seem perfectly coordinated. The energetic cat hunts for food all around, while the lazy one stashes everything away in safe spots.", + "Activity_Chat_ForbiddenArea_32160044_06": "(Come to think of it... why would there be cats in a place like this?)", + "Activity_Chat_ForbiddenArea_32160046_01": "Ehn-ne-ne. (Sir, my three subordinates went out earlier to complete the mission I assigned them, but they haven't returned yet... Could you help me check what happened to them?)", + "Activity_Chat_ForbiddenArea_32160046_03": "Anything that stands out about them that might help me find them?", + "Activity_Chat_ForbiddenArea_32160046_04": "Ehn-ne-ne... (Even though they don't have any special features... they're still my trusty old pals! Once they know I'm looking for them, they'll definitely come right back!)", + "Activity_Chat_ForbiddenArea_32160046_05": "Ehn-ne! (Thanks for your help! I'll make it worth your while if you can find them!)", + "Activity_Chat_ForbiddenArea_32160046_Name_01": "\"Lord\"", + "Activity_Chat_ForbiddenArea_32160047_01": "Ehn-ne... Ehn-ne? (My lord is looking for me? I'll head back right away... I just finished contacting that guy they call the \"Dragon\" from the neighboring faction. Took me quite a while to get back here.)", + "Activity_Chat_ForbiddenArea_32160047_02": "Ehn-ne-ne! (I must tell my lord this great news... The \"Dragon\" has been persuaded by me to defect! We'll definitely have an overwhelming advantage in the upcoming showdown!)", + "Activity_Chat_ForbiddenArea_32160047_Name_01": "\"Loyal Retainer\"", + "Activity_Chat_ForbiddenArea_32160048_01": "Ehn-ne-ne? (So you're sent by my lord? It doesn't suspect anything, does it? Like how I've already made contact with the \"Commander\" from the enemy faction and am planning to defect?)", + "Activity_Chat_ForbiddenArea_32160048_02": "You just spilled the beans yourself...", + "Activity_Chat_ForbiddenArea_32160048_03": "(What happened to loyalty?)", + "Activity_Chat_ForbiddenArea_32160048_04": "Ehn-ne-ne! (Good thing it didn't suspect anything! Though I'm only in remote contact with the \"Commander\" for now... I've already set up the perfect opportunity to switch sides! I'll pull this off without anyone noticing!)", + "Activity_Chat_ForbiddenArea_32160048_05": "Ehn-ne... (I must go... I can't let my lord grow suspicious of me...)", + "Activity_Chat_ForbiddenArea_32160049_01": "Ehn-ne... Ne? (You are... by the looks of it, did my lord send you to find me? I just finished my own business, and I'll head back right away.)", + "Activity_Chat_ForbiddenArea_32160049_02": "Ehn-ne. (There's someone in our faction who wants to defect... so I've been pretending to be the \"Commander\" it wants to join, keeping in touch with it. It's still totally clueless about this, haha!)", + "Activity_Chat_ForbiddenArea_32160049_03": "Despite your name...", + "Activity_Chat_ForbiddenArea_32160049_04": "You're surprisingly loyal, it seems?", + "Activity_Chat_ForbiddenArea_32160049_05": "Ehn-ne? (Loyalty? What are you talking about? I have no intention of telling my lord. I'm planning to sell this intel to another faction, to their leader known as the \"Tiger\"... should be able to make a pretty Denny off that.)", + "Activity_Chat_ForbiddenArea_32160049_06": "Ehn-ne! (As for who I'll help... I'll decide based on how things play out when the showdown begins! Not planning to spare any of the combatants anyway! That's all for now. Gotta get back to sweet-talking the boss...)", + "Activity_Chat_ForbiddenArea_32160049_Name_01": "\"Inside Traitor\"", + "Activity_Chat_ForbiddenArea_32160050_01": "Ehn-ne! (All my subjects have returned... Thank you so much, sir! As promised earlier, I'll give you your well-deserved reward!)", + "Activity_Chat_ForbiddenArea_32160050_02": "Ehn-ne... (I heard the other two factions are on the verge of falling apart... This is the perfect chance for our tight-knit squad of four! We've got to crush that final showdown in style!)", + "Activity_Chat_ForbiddenArea_32160050_03": "Good luck...", + "Activity_Chat_ForbiddenArea_32160050_Name_01": "\"Lord\"", + "Activity_Chat_ForbiddenArea_32160051_01": "Ah, I've searched almost everywhere around here... Where on earth did I leave my manuscript...", + "Activity_Chat_ForbiddenArea_32160051_02": "(A manuscript... I feel like I've seen something similar somewhere else. If I find it, I'll bring it to this elder.)", + "Activity_Chat_ForbiddenArea_32160052_01": "Ah, I've searched almost everywhere around here... Where on earth did I leave my manuscript...", + "Activity_Chat_ForbiddenArea_32160052_03": "You hand the paper filled with tales of swordmasters' schemes and deceptions to the elderly man.", + "Activity_Chat_ForbiddenArea_32160052_04": "This is it! Young one, where did you find this? I'm so grateful... This represents years of my hard work. If I had lost it, I would've had to take this story to my grave!", + "Activity_Chat_ForbiddenArea_32160052_08": "Actually, I was a swordmaster in my youth... I witnessed it all—how these three factions, in their fight for power, forgot their duty to protect the citizens, turned on each other, and ultimately marched towards their own destruction.", + "Activity_Chat_ForbiddenArea_32160052_09": "In my twilight years, I wanted to write down these stories as a warning and revelation to future generations—not all who wield a sword deserve to be called a swordmaster. Those who take up the blade must never lose sight of themselves.", + "Activity_Chat_ForbiddenArea_32160052_10": "Thanks, young one. Now that I have this draft, I should go and finish it... But if there's ever a sequel to the swordmaster novel, I hope you can create a better story.", + "Activity_Chat_ForbiddenArea_32160052_11": "The old man puts away the paper and lets out a hearty laugh. After a dazzling flash of light, he vanishes just like that.", + "Activity_Chat_ForbiddenArea_32160052_12": "It's true... Of course it's true. I experienced it myself.", + "Activity_Chat_ForbiddenArea_600213003_01": "This is strange... the Qingming Sword is reacting to this sword altar...", + "Activity_Chat_ForbiddenArea_600213003_Name_02": "Sword Array", + "Activity_Chat_ForbiddenArea_600213005_01": "By the way, \"Shifu\"... what were you looking at earlier?", + "Activity_Chat_ForbiddenArea_600213005_Name_02": "\"Shifu\"", + "Activity_Chat_ForbiddenArea_600213099_Name_01": "Realm Sword Altar", + "Activity_Chat_ForbiddenArea_600213101_02": "\"Shifu\" places one hand on the seal and holds her breath as she focuses. A moment later, the seal begins to loosen.", + "Activity_Chat_ForbiddenArea_600213101_04": "Dispelling the seal with one hand?! \"Shifu,\" is that some sort of special technique? Could you teach me?", + "Activity_Chat_ForbiddenArea_600213101_Name_01": "\"Shifu\"", + "Activity_Chat_ForbiddenArea_600213102_01": "Pan Yinhu (Fake) possesses immense strength and incredible combat power, but can't put it to use", + "Activity_Chat_ForbiddenArea_600213102_02": "Got it, I'll talk him into it and get him to help us throw down", + "Activity_Chat_ForbiddenArea_600213102_Name_01": "Pan Yinhu's Companion", + "Activity_Chat_ForbiddenArea_600213102_Name_02": "Ye Shunguang", + "Activity_Chat_ForbiddenArea_600213103_01": "Looking at those fire clouds from here is damn terrifying", + "Activity_Chat_ForbiddenArea_600213103_02": "Scary as hell, like getting into a brawl. I'm outta here.", + "Activity_Chat_ForbiddenArea_600213103_03": "Huh?", + "Activity_Chat_ForbiddenArea_600213103_04": "Huh?", + "Activity_Chat_ForbiddenArea_600213103_05": "Huh?", + "Activity_Chat_ForbiddenArea_600213103_Name_01": "Pan Yinhu (Fake)", + "Activity_Chat_ForbiddenArea_600213103_Name_02": "Ye Shunguang", + "Activity_Chat_ForbiddenArea_600213104_01": "Crows come circling when they smell blood.", + "Activity_Chat_ForbiddenArea_600213104_02": "To wield a sword is to face bloody carnage in the end—I believe that's what the fake Pan Yinhu feared most.", + "Activity_Chat_ForbiddenArea_600213104_03": "Looks like you get it now.", + "Activity_Chat_ForbiddenArea_600213104_04": "Looks like you get it now.", + "Activity_Chat_ForbiddenArea_600213104_Name_01": "Ye Shunguang", + "Activity_Chat_ForbiddenArea_600213105_03": "P—Please help us! We were fighting the looters, but their leader must've mishandled the anti-corruption measures. After he got injured, he suddenly turned into an Ethereal!", + "Activity_Chat_ForbiddenArea_600213106_01": "This sword that appeared where the defeated high-risk Ethereal vanished... this must be the \"special sword\" \"Shifu\" mentioned, right?", + "Activity_Chat_ForbiddenArea_600213106_06": "That wasn't our doing. The moment you chose to lift your sword despite being afraid of it... you were already a swordmaster as good as anyone.", + "Activity_Chat_ForbiddenArea_600213106_10": "Big Pan's \"sword\" should be the one the Qingming Sword absorbed earlier. It feels like we went on an adventure with him, yet we still don't understand what really happened... we'll have to ask \"Shifu\" about all of this.", + "Activity_Chat_ForbiddenArea_600213106_11": "Let's report back to \"Shifu.\"", + "Activity_Chat_ForbiddenArea_600213106_12": "Let's ask \"Shifu\" later.", + "Activity_Chat_ForbiddenArea_600213107_03": "\"Shifu\", this sword formation statue suddenly appeared where we defeated the Ethereal. What is it?", + "Activity_Chat_ForbiddenArea_600213107_Name_01": "\"Shifu\"", + "Activity_Chat_ForbiddenArea_600213108_01": "Hello.", + "Activity_Chat_ForbiddenArea_600213108_02": "Bro?", + "Activity_Chat_ForbiddenArea_600213108_03": "I'm not your bro—I'm just another swordsman who lost his blade.", + "Activity_Chat_ForbiddenArea_600213108_Name_01": "Ye Shiyuan", + "Activity_Chat_ForbiddenArea_600213108_Name_02": "Ye Shunguang", + "Activity_Chat_ForbiddenArea_600213109_02": "Go enhance abilities", + "Activity_Chat_ForbiddenArea_600213109_03": "Face the powerful enemy", + "Activity_Chat_ForbiddenArea_600213152_Name_01": "\"Shifu\"", + "Activity_Chat_ForbiddenArea_600213153_01": "You briefly tell \"Shifu\" about Xiao'Guang learning about the trial...", + "Activity_Chat_ForbiddenArea_600213153_02": "Hmm... Ye Shunguang, looks like you've already looked into these trials left behind by the Qingming Sword.", + "Activity_Chat_ForbiddenArea_600213153_Name_01": "\"Shifu\"", + "Activity_Chat_ForbiddenArea_600213198_01": "This handbook contains exploration information on the Qingming Realm. Would you like to head to the Qingming Realm?", + "Activity_Chat_ForbiddenArea_600213198_Name_01": "Hidden Realm Handbook", + "Activity_Chat_ForbiddenArea_600213201_03": "This is a Hidden Realm, nothing like your regular space. If that's hard to wrap your head around, just think of it as one massive safe house.", + "Activity_Chat_ForbiddenArea_600213201_04": "Back to business. As mentioned before, the seal in the second area of the Hidden Realm has already started to weaken. You can head to the second area to search for the next sword.", + "Activity_Chat_ForbiddenArea_600213201_08": "\"Shifu\" raises her hand and dispels the seal on the archway. In an instant, the clear sky turns dark with heavy clouds, thunder and lightning crackles, and rain threatens to swallow the entire Hidden Realm...", + "Activity_Chat_ForbiddenArea_600213201_Name_01": "\"Shifu\"", + "Activity_Chat_ForbiddenArea_600213204_01": "After the Ethereal falls and the second sword appears, Xiao'Guang absorbs it without hesitation.\nOnce the battle is over, everyone regroups...", + "Activity_Chat_ForbiddenArea_600213204_13": "They're gone too... so the swordmaster Grim Tiger's tale ends here, for now.", + "Activity_Chat_ForbiddenArea_600213205_Name_01": "\"Shifu\"", + "Activity_Chat_ForbiddenArea_600213206_02": "\"Shifu\", we'd like to ask about the sword formation sculpture... \"Shifu\"?", + "Activity_Chat_ForbiddenArea_600213206_Name_01": "\"Shifu\"", + "Activity_Chat_ForbiddenArea_600213207_01": "I guess we've reached a new stage in our exploration here... Hey Junior, should we double-check our current progress? We haven't missed anything, right?", + "Activity_Chat_ForbiddenArea_600213207_02": "Check exploration progress at the Sword Altar", + "Activity_Chat_ForbiddenArea_600213207_03": "I guess we've reached a new stage in our exploration here... Hey Junior, should we double-check our current progress? We haven't missed anything, right?", + "Activity_Chat_ForbiddenArea_600213251_05": "You know, finding a landmine and detonating it also counts as clearing mines, right? What just happened follows the same logic... Got that?", + "Activity_Chat_ForbiddenArea_600213301_02": "The bell in Big Pan's area.", + "Activity_Chat_ForbiddenArea_600213301_03": "The bell in Grim Tiger's area.", + "Activity_Chat_ForbiddenArea_600213305_Name_02": "\"Shifu\"", + "Activity_Chat_ForbiddenArea_600213306_Name_02": "\"Shifu\"", + "Activity_Chat_ForbiddenArea_600213307_01": "With the disappearance of the Qingming Sword's shadow, your adventure is about to end... Do you wish to leave the hidden realm now? Or... you want to take another look around to make sure there's nothing you've forgotten?", + "Activity_Chat_ForbiddenArea_600213307_03": "Return to the Sword Altar to check progress", + "Activity_Chat_ForbiddenArea_600213308_04": "(Was the transmission to the Hidden Realm disrupted?)", + "Activity_Chat_ForbiddenArea_600213313_01": "The Hidden Realm formed by the Qingming Sword can probably last for a while longer. However, after so many incidents, fatigue overtook your desire to explore further... Under Yijiang Shifu's watchful gaze, you and Xiao'Guang find a gateway through the barrier that had mysteriously appeared. You two leave the Qingming Realm.", + "Activity_Chat_ForbiddenArea_600213313_02": "Before the others return, Xiao'Guang and reach an agreement with you. Everything you witnessed in the Hidden Realm was simply too incredible. Until you make further progress in your investigation, you decide keep this as your little secret...", + "Activity_Chat_ForbiddenArea_600213401_05": "You know how the Hidden Realm keeps adding all these trials that test my combat skills? Since I haven't received orders for the next Void Hunter mission yet, I was thinking maybe I should head over there and take on another challenge...", + "Activity_Chat_ForbiddenArea_600213403_06": "Yes, that's true! While we can still enter the Hidden Realm, we want to take on the trials here... By facing the powerful foes that swordmasters of past generations encountered, I'll make my blade sharper and stronger!", + "Activity_Chat_ForbiddenArea_600213404_01": "You witnessed Xiao'Guang's journey through numerous trials. After finishing the battle, you come to the stepped platform together, where she sits down with an excited face and starts chatting away...", + "Activity_Chat_ForbiddenArea_600213404_02": "I did it... Junior, I really did it! I passed the trials set by the Qingming Sword!", + "Activity_Chat_ForbiddenArea_600213404_14": "I did it... Junior, I really did it! I passed the trials set by the Qingming Sword!", + "Activity_Chat_ForbiddenArea_600213901_01": "Enmm-neh? (Did... the boss send you to find me?)", + "Activity_Chat_ForbiddenArea_600213901_02": "En-ne. (I was just taking care of something nearby. Perfect timing, I'll head back now. Thanks for your help.)", + "Activity_Chat_ForbiddenArea_600213901_03": "Your name...", + "Activity_Chat_ForbiddenArea_600213901_04": "...Master of what now?", + "Activity_Chat_ForbiddenArea_600213901_05": "Ehn-ne-ne? (I don't quite get what you're saying... Anyway, let's go.)", + "Activity_Chat_ForbiddenArea_600213901_Name_01": "\"Master of Betrayal\"", + "Activity_Chat_ForbiddenArea_600213902_01": "Eneh... (Ah... I was thinking of taking a nap here... Did the boss send you to get me back?)", + "Activity_Chat_ForbiddenArea_600213902_02": "Ennuh... enneh... (I'll get back... thank you...)", + "Activity_Chat_ForbiddenArea_600213902_03": "Your name...", + "Activity_Chat_ForbiddenArea_600213902_04": "...What elite now?", + "Activity_Chat_ForbiddenArea_600213902_05": "Ehn-ne-ne... (Come to think of it... I just saw my companion whispering with some unfamiliar swordsman nearby... Ah well, better not get involved. I'll pretend I didn't see anything...)", + "Activity_Chat_ForbiddenArea_600213902_Name_01": "\"Slacking Elite\"", + "Activity_Chat_ForbiddenArea_600213903_01": "En-nuhneh! (Thank you, friend! Now that the three of us are reunited, we've got the upper hand against those two groups in this next sword fight!)", + "Activity_Chat_ForbiddenArea_600213903_02": "What fight?", + "Activity_Chat_ForbiddenArea_600213903_03": "Ehn-ne... Ehn-ne! (We've had bad blood with the other two factions of swordmasters for ages... Now we each hold our own turf up in the mountains, and soon enough, it'll be time for our final showdown!)", + "Activity_Chat_ForbiddenArea_600213903_04": "Ehn-nene! (My two subordinates told me they've been secretly practicing their swordsmanship! With such capable underlings, they won't stand a chance against us! Please accept my gratitude for your kindness!)", + "Activity_Chat_ForbiddenArea_600213903_Name_01": "\"Solo Leader\"", + "Activity_Chat_ForbiddenArea_600214156_02": "(During breaks in combat, try to adjust and enhance your abilities at the sword altar.)", + "Activity_Chat_HoloStrikeWarzoneRe02_600253102_01": "Hey there! Welcome to the HIA Career Club. Want to try out the new event \"Shadow Riptide Clash\"?", + "Activity_Chat_HoloStrikeWarzoneRe02_600253102_02": "Challenge the \"Shadow Riptide Clash\"!", + "Activity_Chat_HoloStrikeWarzoneRe02_600253103_01": "Congratulations! You've achieved the required score in \"Shadow Riptide Clash\" and have now unlocked special privileges reserved for high-scoring players.", + "Activity_Chat_TheDivineMaze_32260020_14": "Oh right, right, I remember now. Before she left, she asked me about the Papago Hollow. Something about delivering an urgent order along the way.", + "Activity_Chat_TheDivineMaze_32260020_16": "Yeah, that one. I tried to stop her, told her the hollows have been acting up and are more dangerous now. She didn't even listen, just floored it and vanished...", + "Activity_Chat_TheDivineMaze_32260024_03": "Yes, the Bangboo we brought into the Hollow quickly failed. Luckily, both the investigators inside and I could still see and hear everything. Our vision and hearing weren't affected.", + "Activity_Chat_TheDivineMaze_32260024_04": "Based on this, we had the R&D team design this neural interface patch. It can read the images and sounds in your brain and transmit them through the data piles to enable communication within the Hollow.", + "Activity_Chat_TheDivineMaze_32260024_05": "Well, its stability, battery life, and freedom of use aren't nearly as reliable as Bangboo, but for now, it's the only way to communicate...", + "Activity_Chat_TheDivineMaze_32260027_02": "A video store owner, a disciple of Yunkui Summit, champion of the Ultimate Angler Championship, contestant of \"Ridu's Got Boo\"... And {M#he}{F#she} even ran a resort with a few students.", + "Activity_Chat_TheDivineMaze_32260027_12": "To facilitate the operation, we think you should be the one to determine the candidates for the next investigation. It will still be a team of three to enter the Papago Hollow.", + "Activity_Chat_TheDivineMaze_32260033_08": "Sorry, didn't mean to interrupt your meeting. {M#Mr.}{F#Miss} Special Guide, your two friends from the Outer Ring are having an argument at the door...", + "Activity_Chat_TheDivineMaze_32260043_01": "Sorry, Proxy! When you sent the message, I was still in the Hollow looking for \"Garden Dave.\" I didn't see your message until I left the Hollow.", + "Activity_Chat_TheDivineMaze_32260043_09": "You're still focused on the Ethereal, aren't you!", + "Activity_Chat_TheDivineMaze_32260044_04": "I heard my disciple has been keeping New Eridu safe. Of course, as your Shifu, I have to come help...", + "Activity_Chat_TheDivineMaze_32260044_05": "Shifu, you're fooling {M#Wise}{F#Belle} again! It was actually the Mayor who contacted us and sent us here. Don't turn official business into a personal favor, hey!", + "Activity_Chat_TheDivineMaze_32260044_06": "Eh~ Dealing with Ridu's threats and clearing out the Hollow's dangers, why bother splitting it between duty and personal matters?", + "Activity_Chat_TheDivineMaze_32260044_07": "{M#Wise}{F#Belle}, I'm counting on you as the Hollow guide for this mission. Once it's over, I'll take you and Xiao'Guang to a dessert shop in Janus Quarter.", + "Activity_Chat_TheDivineMaze_32260044_08": "Miss Miyabi recommended it to me. There's a new soft and chewy dessert that's really good!", + "Activity_Chat_TheDivineMaze_32260045_01": "{M#Wise}{F#Belle}, did you get some rest?", + "Activity_Chat_TheDivineMaze_32260045_02": "Yeah, back to full energy!", + "Activity_Chat_TheDivineMaze_32260045_03": "Good. I've gone over the issues we ran into. For now, it seems both the storm‑torn, time‑warped port and the fire‑covered Outer Ring were all illusions, the VR‑like simulations based on our memories.", + "Activity_Chat_TheDivineMaze_32260045_04": "But aside from trapping us in illusions, the Papago Hollow also drains our strength while we're inside. Unfortunately, we still don't know what's causing the illusions...", + "Activity_Chat_TheDivineMaze_32260046_01": "Hey, Special Guide, what's up? You're looking pretty serious — did something come to you or what?", + "Activity_Chat_TheDivineMaze_32260046_12": "Alright, let's follow Yixuan Shifu's lead. Special Guide, if you're ready, go ahead and head out with Yixuan Shifu!", + "Activity_Chat_TheDivineMaze_32260049_26": "The Papago investigation has already stalled. If we fail to pool our resources and keep on questioning our Special Guide and their Agent instead, it will only make it harder to move the operation forward.", + "Activity_Chat_TheDivineMaze_32260052_03": "Welcome back, Special Guide.", + "Activity_Chat_TheDivineMaze_32260052_13": "She keeps demanding to see the Special Guide, but who knows what she's really after...", + "Activity_Chat_TheDivineMaze_32260053_Name_01": "Hoshimi Miyabi", + "Activity_Chat_TheDivineMaze_32260056_01": "You okay there, Special Guide...?", + "Activity_Chat_TheDivineMaze_32260057_01": "This should be where the data pile's set up.", + "Activity_GalGame_ForbiddenArea_10162501_052": "Xiao'Guang?", + "Activity_GalGame_ForbiddenArea_10162503_Name_005": "\"Shifu\"", + "Activity_GalGame_ForbiddenArea_10162504_005": "Senior?! What are you doing in the hidden realm?", + "Activity_GalGame_ForbiddenArea_10162504_006": "Senior?! What are you doing in the hidden realm?", + "Activity_GalGame_ForbiddenArea_10162504_007": "That outfit, that voice... Senior, is that really you? What are you doing here?", + "Activity_GalGame_ForbiddenArea_10162504_008": "That outfit, that voice... Senior, is that really you? What are you doing here?", + "Activity_GalGame_ForbiddenArea_10162504_009": "Huh...? I've never joined any sect, let alone had any disciples... Are you sure you've got the right person?", + "Activity_GalGame_ForbiddenArea_10162505_007": "Never mind, there's no time to get more support... Even if it is just us, we gotta go back and save them! There's no running from this fight, Big Pan, you gotta fight!", + "Activity_GalGame_ForbiddenArea_10162506_011": "I once encountered beings born from Miasma called \"Drowned Ideals\" that are somewhat similar to the people here... yet different... They don't have what you'd call a \"true form.\"", + "Activity_GalGame_ForbiddenArea_10162506_012": "I once encountered beings born from Miasma called \"Drowned Ideals\" that are somewhat similar to the people here... yet different... The people here don't have what you'd call a \"true form.\"", + "Activity_GalGame_ForbiddenArea_10162506_019": "I see... Well, that makes our plan of action clear!", + "Activity_GalGame_ForbiddenArea_10162506_028": "Huh? You're... Senior Ye?!", + "Activity_GalGame_ForbiddenArea_10162506_032": "I think he must be a famous swordmaster...", + "Activity_GalGame_ForbiddenArea_10162506_035": "Xiao'Guang, I think he must be just like Shifu and Big Pan... a famous swordmaster wearing Senior Ye's appearance.", + "Activity_GalGame_ForbiddenArea_10162506_039": "Ah, it's a bit embarrassing, but I've forgotten my real name and identity... By the time I came to, I was already lost amidst the mountains in this realm. Thankfully, I ran into this Shifu and you two.", + "Activity_GalGame_ForbiddenArea_10162506_055": "While exploring, you should contemplate how to gain passage from the statue. As someone who was recognized by the Qingming Sword, I'm sure you will succeed.", + "Activity_GalGame_ForbiddenArea_10162506_Name_001": "\"Shifu\"", + "Activity_GalGame_ForbiddenArea_10162508_002": "Watch out, Wise!", + "Activity_GalGame_ForbiddenArea_10162508_003": "Watch out, Belle!", + "Activity_GalGame_ForbiddenArea_10162508_023": "I must be going. Don't delay me any further.", + "Activity_GalGame_ForbiddenArea_10162508_025": "Wise, I've heard the name \"Grim Tiger\" from Senior Fufu when we sparred before!", + "Activity_GalGame_ForbiddenArea_10162508_026": "Belle, I've heard the name \"Grim Tiger\" from Senior Fufu when we sparred before!", + "Activity_GalGame_ForbiddenArea_10162508_027": "According to her, Grim Tiger was a famous, powerful tiger Thiren who was active a decade ago. Senior Fufu's own Tiger Seven Forms comes from Grim Tiger's martial arts techniques combined with Yunkui Summit's techniques.", + "Activity_GalGame_ForbiddenArea_10162508_028": "A figure from a decade ago...", + "Activity_GalGame_ForbiddenArea_10162508_041": "But with Senior Fufu's adorable face, it's impossible to take her seriously...", + "Activity_GalGame_ForbiddenArea_10162508_044": "But with Senior Fufu's adorable face, it's impossible to take her seriously...", + "Activity_GalGame_ForbiddenArea_10162509_005": "But maybe they're right... If this is all the strength we'll ever get as tiger Thirens, maybe taking that power isn't so bad after all. Unless we can stay away from the Hollows...", + "Activity_GalGame_ForbiddenArea_10162509_006": "...Coward. Backing down at a time like this? Look me in the eye and say that again!", + "Activity_GalGame_ForbiddenArea_10162509_011": "You're the ones... who were wandering around here earlier...", + "Activity_GalGame_ForbiddenArea_10162509_021": "...Ugh. So some big mouth just couldn't keep a secret. Even that information got out?", + "Activity_GalGame_ForbiddenArea_10162509_023": "But for some reason, the finished bell carried a flaw none of the Void Hunters' weapons had, it could only be activated if we sacrificed one of our own. From the moment it was created, it's been sealed away.", + "Activity_GalGame_ForbiddenArea_10162509_024": "But Hollow disasters in Eridu have been getting worse lately... For us tiger Thirens who go in and out of the Hollows all the time, it's a terrible sign.", + "Activity_GalGame_ForbiddenArea_10162509_025": "Some elders say the next calamity is near. Although our numbers are growing, we still don't have enough power to fight against what's to come. So they are considering reactivating the Tigerbane Bell.", + "Activity_GalGame_ForbiddenArea_10162509_030": "Hmph. Seems you've got more conscience than most of my shortsighted kin.", + "Activity_GalGame_ForbiddenArea_10162509_031": "How can someone do that? But still... why come here? This is the training grounds for Tiger Thirens, right?", + "Activity_GalGame_ForbiddenArea_10162509_032": "How can someone do that? But still... why do you have to come here to solve the problem? This is the training grounds for Tiger Thirens, right?", + "Activity_GalGame_ForbiddenArea_10162509_037": "But think about it! You're the strongest of us all, and even you've failed six times! This is your seventh try! Just look at all of your injuries!", + "Activity_GalGame_ForbiddenArea_10162509_040": "A look of disappointment crosses Grim Tiger's face. Without a word, she turns around and runs into the distance, disappearing into the rain. Her fellow tiger Thiren stands there in dejection, unsure what to do.", + "Activity_GalGame_ForbiddenArea_10162509_041": "Junior, did you hear Grim Tiger left her best sword in the deepest parts of this place? Maybe that's the sword we're looking for! Let's try to catch up to her!", + "Activity_GalGame_ForbiddenArea_10162509_042": "Junior, did you hear Grim Tiger left her best sword in the deepest parts of this place? Maybe that's the sword we're looking for! Let's try to catch up to her!", + "Activity_GalGame_ForbiddenArea_10162510_007": "That's where our sect is based in the Throne Quarter — or, well, in the whole Waifei.\nI never understood what that statue meant... Could it really be connected to some secret of the Qingming Sword?", + "Activity_GalGame_ForbiddenArea_10162510_012": "Junior, do you remember what the other two monkeys in the temple courtyard looked like?", + "Activity_GalGame_ForbiddenArea_10162510_013": "Junior, do you remember what the other two monkeys in the temple courtyard looked like?", + "Activity_GalGame_ForbiddenArea_10162510_027": "Yeah. We'll be able to know how to surppress the Qingming Sword's corruption.", + "Activity_GalGame_ForbiddenArea_10162510_038": "So... you wanted to see me. What for?", + "Activity_GalGame_ForbiddenArea_10162510_Name_005": "\"Shifu\"", + "Activity_GalGame_ForbiddenArea_10162511_006": "You're here, Junior! To move forward, we have to get past this statue first... So I've just begun trying to figure out what it might mean.", + "Activity_GalGame_ForbiddenArea_10162511_007": "You're here, Junior! To move forward, we have to get past this statue first... So I've just begun trying to figure out what it might mean.", + "Activity_GalGame_ForbiddenArea_10162511_020": "Anyway, back to the point. I found this passage in the records of Yunkui Summit: Those who wield the Qingming Sword see the cause, hear the effect, and gather the heart that binds them.", + "Activity_GalGame_ForbiddenArea_10162511_023": "Yeah... Sometimes, I just can't help stopping to watch when the weather changes. For some reason, it feels like I can sense the resolve of those who fought before us.", + "Activity_GalGame_ForbiddenArea_10162511_024": "I believe that's what it means by \"the heavens shift in pursuit of cause.\" In the same vein, \"the earth rumbles in response to effect\" must be the next clue.", + "Activity_GalGame_ForbiddenArea_10162511_033": "...Forget it, this isn't the time to complain! Let's go check those bells right away!", + "Activity_GalGame_ForbiddenArea_10162511_Name_002": "\"Shifu\"", + "Activity_GalGame_ForbiddenArea_10162512_018": "The birth and fall of each swordmaster in Eridu's lengthy history are all merely fleeting moments. It alone bears witness to every shattered fragment, and it alone has the power to forge a world that belongs to the sword itself.", + "Activity_GalGame_ForbiddenArea_10162512_Name_004": "\"Shifu\"", + "Activity_GalGame_ForbiddenArea_10162513_001": "The three of you arrived just in time... You didn't interfere with my absorption of the Sword Will's power, and you got to witness the moment I gained my new power.", + "Activity_GalGame_ForbiddenArea_10162513_005": "Junior, we thought the sword in the third area was tied to a swordmaster called \"The Peregrine\"... but it seems we were seriously wrong.", + "Activity_GalGame_ForbiddenArea_10162513_006": "Junior, we thought the sword in the third area was tied to a swordmaster called \"The Peregrine\"... but it seems we were seriously wrong.", + "Activity_GalGame_ForbiddenArea_10162513_010": "That's right. You don't seem very surprised... Looks like you have already considered this possibility.", + "Activity_GalGame_ForbiddenArea_10162513_016": "You've always been a powerful swordmaster. Your body and soul have been the same from the start. But if it's true that no outsiders can enter this realm, then you're not the real Ye Shiyuan.", + "Activity_GalGame_ForbiddenArea_10162513_017": "Correct... The real Ye Shiyuan is probably wandering somewhere in New Eridu as we speak. I was born from the Qingming Sword's power... a being that inherited his memories and personality.", + "Activity_GalGame_ForbiddenArea_10162513_039": "Alright, I've explained everything. Xiao'Guang, Junior Wise, release the Sword Will from the other two swords, okay? My body can withstand the Qingming Sword's power just as well. I can absorb them safely.", + "Activity_GalGame_ForbiddenArea_10162513_040": "Anyway, I've explained everything. Xiao'Guang, Junior Belle, release the Sword Will from the other two swords, okay? My body can withstand the Qingming Sword's power just as well. I can absorb them safely.", + "Activity_GalGame_ForbiddenArea_10162513_045": "Do you still remember what I told you, Brother?", + "Activity_GalGame_ForbiddenArea_10162513_049": "I'm sorry, Brother. I thought I had already fully understood what you were thinking. Maybe after I leave this domain, I'll need to have a long talk with you in the real world.", + "Activity_GalGame_ForbiddenArea_10162513_058": "Forget it. After seeing what you've done here, I already had a feeling what your answer would be... But a once-in-a-lifetime chance to save you from the curse is right in front of me. There's no way I'm backing down.", + "Activity_GalGame_ForbiddenArea_10162513_063": "The Sword Will I just absorbed has restored my strength to its peak... Don't think I'm going to be an easy target, Xiao'Guang.", + "Activity_GalGame_ForbiddenArea_10162513_064": "Heh, the harder the fight, the clearer you'll see my resolve... Draw your blade, Brother!", + "Activity_GalGame_ForbiddenArea_10162513_Name_005": "\"Shifu\"", + "Activity_GalGame_ForbiddenArea_10162514_002": "It's over, Brother.", + "Activity_GalGame_ForbiddenArea_10162514_006": "You found your own Sword Will in front of that statue, but I still don't understand... Does every swordmaster need such a thing? I never believed any will was worth holding onto if it meant I had to turn a blind eye to your suffering.", + "Activity_GalGame_ForbiddenArea_10162514_017": "So today, I want to hear all about you, Brother.", + "Activity_GalGame_ForbiddenArea_10162514_021": "And when that day comes, don't ever talk about dying in my place again. That's not the Sword Will you're meant to find, nor the path that could ever bring you happiness.", + "Activity_GalGame_ForbiddenArea_10162514_Name_003": "\"Shifu\"", + "Activity_GalGame_ForbiddenArea_10162515_006": "It's good to be back, Junior!", + "Activity_GalGame_ForbiddenArea_10162515_007": "It's good to be back, Junior!", + "Activity_GalGame_ForbiddenArea_10162515_013": "At least we now know the damage caused by the Qingming Sword isn't beyond repair. I'll become stronger, and the next time I set foot in that hidden realm, I'll make the Qingming Sword reveal its deepest secret!", + "Activity_GalGame_ForbiddenArea_10162515_016": "Alright, when that time comes, I'll be right there by your side to witness it with you! I promise!", + "Activity_GalGame_ForbiddenArea_10162515_017": "Alright, when that time comes, I'll be right there by your side to witness it with you! I promise!", + "Activity_GalGame_ForbiddenArea_10162515_018": "Just as the conversation comes to an end, several familiar figures step into the temple, following Xiao'Guang's voice...", + "Activity_GalGame_ForbiddenArea_10162515_028": "Xiao'Guang came back safe and sound, that's already something worth celebrating! But yeah, I do feel more relaxed today... Must be because I got the best night's sleep I've had in ages!", + "Activity_GalGame_ForbiddenArea_10162515_033": "If he had something to say, he could've just sent it through Knock Knock. Writing a whole letter instead... don't you think that's kinda dramatic? Am I imagining things, or is Junior Shiyuan being all emo lately...", + "Activity_GalGame_ForbiddenArea_10162516_003": "No, no, I can't help you... When the looters came, I tried to wield my sword. But I immediately realized I was so scared that I couldn't even swing it...", + "Activity_GalGame_ForbiddenArea_10162516_008": "Well, I...", + "Activity_GalGame_ForbiddenArea_10162516_033": "...And that's the story of none other than Big Pan of the Melt Iron Mercenaries. The one who beheaded Avarus and instantly became famous.", + "Activity_GalGame_ForbiddenArea_10162517_027": "Grim Tiger, are you okay? I'm sorry. I wanted to catch up with you, but I couldn't handle those Ethereals... Luckily, this kind-hearted gentleman escorted me here!", + "Activity_GalGame_ForbiddenArea_10162517_032": "Next time... no, from today on, I'll be trusting you with my life in every battle.", + "Activity_GalGame_ForbiddenArea_10162517_036": "I'll stay here and protect the wounded Tiger Thiren. Please don't worry, just focus on the battle.", + "Activity_GalGame_ForbiddenArea_10162517_037": "To be honest, I'm not sure if this is the best for the future of our kin... But the moment I decided to fight alongside these companions of mine, I felt a lot better.", + "Activity_GalGame_TheDivineMaze_10162601_030": "So, it would help if you could also contact additional assistance aside from the three Void Hunter-level agents.", + "Activity_GalGame_TheDivineMaze_10162602_027": "Huh? You mean all the weird stuff she said?", + "Activity_GalGame_TheDivineMaze_10162604_001": "Ahem... Wise, you're here. I think I made a mistake...", + "Activity_GalGame_TheDivineMaze_10162604_032": "Yup, by using the observation posts we left behind to monitor the Ether flow inside the Hollow, we can locate where all that energy converges. I bet that's where we'll find the core of the Divine Maze...", + "Activity_GalGame_TheDivineMaze_10162605_020": "Nanson, please contact PubSec to detain her. Seems like she won't tell us anything else...", + "Activity_GalGame_TheDivineMaze_10162605_021": "Special response quickly arrives and arrests Penny. Everyone leaves the interrogation room in frustration...", + "Activity_GalGame_TheDivineMaze_10162606_004": "I'm still very concerned about what Penny said. She mentioned that \"we heard the Creator's calling when we entered the Hollow.\"", + "Activity_GalGame_TheDivineMaze_10162606_007": "Extracting our consciousness and memories the moment we enter the Hollow, and creating an illusory space in our minds, is certainly no easy task.", + "Activity_GalGame_TheDivineMaze_10162606_008": "Like when Null_Face attempted to extract data from Tailless... It requires immense computing power and sufficient time to accomplish.", + "Activity_GalGame_TheDivineMaze_10162606_013": "There must be someone bigger behind everything we experienced in the Divine Maze. And all that absorbed Ether energy must have something to do with them...", + "Activity_GalGame_TheDivineMaze_10162606_014": "That's exactly what I was worried about. Enemies aren't scary when you can see them in the open... we simply have to slice through them. But when we don't know who is manipulating things behind the scenes, I can't help but feel ineffectual.", + "Activity_GalGame_TheDivineMaze_10162608_002": "Investigation? Hmm... Yes, but I'm mainly here to get some hands-on experience for a horror film I'll be shooting later.", + "Activity_GalGame_TheDivineMaze_10162608_004": "Yeah! I didn't expect the vibe here to be so perfect for my film! \"Terror Cruise\" and \"The Dock\" were both filmed at docks in pouring rain like this!", + "Activity_GalGame_TheDivineMaze_10162608_006": "Huh? Oh it's nothing so complicated! I'm just here to look for someone.", + "Activity_GalGame_TheDivineMaze_10162609_001": "Hmm... One moment, I'm cracking the gate control!", + "Activity_GalGame_TheDivineMaze_10162609_003": "Hold on, Soldier 11! It seems to have triggered some kind of alarm. Enemies are pouring in!", + "Activity_GalGame_TheDivineMaze_10162609_004": "Hold on, Soldier 11! It seems to have triggered some kind of alarm. Enemies are pouring in!", + "Activity_GalGame_TheDivineMaze_10162609_005": "You can't hold off so many enemies and crack that device at the same time by yourself. Let's come back with a team to clear this area next time. We'd better retreat for now.", + "Activity_GalGame_TheDivineMaze_10162609_006": "You can't hold off so many enemies and crack that device at the same time by yourself. Let's come back with a team to clear this area next time. We'd better retreat for now.", + "Activity_GalGame_TheDivineMaze_10162609_007": "Huh? We're done here already?", + "Activity_GalGame_TheDivineMaze_10162609_008": "I only just got fired up.", + "Activity_GalGame_TheDivineMaze_10162609_010": "How about saving that fire for next time? I happen to know a girl who loves starting them. I'll introduce you two.", + "Activity_GalGame_TheDivineMaze_10162609_011": "Simmer down for now! I know a girl who loves starting fires. I'll introduce you two next time.", + "Activity_GalGame_TheDivineMaze_10162609_012": "Let's head back and go over what we've got so far.", + "Activity_GalGame_TheDivineMaze_10162609_013": "Let's pull back and go over what we've got so far.", + "Activity_GalGame_TheDivineMaze_10162609_014": "Copy that!", + "Activity_GalGame_TheDivineMaze_10162609_015": "(Whisper) Hmm... maybe tonight I'll try those noodles Seed was talking about, the kind that makes you breathe fire. Hopefully that'll keep the fire burning...", + "Activity_MainLinePopup_SandboxS2_OB2.5": "The \"Sword Seeker Chronicles\" Event Is Now Live!", + "Activity_MessageBottle_Progress01_OB2.5": "Wish Bottles obtained today", + "Activity_OngoingLevel_ForbiddenArea_610021002_02": "{F#What is it, Xiao'Guang?}{M#What is it, Xiao'Guang?}", + "Activity_OngoingLevel_ForbiddenArea_610021003_01": "{M#So that's the Qingming Sword's new ability...?}{F#So that's the Qingming Sword's new ability...?}", + "Activity_OngoingLevel_ForbiddenArea_610021006_01": "{M#Xiao'Guang, stay alert! This Ethereal looks different from the others we've seen...}{F#Xiao'Guang, stay alert! This one looks different from the others we've seen...}", + "Activity_OngoingLevel_ForbiddenArea_610021006_03": "Get out of our way, you evil monster!", + "Activity_OngoingLevel_ForbiddenArea_610021006_Name_02": "Ye Shunguang", + "Activity_OngoingLevel_ForbiddenArea_610021008_16": "The shadow that claims to be the Qingming Sword doesn't leave any time to inquire. She falls into silence before slowly disappearing.", + "Activity_OngoingLevel_ForbiddenArea_610021011_03": "{F#Huh... this doesn't add up. Guess I'll have to ask him myself...}{M#Hmm... this doesn't add up. I'll have to ask him directly.}", + "Activity_OngoingLevel_ForbiddenArea_610021012_01": "So this is what Tatakai is? I'm not scared anymore!", + "Activity_OngoingLevel_ForbiddenArea_610021012_02": "So this is Pan Yinhu's inner demon swordsman, huh? Gotta say, hits just right.", + "Activity_OngoingLevel_ForbiddenArea_610021012_03": "{F#I wanna join in too}{M#I wanna join in too}", + "Activity_OngoingLevel_ForbiddenArea_610021012_Name_01": "Ye Shunguang", + "Activity_OngoingLevel_ForbiddenArea_610021013_01": "Say something, anything", + "Activity_OngoingLevel_ForbiddenArea_610021013_02": "My sister and Proxy are gonna find out I'm here too.", + "Activity_OngoingLevel_ForbiddenArea_610021013_Name_01": "Ye Shiyuan's Voice", + "Activity_OngoingLevel_ForbiddenArea_610021014_Name_01": "Ye Shunguang", + "Activity_OngoingLevel_ForbiddenArea_610021017_01": "Ugh, another obstacle...?", + "Activity_OngoingLevel_ForbiddenArea_610021018_02": "Wait, they found me even hiding here?", + "Activity_OngoingLevel_ForbiddenArea_610021018_Name_02": "Pan Yinhu?", + "Activity_OngoingLevel_ForbiddenArea_610021019_01": "Come on... Let's face that big baddie who's got your teammates trapped.", + "Activity_OngoingLevel_ForbiddenArea_610021020_02": "That voice and figure... Senior Yinhu?", + "Activity_OngoingLevel_ForbiddenArea_610021020_03": "{F#Yeah, that's gotta be him. But why would he need help fighting Ethereals?}{M#Looks like it's really him. But why would he need help fighting Ethereals?}", + "Activity_OngoingLevel_ForbiddenArea_610021021_03": "I don't know why, but as I approach this area... My head is feeling unusual...", + "Activity_OngoingLevel_ForbiddenArea_610021022_01": "Honestly, I'm shaking like a leaf... but this time, I'm not backing down.", + "Activity_OngoingLevel_ForbiddenArea_610021023_02": "{M#That voice... and that small frame... that's Senior Fufu, isn't it? But she seems unusually intense today...}{F#That voice... and that tiny frame... that's definitely Senior Fufu, right? But why does she look so intense today...?}", + "Activity_OngoingLevel_ForbiddenArea_610021025_05": "...", + "Activity_OngoingLevel_ForbiddenArea_610021026_01": "{M#And just like that, she's gone... Let's follow her!}{F#And just like that, she's gone... Let's follow her!}", + "Activity_OngoingLevel_ForbiddenArea_610021027_01": "So many Ethereals here... Are they all from Grim Tiger?", + "Activity_OngoingLevel_ForbiddenArea_610021032_01": "What's happening...?", + "Activity_OngoingLevel_ForbiddenArea_610021034_02": "Disaster... the disaster's finally here! I told you... There's no chance of survival without using the Tigerbane Bell!", + "Activity_OngoingLevel_ForbiddenArea_610021034_04": "...It's all pointless. We're going to die here anyway.", + "Activity_OngoingLevel_ForbiddenArea_610021034_05": "...But you're not wrong. All those years without using that cursed thing... weren't so bad in the end.", + "Activity_OngoingLevel_ForbiddenArea_610021034_08": "So, in the end, we still can't overcome the Hollow with our training...", + "Activity_OngoingLevel_ForbiddenArea_610021034_09": "Guess I'll go join her and protect the children... They'll be our kin's hope...", + "Activity_OngoingLevel_ForbiddenArea_610021035_Name_01": "\"Shifu\"", + "Activity_OngoingLevel_ForbiddenArea_610021036_Name_01": "\"Shifu\"", + "Activity_OngoingLevel_ForbiddenArea_610021037_04": "Disciple of Yunkui Summit, keeper of the Qingming Sword, Ye Shunguang — ready for combat!", + "Activity_OngoingLevel_ForbiddenArea_610021037_Name_01": "\"Shifu\"", + "Activity_OngoingLevel_ForbiddenArea_610021038_Name_02": "\"Shifu\"", + "Activity_OngoingLevel_ForbiddenArea_610021039_02": "Back then... You were still that kid who relied on me for everything.", + "Activity_OngoingLevel_ForbiddenArea_610021040_02": "The real Ye Shiyuan has already accepted that you'll always carry the Qingming Sword.", + "Activity_OngoingLevel_ForbiddenArea_610021041_01": "Brother... does my growing up, my choices... make you uneasy? Or confused?", + "Activity_OngoingLevel_ForbiddenArea_610021042_01": "Something's up ahead...!", + "Activity_OngoingLevel_TheDivineMaze_620022001_01": "The three of us are unstoppable!", + "Activity_OngoingLevel_TheDivineMaze_620022002_01": "Requesting assembly.", + "Activity_OngoingLevel_TheDivineMaze_620022003_01": "Are you alright?", + "Activity_OngoingLevel_TheDivineMaze_620022004_01": "Just a little pet!", + "Activity_OngoingLevel_TheDivineMaze_620022005_01": "Help me! Help me!", + "Activity_OngoingLevel_TheDivineMaze_620022006_01": "Another pro? Heh, we'll see.", + "Activity_OngoingLevel_TheDivineMaze_620022007_01": "Huh?", + "Activity_OngoingLevel_TheDivineMaze_620022008_01": "Could it be...?", + "Activity_OngoingLevel_TheDivineMaze_620022009_01": "*shababababadu*", + "Activity_OngoingLevel_TheDivineMaze_620022010_01": "Out of my way!", + "Activity_OngoingLevel_TheDivineMaze_620022017_01": "{M#This looks like some kind of energy collection device. Once activated, it might draw lightning to you.}{F#This looks like some kind of energy collection device. Once activated, it might draw lightning to you.}", + "Activity_OngoingLevel_TheDivineMaze_620022018_02": "{M#Clear out the enemies and then go through the fissure. You should be able to meet her on the other side.}{F#Clear out the enemies and go through the fissure. You should be able to meet her on the other side.}", + "Activity_OngoingLevel_TheDivineMaze_620022019_03": "{M#There's some kind of beacon-like device ahead — it might be able to heal you.}{F#There's some kind of beacon-like device ahead — it might be able to heal you.}", + "Activity_OngoingLevel_TheDivineMaze_620022020_03": "{M#Huh? You okay there, Lighter? Want me to call for backup?}{F#Huh? Are you alright, Lighter? Want me to call for backup?}", + "Activity_OngoingLevel_TheDivineMaze_620022021_01": "{M#There's a control terminal up ahead! Activating it might open a new route.}{F#There's a control terminal up ahead! Activating it might open a new route.}", + "Activity_OngoingLevel_TheDivineMaze_620022022_01": "Hmm, no luck. We probably need some kind of decrypting plug-in to unlock this...", + "Activity_OngoingLevel_TheDivineMaze_620022023_02": "Can you hear me, Soldier 11? I'll guide you through the search from here...", + "Activity_OngoingLevel_TheDivineMaze_620022024_01": "{M#Watch out for those meteors — flames ignite wherever they land.}{F#Watch out for those meteors — flames ignite wherever they land.}", + "Activity_OngoingLevel_TheDivineMaze_620022027_01": "{M#Not good, enemies are closing in. Let's take them out...}{F#Not good, enemies are closing in. Let's take 'em out...}", + "Activity_OngoingLevel_TheDivineMaze_620022028_01": "{M#Looks like there's some kind of security panel up ahead. We should go take a look!}{F#Looks like there's some kind of security panel up ahead. We should go take a look!}", + "Activity_OngoingLevel_TheDivineMaze_620022029_02": "{M#Shifu, are you alright?}{F#Are you alright, Shifu?}", + "Activity_OngoingLevel_TheDivineMaze_620022030_02": "But something about it feels unfamiliar when I touch it...", + "Activity_OngoingLevel_TheDivineMaze_620022030_03": "{M#Unfamiliar?}{F#Unfamiliar?}", + "Activity_OngoingLevel_TheDivineMaze_620022031_02": "Mm... it feels more like something trying to imitate real Miasma.", + "Activity_OngoingLevel_TheDivineMaze_620022032_01": "The gate ahead is clogged with Miasma. Shifu, it's safer if we fall back and regroup first...", + "Activity_OngoingLevel_TheDivineMaze_620022032_02": "Ok, we'll do as you say.", + "Activity_OngoingLevel_TheDivineMaze_620022032_03": "Strange Miasma, a bizzare realm... we've had enough of oddities for one day. Let's head back and figure out our next step.", + "Activity_OngoingLevel_TheDivineMaze_620022034_01": "{M#Good work, everyone! Keep on going!}{F#Nice work, everyone! Keep on keeping on!}", + "Activity_OngoingLevel_TheDivineMaze_620022046_01": "{M#Golden Bangboo spotted! Stop right there!}{F#Golden Bangboo spotted! Everyone, go after it!}", + "Activity_OngoingLevel_TheDivineMaze_620022048_01": "{M#We did it. But it feels like we missed out on something... We'll get 'em next time.}{F#Hmm, all clear. But I bet we can do it even faster next time!}", + "Activity_OngoingLevel_TheDivineMaze_620022053_01": "{M#Those are some massive bolts. Stay alert!}{F#Those are some massive bolts. Stay alert!}", + "Activity_OngoingLevel_TheDivineMaze_620022055_01": "{M#All clear. Everyone reacted quickly — good work!}{F#All done — you guys reacted super fast!}", + "Activity_OngoingLevel_TheDivineMaze_620022056_01": "{M#The flames are growing more intense here. Stay alert and avoid them!}{F#The flames are growing more intense here. Stay alert and avoid them!}", + "Activity_OngoingLevel_TheDivineMaze_620022062_01": "{M#Finally got rid of all the annoying Miasma.}{F#Eugh~ Finally got rid of all the Miasma.}", + "Activity_OngoingLevel_TheDivineMaze_620022064_01": "{M#A cargo truck! Let's finish off these enemies quickly so we can open it!}{F#Cargo truck spotted! Take out the enemies quickly so we can crack it open and see what's inside!}", + "Activity_OngoingLevel_TheDivineMaze_620022065_01": "{M#It should be safe... I think? Hm, hopefully it's not some Ethereal in disguise...}{F#Cargo-truck-cracking time~ Let's see what goodies we get!}", + "Activity_OngoingLevel_TheDivineMaze_620022069_01": "{M#Stay alert. Don't let the enemies get near the teammate hacking the device!}{F#Don't let the enemies get near the teammate who's doing the hacking!}", + "Activity_OngoingLevel_TheDivineMaze_620022072_01": "Watch out! This guy's lightning attacks are no joke!", + "Activity_OngoingLevel_TheDivineMaze_620022073_01": "{M#This guy's flame attacks hit hard. Be careful!}{F#Are we grilling here? These flames are crazy! Be careful, everyone!}", + "Activity_OngoingLevel_TheDivineMaze_620022074_01": "{M#Stay sharp guys, be careful of the Miasma.}{F#This guy's exuding Miasma, stay sharp!}", + "Activity_OngoingLevel_TheDivineMaze_620022075_01": "{M#So... the lightning energy we collected earlier actually dealt damage to the enemies.}{F#The lightning energy we collected earlier actually did some damage to the enemies! Let's give them a taste of lightning.}", + "Activity_OngoingLevel_TheDivineMaze_620022078_01": "{M#It's calling down thunderbolts! Use the lightning to counterattack!}{F#Watch out for the thunderbolts! Use the lightning it summons and hit it right back!}", + "Activity_OngoingLevel_TheDivineMaze_620022079_01": "{M#He's regenerating! Use Burning Blaze's effect and stop him!}{F#He's healing! Hurry! Use the Burning Blaze power and stop him!}", + "Activity_OngoingLevel_TheDivineMaze_620022081_01": "Judging by the markings on this capacitor, we must've triggered some kind of support device that gives off a pulse...", + "Activity_OngoingLevel_TheDivineMaze_620022082_01": "{M#It seems we just leveled up the pulse effect of that support device.}{F#Looks like the pulse level of some kind of support device just increased.}", + "Activity_OngoingLevel_TheDivineMaze_620022083_01": "{M#The elevator's going up... Huh? It even has background music?}{F#The elevator's going up... and wow, this background music kinda slaps!}", + "Activity_OngoingLevel_TheDivineMaze_620022084_01": "{M#The elevator's going up... Wait — there's even background music?}{F#The elevator's going up! Hold on... this background music sounds kinda familiar!}", + "Activity_OngoingLevel_TheDivineMaze_620022090_01": "{M#Is this... a Miasmic state...? Everyone, be careful! We have to keep the Miasma effect under control!}{F#Wait... a Miasmic state...? Everyone, be careful! Don't let the Miasma get out of control!}", + "Activity_OngoingLevel_TheDivineMaze_620022094_01": "{M#I feel like we're getting closer to the truth... Keep up the pressure!}{F#Keep up the pressure! I feel like we're getting closer to the truth...}", + "Activity_OngoingLevel_TheDivineMaze_620022097_01": "{M#This might help with our research of the area. Let's hold onto it.}{F#This one might help us with our research on the area. Let's take it.}", + "Activity_OngoingLevel_TheDivineMaze_620022098_01": "Why are all the clues here giving Sons of Calydon energy...?", + "Activity_OngoingLevel_TheDivineMaze_620022099_01": "I feel like this clue has something to do with Burnice... Oh well.", + "Activity_OngoingLevel_TheDivineMaze_620022100_01": "Not sure if it's this area, even the clues we found are cold...", + "Activity_OngoingLevel_TheDivineMaze_620022101_01": "{M#We already gathered the clues here... Let's look elsewhere...}{F#We've already grabbed the clue here... Let's check somewhere else...}", + "Activity_OngoingLevel_TheDivineMaze_620022102_01": "{M#We already gathered the clues here... Let's look elsewhere...}{F#We've already grabbed the clue here... Let's check somewhere else...}", + "Activity_OngoingLevel_TheDivineMaze_620022103_01": "{M#The \"Krampus Decryption Plug-In\"... supposedly, it's great for cracking door controls. Let's hold on to it for now. I'm pretty sure we'll need it later.}{F#The \"Krampus Decryption Plug-In\"... supposedly, it's great for cracking door controls. Heh, I wanna see if it actually works.}", + "Activity_OngoingLevel_TheDivineMaze_620022104_01": "{M#\"1,000 Heartbreak Ballads\"? We should probably find a jukebox and have a listen. There could be something hidden in it.}{F#\"1,000 Heartbreak Ballads\"? I absolutely need to find a jukebox. What if there's some secret message hidden in these tracks?}", + "Activity_OngoingLevel_TheDivineMaze_620022106_01": "{M#Hotpot base? Feels like something that'll warm you right up in the winter... Nice find.}{F#Hotpot base? Feels like something that'll warm you right up in winter... Nice find.}", + "Activity_OngoingLevel_TheDivineMaze_620022107_01": "{M#Three terminals... Looks like we should each take one and crack it fast.}{F#Three terminals... Looks like we gotta each take one and crack it fast.}", + "Activity_OngoingLevel_TheDivineMaze_620022108_01": "Three terminals? There's no enemies in sight... Let's each take one and crack them quickly!", + "Activity_OngoingLevel_TheDivineMaze_620022109_01": "All three are hacked! Good job, everyone.", + "Activity_OngoingLevel_TheDivineMaze_620022115_01": "{M#Hold on, why is there a jukebox here? Better check it out.}{F#Hold on. Why is there a jukebox here? Better check it out.}", + "Activity_OngoingLevel_TheDivineMaze_620022116_01": "{M#How do I start this thing...? Oh, there's instructions: \"Give me a heartbreak record.\" So it needs a record to run?}{F#Ugh... It's no good. The startup hint says, \"Give me a heartbreak record.\" What's that supposed to mean...?}", + "Activity_OngoingLevel_TheDivineMaze_620022119_01": "This side's corrupted too... We need to find a way to purify it.", + "Activity_OngoingLevel_TheDivineMaze_620022120_01": "{M#The roots on this side seem to be in pain... Maybe they need something uplifting... like some kind of \"happy\" nutrient?}{F#The roots on this side seem to be in pain... Maybe they need something to cheer them up? Some kind of \"happy\" nutrient?}", + "Activity_OngoingLevel_TheDivineMaze_620022122_01": "Should we try watering it with Nitro-Fuel? ...It worked??", + "Activity_OngoingLevel_TheDivineMaze_620022123_01": "No way this can be purified with hotpot soup base right...? Wait, it actually worked... What in the...", + "Activity_OngoingLevel_TheDivineMaze_620022127_01": "{M#All observation data piles are running steadily. Let's proceed to the next area!}{F#All observation data piles are running stable. Let's head to the next area!}", + "Activity_UnderBtnTips_SandboxS2_OB2.5": "Join the event to earn the limited W-Engine Cauldron of Clarity, as well as Polychromes and other rewards", + "AntiqueCollectionQuest_Reward_Desc_015": "Collect all collectibles from the [Event Series]", + "AntiqueLevel_Reward": "Mystery Rewards", + "AntiqueTextCollection_1355001_Content": "Experiment Content:\nPhysical characteristics of refined Lumite Ore extract (also known as Porcelume).\n\nObjective:\nTo verify the stability and safety of the refined Lumite Ore extract.\n\nResearchers: Felix, Sergey\n\nExperiment Log:\nUnder standard laboratory lighting, the extract showed extremely high reflectivity. For future optical experiments, protective eyewear is advised. (Sergey comments this really suits the name Lady Sunbringer gave it, Porcelume.)\n\nThe extract shows strong insulating properties, good malleability, is noncombustible, withstands high temperatures, and behaves with marked inertness in the majority of reaction tests. Early evaluation suggests it is a highly stable nonmetal.", + "AntiqueTextCollection_1355014_Content": "The following defectors have been listed as top-priority fugitives:\nFormer Captain of the Second Guard, Leonid Antonov.\nHead of Plant One, Yulia Goryacheva.\nFormer Chief Technical Director, ■■■■.\n\nThe Lord's Command has obtained substantial evidence that these individuals engaged in acts of treason that harmed the collective interest, including but not limited to directing attacks on production facilities in Factory One and Factory Three, inciting mutiny within the Second Guard, and stealing critical research.\n\nAnyone with information regarding wanted individuals or other defectors must immediately contact the Lord's Command or any nearby First Guard personnel. Substantial rewards will be granted for providing actionable intelligence.\n\nThose who privately contact or assist wanted individuals will be treated as defectors themselves.", + "AntiqueTextCollection_TabName_5": "Event Series", + "AutoRecycle_Gain": "Disassembly Results", + "AvatarAwaken_GotoHandbook": "Obtain Performance", + "AvatarSkin_Anbi_Desc_000": "These casual clothes were hand-picked and styled for Anby by Nicole. They're designed for easy movement and ideal for moving about the streets. The fabrics and accessories cost a lot more than they seem, so (?) Anby treats the outfit with real care.", + "AvatarSkin_Anton_Desc_000": "The jackhammer's bearings rumble without pause, echoing the hot, thunderous beat of its wielder's heart.", + "AvatarSkin_Aokaku_Desc_000": "Swinging a blade-banner as tall as half a person, and with a stomach rumbling with just as big a sound: fwish fwish fwish fwish fwish — work's done! Time to head home for dinner!", + "AvatarSkin_BanYue_Desc_000": "He carries a righteous, unshakable aura — every bit the master he is. Don't judge him by his silence; a stone heart makes no sound, and compassion doesn't speak aloud either.", + "AvatarSkin_Ben_Desc_000": "Ignoring the intimidating look meant to cow outsiders, even the Beast King struggles with grooming his fur and sorting out the bills.", + "AvatarSkin_Brujas_Desc_000": "A soul of mirrored halves, having twice crossed the river of the dead. One side forged in fire, the other shaped into ice; one looking back on where it came from, the other watching for a new dawn. They wander on — never lost, never ceasing.", + "AvatarSkin_Burnice_Desc_000": "An outfit hotter than any Nitro-Fuel. Wander into a party in the Outer Ring, and odds are you'll bump into Burnice... but drink her signature cocktails at your own risk...\nWait, you've already taken a sip? Well then — 3, 2, 1... fire!", + "AvatarSkin_Caesar_Desc_000": "A ruler ready to ready to sound the triumphal anthem anew, a hero poised to reignite her legend. The not-yet-seasoned leader has finally met the flames of her coronation, yet she still walks the gritty sands of the Outer Ring.\nA light tap on the piano keys sends her desert-tinged song drifting across this land that bears the weight of hope.", + "AvatarSkin_Clara_Desc_000": "Don't be fooled by this truck driver's lazy gaze. One tap on the gas is enough to fling every passenger's soul straight into the back seat.", + "AvatarSkin_Evelyn_Desc_000": "A sharp, no-nonsense manager's outfit. Its hidden edges are enough to make onlookers back off. Her yellow-brown hair weaves a fine, delicate net, where a quiet pool of starlight seems to rest.", + "AvatarSkin_Harumasa_Desc_000": "His eyes are brighter than the streak of bright yellow upon his brow. His arrows pierce through deceit and lies and scatter the past like feathers on the wind. Dawn may not have arrived yet, but beyond the horizon, a golden future shimmers faintly.", + "AvatarSkin_HugoVlad_Desc_000": "Never be claimed by fate. Defy its clamps, its control, its taunts, its alms, its curses, and its so-called blessings. Once you return from the abyss, it is fate that should kneel to you.", + "AvatarSkin_JaneDoe_Desc_000": "Her everyday look when she isn't putting on a disguise. Maybe it's just one of the countless faces she wears. The night becomes her cover, and her mask is the one truth she never sets aside.", + "AvatarSkin_Jufufu_Desc_000": "Dressed like a simple mystic, this senior sister looks like she's tucked all her bravado away, but with a tiger in her heart... she still radiates that heroic fire.", + "AvatarSkin_Lisa_Name_000": "Grace: The Iron Witch", + "AvatarSkin_Longinus_Desc_000": "Those warm-toned goggles can't hide her icy, soldier's gaze. Want to see her crack a smile? Pick one: 87.5 one-arm push-ups or a bowl of extra-spicy noodles.", + "AvatarSkin_Lucy_Desc_000": "Her outfit is considered rather polished by biker standards and said to work wonders in negotiations with outsiders.\nThe runaway princess found her freedom in the Outer Ring, glittering under the starlit night, burning at the edge of dusk, and resting quietly among the grains of sand at her feet.", + "AvatarSkin_Lycaon_Desc_000": "Under the clear moonlight, the attendant's poise is flawless. Yet with the red moon's ascent, the feral nature hidden beneath this suit emerges with a composure and grace all its own.", + "AvatarSkin_OokumaMari_Desc_000": "A crimson figure swings twin hammers as if she could even shatter time itself.\nStill young, her journey is only just beginning. Growing up can wait; in the end, every person becomes their own true self.", + "AvatarSkin_QingYi_Desc_000": "Keep your teapot close and drink plenty of hot water — that's ancient wisdom passed down from the old civilization. But why would an intelligent construct drink tea? It must be for health purposes... right?", + "AvatarSkin_Seth_Desc_000": "He may be slow to pick up on things, slower even than the weight of the shield in his left hand, but his ability to detect evil is keener than the baton in his right.", + "AvatarSkin_SilverAnby_Desc_000": "Anby's old Silver Squad uniform, stained with memories that never truly fade.\nWhen the shadows of the past strike without warning, would you stand and face them, or stumble and flee? No matter the choice, home always awaits your return.", + "AvatarSkin_Trigger_Desc_000": "In the Hollows, her aim never wavers. She's a teammate one can rely on to cover their back without question. But once she returns to Sixth Street, that constant watchfulness softens, lingering for a moment before disappearing the instant it's sensed.", + "AvatarSkin_Tsubaki_Desc_000": "A lost cat doesn't know where to go — only that it has to keep moving.\nShe wandered through the vast streets of New Eridu, her thin clothes offering no protection from the elements, until a tiny odd-job agency finally took her in.", + "AvatarSkin_Unagi_Desc_000": "A blade that fells the Hollows, a lighthouse that pierces the fog. People hope for a fighter who hones the world and a helmsman who steers the course; for flags that never fall and honor that lives on. Yet power is finite. Only training remains constant.", + "AvatarSkin_XiaoZhao_Desc_000": "Warm, woolly ears and a small build may invite underestimation, but the Judge of \"Value\" won't think twice about bringing her branch down on anyone who tries.", + "AvatarSkin_Yanagi_Desc_000": "Even reflective lenses can't hide the sharp gleam in the Deputy Chief's eyes. She has to constantly keep watch over a warrior obsessed with training, a scout who slacks off whenever possible, and a little one who's forever getting stomachaches.", + "AvatarSkin_Yidhari_Desc_000": "Past recollections and novel dreams spill over, inviting her to drown in them as they entwine on paper. With a blank page before her, she pens the opening line at the crossroads of reality and illusion.", + "AvatarSkin_Zhenzhen_Desc_001": "The gentle glow of sunlight and warm breeze seem to welcome your next encounter as you walk down the streets.", + "AvatarSkin_ZhuYuan_Desc_000": "This high-grade anti-riot uniform from Public Security has been specially modified to suit Zhu Yuan's fighting style.\nWinner of the Janus Precinct's combat tournament three years running, the young top Public Security Officer is on call 24/7, ready to arrest any criminal in her path.", + "Avatar_Female_Size00_XiaoZhao_En": "Zhao", + "Avatar_Female_Size02_Zhenzhen_En": "Ye Shunguang", + "Avatar_Lisa_Buff_03_Des": "When gaining Zap, consume a stack of Pulse. Upon consuming Pulse to gain 8 stacks of Zap, your next grenade throw will launch an additional grenade.", + "Avatar_Lisa_Buff_03_Title": "Pulse", + "Avatar_Lisa_Buff_04_Des": "Increases Electric DMG by {Ability:{AbilityName:\u00A0Lisa_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_AddedDamageRatio_Elec,100,2}}%.", + "Avatar_XiaoZhao_Buff_01_Title": "Core Passive: Ideal Colleague", + "Avatar_Zhenzhen_Buff_01_Des": "Is consumed in place of Qingming Sword Force when activating EX Special Attack: Enlightened Mind - Soaring Light.", + "Avatar_Zhenzhen_Buff_01_Title": "Culmination", + "Avatar_Zhenzhen_Buff_02_Des": "Gain 1 Qingming Sword Force per stack when exiting Enlightened Mind.", + "Avatar_Zhenzhen_Buff_02_Title": "Bearer", + "AwakenAbilityDes_1041_02": "In Additional Ability: Fields of Fire, Soldier 11's CRIT DMG is increased by 16%.", + "AwakenAbilityDes_1041_03": "In Additional Ability: Fields of Fire, Soldier 11's CRIT DMG is increased by 24%.", + "AwakenAbilityDes_1041_04": "In Additional Ability: Fields of Fire, Soldier 11's CRIT DMG is increased by 32%.", + "AwakenAbilityDes_1041_05": "In Additional Ability: Fields of Fire, Soldier 11's CRIT DMG is increased by 40%.", + "AwakenAbilityDes_1041_06": "In Additional Ability: Fields of Fire, Soldier 11's CRIT DMG is increased by 48%.", + "AwakenAbilityDes_1191_02": "Ellen 's Additional Ability: Rising Storm CRIT DMG increases by 1.6% per stack. At 10 stacks, the attack ignores 3.3% of the target's Ice RES.", + "AwakenAbilityDes_1191_03": "Ellen 's Additional Ability: Rising Storm CRIT DMG increases by 2.4% per stack. At 10 stacks, the attack ignores 5% of the target's Ice RES.", + "AwakenAbilityDes_1191_04": "Ellen 's Additional Ability: Rising Storm CRIT DMG increases by 3.2% per stack. At 10 stacks, the attack ignores 6.7% of the target's Ice RES.", + "AwakenAbilityDes_1191_05": "Ellen 's Additional Ability: Rising Storm CRIT DMG increases by 4% per stack. At 10 stacks, the attack ignores 8.3% of the target's Ice RES.", + "AwakenAbilityDes_1191_06": "Ellen 's Additional Ability: Rising Storm CRIT DMG increases by 4.8% per stack. At 10 stacks, the attack ignores 10% of the target's Ice RES.", + "AwakenAbilityDes_1381_02": "During Additional Ability: Voltage Surge, all squad members' Aftershock DMG against enemies marked with Silver Star is increased to 34%.", + "AwakenAbilityDes_1381_03": "During Additional Ability: Voltage Surge, all squad members' Aftershock DMG against enemies marked with Silver Star is increased to 38%.", + "AwakenAbilityDes_1381_04": "During Additional Ability: Voltage Surge, all squad members' Aftershock DMG against enemies marked with Silver Star is increased to 42%.", + "AwakenAbilityDes_1381_05": "During Additional Ability: Voltage Surge, all squad members' Aftershock DMG against enemies marked with Silver Star is increased to 46%.", + "AwakenAbilityDes_1381_06": "During Additional Ability: Voltage Surge, all squad members' Aftershock DMG against enemies marked with Silver Star is increased to 50%.", + "AwakenSimpleInfo_1041_01_01": "Upgraded: Basic Attack: Fire Suppression, Added: Basic Attack: Fire Assault", + "AwakenSimpleInfo_1041_01_02": "Upgraded: [EX Special Attack: Fervent Fire]", + "AwakenSimpleInfo_1041_01_03": "Upgraded: [Chain Attack: Uplifting Flame], [Ultimate: Bellowing Flame]", + "AwakenSimpleInfo_1041_02": "New: [Awakened Potential: Infernal Blaze]", + "AwakenSimpleInfo_1041_03": "Upgraded: [Awakened Potential: Infernal Blaze]", + "AwakenSimpleInfo_1041_04": "Upgraded: [Awakened Potential: Infernal Blaze]", + "AwakenSimpleInfo_1041_05": "Upgraded: [Awakened Potential: Infernal Blaze]", + "AwakenSimpleInfo_1041_06": "Upgraded: [Awakened Potential: Infernal Blaze]", + "AwakenSimpleInfo_1171_01_01": "Upgraded: [Basic Attack: Mixed Flame Blend]", + "AwakenSimpleInfo_1171_01_02": "Upgraded: [Quick Assist: Energizing Specialty Drink]", + "AwakenSimpleInfo_1171_01_03": "Upgraded: [EX Special Attack: Intense Heat Stirring Method]、[EX Special Attack: Intense Heat Stirring Method - Double Shot]; Added: [EX Special Attack: Intense Heat Tossing Method]", + "AwakenSimpleInfo_1171_02": "New: [Awakened Potential: Boiling Point Party]", + "AwakenSimpleInfo_1171_03": "Upgraded: [Awakened Potential: Boiling Point Party]", + "AwakenSimpleInfo_1171_04": "Upgraded: [Awakened Potential: Boiling Point Party]", + "AwakenSimpleInfo_1171_05": "Upgraded: [Awakened Potential: Boiling Point Party]", + "AwakenSimpleInfo_1171_06": "Upgraded: [Awakened Potential: Boiling Point Party]", + "AwakenSimpleInfo_1181_01_01": "Upgraded: [Basic Attack: High-Pressure Spike]", + "AwakenSimpleInfo_1181_01_02": "Upgraded: [Dodge Counter: Violation Penalty]", + "AwakenSimpleInfo_1181_01_03": "Upgraded: [Special Attack: Obstruction Removal], [EX Special Attack: Supercharged Obstruction Removal]; New: Pulse, [Special Attack: Obstruction Removal - Cycle]", + "AwakenSimpleInfo_1181_01_04": "Upgraded: [Ultimate: Demolition Blast - Beware]", + "AwakenSimpleInfo_1181_01_05": "[Additional Ability: Tech Support Dept.] conditions expanded", + "AwakenSimpleInfo_1181_02": "New: [Awakened Potential: Overclocked Engineering Engine]", + "AwakenSimpleInfo_1181_03": "Upgraded: [Awakened Potential: Overclocked Engineering Engine]", + "AwakenSimpleInfo_1181_04": "Upgraded: [Awakened Potential: Overclocked Engineering Engine]", + "AwakenSimpleInfo_1181_05": "Upgraded: [Awakened Potential: Overclocked Engineering Engine]", + "AwakenSimpleInfo_1181_06": "Upgraded: [Awakened Potential: Overclocked Engineering Engine]", + "AwakenSimpleInfo_1191_01_01": "New: [Basic Attack: Glacial Blade Wave], [Basic Attack: Icy Blade]", + "AwakenSimpleInfo_1191_01_02": "Upgraded: [Dash Attack: Arctic Ambush]", + "AwakenSimpleInfo_1191_01_03": "[Core Passive: Sharp-Toothed] range expanded, [Additional Ability: Rising Storm] conditions expanded", + "AwakenSimpleInfo_1191_02": "New: [Potential Awakening: Permafrost Zone]", + "AwakenSimpleInfo_1191_03": "Upgraded: [Potential Awakening: Permafrost Zone]", + "AwakenSimpleInfo_1191_04": "Upgraded: [Potential Awakening: Permafrost Zone]", + "AwakenSimpleInfo_1191_05": "Upgraded: [Potential Awakening: Permafrost Zone]", + "AwakenSimpleInfo_1191_06": "Upgraded: [Potential Awakening: Permafrost Zone]", + "AwakenSimpleInfo_1381_01_01": "Upgraded: [Basic Attack: Penetrating Shock]", + "AwakenSimpleInfo_1381_01_02": "Upgraded: [Dodge Counter: Ground Flash Counter]", + "AwakenSimpleInfo_1381_01_03": "New: [Special Attack: Azure Flash - Boundary]", + "AwakenSimpleInfo_1381_01_04": "[Core Passive: Voltage Gap] mechanics expanded, [Additional Ability: Voltage Surge] judgment expanded", + "AwakenSimpleInfo_1381_02": "New: [Awakened Potential: Electropulse]", + "AwakenSimpleInfo_1381_03": "Upgraded: [Awakened Potential: Electropulse]", + "AwakenSimpleInfo_1381_04": "Upgraded: [Awakened Potential: Electropulse]", + "AwakenSimpleInfo_1381_05": "Upgraded: [Awakened Potential: Electropulse]", + "AwakenSimpleInfo_1381_06": "Upgraded: [Awakened Potential: Electropulse]", + "BPNewRewardSubTitle01": "Purchase Growth Plan to obtain immediately", + "BP_UI_CloudGame": "Purchase the Premium Plan and get a Zenless Zone Zero · Cloud 42-day pass free", + "BP_UI_LuxurySubTitle01": "Purchase to obtain the rewards below and gain 10 levels", + "BP_UI_Luxury_BonusItem": "Precious Items", + "BP_UI_RewardChooseBtn02": "Confirm Plan", + "BP_UI_RewardChooseDetails": "[Special Note]\nNew Eridu City Fund Level rewards are arranged in groups of five levels. If no reward in a group has been claimed, you may adjust your reward plan to change that group's rewards. If even one reward in the group has been claimed, the entire group becomes locked and cannot be changed.", + "BP_UI_RewardChooseLimitTips": "Selection limit reached", + "BP_UI_RewardChooseSubTitle": "Saving will cause some unclaimed rewards to change. {LAYOUT_MOBILE#Press and hold an item to view details}{LAYOUT_KEYBOARD#Press and hold an item to view details}{LAYOUT_FALLBACK#}", + "BP_UI_RewardChooseSubTitle_FirstTime": "You can adjust the reward plan for this New Eridu City Fund at any time. {LAYOUT_MOBILE#Press and hold an item to view details}{LAYOUT_KEYBOARD#Press and hold an item to view details}{LAYOUT_FALLBACK#}", + "BP_UI_RewardChooseTips": "Future New Eridu City Funds will automatically use your current plan and the notification will no longer automatically pop up.", + "BackFlowButtonKey_9": "Go to Logbook", + "BackFlowTaskJumpDes_10": "Complete the Inter-Knot Reputation Rank-Up Mission \"Path of the Proxy I\" and reach Inter-Knot Lv. 25 to unlock Notorious Hunt", + "BackFlowTaskJumpDes_12": "Unlock the Logistics Shop through Hollow Zero, Shiyu Defense, Notorious Hunt, or Ridu Weekly", + "BackFlowTaskJumpDes_9": "Complete the Inter-Knot Reputation Rank-Up Mission \"Path of the Proxy I\" and reach Inter-Knot Lv. 21 to unlock the music store", + "BanYue_SkillList_28_Title": "Assist Follow-Up: Lofty Ascent", + "BanYue_SkillList_29_Title": "Assist Follow-Up: Pierce Heavens", + "BangBooWorkShopLockText": "Unlocked when Inter-Knot Reputation reaches Certified Proxy and Inter-Knot reaches Lv. 20", + "Bangboo_ActiveSkill_Des_54021": "Active Skill\nWhen the skill activates, if there's no Sword on the field, Sprout summons six flying swords to attack the target, dealing Physical DMG and accumulating Physical Anomaly Buildup.\nIf a Sword is already on the field, Sprout steps onto it and charges up, unleashing a stronger flurry of slashes that deals massive Physical DMG and accumulates Physical Anomaly Buildup.", + "Bangboo_ActiveSkill_Property_Des_5402101": "Flying Sword DMG Multiplier", + "Bangboo_ActiveSkill_Property_Des_5402102": "Flying Sword Daze Multiplier", + "Bangboo_ActiveSkill_Property_Des_5402103": "Flurry of Slashes DMG Multiplier", + "Bangboo_ActiveSkill_Property_Des_5402104": "Flurry of Slashes Daze Multiplier", + "Bangboo_QTE_Des_54021": "Bangboo Chain Attack\nSummons a massive Sword of Unification that stabs enemies, dealing massive Physical DMG and accumulating Physical Anomaly Buildup.", + "Bangboo_QTE_Title_54021": "Sword of Unification", + "Bangboo_TalentSkill_Des_54021_01": "Additional Ability\nWhen Ye Shunguang is in the squad: Sprout's DMG increases by 30%. When using its Active Skill while in Ether Veil: Verdict, 1 Sword is summoned to the field.", + "Bangboo_TalentSkill_Des_54021_02": "Additional Ability\nWhen Ye Shunguang is in the squad: Sprout's DMG increases by 37.5%. When using its Active Skill while in Ether Veil: Verdict, 1 Sword is summoned to the field.", + "Bangboo_TalentSkill_Des_54021_03": "Additional Ability\nWhen Ye Shunguang is in the squad: Sprout's DMG increases by 45%. When using its Active Skill while in Ether Veil: Verdict, 1 Sword is summoned to the field.", + "Bangboo_TalentSkill_Des_54021_04": "Additional Ability\nWhen Ye Shunguang is in the squad: Sprout's DMG increases by 52.5%. When using its Active Skill while in Ether Veil: Verdict, 1 Sword is summoned to the field.", + "Bangboo_TalentSkill_Des_54021_05": "Additional Ability\nWhen Ye Shunguang is in the squad: Sprout's DMG increases by 60%. When using its Active Skill while in Ether Veil: Verdict, 1 Sword is summoned to the field.", + "Bangboo_TalentSkill_Property_Des_5402101": "DMG Increase", + "Bangboo_TarotCard_ActiveSkill_54021": "Active Skill: When the skill activates, if there's no Sword on the field, Sprout summons six flying swords to attack the target, dealing Physical DMG and accumulating Physical Anomaly Buildup.\nIf a Sword is already on the field, Sprout steps onto it and charges up, unleashing a stronger flurry of slashes that deals massive Physical DMG and accumulates Physical Anomaly Buildup.", "Bangboo_TarotCard_QTE_53019": "Bangboo Chain Attack: Swings its staff with full force, launching blocks ahead to deal massive Physical DMG.", - "BattleRank208Text1": "Complete Area Patrol", - "BigSceneMapDes_410010124": "Old Mining Site\nAn abandoned mining site that ceased operations long ago. The catastrophic Miasma outbreak ten years ago turned it into a no-go zone for all living things, with equipment hastily left behind.", - "BigSceneMapDes_410010125": "Miasmic Abyss\nA desolate, tainted wasteland wrapped in an indescribable black mist. Chilling murmurs rise from the void, slithering through the mind, quietly guiding the soul into an endless, irreversible abyss.", - "BigSceneMapName_410010124": "Old Mining Site", - "BigSceneMapName_410010125": "Miasmic Abyss", - "BigScene_AbandonedMine_1_1_AreaName": "[Hollow] Old Mining Site", - "BossBattle_QuestDesc_12253100": "[Covenant Guardian] Test Stage\n[Special Note] This stage is a special test stage, temporary entrance only\nWeaknesses: Ether, Physical\nResistance: Ice", - "BossBattle_QuestDesc_12253101": "[Miasma Ravager] Test Stage\n[Special Note] This stage is a special test stage, temporary entrance only\nWeaknesses: Physical, Ice\nResistance: Electric", - "BossBattle_QuestName_12253100": "[Covenant Guardian] Test Level", - "BossBattle_QuestName_12253101": "【Miasma Ravager】Test Level", - "BossChalenge_ExtraPoint_Condition17": "Defeat Sobek", - "BossChalenge_ExtraPoint_Condition18": "Apply Weakened", - "BossChalenge_StunTeam_Info": "· Suitable for Agents with Stun specialty.", + "Bangboo_TarotCard_QTE_54021": "Bangboo Chain Attack: Summons a massive Sword of Unification that stabs enemies, dealing massive Physical DMG and accumulating Physical Anomaly Buildup.", + "BiWeeklyPlan_UI_QuestDescription": " ", + "BigSceneMapDes_410010127": "[Old Port Factory]\nLocated deep within the Lemnian Hollow, this site features a port and small processing plant. Based on existing evidence, this was once a major port that exported large quantities of Lumite Ore and Porcelume products.", + "BigSceneMapDes_410010130": "[Porcelume Processing Base]\nAn abandoned Porcelume processing base hidden deep within the Lemnian Hollow. Based on existing evidence, due to its proximity to the Lumite ore mining area and Ore Shipping Center, this location was once a large Porcelume processing base with a stable ore supply, mainly responsible for ore screening and preliminary processing.", + "BigSceneMapDes_410010131": "Provenance of Malice\nWhere \"The Creator\" slumbers, and where \"The Creator\" awakens. This place is the root of countless calamities. Where Hollow praises are written in volumes, and absurd salvation is woven into being.", + "BigSceneMapDes_410010132": "[Lumite Mine]\nA mysterious abandoned mine deep within the Lemnian Hollow, with relatively intact mining facilities. Based on existing evidence, this site once produced large quantities of Lumite ore before being rapidly abandoned due to Miasma infestation. The exact date of abandonment is too far in the past to verify.", + "BigSceneMapName_410010127": "Old Port Factory", + "BigSceneMapName_410010130": "Porcelume Processing Base", + "BigSceneMapName_410010132": "Lumite Mine", + "BigScene_ForbiddenArea_1_1_ActivityChallengePageDesc": "The sword formation sculpture, sealed with immense power, is a high-difficulty trial set by the Qingming Sword for its Sword Keepers. It records, in the form of memories, the formidable enemies faced by past Sword Keepers.", + "BigScene_ForbiddenArea_1_1_ActivityMainPage": "Realm Sword Altar", + "BigScene_ForbiddenArea_1_1_ActivityMainPageDesc": "Nameless sword platforms scattered throughout the Hidden Realm that can resonate with the Qingming Sword. At these sites, the Sword Keeper may mentally attune to the Qingming Sword to strengthen their abilities and review their exploration progress in the realm.", + "BigScene_ForbiddenArea_1_2_AreaName1": "Teleporter 1", + "BigScene_ForbiddenArea_1_2_AreaName2": "Teleporter 2", + "BigScene_ForbiddenArea_1_2_AreaName3": "Teleporter 3", + "BigScene_ForbiddenArea_1_2_AreaName4": "Teleporter 4", + "BigScene_ForbiddenArea_1_2_AreaName5": "Underground Teleporter 1", + "BossBattle_QuestDesc_12252009": "The target of this hunt is The Thrall, a beast-commanding warrior known for his ruthlessness.\n· During the operation, you can obtain [Onslaught], [Duel], and [Rupture] type Resonium.", + "BossBattle_QuestDesc_12253102": "【Demon God Bangboo】Test Stage\n【Special Notice】This is a special test stage with temporary access only\n Weakness: Physical, Electric\n Resistance: Ether", + "BossBattle_QuestDesc_12253103": "[Double Elite] Test Stage\n[Special Notice] This stage is a special test stage for temporary access only\n Weakness: Physical, Electric\n Resistance: Ice", + "BossBattle_QuestDesc_12253104": "【Primordial Nightmare】Test Stage\n【Special Notice】This is a special test stage with temporary access only\n Weakness: Physical\n Resistance: Ether, Ice", + "BossBattle_QuestDesc_12253105": "【Chelonethid】Test Stage\n【Special Notice】This is a special test stage with temporary access only\n Weakness: Ether, Physical\n Resistance: Fire", + "BossBattle_QuestName_12253102": "【Demon God Bangboo】Test Stage", + "BossBattle_QuestName_12253103": "[Double Elite] Test Stage", + "BossBattle_QuestName_12253104": "【Primordial Nightmare】Test Stage", + "BossBattle_QuestName_12253105": "【Chelonethid】Test Stage", "BranchRelic_13500830_briefdes": "While charging EX Special Attack: Ink Manifestation, Perfect Block can be triggered, after which additionally restores Technique Points and gains DMG boost that lasts for 15s. Each Perfect Block against an enemy increases the next Ultimate DMG by 20%, stacking up to 3 times.", - "BranchRelic_13501610_briefdes": "When Dialyn has 90 Positive Reviews points, using EX Special Attack: Get Lost! will consume 90 Positive Reviews and replace it with Ultimate: Service Stopped for Number Dialed. When Ultimate: Service Stopped for Number Dialed hits a Stunned enemy, it will trigger the Totalize effect, dealing additional DMG, and Ultimate: Service Stopped for Number Dialed's DMG will increase.", - "BranchRelic_13501610_des": "When Dialyn has 90 Positive Reviews points, using EX Special Attack: Get Lost! will consume 90 Positive Reviews and directly replace it with Ultimate: Service Stopped for Number Dialed. When Ultimate: Service Stopped for Number Dialed hits a Stunned enemy, it will trigger the Totalize effect, dealing additional DMG equal to 2,700% of Dialyn's ATK, and Ultimate: Service Stopped for Number Dialed's DMG will increase by 30%.", - "BranchRelic_13501610_name": "[Dialyn] Deathrattle Toll", - "BranchRelic_13501611_briefdes": "When Ultimate: Service Stopped for Number Dialed hits enemies, reduces enemy's All-Attribute RES.", - "BranchRelic_13501611_des": "When Ultimate: Service Stopped for Number Dialed hits enemies, reduces enemy's All-Attribute RES by 24% for 20s.", - "BranchRelic_13501611_name": "[Dialyn] Deathrattle Toll", - "BranchRelic_13501612_briefdes": "Ultimate: Service Stopped for Number Dialed's CRIT DMG increases.", - "BranchRelic_13501612_des": "Ultimate: Service Stopped for Number Dialed's CRIT DMG increases by 96%.", - "BranchRelic_13501612_name": "[Dialyn] Deathrattle Toll", - "BranchRelic_13501620_briefdes": "When activating EX Special Attack: Rock or EX Special Attack: Scissors, there's a chance to gain 1 Charge. When activating EX Special Attack: Paper!, 1 Charge can be consumed to activate EX Special Attack: Paper! again.", - "BranchRelic_13501620_des": "When activating EX Special Attack: Rock or EX Special Attack: Scissors, there's a 50% chance to gain 1 Charge, up to a maximum of 2 Charge. When activating EX Special Attack: Paper! with Charge, 1 Charge can be consumed to activate EX Special Attack: Paper! again.", - "BranchRelic_13501620_name": "[Dialyn] Ringing Aftertone", - "BranchRelic_13501621_briefdes": "When landing a heavy attack with EX Special Attack: Paper!, the Malicious Complaint effect will additionally increase Stun DMG Multiplier, stacking up to 3 times.", - "BranchRelic_13501621_des": "When landing a heavy attack with EX Special Attack: Paper!, the Malicious Complaint effect will additionally increase Stun DMG Multiplier by 20%, stacking up to 3 times.", - "BranchRelic_13501621_name": "[Dialyn] Ringing Aftertone", - "BranchRelic_13501622_briefdes": "When activating EX Special Attack: Rock and EX Special Attack: Scissors, there's a chance to gain additional Charge, and the Charge limit is increased.", - "BranchRelic_13501622_des": "When activating EX Special Attack: Rock and EX Special Attack: Scissors, there's a 80% chance to gain 1 additional Charge, and the Charge limit is increased to 4.", - "BranchRelic_13501622_name": "[Dialyn] Ringing Aftertone", - "BranchRelic_13501630_briefdes": "When dropping below 90 Positive Reviews from above 90, immediately restore Positive Reviews and restore teammate's Decibels.", - "BranchRelic_13501630_des": "When dropping below 90 Positive Reviews from above 90, immediately restore 60 Positive Reviews and restore teammate's Decibels by 750. This effect can trigger once every 30s.", - "BranchRelic_13501630_name": "[Dialyn] Dying Descent", - "BranchRelic_13501631_briefdes": "Teammates' Ultimates ignore All-Attribute RES.", - "BranchRelic_13501631_des": "Teammates' Ultimates ignore 35% All-Attribute RES.", - "BranchRelic_13501631_name": "[Dialyn] Dying Descent", - "BranchRelic_13501632_briefdes": "Teammates restore Energy/Adrenaline when activating their Ultimates.", - "BranchRelic_13501632_des": "Teammates restore 25 Energy/25 Adrenaline when activating their Ultimates.", - "BranchRelic_13501632_name": "[Dialyn] Dying Descent", - "BranchRelic_13501710_briefdes": "When not in Visage of Wrath state, after Banyue uses EX Special Attack: Lion's Roar - Wrath or EX Special Attack: Mountain Tremor - Wrath, hold to trigger a Chain Attack. Banyue's Chain Attack deals increased Sheer DMG.", - "BranchRelic_13501710_des": "When not in Visage of Wrath state, after Banyue uses EX Special Attack: Lion's Roar - Wrath or EX Special Attack: Mountain Tremor - Wrath, hold to trigger a Chain Attack. Banyue's Chain Attack deals 60% increased Sheer DMG.", - "BranchRelic_13501710_name": "[Banyue] Sever Attachment", - "BranchRelic_13501711_briefdes": "Banyue's EX Special Attack and Chain Attack deal increased DMG.", - "BranchRelic_13501711_des": "Banyue's EX Special Attack and Chain Attack deal 60% increased DMG.", - "BranchRelic_13501711_name": "[Banyue] Sever Attachment", - "BranchRelic_13501712_briefdes": "When Banyue uses Chain Attack, he gains a shield. While shielded, Banyue's Anti-Interrupt Level increases.", - "BranchRelic_13501712_des": "When Banyue uses Chain Attack, he gains a shield equal to 10% of his Max HP, lasting 15s. While shielded, Banyue's Anti-Interrupt Level increases.", - "BranchRelic_13501712_name": "[Banyue] Sever Attachment", - "BranchRelic_13501720_briefdes": "When Banyue uses [EX Special Attack], he gains a shield. While shielded, Banyue's Anti-Interrupt Level and Fire DMG increase.", - "BranchRelic_13501720_des": "When Banyue uses [EX Special Attack], he gains a shield equal to 35% of his Max HP, lasting 30s. This effect can trigger once every 30s. While shielded, Banyue's Anti-Interrupt Level increases and Fire DMG increases by 15%.", - "BranchRelic_13501720_name": "[Banyue] The Way of Asura", - "BranchRelic_13501721_briefdes": "Banyue's EX Special Attack and Basic Attack DMG increases.", - "BranchRelic_13501721_des": "Banyue's EX Special Attack and Basic Attack DMG increases by 60%.", - "BranchRelic_13501721_name": "[Banyue] The Way of Asura", - "BranchRelic_13501722_briefdes": "If Banyue is not in Visage of Wrath state, gain Wrathful Fires when using Ultimate.", - "BranchRelic_13501722_des": "If Banyue is not in Visage of Wrath state, gain 80 Wrathful Fires when using Ultimate.", - "BranchRelic_13501722_name": "[Banyue] The Way of Asura", - "BranchRelic_13501730_briefdes": "When other squad members consume Energy or Adrenaline, if Banyue is not in Visage of Wrath state, he will recover Wrathful Fires. With sufficient Wrathful Fires, Banyue's next switch-in will directly trigger Quick Assist, immediately entering Visage of Wrath state and increasing his Fire DMG.", - "BranchRelic_13501730_des": "For each 1 Energy or Adrenaline other squad members consume, if Banyue is not in Visage of Wrath state, he will recover 0.3 Wrathful Fires. With at least 120 Wrathful Fires, Banyue's next switch-in will directly trigger Quick Assist. When coming on-field through this method with at least 120 Wrathful Fires, Banyue immediately enters Visage of Wrath state and increases his Fire DMG by 60% for 20s.", - "BranchRelic_13501730_name": "[Banyue] Scorching Karma", - "BranchRelic_13501731_briefdes": "When Banyue's Quick Assist hits an enemy, it reduces their All-Attribute RES.", - "BranchRelic_13501731_des": "When Banyue's Quick Assist hits an enemy, it reduces their All-Attribute RES by 18% for 20s.", - "BranchRelic_13501731_name": "[Banyue] Scorching Karma", - "BranchRelic_13501732_briefdes": "When Banyue consumes Wrathful Fires, other squad members will recover Adrenaline or Energy.", - "BranchRelic_13501732_des": "Everyone 1 point of Wrathful Fires consumed by Banyue, other squad members will recover 0.25 Adrenaline or Energy.", - "BranchRelic_13501732_name": "[Banyue] Scorching Karma", - "BriefName_Monster_Awakener": "Ye Shiyuan the Thrall", - "BriefName_Monster_IonizedPugnus": "Ionized - Pugnus", - "BuffItemText_1007": "Drive Disc drop rate increased by 100% in Area Patrol", - "BuildDesc_101": "Core DPS Bangboo: Amillion\nCore Survival Bangboo: Knightboo\nLineup Strategy: Establish early advantage with low-cost Bangboo, then use Lightstar's battlefield ability to create a safe environment for backline DPS.\nDifficulty: ★☆☆☆☆", - "BuildDesc_104": "Core Damage Bangboo: Snap\nCore Survival Bangboo: Penguinboo\nLineup Strategy: Use bonds that can deal true DMG with Basic Attacks, choose more Basic Attack-type Chips to ensure frequent bond triggers; in late game, consistently trigger additional missiles to secure victory.\nDifficulty: ★★★☆☆", - "BuildDesc_107": "Core DPS Bangboo: Agent Gulliver\nCore Survival Bangboo: Magnetiboo\nLineup Strategy: This bond offers both survivability and damage potential. Choose more Health-related Chips to maximize bond benefits.\nDifficulty: ★★☆☆☆", - "BuildDesc_108": "Core DPS Bangboo: Bagboo\nCore Survival Bangboo: Brawlerboo\nLineup Strategy: Increases mana gain from Basic Attacks for the whole squad and deals bonus DMG through skills. Early game, leverage Brawlerboo's battlefield abilities to build an advantage, while late game, secure victory through Bagboo's sustained combat ability.\nDifficulty: ★★★☆☆", - "BuildDesc_199": "Core DPS Bangboo: Baddieboo\nCore Survival Bangboo: Devilboo\nLineup Strategy: Gain extra income from the bond early on, then use that economic advantage later to purchase S-rank Bangboo and secure victory.\nDifficulty: ★★★★★", - "CS_25_01_107": "No...", - "CS_25_01_150": "Can momentarily reduce", - "CS_25_01_155": "Those fears of yours to nothing", - "CS_25_03_040": "After hearing countless voices of the dead...", - "CS_25_03_080": "Why not... listen to your inner voice...", - "CS_25_04_010": "Shi...!", - "CS_25_04_060": "But now... I have a new choice...", - "CS_25_05_040": "Bro... ther...", - "CS_25_06_030": "...Something that should've been mine all along", - "CS_25_07_220": "A mere evil spirit, and you dare", - "CS_25_07_225": "Speak so arrogantly...", - "CS_25_07_230": "I am Ye Shunguang, wielder of the Qingming Sword", - "CS_25_07_235": "Of Yunkui Summit—", - "CS_25_07_240": "This sword... with heaven and earth", - "CS_25_07_243": "As its guide", - "CafeBuffDescription_1012": "Area Patrol drops increased by 100%", - "CafeBuffDescription_1022": "Area Patrol drops increased by 100%", - "CafeBuffDescription_1032": "Area Patrol drops increased by 200%", - "CafeBuffPlace_EquipBattle": "Effective only in Area Patrol", - "CafeBuffTips08_EquipBattle": "Gained effect: {0}.\nTakes effect in: {2}, for {1} Area Patrol.", - "CafeOrderTipsTitle_EquipBattle": "{0}\n{2} (for {1} Area Patrol)", - "CallingCard_3300014_des": "A commemorative namecard for the New Eridu City Fund: Premium Plan.", - "CallingCard_3300014_name": "One Denny's Autumn Outing", - "CallingCard_3300014_story": "In every story about autumn, I've gathered golden leaves, plush grass, and burning crimson slips of paper — but what I love most of all... is when you lean against my shell.\nA Bangboo's Logic Core may just be a piece of machinery, yet in this warm, fuzzy moment, I could swear I hear it beating inside my chest.", - "CallingCard_3301015_name": "\"To Be Continued\"", - "CallingCard_3311471_des": "Get by unlocking Banyue's Mindscape: Ignorance Binds Like Chains", - "CallingCard_3311471_name": "Banyue's Namecard", - "CallingCard_3311471_story": "A name card with the image of Banyue, a newly appointed Krampus Judge and head of a martial arts school.\nThe design is plain, but it bears a distinctive and solid weight.\nOn the back, Banyue's name is engraved with the bold strength of a blade and chisel.", - "CallingCard_3311481_des": "Get by unlocking Dialyn's Mindscape: Call from the Hollow", - "CallingCard_3311481_name": "Dialyn's Namecard", - "CallingCard_3311481_story": "A name card bearing the image of Dialyn, the Krampus Judge and TOPS customer service representative.\nDialyn receives countless calls every workday, but the special number printed on this card can be reached by only one person.", - "CallingCard_3321471_des": "Get by unlocking Banyue's Mindscape: Descended Vidyaraja", - "CallingCard_3321471_name": "No Way Back", - "CallingCard_3321471_story": "A card with Banyue's personal photo printed on it.\n\"Desire burns like fire, hatred cuts like a blade, and ignorance binds like chains...\"\n\"I was once trapped by fate and doubt...\"\n\"But now, nothing clouds my mind.\"", - "CallingCard_3321481_des": "Get by unlocking Dialyn's Mindscape: Truth", - "CallingCard_3321481_name": "Meet With Me", - "CallingCard_3321481_story": "A card with Dialyn's personal photo printed on it.\n\"Hearing your voice always lifts my mood more than anyone else's~\"\n\"But instead of guessing your mood through the phone...\"\n\"I'd rather see you in person, standing right here before me.\"", - "CardDesc_30042": "Tainted miasma and a corrupt will pull the strings. The beast still retains its instinct to roam and prowl, yet the human form upon its back has lost all reason. Only a faint trace of sorrow remains. At times, he slashes through the dark fog with his blade; at others, he commands the beast's gaping jaws to rend the earth itself. His strikes are precise, devoid of the gentle humanity he once held — like a puppet pulled by the tattered remnants of a nightmare.\nOnly when a streak of red ribbon flashes across his senses does his sword arm falter for an instant — as though that lingering sorrow had, for a heartbeat, tightened around his corroded soul.\n\n\"As for the two, who is truly controlling whom... The \"person\" on its back is my real prisoner.\"\n\"Despair should be utilized to its fullest until the very end, shouldn't it?\"", - "CardDesc_30044": "\"All who hear the sound shall behold the form of truth.\" —Even if that truth is nothing more than an illusion dredged from delirious murmurs.\nPerhaps it once had a name, a history, a self. For reasons unknown, it willingly stepped into a dark chamber one day, offering its ears, its eyes, even its mind to become a vessel existing solely to transmit a certain sound. It mistook the whispers of something within a Hollow for divine revelation, seeing itself as the voice through which \"It\" spoke directly to the mortal world. When its prey grows careless, that voice, eerily familiar, undeniably their own, rings within their mind, impossible to resist.\nYet in those brief pauses between its divine utterances, when the mind resists the murmurs and shatters the delusion, does it, in turn, feel a faint sting of human emotion?\nTo the very end, it pulsed with the remnants of an unspoken \"truth.\" No rage, no terror — just a solemn, almost sacred determination, until the last note faded into silence along with its lifeless shell.\n\n\"The 'Covenant Guardian'? It clings to that disgusting voice as if upholding divine law. Like some idiot convinced they'd found their way home, only to become a tombstone carved from sound.\" \"But really... what's the use in despising the vessel? If there's blame to be had, it belongs to whatever makes the sound.\"", - "CardQuote_20031": "—A consistently lucky investigator that believes good fortune comes from waiting patiently.", - "CardQuote_20032": "—As shared in \"Tales of Hollow Pitfalls\" by a self-proclaimed successor of the \"Lightfoot Hollow Step\".", - "CardQuote_30044": "—As told by a customer service agent who couldn't resist a good chat while on a work call.", - "CardSkillDesc_20031": "Miasmic - Wicked Wraith attacks with a giant axe and shotgun. Its axe attacks can create Miasma Pools on the ground, and these attacks can inflict an Miasma Corruption effect on players.", - "CardSkillDesc_20032": "In combat, Ionized - Pugnus tends to unleash continuous hammer attacks with its powerful arms, combining attacks with the spikes on its head and tail. When Ionized - Pugnus slams the ground, it also creates a large area attack.", - "CardSkillDesc_30042": "During combat, The Thrall will summon Miasma Ravager - Sobek as an ally. Sobek cannot be Stunned and does not accumulate Anomaly Buildup. Each time Sobek is defeated, The Thrall will revive them and unleash an even more powerful combo move. If the player successfully defends the final hit of this combo move, Sobek will enter a Weakened state for a period of time.", - "CardSkillDesc_30043": "The Thrall and Miasma Ravager - Sobek take turns launching fierce assaults on the player. When Miasma Ravager - Sobek is defeated, The Thrall will appear to resurrect Miasma Ravager - Sobek and unleash a powerful joint attack. Successfully performing Defensive Assists against parts of this combo will rapidly increase The Thrall's Daze.", - "CardSkillDesc_30044": "In combat, Sacrifice - Covenant Guardian will use wings to launch follow-up attacks. When successfully performing a Defensive Assist against some of the Guardian's skills, you can interrupt its attacks. Additionally, the Covenant Guardian will concentrate its Energy to unleash ranged attacks, with some of these ranged skills creating a Miasma Pool on the ground. Homing projectiles summoned from the Miasma Pool will pursue you. Use the brief moment when the projectiles turn to trigger a Perfect Dodge and perform a Dodge Counter.", - "ChapterTipsMain_1105": "On the Precipice of the Abyss", - "Chat_StoreNPC_Limbo_01_01": "{M#Mr.}{F#Miss} Independent Investigator, perfect timing — are you here for the Area Patrol mission?", - "Cinema_DoubleDate_14_610213902": "She seems calm, but her hands are balled into fists on her knees.", - "Cinema_DoubleDate_14_610213904": "(Gently rest your hand on hers.)", - "Cinema_DoubleDate_14_610213908": "B—Belle, why'd you suddenly... Oh, the warmth of your hand is so calming.", - "Cinema_DoubleDate_14_610213909": "W—Wise, why'd you suddenly... Oh, the warmth of your hand is so calming.", - "Cinema_DoubleDate_14_610213911": "Even if it's something unfamiliar, doing it together with you makes me feel at ease...", - "Cinema_DoubleDate_14_610213912": "I’m feeling better now, but um, your hand...?", - "Cinema_DoubleDate_14_610213913": "Phew... if we kept holding hands, I wouldn't be able to pay attention to the movie.", - "Cinema_DoubleDate_14_610213914": "Yeah, just a little... Don't laugh, okay? I've barely seen any movies before, so this is kinda new to me.", - "Cinema_DoubleDate_14_610213915": "But don't worry, I'll be fine once the movie gets going.", - "Cinema_DoubleDate_14_610213916": "I can't really keep anything from you, huh? You'd figure it out in no time.", - "Cinema_DoubleDate_14_610213930": "You've watched a lot of movies, so your predictions must be pretty accurate.", - "Cinema_DoubleDate_14_610213933": "But honestly, I was really worried just now. Even knowing it would be saved, I couldn't help getting swept up in the story...", - "Cinema_DoubleDate_14_610213935": "So, it's not the destination that matters, but the sights and feelings along the way...?", - "Cinema_DoubleDate_14_610213944": "You and Xiao'Guang both shut your eyes. Even so, the images seem to play vividly in your minds.\nThe music swells, the tension peaks — the puppy's crisis reaches its climax...", - "Cinema_DoubleDate_14_610213945": "Then, you feel the brush of Xiao'Guang's clothes against your wrist and hear her steady breathing. You open your eyes...\nOnly to find her gaze already on you. So she didn't close her eyes. Instead, they were on you the whole time?", - "Cinema_DoubleDate_14_610213947": "I — Uh — I heard the lines from the movie and I thought the scary part was over, so I opened my eyes. That's all!", - "Cinema_DoubleDate_14_610213949": "S—See? I told you, right? If we'd kept our eyes closed, we would've missed this scene!", - "Cinema_DoubleDate_14_610213964": "Your hand feels so warm, just like this moment — like it's grounding me.", - "Cinema_DoubleDate_14_610213965": "Your hand feels so warm, just like this moment — like it's grounding me.", - "Cinema_DoubleDate_14_610213966": "You continue to hold her hand, silently giving her the courage to see the movie through to its end.", - "Cinema_DoubleDate_14_610213968": "In stories, those who part ways always reunite, and what's lost is sure to be found again...", - "Cinema_DoubleDate_14_610213969": "Maybe that means time that's slipped away, and regrets without closure, might eventually be mended somehow.", - "Cinema_DoubleDate_14_610213973": "Don't worry about me. I don't handle scenes about separation very well...", - "Cinema_DoubleDate_14_610213976": "(Watch the credits roll.)", - "Cinema_DoubleDate_14_610213985": "You really know a lot. It feels like I can get the answer to any question just by asking you.", - "Cinema_DoubleDate_14_610213986": "You really know a lot. It feels like I can get the answer to any question just by asking you.", - "Cinema_DoubleDate_14_610213987": "Next time we hang out, tell me more about what's new down the mountain.", - "Cinema_DoubleDate_14_610213994": "So maybe this mysterious pull exists between humans and animals? And maybe it also exists between humans?", - "Cinema_DoubleDate_14_610213997": "It's amazing, really — how below the mountain people gather in such a big theater just to share the same story together...", - "ClueDesc_1048": "A heavily worn and mysterious ancient tome with pages stuck together from moisture damage. Its edges are tattered, inner pages torn, making many crucial sections hard to decipher.\n\nFrom what's just barely legible, the tome appears to document unverified legends about arrays related to absorbing miasma and suppressing evil.", - "ClueName_1048": "Cryptic Ancient Tome", - "CollectionDesc_3700222": "Is there anything more blissful than being woken up by little Bangboo's \"ehn-na-ehn-na\", reaching out to turn it off by its tiny ears, and then drifting back to a sweet dream surrounded by Bangboo?", - "CollectionDesc_3700223": "When the call connects, don't be surprised if you hear \"ehn-na-ehn-na\" from the other end — that's just the dial tone for the Bangboo Kingdom.", - "CollectionDesc_3700225": "A limited-edition toy crafted to mimic a W-Engine.\n\nRiiiing, riiing — every missed call from the Hollows will be answered by Krampus' top-tier customer service!\nThat playful line hardly captures the weight of old obsessions, grudges, and regrets carried through those calls. But in truth, it's the most earnest vow of one prepared to bear that burden.", - "CollectionDesc_3700226": "Is there anything more blissful than being woken up by little Bangboo's \"ehn-na-ehn-na\", reaching out to turn it off by its tiny ears, and then drifting back to a sweet dream surrounded by Bangboo?", - "CollectionDesc_3700227": "When the call connects, don't be surprised if you hear \"ehn-na-ehn-na\" from the other end — that's just the dial tone for the Bangboo Kingdom.", - "CollectionName_3700222": "On the Ridu Table: En O'Clock (Midnight Black)", - "CollectionName_3700223": "On the Ridu Table: Boo-rick Phone (Ebony Black)", - "CollectionName_3700226": "On the Ridu Table: En O'Clock (Daylight Orange)", - "CollectionName_3700227": "On the Ridu Table: Boo-rick Phone (Ivory White)", - "Collection_Suit6": "On the Ridu Table", - "Comic_0c45554e96134d7bbd75e830a87c60d0": "*cough* Everything... Everything is under your gaze...", - "Comic_169140776b4f4ec0b344abb300ca0f38": "Sarah and that thing... their presences vanished...", - "Comic_3aa6ce1c415a45199bc7dab18e6c49b5": "Miss, this is your final warning. If you continue, we'll have no choice but to remove you by force.", - "Comic_3c5251fc2835488593d2318d4b57fe15": "I beseech thee, to manifest thy truth in the chaos of this world.", - "Comic_407ae8e5fd6a4bcd8aa74d3d4da3dcb5": "Creator, who has shown me the conclusion... I have fulfilled your promise.", - "Comic_57d3fbc15caa4bc8af79dbd93daea04f": "Please... accept me...", - "Comic_692b6a364e2a4af0b7d294074913fdf0": "O Creator... Is this... your permission for me to merge...?", - "Comic_6e4cddafeecc46dd9f2503b1e71cbfbd": "(So this is the Exaltists' \"Creator\"? They may look radiant, but it all sends a shiver down my spine...)", - "Comic_850552efdee1447e9fdd0efbc3651386": "So... after lying in wait all this time, you're finally showing your fangs?", - "Comic_a5d208df46084245b8d94a6dc277114a": "...Oh... if gods truly exist... in this world... Please... hear my plea...", - "Comic_b048d205f6204951b937def5563e9636": "Hah... ah... can no one... hear me...?", - "Comic_beba3ca19ded4e0d91ea65f6034e3582": "...Save me... anyone...", - "Comic_bf0805493cb745e3ade9d9e5edb4f80c": "...Wait... don't leave! Please... Save me... I don't want to die...", - "Comic_d17dc6c3059c400bb145bb09fea97545": "(...Whether or not this evil being can be destroyed depends on this strike. I cannot hold back.)", - "Comic_de7dba68cdc44c1f9df3ddd1fd094164": "*cough*... *cough cough*... Hello? This... This is Sarah... Special Investigation Squad, from HSO of HAND...", - "Comic_e5268151765044c986d7f783273c641b": "Finally...", - "Comic_e594e396007740fb93160b070992e2cd": "The cycle of cause and effect you have lain is clear... It lies within the call of salvation you have let me hear...", - "Comic_ecf3fde3201541d2b108459017229c3a": "...Help... me... Don't... leave me... behind... please...", - "Comic_ed935c60ae0f4a6ca5a87160b567f45e": "Each person values their own life, that is precisely why we are drawing lots to decide...", - "DairyDesc2": "The music at the Bangboo concert was amazing, and guess who the performers were—me and my {F#junior sister}{M#junior brother}!", - "DairyTag4": "IV", - "DairyTag5": "(V)", - "Gadget_CrampedCorridor": "Narrow Passage", - "Gadget_DiscardedFile": "Dropped Files", - "Gadget_DiscardedLetter": "Dropped Letter", - "Gadget_DiscardedPage": "Dropped Paper", - "Gadget_ExitGate": "Exit Gate", - "Gadget_HallExit": "Auditorium Entrance", - "Gadget_HiddenDoor": "Secret Door", - "Gadget_LivingAreaDoor": "Tightly Closed Door", - "Gadget_MegaRobotDoor": "Tightly Closed Door", - "Gadget_MegaRobotDoor1": "Unknown Array's \"Array Base\"", - "Gadget_RoadBlock": "Rubble Obstacle", - "Gadget_SafeRoomDoor": "Safe House Door", - "Gadget_UpgradeConsole": "Upgrade Station", - "Gadget_UpgradeConsole1": "Unknown Array", - "GalNPCUnleashYuan": "True Ye Shiyuan", - "GameMainTitle_AutoBattlePVP": "\"En-Nah\" Chess Legend", - "GeneralDetailDialog_SuibianAutoWork_Desc": "[Auto-Management]\nAuto-management system unlocks when Suibian Temple reaches Lv. 35; once activated, it will automatically manage Suibian Temple according to business strategies to obtain Omnicoins and Cloud Crests.\n\n[Business Strategies]\nCurrently available business strategy: Prioritize completing Yum Cha Sin's pending Regular Procurement commissions.\nUnder this business strategy:\n(1) When the current cycle's Omnicoins hasn't reached the limit, the priority will be completing unlocked Yum Cha Sin's Regular Procurement commissions to obtain Omnicoins.\n(2) After reaching the Omnicoin limit for the current cycle, it will arrange product production and sales missions to obtain Cloud Crests\n\n[Management Efficiency]\nThe auto-management system's efficiency is based on the number of Bangboo owned/upgraded.\nImproving management efficiency tiers can both speed up order completion and increase sales mission profits. The efficiency tiers are as follows:\nGleaming Brilliance: Yum Cha Sin commission duration -20%; managed sales profit +50%\nBack on Track: Yum Cha Sin commission duration -25%; managed sales profit +100%\nSteady Growth: Yum Cha Sin commission duration -30%; managed sales profit +150%\nHigh-Performance Operation: Yum Cha Sin commission duration -40%; managed sales profit +200%\nPerfection Through Refinement: Yum Cha Sin commission duration -50%; managed sales profit +250%\nTrendsetter: Yum Cha Sin commission duration -55%; managed sales profit +275%\nPeak Performance: Yum Cha Sin commission duration -60%; managed sales profit +300%\n\n[Management Returns]\nThe auto-management system can run for up to 20 hours. During operation, it will gradually complete tasks under the business strategy and obtain resources.\nAfter auto-management completes, players need to manually claim the rewards.\n\n[Other Restrictions]\nWhile the auto-management system is active, the adventure squad/crafting station/shelves will operate fully according to the business strategy and cannot be freely operated.", - "GroupChallenge_Condition_999999998": "Use Ultimate {1} times. ({0}/{1})", - "GroupChallenge_Condition_999999999": "Deal over 100,000 DMG {1} times. ({0}/{1})", - "GroupChallenge_Score_99999": "Current Score: {CurrentScoreName}/Max Score: {0}", - "HB_EquipBreakMaterial_Desc": "General Rules\n• In Area Patrol, completing different stages can earn you Drive Discs and Plating Agents.\n• Equipping Drive Discs significantly enhances an Agent's combat abilities, while Plating Agents can be used to upgrade Drive Discs.\n• The higher the challenge level, the better the quality and quantity of rewards.", - "HB_UnlockTips_Equip": "Area Patrol unlocked. It can be accessed through the Compendium.", - "InLevel_Chat_AbyssS2_39088044_02": "Now I've finally learned to break free from the shackles and doubts of my past, and seek my own path.", - "InLevel_Chat_AbyssS2_39088044_03": "The path of seeking may still be a confusing and easy-to-stray-from one, but fortunately, I have a true friend like Proxy to guide me forward.", - "InLevel_Chat_AbyssS2_39088045_01": "Every time I step into the Hollow, I have to face those voices.", - "InLevel_Chat_AbyssS2_39088045_03": "But having you around to chat, Proxy, makes all that chatter much less bothering.", - "InLevel_Chat_AbyssS2_39088045_04": "Even on dates, there's always a third wheel, right?", - "InLevel_Chat_AbyssS2_39089044_01": "Please get some rest. The Hollow may be rife with danger, but I'll keep a sharp eye out.", - "InLevel_Chat_AbyssS2_39089045_01": "The phone keeps ringing non-stop — looks like there's no shortage of unfortunate \"clients\" in trouble around here...", - "InLevel_Chat_AbyssS2_39089045_02": "Watch yourself, Proxy. I'd rather you call my other phone~", - "Info_FTC_GachaProb_Avatar": "The combined rate (including pity) for the limited S-Rank Agent is 1.067%, costing between $1.98–$475.20, based on the corresponding USD price tiers in the \"Monochrome Market.\"", - "Info_FTC_GachaProb_Stable": "The combined rate of obtaining an S-Rank Signal (including pity) is 1.600%, costing between $1.98–$237.60, based on the corresponding USD price tiers in the \"Monochrome Market.\"", - "Info_FTC_GachaProb_Weapon": "The combined rate (including pity) for the limited S-Rank W-Engine is 1.600%, costing between $1.98–$422.40, based on the corresponding USD price tiers in the \"Monochrome Market.\"", - "Intro_10044201": "You finish watching \"Bank of Eternity\" with Dialyn. It is an interesting dark comedy, though Dialyn is rather unhappy with the ending...", - "Intro_10044202": "You visit the Fluffy Pet Shop with Dialyn.\nSome people may not have a fluffy exterior, but they have a warm, fluffy heart inside.", - "Intro_10044203": "Dialyn steps in to stop the unreasonable TOPS investigator from harassing Reed, the owner of Good Goods. Though Dialyn is usually laid-back, when she gets serious, she is a force to be reckoned with.", - "Intro_10044301": "For Banyue, \"Secrets of Ancient Artifact Restoration\" is not a documentary, but a how-to guide...", - "Intro_10044302": "Seth invites Banyue to teach Public Security self-defense, but Banyue politely declines because the security system is frequently triggered by him, and suggests to teach at his own school instead...", - "Intro_10044303": "Late at night, Banyue confides his confusion: he dreamed of a failed mission that left him heartbroken, yet he cannot understand why his heart feels so heavy...", - "Intro_10162401": "After sharing Xiao'Guang's thoughts on the diary, you finally agree to be her guide for the \"Journey Down the Mountain\".", - "Intro_10162402": "After listening to Xiao'Guang's inner thoughts at the lighthouse, you feel as if you have touched a tender yet expansive soul...", - "Intro_11500005": "On the evening of Isolde's death, Sarah reveals that the Creator had seen through Ye Shiyuan's fear and the power he had been hiding all along.", - "Intro_11500010": "{F#Belle}{M#Wise} mentioned seeing Ye Shiyuan and Sarah leaving together earlier due to Yidhari's ability, heading towards some mysterious direction in the old mining site.", - "Intro_11500015": "Ye Shunguang wants to sneak down the mountain for fun and asks {F#Belle}{M#Wise} to keep her identity hidden from the mystics at Suibian Temple. Though {F#Belle}{M#Wise} agrees and lets her stay at the temple, {F#she}{M#he} withholds the news that Ye Shiyuan is acting with Sarah from her.", - "Intro_11500020": "11500020", - "Intro_11500030": "Someone comes to Suibian Temple seeking help. {F#Belle}{M#Wise} privately reveals their identities as Proxies to Ye Shunguang. The two plan to explain the situation to {M#Belle}{F#Wise} first, then enter the Hollow together for the rescue.", - "Intro_11500035": "After informing Fairy and {F#Wise}{M#Belle}, {F#Belle}{M#Wise} and Ye Shunguang prepare to enter the Hollow.", - "Intro_11500040": "There's a special flower in the Hollow that Ye Shunguang feels she's seen somewhere before.", - "Intro_11500045": "Ye Shunguang thinks the Suibian Temple is unguarded, so she, posing as the Acting Temple Master, brings Bolion along to do readings for visitors.", - "Intro_11500050": "You ask Dialyn to help you find the trapped people. She agrees.", - "Intro_11500055": "Interrogating the Exaltist remnants reveals that Sarah has ordered them to seek an ancient array, and she has gained the power to \"return to the origin.\" The remnants almost let slip that Sarah is working together with Ye Shiyuan, but {F#Belle}{M#Wise} quickly change the subject, suggesting they prioritize rescuing people.", - "Intro_11500060": "The group rescued Ning Qian, a disciple of Ban Yue's martial arts school. Ning admitted that he'd wanted to help but had overestimated himself: he got separated from the workers and ended up trapped on his own.", - "Intro_11500070": "Banyue and Ye Shunguang reunited as old friends. Dialyn revealed that Ye Shunguang was the master of the Qingming Sword. {F#Belle}/{M#Wise} was shocked and worried about the sword's side effects, but Ye reassured that she was fine because she carried a sword case crafted by Yixuan to protect herself.", - "Intro_11500080": "11500080", - "Intro_11500090": "Dialyn discussed her mission with Zhao — to recover the killing machine Purge Unit - Type Zero, which once suppressed Miasma and now serves as Banyue's core.", - "Intro_11500095": "Dialyn hears the voice of one of the Exaltist remnants begging Sarah for mercy. The voice talks about Ye Shiyuan and his lack of devotion.", - "Intro_11500100": "After receiving the mission, Dialyn went to the site where TOPS had once deployed Banyue. Using her ability to \"hear the dying voices of the dead within the Hollow,\" she confirmed that Banyue had once massacred civilians without discrimination. Zhao urged Dialyn to finish the job quickly, but Dialyn shared new intel that she had heard a strange, never-before-heard sound echoing through the Hollow...", - "Intro_11500110": "{F#Belle}{M#Wise} confessed to Ye Shunguang about what they had been hiding. From an Exaltist remnant, the group learned that Sarah had started searching for the ancient array after reading an ancient tome, and had visited the Porcelume Market. They decided to gather more information together the next morning.", - "Intro_11500120": "Revealing his true hidden power, Ye Shiyuan spoke with Sarah about using an array to awaken the Creator. Sarah admitted that her obsession with meeting the Creator came from her desire to establish an ever-standing \"order.\"", - "Intro_11500130": "Deep within the Hollow, a lone Bangboo seems to be waiting for salvation.", - "Intro_11500145": "Ye Shunguang mentions that his parents knew about arrays that could absorb Miasma and suppress evil spirits, and he reminisces about the happy days when they lived at the old mining site. In the same year his parents perished in the Miasma outbreak, Banyue entrusted Ye Shunguang and his sibling to Yunkui Summit, and it seems that was when Ye Shiyuan began having nightmares...", - "Intro_11500150": "Something Ning Qian said brought back Banyue's memory of Ye Shunguang's parents' final moments. They had been desperately begging him for something... It seems their deaths may be tied to Banyue.", - "Intro_11500160": "Before the group could ask more about the ancient tome, they were driven away by Bargainer Biao, who was upset over TOPS's bullying and his own troubles.", - "Intro_11500165": "After hearing about {F#Belle}{M#Wise}'s group's troubles, Dialyn from customer service says she has a solution. A moment later, she returns with an ancient book.", - "Intro_11500175": "You verify the existence of Miasma-subduing arrays in ancient texts. Because Sarah sent people to investigate the old mining site, the group decides to seek out survivors of the past Miasma outbreak at the old mining site to gather info.", - "Intro_11500180": "After piecing their clues together, they concluded two things: the white flowers seemed to serve as omens, and an array capable of absorbing Miasma might truly exist. They decided to head to the old residential area near the old mining site to investigate.", - "Intro_11500190": "Dialyn teased Ye Shunguang for being off her game. Ye admitted that walking this once-familiar yet distant road made her lose focus. The group pressed onward.", - "Intro_11500195": "By the familiar bridge, Ye Shunguang recalls that during the Miasma outbreak years ago, a figure had firmly held her younger self and Ye Shiyuan in their arms, while running across this bridge towards the outside world.", - "Intro_11500210": "Banyue recalled the days when he had lived in harmony with the residents of the old mining site.", - "Intro_11500220": "After seeing illusions of Sarah and Ye Shiyuan, Ye Shunguang remembered the story behind the door and tried to recall how to open it.", - "Intro_11500230": "115000230", - "Intro_11500240": "While chatting with {F#Belle}/{M#Wise}, Dialyn suddenly paused, as if hearing something, and asked under what circumstances would someone thank the person who killed them? {F#Belle}/{M#Wise} finally answered that maybe it's when their own death allows the one they care about most to survive.", - "Intro_11500250": "Banyue said he'd heard the same eerie, mind-twisting voices, but the closer they got to the white flowers, the more the Miasma corruption's influence seemed to fade.", - "Intro_11500260": "The group analyzed the situation and concluded that some unknown force within the Hollow was watching them. But why those strange voices haunted only Dialyn and Banyue remained a mystery. Realizing the seriousness of the situation, Ye Shunguang decided to report to Yunkui Summit before taking further action.", - "Intro_11500270": "Ye Shunguang revealed her true identity to the mystics at Suibian Temple. They said they'd begin investigating the source of the abnormal Miasma, but following Yixuan's orders, they asked Ye to stay put at Suibian Temple and wait for news. Ye looked visibly downcast at their words.", - "Intro_11500280": "To cheer Ye Shunguang up before Yixuan arrived, and to accompany her for a bit of fresh air, {F#Belle}/{M#Wise} invited the disheartened Ye Shunguang for a stroll around town.", - "Intro_11500290": "When they returned to Yum Cha Sin, Sweety mentioned the limited-edition osmanthus cake. Ye Shunguang seemed intrigued and decided to try it with {F#Belle}/{M#Wise}.", - "Intro_11500300": "{F#Belle}/{M#Wise} and Ye Shunguang shared the osmanthus cake together. After recounting some of her memories with Ye Shiyuan, Ye said she wanted to thank everyone by hosting a warm fireside gathering.", - "Intro_11500320": "Dialyn and Zhao exchanged intel. Zhao urged her to use Banyue as the \"key\" to activate the arrday that could quell the Miasma. That way, they could complete the mission and resolve the abnormal Miasma in one go. Dialyn replied that she would give Banyue a choice, one that would reveal the \"final truth\" she sought.", - "Intro_11500325": "As a fireside gathering draws near, it appears that more than one person has made up their mind.", - "Intro_11500330": "Ye Shiyuan pressed Sarah to use the array and summon the Creator as soon as possible, unaware that his sister had already become entangled in the plan. Sarah, however, seemed to have her own agenda.", - "Intro_11500340": "The mystics Songtao and Qingyuan from Suibian Temple excused themselves from that night's fireside talk due to duty shifts, but said the investigation into the Miasma anomaly was finally showing results.", - "Intro_11500350": "Sensing Ye Shunguang's determination to risk herself, Banyue asked {F#Belle}/{M#Wise} to try persuading her again. But before they could, Dialyn suddenly laid bare Banyue's past: once a killing machine built to suppress the Miasma, later modified at his core, and yet during the Miasma outbreak ten years ago, he had again stood by as countless lives were lost. She then declared the judgment she intended to deliver, saying Banyue's next choice would determine her verdict.", - "Intro_11500360": "115000360", - "Intro_11500370": "115000370", - "Intro_11500380": "{F#Belle}/{M#Wise} decided to speak with Ye Shunguang once more. Ye took out a note showing that someone had been luring her toward the depths of her old homeland. After listening to Ye's story of what happened after the Qingming Sword had chosen her, {F#Belle}/{M#Wise} resolved to walk beside her to face whatever awaited them, together.", - "Intro_11500390": "That night, everyone sat around the fire, setting aside their worries for a while, just eating, chatting, and watching the stars. Heavy secrets were momentarily chased away by the warmth.", - "Intro_11500400": "Miasma stirs at the old mining site. The badly wounded Songtao returns to deliver this news. {F#Belle}{M#Wise} and Ye Shunguang immediately set out to rescue their fellow disciples.", - "Intro_11500410": "Dialyn brings news: Banyue has gone missing; Ning Qian is a survivor of the Miasma outbreak from ten years ago, and since his sister died to Banyue's negligence, his staying close to Banyue must be for revenge. After learning about these past events, Ye Shunguang admits that she has remembered that Banyue was the one who saved her and her sibling back then. The group decides to investigate the old mining site again.", - "Intro_11500420": "From Qingyuan, you learn that it was Banyue who helped the mystics escape. Scanning Bolion's memory module will reveal exactly what happened.", - "Intro_11500430": "As the array breaks apart, the suppressed Ethereals surge forth endlessly. Banyue fights desperately to protect Ning Qian, but Ning Qian screams at Banyue to abandon him and perish together. Banyue declares he will pay his debt with his life, but Ning Qian must live on to honor his sister's dying wish.", - "Intro_11500440": "The mystic reports that the array core is inaccessible. The group decides to get closer first, then look for a way to break the array.", - "Intro_11500450": "Battled to the brink of death, Banyue's consciousness faltered. An unknown entity tempted him to give up resisting and saving Ning Qian, and seek eternal release.", - "Intro_11500460": "Fairy and {F#Wise}{M#Belle} discover that they can disable the array core by destroying the surrounding array bases, allowing them to break the Miasma barrier and save people. The group decides to split up.", - "Intro_11500465": "After dying words accusing Banyue of many things poured in, a different voice suddenly becomes clear and gentle...", - "Intro_11500470": "The words of the deceased reveal that Ye Shunguang's parents entrusted their two children to Banyue to increase their chances of survival before facing their death with dignity. Ning Qian's sister, Ning Shu, knew there was no cure for her condition and also asked Banyue to find and take care of Ning Qian with her last breath. These people all departed with infinite gratitude and peace.", - "Intro_11500475": "Dialyn says that Banyue's choice has proven to her that he haa broken free from the algorithm. As a Krampus Judge, her verdict is that she wants him to live on, to bear the sins of the past and create more life from them. Ning Qian resolves his misunderstanding with Banyue and withdraws from the Hollow, while the rest venture deeper.", - "Intro_11500480": "Dialyn notices Sarah spying, and everyone see that Ye Shiyuan's appearance has changed drastically. Seeing Ye Shunguang's arrival, Ye Shiyuan is utterly shocked, but ultimately declares he has no other choice and heartlessly leaves with Sarah.", - "Intro_11500490": "Ye Shiyuan confronts Sarah about why she involved Ye Shunguang, which goes against their agreement. Sarah states that everyone she needs is present, and she is ready to summon the Creator.", - "Intro_11500500": "115000500", - "Intro_11500510": "{F#Belle}{M#Wise} tells Ye Shunguang about what happened after she fainted from drawing her sword. They analyze that Ye Shiyuan has not betrayed their sect, though they are not sure why heleft in such a hurry. Meanwhile, {F#Belle}{M#Wise} tests Ye Shunguang's physical and mental condition, finding nothing concerning.", - "Intro_11500520": "When Zhao questions Dialyn about not completing her mission, Dialyn explains that she will recommend Banyue to Krampus, which is her verdict. If Banyue joins Krampus, it amounts to obtaining the Core indirectly, thereby completing the mission. Zhao accepts this reasoning.", - "Intro_11500525": "Everyone discusses the four resonating signals that Fairy discovered in the wake of the Creator's appearance away from Ye Shunguang. This Creator seems to be lying in wait deep in the Hollow with more secrets. Perhaps this calm is just a brief moment of respite in the eye of the storm...", - "Intro_11500530": "Late at night, Ye Shunguang recites details over and over again to her diary alone in her room, trying to hide the fact that she has begun to lose her memories due to the Qingming Sword's backlash.", - "Intro_21500001": "After defeating Sacrifice, the eerie sounds returne, plunging Dialyn deep into memories she'd rather forget. It turns out that her obsession with the \"truth\" stems from her past. Fortunately, her mind is restored by {F#Belle}{M#Wise}'s calling.", - "Intro_21500002": "The Creator responds. Ye Shiyuan executes his original plan, attacking the Creator's manifestation with all his might, hoping to end it all before Ye Shunguang and the others become too deeply involved. Just when success seems within reach, Sarah sacrifices herself and is consumed by light. In an instant, both her and the Creator's presence are gone.", - "Item_2.4AutoChess_Reward_Desc": "Used to measure each contestant's performance in the \"En-Nah\" Chess Legend event.\nAccumulate Victory Points to reach specified milestones and unlock fantastics surprise rewards!", - "Item_2.4AutoChess_Reward_Name": "Victory Points", - "Item_Avatar_1471_Des": "Snapshots from Banyue's daily life and from in combat, recording important moments before and after she became an Agent. These images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nAn ink-brush portrait of Banyue. The flowing strokes faintly capture the spirit of a martial artist.", - "Item_Avatar_1481_Des": "Snapshots from Dialyn's daily life and from in combat, recording important moments before and after she became an Agent. These images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nA journal plastered with Dialyn's photo stickers. In one of the prints, she's holding up her fingers to spell out her phone number.", - "Item_Equipment_Ticket_des": "After use, you can directly receive the reward for a Area Patrol task.", - "Item_Weapon_S_1471_Desc": "The Vajra with unquenchable rage — surely there's more to their cruelty than this. The warrior as steadfast as a mountain — surely there's more to their purity than this. The ascetic with a heart of flame — surely there's more to their suffering than this.\n\n\"The craftsman was really fixated on the design of the lion's head... He said all the anger and courage were hidden in those eyes.\"\n—Banyue, who can't help but think the W-Engine looks a bit too much like himself.", - "Item_Weapon_S_1471_ShortDesc": "The purging flames burned a hundred times, yet never cleansed me.", - "Item_Weapon_S_1481_Desc": "Riiiing, riiing — every missed call from the Hollows will be answered by Krampus' top-tier customer service!\nThat playful line hardly captures the weight of old obsessions, grudges, and regrets carried through those calls. But in truth, it's the most earnest vow of one prepared to bear that burden.\n\n\"Everyone else enters the Hollow armed to the teeth. Why am I the one carrying a bunch of phones?\" —Dialyn, venting to her boss about her assigned gear.", - "Item_Weapon_S_1481_ShortDesc": "That call you never picked up... she's the one who answered it.", - "Journey_FunctionDec_1020303": "Complete hunts in Area Patrol to earn Drive Disc and Plating Agent rewards:\n• Equipping Drive Discs significantly enhances an Agent's combat abilities, while Plating Agents upgrade Drive Discs.\n• Stronger opponents yield greater rewards.", - "Journey_FunctionName_1020303": "Area Patrol", - "LevelAbility_5000_des": "When the mech hits enemies with melee skills, it gains Heat;\nWhen Heat is full, using any fist attack skill will consume all Heat to enhance that skill;\nAll melee skills deal 50% increased DMG.", - "LevelAbility_5001_des": "The mech's regular punches chain together faster, deal increased DMG, generate more Heat, and regular punches won't trigger Red Flame Drive.", - "LevelAbility_5002_des": "When Decibel Rating reaches Maximum, press to activate, slamming down with a punch from above on your target;\nDivine Annihilation DMG increases by 100%.", - "LevelAbility_5003_des": "Hold to begin charging, and then release to unleash punches of varying power based on charge level.\nWhen activated with full Heat, instantly maximizes charge level.\nPower Punch DMG increases by 100%.", - "LevelAbility_5004_des": "At the instant you attack with Power Punch, you can block enemy attacks and instantly raise the charge level to maximum.\nThen press to unleash another maximum charge level Power Punch.", - "LevelAbility_5005_des": "After performing a Regular Punch, press to consume Spray Fuel and perform a Gale Kick.\nAt the instant you attack, you can block enemy attacks and instantly fill Heat to maximum.\nGale Kick consumes less Spray Fuel, and can be chained after Gale Kick.", - "LevelAbility_5006_des": "After a Gale Kick, press to leap into the air and charge up a powerful downward strike.\nWhen activated with full Heat, consume all Heat to trigger consecutive explosions ahead.\nHeaven's Impact DMG increases by 100%.", - "LevelAbility_6000_des": "Dodge becomes more flexible, allowing you to dodge during skill activation.", - "LevelAbility_6001_des": "Performing dodges and continuous dodge dashes will steadily accumulate large amounts of Heat.\nCharge Resonance Heat accumulation rate increases by 50%.", - "LevelAbility_6002_des": "Successfully performing a Perfect Dodge triggers Vital View for 2.5s. This effect can trigger once every 8 / 4 (Current)s.", - "LevelAbility_6003_des": "Maximum Spray Fuel increases by 60 / 90 / 120 (Current).", - "LevelAbility_6004_des": "When dodging, gain 1 stack of Overclock Drive, stacking up to 3 times and lasting 8s. Repeated triggers reset the duration.\nFor each stack of Overclock Drive, ATK increases by 25.5%.\nUpon successfully performing a Perfect Dodge, immediately gain max stacks of Overclock Drive.", - "LevelAbility_7000_des": "In Ranged Mode, hold to fire at enemies with the pulse gun.\nAfter continuous firing, the muzzle will flash, then release to launch a guided missile and summon boxing gloves to attack target enemies. Upon hit, accumulate Heat.\nAll ranged skill DMG increases by 50%.", - "LevelAbility_7001_des": "During Pulse Barrage, release then quickly hold again to consume Heat and attack enemies ahead with a flamethrower, dealing Fire DMG;\nBlazing Storm DMG increases by 100%.", - "LevelAbility_7002_des": "When inflicting Burn on enemies, trigger an additional explosion that deals Fire DMG in an area and accumulates Heat;\nWhen the mech attacks hit enemies affected by Burn, Interrupt Level is greatly increased, and DMG dealt increases by 50%.", - "LevelAbility_7003_des": "When firing with ranged weapons, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to fly at low altitude with increased speed.", - "LevelAbility_7004_des": "In Ranged Mode, when Decibel Rating reaches Maximum, press to launch a Destruction Beam, dealing Fire DMG and accumulating Heat;\nDestruction Beam DMG increases by 100%.", - "LevelAbility_7005_des": "When Heat reaches maximum in Ranged Mode, automatically consumes Heat to launch homing missiles, which deal Fire DMG;\nHeat consumption per missile decreases significantly; DMG dealt increases by 50%.", - "LevelAbility_7006_des": "When switching between Melee Mode and Ranged Mode, instantly accumulate Heat to maximum. Can only be triggered once every 2s.", - "LevelAbility_8000_des": "When entering combat, convert 40% HP into Pulse Shield;\nIf the mech takes no DMG for 10s, Pulse Shield will continuously regenerate.", - "LevelAbility_8001_des": "While Pulse Shield is active, the mech's Anti-Interrupt Level is greatly increased, and can deflect regular bullets.\nSuccessfully deflecting bullets will accumulate Heat.", - "LevelAbility_8002_des": "When entering combat, convert an additional 30% of HP into Pulse Shield;\nWhen defeating enemies, recover a portion of Pulse Shield.", - "LevelAbility_8003_des": "While Pulse Shield is active, the Decibels required to activate Ultimate are greatly reduced. When activating Ultimate, the mech will consume Pulse Shield.", - "LevelAbility_8004_des": "When Decibel Rating reaches Maximum, press and hold to detonate Pulse Shield, dealing massive DMG to surrounding enemies, then restore Pulse Shield to maximum.\nThe more Pulse Shield consumed, the higher the DMG dealt.\nShield Burst DMG is additionally increased by 100%.", - "LevelDes2_20": "Expert Challenge, Shiyu Defense, Rally Commission, Area Patrol, and Notorious Hunt will be unlocked soon", - "LevelDesc_12700002": "Scene 26 Synopsis: To learn Master Overload's ultimate technique \"Star-Devourer Punch,\" Icaro pilots the \"Prototype\" to explore the base where Overload once served, searching for an upgrade station equipped with a special \"Combat Module.\"\nNote: Looking at it now, it seems a bit repetitive... but I swear I'm not padding the plot!\n\nThis is an exploration scene, with a lot of closed gates. The key to reaching the destination is finding the mechanisms that can open the gates!", - "LevelDesc_12700003": "Scene 33 Synopsis: This time we're exploring Master \"Rattlesnake's\" old base. To learn the \"Gale Kick\", let's head back to find the upgrade station!\nNote: Remember to give the shiny little troublemakers some screen time.\n\nThis is an exploration scene with many elevators that can move up and down. Use these elevators wisely to reach the destination!", - "LevelDesc_12700004": "Scene 47 Synopsis: Once again, Icaro embarks on a journey seeking the past, with dazzling troubles and soul-burning flames... The abyss lies ahead!\nNote: Well written, but don't write like this next time — the actors can't understand it.\n\nThis is an exploration scene with a broken elevator. Pay attention to the mechanisms and repair the elevator with them to reach the destination!", - "LevelDesc_12700005": "Scene 64 Synopsis: Master \"Magnetic Storm's\" all-in-one \"Shield Burst\" will be the final piece of the puzzle for the \"Complete Prototype\". Go forth, young one — from today on, your shoulders carry the hopes of all humanity.\nNote: Tch... Was I always this cheesy when writing stuff?\n\nThis is an exploration scene, use all the wisdom you've learned so far to solve the puzzles and reach the destination!", - "LevelDesc_12700011": "Scene 27 Synopsis: In the name of \"Justice\", unleash punishment upon enemies with the \"Star-Devourer Punch\"! Charging increases punch power, and striking at the right moment can even defend against enemy attacks.\nNote: Please have the actor use more charged punch moves...\n\nThis is a combat scene. Control the mecha to defeat enemies and finish the shoot!", - "LevelDesc_12700012": "Scene 34 Synopsis: Outsmart your enemy with \"wisdom\"! Catch the moment right before the enemy's attack lands and unleash \"Gale Kick\" — this is \"Rattlesnake's\" test.\nNote: Timing is the tricky part, and it really tests the actor's focus...\n\nThis is a combat scene. Control the mecha to defeat enemies and finish the shoot!", - "LevelDesc_12700013": "Scene 48 Synopsis: \"Calmly\" eliminate enemies... Nitro-Fuel's special moves aren't suited for close combat, maintain your distance from enemies. Elite fighters always choose the best strategy for the battle at hand.\nNote: Yes, keep kiting them! That's right!\n\nThis is a combat scene. Control the mecha to defeat enemies and finish the shoot!", - "LevelDesc_12700014": "Scene 65 Synopsis: Icaro has gained true \"Courage\", and not just because of the security provided by \"Shield Burst\" — Note! It's Shield BURST! Not Self-Destruct!\nNote: Have I forgotten the original purpose of the shield...\n\nThis is a combat scene, control the mecha to defeat enemies and complete the shoot!", - "LevelName_12700011": "027: Outdoor - \"Charge\" Combat", - "LevelName_12700012": "034: Outdoor - \"Counter-Kick\" Combat", - "LevelName_12700013": "048: Outdoor - \"Spitfire\" Combat", - "LevelName_12700014": "065: Outdoor - \"Shield\" Combat", - "LockTip_890201": "Own 4 Lv. 20 S-Rank Adventure Bangboo.", - "LockTip_890202": "Own 2 Lv. 20 S-Rank Business Bangboo.", - "LockTip_890301": "Own 8 Lv. 30 S-Rank Adventure Bangboo.", - "LockTip_890302": "Own 4 Lv. 30 S-Rank Business Bangboo.", - "LockTip_890401": "Own 12 Lv. 30 S-Rank Adventure Bangboo.", - "LockTip_890402": "Own 6 Lv. 30 S-Rank Business Bangboo.", - "LockTip_890501": "Own 16 Lv. 30 S-Rank Adventure Bangboo.", - "LockTip_890502": "Own 8 Lv. 30 S-Rank Business Bangboo.", - "LockTip_890601": "Own 1 Lv. 30 S-Rank Adventure Bangboo with 3 or more specialties.", - "LockTip_890602": "Own 1 Lv. 30 S-Rank Business Bangboo with 4 specialties.", - "LockTip_890701": "Own 3 Lv. 30 S-Rank Adventure Bangboo with 3 or more specialties.", - "LockTip_890702": "Own 2 Lv. 30 S-Rank Business Bangboo with 4 specialties.", - "LockTip_890801": "Reach Suibian Temple Restoration Lv. 35 to unlock.", - "LockTip_920102": "Complete the previous mission to unlock this stage", - "LockTip_920202": "Unlocked after completing Act 1: Explore! The Fallen Base and prerequisite missions.", - "LockTip_920302": "Unlocked after completing the prerequisite exploration stage.", - "LockTip_920402": "Unlocked after completing Act 2: The Creed of \"Justice\" and prerequisite missions.", - "LockTip_920502": "Unlocked after completing the prerequisite exploration stage.", - "LockTip_920602": "Unlocked after completing Act 3: Teachings of \"Wisdom\" and prerequisite missions.", - "LockTip_920702": "Unlocked after completing the prerequisite exploration stage.", - "LockTip_920802": "Unlocked after completing Act 4: Legacy of \"Composure\" and prerequisite missions.", - "LockTip_920902": "Unlocked after completing the prerequisite exploration stage.", - "LockTip_921002": "Unlocked after completing Act 5: \"Ode to Courage\" and prerequisite missions.", - "LockTip_921101": "Complete the stage 026: Indoor - \"Charge\" Exploration in Act 2 to unlock.", - "LockTip_921201": "Complete the stage 033: Indoor - \"Counter-Kick\" Exploration in Act 3 to unlock.", - "LockTip_921301": "Complete the stage 047: Indoor - \"Spitfire\" Exploration in Act 4 to unlock.", - "LockTip_921401": "Complete the stage 064 Indoor - \"Shield\" Exploration in Act 5 to unlock.", - "LockTip_Shunguang": "Unlocked after completing Day 5 date", - "MainChat_Chapter01_0189_09": "That's right. This task involves Area Patrol of these abnormal zones, and your team isn't the only one participating.", - "MainChat_Chapter01_0189_15": "In a nutshell, the Defense Force is pulling out all the stops, providing top-notch support to boost the combat abilities of everyone involved and ensure smooth Area Patrol operations.", - "MainChat_Chapter01_0190_01": "Mr. Independent Investigator, since you've confirmed your participation in the Area Patrol mission, the quartermaster will soon send initial supplies.", - "MainChat_Chapter01_0190_01F": "Miss Independent Investigator, since you've confirmed your participation in the Area Patrol mission, the quartermaster will soon send initial supplies.", - "MainCityQuestDescText_10020191": "Listen to Roland explain the Area Patrol", - "Main_BubbleStory_Chapter150_415000001_01": "Ehn-ne, ehn-ne! (Draw your fortune here, line up over there for readings~)", - "Main_BubbleStory_Chapter150_415000002_01": "Bubble: NPCs eagerly await their fortune reading", - "Main_BubbleStory_Chapter150_415000003_01": "Xiao'Guang arranged this feast today...", - "Main_BubbleStory_Chapter150_815014001_01": "That young master has an extraordinary aura... I should ask her to read my fortune...", - "Main_BubbleStory_Chapter150_815014001_02": "So she's actually the Acting Temple Master!", - "Main_BubbleStory_Chapter150_815014002_01": "I know all the juicy stories and legends about Yunkui Summit.", - "Main_BubbleStory_Chapter150_815014003_01": "Xiao'Guang's childish pride in being a senior apprentice", - "Main_BubbleStory_Chapter150_815014004_01": "Zhenglin and Xianglu have Xiao'Guang cornered", - "Main_BubbleStory_Chapter150_815114001_01": "Times have changed. It's about evidence now, not stories.", - "Main_BubbleStory_Chapter150_815114002_01": "Regular customer, all smiles and bows", - "Main_BubbleStory_Chapter150_815114003_01": "Senior Dialyn... what are we gonna do...?", - "Main_BubbleStory_Chapter150_815114004_01": "Senior Dialyn... what are we gonna do...?", - "Main_BubbleStory_Chapter150_815134001_01": "Xiao'Guang waiting bubble", - "Main_BubbleStory_Chapter150_815134003_01": "Banyue's waiting bubble", - "Main_BubbleStory_Chapter150_815134004_01": "Student A waiting bubble", - "Main_BubbleStory_Chapter150_815134005_01": "That guy... what's he doing here again?", - "Main_BubbleStory_Chapter150_815134006_02": "The past weighs heavy... but let's focus on the present!", - "Main_BubbleStory_Chapter150_815134007_01": "Oh? That...", - "Main_BubbleStory_Chapter150_815134008_01": "Fate has brought us together, my friend! Let me read your fortune!", - "Main_BubbleStory_Chapter150_815134010_01": "Just looking at it gives me the creeps...", - "Main_BubbleStory_Chapter150_815134010_02": "Shh... he just looked over here.", - "Main_BubbleStory_Chapter150_815134011_01": "That must be him.", - "Main_BubbleStory_Chapter150_815134011_02": "Looks pretty unfriendly to me...", - "Main_BubbleStory_Chapter150_815244001_01": "Hey, it's the storyteller!", - "Main_BubbleStory_Chapter150_815244003_01": "Xiao'Guang arranged this feast today...", - "Main_BubbleStory_Chapter150_815244004_02": "Enna, en neh~ (Bolion's gonna be so jealous of me~)", - "Main_BubbleStory_Chapter150_815244005_01": "I need to remember everyone's preferences... Can't mess that up.", - "Main_BubbleStory_Chapter150_815244007_01": "I'm starting to... long for more moments like these.", - "Main_BubbleStory_Chapter150_815244008_01": "En-nehnah! (Bolion, it's all your fault for misleading Master Xiao'Guang!)", - "Main_BubbleStory_Chapter150_815244009_01": "It's time... Let's do what needs to be done.", - "Main_BubbleStory_Chapter150_815244010_01": "En-nuh, ennoo! (Belion says they already bragged about it to Bolion.)", - "Main_BubbleStory_Chapter150_815314002_01": "E—Emnergency!", - "Main_Chat_Chapter150_11500097_01": "Oops, looks like I've stumbled upon some secrets again~", - "Main_Chat_Chapter150_11500097_02": "The mission comes first. Let's wait and see how things play out~", - "Main_Chat_Chapter150_15013011_01": "Hey, where's Miss Lian's lucky game mascot been these past couple days?", - "Main_Chat_Chapter150_15013011_02": "Lucky game mascot?", - "Main_Chat_Chapter150_15013011_03": "You were busy the other day and missed her. She's quite a remarkable young lady, said she was a tourist in Waifei, so we invited her to join our game. Her skills are great, but her luck... tsk tsk tsk...", - "Main_Chat_Chapter150_15013011_04": "Such unbelievable luck! I, Miss Lian, have spent half my life at the mahjong table, and this is a first!", - "Main_Chat_Chapter150_15013011_05": "No kidding! She stood behind Miss Lian, and good gracious! Whatever tile Miss Lian needed to win fell right into her hand.", - "Main_Chat_Chapter150_15013011_06": "Oh, Miss Lian, remember that herbal tea you treated everyone to after you won last time? I'm still thinking about how good it was.", - "Main_Chat_Chapter150_15013011_07": "That girl was really something. She stood behind me, just watching. Seeing how focused she was, I asked, \"Should I play this tile?\" and she just nodded...", - "Main_Chat_Chapter150_15013011_08": "And guess what? Whatever tile she told me to play was whatever tile I needed to win.", - "Main_Chat_Chapter150_15013011_09": "A-Ting and Rye lost so bad their faces turned green. We took one look and, damn! We had to get the little lady to sit down for a hand, and you know what? ", - "Main_Chat_Chapter150_15013011_10": "As soon as she sat down, it all went downhill. Sharp as a tack, she could work out the whole game in her head, but her luck was hopeless! She'd get herself to ten doubles for a flush, only to be stuck waiting on a tile that should've appeared ages ago. And eight times out of ten, she ended up being the one to throw out the tile that made someone else's victory.", - "Main_Chat_Chapter150_15013011_11": "She's a genius as a strategist when standing behind the table, but as a player, she's got the worst luck ever. We've never seen fortune swing so wildly.", - "Main_Chat_Chapter150_15013011_12": "Didn't she mention the other day that she left in a hurry and forgot to bring money? Said she was looking for some work to get by. Haven't seen her these past few days though, so maybe she found something?", - "Main_Chat_Chapter150_15013011_13": "I should've just let her be my advisor!", - "Main_Chat_Chapter150_15013011_Name_01": "Rye", - "Main_Chat_Chapter150_15013011_Name_02": "Old Cheng", - "Main_Chat_Chapter150_15013011_Name_03": "Miss Lian", - "Main_Chat_Chapter150_15013011_Name_04": "A-Ting", - "Main_Chat_Chapter150_315000001_01": "Neatly arranged books. Hopefully, these will help Xiao'Guang shake off some of the boredom from being cooped up.", - "Main_Chat_Chapter150_315000002_01": "The blooming potted flowers look vibrant. Xiao'Guang must be taking good care of them.", - "Main_Chat_Chapter150_315000003_01": "Let me add some info about Senior and Sarah.", - "Main_Chat_Chapter150_315000004_02": "\"Lord of ████, life ████████\"", - "Main_Chat_Chapter150_315000004_03": "\"...but the power of gods can also ████ purify the Miasma, letting ████ return to ████\"\n\"...to summon a deity, we need a ████████\"", - "Main_Chat_Chapter150_315000004_04": "\"The array core ████████ massive ████ energy to activate ████ quell disasters, channeling energy ████ sacrifice ████ sincere ████ array\"", - "Main_Chat_Chapter150_315000004_05": "\"It's the █████ █████ communicate with the deity\"", - "Main_Chat_Chapter150_315000004_Name_01": "Cryptic Ancient Tome", - "Main_Chat_Chapter150_315000005_01": "This place brings back some childhood memories.", - "Main_Chat_Chapter150_315000005_02": "The sunlit wall over there — Mom used to say that the part of the wall warmed by the sun was the coziest heater in the winter.", - "Main_Chat_Chapter150_315000005_03": "One time, I secretly buried my brother's clothes over there, hoping to warm them in the sun as a surprise for him. But I buried them so well that I couldn't even find them myself and ended up crying.", - "Main_Chat_Chapter150_315000005_06": "He had a natural knack for finding things. He said the sunlight had hit the brick when I hid the clothes, and it remembered the location for me.", - "Main_Chat_Chapter150_315000005_07": "Unfortunately, the clothes were already ruined when we dug them up. Mom and Dad just laughed, and my brother didn't blame me either. There I was, covered in dirt, bawling my eyes out like the little troublemaker I was...", - "Main_Chat_Chapter150_315000005_08": "There used to be this big open space there... On hot days, the miners would set out long benches, sit together, and chat until evening. The adults would fan themselves and talk while the children ran around chasing fireflies...", - "Main_Chat_Chapter150_315000005_10": "I can almost still hear it... The blind old lady upstairs calling her family to come in for dinner... and the sound of the miners' lamps tapping on the steps as they returned from work...", - "Main_Chat_Chapter150_315000005_12": "Yeah... They fought so hard to protect this place, to make it warm and welcoming, even if... even if it was all later consumed by the Miasma.", - "Main_Chat_Chapter150_315000007_01": "There will be around 2 spots in the scene with interactive dialogue options marked by hint effects to introduce scene backgrounds; the other spot will be next to obstacles near Banyue;", - "Main_Chat_Chapter150_315000009_01": "...Why is there still no response?", - "Main_Chat_Chapter150_315000011_01": "The accusations and cruel past of Sailume Bay... they come flooding back like a tidal wave...", - "Main_Chat_Chapter150_315000011_02": "(The past that Banyue Shifu spoke of at Sailume Bay... it weighs as heavy as a mountain...)", - "Main_Chat_Chapter150_315000011_04": "(What we've seen these few days is no immovable rock, no heartless weapon... but Banyue Shifu quietly protecting everyone, stepping forward in times of crisis.)", - "Main_Chat_Chapter150_315000011_05": "(It was Banyue Shifu, whom Xiao'Guang truly trusted. This trust, this responsibility... could never be driven purely by cold algorithms.)", - "Main_Chat_Chapter150_315000011_06": "No matter how you were defined in the past...", - "Main_Chat_Chapter150_315000011_07": "...I believe in the you standing here right now.", - "Main_Chat_Chapter150_315000011_08": "...Your words carry great weight. You have my thanks!", - "Main_Chat_Chapter150_315000011_09": "Hearing you say that, I have no regrets. The feast is set to start, may this night bring peace to us all.", - "Main_Chat_Chapter150_815013001_Name_01": "Seed", - "Main_Chat_Chapter150_815013003_05": "Belle, Xiao'Guang, Eous is ready. Do you want to start the Hollow rescue now?", - "Main_Chat_Chapter150_815013003_Name_01": "Seed", - "Main_Chat_Chapter150_815013004_01": "Whoa, even my wife doesn't know about my secret stash. How'd you figure that out?", - "Main_Chat_Chapter150_815013004_02": "\"Though there may be ups and downs, wishes come true in the end\"... That's basically saying I'll scrape by on my exams!", - "Main_Chat_Chapter150_815013008_01": "...Now that we're done talking about Yixuan Shifu, I've got something else I'm curious about! I heard she has quite an elusive disciple...", - "Main_Chat_Chapter150_815013008_02": "Ah, you're talking about Senior Ye Shiyuan's younger sister — Junior Ye Shunguang, right?", - "Main_Chat_Chapter150_815013008_03": "Though I haven't met this junior sister yet, I've heard a ton of stories about her from the inner disciples of Yunkui Summit.", - "Main_Chat_Chapter150_815013008_04": "Yeah, that's the one! Word from the folks over at Yunkui Summit is that... this junior sister of yours is something else, huh?", - "Main_Chat_Chapter150_815013008_05": "Yup! Despite her young age, she's already mastered Yixuan Shifu's teachings. With her lively and easy-going personality, everyone at the mountain gets along well with her — uh, except for that strict Elder Lu.", - "Main_Chat_Chapter150_815013008_06": "One time, Elder Lu insisted on having Yixuan Shifu publicly test her direct disciples. After several rounds of polite refusal, Yixuan Shifu finally agreed.", - "Main_Chat_Chapter150_815013008_07": "Even though they knew it was just a sparring match and Yixuan Shifu would never use her full power, her disciples were still on edge. Only Junior Sister Ye remained calm, bringing a basket of sugar-frosted pastries as prize money.", - "Main_Chat_Chapter150_815013008_08": "Senior Yinhu and Senior Fufu couldn't hold out for long before going down... Even Senior Brother Ye, who was playing defensively, had to admit defeat in the end.", - "Main_Chat_Chapter150_815013008_09": "When it was Junior Sister Ye's turn, she flicked her wrist and the pastries from the basket went whoosh whoosh whoosh and guess what happened?!", - "Main_Chat_Chapter150_815013008_10": "What?", - "Main_Chat_Chapter150_815013008_11": "Each pastry was wrapped in a layer of concentrated Sword Will, spinning in mid-air and forming a small protective sword formation.", - "Main_Chat_Chapter150_815013008_12": "When Yixuan Shifu's powerful techniques struck, sparks flew everywhere... no wait, it was frosting and sword light flying everywhere!", - "Main_Chat_Chapter150_815013008_13": "That scene... They say the air was filled with the caramelized aroma of osmanthus candy, and the crowd watched with absolute delight while Elder Lu's expression just kept getting darker and darker!", - "Main_Chat_Chapter150_815013008_14": "How eccentric... She really takes after Yixuan Shifu, huh!", - "Main_Chat_Chapter150_815013008_15": "The two traded blows back and forth in a... uh... fragrant and dazzling display... Just as they were about to run out of pastries in the basket, Junior Ye suddenly called for a stop.", - "Main_Chat_Chapter150_815013008_16": "It was said that she spoke in a sweet but hurried voice: \"Shifu, Shifu, I give up, I give up! The cookies I'm baking for you in the kitchen are about to burn. If the timing's even slightly off, they won't taste right!\"", - "Main_Chat_Chapter150_815013008_17": "With that, she waved her hand, and all the pastries flew back into the basket. After bowing to Yixuan Shifu and Elder Lu, she scampered off toward the kitchen with the basket. Yixuan Shifu just let her go.", - "Main_Chat_Chapter150_815013008_18": "I heard that after Yixuan Shifu calmed Elder Lu down, she also went to the kitchen with Senior Yinhu and the others. Junior Ye even picked out the most perfectly shaped cookie while it was still warm and popped it right into Yixuan Shifu's mouth.", - "Main_Chat_Chapter150_815013008_19": "Blinking up at her Shifu, she asked: \"Shifu, is it sweet enough? Is the Sword Will crispy enough?\"", - "Main_Chat_Chapter150_815013008_20": "Yixuan Shifu only said: \"Your Sword Will is decent, but these cookies... they're just so-so!\" Though rumor has it that same afternoon, she ate every last crumb of those cookies.", - "Main_Chat_Chapter150_815013008_21": "Oh wow... that one's good! Master, please tell me more about this Ye Shunguang, I'm taking notes on everything!", - "Main_Chat_Chapter150_815013008_33": "I heard that after Yixuan Shifu calmed Elder Lu down, she also went to the kitchen with Senior Yinhu and the others. Junior Ye even picked out the most perfectly shaped cookie while it was still warm and popped it right into Yixuan Shifu's mouth.", - "Main_Chat_Chapter150_815013008_Name_01": "Story Writer", - "Main_Chat_Chapter150_815013010_01": "\"The path ahead is stormy, the return uncertain\"... This reading sounds...", - "Main_Chat_Chapter150_815013010_02": "Ah well, it's fortune-telling. Don't take it too seriously! Who are you getting the reading for anyway?", - "Main_Chat_Chapter150_815013010_03": "Lemme guess, lemme guess... Is it that martial arts guy you keep mentioning? The one who lives downstairs? His name's Ning... Ning-something, right?", - "Main_Chat_Chapter150_815013010_04": "Ning Qian... he suddenly told the landlord that he wouldn't renew his lease after this month. Said he had something to take care of, somewhere really, really far away...", - "Main_Chat_Chapter150_815013010_05": "Oh~ So that's why you came to get a reading and why you're so distracted huh~", - "Main_Chat_Chapter150_815013010_06": "No way! Stop teasing me... Something felt different about the way he talked that day... He even gave me his wristband: the one he really treasures, that his master gave him!", - "Main_Chat_Chapter150_815013010_07": "Tsk tsk tsk, I get it, I get it... Something to remember him by huh?", - "Main_Chat_Chapter150_815013010_Name_01": "Worried Young Lady", - "Main_Chat_Chapter150_815013010_Name_02": "Playful Friend", - "Main_Chat_Chapter150_815013012_01": "You've taken such good care of these little ones; they're all so lively and healthy. I hope you only ever get kind customers.", - "Main_Chat_Chapter150_815013012_02": "Thank you. Actually, these little ones have sharp instincts and can sense people's intentions.", - "Main_Chat_Chapter150_815013012_03": "So this is what people mean when they say those who attract small animals must have pure hearts, huh?", - "Main_Chat_Chapter150_815013012_04": "Yeah, just like that day when this intense customer service lady showed up. Her messages and calls kept buzzing non-stop, and when she picked up, she was firing words like a machine gun, super intimidating...", - "Main_Chat_Chapter150_815013012_05": "But unlike the passersby who kept their distance, the kids in the store got super close, they really liked her...", - "Main_Chat_Chapter150_815013012_06": "Of course, if only the little ones wouldn't use their adorable faces to convince her into sneaking them extra snacks... They've been putting on a bit too much weight lately~", - "Main_Chat_Chapter150_815013012_07": "Hmm... if only she'd stop... *ahem*... staring at my paw pads and head like that... I'm not a pet, you know...", - "Main_Chat_Chapter150_815013012_Name_01": "Gentle Guest", - "Main_Chat_Chapter150_815013012_Name_02": "Cairn", - "Main_Chat_Chapter150_815013013_01": "Your shop's got everything under the sun. Business is really booming!", - "Main_Chat_Chapter150_815013013_02": "It's all thanks to our neighbors looking out for each other. Life's been pretty chill here in Waifei, compared to other places. Guess we owe that to that Shifu.", - "Main_Chat_Chapter150_815013013_03": "Are you talking about Yixuan Shifu from Yunkui Summit?", - "Main_Chat_Chapter150_815013013_04": "Having Yixuan Shifu around is truly a great blessing for Waifei Peninsula! Though I guess Yixuan Shifu must be away from Suibian Temple on important business lately?", - "Main_Chat_Chapter150_815013013_05": "So that's why I meant the other Shifu — ever since that Banyue Shifu's martial arts school opened its doors to new students, everyone's been able to pick up some proper self-defense techniques.", - "Main_Chat_Chapter150_815013013_06": "Whether you're a burly tough guy or a little kid, as long as you come with a genuine desire to learn, he'll teach you his skills for free.", - "Main_Chat_Chapter150_815013013_07": "And you know what's really cool about it? He's imparting his skills while tailoring his methods to each individual. Now that's what I call amazing!", - "Main_Chat_Chapter150_815013013_08": "Amazing? Please, it's just a publicity stunt to cover things up.", - "Main_Chat_Chapter150_815013013_09": "Word is that martial arts school starts hollering \"HEY-HA!\" \"HEY-HA!\" before dawn every day, even earlier than the roosters. Who knows what kind of crazy stuff they're up to in there?", - "Main_Chat_Chapter150_815013013_10": "He's got this scary look about him that gives people the creeps. And those apprentices he trains... tsk, bet they're all brutes too.", - "Main_Chat_Chapter150_815013013_11": "Making such a ruckus every day, they're clearly out to make everyone's life miserable. If you ask me, that so-called Shifu is just some heartless thug who only knows how to fight and kill.", - "Main_Chat_Chapter150_815013013_12": "Hey, that's way off base. You know what they say — tough teachers make great students.", - "Main_Chat_Chapter150_815013013_13": "That kid from Uncle Gau's boat congee stall — big fella, built like a young bull. Used to be all brawn and no brains, always picking fights and causing trouble.", - "Main_Chat_Chapter150_815013013_14": "After sending him to that martial arts school, he went from brute to gentle giant. Now he helps around with moving goods, fixing things, and setting up the stall — well-mannered and helpful. Uncle Gau's been bragging to everyone about how well he's turned out.", - "Main_Chat_Chapter150_815013013_15": "Oh? So he actually learned a thing or two, huh?", - "Main_Chat_Chapter150_815013013_16": "So yeah, you get it now, with someone like that around, I've been thinking maybe I should learn a move or two when I get the chance. Forget about going in and out of Hollows though — just being able to do some heavy lifting and beat up troublemakers who come knocking would be pretty sweet!", - "Main_Chat_Chapter150_815013013_Name_01": "Gossiping Neighbor", - "Main_Chat_Chapter150_815013013_Name_02": "Reed", - "Main_Chat_Chapter150_815023003_Name_01": "Seed", - "Main_Chat_Chapter150_815023004_01": "Prepare to leave and return to the Taoist temple", - "Main_Chat_Chapter150_815023004_Name_01": "Seed", - "Main_Chat_Chapter150_815033001_03": "Xiao'Guang's far stronger than the ordinary person, and now with Banyue Shifu, we should totally be able to guarantee everyone's safety. That'll make things way easier.", - "Main_Chat_Chapter150_815033001_11": "Yep, for sure we will! Oh right, Xiao'Guang's guest room is all set up. We referenced Fairy's lifestyle preference analysis report... The other seniors at the temple helped out a lot, along with Belion and Bolion.", - "Main_Chat_Chapter150_815033001_12": "Go and check on Xiao'Guang! When we first came to Suibian Temple, Senior Ye and the other disciples were super sweet to us. Now it's our turn to give Xiao'Guang the VIP treatment!", - "Main_Chat_Chapter150_815033001_13": "Go and check on Xiao'Guang. When we first came to Suibian Temple, Senior Ye and the other disciples were super sweet to us. Now it's our turn to treat Xiao'Guang to the best.", - "Main_Chat_Chapter150_815033001_14": "For sure! Oh right, Xiao'Guang's guest room is all set up. We referenced Fairy's lifestyle preference analysis report... The other seniors at the temple helped out a lot, along with Belion and Bolion.", - "Main_Chat_Chapter150_815033001_18": "Xiao'Guang's far stronger than the ordinary person, and now with Banyue Shifu, we should totally be able to guarantee everyone's safety. That'll make things way easier.", - "Main_Chat_Chapter150_815033001_20": "Xiao'Guang's far stronger than the ordinary person, and now with Banyue Shifu, we should totally be able to guarantee everyone's safety. That'll make things way easier.", - "Main_Chat_Chapter150_815033001_Name_01": "Seed", - "Main_Chat_Chapter150_815033002_08": "I'm so curious about that ancient tome... Whatever, let's leave it for tomorrow. Time to get some rest!", - "Main_Chat_Chapter150_815033002_09": "I'm so curious about that ancient tome... Anyway, let's leave it for tomorrow. Time to get some rest.", - "Main_Chat_Chapter150_815033002_10": "Right. But first we need to find out where Senior Ye is. Sarah went to the Porcelume Market, and since it's got something to do with some ancient tomes, maybe you and Xiao'Guang can go to the antique shop tomorrow and ask around.", - "Main_Chat_Chapter150_815033002_Name_01": "Seed", - "Main_Chat_Chapter150_815033003_01": "Everyone pitched in to perfect the place. Hope you like it, Xiao'Guang.", - "Main_Chat_Chapter150_815033003_02": "Do you like the room?", - "Main_Chat_Chapter150_815033003_03": "Anything else you need?", - "Main_Chat_Chapter150_815033003_04": "Wow, you managed to make this place so neat and beautiful in just one day... I really can't thank you all enough. Everything's perfect, I love it.", - "Main_Chat_Chapter150_815033003_05": "Just call me Senior Qingyuan like Junior Belle does. She told me you're really interested in our training at Yunkui Summit. Since we've got this connection, we at Suibian Temple will naturally show you proper hospitality.", - "Main_Chat_Chapter150_815033003_06": "Thanks, Senior Qingyuan! Being with everyone makes me feel so much more at ease. It's totally different from traveling alone.", - "Main_Chat_Chapter150_815033003_07": "I heard... this place used to be even livelier. It'd be so much better if everyone were here.", - "Main_Chat_Chapter150_815033003_08": "Then you can just stay here without worrying.", - "Main_Chat_Chapter150_815033003_09": "You can wait for them all to come back.", - "Main_Chat_Chapter150_815033003_10": "Yeah, Xiao'Guang, make yourself at home! If there's anything you need, or if you want to go shopping or grab a bite, just ask me or Belle.", - "Main_Chat_Chapter150_815033003_11": "Okay! Then this is my little home in Failume Heights now!", - "Main_Chat_Chapter150_815033003_12": "You both must be exhausted today, right? Why not get some early rest?", - "Main_Chat_Chapter150_815033003_13": "After saying goodnight, Senior Sister Qingyuan goes to rest.", - "Main_Chat_Chapter150_815033003_14": "Everyone's so thoughtful... Too bad I can't reveal my identity right now. Once I find my brother, I'll definitely make a proper apology to all my fellow disciples.", - "Main_Chat_Chapter150_815033003_15": "Don't worry too much, Xiao'Guang.", - "Main_Chat_Chapter150_815033003_16": "I'll help you find your brother.", - "Main_Chat_Chapter150_815033003_17": "I would never doubt my brother's intentions, I'm just worried about his safety... So please help me investigate!", - "Main_Chat_Chapter150_815033003_18": "You've worked hard today, so go get some rest soon.", - "Main_Chat_Chapter150_815033003_19": "Good night.", - "Main_Chat_Chapter150_815033003_20": "See you tomorrow.", - "Main_Chat_Chapter150_815033003_21": "Night! See ya tomorrow~", - "Main_Chat_Chapter150_815033003_22": "Yeah, Xiao'Guang, make yourself at home! If there's anything you need, or if you want to go shopping or grab a bite, just ask me or Wise.", - "Main_Chat_Chapter150_815033003_23": "Just call me Senior Qingyuan like Junior Wise does. She told me you're really interested in our training at Yunkui Summit. Since we've got this connection, we at Suibian Temple will naturally show you proper hospitality.", - "Main_Chat_Chapter150_815033003_Name_01": "Qingyuan", - "Main_Chat_Chapter150_815033003_Name_02": "Ye Shunguang", - "Main_Chat_Chapter150_815033004_01": "Looks like Xiao'Guang's diary. It might have something important recorded in it... Better put it back where I found it.", - "Main_Chat_Chapter150_815033005_01": "Maybe I can get some interesting books for Xiao'Guang later, help take her mind off the stuffiness from being in seclusion.", - "Main_Chat_Chapter150_815033006_01": "The blooming potted flowers look vibrant. Xiao'Guang must be taking good care of them.", - "Main_Chat_Chapter150_815033007_01": "A moment later, after parting with everyone, Ning Qian doesn't hand over the person to the Defense Force as promised.", - "Main_Chat_Chapter150_815033007_05": "Heh... You were played like a fool. Did you really think she cared for you?", - "Main_Chat_Chapter150_815033007_06": "Played... Wh—What's that supposed to mean?", - "Main_Chat_Chapter150_815033007_07": "That woman... she's too obsessed with the Creator. There's no way you can trust her.", - "Main_Chat_Chapter150_815033007_09": "But... I don't think that person will succeed either... They seem to be living for others too, not worth my sympathy.", - "Main_Chat_Chapter150_815033007_10": "...Wh—What on earth...? Pawn? \"That person\"?", - "Main_Chat_Chapter150_815033007_12": "Just go. Forget about the Exaltists and everything that happened today. No need to thank me. I simply have no choice myself, so I wanted to try giving you another choice...", - "Main_Chat_Chapter150_815033007_13": "Ning Qian's expression remains unreadable as he watches the stumbling yet light-footed figure disappear into the crowd.", - "Main_Chat_Chapter150_815113001_06": "Not sure yet. Ginger said that since the ancient tome was severely damaged, it was a difficult job, so he recommended it to one of his old customers who's obsessed with collecting antique books — Bargainer Biao.", - "Main_Chat_Chapter150_815113001_07": "I got his address, so we can try our luck and pay him a visit, but Ginger also said he's met some trouble lately and might not be in the best mood...", - "Main_Chat_Chapter150_815113001_08": "Let's go ask first.", - "Main_Chat_Chapter150_815113001_09": "Let's go give it a try together.", - "Main_Chat_Chapter150_815113002_01": "After gathering, Student A provides a clue. Go find the NPC for information.", - "Main_Chat_Chapter150_815113002_Name_01": "Seed", - "Main_Chat_Chapter150_815113004_01": "\"...Their existence transcends mortal measure, standing with the divine... or perhaps ████\"", - "Main_Chat_Chapter150_815113004_02": "\"In ancient times, there were sages who could communicate with the divine. Observing the celestial ████ changes, they knew Miasma ████ would converge ████ during the peak of celestial ███, they built this array... gathering and purifying the Miasma, to restore the world to ███████\"", - "Main_Chat_Chapter150_815113004_03": "\"With the array complete, tough the evil is subdued ██████, yet █████\"", - "Main_Chat_Chapter150_815113004_04": "\"...to summon ███, ████ desire to awa███ power ████array core █ willing sacrifice as the key ████ sincerely dev████...\"", - "Main_Chat_Chapter150_815113004_05": "\"Though we leave this method, if ████████████████ descends, the consequences are unpredictable...\"", - "Main_Chat_Chapter150_815113004_Name_01": "Cryptic Ancient Tome", - "Main_Chat_Chapter150_815113005_01": "Oh, come on, Senior! I'm begging you here! Could we please just follow the instructions this time? *sobs* Otherwise, my paycheck's going to get docked again this month!", - "Main_Chat_Chapter150_815113005_02": "Relax! A good workplace doesn't come by itself. As for complaints about forged documents, how could we righteous customer service reps just sit back and ignore them?", - "Main_Chat_Chapter150_815113005_03": "*sobs* Not again... How do I always get dragged into trouble like this with you... My mortgage isn't paid off yet... The boss is definitely gonna dock my bonus again...", - "Main_Chat_Chapter150_815113005_06": "I'm saying... It's about time leadership over the Customer Service Center switched hands.", - "Main_Chat_Chapter150_815213001_01": "Things have changed so much... Back when my brother and I had to stay here, this place was just a haphazard mess of makeshift shelters... Now it feels like a proper settlement.", - "Main_Chat_Chapter150_815213001_03": "It's been years since you've faced the past...", - "Main_Chat_Chapter150_815213001_04": "You must be feeling pretty conflicted right now...", - "Main_Chat_Chapter150_815213001_06": "Hey, doesn't that miner up ahead... look kinda familiar?", - "Main_Chat_Chapter150_815213001_08": "Let's start by asking him.", - "Main_Chat_Chapter150_815213002_02": "So it is you.", - "Main_Chat_Chapter150_815213002_04": "Much, much better! Thanks to you and your friends! I was just thinking about how to thank you all, and here you are!", - "Main_Chat_Chapter150_815213002_05": "Don't worry about it, we were simply doing what was right. We're just glad to see you're safe and sound.", - "Main_Chat_Chapter150_815213002_07": "Ask away! If I know anything about it, I'll tell you everything, no beating around the bush!", - "Main_Chat_Chapter150_815213002_08": "(Ask about the array)", - "Main_Chat_Chapter150_815213002_10": "Arrays? Divine... deities? Why is it always...", - "Main_Chat_Chapter150_815213002_11": "My old man mentioned it once: over the past few decades, outsiders would show up every now and then... And some who'd just moved into the staff family quarters and kept sneaking deeper into the mining area...", - "Main_Chat_Chapter150_815213002_12": "They were always asking the old-timers at the mine about stuff from way back when, seems like they're digging for info about some... mystical arrays or whatever?", - "Main_Chat_Chapter150_815213002_14": "I just remember there was this guy who spoke real nice, and a woman who was always smiling. They even helped treat my old man's illness... They were good people... Once they even said something about making progress on whatever they were doing.", - "Main_Chat_Chapter150_815213002_15": "...And then... well, then everything went south, didn't it? All those things they tried... probably didn't work out?", - "Main_Chat_Chapter150_815213002_16": "If it had worked... maybe that disaster wouldn't have happened? If there really was such a deity, people wouldn't have died and families wouldn't have been torn apart...", - "Main_Chat_Chapter150_815213002_17": "Besides the array, do you perhaps remember any other details around the time of the incident ten years ago? Any detail would help...", - "Main_Chat_Chapter150_815213002_19": "Last time I went into the Hollow, I just wanted to check out my old place. I got stuck before I could make it there, but I did spot these really nice-lookin' white flowers blooming all over.", - "Main_Chat_Chapter150_815213002_20": "Nice-looking white flowers?", - "Main_Chat_Chapter150_815213002_21": "We've seen something like that before too.", - "Main_Chat_Chapter150_815213002_23": "The area around those white flowers was clean too, no trace of Miasma in sight. Back then, I thought it was fun to hide next to those white flowers whenever I got into trouble with my folks. It felt oddly comforting.", - "Main_Chat_Chapter150_815213002_25": "Come to think of it, it's quite a coincidence. Recently, besides you... well... *sigh* You're my saviors, so I might as well be honest — someone else hasked me about that array stuff too.", - "Main_Chat_Chapter150_815213002_26": "It was this young man, who even gave me a fat stack of hush money, telling me not to breathe a word of this to anyone else. Said something about how this info was tied to some dangerous stuff, and they couldn't let more people get caught up in it.", - "Main_Chat_Chapter150_815213002_28": "Could it be... Senior Ye?", - "Main_Chat_Chapter150_815213002_29": "...! What did he look like? Did he have brown hair, wear glasses, and was dressed in Yunkui Summit training attire?!", - "Main_Chat_Chapter150_815213002_30": "Huh? No, he was nothing like that... He was a tall, slim man in black clothes with black hair. There was this... certain aura about him. He spoke politely and was quite generous too. If you hadn't saved me, I would've kept my lips sealed about him.", - "Main_Chat_Chapter150_815213002_31": "Ah... so it wasn't...", - "Main_Chat_Chapter150_815213002_32": "Don't feel down, we still made good progress on this trip. Let's check some other places and see what we can find.", - "Main_Chat_Chapter150_815213002_33": "Just then, Ning Qian's somewhat anxious voice comes from not far away...", - "Main_Chat_Chapter150_815213003_01": "Hm? What's wrong?", - "Main_Chat_Chapter150_815213003_02": "I want to chat more with you.", - "Main_Chat_Chapter150_815213003_03": "Better not disturb Dialyn for now.", - "Main_Chat_Chapter150_815213003_05": "About your abilities...", - "Main_Chat_Chapter150_815213003_06": "About your motives...", - "Main_Chat_Chapter150_815213003_07": "You noticed, didn't you? In the Hollow, I could indeed hear... voices left behind by the dying.", - "Main_Chat_Chapter150_815213003_08": "This is my power and a tool to achieve my goals as a Krampus Judge: to uncover the truth.", - "Main_Chat_Chapter150_815213003_11": "Since the famous Phaethon is now considered an ally of Krampus, I guess there's no harm in telling you.", - "Main_Chat_Chapter150_815213003_12": "\"Where the branches fall, judgment awaits\" — We are the Core members of Krampus, with the talent and authority of Auditing and Judgment.", - "Main_Chat_Chapter150_815213003_13": "Sounds pretty harsh.", - "Main_Chat_Chapter150_815213003_14": "Sounds pretty badass.", - "Main_Chat_Chapter150_815213003_15": "But don't think of us as some rigid, uniform organization. We're way more interesting than that.", - "Main_Chat_Chapter150_815213003_16": "In Krampus, as long as one etches their duty to the mission into their bones, every Judge can wield their own unique gauge.", - "Main_Chat_Chapter150_815213003_17": "The same mission can play out completely differently in the hands of different Judges. The way it's interpreted, the standards of execution, the focus of evaluation... everything varies based on the gauge we hold in our hearts.", - "Main_Chat_Chapter150_815213003_19": "...And much more dangerous.", - "Main_Chat_Chapter150_815213003_20": "Truth is my only gauge.", - "Main_Chat_Chapter150_815213003_21": "In your opinion, which is more trustworthy? The words of someone standing alive before you who can talk endlessly, or the final confessions of those teetering at death's edge... Which is closer to the truth?", - "Main_Chat_Chapter150_815213003_25": "In that moment near death, what's revealed... is often... the most primal \"truth\" that a person can no longer twist or sugarcoat for themselves.", - "Main_Chat_Chapter150_815213003_26": "...Those sounds, though faint, broken, and thick with the stench of bloody foam... they're like the clearest dewdrops on a spider's web, revealing carefully concealed patterns.", - "Main_Chat_Chapter150_815213003_27": "Looking at it the other way... A cunning living person's every move, every word, is like a carefully woven web... making it impossible to see clearly. So, Proxy, sometimes it's worth paying attention to echoes from the past.", - "Main_Chat_Chapter150_815213003_28": "When the time comes to repay those debts of deceit, will you stand by my side? After all... I really don't want to be your enemy...", - "Main_Chat_Chapter150_815213003_29": "I feel like there's more to this than you let on.", - "Main_Chat_Chapter150_815213003_30": "Who are you gonna judge this time?", - "Main_Chat_Chapter150_815213003_31": "Now's not the time to reveal everything, but what I can tell you, Proxy, is that I'm not your enemy.", - "Main_Chat_Chapter150_815213003_33": "...Alright, Q&A over. Go check out some other places.", - "Main_Chat_Chapter150_815213004_01": "Hey there! Don't leave, friend! I just said I see darkness clouding your vision. There's some terrible malignance locked between those brows of yours.", - "Main_Chat_Chapter150_815213004_02": "If this Great Master's calculations are correct... you... must have lost a close family member! This weighs heavily on your heart, and if left unresolved, great misfortune may befall you! Luckily, you've met me! For just five thousand Dennies—", - "Main_Chat_Chapter150_815213004_03": "...Y—You...! What the hell are you talking about, get out of here!", - "Main_Chat_Chapter150_815213004_04": "The fortune teller looks embarrassed, but quickly locks eyes with Xiao'Guang, as if finding a new target.", - "Main_Chat_Chapter150_815213004_05": "Uh... *cough cough* Hey there, young lady! You have a most spiritual aura! Come, let me read your fortune. We can work out a good price, it's fate that we met!", - "Main_Chat_Chapter150_815213004_06": "Th—This... This is... terrible! A terrible omen! The stars have fallen, the moon is broken, your path is fraught with peril, barely a glimmer of light to be seen in the dark! My lady! You may face... a great calamity soon! To overcome this tribulation, you need... you need...", - "Main_Chat_Chapter150_815213004_07": "What nonsense!", - "Main_Chat_Chapter150_815213004_08": "This acting needs some work...", - "Main_Chat_Chapter150_815213004_09": "So now you want us to pay to break the curse?", - "Main_Chat_Chapter150_815213004_10": "Mister... While I'm not great at divination myself, I have a master who's an expert. Kan is in the north, Li is in the south. I'm sorry, but your compass is wrong.", - "Main_Chat_Chapter150_815213004_12": "Tch! Why do I keep running into tough nuts and experts these days... That guy the other day saw right through me too... Even little girls aren't so easy to fool anymore. This gig's getting harder and harder to pull off!", - "Main_Chat_Chapter150_815213004_13": "The fortune teller grows frustrated with embarrassment, recalling that tall, dignified young man in black from the other day...", - "Main_Chat_Chapter150_815213004_14": "Young man! Your face speaks of noble fortune, but... hmm... I see a hint of worry between your brows! Let this Great Master read the fortune I've laid out for you—", - "Main_Chat_Chapter150_815213004_15": "Hey, don't mess with that! Keep your hands off, hands off I say!", - "Main_Chat_Chapter150_815213004_17": "Shifu always said divination was my worst subject, too restless and unfocused to get accurate readings...", - "Main_Chat_Chapter150_815213004_20": "...I have important matters to attend to, please stop pestering me...", - "Main_Chat_Chapter150_815213005_02": "After all these years, I never got a chance to taste that soup again...", - "Main_Chat_Chapter150_815213006_01": "So, how'd it go?", - "Main_Chat_Chapter150_815213006_02": "I wanted to ask around for people who might still remember my parents, but now... it seems... they're all gone.", - "Main_Chat_Chapter150_815213006_03": "...Hey now, getting some time to talk with others is good too.", - "Main_Chat_Chapter150_815213006_04": "Yeah, I told them that I'm also a survivor from back then... If they don't mind, and want someone to talk to about the past, or even about the present... I'm willing to listen anytime.", - "Main_Chat_Chapter150_815213006_05": "A thanks to those who are willing to share their pain and comfort...", - "Main_Chat_Chapter150_815213009_01": "Look... it really is that heap of scrap...", - "Main_Chat_Chapter150_815213009_02": "A-Shu must've been blind back then, bringing that thing back from the Hollow and treating it like a person...", - "Main_Chat_Chapter150_815213009_03": "A-Shu treated it with such kindness... and look at how it repaid her! Just standing by and watching her die... No wonder they said it was a killing machine before. That thing's got no heart...", - "Main_Chat_Chapter150_815213009_04": "Yeah... I mean, it didn't even... that Forbidden Fruit test or...", - "Main_Chat_Chapter150_815213009_05": "Poor A-Shu... saved such a thing and brought it back... and now she's gone, and her only brother... no one's heard from him in years...", - "Main_Chat_Chapter150_815213009_07": "What on earth is this...?", - "Main_Chat_Chapter150_815213009_08": "...Years ago, I committed an unforgivable sin. The evidence is irrefutable, beyond any dispute. Their resentment... their boundless hatred... it is the karma I deserve. I must bear it.", - "Main_Chat_Chapter150_815213009_09": "One day, I shall explain it all to you.", - "Main_Chat_Chapter150_815213009_10": "You return to Suibian Temple with Banyue...", - "Main_Chat_Chapter150_815213010_01": "(Why is everyone staring at Banyue Shifu...? The atmosphere's getting weirder and weirder...)", - "Main_Chat_Chapter150_815213010_03": "Huh? Right now...? I... I actually want to look around some more, to see if there's anyone else my brother and I used to know...", - "Main_Chat_Chapter150_815213010_05": "(Xiao'Guang is so focused on finding her brother that she hasn't even noticed the strange atmosphere.)", - "Main_Chat_Chapter150_815213010_06": "(Head back with Banyue Shifu first)", - "Main_Chat_Chapter150_815213010_07": "...Very well.", - "Main_Chat_Chapter150_815213012_01": "Pah! What's that thing doing here again?!", - "Main_Chat_Chapter150_815213012_03": "So what if they heard it? Ain't we telling the truth? Back at the old mining site... if only we hadn't trusted it...", - "Main_Chat_Chapter150_815213012_04": "That family of three next door was just steps away! They screamed for help until their voices went hoarse!", - "Main_Chat_Chapter150_815213012_05": "And that thing? It didn't even blink! That look in its eyes... cold as stone!", - "Main_Chat_Chapter150_815213012_06": "*sigh* It's all in the past now. We finally found some peace here in Sailume Bay... Let's not stir up any more trouble. Better keep our distance...", - "Main_Chat_Chapter150_815213013_01": "That hunk of metal, ain't that... the big guy that girl from back then brought home?", - "Main_Chat_Chapter150_815213013_02": "The rights and wrongs of way back then... it's all ancient history now. Those he saved have made lives for themselves... and those he didn't... they're in the ground. Bringing it up now... would only stir up trouble.", - "Main_Chat_Chapter150_815213013_03": "That said... some wounds just won't heal. That murderous aura of his... and all those rumors... about him being a cold-blooded killer... It's no wonder everyone's on edge.", - "Main_Chat_Chapter150_815213013_04": "Whether weapon or monster... the past weighs heavy... let's focus on the present!", - "Main_Chat_Chapter150_815213014_02": "Don't call him uncle. I told you before: Stay away from him.", - "Main_Chat_Chapter150_815213014_03": "It seems like... you all don't really welcome that guy?", - "Main_Chat_Chapter150_815213014_04": "...There's nothing much to say about it. My baby... if they were still alive, they would've been seventeen this year.", - "Main_Chat_Chapter150_815213014_05": "Saving someone... that's a kindness. Not saving someone... that's nothing strange.", - "Main_Chat_Chapter150_815213014_06": "We were the idiots... shouldn't have put all our hopes on a metal shell.", - "Main_Chat_Chapter150_815213014_07": "Mommy, why are you crying? Don't cry... Mommy, don't cry!", - "Main_Chat_Chapter150_815223001_Name_01": "Seed", - "Main_Chat_Chapter150_815223006_01": "A place once filled with children's laughter and joy, now covered by a thick layer of dust.", - "Main_Chat_Chapter150_815223006_02": "Even after being abandoned for years and ravaged by disaster, you can still clearly feel the dedication of its original designers.", - "Main_Chat_Chapter150_815223006_04": "It stubbornly resists being forgotten, announcing to the world that people once strived so hard to put down roots and live here, infusing joy and hope into their ordinary days.", - "Main_Chat_Chapter150_815223007_02": "Some of the building ruins and wall sections are unusually smooth, unlike natural breaks. The scratches look more like they were carved by some kind of sharp wing tip.", - "Main_Chat_Chapter150_815223007_03": "(Are there any... winged monsters around here?)", - "Main_Chat_Chapter150_815223008_01": "This... way of descent that you speak of... From your words, it sounds like not just anyone can pave it?", - "Main_Chat_Chapter150_815223008_02": "That silhouette... Shiyuan...!", - "Main_Chat_Chapter150_815223008_03": "Heh... Of course. Only the devout, one who completely surrenders body and soul, anchoring themselves solely to Their supreme will, can sense Their presence and invoke Their descent.", - "Main_Chat_Chapter150_815223008_04": "You're beating around the bush... Don't tell me you still don't trust me? I helped you locate the array, so you should give me more concrete details.", - "Main_Chat_Chapter150_815223008_05": "I've already said, when the Creator descends, only I... can determine where they'll appear. This is my sacred honor, and also... a boundary that cannot be crossed. You need only follow in my footsteps.", - "Main_Chat_Chapter150_815223008_06": "Even if someone were to tail us here like rats... trying to watch us in greed... it would all be in vain.", - "Main_Chat_Chapter150_815223008_08": "Just remember this: everything comes with a price. What you cherish... what you protect... what you fear to lose... perhaps they can all become the nourishment that feeds the new order...", - "Main_Chat_Chapter150_815223009_01": "...Why is there still no response?", - "Main_Chat_Chapter150_815223009_02": "If it comes to that point... then I'll have no choice but to...", - "Main_Chat_Chapter150_815223009_03": "(Another illusion... Senior Ye seems to be... secretly waiting for something?)", - "Main_Chat_Chapter150_815233001_03": "Even with Shifu's personally crafted seal on the sword case, she's constantly worried... worried that the power of the Qingming Sword might spiral out of control, worried that I might end up like her sister, High Preceptor Yijiang...", - "Main_Chat_Chapter150_815233001_07": "Xiao'Guang, you're too tense. After everything that happened today, what you need most right now is to get some proper rest and recharge.", - "Main_Chat_Chapter150_815233001_10": "...Sorry... I've troubled everyone again. Let's all get some rest today!", - "Main_Chat_Chapter150_815233001_11": "Xiao'Guang, you're too tense. After everything that happened today, what you need most right now is to get some proper rest and recharge.", - "Main_Chat_Chapter150_815233002_05": "At least those two illusions today gave us a clearer picture.", - "Main_Chat_Chapter150_815233002_06": "You must be exhausted from running around with me these past couple days! Go get some rest!", - "Main_Chat_Chapter150_815233003_02": "Like falling into clouds, gently sinking, surrounded by tenderness, you drift off into dreams...", - "Main_Chat_Chapter150_815233005_01": "But under the cover of night, there are still those who remain awake in Failume Heights—", - "Main_Chat_Chapter150_815233005_02": "Well, this is unexpected... You let that insignificant little pawn go free. Such mercy... doesn't quite fit the image of someone hellbent on revenge, ready to die alongside their nemesis~", - "Main_Chat_Chapter150_815233005_03": "...They're just an insignificant pawn. They have minimal intel, and their life or death won't affect the bigger picture. No need to cut off every loose end.", - "Main_Chat_Chapter150_815233005_06": "As for you... showing mercy to even a little pawn — how can I trust you won't go soft on Banyue at the crucial moment? Or perhaps... hesitate when it comes to your own ending?", - "Main_Chat_Chapter150_815233005_07": "Whether you trust me or not means nothing to me. I've said it before: making Banyue pay in blood is my punishment for him, and the ending I've written for myself.", - "Main_Chat_Chapter150_815233005_08": "You're sharing in the same punishment as him? Hahaha, how ironic! Don't tell me you're still clinging to that pathetic illusion of a \"master-disciple bond\"? Don't make me laugh!", - "Main_Chat_Chapter150_815233005_10": "Don't get too hung up on your so-called god, puppet. Better pay attention to those you keep in your company. For your sake, you'd better pray your Creator is really as omniscient as you claim...", - "Main_Chat_Chapter150_815233005_11": "You mean Ye Shiyuan? Heh, his little schemes... are insignificant.", - "Main_Chat_Chapter150_815233005_13": "Ye Shiyuan's very existence, his every choice, even those futile acts of defiance... all will be woven into the grand tapestry, becoming a distinctive stroke of color in this final masterpiece...", - "Main_Chat_Chapter150_815233005_15": "The lingering warmth of conspiracy gradually dissipates in the morning light of Failume Heights.\nA new day dawns upon Suibian Temple, still unaware of last night's Undercurrent, carrying mysteries and looming threats...", - "Main_Chat_Chapter150_815243001_02": "(Is that... Belion and Bolion bickering outside? Might as well check it out.)", - "Main_Chat_Chapter150_815243001_Name_01": "Seed", - "Main_Chat_Chapter150_815243003_01": "The storyteller's voice resonates through the air with powerful energy. Soon, the tale reaches its climax...", - "Main_Chat_Chapter150_815243003_06": "But listening carefully to the content... the protagonist of his story — happens to be Xiao'Guang?", - "Main_Chat_Chapter150_815243003_07": "...Is this g—gentleman talking about m—me?", - "Main_Chat_Chapter150_815243003_09": "Let's keep listening together.", - "Main_Chat_Chapter150_815243003_10": "The storyteller recounts Xiao'Guang's tales at Yunkui Summit with great relish, words flowing like a river, as if they had been there to witness it all firsthand...", - "Main_Chat_Chapter150_815243003_10_01": "Young Miss Xiao'Guang, how old might she be? Prepare to be shocked — she inherited the legendary Qingming Sword, feared across the world, when she was just a child. Such talent is absolutely unheard of!", - "Main_Chat_Chapter150_815243003_15": "Th—That's an exaggeration... This storyteller's making it sound so dramatic with all those embellishments... This is so embarrassing... I—I'm dying here...", - "Main_Chat_Chapter150_815243003_30": "Oh right! Let's hurry and try those osmanthus cakes Sweety mentioned. They'll sell out if we wait too long. Come on, let's go!", - "Main_Chat_Chapter150_815243005_Name_01": "Seed", - "Main_Chat_Chapter150_815243007_03": "En-nah, enenenne. (It must've been you sneaking down the mountain, setting that 'rebellious' example, that made Master Xiao'Guang's heart waver for adventure outside the mountain...)", - "Main_Chat_Chapter150_815243017_02": "What's wrong? Still caught up in the shock of me unveiling the past? Don't worry, I never intended to exploit your kindness and make it part of my judgment.", - "Main_Chat_Chapter150_815243017_03": "I'm telling you this today because you need to know what kind of burden your trusted companion is really carrying.", - "Main_Chat_Chapter150_815243017_04": "About your mission...", - "Main_Chat_Chapter150_815243017_05": "About your Judgment...", - "Main_Chat_Chapter150_815243017_06": "All I can tell you is that my mission and my judgment won't harm your interests... or Xiao'Guang's...", - "Main_Chat_Chapter150_815243017_08": "If I try to stop you...", - "Main_Chat_Chapter150_815243017_10": "While that would prove you have the courage to stand your ground... I know that you harbor no hostility towards me, or rather, you still trust me.", - "Main_Chat_Chapter150_815243017_11": "Well then... let's maintain this trust, Proxy. I'm glad you didn't tell Xiao'Guang right away...", - "Main_Chat_Chapter150_815243017_12": "I hope Banyue... makes a choice that won't let you down...", - "Main_Chat_Chapter150_815243017_13": "Alright, enough with the heavy stuff. The feast's about to begin.", - "Main_Chat_Chapter150_815243017_14": "Remember, tonight... I'm just a visitor of Suibian Temple, just... your friend...", - "Main_Chat_Chapter150_815243018_01": "The accusations and cruel past of Sailume Bay... they come flooding back like a tidal wave...", - "Main_Chat_Chapter150_815243018_02": "(The past that Banyue Shifu spoke of at Sailume Bay... it weighs as heavy as a mountain...)", - "Main_Chat_Chapter150_815243018_03": "Your Excellency, you seem hesitant... Are there words weighing on your mind, left unspoken? Please, speak freely. Whatever you have to say, I... I will bear it all.", - "Main_Chat_Chapter150_815243018_04": "(What we've seen these few days is no immovable rock, no heartless weapon... but Banyue Shifu quietly protecting everyone, stepping forward in times of crisis.)", - "Main_Chat_Chapter150_815243018_05": "(It was Banyue Shifu, whom Xiao'Guang truly trusted. This trust, this responsibility... could never be driven purely by cold algorithms.)", - "Main_Chat_Chapter150_815243018_06": "No matter how you were defined in the past...", - "Main_Chat_Chapter150_815243018_07": "...I believe in the you standing here right now.", - "Main_Chat_Chapter150_815243018_08": "...Your words carry great weight. You have my thanks!", - "Main_Chat_Chapter150_815243018_09": "Hearing you say that, I have no regrets. The feast is set to start, may this night bring peace to us all.", - "Main_Chat_Chapter150_815243019_02": "(Earlier, when preparing the guest room for Xiao'Guang, Belle apparently also prepared some casual clothes based on Fairy's lifestyle preference analysis report.)", - "Main_Chat_Chapter150_815243019_03": "(Maybe I should persuade Xiao'Guang to change into them now. It might help lift her mood.)", - "Main_Chat_Chapter150_815243019_05": "It might be a nice change of mood.", - "Main_Chat_Chapter150_815243019_06": "Huh? Casual? Right now?", - "Main_Chat_Chapter150_815243019_07": "After explaining to Xiao'Guang, though she's a bit shy, she still nods gently and goes back to her room to change into the dress...", - "Main_Chat_Chapter150_815243019_08": "After changing clothes, Xiao'Guang's eyes hold a mix of sweet awkwardness and a subtle hint of anticipation.", - "Main_Chat_Chapter150_815243019_09": "That dress looks great on you!", - "Main_Chat_Chapter150_815243019_10": "You look good in anything!", - "Main_Chat_Chapter150_815243019_11": "R—Really? That's a relief... I was worried it might seem... too childish... not quite fitting for a senior.", - "Main_Chat_Chapter150_815243019_12": "You look super sweet and approachable now~", - "Main_Chat_Chapter150_815243019_13": "Now we're all ready, let's get going!", - "Main_Chat_Chapter150_815243019_14": "(Oh right, I prepared some casual clothes for Xiao'Guang based on Fairy's lifestyle preference analysis report.)", - "Main_Chat_Chapter150_815243020_01": "Looks like Uncle Kai's drafts, a story about Xiao'Guang...", - "Main_Chat_Chapter150_815243020_02": "It's written like he was really there to see everything firsthand...", - "Main_Chat_Chapter150_815243020_03": "Let's stop reading for now...", - "Main_Chat_Chapter150_815313001_Name_01": "Seed", - "Main_Chat_Chapter150_815323001_Name_01": "Seed", - "Main_Chat_Chapter150_815323005_Name_01": "Seed", - "Main_Chat_Chapter150_815323006_02": "Ennah, en-nene! (Banyue Shifu is trapped in a Miasma Sphere of Great Evil, and, even though my training has advanced by leaps and bounds today, I still can't save the two of them. Alas, what a tragedy!)", - "Main_Chat_Chapter150_815323006_05": "Indeed... You should hurry to save Banyue Shifu, and take Bolion with you this time as well!", - "Main_Chat_Chapter150_815323007_Name_01": "Seed", - "Main_Chat_Chapter150_815323008_01": "En-nah enne! (Wait up, Little Master! The aura ahead feels sinister; I fear it may be a dangerous place.)", - "Main_Chat_Chapter150_815323008_02": "Enne, en na! (It's best to be prepared before going.)", - "Main_Chat_Chapter150_815333001_01": "Well, things are settled for now. Though I've got this feeling... there's definitely more trouble brewing ahead. There's still much about the Creator and other secrets of the Hollows we don't have any leads on yet...", - "Main_Chat_Chapter150_815333001_03": "No matter what lies ahead...", - "Main_Chat_Chapter150_815333001_04": "...at least we've got reliable companions by our side.", - "Main_Chat_Chapter150_815333001_05": "Yeah, at least we're never fighting alone. Alrighty, even the biggest problems can wait until tomorrow~ Right now, I just wanna take a nice hot shower and sleep!", - "Main_Chat_Chapter150_815333001_06": "Wise, you should get some rest too! Gotta recharge those batteries to be ready for our next adventure!", - "Main_Chat_Chapter150_815333001_07": "Belle, you should get some rest too. You'll need your energy for our next adventure.", - "Main_Chat_Chapter150_815333001_08": "Yeah, at least we'll never have to fight alone. Well, anything else can wait until sunrise. Right now, all I want is a nice hot shower and sleep.", - "Main_Chat_Chapter150_815333001_09": "But at least this time, and all those times before, we pulled through, didn't we?", - "Main_Chat_Chapter150_815333001_10": "Well, that wraps things up for now. Though I have a feeling... there's still more trouble ahead. There's still much about the Creator and other secrets of the Hollows we don't have any leads on yet...", - "Main_Chat_Chapter150_815333001_Name_01": "Seed", - "Main_Chat_Chapter150_815333002_01": "Journey Timeline", - "Main_Chat_Chapter150_815333003_01": "Sinking deep into the fluffy pillow, a heavy, grounding warmth spreads through your limbs.", - "Main_Chat_Chapter150_815333003_03": "Your eyelids grow heavy as your consciousness slowly sinks into a dreamless tranquility...", - "Main_Chat_Chapter150_815333004_01": "Xiao'Guang's awake, Wise. You should go check on her first.", - "Main_Chat_Chapter150_815333004_02": "Dialyn and Banyue Shifu will be here soon. We'll wait for you to check in on Xiao'Guang before we start our discussion.", - "Main_Chat_Chapter150_815333004_03": "Dialyn and Banyue Shifu will be here shortly. We'll wait for you to check in on Xiao'Guang before we start our discussion.", - "Main_Chat_Chapter150_815333004_04": "Xiao'Guang's awake, Belle. You should go check on her first.", - "Main_Chat_Chapter150_815333005_01": "*sigh*... Good thing Xiao'Guang's alright. Don't forget, you're gonna have to pay me back for this volunteer work. How about I draw up a tab for you?", - "Main_Chat_Chapter150_815333005_02": "From travel expenses, compensation for emotional stress, to overtime and missed meal teamilk money...", - "Main_Chat_Chapter150_815333005_03": "*cough*... Thanks for everything, Dialyn.", - "Main_Chat_Chapter150_815333005_04": "What're you gonna do after this?", - "Main_Chat_Chapter150_815333005_05": "Writing reports till the cows come home... sorting through mountains of mission files... dealing with endless inquiries from those old geezers upstairs... and... applying for a position for a new colleague and whatnot.", - "Main_Chat_Chapter150_815333005_07": "Yeah, my humble business is expanding, and I'm short on help. I need some muscle who can take a beating... better yet if they come with some skeletons in their closet that I can use as leverage...", - "Main_Chat_Chapter150_815333005_08": "Overtime's just part of the deal... Business trips? Oh, they're a regular thing too~ hehe~", - "Main_Chat_Chapter150_815333005_09": "Dialyn seems to recall something interesting, flashing a smile that feels somewhat... unsettling...", - "Main_Chat_Chapter150_815333006_01": "I have yet to properly show you my gratitude.", - "Main_Chat_Chapter150_815333006_02": "After all this, the burdens of the past haven't exactly... disappeared. But their edges, those thorns that once seemed to tear at my core day and night... they've been worn down quite a bit.", - "Main_Chat_Chapter150_815333006_04": "Time to accept yourself.", - "Main_Chat_Chapter150_815333006_05": "Time to welcome a new beginning.", - "Main_Chat_Chapter150_815333006_06": "Yes, like a golden sunset, endings bring a new dawn. My heart and soul are no longer immovable rock as they once were.", - "Main_Chat_Chapter150_815333006_08": "Could we update it now?", - "Main_Chat_Chapter150_815333006_09": "You mean...? Ah, from now on, please call me Banyue, like... old friends who know and accompany one another.", - "Main_Chat_Chapter150_815333006_10": "You should call me just by name too.", - "Main_Chat_Chapter150_815333006_11": "I know you don't say it often, but \"Your Excellency\" is a bit... much.", - "Main_Chat_Chapter150_815333006_12": "You... are a companion worthy of respect and cherishing. I address you as \"Your Excellency\" not out of a sense of distance, but to convey my deep respect and appreciation. This is my way of life, and of friendship.", - "Main_Chat_Chapter150_815333006_13": "Therefore, except for certain occasions where I must address you by name... please allow me to continue calling you — \"Your Excellency.\"", - "Main_Chat_Chapter150_815333006_14": "Alright then, that's good with me.", - "Main_Chat_Chapter150_815333006_15": "It's an honor to have your respect.", - "Main_Chat_Chapter150_815333006_16": "Thank you... Thank you for everything.", - "Main_GalGame_Chapter150_11500005_001": "However, on that fateful evening when the Exaltist overseer Mevorakh met her end, a storm intertwining with the fates of the Ye siblings was already brewing in the depths of the Lemnian Hollow...", - "Main_GalGame_Chapter150_11500005_002": "\"Does the Creator... actually exist?\"", - "Main_GalGame_Chapter150_11500005_003": "\"Isn't what you see right in front of you the best proof?\"", - "Main_GalGame_Chapter150_11500005_004": "\"The Creator knew your nightmares, knew your fears...\"", - "Main_GalGame_Chapter150_11500005_005": "\"They even know... that side of you that you've been so carefully hiding.\"\n\"Why keep running from who you really are?\"", - "Main_GalGame_Chapter150_11500005_006": "\"...?!\"", - "Main_GalGame_Chapter150_11500005_007": "\"The Creator has never been stingy with rewards for mortals who help fulfill Their grand purpose...\"", - "Main_GalGame_Chapter150_11500007_001": "Everything that happened within the Hollow remains shrouded in mist.\nAnd for now, Suibian Temple is still bathed in a tranquil, peaceful everyday calm...", - "Main_GalGame_Chapter150_11500010_001": "It's been a while since Senior Shunguang left...", - "Main_GalGame_Chapter150_11500010_002": "By the way, Wise... about that Senior Shunguang who dropped by suddenly last time, did you ever tell her about those illusions we saw of Senior Ye?", - "Main_GalGame_Chapter150_11500010_003": "By the way, Belle... about that Senior Shunguang who dropped by suddenly last time, did you ever tell her about those illusions we saw of Senior Ye?", - "Main_GalGame_Chapter150_11500010_004": "Not yet...", - "Main_GalGame_Chapter150_11500010_005": "Only had time for a quick hello...", - "Main_GalGame_Chapter150_11500010_006": "Not yet... I only managed to say \"hi\" before she rushed off in a hurry. She made me promise not to tell Shifu about it... Probably some kind of \"secret mission,\" huh?", - "Main_GalGame_Chapter150_11500010_007": "Not yet... We barely had time to say hi before she took off in a hurry. She also made me promise not to tell Shifu about it... Must be some kind of \"secret mission\"...", - "Main_GalGame_Chapter150_11500010_008": "Besides, what we saw were just illusions... I don't think we should tell her when we only saw fragments of the full story.", - "Main_GalGame_Chapter150_11500010_009": "Besides, what we saw were just illusions... I don't think we should tell her when we only saw fragments of the full story.", - "Main_GalGame_Chapter150_11500010_010": "Hm, makes sense. Speaking of which— Fairy, what's the status of that location we tagged with the periodic Ether fluctuations?", - "Main_GalGame_Chapter150_11500010_011": "Hm, makes sense. Speaking of which— Fairy, what's the status of that location we tagged with the periodic Ether fluctuations?", - "Main_GalGame_Chapter150_11500010_013": "Sarah and Senior Ye both went there...", - "Main_GalGame_Chapter150_11500010_014": "Sarah used Yidhari's ability to determine the direction she and Senior Ye both went.", - "Main_GalGame_Chapter150_11500010_015": "Sarah used Yidhari's ability to determine the direction she and Senior Ye both went.", - "Main_GalGame_Chapter150_11500010_016": "Looks like we'll need to investigate that old mining site soon. We can tell Senior Shunguang once we get more info.", - "Main_GalGame_Chapter150_11500010_017": "Looks like we'll need to investigate that old mining site soon. We can tell Senior Shunguang once we get more info.", - "Main_GalGame_Chapter150_11500010_018": "Yeah... Shifu might have made arrangements already. Senior Ye... I hope he's doing alright...", - "Main_GalGame_Chapter150_11500010_019": "Yeah... Shifu might have made arrangements already. Senior Ye... I hope he's doing alright...", - "Main_GalGame_Chapter150_11500010_076": "(Yixuan Shifu's usually so carefree. I didn't expect her to be so protective...)", - "Main_GalGame_Chapter150_11500010_077": "(Yixuan Shifu's usually so carefree. I didn't expect her to be so protective...)", - "Main_GalGame_Chapter150_11500010_Name_001": "Belle", - "Main_GalGame_Chapter150_11500010_Name_002": "Wise", - "Main_GalGame_Chapter150_11500010_Name_003": "Fairy", - "Main_GalGame_Chapter150_11500030_001": "Young masters, my name is Old Zao. I'm a miner who lives not too far from here. Something's happened over at the old mining site. I ran into some Suibian Temple disciples on my way here, and they told me to find one of Yixuan Shifu's new disciples.", - "Main_GalGame_Chapter150_11500030_002": "The old mining site... What happened?", - "Main_GalGame_Chapter150_11500030_003": "Some of my fellow workers and one of Banyue Shifu's apprentices are trapped there by the Miasma!", - "Main_GalGame_Chapter150_11500030_004": "Trapped in Miasma...", - "Main_GalGame_Chapter150_11500030_005": "But isn't there a work stoppage order in place?", - "Main_GalGame_Chapter150_11500030_014": "Porcelumex's already managed to rescue a few, but no one knows how long it'll take to get the rest out...", - "Main_GalGame_Chapter150_11500030_015": "I couldn't get in touch with Banyue Shifu, and the helpers Porcelumex sent didn't exactly put my mind at ease... so I came to ask for help from you masters at Suibian Temple.", - "Main_GalGame_Chapter150_11500030_016": "Don't worry, Mr. Zao! Please, lead the way— I'll go with you right now!", - "Main_GalGame_Chapter150_11500030_017": "I'll go with you too!", - "Main_GalGame_Chapter150_11500030_018": "But I need to get prepared first.", - "Main_GalGame_Chapter150_11500030_019": "(The old mining site... that's exactly where Sarah and Senior Ye went. Perfect — I can investigate, get some solid leads, then tell Xiao'Guang about it...)", - "Main_GalGame_Chapter150_11500030_020": "(The old mining site... that's exactly where Sarah and Senior Ye went. Perfect — I can investigate, get some solid leads, then tell Xiao'Guang about it...)", - "Main_GalGame_Chapter150_11500030_021": "And me too, Seni— Xiao'Guang. Mister, we've got a few things to discuss and prepare first. Could you share the location with us? We'll head over right after.", - "Main_GalGame_Chapter150_11500030_022": "And me too, Seni— Xiao'Guang. Mister, we've got a few things to discuss and prepare first. Could you share the location with us? We'll head over right after.", - "Main_GalGame_Chapter150_11500030_023": "Thank you! Thank you so much! I need to hurry back to help now. I'll be counting on you both!", - "Main_GalGame_Chapter150_11500030_024": "After leaving the details, the miner rushes off in a hurry.", - "Main_GalGame_Chapter150_11500030_025": "Belle... you looked like you wanted to say something earlier? Saving a few people trapped in the Hollow is a piece of cake for me. Trust me, I can handle it alone. You stay here and keep Suibian Temple safe — I'll be quick, in and out, promise!", - "Main_GalGame_Chapter150_11500030_026": "Wise... you looked like you wanted to say something earlier? Saving a few people trapped in the Hollow is a piece of cake for me. Trust me, I can handle it alone. You stay here and keep Suibian Temple safe — I'll be quick, in and out, promise!", - "Main_GalGame_Chapter150_11500030_027": "I couldn't bring it up earlier.", - "Main_GalGame_Chapter150_11500030_028": "There are things I need to discuss with you privately.", - "Main_GalGame_Chapter150_11500030_030": "I couldn't say this earlier. Since you've been in seclusion all this time, I doubt Shifu and the others had time to tell you...", - "Main_GalGame_Chapter150_11500030_031": "The truth is, before we came to Waifei Peninsula, we didn't just run a video store. My brother and I have another job...", - "Main_GalGame_Chapter150_11500030_032": "The truth is, before we came to Waifei Peninsula, we didn't just run a video store. My sister and I have another job...", - "Main_GalGame_Chapter150_11500030_036": "Yes, we could go save those people.", - "Main_GalGame_Chapter150_11500030_037": "Yep! We could head into the Hollow to save those people. You looked really worried just now. We just gotta let my brother know about the situation first.", - "Main_GalGame_Chapter150_11500030_038": "Yeah, we could head into the Hollow to save those people. You looked really worried just now. We just need to let Belle know about the situation first.", - "Main_GalGame_Chapter150_11500030_042": "So you know Banyue Shifu, too!", - "Main_GalGame_Chapter150_11500030_045": "You try to reach Banyue Shifu, but there's no reply... So you decide to tell {M#Belle}{F#Wise} about the situation first.", - "Main_GalGame_Chapter150_11500030_Name_002": "Ye Shunguang", - "Main_GalGame_Chapter150_11500035_022": "You try to reach Banyue Shifu, but there's no reply... So you decide to tell {M#Belle}{F#Wise} about the situation.", - "Main_GalGame_Chapter150_11500035_050": "Phaethon? Wow, so you're the legendary Proxy I heard talking about a few days ago!", - "Main_GalGame_Chapter150_11500035_051": "Uh... Sorry sorry, saving people comes first... We gotta focus on what's important...", - "Main_GalGame_Chapter150_11500040_001": "*phew*... That was close! Almost blew our cover there - thanks for playing along! Looks like Bolion's intel still needs some work!", - "Main_GalGame_Chapter150_11500040_002": "\"Acting Temple Master\"...?", - "Main_GalGame_Chapter150_11500040_003": "Bolion...?", - "Main_GalGame_Chapter150_11500040_004": "Senior Shunguang, about that \"Acting Temple Master\" title... And that Bangboo backing you up... That's Bolion, right? The one who secretly snuck down from Yunkui Summit to train at Failume Heights?", - "Main_GalGame_Chapter150_11500040_005": "Senior Shunguang, about that \"Acting Temple Master\" title... And that Bangboo backing you up... That's Bolion, right? The one who secretly snuck down from Yunkui Summit to train at Failume Heights?", - "Main_GalGame_Chapter150_11500040_006": "Heh... We thought Suibian Temple was unattended today. Since Shifu and Senior Fufu aren't around either, if someone comes for a divination, I'm the most senior disciple here now, so... I just \"took over\" for a bit, you know!", - "Main_GalGame_Chapter150_11500040_007": "The other day, I was hanging around Waifei Peninsula when I ran into little Bolion. We both nearly jumped out of our skins, thinking the other had been sent to drag us back to Yunkui Summit!", - "Main_GalGame_Chapter150_11500040_008": "So you also snuck down the mountain, Senior?", - "Main_GalGame_Chapter150_11500040_009": "Last time we met was so brief that we didn't really get to chat properly. Why did you \"sneak\" down the mountain, Senior?", - "Main_GalGame_Chapter150_11500040_010": "Last time we met was so brief that we didn't really get to chat properly. Why did you \"sneak\" down the mountain, Senior?", - "Main_GalGame_Chapter150_11500040_011": "Well... for... certain reasons, I'm not exactly allowed to leave Yunkui Summit as I please... Shifu had me in seclusion training for aaages... It was so boring I could scream!", - "Main_GalGame_Chapter150_11500040_012": "Just after I came out of seclusion, I heard Shifu had to head into the city for something important. My brother and Senior Fufu probably went with him too, right? Talk about perfect timing!", - "Main_GalGame_Chapter150_11500040_013": "(Her brother... She means Senior Ye, right?)", - "Main_GalGame_Chapter150_11500040_014": "(Senior Ye's situation...)", - "Main_GalGame_Chapter150_11500040_015": "(Senior Shunguang's brother... That must be Senior Ye. Sounds like she still doesn't know what happened. Telling her now would only ruin her mood — I'll find a better time later.)", - "Main_GalGame_Chapter150_11500040_016": "(Senior Shunguang's brother... That must be Senior Ye. Sounds like she still doesn't know what happened. Telling her now would only ruin her mood — I'll find a better time later.)", - "Main_GalGame_Chapter150_11500040_017": "These days, little Bolion and I have been traveling around Waifei, doing our part to fight evil and help those in need. Oh, and we've heard tons of stories about Shifu and your past adventures!", - "Main_GalGame_Chapter150_11500040_018": "Stuff like foiling the Exaltists' conspiracy, resolving crises in the Hollows... Just hearing it all got my blood pumping!", - "Main_GalGame_Chapter150_11500040_019": "But then... my grand adventure hit a teeny-tiny problem — ahem... I kinda ran out of \"adventure funds.\" I left in such a rush and didn't bring enough with me...", - "Main_GalGame_Chapter150_11500040_020": "Just when Bolion and I were at our wits' end, a figure suddenly zipped into sight like whoosh—", - "Main_GalGame_Chapter150_11500040_023": "Please, please! You're the only one I'm close to here. You'll take us in, right? Pretty please?", - "Main_GalGame_Chapter150_11500040_024": "Taking you in...", - "Main_GalGame_Chapter150_11500040_025": "Suibian Temple is also your home.", - "Main_GalGame_Chapter150_11500040_026": "Take you in? You're making it sound too formal, Senior! Suibian Temple's a Yunkui Summit outpost. Naturally, it's your home too~ If you move in, things will only get livelier! Of course, we'd love to have you here!", - "Main_GalGame_Chapter150_11500040_027": "Take you in? You're making it sound too formal, Senior. Suibian Temple's a Yunkui Summit outpost. Naturally, it's your home too. If you move in, things will only get livelier. Of course, we're more than happy to have you here.", - "Main_GalGame_Chapter150_11500040_028": "My brother Wise and I both live here, and there are other disciples around too. If you ever need anything, we can always help out~", - "Main_GalGame_Chapter150_11500040_029": "My sister Belle and I both live here, and there are other disciples around too. If you ever need anything, we can always help out.", - "Main_GalGame_Chapter150_11500040_030": "Perfect! Ah, but now that you mention it... I do have one teeny, tiny, little favor to ask...", - "Main_GalGame_Chapter150_11500040_031": "A tiny favor?", - "Main_GalGame_Chapter150_11500040_032": "Go ahead and ask away, Senior!", - "Main_GalGame_Chapter150_11500040_033": "Go ahead and ask away, Senior!", - "Main_GalGame_Chapter150_11500040_035": "Huh?", - "Main_GalGame_Chapter150_11500040_039": "Sure, no problem.", - "Main_GalGame_Chapter150_11500040_040": "Senior Shunguang!", - "Main_GalGame_Chapter150_11500040_045": "Oh, and about who I am... Could you keep it secret from the others for now? It took a lot for me to sneak down here. If word gets out, Shifu will know in no time and have me dragged right back up the mountain!", - "Main_GalGame_Chapter150_11500040_046": "(Yixuan Shifu...)", - "Main_GalGame_Chapter150_11500040_047": "(Will come and get Xiao'Guang?)", - "Main_GalGame_Chapter150_11500040_050": "(Promise Xiao'Guang)", - "Main_GalGame_Chapter150_11500040_051": "I promise. If anyone asks, I'll just say... you're my friend who admires Yunkui Summit's way of training. They haven't seen you before, so it'll be fine!", - "Main_GalGame_Chapter150_11500040_052": "I promise. If anyone asks, I'll just say... you're my friend who admires Yunkui Summit's way of training. They haven't seen you before, so it'll be fine.", - "Main_GalGame_Chapter150_11500040_053": "Awesome! You're the best, Junior Belle! It's settled then! Don't worry! While Shifu's away, if anything happens during our adventures, your Senior will protect you with everything she's got!", - "Main_GalGame_Chapter150_11500040_054": "Awesome! You're the best, Junior Wise! It's settled then! Don't worry! While Shifu's away, if anything happens during our adventures, your Senior will protect you with everything she's got!", - "Main_GalGame_Chapter150_11500040_055": "This is my first time being a Senior! It's so fun and satisfying!", - "Main_GalGame_Chapter150_11500040_056": "As Xiao'Guang speaks, you hear a voice calling for help from the door.\nYou hurry to the door...", - "Main_GalGame_Chapter150_11500045_001": "You see that light brown hair and pretty red ribbon again...", - "Main_GalGame_Chapter150_11500045_002": "Hmm~ All things in this mortal world are bound by fate. Patience, patience... let me peer into the secrets of heaven...", - "Main_GalGame_Chapter150_11500045_003": "Please help me out, young master! My rooster with the pretty tail's been gone three days already. Could you divine whether a \"Yellow Weasel Spirit\" might've taken him?", - "Main_GalGame_Chapter150_11500045_004": "Hmm... this is the symbol of Xun as Wind... uh... Xun stands for the rooster, and also means \"to enter\"—", - "Main_GalGame_Chapter150_11500045_005": "(When did Senior Shunguang get here...?)", - "Main_GalGame_Chapter150_11500045_006": "(She sounds kinda like Yixuan Shifu...)", - "Main_GalGame_Chapter150_11500045_007": "(When did Senior Shunguang arrive? That tone... it kind of reminds me of Yixuan Shifu? Is she... divining for people?)", - "Main_GalGame_Chapter150_11500045_008": "(When did Senior Shunguang arrive? That tone... it kind of reminds me of Yixuan Shifu? Is she... divining for people?)", - "Main_GalGame_Chapter150_11500045_009": "Don't worry, Ma'am! Your rooster's perfectly fine. Judging from the hexagram, he's simply chasing after his \"destiny\" and \"freedom\" out in the vast world beyond!", - "Main_GalGame_Chapter150_11500045_010": "Ah, is... is that so? But... But he's already quite old...", - "Main_GalGame_Chapter150_11500045_011": "Huh?", - "Main_GalGame_Chapter150_11500045_012": "Now don't you worry, the young master here knows her stuff! Don't let that young face fool you. She's got real skills!", - "Main_GalGame_Chapter150_11500045_013": "Why, just the other day, a delivery truck from Good Goods came rattlin' down the road, and the back door flew clean open! Whole load of cargo was about to spill out and hit someone — then this little shifu strolls by, gives a wave, and whoosh! Everything pops right back in!", - "Main_GalGame_Chapter150_11500045_014": "Back then, nobody even knew she was Suibian Temple's Acting Temple Master! Folks were just sayin' her moves had that same flair as Yixuan Shifu's!", - "Main_GalGame_Chapter150_11500045_015": "Just lending a hand. I'm just glad no one got hurt... That's all that matters.", - "Main_GalGame_Chapter150_11500045_016": "Miss, Miss! My kite string broke, and it flew sooo far away! It's gone! Will it ever come back on its own?", - "Main_GalGame_Chapter150_11500045_017": "Well... Look here, little one. The fortune slip says, \"When lofty trees meet the wind, a single thread of fate is quietly woven.\" Your kite didn't just fly away, it helped connect your wish to the stars above.", - "Main_GalGame_Chapter150_11500045_018": "When you grow up, and you're as tall as those trees outside, you'll be able to reach up and catch both your kite and your wish again~", - "Main_GalGame_Chapter150_11500045_019": "(Greet your Senior)", - "Main_GalGame_Chapter150_11500045_020": "Senior...? What are you up to right now?", - "Main_GalGame_Chapter150_11500045_021": "Senior...? What are you up to right now?", - "Main_GalGame_Chapter150_11500045_022": "The once-chatty \"Acting Temple Master\" freezes at the sound, a flicker of caught-red-handed embarrassment flashing in her eyes.", - "Main_GalGame_Chapter150_11500045_023": "Eh, Junior? Oh, you were here... Ha-haha...", - "Main_GalGame_Chapter150_11500045_024": "Eh, Junior? Oh, you were here... Ha-haha...", - "Main_GalGame_Chapter150_11500045_025": "Today... the weather is nice today... ahem, um... what I mean is — Junior, you're here. When divining, solemnity comes first, so you should address me as \"Acting Temple Master,\" got it?", - "Main_GalGame_Chapter150_11500045_026": "Today... the weather is fine and clear today... ahem, um... what I mean is — Junior, you're here. When divining, solemnity comes first, so you should address me as \"Acting Temple Master,\" got it?", - "Main_GalGame_Chapter150_11500045_027": "Acting Temple Master!", - "Main_GalGame_Chapter150_11500045_028": "The Acting Temple Master speaks the absolute truth!", - "Main_GalGame_Chapter150_11500045_029": "The Acting Temple Master speaks the absolute truth!", - "Main_GalGame_Chapter150_11500045_030": "Hmm... yes! Everyone, my junior is here to remind us that today's auspicious hour has passed. The heavenly signs have dimmed — it's no longer suitable to divine further.", - "Main_GalGame_Chapter150_11500045_031": "Hmm... yes! Everyone, my junior is here to remind us that today's auspicious hour has passed. The heavenly signs have dimmed — it's no longer suitable to divine further.", - "Main_GalGame_Chapter150_11500045_032": "That's all for today, everyone. Should any troubles arise, you're always welcome to visit Suibian Temple.", - "Main_GalGame_Chapter150_11500045_033": "Junior, there's something important I need to tell you. Come with me for a moment.", - "Main_GalGame_Chapter150_11500045_034": "Junior, there's something important I need to tell you. Come with me for a moment.", - "Main_GalGame_Chapter150_11500045_035": "Trying to keep her cool, Senior walks off to the side, mysteriously beckoning for you to hurry up and follow her.", - "Main_GalGame_Chapter150_11500045_Name_001": "Ye Shunguang", - "Main_GalGame_Chapter150_11500045_Name_002": "Worried Granny", - "Main_GalGame_Chapter150_11500045_Name_003": "Belle", - "Main_GalGame_Chapter150_11500045_Name_004": "Wise", - "Main_GalGame_Chapter150_11500045_Name_005": "Friendly Old Man", - "Main_GalGame_Chapter150_11500045_Name_006": "Clueless Kid", - "Main_GalGame_Chapter150_11500050_022": "A few more Ethereals emerge nearby, so you tell the manager you rescued to take cover...", - "Main_GalGame_Chapter150_11500055_004": "Hmph... bunch of a snot-nosed brats...", - "Main_GalGame_Chapter150_11500055_016": "...Alright, alright, I'll tell you. Just don't tell them I said it...", - "Main_GalGame_Chapter150_11500055_016_01": "Acting all ready to die a minute ago...", - "Main_GalGame_Chapter150_11500055_016_02": "Giving up already, huh...", - "Main_GalGame_Chapter150_11500055_016_03": "Erm... Weren't you acting all ready to die a minute ago...? Giving up already...", - "Main_GalGame_Chapter150_11500055_016_04": "Erm... Weren't you acting all ready to die a minute ago...? Giving up already...", - "Main_GalGame_Chapter150_11500055_017": "I've had enough of living every day in fear! It's all because Lady Sarah suddenly decided we have to go searching for some ancient array!", - "Main_GalGame_Chapter150_11500070_009": "It's nothing...", - "Main_GalGame_Chapter150_11500070_059": "Yes, I will! Please relax. Shifu had me train in seclusion over and over to reinforce the effects of the case. Otherwise, I wouldn't be standing here in one piece right now~", - "Main_GalGame_Chapter150_11500080_001": "Xiao'Zhao arrived fashionably late, and Dialyn, pretending that Xiao'Zhao was her boss, left early with her.", - "Main_GalGame_Chapter150_11500095_001": "At this moment, Dialyn hears some unusual voices of the deceased coming from up ahead...", - "Main_GalGame_Chapter150_11500095_002": "\"No... No... Lady Sarah... I'm begging you, have mercy! Please!\"", - "Main_GalGame_Chapter150_11500095_003": "\"Why...? why...?\"", - "Main_GalGame_Chapter150_11500095_004": "\"That Ye Shiyuan... you think he's the truly devoted one?!\"", - "Main_GalGame_Chapter150_11500095_005": "\"You knew it all along... you knew that he—\"", - "Main_GalGame_Chapter150_11500095_006": "The pleas for mercy came to an abrupt end.", - "Main_GalGame_Chapter150_11500095_Name_001": "Pleading Male Voice", - "Main_GalGame_Chapter150_11500100_027": "No~ problem~ By the way, that Porcelumex idiot I saved... What are you planning to do with him?", - "Main_GalGame_Chapter150_11500110_002": "...I finally managed to finish training in seclusion, only to find out that Shifu, my brother, Senior Fufu, and Senior Pan were all away from the temple. I was soooo bored!", - "Main_GalGame_Chapter150_11500110_017": "Actually... Senior Ye... he didn't leave with Yixuan Shifu and the others...", - "Main_GalGame_Chapter150_11500110_018": "Actually... Senior Ye... he didn't leave with Yixuan Shifu and the others...", - "Main_GalGame_Chapter150_11500110_020": "...Phew... I was gonna ask whether you'd been keeping something important from me. You looked so nervous just now — I didn't expect it to be about my brother...", - "Main_GalGame_Chapter150_11500110_020_01": "Sure, I can be a little reckless and all, but my brother's always been discreet and level-headed. If he made a choice like that, there must be more to it than it seems.", - "Main_GalGame_Chapter150_11500110_020_02": "Since you were already looking into his whereabouts, let's go together and get to the bottom of this!", - "Main_GalGame_Chapter150_11500110_048": "Do you know anything, Xiao'Guang?", - "Main_GalGame_Chapter150_11500110_049": "In the vision I saw, Senior Ye said he wanted to save someone... and that it was connected to his nightmares. He also said before that he hasn't slept well since returning to Waifei Peninsula. Xiao'Guang, do you know anything about this?", - "Main_GalGame_Chapter150_11500120_002": "Heh... so this is the side you've been hiding. I bet the people around you never had a clue.", - "Main_GalGame_Chapter150_11500120_006": "Tell me, why is it that after you \"erased\" my nightmare, I can't hide this form anymore?", - "Main_GalGame_Chapter150_11500120_006_01": "Though... I suppose it does make it easier to move unnoticed.", - "Main_GalGame_Chapter150_11500120_009": "Just like what I demonstrated to you before, I made those Sacrifices return to their purest state.", - "Main_GalGame_Chapter150_11500130_001_01": "A mysterious Bangboo is there, standing alone in the shadows.", - "Main_GalGame_Chapter150_11500130_001_02": "Its little hands are clasped together, as if it's praying.", - "Main_GalGame_Chapter150_11500145_001": "Senior Xiao'Guang, are you okay? Your expression just now... seemed a bit off.", - "Main_GalGame_Chapter150_11500145_024": "At that time, I heard that Yunkui Summit was taking in orphans. Since I was leading a rootless life, entrusting the important task of caring for two children to Yixuan Shifu was the safer choice.", - "Main_GalGame_Chapter150_11500145_043": "Ahem... Dwelling on the past is getting too heavy. It's getting late — let's head back and discuss our next step!", - "Main_GalGame_Chapter150_11500145_044": "Ahem... Uh, dwelling on the past is getting too heavy. It's getting late—let's head back and discuss our next step!", - "Main_GalGame_Chapter150_11500150_001": "Xiao'Guang and the others gradually fade from view, but Banyue lingers.\n\"It isn't just the Miasma that can lead to people's deaths...\"\nSeemingly casual words, yet the cries of the past ring in his ears once more...", - "Main_GalGame_Chapter150_11500160_000": "The atmosphere here somehow doesn't seem very friendly...", - "Main_GalGame_Chapter150_11500160_021_01": "Unsure what to do, you turn and walk away...", - "Main_GalGame_Chapter150_11500165_009_01": "Talk about bad timing... Bargainer Biao's pretty beside himself with anger, doubt he's in the mood to answer any of our questions.", - "Main_GalGame_Chapter150_11500165_009_02": "Maybe let me try talking to him alone first to help him calm down. It might take a bit longer, so I apologize for making everyone wait.", - "Main_GalGame_Chapter150_11500165_010": "What's Dialyn doing here too?", - "Main_GalGame_Chapter150_11500165_025": "Everyone is still exchanging glances by the time Dialyn quickly returns, waving something in her hands.", - "Main_GalGame_Chapter150_11500165_026": "Alright, it's done~ This \"Bargainer Biao\" is quite the interesting fellow. He couldn't possibly bear parting with that one-of-a-kind book, so instead, he gave Sarah a replica. Turns out his cleverness has made things quite convenient for us.", - "Main_GalGame_Chapter150_11500170_016": "Exactly what I did, it will remain a secret. But look — I've solved this big trouble for you, got you what you wanted, and even managed to save his house in the process...", - "Main_GalGame_Chapter150_11500170_036": "Alright, let's set that aside for now and figure out our next move.", - "Main_GalGame_Chapter150_11500170_036_01": "Bargainer Biao said this tome is extraordinary. It talks about \"divine purification\" and some kind of ancient array that can absorb Miasma and suppress evil spirits.", - "Main_GalGame_Chapter150_11500170_036_02": "Whether it actually worked or not... well, that's another story.", - "Main_GalGame_Chapter150_11500170_036_03": "Hearing this, Xiao'Guang perks up.", - "Main_GalGame_Chapter150_11500170_038": "This is a matter of utmost importance. Now that we have the tome, let's head back to Suibian Temple and discuss it there.", - "Main_GalGame_Chapter150_11500175_001": "After reading the cryptic tome, everyone puts together all the information so far...", - "Main_GalGame_Chapter150_11500175_010": "Sarah sent the remnants out to search. The array might be near the old mining site. Xiao'Guang, you lived there before. Do you remember anything about it?", + "BranchRelic_13501810_briefdes": "After entering Enlightened Mind, upon first using Basic Attack: Enlightened Mind - Sunderlight Maximum, automatically triggers Chain Attack: Enlightened Mind - Lure Thunder, gaining a Physical RES ignore effect.", + "BranchRelic_13501810_des": "After entering Enlightened Mind, upon first using Basic Attack: Enlightened Mind - Sunderlight Maximum, automatically triggers Chain Attack: Enlightened Mind - Lure Thunder, and gains 45% Physical RES ignore for 15s.", + "BranchRelic_13501810_name": "[Ye Shunguang] Frosted Blade", + "BranchRelic_13501811_briefdes": "EX Special Attack: Enlightened Mind - Soaring Light can trigger Perfect Dodge at the moment of its activation, and if Perfect Dodge is triggered, gain additional automatic activations of Chain Attack: Enlightened Mind - Lure Thunder.", + "BranchRelic_13501811_des": "EX Special Attack: Enlightened Mind - Soaring Light can trigger Perfect Dodge at the moment of its activation, and if Perfect Dodge is triggered, gain additional automatic activations of Chain Attack: Enlightened Mind - Lure Thunder.", + "BranchRelic_13501811_name": "[Ye Shunguang] Frosted Blade", + "BranchRelic_13501812_briefdes": "Chain Attack: Enlightened Mind - Lure Thunder's final hit deals additional DMG.", + "BranchRelic_13501812_des": "Chain Attack: Enlightened Mind - Lure Thunder's final hit deals 1,800% of ATK as additional DMG.", + "BranchRelic_13501812_name": "[Ye Shunguang] Frosted Blade", + "BranchRelic_13501820_briefdes": "After Ye Shunguang activates Ether Veil: Verdict, all squad members will use Veil Vulnerability bonus when attacking, instead of Stun DMG Multiplier, and the Veil Vulnerability bonus cap is reduced.", + "BranchRelic_13501820_des": "After Ye Shunguang activates Ether Veil: Verdict, all squad members will use Veil Vulnerability bonus when attacking, instead of Stun DMG Multiplier, and the Veil Vulnerability bonus cap is reduced by 85%. Enlightened Mind state duration doesn't pause while off-field anymore.", + "BranchRelic_13501821_briefdes": "Ether Veil: Verdict's Veil Vulnerability bonus cap reduction is reduced.", + "BranchRelic_13501821_des": "Ether Veil: Verdict's Veil Vulnerability bonus cap reduction is reduced to 65%.", + "BranchRelic_13501821_name": "[Ye Shunguang] Clang of Jade", + "BranchRelic_13501822_briefdes": "While in Enlightened Mind state, automatically performs Basic Attack: Enlightened Mind - Sunderlight Maximum when off field, increasing skill cost and counting as Aftershock DMG.", + "BranchRelic_13501822_des": "While in Enlightened Mind state, automatically performs Basic Attack: Enlightened Mind - Sunderlight Maximum when off field, increasing skill requirement and cost to 2 points of Qingming Sword Force and counting as Aftershock DMG, up to once per 3.5s.", + "BranchRelic_13501822_name": "[Ye Shunguang] Clang of Jade", + "BranchRelic_13501830_briefdes": "Ye Shunguang's Qingming Sword Force generation rate increases, Enlightened Mind duration is reduced.", + "BranchRelic_13501830_des": "Ye Shunguang's Qingming Sword Force generation rate increases by 100%, Enlightened Mind duration is reduced to 10s.", + "BranchRelic_13501830_name": "[Ye Shunguang] Case Full of Light", + "BranchRelic_13501831_briefdes": "Each time Ye Shunguang enters Enlightened Mind, she gains increased CRIT DMG, stacking up to 4 times.", + "BranchRelic_13501831_des": "Each time Ye Shunguang enters Enlightened Mind, she gains 16% increased CRIT DMG, stacking up to 4 times and lasting 15s after exiting the Enlightened Mind state.", + "BranchRelic_13501831_name": "[Ye Shunguang] Case Full of Light", + "BranchRelic_13501832_briefdes": "EX Special Attack: Enlightened Mind - Soaring Light's CRIT DMG increases.", + "BranchRelic_13501832_des": "EX Special Attack: Enlightened Mind - Soaring Light's CRIT DMG increases by 75%.", + "BranchRelic_13501832_name": "[Ye Shunguang] Case Full of Light", + "BranchRelic_13501910_briefdes": "Zhao's Impact increases based on initial max HP. All squad members' Ultimates and EX Special Attacks deal increased Daze.", + "BranchRelic_13501910_des": "Zhao's Impact increases by 2 for every 1,000 initial max HP she has. All squad members' Ultimates and EX Special Attacks deal 12% increased Daze.", + "BranchRelic_13501910_name": "[Zhao] Cold Moonlight", + "BranchRelic_13501911_name": "[Zhao] Cold Moonlight", + "BranchRelic_13501912_briefdes": "When any squad member uses Chain Attack, Zhao recovers Frostbite Points.", + "BranchRelic_13501912_des": "When any squad member uses Chain Attack, Zhao recovers 15 Frostbite Points. This effect can trigger once every 10s.", + "BranchRelic_13501912_name": "[Zhao] Cold Moonlight", + "BranchRelic_13501920_briefdes": "After charging Basic Attack: Final Verdict for 1s, Basic Attack: Final Verdict - Frostgleam can be unleashed, which increases CRIT Rate and CRIT DMG.", + "BranchRelic_13501920_des": "After charging Basic Attack: Final Verdict for 1s, Basic Attack: Final Verdict - Frostgleam can be unleashed, which increases CRIT Rate by 15% and CRIT DMG by 40% for 15s.", + "BranchRelic_13501920_name": "[Zhao] Frostmist Enigma", + "BranchRelic_13501921_briefdes": "When using Basic Attack: Final Verdict - Frostgleam, Zhao's attacks ignore a portion of target's Ice RES.", + "BranchRelic_13501921_des": "When using Basic Attack: Final Verdict - Frostgleam, Zhao's attacks ignore 26% of target's Ice RES for 15s.", + "BranchRelic_13501921_name": "[Zhao] Frostmist Enigma", + "BranchRelic_13501922_briefdes": "While Zhao is under any Ether Veil, all squad members' DMG will ignore part of target's DEF.", + "BranchRelic_13501922_des": "While Zhao is under any Ether Veil, all squad members' DMG will ignore 30% of target's DEF.", + "BranchRelic_13501922_name": "[Zhao] Frostmist Enigma", + "BranchRelic_13501930_briefdes": "When Zhao activates Ether Veil, she recovers Frostbite Points and increases ATK for all squad members.", + "BranchRelic_13501930_des": "When Zhao activates Ether Veil, she recovers 30 Frostbite Points and increases ATK by 25% for all squad members, lasting 50s.", + "BranchRelic_13501930_name": "[Zhao] Moonlit Dew", + "BranchRelic_13501931_briefdes": "When Zhao is under any Ether Veil, Decibel Generation Rate increases for all squad members.", + "BranchRelic_13501931_des": "When Zhao is under any Ether Veil, Decibel Generation Rate increases by 20% for all squad members.", + "BranchRelic_13501931_name": "[Zhao] Moonlit Dew", + "BranchRelic_13501932_briefdes": "When Zhao is under any Ether Veil, Energy Regen increases for all squad members.", + "BranchRelic_13501932_des": "When Zhao is under any Ether Veil, Energy Regen increases by 0.4/s for all squad members.", + "BranchRelic_13501932_name": "[Zhao] Moonlit Dew", + "BriefName_Monster_Vessel": "Primordial Nightmare - \"The Creator\"", + "Bubble_CoopAlarmInteracting": "Cracking…", + "Burnice_SkillList_13_Content": " (Switching in with Emberflow)", + "Burnice_SkillList_13_Title": "EX Special Attack: Intense Heat Tossing Method", + "Burnice_Skill_BeHitAid_UpGrade_Desc": "When the active character is launched, press to activate:\nLaunches a series of attacks at enemies ahead and sprays flames, dealing Physical DMG and Fire DMG.\nCharacter is invulnerable while using this skill.\nAfter using this skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot.", + "Burnice_Skill_ExSpecial_01_Desc": "With enough energy, press to activate:\nContinuously spray flames with a one-handed flamethrower, then release a fire blast in a straight line ahead, dealing massive Fire DMG. Continue holding to steadily consume energy and extend the spray's duration.\nWhile continuously spraying, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to execute a sidestep dodge, adjusting your position in the corresponding direction.\nAnti-Interrupt Level is increased while continuously spraying, and DMG taken is reduced by 40%.\nCharacter is invulnerable during sidestep dodge and fire blast.", + "Burnice_Skill_ExSpecial_01_UpGrade_Desc": "With enough energy, press to activate:\nContinuously spray flames with a one-handed flamethrower, then release a fire blast in a straight line ahead, dealing massive Fire DMG. Continue holding to steadily consume energy and extend the spray's duration.\nWhile continuously spraying, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to execute a sidestep dodge, adjusting your position in the corresponding direction.\nAnti-Interrupt Level is increased while continuously spraying, and DMG taken is reduced by 60%.\nCharacter is invulnerable during sidestep dodge and fire blast.", + "Burnice_Skill_ExSpecial_02_Desc": "While using EX Special Attack: Intense Heat Stirring Method, with enough Energy, press to activate:\nUse both flamethrowers to continuously spray flames, followed by a fire blast in a front line, dealing massive Fire DMG. Keep holding to continue consuming Energy and extend the spray's duration.\nCharacter is invulnerable during the moment the spray is activated and during the activation of the fire blast.\nAnti-Interrupt Level is increased while spraying, and DMG received is reduced by 40%.", + "Burnice_Skill_ExSpecial_02_UpGrade_Desc": "While using EX Special Attack: Intense Heat Stirring Method, with enough Energy, press to activate:\nUse both flamethrowers to continuously spray flames, followed by a fire blast in a front line, dealing massive Fire DMG. Keep holding to continue consuming Energy and extend the spray's duration.\nCharacter is invulnerable during the moment the spray is activated and during the activation of the fire blast.\nAnti-Interrupt Level is increased while spraying, and DMG received is reduced by 60%.", + "Burnice_Skill_Normal_Enhance_UpGrade_Desc": "In the Nitro-Fuel Cocktail state, hold to activate:\nSpins continuously while spraying flames around, followed by a Finishing Move, then triggers an extra instance of Afterburn that doesn't cost Heat and deals Fire DMG. Continuing to hold extends the flame-spraying duration.\nThe DMG dealt by this skill also counts as Assist Attack DMG.\nUpon activation, it consumes 20 Heat.\nAnti-Interrupt level is increased while using this skill.\nAfter executing the Finishing Move, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot.", + "Burnice_Skill_UpGrade_01_Title": "EX Special Attack: Intense Heat Shaking Method", + "Burnice_Skill_UpGrade_02_Desc": "If Burnice has Emberflow, coming on-field activates this skill.\nAfter squadmates trigger Afterburn 12 times, Burnice gains 1 point of Emberflow. With Emberflow, Burnice's next entry onto the field consumes 1 stack to automatically activate this skill. This entry is considered a Quick Assist. When Afterburn triggered by Basic Attack: Mixed Flame Blend hits an enemy, it counts for 2 times. While possessing Emberflow, the counter no longer increases. Consuming Emberflow clears the counter.\nQuickly dashes forward and passes through the enemy, unleashing a fiery impact that deals Physical DMG and Fire DMG.\nWhen the skill's heavy attack hits a target suffering Ether, Electric, Fire, Physical, or Ice Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 480%/240%/600%/40%/60% of the original Anomaly's DMG.\nThe Fire Anomaly Buildup increase from Additional Ability: Fire Kindling applies to this skill.\nCharacter is invulnerable while using this skill.\nAfter using this skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot.", + "Burnice_Skill_UpGrade_02_Title": "EX Special Attack: Intense Heat Tossing Method", + "C260_EP000_010": "It's...", + "C260_EP000_020": "It's our teacher...?", + "C260_EP000_030": "Carole Arna?", + "C260_EP000_040": "In search of clues about our teacher", + "C260_EP000_050": "We set out under the mayor's orders", + "C260_EP000_060": "As apprentice disciples of Yunkui Summit", + "C260_EP000_070": "To investigate the abnormal Hollow activity in Waifei Peninsula", + "C260_EP000_080": "But we never expected to uncover", + "C260_EP000_090": "Traces of the Exaltists behind it all...", + "C260_EP000_100": "Evil shall be purged!", + "C260_EP000_110": "Hurry up!", + "C260_EP000_120": "We're running out of time!", + "C260_EP000_130": "Weren't you the one who saved me", + "C260_EP000_140": "From despair?", + "C260_EP000_150": "And through that, we learned the origin of Yunkui Summit's tragedy—", + "C260_EP000_160": "The Qingming Sword", + "C260_EP000_170": "Losing your senses and memories...", + "C260_EP000_180": "That's a tremendous cost...", + "C260_EP000_190": "If you want to sever the connection between your sister and that sword", + "C260_EP000_200": "Then the Creator", + "C260_EP000_210": "Is the only hope for you", + "C260_EP000_230": "I am Ye Shunguang, wielder of the Qingming Sword", + "C260_EP000_240": "Of Yunkui Summit—", + "C260_EP000_250": "Shifu...", + "C260_EP000_260": "My brother...", + "C260_EP000_270": "Wise, Belle...", + "C260_EP000_280": "And everyone else...", + "C260_EP000_290": "I must remember all the beautiful moments", + "C260_EP000_300": "We shared together...", + "C260_EP000_310": "I have to remember...", + "C260_EP020G_060": "Xiao'Guang", + "C260_EP020_070": "I'm ok", + "C260_EP020_090": "Finish this quickly", + "C260_EP030B_030": "No! Not in your condition...", + "C260_EP030B_055": "Dear Junior...", + "C260_EP030G_030": "No! Not in your condition...", + "C260_EP030G_055": "Dear Junior...", + "C260_EP050_075": "Finish your mission", + "C260_EP066_020": "Hm!", + "C260_EP066_030": "Her attacks aren't working...?", + "C260_EP070B_010": "Watch out!", + "C260_EP070G_010": "Watch out!", + "C260_EP070_080": "Then let this", + "C260_EP070_083": "Body—", + "C260_EP070_120": "To oblivion!", + "C260_EP080B_030": "There's still...", + "C260_EP080B_035": "Time!", + "C260_EP080B_060": "See?", + "C260_EP080G_030": "There's still...", + "C260_EP080G_035": "Time!", + "C260_EP080G_060": "See?", + "C260_EP080G_065": "I caught you, Senior", + "C260_EP080_100": "\"Blasphemer...\"", + "C260_EP080_105": "\"Divine punishment is here!\"", + "C260_EP090_010": "\"Humans...\"", + "C260_EP090_015": "\"Hopelessly foolish creatures\"", + "C260_EP090_040": "What... is this?", + "C260_EP090_060": "\"I will show you...\"", + "C260_EP090_070": "\"...What real despair feels like!\"", + "C260_EP100B_060": "You've gotta hang in there!", + "C260_EP100B_070": "Just a little longer!", + "C260_EP100G_060": "You've gotta hang in there!", + "C260_EP100G_070": "Just a little longer!", + "C260_EP100_140": "Even the divine...", + "C260_EP100_150": "Shall crumble!", + "C260_EP110G_040": "Don't tell me you're planning on using it again?!", + "C260_EP110_090": "I will still stand in front of my friends", + "C260_EP110_100": "Even if I fall a thousand times...", + "C260_EP110_110": "I'll crawl up and fight again", + "C260_EP110_120": "That's the power that pulls people", + "C260_EP110_130": "Back from the abyss, over and over again", + "C260_EP110_140": "We never", + "C260_EP110_145": "Needed gods", + "C260_EP110_150": "All we needed", + "C260_EP110_155": "Were our own hands, to hold on and lift each other up!", + "C260_EP110_160": "\"Fools\"", + "C260_EP110_165": "\"One day, you'll all...\"", + "C260_EP120B_030": "And peace has returned to Waifei Peninsula", + "CallingCard_3300015_story": "\"I already told you, a lively, adorable video store manager like me, plus being a smart, fearless Proxy, I'm totally idol material...\"\n\"Huh? Wise, are you okay?!\"\n\"Belle, ch—change the song... this one's way too fast...\"\nOnce the last encore chant was done, Wise sat down on the ground and, with the last bit of energy he had, managed two weak swings of his glowsticks.", + "CallingCard_3301017_des": "Commemorative namecard for the limited-time event \"Filmgoer Thank-You Gift.\"", + "CallingCard_3301017_story": "\"From that very first spark, we've blazed a path across the world — but this is nowhere near the end. As long as the fire in our chests keeps dancing, the story doesn't end.\"\n\"We hope you'll stay with us on the journey to come. Let's set off together and light up the next chapter of New Eridu!\"\n— Sān-Z STUDIO", + "CallingCard_3301018_story": "The joint investigation into the Divine Maze has finally wrapped up. Thanks to the efforts of our Agents, the squad broke through Papago's maze and fulfilled HAND's request. Yet from the eerie sounds at the Hollow's entrance to the sudden return of old shadows, every unanswered mystery hints at one thing — the end of this case might just be the beginning.", + "CallingCard_3301020_des": "Commemorative namecard for the collaboration with Hormel.", + "CallingCard_3301020_story": "Clear skies and bright sunshine put everyone in a good mood. It's the perfect time for a little outdoor escapade.\nGrab a couple of friends and share some tasty, easygoing moments together.\nTake off on a spontaneous outing — deliciousness is ready to roll!", + "CallingCard_3311341_des": "Get by unlocking Zhao's Mindscape: Frostveil Blade", + "CallingCard_3311341_story": "A namecard printed with an adorable bunny Thiren's image.\nIt's got that classic Krampus Compliance Authority style — neat, professional, and packed with phone numbers... everything from Krampus' legal hotline to their complaint desk. But on the back, there's a handwritten note and a single number:\n\"Forget those numbers. Call this one if you want to reach me.\"", + "CallingCard_3311431_des": "Get by unlocking Ye Shunguang's Mindscape: Swordswoman", + "CallingCard_3311431_story": "A namecard bearing the image of Ye Shunguang.\nThis card never circulates publicly; it's said that only a select few \"fated recipients\" ever obtain one. Possessing it grants a one-time \"Void Hunter assistance.\"\nOn the back is a hand-drawn doodle of a face and a line of neat handwriting:\n\"No matter when... if you ever need me, just come find me. If I can help, I'd be happy to!\"", + "CallingCard_3321341_des": "Get by unlocking Zhao's Mindscape: No Value Has Its Own Value", + "CallingCard_3321341_name": "\"Non-Business Card\"", + "CallingCard_3321341_story": "A card featuring a personal photo of Zhao.\n\"Why... would you even want something like this? In terms of actual value, it's less useful than my employee ID...\"\n\"A keepsake? Well... okay. As long as you like it. But you're not allowed to take it outside, alright?\"\n\"Not even my coworkers have seen this photo.\"", + "CallingCard_3321431_story": "A namecard printed with one of Ye Shunguang's personal photos.\n\"On that bleak, lightless path, there was another version of 'me' at my side...\"\n\"...But now, we're unified.\"\n\"'We' will treasure the memories of our past... and the memories of you.\"", + "CardDesc_20011": "A fallen creation, reshaped in the depths of impure darkness.\nTo step into the domain of the sleeping behemoth is to prepare for confronting the crimson nightmare, for it's no longer content with games of hide and seek.\nThe reckless Hollow Raider attempts to provoke, luring it to expose its deeply buried core. Yet skilled hunters often appear as prey - letting your guard down when the enemy's weakness is revealed is often a rookie's deadliest flaw.\n\"Don't call me stupid, my head really was caught in those Ethereal pincers...\"", + "CardDesc_20016": "Once a standard fire-support mech, now corrupted within the Hollow. It's tactical algorithms now in total disarray, flagging every lifeform it sees as a high-threat target and firing indiscriminately.\nBuilt for offense over defense, it boasts exceptional mobility, making it hard to hit and relentless in pursuit.\nIf you're unlucky enough to be tagged by it, pray there's a spatial rift nearby — without one, escape is nearly impossible.\n\"If I could go back to middle school, I'd never slack off in track practice again.\"", + "CardSkillDesc_20011": "During combat, Miasma Ravager - Huskron, corrupted by Miasma, now possesses enhanced physique and a more vicious assault pattern. Using a Defensive Assist at the right moment can counter its brutal offense.", + "CardSkillDesc_20016": "In combat, Miasmic - Lightfoot Rover summons two drones to assist in battle. If Miasmic - Heavy Striker is also on the field, Miasmic - Lightfoot Rover will coordinate attacks together with it. Additionally, when Miasmic - Heavy Striker is close to death, Miasmic - Lightfoot Rover will leap toward the target due to coordinated combat signal interference, seize its combat data core, gain part of Miasmic - Heavy Striker's shield components and abilities, and trigger a small Miasmic Field.", + "CardSkillDesc_20018": "In combat, when Miasmic - Heavy Striker deploys its shield, it activates a small Miasmic Field. If Miasmic - Lightfoot Rover is also on the field, the two will carry out coordinated attacks. Additionally, when Miasmic - Lightfoot Rover is close to death, Miasmic - Heavy Striker will leap toward the target due to coordinated combat signal interference, seize its combat data core, acquire Miasmic - Lightfoot Rover's drones and abilities, and command the drones to fight alongside it.", + "CardSkillDesc_40000": "Primordial Nightmare can exit or enter a Miasmic Field freely. Even when not in a Miasmic Field, the Miasmic Shield continues to protect it from being Stunned. Only when the Miasmic Shield is broken can it be Stunned. When Primordial Nightmare recovers from being Stunned, the protection from the Miasmic Shield will be restored.\n\nIn combat, \"Primal Nightmare\" will use \"Control Skills\". Perfectly responding to each attack can grant an advantage in battle.", + "ChainAction_5": "Lightning Counter", + "ChainAction_6": "Blaze", + "ChainAction_7": "Miasma Quelling", + "ClueDesc_1049": "Xiao'Guang's diary.\nWithin its pages lie the most genuine joys and sorrows, written in the dead of night when no one was there to see, by a girl who always wore a smile.", + "ClueDesc_310129": "After everyone worked together to shatter the illusion, this mysterious shard fell nearby.\nMysterious blue dots of light flicker on its surface. Perhaps it contains some information?", + "CollectionDesc_3700229": "A limited-edition toy crafted to mimic a W-Engine.\n\nFrom innocence to maturity, from confusion to resolve.\nThe long path ahead stretches on, and she grips her sword and presses forward, walking a path untrodden.\nUntil her blade flashes like a soaring swan, illuminating the clouds above.", + "CollectionDesc_3700230": "A limited-edition toy crafted to mimic a W-Engine.\n\n100% cold, and 120% sweet. The maker says it's his best custom W-Engine of the year. \"So, Miss Zhao, what do you think? I've named this one 'Full-Sugar Bunny.' Fits your style, right? Huh? Change it to Half-Sugar? But why...? Ah, no no, you're the client, you get to name it however you like!\"", + "Comic_30653a38d4d04987b7cd05ee08c8e576": "{M#Or maybe we should just ask the mayor later. He might know something.}{F#Maybe we can ask the mayor later? He probably knows more than we do.}", + "Comic_5652611f460c470b997fc3b3639f8c05": "\"...Carrying the fate of all endless eras, bound by the wishes of all living beings...\"", + "Comic_605bc27132d4421a8775b93718b16f14": "At the time, I didn't understand what those words meant. I thought that battles were my own, and so was the pain.", + "Comic_738393b5984240f7a6b9b090523d2f71": "If you ask me, wouldn't it be better to just kill these people?", + "Comic_b3cecffd39bf4fb2b2430bfac245d4fd": "{F#Xiao'Guang! Perfect timing! Zhao and I are both in one piece.}{M#Xiao'Guang! Perfect timing! Yeah, we're both okay.}", + "Comic_f393122a2f734fecaf9cd6175eba06e9": "And so, as the mayor of New Eridu, I hereby bestow upon her the city's highest honor—the title of \"Void Hunter.\"", + "Comment1_25001": "I can't even remember how many times this competition has been held... The competition month isn't fixed, and it's not even held annually... Feels like it's totally run based on the organizer's mood...", + "Comment1_25002": "Never seen that before.\nIs this flower edible?", + "Comment1_25003": "Now it looks completely inedible (sadly).", + "Comment1_25004": "If I remember correctly, didn't you say \"let everything burn\" in that black flower thread before?\nNow that destruction's actually happening, you're not so happy about it anymore?", + "Comment1_25005": "Aren't you supposed to be a reporter on the scene, OP? Why you asking us to feed you info?\nPS: I've got some tea on Ye Shunguang — she's got a sweet tooth.\nSo OP, when you gonna transfer me the Dennies?", + "Comment1_25006": "Guys, did I do it right?", + "Comment1_25011": "Whoa, Spook Shack is awesome!\nSo Yunkui Summit was established just to guard some super dangerous artifact?! That's such a dope backstory!", + "Comment2_25001": "After all, the competitions take place in various Hollows... just getting the competition permits based on each Hollow's stability was enough to give the organizer a major headache...", + "Comment2_25002": "Is something wrong with your brain? Why would you want to eat flowers?!\nIf they were actually edible, they'd be long gone by now — I probably wouldn't even get to see them!", + "Comment2_25004": "What's up with you? Why are you so obsessed with me?\nIt's not like I'm that unhappy really.\nI just wanna die and get some tong sui at the same time.", + "Comment2_25005": "That incident at Waifei Peninsula really scared me. Even though I live far away from Failume Heights, I thought the Lemnian Hollow was gonna blow up and all of New Eridu would be done for.\nThank goodness it was resolved safely. Just looking at how that went down, I'd say Ye Shunguang deserves to be the new Void Hunter.", + "Comment2_25007": "No-name artist?? For real? This is Cersea we're talking about!!", + "Comment2_25009": "I've bought bulk Porcelume goods from OP before, and the quality was pretty solid.\nFella's definitely a trustworthy seller — sharing insider info to warn everyone, what a good person!", + "Comment2_25011": "So you're telling me the most powerful weapon was just picked up from the Hollow? Maybe we should send more people to scavenge in there—who knows, we might stumble upon some artifacts too! (doggo.jpg)", + "Comment3_25003": "What are you talking about? It's clearly black, isn't it?\nI was there and heard people around calling it black flowers.\nLet's be real, white flowers turning black makes way more sense, right? You can't exactly say they turned into deep blue, can you?", + "Comment3_25004": "Let's be real, anyone who's actually anxious has already bailed from the Waifei Peninsula.\nNew Eridu's huge — you can make it anywhere.", + "Comment3_25005": "I didn't know much about Ye Shunguang before, but after catching that Void Hunter ceremony livestream, my respect for her shot way up.\nHer speech was surprisingly touching, had me tearing up and everything.\nWe can still post here peacefully today thanks to heroes like heroes!", + "Comment3_25008": "They were open for business a few years back, but they couldn't book any performers or attract customers, so they shut down pretty quick. I actually ran into their former owner recently — he said he was relieved to finally get rid of that mess. Could it be that there's a new owner planning to reopen the place?", + "Comment3_25009": "Hit OP up, placed an order, and got my stuff the next day — everything was in great shape.\nDefinitely recommend it to everyone!", + "Comment3_25010": "Yo OP, you know that big company you're talking about has the world's most powerful legal team?\nBetter watch out, a cease and desist might already be on its way.", + "Comment4_25001": "Heads up! Top-Rank Hollow Raider leading the crew. Years of Hollow experience under my belt. Proxies interested in teaming up, hit me up in DMs.", + "Comment4_25002": "Something in the Hollow? That can't be anything good — these creepy giant flowers are giving me straight-up megalophobia!", + "Comment4_25003": "I saw that thing too.\nHaven't you noticed? There's Miasma on these black flowers.\nI used to work at the Lemnian Hollow, so I know — this is definitely the smell of Miasma.\nLong-term exposure to this stuff can seriously damage both your mind and body. You'd better steer clear of it when you see it!", + "Comment4_25004": "A lot's been happening in Waifei Peninsula lately, and many people have already left.\nBut some folks can't or won't leave for various reasons.\nI heard the city administration sent quite a bit of manpower to help out.\nLet's hope Waifei Peninsula pulls through this time.\nStay strong!", + "Comment4_25005": "Are you really that gullible?\nI watched the livestream too. It's just the same old sappy lines to stir up emotions. I could've done better myself, tbh.\nAnd the mayor's something else — talking about how \"everyone's efforts\" solved the crisis, but actions speak louder than words — only gave the Void Hunter medal to Ye Shunguang alone.", + "Comment4_25007": "Could it be... this is it — Her Majesty! Finally returning to her loyal Eridu!!", + "Comment4_25008": "OP, you probably doesn't know since you work during the day, but lately there've been lots of renovation workers and cleaners in 404 — don't ask me how I know... I know because they woke me up from my afternoon nap yesterday!", + "Comment4_25009": "You three are outright disgusting!\nLook, can you stop posting this kind of fake news on Inter-Knot? It's honestly an insult to my intelligence.\nOP's \"insider info\" is totally made up too. He's just trying to sell stuff. It's all a scheme.\nIf Rosetta Data had any unusual activity, how come there hasn't been even a whisper about it?", + "Comment4_25011": "Thanks for your research, OP! That theory about a master creating the mountain in reluctance has indeed been mentioned in some unofficial historical accounts.", + "Comment5_25001": "Oh, looks like things are heating up! This is gonna get interesting real quick!", + "Comment5_25002": "That whole calming effect thing? Totally just in OP's head.\nI walked past a bunch of these white flowers on my way to work, and I still wanna blow up the whole company tbh.", + "Comment5_25003": "What you said is really scary.\nI did see a few people standing around the black flowers taking photos, and then one of them suddenly fainted.\nI thought it was low blood sugar or something... but now it seems they were affected by the Miasma...\nBut then again, why would Miasma appear in Failume Heights???", + "Comment5_25004": "I saw a lot of military and HSO personnel in Failume Heights.\nThere are also civilian organizations actively guiding evacuation and rescue efforts.\nBut when you think about it, what happened in Failume Heights today could happen on Sixth Street tomorrow.\nIs there really any safe place anymore? Just gotta live each day as it comes.", + "Comment5_25005": "What are you talking about? If you're so tough, go get yourself a Void Hunter title too.", + "Comment5_25006": "Cheater!", + "Comment5_25008": "I heard that 404ERROR was recruiting resident performance groups lately — they're definitely reopening soon, no doubt about it. What's weird is that this small stage isn't even famous, but there's quite a number of groups wanting to perform there. Strange stuff.", + "Comment5_25011": "So that's the origin of Yunkui Summit? Doesn't seem like such a big deal.", + "Comment6_25001": "Friendly heads up — from my years of surfing experience, this competition ain't gonna be as easy as y'all think... There've been quite a few reports of competitors getting injured or straight-up disappearing...", + "Comment6_25004": "I heard some military folks in Failume Heights saying that the Hollow's getting bigger might be caused by those black flowers or whatever...\nI knew those black flowers were bad news!\nShould've just torched the whole lot of them when I had the chance.", + "Comment6_25005": "I feel like Ye Shunguang's Void Hunter title isn't just because she resolved the Lemnian Hollow crisis.\nHave you heard? The Qingming Sword isn't just any ordinary weapon — using it comes with a terrifying price... it can even be life-threatening.\nCould it be that the mayor gave her this Void Hunter title to appease both her and Yunkui Summit?\nAfter all, with such a huge sacrifice, they had to give her some kind of recognition, right?", + "Comment6_25007": "What's that supposed to mean??", + "Comment6_25011": "OP also said it's just a legend, might not be the real deal.\nActually, I wanna know—what tasty local specialties does Yunkui Summit have? Let me get a taste!", + "Comment7_25004": "Wake up, buddy! You can't burn away the black flowers like that.\nI've already packed up with my family and we're ready to run.\nEven though I still have stuff left behind in Waifei Peninsula, life comes first after all.", + "Comment7_25005": "Got some burning questions that just can't be contained.\nSo who's really the youngest Void Hunter in New Eridu — Ye Shunguang or Hoshimi Miyabi?", + "Comment7_25009": "OP's been totally exposed already — just some random troll spreading rumors about Porcelume. Why're y'all still playing along with his act?\nWhere would he even get that intel from? Must be from his dreams, obviously.", + "Comment7_25010": "OP, you still alive? Hope they didn't silence you! Getting worried here.", + "Comment7_25011": "Food is the only thing in your eyes, ever.\nSpeaking of the whole thing, about the main thread discussion, I've got something to say...\nThere's way too many words, could you sum it up next time?", + "Comment8_25004": "While many have fled, quite a few stayed behind.\nSolving the problem has to be our priority.\nIf the Waifei Peninsula goes down, at the rate the Lemnian Hollow is expanding, New Eridu won't be far behind.\nRunning away won't help anyone then.", + "Comment8_25010": "With these views, everyone who needed to see it must have seen it.\nHeh, looks like these waters are murkier than I thought.\nAnyway, I've put the message out there — believe it or not, that's up to you\nI'm out, take care everyone. This account will be permanently deleted.", + "Commentator1_25001": "Rats Are Cool", + "Commentator1_25002": "Swallow It Whole", + "Commentator1_25003": "Swallow It Whole", + "Commentator1_25005": "So What?", + "Commentator1_25009": "Hit Me for Discounts", + "Commentator1_25010": "Nervous and Nervous", + "Commentator2_25002": "[OP] Boss in Heaven", + "Commentator2_25003": "guessIFi'mgonnaguess", + "Commentator2_25004": "[OP] That's All", + "Commentator2_25006": "Half-Sugar Coffee", + "Commentator2_25007": "Just Common Sense", + "Commentator2_25008": "Home Is Where the Heart Is", + "Commentator2_25009": "Wang Working Hard", + "Commentator2_25010": "Just Cynical Like That", + "Commentator3_25003": "[OP] Boss in Heaven", + "Commentator3_25006": "Level 10 Butterfingers", + "Commentator3_25007": "I've Got a Problem Here", + "Commentator3_25008": "A Screw", + "Commentator3_25010": "Hit Me up for Legal Service", + "Commentator4_25009": "Can't Stand Stupidity", + "Commentator5_25001": "Just Passing By~", + "Commentator5_25002": "Stop Working!", + "Commentator5_25006": "Old Capital Oldie", + "Commentator5_25007": "Be Straight With You", + "Commentator5_25008": "Ukulele Player", + "Commentator5_25009": "Cut Me in", + "Commentator5_25010": "Just Wanna Chill", + "Commentator5_25011": "Just Wanna Chill", + "Commentator6_25004": "Boss in Heaven", + "Commentator6_25005": "Not Gossiping at All", + "Commentator6_25006": "Someone Nearby", + "Commentator6_25007": "Cersea The Queen's The Best", + "Commentator6_25009": "Who Spilled the Beans", + "Commentator6_25010": "Science Is Just Mystical Nonsense", + "Commentator6_25011": "Swallow It Whole", + "Commentator7_25003": "That's All", + "Commentator7_25005": "Gotta Do It Anyway", + "Commentator7_25007": "I'm Where Fun Is", + "Commentator7_25009": "Super Hungry", + "Commentator8_25004": "Sewer Creature", + "Commentator8_25005": "Cut the Act", + "Commentator8_25009": "Got Connections up Top", + "Commentator8_25010": "[OP] Must Remain Anonymous", + "CoopAvatarChoose_RecommendPower": "Rec. Rating", + "CoopChallenge_1_Desc": "Bonus Objective: Get knocked back/launched no more than {0} time(s)", + "CoopChallenge_1_Fail_Desc": "Times knocked back/launched: {0}/{1}, bonus objective not met", + "CoopChallenge_1_Succ_Desc": "Times knocked back/launched: {0}/{1}, bonus objective met", + "CoopChallenge_2_Desc": "Bonus Objective: Get knocked back/launched no more than {0} time(s)", + "CoopChallenge_2_Fail_Desc": "Times knocked back/launched: {0}/{1}, bonus objective not met", + "CoopChallenge_2_Succ_Desc": "Times knocked back/launched: {0}/{1}, bonus objective met", + "CoopChallenge_Desc_Fail_200000001": "Times knocked back/launched: {0}/{1}, bonus objective not met", + "CoopChallenge_Desc_Fail_200000002": "Times Downed: {0}/{1}, bonus objective not met", + "CoopChallenge_Desc_Fail_200000003": "Times Struck by Thunderbolt: {0}/{1}, bonus objective not met", + "CoopChallenge_Desc_Fail_200000004": "Times Hit by Meteorites: {0}/{1}, bonus objective not met", + "CoopChallenge_Desc_Fail_200000005": "Miasma Explosions: {0}/{1}, bonus objective not met", + "CoopChallenge_Desc_Fail_200000006": "Chain Takedowns: {0}/{1}, bonus objective not met", + "CoopChallenge_Desc_Fail_200000007": "Ultimate: {0}/{1}, bonus objective not met", + "CoopChallenge_Desc_Fail_200000008": "Lightning Counter: {0}/{1}, bonus objective not met", + "CoopChallenge_Desc_Fail_200000009": "Burning Blaze State: {0}/{1}, bonus objective not met", + "CoopChallenge_Desc_Fail_200000010": "Miasma Quelled: {0}/{1} times, bonus objective not met", + "CoopChallenge_Desc_Succ_200000001": "Times knocked back/launched:{0}/{1}, bonus objective met", + "CoopChallenge_Desc_Succ_200000002": "Times Downed: {0}/{1}, bonus objective met", + "CoopChallenge_Desc_Succ_200000003": "Times Struck by Thunderbolts: {0}/{1}, bonus objective met", + "CoopChallenge_Desc_Succ_200000004": "Times Hit by Meteorites: {0}/{1}, bonus objective met", + "CoopChallenge_Desc_Succ_200000005": "Miasma Explosions: {0}/{1}, bonus objective met", + "CoopChallenge_Desc_Succ_200000006": "Chain Takedowns: {0}/{1}, bonus objective met", + "CoopChallenge_Desc_Succ_200000007": "Ultimate: {0}/{1}, bonus objective met", + "CoopChallenge_Desc_Succ_200000008": "Lightning Counter: {0}/{1}, bonus objective met", + "CoopChallenge_Desc_Succ_200000009": "Burning Blaze State: {0}/{1}, bonus objective met", + "CoopChallenge_Desc_Succ_200000010": "Miasma Quelled: {0}/{1} times, bonus objective met", + "CoopChallenge_FinishTip_Fail": "No Agents have met the bonus objective; no additional points earned", + "CoopChallenge_FinishTip_Succ": "{0} has met the bonus objective and earned an additional {1} points", + "CoopChallenge_Title_200000001": "Bonus Objective: Get knocked back/launched no more than {1} time(s) ({0}/{1})", + "CoopChallenge_Title_200000002": "Bonus Objective: Go down no more than {1} time(s) ({0}/{1})", + "CoopChallenge_Title_200000003": "Bonus Objective: Get struck by thunderbolts no more than {1} time(s) ({0}/{1})", + "CoopChallenge_Title_200000004": "Bonus Objective: Get hit by meteorites no more than {1} time(s) ({0}/{1})", + "CoopChallenge_Title_200000005": "Bonus Objective: Trigger Miasma explosions no more than {1} time(s) ({0}/{1})", + "CoopChallenge_Title_200000006": "Bonus Objective: Perform {1} Chain Takedown(s) ({0}/{1})", + "CoopChallenge_Title_200000007": "Bonus Objective: Use Ultimate {1} time(s) ({0}/{1})", + "CoopChallenge_Title_200000008": "Bonus Objective: Successfully use Lightning Counter {1} time(s) ({0}/{1})", + "CoopChallenge_Title_200000009": "Bonus Objective: Go into Burning Blaze state {1} time(s) ({0}/{1})", + "CoopChallenge_Title_200000010": "Bonus Objective: Quell Miasma {1} time(s) ({0}/{1})", + "CoopEquipAndCard_NoAvatar_Title": "Agents Not Owned", + "CoopEquip_Button_Default_0": "Default Agent", + "CoopEquip_Button_Default_1": "Default", + "CoopEquip_OrderAndFilter_Title": "Filter Gear", + "CoopEquip_Title": "Gear and Resonia", + "CoopExtraReward_Bubble": "More Survey Data rewards available", + "CoopGadget_Clue_Name": "Investigation Clue", + "CoopGadget_DefenseSystemLauncher_Name": "Lightning Energizer", + "CoopGadget_LightningRod_Name": "Lightning Tower", + "CoopGadget_RandomTreasure_Name": "Mini Cargo Truck", + "CoopHistory_LevelTime_0": "Duration: {0} hr {1} min {2}sec", + "CoopHistory_LevelTime_1": "Duration: {0} min {1} sec", + "CoopHistory_LevelTime_2": "Duration: {0} sec", + "CoopLevelChoose_0": "No mission selected. Please select an Investigation Mission to start matching.", + "CoopLevelChoose_1": "{0} stage(s) selected", + "CoopLevelChoose_2": "{0} Standard/High Risk Investigation(s) selected", + "CoopLevelChoose_4": "{0} Standard/High Risk Investigation(s) and {1} Nightmare Investigation(s) selected", + "CoopLevelChoose_Button_3": "Gear and Resonia", + "CoopLevelChoose_Forbid_Title": "Only the captain can select the investigation stage", + "CoopLevelChoose_NotChoose_Title": "No investigation stage selected. Please select one and try matching again", + "CoopLevelChoose_Quit_Title": "Are you sure you want to leave the room?", + "CoopLevelChoose_Tip": "Only the captain can select the investigation stage", + "CoopLevelReward_MaxLevel": "Maximum Exploration Level reached.", + "CoopLevelReward_TimeFormat": "Limit raised in {0}", + "CoopLevelReward_Tip": "Survey Data", + "CoopMatchMaking_Error": "Match failed, please start matching again", + "CoopMatchMaking_Reject": "Some members are not ready. Please try again", + "CoopMatchMessage_0": "Bring along your Gear and Resonium!", + "CoopMatchMessage_1": "I choose DPS", + "CoopMatchMessage_2": "I choose Stun", + "CoopMatchMessage_3": "I choose Support", + "CoopMatchMessage_4": "Missing DPS", + "CoopMatchMessage_5": "Missing Support", + "CoopMatchTip_0": "The captain cancelled matchmaking", + "CoopPlayType_101": "Purge Battle", + "CoopPlayType_202": "Speed Trial Challenge", + "CoopPlayType_501": "Alarm Busting", + "CoopPlayType_502": "Lightning Lure", + "CoopPlayType_503": "Survey Prep", + "CoopPlayType_901": "Final Clash", + "CoopQuestTeleportForbid": "Unable to redirect now", + "CoopQuest_Short_Desc_600220905": "Commission: Get mission details from Nanson", + "CoopQuest_Short_Desc_600220907": "Commission: Go to Nanson for the mission details", + "CoopQuest_Short_Desc_600220909": "Commission: Go over findings with Nanson", + "CoopQuest_Short_Desc_600220910": "Commission: Give an update on the investigation", + "CoopQuest_Short_Desc_600221001": "Commission: Get mission details from Nanson", + "CoopQuest_Short_Desc_600221003": "Commission: Remind Nanson about Hollow situation", + "CoopQuest_Short_Desc_600221004": "Complete Joyful Blaze - Solo Investigation", + "CoopQuest_Short_Desc_600221006": "Commission: Talk to Xiao'Zhao to find out more", + "CoopQuest_Short_Desc_600221007": "Complete Joyful Blaze - Standard", + "CoopQuest_Short_Desc_600221011": "Commission: Talk to Yanagi about what happens next", + "CoopQuest_Short_Desc_600221102": "Commission: Give Nanson an update on the situation", + "CoopQuest_Short_Desc_600221103": "Complete Pale Breath - Solo Investigation", + "CoopQuest_Short_Desc_600221104": "Commission: Talk to Nanson about mission objectives", + "CoopQuest_Short_Desc_600221105": "Complete Pale Breath - Standard", + "CoopQuest_Short_Desc_600221106": "Commission: Go over findings", + "CoopQuest_Short_Desc_600221107": "Commission: Talk to Yanagi about the investigation findings", + "CoopQuest_Short_Desc_600221202": "Commission: Talk to Nanson to learn more about the situation", + "CoopQuest_Short_Desc_600221203": "Complete Final Battle - High Risk", + "CoopQuest_Short_Desc_600221204": "Commission: Provide a summary of the situation", + "CoopQuest_Short_Desc_600221206": "Commission: Talk to Yanagi about the situation", + "CoopQuest_Short_Desc_600221207": "Commission: Complete the investigation", + "CoopQuest_Unlock_Tip_1": "Waiting for the next phase's commission to unlock", + "CoopQuest_Unlock_Tip_2": "Waiting for the next phase's commission to unlock", + "CoopRelink_Desc": "Multiple failures to return will result in penalties", + "CoopRelink_Over_Title": "The match has ended", + "CoopTask_AllFinished_Tips": "All Investigations Completed", + "CoopTeamDoubleCheck_State_0": "Entering once everyone is ready", + "CoopTeamDoubleCheck_State_1": "A player declined. Returning to matchmaking lobby", + "CoopTeamMessage_101": "Everyone, assemble!", + "CoopTeamMessage_1011": "You defeated {0}!", + "CoopTeamMessage_101_Short": "Assemble", + "CoopTeamMessage_102": "Starting retreat!", + "CoopTeamMessage_1021": "One down! Assistance needed!", + "CoopTeamMessage_103": "Focus your fire!", + "CoopTeamMessage_103_Short": "Focus your fire", + "CoopTeamMessage_1041": "Back in the fight (remaining: {0})", + "CoopTeamMessage_105": "Requesting support!", + "CoopTeamMessage_105_Short": "Need help", + "CoopTeamMessage_106": "Proceed to next area", + "CoopTeamMessage_1061": "Obtained an Investigation Clue for the whole squad!", + "CoopTeamMessage_106_Short": "Press forward", + "CoopTeamMessage_107": "Healing needed", + "CoopTeamMessage_107_Short": "Heal", + "CoopTeamMessage_108": "Target Dazed enemies", + "CoopTeamMessage_1091": "{0} is Stunned! Focus your fire on them!", + "CoopTeamMessage_1111": "Perfect counter!", + "CoopTeamMessage_1131": "Purge the Miasma!", + "CoopTeamMessage_201": "Eyes on me!", + "CoopTeamMessage_202": "Love this!", + "CoopTeamMessage_202_Short": "Like", + "CoopTeamMessage_203": "I didn't see that...", + "CoopTeamMessage_203_Short": "*Blink*", + "CoopTeamMessage_205": "...", + "CoopTeamMessage_205_Short": "I can't even...", + "CoopTeamMessage_206_Short": "Uh-oh", + "CoopTeamMessage_207": "Huh? What's going on?", + "CoopTeamMessage_208": "Ah... Um... Hmm...", + "CoopTeamMessage_208_Short": "Hmm...", + "CoopTeamMessage_209_Short": "*Hiss*", + "CoopTeamMessage_210_Short": "Fine", + "CoopTeamMessage_216": "...", + "CoopTeamMessage_217": "My Bad", + "CoopTeamMessage_218_Short": "Yikes", + "CoopTeamMessage_219_Short": "*Stares*", + "CoopTeamMessage_220": "Zzz...", + "CoopTeamMessage_220_Short": "Zzz...", + "CoopTeamMessage_222_Short": "*Smiley*", + "CoopTeamMessage_223": "This is gonna be tricky", + "CoopTeamMessage_224_Short": "Need help", + "CoopTeamMessage_302": "Everyone, assemble!", + "CoopTeamMessage_302_Short": "Assemble", + "CoopTeamMessage_306": "Another pro? Heh, we'll see.", + "CoopTeamMessage_308_Short": "Do you mean...", + "CoopTeamMessage_309": "*Shababababadu*–", + "CoopTeamMessage_309_Short": "Boop~", + "CoopTeamMessage_310": "Out of my way!", + "CoopTeamMessage_310_Short": "Out of my way!", + "CoopTeamMessage_Default_Desc": "After initialization, the currently equipped wheel content will be reset to default settings.", + "CoopTeamMessage_Default_Title": "Initialize wheel configuration?", + "CoopTeamMessage_Lock_1": "Obtain From: Mini Cargo Truck", + "CoopTeamMessage_Lock_2": "Obtain From: Exploration Level rewards", + "CoopTeamMessage_Lock_31": "Obtain From: Breaking Thunder - Solo Investigation", + "CoopTeamMessage_Lock_32": "Obtain From: Joyful Blaze - Solo Investigation", + "CoopTeamMessage_Lock_33": "Obtain From: Pale Breath - Solo Investigation", + "CoopTeamMessage_Lock_41": "Obtain From: Breaking Thunder - Nightmare", + "CoopTeamMessage_Lock_42": "Obtain From: Pale Breath - Nightmare", + "CoopTeamMessage_Lock_43": "Obtain From: Final Battle - Nightmare", + "CoopTeamMessage_Quit_Desc": "Press confirm to save and close the configuration, or cancel to exit without saving.", + "Coop_AFKKick_Desc": "Multiple failures to return will result in penalties", + "Coop_AFKKick_Title": "You've been kicked due to inactivity", + "Coop_AFK_Title": "Please return to continue, or you will be forcibly removed from the match", + "Coop_AvatarChoose_Message_Title": "Quick Message", + "Coop_Avatar_Default": "Default", + "Coop_Card_Item_1357501": "[1] Attribute Damage Plug-In", + "Coop_Card_Item_1357502": "[1] Attribute Stun Plug-In", + "Coop_Card_Item_1357527": "[2] Premium Coffee", + "Coop_Card_Item_1357528": "[2] Daze Inflatable Hammer", + "Coop_Card_Item_1357563": "[3] Chain Takedown Support", + "Coop_Card_Item_1357564": "[3] Chain Takedown Support", + "Coop_Card_Item_Desc_1357501": "Increases Agent DMG dealt by 25%.\nIncreases ATK by 15% and Sheer Force by 300.\nReduces DMG taken by 10%.", + "Coop_Card_Item_Desc_1357502": "Increases Agent DMG dealt by 25%.\nIncreases Impact by 15%.\nIncreases Energy Generation Rate by 5%.", + "Coop_Card_Item_Desc_1357505": "Increases Agent Anomaly Mastery by 8.", + "Coop_Card_Item_Desc_1357506": "Increases Agent Anomaly Mastery by 20.", + "Coop_Card_Item_Desc_1357507": "Increases Agent Impact by 6%.", + "Coop_Card_Item_Desc_1357508": "Increases Agent Impact by 15%.", + "Coop_Card_Item_Desc_1357509": "Increases Agent ATK by 6%.", + "Coop_Card_Item_Desc_1357510": "Increases Agent ATK by 15%.", + "Coop_Card_Item_Desc_1357511": "Increases Agent Anomaly Proficiency by 30.", + "Coop_Card_Item_Desc_1357512": "Increases Agent Anomaly Proficiency by 75.", + "Coop_Card_Item_Desc_1357513": "Increases Agent Sheer Force by 150.", + "Coop_Card_Item_Desc_1357514": "Increases Agent Sheer Force by 380.", + "Coop_Card_Item_Desc_1357523": "Increases Physical DMG by 10%.", + "Coop_Card_Item_Desc_1357524": "Increases Physical DMG by 25%.", + "Coop_Card_Item_Desc_1357527": "Reduces the Decibels required to launch an Ultimate to 2,000.", + "Coop_Card_Item_Desc_1357528": "All squad members' Daze inflicted increases by 12%, and Anomaly Proficiency increases by 40. When Stunning or inflicting Attribute Anomaly on enemies, triggers an additional strike, dealing DMG equal to 1,100% of the Agent's ATK to the target and the surrounding enemies.", + "Coop_Card_Item_Desc_1357533": "Agents Decibel Generation Rate increases by 10%.", + "Coop_Card_Item_Desc_1357534": "Agents Decibel Generation Rate increases by 20%.", + "Coop_Card_Item_Desc_1357535": "EX Special Attack DMG increases by 10% and Daze increases by 5%.", + "Coop_Card_Item_Desc_1357536": "EX Special Attack DMG increases by 30% and Daze increases by 12%.", + "Coop_Card_Item_Desc_1357537": "Basic Attack Energy Generation Rate increases by 10%.", + "Coop_Card_Item_Desc_1357538": "Basic Attack Energy Generation Rate increases by 25%.", + "Coop_Card_Item_Desc_1357539": "Triggering a Perfect Dodge grants the Agent a Shield equal to 1.6% of Max HP for 10s. This effect can trigger once every 10s.", + "Coop_Card_Item_Desc_1357540": "Triggering a Perfect Dodge grants the Agent a Shield equal to 4% of Max HP for 10s. This effect can trigger once every 10s.", + "Coop_Card_Item_Desc_1357541": "Triggering Perfect Assist generates 60 Decibels.", + "Coop_Card_Item_Desc_1357542": "Triggering Perfect Assist generates 150% Decibels.", + "Coop_Card_Item_Desc_1357543": "Triggering Perfect Assist increases all squad members' DMG by 8% for 15s. (This effect does not stack across the squad)", + "Coop_Card_Item_Desc_1357544": "Triggering Perfect Assist increases all squad members' DMG by 18% for 15s. (This effect does not stack across the squad)", + "Coop_Card_Item_Desc_1357545": "Triggering Perfect Assist generates 2.5 Energy for the Agent. This effect can trigger once every 10s.", + "Coop_Card_Item_Desc_1357546": "Triggering Perfect Assist generates 6 Energy for the Agent. This effect can trigger once every 10s.", + "Coop_Card_Item_Desc_1357547": "Triggering Perfect Assist grants the Agent a Shield equal to 1.6% of their Max HP for 10s, refreshing with each trigger.", + "Coop_Card_Item_Desc_1357548": "Triggering Perfect Assist grants the Agent a Shield equal to 4% of their Max HP for 10s, refreshing with each trigger.", + "Coop_Card_Item_Desc_1357551": "After successfully triggering Blaze, gains the following buff for 30s: Using a Chain Takedown or EX Special Attack will trigger a Blaze effect, which can be triggered once every 15s.\nAfter triggering Lightning Counter, gains the following buff for 18s: Any attack that hits an enemy will trigger a lightning strike to attack the enemy, which can be triggered once every 10s.\nAfter triggering Miasma Quelling, automatically restores Decibels and Energy, which can be triggered once every 20s.", + "Coop_Card_Item_Desc_1357552": "Lightning deals reduced DMG to Agents and negates interrupt effects. After triggering Lightning Counter, gains a shield that lasts 15s and increases Anti-Interrupt Level, can be triggered once every 15s.\nMeteor deals reduced DMG to Agents and negates interrupt effects. After triggering Blaze, gains a shield that lasts 15s and increases Anti-Interrupt Level, can be triggered once every 15s.\nMiasma accumulation speed is greatly reduced. When Miasma Quelling is triggered, continuously restore HP.", + "Coop_Card_Item_Desc_1357553": "Increases the number of Ether Dewdrops uses for the whole squad by 1.", + "Coop_Card_Item_Desc_1357554": "Increases the number of Ether Dewdrops uses for the whole squad by 2.", + "Coop_Card_Item_Desc_1357555": "When establishing a healing link with an Agent in Downed state, increases rescue speed by 15%.", + "Coop_Card_Item_Desc_1357556": "When establishing a healing link with an Agent in Downed state, increases rescue speed by 30%.", + "Coop_Card_Item_Desc_1357557": "Chain Time duration is extended by 1.5s. (This effect is unique to the whole squad)", + "Coop_Card_Item_Desc_1357558": "Chain Time duration is extended by 3s. (This effect is unique to the whole squad)", + "Coop_Card_Item_Desc_1357559": "During Chain Time, all Agents' HP recovery rate increases by 20%.", + "Coop_Card_Item_Desc_1357560": "During Chain Time, all Agents' HP recovery rate increases by 50%.", + "Coop_Card_Item_Desc_1357561": "During Chain Time, all Agents gain 0.6 Energy and Adrenaline per second, and Decibel recovery rate increases by 10%.", + "Coop_Card_Item_Desc_1357562": "During Chain Time, all Agents gain 1.7 Energy and Adrenaline per second, and Decibel recovery rate increases by 25%.", + "Coop_Card_Item_Desc_1357563": "Increases Chain Meter recovery rate by 10%. (Excluding natural recovery)", + "Coop_Card_Item_Desc_1357564": "Increases Chain Meter recovery rate by 20%. (Excluding natural recovery)", + "Coop_Card_Item_Desc_1357565": "After sending any emote, all non-fallen Agents gain 90 Decibels, 2.5 Energy, and 2.5 Adrenaline. (Once per area)", + "Coop_Card_Item_Desc_1357566": "After sending any emote, all non-fallen Agents gain 220 Decibels, 6 Energy, and 6 Adrenaline. (Once per area)", + "Coop_Card_Item_Desc_1357567": "When an Agent is in spectator mode and sends the emote \"The Three of Us Are Just Unstoppable!\", non-fallen Agents on the field gain 100 HP, 50 Decibels, 1 Energy, and 1 Adrenaline. (Once per area)", + "Coop_Card_Item_Desc_1357568": "When an Agent is in spectator mode and sends the emote \"The Three of Us Are Just Unstoppable!\", non-fallen Agents on the field gain 250 HP, 100 Decibels, 2 Energy, and 2 Adrenaline. (Once per area)", + "Coop_Clue_Desc_Lock_1354001": "Need to obtain the Broken Clues of \"Pale Breath - Standard\" first", + "Coop_Clue_Desc_Lock_1354002": "Obtained in \"Breaking Thunder - Standard\"", + "Coop_Clue_Desc_Lock_1354003": "Obtained in \"Breaking Thunder - Standard\"", + "Coop_Clue_Desc_Lock_1354004": "Obtained in \"Breaking Thunder - Standard\"", + "Coop_Clue_Desc_Lock_1354005": "Obtained in \"Breaking Thunder - Standard\"", + "Coop_Clue_Desc_Lock_1354006": "Obtained in \"Breaking Thunder - Solo Investigation\"", + "Coop_Clue_Desc_Lock_1354007": "Obtained in \"Breaking Thunder - Standard\"", + "Coop_Clue_Desc_Lock_1354008": "Obtained in \"Breaking Thunder - Standard\"", + "Coop_Clue_Desc_Lock_1354009": "Obtained in \"Breaking Thunder - Standard\"", + "Coop_Clue_Desc_Lock_1354010": "Need to obtain the Broken Clues of \"Pale Breath - Standard\" first", + "Coop_Clue_Desc_Lock_1354011": "Obtained from \"Joyful Blaze - Standard\"", + "Coop_Clue_Desc_Lock_1354012": "Obtained from \"Joyful Blaze - Standard\"", + "Coop_Clue_Desc_Lock_1354013": "Obtained from \"Joyful Blaze - Standard\"", + "Coop_Clue_Desc_Lock_1354014": "Obtained from \"Joyful Blaze - Standard\"", + "Coop_Clue_Desc_Lock_1354015": "Obtained from \"Joyful Blaze - Standard\"", + "Coop_Clue_Desc_Lock_1354016": "Obtained from \"Joyful Blaze - Standard\"", + "Coop_Clue_Desc_Lock_1354017": "Obtained from \"Joyful Blaze - Standard\"", + "Coop_Clue_Desc_Lock_1354018": "Obtained from \"Joyful Blaze - Standard\"", + "Coop_Clue_Desc_Lock_1354019": "Need to obtain the Broken Clues of \"Breaking Thunder - Standard\" and \"Joyful Blaze - Standard\" first", + "Coop_Clue_Desc_Lock_1354020": "Obtained from \"Pale Breath - Standard\"", + "Coop_Clue_Desc_Lock_1354021": "Obtained from \"Pale Breath - Standard\"", + "Coop_Clue_Desc_Lock_1354022": "Obtained from \"Pale Breath - Standard\"", + "Coop_Clue_Desc_Lock_1354023": "Obtained from \"Pale Breath - Standard\"", + "Coop_Clue_Desc_Lock_1354024": "Obtained from \"Pale Breath - Standard\"", + "Coop_Clue_Desc_Lock_1354025": "Obtained from \"Pale Breath - Standard\"", + "Coop_Clue_Desc_Lock_1354026": "Obtained in \"Pale Breath - Solo Investigation\"", + "Coop_Clue_Desc_Lock_1354027": "Obtained from \"Pale Breath - Standard\"", + "Coop_Clue_Desc_Short_Lock_1354001": "Obtained from secret locations in \"Breaking Thunder - Standard\"", + "Coop_Clue_Desc_Short_Lock_1354010": "Obtained from secret locations in \"Joyful Blaze - Standard\"", + "Coop_Clue_Desc_Short_Lock_1354019": "Obtained from secret locations in \"Pale Breath - Standard\"", + "Coop_Clue_Desc_Short_UnLock": "Core clue for this area obtained!", + "Coop_Clue_Item_1354002": "Hot Pot Soup Base", + "Coop_Clue_Item_1354006": "Leave Request Form", + "Coop_Clue_Item_1354009": "Newspaper from the Future", + "Coop_Clue_Item_1354011": "Nitro-Fuel Ultra Fire Special", + "Coop_Clue_Item_1354012": "Nitro-Fuel Theme Park Blueprints", + "Coop_Clue_Item_1354013": "Warm Fuzzball", + "Coop_Clue_Item_1354018": "Scratch Card from the Newsstand", + "Coop_Clue_Item_1354022": "Bunnygrass", + "Coop_Clue_Item_1354024": "One Denny", + "Coop_Clue_Item_1354025": "Vintage Timer", + "Coop_Clue_Item_Desc_1354001": "The Creator's strength has been stolen time and time again over the years, and the Exaltists no longer follow the guidance of their sacred texts. They feast upon Gibor's remains, leaving a trail of atrocities in their wake.\nWhy does no one wish to forgo their own gain and offer their strength to the Creator instead...", + "Coop_Clue_Item_Desc_1354002": "Simmer's mildly spicy hotpot base, with its steaming broth and fresh ingredients, is enough to warm even the coldest heart.\n\nHaving both Breaking Thunder - Standard and Joyful Blaze - Standard's Broken Clues will unlock the secret location of Pale Breath - Standard.", + "Coop_Clue_Item_Desc_1354003": "An old-school hollow wayfinding instrument. Its design suggests it was an early model deployed by the Defense Force, equipped with basic boundary measurement and route-planning functions.", + "Coop_Clue_Item_Desc_1354004": "A broken Oni mask, its ornate patterns suggest its owner once held a prestigious position.", + "Coop_Clue_Item_Desc_1354005": "According to HAND's records, someone once used this Bangboo device to send an apocalyptic alert to HAND. After discussion between the Intelligence Division and Deputy Chief Yanagi, it was temporarily archived due to insufficient evidence.", + "Coop_Clue_Item_Desc_1354006": "The leave request form was filled with various excuses (all of which were rejected), including but not limited to: psychological therapy at Waifei Peninsula, sprained index finger from writing, burned tongue from team-building hotpot dinner...", + "Coop_Clue_Item_Desc_1354007": "On the practice pages of the book, it reads: \"Never visit a burger joint without a reason.\" Below it, in elegant handwriting: \"How can I get Soukaku to study without thinking about food?\"", + "Coop_Clue_Item_Desc_1354008": "The record shows various meetings and appointments for Hoshimi Miyabi, though it seems she skipped most of them. There's a small note written by her on the side: \"Meetings seem to be a rather ineffective form of training.\"", + "Coop_Clue_Item_Desc_1354010": "According to both the society's documents and the hidden messages discovered after deciphering the exalted scriptures, the apocalypse is inevitable.\nIf that's the case, then perhaps the only path left is to cast our mortal bodies into the fire and offer up humanity's strength to Them — to join Their grand feast, become beings under Their protection, and claim immortality in the world that follows the end.", + "Coop_Clue_Item_Desc_1354011": "The Outer Ring's special ultra-concentrated Nitro-Fuel, packed with all kinds of wild ingredients. Just a single drop feels like it could instantly cheer you up.\n\nHaving both Breaking Thunder - Standard and Joyful Blaze - Standard's Broken Clues will unlock the secret location of Pale Breath - Standard.", + "Coop_Clue_Item_Desc_1354012": "Looks like someone's dream project — a Nitro-Fuel themed amusement park they planned to build in the Outer Ring. Inside are all kinds of bizarre attractions: giant Nitro-Fuel cans, periodic showers of flaming meteors, and elevator-mounted speaker arrays. It all looks dangerous, but strangely fun.", + "Coop_Clue_Item_Desc_1354013": "A soft, warm-looking fuzzball. Judging by its texture and color, it seems to have been collected from a feline Thiren...", + "Coop_Clue_Item_Desc_1354014": "A strange disco ball. It gives the impression that once it lights up, a one-hour loop of high-energy beats will start playing in everyone's head.", + "Coop_Clue_Item_Desc_1354015": "A limited-edition golden Nitro-Fuel barrel from Burnice's collection. The drink inside is long gone, but even as an empty barrel, it still radiates the Outer Ring's raw power.", + "Coop_Clue_Item_Desc_1354016": "Carlishe 30-Second Ultimate Hair Repair: premium care that restores heat- or dye-damaged hair. Available at Lumina Square.", + "Coop_Clue_Item_Desc_1354017": "A temporary expedited delivery slip from Leaps and Bounds logistics. Client: Penny; Courier: Burnice; Destination: Northeast side of the Papago Hollow... (the more specific address seems to have been scratched out).", + "Coop_Clue_Item_Desc_1354018": "A scratch card sold at the newsstand. From the parts where the coating's been scraped away, it looks like it won the grand prize, \"Golden Ice Cream.\"", + "Coop_Clue_Item_Desc_1354019": "\"According to Mentor Yeshde'ah's notes, death is not the endpoint.\"... \"I am willing to be the bait that lures sustenance into the depths of the Divine Maze.\"... \"I am willing to cast off my flesh and guide my spirit toward the realm of immortality.\"\nMay all return to the Creator. May the Creator shelter me and all humankind.", + "Coop_Clue_Item_Desc_1354020": "A full CD collection of heartbreaking ballads released by High Ambitions Entertainment. Just skimming the tracklist gives you chills — it feels like the kind of music that could drown you in sorrow...\n\nWhen held, unlocks Joyful Blaze - Standard's secret locations.", + "Coop_Clue_Item_Desc_1354021": "A cracking plug-in marked with the Krampus emblem, with a small line inscribed below: A trusty tool for bypassing access-control mechanisms.\n\nWhen held, unlocks Breaking Thunder - Standard's secret locations.", + "Coop_Clue_Item_Desc_1354023": "An internal TOPS mission file. From the intact sections, the operation was led by Zhao, a member of Krampus. The mission briefing highlights that a researcher named Penny had provided certain trade information, which led to the approval of this operation.", + "Coop_Clue_Item_Desc_1354024": "Some kind of personal collectible. The worn edges suggest it's been around for quite a few years.", + "Coop_Clue_Item_Desc_1354025": "An old-style timer once used to predict Hollow disasters. Judging from the symbols on it, it seems tied to the training schedule of a prominent family.", + "Coop_Clue_Item_Desc_1354026": "A deep, pitch-black pit. Just looking at it fills you with a crushing sense of dread, as if you might fall in at any moment.", + "Coop_Clue_Item_Desc_1354027": "It appears to be a lingering phantom from the past, muttering words like \"family,\" \"worth,\" and \"little bunny\" under its breath...", + "Coop_Equip_Item_1357000": "Boosted drop rate for Gear!", + "Coop_Equip_Item_1357017": "[Ye Shunguang] Frosted Blade", + "Coop_Equip_Item_1357021": "Soldier 11: Fire Suppression", + "Coop_Equip_Item_1357097": "Boosted drop rate for Slot 1 Resonium!", + "Coop_Equip_Item_1357097_Desc": "Complete \"Breaking Thunder - Standard\"/\"Breaking Thunder - High Risk\" for a higher chance to obtain Slot 1 Resonium!", + "Coop_Equip_Item_1357098": "Boosted drop rate for Slot 2 Resonium!", + "Coop_Equip_Item_1357098_Desc": "Complete \"Joyful Blaze - Standard\"/\"Joyful Blaze - High Risk\" for a higher chance to obtain Slot 2 Resonium!", + "Coop_Equip_Item_1357099": "Boosted drop rate for Slot 3 Resonium!", + "Coop_Equip_Item_1357099_Desc": "Complete \"Pale Breath - Standard\"/\"Pale Breath - High Risk\" for a higher chance to obtain Slot 3 Resonium!", + "Coop_Equip_Item_Desc_1357001": "When equipped, increases Agent Anomaly Buildup Rate by 10%, and Attribute Anomaly DMG by 6%.", + "Coop_Equip_Item_Desc_1357002": "When equipped, increases Agent Anomaly Buildup Rate by 25%, and Attribute Anomaly DMG by 15%.", + "Coop_Equip_Item_Desc_1357003": "When equipped, increases Agent Sheer DMG by 3%, and Max HP by 3%.", + "Coop_Equip_Item_Desc_1357004": "When equipped, increases Agent Sheer DMG by 8%, and Max HP by 7.5%.", + "Coop_Equip_Item_Desc_1357005": "When equipped, increases Agent's CRIT Rate by 4%, and CRIT DMG by 8% when dealing damage.", + "Coop_Equip_Item_Desc_1357006": "When equipped, increases Agent's CRIT Rate by 10%, and CRIT DMG by 20% when dealing damage.", + "Coop_Equip_Item_Desc_1357007": "When equipped, increases Agent's stun efficiency by 3%. Hitting an enemy increases their Stun DMG Multiplier by 8% for 5s.", + "Coop_Equip_Item_Desc_1357008": "When equipped, increases Agent's stun efficiency by 7.5%. Hitting an enemy increases their Stun DMG Multiplier by 18% for 5s.", + "Coop_Equip_Item_Desc_1357011": "When activating a Perfect Assist or EX Special Attack, grants the entire squad a shield equal to 1% of Max HP. While the shield is active, characters gain increased Anti-Interrupt capability. The shield lasts up to 12s.", + "Coop_Equip_Item_Desc_1357012": "When activating a Perfect Assist or EX Special Attack, grants the entire squad a shield equal to 3% of Max HP. While the shield is active, characters gain increased Anti-Interrupt capability. The shield lasts up to 12s.", + "Coop_Equip_Item_Desc_1357013": "Increases own Energy Generation Rate by 4%. Using a Chain Attack or Ultimate restores 1 Energy for all squad members.", + "Coop_Equip_Item_Desc_1357014": "Increases own Energy Generation Rate by 12.5%. Using a Chain Attack or Ultimate restores 3 Energy for all squad members.", + "Coop_Equip_Item_Desc_1357015": "Increases own Energy Generation Rate by 5%. When using Chain Takedown, increases DMG by 10% for 20s.", + "Coop_Equip_Item_Desc_1357016": "Increases own Energy Generation Rate by 12.5%. When using Chain Takedown, increases DMG by 25% for 20s.", + "Coop_Equip_Item_Desc_1357017": "After entering Enlightened Mind, upon first using Basic Attack: Enlightened Mind - Sunderlight Maximum, automatically triggers Chain Attack: Enlightened Mind - Lure Thunder, and gains 45% Physical RES ignore for 15s.", + "Coop_Equip_Item_Desc_1357018": "After Hoshimi Miyabi activates Dodge Counter: Kan Suzume, she will automatically chain into the ALT Frost Storm, and increase Ice DMG by 20% for 8s.", + "Coop_Equip_Item_Desc_1357019": "When Basic Attack: Qingming Eruption hits an enemy or after launching EX Special Attack and Ultimate, Yixuan's Sheer DMG additionally increases by 20%, stacking up to 3 times and lasting 12s. Repeated triggers reset the duration.", + "Coop_Equip_Item_Desc_1357020": "Every 15s, Ellen applies a Hunting mark that lasts for 15s to a random enemy. When hitting an enemy marked with Hunting with EX Special Attack or Swift Scissors/Charged Scissor Strike from Dash Attack: Arctic Ambush, pressing Basic Attack or Special Attack allows Ellen to immediately trigger the skill again with no cost or other requirements. When she obtains Flash Freeze Charge, each excess point of Flash Freeze Charge increases Ellen's ATK by 12%. This effect lasts for 10s and stacks up to 9 times. The duration of each stack is calculated separately.", + "Coop_Equip_Item_Desc_1357021": "When Fire Suppression is guaranteed to trigger, press Basic Attack right before the attack ends grants one auto Block. If you get hit during the attack, you'll negate the DMG and automatically trigger Basic Attack: Fire Assault. This effect will not stack if already active.", + "Coop_Equip_Item_Desc_1357022": "During EX Special Attack: Gekka Ruten, after performing a quick thrust, Tsukishiro Yanagi hovers in midair, continuously channeling thunderbolt strikes down, and dealing Electric DMG. When her thunderbolt strikes hit enemies, the Disorder DMG they take increases by 60% for 6s. When EX Special Attack: Gekka Ruten's heavy attack hits enemies, it grants Yanagi a Shield equal to 20% of her Max HP for 20s.", + "Coop_Equip_Item_Desc_1357023": "When Basic Attack: Enchanted Moonlit Blossoms's Finishing Move hits an enemy, it increases the user's Daze dealt by 20% for 8s. During this time, Qingyi's Basic Attack: Penultimate, Basic Attack: Enchanted Blossoms, and Basic Attack: Enchanted Moonlit Blossoms deal 15% increased CRIT DMG.", + "Coop_Equip_Item_Desc_1357024": "When Lighter's Basic Attack: L-Form Thundering Fist hits an enemy, he gains one stack of Inspire (max one stack every 0.5s, up to 20 stacks). If he is launched, he loses 50% of his Inspire stacks. Each remaining stack increases Lighter's Daze dealt by 5%. Hold the dodge button to activate Provoke. While active, taking damage triggers Perfect Assist, increasing Lighter's CRIT DMG by 15% for 20s.", + "Coop_Equip_Item_Desc_1357026": "The Starlight Convergence created by Lucia during her Ultimate covers a larger area and lasts longer. When using Harmony, grants other teammates an additional 10 Energy and 20 Adrenaline.", + "Coop_InLevel_LogOutError": "Other players are still in the game, unable to exit at the moment", + "Coop_Inlevel_EmoteTitle": "Emote", + "Coop_LevelInfo_Title": "Investigation Description", + "Coop_Level_Max": "Maximum Exploration Level reached!", + "Coop_LimitTime_EUR": "Matching Available: Daily, 18:00–24:00", + "Coop_LimitTime_SG": "Matching Available: Daily, 18:00–24:00", + "Coop_MatchPenalty_Desc": "Wait time: {0} seconds", + "Coop_MatchPenalty_Title": "Due to repeatedly failing to leave matches properly, matchmaking is temporarily unavailable", + "Coop_Match_Type_0": "Standard", + "Coop_Message_Item_1358009": "Emoticon: Eyes on Me!", + "Coop_Message_Item_1358010": "Emoticon: Love This!", + "Coop_Message_Item_1358011": "Emoticon: I Didn't See That...", + "Coop_Message_Item_1358012": "Emoticon: Game Over", + "Coop_Message_Item_1358013": "Emoticon: ...", + "Coop_Message_Item_1358014": "Emoticon: I'm Gonna Explode!", + "Coop_Message_Item_1358015": "Emoticon: Huh? What's Going On?", + "Coop_Message_Item_1358016": "Emoticon: Ah... Um... Hmm...", + "Coop_Message_Item_1358017": "Emoticon: Oh Boy, Oh Boy", + "Coop_Message_Item_1358018": "Emoticon: Fine...", + "Coop_Message_Item_1358019": "Emoticon: Oh No...", + "Coop_Message_Item_1358020": "Emoticon: We Got This!", + "Coop_Message_Item_1358021": "Emoticon: Don't Fall for Me, Babe", + "Coop_Message_Item_1358022": "Emoticon: I'm Eating First", + "Coop_Message_Item_1358023": "Emoticon: What Do You Mean?", + "Coop_Message_Item_1358024": "Emoticon: ...", + "Coop_Message_Item_1358025": "Emoticon: My Bad", + "Coop_Message_Item_1358026": "Emoticon: Oops!", + "Coop_Message_Item_1358027": "Emoticon: Let's See About That", + "Coop_Message_Item_1358028": "Emoticon: ZZZ", + "Coop_Message_Item_1358029": "Emoticon: Oho?", + "Coop_Message_Item_1358030": "Emoticon: LOL", + "Coop_Message_Item_1358031": "Emoticon: This Is Gonna Be Tricky", + "Coop_Message_Item_1358032": "Emoticon: Help a Friend Out", + "Coop_Message_Item_1358033": "Voice Emote: The Three of Us Are Just Unstoppable!", + "Coop_Message_Item_1358034": "Voice Emote: Everyone, Assemble!", + "Coop_Message_Item_1358035": "Voice Emote: Are You Okay?", + "Coop_Message_Item_1358036": "Voice Emote: Let Me Pet You~", + "Coop_Message_Item_1358037": "Voice Emote: Help Me! Help Me!", + "Coop_Message_Item_1358038": "Voice Emote: Another Pro? Heh, We'll See.", + "Coop_Message_Item_1358039": "Voice Emote: Huh?", + "Coop_Message_Item_1358040": "Voice Emote: Could It Be...?", + "Coop_Message_Item_1358041": "Voice Emote: *Shababababadu*–", + "Coop_Message_Item_1358042": "Voice Emote: Out of My Way!", + "Coop_Message_Item_Desc_1358009": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358010": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358011": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358012": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358013": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358014": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358015": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358016": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358017": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358018": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358019": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358020": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358021": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358022": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358023": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358024": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358025": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358026": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358027": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358028": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358029": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358030": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358031": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358032": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358033": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358034": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358035": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358036": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358037": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358038": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358039": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358040": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358041": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_Message_Item_Desc_1358042": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the Emote button on the right in each stage.", + "Coop_PatchCheck_Desc": "The game has been updated. To experience multiplayer gameplay, please restart the game.", + "Coop_SettingTip_Title": "Disabling this may affect system performance. Are you sure you want to disable it?", + "Coop_Setting_Title": "Enable Lightweight Effects Mode?", + "Coop_TeamMessageForbidden": "Mute Chat", + "Coop_TeamMessageForbidden_Cancel": "Unmute Chat", + "Coop_TempMiddleTips_RegionStartCountDown": "Area countdown has begun...", + "Coop_Tip_101_End": "Objective: Purge Battle complete. Points earned: {0}.", + "Coop_Tip_101_Start": "Purge Battle: Defeat all enemies!", + "Coop_Tip_102_End": "Objective: Elite Battle complete. Points earned: {0}.", + "Coop_Tip_201_End": "Objective: Time Trial Challenge complete. Points earned: {0}.", + "Coop_Tip_201_Start": "Time Trial Challenge: The more enemies you defeat within the time limit, the higher your score!", + "Coop_Tip_202_End": "Objective: Speed Trial Challenge complete. Points earned: {0}.", + "Coop_Tip_202_Start": "Speed Trial Challenge: Defeat powerful enemies as fast as you can to maximize your score!", + "Coop_Tip_301_End": "Objective: Burning Blaze Domain complete. Points earned: {0}.", + "Coop_Tip_301_Start": "Burning Blaze Domain: Use Perfect Dodge, Dash Attack, or Special Attack to trigger Blaze against meteorites for bonus points! Current: {0}.", + "Coop_Tip_302_End": "Objective: Lightning Counter Domain complete. Points earned: {0}.", + "Coop_Tip_302_Start": "Lightning Counter Domain: Use Perfect Assist to trigger Lightning Counter against robots for bonus points! Current: {0}.", + "Coop_Tip_303_End": "Objective: Miasma Quelling Domain complete. Points earned: {0}.", + "Coop_Tip_303_Start": "Miasma Quelling Domain: Crush particles to trigger the Miasma Quelling effect for bonus points! Current: {0}", + "Coop_Tip_401_End": "Objective: Treasure Hunt complete. Points earned: {0}.", + "Coop_Tip_401_Start": "Treasure Detected: Extra rewards spotted—beat the combat to unlock 'em!", + "Coop_Tip_501_End": "Objective: Alarm Busting complete. Points earned: {0}.", + "Coop_Tip_501_Start": "Alarm Busting: Disarm the alarm mechanism to unlock the path!", + "Coop_Tip_502_End": "Objective: Lightning Lure complete. Points earned: {0}.", + "Coop_Tip_502_Start": "Lightning Lure: Touch the Lightning Tower to attract all lightning in the current area!", + "Coop_Tip_503_End": "Objective: Data Pile complete. Points earned: {0}.", + "Coop_Tip_503_Start": "Survey Prep: Capture and activate all data piles!", + "Coop_Tip_901_End": "Final Clash: Victory. Points earned: {0}", + "Coop_Tip_901_Start": "Final Clash: Defeat the powerful final enemy!", + "Cs_C26_MainCity_HeroesAssemble_010": "Obol Squad assembled. Stay sharp — we move out on my mark!", + "Cs_C26_MainCity_HeroesAssemble_020": "Then let's give that Hollow a nice, explosive little \"surprise\"~", + "Cs_C26_MainCity_HeroesAssemble_030": "Everyone, with me — let's cut down this spreading darkness", + "Cs_C26_MainCity_HeroesAssemble_040": "Whatever that \"Creator\" is planning... we're not letting Them pull it off!", + "Cs_C26_MainCity_HeroesAssemble_050": "Whatever that \"Creator\" is trying to do... we will stop Them!", + "Cs_C26_MainCity_HeroesAssemble_060": "Disciples of Yunkui Summit, hear me — stand your ground and guard Failume Heights!", + "Csr_C26_MR4_MissionBriefing_010": "Everyone, this battle concerns not only the fate of Waifei, but the survival of all New Eridu. It's unlike any we've faced before", + "Csr_C26_MR4_MissionBriefing_020": "I ask that you all work together with Yunkui Summit and me to clear the Miasma and halt Lemnian Hollow's expansion", + "Device_Prop_Generator_02_01": "Console", + "Device_Prop_Sensory_02": "Moment of a Memory", + "DoubleElite_PlayDesc_12251012": "While in Ether Veil, Agent's CRIT DMG increases by 48%.", + "ElementIconText_ZhenZhenAssault": "The Honed Edge attribute calculates damage and buff effects based on the Physical attribute. Miasma purification rate is increased by 50%. Dealing Honed Edge DMG to enemies accumulates Honed Edge Anomaly Buildup, which triggers the Assault and Flinch effects.\nAssault interrupts the enemy and deals massive Physical DMG. Flinch increases the Daze the target takes for a period of time.", + "EndlessSummer_AutoFishing_04": " ", + "EndlessSummer_UIText50": "Obtain Via", + "EquipmentSuit_33500_4_des": "When the equipper is within any Ether Veil, their CRIT Rate increases by 10%. After leaving the Ether Veil, this buff remains for 15s. If the equipper is an Attack character, activating an Ether Veil or extending an Ether Veil's duration increases their CRIT Rate by 10% and ATK by 10% for 30s. Repeated triggers reset the duration.", + "EquipmentSuit_33600_story": "This was the first album released after the Angels of Delusion debuted. Its sound was bright and energetic, but sales were disappointingly low. Kept as a master copy for memory's sake, the back of the lyric sheet carries the support chants a fan wrote for them.", + "Equipment_Choose_Title_1": "Current Set", + "Equipment_Choose_Title_2": "Stats Selection", + "Equipment_Choose_Title_3": "Orientation Cost:", + "Equipment_Main_Btn_Disassembly": "Dismantle", + "Equipment_Main_Btn_Synthesis": "Craft", + "Equipment_SelectPartition_Des": "Press the number to select a Drive Disc partition", + "Equipment_Settle_AutoRecycle": "Drive Discs Auto Disassembly", + "EtherBatteryTicketCancel_Desc": "When using Ether Batteries for Combat Simulation or Area Patrol auto combat, you can immediately obtain the rewards for a Combat Simulation or Area Patrol mission worth 60 Battery Charge.\nNote: Auto combat does not apply to custom Combat Simulation stages.", + "Explore_Bangboo_Lookingfor_Treasure1": "Ugh... ngh... nngh... (Can't lift my arms anymore! Someone help me out here!)", + "Explore_Bangboo_Lookingfor_Treasure2": "Mhm, mhm! (Is it here?!)", + "Explore_Bangboo_Lookingfor_Treasure3": "Mm-hmm!! (Found it! Aren't I amazing!)", + "Explore_Bangboo_Lookingfor_Treasure_Chat01": "This Exploreboo looks busted—wanna get it fixed up?", + "Explore_Bangboo_Lookingfor_Treasure_Chat02": "Yes! I wanna be the Exploreboo Savior!", + "Explore_Bangboo_Lookingfor_Treasure_Chat03": "Check back later...", + "ForbiddenArea_1_1_Portal1": "Secret Mountain Gate", + "ForbiddenArea_1_1_Portal2": "Deepest Part of Area 1", + "ForbiddenArea_1_1_Portal4": "The Deepest Part of the Hidden Realm", + "ForbiddenArea_CollectDefaultDesc": "This memory can be found during Hidden Realm exploration", + "ForbiddenArea_MainPageTip_Desc": "The story takes place after Ye Shunguang's official induction as a Void Hunter and after her first Void Hunter mission. Under the guidance of the Qingming Sword, she unleashes the sword's power to create the \"Qingming Realm,\" searching within this unique area unlike ordinary Hollows for a way to overcome the sword's backlash.\n\n[Sword Will Resonance]\nCollect and allocate Sword Mastery and Sword Will Essence to enhance your exploration and combat capabilities in the Realm.\n\n[Sword Memory Collection]\nThe memories of powerful swordmasters recorded by the Qingming Sword have manifested as sword-shaped entities in the Realm. Interact with them to absorb their essence, and piece together complete stories by collecting multiple memories.\n\n[Sword Keeper's Trial]\nHigh-difficulty trials set by the Qingming Sword for its keeper, preserving memories of powerful foes encountered by past Sword Keepers.\n\n[Nightmare Gauntlet]\nHigh-difficulty trials set by the Qingming Sword for its keeper, gathering powerful enemies faced by past Sword Keepers onto a single battlefield. Consecutive battles against these mighty opponents will thoroughly test the Sword Keeper's strength.\n\n[Permanent Rewards]\nEarn Polychrome rewards by accumulating Sword Mastery through story progression, challenges, and gameplay, or by completing designated reward objectives.", + "ForbiddenArea_MainPageUI_Text07": "Total Sword Mastery Gained", + "ForbiddenArea_NpcName_Env04": "Tired Dog", + "ForbiddenArea_NpcName_Env14": "Ground-Scattered Papers", + "ForbiddenArea_NpcName_Env17": "\"Lord\"", + "ForbiddenArea_NpcName_Env20": "\"Inside Traitor\"", + "ForbiddenArea_NpcName_Env21": "Fabric Transport (II)", + "ForbiddenArea_NpcName_Play01": "\"Solo Leader\"", + "ForbiddenArea_NpcName_Play02": "\"Master of Betrayal\"", + "ForbiddenArea_QuestPanelTip_03": "Enter the Hidden Realm", + "ForbiddenArea_RankPageTip_Desc": "In the Nightmare Gauntlet, Proxies must face off against powerful enemies within a time limit. Points accumulate during combat, and the more enemies defeated, the higher the score.\nDuring Version 2.5, leaderboard rankings will update based on scores and be finalized once Version 2.5 ends. After the update to Version 2.6, the leaderboard feature will be closed.", + "ForbiddenArea_RewardGroup2": "Hidden Realm Exploration", + "ForbiddenArea_RewardPageTip_Desc": "The story takes place after Ye Shunguang's official induction as a Void Hunter and after her first Void Hunter mission. Under the guidance of the Qingming Sword, she unleashes the sword's power to create the \"Qingming Realm,\" searching within this unique area unlike ordinary Hollows for a way to overcome the sword's backlash.\n\nPermanent Rewards\nEarn Polychrome rewards by accumulating Sword Mastery through story progression, challenges, and gameplay, or by completing designated reward objectives.", + "FuncUnlockText": "Function Unlocked", + "Gacha_NewbieTenCostDiscount_Info": "(Limit {0}) 20% off for 10-Searches!", + "Gadget_MapEntry_150601": "To the [Alpha Civilization Ruins]", + "GalNPCBigPanMemory": "Soultrace Pan Yinhu", + "GalNPCDrifterMemory": "Soultrace Ye Shiyuan", + "GalNPCEvilTigerMemory": "Soultrace Ju Fufu", + "GalNPCUnleashGuang": "True Ye Shunguang", + "GalNPCYeShiYuanMemory": "Soultrace True Ye Shiyuan", + "GalNPCYiJiangMemory": "Soultrace Yixuan", + "GameMainTitle_Coop": "Joint Investigation: The Divine Maze", + "GeneralDetailDialog_ActiveValue_Desc": "Outpost Engagement is the key metric for judging whether an Outpost is active. It has 3 tiers:\n Making Waves\n Rising Star\n Under the Radar\n\nProxies can increase an Outpost's Engagement by chatting in the Outpost, posting commissions, or completing commissions.\n\nOutpost Engagement refreshes every day at 4:00.", + "GeneralDetailDialog_ForumLevel_Desc": "Permission Level\nAccept and complete Delegated Commissions from Proxies at the Outpost to earn Outpost Trust and increase your Permission Level.\n\nLevel Benefits\nWhen your Permission Level increases, you'll receive exclusive titles, and new items will be added to the Points Exchange store.\n\nWeekly Limit\nOutpost Trust has a weekly earning cap of {0}/5000.", + "GeneralDetailDialog_ForumLevel_Title": "Intel Board Permission Level", + "GeneralDetailDialog_SocialForumPost_SubTitle": "Rules", + "HadalImpactBattle_ScoreRule_Detail": "[Introduction]\n· This Frontier challenge is divided into 3 separate rooms, where Agents for each individual room must be different.\n· In each room, accumulate combat score by having Agents perform combat actions against enemies. The final rating for the Frontier depends on the scores earned in each room.\n\n[Scoring Rules]\n· In combat, dealing damage until defeating a single Normal/Elite/Boss enemy will reward 100/500/8,000 DMG Score. Defeating a single Normal/Elite enemy will grant a one-time 100/500 Elimination Score. Without considering score multipliers, the maximum score is 10,000.\n· In this stage, scores earned within 60/70/80/90/105/120/135/150s will receive a 4/3.2/2.5/2.0/1.5/1.0/0.6/0.3 multiplier bonus. After applying the bonus, the maximum total score is 50,000.\n\n[W-Engine/Drive Disc Locking]\n· Deployed Agents' W-Engines and Drive Discs will be locked. Other Agents cannot use the same W-Engines or Drive Discs to challenge other rooms in the same Frontier.\n· If Agents have already locked W-Engines or Drive Discs equipped, confirming their deployment will reset the challenge record for the corresponding room.", + "HadalZoneRule_Title_001": "Squad Building Guide", + "Hadal_ProphaseQuickUnlock": "Since you previously obtained an S-Rank or higher on the fifth Frontier, you'll automatically receive an S-Rank for the first three Frontiers this time.", + "InLevel_Chat_ViewObject_1005_01": "The device controlling the factory elevator seems to require special clearance to operate... Come back to after accepting a commission to explore the factory's hidden past.", + "InLevel_Connection_Tip_0": "Only 1 player remaining. Do you want to quit?", + "InLevel_Connection_Tip_1": "Player reconnecting, please wait", + "InLevel_ESC_Tab_3": "Squad Info", + "InRegionTip_201": "Defeat enemies within the time limit!", + "InRegionTip_301": "Trigger Blaze using Perfect Dodge!", + "InRegionTip_302": "Trigger the Lightning Counter with a Perfect Assist!", + "InRegionTip_303": "Crush particles!", + "InRegionTip_401": "Complete combat to unlock extra rewards!", + "InRegionTip_501": "Disarm the alarm mechanism to unlock the path!", + "InRegionTip_502": "Those who touch the Lightning Tower will experience more frequent Thunderbolts in the current area!", + "Info_Shop_AvatarAwaken": "Participate in Ridu Weekly to earn Daily Performance. Daily Performance can be exchanged at the Outpost Logistics, Association Supplies and other stores.\nDaily Performance can be exchanged in the Potential Archive store for valuable items such as Potential Silhouettes.\nPotential Silhouettes can be used in the Potential Vision feature at the lower-left of the corresponding Agent's details page to increase the Agent's Potential Vision level.", + "Info_Title_Shop_AvatarAwaken": "Rules", + "Inlevel_Ongoing_Coop_818804001_01": "Tip: You'll need an Agent to break through the alarm before you can proceed.", + "Inlevel_Ongoing_Coop_818804002_01": "Enemies incoming—protect the Agent while they're breaking the alarm!", + "Inlevel_Ongoing_Coop_818804003_01": "Alarm's down, enemies bailed—we're clear to roll out.", + "Inlevel_Ongoing_Coop_818804004_01": "Alarm timeout—breach failed, but enemies are toast. Clear to move out.", + "Inlevel_Ongoing_Coop_818804005_01": "Tip: Use Dodge Counter to shatter the fire meteors and gain a Flame buff.", + "Inlevel_Ongoing_Coop_818804006_01": "Defeat all enemies early and a Golden Bangboo appears!", + "Inlevel_Ongoing_Coop_818804007_01": "Extra Investigation Supplies obtained.", + "Inlevel_Ongoing_Coop_818804008_01": "Hollow Clue obtained.", + "Intro_10044401": "You watched \"Ghost Friend\" with Ye Shunguang. During the movie, she seems to recall some memories from the past...", + "Intro_10044402": "You flip through Ye Shunguang's diary together, recalling the past events written inside.", + "Intro_10044403": "Ye Shunguang picked out a bouquet for herself, then invited {M#Wise}{F#Belle} to accompany her somewhere — these flowers were a tribute to both her past and rebirth.", + "Intro_10162501": "After completing her first Void Hunter mission, Xiao'Guang returned to Suibian Temple, but she was troubled by the strange changes in the Qingming Sword. {M#Wise}{F#Belle} decided to accompany her to the Hidden Realm guided by the Qingming Sword.", + "Intro_10162503": "In the main hall, {M#Wise}{F#Belle} and Xiao'Guang encountered a stranger who looked exactly like Yixuan Shifu! This mysterious woman, who called herself \"Shifu,\" asked them to explore the Hidden Realm and find three special swords.", + "Intro_10162504": "{M#Wise}{F#Belle} and Xiao'Guang rescued a mercenary called \"Big Pan\" from an Ethereal attack. He looks exactly like Senior Yinhu. Seems like there are still some big secrets hidden in this realm...", + "Intro_10162505": "Together with Big Pan, you found his trapped mercenary companions, but unexpectedly learned Big Pan was an incredibly strong swordmaster who actually feared combat. Emotionally overwhelmed, Big Pan fled the scene.", + "Intro_10162506": "After obtaining the first sword, {M#Wise}{F#Belle} and Xiao'Guang returned to learn more about the Hidden Realm and the sword's true nature from \"Shifu\". Meanwhile, a swordmaster who called himself \"Peregrine\" and looked identical to Senior Brother Ye appears...", + "Intro_10162507": "The seal on the second area has been broken, {M#Wise}{F#Belle} and Xiao'Guang prepare to set out and explore. Before departing, they have a brief chat with Peregrine.", + "Intro_10162508": "In the pouring rain, {M#Wise}{F#Belle} and Xiao'Guang encountered a Thiren swordmaster who looked just like Senior Fufu called \"Grim Tiger,\" but she was fierce, and seems to be in a rush over some urgent task...", + "Intro_10162509": "Having witnessed Grim Tiger's dispute with her clan members, her true objective here is finally revealed — she must pass the trial to overturn the clan's decision to use the Tigerbane Bell.", + "Intro_10162510": "After obtaining the second sword, {M#Wise}{F#Belle} and Xiao'Guang returned to the main hall, only to find the statue blocking their path had mysteriously transformed into a monkey! The two began studying the statue's puzzle together with Peregrine.", + "Intro_10162511": "Just when everyone was at a loss about solving the puzzle, Peregrine deduced a solution from the ancient texts he was reading. The group decided to seek out the mysterious bell hidden in the Hidden Realm.", + "Intro_10162512": "After witnessing the fate of the two swordmasters, Xiao'Guang gained a new understanding of the path she must walk as the Qingming Sword Keeper. Once she spoke her realization aloud, the mystery of the Three Monkey statues was finally unraveled.", + "Intro_10162513": "{M#Wise}{F#Belle} and Xiao'Guang finally found the location of the third sword, but Peregrine had already absorbed it. It turns out he was Ye Shiyuan's memory incarnate, waiting for this moment all along...", + "Intro_10162514": "The battle with Ye Shiyuan was done, but he still refused to give up his plan to seize the sword. Xiao'Guang, who finally understood her brother's inner struggles, had one last conversation with him. After he vanished, the Qingming Sword at last acknowledged Xiao'Guang.", + "Intro_10162515": "As their adventure in the Hidden Realm came to an end, {M#Wise}{F#Belle} and Xiao'Guang quietly returned to Suibian Temple, reuniting with everyone in the real world. Meanwhile, the real Ye Shiyuan had sent a letter back...", + "Intro_10162516": "You found the hiding Big Pan and told him that the power of fear is proof of a swordmaster's strength. \"Big Pan\" decided to fight, while Xiao'Guang also began to understand some secrets of the Hidden Realm...", + "Intro_10162517": "{M#Wise}{F#Belle} and Xiao'Guang found the injured Grim Tiger and conveyed to her the importance of core aspirations for a swordmaster. Grim Tiger stopped being stubborn and proposed to face the trials together with everyone.", + "Intro_10162601": "Tsukishiro Yanagi briefs about the commission. {M#Wise}{F#Belle} needs to guide the Agent to retrieve White Star Institute member Penny, who infiltrated the Papago Hollow, along with the Creator-related documents she took inside.", + "Intro_10162602": "After meeting Lucy and Lighter, it turns out Xiao'Zhao wants to trade for Creator's data. Meanwhile, Xiao'Zhao also hints to {M#Wise}{F#Belle} that the environment inside the Hollow is different from the expected thunderstorm port.", + "Intro_10162603": "{M#Wise}{F#Belle} reluctantly declines Xiao'Zhao's deal about the Creator's data, but Xiao'Zhao still provides a crucial hint about the illusions possibly originating from Miasma.", + "Intro_10162604": "When bidding farewell to Xiao'Zhao, {M#Wise}{F#Belle} found the key to solving the Divine Maze hidden in her words. By tracking the flow of Ether, they could locate the Hollow Core.", + "Intro_10162605": "Penny explained her plan to {M#Wise}{F#Belle} and Miyabi — using Creator data as bait to lure powerful Agents into the Divine Maze to extract their Strength.", + "Intro_10162606": "Yanagi and Miyabi felt anxious while organizing the mission report. Although Penny was successfully captured, the cause of the hallucinations and the true whereabouts of the Ether Energy remained unclear.", + "Intro_10162607": "After successfully decoding the information from the black stone shard, {M#Wise}{F#Belle} saw a figure both familiar and strange — Joyous, the first-generation Void Hunter and original Proxy.", + "Intro_10162608": "Everyone finally manages to meet up, and Tsukishiro Yanagi takes the chance to exchange pleasantries. But surprisingly, both Astra Yao and Lighter's reasons for helping with the investigation turn out to be weirder than the other...", + "Intro_10162609": "While Soldier 11 is hacking the security door, enemies start swarming towards her. {M#Wise}{F#Belle} determines that team coordination will be needed to clear this area, and directs Soldier 11 to temporarily fall back.", + "Intro_10444501": "You invite Zhao out for a movie. Turns out she was going to evaluate the movie's commercial value. But after everything that's happened, her view on \"value\" seems to have changed...", + "Intro_10444502": "You meet Zhao at the pawnshop and even get a gift from her... She says it's on equal exchange, but she always hides the connections inside the transactions.", + "Intro_10444503": "You meet Zhao at the market, turns out she's friends with a lot of vendors. She insists it's all just about mutually beneficial transactions, but everyone actually seems to like her a lot.", + "Intro_11600005": "You tried Xiao'Guang's osmanthus cake with {F#Wise}{M#Belle}, when Ju Fufu arrives with news: everyone from Yunkui Summit had returned to Suibian Temple, but it seems something unexpected has happened at Sailume Bay.", + "Intro_11600010": "In Failume Heights, strange white flowers are sighted. Unexpectedly encounter the strict Yunkui Summit Mr. Lu Hengzhou, who is about to call a meeting. Despite feeling the pressure, Xiao'Guang still manages to promise {F#Belle}{M#Wise} to eat osmanthus cake together again sometime.", + "Intro_11600020": "Everyone gathers to review what happened before. Ye Shunguang is scolded by Yixuan for drawing Qingming Sword and is ordered to rest. She argues her case, insisting on joining the follow-up investigation, but the decision stands, firm and final.", + "Intro_11600030": "To confirm whether Ye Shunguang is at risk of memory loss, everyone contacts Yixuan, only to learn the cruel truth: the sword's backlash cannot be reversed. Ye Shunguang becoming its wielder was pure accident. Yixuan had hoped she herself would be chosen instead.", + "Intro_11600040": "You find a journal in Ye Shunguang's room. Ju Fufu arrives to pass on Yixuan's apology and conduct a memory check on Ye Shunguang. After a series of questions and answers, her memory appears intact.", + "Intro_11600050": "Another Xiao'Guang appears. She claims to be Xiao'Guang's repressed, true self, questioning the meaning of sacrifice and insisting that one's own life matters most. After a brief moment, she reverts back to the usual Xiao'Guang, leaving behind a trail of unanswered questions.", + "Intro_11600060": "Zhao from Krampus of TOPS, comes to visit Ye Shunguang and {F#Belle}{M#Wise}. After mentioning the rumor that Ye Shunguang might become a Void Hunter, she claims to have intelligence about Ye Shunguang's brother, Ye Shiyuan.", + "Intro_11600070": "Zhao uses information on Ye Shiyuan's whereabouts as leverage, asking {F#Belle}{M#Wise} to investigate a newly emerged Hollow area together with Ye Shunguang, which may be linked to Hollow expansion. Ye Shunguang agrees, but {F#Belle}{M#Wise} worries about her health. After some discussion, they ultimately decide to go together.", + "Intro_11600090": "Inside the Hollow, the Qingming Sword begins to emit a strange resonance. Fairy detects signs of abnormal Miasma. We split with Zhao and agree to meet up later at the docks.", + "Intro_11600100": "Out in the open lot of the warehouse, the group run into a strange Bangboo. It says its language module has been damaged and can't remember why it's there, though it still recalls its name and model.", + "Intro_11600110": "Lockspring identifies itself as a \"high-firepower combat Bangboo\" created by the first-generation Void Hunter, Sunbringer, though its combat system has long failed. It explains that its original purpose, embedded in its programming, was to protect humans.", + "Intro_11600120": "Lockspring reveals it is to be scrapped. Ye Shunguang promises to take it away for repairs. Lockspring reveals that its model was discontinued due to a high failure rate and points the group toward the tower in their search. Just before departing, the Qingming Sword suddenly reacts.", + "Intro_11600130": "From the top of the watchtower, we spot Senior Ye, but also see Zhao chased by Ethereals. After a moment of hesitation, we decide to help Zhao first.", + "Intro_11600140": "On finally reaching Zhao, she's safe, only clearly not happy about Lockspring... And at that moment, a swarm of Ethereals ambush us.", + "Intro_11600155": "Ye Shunguang awakens and apologizes. It turns out she knew about \"Ye Shunguang's\" existence and explains that when another version of herself uses the Qingming Sword, her original self bears no burden. As {F#Belle}{M#Wise} expresses concern and warning, Lockspring and Zhao both detect unknown forces lurking in the distance.", + "Intro_11600160": "The other personality within Ye Shunguang suddenly shows up and starts arguing with her main personality, abruptly bringing up the Qingming Sword.", + "Intro_11600170": "Ye Shunguang feels hurt that her brother leaves only a letter but refuses to see her. {F#Belle}{M#Wise}guesses he must have his reasons. Zhao teases Ye Shunguang for being too naive. All of a sudden, Lockspring malfunctions badly. The group decides to call off the investigation and head back. Though some clues are gained, everyone leaves with heavy hearts.", + "Intro_11600180": "Back in Failume Heights, you share your worries and agree your first priority is fixing Lockspring.", + "Intro_11600190": "Lu Hengzhou scolds you for entering the Hollow without permission, calling it a \"precious asset of Yunkui Summit.\" {F#Belle}{M#Wise} retorts that he's ignoring Ye Shunguang's own wishes. A call from the mayor interrupts the conflict, and afterwards the two decide to step out to cool off.", + "Intro_11600192": "Ye Shunguang and {F#Belle}{M#Wise} shared osmanthus cakes while laughing an chatting, both feeling completely relaxed as they took in the view before them.", + "Intro_11600220": "\"Ye Shunguang\" reveals to {F#Belle}{M#Wise} the truth about the Qingming Sword — that the Sword Keeper's purpose is to contain and absorb the energy that leaks out when two forces within the sword struggle against each other. \"Ye Shunguang\" says she wants to ask for help.", + "Intro_11600230": "\"Ye Shunguang\" seeks help from {F#Belle}{M#Wise}, expressing concern that her other self might sacrifice herself by overusing the Qingming Sword to help others. {F#Belle}{M#Wise} insists on speaking with Ye Shunguang and respecting her wishes.", + "Intro_11600235": "Late at night, Ye Shunguang remembered she had promised to make osmanthus cakes for {F#Belle}{M#Wise} but then hadn't made any. She then realized she had already forgotten how to make them, and feared she would forget everything else, but decided that even if she did forget, she would learn it all again.", + "Intro_11600240": "Ye Shunguang comes by with osmanthus cakes. {F#Belle}{M#Wise} discovers she has lost her memory but hasn't told anyone — she doesn't want people to worry. You agree she'll tell everyone herself once she's ready. Just then, a sudden commotion erupts outside...", + "Intro_11600250": "Everyone discovered that the Hollow had grown larger, and black flowers appeared in Failume Heights. Lu Hengzhou says something strange about a prophecy, but {F#Belle}{M#Wise} and Ye Shunguang decided to head to Suibian Temple first to check out the situation.", + "Intro_11600260": "The group agrees that the Yunkui Summit disciples will deal with the Black Flowers in Failume Heights, while Ye Shunguang, {F#Belle}{M#Wise}, Zhao, and Lockspring head into the Lemnian Hollow to eliminate the anomalous miasma inside. {F#Belle}{M#Wise} emphasize their concern for Ye Shunguang's physical condition.", + "Intro_11600280": "After the illusion fades, Ye Shunguang feels a bit dizzy. The abnormal Miasma here is unusually dense. She plans to start purifying it, but Lockspring warns everyone there is a security bot with long-range firepower inside the factory.", + "Intro_11600290": "Ye Shunguang comes out again to purify the core dark flower, telling {F#Belle}{M#Wise} that her power is limited. Ye Shunguang says she must take on the responsibility as the Qingming Sword Keeper, protecting those ordinary but genuine moments of happiness, and will no longer run away.", + "Intro_11600300": "Lockspring tells the story of how Sunbringer was once taken advantage of. Zhao argues that relationships between people have always been built solely on exchanges of value. Ye Shunguang disagrees. In the end, the group decides to continue their exploration inside the factory.", + "Intro_11600310": "Before entering the factory, Ye Shunguang Ye Shunguang catches sight of a phantom of Teacher Carole. However, something seemed off with Shunguang's body, possibly due to the intensifying backlash from the Qingming Sword.", + "Intro_11600320": "Carole's phantom mentions the Qingming Sword and may hold clues to countering its backlash. {F#Belle}{M#Wise} decides to follow the teacher's apparition.", + "Intro_11600330": "After purifying the black flower, \"Ye Shunguang\" became extremely weak. She says she will eventually merge with Shunguang. She bid farewell to {F#Belle}{M#Wise}, and then lost all five senses.", + "Intro_11600340": "When passing through one area, Ye Shunguang's condition improved slightly. Encouraged by Xiao'Zhao, {F#Belle}{M#Wise} pulled themselves together and decided to first lead Ye Shunguang out of the Hollow.", + "Intro_11600350": "The Hollow finally stopped expanding. Krampus issued an urgent summons, while Zhao reminded {F#Belle}{M#Wise} that someone was watching the Qingming Sword, then left with Banyue and Dialyn.", + "Intro_11600360": "{F#Belle}{M#Wise} reveals Ye Shunguang's situation to everyone at Yunkui Summit. Lu Hengzhou scolds the Proxy, and declares he'll lead his disciples in searching through ancient texts for a solution, while everyone remains deeply worried.", + "Intro_11600365": "{F#Belle}{M#Wise} wanted to check on Ye Shunguang's condition, but discovered the long-missing Ye Shiyuan had returned. He claimed to have a way to help Ye Shunguang, but would need {F#Belle}{M#Wise}'s assistance.", + "Intro_11600370": "{F#Belle}{M#Wise} checked on Ye Shunguang's condition and decided to accept Ye Shiyuan's request. While Lockspring questioned this decision, Zhao expressed her approval and offered to help {F#Belle}{M#Wise}.", + "Intro_11600380": "Ye Shiyuan explains how the device before them can help Xiao'Guang, revealing that it draws on the Creator's remaining power. At this point, they learn that Yixuan has returned, but {F#Belle}{M#Wise} still choose to trust Ye Shiyuan.", + "Intro_11600390": "Ye Shunguang finally woke up, regaining her senses. Ye Shiyuan, however, seemed unwilling to return to Suibian Temple with the others.", + "Intro_11600397": "On their way back, the group encountered a bunch of strange men in black, whose target turned out to be the Qingming Sword. Zhao was the first to rush out and engage them in combat.", + "Intro_11600400": "After fending off the mysterious men in black, {F#Belle}{M#Wise} and Ye Shunguang discovered Zhao had vanished, and worried something bad might have happened to her, they anxiously begin searching for her.", + "Intro_11600410": "Back at Failume Heights, Zhao opened up to you. It turned out her unwavering belief in equivalent exchange stemmed from her past negative experiences. She let shortly after.", + "Intro_11600430": "{F#Belle}{M#Wise} brought Ye Shunguang to meet Yixuan and learned that her delay was due to being trapped in the Hollow by a powerful unknown enemy. Just as everyone is about to head back to rest, {F#Belle}{M#Wise} received a message.", + "Intro_11600440": "{F#Belle}{M#Wise}, together with Ye Shunguang, goes to meet Ye Shiyuan, who claims he has found a way to break the contract with the Qingming Sword, but Ye Shunguang doesn't want to go through with it, so Ye Shiyuan says he will show them the cruel truth.", + "Intro_11600450": "In front of everyone, Ye Shiyuan revealed Yunkui Summit used orphan adoption as a cover to choose Qingming Sword sacrifices, openly accusing Lu Hengzhou as the one behind it all.", + "Intro_11600460": "Ye Shiyuan and Lu Hengzhou engage in a heated argument over the sacrifice of the Qingming Sword. In the end, after learning the whole truth, Ye Shunguang calmly accepted her fate, showing a transcendence beyond fear.", + "Intro_11600470": "Ye Shunguang makes it clear to her brother that she will accept the destiny bound to the Qingming Sword. She confides in {F#Belle}{M#Wise} that their childhood encounter was the light that sustained her, and she's determined to embrace both fear and courage.", + "Intro_11600475": "Yixuan apologizes for her failure, while Ye Shiyuan apologizes for what he said before. Ye Shunguang decides she will no longer be a sacrifice, but a hero who follows her own will to protect those she loves. With that, the three reconcile and prepare to face the coming crisis.", + "Intro_11600480": "With the Lemnian Hollow on the brink of chaos, the group decides to split up. Ye Shunguang volunteers to enter the core and seal its origin as the Qingming Sword Keeper, with {F#Belle}{M#Wise} and others joining as support. The curtain rises on the final showdown.", + "Intro_11600490": "Every party has gathered its elites as Yixuan coordinates everyone to stop the Hollow's expansion. {F#Belle}{M#Wise} pledges to assist Ye Shunguang, and everyone heads to the final battlefield without hesitation.", + "Intro_11600500": "Xiao'Zhao confides about her past insecurities due to mediocrity. As they proceed, {F#Belle}{M#Wise} hears the Creator's seductive whispers, making everyone move forward cautiously.", + "Intro_11600510": "TOPS members ambush again, their target being the Qingming Sword. Zhao is revealed to be the mastermind behind this sword-snatching operation, shocking both Ye Shunguang and {F#Belle}{M#Wise}.", + "Intro_11600530": "{F#Belle}{M#Wise} hears the whispers again, saying that Carole brought the fall of the Old Capital and tempting {F#her}{M#him} to abandon responsibility and return to Nihility.", + "Intro_11600540": "{F#Belle}{M#Wise} recovers from the hallucination, remembering that the Creator's power permeates the Hollow. Lockspring spoke of rumors that Sunbringer became a messenger, intending to assimilate the world into the Hollow for eternal peace.", + "Intro_11600555": "Each squad reports on its progress in clearing the black flowers. Yixuan reminds Ye Shunguang to be careful with the Qingming Sword, while {F#Belle}{M#Wise} decides to ignore the Anomalous Miasma along the way and head straight for the Creator's source.", + "Intro_11600560": "The underground Miasma's power far exceeds expectations, and even the Qingming Sword can't purify it completely. At {F#Belle}{M#Wise}'s warning, Ye Shunguang decides to use the giant black flower to temporarily seal the mine entrance and stop the crisis.", + "Intro_11600570": "Fairy detects something within Lockspring, who reveals its true intention is to use {F#Belle}{M#Wise} and others to awaken the Creator and forge a new world free of differences and suffering.", + "Intro_11600580": "The Lemnian Hollow's rapid expansion causes massive floating rocks to spew forth Miasma and Ethereal beings. {F#Belle}{M#Wise} and the others recognize the escalating crisis and resolve to pursue Lockspring.", + "Intro_11600590": "Colonel Isolde's phantom emerges from the Miasma, fighting shoulder-to-shoulder with the Obol Squad. Their bond which transcends life and death has ignited their fighting spirit and eased the pressure on {F#Belle}{M#Wise} and the others.", + "Intro_11600595": "{F#Wise}{M#Belle} reports that Hollow activity is under control, and the turning tide of battle has lifted everyone's spirits. The fighting spirit has reignited in every squad as they're determined to defend New Eridu until the end.", + "Intro_11600600": "The Miasma spewing from the giant rock attracts waves of Ethereals, and {F#Belle}{M#Wise} is worried about Ye Shunguang's condition. Ye Shunguang attempts to harness the power of the Qingming Sword once again.", + "Intro_11600620": "Ye Shiyuan and the others stay behind to clean up the giant rocks and Ethereals, while Ye Shunguang, Xiao'Zhao, and {F#Belle}{M#Wise} venture deeper into the mine to confront the Creator and Lockspring.", + "Intro_11600630": "Lockspring insists that destruction brings rebirth. Ye Shunguang tries to persuade it, but {F#Belle}{M#Wise} firmly believes humankind should determine its own future.", + "Intro_11600640": "When the Old Capital fell, Lockspring was forced by its master to violate the core directive of never harming humans, causing it to ultimately shoot its murderous master, which shattered its conviction to pieces.", + "Intro_11600660": "The Creator's cocoon shatters, unleashing a dark mist. Sensing the Qingming Sword's disturbance, Ye Shunguang ignores {F#Belle}{M#Wise} and Xiao'Zhao's attempts to stop her, walking resolutely into the mist, as she's determined to fulfill her final mission at the cost of herself.", + "Intro_11600670": "The crisis is averted, and the Hollow is now stable. Ye Shunguang has fully mastered the Qingming Sword, and together with {F#Belle}{M#Wise} as well as Xiao'Zhao, they have survived the ordeal. However, {F#Belle}{M#Wise} is shocked by Carole's phantom emerging from the Miasma.", + "Intro_11600675": "The moment Carole's illusion appears, {F#Belle}{M#Wise} is struck by a powerful flood of memories, in which {F#she}{M#he} witnesses a conversation between {F#her}{M#his} teacher and two mysterious figures. The overwhelming rush of information made {F#her}{M#his} head throb with pain.", + "Intro_11600680": "{F#Belle}{M#Wise} witnesses Carole's phantom and receives Memory Shards confirming her connection to the fall of the Old Capital, leaving {F#her}{M#him} deeply shaken. With comfort from Ye Shunguang and Xiao'Zhao, {F#she}{M#he} decides to return first and makes plans later.", + "Intro_11600690": "After witnessing the courage of Ye Shunguang and her companions, Lockspring's conviction wavers as he realizes that humanity's true strength lies in their indomitable will. Amidst Youkai's mockery, he finally fades into silence.", + "Intro_11600700": "With the crisis resolved, {F#Belle}{M#Wise} and Ye Shunguang, along with Xiao'Zhao, return to Failume Heights. The mayor decides to bestow the Void Hunter title upon Ye Shunguang in recognition of her achievements, which she firmly accepts with {F#Belle}{M#Wise}'s encouragement.", + "Intro_11600710": "Despite being questioned by her superior for failing the mission, Xiao'Zhao isn't punished. Instead, she is praised for her growth. Her superior reveals that seizing the Qingming Sword was actually an order from High Ambitions Corp. and hints at the activation of the Void Hunter weapons program and the growing tensions within TOPS.", + "Intro_11600715": "At the ceremony, Ye Shiyuan silently watches his sister being ordained as a Void Hunter from among the crowd, and finally leaves with acceptance. He acknowledges that he has misunderstood Ye Shunguang's kindness—it is actually courage and compassion to still choose light after experiencing darkness.", + "Intro_11600720": "As Ye Shunguang prepares for her first Void Hunter mission, everyone bids her farewell. Ye Shiyuan decides to embark on a journey to find a way to break the Qingming Sword's backlash, while Ye Shunguang calmly accepts her destiny, expressing her love for the world and her determination to protect it.", + "Intro_11600730": "{F#Belle}{M#Wise} gifts a photo wall to Ye Shunguang, preserving their beautiful memories together. Xiao'Guang tearfully expresses her gratitude, knowing these shining moments would give her the courage to face the future. After their final farewell, she embarks on her new journey.", + "Intro_11600740": "The mayor believes the Creator is constantly testing them through messengers. While relieved that Ye Shunguang became a Void Hunter, he shows mixed feelings about the countermeasures that must be taken.", + "Intro_21600001": "While searching for Miss Zhao, Proxy encounters danger when their eyes show abnormal signs. Miss Zhao helps them escape from the predicament, and wonders why Proxy and Ye Shunguang wanted to help her.", + "Intro_21600002": "Ye Shunguang attempts but fails to seal the Creator. Lockspring appears and reveals his true intention to awaken the Creator to achieve salvation, claiming he would create a world of happiness where thinking is unnecessary.", + "Intro_21600003": "At the Void Hunter annointment ceremony, Ye Shunguang delivers a deeply moving speech. No longer seeing herself as a lone sacrificial offering, she pledges to become a beacon of hope and officially swears to protect New Eridu as a Void Hunter.", + "Intro_21600004": "After parting with Ye Shunguang, {F#Belle}{M#Wise} suddenly feels an intense pain, with strange changes appearing in {F#her}{M#his}hands, possibly related to contact with the Creator. {F#Wise}{M#Belle} is deeply worried.", + "ItemClass_name_111": "INFO", + "ItemClass_name_6": "AGENT SILHOUETTE", + "ItemValidRecycle_Desc_01": "{0} has been recycled and converted into {1}. {1} will inherit {0}'s function and can be used to directly claim rewards from one Area Patrol mission.", + "Item_Avatar_1471_Des": "Snapshots from Banyue's daily life and from in combat, recording important moments before and after he became an Agent. These images also provide insights into his fighting style and favorite weapons, helping to better understand his strengths.\n\nAn ink-brush portrait of Banyue. The flowing strokes faintly capture the spirit of a martial artist.", + "Item_BigBoss008_name": "Clouded Crystalline Substance", + "Item_BigBoss008_story": "An etheric coagulum preserved in a rare form, taken from the giant beast \"Sobek\" controlled by The Thrall. An indescribable crystalline substance, with tainted patterns clinging to its surface that seem to whisper tales of the abyss to whoever possesses it.", + "Item_Coop_Card01_Choose": "Selectable Resonium Chest", + "Item_Coop_Card02_Choose": "Selectable Resonium Chest", + "Item_Coop_Card03_Choose": "Selectable Resonium Chest", + "Item_Coop_Card_Choose_des": "A Custom Resonium Selection Box. Proxies can choose one Resonium based on their needs.\nA customizable Resonium box developed based on the Resonium system. It generates the desired Resonium according to the user's selection.", + "Item_Coop_Exp_Desc": "Exploration route data gathered in the Papago Hollow. Accumulate a certain amount to increase Proxy's Exploration Level.", + "Item_Coop_Exp_Name": "Survey Data", + "Item_Coop_Treasure_Desc": "After opening a Mini Cargo Truck, you have a chance to obtain Gear, Resonium or emotes.", + "Item_Coop_Weapon_Choose_des": "Tactical Prism Custom Selection Program\nA customizable equipment box developed by HAND based on the Tactical Prism Program. It generates Tactical Prism solutions based on user selections.", + "Item_Equipment_33524_des": "\"His body, like river water, fading and thin. Old friends lost in the mountains, no path leads him in.\"", + "Item_Equipment_33534_des": "\"His body, like river water, fading and thin. Old friends lost in the mountains, no path leads him in.\"", + "Item_Equipment_33544_des": "\"His body, like river water, fading and thin. Old friends lost in the mountains, no path leads him in.\"", + "Item_Equipment_33621_des": "\"On tiptoes I feel the weight rise, lifting me above the skies\nAgainst the wind's shifting tides, brushing where the sunlight lies\n(Dreams, take flight!)\"", + "Item_Equipment_33622_des": "\"Imperfect dreams in my hand, warming softly where I stand\nI believe someday they'll land right beside you, just as planned\n(By your side!)\"", + "Item_Equipment_33623_des": "\"In the practice room's bright glow, mirrors show how much I've grown\nSweat becomes the seed I sow; one day hope will fully bloom\n(It will bloom!)\"", + "Item_Equipment_33626_des": "\"This is not the final call, this is where our dreams stand tall\nNow our music starts for all, hear our anthem rise and fall\n(Angels of Delusion — We're Number One!)\"\n✧⁺⸜(●′▾‵●)⸝⁺✧", + "Item_Equipment_33631_des": "\"On tiptoes I feel the weight rise, lifting me above the skies\nAgainst the wind's shifting tides, brushing where the sunlight lies\n(Dreams, take flight!)\"", + "Item_Equipment_33632_des": "\"Imperfect dreams in my hand, warming softly where I stand\nI believe someday they'll land right beside you, just as planned\n(By your side!)\"", + "Item_Equipment_33633_des": "\"In the practice room's bright glow, mirrors show how much I've grown\nSweat becomes the seed I sow; one day hope will fully bloom\n(It will bloom!)\"", + "Item_Equipment_33636_des": "\"This is not the final call, this is where our dreams stand tall\nNow our music starts for all, hear our anthem rise and fall\n(Angels of Delusion — We're Number One!)\"\n✧⁺⸜(●′▾‵●)⸝⁺✧", + "Item_Equipment_33641_des": "\"On tiptoes I feel the weight rise, lifting me above the skies\nAgainst the wind's shifting tides, brushing where the sunlight lies\n(Dreams, take flight!)\"", + "Item_Equipment_33642_des": "\"Imperfect dreams in my hand, warming softly where I stand\nI believe someday they'll land right beside you, just as planned\n(By your side!)\"", + "Item_Equipment_33643_des": "\"In the practice room's bright glow, mirrors show how much I've grown\nSweat becomes the seed I sow; one day hope will fully bloom\n(It will bloom!)\"", + "Item_Equipment_33646_des": "\"This is not the final call, this is where our dreams stand tall\nNow our music starts for all, hear our anthem rise and fall\n(Angels of Delusion — We're Number One!)\"\n✧⁺⸜(●′▾‵●)⸝⁺✧", + "Item_EtherBattery_des": "Gain 60 Battery Charge when used. Can also be used for auto-combat in Combat Simulation or Area Patrol missions to instantly receive one mission reward.", + "Item_SmallBoss013_name": "Higher Dimensional Data: Spiked Corruption Core", + "Item_SmallBoss013_story": "A data model built on the combat records of numerous investigators versus Miasma Walker - Scorpse, including their most profound impressions and evaluations of it. It's enough data to see it \"born and alive\" inside a VR system.", + "Item_Weapon_A_Common_19_Desc": "Countless threads of Sword Will pulse like heartbeats, echoing through this tiny stretch of sky. Just don't get too close and don't try to make sense of the world inside the cauldron with your own ears. Those echoes have already been twisted into the brain-melting chant of \"Ehn-ne ehn-ne.\"", + "Item_Weapon_S_1341_Desc": "100% cold, and 120% sweet. The maker says it's his best custom W-Engine of the year. \"So, Miss Zhao, what do you think? I've named this one 'Full-Sugar Bunny.' Fits your style, right? Huh? Change it to Half-Sugar? But why...? Ah, no no, you're the client, you get to name it however you like!\"\n\n\"Equivalent exchange means finding a balance — not a bit more, not a bit less.\" —That was Xiao'Zhao's answer after Dialyn asked her several times, \"What's wrong with full-sugar?\"", + "Journey_Condition02_1010309": "Accept Ray's request in Key Side Quest - Zero Anomaly Event", + "Journey_FunctionDec_2060303": "• Create your own Outpost or join one created by other Proxies to unlock the Intel Board.\n• On the Intel Board, Proxies within the same Outpost can post and accept commissions from each other.\n• Complete commissions posted on the Inte Board to earn \"Contribution Points\", which can be exchanged for various reward items.", + "Journey_FunctionName_2060303": "Intel Board", + "LevelDes2_30": "Shiyu Defense available soon. Complete the Inter-Knot Reputation Rank-Up mission to unlock a new difficulty level for related features.", + "Lisa_Skill_Counter_Upgrade_Desc": "Press during a Perfect Dodge to activate:\nThrows a grenade at enemies, dealing Electric DMG, then automatically triggers the Basic Attack's 4th hit.\nCharacter is invulnerable while using this skill.", + "Lisa_Skill_ExQTE_Upgrade_Desc": "When Decibel Rating is at Maximum, press to activate:\nThrows a custom grenade which explodes in the air and splits into four smaller grenades, dealing massive Electric DMG.\nGains 8 stacks of Zap and 25 stacks of Pulse (max 25 stacks).\nCharacter is invulnerable while using this skill.", + "Lisa_Skill_ExSpecial_ExtraGrenade_Title": "Vortex Cluster Grenade Base Multiplier", + "Lisa_Skill_ExSpecial_Upgrade_Desc": "With enough Energy, press to activate:\nLeaps into the air and throws two grenades forward, dealing massive Electric DMG.\nDuring the skill, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to change directions.\nIf Zap reaches max stacks, throws an additional Vortex Cluster Grenade, generating an electromagnetic field at the point of detonation that pulls in enemies and deals Electric DMG.\nCharacter is invulnerable while using this skill.", + "Lisa_Skill_Normal_Upgrade_Desc": "Press to activate:\nUnleashes up to 4 attacks, dealing Physical DMG and Electric DMG.\nWhile launching Basic Attacks, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to move while attacking. This allows Grace to reposition herself and deal Physical DMG. If used after the 1st or 2nd hit of a Basic Attack, pressing again resumes the combo from the 3rd or 4th hit of the Basic Attack.\nWhile Grace is launching Basic Attacks, her Basic Attack combo will not be interrupted by her Special Attacks, EX Special Attacks, Dodge, Dash Attacks, or Dodge Counter.", + "Lisa_Skill_OverloadState_Upgrade_Desc": "Activating an Ultimate grants 25 stacks of Pulse (max 25 stacks). When gaining Zap, consumes 1 stack of Pulse.\nAfter consuming Pulse to obtain 8 stacks of Zap, the next grenade throw includes an additional Pulse Grenade. If it hits an enemy suffering Ether, Electric, Fire, Physical, or Ice Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 560%/280%/700%/50%/70% of the original Anomaly's DMG.\nWhile in the Pulse state, Special Attack: Obstruction Removal - Cycle is unlocked.", + "Lisa_Skill_OverloadState_Upgrade_Title": "Pulse", + "Lisa_Skill_Special_ExtraGrenade_Title": "Pulse Grenade Multiplier", + "Lisa_Skill_Special_OverloadState_Upgrade_Desc": "While in the Pulse state, hold to activate:\nRepeatedly hurls grenades forward during the skill, dealing Electric DMG and granting 1 Zap stack each time grenades are thrown.\nDuring the skill, tilt the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to reposition and dodge enemy attacks.\nAnti-Interrupt level is increased while using this skill.", + "Lisa_Skill_Special_Upgrade_Desc": "Press to activate:\nThrows a grenade forward, dealing Electric DMG.\nDuring the skill, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to reposition in that direction.\nWhen activated via consuming Zap, dodge incoming enemy attacks.\nAnti-Interrupt level is increased while using this skill.", + "Lisa_Skill_Special_Upgrade_Title": "Special Attack: Obstruction Removal - Cycle", + "LoadingQuest_1205431301": "You wander around for a bit...\nThen return to Suibian Temple with Xiao'Guang.", + "LockTip_880201": "Progress the mission to unlock", + "LockTip_880302": "Unlocked after completing all commissions in \"The Ravens and the Swordmaster\"", + "LockTip_881702": "Unlocked after advancing the mission to \"Mystery of the Three Monkeys\"", + "LockTip_911401": "Unlocks after completing Breaking Thunder - Solo Investigation", + "LockTip_911501": "Unlocks after completing Joyful Blaze - Solo Investigation", + "LockTip_911601": "Unlocks after completing Pale Breath - Solo Investigation", + "LockTip_911701": "Unlocks after completing the commission: Get mission details from Nanson", + "LockTip_911801": "Unlocks after completing the commission: Remind Nanson about Hollow situation", + "LockTip_911901": "Unlocks after completing the commission: Give Nanson an update on the situation", + "LockTip_912001": "Unlocks after completing the commission: Talk to Nanson about the mission", + "LockTip_912101": "Unlocks after completing the commission: Talk to Yanagi about what happens next", + "LockTip_912201": "Unlocks after completing the commission: Talk to Nanson about mission objectives", + "LockTip_912301": "Unlocks after completing the commission: Review the situation with Yanagi", + "LockTip_912401": "Unlocks after completing the commission: Review the situation with Yanagi", + "LockTip_912501": "Unlocks after completing Pale Breath - Standard", + "LockTip_912601": "Unlocks after completing Breaking Thunder - Solo Investigation", + "LockTip_912701": "Unlocks after completing Breaking Thunder - Solo Investigation", + "LockTip_912801": "Unlocks after completing Breaking Thunder - Solo Investigation", + "LockTip_912901": "Unlocks after completing Breaking Thunder - Solo Investigation", + "LockTip_913001": "Unlocks after completing the commission: Talk to Nanson to learn more about the situation", + "LockTip_913201": "Unlocks after completing Breaking Thunder - Solo Investigation", + "LockTip_913301": "Unlocks after completing the commission: Talk to Nanson about the mission", + "LockTip_913401": "Unlocks after completing the commission: Get mission details from Nanson", + "LockTip_913501": "Unlocks after completing Breaking Thunder - Solo Investigation", + "LockTip_913701": "Unlocks after completing Breaking Thunder - Solo Investigation", + "LockTip_913801": "Unlocks after completing the commission: Review the situation with Yanagi", + "LockTip_913901": "Unlocks after completing Breaking Thunder - High Risk or Joyful Blaze - High Risk", + "LockTip_914001": "Unlocks after completing Pale Breath - High Risk", + "LockTip_914101": "Unlocks after completing Final Battle - High Risk", + "LockTip_950301": "Complete the prerequisite commission Muse's Special Blend and interact with Ari to unlock", + "Longinus_Property_Normal_Counter_Attack": "Basic Attack: Fire Assault", + "Longinus_Property_Normal_Counter_Attack_Desc_Dmg_01": "Basic Attack: Fire Assault DMG Multiplier", + "Longinus_Property_Normal_Counter_Attack_Desc_Stun_01": "Basic Attack: Fire Assault Daze Multiplier", + "Longinus_SkillList_12_Content": " (Hold)", + "Longinus_SkillList_12_Title": "Basic Attack: Fire Charge", + "Longinus_SkillList_13_Content": " (Hold while tilting joystick)", + "Longinus_SkillList_13_Title": "Basic Attack: Blazing Rush", + "Longinus_SkillList_14_Content": " (Release during Basic Attack: Fire Charge or Basic Attack: Blazing Rush)", + "Longinus_SkillList_14_Title": "Basic Attack: Fire Assault", + "Longinus_Skill_ExQTE_Upgrade01_Desc": "When Decibel Rating is at Maximum, press to activate:\nSlashes enemies nearby, dealing massive Fire DMG.\nCharacter is invulnerable while using this skill.\nAfter using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times.\nAfter using this skill, press to immediately follow up with the 4th hit of a Basic Attack.\nSoldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press to resume Basic Attack from the retained Basic Attack hit count.", + "Longinus_Skill_ExSpecial_Upgrade01_Desc": "With enough Energy, press to activate:\nExecutes a powerful slash against enemies nearby, dealing massive Fire DMG.\nCharacter is invulnerable while using this skill.\nAfter using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times.\nAfter using this skill, press to immediately follow up with the 4th hit of a Basic Attack.\nSoldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press to resume Basic Attack from the retained Basic Attack hit count.", + "Longinus_Skill_Normal_Counter_Upgrade01_Desc": "Hold to activate: Basic Attack: Fire Charge\nRelease while Basic Attack: Fire Charge is activated to launch Basic Attack: Fire Assault.\nIf attacked by an enemy during Basic Attack: Fire Assault or the moment Basic Attack: Fire Charge is activated, a Block Counter can be triggered, negating that instance of DMG and granting 3 guaranteed triggers of Fire Suppression. Press to follow up with the 3rd hit of a Basic Attack, up to 8 times.\nWhile charging, tilting the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} launches Basic Attack: Blazing Rush.", + "Longinus_Skill_Normal_Enhance_Upgrade01_Desc": "Press at the right moment to activate:\nLaunches a stronger slash, dealing Fire DMG.\nWhen Fire Suppression is guaranteed to trigger, pressing when the attack is about to end speeds up the transition into the next hit of Basic Attack.\nWhen Fire Suppression is guaranteed to trigger, the 5th hit of the Basic Attack string unlocks. Activating a Chain Attack or Ultimate powers up her next Basic Attack 5th hit. A strengthened Basic Attack 5th hit will consume all remaining guaranteed Fire Suppression activations to deal additional Fire DMG per activation spent.\nAfter triggering a Perfect Dodge, the current Basic Attack hit count is retained for 5s. After performing a Dodge Counter, pressing resumes the Basic Attack from the retained hit count.", + "Longinus_Skill_QTE_Upgrade01_Desc": "When a Chain Attack is triggered, select the character to activate:\nSlashes enemies in a small area ahead, then executes a powerful upwards slash, dealing massive Fire DMG.\nCharacter is invulnerable while using this skill.\nAfter using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times.\nAfter using this skill, press to immediately follow up with the 4th hit of a Basic Attack.\nSoldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press to resume Basic Attack from the retained Basic Attack hit count.", + "MP_LEVEL_END_TITLE": "Investigation Score", + "MP_PauseBattleInfo_NoBodyAchieve": "Bonus Objective Not Met", + "MP_PauseBattleInfo_NoChallenge": "No Bonus Objective", + "MP_PauseBattleInfo_PropertyAdd": "Extra Bonus", + "MP_PauseBattleInfo_PropertyBase": "Development Value", + "MP_PauseBattleInfo_SelfObtained": "Obtained by Player", + "MP_PauseBattleInfo_Teammate": "Team Members", + "MainLineS2_LeapDetail": "[Advance Screening]\n• After completing the rank-up in Season 1 Chapter 1 - Intermission, Proxies can unlock the \"Advance Screening\" feature, which allows early access to certain Main Story content.\n• Through Advance Screening, Proxies can preview content from Season 2 Chapter 6 ahead of schedule, while still normally unlocking new regions and meeting new Agents as the Main Story progresses.\n• Activating Advance Screening will not affect Main Story progression or rewards. Proxies can claim all eligible Commission Rewards and Exclusive Rewards as usual.\n\n[Function Details]\n• After using Advance Screening to unlock Main Story Season 2 Chapter 6, Proxies will receive the first mission of that chapter. As the Main Story progresses, Proxies will continue to receive all subsequent missions once their requirements are met, including event missions, exploration missions, and combat commissions.\n• After enabling Advance Screening, Proxies can track other Main Story commissions through Inter-Knot - Schedule to experience earlier chapter story content.\n• Advance Screening allows early access to designated Main Story chapters. Proxies can view their current Main Story chapter, detailed information, and all Advance Screening-related details via Inter-Knot - Journey.", + "MainStorySeasonSystem_Desc": "• The Logbook system displays Main Story chapter nodes that can be unlocked early, with additional markers on the latest Main Story chapter nodes.\n• Enter the corresponding Main Story chapter node to view the chapter plot synopsis and key appearing Agents' information.\n• Through Early Unlock, players can get Advance Screening of Main Story content before meeting the unlock requirements, and along with the Main Story progression, visit new areas and meet new Agents.\n• Enabling early unlock for Main Story chapters won't affect other Main Story content or rewards.\n• You can check all currently accepted Main Story chapters in Inter-Knot - Schedule, and switch between them as you prefer.", + "MainStorySeasonSystem_Title": "Logbook Guide", + "Main_BubbleStory_Chapter160_816214010_01": "{F#The Lemnian Hollow is expanding at a visible rate...}{M#The Lemnian Hollow is expanding at a visible rate...}", + "Main_Chat_Chapter00_30000006_09": "Even though it's just a small commission to help the neighbors out... I actually find it more fulfilling.", + "Main_Chat_Chapter01_30100141_03": "A Proxy account's \"Lv.\" can be increased just by completing commissions, but raising your \"Reputation\" is way more complex — you need a solid number of commissions AND you gotta collect a certain amount of \"Hollow observation data.\"", + "Main_Chat_Chapter01_30100141_04": "Well, I am a Proxy, after all.", + "Main_Chat_Chapter01_30100141_05": "Contribute to Hollow exploration", + "Main_Chat_Chapter01_30100141_06": "Exactly. Once you've hit the requirements for both \"number of commissions\" and \"Observation Data,\" you can apply to take the special assessment and get your Reputation Promoted.", + "Main_Chat_Chapter01_30100141_12": "Yeah, that's right. Once both the \"Commission Quota\" and \"Observation Data\" requirements are met, we can apply to take the special evaluation and get our Reputation promoted.", + "Main_Chat_Chapter01_30100141_13": "A Proxy account's \"Lv.\" only requires accumulating commissions to increase, but raising \"Reputation\" is far more complex — not only do you need enough commissions, but you also have to collect a certain amount of \"Hollow observation data.\"", + "Main_Chat_Chapter01_30200048_Name_01": "Black Screen Narrator", + "Main_Chat_Chapter150_815323002_07": "To walk this world is as to depart one's home for distant shores. When debts of old weigh heavy, they press not upon thy steps alone... but cast thy companions stumbling in the dust beside thee.", + "Main_Chat_Chapter150_815323002_08": "I shall make the burden lighter... My own, and far more for my companions. This debt... must be paid.", + "Main_Chat_Chapter160_816013002_02": "While tasting, Ju Fufu comes rushing in.", + "Main_Chat_Chapter160_816013002_03": "Ju Fufu says something's up: something weird popped up in Waifei Peninsula. Everyone from Yunkui Summit needs to get over there.", + "Main_Chat_Chapter160_816013002_04": "Followed Ju Fufu to Sailume Bay", + "Main_Chat_Chapter160_816013006_10": "Let me tell you a secret. She even has this wild title: Krampus's \"Unbeaten Legend\".", + "Main_Chat_Chapter160_816113004_05": "I have only one objective: to investigate the expansion of the Lemnian Hollow and the abnormal Miasma within.", + "Main_Chat_Chapter160_816213006_03": "For this mission, our target is to enter the Lemnian Hollow and purify the black flowers, just like before.", + "Main_Chat_Chapter160_816213006_04": "At the same time, we gotta keep a close eye on the Qingming Sword's condition and try to track down the source of all this abnormal Miasma!", + "Main_Chat_Chapter160_816223004_04": "But don't worry, we'll definitely meet again.", + "Main_Chat_Chapter160_816223004_11": "Alright, it's getting late. I better go.", + "Main_Chat_Chapter160_816223004_13": "Sorry, but I've got other stuff...", + "Main_Chat_Chapter160_816223004_23": "Sorry, but I've got other stuff...", + "Main_Chat_Chapter160_816233001_06": "It's like... like the \"heart\" of all the abnormal miasma in this area.", + "Main_Chat_Chapter160_816233002_15": "The first-generation Void Hunter Sunbringer...?", + "Main_Chat_Chapter160_816233002_21": "A utopian island floating above New Eridu: Roscaelifer.", + "Main_Chat_Chapter160_816233002_25": "In Roscaelifer, there live people and Bangboo like me who have received Lady Sunbringer's kindness.", + "Main_Chat_Chapter160_816233003_03": "(If I can find and hack the three consoles, that should open it up!)", + "Main_Chat_Chapter160_816323001_03": "You'll enter the illusion created by Xiao'Guang together with her.", + "Main_Chat_Chapter160_816323003_02": "I had some snacks I made this morning... and learned a new incantation...\n", + "Main_Chat_Chapter160_816323003_03": "I... cannot forget these memories.", + "Main_Chat_Chapter160_816323003_04": "... ...", + "Main_Chat_Chapter160_816323003_05": "Why... Why can't I remember...?", + "Main_Chat_Chapter160_816323005_23": "Thanks to your efforts earlier, the moment our hands touched just now, we regained our sense of touch.", + "Main_Chat_Chapter160_816323005_24": "Let's start with hearing. Remember what I said earlier: piece those broken memories back together.", + "Main_Chat_Chapter160_816323005_Name_01": "\"Ye Shunguang\"", + "Main_Chat_Chapter160_816323006_09": "You need to piece together these shards of memory.", + "Main_Chat_Chapter160_816323006_Name_01": "\"Ye Shunguang\"", + "Main_Chat_Chapter160_816323007_03": "I... I think my taste and smell are coming back!", + "Main_Chat_Chapter160_816323007_10": "Next, we'll have to face enemies manifested from the Creator's power. Once we defeat them, we can regain our vision and get out of here.", + "Main_Chat_Chapter160_816323007_13": "Right. Besides, the enemy shouldn't be that tough, since there's only a sliver of the Creator's power here.", + "Main_Chat_Chapter160_816323007_14": "Just dodge its attacks and look for openings to strike back, and you'll be able to defeat it.", + "Main_Chat_Chapter160_816323007_22": "\"Ye Shunguang\"'s gaze turns toward you...", + "Main_Chat_Chapter160_816323007_33": "Right. Besides, the enemy shouldn't be that tough, since there's only a sliver of the Creator's power here.", + "Main_Chat_Chapter160_816323007_Name_01": "\"Ye Shunguang\"", + "Main_Chat_Chapter160_816323008_24": "Try and find ingredients around here to fully restore this memory.", + "Main_Chat_Chapter160_816323008_25": "Then use these ingredients to make the osmanthus cake from the memory. This way, we should be able to awaken our sense of taste and smell.", + "Main_Chat_Chapter160_816323008_Name_01": "\"Ye Shunguang\"", + "Main_Chat_Chapter160_816323010_01": "The sweet fragrance of osmanthus wafts through the air... a familiar scent.", + "Main_Chat_Chapter160_816323011_01": "The mountain spring water is crystal clear and feels cool to the touch.", + "Main_Chat_Chapter160_816323012_01": "The sticky rice is soft, and its aroma subtle yet sweet.", + "Main_Chat_Chapter160_816323013_Name_01": "\"Ye Shunguang\"", + "Main_Chat_Chapter160_816413009_02": "Let me break things down for everyone. This operation involves five squads, who will act simultaneously.", + "Main_Chat_Chapter160_816413009_03": "Among them, Yixuan will lead the majority of the Yunkui Summit disciples and members of HSO — except for Hoshimi Miyabi — in guarding Failume Heights. This squad is primarily responsible for clearing abnormal Miasma in Failume Heights and protecting citizens who have yet to evacuate.", + "Main_Chat_Chapter160_816413009_04": "The remaining four squads must enter Lemnian Hollow.", + "Main_Chat_Chapter160_816413009_05": "Aside from our squad, the goal of the other three squads us to eliminate abnormal Miasma within the Hollow.", + "Main_Chat_Chapter160_816413009_12": "We need to venture into the depths of Lemnian Hollow, find the source of the Creator's power, and seal it away.", + "Main_Chat_Chapter160_816423001_13": "(Wait, what does that mean...? What is she saying...? No, it can't be, it can't be what I'm thinking...)", + "Main_Chat_Chapter160_816423001_14": "(Wait, what does that mean...? What is she saying...? No, it can't be, it can't be what I'm thinking...)", + "Main_Chat_Chapter160_816513001_02": "\"Void Hunter: Qingming Arbiter - Ye Shunguang\"... Now that's a hella cool name!", + "Main_Chat_Chapter160_816513001_06": "Oh right, Miss Miyabi also has her own title! If I remember correctly, it's... \"Void Hunter: Isshin Muga - Hoshimi Miyabi\"!", + "Main_Chat_Chapter160_816513001_11": "You arrive at Suibian Temple's main hall with Belle...", + "Main_Chat_Chapter160_816513001_14": "Oh right, Miss Miyabi also has a special title. If I remember correctly, it's... \"Void Hunter: Isshin Muga - Hoshimi Miyabi\".", + "Main_Chat_Chapter160_816513001_17": "\"Void Hunter: Qingming Arbiter - Ye Shunguang\"... What an epic title.", + "Main_Chat_Chapter160_816513004_03": "That being who looks like Sarah... They're probably not the real Creator.", + "Main_Chat_Chapter160_816513004_06": "The mayor said it was probably a creation of the Creator. A powerful being crafted by imbuing Sarah's physical form with the Creator's power.", + "Main_Chat_Chapter160_816513004_39": "The mayor said it was probably a creation of the Creator. A powerful being crafted by imbuing Sarah's physical form with the Creator's power.", + "Main_Chat_Chapter160_816513004_40": "That being who looks like Sarah... They're probably not the real Creator.", + "Main_GalGame_Chapter00_10000002_011": "(Box Galaxy might look like a gadget store, but they've actually been running an underground business selling combat gear — W-Engines. We've been regulars for a while now.)", + "Main_GalGame_Chapter00_10000002_012": "(Box Galaxy might look like a gadget store, but they've actually been running an underground business selling combat gear — W-Engines. We've been regulars for a while now.)", + "Main_GalGame_Chapter00_10000002_019": "(Wait. This texture... This batch of goods must be—)", + "Main_GalGame_Chapter00_10000002_020": "(Wait. This texture... This batch of goods must be—)", + "Main_GalGame_Chapter00_10000002_021": "...The latest W-Engine equipped with the fourth-generation synchronous conduction device. It can release ultrasonic waves that effectively resonate with the active wavelengths of various Ether weapons.", + "Main_GalGame_Chapter00_10000002_022": "According to official data, the average initial weapon performance can be improved by up to 44.21%, and the combat survival rate of personnel equipped with such gear can be increased by at least 30%.", + "Main_GalGame_Chapter00_10000002_024": "Anby!? What are you doing here?", + "Main_GalGame_Chapter00_10000002_025": "Anby!? What are you doing here?", + "Main_GalGame_Chapter00_10000002_026": "Shhhh— Susie may be working here, but she has no idea W-Engines are weapons! Don't say stuff like that in front of her!", + "Main_GalGame_Chapter00_10000002_027": "Keep it down... Susie may be working here, but she has no idea W-Engines are weapons. Better not say stuff like that in front of her.", + "Main_GalGame_Chapter00_10000002_028": "Huh? Ultrasonic waves? Weapon performance?", + "Main_GalGame_Chapter00_10000002_031": "Oh, it's just a game... You probably didn't know that, Susie, but you can use W-Engines to play board games. Each W-Engine has different stats assigned.", + "Main_GalGame_Chapter00_10000002_032": "It's nothing, we're just talking about a game... You probably didn't know that, Susie, but you can use W-Engines to play board games, where each W-Engine has different stats assigned.", + "Main_GalGame_Chapter00_10000002_033": "Ohhhh, is it similar to playing pool? W-Engines are round after all.", + "Main_GalGame_Chapter00_10000002_034": "Oh, this is just how gadget enthusiasts speak to each other! We often describe gadget rarity as if it's combat power or something.", + "Main_GalGame_Chapter00_10000002_035": "This is just how gadget enthusiasts speak to each other. We often use combat-related terms to describe gadget rarity.", + "Main_GalGame_Chapter00_10000002_036": "I see. No wonder I sometimes hear W-Engine buyers arguing which one is the strongest.", + "Main_GalGame_Chapter00_10000002_037": "Guys, hang on a sec. The boss just texted me, and he has a message he wants me to share with you:", + "Main_GalGame_Chapter00_10000002_039": "Whoa, who would've thought the boss would get involved himself!", + "Main_GalGame_Chapter00_10000002_040": "Thanks, but there's no need.", + "Main_GalGame_Chapter00_10000002_041": "I do want to buy a new W-Engine, but even with the account balances of the three of us Cunning Hares combined, we wouldn't be able to afford the latest model.", + "Main_GalGame_Chapter00_10000002_043": "In that case, I'll do you a favor. The owner is about to give me one as a thank-you gift. It won't be of much use to me, so I'll pass it on to you.", + "Main_GalGame_Chapter00_10000002_044": "In that case, I'll do you a favor — the owner is about to give me one as a thank-you gift. It won't be of much use to me, so I'll pass it on to you, Anby.", + "Main_GalGame_Chapter00_10000002_045": "Really? This will make dealing with that superior Ethe... I mean, player, a lot easier.", + "Main_GalGame_Chapter00_10000002_046": "Oh? It sounds like you're planning to meet other W-Engine players? Don't worry, with the boss's skillful customization, you'll be sure to leave a lasting impression! Just hold on a sec~", + "Main_GalGame_Chapter00_10000002_048": "Sorry to keep you waiting. The gifted sample has been modified.", + "Main_GalGame_Chapter00_10000002_049": "I like this design.", + "Main_GalGame_Chapter00_10000002_052": "I'm happy you like it. I hope it serves you well.", + "Main_GalGame_Chapter00_10000002_053": "I'm happy you like it. I hope it serves you well.", + "Main_GalGame_Chapter00_10000002_054": "The design and color are perfect for you. I'm sure it's going to be even more powerful in your hands!", + "Main_GalGame_Chapter00_10000002_055": "The design and color are perfect for you. I'm sure it's going to be even more powerful in your hands.", + "Main_GalGame_Chapter00_10000002_056": "Thank you. And the owner, too. I'll treasure it.", + "Main_GalGame_Chapter150_11500005_004": "\"The Creator knows your nightmares, knows your fears...\"", + "Main_GalGame_Chapter150_11500030_006": "What are miners doing there? Isn't Porcelumex under a work stoppage order? As far as I know, the acting manager is definitely supposed to be enforcing that...", + "Main_GalGame_Chapter150_11500030_007": "What are miners doing there? Isn't Porcelumex under a work stoppage order? As far as I know, the acting manager is definitely supposed to be enforcing that...", + "Main_GalGame_Chapter150_11500040_012": "Just after I came out of seclusion, I heard Shifu had to head into the city for something important. My brother and Senior Fufu probably went with her too, right? Talk about perfect timing!", + "Main_GalGame_Chapter150_11500040_019": "But then... my grand adventure hit a teeny-tiny problem — ahem... I kinda ran out of \"adventure funds.\" I left in such a rush, I didn't bring enough with me...", + "Main_GalGame_Chapter150_11500040_020": "Just when Bolion and I were about to give up, a figure suddenly zipped into sight like whoosh—", + "Main_GalGame_Chapter150_11500040_023": "Please, please! You're the only one I'm close with here. You'll take us in, right? Pretty please?", + "Main_GalGame_Chapter150_11500040_055": "This is my first time being a Senior! It feels so fun and satisfying!", "Main_GalGame_Chapter150_11500175_015_01": "Wait, going in aimlessly right now is like trying to find a needle in a haystack.", - "Main_GalGame_Chapter150_11500175_017": "So you think we should reach out to the people from back then about the array? Makes sense... I was too young to remember, but maybe someone else still does...", - "Main_GalGame_Chapter150_11500175_019": "Master, I've located the list of survivors from the old mining site. Most of them have settled in the Sailume Bay area.", - "Main_GalGame_Chapter150_11500175_022": "Don't worry, some survivors from the Miasma outbreak are now settled in Sailume Bay. They might have some information about the array.", - "Main_GalGame_Chapter150_11500175_023": "Don't worry, some survivors from the Miasma outbreak are now settled in Sailume Bay. They might have some information about the array.", - "Main_GalGame_Chapter150_11500175_023_01": "Sailume Bay... I'm pretty familiar with the area. It's crowded and full of all kinds of people. Asking around one by one would take forever. Why don't we split up so we can cover more ground?", - "Main_GalGame_Chapter150_11500175_023_02": "...Sounds good to me.", - "Main_GalGame_Chapter150_11500175_023_03": "No time to waste - I'll go on ahead. Join me when you're all set.", - "Main_GalGame_Chapter150_11500180_001": "(Check on Banyue again)", - "Main_GalGame_Chapter150_11500180_004": "My apologies... My unannounced visit disturbed others.", - "Main_GalGame_Chapter150_11500180_006": "If those words can ease even a bit of their pain... then it's a burden I should bear.", - "Main_GalGame_Chapter150_11500180_007": "(He seems to have a past that's hard to talk about)", - "Main_GalGame_Chapter150_11500180_008": "(Better give him some space)", - "Main_GalGame_Chapter150_11500180_009": "I understand... I won't ask further, but if you ever want to talk about it, I'll always be there to listen.", - "Main_GalGame_Chapter150_11500180_010": "I understand... I won't ask further, but if you ever want to talk about it, I'll always be there to listen.", - "Main_GalGame_Chapter150_11500180_011": "...Thank you.", - "Main_GalGame_Chapter150_11500180_012": "Banyue gives you a grateful look while staying silent.\nSoon, the others return. Everyone gathers to share what they've found.", - "Main_GalGame_Chapter150_11500180_019": "Do you wanna head back?", - "Main_GalGame_Chapter150_11500180_023": "Once everyone's prepared...", - "Main_GalGame_Chapter150_11500180_024": "...we'll set out...", - "Main_GalGame_Chapter150_11500180_025": "Alright, once everyone's prepared, we'll set out.", - "Main_GalGame_Chapter150_11500180_026": "Alright, once everyone's prepared, we'll set out.", - "Main_GalGame_Chapter150_11500180_Name_003": "Banyue", - "Main_GalGame_Chapter150_11500180_Name_004": "Dialyn", - "Main_GalGame_Chapter150_11500190_001": "Oh? Finally got it right? Looks like our Xiao'Guang is a bit off her game today. Did you do something bad last night and ended up whispering the spell to your pillow in your sleep?", - "Main_GalGame_Chapter150_11500210_006": "Thanks a lot, big guy! Because you helped clear the collapsed tunnel, the kids can all go home for dinner!", - "Main_GalGame_Chapter150_11500210_Name_006": "Flower Delivering Girl", - "Main_GalGame_Chapter150_11500220_001": "That was... a vision of my brother and Sarah?", - "Main_GalGame_Chapter150_11500220_002": "This kind of thing has happened before.", - "Main_GalGame_Chapter150_11500220_003": "Seems to be related to the Miasma reacting to me...", "Main_GalGame_Chapter150_11500220_004": "This has happened before... something in me seems to trigger a reaction from the Miasma, recreating these scenes from the past. But I'm not sure how it works or how accurate they are.", - "Main_GalGame_Chapter150_11500220_005": "This has happened before... something in me seems to trigger a reaction from the Miasma, recreating these scenes from the past. But I'm not sure how it works or how accurate they are.", - "Main_GalGame_Chapter150_11500220_006": "If this is a re-creation of the past... judging by where the visions appeared and what they said, the array is most likely somewhere beyond that door.", - "Main_GalGame_Chapter150_11500220_007": "If this is a re-creation of the past... judging by where the visions appeared and what they said, the array is most likely somewhere beyond that door.", - "Main_GalGame_Chapter150_11500220_008": "The way my brother spoke, and that feeling of briefly touching the past... What we saw must've been a glimpse of something that really happened.", - "Main_GalGame_Chapter150_11500220_009": "And the things he said... I know my brother better than anyone. He only speaks that way when he's calmly planning something in his head.", - "Main_GalGame_Chapter150_11500220_010": "There's no concrete evidence yet, but I think we can at least rule out the worst-case scenario.", - "Main_GalGame_Chapter150_11500220_010_01": "My brother must've had other motives, just like we suspected. Will you... Will you trust me on this?", - "Main_GalGame_Chapter150_11500220_011": "I trust you, Xiao'Guang.", - "Main_GalGame_Chapter150_11500220_012": "And I trust Senior Ye, too.", - "Main_GalGame_Chapter150_11500220_013": "I trust your judgement, Xiao'Guang. And I trust Senior Ye, too. If we keep following their trail, I'm sure we'll figure out why he hasn't sent word back yet.", - "Main_GalGame_Chapter150_11500220_014": "I trust your judgement, Xiao'Guang. And I trust Senior Ye, too. If we keep following their trail, I'm sure we'll figure out why he hasn't sent word back yet.", - "Main_GalGame_Chapter150_11500220_015": "Yeah! They went through this door... This door...", - "Main_GalGame_Chapter150_11500220_017": "Xiao'Guang pushed the door, but it wouldn't budge.", - "Main_GalGame_Chapter150_11500220_018": "Huh... It seems to be locked...", - "Main_GalGame_Chapter150_11500220_021": "How do you open it again...? Back then, one of the neighborhood uncles set up a secret \"lock\" to keep the kids out, but later, some of the older kids overheard the password.", - "Main_GalGame_Chapter150_11500220_022": "Xiao'Guang, did you remember something...?", - "Main_GalGame_Chapter150_11500220_026": "Yet, the moment I got here, some memories... just came back on their own.", - "Main_GalGame_Chapter150_11500220_031": "We know now that my brother and Sarah went beyond this door, but I don't want to break it or anything around it unless it's absolutely necessary.", - "Main_GalGame_Chapter150_11500220_033": "When we regroup, if I still can't remember how to open it, then we can consider other ways to get through. Okay?", - "Main_GalGame_Chapter150_11500220_034": "(Respect Xiao'Guang's wish to protect her childhood home)", - "Main_GalGame_Chapter150_11500220_035": "I'll check other places first.", - "Main_GalGame_Chapter150_11500230_001": "I've discovered a new path behind an iron door, but it's locked (sealed). Banyue seems disturbed (hearing Sunbringer's murmurs)", - "Main_GalGame_Chapter150_11500250_021": "Strange white flowers, weird voices... Something's definitely off in this Hollow. Xiao'Guang and I even saw visions near the door of Sarah and Senior Ye heading deeper inside.", - "Main_GalGame_Chapter150_11500250_022": "Strange white flowers, weird voices... Something's definitely off in this Hollow. Xiao'Guang and I even saw visions near the door of Sarah and Senior Ye heading deeper inside.", - "Main_GalGame_Chapter150_11500250_022_01": "If our guess is right, the array they were looking for should be in that same direction.", - "Main_GalGame_Chapter150_11500250_022_02": "If our guess is right, the array they were looking for should be in that same direction.", + "Main_GalGame_Chapter150_11500220_023": "Xiao'Guang, did you remember something...?", "Main_GalGame_Chapter150_11500250_023": "In that case, it's too dangerous to just rush in blindly. Let's wait for everyone to finish investigating, then regroup before deciding our next move.", - "Main_GalGame_Chapter150_11500260_018_01": "I really want to keep following my brother's trail, but...", - "Main_GalGame_Chapter150_11500260_023": "Xiao'Guang has a point. The Miasma is really thick behind the barrier, and that weird voice could come back anytime... We'd better get out of here.", - "Main_GalGame_Chapter150_11500270_009": "But please trust me... Though I don't have evidence to prove it, my brother must have a reason for covering his tracks and for being seen alongside Sarah! I know he wouldn't betray us!", - "Main_GalGame_Chapter150_11500280_001": "Xiao'Guang stands alone silently, her red ribbon as striking as when she first walked in Suibian Temple.", - "Main_GalGame_Chapter150_11500280_001_01": "Only now, she seems weighed down by many unspoken thoughts.", - "Main_GalGame_Chapter150_11500280_020": "The weather's really nice today. Wanna go for a walk with me? Come to think of it, I've never shown you around before.", - "Main_GalGame_Chapter150_11500280_021": "The weather's really nice today. Wanna go for a walk with me? Come to think of it, I've never shown you around before.", - "Main_GalGame_Chapter150_11500290_031": "Yum Cha Sin? From the looks of it, it's a pretty big teahouse?", - "Main_GalGame_Chapter150_11500290_031_01": "Wanna check it out?", - "Main_GalGame_Chapter150_11500290_032": "Yeah, it's always packed. They've got all kinds of intel, and the food's amazing. Wanna check it out, Xiao'Guang?", - "Main_GalGame_Chapter150_11500290_033": "Yeah, it's always packed. They've got all kinds of intel, and the food's amazing. Wanna check it out, Xiao'Guang?", - "Main_GalGame_Chapter150_11500290_034": "Yes please!", - "Main_GalGame_Chapter150_11500290_035": "I've been to a banquet here before...", - "Main_GalGame_Chapter150_11500300_056": "Hmm~ At times like this, you feel more like the senior. I've got to do better as your senior so you can rely on me more! Like you said, you're my precious junior after all.", - "Main_GalGame_Chapter150_11500300_057": "Hmm~ At times like this, you feel more like the senior. I've got to do better as your senior so you can rely on me more! Like you said, you're my precious junior after all.", - "Main_GalGame_Chapter150_11500300_064": "Alright! It's about time I express my gratitude. Let's go~", - "Main_GalGame_Chapter150_11500310_001": "The Protagonist is surprised to learn that Xiao'Guang also knows quite a bit about making desserts. Xiao'Guang mentions that when she first started learning, Senior Yinhu and Fufu were always the \"first victims.\" Xiao'Guang suggests that since everyone has been working hard taking care of them lately, they'd like to cook for everyone using the culinary skills learned from Senior Yinhu, and invites Banyue, Dialyn, and Student A to join.", - "Main_GalGame_Chapter150_11500320_007": "She said every member but her was wiped out in an... accident.", - "Main_GalGame_Chapter150_11500320_012": "It's just a guess. And I wouldn't dare spread anything like slander against the city administration... Besides, this information doesn't really help us with what we're trying to find out.", - "Main_GalGame_Chapter150_11500320_023": "Ye Shiyuan's parents once investigated the array, and he knows far more than his sister. Now it seems... the secret lies deep within the old mining site. Could Sarah be planning to make Ye Shiyuan the key?", - "Main_GalGame_Chapter150_11500320_025": "What if you find the array with them and get Banyue to become the key? Use it to activate the array, suppress the Miasma, and in doing so, drain its power dry.", - "Main_GalGame_Chapter150_11500320_041": "That's a secret~ For now though, I won't let him die so easily, not until I figure out who's trying to use us at least. If we're going to dispose of him, it should be on our terms.", - "Main_GalGame_Chapter150_11500320_042": "And as for Banyue's truth that I'm after... I'll give him a final choice, one with no room for lies or cover-ups.", - "Main_GalGame_Chapter150_11500340_031": "Xiao'Guang takes the first step toward Suibian Temple. Her back straight and steady.\nThe setting sun casts a long shadow behind her, echoing the tangled feelings in her heart.", - "Main_GalGame_Chapter150_11500350_052": "Whether he truly has a \"heart\" or not... his actions will give me the answer. I told you, there's a truth about him I need to verify.", - "Main_GalGame_Chapter150_11500360_001": "Dialyn reveals her motives in a conversation with the Protagonist, disclosing that Banyue was once a killing machine for TOPS", - "Main_GalGame_Chapter150_11500370_001": "During the conversation between the Protagonist and Banyue, Banyue realizes that Xiao'Guang wants to head straight to the source of the Miasma Anomaly. Rationally speaking, he cannot allow Xiao'Guang to go to that place.", - "Main_GalGame_Chapter150_11500380_024": "At first glance, the handwriting looks like my brother's, but it's missing little habits he always had in his strokes... and then there's the content itself...", - "Main_GalGame_Chapter150_11500380_027": "Yeah... Senior Ye might not even know you're in Waifei right now. And he suddenly sent you a letter...?", - "Main_GalGame_Chapter150_11500380_028": "Yeah... Senior Ye might not even know you're in Waifei right now. And he suddenly sent you a letter...?", - "Main_GalGame_Chapter150_11500380_061": "Just like when I called myself the Acting Temple Master, you just went along with it naturally and hid my identity from everyone.", - "Main_GalGame_Chapter150_11500390_014": "Xiao'Guang, you're too modest. With skills like this, you could open a restaurant of your own. The balance of sweet and savory, the juiciness... it takes me back to a taste I haven't had since childhood.", - "Main_GalGame_Chapter150_11500410_013": "When the disaster hit the old mining site, Banyue left many to die, including Ning Qian’s sister.", - "Main_GalGame_Chapter150_11500410_020": "So, Ning Qian concealed his past and joined Banyue's school to get close to him.", - "Main_GalGame_Chapter150_11500410_034_01": "And that voice in the Hollow... We still don't know why only Banyue and I could hear it.", - "Main_GalGame_Chapter150_11500410_034_02": "But it's clear that the voice's been trying to use my memories to plant doubts in my mind.", - "Main_GalGame_Chapter150_11500410_035": "So what exactly is hiding behind that voice, trying to influence me and Banyue?", - "Main_GalGame_Chapter150_11500410_036": "Based on Sarah's actions, it's most likely that the Miasma and our power is, or will be directed for, a special purpose...", - "Main_GalGame_Chapter150_11500410_043": "I know I don't have the right to forgive Banyue Shifu on his behalf, or erase the hatred he carries in his heart. But even if I don't remember him as a child anymore, I know from the time we've spent together that the kindness he showed us was genuine.", - "Main_GalGame_Chapter150_11500430_006_01": "She... she was the one who saved you back then! So why didn't you save her?! Why! Why...", - "Main_GalGame_Chapter150_11500430_006_02": "These ten years... every single day, I kept thinking...", - "Main_GalGame_Chapter150_11500430_006_03": "If I hadn't stormed out that day, if I'd stayed... maybe my sister wouldn't have died alone like that...!", - "Main_GalGame_Chapter150_11500430_006_04": "My life should've ended here ten years ago... I've been waiting so long for this day...", - "Main_GalGame_Chapter150_11500450_002": "Surrender... you clumsy hunk of iron.... Why endure this endless pain?", - "Main_GalGame_Chapter150_11500450_003": "Open your core and embrace this great power. It will grant you rebirth, and eternal freedom.", - "Main_GalGame_Chapter150_11500450_004": "Do you hear that? Do you hear the cries of the burden deep within your body?", - "Main_GalGame_Chapter150_11500450_005": "Your bearings are screaming. Your circuits are melting. You have long been covered in cracks, on the verge of collapse...", - "Main_GalGame_Chapter150_11500450_009": "Dive in... sink into eternity... Behold, how they long to accept you...", - "Main_GalGame_Chapter150_11500450_010": "Why resist? You are a part of this filth!", - "Main_GalGame_Chapter150_11500450_013": "So stubborn! Look at these scars. They're not just marks of battle... They're the price of bearing \"what should never have been yours to carry\"—", - "Main_GalGame_Chapter150_11500450_018": "How long can you hold on? Ten minutes? One minute? A second?", - "Main_GalGame_Chapter150_11500450_019": "Is it worth it? For those who hate you... who fear you? For those souls who curse you day and night? For a bunch of rotten worms, a world that only exploits you and fears you?!", - "Main_GalGame_Chapter150_11500450_020": "Suffering? Exhausted? Then why trudge in vain through this hopeless mire? Give up... Give up your meaningless pain. Your very existence is a mistake. And your struggle an even greater one.", - "Main_GalGame_Chapter150_11500450_023": "Let go of your meaningless resistance, of your heavy burdens... Let everything return to nothing, to its original, pristine, blank state... Isn't that a good idea?", - "Main_GalGame_Chapter150_11500450_024": "No more bloodshed. No more disappointment. No endless penance. No duty. No guilt. Only... eternal release.", - "Main_GalGame_Chapter150_11500470_031": "Like a light piercing through the haze, it gently spills onto Banyue's gaunt yet upright body...", - "Main_GalGame_Chapter150_11500475_015": "You don't need to say anything, Banyue Shifu... Actually... I already remembered it all... back when we crossed the bridge again.", - "Main_GalGame_Chapter150_11500475_030": "Ning Qian... of course I remember your sister. She was the one who found me deep in the Hollow, and brought me back to life...", - "Main_GalGame_Chapter150_11500475_039": "Everyone... it may be too late to say this now, and I'm too ashamed to look Xiao'Guang Shifu in the eye... but there's something I must tell you.", - "Main_GalGame_Chapter150_11500475_040": "Actually...Ye Shiyuan Shifu left me a message.", - "Main_GalGame_Chapter150_11500475_041": "Senior Ye contacted you?", - "Main_GalGame_Chapter150_11500475_042": "What did he say?", - "Main_GalGame_Chapter150_11500475_043": "Senior Ye contacted you?", - "Main_GalGame_Chapter150_11500475_044": "Senior Ye contacted you?", - "Main_GalGame_Chapter150_11500475_045": "What did he say?!", - "Main_GalGame_Chapter150_11500475_046": "He probably didn't know about my connection with Sarah, which is why he trusted me by mistake... He recognized me as a disciple from Banyue Shifu's martial arts school, and asked me to pass on a message — to have him look for a black bird inside the Hollow.", - "Main_GalGame_Chapter150_11500475_047": "The Qingming Bird? Could it be that Shifu left it behind to keep in touch with my brother?", - "Main_GalGame_Chapter150_11500475_048": "Speaking of that, I haven't had the chance to tell you — while I was searching for the array base earlier, I happened to rescue a black bird trapped in the Miasma. I'm pretty sure that was the Qingming Bird.", - "Main_GalGame_Chapter150_11500475_049": "Once it was freed, it immediately flew off, like it knew exactly where it was going. Judging by Ning Qian's account, Ye Shiyuan must've sent some kind of message through it.", - "Main_GalGame_Chapter150_11500475_050": "But since no response came, he must've started to worry that something went wrong in transmission... so when he ran into a disciple from Banyue's martial arts school, he decided to entrust the message that way instead...", - "Main_GalGame_Chapter150_11500475_051": "The only one who capable of trapping the Qingming Bird... would be the Creator. My brother must be all alone out there right now...", - "Main_GalGame_Chapter150_11500475_054": "The Qingming Sword is reacting strangely in this area. There must be something I am destined to face ahead.", - "Main_GalGame_Chapter150_11500475_055": "Banyue Shifu... I gave my word to Belle before we came: this time, I will not stay behind! I will not watch those dear to me face danger alone again!", - "Main_GalGame_Chapter150_11500475_056": "Banyue Shifu... I gave my word to Wise before we came: this time, I will not stay behind! I will not watch those dear to me face danger alone again!", - "Main_GalGame_Chapter150_11500475_057": "(Support Xiao'Guang)", - "Main_GalGame_Chapter150_11500475_061": "You only have two options: knock Xiao'Guang out and send her back, or grant her wish.", - "Main_GalGame_Chapter150_11500475_062": "And come on, is the wielder of the Qingming Sword supposed to be weak or something? Look at yourself. You look like a mess. Give it a minute and we'll all be counting on Xiao'Guang to save us~", - "Main_GalGame_Chapter150_11500475_064": "Banyue gives in, and Ning Qian says goodbye to everyone before returning the way he came.", - "Main_GalGame_Chapter150_11500480_003": "Are you done watching, Sarah Floren? Spent so long as \"no match found\" in the database you've picked up the habit of sneaking and hiding like a rat?", - "Main_GalGame_Chapter150_11500480_022": "You didn't write that letter, did you? About how to break my connection with the Qingming Sword...", - "Main_GalGame_Chapter150_11500480_034_01": "I'm asking you one thing — no matter what, do not let Xiao'Guang follow me! I'm counting on you!", - "Main_GalGame_Chapter150_11500480_036": "How could I possibly just stand by and do nothing at a time like this...", - "Main_GalGame_Chapter150_11500480_037": "Hmph. Using someone's loved ones as leverage, despicable yet effective. Stop spacing out, let's go after them.", - "Main_GalGame_Chapter150_11500510_012": "He caught you as you fainted and whispered something I couldn‘t make out. It was clear he didn‘t want to leave… but in the end, he walked away alone. He didn't explain anything... all he said was \"take care of Xiao'Guang,\"", - "Main_GalGame_Chapter150_11500510_052": "At least now we can be absolutely certain that from the start, Senior Ye was never swayed by Sarah and the Creator. He even tried to contact Yixuan Shifu secretly.", - "Main_GalGame_Chapter150_11500510_053": "At least now we can be absolutely certain that from the start, Senior Ye was never swayed by Sarah and the Creator. He even tried to contact Yixuan Shifu secretly.", - "Main_GalGame_Chapter150_11500510_055": "But I don't think my brother ever believed her. He only played along so he could get close enough to find a chance to destroy the Creator before it could take form.", - "Main_GalGame_Chapter150_11500510_058": "He was clearly worried about me. When I was half-conscious, I remember hearing him ask me to forgive him for leaving again... saying something like he'd definitely save me.", - "Main_GalGame_Chapter150_11500520_001": "Meanwhile, as Dialyn compiles her mission report, she's greeted by a familiar guest.", - "Main_GalGame_Chapter150_11500525_038": "Whatever it is, it's still out there, lurking, scheming something. I'll report this to Krampus and closely monitor any changes inside the Hollow.", - "Main_GalGame_Chapter150_11500530_002": "On the day I secretly snuck into Suibian Temple, I saved a chubby cat...", - "Main_GalGame_Chapter150_11500530_003": "The next time I came to the temple, I tried to pass myself off as the Acting Temple Master, only to get caught red-handed by Junior Belle...", - "Main_GalGame_Chapter150_11500530_004": "The next time I came to the temple, I tried to pass myself off as the Acting Temple Master, only to get caught red-handed by Junior Wise...", - "Main_GalGame_Chapter150_11500530_005": "The day we went to Yum Cha Sin... I was wearing that casual dress... Junior Belle said it really suits me.", - "Main_GalGame_Chapter150_11500530_006": "The day we went to Yum Cha Sin... I was wearing that casual dress... Junior Wise said it really suits me.", - "Main_GalGame_Chapter150_11500900_001": "Huh? Were there always flowers like these in the Hollow...?", - "Main_GalGame_Chapter150_11500900_002": "I feel like I've seen these flowers before.", - "Main_GalGame_Chapter150_11500900_003": "No signs of Miasma corruption.", - "Main_GalGame_Chapter150_11500900_Name_001": "Ye Shunguang", - "Main_GalGame_Chapter150_11500900_Name_002": "Belle", - "Main_GalGame_Chapter150_11500900_Name_003": "Wise", - "Main_OngoingLevel_Chapter150_111502001_Name_01": "Orphie", - "Main_OngoingLevel_Chapter150_111502002_01": "H—Help! Help me!", - "Main_OngoingLevel_Chapter150_111502003_01": "Hm? Judging by the way you fight... You're from Yunkui Summit, aren't you?", - "Main_OngoingLevel_Chapter150_111502004_02": "Encountered a Dark Mine Monster, entering combat 2", - "Main_OngoingLevel_Chapter150_111502004_Name_01": "Orphie", - "Main_OngoingLevel_Chapter150_111502006_Name_01": "Orphie", - "Main_OngoingLevel_Chapter150_111502008_Name_01": "Orphie", - "Main_OngoingLevel_Chapter150_111502014_01": "{F#Just as I thought, there's more of 'em!}{M#Just as I thought, there's more to deal with!}", - "Main_OngoingLevel_Chapter150_111502014_03": "Boss fight incoming, watch out 3", - "Main_OngoingLevel_Chapter150_111502015_02": "Time to find Xiao'Zhao 2", - "Main_OngoingLevel_Chapter150_111522001_02": "To the Site of Past Incident 2", - "Main_OngoingLevel_Chapter150_111522002_01": "\"Where the mind dwells, the sword follows...\" The next line of the sword control mantra is... \"reflecting the void,\" right?", - "Main_OngoingLevel_Chapter150_111522003_02": "Check out the roadblock area 2", - "Main_OngoingLevel_Chapter150_111522004_02": "Looks like there's Miasma blocking the way here. Let's break through that barrier and find minecart 2", - "Main_OngoingLevel_Chapter150_111522005_Name_01": "Orphie", - "Main_OngoingLevel_Chapter150_111522007_02": "Successfully placed both controllers in the correct positions. Hint: Go back and interact with the minecart.", - "Main_OngoingLevel_Chapter150_111522009_03": "While crossing the bridge, the side-scrolling view reveals massive rocks in the distance, adding some background detail #3", - "Main_OngoingLevel_Chapter150_111522010_02": "Express amazement at how many white flowers are in this area 2", - "Main_OngoingLevel_Chapter150_111522010_Name_01": "Orphie", - "Main_OngoingLevel_Chapter150_111522012_02": "After interacting with Xiao'Guang and the door, you'll be prompted to look around and investigate the area. Try chatting with your companions!", - "Main_OngoingLevel_Chapter150_111522012_Name_01": "Orphie", - "Main_OngoingLevel_Chapter150_111522013_02": "After talking with your companion, you are prompted to return to the center of the scene 2", - "Main_OngoingLevel_Chapter150_111522013_Name_01": "Orphie", - "Main_OngoingLevel_Chapter150_111522021_01": "There seems to be a strange presence over here...", - "Main_OngoingLevel_Chapter150_111532002_02": "Switch to Banyue's perspective, see the mystic being attacked by mobs, step in to fight 2", - "Main_OngoingLevel_Chapter150_111532004_02": "After the door dialogue, before taking the elevator. Keep moving forward, find Student A2 as quickly as possible", - "Main_OngoingLevel_Chapter150_111532005_02": "Student A spotted up ahead 2", - "Main_OngoingLevel_Chapter150_111532006_02": "Student A guides Banyue to 2", - "Main_OngoingLevel_Chapter150_111532008_02": "Upon seeing the magic array, quickly try to approach Banyue 2", - "Main_OngoingLevel_Chapter150_111532011_02": "Find the second array core 2", - "Main_OngoingLevel_Chapter150_111532012_02": "Side-scrolling: Begin searching for the third array core 2", - "Main_OngoingLevel_Chapter150_111532015_02": "Combat's over, the protagonist's team moves forward quickly 2", - "Main_OngoingLevel_Chapter150_111532016_03": "Heh, it is all thanks to Ye Shiyuan's foolish act of defiance!", - "Main_OngoingLevel_Chapter150_111532016_05": "\"Fortunately, my most devoted follower has accomplished what I have foreseen, paving the way for my descent into this world.\"", - "Main_OngoingLevel_Chapter150_111532016_06": "\"As for Ye Shiyuan... Fret not, I have other plans for him...\"", - "Main_OngoingLevel_Chapter150_111532026_01": "...Is that Yixuan Shifu's Qingming bird? Could it have been trying to send a message?", - "Main_OngoingLevel_Chapter150_111532026_02": "Once we rescue Banyue, we should tell everyone about this!", - "Main_OngoingMainCity_Chapter150_111501001_02": "Briefly introduce the shops on both sides, then mention heading to Good Goods 2", - "Main_OngoingMainCity_Chapter150_111501001_Name_01": "Orphie", - "Main_OngoingMainCity_Chapter150_111511001_04": "The Protagonist can comfort Xiao'Guang by suggesting they talk about it later and make a long-term plan", - "Main_OngoingMainCity_Chapter150_111521001_02": "Walking with Dialyn, she asks the Protagonist about their views on killing and deception.", - "Main_OngoingMainCity_Chapter150_111521002_Name_01": "Orphie", - "Main_OngoingMainCity_Chapter150_111521004_03": "Head to NPC2 location 3 with Dialyn", - "Main_OngoingMainCity_Chapter150_111521006_03": "Traveling with Banyue 3", - "MemoryName_10136": "Public Security's Biggest Security Check Victim", - "MemoryName_10137": "Repair Manual", - "MemoryName_10138": "Weight of the Heart", - "MemoryName_10139": "\"Bank of Eternity\"", - "MemoryName_10140": "Fuzzy Heart", - "MemoryName_10141": "Miss Intense Character", - "MessageItem_4000046_detail": "Description of Evidence: The item in question is an old-style handheld Hollow communication device. The owner described it as having a \"moonlight silver\" casing, with a dent on the lower-left corner.\n\n—First Inquiry—\nQ: Please describe the damaged item.\n\nChen: It's an antique communicator that's been in my family for generations. The anti-corruption shell is made of Porcelume, shining with a moonlight-silver luster, absolutely beautiful! It's been passed down since my grandfather's time, so it means a lot to me. It's always been in perfect shape, but after your Bangboo delivered it today, the casing cracked. And now it makes static noise when I turn it on!\n\nQ: Is there any other visible damage?\n\nChen: Just that dent in the lower-left corner! This is an heirloom, you have to compensate me!\n\n\n—Second Inquiry—\nQ: About the color, last time you said it was \"moonlight silver,\" correct?\n\nChen: Yes, moonlight silver... though, after taking another look, it's actually a bit warmer in tone, more like... pearl? Getting old, my memory's not what it used to be.\n\nQ: Please confirm one last time the item's details and damage.\n\nChen: (agitated) This is my family treasure! Pearl silver! The lower-left corner isn't just dented, I just remembered, the impact also scraped off a butterfly-shaped engraving right at that spot! How am I supposed to explain that to my grandchildren?\n\n\n—Third Inquiry—\nQ: How would you estimate the item's value?\n\nChen: This is my family's heirloom, it's priceless! But if you really need a number... I don't know much about the tech, but it's a long-discontinued limited edition model, you can't buy one anymore! So... it's definitely worth a lot!\n\nQ: You mentioned hearing static noise?\n\nChen: Exactly! It used to sound perfect, but now it's all harsh and distorted, with this echoing reverb, like shouting inside a cave, it's that signature phase shift unique to the DC-17 model! The whole thing's completely ruined!", - "MessageItem_4000046_title": "Inquiry Record", - "Message_44700108": "Thanks for your help. I'll be sure to pay you a visit later.", - "Message_44700214": "Great", - "Message_44700215": "I can take the chance to meet a friend there", - "Message_44700216": "Let's meet up over there later", - "Message_44700218": "I've nothing important going on today", - "Message_44700219": "Perhaps you'd like to take a stroll around Blazewood?", - "Message_44700313": "That well-stocked convenience store? Perfect", - "Message_44700314": "I pass by there all the time, but I've never really been in", - "Message_44700315": "This is a nice chance to enjoy it together with you", - "Message_44700316": "I'll see you later then", - "Message_44700318": "It's certainly a perfect day with clear skies", - "Message_44700501": "You must have had something important to do today", - "Message_44700704": "It's fine! Let's go some other time instead", - "Message_44800103": "Had to work overtime dealing with this super persistent scammer, and my head's still buzzing.", - "Message_44800104": "I really need to get rid of all that boring noise... Word is you've got all kinds of videotapes at your shop. I wanna come check them out~", - "Message_44800106": "How about the Bank of Eternity? I heard it's full of fluffy little critters, perfect for lifting your spirits~", - "Message_44800108": "Coming, coming~", - "Message_44800202": "Hey darling~ Rep 2493 at your service~", - "Message_44800203": "Oho~ well if it isn't my VVVIP customer~", - "Message_44800204": "So, press 1 if you wanna go somewhere together", - "Message_44800205": "Press 2 if you wanna hang out", - "Message_44800208": "Service request received~", - "Message_44800209": "So Proxy, got any destinations in mind?", - "Message_44800212": "Last time I went to the cinema with someone was with Senior Zhao", - "Message_44800213": "But that time Senior Zhao gave me a real scolding...", - "Message_44800214": "I'll try my best not to upset you... as much as I can at least!", - "Message_44800218": "Sounds like the perfect spot for a date~", - "Message_44800219": "Just kidding! I'd love to go with you~", - "Message_44800220": "Get there quick, before a seagull poops on my head!", - "Message_44800222": "You've been transferred to a live agent~", - "Message_44800227": "So direct? I like that~", - "Message_44800302": "Your personal hotline is now connected~", - "Message_44800303": "Hmm... Maybe I should prepare a special customer service script for you?", - "Message_44800304": "If I have nothing special for you", - "Message_44800305": "Then I won't be able to convey how special you are to me!", - "Message_44800306": "I wonder what kind of invitation you'll send me today~", - "Message_44800309": "We're going to see!", - "Message_44800310": "Fluffy little critters!", - "Message_44800311": "Awesome~ I can't wait!", - "Message_44800313": "I'll wait for you at the fluffy place!", - "Message_44800318": "I keep hearing disturbing echoes...", - "Message_44800322": "I was wondering why the ringtone didn't sound so annoying today~", - "Message_44800323": "It's cause it was a Knock Knock call from the Proxy!", - "Message_44800324": "So what's up?", - "Message_44800325": "But if you start talking about work", - "Message_44800402": "I'm really sorry, I was late today due to some urgent work...", - "Message_44800407": "Well, well, I guess Proxy won't be complaining about my customer service then?", - "Message_44800408": "Good. Let's hit the movies together again sometime?", - "Message_44800501": "PROXY!", - "Message_44800502": "Did a seagull eat you on your way here yesterday or what?", - "Message_44800504": "Don't explain!", - "Message_44800506": "I won't agree to come to a place like this with you ever again!", - "Message_44800507": "I'll come! But don't you stand me up!", - "Message_44800601": "Proxy, I don't see you at Fluffy!", - "Message_44800602": "Which wild fluffball stole you away?", - "Message_44800604": "It's fine, I had Fluffy's fluffy critters with me, so I'm not that mad!", - "Message_44800605": "Just kidding! I'm like absolutely furious!", - "Message_44800606": "I'm telling Random Play's assistant manager on you!", - "Message_44800701": "Proxy, I waited for you at the beach yesterday.", - "Message_44800704": "I often go to the beach by myself.", - "Message_44800705": "I'm used to being alone anyway.", - "MiddleTips_100010": "Use Disintegration to destroy the array base.", - "MiddleTips_100011": "When a Fusion Attack is parried by an Agent, it will put the enemy in a special Weakened state.", - "MiddleTips_100012": "Sobek cannot be Stunned or affected by Attribute Anomaly status. Parrying his attacks will restore 5 Energy to the currently active character.", - "MiddleTips_100013": "All DMG taken by Sobek will be transferred to The Thrall.", - "MiddleTips_100014": "After Sobek's death, The Thrall will appear to revive him and unleash a powerful combination skill.", - "MiddleTips_100016": "When the minecart reaches the destination on the correct track, use Disintegration to detonate it.", - "MiddleTips_200001": "Press to activate Basic Attack: Towering Peaks, then press to activate an EX Special Attack.\nPress to activate Basic Attack: Majestic Summit, then press to activate an EX Special Attack.", - "MiddleTips_200002": "Press , , , , , , and in sequence with Dialyn to trigger EX Special Attacks and Enhanced Basic Attack.", - "MiddleTips_200003": "With sufficient Positive Reviews, use Dialyn's EX Special Attack: Get Lost!, Chain Attack, or Quick Assist to trigger the Chain Attack window, and upgrading the next character's Chain Attack to an Ultimate.", - "MiddleTips_200004": "When Banyue uses an EX Special Attack or triggers a Perfect Dodge, he accumulates Wrathful Fires. With enough Wrathful Fires, hold to enter Visage of Wrath state, then hold to unleash an auto combo.", - "NPCName_1011710791": "Big Brother Gold", - "NPCName_1011710792": "Second Brother Gold", - "NPCName_1011710793": "Youngest Brother Gold", - "NPCName_1011710801": "Third White", - "NPCName_10619074": "Youngest Brother Gold", - "NPCName_601503010": "Bookcase", - "NPCName_601503011": "Flowers", - "NPCName_601511039": "Ancient Tome", - "NPCName_601524008": "Osmanthus Cake", - "NPCName_601524030": "Feast in Preparation", - "NPCName_601524035": "Take a Seat", - "NPCName_601524039": "Detailed Draft", - "NPCName_900170101": "Overtime-Enjoyer", - "NPCName_90470202": "Kid Who Can't Catch Fish", - "NpcName_90480801": "Meeting Point", - "OfficialName_Monster_Awakener": "Ye Shiyuan the Thrall", - "OfficialName_Monster_IonizedPugnus": "Ionized - Pugnus", - "Option01_44800210": "Wanna head to the cinema together?", - "Option01_44800301": "Calling top-tier customer service rep Dialyn~", - "Option02_44800105": "Anything in particular you have in mind?", - "Option02_44800107": "But you can come watch it right now~", - "Option02_44800201": "Transfer to a live agent", - "Option02_44800316": "If you don't like it there, we can go somewhere else", - "Option02_44800406": "I also got held up...", - "Option02_44800702": "Ran into some trouble last night...", - "POText_12710004": "Unlocked after completing event commission \"Simulated Sequence Showdown (III)\"", - "POText_12710006": "Complete Ultimate Alliance to unlock", - "POText_12710013_Desc": "HP percentage remaining upon clearing the stage", - "POText_713": "In Alliance and Frontline stages, pay attention to different Tactical Buffs and make good use of the Combat Buff effects they provide to overcome powerful enemies.\nIn Martial Practice stages, Banyue and Caesar team up. Using Banyue's various skills to attack enemies will increase your score multiplier.", - "PartnerBg_CampKrampusComplianceAuthority": "K.C.A.", - "PartnerTalk_BubbleStory_PartnerAzural_340480001_01": "Look here, doggy.", - "PartnerTalk_BubbleStory_PartnerAzural_340480001_02": "Let me pat your head.", - "PartnerTalk_BubbleStory_PartnerAzural_340480001_03": "I... I'm not even close!?", - "PartnerTalk_BubbleStory_PartnerAzural_340480002_01": "What a retro dial pad...", - "PartnerTalk_BubbleStory_PartnerAzural_340480003_01": "The Lumina Metro Station is always buzzing with life.", - "PartnerTalk_BubbleStory_PartnerAzural_340480003_02": "I pass by it every day on my way to work.", - "PartnerTalk_BubbleStory_PartnerAzural_340480005_01": "In a lively place like this...", - "PartnerTalk_BubbleStory_PartnerAzural_340480005_03": "And gather the most intel too.", - "PartnerTalk_BubbleStory_PartnerAzural_340480006_02": "Do you like them, Proxy?", - "PartnerTalk_BubbleStory_PartnerAzural_340480007_01": "Judges often work together with Public Security.", - "PartnerTalk_BubbleStory_PartnerAzural_340480007_02": "I guess here is kinda like our designated partner now, huh?", - "PartnerTalk_BubbleStory_PartnerAzural_340480008_01": "Past belongings are just like people of the past...", - "PartnerTalk_BubbleStory_PartnerAzural_340480008_02": "They can tell us the untold stories.", - "PartnerTalk_BubbleStory_PartnerAzural_340480009_01": "The massage parlor, a place where some of my older colleagues enjoy visiting...", - "PartnerTalk_BubbleStory_PartnerAzural_340480010_01": "Don't you think coffee is the ultimate corporate slave drink?", - "PartnerTalk_BubbleStory_PartnerAzural_340480010_03": "I rely on my passion for serving customers.", - "PartnerTalk_BubbleStory_PartnerAzural_340480101_01": "Ehn-na-ehn-na? (Dear customer, what would you like to buy?)", - "PartnerTalk_BubbleStory_PartnerAzural_340480101_02": "Do you have any of those... you know, those herbs?", - "PartnerTalk_BubbleStory_PartnerAzural_340480102_02": "En-nah-nah... (Just a moment please, I'll...)", - "PartnerTalk_BubbleStory_PartnerAzural_340480202_01": "Ring ring...", - "PartnerTalk_BubbleStory_PartnerAzural_340480401_01": "It's not bad listening to it every now and then...", - "PartnerTalk_BubbleStory_PartnerAzural_340480601_01": "You can't keep spoiling this guy!", - "PartnerTalk_BubbleStory_PartnerAzural_340480602_03": "Enn-nhe-ne... (Okay, Senior Dialyn...)", - "PartnerTalk_BubbleStory_PartnerAzural_340480701_01": "Today it's your turn to serve me.", - "PartnerTalk_BubbleStory_PartnerAzural_340480801_01": "Come on, let's hurry!", - "PartnerTalk_BubbleStory_PartnerAzural_340480802_01": "Quicker, we're going to be late...", - "PartnerTalk_BubbleStory_PartnerAzural_340480810_01": "We're here, we made it, thank goodness...", - "PartnerTalk_BubbleStory_PartnerAzural_340480850_01": "We'll miss the opening credits...", - "PartnerTalk_BubbleStory_PartnerAzural_340480901_01": "I don't come around here very often...", - "PartnerTalk_BubbleStory_PartnerAzural_340480902_01": "You always have to watch out for seagulls...", - "PartnerTalk_BubbleStory_PartnerAzural_340480902_02": "They're greedy, sneaky creatures...", - "PartnerTalk_BubbleStory_PartnerAzural_340480902_03": "And always squawking!", - "PartnerTalk_BubbleStory_PartnerAzural_340480910_01": "We made it safely!", - "PartnerTalk_BubbleStory_PartnerAzural_340480950_01": "Walk too slow and a seagull might pounce on you!", - "PartnerTalk_BubbleStory_PartnerAzural_340480999_01": "Mission complete...", - "PartnerTalk_BubbleStory_PartnerAzural_340481002_01": "Fluffy~ Fluffy!", - "PartnerTalk_BubbleStory_PartnerAzural_340481002_02": "The perfect fluff!", - "PartnerTalk_BubbleStory_PartnerAzural_340481002_03": "Where's my fluffy fluff?", - "PartnerTalk_BubbleStory_PartnerAzural_340481010_01": "I can already feel the power of fluff calling to me!", - "PartnerTalk_BubbleStory_PartnerAzural_340481099_01": "Still no fluffies I like...", - "PartnerTalk_BubbleStory_PartnerAzural_340481099_02": "That's a pity...", - "PartnerTalk_BubbleStory_PartnerAzural_340481101_01": "Hear that? The sound of the waves...", - "PartnerTalk_BubbleStory_PartnerAzural_340481102_01": "Let's take a walk along the shore...", - "PartnerTalk_BubbleStory_PartnerAzural_340481110_01": "Let's just enjoy the sea breeze around here, Proxy?", - "PartnerTalk_BubbleStory_PartnerAzural_340481150_01": "The beach is this way, Proxy?", - "PartnerTalk_BubbleStory_PartnerAzural_340481199_01": "I feel so much better now!", - "PartnerTalk_BubbleStory_PartnerAzural_340481201_01": "What kind of fluffy critters will we run into?", - "PartnerTalk_BubbleStory_PartnerAzural_340481301_01": "A family heirloom...", - "PartnerTalk_BubbleStory_PartnerAzural_340481302_01": "The next stop is Failume Heights...", - "PartnerTalk_BubbleStory_PartnerAzural_340481304_01": "The next mission...", - "PartnerTalk_BubbleStory_PartnerAzural_340481306_01": "Shoot, my tasks aren't done yet...", - "PartnerTalk_BubbleStory_PartnerAzural_340481307_01": "Time to go, Proxy.", - "PartnerTalk_BubbleStory_PartnerAzural_340481401_03": "What's going on here?", - "PartnerTalk_BubbleStory_PartnerAzural_340481402_01": "Thank you so much...", - "PartnerTalk_BubbleStory_PartnerAzural_340481402_02": "It's just work!", - "PartnerTalk_Chat_PartnerAzural_330480101_01": "Ehn-na... Ehn-na? (Young lady... what would you like to buy?)", - "PartnerTalk_Chat_PartnerAzural_330480101_03": "En-nehna, enne... (Of course we have those, from cooling herbal tea to calming medicinal herbs...)", - "PartnerTalk_Chat_PartnerAzural_330480101_04": "You worried about something?", - "PartnerTalk_Chat_PartnerAzural_330480101_05": "Being a customer service rep must be really stressful, huh?", - "PartnerTalk_Chat_PartnerAzural_330480101_06": "Worried... I guess? After all, putting aside all those fancy titles, I'm just a customer service rep dealing with complaints.", - "PartnerTalk_Chat_PartnerAzural_330480101_07": "Proxy, you're a manager, right? I bet you've never experienced what it's like being a customer service rep, have you?", - "PartnerTalk_Chat_PartnerAzural_330480101_08": "A video store counts as a kind of service, right?", - "PartnerTalk_Chat_PartnerAzural_330480101_09": "I've dealt with my fair share of difficult customers.", - "PartnerTalk_Chat_PartnerAzural_330480101_10": "Ehn, ehn-nah-na... (Running a shop isn't exactly a walk in the park...)", - "PartnerTalk_Chat_PartnerAzural_330480101_11": "It wasn't even your mess-up, but now you're responsible for all these pissed-off customers...", - "PartnerTalk_Chat_PartnerAzural_330480101_12": "It's all good... Dialyn's a real sweetheart who's good with words, patient, and takes great care of our clients. Day in and day out, she's busting her tail cleaning up the messes those dimwit colleagues keep making.", - "PartnerTalk_Chat_PartnerAzural_330480101_13": "Hope these herbs will make you feel better.", - "PartnerTalk_Chat_PartnerAzural_330480101_14": "Have some herbal tea to cool down.", - "PartnerTalk_Chat_PartnerAzural_330480101_15": "Make me feel better...? I don't really have anything bothering me.", - "PartnerTalk_Chat_PartnerAzural_330480101_16": "These medicinal herbs and herbal tea — one set's for my department head who's been stressing out over customer complaints about me, another's a snack pack I'm bringing for Senior Zhao and Banyue, and the rest are gifts for those fuming VIP customers, as requested by him.", - "PartnerTalk_Chat_PartnerAzural_330480101_17": "Ehn-ne-ne-ne... (This customer sure wants to buy quite a lot...)", - "PartnerTalk_Chat_PartnerAzural_330480101_20": "Business thrives on harmony... We're all here to make a living, how can they not understand even this basic principle...?", - "PartnerTalk_Chat_PartnerAzural_330480101_23": "That's a treat from your generous customer service rep!", - "PartnerTalk_Chat_PartnerAzural_330480101_24": "Like I said, I'm a professional customer service rep with plenty of patience, why would I get worked up over something that's just part of the job?", - "PartnerTalk_Chat_PartnerAzural_330480201_01": "Ring ring...", - "PartnerTalk_Chat_PartnerAzural_330480201_04": "Proxy, have you noticed... there seem to be more payphones on Sixth Street than in other areas?", - "PartnerTalk_Chat_PartnerAzural_330480201_07": "You've got a point... Sixth Street has always had that retro vibe going on, hasn't it?", - "PartnerTalk_Chat_PartnerAzural_330480201_08": "Plus, Sixth Street hasn't really been affected by Companion Hollows , so a lot of the old facilities are still in pretty good shape, right?", - "PartnerTalk_Chat_PartnerAzural_330480201_10": "People always ask why I carry around this ancient telephone with me everywhere.", - "PartnerTalk_Chat_PartnerAzural_330480201_11": "Comes in handy when your cellphone's dead.", - "PartnerTalk_Chat_PartnerAzural_330480201_12": "It's useful to contact someone who has blocked you.", - "PartnerTalk_Chat_PartnerAzural_330480201_13": "Huh... Who are you trying so desperately to contact when your phone died?", - "PartnerTalk_Chat_PartnerAzural_330480201_15": "Who do you want to block, Dialyn?", - "PartnerTalk_Chat_PartnerAzural_330480201_16": "You won't block me, right?", - "PartnerTalk_Chat_PartnerAzural_330480201_17": "Proxy, don't you know me by now? It's obviously those chatty customers and higher-ups who are obsessed with complaint reports I want to block...", - "PartnerTalk_Chat_PartnerAzural_330480201_18": "But the ones I'd most want to \"block\" are definitely the dead lurking in the Hollow!", - "PartnerTalk_Chat_PartnerAzural_330480201_19": "If I could really block them, if I could really silence my \"phone\" for even a second, I'd be so damn grateful~", - "PartnerTalk_Chat_PartnerAzural_330480201_21": "Little did they know, they could only dial my number.", - "PartnerTalk_Chat_PartnerAzural_330480201_22": "Those people they desperately wanted to reach... are long gone now.", - "PartnerTalk_Chat_PartnerAzural_330480201_24": "They'll appreciate you lending an ear.", - "PartnerTalk_Chat_PartnerAzural_330480201_25": "Yeah... I guess I'm the only one who can take their calls now.", - "PartnerTalk_Chat_PartnerAzural_330480201_26": "*sigh*... Guess I was born to be in customer service after all.", - "PartnerTalk_Chat_PartnerAzural_330480201_28": "At least when you call, those unwanted calls will be blocked by your busy tones.", - "PartnerTalk_Chat_PartnerAzural_330480201_29": "Oh... Even someone as popular as you gets blocked?", - "PartnerTalk_Chat_PartnerAzural_330480202_01": "Give me a call when you're free, Proxy.", - "PartnerTalk_Chat_PartnerAzural_330480202_02": "But don't use a payphone. I won't pick up if it's not your number!", - "PartnerTalk_Chat_PartnerAzural_330480301_03": "A rare visitor of Sixth Street?", - "PartnerTalk_Chat_PartnerAzural_330480301_06": "I'm not just casually taking a stroll around Sixth Street. I'm here on an important business as a Judge!", - "PartnerTalk_Chat_PartnerAzural_330480301_08": "Important Judge business?", - "PartnerTalk_Chat_PartnerAzural_330480301_09": "While I do prefer my customer service persona, there are some things only a Judge can handle...", - "PartnerTalk_Chat_PartnerAzural_330480301_10": "Whether it's viral posts online or news reports, complaint threads or magazine gossip, they all secretly contain the city's various trends and valuable intel!", - "PartnerTalk_Chat_PartnerAzural_330480301_11": "While everyone has their own special abilities and intel networks, as a Judge, having these basic intelligence gathering skills and sensitivity to trends are absolutely essential!", - "PartnerTalk_Chat_PartnerAzural_330480301_12": "But you don't come around here much, huh?", - "PartnerTalk_Chat_PartnerAzural_330480301_13": "Is this your new hobby?", - "PartnerTalk_Chat_PartnerAzural_330480301_15": "But... ever since I found out that the newsstand owner near your place on Sixth Street is an adorable doggo, I've been taking the long way around just to come here!", - "PartnerTalk_Chat_PartnerAzural_330480301_16": "Isn't it living the dream to be able to enjoy the service of a pup while working?", - "PartnerTalk_Chat_PartnerAzural_330480301_17": "And I might even run into you, Proxy — just like today!", - "PartnerTalk_Chat_PartnerAzural_330480301_18": "Are you here to check out the papers too?", - "PartnerTalk_Chat_PartnerAzural_330480301_19": "I'm here for the scratch cards.", - "PartnerTalk_Chat_PartnerAzural_330480301_20": "It's part of my daily routine.", - "PartnerTalk_Chat_PartnerAzural_330480302_01": "If you scratch the golden poop, you get an amazing prize...", - "PartnerTalk_Chat_PartnerAzural_330480302_02": "Got it! That's an important intel. I've noted it down!", - "PartnerTalk_Chat_PartnerAzural_330480401_01": "A lively melody drifts from the stage...", - "PartnerTalk_Chat_PartnerAzural_330480401_03": "Besides the melody, all you can hear is thunderous applause and cheers from the crowd...", - "PartnerTalk_Chat_PartnerAzural_330480401_04": "It can help clear one's mind of troubling thoughts... and voices.", - "PartnerTalk_Chat_PartnerAzural_330480401_05": "Just focus on the happy sounds for now.", - "PartnerTalk_Chat_PartnerAzural_330480401_06": "Just mute your worries for now.", - "PartnerTalk_Chat_PartnerAzural_330480401_07": "Happy sounds? Then what are you waiting for, Proxy? Say more nice things! I've had to deal with way too many complaining customers today!", - "PartnerTalk_Chat_PartnerAzural_330480401_09": "The beauty of melody and rhythm — it's impossible to enjoy them while your mind's somewhere else.", - "PartnerTalk_Chat_PartnerAzural_330480401_10": "In fact, I'd even mess up when using my W-Engine because of this at the beginning. Pretty embarrassing, right?", - "PartnerTalk_Chat_PartnerAzural_330480401_11": "But later on, I learned to filter out those annoying noises, keeping only the beats that get me pumped...", - "PartnerTalk_Chat_PartnerAzural_330480401_12": "Heheh~ And that's what I do at work! Filter out all the useless complaints from customers and capture the valuable intel!", - "PartnerTalk_Chat_PartnerAzural_330480401_13": "What's your secret?", - "PartnerTalk_Chat_PartnerAzural_330480401_15": "The secret is a bit of acceptance mixed with a touch of numbness, a hint of letting go, and a dash of indifference.", - "PartnerTalk_Chat_PartnerAzural_330480401_19": "This song's not half bad.", - "PartnerTalk_Chat_PartnerAzural_330480401_20": "Yup... at least for now, this song's not half bad.", - "PartnerTalk_Chat_PartnerAzural_330480402_01": "Even when troubles arise, don't forget the happy tunes, right?", - "PartnerTalk_Chat_PartnerAzural_330480402_02": "Come watch the performance with me next time too, Proxy.", - "PartnerTalk_Chat_PartnerAzural_330480501_08": "(I tried to keep my ears open... Aside from the murmurs of people in the shop, all I could hear was the bustle of Failume Heights' streets...)", - "PartnerTalk_Chat_PartnerAzural_330480501_09": "What intel are you gathering?", - "PartnerTalk_Chat_PartnerAzural_330480501_10": "I can't hear anything...", - "PartnerTalk_Chat_PartnerAzural_330480501_12": "Remmeber Proxy... Porcelumex and other TOPS bigwigs also had a banquet at this restaurant...", - "PartnerTalk_Chat_PartnerAzural_330480501_13": "Could it be...", - "PartnerTalk_Chat_PartnerAzural_330480501_14": "There's some secret behind it?", - "PartnerTalk_Chat_PartnerAzural_330480501_16": "Could it be...", - "PartnerTalk_Chat_PartnerAzural_330480501_19": "R—Really?", - "PartnerTalk_Chat_PartnerAzural_330480501_20": "That's it?", - "PartnerTalk_Chat_PartnerAzural_330480501_22": "What? Do you think a sharp-tongued customer service rep and cold-blooded Krampus Judge like me doesn't get cravings? And that I should just spend all day skulking around gathering intel?", - "PartnerTalk_Chat_PartnerAzural_330480501_23": "Hmph — I'm still growing, so what's wrong with satisfying my cravings sometimes? Aren't you being too hard on me?", - "PartnerTalk_Chat_PartnerAzural_330480501_25": "That's not what I meant.", - "PartnerTalk_Chat_PartnerAzural_330480501_26": "Hmph — fine, I'll forgive you! Come on in, I'm treating you to breakfast!", - "PartnerTalk_Chat_PartnerAzural_330480501_27": "I just... got the scoop on all the most popular dishes here!", - "PartnerTalk_Chat_PartnerAzural_330480501_28": "You join Dialyn for breakfast at Yum Cha Sin, sampling all their most popular dishes.", - "PartnerTalk_Chat_PartnerAzural_330480502_01": "I guess I trusted the intel a little too much and ordered way too much food... I'm so stuffed...", - "PartnerTalk_Chat_PartnerAzural_330480502_02": "Next time... we'll need to combine intelligence with practicality...", - "PartnerTalk_Chat_PartnerAzural_330480601_02": "But I believe... Blick meant well and acted out of admiration. If we do that, it might really crush Blick's feelings...", - "PartnerTalk_Chat_PartnerAzural_330480601_03": "Senior Zhao and I kept warning him not to add odd materials or use his quirky editing techniques in the combat videos. It's been a while, but he's at it again...", - "PartnerTalk_Chat_PartnerAzural_330480601_04": "All because you, Banyue keep indulging his whims. Look at this guy, he's back to messing things up again...", - "PartnerTalk_Chat_PartnerAzural_330480601_05": "Ehn... Ehn-ne... (Miss Dialyn is right... but this isn't Mr. Banyue's... fault!)", - "PartnerTalk_Chat_PartnerAzural_330480601_06": "Hey, what's with all these... dramatic pauses in your everyday dialogue! Never pegged you as someone with such a flair for the theatrical!", - "PartnerTalk_Chat_PartnerAzural_330480601_10": "Blick went and edited our combat footage into some weird clips!", - "PartnerTalk_Chat_PartnerAzural_330480601_11": "Looking through his video folder, all the files had weird names like \"MUST WATCH! Judge Dialyn's Combat Highlights Personal Mix!\"", - "PartnerTalk_Chat_PartnerAzural_330480601_12": "As if this wasn't bad enough, he was planning to upload them to the company intranet and make them visible to everyone! Luckily I stopped him in time!", - "PartnerTalk_Chat_PartnerAzural_330480601_13": "Ehn-ne-ne... Ehn-ne-ne... (I never thought it would cause Miss Dialyn so much troubles... I just wanted more people to see our seniors in combat...)", - "PartnerTalk_Chat_PartnerAzural_330480601_14": "Like this little fella said, he meant well... even if his approach was a bit too reckless and conspicuous.", - "PartnerTalk_Chat_PartnerAzural_330480601_15": "The reason you are troubled...", - "PartnerTalk_Chat_PartnerAzural_330480601_16": "Are you feeling embarrassed?", - "PartnerTalk_Chat_PartnerAzural_330480601_17": "Wh—What's there to be embarrassed about!? Judge combat footage is crucial intelligence, of course it needs to be kept under wraps!", - "PartnerTalk_Chat_PartnerAzural_330480601_18": "And the worst part is this dude even edited in my bloopers, complete with some random commentary voiceover and exhilarating background music!", - "PartnerTalk_Chat_PartnerAzural_330480601_19": "What the heck is there to be exhilarated about, dude?!", - "PartnerTalk_Chat_PartnerAzural_330480601_20": "Ehn-ne... Ehn-ne-ne... (I... I just wanted the short film to have more dramatic flair...)", - "PartnerTalk_Chat_PartnerAzural_330480601_21": "If Fairy took a video of me...", - "PartnerTalk_Chat_PartnerAzural_330480601_24": "But Blick meant well, you know.", - "PartnerTalk_Chat_PartnerAzural_330480601_25": "I want to record Dialyn in combat too.", - "PartnerTalk_Chat_PartnerAzural_330480601_26": "Look, I get that this guy means well and all... but come on, at least consider how your companion might feel about it all!", - "PartnerTalk_Chat_PartnerAzural_330480601_28": "Ugh... Cut the sweet talk! Proxy!", - "PartnerTalk_Chat_PartnerAzural_330480601_30": "If you really want a video of it, I guess we could...", - "PartnerTalk_Chat_PartnerAzural_330480601_31": "But you mustn't show it to anyone like this guy did! You can only watch it alone.", - "PartnerTalk_Chat_PartnerAzural_330480602_01": "Banyue, we can't be so indulging just because we're all friends!", - "PartnerTalk_Chat_PartnerAzural_330480602_03": "Enn-nhe-ne... (Got it, Senior Dialyn...)", - "PartnerTalk_Chat_PartnerAzural_330480701_01": "I'm here, Proxy.", - "PartnerTalk_Chat_PartnerAzural_330480701_02": "You must've gone through hell and back to find that videotape, huh?", - "PartnerTalk_Chat_PartnerAzural_330480701_03": "I'm usually the one serving others, so getting service from you feels quite special.", - "PartnerTalk_Chat_PartnerAzural_330480701_04": "Happy to be of service.", - "PartnerTalk_Chat_PartnerAzural_330480701_05": "Hope you have a great time.", - "PartnerTalk_Chat_PartnerAzural_330480702_01": "What a boring, cliche happy ending!", - "PartnerTalk_Chat_PartnerAzural_330480702_02": "But hey, having a happy ending once in a while... doesn't sound too bad.", - "PartnerTalk_Chat_PartnerAzural_330480801_01": "You arrive at the meeting spot, but there is no sign of Dialyn...", - "PartnerTalk_Chat_PartnerAzural_330480801_03": "After a brief wait, Dialyn's figure finally appears from across the street...", - "PartnerTalk_Chat_PartnerAzural_330480801_04": "Sorry, sorry Proxy... Sorry to keep you waiting...", - "PartnerTalk_Chat_PartnerAzural_330480801_11": "B—But if I can't help myself, you better not roll your eyes at me!", - "PartnerTalk_Chat_PartnerAzural_330480802_01": "The two latecomers finally make it into the cinema, tiptoeing to their seats under the watchful eyes of the back-row audience...", - "PartnerTalk_Chat_PartnerAzural_330480802_02": "Today's film, chosen by Dialyn, is a re-screening of the classic movie \"Dreamland Journey\"—\nLilian, a young lady troubled by reality, falls into a wonderland through a mysterious rabbit hole, embarking on a magical adventure...", - "PartnerTalk_Chat_PartnerAzural_330480802_03": "Dialyn's expression is quite restless, but remembering her promise to you, she firmly holds back the urge to make snarky comments...\nYou gotta give her a round of applause.", - "PartnerTalk_Chat_PartnerAzural_330480802_04": "The fairy tale's over, time to head back to our harsh reality...", - "PartnerTalk_Chat_PartnerAzural_330480802_05": "Do you like fairy tales, Dialyn?", - "PartnerTalk_Chat_PartnerAzural_330480802_11": "I can tell — You, just like me, have given up on fairy tale fantasies long ago, huh?", - "PartnerTalk_Chat_PartnerAzural_330480802_12": "Indeed.", - "PartnerTalk_Chat_PartnerAzural_330480802_13": "Not necessarily.", - "PartnerTalk_Chat_PartnerAzural_330480802_14": "Nah. Despite living through harsh times, you have always been into romantic stuff like movies, videotapes, and vinyl records.", - "PartnerTalk_Chat_PartnerAzural_330480802_15": "You're cool, doing dangerous missions like some secret agent while managing a video store packed with old movies.", - "PartnerTalk_Chat_PartnerAzural_330480802_16": "Compared to that, I guess I'm just way too boring and practical, huh?", - "PartnerTalk_Chat_PartnerAzural_330480802_17": "But... it's only when I'm with you that I suddenly feel like revisiting the magic of fairy tales~", - "PartnerTalk_Chat_PartnerAzural_330480802_19": "Then go ahead and steal it.", - "PartnerTalk_Chat_PartnerAzural_330480802_20": "Then I'll try to be more romantic.", - "PartnerTalk_Chat_PartnerAzural_330480802_21": "Humhum... I didn't make any snarky comments about the movie, nor did I ruin your movie-watching mood today! I did good, right?", - "PartnerTalk_Chat_PartnerAzural_330480802_22": "Senior Zhao might get jealous of how well I treat you...", - "PartnerTalk_Chat_PartnerAzural_330480802_23": "So, do you still wanna catch a movie with me next time?", - "PartnerTalk_Chat_PartnerAzural_330480802_25": "Sometimes I find it fascinating — despite living such a harsh life, you always have this thing for romantic stuff like movies, videotapes, and vinyl records.", - "PartnerTalk_Chat_PartnerAzural_330480901_01": "Proxy! You're here right on time—!", - "PartnerTalk_Chat_PartnerAzural_330480901_02": "Lucky for me! You came to my rescue before I got bombarded by seagull droppings~", - "PartnerTalk_Chat_PartnerAzural_330480901_04": "Do you really hate seagulls?", - "PartnerTalk_Chat_PartnerAzural_330480901_05": "It's not just about hating them!", - "PartnerTalk_Chat_PartnerAzural_330480901_06": "Let's walk and talk.", - "PartnerTalk_Chat_PartnerAzural_330480902_01": "Made it to the destination safe and sound — no seagull attacks!", - "PartnerTalk_Chat_PartnerAzural_330480902_02": "Are you afraid of seagulls?", - "PartnerTalk_Chat_PartnerAzural_330480902_03": "I never thought you would hate seagulls.", - "PartnerTalk_Chat_PartnerAzural_330480902_04": "I can't say I hate them, and I can't say I'm scared of them — it's more like I hate them with a hint of fear!", - "PartnerTalk_Chat_PartnerAzural_330480902_05": "What an unexpected weakness.", - "PartnerTalk_Chat_PartnerAzural_330480902_06": "What's your story with seagulls?", - "PartnerTalk_Chat_PartnerAzural_330480902_07": "I grew up in the Waifei Peninsula, which is by the sea — you should know that.", - "PartnerTalk_Chat_PartnerAzural_330480902_09": "But along with the sound of waves crashing toward me, there's also these seagulls with their high-pitched screeching!", - "PartnerTalk_Chat_PartnerAzural_330480902_10": "I know I'm always chattering away non-stop — but these seagulls are even more talkative than I am!", - "PartnerTalk_Chat_PartnerAzural_330480902_11": "Talk about enemies on a narrow road!", - "PartnerTalk_Chat_PartnerAzural_330480902_12": "Well, well... looks like you've met your match!", - "PartnerTalk_Chat_PartnerAzural_330480902_13": "Huh... now that I think about it, every time Senior Zhao gives me that mildly disgusted look... don't tell me she's secretly thinking of me as a seagull too...", - "PartnerTalk_Chat_PartnerAzural_330480902_14": "Mm... I should just chat with Banyue during work next time. His face barely reacts to anything, so he won't make me think too much...", - "PartnerTalk_Chat_PartnerAzural_330480902_15": "You actually reflect on yourself?", - "PartnerTalk_Chat_PartnerAzural_330480902_16": "That alone already puts you above a seagull!", - "PartnerTalk_Chat_PartnerAzural_330480902_17": "Hehe... Senior Zhao is always stiff and businesslike, while Banyue is so honest and quiet, he's practically boring. So bickering with you is still the most fun!", - "PartnerTalk_Chat_PartnerAzural_330480902_18": "Port Elpis really is a dump — hunting seagulls screeching for fries, greasy food stalls, hideous statues, sailors reeking of seawater...", - "PartnerTalk_Chat_PartnerAzural_330480902_19": "But when I complain about all that to you, somehow this place feels kind of charming...", - "PartnerTalk_Chat_PartnerAzural_330480902_20": "I even had a thousand-word rant ready to lecture you about picking awful hangout spots, but I'll let you off the hook this time.", - "PartnerTalk_Chat_PartnerAzural_330480902_21": "Thanks to the ever-thoughtful customer service rep.", - "PartnerTalk_Chat_PartnerAzural_330480902_22": "Thanks to the merciful Judge.", - "PartnerTalk_Chat_PartnerAzural_330480902_24": "Customer service is all about being understanding, and that's my specialty after all.", - "PartnerTalk_Chat_PartnerAzural_330480902_25": "Even if you're terrible at choosing hangout spots, I'll still make sure you have a great time, Proxy.", - "PartnerTalk_Chat_PartnerAzural_330480902_26": "I really enjoyed today's trip to Port Elpis. I'd give it a five-star review.", - "PartnerTalk_Chat_PartnerAzural_330480902_27": "But... promise me, next time, pick somewhere with fewer seagulls to hang out, okay?", - "PartnerTalk_Chat_PartnerAzural_330480902_31": "After all, I am a Judge who lives by the standard of \"Truth\"...", - "PartnerTalk_Chat_PartnerAzural_330480902_32": "Even if the truth is that you're just a dummy who's terrible at picking hangout spots, I won't be mad at you.", - "PartnerTalk_Chat_PartnerAzural_330481001_01": "Do you like fluffy critters too?", - "PartnerTalk_Chat_PartnerAzural_330481001_02": "Who doesn't?", - "PartnerTalk_Chat_PartnerAzural_330481001_06": "I want to pick the perfect fluffy little one as my pet!", - "PartnerTalk_Chat_PartnerAzural_330481001_07": "Let's go to Fluffy and find the perfect fluffy little one!", - "PartnerTalk_Chat_PartnerAzural_330481002_01": "Hey miss, what's the most perfect fluffy critter you've got here?", - "PartnerTalk_Chat_PartnerAzural_330481002_02": "Perfect fluffy critter...? I've taken great care of every kid here, and all of them have beautiful fur, so rest assured!", - "PartnerTalk_Chat_PartnerAzural_330481002_05": "Oh come on, spare me the textbook talk! Just like how a 5-star positive review could be an accidental tap, perfection can be relative too!", - "PartnerTalk_Chat_PartnerAzural_330481002_06": "Are you planning to get a pet, Dialyn?", - "PartnerTalk_Chat_PartnerAzural_330481002_07": "Got your eye on anything?", - "PartnerTalk_Chat_PartnerAzural_330481002_08": "Proxy, help me out, help me pick the most perfect little pet!", - "PartnerTalk_Chat_PartnerAzural_330481002_09": "Fluffy kittens are great, but fluffy puppies are great too...", - "PartnerTalk_Chat_PartnerAzural_330481002_10": "Eh? This fluffy shopkeeper lady is also...", - "PartnerTalk_Chat_PartnerAzural_330481002_11": "I—I—I...! Dear customer, I am not a pet!", - "PartnerTalk_Chat_PartnerAzural_330481002_12": "Cats can be distant sometimes, kind of like me... Dogs can be overly chatty, which is also like me...", - "PartnerTalk_Chat_PartnerAzural_330481002_13": "I prefer cats.", - "PartnerTalk_Chat_PartnerAzural_330481002_14": "I think dogs are better.", - "PartnerTalk_Chat_PartnerAzural_330481002_15": "Oh... so you're a cat person, Proxy? Then I'll be extra careful not to smother you with affection.", - "PartnerTalk_Chat_PartnerAzural_330481002_16": "Hmm — Hey, how about a parrot?", - "PartnerTalk_Chat_PartnerAzural_330481002_17": "Not as fluffy as cats or dogs, but it could help handle my workload when I'm stressed!", - "PartnerTalk_Chat_PartnerAzural_330481002_18": "After all... my job is basically just repeating lines like a parrot anyway, right?", - "PartnerTalk_Chat_PartnerAzural_330481002_19": "Perfect! I'll pick out a smart parrot and have it assigned to my desk tomorrow so it can study our \"Cross-Department Customer Service Center\" workflow!", - "PartnerTalk_Chat_PartnerAzural_330481002_20": "But dear customer... birds get scared in loud, crowded environments. That work... m—might be too much for them...", - "PartnerTalk_Chat_PartnerAzural_330481002_21": "What... pretending to love mimicking people talking but in reality, hating social interaction? That's literally me...", - "PartnerTalk_Chat_PartnerAzural_330481002_22": "So I'm basically a super-animal combining all the flaws of small animals... except I don't even have the fluffy powers, but I still have to shoulder everything...", - "PartnerTalk_Chat_PartnerAzural_330481002_23": "That's two separate things...", - "PartnerTalk_Chat_PartnerAzural_330481002_24": "Little animal Dialyn is great too...", - "PartnerTalk_Chat_PartnerAzural_330481002_26": "Me?", - "PartnerTalk_Chat_PartnerAzural_330481002_27": "Proxy?", - "PartnerTalk_Chat_PartnerAzural_330481002_28": "Turn into the perfect little animal for me right now!", - "PartnerTalk_Chat_PartnerAzural_330481002_29": "Oh... so you're a dog person, Proxy? Then I'd better make sure you never feel ignored by me.", - "PartnerTalk_Chat_PartnerAzural_330481101_02": "Sorry for making you run all the way out to the seaside this late...", - "PartnerTalk_Chat_PartnerAzural_330481101_03": "But this is the quietest time at the resort... There wasn't any special reason. I just wanted you here to keep me company for a while.", - "PartnerTalk_Chat_PartnerAzural_330481101_04": "I'm always here.", - "PartnerTalk_Chat_PartnerAzural_330481101_05": "You never need a reason to call for me.", - "PartnerTalk_Chat_PartnerAzural_330481101_06": "Let's take a walk along the shore.", - "PartnerTalk_Chat_PartnerAzural_330481102_01": "Anywhere you can see the sea, you can see the Hollow.", - "PartnerTalk_Chat_PartnerAzural_330481102_02": "No matter how calm the shore looks, no matter how gentle the waves are... they can't chase away that pitch-black omen.", - "PartnerTalk_Chat_PartnerAzural_330481102_03": "And because I can hear the voices inside the Hollow, people once treated me like an omen too.", - "PartnerTalk_Chat_PartnerAzural_330481102_04": "Pat her head", - "PartnerTalk_Chat_PartnerAzural_330481102_05": "Hold her hand", - "PartnerTalk_Chat_PartnerAzural_330481102_06": "The little Judge lowers her head a little.\nHer face is lost in the shadows of the night, her expression unreadable...\nBut the moment you pat her head, the tension in Dialyn's body seems to melt just a bit.", - "PartnerTalk_Chat_PartnerAzural_330481102_07": "I know, based on the mountain of complaints I deal with every day, and the red-faced, helpless looks from my supervisors, that I don't seem cut out for customer service.", - "PartnerTalk_Chat_PartnerAzural_330481102_08": "But for a long time, this job was what I depended on to get by... in more ways than one.", - "PartnerTalk_Chat_PartnerAzural_330481102_09": "As a phone rep, I get to talk nonstop to tons of people every day and hear all sorts of reactions — even if most of them are angry accusations or full-blown yelling.", - "PartnerTalk_Chat_PartnerAzural_330481102_10": "But the dead inside the Hollow — they're like this cruel sea. Other than the endless tide, no matter how much I question or shout at them, they never answer.", - "PartnerTalk_Chat_PartnerAzural_330481102_11": "Of course, the sound of the tides is still nicer than those endless murmurs, so when I want to run...", - "PartnerTalk_Chat_PartnerAzural_330481102_12": "When I want to escape the questions of the living, the obsessions of the dead, and all the noise, I run to the night shoreline...", - "PartnerTalk_Chat_PartnerAzural_330481102_13": "Let me be your echo.", - "PartnerTalk_Chat_PartnerAzural_330481102_14": "Let's run away together.", - "PartnerTalk_Chat_PartnerAzural_330481102_15": "Hmph... You always get stingy with words at times like this, but...", - "PartnerTalk_Chat_PartnerAzural_330481102_16": "Your voice really is more comforting than the tides that come and go whenever they please!", - "PartnerTalk_Chat_PartnerAzural_330481102_17": "Dialyn lets out a little laugh, like the tides have washed all her troubles away.", - "PartnerTalk_Chat_PartnerAzural_330481102_18": "Let's play a game. Whatever we want to say and we can't say to anyone, we shout them out at the silent sea that never answers back.", - "PartnerTalk_Chat_PartnerAzural_330481102_19": "Let's stand a bit farther apart so we won't hear each other.", - "PartnerTalk_Chat_PartnerAzural_330481102_20": "Well, Proxy? Got anything you want to tell the sea?", - "PartnerTalk_Chat_PartnerAzural_330481102_21": "A wish that's impossible.", - "PartnerTalk_Chat_PartnerAzural_330481102_22": "A worry that's lingered for years.", - "PartnerTalk_Chat_PartnerAzural_330481102_23": "The girl blinks, hops away from you, and widens the distance.", - "PartnerTalk_Chat_PartnerAzural_330481102_24": "The waves swell, rise, and then fall away again. Say something to this quiet sea, won't you?", - "PartnerTalk_Chat_PartnerAzural_330481102_25": "\"I hope that even without Proxies, everyone in this world can still find their way home.\"", - "PartnerTalk_Chat_PartnerAzural_330481102_26": "A fragile little wish falls onto the surface of the sea without stirring even a ripple.", - "PartnerTalk_Chat_PartnerAzural_330481102_27": "What did you say to the ocean, Proxy?", - "PartnerTalk_Chat_PartnerAzural_330481102_28": "It's a secret.", - "PartnerTalk_Chat_PartnerAzural_330481102_29": "What did you say, Dialyn?", - "PartnerTalk_Chat_PartnerAzural_330481102_30": "Hmm... Even if you won't talk, the sound might've already reached the Hollow across the sea!", - "PartnerTalk_Chat_PartnerAzural_330481102_32": "Dialyn, you're so sneaky!", - "PartnerTalk_Chat_PartnerAzural_330481102_34": "Hehe... I just told the sea...", - "PartnerTalk_Chat_PartnerAzural_330481102_35": "\"I hope I'll always have a Proxy beside me to bicker with.\"", - "PartnerTalk_Chat_PartnerAzural_330481102_36": "The girl blinks, hops away from you, and widens the distance.", - "PartnerTalk_Chat_PartnerAzural_330481102_37": "The waves swell, rise, then fall away again. Say something to this quiet sea, won't you?", - "PartnerTalk_Chat_PartnerAzural_330481102_38": "\"Unexpected crises keep happening, and I'm always afraid the next one will be too much for me to handle...\"", - "PartnerTalk_Chat_PartnerAzural_330481102_39": "A hidden worry slips into the night, met with silence.", - "PartnerTalk_Chat_PartnerAzural_330481102_40": "Hmph... Proxy always gets stingy with words at times like this, but...", - "PartnerTalk_Chat_PartnerAzural_330481102_41": "Alright! Let's run away together! Let's run to the other side of the sea, to a place without Hollows, far away from all those echoes!", - "PartnerTalk_Chat_PartnerAzural_330481102_42": "Dialyn lets out a small, deliberate laugh, as though she might break free from everything in the very next moment.", - "PartnerTalk_Chat_PartnerAzural_330481102_43": "Feeling Dialyn's trembling palm, she seems shy, like she wants to pull away, but unwilling to let go of that warmth, she quietly curls her fingers back around yours.", - "PartnerTalk_Chat_PartnerAzural_330481201_01": "Proxy, it took a lot of courage for me not to go in alone!", - "PartnerTalk_Chat_PartnerAzural_330481201_02": "Thanks for waiting for me!", - "PartnerTalk_Chat_PartnerAzural_330481201_03": "I'm excited too!", - "PartnerTalk_Chat_PartnerAzural_330481201_04": "I wonder what kind of fluffy critters we'll see? I can't wait~", - "PartnerTalk_Chat_PartnerAzural_330481201_05": "Let's hurry inside, Fluffy~", - "PartnerTalk_Chat_PartnerAzural_330481202_01": "It would've been perfect if Proxy was a fluffy Thiren! And I've actually thought about that before!", - "PartnerTalk_Chat_PartnerAzural_330481202_02": "But now, I think Proxy is already fuzzy enough!", - "PartnerTalk_Chat_PartnerAzural_330481301_01": "Dialyn leans back in her chair. The papers on the table seems to be a newspaper or report. Her eyes and fingers meticulously trace each line of text before her as she furrows her brows.", - "PartnerTalk_Chat_PartnerAzural_330481301_02": "Dialyn, it's rare to see you so serious.", - "PartnerTalk_Chat_PartnerAzural_330481301_03": "What are you reading?", - "PartnerTalk_Chat_PartnerAzural_330481301_04": "I'm not \"reading\" — it's \"dissection.\" You know what surgeons and detectives have in common? Both professions demand extreme precision, and they hate being disturbed.", - "PartnerTalk_Chat_PartnerAzural_330481301_05": "Proxy, keep it down. I'm performing surgery on this \"Formal Complaint Against the Alliance Logistics Company.\"", - "PartnerTalk_Chat_PartnerAzural_330481301_07": "She finally looks up, her gaze carrying an unusual — or rather, unmasked — sharpness rarely seen in her day-to-day demeanor, as she shoves a thin stack of documents into your hands.", - "PartnerTalk_Chat_PartnerAzural_330481301_08": "Since you're here, might as well put you to work. Be my assistant physician for a bit.", - "PartnerTalk_Chat_PartnerAzural_330481301_09": "Take a look at this: \"Ancient Porcelume Equipment Compensation — Interrogation Records of Mr. Chen.\"", - "PartnerTalk_Chat_PartnerAzural_330481301_10": "This Mr. Chen claims that his \"Porcelume family heirloom\" was damaged by TOPS' logistics Bangboo, and now he's demanding sky-high compensation.", - "PartnerTalk_Chat_PartnerAzural_330481301_11": "Here's a summary of his statements from three interrogations. With those Hollow-piercing eyes of yours, help me spot any slip-ups from Mr. Chen that could expose the deceit behind his malicious complaint.", - "PartnerTalk_Chat_PartnerAzural_330481301_12": "A Proxy doesn't specialize in such work. Yet, under Dialyn's part threatening, part pleading gaze, you finally start to process the words on the document seriously...", - "PartnerTalk_Chat_PartnerAzural_330481301_13": "Evidence Description: The item in question is an old handheld Hollow communication device. The victim claims it has a \"moonlight silver\" casing, with signs of collision on the lower left corner.", - "PartnerTalk_Chat_PartnerAzural_330481301_14": "—[END OF INTERROGATION RECORD]—", - "PartnerTalk_Chat_PartnerAzural_330481301_17": "Record 1", - "PartnerTalk_Chat_PartnerAzural_330481301_18": "Record 2", - "PartnerTalk_Chat_PartnerAzural_330481301_19": "Record 3", - "PartnerTalk_Chat_PartnerAzural_330481301_20": "Read interrogation records again", - "PartnerTalk_Chat_PartnerAzural_330481301_21": "In the first interrogation record, the victim claimed the antique communication device was \"moonlight silver\" in color. However, after persistent questioning during the second interrogation, they changed their statement from \"moonlight silver\" to \"pearl silver\"...", - "PartnerTalk_Chat_PartnerAzural_330481301_22": "A discrepancy in remembering item colors... Subtle color differences are indeed hard to distinguish. I'd say it's a common case of fuzzy memory or imprecise description, but I wouldn't call it deception...", - "PartnerTalk_Chat_PartnerAzural_330481301_23": "I believe it was the third interrogation record that exposed his slip-up. He first claimed he wasn't familiar with the technical details of antique equipment... That's normal, many people don't really know the ins and outs of their family heirlooms, and antique Porcelume equipment is quite an obscure field.", - "PartnerTalk_Chat_PartnerAzural_330481301_24": "But — \"phase shift unique to the DC-17 model\" — someone using that kind of jargon is either a tech nerd who memorized the manual, or... possibly a seasoned black market dealer.", - "PartnerTalk_Chat_PartnerAzural_330481301_25": "Of course, this is just our speculation about the \"truth\" based on bits and pieces. We'll need to uncover more concrete evidence to get to the bottom of things.", - "PartnerTalk_Chat_PartnerAzural_330481301_26": "Well, let's wrap up this first item on the schedule for now. I still have other tasks to finish today. Proxy, if you have some time, would you do me the honor of accompanying me to our next stop, Failume Heights?", - "PartnerTalk_Chat_PartnerAzural_330481301_27": "In the second interrogation record, he suddenly recalled and emphasized that there was a butterfly-shaped scratch in the lower left corner of the communication device. It's a detail impossible to disprove, almost like it was intentionally fabricated to make the story seem more authentic...", - "PartnerTalk_Chat_PartnerAzural_330481301_28": "Suddenly adding new details? When people are nervous or repeatedly recalling something, they can dig up new fragments of memories... It's suspicious at best, but I wouldn't call it solid evidence yet.", - "PartnerTalk_Chat_PartnerAzural_330481301_29": "I believe it was the third interrogation record that exposed his slip-up. He first claimed he wasn't familiar with the technical details of antique equipment... That's normal, many people don't really know the ins and outs of their family heirlooms, and antique Porcelume equipment is quite an obscure field.", - "PartnerTalk_Chat_PartnerAzural_330481301_30": "But — \"phase shift unique to the DC-17 model\" — someone using that kind of jargon is either a tech nerd who memorized the manual, or... possibly a seasoned black market dealer.", - "PartnerTalk_Chat_PartnerAzural_330481301_31": "In the third interrogation record, when describing the noise, the victim used technical terms like \"phase shift unique to the DC-17 model.\" However, in previous interrogations, he claimed to have no understanding of technical details...", - "PartnerTalk_Chat_PartnerAzural_330481301_33": "He first claimed he wasn't familiar with the technical details of antique equipment. That's normal, many people don't really know the ins and outs of their family heirlooms, and antique Porcelume equipment is quite an obscure field. He said that he couldn't understand such equipment and was only concerned about its emotional value...", - "PartnerTalk_Chat_PartnerAzural_330481301_34": "But — \"phase shift unique to the DC-17 model\" — someone using that kind of jargon is either a tech nerd who memorized the manual, or... possibly a seasoned black market dealer.", - "PartnerTalk_Chat_PartnerAzural_330481302_01": "Let's wrap up this first item on the schedule for now. I still have other tasks to finish today...", - "PartnerTalk_Chat_PartnerAzural_330481302_02": "Proxy, if you have some time, would you do me the honor of accompanying me to our next stop, Failume Heights?", - "PartnerTalk_Chat_PartnerAzural_330481303_01": "Yum Cha Sin is bustling with customers as usual. Dialyn chooses a corner seat where she can observe other customers without drawing attention. Several exquisite dim sum dishes are already laid out on the table.", - "PartnerTalk_Chat_PartnerAzural_330481303_02": "Dialyn's gaze and chopsticks are fixed on the glistening shrimp dumplings before her, as if completely oblivious to the \"target\" nearby...", - "PartnerTalk_Chat_PartnerAzural_330481303_03": "Proxy, you did a fantastic job on the last mission! This dim sum's your reward~", - "PartnerTalk_Chat_PartnerAzural_330481303_04": "But don't forget our job today. Mr. Wang over there, the one in that ill-fitting yet expensive gray suit running his mouth, is our next \"observation target\".", - "PartnerTalk_Chat_PartnerAzural_330481303_05": "The other party is a businessman who has business relations with TOPS subsidiaries, but TOPS' corporate executives suspect that Mr. Wang's company has been falsifying their financial records and performance...", - "PartnerTalk_Chat_PartnerAzural_330481303_06": "So this tea break...", - "PartnerTalk_Chat_PartnerAzural_330481303_07": "Is actually a work meal?", - "PartnerTalk_Chat_PartnerAzural_330481303_08": "Work's the main course, the dim sum are the appetizers, and the thrill of exposing deception... that's dessert. Hush, the show's about to begin.", - "PartnerTalk_Chat_PartnerAzural_330481303_09": "Amidst the noisy crowd, \"Mr. Wang's\" voice can be faintly heard coming from the neighboring table—", - "PartnerTalk_Chat_PartnerAzural_330481303_10": "Our growth last quarter is, without a doubt, strong proof of the market's recognition of our brand value...", - "PartnerTalk_Chat_PartnerAzural_330481303_11": "Honestly, those little moves from our competitors? Not even worth sweating over. We're about to push forward our collaboration plans with TOPS...", - "PartnerTalk_Chat_PartnerAzural_330481303_12": "Dialyn leans in closer to you, like a secret agent whispering intel, or maybe something a bit more intimate...", - "PartnerTalk_Chat_PartnerAzural_330481303_13": "\"Without a doubt\"... When someone needs to use such absolute terms to emphasize a fact that should rely on data reports or written contracts, it usually means they're either practicing self-persuasion or trying to forcefully convince others.", - "PartnerTalk_Chat_PartnerAzural_330481303_15": "No doubt about it, he's bluffing.", - "PartnerTalk_Chat_PartnerAzural_330481303_16": "I'll be honest with you, profit is the last thing on my mind. What I truly care about is the company's vision and ideals...", - "PartnerTalk_Chat_PartnerAzural_330481303_17": "A soft snort escapes from Dialyn, seemingly mocking the man.", - "PartnerTalk_Chat_PartnerAzural_330481303_18": "You hear that? \"I'll be honest with you\"? Those five words are basically the intro for lies~", - "PartnerTalk_Chat_PartnerAzural_330481303_19": "Usually, this means that even he doesn't quite believe what he's about to say, which is why he needs that extra layer of persuasion.", - "PartnerTalk_Chat_PartnerAzural_330481303_23": "Catching clear signals in the cacophony — I'm just obsessed with uncovering the truth in the moment, not the process of exposing others.", - "PartnerTalk_Chat_PartnerAzural_330481303_24": "At least in the pursuit of truth, this cacophony is no longer just curses and torment, but weapons of my own choosing.", - "PartnerTalk_Chat_PartnerAzural_330481303_25": "Dialyn stops commenting on \"Mr. Wang's\" performance and silently records his statements with her recording device.", - "PartnerTalk_Chat_PartnerAzural_330481303_26": "After a while, \"Mr. Wang\" and his companions get ready to leave, having eaten and drunk their fill...", - "PartnerTalk_Chat_PartnerAzural_330481303_27": "The actors have left the stage. Time for us to bounce too.", - "PartnerTalk_Chat_PartnerAzural_330481303_28": "I'll keep following up on this scam, but for now... let's get you into some more interesting action.", - "PartnerTalk_Chat_PartnerAzural_330481303_29": "Dialyn's gaze wavers for a moment. After a brief silence...", - "PartnerTalk_Chat_PartnerAzural_330481303_30": "...Are you tired?", - "PartnerTalk_Chat_PartnerAzural_330481304_02": "Before Dialyn can finish her sentence, a soft, stifled sob interrupts her...", - "PartnerTalk_Chat_PartnerAzural_330481304_03": "You look toward the sound and see a little girl who looks six or seven years old. She is standing alone at the street corner, looking lost and helpless with tears in her eyes.", - "PartnerTalk_Chat_PartnerAzural_330481304_04": "Dialyn sighs but walks over to her anyway.", - "PartnerTalk_Chat_PartnerAzural_330481304_05": "This kid must've gotten separated from her parents...", - "PartnerTalk_Chat_PartnerAzural_330481304_06": "...What a pain. Can't stand dealing with crybabies.", - "PartnerTalk_Chat_PartnerAzural_330481304_07": "Even as Dialyn says this, she leans closer to the little girl and speaks softly. Surprisingly, she abandons her usual sweet, performative tone for something slightly stiff but deliberately calm and measured.", - "PartnerTalk_Chat_PartnerAzural_330481304_08": "Hey there, sweetie. I'm Dialyn, Rep 2493, now officially handling your Missing Person Report.", - "PartnerTalk_Chat_PartnerAzural_330481304_09": "Stop crying for now, I hate noise... I need your personal information — what's your name, and where did you get separated from whoever was with you?", - "PartnerTalk_Chat_PartnerAzural_330481304_10": "I... I'm Xiaoyue... My grandma and I... we... I lost her at the cable car station earlier...", - "PartnerTalk_Chat_PartnerAzural_330481304_11": "Your grandma... what kind of clothes is she wearing today? Which cable car station did you get off at?", - "PartnerTalk_Chat_PartnerAzural_330481304_12": "G—Grandma's got a brown jacket and white hair... We... We got off at the station halfway down the mountain.", - "PartnerTalk_Chat_PartnerAzural_330481304_13": "Proxy, keep an eye on this little one. I'll be right back...", - "PartnerTalk_Chat_PartnerAzural_330481304_14": "Before you can answer, Dialyn hurries off. Her petite figure disappears in the direction of the distant cable car station...", - "PartnerTalk_Chat_PartnerAzural_330481304_15": "That lady... is she a Public Security Officer?", - "PartnerTalk_Chat_PartnerAzural_330481304_16": "Just a helpful customer service staff.", - "PartnerTalk_Chat_PartnerAzural_330481304_17": "She's an awesome Judge.", - "PartnerTalk_Chat_PartnerAzural_330481304_18": "She's... so nice!", - "PartnerTalk_Chat_PartnerAzural_330481304_19": "You aren't even given time to get anxious as Dialyn rushes back at top speed. A worried old lady in a brown jacket follows after her.", - "PartnerTalk_Chat_PartnerAzural_330481304_21": "Thank you all so much! This kid disappeared so quickly, I was worried sick!", - "PartnerTalk_Chat_PartnerAzural_330481304_22": "Just doing my job. Next time, keep a closer eye on your VIP customer. Service complete, have a nice day.", - "PartnerTalk_Chat_PartnerAzural_330481304_24": "Dialyn turns and leaves in such a hurry, it's almost like she's fleeing the scene, escaping from the little girl's bright, sparkling eyes full of gratitude and her unspoken words of thanks.", - "PartnerTalk_Chat_PartnerAzural_330481305_02": "Dialyn falls silent, seemingly moved by the recent incident...", - "PartnerTalk_Chat_PartnerAzural_330481305_04": "So, that's your gentle side.", - "PartnerTalk_Chat_PartnerAzural_330481305_05": "Huh...? No matter how harsh I am... helping a lost kid find their parents is basic human decency. That kind of goodwill still exists in my heart, alright?", - "PartnerTalk_Chat_PartnerAzural_330481305_06": "Besides... it's just standard customer service protocol! Collect info, identify the problem, solve it efficiently! It isn't even that different from handling tough complaints!", - "PartnerTalk_Chat_PartnerAzural_330481305_07": "I just thought... that kid's crying was getting on my nerves, that's all...", - "PartnerTalk_Chat_PartnerAzural_330481305_08": "And my initial work schedule has been messed up too, though I don't really care that much about these so-called work tasks anyway...", - "PartnerTalk_Chat_PartnerAzural_330481305_09": "Another moment of silence passes. Dialyn gazes at the distant sea and speaks softly.", - "PartnerTalk_Chat_PartnerAzural_330481305_10": "When I was little, I always got lost. I was a reckless kid with parents who couldn't care less.", - "PartnerTalk_Chat_PartnerAzural_330481305_11": "Back then, there was no Rep 2493 who approached me. There was only noise all around me... the bustling of crowds, the roar of vehicles, and my own unstoppable crying — the sobs of a scaredy-cat...", - "PartnerTalk_Chat_PartnerAzural_330481305_12": "That's why I've always hated noise since I was little, and hated my weak, crying self standing in that noise... But fate just had to give me the worst noise of all — this curse.", - "PartnerTalk_Chat_PartnerAzural_330481305_13": "But now I've turned this hatred, this curse into my tool, my weapon... I won't be drowned out by that noise anymore, and I won't go back to being that helpless little brat.", - "PartnerTalk_Chat_PartnerAzural_330481305_14": "And today, it all came back to me because of that crybaby...", - "PartnerTalk_Chat_PartnerAzural_330481305_16": "You've still got that gentleness to you even after getting tougher.", - "PartnerTalk_Chat_PartnerAzural_330481305_17": "Your historical version is super cute.", - "PartnerTalk_Chat_PartnerAzural_330481305_18": "...Nonsense! Being gentle is the least cost-effective strategy in customer service! I just... didn't analyze cost-effectiveness properly today!", - "PartnerTalk_Chat_PartnerAzural_330481305_19": "I suddenly understand how Senior Zhao felt when ordering me around — having an adorable and capable junior like you around makes for an enjoyable experience, even if they can't help much.", - "PartnerTalk_Chat_PartnerAzural_330481305_20": "I bet Senior Zhao thinks I'm a cute and capable junior too.", - "PartnerTalk_Chat_PartnerAzural_330481305_21": "Today I rate you five stars! Maybe you've got what it takes to be a Judge?", - "PartnerTalk_Chat_PartnerAzural_330481305_22": "Next time I need help with work, or just want some company, I'll totally bug you again, Proxy!", - "PartnerTalk_Chat_PartnerAzural_330481305_23": "H—Historical version? Cute? That glitch was already fixed when Dialyn's version updated!", - "PartnerTalk_Chat_PartnerAzural_330481306_01": "Today's to-dos are not done yet... all because of you and that brat!", - "PartnerTalk_Chat_PartnerAzural_330481306_02": "Welp whatever, getting complaints is part of working in customer service~", - "PartnerTalk_Chat_PartnerAzural_330481401_02": "Good Goods has been around for so many years! If there were any problems, they would've surfaced by now!", - "PartnerTalk_Chat_PartnerAzural_330481401_03": "Let me get up to speed on what's going on.", - "PartnerTalk_Chat_PartnerAzural_330481401_04": "Huh...? I'm an inspector from TOPS, so don't come meddling in my affairs!", - "PartnerTalk_Chat_PartnerAzural_330481401_05": "Check out my badge. I'm a TOPS employee too! Let me help you out here!", - "PartnerTalk_Chat_PartnerAzural_330481402_01": "Thank you so much from saving my humble shop from undeserved losses...", - "PartnerTalk_Chat_PartnerAzural_330481402_02": "Just doing my job, and I've been a regular at Good Goods for ages now.", - "PartnerTalk_Chat_PartnerBanyue_330470003_12": "No, that's not it. My mechanical body's been modified multiple times, so water isn't an issue.", - "PartnerTalk_Chat_PartnerBanyue_330470003_Name_01": "Kid Who Can't Catch Fish", - "PartnerTalk_Chat_PartnerBanyue_330470007_21": "You have a half-and-half hot pot with Banyue. He spends the entire meal making sure the spicy oil doesn't get on his body, but it is obvious he's very pleased with the meal.", - "PartnerTalk_Chat_PartnerBanyue_330470010_04": "In public like this? That'd be far too indecent.", - "PartnerTalk_Chat_PartnerBanyue_330470010_10": "Hold up! I've got the latest titanium alloy armor plating right here! I just have to take this casing off first...", - "PartnerTalk_Chat_PartnerBanyue_330470014_07": "En-nah! (That's right — a bunch of obsolete models in the sewers, living off whatever trash they can find!)", - "PartnerTalk_Chat_PartnerBanyue_330470014_20": "We need to find a way to track them down and see what's really going on in those sewers... Why are they acting so strange, attacking other Bangboo?", - "PartnerTalk_Chat_PartnerBanyue_330471002_07": "Banyue Shifu, that's just how it works! It's full of little trinkets and fun surprises. You don't know what you've got until you open it.", - "PartnerTalk_Chat_PartnerBanyue_330471002_15": "You like marbles, Banyue Shifu? Say no more! I've got a whole box of them! All sorts of colors and patterns! They're yours!", - "PartnerTalk_GalGame_PartnerAzural_10044201_001": "Today's special— Take a guess what it is.", - "PartnerTalk_GalGame_PartnerAzural_10044202_008": "Dialyn lifts her chin slightly and glances at \"Mini Zhao\" who is busy gnawing on a carrot.", - "PartnerTalk_GalGame_PartnerAzural_10044202_010": "However, the harsh reality is that whenever Senior Zhao's ears appear at my desk, they usually come with a \"thud!\"—landing operation reports right on my desk.", - "PartnerTalk_GalGame_PartnerAzural_10044202_016": "Dialyn bends down and gently pets Mini Zhao on its back.", - "PartnerTalk_GalGame_PartnerAzural_10044202_023": "Dialyn watches Mini Zhao with a look of adoration... Somehow, it feels like she has the same expression when staring at Zhao's ears.", - "PartnerTalk_GalGame_PartnerAzural_10044202_025": "You say that, but you're actually pretty enthusiastic around people at work... well, if being enthusiastically rude still counts as enthusiasm.", - "PartnerTalk_GalGame_PartnerAzural_10044202_026": "You say that, but you're actually pretty enthusiastic around people at work... Well, if being enthusiastically rude still counts as enthusiasm.", - "PartnerTalk_GalGame_PartnerAzural_10044202_027": "Dialyn picks up Mini Zhao and nuzzles its cheek.", - "PartnerTalk_GalGame_PartnerAzural_10044202_039": "Dialyn suddenly raises her voice, and Mini Zhao in her hands folds its ears, clearly startled.", - "PartnerTalk_GalGame_PartnerAzural_10044202_043": "Strange... Proxy, what is it about you that gives me this fluffy, cozy feeling?", - "PartnerTalk_GalGame_PartnerAzural_10044203_028": "You seem to know a lot about Waifei's shops and history — is that part of your professional skills as a TOPS employee?", - "PartnerTalk_GalGame_PartnerAzural_10044203_029": "You seem to know a lot about Waifei's shops and history — is that part of your skillset as a TOPS employee?", - "PartnerTalk_GalGame_PartnerAzural_10044203_031": "I've lived in Waifei Peninsula since I was a kid... Miss Reed, you might not know this, but I've actually known you for a long time.", - "PartnerTalk_GalGame_PartnerAzural_10044203_032": "But if you're a local, how come I've never seen you before?", - "PartnerTalk_GalGame_PartnerAzural_10044203_040": "So this shop is part of your childhood memories — that must be why you \"meddled,\" right?", - "PartnerTalk_GalGame_PartnerAzural_10044203_041": "So this shop is part of your childhood memories — that must be why you got involved, right?", - "PartnerTalk_GalGame_PartnerAzural_10044203_056": "If the past didn't turn out as you hoped, then how about we paint over those old memories with the new ones we're making now? ", - "PartnerTalk_GalGame_PartnerAzural_10044203_059": "Wh—Why are you suddenly being so sentimental?! I finally had a moment to feel a bit gloomy!", - "PartnerTalk_GalGame_PartnerBanyue_10044301_003": "I found this flick— \"Secrets of Ancient Artifact Restoration\"! Totally seems like your kind of thing.", - "PartnerTalk_GalGame_PartnerBanyue_10044301_004": "Yeah, there's a film called \"Secrets of Ancient Artifact Restoration.\" I think this is what you're looking for.", - "PartnerTalk_GalGame_PartnerBanyue_10044301_013": "You're watching so intently... You're even taking notes! Then again, based on my first impression of you... that checks out.", - "PartnerTalk_GalGame_PartnerBanyue_10044301_031": "Hmm... is this method somehow improper? Or too old-fashioned?", - "PartnerTalk_GalGame_PartnerBanyue_10044301_037": "Oh, in—interesting? Um. Such a word... applies to me?", - "PartnerTalk_GalGame_PartnerBanyue_10044301_038": "I—I've troubled you enough today... I shall take my leave.", - "PartnerTalk_GalGame_PartnerBanyue_10044302_015": "Can you share what's troubling you? I know Seth well; he won't give you a hard time.", - "PartnerTalk_GalGame_PartnerBanyue_10044302_016": "It's not that I'm unwilling...r—rather, the agency's equipment is exceedingly precise.", - "PartnerTalk_GalGame_PartnerBanyue_10044302_032": "R—Really? You'd do that?! Mr. Banyue... No! Banyue Shifu!", - "PartnerTalk_GalGame_PartnerBanyue_10044303_039": "But, the human heart doesn't just feel pain; it feels so much more.", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481035_01": "So it's only natural that these little things don't really catch your eye.", - "PartnerTalk_OngoingMainCityPartner_PartnerAzural_511481046_01": "Because once you \"expire,\" I'll be checking every little thing you said to see if you've ever lied to me!", - "PartnerTalk_OngoingMainCityPartner_PartnerBanyue_511471051_01": "I wish to extend that protection beyond a single home, to an entire land.", - "PartnerTalk_OngoingMainCityPartner_PartnerBanyue_511471060_01": "Oh, for example, three Z's? I now understand they indicate sleeping.", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481003_01": "Sometimes it's nice to just tune out those nitwits on the complaint line.", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481005_01": "Keep staring, your discount's going up by the second.", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481012_01": "Off causing trouble without slipping me some hush money? ...Just kidding.", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481017_04": "You know, the way you look right now actually makes the perfect backdrop for the arrangement.", - "PartnerTalk_OngoingMainCity_PartnerAzural_511481055_01": "Dear VIP user, your exclusive one-day privileges are now activated~", - "PartnerTalk_OngoingMainCity_PartnerBanyue_511471009_01": "It's crowded here. Be careful not to get hurt.", - "Partner_Birthday_1471": "JUL 24", - "Partner_Birthday_1481": "MAY 28", - "Partner_Impression_f_1471": "Banyue Shifu may look calm and composed, but he's actually got a timid side! Last time he visited Suibian Temple, a mouse happened to scurry in, and though he did his best to hide it, it was clear he was unsettled...", - "Partner_Impression_f_1481": "She might seem to switch back and forth between jokes and sarcasm, but if you have the patience to listen closely, you'll find that deep down, Dialyn is someone with strong principles and real courage!", - "Partner_Impression_m_1471": "Come to think of it, one time, a kid dropped a marble, and he kept looking at it... I\u00A0guess Banyue Shifu isn't always the composed martial arts master he seems to be.", - "Partner_Impression_m_1481": "Dialyn may come across as a little harsh sometimes, but she's the type to always speak up against injustice and be honest with her friends. She's even the one who told me about Belle sneaking out to hang out with our Agents without me.", - "Partner_ProfileDesc_1471": "Banyue is an Intelligent Construct who runs a martial arts school in Waifei, known to many as \"Banyue Shifu.\" He has lived for a long time, his stone-lion-like presence commanding respect. A martial arts expert of great skill, he shares a long-standing friendship with Yunkui Summit's current High Preceptor, Yixuan.\n\nAs a martial master, Banyue is quiet but dependable. His methods and beliefs are rooted in tradition, and he disciplines his students with strict yet thoughtful guidance, teaching them not just how to fight, but how to learn. Known as a true master of the martial arts, in battle, he can assume a special form known as the Visage of Wrath to vanquish all evil.\n\nA long inhabitant of Waifei, Banyue is quiet and even-tempered. He doesn't express emotions easily and has the manner of someone from another era. Knowing he's out of touch with modern trends, he's been secretly trying to learn the latest internet slang... yet his half-baked grasp of it tends to end in funny little misunderstandings.\n\nBanyue also appears to have a strange liking for round things — stone balls, spherical bollards, and the like. If the conversation ever goes silent while you're alone with him, bringing up something spherical usually does the trick.", - "Partner_ProfileDesc_1471_1": "Banyue's true identity is that of a killing machine secretly developed years ago by TOPS, specifically designed to suppress Miasma and codenamed \"Purge Unit - Type Zero.\" The algorithm implanted within him drives him to act according to the most logical solution for eliminating Miasma, which often results in indiscriminate annihilation of all moving targets within sight, including both the Miasma and affected civilians.\n\nAfter a failed operation, Banyue, then still a mere machine, was abandoned by TOPS, but was then discovered by a sage visiting the Lemnian Hollow, who rewrote his Core and constructed new intelligent logic for him, allowing Banyue to gradually develop self-awareness. Later, Banyue was accepted by the residents of the old mining site in Waifei Peninsula, where he integrated into \"human\" life.\n\nDuring the catastrophic Miasma outbreak at the old mining site ten years ago, Banyue rushed to rescue the civilians, yet under the influence of his perfectly rational algorithms, he abandoned those he deemed beyond saving. Though he saved the young Ye Shunguang and Ye Shiyuan, this planted a deep-seated guilt within him for \"abandoning those in need.\" As a result, Banyue never took the Forbidden Fruit test, and despite meeting the criteria of an Intelligent Construct, he remains officially unrecognized as one.\n\nAfter receiving judgment from Dialyn, a Judge of the Krampus Compliance Authority, Banyue resolved to atone for his past regrets by protecting the future. Through Dialyn's recommendation, he has now become a Judge of the Krampus Compliance Authority, embarking on a completely new journey.", - "Partner_ProfileDesc_1481": "Dialyn works as a customer service representative for TOPS' Cross-Department Customer Service Center, though few know her other identity — a Krampus Compliance Authority Judge.\n\nShe calls herself TOPS' top-rated representative, yet she also tops the list for the most complaints in the department. Despite never flaunting her authority as a Judge, she always delivers verdicts that cut closest to the truth.\n\nDialyn was born with the ability to hear the voices of those on the brink of death within the Hollows — a talent that's unmatched. Yet to a young Dialyn, it was a tormenting curse.\n\nBe it gift or curse, she has long turned it into a blade for discerning the truth. Despite the trials and tribulations she's borne, she's come far.", - "Partner_ProfileDesc_1481_1": "\"Curse\" — not just a word for the torment of those endless voices of the dead echoing through the Hollows, but also for the ill fate brought by such a sinister gift.\n\nBefore a secondary Hollow outbreak, Dialyn's neighbors, misled by a construction company, turned on her, sending the \"ill-omened\" child into a Hollow as a sacrifice for their own safety.\n\nNaive to humanity's cruelty but kind at heart, the young Dialyn willingly offered her life to save everyone, but upon stepping into the Hollow, her accursed gift revealed the cruel truth: it had all been a scheme by the construction company. The residents — whose lives had been covered by massive insurance policies — were doomed to die within the Hollow, and Dialyn was simply the bait to keep them from fleeing.\n\nShe heard her secret curse betrayed, the hatred the dead had towards her, the voices of all who perished, and the lies of those who lived. She can no longer recall how she made it through that barren wasteland. But ever since Krampus took her in, she's been ready: Amid the unending struggle between lies and truth, she would learn to pass her own judgment on good and evil.", - "Partner_Stature_1471": "200", - "Partner_Stature_1481": "145", - "Partner_Unlock_Condition_Chapter12": "Complete Main Commission Season 2 Chapter 5", - "PasserByChat_FortuneHIA_0022_01": "The new Area Patrol stages are pretty challenging.", - "PasserByChat_FortuneHIA_0028_03": "It's in Area Patrol number... Hold on. That's not the point!", - "PasserBy_BubbleStory_BangBoo_40730069_01": "Ehn-na... (So many blocks...)", - "PasserBy_BubbleStory_BangBoo_40730069_02": "Ehn-na? (Where are the blocks?)", - "PasserBy_BubbleStory_BangBoo_40730070_01": "Ehn-na! (Here, take all my blocks!)", - "PasserBy_BubbleStory_BangBoo_40730070_02": "Ehn-na! (No need, let's build a castle together!)", - "PasserBy_BubbleStory_BangBoo_40730071_01": "Ehn-na. (Activating observation mode.)", - "PasserBy_BubbleStory_BangBoo_40730071_02": "Ehn? Ehn-na? (Observe? Observe what?)", - "PasserBy_BubbleStory_BangBoo_40730072_01": "Ehn-na? (Why is the short film called \"The World of Eous\"?)", - "PasserBy_BubbleStory_BangBoo_40730072_02": "Ehn-na... (There's a videotape with a similar name...)", - "PasserBy_BubbleStory_Whitfield_40030823_01": "Ehn-na! (Keep up! Don't get lost!)", - "PasserBy_BubbleStory_Whitfield_40030824_01": "Ehn-na, na... (Whoa! There are Ethereals up ahead... so scary... please, get rid of them!)", - "PasserBy_BubbleStory_Whitfield_40030825_01": "Ehn! Ehn-nah! (I smell it! The scent of treasure!)", - "PasserBy_BubbleStory_YumChaSin_40130151_11": "But the town itself was a trap, looping endlessly like a bewildering maze with no way out!", - "PasserBy_Chat_Achievement_30030500_01": "Ehn-ne! (I've got a radical idea!)", - "PasserBy_Chat_Achievement_30030500_02": "Ehn-ne, nu-ne! (In Chess Legend, we can try using the chip Farewell Bomb more!)", - "PasserBy_Chat_Achievement_30030500_03": "Ehn... Ehn-nu-ne! (That way... even if we lose, we can still give the enemy a hard time!)", - "PasserBy_Chat_Achievement_30030500_04": "Ehn... (I see...)", - "PasserBy_Chat_Achievement_30030500_05": "Eh, nuh-nah-ehn. (Looks like you're disagreeing with me again.)", - "PasserBy_Chat_Achievement_30030500_06": "Ehn-ne. Ehn-ne-ehn... (It's fine, I get how you conservative Bangboos think...)", - "PasserBy_Chat_Achievement_30030500_07": "Ehn-ne-nah-nuh. (That's right, I do think you're too conservative.)", - "PasserBy_Chat_Achievement_30030500_09": "Ehn-naehn~ Na-ehnna? (If you're thinking about using the Farewell Bomb, why not throw in the Sandbag and Guide's Flag too?)", - "PasserBy_Chat_Achievement_30030500_10": "Ehn-na, ah-noo-na.... (You mean adding long-range damage and a damage boost on top of it...)", - "PasserBy_Chat_Achievement_30030500_11": "Ehn-na-na, na-ehn... (Even if the on-field damage drops, once it exits...)", - "PasserBy_Chat_Achievement_30030500_12": "That's conservative?", - "PasserBy_Chat_Achievement_30030500_13": "How is that conservative?!", - "PasserBy_Chat_Achievement_30030500_14": "Ehn-na, ah-noo-na! (If we're going with this playstyle, we'd better make it as strong as possible!)", - "PasserBy_Chat_Achievement_30030500_15": "...Ehn-na! (...Alright, I'll take your advice!)", - "PasserBy_Chat_Achievement_30030500_Name_01": "Radical Bangboo", - "PasserBy_Chat_Achievement_30030500_Name_02": "Conservative Bangboo", - "PasserBy_Chat_Achievement_30030521_01": "Ehn-nah-noo, neh-uhn... (Just to confirm, you're connecting to the combat system for your 521st challenge, correct?)", - "PasserBy_Chat_Achievement_30030521_03": "Ehn, na, ne-ne-ehn. (Understood. Please wait while I prepare the virtual environment.)", - "PasserBy_Chat_Achievement_30030521_04": "The soldier notices someone appear nearby.", - "PasserBy_Chat_Achievement_30030521_05": "He seems to want to speak, regardless of who is listening, or if anyone is listening at all.", - "PasserBy_Chat_Achievement_30030521_06": "(Let's hear what he has to say.)", - "PasserBy_Chat_Achievement_30030521_07": "It's foolish, isn't it?", - "PasserBy_Chat_Achievement_30030521_08": "But this is the only place left... where I can still see her again.", - "PasserBy_Chat_Achievement_30030521_09": "I know that no matter how many times I reconnect, I'll only see the shadow that attacks me head-on...", - "PasserBy_Chat_Achievement_30030521_10": "Not Colonel Isolde, who lifted me from the ruins and wiped the mud from my face.", - "PasserBy_Chat_Achievement_30030521_11": "I was never good enough to join Obol Squad. I didn't even get to see her one last time.", - "PasserBy_Chat_Achievement_30030521_12": "I don't resent Magus...", - "PasserBy_Chat_Achievement_30030521_13": "I just... really miss her.", - "PasserBy_Chat_Achievement_30030521_14": "That dark silhouette in the virtual combat system once lit up the scarred years of my life.", - "PasserBy_Chat_Achievement_30030522_01": "A pale flower blooms quietly and forlornly in the fine sand, unnoticed until you come across it.", - "PasserBy_Chat_Achievement_30030522_02": "Yet the crimson that stains its corolla suggests that it is more than the fragile, lonely thing it appears to be.", - "PasserBy_Chat_Achievement_30030522_03": "It's the trace of life and memory, obsession and regret, oxidized in air and Ether.", - "PasserBy_Chat_Achievement_30030522_04": "Much as you hate to admit it, that trace belongs to someone you once known.", - "PasserBy_Chat_Achievement_30030522_05": "The flower may be carried away by wind or tide, but a close friend, she... they would be the right ones to keep this memento.", - "PasserBy_Chat_Achievement_30030522_06": "After contacting Orphie and Magus, they hurry to Sailume Bay...", - "PasserBy_Chat_Achievement_30030522_07": "Is that... Colonel Isolde's...?", - "PasserBy_Chat_Achievement_30030522_08": "...", - "PasserBy_Chat_Achievement_30030522_09": "What are you doing here?", - "PasserBy_Chat_Achievement_30030522_10": "Maybe it's the tide.", - "PasserBy_Chat_Achievement_30030522_11": "Maybe it's the sea breeze.", - "PasserBy_Chat_Achievement_30030522_12": "Or maybe it's Colonel Isolde's lingering affection for everyone.", - "PasserBy_Chat_Achievement_30030522_13": "Such a cruel tide, knowing just how to make people ache.", - "PasserBy_Chat_Achievement_30030522_14": "Such a cruel Isolde...", - "PasserBy_Chat_Achievement_30030522_15": "Orphie picks up the flower, cupping it softly in her hands.\nThe air falls silent, as if afraid to shatter the flower that should have long since withered.\nAll that remains is the untimely sound of the tide, pushing tears back onto the beach of memory again and again.", - "PasserBy_Chat_Achievement_30030522_16": "But even so, they will eventually recede.", - "PasserBy_Chat_Achievement_30030522_17": "After nodding goodbye to Orphie and Magus,\nOrphie holds the flower close to her chest and leaves the shore of Sailume Bay.", - "PasserBy_Chat_Achievement_30030522_Name_01": "Orphie", - "PasserBy_Chat_Achievement_30030522_Name_02": "Magus", - "PasserBy_Chat_Achievement_30030522_Name_03": "Flower Fallen Last Night", - "PasserBy_Chat_BangBoo_30730035_01": "Ehn-ne-ne! (Finally found the last block to build the castle!)", - "PasserBy_Chat_BangBoo_30730035_02": "Ehn-na?! (W-wait a sec! When you say blocks... do you mean videotapes?)", - "PasserBy_Chat_BangBoo_30730035_03": "Ehn-na! Ehn-na! (Yeah yeah, so colorful, perfect for making the tower's colorful roof and a sparkly garden!)", - "PasserBy_Chat_BangBoo_30730035_04": "Ehn-na... (The videotapes belong to the store, can't give them to you...)", - "PasserBy_Chat_BangBoo_30730035_05": "Ehn-na... nooo? (It doesn't work this time either... Why doesn't anyone like castles?)", - "PasserBy_Chat_BangBoo_30730035_06": "Ehn-ne, ehn-ne... (The cat always fights me for the blocks in the trash can, and the Public Security Officer won't let me build walls in the street...)", - "PasserBy_Chat_BangBoo_30730035_07": "Ehn-ne-ne... (I finally found this empty spot called the \"Brant Street Construction Site\" and just finished building my windmill, only to find out it's the turf of that big bear weraing a gold chain...)", - "PasserBy_Chat_BangBoo_30730035_10": "Ben quickly replies to the message: they did meet, but before Ben could even say a word, Bild N. Boolok got spooked and ran off.\nAt Ben's request, you relay his apologies to Bild N. Boolok.", - "PasserBy_Chat_BangBoo_30730035_11": "Ehn-na, Ehn-ne-ne... (I should be the one apologizing... The Public Security Officer said my castle takes up too much space and is an illegal structure, not to mention it isn't approved by the construction site....)", - "PasserBy_Chat_BangBoo_30730035_12": "Ehn-na? (Why build such a huge toy castle?)", - "PasserBy_Chat_BangBoo_30730035_13": "Ehn-na, ehn-ne-ehn-ne. (My castle used to be tiny, just the size of a candy box.)", - "PasserBy_Chat_BangBoo_30730035_14": "Ehn-na. (I think it's beautiful! But the other Bangboos seem to find it a bit childish.)", - "PasserBy_Chat_BangBoo_30730035_15": "Ehn-na, ehn-na? (So I thought, maybe... if I build the castle a bit bigger, they'd like to come and play?)", - "PasserBy_Chat_BangBoo_30730035_16": "Ehn-na-ehn-na. (But as the castle grew bigger and bigger, I still had no Bangboos to play with.)", - "PasserBy_Chat_BangBoo_30730035_17": "Ehn-na... (Sometimes I wonder if a mature Bangboo shouldn't be into Toy Castles — maybe I really should upgrade my Logic Core? I'm being too childish...)", - "PasserBy_Chat_BangBoo_30730035_18": "Ehn-na! (You're not being childish!)", - "PasserBy_Chat_BangBoo_30730035_19": "Ehn-naaa-ehn-naaa! (Being able to build the castle you imagine with blocks alone is a super—amazing talent! I wouldn't even know where to start!)", - "PasserBy_Chat_BangBoo_30730035_20": "Ehn-na? (R-really?)", - "PasserBy_Chat_BangBoo_30730035_21": "Ehn-na! Ehn-naehn-na! (Of course! And you're trying to say \"Come over to my place\" by building this castle, right? So why not say it out loud?)", - "PasserBy_Chat_BangBoo_30730035_22": "Ehn-na... (...)", - "PasserBy_Chat_BangBoo_30730035_23": "Ehn-na... Ehn-nana... (What if I do that and get rejected...? If I use building blocks, even if I fail, I can say it's because the castle isn't built well...)", - "PasserBy_Chat_BangBoo_30730035_24": "Ehn-na! Ehn-naehn-na! (That won't happen! Just say it out loud!)", - "PasserBy_Chat_BangBoo_30730035_25": "Ehn-na... (Then... c-can Eous be my friend?)", - "PasserBy_Chat_BangBoo_30730035_26": "Ehn-na! (Of course! Let's build a castle together!)", - "PasserBy_Chat_BangBoo_30730035_27": "It's finally found the last building block of that castle. It isn't a videotape, much less a piece of plastic—\nbut another heart willing to understand it.", - "PasserBy_Chat_BangBoo_30730036_01": "Ehn-na. Ehn-na? (Priority target \"Eous\" has entered observation range. Do you agree to the Behavior Recording Agreement?)", - "PasserBy_Chat_BangBoo_30730036_02": "Ehn-na? Ehn? (Eh? I mean, I don't mind, but I don't have anything worth recording, do I?)", - "PasserBy_Chat_BangBoo_30730036_03": "Ehn-nana, Ehn-nana. (While you were organizing the videotapes, you repeated the action of rotating 30 degrees clockwise five times, ceremoniously. Marked as \"potential OCD,\" updating \"Anomalous Bangboo Behavior Diagnostics Manual-5.\")", - "PasserBy_Chat_BangBoo_30730036_04": "Ehn... Ehn-na? (That's just a personal habit... What kind of things do you usually record?)", - "PasserBy_Chat_BangBoo_30730036_05": "Ehn-na. Ehn-nana... (Everything within sight, with a slight focus on Krampus members' daily activities, such as: target's routine, diet, work patterns, frequency of spilling coffee on reports, customer complaint resolution rate...)", - "PasserBy_Chat_BangBoo_30730036_06": "No more slacking off.", - "PasserBy_Chat_BangBoo_30730036_08": "Ehn-na, ehn-ehn. Ehn-nana. (The Inspection Division should always be under inspection itself. As a member of Krampus, monitoring employee conditions is my duty, and Krampus members have long since gotten used to my observation.)", - "PasserBy_Chat_BangBoo_30730036_09": "Ehn-na, na... (That being said, my observations clearly lack deterrence and binding force. In fact, Dialyn often covers my head components...)", - "PasserBy_Chat_BangBoo_30730036_10": "Ehn... Ehn-na... (Everyone has secrets they'd rather keep to themselves...)", - "PasserBy_Chat_BangBoo_30730036_11": "Ehn-na. Ehn-na. (But any detail has potential observational value. For instance, you blinked three times while speaking.)", - "PasserBy_Chat_BangBoo_30730036_12": "Ehn-na! (Do we really need to record this?!)", - "PasserBy_Chat_BangBoo_30730036_13": "Ehn-na, ehn-na. (Data saved to \"Guide to Anomalous Bangboo Behaviors: Expressions\", Category: Nervous But Trying to Stay Cool.)", - "PasserBy_Chat_BangBoo_30730036_14": "E-ehn-na! (I-I'm not nervous or anything!)", - "PasserBy_Chat_BangBoo_30730036_15": "Ehn-na, Ehn-na— (Under intense questioning, Eous desperately calls every pixel of its face, trying to conceal its nervous expression. The camera quickly zooms in, switches to a high-low composition, as powerful music kicks in—)", - "PasserBy_Chat_BangBoo_30730036_16": "Ehn-na?! (What's this now?!)", - "PasserBy_Chat_BangBoo_30730036_18": "Ehn-na. Ehn-ehn-na. (Ahem, pardon me. This is a mock documentary narration mode, designed to enhance your observation experience. If you'd prefer a more bleak and gloomy mode, feel free to submit a request now.)", - "PasserBy_Chat_BangBoo_30730036_19": "Ehn-na, Ehn-nana. (Also, I suggest putting your right hand on your hip while letting your left arm hang naturally; this'll save battery charge during long observation periods and better fits the golden ratio composition.)", - "PasserBy_Chat_BangBoo_30730036_20": "Ehn-na... (Sounds more like you're playing around...)", - "PasserBy_Chat_BangBoo_30730036_21": "Ehn-na. Ehn-nana. (Not really, it's part of my responsibilities. Besides, as Banyue said, work and fun aren't mutually exclusive.)", - "PasserBy_Chat_BangBoo_30730036_22": "Ehn-na? (You're recording Banyue Shifu's lines too?)", - "PasserBy_Chat_BangBoo_30730036_23": "Ehn-na. Ehn-nana. (Correct. The audio file is stored in the video \"Warrior's Profile - Tragic Version\". I can play this clip for you if needed.)", - "PasserBy_Chat_BangBoo_30730036_24": "Ehn-na, ehn-naehn-na. (Through my meticulous editing, this short film interweaves wide-angle slow-mo with quick cuts to maximize visual impact, and is complemented by a haunting stereo score for an immersive experience.)", - "PasserBy_Chat_BangBoo_30730036_25": "Ehn-na. (Once you agree to play it, your facial expressions will be monitored throughout.)", - "PasserBy_Chat_BangBoo_30730036_27": "I'll protect Eous's image rights!", - "PasserBy_Chat_BangBoo_30730036_28": "Ehn-na, na. Ehn-nana. (As the owner of Eous, you're naturally entitled to this right. Observation mode deactivated, observation content has been set to special focus. Would you like me to set it to publicly viewable?)", - "PasserBy_Chat_BangBoo_30730036_29": "Keep it private, thanks.", - "PasserBy_Chat_BangBoo_30730036_30": "Ehn-na. Ehn-nana. (Got it. Currently editing the test video \"The World of Eous\". Will send it to both of your emails when it's done.)", - "PasserBy_Chat_BangBoo_30730036_31": "Ehn... Ehn-nana? (Thanks... but I'm curious, why are you so fixated on observing others?)", - "PasserBy_Chat_BangBoo_30730036_32": "...Ehn-na, Ehn-nana. (...Have you heard of this hypothesis: only by opening a closed box can you know whether the cat inside is alive? New Eridu could also be a closed box.)", - "PasserBy_Chat_BangBoo_30730036_33": "When in doubt...", - "PasserBy_Chat_BangBoo_30730036_34": "Quantum mechanics.", - "PasserBy_Chat_BangBoo_30730036_35": "Ehn-na, ehn-na? (As a professional observer, I sometimes get this strange feeling: since we can sense each other's existence... doesn't that mean, right now, someone might be observing us too?)", - "PasserBy_Chat_ShunGuangRoom_30130373_01": "The room is decorated with various flowers. As the owner, Shunguang has thoughtfully attached reminder notes to each flowerpot.", - "PasserBy_Chat_ShunGuangRoom_30130373_03": "Below each prompt, there are tally marks densely drawn to keep track of the current watering count.", - "PasserBy_Chat_ShunGuangRoom_30130373_04": "...Looks like she's afraid she might forget.", - "PasserBy_Chat_ShunGuangRoom_30130374_02": "To that, Ju Fufu would try to make a point by loudly emphasizing that at least these pillows have been sun-dried by her own hands, making them fluffier than anyone else's.", - "PasserBy_Chat_ShunGuangRoom_30130374_03": "\"Thanks to the bed Senior Fufu prepared for me, I had a wonderful dream last night.\" That's Ye Shunguang's response every time.", - "PasserBy_Chat_ShunGuangRoom_30130374_04": "But no matter how many times people ask her, she can't tell a single detail about the sweet dreams... Guess she always forgets it all as soon as she wakes up?", - "PasserBy_Chat_ShunGuangRoom_30130375_01": "The Fruit & Veggie Bangboo collection trending on Inter-Knot has become Ye Shunguang's latest favorite decorative collectibles.", - "PasserBy_Chat_ShunGuangRoom_30130375_03": "And judging by the number of Fruit & Veggie Bangboo in the room — Ye Shunguang definitely falls into these two categories.", - "PasserBy_Chat_ShunGuangRoom_30130376_03": "From that point on, the cat bed became an untouchable throne — strictly off-limits to anyone except the orange tabby. Mere humans could only admire it from afar, never daring to mess with it.", - "PasserBy_Chat_ShunGuangRoom_30130376_Name_01": "Chonky Orange Tabby's Bed", - "PasserBy_Chat_ShunGuangRoom_30130377_01": "The orange tabby rests in its bed, surveying its domain with an air of authority... Though of course, from a human perspective, this is still Ye Shunguang's room.", - "PasserBy_Chat_ShunGuangRoom_30130377_02": "Taking care of a self-sufficient cat is a breeze — even if you forget to feed it for three days, it'll find its own way to survive.", - "PasserBy_Chat_ShunGuangRoom_30130377_05": "...Of course, only when Proxy wasn't around.", - "PasserBy_Chat_ShunGuangRoom_30130377_Name_01": "Chonky Orange Tabby", - "PasserBy_Chat_Whitfield_30030499_01": "Ehn-na, ehn-na! (Treasure! The treasure's just ahead! Come treasure hunting with me!)", - "PasserBy_Chat_YumChaSin_30130274_03": "Any kind of shrimp dumplings.", - "PasserBy_Chat_YumChaSin_30130274_05": "Waifei's five-snake soup.", - "PasserBy_Chat_YumChaSin_30130274_11": "My young friend, I'm impressed to find such a refined palate in one so young! Most locals can't even handle this five-snake soup — it's made with venomous ingredients, after all. The snake meat is silky yet firm, the broth rich and thick — each bowl is nothing short of art.", - "PasserBy_Chat_YumChaSin_30130278_01": "An antique art piece that Sweety scored from Devon Pawnshop.", - "PasserBy_Chat_YumChaSin_30130278_10": "So it's all because this thing's paint is peeling off!?", - "PasserBy_Chat_YumChaSin_30130278_11": "(Since I'm already here, might as well pet it...)", - "PasserBy_Chat_YumChaSin_30130279_01": "The radio plays Waifei Peninsula's classic tracks.", - "PasserBy_Chat_YumChaSin_30130279_04": "The melody weaves gracefully, flowing as naturally as water and creating a perfect harmony.", - "PasserBy_Chat_YumChaSin_30130281_02": "As luck would have it, I've got a story book here, saved especially for late-night contemplation. If you don't mind, little master, shall I share it with you?", - "PasserBy_Chat_YumChaSin_30130281_03": "I suppose I should oblige.", - "PasserBy_Chat_YumChaSin_30130284_Name_01": "Whole-Prawn Dumpling", - "PasserBy_Chat_YumChaSin_30130285_01": "Yum Cha Sin's signature all-in rice noodle rolls, made fresh daily with the finest ingredients.", - "PasserBy_Chat_YumChaSin_30130285_Name_01": "All-In-One Rice Noodle Roll", - "PasserBy_Chat_YumChaSin_30130287_Name_01": "Butter Pineapple Bun", - "PasserBy_Chat_YumChaSin_30130296_Name_01": "Tastyboo", - "Photo_SectionName_254": "Fallen Mecha Stronghold", - "PopUp_Content_40147101": "Press to perform Basic Attack: Towering Peaks, press to perform Basic Attack: Majestic Summit. Banyue can execute different EX Special Attacks through different combinations of these two Basic Attacks.\nAfter the third or fourth hit of Basic Attack: Towering Peaks, press to trigger EX Special Attack: Earth Shaker.\nAfter the third or fourth hit of Basic Attack: Majestic Summit, press to trigger EX Special Attack: One's Path.\nAfter the first or second hit of Basic Attack: Towering Peaks, press to trigger EX Special Attack: Lion's Roar.\nAfter the first or second hit of Basic Attack: Majestic Summit, press to trigger EX Special Attack: Mountain Tremor.", - "PopUp_Content_40147102": "Banyue consumes Adrenaline to gain Wrathful Fire. When Wrathful Fires are at or above 120, hold to enter the Visage of Wrath state.\nWhile in the Visage of Wrath state, hold to perform auto combos.\nIt's also possible to trigger an EX Special Attack ALT through Basic Attacks or entering the quick input commands. Then hold to launch Basic Attack: Toppling Mountain.", - "PopUp_Content_40147109": "When Banyue consumes Adrenaline or triggers a Perfect Dodge, he accumulates Wrathful Fires. When Wrathful Fires are at or above 120, Banyue can hold to enter the Visage of Wrath state. While in the Visage of Wrath state, hold to automatically execute combo attacks, dealing massive DMG.", - "PopUp_Content_40148101": "With enough energy, press , , , , , , in sequence to consecutively activate EX Special Attack: Rock, two Basic Attack: Rock, Paper, Scissors, EX Special Attack: Scissors, another two Basic Attack: Rock, Paper, Scissors, and end with EX Special Attack: Paper!.\nWhen an enemy is hit by EX Special Attack: Paper!, the Malicious Complaint effect will be applied. Under the Malicious Complaint effect, the enemy's Stun duration and Stun DMG Multiplier are increased. The Malicious Complaint effect can only trigger once on the same target before they recover from the Stunned state, and the Stun duration increase does not stack with similar effects. The Malicious Complaint effect ends when the affected enemy's Stun wears off.", - "PopUp_Content_40148102": "While in-combat, Dialyn will gradually accumulate Positive Reviews. Landing hits with EX Special Attack: Rock, EX Special Attack: Scissors, and EX Special Attack: Paper! will accumulate additional Positive Reviews, up to a maximum of 120.\nWhen Positive Reviews reaches 90 and Dialyn uses Chain Attack: Welcome Mat, EX Special Attack: Get Lost!, or Quick Assist: Forward Call to open a Chain Attack window, the next character to enter will have their Chain Attack upgraded into an Ultimate. When a teammate triggers an Ultimate this way, Dialyn consumes 60 Positive Reviews.\nWhen Positive Reviews reaches 90 and Dialyn lands EX Special Attack: Get Lost! on an enemy without an open Chain Attack window, it will consume 90 Positive Reviews to force a Chain Attack window. The next character to enter will have their Chain Attack upgraded into an Ultimate.", - "PopUp_Content_40148109": "When Dialyn uses EX Special Attack consecutively in a short time, she will perform a three-hit combo of Rock, Paper, Scissors attacks, accumulating massive Daze.\nDialyn accumulates Positive Reviews over time or by hitting enemies with specific skills. With at least 90 Positive Reviews and a Chain Attack window is opened by using Chain Attack, EX Special Attack: Get Lost!, or Quick Assist: Forward Call, the next character to switch in has their Chain Attack upgraded to an Ultimate.", - "PopUp_Content_40149109": "During battle, press the Ally Skill button and Ye Shunguang will enter the field, unleashing an EX Special Attack on enemies.\nAfter use, the Ally Skill will enter cooldown.", - "PopUp_Content_999124601": "Located in the southwest of the Old Capital Chasm, Lemnian Hollow resides at a considerable distance from the citizens of New Eridu. However, it is also the most active among its six siblings in New Eridu, and the residential areas are frequently troubled by the presence of its Companion Hollows.\nI was once told a legend from the old civilization: Amidst the isles of Lemnian, our ancestors raised grand temples and sacred shrines. But in the new world, this story looks different: Deep in the depths of Lemnian lies an abyss, infested with the nests and lairs of the evil. Cease your prayers. Cease your prayers.", - "PopUp_Content_999125901": "Completing Area Patrol offers the chance to drop Drive Discs and Plating Agents.\nEach Area Patrol has recommended Agent attributes and current intel to improve your chance of success.", - "PopUp_Content_9991444": "After setting an Agent as the Training Target, a special mark will appear in the HIA Club, Area Patrol, Notorious Hunt, music store, Compendium, and other interfaces. The Training Target can be canceled or replaced with another Agent at any time. Only one Agent can be set as the Training Target at a time.", - "PopUp_Content_999240101": "Welcome to \"En-Nah\" Chess Legend. In this game, you'll face off against opponents in Bangboo battles! Recruit powerful Bangboo, build an unstoppable lineup, and clinch your victory!", - "PopUp_Content_999301501": "Interact with the lever to light up the currently activated track. Once the correct track is activated, you can interact with the minecart to move it to the obstacle ahead.", - "PopUp_Content_999301502": "Once the minecart comes to a stop in front of the obstacle, use \"Disintegration\" to detonate it and clear the obstacle.", - "PopUp_Content_999430101": "Mech Basics", - "PopUp_Content_999430201": "{LAYOUT_MOBILE#Tap }{LAYOUT_KEYBOARD#Click or press the Space Key}{LAYOUT_CONTROLLER#Press } to get Eous out of the mech and explore places where the mech cannot reach!\nWhen Eous is close enough to the mech, {LAYOUT_MOBILE#tap again}{LAYOUT_KEYBOARD#click again or press E}{LAYOUT_CONTROLLER#press } to return to the mech and continue exploring in mech form.", - "PopUp_Content_999430301": "In Icaro form, press or to attack and deal DMG to small enemies.", - "PopUp_Content_999430401": "In mech form, you can press to fire boxing gloves and activate mechanisms.\nHold to enter aiming mode.", - "PopUp_Content_999430501": "When Icaro is close enough to the mech, {LAYOUT_MOBILE#tap again}{LAYOUT_KEYBOARD#press or [E] again}{LAYOUT_CONTROLLER#press } to return to the mech and continue exploring in mech form.", - "PopUp_Content_999430601": "Some mechanisms can only be triggered in mech form. Remember to switch forms when necessary!", - "PopUp_Content_999432402": "Hold to begin charging, and then release to unleash punches of varying power based on charge level.\nWhen activated with full Heat, instantly maximizes charge level.\nPower Punch DMG increases by 100%.", - "PopUp_Content_999432503": "After a Gale Kick, press to leap into the air and charge up a powerful downward strike.\nWhen activated with full Heat, consume all Heat to trigger consecutive explosions ahead.\nHeaven's Impact DMG increases by 100%.", - "PopUp_Content_999432602": "In Ranged Mode, hold to fire at enemies with the pulse gun.\nAfter continuous firing, the muzzle will flash, then release to launch a guided missile and summon boxing gloves to attack target enemies. Upon hit, accumulate Heat.\nAll ranged skill DMG increases by 50%.", - "PopUp_Content_999432603": "During Pulse Barrage, release then quickly hold again to consume Heat and attack enemies ahead with a flamethrower, dealing Fire DMG;\nBlazing Storm DMG increases by 100%.", - "PopUp_Content_999432702": "When entering combat, convert 40% HP into Pulse Shield;\nIf the mech takes no DMG for 10s, Pulse Shield will continuously regenerate.", - "PopUp_Content_999432703": "While Pulse Shield is active, the Decibels required to activate Ultimate are greatly reduced. When activating Ultimate, the mech will consume Pulse Shield.", - "PopUp_Content_999432704": "When Decibel Rating reaches Maximum, press and hold to detonate Pulse Shield, dealing massive DMG to surrounding enemies, then restore Pulse Shield to maximum.\nThe more Pulse Shield consumed, the higher the DMG dealt.\nShield Burst DMG is additionally increased by 100%.", - "PopUp_Content_999440101": "In \"En-Nah\" Chess Legend, accumulating Coins doesn't grant interests.\nBefore a match begins, you can select a unique Agent.\nEach Agent has two recommended Chips, which will be refreshed on turn 4 and turn 8.", - "PopUp_Content_999440102": "Each time the Store Level increases, there is a higher chance of receiving high-quality Bangboo, and you will also be allowed to deploy more Bangboo.\nYou can deploy up to 6 Bangboo.", - "PopUp_Content_999440103": "A victory turn grants 1 Coin, and a defeat turn grants 1 free refresh.", - "PopUp_Title_401481": "[Character Intro] Dialyn (I)", - "PopUp_Title_401482": "[Character Intro] Dialyn (II)", - "PopUp_Title_401499": "[Companion Character Intro] Ye Shunguang", - "PopUp_Title_9991259": "Area Patrol", - "PopUp_Title_999240101": "\"En-Nah\" Chess Legend", - "PopUp_Title_999430101": "Basic Introduction", - "PopUp_Title_999430301": "Icaro Attack", - "PopUp_Title_999440101": "Season Theme", - "PopUp_Title_999440102": "Deployed Bangboo", - "PopUp_Title_999440103": "Result Calculation", - "PostText_24001": "The results of the 3rd Ridu Bangboo Art Contest are in, and \"Homeland in Dreams\" has left the competition in the dust with 45,000 votes, claiming the championship.\n\nFollowing the same rules as the previous two competitions, only Bangboo were allowed to vote. Most Bangboo who voted for this piece expressed that the moment they saw this painting, a warm sense of nostalgia welled up inside them.\n\nThe artist \"Poka\" currently belongs to the Hollow Investigative Association and is an experienced Hollow rescue Bangboo. According to Poka, the scenes depicted in the painting frequently appear in its buffer during charging or self-diagnostic procedures.", - "Profile_3201013_name": "Maple Rest", - "Profile_3201013_story": "One-Dennyboo sent a postcard: it's doing great with the kitten you helped rescue.\nEven better, they've found a home now! Time to embrace the warm autumn sun and maple leaves — with fully charged batteries and delicious canned food waiting for them at home.", - "Profile_3207001_name": "Time for a Shining Eridu!", - "Profile_3207001_story": "Thanks to Fairy's thoughtful planning, you finally get a break from your busy schedule.\nToday's most important commission is to move with the beat and shine across New Eridu!", - "QuestDesc_10020185": "After learning the details of the military's Area Patrol mission, Roland seems to have something else to say, probably about special supplies.", - "QuestDesc_10020186": "The Master Copy and Plating Agent I got from Area Patrol seems to be the material Elfy from the music store is looking for. I'll show it to her on Sixth Street.", - "QuestDesc_1205471202": "Banyue and the little Bangboo have found a recycler. Let's check it out!", - "QuestDesc_1205471402": "Banyue has shown up as arranged. I should talk to him about the videotape.", - "QuestDesc_1205480701": "Dialyn has sent you a DM. You should read it.", - "QuestDesc_1205480702": "Dialyn arrives at the video store. Watch the videotape she picked together.", - "QuestDesc_1205480801": "Head to Gravity Cinema with Dialyn and watch a movie.", - "QuestDesc_1205480901": "Head to Port Elpis to meet Dialyn. Don't be late!", - "QuestDesc_1205481001": "Dialyn seems to have great interest in the little critters at Fluffy. Meet her at Failume Heights.", - "QuestDesc_1205481101": "Dialyn seems to be in a bad mood. Take a walk with her on the beach at Fantasy Resort.", - "QuestDesc_1205481201": "Dialyn is lingering by Fluffy's window display...", - "QuestDesc_1205481301": "In the morning light, Krampus Judge Dialyn has stopped by a corner café. Go see what mission she's busy with...", - "QuestDesc_1205481302": "Judge Dialyn is running around New Eridu to finish today's to-do list. Through her coaxing, it seems you've become her minion for the day...", - "QuestDesc_1205481303": "Judge Dialyn is running around New Eridu to finish today's to-do list. Through her coaxing, it seems you've become her minion for the day...", - "QuestDesc_1205481304": "Judge Dialyn is running around New Eridu to finish today's to-do list. Through her coaxing, it seems you've become her minion for the day...", - "QuestDesc_1205481401": "Dialyn is arguing with a TOPS employee and the owner of Good Goods. Go see what it's about.", - "QuestDesc_4150101": "It's been a while since we saw the visions of Ye Shiyuan and Sarah leaving, and since Senior Ye Shunguang arrived at Suibian Temple. Let's have a chat with {M#Belle}{F#Wise}.", - "QuestDesc_4150102": "Who knows what's going on in those hidden corners...", - "QuestDesc_4150103": "Laughter and chatter echo from outside Suibian Temple. Let's head out and see what all the commotion's about.", - "QuestDesc_4150104": "You agree with {M#Belle}{F#Wise} to keep Senior Ye Shunguang in the dark about Ye Shiyuan for now. Let's discuss what to do next.", - "QuestDesc_4150105": "Senior Ye Shunguang was reading fortunes for residents as the Acting Temple Master. After hastily finishing her divination, she walks to the side, seemingly having a favor to ask.", - "QuestDesc_4150106": "Show Xiao'Guang around the stalls", - "QuestDesc_4150107": "Go chat with the neighbors", - "QuestDesc_4150108": "Talk to Bolion", - "QuestDesc_4150109": "Talk to Bolion who's waving", - "QuestDesc_4150110": "An anxious voice comes from the doorway. It's a miner who lives nearby, and he seems to need help.", - "QuestDesc_4150111": "Talk to Cairn the Neighbor", - "QuestDesc_4150112": "Chat with Good Goods Zaojian", - "QuestDesc_4150113": "Some miners and disciples from Banyue Shifu's martial arts school are trapped in the Hollow. We can't reach Banyue Shifu, so Xiao'Guang volunteers to rescue them... Let's find {M#Belle}{F#Wise} and explain the situation.", - "QuestDesc_4150114": "The mystic nearby seems to have something to say", - "QuestDesc_41502": "Old friends reunite while new ones stand by. Is this gathering a chance echo of days gone by, or someone's carefully orchestrated opening move?", - "QuestDesc_4150201": "After telling Xiao'Guang about being a Proxy, we can head out for the rescue once {M#Belle}{F#Wise} is ready.", - "QuestDesc_4150202": "Enter the Hollow and begin searching for trapped survivors.", - "QuestDesc_4150203": "The path ahead is blocked. Try using Disintegration to get through.", - "QuestDesc_4150204": "I hear someone calling for help up ahead. Let's check it out.", - "QuestDesc_4150205": "You run into Dialyn, who's also here to help. As you chat, more Ethereals show up. Better take them down fast!", - "QuestDesc_4150206": "That spineless Porcelumex manager already scurried off to a safe spot. You can ask him about where the other trapped folks are.", - "QuestDesc_4150207": "There are survivors trapped ahead, but the path is blocked. Use Disintegration to clear the obstacles in front of you.", - "QuestDesc_4150208": "There's an anxious miner by the cliff who seems to need help. Let's go talk to him.", - "QuestDesc_4150209": "The miner mentioned there's another person trapped below the cliff — a student from Banyue Shifu's martial arts school. Press on and find a way to rescue this trapped person.", - "QuestDesc_4150210": "The path ahead is blocked by massive rubble. Investigate the rubble and find a way to resolve this.", - "QuestDesc_4150211": "Maybe we can transport flammable ore by minecart and blast through that pile of rubble ahead... First, pull the track lever to try and guide the minecart onto the right tracks.", - "QuestDesc_4150212": "Track switching complete! Now, go start up the minecart to transport the ore.", - "QuestDesc_4150213": "Ahead lies the bottom of the cliff where Banyue Shifu's student is trapped. Use Disintegration to break the Symbiotic Nodes and rescue them.", - "QuestDesc_4150214": "The injured martial arts student is right in front of you. Go up and ask about their condition.", - "QuestDesc_4150215": "The trapped Ning Qian has been successfully rescued. Better take him with us and continue the search and rescue mission.", - "QuestDesc_4150216": "Eliminate the Miasma monsters blocking the way", - "QuestDesc_4150217": "While moving forward, we're ambushed by Miasmic Ethereals. During combat, something seemed to distract Dialyn. Luckily, Banyue Shifu arrives in the nick of time... Now, team up with Banyue to defeat the Ethereals before you!", - "QuestDesc_4150218": "After defeating the enemies together, Banyue Shifu senses an ominous presence ahead and suggests delving deeper to investigate.", - "QuestDesc_4150219": "Just as Banyue said, hostile Miasma Ethereals suddenly appear. Let's work together to take them down!", - "QuestDesc_4150220": "With matters settled, Dialyn heads back, apparently to meet an \"impatient supervisor.\"", - "QuestDesc_4150301": "Let's head back to Failume Heights. Banyue, Xiao'Guang, and Ning Qian must each have much to say... Let's catch up with everyone.", - "QuestDesc_4150302": "Returning to Suibian Temple with Xiao'Guang, {M#Belle}{F#Wise} and the other temple disciples have already prepared a room for Xiao'Guang. Xiao'Guang's checking it out. In the meantime, let's have a chat with {M#Belle}{F#Wise}.", - "QuestDesc_4150303": "Wonder if the guest room we prepared meets Xiao'Guang's expectations. I should go check on her.", - "QuestDesc_4150306": "Xiao'Guang seems satisfied with the room. Let's chat with {M#Belle}{F#Wise} before getting some rest.", - "QuestDesc_4151101": "Yesterday, I learned that Sarah and Ye Shiyuan were searching for an array from an ancient tome. Seems like someone brought news this morning. Better head out and check.", - "QuestDesc_4151102": "Investigate the streets", - "QuestDesc_4151103": "Talk to nearby shops to gather clues", - "QuestDesc_4151104": "Dialyn sorted things out surprisingly quickly and brought the ancient tome over. The content about the array in the ancient tome seems to stir something in Xiao'Guang...", - "QuestDesc_4151105": "Ning Qian has located the antique book restorer Bargainer Biao. Find him and ask about the whereabouts of the ancient tome.", - "QuestDesc_4151106": "Bargainer Biao was too agitated and upset about being forced to relocate by TOPS to provide any useful information. Let's discuss with everyone what we should do next.", - "QuestDesc_4151107": "Return to your regular customer", - "QuestDesc_4151108": "Too many prying eyes on the street. Better head back to Suibian Temple before diving into the ancient tome.", - "QuestDesc_4152101": "Arriving at Sailume Bay, both Xiao'Guang and Banyue seem lost in thought...", - "QuestDesc_4152102": "I spot the miner we saved earlier at the old mining site. Let's ask him for some info first.", - "QuestDesc_4152103": "Find Dialyn", - "QuestDesc_4152104": "Talk to Dialyn about the Survivor", - "QuestDesc_4152105": "Find Banyue", - "QuestDesc_4152107": "Talk to Banyue about the survivors", - "QuestDesc_4152108": "The miner recalls the array and mentions the anomaly with white flowers in the Hollow, as well as a mysterious man... Ning Qian, who arrived here first, seems to be in some trouble. Let's head downstairs to check it out.", - "QuestDesc_4152109": "The atmosphere around here is getting weirder — seems like quite a few residents are less than friendly towards Banyue... Better head back to Suibian Temple with him first.", - "QuestDesc_4152110": "Banyue seems to have a past he'd rather not talk about... Try chatting with him — it might help lighten his mood.", - "QuestDesc_41522": "Phantoms reappear, eerie sounds attack, old scars have yet to heal as new wounds form. Deep within these grounds ravaged by Miasma, could this be the Abyss where all mysteries converge...", - "QuestDesc_4152201": "All the clues point deep into the old mining site. Time to head over there with everyone and check it out.", - "QuestDesc_4152202": "Follow the road ahead. We're getting closer to Xiao'Guang's old home. She seems a bit out of it...", - "QuestDesc_4152203": "Use Disintegration to clear the obstacles ahead.", - "QuestDesc_4152204": "The old mining site's residential area seems close by, but there are more complex obstacles ahead. Let's scout it out first and find a way to clear them out before moving forward.", - "QuestDesc_4152205": "Looking closely at the obstacle ahead, it seems similar to last time. We should be able to use the flammable ore in the minecart to blow it up and clear the way...", - "QuestDesc_4152206": "There should be a minecart around here like before. Let's scout around and locate one.", - "QuestDesc_4152207": "Use the lever to activate the right tracks, then let the minecart roll to the barrier.", - "QuestDesc_4152208": "Once everything's ready, we can use Disintegration to blow up the mine cart and clear the obstacle.", - "QuestDesc_4152209": "Looking at the bridge before her, Xiao'Guang seems to be lost in resurfacing memories... This bridge leads to the residential area near the old mining site.", - "QuestDesc_4152210": "There's a bunch of Ethereals gathered here too. Let's clear out these troublemakers quick.", - "QuestDesc_4152211": "The mysterious white flowers are blooming here too. Let's check them out first and see if there's anything unusual about them.", - "QuestDesc_4152212": "Apart from growing more densely than before, there doesn't seem to be anything out of the ordinary about the flowers. Let's check out the peculiar stone lion statue next. Banyue seems particularly interested in that area.", - "QuestDesc_4152213": "Banyue didn't volunteer any information. Let's keep investigating together with everyone.", - "QuestDesc_4152214": "There's a tightly shut door ahead that seems to lead deep into the old mining site. Let's go check if there are any clues.", - "QuestDesc_4152215": "There are illusions of Ye Shiyuan and Sarah here? More secrets must be hidden behind that door they ventured into... Let's chat with our other companions first and wait to see if Xiao'Guang can remember anything.", - "QuestDesc_4152216": "It's getting late. Let's share what we found and figure out our next move.", - "QuestDesc_4152217": "This mysterious Sacrifice that appeared out of nowhere must have a deep connection to Sarah. Let's try to defeat it first.", - "QuestDesc_4152218": "The mysterious, eerie sounds leave Dialyn and Banyue deeply disturbed. Is there some unknown force lurking in the Hollow? Xiao'Guang has a point — getting out of the Hollow would be the safest play.", - "QuestDesc_4152301": "With her identity revealed but her movements restricted, Xiao'Guang looks like she's feeling pretty down. Let's all cheer her up together.", - "QuestDesc_4152302": "After a busy day with my thoughts all jumbled up, it's time to take a break.", - "QuestDesc_4152303": "(Optional) Chat more with Xiao'Guang", - "QuestDesc_41524": "Let's gather first, huddled around the dancing hearth, while emotions surge like a torrent within. No one speaks of what tomorrow may bring. Just let the clinking of glasses drown out all doubts and fears for now.", - "QuestDesc_4152401": "Now that we've gotten a night's rest, let's check on Xiao'Guang... It sounds like Bangboo are arguing outside? Might as well check that out too.", - "QuestDesc_4152402": "Xiao'Guang seems to have a lot on her mind. Maybe I should take her out for a walk to lift her spirits...", - "QuestDesc_4152403": "Xiao'Guang changed into new clothes. Hope the new dress helps lift her spirits. Let's accompany her for a walk around town. That should keep her from doing anything else before Yixuan Shifu arrives.", - "QuestDesc_4152404": "Xiao'Guang seems really interested in the osmanthus cakes at Yum Cha Sin. Since Sweety highly recommends it too, heading up to the second floor of Yum Cha Sin with Xiao'Guang seems like a pretty good idea.", - "QuestDesc_4152405": "Xiao'Guang stands before the storyteller, listening with delight. Let's join her and hear what legendary tale the storyteller is spinning.", - "QuestDesc_4152406": "The storyteller was actually telling Xiao'Guang's story! Feeling a bit shy, Xiao'Guang hurriedly flees in search of osmanthus cakes, so let's join her in tasting this Yum Cha Sin specialty.", - "QuestDesc_4152407": "After leaving the second floor of Yum Cha Sin, you spot Senior Songtao and Senior Qingyuan, who went to gather intel. Better ask them if they've got any new info.", - "QuestDesc_4152408": "Banyue and Dialyn stand to the side, seemingly deep in discussion about something. The atmosphere is rather tense...", - "QuestDesc_4152409": "Banyue worries that Xiao'Guang might make a decision that no one want to see. Meanwhile, Xiao'Guang seems to have already made up her mind... It's best to hear what Xiao'Guang has to say first.", - "QuestDesc_4152410": "Laughter, playful teasing, the clink of dishes and cups are woven together into a rare chorus of carefree bustle...", - "QuestDesc_4152411": "Another long day over. Wonder what tomorrow has in store?", - "QuestDesc_4152412": "In the blink of an eye, Xiao'Guang has prepared a whole feast. Let's sneak a peek at what she's cooking.", - "QuestDesc_4152413": "Xiao'Guang has already made up her mind, so let's be the armor that solidifies her resolve. Whatever happens tomorrow, at least tonight we'll all be together and enjoying the feast before us!", - "QuestDesc_4152414": "As the fireside gathering comes to an end, everyone seems lost in their own thoughts... Let's talk with our companions some more.", - "QuestDesc_4153101": "Waking up in the early morning, there's noises outside. Let's check it out.", - "QuestDesc_41532": "The abyss lies ahead, with no way back. So let us be the stones, our fates intertwined. The answer we've been seeking isn't in our mutual suspicions, but in the next step we take together...", - "QuestDesc_4153201": "Let's check Dialyn's stance again. Once she's ready, we'll head out together.", - "QuestDesc_4153202": "Before entering the Hollow again, let's check on our fellow mystics and Banyue.", - "QuestDesc_4153203": "Our fellow mystics seem to be badly injured. Go talk to Senior Qingyuan to learn more about the situation.", - "QuestDesc_4153204": "Senior Qingyuan says things are looking bad. Let's do an emergency scan of Bolion's memory module to figure out what went down.", - "QuestDesc_4153205": "Get through that door, keep going deeper, and locate the array's position ASAP.", - "QuestDesc_4153206": "The mystics of Suibian Temple were severely injured. Better find out what's going on.", - "QuestDesc_4153207": "There's something off about the Miasma. In that case, let's venture deeper and get to the bottom of this.", - "QuestDesc_4153208": "The door's open. Check the surroundings for anything suspicious, quick.", - "QuestDesc_4153209": "Since Ning Qian is already waiting here, let's hear what he has to say.", - "QuestDesc_4153210": "Follow Ning Qian's instructions to activate the array. That should finally calm the Miasma...", - "QuestDesc_4153211": "Senior Qingyuan says things are looking bad. Let's do an emergency scan of Bolion's memory module to figure out what went down.", - "QuestDesc_4153212": "Banyue has activated the array. We need to follow the path from Bolion's memories and find him fast.", - "QuestDesc_4153213": "There's a troubled-looking mystic up ahead. Let's go talk to them and find out what's going on.", - "QuestDesc_4153214": "The mystic couldn't do anything. Let's first try to approach the array and look for a way to rescue Banyue and the others.", - "QuestDesc_4153215": "The array is right before us. Let's try to check on Banyue's current condition.", - "QuestDesc_4153216": "Since destroying the array base might disable the entire array, let's first try following the Miasma vines to find the array base.", - "QuestDesc_4153217": "Lock onto the first array base and use Disintegration to destroy it as quickly as possible.", - "QuestDesc_4153218": "Time's tight, we need to take down these pesky Ethereals.", - "QuestDesc_4153219": "Following the Miasma vines, the second array base should be just ahead.", - "QuestDesc_4153220": "Lock onto the second array base and use Disintegration to destroy it as quickly as possible.", - "QuestDesc_4153221": "There's one last array base left here. Find it and use the same method to destroy it.", - "QuestDesc_4153222": "The array is inactive. Fight alongside the exhausted Banyue and clear out the remaining Miasmic Ethereals.", - "QuestDesc_4153223": "The Miasma concentration ahead is far higher than any area we've been to before. Let's make sure we're prepared before heading off.", - "QuestDesc_4153224": "Now that we're prepared, follow Fairy's planned route to continue tracking down Sarah and Ye Shiyuan.", - "QuestDesc_4153225": "With Ye Shiyuan's fate unknown and Sarah missing, we need to quickly defeat this evil being driven by mysterious forces.", - "QuestDesc_4153301": "It's been a few days now. Better check how Xiao'Guang is doing.", - "QuestDesc_4153302": "Now that things have settled, let's catch up with {M#Belle}{F#Wise} about everything that's happened these past few days!", - "QuestDesc_4153303": "Time to get some rest! Gotta recharge those batteries to be ready for the next adventure!", - "QuestDesc_4153304": "Xiao'Guang seems to be doing fine, while Dialyn and Banyue are waiting for news at Suibian Temple. I should go let them know everything's okay.", - "QuestDesc_4155001": "Things have finally come to a close. Let's wait for the next phase of the investigation to unfold.", - "QuestDesc_600140504": "", - "QuestDesc_600140604": "", - "QuestDesc_600170101": "Talk to Overtimeboo", - "QuestDesc_600170201": "The \"En-Nah\" Chess Legend is hosting a special showdown event, go check it out!", - "QuestDesc_600170202": "Enter the \"En-Nah\" Chess Legend event and complete today's two rounds of matches.", - "QuestDesc_600170203": "Xiao'Guang and Bolion seem to be in trouble. Go check on them!", - "QuestDesc_600170204": "Talk to Ye Shunguang", - "QuestDesc_600170301": "Win every round to uncover the person pulling the strings!", - "QuestDesc_600170302": "Enter the \"En-Nah\" Chess Legend event and complete two rounds in the new phase.", - "QuestDesc_600170401": "Win every round to uncover the person pulling the strings!", - "QuestDesc_600170402": "Enter the \"En-Nah\" Chess Legend event and complete two rounds in the new phase.", - "QuestDesc_600170501": "Talk to Overtimeboo", - "QuestDesc_600170502": "Complete Auto Chess stage", - "QuestDesc_600170601": "Win every round to uncover the person pulling the strings!", - "QuestDesc_600170602": "Enter the \"En-Nah\" Chess Legend event and complete two rounds in the new phase.", - "QuestDesc_600170603": "All challenges complete — finally qualified for the final match!", - "QuestDesc_600170702": "Enter the \"En-Nah\" Chess Legend event and complete the final two rounds.", - "QuestDesc_600170703": "The mastermind is about to slip up. Check if Overtime-Enjoyer has received any mysterious communications.", - "QuestDesc_600170704": "The mastermind finally appears. Ask Xiao'Guang about the investigation findings.", - "QuestDesc_600180101": "Senior Xiao'Guang seems to be doing something at her desk... Let's chat her up!", - "QuestDesc_600180102": "Senior Xiao'Guang seems pretty interested in Lumina Square... Let's go check it out with her!", - "QuestDesc_600180103": "Since Senior Xiao'Guang agreed, let's arrange some flowers together!", - "QuestDesc_600180104": "The flower arrangement is done... Seems like Senior Xiao'Guang has something to say. Let's hear it!", - "QuestDesc_600180105": "Since Senior Xiao'Guang has instructed us to do so, let's go check out that diary!", - "QuestDesc_600180201": "Xiao'Guang was eyeing the drinks on display at the bar counter. The Protagonist treated Xiao'Guang to a drink from the bar. While drinking, they told their senior about today's \"Concert for Bangboo.\"", - "QuestDesc_600180202": "While chatting with Paige, Xiao'Guang and Paige hit it off well with Bangboo. Paige invites Xiao'Guang to perform for Bangboo together, and with the Protagonist's encouragement, Xiao'Guang agrees.", - "QuestDesc_600180203": "During rhythm game sessions, if you exit the rhythm game interface, you need a permanent chat to reopen the interface", - "QuestDesc_600180204": "The Bangboos loved the performance. Paige said Xiao'Guang's music helped the Bangboos completely relax, and they gave her a Bangboo badge. Xiao'Guang was delighted but regretted that the music couldn't be preserved. Proxy told Xiao'Guang she could buy records with music at the record store, and Xiao'Guang thought it was a great idea.", - "QuestDesc_600180301": "What's Senior Xiao'Guang doing in front of the gacha machines? Let's go meet up with her!", - "QuestDesc_600180302": "Senior Xiao'Guang hasn't been to Sixth Street yet... She definitely doesn't know about the little dog there who runs the shop!", - "QuestDesc_600180303": "Senior Xiao'Guang seems interested in Howl... How about scratching a scratch card together?", - "QuestDesc_600180304": "Got a little mission from Howl! Let's team up with Senior Xiao'Guang and help find what it is looking for!", - "QuestDesc_600180305": "I wonder where this place in the photo is... Let's discuss it with Senior Xiao'Guang and search for it!", - "QuestDesc_600180306": "Got all the stools! Let's head back to Howl with Senior Xiao'Guang!", - "QuestDesc_600180307": "Since Senior Xiao'Guang has given us instructions, let's go check out that diary!", - "QuestDesc_600180401": "You've got a movie date with Senior Xiao'Guang! Time to meet up with her!", - "QuestDesc_600180402": "Senior Xiao'Guang seems interested in watching \"Stray Paws\"... Let's watch this film together with her.", - "QuestDesc_600180403": "Movies always come to an end... It's time to say goodbye to Senior Xiao'Guang.", - "QuestDesc_600180404": "Since Senior Xiao'Guang has given us instructions, let's go check out that diary!", - "QuestDesc_600180501": "That movie soundtrack Senior Xiao'Guang mentioned yesterday... maybe Elfy would have it?", - "QuestDesc_600180502": "You promised to hang out with Senior Xiao'Guang at Port Elpis. Time to head over!", - "QuestDesc_600180503": "Senior Xiao'Guang seems to love the seaside. Let's take a stroll around with her!", - "QuestDesc_600180504": "Senior Xiao'Guang seems to want to check out the lighthouse... Let's go up there with her.", - "QuestDesc_600180505": "Photos... they can capture moments in time...", - "QuestDesc_600180506": "Senior Xiao'Guang seems to have something on her mind. Maybe you should chat with her a bit more...", - "QuestDesc_600180507": "Senior Xiao'Guang should like this gift you've prepared...", - "QuestDesc_600190101": "Talk to Lyla", - "QuestDesc_600190201": "A HIA employee named Tyrone is looking around by the cable car station in Failume Heights. Ask him what he's up to.", - "QuestDesc_600190202": "A fight broke out at the HIA club? Wait, Dialyn, Banyue, and Tyrone?", - "QuestDesc_600190203": "Enter the Simulated Sequence Showdown event and fight your way to the top!", - "QuestDesc_600190301": "Enter the Simulated Sequence Showdown event and fight your way to the top!", - "QuestDesc_600190401": "Enter the Simulated Sequence Showdown event and fight your way to the top!", - "QuestDesc_600190501": "Enter the Simulated Sequence Showdown event and fight your way to the top!", - "QuestDesc_600190601": "Enter the Simulated Sequence Showdown event and fight your way to the top!", - "QuestDesc_600190602": "Tyrone shows up at the HIA Club as promised, which indicates his investigation has yielded results... I'm curious about the truth, too, so let's go ask him about them.", - "QuestDesc_600390101": "Ms. Zhao from Krampus wants to discuess urgent business with you. Head to Failume Heights to meet her.", - "QuestDesc_600390102": "Ms. Zhao from Krampus wants to discuess urgent business with you. Head to Failume Heights to meet her.", - "QuestDesc_600390103": "Ms. Zhao from Krampus wants to discuess urgent business with you. Head to Failume Heights to meet her.", - "QuestDesc_600390201": "Krampus consists entirely of the finest professionals, and so are those who partner with Krampus — that's right, I'm talking about you!\nComplete the partner assessment under Zhao's guidance.", - "QuestDesc_600390202": "Krampus consists entirely of the finest professionals, and so are those who partner with Krampus — that's right, I'm talking about you!\nHead to Failume Heights and complete Zhao's partner assessment.", - "QuestDesc_600390203": "Krampus consists entirely of the finest professionals, and so are those who partner with Krampus — that's right, I'm talking about you!\nHead back to Failume Heights and complete today's partner assessment.", - "QuestDesc_600390204": "Ms. Zhao from Krampus wants to discuess urgent business with you. Head to Failume Heights to meet her.", - "QuestDesc_600390301": "Krampus consists entirely of the finest professionals, and so are those who partner with Krampus — that's right, I'm talking about you!\nComplete the partner assessment under Zhao's guidance.", - "QuestDesc_600390302": "Krampus consists entirely of the finest professionals, and so are those who partner with Krampus — that's right, I'm talking about you!\nHead to Lumina Square and complete Zhao's partner assessment.", - "QuestDesc_600390303": "Krampus consists entirely of the finest professionals, and so are those who partner with Krampus — that's right, I'm talking about you!\nHead back to Failume Heights and complete today's partner assessment.", - "QuestDesc_600390304": "Ms. Zhao from Krampus wants to discuess urgent business with you. Head to Failume Heights to meet her.", - "QuestDesc_600390401": "Krampus consists entirely of the finest professionals, and so are those who partner with Krampus — that's right, I'm talking about you!\nComplete the partner assessment under Zhao's guidance.", - "QuestDesc_600390402": "Krampus consists entirely of the finest professionals, and so are those who partner with Krampus — that's right, I'm talking about you!\nHead to Fantasy Resort and complete Zhao's partner assessment.", - "QuestDesc_600390403": "Krampus consists entirely of the finest professionals, and so are those who partner with Krampus — that's right, I'm talking about you!\nHead back to Failume Heights and complete today's partner assessment.", - "QuestDesc_600390404": "Ms. Zhao from Krampus wants to discuess urgent business with you. Head to Failume Heights to meet her.", - "QuestDesc_600390501": "Krampus consists entirely of the finest professionals, and so are those who partner with Krampus — that's right, I'm talking about you!\nComplete the partner assessment under Zhao's guidance.", - "QuestDesc_600390502": "Krampus consists entirely of the finest professionals, and so are those who partner with Krampus — that's right, I'm talking about you!\nHead to Sixth Street and complete Krampus's partner assessment.", - "QuestDesc_600390503": "Krampus consists entirely of the finest professionals, and so are those who partner with Krampus — that's right, I'm talking about you!\nHead back to Failume Heights and complete today's partner assessment.", - "QuestDesc_600390504": "Ms. Zhao from Krampus wants to discuess urgent business with you. Head to Failume Heights to meet her.", - "QuestDesc_600410101": "Grace asks me to bring Eous to the Brant Street Construction Site to help out. She sounds pretty anxious, maybe she's in trouble...", - "QuestDesc_600410102": "Since you've decided to monitor the sitch while helping out, you should reply to Director Ohno!", - "QuestDesc_600410103": "After the audition ended, you enter an unfamiliar area...", - "QuestDesc_600410104": "That Belobog Industries Bangboo seems to have been waiting here for a while...", - "QuestDesc_600410105": "That Overtimeboo... is the director? What on earth is going on here?", - "QuestDesc_600410106": "Start this shoot.", - "QuestDesc_600410107": "Continue this shoot.", - "QuestDesc_600410108": "That's a wrap!", - "QuestDesc_600410109": "Talk to Director", - "QuestDesc_600410110": "Talk to Director", - "QuestDesc_600410201": "Head to the set and chat with Director Ohno and Rattlesnake about the script.", - "QuestDesc_600410202": "Start this shoot.", - "QuestDesc_600410203": "Continue this shoot.", - "QuestDesc_600410204": "Talk to Director", - "QuestDesc_600410205": "Talk to Director", - "QuestDesc_600410301": "Head to the set and chat with Director Ohno and Nitro-Fuel about the script.", - "QuestDesc_600410302": "Start this shoot.", - "QuestDesc_600410303": "Continue this shoot.", - "QuestDesc_600410304": "Shoot a scene with Nitro-Fuel as the partner.", - "QuestDesc_600410305": "Shoot a scene with Nitro-Fuel as the partner.", - "QuestDesc_600410306": "Talk to Director", - "QuestDesc_600410307": "Talk to Director", - "QuestDesc_600410401": "Head to the set and chat with Director Ohno and Magnetic Storm about the script.", - "QuestDesc_600410402": "Start this shoot.", - "QuestDesc_600410403": "Continue this shoot.", - "QuestDesc_600410404": "Golden Demon Plot Day 4", - "QuestDesc_600410405": "Golden Demon Plot Day 4-5", - "QuestDesc_600410501": "Finally, it's time to shoot the last scene!\nHead to the set and check if Director Ohno has anything to add.", - "QuestDesc_600410502": "Time for the final shoot... Get ready, the decisive battle is coming!", - "QuestDesc_600410503": "Who would've thought, the mystery guest turns out to be Hurcules... Despite the chaos on set, the film shoot should still continue smoothly!", - "QuestDesc_600410504": "The movie's finally wrapped! What an unforgettable experience...\nGrace and Hurcules, along with the director you haven't seen in ages, are at the Brant Street Construction Site. Better head over there and meet up with them!", - "QuestDesc_600411101": "This shoot has wrapped.\nDirector Ohno says he'll be hanging around the set. If you need anything, just hit him up!", - "QuestDesc_600411201": "This shoot has wrapped.\nDirector Ohno says he'll be hanging around the set. If you need anything, just hit him up!", - "QuestDesc_600411301": "This shoot has wrapped.\nDirector Ohno says he'll be hanging around the set. If you need anything, just hit him up!", - "QuestDesc_600411401": "This shoot has wrapped.\nDirector Ohno says he'll be hanging around the set. If you need anything, just hit him up!", - "QuestDesc_600411501": "Although the shoot has mostly wrapped, if you still have questions, feel free to hit up Director Ohno on set.", - "QuestDesc_9000401": "City Dialogue Camera Test Mission", - "QuestDesc_9000402": "City Dialogue Camera Test Mission", - "QuestName_10040603": "Head to Scott Outpost and clear Area Patrol 1 time", - "QuestName_12054712": "Old Parts Rescue Mission", - "QuestName_12054713": "Weight of the Heart", - "QuestName_12054809": "Watch Out for Seagulls", - "QuestName_12054810": "The Perfect Fluff", - "QuestName_12054811": "Even if the Ocean Never Answered", - "QuestName_12054812": "Teeny-Tiny Zhao", - "QuestName_1206011912": "Area Patrol", - "QuestName_12213001": "New Resident", - "QuestName_12213002": "Dark Tides Rising", - "QuestName_12213003": "Cryptic", - "QuestName_12213004": "Who Is Spying?", - "QuestName_12213005": "Fleeting Warmth", - "QuestName_12213006": "A Series of Changes", - "QuestName_12213007": "A Storm Brews", - "QuestName_41501": "Light Dances, Water Ripples", - "QuestName_41502": "Old Friends, New Stories", - "QuestName_41503": "Gentle Words and Quiet Rest", - "QuestName_41511": "Tracking Down Clues", - "QuestName_41521": "Undercurrent Beneath the Rock", - "QuestName_41522": "Old Ground, Fresh Scars", - "QuestName_41523": "True Name Like a Lock", - "QuestName_41524": "A Short Warm Night's Rest", - "QuestName_41531": "A Sudden Change", - "QuestName_41532": "Cast a Stone Into the Abyss", - "QuestName_41533": "Light and Shadow Intertwined", - "QuestName_41550": "Intermission Reverberations", - "QuestName_5147103": "Now That's What I Call Skills!", - "QuestName_5147105": "Learning New Vocabulary", - "QuestName_5148102": "50% Sugary Memories", - "QuestName_5148103": "In the Display Window", - "QuestName_5148105": "Boss's Appointed Hire", - "QuestName_6001704": "Die is Cast", - "QuestName_6001705": "Auto Chess Day 7", - "QuestName_6001706": "Battle of Words", - "QuestName_6001802": "Melodies Down the Mountain", - "QuestName_6001906": "Boo Is the Truth", - "QuestName_6004101": "Golden Mecha Returns!", - "QuestName_6004102": "Golden Mecha Shooting Day (II)", - "QuestName_6004103": "Golden Mecha Shooting Day (III)", - "QuestName_6004104": "Golden Mecha Shooting Day (IV)", - "QuestName_6004105": "Golden Mecha Stands Tall Above the Earth!", - "QuestName_90004": "City Dialogue Camera Test Mission", - "QuestTarget_10020191": "Listen to Roland explain the Area Patrol", - "QuestTarget_1205471001": "Meet Banyue at Porcelume Market", - "QuestTarget_1205471201": "Talk to Banyue", - "QuestTarget_1205471203": "Talk to Banyue", - "QuestTarget_1205481201": "Talk to Dialyn by Fluffy", - "QuestTarget_1205481301": "Talk to Dialyn who has stopped by the café", - "QuestTarget_1205481302": "Help Dialyn finish today's to-do list", - "QuestTarget_1205481303": "Continue helping Dialyn finish today's to-do list", - "QuestTarget_1206011912": "Participate in Area Patrol", - "QuestTarget_127200003": "Leave the Mecha and control Icaro to enter the pipes.", - "QuestTarget_127200004": "Control Icaro to fight enemies.", - "QuestTarget_127200014": "Control Icaro to open the gate.", - "QuestTarget_127200015": "Control Icaro to rendezvous with the mech.", - "QuestTarget_127200025": "Control Icaro to rendezvous with the mech.", - "QuestTarget_127200039": "Control Icaro to rendezvous with the mech.", - "QuestTarget_127200041": "Find a way through the gate.", - "QuestTarget_127200043": "Find a way through the gate ahead.", - "QuestTarget_127200046": "Find and defeat the first Golden Bangboo.", - "QuestTarget_127200047": "Find and defeat the second Golden Bangboo.", - "QuestTarget_127200048": "Find and defeat the third Golden Bangboo.", - "QuestTarget_4150101": "Talk to {M#Belle}{F#Wise}", - "QuestTarget_4150102": "Talk to {M#Belle}{F#Wise}", - "QuestTarget_4150103": "Take a look outside", - "QuestTarget_4150104": "Talk more with {M#Belle}{F#Wise}", - "QuestTarget_4150105": "Talk to Ye Shunguang", - "QuestTarget_4150106": "Show Xiao'Guang around the stalls", - "QuestTarget_4150107": "Go chat with the other folks around", - "QuestTarget_4150108": "Talk to Bolion", - "QuestTarget_4150109": "Talk to Bolion, who is waving", - "QuestTarget_4150110": "Ask the miner what's wrong", - "QuestTarget_4150111": "Talk to Cairn", - "QuestTarget_4150112": "Chat with Good Goods Early", - "QuestTarget_4150113": "Report the situation to {M#Belle}{F#Wise}", - "QuestTarget_4150114": "The mystic nearby seems to have something to say", - "QuestTarget_4150201": "Prepare to rescue people with {M#Belle}{F#Wise}", - "QuestTarget_4150202": "Enter the Hollow", - "QuestTarget_4150203": "Use Disintegration to clear the way", - "QuestTarget_4150204": "Keep pushing on", - "QuestTarget_4150205": "Defeat the Ethereals before you", - "QuestTarget_4150206": "Ask the Porcelumex manager", - "QuestTarget_4150207": "Use Disintegration to clear the obstacle", - "QuestTarget_4150208": "Talk to the miner ahead", - "QuestTarget_4150209": "Keep pushing on", - "QuestTarget_4150210": "Investigate the rubble blocking the road", - "QuestTarget_4150211": "Pull the minecart lever", - "QuestTarget_4150212": "Start the minecart, clear the rubble", - "QuestTarget_4150213": "Break the Symbiotic Nodes", - "QuestTarget_4150214": "Rescue the trapped martial arts student", - "QuestTarget_4150215": "Keep pushing on", - "QuestTarget_4150216": "Eliminate the Miasma monsters blocking the way", - "QuestTarget_4150217": "Confront the Miasmic Ethereals", - "QuestTarget_4150218": "Continue deeper into the mining area", - "QuestTarget_4150219": "Defeat the Miasmic monsters", - "QuestTarget_4150220": "Meet the impatient supervisor", - "QuestTarget_4150301": "Talk with everyone", - "QuestTarget_4150302": "Talk to {M#Belle}{F#Wise}", - "QuestTarget_4150303": "Chat with Xiao'Guang", - "QuestTarget_4150305": "Talk to {M#Belle}{F#Wise} about what happened", - "QuestTarget_4150306": "Talk to {M#Belle}{F#Wise}", - "QuestTarget_4151101": "Head out and meet up with everyone", - "QuestTarget_4151102": "Investigate the streets", - "QuestTarget_4151103": "Talk to nearby shops to look for clues", - "QuestTarget_4151104": "Ask Xiao'Guang if she's okay", - "QuestTarget_4151105": "Ask Bargainer Biao about the tome", - "QuestTarget_4151106": "Discuss the next steps", - "QuestTarget_4151107": "Return to the Regular Customer", - "QuestTarget_4151108": "Return to Suibian Temple to study the ancient tome", - "QuestTarget_4152101": "Talk to Xiao'Guang and Banyue", - "QuestTarget_4152102": "Ask the miner you saved earlier", - "QuestTarget_4152103": "Find Dialyn", - "QuestTarget_4152104": "Talk to Dialyn about the Survivors", - "QuestTarget_4152105": "Find Banyue", - "QuestTarget_4152107": "Talk to Banyue about the Survivor", - "QuestTarget_4152108": "Help Ning Qian out", - "QuestTarget_4152109": "Return to Suibian Temple", - "QuestTarget_4152110": "Check on Banyue", - "QuestTarget_4152201": "Explore the old mining site together again", - "QuestTarget_4152202": "Head forward to investigate", - "QuestTarget_4152203": "Clear the obstacles ahead", - "QuestTarget_4152204": "Keep pushing on", - "QuestTarget_4152205": "Investigate the obstacle", - "QuestTarget_4152206": "Find a minecart", - "QuestTarget_4152207": "Drive the minecart to the barrier", - "QuestTarget_4152208": "Detonate minecart", - "QuestTarget_4152209": "Head to the residential building at the old mining site", - "QuestTarget_4152210": "Clear out the enemies ahead", - "QuestTarget_4152211": "Investigate the mysterious white flowers", - "QuestTarget_4152212": "Check out the stone lion statue", - "QuestTarget_4152213": "Continue investigating ahead", - "QuestTarget_4152214": "Check the tightly closed door", - "QuestTarget_4152215": "Go chat with your companions", - "QuestTarget_4152216": "Return to the center of the clearing to regroup with everyone", - "QuestTarget_4152217": "Defeat the Sacrifice before you", - "QuestTarget_4152218": "Evacuate from the Hollow first", - "QuestTarget_4152301": "Comfort Xiao'Guang", - "QuestTarget_4152302": "Get ready for bed", - "QuestTarget_4152303": "(Optional) Chat more with Xiao'Guang", - "QuestTarget_4152304": "Go to bed", - "QuestTarget_4152401": "Take a look outside", - "QuestTarget_4152402": "Chat with Xiao'Guang", - "QuestTarget_4152403": "Take a walk with Xiao'Guang", - "QuestTarget_4152404": "Enter Yum Cha Sin", - "QuestTarget_4152405": "Ask Xiao'Guang", - "QuestTarget_4152406": "Talk to Xiao'Guang", - "QuestTarget_4152407": "Ask Songtao", - "QuestTarget_4152408": "Talk to Banyue", - "QuestTarget_4152409": "Chat with Xiao'Guang again", - "QuestTarget_4152410": "Gather around the fire for a late-night gathering", - "QuestTarget_4152411": "Go to bed", - "QuestTarget_4152412": "Check out the feast in front of you", - "QuestTarget_4152413": "Get ready for a fireside gathering", - "QuestTarget_4152414": "Speak with everyone some more", - "QuestTarget_4152415": "(Optional) Chat with Xiao'Guang", - "QuestTarget_4152416": "Chat with Dialyn", - "QuestTarget_4153101": "Check the situation outside", - "QuestTarget_4153201": "Ask Dialyn", - "QuestTarget_4153202": "Enter the Hollow together", - "QuestTarget_4153203": "Save the mystics in front of you", - "QuestTarget_4153204": "Access Bolion's memory module", - "QuestTarget_4153205": "Continue investigating", - "QuestTarget_4153206": "Talk to the mystic in front of you", - "QuestTarget_4153207": "Venture into the depths", - "QuestTarget_4153208": "Continue moving deeper", - "QuestTarget_4153209": "Talk to Ning Qian", - "QuestTarget_4153210": "Activate array", - "QuestTarget_4153211": "Access Bolion's memory module", - "QuestTarget_4153212": "Follow the path in the memories to find Banyue", - "QuestTarget_4153213": "Ask the mystic ahead about the situation", - "QuestTarget_4153214": "Get closer to investigate the array", - "QuestTarget_4153215": "Investigate array", - "QuestTarget_4153216": "Find the array base", - "QuestTarget_4153217": "Destroy the first array base", - "QuestTarget_4153218": "Defeat the Ethereals", - "QuestTarget_4153219": "Find the second array base", - "QuestTarget_4153220": "Destroy the second array base", - "QuestTarget_4153221": "Find and destroy the third array base", - "QuestTarget_4153222": "Fight alongside Banyue", - "QuestTarget_4153223": "Prepare to track Sarah and Ye Shiyuan", - "QuestTarget_4153224": "Continue tracking Sarah and Ye Shiyuan", - "QuestTarget_4153225": "Defeat the enemies", - "QuestTarget_4153301": "Ask Xiao'Guang", - "QuestTarget_4153302": "Talk to {M#Belle}{F#Wise}", - "QuestTarget_4153303": "Go to bed", - "QuestTarget_4153304": "Talk to Dialyn", - "QuestTarget_4155001": "Things are quiet again. Let's wait for the right opportunity to continue the investigation.", - "QuestTarget_514710101": "Head to Port Elpis with Banyue", - "QuestTarget_514710201": "Go to the charging station at Lumina Square with Banyue", - "QuestTarget_514710301": "Go to Failume Heights Mahjong Parlor with Banyue", - "QuestTarget_514710401": "Go to Ballet Twins Metro Station with Banyue", - "QuestTarget_514710501": "Go to the capsule hotel at Lumina Square with Banyue", - "QuestTarget_514810101": "Go to Fluffy with Dialyn", - "QuestTarget_514810201": "Go to Balabala Tong Sui with Dialyn", - "QuestTarget_514810301": "Go to Good Goods with Dialyn", - "QuestTarget_514810401": "Go to Buyan with Dialyn", - "QuestTarget_514810501": "Go to Random Play with Dialyn", - "QuestTarget_600140504": "", - "QuestTarget_600140604": "", - "QuestTarget_600170101": "Talk to Overtimeboo", - "QuestTarget_600170201": "Chat with Overtime-Enjoyer", - "QuestTarget_600170202": "Chat with Overtime-Enjoyer", - "QuestTarget_600170204": "Talk to Ye Shunguang", - "QuestTarget_600170301": "Chat with Overtime-Enjoyer", - "QuestTarget_600170302": "Chat with Overtime-Enjoyer", - "QuestTarget_600170401": "Chat with Overtime-Enjoyer", - "QuestTarget_600170402": "Chat with Overtime-Enjoyer", - "QuestTarget_600170501": "Talk to Overtimeboo", - "QuestTarget_600170502": "Complete Auto Chess stage", - "QuestTarget_600170601": "Chat with Overtime-Enjoyer", - "QuestTarget_600170602": "Chat with Overtime-Enjoyer", - "QuestTarget_600170603": "Chat with Overtime-Enjoyer", - "QuestTarget_600170702": "Chat with Overtime-Enjoyer", - "QuestTarget_600170703": "Chat with Overtime-Enjoyer", - "QuestTarget_600180103": "Arrange flowers with Senior Xiao'Guang", - "QuestTarget_600180104": "Let's hear what Senior Xiao'Guang has to say", - "QuestTarget_600180105": "Check the diary", - "QuestTarget_600180201": "Say hi to Senior Xiao'Guang", - "QuestTarget_600180202": "Chat with Paige", - "QuestTarget_600180203": "Perform together with Senior Xiao'Guang", - "QuestTarget_600180204": "Listen to Paige's feedback with Xiao'Guang", - "QuestTarget_600180302": "Go find Howl with Senior Xiao'Guang.\n·Take her around Sixth Street while you're at it.", - "QuestTarget_600180303": "Talk to Senior Xiao'Guang who is staring at Howl", - "QuestTarget_600180304": "Find the stools after discussing with Senior Xiao'Guang", - "QuestTarget_600180305": "Find the stools after discussing with Senior Xiao'Guang", - "QuestTarget_600180307": "Check the diary", - "QuestTarget_600180402": "Watch a movie with senior Xiao'Guang", - "QuestTarget_600180404": "Check the diary", - "QuestTarget_600180503": "Hang out with Senior Xiao'Guang at the port", - "QuestTarget_600180504": "Climb the lighthouse with Senior Xiao'Guang", - "QuestTarget_600180507": "Give your gift to Senior Xiao'Guang", - "QuestTarget_600190101": "Talk to Lyla", - "QuestTarget_600190203": "Enter the Simulated Sequence Showdown event", - "QuestTarget_600190301": "Enter the Simulated Sequence Showdown event", - "QuestTarget_600190401": "Enter the Simulated Sequence Showdown event", - "QuestTarget_600190501": "Enter the Simulated Sequence Showdown event", - "QuestTarget_600190601": "Enter the Simulated Sequence Showdown event", - "QuestTarget_600190602": "Ask Tyrone about the investigation findings", - "QuestTarget_600390102": "Meet Zhao at Failume Heights", - "QuestTarget_600390103": "Meet Zhao at Failume Heights", - "QuestTarget_600390201": "Head to Failume Heights and ask Zhao about today's assessment", - "QuestTarget_600390202": "Learn about the workers' situation and complete today's assessment", - "QuestTarget_600390204": "Meet Zhao at Failume Heights", - "QuestTarget_600390301": "Head to Failume Heights and ask Zhao about today's assessment", - "QuestTarget_600390302": "Head to Richard Teamilk to complete today's assessment", - "QuestTarget_600390401": "Head to Failume Heights and ask Zhao about today's assessment", - "QuestTarget_600390402": "Head to Fantasy Resort and complete Zhao's partner assessment", - "QuestTarget_600390404": "Meet Zhao at Failume Heights", - "QuestTarget_600390501": "Head to Failume Heights and ask Zhao about today's assessment", - "QuestTarget_600390502": "Head to Random Play and complete today's assessment", - "QuestTarget_600390504": "Meet Zhao at Failume Heights", - "QuestTarget_600410101": "Go see what's troubling Grace.", - "QuestTarget_600410102": "Reply to Director Ohno.", - "QuestTarget_600410103": "Enter the Fallen Mecha Stronghold.", - "QuestTarget_600410104": "Talk to Crewboo to learn the basics.", - "QuestTarget_600410105": "Talk to Director Ohno.", - "QuestTarget_600410106": "Shoot a scene with Overload as the partner.", - "QuestTarget_600410107": "Shoot a scene with Overload as the partner.", - "QuestTarget_600410108": "End this shoot.", - "QuestTarget_600410109": "Talk to Director", - "QuestTarget_600410110": "Talk to Director", - "QuestTarget_600410201": "Head to the set to hear Director Ohno break down the script.", - "QuestTarget_600410202": "Shoot a scene with Rattlesnake as the partner.", - "QuestTarget_600410203": "Shoot a scene with Rattlesnake as the partner.", - "QuestTarget_600410204": "Talk to Director", - "QuestTarget_600410205": "Talk to Director", - "QuestTarget_600410301": "Head to the set to hear Director Ohno break down the script.", - "QuestTarget_600410302": "Shoot a scene with Nitro-Fuel as the partner.", - "QuestTarget_600410303": "Shoot a scene with Nitro-Fuel as the partner.", - "QuestTarget_600410304": "Start filming.", - "QuestTarget_600410305": "Continue filming.", - "QuestTarget_600410306": "Talk to Director", - "QuestTarget_600410307": "Talk to Director", - "QuestTarget_600410401": "Head to the set to hear Director Ohno break down the script.", - "QuestTarget_600410402": "Shoot a scene with Magnetic Storm as the partner.", - "QuestTarget_600410403": "Shoot a scene with Magnetic Storm as the partner.", - "QuestTarget_600410404": "Golden Demon Plot Day 4", - "QuestTarget_600410405": "Golden Demon Plot Day 4-5", - "QuestTarget_600410501": "Head to the set to hear Director Ohno break down the script.", - "QuestTarget_600410502": "Shoot the final decisive battle.", - "QuestTarget_600410503": "Complete the final confrontation with Shaslan.", - "QuestTarget_600410504": "The movie's wrapped! Go chat with the director in person!", - "QuestTarget_600411101": "Chat with Director Ohno.", - "QuestTarget_600411201": "Chat with Director Ohno.", - "QuestTarget_600411301": "Chat with Director Ohno.", - "QuestTarget_600411401": "Chat with Director Ohno.", - "QuestTarget_600411501": "Chat with Director Ohno.", - "QuestTarget_9000401": "Chat with the lovely crowd", - "QuestTarget_9000402": "Talk with Blasting folks", - "Quest_Archive_Unlock_TipClick_22": "Complete Phase One of \"On the Precipice of the Abyss\" in Phaethon's Story to unlock", - "Quest_VHSName_022": "On the Precipice of the Abyss", - "Quest_VHSPerformDesc_11500005": "Buried deep within your nightmares... is the wish you're most afraid to face.", - "Quest_VHSPerformDesc_11500010": "I hope he's... doing well.", - "Quest_VHSPerformDesc_11500015": "The adventure at the foot of the mountain... begins with concealing the identity?", - "Quest_VHSPerformDesc_11500030": "It's our first time working together, Legendary Proxy, I look forward to it.", - "Quest_VHSPerformDesc_11500035": "It's our first time working together, Legendary Proxy, I look forward to it.", - "Quest_VHSPerformDesc_11500040": "Even places once swallowed by Miasma are starting to show traces of life again...", - "Quest_VHSPerformDesc_11500045": "The adventure at the foot of the mountain... begins with concealing the identity?", - "Quest_VHSPerformDesc_11500050": "Rep 2493, Dialyn, at your service!", - "Quest_VHSPerformDesc_11500055": "They confessed before I even get to work my interrogation skills?", - "Quest_VHSPerformDesc_11500060": "A touching reunion netween friends old and new.", - "Quest_VHSPerformDesc_11500070": "A touching reunion netween friends old and new.", - "Quest_VHSPerformDesc_11500090": "A killing machine... should be brought to justice.", - "Quest_VHSPerformDesc_11500095": "A killing machine... should be brought to justice.", - "Quest_VHSPerformDesc_11500100": "A killing machine... should be brought to justice.", - "Quest_VHSPerformDesc_11500110": "From now on, no more secrets. Pinky promise.", - "Quest_VHSPerformDesc_11500120": "Will Their power free her from its chains and restore her true freedom?", - "Quest_VHSPerformDesc_11500130": "Hold on a little longer... Just a little longer...", - "Quest_VHSPerformDesc_11500145": "Got the ancient texts sorted, looks like this formation is legit.", - "Quest_VHSPerformDesc_11500150": "The pleas of the past come rushing back. Some have never forgotten.", - "Quest_VHSPerformDesc_11500160": "Got the ancient texts sorted, looks like this formation is legit.", - "Quest_VHSPerformDesc_11500165": "Got the ancient texts sorted, looks like this formation is legit.", - "Quest_VHSPerformDesc_11500175": "Old faces, old places — time to face them again.", - "Quest_VHSPerformDesc_11500180": "Old faces, old places — time to face them again.", - "Quest_VHSPerformDesc_11500190": "The sword-control mantra is hard to memorize.", - "Quest_VHSPerformDesc_11500195": "The moment I came back here, some memories... just came back on their own.", - "Quest_VHSPerformDesc_11500200": "The moment I came back here, some memories... just came back on their own.", - "Quest_VHSPerformDesc_11500210": "The moment I came back here, some memories... just came back on their own.", - "Quest_VHSPerformDesc_11500220": "The moment I came back here, some memories... just came back on their own.", - "Quest_VHSPerformDesc_11500240": "The moment I came back here, some memories... just came back on their own.", - "Quest_VHSPerformDesc_11500250": "Is it my own voice, or is another being spying from the depths of the Hollow?", - "Quest_VHSPerformDesc_11500260": "With so many involved now, we cannot act as we please.", - "Quest_VHSPerformDesc_11500270": "With so many involved now, we cannot act as we please.", - "Quest_VHSPerformDesc_11500280": "Take a breather, for all those bonds of protection.", - "Quest_VHSPerformDesc_11500290": "Take a breather, for all those bonds of protection.", - "Quest_VHSPerformDesc_11500300": "Take a breather, for all those bonds of protection.", - "Quest_VHSPerformDesc_11500320": "Give him a choice with no room for lies or pretense.", - "Quest_VHSPerformDesc_11500330": "What's Sarah really up to?", - "Quest_VHSPerformDesc_11500340": "Take a breather, for all those bonds of protection.", - "Quest_VHSPerformDesc_11500350": "As a Krampus Judge, my duty is to reach the end of truth.", - "Quest_VHSPerformDesc_11500380": "To make a promise as your companion, not a declaration as your protector.", - "Quest_VHSPerformDesc_11500390": "Heavy secrets are momentarily chased away by the warmth.", - "Quest_VHSPerformDesc_11500400": "Go bring them all back!", - "Quest_VHSPerformDesc_11500410": "Go bring them all back!", - "Quest_VHSPerformDesc_11500420": "For myself, and especially for my companions to walk lighter... this debt must be repaid.", - "Quest_VHSPerformDesc_11500430": "For myself, and especially for my companions to walk lighter... this debt must be repaid.", - "Quest_VHSPerformDesc_11500440": "For myself, and especially for my companions to walk lighter... this debt must be repaid.", - "Quest_VHSPerformDesc_11500450": "For myself, and especially for my companions to walk lighter... this debt must be repaid.", - "Quest_VHSPerformDesc_11500460": "For myself, and especially for my companions to walk lighter... this debt must be repaid.", - "Quest_VHSPerformDesc_11500465": "Use every remaining moment to make up for your past, until the very end.", - "Quest_VHSPerformDesc_11500470": "Use every remaining moment to make up for your past, until the very end.", - "Quest_VHSPerformDesc_11500475": "Use every remaining moment to make up for your past, until the very end.", - "Quest_VHSPerformDesc_11500480": "The answer to fulfilling your tragic wish lies ahead...", - "Quest_VHSPerformDesc_11500490": "The time has come for all things to return to their source.", - "Quest_VHSPerformDesc_11500510": "This may only be a moment of respite in the eye of the storm...", - "Quest_VHSPerformDesc_11500520": "This may only be a moment of respite in the eye of the storm...", - "Quest_VHSPerformDesc_11500525": "This may only be a moment of respite in the eye of the storm...", - "Quest_VHSPerformDesc_11500530": "This may only be a moment of respite in the eye of the storm...", - "Quest_VHSPerformDesc_11580001": "A disguised truth is more devastating than a barefaced lie.", - "Quest_VHSPerformDesc_11580002": "Sarah fulfilled the Creator's prophecy.", - "Quest_VHSPerformDesc_11590001": "Buried deep within your nightmares... is the wish you're most afraid to face.", - "Quest_VHSPerformDesc_11590002": "Rep 2493, Dialyn, at your service!", - "Quest_VHSPerformDesc_11590003": "A touching reunion netween friends old and new.", - "Quest_VHSPerformDesc_11590004": "Use every remaining moment to make up for your past, until the very end.", - "Quest_VHSPerformDesc_11590005": "If our positions were switched, I believe he would make the same choice.", - "Quest_VHSPerformDesc_11590006": "If our positions were switched, I believe he would make the same choice.", - "Quest_VHSPerformDesc_11590007": "If our positions were switched, I believe he would make the same choice.", - "Quest_VHSPerformName_11500015": "New Resident at Suibian Temple", - "Quest_VHSPerformName_11500030": "Miner's Help Request", - "Quest_VHSPerformName_11500035": "First Partnership", - "Quest_VHSPerformName_11500045": "Acting Temple Master", - "Quest_VHSPerformName_11500050": "Helpful Customer Rep", - "Quest_VHSPerformName_11500055": "The Art of Interrogation", - "Quest_VHSPerformName_11500070": "Reunion", - "Quest_VHSPerformName_11500100": "Slaughterer", - "Quest_VHSPerformName_11500110": "Be Honest", - "Quest_VHSPerformName_11500120": "Primordial Truth", - "Quest_VHSPerformName_11500130": "Pending Redemption", - "Quest_VHSPerformName_11500150": "Pleading", - "Quest_VHSPerformName_11500160": "A Rough Start", - "Quest_VHSPerformName_11500165": "Well-Prepared", - "Quest_VHSPerformName_11500175": "The Shadow of an Old Friend", - "Quest_VHSPerformName_11500180": "The Familiar Place", - "Quest_VHSPerformName_11500190": "In Rough Shape", - "Quest_VHSPerformName_11500195": "The Other Side of the Bridge", - "Quest_VHSPerformName_11500210": "Mortal Heart", - "Quest_VHSPerformName_11500240": "Gratitude in Question", - "Quest_VHSPerformName_11500250": "Whispers Return", - "Quest_VHSPerformName_11500260": "Unknown Presence", - "Quest_VHSPerformName_11500270": "No More Hiding", - "Quest_VHSPerformName_11500280": "An Invitation to Unwind", - "Quest_VHSPerformName_11500290": "Limited Edition Osmanthus Cake", - "Quest_VHSPerformName_11500300": "Which Do You Choose?", - "Quest_VHSPerformName_11500320": "Two Birds, One Stone", - "Quest_VHSPerformName_11500330": "Someone Else", - "Quest_VHSPerformName_11500340": "Bonds of the Sect", - "Quest_VHSPerformName_11500350": "The Judge", - "Quest_VHSPerformName_11500380": "A Promise of Acting Together", - "Quest_VHSPerformName_11500390": "Gathering By the Fire", - "Quest_VHSPerformName_11500400": "A Sudden Change", - "Quest_VHSPerformName_11500410": "New Doubts", - "Quest_VHSPerformName_11500420": "To Find Another Way", - "Quest_VHSPerformName_11500430": "The Debt Shall Be Repaid", - "Quest_VHSPerformName_11500440": "Method of Undoing", - "Quest_VHSPerformName_11500450": "On the Verge of Death", - "Quest_VHSPerformName_11500460": "Searching the Array", - "Quest_VHSPerformName_11500465": "Dying Words Infusion", - "Quest_VHSPerformName_11500470": "The Weight of the Truth", - "Quest_VHSPerformName_11500475": "A Way to Survive", - "Quest_VHSPerformName_11500490": "The Opportunity is Here", - "Quest_VHSPerformName_11500510": "Suppressing Unease", - "Quest_VHSPerformName_11500525": "Moment of Respite", - "Quest_VHSPerformName_11500530": "Pretending Things are as Usual", - "Quest_VHSPerformName_11580001": "Phantom of the Truth", - "Quest_VHSPerformName_11580002": "Return from the End", - "Quest_VHSPerformName_11590001": "The Wish Behind the Nightmare", - "Quest_VHSPerformName_11590002": "Perfect Customer Service", - "Quest_VHSPerformName_11590003": "Close Call", - "Quest_VHSPerformName_11590004": "Unfinished Judgment", - "Quest_VHSPerformName_11590005": "Nightmare Strikes Again", - "Quest_VHSPerformName_11590006": "What Was Taken", - "Quest_VHSPerformName_11590007": "The Moment of Final Choice", - "RET_ROOM_NO_ABLE_CREAT_ROOM_FOR_ABGAME_RUNNING": "Currently in a \"En-Nah\" Chess Legend Competitive Mode match, please log in again.", - "RecommendTeamConfirm_3": "Unlock leaderboard display after obtaining 9 stars", - "RecommendTeamConfirm_4": "FAIRY recommendation feature unlocks when you have 6 or more Agents", - "ReplayBtn2": "Music History", - "SenderNote1_221471": "Impressions of Banyue:\n · Intelligent Construct problem #1: the metal detector always goes off.", - "SenderNote1_221481": "Impressions of Dialyn:\n · Hi there! This is your one and only top-rated customer service rep~", - "SenderNote2_221471": " · Intelligent Construct problem #2: maintaining antique parts.", - "SenderNote2_221481": " · Every remarkable person ends up getting countless complaints.", - "SenderNote3_221471": " · Intelligent Construct problem #3: how do you measure the weight of a heart?", - "SenderNote3_221481": " · Calls and regrets from the past — I'll answer them in yesterday's place.", - "Side_OngoingLevel_SideSuibianTempleRevival-8_121001003_01": "{F#Up ahead we should be able to find some bull-shaped Porcelume...}{M#Up ahead we should be able to find some bull-shaped Porcelume...}", - "Side_OngoingLevel_SideSuibianTempleRevival-8_121001005_01": "{F#We should be able to find some bull-shaped Porcelume up ahead! With horns and all!}{M#We should be able to find some bull-shaped Porcelume up ahead! With horns and all!}", - "Side_OngoingLevel_SideSuibianTempleRevival_122002006_01": "{F#I see that Hollow Raider! But why does he look so dejected?}{M#I see that Hollow Raider! But why does he look so dejected?}", - "Side_OngoingLevel_SideSuibianTempleRevival_122002012_02": "Hmm... secluded and seems great for an ambush... it's the perfect spot. Huh? I can hear Ethereals!", - "Side_OngoingLevel_SideSuibianTempleRevival_122002013_01": "There's a supply issue with the Porcelume here. Bet the Defense Force is gonna have a rough time with that.", - "SuibianTemple_AutoWorkTask_Detail_1": "Currently auto-sold item: {0}", - "SuibianTemple_AutoWorkTask_Detail_1_delimiter": ", ", - "SuibianTemple_AutoWork_Reward": "The active crafting station and adventure squad have been suspended. Rewards obtained:", - "SuibianTemple_AutoWork_Stop_Desc_1": "If a single auto-management session lasts shorter than the specified time (the shortest time to sell an item or complete any Yum Cha Sin commission), no rewards will be obtained.", - "SuibianTemple_AutoWork_Task_1": "[Yum Cha Sin Commission] {0}", - "SuibianTemple_AutoWork_Title_State_2": "Auto-Managed", - "SuibianTemple_ThePawnShop_Close": "Exchange closing in:", - "SwitchCharacter_Tips_12": "Only Wise and Belle can be used while in Port Elpis and tracking the \"Parting and Reuniting\" mission", - "SwitchCharacter_Tips_13": "Only Wise and Belle can be used while in the Fallen Mecha Stronghold", - "SwitchSkin_Tips_12": "Only the Suibian Temple Disciple outfit can be worn while in Port Elpis and tracking the \"Parting and Reuniting\" mission", - "Tab2_1012": "Season 2 Chapter 5", - "TarotCard_1000986_ExtraDes": "24/7 Hotline: Enemies affected by Malicious Complaint gain an additional 20% Stun DMG Multiplier when Stunned, and all units deal 15% increased DMG to targets affected by Malicious Complaint.", - "TarotCard_1000986_des": "Dialyn has evoked the Mindscape: [24/7 Hotline].", - "TarotCard_1000986_name": "[Affinity] The Dead Dials", - "TarotCard_1000986_story": "Only spirits can dial Dialyn's phone. When it rings, it signals the start of a judgment where yesterday's truth condemns today's sins.", - "TarotCard_1000987_ExtraDes": "Greed Burns Like Fire: When Banyue hits an enemy with EX Special Attack: One's Path or EX Special Attack: Earth Shaker, he inflicts the Tremor state. In this state, enemies' Fire RES is reduced by 10%, lasting 30s. When EX Special Attack: Lion's Roar, EX Special Attack: Lion's Roar - Wrath, EX Special Attack: Mountain Tremor, EX Special Attack: Mountain Tremor - Wrath, Basic Attack: Toppling Mountain, and Basic Attack: Crushing Peaks hits an enemy in the Tremor state, the Sheer DMG dealt is increased by 10%. When Basic Attack: Crushing Peaks hits a Stunned enemy, the current Stun duration is extended by 2s. This effect can only trigger once per Stun and does not stack with similar effects.", - "TarotCard_1000987_des": "Banyue has evoked the Mindscape: [Greed Burns Like Fire].", - "TarotCard_1000987_name": "[Affinity] Greater Heights", - "TarotCard_1043019_name": "[Deployed] Bild N. Boolok", - "TarotCard_1044020_name": "[Deployed] Birkblick", - "TextMap_Access_VREquipRank": "[Obtain] Area Patrol", - "Text_Date_22147101_Task_Reward": "Complete the Wish Event: Martial Artist", - "Text_Date_22147102_Task_Reward": "Complete the Wish Event: Battery Thief", - "Text_Date_22147103_Task_Reward": "Complete the Wish Event: Now That's What I Call Skills!", - "Text_Date_22147104_Task_Reward": "Complete the Wish Event: Sanctuary", - "Text_Date_22147105_Task_Reward": "Complete the Wish Event: Learning New Vocabulary", - "Text_Date_22148101_Task_Reward": "Complete the Wish Event: Fluffy Temptation", - "Text_Date_22148102_Task_Reward": "Complete the Wish Event: 50% Sugary Memories", - "Text_Date_22148103_Task_Reward": "Complete the Wish Event: In the Display Window", - "Text_Date_22148104_Task_Reward": "Complete the Wish Event: Expired Human", - "Text_Date_22148105_Task_Reward": "Complete the Wish Event: Boss's Appointed Hire", - "Text_Date_5147101_Task": "Wishlist Destination: Port Elpis Dock", - "Text_Date_5147102_Task": "Wishlist Destination: Charging Station at Lumina Square", - "Text_Date_5147103_Task": "Wishlist Destination: Failume Heights Mahjong Parlor", - "Text_Date_5147104_Task": "Wishlist Destination: Ballet Twins Metro Station", - "Text_Date_5147105_Task": "Wishlist Destination: Capsule Hotel at Lumina Square", - "Text_Date_5148102_Task": "Wishlist Destination: Balabala Tong Sui", - "Text_Transition_2214711": "You meet up with Banyue at the metro entrance on Sixth Street", - "Text_Transition_2214711011": "You meet up with Banyue at the statue at Lumina Square", - "Text_Transition_221471103": "You meet up with Banyue at the metro entrance at Lumina Square", - "Text_Transition_221471104": "You meet up with Banyue at the Blazewood gates", - "Text_Transition_221471201": "You meet up with Banyue at the Failume Heights overpass entrance", - "Text_Transition_221471202": "You meet up with Banyue at Porcelume Market in Failume Heights", - "Text_Transition_221481101": "You meet up with Dialyn at the parking lot at Lumina Square.", - "Text_Transition_221481103": "You meet up with Dialyn at the metro entrance at Lumina Square.", - "Text_Transition_221481107": "You meet up with Dialyn at Port Elpis.", - "Text_Transition_221481202": "You meet up with Dialyn on the hotel trail at Fantasy Resort.", - "Text_Transition_221481203": "You meet up with Dialyn by the cable car in Failume Heights.", - "Text_Transition_221481204": "You meet up with Dialyn at the Failume Heights overpass entrance.", + "Main_GalGame_Chapter160_11600005_010": "I'll make it much better for you next time!", + "Main_GalGame_Chapter160_11600005_022": "Then I decided to try making osmanthus cakes myself. So long as I made sure to use the right amount of the right ingredients, I was fine.", + "Main_GalGame_Chapter160_11600005_027": "Yeah, we heard something happened again in Waifei, so we hurried back as fast as we could. We just got here today...", + "Main_GalGame_Chapter160_11600005_028": "But never mind that! I just got word something strange has appeared over at Sailume Bay!", + "Main_GalGame_Chapter160_11600010_020": "No, they're not! I've seen these flowers before back when the old capital fell! And...", + "Main_GalGame_Chapter160_11600010_021": "We also found a ton of them deep inside Lemnian Hollow. The weird thing is, whenever we approached them... it seemed to weaken the effects of the Corruption...", + "Main_GalGame_Chapter160_11600010_023": "Ok... I'll try.", + "Main_GalGame_Chapter160_11600010_034": "I understand.", + "Main_GalGame_Chapter160_11600010_043": "He's an elder of Yunkui Summit... He's the one who manages everything when Yixuan Shifu's not around.", + "Main_GalGame_Chapter160_11600010_049": "Back when everyone left the mountain... he was tasked with making sure the disciples' families were safe. That's how he survived the disaster.", + "Main_GalGame_Chapter160_11600010_050": "I didn't think he'd come here too... Guess that means whatever's happening lately really is serious.", + "Main_GalGame_Chapter160_11600010_054": "Feels like... he's kind of strict with you.", + "Main_GalGame_Chapter160_11600010_055": "Well... He always says that since I inherited the Qingming Sword, I must live up to that title that comes with the responsibility. He's just... got high expectations for me.", + "Main_GalGame_Chapter160_11600020_030": "My brother must've had his own reasons for everything he did... I know he'd never betray us!", + "Main_GalGame_Chapter160_11600020_048": "Thank you, Junior...", + "Main_GalGame_Chapter160_11600020_049": "Thank you, Junior...", + "Main_GalGame_Chapter160_11600020_051": "I want to help with the investigation too! Even without drawing the sword, there must be something I can still do! Please, let me —", + "Main_GalGame_Chapter160_11600030_010": "Shifu! We're really worried about Xiao'Guang! If... I mean if she really does start showing signs of memory loss... is there anything we can do?", + "Main_GalGame_Chapter160_11600030_036": "Back then, Xiao'Guang had only just joined the sect. She was still a curious child. One day, when she was playing behind the mountain, she wandered into an off-limit area where the case was kept... All it took was one touch, and the sword chose her.", + "Main_GalGame_Chapter160_11600030_037": "Once the bond is formed, it can't be undone... until the keeper's death.", + "Main_GalGame_Chapter160_11600030_038": "If only I'd been more careful with its safekeeping... The case had been successful, and I let my pride dull my vigilance... none of this would've happened.", + "Main_GalGame_Chapter160_11600030_039": "I've heard about it. According to Elder Lu, it was just an accident! No one could've known that something as simple as a touch would form a bond...", + "Main_GalGame_Chapter160_11600030_040": "Instead of blaming anyone, maybe we should focus on what to do next?", + "Main_GalGame_Chapter160_11600040_035": "Alright, alright! Shifu also asked us to do something else — a little test for you, actually!\nShe just wants to make sure your memory's still doing fine. Just answer whatever feels right, okay?", + "Main_GalGame_Chapter160_11600040_072": "*Yawn* It's getting late, so I'll head out first. You two get some rest, alright!", + "Main_GalGame_Chapter160_11600050_006": "Wait... is it really you?", + "Main_GalGame_Chapter160_11600050_027": "Hah... you're really protective of her, aren't you?", + "Main_GalGame_Chapter160_11600050_029": "I get where you're coming from... I don't want to see her hurt herself for the sake of helping everyone else. That's not fair to her.", + "Main_GalGame_Chapter160_11600050_030": "Fair, you say? Heh, you're the very first person who's ever said that word to me.", + "Main_GalGame_Chapter160_11600050_031": "I like it. No wonder she thinks you're so special.", + "Main_GalGame_Chapter160_11600050_048": "The \"Ye Shunguang\" before you suddenly leans in, her breath warm against your ear.", + "Main_GalGame_Chapter160_11600050_051": "\"Ye Shunguang\"'s fingertips brush lightly against your cheek, bringing a slight chill.\nWith a half-smile, she gives you a teasing look, her lips curving in that sly, knowing way.", + "Main_GalGame_Chapter160_11600050_053": "How about I let you in on a little secret — this outfit? I picked it out for her~ Pretty, isn't it?", + "Main_GalGame_Chapter160_11600050_054": "Ah... looks like it's about time. She's waking up... Guess we'll talk again soon.", + "Main_GalGame_Chapter160_11600050_059": "...Belle? What happened to me...?", + "Main_GalGame_Chapter160_11600050_Name_001": "\"Ye Shunguang\"", + "Main_GalGame_Chapter160_11600070_030": "I'm fine, Junior. You tested me before, remember? My memory's perfectly normal!", + "Main_GalGame_Chapter160_11600070_031": "I'm fine, Junior. You tested me before, remember? My memory's perfectly normal!", + "Main_GalGame_Chapter160_11600070_032": "I've already asked Senior Fufu and the others — none of them have found any trace of my brother... This might just be my best shot!", + "Main_GalGame_Chapter160_11600070_042": "I know you still have concerns... but this lead means everything to me. Don't worry — if Yixuan Shifu finds out and punishes us, I'll take full responsibility!", + "Main_GalGame_Chapter160_11600070_051": "I don't want to be the fragile doll hiding in a glass house everyone keeps locked away anymore!", + "Main_GalGame_Chapter160_11600070_057": "Junior, you have a brother, too. If he went missing one day... you'd do the same, wouldn't you?", + "Main_GalGame_Chapter160_11600070_058": "Junior, you have a sibling, too. If she went missing one day... you'd do the same, wouldn't you?", + "Main_GalGame_Chapter160_11600070_065": "Maybe it's the sword, but everyone — my brother, and all the people at Yunkui Summit — they all treat me like I'm made of glass.", + "Main_GalGame_Chapter160_11600075_001": "The Protagonist is mainly worried about Xiao'Guang's health, and feels they should take care of Xiao'Guang while Yixuan is away. Xiao'Guang promises not to abuse the powers of the Qingming Sword in the Hollow, and the Protagonist understands Xiao'Guang's urgency to find her brother. They would do the same if they were looking for the Secondary protagonist.", + "Main_GalGame_Chapter160_11600080_005": "I mean... would TOPS really care about what happens to Failume Heights? No matter what goes wrong here, it wouldn't really affect you, would it?", + "Main_GalGame_Chapter160_11600080_012": "So what you're saying is...", + "Main_GalGame_Chapter160_11600080_016": "In contrast, Yunkui Summit's shining prodigy and current keeper of the Qingming Sword, dear Miss Ye Shunguang here seems to have a much more honest reason for joining the investigation... all for her brother, right?", + "Main_GalGame_Chapter160_11600080_018": "I...", + "Main_GalGame_Chapter160_11600080_022": "You've done your research, I see. But according to my data, Lemnian Hollow's expansion rate is way beyond normal.", + "Main_GalGame_Chapter160_11600090_031": "Go handle your mission, and we'll meet up at the dock later...", + "Main_GalGame_Chapter160_11600140_023_01": "Right! Lockspring mentioned before that it causes the flowers to mutate...", + "Main_GalGame_Chapter160_11600140_027": "You mean... the Creator that Sarah mentioned...?", + "Main_GalGame_Chapter160_11600160_Name_001": "\"Ye Shunguang\"", + "Main_GalGame_Chapter160_11600180_016": "Besides... I've got nothing urgent going on. I don't mind tagging along.", + "Main_GalGame_Chapter160_11600190_002": "I'm afraid so... I've tried a few times, but nothing got through to her. I was hoping to report the latest updates...", + "Main_GalGame_Chapter160_11600190_005": "Still, with her strength, even a Void Hunter from New Eridu couldn't touch her. She's probably just caught up in some trivial matters and can't respond right now.", + "Main_GalGame_Chapter160_11600190_047": "Mr. Mayor, is Yixuan Shifu with you? We haven't been able to reach her lately, and we're starting to get a little worried...", + "Main_GalGame_Chapter160_11600190_049": "I see... Maybe Shifu ran into something on her way. In that case, we won't keep you any longer, Mr. Mayor.", + "Main_GalGame_Chapter160_11600190_055": "I... I guess I've always known. Elder Lu, and probably a lot of people at Yunkui Summit, what they really care about is the title of \"the Qingming Sword's wielder.\"", + "Main_GalGame_Chapter160_11600192_001": "Actually... I have something I want to share with you as well, Junior.", + "Main_GalGame_Chapter160_11600192_002": "Actually... I have something I want to share with you as well, Junior.", + "Main_GalGame_Chapter160_11600192_003": "It's the osmanthus cake we made together. I saved a little especially for you.", + "Main_GalGame_Chapter160_11600192_006": "Yeah, this was from the first test batch, so I kept it... I wanted to share it with you.", + "Main_GalGame_Chapter160_11600192_016": "Hmm... I wonder if Miss Zhao would like some osmanthus cake...", + "Main_GalGame_Chapter160_11600195_018": "But I do kinda wanna answer. Hmm... since we're not doing anything right now, how about I tell you a story?", + "Main_GalGame_Chapter160_11600195_026": "I remembered that for years, thinking I'd just gotten lucky. But when I went back there as an adult, I realized that \"cliff\" was barely even a hill — just a dirt slope I'd totally exaggerated as a kid.", + "Main_GalGame_Chapter160_11600195_028": "Sometimes, what we think is a bottomless abyss, in hindsight, might not turn out to be bottomless at all. You'll never know unless you take that first step forward.", + "Main_GalGame_Chapter160_11600195_032": "...I get it now.", + "Main_GalGame_Chapter160_11600210_009": "What's this reaction? Do you like her better? Too bad. I'm all you've got right now. Besides, there's something I need to tell you.", + "Main_GalGame_Chapter160_11600210_Name_001": "\"Ye Shunguang\"", + "Main_GalGame_Chapter160_11600220_003": "And when two people fight that long, they start damaging everything around them — if that destructive energy seeps out, it can lead to disaster beyond imagination.", + "Main_GalGame_Chapter160_11600220_004": "Judging by the power of those two forces... if they ever broke free, the outcome could be a catastrophe on par with the fall of the old capital.", + "Main_GalGame_Chapter160_11600220_005": "So... what do we usually do in this situation?", + "Main_GalGame_Chapter160_11600220_008": "And this is precisely why that third person gains unmatched power.", + "Main_GalGame_Chapter160_11600220_014": "...To contain those two raging forces, to shield the outside world from being affected.", + "Main_GalGame_Chapter160_11600220_018": "How could Little Miss Perfect always so eager to \"protect everyone\"... have the heart to just walk away and let it all burn?", + "Main_GalGame_Chapter160_11600220_022": "Because It's a secret. Not even Yixuan knows.", + "Main_GalGame_Chapter160_11600220_023": "All they ever do is repeat the same empty words — \"Find the next wielder for the sword. Uphold the honor of Yunkui Summit.\"", + "Main_GalGame_Chapter160_11600220_025": "It's not the kind of truth you can share with everyone, right? The so-called \"hero,\" from the very beginning, is really just a sacrifice.", + "Main_GalGame_Chapter160_11600220_Name_001": "\"Ye Shunguang\"", + "Main_GalGame_Chapter160_11600230_002": "Your precious Senior Xiao'Guang will want to save everyone. She'll keep using the Qingming Sword, even if it means she needs to sacrifice herself...", + "Main_GalGame_Chapter160_11600230_003": "But I want to live. I don't care about other people's lives, just as they've never cared about mine.", + "Main_GalGame_Chapter160_11600230_004": "The only way to save us is to stop her from using the Qingming Sword's power.", + "Main_GalGame_Chapter160_11600230_007": "You'll help me, won't you? If not for me then for your sweet Senior Xiao'Guang?", + "Main_GalGame_Chapter160_11600230_012": "Did I ever tell you? I like how adorable you look when you're serious.", + "Main_GalGame_Chapter160_11600230_017": "Which is precisely the problem...", + "Main_GalGame_Chapter160_11600230_018": "She loves you, you know. The same way she loves Yixuan, her brother, and all her precious little friends... no, maybe even more than that.", + "Main_GalGame_Chapter160_11600230_019": "But love is a curse. A trap. Something cold and damp that seeps into your bones...", + "Main_GalGame_Chapter160_11600230_026": "I've always wanted to ask — what exactly is your relationship with Xiao'Guang? You claim you're one, yet the two of you couldn't be more different.", + "Main_GalGame_Chapter160_11600230_029": "But unlike my brother and his other self, my existence isn't just about looking different.", + "Main_GalGame_Chapter160_11600230_036": "No one gets to decide my fate — not that damned Qingming Sword, and not that sanctimonious Yunkui Summit.", + "Main_GalGame_Chapter160_11600230_Name_001": "\"Ye Shunguang\"", + "Main_GalGame_Chapter160_11600235_012": "Will I one day end up forgetting my junior's face...?", + "Main_GalGame_Chapter160_11600235_013": "Will I one day end up forgetting my junior's face...?", + "Main_GalGame_Chapter160_11600235_020": "Junior...", + "Main_GalGame_Chapter160_11600235_021": "Junior...", + "Main_GalGame_Chapter160_11600260_001": "Alright, we'll take the Yunkui disciples and clear out all the black flowers in Failume Heights first.", + "Main_GalGame_Chapter160_11600260_058": "So, just like you promised me before — don't overdo it. Your safety comes first, always.", + "Main_GalGame_Chapter160_11600270_024": "Or maybe this area has some kind of special connection to you... After all, your teacher's phantom also showed up here.", + "Main_GalGame_Chapter160_11600280_019": "Don't panic, everyone. If I remember correctly, there's a long-range security bot posted up ahead.", + "Main_GalGame_Chapter160_11600290_004": "Don't move. Let me lean on you just for a second... just one second, okay?", + "Main_GalGame_Chapter160_11600290_006": "I think I've earned a reward or two, don't you?", + "Main_GalGame_Chapter160_11600290_007": "I think I've earned a reward or two, don't you?", + "Main_GalGame_Chapter160_11600290_011": "It's true. I didn't want to do this. But she... she's unyielding.", + "Main_GalGame_Chapter160_11600290_Name_002": "\"Ye Shunguang\"", + "Main_GalGame_Chapter160_11600300_015": "Actually, that's my theory too. Perhaps that's why I've lingered here... I can still sense traces of my creator's presence all around this place.", + "Main_GalGame_Chapter160_11600300_025": "Mercy and compassion, those aren't \"human\" traits. They belong to \"gods.\" And as amazing as the Void Hunter was, she was never a god, was she?", + "Main_GalGame_Chapter160_11600300_027": "If everything's just an exchange of value, then of course people will always turn their backs on each other, for all sorts of reasons... and the world will always be full of conflict and ugliness.", + "Main_GalGame_Chapter160_11600300_028": "But then... if that's the case what kind of hellish world are we even living in?", + "Main_GalGame_Chapter160_11600300_032": "(Better find a way to smooth things over...)", + "Main_GalGame_Chapter160_11600300_035": "Uh... you both make very reasonable arguments. Still, there's no proof Sunbringer's story is even real... Let's not argue over it...", + "Main_GalGame_Chapter160_11600300_038": "Oh... is that so?", + "Main_GalGame_Chapter160_11600320_001": "If what you heard was right, then she does know more about the Qingming Sword!\nIf that's true, then maybe there's still hope for curing Xiao'Guang!", + "Main_GalGame_Chapter160_11600330_004": "I never expected you'd be the hardest to let go of.", + "Main_GalGame_Chapter160_11600330_021": "I guess that's why I'm finally able to make peace with her... After all, we're always one and the same — it's just like water returning to its source.", + "Main_GalGame_Chapter160_11600330_024": "What I'm about to say... that coward could've never told you. But I can.", + "Main_GalGame_Chapter160_11600330_028": "Even if you meet better people, see brighter worlds, you must remember me, always.", + "Main_GalGame_Chapter160_11600330_031": "Xiao'Guang? Hey... Are you feeling okay?", + "Main_GalGame_Chapter160_11600330_049": "I know what you're trying to say. But... Xiao'Guang ended up like this because of me. It's all my fault. If I'd just paid more attention... It's all because of me!", + "Main_GalGame_Chapter160_11600330_059": "Once we get back, we'll figure something out. There has to be another way... There always is.", + "Main_GalGame_Chapter160_11600330_060": "Once we get back, we'll figure something out. There has to be a way to save you... I just know it!", + "Main_GalGame_Chapter160_11600330_Name_001": "\"Ye Shunguang\"", + "Main_GalGame_Chapter160_11600360_014": "Elder Lu, at this point, there's no use pointing fingers anymore.", + "Main_GalGame_Chapter160_11600360_026": "I—I'll go with you, Elder Lu!", + "Main_GalGame_Chapter160_11600360_030": "Alright, that's all for today. Elder Lu and I will let everyone know if there's any progress!", + "Main_GalGame_Chapter160_11600365_007": "Senior Ye, why did you avoid us the last time we were in Lemnian Hollow? And that thing from before...", + "Main_GalGame_Chapter160_11600365_017": "The information is extremely lengthy and complicated, so I'll get straight to the conclusion: Part of the Qingming Sword's power shares the same source as the Creator's... and might even originate from Them.", + "Main_GalGame_Chapter160_11600365_018": "For years, I've been looking for ways to overcome the Qingming Sword's effects, but there's been no breakthrough — until now. Turns out, the key doesn't lie within the Qingming Sword, but the Creator.", + "Main_GalGame_Chapter160_11600365_021": "If the tomes are correct, then I can use the remnants of the Creator's power in that object to help my sister reestablish a connection with the outside world.", + "Main_GalGame_Chapter160_11600365_022": "However, this power is unstable. It requires a guide with pure and sufficient resolve to act as a bridge in order to feed it into her consciousness. But one wrong move, and both minds could be torn apart by the overload.", + "Main_GalGame_Chapter160_11600365_027": "I... I need to think on it. But why not ask someone else from Yunkui Summit?", + "Main_GalGame_Chapter160_11600365_028": "I... I need to think about it. But why not ask someone else from Yunkui Summit?", + "Main_GalGame_Chapter160_11600370_025": "Yeah, I feel the same. Things are really dire right now, and there's still no word from Yixuan Shifu... But we have to do something.", + "Main_GalGame_Chapter160_11600386_002": "\"Hang on, Xiao'Guang... I'm coming!\"", + "Main_GalGame_Chapter160_11600386_003": "\"Hang on, Xiao'Guang... I'm coming!\"", + "Main_GalGame_Chapter160_11600390_004": "Is... is everyone alright?", + "Main_GalGame_Chapter160_11600396_001": "\"I can... hear now?\"", + "Main_GalGame_Chapter160_11600396_002": "\"The wind... the falling leaves, and... the sound of life itself.\"", + "Main_GalGame_Chapter160_11600397_008": "Uh-oh... It looks like these guys are after us... and they even know about Xiao'Guang!", + "Main_GalGame_Chapter160_11600398_003": "Xiao'Guang raises her head slightly... It seems her smell and taste are returning.", + "Main_GalGame_Chapter160_11600398_004": "\"Hmm... how much sugar was I supposed to add again...?\"", + "Main_GalGame_Chapter160_11600398_005": "\"Hot, hot, hot...! Wow, freshly baked osmanthus cakes really do smell amazing...\"", + "Main_GalGame_Chapter160_11600399_001": "Junior... where are you?", + "Main_GalGame_Chapter160_11600399_002": "Junior... where are you?", + "Main_GalGame_Chapter160_11600399_003": "Don't... don't leave me behind...", + "Main_GalGame_Chapter160_11600399_004": "\"Eventually, they all leave you. That is your destiny.\"", + "Main_GalGame_Chapter160_11600405_001": "The suffocating roars eventually fade into the distance.\nInstead, there is the sound of the wind, the feel of the grass, the scent of sunshine...", + "Main_GalGame_Chapter160_11600405_002": "The cold presence of the illusion is fading.\nA long-deprived, tangible warmth envelops you...", + "Main_GalGame_Chapter160_11600405_003": "Then, a familiar voice calls out your name over and over again...", + "Main_GalGame_Chapter160_11600420_026": "She said she'd become one with you, like water returning to its source.", + "Main_GalGame_Chapter160_11600420_031": "Huh?! Sh—She actually said that... I am so sorry! Just forget about it if you felt uncomfortable!", + "Main_GalGame_Chapter160_11600430_022": "Trapped?! Who the heck could possibly trap you?", + "Main_GalGame_Chapter160_11600430_026": "A V—V—Void Hunter?! How could you possibly just run into an enemy that strong out on the road...", + "Main_GalGame_Chapter160_11600430_029": "Speaking of Void Hunters, you mentioned earlier there's information about Sunbringer inside the Hollow...", + "Main_GalGame_Chapter160_11600430_030": "Hm... I'll need to discuss this with the mayor.", + "Main_GalGame_Chapter160_11600430_031": "By the way, have you heard anything regarding Ye Shiyuan's whereabouts lately?", + "Main_GalGame_Chapter160_11600430_035": "We haven't heard anything... Shifu, have you got any leads?", + "Main_GalGame_Chapter160_11600430_040": "And Xiao'Guang, we're lucky you recovered this time. You mustn't be so reckless in the future.", + "Main_GalGame_Chapter160_11600440_035": "Uh... Senior Ye, let's talk through this calmly... please don't get angry...", + "Main_GalGame_Chapter160_11600450_002": "Ye Shiyuan! You actually have the nerve to return to Suibian Temple? Aren't you ashamed of yourself?!", + "Main_GalGame_Chapter160_11600450_030": "I mean, Lu Hengzhou couldn't have done this all alone, right? And those disciples who secretly acted on your orders, they don't feel any guilt either, do they?", + "Main_GalGame_Chapter160_11600450_035": "And you, High Preceptor Yixuan, I'd assumed you were in on it. But from the looks of it, you were completely unaware.", + "Main_GalGame_Chapter160_11600460_016": "It's for everyone's sake. One life in exchange for thousands — there's no greater justification than that.", + "Main_GalGame_Chapter160_11600460_027": "Enough!", + "Main_GalGame_Chapter160_11600470_003": "I'm sorry, Brother.", + "Main_GalGame_Chapter160_11600470_044": "When I was a child... right after I gained the Qingming Sword's power and learned what my fate would be...", + "Main_GalGame_Chapter160_11600475_006": "About Yunkui Summit... about the Qingming Sword... I am truly sorry.", + "Main_GalGame_Chapter160_11600475_009": "It is my fault.", + "Main_GalGame_Chapter160_11600475_012": "After making the case, my fear of the Qingming Sword led me to instinctively distance myself from it... and that's why I so easily fell for Lu Hengzhou's lies.", + "Main_GalGame_Chapter160_11600475_019": "However, I can never forgive Lu Hengzhou... or Yunkui Summit.", + "Main_GalGame_Chapter160_11600475_026": "But from now on, I will only fight for my own will. Because it's what I choose to do.", + "Main_GalGame_Chapter160_11600480_012": "My blade, Tailless, seems to have some effect on it as well.", + "Main_GalGame_Chapter160_11600480_021": "Yes. Please don't worry, Mayor. This is my choice. No matter what happens next, I'll accept it willingly.", + "Main_GalGame_Chapter160_11600480_034": "Hm... I see. This channel of communication will certainly make things much easier for us. Thank you.", + "Main_GalGame_Chapter160_11600480_040": "Judging from Xiao'Guang's previous trip into the Hollow to cleanse the black flowers, removing the abnormal Miasma in those areas should help slow the Hollow's expansion.", + "Main_GalGame_Chapter160_11600480_041": "Judging from Xiao'Guang's previous trip into the Hollow to cleanse the black flowers, removing the abnormal Miasma in those areas should help slow the Hollow's expansion.", + "Main_GalGame_Chapter160_11600480_048": "Mr. Mayor! Xiao'Guang has only just recovered. As her Shifu, I can't stand by and watch her put herself in danger again.", + "Main_GalGame_Chapter160_11600490_005": "Dealing with Hollows is precisely our duty as Hollow Special Operations.", + "Main_GalGame_Chapter160_11600510_003": "You're the ones who attacked us before!", + "Main_GalGame_Chapter160_11600520_012": "It's not like we live in this dump anyway. We're just following orders. Plus, the higher-ups promised we'll earn first-class merit and a big performance bonus if we bring back the Qingming Sword.", + "Main_GalGame_Chapter160_11600530_003": "I can't see anything ahead... You must all be seeing the same hallucinations as before. Maybe that means we really are getting closer to the Creator.", + "Main_GalGame_Chapter160_11600530_010": "...Ugh... just what the hell are you...?", + "Main_GalGame_Chapter160_11600530_011": "...Ugh... just what the hell are you...?", + "Main_GalGame_Chapter160_11600540_005": "It's okay, I'm fine now. But... I just remembered something. That spherical, cocoon like-thing, it looked just like the one embedded in those floating boulders we found!", + "Main_GalGame_Chapter160_11600540_006": "It's okay, I'm fine now. But... I just remembered something. That spherical, cocoon like-thing, it looked just like the one embedded in those floating boulders we encountered!", + "Main_GalGame_Chapter160_11600540_011": "Oh no! We need to warn the teams in the other areas right now!", + "Main_GalGame_Chapter160_11600540_016": "{F#Wise}{M#Belle} hangs up the call, and you feel a moment of relief.", + "Main_GalGame_Chapter160_11600550_004": "Don't tell me... the Creator is about to awaken?", + "Main_GalGame_Chapter160_11600550_007": "Wise, I've just confirmed it. It seems the other teams have also noticed the same anomaly with the floating boulders.", + "Main_GalGame_Chapter160_11600555_002": "Wise, just updating you on the situation: all squads have reached their target areas and discovered a large number of black flowers and Ethereals that are affected by the Miasma. They're dealing with them right now.", + "Main_GalGame_Chapter160_11600555_014": "They've placed all their remaining hope in us.", + "Main_GalGame_Chapter160_11600560_010": "It's all right, Xiao'Guang. Don't push yourself. If this power really is that strong, we'll come up with another plan...", + "Main_GalGame_Chapter160_11600560_012": "Like, maybe we could try finding a way to seal off the underground entrance...", + "Main_GalGame_Chapter160_11600560_015": "It's going to be difficult, but if I use this giant black flower, I should be able to pull it off.", + "Main_GalGame_Chapter160_11600570_022": "Workers sacrifice their bodies mining Porcelume to make a living, while TOPS reap all the benefits, living in a carefree luxury.", + "Main_GalGame_Chapter160_11600570_042": "There is no such world. You're lying to yourself.", + "Main_GalGame_Chapter160_11600570_045": "This might be an imperfect world... but I'd sooner believe in it than in the so-called \"new world\" the Creator promises.", + "Main_GalGame_Chapter160_11600570_053": "Then I'll place your purified souls inside the finest crystal spheres, keeping them safe forever so you'll never again have to face the ugliness and pain of the human world...", + "Main_GalGame_Chapter160_11600580_007": "We've got anomalies here as well! Those floating boulders we saw are spewing out Miasma and Ethereals...", + "Main_GalGame_Chapter160_11600580_009": "So it looks like... the Lemnian Hollow's instability is linked to the same power behind those giant boulders...", + "Main_GalGame_Chapter160_11600590_020": "There's no way we're losing!", + "Main_GalGame_Chapter160_11600590_Name_003": "Orphie", + "Main_GalGame_Chapter160_11600595_004": "I just spoke to Wise and Xiao'Guang. They're currently doing everything they can to suppress the Ethereals on their side, too.", + "Main_GalGame_Chapter160_11600595_005": "I just spoke to Belle and Xiao'Guang. They're currently doing everything they can to suppress the Ethereals on their side, too.", + "Main_GalGame_Chapter160_11600595_006": "We'll be counting on you all in the upcoming battles!", + "Main_GalGame_Chapter160_11600595_009": "Leave it to us! We might just be civilians, but Spook Shack's still a force to reckoned with~ Right, Alice?", + "Main_GalGame_Chapter160_11600595_010": "I... I'll do my best!", + "Main_GalGame_Chapter160_11600610_002": "These mere Ethereals dare to stand in my way.", + "Main_GalGame_Chapter160_11600620_011": "...Thank you, Brother.", + "Main_GalGame_Chapter160_11600620_023": "You enter the mine with Xiao'Guang and Xiao'Zhao...", + "Main_GalGame_Chapter160_11600640_013": "Please... let the little one eat first...", + "Main_GalGame_Chapter160_11600650_026": "When the world is nothing but absolute, preordained silence, the only thing left... is nothingness itself.", + "Main_GalGame_Chapter160_11600650_062": "Lockspring, you're not a cold, lifeless machine. I know that, just like us, you already have a life and a heart.", + "Main_GalGame_Chapter160_11600670_026": "At that moment, I thought... maybe I'll never find my way home again.", + "Main_GalGame_Chapter160_11600670_049": "You don't have time to respond to Xiao'Guang and Xiao'Zhao's questions. Your heart feels as if it's being squeezed by an invisible hand. Almost instinctively, you can't help but run towards that patch of Miasma...", + "Main_GalGame_Chapter160_11600675_003": "Ugh!", + "Main_GalGame_Chapter160_11600675_010": "(And... why do they look...?)", + "Main_GalGame_Chapter160_11600675_011": "(And... why do they look...?)", + "Main_GalGame_Chapter160_11600675_012": "(Urgh... my head... and my eyes... they hurt...)", + "Main_GalGame_Chapter160_11600675_013": "(Urgh... my head... and eyes... they hurt...)", + "Main_GalGame_Chapter160_11600680_016": "I'm fine... I was just, uh... caught off guard.", + "Main_GalGame_Chapter160_11600680_017": "I'm fine... I was just, uh... caught off guard.", + "Main_GalGame_Chapter160_11600690_013": "These struggles I once deemed meaningless... are the true essence of life itself.", + "Main_GalGame_Chapter160_11600690_020": "...What are you even talking about? Has your logic core completely fried?", + "Main_GalGame_Chapter160_11600690_026": "Utopia that drifts above New Eridu, may you bring forth... what is truly...", + "Main_GalGame_Chapter160_11600690_028": "Guess it's about time for me to find some amusement elsewhere.", + "Main_GalGame_Chapter160_11600700_013": "What to do... Maybe we could pretend to hand over the Qingming Sword?", + "Main_GalGame_Chapter160_11600700_032": "Wise, you should be back at Failume Heights by now, right? Is Xiao'Guang with you? The mayor said he wants to have a word with you two...", + "Main_GalGame_Chapter160_11600700_033": "Belle, you should be back at Failume Heights by now, right? Is Xiao'Guang with you? The mayor said he wants to have a word with you two...", + "Main_GalGame_Chapter160_11600700_035": "Xiao'Guang is right here... What's the matter?", + "Main_GalGame_Chapter160_11600700_036": "Xiao'Guang is right here... What's the matter?", + "Main_GalGame_Chapter160_11600700_043": "B-but this wasn't just my achievement. It was something we all accomplished together...", + "Main_GalGame_Chapter160_11600700_067": "You seem more a lot more confident now — that's great!", + "Main_GalGame_Chapter160_11600700_068": "You seem more a lot more confident now — that's great!", + "Main_GalGame_Chapter160_11600710_017": "Heh... Managed to surprise me.", + "Main_GalGame_Chapter160_11600710_020": "I've been wondering when you'd finally grow out of that bad habit of yours... thinking everything can be solved with equivalent exchange. Looks like this mission taught you something far more valuable than the mission itself.", + "Main_GalGame_Chapter160_11600710_024": "Void Hunters' Weapons.", + "Main_GalGame_Chapter160_11600720_005": "Don't worry, I'll keep my promise. After all, we're in this together.", + "Main_GalGame_Chapter160_11600720_022": "But I was wrong. No matter how many times it happened, when disaster struck, you would still make that choice. You would still pick up your sword and stand before everyone, just like now.", + "Main_GalGame_Chapter160_11600720_029": "He once said that one day, a \"Bai Ze\" would rise in Yunkui Summit. When disaster struck, the Bai Ze would wield the Qingming Sword to cut through the endless night and awaken the dawn.", + "Main_GalGame_Chapter160_11600720_030": "And besides this Bai Ze, a special \"catalyst\" would appear. A presence capable of changing the entire course of the future with a single thought.", + "Main_GalGame_Chapter160_11600720_031": "After everything that's happened, I can't help but think, perhaps this \"Bai Ze\" and the \"catalyst\" the prophecy spoke of... are the two of you.", + "Main_GalGame_Chapter160_11600720_036": "Huh? Me?", + "Main_GalGame_Chapter160_11600720_037": "Huh? Me?", + "Main_GalGame_Chapter160_11600720_038": "That's right. Throughout this whole ordeal, you were the one who stayed by Xiao'Guang's side. I believe you both give each other great strength.", + "Main_GalGame_Chapter160_11600720_039": "Yes... If it weren't for Junior, I don't know how much longer I could've held on...", + "Main_GalGame_Chapter160_11600720_040": "Yes... If it weren't for Junior, I don't know how much longer I could've held on...", + "Main_GalGame_Chapter160_11600720_041": "It seems your meeting was no coincidence. As for the deeper meaning... only time will tell.", + "Main_GalGame_Chapter160_11600720_046": "Junior, don't mind what my brother said about \"Bai Ze\" and the \"catalyst.\" It's just a prophecy, probably something Mr. Lu made up to spook us.", + "Main_GalGame_Chapter160_11600720_047": "Junior, don't mind what my brother said about \"Bai Ze\" and the \"catalyst.\" It's just a prophecy, probably something Mr. Lu made up to spook us.", + "Main_GalGame_Chapter160_11600720_051": "I think it's pretty nice. It means we're connected by fate. Perhaps a destined encounter.", + "Main_GalGame_Chapter160_11600720_053": "Eh... I don't really mind. Prophecies are always a bit cryptic like that.", + "Main_GalGame_Chapter160_11600720_066": "Now I finally understand. It wasn't just the Qingming sword that chose me, I chose it as well, along with everything it brings.", + "Main_GalGame_Chapter160_11600720_072": "You're welcome~ I actually have something to tell you... I've prepared a little gift for you.", + "Main_GalGame_Chapter160_11600720_073": "You're welcome. I actually have something to tell you. I... prepared a little gift for you.", + "Main_GalGame_Chapter160_11600730_004": "It was my first time speaking in front of so many people. Thinking back, it feels unbelievable! I'm just glad you and everyone else were there with me!", + "Main_GalGame_Chapter160_11600730_005": "And all the moments we shared before... You kept them all too.", + "Main_GalGame_Chapter160_11600730_022": "Well... I should be going.", + "Main_GalGame_Chapter160_11600730_033": "Xiao'Guang smiles brightly, then turns toward the setting sun and takes the first step forward on her new journey as a Void Hunter.", + "Main_OngoingAntique_Chapter160_111101160_03": "As long as... succeeds, I'll join you in that audience before Them.", + "Main_OngoingAntique_Chapter160_111101160_Name_01": "Carole", + "Main_OngoingAntique_Chapter160_111101161_Name_01": "Carole", + "Main_OngoingAntique_Chapter160_111101162_Name_01": "Carole", + "Main_OngoingAntique_Chapter160_111101163_Name_01": "Carole", + "Main_OngoingAntique_Chapter160_111101164_01": "Teacher... Teacher!", + "Main_OngoingAntique_Chapter160_111101164_05": "(What is she saying? When is this memory from?)", + "Main_OngoingAntique_Chapter160_111101164_07": "(...! Xiao'Zhao's right. She's talking to someone!)", + "Main_OngoingAntique_Chapter160_111101164_13": "(Wait, what does that mean...? What is she saying...? No, it can't be, it can't be what I'm thinking...)", + "Main_OngoingAntique_Chapter160_111101164_Name_02": "Carole", + "Main_OngoingLevel_Chapter160_111612006_02": "I knew you were gifted! Give it time, and you'll be one of the best and brightest of Yunkui Summit!", + "Main_OngoingLevel_Chapter160_111612007_01": "{F#I didn't think the Qingming Sword could do something like that...}{M#I didn't think the Qingming Sword could do something like that...}", + "Main_OngoingLevel_Chapter160_111612011_02": "I'm leaving it to you, Junior!", + "Main_OngoingLevel_Chapter160_111612013_03": "Weren't you here to find your brother? What, giving up on him already?", + "Main_OngoingLevel_Chapter160_111612017_01": "I sense strong abnormal Miasma... it's very likely that the special white flower we're looking for is right there!", + "Main_OngoingLevel_Chapter160_111612018_01": "So many white flowers here...", + "Main_OngoingLevel_Chapter160_111612018_02": "Hmm? Wait— Why is there... a single black flower mixed in?", + "Main_OngoingLevel_Chapter160_111612019_04": "Let's handle this with caution.", + "Main_OngoingLevel_Chapter160_111623002_02": "...Okay. Don't worry. I'm fine.", + "Main_OngoingLevel_Chapter160_111623006_02": "I do. Don't worry. I remember.", + "Main_OngoingLevel_Chapter160_111623006_03": "No matter what, I'll be right there by your side... I'll keep doing my best.", + "Main_OngoingLevel_Chapter160_111623009_03": "It's inside the factory! There must be even stronger abnormal miasma in there...", + "Main_OngoingLevel_Chapter160_111623014_01": "\"Do you want to know the truth about the Qingming Sword? Do you want to save her? I can help you.\"", + "Main_OngoingLevel_Chapter160_111623016_01": "\"Whether it's the cursed blade Tailless or the Qingming Sword... they both carry sinister secrets.\"", + "Main_OngoingLevel_Chapter160_111623020_01": "{F#It's my fault... If I hadn't rushed like an idiot, you wouldn't have...}{M#It's all my fault... If I hadn't been so reckless, you wouldn't have...}", + "Main_OngoingLevel_Chapter160_111623020_02": "It's not your fault, Junior.", + "Main_OngoingLevel_Chapter160_111623023_01": "Why is there a security robot in a place like this?", + "Main_OngoingLevel_Chapter160_111632003_04": "{F#Where did you learn about Xiao'Guang?!}{M#Where did you learn about Xiao'Guang?!}", + "Main_OngoingLevel_Chapter160_111632006_02": "Junior... everyone, where are you?", + "Main_OngoingLevel_Chapter160_111632007_01": "There's some strange device up ahead... I'll go take a look.", + "Main_OngoingLevel_Chapter160_111632008_01": "This place looks so strange. Like the whole space is fake somehow...", + "Main_OngoingLevel_Chapter160_111632009_01": "It sounds like someone's talking over there... I'll go check it out.", + "Main_OngoingLevel_Chapter160_111632010_01": "This is... the first time we met at Suibian Temple...", + "Main_OngoingLevel_Chapter160_111632010_03": "I really miss those times. It feels like it's been forever...", + "Main_OngoingLevel_Chapter160_111632011_01": "So this really is a dream... I dream of some happy things...", + "Main_OngoingLevel_Chapter160_111632011_02": "{F#No, I have to find a way out! Junior's out there waiting...}{M#No, I have to find a way out! Junior's out there waiting...}", + "Main_OngoingLevel_Chapter160_111632012_01": "Today's events... I must memorize them carefully. I can't let anyone find out...", + "Main_OngoingLevel_Chapter160_111632013_01": "{F#Don't worry. I'll catch you.}{M#Don't worry. I'll catch you.}", + "Main_OngoingLevel_Chapter160_111632014_01": "Yes, I believe you, Junior.", + "Main_OngoingLevel_Chapter160_111632014_02": "You catch me every time.", + "Main_OngoingLevel_Chapter160_111632015_01": "I almost forgot the incantation today. Thank goodness no one noticed.", + "Main_OngoingLevel_Chapter160_111632015_02": "I know the sword's effects are getting stronger, and my body... is breaking down.", + "Main_OngoingLevel_Chapter160_111632015_03": "Not just my memory — my hearing, smell, taste, touch, sight... they're all deteriorating.", + "Main_OngoingLevel_Chapter160_111632015_04": "I can feel it... My connection to the world is slipping away...", + "Main_OngoingLevel_Chapter160_111632015_05": "My time is... running out...", + "Main_OngoingLevel_Chapter160_111632016_04": "Junior...", + "Main_OngoingLevel_Chapter160_111632016_05": "...", + "Main_OngoingLevel_Chapter160_111632024_03": "Yes, I believe you, Junior.", + "Main_OngoingLevel_Chapter160_111632026_01": "{F#I remember the incredible osmanthus cakes you made. Wouldn't mind having some now~}{M#I remember the incredible osmanthus cakes you made. Wouldn't mind having some now~}", + "Main_OngoingLevel_Chapter160_111632029_02": "\"Wielder of the Qingming Sword, Ye Shunguang.\"", + "Main_OngoingLevel_Chapter160_111632029_03": "\"{F#Your junior's already left. She abandoned you, just like everyone else.}{M#Your junior's already left. He abandoned you, just like everyone else.}\"", + "Main_OngoingLevel_Chapter160_111632029_04": "\"No one's coming to save you. No one will remember you. You'll stay here forever, becoming my...\"", + "Main_OngoingLevel_Chapter160_111632032_Name_01": "Ye Shunguang...?", + "Main_OngoingLevel_Chapter160_111632033_Name_01": "Ye Shunguang...?", + "Main_OngoingLevel_Chapter160_111632036_01": "What's going on...? I can't get close!", + "Main_OngoingLevel_Chapter160_111632037_01": "...We gotta find a way to dodge these...", + "Main_OngoingLevel_Chapter160_111632043_01": "\"Give up. This is Ye Shunguang's fate. You can't save her.\"", + "Main_OngoingLevel_Chapter160_111632043_02": "{F#Ugh, that whispering again... I have to wake her up.}{M#That strange whispering again... I have to wake her up, no matter what.}", + "Main_OngoingLevel_Chapter160_111632044_01": "What's going on...? I can't get close!", + "Main_OngoingLevel_Chapter160_111632044_02": "\"You'll only be an obstacle that stands in her way... not her salvation.\"", + "Main_OngoingLevel_Chapter160_111632044_03": "...I'm not listening to you!", + "Main_OngoingLevel_Chapter160_111632045_01": "{F#...We gotta find a way to dodge these...}{M#Gotta find a way to dodge these...}", + "Main_OngoingLevel_Chapter160_111632045_02": "{F#Hang on, Xiao'Guang... I'm coming!}{M#Hang on, Xiao'Guang... I'm coming!}", + "Main_OngoingLevel_Chapter160_111642001_03": "Relax. I'm doing much better now!", + "Main_OngoingLevel_Chapter160_111642004_01": "{F#Huh, weird... This place looks like they just stopped mining in the middle of the job.}{M#Does this all... seem kinda strange to you? Like they just stopped mining in the middle of the job.}", + "Main_OngoingLevel_Chapter160_111642005_02": "Just to be safe, let's get a bit closer and take a careful look at its condition.", + "Main_OngoingLevel_Chapter160_111642007_01": "{F#Is all this stuff around us Lumite ore?}{M#Is all this stuff around us Lumite ore?}", + "Main_OngoingLevel_Chapter160_111642011_02": "{F#Let's look around and see if there's another generator nearby.}{M#We should look around — there might be another generator nearby.}", + "Main_OngoingLevel_Chapter160_111642013_01": "{F#Alright, let's get on the tower crane and head deeper inside.}{M#Alright, let's get on the tower crane and head deeper inside.}", + "Main_OngoingLevel_Chapter160_111642014_01": "{F#Jeez, this mine's massive... What could they be hiding down here...?}{M#This mine is deeper than I expected... Can't help wondering what's buried down here.}", + "Main_OngoingLevel_Chapter160_111642014_04": "Is Lockspring malfunctioning again?", + "Main_OngoingLevel_Chapter160_111642015_01": "I see it. There's a ton of abnormal Miasma right at the entrance of the opposite side!", + "Main_OngoingLevel_Chapter160_111642016_01": "The Qingming Sword's reacting. The entrance to the mine ahead must be connected to the source of the abnormal Miasma!", + "Main_OngoingLevel_Chapter160_111642017_03": "Junior, you've got to be careful! There are way too many Miasmic Ethereals here...", + "Main_OngoingLevel_Chapter160_111642029_03": "I know. We need to stop the Creator's cocoon from drawing in any more miasmic energy... before it's too late.", + "Main_OngoingLevel_Chapter160_111642041_01": "Get behind me, Junior! Let's take out these Ethereals first.", + "Main_OngoingLevel_Chapter160_111642042_03": "If the Miasma gets any thicker, the Hollow's expansion could accelerate...", + "Main_OngoingLevel_Chapter160_111642046_Name_01": "\"The Creator\"", + "Main_OngoingLevel_Chapter160_111642047_01": "This isn't enough... we have to hit harder!", + "Main_OngoingLevel_Chapter160_111642051_01": "Thank you, Junior... Sorry, I was being too reckless...", + "Main_OngoingLevel_Chapter160_111642052_01": "\"Stop your futile resistance. Endless strife and pain were never meant to be your fate. I will grant you true happiness.\"", + "Main_OngoingLevel_Chapter160_111642052_02": "The right to decide what \"happiness\" means will always be ours alone!", + "Main_OngoingLevel_Chapter160_111642053_01": "We... did it?", + "Main_OngoingLevel_Chapter160_111642056_01": "{F#Belle, all squads are doing their best to destroy the boulders. You guys... you have to hold on!}{M#Wise, all squads are doing their best to destroy the boulder. You guys... you have to hold on!}", + "Main_OngoingLevel_Chapter160_111642057_01": "{F#We did it! Spook Shack squad has destroyed their boulder!}{M#We did it! Spook Shack squad has destroyed the boulder!}", + "Main_OngoingMainCity_Chapter160_111601002_01": "{F#(D—Did I really see that? That shadowy figure... was it just my imagination?)}{M#(D—Did I really see that? That shadowy figure... was it just my imagination?)}", + "Main_OngoingMainCity_Chapter160_111613002_01": "The ingredients I need should be over here... Come on, follow me.", + "Main_OngoingMainCity_Chapter160_111613005_03": "Come to think of it, I've never really taken a good look at Failume Heights before. I didn't realize it was this breathtaking...", + "Main_OngoingMainCity_Chapter160_111613005_04": "It'd be such a shame if this were to disappear.", + "Main_OngoingMainCity_Chapter160_111613006_01": "Actually... I have something I want to share with you as well, Junior.", + "Main_OngoingMainCity_Chapter160_111613006_02": "It's the osmanthus cake we made together. I saved a little especially for you.", + "Main_OngoingMainCity_Chapter160_111613007_01": "Oh, there's still some osmanthus cake left? I thought it was all sold out.", + "Main_OngoingMainCity_Chapter160_111613007_02": "Yeah, this was from the first test batch, so I kept it... I wanted to share it with you.", + "Main_OngoingMainCity_Chapter160_111613007_03": "{F#Actually, I've been wanting to try it ever since I caught that sweet osmanthus scent earlier. Don't mind if I do~}{M#Actually, I've been wanting to try it ever since I caught that sweet osmanthus scent earlier. Don't mind if I do.}", + "Main_OngoingMainCity_Chapter160_111613008_02": "It's even better than before! No wonder business was booming. You're really good at making desserts, Xiao'Guang.", + "Main_OngoingMainCity_Chapter160_111613008_03": "If I had to say, it's still a little too sweet. But that's no big deal. I think it's delicious!", + "Main_OngoingMainCity_Chapter160_111613010_01": "{F#No need to stress so much. Let's take a breather. Getting to know Failume Heights is part of protecting it, too.}{M#No need to stress too much. Let's take a breather. Getting to know Failume Heights is part of protecting it, too.}", + "Main_OngoingMainCity_Chapter160_111613011_02": "Um... let's go check out the market now!", + "Main_OngoingMainCity_Chapter160_111613012_01": "Thank goodness I remembered... I'd hate to let Junior down.", + "Main_OngoingMainCity_Chapter160_111622001_01": "{F#H—Hey... What's wrong? Why are you crying here all alone?}{M#H—Hey... What's wrong? Why are you crying here all alone?}", + "Main_OngoingMainCity_Chapter160_111622001_03": "{F#Aw, don't be sad. Let me take a look at the music box... I'm pretty good at fixing things.}{M#Aw, don't be sad. Let me take a look at the music box... I'm actually pretty good at fixing things.}", + "Main_OngoingMainCity_Chapter160_111622002_02": "{F#What's wrong? You still don't look happy. If something's bothering you, you can tell me.}{M#What's wrong? You still don't look happy. If something's bothering you, you can tell me.}", + "Main_OngoingMainCity_Chapter160_111622002_04": "{F#Uh, that's a tough question... Give me a second to think!}{M#Hm... That's a tough question... Uh, give me a second to think...}", + "Main_OngoingMainCity_Chapter160_111622003_01": "{F#Hmm... They should be selling it here...}{M#Hmm... They should be selling it here...}", + "Main_OngoingMainCity_Chapter160_111622004_01": "{F#Osmanthus candy... Feels like something she'd like! I hope she does.}{M#Osmanthus candy... Feels like something she'd like! I hope she does.}", + "Main_OngoingMainCity_Chapter160_111622005_02": "{F#About what you asked earlier... I don't really have an answer either. But I'd like to tell you a story~}{M#About what you asked earlier... I don't really have an answer either. But I'd like to tell you a story.}", + "Main_OngoingMainCity_Chapter160_111622005_03": "{F#I fell from a really high place a long time ago. I leaned over to admire some pretty flowers below... and accidentally slipped.}{M#I fell from a really high place a long time ago. I leaned over to admire some pretty flowers below... and accidentally slipped.}", + "Main_OngoingMainCity_Chapter160_111622005_05": "{F#Other than a sore butt, nothing at all. It turned out the ground below was just a patch of grass, something I only realized after falling.}{M#Other than a sore butt, nothing at all. It turned out the ground below was just a patch of grass, something I only realized after falling.}", + "Main_OngoingMainCity_Chapter160_111622005_06": "{F#Sometimes, if you don't take a step forward, you'll never know what might happen. But if you give up, it's all over.}{M#Sometimes, if you don't take a step forward, you'll never know what might happen. But if you give up, it's all over.}", + "Main_OngoingMainCity_Chapter160_111641002_01": "I've only just now realized... Failume Heights is such a bustling, colorful place.", + "Main_OngoingMainCity_Chapter160_111641007_01": "{F#Those terrifying black Miasma flowers have spread all over the city!}{M#Those terrifying black Miasma flowers have spread all over the city!}", + "Main_OngoingMainCity_Chapter160_111651001_01": "{F#The gift from Junior... what could it be? I can't wait to find out~}{M#The gift from Junior... what could it be? I can't wait to find out~}", + "MemoryName_10143": "About Value", + "MessageBottleOptionFinalText_401": "I've been working here for a long time now, but it still feels like I haven't fully adjusted to life in a teamilk store, ugh. Even though I get to drink my favorite teamilk every day, whenever I run into an unfriendly customer, I just want to curl up and disappear into a hole...\nI don't want to talk to people. I just want to soak in teamilk and float in a sweet, sugary ocean...\nBut the pain that comes with work doesn't really lessen the happiness teamilk gives me... So I really don't want to give up!\nSo... so I just hope everyone who comes in for teamilk can be happy every single day!\nAs long as I get to see those smiles after they take a sip, this job feels worth it...", + "MessageBottleOptionFinalText_413": "Something super strange is going on, my boss is insanely lucky for no reason!\nIt wouldn't be a big deal if it was just luck, but every time something good happens to him, someone else gets hit with disaster — a competitor lost his position out of nowhere, then he somehow ended up meeting a bigshot out of nowhere, and now his two direct superiors... one's in jail and the other got caught up in a murder case...\nMy boss... isn't cursed to drain his coworkers' luck, right?!\nIf some powerful being is watching over my boss, you don't have to bless me too, just PLEASE don't drag me into any of this! I'm just a salary worker, I don't want to risk my life for this job!!", + "MessageItem_4000001_des": "A copy of Officer Mewmew's notes that contains information about Bangboo in Sixth Street requiring help. Complete the mission \"White Oddity\" to unlock the corresponding commisisons.", + "MessageItem_4000201_detail": "Junior,\n\nI hope this letter finds you well.\n\nI never imagined so much would happen after I left the mountain... After I drew on the Qingming Sword's power, I had a dream. A long, long dream... Memories from the past surfaced one by one, warm, gentle moments drifting around me like fireflies.\n\nI dreamed of something from when I was little... The day I saved an injured fledgling whose wing had been torn by a hawk while it tried to protect its friend. Before it returned to the sky, it plucked a soft, fluffy feather of its own and placed it in my palm. I think that was its way of saying thank you. In my dream, I reached out, trying to catch that feather. But it drifted higher and further, slipping away no matter how hard I tried. Then, in an instant, it turned into a floating lantern — the very same one I set upon the river when I first joined Yunkui Summit, with my wish written on its side in careful strokes. Back then, Shifu asked me what I had wished for. I told her that I hoped to be brave enough to protect the people I cherish, just like that little bird did. Shifu smiled at me gently and said nothing more. Her expression dimmed as she watched the lantern drift slowly into the river of lights...\n\nI also dreamed of the day before my seclusion. My brother gave me a group photo of Yunkui Summit, along with a peace knot. He told me that as long as the photo was with me, it meant everyone was right beside me. And that the peace knot symbolized a safe reunion.\nAfter he left, I would often hold up that peace knot, letting the breeze slip between my fingers and lift the threads of its tassel. I wonder when everyone from Yunkui Summit will get together again...\n\nI dreamed of you, too! I never mentioned it, but honestly... the happiest part of leaving seclusion this time was getting to meet you. After we went to Yum Cha Sin, I kept tweaking the osmanthus cake recipe, adjusting the ingredients and the measurements, until I finally found a way to make it even better. I brought the recipe with me, along with a handwritten guide for new disciples, all prepared just for you. I was on my way to see you and then... I woke up.\n\nAfter waking up, it's hard not to feel disappointed. All these little things from my past... they hold some of my most precious memories. If you hadn't found them for me, I probably would've forgotten them all by now~ Thankfully, you're there for me, just like always!\n\nAnyway, just to be safe... could you hold onto them for me? I don't know why, but lately I've felt... unsettled, like something big might be coming. So I decided to write this letter and entrust you with these keepsakes. You're the one person I trust most here in Waifei, after all~\n\nThank you... for keeping these precious memories safe for me.\n\nThere's so much more I wish I could say, but I can't put it into words. Please take care of yourself, always.\n\nXiao'Guang", + "MessageItem_4000201_name": "Letter From Xiao'Guang", + "Message_12600103": "You mean that discontinued high-firepower combat Bangboo?", + "Message_12600107": "I'm coming over to check it out.", + "Message_12600110": "I heard that the Buyan shop in Failume Heights has some info on these high-firepower combat Bangboo.", + "Message_12600202": "Let's meet at this spot.", + "Message_12600203": "Just you two. Don't tell anyone else.", + "Message_40900116": "I have already killed it", + "Message_43400320": "A dog shopkeeper? Can a dog really run a newsstand? Must be some kind of gimmick...", + "Message_43400322": "Well then, it's on Sixth Street, right? Let's meet at the Sixth Street metro station entrance, and you can take me to see that adorable shopkeeper!", + "Message_43400326": "Hmm, when you're in Failume Heights, you mostly hang around Suibian Temple, right? I'll head straight to the temple entrance to find you.", + "Message_43400328": "Hmm, when you're in Waifei Peninsula, you mostly hang around Suibian Temple, right? I'll head straight to the temple entrance to find you.", + "Message_43400329": "Alright, I just did! I'm so cute! Now I wanna see some different cuteness!", + "Message_43400401": "{M#Wise}{F#Belle}, I've got good news and bad news.", + "Message_43400404": "The bad news is I did it all alone, and the person who promised to join me —", + "Message_43400406": "It's fine. My goal was fulfilled anyway~ Thanks for the advice, only...", + "Message_43400501": "{M#Wise}{F#Belle}, I've got good news and bad news.", + "Message_43400504": "The bad news is I did it all alone, and the person who promised to join me —", + "Message_43400506": "It's fine. My goal was fulfilled anyway~ Thanks for the advice, only...", + "Message_43400507": "At least shoot me a message if you're not coming next time!", + "Message_43400601": "Didn't see either of them yesterday — the newsstand shopkeeper or the video store manager.", + "Message_43400603": "Never mind, I wasn't really prepared when I went out yesterday. Only remembered halfway that I should've grabbed some pet treats. I'll be better prepared next time.", + "Message_43400605": "Hmm, alright, is this your way of making it up to me? I'll take it, but you better be on time next time!", + "Message_43400701": "I didn't see you even when Manager Cairn began to feed the pets.", + "Message_43400705": "Haha, I'll put that on your tab — saving it for next time we meet!", + "MiddleTips_100017": "Primordial Nightmare will not accumulate Daze while having Miasmic Shield, and will automatically revert to normal state after Miasmic Shield is reduced by a certain amount.", + "MiddleTips_100018": "After accumulating a certain amount of Daze against Primordial Nightmare, they will automatically switch back to Miasmic Shield state.", + "MiddleTips_100019": "Use Perfect Dodge or Perfect Assist to avoid the first phase of Control Skill damage.", + "MiddleTips_100020": "Watch the enemy's moves and press at the right moment to counter their consecutive attacks.", + "MiddleTips_100021": "Use Revelation - Retrace to modify the environment and build a path.", + "MiddleTips_200005": "Use Perfect Dodge, Special Attack, and Dash Attack to trigger the Blaze effect on meteors to destroy all boulders!", + "MiddleTips_200006": "Crush Miasma Particles to trigger the Miasma Quelling effect and reduce enemy Miasmic Shield!", + "MiddleTips_200007": "Use Perfect Assist to trigger a Lightning Counter and shred enemy shields!", + "MiddleTips_200008": "You need to use Revelation - Retrace while standing on the scaffolding!", + "MiddleTips_200009": "Successfully destroyed the boulder!", + "MiddleTips_200010": "Use Perfect Dodge, Special Attack, and Dash Attack to trigger the Blaze effect and eliminate all the puppet monsters!", + "MiddleTips_200011": "Dodge attacks, crush Miasma Particles, and clear your Miasma Contamination level!", + "MiddleTips_200012": "Use Perfect Assist to trigger a Lightning Counter and shred enemy shields!", + "MiddleTips_200013": "You need to use Revelation - Retrace while standing on the scaffolding to lower it", + "MiddleTips_200014": "Use Perfect Assist to trigger a Lightning Counter and shred enemy shields!", + "MiddleTips_200015": "Crush Miasma Particles and clear your Miasma Contamination level!", + "MiddleTips_200016": "Defeat all enemies!", + "MiddleTips_200017": "Standing within the data pile's activation range increases activation progress! Area objective: Activate the data pile!", + "MiddleTips_200018": "Activate all data piles on the field! Team up to boost activation speed!", + "MiddleTips_200019": "With 6 points of Qingming Sword Force, hold to enter Enlightened Mind state.", + "MiddleTips_200020": "Unleash your Ultimate to instantly enter the Enlightened Mind state.", + "MiddleTips_200021": "When Frostbite Points are full, press to switch Zhao on-field and trigger Entry Skill: Burst of Frost, activating Ether Veil: Wellspring.", + "MiddleTips_200022": "Listen for direction and find hidden notes by getting closer to the source of the sound.", + "MiddleTips_200023": "When not in Enlightened Mind state, Ye Shunguang can accumulate Qingming Sword Force through combat", + "MiniScape_Collectable_CollectDes__4": "An Irradiant Crystal discovered by Chief Miyabi during the advance exploration of Melinoe's core.\n\nIn the face of the Hollow, there's no distinction between a general commanding from the base and a soldier charging into the fray — both stand equal before its relentless threat. The HSO is prepared to sacrifice their lives to stop its advance.\n\nChief Miyabi, however, always bears dual responsibilities: as a Void Hunter capable of rapid support across the battlefield and as a vanguard that's always on the frontline. From slaying the deadliest Ethereals to the menial task of collecting rocks, she performs her duties with unparalleled efficiency.\n\nNote: Next weekend is the Chief's routine scheduled leave.", + "NPCName_1011710881": "Antique Shop Collection Holograms", + "NPCName_1011710921": "Mercenary", + "NPCName_1011710931": "Mercenary", + "NPCName_1011710941": "Mercenary", + "NPCName_1011710951": "Tiger Thiren", + "NPCName_1011710961": "Tiger Thiren", + "NPCName_1011710971": "Tiger Thiren", + "NPCName_1011711441": "Belle_SenseLink Exclusive", + "NPCName_1011711451": "Wise_Exclusive Five Senses Off", + "NPCName_1011711461": "Ye Shunguang_Five Senses Exclusive", + "NPCName_1011711471": "Belion_Five Senses Exclusive", + "NPCName_1011711481": "Orange Cat_For five-sense stages", + "NPCName_1011711491": "Young Ye Shunguang_Five Senses Exclusive", + "NPCName_150100101_304": "Worked Up Miner", + "NPCName_150100101_306": "Indifferent Miner", + "NPCName_150200070_308": "Young Vanguard Member", + "NPCName_150300060_303": "Scared Engineer", + "NPCName_600702003": " ", + "NPCName_601601004": "???", + "NPCName_601601038": "Xiao'Guang's Room", + "NPCName_900220930": "Start Investigation", + "NewBie_SubTips_20028901": "{LAYOUT_MOBILE#Press Solo Investigation}{LAYOUT_KEYBOARD#Press Solo Investigation}", + "NewBie_SubTips_20028903": "{LAYOUT_MOBILE#Press \"Begin Investigation\"}{LAYOUT_KEYBOARD#Press \"Begin Investigation\"}", + "NewBie_SubTips_20029001": "{LAYOUT_MOBILE#Press \"Gear\"}{LAYOUT_KEYBOARD#Press \"Gear\"}", + "NewBie_SubTips_20029006": "{LAYOUT_MOBILE#Tap \"Equipment\"}{LAYOUT_KEYBOARD#Click \"Equipment\"}", + "NewBie_SubTips_20029009": "{LAYOUT_MOBILE#Tap \"Default Squad\"}{LAYOUT_KEYBOARD#Click \"Default Squad\"}", + "NewBie_SubTips_20029010": "{LAYOUT_MOBILE#Press [Back]}{LAYOUT_KEYBOARD#Press [Back]}", + "NewBie_SubTips_20029101": "{LAYOUT_MOBILE#Tap Joint Investigation}{LAYOUT_KEYBOARD#Click Joint Investigation}", + "NewBie_SubTips_20029102": "{LAYOUT_MOBILE#Tap \"Breaking Thunder - Standard\"}{LAYOUT_KEYBOARD#Click \"Breaking Thunder - Standard\"}", + "NewBie_SubTips_20029104": "{LAYOUT_MOBILE#Press \"Start Matching\"}{LAYOUT_KEYBOARD#Click \"Start Matching\"}", + "NewBie_SubTips_20029201": "{LAYOUT_MOBILE#Tap Joint Investigation}{LAYOUT_KEYBOARD#Click Joint Investigation}", + "NewBie_SubTips_20029401": "{LAYOUT_MOBILE#Tap the Clue Board}{LAYOUT_KEYBOARD#Click the Clue Board}", + "NewBie_SubTips_20029403": "{LAYOUT_MOBILE#Press [Back]}{LAYOUT_KEYBOARD#Press [Back]}", + "NewBie_SubTips_20029501": "{LAYOUT_MOBILE#Tap to select Joyful Blaze - Normal}{LAYOUT_KEYBOARD#Click to select Joyful Blaze - Normal}", + "NewBie_SubTips_20029502": "{LAYOUT_MOBILE#Tap to uncheck Breaking Thunder - Normal}{LAYOUT_KEYBOARD#Click to uncheck Breaking Thunder - Normal}", + "NewMap_Collection_Desc_AntiqueDiary": "Traces of the civilization left behind in lands corrupted by Ether. Gnawed thin by the Hollow and the passing years, the paper is delicate... but its few surviving words still offer glimpses of untold histories.", + "NewMap_Collection_Desc_AntiqueEcho": "Remnants of a civilization remain on ground corrupted by Ether. The rhythms of passing ages are carved into the crystals of Miasma, and through your touch, voices from long ago resurface.", + "NewMap_Collection_Desc_AntiqueLetter": "Traces of the civilization left behind in lands corrupted by Ether. Gnawed thin by the Hollow and the passing years, the paper is delicate... but its few surviving words still offer glimpses of untold histories.", + "NewMap_Collection_Title_20_1": "Sword Memory", + "NewMap_Collection_Title_26": "Treasure Hunt Bangboo", + "NewMap_Collection_Title_Bangboo": "Exploreboo and his buddies are hunting for treasures in the Hollow! Help them overcome obstacles and score sweet supplies as a reward!", + "NewMap_Collection_Title_MissItem01": "This area contains scattered resources that can aid your adventure.", + "NewMap_Coop_Desc": "A joint advance through the labyrinthine realm.\nProxies can team up to enter different areas of the Divine Maze, turning its dangers into combat advantages.\nTeam up with friends to unleash Chain Takedowns, using combos to defeat powerful foes and claim rewards.", + "NoticeTeleportJumpTips_11": "Go to \"Exclusive Rescreening\" now?", + "NpcName_GadgetFor600210105": "Abandoned Sword Altar", + "NpcName_GagetForSit": "Rest Area", + "OB2.5_beta_V1_A_key01": "Complete Wooden Dummy Ben - Ellen Squad A (Ellen equipped with an S-Rank W-Engine)", + "OB2.5_beta_V1_A_key02": "Complete Wooden Training Dummy Ben - Ellen Squad B (Ellen equipped with an S-Rank W-Engine)", + "OB2.5_beta_V1_A_key03": "Complete Combat Simulation - Anby Squad A (Anby equipped with an S-Rank W-Engine)", + "OB2.5_beta_V1_A_key04": "Complete Woodpecker Ben with Soldier 11 Team A (Soldier 11 equipped with S-Rank W-Engine)", + "OB2.5_beta_V1_A_key05": "Complete Wooden Dummy Ben with Soldier 11 Squad B (Soldier 11 equipped with S-Rank W-Engine)", + "OB2.5_beta_V1_A_key06": "Complete Training Stake Ben with Grace Team A (Soldier 11 equipped with S-Rank W-Engine)", + "OB2.5_beta_V1_A_key07": "Complete the Wooden Dummy Ben Challenge: Freedom", + "OB2.5_beta_V1_A_key08": "Complete Version 2.5 Main Story", + "OB2.5_beta_V1_A_key09": "Complete a Joint Investigation: Divine Maze online mode Breaking Thunder - Regular stage (recommended experience time: 7 PM to 9 PM)", + "OB2.5_beta_V1_A_key10": "Complete a Joint Investigation: The Divine Maze online mode Joyful Blaze - Standard stage (recommended to play between 7 PM and 9 PM)", + "OB2.5_beta_V1_A_key11": "Complete a Joint Investigation: The Divine Maze online mode stage - Pale Breath (Regular) (Recommended playtime: 7 PM - 9 PM)", + "OB2.5_beta_V1_A_key12": "Complete exploration of Port Map 1-1 and reach 100% exploration progress", + "OB2.5_beta_V1_A_key13": "Complete exploration of Factory Maps 1-3 and reach 100% exploration progress", + "OB2.5_beta_V1_A_key14": "Complete exploration of Mine Map 1-2 and reach 100% exploration progress", + "OB2.5_beta_V1_A_key15": "Antique Shop Reverberation raised to Lv. 15", + "OB2.5_beta_V1_A_key16": "Collect 20+ antique shop collectibles", + "OB2.5_beta_V1_A_key17": "Complete Antique Shop Side Mission - Radiance of the Earth", + "OB2.5_beta_V1_A_key18": "Complete Antique Shop Side Mission - The Night of the Power Outage", + "OB2.5_beta_V1_A_key19": "Clear Notorious Hunt - Tyrfing (New Humanoid Boss Test Stage)", + "OB2.5_beta_V1_A_key20": "Clear Expert Challenge - Alpeca (Chelonethid Test Stage)", + "OB2.5_beta_V1_A_key21": "Clear Expert Challenge - Golden Mecha Mechboo (Mecha Mechboo Test Stage)", + "OB2.5_beta_V1_A_key22": "Clear Expert Challenge - Twin Marionettes (Dual Elite Test)", + "OB2.5_beta_V1_A_key23": "Create or join a Proxy Outpost, then post or accept and complete a commission on the Dynamic Intelligence Network (Mission progress is based on actual completion)", + "OB2.5_beta_V1_A_key24": "Try out the sidebar function once, accessible from the top-right corner (PC: press ~, Mobile: hold top-right corner, Controller: LT+Start). (Mission progress is based on actual completion)", + "OB2.5_beta_V1_A_key25": "Use the Deadly Assault Squad Guidance - Featured Lineup function (apply the lineup and clear the stage. Mission progress is based on actual completion)", + "OB2.5_beta_V1_A_key26": "Use the Deadly Assault Squad Guidance - Fairy Recommendation Function (generate results, apply squad and clear the stage. Mission progress is based on actual completion)", + "OB2.5_beta_V1_B_key01": "Complete Wood Dummy Ben - Ellen Squad A (Ellen equipped with S-Rank W-Engine)", + "OB2.5_beta_V1_B_key02": "Complete Wooden Dummy Ben - Ellen Team B (Ellen equipped with S-Rank W-Engine)", + "OB2.5_beta_V1_B_key03": "Complete Woodman Ben · Zero with Team A featuring Anby (Anby equipped with S-Rank W-Engine)", + "OB2.5_beta_V1_B_key04": "Complete Wooden Dummy Ben with Team A featuring Soldier 11 (Soldier 11 equipped with S-Rank W-Engine)", + "OB2.5_beta_V1_B_key05": "Complete Wooden Dummy Ben with Soldier 11 Squad B (Soldier 11 equipped with S-Rank W-Engine)", + "OB2.5_beta_V1_B_key06": "Complete Training Stake Ben with Grace Team A (Soldier 11 equipped with S-Rank W-Engine)", + "OB2.5_beta_V1_B_key07": "Complete the Wooden Dummy Ben Challenge freely", + "OB2.5_beta_V1_B_key08": "Clear Notorious Hunt - Tyrfing (New Humanoid Boss Test Stage)", + "OB2.5_beta_V1_B_key09": "Clear Expert Challenge - Alpeca (Chelonethid Test Stage)", + "OB2.5_beta_V1_B_key10": "Clear Expert Challenge - Golden Mecha Mechboo (Mecha Mechboo Test Stage)", + "OB2.5_beta_V1_B_key11": "Clear Expert Challenge - Twin Marionettes (Dual Elite Test)", + "OB2.5_beta_V1_Overseas_key01": "Complete Wooden Dummy Ben - Ellen Squad A (Ellen equipped with S-Rank W-Engine)", + "OB2.5_beta_V1_Overseas_key02": "Complete Wooden Dummy Ben - Ellen Squad B (Ellen equipped with S-Rank W-Engine)", + "OB2.5_beta_V1_Overseas_key03": "Complete Training Dummy Ben with Team A featuring Soldier 0 - Anby (Soldier 0 - Anby equipped with an S-Rank W-Engine)", + "OB2.5_beta_V1_Overseas_key04": "Complete Training Dummy Ben - Soldier 11 Team A (Soldier 11 equipped with S-Rank W-Engine)", + "OB2.5_beta_V1_Overseas_key05": "Complete Dummy Ben · Team B with [Soldier 11] (Soldier 11 equipped with S-Rank W-Engine)", + "OB2.5_beta_V1_Overseas_key06": "Complete Wooden Dummy Ben - Grace Team A (Grace equipped with S-Rank W-Engine)", + "OB2.5_beta_V1_Overseas_key07": "Clear the Dummy Ben Challenge to unlock Freedom", + "OfficialName_Monster_Gloomaron": "Miasma Ravager - Huskron", + "OfficialName_Monster_Vessel": "Primordial Nightmare - \"The Creator\"", + "Option01_12600105": "Right in Failume Heights.", + "Option01_12600109": "Don't worry, I won't ask anyone else.", + "Option01_43400704": "I can treat you to afternoon tea.", + "Option02_12600105": "But it seems to be malfunctioning.", + "Option02_30100103": "Oh? Is there actually a problem that even Miss Miyabi can't slash through?", + "Option02_43400321": "Seeing is believing!", + "Option02_43400405": "I'd never do it again!", + "Option02_43400505": "I'd never do it again!", + "Option02_43400602": "Sorry, I was super busy!", + "Option02_43400604": "I'll handle the treats.", + "Option02_43400702": "Sorry! Too busy then...", + "OptionalGift_Repeat": "Already Owned", + "POText_12730006": "Complete Sword Bearer Alliance to unlock", + "POText_12730007": "Complete Anomaly Alliance to unlock", + "POText_12730008": "Complete Aftershock Alliance to unlock", + "POText_12730009": "Complete Chain Attack Alliance to unlock", + "POText_812": "Shadow Riptide Clash", + "POText_813": "In Alliance and Frontline stages, pay attention to different Tactical Buffs and make good use of the Combat Buff effects they provide to overcome powerful enemies.\nIn Clash stages, Ye Shunguang and Xiao'Zhao team up. Using Ye Shunguang's various skills to attack enemies will increase your score multiplier.", + "PartDesc_Quest_25": "Complete the rank-up in Main Story Chapter 1 - Intermission to enable \"Early Unlock.\"", + "PartDesc_Quest_28": "Complete Rank-Up in Main Story Chapter 1 - Intermission", + "PartDesc_Quest_29": "Unlock Lumina Square in the Main Story Chapter 2 Interlude", + "PartDesc_Quest_CheckText_07": "Continue advancing the main story. After completing the rank-up in Season 1 Chapter 1 - Intermission, you'll be able to use \"Unlock Early\" to accept the story commission for Season 2 Chapter 6.", + "PartnerTalk_BubbleStory_PartnerYeShunguang_340431016_02": "{M#Wanna go for a ride together?}{F#Wanna go for a ride together?}", + "PartnerTalk_BubbleStory_PartnerYeshunguang_340430707_01": "Lumina Square is always so lively...", + "PartnerTalk_BubbleStory_PartnerYeshunguang_340430801_01": "\"Weather is good. Perfect for an excursion.\" That's what Shifu's divination says.", + "PartnerTalk_BubbleStory_PartnerYeshunguang_340430803_01": "This is a great spot for stargazing...", + "PartnerTalk_BubbleStory_PartnerZhao_340010102_01": "Time to put up a new poster...", + "PartnerTalk_BubbleStory_PartnerZhao_340010108_01": "A clear price tag...", + "PartnerTalk_BubbleStory_PartnerZhao_340010108_02": "Is this a blessing or a curse for them...?", + "PartnerTalk_BubbleStory_PartnerZhao_340340033_01": "It's already late... Time to head back.", + "PartnerTalk_BubbleStory_PartnerZhao_340340033_02": "What a fulfilling day! See you next time!", + "PartnerTalk_Chat_PartnerYeshunguang_330430001_01": "You spot a familiar figure at the aquarium...\nXiao'Guang stands before the glass, silently gazing at the scene within. The light dances in her eyes, flickering like... they hold an entire ocean within.", + "PartnerTalk_Chat_PartnerYeshunguang_330430001_05": "Hm... Junior?!", + "PartnerTalk_Chat_PartnerYeshunguang_330430702_18": "You help fix Xiao'Guang's hair...\nHer hair is long and dense... When it brushes against your palm, it feels as light and soft as feathers.\nWait, it feels like you just touched something else... That doesn't feel like hair!", + "PartnerTalk_Chat_PartnerYeshunguang_330431007_07": "Hmm, weird... There seems to be this smell like... deep-fried food on you two?", + "PartnerTalk_Chat_PartnerYeshunguang_330431007_09": "Oh no! It's just... Junior and I were hanging out at Port Elpis, and maybe... um, I guess we got the smell of fries on us when walking by!", + "PartnerTalk_Chat_PartnerYeshunguang_340430703_01": "I didn't realize it's already so late...", + "PartnerTalk_Chat_PartnerZhao_330340001_05": "Six months ago, I had a few run-ins with SREC folks over an audit case.", + "PartnerTalk_Chat_PartnerZhao_330340001_06": "So SREC is under TOPS too?", + "PartnerTalk_Chat_PartnerZhao_330340001_07": "Yeah, when I saw that billboard advertising one hundred million Dennies per square meter, I was secretly shocked. I thought they must've added an extra zero by mistake.", + "PartnerTalk_Chat_PartnerZhao_330340001_10": "SREC claims this is the safest and most value-retaining housing, and they're not planning any price adjustments.", + "PartnerTalk_Chat_PartnerZhao_330340001_18": "I see. That street is quite unique, especially the shop managers who appear to be ordinary folks but are actually hidden pros~", + "PartnerTalk_Chat_PartnerZhao_330340001_22": "Sometimes, the hidden value of things is far more important than the price tag. Although Sixth Street doesn't have any official TOPS partners at the moment, it's worth digging deeper into this...", + "PartnerTalk_Chat_PartnerZhao_330340001_33": "If you ever need to deal with SREC, give me a shout! I'll help you figure out the best game plan!", + "PartnerTalk_Chat_PartnerZhao_330340014_14": "We only brought enough money for ourselves to play once each... but we can't let down a visitor who made it all the way to Failume Heights! Here's what we'll do — we'll take turns! I'll only ride for half the time, and you can have the other half!", + "PartnerTalk_Chat_PartnerZhao_330340018_03": "Nah, I was just watching tumbleweed up on the top floor. Just watching the wind blow the tumbleweed racing across the yellow earth... it lifted my spirits a bit...", + "PartnerTalk_Chat_PartnerZhao_330340018_04": "Got anywhere else you wanna go?", + "PartnerTalk_Chat_PartnerZhao_330340018_05": "Let me see... there's a huge cactus over there! Are all the cacti in the Outer Ring this big?", + "PartnerTalk_Chat_PartnerZhao_330340018_06": "That's right!", + "PartnerTalk_Chat_PartnerZhao_330340018_07": "No, only this one!", + "PartnerTalk_Chat_PartnerZhao_330340018_08": "Let's go near and check it out!", + "PartnerTalk_Chat_PartnerZhao_330340018_09": "Wise, you're here.", + "PartnerTalk_Chat_PartnerZhao_330340019_27": "Wanna take a stroll elsewhere?", + "PartnerTalk_Chat_PartnerZhao_330340019_29": "Hmm, let's go.", + "PartnerTalk_Chat_PartnerZhao_330340019_30": "So, in the remaining time, you and Xiao'Zhao stroll around Blazewood, chatting with the various residents. According to her, this is a very meaningful \"networking activity.\"", + "PartnerTalk_Chat_PartnerZhao_330340019_31": "Huh?", + "PartnerTalk_Chat_PartnerZhao_330340019_32": "Just sit tight. I'll push you this time.", + "PartnerTalk_Chat_PartnerZhao_330340019_33": "Hmm... okay.", + "PartnerTalk_Chat_PartnerZhao_330340019_34": "Xiao'Zhao freezes for a moment, not showing much of a reaction.", + "PartnerTalk_Chat_PartnerZhao_330340019_35": "Just be gentle and don't knock me to the ground.", + "PartnerTalk_Chat_PartnerZhao_330340019_36": "Xiao'Zhao makes a joking remark as she awkwardly hops onto the swing, clearly not used to this... As you gently push against her back, her shoulders tremble slightly before returning to normal.", + "PartnerTalk_Chat_PartnerZhao_330340019_37": "Each push brings with it a comfortable breeze, carrying no words, only silence — perhaps this is the emptiness of mind she's sought, or perhaps her mind is already overflowing with other thoughts.", + "PartnerTalk_Chat_PartnerZhao_330340019_38": "After a long while, Xiao'Zhao finally hops off the swing.", + "PartnerTalk_Chat_PartnerZhao_330340019_39": "...", + "PartnerTalk_Chat_PartnerZhao_330340019_40": "How do you feel?", + "PartnerTalk_Chat_PartnerZhao_330340019_41": "Hmm... that's nice... if only we had... ah, nevermind, nevermind! Let's check out somewhere else!", + "PartnerTalk_Chat_PartnerZhao_330340019_42": "So you head back to Lumina Square, have a big feast at the \"Simmer\" hotpot restaurant, and chat for a long while...", + "PartnerTalk_Chat_PartnerZhao_330340032_06": "Xiao'Zhao spots you but can't break away to say hi right away. After chatting with some folks on the street, she finally comes over with a slightly apologetic look.", + "PartnerTalk_GalGame_PartnerYeShunguang_10044401_001": "I'm here, Junior Belle!", + "PartnerTalk_GalGame_PartnerYeShunguang_10044401_002": "I'm here, Junior Wise!", + "PartnerTalk_GalGame_PartnerYeShunguang_10044401_003": "Come to think of it, this is the first time I've ever been to your place...", + "PartnerTalk_GalGame_PartnerYeShunguang_10044401_027": "The movie begins. The protagonist is full of passion and kindness, but struggles to express her true feelings.\nPerhaps because of her silence, she constantly faces difficult situations in life.\nFortunately, she has a good friend. This friend's hot-headed, has a sharp tongue, and often acts on her own accord, but she also genuinely cares for the protagonist.\nThe girl often finds herself confiding in this friend. And each time, the friend offers \"unexpected\" solutions, which often turn out to be surprisingly effective...", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_020": "Shortly after, Orchidea brings over the wrapped bouquet for Xiao'Guang.\nYou accompany her back to a familiar spot.", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_022": "Many years ago, in the Miasma outbreak, I fell into darkness...", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_026": "Banyue Shifu saved us. He ran across the bridge with us in his arms... Even now, I still remember that moment, and the wind roaring in my ears.", + "PartnerTalk_GalGame_PartnerYeShunguang_10044403_029": "Xiao'Guang looks up, sunlight dances on her lashes, tracing faint, delicate shadows.\nShe smiles toward the sky, white blossoms gently framing her face.", + "PartnerTalk_GalGame_PartnerZhao_10444503_033": "That's why everyone is so nice to me...", + "PartnerTalk_GalGame_PartnerZhao_10444503_039": "Oh, don't mention it. You've done so much for us before. Now you take care and get well soon, okay?", + "PartnerTalk_OngoingMainCityPartner_PartnerYeShunguang_521431017_01": "{F#I'll let you in on a little secret, Junior Belle...}{M#I'll let you in on a little secret, Junior Wise...}", + "PartnerTalk_OngoingMainCityPartner_PartnerYeShunguang_521431029_01": "No matter where it grows, no matter what it faces, it always reaches upward toward the light.", + "PartnerTalk_OngoingMainCityPartner_PartnerYeShunguang_521431033_01": "Next time, can you help me pick a scratch card?", + "PartnerTalk_OngoingMainCityPartner_PartnerYeShunguang_521431035_01": "You're my lucky star!", + "PartnerTalk_OngoingMainCityPartner_PartnerYeShunguang_521431037_01": "But when I opened it, I only found a really small toy with a peculiar shape.", + "PartnerTalk_OngoingMainCityPartner_PartnerYeShunguang_521431038_01": "The staff here told me that it was one of the bottom tier prizes...", + "PartnerTalk_OngoingMainCityPartner_PartnerYeShunguang_521431039_01": "But that's fine... Senior Fufu really loved the gacha ball. She even chased it around for a while after I got it...", + "PartnerTalk_OngoingMainCityPartner_PartnerYeShunguang_521431046_01": "{F#You don't have to worry about me, Junior Belle...}{M#You don't have to worry about me, Junior Wise...}", + "PartnerTalk_OngoingMainCityPartner_PartnerYeShunguang_521431049_01": "Take you for example, I know that—", + "PartnerTalk_OngoingMainCityPartner_PartnerZhao_511341050_01": "I heard this place doesn't get along with the teamilk shop in Lumina Square.", + "PartnerTalk_OngoingMainCityPartner_PartnerZhao_511341051_01": "Weird, right? One sells tong sui, the other sells teamilk...", + "PartnerTalk_OngoingMainCityPartner_PartnerZhao_511341053_01": "But I heard that the tong sui shop's owner is a nepo baby, running the business just to prove herself...", + "PartnerTalk_OngoingMainCityPartner_PartnerZhao_511341080_01": "Come on, let's keep walking.", + "PartnerTalk_OngoingMainCityPartner_PartnerZhao_511341090_01": "I heard this place doesn't get along with the teamilk shop in Lumina Square.", + "PartnerTalk_OngoingMainCityPartner_PartnerZhao_511341091_01": "Weird, right? One sells tong sui, the other sells teamilk...", + "PartnerTalk_OngoingMainCityPartner_PartnerZhao_511341093_01": "But I heard that the tong sui shop's owner is a nepo baby, running the business just to prove herself...", + "PartnerTalk_OngoingMainCity_PartnerYeShunguang_521431001_01": "{F#Even when Junior Belle's just thinking, she's so cute...}{M#Even when Junior Wise's just thinking, he's so cute...}", + "PartnerTalk_OngoingMainCity_PartnerYeShunguang_521431003_01": "As long as I'm with you, anywhere feels so fun.", + "PartnerTalk_OngoingMainCity_PartnerYeShunguang_521431005_01": "Wanna feel my ears? Hm... I guess that's okay...", + "PartnerTalk_OngoingMainCity_PartnerYeShunguang_521431006_01": "{F#Wh—What's wrong, Junior Belle? My face feels kinda warm...}{M#Wh—What's wrong, Junior Wise? My face feels kinda warm...}", + "PartnerTalk_OngoingMainCity_PartnerYeShunguang_521431009_01": "Careful! Bumping into people hurts!", + "PartnerTalk_OngoingMainCity_PartnerYeShunguang_521431010_01": "So many people here... Better hold my hand so we don't get separated.", + "PartnerTalk_OngoingMainCity_PartnerYeShunguang_521431012_01": "Do you still remember where I am? Don't forget to come back...", + "PartnerTalk_OngoingMainCity_PartnerYeShunguang_521431016_01": "This bouquet smells so warm... so bright. Just like you...", + "PartnerTalk_OngoingMainCity_PartnerZhao_511341003_01": "Walking with you like this... isn't half bad.", + "PartnerTalk_OngoingMainCity_PartnerZhao_511341009_01": "Even you have clumsy moments, huh.", + "PartnerTalk_OngoingMainCity_PartnerZhao_511341019_01": "Walking with you like this... isn't half bad.", + "PartnerTalk_OngoingMainCity_PartnerZhao_511341025_01": "Even you have clumsy moments, huh.", + "Partner_Birthday_1431": "JAN 20", + "Partner_Impression_f_1431": "So, uh... can Xiao'Guang visit the video store every day? Eous and I both really miss her!", + "Partner_Impression_m_1431": "Xiao'Guang is endlessly kind and reliable. Anything you entrust to her gets handled flawlessly...\nHmm... so this is what people mean by \"the perfect child your parents always compare you to,\" huh?", + "Partner_ProfileDesc_1431": "Ye Shunguang is the Sword Keeper of Yunkui Summit's treasured Qingming Sword, a disciple of Yixuan, and the younger sister of Ye Shiyuan, as well as a swordswoman blessed with extraordinary talent.\nShe enjoyed a happy childhood until the fall of the old capital, when her parents lost their lives rescuing others, bringing all her happiness to an abrupt end.\nFrom then on, she relied solely on her brother — up until Yixuan took them in, bringing them into Yunkui Summit. Later, she was chosen by the Qingming Sword, taking up the mantle and duty of Sword Keeper.\n\nRumor has it that the Qingming Sword's favor is less a blessing and more a kind of curse. Though it gives its Sword Keeper Void Hunter level power, it extracts a harsh cost — the loss of one's memories and five senses.\nIn order to subdue this side effect, Yixuan Shifu crafted a custom sword case for Ye Shunguang. It appears effective for the moment, but the true nature of the weapon is still shrouded in mystery.", + "Partner_ProfileDesc_1431_1": "\nWhen Ye Shunguang first took up the Qingming Sword, she was still just a child, suddenly burdened with responsibilities far beyond her age.\nShe wasn't allowed to own toys, was constantly pushed to be mature, and made to undertake constant sword training... The weight of it all pressed down on her, and she simply had to accept it.\nAfter an emotional outburst, she once fled the sect and wandered across Failume Heights — where you appeared and handed her a small packet of osmanthus candy, offering a rare moment of warmth.\n\nAddition: her favorite pastry now is osmanthus cake, perhaps for this very reason.", + "PasserBy_BubbleStory_BangBoo_40730075_01": "Nhe nhu, ehn-na! (So... so boring...)", + "PasserBy_BubbleStory_BangBoo_40730075_02": "Nhu-en...? (What's wrong...?)", + "PasserBy_BubbleStory_BangBoo_40730076_01": "Nhe, ehn-na! (I'll totally become the most skilled swordsman and protect Master! Right?)", + "PasserBy_BubbleStory_BangBoo_40730076_02": "Nhe-en... (Y—yeah...)", + "PasserBy_BubbleStory_Whitfield_40130264_05": "Out of my way! I'm getting on that cable car!", + "PasserBy_BubbleStory_Whitfield_40130264_07": "We'll make sure you're safe and buy you time to evacuate!", + "PasserBy_BubbleStory_Whitfield_40130265_01": "Stay alert! If any Ethereals show up, we'll be the first line of defense!", + "PasserBy_BubbleStory_Whitfield_40130265_03": "What on earth is going on...", + "PasserBy_BubbleStory_Whitfield_40130266_01": "D—Did you all see that!?", + "PasserBy_BubbleStory_Whitfield_40130266_04": "Once again, Suibian Temple's masters saved us all...", + "PasserBy_BubbleStory_Whitfield_40130267_02": "Thanks to the masters of Suibian Temple and those righteous folks who helped...", + "PasserBy_BubbleStory_Whitfield_40130268_01": "You've worked hard...", + "PasserBy_BubbleStory_Whitfield_40130269_01": "The observation equipment is ready, it's time to analyze the Hollow!", + "PasserBy_BubbleStory_Whitfield_40130269_02": "Analyzing data... Lemnian Hollow expansion fluctuation anomaly detected... Building model...", + "PasserBy_BubbleStory_Whitfield_40130269_03": "Transmitting data to the rear. Hope we make it in time...", + "PasserBy_BubbleStory_Whitfield_40130270_01": "Thanks for all your help. How's the situation looking now?", + "PasserBy_BubbleStory_Whitfield_40130270_02": "The disciples of Suibian Temple are providing full support to ensure there are no casualties.", + "PasserBy_BubbleStory_Whitfield_40130272_02": "Sorry, sis, we got separated from Mom and Dad...", + "PasserBy_BubbleStory_Whitfield_40130272_05": "I'll take you to a safe place first.", + "PasserBy_BubbleStory_Whitfield_40130273_02": "We need to hurry...", + "PasserBy_BubbleStory_Whitfield_40130274_01": "We have to move faster...", + "PasserBy_BubbleStory_Whitfield_40130275_01": "I've been on many battlefields, but I've never seen anything this bizarre...", + "PasserBy_BubbleStory_Whitfield_40130275_04": "But what needs to be done was already decided the moment I put on this uniform.", + "PasserBy_BubbleStory_Whitfield_40130276_02": "We confirmed the Anomalous Miasma has entered an uncontrollable state...", + "PasserBy_BubbleStory_Whitfield_40130276_04": "And it's not just here — the Anomalous Miasma is spreading rapidly everywhere!", + "PasserBy_BubbleStory_Whitfield_40130277_01": "That night many years ago, we also fled like this, abandoning our homeland...", + "PasserBy_BubbleStory_Whitfield_40130277_05": "It's not giving up, not running away — it's just a tactical retreat!", + "PasserBy_BubbleStory_Whitfield_40130277_06": "That's right! We'll take back this place... We definitely will!", + "PasserBy_BubbleStory_Whitfield_40130300_01": "Ehn... Nha... (I feel awful... why... can't I stand up...)", + "PasserBy_BubbleStory_Whitfield_40130300_02": "Nhe-nhu (I didn't find any treasure, and there are nasty Ethereals nearby... *whimpers*)", + "PasserBy_BubbleStory_Whitfield_40130301_01": "En-ehn... (Treasure treasure, don't be shy, come on out...)", + "PasserBy_BubbleStory_Whitfield_40130302_01": "Na-nu! (Yay! I found treasure!)", + "PasserBy_BubbleStory_Whitfield_40130302_02": "Na-ne! Ehn-nhu! (No more sleeping in trash cans for everyone!)", + "PasserBy_BubbleStory_Whitfield_40130316_01": "Nhe-na... (I&%... still need to%...&)", + "PasserBy_BubbleStory_Whitfield_40130316_02": "Nhe-nu... (What do to*#... about treasure#&...)", + "PasserBy_BubbleStory_Whitfield_40130317_01": "Nhu-na... (Broken again... it hurts...)", + "PasserBy_BubbleStory_Whitfield_40130317_02": "Ehn-na... (My circulation fluid has become a complete mess...)", + "PasserBy_BubbleStory_Whitfield_40130318_01": "Nhu nha! (Watch this! The Ultimate Invincible Zero-Blind-Spots Hollow Treasure Detector!)", + "PasserBy_BubbleStory_Whitfield_40130319_01": "Na-na... (Treasure, treasure, I'm calling out to you, so you better answer nicely...)", + "PasserBy_BubbleStory_Whitfield_40130320_01": "Nhe-ehn! (Wow — shiny treasure! The treasure map I found was real after all!)", + "PasserBy_BubbleStory_Whitfield_40130320_02": "Nha-ehn! (I've gotta tell everyone! It's time to celebrate!)", + "PasserBy_BubbleStory_Whitfield_40130321_01": "Nha-nhe! (I found it! I really found it!)", + "PasserBy_BubbleStory_Whitfield_40130321_02": "Nhu-nhe! (Thank you! You're the best Proxy in the world!)", + "PasserBy_Chat_BangBoo_30730038_01": "Nhe, nhu na... (Bored... I'm so bored...)", + "PasserBy_Chat_BangBoo_30730038_02": "Nhu-na ne! (When can I go play with Master again!)", + "PasserBy_Chat_BangBoo_30730038_04": "You'll have to wait a little longer.", + "PasserBy_Chat_BangBoo_30730038_05": "Nhu-nha ehn ne! (I'm gonna grow mushrooms at this rate—)", + "PasserBy_Chat_BangBoo_30730038_06": "Nhe, nha en! (In that case — hey, you, that soft and bouncy Bangboo!)", + "PasserBy_Chat_BangBoo_30730038_07": "Nhu? Ehn-na... (Are you talking to me...?)", + "PasserBy_Chat_BangBoo_30730038_08": "Nhe ne! Ehn-na ne, nhu ne! (That's right, I'm talking to you. Let's duel!)", + "PasserBy_Chat_BangBoo_30730038_09": "Nhe-nhu ehn na, nhu na? (Masterful swordsmanship can only grow through constant real combat, right?)", + "PasserBy_Chat_BangBoo_30730038_10": "Nhe-nha... (If I keep growing, one day I'll become a swordmaster as awesome as Master!)", + "PasserBy_Chat_BangBoo_30730038_11": "Nhu? Nha-ehn nhu na... (Eh? But I don't want to become a swordsman... or duel...)", + "PasserBy_Chat_BangBoo_30730038_12": "Nhe-nhu na ehn, nhe! (I'm not listening, draw your sword already!)", + "PasserBy_Chat_BangBoo_30730038_13": "Nhe-nhe na... (T—This isn't the place for a duel...)", + "PasserBy_Chat_BangBoo_30730038_14": "Nhe nhu na, ehn ne! (As long as there's a battlefield in your heart, you can duel anywhere!)", + "PasserBy_Chat_BangBoo_30730038_15": "Nhe, nhu ehn-na! (But if we fight here, we'll wreck everything!)", + "PasserBy_Chat_BangBoo_30730038_16": "That's right, Xiao'Guang will get angry.", + "PasserBy_Chat_BangBoo_30730038_17": "Upon hearing its Master's name, Sprout's fierce demeanor instantly vanished, and its cheeks puffed up like a pufferfish...", + "PasserBy_Chat_BangBoo_30730038_18": "Nhe me... nhenhe nu en! (Master... Master would never be mad at me!)", + "PasserBy_Chat_BangBoo_30730038_19": "Nhu! Ehn-en na! (Hmph! I'm... I'm Master's favorite, best Bangboo!)", + "PasserBy_Chat_BangBoo_30730038_20": "You're a good little one, right?", + "PasserBy_Chat_BangBoo_30730038_21": "Good Bangboo don't break things!", + "PasserBy_Chat_BangBoo_30730038_22": "After hearing the praise, Sprout's puffy cheeks finally deflated slowly.\nIt sluggishly made its way over, gently nuzzling your hand with its round head...", + "PasserBy_Chat_BangBoo_30730038_23": "Ehn-nhe na... (Well, since you put it that way... I'll be good!)", + "PasserBy_Chat_BangBoo_30730038_24": "Nhe... Nhe na nu! (If I can't duel... watching past recordings can still improve my skills!)", + "PasserBy_Chat_BangBoo_30730038_25": "Nhe-nhu, nha-ehn ne! (Look, did you see my \"Unifying Blade\" just now? How cool was that?!)", + "PasserBy_Chat_BangBoo_30730038_26": "Nhe nha— (Hey, did you almost slip just then—)", + "PasserBy_Chat_BangBoo_30730038_27": "Nhe-nha ehn-ne! (Don't look at that part! Turn it off, turn it off!)", + "PasserBy_Chat_BangBoo_30730038_28": "Sprout's cheeks puffed up like a pufferfish in distress... The air around was filled with cheerful energy.", + "PasserBy_Chat_BangBoo_30730038_Name_01": "Sprout", + "PasserBy_Chat_ReverbArena_30530060_03": "Right...? This pink one is Nangong, and then this one is...", + "PasserBy_Chat_Whitfield_30030499_Name_01": "Exploreboo", + "PasserBy_Chat_Whitfield_30130378_02": "Sweety... I—I'm scared...", + "PasserBy_Chat_Whitfield_30130378_04": "Everyone, please stay calm!\nThe masters at Suibian Temple and the Defense Force must have noticed these anomalies.", + "PasserBy_Chat_Whitfield_30130378_06": "Right now, our job is to do as instructed... and believe in them!", + "PasserBy_Chat_Whitfield_30130380_01": "The Hollow's corruption has intensified, and the anomalous miasma is now spreading.", + "PasserBy_Chat_Whitfield_30130381_01": "Anomalous miasma levels are rising and it's spreading at an accelerated rate.", + "PasserBy_Chat_Whitfield_30130381_02": "The model predictions show a strong positive correlation between the growth rate of the anomalous Miasma and the expansion of Lemnian Hollow.", + "PasserBy_Chat_Whitfield_30130381_04": "Warning! Standard intervention protocols have failed! Alert level must be raised to maximum!", + "PasserBy_Chat_Whitfield_30130382_02": "(It's worse than I thought...)", + "PasserBy_Chat_Whitfield_30130382_04": "(The Lemnian Hollow is just ahead... This anomalous miasma has spread everywhere. If this keeps up, Waifei Peninsula will...)", + "PasserBy_Chat_Whitfield_30130382_05": "(The Lemnian Hollow is just ahead... This anomalous miasma has spread everywhere. If this keeps up, Waifei Peninsula will...)", + "PasserBy_Chat_Whitfield_30130382_06": "(No, this isn't the time to let my thoughts run wild... The Defense Force, Suibian Temple... and everyone in Waifei Peninsula, they're all working hard to protect our home...)", + "PasserBy_Chat_Whitfield_30130382_07": "(No, this isn't the time to let my thoughts run wild... The Defense Force, Suibian Temple... and everyone in Waifei Peninsula, they're all working hard to protect our home...)", + "PasserBy_Chat_Whitfield_30130382_08": "I'm not walking this path alone.", + "PasserBy_Chat_Whitfield_30130382_09": "We fight together!", + "PasserBy_Chat_Whitfield_30130382_11": "(I need to trust them, and do what I can to get my part done!)", + "PasserBy_Chat_Whitfield_30130390_05": "Dazhu, about the allowance... Qingzi is in a tough spot. The Audit Division's being really strict about it. To get them to budge, Qingzi would need to bypass his boss and report to higher-ups, but he hasn't really found his footing in the company yet...", + "PasserBy_Chat_Whitfield_30130390_07": "Of course he won't get it if you don't tell him! Actually, before you brought this up, Qingzi had already submitted an application, and as expected, it got rejected... But he's found a way! Just needs a bit of time...", + "PasserBy_Chat_Whitfield_30130390_Name_01": "Dazhu", + "PasserBy_Chat_Whitfield_30130390_Name_02": "Qingzi", + "PasserBy_Chat_Whitfield_30130397_01": "Nhe-nhu! Nhe! (Thank you! You're so nice! Want some treasure? When I find it, I'll share it with you!)", + "PasserBy_Chat_Whitfield_30130397_02": "Nhu-na... Nhu-nhe! (A Hollow Raider stole all my treasure... He told me not to trust anyone... but I think you're one of the good ones!)", + "PasserBy_Chat_Whitfield_30130397_Name_01": "Exploreboo", + "PasserBy_Chat_Whitfield_30130398_01": "Nhu-ehn! Na! (Thank you! Have you seen my friends? They're also treasure hunting around here!)", + "PasserBy_Chat_Whitfield_30130398_02": "Ehn! Nha-nu en! (Now you're one of us! We all promised to share any treasure we find together!)", + "PasserBy_Chat_Whitfield_30130398_Name_01": "Exploreboo", + "PasserBy_Chat_Whitfield_30130399_03": "I have stuff to do.", + "PhotoDesc_3600031": "This is a precious yet hastily taken group photo before the Void Hunter appointment ceremony.\nIn the photo, Xiao'Guang is smiling gently. Everyone at Yunkui Summit looks happy, and even Ye Shiyuan's lips seem to curve into a slight smile.\nIn the background, the mayor is busy preparing for the upcoming ceremony.\nNo one knows if there will be tougher challenges ahead, or more heartbreaking farewells in the days to come.\nBut at least in this moment, everyone stands together.\nThe sunlight is perfect, and the breeze is gentle.\nWithout a doubt, this is an immortal memory worth protecting with one's life.", + "PhotoName_3600031": "Immortal Memory", + "PhotoUnlockCondition_3600031": "Obtained through Main Commission \"Void Hunter Anointment\"", + "PhotoUnlockCondition_Short_3600031": "Obtained through Main Commission \"Void Hunter Anointment\"", + "PlayStation_ID": "{0} ( {1})", + "PopUp_Content_110012501": "After repairing the Exploreboo, it will guide Agents to find hidden Mini Cargo Trucks as a way of showing gratitude.\nFollow and protect it to discover the hidden Mini Cargo Trucks.", + "PopUp_Content_110012702": "Rotate the camera to switch the selected Flying Sword marker.", + "PopUp_Content_110012703": "When the \"Flying Sword Combo\" mark appears on screen, press and Ye Shunguang will continuously fly towards the target location. This flight cannot be interrupted.", + "PopUp_Content_110012801": "The \"Push-Pull Defense Door\" and \"Grid Shutter Door\" are electrically powered, and opening different doors requires connecting different numbers of control terminals or generators.\nSearch the area and repair damaged control terminals or generators to activate switches and open the doors.", + "PopUp_Content_40104103": "Launch an EX Special Attack, Chain Attack or Ultimate to unlock the 5th hit of the Basic Attack.", + "PopUp_Content_40104104": "After using Chain Attack: Uplifting Flame, Ultimate: Bellowing Flame, or EX Special Attack: Fervent Fire, enter Alert Stance.\nWhile in Alert Stance, if attacked while performing an attack, Basic Attack: Fire Charge is triggered to block the hit, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault, press to continue a Basic Attack from the retained combo stage.", + "PopUp_Content_40104105": "Hold to activate:\nRelease to launch Basic Attack: Fire Assault.\nIf attacked by an enemy during Basic Attack: Fire Assault or at the moment Basic Attack: Fire Charge activates, a Block Counter triggers, negating that instance of damage, increasing the skills Interrupt Level and granting 3 guaranteed Fire Suppression activations, up to 8 times.\nWhile charging, tilting the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} launches Basic Attack: Blazing Rush.", + "PopUp_Content_40117103": "After Potential Activation, the cooldown of Afterburn is reduced, and Burnice's Anomaly Mastery and DMG scale with initial Energy Generation.\nWhen hitting enemies with Basic Attack: Mixed Flame Blend, it can trigger the Afterburn effect without consuming Heat.", + "PopUp_Content_40117104": "When squadmates trigger Afterburn 12 times, Burnice gains one Emberflow.\nWhen Burnice enters combat with Emberflow, she activates EX Special Attack: Intense Heat Tossing Method, dealing Fire DMG, and when this skill's heavy attack hits enemies with an Anomaly, it triggers the Abloom effect.", + "PopUp_Content_40118102": "When consuming all Zap to activate an EX Special Attack, throw an extra enemy-attracting grenade that creates an electromagnetic field at the explosion point, continuously pulling enemies in and dealing Electric DMG", + "PopUp_Content_40118103": "When activating an Ultimate, gain 25 stacks of Pulse. 1 stack of Pulse is consumed when gaining Zap.\nAfter consuming Pulse to gain 8 stacks of Zap, your next grenade throw will launch an additional grenade, and hitting enemies suffering Electric Anomaly will trigger Abloom, dealing additional Electric DMG based on a percentage of the original Attribute Anomaly DMG.", + "PopUp_Content_40118104": "While in the Pulse state, hold to continuously throw grenades forward, dealing Electric DMG, and gain one stack of Zap for each time grenades are thrown.\nWhen using a skill, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to adjust your position in the corresponding direction and dodge enemy attacks.", + "PopUp_Content_40134101": "When Frostbite Points are full, switching Zhao into combat will trigger Entry Skill: Burst of Frost. When Zhao activates Entry Skill: Burst of Frost, an Ether Veil: Wellspring will be activated.", + "PopUp_Content_40134102": "When Zhao triggers an EX Special Attack under Ether Veil, a Quick Assist will activate. If switched out afterwards, it will automatically chain into Basic Attack: Final Verdict and Zhao will begin charging.", + "PopUp_Content_40134103": "When Frostbite Points are full, switching Zhao into combat will trigger Entry Skill: Burst of Frost. When Zhao activates Entry Skill: Burst of Frost, an Ether Veil: Wellspring will be activated.\nWhen Zhao triggers an EX Special Attack under Ether Veil, a Quick Assist will activate. If switched out afterwards, it will automatically chain into Basic Attack: Final Verdict and begin charging.", + "PopUp_Content_40143101": "While not in the Enlightened Mind state, Ye Shunguang can accumulate Qingming Sword Force. Some attacks still accumulate small amounts, while pressing to unleash EX Special Attack: Gale Suppression will directly give 1 point of Qingming Sword Force.\nWith 6 points of Qingming Sword Force and while not in Enlightened Mind state, hold or press to switch in from off-field and launch Entry Skill: Illuminating Darkness, entering the Enlightened Mind state and activating Ether Veil: Verdict.", + "PopUp_Content_40143102": "In the Enlightened Mind state, Ye Shunguang can use stronger skills, dealing Honed Edge DMG. When enemies enter Ether Veil: Verdict, Veil Vulnerability will be applied based on their Stun DMG Multiplier.\nIn Enlightened Mind state and with Qingming Sword Force, pressing to reach the third hit will unleash Basic Attack: Enlightened Mind - Skyward Ascent.\nWhile airborne, repeatedly press to consume Qingming Sword Force and launch the powerful attack Basic Attack: Enlightened Mind - Sunderlight Annihilation. Press to activate Enlightened Mind - Return to Dust and exit Enlightened Mind state.", + "PopUp_Content_40143103": "After consuming Decibels to activate Ultimate: Chasing Storms, press in the Enlightened Mind to unleash Ultimate: Cleaving Heavens, dealing massive Honed Edge DMG to enemies. After using this skill, Ye Shunguang will exit Enlightened Mind and Ether Veil: Verdict will be removed.", + "PopUp_Content_40143104": "While not in the Enlightened Mind state, Ye Shunguang can accumulate Qingming Sword Force. With 6 points of Qingming Sword Force and while not in Enlightened Mind state, hold or press to switch in from off-field and launch Entry Skill: Illuminating Darkness, entering the Enlightened Mind state and activating Ether Veil: Verdict. In the Enlightened Mind state, Ye Shunguang can use stronger skills.", + "PopUp_Content_40143105": "After consuming Decibels to activate Ultimate: Chasing Storms, enters Enlightened Mind state, activates Ether Veil: Verdict. Press in the Enlightened Mind state to unleash Ultimate: Cleaving Heavens, dealing massive Honed Edge DMG to enemies.\nAfter using this skill, exit Enlightened Mind and remove Ether Veil: Verdict.", + "PopUp_Content_41501001": "Ye Shunguang Combat Tutorial Placeholder Text 01", + "PopUp_Content_41501101": "Ye Shunguang Combat Tutorial Placeholder Text 02", + "PopUp_Content_41501201": "Ye Shunguang Flying Sword Tutorial Placeholder Text", + "PopUp_Content_41501301": "Zhao Combat Tutorial Placeholder Text 01", + "PopUp_Content_999127201": "The Logbook Guide can be found in the sidebar\n• All main story chapters available for early unlock can be viewed through the Logbook Guide system.\n• After reviewing the plot summary and key Agent information for corresponding chapters, you can freely choose to unlock these main story chapters early.\n• In the Inter-Knot Schedule system, you can switch between all accepted main story missions.", + "PopUp_Content_999310101": "At the Intel Board, you can pay Battery Charge or Notorious Hunt challenge attempts in advance to post specific types of Delegated Commissions:\nNotorious Hunt, Expert Challenge, Hard Commission.\n\nWhen other Proxies accept and complete the Delegated Commission, the poster can claim the commission rewards.\n\nOther Proxies in the same Outpost can see the Delegated Commissions posted by each other.", + "PopUp_Content_999310102": "When a Delegated Commission is accepted and completed by another Proxy, the poster can claim the commission rewards from \"Manage Commission\".\n\nClaiming rewards will consume the deposited Battery Charge or Notorious Hunt attempts.", + "PopUp_Content_999310103": "After posting a Delegated Commission, there is a 72-hour deadline. The commission will be automatically removed when the deadline is reached or when crossing into a new week. Please pay attention to the commission time limit.\n\nWhen a commission expires, the corresponding Battery Charge will be returned via mail (Challenge attempts will be automatically refunded upon expiration, but will not be refunded when crossing into a new week).", + "PopUp_Content_999310104": "You can post up to 3 Delegated Commissions at the same time.\n\nThere is a limit to the number of Delegated Commissions you can post during each period. When a commission is canceled or expires, the corresponding posting attempt will be returned.\n\nThere is no limit to completing Delegated Commissions from other Proxies.", + "PopUp_Content_999310201": "Discover or create an Outpost to unlock the Intel Board.\n\nOn the Intel Board, Proxies at the same Outpost can post and accept commissions from each other.", + "PopUp_Content_999310202": "Complete Delegated Commissions from other Proxies to obtain:\n\n Contribution Points: Exchange for items such as menu decoration sets, Prepaid Power Cards, and Agent Upgrade Materials.\n Outpost Trust: Raise Intel Board Permission Level and obtain exclusive titles.", + "PopUp_Content_999310203": "In the Intel Board, you can post specific types of Delegated Commissions:\nNotorious Hunt, Expert Challenge, Hard Commission\n\nAfter other Proxies accept and complete these Delegated Commissions, the poster can claim the commission rewards.", + "PopUp_Content_999320101": "Sword Memories: Interact to absorb, collecting multiple memories to piece together a complete story.\nSealed Sword Memories: Complete the challenge to break the seal.\n\nThe memories of mighty swordmasters recorded by the Qingming Sword have materialized into sword-shaped entities within the secret realm.", + "PopUp_Content_999320102": "Once collected, they can be placed in the Shrine of the Three Monkeys to gain Sword Mastery.", + "PopUp_Content_999320302": "You can perform the following operations at any Sword Altar in the Hidden Realm:\nAbility Unlock: Consume 1000 Sword Mastery to unlock a new ability.\nAbility Enhancement: Consume 1 Sword Will Essence to enhance an unlocked ability.\nAbility Reset: Fully refunds consumed Sword Mastery and Sword Will Essence, and resets the unlock and upgrade status of the corresponding ability.\nYou can Teleport to any unlocked Sword Altar on the map.", + "PopUp_Content_999320601": "{LAYOUT_MOBILE#Press }{LAYOUT_KEYBOARD#Press or press R}{LAYOUT_CONTROLLER#Press } to activate the Disintegration technique. Aim at the Miasma nodes in the scene and press to eliminate them.\nEliminate all Miasma nodes to destroy obstacles in your path.", + "PopUp_Content_999360101": "Joint Investigation: The Divine Maze consists of two parts: Solo Investigation and Joint Investigation.\n\nIn Solo Investigation, Proxies will team up with designated Agents and head to three investigation areas — \"Breaking Thunder,\" \"Joyful Blaze,\" and \"Pale Breath\" — to learn and master each area's unique mechanics.\n\nIn Joint Investigation, the Proxy will select one Agent and work together with two other Agents chosen by other Proxies. Joint Investigation can be played at three difficulty levels: Standard, High Risk, and Nightmare. In a Standard investigation, you progress through a basic commission, and in a High Risk investigation, you pick up from the final enemy/enemies from the Standard investigation. Then, at Nightmare difficulty, you face off against Notorious-level enemies.\n\nThere are 9 Agents available for this investigation. Energy, Adrenaline, and Decibel Generation Rate have all undergone adjustments for these investigations.", + "PopUp_Content_999360102": "Complete investigations to earn Survey Data, which in turn raises your Exploration Level. As your Exploration Level increases, you can obtain Gear and Resonium to equip on your Agents in Joint Investigation, as well as emoticons and voice emotes for communicating with other Proxies during investigations.\nThe first time you complete a Joint Investigation each day, you also get a bonus Survey Data reward!", + "PopUp_Content_999360103": "In Joint Investigations, Lightweight Effects Mode is enabled by default. This turns off most skill effects from your fellow Agents.\nYou can toggle this mode at any time during the investigation.", + "PopUp_Content_999360104": "To facilitate your communication with other Proxies during a Joint Investigation, we've added a Message Wheel for use in missions.\nThere are three types of messages you can send:\n· Voice Emotes (10 in total): These will play the Agent's corresponding voice line when sent. Obtain these from Exploration Level rewards and Joint Investigation: Nightmare rewards (once unlocked, they can also be used in out-of-mission chats);\n· Emoticons (24 in total): Obtainable from Solo Investigation and Exploration Level rewards, as well as from Mini Cargo Trucks in Joint Investigation;\n· Text Messages (8 in total), which are basic communication options available by default.", + "PopUp_Content_999360105": "Once equipped, during a Joint Investigation, you can {LAYOUT_MOBILE#use the Emote button on the right}{LAYOUT_KEYBOARD#use the Emote button on the right}{LAYOUT_CONTROLLER#use } to send emotes and voice emotes to the whole squad.", + "PopUp_Content_999370101": "Before starting the investigation, the Proxy must first complete a Solo Investigation of the area with the designated Agent.\nIn Solo Investigation, the designated Agent will help you master the area's unique mechanics and apply them in combat across different areas.\nComplete Solo Investigation to unlock the Joint Investigation for the area.", + "PopUp_Content_999370201": "A new Chain Meter system has been added in Joint Investigation.\nPlayers can fill their squad's Chain Meter by using Energy/Adrenaline Conversion, Perfect Assist, and Chain Takedown.", + "PopUp_Content_999370202": "When the Chain Meter is full, you can unleash a Chain Ultimate.\nWhen the Chain Ultimate is initiated by one member: After a member unleashes their Chain Ultimate, the other squad members can follow up with the same within a certain time. When all three players have unleashed their Chain Ultimates within the given time, it leads to a Chain Overdrive and triggers Chain Time.\nIn Chain Time, the enemy's action speed is greatly reduced, and all Agents recover a certain amount of HP, and also Energy and Adrenaline while in-combat.\nChain Overdrives also vary by area.", + "PopUp_Content_999370203": "In Joint Investigation, you can trigger a Chain Takedown when an ally activates an Ultimate, Stuns an enemy, applies an Attribute Anomaly, or activates Chain Time.", + "PopUp_Content_999370301": "In Joint Investigation, when an Agent's HP reaches 0, they do not stop battling immediately. Instead, they go into a special Downed state.\nWhile Downed, the other surviving Agents who are within range of the downed Agent can establish a healing link with them. The Agent is revived and also recovers some HP when the healing link has been maintained for a certain period of time. Downed Agents can be revived more quickly when multiple Agents establish healing links at the same time.\nIf no healing link is established and the evacuation countdown reaches 0, the Agent goes into Evacuated state, where they cannot engage in combat for the time being.", + "PopUp_Content_999370302": "The squad shares a certain number of Ether Dewdrops. When an Agent is in Evacuated state, they can consume 1 Ether Dewdrop to return to combat.\nThe player is considered to have failed to complete the investigation when the squad's Ether Dewdrop count reaches 0 and all Agents are Downed or Evacuated.", + "PopUp_Content_999380101": "In the \"Breaking Thunder\" area, lightning will appear wherever the player is.\nWhen lightning is about to strike, use Perfect Assist to redirect it at nearby enemies (if enemies are present). Enemies hit by redirected lightning take massive amounts of damage.\nOtherwise, the Agent struck by lightning will also take a massive amount of damage.", + "PopUp_Content_999390101": "In the \"Joyful Blaze\" area, meteorites will continuously fall to the ground.\nWhen at risk from a falling meteorite, use Perfect Dodge, a Special Attack, or a Dash Attack to trigger the Blaze effect, which unleashes a flaming shockwave on the surroundings. This shockwave applies a massive amount of Daze on enemies hit, as well as destroys the meteorite.\nIf you fail to dodge in time, the meteorite will create a burning zone that lasts for a period of time, and Agents caught in this zone will continuously take damage.", + "PopUp_Content_999400101": "When inside the \"Pale Breath\" area, the Agent's Miasma Contamination level will keep on increasing. Then, when Miasma Contamination reaches its maximum, all Agents in the squad will take one-time damage based on current HP percentage.", + "PopUp_Content_999400102": "Increases one's Miasma Quelling value.\nWhen the Miasma Quelling bar is full, it triggers the Miasma Quelling effect which will last for some time, unleashing a purifying shockwave that deals massive damage to the enemy's Miasmic Shield. Meanwhile, the Agent gains the Miasma Quelling status for a period of time, dealing additional Miasma Quelling DMG with their Basic Attacks.\nThe Miasma Quelling bar fills up when the Agent performs attacks or Chain Overdrives, or when other Agents in the squad trigger the Miasma Quelling effect. Miasma Particles that increase one's Miasma Quelling value can also be found in-stage.", + "PopUp_Content_999400201": "Increases one's Miasma Quelling value.\nWhen the Miasma Quelling bar is full, it triggers the Miasma Quelling effect which will last for some time, unleashing a purifying shockwave that deals massive damage to the enemy's Miasmic Shield. Meanwhile, the Agent gains the Miasma Quelling status for a period of time, dealing additional Miasma Quelling DMG with their Basic Attacks.\nThe Miasma Quelling bar fills up when the Agent performs attacks or Chain Overdrives, or when other Agents in the squad trigger the Miasma Quelling effect. Miasma Particles that increase one's Miasma Quelling value can also be found in-stage.", + "PopUp_Content_999400301": "When certain enemies are defeated, they drop a set number of Miasma Particles. Crush these particles to significantly fill your Miasma Quelling bar.\nSome enemy skills will also release a set number of Miasma Particles when used.", + "PopUp_Content_999400401": "Once inside the survey prep area, activate all data piles in the area to complete the area objective.\nWhen an Agent enters a data pile's activation range, its data activation progress will increase.\nWhen 2 or more Agents are within range of the same data pile at the same time, the activation rate of that data pile is increased.", + "PopUp_Content_999400501": "In \"Breaking Thunder,\" special equipment can be found in certain areas — Lightning Towers.\nWhen an Agent interacts with a Lightning Tower, the area challenge begins. At this time, players who have interacted with the Lightning Tower will be subject to more frequent Thunderbolt attacks in the current area; conversely, players who have not interacted with the tower will not be hit by Thunderbolt attacks in the current area.", + "PopUp_Content_999410101": "In Joint Investigation: The Divine Maze, Proxies can earn Survey Data by completing Solo Investigations and Joint Investigations. When you accumulate enough Survey Data, your Exploration Level will increase.\nAs you reach higher Exploration Levels, you'll unlock rewards like Polychrome, emoticons and voice emotes, Gear, and Resonium!", + "PopUp_Content_999410102": "During the early stages of the event, there will be a cap on the Proxy's Exploration Level. This cap will then be gradually raised over time.\nThe first time you complete a Joint Investigation each day, you also get a bonus Survey Data reward.", + "PopUp_Content_999410103": "Reach the specified Exploration Level to unlock the Customizable Tactical Prism Program/Selectable Resonium Chest, which allow the Proxy to select one Tactical Prism or Resonium they do not own yet. If no item is available, you may select the corresponding Survey Data instead.", + "PopUp_Content_999420101": "In Joint Investigation, you conduct an investigation together with two other Proxies.\nTo start the investigation, select your preferred area and stage. You may also select at the same time your desired difficulty (Standard, High Risk, or Nightmare).\nAfter selecting a stage, press \"Start Matching\" to match with other Proxies who have selected the same stage. You can also invite other Proxies to match via Friends > Outpost.\nUpon completing a Joint Investigation, Proxy contribution will be given based on the Chain Meter contribution, the number of times key actions are completed, and DMG dealt by the Agent.", + "PopUp_Content_999420102": "The Standard investigation is an investigation stage featuring area progression with various types of area gameplay and thematic content. The stage culminates in a showdown with three different powerful enemies;\nIn a High Risk investigation, the Proxy has to challenge the powerful enemies from the Standard investigation; and\nIn Nightmare investigations, the Proxy has to face off against Notorious-rank enemies.", + "PopUp_Content_999420103": "The probability of obtaining Resonium and Gear from Mini Cargo Trucks differs by investigation area:\n· In Breaking Thunder at Standard/High Risk difficulty, Mini Cargo Trucks have a higher chance of dropping Slot 1 Resonia;\n· In Joyful Blaze at Standard/High Risk difficulty, Mini Cargo Trucks have a higher chance of dropping Slot 2 Resonia;\n· In Pale Breath at Standard/High Risk difficulty, Mini Cargo Trucks have a higher chance of dropping Slot 3 Resonia; and\n· In Final Battle at High Risk difficulty, Mini Cargo Trucks have a higher chance of dropping Gear!", + "PopUp_Content_999420104": "When playing on Nightmare difficulty, the Proxy will have a time limit for the challenge, and will also need a higher Investigation Rating to tackle the Nightmare encounter.\nComplete all challenges on Nightmare difficulty and you get Thin Line of Reality as your reward!", + "PopUp_Content_999420201": "Each Agent's Investigation Rating is based on the sum of their equipped Gear and Resonium Ratings. The Proxy's Investigation Rating is based on the Agent with the highest Investigation Rating among their 9 Agents.\n\nThe Gear Rating is based on the highest Rating for the Agent's corresponding Tactical Prism, while for Resonium, the higher its rank, the higher the Resonium Rating.\n\nSelecting the most suitable Gear/Resonia for your Agents based on Ratings is the key to conducting Joint Investigations with maximum efficiency.", + "PopUp_Content_999420202": "The Tactical Prism is the most advanced piece of Gear obtainable in Joint Investigation. It is obtainable through Exploration Level rewards.\nYou can also obtain B-Rank/A-Rank General Gear from Mini Cargo Trucks unlocked during Joint Investigation.\nThe Rating for an Agent's Tactical Prism is 400, while the Ratings for an A-Rank General Gear and B-Rank General Gear items are 200 and 100 respectively.", + "PopUp_Content_999420203": "There are three slots available for Resonium equipment, and different types of Resonium can be equipped in each.\nS-Rank Resonium is the highest grade obtainable in Joint Investigation, and can only be acquired from Mini Cargo Trucks in Joint Investigation. Each slot is compatible with only 2 types of S-Rank Resonium.\nA-Rank Resonium can also be selected and obtained from Exploration Level rewards.\nS-Rank Resonium has a Rating of 200, while A-Rank Resonium and B-Rank Resonium have Ratings of 100 and 50 respectively.", + "PopUp_Content_999420204": "When an Agent is set as the Default Agent, they are automatically selected as the active Agent in the Agent selection phase of Joint Investigation.", + "PopUp_Content_999420301": "Investigation Clues are obtainable from a Solo Investigation or Joint Investigation (Standard). Different Investigation Clues are found in different areas, and clue details can be viewed on the Clue Board once the clue is obtained.\nInvestigation Clues are divided into three types on the Clue Board: Hidden Clues, Broken Clues, and Common Clues.", + "PopUp_Content_999420302": "Hidden Clues are special items found in secret locations across three areas which contain an area's core secrets.\nTo obtain a Hidden Clue, you must obtain the Broken Clue linked to the corresponding secret location.\nCheck the Clue Board for the corresponding Area Clues to find Broken Clues.", + "PopUp_Content_999420303": "Broken Clues help the Proxy to obtain Hidden Clues by unlocking the related secret locations.\nOnce a Broken Clue is obtained, information about the area containing the associated Hidden Clue will be displayed on the Clue Board.", + "PopUp_Content_999421001": "In \"Joint Investigation: Divine Maze\":\n\nWhen not in Enlightened Mind state:\nGain 1 Qingming Sword Force when hitting enemies with Basic Attack, can trigger once every 30s.\nGain 1 additional Qingming Sword Force when using EX Special Attack.\nGain 1 Qingming Sword Force when executing a Chain Takedown.\n\nAdditional Ability: Shadowtrace Flight's ability will not be triggered when an ally activates Ether Veil: Verdict.", + "PopUp_Content_999421201": "In Joint Investigation: Divine Maze:\n\nWhen a teammate unleashes their Ultimate, Yixuan continuously recovers 2 Adrenaline for 10s. This effect can stack up to 2 times.", + "PopUp_Content_999421301": "In \"Joint Investigation: Divine Maze\":\n\nEllen's ATK increases by 65%.", + "PopUp_Content_999421401": "In \"Joint Investigation: Divine Maze\":\n\nTsukishiro Yanagi's ATK increases by 30%.", + "PopUp_Content_999421501": "In Joint Investigation: Divine Maze:\n\nHits landed by Lighter in Morale Burst using a startup light punch or jab combo will reduce the target's All-Attribute RES, while Elation increases the Agent's All-Attribute DMG.\nLighter's ATK increases by 50%, and his DMG dealt to enemies increases by 50%.", + "PopUp_Content_999421601": "In \"Joint Investigation: Divine Maze\":\n\nQingyi's ATK increases by 50%, and her DMG dealt to enemies increases by 150%.", + "PopUp_Content_999421701": "In Joint Investigation: Divine Maze:\n\nLucia's ATK increases by 50%, her DMG dealt increases by 100%, and she ignores 30% of the target's Attribute RES.\nAfter an EX Special Attack, press Special Attack again to launch an Aftershock. This Aftershock is a Harmony. If Lucia is not in the Dream state, recover 40 Dream Points upon activation.\nWhen Lucia triggers Harmony, all Agents in the squad who are in Darkbreaker state gain increased Sheer Force, and non-Rupture Agents' ATK increases by 1,500.\nAgents receive 50% less Health recovery effects when inside the Starlight Convergence.", + "PopUp_Content_999421801": "In \"Joint Investigation: Divine Maze\":\n\nSoldier 11's ATK increases by 100%.", + "PopUp_Content_999450101": "Certain areas require specific Agents to be brought along. When entering these areas, designated \"Trial-Agent\" characters will be added to your current squad.\n\nYou can reconfigure your squad by entering the Investigation Zone Squad Configuration interface. However, in restricted areas, you must still bring the required Agent characters.", + "PopUp_Content_999460101": "The calibration signal moves automatically along a circular track at a constant speed. At the right moment, perform either a \"Flip \"{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#} or \"Calibration \"{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#} to increase repair progress.\n\nWhen repairing damaged mechanisms or Bangboo, both positive and negative signals must be received correctly, so calibration must be completed in both the inner positive and outer negative polarity areas.", + "PopUp_Content_999460201": "Displayed as a red arc, overlapping with it will negatively affect repair calibration!\n\nPerform a \"Flip \"{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#} before overlapping to keep the calibration signal on different tracks.", + "PopUp_Content_999460301": "Displayed as a yellow bar. When overlapped by the calibration signal, begin active calibration and hold the button, then release at the end.\n\nPress \"Calibrate \"{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#} at the right moment,\nhold within the bar area, and release the input at the end of the area.", + "PopUp_Content_999460401": "Successfully resolving each type of node boosts the calibration signal's bypass speed.\n\nIf the nodes are not correctly dealt with, the bypass speed will return to its default speed.", + "PopUp_Content_999460501": "Displayed as yellow dots. Calibration should be initiated when the signal overlaps with them\n\nAt the right moment, \"Flip \" {LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#} to get on the same side track, then \"Calibrate \" {LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#} when the calibration signal overlaps to complete the repair.", + "PopUp_Content_999460601": "Displayed as blue dots. Calibration is completed automatically when the player's calibration signal overlaps with them.\n\nAt the right moment, \"Flip \"{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#} to place the calibration signal on the same side of the track as the blue dot.", + "PopUp_Content_999480101": "An Outpost is a community organization built by like-minded Proxies.\n\nAfter joining an Outpost, Proxies can chat with fellow members in the Outpost Channel, share Squad Configurations, Deadly Assault Battle Records, Signal Search results, and other intel.", + "PopUp_Content_999500101": "Some enemies can use Control Skills during combat that ignore Invulnerable effects.\nWhile a Control Skill is being executed, there will be no flash warning.\nThe first hit of a Control Skill cannot be blocked or parried. When it hits or is dodged by an Agent, it enters a special Vital View state where the enemy will continue to launch multiple attacks. Agents can counter subsequent attacks using a Defensive Assist or Evasive Assist.", + "PopUp_Content_999500102": "If you successfully counter all of an enemy's skills during Vital View, when the Agent's subsequent skills hit the enemy again, it will inflict a Shutdown effect, dealing massive DMG and accumulating considerable Daze. When successfully countering the final attack of a Control Skill with a Perfect Dodge or Evasive Assist, it will additionally trigger a Precise Counter effect, restoring Decibels for the active character.", + "PopUp_Content_999500103": "During Control Skills, Agents cannot trigger an Ultimate. Additionally, during each enemy attack, you can only switch Agents once, and each Agent can only dodge once.", + "PopUp_Content_999510101": "\"The Creator\" is an extremely dangerous and mysterious entity mentioned across multiple intelligence sources.\nAs for Their true nature and purpose, nearly all available information points to one conclusion — \"unknown.\"\n\nAccording to the Bangboo Lockspring, the Creator's status far surpasses that of the Exaltists, the secret organization that once caused massive chaos.\nThe Creator is supreme, and the Exaltists merely caught Their fleeting attention by chance.\n\nThe mysterious enemy that was defeated by the Proxy and their companions in the depths of the Lemnian Hollow wasn't the Creator's true form, but rather a Messenger created by the Creator.\nThis Messenger appeared to be some kind of chaos entity, with an incredibly complex composition including Miasma, Lumite ore, and a special metal, fused with Sarah's flesh — willingly sacrificed by the Exaltists. Moreover, it seemed to have stolen a trace of power belonging to Sunbringer, the first-generation Void Hunter.\n\nWhat the Creator truly is remains unknown to all.\nOnly one thing seems certain—\nThat battle in the Lemnian Hollow was far from the end.\nPerhaps it was merely a single breath released when the Creator began to stir.", + "PopUp_Content_999510201": "\"Void Hunter\" - the highest official honor in New Eridu, bestowed personally by the mayor upon heroes who achieve extraordinary feats in combating the Hollow Disaster.\nHowever, in the city's shadows, a more ancient and forbidden term closely tied to the \"Void Hunter\" title circulates among the few who know—\"Void Hunter Weapons.\"\n\nCarole Arna once mentioned there seems to be some kind of unavoidable \"price\" behind every weapon.\nThis theory has found preliminary confirmation in two known items believed to be \"Void Hunter weapons.\"\n\nQingming Sword: The sacred treasure of Yunkui Summit. Its user, Ye Shunguang, while gaining immense power, suffers from irreversible backlash effects including memory loss and sensory deterioration.\nEthereal-Slaying Katana - Tailless: The current Void Hunter Hoshimi Miyabi's blade. Reportedly, earning this blade's recognition comes at a tremendous cost, and prolonged use will gradually corrupt its wielder.\n\nA mysterious high-ranking official of the Krampus Compliance Authority once mentioned the term \"Void Hunter Weapons\" during an internal discussion, linking it to a certain organization's secret plans.\nThis suggests that Void Hunter Weapons are not merely individual armaments, but may be tied to complex power plays and struggles among New Eridu's upper echelons.\n\nIs the title of \"Void Hunter\" genuinely just an \"honor,\" and nothing else?\nAre these so-called \"Void Hunter Weapons\" truly meant to combat the Hollows, or do they themselves share a deeper, more dangerous connection to the Hollows' secrets?\nThe truth continues to lie buried in the darkest depths.", + "PopUp_Content_999520101": "In Combat Simulation or Area Patrol, in addition to consuming Battery Charge to fight and earn rewards, you can also use the Ether Battery auto-battle feature to obtain mission rewards instantly.\n\nOn the Combat Simulation or Area Patrol screen, press the Auto-Battle button, then press Auto-Battle again to instantly receive the rewards for a single 60 Battery Charge Combat Simulation or Area Patrol mission.\n\nEther Batteries can be acquired via the New Eridu City Fund or through item crafting and other methods.", + "PopUp_Title_110012601": "The Revelation Technique - Retrace Ability", + "PopUp_Title_401431": "[Character Intro] Ye Shunguang (I)", + "PopUp_Title_401432": "[Character Intro] Ye Shunguang (II)", + "PopUp_Title_401433": "[Character Intro] Ye Shunguang (III)", + "PopUp_Title_401434": "[Character Intro] Ye Shunguang", + "PopUp_Title_415010": "[Character Intro] Ye Shunguang (I)", + "PopUp_Title_415011": "[Character Intro] Ye Shunguang (II)", + "PopUp_Title_415012": "[Character Intro] Ye Shunguang - Flying Sword", + "PopUp_Title_415013": "[Character Intro] Zhao (I)", + "PopUp_Title_9991272": "[Tutorial] Logbook Guide", + "PopUp_Title_999310201": "Intel Board", + "PopUp_Title_9993206": "Disintegration Technique and Miasma Nodes", + "PopUp_Title_999360103": "Lightweight Effects Mode", + "PopUp_Title_999360104": "Emoticons and Voice Emotes", + "PopUp_Title_999360105": "Emoticons and Voice Emotes", + "PopUp_Title_999370302": "Evacuated State and Ether Dewdrops", + "PopUp_Title_9993801": "Breaking Thunder: Gameplay", + "PopUp_Title_9993901": "Joyful Blaze: Gameplay", + "PopUp_Title_9994001": "Pale Breath: Gameplay", + "PopUp_Title_9994002": "Miasma Quelling", + "PopUp_Title_9994004": "Survey Prep", + "PopUp_Title_9994005": "Lightning Lure", + "PopUp_Title_999410103": "Tactical Prism and Resonium Selection", + "PopUp_Title_999420102": "Standard, High Risk, and Nightmare Difficulty", + "PopUp_Title_999420104": "Nightmare Difficulty", + "PopUp_Title_999420201": "Gear, Resonium, and Investigation Rating", + "PopUp_Title_999420204": "Default Agent", + "PopUp_Title_999420302": "Hidden Clues", + "PopUp_Title_999421301": "Ellen in Joint Investigation", + "PopUp_Title_999460101": "Polarity Calibration Basics", + "PopUp_Title_999460201": "\"Polarity Calibration\" Red Arc Node", + "PopUp_Title_999460301": "\"Polarity Calibration\" Yellow Bar Node", + "PopUp_Title_999460401": "\"Polarity Calibration\" Boost! (Joint Investigation Only)", + "PopUp_Title_999460501": "\"Polarity Calibration\" Yellow Dot Node", + "PopUp_Title_999460601": "\"Polarity Calibration\" Blue Dot Node", + "PopUp_Title_9995101": "The Creator", + "PostText_25001": "Recently, news about the upcoming \"Hollow Champions\" competition has been widely circulating across multiple social media platforms and forums. According to reports, the competition has secured major investors this year and established partnerships with well-known IP franchises, aiming to discover civilian heroes who dare to face the Hollows, showcase New Eridu's development potential, and boost public confidence.\n\nHowever, this news was quickly clarified by the organizer. The event organizer stated: \"We appreciate everyone's interest in 'Hollow Champions', but the new competition is still in the planning phase, and no official date has been set. The related rumors circulating online are completely unfounded.\"\n\nCurrently, this incident continues to gain traction, maintaining high engagement across numerous forums and platforms.", + "PostText_25002": "Did it just sprout up overnight? Never seen it before.\nLooks super cool, and it's absolutely massive!\nAs everyone knows, bigger is better, better is bigger (just kidding)\nFor some reason, being near it gives me this weird sense of peace — I don't even feel like yelling at my boss anymore.", + "PostText_25003": "It's me again.\nEarlier I made a post about the white flowers at Failume Heights. You won't believe this — when I went back today, they'd turned BLACK!\nLike they'd been contaminated by something?\nI tried to get a closer look, but some disciples from Yunkui Summit stopped me, saying it was too dangerous or whatever.\nDoes anyone know what's going on here? This is seriously freaking me out!", + "PostText_25004": "Looks like the Lemnian Hollow is really gonna swallow the entire Waifei Peninsula.\nIs it too late to start writing my will?", + "PostText_25005": "Hey fam, y'all must've seen the news by now — New Eridu is seeing a new Void Hunter, and her name is — Ye Shunguang!\n\nLet me catch up those who aren't up to speed:\nRemember that massive crisis at the Lemnian Hollow a while back? The one that almost swallowed the entire Waifei Peninsula? Well, it was Miss Ye Shunguang herself who turned the tide at the critical moment and single-handedly resolved that disaster!\nA friend of mine who was doing logistics on-site said the scene was absolutely insane — they'd never seen such powerful Ether waves in their life!\n\nSo here's the deal — anyone got any inside scoop on our new Void Hunter?\nHit me up. I'm willing to pay, and I promise the price will be worth your while!", + "PostText_25006": "First time playing the Marcel Maze, had no clue how it worked. My Bangboo just hopped around a bit and made it through — didn't seem that tough.", + "PostText_25009": "Listen up folks, no joke, this intel is 100% legit!\nOne of my buddies working at the HIA just hit me up with a voice call at 3 AM, his voice was straight-up shaking!\nHe said that just hours ago, the equipment monitoring the Lemnian Hollow data suddenly went haywire as it detected an anomalous Ether turbulence!\nHere's the creepy part — after the burst, this Ether turbulence didn't dissipate slowly like usual. Instead, it moved like it was alive, rushing at high speed toward some unexplored zone in the Hollow! It even caused interference and fluctuations in all Rosetta Data across the Hollows, serious enough to catch both HAND and the HIA's attention!\n\nMy friend's exact words were: \"If you had to visualize this Ether energy, it's like some massive thing hiding underground just rolled over, making the whole area shake three times.\"\n\nThat's all I'm gonna say — make of it what you will. With anomalies this big, who knows what's coming next.\nI've already stocked up on more high-grade Porcelume, just in case. Can't go wrong with having extra hard currency at times like these.\nIf anyone's looking to get some Porcelume for protection but doesn't have connections, hit me up. Bulk orders get a discount, by the way.\n\nGotta go check my safe now. Y'all stay safe out there.", + "PostText_25010": "Listen up people, fortune favors the bold — ain't that the truth!\n\nWhile Failume Heights was in total chaos recently and those Exaltist remnants were getting wiped out, I knew the terrain well enough to sneak into several of their secret hideouts.\nAnd boy oh boy, these cultists were hoarding some serious goods! Besides some worthless ritual items, I actually found some things that... probably weren't meant to be seen.\n\nI was gonna keep it all to myself and cash in, but the more I looked at it, the more chills ran down my spine. This stuff's too hot to handle. Might as well share it with everyone — gives me some backup if things go south.\n\nHere's the key intel I've gathered — no guarantees on authenticity, take it as you will:\n\n1. Some poor sucker's diary from the Exaltist group.\nHalf-burnt, neat handwriting, but the content is absolutely bonkers — then again, who in their right mind keeps a diary anyway!\nBasically, it rambles on about twenty years of suffering he endured, constantly going on about how the world is rotten to the core, then obsessively researching \"The Creator\", saying stuff like \"only Their arrival can cleanse all impurity\" and \"create a new world without pain, with absolute equality\".\nTsk tsk, typical case of someone whose heart got crushed and now wants to take the whole world down with them.\nOh yeah, the diary also mentioned someone called \"Sarah\" — the writer seemed to worship her, constantly referring to her as Lady Sarah, saying his current faith was all thanks to Lady Sarah, and that those who weren't \"devout\" deserved death... completely off his rocker.\n\n2. Several encrypted letters (encrypted, sure, but I've cracked quite a few, haha)\nThis is the real bombshell! I discovered some encrypted communications between Exaltist higher-ups and... a major corporation you'd never expect! Most were destroyed, but a few mentioned something called: Sacrifice tech.\nThe letters stated that the Exaltists agreed to transfer partial prototypes and early data of this tech to some special project team at that company. In exchange, the company would provide convenience and protection for Exaltist activities in Failume Heights.\nI was shocked when I saw this — it's beyond shady!\n\nThat's all I've got, and I'm not digging any deeper. This feels deep enough to drown a whale.\nThe Exaltists are gone, but their assets seem to have been inherited by something even more terrifying.\n\nFolks, let's just take care of ourselves and stay safe.", + "PostText_25011": "Yo, friends! Recently, Failume Heights has been back in the spotlight thanks to the rising exposure of our new Void Hunter, Ye Shunguang. Our archaeology squad at the Spook Shack, always chasing the latest buzz—I mean, pursuing historical truth—has dug up some ancient tales about the Waifei Peninsula.\n\nYou won't believe what we found! Today, let's talk about the legendary Yunkui Summit and the even more legendary Qingming Sword—how did they really come to be?\n\nFirst up, let's talk about that mysterious Qingming Sword!\nAbout this blade, I've got a mind-blowing conclusion: Based on cross-referencing multiple damaged ancient texts, the Qingming Sword wasn't originally from Yunkui Summit at all.\nLegend has it that its prototype was some bizarre object of unknown material discovered near the Lemnian Hollow. But its true nature was terrifying—it actively drained the Ether from any human who touched it!\nAccording to the records, every ordinary person who tried to touch or study it couldn't handle the agony of having their Ether instantly drained, and ultimately... turned to ash. This caused massive panic at the time.\n\nNext up is the establishment of Yunkui Summit.\nJust when the Qingming Sword was about to cause an even bigger disaster, a wandering master appeared. The ancient texts don't record his name, only that he possessed an extraordinary control over Ether Energy that no ordinary person could match.\nUsing his own power, he forcefully suppressed this deadly artifact and calmed the chaos. But even he couldn't completely destroy it. After trying every method without finding a way to eliminate it, this master made a reluctant decision...\nOn a remote mountain, using his lifetime of knowledge and some special techniques, he forcibly forged this deadly object into the form of a sword to contain and seal its power.\nThis sword became what we know as the Qingming Sword. And that mountain became Yunkui Summit.\nLooking at it another way, while this master couldn't completely solve the problem, his teachings lived on. His philosophy of helping others and the profound cultivation methods he left behind—like the healing arts we can still see today, and those mysterious techniques for communicating with birds and beasts—made Yunkui Summit a respected power in the region for a long time.\n\nFinally, the most mysterious and mystifying of all the collected legends has to be an ancient prophecy that came with the Qingming Sword.\nWe found similar recordings of this prophecy in several different versions of ancient texts—it must be the one passed down through generations at Yunkui Summit!\nThe prophecy has two parts:\n1: \"When darkness shrouds this land, all things wither, and songs of sorrow fall silent, only Bai Ze wielding the Qingming blade can break through the long night and awaken the dawn.\"\n2: \"The path of Bai Ze is never walked alone. When fate shifts, shadow follows light. Blessing and curse, joy and grief — one thought leads to heaven, the next... to the abyss.\"\n\"Bai Ze\" clearly refers to the savior who can wield the Qingming Sword—no doubt about that. But what exactly are the \"shifts of fate\"? With all this talk of \"shadow follows\" and \"blessing and curse,\" doesn't it seem like the \"shifts of fate\" might be even more crucial than the \"Bai Ze\" itself?\n\nWe haven't reached any conclusions about this question yet. What do you all think? Feel free to share your thoughts in the comments below!", + "PostTitle_25001": "[Repost] Media Reports on \"Hollow Champions\" Tournament Launch? Official Statement: No Tournament Plans Confirmed Yet!", + "PostTitle_25003": "[Post] Why does this flower keep changing?", + "PostTitle_25006": "First time playing Marcel Maze. Doesn't seem too difficult.", + "PostTitle_25010": "[Intel] Hot leak, burn after reading, Exaltist confidential", + "PostTitle_25011": "[Intel] Digging Deep Into Ancient Legends of Waifei Peninsula While Failume Heights Is Hot", + "Poster_25002": "Boss in Heaven", + "Poster_25003": "Boss in Heaven", + "Poster_25004": "That's All", + "Poster_25005": "Reporting Live From the Scene", + "Poster_25008": "Hardworking Mule", + "Poster_25009": "Mouse Hustling for Cash", + "Poster_25010": "Must Remain Anonymous", + "PowerUp_StageSelect_Tips": "* \"Cooperation Exercise\" lets you experience combat mechanics before potential awakening, while \"Potential Hypothesis\" lets you experience combat mechanics after potential awakening.\n* Complete \"Potential Hypothesis\" for the first time during the event to receive Polychrome, Daily Performance, and other rewards.", + "PowerUp_StageSelect_Title": "Would you like to experience {0} - Potential Hypothesis?", + "Profile_3201014_name": "Exclusive Fan Support", + "QuestDesc_1203670101": "Talk to {M#Belle}{F#Wise} to plan out the next video restock order.", + "QuestDesc_1203670102": "Talk to {M#Belle}{F#Wise} to plan out the next video restock order.", + "QuestDesc_1203670103": "Meet up with {M#Belle}{F#Wise} at the street exit and go check out the suppliers Travis mentioned.", + "QuestDesc_1203670104": "Shepherd must be coming to talk about the Proxy business. Hear what he has to say, and don't forget to finish up with restocking first.", + "QuestDesc_1203670105": "Shepherd must be coming to talk about the Proxy business. Hear what he has to say, and don't forget to finish up with restocking first.", + "QuestDesc_1203670106": "I'm not sure whether or not Belle tracked down the remaining suppliers or not. We were meant to meet up for lunch and then go do that, so let's check in to see if General Chop has seen her.", + "QuestDesc_1203670107": "General Chop says Belle headed out alone, so let's go to the remaining suppliers that Travis mentioned and find Belle. Leave Sixth Street via the street exit.", + "QuestDesc_1203670108": "View DMs", + "QuestDesc_1203670109": "Fairy's right. We have to find Belle ASAP. Time to use Fairy's power.", + "QuestDesc_1203670110": "Fairy's right. We have to find Belle ASAP. Time to use Fairy's power.", + "QuestDesc_1203670111": "Fairy suggests trying to get info from some of the survivors. Ask a Public Security officer where the survivors are.", + "QuestDesc_1203670112": "Ask the trendily-dressed young woman whether or not she's seen Belle.", + "QuestDesc_1203670113": "Ask the young survivors whether or not they've seen Belle.", + "QuestDesc_1203670114": "There was another girl who survived, you heard she went over to the arcade. Go ask her for any news about Belle.", + "QuestDesc_1203670115": "The survivor reckons Belle went straight down deep into the Companion Hollow to help people. Hurry back and ask Fairy to analyze where exactly the depths connect with.", + "QuestDesc_1205340101": " ", + "QuestDesc_1205340201": " ", + "QuestDesc_1205340301": " ", + "QuestDesc_1205340401": " ", + "QuestDesc_1205430101": "XXXXX", + "QuestDesc_1205430201": "XXXXX", + "QuestDesc_1205430301": "XXXXX", + "QuestDesc_1205430401": "XXXXX", + "QuestDesc_1205430501": "XXXXX", + "QuestDesc_1205430601": "XXXXX", + "QuestDesc_1205430701": "Meet up with Xiao'Guang at the Lumina Square parking lot and go hang out together!", + "QuestDesc_12214002": "Krampus professionals never disappoint.", + "QuestDesc_12214003": "Equivalent exchange is the fundamental principle behind everything.", + "QuestDesc_12214004": "The harmless starts to become harmful.", + "QuestDesc_12214005": "\"Love... will be the end of me.\"", + "QuestDesc_12214008": "This long day finally seems to be coming to an end.", + "QuestDesc_12214010": "\"I'm going to have that osmanthus cake I love, even though it always makes my stomach hurt.\"", + "QuestDesc_12214011": "\"For New Eridu, and for our shared tomorrow, I offer my sword, my strength, and my all... until my very last breath.\"", + "QuestDesc_19900321": "In Joyful Blaze - Solo Investigation, Proxies must complete the investigation using Soldier 11.\n\nIn the \"Joyful Blaze\" area, meteorites will continuously fall to the ground.\nWhen at risk from a falling meteorite, use Perfect Dodge, a Special Attack, or a Dash Attack to trigger the Blaze effect, which unleashes a flaming shockwave on the surroundings. This shockwave applies a massive amount of Daze on enemies hit, as well as destroys the meteorite.\nIf you fail to dodge in time, the meteorite will create a burning zone that lasts for a period of time, and Agents caught in this zone will continuously take damage.", + "QuestDesc_19900322": "In the [Breaking Thunder - Solo Investigation], the Proxy must complete the investigation using Tsukishiro Yanagi.\n\nIn the \"Breaking Thunder\" area, lightning will appear wherever the player is.\nWhen lightning is about to strike, use Perfect Assist to redirect it at nearby enemies (if enemies are present). Enemies hit by redirected lightning take massive amounts of damage.\nOtherwise, the Agent struck by lightning will also take a massive amount of damage.", + "QuestDesc_19900323": "In the [Pale Breath - Solo Investigation], Proxy needs to use Yixuan to complete the investigation.\n\nIn the \"Pale Breath\" area, Agents' Miasma Contamination value continuously increases. When the Miasma Contamination reaches its limit, all Agents in the squad will take DMG based on their current HP percentage.\n\nIncreasing the Miasma Quelling value: When the Miasma Quelling bar is full, it triggers the Miasma Quelling effect which will last for some time, unleashing a purifying shockwave that deals massive damage to enemies' Miasmic Shield. Meanwhile, the Agent gains the Miasma Quelling status for a period of time, dealing additional Miasma Quelling DMG with their Basic Attacks.\n\nThe Miasma Quelling bar fills up when the Agent performs attacks or Chain Ultimates, or when other Agents in the squad trigger the Miasma Quelling effect. Miasma Particles that increase one's Miasma Quelling value can also be found in-stage.", + "QuestDesc_2250101": "Brilliant hope lies buried beneath the soil — luminous stones from the earth first emerges after ages... A miner has sent out a distress signal. Go check out what's happening.", + "QuestDesc_225010101": "Brilliant hope lies buried beneath the soil — luminous stones from the earth first emerges after ages... A miner has sent out a distress signal. Go check out what's happening.", + "QuestDesc_225010102": "Brilliant hope lies buried beneath the soil — luminous stones from the earth first emerges after ages... We can't just stand by while miners are trapped. Let's go rescue those who are stranded.", + "QuestDesc_225010103": "Brilliant hope lies buried beneath the soil — luminous stones from the earth first emerges after ages... There seems to be deeper secrets hidden here. Press on and explore.", + "QuestDesc_225010104": "Brilliant hope lies buried beneath the soil — luminous stones from the earth first emerges after ages... There seems to be deeper secrets hidden here. Press on and explore.", + "QuestDesc_225010105": "Brilliant hope lies buried beneath the soil — luminous stones from the earth first emerges after ages... There seems to be deeper secrets hidden here. Press on and explore.", + "QuestDesc_225010106": "Brilliant hope lies buried beneath the soil — luminous stones from the earth first emerges after ages... There seems to be deeper secrets hidden here. Press on and explore.", + "QuestDesc_2250102": "In the depths of night, the howls of Ethereals and cries of rebels echo. Darkness of the Hollow has shrouded this place ever since... The factory has fallen into the shadows. Talk to the workers here to learn what happened.", + "QuestDesc_225010201": "In the depths of night, the howls of Ethereals and cries of rebels echo. Darkness of the Hollow has shrouded this place ever since... The factory has fallen into the shadows. Talk to the workers here to learn what happened.", + "QuestDesc_225010202": "In the depths of night, the howls of Ethereals and cries of rebels echo. Darkness of the Hollow has shrouded everything since then... Turn on the power switch to restore lighting to the factory.", + "QuestDesc_225010203": "In the depths of night, the howls of Ethereals and cries of rebels echo. Darkness of the Hollow has shrouded everything since then... Turn on the power switch to restore lighting to the factory.", + "QuestDesc_225010204": "In the depths of night, the howls of Ethereals and cries of rebels echo. Darkness of the Hollow has shrouded everything since then... Power has been restored to the factory — head back and check on the workers.", + "QuestDesc_225010205": "In the depths of night, the howls of Ethereals and cries of rebels echo. Darkness of the Hollow has shrouded this place ever since... Troublesome Ethereals have appeared in the factory — eliminate the threat before moving forward.", + "QuestDesc_225010206": "In the depths of night, the howls of Ethereals and cries of rebels echo. Darkness of the Hollow has shrouded everything since then... Muffled echoes resonate through the air — draw near and investigate the traces of corrupted Miasma.", + "QuestDesc_225010207": "In the depths of night, the howls of Ethereals and cries of rebels echo. Darkness of the Hollow has shrouded everything since then... Power has been restored to the factory — head back and check on the workers.", + "QuestDesc_2250103": "The sword and shield in hand, and the compass that guides the way, have evolved through space and time. What remains unchanged is the courage and sacrifice of the pioneers... A hesitant investigator lingers here — go learn what he knows.", + "QuestDesc_225010301": "The sword and shield in hand, and the compass that guides the way, have evolved through space and time. What remains unchanged is the courage and sacrifice of the pioneers... A hesitant investigator lingers here — go learn what he knows.", + "QuestDesc_225010302": "The sword and shield in hand, and the compass that guides the way, have evolved through space and time. What remains unchanged is the courage and sacrifice of the pioneers... Help the investigator open the closed warehouse door and obtain his recognition.", + "QuestDesc_225010303": "The sword and shield in hand, and the compass that guides the way, have evolved through space and time. What remains unchanged is the courage and sacrifice of the pioneers... Head forth with the investigator and look into the secrets of this place's past.", + "QuestDesc_225010304": "The sword and shield in hand, and the compass that guides the way, have evolved through space and time. What remains unchanged is the courage and sacrifice of the pioneers... Head forth with the investigator and look into the secrets of this place's past.", + "QuestDesc_225010305": "The sword and shield in hand, and the compass that guides the way, have evolved through space and time. What remains unchanged is the courage and sacrifice of the pioneers... Find a route forward and head to the mining area below to investigate the secrets of this place.", + "QuestDesc_225010306": "The sword and shield in hand, and the compass that guides the way, have evolved through space and time. What remains unchanged is the courage and sacrifice of the pioneers... Head forth with the investigator and look into the secrets of this place's past.", + "QuestDesc_225010307": "The sword and shield in hand, and the compass that guides the way, have evolved through space and time. What remains unchanged is the courage and sacrifice of the pioneers... A dark echo lingers here. Approach the corrupted Miasma traces and investigate.", + "QuestDesc_225010308": "The sword and shield in hand, and the compass that guides the way, have evolved through space and time. What remains unchanged is the courage and sacrifice of the pioneers... Share the story of what happened to the pioneers here with the investigator.", + "QuestDesc_4160101": "{F#Wise}{M#Belle} seems to be talking with Xiao'Guang, let's hurry over and check it out.", + "QuestDesc_4160102": "Xiao'Guang invited us to try her osmanthus cakes. Let's give them a taste now.", + "QuestDesc_4160103": "Ju Fufu says something weird just appeared in Sailume Bay. Let's hurry over and check it out!", + "QuestDesc_4160104": "Everyone's here. Let's start the meeting once everyone's ready.", + "QuestDesc_4160105": "After the meeting, it seems people still have things to say. Go chat with them.", + "QuestDesc_4160106": "Xiao'Guang seemed a bit off when the meeting ended... Let's talk to {F#Wise}{M#Belle} about it.", + "QuestDesc_4160110": "A strange voice is calling. Who in Eridu is it...?", + "QuestDesc_4160111": "XXXXX", + "QuestDesc_4160112": "XXXXX", + "QuestDesc_4160114": "Xiao'Guang seems just as clueless about what happened. It's late, I should head back to my room and get some rest...", + "QuestDesc_4161102": "Looks like something's going down at Suibian Temple's main entrance. Let's check it out.", + "QuestDesc_4161103": "Discuss with Xiao'Guang the specifics of the collaboration with Miss Zhao.", + "QuestDesc_4161201": "Head to the Lemnian Hollow with Xiao'Guang and Miss Zhao to investigate the unknown area where abnormalities are cropping up.", + "QuestDesc_4161202": "According to Miss Zhao's intel, there are clues on Senior Ye's movements in the warehouse area. Let's head there and track him down.", + "QuestDesc_4161203": "There's a mysterious Bangboo in the distance. Let's catch up and check it out.", + "QuestDesc_4161204": "According to Lockspring, the crane tower is the highest point around here. Let's climb up and check out the surroundings.", + "QuestDesc_4161205": "Miss Zhao is being chased by Ethereals! Hurry and go help her!", + "QuestDesc_4161207": "These Miasmic Ethereals ahead give off a forboding feeling. Better eliminate them quickly.", + "QuestDesc_4161208": "There is an abnormal Miasma about these Ethereals. Head in the direction they came from and track this abnormal miasma.", + "QuestDesc_4161209": "A vision of our teacher, Carole, suddenly appeared ahead. Better check it out quick.", + "QuestDesc_4161210": "The Abnormal miasma is getting stronger. Let's keep tracking it.", + "QuestDesc_4161211": "Some Miasmic Ethereals have appeared in the abnormal Miasma. Defeat them.", + "QuestDesc_4161212": "A black flower has appeared among the white ones. Let's hurry up and investigate.", + "QuestDesc_4161213": "Senior Ye's in the distance. Better catch up with him.", + "QuestDesc_4161301": "A lot happened in Lemnian Hollow. Let's discuss with everyone.", + "QuestDesc_4161302": "Enzo said we can get info on how to fix Lockspring at Buyan. Let's head there and check it out.", + "QuestDesc_4161303": "Let's check out Buyan while we wait for Enzo.", + "QuestDesc_4161304": "Enzo will be here soon. Let's ask him to fix Lockspring.", + "QuestDesc_4161305": "Everyone from Yunkui Summit is here now. Better tell them what I discovered in Lemnian Hollow.", + "QuestDesc_4161306": "The mayor told us not to rush into anything. Since we've got some downtime, why don't we take Xiao'Guang to check out the Failume Heights market and unwind a bit?", + "QuestDesc_4161307": "XXXXX", + "QuestDesc_4161308": "XXXXX", + "QuestDesc_4161310": "It's getting late, time to head back and get some rest.", + "QuestDesc_4162101": "XXXXX", + "QuestDesc_4162103": "You hear a hesitant knock at the door. Better check who's paying you a late-night visit.", + "QuestDesc_4162105": "If things are this bad at Suibian Temple, it's probably even worse outside. The main entrance is blocked by black flowers. Let's head out through the back door and check out what's going on.", + "QuestDesc_4162106": "Abnormal Miasma has appeared in Failume Heights. This is really bad. Hurry to the plaza in Failume Heights to check out the situation.", + "QuestDesc_4162107": "Lemnian Hollow is expanding, and abnormal Miasma has appeared in Failume Heights. Regroup with everyone from Yunkui Summit and figure out what to do.", + "QuestDesc_4162201": "Young Xiao'Guang is crying. Rush over to find out what's wrong.", + "QuestDesc_4162202": "Little Xiao'Guang seems to be having some trouble. Try to cheer her up. Let's check Good Goods first.", + "QuestDesc_4162203": "Little Xiao'Guang seems to be having some trouble. Try to cheer her up. Let's check Good Goods first.", + "QuestDesc_4162204": "After saying goodnight to {M#Junior}{F#Junior}, it's time to head back and rest.", + "QuestDesc_4162205": "Just remembered I promised {M#Junior}{F#Junior} I'd make some osmanthus cakes. Better head to the kitchen and get started on those now.", + "QuestDesc_4162301": "Enter Lemnian Hollow with Xiao'Guang, Miss Zhao, and Lockspring to purify the black flowers and track down the source of the abnormal Miasma.", + "QuestDesc_4162302": "We ran into security bots. Avoid their attack range and find a way to reach the top of the factory.", + "QuestDesc_4162304": "Found the core black flower of this area. Try to purify it.", + "QuestDesc_4162305": "Lockspring mentions there might be more abnormal Miasma inside the factory. Head to the inside of the factory to investigate.", + "QuestDesc_4162307": "Lockspring tells you of some rumors he heard. Now let's keep heading into the factory.", + "QuestDesc_4162308": "Lockspring says there might be clues inside the factory. Let's find a way to get in.", + "QuestDesc_4162309": "Saw illusions of Teacher again, follow these illusions.", + "QuestDesc_4162310": "Lockspring suggests there might be clues behind the door. Let's find a way to get into the sealed room.", + "QuestDesc_4162311": "The door's open. Head into the room and check it out.", + "QuestDesc_4162312": "An ambush! Good thing Xiao'Guang helped, but she seems off... Try to defeat the enemies before you.", + "QuestDesc_4162314": "Hurry back to Failume Heights with Xiao'Guang.", + "QuestDesc_4162315": "The tower crane's been corrupted by Miasma. Use Revelation - Retrace to repair it.", + "QuestDesc_4162401": "Hurry back to Failume Heights with Xiao'Guang.", + "QuestDesc_4163101": "Let's tell everyone at Yunkui Summit about what happened earlier and see if there's any way to help Xiao'Guang recover.", + "QuestDesc_4163102": "Head to Xiao'Guang's room to check on how she's doing.", + "QuestDesc_4163103": "Senior Ye has a suggestion for what to do. Let's check Xiao'Guang's condition first before making a decision.", + "QuestDesc_4163202": "Senior Ye is right over there. Let's hurry up and meet with him.", + "QuestDesc_4163204": "I've suddenly entered a strange area. Try exploring.", + "QuestDesc_4163205": "The path ahead is blocked by obstacles. Try using Revelation - Retrace to clear the obstacles.", + "QuestDesc_4163206": "Keep moving forward and exploring the strange space.", + "QuestDesc_4163207": "A strange vision appears, like a flash of a memory. Try touching it.", + "QuestDesc_4163208": "Keep moving forward and exploring the strange space.", + "QuestDesc_4163209": "A strange vision appears, like a flash of a memory. Try touching it.", + "QuestDesc_4163210": "That's {F#Junior}{M#Junior}'s voice. Try and find where it's coming from.", + "QuestDesc_4163211": "A moment from {F#Junior}{M#Junior}'s memories appears. Try touching it.", + "QuestDesc_4163212": "Keep moving forward and exploring the strange space.", + "QuestDesc_4163213": "Xiao'Guang is just ahead. Find a way to get closer to her.", + "QuestDesc_4163214": "Now that I've helped Xiao'Guang regain her sense of touch, let's hurry and help her recover her remaining senses.", + "QuestDesc_4163215": "The path ahead is blocked by obstacles. Try using Revelation - Retrace to clear the obstacles.", + "QuestDesc_4163216": "Little Xiao'Guang seems to be in some trouble. Go talk to her.", + "QuestDesc_4163217": "Help little Xiao'Guang find the music box shards.", + "QuestDesc_4163218": "Help little Xiao'Guang find the remaining music box shards.", + "QuestDesc_4163219": "Help little Xiao'Guang find the remaining music box shards.", + "QuestDesc_4163220": "Help little Xiao'Guang find the remaining music box shards.", + "QuestDesc_4163221": "All music box shards have been found. Hand them over to little Xiao'Guang.", + "QuestDesc_4163222": "Now that I've helped Xiao'Guang regain her sense of touch and hearing, let's hurry and help her recover her remaining senses.", + "QuestDesc_4163223": "Keep exploring along the mountain path.", + "QuestDesc_4163224": "With all the ingredients for the osmanthus cake, use Revelation - retrace to restore the memories of osmanthus cake.", + "QuestDesc_4163225": "Now that I've helped Xiao'Guang regain her sense of touch, hearing, smell, and taste, let's hurry and help her recover her vision.", + "QuestDesc_4163226": "The strange device seems to have triggered an illusion, separating us from Xiao'Guang. Hurry and try to find her.", + "QuestDesc_4163227": "It's an enemy controlled by the remnant power of the Creator. Defeat it.", + "QuestDesc_4163228": "I helped Xiao'Guang recover all her senses. Time to hurry back to Failume Heights and tell everyone.", + "QuestDesc_4163229": "Miss Zhao suddenly rushes into the crowd of suspicious men in black... Better catch up with her.", + "QuestDesc_4163230": "We defeated the men in black, but Miss Zhao is nowhere to be seen. Better find her quick.", + "QuestDesc_4163232": "The path ahead is blocked by obstacles. Try using Revelation - Retrace to clear the obstacles.", + "QuestDesc_4163233": "Keep moving forward and exploring the strange space.", + "QuestDesc_4163234": "Gather ingredients around here to make osmanthus cakes to awaken Xiao'Guang's sense of taste and smell. Let's look around.", + "QuestDesc_4163235": "Gather ingredients around here to make osmanthus cakes to awaken Xiao'Guang's sense of taste and smell. Let's look around the mountain path.", + "QuestDesc_4163236": "Gather ingredients around here to make osmanthus cakes to awaken Xiao'Guang's sense of taste and smell. Let's look around.", + "QuestDesc_4163237": "Senior Ye's proposed solution requires using this strange device in front of us. Let's try using it to save Xiao'Guang.", + "QuestDesc_4163238": "Now that I've helped Xiao'Guang regain her sense of touch, hearing, smell, and taste, let's hurry and help her recover her vision.", + "QuestDesc_4163239": "It's an enemy controlled by the remnant power of the Creator. Defeat it.", + "QuestDesc_4163301": "Miss Zhao seems to have something to say. Go talk with her.", + "QuestDesc_4163302": "Yixuan seems to have something to say. Talk to her.", + "QuestDesc_4163303": "Got a message from Senior Ye, better check it out now.", + "QuestDesc_4164101": "Only Xiao'Guang is left now. Go chat with her.", + "QuestDesc_4164102": "It's getting late. Let's head back to Suibian Temple with Xiao'Guang. Gotta tell everyone the great news!", + "QuestDesc_4164104": "Decided to go with Xiao'Guang to meet up with Senior Ye. Better sneak over and keep it a secret from the rest of Yunkui Summit.", + "QuestDesc_4164106": "Senior Ye and Xiao'Guang seem to have something to say. Talk with them.", + "QuestDesc_4164107": "It's getting late. Better head back to my room and get some rest.", + "QuestDesc_4164108": "Fairy has detected a massive anomaly in Lemnian Hollow. Better head out and check it out ASAP!", + "QuestDesc_4164109": "The rest of Yunkui Summit must have noticed something's up too. Let's hurry and regroup with everyone.", + "QuestDesc_4164201": "We've discussed our strategy and split into teams. When everyone's ready, let's head into Lemnian Hollow.", + "QuestDesc_4164203": "Encountered TOPS members trying to take the Qingming Sword again. Defeat them.", + "QuestDesc_4164204": "Xiao'Zhao's helped us stall those who'd get in our way. Quick, let's push forward to the bottom of the mining area!", + "QuestDesc_4164207": "You can continue downward using the crane, but there's a problem with it. Use Revelation - Retrace to repair the crane's generator.", + "QuestDesc_4164209": "The mine entrance ahead must have something to do with the source of the abnormal Miasma. Let's hurry and check it out.", + "QuestDesc_4164210": "Use the power of the Qingming Sword to seal the source of the abnormal Miasma.", + "QuestDesc_4164211": "Intense abnormal Miasma emanates from the mine ahead, and the Qingming Sword is reacting to it. This might be the source of the Creator's power. Let's venture deeper and check it out.", + "QuestDesc_4164212": "Something weird is up with the floating boulder. Head towards it.", + "QuestDesc_4164213": "With Senior Ye and the others' help, we've temporarily fended off the Ethereals. Now we must hurry into the mine's depths to find and seal the source of the Creator's power.", + "QuestDesc_4164214": "There's Lockspring! We can't let them get away with their plan. Gotta catch up, fast!", + "QuestDesc_4164215": "Inside the massive cocoon lies the source of the Creator's power. Lockspring wants to awaken the Creator. We gotta try and stop it.", + "QuestDesc_4164216": "A phantom of Isolde has appeared. Fight alongside her to defeat these Ethereals.", + "QuestDesc_4164217": "The massive cocoon is absorbing the Miasma's power. Try to stop it.", + "QuestDesc_4164218": "Xiao'Guang attempts to sacrifice herself to defeat the Creator. Find a way to stop Xiao'Guang.", + "QuestDesc_4164219": "Successfully separated the Creator's power from Xiao'Guang. Now, defeat \"The Creator\" with all your might!", + "QuestDesc_4164220": "A vision of our teacher, Carole, suddenly appeared. Hurry over and check it out.", + "QuestDesc_4164222": "The floating boulder spews Miasma, attracting many Ethereals. Deal with them.", + "QuestDesc_4164223": "The floating boulder spews Miasma, attracting many Ethereals. Deal with them.", + "QuestDesc_4164224": "Use Revelation - Retrace to set up these floating stones.", + "QuestDesc_4164226": "You can continue downward using the crane, but there's a problem with it. Find a way to repair the crane's generator.", + "QuestDesc_4164227": "You can continue downward using the crane, but there's a problem with it. Hurry and start the crane's generator.", + "QuestDesc_4164228": "The floating boulder seems kinda odd. Move closer to check it out.", + "QuestDesc_4164229": "Gotta use Revelation - Retrace to set up these floating stones if we want to get closer to the floating boulder.", + "QuestDesc_4164230": "Use the power of the Qingming Sword to seal the source of the abnormal Miasma.", + "QuestDesc_4164231": "The floating boulder spews Miasma, attracting many Ethereals. Deal with them.", + "QuestDesc_4164232": "The floating boulder spews Miasma, attracting many Ethereals. Deal with them.", + "QuestDesc_4164233": "A phantom of Isolde has appeared. Fight alongside her to defeat these Ethereals.", + "QuestDesc_4164234": "Encountered TOPS members trying to take the Qingming Sword again. Defeat them.", + "QuestDesc_4165101": "Xiao'Guang seems to be busy with something after becoming a Void Hunter. Let's talk to {F#Wise}{M#Belle}.", + "QuestDesc_4165102": "Xiao'Guang is about to embark on her first Void Hunter mission and leave Failume Heights. Catch up with her and everyone else before she has to leave!", + "QuestDesc_4165103": "I've prepared a mysterious gift for Xiao'Guang. Let's take her to her room to check it out.", + "QuestDesc_4165104": "A lot has happened lately. Let's chat with {F#Wise}{M#Belle}.", + "QuestDesc_600210102": "While the information is still fresh in Xiao'Guang's mind, head to the Hollow with her and search for this \"Hidden Realm\".", + "QuestDesc_600210103": "The power of the Qingming Sword has transformed the surrounding space into a Hidden Realm. Try exploring this place.", + "QuestDesc_600210104": "There are also Ethereals in the Hidden Realm... Take them out.", + "QuestDesc_600210105": "Investigate the strange sword altar in front of the Summit and see what it does.", + "QuestDesc_600210106": "Investigate the sword altar in front of the Summit, check your exploration progress, and enhance Xiao'Guang's abilities.", + "QuestDesc_600210107": "You sense a powerful force behind the gate... Neutralize it carefully!", + "QuestDesc_600210201": "\"Shifu\" seems to know how to break the seals in each area. With her help, begin exploring the first area.", + "QuestDesc_600210211": "Gear up one more time at the sword altar, then team up with Big Pan to face the high-risk Ethereal that threatens the survival of the mercenary band.", + "QuestDesc_600210212": "The first special sword has been successfully retrieved, and Big Pan vanished in a flash of light. Head back and ask \"Shifu\" for further details.", + "QuestDesc_600210213": "Through \"Shifu\"'s hands, Xiao'Guang has been further enhanced. Talk to her again to learn more about the Hidden Realm.", + "QuestDesc_600210217": "\"Shifu\" seems to know how to break the seals in each area. With her help, begin exploring the first area.", + "QuestDesc_600210219": "Talk to \"Shifu\" about the Sword Keeper's Trial again, and try to hone your skills.", + "QuestDesc_600210401": "With \"Shifu\"'s help, break the second seal and continue searching for the sword.", + "QuestDesc_600210413": "Head back to the main hall and report your progress to \"Shifu.\"", + "QuestDesc_600210416": "Gear up one more time at the sword altar, then team up with Grim Tiger to face the high-risk Ethereal that serves as the final trial.", + "QuestDesc_600210801": "The three monkey statues seems to have changed again. Confirm the latest developments with \"Shifu\".", + "QuestDesc_600210803": "Explore the final area with \"Shifu\".", + "QuestDesc_600210811": "You have struck the two bells. Time to head back to the main hall and meet up with \"Shifu\".", + "QuestDesc_600210902": "Chat with Yijiang Shifu about the trial.", + "QuestDesc_600210903": "Take on \"Nightmare Gauntlet\" and prove what you're made of.", + "QuestDesc_600220801": "Head to the Divine Maze to investigate", + "QuestDesc_600221001": "The next phase of the investigative mission is now starting. Go talk to Tsukishiro Yanagi to learn about your next mission objectives.", + "QuestDesc_600221008": "The joint investigation comes to an end, and Burnice is found at the Hollow exit. Talk to Lighter and Lucy, who are helping to settle Burnice at HAND.", + "QuestDesc_600240101": " ", + "QuestDesc_600240201": "Among the countless commissions on the list, there are always a few stories worth putting on record.", + "QuestDesc_600240202": "The Wishing Sprite brings a special commission, and the one who'll take it on is none other than the real Wishing Sprite of Sixth Street.", + "QuestDesc_600240203": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240204": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240205": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240206": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240207": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240301": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240302": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240303": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240304": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240305": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240306": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240401": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240402": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240403": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240404": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240405": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240406": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240501": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240502": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240503": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240504": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240505": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240506": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240507": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240601": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240602": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240603": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240604": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600240605": "Though your small journey to help the Angels of Delusion is coming to a close, their much larger story is only just beginning.", + "QuestDesc_600240606": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.", + "QuestDesc_600250101": "At the viewing platform of Failume Heights, you spot a familiar figure — Zhao seems to have been waiting there for a long time. Does she have something to tell you?", + "QuestDesc_600250102": "Now that you've accepted Zhao's commission, there's no time like the present! Let's head straight to the HIA Club for the special event \"Shadow Riptide Clash\"!", + "QuestDesc_600250201": "Now that you've accepted Zhao's commission, there's no time like the present! Let's head straight to the HIA Club for the special event \"Shadow Riptide Clash\"!", + "QuestDesc_600250301": "Now that you've accepted Zhao's commission, there's no time like the present! Let's head straight to the HIA Club for the special event \"Shadow Riptide Clash\"!", + "QuestDesc_600250401": "Now that you've accepted Zhao's commission, there's no time like the present! Let's head straight to the HIA Club for the special event \"Shadow Riptide Clash\"!", + "QuestDesc_600250501": "Now that you've accepted Zhao's commission, there's no time like the present! Let's head straight to the HIA Club for the special event \"Shadow Riptide Clash\"!", + "QuestDesc_600250503": "After you send all the agreed-upon intel to Zhao, she quickly makes her way to the HIA Club... Let's go talk to her!", + "QuestDesc_600420102": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!", + "QuestDesc_600420103": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!", + "QuestDesc_600420201": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!", + "QuestDesc_600420301": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!", + "QuestDesc_600420401": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!", + "QuestDesc_600420501": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!", + "QuestDesc_600420502": "Sunna shows up at Sailume Bay, sneaking around and looking all suspicious — is she planning to toss a message in a bottle?", + "QuestDesc_600420601": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!", + "QuestDesc_600420703": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!", + "QuestDesc_600420801": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!", + "QuestDesc_600421001": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!", + "QuestDesc_600421101": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!", + "QuestDesc_600421201": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!", + "QuestDesc_600421301": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!", + "QuestDesc_600421401": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!", + "QuestDesc_600421501": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!", + "QuestName_10040103": "Complete 1 Combat Commission", + "QuestName_12036701": "Art Imitates Life", + "QuestName_12053401": " ", + "QuestName_12053402": " ", + "QuestName_12053403": " ", + "QuestName_12053404": " ", + "QuestName_12054301": "Repeat Event 0-1", + "QuestName_12054302": "Repeat Event 0-2", + "QuestName_12054303": "Repeat Event 1-1", + "QuestName_12054304": "Repeat Event 1-2", + "QuestName_12054305": "Repeat Event 2-1", + "QuestName_12054306": "Repeat Event 2-2", + "QuestName_12214001": "Before the Storm Settles", + "QuestName_12214002": "Good News, Bad News", + "QuestName_12214006": "A foreseen Conclusion", + "QuestName_12214012": "Epilogue", + "QuestName_1227010151": "Shiyu Defense: Critical Node - Fifth Frontier - Room 1", + "QuestName_1227010152": "Shiyu Defense: Critical Node - Fifth Frontier - Room 2", + "QuestName_1227010153": "Shiyu Defense: Critical Node - Fifth Frontier - Room 3", + "QuestName_122811259": "Qingming Purge: Assault Mission I", + "QuestName_1228112591": "Have Ye Shunguang use Enlightened Mind - Sunderlight Annihilation once", + "QuestName_1228112592": "Complete \"Qingming Purge: Assault Mission I\"", + "QuestName_122811260": "Qingming Purge: Assault Mission II", + "QuestName_1228112601": "Have Ye Shunguang use Enlightened Mind - Soaring Light once", + "QuestName_1228112602": "Complete \"Qingming Purge: Assault Mission II\"", + "QuestName_122811261": "Qingming Purge: Assault Challenge", + "QuestName_1228112621": "Have Zhao activate Ether Veil once", + "QuestName_1228112622": "Complete \"Frostbranch Verdict: Assault Mission I\"", + "QuestName_1228112631": "Have Zhao use Basic Attack: Final Verdict - Frostgleam", + "QuestName_1228112632": "Complete \"Frostbranch Verdict: Assault Mission II\"", + "QuestName_199003012": "Obtain 5,000 Investigation Points", + "QuestName_199003013": "Complete investigation in 10 minutes or less", + "QuestName_199003022": "Obtain 5,000 Investigation Points", + "QuestName_199003023": "Complete investigation in 10 minutes or less", + "QuestName_199003032": "Obtain 5,000 Investigation Points", + "QuestName_199003033": "Complete investigation in 10 minutes or less", + "QuestName_199003042": "Obtain 5,000 Investigation Points", + "QuestName_199003043": "Complete investigation in 10 minutes or less", + "QuestName_199003111": "Obtain 5,000 Investigation Points", + "QuestName_199003112": "Complete investigation in 6 minutes or less", + "QuestName_199003113": "Complete investigation in 4 minutes or less", + "QuestName_199003121": "Obtain 5,000 Investigation Points", + "QuestName_199003122": "Complete investigation in 6 minutes or less", + "QuestName_199003123": "Complete investigation in 4 minutes or less", + "QuestName_199003131": "Obtain 5,000 Investigation Points", + "QuestName_199003132": "Complete investigation in 6 minutes or less", + "QuestName_199003133": "Complete investigation in 4 minutes or less", + "QuestName_199003142": "Obtain 5,000 Investigation Points", + "QuestName_199003143": "Complete investigation in 10 minutes or less", + "QuestName_199003211": "Complete the investigation", + "QuestName_199003212": "Complete investigation in 10 minutes or less", + "QuestName_199003213": "Complete investigation in 8 minutes or less", + "QuestName_199003222": "Complete investigation in 10 minutes or less", + "QuestName_199003223": "Complete investigation in 8 minutes or less", + "QuestName_199003232": "Complete investigation in 10 minutes or less", + "QuestName_199003233": "Complete investigation in 8 minutes or less", + "QuestName_199003311": "Complete the investigation", + "QuestName_199003312": "Complete investigation in 4 minutes or less", + "QuestName_199003313": "Complete investigation in 3 minutes or less", + "QuestName_199003322": "Complete investigation in 4 minutes or less", + "QuestName_199003323": "Complete investigation in 3 minutes or less", + "QuestName_199003332": "Complete investigation in 6 minutes or less", + "QuestName_199003333": "Complete investigation in 4 minutes or less", + "QuestName_2250101": "Earth's Glow", + "QuestName_41621": "Be the Blade", + "QuestName_41622": "Be the Blade", + "QuestName_41623": "Be the Blade", + "QuestName_41624": "Be the Blade", + "QuestName_41631": "Qingming Curse", + "QuestName_41632": "Qingming Curse", + "QuestName_41633": "Qingming Curse", + "QuestName_41641": "Facing \"The Creator\"", + "QuestName_41642": "Facing \"The Creator\"", + "QuestName_41643": "Facing \"The Creator\"", + "QuestName_41651": "Void Hunter Anointment", + "QuestName_5134101": "The Same Feeling", + "QuestName_5134105": "Teatime Talk", + "QuestName_5143101": "Future Dreams", + "QuestName_5143104": "Gacha Extravaganza", + "QuestName_5143105": "Pets and Responsibilities", + "QuestName_6002102": "The Ravens and the Swordmaster", + "QuestName_6002208": "Joint Investigation: The Divine Maze", + "QuestName_6002401": " ", + "QuestName_6002402": "Muse's Streets", + "QuestName_6002403": "Muse's Special Blend", + "QuestName_6002404": "Muse's Tumbleweed", + "QuestName_6002405": "Muse's Holiday", + "QuestName_6002406": "Muse's Opening Theme", + "QuestName_6002504": "Shadow Riptide Clash (IV)", + "QuestName_6004201": "Cunning Hares' New Business", + "QuestName_6004207": "Proxy Service Shop Closing Down", + "QuestName_6004213": "Filing Wish...", + "QuestName_6004215": "Filing Wish...", + "QuestName_90006": "Mission Group Related Test Mission", + "QuestTarget_1203670108": "View DMs", + "QuestTarget_1205340101": " ", + "QuestTarget_1205340201": " ", + "QuestTarget_1205340301": " ", + "QuestTarget_1205340401": " ", + "QuestTarget_1205430101": "Repeat Event 0-1", + "QuestTarget_1205430201": "Repeat Event 0-2", + "QuestTarget_1205430301": "Repeat Event 1-1", + "QuestTarget_1205430401": "Repeat Event 1-2", + "QuestTarget_1205430501": "Repeat Event 2-1", + "QuestTarget_1205430601": "Repeat Event 2-2", + "QuestTarget_1205430701": "You meet up with Xiao'Guang at the parking lot at Lumina Square", + "QuestTarget_1206013402": "Complete Notorious Hunt", + "QuestTarget_1206013404": "Complete Area Patrol", + "QuestTarget_225010101": "Talk to the miner in distress", + "QuestTarget_225010102": "Rescue the stranded miners", + "QuestTarget_225010105": "Talk to the startled miner", + "QuestTarget_225010201": "Talk to the workers", + "QuestTarget_225010205": "Clear out those troublesome Ethereals", + "QuestTarget_225010207": "Reply to the confused worker and claim your reward", + "QuestTarget_225010301": "Talk to the hesitant investigator", + "QuestTarget_225010303": "Talk to the hesitant investigator", + "QuestTarget_225010304": "Talk to the hesitant investigator", + "QuestTarget_225010306": "Talk to the hesitant investigator", + "QuestTarget_225010307": "Investigate the corrupted Miasma traces", + "QuestTarget_225010308": "Explain the situation to the hesitant investigator", + "QuestTarget_225050103": "Ask if Ray has any plans", + "QuestTarget_4160101": "See what {F#Wise}{M#Belle} and Xiao'Guang are up to", + "QuestTarget_4160103": "Check out the situation on Sailume Bay's beach", + "QuestTarget_4160106": "Talk to {F#Wise}{M#Belle} about Xiao'Guang", + "QuestTarget_4160107": "Go to Xiao'Guang's room to find her", + "QuestTarget_4160109": "Head back and rest", + "QuestTarget_4160110": "Find out who is calling", + "QuestTarget_4160111": "Investigate the ghostly shadow in Suibian Temple", + "QuestTarget_4160112": "Check out the front of Suibian Temple's main hall", + "QuestTarget_4160114": "Return to your room and rest", + "QuestTarget_4161102": "Check out Suibian Temple's entrance", + "QuestTarget_4161103": "Discuss the collaboration with Xiao'Guang", + "QuestTarget_4161104": "Meet up with Miss Zhao at the cable car station", + "QuestTarget_4161201": "Investigate the unknown area of the Hollow", + "QuestTarget_4161202": "Investigate clues on Ye Shiyuan at the warehouse area", + "QuestTarget_4161204": "Climb the crane tower for a good view", + "QuestTarget_4161208": "Track the abnormal Miasma", + "QuestTarget_4161209": "Watch the illusion of Carole", + "QuestTarget_4161210": "Head to where the abnormal Miasma is coming from", + "QuestTarget_4161212": "Investigate the black flower", + "QuestTarget_4161213": "Catch up to Ye Shiyuan", + "QuestTarget_4161215": "Use Revelation - Retrace to repair the path", + "QuestTarget_4161301": "Discuss with everyone", + "QuestTarget_4161302": "Head to Buyan", + "QuestTarget_4161303": "Check out Buyan", + "QuestTarget_4161304": "Have Enzo repair Lockspring", + "QuestTarget_4161305": "Tell everyone about the anomaly in Lemnian Hollow", + "QuestTarget_4161306": "Take Xiao'Guang on a stroll through the Failume Heights market", + "QuestTarget_4161307": "Follow Xiao'Guang to buy ingredients", + "QuestTarget_4161308": "Head Over to Try Out the Dessert", + "QuestTarget_4162101": "Head back to the bedroom and rest", + "QuestTarget_4162103": "Check who the late-night visitor is", + "QuestTarget_4162106": "Head to Failume Heights Plaza to check on the situation", + "QuestTarget_4162107": "Meet up with the other members of Yunkui Summit", + "QuestTarget_4162201": "Ask Xiao'Guang what's wrong", + "QuestTarget_4162205": "Go to the kitchen to make osmanthus cakes", + "QuestTarget_4162301": "Deal with the Hollow crisis", + "QuestTarget_4162302": "Find a way to reach the top of the factory", + "QuestTarget_4162303": "Defeat the security robots", + "QuestTarget_4162304": "Purify black flower", + "QuestTarget_4162305": "Continue inside the factory", + "QuestTarget_4162306": "Investigate the strange statue", + "QuestTarget_4162307": "Continue inside the factory", + "QuestTarget_4162309": "Follow the phantom of Carole", + "QuestTarget_4162311": "Head deep into the room", + "QuestTarget_4162315": "Use Revelation - Retrace to repair the tower crane", + "QuestTarget_4162401": "Bring Xiao'Guang back to Failume Heights", + "QuestTarget_4163101": "Request Yunkui Summit's assistance", + "QuestTarget_4163102": "Go to Xiao'Guang's room", + "QuestTarget_4163203": "Save Xiao'Guang using the strange device", + "QuestTarget_4163204": "Explore the strange area", + "QuestTarget_4163205": "Use Revelation - Retrace to clear the obstacles", + "QuestTarget_4163207": "Try to touch the Moment of a Memory", + "QuestTarget_4163209": "Try to touch the Moment of a Memory", + "QuestTarget_4163210": "Find where the sound is coming from", + "QuestTarget_4163211": "Try to touch the Moment of a Memory", + "QuestTarget_4163214": "Help Xiao'Guang recover her remaining senses", + "QuestTarget_4163215": "Use Revelation - Retrace to clear the obstacles", + "QuestTarget_4163216": "Talk to little Xiao'Guang", + "QuestTarget_4163217": "Find music box shards (0/3)", + "QuestTarget_4163218": "Find music box shards (1/3)", + "QuestTarget_4163219": "Find music box shards (2/3)", + "QuestTarget_4163220": "Find music box shards (3/3)", + "QuestTarget_4163221": "Give the music box shards to little Xiao'Guang", + "QuestTarget_4163222": "Help Xiao'Guang recover her remaining senses", + "QuestTarget_4163224": "Use Revelation - Retrace to restore the memories", + "QuestTarget_4163225": "Help Xiao'Guang recover her remaining sense", + "QuestTarget_4163226": "Find Xiao'Guang", + "QuestTarget_4163227": "Defeat the enemy in the shadows", + "QuestTarget_4163228": "Return to Waifei Peninsula to see everyone", + "QuestTarget_4163232": "Use Revelation - Retrace to clear the obstacles", + "QuestTarget_4163234": "Find osmanthus cake ingredients (1/3)", + "QuestTarget_4163235": "Find osmanthus cake ingredients (0/3)", + "QuestTarget_4163236": "Find osmanthus cake ingredients (2/3)", + "QuestTarget_4163237": "Save Xiao'Guang using the strange device", + "QuestTarget_4163238": "Help Xiao'Guang recover her remaining sense", + "QuestTarget_4163239": "Defeat the enemy in the shadows", + "QuestTarget_4164104": "Meet with Ye Shiyuan in secret", + "QuestTarget_4164105": "Follow Senior Ye", + "QuestTarget_4164106": "Chat with Senior Ye and Xiao'Guang", + "QuestTarget_4164109": "Regroup with the others", + "QuestTarget_4164201": "Prepare to enter the Hollow", + "QuestTarget_4164202": "Head to the mining area", + "QuestTarget_4164203": "Defeat the TOPS people", + "QuestTarget_4164207": "Rotate the Tower Crane (0/3)\n·Use Revelation - Retrace to repair the crane's generator", + "QuestTarget_4164208": "Continue deeper into the depths of the mine", + "QuestTarget_4164209": "Investigate the source of the abnormal Miasma", + "QuestTarget_4164210": "Seal the source of the abnormal Miasma", + "QuestTarget_4164211": "Delve into the suspicious mine", + "QuestTarget_4164213": "Delve into the underground mine", + "QuestTarget_4164214": "Pursue Lockspring", + "QuestTarget_4164216": "Fight alongside Isolde", + "QuestTarget_4164217": "Stop the cocoon from absorbing Miasma", + "QuestTarget_4164218": "Stop Xiao'Guang from sacrificing herself", + "QuestTarget_4164220": "View the illusion of Carole", + "QuestTarget_4164222": "Deal with the floating boulder", + "QuestTarget_4164223": "Deal with the floating boulder", + "QuestTarget_4164224": "Use Revelation - Retrace to set up the stones.", + "QuestTarget_4164226": "Rotate the Tower Crane (1/3)\n·Find a way to repair the crane's generator", + "QuestTarget_4164229": "Use Revelation - Retrace to set up the stones.", + "QuestTarget_4164230": "Seal the source of the abnormal Miasma", + "QuestTarget_4164231": "Deal with the floating boulder", + "QuestTarget_4164232": "Deal with the floating boulder", + "QuestTarget_4164233": "Fight alongside Isolde", + "QuestTarget_4164234": "Defeat the TOPS people", + "QuestTarget_4165101": "Ask {F#Wise}{M#Belle} about Xiao'Guang", + "QuestTarget_4165103": "Take Xiao'Guang to see the gift", + "QuestTarget_513410101": "Enjoy the view with Xiao'Zhao", + "QuestTarget_513410201": "Go to the coffee stall in Waifei Peninsula with Xiao'Zhao", + "QuestTarget_513410301": "Go to the Tong Sui Shop with Xiao'Zhao", + "QuestTarget_513410401": "Go to Good Goods with Xiao'Zhao", + "QuestTarget_513410501": "Go to Yum Cha Sin with Xiao'Zhao", + "QuestTarget_514310101": "Go to the cable car at Failume Heights with Ye Shunguang", + "QuestTarget_514310201": "Go to the cactus in Blazewood with Ye Shunguang", + "QuestTarget_600210103": "Explore the Hidden Realm for the first time", + "QuestTarget_600210105": "Investigate the abandoned sword altar", + "QuestTarget_600210106": "Investigate the abandoned sword altar", + "QuestTarget_600210107": "Neutralize the hostile Ethereals behind the gate", + "QuestTarget_600210201": "Break the first seal and explore the Hidden Realm", + "QuestTarget_600210212": "Return and share your exploration findings with \"Shifu\"", + "QuestTarget_600210213": "Ask \"Shifu\" about the nature of the Hidden Realm", + "QuestTarget_600210217": "Break the first seal and explore the Hidden Realm", + "QuestTarget_600210218": "Ask \"Shifu\" about the sword formation", + "QuestTarget_600210219": "Talk to \"Shifu\" about the Sword Keeper's Trial again", + "QuestTarget_600210401": "Break the second seal and explore the Hidden Realm", + "QuestTarget_600210410": "Find the only real truck among a bunch of mini cargo trucks", + "QuestTarget_600210413": "Return to the main hall and talk to \"Shifu\"", + "QuestTarget_600210811": "With this taken care of, return to the main hall to find \"Shifu\"", + "QuestTarget_600210903": "Complete Nightmare Gauntlet", + "QuestTarget_600210904": "Go chat with Xiao'Guang at the platform", + "QuestTarget_600220801": "Head to the Divine Maze to investigate", + "QuestTarget_600220902": "Head to HAND Headquarters to find Tsukishiro Yanagi", + "QuestTarget_600221005": "Chat with Soldier 11", + "QuestTarget_600240101": " ", + "QuestTarget_600240201": "Confirm this week's commission schedule with Fairy", + "QuestTarget_600240202": "Head to the entrance of 404 to learn more about the commission", + "QuestTarget_600240204": "Listen in on Aria's moment of inspiration", + "QuestTarget_600240205": "Return to 404 to wrap up today's outing", + "QuestTarget_600240206": "Take a photo of Aria's moment of inspiration", + "QuestTarget_600240207": "Share your keepsake photo with Aria", + "QuestTarget_600240301": "Head to 404 and complete today's commission", + "QuestTarget_600240303": "Listen in on Sunna's moment of inspiration", + "QuestTarget_600240304": "Return to 404 to wrap up today's outing", + "QuestTarget_600240305": "Take a photo of Sunna's moment of inspiration", + "QuestTarget_600240306": "Share your keepsake photo with Sunna", + "QuestTarget_600240401": "Head to 404 and complete today's commission", + "QuestTarget_600240403": "Listen in on Nangong's moment of inspiration", + "QuestTarget_600240404": "Take a photo of Nangong's moment of inspiration", + "QuestTarget_600240405": "Return to 404 to wrap up today's outing", + "QuestTarget_600240406": "Share your keepsake photo with Nangong", + "QuestTarget_600240501": "Head to 404 and complete today's commission", + "QuestTarget_600240503": "Share some ice cream with Aria", + "QuestTarget_600240504": "Return to the beach with Aria to find some creative inspiration", + "QuestTarget_600240505": "Take a photo of Aria's moment of inspiration", + "QuestTarget_600240506": "Return to 404 to wrap up today's outing", + "QuestTarget_600240507": "Share your keepsake photo with Aria", + "QuestTarget_600240601": "Head to 404 and complete today's commission", + "QuestTarget_600240602": "Head to Lumina Square to meet up with the Angels of Delusion", + "QuestTarget_600240603": "Head to the riverside trail and listen in on the members' moment of inspiration", + "QuestTarget_600240604": "Take a group photo for keepsake", + "QuestTarget_600240605": "Return to 404 to wrap up today's outing", + "QuestTarget_600240606": "Share your keepsake photos with everyone!", + "QuestTarget_600250201": "Find Lyla for HIA's special event", + "QuestTarget_600420102": "Check out the new commissions", + "QuestTarget_600420103": "Check out the new commissions", + "QuestTarget_600420301": "Check out the new commissions", + "QuestTarget_600420401": "Check out the new commissions", + "QuestTarget_600420501": "Check out the new commissions", + "QuestTarget_600420701": "Say hi to Anby", + "QuestTarget_600420801": "Check out the new commissions", + "QuestTarget_600421101": "Check out the new commissions", + "QuestTarget_600421201": "Check out the new commissions", + "QuestTarget_600421301": "Check out the new commissions", + "QuestTarget_600421501": "Throw the message bottle", + "QuestTarget_9000601": "Mission-Related Group Test", + "Quest_Archive_UnlockTips_ChapterGeminiM1": "The Phaethon Agent Story \"Just Another Day at the Video Store\" has been recorded and can be viewed in the Video Archive", + "Quest_Mainquest_Hint": "You are about to enter Immersive Storytelling. During this mode, you cannot progress other types of missions or switch main story chapters in the Logbook system. Continue?", + "Quest_VHSName_023": "To Be Fuel for the Night", + "Quest_VHSPerformDesc_11600030": "\"She,\" too, had been waiting.", + "Quest_VHSPerformDesc_11600040": "\"She,\" too, had been waiting.", + "Quest_VHSPerformDesc_11600050": "\"She,\" too, had been waiting.", + "Quest_VHSPerformDesc_11600070": "\"Whenever I look over, I know you'll be there.\"", + "Quest_VHSPerformDesc_11600080": "Krampus' duty.", + "Quest_VHSPerformDesc_11600090": "Equivalent exchange is the fundamental principle behind everything.", + "Quest_VHSPerformDesc_11600150": "Perhaps, the real disaster's coming.", + "Quest_VHSPerformDesc_11600192": "A rare moment of happiness.", + "Quest_VHSPerformDesc_11600195": "\"Love... will be the end of me.\"", + "Quest_VHSPerformDesc_11600200": "\"Love... will be the end of me.\"", + "Quest_VHSPerformDesc_11600210": "\"Love... will be the end of me.\"", + "Quest_VHSPerformDesc_11600220": "\"Love... will be the end of me.\"", + "Quest_VHSPerformDesc_11600230": "\"Love... will be the end of me.\"", + "Quest_VHSPerformDesc_11600397": "\"Hey, kid, how much is that brain of yours worth?\"", + "Quest_VHSPerformDesc_11600400": "\"Hey, kid, how much is that brain of yours worth?\"", + "Quest_VHSPerformDesc_11600410": "\"Hey, kid, how much is that brain of yours worth?\"", + "Quest_VHSPerformDesc_11600430": "A Reason for absence.", + "Quest_VHSPerformDesc_11600440": "This is the cruelest of truths.", + "Quest_VHSPerformDesc_11600450": "This is the cruelest of truths.", + "Quest_VHSPerformDesc_11600460": "This is the cruelest of truths.", + "Quest_VHSPerformDesc_11600510": "\"Go on ahead — finish your mission.\"", + "Quest_VHSPerformDesc_11600520": "\"Go on ahead — finish your mission.\"", + "Quest_VHSPerformDesc_11600540": "A world free of division and inequality.", + "Quest_VHSPerformDesc_11600580": "\"There's no way we're losing!\"", + "Quest_VHSPerformDesc_11600590": "\"There's no way we're losing!\"", + "Quest_VHSPerformDesc_11600595": "\"There's no way we're losing!\"", + "Quest_VHSPerformDesc_11600630": "\"You choose to create light, while I choose... to bury the pain.\"", + "Quest_VHSPerformDesc_11600640": "\"You choose to create light, while I choose... to bury the pain.\"", + "Quest_VHSPerformDesc_11600650": "\"You choose to create light, while I choose... to bury the pain.\"", + "Quest_VHSPerformDesc_11600660": "\"I'm going to have that osmanthus cake I love, even though it always makes my stomach hurt.\"", + "Quest_VHSPerformDesc_11600670": "And that's... our teacher's confession.", + "Quest_VHSPerformDesc_11600675": "And that's... our teacher's confession.", + "Quest_VHSPerformDesc_11600680": "And that's... our teacher's confession.", + "Quest_VHSPerformDesc_11600690": "Perhaps one day, humanity's courage will fade away. But not today, not now.", + "Quest_VHSPerformDesc_11600700": "\"For New Eridu, and for our shared tomorrow, I offer my sword, my strength, and my all... until my very last breath.\"", + "Quest_VHSPerformDesc_11600710": "\"For New Eridu, and for our shared tomorrow, I offer my sword, my strength, and my all... until my very last breath.\"", + "Quest_VHSPerformDesc_11600715": "\"For New Eridu, and for our shared tomorrow, I offer my sword, my strength, and my all... until my very last breath.\"", + "Quest_VHSPerformDesc_11600720": "\"Thank you... for remembering me.\"", + "Quest_VHSPerformDesc_11600730": "\"Thank you... for remembering me.\"", + "Quest_VHSPerformDesc_11609001": "\"She,\" too, had been waiting.", + "Quest_VHSPerformDesc_11609002": "She'll be gone eventually.", + "Quest_VHSPerformDesc_11609005": "\"Hey, kid, how much is that brain of yours worth?\"", + "Quest_VHSPerformDesc_11609006": "The Final Battle.", + "Quest_VHSPerformDesc_11609008": "\"There's no way we're losing!\"", + "Quest_VHSPerformDesc_11609009": "\"There's no way we're losing!\"", + "Quest_VHSPerformDesc_11609010": "\"There's no way we're losing!\"", + "Quest_VHSPerformDesc_11609011": "\"Look, I caught you.\"", + "Quest_VHSPerformDesc_11609013": "\"Before the will of humankind, even gods... fall apart!\"", + "Quest_VHSPerformDesc_11609015": "\"For New Eridu, and for our shared tomorrow, I offer my sword, my strength, and my all... until my very last breath.\"", + "Quest_VHSPerformDesc_11609016": "These tiny yet magnificent connections will eventually converge into a torrent of miracles.", + "Quest_VHSPerformDesc_11609018": "\"This is the fate I chose for myself.\"", + "Quest_VHSPerformDesc_11609100": "\"Go on ahead — finish your mission.\"", + "Quest_VHSPerformName_11600005": "Another Wave Rises", + "Quest_VHSPerformName_11600030": "The Qingming Sword", + "Quest_VHSPerformName_11600070": "A Serious Deal", + "Quest_VHSPerformName_11600130": "White Flower and the Ethereal", + "Quest_VHSPerformName_11600200": "I'll Catch You", + "Quest_VHSPerformName_11600210": "Like Falling Leaves", + "Quest_VHSPerformName_11600230": "Long-Planned Plea for Help", + "Quest_VHSPerformName_11600235": "I'll Definitely Remember", + "Quest_VHSPerformName_11600240": "I'm on Your Side", + "Quest_VHSPerformName_11600340": "A Proxy's Duty", + "Quest_VHSPerformName_11600350": "A Necessary Price", + "Quest_VHSPerformName_11600370": "Ready for the Meeting", + "Quest_VHSPerformName_11600390": "Rekindled Light", + "Quest_VHSPerformName_11600420": "Surviving the Aftermath", + "Quest_VHSPerformName_11600475": "Reconciliation and Moving Forward", + "Quest_VHSPerformName_11600510": "Once Again", + "Quest_VHSPerformName_11600550": "Moving Boulders", + "Quest_VHSPerformName_11600590": "Standing Beside Her Phantom", + "Quest_VHSPerformName_11600610": "Reinforcements Descend", + "Quest_VHSPerformName_11600620": "Continuing Forward", + "Quest_VHSPerformName_11600640": "Directive Broken", + "Quest_VHSPerformName_11600670": "Before the Journey Home", + "Quest_VHSPerformName_11600715": "Heart of Compassion", + "Quest_VHSPerformName_11600720": "Farewell and Departure", + "Quest_VHSPerformName_11600730": "Memory Starstream", + "Quest_VHSPerformName_11609001": "\"Ye Shunguang\"", + "Quest_VHSPerformName_11609003": "Must-Do Task", + "Quest_VHSPerformName_11609004": "Seeing You Again", + "Quest_VHSPerformName_11609006": "Split into Five Forces", + "Quest_VHSPerformName_11609010": "Unable to Attack", + "Quest_VHSPerformName_11609015": "Void Hunter Anointment", + "Quest_VHSPerformName_11609018": "The Final Choice", + "Quest_VHSPerformName_11609100": "Loss and Gain", + "RET_COOP_MEMBER_NO_QUEST": "A room member has not unlocked the necessary stage", + "RET_COOP_NOT_ALLOW_JOIN_ROOM": "Unable to join other rooms at the moment. Please try again later.", + "RET_COOP_OFFLINE_FORBIDDEN_PLAY": "Due to repeatedly failing to leave matches properly, matchmaking is temporarily unavailable", + "RET_COOP_QUEST_ID_NOT_LEGAL": "Multiplayer stage error, please try again", + "RET_COOP_STATE_NOT_ALLOW_OP": "You cannot join this room right now", + "RET_COOP_TIME_NOT_OPEN": "The event is not currently available", + "RET_GACHA_EQUIP_RANDOM_PROPERTY_DUPLICATE": "Selected stat is a duplicate", + "RET_GACHA_EQUIP_RANDOM_PROPERTY_INVALID": "Invalid stat selection", + "RET_GACHA_EQUIP_RANDOM_PROPERTY_LIMIT": "Selected stats exceed the limit", + "RET_PLAYER_AI": "Unable to invite this player", + "RET_SOCIAL_FORUM_POST_FINISHED": "This commission has been completed and you can no longer modify it", + "RemandGoodsSubtitle_SpecialGift_DetailSubtitle_OB2.5": "Dawn Seeker's Ticket", + "Reply1_25006": "Whoa, that's sick!", + "Revive_Title": "Link Established", + "S3_ReferenceDesc02": " ", + "SceneAtmosphere_NPCName_10": "Frustrated Bright Porcelain Worker", + "SceneAtmosphere_NPCName_11": "TOPS Employee 1", + "SceneAtmosphere_NPCName_12": "TOPS Employee 2", + "SceneAtmosphere_NPCName_15": "Qingzi", + "SceneAtmosphere_NPCName_16": "Dazhu", + "SceneAtmosphere_NPCName_19": "Male Porcelume Worker", + "SceneAtmosphere_NPCName_20": "Porcelume Worker Woman No. 1", + "SceneAtmosphere_NPCName_21": "Porcelume Worker Male 1", + "SceneAtmosphere_NPCName_31": "Porcelumex Staff", + "SceneAtmosphere_NPCName_32": "Porcelume Worker", + "SceneAtmosphere_NPCName_34": "Anomalous Miasma", + "SenderNote2_201431": " · Fate may be unpredictable, but she's willing to shoulder the burdens of the world.", + "SenderNote3_201431": " · She walked alone through the dark night — until she took your hand.", + "ShareInfoTemplate_Assault_Rank": "Rank", + "ShareInfoTemplate_Title_6208": "Notorious Hunt - The Thrall", + "ShareInfoTemplate_Title_6301": "Expert Challenge: Notorious - Dullahan", + "ShareInfoTemplate_Title_6307": "Expert Challenge: Doppelganger - Jane", + "ShareInfoTemplate_Title_6309": "Expert Challenge: Lumberjack", + "ShareInfoTemplate_Title_6312": "Expert Challenge: Miasmic - Komano Manato", + "ShiyuDefenceLockText2": "Unlocked when Inter-Knot Reputation reaches Certified Proxy and Inter-Knot reaches Lv. 35", + "ShopRestrict_AvatarAwaken_Full": "This Agent's Potential is at the maximum, Potential Silhouette can't be purchased.", + "Shop_Coin_AvatarShop_Desc": "When an S-Rank Agent's Mindscape reaches the max level, you will receive 1 \"Special Invitation Letter\" when obtaining that Agent again, which can be exchanged for valuable items in the \"Collectible Exchange\" Store under \"Agent Exchange\".", + "Shop_Coin_Awaken_Story": "The everyday isn't a dull routine — it''s a sea of ideas quietly gathering change. In those tiny miracles we repeat day after day, maybe there's a spark of power waiting to unlock our \"potential.\"", + "Shop_Coin_WeaponShop_Desc": "An item that can be exchanged for valuable items in the \"Collectible Exchange\" Store under \"W-Engine Exchange.\"", + "Shop_Coin_WeaponShop_Name": "W-Engine Microcontroller Unit", + "Shop_Coin_WeaponShop_Story": "A pristine W-Engine Microcontroller Unit with virtually no signs of use — perfect for crafting higher precision, more effective W-Engines. These units are rare, expensive, and highly specialized. Keep it out of sight to avoid getting reported.", + "ShortcutFuntion_Sidebar": "Function Menu", + "ShortcutFuntion_Sidebar_Change1": "Menu Decor", + "SideChat_Chapter04_304012108_04": "Ehn-na, nha-nuh-nhu-ne! (I know SREC! They have cheaper properties than this one! You don't need that many Dennies, you know?)", + "SideChat_Chapter04_304012108_09": "A part? Like, just a bathroom? Would SREC even entertain that idea...? And even if they would, I can't even afford a bathroom!", + "Side_Chat_Antique_225013028_12": "A chance to prove yourself... Well, there is one!", + "Side_Chat_Antique_225013028_13": "Yesterday, I stored the exploration equipment required for the investigation in a locked warehouse. The generator that controls the lock of the warehouse door is placed above the scaffolding, but the workers in charge of the power supply for this area probably skipped work today...", + "Side_Chat_Antique_225013028_14": "It'll take some serious skills to climb up there! If you can make it up that scaffolding and activate the generator that unlocks the warehouse, I'll acknowledge your abilities. What do you say?", + "Side_Chat_Antique_225013028_15": "Easy peasy.", + "Side_Chat_Antique_225013030_08": "Splitting up would be more efficient, but...", + "Side_Chat_Antique_225013033_10": "Following the notes left by Vanguard Members of the old civilization, you head to the room where their supplies are stored. \"For the brave pioneers who find this place in the future.\" This is what the notes say.", + "Side_Chat_Antique_225013033_11": "Did you learn about their successful exploration outcome from the archives? It's truly heartening... To be honest, failure is the norm in Hollow investigations, and sacrifices are far from rare. Even today's Association still faces this reality, let alone those pioneers who struggled to survive in the old era.", + "Side_Chat_Antique_225013035_02": "Oh, almost forgot something important! New recruits need to head to the equipment warehouse to pick up supplies and new gear—we didn't have these perks when I first started, so you're joining at just the right time.", + "Side_Chat_Antique_225013036_02": "As thanks for helping us to restore the power. I've got some extra supplies ready for you—no need to thank me!", + "Sidebar_Decoration_Btn_4": "Unavailable Period", + "Sidebar_Decoration_Item_1359001_Desc": "Choose this option to display your Function Menu interface in the standard theme.", + "Sidebar_Decoration_Item_1359001_Get": "The standard theme used for the Function Menu interface.", + "Sidebar_Decoration_Item_1359002_Desc": "Choose this option to remove all pendants from your Function Menu interface.", + "Sidebar_Decoration_Item_1359003_Desc": "A phosphorescent oasis amassed in glow, a ruin washed in blinking neon.", + "Sidebar_Decoration_Item_1359003_Get": "Obtained from Points Exchange on the Intel Board.", + "Sidebar_Decoration_Item_1359003_Tips": "Menu decoration set. Once obtained, it can be equipped and displayed in the Function Menu.", + "Sidebar_Decoration_Item_1359004": "\"Neon Ruins\" - Pendant", + "Sidebar_Decoration_Item_1359004_Desc": "A phosphorescent oasis amassed in glow, a ruin washed in blinking neon.", + "Sidebar_Decoration_Item_1359004_Get": "Obtained from Points Exchange on the Intel Board.", + "Sidebar_Decoration_Item_1359004_Tips": "Menu decoration set. Once obtained, it can be equipped and displayed in the Function Menu.", + "Sidebar_Decoration_Item_1359005": "\"Pursuit of Fun\" Theme", + "Sidebar_Decoration_Item_1359005_Get": "Obtained from Points Exchange on the Intel Board.", + "Sidebar_Decoration_Item_1359005_Tips": "Menu decoration set. Once obtained, it can be equipped and displayed in the Function Menu.", + "Sidebar_Decoration_Item_1359006": "\"Pursuit of Fun\" Pendant", + "Sidebar_Decoration_Item_1359006_Get": "Obtained from Points Exchange on the Intel Board.", + "Sidebar_Decoration_Item_1359006_Tips": "Menu decoration set. Once obtained, it can be equipped and displayed in the Function Menu.", + "Sidebar_Decoration_Item_1359007": "Random Play Theme", + "Sidebar_Decoration_Item_1359007_Desc": "Drifting between light and shadow, replaying yesterday's life.", + "Sidebar_Decoration_Item_1359007_Tips": "\"New Eridu City Fund: Premium Plan\" commemorative theme. Once obtained, it can be equipped and displayed in the Function Menu.", + "Sidebar_Decoration_Item_1359008": "Random Play Pendant", + "Sidebar_Decoration_Item_1359008_Desc": "Drifting between light and shadow, replaying yesterday's life.", + "Sidebar_Decoration_Item_1359008_Tips": "\"New Eridu City Fund: Premium Plan\" commemorative pendant. Once obtained, it can be equipped and displayed in the Function Menu.", + "Sidebar_Decoration_Item_1359009_Get": "Obtained by completing the corresponding conditions in the limited-time event \"Filmgoer Thank-You Gift\".\nLimited-time event reward.", + "Sidebar_Decoration_Item_1359009_Tips": "Limited-time \"Filmgoer Thank-You Gift\" exclusive theme. Once obtained, it can be equipped and displayed in the Function Menu.", + "Sidebar_Decoration_Item_1359010_Desc": "Graffiti rules, break the limits.", + "Sidebar_Decoration_Item_1359010_Get": "Obtained by completing the corresponding conditions in the limited-time event \"Filmgoer Thank-You Gift\".\nLimited-time event reward.", + "Sidebar_Decoration_Item_1359010_Tips": "Limited-time \"Filmgoer Thank-You Gift\" exclusive pendant. Once obtained, it can be equipped and displayed in the Function Menu.", + "Sidebar_Entries_Forum": "Intel Board", + "Sidebar_Entries_Journey": "Logbook", + "Sidebar_Entries_Journey_Full": "Logbook Guide", + "SmithyText_LockHint": "Complete rank-up and reach Inter-Knot Lv. 21 to unlock the \"Bardic Needle\" music store", + "SocialChat_Circle_Empty": "The Outpost Channel is a dedicated channel for Outpost members to communicate with each other. Join or create an Outpost to unlock the corresponding Outpost channel.", + "SocialCircle_CancelAdmin_Tip_Desc": " ", + "SocialCircle_Identity_1": "Outpost Leader", + "SocialCircle_Identity_2": "Outpost Admin", + "SocialCircle_KickOut_Tip_Desc": " ", + "SocialCircle_Leave_Tip_Desc": " ", + "SocialCircle_ManagePage_CreateCDTips": "Outpost Creation on Cooldown", + "SocialCircle_MomentContent_10001": "Awesome! Proxy {0} performed {2} signal searches in the {1} Agent channel, acquiring {3} S-Rank Agents {4}!", + "SocialCircle_MomentContent_10002": "A true chosen one! Proxy {0} performed {2} Signal Searches in the {1} W-Engine Channel and obtained {3} S-Rank W-Engines {4}!", + "SocialCircle_Report_MemberList": "Member List", + "SocialCircle_SetAdmin_Tip_Desc": " ", + "SocialCircle_transfer_Tip_Desc": " ", + "SocialForum_Currency_Limit": "Obtainable Within the Cycle", + "SocialForum_Empty": "No new Delegated Commissions at the Outpost. You can post a commission or refresh the Intel Board.", + "SocialForum_ForumTitle_Max": "Proxy Outpost · Official Consultant", + "SocialForum_Level_Desc1": "New items added to Points Exchange", + "SocialForum_Level_Desc4": "Title Unlocked: Inter-Knot Drifter", + "SocialForum_MainPage_EmptyState": "No new Delegated Commissions at the Outpost. You can post a commission or refresh the Intel Board.", + "SocialForum_Manage_SubTips": "Commission closed - record can be deleted", + "SocialForum_Management_Empty": "No commissions published or accepted yet. Press Publish Commission or head to the Intel Board to accept a commission.", + "SocialForum_Newbie_Postscript_Key": "Master, to provide clearer and more detailed guidance, I used a decommissioned account to post this temporary commission. While it is merely a modest act of service, your assistant nevertheless looks forward to your generous commendation.", + "SocialForum_PostDeleteFailure_Title": "Failed to Cancel", + "SocialForum_PostTakenByOther_Desc": "This commission has been taken by another Proxy. Please refresh the Intel Board to find other commissions.", + "SocialForum_PostTakenFailure_ConditionNotMatch_Desc": "You have not unlocked the required commission level set by the poster. Increase your Inter-Knot Reputation or continue the main story to proceed.", + "SocialForum_PostTakenFailure_ConditionNotMatch_Title": "Failed to Accept", + "SocialForum_PostTakenFailure_TargetUnfinished_Desc": "The commission specified by the poster requires you to have cleared it first before accepting. Please proceed to complete this commission.", + "SocialForum_PostTakenFailure_TargetUnfinished_Title": "Failed to Accept", + "SocialForum_Post_Modifypostscript_Title": "Edit Note", + "SocialForum_Post_Publish_Button": "Post Commission", + "SocialForum_Post_Publish_Detail_Button2": "Confirm Target", + "SocialForum_Post_Publish_Detail_SubTitle1": "After completion, the publisher will receive [Commission Rewards] and [Cycle Challenge] progress", + "SocialForum_Post_Times1": "Unlimited", + "SocialForum_Post_Title_BigBoss8": "Miasma Ravager - Sobek", + "SocialForum_Post_Title_HDD_Default": "Help Needed for a Hard Commission — Urgent, Online Now!", + "SocialForum_Post_Title_SmallBoss13": "Miasma Walker - Scorpse", + "SocialForum_Post_Title_SmallBoss2": "Troublemaker - Wanted Enforcer", + "SocialForum_PublishCD_Desc": "You cannot immediately publish a commission after cancelling it. Please wait 1 minute and try again.", + "SocialForum_PublishCD_Title": "Unable to post commission", + "SocialForum_PublishFailure_Desc": "Max commissions reached for this Stage", + "SocialForum_PublishFailure_Title_1": "The number of Delegated Commissions of this type has reached the limit for this period.", + "SocialForum_Publish_HDD_SubTips": "Hard Commissions can only be posted and completed once", + "SocialForum_Publish_Objective_Empty": "No Commissions Available to Post", + "SocialForum_Tab_Name": "Intel Board", + "SocialForum_Textinput_Desc1": "You can edit the commission note and post it to the Intel Board", + "SocialForum_Toptips_Title": "Intel Board Message", + "Social_Share_Assaults_NoScore": "Currently no Battle Records to share", + "Store_Chat_Antique_32540001_Name_01": "Worked Up Miner", + "Store_Chat_Antique_32540001_Name_02": "Indifferent Miner", + "Store_Chat_Antique_32540002_Name_01": "Scared Engineer", + "Store_Chat_Mewji_30040228_01": "Hey there, kind citizen! Are you here to help the lost Bangboo?", + "Store_OngoingAntique_Antique_412500001_Name_01": "Worked Up Miner", + "Store_OngoingAntique_Antique_412500001_Name_02": "Indifferent Miner", + "Store_OngoingAntique_Antique_412500002_Name_01": "Scared Engineer", + "Store_OngoingAntique_Antique_412500003_Name_01": "Young Vanguard Member", + "Store_OngoingAntique_Antique_412500004_02": "Heh, why would you think that? Whenever people talk about Lady Sunbringer, they always describe her as wise, kind, and approachable, don't they?", + "Store_OngoingAntique_Antique_412500004_03": "Sure, but... her knowledge of the Hollows is almost too extensive, don't you think?", + "Store_OngoingAntique_Antique_412500004_Name_01": "Young Follower", + "Store_OngoingAntique_Antique_412500004_Name_02": "Elder Follower", + "Store_OngoingAntique_Antique_412500005_05": "Since then, we've followed both the Lord and Lady Sunbringer to reach the present day...", + "Store_OngoingAntique_Antique_412500005_Name_01": "Curious Worker", + "Store_OngoingAntique_Antique_412500005_Name_02": "Serious Technician", + "Store_OngoingAntique_Antique_412500006_01": "Thanks to everyone's combined efforts, production at Factory three is back on track. Fellow workers, while we celebrate this progress, Lady Sunbringer once again reminds us of the importance of safety: always remember the three core principles of safe production, stay diligent in your duties, strictly manage the duration of Hollow operations, and pay close attention to fire safety within the factory and mining areas to prevent accidents before they happen...", + "Store_OngoingAntique_Antique_412500006_02": "The eastern factory has been attacked by Ethereals. Please stay away from the Miasma and other corrupted substances! Wear Porcelume anti-corruption gear at all times and in the event of an Ethereal attack, seek shelter in nearby buildings and wait for rescue from a security team...", + "Store_OngoingAntique_Antique_412500006_Name_01": "Solemn Male Voice", + "Store_OngoingAntique_Antique_412500007_01": "Recently, some personnel in a few departments have shown signs of poor motivation and deliberate idleness. The Lord regards this issue with the utmost concern and has issued stern criticism. We once again stress the importance of maintaining production discipline within factory three...", + "Store_OngoingAntique_Antique_412500007_02": "The production and quality of Porcelume are the very lifeblood of factory three. It is the only measure of our worth. The safety and prosperity of the settlement rests in our hands. Let no one harm the collective interest for selfish reasons...", + "Store_OngoingAntique_Antique_412500007_03": "Under the Lord's guidance and courage, we shall build a beautiful...", + "Store_OngoingAntique_Antique_412500007_Name_01": "Solemn Male Voice", + "Store_OngoingAntique_Antique_412500008_01": "How did that big fella end up in Lemnian Hollow?! Isn't it a military mech?", + "Store_OngoingAntique_Antique_412500008_02": "Who knows? Maybe it's from the last military operation in Waifei Peninsula... Or maybe it came in through some fissure...", + "Store_OngoingAntique_Antique_412500008_03": "We've been in this line of work long enough. Nothing should surprise us anymore.", + "Store_OngoingAntique_Antique_412500008_04": "Dammit! If I make it out of here alive, I'm getting a new job for sure!", + "Store_OngoingAntique_Antique_412500008_05": "Gonna wait tables over at Lumina Square? I'll be sure to give you a good tip~", + "Store_OngoingAntique_Antique_412500008_06": "If I actually survive this, you can have multiple tips!", + "Store_OngoingAntique_Antique_412500008_07": "I'll hold you to it!", + "Store_OngoingAntique_Antique_412500008_Name_01": "Impatient Male Voice", + "Store_OngoingAntique_Antique_412500008_Name_02": "Calm Female Voice", + "Store_OngoingAntique_Antique_412500009_01": "The following fugitives have been identified as wanted targets: former Captain of the Second Guard, Leonid Antonov; Head of Plant One, Yulia Goryacheva; former Technical Director, Sun...", + "Store_OngoingAntique_Antique_412500009_02": "Anyone with knowledge of these individuals or other fugitives, please contact the Lord's Command or any member of the local First Guard. Command shall reward those who provide valuable intel...", + "Store_OngoingAntique_Antique_412500009_Name_01": "Hoarse Male Voice", + "Store_OngoingAntique_Antique_412500010_Name_01": "Cheerful Male Voice", + "Store_OngoingAntique_Antique_412500010_Name_02": "Resigned Female Voice", + "Store_OngoingAntique_Antique_412500011_01": "Accessing operation log 01-03, Lemnian Second Vanguard Squad.", + "Store_OngoingAntique_Antique_412500011_07": "Stop lying to yourself! Something's not right about this place!", + "Store_OngoingAntique_Antique_412500011_Name_01": "Robotic Female Voice", + "Store_OngoingAntique_Antique_412500011_Name_02": "Concerned Female Voice", + "Store_OngoingAntique_Antique_412500011_Name_03": "Comforting Male Voice", + "Store_OngoingAntique_Antique_412500012_02": "Because she said she... she'd take care of it. She'd calm the Hollow down...", + "Store_OngoingAntique_Antique_412500012_03": "No matter how strong she is, how could she deal with the Hollow on her own!", + "Store_OngoingAntique_Antique_412500012_05": "No...! I don't!", + "Store_OngoingAntique_Antique_412500012_Name_01": "Angry Female Voice", + "Store_OngoingAntique_Antique_412500012_Name_02": "Hesitating Male Voice", + "TL_Cs_C26_MainCity_ShowNewSkin_010": "So... what do you think? Does... this outfit look okay?", + "TL_Csr_C26_MR2_02_ShowBlackMiasmaFlower_020": "Oh no, they've spotted us!", + "TL_Csr_C26_MR4_07_ShowTowerCrane_020": "We can use that crane to go further down! But we'll have to find a way to rotate it first...", + "TL_Csr_C26_MR4_14_BlackSmoke_010": "Oh no... It's too late...!", + "TL_Csr_C26_Yeshunguang_Rotate_020": "Oh no... Xiao'Guang!", + "TL_Csr_ForbiddenArea_Story_05_010": "Found it... The last sword is right here!", + "TL_Csr_ForbiddenArea_Story_05_020": "Wait... Who are you?!", + "TL_QTE_C26_MR4_SaveYeShunguang_010": "Stop, Xiao'Guang! If you do this, you'll go down with Them!", + "TL_QTE_C26_MR4_SaveYeShunguang_020": "Stop, Xiao'Guang! If you do this, you'll go down with Them!", + "TL_QTE_C26_MR4_SaveYeShunguang_060": "Stop, Xiao'Guang!", + "TL_QTE_C26_MR4_SaveYeShunguang_070": "Stop, Xiao'Guang!", + "TarotCard_1000988_ExtraDes": "[Light & Shadow]: The max stack count of Bearer increases to 6, and Culmination can stack up to 9 times. While in the Enlightened Mind state, each point of Qingming Sword Force consumed grants 1 stack of Culmination. EX Special Attack: Enlightened Mind - Soaring Light and Ultimate: Cleaving Heavens's DMG ignore 40% of the target's DEF.", + "TarotCard_1000988_des": "Ye Shunguang has evoked the Mindscape: Light & Shadow.", + "TarotCard_1000989_ExtraDes": "[Righteous Verdict]: When Zhao switches out of being the active character, all squad members' DMG ignores 15% of the target's All-Attribute RES for 50s.", + "TarotCard_1000989_des": "Zhao has evoked the Mindscape: Righteous Verdict.", + "TarotCard_1044021_name": "[Deployed] Sprout", + "TarotCard_Ellen_1320703_Buff_02_Coop_Des": "Ellen's ATK is increased by {Ability:{AbilityName: Coop_Equipment_2004,\u00A0AbilitySpecials:\u00A0AS_BaseAttackRatio,100,2}}%.", + "TeleportJumpFailedInfo_PopupMain": "Reach Inter-Knot Lv. 20, and complete Chapter 1 - Intermission to unlock.", + "Test_GalGame_TimeLineTest_90000010_001": "TL placeholder content, awaiting further updates", + "Text_Controller60": "View Description", + "Text_Controller60_CircleDesc": "Outpost Description", + "Text_Date_20143103_Task_Reward": "Wish Event Completed: Lucky Draw", + "Text_Date_20143104_Task_Reward": "Completed Wish Event: Gacha Extravaganza", + "Text_Date_20143105_Task_Reward": "Wish Event Complete: Pets and Responsibilities", + "Text_Date_22134103_Task_Reward": "Complete the Wish Event: Basic Intel", + "Text_Date_22134104_Task_Reward": "Complete the Wish Event: A Small Shop", + "Text_Date_5134101_Task": "Wishlist Destination: Port Elpis", + "Text_Main_QuitYaoNv_Dec": "Quit investigation?", + "Text_Main_QuitYaoNv_Title": "Investigating", + "Text_Transition_2014311": "You meet up with Ye Shunguang at the entrance to the video store on Sixth Street", + "Text_Transition_2213411": "You meet up with Zhao at the metro entrance on Sixth Street", + "Text_Transition_221341101": "You meet up with Zhao at the parking lot at Lumina Square", + "Text_Transition_221341801": "You meet up with Zhao at the elevator on the lower level of Blazewood", + "TheGun_Slot2Sub": " ", + "TimeFormat_DayHour": "{0} d {1} hr", + "Tip01_ActivityTrainingH5_OB2.5": "Week {0} of Training", + "Tip_WinterPage03_OB2.5_02": "Purchase to get 680 Polychromes", + "Tip_WinterPage03_OB2.5_04": "First S-Rank guaranteed to be selected S-Rank", "Tips_10012318": "After 1st or 2nd hit of Towering Peaks , press to launch EX Special Attack: Lion's Roar {0}", "Tips_10012319": "After 3rd or 4th hit of Towering Peaks , press to launch EX Special Attack: Earth Shaker {0}", "Tips_10012320": "After 1st or 2nd hit of Majestic Summit , press to launch EX Special Attack: Mountain Tremor {0}", "Tips_10012321": "After 3rd or 4th hit of Majestic Summit , press to launch EX Special Attack: One's Path {0}", - "Tips_10012324": "With 120 Wrathful Fires, hold to enter the Visage of Wrath state {0}", - "Tips_10012325": "While in the Visage of Wrath state, hold to unleash Toppling Mountain through an automatic combo, or hold to launch manually {0}", - "Tips_10012326": "Repeatedly press until EX Special Attack: Paper! activates {0}", - "Tips_10012327": "Hold to launch EX Special Attack: Get Lost! and hit enemies {0}", - "Tips_150006014": "The Golden Mecha has obtained new module abilities.", - "Tips_150006015": "Click to check the module details.", - "Tips_150006016": "Each module includes multiple skills.", - "Tips_150006017": "Once unlocked, the Mecha can use these skills in combat.", - "Tips_200015301": "New content is available in Area Patrol.", - "Tips_200028201": "You can auto-manage Suibian Temple now. Click [Business Policy] to view.", - "Tips_200028202": "The auto-management system can simplify the process of obtaining Omnicoins and Cloud Crests.", - "Tips_200028202_1": "The system does not take up assigned Bangboo.", - "Tips_200028203": "Your current business strategy is [Prioritize completing Yum Cha Sin's Regular Procurement commissions].", - "Tips_200028204": "Order Commissions and sales tasks will be assigned according to the business strategy for each auto-management session.", - "Tips_200028205": "No more Yum Cha Sin orders will be placed when the number of Omnicoins obtained has reached the cycle cap.", - "Tips_200028206": "Commission-completing speed and sales efficiency can be increased by meeting specific conditions.", - "Tips_200028207": "Here you can see your estimated revenue in 20 hours.", - "Tips_200028208": "Click [Start] and get to managing in one click with Belion's help!", - "Tips_200028208_1": "Once auto-management is complete, please return to this screen to claim your rewards.", - "Tips_20007101": "The list of the Defense Force's Area Patrol missions is here.", - "Tips_74470013": "I see...", - "Tips_74480003": "Dear VIP user, your exclusive one-day privileges are now activated~", - "Tips_74480017": "Effort: Smile", - "Tips_74480018": "Effort: Smile", - "Tips_74480019": "Effort: Smile", - "Tips_74480020": "Effort: Laugh", - "Tips_74480021": "Effort: Laugh", - "Tips_74480022": "Effort: Laugh", - "Tips_74480023": "Effort: Excited", - "Tips_74480024": "Effort: Excited", - "Tips_74480025": "Effort: Excited", - "Tips_74480026": "Effort: Eating (spicy)", - "Tips_74480027": "Effort: Eating", - "Tips_74480028": "Effort: Eating", - "Tips_74480029": "Effort: Confused", - "Tips_74480030": "Effort: Confused", - "Tips_74480031": "Effort: Confused", - "Tips_74480032": "Effort: Surprised", - "Tips_74480033": "Effort: Surprised", - "Tips_74480034": "Effort: Surprised", - "Tips_74480035": "Awkward", - "Tips_74480036": "Awkward", - "Tips_74480037": "Awkward", - "Tips_NewMecha_subtips2": "{LAYOUT_FALLBACK#Press the highlighted area to continue.}{LAYOUT_CONTROLLER#Press to continue.}", - "TitleCondition_3800200": "Reach Ether Carrot in the \"En-Nah\" Chess Saga event's Competitive Mode.", - "TitleCondition_ZZZFes": "Participate in Zenless Zone Zero FES 2025 and related local events to obtain.", - "TitleText_3800196": "The 2nd Best Customer Service Rep in Ridu", - "TitleText_3800197": "Unyielding Lion Heart", - "TitleText_3800198": "Ultimate Predator", - "TitleText_3800199": "Doomsday Paused for Park Trip", - "TitleText_3800200": "Venerated Chess Ascendant", - "Title_10044201": "\"Bank of Eternity\"", - "Title_10044202": "Fuzzy Heart", - "Title_10044203": "Miss Intense Character", - "Title_10162401": "\"Seize the Golden Hours\"", - "Title_10162402": "\"Bright Choice\"", - "Title_11500005": "\"Omniscient\"", - "Title_11500010": "\"Old Mining Site\"", - "Title_11500015": "\"New Resident at Suibian Temple\"", - "Title_11500020": "\"GAL\"", - "Title_11500025": "\"GAL\"", - "Title_11500027": "\"GAL\"", - "Title_11500030": "\"Miner's Help Request\"", - "Title_11500035": "\"First Partnership\"", - "Title_11500045": "\"Acting Temple Master\"", - "Title_11500050": "\"Helpful Customer Rep\"", - "Title_11500055": "\"The Art of Interrogation\"", - "Title_11500070": "\"Reunion\"", - "Title_11500080": "\"GAL\"", - "Title_11500090": "\"Commission Target\"", - "Title_11500100": "\"Slaughterer\"", - "Title_11500110": "\"Be Honest\"", - "Title_11500130": "\"Pending Redemption\"", - "Title_11500140": "\"Damaged Ancient Tome\"", - "Title_11500145": "\"A Source of Pride\"", - "Title_11500150": "\"Pleading\"", - "Title_11500160": "\"A Rough Start\"", - "Title_11500165": "\"Well-Prepared\"", - "Title_11500170": "\"So-Called Deity\"", - "Title_11500175": "\"The Shadow of an Old Friend\"", - "Title_11500180": "\"The Familiar Place\"", - "Title_11500190": "\"In Rough Shape\"", - "Title_11500210": "\"Mortal Heart\"", - "Title_11500220": "\"Door's Memory\"", - "Title_11500230": "\"GAL\"", - "Title_11500240": "\"Gratitude in Question\"", - "Title_11500250": "\"Whispers Return\"", - "Title_11500260": "\"Unknown Presence\"", - "Title_11500270": "\"No More Hiding\"", - "Title_11500280": "\"An Invitation to Unwind\"", - "Title_11500290": "\"Limited Edition Osmanthus Cake\"", - "Title_11500300": "\"Which Do You Choose?\"", - "Title_11500310": "\"GAL\"", - "Title_11500320": "\"Two Birds, One Stone\"", - "Title_11500325": "\"Feast of Resolve\"", - "Title_11500330": "\"Someone Else\"", - "Title_11500340": "\"Bonds of the Sect\"", - "Title_11500350": "\"Judge\"", - "Title_11500360": "\"GAL\"", - "Title_11500370": "\"GAL\"", - "Title_11500380": "\"A Promise of Acting Together\"", - "Title_11500390": "\"Gathering By the Fire\"", - "Title_11500400": "\"A Sudden Change\"", - "Title_11500410": "\"New Doubts\"", - "Title_11500420": "\"To Find Another Way\"", - "Title_11500425": "\"GAL\"", - "Title_11500430": "\"The Debt Shall Be Repaid\"", - "Title_11500440": "\"Method of Undoing\"", - "Title_11500450": "\"On the Verge of Death\"", - "Title_11500460": "\"Searching the Array\"", - "Title_11500465": "\"Dying Words Infusion\"", - "Title_11500470": "\"The Weight of the Truth\"", - "Title_11500475": "\"A Way to Survive\"", - "Title_11500480": "\"No Other Choice\"", - "Title_11500490": "\"The Opportunity is Here\"", - "Title_11500500": "\"GAL\"", - "Title_11500510": "\"Suppressing Unease\"", - "Title_11500525": "\"Moment of Respite\"", - "Title_11500530": "\"Pretending Things are as Usual\"", - "Title_21500001": "\"Phantom of the Truth\"", - "Title_21500002": "\"Return from the End\"", - "Title_Activity_bangbooAFK2": "\"En-Nah\" Chess Saga", - "UIText_45558": "Cycle Omnicoin Limit", - "UIText_46111": "X", - "UIText_46434": "Guaranteed spawn in round 4", - "UIText_46435": "Guaranteed spawn in round 8", - "UIText_46449": "Keep the Appointment", - "UIText_46452": "Guaranteed spawn in round 4", - "UIText_46453": "Guaranteed spawn in round 8", - "UIText_46821": "Unlocked Styles", - "UIText_46822": "Stage Details", - "UIText_46941": "LIMITED EVENT REWARDS!", - "UIText_46942": "Total Victory Points", - "UIText_46943": "750", - "UIText_46944": "1050", - "UIText_46945": "1350", - "UIText_46946": "1650", - "UIText_46947": "Efficiency Details", - "UIText_46950": "Victory Points", - "UIText_46951": "Strategy Details", - "UIText_46959": "Film Reviews Obtained", - "UIText_755": "Area Patrol", - "Weapon_S_1471_Comment": "The purging flames burned a hundred times, yet never cleansed me.", - "Weapon_S_1481_Comment": "That call you never picked up... she's the one who answered it.", - "Weapon_TalentDes_81414711": "CRIT Rate increases by 20%. When the equipper launches an EX Special Attack, their Fire Sheer DMG increases by 9%, stacking up to 2 times and lasting 20s. The duration of each stack is calculated separately.", - "Weapon_TalentDes_81414712": "CRIT Rate increases by 23%. When the equipper launches an EX Special Attack, their Fire Sheer DMG increases by 10.35%, stacking up to 2 times and lasting 20s. The duration of each stack is calculated separately.", - "Weapon_TalentDes_81414713": "CRIT Rate increases by 26%. When the equipper launches an EX Special Attack, their Fire Sheer DMG increases by 11.7%, stacking up to 2 times and lasting 20s. The duration of each stack is calculated separately.", - "Weapon_TalentDes_81414714": "CRIT Rate increases by 29%. When the equipper launches an EX Special Attack, their Fire Sheer DMG increases by 13.05%, stacking up to 2 times and lasting 20s. The duration of each stack is calculated separately.", - "Weapon_TalentDes_81414715": "CRIT Rate increases by 32%. When the equipper launches an EX Special Attack, their Fire Sheer DMG increases by 14.4%, stacking up to 2 times and lasting 20s. The duration of each stack is calculated separately.", - "Weapon_TalentDes_81414811": "While off-field, the equipper's Energy Regen increases by 1.5/s. When the equipper deals Physical DMG with an EX Special Attack, the Daze dealt by the equipper's attacks increases by 9% for 10s, stacking up to 3 times. At 3 stacks, all squad members gain 30% additional CRIT DMG for 40s. Repeated triggers reset the duration. Only one instance of this CRIT DMG boost effect can exist in the same squad.", - "Weapon_TalentDes_81414812": "While off-field, the equipper's Energy Regen increases by 1.7/s. When the equipper deals Physical DMG with an EX Special Attack, the Daze dealt by the equipper's attacks increases by 10.3% for 10s, stacking up to 3 times. At 3 stacks, all squad members gain 34.5% additional CRIT DMG for 40s. Repeated triggers reset the duration. Only one instance of this CRIT DMG boost effect can exist in the same squad.", - "Weapon_TalentDes_81414813": "While off-field, the equipper's Energy Regen increases by 1.9/s. When the equipper deals Physical DMG with an EX Special Attack, the Daze dealt by the equipper's attacks increases by 11.7% for 10s, stacking up to 3 times. At 3 stacks, all squad members gain 39% additional CRIT DMG for 40s. Repeated triggers reset the duration. Only one instance of this CRIT DMG boost effect can exist in the same squad.", - "Weapon_TalentDes_81414814": "While off-field, the equipper's Energy Regen increases by 2.1/s. When the equipper deals Physical DMG with an EX Special Attack, the Daze dealt by the equipper's attacks increases by 13% for 10s, stacking up to 3 times. At 3 stacks, all squad members gain 43.5% additional CRIT DMG for 40s. Repeated triggers reset the duration. Only one instance of this CRIT DMG boost effect can exist in the same squad.", - "Weapon_TalentDes_81414815": "While off-field, the equipper's Energy Regen increases by 2.3/s. When the equipper deals Physical DMG with an EX Special Attack, the Daze dealt by the equipper's attacks increases by 14.5% for 10s, stacking up to 3 times. At 3 stacks, all squad members gain 48% additional CRIT DMG for 40s. Repeated triggers reset the duration. Only one instance of this CRIT DMG boost effect can exist in the same squad.", - "Weapon_TalentTitle_14147": "Purging Karmic Fire", - "Weapon_TalentTitle_14148": "24/7", - "Wishlist_Main_Statement_Des": "[Introduction]\nYou can check plans for Agent builds, calculate material costs, and quickly access the Agent enhancement interface or material farming stages in Special Training Plan. By setting an Agent as the special training target, they will also be highlighted in the Area Patrol, Notorious Hunt, music store, and Compendium interfaces.\n\n[Build Plans]\nYou can set plans for building Agents, skills, and Drive Discs. Once set, your target will be displayed in relevant interfaces.\n\n[Materials Preview]\nAfter setting a plan, the materials and number of said materials needed will be calculated (cumulatively, in accordance with the highest tier material) based on your current progress and storage materials, and displayed in relevant interfaces. Selecting a material will show the item details and where that material can be obtained. Selecting the module with insufficient materials will take you directly to where that material can be obtained. Selecting the module with sufficient materials will take you directly to the enhancement interface.\n\n[Quick Settings]\nQuick Settings will set Special Training Plans en mass. Not only can you quick set an Agent's different modules, but you can also apply your plans to multiple Agents at once.\n\n[Training Target]\nAfter setting an Agent as the training target, they will be highlighted in the Area Patrol, Notorious Hunt, music store, Compendium, and other relevant interfaces. You can cancel or switch your training target at any time. Only one Agent can be set as the training target at a time.\n\n[More Plans]\nIf you need more information, you can also head to the community to check other builds and plans. You can also apply the plans you find there directly to the corresponding Agent's Special Training Plan.", - "Wishlist_Main_Target_Box_Des": "The materials required by the special training target will be marked in the HIA Club, Area Patrol, Notorious Hunt, the music store, the Compendium, etc.", - "WithoutFirstPass": "You must have completed an Area Patrol of the corresponding difficulty first before use.", - "WorldLevel_Title1007": "Area Patrol" + "Tips_10012328": "Hit the enemy and apply 3 stacks of White Thunder to the enemy {0}", + "Tips_10012329": "Use a Dodge Counter to enter Voltage Overload {0}", + "Tips_10012330": "When the enemy does not have White Thunder, press to activate an EX Special Attack {0}", + "Tips_10012331": "Press to gain Zap {0}", + "Tips_10012332": "When Zap is fully charged, press to launch an EX Special Attack {0}", + "Tips_10012333": "After launching an Ultimate, hold to launch Special Attack: Obstruction Removal - Cycle {0}", + "Tips_10012334": "Trigger the Abloom effect on enemies in the Shock state {0}", + "Tips_10012335": "With Flash Freeze Charge, press after the third hit of a Basic Attack to launch Icy Blade {0}", + "Tips_10012336": "With Flash Freeze Charge, after launching Icy Blade press to launch Glacial Blade Wave {0}", + "Tips_10012337": "After launching an EX Special Attack, press to launch the 5th hit of a Basic Attack {0}", + "Tips_10012338": "After activating an EX Special Attack, taking a hit while attacking will automatically trigger Basic Attack: Fire Assault {0}", + "Tips_10012339": "Hold to launch Basic Attack: Fire Charge, release to launch Basic Attack: Fire Assault with a successful block {0}", + "Tips_10012340": "Repeatedly launch Special Attack: Azure Flash {0}", + "Tips_10012341": "Launch Azure Flash - Boundary {0}", + "Tips_10012342": "Hold to launch Basic Attack: Mixed Flame Blend and hit an enemy {0}", + "Tips_10012343": "Press {LAYOUT_MOBILE#}{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_CONSOLECONTROLLER#} to switch Agents and trigger Afterburn until Burnice gets Emberflow {0}", + "Tips_10012344": "Press {LAYOUT_MOBILE#}{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_CONSOLECONTROLLER#} to switch to Burnice and launch EX Special Attack: Intense Heat Tossing Method {0}", + "Tips_10012345": "When Frostbite Points are at maximum, press {LAYOUT_MOBILE#}{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_CONSOLECONTROLLER#} to switch to Xiao'Zhao and activate Entry Skill: Burst of Frost {0}", + "Tips_10012346": "While in an Ether Veil, press to launch EX Special Attack, and trigger a Quick Assist {0}", + "Tips_10012347": "Press {LAYOUT_MOBILE#}{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_CONSOLECONTROLLER#} to have a squadmate enter through a Quick Assist {0}", + "Tips_10012348": "After squadmates trigger Afterburn 12 times, Burnice gains 1 point of Emberflow", + "Tips_10012349": "Gain 6 points of Qingming Sword Force through Basic Attacks or EX Special Attacks {0}", + "Tips_10012350": "Hold to launch Illuminating Darkness and enter the Enlightened Mind state {0}", + "Tips_10012351": "Repeatedly press while airborne to launch Enlightened Mind - Sunderlight Annihilation {0}", + "Tips_10012352": "After activating Enlightened Mind - Sunderlight Annihilation, press to launch Basic Attack: Enlightened Mind - Sunderlight Maximum {0}", + "Tips_10012353": "Press the Ultimate button to launch Enlightened Mind - Return to Dust and exit the Enlightened Mind state {0}", + "Tips_10012354": "Launch Ultimate: Chasing Storms and enter the Enlightened Mind state {0}", + "Tips_10012355": "In the Enlightened Mind state, launch Ultimate: Cleaving Heavens {0}", + "Tips_10012356": "Block the Miasma Ravager - Huskron's attack to deal massive DMG", + "Tips_20028701": "Master! The Logbook system is now active.", + "Tips_20028702": "Allow me to introduce the Logbook system.", + "Tips_20028903": "Let's head into \"Breaking Thunder - Solo Investigation\" first", + "Tips_20029001": "You just got a Resonium, let's try equipping it!", + "Tips_20029007": "Once equipped, you can check the Agent's \"Investigation Ability Score\" here", + "Tips_20029009": "The [Default] Agent will be the default first choice in \"Joint Investigation\"", + "Tips_20029010": "The preparations are complete. Let's head back to Joint Investigation.", + "Tips_20029101": "Let's begin the Joint Investigation", + "Tips_20029103": "This is the \"Recommended Investigation Rating,\" which can be achieved through equipment and Resonia.", + "Tips_20029104": "Let's start matching and enter Joint Investigation!", + "Tips_20029201": "Let's check out the newly unlocked \"High-Risk\" and \"Nightmare\" difficulties", + "Tips_20029202": "Unlocked \"Breaking Thunder - High-Risk\" and \"Joyful Blaze - High-Risk\"", + "Tips_20029203": "You're about to face a tough enemy — Investigation Score requirements have gone up!", + "Tips_20029204": "After completing the High-Risk challenge, you'll face the ultimate test — Nightmare", + "Tips_20029205": "Combat in Nightmare difficulty will be intense. Come back when you reach the recommended score!", + "Tips_20029206": "Let's switch to the Normal tab first", + "Tips_20029303": "Besides text messages, you can also equip voice emotes and emoticons!", + "Tips_20029401": "Let's check out the investigation clue we just got!", + "Tips_20029403": "Head back and continue the investigation.", + "Tips_20029501": "This time we're investigating \"Joyful Blaze - Normal\"", + "Tips_20029502": "PRess again to remove Breaking Thunder - Normal from matchmaking", + "Tips_2028000": "Master, I suggest letting your friends handle some commissions that you can't get to right now.", + "Tips_2028001": "This is the Intel Board, please check for eligible commissions at the Outpost.", + "Tips_2028002": "Click the commission to view details.", + "Tips_2028003": "Check the details page for commission details and remaining time.", + "Tips_2028004": "It's recommended to complete commissions as soon as possible after accepting them.", + "Tips_2028005": "Complete the commission to earn Contribution Points and Outpost Trust.", + "Tips_2028006": "Click to close commission", + "Tips_2028007": "Gain Outpost Trust to increase your Permission Level and unlock exclusive titles.", + "Tips_2028008": "Contribution Points can be used to redeem valuable rewards including menu decoration sets.", + "Tips_2028101": "Join an Outpost to post Delegated Commissions and lighten your daily combat load.", + "Tips_2028102": "Edit content and post commission.", + "Tips_2028103": "Three types of Delegated Commissions are now available.", + "Tips_2028104": "Different types of commissions offer different rewards upon completion.", + "Tips_2028105": "Click Publish and other Proxies will be able to see and accept this commission.", + "Tips_2028106": "After completing the commission, please return to the Intel Board to manually claim your reward.", + "Tips_205012036": "During that last battle, I sensed a unique power from the Qingming Sword.", + "Tips_205012037": "Let's get more familiar with the new Swift Strike ability", + "Tips_205012038": "Consume accumulated Sword Mastery to enhance your abilities.", + "Tips_205012039": "Looks like you can gain extra combat abilities in this Hidden Realm.", + "Tips_205012040": "Swords scattered throughout this realm were forged from the lingering obsessions of mighty swordmasters.", + "Tips_205012041": "Break the seal to obtain the sword master's memories contained within.", + "Tips_205012042": "Gather different memories of these past swordmasters to piece together the complete story.", + "Tips_205012043": "Obtained a Sword Will Essence from the recent battle.", + "Tips_205012044": "It can be used to upgrade activated abilities.", + "Tips_205012045": "You can check the detailed comparison here.", + "Tips_205012046": "You can check the specific effects here.", + "Tips_205012047": "This is a special trial set up by the Qingming Sword specifically for its Sword Keeper.", + "Tips_205012048": "Complete the trial to earn rewards, including Sword Mastery", + "Tips_205012049": "Each trial has different completion targets and stage environments.", + "Tips_205012050": "Once you're geared up and ready, go ahead and take on the challenge.", + "Tips_205012051": "Keep exploring to collect Energy and power yourself up", + "Tips_205012052": "Click the button to upgrade abilities.", + "Tips_205012053": "The Nightmare Gauntlet features special stage environments.", + "Tips_205012054": "You need to challenge powerful enemies consecutively within the time limit.", + "Tips_205012055": "Complete challenges to earn Sword Mastery and other rewards.", + "Tips_205012057": "Ability unlocked, let's head back now.", + "Tips_250001005": "Daily log-in rewards you with 1 Wish Bottle.", + "Tips_250001006": "Get 1 extra Wish Bottle when consuming Battery Charge for the first time each day.", + "Tips_250001007": "Toss Wish Bottles to earn Polychrome rewards.", + "Tips_250001008": "{LAYOUT_MOBILE#Tap here to throw the Wish Bottle}{LAYOUT_CONTROLLER#Press to throw the Wish Bottle}{LAYOUT_KEYBOARD#Click here to throw the Wish Bottle}.", + "Tips_250001009": "{LAYOUT_MOBILE#Click here to view your sent Wish Bottles}{LAYOUT_CONTROLLER#Press to view your sent Wish Bottles}{LAYOUT_KEYBOARD#Click here to view your sent Wish Bottles}.", + "Tips_250001010": "{LAYOUT_MOBILE#Now throw your Wish Bottle}{LAYOUT_CONTROLLER#Press to throw your Wish Bottle}{LAYOUT_KEYBOARD#Now throw your Wish Bottle}.", + "Tips_5402102": "Ehn-ne! (Take this, and this, and this!)", + "Tips_5402103": "Nhe-nha! (Sporut is... pretty amazing, right!)", + "Tips_72025153": "Enter Enlightened Mind state, gain Qingming Sword Force and increase DMG for the whole squad.", + "Tips_72025154": "Ye Shunguang continuously gains Qingming Sword Force and increases DMG for the whole squad.", + "Tips_72025155": "Anomalies accumulate Daze. Stun reduces Anomaly Buildup RES.", + "Tips_72025157": "When Aftershock triggers, increases the whole squad's ATK and enables Execution.", + "Tips_72025158": "The whole squad's ATK increases and can trigger Execution.", + "Tips_72025159": "When triggering a Chain Attack, increases CRIT DMG and grants Decibels for the whole squad.", + "Tips_72025160": "CRIT DMG increased for the whole squad, and Decibels gained.", + "Tips_72025161": "Attribute Anomaly duration and Disorder DMG increased.", + "Tips_72025162": "Increased Disorder DMG.", + "Tips_72025164": "Using EX Special Attack increases CRIT DMG and Decibel Generation Rate.", + "Tips_72025165": "Combat actions earn bonus challenge points with a multiplier.", + "Tips_72025166": "The multiplier will gradually decrease over time.", + "Tips_72025167": "When an electricity warning appears and turns golden, press to activate Lightning Counter", + "Tips_72025168": "During Chain Time, you can trigger Chain Overdrive after all squad members unleash their Chain Ultimates.", + "Tips_74130009": "Corrupted object status changing.", + "Tips_74130010": "Corrupted object status modified.", + "Tips_74130011": "{LAYOUT_MOBILE# Flying Sword}{LAYOUT_KEYBOARD# Flying Sword}{LAYOUT_CONTROLLER# Flying Sword}{LAYOUT_MOBILECONTROLLER# Flying Sword}", + "Tips_74130013": "{LAYOUT_MOBILE#Flying Sword Combo}{LAYOUT_KEYBOARD#Flying Sword Combo}{LAYOUT_CONTROLLER#Flying Sword Combo}{LAYOUT_MOBILECONTROLLER#Flying Sword Combo}", + "Tips_74130014": "Flying Sword Combo", + "Tips_74134001": "When enemies use Control Skills, attacks will no longer have flash indicators.", + "Tips_74134002": "Press or to dodge the first phase of Control Skill damage.", + "Tips_74134003": "Press to counter the upcoming consecutive attacks.", + "Tips_74340006": "Eh like this...? You think it's cute?", + "Tips_74340030": "I heard this place doesn't get along with the teamilk shop in Lumina Square.", + "Tips_74340031": "Weird, right? One sells tong sui, the other sells teamilk...", + "Tips_74340033": "But I heard that the tong sui shop's owner is a nepo baby, running the business just to prove herself...", + "Tips_74340079": "Eh like this...? You think it's cute?", + "Tips_74340086": "Effort: Smile", + "Tips_74340087": "Effort: Smile", + "Tips_74340088": "Effort: Smile", + "Tips_74340089": "Effort: Laugh", + "Tips_74340090": "Effort: Laugh", + "Tips_74340091": "Effort: Laugh", + "Tips_74340092": "Excited", + "Tips_74340093": "Excited", + "Tips_74340094": "Excited", + "Tips_74340095": "Effort: Eating", + "Tips_74340096": "Effort: Eating", + "Tips_74340097": "Effort: Eating", + "Tips_74340098": "Effort: Confused", + "Tips_74340099": "Effort: Confused", + "Tips_74340100": "Effort: Confused", + "Tips_74340101": "Effort: Surprised", + "Tips_74340102": "Effort: Surprised", + "Tips_74340103": "Surprised", + "Tips_74340104": "Awkward", + "Tips_74340105": "Awkward", + "Tips_74340106": "Awkward", + "Tips_74340112": "Eh like this...? You think it's cute?", + "Tips_74340119": "Effort: Smile", + "Tips_74340120": "Effort: Smile", + "Tips_74340121": "Effort: Smile", + "Tips_74340122": "Effort: Laugh", + "Tips_74340123": "Effort: Laugh", + "Tips_74340124": "Effort: Laugh", + "Tips_74340125": "Excited", + "Tips_74340126": "Excited", + "Tips_74340127": "Excited", + "Tips_74340128": "Effort: Eating", + "Tips_74340129": "Effort: Eating", + "Tips_74340130": "Effort: Eating", + "Tips_74340131": "Effort: Confused", + "Tips_74340132": "Effort: Confused", + "Tips_74340133": "Effort: Confused", + "Tips_74340134": "Effort: Surprised", + "Tips_74340135": "Effort: Surprised", + "Tips_74340136": "Effort: Surprised", + "Tips_74340137": "Awkward", + "Tips_74340138": "Awkward", + "Tips_74340139": "Awkward", + "Tips_74430002": "You're here! Shall we head out now?", + "Tips_74430005": "{F#Where'd you wanna go, Junior Belle? I'll follow your lead.}{M#Where'd you wanna go, Junior Wise? I'll follow your lead.}", + "Tips_74430009": "I'm not too familiar with this... Can you teach me?", + "Tips_74430011": "Playing video games with you... Must be very fun...", + "Tips_74430017": "Effort: Smile", + "Tips_74430018": "Effort: Smile", + "Tips_74430019": "Effort: Smile", + "Tips_74430020": "Effort: Laugh", + "Tips_74430021": "Effort: Laugh", + "Tips_74430022": "Effort: Laugh", + "Tips_74430023": "Effort: Excited", + "Tips_74430024": "Effort: Excited", + "Tips_74430025": "Effort: Excited", + "Tips_74430026": "Effort: Eating (spicy)", + "Tips_74430027": "Effort: Eating (spicy)", + "Tips_74430028": "Effort: Eating (spicy)", + "Tips_74430029": "Effort: Confused", + "Tips_74430030": "Effort: Confused", + "Tips_74430031": "Effort: Confused", + "Tips_74430032": "Effort: Surprised", + "Tips_74430033": "Surprised", + "Tips_74430034": "Effort: Surprised", + "Tips_74430035": "Awkward", + "Tips_74430036": "Awkward", + "Tips_74430037": "Awkward", + "Tips_999900022": "\"The Creator\" information has been added to the Workbench.", + "Tips_999900023": "Void Hunter Weapon information has been added to the Workbench.", + "TitleCondition_3800208": "In Joint Investigation: The Divine Maze, reach Investigation Level 12.", + "TitleCondition_3800209": "In Joint Investigation: The Divine Maze, complete any challenge on Nightmare difficulty once.", + "TitleCondition_3800210": "Reach Inter-Knot Intel Board Level 3.\nAt Levels 7 and 9, the title text changes accordingly.", + "TitleText_3800138": "Title Not For Display", + "TitleText_3800207": "The Swordbearer Who Sunders the Sky", + "TitleText_3800209": "Thin Line of Reality", + "Title_10044401": "When Old Dreams Resurface", + "Title_10044402": "When Memories Drift By", + "Title_10044403": "A Bouquet for Myself", + "Title_10162501": "Qingming Sword Anomaly", + "Title_10162502": "First Secret to the Hidden Realm", + "Title_10162503": "Shifu", + "Title_10162504": "Big Pan", + "Title_10162505": "The Swordless Swordmaster", + "Title_10162506": "Pause to Rest", + "Title_10162507": "Before Setting Off...", + "Title_10162508": "Grim Tiger", + "Title_10162509": "The Tigerbane Bell War", + "Title_10162510": "Mystery of the Three Monkeys", + "Title_10162511": "First Clue Revealed", + "Title_10162512": "Bearer of the Sword's Will", + "Title_10162513": "Ye Shiyuan's Resolve", + "Title_10162514": "Brother and Sister", + "Title_10162515": "A Letter from Afar", + "Title_10162516": "Courage to Wield a Blade", + "Title_10162517": "Core Aspiration of the Sword", + "Title_10162604": "\"Casual Words\"", + "Title_10162605": "The Bait", + "Title_10162606": "Stalemate", + "Title_10162608": "\"Thank You for Your Help\"", + "Title_10444501": "About Value", + "Title_10444502": "Relationships and Transactions", + "Title_10444503": "Shared Hardship", + "Title_11600005": "\"Another Wave Rises\"", + "Title_11600010": "Strange White Flower", + "Title_11600020": "Anxious Meeting", + "Title_11600050": "Another Her", + "Title_11600060": "Uninvited Guest", + "Title_11600070": "A Serious Deal", + "Title_11600110": "Sunbringer", + "Title_11600120": "Lonely Wanderer", + "Title_11600130": "White Flower and the Ethereal", + "Title_11600155": "Her and Her", + "Title_11600160": "To survive", + "Title_11600170": "Reasons Not to Meet", + "Title_11600180": "Seeds of Unrest", + "Title_11600190": "Sword Bearer", + "Title_11600192": "The View Through Your Eyes", + "Title_11600195": "Troubled thoughts", + "Title_11600200": "I'll Catch You", + "Title_11600210": "Like falling leaves", + "Title_11600220": "Sacrifice", + "Title_11600230": "Long-Planned Plea for Help", + "Title_11600235": "I'll definitely remember.", + "Title_11600240": "I'm on Your Side", + "Title_11600250": "Ancient Prophecy", + "Title_11600260": "Important Person", + "Title_11600270": "Enigmatic", + "Title_11600280": "In the Dark Depths", + "Title_11600290": "Simple and Real Happiness", + "Title_11600300": "About Value", + "Title_11600310": "Phantoms of the Past", + "Title_11600320": "Clue of the Qingming Sword", + "Title_11600330": "One Last Time", + "Title_11600340": "A Proxy's Duty", + "Title_11600350": "A Necessary Price", + "Title_11600360": "Top Priority", + "Title_11600365": "The Only Way", + "Title_11600370": "\"Ready for the Meeting\"", + "Title_11600380": "The Guide", + "Title_11600390": "Rekindled Light", + "Title_11600395": "\"If Only I Could Hold Your Hand Tight\"", + "Title_11600400": "Zhao's Disappearance", + "Title_11600410": "The Most Equal Exchange", + "Title_11600420": "Surviving the Aftermath", + "Title_11600430": "Unknown Enemy", + "Title_11600440": "Beneath the Ice", + "Title_11600450": "Dark Secrets", + "Title_11600460": "The Final Truth", + "Title_11600470": "Her Choice", + "Title_11600475": "Reconciliation and Moving Forward", + "Title_11600480": "Before the Showdown", + "Title_11600490": "Unwavering Resolve", + "Title_11600500": "Their Whispers", + "Title_11600510": "\"Once Again\"", + "Title_11600520": "\"Judge of Interests\"", + "Title_11600530": "\"Words of Temptation\"", + "Title_11600550": "\"Moving Boulders\"", + "Title_11600560": "\"Sealing Technique\"", + "Title_11600580": "\"Mutation Intensifies\"", + "Title_11600595": "\"Reignited Fervor\"", + "Title_11600600": "\"Adversity\"", + "Title_11600610": "\"Reinforcements Descend\"", + "Title_11600620": "\"Continuing Forward\"", + "Title_11600630": "\"Lockspring's Philosophy\"", + "Title_11600640": "\"Directive Broken\"", + "Title_11600670": "\"Before the Journey Home\"", + "Title_11600675": "\"Shattered Memories\"", + "Title_11600680": "\"Confusions\"", + "Title_11600700": "\"A New Start\"", + "Title_11600715": "\"Heart of Compassion\"", + "Title_11600720": "\"Farewell and Departure\"", + "Title_11600730": "\"Memory Starstream\"", + "Title_11600740": "\"Mayor's Monologue\"", + "Title_21600003": "\"Void Hunter Anointment\"", + "Title_21600004": "\"First Signs of Change\"", + "Title_WinterPage03_OB2.5_01": "Trends Renewed", + "Title_WinterPage03_OB2.5_02": "City Fund Update", + "Title_WinterPage03_OB2.5_04": "New Channel", + "TowerS3LockText1": "Continue with the Main Mission to unlock Simulated Battle Trial", + "TrainingRoomTxt_SpecialTraining_Name_54": "Cooperation Exercise - Ye Shunguang", + "UIText_18758": " ", + "UIText_45397": "12,000", + "UIText_45398": "15,000", + "UIText_45399": "21,000", + "UIText_45558": "Complete \"Neighborhood Wishes\" to earn valuable rewards like Wishletters and Omnicoins", + "UIText_45692": "Rotate Left & Right/Move Up & Down", + "UIText_46149": "Discover Outposts", + "UIText_46197": "Members", + "UIText_46201": "Members", + "UIText_46212": "Outpost Joined", + "UIText_46298": "Squad Building Guide", + "UIText_46395": "Rank", + "UIText_46450": " ", + "UIText_46553": "Select Advanced Reward (0/1)", + "UIText_46561": "Exploration Level", + "UIText_46562": "Exploration Level", + "UIText_46563": "Clue Board", + "UIText_46564": "Clue Board", + "UIText_46569": "Joint Investigation", + "UIText_46571": "Joint Investigation", + "UIText_46574": "Solo Investigation", + "UIText_46576": "Solo Investigation", + "UIText_46579": "Gear", + "UIText_46580": "Gear", + "UIText_46581": "Emote", + "UIText_46582": "Emote", + "UIText_46594": "Intel Board", + "UIText_46624": "Exploration Level", + "UIText_46632": "Gear Selection", + "UIText_46640": "Qingming Realm", + "UIText_46649": "Exploration Level Progress: ", + "UIText_46650": "Joint Investigation", + "UIText_46651": "Start Investigation", + "UIText_46652": "Solo Investigation", + "UIText_46685": "Solo Investigation", + "UIText_46686": "Normal", + "UIText_46687": "High-Risk", + "UIText_46759": "Breaking Thunder", + "UIText_46760": "Joyful Blaze", + "UIText_46761": "Pale Breath", + "UIText_46764": "Bonus Rewards", + "UIText_46784": "History", + "UIText_46786": "Gameplay Details", + "UIText_46788": "Bonus Exploration Level Rewards", + "UIText_46790": "Outpost", + "UIText_46798": "Voice Emote", + "UIText_46799": "Emoticon", + "UIText_46800": "Text", + "UIText_46850": "On Cooldown", + "UIText_46856": "Duplicate rewards will be converted into Survey Data", + "UIText_47044": "Not Obtained", + "UIText_47065": "Claimed", + "UIText_47068": "Redeem S-Rank Agent", + "UIText_47069": "Redeem S-Rank W-Engine", + "UIText_47070": "Limited Decoration", + "UIText_47076": "Emote", + "UIText_47088": " ", + "UIText_47094": " ", + "UIText_47101": "Cancel Changes", + "UIText_47103": "Confirm Changes", + "UIText_47105": "Until Unlock", + "UIText_47106": "Estimated matching time: ", + "UIText_47107": "Waiting: ", + "UIText_47109": "Agent List", + "UIText_47110": "Investigation Reward", + "UIText_47115": "Recommended Rating", + "UIText_47116": "Investigation Rating", + "UIText_47127": "Close", + "UIText_47128": "Go to Collection", + "VideoShopShowingResult_Jump_Recycle_TipDes": "Can't teleport during Tuning", + "VoidHunter_Info_Unagi": "Void Hunter: Isshin Muga", + "VoidHunter_Info_ZhenZhen": "Void Hunter: Qingming Arbiter", + "VoidHunter_Title_Unagi": "Void Hunter: Isshin Muga", + "VoidHunter_Title_ZhenZhen": "Void Hunter: Qingming Arbiter", + "VolcanicMine_PortalTo3": "To the Porcelume Processing Base", + "VolcanicMine_PortalTo4": "To Provenance of Malice", + "Weapon_TalentDes_81301901": "When the equipper activates an EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's DMG by 4%, up to 3 stacks, and lasting 20s. This effect can trigger once every 0.5s, and repeated triggers reset the duration. At 3 stacks, the equipper's CRIT Rate increases by 6.5%.", + "Weapon_TalentDes_81301902": "When the equipper activates an EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's DMG by 4.6%, up to 3 stacks, and lasting 20s. This effect can trigger once every 0.5s, and repeated triggers reset the duration. At 3 stacks, the equipper's CRIT Rate increases by 7.5%.", + "Weapon_TalentDes_81301903": "When the equipper activates an EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's DMG by 5.2%, up to 3 stacks, and lasting 20s. This effect can trigger once every 0.5s, and repeated triggers reset the duration. At 3 stacks, the equipper's CRIT Rate increases by 8.5%.", + "Weapon_TalentDes_81301904": "When the equipper activates an EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's DMG by 5.8%, up to 3 stacks, and lasting 20s. This effect can trigger once every 0.5s, and repeated triggers reset the duration. At 3 stacks, the equipper's CRIT Rate increases by 9.4%.", + "Weapon_TalentDes_81301905": "When the equipper activates an EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's DMG by 6.4%, up to 3 stacks, and lasting 20s. This effect can trigger once every 0.5s, and repeated triggers reset the duration. At 3 stacks, the equipper's CRIT Rate increases by 10.4%.", + "Weapon_TalentDes_81413411": "The equipper's Energy Regen increases by 0.46/s. All squad members gain 10% ATK and 10% Max HP. Only one instance of this effect can exist in the same squad. When the equipper activates or extends an Ether Veil, all squad members gain 30% CRIT DMG for 60s. Repeated triggers reset the duration.", + "Weapon_TalentDes_81413412": "The equipper's Energy Regen increases by 0.53/s. All squad members gain 11.5% ATK and 11.5% Max HP. Only one instance of this effect can exist in the same squad. When the equipper activates or extends an Ether Veil, all squad members gain 34.5% CRIT DMG for 60s. Repeated triggers reset the duration.", + "Weapon_TalentDes_81413413": "The equipper's Energy Regen increases by 0.6/s. All squad members gain 13% ATK and 13% Max HP. Only one instance of this effect can exist in the same squad. When the equipper activates or extends an Ether Veil, all squad members gain 39% CRIT DMG for 60s. Repeated triggers reset the duration.", + "Weapon_TalentDes_81413414": "The equipper's Energy Regen increases by 0.67/s. All squad members gain 14.5% ATK and 14.5% Max HP. Only one instance of this effect can exist in the same squad. When the equipper activates or extends an Ether Veil, all squad members gain 43.5% CRIT DMG for 60s. Repeated triggers reset the duration.", + "Weapon_TalentDes_81413415": "The equipper's Energy Regen increases by 0.74/s. All squad members gain 16% ATK and 16% Max HP. Only one instance of this effect can exist in the same squad. When the equipper activates or extends an Ether Veil, all squad members gain 48% CRIT DMG for 60s. Repeated triggers reset the duration.", + "Weapon_TalentDes_81414311": "The equipper's DMG ignores 20% of the target's Physical RES. When the equipper activates an Ether Veil, the equipper's DMG increases by 25% and CRIT DMG increases by 25% for 40s. Repeated triggers reset the duration.", + "Weapon_TalentDes_81414312": "The equipper's DMG ignores 22% of the target's Physical RES. When the equipper activates an Ether Veil, the equipper's DMG increases by 28.7% and CRIT DMG increases by 28.7% for 40s. Repeated triggers reset the duration.", + "Weapon_TalentDes_81414313": "The equipper's DMG ignores 24% of the target's Physical RES. When the equipper activates an Ether Veil, the equipper's DMG increases by 32.5% and CRIT DMG increases by 32.5% for 40s. Repeated triggers reset the duration.", + "Weapon_TalentDes_81414314": "The equipper's DMG ignores 26% of the target's Physical RES. When the equipper activates an Ether Veil, the equipper's DMG increases by 36.2% and CRIT DMG increases by 36.2% for 40s. Repeated triggers reset the duration.", + "Weapon_TalentDes_81414315": "The equipper's DMG ignores 28% of the target's Physical RES. When the equipper activates an Ether Veil, the equipper's DMG increases by 40% and CRIT DMG increases by 40% for 40s. Repeated triggers reset the duration.", + "Weapon_TalentTitle_13019": "Summoning Arcanum", + "Weapon_TalentTitle_14134": "Fragile Sweetness", + "Weapon_TalentTitle_14143": "Jade Soul, Frozen Heart", + "Wishlist_Quick_Button_7": "System Recommendations", + "WorldLevelUpTips_01": "You've met the rank-up requirements. Head over to Inter-Knot to rank up your Reputation!", + "WorldLevelUpTips_03": "View Rank-Up", + "Xbox_ID": "{0} ( {1})", + "XiaoZhao_MathSkill_Desc": "When another character in your squad is an Attack, Anomaly, or Support character:\nWhen Zhao is within any Ether Veil, the whole squad's DMG increases by 10%. If Zhao's initial Max HP exceeds 15,000, every additional 400 initial Max HP increases this DMG bonus by an additional 1%, up to a total maximum increase of 40%. This bonus reaches its maximum when Zhao's initial Max HP reaches 27,000.", + "XiaoZhao_MathSkill_Title": "Additional Ability: Crystallization", + "XiaoZhao_Property_Branch_HPDmg_Title": "Charged Max HP Additional Multiplier", + "XiaoZhao_Property_Branch_HPDmg_Value": "{CAL:0.12+AvatarSkillLevel(0)*0.01,100,2}%", + "XiaoZhao_Property_ExSpecial_SpCostValue_01": "80", + "XiaoZhao_Property_RecoverHP_Title": "Percent HP Recovered", + "XiaoZhao_Property_Special_RecoverHP_Value": "{CAL:1+AvatarSkillLevel(1)*0.06,1,2}%", + "XiaoZhao_SkillList_10_Content": " (When Triggering Quick Assist)", + "XiaoZhao_SkillList_10_Title": "Quick Assist: Patch the Gaps", + "XiaoZhao_SkillList_11_Content": " (When Triggering Defensive Assist)", + "XiaoZhao_SkillList_11_Title": "Defensive Assist: Frostveil Suppression", + "XiaoZhao_SkillList_12_Content": " (After Defensive Assist)", + "XiaoZhao_SkillList_12_Title": "Assist Follow-Up: Frostlight Reflection", + "XiaoZhao_SkillList_1_Content": "", + "XiaoZhao_SkillList_1_Title": "Basic Attack: Glacial Judgment", + "XiaoZhao_SkillList_2_Content": " (Hold)", + "XiaoZhao_SkillList_2_Title": "Basic Attack: Final Verdict", + "XiaoZhao_SkillList_3_Content": "", + "XiaoZhao_SkillList_3_Title": "Special Attack: Shatterfrost Surge", + "XiaoZhao_SkillList_4_Content": "", + "XiaoZhao_SkillList_4_Title": "EX Special Attack: Frostflow Tundra", + "XiaoZhao_SkillList_5_Content": " ; ", + "XiaoZhao_SkillList_5_Title": "Dash Attack: Bouncing Dash", + "XiaoZhao_SkillList_6_Content": " (Perfect) ; ", + "XiaoZhao_SkillList_6_Title": "Dodge Counter: Swift Blink", + "XiaoZhao_SkillList_7_Content": "", + "XiaoZhao_SkillList_7_Title": "Chain Attack: Temporary Alliance", + "XiaoZhao_SkillList_8_Content": "", + "XiaoZhao_SkillList_8_Title": "Ultimate: Bunny Barrage", + "XiaoZhao_SkillList_9_Content": " (With full Frostbite Points)", + "XiaoZhao_SkillList_9_Title": "Entry Skill: Burst of Frost", + "XiaoZhao_SkillText": "Instead of focusing on promotion itself, Xiao'Zhao poured most of her effort into the flyer. On the large empty space on the back, she printed an ultra-clear New Eridu metro map. That turned a normally ignored handout into a must-take item — the kind of thing people kept around to look at whenever they needed directions. A few even showed up at the shop specifically to ask for one...", + "XiaoZhao_Skill_AssaultAid_Desc": "Press after a Defensive Assist to activate:\nLaunch multiple slashes in front, dealing massive Ice DMG.\nUpon activating this skill, if Frostbite Points are maxed out, all Frostbite Points are consumed to activate Ether Veil: Wellspring.\nUpon activating this skill while in any Ether Veil, a Quick Assist is triggered. If a squadmate is then switched in via Quick Assist, Zhao automatically follows up with Basic Attack: Final Verdict and begins charging.\nCharacter is invulnerable while using this skill.", + "XiaoZhao_Skill_AssaultAid_Title": "Assist Follow-Up: Frostlight Reflection", + "XiaoZhao_Skill_BeHitAid_Desc": "When the active character is launched, press to activate:\nLaunches a falling slash in front, dealing Ice DMG.\nCharacter is invulnerable while using this skill.", + "XiaoZhao_Skill_BeHitAid_Title": "Quick Assist: Patch the Gaps", + "XiaoZhao_Skill_Branch_Desc": "Hold to activate:\nAfter getting ready, Zhao starts charging up, then launches a forward slash on release, dealing massive Ice DMG.\nWhile charging, Zhao accumulates up to 5s of charge time. When the Finishing Move of Basic Attack: Final Verdict, Chain Attack, or Assist Follow-Up hits, the stored charge time is consumed to deal additional DMG. For every 1 second of charge time, Zhao deals {CAL:0.12+AvatarSkillLevel(0)*0.01,100,2}% of Max HP as additional DMG.\nWhen Zhao is in any Ether Veil, if she gets switched out while charging, the charge can continue.\nIf Frostbite Points are maxed out when the skill activates, all Frostbite Points are consumed to trigger Ether Veil: Wellspring and a Quick Assist. If a squadmate is then switched in via Quick Assist, Zhao automatically follows up with Basic Attack: Final Verdict and begins charging.\nDuring skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.\nWhile not the currently controlled character, the character is invulnerable while using this skill.", + "XiaoZhao_Skill_Branch_Title": "Basic Attack: Final Verdict", + "XiaoZhao_Skill_Counter_Desc": "Press during a Perfect Dodge to activate:\nPerforms a falling slash ahead, dealing Ice DMG.\nCharacter is invulnerable while using this skill.", + "XiaoZhao_Skill_Counter_Title": "Dodge Counter: Swift Blink", + "XiaoZhao_Skill_Evade_Desc": "Press to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.", + "XiaoZhao_Skill_Evade_Title": "Dodge: Bunny Hop", + "XiaoZhao_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press to activate:\nLaunches consecutive attacks in front, followed by a falling slash, dealing massive Ice DMG.\nAfter using this skill, gains 20 Frostbite Points. If Frostbite Points are maxed out, all Frostbite Points are consumed to activate Ether Veil: Wellspring.\nUpon activating this skill while in any Ether Veil, a Quick Assist is triggered. If a squadmate is then switched in via Quick Assist, Zhao automatically follows up with Basic Attack: Final Verdict and begins charging.\nCharacter is invulnerable while using this skill.", + "XiaoZhao_Skill_ExQTE_Title": "Ultimate: Bunny Barrage", + "XiaoZhao_Skill_ExSpecial_Desc": "With enough energy, press to activate:\nLaunches multiple forward slashes, dealing massive Ice DMG.\nUpon activating this skill, consumes 5% of current HP to grant all squad members HP regeneration equal to {CAL:1+AvatarSkillLevel(1)*0.06,1,2}% of Zhao's Max HP per second for 5s. The HP-consuming effects of Special Attack: Shatterfrost Surge and EX Special Attack: Frostflow Tundra can trigger at most once every 30s.\nUpon activating this skill, gain 20 Frostbite Points. If Frostbite Points are maxed out, all Frostbite Points are consumed to activate Ether Veil: Wellspring.\nUpon activating this skill while in any Ether Veil, a Quick Assist is triggered. If a squadmate is then switched in via Quick Assist, Zhao automatically follows up with Basic Attack: Final Verdict and begins charging.\nCharacter is invulnerable while using this skill.", + "XiaoZhao_Skill_ExSpecial_Title": "EX Special Attack: Frostflow Tundra", + "XiaoZhao_Skill_Normal_Desc": "Press to activate:\nLaunches up to five slashes forward, the first dealing Physical DMG, and the following four Ice DMG.", + "XiaoZhao_Skill_Normal_Title": "Basic Attack: Glacial Judgment", + "XiaoZhao_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press to activate:\nParries the enemy's attack, dealing massive Daze.\nThis skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks.\nCharacter is invulnerable while using this skill.", + "XiaoZhao_Skill_ParryAid_Title": "Defensive Assist: Frostveil Suppression", + "XiaoZhao_Skill_QTE_Desc": "When a Chain Attack is triggered, select the character to activate:\nLaunches multiple slashes in front, dealing massive Ice DMG.\nAfter using this skill, gains 5 Frostbite Points. If Frostbite Points are maxed out, all Frostbite Points are consumed to activate Ether Veil: Wellspring.\nUpon activating this skill while in any Ether Veil, a Quick Assist is triggered. If a squadmate is then switched in via Quick Assist, Zhao automatically follows up with Basic Attack: Final Verdict and begins charging.\nCharacter is invulnerable while using this skill.", + "XiaoZhao_Skill_QTE_Title": "Chain Attack: Temporary Alliance", + "XiaoZhao_Skill_Rush_Desc": "Press during a dodge to activate:\nSlashes forward, dealing Physical DMG and Ice DMG.", + "XiaoZhao_Skill_Rush_Title": "Dash Attack: Bouncing Dash", + "XiaoZhao_Skill_SpecialAid_Desc": "When Zhao has maximum Frostbite Points, and is in combat, press to activate:\nLaunches consecutive attacks forward, followed by a slash, dealing massive Ice DMG.\nUpon activating this skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring.\nUpon activating this skill, a Quick Assist is triggered. If a squadmate is then switched in via Quick Assist, Zhao automatically follows up with Basic Attack: Final Verdict and begins charging.\nActivating this skill is considered as activating a Quick Assist.\nCharacter is invulnerable while using this skill.", + "XiaoZhao_Skill_SpecialAid_Title": "Entry Skill: Burst of Frost", + "XiaoZhao_Skill_Special_Desc": "Press to activate:\nLaunches a forward slash, dealing Ice DMG.\nUpon activating this skill, consumes 5% of current HP to grant all squad members HP regeneration equal to {CAL:1+AvatarSkillLevel(1)*0.06,1,2}% of Zhao's Max HP per second for 5s. The HP-consuming effects of Special Attack: Shatterfrost Surge and EX Special Attack: Frostflow Tundra can trigger at most once every 30s.", + "XiaoZhao_Skill_Special_Title": "Special Attack: Shatterfrost Surge", + "XiaoZhao_Talent_01_Desc_01": "When Zhao switches out of being the active character, all squad members' DMG ignores 15% of the target's All-Attribute RES for 50s.", + "XiaoZhao_Talent_01_Desc_01_Realign": "When Zhao switches out of being the active character, all squad members' DMG ignores 15% of the target's All-Attribute RES for 50s.", + "XiaoZhao_Talent_01_Desc_02": "\"Don't let that cute face fool you! I'll never forget that meeting — right there in front of a few dozen people, she pointed her finger and, with the sweetest expression, delivered the coldest verdict: 'If your company refuses any single item in this rectification list, you will be removed from TOPS. This isn't a threat — it's the objectively correct conclusion.' That image is forever etched in my mind! ...Still, I have to thank Miss Zhao.\"\n—A company manager who revived his business after a brutal restructuring, speaking with a conflicted look as he rubbed his temples.", + "XiaoZhao_Talent_01_Title": "Righteous Verdict", + "XiaoZhao_Talent_01_Title_Realign": "Righteous Verdict", + "XiaoZhao_Talent_02_Desc_01": "When Zhao recovers HP, her ATK increases by 20%, and other squad members' ATK increases by 15% for 50s. Repeated triggers reset the duration.", + "XiaoZhao_Talent_02_Desc_01_Realign": "When Zhao recovers HP, her ATK increases by 20%, and other squad members' ATK increases by 15% for 50s. Repeated triggers reset the duration.", + "XiaoZhao_Talent_02_Desc_02": "Xiao'Zhao joined Krampus very early on, and even within the elite of the elite, the Krampus Compliance Authority, she's still addressed as \"senior.\" That's how it should be... if only the juniors who came after weren't all the type who value personality over protocol.", + "XiaoZhao_Talent_02_Title": "Krampus Senior", + "XiaoZhao_Talent_02_Title_Realign": "Krampus Senior", + "XiaoZhao_Talent_03_Desc_01": "PlaceHolder", + "XiaoZhao_Talent_03_Desc_02": "Xiao'Zhao's weapon, \"Frostveil,\" is an experimental asset supplied through a confidential TOPS research project. Rather than merely projecting Ice-aligned Ether into strikes, the weapon channels Ether into its own structure. Under normal conditions, Frostveil is only half the weight of comparable weapons, but once in combat, its rapidly condensed ice edge gains far greater destructive power. The design might as well have been tailor-made for Xiao'Zhao.", + "XiaoZhao_Talent_03_Title": "Frostveil Edge", + "XiaoZhao_Talent_03_Title_Realign": "Frostveil Edge", + "XiaoZhao_Talent_04_Desc_01": "When Zhao activates an Ether Veil, she gains 250 Decibels. The CRIT DMG of her Ultimate, Chain Attack, and Basic Attack: Final Verdict increase by 40%.", + "XiaoZhao_Talent_04_Desc_01_Realign": "When Zhao activates an Ether Veil, she gains 250 Decibels.\nThe CRIT DMG of her Ultimate, Chain Attack, and Basic Attack: Final Verdict increase by 40%.", + "XiaoZhao_Talent_04_Desc_02": "Agile, light, and hard to pin down. Words once used to describe a little rabbit are now being used to describe a terrifying warrior wielding a massive blade, capable of cutting through anything...", + "XiaoZhao_Talent_04_Title": "Featherlight Footsteps", + "XiaoZhao_Talent_04_Title_Realign": "Featherlight Footsteps", + "XiaoZhao_Talent_05_Desc_01": "PlaceHolder", + "XiaoZhao_Talent_05_Desc_02": "If Xiao'Zhao's ears twitch unconsciously and perk up slightly, it means she's heard that which matters to her most. It could be intel, a mission, a deal... or praise.", + "XiaoZhao_Talent_05_Title": "Fuzzy Listener", + "XiaoZhao_Talent_05_Title_Realign": "Fuzzy Listener", + "XiaoZhao_Talent_06_Desc_01": "The CRIT Rate buff from Core Passive: Ideal Colleague increases to 125% of the original value. The extra DMG gained from charging during Basic Attack: Final Verdict increases to 140% of the original value, and accumulated charge time is no longer consumed when attacking.", + "XiaoZhao_Talent_06_Desc_01_Realign": "The CRIT Rate buff from Core Passive: Ideal Colleague increases to 125% of the original value.\nThe extra DMG gained from charging during Basic Attack: Final Verdict increases to 140% of the original value, and accumulated charge time is no longer consumed when attacking.", + "XiaoZhao_Talent_06_Desc_02": "The wall of beliefs she'd built since childhood, molded by so many people, has begun to crack because of one encounter.\nXiao'Zhao now sees value differently: when something carries no listed price, it isn't useless, it's simply too precious for anything to stand as its equivalent.", + "XiaoZhao_Talent_06_Title": "No Value Has Its Own Value", + "XiaoZhao_Talent_06_Title_Realign": "No Value Has Its Own Value", + "XiaoZhao_UniqueSkill_01_Desc": "Zhao gains bonus CRIT Rate based on her initial Max HP, gaining 0.8% CRIT Rate for every 1,000 initial Max HP.\nUpon entering the battlefield, Zhao gains 100 Frostbite Points. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of Frostbite Points is 100.\nWhen the currently active character's attacks hit an enemy, Zhao gains 6 Frostbite Points. This can be triggered once every 3s.\nWhen Frostbite Points are maxed out, switching Zhao to the field while in combat will activate her Entry Skill.\nWhen Zhao activates her Entry Skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring.\nWhile Ether Veil: Wellspring is active, all squad members gain 5% Max HP for 40s. Re-activating Ether Veil: Wellspring ends the existing instance before applying a new Ether Veil: Wellspring.\nWhen Zhao activates Ether Veil: Wellspring, all squad members' ATK increase by 100 for 50s. Repeated triggers reset the duration.", + "XiaoZhao_UniqueSkill_02_Desc": "Zhao gains bonus CRIT Rate based on her initial Max HP, gaining 0.9% CRIT Rate for every 1,000 initial Max HP.\nUpon entering the battlefield, Zhao gains 100 Frostbite Points. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of Frostbite Points is 100.\nWhen the currently active character's attacks hit an enemy, Zhao gains 6 Frostbite Points. This can be triggered once every 3s.\nWhen Frostbite Points are maxed out, switching Zhao to the field while in combat will activate her Entry Skill.\nWhen Zhao activates her Entry Skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring.\nWhile Ether Veil: Wellspring is active, all squad members gain 5% Max HP for 40s. Re-activating Ether Veil: Wellspring ends the existing instance before applying a new Ether Veil: Wellspring.\nWhen Zhao activates Ether Veil: Wellspring, all squad members' ATK increase by 250 for 50s. Repeated triggers reset the duration.", + "XiaoZhao_UniqueSkill_03_Desc": "Zhao gains bonus CRIT Rate based on her initial Max HP, gaining 1% CRIT Rate for every 1,000 initial Max HP.\nUpon entering the battlefield, Zhao gains 100 Frostbite Points. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of Frostbite Points is 100.\nWhen the currently active character's attacks hit an enemy, Zhao gains 6 Frostbite Points. This can be triggered once every 3s.\nWhen Frostbite Points are maxed out, switching Zhao to the field while in combat will activate her Entry Skill.\nWhen Zhao activates her Entry Skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring.\nWhile Ether Veil: Wellspring is active, all squad members gain 5% Max HP for 40s. Re-activating Ether Veil: Wellspring ends the existing instance before applying a new Ether Veil: Wellspring.\nWhen Zhao activates Ether Veil: Wellspring, all squad members' ATK increase by 400 for 50s. Repeated triggers reset the duration.", + "XiaoZhao_UniqueSkill_04_Desc": "Zhao gains bonus CRIT Rate based on her initial Max HP, gaining 1.1% CRIT Rate for every 1,000 initial Max HP.\nUpon entering the battlefield, Zhao gains 100 Frostbite Points. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of Frostbite Points is 100.\nWhen the currently active character's attacks hit an enemy, Zhao gains 6 Frostbite Points. This can be triggered once every 3s.\nWhen Frostbite Points are maxed out, switching Zhao to the field while in combat will activate her Entry Skill.\nWhen Zhao activates her Entry Skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring.\nWhile Ether Veil: Wellspring is active, all squad members gain 5% Max HP for 40s. Re-activating Ether Veil: Wellspring ends the existing instance before applying a new Ether Veil: Wellspring.\nWhen Zhao activates Ether Veil: Wellspring, all squad members' ATK increase by 550 for 50s. Repeated triggers reset the duration.", + "XiaoZhao_UniqueSkill_05_Desc": "Zhao gains bonus CRIT Rate based on her initial Max HP, gaining 1.2% CRIT Rate for every 1,000 initial Max HP.\nUpon entering the battlefield, Zhao gains 100 Frostbite Points. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of Frostbite Points is 100.\nWhen the currently active character's attacks hit an enemy, Zhao gains 6 Frostbite Points. This can be triggered once every 3s.\nWhen Frostbite Points are maxed out, switching Zhao to the field while in combat will activate her Entry Skill.\nWhen Zhao activates her Entry Skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring.\nWhile Ether Veil: Wellspring is active, all squad members gain 5% Max HP for 40s. Re-activating Ether Veil: Wellspring ends the existing instance before applying a new Ether Veil: Wellspring.\nWhen Zhao activates Ether Veil: Wellspring, all squad members' ATK increase by 700 for 50s. Repeated triggers reset the duration.", + "XiaoZhao_UniqueSkill_06_Desc": "Zhao gains bonus CRIT Rate based on her initial Max HP, gaining 1.3% CRIT Rate for every 1,000 initial Max HP.\nUpon entering the battlefield, Zhao gains 100 Frostbite Points. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of Frostbite Points is 100.\nWhen the currently active character's attacks hit an enemy, Zhao gains 6 Frostbite Points. This can be triggered once every 3s.\nWhen Frostbite Points are maxed out, switching Zhao to the field while in combat will activate her Entry Skill.\nWhen Zhao activates her Entry Skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring.\nWhile Ether Veil: Wellspring is active, all squad members gain 5% Max HP for 40s. Re-activating Ether Veil: Wellspring ends the existing instance before applying a new Ether Veil: Wellspring.\nWhen Zhao activates Ether Veil: Wellspring, all squad members' ATK increase by 850 for 50s. Repeated triggers reset the duration.", + "XiaoZhao_UniqueSkill_07_Desc": "Zhao gains bonus CRIT Rate based on her initial Max HP, gaining 1.4% CRIT Rate for every 1,000 initial Max HP.\nUpon entering the battlefield, Zhao gains 100 Frostbite Points. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of Frostbite Points is 100.\nWhen the currently active character's attacks hit an enemy, Zhao gains 6 Frostbite Points. This can be triggered once every 3s.\nWhen Frostbite Points are maxed out, switching Zhao to the field while in combat will activate her Entry Skill.\nWhen Zhao activates her Entry Skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring.\nWhile Ether Veil: Wellspring is active, all squad members gain 5% Max HP for 40s. Re-activating Ether Veil: Wellspring ends the existing instance before applying a new Ether Veil: Wellspring.\nWhen Zhao activates Ether Veil: Wellspring, all squad members' ATK increase by 1,000 for 50s. Repeated triggers reset the duration.", + "XiaoZhao_UniqueSkill_Title": "Core Passive: Ideal Colleague", + "YeshunguangDiary_MainStory_Locked": "Unlocked after reaching a specified mission in Season 2 Chapter 6 \"To Be Fuel for the Night\"", + "ZeroHollowLockText2": "Unlocked when Inter-Knot Reputation reaches Certified Proxy and Inter-Knot reaches Lv. 25", + "Zhenzhen_MathSkill_Desc": "When another character in your squad is a Support or Defense character:\nWhen a squadmate activates any Ether Veil, gain 3 points of Qingming Sword Force. If already in the Enlightened Mind state, this is instead converted into 3 stacks of Bearer.", + "Zhenzhen_MathSkill_Title": "Additional Ability: Shadowtrace Flight", + "Zhenzhen_Property_ExSpecial_SpCostValue_01": "60", + "Zhenzhen_SkillList_10_Content": " (Enlightened Mind)", + "Zhenzhen_SkillList_10_Title": "Special Attack: Enlightened Mind - Clean Exit", + "Zhenzhen_SkillList_11_Content": " (Hold) (With at least 1 point of Qingming Sword Force)", + "Zhenzhen_SkillList_11_Title": "EX Special Attack: Enlightened Mind - Soaring Light", + "Zhenzhen_SkillList_12_Content": " (Qingming Sword Force completely depleted) (Hold)", + "Zhenzhen_SkillList_12_Title": "EX Special Attack: Enlightened Mind - Return to Dust", + "Zhenzhen_SkillList_13_Content": " (Perfect) ; ", + "Zhenzhen_SkillList_13_Title": "Dodge Counter: Swallow Strike", + "Zhenzhen_SkillList_14_Content": " ; ", + "Zhenzhen_SkillList_14_Title": "Dash Attack: Phantasm Dash", + "Zhenzhen_SkillList_15_Content": "", + "Zhenzhen_SkillList_15_Title": "Chain Attack: Smite the Wicked", + "Zhenzhen_SkillList_16_Content": " (Enlightened Mind)", + "Zhenzhen_SkillList_16_Title": "Chain Attack: Enlightened Mind - Lure Thunder", + "Zhenzhen_SkillList_17_Content": "", + "Zhenzhen_SkillList_17_Title": "Ultimate: Chasing Storms", + "Zhenzhen_SkillList_18_Content": " (Enlightened Mind)", + "Zhenzhen_SkillList_18_Title": "Ultimate: Cleaving Heavens", + "Zhenzhen_SkillList_19_Content": " (Hold) (With full Qingming Sword Force)", + "Zhenzhen_SkillList_19_Title": "Entry Skill: Illuminating Darkness", + "Zhenzhen_SkillList_1_Content": "", + "Zhenzhen_SkillList_1_Title": "Basic Attack: Swiftedge", + "Zhenzhen_SkillList_20_Content": " (When Triggering Quick Assist)", + "Zhenzhen_SkillList_20_Title": "Quick Assist: Support Guard", + "Zhenzhen_SkillList_21_Content": " (Enlightened Mind) (When Triggering Quick Assist)", + "Zhenzhen_SkillList_21_Title": "Quick Assist: Enlightened Mind - Tactical Support", + "Zhenzhen_SkillList_22_Content": " (When Triggering Defensive Assist)", + "Zhenzhen_SkillList_22_Title": "Defensive Assist: When I Return", + "Zhenzhen_SkillList_23_Content": " (After Defensive Assist)", + "Zhenzhen_SkillList_23_Title": "Assist Follow-Up: Cease Hostility", + "Zhenzhen_SkillList_24_Content": " (Enlightened Mind) (After Defensive Assist)", + "Zhenzhen_SkillList_24_Title": "Assist Follow-Up: Enlightened Mind - Unification", + "Zhenzhen_SkillList_2_Content": " (Hold)", + "Zhenzhen_SkillList_2_Title": "Basic Attack: Cloudstream Sword Will", + "Zhenzhen_SkillList_3_Content": " (Enlightened Mind)", + "Zhenzhen_SkillList_3_Title": "Basic Attack: Enlightened Mind - Splitting Currents", + "Zhenzhen_SkillList_4_Content": " ; ; (Enlightened Mind) (With at least 1 point of Qingming Sword Force)", + "Zhenzhen_SkillList_4_Title": "Basic Attack: Enlightened Mind - Skyward Ascent", + "Zhenzhen_SkillList_5_Content": " (Enlightened Mind) (Airborne)", + "Zhenzhen_SkillList_5_Title": "Basic Attack: Enlightened Mind - Sunderlight", + "Zhenzhen_SkillList_6_Content": " ; ; (Enlightened Mind) (Airborne)", + "Zhenzhen_SkillList_6_Title": "Basic Attack: Enlightened Mind - Sunderlight Annihilation", + "Zhenzhen_SkillList_7_Content": " (After Basic Attack: Enlightened Mind - Sunderlight Annihilation) (With at least 1 point of Qingming Sword Force)", + "Zhenzhen_SkillList_7_Title": "Basic Attack: Enlightened Mind - Sunderlight Maximum", + "Zhenzhen_SkillList_8_Content": "", + "Zhenzhen_SkillList_8_Title": "Special Attack: Guiding Tides", + "Zhenzhen_SkillList_9_Content": "", + "Zhenzhen_SkillList_9_Title": "EX Special Attack: Gale Suppression", + "Zhenzhen_SkillText": "Whenever Xiao'Guang works at the video store, business booms.\nPeople from all over the neighborhood stop by, and some even cross several blocks just to visit... foot traffic easily triples!\nMost of them are parents hoping their kids will succeed. The most devoted ones even stand in the shop all day, trying to soak up a bit of \"the power of a good role model\"...\nWell, if it helps business, who's to complain?", + "Zhenzhen_Skill_AssaultAid_P1_Desc": "Press after a Defensive Assist to activate:\nDeals massive Physical DMG.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_AssaultAid_P1_Title": "Assist Follow-Up: Cease Hostility", + "Zhenzhen_Skill_AssaultAid_P2_Desc": "While in the Enlightened Mind state and after a Defensive Assist, press to activate:\nDeals massive Physical DMG.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_AssaultAid_P2_Title": "Assist Follow-Up: Enlightened Mind - Unification", + "Zhenzhen_Skill_BeHitAid_Desc": "When the active character is launched, press to activate:\nLeaps into the air and thrusts forward, dealing Physical DMG.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_BeHitAid_P2_Desc": "While in the Enlightened Mind state, when the active character is launched, press to activate:\nLaunches a forward slash, dealing Physical DMG.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_BeHitAid_P2_Title": "Quick Assist: Enlightened Mind - Tactical Support", + "Zhenzhen_Skill_BeHitAid_Title": "Quick Assist: Support Guard", + "Zhenzhen_Skill_Counter_Desc": "Press during a Perfect Dodge to activate:\nLeaps into the air and thrusts forward, dealing Physical DMG.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_Counter_Title": "Dodge Counter: Swallow Strike", + "Zhenzhen_Skill_Dash_Desc": "While tilting the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick}, hold to activate:\nEnters a high-speed movement state. Steer with the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick}, and release the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to stop.", + "Zhenzhen_Skill_Dash_Title": "Dodge: Wandering Cloud", + "Zhenzhen_Skill_Evade_Desc": "Press to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.\nDuring the Enlightened Mind state, and if a Perfect Dodge is triggered, press to activate Basic Attack: Enlightened Mind - Skyward Ascent.", + "Zhenzhen_Skill_Evade_Title": "Dodge: Leave No Trace", + "Zhenzhen_Skill_ExQTE_P1_Desc": "When Decibel Rating is at Maximum, press to activate:\nSummons a sword formation and enter the Enlightened Mind state, activating an Ether Veil: Verdict while also gaining 6 Qingming Sword Force. This skill deals massive Physical DMG.\nUpon activating this skill, if Decibels are consumed, press while in this Enlightened Mind state to launch an Ultimate: Cleaving Heavens that doesn't consume Decibels.\nEnter the airborne state after using this skill.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_ExQTE_P1_Title": "Ultimate: Chasing Storms", + "Zhenzhen_Skill_ExQTE_P2_Desc": "After consuming Decibels to launch Ultimate: Chasing Storms and while in the Enlightened Mind state, press or hold when all Qingming Sword Force is expended to activate:\nSummons a massive blade, dealing massive Physical DMG to enemies.\nYe Shunguang will not exit the Enlightened Mind state during this skill.\nAfter using this skill, the Enlightened Mind state ends, and Ether Veil: Verdict is removed.\nThis skill doesn't consume Decibels.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_ExQTE_P2_Title": "Ultimate: Cleaving Heavens", + "Zhenzhen_Skill_ExSP02_01_Property_Desc_Dmg_01": "1 Qingming Sword Force Consumed DMG Multiplier", + "Zhenzhen_Skill_ExSP02_01_Property_Desc_Dmg_02": "6 Qingming Sword Force Consumed DMG Multiplier", + "Zhenzhen_Skill_ExSP02_01_Property_Desc_Stun_01": "1 Qingming Sword Force Consumed Daze Multiplier", + "Zhenzhen_Skill_ExSP02_01_Property_Desc_Stun_02": "6 Qingming Sword Force Consumed Daze Multiplier", + "Zhenzhen_Skill_ExSpecial_P1_Desc": "With enough Energy, press to activate:\nLaunches a rushing slash and a flying sword attack at the enemy, dealing massive Physical DMG.\nEnemy attacks can be dodged during this skill.\nAfter this skill is used, gain 1 point of Qingming Sword Force.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_ExSpecial_P1_Title": "EX Special Attack: Gale Suppression", + "Zhenzhen_Skill_ExSpecial_P2_01_Desc": "In the Enlightened Mind state and with Qingming Sword Force, hold to activate:\nPerforms quick consecutive slashes, dealing massive Physical DMG while rapidly consuming Qingming Sword Force until none remains.\nThe skill ends early if Qingming Sword Force is insufficient or if is released.\nYe Shunguang will not exit the Enlightened Mind state during this skill.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_ExSpecial_P2_01_Title": "EX Special Attack: Enlightened Mind - Soaring Light", + "Zhenzhen_Skill_ExSpecial_P2_02_Desc": "In the Enlightened Mind state, press or hold when all Qingming Sword Force is expended to activate:\nDeals massive Physical DMG to enemies in a large area.\nYe Shunguang will not exit the Enlightened Mind state during this skill.\nAfter using this skill, Ether Veil: Verdict is removed and the Enlightened Mind state ends.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_ExSpecial_P2_02_Title": "EX Special Attack: Enlightened Mind - Return to Dust", + "Zhenzhen_Skill_Normal_04_Property_Desc_Dmg_01": "Individual Blade Energy DMG Multiplier", + "Zhenzhen_Skill_Normal_04_Property_Desc_Stun_01": "Individual Blade Energy Daze Multiplier", + "Zhenzhen_Skill_Normal_InAir_03_Property_Desc_Dmg_01": "DMG Multiplier With Qingming Sword Force", + "Zhenzhen_Skill_Normal_InAir_03_Property_Desc_Dmg_02": "DMG Multiplier Without Qingming Sword Force", + "Zhenzhen_Skill_Normal_InAir_03_Property_Desc_Stun_01": "Daze Multiplier With Qingming Sword Force", + "Zhenzhen_Skill_Normal_InAir_03_Property_Desc_Stun_02": "Daze Multiplier Without Qingming Sword Force", + "Zhenzhen_Skill_Normal_P1_04_Desc": "Hold to activate:\nLaunches a flurry of blade shockwaves, dealing Physical DMG. Hold to extend the attack.\nAnti-Interrupt Level is increased during this skill.", + "Zhenzhen_Skill_Normal_P1_04_Title": "Basic Attack: Cloudstream Sword Will", + "Zhenzhen_Skill_Normal_P1_Desc": "Press to activate:\nLaunches up to four forward slashes, dealing Physical DMG.\nCan be chained into Dash Attack: Phantasm Dash after the 4th hit.", + "Zhenzhen_Skill_Normal_P1_Title": "Basic Attack: Swiftedge", + "Zhenzhen_Skill_Normal_P2_ExtraExSP01_Desc": "During EX Special Attack: Enlightened Mind - Soaring Light, each time Qingming Sword Force is consumed while Culmination is active, the Qingming Sword Force cost is replaced by consuming Culmination instead. This effect does not stack, and lasts until the current Enlightened Mind ends.", + "Zhenzhen_Skill_Normal_P2_ExtraExSP01_Title": "Culmination", + "Zhenzhen_Skill_Normal_P2_Ground_03_02_Desc": "After activating Basic Attack: Enlightened Mind - Sunderlight Annihilation, and with Qingming Sword Force, press to activate:\nLaunches a wide sweeping slash forward, dealing massive Physical DMG. On hit, 1 point of Qingming Sword Force is consumed.\nIf struck by an enemy during the skill, triggers a block, negating that instance of DMG and increasing the skill's Interrupt Level.\nAfter using this skill and with Qingming Sword Force, press to consume 1 point of Qingming Sword Force and launch a hit of EX Special Attack: Enlightened Mind - Soaring Light. This skill is automatically followed up with Basic Attack: Enlightened Mind - Skyward Ascent, and Ye Shunguang enters an airborne state.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_Normal_P2_Ground_03_02_Title": "Basic Attack: Enlightened Mind - Sunderlight Maximum", + "Zhenzhen_Skill_Normal_P2_Ground_04_Desc": "While in the Enlightened Mind state and with Qingming Sword Force, after the 2nd hit of Basic Attack: Enlightened Mind - Splitting Currents, press to activate:\nLaunches a swift rising attack, dealing Physical DMG and entering an airborne state.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_Normal_P2_Ground_04_Title": "Basic Attack: Enlightened Mind - Skyward Ascent", + "Zhenzhen_Skill_Normal_P2_Ground_Desc": "While in the Enlightened Mind state and on the ground, press to activate:\nPerforms up to three forward slashes, dealing Physical DMG.\nIf struck by an enemy attack during the 3rd hit, triggers a block, negating that instance of DMG.\nIf she possesses Qingming Sword Force, the 3rd hit is replaced with Basic Attack: Enlightened Mind - Skyward Ascent.", + "Zhenzhen_Skill_Normal_P2_Ground_Title": "Basic Attack: Enlightened Mind - Splitting Currents", + "Zhenzhen_Skill_Normal_P2_InAir_03_Desc": "After the 2nd hit of Basic Attack: Enlightened Mind - Sunderlight, press to activate:\nPerforms a falling attack in front, entering a grounded state, and dealing Physical DMG.\nWhen launching this skill with 2 or more points of Qingming Sword Force, Ye Shunguang will perform a downward falling strike across a large area in front instead, dealing massive Physical DMG. On hit, 2 points of Qingming Sword Force are consumed, granting the Culmination effect. After using this skill, if Ye Shunguang possesses Qingming Sword Force, press to consume 1 point of Qingming Sword Force and launch a hit of EX Special Attack: Enlightened Mind - Soaring Light, which can be quickly followed up with Basic Attack: Enlightened Mind - Sunderlight Maximum.\nYe Shunguang will not exit the Enlightened Mind state during this skill.\nDuring this skill, if attacked by enemies, triggers a block, negating that instance of DMG.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_Normal_P2_InAir_03_Title": "Basic Attack: Enlightened Mind - Sunderlight Annihilation", + "Zhenzhen_Skill_Normal_P2_InAir_Desc": "In the Enlightened Mind state, and while airborne, press to activate:\nLaunches up to two downward slashes in front, dealing Physical DMG.\nYe Shunguang will not exit the Enlightened Mind state during this skill.\nPress or to follow up with Basic Attack: Enlightened Mind - Sunderlight Annihilation.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_Normal_P2_InAir_Title": "Basic Attack: Enlightened Mind - Sunderlight", + "Zhenzhen_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press to activate:\nParries the enemy's attack, dealing massive Daze.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_ParryAid_Title": "Defensive Assist: When I Return", + "Zhenzhen_Skill_QTE_P1_Desc": "When a Chain Attack is triggered, select the character to activate:\nUnleashes a powerful slash at enemies ahead in a large area, dealing massive Physical DMG.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_QTE_P1_Title": "Chain Attack: Smite the Wicked", + "Zhenzhen_Skill_QTE_P2_Desc": "While in the Enlightened Mind state, and when a Chain Attack is triggered, select the character to activate:\nUnleashes a powerful slash at enemies ahead in a large area, dealing massive Physical DMG.\nYe Shunguang will not exit the Enlightened Mind state during this skill.\nEnter the airborne state after using this skill.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_QTE_P2_Title": "Chain Attack: Enlightened Mind - Lure Thunder", + "Zhenzhen_Skill_Rush_P1_Desc": "Press during a dodge to activate:\nSlashes enemies in front, dealing Physical DMG.", + "Zhenzhen_Skill_Rush_P1_Title": "Dash Attack: Phantasm Dash", + "Zhenzhen_Skill_Special_P1_Desc": "Press to activate:\nIf a dodge is available, 1 dodge chance is consumed, and the action is counted as activating a Dodge.\nIf no dodge is available or a Perfect Dodge is not triggered, launches a quick sword energy attack that deals Physical DMG.\nIf a Perfect Dodge is triggered at this time, launches a flying sword attack, dealing Physical DMG, and immediately follow up with the 2nd hit of Basic Attack: Swiftedge.\nCharacter is briefly invulnerable during the skill.", + "Zhenzhen_Skill_Special_P1_Property_Desc_Dmg_02": "Perfect Dodge Triggered DMG Multiplier", + "Zhenzhen_Skill_Special_P1_Property_Desc_Stun_02": "Perfect Dodge Triggered Daze Multiplier", + "Zhenzhen_Skill_Special_P1_Title": "Special Attack: Guiding Tides", + "Zhenzhen_Skill_Special_P2_Desc": "While in the Enlightened Mind state and grounded, press to activate:\nPerforms a swift backstep slash, dealing Physical DMG.\nIf a dodge is available, 1 dodge chance is consumed, and the action is counted as activating a Dodge.\nIf a Perfect Dodge is triggered at this time, press to quickly activate Enlightened Mind - Sunderlight Maximum and enter Vital View.\nAfter this Enlightened Mind - Sunderlight Maximum activates, it can be immediately followed up with Basic Attack: Enlightened Mind - Skyward Ascent.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_Special_P2_Title": "Special Attack: Enlightened Mind - Clean Exit", + "Zhenzhen_Skill_SwitchPhase_Desc": "With 6 Qingming Sword Force and while not in the Enlightened Mind state, hold to activate, or press while in combat and switch on-field from off-field to activate:\nEnters the Enlightened Mind state and activates Ether Veil: Verdict.\nDeals Physical DMG to enemies in a large area in front.\nActivating this skill is considered as activating a Quick Assist.\nEnters the airborne state after using this skill.\nCharacter is invulnerable while using this skill.", + "Zhenzhen_Skill_SwitchPhase_Title": "Entry Skill: Illuminating Darkness", + "Zhenzhen_Talent_01_Desc_01": "Upon entering the battlefield, gains 6 Qingming Sword Force. This effect can trigger once every 180s in Investigation Zone mode.\nThe Unity effect from Core Passive: Burning Clarity increases DMG dealt by an additional 10%, and they ignore 20% of the target's DEF.", + "Zhenzhen_Talent_01_Desc_01_Realign": "Upon entering the battlefield, gains 6 Qingming Sword Force. This effect can trigger once every 180s in Investigation Zone mode.\nThe Unity effect from Core Passive: Burning Clarity increases DMG dealt by an additional 10%, and they ignore 20% of the target's DEF.", + "Zhenzhen_Talent_01_Desc_02": "Countless times, in the dead of night, she finds herself returning to that day...\nSteel cried out, the sword acknowledged its wielder, and a contract was forged.\nWas it a blessing, or a curse?\n\n...No one knows the answer. Yet from that day on, her fate became bound to the sword.", + "Zhenzhen_Talent_01_Title": "Dreambound Self", + "Zhenzhen_Talent_01_Title_Realign": "Dreambound Self", + "Zhenzhen_Talent_02_Desc_01": "The max stack count of Bearer increases to 6, and Culmination can stack up to 9 times. While in the Enlightened Mind state, each point of Qingming Sword Force consumed grants 1 stack of Culmination. EX Special Attack: Enlightened Mind - Soaring Light and Ultimate: Cleaving Heavens's DMG ignore 40% of the target's DEF.", + "Zhenzhen_Talent_02_Desc_01_Realign": "The max stack count of Bearer increases to 6, and Culmination can stack up to 9 times.\nWhile in the Enlightened Mind state, each point of Qingming Sword Force consumed grants 1 stack of Culmination.\nEX Special Attack: Enlightened Mind - Soaring Light and Ultimate: Cleaving Heavens's DMG ignore 40% of the target's DEF.", + "Zhenzhen_Talent_02_Desc_02": "Time flowed on, winters giving way to summers.\nHer entire world amounted to this tiny stretch of Yunkui Summit, the changing seasons of the mountain were all she would ever see.\nIn endless solitude and ever-present fear, \"another self\" quietly came into being.\n\n\"...I am a part of her. From beginning to end, we were never apart.\"\n\"If she is the light, then I am the shadow. If she stands as a lofty idol, then I am the mortal who crawls below.\"\n\"Unlike her, I have no wish to become some kind of 'hero'...\"\n\"...I just want to survive.\"", + "Zhenzhen_Talent_02_Title": "Light & Shadow", + "Zhenzhen_Talent_02_Title_Realign": "Light & Shadow", + "Zhenzhen_Talent_03_Desc_01": "PlaceHolder", + "Zhenzhen_Talent_03_Desc_02": "A peerless famed sword lies hidden deep in the mountains, its edge fully restrained.\nBut once unsheathed, its icy light reaches far and wide, even after storms of wind and snow, a single piercing light endures.\n\n\"What is someone who wields a blade?\"\n\"Nothing more than... the courage to press forward without hesitation, and the resolve to cut through anything.\"", + "Zhenzhen_Talent_03_Title": "Swordswoman", + "Zhenzhen_Talent_03_Title_Realign": "Swordswoman", + "Zhenzhen_Talent_04_Desc_01": "Upon entering the battlefield, gains 1,000 Decibels. In Investigation Zone mode, this effect can trigger once every 180s. The Vulnerability bonus provided by Ether Veil: Verdict is increased to a maximum of 200%.", + "Zhenzhen_Talent_04_Desc_01_Realign": "Upon entering the battlefield, gains 1,000 Decibels. In Investigation Zone mode, this effect can trigger once every 180s.\nThe Vulnerability bonus provided by Ether Veil: Verdict is increased to a maximum of 200%.", + "Zhenzhen_Talent_04_Desc_02": "Hidden beneath a grand vision was a lie, where salvation came only by burning oneself to ash.\nFate showed her no mercy, yet she willingly met her end.\n\n\"I understand.\"\n\"I will live my whole life alongside 'loss'.\"\n\"I willingly accept everything...\"\n\"...This is the person I choose to be.\"", + "Zhenzhen_Talent_04_Title": "Together into the Dust", + "Zhenzhen_Talent_04_Title_Realign": "Together into the Dust", + "Zhenzhen_Talent_05_Desc_01": "PlaceHolder", + "Zhenzhen_Talent_05_Desc_02": "\"...I suppose, in the end, I'm still that 'lucky' child.\"\n\"Miasma won't overwhelm me, disaster won't swallow me.\"\n\"Even the Qingming Sword can't drag me into that pitch-black, bottomless abyss...\"\n\n\"My brother, Shifu, everyone at Suibian Temple... and you.\"\n\"...I know you'll all keep waiting for me.\"\nAnd so, even if the road ahead is filled with thorns, a faint light still guides the way.", + "Zhenzhen_Talent_05_Title": "Guiding Glimmer", + "Zhenzhen_Talent_05_Title_Realign": "Guiding Glimmer", + "Zhenzhen_Talent_06_Desc_01": "Upon entering the battlefield, gains 2 stacks of Lantern Wish. When entering the Enlightened Mind state, gains 1 stack of Lantern Wish, stacking up to 4 times. With 3 stacks of Lantern Wish, EX Special Attack: Enlightened Mind - Return to Dust is replaced with Ultimate: Cleaving Heavens. When this Ultimate: Cleaving Heavens is activated, it consumes 3 stacks of Lantern Wish. The last hit of Enlightened Mind - Return to Dust and Ultimate: Cleaving Heavens deal 1,500% of ATK as additional Physical DMG.", + "Zhenzhen_Talent_06_Desc_01_Realign": "Upon entering the battlefield, gains 2 stacks of Lantern Wish.\nWhen entering the Enlightened Mind state, gains 1 stack of Lantern Wish, stacking up to 4 times.\nWith 3 stacks of Lantern Wish, EX Special Attack: Enlightened Mind - Return to Dust is replaced with Ultimate: Cleaving Heavens. When this Ultimate: Cleaving Heavens is activated, it consumes 3 stacks of Lantern Wish.\nThe last hit of Enlightened Mind - Return to Dust and Ultimate: Cleaving Heavens deal 1,500% of ATK as additional Physical DMG.", + "Zhenzhen_Talent_06_Desc_02": "Once, she stood alone, walking through the dark.\nThen she took up her sword and rushed toward disaster. As Qingming left its sheath, a fleeting arc of light split the sky, illuminating that silent, shadowed land.\n\n\"...I want to be one light among countless fireflies.\"\n\"The sun will rise. No matter how long the night lasts, dawn always comes.\"\n\"In the distant past, and in the distant future, there must be countless others who made the same choice as me. We... were never alone.\"", + "Zhenzhen_Talent_06_Title": "Lantern Wish", + "Zhenzhen_Talent_06_Title_Realign": "Lantern Wish", + "Zhenzhen_UniqueSkill_01_Desc": "When not in the Enlightened Mind state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build Qingming Sword Force. Whenever Qingming Sword Force is gained by any means, each 1 point of Qingming Sword Force that exceeds the limit is converted into 1 stack of Bearer, stacking up to 3 times. Upon leaving the Enlightened Mind state, all Bearer stacks are consumed to grant the same number of Qingming Sword Force stacks.\nUpon entering the battlefield, gain Unity, increasing CRIT Rate by 15% and DMG by 10%.\nWhen Ultimate: Chasing Storms or Entry Skill: Illuminating Darkness is unleashed, Ye Shunguang enters the Enlightened Mind state and activates Ether Veil: Verdict. Ether Veil: Verdict has the same duration as Enlightened Mind. The duration lasts 16s, and the duration timer pauses while she is off-field. During the Enlightened Mind state, Ye Shunguang's skills are enhanced, all Physical DMG dealt by her skills becomes Honed Edge DMG.\nWhile Ether Veil: Verdict is active, when an enemy enters Ether Veil: Verdict, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when Ether Veil: Verdict ends.", + "Zhenzhen_UniqueSkill_02_Desc": "When not in the Enlightened Mind state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build Qingming Sword Force. Whenever Qingming Sword Force is gained by any means, each 1 point of Qingming Sword Force that exceeds the limit is converted into 1 stack of Bearer, stacking up to 3 times. Upon leaving the Enlightened Mind state, all Bearer stacks are consumed to grant the same number of Qingming Sword Force stacks.\nUpon entering the battlefield, gain Unity, increasing CRIT Rate by 17.5% and DMG by 12.5%.\nWhen Ultimate: Chasing Storms or Entry Skill: Illuminating Darkness is unleashed, Ye Shunguang enters the Enlightened Mind state and activates Ether Veil: Verdict. Ether Veil: Verdict has the same duration as Enlightened Mind. The duration lasts 16s, and the duration timer pauses while she is off-field. During the Enlightened Mind state, Ye Shunguang's skills are enhanced, all Physical DMG dealt by her skills becomes Honed Edge DMG.\nWhile Ether Veil: Verdict is active, when an enemy enters Ether Veil: Verdict, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when Ether Veil: Verdict ends.", + "Zhenzhen_UniqueSkill_03_Desc": "When not in the Enlightened Mind state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build Qingming Sword Force. Whenever Qingming Sword Force is gained by any means, each 1 point of Qingming Sword Force that exceeds the limit is converted into 1 stack of Bearer, stacking up to 3 times. Upon leaving the Enlightened Mind state, all Bearer stacks are consumed to grant the same number of Qingming Sword Force stacks.\nUpon entering the battlefield, gain Unity, increasing CRIT Rate by 20% and DMG by 15%.\nWhen Ultimate: Chasing Storms or Entry Skill: Illuminating Darkness is unleashed, Ye Shunguang enters the Enlightened Mind state and activates Ether Veil: Verdict. Ether Veil: Verdict has the same duration as Enlightened Mind. The duration lasts 16s, and the duration timer pauses while she is off-field. During the Enlightened Mind state, Ye Shunguang's skills are enhanced, all Physical DMG dealt by her skills becomes Honed Edge DMG.\nWhile Ether Veil: Verdict is active, when an enemy enters Ether Veil: Verdict, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when Ether Veil: Verdict ends.", + "Zhenzhen_UniqueSkill_04_Desc": "When not in the Enlightened Mind state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build Qingming Sword Force. Whenever Qingming Sword Force is gained by any means, each 1 point of Qingming Sword Force that exceeds the limit is converted into 1 stack of Bearer, stacking up to 3 times. Upon leaving the Enlightened Mind state, all Bearer stacks are consumed to grant the same number of Qingming Sword Force stacks.\nUpon entering the battlefield, gain Unity, increasing CRIT Rate by 22.5% and DMG by 17.5%.\nWhen Ultimate: Chasing Storms or Entry Skill: Illuminating Darkness is unleashed, Ye Shunguang enters the Enlightened Mind state and activates Ether Veil: Verdict. Ether Veil: Verdict has the same duration as Enlightened Mind. The duration lasts 16s, and the duration timer pauses while she is off-field. During the Enlightened Mind state, Ye Shunguang's skills are enhanced, all Physical DMG dealt by her skills becomes Honed Edge DMG.\nWhile Ether Veil: Verdict is active, when an enemy enters Ether Veil: Verdict, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when Ether Veil: Verdict ends.", + "Zhenzhen_UniqueSkill_05_Desc": "When not in the Enlightened Mind state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build Qingming Sword Force. Whenever Qingming Sword Force is gained by any means, each 1 point of Qingming Sword Force that exceeds the limit is converted into 1 stack of Bearer, stacking up to 3 times. Upon leaving the Enlightened Mind state, all Bearer stacks are consumed to grant the same number of Qingming Sword Force stacks.\nUpon entering the battlefield, gain Unity, increasing CRIT Rate by 25% and DMG by 20%.\nWhen Ultimate: Chasing Storms or Entry Skill: Illuminating Darkness is unleashed, Ye Shunguang enters the Enlightened Mind state and activates Ether Veil: Verdict. Ether Veil: Verdict has the same duration as Enlightened Mind. The duration lasts 16s, and the duration timer pauses while she is off-field. During the Enlightened Mind state, Ye Shunguang's skills are enhanced, all Physical DMG dealt by her skills becomes Honed Edge DMG.\nWhile Ether Veil: Verdict is active, when an enemy enters Ether Veil: Verdict, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when Ether Veil: Verdict ends.", + "Zhenzhen_UniqueSkill_06_Desc": "When not in the Enlightened Mind state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build Qingming Sword Force. Whenever Qingming Sword Force is gained by any means, each 1 point of Qingming Sword Force that exceeds the limit is converted into 1 stack of Bearer, stacking up to 3 times. Upon leaving the Enlightened Mind state, all Bearer stacks are consumed to grant the same number of Qingming Sword Force stacks.\nUpon entering the battlefield, gain Unity, increasing CRIT Rate by 27.5% and DMG by 22.5%.\nWhen Ultimate: Chasing Storms or Entry Skill: Illuminating Darkness is unleashed, Ye Shunguang enters the Enlightened Mind state and activates Ether Veil: Verdict. Ether Veil: Verdict has the same duration as Enlightened Mind. The duration lasts 16s, and the duration timer pauses while she is off-field. During the Enlightened Mind state, Ye Shunguang's skills are enhanced, all Physical DMG dealt by her skills becomes Honed Edge DMG.\nWhile Ether Veil: Verdict is active, when an enemy enters Ether Veil: Verdict, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when Ether Veil: Verdict ends.", + "Zhenzhen_UniqueSkill_07_Desc": "When not in the Enlightened Mind state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build Qingming Sword Force. Whenever Qingming Sword Force is gained by any means, each 1 point of Qingming Sword Force that exceeds the limit is converted into 1 stack of Bearer, stacking up to 3 times. Upon leaving the Enlightened Mind state, all Bearer stacks are consumed to grant the same number of Qingming Sword Force stacks.\nUpon entering the battlefield, gain Unity, increasing CRIT Rate by 30% and DMG by 25%.\nWhen Ultimate: Chasing Storms or Entry Skill: Illuminating Darkness is unleashed, Ye Shunguang enters the Enlightened Mind state and activates Ether Veil: Verdict. Ether Veil: Verdict has the same duration as Enlightened Mind. The duration lasts 16s, and the duration timer pauses while she is off-field. During the Enlightened Mind state, Ye Shunguang's skills are enhanced, all Physical DMG dealt by her skills becomes Honed Edge DMG.\nWhile Ether Veil: Verdict is active, when an enemy enters Ether Veil: Verdict, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when Ether Veil: Verdict ends.", + "Zhenzhen_UniqueSkill_Title": "Core Passive: Burning Clarity", + "Zhenzhen_VHS": "Promoting the video store... I don't quite get how I'm supposed to do it. Am I just supposed to stand by the racks and hand out videotapes?\nIt's fine — I've got this!", + "ban_model_reason21": "Since your Outpost has violated the rules, the Outpost nickname has been modified by the system. If you have any questions, please contact customer service.\nRestriction Ends: {0}", + "ban_model_reason22": "Since your Outpost has violated the rules, the Outpost description modification function has been temporarily disabled by the system. If you have any questions, please contact customer service.\nDisabled Until: {0}", + "ban_model_reason23": "Since your Outpost has violated the rules, the Outpost codename modification function has been temporarily disabled by the system. If you have any questions, please contact customer service.\nDisabled Until: {0}", + "ban_model_reason24": "Since your Outpost has violated the rules, the Outpost codename modification function has been temporarily disabled by the system. If you have any questions, please contact customer service.\nDisabled Until: {0}", + "ban_model_reason25": "Your Outpost can no longer send messages due to violations of our rules and regulations. If you have any questions, please contact customer service.\nRestriction Ends: {0}", + "ban_model_reason26": "Your account can no longer create Outposts due to violations of our rules and regulations. 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