{
  "AbilityMixins": [
    {
      "$type": "BulletMixin",
      "AliveDuration": 3,
      "BulletColliderConfig": {
        "ColliderAngleOffset": {
          "x": 0,
          "y": 0,
          "z": 0
        },
        "ColliderPosOffset": {
          "x": 0,
          "y": 0,
          "z": 0
        },
        "ColliderType": "Sphere",
        "SphereColliderRadius": 0.1
      },
      "BulletEffect": {
        "EffectPattern": "Eff_Monster_Common_01_Bullet"
      },
      "BulletHitTypeName": "Normal",
      "BulletInitPosRot": {
        "CoordsOption": "ReferTarget",
        "Offset": {
          "AngleOffset": {
            "x": 3,
            "y": -3,
            "z": 0
          },
          "IsUseRotationXZ": true,
          "IsUseRotationY": true,
          "PositionOffset": {
            "x": 0.2,
            "y": 1,
            "z": -0.5
          }
        },
        "TargetOption": {
          "$type": "ConfigPosRotReferTarget",
          "IsUseAttachPointPos": true,
          "IsUseAttachPointRotation": true,
          "OffsetReferTarget": "Caster"
        }
      },
      "BulletName": "Bullet_Empty",
      "CanHitStage": true,
      "DestroyExplode": true,
      "ExplodeEffect": {
        "EffectPattern": "Eff_Monster_Common_01_Bullet_Hit"
      },
      "ExplodePosType": "HitPoint",
      "HitAnimEventID": "Bangboo_Observaboo_Armored_Attackproperty_Gun",
      "HitExplodeRadius": 0.1,
      "HitOtherExplode": true,
      "HitStageExplode": true,
      "IsCanReflect": true,
      "MaxHitNum": 0,
      "MaxHitStageNum": 0,
      "MaxHitTargetNum": 0,
      "MaxTouchStageNum": 0,
      "MovementConfig": {
        "$type": "ConfigMovementSimple",
        "Acceleration": {
          "x": 0,
          "y": 0,
          "z": 0
        },
        "CoordinateType": "Local",
        "Duration": -1,
        "Gravity": 0,
        "HitNormalRatio": 1,
        "HitTangentialRatio": 1,
        "InitVelocity": {
          "x": 0,
          "y": 0,
          "z": 30
        },
        "TimesUpMoveOption": "Remain"
      },
      "OverrideReflectDestroyExplode": "NotExplode",
      "ReflectEffect": {
        "EffectPattern": "Reflector_Bullet_S"
      },
      "ReflectorEffect": {
        "EffectPattern": "Reflector_Bullet_S_Ground"
      },
      "Targetting": "Enemy"
    }
  ],
  "AbilityName": "Activity_BangbooDream_Weapon_Gun_Bullet_2",
  "AbilityStacking": "Unique"
}