{ "AbilityMixins": [ { "$type": "AttachStateWithModifierMixin", "ConfigList": [ { "AnimatorStateName": "Attack_5_DefenceStart", "IsLoop": false, "LayerIndex": 0, "ModifierNameList": [ "Golem_DefenceArmEffect" ], "NormalizedTimeHigh": 1, "NormalizedTimeLow": 0 }, { "AnimatorStateName": "Attack_5_DefenceLoop", "IsLoop": true, "LayerIndex": 0, "ModifierNameList": [ "Golem_DefenceArmEffect" ], "NormalizedTimeHigh": 1, "NormalizedTimeLow": 0 }, { "AnimatorStateName": "Attack_5_DefenceEnd", "IsLoop": false, "LayerIndex": 0, "ModifierNameList": [ "Golem_DefenceArmEffect" ], "NormalizedTimeHigh": 0.25, "NormalizedTimeLow": 0 }, { "AnimatorStateName": "Hit_InDefence", "IsLoop": false, "LayerIndex": 0, "ModifierNameList": [ "Golem_DefenceArmEffect" ], "NormalizedTimeHigh": 1, "NormalizedTimeLow": 0 }, { "AnimatorStateName": "Attack_6_DefenceBeatBack", "IsLoop": false, "LayerIndex": 0, "ModifierNameList": [ "Golem_DefenceArmEffect" ], "NormalizedTimeHigh": 1, "NormalizedTimeLow": 0.568 } ] } ], "AbilityName": "Golem_Ability_DefenceArmEffect", "AbilityStacking": "Unique", "Modifiers": { "Golem_Attack_01_ArmEffect": { "Duration": -1, "ModifierStacking": "Unique", "OnAdded": [ { "$type": "AttachEffect", "AttachEffectPosRot": { "CoordsOption": "ReferTarget", "Offset": { "AngleOffset": { "x": 0, "y": 0, "z": 0 }, "IsUseRotationXZ": true, "IsUseRotationY": true, "PositionOffset": { "x": 0, "y": 0, "z": 0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "AttachPoint": "Bip001 R Forearm", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": true, "OffsetReferTarget": "Self" } }, "EffectPattern": "Eff_Monster_Golem_Attack_01_Weapon_R", "Target": "Self" }, { "$type": "AttachEffect", "AttachEffectPosRot": { "CoordsOption": "ReferTarget", "Offset": { "AngleOffset": { "x": 0, "y": 0, "z": 0 }, "IsUseRotationXZ": true, "IsUseRotationY": true, "PositionOffset": { "x": 0, "y": 0, "z": 0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "AttachPoint": "Bip001 L Forearm", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": true, "OffsetReferTarget": "Self" } }, "EffectPattern": "Eff_Monster_Golem_Attack_01_Weapon_L", "Target": "Self" } ] }, "Golem_DefenceArmEffect": { "Duration": -1, "ModifierStacking": "Unique", "OnAdded": [ { "$type": "AttachEffect", "AttachEffectPosRot": { "CoordsOption": "ReferTarget", "Offset": { "AngleOffset": { "x": 0, "y": 0, "z": 0 }, "IsUseRotationXZ": true, "IsUseRotationY": true, "PositionOffset": { "x": 0, "y": 0, "z": 0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "AttachPoint": "Bip001 R Forearm", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": true, "OffsetReferTarget": "Self" } }, "EffectPattern": "Eff_Monster_Golem_Defence_Loop_R", "Target": "Self" }, { "$type": "AttachEffect", "AttachEffectPosRot": { "CoordsOption": "ReferTarget", "Offset": { "AngleOffset": { "x": 0, "y": 0, "z": 0 }, "IsUseRotationXZ": true, "IsUseRotationY": true, "PositionOffset": { "x": 0, "y": 0, "z": 0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "AttachPoint": "Bip001 L Forearm", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": true, "OffsetReferTarget": "Self" } }, "EffectPattern": "Eff_Monster_Golem_Defence_Loop_L", "Target": "Self" } ] } } }