{ "AbilityMixins": [ { "$type": "AttachZoneTagWithModifierMixin", "ConfigList": [ { "ModifierNameList": [ "BeingHit_Modifier" ], "ZoneTag": "Hit" } ] } ], "AbilityName": "HeavySoldier_Body_SFX", "AbilityStacking": "Unique", "DefaultModifier": { "OnAdded": [ { "$type": "ApplyModifier", "ModifierName": "HeavySoldier_Body_SFX_Modifier", "Predicates": [ { "$type": "ByIsInZoneTags", "Tags": [ "SecurityUnit" ] } ], "Target": "Self" } ] }, "Modifiers": { "BeingHit_Modifier": { "Duration": -1, "ModifierStacking": "Unique", "OnAdded": [ { "$type": "AttachEffect", "AttachEffectPosRot": { "CoordsOption": "ReferTarget", "Offset": { "AngleOffset": { "x": 0, "y": 0, "z": 0 }, "IsUseRotationXZ": true, "IsUseRotationY": true, "PositionOffset": { "x": 0, "y": 0, "z": 0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "AttachPoint": "HeadPoint", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": true, "OffsetReferTarget": "Self" } }, "EffectPattern": "Eff_Monster_SecurityUnitSoldier_Common_02_Glow", "Predicates": [ { "$type": "ByIsInZoneTags", "Tags": [ "SecurityUnit" ] } ], "Target": "Self" }, { "$type": "AttachEffect", "AttachEffectPosRot": { "CoordsOption": "ReferTarget", "Offset": { "AngleOffset": { "x": 0, "y": 0, "z": 0 }, "IsUseRotationXZ": true, "IsUseRotationY": true, "PositionOffset": { "x": 0, "y": 0, "z": 0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "AttachPoint": "ChestPoint", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": true, "OffsetReferTarget": "Self" } }, "EffectPattern": "Eff_Monster_SecurityUnitSoldier_Common_04_Glow", "Predicates": [ { "$type": "ByIsInZoneTags", "Tags": [ "SecurityUnit" ] } ], "Target": "Self" }, { "$type": "RemoveModifier", "ModifierName": "HeavySoldier_Body_SFX_Modifier" } ], "OnRemoved": [ { "$type": "ApplyModifier", "ModifierName": "HeavySoldier_Body_SFX_Modifier", "Predicates": [ { "$type": "ByIsInZoneTags", "Tags": [ "SecurityUnit" ] } ] } ] }, "HeavySoldier_Body_SFX_Modifier": { "Duration": -1, "ModifierStacking": "Unique", "OnAdded": [ { "$type": "AttachEffect", "AttachEffectPosRot": { "CoordsOption": "ReferTarget", "Offset": { "AngleOffset": { "x": 0, "y": 0, "z": 0 }, "IsUseRotationXZ": true, "IsUseRotationY": true, "PositionOffset": { "x": 0, "y": 0, "z": 0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "AttachPoint": "HeadPoint", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": true, "OffsetReferTarget": "Self" } }, "EffectPattern": "Eff_Monster_SecurityUnitSoldier_Common_01_Glow", "Target": "Self" }, { "$type": "AttachEffect", "AttachEffectPosRot": { "CoordsOption": "ReferTarget", "Offset": { "AngleOffset": { "x": 0, "y": 0, "z": 0 }, "IsUseRotationXZ": true, "IsUseRotationY": true, "PositionOffset": { "x": 0, "y": 0, "z": 0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "AttachPoint": "ChestPoint", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": true, "OffsetReferTarget": "Self" } }, "EffectPattern": "Eff_Monster_SecurityUnitSoldier_Common_03_Glow", "Target": "Self" } ] } } }