{ "AbilityName": "Player_ActiveTalent", "AbilitySpecials": { "baseAttackUp": { "Value": 0 }, "baseDefenceUp": { "Value": 0 }, "baseHpUp": { "Value": 0 } }, "AbilityStacking": "Unique", "DefaultModifier": { "Properties": { "Actor_BaseAttackRatio": "%baseAttackUp", "Actor_BaseDefenceRatio": "%baseDefenceUp", "Actor_BaseHPRatio": "%baseHpUp" } } }