{ "AbilityMixins": [ { "$type": "AttachStateWithModifierMixin", "ConfigList": [ { "AnimatorStateName": "Attack_1", "IsLoop": true, "LayerIndex": 3, "ModifierNameList": [ "AudioModifer_01" ], "NormalizedTimeHigh": 1, "NormalizedTimeLow": 0 } ] } ], "AbilityName": "RangeSoldier_Audio", "AbilityStacking": "Unique", "Modifiers": { "AudioModifer_01": { "Duration": -1, "IgnoreTimeScale": false, "ModifierStacking": "Unique", "OnAdded": [ { "$type": "FireAudio", "AudioPattern": "Play_SFX_Monster_Skill_RangeSoldier_Shoot_1" } ], "OnRemoved": [ { "$type": "FireAudio", "AudioPattern": "Stop_SFX_Monster_Skill_RangeSoldier_Shoot_1" } ] } } }