{
"62001512_Description": "· Agent Ether DMG increases by 30%, CRIT DMG increases by 40%.\n· When an Agent with the Attack specialty hits an enemy and crits, enemy DEF drops by 10% for 5s. Repeated triggers reset the duration.",
"62001512_Title": "Void Erosion",
"62001522_Description": "· Agent's Ultimate and Chain Attack DMG increase by 40%.\n· When Chain Attack hits an enemy, the enemy's Stun DMG Multiplier increases by 20% and Daze recovery speed slows down by 15% for 15s. Repeated triggers reset the duration.",
"69011602_Description": "· When Miasmic Fiend is affected by Attribute Anomaly, it takes 8% bonus Anomaly DMG from Agents, stacking up to 6 times; activating clears all stacks, with each stack increasing the reduction efficiency of Miasmic Shield by 2.5%.",
"69012704_Description": "· Boss Anomaly DMG taken is reduced by 30%. When switching from state to normal state, or from normal state to Miasmic Shield state, Agent CRIT DMG against them is increased by 20%. This effect can stack up to 3 times and resets when the boss recovers from Stun.",
"69012705_Description": "·Triggering Miasmic Shield Purification grants 1,000 Performance Points. During the , each successful counter against the Boss's attacks grants 500 Performance Points. Performing a Shutdown on the Boss's Control Skill grants 2,000 Performance Points. Maximum obtainable Performance Points: 5,000.",
"69013903_Description": "· Whenever an Agent inflicts an Anomaly on the Boss, they apply 1 stack of Shadow to it. Each stack of Shadow increases the Boss's Anomaly DMG taken by 7.5% and additionally increases its Vortex DMG taken by 5% for 10s. Shadow can stack up to 3 times. The duration of each stack is calculated separately. During , applying Shadow to the Boss additionally reduces the Corruptive Barrier by 20% of its max value and accumulates 15% Daze (cannot be repeatedly triggered within 15s). When the Corruptive Barrier is broken, the Boss immediately gains max stacks of Shadow. When the Boss is Stunned, all Shadow stacks are removed and an equal number of Laceration stacks are applied. Each stack of Laceration reduces the Boss's Anomaly Buildup RES by 5% and increases its Stun DMG Multiplier by 10%. When the Boss's Stunned state ends, all Laceration stacks are removed.",
"69013903_Description_explanation_des": "· CRIT DMG RES, ATK, and Anti-Interrupt are increased while all Agents in the squad lose HP over time.\n· When the Corruptive Barrier is broken, a portion of HP is converted into HP for all Agents in the squad, and Energy is restored.",
"69013904_Description": "· Each successful parry against Girtablullu's consecutive downward smashes after it activates grants 1,000 Performance Points. Successfully triggering a Chain Parry against the final slam grants an additional 1,000 Performance Points. Successfully breaking the Corruptive Barrier grants 1,500 Performance Points. Maximum obtainable Performance Points: 5,000.",
"69014002_Description": "· Daze inflicted by the Agent increases by 20%. Ultimate/Chain Attack ignore 30% of the enemy's All-Attribute RES.\n· After launching a Chain Attack, the whole squad's ATK increases by 10% and CRIT DMG increases by 15% for 20s, stacking up to 3 times. Repeated triggers reset the duration.",
"69014003_Description": "· Agent's Wind DMG and Ice DMG increase by 20%, and their Anomaly Proficiency increases by 20.\n· When an Attribute Anomaly is inflicted on an enemy, the enemy's All-DMG RES is reduced by 10%, and Attribute Anomaly DMG dealt by the whole squad increases by 10% for 15s. Repeated triggers reset the duration.",
"69014101_Description": "· Agent Anomaly Proficiency increases by 45.\n· After inflicting an Attribute Anomaly on an enemy, the enemy's DEF is reduced by 10% for 10s. After triggering Disorder, the enemy's DEF is additionally reduced by 15% for 10s. Repeated triggers reset the duration.",
"69014102_Description": "· Agent Sheer DMG increases by 20%, and HP increases by 15%.\n· After launching EX Special Attack, Agents with the Rupture specialty deal 40% bonus CRIT DMG, and their EX Special Attack as well as Ultimate ignore 15% of enemy Physical RES and Ether RES for 15s. Repeated triggers reset the duration.",
"69014103_Description": "· When the Agent hits the boss enemy with a Defensive Assist or Chain Attack, they apply 1 stack of Weakening to the target, lasting 20s. The duration of each stack is calculated separately. For each stack of Weakening on the target, Agent CRIT DMG is increased by 15%.\n\n· When the boss enemy has 4 stacks of Weakening, Defensive Assist will deflect the boss enemy's attack, causing a Stagger effect.\n· Boss enemies take 30% less Attribute Anomaly DMG.",
"AbyssS2TarotCard_Des_1000996": "Velina has evoked the Mindscape: [Saturation Project].\n[Saturation Project]:When Velina triggers Windswept, she can also gain 1 point of Windbite. This effect can trigger once every 5s. After Sweeping Cyclone triggers the Chromatic Tint effect, it can accumulate the corresponding attribute's Anomaly Buildup. The buildup accumulated by this attack is excluded from Anomaly DMG calculations. The DMG increase effects of Velina's Windswept and Vortex from Additional Ability: Tea Party Etiquette are further increased by 15%.",
"AbyssS2TarotCard_Des_1000997": "Norma has evoked the Mindscape: [Visionary Extremism].\n[Visionary Extremism]: The duration of the En-Nah Turret's missile bay deployed by EX Special Attack: Explosive Experiment increases to 12s. When an Armor-Piercing Warhead or High-Explosive Warhead from any skill hits an enemy, the target's All-Attribute RES is reduced by 15% for 15s.",
"AbyssS2TarotCard_Des_1000998": "Norma has evoked the Mindscape: [Visionary Extremism].\n[Visionary Extremism]: The duration of the En-Nah Turret's missile bay deployed by EX Special Attack: Explosive Experiment increases to 12s. When an Armor-Piercing Warhead or High-Explosive Warhead from any skill hits an enemy, the target's All-Attribute RES is reduced by 15% for 15s.",
"AbyssVersionReminder_S2_Content_300": "[New Content]\n• More Rewards: New entries and corresponding rewards have been added in Exploration Missions.\n\n• New Tactical Prism Programs: Added Tactical Prism Programs for Pyrois and Agents Velina and Norma, along with the corresponding Exploration Missions. (Norma's Tactical Prism Program will be made available at the same time as her Exclusive Channel.)",
"Accessoriy_412011301": "Whisper Clasp",
"Accessoriy_412011303": "Badge of Aurelia",
"Accessoriy_412011304": "Theorem of Laziness",
"Accessoriy_412011305": "Fairwind Knot",
"Accessoriy_412011306": "Bangboo-tiful Collaboorator",
"Accessoriy_412011307": "Farsight Philosophy",
"Accessoriy_412011308": "Mr. Beard",
"Accessoriy_412011309": "Grace in Motion",
"Accessoriy_412011310": "Sir Panda",
"Accessoriy_412011311": "Golden Echoes Player",
"Accessoriy_412011312": "Afternoon at Three",
"Accessoriy_412021301": "Whisper Clasp",
"Accessoriy_412021303": "Badge of Aurelia",
"Accessoriy_412021304": "Theorem of Laziness",
"Accessoriy_412021305": "Mischief Bear",
"Accessoriy_412021306": "Bangboo-tiful Collaboorator",
"Accessoriy_412021307": "Skyline Style",
"Accessoriy_412021308": "Gentleman Panda",
"Accessoriy_412021309": "Grace in Motion",
"Accessoriy_412021310": "Sir Panda",
"Accessoriy_412021311": "Gamer Girl",
"Accessoriy_412021312": "Afternoon at Three",
"Accessoriy_Banned_Tips": "{0} can't be equipped with the current outfit.",
"Accessoriy_Desc_412011303": "Put on your academy badge and begin your school days!",
"Accessoriy_Desc_412011306": "An amazing headpiece hand-sewn by the little Bangboo to show their gratitude. It's the ultimate symbol of earning Bangboo approval and becoming a true friend of Bangboo. Wearing it will let you head into Spotlight Theater~\n\n\"...Do I really look like a Bangboo right now?\"\n\"En-nha, nhe! (From afar you do. Up close though, just Bangboo-like!)\"",
"Accessoriy_Desc_412011308": "You're allowed to wear earrings at school? Aurelia Academy's dress code is surprisingly relaxed... Oh, and could I have a back-row window seat?",
"Accessoriy_Desc_412011310": "Anyone who loves Bangboo can't say no to Sir Panda.",
"Accessoriy_Desc_412011311": "A portable player made by Golden Echoes Records, whose name and song choices are so good they make you wish you'd found it sooner.",
"Accessoriy_Desc_412011312": "Who exactly decided that Roscaelifer citizens have to start preparing for afternoon tea the moment it hits 3 PM?",
"Accessoriy_Desc_412021303": "Put on your academy badge and begin your school days!",
"Accessoriy_Desc_412021306": "An amazing headpiece hand-sewn by the little Bangboo to show their gratitude. It's the ultimate symbol of earning Bangboo approval and becoming a true friend of Bangboo. Wearing it will let you head into Spotlight Theater~\n\n\"Wow! I really turned into a Bangboo!\"\n\"En-nha, nhe! (From afar you look like a Bangboo. Up close though, just Bangboo-like!)\"",
"Accessoriy_Desc_412021308": "You're allowed to wear earrings at school? Aurelia Academy's dress code is surprisingly relaxed... Oh, and could I have a back-row window seat?",
"Accessoriy_Desc_412021310": "Anyone who loves Bangboo can't say no to Sir Panda.",
"Accessoriy_Desc_412021312": "Who exactly decided that Roscaelifer citizens have to start preparing for afternoon tea the moment it hits 3 PM?",
"Accessoriy_Desc_Source_Interboo": "Reach a specific level in the Interboo Expansion Plan event to obtain Outfit accessory.",
"Accessoriy_Desc_Source_MapTreasure": "Make wishes with bottle caps at the Wishing Fountain in Emerald Central Park to obtain Outfit accessory.",
"Accessoriy_Desc_Source_RAB": "Complete the \"Bangbang! The Genius and the Miracle Chip\" event to obtain Outfit accessory.",
"Accessoriy_Desc_Source_Skies_Orgin": "Complete Main Story \"A Sleepwalker's Confession\" to obtain Outfit accessory.",
"Accessoriy_Desc_Source_Stars_Orgin": "Complete Main Story \"A Sleepwalker's Confession\" to obtain Outfit accessory.",
"AchievementDes_1008065": "In \"Bangbang! The Genius and the Miracle Chip,\" challenge and obtain a Challenge Score for all 60-Rank tough enemies in Stress Test.",
"AchievementDes_1008066": "Includes all \"City Anecdotes\" in \"Bangbang! The Genius and the Miracle Chip.\"",
"AchievementDes_1008067": "Help Jake change outfits in \"Bangbang! The Genius and the Miracle Chip.\"",
"AchievementDes_2002055": "Trigger Wind Anomaly 10 times.",
"AchievementDes_2002056": "Trigger Wind Anomaly 50 times.",
"AchievementDes_2002057": "Trigger Wind Anomaly 200 times.",
"AchievementDes_2002059": "Trigger Vortex 50 times.",
"AchievementDes_2003024": "During the fight against Girtablullu, perform a Chain Defensive against three consecutive attacks after it activates Corruptive Barrier, triggering a Chain Parry on the final one.",
"AchievementDes_2003025": "In a battle against an Airspace Sentinel, attack its core and trigger the Impaired status twice.",
"AchievementDes_2003026": "Approach and intimidate the same Mutant Formicarrier 3 times in a row.",
"AchievementDes_2004054": "Clear 9 different \"Extreme\" stages within 3 minutes in Annihilation Simulacrum.",
"AchievementDes_2004055": "Clear the an \"Extreme\" stage without taking any hits in Annihilation Simulacrum.",
"AchievementDes_2004056": "Clear the \"Extreme\" stages 10 times without taking any hits in Annihilation Simulacrum.",
"AchievementDes_3003032": "Successfully switch tracks three times in the \"Aerial Transit\" mode.",
"AchievementDes_3003034": "\"Accidentally\" knock other Bangboo mechs flying in the \"Aerial Transit\" mode.",
"AchievementDes_3003035": "Destroy an energy barrier once in the \"Airspace Monitoring\" mode.",
"AchievementDes_3003036": "Destroy all energy barriers in the \"Airspace Monitoring\" mode.",
"AchievementDes_3003038": "Locate and destroy all portable databases in the \"Airspace Monitoring\" mode.",
"AchievementDes_3003039": "Force your way through the Hollow traps in the Sunken Corridor.",
"AchievementDes_3003040": "Got a \"nudge\" for getting too close to an Agent while piloting the drone.",
"AchievementDes_3003041": "Discover the hidden area in the CCD.",
"AchievementDes_3003042": "Discover the hidden area in the Energy Hub.",
"AchievementDes_3003043": "Discover the hidden area in the Sunken Corridor.",
"AchievementDes_3003044": "Reach 100% exploration progress for the CCD.",
"AchievementDes_3003045": "Reach 100% exploration progress for the Energy Hub.",
"AchievementDes_3003046": "Reach 100% exploration progress for the Sunken Corridor.",
"AchievementDes_4006002": "Participate in an Aurelia Academy student gathering on the first floor of Amber Hall.",
"AchievementDes_4006003": "Listen to 3 different channels on the radio in Amber Hall.",
"AchievementDes_4006004": "Discover the \"forgotten\" hover bus terminal station in Booastrum.",
"AchievementDes_4006005": "Wait for the air bus at every bus station on Booastrum.",
"AchievementDes_4006006": "Adopt four kittens at Cuppa Moment and watch the teahouse transform into a cat cafe.",
"AchievementDes_4006007": "Taste-test Maple Syrup's bold, experimental new bread for the first time at Boom Scones.",
"AchievementDes_4006008": "Draw a snack surprise box at Roarin' Brekkies and collect the data cards inside.",
"AchievementDes_4006009": "Draw snack surprise boxes at Roarin' Brekkies and complete all data card collection missions.",
"AchievementDes_4006010": "Used the telescope to look at the scenery for the first time in Booastrum.",
"AchievementDes_4006011": "Interfere in two matches of Bangboo King Chess at Emerald Central Park.",
"AchievementDes_4006012": "Use Universal Terminal Access to overload Bangboo charging stations four times.",
"AchievementDes_4006013": "Toss a total of 8 Lucky Bottle Caps into the wishing fountain at Emerald Central Park",
"AchievementDes_4006014": "Watch 3 different Bangboo plays or rehearsals in the Spotlight Theater.",
"AchievementDes_4006015": "Talk to all the \"role-playing\" Bangboo at Spotlight Theater.",
"AchievementDes_4006016": "Find all the Mini Cargo Trucks on the map in Booastrum.",
"AchievementDes_4006017": "Discover all building plaques in Booastrum.",
"AchievementName_1004073": "Hands Off Bangboo Ears",
"AchievementName_1008065": "Now, who's the Lord of Pressure?",
"AchievementName_1008066": "Spill All the Tea",
"AchievementName_1008067": "Fashion is Boo's Camouflage",
"AchievementName_2002058": "Falling Stars, Scattered Clouds Ⅰ",
"AchievementName_2002059": "Falling Stars, Scattered Clouds Ⅱ",
"AchievementName_2002060": "Falling Stars, Scattered Clouds Ⅲ",
"AchievementName_2003024": "Pro Pest Control",
"AchievementName_2003025": "Disassembly Expert - Airspace Edition",
"AchievementName_2003026": "\"They're here!\"",
"AchievementName_2004054": "Simulated Realm Disintegration Protocol",
"AchievementName_2004055": "Special Invited Computing Consultant",
"AchievementName_2004056": "Tactical Analysis Expert",
"AchievementName_3003032": "Secret Technique: The Ol' Switcheroo",
"AchievementName_3003034": "Come On, Seriously?",
"AchievementName_3003035": "Targeted Blast",
"AchievementName_3003036": "Targeted Detonation",
"AchievementName_3003039": "Now That's What I Call Power!",
"AchievementName_3003040": "Please Follow the Safety Codes!",
"AchievementName_3003041": "The Stairway of Riddles",
"AchievementName_3003042": "What the Eye Spies",
"AchievementName_3003043": "Where One Rushes To",
"AchievementName_3003044": "CCD: Fully Explored",
"AchievementName_3003045": "Energy Hub: Fully Explored",
"AchievementName_3003046": "Sunken Corridor: Fully Explored",
"AchievementName_4001022": "A Star Is Boo-rn",
"AchievementName_4001023": "Boo-nder and Beyond",
"AchievementName_4006007": "Yum– The Taste of Happiness!",
"AchievementName_4006008": "First Pull!",
"AchievementName_4006009": "ROAR! Full catalog complete!",
"AchievementName_4006010": "Eyes on the Horizon",
"AchievementName_4006011": "Can't Stay Quiet",
"AchievementName_4006012": "AC or DC?",
"AchievementName_4006014": "Connoisseur of Refined Arts",
"AchievementName_4006015": "Gotta Collect 'Em All",
"AchievementName_4006016": "Floating Island Bounty Hunter",
"AchievementName_4006017": "Archaeology Expert",
"AchievementPreDesc17": "Experience \"Bangbang! The Genius and the Miracle Chip\" to unlock this achievement",
"AchievementPreDesc18": "Visit Interboo to unlock this achievement",
"AchievementPreDesc19": "Visit Roarin' Brekkies to unlock this achievement",
"ActivityBallGame_AvatarTag_501": "Burst Fire",
"ActivityBallGame_AvatarTag_502": "Efficiency Level Up",
"ActivityBallGame_Avatar_ActiveDesc1": "Launches a massive wind blade, dealing massive DMG to all enemies in the across 5 columns ahead.",
"ActivityBallGame_Avatar_ActiveDesc2": "Unleash sword energy to attack all currently visible enemies.",
"ActivityBallGame_Avatar_ActiveDesc3": "Instantly scatter a massive spread of unique marbles for Overwhelming Firepower.",
"ActivityBallGame_Avatar_ActiveDesc4": "Toggle the Invulnerable state. While active, Energy is continuously consumed, all damage is negated, and enemies are knocked back on contact.",
"ActivityBallGame_Avatar_ActiveDesc5": "Enter the Berserk state for 5s, doubling the speed of marble shots.",
"ActivityBallGame_Avatar_Archive1": "Record 1",
"ActivityBallGame_Avatar_Archive2": "Record 2",
"ActivityBallGame_Avatar_Archive3": "Record 3",
"ActivityBallGame_Avatar_ArchiveEmpty": "No data in current slot",
"ActivityBallGame_Avatar_Archive_New": "Completing this run will generate a new record",
"ActivityBallGame_Avatar_Intro1": "Recover Health and Energy faster, and deliver powerful Strikes against enemies in front",
"ActivityBallGame_Avatar_Intro2": "Enhanced counters, can strike all enemies",
"ActivityBallGame_Avatar_Intro3": "Can dodge swiftly while unleashing a barrage of marbles",
"ActivityBallGame_Avatar_Intro4": "Deals increased damage in close combat, and skill can trigger an Invulnerable state",
"ActivityBallGame_Avatar_PassiveDesc2": "Recover more Energy on a successful counter, and marbles launched after a deflect gain \"Piercing\" properties.",
"ActivityBallGame_Avatar_PassiveDesc3": "Moves faster, fires marbles at a higher rate, and swaps deflection for dodge.",
"ActivityBallGame_Avatar_PassiveDesc4": "Faster Health recovery, and the closer to enemies, the greater the marble DMG.",
"ActivityBallGame_BulletDesc_102": "Targets the nearest enemy and inflicts a small amount of damage over time for 3s on hit.",
"ActivityBallGame_BulletDesc_103": "Targets the nearest enemy above and fires 3 projectiles simultaneously in a fan-shaped spread.",
"ActivityBallGame_BulletDesc_104": "Fires straight upward. The projectile can pass through enemies after hitting them, up to a maximum of 3 hits.",
"ActivityBallGame_BulletDesc_201": "Targets the enemy closest to the bottom, dealing heavy single-target damage at a high rate of fire.",
"ActivityBallGame_BulletDesc_202": "Targets the nearest enemy and deals high single-target damage, while also inflicting a large amount of damage over time for 6s.",
"ActivityBallGame_BulletDesc_203": "Targets the nearest enemy above, dealing high single-target damage and splitting into 2 projectiles after the first hit.",
"ActivityBallGame_BulletDesc_204": "Targets the enemy closest to the bottom, dealing high single-target DMG that pierces enemies to hit up to 3 times.",
"ActivityBallGame_BulletDesc_205": "Targets the nearest enemy in range. On hit, deals high DMG to all enemies in a 3×3 area.",
"ActivityBallGame_BulletDesc_206": "Targets the nearest enemy, firing twice, and inflicts a small amount of damage over time for 3s on hit.",
"ActivityBallGame_BulletDesc_207": "Targets the nearest enemy above and fires 3 projectiles simultaneously in a fan-shaped spread. Each projectile inflicts a small amount of damage over time for 3s.",
"ActivityBallGame_BulletDesc_208": "Targets the nearest enemy and, on hit, inflicts a small amount of damage over time for 3s on that target. The projectile can also pass through enemies, up to a maximum of 3 hits.",
"ActivityBallGame_BulletDesc_209": "Targets the nearest enemy in range. On hit, deals DMG to all enemies in a 3×3 area, while inflicting a small amount of damage over time on all affected targets for 3s.",
"ActivityBallGame_BulletDesc_210": "Targets the nearest enemy above and fires 5 projectiles simultaneously in a fan-shaped spread.",
"ActivityBallGame_BulletDesc_211": "Targets the nearest enemy above and fires 3 projectiles simultaneously in a fan-shaped spread. Each projectile can also pass through enemies, up to a maximum of 3 hits.",
"ActivityBallGame_BulletDesc_212": "Targets the nearest enemy above and fires 3 projectiles simultaneously in a fan-shaped spread. Each projectile deals damage within a 3×3 area on impact.",
"ActivityBallGame_BulletDesc_213": "Shoots 2 projectiles upward one after another. Each projectile can pass through enemies after hitting them.",
"ActivityBallGame_BulletDesc_214": "Attacks nearby enemies. The projectile can pass through enemies after hitting them, dealing damage within a 3×3 area on each hit, up to a maximum of 3 hits.",
"ActivityBallGame_BulletDesc_215": "Targets the nearest enemy in range. On hit, deals DMG to all enemies in a 5×5 area.",
"ActivityBallGame_BulletDesc_301": "Targets the enemy closest to the bottom and fires 4 projectiles in rapid succession, each dealing massive single-target damage.",
"ActivityBallGame_BulletDesc_302": "Targets the nearest enemy and fires 4 projectiles in rapid succession, each causing the target to suffer heavy continuous damage for 6s.",
"ActivityBallGame_BulletDesc_303": "Targets the nearest enemy above, firing 5 shots in a cone simultaneously. Each one splits into 3 more on the first hit.",
"ActivityBallGame_BulletDesc_304": "Fires a continuous beam straight upward, dealing 1 instance of DMG to all enemies in its path every 0.2s.",
"ActivityBallGame_BulletDesc_305": "Targets the nearest enemy. On the first hit, it deals damage within a 3×3 area, then triggers several secondary explosions in 2×2 areas around the target.",
"ActivityBallGame_BulletDesc_306": "Targets the enemy closest to the bottom. With a reduced firing interval, it unleashes 4 projectiles per volley, each dealing massive single-target damage.",
"ActivityBallGame_BulletDesc_307": "Targets the nearest enemy. With a reduced firing interval, it fires 4 projectiles per volley, each inflicting a high-damage damage-over-time effect lasting 6s.",
"ActivityBallGame_BulletDesc_308": "Targets the nearest enemy above. With a reduced firing interval, it fires 5 projectiles simultaneously in a cone. Each one splits into 3 additional projectiles upon first hit.",
"ActivityBallGame_BulletDesc_309": "Fires a continuous beam straight upward, dealing 1 instance of DMG to all enemies in its path every 0.18s.",
"ActivityBallGame_BulletDesc_310": "Targets the nearest enemy with a reduced firing interval. On the first hit, it deals damage within a 3×3 area, then triggers several secondary explosions in 2×2 areas around the target.",
"ActivityBallGame_BulletDesc_311": "Targets the nearest enemy in range. On hit, deals DMG to all enemies in a 3×3 area, while inflicting damage over time on all affected targets for 3s. The projectile then splits into 3 enemy-piercing marbles.",
"ActivityBallGame_BulletName_205": "Concentrated Blast",
"ActivityBallGame_BulletName_207": "Toxic Dispersion",
"ActivityBallGame_BulletName_208": "Toxic Breach",
"ActivityBallGame_BulletName_209": "Spreading Pestilence",
"ActivityBallGame_BulletName_210": "Shattering Storm",
"ActivityBallGame_BulletName_211": "Chained Pierce",
"ActivityBallGame_BulletName_212": "Clustered Strike",
"ActivityBallGame_BulletName_213": "Piercing Bolt",
"ActivityBallGame_BulletName_214": "Rupturing Blast",
"ActivityBallGame_BulletName_215": "Saturated Bombing",
"ActivityBallGame_BulletName_302": "Corrupt",
"ActivityBallGame_BulletName_303": "Annihilation",
"ActivityBallGame_BulletName_305": "Dissolution",
"ActivityBallGame_BulletName_307": "Corrupt+",
"ActivityBallGame_BulletName_308": "Annihilation+",
"ActivityBallGame_BulletName_310": "Dissolution+",
"ActivityBallGame_BulletName_311": "Disintegration+",
"ActivityBallGame_BulletTag_10": "Super AoE",
"ActivityBallGame_BulletTag_2": "Continuous",
"ActivityBallGame_BulletTag_6": "Super Single Target",
"ActivityBallGame_BulletTag_7": "Super Continuous",
"ActivityBallGame_ChangeArchiveConfirm_Desc": "This run's data will overwrite your existing record. Continue?",
"ActivityBallGame_ChangeArchiveConfirm_Title": "This slot already has data",
"ActivityBallGame_ConfirmTip_ArchiveExist": "The previous challenge was not successfully completed. Reconnect?",
"ActivityBallGame_Confirm_Overwrite": "Overwrite the original save with this round's magazine?",
"ActivityBallGame_Event_Desc1": "New Marble Acquired: Choose one of two Lv.1 B-rank marbles.",
"ActivityBallGame_Event_Desc2": "Upgrade 1 random marble currently held by 1 level, repeating 3–5 times.",
"ActivityBallGame_Event_Desc3": "Fuse two Lv.3 marbles of the same grade into one new one of a higher grade.",
"ActivityBallGame_Event_Desc4": "Randomly select two marbles currently owned and choose one to raise the level by 1.",
"ActivityBallGame_Event_Desc5": "New Marble Acquired: Choose one of two Lv.2 or Lv.3 B-rank marbles.",
"ActivityBallGame_Event_Title0": "You leveled up! Pick your upgrade reward.",
"ActivityBallGame_Event_Title1": "[Weapon] Gain 1 new marble",
"ActivityBallGame_Event_Title2": "[Blessing] Random upgrade",
"ActivityBallGame_Event_Title3": "[Craft] Select 2 marbles to use for crafting ({0}/2)",
"ActivityBallGame_Event_Title4": "[Enhance] — Select 1 marble to upgrade",
"ActivityBallGame_Event_Title5": "[Weapon+] Gain 1 new marble",
"ActivityBallGame_Gallery_Chaos": "Can be synthesized using materials that have 4 completely different traits. For example:",
"ActivityBallGame_Gallery_HasRecipe": "Only obtainable through the following marble fusions",
"ActivityBallGame_Gallery_MultiRecipe_1": "Can be synthesized using materials that have a total of 3 \"Single-Target\" traits plus 1 additional trait of any type. For example:",
"ActivityBallGame_Gallery_MultiRecipe_2": "Can be synthesized using materials that have a total of 3 \"Continuous\" traits plus 1 additional trait of any type. For example:",
"ActivityBallGame_Gallery_MultiRecipe_3": "Can be synthesized using materials that have a total of 3 \"Split\" traits plus 1 additional trait of any type. For example:",
"ActivityBallGame_Gallery_MultiRecipe_4": "Can be synthesized using materials that have a total of 3 \"Pierce\" traits plus 1 additional trait of any type. For example:",
"ActivityBallGame_Gallery_MultiRecipe_5": "Can be synthesized using materials that have a total of 3 \"AoE\" traits plus 1 additional trait of any type. For example:",
"ActivityBallGame_Level_Desc_1000": "Learn the basic controls and rules of gameplay",
"ActivityBallGame_Level_Desc_1001": "· Increased drop chance for marbles with the Single-Target trait.\n· Large-sized Ethereals appear, taking up more space and boasting higher HP.\n· Fast-moving Ethereals appear — eliminate them quickly!\n· Boss Ethereals don't just have massive Health — they can also unleash a rapid, seamless barrage of marbles. Stay sharp!",
"ActivityBallGame_Level_Desc_1002": "· Increased drop chance for marbles with the Pierce trait.\n· Shield-bearing Ethereals appear. Most marbles can't penetrate their shields to inflict damage.\n· Defeat an Ethereal's main body to simultaneously destroy the shield it carries.\n· Boss Ethereals will summon moving shields. Recommend using Agents with Sheer DMG capabilities to counter.",
"ActivityBallGame_Level_Desc_1003": "· Increased drop chance for marbles with the Split trait.\n· Ethereals that summon unstoppable Meteorite attacks at random locations will appear.\n· Ethereals that fire black marbles will appear — getting hit by them will briefly slow movement speed.\n· The Boss Ethereal uses leap attacks and floods the field with slowing marbles. Using high-mobility Agents is recommended.",
"ActivityBallGame_Level_Desc_1004": "· Increased drop chance for marbles with the AoE trait.\n· Poison terrain appears. Standing in it continuously deals damage.\n· Large numbers of Ethereals capable of firing laser and slowing marbles appear.\n· The Boss monster summons other Ethereals and can cause poison to spread across parts of the ground. Recommend using Agents that can counter terrain effects.",
"ActivityBallGame_Level_Desc_1005": "· Final Assessment: Environment Effect — \"No Special Drops\"\n· Ethereals are distributed more diversely, with 2 Elite Ethereals appearing simultaneously mid-run.\n· The Boss Ethereal not only uses some skills from previous Bosses, but can also unleash large area attacks\n· Against a wide variety of Ethereals, level up quickly to Enhance your marbles as much as possible — it might be the key to suppressing them.",
"ActivityBallGame_Level_Desc_2001": "· You can challenge this using any recorded data from a completed Simulated Frontline run.\n· Boss Ethereals have higher stats than in Simulated Frontline.",
"ActivityBallGame_Level_Desc_2002": "· You can challenge this using any recorded data from a completed Simulated Frontline run.\n· Compared with Simulated Frontline, Boss Ethereals summon more shields and can continuously summon Ethereals.",
"ActivityBallGame_Level_Desc_2003": "· You can challenge this using any recorded data from a completed Simulated Frontline run.\n· Compared with Simulated Frontline, Boss Ethereals use their skills more frequently and pose a greater threat.",
"ActivityBallGame_Level_Desc_2004": "· You can challenge this using any recorded data from a completed Simulated Frontline run.\n· Compared to \"Simulated Frontline,\" the Ethereals summoned by the Boss are stronger, and can cause more ground areas to generate poison.",
"ActivityBallGame_Level_Desc_2005": "· You can challenge this using any recorded data from a completed Simulated Frontline run.\n· Compared to Simulated Front, the Boss Ethereal fires more marbles, and ground spikes leave behind poison pools upon exploding.",
"ActivityBallGame_Level_Desc_2006": "· Final Assessment! Challenge 3 Boss Ethereals consecutively.\n· The first two Ethereal bosses defeated will drop recovery items and treasure chests at the spots where they fall.\n·Boss Ethereals have increased aggression and damage. They're dangerous, so dodge carefully!",
"ActivityBallGame_Level_LoseTip_1000": "Follow the guidance and try the challenge again!",
"ActivityBallGame_Level_LoseTip_1001": "· Large Ethereals have high HP, so try using higher-rank \"Single-target\" and \"Continuous\" specialty Bangboo to take them down.\n· Don't forget to use your Agent's skills when dealing with tricky Ethereals!",
"ActivityBallGame_Level_LoseTip_1002": "· Marbles with the \"Pierce\" trait can pass through shields to hit the Ethereal's core directly.\n· Don't forget to use your Agent's skills when dealing with tricky Ethereals!",
"ActivityBallGame_Level_LoseTip_1003": "· Enemies' complex movement patterns and ranged attacks can limit your mobility. Use Bangboo with the \"Split\" specialty to reduce the pressure on positioning.\n· Agents with superior mobility and dodging skills are recommended.",
"ActivityBallGame_Level_LoseTip_1004": "· Leaving poisonous terrain immediately removes the ongoing damage effect. If you accidentally step into it, move out as quickly as possible.\n· This stage contains a large number of Ethereals, making marbles with the \"AoE\" trait especially effective.",
"ActivityBallGame_Level_LoseTip_1005": "· The enemy lineup is varied, so adapt on the fly and choose a marble setup that can handle different situations.\n· Collect plenty of EXP to level up and strengthen your magazine!",
"ActivityBallGame_Level_LoseTip_2001": "· Critical Showdown must be challenged using the magazine saved from a cleared Simulated Frontline run, so try building an even stronger magazine setup.\n· Enhanced Boss Ethereals will fight in ways that better emphasize their unique traits. Using the recommended Agents may give an advantage in battle.",
"ActivityBallGame_Level_LoseTip_2002": "· Critical Showdown must be challenged using the magazine saved from a cleared Simulated Frontline run, so try building an even stronger magazine setup.\n· Enhanced Boss Ethereals will fight in ways that better emphasize their unique traits. Using the recommended Agents may give an advantage in battle.",
"ActivityBallGame_Level_LoseTip_2003": "· Critical Showdown must be challenged using the magazine saved from a cleared Simulated Frontline run, so try building an even stronger magazine setup.\n· Enhanced Boss Ethereals will fight in ways that better emphasize their unique traits. Using the recommended Agents may give an advantage in battle.",
"ActivityBallGame_Level_LoseTip_2004": "· Critical Showdown must be challenged using the magazine saved from a cleared Simulated Frontline run, so try building an even stronger magazine setup.\n· Enhanced Boss Ethereals will fight in ways that better emphasize their unique traits. Using the recommended Agents may give an advantage in battle.",
"ActivityBallGame_Level_LoseTip_2005": "· Critical Showdown must be challenged using the magazine saved from a cleared Simulated Frontline run, so try building an even stronger magazine setup.\n· Enhanced Boss Ethereals will fight in ways that better emphasize their unique traits. Using the recommended Agents may give an advantage in battle.",
"ActivityBallGame_Level_LoseTip_2006": "· Critical Showdown must be challenged using the magazine saved from a cleared Simulated Frontline run, so try building an even stronger magazine setup.",
"ActivityBallGame_Level_LoseTip_9999": "Pick up more EXP dropped by Ethereals to combine marbles better suited to take on the challenge.",
"ActivityBallGame_Level_Name_1000": "Tactics Introduction",
"ActivityBallGame_Level_Name_1001": "Simulated Frontline (I)",
"ActivityBallGame_Level_Name_1002": "Simulated Frontline (II)",
"ActivityBallGame_Level_Name_1003": "Simulated Frontline (III)",
"ActivityBallGame_Level_Name_1004": "Simulated Frontline (IV)",
"ActivityBallGame_Level_Name_1005": "Simulated Frontline (V)",
"ActivityBallGame_Level_Name_2001": "Critical Showdown (I)",
"ActivityBallGame_Level_Name_2002": "Critical Showdown (II)",
"ActivityBallGame_Level_Name_2003": "Critical Showdown (III)",
"ActivityBallGame_Level_Name_2004": "Critical Showdown (IV)",
"ActivityBallGame_Level_Name_2005": "Critical Showdown (V)",
"ActivityBallGame_Level_Name_2006": "Deep Simulation",
"ActivityBallGame_Level_NoRecommand": "No recommendations for this stage.",
"ActivityBallGame_MainPageTip_Desc": "[Introduction]\n· During the event, the Proxy can visit Aurelia Academy via the event menu to participate in the Mock Exam Comeback Plan and help Mr. Goomy with his dilemma.\n· Reach Inter-Knot Lv. 20 and complete Main Story Chapter 1 - Intermission to participate.\n ※It is recommended to complete Main Story Season 2 - Epilogue \"New: Eridan Sunset (A)\" before participating for the best experience.\n\n[Event Rewards]\n· Complete limited-time reward missions during the event to earn the Exclusive W-Engine Boisterous Echoes and its exclusive Advanced materials, Hamster Cage Pass, Polychrome, and various upgrade materials.\n\n[Simulated Frontline]\n· During the event, the Simulated Frontline mode will gradually unlock as the event progresses.\n· Choose an Agent, then fire marbles in stages to defeat Ethereals and level up.\n· Leveling up or opening Chests allows you to Enhance or obtain marbles, boosting your magazine's power.\n· Mix and match different marbles to craft your own unique combat style.\n\n[Calculation Log & Critical Showdown]\n· Upon clearing the Simulated Frontline, the Proxy can save their current magazine loadout as a Calculation Log.\n· Once a Calculation Log is available, the Proxy can select any entry from it to take on the more challenging Critical Clash stages.\n· In Critical Showdown, there are no waves of common Ethereals to interfere or drop EXP — the Proxy will use the level and magazine saved in the Calculation Log to face off directly against enhanced Boss Ethereals.",
"ActivityBallGame_MergeTip_Desc": "[A-Rank Recipe]\n· Any 2 B-Rank marbles at Level 3\n\n[S-Rank Recipe]\n· Collect a total of 3 or more marbles with the same trait to synthesize that trait's exclusive S-Rank marble\n· Collect a total of 4 completely different marble traits to synthesize a universal S-Rank Chaos Marble",
"ActivityBallGame_Monster_LockDesc_1101": "Can be encountered in Simulated Frontline (I)",
"ActivityBallGame_Monster_LockDesc_1131": "Can be encountered in Simulated Frontline (I)",
"ActivityBallGame_Monster_LockDesc_1201": "Can be encountered in Simulated Frontline (I)",
"ActivityBallGame_Monster_LockDesc_1231": "Can be encountered in Simulated Frontline (I)",
"ActivityBallGame_Monster_LockDesc_1301": "Can be encountered in Simulated Frontline (I)",
"ActivityBallGame_Monster_LockDesc_1321": "Can be encountered in Simulated Frontline (I)",
"ActivityBallGame_Monster_LockDesc_1401": "Can be encountered in Simulated Frontline (II)",
"ActivityBallGame_Monster_LockDesc_1421": "Can be encountered in Simulated Frontline (II)",
"ActivityBallGame_Monster_LockDesc_1501": "Can be encountered in Simulated Frontline (III)",
"ActivityBallGame_Monster_LockDesc_1801": "Can be encountered in Simulated Frontline (III)",
"ActivityBallGame_Monster_LockDesc_2101": "Can be encountered midway through Simulated Frontline (I)",
"ActivityBallGame_Monster_LockDesc_2201": "Can be encountered midway through Simulated Frontline (II)",
"ActivityBallGame_Monster_LockDesc_2301": "Can be encountered midway through Simulated Frontline (III)",
"ActivityBallGame_Monster_LockDesc_2401": "Can be encountered midway through Simulated Frontline (IV)",
"ActivityBallGame_Monster_LockDesc_3101": "Can be encountered at the end of Simulated Frontline (I)",
"ActivityBallGame_Monster_LockDesc_3401": "Can be encountered at the end of Simulated Frontline (IV)",
"ActivityBallGame_Monster_LockDesc_3501": "Can be encountered at the end of Simulated Frontline (V)",
"ActivityBallGame_Monster_Name_19": "Shadowflash Hunter",
"ActivityBallGame_Monster_Name_21": "Abyss Overlord",
"ActivityBallGame_Monster_Name_22": "Linebreaker",
"ActivityBallGame_Monster_Name_23": "Riftwalker",
"ActivityBallGame_Monster_UnlockDesc_1101": "basic Ethereal with no means of attack. It only moves toward the baseline.",
"ActivityBallGame_Monster_UnlockDesc_1131": "A larger basic Ethereal with no means of attack and high HP.",
"ActivityBallGame_Monster_UnlockDesc_1201": "An attack-type Ethereal that uses simple single-shot marble attacks.",
"ActivityBallGame_Monster_UnlockDesc_1231": "A larger attack-type Ethereal that uses simple single-shot marble attacks.",
"ActivityBallGame_Monster_UnlockDesc_1301": "A fast-moving Ethereal that cannot attack, but it will charge straight for the baseline.",
"ActivityBallGame_Monster_UnlockDesc_1321": "A large high-speed Ethereal that is tough to take down.",
"ActivityBallGame_Monster_UnlockDesc_1401": "A defense-focused Ethereal with no means of attack. The shield raised in front of it can block attacks, but it isn't very durable.",
"ActivityBallGame_Monster_UnlockDesc_1421": "A larger defense-type Ethereal with no means of attack. The shield it holds in front is more durable.",
"ActivityBallGame_Monster_UnlockDesc_1501": "An attack-type Ethereal that summons meteors to strike Agent locations.",
"ActivityBallGame_Monster_UnlockDesc_1521": "A larger attack-type Ethereal that summons meteors to strike Agent locations.",
"ActivityBallGame_Monster_UnlockDesc_1601": "An attack-type Ethereal that fires special marbles that slow Agents.",
"ActivityBallGame_Monster_UnlockDesc_1621": "A larger attack-type Ethereal that fires special marbles that slow Agents.",
"ActivityBallGame_Monster_UnlockDesc_1701": "An attack-type Ethereal that fires unblockable lasers straight ahead, frequently firing in parallel.",
"ActivityBallGame_Monster_UnlockDesc_1801": "A fast-moving Ethereal with no means of attack, but follows an unpredictable path. Watch out for accidental collisions.",
"ActivityBallGame_Monster_UnlockDesc_2101": "An elite Ethereal that fires forward spread-shot attacks and periodically unleashes unblockable laser attacks.",
"ActivityBallGame_Monster_UnlockDesc_2201": "An elite Ethereal that carries two shields at once and periodically summons new ones.",
"ActivityBallGame_Monster_UnlockDesc_2301": "An elite Ethereal that summons large numbers of meteors to bombard Agent locations while also firing special marbles that slow Agents.",
"ActivityBallGame_Monster_UnlockDesc_2401": "An elite Ethereal that fires volleys of special marbles that slow Agents, and occasionally causes patches of the ground to become coated in poison.",
"ActivityBallGame_Monster_UnlockDesc_3101": "A boss Ethereal with powerful ranged attacks that continuously fires single marbles while periodically mixing in multi-shot spreads and unblockable laser attacks.",
"ActivityBallGame_Monster_UnlockDesc_3201": "A boss Ethereal that excels at defense. While constantly attacking with marbles and lasers, it can skillfully reposition its shield to protect itself. It also summons other Ethereals to charge the bottom defensive line.",
"ActivityBallGame_Monster_UnlockDesc_3301": "A highly mobile Ethereal boss that charges at the player's location, while also summoning meteors and unleashing barrages of marbles in relentless attacks.",
"ActivityBallGame_Monster_UnlockDesc_3401": "A boss Ethereal that excels at using the terrain. It continuously causes poison to spread across parts of the battlefield and summons other Ethereals to suppress Agents with sustained fire.",
"ActivityBallGame_Monster_UnlockDesc_3501": "The ultimate Ethereal boss, equipped with a wide variety of combined abilities and capable of both offense and defense.",
"ActivityBallPit_OB3.0__UnderBtnTip": "Join the event to earn the limited W-Engine Boisterous Echoes, as well as Polychromes and other rewards",
"ActivityBangbooMicroWeb_TipsWindow1": "After progressing through Main Story Season 3 Chapter 1 and unlocking Interboo, collect Pixel Fairy Tales to unlock the Agent Mindscape. Go now?",
"ActivityBangbooMicroWeb_TipsWindow2": "Clear Main Story Season 3 Chapter 1 and unlock Interboo to obtain an Exclusive W-Engine by leveling up Interboo. Go now?",
"ActivityBannerSub": "Complete \"Critical Showdown\" stages to obtain",
"ActivityBanner_MainLineTeleport": "Participate for Agent Mindscapes and exclusive W-Engine",
"ActivityDetective_GoWord": "Truth Journal",
"ActivityDetective_MissionTips": "{LAYOUT_MOBILE#\"Press here to open Precise Guidance\"}{LAYOUT_CONTROLLER#\"Press + to open Precise Guidance\"}{LAYOUT_KEYBOARD#\"Press to open Precise Guidance\"}",
"ActivityDetective_StoreName": "The Hobbling Crow Detective Agency",
"ActivityDetective_TabName": "Crowfeather Archives",
"ActivityFlipCardGameV2_CardSubTitle_04": "Waiting for Meltdown, Waiting for Erosion, wait... wait, is that Eous?!",
"ActivityFlipCardGameV2_CardSubTitle_08": "Nurseboo Workplace Rule #1: Never say \"everything's peaceful\"! (A rule this absurd has to have a story behind it.)",
"ActivityFlipCardGameV2_CardSubTitle_14": "I said no way! Not no walk-way! And definitely not walking!",
"ActivityJumpName_Protagonist": "[Obtain] Pixel Fairy Tale Collection",
"ActivityMainCharacterAccessV3": "Complete Season 3 Main Mission \"Treating Symptoms\" to obtain",
"ActivityMainSkinAccessV3": "Complete Season 3 Main Mission \"Celestial Nexus\" to obtain",
"ActivityMainTitle_BookingTips_OB3.0_01": "Participate to earn a commemorative namecard, ×160",
"ActivityMainTitle_BookingTips_OB3.0_02": "160",
"ActivityMainTitle_BookingTips_OB3.0_03": "Commemorative Namecard: Not yet unlocked",
"ActivityMainTitle_BookingTips_OB3.0_04": "{0} days until Version 3.1",
"ActivityRab_Progress_DailyBossRush_Unlock": "Stress Test Locked",
"ActivityRab_Progress_Floor": "Data Domain Training Stage",
"ActivityRab_Progress_Floor_Unlock": "Data Domain Training Locked",
"ActivityTeamTrial_QuestName_12770001": "\"Integrated: Primordial Nightmare\" - Highly Dangerous: Standard",
"ActivityTeamTrial_QuestName_1277000160": "Prevent \"Integrated - Primordial Nightmare\" from performing no more than 3 State Switches",
"ActivityTeamTrial_QuestName_12770002": "\"Integrated - Primordial Nightmare\" - Highly Dangerous - Extreme",
"ActivityTeamTrial_QuestName_1277000260": "Suppress and prevent \"Integrated - Drowned Ideal - Komano Manato\" from entering Frenzy",
"ActivityTeamTrial_QuestName_12770003": "\"Integrated - Drowned Ideal - Komano Manato\" - Standard",
"ActivityTeamTrial_QuestName_12770004": "\"Integrated - Drowned Ideal - Komano Manato\" - Extreme",
"ActivityTeamTrial_QuestName_12770005": "\"Integrated - Shining Promise - Billy\" - Highly Dangerous - Standard",
"ActivityTeamTrial_QuestName_12770006": "\"Integrated - Shining Promise - Billy\" - Highly Dangerous - Extreme",
"ActivityTeamTrial_QuestName_12780001": "Glacial Gale",
"ActivityTeamTrial_QuestName_12780002": "Shattered Thunder",
"ActivityTeamTrial_QuestName_12780003": "Shadows Overlaid Light",
"ActivityTeamTrial_QuestName_12780004": "Ironclad Sky Splitter",
"ActivityTeamTrial_QuestName_12780005": "Falling Fire, Sinking Star",
"Activity_BubbleStory_ActivityBangbooMerchMonger_40060044_03": "Wuh-ne? (Boss, are we really gonna get any customers like this?)",
"Activity_BubbleStory_ActivityTeamTrialv28_40060051_01": "Ehn-ne! (A totally different show than before!)",
"Activity_BubbleStory_ActivityTeamTrialv28_40060051_02": "Ehn-ne... (Tickets are just as hard to snag as before…)",
"Activity_BubbleStory_BallGame_601014101_01": "Wuh-wuh! (The test results are out!)",
"Activity_BubbleStory_BallGame_601014102_01": "Wuh-nhe-uhe! (A pretty impressive hit rate!)",
"Activity_BubbleStory_BallGame_601014103_01": "Wuh-nhe... Wuh-nhe! (Yes... exactly! Kind human friend, let's do that again!)",
"Activity_BubbleStory_BallGame_601014104_01": "Wuh-nhe... Wuh-nhe! (Data logging complete!)",
"Activity_BubbleStory_BallGame_601014201_01": "{M#Wuh-nhe, wuh-nhe! (Been waiting for you, Mr. Savior!)}{F#Wuh-nhe, wuh-nhe! (Been waiting for you, Miss Savior!)}",
"Activity_BubbleStory_BallGame_601014202_01": "Wuh-nhe! (Exceptional data!)",
"Activity_BubbleStory_BallGame_601014401_01": "I can't believe Mr. Goomy actually brought you here...",
"Activity_BubbleStory_BallGame_601014501_02": "Wuh... Wuh-ne! (Easy there... don't break it!)",
"Activity_BubbleStory_Ride_45060002_01": "Mmph! Mmph mmph! (Come quick! The assistant and the assistant's Master...)",
"Activity_BubbleStory_Ride_45060003_01": "Exceptional culinary technique…",
"Activity_BubbleStory_Ride_45060101_01": "Mmph! Mmph mmph! (Come quick! The assistant and the assistant's Master...)",
"Activity_BubbleStory_Ride_45060102_01": "Where's this bus at…",
"Activity_BubbleStory_Ride_45060103_01": "Routine maintenance day…",
"Activity_BubbleStory_Ride_45060104_01": "When can I just stop showing up to work…",
"Activity_BubbleStory_Ride_45060106_01": "En-na (Bangboo union...)",
"Activity_Chat_ActivityBangbooMerchMonger_30060095_04": "Has to be \"Waiting for Meltdown: Special Edition\".",
"Activity_Chat_ActivityTeamTrialv28_30060096_03": "Ehn-nah? (Me?)",
"Activity_Chat_ActivityTeamTrialv28_30060096_12": "You follow this serious little Bangboo for a while, and there really is a girl waiting by the roadside with her Bangboo...",
"Activity_Chat_ActivityTeamTrialv28_30060097_02": "Oh, right! Hobble and I always put together a \"Truth Journal\" to track our leads. Our newest detective assistant... are you up for helping us keep it updated?",
"Activity_Chat_ActivityTeamTrialv28_30060097_03": "As you learn about a client's experiences, just jot down the key info from the events — then, once the day's events are done, help us fill in the notes together.",
"Activity_Chat_ActivityTeamTrialv28_30060097_04": "Ehn-ne-ne~ Ehn, nu-ehn! (This is a real test of your information-tracking skills — but don't worry, I'll give you a nudge when you need it!)",
"Activity_Chat_ActivityTeamTrialv28_30060097_05": "Check Crowe and Hobble's notes.",
"Activity_Chat_ActivityTeamTrialv28_30060097_06": "Check them later.",
"Activity_Chat_ActivityTeamTrialv28_30060098_06": "Ahem, so what happened to Sooty?",
"Activity_Chat_ActivityTeamTrialv28_30060098_10": "...When I'm really swamped, I gotta send them both a commission to walk Sooty for an hour; sometimes he's not even feeling it and sneezes at them!",
"Activity_Chat_ActivityTeamTrialv28_30060098_26": "En-nha... na en-nhu, nhe-nhe? (The timing's a little too perfect... Crowe, you didn't set up Sooty first to get the client knocking on our door, did you?)",
"Activity_Chat_ActivityTeamTrialv28_30060098_32": "No no no! Boss, you skipped the most interesting part — the positional data from these signals gets output as audible sounds in the device.",
"Activity_Chat_ActivityTeamTrialv28_30060098_43": "You head out with Hobble to the garden corner where the client usually takes their little pup for walks...",
"Activity_Chat_ActivityTeamTrialv28_30060099_02": "(Come to think of it, I've heard some rodent repellers work using sound waves... This one might've broken recently, so it's been blasting out frequencies that Sooty can't stand.)",
"Activity_Chat_ActivityTeamTrialv28_30060099_03": "(Still, even in this condition, he insists on sticking to his usual walking route... Sooty really is one stubborn pup!)",
"Activity_Chat_ActivityTeamTrialv28_30060099_06": "(Come to think of it, I've heard some rodent repellers work using sound waves... This one might've broken recently, so it's been blasting out frequencies that Sooty can't stand.)",
"Activity_Chat_ActivityTeamTrialv28_30060099_07": "(Still, even like this, he insists on taking his usual route for walks... Sooty's really got his own set of rules, doesn't he?)",
"Activity_Chat_ActivityTeamTrialv28_30060099_08": "You head back with Hobble to the spot where you met up in the morning...\n\nYou wait a good while — long enough for Hobble to awkwardly start apologizing — before Crowe finally shows up out of nowhere.\nFaced with Hobble's accusatory glare, he stays completely cool the whole time.",
"Activity_Chat_ActivityTeamTrialv28_30060105_01": "We just pulled off a flawless rescue for our buddy Sooty, and that's a wrap on cases for today~",
"Activity_Chat_ActivityTeamTrialv28_30060110_03": "Ehn-nah. Ehn-nah-ehn-nah. (I think I did see him... a while back. If I'm not mistaken, he should've headed toward the bakery.)",
"Activity_Chat_ActivityTeamTrialv28_30060112_02": "...Ehn-nah. Ehn-nah-nah-ehn... (...Makes sense. So the treat that Bangboo \"snuck out\" for must've been this place's limited-time flavor \"Blissful Bread Bomb\"...)",
"Activity_Chat_ActivityTeamTrialv28_30060112_03": "Ehn-ne-ne! (He's got good taste!)",
"Activity_Chat_ActivityTeamTrialv28_30060112_04": "Uhn-ne-uhn-uhn, ne-ne-uhn-ne. (Never mind that — we need to head back now and fill Crowe and the client in on what we found out.)",
"Activity_Chat_ActivityTeamTrialv28_30060115_14": "Tch... This is tricky. The client's being all vague, obviously trying to dodge trouble, but... how are regular folks like us supposed to know where the city's wind turbines are set up?",
"Activity_Chat_ActivityTeamTrialv28_30060115_15": "I heard when this thing's running...",
"Activity_Chat_ActivityTeamTrialv28_30060115_17": "...So you mean we fire up the \"Sonic Transcription Tracker\" to determine the direction of those special soundwaves and pinpoint the wind turbines? That could totally work!",
"Activity_Chat_ActivityTeamTrialv28_30060115_18": "But that rig's never logged an audio signature like this before. Might need some tweaking first...",
"Activity_Chat_ActivityTeamTrialv28_30060116_25": "The commission is a wrap, but Crowe and Hobble are unusually quiet.\nThe usual banter on the way back to the agency fizzles out into a rare, awkward silence...",
"Activity_Chat_ActivityTeamTrialv28_30060119_01": "Wuh-ne, wuh-nha... nhe nhu na. (I never thought... a family like ours would actually be dealing with teenage angst issues.)",
"Activity_Chat_ActivityTeamTrialv28_30060119_04": "...Nhe-wuh na? Wuh-nhu! Wuh wuh... (...Wait, is that what's going on? Does that mean my kid's out there brawling with others too?! I'm so worried...)",
"Activity_Chat_ActivityTeamTrialv28_30060119_09": "...Wuh nhu? (...What?)",
"Activity_Chat_ActivityTeamTrialv28_30060119_14": "Wuh, wuh-nha! Wuh-nhu ne, wuh na ne! (W-What's that supposed to mean?! That's my own flesh and blood! Your assistant doesn't seem very...)",
"Activity_Chat_ActivityTeamTrialv28_30060119_16": "Wuh-nhu na, wuh-nhe en... (Ugh, basically he chats with his friends over walkie-talkies all mysterious-like, then runs off to hang out with them and doesn't come back till night...)",
"Activity_Chat_ActivityTeamTrialv28_30060119_18": "Wuh... Nhe nha wuh-nhu. (Yeah... just muttering up a storm at home, and now he's run off. Who knows where he went.)",
"Activity_Chat_ActivityTeamTrialv28_30060119_20": "Wuh-ne! Wuh-nhu ehn na... Wuh nhu wuh na... (Really?! If we do this... will he think I'm, well... not giving him enough personal space? I'm just a Bangboo, and I don't know what to do...)",
"Activity_Chat_ActivityTeamTrialv28_30060120_17": "What kind of talk is that?! As the VP, I've always led from the front — just yesterday I...",
"Activity_Chat_ActivityTeamTrialv28_30060121_01": "You found the \"Greyhound\" and the \"Snowy Owl.\"\n\nThis kid clearly looks like a mischievous little troublemaker... fits the description from that Bangboo mother earlier perfectly.\nHis companion seems more on the quiet side though, just staring at the pigeon ahead with this dreamy, starry-eyed look.",
"Activity_Chat_ActivityTeamTrialv28_30060121_02": "Why do they love staying here?",
"Activity_Chat_ActivityTeamTrialv28_30060121_03": "I dunno... wait, hold up! Didn't we go over this? We're on a covert op right now! Keep the comms professional!",
"Activity_Chat_ActivityTeamTrialv28_30060121_04": "...Copy that, sir! We've got a lock on the suspect pigeon's movements! Lately, the target's been popping up at the exact same coordinates every afternoon! Pinging you the location data now...",
"Activity_Chat_ActivityTeamTrialv28_30060121_05": "Yay! Data confirmed! Now I can call Mom to come feed the pigeons with me!",
"Activity_Chat_ActivityTeamTrialv28_30060121_06": "...Chief! I thought we were keeping it professional!",
"Activity_Chat_ActivityTeamTrialv28_30060121_07": "(So he was seriously scoping out spots this whole time... just to plan a fun day out with his mom?)",
"Activity_Chat_ActivityTeamTrialv28_30060121_08": "(Come to think of it, insisting on using walkie-talkies around the house... he was totally just cooking up a surprise for Mom.)",
"Activity_Chat_ActivityTeamTrialv28_30060121_10": "Uhn-ne-ne, ne-uhn-uhn... uhn-ne-uhn-ne? (This place feels pretty safe... If they're just hanging out around here, I guess it's okay?)",
"Activity_Chat_ActivityTeamTrialv28_30060121_11": "You take a quick sweep around the area with Hobble. Once you are sure the kids aren't gonna run into any trouble, you head back with peace of mind.",
"Activity_Chat_ActivityTeamTrialv28_30060121_12": "(So he was seriously scoping out spots this whole time... just to plan a fun day out with his mom?)",
"Activity_Chat_ActivityTeamTrialv28_30060121_13": "(Come to think of it, insisting on using walkie-talkies around the house... he was totally just cooking up a surprise for Mom.)",
"Activity_Chat_ActivityTeamTrialv28_30060122_02": "Hmm, figured it was that kind of story... A classic misunderstanding over a \"surprise.\"",
"Activity_Chat_ActivityTeamTrialv28_30060122_03": "I'll shoot the client a text right now so she can rest easy and wait for her kid to get home — don't sweat it, my lips are sealed~",
"Activity_Chat_ActivityTeamTrialv28_30060124_03": "Actually, I own a coffee shop, and today's the first day we're dropping a limited-time new item on the menu.",
"Activity_Chat_ActivityTeamTrialv28_30060124_05": "But the coffee I put out today — I taste-tested it with everyone, like, a million times... I have no idea what went wrong!",
"Activity_Chat_ActivityTeamTrialv28_30060124_07": "You arrive outside the coffee shop in no time...\n\nHobble cautiously scopes out the street. Crowe catches a whiff of the fresh brew in the air, his eyes doing a quick sweep of the crowd.\nAfter checking with a few customers heading out the door, Crowe leads the crew to a low-key corner out of plain sight.",
"Activity_Chat_ActivityTeamTrialv28_30060124_10": "Hobble and Crowe quickly compare notes on what they've just uncovered.",
"Activity_Chat_ActivityTeamTrialv28_30060124_12": "I remember! Sooty, he...",
"Activity_Chat_ActivityTeamTrialv28_30060124_13": "You mean the mouse repeller earlier...",
"Activity_Chat_ActivityTeamTrialv28_30060124_14": "Ehn-ehn... Ne-ne-ehn?! Ne-ehn! (Oh! The dog of our previous client...? So that kind of device messes with humans too?! Let's split up and look for it!)",
"Activity_Chat_ActivityTeamTrialv28_30060124_23": "Give me a break... I just accidentally misplaced a slightly modified \ninfrasonic generator, and I came back for it right away. Since when does the Airspace Patrol sweat the small stuff like this?",
"Activity_Chat_ActivityTeamTrialv28_30060124_26": "But since I'm in a good mood now, I'll let you in on a little secret — if I didn't \"lose\" this device, I never would've had the confidence to snag this limited-time new-flavor coffee today~",
"Activity_Chat_ActivityTeamTrialv28_30060124_30": "The customer struts off with the modified infrasonic generator, tossing a casual wave back as he leaves.",
"Activity_Chat_ActivityTeamTrialv28_30060124_32": "...Even though his device is gone, why do I feel even worse?",
"Activity_Chat_ActivityTeamTrialv28_30060124_35": "But I'm a little worried... From what you're saying, it sounds like he's got zero shame about it. You think he might've set up that thing somewhere else too?",
"Activity_Chat_ActivityTeamTrialv28_30060124_37": "In that case, can I commission you to track down these devices and keep others out of harm's way? I'll cover all the commission fees myself.",
"Activity_Chat_ActivityTeamTrialv28_30060124_38": "Ehn-ne~ Ne-ne-ehn! (You're too kind — that's totally fine!)",
"Activity_Chat_ActivityTeamTrialv28_30060124_42": "Dear Mr. VP?",
"Activity_Chat_ActivityTeamTrialv28_30060124_Name_01": "Distressed Client",
"Activity_Chat_ActivityTeamTrialv28_30060125_01": "You find a suspicious device outside the bakery.",
"Activity_Chat_ActivityTeamTrialv28_30060125_02": "Ehn-ne, ne-ehn... Ehn-ehn-ne? (Placing a device here... don't tell me it's to snag that limited-time bread too.)",
"Activity_Chat_ActivityTeamTrialv28_30060126_01": "You find a suspicious device by the side of the video store's temporary stall.",
"Activity_Chat_ActivityTeamTrialv28_30060126_02": "Ehn-ne... (Why set up the gear here, of all places...)",
"Activity_Chat_ActivityTeamTrialv28_30060126_03": "Don't tell me it's for...",
"Activity_Chat_ActivityTeamTrialv28_30060126_04": "My limited-edition videotapes?!",
"Activity_Chat_ActivityTeamTrialv28_30060126_05": "...Ehn-nah, nah-nah-ehn... (...If I really had to pick a target around here, I'd say it's more like a snack surprise box from Roarin' Brekkies...)",
"Activity_Chat_ActivityTeamTrialv28_30060126_06": "Ehn-na-ehn, na-ehn! (But seriously, talk about zero public decency!)",
"Activity_Chat_ActivityTeamTrialv28_30060126_07": "Darn straight! Who knows, it might even...",
"Activity_Chat_ActivityTeamTrialv28_30060126_08": "Messing with my Bangboo's health!",
"Activity_Chat_ActivityTeamTrialv28_30060127_01": "You find a suspicious device next to the Bangboo Theater ticket booth.",
"Activity_Chat_ActivityTeamTrialv28_30060127_02": "Ehn-ne~ Ne-ne-ehn! (I get this one – someone's gotta drive off the competition for tickets!)",
"Activity_Chat_ActivityTeamTrialv28_30060127_07": "Otherwise he might've found the device way sooner...",
"Activity_Chat_ActivityTeamTrialv28_30060128_01": "Wuh-neh! Wuh-nah wuh na! (Hey! You two! Did you just take something from the bakery!)",
"Activity_Chat_ActivityTeamTrialv28_30060128_04": "Wuh neh?! Wuh-neh-nah! (What? You two jerks! I'm not here to thank you!)",
"Activity_Chat_ActivityTeamTrialv28_30060128_07": "Wuh-neh-nah! Wuh-ne... (Oh, I know that thing! When it first showed up, it definitely hit the shop's business hard...)",
"Activity_Chat_ActivityTeamTrialv28_30060128_08": "Wuh ne, wuh-ne-nah-wuh. (But because of it, tons of pigeons started hanging around our shop. Over time, business actually picked up! Even the most unattractive bread sold out — people are buying it just to feed the pigeons...)",
"Activity_Chat_ActivityTeamTrialv28_30060128_09": "Wuh-ne, wuh-wuh na! (That guy came back again trying to take it — I hid it real careful, and you two still managed to sniff it out!)",
"Activity_Chat_ActivityTeamTrialv28_30060128_10": "Wuh ne wuh ne! (If you take it away, what's gonna happen to my business!!)",
"Activity_Chat_ActivityTeamTrialv28_30060128_Name_01": "Maple Syrup",
"Activity_Chat_ActivityTeamTrialv28_30060130_05": "...Ehn-ne-ehn-ehn... (...Ah, actually... I don't really want to hide it from you, Mr. Assistant...)",
"Activity_Chat_ActivityTeamTrialv28_30060134_01": "Ehn-ne? (Wanna check out the latest client info?)",
"Activity_Chat_ActivityTeamTrialv28_30060134_03": "No need.",
"Activity_Chat_ActivityTeamTrialv28_30060135_01": "Calibration's looking solid! We should be good to start tracking those soundwave signals now.",
"Activity_Chat_ActivityTeamTrialv28_30060135_14": "Follow Hobble's lead! After a bit of walking, you find yourselves near a residential area...",
"Activity_Chat_BallGame_601013000_01": "Wuh-nhe, wuh-nhe, nhe... Wuh-nhe! (For the Ethereal Combat Simulation, we need more authentic, more effective data — the more, the better!)",
"Activity_Chat_BallGame_601013000_02": "...Wuh-nhe! (...We're counting on you!)",
"Activity_Chat_BallGame_601013101_01": "Wuh! Wuh-nhe-nhe-wuh... (The result data from the Ethereal Combat Simulation has been uploaded to the system. Let me check the pass rate...)",
"Activity_Chat_BallGame_601013101_04": "Wuh? Nhe-wuh. (Huh? No thanks. Appreciate it though.)",
"Activity_Chat_BallGame_601013101_05": "Ne, wuh-wuh-ne-ne... (A Bangboo teacher as exceptional as me doesn't need unnecessary rest, as long as my battery holds up...)",
"Activity_Chat_BallGame_601013101_06": "Wuh-ne, wuh, wuh-ne-ne! (Besides, just thinking about how you're all probably dying to know your test results right now... as your teacher, I can't slack off either!)",
"Activity_Chat_BallGame_601013101_07": "Ne-wuh-wuh-ne... (Let me take a look at the test reports, uh...)",
"Activity_Chat_BallGame_601013101_09": "Wuh-ne... ne... wuh-ne. (\"Ethereal Combat Simulation Test\"... pass rate... ze-zero percent.)",
"Activity_Chat_BallGame_601013101_10": "Ne... wuh-ne... ne-wuh... (Could it be... my visual module has malfunctioned... or perhaps... the data-reading system has crashed...)",
"Activity_Chat_BallGame_601013101_11": "S-Sorry! This is all my fault for not preparing properly...",
"Activity_Chat_BallGame_601013101_13": "Ne... wuh-ne... ne... (No... it's... it's all my fault for being such a lousy teacher...)",
"Activity_Chat_BallGame_601013102_01": "Wuh-nhe! Wuh-nhe-nhe! (Before the official calibration, feel free to get familiar with the controls!)",
"Activity_Chat_BallGame_601013102_02": "Wuh, wuh-nhe, nhe-nhe! (Shoot the marbles, hit the enemies, and knock them all down. Simple as that!)",
"Activity_Chat_BallGame_601013103_01": "Wuh-nhe-wuh-nhe! (Impressively high hit rate!)",
"Activity_Chat_BallGame_601013103_02": "Wuh-nhe-wuh-nhe-nhe, wuh-nhe... (Even on the first system link-up, nailing every technique, hitting all enemy targets with pinpoint precision...)",
"Activity_Chat_BallGame_601013103_03": "Wuh... nhe-wuh-nhe?! (Is this what they call... \"exceptional combat competence\" in the literature?!)",
"Activity_Chat_BallGame_601013103_06": "Wuh-ne. Wuh-ne-ne. Ne-wuh-ne... (In short, the current debugging is going smoothly. Next up, we're heading straight into the simulation trial — facing tougher monsters, more complex operating systems, and even more intense challenges...)",
"Activity_Chat_BallGame_601013103_07": "Wuh-ne... Wuh-ne-ne? (Ms. Velina, and this lady... are you both ready?)",
"Activity_Chat_BallGame_601013103_11": "Wuh-ne... Wuh-ne-ne? (Ms. Velina, and this gentleman... are you both ready?)",
"Activity_Chat_BallGame_601013104_01": "Wuh-nhe, wuh-nhe... Wuh-nhe! (Test results: positive. Debug progress: notable. Model building progress... significantly boosted!)",
"Activity_Chat_BallGame_601013104_02": "Wuh-nhe! Wuh-nhe... (Thank you, Ms. Velina! And this lady too...)",
"Activity_Chat_BallGame_601013104_03": "Wuh-nhe-nhe-nhe, wuh-nhe... nhe! (Even though you're all first-timers with the system, your proficiency is way beyond my other... ahem, underachieving students!)",
"Activity_Chat_BallGame_601013104_04": "As he says this, Mr. Goomy lifts his head and shoots both students a sharp, piercing glare...",
"Activity_Chat_BallGame_601013104_07": "Wuh-ne! Wuh-ne... ne... (The base debugging is complete! But I have one more... imposition to ask of you...)",
"Activity_Chat_BallGame_601013104_08": "Wuh... wuh-ne? Wuh-ne! Ne-wuh! (Would you mind hanging tight a little longer? Just one teeny-tiny step left! Don't sweat it — for someone with your hands-on experience, it's gonna be a breeze!)",
"Activity_Chat_BallGame_601013104_11": "Wuh-ne... Wuh-ne! (One step... hmm... just one more step for today! I swear on the academy's statue!)",
"Activity_Chat_BallGame_601013104_14": "Wuh-ne! Wuh-ne... (Thank you, Ms. Velina! And this gentleman too...)",
"Activity_Chat_BallGame_601013105_01": "Wuh-nhe... Wuh-nhe! (Data logging complete!)",
"Activity_Chat_BallGame_601013105_03": "Wuh! Wuh-nhe-nhe... (Mm-hm! The current data model isn't versatile enough...)",
"Activity_Chat_BallGame_601013105_04": "Wuh-ne... Wuh-ne-ne. (Different users, different combat styles... Using a single evaluation process in a situation like this is bound to cause problems.)",
"Activity_Chat_BallGame_601013105_05": "Wuh-ne-ne, wuh-ne, wuh-ne... (To match everyone's playstyle, we need more mechanics, more monster types, more testing environments, and also...)",
"Activity_Chat_BallGame_601013105_08": "...Wuh-ne. (...Someone who's sharp at calibrating and fine-tuning data.)",
"Activity_Chat_BallGame_601013105_09": "Wuh... Wuh-ne-ne? (Um, kind miss... would you be able to come help again tomorrow?)",
"Activity_Chat_BallGame_601013105_10": "Wuh, wuh-ne... (...After all, the official test can't wait, and the kids are all pretty anxious...)",
"Activity_Chat_BallGame_601013105_13": "Ne. Wuh-ne, wuh-ne-ne-ne. (Of course. My students are absolutely passionate about learning — if their test results don't come through, they'd be losing sleep over it, racking up dark circles.)",
"Activity_Chat_BallGame_601013105_14": "Wuh, wuh-ne... (For the health of these kids, we need you very, very much...)",
"Activity_Chat_BallGame_601013105_17": "Wuh-ne! (No problem! Thanks for joining in!)",
"Activity_Chat_BallGame_601013105_18": "Wuh... Wuh-ne-ne? (Um, kind mister... would you be able to come help again tomorrow?)",
"Activity_Chat_BallGame_601013201_01": "Wuh! Wuh-nhe-nhe! (Ah! You must be the one Goomy told me about... our Miss Savior!)",
"Activity_Chat_BallGame_601013201_03": "(Point at yourself, confused)",
"Activity_Chat_BallGame_601013201_04": "Wuh! Wuh-nhe-nhe-nhe, wuh-nhe. (Of course it's you! Word's already gotten around that you helped upgrade the mock exam system and boosted its generic compatibility big time.)",
"Activity_Chat_BallGame_601013201_05": "Ne, wuh-ne-ne! (Just a few more rounds of debugging like this, and the system will be back online!)",
"Activity_Chat_BallGame_601013201_06": "Wuh-ne! Wuh-ne... (Everyone's hyped! Full of energy, and Vicky even stepped up to help out...)",
"Activity_Chat_BallGame_601013201_07": "...Wuh-ne, wuh-ne... Wuh-ne-ne... (...Before you arrived, Vicky and I already uploaded the new mechanics and monsters into the system... All that's left is for you to start the data calculations...)",
"Activity_Chat_BallGame_601013201_10": "Wuh-ne! Wuh-ne-ne. (And we've got that covered too! Starting today, Aurelia Academy has officially launched its \"pro recruitment\" — calling all combat-ready fighters to come join the action!)",
"Activity_Chat_BallGame_601013201_11": "Wuh, wuh-ne... (B-But time's running out, and honestly, no one's signed up yet...)",
"Activity_Chat_BallGame_601013201_12": "Wuh-ne, wuh-ne-ne... (Though word on the street is, someone like you who's got a knack for tuning data also packs enough combat skills to back it up... and can juggle more than one thing at a time, if you catch our drift...)",
"Activity_Chat_BallGame_601013201_13": "Both Bangboo look up at you at the same time, eyes wide and pleading...",
"Activity_Chat_BallGame_601013201_16": "Wuh-ne? Wuh-ne-ne... (Your friend? They must be a highly reliable pro skilled in combat — sounds like a perfect fit...)",
"Activity_Chat_BallGame_601013201_17": "Wuh-ne... wuh-ne-ne! (No time to waste — why don't you enter her data into the system right now, and we'll get this show on the road!)",
"Activity_Chat_BallGame_601013201_20": "Wuh! Wuh-nhe-nhe! (Ah! You must be the one Goomy told me about... our Mr. Savior!)",
"Activity_Chat_BallGame_601013202_01": "Wuh-nhe! Wuh-nhe... (Exceptional data! Your friend is truly one of a kind. Now, we just need one more set of...)",
"Activity_Chat_BallGame_601013202_02": "Tough stages, I get it.",
"Activity_Chat_BallGame_601013202_03": "Extreme challenges, right?",
"Activity_Chat_BallGame_601013202_04": "Wuh-ne-ne! Wuh-ne...(That's right, it's the exciting Critical Showdown segment! If this were an exam, we'd totally make it a bonus question...)",
"Activity_Chat_BallGame_601013202_05": "Wuh-ne-ne, wuh-ne... (Just thinking about the epic scene that's about to go down, my Logic Core is already buzzing...)",
"Activity_Chat_BallGame_601013203_01": "...Wuh-nhe, wuh-nhe-nhe. (...So that's how it is. I get it now.)",
"Activity_Chat_BallGame_601013203_02": "Wuh-ne, wuh-ne, wuh-ne. (When facing Ethereals, different combat strategies should be deployed based on each enemy's characteristics.)",
"Activity_Chat_BallGame_601013203_03": "Wuh-wuh, nhe-nhe, nhe-nhe, wuh-wuh... (Against a monster of massive size, Lady Velina's combat style works well; when surrounded by hordes of Ethereals, I'd recommend Miss Hoshimi Miyabi's moves...)",
"Activity_Chat_BallGame_601013203_06": "Wuh-ne, wuh-ne... (That's for sure — Goomy and I are extremely well-versed in Ethereal research...)",
"Activity_Chat_BallGame_601013203_07": "Wuh-ne, ne. Wuh-ne... Wuh-ne!(Alright, today's system debugging is complete. Next up, we'll be digging into the data you've left behind, and... recruiting more test subjects!)",
"Activity_Chat_BallGame_601013203_08": "...Wuh-ne-ne! (...See you tomorrow, Miss Savior!)",
"Activity_Chat_BallGame_601013203_09": "...Wuh-ne-ne! (...See you tomorrow, Mr. Savior!)",
"Activity_Chat_BallGame_601013301_03": "Why are you here?",
"Activity_Chat_BallGame_601013301_07": "Just as I thought — my killer looks and slick skills won them over on the spot, and I landed the gig!",
"Activity_Chat_BallGame_601013302_02": "Manager, did you see that? Just now, I pulled off some sick moves!",
"Activity_Chat_BallGame_601013302_03": "Outnumbered! Bike riding! Rapid-fire bullets! And the coolest part of all — one ultimate to take 'em all out! Those Ethereals were no match for me!",
"Activity_Chat_BallGame_601013302_07": "Wuh... Wuh-ne-ne! Wuh-ne! (In that case, you can move on to the bonus round! There's a super exciting challenge waiting for you!)",
"Activity_Chat_BallGame_601013303_04": "Wuh... Wuh-ne! Wuh-ne... (Absolutely! If you'd like, I can set up access to the mock exam system for you right away...)",
"Activity_Chat_BallGame_601013303_05": "...Wuh-ne-ne! Wuh-ne! (Please come back anytime! We're so glad to have had your help...)",
"Activity_Chat_BallGame_601013402_05": "However, the current difficulty still reveals a slight lack of challenge. If a more complex tactics map were used, it would surely make the controls feel more realistic...",
"Activity_Chat_BallGame_601013403_01": "With Sigrid's help, today's calibration is wrapped up in no time...\nAfter everything is done, Mr. Goomy comes waddling over from a distance, stubby little legs going full speed.",
"Activity_Chat_BallGame_601013403_02": "Wuh... Wuh-ne-ne! (Sorry to keep you waiting, Miss Savior!)",
"Activity_Chat_BallGame_601013403_03": "Wuh-ne... Wuh-ne-ne, wuh-ne! (I was just dealing with the whole \"test subject\" situation... For some reason, the \"pro\" who signed up before didn't show up at the academy gate on time today!)",
"Activity_Chat_BallGame_601013403_04": "Wuh-ne-ne, wuh-ne... (I waited forever, and even got everyone to help search, but there's still no sign of him...)",
"Activity_Chat_BallGame_601013403_07": "Ne, ne-wuh... Wuh-ne! (Wha-What! So Lady Sigrid is also one of your connections — well, that's even better than I could've hoped!)",
"Activity_Chat_BallGame_601013403_08": "Wuh-ne, wuh-ne... (I'll dive into the data you left behind. I'm sure it'll spark some fresh ideas...)",
"Activity_Chat_BallGame_601013403_09": "Wuh... Wuh-ne-ne! (Sorry to keep you waiting, Mr. Savior!)",
"Activity_Chat_BallGame_601013501_01": "Let's go. Norma can't wait to kick off the next round of tests!",
"Activity_Chat_BallGame_601013502_01": "Hmph, a monster at this level? Norma can take it down in two shots!",
"Activity_Chat_BallGame_601013502_02": "Once the system optimization's done, even your students should be able to pass the assessment easily.",
"Activity_Chat_BallGame_601013502_04": "Wuh... Wuh-ne... (There's also a bonus round... You can try it now...)",
"Activity_Chat_BallGame_601013503_01": "Ugh, how come the exam is tomorrow...",
"Activity_Chat_BallGame_601013503_02": "A-Are you ready? I hardly did anything to prepare for the exam lately, so I'm totally braced for Mr. Goomy to chew me out...!",
"Activity_Chat_BallGame_601013503_03": "I heard about that whole system optimization thing and figured it'd take at least a few months to sort out — maybe even push the exam back a bit... but they wrapped it all up in just a few days? No way!",
"Activity_Chat_BallGame_601013503_04": "Now I've got... no more excuses for bombing the exam!",
"Activity_Chat_BallGame_601013503_05": "On the bright side though, if it's Mr. Goomy, he'll probably just lecture us for a bit... When that happens, we just nod along and act sorry. Easy.",
"Activity_Chat_BallGame_601013503_06": "...Thinking about it that way, I feel a whole lot better.",
"Activity_Chat_BallGame_601013504_02": "Let me think... It's pretty weird. Lately there's been nothing going on at the academy that'd catch your interest, and all the teachers have been wrapped up in their own stuff.",
"Activity_Chat_BallGame_601013504_03": "If there's any \"news\" worth mentioning, it's the improvements to the mock exam system. Don't tell me, Norma, you...",
"Activity_Chat_BallGame_601013504_04": "...I-It's not like that! Norma just thought the online test for the Ethereal Combat Simulation was interesting, and the research direction seemed pretty fresh, that's all!",
"Activity_Chat_BallGame_601013504_06": "Norma's blushing, OMG!",
"Activity_Chat_BallGame_601013504_08": "Wh-What?! No way!",
"Activity_Chat_BallGame_601013504_09": "...Anyway, Norma isn't trying to be a yes girl! And it has absolutely nothing to do with that big Bangboo who just goes around grumbling and growling!",
"Activity_Chat_Ride_35060001_02": "Nhe-nha... nhe! Ehn-nha ne! (Luckily... I! Bane of Evil! New Eridu's sharpest and smartest detective! Am still here guarding this city! I just need a little help...)",
"Activity_Chat_Ride_35060001_03": "Nnn, nennn? (—Eous, will you be my assistant?)",
"Activity_Chat_Ride_35060002_01": "Mm? Mmm-hmm... (Wait, hold on—isn't that Ms. Rina...?)",
"Activity_Chat_Ride_35060002_02": "Mm-hm, hm-mm, mm-mm… (Rina? Never heard of her! This is clearly the most terrifying thing ever—the Twin Phantoms!)",
"Activity_Chat_Ride_35060003_01": "So... mastering culinary technique just means making a purple cake?",
"Activity_Chat_Ride_35060003_02": "If I eat this… will I become the ultimate housekeeping pro, just like Lady Rina?",
"Activity_Chat_Ride_35060004_01": "Hmm... (Become a refined lady...)",
"Activity_Chat_Ride_35060004_02": "To become a homemaking expert, I need to eat more purple Gunn cake…",
"Activity_Chat_Ride_35060005_01": "Ah, hello there, Dear Manager–",
"Activity_Chat_Ride_35060005_03": "",
"Activity_Chat_Ride_35060005_06": "Ahh, I knew you'd get my vision, Manager~ You've always got the Courage to give things a shot–",
"Activity_Chat_Ride_35060005_07": "The bottom floor has salted fish ham bread, and the Mid-Level's got fresh-out-of-the-oven purple cabbage strawberry mini cakes. I just served them all to those friends of mine — halftime break for the \"Maid Lesson.\"",
"Activity_Chat_Ride_35060005_08": "When they took a bite, their faces went through this whole dramatic transformation — they clutched their chests, collapsed to the ground, and told me… it was the most \"astounding\" creation they'd ever experienced.",
"Activity_Chat_Ride_35060101_01": "Mm-hm, hm-mm, mm-mm… (Fragments, a hammer, and a triumphant laugh!)",
"Activity_Chat_Ride_35060101_02": "…Mm-mm—ne! (…Second stop, Lumina Square—man-eating monster!)",
"Activity_Chat_Ride_35060102_01": "Where's this bus at…",
"Activity_Chat_Ride_35060103_02": "Gnarly horns, a slick hat, or some other wild toy category?",
"Activity_Chat_Ride_35060104_01": "After the Protagonist and 1S arrive, they spot Soukaku and Harumasa hanging out by the noodle shop.",
"Activity_Chat_Ride_35060104_03": "So that's how it is...",
"Activity_Chat_SwitchTeamBattle_601023101_01": "Ehn-ne-ehn-ne... Ehn-ehn-ne! (Little Boo, remember this — humans win time and time again because... tight teamwork is key!)",
"Activity_Chat_SwitchTeamBattle_601023101_13": "Ehn-ne... Ehn-ne-ne. (That's perfect, then. I've baked a few... fun little quirks into this system. It might be a whole different beast compared to the VR combat you're used to.)",
"Activity_Chat_SwitchTeamBattle_601023101_14": "Ehn... Ehn-ehn-ne. (Like... stages only tall players can beat, stages locked behind matching hair colors... or even stages requiring Void Hunter-rank DPS to clear!)",
"Activity_Chat_SwitchTeamBattle_601023101_17": "...Ehn-ne? Ehn-ne-ehn... Ne...(...Huh? I don't quite understand what these complex terms mean... It seems we still have a lot of research ahead of us.)",
"Activity_Chat_SwitchTeamBattle_601023101_18": "Ehn-ne-ne, ehn-ne. (Anyway, the stages I designed do come with certain restrictions for you, but there are matching buffs to go along with them. Hope it doesn't make your experience any worse...)",
"Activity_Chat_SwitchTeamBattle_601023101_19": "...Ehn-ne-ne-ne, ne-ne? (...If I just lay it all out dry like this, you might still be scratching your head. Why not jump in with your crew and feel it for yourself? The system's live, and you can kick off combat testing whenever you're ready.)",
"Activity_GalGame_ActivityTeamTrialv28_100000027_001": "En... (Sorry...)",
"Activity_GalGame_ActivityTeamTrialv28_100000027_002": "What just happened? And this is?",
"Activity_GalGame_ActivityTeamTrialv28_100000027_003": "An innocent Bangboo parent.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_004": "An innocent person that you guys have wronged.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_005": "Me? I'm just an innocent Bangboo parent. I got summoned here bright and early, only to find out it was all just a misunderstanding...",
"Activity_GalGame_ActivityTeamTrialv28_100000027_006": "Me? Uh... just an innocent Bangboo parent, I guess. I got summoned here bright and early, only to find out it was all a big misunderstanding...",
"Activity_GalGame_ActivityTeamTrialv28_100000027_007": "Me? I'm just a poor soul wrongfully accused alongside my sweet little Bangboo... Dragged out of my house, only to find out it was a misunderstanding.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_008": "Me? Uh... just an innocent Bangboo parent wrongfully accused alongside my sweet little Bangboo, I guess... I got summoned here bright and early, only to find out it was all a big misunderstanding...",
"Activity_GalGame_ActivityTeamTrialv28_100000027_009": "Honestly, I'm starting to question the professionalism of your agency. What kind of detectives are you?",
"Activity_GalGame_ActivityTeamTrialv28_100000027_010": "Honestly, I'm starting to question the professionalism of your agency. What kind of detectives are you?",
"Activity_GalGame_ActivityTeamTrialv28_100000027_011": "En-nah! (No, no, that's not it!)",
"Activity_GalGame_ActivityTeamTrialv28_100000027_012": "En~ nah-en! (Ah, wait— Yeah, yeah!)",
"Activity_GalGame_ActivityTeamTrialv28_100000027_013": "En-nah-en, nah-nah-en-nah! (We're pro detectives, and the President and VP of The Hobbling Crow Detective Agency!)",
"Activity_GalGame_ActivityTeamTrialv28_100000027_014": "Ahem, let me explain. This upstanding Mr. Bangboo here is the president of our agency, and I humbly serve as the vice president.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_015": "Sure, there was a slight misunderstanding earlier... But as professional private detectives, we still got the job done for our customer.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_016": "There are tens of thousands of Bangboo in Roscaelifer, and we tracked yours down in a single day. I'd say that's a pretty solid testament to our professionalism, no?",
"Activity_GalGame_ActivityTeamTrialv28_100000027_017": "I guess that makes sense...",
"Activity_GalGame_ActivityTeamTrialv28_100000027_018": "Still feels kinda sus...",
"Activity_GalGame_ActivityTeamTrialv28_100000027_019": "Fair enough. But unless my eyes are playing tricks on me, it's just the two of you running this agency, right?",
"Activity_GalGame_ActivityTeamTrialv28_100000027_020": "Alright, fair enough. But if I had to guess, this detective agency... is actually just the two of you, right?",
"Activity_GalGame_ActivityTeamTrialv28_100000027_021": "En-nah-en, nah-nah-en~ (Uh, while that is true, we're a highly professional team—)",
"Activity_GalGame_ActivityTeamTrialv28_100000027_022": "...Sorry, the President is in a bit of a hurry.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_023": "Honestly, when it comes to uncovering the truth... he and I, plus a few off-the-books freelancers who occasionally drop in, are more than enough.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_024": "So confident...",
"Activity_GalGame_ActivityTeamTrialv28_100000027_025": "Now that that's sorted, I'm outta here.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_026": "Wow, you two sure are confident...",
"Activity_GalGame_ActivityTeamTrialv28_100000027_027": "Wow, you two sure are confident...",
"Activity_GalGame_ActivityTeamTrialv28_100000027_028": "If I've managed to earn your trust, then...",
"Activity_GalGame_ActivityTeamTrialv28_100000027_029": "Now that we've got that little misunderstanding cleared up, is it ok if I head out?",
"Activity_GalGame_ActivityTeamTrialv28_100000027_030": "Now that we've got that little misunderstanding cleared up, is it ok if I head out?",
"Activity_GalGame_ActivityTeamTrialv28_100000027_031": "Please wait.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_032": "Who knows? Maybe I can help you with your current problem.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_033": "My current problem?",
"Activity_GalGame_ActivityTeamTrialv28_100000027_034": "What do you mean? Aside from getting dragged out early and missing my breakfast... I don't have any problems.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_035": "Sorry, what do you mean by that? Aside from getting dragged out here at the crack of dawn without a bite to eat... I don't have any problems.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_036": "You ran into some trouble right after arriving in Roscaelifer. I take it you haven't had a chance to properly explore the island yet?",
"Activity_GalGame_ActivityTeamTrialv28_100000027_037": "...Judging by your expression, I'd say I nailed it.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_038": "I've never seen your Bangboo on the island. The place you're living in now has been vacant for a long time, not to mention it's ESD property.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_039": "Besides, Booastrum isn't exactly huge, and you were sticking right behind Hobble when you showed up. I guess you don't know your way around here.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_040": "As for the problem you might have... considering you were brought in by the ESD from New Eridu, it's strange that you're not out enjoying pancakes and black tea at some cafe right now...",
"Activity_GalGame_ActivityTeamTrialv28_100000027_041": "Their Administrative Director isn't the type to leave VIPs hanging... Guess she's dealing with a headache of her own, huh?",
"Activity_GalGame_ActivityTeamTrialv28_100000027_042": "Hm...",
"Activity_GalGame_ActivityTeamTrialv28_100000027_043": "Hmm...",
"Activity_GalGame_ActivityTeamTrialv28_100000027_044": "Hmm...",
"Activity_GalGame_ActivityTeamTrialv28_100000027_045": "En, nah-en-nah! (Crowe, you're scaring our potential client again!)",
"Activity_GalGame_ActivityTeamTrialv28_100000027_046": "...I really am sorry.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_047": "You don't sound sorry at all.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_048": "What are you getting at?",
"Activity_GalGame_ActivityTeamTrialv28_100000027_049": "You don't exactly sound sorry to me... but since it's come to this, if you've got something to say, just spit it out.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_050": "You don't exactly sound sorry... But since you already know so much, let's cut to the chase.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_051": "Here's the deal, Hobble and I actually need a partner right now... Over the next few days, it'll only take a little bit of your time each day...",
"Activity_GalGame_ActivityTeamTrialv28_100000027_052": "Let's put it this way: I have a \"Temporary Detective Assistant\" commission for you. It'll also give you a chance to get familiar with Booastrum. So, what do you say... esteemed Proxy?",
"Activity_GalGame_ActivityTeamTrialv28_100000027_053": "...And how did you know that?",
"Activity_GalGame_ActivityTeamTrialv28_100000027_054": "But okay, I'll take this commission.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_055": "...I don't know how you found out I'm a Proxy, but okay, I'll take the commission.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_056": "...I don't know how you found out that I'm a Proxy, but okay, I'll take the commission.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_057": "Pleasure doing business with you!",
"Activity_GalGame_ActivityTeamTrialv28_100000027_058": "Alright, let's get to it... Our other client for today is already waiting.",
"Activity_GalGame_ActivityTeamTrialv28_100000027_059": "Mr. President, why don't we share today's case files with our new partner?",
"Activity_GalGame_ActivityTeamTrialv28_100000027_Name_001": "Hobble",
"Activity_GalGame_ActivityTeamTrialv28_100000027_Name_002": "Crowe",
"Activity_GalGame_ActivityTeamTrialv28_100000027_Name_003": "Belle",
"Activity_GalGame_ActivityTeamTrialv28_100000027_Name_004": "Wise",
"Activity_GalGame_ActivityTeamTrialv28_100000028_001": "En... en-nah... nah-en... (Sorry for making you run around with us for days, all for such trivial things...)",
"Activity_GalGame_ActivityTeamTrialv28_100000028_002": "Hey, hey! Mr. President, don't say it like that...",
"Activity_GalGame_ActivityTeamTrialv28_100000028_003": "Competition between businesses, moral dilemmas in Bangboo families, psychological intervention for troubled teens, and advocating for animal rights...",
"Activity_GalGame_ActivityTeamTrialv28_100000028_004": "And those are all very serious matters!",
"Activity_GalGame_ActivityTeamTrialv28_100000028_005": "Whatever you say.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_006": "Yeah, you could say that.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_007": "Well, according to Crowe, we really did get caught up in a mountain of... problems affecting every little part of Booastrum's residents' lives.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_008": "Seems like Crowe is right... we really did deal with a whole range of issues that touched nearly every part of Booastrum's residents' lives.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_009": "Now that's more like it.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_010": "Who'd have thought a crippled crow could spread its wings and challenge the wind and the sun?",
"Activity_GalGame_ActivityTeamTrialv28_100000028_011": "Our specialty has always been... digging through the wreckage and finding forgotten truths people leave behind.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_012": "En-nah... (But in the past...)",
"Activity_GalGame_ActivityTeamTrialv28_100000028_013": "...En-nah. (...Okay.)",
"Activity_GalGame_ActivityTeamTrialv28_100000028_014": "Where did that come from all of a sudden?",
"Activity_GalGame_ActivityTeamTrialv28_100000028_015": "This doesn't even sound like Crowe anymore.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_016": "...Where did that come from all of a sudden? That doesn't sound like something you'd say!",
"Activity_GalGame_ActivityTeamTrialv28_100000028_017": "...Where did that come from all of a sudden? That doesn't sound like something you'd say.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_018": "You definitely look like you're hiding some secrets... but relax! I'm a pro, and I have zero interest in prying into my partners' privacy.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_019": "You definitely look like you're hiding some secrets... but relax! I'm a pro, and I have zero interest in prying into my partners' privacy.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_020": "So you really aren't even a little curious? ...That's a shame.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_021": "Then again, the pasts of two nobodies like us probably aren't worth the attention of a VIP especially brought over from New Eridu by the ESD.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_022": "But I've got a feeling... a real big case is coming soon. And when it does, we'll be working together again.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_023": "...En-nah-nah! (...Heard that one a million times already!)",
"Activity_GalGame_ActivityTeamTrialv28_100000028_024": "The conversation wraps up.\nJust as you're about to say your goodbyes to Crowe and Hobble, an acquaintance shows up nearby...",
"Activity_GalGame_ActivityTeamTrialv28_100000028_025": "Good day, Mr. Crowe.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_026": "...En? (...Hello?)",
"Activity_GalGame_ActivityTeamTrialv28_100000028_027": "Quiet! I'm thinking...",
"Activity_GalGame_ActivityTeamTrialv28_100000028_028": "Last night, I may have tricked that suspectboo, telling him I could hook him up with a job at the CCD... but I never signed anything with him. He's got no proof...",
"Activity_GalGame_ActivityTeamTrialv28_100000028_029": "And the day before yesterday, I did get into a little scuffle with that debtor, but I was careful! At worst, they could only classify it as minor injuries. No way they can squeeze money outta me...",
"Activity_GalGame_ActivityTeamTrialv28_100000028_030": "And three days ago, I \"borrowed\" the bakery's camera feed, but I used the temporary detective assistant's terminal to tap in... There shouldn't be any way to trace it back to me...",
"Activity_GalGame_ActivityTeamTrialv28_100000028_031": "So that's what this was really about?",
"Activity_GalGame_ActivityTeamTrialv28_100000028_032": "Turns out I was just a temp all along.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_033": "...So all that talk about making us temporary detective assistants and helping us get familiar with Booastrum... was really just about getting access to the security cameras?",
"Activity_GalGame_ActivityTeamTrialv28_100000028_034": "...So all that talk about making us temporary detective assistants and helping us get familiar with Booastrum... was really just about getting access to the security cameras?",
"Activity_GalGame_ActivityTeamTrialv28_100000028_035": "En-nah!! (That's not true at all!!)",
"Activity_GalGame_ActivityTeamTrialv28_100000028_036": "Sorry, I can make an exc... I can explain! The bond between the President and me, and you, is real, but that's not the issue here...",
"Activity_GalGame_ActivityTeamTrialv28_100000028_037": "Alright, Mr. Crowe. No need to test my patience with childish games.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_038": "...How can you call this childish?",
"Activity_GalGame_ActivityTeamTrialv28_100000028_039": "Anyway, I've heard you're capable of deciphering clues the Airspace Patrol can't crack through their official channels.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_040": "I've got... a case for you that needs your expertise.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_041": "Guess this isn't something I'm meant to hear, huh?",
"Activity_GalGame_ActivityTeamTrialv28_100000028_042": "I'll be heading out now.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_043": "Since this is Airspace Patrol business, I probably shouldn't be listening, huh? I'll head out now. You two carry on~",
"Activity_GalGame_ActivityTeamTrialv28_100000028_044": "Since this is Airspace Patrol business, I probably shouldn't be listening. I'll excuse myself and leave you two to it.",
"Activity_GalGame_ActivityTeamTrialv28_100000028_045": "As you turn to leave, you catch a hushed whisper behind you...",
"Activity_GalGame_ActivityTeamTrialv28_100000028_046": "\"Take a look at this.\"",
"Activity_GalGame_ActivityTeamTrialv28_100000028_047": "\"Alright, a test from the big shots... Hmm. Is this the standard paper they use at Vyrium?\"",
"Activity_GalGame_ActivityTeamTrialv28_100000028_Name_001": "Hobble",
"Activity_GalGame_ActivityTeamTrialv28_100000028_Name_002": "Crowe",
"Activity_GalGame_ActivityTeamTrialv28_100000028_Name_003": "Belle",
"Activity_GalGame_ActivityTeamTrialv28_100000028_Name_004": "Wise",
"Activity_GalGame_ActivityTeamTrialv28_100000028_Name_005": "Sigrid",
"Activity_GalGame_BallGame_100100001_025": "Wuh-neh... neh-wuh-wuh... (*gulp*... I actually anticipated this, so I dug through a ton of advanced reference materials hoping to catch any problems early on...)",
"Activity_GalGame_BallGame_100100001_026": "Wuh-neh... (Too bad all that theoretical data was completely useless... We still ended up in a total mess... Ugh...)",
"Activity_GalGame_BallGame_100100001_032": "Hmm... if we could find someone with a lot of experience and calibrate it using actual combat data... the results would be way more reliable!",
"Activity_GalGame_BallGame_100100001_033": "Neh! Wuh... neh! Wuh-neh-neh! (Huh? Wait... You mean... Ah, I get it! A superb idea!)",
"Activity_GalGame_BallGame_100100001_034": "—Wuh! Wuh wuh wuh-neh! (Exactly! We need to... ditch the textbook theories and get more authentic data. We just need the right test subject!)",
"Activity_GalGame_BallGame_100100001_Name_001": "Velina",
"Activity_GalGame_BallGame_100100001_Name_002": "Belle",
"Activity_GalGame_BallGame_100100001_Name_003": "Wise",
"Activity_GalGame_BallGame_100100001_Name_004": "Stammering Student",
"Activity_GalGame_BallGame_100100001_Name_005": "Bubbly Student",
"Activity_GalGame_BallGame_100100001_Name_006": "Mr. Goomy",
"Activity_GalGame_BallGame_100100002_002": "Chip... bzz, outdated! Swap it! Engine... No, no, this won't cut it! It's way too inefficient. We need a full upgrade...",
"Activity_GalGame_BallGame_100100002_004": "Wuh... Wuh-neh! Wuh-neh-neh! (*gulp*... Impossible! The code was just updated yesterday!)",
"Activity_GalGame_BallGame_100100002_005": "Yesterday? That's practically ancient history! Good thing you have the Chief Technician here. Time to optimize this code!",
"Activity_GalGame_BallGame_100100002_006": "Neh, wuh-neh... (Wh—What? Wait! That's not what I meant...)",
"Activity_GalGame_BallGame_100100002_Name_001": "Norma",
"Activity_GalGame_BallGame_100100002_Name_002": "Mr. Goomy",
"Activity_GalGame_BallGame_100100002_Name_003": "Belle",
"Activity_GalGame_BallGame_100100002_Name_004": "Wise",
"Activity_GalGame_BallGame_100100003_008": "Neh... wuh-neh... (*gulp*...! N-No, this isn't...)",
"Activity_GalGame_BallGame_100100003_010": "Wuh-neh-neh-neh!!! (This isn't just a few changes! There are a ton! Super good, super awesome optimizations!!!)",
"Activity_GalGame_BallGame_100100003_012": "Wuh-neh, ne-ehn-ehn... wuh-neh! (I was checking the backend and making observations while you were running the test... After today's tuning, the computing system for the Ethereal Combat Simulation Drill is fully operational!)",
"Activity_GalGame_BallGame_100100003_013": "Wuh-neh! Wuh-neh! (Thank you, Norma! Super awesome Chief Technician!)",
"Activity_GalGame_BallGame_100100003_018": "Wuh-neh-neh... neh-wuh! (I just sent out a mass email, letting everyone know the exam is ready to start first thing tomorrow morning!)",
"Activity_GalGame_BallGame_100100003_021": "Wuh-neh-neh-neh! Wuh... (Don't worry! You've got the whole night! You'll be just fine...)",
"Activity_GalGame_BallGame_100100003_Name_001": "Norma",
"Activity_GalGame_BallGame_100100003_Name_002": "Belle",
"Activity_GalGame_BallGame_100100003_Name_003": "Wise",
"Activity_GalGame_BallGame_100100003_Name_004": "Mr. Goomy",
"Activity_GalGame_BallGame_100100003_Name_005": "Stammering Student",
"Activity_GalGame_BallGame_100100003_Name_006": "Bubbly Student",
"Activity_HardcoreBoss_Progresss01": "Complete all \"Standard\" stages",
"Activity_HardcoreBoss_Progresss02": "Complete all \"Extreme\" stages",
"Activity_MainLinePopup_Main01_OB3.0": "Main Story Season 3 \"A Sleepwalker's Confession\" now unlocked!",
"Activity_MainLinePopup_Tips_OB3.0": "Phaethon joins the fight! Participate to receive the Protagonist-exclusive Agent Pyrois and a brand-new Proxy Outfit!",
"Activity_OngoingAntique_ActivityTeamTrialv28_620152013_01": "Enneh... Nehnah-en! (Ugh... I... I'm just out here hanging with some workmates!)",
"Activity_OngoingAntique_ActivityTeamTrialv28_620152013_02": "En-neh-nah! (I'll head back soon!)",
"Activity_OngoingLevel_ActivityTeamTrialv28_620152001_02": "Follow the sound cues — just like last time, remember?",
"Activity_OngoingLevel_ActivityTeamTrialv28_620152002_01": "Friendly hint from \"Crowe\": Multiple trackable signals detected!",
"Activity_OngoingLevel_ActivityTeamTrialv28_620152003_01": "Way to go, Assistant! You're getting close to the target~",
"Activity_OngoingLevel_ActivityTeamTrialv28_620152003_02": "Getting tired? Hey, don't get mad! I know you had to run all the way out here, but \"I'm\" probably tied up with something way more urgent right now~",
"Activity_OngoingLevel_ActivityTeamTrialv28_620152003_04": "Oh, right, Hobble? Don't you dare talk trash about me behind my back!",
"Activity_OngoingLevel_ActivityTeamTrialv28_620152004_01": "{F#It should be this way... Almost there!}{M#Pretty sure this is the right way... Almost there!}",
"Activity_OngoingLevel_ActivityTeamTrialv28_620152004_02": "{F#...Why is it so far?! No wonder Crowe dumped it on us...}{M#...Why is it so far...? No wonder Crowe dumped it on us...}",
"Activity_OngoingLevel_ActivityTeamTrialv28_620152006_01": "Hello! I'm the \"Tracking Device Sprite\" — Hey, don't give me that look... I'm just a \"recorded message\"!",
"Activity_OngoingLevel_ActivityTeamTrialv28_620152007_01": "{F#The device says the target's gotta be right around here! Are we almost done?}{M#The device says the target should be right around here. Let's take a good look around...}",
"Activity_OngoingLevel_ActivityTeamTrialv28_620152009_01": "Hey, hey, hey! Where are you taking \"me\" and my dear President?",
"Activity_OngoingLevel_ActivityTeamTrialv28_620152010_01": "{F#...Wait, is this the wrong way? Gotta listen to that sound cue again...}{M#...Wait, is this the wrong way? Let me listen to that sound cue again...}",
"Activity_OngoingLevel_ActivityTeamTrialv28_620152015_01": "{F#Belle? Can you hear me...? Phew, now this finally feels like a real detective and assistant duo!}{M#Wise? Can you hear me...? Phew, now this finally feels like a real detective and assistant duo!}",
"Activity_OngoingLevel_ActivityTeamTrialv28_620152015_02": "{F#...I hear you.}{M#...I can hear you.}",
"Activity_OngoingLevel_ActivityTeamTrialv28_620152015_03": "Copy that! Let me see... The signal transcription's done. You can see the location and direction markers now, right?",
"Activity_OngoingLevel_ActivityTeamTrialv28_620152015_04": "Follow the sound cues, and we'll find the source in no time.",
"Association_MonsterCardDaily_327": "Gale Test",
"AvatarSkin_Pyrois_Desc_000": "The dying heat haze extinguished within the valley will one day be reborn from the sea. The beast that trampled fate beneath its feet will become the chariot that clears the path ahead.",
"AvatarSkin_Pyrois_Name_000": "Pyrois: Dawn's Guardian",
"Avatar_Female_Size01_Norma_En": "Norma",
"Avatar_Female_Size01_Norma_En_FullName": "Norma Hollowell",
"Avatar_Pyrois_Buff_01_Des": "Increases Ultimate CRIT DMG by {Ability:{AbilityName:\u00A0Pyrois_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_ExQTE01_CriticalDamageRatio,100,2}}% against Stunned enemies.",
"Avatar_Pyrois_Buff_02_Des": "Energy Generation Rate increases by {Ability:{AbilityName:\u00A0Pyrois_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_SpRecoverRatio,100,2}}% and DMG increases by {Ability:{AbilityName:\u00A0Pyrois_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_Buff_DamageRatio,100,2}}%. When using an EX Special Attack and triggering a Perfect Block, restore {Ability:{AbilityName:\u00A0Pyrois_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_RecoverCurChargePoint_GP,1,2}} Solar Prominence.",
"Avatar_Pyrois_Buff_02_Title": "Sunflare",
"Avatar_Pyrois_Buff_03_Des": "Consume all stacks after using an Ultimate or when an EX Special Attack hits a Stunned enemy. For each stack consumed, restore {Ability:{AbilityName:\u00A0Pyrois_MathSkill,\u00A0AbilitySpecials:\u00A0AS_FeverPerStack,1,2}} Decibels.",
"Avatar_Pyrois_Buff_03_Title": "Cinderfire",
"Avatar_Velina_DeBuff_01_Des": "Enemies hit by Sweeping Cyclone have their Wind Anomaly Buildup RES reduced by {Ability:{AbilityName:\u00A0Velina_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_ResistDownValue,-100,2}}%.",
"BMWLevelCannotSwitch_Desc1": "When the current weather or time period is occupied by another mission, proceeding will not trigger the event.",
"BMWLevelMaterialLack_Desc1": "Not enough Interboo Coins to level up your Interboo account. Explore the map to earn more Interboo Coins.",
"BMWLevelMaterialLack_Tip1": "Insufficient Interboo Coins",
"BMWLevelTeleport_Desc1": "Tip: Head to the Highlight Event area, then look for objects marked with in the scene and interact with them to unlock.",
"BMWLevelTeleport_Tip1": "Head to the nearby Highlight Event? Confirm?",
"BMWLevelUpLock_Desc1": "Your Interboo account has reached the maximum level available in the current version. Additional levels will be unlocked in future updates.",
"BMWLevelUpLock_Tip1": "Interboo Level Cap Reminder",
"BMW_CharacterDesc_1": "Eldreda's assistant and the Deputy Director of the Administrative Affairs Department.",
"BMW_CharacterDesc_10": "Head of the People's Affairs Delegation, a civic organization under the Administrative Affairs Department.",
"BMW_CharacterDesc_11": "Head of the Bangboo Affairs Delegation, a civic organization under the Administrative Affairs Department.",
"BMW_CharacterDesc_12": "Head of the Roscaelifer Merchant Delegation, a commercial organization under the Administrative Affairs Department.",
"BMW_CharacterDesc_16": "Vice President of The Hobbling Crow Detective Agency. The real president is the Bangboo named \"Hobble\" beside her.",
"BMW_CharacterDesc_19": "A teacher at Aurelia Academy, an institution under the External Strategy Department.",
"BMW_CharacterDesc_2": "A senior official of the Administrative Affairs Department and Speaker of the Booastrum Small Council.",
"BMW_CharacterDesc_20": "A student at Aurelia Academy, an institution under the External Strategy Department.",
"BMW_CharacterDesc_21": "A student at Aurelia Academy, an institution under the External Strategy Department. Lives in Amber Hall, same as you.",
"BMW_CharacterDesc_22": "A student at Aurelia Academy, an institution under the External Strategy Department. Lives in Amber Hall, same as you.",
"BMW_CharacterDesc_23": "An extra-large computing Bangboo that lives in the Future Bangboo Laboratory.",
"BMW_CharacterDesc_24": "Leader of the Booastrum-local Bangboo gang, the En-Nah Gang.",
"BMW_CharacterDesc_3": "The Administrative Director of the External Strategy Department, and the one who invited you to Roscaelifer.",
"BMW_CharacterDesc_4": "The Chief Technician of the External Strategy Department, and the one who invited you to Roscaelifer.",
"BMW_CharacterDesc_5": "Dracaene Sunbringer's assistant and Deputy Administrative Director of the Central Computing Department.",
"BMW_CharacterDesc_6": "One of the Sunbringers and the Administrative Director of the Central Computing Department.",
"BMW_CharacterDesc_9": "Director of the Energy Management Center, a special division under the Administrative Affairs Department.",
"BMW_CharacterKeyDesc_3001": "A refined and well-mannered young man. According to Norma, he's a real \"troublemaker.\" There's always a sense that he's hiding something beneath the surface. Every word he says carries the implication of \"I'm just doing my job,\" making his true intentions difficult to read. Communicating with someone like him is certainly exhausting... Best to avoid dealing with him whenever possible.",
"BMW_CharacterKeyDesc_3002": "She usually serves as Speaker at Small Council meetings. During parliamentary sessions, she carries herself with a level of composure and tact far beyond her years, though that seems to be a source of personal frustration for her.",
"BMW_CharacterKeyDesc_3003": "Elegant, composed, and dependable in every regard, she's the kind of mature companion who naturally puts others at ease. To the Bangboo, she was once known as the \"Death Witch\" and their mysterious \"Angel.\" Now that the misunderstanding has finally been resolved, the kindness she showed the Bangboo has at last been returned in kind. Truly a happy ending for everyone involved.",
"BMW_CharacterKeyDesc_3004": "A loud yet lovable genius CTO full of wild ideas, and even better at stirring up trouble. To the Bangboo, she's the \"leader of the pack\" they both adore and fear. Meanwhile, Norma is working tirelessly to develop a new Bangboo Logic Core to preserve the precious memories of the Bangboo. Hopefully, her research will proceed smoothly.",
"BMW_CharacterKeyDesc_3005": "A decisive, capable deputy with a no-nonsense attitude and a touch of workaholism, both respected and feared within the CCD. When speaking with her, there are moments when her fatigue seems to spill through the surface... After all, maintaining peak efficiency takes a heavy toll.",
"BMW_CharacterKeyDesc_3006": "Looks like a child, but thinks and behaves with remarkable maturity. There seems to be nothing she doesn't understand. Truly worthy of the title \"almighty Sunbringer.\" According to her, Sunbringer's true form is an Intelligent Construct split into three separate parts. Beyond that, very little is known about Sunbringer... It seems inevitable that the other two will have to be met sooner or later.",
"BMW_CharacterKeyDesc_3007": "A serious, upright, and impartial Deputy Administrative Director of the Airspace Patrol. Every gesture and manner of hers resembles a knight straight out of a novel, and she seems to be on good terms with Velina and Norma. There are quite a few outlandish rumors about her circulating, but she doesn't quite match them in person... So, did she really throw an Ethereal with her bare hands?",
"BMW_CharacterKeyDesc_3008": "Sharp and decisive in combat, but awkward and prone to saying the wrong thing in everyday life, a strange yet dependable commander. Honestly, he would be even more dependable if he just kept quiet.",
"BMW_CharacterKeyDesc_3009": "At work, he's the ideal boss, but the moment he gets off the clock, he turns strangely sarcastic and snide. It's hard to tell whether he insists on leaving work exactly on time because he can't keep suppressing his true nature, or simply because he has an obsessive fixation with numbers.",
"BMW_CharacterKeyDesc_3010": "As president, she always handles matters personally and faces every challenge head-on. She is a graduate of Aurelia Academy, and her youth and ambition have earned her both admiration and doubt.",
"BMW_CharacterKeyDesc_3011": "He advocates for equal coexistence between humans and Bangboo and works to protect Bangboo civil rights. His views are relatively moderate, especially when compared to his brother's.",
"BMW_CharacterKeyDesc_3012": "A Merchant Association president skilled in the art of negotiation, proactive and assertive in everything she does. She always wears a smile, making it difficult to tell what she's really thinking. Perhaps that, too, is part of her negotiating technique.",
"BMW_CharacterKeyDesc_3013": "A laid-back yet refined shop owner, mature and shrouded in mystery. She's cheerful and welcoming toward her customers, but shows absolutely no mercy to anyone who causes trouble, and she can be rather frightening when angered. She constantly invents different versions of her personal history and the origins of True Blues, to the point that perhaps no one in all of Roscaelifer truly knows who she is.",
"BMW_CharacterKeyDesc_3014": "Perhaps the only Tin Master who knows how to brew tea? What could have possibly convinced a Tin Master to venture into the tea business? Was it because sky-grown coffee beans had become too expensive!?",
"BMW_CharacterKeyDesc_3015": "The loud bakery owner serves fresh pastries right on schedule every morning. At this point, it's basically become the neighborhood's morning alarm clock. Oh, and the daily snack mystery box definitely deserves a positive review.",
"BMW_CharacterKeyDesc_3016": "A scruffy, laid-back guy who doesn't look reliable in the slightest. If there's a detective case to discuss, it's probably better to go straight to Hobble instead.",
"BMW_CharacterKeyDesc_3017": "A highly renowned theater director among the Bangboo and the leading star of the Spotlight Theater, with absolute confidence in his own work. Bangboo art really is a little difficult to understand sometimes...",
"BMW_CharacterKeyDesc_3018": "A passionate but somewhat short-tempered baker. He used to be an engineering Bangboo in the Airspace Patrol and was once famous for making bombs. Knowing that he now bakes bread using the same methods he once used to make explosives... anyone who's eaten his bread can't help feeling a little uneasy.",
"BMW_CharacterKeyDesc_3019": "She has a habit of quietly observing, recording, and getting to know every student, always watching over them in silence. One strange thing, though: despite wearing hard-soled ankle boots, how does she walk without making a single sound?",
"BMW_CharacterKeyDesc_3020": "She's one of the rare rebellious students at Aurelia Academy, with little interest in the knowledge taught there. The cat by her side, named Dustin, is said to have started following her everywhere after being fed only a few times. She really does have an extraordinary way with animals.",
"BMW_CharacterKeyDesc_3021": "An energetic upperclass student who never seems to run out of stamina. Besides being a student at the academy, she also works part-time as a maid at Cuppa Moment and appears to have many close friends. Must be nice to live so carefree...",
"BMW_CharacterKeyDesc_3022": "An introverted and timid upperclass student who can only interact normally with others while at Amber Hall. Although she often skips classes due to her fear of crowded places, her academic performance is surprisingly excellent. She's also an avid music enthusiast.",
"BMW_CharacterKeyDesc_3023": "The massive high-performance Bangboo in Norma's Future Bangboo Laboratory never speaks, yet seems to be deeply admired by the other Bangboo.",
"BMW_CharacterKeyDesc_3024": "The En-Nah Gang is mostly made up of passionate but mischievous Bangboo, and Griff is no exception. They stir up trouble all across Booastrum, yet somehow still haven't drawn much attention from the Airspace Patrol or the Administrative Affairs Department.",
"BMW_CharacterKeyDesc_3025": "Remielle's actions remain as difficult to predict as ever. She seems to have arrived in Roscaelifer ahead of you and has been conducting an investigation on her own. After helping resolve the turmoil in Girtablullu, she brought up the term \"Enchainer\" during another round of her question-and-answer game, a word that had never been heard before... The mysteries only continue to multiply.",
"BMW_CharacterKeyDesc_9999": "Archive content will be expanded in future updates...",
"BMW_CharacterKeyHelpDesc_1": "Unlocks via progression in the main story \"A Sleepwalker's Confession\"",
"BMW_CharacterKeyHelpDesc_10": "Unlocks after talking to Hilda on Beckford Street late at night",
"BMW_CharacterKeyHelpDesc_11": "Unlocks after talking to Reginald Ashton on Beckford Street in the morning",
"BMW_CharacterKeyHelpDesc_12": "Unlocks after talking to Violet at the port outpost in the evening",
"BMW_CharacterKeyHelpDesc_13": "Unlocks after talking to Miss Spacey on Beckford Street",
"BMW_CharacterKeyHelpDesc_14": "Unlocks via \"A Sleepwalker's Confession\"",
"BMW_CharacterKeyHelpDesc_15": "Unlocks via \"A Sleepwalker's Confession\"",
"BMW_CharacterKeyHelpDesc_16": "Unlocked via the \"Tales of the Hobbling Crow\" event",
"BMW_CharacterKeyHelpDesc_17": "Unlocks after talking to Cut at the Bangboo Theater at night",
"BMW_CharacterKeyHelpDesc_18": "Unlocks after talking to Maple Syrup on Beckford Street",
"BMW_CharacterKeyHelpDesc_19": "Unlocks after talking to Fenella at Aurelia Academy in the morning",
"BMW_CharacterKeyHelpDesc_2": "Unlocks after talking to Melisande at CCD Square in the morning",
"BMW_CharacterKeyHelpDesc_20": "Unlocks after talking to Kate in Emerald Central Park in the afternoon",
"BMW_CharacterKeyHelpDesc_21": "Unlocks after talking to Maggie at Amber Hall in the evening",
"BMW_CharacterKeyHelpDesc_22": "Unlocks after talking to Shirley at Amber Hall in the morning",
"BMW_CharacterKeyHelpDesc_23": "Unlocks via \"A Sleepwalker's Confession\"",
"BMW_CharacterKeyHelpDesc_24": "Unlocks after talking to Griff Ashton at CCD Square late at night",
"BMW_CharacterKeyHelpDesc_25": "Unlocks via \"A Sleepwalker's Confession\"",
"BMW_CharacterKeyHelpDesc_3": "Unlocks via progression in the main story \"A Sleepwalker's Confession\"",
"BMW_CharacterKeyHelpDesc_4": "Unlocks via progression in the main story \"A Sleepwalker's Confession\"",
"BMW_CharacterKeyHelpDesc_5": "Unlocks via progression in the main story \"A Sleepwalker's Confession\"",
"BMW_CharacterKeyHelpDesc_6": "Unlocks via progression in the main story \"A Sleepwalker's Confession\"",
"BMW_CharacterKeyHelpDesc_7": "Unlocks via progression in the main story \"A Sleepwalker's Confession\"",
"BMW_CharacterKeyHelpDesc_8": "Unlocks after talking to Cadyn at CCD Square in the morning",
"BMW_CharacterKeyHelpDesc_9": "Unlocks after talking to Edward inside the Airspace Control Tower in the evening",
"BMW_CharacterUnlockDesc_1": "Unlocks via \"A Sleepwalker's Confession\"",
"BMW_CharacterUnlockDesc_10": "Unlocks after talking to Hilda on Beckford Street late at night",
"BMW_CharacterUnlockDesc_11": "Unlocks after talking to Reginald Ashton on Beckford Street in the morning",
"BMW_CharacterUnlockDesc_12": "Unlocks after progressing Main Story \"A Sleepwalker's Confession\" and speaking with Violet at the port outpost during the evening",
"BMW_CharacterUnlockDesc_13": "Unlocks after talking to Miss Spacey on Beckford Street",
"BMW_CharacterUnlockDesc_14": "Unlocks via \"A Sleepwalker's Confession\"",
"BMW_CharacterUnlockDesc_15": "Unlocks via \"A Sleepwalker's Confession\"",
"BMW_CharacterUnlockDesc_16": "Unlocks after talking to Crowe on Beckford Street",
"BMW_CharacterUnlockDesc_17": "Unlocks after talking to Cut at the Bangboo Theater at night",
"BMW_CharacterUnlockDesc_18": "Unlocks after talking to Maple Syrup on Beckford Street",
"BMW_CharacterUnlockDesc_19": "Unlocks after progressing Main Story \"A Sleepwalker's Confession\" and speaking with Fenella at Aurelia Academy during the morning",
"BMW_CharacterUnlockDesc_2": "Unlocks after talking to Melisande at CCD Square in the morning",
"BMW_CharacterUnlockDesc_20": "Unlocks after talking to Kate in Emerald Central Park in the afternoon",
"BMW_CharacterUnlockDesc_21": "Unlocks after talking to Maggie at Amber Hall in the evening",
"BMW_CharacterUnlockDesc_22": "Unlocks after talking to Shirley at Amber Hall in the morning",
"BMW_CharacterUnlockDesc_23": "Unlocks via \"A Sleepwalker's Confession\"",
"BMW_CharacterUnlockDesc_24": "Unlocks after talking to Griff Ashton at CCD Square late at night",
"BMW_CharacterUnlockDesc_25": "Unlocks via \"A Sleepwalker's Confession\"",
"BMW_CharacterUnlockDesc_3": "Unlocks via \"A Sleepwalker's Confession\"",
"BMW_CharacterUnlockDesc_4": "Unlocks via \"A Sleepwalker's Confession\"",
"BMW_CharacterUnlockDesc_5": "Unlocks via \"A Sleepwalker's Confession\"",
"BMW_CharacterUnlockDesc_6": "Unlocks via \"A Sleepwalker's Confession\"",
"BMW_CharacterUnlockDesc_7": "Unlocks via \"A Sleepwalker's Confession\"",
"BMW_CharacterUnlockDesc_8": "Unlocks after progressing Main Story \"A Sleepwalker's Confession\" and talking to Cadyn at CCD Square in the morning",
"BMW_CharacterUnlockDesc_9": "Unlocks after talking to Edward inside the Airspace Control Tower in the evening",
"BMW_CharacterUnlockDesc_9999": "Archive content will be expanded in future updates...",
"BMW_CharacterUnlockName_9001": "Eldreda Sunbringer",
"BMW_CharacterUnlockName_9002": "Lindverne Sunbringer",
"BMW_DetailTips_Data_Desc": "Pixel Fairy Tale compiles storybook pages scattered across secret areas throughout the Roscaelifer, with additional pages added through updates. Collect them to unlock the Pyrois Agent Cinema.",
"BMW_DetailTips_Data_Title": "Pixel Fairy Tale Collection Intro",
"BMW_DetailTips_Main_Desc": "[Requirements]\nUnlock Interboo in Main Story Season 3 Chapter 1 Mission \"A Sleepwalker's Confession\" to participate.\n[Gameplay Details]\n• Proxies can explore Booastrum to unlock various content in the Interboo system and submit Interboo Coins to upgrade the Interboo system.\n• Complete Interboo-related gameplay to earn Pyrois Agent Cinema, Pyrois Agent's signature W-Engine Sol Exuvia, Polychrome, and various upgrade materials as rewards.\n• More rewards will be added with future version updates.",
"BMW_DetailTips_Sub_Title": "Interboo Expansion Plan Intro",
"BMW_EventContent_3001": "Security booths, weather booths, and maintenance booths. Booastrum is full of these little kiosks, all staffed by Bangboo on duty. Heh! Long live the hardworking Bangboo!",
"BMW_EventContent_3002": "Another human has infiltrated the highest hall of Bangboo art! Recently, suspicious audience members wearing Bangboo headgear have appeared at the Spotlight Theater. We demand an official explanation from the theater!",
"BMW_EventContent_3003": "Bangboo Dress-Up Shop, your go-to Bangboo styling partner! From workdays to holidays, cosplay to stage shows, step inside and we'll have every outfit covered for you!",
"BMW_EventContent_3004": "Has anyone else noticed this lately? Whenever Tin Master isn't at the counter in Cuppa Moment, there's always a cat lying there instead. According to my careful investigation, the cat actually lives by the dumpsters behind the cafe! The maid inside is constantly feeding it different snacks too... Has Cuppa Moment adopted the cat? Is the place going to turn into a cat cafe someday?\n\nCan any informed Bangboo share the truth? This is really important to me!",
"BMW_EventContent_3005": "Attention all Bangboo citizens: Public charging stations have recently been experiencing frequent overload malfunctions, with current levels exceeding normal Bangboo charging capacity. All Bangboo using public charging stations are advised to monitor charger status and avoid potential risks.",
"BMW_EventContent_3006": "\"Legend of the Brave,\" adapted from the ancient legends of Roscaelifer, tells the story of a hero Bangboo, who draws a long-sealed holy sword, defeats the Demon Lord, and becomes the ruler of the land. This production has been rated as the \"most beginner-friendly\" drama by Director Cut for four consecutive years.",
"BMW_EventContent_3007": "\"Meteor Strike\" is this year's hottest new drama, based on the account of a Bangboo who wished to remain anonymous. The stream-of-consciousness combat sequence in the final showdown has sparked widespread discussion. As the saying goes, \"Better controversial than ignored\", and right now, the show sits at the center of public attention, which in a sense already makes it a success.",
"BMW_EventContent_3009": "In response to recent energy waste issues at the Airspace Control Tower, the Administrative Affairs Department, together with the CCD and the Energy Management Center, publicly outlined the causes of the problem and corresponding countermeasures, and also promised additional measures in the future. The announcement has given a strong boost to the environmental conservation movement.",
"BMW_EventContent_3010": "With the floating island opening up, the Merchant Association has urged the Airspace Patrol to make the process for importing supplies more open and streamlined. The Airspace Patrol Department responded that it will maintain a cautious stance and will not issue any statements before official measures are introduced. Talks between both sides remain stalled, and relevant departments are advised to await notice of the next parliamentary session.",
"BMW_EventContent_3011": "The External Strategy Department representative, Norma, stated that due to the recent increase in coordination efforts with New Eridu, the ESD is facing a severe manpower shortage and has submitted a request for support to the Administrative Affairs Department. Both parties held friendly discussions on the matter, resulting in significant progress on the proposal.",
"BMW_EventContent_3018": "Fantastic Bangboo spotted at Glitch Alley. Hurry over, croak.",
"BMW_EventContent_3019": "\"Spiral Staircase\" \"Rhinoceros Beetle\" \"Ruined Platform\" \"Airspace Control Tower\" \"Rhinoceros Beetle\" \"Porcelloy Avenue\" \"Rhinoceros Beetle\" \"Singularity Leakage\" \"Sunbringer\" \"Void Hunter\" \"Four-Leaf Clover\" \"Rhinoceros Beetle\" \"Singularity Leakage\" \"Secret Emperor\"\nThe passphrase is correct. Let me board the ghost train!",
"BMW_EventContent_3020": "Banghooray Harmony Choir Flash Mob Notice:\nCurrent Venue: CCD Square Plaza\nPerformance Time: TBD. Gotta keep it random, that's what makes it a flash mob.\nSetlist: \"Come Live\" \"Booastrum Holiday\" \"DANEDANE\" \"ReEn-nah Bangboo\"",
"BMW_EventContent_3021": "Does Aurelia Academy conduct physical exams regularly? And do Bangboo also get medical check-ups? Aren't those only for students and teachers? Why is it that humans rely on Bangboo for treatment when they're sick, but when a Bangboo breaks down, it has to be repaired by a human? Oh, sorry, did I ask too many questions? Just pretend you didn't see any of that.",
"BMW_EventContent_3022": "Hey folks, where do you usually go after clocking out? I've noticed a lot of my human colleagues like to head to True Blues, and I've heard they've got a live Bangboo jazz band performing there. Anyone been? What's the vibe like?",
"BMW_EventContent_3023": "Why can't I ever pull the rarest card! I've got duplicates of all the others, but that one ultra-rare card is always missing when I try to complete the set!",
"BMW_EventContent_3024": "Extra! Extra! The Bottle Cap Fairy has appeared once again! Recently, tossing rare bottle caps into the park fountain can earn you generous rewards! Current event: Lucky Cap Limited-Time UP! Toss in Lucky Caps for a higher chance of receiving rewards!",
"BMW_EventContent_3025": "Anyone looking to team up early for the next Bangboo King Chess tournament? I can help book the venue and provide team uniforms. I only have one condition: let me be the commander! Any interested Bangboo, feel free to contact me!",
"BMW_EventContent_3026": "URGENT! URGENT! URGENT! Does anyone know if there's a place in Aurelia Academy where I can quickly catch up on news from New Eridu? A student just caught me off guard with a question!",
"BMW_EventContent_3027": "We're continuously recruiting temporary drivers to help collect data scattered around the park. Easy work, great benefits, and part-time opportunities available. Compensation negotiable.",
"BMW_EventLockContentKey_3001": "Investigate the Bangboo booths scattered all over Booastrum",
"BMW_EventLockContentKey_3002": "Enter the Spotlight Theater as a human",
"BMW_EventLockContentKey_3003": "Help a Bangboo citizen find the perfect outfit",
"BMW_EventLockContentKey_3004": "Adopt a kitten in Cuppa Moment",
"BMW_EventLockContentKey_3005": "\"Accidentally\" break the Bangboo charging station",
"BMW_EventLockContentKey_3006": "Watch the Bangboo play \"Legend of the Brave\"",
"BMW_EventLockContentKey_3007": "Watch the Bangboo play \"Meteor Strike\"",
"BMW_EventLockContentKey_3008": "Sit in on a routine session between the People's Affairs Delegation and the Bangboo Affairs Delegation",
"BMW_EventLockContentKey_3009": "Sit in on a routine session between the CCD and the Energy Management Center",
"BMW_EventLockContentKey_3010": "Sit in on a routine session between the Airspace Patrol and the Roscaelifer Merchant Delegation",
"BMW_EventLockContentKey_3011": "Sit in on a routine session between the ESD and the AAD",
"BMW_EventLockContentKey_3014": "Find an Ethereal disguised as a treasure chest at the edge of the outpost",
"BMW_EventLockContentKey_3018": "Discover a strange Bangboo... in Glitch Alley?",
"BMW_EventLockContentKey_3019": "Board the mysterious \"ghost bus\" late at night",
"BMW_EventLockContentKey_3020": "Watch the Banghooray Harmony Choir street performance",
"BMW_EventLockContentKey_3021": "Use a Self-Service Medical Station to learn about Aurelia Academy's routine health checkups",
"BMW_EventLockContentKey_3022": "Watch Bangbop's jazz performance at True Blues",
"BMW_EventLockContentKey_3023": "Pull the rarest Card from a Roarin' Brekkies snack surprise box",
"BMW_EventLockContentKey_3024": "Toss a Lucky Bottle Cap into the wishing well at Emerald Central Park",
"BMW_EventLockContentKey_3025": "Attend a Bangboo Chess tournament at Emerald Central Park",
"BMW_EventLockContentKey_3026": "Listen to the news broadcasts at Amber Hall",
"BMW_EventLockNameKey_3001": "NoWaitItsTingting",
"BMW_EventLockNameKey_3002": "I Live For Drama",
"BMW_EventLockNameKey_3003": "As Long As It Fits",
"BMW_EventLockNameKey_3004": "Cat Lover Boo",
"BMW_EventLockNameKey_3005": "Chew on a Battery",
"BMW_EventLockNameKey_3006": "Spotlight: Playful Take",
"BMW_EventLockNameKey_3007": "Spotlight: Playful Take",
"BMW_EventLockNameKey_3008": "AAD Public Announcement",
"BMW_EventLockNameKey_3009": "AAD Public Announcement",
"BMW_EventLockNameKey_3010": "AAD Public Announcement",
"BMW_EventLockNameKey_3011": "AAD Public Announcement",
"BMW_EventLockNameKey_3018": "I'm Not Messing Around",
"BMW_EventLockNameKey_3019": "Floating Island Craft",
"BMW_EventLockNameKey_3020": "Banghooray Official",
"BMW_EventLockNameKey_3021": "Self-Taught in Health Maintenance",
"BMW_EventLockNameKey_3023": "Born Unlucky",
"BMW_EventLockNameKey_3024": "Bottle Cap Fairy",
"BMW_EventLockNameKey_3025": "Bangboo Chess Master",
"BMW_EventLockNameKey_3026": "Professor",
"BMW_EventLockNameKey_3027": "Legendary Pilot",
"BMW_EventNameKey_3003": "Many-Faced Bangboo",
"BMW_EventNameKey_3004": "How to Run a Cat Café",
"BMW_EventNameKey_3005": "Crank Up the Power!",
"BMW_EventNameKey_3006": "\"Legend of the Brave\"",
"BMW_EventNameKey_3007": "\"Meteor Strike\"",
"BMW_EventNameKey_3008": "Budget Balance Between Humans and Bangboo",
"BMW_EventNameKey_3009": "Conserve Power",
"BMW_EventNameKey_3010": "Rules Are Meant to Be Broken",
"BMW_EventNameKey_3012": "[Test] Test Event 12",
"BMW_EventNameKey_3013": "[Test] Test Event 13",
"BMW_EventNameKey_3014": "[Test] Test Event 14",
"BMW_EventNameKey_3015": "[Test] Test Event 15",
"BMW_EventNameKey_3016": "[Test] Test Event 16",
"BMW_EventNameKey_3017": "[Test] Test Event 17",
"BMW_EventNameKey_3020": "Banghooray Harmony Choir",
"BMW_EventNameKey_3021": "Daily Checkup",
"BMW_EventNameKey_3022": "The Truest Blues",
"BMW_EventNameKey_3023": "Not a Guaranteed Pull!",
"BMW_EventNameKey_3024": "Bottle Cap Wish",
"BMW_EventNameKey_3025": "The Summit Clash",
"BMW_EventNameKey_3026": "Music to the Ears",
"BMW_NetChatAnwserKey_300102": "If you're so great, can you get the Energyboo at the repair booth to stop slacking off?",
"BMW_NetChatAnwserKey_300103": "If you're so great, can you get the Weatherboo at the weather booth to get the forecast right just once?",
"BMW_NetChatAnwserKey_300201": "Human or Bangboo, it doesn't matter! As long as they're a good audience, this director welcomes them all!",
"BMW_NetChatAnwserKey_300202": "Even Spotlight Theater is finally picking up. There used to be no humans who ever wanted to come here.",
"BMW_NetChatAnwserKey_300203": "Word is, the human who just came in is someone the Bangboo really approve of, a standout no less! On the same level as those two from the External Strategy Department.",
"BMW_NetChatAnwserKey_300204": "That makes sense, that makes sense.",
"BMW_NetChatAnwserKey_300301": "These are all mass-produced outfits. Nothing beats the custom handmade pieces from Chic Bootique!",
"BMW_NetChatAnwserKey_300302": "So do I have to wear custom-made outfits to work?",
"BMW_NetChatAnwserKey_300303": "This is different. The dressing room is fast, like really fast. And Chic Bootique? Good. Like, really good.",
"BMW_NetChatAnwserKey_300401": "Born to be plush and loving it! No need to worry about cat hair allergies? That's a total win!",
"BMW_NetChatAnwserKey_300402": "Last time, someone in the shop had a cat hair allergy! Hey, guess what? That girl was a cat Thiren!",
"BMW_NetChatAnwserKey_300403": "A cat Thiren who's allergic to cat hair!? Is that even scientifically possible?",
"BMW_NetChatAnwserKey_300404": "Not all cats are built the same...",
"BMW_NetChatAnwserKey_300501": "Tried it. Feels pretty great. Any Bangboo who haven't tried it yet should hurry up. It might get patched out in a few days.",
"BMW_NetChatAnwserKey_300504": "Is 111 really that good? If it is, I'm heading over right now.",
"BMW_NetChatAnwserKey_300601": "Did this play straight-up plagiarize something? I've definitely heard this story before.",
"BMW_NetChatAnwserKey_300602": "Obviously, this drama is adapted from the original work...",
"BMW_NetChatAnwserKey_300603": "Isn't the story of pulling the sword from the stone and becoming king just a legend passed down through the ages? Where's this \"original work\" coming from?",
"BMW_NetChatAnwserKey_300604": "But isn't the plot of this play about pulling out the holy sword and becoming the hero? That's obviously a completely different thing, okay?!",
"BMW_NetChatAnwserKey_300701": "So who's stronger, Miyabi or Commander Sigrid?",
"BMW_NetChatAnwserKey_300702": "Feels like the power balance is kinda busted, Tsukimi Miyabi is way too strong.",
"BMW_NetChatAnwserKey_300703": "What is all this even... I can't make heads or tails of it...",
"BMW_NetChatAnwserKey_300704": "Reply to above: Don't worry if you don't get it. Just hold the Basic Attack button and you're good.",
"BMW_NetChatAnwserKey_300802": "No support for the Bangboo Affairs Delegation, no Bangboo card! 50 Denny each, no brackets included.",
"BMW_NetChatAnwserKey_300803": "But this time I wanna back the People's Affairs Delegation, they actually make some solid points...",
"BMW_NetChatAnwserKey_300805": "You're the one in the En-Nah Gang! Your whole family's in the En-Nah Gang!",
"BMW_NetChatAnwserKey_300901": "If you ever feel useless, just take a look at the Administrative Affairs Department in this council session...",
"BMW_NetChatAnwserKey_300902": "For real though, the moment I saw that announcement, I was completely stunned.",
"BMW_NetChatAnwserKey_300903": "Wasn't gonna bother, but now you've got me curious. Is there a replay?",
"BMW_NetChatAnwserKey_300904": "So the Administrative Affairs Department spends all day dealing with this kind of stuff?",
"BMW_NetChatAnwserKey_300905": "Whoa! I'm not saying a thing, I'm not saying a thing!",
"BMW_NetChatAnwserKey_301003": "The Merchant Association's got this in the bag! The Airspace Patrol has never been great at negotiations.",
"BMW_NetChatAnwserKey_301004": "Hard to say. The council isn't just about who can talk the best.",
"BMW_NetChatAnwserKey_301005": "Sure, the Airspace Patrol may not be great at talking things out, but they're real pros at letting their muscles and weapons do the talking!",
"BMW_NetChatAnwserKey_301101": "The ESD rep is Norma!",
"BMW_NetChatAnwserKey_301103": "What do you mean the ref is actually joining the action!?",
"BMW_NetChatAnwserKey_301104": "Wait, did we actually win? That counts as a win, right?",
"BMW_NetChatAnwserKey_301802": "What even is a Fantastic Bangboo?",
"BMW_NetChatAnwserKey_301901": "Hello, is this the ESD? We've got a Bangboo whose system's gone haywire. You'll need to take it back for repairs.",
"BMW_NetChatAnwserKey_301903": "You say he's talking nonsense, but he's not just talking nonsense! There's something to that line. It's worth looking into!",
"BMW_NetChatAnwserKey_302001": "Just say the word, Banghooray, and we'll crown them the kings of the floating island music scene!",
"BMW_NetChatAnwserKey_302003": "Your \"Bangbop\" band with only one Bangboo? Are you kidding?",
"BMW_NetChatAnwserKey_302004": "Oh yeah? Your \"Banghooray Harmony Choir\" doesn't even have any instruments. You're one to talk.",
"BMW_NetChatAnwserKey_302005": "My peers: Banghooray, Bangbop. Me: Niche indie bands. Ugh, it's just...",
"BMW_NetChatAnwserKey_302101": "I always see the Bangboo giving the students at the academy physical check-ups. They must work really hard.",
"BMW_NetChatAnwserKey_302102": "Human kids are sick every single day! So weak!",
"BMW_NetChatAnwserKey_302103": "Like you're immune to viruses! Aurelia Academy's got plenty of students who were born with a \"one cold a day\" constitution. Nothing you can do about it.",
"BMW_NetChatAnwserKey_302104": "It's called \"Ether-sensitive constitution\"! You uncultured buffoon.",
"BMW_NetChatAnwserKey_302201": "Great spot, great show. I've been listening ever since I rolled off the assembly line.",
"BMW_NetChatAnwserKey_302202": "Turns out Bangbop only has one Bangboo in the band!",
"BMW_NetChatAnwserKey_302203": "Isn't that great? With only one member, you'll never have to worry about the band breaking up. That's a band for life!",
"BMW_NetChatAnwserKey_302204": "The owner told me she used to be a jazz singer. When do we get to hear her actually sing?",
"BMW_NetChatAnwserKey_302205": "Damn, I've heard dozens of different versions of the boss lady's backstory. Which one's actually true? Or are they all made up?",
"BMW_NetChatAnwserKey_302301": "Wanna swap? I keep pulling the best one every single time...",
"BMW_NetChatAnwserKey_302302": "Hold on. You up there...",
"BMW_NetChatAnwserKey_302303": "If luck isn't on your side, just get the entire box set. Time to let your wallet handle it!",
"BMW_NetChatAnwserKey_302304": "But Mr. Roar only lets you open one surprise box at a time. You can't even buy the whole box set if you want to.",
"BMW_NetChatAnwserKey_302401": "The Airspace Patrol reminds you: stay sharp, verify what's real, and watch out for online scams.",
"BMW_NetChatAnwserKey_302402": "Whoa, aiming for the rarest Lucky Bottle Cap? That's some appetite!",
"BMW_NetChatAnwserKey_302403": "*sigh* Only a human who doesn't know the value of bottle caps would do something like that.",
"BMW_NetChatAnwserKey_302501": "Watched a match recently. No tactics, no discipline, just pure chaos! I could've won that in my sleep!",
"BMW_NetChatAnwserKey_302502": "Which one did you watch? Some of those games were pretty high-level, actually.",
"BMW_NetChatAnwserKey_302503": "Wasn't there just that one finals match recently? That was one seriously dazzling, high-level game!",
"BMW_NetChatAnwserKey_302504": "The finals? That's it? Bring me the championship Bangboo, I'll show 'em what real chess is!",
"BMW_NetChatAnwserKey_302505": "In Interboo, you might even see someone teaching a champion how to play chess...",
"BMW_NetChatAnwserKey_302601": "Every room in Amber Hall comes with a radio! Students can't just have their noses buried in books all day. They've gotta stay in the loop with what's going on in the world!",
"BMW_NetChatAnwserKey_302701": "I'm filing a complaint! Some brainless Bangboo knocked me clean out of the sky with a drone!",
"BMW_NetChatAnwserKey_302702": "I'm filing a report! Some Bangboo crashed a drone straight into the fountain!",
"BMW_NetChatAnwserKey_302703": "I'm filing a complaint! I just accidentally crashed a drone into the fountain, and now they won't pay my wages!",
"BMW_NetChatAnwserKey_302704": "Another Bangboo reported you! Which tofu joint delivered this disaster? I'm steering clear!",
"BMW_NetChatNameKey_300102": "Overclocked Work",
"BMW_NetChatNameKey_300103": "No Waterproof Coating",
"BMW_NetChatNameKey_300201": "My Drama is the Best",
"BMW_NetChatNameKey_300203": "I Have Intel",
"BMW_NetChatNameKey_300204": "Carefree Life",
"BMW_NetChatNameKey_300301": "Soulful and Warm",
"BMW_NetChatNameKey_300401": "Emoboo",
"BMW_NetChatNameKey_300402": "Rare Sight",
"BMW_NetChatNameKey_300403": "Follow Superstitions",
"BMW_NetChatNameKey_300404": "I Am Liquid",
"BMW_NetChatNameKey_300501": "Charging Kid",
"BMW_NetChatNameKey_300504": "Press 1 to Receive Charging Therapy",
"BMW_NetChatNameKey_300601": "My Eyes Don't Lie",
"BMW_NetChatNameKey_300602": "Network Is a Bit Slow",
"BMW_NetChatNameKey_300604": "2% Battery Left",
"BMW_NetChatNameKey_300605": "My Drama is the Best",
"BMW_NetChatNameKey_300701": "Combat Power Zealot",
"BMW_NetChatNameKey_300702": "My Worldview Is Wonderful",
"BMW_NetChatNameKey_300703": "Auto Reply Enabled",
"BMW_NetChatNameKey_300705": "Auto Reply Enabled",
"BMW_NetChatNameKey_300801": "Brother Boo",
"BMW_NetChatNameKey_300803": "I Refuse to Be Wronged",
"BMW_NetChatNameKey_300805": "I Refuse to Be Wronged",
"BMW_NetChatNameKey_300903": "I Really Didn't Want To",
"BMW_NetChatNameKey_300904": "My Account Is Gone",
"BMW_NetChatNameKey_300905": "Can't Say",
"BMW_NetChatNameKey_301004": "Got Your Paycheck Yet",
"BMW_NetChatNameKey_301102": "Norma Soloboo",
"BMW_NetChatNameKey_301103": "Norma Soloboo",
"BMW_NetChatNameKey_301105": "About to Get Heated",
"BMW_NetChatNameKey_301903": "Scholarboo",
"BMW_NetChatNameKey_302001": "hold_on_a_sec",
"BMW_NetChatNameKey_302002": "Classic Is the Best",
"BMW_NetChatNameKey_302003": "hold_on_a_sec",
"BMW_NetChatNameKey_302004": "Classic Is the Best",
"BMW_NetChatNameKey_302102": "Mwahaha",
"BMW_NetChatNameKey_302105": "Rough Life",
"BMW_NetChatNameKey_302201": "Same Place as Always",
"BMW_NetChatNameKey_302202": "Mint Battery Enjoyer",
"BMW_NetChatNameKey_302203": "Lantern",
"BMW_NetChatNameKey_302204": "No Check-Ups",
"BMW_NetChatNameKey_302302": "I Hate Lucky Ones",
"BMW_NetChatNameKey_302304": "Minimal Effort Boo",
"BMW_NetChatNameKey_302401": "Interboo Safety Bot",
"BMW_NetChatNameKey_302501": "Completely Unhinged",
"BMW_NetChatNameKey_302503": "Possessed Chess Grandpa",
"BMW_NetChatNameKey_302504": "Completely Unhinged",
"BMW_NetChatNameKey_302505": "Pureheart",
"BMW_NetChatNameKey_302601": "Amber Hall Sweeper",
"BMW_NetChatNameKey_302602": "Amber Hall Sweeper",
"BMW_NetChatNameKey_302702": "Fountain Cap Fisher",
"BMW_NetChatNameKey_302703": "AAA Tofu Express",
"BMW_NetChatNameKey_302704": "You're Invulnerable",
"BMW_TabNameKey_101": "Bangboo Mash-Up",
"BMW_TabNameKey_103": "Bangboo Night Talk",
"BMW_TreasureDesc_05": "[Test] Picture Book Description 123123123 I am a picture book description 123 remember to replace me",
"BMW_TreasureDesc_06": "[Test] Picture Book Description 123123123 I am a picture book description 123 remember to replace me",
"BMW_TreasureDesc_07": "[Test] Picture Book Description 123123123 I am a picture book description 123 remember to replace me",
"BMW_TreasureDesc_08": "[Test] Picture Book Description 123123123 I am a picture book description 123 remember to replace me",
"BMW_TreasureDesc_09": "[Test] Picture Book Description 123123123 I am a picture book description 123 remember to replace me",
"BMW_TreasureDesc_10": "[Test] Picture Book Description 123123123 I am the picture book description 123 remember to replace me",
"BMW_TreasureDesc_11": "[Test] Picture Book Description 123123123 I am a picture book description 123 remember to replace me",
"BMW_TreasureDesc_12": "[Test] Picture Book Description 123123123 I am a picture book description 123 remember to replace me",
"BMW_TreasureDesc_13": "[Test] Picture Book Description 123123123 I am a picture book description 123 remember to replace me",
"BMW_TreasureName_1": "The Kingdom's Treasure",
"BMW_TreasureName_10": "Picture Book Data 10",
"BMW_TreasureName_11": "Picture Book Data 11",
"BMW_TreasureName_12": "Picture Book Data 12",
"BMW_TreasureName_13": "Picture Book Data 13",
"BMW_TreasureName_2": "Arguing Partners",
"BMW_TreasureName_3": "The Runaway Prince",
"BMW_TreasureName_4": "Yet the Lighthouse Will Eventually Go Dark",
"BMW_TreasureName_5": "Picture Book Data 05",
"BMW_TreasureName_6": "Picture Book Data 06",
"BMW_TreasureName_7": "Picture Book Data 07",
"BMW_TreasureName_8": "Picture Book Data 08",
"BMW_TreasureName_9": "Picture Book Data 09",
"BMW_TreasureSimpleName_1": "Torn Picture Book Page \"9\"",
"BMW_TreasureSimpleName_10": "Picture Book Data 10",
"BMW_TreasureSimpleName_11": "Picture Book Data 11",
"BMW_TreasureSimpleName_12": "Picture Book Data 12",
"BMW_TreasureSimpleName_13": "Picture Book Data 13",
"BMW_TreasureSimpleName_2": "Torn Picture Book Page \"5\"",
"BMW_TreasureSimpleName_3": "Torn Picture Book Page \"3\"",
"BMW_TreasureSimpleName_4": "Torn Picture Book Page \"?\"",
"BMW_TreasureSimpleName_5": "Picture Book Data 05",
"BMW_TreasureSimpleName_6": "Picture Book Data 06",
"BMW_TreasureSimpleName_7": "Picture Book Data 07",
"BMW_TreasureSimpleName_8": "Picture Book Data 08",
"BMW_TreasureSimpleName_9": "Picture Book Data 09",
"BMW_TreasureUnlockDesc_1": "The corridor stretches on as strange creatures race through it.\nIf you have the nerve and ability, then chase after them.\nAs the unstoppable rush grows wilder, forgotten secrets beneath the world quietly come into view.\n\"Increase your Interboo account level to gain further leads.\"",
"BMW_TreasureUnlockDesc_10": "[Test] Test unlock reminder, do this and that to get the picture book10",
"BMW_TreasureUnlockDesc_11": "[Test] Test unlock reminder, do this and that to get the picture book 11",
"BMW_TreasureUnlockDesc_12": "[Test] Test unlock reminder, do this and that to get the picture book12",
"BMW_TreasureUnlockDesc_13": "[Test] Test unlock reminder, do this and that to get the picture book 13",
"BMW_TreasureUnlockDesc_2": "A hidden realm lies within the Computing Hub. Don't look up, look down. Find the stairs that lead straight to the third floor, and only then can you descend to the secret domain on the second.\n\"Increase your Interboo account level to gain further leads.\"",
"BMW_TreasureUnlockDesc_3": "Within the Central Shiyu Pillar lies a dimensional floor connected to the hidden realm. Only by opening the Eye of Flight can it be found.\nGo awaken the Eye of Flight. The three keys needed to awaken it are hidden within the eastern tower.\n\"Increase your Interboo account level to gain further leads.\"",
"BMW_TreasureUnlockDesc_4": "As night falls, a faint horn echoes through Beckford.\nA ghost bus that was never meant to appear slowly pulls into the stop, waiting for passengers who were never meant to board, bound for a terminal that was never meant to exist.\n\"Collect Picture Book Pages '9,' '5,' and '3' to obtain further clues.\"",
"BMW_TreasureUnlockDesc_5": "[Test] Test unlock reminder, do this and that to get the picture book5",
"BMW_TreasureUnlockDesc_6": "[Test] Test unlock reminder, do this and that to get the picture book 6",
"BMW_TreasureUnlockDesc_7": "[Test] Test unlock reminder, do this and that to get the picture book 7",
"BMW_TreasureUnlockDesc_8": "[Test] Test unlock reminder, do this and that to get the picture book 8",
"BMW_TreasureUnlockDesc_9": "[Test] Test unlock reminder, do this and that to get the picture book 9",
"BangbooPiece_Desc_54022": "A super-spec En-Nah tech crystal.",
"Bangboo_ActiveSkill_Des_54022": "Active Skill\nUpon activating this skill, enters a Flying state and continuously fires at the target enemy, dealing Fire DMG and accumulating Fire Anomaly Buildup.",
"Bangboo_Desc_54022": "A super-spec En-Nah tech crystal.",
"Bangboo_Name_en_54022": "Ultra Jake",
"Bangboo_QTE_Des_54022": "Bangboo Chain Attack\nFires a charged hand cannon, dealing massive Fire DMG to enemies in range and accumulating Fire Anomaly Buildup.",
"Bangboo_TarotCard_ActiveSkill_54022": "Active Skill: Upon activating this skill, enters a Flying state and continuously fires at the target enemy, dealing Fire DMG and accumulating Fire Anomaly Buildup.",
"Bangboo_TarotCard_QTE_54022": "Bangboo Chain Attack: Fires a charged hand cannon, dealing massive Fire DMG to enemies in range and accumulating Fire Anomaly Buildup.",
"BiWeeklyPlan_QuestTip_Roscaelifer_01": "Open a surprise box at Roarin' Brekkies",
"BiWeeklyPlan_QuestTip_Roscaelifer_02": "Place an order at Cuppa Moment",
"BigSceneMapDes_410010138": "[Energy Hub]\nA lower-level area dedicated to extracting Ether energy from Scamall Hollow, situated close to the Hollow below. The Energy Hub contains large amounts of diffused Ether, and phenomena known as \"Singularity Leakages\" occur sporadically.",
"BigSceneMapDes_410010139": "[CCD]\nThe location of the Central Computing Department's computing array for processing Rosetta Data. The computing center doesn't encompass all of the CCD. Most of the CCD's human employees work in a separate office space within the Airspace Control Tower.",
"BigSceneMapDes_410010140": "[Sunken Corridor]\nThe shallows of Scamall Hollow, where spatial properties are highly unstable. The Airspace Patrol Department has established a Hollow Outpost here. Structures that once stood atop floating islands have plummeted into the Hollow, leaving the area blanketed in abandoned ruins.",
"BigSceneMapDes_410010141": "[Rusted Nest]\nA lair built within Scamall Hollow by the high-risk Ethereal Girtablullu. The space here is extremely chaotic.",
"BigSceneMapName_410010138": "[The Energy Hub]",
"BigSceneMapName_410010139": "[CCD]",
"BigSceneMapName_410010140": "[Sunken Corridor]",
"BigSceneMapName_410010141": "[Rusted Nest]",
"BigSceneMapName_Booastrum_1": "[Port Outpost]",
"BigSceneMapName_Booastrum_2": "[Emerald Central Park]",
"BigSceneMapName_Booastrum_3": "[Beckford Street]",
"BigSceneMapName_Booastrum_4": "[Aurelia Academy]",
"BigSceneMapName_Booastrum_5": "[CCD Square]",
"BigSceneMapName_Booastrum_6": "[Booastrum]",
"BigScene_Booastrum": "[Restricted Area] Booastrum",
"Bigscene_Viewpoint_DataCenter_MainHall": "Dimensional Astrolabe",
"Bigscene_Viewpoint_Hivelord_Part1": "Dimensional Astrolabe",
"Bigscene_Viewpoint_Offshore_EnergyCenter": "Dimensional Astrolabe",
"BossBattle_QuestDesc_12252011": "The target of this hunt is a scorpion-shaped Ethereal with a strong threat level but an extremely faint Ether presence — unlike anything you've encountered before.\n· [Ether], [Duel], and [Anomaly] Resonia are obtainable during this operation.",
"BossBattle_QuestDesc_1225301601": "During this combat, the Autonomous Assault Unit - Airspace Sentinel gains the following effects:\nAfter its attack is parried by an Agent, DMG taken increases by 10% for 15 seconds\n\nThe standard combat Mech of the Airspace Patrol Department, equipped with high-grade firepower... which makes it all the more troublesome after being corrupted.",
"BossBattle_QuestDesc_1225301602": "During this combat, the Autonomous Assault Unit - Airspace Sentinel gains the following effects:\nAfter its attack is parried by an Agent, DMG taken increases by 13.3% for 15 seconds\n\nThe standard combat Mech of the Airspace Patrol Department, equipped with high-grade firepower... which makes it all the more troublesome after being corrupted.",
"BossBattle_QuestDesc_1225301603": "During this combat, the Autonomous Assault Unit - Airspace Sentinel gains the following effects:\nAfter its attack is parried by an Agent, DMG taken increases by 16.7% for 15 seconds\n\nThe standard combat Mech of the Airspace Patrol Department, equipped with high-grade firepower... which makes it all the more troublesome after being corrupted.",
"BossBattle_QuestDesc_1225301604": "During this combat, the Autonomous Assault Unit - Airspace Sentinel gains the following effects:\nAfter its attack is parried by an Agent, DMG taken increases by 20% for 15 seconds\n\nThe standard combat Mech of the Airspace Patrol Department, equipped with high-grade firepower... which makes it all the more troublesome after being corrupted.",
"BossBattle_QuestDesc_12253113": "【Girtablullu】Test Stage\n【Special Note】This stage is a special test stage, serving as a temporary entry point only.\nWeakness: Wind\nResistance: None",
"BossBattle_QuestDesc_12253114": "【Turret Mech】Test Stage\n【Special Note】This stage is a special test stage, serving as a temporary entry point only.\nWeakness: Wind, Ice\nResistance: Ether",
"BossBattle_QuestDesc_12253115": "【New Doll Boss】Test Stage\n【Special Note】This stage is a special test stage and is a temporary entry point only.\nWeaknesses: Electric, Fire\nResistance: Physical\n ",
"BossBattle_QuestName_12253113": "【Girtablullu】Test Stage",
"BossBattle_QuestName_12253114": "[Turret Mech] Test Stage",
"BossBattle_QuestName_12253115": "【New Doll Boss】Test Stage",
"BossChalenge_ExtraPoint_Condition31": "Successful Parry",
"BossChalenge_ExtraPoint_Condition32": "Chain Parry",
"BossChalenge_ExtraPoint_Condition33": "Active Conversion",
"BossChalenge_ExtraPoint_Condition35": "Stun the Swarm",
"BranchRelic_13502610_briefdes": "When Velina inflicts Windswept on an enemy, the whole squad's Attribute Anomaly DMG increases, Sweeping Cyclone lasts longer and deals more daze.",
"BranchRelic_13502610_des": "When Velina inflicts Windswept on an enemy, the whole squad's Attribute Anomaly DMG increases by 30% for 30s. Repeated triggers reset the duration. Additionally, Sweeping Cyclone lasts 3s longer and deals 20% more Daze.",
"BranchRelic_13502610_name": "[Velina] Lace-Veiled Blades",
"BranchRelic_13502611_briefdes": "When a Sweeping Cyclone hits an enemy in the Wind Attribute Anomaly state, it triggers an instance of Abloom.",
"BranchRelic_13502611_des": "When a Sweeping Cyclone hits an enemy in the Wind Attribute Anomaly state, it triggers an instance of Abloom, dealing Attribute Anomaly DMG of the corresponding attribute at a fixed 420% multiplier. This effect can trigger at most once every 2.5s. ",
"BranchRelic_13502611_name": "[Velina] Lace-Veiled Blades",
"BranchRelic_13502612_briefdes": "Increases the DMG Multiplier of Abloom dealt by Sweeping Cyclone and Condensed Cyclone under Core Passive: Breeze in Bloom.",
"BranchRelic_13502612_des": "Increases the DMG Multiplier of Abloom dealt by Sweeping Cyclone and Condensed Cyclone under Core Passive: Breeze in Bloom to 800% and600% respectively.",
"BranchRelic_13502612_name": "[Velina] Lace-Veiled Blades",
"BranchRelic_13502620_briefdes": "When Velina triggers Windswept, she recovers Energy and Decibels and consumes all Windbite to enhance the DMG of this Windswept. Upon using her EX Special Attack, Velina gains 1 point of Windbite. If this EX Special Attack triggers Vital View, recovers 1 additional point of Windbite ",
"BranchRelic_13502620_des": "When Velina triggers Windswept, she recovers 10 Energy and 200 Decibels and consumes all Windbite to enhance the DMG of this Windswept by 20% for each point of Windbite consumed. Upon using her EX Special Attack, Velina gains 1 point of Windbite. If this EX Special Attack triggers Vital View, recovers 1 additional point of Windbite ",
"BranchRelic_13502620_name": "[Velina] Graceful Serenade",
"BranchRelic_13502621_briefdes": "Launching an EX Special Attack increases her Anomaly Proficiency.",
"BranchRelic_13502621_des": "Launching an EX Special Attack increases her Anomaly Proficiency for 20s. Repeated triggers reset the duration.",
"BranchRelic_13502621_name": "[Velina] Graceful Serenade",
"BranchRelic_13502622_briefdes": "Launching an EX Special Attack increases her Anomaly Mastery.",
"BranchRelic_13502622_des": "Launching an EX Special Attack increases her Anomaly Mastery by 80 for 20s. Repeated triggers reset the duration.",
"BranchRelic_13502622_name": "[Velina] Graceful Serenade",
"BranchRelic_13502630_briefdes": "While Sweeping Cyclone is present on the field, the whole squad's Energy Generation Rate and Decibel Generation Rate increase, and Sweeping Cyclone's duration is extended.",
"BranchRelic_13502630_des": "While Sweeping Cyclone is present on the field, the whole squad's Energy Generation Rate by 40% , Decibel Generation Rate increase by 30%, and Sweeping Cyclone's duration is extended by 3s.",
"BranchRelic_13502630_name": "[Velina] Candescent Wind Crown",
"BranchRelic_13502631_briefdes": "After Velina inflicts the Windswept status on an enemy, their All-Attribute RES is reduced.",
"BranchRelic_13502631_des": "After Velina inflicts the [Windswept] state on an enemy, their All-Attribute RES is reduced by 20% for 20s. Repeated triggers reset the duration.",
"BranchRelic_13502631_name": "[Velina] Candescent Wind Crown",
"BranchRelic_13502632_briefdes": "After Velina inflicts enemies with Windswept, their DEF is reduced.",
"BranchRelic_13502632_des": "After Velina inflicts enemies with Windswept, their DEF is reduced by 22% for 20s. Repeated triggers reset the duration.",
"BranchRelic_13502632_name": "[Velina] Candescent Wind Crown",
"BranchRelic_13502710_briefdes": "When Norma unleashes a Dash Attack or Dodge Counter, she gains 1 stack of Combo, allowing her DMG to ignore the target's Fire RES. When Norma is hit, she loses 1 stack of Combo. Norma's Dash Attack can trigger Perfect Dodge.",
"BranchRelic_13502710_des": "When Norma unleashes a Dash Attack or Dodge Counter, she gains 1 stack of Combo, causing her DMG to ignore 6% of the target's Fire RES, stacking up to 5 times. When Norma is hit, she loses 1 stack of Combo, with a maximum loss of 1 stack every 5s. Norma's Dash Attack can trigger Perfect Dodge.",
"BranchRelic_13502711_briefdes": "When Norma is not the active on-field character, each time the En-nah Turret launches an attack, Norma gains 1 stack of Combo. Each stack of Combo allows DMG dealt by the En-nah Turret to additionally ignore the target's Fire RES.",
"BranchRelic_13502711_des": "When Norma is not the active on-field character, each time the En-nah Turret launches an attack, Norma gains 1 stack of Combo. Each stack of Combo allows DMG dealt by the En-nah Turret to additionally ignore 4% of the target's Fire RES.",
"BranchRelic_13502712_briefdes": "When Norma has 5 stacks of Combo, she gains the following effect:\nThe Interrupt Level of Dash Attack and Dodge Counter is increased;\nAfter unleashing her Dash Attack or Dodge Counter, press to immediately chain into the 4th strike of Basic Attack: Engineering Insurance;\nAfter unleashing the 4th hit of her Basic Attack: Engineering Insurance, press to immediately chain into Dash Attack;\nDMG dealt by Norma ignores target DEF.",
"BranchRelic_13502712_des": "When Norma has 5 stacks of Combo, she gains the following effect:\nThe Interrupt Level of Dash Attack and Dodge Counter is increased;\nAfter unleashing her Dash Attack or Dodge Counter, press to immediately chain into the 4th strike of Basic Attack: Engineering Insurance;\nAfter unleashing the 4th hit of her Basic Attack: Engineering Insurance, press to immediately chain into Dash Attack;\nDMG dealt by Norma ignores 35% of the target's DEF.",
"BranchRelic_13502720_briefdes": "When a squadmates activates their Ultimate, Norma immediately gains Preheated Chamber;\nWhen any Agent in the squad activates a Chain Attack, the Agent's Decibel Generation Rate is increased.",
"BranchRelic_13502720_des": "When squadmates activate an Ultimate, Norma immediately gains 100% Preheated Chamber. Can be triggered at most once every 40s;\nWhen any Agent in the squad activates a Chain Attack, the corresponding Agent's Decibel Generation Rate increases 25% for 15s. Repeated triggers reset the duration.",
"BranchRelic_13502721_briefdes": "While Norma's En-nah Turret's missile pod is deployed, Chain Attack and Ultimate DMG dealt by the whole squad is increased.",
"BranchRelic_13502721_des": "While Norma's En-nah Turret's missile pod is deployed, Chain Attack and Ultimate DMG dealt by the whole squad is increased by 40%.",
"BranchRelic_13502722_briefdes": "While Norma's En-nah Turret's missile pod is deployed, the Daze dealt by all Agents' Chain Attack and Ultimate increases.",
"BranchRelic_13502722_des": "While Norma's En-nah Turret's missile pod is deployed, the Daze dealt by all Agents' Chain Attack and Ultimate increases by 22%.",
"BranchRelic_13502730_briefdes": "When defeating an enemy in the Tech Divide state, all Agents' ATK is increased in the Hollow during this run.",
"BranchRelic_13502730_des": "When any Agent in the squad defeats an enemy in the Tech Divide state, all Agents in the squad gain 2.5% ATK in the Hollow during this run, stacking up to 10 times.",
"BranchRelic_13502731_briefdes": "When any Agent in the squad hits an enemy in the Tech Divide state, the target's DEF is ignored.",
"BranchRelic_13502731_des": "When any Agent in the squad hits an enemy in the Tech Divide state, %22 of the target's DEF is ignored.",
"BranchRelic_13502732_briefdes": "When any Agent in the squad hits an enemy in the Tech Divide state, Sheer DMG dealt increases.",
"BranchRelic_13502810_briefdes": "Pyrois gains a certain amount of Solar Prominence upon triggering Perfect Dodge, up to once every 10s. Hitting enemies with different attacks improves Pyrois's Solar Prominence recovery efficiency.",
"BranchRelic_13502810_des": "Pyrois gains 20 points of Solar Prominence upon triggering Perfect Dodge, up to once every 10s. Hitting enemies with different attacks improves Pyrois's Solar Prominence recovery efficiency by 30%.",
"BranchRelic_13502811_briefdes": "3rd and 4th hits of Pyrois's Basic Attack: Celestial Light gain increased CRIT DMG, and each hit on an enemy restores a certain amount of Decibels.",
"BranchRelic_13502811_des": "3rd and 4th hits of Pyrois' Basic Attack: Celestial Light gain 60% increased CRIT DMG, and each hit on an enemy restores 100 Decibels.",
"BranchRelic_13502812_briefdes": "After hitting an enemy with Basic Attack: Celestial Light, Pyrois's DMG ignores a portion of the target's DEF.",
"BranchRelic_13502812_des": "After hitting an enemy with Basic Attack: Celestial Light, Pyrois's DMG ignores 32% of the target's DEF for 15 seconds, repeated triggers reset the duration.",
"BranchRelic_13502820_briefdes": "Pyrois's Ultimate deals increased DMG. Unleashing Ultimate: Total Annihilation immediately grants Pyrois Decibels. This effect can trigger once every 30s.",
"BranchRelic_13502820_des": "Pyrois's Ultimate DMG is increased by 20%. Unleashing Ultimate: Total Annihilation immediately grants Pyrois 1,500 Decibels. This effect can trigger once every 30s.",
"BranchRelic_13502820_name": "[Pyrois] Ironclad Honor",
"BranchRelic_13502821_briefdes": "Each time Pyrois uses their Ultimate, Energy is restored for all squad members.",
"BranchRelic_13502821_des": "Each time Pyrois uses their Ultimate, 30Energy is restored for all squad members.",
"BranchRelic_13502821_name": "[Pyrois] Ironclad Honor",
"BranchRelic_13502822_briefdes": "When Pyrois unleashes theirUltimate, their ATK increases.",
"BranchRelic_13502822_des": "When Pyrois unleashes their Ultimate, their ATK increases by 700 for 30s. Repeated triggers refresh the duration.",
"BranchRelic_13502822_name": "[Pyrois] Ironclad Honor",
"BranchRelic_13502830_briefdes": "Upon triggering a Perfect Block with an EX Special Attack, Pyrois recovers Energy and Solar Prominence.",
"BranchRelic_13502830_des": "Upon triggering a Perfect Block with an EX Special Attack, Pyrois recovers 10 Energy and 20 Solar Prominence.",
"BranchRelic_13502830_name": "[Pyrois] Flame of Illumination",
"BranchRelic_13502831_briefdes": "Upon triggering a Perfect Block, Pyrois ignores a certain amount of enemies' Ether DMG RES for a period of time.",
"BranchRelic_13502831_des": "Upon triggering a Perfect Block, Pyrois ignores 25% of the enemy's Ether DMG RES for 15s. Repeated triggers reset the duration.",
"BranchRelic_13502831_name": "[Pyrois] Flame of Illumination",
"BranchRelic_13502832_name": "[Pyrois] Flame of Illumination",
"BriefName_Monster_Hacker": "Mutant Formicarrier",
"BriefName_Monster_Vessel_HC": "Integrated - Primordial Nightmare",
"C300_EP000B_010": "There's something wrong with my ocular implants...",
"C300_EP000B_020": "The only cure...",
"C300_EP000B_030": "Is the Porcelloy W-Engine awarded in",
"C300_EP000B_040": "The Hollow Champion competition",
"C300_EP000B_050": "By a twist of fate",
"C300_EP000B_060": "We ended up forming a team with Billy",
"C300_EP000B_070": "And Case Specialist Cissia from Public Security",
"C300_EP000B_100": "But underneath the surface, something darker was unfolding...",
"C300_EP000B_110": "A Krampus Judge, named Promeia",
"C300_EP000B_120": "Had already begun to take action",
"C300_EP000B_130": "Let's make a promise: once the competition is over",
"C300_EP000B_140": "You can come home with us, okay?",
"C300_EP000B_250": "To take back the W-Engine Ramiel stole",
"C300_EP000B_260": "We set out to track her down...",
"C300_EP000B_270": "And to help us",
"C300_EP000B_280": "Billy upgraded himself into a brand-new form",
"C300_EP000B_440": "But none of us knew...",
"C300_EP000B_450": "That at the end of the search, what awaited me",
"C300_EP000B_460": "Was a loss of control...",
"C300_EP000B_470": "And the return of that nightmare",
"C300_EP000G_010": "There's something wrong with my ocular implants...",
"C300_EP000G_020": "The only cure...",
"C300_EP000G_030": "Is the Porcelloy W-Engine awarded in",
"C300_EP000G_040": "The Hollow Champion competition",
"C300_EP000G_050": "By a twist of fate",
"C300_EP000G_060": "We ended up forming a team with Billy",
"C300_EP000G_070": "And Case Specialist Cissia from Public Security",
"C300_EP000G_100": "But underneath the surface, something darker was unfolding...",
"C300_EP000G_110": "A Krampus Judge, named Promeia",
"C300_EP000G_120": "Had already begun to take action",
"C300_EP000G_130": "Let's make a promise: once the competition's over",
"C300_EP000G_140": "You can come home with us, okay?",
"C300_EP000G_250": "To take back the W-Engine Ramiel stole",
"C300_EP000G_260": "We set out to track her down...",
"C300_EP000G_270": "And to help us",
"C300_EP000G_280": "Billy upgraded himself into a brand-new form",
"C300_EP000G_440": "But none of us knew...",
"C300_EP000G_450": "That at the end of the search, what awaited me",
"C300_EP000G_460": "Was a loss of control...",
"C300_EP000G_470": "And the return of that nightmare",
"C300_EP000_080": "Welcome...",
"C300_EP000_090": "To my slaughterhouse",
"C300_EP000_150": "You're supposed to shout \"I need you\"!",
"C300_EP000_160": "If we don't get outta here before the Sweepers are back",
"C300_EP000_170": "We're done for!",
"C300_EP000_180": "Don't come any closer!",
"C300_EP000_190": "...Didn't get to pet",
"C300_EP000_200": "The little snake...",
"C300_EP000_210": "The past?",
"C300_EP000_220": "What do you mean by the past?",
"C300_EP000_230": "...It's nothing",
"C300_EP000_240": "You really are... a little different now",
"C300_EP000_290": "That road only leads back to the old Billy",
"C300_EP000_300": "The one who just followed orders",
"C300_EP000_310": "Reeking of oil",
"C300_EP000_320": "Fear, and blood...",
"C300_EP000_330": "A weapon",
"C300_EP000_340": "But now—",
"C300_EP000_350": "On this brand-new road toward the future",
"C300_EP000_360": "It's time for Starlight Knight Billy to make his debut!",
"C300_EP000_370": "So... you're killing the ghost of your past with a new identity",
"C300_EP000_380": "Yeah, that sounds like you",
"C300_EP000_390": "By the authority vested in me as a Krampus Judge",
"C300_EP000_400": "I am taking control of this area",
"C300_EP000_410": "Withdraw immediately",
"C300_EP000_420": "End this",
"C300_EP000_430": "Wait, it's not over yet",
"C300_EP000_480": "Next time we meet",
"C300_EP000_490": "Don't ever let me get this close again",
"C300_EP000_500": "Dan",
"C300_EP000_510": "My full name is Remielle Dan",
"C300_EP000_520": "Go to Roscaelifer",
"C300_EP000_530": "There... you'll find the \"doctor\" best suited for both of us",
"C300_EP005_030": "I just... remembered some not-so-great memories...",
"C300_EP005_080": "We'll make a brief stop to resupply, then head straight into the Minerva storm belt",
"C300_EP005_095": "Ahhhhhh...",
"C300_EP005_110": "Look! There's so many floating islands above the Hollow!",
"C300_EP005_120": "That's Roscaelifer",
"C300_EP005_130": "Welp... we've got the clearance. Let's prepare to land",
"C300_EP008_010": "Roscaelifer's operations mainly rely on the Five Central Departments",
"C300_EP008_020": "The core three:",
"C300_EP008_030": "The Administrative Affairs Department, the Central Computing Department, and the Airspace Patrol Department...",
"C300_EP008_040": "Are each led by a different Lady Sunbringer",
"C300_EP008_050": "Lady Eldreda runs the Administrative Affairs Department: handling policies, inter-department coordination, and final decision-making",
"C300_EP008_060": "Lady Dracaene heads the Central Computing Department",
"C300_EP008_070": "Managing all matters related to Rosetta Data",
"C300_EP008_080": "And Lady Lindverne commands the Airspace Patrol Department",
"C300_EP008_090": "Securing Roscaelifer and the surrounding skies",
"C300_EP008_100": "As for the remaining two, Flint Workshop and the External Strategy Department, they serve as support and are jointly managed by all three ladies",
"C300_EP008_110": "Flint Workshop drives our Porcelloy tech, handling the R&D and production of Porcelloy products",
"C300_EP008_120": "At the External Strategy Department, we connect Roscaelifer with New Eridu",
"C300_EP008_130": "While providing technical support for Bangboo",
"C300_EP010_020": "Eous, you're gonna make lots of new friends here",
"C300_EP010_030": "Some little friends...",
"C300_EP010_040": "And some big friends",
"C300_EP010_050": "Whoa! He's so tall!",
"C300_EP010_060": "I thought I shrank or something!",
"C300_EP010_070": "Cissia, what's wrong?",
"C300_EP010_080": "This is just too... too... too...",
"C300_EP010_090": "TOO COOL!!!!!",
"C300_EP010_100": "Everyone",
"C300_EP010_110": "Welcome to—",
"C300_EP010_120": "Roscaelifer!",
"C300_EP020_010": "So that's...",
"C300_EP020_020": "Sunbringer!",
"C300_EP030_030": "Um... and you are?",
"C300_EP030_050": "Ahem... This is Lady Sunbringer",
"C300_EP030_070": "L—Lady Sunbringer...",
"C300_EP030_080": "Turned into a child!!",
"C300_EP040B_020": "Belle!",
"C300_EP040B_040": "Belle!",
"C300_EP040G_020": "Wise!",
"C300_EP040G_040": "Wise!",
"C300_EP050B_010": "Tame me?",
"C300_EP050B_020": "You sure talk big!",
"C300_EP050B_025": "You, of all people? A coward?",
"C300_EP050B_040": "Alright",
"C300_EP050B_045": "Go ahead and give it a try!",
"C300_EP050B_060": "...I...",
"C300_EP050B_065": "Will...",
"C300_EP050B_070": "Huh",
"C300_EP050B_075": "Guess you've got some backbone after all",
"C300_EP050B_080": "The name Pyrois...",
"C300_EP050B_085": "I'll lend it to you... for now",
"C300_EP050B_090": "But my flames...",
"C300_EP050B_100": "Will never die out",
"C300_EP050G_010": "Tame me?",
"C300_EP050G_020": "You sure talk big!",
"C300_EP050G_025": "You, of all people? A coward?",
"C300_EP050G_040": "Alright",
"C300_EP050G_045": "Go ahead and give it a try!",
"C300_EP050G_060": "...I...",
"C300_EP050G_065": "Will...",
"C300_EP050G_070": "Huh. Guess you've got some backbone after all",
"C300_EP050G_080": "The name Pyrois...",
"C300_EP050G_085": "I'll lend it to you... for now",
"C300_EP050G_090": "But my flames...",
"C300_EP050G_100": "Will never die out",
"C300_EP070B_040": "Uhhh, Wise? Where the heck are we right now?!",
"C300_EP070G_040": "Uhhh, Belle? Where the heck are we right now?!",
"C300_EP080B_040": "Wait",
"C300_EP080B_045": "What are you—",
"C300_EP080G_040": "Wait",
"C300_EP080G_045": "What are you—",
"C300_EP080_060": "This could be a problem",
"C300_EP090B_050": "Didn't you say that wouldn't happen again?",
"C300_EP090B_070": "Quick, don't let them in!",
"C300_EP090_030": "Relax",
"C300_EP090_035": "We didn't mess with the...",
"C300_EP090_040": "Security system...",
"C300_EP090_090": "Oh my",
"C300_EP090_095": "What a coincidence",
"C300_EP100B_010": "Mm? What's this...?",
"C300_EP100G_010": "Huh... What's this?",
"C300_EP110B_030": "Oh no!",
"C300_EP110B_035": "It's getting away!",
"C300_EP110G_030": "Oh no!",
"C300_EP110G_035": "It's getting away!",
"C300_EP110_010": "Toby!",
"C300_EP120_020": "Help!",
"C300_EP120_060": "Let's get out of here!",
"C300_EP130B_020": "I'm detecting a fissure above us",
"C300_EP130B_040": "Wise, what did you just do back there?",
"C300_EP130B_070": "Remielle",
"C300_EP130B_080": "I think I've got an idea!",
"C300_EP130G_020": "I'm detecting a fissure above us",
"C300_EP130G_040": "Belle, what did you just do back there?",
"C300_EP130G_070": "Remielle",
"C300_EP130G_080": "I think I've got an idea!",
"C300_EP130_010": "Normal methods won't shake this thing",
"C300_EP130_015": "We need another plan!",
"C300_EP135B_010": "A Singularity Leakage",
"C300_EP135B_013": "Or a fissure...",
"C300_EP135B_017": "Their source is the same",
"C300_EP135B_080": "Not bad. You're starting to get it",
"C300_EP135B_090": "But you're not quite there yet",
"C300_EP135B_100": "I'll do it for you",
"C300_EP135B_105": "This time",
"C300_EP135G_010": "A Singularity Leakage",
"C300_EP135G_013": "Or a fissure...",
"C300_EP135G_017": "Their source is the same",
"C300_EP135G_020": "If my theory's correct...",
"C300_EP135G_080": "Not bad. You're starting to get it",
"C300_EP135G_090": "But you're not quite there yet",
"C300_EP135G_100": "This time",
"C300_EP135G_105": "I'll do it for you",
"C300_EP135_030": "I've got it under control for now",
"C300_EP140_010": "Wahoo!",
"C300_EP140_020": "Slow down, Norma\nYuuuum——!",
"C300_EP140_030": "...He got carried away and ran too fast",
"C300_EP140_040": "The retirement party's great",
"C300_EP140_050": "It's flying!!",
"C300_EP140_060": "But...\nIt's flying!!",
"C300_EP140_070": "I don't like goodbyes... and I still haven't made the perfect chip",
"C300_EP140_080": "So, I'm going to remember this moment!",
"C300_EP140_090": "So pretty!",
"C300_EP140_100": "We did it!",
"C300_EP140_110": "It looks great",
"C300_EP140_120": "So—",
"C300_EP140_130": "I'm gonna to make the future everyone hopes for a reality!",
"C300_EP140_140": "En-nah!",
"C300_EP140_150": "And then...",
"C300_EP140_160": "Everyone can...",
"C300_EP140_170": "Come to terms with their regrets and hopes",
"C300_EP140_180": "Their memories and goodbyes",
"C300_EP140_190": "Goodbye",
"C300_EP140_195": "Victor",
"C300_EP140_200": "Ehn-na! (I'm really glad I got to meet you, Norma!)",
"CallingCard_3031551_des": "Obtained after unlocking Pyrois' Mindscape: Chains of Fate.",
"CallingCard_3031551_name": "Belle and Pyrois' Namecard",
"CallingCard_3031551_story": "The namecard of Pyrois, Phaethon's new companion.\nFairy made this namecard specially to welcome the newest member of Random Play. That said, actually handing it out in a social setting would still take a fair amount of courage.",
"CallingCard_3061551_des": "Obtained after unlocking Pyrois' Mindscape: Morning Star at Dawn.",
"CallingCard_3061551_name": "Rekindled Without a Name",
"CallingCard_3061551_story": "A card bearing hidden images of Pyrois and Phaethon.\n\"I am the undying flames of disaster.\"\n\"Then, let me light the way forward for us before I burn out.\"",
"CallingCard_3131551_des": "Obtained after unlocking Pyrois' Mindscape: Chains of Fate.",
"CallingCard_3131551_name": "Wise and Pyrois' Namecard",
"CallingCard_3131551_story": "The namecard of Pyrois, Phaethon's new companion.\nFairy made this namecard specially to welcome the newest member of Random Play. That said, actually handing it out in a social setting would still take a fair amount of courage.",
"CallingCard_3161551_des": "Obtained after unlocking Pyrois' Mindscape: Morning Star at Dawn.",
"CallingCard_3161551_name": "Unfading Embers",
"CallingCard_3161551_story": "A card bearing hidden images of Pyrois and Phaethon.\n\"I am the undying flames of disaster.\"\n\"Then, let me light the way forward for us before I burn out.\"",
"CallingCard_3301026_des": "Commemorative namecard for the Operation Yum collab event.",
"CallingCard_3301026_name": "With Food Comes Fortune",
"CallingCard_3301026_story": "Marcel Group has rolled out an updated version of the taste Chip, and Bangboo can now distinguish the flavors of over a thousand different foods.\n—Unfortunately, that still doesn't include the experimental dishes cooked up in your kitchen through pure \"I reckon this'll work\" logic.",
"CallingCard_3302008_des": "A commemorative namecard obtained by increasing the Central Computing Hub repair progress in \"The Genius and the Miracle Chip!\"",
"CardDesc_10022": "Originally a standard-issue Supplies Storage Crate, this unit was equipped with a high-spec electronic anti-theft system capable of thwarting thieves even without external power.\nA group of smugglers once managed to intercept a shipment, only to discover they couldn't bypass its security permissions. After exhausting every option, they abandoned the crate in a Hollow. To everyone's surprise, several Formicarriers eventually merged with it, transforming it into a mobile nest and taking up residence inside like Hermit Crabs. Veteran Hollow Raiders know the secret to opening it: don't bother hacking the lock, just beat up the Formicarriers living inside first. The incident serves as yet another confirmation of a famous observation by a certain thinker: destruction comes from being broken from the outside, while renewal comes from being broken from within.\nAt least, that's certainly true for this particular crate.\n\n\"Hold on... you're telling me my cargo, and my Dennies, grew legs and walked off?!\"",
"CardDesc_10024": "A light Recon Mech of the Airspace Patrol Bangboo Guard Forces. Built for speed, it excels at patrol and scouting missions, while its arm-mounted autocannon provides enough firepower to drive off hostile targets.\nIts lightweight armor keeps it fast, but offers little protection during high-speed maneuvers. As a result, Recon Mech pilots are all skilled racers. \"Only Bangboo without talent need airbags!\"",
"CardDesc_10035": "A standard frontline unit of the Airspace Patrol Bangboo Guard Forces. Its agile mechanical arms and high-powered chainsaw make it highly effective against Ethereals and allow it to assist with the maintenance and repair of heavy machinery, earning praise from both Airspace Patrol personnel and Energy Hub engineers.\nThat versatility comes at a price. Its open cockpit design and limited combat range leave pilots exposed to greater danger on the battlefield, so only the most courageous Bangboo are trusted to operate it. \"Strong left arm, stronger right arm!\"",
"CardDesc_10036": "With its grotesque and unsettling appearance, Kulullu has topped Booastrum's \"Factors Affecting Children's Nighttime Security\" list for several years in a row.\nYet despite that nightmarish visage, its attacks are surprisingly simple and slow, almost as if it posed no real threat... or do they?\nThe truth is, a single strike is enough to knock someone out for days. Over time, many investigators have come to refer to it with equal parts fear and respect: \"One-Slap Wonder.\"\nPerhaps Kulullu understands the essence of martial arts better than anyone: concentrate all your power into a single strike, and perfect it.\n\n\"Ever been hit by a slap the size of a sandbag?\"",
"CardDesc_10037": "One who sheds a shattered shell in darkness, reborn through corruption, having forsaken its fallen form.\n\nAlthough the Beholder Engine is classified in the Hollow Investigative Association's archives as an Ethereal that only poses a certain level of threat at close range, it frequently presents unforeseen dangers to investigators during Hollow expeditions. Even seasoned investigators can experience an overwhelming sense of panic when confronted by the piercing gaze of its eyes in the darkness.\nWithin the Hollows, fear has a tendency to intensify Ether corruption, thereby inviting calamity.\n\n\"The only way to overcome fear... is to stare into it and fight it back.\"",
"CardDesc_10038": "A rebel that sheds its old shell in the gloom, emerging anew amidst corruption, forsaking the body that once sank into depravity.\nA light Recon Mech of the Airspace Patrol Bangboo Guard Forces. Blue markings on the chassis indicate assignment to Hollow operations. Built for speed, it excels at patrol and scouting missions, while its arm-mounted autocannon provides enough firepower to drive off hostile targets.\nIts lightweight armor keeps it fast, but offers little protection during high-speed maneuvers. As a result, Recon Mech pilots are all skilled racers. \"Only Bangboo without talent need airbags!\"",
"CardDesc_10039": "A rebel that sheds its old shell in the gloom, emerging anew amidst corruption, forsaking the body that once sank into depravity.\nA standard frontline unit of the Airspace Patrol Bangboo Guard Forces. Blue markings on the chassis indicate assignment to Hollow operations. Its agile mechanical arms and high-powered chainsaw make it highly effective against Ethereals and allow it to assist with the maintenance and repair of heavy machinery, earning praise from both Airspace Patrol personnel and Energy Hub engineers.\nThat versatility comes at a price. Its open cockpit design and limited combat range leave pilots exposed to greater danger on the battlefield, so only the most courageous Bangboo are trusted to operate it. \"Strong left arm, stronger right arm!\"",
"CardDesc_20019": "An elite combat unit fielded by the Roscaelifer Airspace Patrol. Originally deployed to guard critical infrastructure, it was driven out of control by the effects of a Singularity Leakage and Hollow activity. It now wreaks havoc throughout the lower levels of the floating island and within nearby Hollows.\nCity Guardboo forms the backbone of Roscaelifer's Bangboo Guard Forces, serving in assault, air defense, and facility security roles. To support these missions, it is equipped with heavy air-to-ground weaponry.\nAlthough the exoskeletal mech has been compromised by Ether Corruption, the Bangboo pilot inside remains fully operational, lying dormant while waiting for a chance to break free.\n\n\"Ehn-ne, ehn-ne-ne! (I wanted to become a Guardboo! Commander Norma was so happy she even gave me my favorite Ether batteries!)\"",
"CardDesc_20033": "According to Airspace Patrol defense reports, Lahmu are among the most common native Ethereals in Roscaelifer. Their razor-sharp claws and exceptional mobility have made them a persistent headache for countless patrol officers.\nThanks to posing just the right amount of threat, Lahmu have become the Airspace Patrol's unofficial benchmark for combat capability. Defeating one is considered proof that an officer can hold their own in the field.\n\n\"Hey, did you hear? They say Commander Sigrid can take down 100 Lahmu single-handedly!\"\n\"Then with both hands, that'd be 200! Commander Sigrid is amazing!\"\n\"You blockhead, that's not how it works! If Commander Sigrid used both hands... she could probably take down 10,000 Lahmu!\"",
"CardDesc_20034": "A formidable Ethereal, the Mushussu is known for its relentless charges and hard-to-avoid projectile attacks, making it a dreaded foe among investigators.\nMore war machine than angry serpent, the Mushussu barrels across the battlefield, crushing anything that stands in its way. Only those who have faced it head-on can truly understand how terrifying it is.\nRumors persist that Mushussu prey on Bangboo civilians. Despite repeated attempts by the Airspace Patrol to debunk the claim, many Bangboo remain unconvinced. Even when equipped with advanced combat armor, some Bangboo officers still tremble at the sight of a Mushussu, significantly reducing their combat effectiveness.\n\n\"So why are Bangboo so afraid of Mushussu?\"\n\"Don't snakes love eating eggs? And don't Bangboo kind of look like eggs with legs? A snake with legs eating an egg with legs sounds perfectly reasonable to me!\" \"How is any of that reasonable?!\"",
"CardDesc_20035": "One who sheds a shattered shell in darkness, reborn through corruption, having forsaken its fallen form.\n\nBased on their research, the Hollow Investigative Association speculates the Tarasque Mixer contains various levels of liquefied Ether. When it stirs and mixes its stored Ether, a complex reaction takes place, resulting in the release of destructive and violent energy. The power unleashed is comparable to that of the heavy artillery employed by the Defense Force.\nExperienced investigators understand the importance of maintaining a low profile to avoid direct bombardment from its heavy artillery.\n\n\"When it leaned down towards me, I thought it was some kind of strange welcoming gift. But when its cannon chamber lit up, I realized... it was a farewell gift.\"",
"CardDesc_20036": "A rebel that sheds its old shell in the gloom, emerging anew amidst corruption, forsaking the body that once sank into depravity.\nAn elite combat unit fielded by the Roscaelifer Airspace Patrol. Blue markings on the chassis indicate assignment to Hollow operations. Originally deployed to guard critical infrastructure, it was driven out of control by the effects of a Singularity Leakage and Hollow activity. It now wreaks havoc throughout the lower levels of the floating island and within nearby Hollows.\nCity Guardboo forms the backbone of Roscaelifer's Bangboo Guard Forces, serving in assault, air defense, and facility security roles. To support these missions, it is equipped with heavy air-to-ground weaponry.\nAlthough the exoskeletal mech has been compromised by Ether Corruption, the Bangboo pilot inside remains fully operational, lying dormant while waiting for a chance to break free.\n\n\"Ehn-ne, ehn-ne-ne! (I wanted to become a Guardboo! Commander Norma was so happy she even gave me my favorite Ether batteries!)\"",
"CardDesc_30047": "A reliable friend, a seasoned fighter, and the very first mentor on the road to combat.\nLook! The badge of the shining galaxy is resonating!\nListen! A powerful beat is ringing!\nEngines roar, gunfire sparks, and the warm-up is finally over. The Knight hauls in his speaker and joins the battlefield. Are you ready, my friend? It's showtime!\n\"Just as expected of the Manager! Time to get serious!\" \"No way, I'm going up against The Champion? For real?\"",
"CardDesc_30048": "A special heavy combat unit fielded by the Roscaelifer Airspace Patrol. The culmination of the Airspace Patrol's military technology, it is stationed in the Energy Module facilities on the lower levels of the floating island.\nDuring patrol duty, it remains in a fixed turret configuration, providing thunderous heavy fire support to ground forces. When its stabilized base transforms into a quadrupedal frame, it becomes a highly mobile heavy combat mech capable of dominating the battlefield.\nIt serves as a reliable defensive line against Ethereal incursions caused by Singularity Leakage. However, if affected by Ether Corruption and driven out of control, it becomes a severe threat to the Energy Hub.\n\n\"If any enemy dares to invade, I will deploy in mech form!\"",
"CardDesc_30049": "One who sheds a shattered shell in darkness, reborn through corruption, having forsaken its fallen form.\n\nAccording to Hollow Investigative Association reports, Avarus is often jokingly called the embodiment of \"the sin of gluttony\" — its pot-bellied shape makes it look like a lazy lump, ready to nap at any moment.\nBut don't be fooled. Observations show that Avarus can curl into a ball and strike its targets with incredible speed.\nAs for how it keeps that round figure despite such intense activity? The Association is still scratching its head.\n\"The way it rolls reminds me of my pet hamster... just, y'know, a little bigger.\"\n\"More than just a little bigger...\"",
"CardDesc_30050": "One who sheds a shattered shell in darkness, reborn through corruption, having forsaken its fallen form.\n\nIn a desolate realm completely devoured by the Hollows, it slumbered until the arrival of \"that power.\"\nThis aggressive and contaminating force, like a skilled yet malicious craftsman, refilled it with purer dark energy, transforming it into the current \"Miasmic Scorpse.\"\nGradually, it seemed to grasp the trick of \"existence\" through mimicry. It could split its Miasma energy, creating multiple Mimics indistinguishable from the real thing.\nThese Mimics possess nearly identical offensive capabilities as the original, launching dazzling attacks from different angles to conceal the one lethal \"truth.\"\nWhen facing its encirclement, remember this well: all you see is illusion. All you feel is a trap.\n\n\"Only by stripping away all distractions and perceiving the one 'truth' can you find a glimmer of hope in this deadly dance of phantoms.\"",
"CardDesc_30051": "Even among Ionized enemies renowned for their strange and uncanny qualities, Ionized Doppelgangers are exceptionally unique.\nThese entities can coat their bodies with a layer of special active Ether ions, enabling them to accurately replicate their target's form, often to a degree that makes it hard to tell the difference. Both in detail and texture, it is almost impossible to tell apart from the original.\nEven more challenging is their ability to mimic the powerful and intimidating combat techniques of their targets.\nNo one knows where they obtain the information about the subjects they mimic. Some rumors suggest they can read minds, picking out the most suitable challengers from their opponent's memories, and then attack in that form.\n\n\"Nonsense! If it could really read my deepest fears, it would turn into a fierce middle-aged woman wielding a clothes hanger! That's right, I'm most afraid of my mom!\"",
"CardDesc_40006": "A highly dangerous scorpion-like Ethereal that fights with an ash-gray lance. Its powerful lower body and agile upper torso combine to create a combat machine that is both devastating and highly mobile. By burrowing through \"wormholes,\" it traverses the Scamall Hollow in search of its next victim to fall into the nest. Unlike Ethereals transformed from corrupted wildlife or machinery, this creature was spawned by something far more terrifying, carrying an Ether signature unlike any other.\n\n\"There's no Insect Phobia Mode in the settings!\"",
"CardDesc_40007": "High-risk simulation units based on live combat data. By deeply reconstructing and overfitting the combat logic of their prototypes, certain individuals have exceeded standard performance limits, posing an exceptionally high combat threat.",
"CardQuote_10022": "— A flustered rookie Hollow Raider",
"CardQuote_10024": "Just kidding. Always remember to drive safely!",
"CardQuote_10035": "— Bangboo Guard Instructor, introducing the Riot Suppression Mech's features and capabilities",
"CardQuote_10036": "— An investigator's complaint from a hospital bed after being sent flying several meters",
"CardQuote_10037": "— Compilation of Knowledge from a Senior Investigator on the Planet of Disaster forum",
"CardQuote_10038": "Just kidding. Always remember to drive safely!",
"CardQuote_10039": "— Bangboo Guard Instructor, introducing the Riot Suppression Mech's features and capabilities",
"CardQuote_20019": "— A Bangboo reserve in training. First choice: the Airspace Patrol Mech Corps",
"CardQuote_20033": "— Excited new recruits at an Airspace Patrol orientation event",
"CardQuote_20034": "— A note secretly passed around the back row during a Hollow Studies class at Aurelia Academy",
"CardQuote_20035": "— Interview on Back 2 Life, celebrity investigator's personal experiences",
"CardQuote_20036": "— A Bangboo reserve in training. First choice: the Airspace Patrol Mech Corps",
"CardQuote_30047": "— Outmatched and overpowered, an epic showdown!",
"CardQuote_30048": "— A rookie Guardian pilot, secretly hoping enemy mechs and warships will show up in the sky",
"CardQuote_30049": "— Hollow Investigator Observation Log, excerpt from a casual conversation between two observers",
"CardQuote_30050": "— A Brave Explorer",
"CardQuote_40006": "— A Guard Squad member who is addicted to VR combat games and terrified of arthropods",
"CardSkillDesc_10022": "During combat, the timid Mutant Formicarrier hides inside treasure chests. If anyone tries to take its loot, it will... run for its life.",
"CardSkillDesc_10024": "During combat, the Airspace Patrolboo engages targets with its arm-mounted cannon and homing missiles fired from its overhead launcher.",
"CardSkillDesc_10035": "During combat, the Special Anti-Riotboo can unleash a series of consecutive melee attacks. Use Defensive Assist before it strikes to interrupt its assault.",
"CardSkillDesc_10036": "In combat, Kulullu will use ranged attacks and rush attacks after a charge. Stay sharp and dodge them when you see them coming.",
"CardSkillDesc_10037": "During combat, the Metamorphosed - Beholder Engine fires laser beams from its eye and attacks with its spherical body.",
"CardSkillDesc_10038": "During combat, the Metamorphosed - Airspace Patrolboo engages targets with its arm-mounted cannon and homing missiles fired from its overhead launcher.",
"CardSkillDesc_10039": "During combat, the Metamorphosed - Special Anti-Riotboo can unleash a series of consecutive melee attacks. Use Defensive Assist before it strikes to interrupt its assault.",
"CardSkillDesc_20019": "During combat, City Guardboo alternates between close-range combos and ranged attacks and will also launch charging attacks. Using a Defensive Assist at the right moment can counter its offense.",
"CardSkillDesc_20033": "During combat, Lahmu use their four massive claws for melee attacks, repeatedly crushing any target that gets too close.",
"CardSkillDesc_20034": "During combat, the Mushussu channels Ether energy through its mouth and shoulder cannons to unleash a variety of long-range projectiles.",
"CardSkillDesc_20035": "During combat, the Metamorphosed - Tarasque Mixer attacks nearby enemies with its mechanical claws and fires a sustained laser beam at distant targets.",
"CardSkillDesc_20036": "During combat, Metamorphosed - City Guardboo alternates between close-range combos and ranged attacks and will also launch charging attacks. Using a Defensive Assist at the right moment can counter its offense.",
"CardSkillDesc_30047": "During combat, Shining Promise - Billy attacks with powerful motorcycle charges and Starlight Knight flying kicks. A well-timed Defensive Assist can knock him off his bike. After using High-Traction Wheels, he enters an enhanced state and requires two consecutive Defensive Assists to be dismounted.",
"CardSkillDesc_30048": "The Airspace Sentinel will expose its core when performing certain moves or after an Agent successfully parries specific moves. Attacking the exposed core deals additional damage and triggers Impaired.",
"CardSkillDesc_30049": "During combat, Metamorphosed - Avarus will use its massive body to perform rolling attacks. Successfully triggering Defensive Assist three times in a row against this move will interrupt its rolling attack and expose its vulnerability. After taking a certain amount of DMG in combat, it will activate a Corruptive Barrier.",
"CardSkillDesc_30050": "During combat, the Metamorphosed - Scorpse conceals itself and attacks through its Mimics. Successfully triggering a Defensive Assist or Dodge Counter against a Mimic will knock the Metamorphosed - Scorpse down, leaving it staggered for a short time. Upon activating the Corruptive Barrier, it summons additional Mimics to attack in coordination with it. It can also spit venom filled with Blastcrawler egg sacs, causing multiple explosive hits.",
"CardSkillDesc_30051": "During combat, Doppelganger - Starlight - Billy attacks with powerful motorcycle charges and Starlight Knight flying kicks. A well-timed Defensive Assist can knock him off his bike. After using High-Traction Wheels, he enters an enhanced state and requires two consecutive Defensive Assists to be dismounted.",
"CardSkillDesc_40006": "During combat, Girtablullu tears through surrounding space, using self-generated Ether wormholes to move unpredictably and launch sudden strikes. When the Corruptive Barrier is activated, it performs a powerful attack that requires two Agents to block jointly. Timing a Chain Parry correctly grants a tactical advantage.",
"CardSkillDesc_40007": "Integrated - Primordial Nightmare can freely enter or exit a Miasmic Field. Even outside the field, the Miasmic Shield protects it from being Stunned. Only when the shield is broken can it be Stunned, and once it recovers, the shield's protection is restored.\nDuring combat, Integrated - Primordial Nightmare uses Control Skills. Perfectly countering each attack grants a tactical advantage. It will also be enhanced, receiving a full-spectrum boost to its combat capabilities.",
"ClueDesc_1065": "An invitation letter crumpled from Norma's handling, decorated with pictures carefully painted by the Bangboo. \"En-nah en-nah! —En-nah (You're invited to Victor's retirement party, Norma! —Your loving little Bangboo)\"",
"ClueDesc_1067": "A journal left behind by Archy's friend, logging what they saw and heard during patrols. But it's riddled with garbled text and contradictions, a clear sign that the writer was in an extremely unstable mental state at the time.",
"ClueDesc_1068": "A Bottle Cap ticket hand-painted by the Bangboo of Spotlight Theater. It may look like a dinged-up, totally unremarkable bottle cap, but the moment you have it in your hands, celebrate and be proud! You are now a guest of the Spotlight Theater, the Bangboo's very own artistic paradise.",
"ClueDesc_310132": "A call between some kids — you can make out some background noise if you listen close.",
"ClueDesc_310134": "Crowe's little \"invention\" is said to be a device that can detect ultrasound, infrasound, and other special signals, then track them. The location data for those signals is output by the device as audio humans can hear.",
"ClueName_1068": "Bottle Cap Pass",
"CollectionDesc_3700243": "A limited-edition toy crafted to mimic a W-Engine.\n\nBeing the Administrative Director is no idle role. Fierce exchanges unfold at negotiation tables, strategic clashes play out in council meetings, and mountains of cumbersome documents pile endlessly high. The countless burdens and harsh responsibilities alone are enough to discourage anyone coveting the position.\nAnd yet, the Administrative Director always seems untroubled. After all, everyone knows that regardless of the difficulty of the situation or the absurdity of the chaos, that silver-gray figure remains poised, commanding, and effortlessly reassuring.",
"CollectionDesc_3700245": "A limited-edition toy crafted to mimic a W-Engine.\n\nA specially made toy that has recently become wildly popular at Aurelia Academy. Strike it, and it rings out with a sharp clang; flick it, and it answers with a lively thunk-thud.\nA closer look at the little drum reveals rough scratches, strange doodles, and even... wait, are those bite marks?!\n\"Thunk! Thud! Thunk! Thud! All units, move out——!!!\"\n—A familiar shout often echoing through the academy hallways between classes.",
"Comic_0026cc2c29e44af8b2853e54d5dc1d06": "{M#Wait, that's not what you said would happen!}{F#Wait, that's not what you said would happen!}",
"Comic_0621406438214871bf50411438d12c31": "But even in the best-case scenario... he would lose all his memories. For a Bangboo, how is that any different from dying?",
"Comic_0790828e1160460bbf1ad4e6989425a9": "...We're already here?",
"Comic_0814556d96e647be96c01eb52641a25e": "Cut the outer logic link!",
"Comic_0b587f593cbb4881803f357c796d2991": "And from here on, its light will reach farther still, until the night itself is ended!",
"Comic_1046773346b54fa4bb51f6c8310973c5": "Notify all units: mission complete. Begin evacuation.",
"Comic_11598f40f7464c6c8bb00fe46c8cd82a": "Norma, enter this string of numbers.",
"Comic_14dde2ea73314953b8eb46eae3370f13": "Calm down. It's going to be okay!",
"Comic_150401c36e374a4b8d46308e3ac1df07": "Huh? N—Norma? Why are you here?",
"Comic_1504ee6ae78746b89471a8f996c8d8a7": "I ask that all departments meet this collaboration with the same unity of purpose and resolve.",
"Comic_166d5b752fda4aa7b88a0695a3db5ee9": "...Veli?",
"Comic_17a4011944e142788005a938dc528995": "Mhm, go ahead.",
"Comic_1cd4839092714d479b6faa059e721d4e": "Still, the fact that the ESD has earned the Bangboo's support is truly a blessing. I can't let those little guys down when it comes to how we handle this.",
"Comic_22148c9653d1449e8edab1db409562f8": "The sound came from around here, right?",
"Comic_227b74d5683a49888a306ce8f645ec13": "You think the wind's that strong? Feels more like Cissia's doing...",
"Comic_2292e76834a04b51a6586808346e5bca": "{M#Hmm...}{F#Hm...}",
"Comic_25bce3164fee45bd825f279cc778e04a": "...Belle, Wise, help! My hat— my hat's stuck!",
"Comic_2b91ff79a9d74f3190ee39b180da8c7b": "For a long time, we remained hidden from the world. But isolation alone is no longer enough to withstand the Creator's threat.",
"Comic_32daad8b49a24690b1560ac4d9b7bb2a": "Authentication successful.",
"Comic_357ce3d5c2c64897ad1b223db056ec32": "Perfect, went just as smoothly as I imagined!",
"Comic_374325c07fee498e98be0b1dc3912ada": "For that, you have my deepest gratitude.",
"Comic_3dbaa7456b7e45159ba4743bba9c96c8": "Not long ago, Rosetta Data came under heavy disruption. Now, that threat has been successfully contained.",
"Comic_3ed87ea551674a7aa6550c3dd8aca948": "Huh?",
"Comic_43e29fb0ba4d40dd8d23eceb43e683dd": "What?! It's already in sleep mode, why is this still happening...? Is it the corruption?",
"Comic_4457b6f8d6a043f186ef347435b4f564": "{M#No one's gonna spot us... right?}{F#No one's gonna spot us... right?}",
"Comic_44aca42ef69a4dcf85aa36b2b4b628eb": "Warning! Intruders!",
"Comic_4c1259d4091c46239e18c30ab9122a71": "A fair point, Lady Dracaene. I'll take my leave, then.",
"Comic_4e659fd0dd7945699c3419bb80438c21": "Wise, look!",
"Comic_5873f6dfb41a41888d7d7ce65396bdcf": "—!!",
"Comic_63afd06cada14dd2992a48ba22c7d520": "Later, Amber Hall, first floor—",
"Comic_757a54e57ad4498387cf16a444bc5f33": "Ever since the Creator was reawakened, you have stood your ground without wavering, upholding Roscaelifer as a beacon for our world.",
"Comic_7b7e32413c8746a8b1b5a7e750b26219": "Shh—",
"Comic_7dac226a90534739b3dc3e96f68d7265": "Less~go! The main hall is through that door ahead.",
"Comic_7f06196da75d4bf8b77695bb57c473ab": "{M#Fairy! How fast can you crack the key?}{F#Fairy! How fast can you crack the key?}",
"Comic_81998b37ff314e28bc95871b0507c33c": "The lighthouse still stands, because we have stood shoulder to shoulder.",
"Comic_8312fa67aaa248c2aa58dc97203951b2": "Eldreda... Lindverne... Ever since the Creator awakened, it feels like I haven't seen them in a long time...",
"Comic_8737ce08dab14ebe86f28509e71a2848": "{M#Done! Checking logic core load... it's dropping! Back to safe levels!}{F#Done! Checking logic core load... it's dropping! Back to safe levels!}",
"Comic_878ec56b5a4645e2b0661056588e5651": "Damn it! Why is this happening...?",
"Comic_89df22a682e74f7098d88c15b17171cc": "But how did the witch... No, Lady Velina, do that just now? Does she have Toby's security key?",
"Comic_8bcd9572fd224245ae8bf53a84a714cb": "The Five Central Departments have reached a decision: to expand cooperation with New Eridu.",
"Comic_8f0af30cfdc140ee94b6ca4963f6b28c": "Thank you. I've received the CCD's damage report. I'll submit it to Lady Eldreda shortly.",
"Comic_91d0390fe5f34b23840787a09ba56a7d": "...",
"Comic_9297dbe8e3ef4da3b09f40c372b95f9c": "I ran the numbers. As long as we don't trigger the alarm, there's no way a patrol Bangboo would pass through the main hall at this hour...",
"Comic_95cbdae1b86646bc93d75241e02ef289": "...But that victory did not come without a cost.",
"Comic_9743427e20a4407a9e42f89fbefac4f7": "Guess a window was left open and the wind knocked it down?",
"Comic_9a648dddaa704fcfa17a129861663e06": "Don't tell me...",
"Comic_9c2e206498234c6198624e396b62bb4b": "We can safely separate the logic core now!",
"Comic_9d092893b3004f18b9e7a0848bbacbb8": "To be honest... I don't wanna attend another Bangboo funeral ever again...",
"Comic_9e3928f49d0c4c0faa15325ad181728a": "Estimated fastest decryption time: 13 minutes. I'm sorry, Master.",
"Comic_9ecb70db01b640459f14041375683535": "...",
"Comic_a2a2585c24304b5ea651db7ab80a91c9": "Thank goodness... Toby's going to be okay!",
"Comic_a68e98c6865c48eb8a02cbcca6bb312b": "Lady Sigrid, Lady Velina, we found them!",
"Comic_a8f22d7ae6fd4d2b9f3c9708558ab869": "She's known for being the stern one, after all.",
"Comic_aa532e4c088b4b42afcd46bc900bcb31": "Huh? But didn't we only tell the Angel?",
"Comic_ac7e705192bc4dd086af97a1e4027ab9": "I'm sure she wouldn't. Lady Eldreda may hold herself to high standards, but she's always been fair and lenient towards others.",
"Comic_af276ca47aa145979e2b44ea554dc393": "So that means...",
"Comic_b62e24cd0790435eae67fc52c8deab8e": "And because of that, Roscaelifer must take a new step forward—",
"Comic_b7021de5dcc74ed780107a68fa767abc": "Whoa, it's so dark...! Last time I stayed somewhere with a lights-out rule was back at Helios Academy.",
"Comic_ba1a482995fc4ea9b6e5026a541470a5": "Is there another way...? The corruption is already closing in on the logic core. Force a separation?",
"Comic_bfd1997c2cfb43b0ab7dc97e1634c77c": "Even after making it this far... even after giving it everything I've got... I still can't save him...",
"Comic_c00a45e3049a4fbb8242618435fd33f1": "After a while, there's a set of hurried footsteps from not far off...",
"Comic_c6f39e813551486798f7c549ec3bb5e3": "A calm and majestic voice rings out across CCD Square—",
"Comic_d0331cd8fda347ed96e8ea569e6fe8de": "The first group of collaborators from the city will set foot on Roscaelifer before the Completion Anniversary.",
"Comic_d081fc36dc3a46deb812bbae1249d686": "Hmm? Why is this on the floor...?",
"Comic_d1e9e1003ed5410f9eb4ca0ce4210412": "*sigh* I suppose being strict with me and Lindverne does fall under \"self-discipline,\" doesn't it?",
"Comic_d56a216b015649debdd0e199e0f16838": "Guardians of Roscaelifer—",
"Comic_d77ffcc91d61475aad71dca75401a126": "What we face now is not a war we can win without further cost.",
"Comic_d7fededf3cb146edb6bb703d87d6314d": "Their sacrifice, and the growing unrest across the island, cannot be overlooked.",
"Comic_d99ade057aef4c0e84da1855573131e0": "Huh?",
"Comic_d9e8ab61261c496c9fc70d2841c2e0a1": "Relax, I designed the Bangboo security system here myself.",
"Comic_ddf7308de2fe4cc8921ba179d65aee0c": "Good! Next, we separate the logic core...",
"Comic_e277120817b0490b8f885e79e6dd3e85": "Ehn-ne...",
"Comic_e33dbcd39d3f4da1b4108b1deb3c29d2": "Warning. Memory unit is currently occupied by an active process. Please enter the cognitive security key—",
"Comic_e73ff3514fc44b42b3cc1a1784958269": "Meanwhile...",
"Comic_e7cebd52c5904e748b0ad54af783fd3f": "If Eldreda finds out I'm not planning to hold the ESD accountable for their late-night break-in, she'll probably pull that frowning face again.",
"Comic_e863b0916ef7461fba8df34a42643ae0": "Shortly after, near the back entrance of CCD—",
"Comic_ed82d3a3b9c14e53bfba67f69fe2e760": "Wahh!",
"Comic_ef9e580211e54627a36a394d506c4020": "This change is probably why we were allowed on the island...",
"Comic_f10e60a8c6054b6d82bd3f87870ea6d6": "What do we do... without the key, will Toby... die?",
"Comic_f3e5db09e5b14cbfab387b7206395cdb": "We lost several loyal warriors confronting the Hollow activity anomalies.",
"Comic_f4855a6968c24e9491ecb3e6de3c2046": "{M#Wise, Norma, you—}{F#Belle, Norma, you—}",
"Comic_fc395f7d09ba4258af79988d17f5cc19": "...Didn't get to pet the little snake...",
"Comment1_30002": "If someone were actually a secret agent, why on earth would they let YOU know about it? Yikes, OP's IQ is not it.",
"Comment1_30003": "There's something familiar about her... Last time I saw her, she was also running from someone!",
"Comment2_30001": "Nobody cares about your \"nobody's sweating\" claim — summer beaches are totally the best, okay?! People who don't get that have seriously bad taste!",
"Comment2_30002": "Maybe there's some classified research data in there... Asked my professor about it, and he said he'd never heard of any such project.",
"Comment2_30003": "Oh, you Cunning Hares are pulling your little act again, aren't you? \"Oh, our boss went missing so we can't pay up, give us a few more days!\" Save it — that trick's not gonna work on me!",
"Comment2_30004": "What's this chaotic mess even supposed to be? Something about the elements in this pic feels weirdly familiar. Anyone got a clue?",
"Comment3_30001": "Calm down, OP. The beach music festival was absolutely lit because Astra was there! Who knows about this summer~ if you're so confident, go ahead and book Astra again!",
"Comment3_30003": "Hmm... the pic's a bit blurry, but I can tell that woman's got some solid muscle mass. If she threw in some supplements and really zeroed in on those biceps, her definition would be next level! DM me and I'll hook you up with a gym recommendation.",
"Comment3_30004": "Hey, did you just get inspired by some novel or TV show? Princes are super common in fantasy literature, and as for starry castles... those pop up in fairy tales all the time too.",
"Comment4_30001": "Hah, nice plan you've got there...",
"Comment4_30002": "White Star Institute teaming up with Marcel? Are they developing some new kind of Bangboo? But from what OP described, the whole thing seems super sketchy... who knows what they're really cooking up behind the scenes...",
"Comment4_30003": "Dude above is trippin' — someone's posting a missing person notice and you're out here advertising a gym?",
"Comment4_30004": "If you ask this kitty, maybe this Bangboo's got some crossed wires — mixing up a bunch of stuff it's seen before and mashing it all into one big story. OP might wanna hit up Marcel's after-sales service to get its components checked out or something, meow.",
"Comment5_30001": "Not a serious thread? This summer, Fantasy Resort just doesn't hit the same way it used to — nowhere near the same hype or fresh factor. But the beach is still one of the go-to spots for summer, and without all the rumors stirring things up, business probably won't tank too hard. Besides, that's the staff's headache to deal with — as a guest, just kick back and enjoy your vacation.",
"Comment5_30002": "The poster above should grab a table with the OP. If there really was some kind of conspiracy going on, why would they let a low-level employee who just started know about it? If you ask me, it's probably just some trade secrets they can't talk about openly.",
"Comment5_30004": "Agreed with the above. Memory chaos is one thing, but what I'm really worried about is the Bangboo just straight-up lying. If it's telling fibs, you better set it straight, OP — don't let the little one pick up bad habits.",
"Comment6_30001": "Backing up #5 here — look, the resort ain't gonna go under again, so let's just eat, drink, and have a blast!",
"Comment6_30004": "Am I the only one who actually cares what this story is about? Looks pretty interesting!",
"Comment7_30003": "Yo, above, it's a trick — they're basically Inter-Knot famous AND broke. Don't expect to see a single credit from them.",
"Commentator1_30001": "GoodatEverything_Exceptswimming",
"Commentator1_30002": "Surf'sUpSpicyyy",
"Commentator1_30003": "WatermelonMYFAV",
"Commentator1_30004": "NightVisit_tothe_Psychward",
"Commentator2_30001": "Hate_SpringFallWinter",
"Commentator2_30002": "spare me_professor",
"Commentator2_30003": "AAA_DebtKingBoss",
"Commentator2_30004": "EtherealizedANDSTILLlikesyou",
"Commentator3_30001": "Astrakeepshiningalways",
"Commentator3_30004": "swimmingBIRD",
"Commentator4_30001": "HolidayyyyTimmmme",
"Commentator4_30002": "Knight_kreature",
"Commentator4_30003": "APure-HeartedMushroom",
"Commentator4_30004": "Imalittlekitty",
"Commentator5_30002": "Notintojunkfood",
"Commentator5_30003": "ThefamilydogisnamedPrince",
"Commentator5_30004": "your inter-knot identity is what you make it",
"Commentator6_30002": "Growing_m'hair",
"Commentator6_30003": "OvertimeKing",
"Commentator7_30002": "FigOoooolongTea",
"Commentator7_30004": "Drink water if you're hungry",
"ControlSkill_Explanation": "Control Skill",
"ControlSkill_Explanation_des": "· Skills ignore the Invulnerable effect and have no flash prompts. Agents cannot activate their Ultimates during this time. Only one Agent switch is allowed per enemy attack, and each Agent can only perform one dodge.\n· Defensive Assist or Evasive Assist can be used to counter this skill. Successfully countering all skills inflicts the Shutdown effect on the enemy, dealing massive DMG and accumulating a large amount of Daze.",
"Device_Prop_HackConsole_01": "Data Terminal",
"Device_Prop_HackDoor_01": "Electric Access Control",
"Device_Prop_Hivelord_Console_01": "Data Terminal",
"Device_Prop_Hivelord_Portal_01": "Rusted Lair",
"Device_Prop_Hivelord_TeleportElevator_01": "High-Altitude Hollow Elevator",
"Device_Prop_RoscaeliferTeleport_01": "Data Beacon",
"Device_Prop_RoscaeliferViewpoint_01": "Dimensional Astrolabe",
"Device_Prop_SeamlessPortal_01": "Seamless Portal",
"DroneNewbieNextStep": "Tap the highlighted area to continue",
"EnergyCenter_Portal1": "Shipping Center Entrance",
"EnergyCenter_Portal2": "Energy Management Center",
"EquipmentSuit_33900_4_des": "When the equipper uses an EX Special Attack, their Anomaly Proficiency increases by 25, stacking up to 2 times, and lasting 40s; repeated triggers reset the duration. When the equipper triggers Windswept, their DMG increases by 18% for 40s. Repeated triggers reset the duration.",
"EquipmentSuit_33900_SuitFilterOption": "Wuthering Salon [Wind]",
"EquipmentSuit_34000_4_des": "When the equipper is an Ether attribute Agent, their CRIT DMG increases by 30%. When the equipper uses an EX Special Attack or Ultimate, their ATK increases by 10% for 30s. Repeated triggers reset the duration.",
"EquipmentSuit_34000_SuitFilterOption": "The Sky Ablaze [Ether]",
"EquipmentSuit_34000_Tag": "Ether DMG Increase",
"FG_Desc_BMW_OB3.0": "From gazing up at the sky to measuring its depths. Explore Roscaelifer and level up your Interboo account.",
"FairySelected_30002": "Based on the keyword \"Marcel Group,\" relevant information entries that may be linked to the island's visitors have been filtered for you.",
"FlimGuideTest32": "Interboo Expansion Plan",
"Gadget_MapEntry_170201_01": "To the Airspace Control Tower",
"Gadget_Railcar_01": "Railcar",
"GalNPCAFeng": "Feng",
"GalNPCAchi": "Archy",
"GalNPCAnxiousBangboo": "Anxious Bangboo",
"GalNPCCarinus": "Carinus",
"GalNPCCentralComputingBangboo": "CCD Bangboo",
"GalNPCConfidentBangboo": "Proud Databoo",
"GalNPCCora": "Cora",
"GalNPCCuriousBangboo": "Curious Bangboo",
"GalNPCDraykinaLittleSunbringer": "Dracaene (Child Sunbringer)",
"GalNPCEdward": "Edward",
"GalNPCExternalStrategyOfficer": "ESD Employee",
"GalNPCFocusBangboo": "Serious Bangboo",
"GalNPCGrey": "Grey",
"GalNPCHeavilyDamagedBangboo": "Heavily Damaged Bangboo",
"GalNPCKeenStudent": "Keen Student",
"GalNPCLindveinTeenSunbringer": "Lindverne (Teenage Sunbringer)",
"GalNPCNervousEnergyBangboo": "Anxious Energyboo",
"GalNPCPanicDramaBangboo": "Panicked Theater Bangboo",
"GalNPCPoliteStudent": "Polite Student",
"GalNPCRemielle": "Remielle",
"GalNPCSeriousBangboo": "Stern Bangboo",
"GalNPCShelby": "Shelby",
"GalNPCSkyPatrolEmployee": "Airspace Patrol Employee",
"GalNPCSkyPatrolTeamMember": "Airspace Patrol Member",
"GalNPCSlowpacedBangboo": "Laid-Back Bangboo",
"GalNPCStrangeBangboo": "Strange Bangboo",
"GalNPCStudentBelle": "Belle",
"GalNPCStudentWise": "Wise",
"GalNPCSutandoBelle": "Belle (Pyrois)",
"GalNPCSutandoWise": "Wise (Pyrois)",
"GalNPCTiredBangboo": "Tired Bangboo",
"GalNPCToby": "Toby",
"GalNPCUpsetBangbooStudent": "Upset Bangboo Student",
"GalNPCVolunteerBrock": "Brock",
"GalNPCVolunteerCarter": "Carter",
"GalNPCVolunteerClaire": "Claire",
"GalNPCVolunteerJack": "Jake",
"GalNPCVolunteerJoel": "Joel",
"GalNPCVolunteerLouis": "Louis",
"GalNPCVolunteerPenny": "Penn",
"GalNPCVolunteerVictor": "Victor",
"GalNPCVolunteerWesker": "Wesker",
"GalNPCVolunteerWill": "Will",
"GalNPCWeakEnergyBangboo": "Weak Energyboo",
"GalNPCWeakenedBangboo": "Weak Bangboo",
"GalNPCWellinformedBangboo": "Well-Informed Bangboo",
"GalNPCWorriedBangboo": "Worried Bangboo",
"GalNPCXiaoDi": "Flutie",
"GeneralDetailDIalog_3.0BMWDesc": "[Requirements]\nUnlock Interboo in Main Story Season 3 Chapter 1 Mission \"A Sleepwalker's Confession\" to participate.\n[Gameplay Details]\n• Proxies can explore Booastrum to unlock various content in the Interboo system and submit Interboo Coins to upgrade the Interboo system.\n• Complete Interboo-related gameplay to earn Agent Pyrois Mindscapes, Agent's Pyrois signature W-Engine Sol Exuvia, Polychrome, and various upgrade materials as rewards.\n• More rewards will be added with future version updates.",
"GeneralDetailDialog_RAB_CharacterLevel_Desc": "[Collaboorator Level]\nEvery Collaboorator levels up in line with Collaboorator Level.\n\n[Level Up]\nTraining generates Training EXP over time. Claim EXP to boost your Collaboorator Level, which levels up all Collaboorators together and enhances their stats.\nCollect City Anecdotes to gain massive EXP and quickly level up.\n\n[EXP Gain Efficiency]\nParticipate in Data Domain Training and complete combat targets to earn \"Best Booddy\" medals. The more medals you earn, the higher the efficiency of EXP gained from training.",
"GeneralDetailDialog_RAB_ElementAdvantage_Desc": "Attribute Counters Description",
"GeneralDetailDialog_RAB_ElementAdvantage_SubTitle": "Attribute Counters Subtitle",
"GeneralDetailDialog_RAB_ElementAdvantage_Title": "Attribute Counters",
"HB_BMW": "Interboo",
"HCBoss_CostTime": "Time Used:",
"HCBoss_Desc_Hard_1": "[Special Challenge] Prevent Integrated - Primordial Nightmare from performing no more than 3 State Switches throughout the entire battle\n\n[Stage Overview]\nAt the start of combat and upon recovering from Stun, the Boss will have half its Daze gauge filled.\nWhen Swift Flying Sword hits the Boss, it prevents them from performing a State Switch for a period of time.\nWhenever the Boss's accumulated Daze or reduced Miasmic Shield reaches a certain threshold, it will attempt a State Switch. If it succeeds, the Boss's current Daze and Miasmic Shield values undergo a proportional conversion.\nWhen Agents perform a Defensive Assist, Perfect Dodge, or Ultimate, or apply an Attribute Anomaly to the enemy, the cooldown of Swift Flying Sword is reduced.\nWhile the Miasmic Shield is active, Agents blocking the Boss's attacks will additionally reduce the Miasmic Shield value.",
"HCBoss_Desc_Hard_2": "[Special Challenge] Prevent \"Integrated - Drowned Ideal - Komano Manato\" from ever entering Miasmic Shield Frenzy.\n\n[Stage Overview]\nIn combat, the Boss starts with half of its Miasmic Shield value. Agents' attacks will not reduce its Miasmic Shield value. Triggering a Defensive Assist, or landing an Ultimate, EX Special Attack, or Assist Follow-Up on the Boss while its blocking will break the Boss's blocking state and reduce its Miasmic Shield value. When the Miasmic Shield value is reduced to zero, the Boss will immediately become Stunned.\nThe Boss gains Miasmic Shield value when its attacks hit an Agent or when it blocks an Agent's attack. If the Boss's Miasmic Shield accumulates to its maximum value, he will enter Miasmic Shield Frenzy. In this state, \"Integrated - Drowned Ideal - Komano Manato\" cannot be interrupted, and his aggression increases.",
"HCBoss_Desc_Hard_3": "[Special Challenge] Don't let Agents accumulate 20 stacks of Etch\n\n[Stage Overview]\nDuring combat, the Boss will leave a zone called Starlight Arena on the field every 10s. Agents within this zone will gain 1 stack of Etch every 1.5s. Etch has a maximum of 20 stacks.\nEach stack of Etch increases all Agents' Anomaly Buildup Rate by 40% and causes the currently active Agent to continuously lose HP.\nAgents can transfer 2 stacks of Etch to the Boss by triggering a Defensive Assist or a block. Triggering a Dodge Counter will transfer 1 stack of Etch to the Boss. Inflicting an Attribute Anomaly on the Boss transfers 4 stacks of Etch to the Boss. Stunning the Boss transfers all stacks of Etch to the Boss. When the Boss's accumulated Etch reaches the maximum number of stacks, all Etch stacks are detonated, dealing DMG to Integrated - Shining Promise - Billy equal to a percentage of his Max HP, and restoring HP to all Agents' equal to 50% of their lost HP.\nWhen the Boss successfully deals DMG with certain attacks, 2 stacks of Etch are transferred to the Agent.",
"HCBoss_Desc_Normal_1": "[Special Challenge] Prevent Integrated - Primordial Nightmare from performing no more than 3 State Switches throughout the entire battle\n\n[Stage Overview]\nAt the start of combat and upon recovering from Stun, the Boss will have half its Daze gauge filled.\nWhen Swift Flying Sword hits the Boss, it prevents them from performing a State Switch for a period of time.\nWhenever the Boss's accumulated Daze or reduced Miasmic Shield reaches a certain threshold, it will attempt a State Switch. If it succeeds, the Boss's current Daze and Miasmic Shield values undergo a proportional conversion.\nWhen Agents perform a Defensive Assist, Perfect Dodge, or Ultimate, or apply an Attribute Anomaly to the enemy, the cooldown of Swift Flying Sword is reduced.\nWhile the Miasmic Shield is active, Agents blocking the Boss's attacks will additionally reduce the Miasmic Shield value.",
"HCBoss_Desc_Normal_2": "[Special Challenge] Prevent \"Integrated - Drowned Ideal - Komano Manato\" from ever entering Miasmic Shield Frenzy.\n\n[Stage Overview]\nIn combat, the Boss starts with half of its Miasmic Shield value. Agents' attacks will not reduce its Miasmic Shield value. Triggering a Defensive Assist, or landing an Ultimate, EX Special Attack, or Assist Follow-Up on the Boss while its blocking will break the Boss's blocking state and reduce its Miasmic Shield value. When the Miasmic Shield value is reduced to zero, the Boss will immediately become Stunned.\nThe Boss gains Miasmic Shield value when its attacks hit an Agent or when it blocks an Agent's attack. If the Boss's Miasmic Shield accumulates to its maximum value, he will enter Miasmic Shield Frenzy. In this state, \"Integrated - Drowned Ideal - Komano Manato\" cannot be interrupted, and his aggression increases.",
"HCBoss_Desc_Normal_3": "[Special Challenge] Don't let Agents accumulate 20 stacks of Etch\n\n[Stage Overview]\nDuring combat, the Boss will leave a zone called Starlight Arena on the field every 10s. Agents within this zone will gain 1 stack of Etch every 1.5s. Etch has a maximum of 20 stacks.\nEach stack of Etch increases all Agents' Anomaly Buildup Rate by 40% and causes the currently active Agent to continuously lose HP.\nAgents can transfer 2 stacks of Etch to the Boss by triggering a Defensive Assist or a block. Triggering a Dodge Counter will transfer 1 stack of Etch to the Boss. Inflicting an Attribute Anomaly on the Boss transfers 4 stacks of Etch to the Boss. Stunning the Boss transfers all stacks of Etch to the Boss. When the Boss's accumulated Etch reaches the maximum number of stacks, all Etch stacks are detonated, dealing DMG to Integrated - Shining Promise - Billy equal to a percentage of his Max HP, and restoring HP to all Agents' equal to 50% of their lost HP.\nWhen the Boss successfully deals DMG with certain attacks, 2 stacks of Etch are transferred to the Agent.",
"HCBoss_Name_100001": "Integrated - Primordial Nightmare",
"HCBoss_Name_100002": "Integrated: Drowned Ideal - Komano Manato",
"HCBoss_Name_100003": "Integrated: Shining Promise - Billy",
"HardCoreBossDes_1_1": "Prevent \"Integrated - Primordial Nightmare\" from performing no more than 3 State Switches",
"HardCoreBossDes_1_2": "\"Integrated - Primordial Nightmare\": Clear Standard difficulty",
"HardCoreBossDes_1_3": "\"Integrated - Primordial Nightmare\": Clear Standard difficulty within 180s",
"HardCoreBossDes_1_4": "\"Integrated - Primordial Nightmare\": Clear Extreme difficulty within 180s",
"HardCoreBossDes_2_1": "Suppress and prevent \"Integrated - Drowned Ideal - Komano Manato\" from entering Frenzy",
"HardCoreBossDes_2_2": "\"Integrated - Drowned Ideal - Komano Manato\": Clear Standard difficulty",
"HardCoreBossDes_2_3": "\"Integrated - Drowned Ideal - Komano Manato\": Clear Standard difficulty within 180s",
"HardCoreBossDes_2_4": "\"Integrated - Drowned Ideal - Komano Manato\": Clear Extreme difficulty within 180s",
"HardCoreBossDes_3_1": "The Agent's accumulated Etch never reaches 20 stacks",
"HardCoreBossDes_3_2": "\"Integrated - Shining Promise - Billy\": Clear Standard difficulty",
"HardCoreBossDes_3_3": "\"Integrated - Shining Promise - Billy\": Clear Standard difficulty within 180s",
"HardCoreBossDes_3_4": "\"Integrated - Shining Promise - Billy\": Clear Extreme difficulty within 180s",
"HardCoreBossRewardGroup_Name1": "\"Integrated - Primordial Nightmare\" Challenge",
"HardCoreBossRewardGroup_Name2": "\"Integrated - Drowned Ideal - Komano Manato\" Challenge",
"HardCoreBossRewardGroup_Name3": "\"Integrated - Shining Promise - Billy\" Challenge",
"HardCoreBoss_RecordNormal": "Easy Clear",
"HardCore_AvatarEnhanceEff_1071": "Caesar: While Radiant Aegis is active, the whole squad takes significantly less DMG",
"HardCore_AvatarEnhanceEff_1261": "Jane: [Assault] CRIT DMG significantly increased",
"HardCore_AvatarEnhanceEff_1291": "Hugo: [Totalize] DMG significantly increased",
"HardCore_EditorTeam_BuffHint": "All enemies have no weaknesses or resistances in the current mode.",
"HardCore_RankOff": "50",
"HardCore_Season_4": "Season Update >{0} days",
"HardCore_Season_5": "Season Update in {0} days",
"HardCore_Server_Rank": "{0}",
"HardCore_ShareTip01": "No clear record available to share",
"Hivelord_Part1_Portal_4": "Before the Fissure Stablization Tower",
"Hivelord_Part1_Portal_5": "Hollow Outpost Depths",
"InLevel_Chat_AbyssS2_39088056_02": "No response from Pyrois...",
"InLevel_Chat_AbyssS2_39089055_01": "Take a breather. I've already sent the Bangboo scouts to patrol the surrounding area for enemies.",
"InLevel_Chat_AbyssS2_39089056_02": "No response from Pyrois...",
"InterKnotTip1": "Unlock Early",
"InterKnotTips3": "The latest Main Story chapter has been unlocked. To ensure story continuity, you'll begin from the latest accepted Main Story Commission: {0}.",
"InterKnotTips4": "The latest Main Story chapter has been unlocked early. To ensure story continuity, you'll begin from Main Story's \"{0}.\"",
"Intro_100000006": "Norma introduces the Bangboo memory-filtering chip project to {F#Belle}{M#Wise}, and prepares to use Bangboo Jake's video records to explain the accident that occurred in the lab's Central Computing Hub.",
"Intro_100000007": "The crashed Central Computing Hub can no longer support Norma's memory-filtering chip research. She asks {F#Belle}{M#Wise} to repair more code-corrupted Bangboo and contribute to the restoration of the computing hub.",
"Intro_100000008": "Some Bangboo escape from the lab during the commotion. Norma does not have a way to catch them yet, so she decides to take {F#Belle}{M#Wise} back to the lab and officially start the Central Computing Hub Repair Project.",
"Intro_100000011": "Norma and {F#Belle}{M#Wise} head over to inspect the mailbox marks, only to find clues leading to the Bangboo Penny. They decide to have Jake go undercover in disguise near Penny, who is currently working at \"Cuppa Moment.\"",
"Intro_100000012": "Penn grumbles that Norma only cares about research, though instead of debating with her about whether anything is more important than the chip project, Penn is more worried about Carter's signal vanishing at the port outpost.",
"Intro_100000020": "Norma has known all along that Jake was an undercover agent for the escaped Bangboo. The Bangboo worry that spending all day rushing work in the lab will keep them from finishing the bottle cap task for the gathering, but Norma seems to have already prepared everything.",
"Intro_100000021": "Norma prepares enough rare bottle caps for the Bangboo, leaving them incredibly thankful. One after another, they throw themselves into preparing for the first memory-filtering chip test, after which Norma begins explaining how the misunderstanding started.",
"Intro_100000022": "The memory-filtering chip preserves only some of Victor's memories. Feeling disheartened, Norma is comforted by everyone and resolves to guide them into the future with even greater inventions.",
"Intro_100000024": "Velina seems to have known about Norma's memory-filtering chip project for a long time. She asks {F#Belle}{M#Wise} to look after Norma.",
"Intro_100000026": "Norma clears up the misunderstanding between herself and the Bangboo, and everyone excitedly looks forward to both the gathering and the first memory-filtering chip test.",
"Intro_100000027": "After some back-and-forth with Crowe and Hobble... lured in by the commission fee and the promise of \"getting familiar with Booastrum,\" you agree to take on the role of temporary detective assistant.",
"Intro_100000028": "After discussing recent \"business\" with Hobble and Crowe, the two seem a little down. Just as you're about to part ways, Sigrid shows up out of nowhere. Looks like she's got a special commission for Crowe.",
"Intro_100100001": "After the assessment format changed, the pass rate for the \"Ethereal Combat Simulation\" dropped to zero percent, and Mr. Goomy sunk into a deep depression... Team up with Velina and help it rebuild its data model!",
"Intro_100100002": "Norma wastes no time overhauling the new system. Now, with the chief expert's technical optimizations, the Ethereal Combat Simulation should be running at maximum capacity!",
"Intro_100100003": "Mr. Goomy thinks the system's polished enough to reboot the exam anytime. Simulated Exam Overhaul — mission accomplished!",
"Intro_105700001": "You watched the classic Bangboo film \"Small Body Big Crisis\" with Norma. As a Bangboo expert, Norma can't help but wonder what the world really looks like from a Bangboo's perspective...",
"Intro_105700003": "Norma's disastrous performance when handling external guests has been giving Velina a major headache... To make sure Norma follows the Etiquette Manual to the letter, Velina has sent out a call for help.",
"Intro_121000009": "Norma explains to the siblings the reason the Bangboo of Roscaelifer hate the External Strategy Department. The ESD oversees Bangboo \"retirement\" procedures, a process that requires wiping away their precious memories.",
"Intro_121000013": "After gathering in the first-floor lobby, , the group learns there's been no contact from Norma in the Energy Hub and decides to track her down.",
"Intro_121000233": "Norma comes to pick everyone up and take them to the CCD so {F#Belle}{M#Wise} can receive treatment. Along the way, she mentions that they'll be passing through CCD Square, where they can watch Sunbringer's speech.",
"Intro_121000248": "After becoming trapped inside a Singularity Leakage, {F#Belle}{M#Wise} realizes that every Hollow must have an exit where Ether fluctuations are strongest, and with Fairy's analysis, successfully pinpoints its location, preparing to lead the group to safety.",
"Intro_121000249": "Norma is finally found, but there's a problem with the gate. Gotta fix it before we can regroup with her.",
"Intro_121000257": "At the Central Computing Department, Dracaene summarizes all the events that have transpired and publicly announces that the source of the Bangboo Corruption originated from an extremely High-Risk Ethereal within the Scamall Hollow. With that, the accountability crisis surrounding the External Strategy Department is over for now. Upon learning the truth that Velina is the \"Angel,\" the Bangboo all rushed to the scene, eager to express their gratitude to her...",
"Intro_121000261": "After gathering in the first-floor lobby, , the group learns there's been no contact from Norma in the Energy Hub and decides to track her down.",
"Intro_121000262": "Carinus and Sigrid arrive, representing the Airspace Patrol Department and the Administrative Affairs Department, to discuss things with the External Strategy Department. Following the death of a ninth Bangboo resident in the Energy Hub, all of whom had undergone Logic Core replacements, Bangboo residents are demanding an interpellation to investigate Logic Core safety.",
"Intro_121000263": "Dracaene pays a visit and drops a bombshell: if the External Strategy Department can't win over the residents at the interpellation three days from now, Bangboo Logic Cores will be rolled back to its old version. Norma grows anxious over the lack of time, but Velina assures her that she'll handle it herself.",
"Intro_22100005": "Carinus takes his leave after discussing work with Dracaene. A moment later, another disturbance stirs from within the room...",
"ItemClass_name_112": "BANGBOO",
"ItemClass_name_113": "BANGBOO ITEM",
"Item_2026OperationYum_1_des": "The \"Operation Yum\" global collaboration event commemorative reward; grants 60 Battery Charge upon use.",
"Item_2026OperationYum_1_name": "\"With Food Comes Fortune\" Energy Pack",
"Item_2026OperationYum_1_story": "An energy drink co-developed by Marcel Group through a cross-brand collaboration, available in a standard version and a Bangboo edition.\nWhile little is known about Roscaelifer to the outside world, Marcel Group's Chief Technician's name has been removed from the packaging to avoid causing panic among \"Interior\" personnel and Bangboo alike.",
"Item_2026OperationYum_2_des": "Operation Yum global collab event commemorative reward.",
"Item_2026OperationYum_2_name": "\"With Food Comes Fortune\" Commemoration Bag",
"Item_2026OperationYum_2_story": "An energy drink co-developed by Marcel Group through a cross-brand collaboration, available in a standard version and a Bangboo edition.\nWord on the street is that the Bangboo edition has some mysterious synergy with the Group's Bangboo Taste Chips in its design — and just like that, sales of the latest Taste Chips went through the roof... The Administrative Director of the External Strategy Department just smiled and said nothing.",
"Item_30KFC_1_name": "Boss K Cheering Fan",
"Item_30KFC_2_name": "Boss K Keychain",
"Item_30KFC_2_story": "Exclusive commemorative item from a major \"Angels of Delusion\" brand event!",
"Item_AvatarSkillMaterial_16_name": "Basic Windbite Chip",
"Item_AvatarSkillMaterial_26_name": "Advanced Windbite Chip",
"Item_AvatarSkillMaterial_36_name": "Specialized Windbite Chip",
"Item_Avatar_1551_Des": "Close-up shots taken of Pyrois in combat, documenting important moments before and after becoming an Agent.\nAdditional details such as combat style and signature weapons can also be glimpsed through these images, offering deeper insight into the Agent's strengths.\n\nA picture scroll depicting a golden monster born from Ether and a silver knight. Those who stare at it may feel a searing sensation behind their eyes.",
"Item_BMW_Bottlecap_Desc": "Collect all the rare bottle caps redeemable with data cards from Roarin' Brekkies and toss them into the Fountain of the Bottle Cap Fairy to make a wish.",
"Item_BMW_Bottlecap_Story": "A bottle cap recognized by the Bangboo of Roscaelifer as the \"most precious\" of all. Rumor has it this cap possesses the conceptual power to make wishes come true... though that's only a rumor.",
"Item_BMW_Exp_Desc": "The digital currency of Interboo. Can be used to level up your Interboo account.",
"Item_BigBoss010_story": "A rare form of etheric coagulum retrieved from Girtablullu. Even as its shell crumbled into ruin, its burning desire to become Metamorphosed never faded.",
"Item_Equipment_33941_des": "Act I\nSilver hair cascades before the desk, steam from tea drifts up the stairs\nThe clock shifts time forward tick by tick — the salon waits for curtain call, but the guests have yet to arrive",
"Item_Equipment_33943_des": "Act III\nA small figure settles into the seat, the computational order flows on without cease, never forgetting\nBut the child had long since abandoned all that wore away: the vast stretch of years, the long goodbyes",
"Item_Equipment_34042_des": "The vast sea's experiences converge in one's view like a tidal wave,\nLonging for the chariot's blaze to ride across the deep,\nScattering golden wheat seeds upon the mortal world.\nSuch mercy, such arrogance.",
"Item_FCGTwoWeekLoginV2_Token_Desc": "Obtained after consuming any amount of Battery Charge for the first time each day. Visit the Bangboo Merch stall and open a surprise box to receive the corresponding rewards.",
"Item_FCGTwoWeekLoginV2_Token_Desc_Story": "A limited-edition soda cap from some boutique beverage brand. Bangboo go crazy over its golden look, but it's really just another ordinary product for the industry.",
"Item_PlayerBirthdayCake_3rd_des": "A birthday gift box presented by Aurelia Academy. Use it to obtain Ether Battery ×1 and a Custom-Made Commemorative Card ×1.",
"Item_PlayerBirthdayCake_3rd_name": "Custom-Made Flower Gift",
"Item_PlayerBirthdayCake_3rd_story": "A birthday gift box specially prepared by Aurelia Academy for its students, customized according to each person's preferences.\nIn Roscaelifer, where gentle breezes embrace the clouds, flowers are a rare and precious gift. Yet on special days worth remembering, their beauty always arrives right on time.",
"Item_PlayerBirthdayCake_Mark_3rd_des": "A commemorative card from Aurelia Academy's birthday gift box. It has some value as a collectible.",
"Item_PlayerBirthdayCake_Mark_3rd_name": "Custom-Made Commemorative Card",
"Item_PlayerBirthdayCake_Mark_3rd_story": "A commemorative birthday card included with the gift boxes prepared by Aurelia Academy for its students, illustrated according to each person's preferences.\nEven after a long time, the floral fragrance lingering on the card remains rich and vivid. Hopefully you'll leave behind memories in Roscaelifer that are just as enduring.",
"Item_RAB_EXP_Name": "Golden Belt of Boo-gress",
"Item_RAB_FactorA_ATK_Desc": "A special item used to reconstruct Attack Bangboo Modules. Can refresh 1 advanced quality attack module for a Collaboorator.",
"Item_RAB_FactorA_ATK_Name": "Genius's Inspirational Special - Attack",
"Item_RAB_FactorA_DEF_Desc": "A special item used to reconstruct Defense Bangboo Modules. Can refresh 1 advanced quality defense module for a Collaboorator.",
"Item_RAB_FactorA_DEF_Name": "Genius's Inspirational Special - Defense",
"Item_RAB_FactorA_Desc": "A special item used to reconstruct Bangboo Modules. Can refresh 1 advanced quality module for a Collaboorator.",
"Item_RAB_FactorA_Name": "Genius's Inspirational Special",
"Item_RAB_FactorA_Support_Desc": "A special item used to reconstruct Support Bangboo Modules. Can refresh 1 advanced quality support module for a Collaboorator.",
"Item_RAB_FactorA_Support_Name": "Genius's Inspirational Special - Support",
"Item_RAB_FactorB_ATK_Desc": "A special item used to reconstruct Attack Bangboo Modules. Can refresh 1 basic quality attack module for a Collaboorator.",
"Item_RAB_FactorB_ATK_Name": "Genius's Experimental Special - Attack",
"Item_RAB_FactorB_DEF_Desc": "A special item used to reconstruct Defense Bangboo Modules. Can refresh 1 basic quality defense module for a Collaboorator.",
"Item_RAB_FactorB_DEF_Name": "Genius's Experimental Special - Defense",
"Item_RAB_FactorB_Desc": "A special item used to reconstruct Bangboo Modules. Can refresh 1 basic quality module for a Collaboorator.",
"Item_RAB_FactorB_Name": "Genius's Experimental Special",
"Item_RAB_FactorB_Support_Desc": "A special item used to reconstruct Support Bangboo Modules. Can refresh 1 basic quality support module for a Collaboorator.",
"Item_RAB_FactorB_Support_Name": "Genius's Experimental Special - Support",
"Item_RAB_FactorS_ATK_Desc": "A special item used to reconstruct Attack Bangboo Modules. Can refresh 1 superior quality attack module for a Collaboorator.",
"Item_RAB_FactorS_ATK_Name": "Genius's Perfect Special - Attack",
"Item_RAB_FactorS_DEF_Desc": "A special item used to reconstruct Defense Bangboo Modules. Can refresh 1 superior quality defense module for a Collaboorator.",
"Item_RAB_FactorS_DEF_Name": "Genius's Perfect Special - Defense",
"Item_RAB_FactorS_Desc": "A special item used to reconstruct Bangboo Modules. Can refresh 1 superior quality module for a Collaboorator.",
"Item_RAB_FactorS_Name": "Genius's Perfect Special",
"Item_RAB_FactorS_Story": "A cyber drink made exclusively for Collaboorators, \"mixed\" by Norma with every last line of code she had.\n\"Ehn-na! Ehn-na! (Legend has it that only those who savor the most perfect cyber drink in data space won't get blasted by the Central Computing Hub's lasers!)\"",
"Item_RAB_FactorS_Support_Desc": "A special item used to reconstruct Support Bangboo Modules. Can refresh 1 superior quality support module for a Collaboorator.",
"Item_RAB_FactorS_Support_Name": "Genius's Perfect Special - Support",
"Item_RAB_Pool1_Name": "Boo to the Rescue - Style A",
"Item_RAB_Pool1_Story": "Norma specially designed the \"Collaboorator\" data loading code, which can download partial Bangboo data from the Marcel Group as a \"Collaboorator\" to enter a volunteer Bangboo's data space and boost its computing power.\n\"Ehn-na? Ehn-na? Ehn-na! (Overtime? But I'm just a piece of data... Wait, I'll do overtime — just don't delete me!)\"",
"Item_RAB_Pool2_Name": "Boo to the Rescue - Style B",
"Item_RAB_Pool2_Story": "Norma specially designed the \"Collaboorator\" data loading code, which can download partial Bangboo data from the Marcel Group as a \"Collaboorator\" to enter a volunteer Bangboo's data space and boost its computing power.\n\"Ehn-na? Ehn-na... En-nah-nah! (Even as a data model, I still get to work? Th—This is absolutely amazing!)\"",
"Item_RAB_Pool3_Name": "Boo to the Rescue - Style C",
"Item_RAB_Pool3_Story": "Norma specially designed the \"Collaboorator\" data loading code, which can download partial Bangboo data from the Marcel Group as a \"Collaboorator\" to enter a volunteer Bangboo's data space and boost its computing power.\n\"Ehn-ne! Ehn-ne... ehn-ne-nhe! (A request... A request just came in! Oh, good thing I'm a data model, wait... Doesn't that actually make me better suited for the job?)\"",
"Item_RAB_TowerStar_Name": "\"Best Booddy\" Medal",
"Item_RAB_TowerStar_Story": "Norma presented a shiny virtual medal to the \"Collaboorator\" who pushed through rigorous training in the data space, praising them for defeating countless code errors, boosting computing capacity, and making remarkable contributions to repairing the Central Computing Hub!\n\"En-nha na!(Thanks, everyone! I'm gonna become the greatest Collaboorator!)\"",
"Item_WeaponStar_A_Common_18_des": "Used to upgrade the Boisterous Echoes W-Engine.",
"Item_Weapon_Pyrois_Des": "Equip to increase Pyrois' combat capabilities. Can also be used to increase other Attack Agents' combat capabilities.",
"Item_Weapon_S_1551_Name": "Sol Exuvia",
"Item_Weapon_S_1571_Desc": "Every Bangboo in Roscaelifer would gladly throw themselves into danger for the Chief Technician's scientific pursuits, and this particular one is clearly the quickest to charge in headfirst.\n\"Ehn-nhu nhe na, ehn-nha en-en?\" (Boss Norma, is pretending a Bangboo is a W-Engine actually gonna fool anyone?)\n\"Nhu-en nhe ehn na?\" (And if we can't fool them, can't we just overpower them?)\n—The External Strategy Department's Chief Technician is currently employing her finest technology to remodel her favorite Bangboo sidekick.",
"Item_Weapon_S_Common_04_Desc": "Names once warm and tender, names once brilliant and blazing, were all stained by pitch-black disaster. The star that should have brought the hope of sunrise instead delivered ruin and destruction. This is a story of origins we already know well, yet the dying mirage extinguished within the valley will one day be reborn from the sea. The beast that trampled fate beneath its feet will become the chariot that clears the path ahead.\n\"Grip my reins tightly, or let my flames close around your throat.\" —An echo from fate itself.",
"Journey_Condition01_3010201": "Progress the Main Story to the specified mission in Season 3 Chapter 1",
"Journey_Condition01_3010304": "Progress the story of \"The Genius and the Miracle Chip!\" to the specified mission",
"Journey_FunctionDec_3010301": "• Booastrum's unique aerial transit system. Use it to zip across every corner of the city with ease.",
"Journey_FunctionDec_3010302": "• Once daily, you can open a surprise box at Roarin' Brekkies and obtain the card inside.\n• Collect surprise box cards to claim exchange rewards in [Card Exchange].",
"Journey_FunctionDec_3010303": "• After the Proxy receives an invitation to Roscaelifer and enrolls in Aurelia Academy as a special transfer student, they'll receive a custom school uniform prepared by Velina... Time to try out a fresh new look.\n• Wearing the academy uniform not only helps the Proxy blend into the new environment, but also makes it easier to carry out investigations in Roscaelifer.",
"Journey_FunctionDec_3010304": "• The \"Central Computing Hub\" is a key piece of equipment Norma uses to research Bangboo chip technology.\n• In the Central Computing Hub, collect \"Collaboorators\", boost their abilities, and command them to battle in data space!\n• Help Norma repair the Central Computing Hub and advance the plan stages to earn Proxy-exclusive Outfit accessories, namecards, titles, and a wealth of rewards.",
"Journey_FunctionDec_3010305": "• \"Interboo\" is the general Bangboo Network Server of Roscaelifer. The sky was once something we looked up at — now we measure it.\n• Explore Roscaelifer to level up your Interboo account.\n• Proxies can unlock various content in the Interboo system by exploring Booastrum and submitting [Interboo Coins] to upgrade the Interboo system.\n• Complete Interboo-related gameplay to earn Pyrois Agent Mindscapes, the Pyrois Agent Exclusive W-Engine [Sol Exuvia], Polychromes, and various upgrade material rewards.\n• More rewards will be added with future version updates.",
"Journey_FunctionDec_3010306": "• The Phaethon Faction Agent Pyrois is a powerful Etheric Other released by the Proxy. It isn't really a life form on its own, but more of a projection and extension of the power within the Proxy.\n• The process of mastering Pyrois is extremely challenging. The Proxy must reach a deep consensus with their own strength and memories, as well as undergo rigorous training to learn how to guide and control it safely.",
"Journey_FunctionName_3010306": "The Phaethon Faction Agent",
"LeaveFocusTargetDesc_SecrestArea": "Return to the hidden space structure",
"LevelDescText305": "When applying a different type of Attribute Anomaly effect to an enemy already afflicted with an Attribute Anomaly, if one of the Anomaly effects is Windswept, the Disorder effect will not be triggered. Instead, the Vortex effect will be triggered: Upon triggering, the Attribute Anomaly other than Windswept will be finalized, dealing AoE Anomaly DMG of the corresponding attribute.\nFor a period of time after triggering Vortex, it cannot be triggered again. Additionally, triggering Vortex forces the enemy into the Contamination state corresponding to Vortex's attribute.",
"LoadingDes_Booastrum_1": "[Port Outpost]\nA key transit point for personnel and supplies moving into and out of Booastrum, this outpost serves as a major logistics hub for goods awaiting shipment. Under current regulations, all surface arrivals entering Booastrum must pass through here. The outpost is equipped with a high-altitude Hollow elevator that provides direct access to the Shallows of Scamall Hollow.",
"LoadingDes_Booastrum_2": "[Emerald Central Park]\nThe largest park in central Booastrum. Accessible by airbus, it's the perfect spot for a daily stroll or a moment of relaxation.",
"LoadingDes_Booastrum_3": "[Beckford Street]\nThe most bustling and vibrant commercial street in Booastrum, Beckford Street is a mixed residential district shared by humans and Bangboo. Most of Booastrum's human population lives here, and despite the scarcity of resources high above the surface, the many shops lining the street are still able to meet people's basic daily needs.",
"LoadingDes_Booastrum_4": "[Aurelia Academy]\nAn academic institution under the External Strategy Department, combining education, rehabilitation, and Ether research. Most students at Aurelia Academy are Ether-sensitive or suffer from Corruption, where they pursue general coursework alongside specialized programs related to Bangboo and Ether.",
"LoadingDes_Booastrum_5": "[CCD Square]\nThe plaza in front of the Airspace Control Tower — the Core area of Booastrum, situated at the very heart of the city. Home to the Interboo statue and the venue for the councils.",
"LoadingDes_Booastrum_6": "[Booastrum]\nThe main island of the Airspace Classified Zone, Roscaelifer. Booastrum serves as the Core hub integrating Rosetta Data processing, special zone administration, Hollow defense, and Ether Energy Module extraction. It is also the largest floating island in all of Roscaelifer.",
"LoadingTips_410010137": "You toss a Lucky Bottle Cap into the Fountain of the Bottle Cap Fairy...",
"LoadingTips_410010146": "While roaming around the city, you unknowingly stumble upon a place that appeared on the Interboo...",
"LoadingTips_410010147": "Heeded the advice of the Bangboo Guardian at the theater entrance and put on the \"Bangboo-tiful Collaboorator\" gifted by the Bangboo...",
"LoadingTips_410010148": "The Bangboo weren't too thrilled about you showing up without the \"Bangboo-tiful Collaboorator,\" so Mr. Cut politely showed you the door...",
"LoadingTips_BangbooPuzzle_1": "After the poster is restored, the nearby Bangboo carefully inspects the contents, leaves a token of thanks, and heads off, satisfied...",
"LockTip_994001": "Advance commission \"Genius Ahead, Bangboo Behind\" to unlock",
"LockTip_994101": "Advance commission Welcome to the Break-the-Rules Classroom to unlock",
"LockTip_994102": "Central Computing Hub Repair Project advanced to Phase 3",
"LockTip_994201": "Clear Stage 4 of Data Domain Training",
"LockTip_994301": "Clear Stage 4 of Data Domain Training",
"LockTip_994302": "Complete 1 loading in Collaboorator Loader",
"LockTip_994401": "Advance commission \"Genius Ahead, Bangboo Behind\" to unlock",
"LockTip_994501": "Advance commission Welcome to the Break-the-Rules Classroom to unlock",
"LockTip_994502": "Central Computing Hub Repair Project advanced to Phase 3",
"LockTip_994701": "Advance Central Computing Hub Repair Project to Phase 4 and progress mission \"Welcome to the Break-the-Rules Classroom\" to unlock",
"LockTip_994801": "Advance commission Welcome to the Break-the-Rules Classroom to unlock",
"LockTip_997101": "Advance Central Computing Hub Repair Project to Phase 5 and progress mission \"Party Suspicions\" to unlock",
"LockTip_997201": "Advance Central Computing Hub Repair Project to Phase 6 and progress mission \"Troubles of the Genius Girl\" to unlock",
"LockTip_997301": "Advance Central Computing Hub Repair Project to Phase 7 and progress mission \"We Have Not Yet Learned to Say Goodbye\" to unlock",
"LockTip_997401": "Advance Central Computing Hub Repair Project to Phase 8 and progress mission \"Bottle Caps, Parties, and Geniuses\" to unlock",
"LockTip_997501": "Reach Collaboorator Lv. 60 to unlock",
"LockTip_997601": "Advance commission \"Party Suspicions\" to unlock",
"LockTip_997602": "Central Computing Hub Repair Project advanced to Phase 5",
"LockTip_997701": "Advance commission \"We Have Not Yet Learned to Say Goodbye\" to unlock",
"LockTip_997702": "Central Computing Hub Repair Project advanced to Phase 7",
"LockTip_AutoButton": "Clear Data Domain Training 3 to unlock",
"LockTip_BossSweep": "Unlocks when Covenant Guardian Data - Lv. 10 reaches Phase 1",
"LockTip_SpeedRatioButton": "Clear Data Domain Training 3 to unlock",
"MainCityItemInteractName_1": "Ether Hearth",
"MainCityItemInteractName_2": "Cuppa Moment Nameplate",
"MainCity_Bangboo_Kyle": "Klein",
"MainCity_BoothNPC_NameKey": "Bangboo Who Wants a Makeover",
"MainCity_BoothNPC_NameKey02": "Enthusiastic Patrolboo",
"MainCity_BoothNPC_NameKey03": "Careless Researchboo",
"MainCity_BoothNPC_NameKey04": "Bangboo Musician",
"MainCity_WishPool_NameKey_01": "With that, the Bangboo leaped back into the fountain with the same flawless \"eight-and-a-half rotations\" form, resuming its leisurely swim. So it was doing cleaning work all along...",
"MainCity_WishPool_NameKey_02": "With that, the Bangboo shuffled its way back into the fountain and got back to scrubbing...",
"MainLineName_30": "Season 3 Chapter 1: A Sleepwalker's Confession",
"MainLineS2_LeapDetail": "[Advance Screening]\n• After completing the rank-up in Season 1 Chapter 1 - Intermission, Proxies can unlock the \"Advance Screening\" feature, which allows early access to certain Main Story content.\n• Through Advance Screening, Proxies can preview content from Main Story Season 3 Chapter 1 ahead of schedule, while still unlocking new areas and meeting new Agents as normal as the Main Story progresses. After completing Main Story Season 2 - Epilogue \"New: Eridan Sunset (B)\", Proxies will be able to accept the Story Commission for Main Story Season 3 Chapter 1 \"A Sleepwalker's Confession\" as normal.\n• Activating Advance Screening will not affect Main Story progression or rewards. Proxies can claim all eligible Commission Rewards and Exclusive Rewards as usual.\n \n[Function Details]\n• After using Advance Screening to unlock Main Story Season 3 Chapter 1, Proxies will receive the first mission of that chapter. As the Main Story progresses, Proxies will continue to receive all subsequent missions once their requirements are met, including event missions, exploration missions, and combat commissions.\n• After enabling Advance Screening, Proxies can track other Main Commission schedules through Inter-Knot - Schedule to experience earlier chapter story content.\n• Advance Screening allows early access to designated Main Story chapters. Proxies can view their current Main Story chapter, detailed information, and all Advance Screening-related details via the Logbook.",
"Main_BubbleStory_Chapter210_421000007_02": "Word is they've got crazy high clearance levels... They must be some super big shots...",
"Main_BubbleStory_Chapter210_421000013_01": "En, en-nah. (Ah, Lady Velina.)",
"Main_BubbleStory_Chapter210_421000014_01": "En ne nah. (Hello, Lady Velina.)",
"Main_BubbleStory_Chapter210_421000026_02": "Wuh-neh? (Got any inside info?)",
"Main_Chat_Chapter210_321000001_04": "Ah, looks like we didn't hit the wall switches in the right order...",
"Main_Chat_Chapter210_321000005_08": "Huh—?!",
"Main_Chat_Chapter210_321000005_09": "Oh, that? Don't worry about it. The permit, jointly signed by the city administration and Roscaelifer, makes it perfectly clear.",
"Main_Chat_Chapter210_321000005_13": "Heh... hahahaha, uh... Maybe it has something to do with everything we've been through.",
"Main_Chat_Chapter210_321000005_14": "But this whole \"attempted assassination of Sunbringer\" charge... Norma, what really happened here? How could things between two first-generation Void Hunters...?",
"Main_Chat_Chapter210_321000005_15": "But this whole \"attempted assassination of Sunbringer\" charge... Norma, what really happened here? How could things between two first-generation Void Hunters...?",
"Main_Chat_Chapter210_321000005_18": "But the warrant came directly from Airspace Patrol, and it was approved by Lady Sunbringer herself, so... has to be true.",
"Main_Chat_Chapter210_321000011_01": "Whir neh, wuh-nah-nah! (Please take a look at this perfect hue and listen to the hum of energy inside! Care to try our new Blissful Bread Bombs?)",
"Main_Chat_Chapter210_321000011_05": "Whir-ne... Whir-nne-wuh-na! (While its internal energy is a bit hard to control, this is perfectly fermented bread with a flawless ratio of ingredients!)",
"Main_Chat_Chapter210_321000011_06": "Whir-nah, wuh-nehna! (The real secret is to chow down big so it can blow all your worries sky-high!)",
"Main_Chat_Chapter210_321000011_23": "Wuh-na... Wuh-nah! (I'm sure you're now enlightened to the true essence of bread! Come back again soon!)",
"Main_Chat_Chapter210_321000015_01": "(What a beautiful room... It’s not just tastefully decorated, it's got everything we could possibly need.)",
"Main_Chat_Chapter210_321000015_02": "(But I'll take a closer look later. For now, let's set up the HDD. After such a long trip, Fairy must be getting impatient.)",
"Main_Chat_Chapter210_321000015_03": "(Ah, this is the workstation prepared for the HDD. It's not as big as the one back home, but it has all the latest equipment.)",
"Main_Chat_Chapter210_321000015_04": "(Ah, this is the workstation prepared for us. It's not as big as the one back home, but it has all the latest equipment.)",
"Main_Chat_Chapter210_321000015_05": "(But I'll take a closer look later. For now, let's set up the HDD. After such a long trip, Fairy must be getting impatient.)",
"Main_Chat_Chapter210_321000015_06": "(What a beautiful room... It’s not just tastefully decorated, it has everything we could possibly need.)",
"Main_Chat_Chapter210_321000017_02": "Whoa... wow...Lady Sunbringer... she's even more intimidating than I imagined. Just listening to her talk is making my legs go weak!",
"Main_Chat_Chapter210_321000017_03": "Exactly! That boldness, that vision! It's the kind of speech you'd only hear from a legendary wise king destined to guide civilization itself.",
"Main_Chat_Chapter210_321000017_04": "Feeling like this trip with me was totally worth it, huh? I bet you're even more curious about Lady Sunbringer now! So, whatcha say — wanna ask Norma, the all-knowing?",
"Main_Chat_Chapter210_321000017_09": "On a normal day, Lady Sunbringer is basically swamped... managing the Administrative Affairs Department, the CCD, and the Airspace Patrol Department. The paperwork on her desk is stacked higher than a Bangboo!",
"Main_Chat_Chapter210_321000017_10": "Legends? As a New Eridu local, how could I not know all about Lady Sunbringer's exploits! But hey, I've got one you outsiders probably haven't heard before.",
"Main_Chat_Chapter210_321000017_11": "Legend has it that before Roscaelifer was built, a massive Hollow was threatening the skies overhead — and Lady Sunbringer... uh... literally \"stitched\" it shut like how you'd stitch a torn piece of clothing!",
"Main_Chat_Chapter210_321000017_12": "And that's how the Roscaelifer came to be. As for the details? Top secret, obviously!",
"Main_Chat_Chapter210_321000017_13": "As the inventor of the Bangboo, Lady Sunbringer is instinctively trusted by all Bangboo, who show her the highest loyalty.",
"Main_Chat_Chapter210_321000017_14": "Look at these Bangboo keeping the special district running — all that hard work is their way of living up to Lady Sunbringer's expectations, don't you think?",
"Main_Chat_Chapter210_321000017_15": "You'll all be staying on the island during the treatment — plenty of time to get to know Lady Sunbringer... There's so much more to \"her\" story, trust me...",
"Main_Chat_Chapter210_321000017_16": "Now, let's focus on our top priority — Belle's treatment!",
"Main_Chat_Chapter210_321000017_17": "Now, let's focus on our top priority — Wise's treatment!",
"Main_Chat_Chapter210_321000018_10": "Hmm... Never mind. It was probably nothing. Yeah, it's fine.",
"Main_Chat_Chapter210_321000019_01": "Nicole!! No... no, no, no, no, no! That can't be... That can't be!",
"Main_Chat_Chapter210_321000019_02": "It's just a dream... Right! It has to be just a dream!",
"Main_Chat_Chapter210_321000019_08": "Nicole!! No, no, no, no, no... This can't be... This can't be!",
"Main_Chat_Chapter210_321000022_02": "(Let's have a look around the area, then head back and rest up.)",
"Main_Chat_Chapter210_321000022_03": "(Let's have a look around the area, then head back and rest up.)",
"Main_Chat_Chapter210_321000026_03": "Next, operate the drone and move it toward the electronic barrier above. Try to deactivate the barrier.",
"Main_Chat_Chapter210_321000026_08": "Alright, let's get started.",
"Main_Chat_Chapter210_321000196_02": "(Wise seems deep in thought about the trip. He hasn't noticed me at all...)",
"Main_Chat_Chapter210_321000196_03": "(Belle seems deep in thought about the trip. She hasn't noticed me at all...)",
"Main_Chat_Chapter210_321000196_05": "(Today's finally the day we leave. The trip feels like it was planned ages ago, but because everything's under wraps, we still know almost nothing about where we're headed...)",
"Main_Chat_Chapter210_321000196_06": "(I'm supposed to be going for treatment, but the closer we get to departure, the more uneasy Wise seems...)",
"Main_Chat_Chapter210_321000196_07": "(Before we leave, I should talk to him again. Maybe it'll help him relax a little.)",
"Main_Chat_Chapter210_321000196_09": "Talk later",
"Main_Chat_Chapter210_321000196_10": "(Before we leave, I should talk to her again. Maybe it'll help her relax a little.)",
"Main_Chat_Chapter210_321000196_11": "(I'm the one going for treatment, but the closer we get to departure, the more uneasy Belle seems...)",
"Main_Chat_Chapter210_321000196_12": "Hmm... About the trip... Once we get to Roscaelifer...",
"Main_Chat_Chapter210_321000201_01": "Rawrr... Please enjoy the tea-time treats, everyone! I've also prepared a little surprise — snack blind boxes. Go ahead and draw your own bit of luck, rawrr!",
"Main_Chat_Chapter210_321000201_03": "Me too! Hmph, I'll have you know that on my hero sheet, my \"Luck\" stat is at least an A!",
"Main_Chat_Chapter210_321000202_06": "There it is, the building right across from us,Amber Hall!",
"Main_Chat_Chapter210_321000202_08": "Amber Hall across the way...? Oh! You mean that big fancy place — the kind where you could pry off a single brick and trade it for a whole meal... that's gonna be our new home?! I knew it — stick with you guys and you'll never go hungry!",
"Main_Chat_Chapter210_321000202_11": "You dummy Proxy! Don't say that — what if they change their minds? Grab the deal while you can!",
"Main_Chat_Chapter210_321000203_01": "(Wow, there are so many outfits. This school uniform has quite a classic design. The Helios Academy's style was way more modern...)",
"Main_Chat_Chapter210_321000203_02": "(But since the uniform was so light-colored, it stained super easily. Miss Carole didn't really care, but some of the teachers were pretty strict about appearances. One time, Wise even had to borrow...)",
"Main_Chat_Chapter210_321000203_05": "(But since the uniform was light-colored, it stained super easily. Miss Carole didn't really care, but some of the teachers were pretty strict about appearances. One time, I even had to borrow...)",
"Main_Chat_Chapter210_321000203_06": "(Whoa, there are so many outfits. This school uniform has quite a classic design. Helios Academy's style was way more modern...)",
"Main_Chat_Chapter210_321000213_07": "(It's getting late. Should I head to bed, or wander around a bit longer?)",
"Main_Chat_Chapter210_321000214_04": "That voice... Belle! Thank goodness, you're a lifesaver!",
"Main_Chat_Chapter210_321000214_12": "Oh, you see that small terminal to your left?",
"Main_Chat_Chapter210_321000214_13": "I'll give you the access permissions for this type of equipment on the island. You can use it to connect to the indoor cameras. After that, I'll tell you how to get me out!",
"Main_Chat_Chapter210_321000214_14": "That voice... Wise! Thank goodness, you're a lifesaver!",
"Main_Chat_Chapter210_321000215_01": "Seems like things have finally quieted down outside. How about you get to sleep early, Wise? I'm heading back to my room.",
"Main_Chat_Chapter210_321000215_16": "Seems like things have finally settled down. How about you get to sleep early, Belle? I'm heading back to my room.",
"Main_Chat_Chapter210_321000216_03": "(The day I've imagined a thousand times... is finally here. Hope everything goes smooth.)",
"Main_Chat_Chapter210_321000216_04": "(Get ready first, then head downstairs to meet up with everyone.)",
"Main_Chat_Chapter210_321000216_05": "(Get ready first, then head downstairs to meet up with everyone.)",
"Main_Chat_Chapter210_321000216_06": "(After imagining this day countless times... can't belive it's finally here. Hope everything goes smoothly.)",
"Main_Chat_Chapter210_321000216_07": "(Ugh, my feet are killing me after all that walking yesterday... If Belle finds out, she'll drag me off for another one of her fitness boot camps...)",
"Main_Chat_Chapter210_321000217_Name_01": "Sharp-Eyed Passerby",
"Main_Chat_Chapter210_321000217_Name_02": "Hyped-Up Passerby",
"Main_Chat_Chapter210_321000218_04": "This is the central server of Interboo, the network used by Bangboo across Roscaelifer. It also represents the city's defining spirit: never lose yourself in the everyday, and never bow to the unknown.",
"Main_Chat_Chapter210_321000218_07": "Wow... Norma, you really know a lot.",
"Main_Chat_Chapter210_321000219_01": "Hmm... the crowd's getting bigger, and it's almost time. Lady Sunbringer's speech is about to kick off.",
"Main_Chat_Chapter210_321000219_02": "This is the most important big shot I've ever seen in my entire life!",
"Main_Chat_Chapter210_321000219_03": "Where? Where?! Which direction is Lady Sunbringer coming from?!",
"Main_Chat_Chapter210_321000223_11": "Belle, everyone's cheering for you.",
"Main_Chat_Chapter210_321000225_06": "You soon set off with Velina leading the way...",
"Main_Chat_Chapter210_321000226_03": "We can't go any further. To be precise, that rift known as the Singularity Leakage is merely the most visibly volatile point of Ether fluctuation.",
"Main_Chat_Chapter210_321000229_01": "(Oh no, the elevator's broken. But the only way to access the maintenance panel is from upstairs...)",
"Main_Chat_Chapter210_321000229_04": "(Oh no, the elevator's broken. But the only way to access the maintenance panel is from upstairs...)",
"Main_Chat_Chapter210_321000233_01": "Wuh-ne, nu-nuh! (Look at how big the crowd is for today's show!)",
"Main_Chat_Chapter210_321000233_03": "Wuh-nhu-en, nuh... (Speaking of which, your troupe's got a new play coming up, right? Since it's about the Angel, everyone's really looking forward to it...)",
"Main_Chat_Chapter210_321000233_07": "Wuh-neh! (Hey! Hold up, human friends!)",
"Main_Chat_Chapter210_321000233_10": "Ehn-ehn...? Nuh! (You guys...? No, no, no! The Bangboo Theater only allows Bangboo inside!)",
"Main_Chat_Chapter210_321000234_05": "Sounds like your AI assistant has the car ready. Let's go, Wise. If we're too late, the Angel might slip away.",
"Main_Chat_Chapter210_321000235_06": "Signal strength is stable and active. The signal has been located in the CCD upper floors area.",
"Main_Chat_Chapter210_321000235_11": "D—Don't look at me like that! I don't know why so many patrolling Bangboo suddenly showed up here!",
"Main_Chat_Chapter210_321000235_12": "But I swear, as long as we don't mess with the security equipment anymore, this won't happen again.",
"Main_Chat_Chapter210_321000235_13": "As for the elevator issue, I know a secret passage that leads upstairs.",
"Main_Chat_Chapter210_321000236_02": "Their on and off patterns actually represent a special code!",
"Main_Chat_Chapter210_321000236_04": "N—Never mind that! Anyway, as long as you find a way to light up all the lights around here, a path upward should open!",
"Main_Chat_Chapter210_321000236_06": "How about we send Eous up on a drone to check it out? He should be able to reach the mechanism on the wall!",
"Main_Chat_Chapter210_321000238_05": "Lemme check... There's a log marked \"Important\" left by Archy.",
"Main_Chat_Chapter210_321000238_06": "\"...The hidden passage has shifted. It's now near the opposite wall.\"",
"Main_GalGame_Chapter190_819311001_016": "As for Promeia... she left after making sure you were stable.",
"Main_GalGame_Chapter210_121000003_012": "Don't get too close to her!",
"Main_GalGame_Chapter210_121000003_022": "...Is that a confession?",
"Main_GalGame_Chapter210_121000003_027": "So, you're saying the Singularity Leakage and damaged Bangboo aren't just caused by Hollow activity, but something else is behind it? What makes you think that?",
"Main_GalGame_Chapter210_121000003_035": "I want to believe you... especially with everything that happened, but I can't see the attempt on Lady Sunbringer's life as justified. And with the Bangboo, you might be hiding something again, just like before.",
"Main_GalGame_Chapter210_121000003_037": "Hm... Alright, I think I understand. As for the \"assassination attempt\"... I'm not going to explain myself. But saying I'm the one harming Bangboo... now that's just an unfair accusation, isn't it?",
"Main_GalGame_Chapter210_121000003_046": "Understood. I have recalibrated the precise location based on your current position. The Angel's signal is coming from the Airspace Control Tower, and it is currently active.",
"Main_GalGame_Chapter210_121000003_055": "Alright, the truth is... I'm actually trapped here. Roscaelifer's tech is ridiculously complicated. I just pressed a few buttons, and everything started blaring... Look–",
"Main_GalGame_Chapter210_121000003_056": "Stop, stop, stop, stop, stop! Get your fingers off that screen! If you keep this up, you'll alert every guard in the building!!",
"Main_GalGame_Chapter210_121000003_060": "Sorry, Norma. I shouldn't have doubted you.",
"Main_GalGame_Chapter210_121000003_077": "Probably... go home and sleep? Believe it or not, at least whatever I planned for tonight... I'm not going to be able to do it anyway. But well... you don't exactly have the right to interrogate me right now, do you?",
"Main_GalGame_Chapter210_121000003_094": "Wait, Wise, this person's a wanted criminal! Are we really gonna work with her...?",
"Main_GalGame_Chapter210_121000003_095": "How cold of you, little Norma! Hehe... Looks like I'll have to try even harder from now on to win you over.",
"Main_GalGame_Chapter210_121000003_Name_001": "Remielle",
"Main_GalGame_Chapter210_121000003_Name_002": "Belle",
"Main_GalGame_Chapter210_121000003_Name_003": "Wise",
"Main_GalGame_Chapter210_121000003_Name_004": "Norma",
"Main_GalGame_Chapter210_121000003_Name_005": "Fairy",
"Main_GalGame_Chapter210_121000004_012": "The one who left the drawing in the theater was a Bangboo victim, and the doodle at the CCD was likely left by the Databoo that died earlier.",
"Main_GalGame_Chapter210_121000004_013": "The one who left the drawing in the theater was a Bangboo victim, and the doodle at the CCD was likely left by the Databoo that died earlier.",
"Main_GalGame_Chapter210_121000004_016": "Until now, we assumed the Singularity Leakages and the overlapping dimensions were the source of the disaster, and that the Bangboo were just victims caught up in it.",
"Main_GalGame_Chapter210_121000004_018": "But maybe... the truth is the exact opposite — it's not that the Singularity Leakages killed the Bangboo, it's that the Bangboo triggered the Singularity Leakages.",
"Main_GalGame_Chapter210_121000004_019": "But maybe... we got it all wrong — it's not that the Singularity Leakages killed the Bangboo, it's that the Bangboo triggered the Singularity Leakages.",
"Main_GalGame_Chapter210_121000004_024": "Wait, let me think... What you're saying does make sense...",
"Main_GalGame_Chapter210_121000004_025": "Wait, let me think... What you're saying does make sense...",
"Main_GalGame_Chapter210_121000004_030": "That's right, Toby is very likely \"infected\" as well.",
"Main_GalGame_Chapter210_121000004_032": "If that Ethereal is attracted to Singularity Leakages triggered by Bangboo, then it would likely be drawn to Toby!",
"Main_GalGame_Chapter210_121000004_037": "Hmm... Should I clarify that we're not exactly together?",
"Main_GalGame_Chapter210_121000004_Name_001": "Norma",
"Main_GalGame_Chapter210_121000004_Name_002": "Remielle",
"Main_GalGame_Chapter210_121000004_Name_003": "Belle",
"Main_GalGame_Chapter210_121000004_Name_004": "Wise",
"Main_GalGame_Chapter210_121000004_Name_005": "Belle",
"Main_GalGame_Chapter210_121000005_018": "Pardon my forwardness, but your hair is nearly indistinguishable from mine.",
"Main_GalGame_Chapter210_121000005_019": "\"In dis thing\"...? In what thing?!",
"Main_GalGame_Chapter210_121000005_Name_001": "Norma",
"Main_GalGame_Chapter210_121000005_Name_002": "Belle",
"Main_GalGame_Chapter210_121000005_Name_003": "Wise",
"Main_GalGame_Chapter210_121000005_Name_004": "Velina",
"Main_GalGame_Chapter210_121000005_Name_005": "Billy",
"Main_GalGame_Chapter210_121000006_001": "This is so weird. How could there be a Singularity Leakage in the CCD's upper levels?!",
"Main_GalGame_Chapter210_121000006_Name_001": "Norma",
"Main_GalGame_Chapter210_121000006_Name_002": "Belle",
"Main_GalGame_Chapter210_121000006_Name_003": "Wise",
"Main_GalGame_Chapter210_121000006_Name_004": "Remielle",
"Main_GalGame_Chapter210_121000008_Name_001": "Belle",
"Main_GalGame_Chapter210_121000008_Name_002": "Wise",
"Main_GalGame_Chapter210_121000009_004": "Are you okay?",
"Main_GalGame_Chapter210_121000009_005": "Are you okay?",
"Main_GalGame_Chapter210_121000009_007": "Is the lab alright?",
"Main_GalGame_Chapter210_121000009_008": "Is the lab alright?",
"Main_GalGame_Chapter210_121000009_009": "No, it's not as bad as it looks. Tomorrow's test is still on schedule.",
"Main_GalGame_Chapter210_121000009_011": "Besides, being hated by Bangboo... well, it's kinda been our department's thing for a while now.",
"Main_GalGame_Chapter210_121000009_012": "Wait, you're hated by Bangboo? Aren't you guys supposed to be their support department?",
"Main_GalGame_Chapter210_121000009_013": "Wait, you're hated by Bangboo? Aren't you supposed to be their support department?",
"Main_GalGame_Chapter210_121000009_014": "Yeah, well... announcing \"retirement\" to the Bangboo is part of our job, too.",
"Main_GalGame_Chapter210_121000009_015": "Simply put, after a certain number of service years, the Bangboo leave the island to live out the rest of their time in New Eridu, the place you're familiar with.",
"Main_GalGame_Chapter210_121000009_017": "And since the entire island is classified, they have to undergo a full memory wipe before going to New Eridu — like a complete reset.",
"Main_GalGame_Chapter210_121000009_021": "Can't believe there's such a harsh rule... Wiping memories like that...",
"Main_GalGame_Chapter210_121000009_022": "Can't believe there's such a harsh rule... Wiping memories like that...",
"Main_GalGame_Chapter210_121000009_024": "Having your memories erased...? That sounds pretty awful...",
"Main_GalGame_Chapter210_121000009_026": "Bangboo are simple, honest little things... and since we're the ones handling \"retirement,\" of course they end up resenting us.",
"Main_GalGame_Chapter210_121000009_032": "You guys should head back and rest. You've got something important tomorrow. I'll go deal with the lab.",
"Main_GalGame_Chapter210_121000009_033": "And hey! When I come by Amber Hall tomorrow morning, you better not still be in bed!",
"Main_GalGame_Chapter210_121000009_034": "Norma leaves...",
"Main_GalGame_Chapter210_121000009_Name_001": "Norma",
"Main_GalGame_Chapter210_121000009_Name_002": "Belle",
"Main_GalGame_Chapter210_121000009_Name_003": "Wise",
"Main_GalGame_Chapter210_121000010_006": "Unfortunately though... the place is a mess now. Let's move them upstairs and air this place out.",
"Main_GalGame_Chapter210_121000010_007": "Just then, a voice rings out...",
"Main_GalGame_Chapter210_121000010_Name_001": "Norma",
"Main_GalGame_Chapter210_121000010_Name_002": "Belle",
"Main_GalGame_Chapter210_121000010_Name_003": "Wise",
"Main_GalGame_Chapter210_121000011_003": "When you first mentioned the Creator, I thought you were messing with me. Didn't think the whole island actually knew about all that.",
"Main_GalGame_Chapter210_121000011_005": "Wise, what did you think of that speech?",
"Main_GalGame_Chapter210_121000011_006": "Belle, what did you think of that speech?",
"Main_GalGame_Chapter210_121000011_011": "Yeah, same here. I didn't expect the Creator's influence to be this big... even Roscaelifer has to do something. I wonder what kind of people those collaborators are.",
"Main_GalGame_Chapter210_121000011_012": "I think I heard Veli mention it before — something about city administration, the HIA, and a bunch of different agencies. Oh, and TOPS will be sending people too.",
"Main_GalGame_Chapter210_121000011_Name_001": "Cissia",
"Main_GalGame_Chapter210_121000011_Name_002": "Billy",
"Main_GalGame_Chapter210_121000011_Name_003": "Norma",
"Main_GalGame_Chapter210_121000011_Name_004": "Belle",
"Main_GalGame_Chapter210_121000011_Name_005": "Wise",
"Main_GalGame_Chapter210_121000012_Name_001": "Dracaene",
"Main_GalGame_Chapter210_121000225_033": "(When that power goes out of control... it feels exactly like it did back in Helios Academy.)",
"Main_GalGame_Chapter210_121000225_034": "(When that power went out of control... it felt exactly like it did back in Helios Academy.)",
"Main_GalGame_Chapter210_121000225_042": "Uh, Cissia...? Don't tell me you packed more stuff. Velina said Roscaelifer will provide everything we need. We're supposed to travel light!",
"Main_GalGame_Chapter210_121000225_043": "Uh, Cissia...? Don't tell me you just packed more things. Velina said Roscaelifer will provide everything we need. We're supposed to travel light.",
"Main_GalGame_Chapter210_121000225_044": "Besides, we don't even know if your \"travel permit\" actually went through...",
"Main_GalGame_Chapter210_121000225_045": "Besides, we don't even know if your \"travel permit\" actually went through...",
"Main_GalGame_Chapter210_121000225_053": "Uh, thanks, Cissia... but let's just assume we're not going to get \"kicked out,\" okay...?",
"Main_GalGame_Chapter210_121000225_064": "Come to think of it, this is the first time our little Sixth Street squad is going on a trip together! It's kinda like... what do they call it...? Oh, they uh, um... Oh! A \"team-building\" thing! It's my first one ever!",
"Main_GalGame_Chapter210_121000225_068": "Whoa, woah, woah, woah! Wh–What's going on?!",
"Main_GalGame_Chapter210_121000225_070": "Whoa!! No way! Are you kidding?!",
"Main_GalGame_Chapter210_121000225_071": "What's going on?",
"Main_GalGame_Chapter210_121000225_072": "(Head out)",
"Main_GalGame_Chapter210_121000225_Name_001": "Belle",
"Main_GalGame_Chapter210_121000225_Name_002": "Wise",
"Main_GalGame_Chapter210_121000225_Name_003": "Billy",
"Main_GalGame_Chapter210_121000225_Name_004": "Cissia",
"Main_GalGame_Chapter210_121000226_014": "Yes! I knew everything would be peachy keen! Well what are we waiting for? Let's roll!!",
"Main_GalGame_Chapter210_121000226_021": "Through the rumble of the airship, you can hear Cissia and Billy arguing with the Bangboo...\nThis chaotic scene somehow manages to calm your nerves a bit.",
"Main_GalGame_Chapter210_121000226_022": "Looks like a smooth departure's off the table. So then... let's just head straight into this little bit of chaos, yeah?",
"Main_GalGame_Chapter210_121000226_023": "Looks like this trip's gonna be one wild ride from the jump. Belle, what do you say... We hit the road?",
"Main_GalGame_Chapter210_121000226_024": "Alright, let's go!",
"Main_GalGame_Chapter210_121000226_025": "Let's head out!",
"Main_GalGame_Chapter210_121000226_026": "Under your neighbors' stunned and concerned gazes, you head towards the massive airship that looks like something straight out of a movie. A new journey has begun...",
"Main_GalGame_Chapter210_121000226_Name_001": "Belle",
"Main_GalGame_Chapter210_121000226_Name_002": "Wise",
"Main_GalGame_Chapter210_121000226_Name_003": "Norma",
"Main_GalGame_Chapter210_121000226_Name_004": "Cissia",
"Main_GalGame_Chapter210_121000226_Name_005": "Billy",
"Main_GalGame_Chapter210_121000226_Name_006": "Billy",
"Main_GalGame_Chapter210_121000226_Name_007": "Stern Bangboo",
"Main_GalGame_Chapter210_121000227_001": "Ehn-na, ehn-na ehn-na! (...Anyway, for the upcoming Completion Anniversary, our troupe is going all out, holding sign-ups for new actors, and rehearsing the epic play, \"Angel's Aria\"!)",
"Main_GalGame_Chapter210_121000227_004": "Hey, hey, hey — look! Isn't that Tin Master? So there's a Tin Master here too... Though something's a little different about this one...",
"Main_GalGame_Chapter210_121000227_009": "Ehn... ehn-na! (We... We've got nothing to say to you!)",
"Main_GalGame_Chapter210_121000227_020": "It—It's nothing! The Bangboo here just... well, they get jumpy sometimes. Don't worry about it.",
"Main_GalGame_Chapter210_121000227_021": "Um, ahem... You must be the honored guests of the External Strategy Department. Welcome to Roscaelifer. Lady Velina has already arranged a special tea service at Cuppa Moment to help you recover from your journey.",
"Main_GalGame_Chapter210_121000227_022": "Rawrr... She also asked me to prepare some pancakes, rawrr...",
"Main_GalGame_Chapter210_121000227_023": "Yeah—! Velina really did think of everything! She is so nice!",
"Main_GalGame_Chapter210_121000227_024": "Please, feel free to rest in the shop for a while. I'll bring the tea shortly. After that, you can try the pancakes. Mm~",
"Main_GalGame_Chapter210_121000227_025": "Rawrr... My pancake stall is right next door. I'll be waiting for you there!",
"Main_GalGame_Chapter210_121000227_Name_001": "Archy",
"Main_GalGame_Chapter210_121000227_Name_002": "Tin Master",
"Main_GalGame_Chapter210_121000227_Name_003": "Cissia",
"Main_GalGame_Chapter210_121000227_Name_004": "Billy",
"Main_GalGame_Chapter210_121000227_Name_005": "Belle",
"Main_GalGame_Chapter210_121000227_Name_006": "Wise",
"Main_GalGame_Chapter210_121000227_Name_007": "Norma",
"Main_GalGame_Chapter210_121000227_Name_008": "Mr. Roar",
"Main_GalGame_Chapter210_121000228_005": "Of course I did!",
"Main_GalGame_Chapter210_121000228_006": "Good work. Now then — about your identities during your stay in Roscaelifer, we have made arrangements.",
"Main_GalGame_Chapter210_121000228_007": "Beginning tomorrow, you will be active within the airspace zone as transfer students admitted under Aurelia Academy's special program. This should help you integrate more naturally.",
"Main_GalGame_Chapter210_121000228_021": "(I didn't expect we'd have to go to school... We haven't set foot on a campus since we left Helios Academy.)",
"Main_GalGame_Chapter210_121000228_022": "(Bringing up school now must be making Wise think of that incident again...)",
"Main_GalGame_Chapter210_121000228_023": "(Bringing up school now must be making Belle think of that incident again...)",
"Main_GalGame_Chapter210_121000228_024": "So I get a \"student experience pass\" too?! Hohohohehe, a life I could only dream of — snacking in class and napping all day!",
"Main_GalGame_Chapter210_121000228_026": "Oh man... an intelligent construct at my age hanging out with a bunch of kids... won't that be kind of, uh...",
"Main_GalGame_Chapter210_121000228_028": "Miss Cissia is registered as... an \"emotional support pet.\" Certain policies encourage such classifications, and it was the most expedient option...",
"Main_GalGame_Chapter210_121000228_029": "Hahahaha, sounds like the perfect deal for Cissia – free food and free housing! Hehehe...",
"Main_GalGame_Chapter210_121000228_031": "Mr. Billy is registered as a \"high-performance, multi-functional domestic support unit.\" In simpler terms, a household appliance.",
"Main_GalGame_Chapter210_121000228_042": "You can start her treatment tomorrow? So soon?",
"Main_GalGame_Chapter210_121000228_044": "Yeah, get some proper rest. We'll come pick you up tomorrow!",
"Main_GalGame_Chapter210_121000228_Name_001": "Cissia",
"Main_GalGame_Chapter210_121000228_Name_002": "Velina",
"Main_GalGame_Chapter210_121000228_Name_003": "Norma",
"Main_GalGame_Chapter210_121000228_Name_004": "Belle",
"Main_GalGame_Chapter210_121000228_Name_005": "Wise",
"Main_GalGame_Chapter210_121000228_Name_006": "Billy",
"Main_GalGame_Chapter210_121000229_003": "Welcome... Fairy!",
"Main_GalGame_Chapter210_121000229_019": "Velina left us uniforms in the box right there. I... guess you didn't notice it.",
"Main_GalGame_Chapter210_121000229_021": "It fits really well, and the quality's solid. You should change. Billy and Cissia won't stop asking about it.",
"Main_GalGame_Chapter210_121000229_025": "Do I have to change now? Maybe I could go help downstairs first. It sounds like you guys are tearing the place apart.",
"Main_GalGame_Chapter210_121000229_030": "(Why is she acting all suspicious...)",
"Main_GalGame_Chapter210_121000229_032": "(But... she does look like she's doing much better. And from what Velina said, the treatment's already arranged. Which is a huge relief.)",
"Main_GalGame_Chapter210_121000229_Name_001": "Fairy",
"Main_GalGame_Chapter210_121000229_Name_002": "Belle",
"Main_GalGame_Chapter210_121000229_Name_003": "Wise",
"Main_GalGame_Chapter210_121000230_003": "Not bad at all! Yeah, some of the \"important supplies\" got confiscated at airship security, but what we've got left? It's enough to make this place look like Random Play!",
"Main_GalGame_Chapter210_121000230_005": "Okay, maybe not that, Billy! Let's keep it low-key, okay? Low-key is good. It's great as is!",
"Main_GalGame_Chapter210_121000230_007": "You guys... this video stall...",
"Main_GalGame_Chapter210_121000230_022": "Everyone talks and laughs, just like on Sixth Street, until the sky darkens...",
"Main_GalGame_Chapter210_121000230_Name_001": "Cissia",
"Main_GalGame_Chapter210_121000230_Name_002": "Billy",
"Main_GalGame_Chapter210_121000230_Name_003": "Belle",
"Main_GalGame_Chapter210_121000230_Name_004": "Wise",
"Main_GalGame_Chapter210_121000231_006": "Hmph, you said that last time too — and we still won.",
"Main_GalGame_Chapter210_121000231_007": "Oh? Then what about the time before that, and the one before that, and the one before that?!",
"Main_GalGame_Chapter210_121000231_012": "New implants? ...Wait, isn't this just a regular test?",
"Main_GalGame_Chapter210_121000231_013": "New implants? ...Wait, isn't this just a regular test?",
"Main_GalGame_Chapter210_121000231_029": "You're so afraid... because you already know... you're gonna to kill me?",
"Main_GalGame_Chapter210_121000231_034": "No... I'm sorry, I'm sorry, I'm sorry, I'm sorry... Please... Serpico, Truvia... please... don't... don't look at me like that...",
"Main_GalGame_Chapter210_121000231_036": "I—I...!!",
"Main_GalGame_Chapter210_121000231_037": "I—I...",
"Main_GalGame_Chapter210_121000231_039": "Never thought there'd be a day where you were rescued by such a scary noise...",
"Main_GalGame_Chapter210_121000231_Name_001": "Truvia",
"Main_GalGame_Chapter210_121000231_Name_002": "Belle",
"Main_GalGame_Chapter210_121000231_Name_003": "Wise",
"Main_GalGame_Chapter210_121000231_Name_004": "Serpico",
"Main_GalGame_Chapter210_121000231_Name_005": "Serpico",
"Main_GalGame_Chapter210_121000232_002": "S—Sigrid...",
"Main_GalGame_Chapter210_121000232_004": "Being energetic is not a bad thing. But for now... try to rein in those \"brilliant ideas\" of yours.",
"Main_GalGame_Chapter210_121000232_005": "Wait, Sigrid! I was conducting a very serious technical adjustment. This was a pre-stress test for tomorrow's logic core trial.",
"Main_GalGame_Chapter210_121000232_016": "Wait... ESD's transfer students... does that technically make them \"imports\"?",
"Main_GalGame_Chapter210_121000232_021": "(W–Wait, what's going on? Why is she suddenly smiling like that? It's weird, and kinda ominous. And her aura is intense... If I answer honestly, she won't do anything to me and Norma... right?)",
"Main_GalGame_Chapter210_121000232_035": "We're already conducting a full internal review of the logic core safety concerns. We'll give everyone a clear answer soon.",
"Main_GalGame_Chapter210_121000232_036": "Norma can be a bit... unfocused at times, but when it comes to technical work, she's never careless. Sigrid, I trust my judgment of my colleagues I work day and night with.",
"Main_GalGame_Chapter210_121000232_037": "Lady Velina, I don't doubt your capability or your sincerity. But I do expect this logic core issue to be resolved — soon.",
"Main_GalGame_Chapter210_121000232_038": "If this ends up as an interpellation at a time like this... it won't go well for anyone.",
"Main_GalGame_Chapter210_121000232_053": "I see... We're not researchers, but Belle and I have handled a few cases involving Bangboo before. Is there anything we can help with?",
"Main_GalGame_Chapter210_121000232_Name_001": "???",
"Main_GalGame_Chapter210_121000232_Name_002": "Norma",
"Main_GalGame_Chapter210_121000232_Name_003": "Sigrid",
"Main_GalGame_Chapter210_121000232_Name_004": "Belle",
"Main_GalGame_Chapter210_121000232_Name_005": "Wise",
"Main_GalGame_Chapter210_121000232_Name_006": "Velina",
"Main_GalGame_Chapter210_121000233_012": "Actually, I wanted to ask yesterday... why is the treatment being done at the CCD?",
"Main_GalGame_Chapter210_121000233_013": "Actually, I wanted to ask yesterday... why is the treatment being done at the CCD?",
"Main_GalGame_Chapter210_121000233_024": "Sure there are other materials involved, but Porcelloy is the key ingredient.",
"Main_GalGame_Chapter210_121000233_025": "Anyway, enough talk. Let's get moving. If we head out now, you might catch something big at the CCD Square!",
"Main_GalGame_Chapter210_121000233_Name_001": "Billy",
"Main_GalGame_Chapter210_121000233_Name_002": "Cissia",
"Main_GalGame_Chapter210_121000233_Name_003": "Norma",
"Main_GalGame_Chapter210_121000233_Name_004": "Belle",
"Main_GalGame_Chapter210_121000233_Name_005": "Wise",
"Main_GalGame_Chapter210_121000234_009": "Protecting Belle is our number one priority right now. No scary talk or jinxing allowed!",
"Main_GalGame_Chapter210_121000234_010": "Protecting Wise is our number one priority right now. No scary talk or jinxing allowed!",
"Main_GalGame_Chapter210_121000234_014": "Yeah, exactly! What's so secret that we can't hear it? I'm feeling a bit left out here!",
"Main_GalGame_Chapter210_121000234_017": "Whoa! Wh–What kind of scary, unreasonable rule is that?! Ugh... fine, I won't listen then! Billy, let's stay away!",
"Main_GalGame_Chapter210_121000234_022": "And I actually found records in the archives showing Roscaelifer supplied Porcelloy and assisted Helios Academy with treatments...",
"Main_GalGame_Chapter210_121000234_028": "But one thing's for sure — the technical preparations here are far more thorough than you'd expect.",
"Main_GalGame_Chapter210_121000234_032": "Could someone here have been keeping an eye on Belle's situation from the very beginning? Or perhaps Helios Academy and Roscaelifer share a deeper connection...",
"Main_GalGame_Chapter210_121000234_036": "If we ever get the chance to speak with Lady Sunbringer in person, we might finally learn something important about our teacher!",
"Main_GalGame_Chapter210_121000234_037": "If we ever get the chance to speak with Lady Sunbringer in person, we might finally learn something important about our teacher!",
"Main_GalGame_Chapter210_121000234_046": "Let's go, Belle. Billy, Cissia, you guys ready?",
"Main_GalGame_Chapter210_121000234_Name_001": "Norma",
"Main_GalGame_Chapter210_121000234_Name_002": "Belle",
"Main_GalGame_Chapter210_121000234_Name_003": "Wise",
"Main_GalGame_Chapter210_121000234_Name_004": "Billy",
"Main_GalGame_Chapter210_121000234_Name_005": "Cissia",
"Main_GalGame_Chapter210_121000235_001": "Lady Sunbringer was a cool and imposing young woman just a few minutes ago, and now she's suddenly a little girl?! Is this the power of a first-generation Void Hunter?!",
"Main_GalGame_Chapter210_121000235_002": "Hee-hee... Looks like you've mistaken me and Eldreda for the same person.",
"Main_GalGame_Chapter210_121000235_005": "Norma's been on the floating island for so long that she's completely used to the fact that there are three Lady Sunbringers here.",
"Main_GalGame_Chapter210_121000235_009": "That's right, I'm Dracaene Sunbringer. The other two are Lindverne and Eldreda.",
"Main_GalGame_Chapter210_121000235_012": "Mhmm. Sunbringer's true form is an Intelligent Construct, after all.",
"Main_GalGame_Chapter210_121000235_023": "Judging by how formidable that Lady Sunbringer seems... I don't think I dare to ask her a question like that!",
"Main_GalGame_Chapter210_121000235_025": "And what about the third Lady Sunbringer? What's she up to?",
"Main_GalGame_Chapter210_121000235_026": "Lindverne recently went to Vyrium to calibrate her equipment. Oh, that's where Flint Workshop is. Do you guys know it?",
"Main_GalGame_Chapter210_121000235_027": "Think I heard someone mention it before... I can't really remember.",
"Main_GalGame_Chapter210_121000235_Name_001": "Cissia",
"Main_GalGame_Chapter210_121000235_Name_002": "Sunbringer",
"Main_GalGame_Chapter210_121000235_Name_003": "Velina",
"Main_GalGame_Chapter210_121000235_Name_004": "Belle",
"Main_GalGame_Chapter210_121000235_Name_005": "Wise",
"Main_GalGame_Chapter210_121000235_Name_006": "Dracaene",
"Main_GalGame_Chapter210_121000235_Name_007": "Billy",
"Main_GalGame_Chapter210_121000236_001": "Roscaelifer's operations mainly rely on the Five Central Departments.",
"Main_GalGame_Chapter210_121000236_002": "The core three: the Administrative Affairs Department, the Central Computing Department, and the Airspace Patrol Department, are each led by a different Lady Sunbringer.",
"Main_GalGame_Chapter210_121000236_003": "Lady Eldreda runs the Administrative Affairs Department: handling policies, inter-department coordination, and final decision-making.",
"Main_GalGame_Chapter210_121000236_004": "Lady Dracaene heads the Central Computing Department, managing all matters related to Rosetta Data.",
"Main_GalGame_Chapter210_121000236_005": "And Lady Lindverne commands the Airspace Patrol Department, securing Roscaelifer and the surrounding skies.",
"Main_GalGame_Chapter210_121000236_008": "As for the remaining two, Flint Workshop and the External Strategy Department, they serve as support and are jointly managed by all three ladies.",
"Main_GalGame_Chapter210_121000236_009": "Flint Workshop drives our Porcelloy tech, handling the R&D and production of Porcelloy products.",
"Main_GalGame_Chapter210_121000236_010": "At the External Strategy Department, we connect Roscaelifer with New Eridu while providing technical support for Bangboo.",
"Main_GalGame_Chapter210_121000236_011": "And aside from the Central Five Departments, there are also a few smaller divisions, all overseen by the AAD.",
"Main_GalGame_Chapter210_121000236_Name_001": "Velina",
"Main_GalGame_Chapter210_121000236_Name_002": "Belle",
"Main_GalGame_Chapter210_121000236_Name_003": "Wise",
"Main_GalGame_Chapter210_121000237_003": "Heh, maybe that really is the truth.",
"Main_GalGame_Chapter210_121000237_Name_001": "Cissia",
"Main_GalGame_Chapter210_121000237_Name_002": "Dracaene",
"Main_GalGame_Chapter210_121000237_Name_003": "Cora",
"Main_GalGame_Chapter210_121000237_Name_004": "Billy",
"Main_GalGame_Chapter210_121000237_Name_005": "Velina",
"Main_GalGame_Chapter210_121000238_010": "After that, I blacked out... Well, actually, I was still kind of conscious, but it didn't feel like this body belonged to me anymore.",
"Main_GalGame_Chapter210_121000238_014": "You've got the exact same condition, Wise. Lucky for you, the Ether buildup in your body is still at a relatively safe level.",
"Main_GalGame_Chapter210_121000238_015": "You've got the exact same condition, Belle. Lucky for you, the Ether buildup in your body is still at a relatively safe level.",
"Main_GalGame_Chapter210_121000238_023": "The healing pod you're about to hop into is built with a large amount of Porcelloy. It'll create a stable environment for you — think of it like a heavy-duty dam holding back a raging river.",
"Main_GalGame_Chapter210_121000238_029": "No worries, I'm not that fragile! If this can really cure me for good and keep me from hurting anyone again, then a little pain is nothing.",
"Main_GalGame_Chapter210_121000238_030": "Don't worry, guys, I'm not that fragile. If this can actually cure me and stop me from hurting anyone again, a little pain is a small price to pay.",
"Main_GalGame_Chapter210_121000238_035": "Belle, you can go ahead and enter the healing pod in the treatment room now.",
"Main_GalGame_Chapter210_121000238_036": "Wise, you can go ahead and enter the healing pod in the treatment room now.",
"Main_GalGame_Chapter210_121000238_037": "Oh, and before that... do you have any other questions?",
"Main_GalGame_Chapter210_121000238_039": "Lady Sunbringer... truth is, if I recall correctly, this isn't the first time I've lost control.",
"Main_GalGame_Chapter210_121000238_040": "Lady Sunbringer... truth is, if I recall correctly, this isn't the first time I've lost control.",
"Main_GalGame_Chapter210_121000238_047": "Thanks for pointing us in the right direction.",
"Main_GalGame_Chapter210_121000238_048": "Thanks for pointing us in the right direction.",
"Main_GalGame_Chapter210_121000238_049": "You're most welcome. Alright, if you don't have any more questions, let's begin your first treatment.",
"Main_GalGame_Chapter210_121000238_Name_001": "Dracaene",
"Main_GalGame_Chapter210_121000238_Name_002": "Belle",
"Main_GalGame_Chapter210_121000238_Name_003": "Wise",
"Main_GalGame_Chapter210_121000238_Name_004": "Cissia",
"Main_GalGame_Chapter210_121000239_006": "At the end of each test phase, we'll extract the data gathered so far. Once all the tests are complete, we'll be able to properly analyze your condition.",
"Main_GalGame_Chapter210_121000239_008": "Doesn't sound too difficult.",
"Main_GalGame_Chapter210_121000239_009": "Doesn't sound too difficult.",
"Main_GalGame_Chapter210_121000239_010": "The interactive equipment you're seeing is modeled after real devices used in Roscaelifer, so the simulation should feel very authentic.",
"Main_GalGame_Chapter210_121000239_Name_001": "Velina",
"Main_GalGame_Chapter210_121000239_Name_002": "Dracaene",
"Main_GalGame_Chapter210_121000239_Name_003": "Belle",
"Main_GalGame_Chapter210_121000239_Name_004": "Wise",
"Main_GalGame_Chapter210_121000240_011": "Hmm... As expected of Helios's legacy. I might have underestimated this power.",
"Main_GalGame_Chapter210_121000240_013": "Yeah, I was trapped by them...",
"Main_GalGame_Chapter210_121000240_014": "Yeah, you're right. Back there, I was trapped by them for a while.",
"Main_GalGame_Chapter210_121000240_015": "Yeah, you're right. I... was trapped by them for a while.",
"Main_GalGame_Chapter210_121000240_016": "Trapped? It looked more like you were the one trapping them. Either way, you still made direct contact with that power, right? Hmm... that wasn't supposed to happen until phase four of the treatment...",
"Main_GalGame_Chapter210_121000240_020": "No, we just... talked things out. Besides, it's not like it's my place to teach them a lesson.",
"Main_GalGame_Chapter210_121000240_021": "No, we just... talked things out. Besides, it's not like it's my place to teach them a lesson.",
"Main_GalGame_Chapter210_121000240_022": "I'm never letting them hurt anyone again, and I won't keep making you guys worry about me. I promise.",
"Main_GalGame_Chapter210_121000240_023": "But — I'm never letting them hurt anyone again, and I won't keep making you guys worry about me. I promise.",
"Main_GalGame_Chapter210_121000240_026": "Not completely, no. But she and that power inside her... seem to have reached some kind of understanding. After all... the Porcelloy in the healing pod has almost been completely absorbed.",
"Main_GalGame_Chapter210_121000240_027": "Not completely, no. But he and that power inside him... seem to have reached some kind of understanding. After all... the Porcelloy in the healing pod has almost been completely absorbed.",
"Main_GalGame_Chapter210_121000240_032": "Velina, could you come with me to the training room and get everything ready before we continue the treatment?",
"Main_GalGame_Chapter210_121000240_036": "Yeah, we definitely skipped a few steps. But given the situation... our best play is getting him to project his power outward and form a controllable Etheric Other.",
"Main_GalGame_Chapter210_121000240_037": "Of course, she'll also need a sparring partner with real combat experience to help her train. Oh, right, and there's this too. I had Claret help prepare it earlier.",
"Main_GalGame_Chapter210_121000240_038": "Of course, he'll also need a sparring partner with real combat experience to help him train. Oh, right, and there's this too. I had Claret help prepare it earlier.",
"Main_GalGame_Chapter210_121000240_048": "If Billy's cool with it... I'm down. Plus... it honestly feels a lot safer than taking on other sparring partners.",
"Main_GalGame_Chapter210_121000240_055": "I really scared you back there, didn't I, Belle?",
"Main_GalGame_Chapter210_121000240_058": "You said you \"talked\" to that power? Is that really what happened?",
"Main_GalGame_Chapter210_121000240_059": "You said you \"talked\" to that power? Is that what really happened?",
"Main_GalGame_Chapter210_121000240_061": "Yeah, we talked about Serpico... I told them it wasn't their fault. It was all on me.",
"Main_GalGame_Chapter210_121000240_062": "Yeah, we talked about Serpico... I told them it wasn't their fault. It was all on me.",
"Main_GalGame_Chapter210_121000240_063": "Wise, we all know... it was just an accident. Not even Carole and all those brilliant researchers could've done anything. There's no way you could've...",
"Main_GalGame_Chapter210_121000240_064": "Belle, we all know... it was just an accident. Not even Carole and all those brilliant researchers could've done anything. There's no way you could've...",
"Main_GalGame_Chapter210_121000240_066": "You're right, it was an accident.",
"Main_GalGame_Chapter210_121000240_070": "But that's when everything went wrong. The lab couldn't contain the newly awakened power in the four of us. All of us but Serpico completely blacked out during the test... and my power shattered the containment chamber.",
"Main_GalGame_Chapter210_121000240_074": "Whether it was a careless mistake, an oversight, pure arrogance, or whatever else that caused the accident... at the end of the day, I'm the one who turned it into a tragedy.",
"Main_GalGame_Chapter210_121000240_075": "We lost one of our closest friends because of the accident. Then another friend left us too... But trying to numb that pain meant losing our courage. All we could do was cover our eyes and stay frozen right where we stood.",
"Main_GalGame_Chapter210_121000240_076": "We lost one of our closest friends because of the accident. Then another friend left us too... But trying to numb that pain meant losing our courage. All we could do was cover our eyes and stay frozen right where we stood.",
"Main_GalGame_Chapter210_121000240_077": "We didn't know how to move forward from there... We couldn't even bring ourselves to talk about it with each other.",
"Main_GalGame_Chapter210_121000240_078": "We didn't know how to move forward from there... We couldn't even bring ourselves to talk about it with each other.",
"Main_GalGame_Chapter210_121000240_082": "No matter what, Wise... it's time for us to move on. For Serpico, for her, for ourselves, and... everyone who's put their trust in us.",
"Main_GalGame_Chapter210_121000240_083": "No matter what, Belle... it's time for us to move on. For Serpico, for her, for ourselves, and... everyone who's put their trust in us.",
"Main_GalGame_Chapter210_121000240_086": "...Then I'll carry it with you. No matter what happens, Phaethon is a two-person deal. Besides, I've got a similar power dormant inside me. It hasn't awakened yet, but I share the same responsibility.",
"Main_GalGame_Chapter210_121000240_087": "...Then I'll carry it with you. Regardless of what the future holds, Phaethon is a two-person deal. Besides, I've got a similar power dormant inside me. It hasn't awoken yet, but I share the same responsibility.",
"Main_GalGame_Chapter210_121000240_090": "Okay. Come on, we've rested long enough. Time to go.",
"Main_GalGame_Chapter210_121000240_Name_001": "Belle",
"Main_GalGame_Chapter210_121000240_Name_002": "Wise",
"Main_GalGame_Chapter210_121000240_Name_003": "Billy",
"Main_GalGame_Chapter210_121000240_Name_004": "Cissia",
"Main_GalGame_Chapter210_121000240_Name_005": "Dracaene",
"Main_GalGame_Chapter210_121000240_Name_006": "Velina",
"Main_GalGame_Chapter210_121000241_001": "Belle, Billy, do you copy? You should be at the designated location by now. How's everything looking?",
"Main_GalGame_Chapter210_121000241_002": "Wise, Billy, do you copy? You should be at the designated location by now. How's everything looking?",
"Main_GalGame_Chapter210_121000241_010": "Honestly, I'm more worried about Billy.",
"Main_GalGame_Chapter210_121000241_012": "Honestly, I'm more worried about Billy than myself... especially after...",
"Main_GalGame_Chapter210_121000241_013": "Honestly, I'm more worried about Billy than myself... especially after...",
"Main_GalGame_Chapter210_121000241_Name_001": "Velina",
"Main_GalGame_Chapter210_121000241_Name_002": "Belle",
"Main_GalGame_Chapter210_121000241_Name_003": "Wise",
"Main_GalGame_Chapter210_121000241_Name_004": "Dracaene",
"Main_GalGame_Chapter210_121000241_Name_005": "Billy",
"Main_GalGame_Chapter210_121000241_Name_006": "Cissia",
"Main_GalGame_Chapter210_121000242_001": "Wh–What was that shaking just now...? Don't tell me that was part of the training too?",
"Main_GalGame_Chapter210_121000242_002": "Do you copy? We've got an unidentified emergency. Combat training is suspended for now.",
"Main_GalGame_Chapter210_121000242_003": "The CCD's power system took a hit, so the training room could lose power at any moment. Get out of there as soon as possible. We'll regroup in the first-floor lobby.",
"Main_GalGame_Chapter210_121000242_014": "The Energy Hub sits right next to Scamall Hollow. It isn't inside the hollow itself, but the area has always been saturated with free floating Ether. Right now, the Ether concentration there has far exceeded safe levels... and that's most likely the source of the problem.",
"Main_GalGame_Chapter210_121000242_017": "The Energy Hub? Wait, isn't that where Norma went to test the Bangboo's Logic Cores?",
"Main_GalGame_Chapter210_121000242_018": "Yes. I tried reaching her right away, but comms between the city and the Energy Hub are completely down. I can't get through to her at all.",
"Main_GalGame_Chapter210_121000242_023": "Velina, I'm worried about Norma. But at the moment, I simply can't split my attention any further. I'm afraid I won't be able to offer more help.",
"Main_GalGame_Chapter210_121000242_031": "Velina, would it be alright if we came with you to check on the situation near the central elevator? We wanna help bring Norma back too.",
"Main_GalGame_Chapter210_121000242_032": "Velina, would it be alright if we came with you to check on the situation near the central elevator? We want to help bring Norma back too.",
"Main_GalGame_Chapter210_121000242_Name_001": "Billy",
"Main_GalGame_Chapter210_121000242_Name_002": "Velina",
"Main_GalGame_Chapter210_121000242_Name_003": "Cissia",
"Main_GalGame_Chapter210_121000242_Name_004": "Belle",
"Main_GalGame_Chapter210_121000242_Name_005": "Wise",
"Main_GalGame_Chapter210_121000242_Name_006": "Dracaene",
"Main_GalGame_Chapter210_121000242_Name_007": "Cora",
"Main_GalGame_Chapter210_121000243_001": "Deputy Director Sigrid, we've got an answer, and it's bad news — we can't restore power to the central elevator from this side of the city. Best case scenario... it'll take at least three hours.",
"Main_GalGame_Chapter210_121000243_006": "When you're on the front lines, the unexpected comes with the job. But that's no excuse to back down. The people trapped inside the Energy Hub are very scattered, which makes rescue operations extremely difficult...",
"Main_GalGame_Chapter210_121000243_009": "Guess things aren't looking too good over at Airspace Patrol either.",
"Main_GalGame_Chapter210_121000243_018": "Hahaha, huh?! Wait, really?",
"Main_GalGame_Chapter210_121000243_023": "Velina, I'm an experienced Proxy. In a situation like this... I know I can do more to help the people trapped in there.",
"Main_GalGame_Chapter210_121000243_026": "...Understood. Thank you, everyone. The situation in the Energy Hub is a little unusual, but I trust that you're professionals.",
"Main_GalGame_Chapter210_121000243_027": "And from the ESD's perspective, we can't allow Norma, or any civilian, to come to harm. Please wait here a moment while I explain the situation to Sigrid.",
"Main_GalGame_Chapter210_121000243_033": "Right now, we are all carrying the same burden when it comes to public safety. And more importantly... Roscaelifer cannot afford any more casualties.",
"Main_GalGame_Chapter210_121000243_034": "...You're right. We can't lose any more lives.",
"Main_GalGame_Chapter210_121000243_035": "Very well. The ESD can assist with the rescue operation on one condition: everyone follows Airspace Patrol's command.",
"Main_GalGame_Chapter210_121000243_038": "I'll head back to Amber Hall then, Belle. Fairy and I will support you remotely, just like we always have.",
"Main_GalGame_Chapter210_121000243_Name_001": "Cadyn",
"Main_GalGame_Chapter210_121000243_Name_002": "Sigrid",
"Main_GalGame_Chapter210_121000243_Name_003": "Velina",
"Main_GalGame_Chapter210_121000243_Name_004": "Cissia",
"Main_GalGame_Chapter210_121000243_Name_005": "Belle",
"Main_GalGame_Chapter210_121000243_Name_006": "Wise",
"Main_GalGame_Chapter210_121000243_Name_007": "Billy",
"Main_GalGame_Chapter210_121000244_016": "Simply put, the Energy Hub is able to harvest Ether energy because it's extremely close to Scamall Hollow. The air there is saturated with free-floating Ether.",
"Main_GalGame_Chapter210_121000244_021": "But ever since the Creator awakened, both the frequency and danger level of those leaks have increased dramatically. Several Bangboo workers have already lost their lives inside highly volatile leak zones.",
"Main_GalGame_Chapter210_121000244_Name_001": "Sigrid",
"Main_GalGame_Chapter210_121000244_Name_002": "Velina",
"Main_GalGame_Chapter210_121000244_Name_003": "Belle",
"Main_GalGame_Chapter210_121000244_Name_004": "Wise",
"Main_GalGame_Chapter210_121000244_Name_005": "Cissia",
"Main_GalGame_Chapter210_121000244_Name_006": "Billy",
"Main_GalGame_Chapter210_121000245_002": "...Hmm? Hmmm... This railcar feels kinda cursed for some reason... Nope, I'm not getting on that thing!",
"Main_GalGame_Chapter210_121000245_003": "Hold up, your weird danger sense works on non-living things too?!",
"Main_GalGame_Chapter210_121000245_009": "Wise can't do it either! He'd fall off even faster than me...",
"Main_GalGame_Chapter210_121000245_015": "(...Pyrois? What's wrong? Are you trying to tell me something?)",
"Main_GalGame_Chapter210_121000245_Name_001": "Velina",
"Main_GalGame_Chapter210_121000245_Name_002": "Cissia",
"Main_GalGame_Chapter210_121000245_Name_003": "Billy",
"Main_GalGame_Chapter210_121000245_Name_004": "Pyrois",
"Main_GalGame_Chapter210_121000245_Name_005": "Belle",
"Main_GalGame_Chapter210_121000245_Name_006": "Wise",
"Main_GalGame_Chapter210_121000246_017": "Phew... finally feeling recovered! So uh, Manager, were we technically just... inside that thing's body?",
"Main_GalGame_Chapter210_121000246_022": "It felt like... some kind of abnormal space, very similar to a Hollow. It seems being able to control the Other gave you another unique ability.",
"Main_GalGame_Chapter210_121000246_023": "It felt like... some kind of abnormal space, very similar to a Hollow. It seems being able to control the Other gave you another unique ability.",
"Main_GalGame_Chapter210_121000246_030": "Let's hurry over and check it out!",
"Main_GalGame_Chapter210_121000246_Name_001": "Billy",
"Main_GalGame_Chapter210_121000246_Name_002": "Cissia",
"Main_GalGame_Chapter210_121000246_Name_003": "Velina",
"Main_GalGame_Chapter210_121000246_Name_004": "Pyrois",
"Main_GalGame_Chapter210_121000246_Name_005": "Belle",
"Main_GalGame_Chapter210_121000246_Name_006": "Wise",
"Main_GalGame_Chapter210_121000246_Name_007": "???",
"Main_GalGame_Chapter210_121000247_001": "En-nah... (Thought I was a goner this time...)",
"Main_GalGame_Chapter210_121000247_002": "En-neh... en-ahn-ne! (It's gotta be the Chief Angel... The Chief Angel heard my SOS and sent backup!)",
"Main_GalGame_Chapter210_121000247_004": "The mech got corrupted pretty badly, but these little guys are still surprisingly lively. Hehe! Great, looks like they're okay!",
"Main_GalGame_Chapter210_121000247_005": "Yes. Let's give them a minute to calm down, then we'll ask what happened earlier.",
"Main_GalGame_Chapter210_121000247_006": "Enh-henh, enh-nenh! Enh-neh! (Waaah! Ve—Velina?! The witch of the ESD, what are you doing here?! Are you here to... to s—silence me?!)",
"Main_GalGame_Chapter210_121000247_009": "Relax. We're here with Airspace Patrol on a rescue mission. We just need to know exactly what happened here earlier. Also... have you seen Norma?",
"Main_GalGame_Chapter210_121000247_010": "Relax. We're here with Airspace Patrol on a rescue mission. We just need to know exactly what happened here earlier. Also... have you seen Norma?",
"Main_GalGame_Chapter210_121000247_011": "En-en-nah... en-nuh! (Who are you people? Never seen you before... but you're hanging with the ESD... I ain't telling you squat!)",
"Main_GalGame_Chapter210_121000247_013": "Enh-nah, enh-nah enh-nah! (W—Well... what can you do?! I got corrupted. I don't remember a thing!)",
"Main_GalGame_Chapter210_121000247_018": "Ehn... ne! (The l—lab! I don't wanna go there!)",
"Main_GalGame_Chapter210_121000247_019": "Ehn-nah... ehn-nah-nah! Ehn-nah! (Velina... no, wait, Lady Velina! I'll talk! When we clocked in this morning, we saw Norma... Lady Norma hanging around the Energy Dispatch Station!)",
"Main_GalGame_Chapter210_121000247_021": "Enneh, en-ehn! (Our combat mech got hit by Corruption, but we lucked out big time—we're totally fine! No symptoms of Corruption whatsoever!)",
"Main_GalGame_Chapter210_121000247_024": "Uh... Didn't think that'd work so fast...",
"Main_GalGame_Chapter210_121000247_028": "Relax. I have no intention of sending you to the lab. Believe me, the ESD came here alongside Airspace Patrol to help with rescue operations.",
"Main_GalGame_Chapter210_121000247_031": "Alright everyone, now that we know Norma was last seen near the dispatch station, let's head there first.",
"Main_GalGame_Chapter210_121000247_Name_001": "Weak Bangboo",
"Main_GalGame_Chapter210_121000247_Name_002": "Tired Bangboo",
"Main_GalGame_Chapter210_121000247_Name_003": "Cissia",
"Main_GalGame_Chapter210_121000247_Name_004": "Velina",
"Main_GalGame_Chapter210_121000247_Name_005": "Belle",
"Main_GalGame_Chapter210_121000247_Name_006": "Wise",
"Main_GalGame_Chapter210_121000247_Name_007": "Billy",
"Main_GalGame_Chapter210_121000248_010": "(...Hold on... are you trying to tell me something? Hmm... ok, I think get it now...)",
"Main_GalGame_Chapter210_121000248_011": "(...Hold on... are you trying to tell me something? Hmm... ok, I think get it now...)",
"Main_GalGame_Chapter210_121000248_014": "I think I've figured something out.",
"Main_GalGame_Chapter210_121000248_015": "Hear me out, guys... I think I've figured something out.",
"Main_GalGame_Chapter210_121000248_016": "Hear me out, guys... I think I might have figured something out.",
"Main_GalGame_Chapter210_121000248_020": "That's right, Belle! The Hollow's Singularity Leakage has to be somewhere nearby... where the Ether fluctuations are at their strongest!",
"Main_GalGame_Chapter210_121000248_023": "Analyzing data... Analysis complete. Uploading results.",
"Main_GalGame_Chapter210_121000248_024": "Copy that! Let me see... Yes, there's a set of coordinates where the Ether fluctuations are almost the same as the entrance! Firing 'em your way now.",
"Main_GalGame_Chapter210_121000248_025": "Copy that! Let me see... Yes, there's a set of coordinates where the Ether fluctuations are almost the same as the entrance! Sending it your way now.",
"Main_GalGame_Chapter210_121000248_Name_001": "Billy",
"Main_GalGame_Chapter210_121000248_Name_002": "Velina",
"Main_GalGame_Chapter210_121000248_Name_003": "Belle",
"Main_GalGame_Chapter210_121000248_Name_004": "Wise",
"Main_GalGame_Chapter210_121000248_Name_005": "Pyrois",
"Main_GalGame_Chapter210_121000248_Name_006": "Fairy",
"Main_GalGame_Chapter210_121000249_006": "We're here to find you! We've been worried sick since your sudden disconnection.",
"Main_GalGame_Chapter210_121000249_007": "Disconnection? Oh, right! Yeah, with the place like this, normal comms were obviously gonna go down. Wow... I was so busy earlier that I completely forgot about that. Anyway, thanks for coming all the way down here to look for me!",
"Main_GalGame_Chapter210_121000249_Name_001": "Norma",
"Main_GalGame_Chapter210_121000249_Name_002": "Belle",
"Main_GalGame_Chapter210_121000249_Name_003": "Wise",
"Main_GalGame_Chapter210_121000249_Name_004": "Velina",
"Main_GalGame_Chapter210_121000249_Name_005": "Billy",
"Main_GalGame_Chapter210_121000250_007": "How are the Bangboo doing? Is there anything we can help with?",
"Main_GalGame_Chapter210_121000250_008": "How are the Bangboo doing? Is there anything we can help with?",
"Main_GalGame_Chapter210_121000250_010": "Lady Velina! Oh, so you must be the ESD's guests, right?",
"Main_GalGame_Chapter210_121000250_020": "I was planning to head back up first and report in, but then I ran into some injured Bangboo on the way... By the time I managed to bring everyone back here, the elevator had already lost power completely.",
"Main_GalGame_Chapter210_121000250_021": "Pretty much the same on my end. As soon as I noticed something was wrong, I headed straight for the dispatch station to check what was going on. That's where I ran into Norma. And honestly... the Ether concentration down below feels really abnormal.",
"Main_GalGame_Chapter210_121000250_022": "Before the whole island started shaking, I felt about three smaller tremors first. They were definitely coming from directly beneath the dispatch station.",
"Main_GalGame_Chapter210_121000250_032": "In that case, we'll just have to be the ones to reboot Shiyu Pillar 4!",
"Main_GalGame_Chapter210_121000250_033": "In that case, we'll just have to be the ones to reboot Shiyu Pillar 4!",
"Main_GalGame_Chapter210_121000250_045": "Yes, Belle's absolutely essential as our Proxy. And Norma and I know the Energy Hub better than anyone, so leave the rest to us.",
"Main_GalGame_Chapter210_121000250_046": "Yes, Wise's absolutely essential as our Proxy. And Norma and I know the Energy Hub better than anyone, so leave the rest to us.",
"Main_GalGame_Chapter210_121000250_Name_001": "Weak Energyboo",
"Main_GalGame_Chapter210_121000250_Name_002": "Norma",
"Main_GalGame_Chapter210_121000250_Name_003": "Edward",
"Main_GalGame_Chapter210_121000250_Name_004": "Belle",
"Main_GalGame_Chapter210_121000250_Name_005": "Wise",
"Main_GalGame_Chapter210_121000250_Name_006": "Velina",
"Main_GalGame_Chapter210_121000250_Name_007": "Sigrid",
"Main_GalGame_Chapter210_121000250_Name_008": "Billy",
"Main_GalGame_Chapter210_121000250_Name_009": "Cissia",
"Main_GalGame_Chapter210_121000251_006": "We hit a slight snag on the way. Is everything back to normal around here?",
"Main_GalGame_Chapter210_121000251_007": "We hit a slight snag on the way. Is everything back to normal around here?",
"Main_GalGame_Chapter210_121000251_011": "Hmm... Veli, Belle, I keep thinking about what Edward said earlier. The source of the Singularity Leakage... there's definitely something underneath the dispatch station.",
"Main_GalGame_Chapter210_121000251_012": "Hmm... Veli, Wise, I keep thinking about what Edward said earlier. The source of the Singularity Leakage... there's definitely something underneath the dispatch station.",
"Main_GalGame_Chapter210_121000251_014": "The Ether concentration down there is high, but I want to know... is there some other factor causing the Bangboo to get corrupted so quickly?",
"Main_GalGame_Chapter210_121000251_018": "I'm with Norma! The Bangboo's conditions mean a lot to her. And if there's a chance to find a clue, we've gotta check it out.",
"Main_GalGame_Chapter210_121000251_021": "Wah-nah, weh-nah-nah! (No, I'm not leaving!)",
"Main_GalGame_Chapter210_121000251_023": "Ehn-na-na, wuh-na! (But... But Simon's not out yet! We gotta go with him!)",
"Main_GalGame_Chapter210_121000251_025": "It's the Energyboo who works nearby. We already helped search the area earlier, but we couldn't find him.",
"Main_GalGame_Chapter210_121000251_027": "Wah-neh... (R—Really? Are you guys actually gonna go look for him?)",
"Main_GalGame_Chapter210_121000251_031": "Wah-na nah... (I'll leave it to you, then...)",
"Main_GalGame_Chapter210_121000251_039": "Ah... really? I'm always losing random bits and pieces of myself, so I figured it was pretty normal...",
"Main_GalGame_Chapter210_121000251_041": "Today's the first time I've seen Norma smile! You've got this, Manager. We're outta here!",
"Main_GalGame_Chapter210_121000251_Name_001": "Cissia",
"Main_GalGame_Chapter210_121000251_Name_002": "Belle",
"Main_GalGame_Chapter210_121000251_Name_003": "Wise",
"Main_GalGame_Chapter210_121000251_Name_004": "Billy",
"Main_GalGame_Chapter210_121000251_Name_005": "Norma",
"Main_GalGame_Chapter210_121000251_Name_006": "Velina",
"Main_GalGame_Chapter210_121000251_Name_007": "Anxious Energyboo",
"Main_GalGame_Chapter210_121000251_Name_008": "Edward",
"Main_GalGame_Chapter210_121000252_010": "And since it's been so long since the Singularity Leakage happened, there aren't many traces left at the scene anymore.",
"Main_GalGame_Chapter210_121000252_013": "Is that... a Bangboo?!",
"Main_GalGame_Chapter210_121000252_Name_001": "Norma",
"Main_GalGame_Chapter210_121000252_Name_002": "Belle",
"Main_GalGame_Chapter210_121000252_Name_003": "Wise",
"Main_GalGame_Chapter210_121000252_Name_004": "Velina",
"Main_GalGame_Chapter210_121000253_007": "There's so much corruption! The entire Logic Core is already...",
"Main_GalGame_Chapter210_121000253_008": "There's so much corruption! The entire Logic Core is already...",
"Main_GalGame_Chapter210_121000253_010": "(\"Too late\"... So this Bangboo is already... dead? Meaning the Singularity Leakage in the Energy Hub just claimed another victim.)",
"Main_GalGame_Chapter210_121000253_011": "(\"Too late\"... So this Bangboo is... dead? Meaning the Singularity Leakage in the Energy Hub just claimed another victim.)",
"Main_GalGame_Chapter210_121000253_013": "(Norma and the ESD were under a ton of pressure before. Is this gonna add fuel to the fire...?)",
"Main_GalGame_Chapter210_121000253_014": "Hold up! His Logic Core is totally fried, but there's still data in the audio cache! Let me pull it up real quick and translate it into human language!",
"Main_GalGame_Chapter210_121000253_Name_001": "Heavily Damaged Bangboo",
"Main_GalGame_Chapter210_121000253_Name_002": "Belle",
"Main_GalGame_Chapter210_121000253_Name_003": "Wise",
"Main_GalGame_Chapter210_121000253_Name_004": "Norma",
"Main_GalGame_Chapter210_121000253_Name_005": "Velina",
"Main_GalGame_Chapter210_121000254_006": "Norma, what are you doing here? And why are you being so sneaky?",
"Main_GalGame_Chapter210_121000254_008": "Yeah. If you wanted to see us, you could've just come through the front door.",
"Main_GalGame_Chapter210_121000254_023": "Looks like you want to handle this in your own way.",
"Main_GalGame_Chapter210_121000254_031": "So you're saying this isn't just an accident?",
"Main_GalGame_Chapter210_121000254_032": "So you're saying this isn't just an accident?",
"Main_GalGame_Chapter210_121000254_046": "Although that Angel legend is really well-known, there probably aren't that many Bangboo who've actually come into contact with it.",
"Main_GalGame_Chapter210_121000254_050": "Ehn-na, ehn-na ehn-na! (...Anyway, for the upcoming Completion Anniversary, our troupe is going all out, holding sign-ups for new actors, and rehearsing the epic play, \"Angel's Aria\"!)",
"Main_GalGame_Chapter210_121000254_054": "I've got it — Archy! The Bangboo who was handing out flyers at the theater, remember? He mentioned they've been rehearsing a play about the Angel lately!",
"Main_GalGame_Chapter210_121000254_055": "I've got it — Archy! The Bangboo who was handing out flyers at the theater, remember? He mentioned they've been rehearsing a play about the Angel lately!",
"Main_GalGame_Chapter210_121000254_059": "The festival's coming up, so the Bangboo's Spotlight Theater has performances or rehearsals every night! Archy and the others should definitely be there right now.",
"Main_GalGame_Chapter210_121000254_064": "Hmm... alright. You and Norma take care out there, and stay in touch!",
"Main_GalGame_Chapter210_121000254_065": "Hmm... alright. You and Norma take care out there, and stay in touch!",
"Main_GalGame_Chapter210_121000254_Name_001": "Norma",
"Main_GalGame_Chapter210_121000254_Name_002": "Belle",
"Main_GalGame_Chapter210_121000254_Name_003": "Wise",
"Main_GalGame_Chapter210_121000254_Name_004": "Archy",
"Main_GalGame_Chapter210_121000254_Name_005": "Tin Master",
"Main_GalGame_Chapter210_121000255_005": "That's your cue, Fairy!",
"Main_GalGame_Chapter210_121000255_006": "That's your cue, Fairy!",
"Main_GalGame_Chapter210_121000255_007": "Order received, Master. The highly capable AI Assistant Fairy is at your service.",
"Main_GalGame_Chapter210_121000255_010": "Signal source coordinates have been successfully located. The target is in Booastrum's CCD. Notice: I will keep running in the background to narrow down the exact location.",
"Main_GalGame_Chapter210_121000255_018": "It doesn't have to be someone who works there. They could just be using the equipment.",
"Main_GalGame_Chapter210_121000255_019": "It doesn't have to be someone who works there. They could just be using the equipment.",
"Main_GalGame_Chapter210_121000255_030": "Hey, you two! Don't make decisions on your own!",
"Main_GalGame_Chapter210_121000255_031": "Hey, you two! Don't make decisions on your own!",
"Main_GalGame_Chapter210_121000255_038": "...Alright, you win. Like Belle always says, gotta risk it for the biscuit.",
"Main_GalGame_Chapter210_121000255_Name_001": "Norma",
"Main_GalGame_Chapter210_121000255_Name_002": "Belle",
"Main_GalGame_Chapter210_121000255_Name_003": "Wise",
"Main_GalGame_Chapter210_121000255_Name_004": "Fairy",
"Main_GalGame_Chapter210_121000256_003": "...It's no use. The Logic Core is completely corrupted. He's dead...",
"Main_GalGame_Chapter210_121000256_007": "How did...? The Singularity Leakage just happened. It got Corrupted so fast!",
"Main_GalGame_Chapter210_121000256_008": "How...? The Singularity Leakage just happened. He got Corrupted so fast!",
"Main_GalGame_Chapter210_121000256_009": "Calm down, you two. Listen to me, I'm not saying this just to comfort you, but I fear we can't make judgments regarding that Ethereal with your normal understanding.",
"Main_GalGame_Chapter210_121000256_015": "Norma, pull yourself together. Let's keep going.",
"Main_GalGame_Chapter210_121000256_024": "Ether? So what...?",
"Main_GalGame_Chapter210_121000256_028": "So then, with this reliable record, we should be able to determine the origin point of the Singularity Leakage!",
"Main_GalGame_Chapter210_121000256_030": "Exactly!",
"Main_GalGame_Chapter210_121000256_032": "According to the readings, this is where the Singularity Leakage first erupted. Hmm... There's a charging station here... so this must be where that Bangboo was on duty. But there's nothing unusual about this place.",
"Main_GalGame_Chapter210_121000256_033": "Yeah, it seems like there's nothing here... But why...?",
"Main_GalGame_Chapter210_121000256_039": "Probably someone letting off work stress.",
"Main_GalGame_Chapter210_121000256_042": "Not good, the alarm went off! Wait, the communicator's ringing too! Ah! Veli...? At a time like this!?",
"Main_GalGame_Chapter210_121000256_047": "I won't question you sneaking out at night... Just return to your place right now before Airspace Patrol catches you!",
"Main_GalGame_Chapter210_121000256_Name_001": "Norma",
"Main_GalGame_Chapter210_121000256_Name_002": "Belle",
"Main_GalGame_Chapter210_121000256_Name_003": "Wise",
"Main_GalGame_Chapter210_121000256_Name_004": "Remielle",
"Main_GalGame_Chapter210_121000256_Name_005": "Velina",
"Main_GalGame_Chapter210_121000257_004": "Then, once the Ether \"erupted,\" the Bangboo died almost instantly from severe Corruption.",
"Main_GalGame_Chapter210_121000257_006": "Yeah... If a Bangboo \"eruption\" occurs inside a Hollow, its impact on the environment is almost imperceptible. However, due to Roscaelifer's special environmental conditions, if this happens outside a hollow, then it'll result in a Singularity Leakage.",
"Main_GalGame_Chapter210_121000257_007": "Yeah... If a Bangboo \"eruption\" occurs inside a Hollow, its impact on the environment is almost imperceptible. However, due to the Roscaelifer's special environmental conditions, if this happens outside a Hollow, then it will result in a Singularity Leakage.",
"Main_GalGame_Chapter210_121000257_009": "Once these Singularity Leakages form, their properties and decay cycle are almost identical to those of ordinary ones, making it difficult to determine their origin based on their behavior alone.",
"Main_GalGame_Chapter210_121000257_027": "M—Me? That's so sudden...",
"Main_GalGame_Chapter210_121000257_028": "Huh? You're asking me...?",
"Main_GalGame_Chapter210_121000257_029": "Ahem, alright, if I may... First of all, we need to prevent any further victims from appearing. Norma must have a way to handle that.",
"Main_GalGame_Chapter210_121000257_030": "Ahem, alright, if I may... First of all, we need to prevent any further casualties. Norma must have a way to handle that.",
"Main_GalGame_Chapter210_121000257_031": "But I have a feeling we shouldn't go about it too openly... or, more precisely, we shouldn't reveal the fact that there's a murderer.",
"Main_GalGame_Chapter210_121000257_032": "I have a feeling we shouldn't go about it too openly, though... or, more precisely, we shouldn't reveal the fact that there's a murderer on the loose.",
"Main_GalGame_Chapter210_121000257_033": "On one hand, it could cause unnecessary panic; on the other, it would alert the enemy. If they choose to lie low because of it, it would make catching them harder.",
"Main_GalGame_Chapter210_121000257_060": "Same. I would never have guessed it was actually you inside the control tower giving counseling to Bangboo!",
"Main_GalGame_Chapter210_121000257_061": "Same. I would never have guessed it was actually you inside the control tower giving counseling to Bangboo!",
"Main_GalGame_Chapter210_121000257_070": "Yeah, Veli! If the Bangboo had known you were the Angel, this all wouldn't have even been an issue!",
"Main_GalGame_Chapter210_121000257_071": "If we had told the Bangboo about this, wouldn't the Angel have turned from someone they trust into a mere bargaining chip?",
"Main_GalGame_Chapter210_121000257_079": "She was so insistent on upgrading Bangboo to new Logic Cores because only the latest generation would allow further development on the technology that can help preserve their memories.",
"Main_GalGame_Chapter210_121000257_080": "That's right! Even though many secrets within Roscaelifer are classified, I believe it won't be long before we can restore their precious memories!",
"Main_GalGame_Chapter210_121000257_082": "Huh? There's so many Bangboo at the gate... Aw, they're waving at us.",
"Main_GalGame_Chapter210_121000257_083": "Let's go take a look.",
"Main_GalGame_Chapter210_121000257_Name_001": "Norma",
"Main_GalGame_Chapter210_121000257_Name_002": "Belle",
"Main_GalGame_Chapter210_121000257_Name_003": "Wise",
"Main_GalGame_Chapter210_121000257_Name_004": "Velina",
"Main_GalGame_Chapter210_121000257_Name_005": "Dracaene",
"Main_GalGame_Chapter210_121000258_001": "Ehn-nah, ehn-nah! (Lady Velina, Lady Norma, and Master Proxy! We're here to say thanks!)",
"Main_GalGame_Chapter210_121000258_002": "En... en-nah... (A—Actually, we're also here to apologize...)",
"Main_GalGame_Chapter210_121000258_004": "Ehn-na-ne, ehn-ne-ehn... (Um... I—I... I had a really bad attitude towards the ESD before... a—and I even talked back to you guys, I'm really sorry...)",
"Main_GalGame_Chapter210_121000258_006": "Nehn-nehn ehn-nehn, ehn-nehn... (It wasn't just Archy, we all... had you guys wrong before...)",
"Main_GalGame_Chapter210_121000258_007": "Ehn-nah, enneh-en-nah... (So we dropped by today to apologize, but more importantly, to say a huge thank you!)",
"Main_GalGame_Chapter210_121000258_009": "Wow, these flowers are so pretty! And... mmm... they give off such a fresh aroma! Thank you all, I'll happily accept them.",
"Main_GalGame_Chapter210_121000258_013": "Ehn-na, ehn-ne-ne... (We want to thank the Proxy for finding the big Ethereal in the Hollow, and Norma for fixing Toby's Logic Core. And... and...)",
"Main_GalGame_Chapter210_121000258_014": "Ehn-nah! Ehn-ehn-nah-nah-ehn-nah! (Archy, don't be shy, speak up! If push comes to shove, I've got an amplifier plug-in right here I can install for you in a flash!)",
"Main_GalGame_Chapter210_121000258_016": "...Ehn-na-na! (...O Great Angel! You're the Angel we've been seeking all this time!)",
"Main_GalGame_Chapter210_121000258_017": "...Ehn-na-na! (...O Great Angel! You're the Angel we've been seeking all this time!)",
"Main_GalGame_Chapter210_121000258_018": "...Ehn-na-na! (...O Great Angel! You're the Angel we've been seeking all this time!)",
"Main_GalGame_Chapter210_121000258_019": "...Ehn-na-na! (...O Great Angel! You're the Angel we've been seeking all this time!)",
"Main_GalGame_Chapter210_121000258_Name_001": "Excited Bangboo",
"Main_GalGame_Chapter210_121000258_Name_002": "Timid Bangboo",
"Main_GalGame_Chapter210_121000258_Name_003": "Archy",
"Main_GalGame_Chapter210_121000258_Name_004": "Norma",
"Main_GalGame_Chapter210_121000258_Name_005": "Belle",
"Main_GalGame_Chapter210_121000258_Name_006": "Wise",
"Main_GalGame_Chapter210_121000258_Name_007": "Bangboo",
"Main_GalGame_Chapter210_121000259_008": "Listen up! You said before that if you hear unpleasant things often enough, you get used to them. So this time, try getting used to being praised instead.",
"Main_GalGame_Chapter210_121000259_011": "Ehn-na, ehn-na! (Yep yep, Lady Velina is so pretty!)",
"Main_GalGame_Chapter210_121000259_012": "Enneh, en-neh-nah! (Yep, Lady Velina is super sweet!)",
"Main_GalGame_Chapter210_121000259_013": "Ehn-na, ehn-na! ...Ehn-na! (Yep, Lady Velina is so sweet! ...But speaking of sweet, having to retake etiquette class is still an absolute nightmare!)",
"Main_GalGame_Chapter210_121000259_014": "Haha...! The Bangboo must've picked up some bad habits from Norma. But honestly, this kind of playful chaos is probably what you've always wanted to see, isn't it, Velina?",
"Main_GalGame_Chapter210_121000259_Name_001": "Norma",
"Main_GalGame_Chapter210_121000259_Name_002": "Belle",
"Main_GalGame_Chapter210_121000259_Name_003": "Wise",
"Main_GalGame_Chapter210_121000259_Name_004": "Velina",
"Main_GalGame_Chapter210_121000259_Name_005": "Archy",
"Main_GalGame_Chapter210_121000259_Name_006": "Excited Bangboo",
"Main_GalGame_Chapter210_121000259_Name_007": "Timid Bangboo",
"Main_GalGame_Chapter210_121000260_017": "(I haven't had the chance to meet Lady Eldreda and ask about Helios' past yet... but the treatment's not done yet, so... I'll just have to be patient.)",
"Main_GalGame_Chapter210_121000260_019": "Yeah, we should just do what we can for now. As for any future problems, we'll cross that bridge when we get there. No matter what, we're in this together.",
"Main_GalGame_Chapter210_121000260_021": "Then I'll go sort out the motor oil I \"borrowed\" from the ESD. Good night, Manager!",
"Main_GalGame_Chapter210_121000260_Name_001": "Billy",
"Main_GalGame_Chapter210_121000260_Name_002": "Cissia",
"Main_GalGame_Chapter210_121000260_Name_003": "Belle",
"Main_GalGame_Chapter210_121000260_Name_004": "Wise",
"Main_GalGame_Chapter210_121000262_002": "Though you are guests in Roscaelifer, you should know that here, Bangboo enjoy equal rights alongside humans and Intelligent Construct citizens.",
"Main_GalGame_Chapter210_121000262_003": "As a representative of the Administrative Affairs Department, my duty is to pass along the legitimate concerns of our residents to the External Strategy Department...",
"Main_GalGame_Chapter210_121000262_004": "Alright, I get it! It's 'cause we just rescued all those Bangboo at the Energy Hub and they've come to thank us in person, right?",
"Main_GalGame_Chapter210_121000262_014": "Alright, alright, we're off then! We'll leave things here to you. See ya!",
"Main_GalGame_Chapter210_121000262_016": "You must be the distinguished guests that the mayor personally vouched for. Pleasure to meet you. I am Carinus, of the Roscaelifer Administrative Affairs Department.",
"Main_GalGame_Chapter210_121000262_021": "(So that means, this person who doesn't look much older than me is the second in command of Lady Eldreda, the Sunbringer who spoke on stage...)",
"Main_GalGame_Chapter210_121000262_022": "(So that means, this person who doesn't look much older than me is the second in command to Lady Eldreda, the Sunbringer who spoke on stage...)",
"Main_GalGame_Chapter210_121000262_023": "Lady Velina, I trust there is no need to avoid discussing the purpose of my visit today in front of this guest.",
"Main_GalGame_Chapter210_121000262_028": "For an interpellation of the Five Central Departments, protocol dictates that it cannot be decided by Lady Eldreda alone. Therefore, Sigrid and I have come to convey the joint decision of all three Lady Sunbringers.",
"Main_GalGame_Chapter210_121000262_030": "Lady Velina, I am also personally inclined to trust Miss Norma and the ESD's technical expertise, but Simon is already the ninth victim.",
"Main_GalGame_Chapter210_121000262_050": "Carinus and Sigrid leave.\nJust then, a familiar figure suddenly comes into view...",
"Main_GalGame_Chapter210_121000262_Name_001": "Carinus",
"Main_GalGame_Chapter210_121000262_Name_002": "Cissia",
"Main_GalGame_Chapter210_121000262_Name_003": "Sigrid",
"Main_GalGame_Chapter210_121000262_Name_004": "Belle",
"Main_GalGame_Chapter210_121000262_Name_005": "Wise",
"Main_GalGame_Chapter210_121000262_Name_006": "Billy",
"Main_GalGame_Chapter210_121000262_Name_007": "Velina",
"Main_GalGame_Chapter210_121000262_Name_008": "Norma",
"Main_GalGame_Chapter210_121000263_006": "I understand. You needn't worry.",
"Main_GalGame_Chapter210_121000263_007": "I completely trust that there are no issues with Norma's logic chip. But... there are always things we can't foresee.",
"Main_GalGame_Chapter210_121000263_016": "Hmm... So that’s why you wanted to update the Bangboo's Logic Core architecture... It was because of that incident.",
"Main_GalGame_Chapter210_121000263_036": "Calm down — don't frown. Good, keep it up.",
"Main_GalGame_Chapter210_121000263_Name_001": "Dracaene",
"Main_GalGame_Chapter210_121000263_Name_002": "Velina",
"Main_GalGame_Chapter210_121000263_Name_003": "Norma",
"Main_GalGame_Chapter210_121000263_Name_004": "Belle",
"Main_GalGame_Chapter210_121000263_Name_005": "Wise",
"Main_GalGame_Chapter210_121000263_Name_006": "ESD Employee",
"Main_GalGame_Chapter210_121000264_016": "Whoa whoa, Velina is doing all this for the Manager and Norma! It ain't easy being the Administrative Director of the ESD...",
"Main_GalGame_Chapter210_121000264_028": "Hmm... let me think... the Singularity Leakage, the damaged Bangboo, and those final words \"Angel\"... huh... \"Angel\"...",
"Main_GalGame_Chapter210_121000264_030": "Doesn't that remind you of someone?",
"Main_GalGame_Chapter210_121000264_031": "Doesn't that remind you of someone?",
"Main_GalGame_Chapter210_121000264_040": "What was that? It came from downstairs!",
"Main_GalGame_Chapter210_121000264_Name_001": "Wise",
"Main_GalGame_Chapter210_121000264_Name_002": "Belle",
"Main_GalGame_Chapter210_121000264_Name_003": "Billy",
"Main_GalGame_Chapter210_121000264_Name_004": "Cissia",
"Main_GalGame_Chapter210_1721000004_001": "Velina, what was that solution you mentioned earlier? Can you get the interpellation postponed?",
"Main_GalGame_Chapter210_1721000004_002": "Velina, what was that solution you mentioned earlier? Can you get the interpellation postponed?",
"Main_GalGame_Chapter210_1721000004_003": "The schedule was set by Lady Sunbringer herself. Changing it would be difficult...",
"Main_GalGame_Chapter210_1721000004_004": "However... if we can't solve the problem, we may as well appease those who raised it.",
"Main_GalGame_Chapter210_1721000004_005": "At the interpellation, voting rights extend beyond the Five Central Departments — secondary administrative organizations of Roscaelifer, like the merchant association and the Energy Management Center, also have a say.",
"Main_GalGame_Chapter210_1721000004_006": "We may not be able to control the outcome, but I do happen to have a rather substantial collection of leaks caused by certain people's negligence.",
"Main_GalGame_Chapter210_1721000004_007": "Within acceptable bounds, I can use them as leverage — make a few strategic concessions. That should be enough to get us through the first round of the interpellation and buy Norma some time.",
"Main_GalGame_Chapter210_1721000004_008": "S–So that's the plan? But if we do that, won't the Bangboo...",
"Main_GalGame_Chapter210_1721000004_009": "S–So that's how it works. But if we do it that way, won't the Bangboo...",
"Main_GalGame_Chapter210_1721000004_010": "I know. But... at the moment, this is the only option we have. I'm sorry if that disappoints you.",
"Main_GalGame_Chapter210_1721000004_011": "No, I'm not disappointed. I'm just... a little surprised.",
"Main_GalGame_Chapter210_1721000004_012": "No, I'm not disappointed. I'm just... a little surprised.",
"Main_GalGame_Chapter210_1721000004_013": "...I'm not like Norma. She truly cares about the Bangboo.",
"Main_GalGame_Chapter210_1721000004_014": "Carinus was right. As head of the ESD and a representative of the city administration, I need to prioritize preserving our position here in Roscaelifer over the feelings of the Bangboo.",
"Main_GalGame_Chapter210_1721000004_015": "TOPS has their eyes locked on this place, like jackals circling their prey. The moment the ESD takes even one hit, the whole game could flip on its head.",
"Main_GalGame_Chapter210_1721000004_016": "Roscaelifer can't afford to take this risk — I'll never let it happen.",
"Main_GalGame_Chapter210_1721000004_017": "You have my word — I'll do everything I can to protect you and Norma. But if you can... I'd like to ask something of you. Please, help her.",
"Main_GalGame_Chapter210_1721000004_018": "At best, all I can do is buy time. What the interpellation truly needs — only she can deliver... But that burden is far too heavy for her to carry alone.",
"Main_GalGame_Chapter210_1721000004_019": "Don't worry. I'll do everything I can to help Norma. First thing tomorrow, I'm going to find her and see what I can do.",
"Main_GalGame_Chapter210_1721000004_020": "Don't worry. I'll do everything I can to help Norma. First thing tomorrow, I'm going to find her and see what I can do.",
"Main_GalGame_Chapter210_1721000004_021": "...Thank you.",
"Main_GalGame_Chapter210_1721000004_022": "It's getting late, and today's been... eventful enough. You should get some rest.",
"Main_GalGame_Chapter210_1721000004_023": "Good night, Belle. I'll be away from the department tonight, and I may not be able to answer my phone... If anything urgent comes up, please go to Norma first.",
"Main_GalGame_Chapter210_1721000004_024": "Good night, Wise. I'll be away from the department tonight, and I may not be able to answer my phone... If anything urgent comes up, please go to Norma first.",
"Main_GalGame_Chapter210_1721000004_Name_001": "Belle",
"Main_GalGame_Chapter210_1721000004_Name_002": "Wise",
"Main_GalGame_Chapter210_1721000004_Name_003": "Velina",
"Main_GalGame_Chapter210_1721000005_001": "Alright, I admit — I was kind of taking a gamble back there. Didn't expect you to handle that Singularity Leakage so effortlessly, though.",
"Main_GalGame_Chapter210_1721000005_002": "...What part of that looked effortless to you?",
"Main_GalGame_Chapter210_1721000005_003": "...What part of that looked effortless to you?",
"Main_GalGame_Chapter210_1721000005_004": "(At the very last second, Pyrois stepped in...)",
"Main_GalGame_Chapter210_1721000005_005": "(At the very last second, Pyrois stepped in...)",
"Main_GalGame_Chapter210_1721000005_006": "(Guess I was right: they really can control the Singularity Leakage...)",
"Main_GalGame_Chapter210_1721000005_007": "(Guess I was right: they really can control the Singularity Leakage...)",
"Main_GalGame_Chapter210_1721000005_008": "We just probably got lucky this time. Either way, I'm glad we made it out.",
"Main_GalGame_Chapter210_1721000005_009": "We just probably got lucky this time. Either way, I'm glad we made it out.",
"Main_GalGame_Chapter210_1721000005_010": "Look at you, learning how to give those vague little answers.",
"Main_GalGame_Chapter210_1721000005_011": "Guess that must be your luck, because I don't seem to have any of that... *cough* ...hah...",
"Main_GalGame_Chapter210_1721000005_012": "Are you okay?",
"Main_GalGame_Chapter210_1721000005_013": "Are you feeling alright?",
"Main_GalGame_Chapter210_1721000005_014": "Controlling something that big... takes a lot out of me too, you know.",
"Main_GalGame_Chapter210_1721000005_015": "Hey! Wake up! Stay with us!",
"Main_GalGame_Chapter210_1721000005_016": "...We should check on Toby first.",
"Main_GalGame_Chapter210_1721000005_017": "Norma, how's he doing?",
"Main_GalGame_Chapter210_1721000005_018": "Norma, how's he doing?",
"Main_GalGame_Chapter210_1721000005_019": "He's still conscious! And I found the source of the corruption inside him! We need to remove the core components and isolate the source immediately!",
"Main_GalGame_Chapter210_1721000005_020": "I'll help you!",
"Main_GalGame_Chapter210_1721000005_021": "I'll help you!",
"Main_GalGame_Chapter210_1721000005_022": "...Belle, can you hear me?",
"Main_GalGame_Chapter210_1721000005_023": "...Wise, can you hear me?",
"Main_GalGame_Chapter210_1721000005_024": "Velina and Sigrid's rescue team should be with you in a few minutes.",
"Main_GalGame_Chapter210_1721000005_025": "Velina and Sigrid's rescue team should be with you in a few minutes.",
"Main_GalGame_Chapter210_1721000005_026": "This wanted fugitive better make herself scarce~ Hehe~",
"Main_GalGame_Chapter210_1721000005_027": "Wait, Remielle!",
"Main_GalGame_Chapter210_1721000005_028": "Wait, Remielle!",
"Main_GalGame_Chapter210_1721000005_029": "If you have your own reasons for being here, and if Sunbringer isn't really your enemy...? Why not just...",
"Main_GalGame_Chapter210_1721000005_030": "If you have your own reasons for being here, and if Sunbringer isn't really your enemy...? Why not just...",
"Main_GalGame_Chapter210_1721000005_031": "Heh, who said Sunbringer isn't my enemy?",
"Main_GalGame_Chapter210_1721000005_032": "Good luck to you... and this poor little thing. Ta-ta~",
"Main_GalGame_Chapter210_1721000005_Name_001": "Remielle",
"Main_GalGame_Chapter210_1721000005_Name_002": "Belle",
"Main_GalGame_Chapter210_1721000005_Name_003": "Wise",
"Main_GalGame_Chapter210_1721000005_Name_004": "Norma",
"Main_GalGame_Chapter210_1721000006_001": "Good evening~ Been waiting on you for a while now.",
"Main_GalGame_Chapter210_1721000006_002": "Remielle...?",
"Main_GalGame_Chapter210_1721000006_003": "Remielle...?",
"Main_GalGame_Chapter210_1721000006_004": "Quite the show you put on earlier. Congrats~ Looks like everything worked out perfectly in the end.",
"Main_GalGame_Chapter210_1721000006_005": "How do you know where I live? Wait, how did you get in? You really can go anywhere in Roscaelifer, can't you?",
"Main_GalGame_Chapter210_1721000006_006": "How do you know where I live? Wait, how did you get in? You really can go anywhere in Roscaelifer, can't you?",
"Main_GalGame_Chapter210_1721000006_007": "Pfft, jumping straight to the Q&A game? Fine, let's play.",
"Main_GalGame_Chapter210_1721000006_008": "To answer your question... it's because I have friends in Roscaelifer too, you know.",
"Main_GalGame_Chapter210_1721000006_009": "I am a first-generation Void Hunter, after all. I know the \"original\" Lady Sunbringer personally.",
"Main_GalGame_Chapter210_1721000006_010": "You've been here before?",
"Main_GalGame_Chapter210_1721000006_011": "You've been here before?",
"Main_GalGame_Chapter210_1721000006_012": "That's not exactly breaking news, is it? I'll give you that one for free.",
"Main_GalGame_Chapter210_1721000006_013": "Alright, my turn. What caused the Bangboo corruption? Have you found your culprit yet?",
"Main_GalGame_Chapter210_1721000006_014": "I thought this had nothing to do with you. And hey, that's two questions!",
"Main_GalGame_Chapter210_1721000006_015": "Wasn't this supposed to have nothing to do with you? And hey, that's two questions!",
"Main_GalGame_Chapter210_1721000006_016": "Relax, Mr. Petty. It's called curiosity, okay? Fine, say your piece. I'll let you ask two questions after, deal?",
"Main_GalGame_Chapter210_1721000006_017": "Relax, Miss Petty. It's called curiosity, okay? Now, say your piece. I'll let you ask two questions after, deal?",
"Main_GalGame_Chapter210_1721000006_018": "We found that someone tampered with the Bangboo, implanted potent Ether into them, but we still haven't found who.",
"Main_GalGame_Chapter210_1721000006_019": "We found that someone tampered with the Bangboo, implanted potent Ether into them, but we still haven't found who.",
"Main_GalGame_Chapter210_1721000006_020": "What do they even want with Bangboo... Ah, never mind. Your turn.",
"Main_GalGame_Chapter210_1721000006_021": "Girtablullu — that scorpion-like Ethereal with the faint Ether signature — have you ever come across anything like it before?",
"Main_GalGame_Chapter210_1721000006_022": "Girtablullu — that scorpion-like Ethereal with the faint Ether signature — have you ever come across anything like it before?",
"Main_GalGame_Chapter210_1721000006_023": "Why do you ask?",
"Main_GalGame_Chapter210_1721000006_024": "Because when it showed up, you weren't nearly as surprised as the rest of us.",
"Main_GalGame_Chapter210_1721000006_025": "Because when it showed up, you weren't nearly as surprised as the rest of us.",
"Main_GalGame_Chapter210_1721000006_026": "Actually... it wasn't what it was that got you. It was why it was there.",
"Main_GalGame_Chapter210_1721000006_027": "Actually... it wasn't what it was that got you. It was why it was there.",
"Main_GalGame_Chapter210_1721000006_028": "That, and the bigger Bashmu, are they really just Ethereals?",
"Main_GalGame_Chapter210_1721000006_029": "That, and the bigger Bashmu, are they really just Ethereals?",
"Main_GalGame_Chapter210_1721000006_030": "Well, that depends entirely on your definition of an \"Ethereal\"...",
"Main_GalGame_Chapter210_1721000006_031": "Before answering your question, just to make sure we're on the same page, I need to ask you something.",
"Main_GalGame_Chapter210_1721000006_032": "Think about your understanding... everything you know.",
"Main_GalGame_Chapter210_1721000006_033": "Have you ever heard of the word \"Enchainer\"?",
"Main_GalGame_Chapter210_1721000006_Name_001": "Remielle",
"Main_GalGame_Chapter210_1721000006_Name_002": "Belle",
"Main_GalGame_Chapter210_1721000006_Name_003": "Wise",
"Main_GalGame_Chapter210_1721000027_001": "The island we're standing on is \"Booastrum\" — the main island, and the largest in Roscaelifer.",
"Main_GalGame_Chapter210_1721000027_002": "The upper half of the island is the city itself — where everyone lives and works.",
"Main_GalGame_Chapter210_1721000027_003": "The lower half is the Energy Hub. It sits close to Scamall Hollow and slurps up Ether Energy from it all day to power the whole island.",
"Main_GalGame_Chapter210_1721000027_004": "Wow, there are so many Bangboo here. Feels like way more than anywhere in New Eridu.",
"Main_GalGame_Chapter210_1721000027_005": "Wow, there are so many Bangboo here. Definitely more than anywhere else I've seen in New Eridu.",
"Main_GalGame_Chapter210_1721000027_006": "That's right! Over sixty percent of the population here is Bangboo!",
"Main_GalGame_Chapter210_1721000027_007": "Because they help Roscaelifer carry out the single most important mission tied to humanity's survival...",
"Main_GalGame_Chapter210_1721000027_008": "The nonstop calculation of the Hollows' master data — otherwise known as the \"Rosetta Data.\"",
"Main_GalGame_Chapter210_1721000027_009": "The Rosetta Data?!",
"Main_GalGame_Chapter210_1721000027_010": "The Rosetta Data?!",
"Main_GalGame_Chapter210_1721000027_011": "I see... No wonder this place is so far away from the city — and why its existence has to stay a secret.",
"Main_GalGame_Chapter210_1721000027_012": "I see... No wonder this place is so far away from the city — and why its existence has to stay a secret.",
"Main_GalGame_Chapter210_1721000027_013": "What's with you two? That Ro–Whatever data — is it really that impressive?",
"Main_GalGame_Chapter210_1721000027_014": "Whoa, hold up — you went into the Hollow without knowing that? Rosetta Data is the master copy for all Hollow data!",
"Main_GalGame_Chapter210_1721000027_015": "You realize that explains absolutely nothing, right?",
"Main_GalGame_Chapter210_1721000027_016": "Alright, okay, I'll simplify.",
"Main_GalGame_Chapter210_1721000027_017": "Even with professional equipment, any data we collect from a Hollow gradually starts accumulating errors.",
"Main_GalGame_Chapter210_1721000027_018": "That data has to be cross-checked against the Rosetta Data to correct the errors before it becomes a usable Carrot.",
"Main_GalGame_Chapter210_1721000027_019": "In other words, without the Rosetta Data, the Hollow goes right back to being giant labyrinths.",
"Main_GalGame_Chapter210_1721000027_020": "And since only Roscaelifer can calculate it, this place is known as the Celestial Nexus.",
"Main_GalGame_Chapter210_1721000027_021": "The Celestial Nexus... yeah, that actually fits perfectly.",
"Main_GalGame_Chapter210_1721000027_022": "The Celestial Nexus... that's pretty fitting.",
"Main_GalGame_Chapter210_1721000027_023": "Wise, I never thought we'd get to visit the birthplace of Rosetta Data.",
"Main_GalGame_Chapter210_1721000027_024": "Belle, I never thought we'd get the chance to visit the birthplace of the Rosetta Data.",
"Main_GalGame_Chapter210_1721000027_025": "Hehe, yeah, you could call this place sacred for Proxies.",
"Main_GalGame_Chapter210_1721000027_026": "See that big clock tower over there? And that whole row of buildings below it? That's the CCD.",
"Main_GalGame_Chapter210_1721000027_027": "That's where Rosetta Data is processed. Bangboo and researchers are working nonstop.",
"Main_GalGame_Chapter210_1721000027_028": "Huh... so do humans living here all just spend their days cooped up in labs?",
"Main_GalGame_Chapter210_1721000027_029": "No way. People live here — they still need somebody handling food, clothes, and all that other necessary stuff.",
"Main_GalGame_Chapter210_1721000027_030": "Mm-hmm, so Roscaelifer has plenty of departments.",
"Main_GalGame_Chapter210_1721000027_031": "Take Veli and me, for example: we work for the External Strategy Department, which mainly handles everything related to New Eridu.",
"Main_GalGame_Chapter210_1721000027_032": "And because of our ties to the Marcel Group, Bangboo tech support also falls under us.",
"Main_GalGame_Chapter210_1721000027_033": "It's okay if that doesn't all make sense yet. Give it a few days, and you'll pick things up.",
"Main_GalGame_Chapter210_1721000027_034": "The hover bus is here. Everyone, hop on! Unless you feel like walking all the way to your dorm.",
"Main_GalGame_Chapter210_1721000027_Name_001": "Norma",
"Main_GalGame_Chapter210_1721000027_Name_002": "Belle",
"Main_GalGame_Chapter210_1721000027_Name_003": "Wise",
"Main_GalGame_Chapter210_1721000027_Name_004": "Cissia",
"Main_GalGame_Chapter210_1721000027_Name_005": "Billy",
"Main_GalGame_Chapter210_1721000029_001": "Lady Velina, I'll leave this part of the treatment to you.",
"Main_GalGame_Chapter210_1721000029_002": "No problem, that's what I'm here for.",
"Main_GalGame_Chapter210_1721000029_003": "Ah — they've arrived.",
"Main_GalGame_Chapter210_1721000029_004": "Alright everyone, welcome to the Roscaelifer Central Computing Department. Next to me is Cora, who oversees the facility.",
"Main_GalGame_Chapter210_1721000029_005": "Hello, everyone. All preparations for the treatment are complete.",
"Main_GalGame_Chapter210_1721000029_006": "Good news, Belle.",
"Main_GalGame_Chapter210_1721000029_007": "Good news, Wise.",
"Main_GalGame_Chapter210_1721000029_008": "After a full evaluation, it was decided that — to ensure the best possible outcome, today's treatment will be conducted personally by Lady Sunbringer herself...",
"Main_GalGame_Chapter210_1721000029_009": "Wait — what?",
"Main_GalGame_Chapter210_1721000029_010": "Wait — what?",
"Main_GalGame_Chapter210_1721000029_011": "I can't believe we're getting a chance to meet Lady Sunbringer this soon!",
"Main_GalGame_Chapter210_1721000029_012": "I didn't think we'd get a chance to meet Lady Sunbringer this soon.",
"Main_GalGame_Chapter210_1721000029_013": "Oh? Who's in such a hurry to see me?",
"Main_GalGame_Chapter210_1721000029_014": "This is... my honor.",
"Main_GalGame_Chapter210_1721000029_Name_001": "Cora",
"Main_GalGame_Chapter210_1721000029_Name_002": "Velina",
"Main_GalGame_Chapter210_1721000029_Name_003": "Belle",
"Main_GalGame_Chapter210_1721000029_Name_004": "Wise",
"Main_GalGame_Chapter210_1721000029_Name_005": "???",
"Main_GalGame_Chapter210_1721000029_Name_006": "Wise",
"Main_GalGame_Chapter210_1721000030_001": "...",
"Main_GalGame_Chapter210_1721000030_002": "...",
"Main_GalGame_Chapter210_1721000030_003": "Phaethon, you didn't expect we'd meet again like this, did you?",
"Main_GalGame_Chapter210_1721000030_004": "Phaethon, you didn't expect we'd meet again like this, did you?",
"Main_GalGame_Chapter210_1721000030_005": "Heh... it's been a while. You haven't changed in the slightest...",
"Main_GalGame_Chapter210_1721000030_006": "Heh... it's been a while. You haven't changed in the slightest...",
"Main_GalGame_Chapter210_1721000030_007": "But who would've thought... If I didn't force this meeting, your first instinct would be to continue denying my existence — and keep hiding in your comfortable little illusion.",
"Main_GalGame_Chapter210_1721000030_008": "But who would've thought... If I didn't force this meeting, your first instinct would be to continue denying my existence — and keep hiding in your comfortable little illusion.",
"Main_GalGame_Chapter210_1721000030_009": "...",
"Main_GalGame_Chapter210_1721000030_010": "...",
"Main_GalGame_Chapter210_1721000030_011": "What? You won't even say hello? But we have so much to talk about.",
"Main_GalGame_Chapter210_1721000030_012": "What? You won't even say hello? But we have so much to talk about.",
"Main_GalGame_Chapter210_1721000030_013": "To save your life, they locked me in here after that day. Carole and the others made sure of it. But... you know as well as I do — that the one who wanted me trapped here forever the most... was you.",
"Main_GalGame_Chapter210_1721000030_014": "To save your life, they locked me in here after that day. Carole and the others made sure of it. But... you know as well as I do — that the one who wanted me trapped here forever the most... was you.",
"Main_GalGame_Chapter210_1721000030_015": "Because I killed your most precious partner. I destroyed your dream!",
"Main_GalGame_Chapter210_1721000030_016": "Because I killed your most precious partner. I destroyed your dream!",
"Main_GalGame_Chapter210_1721000030_017": "Carole told you I was gone. You and your brother both chose to believe it. But after the Bringer incident... you'd already sensed my presence, didn't you?",
"Main_GalGame_Chapter210_1721000030_018": "Carole told you I was gone. You and your sister both chose to believe it. But after the Bringer incident... you'd already sensed my presence, didn't you?",
"Main_GalGame_Chapter210_1721000030_019": "That's right. I've been here — inside you. I'm the one feeding that hunger for power you pretend not to have. And you... you're the one helping me slowly break free from my chains.",
"Main_GalGame_Chapter210_1721000030_020": "That's right. I've been here — inside you. I'm the one feeding that hunger for power you pretend not to have. And you... you're the one helping me slowly break free from my chains.",
"Main_GalGame_Chapter210_1721000030_021": "...",
"Main_GalGame_Chapter210_1721000030_022": "...",
"Main_GalGame_Chapter210_1721000030_023": "So tell me, Phaethon... just how much longer are you planning to keep running?",
"Main_GalGame_Chapter210_1721000030_024": "So tell me, Phaethon... just how much longer are you planning to keep running?",
"Main_GalGame_Chapter210_1721000030_025": "All this time, you've naively believed that as long as you used my power with enough restraint... the tragedy at Helios wouldn't repeat itself.",
"Main_GalGame_Chapter210_1721000030_026": "All this time, you've naively believed that as long as you used my power with enough restraint... the tragedy at Helios wouldn't repeat itself.",
"Main_GalGame_Chapter210_1721000030_027": "You convinced yourself you'd said goodbye to the past. You told yourself those sins — that ugly history you despise — could never catch up to you again...",
"Main_GalGame_Chapter210_1721000030_028": "You convinced yourself you'd said goodbye to the past. You told yourself those sins — that ugly history you despise — could never catch up to you again...",
"Main_GalGame_Chapter210_1721000030_029": "But you know as well as I do: those painful memories... they've never gone anywhere. They've been there right behind you all along, eroding everything you have.",
"Main_GalGame_Chapter210_1721000030_030": "But you know as well as I do: those painful memories... they've never gone anywhere. They've been there right behind you all along, eroding everything you have.",
"Main_GalGame_Chapter210_1721000030_031": "Your family. Your friends. Your companions. Even your very existence... All of it is the price you paid... for crossing that line.",
"Main_GalGame_Chapter210_1721000030_032": "Your family. Your friends. Your companions. Even your very existence... All of it is the price you paid... for crossing that line.",
"Main_GalGame_Chapter210_1721000030_033": "...",
"Main_GalGame_Chapter210_1721000030_034": "...",
"Main_GalGame_Chapter210_1721000030_035": "Belle! Wake up...!",
"Main_GalGame_Chapter210_1721000030_036": "Wise! Wake up...!",
"Main_GalGame_Chapter210_1721000030_037": "Manager! Can you hear me?! Snap out of it!!",
"Main_GalGame_Chapter210_1721000030_038": "Oh... Such loyal companions. They faced my flames and didn't flinch. What a shame they have no idea what awaits them, hm?",
"Main_GalGame_Chapter210_1721000030_039": "Oh... Such loyal companions. They faced my flames and didn't flinch. What a shame they have no idea what awaits them, hm?",
"Main_GalGame_Chapter210_1721000030_040": "...I won't let you hurt them. I'll never let that happen again.",
"Main_GalGame_Chapter210_1721000030_041": "...I won't let you hurt them. I'll never let that happen again.",
"Main_GalGame_Chapter210_1721000030_042": "What, are you planning to spend your whole life here just to keep me trapped? Fine. Time means nothing to me anyway.",
"Main_GalGame_Chapter210_1721000030_043": "What, are you planning to spend your whole life here just to keep me trapped? Fine. Time means nothing to me anyway.",
"Main_GalGame_Chapter210_1721000030_044": "I can wait. And when you show the slightest crack in your resolve... I'll take over your body with the greatest of ease.",
"Main_GalGame_Chapter210_1721000030_045": "I can wait. And when you show the slightest crack in your resolve... I'll take over your body with the greatest of ease.",
"Main_GalGame_Chapter210_1721000030_046": "And I'll make you watch — watch everything you treasure dragged into a fire of despair, and burned into ash! Just like last time.",
"Main_GalGame_Chapter210_1721000030_047": "And I'll make you watch — watch everything you treasure dragged into a fire of despair, and burned into ash! Just like last time.",
"Main_GalGame_Chapter210_1721000030_048": "...It wasn't you.",
"Main_GalGame_Chapter210_1721000030_049": "...It wasn't you.",
"Main_GalGame_Chapter210_1721000030_050": "Hm?",
"Main_GalGame_Chapter210_1721000030_051": "Hm?",
"Main_GalGame_Chapter210_1721000030_052": "Back then... the one who ruined everything... the one who got Serpico killed... wasn't you...",
"Main_GalGame_Chapter210_1721000030_053": "Back then... the one who ruined everything... the one who got Serpico killed... wasn't you...",
"Main_GalGame_Chapter210_1721000030_054": "...It was me.",
"Main_GalGame_Chapter210_1721000030_055": "...It was me.",
"Main_GalGame_Chapter210_1721000030_056": "It was me — thinking I could make our teacher proud. It was me who thought I could fulfill Helios's ambition... It was me who even believed I could reach out and grasp \"the sun\" with these hands...",
"Main_GalGame_Chapter210_1721000030_057": "It was me — thinking I could make our teacher proud. It was me who thought I could fulfill Helios's ambition... It was me who even believed I could reach out and grasp \"the sun\" with these hands...",
"Main_GalGame_Chapter210_1721000030_058": "But in the end... these hands couldn't even hold your reins.",
"Main_GalGame_Chapter210_1721000030_059": "But in the end... these hands couldn't even hold your reins.",
"Main_GalGame_Chapter210_1721000030_060": "I mistook determination for ability. In my naive conviction, I thought I had what it took to change the world. And because of that, because of me... Serpico died in that experiment...",
"Main_GalGame_Chapter210_1721000030_061": "I mistook determination for ability. In my naive conviction, I thought I had what it took to change the world. And because of that, because of me... Serpico died in that experiment...",
"Main_GalGame_Chapter210_1721000030_062": "...Are you trying to absolve me?",
"Main_GalGame_Chapter210_1721000030_063": "...Are you trying to absolve me?",
"Main_GalGame_Chapter210_1721000030_064": "No.",
"Main_GalGame_Chapter210_1721000030_065": "No.",
"Main_GalGame_Chapter210_1721000030_066": "I know you're dangerous. I know destruction is in your nature. But even so... I can't put all the blame on you.",
"Main_GalGame_Chapter210_1721000030_067": "I know you're dangerous. I know destruction is in your nature. But even so... I can't put all the blame on you.",
"Main_GalGame_Chapter210_1721000030_068": "You're right. All these years... even if my brother and I never spoke about what happened, we were never free of it. It was always there.",
"Main_GalGame_Chapter210_1721000030_069": "You're right. All these years... even if my brother and I never spoke about what happened, we were never free of it. It was always there.",
"Main_GalGame_Chapter210_1721000030_070": "I really have been running for too long... from facing that tragedy... and from facing you.",
"Main_GalGame_Chapter210_1721000030_071": "I really have been running for too long... from facing that tragedy... and from facing you.",
"Main_GalGame_Chapter210_1721000030_072": "You are not my excuse, or my scapegoat.",
"Main_GalGame_Chapter210_1721000030_073": "You are not my excuse, or my scapegoat.",
"Main_GalGame_Chapter210_1721000030_074": "Don't you think it's a little too late to be saying all this now?",
"Main_GalGame_Chapter210_1721000030_075": "Don't you think it's a little too late to be saying all this now?",
"Main_GalGame_Chapter210_1721000030_076": "Yeah, it’s already too late. My brother and I have carried this burden for so many years, and we’ve dragged our friends into danger too. And it also left you—who once chose me—consumed by resentment, growing ever deeper in the darkness.",
"Main_GalGame_Chapter210_1721000030_077": "Yeah, it’s already too late. My sister and I have carried this burden for so many years, and we’ve dragged our friends into danger too. And it also left you—who once chose me—consumed by resentment, growing ever deeper in the darkness.",
"Main_GalGame_Chapter210_1721000030_078": "But at the very least, I can decide this: from now on, I won't let you, or my brother, or anyone else, pay the price for me!",
"Main_GalGame_Chapter210_1721000030_079": "But at the very least, I can decide this: from now on, I won't let you, or Belle, or anyone else, pay the price for me!",
"Main_GalGame_Chapter210_1721000030_080": "Once, I let go because I was afraid. But now, whether you still choose me or not, I'm taking hold of your reins. Because it's my duty.",
"Main_GalGame_Chapter210_1721000030_081": "Once, I let go because I was afraid. But now, whether you still choose me or not, I'm taking hold of your reins. Because it's my duty.",
"Main_GalGame_Chapter210_1721000030_082": "I will tame you!",
"Main_GalGame_Chapter210_1721000030_083": "I will tame you!",
"Main_GalGame_Chapter210_1721000030_Name_001": "Belle",
"Main_GalGame_Chapter210_1721000030_Name_002": "Wise",
"Main_GalGame_Chapter210_1721000030_Name_003": "???",
"Main_GalGame_Chapter210_1721000030_Name_004": "Cissia",
"Main_GalGame_Chapter210_1721000030_Name_005": "Billy",
"Main_GalGame_Chapter210_1721000031_001": "Whoa! We did it! We're out!",
"Main_GalGame_Chapter210_1721000031_002": "And just like that, the exit vanished without a trace.",
"Main_GalGame_Chapter210_1721000031_003": "Belle, what did you just do back there?",
"Main_GalGame_Chapter210_1721000031_004": "Wise, what did you just do back there?",
"Main_GalGame_Chapter210_1721000031_005": "This thing... it's a lot like the fissures inside the Hollow. Only... how do I put it... it feels more like an unfinished version?",
"Main_GalGame_Chapter210_1721000031_006": "This thing... it's a lot like the fissures inside the Hollow. Only... how do I put it... it feels more like an unfinished version?",
"Main_GalGame_Chapter210_1721000031_007": "When we went in, it felt like sprinting downhill. Coming back felt like climbing uphill... It probably just doesn't have enough energy to send us back out on its own.",
"Main_GalGame_Chapter210_1721000031_008": "When we went in, it felt like sprinting downhill. Coming back felt like climbing uphill... It probably just doesn't have enough energy to send us back out on its own.",
"Main_GalGame_Chapter210_1721000031_009": "So I guessed that by combining the Other's power with Yunkui Summit techniques, I could inject enough Ether into that singularity to change its state.",
"Main_GalGame_Chapter210_1721000031_010": "So I guessed that by combining the Other's power with Yunkui Summit techniques, I could inject enough Ether into that singularity to change its state.",
"Main_GalGame_Chapter210_1721000031_011": "Uh... honestly? I didn't understand a single word of that! But basically — you're super talented and can do stuff nobody else can, right?!",
"Main_GalGame_Chapter210_1721000031_012": "No, it's all thanks to Pyrois!",
"Main_GalGame_Chapter210_1721000031_013": "No, it's all thanks to Pyrois!",
"Main_GalGame_Chapter210_1721000031_014": "Sorry... I misjudged you before. You knew we could resolve the singularity, and that's why you let us in, wasn't it?",
"Main_GalGame_Chapter210_1721000031_015": "Sorry... I misjudged you. You knew we could resolve the singularity, and that's why you let us in, wasn't it?",
"Main_GalGame_Chapter210_1721000031_016": "Hmph... this power goes far beyond that.",
"Main_GalGame_Chapter210_1721000031_017": "Hmph... this power goes far beyond that.",
"Main_GalGame_Chapter210_1721000031_018": "What are you trying to say?",
"Main_GalGame_Chapter210_1721000031_019": "What are you trying to say?",
"Main_GalGame_Chapter210_1721000031_020": "...",
"Main_GalGame_Chapter210_1721000031_021": "...",
"Main_GalGame_Chapter210_1721000031_022": "There they go again, acting all cool and mysterious! Won't say a single extra word... even though we all know they can talk!",
"Main_GalGame_Chapter210_1721000031_023": "Ugh... so stingy!",
"Main_GalGame_Chapter210_1721000031_024": "Looks like Pyrois and I still need to work on our communication...",
"Main_GalGame_Chapter210_1721000031_025": "In any case, it seems we no longer need to worry about the Singularity Leakage.",
"Main_GalGame_Chapter210_1721000031_026": "Honestly, that went a lot smoother than I expected!",
"Main_GalGame_Chapter210_1721000031_027": "Honestly, that went a lot smoother than I expected!",
"Main_GalGame_Chapter210_1721000031_028": "Ehn-na, enn-nha-nha! (Help! Somebody help! Ah, Lady Velina!)",
"Main_GalGame_Chapter210_1721000031_029": "Another little Bangboo? What's wrong? You're not gonna fight us like the others, are you?",
"Main_GalGame_Chapter210_1721000031_030": "This is... one of the ESD Bangboo who was assisting Norma with today's test. Luka, why aren't you with Norma?",
"Main_GalGame_Chapter210_1721000031_031": "Ehn-na-na, ehn-nhu... (Norma and the others are trapped in the central elevator at the dispatch station! Some of the Bangboo got hurt...)",
"Main_GalGame_Chapter210_1721000031_032": "We're not far from them. Let's go find them right away.",
"Main_GalGame_Chapter210_1721000031_Name_001": "Cissia",
"Main_GalGame_Chapter210_1721000031_Name_002": "Billy",
"Main_GalGame_Chapter210_1721000031_Name_003": "Velina",
"Main_GalGame_Chapter210_1721000031_Name_004": "Belle",
"Main_GalGame_Chapter210_1721000031_Name_005": "Wise",
"Main_GalGame_Chapter210_1721000031_Name_006": "Pyrois",
"Main_GalGame_Chapter210_1721000031_Name_007": "???",
"Main_GalGame_Chapter210_1721000031_Name_008": "Luka",
"Main_GalGame_Chapter210_1721000034_001": "Ennuh, neh... (Don't you think Archy's been in a bit of a mood these past few days... We've all gotta be careful what we say to him...)",
"Main_GalGame_Chapter210_1721000034_002": "Ehn-ne? Ehn... (You mean how he always seems scared? I think that's understandable for him~)",
"Main_GalGame_Chapter210_1721000034_003": "En, nehna... (After all, he just got updated to a new logic core and he's been having to work in the Hollow a lot...)",
"Main_GalGame_Chapter210_1721000034_004": "En neh-nah? (Ah, then isn't Archy part of the high-risk group for Corruption?)",
"Main_GalGame_Chapter210_1721000034_005": "En! Nehnah. (Yeah! But he's been talking to the Angel lately. Hope that will protect him~)",
"Main_GalGame_Chapter210_1721000034_006": "En-na... (If I had to switch Logic Cores, I probably wouldn't be able to resist venting to the Angel either...)",
"Main_GalGame_Chapter210_1721000034_007": "En-neh-na! (Oh yeah, have you seen Archy around? I need to talk to him!)",
"Main_GalGame_Chapter210_1721000034_008": "En, neh-nah~ (Oh... He's already changed into his costume, so it might take you a while to find him~)",
"Main_GalGame_Chapter210_1721000034_009": "Enneh! (Huuuh! Then he'll look completely different, won't he? Oh no, I still don't know what his character looks like!)",
"Main_GalGame_Chapter210_1721000034_010": "En? En-neh~ (Hey, did you forget the promotional poster? Archy's character's on there~)",
"Main_GalGame_Chapter210_1721000034_Name_001": "Worried Bangboo",
"Main_GalGame_Chapter210_1721000034_Name_002": "Laid-Back Bangboo",
"Main_GalGame_Chapter210_1721000035_001": "En-uhn-nah! (Huh? Why's there so many weird doodles on the poster?)",
"Main_GalGame_Chapter210_1721000035_002": "En? Enne! (You don't know? Flutie and Archy had a huge fight over it!)",
"Main_GalGame_Chapter210_1721000035_003": "Nah? En-ehn... (Flutie? But didn't Flutie...?)",
"Main_GalGame_Chapter210_1721000035_004": "Enneh... (Yeah. Flutie got Corrupted... Everyone had misunderstood them for so long!)",
"Main_GalGame_Chapter210_1721000035_005": "Nehnah, en... (We all thought they were jealous that Archy got the chance to wear the fancy bicorne and suit...)",
"Main_GalGame_Chapter210_1721000035_006": "En, nehna. (But back then, they were probably in a lot of pain — that's why they couldn't control themselves and acted out like that.)",
"Main_GalGame_Chapter210_1721000035_007": "En-neh-na... (Yeah, Flutie definitely didn't mean to scribble all over Archy's character poster...)",
"Main_GalGame_Chapter210_1721000035_008": "En, neh-ehn. (Archy must feel the same way. He was down for a long time, but never took down this poster.)",
"Main_GalGame_Chapter210_1721000035_009": "En-neh-na... (Sigh, more and more Bangboo have been falling to Corruption lately... I just hope everyone stays safe...)",
"Main_GalGame_Chapter210_1721000035_Name_001": "Curious Bangboo",
"Main_GalGame_Chapter210_1721000035_Name_002": "Well-Informed Bangboo",
"Main_GalGame_Chapter210_1721000036_001": "En-nehneh... (Angel, I'm so scared...)",
"Main_GalGame_Chapter210_1721000036_002": "En-nah, neh-na. (Once this performance I've put on for you is done, I'm heading out for field duty at Scamall Hollow.)",
"Main_GalGame_Chapter210_1721000036_003": "En, en-nah... (B—But, our squad's mission is really dangerous, and I'm scared something might go wrong...)",
"Main_GalGame_Chapter210_1721000036_004": "Enne... (Those Bangboo with worsening Corruption... will I end up like them, never coming back?)",
"Main_GalGame_Chapter210_1721000036_005": "Nhe-ne, ehn... (I—I don't want to die, Great Angel. There are so, so many things I haven't done yet...)",
"Main_GalGame_Chapter210_1721000036_006": "Don't worry, child. Trust me — I'll do everything in my power to protect you and offer you any help I can...",
"Main_GalGame_Chapter210_1721000036_007": "Feeling some chaos in a situation like this? Totally normal. But don't sweat it — this'll get sorted out.",
"Main_GalGame_Chapter210_1721000036_008": "Enneh-na. (Your comfort means a lot to me... I—I'll try to steel myself.)",
"Main_GalGame_Chapter210_1721000036_009": "Ehn, ehn-ne... (If something happens... please use the cognitive security key I just gave you...)",
"Main_GalGame_Chapter210_1721000036_Name_001": "Archy",
"Main_GalGame_Chapter210_1721000036_Name_002": "Angel?",
"Main_GalGame_Chapter210_1721000038_001": "The Airspace Control Tower is just up ahead. Based on the location data Fairy provided, we're getting closer to the signal source...",
"Main_GalGame_Chapter210_1721000038_002": "The Airspace Control Tower is just up ahead. Based on the location data Fairy provided, we're getting closer to the signal source...",
"Main_GalGame_Chapter210_1721000038_003": "Now I'm getting really curious about who this \"Angel\" actually is.",
"Main_GalGame_Chapter210_1721000038_004": "Bottom line — once we catch that guy, we'll know what's causing the Bangboo's corruption. Trying to pin this on the ESD? Heh, you're gonna regret that, pal. Norma doesn't play around!",
"Main_GalGame_Chapter210_1721000038_005": "Remie! If things get messy out there, we're counting on you!",
"Main_GalGame_Chapter210_1721000038_006": "Okay, okay, no problem~ I'll show you what a Void Hunter can really do.",
"Main_GalGame_Chapter210_1721000038_007": "Alert: Anomaly detected. \"Angel\" signal has been lost.",
"Main_GalGame_Chapter210_1721000038_008": "Strong electromagnetic interference detected near the CCD. Connection to the target has been interrupted.",
"Main_GalGame_Chapter210_1721000038_009": "What!? How did the signal cut out? Could it be that \"Angel\" caught on to our tracking...",
"Main_GalGame_Chapter210_1721000038_010": "What!? How did the signal cut out? Could it be that \"Angel\" caught on to our tracking...",
"Main_GalGame_Chapter210_1721000038_011": "We were this close to catching that guy! I—Is it too late to just charge the place at full speed?",
"Main_GalGame_Chapter210_1721000038_012": "Belle, what do you think? ...Hey, now's not the time to zone out!",
"Main_GalGame_Chapter210_1721000038_013": "Wise, what do you think? ...Hey, now's not the time to zone out!",
"Main_GalGame_Chapter210_1721000038_014": "...Something feels off around here!",
"Main_GalGame_Chapter210_1721000038_015": "...Something feels off around here!",
"Main_GalGame_Chapter210_1721000038_Name_001": "Belle",
"Main_GalGame_Chapter210_1721000038_Name_002": "Wise",
"Main_GalGame_Chapter210_1721000038_Name_003": "Remielle",
"Main_GalGame_Chapter210_1721000038_Name_004": "Norma",
"Main_GalGame_Chapter210_1721000038_Name_005": "Fairy",
"Main_GalGame_Chapter210_1721000040_001": "Oh... we're in the Scamall Hollow! Haven't seen this big guy in ages.",
"Main_GalGame_Chapter210_1721000040_002": "You mean the building that looks like a giant Bangboo?",
"Main_GalGame_Chapter210_1721000040_003": "You mean the building that looks like a giant Bangboo?",
"Main_GalGame_Chapter210_1721000040_004": "Yeah, that's the Bangboo Giant — been working on it forever! Was really hoping to put it to good use, but... it sank into the Hollow before I could finish it, and there's no fishing it back out. Ugh... whatever, let's move. We gotta catch up to that weird Ethereal!",
"Main_GalGame_Chapter210_1721000040_005": "Shh, don't go just yet — Bangboo incoming. Let's hide!",
"Main_GalGame_Chapter210_1721000040_006": "Ehn-na, ehn-nha! (...still... on active duty... the two of you...)",
"Main_GalGame_Chapter210_1721000040_007": "It's Archy from Airspace Patrol! But they're too far away — can't make out what they're saying.",
"Main_GalGame_Chapter210_1721000040_008": "Let's have Fairy piggyback on a nearby device and relay it. You good with that, Fairy?",
"Main_GalGame_Chapter210_1721000040_009": "Let's have Fairy piggyback on a nearby device and relay it. You good with that, Fairy?",
"Main_GalGame_Chapter210_1721000040_010": "\"You're still on active duty. The two of you are making the whole department look bad.\"",
"Main_GalGame_Chapter210_1721000040_011": "If you didn't mess with Toby, why'd he scribble all over you?",
"Main_GalGame_Chapter210_1721000040_012": "Pfft... okay, I feel a little bad for them, but they do look kind of funny.",
"Main_GalGame_Chapter210_1721000040_013": "\"Where did Toby run off to? You can't just go wandering around a Hollow! It's seriously dangerous!\"",
"Main_GalGame_Chapter210_1721000040_014": "\"Captain Archy, we'll go bring him back right now...\"",
"Main_GalGame_Chapter210_1721000040_015": "\"Move! And whatever happens, Lady Sigrid cannot hear about this!\"",
"Main_GalGame_Chapter210_1721000040_Name_001": "Norma",
"Main_GalGame_Chapter210_1721000040_Name_002": "Belle",
"Main_GalGame_Chapter210_1721000040_Name_003": "Wise",
"Main_GalGame_Chapter210_1721000040_Name_004": "Remielle",
"Main_GalGame_Chapter210_1721000040_Name_005": "Archy",
"Main_GalGame_Chapter210_1721000040_Name_006": "Fairy",
"Main_OngoingLevel_Chapter120_110000010_01": "{F#That's it—listen to what it's doing.}{M#That's it—listen to what it's doing.}",
"Main_OngoingLevel_Chapter190_111912013_01": "Mandrakes enhance the defense of other Ethereals.",
"Main_OngoingLevel_Chapter190_111922014_01": "{F#There's a fissure here too...?}{M#Hm? There's a fissure nearby.}",
"Main_OngoingLevel_Chapter210_112101001_01": "{F#We're in. Let's look around for clues.}{M#We're in. Let's look around for clues.}",
"Main_OngoingLevel_Chapter210_112101002_01": "{F#What's this platform?}{M#What's this platform?}",
"Main_OngoingLevel_Chapter210_112101006_01": "{F#Anby... Nekomata!}{M#Anby... Nekomata!}",
"Main_OngoingLevel_Chapter210_112101006_02": "{F#No... impossible... This can't be real!}{M#Impossible... This can't be real!}",
"Main_OngoingLevel_Chapter210_112101006_03": "{F#I would NEVER hurt my friends! Stop showing me all this!}{M#I would NEVER hurt my friends! Stop showing me all this!}",
"Main_OngoingLevel_Chapter210_112101007_01": "{F#I need... I need to get away...}{M#I need... I need to get away...}",
"Main_OngoingLevel_Chapter210_112101008_01": "{M#...Help...}{F#...Help...}",
"Main_OngoingLevel_Chapter210_112101008_02": "{F#What was that?}{M#What was that?}",
"Main_OngoingLevel_Chapter210_112101008_03": "{M#...Wise... Please... Stop...}{F#...Belle... Please... Stop...}",
"Main_OngoingLevel_Chapter210_112101009_02": "Alright, I'm gonna start fightin' back now!",
"Main_OngoingLevel_Chapter210_112101011_01": "{F#As expected, the enemy's tough!}{M#As expected, the enemy's tough!}",
"Main_OngoingLevel_Chapter210_112101012_01": "{F#Nice teamwork back there!}{M#Nice teamwork back there!}",
"Main_OngoingLevel_Chapter210_112101012_02": "{F#Belle, we're amazing!}{M#Wise, we're amazing!}",
"Main_OngoingLevel_Chapter210_112101018_01": "{M#...Huh? Where'd everyone go? Weren't we going to check out the new clothes?}{F#...Where's Wise? And everyone else, for that matter? Weren't we gonna do a fit check?}",
"Main_OngoingLevel_Chapter210_112101019_01": "{F#Is everyone up already? Better head down and check.}{M#Is everyone up already? Better head down and check.}",
"Main_OngoingLevel_Chapter210_112101021_01": "{F#Belle? It's about time to head to the treatment room.}{M#Wise? It's about time to head to the treatment room.}",
"Main_OngoingLevel_Chapter210_112101022_01": "{F#This room is so unique.}{M#This room is so unique.}",
"Main_OngoingLevel_Chapter210_112101022_02": "After all, this is where Rosetta Data is generated — tight security measures are absolutely necessary.",
"Main_OngoingLevel_Chapter210_112101023_01": "{F#Lady Dracaene's already arrived.}{M#Lady Dracaene's already arrived.}",
"Main_OngoingLevel_Chapter210_112101025_02": "{F#Velina, what did you mean just now when you said the situation in the Energy Hub is special?}{M#Velina, what did you mean just now when you said the situation in the Energy Hub is special?}",
"Main_OngoingLevel_Chapter210_112101026_02": "{F#That's Airspace Patrol for you, always quick on the draw... We can't fall behind either!}{M#As expected of Airspace Patrol, they move fast... We can't fall behind either.}",
"Main_OngoingLevel_Chapter210_112101031_01": "All phase one tests are complete. Can you continue?",
"Main_OngoingLevel_Chapter210_112101034_01": "{F#Now!}{M#Now!}",
"Main_OngoingLevel_Chapter210_112101034_02": "{F#Leave it to me!}{M#Leave it to me!}",
"Main_OngoingLevel_Chapter210_112101035_01": "{F#It worked! Are we safe now?}{M#It worked! Are we safe now?}",
"Main_OngoingLevel_Chapter210_112101035_02": "Stay sharp — Ether concentration just spiked up ahead!",
"Main_OngoingLevel_Chapter210_112101036_01": "{F#Huh! What...?}{M#Huh! What...?}",
"Main_OngoingLevel_Chapter210_112101038_01": "{F#...Through here!}{M#...Through here!}",
"Main_OngoingLevel_Chapter210_112101039_01": "{F#This isn't working!}{M#This isn't working!}",
"Main_OngoingLevel_Chapter210_112101039_02": "{F#Looks like we can't shake it by jumping through space — stay sharp!}{M#Looks like we can't shake it by jumping through space — stay sharp!}",
"Main_OngoingLevel_Chapter210_112101040_01": "{F#Not good—}{M#Not good—}",
"Main_OngoingLevel_Chapter210_112101040_02": "{F#Belle—}{M#Wise—}",
"Main_OngoingLevel_Chapter210_112101045_01": "{F#This way, everyone. Follow me.}{M#This way, everyone. Follow me.}",
"Main_OngoingLevel_Chapter210_112101051_01": "Now's not the time to be wandering around!",
"Main_OngoingLevel_Chapter210_112101053_01": "Hey, hey, hey — look! Isn't that Tin Master?",
"Main_OngoingLevel_Chapter210_112101059_01": "{F#Belle, get in here!}{M#Wise, get in here!}",
"Main_OngoingLevel_Chapter210_112101059_02": "{F#Coming!}{M#Be right there.}",
"Main_OngoingLevel_Chapter210_112101063_01": "{F#Belle? This way, this way!}{M#Wise? This way, this way!}",
"Main_OngoingLevel_Chapter210_112101066_03": "{F#...Norma?}{M#...Norma?}",
"Main_OngoingLevel_Chapter210_112101067_01": "{F#Belle! I'm over here!}{M#Wise! I'm over here!}",
"Main_OngoingLevel_Chapter210_112101068_01": "Hey, focus! Don't think I don't know you're observing me!",
"Main_OngoingLevel_Chapter210_112101069_01": "{F#The door's open! Let's head down and check on Norma.}{M#The door's open! Let's head in and check on Norma.}",
"Main_OngoingLevel_Chapter210_112101070_01": "{F#We should speak with Norma before we head back...}{M#We should speak with Norma before we head back...}",
"Main_OngoingLevel_Chapter210_112101071_01": "{F#Since everything's settled now, let's head back, Wise.}{M#Since everything's settled now, let's head back, Belle.}",
"Main_OngoingLevel_Chapter210_112101071_02": "{F#It's still a bit cold at night.}{M#...The wind's pretty cold at night.}",
"Main_OngoingLevel_Chapter210_112101072_01": "Whoa, it's so early, and there's already tons of people out here!",
"Main_OngoingLevel_Chapter210_112101073_01": "{F#Norma, what's the speech about?}{M#Norma, what's the speech about?}",
"Main_OngoingLevel_Chapter210_112101074_01": "{F#What a gorgeous lobby...}{M#What a gorgeous lobby...}",
"Main_OngoingLevel_Chapter210_112101078_01": "{F#Alright, relax, everything's going to be fine.}{M#Alright, relax, everything's going to be fine.}",
"Main_OngoingLevel_Chapter210_112101079_01": "{F#Belle, please get into the healing pod.}{M#Wise, please get into the healing pod.}",
"Main_OngoingLevel_Chapter210_112101080_01": "{F#Belle, can you hear me? Come to me.}{M#Wise, can you hear me? Come to me.}",
"Main_OngoingLevel_Chapter210_112101084_01": "{F#...leisurely... game...}{M#...leisurely... game...}",
"Main_OngoingLevel_Chapter210_112101084_02": "{F#Hm? Sorry, did you just say something?}{M#Hm? Sorry, did you just say something?}",
"Main_OngoingLevel_Chapter210_112101085_01": "{F#Let's go, Wise. Time to head out.}{M#Come on, Belle. Let's head out.}",
"Main_OngoingLevel_Chapter210_112101086_01": "{F#(Pyrois looks different now... I can clearly sense their presence.)}{M#(Pyrois looks different now... I can clearly sense their presence.)}",
"Main_OngoingLevel_Chapter210_112101086_02": "{F#(It's like I have another perspective in my head, but I can get used to it!)}{M#(It's like I have another perspective in my head, but I can get used to it!)}",
"Main_OngoingLevel_Chapter210_112101089_01": "{F#The exit is right around here!}{M#The exit is right around here!}",
"Main_OngoingLevel_Chapter210_112101092_01": "{F#I've been meaning to ask: What exactly is this mech anyway?}{M#I've been meaning to ask: What exactly is this mech?}",
"Main_OngoingLevel_Chapter210_112101092_02": "Uh... This is the heavy firepower combat mech I tried building before!",
"Main_OngoingLevel_Chapter210_112101092_04": "{F#I think it's too dangerous even as an autonomous mech!}{M#I think it's too dangerous even as an autonomous mech...}",
"Main_OngoingLevel_Chapter210_112101093_01": "{F#What's Lady Dracaene doing here?}{M#What's Lady Dracaene doing here?}",
"Main_OngoingLevel_Chapter210_112101094_01": "{F#Nothing left to do here, let's head home.}{M#Nothing left to do here, let's head home.}",
"Main_OngoingLevel_Chapter210_112101096_01": "{F#That getup... No doubt about it, that's gotta be Archy!}{M#That getup... No doubt about it, that's gotta be Archy!}",
"Main_OngoingLevel_Chapter210_112101097_01": "{F#Belle, follow me! The station behind the CCD is this way!}{M#Wise, follow me! The station behind the CCD is this way!}",
"Main_OngoingLevel_Chapter210_112101100_01": "{F#This is bad. Why are there also Bangboo patrolling here?!}{M#This is bad. Why are there also Bangboo patrolling here?!}",
"Main_OngoingLevel_Chapter210_112101100_03": "{F#Is there something wrong with your tech...?}{M#Is there something wrong with your tech...?}",
"Main_OngoingLevel_Chapter210_112101104_01": "{F#Remielle, have you ever seen an Ethereal like this before?}{M#Remielle, have you ever seen an Ethereal like this before?}",
"Main_OngoingLevel_Chapter210_112101104_03": "{F#This one feels different from normal Ethereals...}{M#This one feels different from normal Ethereals...}",
"Main_OngoingLevel_Chapter210_112101105_01": "{F#We're almost there!}{M#We're almost there!}",
"Main_OngoingLevel_Chapter210_112101109_01": "{F#The track's about to give out!}{M#The track is about to give out!}",
"Main_OngoingLevel_Chapter210_112101110_01": "{F#So many Bangboo... Let's go check it out.}{M#So many Bangboo... Let's go check it out.}",
"Main_OngoingLevel_Chapter210_112101111_01": "{F#Everything's wrapped up. Time to head back to Amber Hall.}{M#Everything's wrapped up. Time to head back to Amber Hall.}",
"Main_OngoingLevel_Chapter210_112101112_01": "{M#It's getting late, better rest early tonight...}{F#It's getting late, better turn in for the night...}",
"Main_OngoingLevel_Chapter210_112101114_01": "{F#This place isn't usually so... creepy, is it?}{M#This place isn't usually so... creepy, is it?}",
"Main_OngoingLevel_Chapter210_112101118_01": "The terminal that opens the door is in the next room!",
"Main_OngoingLevel_Chapter210_112101629_01": "{F#This is my first time riding a flying bus!}{M#This is my first time riding a flying bus!}",
"Main_OngoingLevel_Chapter210_112101630_03": "That's Booastrum's Central Hub Station.",
"Main_OngoingLevel_Chapter210_112101631_01": "{F#Hey Wise, check out that crazy tall tower over there...}{M#Belle, look at that massive tower...}",
"Main_OngoingLevel_Chapter210_112101635_01": "{F#The sound's coming from the academy! Better take a look...}{M#The sound's coming from the academy. Better go take a look...}",
"Main_OngoingLevel_Chapter210_112101636_01": "{M#According to Norma, we should try this device.}{F#According to Norma, we should try this device.}",
"Main_OngoingLevel_Chapter210_112101637_01": "{F#What do we do now, Norma?}{M#What do we do now, Norma?}",
"Main_OngoingLevel_Chapter210_112101637_03": "Switch the view to over there!",
"Main_OngoingLevel_Chapter210_112101638_01": "{F#Now what, Norma?}{M#Now what, Norma?}",
"Main_OngoingLevel_Chapter210_112101643_01": "{F#There are actually three Lady Sunbringers...}{M#There are actually three Lady Sunbringers...}",
"Main_OngoingLevel_Chapter210_112101643_02": "{F#Roscaelifer really is amazing.}{M#Roscaelifer really is amazing.}",
"Main_OngoingLevel_Chapter210_112101644_02": "{F#(...I still feel a bit nervous.)}{M#(...I still feel a bit nervous.)}",
"Main_OngoingLevel_Chapter210_112101644_03": "{F#Don't worry, Wise! You've got so many people with you — don't tell me you're still scared of the doctor at your age?}{M#Don't worry, Belle! You've got so many people with you — don't tell me you're still scared of the doctor at your age?}",
"Main_OngoingLevel_Chapter210_112101645_01": "{F#The treatment room's through there. Go ahead, Belle.}{M#The treatment room's through there. Go ahead, Wise.}",
"Main_OngoingLevel_Chapter210_112101646_01": "Begin phase one testing—",
"Main_OngoingLevel_Chapter210_112101647_01": "Here, focus on the drone.",
"Main_OngoingLevel_Chapter210_112101648_01": "Next, carefully proceed along the outlined path.",
"Main_OngoingLevel_Chapter210_112101648_02": "Maintain your focus and endure the discomfort from the Ether.",
"Main_OngoingLevel_Chapter210_112101650_03": "{F#Seems easier than I thought...}{M#Seems easier than I thought...}",
"Main_OngoingLevel_Chapter210_112101653_01": "We can proceed to the subsequent test site.",
"Main_OngoingLevel_Chapter210_112101654_01": "{F#Let's keep moving, Belle.}{M#Let's keep moving, Wise.}",
"Main_OngoingLevel_Chapter210_112101655_01": "{F#Activation successful! Alright, two more terminals to go...}{M#Activation successful! Alright, two more terminals to go...}",
"Main_OngoingLevel_Chapter210_112101656_01": "{F#Awesome, now there's only one terminal left.}{M#Awesome, now there's only one terminal left.}",
"Main_OngoingLevel_Chapter210_112101658_01": "{F#Who's she talking to? She looks so excited.}{M#Who's she talking to? She looks so excited.}",
"Main_OngoingLevel_Chapter210_112101658_02": "{F#Huh? Is that... me?}{M#Huh? Is that... me?}",
"Main_OngoingLevel_Chapter210_112101659_02": "{F#Who is that?}{M#Who is that?}",
"Main_OngoingLevel_Chapter210_112101660_02": "{F#...!}{M#...!}",
"Main_OngoingLevel_Chapter210_112101660_03": "{F#No... No!}{M#No... No!}",
"Main_OngoingLevel_Chapter210_112101661_01": "{F#Wait... Wise!?}{M#Wait... Belle?!}",
"Main_OngoingLevel_Chapter210_112101661_02": "{F#Wise! Wise? What's wrong?! Where are you?!}{M#Belle! Belle! Where are you?!}",
"Main_OngoingLevel_Chapter210_112101662_03": "{F#Alrighty. Watch out, here I come!}{M#Alright. Watch out, here I come!}",
"Main_OngoingLevel_Chapter210_112101663_02": "{F#So you weren't even trying before...? Wait, you want me to fight you, the former Champion, for real?}{M#So you weren't even trying before...? Wait, you want me to fight you, the former Champion, for real?}",
"Main_OngoingLevel_Chapter210_112101664_01": "{F#I'm gonna attack too then, Billy! Wait, is this how you attack...?}{M#I'm gonna attack too then, Billy! Wait, am I doing this right...?}",
"Main_OngoingLevel_Chapter210_112101665_01": "{F#I hope Norma's okay...}{M#I hope Norma's okay...}",
"Main_OngoingLevel_Chapter210_112101669_01": "{F#I didn't expect this would be our way forward...}{M#I didn't expect this would be our way forward...}",
"Main_OngoingLevel_Chapter210_112101670_02": "{F#Pyrois!}{M#Pyrois!}",
"Main_OngoingLevel_Chapter210_112101671_01": "{F#Phew, that was close...}{M#Phew, that was close...}",
"Main_OngoingLevel_Chapter210_112101671_02": "{F#Wait! Why is this place so high up...?}{M#Wait! Why are we so high up...?}",
"Main_OngoingLevel_Chapter210_112101674_01": "{F#It's coming from behind the door!}{M#It's coming from behind the door!}",
"Main_OngoingLevel_Chapter210_112101675_01": "{F#Is that Bangboo calling for help from inside the mech? Let's go check it out.}{M#Is that Bangboo calling for help from inside the mech? Let's go check it out.}",
"Main_OngoingLevel_Chapter210_112101676_03": "{F#We gotta find a way to get 'em out!}{M#We gotta find a way to get them out!}",
"Main_OngoingLevel_Chapter210_112101677_02": "{F#The Ether concentration seems to be getting higher.}{M#The Ether concentration seems to be getting higher.}",
"Main_OngoingLevel_Chapter210_112101682_01": "{F#Little Bangboo, find somewhere to hide. Leave the fighting to us!}{M#Find somewhere to hide, little Bangboo. Leave the fighting to us!}",
"Main_OngoingLevel_Chapter210_112101683_01": "{F#Finally found Norma!}{M#Finally found Norma!}",
"Main_OngoingLevel_Chapter210_112101684_01": "{F#Is Norma alright?}{M#Is Norma alright?}",
"Main_OngoingLevel_Chapter210_112101684_05": "{F#Then what's wrong?}{M#Then what's wrong?}",
"Main_OngoingLevel_Chapter210_112101685_01": "{F#Connect to the cameras using the terminals first.}{M#Connect to the cameras using the terminals first.}",
"Main_OngoingLevel_Chapter210_112101685_Name_01": "Belle",
"Main_OngoingLevel_Chapter210_112101686_01": "{F#Where's the backup power supply...? Lemme see...}{M#Where's the backup power supply...? Let's see...}",
"Main_OngoingLevel_Chapter210_112101687_01": "{F#It's a terminal control device!}{M#It's a terminal control device!}",
"Main_OngoingLevel_Chapter210_112101688_01": "{F#The door's open! Time to head over to Norma!}{M#The door's open! Time to head over to Norma!}",
"Main_OngoingLevel_Chapter210_112101689_02": "{F#Alright, once we fix the Shiyu Pillar, we can send everyone back.}{M#Alright, once we fix the Shiyu Pillar, we can send everyone back.}",
"Main_OngoingLevel_Chapter210_112101691_01": "{F#Just a few hours apart, and not only did you manage to find yourself a cool new sidekick...}{M#Just a few hours apart, and not only did you manage to find yourself a cool new sidekick...}",
"Main_OngoingLevel_Chapter210_112101691_02": "{F#You've even learned how handle Singularity Leakages!}{M#You've even learned how handle Singularity Leakages!}",
"Main_OngoingLevel_Chapter210_112101691_03": "{F#Show me more!}{M#Show me more!}",
"Main_OngoingLevel_Chapter210_112101691_04": "{M#Looks like Norma's feeling better now, Wise.}{F#Looks like Norma's feeling better now, Belle.}",
"Main_OngoingLevel_Chapter210_112101694_01": "{F#Let's try sending the drone to check it out.}{M#Let's try sending the drone to check it out.}",
"Main_OngoingLevel_Chapter210_112101695_01": "{F#Finally found the maintenance panel!}{M#Finally found the maintenance panel!}",
"Main_OngoingLevel_Chapter210_112101696_01": "{F#The elevator's fixed, let's keep moving!}{M#The elevator's fixed, let's keep moving!}",
"Main_OngoingLevel_Chapter210_112101696_02": "{F#You're so reliable, Belle!}{M#You're so reliable, Wise!}",
"Main_OngoingLevel_Chapter210_112101697_01": "{F#Belle, your Etheric Other isn't putting too much strain on you, I hope?}{M#Wise, your Etheric Other isn't putting too much strain on you, I hope?}",
"Main_OngoingLevel_Chapter210_112101697_02": "{F#I'm fine!}{M#I'm fine.}",
"Main_OngoingLevel_Chapter210_112101697_03": "{F#Or rather... it kinda feels like I can finally release all that stress!}{M#Or rather... it's like I can finally release all that stress.}",
"Main_OngoingLevel_Chapter210_112101699_03": "{F#Actually, we didn't spot any Corrupted Bangboo.}{M#Just ones with some minor injuries.}",
"Main_OngoingLevel_Chapter210_112101701_01": "{F#Let's take the elevator.}{M#Let's take the elevator.}",
"Main_OngoingLevel_Chapter210_112101701_02": "Got everyone scrambling like crazy.",
"Main_OngoingLevel_Chapter210_112101702_01": "{F#This thing's scary!}{M#This thing's scary!}",
"Main_OngoingLevel_Chapter210_112101703_01": "{F#It's the Singularity Leakage!}{M#It's the Singularity Leakage!}",
"Main_OngoingLevel_Chapter210_112101704_01": "{F#That mech... looks like it's been hit pretty hard by the Corruption...}{M#That mech... looks like it's been hit pretty hard by the Corruption...}",
"Main_OngoingLevel_Chapter210_112101705_03": "{F#Norma's tech skills... are terrifying!}{M#Norma's tech skills... are terrifying.}",
"Main_OngoingLevel_Chapter210_112101707_01": "{F#Whoa, there's a ton of Bangboo gathered here!}{M#Seems like there's a lot of Bangboo at the theater.}",
"Main_OngoingLevel_Chapter210_112101708_01": "{F#Let's hack into the theater's internal surveillance and take a look.}{M#Let's hack into the theater's internal surveillance and take a look.}",
"Main_OngoingLevel_Chapter210_112101709_02": "{F#Let's listen in on these Bangboo. Maybe that'll clue us in on where he went!}{M#Let's listen in on these Bangboo. Maybe that'll clue us in on where he went!}",
"Main_OngoingLevel_Chapter210_112101710_01": "{F#Alright, let's find the poster for Archy's show!}{M#Alright, let's find the poster for Archy's show!}",
"Main_OngoingLevel_Chapter210_112101711_01": "{F#Archy's wearing a fancy suit and a feathered bicorne... Let's find a Bangboo that fits that description.}{M#Archy's wearing a fancy suit and a feathered bicorne... Let's find a Bangboo that fits that description.}",
"Main_OngoingLevel_Chapter210_112101712_01": "{F#Mm... No, the clothes don't match the description.}{M#No, the clothes don't match the description.}",
"Main_OngoingLevel_Chapter210_112101713_01": "{F#No, Archy should be wearing a feathered bicorne...}{M#No, Archy should be wearing a feathered bicorne...}",
"Main_OngoingLevel_Chapter210_112101714_01": "Guess we gotta take 'em down first!",
"Main_OngoingLevel_Chapter210_112101714_02": "{F#Why are these Bangboo so tough?!}{M#Why are these Bangboo so tough?!}",
"Main_OngoingLevel_Chapter210_112101714_05": "{F#Uh, not just a little! You didn't write this in the project proposal either, did you?!}{M#Not just a little! You didn't write this in the project proposal, did you?!}",
"Main_OngoingLevel_Chapter210_112101715_02": "{F#Huh? You have a secret passage?}{M#Huh? You have a secret passage?}",
"Main_OngoingLevel_Chapter210_112101715_03": "Hehehe~ You'll see for yourself soon enough.",
"Main_OngoingLevel_Chapter210_112101716_01": "{F#Belle, try activating the mechanism on the wall!}{M#Wise, try activating the mechanism on the wall!}",
"Main_OngoingLevel_Chapter210_112101717_01": "{F#Whoa! There were stairs here all along?}{M#Whoa! There were stairs here all along?}",
"Main_OngoingLevel_Chapter210_112101718_01": "{F#Door's open. Let's move.}{M#Door's open. Let's move.}",
"Main_OngoingLevel_Chapter210_112101719_02": "{F#...It's none of your business.}{M#...It's none of your business.}",
"Main_OngoingLevel_Chapter210_112101719_04": "Oh, how mean~",
"Main_OngoingLevel_Chapter210_112101721_01": "{F#Fairy, what's the status on the Angel's signal?}{M#Fairy, what's the status on the Angel's signal?}",
"Main_OngoingLevel_Chapter210_112101722_01": "{F#This place is making my head spin.}{M#This place is making my head spin.}",
"Main_OngoingLevel_Chapter210_112101722_03": "{F#Nuh-uh! Don't lump me in with you!}{M#I can find my way just fine. Don't lump me in with you.}",
"Main_OngoingLevel_Chapter210_112101722_04": "Can you two focus on fighting?! You guys are a mess!",
"Main_OngoingLevel_Chapter210_112101723_01": "{F#The Angel's right over there. We're so close!}{M#The Angel's right over there. We're so close!}",
"Main_OngoingLevel_Chapter210_112101724_01": "Be careful! The Singularity Leakage is causing Ethereals to appear too!",
"Main_OngoingLevel_Chapter210_112101724_03": "{F#Norma, focus on the enemy first!}{M#Focus on the enemy first, Norma!}",
"Main_OngoingLevel_Chapter210_112101724_04": "Focus on the enemy first, Norma!",
"Main_OngoingLevel_Chapter210_112101724_05": "{F#Let's talk once we're safe!}{M#Let's talk once we're safe!}",
"Main_OngoingLevel_Chapter210_112101725_01": "{F#The Ethereal's signal is over there!}{M#The Ethereal's signal is over there!}",
"Main_OngoingLevel_Chapter210_112101726_01": "{F#There's Ethereals here too!}{M#There are Ethereals here too!}",
"Main_OngoingLevel_Chapter210_112101727_01": "{F#We can get up using the track over there!}{M#We can get up using the track over there!}",
"Main_OngoingLevel_Chapter210_112101730_01": "That Bangboo's been attacked! He's Corrupted!",
"Main_OngoingLevel_Chapter210_112101730_02": "{F#Norma, stay calm! We gotta deal with these enemies first!}{M#Norma, stay calm! We gotta deal with these enemies first!}",
"Main_OngoingLevel_Chapter210_112101730_03": "The Ether concentration here is so high...",
"Main_OngoingLevel_Chapter210_112101730_06": "{F#Norma...}{M#Norma...}",
"Main_OngoingLevel_Chapter210_112101731_01": "{F#We need to get through that fissure ASAP, or our \"clue\" is gonna slip away.}{M#We need to get through that fissure now, or our \"clue\" is gonna slip away.}",
"Main_OngoingLevel_Chapter210_112101732_01": "Where is it? Where'd it go?!",
"Main_OngoingLevel_Chapter210_112101733_01": "You are approaching the target. Please continue forward.",
"Main_OngoingLevel_Chapter210_112101733_02": "You are approaching the target. Please continue forward.",
"Main_OngoingLevel_Chapter210_112101734_01": "{F#The space here is so chaotic.}{M#The space here is so chaotic.}",
"Main_OngoingLevel_Chapter210_112101735_01": "{F#Follow me, this way!}{M#Follow me, this way!}",
"Main_OngoingLevel_Chapter210_112101735_02": "Let's find a spot and recalibrate our route.",
"Main_OngoingLevel_Chapter210_112101735_03": "{F#Look! There's a platform right ahead!}{M#Hm, there's a platform right ahead.}",
"Main_OngoingLevel_Chapter210_112101737_01": "{F#The target has a weak Ether signature, and these enemies might interfere with our tracking.}{M#The target has a weak Ether signature, and these enemies might interfere with our tracking.}",
"Main_OngoingLevel_Chapter210_112101738_02": "{F#Still got a lock on 'em!}{M#Still got a lock on them!}",
"Main_OngoingLevel_Chapter210_112101739_01": "{F#Let's go, this way!}{M#Let's go, this way!}",
"Main_OngoingLevel_Chapter210_112101739_02": "{F#Let's take the shortest route.}{M#Let's take the shortest route.}",
"Main_OngoingLevel_Chapter210_112101739_03": "Wait... we can actually get through here? That's like straight-up magic...",
"Main_OngoingLevel_Chapter210_112101740_01": "{F#Fairy, can you track Toby's signal?}{M#Fairy, can you track Toby's signal?}",
"Main_OngoingLevel_Chapter210_112101741_01": "{F#This way!}{M#This way!}",
"Main_OngoingLevel_Chapter210_112101741_02": "{F#The signal from that big monster is nearby too — get over there, fast.}{M#The signal from that big monster is nearby too — get over there, fast.}",
"Main_OngoingLevel_Chapter210_112101742_03": "{F#The quickest route's through inside. Let's head in.}{M#The quickest route's through inside. Let's head in.}",
"Main_OngoingLevel_Chapter210_112101743_02": "{F#There's gotta be an exit nearby. Let me take a look...}{M#There's gotta be an exit nearby. Let me take a look...}",
"Main_OngoingLevel_Chapter210_112101744_01": "{F#Whoa, there's actually a path here!}{M#Whoa, there's actually a path here!}",
"Main_OngoingLevel_Chapter210_112101744_02": "You were right. There is a hidden exit.",
"Main_OngoingLevel_Chapter210_112101745_01": "{F#Such a distorted space... even I've never seen anything like it...}{M#Such a distorted space... I've never seen anything like it...}",
"Main_OngoingLevel_Chapter210_112101745_02": "{F#Anyway, stay close.}{M#Anyway, stay close.}",
"Main_OngoingLevel_Chapter210_112101746_01": "{F#There's so many Ethereals here!}{M#There are so many Ethereals here!}",
"Main_OngoingLevel_Chapter210_112101747_01": "{F#Look over there!}{M#Look over there!}",
"Main_OngoingLevel_Chapter210_112101748_03": "{F#We gotta pick up the pace!}{M#We gotta pick up the pace!}",
"Main_OngoingLevel_Chapter210_112101749_01": "{F#Let's hurry! Use the track to catch up!}{M#Let's hurry! Use the track to catch up!}",
"Main_OngoingLevel_Chapter210_112101750_02": "{F#Pyrois! Come on, faster!}{M#Pyrois! Come on, faster!}",
"Main_OngoingLevel_Chapter210_112101750_03": "...You're seriously sharp, figuring it all out so fast.",
"Main_OngoingLevel_Chapter210_112101750_04": "{F#It's less something I figured out on my own, but more like... you...}{M#It's less something I figured out on my own, but more like... you...}",
"Main_OngoingLevel_Chapter210_112101750_05": "...What are you muttering about?! Stay focused when you're on the trail!",
"Main_OngoingLevel_Chapter210_112101751_01": "What exactly did they do to the Bangboo...?",
"Main_OngoingLevel_Chapter210_112101751_03": "{F#The Ether around is getting restless, and Ethereal sightings are on the rise.}{M#The Ether around is getting restless, and Ethereal sightings are on the rise.}",
"Main_OngoingLevel_Chapter210_112101751_04": "{F#Norma, maybe your guess was right...}{M#Norma, maybe your guess was right...}",
"Main_OngoingLevel_Chapter210_112101751_05": "Even so, we're getting Toby back, no matter what.",
"Main_OngoingLevel_Chapter210_112101751_06": "The Scamall Hollow... where my most important work is buried.",
"Main_OngoingLevel_Chapter210_112101751_07": "But this time, I won't let a single Bangboo slip away!",
"Main_OngoingLevel_Chapter210_112101752_01": "{F#It's a fissure!}{M#It's a fissure!}",
"Main_OngoingLevel_Chapter210_112101752_02": "{F#The enemy's right ahead!}{M#The enemy's right ahead!}",
"Main_OngoingLevel_Chapter210_112101752_03": "{F#Looks like we're not far from the \"den\" now.}{M#Looks like we're not far from the \"den\" now.}",
"Main_OngoingLevel_Chapter210_112101753_02": "{F#Can we really handle this thing, Remielle?}{M#Can we really handle this thing, Remielle?}",
"Main_OngoingLevel_Chapter210_112101753_03": "{F#It's still hiding plenty of secrets. We should try to catch it!}{M#It's still hiding plenty of secrets. We should try to catch it!}",
"Main_OngoingLevel_Chapter210_112101754_01": "{F#The \"wormhole\" this monster uses to travel is really similar to a Singularity Leakage!}{M#The \"wormhole\" this monster uses to travel is really similar to a Singularity Leakage!}",
"Main_OngoingLevel_Chapter210_112101756_01": "{F#...A Singularity Leakage?!}{M#...A Singularity Leakage?!}",
"MaincityChallenge_ConditionDesc_300200001": "Take a look around!",
"MaincityChallenge_ConditionDesc_300300001": "There is a Special District Archive nearby. Search the area!",
"MaincityChallenge_Desc_300100001": "Remember to ask the Bangboo about their thoughts once you've made your choice!",
"MaincityChallenge_Desc_300100003": "Talk to the Bangboo and use its hints to restore the theater posters!",
"MaincityChallenge_Title_300100001": "[Exploration] A Bangboo seems to be looking for an outfit",
"MaincityChallenge_Title_300100003": "[Exploration] The theater's promotional poster seems to be damaged...",
"MaincityChallenge_Title_300200001": "[Exploration] Bangboo Drone available nearby",
"MaincityChallenge_Title_300300001": "[Interboo] There is a Special District Archive nearby",
"Maincity_Roscaelifer_Namekey_EnergyCenter": "Use the elevator",
"MedalName12001": "Simulated Annihilation: Wandering Edge",
"MedalTipsNum7": "Stages Cleared Without Taking Any Hits: {0}",
"MedalTipsText11001": "Defeat Variant: Primordial Nightmare in Extreme Mode during Season 1 of Annihilation Simulacrum to display this medal. If the challenge is cleared without taking any hits, a gold trophy icon will appear before the ranking number.\nData updates may not be reflected immediately during the event period. All data will be permanently locked when the mode ends.",
"MedalTipsText11002": "Defeat Variant: Drowned Ideal - Komano Manato in Extreme Mode during Season 1 of Annihilation Simulacrum to display this medal. If the challenge is cleared without taking any hits, a gold trophy icon will appear before the ranking number.\nData updates may not be reflected immediately during the event period. All data will be permanently locked when the mode ends.",
"MedalTipsText11003": "Defeat Variant: Shining Promise - Billy in Extreme Mode during Season 1 of Annihilation Simulacrum to display this medal. If the challenge is cleared without taking any hits, a gold trophy icon will appear before the ranking number.\n\nData updates may not be reflected immediately during the event period. All data will be permanently locked when the mode ends.",
"MedalTipsText12001": "Unlock Annihilation Simulacrum to display this medal.\nThis medal records the total number of stages cleared in Annihilation Simulacrum's Extreme Mode without taking any hits since Version 3.0.",
"Message_45700101": "{M#Wise}{F#Belle}, how's the video store on Beckford Street holding up?",
"Message_45700705": "If I were to bail, Veli would totally school me with the Etiquette Manual!",
"Message_9001202": "Are you looking for the owner of this phone?",
"Message_9001203": "Ohohohoho~",
"Message_9001204": "I've kidnapped her",
"Message_9001206": "Aww, I thought you'd play along with me–",
"Message_9001207": "Y'know, like call me right away",
"Message_9001208": "Like a movie hero would, and drop a class one-liner",
"Message_9001209": "Like \"I won't let you hurt her!\" or something",
"Message_9001211": "Hehe, alright alright, I'll stop teasing",
"Message_9001212": "Hey, if you're free, come hang out with me–",
"Message_9001213": "You can pick the place",
"Message_9001215": "Suibian Temple?",
"Message_9001216": "I like it, it's a good place to just wander around",
"Message_9001217": "But... even though I live in Failume Heights",
"Message_9001218": "I'm actually not that familiar with Suibian Temple",
"Message_9001219": "Since you're Yixuan Shifu's disciple, you must know your way around, right?",
"Message_9001220": "Please show me around, little shifu–",
"Message_9001221": "Yum Cha Sin? Sure",
"Message_9001222": "I've been craving shrimp dumplings lately–",
"Message_9001223": "If there's two of us",
"Message_9001224": "We can order more dishes to try",
"Message_9001225": "Make sure you order all your faves too",
"Message_9001226": "I'm not picky at all–",
"Message_9001227": "I'm not counting calories today, hehe!",
"Message_9001228": "If you want to save her",
"Message_9001229": "You better drop everything and come hang out with her",
"Message_9001230": "Otherwise... my shrimp and crab warriors...",
"Message_9001231": "Will swarm in and drag her back to the dragon palace",
"Message_9001232": "And you'll never see her again! Mwahahahaha!",
"Message_9001234": "Me?",
"Message_9001235": "I'm dealing with a world crisis right now!",
"Message_9001236": "...by chatting with everyone at Spook Shack, hehe~",
"Message_9001237": "What's up?",
"Message_9001239": "Ohhh, bold move!",
"Message_9001240": "So what you're saying is...",
"Message_9001241": "You want me to forget about saving the world...",
"Message_9001242": "And run off somewhere with you?",
"Message_9001243": "Mmhm– that sounds kinda romantic–",
"Message_9001244": "Accepted!",
"Message_9001245": "So where should we run off to–",
"Message_9001301": "Hello– Are you there–",
"Message_9001302": "Reply now and get an awesome prize!",
"Message_9001304": "Hehe, the prize is... getting to hear from me~",
"Message_9001306": "Hmph hmph~ Okay okay, I'll stop messing with you",
"Message_9001307": "I heard you're running a video store on Sixth Street",
"Message_9001308": "Didn't know you had such a cool side gig going on",
"Message_9001309": "Think I could swing by sometime?",
"Message_9001310": "I've been in the mood for a good movie lately",
"Message_9001311": "You wouldn't say no to me, would you–",
"Message_9001313": "Yay! You promised, no takesies backsies",
"Message_9001314": "We're totally on the same wavelength–",
"Message_9001315": "Let me get ready and I'll head out",
"Message_9001316": "See you then–",
"Message_NPC990": "Yuzuha (3.0 Test)",
"MiasmicShield_Explanation_des": "· DEF, DMG reduction, and Anti-Interrupt are significantly enhanced, and the enemy will not be Stunned. Agents can deplete the Miasmic Shield through attacks.\n· When the Miasmic Shield is broken, enemies take Purify DMG, and Agents recover Energy or Adrenaline.",
"MiddleTips_200069": "Exit the drone to continue the main mission or go explore freely.",
"MiddleTips_200076": "Attack the Airspace Sentinel's core to deal bonus DMG and triggers the Impaired status.",
"MiddleTips_200077": "Successfully parrying the final hit exposes the Airspace Sentinel's core.",
"MiddleTips_200078": "Hidden area structure revealed",
"MiddleTips_200080": "Wear headphones for the best experience",
"MiddleTips_200081": "Use Swift Flying Sword to interrupt the Boss's phase transition!",
"MiddleTips_200108": "Watch out for the Turret Mech's homing missiles",
"MiddleTips_200109": "When Girtablullu uses its special X flash attack, press twice to trigger Chain Parry",
"MiddleTips_200110": "Fending off consecutive attacks from the swarm can trigger Active Conversion, which restores your HP and Energy.",
"MiddleTips_200111": "Control Norma and EX Special Attack to summon an En-Nah Turret.",
"MiddleTips_200112": "Control Norma and hold to trigger a Quick Assist, then press to launch a Chain Attack.",
"MiddleTips_200113": "When controlling Velina, hold to accumulate enough Windbloom, then hold or to summon a Sweeping Cyclone.",
"MiddleTips_200114": "Accessible cameras nearby. Try taking over.",
"MiddleTips_200115": "Hold to charge and aim at a nearby portable database, then release to detonate it.",
"MiddleTips_200116": "You cannot access Universal Terminal here",
"MiddleTips_200117": "Activating the Ultimate's sub branch - Triumphant Return increases DMG dealt",
"MiddleTips_200118": "Hold to consume Solar Prominence and trigger Basic Attack: Celestial Light",
"MiddleTips_200119": "Activating the Ultimate's upper branch - Total Annihilation restores Solar Prominence",
"MiddleTips_300130": "[How to Play] Use drones to search for Corrosion-Resistant Locked Boxes!",
"MiddleTips_300131": "[Tip] All current Corrosion-Resistant Locked Boxes have been unlocked. Explore freely from here on out!",
"MiddleTips_300132": "[Tip] Interact with the \"Drone Storage Bay\" to refresh Bangboo Drones!",
"MonsterHardCore_Buff_Desc_3": "After the Agent triggers the buff effect, they continuously lose HP, and each stack of [Etch] increases their Anomaly Buildup Rate by 40%.",
"MonsterHardCore_Buff_Desc_4": "After \"Integrated Shining Promise - Billy\" triggers the buff effect, when Etch reaches maximum stacks, he can detonate to clear all Etch stacks and deal DMG to \"Shining Promise - Billy\" equal to a percentage of their max HP.",
"MonsterHardCore_Buff_Name_3": "[Etch]",
"MonsterHardCore_Buff_Name_4": "[Etch]",
"NPCName_1011714731": "Ninne",
"NPCName_1011714771": "Dracaene",
"NPCName_1011714781": "Sigrid",
"NPCName_1011714921": "Central Computing Hub",
"NPCName_1011714991": "Ultra Jake",
"NPCName_1011716561": "ESD Staff",
"NPCName_1011716981": "Wiseboo",
"NPCName_106191971": "Penn",
"NPCName_170200042_303": "Guard Bangboo",
"NPCName_170200042_311": "CCD Model",
"NPCName_170200042_312": "Node Stele",
"NPCName_170200064_306": "Gloomy Bangboo",
"NPCName_230010108_1": "Suspicious Marks",
"NPCName_230010401_1": "Bench",
"NPCName_230010401_2": "Camera",
"NPCName_421110101": "Bedroom",
"NPCName_600201777_203": "Enter Bedroom",
"NPCName_600201777_302": "CCD Back Entrance",
"NPCName_600201825_310": "Central Elevator",
"NewBie_SubTips_200033801": "{LAYOUT_MOBILE#Tap [Go To] to continue to the next step}{LAYOUT_KEYBOARD#Select [Go To] to continue to the next step}",
"NewBie_SubTips_200033802": "{LAYOUT_MOBILE#Tap [Special District Archives] to continue.}{LAYOUT_KEYBOARD#Select [Special District Archives] to continue.}",
"NewBie_SubTips_200033903": "{LAYOUT_MOBILE#Tap the progress bar to continue.}{LAYOUT_KEYBOARD#Select the progress bar to continue.}",
"NewBie_SubTips_20031904": "Tap \"Return\"",
"NewBie_SubTips_20031906": "Tap \"Close\" to finish the tutorial",
"NewBie_SubTips_20031907": "View Today's Card",
"NewMap_Collection_Desc_27": "A strongbox used to store supplies inside the Hollow, made from anti-corruption serum materials. Might be possible to open it by accessing Universal Terminal.",
"NewMap_Collection_Desc_28": "An ancient Ether environmental monitoring terminal. With the right methods, you can extract torn pages of Picture Books from it. These Picture Books are part of the Pixel Fairy Tale passed down among the Bangboo. Collect all the torn pages to read the complete fairy tale.",
"NewMap_Collection_Desc_29": "An electronic strongbox occupied by a Mutant Formicarrier. Watch out for its sudden attacks—and its sudden escapes.",
"NewMap_Collection_SpacePortal_PanelDesc": "A spatial fissure within the Hollow, leading to an unknown place.",
"NewMap_Collection_SpacePortal_PanelName": "Spatial Fissure",
"NewMap_Collection_Superposion01_PanelDesc": "Touching a Singularity Leakage pulls you into a dangerous space where the Hollow and reality stack on top of each other — it might just open a path to places you couldn't reach before.",
"NewMap_Collection_Superposion01_PanelName": "Singularity Leakage",
"NewMap_Collection_Superposion02_PanelDesc": "Touch the Singularity Convergence in the overlapping dimension to leave the overlapping dimension and return to the normal area.",
"NewMap_Collection_Superposion02_PanelName": "Singularity Convergence",
"NewMap_Collection_Title_27": "Corrosion-Resistant Locked Box",
"NewMap_Collection_Title_28": "Phantom Terminal",
"NewMap_Collection_Title_29": "Distorted Locked Box",
"NewMap_Common_ViewPointDesc": "Explore the area to improve Observations of the Hollow zone and reveal nearby Mini Cargo Trucks.",
"NewMap_Common_ViewPointUnlcok": "Nearby Mini Cargo Trucks have been revealed",
"NewMap_RAB_Desc": "The personal research lab and office of Norma — Chief Technician of the External Strategy Department and part-time instructor at Aurelia Academy. This is where future Bangboo are brought to life, where great inventions are born, and — naturally — the source of countless mysterious explosions in the dead of night.",
"Norma_MathSkill_Desc": "When another character in your squad is an Attack or Rupture character, or shares the same Faction:\nWhen Norma, her creations, or Combat Bangboo hit an enemy, they apply 1 stack of Tech Divide. Each stack of Tech Divide increases the target's Stun DMG Multiplier by 3%, stacking up to 10 times. This effect can stack once every 0.5s.\nEnemies with Tech Divide stacks have their Stun duration increased by 2s upon becoming Stunned. This Stun duration increase cannot stack with similar effects. When an enemy affected by Tech Divide recovers from Stun, the Tech Divide effect ends.\nWhile is active, Norma's ATK increases by 44. This effect scales with character level, increasing by 14 per level, up to a maximum increase of 870.\nWhile En-Nah Barrage is active, DMG dealt by all squad members increases by 20%.",
"Norma_MathSkill_Desc_Simple": "When another character in your squad is an Attack or Rupture character, or shares the same Faction:\nWhen Norma or her creations hit enemies, they apply 1 stack of Tech Divide, increasing the target's Stun DMG Multiplier and Stun duration when they become Stunned.\nWhile is active, Norma's ATK increases with her Level, and DMG dealt by all squad members increases.",
"Norma_MathSkill_Title": "Additional Ability: Advantage in Numbers",
"Norma_NounPrompts_Buff": "En-Nah Barrage",
"Norma_NounPrompts_Buff_Desc": "The buff gained from EX Special Attack: En-Nah Barrage:\nDuring its active duration, two En-Nah Turrets are summoned to fight alongside Norma.\nWhen Additional Ability: Advantage in Numbers is triggered, Norma's ATK is further increased, and all squad members deal increased DMG.",
"Norma_NounPrompts_Debuff": "Tech Divide",
"Norma_NounPrompts_Debuff_Desc": "The debuff applied when Norma or her creations hit an enemy:\nFor the duration of the effect, the target's Stun DMG Multiplier is increased, and the duration of its Stunned state is extended.",
"Norma_NounPrompts_Hat": "Top Hat Companion",
"Norma_NounPrompts_Hat_Desc": "When using Basic Attack: Hat Trick, the thrown hat:\nIs actually a Bangboo. While Top Hat Companion is on the field, it accumulates Preheated Chamber in Norma's place. When Norma retrieves the Top Hat Companion, all accumulated Preheated Chamber is transferred to her.\nTop Hat Companion inherits all of Norma's stats.",
"Norma_NounPrompts_PersonalResource": "Preheated Chamber",
"Norma_NounPrompts_PersonalResource_Desc": "While Norma or her Top Hat Companion is on the field, gain 1.5% Preheated Chamber per second.\nWhen Preheated Chamber reaches 80% or higher, the Quick Assist triggered by Basic Attack: Hat Trick is replaced with a Chain Attack.",
"Norma_NounPrompts_WeaponWhite": "En-Nah Turret",
"Norma_NounPrompts_WeaponWhite_Desc": "The white turret summoned by EX Special Attack: En-Nah Barrage:\nAutomatically uses Special Attack: Target Practice at regular intervals. After deploying its missile bay, this skill is replaced with EX Special Attack: Explosive Experiment.\nEn-Nah Turrets inherit all of Norma's stats.",
"Norma_Property_ExSpecial_01_Desc_BreakStunRatio": "Shot Daze Multiplier",
"Norma_Property_ExSpecial_01_Desc_DamageRatio": "Shot DMG Multiplier",
"Norma_Property_ExSpecial_01_Desc_SpCost_01": "Energy Cost to Use",
"Norma_Property_ExSpecial_01_DmgBullet_Desc_BreakStunRatio": "High-Explosive Warhead Daze Multiplier",
"Norma_Property_ExSpecial_01_DmgBullet_Desc_DamageRatio": "High-Explosive Warhead DMG Multiplier",
"Norma_Property_ExSpecial_01_SpCostValue": "40",
"Norma_Property_ExSpecial_01_StunBullet_Desc_BreakStunRatio": "Armor-Piercing Warhead Daze Multiplier",
"Norma_Property_ExSpecial_01_StunBullet_Desc_DamageRatio": "Armor-Piercing Warhead DMG Multiplier",
"Norma_Property_ExSpecial_02_Desc_BreakStunRatio": "Extended Shot Daze Multiplier Per Sec",
"Norma_Property_ExSpecial_02_Desc_DamageRatio": "Extended Shot DMG Multiplier Per Sec",
"Norma_Property_ExSpecial_02_Desc_SpCost_01": "Extended Shot Energy Cost Per Sec",
"Norma_Property_ExSpecial_02_DmgBullet_Desc_BreakStunRatio": "Extended Shot High-Explosive Warhead Daze Multiplier Per Sec",
"Norma_Property_ExSpecial_02_DmgBullet_Desc_DamageRatio": "Extended Shot High-Explosive Warhead DMG Multiplier Per Sec",
"Norma_Property_ExSpecial_02_SpCostValue": "20",
"Norma_Property_ExSpecial_02_StunBullet_Desc_BreakStunRatio": "Extended Shot Armor-Piercing Warhead Daze Multiplier Per Sec",
"Norma_Property_ExSpecial_02_StunBullet_Desc_DamageRatio": "Extended Shot Armor-Piercing Warhead DMG Multiplier Per Sec",
"Norma_SkillList_10_Content": " (When Triggering Defensive Assist)",
"Norma_SkillList_10_Title": "Defensive Assist: Technological Bastion",
"Norma_SkillList_11_Content": " (After Defensive Assist)",
"Norma_SkillList_11_Title": "Assist Follow-Up: Technological Suppression",
"Norma_SkillList_1_Content": "",
"Norma_SkillList_1_Title": "Basic Attack: Engineering Insurance",
"Norma_SkillList_2_Content": " (Hold when Top Hat Companion is on her head)",
"Norma_SkillList_2_Title": "Basic Attack: Hat Trick",
"Norma_SkillList_3_Content": "",
"Norma_SkillList_3_Title": "Special Attack: Thermal Shutdown",
"Norma_SkillList_4_Content": " (Can Hold)",
"Norma_SkillList_4_Title": "EX Special Attack: En-Nah Barrage",
"Norma_SkillList_5_Content": " ; ",
"Norma_SkillList_5_Title": "Dash Attack: Deadline Rush",
"Norma_SkillList_6_Content": " (Perfect) ; ",
"Norma_SkillList_6_Title": "Dodge Counter: Compliance Testing",
"Norma_SkillList_7_Content": "",
"Norma_SkillList_7_Title": "Chain Attack: Impact Drill",
"Norma_SkillList_8_Content": "",
"Norma_SkillList_8_Title": "Ultimate: Doctrine of Superior Firepower",
"Norma_SkillList_9_Content": " (When Triggering Quick Assist)",
"Norma_SkillList_9_Title": "Quick Assist: Roaring Backup",
"Norma_SkillText": "Scientific research despises authoritarianism above all else. Fortunately, videotape rental doesn't fall under any rigorous scientific discipline. Every expert has their own theories on tape selection and customer service, and whenever customers have trouble believing that, the gleaming top-tier Marcel badge does the talking for them.\n\"Any tape picked by an expert must have a good reason behind it!\"",
"Norma_Skill_AssaultAid_Desc": "Press after a Defensive Assist to activate:\nUnleashes a series of attacks, dealing Fire DMG.\nCharacter is invulnerable while using this skill.",
"Norma_Skill_AssaultAid_Desc_Simple": "Press after a Defensive Assist to activate, dealing Fire DMG.",
"Norma_Skill_AssaultAid_Title": "Assist Follow-Up: Technological Suppression",
"Norma_Skill_BeHitAid_Desc": "When the active character is launched, press to activate:\nCommands the Rumble Drill to continuously attack the target, dealing Fire DMG.\nCharacter is invulnerable while using this skill.",
"Norma_Skill_BeHitAid_Desc_Simple": "When the active character is launched, press to activate, dealing Fire DMG.",
"Norma_Skill_Branch_Desc": "When Norma is the active character and is in combat, she gains 1.5% Preheated Chamber per second.\nWhen Top Hat Companion is on her head, hold to activate:\nAfter firing, Norma throws out Top Hat Companion, ordering it to unleash a round of aerial fire, dealing Fire DMG and storing the current Preheated Chamber.\nWhen the skill hits an enemy, it triggers the previous character's Quick Assist. This effect can trigger once every 5s.\nOnce Top Hat Companion has been thrown out, it will accumulate and retain Preheated Chamber at the same speed on behalf of Norma. Norma does not need to stay on the field during this period.\nAfter Norma retrieves the Top Hat Companion, she immediately gains the stored Preheated Chamber.\nWhen holding , the Top Hat Companion will accelerate toward Norma.\nIf retrieving the Top Hat Companion would raise Preheated Chamber to 80% or higher, the Top Hat Companion will automatically accelerate toward Norma.\nWhen Norma switches from on field to off field while in combat, if Preheated Chamber is not full, Top Hat Companion automatically enters the battlefield.\nAnti-Interrupt level is increased while using this skill. ",
"Norma_Skill_Branch_Desc_Simple": "When Top Hat Companion is on her head, hold to activate:\nThrows out the Top Hat Companion to attack enemies.\nWhile Norma or the Top Hat Companion is on-field, Preheated Chamber continuously accumulates.",
"Norma_Skill_Counter_Desc": "Press during a Perfect Dodge to activate:\nCommands the Rumble Drill to continuously drill the target, dealing Fire DMG.\nCharacter is invulnerable while using this skill.",
"Norma_Skill_Counter_Desc_Simple": "After triggering a Perfect Dodge, press to activate, dealing Fire DMG.",
"Norma_Skill_Evade_Desc": "Press to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.",
"Norma_Skill_Evade_Desc_Simple": "Press to dodge.",
"Norma_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press to activate:\nCalls in tactical artillery to bombard enemies ahead, dealing massive Fire DMG.\nUpon activation, immediately gains 30% .\nCharacter is invulnerable while using this skill.",
"Norma_Skill_ExQTE_Desc_Simple": "When Decibel Rating is at Maximum, press to activate, dealing massive Fire DMG and immediately gaining .",
"Norma_Skill_ExQTE_Title": "Ultimate: Doctrine of Superior Firepower",
"Norma_Skill_ExSpecial_01_Desc": "With enough Energy, press to activate:\nOperates the turret to fire continuously and launch different types of missiles based on the target's state:\nWhen the primary target is not Stunned, launches an Armor-Piercing Warhead, dealing Fire DMG and inflicting a large amount of Daze.\nWhen the primary target is Stunned, launches a High-Explosive Warhead, dealing greater Fire DMG.\nAfter using this skill, Norma gains 16% and enters the En-Nah Barrage state for 32s. While En-Nah Barrage is active, Norma deploys two En-Nah Turrets to join the battle.\nContinuing to hold extends the firing time by up to 2s, continuously consuming energy. For each 1 point of energy consumed while holding, Norma gains an additional 0.4% Preheated Chamber, and this round of En-Nah Barrage lasts 0.8s longer, up to a maximum additional duration of {CAL:2*20*0.8,1,2}s.\nCharacter is invulnerable while using this skill.",
"Norma_Skill_ExSpecial_01_Desc_Simple": "With enough Energy, press to activate:\nFires at enemies ahead, launching different types of missiles depending on whether the target is Stunned, then deploys two En-Nah Turrets to join the battle.\nHold to continuously consume Energy and extend the firing duration.",
"Norma_Skill_Normal_Desc": "Press to activate:\nPerforms up to four attacks forward, dealing Fire DMG.",
"Norma_Skill_Normal_Desc_Simple": "Press to unleash up to four attacks.",
"Norma_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press to activate:\nParries the enemy's attack, dealing massive Daze.\nThis skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks.\nCharacter is invulnerable while using this skill.",
"Norma_Skill_ParryAid_Desc_Simple": "When the on-field character is about to be attacked, press to activate, parrying the enemy's attack and accumulating a large amount of Daze.",
"Norma_Skill_ParryAid_Title": "Defensive Assist: Technological Bastion",
"Norma_Skill_QTE_Desc": "When a Chain Attack is triggered, select the character to activate:\nCommands a swarm of Rumble Drills to deal multiple hits, dealing massive Fire DMG.\nCharacter is invulnerable while using this skill.",
"Norma_Skill_QTE_Desc_Simple": "When a Chain Attack is triggered, select the character to unleash an attack that deals massive Fire DMG.",
"Norma_Skill_Rush_Desc": "Press during a dodge to activate:\nSpins while firing at nearby enemies, dealing Fire DMG.",
"Norma_Skill_Rush_Desc_Simple": "When dodging, press to activate, dealing Fire DMG.",
"Norma_Skill_Special_01_Desc": "Press to activate:\nBombards enemies, dealing Fire DMG.",
"Norma_Skill_Special_01_Desc_Simple": "Press to activate, dealing Fire DMG.",
"Norma_Talent_01_Desc_01": "The duration of the En-Nah Turret's missile bay deployed by EX Special Attack: Explosive Experiment increases to 12s. When an Armor-Piercing Warhead or High-Explosive Warhead from any skill hits an enemy, the target's All-Attribute RES is reduced by 15% for 15s.",
"Norma_Talent_01_Desc_01_Realign": "The duration of the En-Nah Turret's missile bay deployed by EX Special Attack: Explosive Experiment increases to 12s.\nWhen an Armor-Piercing Warhead or High-Explosive Warhead from any skill hits an enemy, the target's All-Attribute RES is reduced by 15% for 15s.",
"Norma_Talent_01_Desc_02": "Advance! By any means necessary!\nToo many things are chasing us in this dying world: the pitch-black frontier, our fleeting lifespan.\nHuman life and civilization are more fragile than a Bangboo's logic core.\nThe only way to stay ahead of destruction is to keep moving forward, by any means necessary.\n\"Besides, the first to witness a new horizon always sees the most beautiful view, don't they?\"",
"Norma_Talent_01_Title": "Visionary Extremism",
"Norma_Talent_01_Title_Realign": "Visionary Extremism",
"Norma_Talent_02_Desc_01": "The Stun DMG Multiplier granted by each stack of Tech Divide in Norma's Additional Ability: Advantage in Numbers is increased to 6%. When Norma uses Basic Attack: Hat Trick while in combat, she gains 25 Energy. This effect can trigger once every 20s.",
"Norma_Talent_02_Desc_01_Realign": "The Stun DMG Multiplier granted by each stack of Tech Divide in Norma's Additional Ability: Advantage in Numbers is increased to 6%.\nWhen Norma uses Basic Attack: Hat Trick while in combat, she gains 25 Energy. This effect can trigger once every 20s.",
"Norma_Talent_02_Desc_02": "The world of physicists is constantly overturned by new theories. The order ordinary people rely on is just as often shattered by unexpected events and conflict.\nThe ties that bind all things are always mysterious, both incredibly intimate and incredibly fragile, impossible to fully comprehend.\n\"Bring Bangboo and Roscaelifer to greater heights? You mean 'the byproduct of chasing curiosity,' right?\"",
"Norma_Talent_02_Title": "Axiom of Universal Unity",
"Norma_Talent_02_Title_Realign": "Axiom of Universal Unity",
"Norma_Talent_03_Desc_01": "PlaceHolder",
"Norma_Talent_03_Desc_02": "It's another calm, peaceful day in Roscaelifer, with clear skies and a gentle breeze.\nBut for the Bangboo, there may still be one ultimate supervillain...\n\"Why is it that the smartest genius in every kids' cartoon always ends up becoming the bad guy...?\"\n\"Seriously, what's so great about those crazy scientists whose budget and hairline are both hanging on by a thread?\"",
"Norma_Talent_03_Title": "Natural-Born Villain Paradox",
"Norma_Talent_03_Title_Realign": "Natural-Born Villain Paradox",
"Norma_Talent_04_Desc_01": "When Norma consumes Preheated Chamber to trigger a Chain Attack, both Norma and the corresponding Agent gain 200 Decibels.",
"Norma_Talent_04_Desc_01_Realign": "When Norma consumes Preheated Chamber to trigger a Chain Attack, both Norma and the corresponding Agent gain 200 Decibels.",
"Norma_Talent_04_Desc_02": "Without a doubt, Bangboo are the most loyal companions humanity has had in the past century, the most efficient tools, and perhaps even... the most powerful weapons.\nLike any child yet to be taught or any blade yet to find a worthy owner, a Bangboo can serve anyone, whether it's the righteous Phaethon or the most ruthless villain.\n\"First of all, I'm a pacifist who happens to love Bangboo.\"\n\"Second, part of my job is making sure the sharpest sword stays in our hands.\"",
"Norma_Talent_04_Title": "Bangboo Superiority Theory",
"Norma_Talent_04_Title_Realign": "Bangboo Superiority Theory",
"Norma_Talent_05_Desc_01": "PlaceHolder",
"Norma_Talent_05_Desc_02": "According to archived External Strategy Department records, a project led by the young researcher Norma rapidly pushed the performance limits of mass-produced Bangboo to new heights.\nBefore being promoted to Chief Technician of the ESD, Norma's most important assignment was proving that she wouldn't one day launch Booastrum into orbit.\n\"Higher! Faster! Stronger!\"\n\"The only things limiting imagination are courage and the R&D budget!\"",
"Norma_Talent_05_Title": "En-Nah Big Bang",
"Norma_Talent_05_Title_Realign": "En-Nah Big Bang",
"Norma_Talent_06_Desc_01": "After any squad member Stuns an enemy, Norma will continuously summon missiles to bombard random enemies on the field for 6s. A missile is launched every 0.75s, dealing Fire DMG equal to 200% of Norma's ATK to enemies within the area. This DMG is considered Ultimate DMG. Repeated triggers reset the duration. This effect can trigger once every 30s. The Daze inflicted by Armor-Piercing Warhead increases by 30%, and the DMG dealt by High-Explosive Warhead increases by 30%.",
"Norma_Talent_06_Desc_01_Realign": "After any squad member Stuns an enemy, Norma will continuously summon missiles to bombard random enemies on the field for 6s. A missile is launched every 0.75s, dealing Fire DMG equal to 200% of Norma's ATK to enemies within the area. This DMG is considered Ultimate DMG. Repeated triggers reset the duration. This effect can trigger once every 30s.\nThe Daze inflicted by Armor-Piercing Warhead increases by 30%, and the DMG dealt by High-Explosive Warhead increases by 30%.",
"Norma_Talent_06_Desc_02": "Every great creation begins with curiosity and a happy accident. Perhaps the birth of the very first Bangboo soul was nothing more than Lady Sunbringer's fascination with the mysteries of life.",
"Norma_Talent_06_Title": "The Primary Cause of Genius",
"Norma_Talent_06_Title_Realign": "The Primary Cause of Genius",
"Norma_UniqueSkill_01_Desc": "When initial CRIT Rate exceeds 50%, every additional 1% increases her CRIT DMG by 0.86%, up to a maximum increase of 43%.\nWhen initial CRIT Rate exceeds 50%, every additional 1% increases the Daze dealt by her EX Special Attack, Special Attack, and Ultimate by 0.44% when they hit an enemy, up to a maximum increase of 22%.\nNorma gains additional ATK based on her Sheer Force. Every 1 point of Sheer Force increases her ATK by 1.25, up to a maximum increase of 1,200 ATK.\nUpon entering the battlefield, Norma immediately gains 60% . In Investigation Zone Mode, this effect can trigger once every 180s.\nWhen Preheated Chamber is at least 80%, the next Basic Attack: Hat Trick can trigger a Quick Assist regardless of cooldown, and consumes 80% Preheated Chamber to replace the Quick Assist with a Chain Attack.",
"Norma_UniqueSkill_02_Desc": "When initial CRIT Rate exceeds 50%, every additional 1% increases her CRIT DMG by 1%, up to a maximum increase of 50%.\nWhen initial CRIT Rate exceeds 50%, every additional 1% increases the Daze dealt by her EX Special Attack, Special Attack, and Ultimate by 0.5% when they hit an enemy, up to a maximum increase of 25%.\nNorma gains additional ATK based on her Sheer Force. Every 1 point of Sheer Force increases her ATK by 1.25, up to a maximum increase of 1,200 ATK.\nUpon entering the battlefield, Norma immediately gains 60% . In Investigation Zone Mode, this effect can trigger once every 180s.\nWhen Preheated Chamber is at least 80%, the next Basic Attack: Hat Trick can trigger a Quick Assist regardless of cooldown, and consumes 80% Preheated Chamber to replace the Quick Assist with a Chain Attack.",
"Norma_UniqueSkill_03_Desc": "When initial CRIT Rate exceeds 50%, every additional 1% increases her CRIT DMG by 1.14%, up to a maximum increase of 57%.\nWhen initial CRIT Rate exceeds 50%, every additional 1% increases the Daze dealt by her EX Special Attack, Special Attack, and Ultimate by 0.56% when they hit an enemy, up to a maximum increase of 28%.\nNorma gains additional ATK based on her Sheer Force. Every 1 point of Sheer Force increases her ATK by 1.25, up to a maximum increase of 1,200 ATK.\nUpon entering the battlefield, Norma immediately gains 60% . In Investigation Zone Mode, this effect can trigger once every 180s.\nWhen Preheated Chamber is at least 80%, the next Basic Attack: Hat Trick can trigger a Quick Assist regardless of cooldown, and consumes 80% Preheated Chamber to replace the Quick Assist with a Chain Attack.",
"Norma_UniqueSkill_04_Desc": "When initial CRIT Rate exceeds 50%, every additional 1% increases her CRIT DMG by 1.28%, up to a maximum increase of 64%.\nWhen initial CRIT Rate exceeds 50%, every additional 1% increases the Daze dealt by her EX Special Attack, Special Attack, and Ultimate by 0.62% when they hit an enemy, up to a maximum increase of 31%.\nNorma gains additional ATK based on her Sheer Force. Every 1 point of Sheer Force increases her ATK by 1.25, up to a maximum increase of 1,200 ATK.\nUpon entering the battlefield, Norma immediately gains 60% . In Investigation Zone Mode, this effect can trigger once every 180s.\nWhen Preheated Chamber is at least 80%, the next Basic Attack: Hat Trick can trigger a Quick Assist regardless of cooldown, and consumes 80% Preheated Chamber to replace the Quick Assist with a Chain Attack.",
"Norma_UniqueSkill_05_Desc": "When initial CRIT Rate exceeds 50%, every additional 1% increases her CRIT DMG by 1.42%, up to a maximum increase of 71%.\nWhen initial CRIT Rate exceeds 50%, every additional 1% increases the Daze dealt by her EX Special Attack, Special Attack, and Ultimate by 0.68% when they hit an enemy, up to a maximum increase of 34%.\nNorma gains additional ATK based on her Sheer Force. Every 1 point of Sheer Force increases her ATK by 1.25, up to a maximum increase of 1,200 ATK.\nUpon entering the battlefield, Norma immediately gains 60% . In Investigation Zone Mode, this effect can trigger once every 180s.\nWhen Preheated Chamber is at least 80%, the next Basic Attack: Hat Trick can trigger a Quick Assist regardless of cooldown, and consumes 80% Preheated Chamber to replace the Quick Assist with a Chain Attack.",
"Norma_UniqueSkill_06_Desc": "When initial CRIT Rate exceeds 50%, every additional 1% increases her CRIT DMG by 1.56%, up to a maximum increase of 78%.\nWhen initial CRIT Rate exceeds 50%, every additional 1% increases the Daze dealt by her EX Special Attack, Special Attack, and Ultimate by 0.74% when they hit an enemy, up to a maximum increase of 37%.\nNorma gains additional ATK based on her Sheer Force. Every 1 point of Sheer Force increases her ATK by 1.25, up to a maximum increase of 1,200 ATK.\nUpon entering the battlefield, Norma immediately gains 60% . In Investigation Zone Mode, this effect can trigger once every 180s.\nWhen Preheated Chamber is at least 80%, the next Basic Attack: Hat Trick can trigger a Quick Assist regardless of cooldown, and consumes 80% Preheated Chamber to replace the Quick Assist with a Chain Attack.",
"Norma_UniqueSkill_07_Desc": "When initial CRIT Rate exceeds 50%, every additional 1% increases her CRIT DMG by 1.7%, up to a maximum increase of 85%.\nWhen initial CRIT Rate exceeds 50%, every additional 1% increases the Daze dealt by her EX Special Attack, Special Attack, and Ultimate by 0.8% when they hit an enemy, up to a maximum increase of 40%.\nNorma gains additional ATK based on her Sheer Force. Every 1 point of Sheer Force increases her ATK by 1.25, up to a maximum increase of 1,200 ATK.\nUpon entering the battlefield, Norma immediately gains 60% . In Investigation Zone Mode, this effect can trigger once every 180s.\nWhen Preheated Chamber is at least 80%, the next Basic Attack: Hat Trick can trigger a Quick Assist regardless of cooldown, and consumes 80% Preheated Chamber to replace the Quick Assist with a Chain Attack.",
"Norma_UniqueSkill_Desc_Simple": "Norma's CRIT Rate increases her CRIT DMG and the Daze dealt by her EX Special Attack, Special Attack, and Ultimate. Her Sheer Force increases her ATK.\nUpon entering the battlefield, Norma immediately gains . Once Preheated Chamber reaches its threshold, the Quick Assist triggered by Basic Attack: Hat Trick is replaced with a Chain Attack.",
"Norma_UniqueSkill_Title": "Core Passive: Precise Guidance",
"Norma_VHS": "Trust me, I'm never wrong! And if I am, it's your fault!",
"Norma_Weapon_Skill_01_AttackCD": "Auto-Fire Interval",
"Norma_Weapon_Skill_01_AttackCD_Value": "3s",
"Norma_Weapon_Skill_01_Desc": "During battle, automatically attacks enemies, dealing Fire DMG.",
"Norma_Weapon_Skill_01_DmgBullet_Desc_BreakStunRatio": "Additional High-Explosive Warhead Daze Multiplier",
"Norma_Weapon_Skill_01_DmgBullet_Desc_DamageRatio": "Additional High-Explosive Warhead DMG Multiplier",
"Norma_Weapon_Skill_01_EnhancedAttackCD": "Enhanced Form Auto-Fire Interval",
"Norma_Weapon_Skill_01_EnhancedAttackCD_Value": "2s",
"Norma_Weapon_Skill_01_StunBullet_Desc_BreakStunRatio": "Additional Armor-Piercing Warhead Daze Multiplier",
"Norma_Weapon_Skill_01_StunBullet_Desc_DamageRatio": "Additional Armor-Piercing Warhead DMG Multiplier",
"Norma_Weapon_Skill_02_Desc": "When any squad member Stuns an enemy, or when Norma consumes to trigger a Chain Attack, deploys its missile bay for 8s. Repeated triggers reset the duration.\nDuring this time, En-Nah Turrets automatically attack more frequently. When performing automatic attacks, they launch different missiles based on the enemy's state:\nWhen the primary target is not Stunned, launch an Armor-Piercing Warhead, dealing Fire DMG and inflicting a large amount of Daze.\nWhen the primary target is Stunned, launch a High-Explosive Warhead, dealing greater Fire DMG.",
"Norma_Weapon_Skill_02_Desc_Simple": "When an enemy becomes Stunned, or when Norma causes an Agent to perform a Chain Attack, deploys its missile bay. While active, its automatic attack interval is reduced, and it launches different types of missiles depending on whether the target is Stunned.",
"NounPrompts_System_Source": "Source",
"OB3.0_beta_V2_A_key1": "Complete Wooden Stake Ben - Velina Team A (Velina equipped with A-Rank W-Engine)",
"OB3.0_beta_V2_A_key10": "Complete Wooden Dummy Ben - Velina Team J (Velina equipped with an S-Rank W-Engine)",
"OB3.0_beta_V2_A_key11": "Complete the Hollow Zero Ben with Velina's team K (Velina equips an S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V2_A_key12": "Complete Wooden Dummy Ben - Velina Team L (Velina equipped with S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V2_A_key13": "Complete Wooden Dummy Ben - Velina Team M (Velina equipped with S-Rank W-Engine, Velina activates Cinema 1)",
"OB3.0_beta_V2_A_key14": "Clear Dummy Ben · Velina Team N (Velina equipped with S-Rank W-Engine, Velina activates Cinema 2)",
"OB3.0_beta_V2_A_key15": "Complete Ben's Wooden Dummy Training: Norma's Squad A (Norma carries an A-Rank W-Engine)",
"OB3.0_beta_V2_A_key16": "Complete Hollow Zero Ben & Norma Team B (Norma equipped with S-Rank W-Engine)",
"OB3.0_beta_V2_A_key17": "Clear Ben's Dummy Training with Norma's Team C (Norma Equipped with S-Rank W-Engine)",
"OB3.0_beta_V2_A_key18": "Complete Wooden Dummy Ben·Norma Team D (Norma Equips S-Rank W-Engine)",
"OB3.0_beta_V2_A_key19": "Complete Hollow Zero Ben·Norma Team E (Norma equips S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V2_A_key2": "Complete Training Ben - Velina Team B (Velina equipped with S-Rank W-Engine)",
"OB3.0_beta_V2_A_key20": "Complete Wooden Dummy Ben·Norma Team F (Norma equips S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V2_A_key21": "Complete Hollow Zero Ben·Norma Team G (Norma equipped with S-Rank W-Engine)",
"OB3.0_beta_V2_A_key22": "Complete the Hollow Special Training: Ben & Norma Team H (Norma equips an S-Rank W-Engine, Norma activates Cinema 1)",
"OB3.0_beta_V2_A_key23": "Complete the Wooden Dummy Ben & Norma Team I (Norma equipped with S-Rank W-Engine, Norma activates Cinema 2)",
"OB3.0_beta_V2_A_key24": "Complete the 3.0 main story",
"OB3.0_beta_V2_A_key25": "Interboo Federation reaches Lv.5",
"OB3.0_beta_V2_A_key26": "Complete the CCD's Miniscape Exploration in [Controlled Zone] and reach 100% Exploration",
"OB3.0_beta_V2_A_key27": "Complete the Miniature Garden exploration in the Energy Hub of the [Restricted Zone] and achieve 100% exploration rate",
"OB3.0_beta_V2_A_key28": "Complete the Bangboo Garden Exploration in [Hollow] Sunken Corridor and achieve 100% Exploration",
"OB3.0_beta_V2_A_key29": "Complete Phase One of the \"Assemble! Mock Exam Comeback Plan\" event",
"OB3.0_beta_V2_A_key3": "Complete Wooden Dummy Ben - Velina Team C (Velina equipped with S-Rank W-Engine, Jane activates Cinema 2)",
"OB3.0_beta_V2_A_key30": "Complete Phase 2 of the \"Assemble! Mock Exam Comeback Plan\" event",
"OB3.0_beta_V2_A_key31": "Complete all targets in Stage 5 of the [Bangbang! The Genius and the Miracle Chip] gameplay (the ×× Mission does not need to be completed)",
"OB3.0_beta_V2_A_key32": "Complete Floor 30 of Data Domain Training in [Bangbang! The Genius and the Miracle Chip]",
"OB3.0_beta_V2_A_key33": "Complete 10 City Anecdotes stages in the 【Bangbang! The Genius and the Miracle Chip】 gameplay",
"OB3.0_beta_V2_A_key34": "Complete Mission [Detective Event Day 1-Day 3]",
"OB3.0_beta_V2_A_key35": "Obtain 6 stars in Deadly Assault · Season 1",
"OB3.0_beta_V2_A_key36": "Obtain 6 stars in Deadly Assault - Period 2",
"OB3.0_beta_V2_A_key37": "Obtain 6 stars in Deadly Assault · Season 3",
"OB3.0_beta_V2_A_key38": "Complete Notorious Hunt - (Girtablullu Test Stage) (Mission progress is based on actual completion)",
"OB3.0_beta_V2_A_key39": "Complete Expert Challenge (Turret Mech Test Stage) (Mission progress is based on actual completion)",
"OB3.0_beta_V2_A_key4": "Complete Wooden Dummy Ben - Velina Team D (Velina equipped with S-Rank W-Engine)",
"OB3.0_beta_V2_A_key40": "Clear Floor 5 in Shiyu Defense Period 1",
"OB3.0_beta_V2_A_key41": "Clear Floor 5 in Shiyu Defense Period 2",
"OB3.0_beta_V2_A_key42": "Clear Floor 5 of Shiyu Defense Period 3",
"OB3.0_beta_V2_A_key43": "Clear Combat Simulation - Agent Skills - Wind Attribute Test (Requires Disabling Random Enemies)",
"OB3.0_beta_V2_A_key5": "Complete the Training Post Ben - Velina Team E (Velina equipped with S-Rank W-Engine, Alice activates Cinema 2)",
"OB3.0_beta_V2_A_key6": "Complete the Training Ben with Velina's Team F (Velina equipped with an S-Rank W-Engine)",
"OB3.0_beta_V2_A_key7": "Complete the Wooden Dummy Ben - Velina Team G (Velina equipped with S-Rank W-Engine)",
"OB3.0_beta_V2_A_key8": "Complete Wooden Stake Ben - Velina's Team H (Velina equipped with S-Rank W-Engine)",
"OB3.0_beta_V2_A_key9": "Complete Wooden Dummy Ben - Velina Team I (Velina Equipped with S-Rank W-Engine)",
"OB3.0_beta_V2_B_key1": "Complete Wooden Stake Ben - Velina Team A (Velina equipped with A-Rank W-Engine)",
"OB3.0_beta_V2_B_key10": "Complete Wooden Dummy Ben - Velina Team J (Velina equipped with an S-Rank W-Engine)",
"OB3.0_beta_V2_B_key11": "Complete the Hollow Zero Ben with Velina's team K (Velina equips an S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V2_B_key12": "Complete Wooden Dummy Ben - Velina Team L (Velina equipped with S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V2_B_key13": "Complete Wooden Dummy Ben - Velina Team M (Velina equipped with S-Rank W-Engine, Velina activates Cinema 1)",
"OB3.0_beta_V2_B_key14": "Clear Dummy Ben · Velina Team N (Velina equipped with S-Rank W-Engine, Velina activates Cinema 2)",
"OB3.0_beta_V2_B_key15": "Complete Ben's Wooden Dummy Training: Norma's Squad A (Norma carries an A-Rank W-Engine)",
"OB3.0_beta_V2_B_key16": "Complete Ben's Hollow Special: Norma's Team B (Norma Equipped with S-Rank W-Engine)",
"OB3.0_beta_V2_B_key17": "Clear Ben's Dummy Training with Norma's Team C (Norma Equipped with S-Rank W-Engine)",
"OB3.0_beta_V2_B_key18": "Complete Wooden Dummy Ben·Norma Team D (Norma Equips S-Rank W-Engine)",
"OB3.0_beta_V2_B_key19": "Complete Hollow Zero Ben·Norma Team E (Norma equips S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V2_B_key2": "Complete Training Ben - Velina Team B (Velina equipped with S-Rank W-Engine)",
"OB3.0_beta_V2_B_key20": "Complete Wooden Dummy Ben·Norma Team F (Norma equips S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V2_B_key21": "Complete Hollow Zero Ben·Norma Team G (Norma equipped with S-Rank W-Engine)",
"OB3.0_beta_V2_B_key22": "Complete the Hollow Special Training: Ben & Norma Team H (Norma equips an S-Rank W-Engine, Norma activates Cinema 1)",
"OB3.0_beta_V2_B_key23": "Complete the Wooden Dummy Ben & Norma Team I (Norma equipped with S-Rank W-Engine, Norma activates Cinema 2)",
"OB3.0_beta_V2_B_key24": "Clear Combat Simulation - Agent Skills - Wind Attribute Test (Requires Disabling Random Enemies)",
"OB3.0_beta_V2_B_key3": "Complete Wooden Dummy Ben - Velina Team C (Velina equipped with S-Rank W-Engine, Jane activates Cinema 2)",
"OB3.0_beta_V2_B_key4": "Complete Wooden Dummy Ben - Velina Team D (Velina equipped with S-Rank W-Engine)",
"OB3.0_beta_V2_B_key5": "Complete the Training Post Ben - Velina Team E (Velina equipped with S-Rank W-Engine, Alice activates Cinema 2)",
"OB3.0_beta_V2_B_key6": "Complete the Training Ben with Velina's Team F (Velina equipped with an S-Rank W-Engine)",
"OB3.0_beta_V2_B_key7": "Complete the Wooden Dummy Ben - Velina Team G (Velina equipped with S-Rank W-Engine)",
"OB3.0_beta_V2_B_key8": "Complete Wooden Stake Ben - Velina's Team H (Velina equipped with S-Rank W-Engine)",
"OB3.0_beta_V2_B_key9": "Complete the Training Post Ben with Velina's Team I (Velina equips an S-Rank W-Engine)",
"OB3.0_beta_V4_A1_key1": "Complete the Wooden Dummy Ben - Velina Team A (Velina equipped with an S-Rank W-Engine)",
"OB3.0_beta_V4_A1_key10": "Complete Wooden Stake Ben - Velina Team J (Velina activates Cinema 2, Jane activates Cinema 2)",
"OB3.0_beta_V4_A1_key11": "Complete Ben's Wooden Dummy Training: Norma's Squad A (Norma carries an A-Rank W-Engine)",
"OB3.0_beta_V4_A1_key12": "Complete Ben's Hollow Special: Norma's Team B (Norma Equipped with S-Rank W-Engine)",
"OB3.0_beta_V4_A1_key13": "Clear Ben's Dummy Training with Norma's Team C (Norma Equipped with S-Rank W-Engine)",
"OB3.0_beta_V4_A1_key14": "Complete the Hollow Zero Ben·Norma Team D (Norma equipped with S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V4_A1_key15": "Complete the Training Dummy challenge with Ben & Norma Team E (Norma equips an S-Rank W-Engine, Norma activates Cinema 1)",
"OB3.0_beta_V4_A1_key16": "Complete the Hollow Special Training Ben, Norma Team F (Norma equipped with an S-Rank W-Engine, Norma activates Cinema 2)",
"OB3.0_beta_V4_A1_key17": "Complete the Hollow Zero Ben with Pyrois Team A (Pyrois equipped with S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V4_A1_key18": "Complete Wooden Stake Ben with Pyrois Team B (Pyrois equipped with S-Rank W-Engine)",
"OB3.0_beta_V4_A1_key19": "Complete Hollow Zero Ben·Pyrois Team C (Pyrois equipped with S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V4_A1_key2": "Complete Hollow Zero Ben - Velina Team B (Velina equipped with S-Rank W-Engine, Promeia activates Cinema 2)",
"OB3.0_beta_V4_A1_key20": "Complete the Wooden Dummy Ben with Pyrois' Team D (Pyrois equips an S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V4_A1_key21": "Complete Wooden Dummy Ben with Pyrois Team E (Pyrois equips S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V4_A1_key22": "Complete the Training Dummy Ben - Pyrois Team F (Pyrois activates Cinema 2, Astra activates Cinema 1)",
"OB3.0_beta_V4_A1_key23": "Clear Annihilation Simulacrum - Primordial Nightmare [Easy] (Mission progress is based on actual completion)",
"OB3.0_beta_V4_A1_key24": "Clear Annihilation Simulacrum - Primordial Nightmare [Hard] (Mission progress is based on actual completion)",
"OB3.0_beta_V4_A1_key25": "Clear Annihilation Simulacrum - Komano Manato [Easy] (Mission progress is based on actual completion)",
"OB3.0_beta_V4_A1_key26": "Clear Annihilation Simulacrum - Komano Manato [Hard] (Mission progress is based on actual completion)",
"OB3.0_beta_V4_A1_key27": "Clear the Annihilation Simulacrum - New Humanoid BOSS [Easy] (Mission progress is based on actual completion)",
"OB3.0_beta_V4_A1_key28": "Clear the Annihilation Simulacrum - New Humanoid BOSS [Hard] (Mission progress is tracked based on actual completion)",
"OB3.0_beta_V4_A1_key29": "Obtain 6 stars in Deadly Assault · Season 1",
"OB3.0_beta_V4_A1_key3": "Complete Wooden Dummy Ben - Velina Team C (Velina equipped with S-Rank W-Engine)",
"OB3.0_beta_V4_A1_key30": "Obtain 6 stars in Deadly Assault - Period 2",
"OB3.0_beta_V4_A1_key31": "Obtain 6 stars in Deadly Assault · Season 3",
"OB3.0_beta_V4_A1_key32": "Clear Floor 5 in Shiyu Defense Season 1",
"OB3.0_beta_V4_A1_key33": "Clear Floor 5 in Shiyu Defense Period 2",
"OB3.0_beta_V4_A1_key34": "Clear Floor 5 of Shiyu Defense Period 3",
"OB3.0_beta_V4_A1_key35": "Clear any theme of Hollow Zero - Lost Void - Operation Matrix once using Velina, Norma, and Pyrois Gear",
"OB3.0_beta_V4_A1_key4": "Complete the Wooden Dummy Ben - Velina Team D (Velina equipped with S-Rank W-Engine, Jane activates Cinema 2)",
"OB3.0_beta_V4_A1_key5": "Complete Wooden Dummy Ben - Velina's Team E (Velina equipped with S-Rank W-Engine)",
"OB3.0_beta_V4_A1_key6": "Complete the Training Ben with Velina's Team F (Velina equipped with an S-Rank W-Engine)",
"OB3.0_beta_V4_A1_key7": "Complete Wooden Dummy Ben - Velina Team G (Velina equipped with S-Rank W-Engine, Velina activates Cinema 1)",
"OB3.0_beta_V4_A1_key8": "Complete Wooden Dummy Ben - Velina Team H (Velina activates Cinema 1, Jane activates Cinema 2)",
"OB3.0_beta_V4_A1_key9": "Complete Wooden Dummy Ben · Velina Team I (Velina equips an S-Rank W-Engine, Velina activates Cinema 2)",
"OB3.0_beta_V4_A2_key1": "Complete the 3.0 main story",
"OB3.0_beta_V4_A2_key10": "Complete Phase 4 of the \"Assemble! Mock Exam Comeback Plan\" event",
"OB3.0_beta_V4_A2_key11": "Complete Phase 5 of the \"Assemble! Mock Exam Comeback Plan\" event",
"OB3.0_beta_V4_A2_key12": "Claim a \"Snack Surprise Box\" from Roarin' Brekkies 3 times",
"OB3.0_beta_V4_A2_key13": "Complete all targets in Stage 7 of the [Genius & Miracle Chip] mode (Lv. Missions are not required)",
"OB3.0_beta_V4_A2_key14": "Complete [Genius & Miracle Chip] Data Domain Training Floor 50",
"OB3.0_beta_V4_A2_key15": "Complete Stage 16 of City Anecdotes in [Genius and the Miracle Chip]",
"OB3.0_beta_V4_A2_key16": "Complete all targets in Stage 9 of the [Genius & Miracle Chip] mode",
"OB3.0_beta_V4_A2_key17": "Complete Data Domain Training Floor 70 of [Genius and Miracle Chip]",
"OB3.0_beta_V4_A2_key18": "Complete Stage 19 of City Anecdotes in [Genius and the Miracle Chip]",
"OB3.0_beta_V4_A2_key19": "Complete all targets in Stage 5 of the [Genius and Miracle Chip] mode (Lv. Missions are not required)",
"OB3.0_beta_V4_A2_key2": "Interboo Federation Lv. TBD",
"OB3.0_beta_V4_A2_key20": "Complete Floor 30 of Data Domain Training in [Genius and Miracle Chip]",
"OB3.0_beta_V4_A2_key21": "Complete 10 City Anecdotes stages in [Genius and Miracle Chip]",
"OB3.0_beta_V4_A2_key22": "Complete Mission [Detective Event Day 1-Day 5]",
"OB3.0_beta_V4_A2_key23": "Complete all stages of Gleaming Shadow Team Battle",
"OB3.0_beta_V4_A2_key24": "Clear Area Patrol - Pilot and Rebel Armor",
"OB3.0_beta_V4_A2_key25": "Clear Combat Simulation - Agent Skill - Wind Attribute Test (Random Enemies must be disabled; Mission progress is based on actual completion)",
"OB3.0_beta_V4_A2_key26": "Clear Notorious Hunt - Girtablullu",
"OB3.0_beta_V4_A2_key27": "Clear Expert Challenge - Autonomous Assault Unit - Airspace Sentinel",
"OB3.0_beta_V4_A2_key28": "Complete Notorious Hunt - (Girtablullu Test Stage) (Mission progress is based on actual completion)",
"OB3.0_beta_V4_A2_key29": "Complete Expert Challenge (Turret Mech Test Stage) (Mission progress is based on actual completion)",
"OB3.0_beta_V4_A2_key3": "Complete the CCD's Miniscape Exploration in [Controlled Zone] and reach 100% Exploration",
"OB3.0_beta_V4_A2_key30": "Equip the Protagonist's [Summer Skies] skin and complete any accessory combination once (Mission progress is tracked based on actual completion)",
"OB3.0_beta_V4_A2_key4": "Complete the Miniature Garden exploration in the Energy Hub of the [Restricted Zone] and achieve 100% exploration rate",
"OB3.0_beta_V4_A2_key5": "Complete the Bangboo Garden Exploration in [Hollow] Sunken Corridor and achieve 100% Exploration",
"OB3.0_beta_V4_A2_key7": "Complete Phase One of the \"Assemble! Mock Exam Comeback Plan\" event",
"OB3.0_beta_V4_A2_key8": "Complete Phase 2 of the \"Assemble! Mock Exam Comeback Plan\" event",
"OB3.0_beta_V4_A2_key9": "Complete Phase 3 of the \"Assemble! Mock Exam Comeback Plan\" event",
"OB3.0_beta_V4_B_key1": "Complete the Wooden Dummy Ben - Velina Team A (Velina equipped with an S-Rank W-Engine)",
"OB3.0_beta_V4_B_key10": "Complete Dummy Ben - Velina Team J (Velina activates Cinema 2, Jane activates Cinema 2)",
"OB3.0_beta_V4_B_key11": "Complete Ben's Wooden Dummy Training: Norma's Squad A (Norma carries an A-Rank W-Engine)",
"OB3.0_beta_V4_B_key12": "Complete Ben's Hollow Special: Norma's Team B (Norma Equipped with S-Rank W-Engine)",
"OB3.0_beta_V4_B_key13": "Clear Ben's Dummy Training with Norma's Team C (Norma Equipped with S-Rank W-Engine)",
"OB3.0_beta_V4_B_key14": "Complete the Hollow Zero Ben·Norma Team D (Norma equipped with S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V4_B_key15": "Complete the Training Dummy challenge with Ben & Norma Team E (Norma equips an S-Rank W-Engine, Norma activates Cinema 1)",
"OB3.0_beta_V4_B_key16": "Complete the Hollow Zero Ben·Norma Team F (Norma equipped with S-Rank W-Engine, Norma activates Cinema 2)",
"OB3.0_beta_V4_B_key17": "Complete the Hollow Zero Ben with Pyrois Team A (Pyrois equipped with S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V4_B_key18": "Complete Wooden Stake Ben with Pyrois Team B (Pyrois equipped with S-Rank W-Engine)",
"OB3.0_beta_V4_B_key19": "Complete Hollow Zero Ben·Pyrois Team C (Pyrois equipped with S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V4_B_key2": "Complete Hollow Zero Ben - Velina Team B (Velina equipped with S-Rank W-Engine, Promeia activates Cinema 2)",
"OB3.0_beta_V4_B_key20": "Complete the Wooden Dummy Ben with Pyrois' Team D (Pyrois equips an S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V4_B_key21": "Complete Wooden Dummy Ben with Pyrois Team E (Pyrois equips S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V4_B_key22": "Complete the Training Dummy Ben - Pyrois Team F (Pyrois activates Cinema 2, Astra activates Cinema 1)",
"OB3.0_beta_V4_B_key23": "Clear Area Patrol - Pilot and Rebel Armor",
"OB3.0_beta_V4_B_key24": "Clear Combat Simulation - Agent Skill - Wind Attribute Test (Random Enemies must be disabled; Mission progress is based on actual completion)",
"OB3.0_beta_V4_B_key25": "Clear Notorious Hunt - Girtablullu",
"OB3.0_beta_V4_B_key26": "Clear Expert Challenge - Autonomous Assault Unit - Airspace Sentinel",
"OB3.0_beta_V4_B_key27": "Complete Notorious Hunt - (Girtablullu Test Stage) (Mission progress is based on actual completion)",
"OB3.0_beta_V4_B_key28": "Complete Expert Challenge (Turret Mech Test Stage) (Mission progress is based on actual completion)",
"OB3.0_beta_V4_B_key3": "Complete Wooden Dummy Ben - Velina Team C (Velina equipped with S-Rank W-Engine)",
"OB3.0_beta_V4_B_key4": "Complete the Wooden Dummy Ben - Velina Team D (Velina equipped with S-Rank W-Engine, Jane activates Cinema 2)",
"OB3.0_beta_V4_B_key5": "Complete Wooden Dummy Ben - Velina's Team E (Velina equipped with S-Rank W-Engine)",
"OB3.0_beta_V4_B_key6": "Complete the Training Ben with Velina's Team F (Velina equipped with an S-Rank W-Engine)",
"OB3.0_beta_V4_B_key7": "Complete Wooden Dummy Ben - Velina Team G (Velina equipped with S-Rank W-Engine, Velina activates Cinema 1)",
"OB3.0_beta_V4_B_key8": "Complete Wooden Dummy Ben - Velina Team H (Velina activates Cinema 1, Jane activates Cinema 2)",
"OB3.0_beta_V4_B_key9": "Complete Wooden Dummy Ben · Velina Team I (Velina equips an S-Rank W-Engine, Velina activates Cinema 2)",
"OB3.0_beta_V4_OS_A_key1": "Complete the Wooden Dummy Ben - Velina Team A (Velina equipped with an S-Rank W-Engine)",
"OB3.0_beta_V4_OS_A_key10": "Complete Wooden Stake Ben - Velina Team J (Velina activates Cinema 2, Jane activates Cinema 2)",
"OB3.0_beta_V4_OS_A_key11": "Complete Ben's Wooden Dummy Training: Norma's Squad A (Norma carries an A-Rank W-Engine)",
"OB3.0_beta_V4_OS_A_key12": "Complete Ben's Hollow Special: Norma's Team B (Norma Equipped with S-Rank W-Engine)",
"OB3.0_beta_V4_OS_A_key13": "Clear Ben's Dummy Training with Norma's Team C (Norma Equipped with S-Rank W-Engine)",
"OB3.0_beta_V4_OS_A_key14": "Complete the Hollow Zero Ben·Norma Team D (Norma equipped with S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V4_OS_A_key15": "Complete the Training Dummy challenge with Ben & Norma Team E (Norma equips an S-Rank W-Engine, Norma activates Cinema 1)",
"OB3.0_beta_V4_OS_A_key16": "Complete the Hollow Special Training Ben, Norma Team F (Norma equipped with an S-Rank W-Engine, Norma activates Cinema 2)",
"OB3.0_beta_V4_OS_A_key17": "Complete the Hollow Zero Ben with Pyrois Team A (Pyrois equipped with S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V4_OS_A_key18": "Complete Wooden Stake Ben with Pyrois Team B (Pyrois equipped with S-Rank W-Engine)",
"OB3.0_beta_V4_OS_A_key19": "Complete Hollow Zero Ben·Pyrois Team C (Pyrois equipped with S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V4_OS_A_key2": "Complete Hollow Zero Ben - Velina Team B (Velina equipped with S-Rank W-Engine, Promeia activates Cinema 2)",
"OB3.0_beta_V4_OS_A_key20": "Complete the Wooden Dummy Ben with Pyrois' Team D (Pyrois equips an S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V4_OS_A_key21": "Complete Wooden Dummy Ben with Pyrois Team E (Pyrois equips S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V4_OS_A_key22": "Complete the Training Dummy Ben - Pyrois Team F (Pyrois activates Cinema 2, Astra activates Cinema 1)",
"OB3.0_beta_V4_OS_A_key23": "Complete Detective Event Test",
"OB3.0_beta_V4_OS_A_key3": "Complete Wooden Dummy Ben - Velina Team C (Velina equipped with S-Rank W-Engine)",
"OB3.0_beta_V4_OS_A_key4": "Complete the Wooden Dummy Ben - Velina Team D (Velina equipped with S-Rank W-Engine, Jane activates Cinema 2)",
"OB3.0_beta_V4_OS_A_key5": "Complete Wooden Dummy Ben - Velina's Team E (Velina equipped with S-Rank W-Engine)",
"OB3.0_beta_V4_OS_A_key6": "Complete the Training Ben with Velina's Team F (Velina equipped with an S-Rank W-Engine)",
"OB3.0_beta_V4_OS_A_key7": "Complete Wooden Dummy Ben - Velina Team G (Velina equips S-Rank W-Engine, Velina activates Cinema 1)",
"OB3.0_beta_V4_OS_A_key8": "Complete Wooden Dummy Ben - Velina Team H (Velina activates Cinema 1, Jane activates Cinema 2)",
"OB3.0_beta_V4_OS_A_key9": "Complete Wooden Dummy Ben · Velina Team I (Velina equips an S-Rank W-Engine, Velina activates Cinema 2)",
"OB3.0_beta_V5_A1_key1": "Complete Wooden Stake Ben - Velina Team A (Velina equipped with A-Rank W-Engine)",
"OB3.0_beta_V5_A1_key10": "Complete Wooden Stake Ben·Pyrois Team C (Pyrois activates Cinema 2, Astra activates Cinema 1)",
"OB3.0_beta_V5_A1_key11": "Switch between different skins for Belle & Wise in the City, then enter combat with Pyrois (progress will be tracked based on actual completion)",
"OB3.0_beta_V5_A1_key12": "Clear Annihilation Simulacrum - Primordial Nightmare [Easy] (Mission progress is based on actual completion)",
"OB3.0_beta_V5_A1_key13": "Clear Annihilation Simulacrum - Primordial Nightmare [Hard] (Mission progress is based on actual completion)",
"OB3.0_beta_V5_A1_key14": "Clear Annihilation Simulacrum - Komano Manato [Easy] (Mission progress is based on actual completion)",
"OB3.0_beta_V5_A1_key15": "Clear Annihilation Simulacrum - Komano Manato [Hard] (Mission progress is based on actual completion)",
"OB3.0_beta_V5_A1_key16": "Clear the Annihilation Simulacrum - New Humanoid BOSS [Easy] (Mission progress is based on actual completion)",
"OB3.0_beta_V5_A1_key17": "Clear the Annihilation Simulacrum - New Humanoid BOSS [Hard] (Mission progress is tracked based on actual completion)",
"OB3.0_beta_V5_A1_key18": "Obtain 6 stars in Deadly Assault · Season 1",
"OB3.0_beta_V5_A1_key19": "Obtain 6 stars in Deadly Assault - Period 2",
"OB3.0_beta_V5_A1_key2": "Complete Wooden Dummy Ben - Velina Team B (Velina equipped with A-Rank W-Engine, Jane activates Cinema 2)",
"OB3.0_beta_V5_A1_key20": "Obtain 6 stars in Deadly Assault · Season 3",
"OB3.0_beta_V5_A1_key21": "Clear Floor 5 in Shiyu Defense Period 1",
"OB3.0_beta_V5_A1_key22": "Clear Floor 5 in Shiyu Defense Period 2",
"OB3.0_beta_V5_A1_key23": "Clear Floor 5 of Shiyu Defense Period 3",
"OB3.0_beta_V5_A1_key24": "Clear any theme in Hollow Zero - Lost Void - Operation Matrix once using Norma or Pyrois Gear",
"OB3.0_beta_V5_A1_key3": "Complete Wooden Dummy Ben - Velina Team C (Velina equipped with S-Rank W-Engine)",
"OB3.0_beta_V5_A1_key4": "Complete the Wooden Dummy Ben - Velina Team D (Velina equipped with S-Rank W-Engine, Jane activates Cinema 2)",
"OB3.0_beta_V5_A1_key5": "Complete Ben's Wooden Dummy Training: Norma's Squad A (Norma carries an A-Rank W-Engine)",
"OB3.0_beta_V5_A1_key6": "Complete Ben's Hollow Special: Norma's Team B (Norma Equipped with S-Rank W-Engine)",
"OB3.0_beta_V5_A1_key7": "Complete Ben·Norma Team C Wooden Dummy (Norma equipped with S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V5_A1_key8": "Complete Wooden Stake Ben - Pyrois Team A (Pyrois activates Cinema 2, Astra activates Cinema 1)",
"OB3.0_beta_V5_A1_key9": "Complete Wooden Stake Ben·Pyrois Team B (Pyrois activates Cinema 2, Astra activates Cinema 1)",
"OB3.0_beta_V5_A2_key1": "Complete the 3.0 main story",
"OB3.0_beta_V5_A2_key10": "Complete Phase 4 of the \"Assemble! Mock Exam Comeback Plan\" event",
"OB3.0_beta_V5_A2_key11": "Complete Phase 5 of the \"Assemble! Mock Exam Comeback Plan\" event",
"OB3.0_beta_V5_A2_key12": "Complete the [Deep Deduction] stage in the [Assemble! Mock Exam Comeback Plan] event",
"OB3.0_beta_V5_A2_key13": "Claim a \"Snack Surprise Box\" from Roarin' Brekkies 3 times",
"OB3.0_beta_V5_A2_key14": "Complete all targets in Stage 7 of the [Genius & Miracle Chip] mode (Lv. Missions are not required)",
"OB3.0_beta_V5_A2_key15": "Complete [Genius & Miracle Chip] Data Domain Training Floor 50",
"OB3.0_beta_V5_A2_key16": "Complete Stage 16 of City Anecdotes in [Genius and the Miracle Chip]",
"OB3.0_beta_V5_A2_key17": "Complete all targets in Stage 9 of the [Genius & Miracle Chip] mode (Data Domain Training Floor 70 is not required and can be completed freely)",
"OB3.0_beta_V5_A2_key18": "Complete [Genius and Miracle Chip] Data Domain Training Floor 60",
"OB3.0_beta_V5_A2_key19": "Complete Stage 19 of City Anecdotes in [Genius and the Miracle Chip]",
"OB3.0_beta_V5_A2_key2": "Interboo Federation reaches Lv.18",
"OB3.0_beta_V5_A2_key20": "Complete all stages of Gleaming Shadow Team Battle",
"OB3.0_beta_V5_A2_key3": "Complete the CCD's Miniscape Exploration in [Controlled Zone] and reach 100% Exploration",
"OB3.0_beta_V5_A2_key4": "Complete the sandbox exploration of the Energy Hub in the [Restricted Zone] and achieve 100% exploration rate",
"OB3.0_beta_V5_A2_key5": "Complete the Bangboo Garden Exploration in [Hollow] Sunken Corridor and achieve 100% Exploration",
"OB3.0_beta_V5_A2_key7": "Complete Phase One of the \"Assemble! Mock Exam Comeback Plan\" event",
"OB3.0_beta_V5_A2_key8": "Complete Phase 2 of the \"Assemble! Mock Exam Comeback Plan\" event",
"OB3.0_beta_V5_A2_key9": "Complete Phase 3 of the \"Assemble! Mock Exam Comeback Plan\" event",
"OB3.0_beta_V5_B_key1": "Complete Wooden Stake Ben - Velina Team A (Velina equipped with A-Rank W-Engine)",
"OB3.0_beta_V5_B_key10": "Complete Wooden Stake Ben·Pyrois Team C (Pyrois activates Cinema 2, Astra activates Cinema 1)",
"OB3.0_beta_V5_B_key2": "Complete the Wooden Dummy Ben with Velina Team B (Velina equipped with an A-Rank W-Engine, Jane activates Cinema 2)",
"OB3.0_beta_V5_B_key3": "Complete Wooden Dummy Ben - Velina Team C (Velina equipped with S-Rank W-Engine)",
"OB3.0_beta_V5_B_key4": "Complete the Wooden Dummy Ben - Velina Team D (Velina equipped with S-Rank W-Engine, Jane activates Cinema 2)",
"OB3.0_beta_V5_B_key5": "Complete Ben's Wooden Dummy Training: Norma's Squad A (Norma carries an A-Rank W-Engine)",
"OB3.0_beta_V5_B_key6": "Complete Ben's Hollow Special: Norma's Team B (Norma Equipped with S-Rank W-Engine)",
"OB3.0_beta_V5_B_key7": "Complete Ben·Norma Team C Wooden Dummy (Norma equipped with S-Rank W-Engine, Astra activates Cinema 1)",
"OB3.0_beta_V5_B_key8": "Complete Wooden Stake Ben with Pyrois Team A (Pyrois activates Cinema 2, Astra activates Cinema 1)",
"OB3.0_beta_V5_B_key9": "Complete Dummy Ben·Pyrois Team B (Pyrois activates Cinema 2, Astra activates Cinema 1)",
"OB3.0_beta_V5_OS_key1": "Complete Wooden Stake Ben - Pyrois Team A (Pyrois activates Cinema 2, Astra activates Cinema 1)",
"OB3.0_beta_V5_OS_key2": "Complete Wooden Stake Ben - Pyrois Team B (Pyrois activates Cinema 2, Astra activates Cinema 1)",
"OB3.0_beta_V5_OS_key3": "Complete Wooden Stake Ben·Pyrois Team C (Pyrois activates Cinema 2, Astra activates Cinema 1)",
"OfficialName_Monster_Hacker": "Mutant Formicarrier",
"OfficialName_Monster_Vessel_HC": "Integrated - Primordial Nightmare - \"The Creator\"",
"Option01_9001201": "Hello—",
"Option01_9001205": "You're just Yuzuha, aren't you...",
"Option01_9001210": "I'll remember",
"Option01_9001214": "What about Roscaelifer?",
"Option01_9001233": "Wait! Don't do it!",
"Option01_9001238": "Forget about the world",
"Option01_9001303": "I'm here!",
"Option01_9001305": "I should've known you were just teasing me again",
"Option01_9001312": "Of course!",
"Option02_9001201": "What are you doing, Yuzuha?",
"Option02_9001205": "What?! Let her go right now!",
"Option02_9001210": "Next Time, Surely!",
"Option02_9001214": "How about we grab some dim sum first?",
"Option02_9001233": "I'm heading out right now!",
"Option02_9001238": "Come hang out with me!",
"Option02_9001303": "Is there really a prize?!",
"Option02_9001305": "Wow, what an awesome prize",
"Option02_9001312": "I was literally just thinking of inviting you",
"PartnerBg_CampE.S.D": "E.S.D. ",
"PartnerBg_CampPhaethon": "PHAETHON ",
"PartnerTalk_BubbleStory_PartnerNroma_340570201_02": "Wuh-nhe na?",
"PartnerTalk_BubbleStory_PartnerNroma_340570202_02": "Wuh-nhe na!",
"PartnerTalk_BubbleStory_PartnerNroma_340570702_01": "Bangboo King Chess? Wanna go a round next time?",
"PartnerTalk_BubbleStory_PartnerNroma_340571105_01": "One day, I'm gonna swap out this statue for...",
"PartnerTalk_BubbleStory_PartnerNroma_340571107_01": "Looks like every Bangboo around here has their own reasons, huh?",
"PartnerTalk_BubbleStory_PartnerNroma_340571108_01": "Was I... this much of a goofball when I was a kid?",
"PartnerTalk_BubbleStory_PartnerPromeia_340530035_01": "Next time...",
"PartnerTalk_BubbleStory_PartnerPromeia_340530035_02": "Let's come check the place out again.",
"PartnerTalk_BubbleStory_PartnerPromeia_340530039_01": "Looks like...",
"PartnerTalk_BubbleStory_PartnerPromeia_340530039_02": "You saw right through me.",
"PartnerTalk_BubbleStory_PartnerVelina_340560044_03": "I have to work to keep Norma's curiosity about Nitro-Fuel in check.",
"PartnerTalk_Chat_PartnerCissia_330520702_26": "The Sons of Calydon? Wow, you sure have some impressive connections even in the Outer Ring!",
"PartnerTalk_Chat_PartnerNroma_330570101_25": "Don't worry, little Bangboo. You're a model I designed specially for the ESD. You've got ex~tra~ powerful parts installed that other Bangboo could only dream of!",
"PartnerTalk_Chat_PartnerNroma_330570101_33": "...What nonsense are you talking about? I'd never put my friends in danger just for my own interests! You can't keep coming up with plans that involve hurting yourself!",
"PartnerTalk_Chat_PartnerNroma_330570101_34": "...Or are you focusing more on the \"come see me\" part of what you said?",
"PartnerTalk_Chat_PartnerNroma_330570101_35": "Yeah, I think so too",
"PartnerTalk_Chat_PartnerNroma_330570101_36": "If it's about that... I think it'll come true even without a cursed item.",
"PartnerTalk_Chat_PartnerNroma_330570101_37": "Lo-Look! I won't let you joke around with your own safety! I'm taking this doll back first, and I'll think about what to do with it later!",
"PartnerTalk_Chat_PartnerNroma_330570101_38": "Stop staring at me with that goofy smile, seriously!!!",
"PartnerTalk_Chat_PartnerNroma_330570101_39": "Belle... what are you thinking! That's a cursed object, you can't just mess with it like that!",
"PartnerTalk_Chat_PartnerNroma_330570101_40": "Belle, I'm kinda torn about whether I should toss this teddy bear...",
"PartnerTalk_Chat_PartnerNroma_330570201_02": "Wuh-ne, nhe wuh! (Boss, can we really trick Bangboo into the ESD by playing dumb like this?)",
"PartnerTalk_Chat_PartnerNroma_330570201_04": "Wuh-nhe nha, nhe na wuh... (Boss, when you just mumble like that, I can't understand you either...)",
"PartnerTalk_Chat_PartnerNroma_330570201_13": "Wuh nhe, nha wuh... (She said it's part of the ESD's \"public image campaign,\" but honestly, I don't really get it...)",
"PartnerTalk_Chat_PartnerNroma_330570201_17": "Wuh-ne, wuh-ne? (Me... a bully?)",
"PartnerTalk_Chat_PartnerNroma_330570201_18": "Wuh-ne-ne... (Pretty sure everyone's only scared of Boss Norma...)",
"PartnerTalk_Chat_PartnerNroma_330570201_20": "Wuh na... Nhe wuh? (So... playing dumb at the entrance to Gear Lane is part of the sacrifice too?)",
"PartnerTalk_Chat_PartnerNroma_330570201_22": "Wuh-nhe na? (By playing dumb?)",
"PartnerTalk_Chat_PartnerNroma_330570201_25": "Wuh ne ne... (Alright then...)",
"PartnerTalk_Chat_PartnerNroma_330570201_37": "What an amazing story! I hope that one day, I can be as accomplished as that scholar... When that time comes, I'll definitely pass my own belt down to the next promising talent!",
"PartnerTalk_Chat_PartnerNroma_330570201_38": "That's right! She wasn't satisfied with just axial symmetry - she kept chasing after perfect symmetry until she created an accessory that was symmetrical from every possible angle. The original piece? She handed that over to us.",
"PartnerTalk_Chat_PartnerNroma_330570201_39": "According to her, she hopes this necklace will inspire every customer who visits the store to strive for excellence and never stop pursuing beauty... so I put it in the showcase!",
"PartnerTalk_Chat_PartnerNroma_330570201_40": "Oh my god, a perfectly symmetrical ornament. I wonder what that's like... I'd love to ask that scholar about it in person!",
"PartnerTalk_Chat_PartnerNroma_330570201_41": "About that answer, Belle knows all about it– Since I've already told her this Story before!",
"PartnerTalk_Chat_PartnerNroma_330570201_42": "Hey Belle, you're here to hang out at Yuzuha's too? She's been telling me the stories behind all her merchandise - each one's wilder than the last. It's super interesting!",
"PartnerTalk_Chat_PartnerNroma_330570201_43": "Haha, looks like not just Alice, but Belle is totally captivated too–",
"PartnerTalk_Chat_PartnerNroma_330570301_37": "...And just like Miss Esme, I've also found someone I can let my guard down with. Don't you think?",
"PartnerTalk_Chat_PartnerNroma_330570301_38": "...Come again?",
"PartnerTalk_Chat_PartnerNroma_330570301_39": "You're actually pretty down-to-earth.",
"PartnerTalk_Chat_PartnerNroma_330570301_40": "Heheh...",
"PartnerTalk_Chat_PartnerNroma_330570301_41": "Oh, so that's what you meant...",
"PartnerTalk_Chat_PartnerNroma_330570301_42": "Oh, well, it's not like that... I'm not as amazing as you say... It's just that if I don't do something for my Companions, for my family, I feel like I'm disgracing the family name...",
"PartnerTalk_Chat_PartnerNroma_330570301_43": "...Thanks, Wise.",
"PartnerTalk_Chat_PartnerNroma_330570301_44": "...Thanks, Belle.",
"PartnerTalk_Chat_PartnerNroma_330570301_45": "Belle's right. Miss Esme, don't put too much pressure on yourself! Brave and free, that's what a Thymefield Bangboo should be like.",
"PartnerTalk_Chat_PartnerNroma_330570301_46": "I never expected it would put such pressure on Miss Esme. Belle, do you have any ideas...?",
"PartnerTalk_Chat_PartnerNroma_330570301_47": "Belle, are you running errands around here too? This is Miss Esme, she's my Bangboo... though now we're all taking care of her together at Spook Shack.",
"PartnerTalk_Chat_PartnerNroma_330570602_32": "I did update a batch of Bangboo cognitive data years ago, adding works by artists from the floating island as training data.",
"PartnerTalk_Chat_PartnerNroma_330570701_04": "The air up here on the floating island really is fresh.",
"PartnerTalk_Chat_PartnerNroma_330570702_11": "It's got that unique island in the sky style.",
"PartnerTalk_Chat_PartnerNroma_330570901_01": "I've read Veli's Etiquette Manual more thoroughly than I ever read the Lab Safety Regulations!",
"PartnerTalk_Chat_PartnerNroma_330570901_03": "Etiquette Manual?",
"PartnerTalk_Chat_PartnerNroma_330571003_19": "Oh, so you just moved here from a settlement outside the city, purr... I'm Public Security's mascot! A symbol of New Eridu's protection!",
"PartnerTalk_Chat_PartnerNroma_330571003_30": "I guess the floating island is just ahead of its time...",
"PartnerTalk_Chat_PartnerNroma_330571003_34": "My reputation on the floating island is totally trashed...",
"PartnerTalk_Chat_PartnerNroma_330571004_39": "The city you've lived in all this time suddenly came to life for me, instead of just being a surface city I've heard you talk about.",
"PartnerTalk_Chat_PartnerNroma_330571004_40": "Like how your street has tons of Bangboo shop clerks, or that weird mascot who likes to pretend to be a Bangboo, and the sunshine on New Eridu's beaches is every bit as beautiful as the sunrise above Roscaelifer's clouds.",
"PartnerTalk_Chat_PartnerNroma_330571004_41": "Wise! Check out what I found! It's an underwater-specialized Bangboo!",
"PartnerTalk_Chat_PartnerVelina_330560001_03": "Waiting on an old friend. You'll meet him soon enough.",
"PartnerTalk_Chat_PartnerVelina_330560001_04": "No sooner do the words leave her mouth than Crowe appears. Velina negotiates with him, and the two seem to strike some kind of deal.",
"PartnerTalk_Chat_PartnerVelina_330560001_15": "Sorry about that, Manager.",
"PartnerTalk_Chat_PartnerVelina_330560001_43": "Crowe flashes an awkward grin, mutters some half-baked excuse, and bails — fast.",
"PartnerTalk_Chat_PartnerVelina_330560002_01": "You seem rather... excited to find out about that?",
"PartnerTalk_Chat_PartnerVelina_330560002_02": "Well... That's fine.",
"PartnerTalk_Chat_PartnerVelina_330560002_Name_01": "Velina",
"PartnerTalk_Chat_PartnerVelina_330560005_13": "N—No, that's not it... It's because it's Veli that she'd get mad...",
"PartnerTalk_Chat_PartnerVelina_330560005_42": "See? Even Wise thinks so!",
"PartnerTalk_Chat_PartnerVelina_330560014_29": "Inside the shop, Miss Spacey brings out one of her treasured signature blends, while Velina remains as elegant and composed as ever...",
"PartnerTalk_Chat_PartnerVelina_330560014_30": "A few minutes later... a faint blush creeps across her cheeks, betraying that composed facade...",
"PartnerTalk_Chat_PartnerVelina_330560014_31": "Velina doesn't seem to handle Nitro-Fuel very well. She looked visibly unwell, so you quickly help her outside to rest.\nBefore you realize it, she leans gently against you... The evening breeze carries a faint fragrance past your nose, light and ticklish...\nH–Hopefully she feels better soon!",
"PartnerTalk_Chat_PartnerVelina_330560014_43": "(Without noticing, your vision has started to blur... That's one hell of a special blend... Miss Spacey couldn't have done this on purpose... right? No, she probably just didn't realize we'd both be such lightweights...)",
"PartnerTalk_Chat_PartnerVelina_330560014_46": "Escort her home yourself!",
"PartnerTalk_Chat_PartnerVelina_330560014_47": "Moments later, reinforcements arrive...",
"PartnerTalk_Chat_PartnerVelina_330560014_48": "Belle! What's Velina doing here?!",
"PartnerTalk_Chat_PartnerVelina_330560014_49": "Next time, don't just send an SOS through Knock Knock — you're gonna give me a heart attack one of these days...",
"PartnerTalk_Chat_PartnerVelina_330560014_50": "Don't worry about me...",
"PartnerTalk_Chat_PartnerVelina_330560014_51": "Get Velina home first...",
"PartnerTalk_Chat_PartnerVelina_330560014_52": "Alright, alright, when have I ever let you down? Once we get Velina settled, we'll head home together.",
"PartnerTalk_Chat_PartnerVelina_330560014_53": "Everything after that gets fuzzy... All you remember is Velina showing up at your door the next day to apologize in person.\nEven though she wasn't exactly the one to blame.",
"PartnerTalk_Chat_PartnerVelina_330560014_54": "Alright, alright, when have I ever let you down? Once we get Velina settled, we'll head home together.",
"PartnerTalk_Chat_PartnerVelina_330560014_55": "Next time, don't just send an SOS through Knock Knock — you're gonna give me a heart attack one of these days...",
"PartnerTalk_Chat_PartnerVelina_330560014_56": "Wise! What's Velina doing here?!",
"PartnerTalk_Chat_PartnerVelina_330560014_57": "(The ESD isn't far from here. I still have some strength in me... I should be able to make it...! Let's move!)",
"PartnerTalk_Chat_PartnerVelina_330560014_58": "Turns out, overestimating your own stamina is never a good call.\nYou pass out halfway there. Luckily, Belle rushes over in a panic and gets Velina back to the ESD. Word is, it caused quite the scene...",
"PartnerTalk_Chat_PartnerVelina_330560014_59": "Turns out, overestimating your own stamina is never a good call.\nYou pass out halfway there. Luckily, Wise rushes over in a panic and gets Velina back to the ESD. Word is, it caused quite the scene...",
"PartnerTalk_Chat_PartnerVelina_330560014_60": "...Thank you, Wise. I'm so sorry you had to see me like that...",
"PartnerTalk_Chat_PartnerVelina_330560021_49": "The unexpected guest paid the bill, left behind an enormous tip for the shop owner, then stumbled out the door in high spirits...",
"PartnerTalk_GalGame_PartnerNroma_105700001_004": "A \"masterpiece,\" you say...? That might be a bit of an overexaggeration.",
"PartnerTalk_GalGame_PartnerNroma_105700001_005": "A \"masterpiece,\" you say...? That might be a bit of an overexaggeration.",
"PartnerTalk_GalGame_PartnerNroma_105700001_008": "I already did some research~ Wise, your video store, Random Play, is actually quite popular locally.",
"PartnerTalk_GalGame_PartnerNroma_105700001_009": "I already did some research~ Belle, your video store, Random Play, is actually quite popular locally.",
"PartnerTalk_GalGame_PartnerNroma_105700001_026": "They're cute, highly capable at their jobs, and very friendly towards everyone. Who wouldn't love these little guys?",
"PartnerTalk_GalGame_PartnerNroma_105700001_027": "They're super cute, they work incredibly hard, and best of all, they go \"ehn-nen ehn-ne\" and even let you pat their little heads. Aw, Who wouldn't love these little guys?",
"PartnerTalk_GalGame_PartnerNroma_105700001_030": "After all, you and your sibling both get along really well with the Bangboo at home. I've heard them say plenty of good things about you~",
"PartnerTalk_GalGame_PartnerNroma_105700001_036": "As a so-called \"Chief Technician,\" I've never truly understood these questions, and have only forced them into the lab against their will... I really ought to feel ashamed, shouldn't I?",
"PartnerTalk_GalGame_PartnerNroma_105700001_041": "Humans and Bangboo can never fully understand one another, but then again, no two people can either, you and I included.",
"PartnerTalk_GalGame_PartnerNroma_105700001_042": "Humans and Bangboo can never fully understand one another, but then again, no two people can either, you and me included.",
"PartnerTalk_GalGame_PartnerNroma_105700001_043": "Even so, that doesn't stop us from trying to understand each other a little more each day, and learning to appreciate the feelings of every soul different from our own.",
"PartnerTalk_GalGame_PartnerNroma_105700001_047": "Even if it's a bit hard to follow, I—I think I get the gist... whether it's humans or Bangboo, even without a lightning strike swapping our souls, we can still gradually come to understand each other through the time we share together.",
"PartnerTalk_GalGame_PartnerNroma_105700001_048": "But then I remembered, Wise, don't you have that tech that lets you slip into a Bangboo's body? Lemme borrow it!",
"PartnerTalk_GalGame_PartnerNroma_105700001_049": "But then I remembered, Belle, don't you have that tech that lets you slip into a Bangboo's body? Lemme borrow it!",
"PartnerTalk_GalGame_PartnerNroma_105700001_052": "That tech for slipping into a Bangboo's body...",
"PartnerTalk_GalGame_PartnerNroma_105700001_054": "You can't be serious... That technology can't just be lent out to anyone!",
"PartnerTalk_GalGame_PartnerNroma_105700001_055": "Th–That technology can't just be lent out to anyone!",
"PartnerTalk_GalGame_PartnerNroma_105700001_056": "Oh don't be so stingy, Wise. Just let me borrow it for a bit!",
"PartnerTalk_GalGame_PartnerNroma_105700001_057": "Oh don't be so stingy, Belle. Just let me borrow it for a bit!",
"PartnerTalk_GalGame_PartnerNroma_105700001_058": "Hey, don't run off! Alright, alright, I won't ask again!",
"PartnerTalk_GalGame_PartnerNroma_105700001_059": "Hey, don't run off! Alright, alright, I won't ask again!",
"PartnerTalk_GalGame_PartnerNroma_105700001_Name_001": "Norma",
"PartnerTalk_GalGame_PartnerNroma_105700001_Name_002": "Wise",
"PartnerTalk_GalGame_PartnerNroma_105700001_Name_003": "Belle",
"PartnerTalk_GalGame_PartnerNroma_105700002_001": "Miss Norma, may I ask, are there any differences between Bangboo working at the CCD and those working in the Energy Hub?",
"PartnerTalk_GalGame_PartnerNroma_105700002_012": "I didn't expect you to pull double duty as a teacher at Aurelia Academy. It feels different from how you usually come across.",
"PartnerTalk_GalGame_PartnerNroma_105700002_013": "I didn't expect you to pull double duty as a teacher at Aurelia Academy. It feels different from how you usually come across.",
"PartnerTalk_GalGame_PartnerNroma_105700002_014": "I'm not interrupting the class, am I?",
"PartnerTalk_GalGame_PartnerNroma_105700002_015": "I'm not interrupting the class, am I?",
"PartnerTalk_GalGame_PartnerNroma_105700002_022": "Bangboo... Household members... I heard that the relationship between Bangboo and humans on the surface is very different from that in Roscaelifer.",
"PartnerTalk_GalGame_PartnerNroma_105700002_024": "Ehn... Ehn-ne-ne? Ehn-ne-ne... (Thrown... Thrown away like discarded objects? That's just too sad...)",
"PartnerTalk_GalGame_PartnerNroma_105700002_029": "On the surface in New Eridu, many, many people love Bangboo and treat them as friends, or even as family.",
"PartnerTalk_GalGame_PartnerNroma_105700002_030": "On the surface in New Eridu, many, many people love Bangboo and treat them as friends, or even as family.",
"PartnerTalk_GalGame_PartnerNroma_105700002_047": "Norma, I didn't expect you to be like, uh... this. You seem like you run things around here.",
"PartnerTalk_GalGame_PartnerNroma_105700002_048": "Norma, I didn't expect you to be like... this. You seem like you run things around here.",
"PartnerTalk_GalGame_PartnerNroma_105700002_049": "Whaddaya mean by \"to be like this\"?! I'm the Chief Technician of the External Strategy Department. I've always been a mature and important figure!",
"PartnerTalk_GalGame_PartnerNroma_105700002_061": "Ehn-ne, ehn-ne-nu-ne? Nhu-ne-ehn... (Does that mean I'll forget all memories related to the floating island? My friends, and the streets of Booastrum...)",
"PartnerTalk_GalGame_PartnerNroma_105700002_063": "Ehn-ne... ehn-ne-ne? (Even... Even Commander Norma too?)",
"PartnerTalk_GalGame_PartnerNroma_105700002_067": "If you don't forget me, won't you think about Commander Norma every day? After all, there's no one as great as me on the surface, right?",
"PartnerTalk_GalGame_PartnerNroma_105700002_Name_001": "Keen Student",
"PartnerTalk_GalGame_PartnerNroma_105700002_Name_002": "Proud Databoo",
"PartnerTalk_GalGame_PartnerNroma_105700002_Name_003": "Norma",
"PartnerTalk_GalGame_PartnerNroma_105700002_Name_004": "Polite Student",
"PartnerTalk_GalGame_PartnerNroma_105700002_Name_005": "Wise",
"PartnerTalk_GalGame_PartnerNroma_105700002_Name_006": "Belle",
"PartnerTalk_GalGame_PartnerNroma_105700002_Name_007": "Upset Bangboo Student",
"PartnerTalk_GalGame_PartnerNroma_105700003_003": "Hey! Veli, you—you're being really harsh today!",
"PartnerTalk_GalGame_PartnerNroma_105700003_004": "Even simple etiquette such as \"don't make insulting comparisons about a guest's appearance\" — are rules you keep breaking, aren't they?",
"PartnerTalk_GalGame_PartnerNroma_105700003_009": "Velina, you sound a bit irked... Did Norma get into trouble again?",
"PartnerTalk_GalGame_PartnerNroma_105700003_010": "Velina, you sound a bit irked... Did Norma get into trouble again?",
"PartnerTalk_GalGame_PartnerNroma_105700003_011": "Getting angry at our \"chief troublemaker\" isn't very helpful, is it? When it comes to causing trouble... It's just part of Miss Norma's everyday routine.",
"PartnerTalk_GalGame_PartnerNroma_105700003_012": "And now, even some Bangboo at the ESD are picking up her habits. They've begun speaking in an increasingly reckless manner.",
"PartnerTalk_GalGame_PartnerNroma_105700003_019": "...That Bangboo does have pretty keen observation skills, huh?",
"PartnerTalk_GalGame_PartnerNroma_105700003_021": "Alright, alright, I was wrong~ but I didn't teach 'em that line!",
"PartnerTalk_GalGame_PartnerNroma_105700003_023": "Even if you might not care, all Bangboo treat the Chief Technician as a role model to learn from.",
"PartnerTalk_GalGame_PartnerNroma_105700003_031": "No, I'm here to remind you that for tomorrow's external reception, the \"Chief Technician\" must be sure to show proper expert-level etiquette.",
"PartnerTalk_GalGame_PartnerNroma_105700003_037": "I—I'll do my best!",
"PartnerTalk_GalGame_PartnerNroma_105700003_043": "Most importantly, if Norma won't even listen to you, what makes you think she would listen to me?",
"PartnerTalk_GalGame_PartnerNroma_105700003_044": "Most importantly, if Norma won't even listen to you, what makes you think she would listen to me?",
"PartnerTalk_GalGame_PartnerNroma_105700003_047": "I do not! I just think Wise is kind of interesting, that's all!",
"PartnerTalk_GalGame_PartnerNroma_105700003_048": "I do not! I just think Belle is kind of interesting, that's all!",
"PartnerTalk_GalGame_PartnerNroma_105700003_052": "In any case, Norma is in your hands, Ms. Belle.",
"PartnerTalk_GalGame_PartnerNroma_105700003_057": "I survived Fairy, so I don't think you will be any harder to handle, right?",
"PartnerTalk_GalGame_PartnerNroma_105700003_058": "I survived Fairy, so I don't think you will be any harder to handle, right?",
"PartnerTalk_GalGame_PartnerNroma_105700003_Name_001": "Norma",
"PartnerTalk_GalGame_PartnerNroma_105700003_Name_002": "Velina",
"PartnerTalk_GalGame_PartnerNroma_105700003_Name_003": "Wise",
"PartnerTalk_GalGame_PartnerNroma_105700003_Name_004": "Belle",
"PartnerTalk_GalGame_PartnerVelina_105600001_002": "City of Stars was an animated movie Belle and I loved as kids! I'm honestly surprised there are still copies out there... Belle kept pestering me until I caved and checked every supplier in the city, but I never found one.",
"PartnerTalk_GalGame_PartnerVelina_105600001_003": "I didn't know there was a whole story behind it... Well, since it's a film Manager holds dear, I can't imagine it would contain anything objectionable.",
"PartnerTalk_GalGame_PartnerVelina_105600001_007": "Uh... I wouldn't be so sure about that... Sampling all kinds of films is kind of an important part of the job for a video store owner... But this one should be fine! It's just a simple fairy tale.",
"PartnerTalk_GalGame_PartnerVelina_105600001_015": "Until a pilot from the ground crash-lands on the island during a storm, that peace is shattered.\nThe children of the sky grow curious about the vast world below, while those on the ground become enchanted by the sky's abundance.\nAn exchange begins between the two, and over time, their peoples begin to diverge and merge.",
"PartnerTalk_GalGame_PartnerVelina_105600001_016": "But the City of Stars cannot bear the weight of every longing gaze. Overburdened, it falls from the sky on a pitch-dark night.\nAfter that, children can no longer tell the sky from the earth. Now, on nights when the moon and stars shine bright, all that remains is a distant, whispered legend...",
"PartnerTalk_GalGame_PartnerVelina_105600001_020": "Back then, I was probably too busy staring at all the stars and those ridiculously cool airships... never realized it carried any grand message... Now I feel like it's something my brother would really enjoy, actually.",
"PartnerTalk_GalGame_PartnerVelina_105600001_024": "No way, right?",
"PartnerTalk_GalGame_PartnerVelina_105600001_025": "N–No way, right? Sure, the film's set on an island in the sky, but floating islands are a classic motif in fiction. They're pretty common. Maybe the review doesn't need to be... quite this strict?",
"PartnerTalk_GalGame_PartnerVelina_105600001_026": "N–No way, right? Sure, the film's set on an island in the sky, but floating islands are a classic motif in fiction. They're pretty common. Maybe the review doesn't need to be, uh... quite this strict?",
"PartnerTalk_GalGame_PartnerVelina_105600001_030": "And then there's the part where the two peoples lived in harmony, only for everything to eventually fall apart...",
"PartnerTalk_GalGame_PartnerVelina_105600001_032": "That's not quite the same, right?... Bangboo and human citizens are interdependent in our world. The two peoples in the movie only seemed harmonious on the surface — the rifts ran deep, their cultures were irreconcilable…",
"PartnerTalk_GalGame_PartnerVelina_105600001_036": "Is that what you think? No... that feels kind of far-fetched... How could the allegory be that specific? Not to mention this movie was made years ago.",
"PartnerTalk_GalGame_PartnerVelina_105600001_037": "Hehe, no need to be nervous, Manager. I wouldn't actually interpret it that way.",
"PartnerTalk_GalGame_PartnerVelina_105600001_042": "Mm, that's a fair argument. As expected of you, Manager. You seem to grasp the artist's original intent quite well.",
"PartnerTalk_GalGame_PartnerVelina_105600001_043": "However, I'm sure you are familiar with this saying: once a work is completed, it no longer belongs solely to its artist.",
"PartnerTalk_GalGame_PartnerVelina_105600001_044": "Interpretations surrounding a work can be manifold. And the less discerning the audience, the more easily they are swayed by others' readings.",
"PartnerTalk_GalGame_PartnerVelina_105600001_048": "Oh... I see. Wow, you guys at ESD really have to think about a lot of things...",
"PartnerTalk_GalGame_PartnerVelina_105600001_052": "Of course, managing such complications is my responsibility. You needn't worry about it.",
"PartnerTalk_GalGame_PartnerVelina_105600001_055": "You always come across so composed and effortless, it really makes people trust you.",
"PartnerTalk_GalGame_PartnerVelina_105600001_059": "Oh... really? I never thought I'd be able to watch it again with Belle... Huh, who knew flattery could get you this far.",
"PartnerTalk_GalGame_PartnerVelina_105600001_061": "As a precaution, however, there will be one condition: it's for personal collection only. No lending or renting it out. I trust you will remember that, Manager.",
"PartnerTalk_GalGame_PartnerVelina_105600001_061_01": "There's no way I'm renting it out.",
"PartnerTalk_GalGame_PartnerVelina_105600001_062": "This tape isn't just a piece of my childhood. It's a gift from you. It actually means a lot. There's no way I'm renting it out.",
"PartnerTalk_GalGame_PartnerVelina_105600001_063": "This tape isn't just a piece of my childhood. It's a gift from you. It actually means a lot. There's no way I'm renting it out.",
"PartnerTalk_GalGame_PartnerVelina_105600001_066": "(Velina's smiling like nothing's wrong... but wow, that sudden chill down my spine feels so real... Fellow videotape lovers I've never met, well, good luck dealing with her.)",
"PartnerTalk_GalGame_PartnerVelina_105600001_067": "(Velina's smiling like nothing's wrong... that certainly sent a chill down my spine... Fellow videotape lovers I've never met, good luck dealing with her.)",
"PartnerTalk_GalGame_PartnerVelina_105600001_068": "This kinda setting is pretty common.",
"PartnerTalk_GalGame_PartnerVelina_105600001_069": "It's still pretty different...",
"PartnerTalk_GalGame_PartnerVelina_105600001_070": "?",
"PartnerTalk_GalGame_PartnerVelina_105600001_071": "I understand your concerns but...",
"PartnerTalk_GalGame_PartnerVelina_105600001_072": "I see.",
"PartnerTalk_GalGame_PartnerVelina_105600001_073": "Awesome!",
"PartnerTalk_GalGame_PartnerVelina_105600001_074": "Flattery works!",
"PartnerTalk_GalGame_PartnerVelina_105600001_075": "(Though Velina's smiling...)",
"PartnerTalk_GalGame_PartnerVelina_105600001_076": "(It's kinda scary...)",
"PartnerTalk_GalGame_PartnerVelina_105600001_Name_001": "Belle",
"PartnerTalk_GalGame_PartnerVelina_105600001_Name_002": "Wise",
"PartnerTalk_GalGame_PartnerVelina_105600001_Name_003": "Velina",
"PartnerTalk_GalGame_PartnerVelina_105600002_003": "Um... ahaha... No, no, no, no, no... Technician Norma's side is unusually normal today. Nothing's gone wrong for once, so you don't need to worry! For now!",
"PartnerTalk_GalGame_PartnerVelina_105600002_004": "It's just that you're always on the move or tied up on field missions, Ma'am, it's been kind of challenging to find a gap in your schedule. I've been camping out— uh, waiting here in hopes of catching you for a moment.",
"PartnerTalk_GalGame_PartnerVelina_105600002_006": "But there've been no disturbances lately, which leaves only one possibility... There must've been some issue with the Bangboo annual inspection approvals...",
"PartnerTalk_GalGame_PartnerVelina_105600002_007": "No, no, no! That's not it, Ma'am! You're always ten steps ahead, hahaha...",
"PartnerTalk_GalGame_PartnerVelina_105600002_008": "Um, the reason I came to see you today is... actually something personal.",
"PartnerTalk_GalGame_PartnerVelina_105600002_009": "I see... Understood. I will proceed with your resignation formalities at once. My apologies for not providing you with a satisfactory work experience.",
"PartnerTalk_GalGame_PartnerVelina_105600002_011": "Is this... a potted plant? But its texture is somewhat... rigid.",
"PartnerTalk_GalGame_PartnerVelina_105600002_012": "No no, you've misunderstood me, Ma'am! There's no way I'm resigning! You've always looked out for me. I just wanted to show a bit of appreciation!",
"PartnerTalk_GalGame_PartnerVelina_105600002_020": "Ahhhh... Y–Yes, right! Um! A–Anyway! I—I—I just wanted to thank you!",
"PartnerTalk_GalGame_PartnerVelina_105600002_021": "About your big decision... we've... we've heard. We've all seen how much you do for us, so... we completely understand.",
"PartnerTalk_GalGame_PartnerVelina_105600002_022": "But what you've done for us — I'll... I'll never forget it... I...",
"PartnerTalk_GalGame_PartnerVelina_105600002_025": "Big decision?",
"PartnerTalk_GalGame_PartnerVelina_105600002_026": "What decision?",
"PartnerTalk_GalGame_PartnerVelina_105600002_028": "Uh... I was just out for a walk. I didn't expect to stumble into this... emotional moment. So... what kind of big decision did you make, Velina?",
"PartnerTalk_GalGame_PartnerVelina_105600002_029": "I am equally perplexed here. A big decision I didn't even know about... Any ideas, Manager?",
"PartnerTalk_GalGame_PartnerVelina_105600002_032": "If you didn't even know about it, then it doesn't really count as a decision! Plus it sounds like something really serious, nothing like \"my brother ate my pudding without asking\" level kind of stuff...",
"PartnerTalk_GalGame_PartnerVelina_105600002_033": "If you weren't even aware of it, that can't really count as a decision. And it sounds pretty serious... But, not on the level of \"Belle stocking the entire store with comedies this quarter without checking with me\" serious...",
"PartnerTalk_GalGame_PartnerVelina_105600002_034": "It is true that I've strayed a little from my usual schedule lately, but that hardly counts as any sort of \"decision.\"",
"PartnerTalk_GalGame_PartnerVelina_105600002_035": "So these entirely unfounded rumors... hehe. Seems I need to sit down and have a proper chat with someone.",
"PartnerTalk_GalGame_PartnerVelina_105600002_036": "\"Unfounded rumors\"...? So you weren't caught up in some gang shootout?",
"PartnerTalk_GalGame_PartnerVelina_105600002_037": "If you're referring to those minor scuffles among the little ones from the En-Nah Gang over charging ports, rest assured — they are reflecting on their behavior.",
"PartnerTalk_GalGame_PartnerVelina_105600002_038": "And you weren't set up... and turned into a scapegoat in some political power play?",
"PartnerTalk_GalGame_PartnerVelina_105600002_039": "I doubt anyone of real influence would waste their chips on a mere administrative officer like myself.",
"PartnerTalk_GalGame_PartnerVelina_105600002_040": "S–So... you're not stepping down over any of that? Oh, thank goodness!",
"PartnerTalk_GalGame_PartnerVelina_105600002_041": "Setting all those colorful theories aside... Where exactly did you hear about this?",
"PartnerTalk_GalGame_PartnerVelina_105600002_044": "No way... Don't tell me this is the one rumor that's actually true. You're really stepping down?!",
"PartnerTalk_GalGame_PartnerVelina_105600002_045": "Hold on... Are you really stepping down? Don't tell me this is the one rumor that's actually true.",
"PartnerTalk_GalGame_PartnerVelina_105600002_048": "I'll have to postpone my leave. And... I don't recall mentioning that to you.",
"PartnerTalk_GalGame_PartnerVelina_105600002_050": "W–Wait... Norma, didn't you say Ms. Velina was leaving us?",
"PartnerTalk_GalGame_PartnerVelina_105600002_051": "Yeah! Obviously there's no way she'd pick ESD as a vacation spot, right?",
"PartnerTalk_GalGame_PartnerVelina_105600002_052": "You... I...!! Ah... ugh, I'm sorry, Ma'am.",
"PartnerTalk_GalGame_PartnerVelina_105600002_053": "It's quite all right. The vacation was only confirmed today. I should have informed everyone in advance to avoid any misunderstanding.",
"PartnerTalk_GalGame_PartnerVelina_105600002_057": "Wait, so it's just a vacation...? Isn't everyone overreacting a bit?",
"PartnerTalk_GalGame_PartnerVelina_105600002_058": "I mean... aside from official holidays, Ms. Velina has never taken time off. Like, ever. If she's not at work on a weekday, it just... doesn't feel right...",
"PartnerTalk_GalGame_PartnerVelina_105600002_059": "Mm-hmm! Veli's like high-performance hardware, you know? She's got dozens of vacation days saved up!",
"PartnerTalk_GalGame_PartnerVelina_105600002_062": "I do envy all those vacation days, but being Administrative Director sounds exhausting... handling all sorts of people all day? Yeah, no thanks...",
"PartnerTalk_GalGame_PartnerVelina_105600002_063": "I do envy all those vacation days, but being Administrative Director sounds quite demanding. Having to manage so many different people and all...",
"PartnerTalk_GalGame_PartnerVelina_105600002_064": "It's just part of the job. If you're ever curious, I could always arrange for you to try it firsthand.",
"PartnerTalk_GalGame_PartnerVelina_105600002_065": "Speaking of which, Norma, I remember that call took place rather late at night. At the time, you were...?",
"PartnerTalk_GalGame_PartnerVelina_105600002_066": "I wasn't doing anything weird!",
"PartnerTalk_GalGame_PartnerVelina_105600002_068": "Any experiment conducted outside protocol must be reported in advance. Are you suggesting you'd like to revisit the ESD Experimental Protocols and Regulations?",
"PartnerTalk_GalGame_PartnerVelina_105600002_069": "But there were no accidents this time! No equipment damage either!",
"PartnerTalk_GalGame_PartnerVelina_105600002_071": "Mm, your budget was already docked once last month, after all.",
"PartnerTalk_GalGame_PartnerVelina_105600002_072": "I'd expected some pushback... Regardless, it's good that nothing went wrong. I trust our chief technician will keep it that way.",
"PartnerTalk_GalGame_PartnerVelina_105600002_074": "Okay... Ms. Velina's not resigning, and Norma's experiments are stable... yeah, I'd call that a double blessing. Definitely worth celebrating.",
"PartnerTalk_GalGame_PartnerVelina_105600002_076": "So a normal day counts as good news around here? What kind of life were you all living before?",
"PartnerTalk_GalGame_PartnerVelina_105600002_077": "So an uneventful day counts as good news around here? What were you all dealing with before?",
"PartnerTalk_GalGame_PartnerVelina_105600002_078": "*whisper* Um... To be honest... there's another reason nobody wants Ms. Velina to leave. If she's not around, no one can keep Norma in check.",
"PartnerTalk_GalGame_PartnerVelina_105600002_079": "Um... By the way... do you smell something weird? It's getting stronger. Where's that coming from...?",
"PartnerTalk_GalGame_PartnerVelina_105600002_080": "It feels like it's coming from the lab... Wait... is that smoke? And... And are those... flames?!",
"PartnerTalk_GalGame_PartnerVelina_105600002_081": "Oh dear... so it has happened after all. Good thing I'm not entirely unprepared...",
"PartnerTalk_GalGame_PartnerVelina_105600002_082": "Waitwaitwaiiit a minute! There's nothing wrong with my experiment! It must be that dumb assistant!",
"PartnerTalk_GalGame_PartnerVelina_105600002_083": "Norma, let's put out the fire first.",
"PartnerTalk_GalGame_PartnerVelina_105600002_084": "You can give me your explanation afterward. In detail.",
"PartnerTalk_GalGame_PartnerVelina_105600002_088": "Ahahaha... yep, called it, never celebrate too early. That fire looks pretty bad though... I'll help!",
"PartnerTalk_GalGame_PartnerVelina_105600002_089": "Ahahaha... a reminder not to celebrate too early. Um... that fire looks like it's spreading... I'll help!",
"PartnerTalk_GalGame_PartnerVelina_105600002_090": "You and the others scramble to put out the fire in a flurry of chaos.\nVelina enforces the ESD Experimental Protocols and Regulations to the letter and disciplines Norma, despite her obvious reluctance to accept it.",
"PartnerTalk_GalGame_PartnerVelina_105600002_Name_001": "Velina",
"PartnerTalk_GalGame_PartnerVelina_105600002_Name_002": "ESD Employee",
"PartnerTalk_GalGame_PartnerVelina_105600002_Name_003": "Belle",
"PartnerTalk_GalGame_PartnerVelina_105600002_Name_004": "Wise",
"PartnerTalk_GalGame_PartnerVelina_105600002_Name_005": "Norma",
"PartnerTalk_GalGame_PartnerVelina_105600003_001": "....He wanted to see me?",
"PartnerTalk_GalGame_PartnerVelina_105600003_003": "He really didn't need to go to all that trouble...",
"PartnerTalk_GalGame_PartnerVelina_105600003_007": "\"Angel,\" you say... I suppose I'm still not used to that title.",
"PartnerTalk_GalGame_PartnerVelina_105600003_008": "I have a guess as to who it might be. Would you mind telling me his designation? I will need to verify the relevant records.",
"PartnerTalk_GalGame_PartnerVelina_105600003_012": "That won't be necessary. Your account was perfectly clear.",
"PartnerTalk_GalGame_PartnerVelina_105600003_015": "I am very sorry. He will not be coming back.",
"PartnerTalk_GalGame_PartnerVelina_105600003_017": "His logic core has sustained damage, and the degree of degradation far exceeds the retirement threshold. Although he has not reached the standard decommissioning age yet, he...",
"PartnerTalk_GalGame_PartnerVelina_105600003_019": "Regrettably, even our Chief Technician was unable to intervene. In this regard, I am far less capable than she is.",
"PartnerTalk_GalGame_PartnerVelina_105600003_023": "...I'm the one who let him down.",
"PartnerTalk_GalGame_PartnerVelina_105600003_032": "Conversations such as this are not uncommon. Don't worry about me.",
"PartnerTalk_GalGame_PartnerVelina_105600003_033": "Still... would you take a walk with me? I would appreciate the company.",
"PartnerTalk_GalGame_PartnerVelina_105600003_034": "Still... would you take a walk with me? I would appreciate the company.",
"PartnerTalk_GalGame_PartnerVelina_105600003_036": "Yesterday, CCD-L12-0421 said goodbye here to his home.",
"PartnerTalk_GalGame_PartnerVelina_105600003_039": "But it was just a coincidence... He no longer remembered that the battery I gave him had once been a gift from him, to me, when we first met.",
"PartnerTalk_GalGame_PartnerVelina_105600003_044": "Wait... So he knew he was going to be retired, and he still wanted to see you? He still believed in the angel?",
"PartnerTalk_GalGame_PartnerVelina_105600003_045": "Hold on... He knew he was going to be retired, and he still wanted to see you? He still believed in the angel?",
"PartnerTalk_GalGame_PartnerVelina_105600003_046": "His friend did not lie. He believed the angel could help him. But what he sought was never a cure... not even the preservation of his memories.",
"PartnerTalk_GalGame_PartnerVelina_105600003_047": "What he wanted... was for me to waive the formalities — the approvals, the announcements, and carry out the retirement process quickly, so he could leave without anyone noticing.",
"PartnerTalk_GalGame_PartnerVelina_105600003_048": "He doesn't like farewells. He did not wish to upset his friends.",
"PartnerTalk_GalGame_PartnerVelina_105600003_050": "Elfo's friend was right. Maybe there never was such a thing as an angel... just a \"witch,\" standing above, passing judgment under the pretense of granting a second life.",
"PartnerTalk_GalGame_PartnerVelina_105600003_053": "A \"witch\"? That doesn't suit you at all! Allowing them to continue bearing excessive data would only accelerate system failure. \"Retirement\" is a safeguard—it protects them!",
"PartnerTalk_GalGame_PartnerVelina_105600003_054": "\"Witch\"? That doesn't suit you at all. Allowing them to continue bearing excessive data would only accelerate system failure. \"Retirement\" is a protective measure.",
"PartnerTalk_GalGame_PartnerVelina_105600003_055": "The ESD has been trying to improve Bangboo's logic cores for that exact reason — to reduce the side effects and preserve their memories. That's what you've always believed in. That's what you've always been doing, right?",
"PartnerTalk_GalGame_PartnerVelina_105600003_056": "The ESD has been trying to improve their logic cores for this exact reason — to reduce the side effects and preserve their memories. That's what you've always believed in and worked towards, right?",
"PartnerTalk_GalGame_PartnerVelina_105600003_057": "...I forgot myself for a moment. As you said, indulging in self-reproach serves no purpose.",
"PartnerTalk_GalGame_PartnerVelina_105600003_058": "Still... I did not expect to see such a serious expression from you. This walk was worth something after all.",
"PartnerTalk_GalGame_PartnerVelina_105600003_061": "Hehe, that's not fair. I can be serious when the situation calls for it... At least... half as serious as you.",
"PartnerTalk_GalGame_PartnerVelina_105600003_072": "I don't quite understand... Even with Velina there, if the Bangboo doesn't want to do it, you can't just force him, right...?",
"PartnerTalk_GalGame_PartnerVelina_105600003_073": "I'm not sure I follow... Even with Velina there, if the Bangboo's unwilling, you can't exactly force him, right...?",
"PartnerTalk_GalGame_PartnerVelina_105600003_074": "Ugh, you don't get it! As long as Veli puts on that sweet smile and plays the villain for a bit, and I smooth things over after, Bangboo fall right in line. We've done this a bunch! Works every time!",
"PartnerTalk_GalGame_PartnerVelina_105600003_076": "Isn't that just good cop, bad cop? Poor little guy... getting played like that.",
"PartnerTalk_GalGame_PartnerVelina_105600003_077": "Isn't that just good cop, bad cop? Poor little guy... getting played like that.",
"PartnerTalk_GalGame_PartnerVelina_105600003_078": "This, I believe, is precisely the sort of \"perk\" afforded to a witch.",
"PartnerTalk_GalGame_PartnerVelina_105600003_079": "Yeah, but more and more of them aren't scared of Veli anymore... Not sure how long this is gonna keep working... Anyway, we gotta go now!",
"PartnerTalk_GalGame_PartnerVelina_105600003_080": "Then we shall take our leave.",
"PartnerTalk_GalGame_PartnerVelina_105600003_Name_001": "Velina",
"PartnerTalk_GalGame_PartnerVelina_105600003_Name_002": "CCD Bangboo",
"PartnerTalk_GalGame_PartnerVelina_105600003_Name_003": "Belle",
"PartnerTalk_GalGame_PartnerVelina_105600003_Name_004": "Wise",
"PartnerTalk_GalGame_PartnerVelina_105600003_Name_005": "Norma",
"PartnerTalk_OngoingMainCityPartner_PartnerNroma_511571016_01": "Is afternoon tea in Roscaelifer different from the ones in New Eridu?",
"PartnerTalk_OngoingMainCityPartner_PartnerNroma_511571018_01": "If I had to describe Boom Scones' scones in one word, it would be \"BOOM\"!",
"PartnerTalk_OngoingMainCityPartner_PartnerVelina_511561023_01": "The view from CCD Square is amazing. You can see all of Booastrum from here.",
"PartnerTalk_OngoingMainCity_PartnerNroma_511571003_01": "{M#Nothing here is worth studying... Might as well study Wise's expressions instead!}{F#Nothing here is worth studying... Might as well study Belle's expressions instead!}",
"PartnerTalk_OngoingMainCity_PartnerNroma_511571004_01": "{M#It's okay to take a break once in a while! I really do spoil you, Wise, don't I?}{F#It's okay to take a break once in a while! I really do spoil you, Belle, don't I?}",
"PartnerTalk_OngoingMainCity_PartnerNroma_511571009_01": "Ahhhhh! You're squishing me!",
"PartnerTalk_OngoingMainCity_PartnerNroma_511571012_01": "A scholar's duty is to guide the way forward.",
"Partner_Impression_f_1561": "Velina deals with all kinds of people every day, yet she still can't get used to Nitro-Fuel... That's really surprising!",
"Partner_Impression_m_1561": "Belle... Even if you've figured out her weakness, don't go getting any ideas... Taking her back to the External Strategy Department that night caused a huge scene.",
"Partner_ProfileUnlock_Tips_Female": "Agent Pyrois is not recorded in the Partner Archive.",
"Partner_ProfileUnlock_Tips_Male": "Agent Pyrois is not recorded in the Partner Archive.",
"Partner_Unlock_Condition_Chapter17": "Complete Main Commission Season 3 Chapter 1",
"PasserBy_BubbleStory_Roscaelifer_40130373_01": "Ehn-nuh... (Feels like it's starting to rain...)",
"PasserBy_BubbleStory_Roscaelifer_40130373_03": "En-nah-nah. (I forgot whether I'm waterproof.)",
"PasserBy_BubbleStory_Roscaelifer_40130378_01": "Wuh-nah-eun! (You have to join us!)",
"PasserBy_BubbleStory_Roscaelifer_40130378_02": "Wuh, wuh-nah. (No, it should be ours.)",
"PasserBy_BubbleStory_Roscaelifer_40130382_01": "Wuh-nah-nah? (Maybe I should take tomorrow off and watch some videotapes?)",
"PasserBy_BubbleStory_Roscaelifer_40130385_01": "Wuh-nah... Wuh-nah-eun? (Did that \"white glove\" handle things... and get the \"tea money\" back?)",
"PasserBy_BubbleStory_Roscaelifer_40130385_03": "Wuh... Wuh-nah-eun... (Hmph, I see... \"The lights are out\"...)",
"PasserBy_BubbleStory_Roscaelifer_40130385_05": "Wuh-ne ne-eun... (Thanks for the intel...)",
"PasserBy_BubbleStory_Roscaelifer_40130388_01": "Wuh-ne wuh-ne... (High-ductility wrought iron, and three types of steel with varying carbon content...)",
"PasserBy_BubbleStory_Roscaelifer_40130388_02": "Wuh-nu-ne? (Is Vyrium's shopping list always this heavy?)",
"PasserBy_BubbleStory_Roscaelifer_40130408_03": "Wuh-ne? Wuh-ne! (What luck? I'll take two!)",
"PasserBy_BubbleStory_Roscaelifer_40130409_01": "Wuh-ne-nuh! (You should eat them fresh out of the oven, or they'll lose their charge!)",
"PasserBy_BubbleStory_Roscaelifer_40130416_01": "I'm really jealous of the colleagues in the Merchant Association who handle Cuppa Moment...",
"PasserBy_BubbleStory_Roscaelifer_40130416_02": "Wuh-ne-ne. (Yeah, and I can even have tea while I'm at work.)",
"PasserBy_BubbleStory_Roscaelifer_40130419_01": "T-Today's weather is great!",
"PasserBy_BubbleStory_Roscaelifer_40130424_01": "Wuh-ne... (The Rosetta Data delivery date's coming up fast. I'll have to work late tonight...)",
"PasserBy_BubbleStory_Roscaelifer_40130424_02": "Wuh-nuh-ne. (I'm here to get a few cups of Bangboo Tea for my colleagues. It should help them cool off a bit.)",
"PasserBy_BubbleStory_Roscaelifer_40130428_01": "Wuh-ne! (I'm a seasoned foodie!)",
"PasserBy_BubbleStory_Roscaelifer_40130431_01": "Wuh-ne-ne... (I heard that the ingredients for True Blues cocktails are all salvaged from the Hollows...)",
"PasserBy_BubbleStory_Roscaelifer_40130433_01": "Wuh-nuh... Wuh-ne... (Mint, lemon... and syrup...)",
"PasserBy_BubbleStory_Roscaelifer_40130438_02": "Wuh-nuh wuh-ne? (Maybe head next door to Cuppa Moment and grab some Bangboo Tea to clear your cache?)",
"PasserBy_BubbleStory_Roscaelifer_40130439_01": "Wuh-ne! (Not for kids!)",
"PasserBy_BubbleStory_Roscaelifer_40130444_04": "Wuh! Wuh-ne! (You're a genius! Your charging output must be over 160% of a normal Bangboo's!)",
"PasserBy_BubbleStory_Roscaelifer_40130454_01": "Ehn-ne-ne!! (How many times do I have to repeat myself?! Stop feeding Blissful Bread Bombs to Bangboo!)",
"PasserBy_BubbleStory_Roscaelifer_40130462_02": "Ehn-ne ehn-ne... (Because I follow the \"flexible work hours\" policy...)",
"PasserBy_BubbleStory_Roscaelifer_40130464_02": "Wuh-nuh-ne? (You don't live on Beckford Street either, so why are you heading that way?)",
"PasserBy_BubbleStory_Roscaelifer_40130464_04": "Wuh-ne-ne! (Yeah, duh! I'm not going straight home after work!)",
"PasserBy_BubbleStory_Roscaelifer_40130465_02": "Wuh-ne, wuh-nuh! (Rain's light, plan stays on!)",
"PasserBy_BubbleStory_Roscaelifer_40130466_01": "Wuh-ne! Wuh-ne! (Everyone, from left to right, count off!)",
"PasserBy_BubbleStory_Roscaelifer_40130466_03": "Wuh-ne wuh-ne! (I told you to count off, not step out of line!)",
"PasserBy_BubbleStory_Roscaelifer_40130473_01": "Wuh-ne! (Today's weather: irrelevant!)",
"PasserBy_BubbleStory_Roscaelifer_40130473_02": "Wuh-ne-nu! (Because every kind of weather is good weather!)",
"PasserBy_BubbleStory_Roscaelifer_40130476_01": "En-ne-ne? (You were seriously speeding back there, you know that?)",
"PasserBy_BubbleStory_Roscaelifer_40130476_02": "Ehn-nu ehn-ne... (A mere speed limit won't bind my untamed soul...)",
"PasserBy_BubbleStory_Roscaelifer_40130476_03": "Ahn-ne-ne! (Then I'll consider this a deliberate offense and hand down a heavier penalty!)",
"PasserBy_BubbleStory_Roscaelifer_40130476_04": "Ehn-ne! Uhn-ne! (You're trying to trick me! I'm putting this on Interboo!)",
"PasserBy_BubbleStory_Roscaelifer_40130480_01": "Hover Bus... Gotta say, pretty convenient…",
"PasserBy_BubbleStory_Roscaelifer_40130482_02": "Wuh-ne-ne. (Don't worry, we won't be late.)",
"PasserBy_BubbleStory_Roscaelifer_40130489_01": "Wuh-neh-neh~! (Can't wait to see the unreleased plays Director Cut still hasn't brought to the stage!)",
"PasserBy_BubbleStory_Roscaelifer_40130489_03": "Wuh-ne-ne... (Even Bangboo would be moved to tears by this story...)",
"PasserBy_BubbleStory_Roscaelifer_40130492_01": "Wuh-ne-ne! (That's a provocation!)",
"PasserBy_BubbleStory_Roscaelifer_40130494_01": "Ehn-ne-ne? (What's this graffiti even supposed to mean?)",
"PasserBy_BubbleStory_Roscaelifer_40130497_01": "Wuh-ne... Wuh-ne... (You can't see me... You can't see me...)",
"PasserBy_BubbleStory_Roscaelifer_40130499_02": "Wuh-ne wuh-nu... (I've gotten used to it by now, because...)",
"PasserBy_BubbleStory_Roscaelifer_40130499_03": "Wuh-ne-ne! (Humans are far more absurd than a Bangboo's logic circuits can handle!)",
"PasserBy_BubbleStory_Roscaelifer_40130506_01": "Wuh-ne wuh-ne! (Vital signs look good, very healthy!)",
"PasserBy_BubbleStory_Roscaelifer_40130507_02": "Uh... something called an \"Ether Corruption Index\", I think?",
"PasserBy_BubbleStory_Roscaelifer_40130516_01": "Wuh-ne-ne? (Whose turn is it to teach the kids today?)",
"PasserBy_BubbleStory_Roscaelifer_40130516_02": "Wuh-ne... (I... I didn't get to finish explaining my functions last time...)",
"PasserBy_BubbleStory_Roscaelifer_40130521_01": "Ehn nu neh-nah... (Booastrum's water supply mainly comes from collected rainwater, while part of its wastewater is purified and recycled for reuse...)",
"PasserBy_BubbleStory_Roscaelifer_40130521_02": "Nuh ne-nah. (I heard there's a massive underground facility beneath Booastrum dedicated to sewage treatment.)",
"PasserBy_BubbleStory_Roscaelifer_40130523_01": "Wuh-ne wuh-ne. (I'm Weatherboo. My job is mainly to track weather data at Emerald Central Park.)",
"PasserBy_BubbleStory_Roscaelifer_40130523_02": "Wuh-nu-ne~ (Be careful when you run into us, don't want to drop out of the sky and crash into you~)",
"PasserBy_BubbleStory_Roscaelifer_40130524_01": "Wuh-ne wuh-ne! (I'm Patrolboo, the Bangboo in charge of public safety. When you see us, make sure to salute!)",
"PasserBy_BubbleStory_Roscaelifer_40130524_02": "Wuh-ne! Wuh-ne! (When I ask you a question, answer respectfully with \"Yes, sir!\")",
"PasserBy_BubbleStory_Roscaelifer_40130525_01": "Wuh-neh wuh nehne... (According to the linear regression model, substituting the data gives...)",
"PasserBy_BubbleStory_Roscaelifer_40130527_01": "Wuh, wuh-ne? (Alright, does anyone have any questions?)",
"PasserBy_BubbleStory_Roscaelifer_40130527_03": "Wuh-ne-ne, wuh-ne! (It's boring, don't bother. You wouldn't understand it anyway. Next!)",
"PasserBy_BubbleStory_Roscaelifer_40130532_01": "Ehn-ne... (Giving every customer the best service is our motto...)",
"PasserBy_BubbleStory_Roscaelifer_40130553_01": "Wuh-ne! Wuh-ne-ne? (Whoa! A face I haven't seen before... You're new here, right?)",
"PasserBy_BubbleStory_Roscaelifer_40130553_02": "Wuh-ne-ne! (Your outfit looks pretty cool!)",
"PasserBy_BubbleStory_Roscaelifer_40130553_03": "Wuh-ne! (There are so many things on the ground I've never seen before!)",
"PasserBy_BubbleStory_Roscaelifer_40130557_01": "Ehn-ne... ehn-ne-ne! (N-No... I-I'm almost at full charge!)",
"PasserBy_BubbleStory_Roscaelifer_40130557_02": "Ehn-ne-ne-ne-ne-ne-ne! (My battery's about to overflow!)",
"PasserBy_BubbleStory_Roscaelifer_40130573_01": "Ehn-nah, wuh-nah! (Please line up to enter the council!)",
"PasserBy_BubbleStory_Roscaelifer_40130574_01": "Wuh-ne-ne! (Council spectators, please keep moving forward!)",
"PasserBy_BubbleStory_Roscaelifer_40130575_01": "Wuh-nah! Wuh-nah! (Hello! The weather's great today!)",
"PasserBy_BubbleStory_Roscaelifer_40130576_01": "Wuh-nah! Wuh-nah-nah! (Welcome! The council has started!)",
"PasserBy_BubbleStory_Roscaelifer_40130577_01": "Wah-dah! Ehn-nah! (I! Come! Live! ♪)",
"PasserBy_BubbleStory_Roscaelifer_40130577_02": "Wah-dah ehn-nah! Wah-dah ehn-nah-nah! (Burning the night! Like wildfire! ♪)",
"PasserBy_BubbleStory_Roscaelifer_40130583_01": "Ehn-ne~ wuh-ne-ne! (That sounds sooo good~ absolutely heavenly!)",
"PasserBy_BubbleStory_Roscaelifer_40130589_01": "Wuh-nah! Wuh-na-nah! (I'm your superior! I order you to let me through!)",
"PasserBy_BubbleStory_Roscaelifer_40130595_01": "Wuh-ne... (The Rosetta Data...)",
"PasserBy_BubbleStory_Roscaelifer_40130603_02": "Wuh-ne... ehhun-neh! (I've got a coupon for The Fuzzy Wrench... Let's head back to Gear Street after work!)",
"PasserBy_BubbleStory_Roscaelifer_40130610_03": "Wuh-neh-nhe! (If this is real, I won't have to work for my entire life!)",
"PasserBy_BubbleStory_Roscaelifer_40130611_01": "Wuh-ne-nhe... (This statue ain't no ordinary piece...)",
"PasserBy_BubbleStory_Roscaelifer_40130615_01": "Wuh-nuh-ne! (That's the Airspace Control Tower up ahead — Roscaelifer's tech and admin hub!)",
"PasserBy_BubbleStory_Roscaelifer_40130615_02": "Wuh-nuh! (No trespassers or unauthorized boo allowed!)",
"PasserBy_BubbleStory_Roscaelifer_40130621_01": "Wuh-neh-nhe! (Just yesterday, my bottle cap collection hit 30 different types!)",
"PasserBy_BubbleStory_Roscaelifer_40130621_03": "Wuh-ne! Enn-nhe! (It ain't about how long it takes! It's about whether you're willing to drop some Dennies or not!)",
"PasserBy_BubbleStory_Roscaelifer_40130626_01": "Wuh-nhe-ne? (Honey, what's for dinner tonight?)",
"PasserBy_BubbleStory_Roscaelifer_40130626_02": "Wuh-nhe-ne... (Oh honey, we're having steak-flavored Ether batteries today...)",
"PasserBy_BubbleStory_Roscaelifer_40130626_04": "Wuh-ne, enn-nhe! (Woah, you're such a good actor!)",
"PasserBy_BubbleStory_Roscaelifer_40130632_01": "Wuh! Wuh-neh-neh! (All clear! Area secured!)",
"PasserBy_BubbleStory_Roscaelifer_40130633_01": "Wuh-ne-neh, wuh-neh. (Excuse me, coming through! Much appreciated.)",
"PasserBy_BubbleStory_Roscaelifer_40130634_01": "Wuh-neh, wuh-neh. (Everything's normal. Nothing unusual to report.)",
"PasserBy_BubbleStory_Roscaelifer_40130635_01": "Wuh-neh, wuh-neh! (Did you see that?! Did you see that?!)",
"PasserBy_BubbleStory_Roscaelifer_40130636_01": "Wuh-neh, wuh-neh! (Did you see that?! Did you see that?!)",
"PasserBy_BubbleStory_Roscaelifer_40130640_01": "Welcome to Cuppa Moment! Hope you have a pleasant day~",
"PasserBy_BubbleStory_Roscaelifer_40130657_01": "Let me pet you, or no treats.",
"PasserBy_BubbleStory_Roscaelifer_40130666_01": "Wuh-neh! Wuh-neh, wuh-neh-neh! (Free samples of Blissful Bread Bomb!)",
"PasserBy_BubbleStory_Roscaelifer_40130667_01": "Wuh-nha... Wuh-nah-eun... (The \"Wind\"... is getting stronger...)",
"PasserBy_BubbleStory_Roscaelifer_40130668_01": "Wuh-neh? (Are we seriously letting Norma attend the council?)",
"PasserBy_BubbleStory_Roscaelifer_40130684_02": "Just stop talking, please...",
"PasserBy_BubbleStory_Roscaelifer_40130687_01": "Oh, come now, that's not how it adds up...",
"PasserBy_BubbleStory_Roscaelifer_40130688_01": "Got any questions? Fire away.",
"PasserBy_BubbleStory_Roscaelifer_40130691_01": "Wuh-ne! (Welcome back, student!)",
"PasserBy_BubbleStory_Roscaelifer_40130696_01": "Ehn-nah-nah. (One must always mind one's manners, especially at a tea party.)",
"PasserBy_BubbleStory_Roscaelifer_40130732_01": "Wuh-neh~ Wuh-neh~ (Woohoo~ The mighty Weatherboo is here...)",
"PasserBy_BubbleStory_Roscaelifer_40130751_01": "Attention passengers bound for Port Outpost. The next stop is Port Outpost.",
"PasserBy_BubbleStory_Roscaelifer_40130758_02": "Next stop: Port Outpost.",
"PasserBy_BubbleStory_Roscaelifer_40130759_01": "Standard stance... Not bad, keep up the good work.",
"PasserBy_BubbleStory_Roscaelifer_40130760_01": "It's okay, I won't bother you with it...",
"PasserBy_BubbleStory_Roscaelifer_40130761_01": "Wah-neh wuh-neh? (What exactly did that command mean?)",
"PasserBy_BubbleStory_Roscaelifer_40130761_02": "Wah-ne-nah... (Commander Cadyn must have his reasons...)",
"PasserBy_BubbleStory_Roscaelifer_40130762_01": "Okay, okay, okay, I'll turn in the homework tomorrow. Happy now?",
"PasserBy_BubbleStory_Roscaelifer_40130763_01": "Got to know the kids just a little bit better...",
"PasserBy_BubbleStory_Roscaelifer_40130764_01": "You won't change my mind, Teach.",
"PasserBy_BubbleStory_Roscaelifer_40130764_02": "Maybe... there's been some misunderstanding between us.",
"PasserBy_BubbleStory_Roscaelifer_40130765_01": "Wuh-neh! Enn-nhe-ne? (Hey there! Wanna submit some data?)",
"PasserBy_BubbleStory_Roscaelifer_40130766_01": "Wuh-ne? Enn-nhe-ne? (The statue's appearance changed? Is this another \"technical adjustment\" too?)",
"PasserBy_BubbleStory_Roscaelifer_40130767_01": "Wuh-ne! (Something magical is happening!)",
"PasserBy_BubbleStory_Roscaelifer_40130768_01": "Eun-ne! Wuh-neh-ne! (Wow, you're amazing! Can't believe you found so many \"data shards\"!)",
"PasserBy_BubbleStory_Roscaelifer_40130769_01": "Wuh-ne! Wuh-nuh! (Whoa! The system upgrade's moving way faster than expected!)",
"PasserBy_BubbleStory_Roscaelifer_40130770_01": "Wuh-ne-nhe! (Interboo should totally give you a lifetime membership!)",
"PasserBy_BubbleStory_Roscaelifer_40130771_01": "Wuh-ne! Wuh-neh! (On behalf of all Interboo users, we thank you for your contribution!)",
"PasserBy_BubbleStory_Roscaelifer_40130773_01": "Enn-ne... En-nhe? (Krampus... Compliance Authority?)",
"PasserBy_BubbleStory_Roscaelifer_40130782_01": "Wuh-neh-neh! (Behold! The King of Jazz Bands has arrived!)",
"PasserBy_BubbleStory_Roscaelifer_40130784_01": "Ehn-ne-wuh-neh! (I'm on serious patrol duty here, not watching the show!)",
"PasserBy_BubbleStory_Roscaelifer_40130785_01": "Wuh-ne... Uhn-ne! (Strange... very strange!)",
"PasserBy_BubbleStory_Roscaelifer_40130786_01": "Director Cut from Spotlight Theater has just announced that the new production currently in development will be the culmination of his career...",
"PasserBy_BubbleStory_Roscaelifer_40130786_02": "The production team has released a statement publicly calling for clues related to \"Pixel Fairy Tale.\" Citizens with information are welcome to come forward.",
"PasserBy_BubbleStory_Roscaelifer_40130788_02": "Boom Scones Manager Maple Syrup responded: \"It's only a technical adjustment. No need to worry.\"",
"PasserBy_BubbleStory_Roscaelifer_40130789_03": "Astra Yao's team is just one step away from a successful lawsuit — that is, if they ever find out about this choir in the sky.",
"PasserBy_BubbleStory_Roscaelifer_40130790_03": "Roscaelifer representatives stated they will seize this opportunity to further promote Ground-Island cooperation and jointly address the increasingly volatile Hollow environment.",
"PasserBy_BubbleStory_Roscaelifer_40130791_01": "Following the violent crimes of the former Outer Ring killer, former Sweeper, Romeul...",
"PasserBy_BubbleStory_Roscaelifer_40130792_01": "Sources suggest the HSO plans to proceed with exploration of Papago Hollow.",
"PasserBy_BubbleStory_Roscaelifer_40130792_02": "An HSO spokesperson has since denied these claims and urged the public not to spread rumors.",
"PasserBy_BubbleStory_Roscaelifer_40130792_03": "Whether this is due to misinformation or a deliberate use of confidentiality, there is currently no verifiable evidence to support these claims.",
"PasserBy_BubbleStory_Roscaelifer_40130793_01": "High Ambitions Corp. announced in a public press conference that their short-term focus will now shift to Minerva Quarter.",
"PasserBy_BubbleStory_Roscaelifer_40130793_03": "Minerva Quarter officials have pledged policy support and expressed intent to strengthen bilateral cooperation.",
"PasserBy_BubbleStory_Roscaelifer_40130794_02": "If you're feeling burnt out, stop by Cuppa Moment for a soothing cup of tea. Clear your head, and recharge.",
"PasserBy_BubbleStory_Roscaelifer_40130795_02": "True Blues: spontaneous, free, and just a little unpredictable.",
"PasserBy_BubbleStory_Roscaelifer_40130797_01": "To address the disasters triggered by the Creator’s reawakening, multiple groups of external personnel are expected to arrive in Roscaelifer shortly.",
"PasserBy_BubbleStory_Roscaelifer_40130797_02": "These \"collaborators\" from New Eridu will be living among local residents, taking part in everyday island life.",
"PasserBy_BubbleStory_Roscaelifer_40130799_01": "Spotlight Theater's new production, \"King Laer,\" has generated significant buzz among Bangboo citizens.",
"PasserBy_BubbleStory_Roscaelifer_40130801_03": "Researchers will use the collected data to develop targeted countermeasures against similar threats.",
"PasserBy_BubbleStory_Roscaelifer_40130802_01": "The true identity of the Bangboo's beloved \"Angel\" is revealed to be Ms. Velina, Administrative Director of the ESD.",
"PasserBy_BubbleStory_Roscaelifer_40130802_02": "With the long-time misunderstanding cleared up, the \"Death Witch\" has finally shed a title that never truly suited her.",
"PasserBy_BubbleStory_Roscaelifer_40130809_02": "Wuh-ne-nhe. (Depends on what topic the council members are arguing about.)",
"PasserBy_BubbleStory_Roscaelifer_40130811_01": "Wuh-ne-ne! (Behold the mind-blowing sound of the Banghooray Harmony Choir!)",
"PasserBy_BubbleStory_Roscaelifer_40130811_02": "Wuh-ne! (\"Come Live\"!)",
"PasserBy_BubbleStory_Roscaelifer_40130812_01": "Wuh-neh-ne! (Feast your ears on the sounds of the Banghooray Harmony Choir!)",
"PasserBy_BubbleStory_Roscaelifer_40130812_02": "Wuh-nuh! (\"Booastrum Holiday\"!)",
"PasserBy_BubbleStory_Roscaelifer_40130813_01": "Wuh-neh-ne! (Presenting the dreamlike sounds from the Banghooray Harmony Choir!)",
"PasserBy_BubbleStory_Roscaelifer_40130813_02": "Wuh-ne! (\"DANEDANE\"!)",
"PasserBy_BubbleStory_Roscaelifer_40130814_01": "Wuh-ne-nuh! (Presenting the delusional voices of the Banghooray Harmony Choir!)",
"PasserBy_BubbleStory_Roscaelifer_40130817_01": "Wuh-ne-uhn-nhe! (Don't get the whole point twisted!)",
"PasserBy_BubbleStory_Roscaelifer_40130818_01": "Wuh-ne! Wuh-nhe-nhe! (No way! Absolutely not!)",
"PasserBy_BubbleStory_Roscaelifer_40130825_01": "Wuh-ne! Enn-neh-ne! (Connection! Ancient wisdom!)",
"PasserBy_BubbleStory_Roscaelifer_40130828_01": "Wuh-ne-nhe-hah... (A magnificent marvel of natural science!)",
"PasserBy_BubbleStory_Roscaelifer_40130829_01": "Wuh-neh! (Time to divvy up today's work!)",
"PasserBy_BubbleStory_Roscaelifer_40130834_02": "Wuh-ne wuh-ne. (The Affairs Delegation would say, \"I've always maintained a strong interest in theatrical arts.\")",
"PasserBy_BubbleStory_Roscaelifer_40130836_01": "Ehn-nhu nhe. (Spectacular performances, all at Spotlight.)",
"PasserBy_BubbleStory_Roscaelifer_40130840_01": "Wuh-ne-ne! (Nothing beats this graffiti!)",
"PasserBy_BubbleStory_Roscaelifer_40130843_01": "Wuh-neh-neh... (Word is, Bangboo instruments are actually controlled through programming...)",
"PasserBy_BubbleStory_Roscaelifer_40130843_02": "Eh-neh. (Heh, hit 'em with something they've never heard before.)",
"PasserBy_BubbleStory_Roscaelifer_40130848_01": "Wuh-neh-neh... (A proper performance... should be appreciated in silence...)",
"PasserBy_BubbleStory_Roscaelifer_40130848_02": "Wuh-neh-neh... (As for the En-Nah Gang... it's best to pretend they were never here...)",
"PasserBy_BubbleStory_Roscaelifer_40130851_01": "Wuh-neh? Wuh-neh-neh... (Did you know? Jazz and blues actually share a surprisingly deep connection...)",
"PasserBy_BubbleStory_Roscaelifer_40130853_01": "Ehn-nhu? (New bread tasting?)",
"PasserBy_BubbleStory_Roscaelifer_40130853_02": "Wuh-nhu! (Yeh, it's a free tasting!)",
"PasserBy_BubbleStory_Roscaelifer_40130854_01": "Wuh-ne! (Have a taste!)",
"PasserBy_BubbleStory_Roscaelifer_40130855_02": "Wuh-ne! (It's better if you stay here!)",
"PasserBy_BubbleStory_Roscaelifer_40130856_02": "Wuh-ne wuh-ne! (Don't worry, this is legit bread!)",
"PasserBy_BubbleStory_Roscaelifer_40130857_02": "Wuh, wuh-ne wuh-nuh. (Obviously, he's happy.)",
"PasserBy_BubbleStory_Roscaelifer_40130858_01": "Wuh-ne! (Welcome, welcome!)",
"PasserBy_BubbleStory_Roscaelifer_40130859_01": "Wuh-ne! (It's the Captain!)",
"PasserBy_BubbleStory_Roscaelifer_40130860_01": "Wuh-ne. (My sincerest apologies, dear customer.)",
"PasserBy_BubbleStory_Roscaelifer_40130861_01": "Wuh-ne! Wuh-ne! (Delicious bread! 25% off!)",
"PasserBy_BubbleStory_Roscaelifer_40130867_01": "Ehn-ne! (Garlic Fire Bread has been insanely popular lately!)",
"PasserBy_BubbleStory_Roscaelifer_40130868_01": "Wuh-ne. (Long time no see.)",
"PasserBy_BubbleStory_Roscaelifer_40130869_01": "Wuh-ne. (You're here?)",
"PasserBy_BubbleStory_Roscaelifer_40130873_01": "Stay in line, everyone — and watch your step around the Bangboo.",
"PasserBy_BubbleStory_Roscaelifer_40130873_03": "Teacher, can I go play ball with the Bangboo?",
"PasserBy_BubbleStory_Roscaelifer_40130873_05": "Teacher! Are those Bangboo over there a family?!",
"PasserBy_BubbleStory_Roscaelifer_40130878_01": "Wuh-neh-neh! (All you do every day is play Bangboo King Chess!)",
"PasserBy_BubbleStory_Roscaelifer_40130878_02": "Wuh-neh! (At this rate, your future's doomed!)",
"PasserBy_BubbleStory_Roscaelifer_40130878_03": "Whir-wuh-neh. (Now, now... taking breaks is important too, you know.)",
"PasserBy_BubbleStory_Roscaelifer_40130878_04": "Wuh-neh, wuh-neh. (More importantly... what is it you really want to do?)",
"PasserBy_BubbleStory_Roscaelifer_40130882_01": "If I make a wish to the Bottle Cap Fairy...",
"PasserBy_BubbleStory_Roscaelifer_40130894_01": "Ehn-ne? (Who are you betting on?)",
"PasserBy_BubbleStory_Roscaelifer_40130898_01": "Wuh-ne! (Black pieces on the other side, you're surrounded!)",
"PasserBy_BubbleStory_Roscaelifer_40130898_02": "Wuh-ne-ne... (If I surrender now...)",
"PasserBy_BubbleStory_Roscaelifer_40130898_03": "Wuh-wuh-ne! (I hereby knight you as White Chess Knights!)",
"PasserBy_BubbleStory_Roscaelifer_40130901_01": "Ehn, ehn. (Bangboo King Chess is my specialty.)",
"PasserBy_BubbleStory_Roscaelifer_40130902_01": "Wuh-wuh-ne! (It's a sure win!)",
"PasserBy_BubbleStory_Roscaelifer_40130907_01": "Wuh-wuh-ne. (Damn... I can't see a way to win...)",
"PasserBy_BubbleStory_Roscaelifer_40130911_01": "Wuh-ne! (Everyone, follow me! Let's wipe 'em all out!)",
"PasserBy_BubbleStory_Roscaelifer_40130916_02": "Wuh-ne!!! (I don't believe it!!!)",
"PasserBy_BubbleStory_Roscaelifer_40130918_01": "Wuh-ne! (Just as I expected!)",
"PasserBy_BubbleStory_Roscaelifer_40130927_01": "Ehn-ne-ehn-ne, ne? (You ready, Little Boo?)",
"PasserBy_BubbleStory_Roscaelifer_40130934_01": "Wuh-ne! Wuh-nuh! (Quiet! Quiet! The show's about to start!)",
"PasserBy_BubbleStory_Roscaelifer_40130935_01": "Wuh-ne! Wuh-nuh! (Quiet! Quiet! The show's about to start!)",
"PasserBy_BubbleStory_Roscaelifer_40130936_02": "Wuh-ne... (Maggie's got work today...)",
"PasserBy_BubbleStory_Roscaelifer_40130937_01": "Ehn, wuh-ne! (Every nook and cranny — don't you miss a spot!)",
"PasserBy_BubbleStory_Roscaelifer_40130943_03": "Wuh-nuh... (Ugh, but sometimes it gets pretty exhausting...)",
"PasserBy_BubbleStory_Roscaelifer_40130959_01": "Wuh-ne-nhe! (This is a key area for daily public security!)",
"PasserBy_BubbleStory_Roscaelifer_40130960_01": "Wuh-ne-enn-nhu... (Though a key area, it does not need special attention...)",
"PasserBy_BubbleStory_Roscaelifer_40130960_02": "Wuh-ne-ne. (I mean, with this many Patrolboo, one more pair of eyes won't make a difference.)",
"PasserBy_BubbleStory_Roscaelifer_40130962_03": "Wuh? Wuh-ne? (Hm? So can I go home and recharge now?)",
"PasserBy_BubbleStory_Roscaelifer_40130963_01": "Wuh-nhe-ne... (Gotta be gentle, but gotta be quick...)",
"PasserBy_BubbleStory_Roscaelifer_40130965_02": "Wuh-ne-ne? (Speak clearly, what's the situation?)",
"PasserBy_BubbleStory_Roscaelifer_40130965_04": "Wuh-ne... enn-neh-ne. (Sounds like a cold... Take me to her. I'll run a diagnosis.)",
"PasserBy_BubbleStory_Roscaelifer_40130984_01": "Wuh-ne~ (You're quite the observant one~)",
"PasserBy_BubbleStory_Roscaelifer_40130985_01": "Wuh-ne! (It was wild, for real!)",
"PasserBy_BubbleStory_Roscaelifer_40130986_01": "Wuh-neh... (Floating stirs up some wild urges...)",
"PasserBy_BubbleStory_Roscaelifer_40130986_02": "Wuh-neh-nuh! (Land, snag the plants, then bounce!)",
"PasserBy_BubbleStory_Roscaelifer_40130987_01": "Wuh-neh-ne~ (Whoosh whoosh wheee, whoosh whoosh whooo~)",
"PasserBy_BubbleStory_Roscaelifer_40130991_01": "Wuh-neh-ne? (Yo, you catch the new show at Spotlight Theater?)",
"PasserBy_BubbleStory_Roscaelifer_40130994_02": "Wuh-ne! Enh-nhe! (Back off my bottle caps! I–I'm not giving 'em to you!)",
"PasserBy_BubbleStory_Roscaelifer_40131003_01": "Wuh-ne... (First time actually riding the bus properly...)",
"PasserBy_BubbleStory_Roscaelifer_40131003_02": "Wuh-ne-ne. (Used to hang off the side of the bus back in the day.)",
"PasserBy_BubbleStory_Roscaelifer_40131005_01": "\"Standby Energy Claim Window\"...",
"PasserBy_BubbleStory_Roscaelifer_40131005_03": "So where the heck is the \"Mechanic License Application Window\"?!",
"PasserBy_BubbleStory_Roscaelifer_40131007_01": "Ne-ehn... (That Patrol Bangboo at the entrance has looked over here three times already...)",
"PasserBy_BubbleStory_Roscaelifer_40131010_01": "Ehn-ehn-ne-ne. (I'm gonna pitch marketing on bringing Bangboo King Chess to the entire island!)",
"PasserBy_BubbleStory_Roscaelifer_40131010_02": "Ehn-ne! (Humans and Bangboo alike should all experience this amazing game!)",
"PasserBy_BubbleStory_Roscaelifer_40131010_03": "Ne... ehn! (If humans play too... we'll rename it \"King's Human Chess\"!)",
"PasserBy_BubbleStory_Roscaelifer_40131013_01": "Ehn-ne-ne! (Report! Still no sign of the Station Master!)",
"PasserBy_BubbleStory_Roscaelifer_40131014_02": "Ne-ehn-ehn. (No need to worry. The floating island has a fully functional water circulation system.)",
"PasserBy_BubbleStory_Roscaelifer_40131014_03": "Ehn-ehn-ne. (Besides, we're Bangboo. We don't even need water.)",
"PasserBy_BubbleStory_Roscaelifer_40131016_01": "Wuh-neh! (Station Master!)",
"PasserBy_BubbleStory_Roscaelifer_40131023_03": "They should at least separate the lines for humans and Bangboo!",
"PasserBy_BubbleStory_Roscaelifer_40131034_02": "Ehn-ne, ehn-ne-ne... (Ugh, today's been brutal... I need a Bomb Bread ASAP...)",
"PasserBy_BubbleStory_Roscaelifer_40131039_02": "Ugh, this is why Bangboo have it easy — no endless paperwork...",
"PasserBy_BubbleStory_Roscaelifer_40131043_01": "Ehn-ne ehn-ne? (So, what do you think, Eden?)",
"PasserBy_BubbleStory_Roscaelifer_40131045_03": "Ehn-ne! (Humans and Bangboo just can't understand each other!)",
"PasserBy_BubbleStory_Roscaelifer_40131050_01": "Whir-wuh-neh! Wuh-neh! (Orderly queue! No pushing!)",
"PasserBy_BubbleStory_Roscaelifer_40131054_02": "Ne-ehn-ehn, ehn-ne. (So many people every single day! And Bangboo everywhere, too!)",
"PasserBy_BubbleStory_Roscaelifer_40131073_01": "Wuh-ne? (Have you heard of the ghost bus?)",
"PasserBy_BubbleStory_Roscaelifer_40131075_01": "Heard you're going to resign?",
"PasserBy_BubbleStory_Roscaelifer_40131075_02": "You serious?",
"PasserBy_BubbleStory_Roscaelifer_40131075_03": "Or are you waiting for me to resign? So mean of you!",
"PasserBy_BubbleStory_Roscaelifer_40131075_04": "I'm gonna hold the fort till the day I retire!",
"PasserBy_BubbleStory_Roscaelifer_40131077_01": "Enn-nhe-ne! (Hurry up already!)",
"PasserBy_BubbleStory_Roscaelifer_40131078_04": "Great... You guys just stole all my lines!",
"PasserBy_BubbleStory_Roscaelifer_40131079_01": "What kind of tech did they use...",
"PasserBy_BubbleStory_Roscaelifer_40131079_02": "Wuh-ne. (I think it has something to do with the structure.)",
"PasserBy_BubbleStory_Roscaelifer_40131080_01": "En-nhe-ehn... (If we had multiple processors like the stele...)",
"PasserBy_BubbleStory_Roscaelifer_40131080_02": "Ehn-nhe! (With the processing speed boost, we'd be smarter!)",
"PasserBy_BubbleStory_Roscaelifer_40131080_03": "Enn-en-nhe-ne-nhe! (In human terms: expanding brainpower!)",
"PasserBy_BubbleStory_Roscaelifer_40131080_04": "Nhe, ehn-en? (But like... do we really need to get as big as the stele?)",
"PasserBy_BubbleStory_Roscaelifer_40131080_05": "Ehn-ne-enn-wuh... (I am much bigger than you all, but somehow I don't feel smarter...)",
"PasserBy_BubbleStory_Roscaelifer_40131081_01": "Abnormal energy readings. Today's collection efficiency is 5% lower than the expected number...",
"PasserBy_BubbleStory_Roscaelifer_40131083_01": "Everyone's working so hard, though it's totally fine to slack off a little, you know.",
"PasserBy_BubbleStory_Roscaelifer_40131084_04": "It's just... after work, you can never find him anywhere...",
"PasserBy_BubbleStory_Roscaelifer_40131085_01": "Ehn-ne-ne, ehn-nhu! (Twist to the left, twist to the right!)",
"PasserBy_BubbleStory_Roscaelifer_40131085_02": "Ehn-ne-enn... ehn-en~ (Click-clack click-clack... the gears are dozing off~)",
"PasserBy_BubbleStory_Roscaelifer_40131085_03": "Ehn-ne-ehn-enn! (Nothing makes a Bangboo happier than fixing electric boxes!)",
"PasserBy_BubbleStory_Roscaelifer_40131086_01": "Any abnormal Ether fluctuations recently?",
"PasserBy_BubbleStory_Roscaelifer_40131086_02": "Currently stable.",
"PasserBy_BubbleStory_Roscaelifer_40131086_03": "Wuh-en-nhe-ne. (But earlier...)",
"PasserBy_BubbleStory_Roscaelifer_40131087_01": "En-neh-ne, ehn-nhe? (This corner's low-key enough, right?)",
"PasserBy_BubbleStory_Roscaelifer_40131087_02": "Ehn-en-ehn... (I'll sneak in a quick nap. You keep watch! Then we'll swap...)",
"PasserBy_BubbleStory_Roscaelifer_40131087_03": "Ehn-ne-en-nhe-nhe! (Wait, don't fall asleep yet — someone's here!)",
"PasserBy_BubbleStory_Roscaelifer_40131088_01": "Energy storage station's reporting input power fluctuations exceeding safe threshold levels.",
"PasserBy_BubbleStory_Roscaelifer_40131088_02": "Ehn-wuh-ne... (There's a conflicting instruction causing this... Already patching in a hotfix...)",
"PasserBy_BubbleStory_Roscaelifer_40131088_03": "Wuhn-ne-ne. (The problem is we need backup channels to maintain power supply, but all the channels are taken.)",
"PasserBy_BubbleStory_Roscaelifer_40131088_04": "Minor issue — I'll clear things up fast on my end. Don't forget to submit the fluctuation report for this one.",
"PasserBy_BubbleStory_Roscaelifer_40131089_01": "Can we talk this out...",
"PasserBy_BubbleStory_Roscaelifer_40131089_02": "Let's hear it...",
"PasserBy_BubbleStory_Roscaelifer_40131090_01": "Enn-neh-ne! (Aerial Transit clear. Rail car all good!)",
"PasserBy_BubbleStory_Roscaelifer_40131090_02": "Enn-neh! (Everything's running smooth!)",
"PasserBy_BubbleStory_Roscaelifer_40131091_01": "Nhe-en-neh! (Blue skies and white clouds beat those pipes any day — way more romantic!)",
"PasserBy_BubbleStory_Roscaelifer_40131091_02": "Enn-ehn-ne! (Poetry and literature are my true calling!)",
"PasserBy_BubbleStory_Roscaelifer_40131091_03": "Ehn-nhe... (Ugh, but poetry and literature won't pay the electric bill...)",
"PasserBy_BubbleStory_Roscaelifer_40131092_01": "Ehn-ne-wuh-enn! (On duty — keep your distance!)",
"PasserBy_BubbleStory_Roscaelifer_40131092_02": "Ehn-ehn! (Please notify us immediately if any incidents occur!)",
"PasserBy_BubbleStory_Roscaelifer_40131093_01": "Wuh-ne-enn. (So sleepy... Battery is running low.)",
"PasserBy_BubbleStory_Roscaelifer_40131093_02": "Ehn-enn. (When's my shift gonna end? I need to go recharge.)",
"PasserBy_BubbleStory_Roscaelifer_40131094_01": "You know it — energy has always been our focus!",
"PasserBy_BubbleStory_Roscaelifer_40131094_02": "Wuh-ne... (Of course...)",
"PasserBy_BubbleStory_Roscaelifer_40131095_01": "Ehn-ne-wuh-en! (It's shopping time again!)",
"PasserBy_BubbleStory_Roscaelifer_40131095_02": "Finally — we've been waiting for this forever!",
"PasserBy_BubbleStory_Roscaelifer_40131096_02": "Wuh-ne-neh? (Where are you guys planning to go for your next vacation?)",
"PasserBy_BubbleStory_Roscaelifer_40131096_05": "Ehn-en-neh-ne, ehn-nhe! (The beach! I wanna go too — I've never even seen the ocean...)",
"PasserBy_BubbleStory_Roscaelifer_40131096_07": "Ehn-ne-nhe-wuh! (Let's all go together!)",
"PasserBy_BubbleStory_Roscaelifer_40131097_01": "Ehn-ne-nhe! (Airborne Unit One, ready for action!)",
"PasserBy_BubbleStory_Roscaelifer_40131098_01": "Want to get there... but is there another way?",
"PasserBy_BubbleStory_Roscaelifer_40131099_01": "Battle briefing begins now!",
"PasserBy_BubbleStory_Roscaelifer_40131100_01": "Ehn-ne-nhe! (Ugh, why can't you just get it!)",
"PasserBy_BubbleStory_Roscaelifer_40131101_01": "Ether research, huh... Guess you really gotta dive into the Hollow yourself to get anywhere...",
"PasserBy_BubbleStory_Roscaelifer_40131102_01": "Wuh-neh-ne... (Data collection complete...)",
"PasserBy_BubbleStory_Roscaelifer_40131103_01": "Wuh-nhe-ne! (Scamall Hollow outpost, all clear today!)",
"PasserBy_BubbleStory_Roscaelifer_40131105_01": "Huh? What's this error? Let me click on it...",
"PasserBy_BubbleStory_Roscaelifer_40131105_02": "Ugh! This software crashed again!",
"PasserBy_BubbleStory_Roscaelifer_40131106_01": "Gotta pay special attention...",
"PasserBy_BubbleStory_Roscaelifer_40131107_01": "Ehn-ne-nhe... (Equipment in the Hollow always gets worn-out fast...)",
"PasserBy_BubbleStory_Roscaelifer_40131107_02": "Ehn-nhe! (Probably time to send more maintenance technicians!)",
"PasserBy_BubbleStory_Roscaelifer_40131108_01": "Ehn-ne! En-nhe! (Look at this! Look at the trouble you stirred up this time!)",
"PasserBy_BubbleStory_Roscaelifer_40131108_02": "Ehn-neh-ne! Enn-nhe! (That was totally your fault! Don't pin this on me!)",
"PasserBy_BubbleStory_Roscaelifer_40131108_03": "Ehn-ne! (Your fault!)",
"PasserBy_BubbleStory_Roscaelifer_40131108_04": "Ehn-nehh! (Your fault!)",
"PasserBy_BubbleStory_Roscaelifer_40131109_01": "Weird, really weird...",
"PasserBy_BubbleStory_Roscaelifer_40131110_01": "Ennh-ne... (What a coincidence, everyone's slacking off...)",
"PasserBy_BubbleStory_Roscaelifer_40131111_01": "Wuh-neh! (Eyes on me, everybody!)",
"PasserBy_BubbleStory_Roscaelifer_40131112_01": "Anyone out there! Any Bangboo? Help!",
"PasserBy_BubbleStory_Roscaelifer_40131113_01": "The door's open! Thank you! Thank you so much!",
"PasserBy_BubbleStory_Roscaelifer_40131113_02": "Wait... Ethereals! A ton of Ethereals! I'm so not ready for combat!",
"PasserBy_BubbleStory_Roscaelifer_40131114_01": "Enn-ne? Ehn-nhe... (Have you decided? Let me see...)",
"PasserBy_BubbleStory_Roscaelifer_40131115_01": "Enn-ne? Ehn-nhe... (Have you decided? Let me see...)",
"PasserBy_BubbleStory_Roscaelifer_40131116_01": "Enn-ne? Ehn-nhe... (Have you decided? Let me see...)",
"PasserBy_BubbleStory_Roscaelifer_40131117_01": "Enn-ne? Ehn-nhe... (Have you decided? Let me see...)",
"PasserBy_BubbleStory_Roscaelifer_40131118_01": "Enn-ne? Ehn-nhe... (Have you decided? Let me see...)",
"PasserBy_BubbleStory_Roscaelifer_40131119_01": "Enn-ne? Ehn-nhe... (Have you decided? Let me see...)",
"PasserBy_BubbleStory_Roscaelifer_40131120_01": "Enn-ne? Ehn-nhe... (Have you decided? Let me see...)",
"PasserBy_BubbleStory_Roscaelifer_40131121_01": "Enn-ne? Ehn-nhe... (Have you decided? Let me see...)",
"PasserBy_BubbleStory_Roscaelifer_40131122_01": "Wuh-ne-nhe... (Any Bangboo around? Need a tiny favor here...)",
"PasserBy_BubbleStory_Roscaelifer_40131123_01": "Currently Selected: Daily Wear",
"PasserBy_BubbleStory_Roscaelifer_40131124_01": "Currently Selected: Databoo Uniform",
"PasserBy_BubbleStory_Roscaelifer_40131125_01": "Currently Selected: Weatherboo Uniform",
"PasserBy_BubbleStory_Roscaelifer_40131126_01": "Currently Selected: Patrolboo Uniform",
"PasserBy_BubbleStory_Roscaelifer_40131127_01": "Currently Selected: Roleplay - Norma",
"PasserBy_BubbleStory_Roscaelifer_40131128_01": "Currently Selected: Actorboo Costume",
"PasserBy_BubbleStory_Roscaelifer_40131129_01": "Currently Selected: Roleplay - Wise",
"PasserBy_BubbleStory_Roscaelifer_40131130_01": "Currently Selected: Roleplay - Belle",
"PasserBy_BubbleStory_Roscaelifer_40131131_01": "Wuh-ne-nhe... (Are they really restoring this poster...)",
"PasserBy_BubbleStory_Roscaelifer_40131132_01": "Wuh-neh-ne... (Why's the electric poster glitching out...)",
"PasserBy_BubbleStory_Roscaelifer_40131133_01": "Wuh-nhe-ne... (Really curious what this poster originally looked like...)",
"PasserBy_BubbleStory_Roscaelifer_40131134_01": "Wuh-neh-ne... (I remember the Bangboo's eyes being on the lower half of the poster...)",
"PasserBy_BubbleStory_Roscaelifer_40131135_01": "En-nhe-ne... (The main subject of the poster is a mask...)",
"PasserBy_BubbleStory_Roscaelifer_40131136_01": "Wuh-ne-nhe! (It's a Bangboo theater poster, so of course the Bangboo's gotta be front and center!)",
"PasserBy_BubbleStory_Roscaelifer_40131137_01": "Ehn-ne! (Spectacular!)",
"PasserBy_BubbleStory_Roscaelifer_40131138_01": "Enn-neh-ne... (Wonder where this is all heading...)",
"PasserBy_BubbleStory_Roscaelifer_40131139_01": "En-nah! (As expected of the Spotlight Theater!)",
"PasserBy_BubbleStory_Roscaelifer_40131140_01": "Wuh-ne! (That's straight-up art!)",
"PasserBy_BubbleStory_Roscaelifer_40131141_01": "Ehn-ne-ennn-nhe! (Drama really is the best entertainment!)",
"PasserBy_BubbleStory_Roscaelifer_40131142_01": "Wuh-ne-nhe! (Your order has arrived right on time!)",
"PasserBy_BubbleStory_Roscaelifer_40131142_02": "Wuh-neh-en-ne... (One portable charger, one quick memory cleaner program...)",
"PasserBy_BubbleStory_Roscaelifer_40131142_03": "Wuh-neh-ne... (Thank you... You really saved me there...)",
"PasserBy_BubbleStory_Roscaelifer_40131143_01": "Wuh-ne! Enn-nhe! (Our work isn't urgent! But efficiency is everything!)",
"PasserBy_BubbleStory_Roscaelifer_40131143_02": "Wuh-ne! Enn-nhe! (We promote optimization and innovation! But we cannot ruin the existing framework!)",
"PasserBy_BubbleStory_Roscaelifer_40131143_03": "Wuh-neh! En-ne! (Gotta bring the heat to your hustle! And keep those emotions on check!)",
"PasserBy_BubbleStory_Roscaelifer_40131143_04": "Ehn-ne-nhe... (There's no way that's doable...)",
"PasserBy_BubbleStory_Roscaelifer_40131143_05": "Ehn-ne! Enn-nhe! (Always listen to the boss — just not too literally!)",
"PasserBy_BubbleStory_Roscaelifer_40131144_01": "Enn-ne! Ehn-nhe! (No sleeping here! Get up already!)",
"PasserBy_BubbleStory_Roscaelifer_40131145_01": "Ehn-nhe-ne... (Is he glitching out or something...)",
"PasserBy_BubbleStory_Roscaelifer_40131145_02": "Ehn-ne-nhe. (Relax, he's just asleep.)",
"PasserBy_BubbleStory_Roscaelifer_40131146_01": "Ehn-ne! Ehn-nhe! (Yeah! I was wondering why I hadn't seen you at work all day!)",
"PasserBy_BubbleStory_Roscaelifer_40131146_02": "Ehn-ne! (So you've just been lounging here all day sleeping!)",
"PasserBy_BubbleStory_Roscaelifer_40131146_03": "En-nhe-ne! (If you don't get up right now, I'm seriously gonna lose it!)",
"PasserBy_BubbleStory_Roscaelifer_40131147_01": "Enn-neh-ne. (Today's special: Ether Electric Power Nutrition Pack.)",
"PasserBy_BubbleStory_Roscaelifer_40131147_02": "Ehn-ne! Enn-nhe! (Fresh on tap! There's enough for everyone!)",
"PasserBy_BubbleStory_Roscaelifer_40131148_01": "Nhe-nhe na...(The number of deliveries going out today suddenly exploded...)",
"PasserBy_BubbleStory_Roscaelifer_40131148_02": "Nhu-na?(More supplies showed up again?)",
"PasserBy_BubbleStory_Roscaelifer_40131148_03": "Nhe-na.(Nope. I forgot to deliver them yesterday.)",
"PasserBy_BubbleStory_Roscaelifer_40131149_01": "Ehn-ne-ne... (The road to Gear Street is currently under construction...)",
"PasserBy_BubbleStory_Roscaelifer_40131149_02": "Enh-ne? (Caught in the fallout from the Energy Hub malfunction?)",
"PasserBy_BubbleStory_Roscaelifer_40131149_03": "Ehh-ne... (Just think of it as routine maintenance...)",
"PasserBy_BubbleStory_Roscaelifer_40131150_01": "Ehn-ne-ne! (The show's about to start!)",
"PasserBy_BubbleStory_Roscaelifer_40131150_02": "Ehn-ne? Ehn-nu— (How should I warm things up...? Got it—)",
"PasserBy_BubbleStory_Roscaelifer_40131150_03": "Wuh-ne– Wuh-ne– (Deal~ Deal~)",
"PasserBy_BubbleStory_Roscaelifer_40131151_01": "Wuh-ne-ne~ (We're about to cast a little magic to make this play way more spectacular–)",
"PasserBy_BubbleStory_Roscaelifer_40131151_02": "En-nah! En-nah! (Light as air! Shiny bright!)",
"PasserBy_BubbleStory_Roscaelifer_40131151_03": "En-nah! En-nah! (Miracle! Romance!)",
"PasserBy_BubbleStory_Roscaelifer_40131151_04": "En-nah! En-nah! (Theater! Let things get—ex—ci—ting—!)",
"PasserBy_BubbleStory_Roscaelifer_40131152_01": "En-na-nah! (Wise! Look!)",
"PasserBy_BubbleStory_Roscaelifer_40131152_02": "En-nah... (Yeah, that's really impressive...)",
"PasserBy_BubbleStory_Roscaelifer_40131152_03": "En-na-nah— (Everyone, welcome to—)",
"PasserBy_BubbleStory_Roscaelifer_40131152_04": "—En-nah! En-nah! (Spotlight Theater of Roscaelifer!)",
"PasserBy_BubbleStory_Roscaelifer_40131153_01": "Wuh-nu nu! (Data verified. Thanks for the help!)",
"PasserBy_BubbleStory_Roscaelifer_40131154_01": "Wuh-nah! Wuh-nah! (Official business! Requesting assistance!)",
"PasserBy_BubbleStory_Roscaelifer_40131155_01": "Wuh-nah! Wuh-nah! (Perfect flight! Thanks for your help!)",
"PasserBy_BubbleStory_Roscaelifer_40131156_01": "Mag– over here, over here! I've got dried fish~",
"PasserBy_Chat_Roscaelifer_30130446_01": "Wuh-ne-nuh! (The new Bangboo and his collection must join our En-Nah Gang!)",
"PasserBy_Chat_Roscaelifer_30130446_02": "Wuh, wuh-ne... (No, by all rights, the Bangboo Affairs Delegation is clearly the more suitable choice...)",
"PasserBy_Chat_Roscaelifer_30130446_03": "Wuh-ne-ne-nuh... (The En-Nah Gang is nothing but a bunch of uncouth, uncultured Bangboo. You don't even know our guest's real name is Eous...)",
"PasserBy_Chat_Roscaelifer_30130446_04": "Wuh-ne! Wuh-ne-nuh! (The En-Nah Gang's rule is \"first come, first served\"! I found Eous's... whatever-you-call-him place first, so of course he should join us!)",
"PasserBy_Chat_Roscaelifer_30130446_05": "Wuh, wuh-ne! (No, the Bangboo Affairs Delegation holds a seat in the Council of Representatives, and we have far greater influence within Bangboo affairs!)",
"PasserBy_Chat_Roscaelifer_30130446_06": "Wuh-neh! Wuh-neh-nuh! (The En-Nah Gang's the real deal! Any new Bangboo would rather roll with us!)",
"PasserBy_Chat_Roscaelifer_30130446_07": "Wuh, wuh-ne (No, the Bangboo Affairs Delegation brings together higher-quality Bangboo friends.)",
"PasserBy_Chat_Roscaelifer_30130446_09": "Wuh-ne. (Choose the Affairs Delegation.)",
"PasserBy_Chat_Roscaelifer_30130447_01": "Ehn-ne-neh? (Why am I on the night shift again next week?)",
"PasserBy_Chat_Roscaelifer_30130447_02": "Ehn-ne? Ehn-nah. (What's wrong with the night shift? Fewer passengers, less hassle — way easier than days.)",
"PasserBy_Chat_Roscaelifer_30130447_03": "Ehn-nah-nah... (But the night shift is dark and cold and lonely... I'm scared...)",
"PasserBy_Chat_Roscaelifer_30130447_04": "Ehn-nah! Ehn-nah! (Young Bangboo, don't be scared! The road to growing up is always a lonely one!)",
"PasserBy_Chat_Roscaelifer_30130451_02": "Wuh-ne-ne... (Take a moment to catch your breath first, and listen to me...)",
"PasserBy_Chat_Roscaelifer_30130451_04": "Wuh-ne wuh-nah... (I accidentally locked myself out of the warehouse, and my ID badge is still inside. Now I can't clock out...)",
"PasserBy_Chat_Roscaelifer_30130451_06": "Wuh-ne-nuh-ne... (Too high, I can't reach it...)",
"PasserBy_Chat_Roscaelifer_30130453_02": "Wuh-ne? Wuh-ne-ne... (You? Catch a wanted criminal? Are you trying to make me laugh? Not that I can actually laugh...)",
"PasserBy_Chat_Roscaelifer_30130453_05": "Wuh-ne? (What am I supposed to do?)",
"PasserBy_Chat_Roscaelifer_30130453_07": "Wuh-ne wuh-nuh. (Failed assassination attempt on Lady Sunbringer.)",
"PasserBy_Chat_Roscaelifer_30130454_03": "Roscaelifer's commercial scale may be limited, but the Roscaelifer Merchant Delegation still has proper membership standards.",
"PasserBy_Chat_Roscaelifer_30130460_01": "Wuh-ne-ne! (I'm telling you, if you want to know how a Bangboo should live, just look at me!)",
"PasserBy_Chat_Roscaelifer_30130460_04": "Wuh-nu wuh-ne! (Words alone won't do it. Once you've had a taste of Bangboo Tea, you'll understand!)",
"PasserBy_Chat_Roscaelifer_30130460_06": "Wuh-ne-ne! (That's right, this is true Roscaelifer flavor!)",
"PasserBy_Chat_Roscaelifer_30130461_01": "Wuh-ne wuh-ne! (Miss Spacey, the Merchant Association needs to compile the procurement list for the next batch of supplies from the surface!)",
"PasserBy_Chat_Roscaelifer_30130461_02": "Wuh-ne-ne? (Does True Blues need the same supplies as last time?)",
"PasserBy_Chat_Roscaelifer_30130461_04": "Wuh-ne? (Of course. What would you like to purchase?)",
"PasserBy_Chat_Roscaelifer_30130461_06": "Wuh-nuh... Wuh-ne-ne? (Oh, that one's only available on the ground... I've noted it down. Anything else?)",
"PasserBy_Chat_Roscaelifer_30130462_01": "Hello, I'm with the Roscaelifer Merchant Delegation. Would you mind answering a few quick questions? It's just a simple survey and won't involve any personal information.",
"PasserBy_Chat_Roscaelifer_30130462_03": "You seem a little down. Is that why you're here at Cuppa Moment?",
"PasserBy_Chat_Roscaelifer_30130462_04": "I guess. When I'm in a bad mood, I sometimes come here for some tea to clear my head.",
"PasserBy_Chat_Roscaelifer_30130463_01": "Wuh! Wuh-ne! (Y-You! You don't look old enough, you're not getting into True Blues!)",
"PasserBy_Chat_Roscaelifer_30130463_03": "Wuh-neh-neh! (No chance! How do I know you won't sneak inside and order a drink anyway?)",
"PasserBy_Chat_Roscaelifer_30130463_05": "Wuh-ne, wuh-ne! (Who's going to believe that? You're still wearing your Aurelia Academy uniform!)",
"PasserBy_Chat_Roscaelifer_30130469_01": "Wuh-na wuh-ne... (The Bangboo that used to make bombs... has now ended up baking bread on the streets...)",
"PasserBy_Chat_Roscaelifer_30130469_02": "Wuh-ne-ne... (But business is doing pretty well...)",
"PasserBy_Chat_Roscaelifer_30130469_03": "Wuh-ne wuh-ne! (Using all that top-tier skill for something like this? Doesn't he feel ashamed? What a waste!)",
"PasserBy_Chat_Roscaelifer_30130469_04": "Wuh-ne... (He just makes bread the same way he used to make bombs...)",
"PasserBy_Chat_Roscaelifer_30130469_05": "Wuh-ne! Wuh-ne-nuh! (Hmph! H-He's just a small-time merchant, how could he possibly compare to me, a patrol captain certified by the Bangboo Affairs Delegation!)",
"PasserBy_Chat_Roscaelifer_30130469_06": "Wuh-ne-ne... (He's already a candidate for the next Bangboo Affairs Delegation representative...)",
"PasserBy_Chat_Roscaelifer_30130469_08": "Wuh-ne wuh-ne... (Face it, there's already a sad, thick wall between you two...)",
"PasserBy_Chat_Roscaelifer_30130472_04": "No! What are you thinking? I just want to check out the scenery in Booastrum!",
"PasserBy_Chat_Roscaelifer_30130474_01": "Can't believe it's the Completion Anniversary again already. In the blink of an eye, I've been in Roscaelifer for five years now...",
"PasserBy_Chat_Roscaelifer_30130474_03": "Oh, right! I heard that you Bangboo really make a big deal out of the Completion Anniversary, huh?",
"PasserBy_Chat_Roscaelifer_30130474_04": "Ehn-ne! Ehn-ne-ne! (That's right! It's the ultimate honor for all Bangboo!)",
"PasserBy_Chat_Roscaelifer_30130474_05": "Ehn-ne ehn-ne... (A Bangboo who's never attended the Completion Anniversary is incomplete. I truly feel for those ground-dwelling Bangboo...)",
"PasserBy_Chat_Roscaelifer_30130475_01": "Gotta say, Booastrum's hover buses are an absolute game-changer!",
"PasserBy_Chat_Roscaelifer_30130475_02": "Not only is it fast, it can take you anywhere. And best of all, it's completely free!",
"PasserBy_Chat_Roscaelifer_30130475_03": "The hover bus is one of Booastrum's perks, after all. I gotta admit, it's really nice. Only thing is, I'm not used to taking it.",
"PasserBy_Chat_Roscaelifer_30130475_04": "Why? You scared of heights?",
"PasserBy_Chat_Roscaelifer_30130475_05": "More or less... I can manage if it's enclosed like an airship, but on a bus? One look down and there's nothing but air under my feet — I just can't handle that!",
"PasserBy_Chat_Roscaelifer_30130475_06": "So you're walking everywhere now? Guess that's just how it is. Just consider it a workout.",
"PasserBy_Chat_Roscaelifer_30130475_Name_01": "Laid-Back Citizen",
"PasserBy_Chat_Roscaelifer_30130475_Name_02": "Bitterly Smiling Citizen",
"PasserBy_Chat_Roscaelifer_30130478_05": "Wuh-neh. (No.)",
"PasserBy_Chat_Roscaelifer_30130478_06": "Wuh-nhe. (No humans allowed inside.)",
"PasserBy_Chat_Roscaelifer_30130479_01": "Wuh-ne wuh-na! (Right in broad daylight, such a brazen outlaw!)",
"PasserBy_Chat_Roscaelifer_30130479_03": "Wuh-ne wuh-nuh! (A Bangboo dares to graffiti the walls in my patrol zone, what blatant lawlessness!)",
"PasserBy_Chat_Roscaelifer_30130479_05": "Wuh-ne! Wuh-ne-ne! (I've made up my mind! I'll capture this lawless culprit myself! All of you stay out of it, this is my fight!)",
"PasserBy_Chat_Roscaelifer_30130479_07": "Ehn-ne ehn-ne!! (What remarkable insight! You identified the Bangboo behind the graffiti at a glance!)",
"PasserBy_Chat_Roscaelifer_30130479_08": "Wuh... nuh! Wuh-ne-ne! (Well... Uh... Ah, right! That's my keen eye at work!)",
"PasserBy_Chat_Roscaelifer_30130481_01": "Wuh~ wuh~ wuh-ne~ (Doodling~, sketching~, feeling great~)",
"PasserBy_Chat_Roscaelifer_30130481_02": "Ne~ ne~ wuh-ne~ (No one~ no Bangboo~ to bother me~)",
"PasserBy_Chat_Roscaelifer_30130481_04": "Wuh-nuh wuh-ne wuh-ne... (Wasn't me, didn't do it, I don't know anything, and you didn't see anything either...)",
"PasserBy_Chat_Roscaelifer_30130481_05": "Wuh... wuh-ne-ne! (Ahem... I'm just an ordinary citizen passing by!)",
"PasserBy_Chat_Roscaelifer_30130482_07": "Ehn-ne-nuh! (That's right! I've received a Divine Prophecy!)",
"PasserBy_Chat_Roscaelifer_30130483_02": "You've gotta understand, Bangboo think differently from us. They're more like kids.",
"PasserBy_Chat_Roscaelifer_30130485_Name_01": "Frustrated Student",
"PasserBy_Chat_Roscaelifer_30130492_07": "There's nothing to be embarrassed about. Here, being \"different\" is what passes for normal.",
"PasserBy_Chat_Roscaelifer_30130495_06": "Ehn-nu ehn-ne. (No, you've just been staying up too late lately. Go to bed earlier starting tonight and you'll be fine.)",
"PasserBy_Chat_Roscaelifer_30130505_04": "\"Ether-sensitive constitution\", \"Corruption\"... Aurelia Academy isn't just a school — it's a sanctuary for those wounded by the Hollows.",
"PasserBy_Chat_Roscaelifer_30130520_01": "Wuh-nah... (Honestly, sometimes I really feel for the Bangboo on the surface...)",
"PasserBy_Chat_Roscaelifer_30130520_02": "Wuh-neh? (Why?)",
"PasserBy_Chat_Roscaelifer_30130520_03": "Ehn-ne, wuh-ne... (Because we've got the Rosetta Data, while they're stuck with some makeshift Carrot...)",
"PasserBy_Chat_Roscaelifer_30130520_04": "Wuh-ne-nhe... (But they don't gotta be as close to a Hollow as we do...)",
"PasserBy_Chat_Roscaelifer_30130520_05": "Wuh-ne... (Well, if you put it that way, I guess it kinda makes sense...)",
"PasserBy_Chat_Roscaelifer_30130522_Name_02": "Bewildered CCD Member",
"PasserBy_Chat_Roscaelifer_30130531_01": "Wuh-nhe-ne? (Honey, what's for dinner tonight?)",
"PasserBy_Chat_Roscaelifer_30130531_02": "Wuh-nhe-ne... (Oh honey, we're having steak-flavored Ether batteries today...)",
"PasserBy_Chat_Roscaelifer_30130531_04": "Wuh-ne, enn-nhe! (Woah, you're such a good actor!)",
"PasserBy_Chat_Roscaelifer_30130532_01": "Wuh-ne... (Kids, see that \"Interboo\" statue?)",
"PasserBy_Chat_Roscaelifer_30130532_02": "Wuh-nhe-ne! (It's a symbol of how people and Bangboo live together in Roscaelifer, and of our endless drive to explore!)",
"PasserBy_Chat_Roscaelifer_30130532_05": "Wuh? Wuh-neh-ne! (Hm? Secret network? \"Interboo\"...? I have no idea what you're talking about... Don't go spreading rumors, alright?)",
"PasserBy_Chat_Roscaelifer_30130538_01": "Master, your AI Assistant is online. Would you like a recommendation for today's outfit?",
"PasserBy_Chat_Roscaelifer_30130539_01": "Ehn-ne... wuh-nha-hah? (Did that \"white glove\" fix things up... and get our \"tea money\" back?)",
"PasserBy_Chat_Roscaelifer_30130539_03": "Enn... wuh-ne-hah... (Hmm, I see... so \"the lights are out\"...)",
"PasserBy_Chat_Roscaelifer_30130539_05": "Wuh-ne-ne-eun... (Thanks for the intel...)",
"PasserBy_Chat_Roscaelifer_30130540_03": "Most students at the academy have Ether-sensitive constitution or suffer from Corruption. While they receive treatment here, they also provide invaluable data for Ether research.",
"PasserBy_Chat_Roscaelifer_30130540_EventName_01": "Aurelia Academy Nameplate",
"PasserBy_Chat_Roscaelifer_30130541_EventName_01": "External Strategy Department Nameplate",
"PasserBy_Chat_Roscaelifer_30130542_02": "Wuh-ne-nehh... (To be honest, I'm kinda scared to get close to those two...)",
"PasserBy_Chat_Roscaelifer_30130542_05": "Wuh-ne-nhe. (My reason for not getting close is a bit different, though.)",
"PasserBy_Chat_Roscaelifer_30130542_06": "Ehn-neh-wuh-nuh... (Both those ladies are blacksmiths — just being near them makes every metal part in my body scream in agony!)",
"PasserBy_Chat_Roscaelifer_30130543_01": "Ehn-ne-en-nhe... (I feel like... there's been way more contact from the surface lately...)",
"PasserBy_Chat_Roscaelifer_30130543_02": "En-ne? (From the Marcel Group? Makes sense, considering they're basically part of the same conglomerate as our ESD.)",
"PasserBy_Chat_Roscaelifer_30130543_03": "Ehn-ne! En-nhe-ne? (Not the Marcel Group! It's Mayflower, High Ambitions Corp., and that Kra— Kra— whatever-it-is?)",
"PasserBy_Chat_Roscaelifer_30130543_04": "En-ne? En-nhe... (Krampus Compliance Authority? Even I've barely heard whispers of that name...)",
"PasserBy_Chat_Roscaelifer_30130543_05": "En-ne-uhn-neh! (Looks like they wanna send a few more people up here!)",
"PasserBy_Chat_Roscaelifer_30130543_06": "En-nah-nah... (Bangboo of our rank don't have clearance to handle such stuff...)",
"PasserBy_Chat_Roscaelifer_30130543_07": "En-ne... (Better leave this to Lady Velina...)",
"PasserBy_Chat_Roscaelifer_30130544_01": "Wuh-ne! Uhn-neh! (Lady Velina! You've got a ton of letters!)",
"PasserBy_Chat_Roscaelifer_30130544_03": "Wuh-ne? (S–So, I'll get going then?)",
"PasserBy_Chat_Roscaelifer_30130544_06": "Ehn? Wuh-neh-neh... (Huh? But there's still some letters from the Administrative Affairs Department...)",
"PasserBy_Chat_Roscaelifer_30130546_01": "Wuh-ne-nhe? (Lady Velina really sent Lady Norma to attend the council!?)",
"PasserBy_Chat_Roscaelifer_30130546_03": "Enn-neh? Wuh-ne? (You were there? Why didn't you stop them?)",
"PasserBy_Chat_Roscaelifer_30130548_EventName_01": "The Hobbling Crow Detective Agency Nameplate",
"PasserBy_Chat_Roscaelifer_30130550_09": "Gotta admit, sometimes he looks more reliable than me, the VP... Then again, the president being more reliable kinda goes without saying.",
"PasserBy_Chat_Roscaelifer_30130550_11": "Hobble is a good president. Handles customers, keeps meticulous notes during investigations — yeah, he's the boss. Don't forget that.",
"PasserBy_Chat_Roscaelifer_30130553_03": "Leave",
"PasserBy_Chat_Roscaelifer_30130553_Name_01": "Ninne",
"PasserBy_Chat_Roscaelifer_30130554_01": "Wuh-neh? Wuh-neh! (Well?! Bangbop totally rocked the stage, right?!)",
"PasserBy_Chat_Roscaelifer_30130554_03": "Wuh-neh-neh! Wuh-neh! (Our One-Boo Band was inspired by the one-man-band craze sweeping New Eridu! Just because there's only one performer doesn't mean there's only one instrument!)",
"PasserBy_Chat_Roscaelifer_30130554_04": "Wuh-neh! Wuh-neh-neh! (The backing track handles the drums and bass through an effects rig, and the Smart Sax can imitate all kinds of instruments! With this setup, we're basically a full band already!)",
"PasserBy_Chat_Roscaelifer_30130554_06": "Wuh-neh-neh... (A lotta people in the audience say the same thing... and I always give 'em the same answer...)",
"PasserBy_Chat_Roscaelifer_30130554_07": "En-ne-nhu! (That's the thing about music — no matter how it's played, if it slaps, it deserves to be heard!)",
"PasserBy_Chat_Roscaelifer_30130554_08": "Wuh-ne-nhe! (One day, our Bangbop band is gonna show all of New Eridu what Bangboo are truly capable of!)",
"PasserBy_Chat_Roscaelifer_30130554_Name_01": "Band Manager Bangboo",
"PasserBy_Chat_Roscaelifer_30130555_01": "Wuh-ne! Wuh-nuh! (Step right up, don't miss it! The best jazz band, Bangbop, is about to begin their performance!)",
"PasserBy_Chat_Roscaelifer_30130555_02": "Wuh-ne-ne? (Friend, wanna check out the band's live show?)",
"PasserBy_Chat_Roscaelifer_30130555_05": "Wuh-ne-nhe! (Hold your horses — the show's about to start!)",
"PasserBy_Chat_Roscaelifer_30130555_06": "The clock hands sweep past the three-quarter mark of the day, night closing in fast.\nA crowd has gathered in the open lot outside True Blues — the show is officially on.",
"PasserBy_Chat_Roscaelifer_30130556_08": "Don't go getting your hopes up about my music skills...",
"PasserBy_Chat_Roscaelifer_30130558_01": "Welcome to True Blues. Here for our signature Blue Note Special? Looking to enjoy some live jazz? Or... just here to talk with me awhile?",
"PasserBy_Chat_Roscaelifer_30130560_08": "Like the owner of True Blues — I see her as an elegant blue cat. And that friend of yours from the CCD? She's a swift and decisive cheetah.",
"PasserBy_Chat_Roscaelifer_30130565_EventName_01": "True Blues Nameplate",
"PasserBy_Chat_Roscaelifer_30130570_EventName_01": "Bus Station",
"PasserBy_Chat_Roscaelifer_30130571_01": "Wuh-ne-nhe... uhn-ne? (The En-Nah Gang's been buying up a ton of human essentials lately... What's going on?)",
"PasserBy_Chat_Roscaelifer_30130571_02": "Wuh-ne, hah. (That's classified. Can't say.)",
"PasserBy_Chat_Roscaelifer_30130571_03": "Wuh-ne-nhe, nhe? (There's even specialized wing-smoothing spray for birds. That's not exactly a necessity, is it?)",
"PasserBy_Chat_Roscaelifer_30130571_04": "...Wuh-ne-nuh. (...That belongs to a \"guest.\" Don't ask any more questions.)",
"PasserBy_Chat_Roscaelifer_30130571_05": "Wuh-neh~ (Sure, sure~ Got it.)",
"PasserBy_Chat_Roscaelifer_30130572_02": "Ehn-ne! Wuh-nuh! (Delivering packages is my job! I can't let customers run their own errands!)",
"PasserBy_Chat_Roscaelifer_30130572_04": "Wuh-ne-nhe... (But it's still raining right now. It'll get the \"fluffy, soft, and adorable...\" stuff in the box all wet...)",
"PasserBy_Chat_Roscaelifer_30130572_06": "...Wuh-neh... (\"...soft, plump, and bouncy...\")",
"PasserBy_Chat_Roscaelifer_30130572_09": "Wuh-ne... (Oh, okay...)",
"PasserBy_Chat_Roscaelifer_30130573_01": "Ehn-ne-wuh-nuh? (Was Officer Cadyn's \"freeze\" command meant for us?)",
"PasserBy_Chat_Roscaelifer_30130573_02": "Wuh-nhe-ne... (Anyway, just stay put here for now...)",
"PasserBy_Chat_Roscaelifer_30130573_03": "Wuh-ne, en-nhe. (The officer just left. If I hurry, I can still catch up and confirm.)",
"PasserBy_Chat_Roscaelifer_30130573_04": "Ehn-nuh-wuh-ne. (Nah, we just gotta do what the officer told us.)",
"PasserBy_Chat_Roscaelifer_30130573_05": "Wuh-nhe-ne? (But what if that's not what he meant?)",
"PasserBy_Chat_Roscaelifer_30130573_06": "Wuh-ne-uhn-nuh... (As someone who's been there, I gotta warn ya: don't even try to make sense of Officer Cadyn's whole language system...)",
"PasserBy_Chat_Roscaelifer_30130575_14": "Of course, \"Ether-Sensitive Constitution Management\" is also a mandatory course for students.",
"PasserBy_Chat_Roscaelifer_30130576_08": "The little girl also pats the little Bangboo on the head.",
"PasserBy_Chat_Roscaelifer_30130577_Name_02": "Thrilled Student",
"PasserBy_Chat_Roscaelifer_30130582_02": "Wuh-ne-nhe. (The rules have never changed — no metal allowed in the assembly hall during council sessions.)",
"PasserBy_Chat_Roscaelifer_30130582_04": "Wuh-ne, uhn-nuh. (Sorry, no can do. Please wait a moment. You can go in after the meeting wraps up.)",
"PasserBy_Chat_Roscaelifer_30130583_07": "So even the deputy director herself has to pull guard duty...",
"PasserBy_Chat_Roscaelifer_30130584_04": "Wuh-neh? (Wait, that's it?)",
"PasserBy_Chat_Roscaelifer_30130584_06": "Wuh-ne-nhe... (Then you gotta let 'em know — have the Ethereals hit us on weekdays only...)",
"PasserBy_Chat_Roscaelifer_30130586_02": "Wuh-ne. Enn-nhe. (I can try to answer that. Of course, this is just my personal opinion.)",
"PasserBy_Chat_Roscaelifer_30130586_04": "Wuh-neh... (I think there's been a misunderstanding...)",
"PasserBy_Chat_Roscaelifer_30130586_05": "Wuh-ne-nhe, uhn-ne-nhe. (Roscaelifer's secrecy policy is never about keeping Roscaelifer a secret — it's about making the residents believe it's one.)",
"PasserBy_Chat_Roscaelifer_30130586_07": "Wuh-ne-enn-nuh. (No, residents of Roscaelifer. The city administration and TOPS have known about Roscaelifer for ages. If they wanna go public, we can't exactly stop them.)",
"PasserBy_Chat_Roscaelifer_30130587_01": "Wuh-ne-enn-nuh... (Word on the street from informed Bangboo is that your data packaging division's been slacking on efficiency lately...)",
"PasserBy_Chat_Roscaelifer_30130587_02": "E–Ehn-wuh-ne-ne. (I-I had no idea about any of this.)",
"PasserBy_Chat_Roscaelifer_30130587_03": "Wuh-ne-nhe... (Playing dumb won't fly. We're launching a full investigation to root out anyone slacking off...)",
"PasserBy_Chat_Roscaelifer_30130587_04": "Wuh-ne, enn-nhe. (But you'll need to assign a fair, trustworthy investigator for the job.)",
"PasserBy_Chat_Roscaelifer_30130587_05": "Wuh-na? Wuh-na? (You're letting me pick? What if I choose a Bangboo who'll cover for me?)",
"PasserBy_Chat_Roscaelifer_30130587_06": "Wuh-ne — enn-nhe. (I don't care — besides, you're the one who decides what to investigate.)",
"PasserBy_Chat_Roscaelifer_30130587_07": "Ehn-ne? Wuh-nuh? (Relax, we're all colleagues here. They can't check everything, right? What if they actually find something? That'd be a disaster!)",
"PasserBy_Chat_Roscaelifer_30130588_02": "Wuh-nhe-ne. (Nah, I think it's pretty good.)",
"PasserBy_Chat_Roscaelifer_30130588_04": "Wuh-neh-ne... (Well, that's kinda true...)",
"PasserBy_Chat_Roscaelifer_30130588_06": "Wuh-neh-ne... (Sounds like deceased entertainment superstars...)",
"PasserBy_Chat_Roscaelifer_30130588_08": "Wuh-ne-enn-nuh. (Every word outta your mouth catches me off guard, bro.)",
"PasserBy_Chat_Roscaelifer_30130588_10": "Ehn-ne! Wuh-neh!? (But my name's already Tarrech! There's literally no difference!?)",
"PasserBy_Chat_Roscaelifer_30130589_02": "Wuh-ne-uhn-nuh... (\"I tried a hundred different breads...\")",
"PasserBy_Chat_Roscaelifer_30130590_01": "\"Professor Pro\" and Tarrech slip into Boom Scones one after the other.",
"PasserBy_Chat_Roscaelifer_30130590_04": "Wuh-neh-uhn-neh... (I don't even know where you come up with these opening lines...)",
"PasserBy_Chat_Roscaelifer_30130590_07": "Wuh-neh, enn-nhe-ne. (Fun fact — their Bangboo edition's pretty nice too, with that sweetened electric style.)",
"PasserBy_Chat_Roscaelifer_30130590_09": "Wuh-neh. (Croissants.)",
"PasserBy_Chat_Roscaelifer_30130590_14": "Wuh-ne-nhe! Enn-neh! (Don't you dare talk smack about my bread! And I never said you could film this!)",
"PasserBy_Chat_Roscaelifer_30130590_15": "Wuh-ne! Wuh-nhe! (Sorry, Maple Syrup, we're leaving right now!)",
"PasserBy_Chat_Roscaelifer_30130591_02": "Wuh-neh-nuh... (\"So I randomly interviewed a hundred people on the street...\")",
"PasserBy_Chat_Roscaelifer_30130592_05": "Wuh-ne-enn-nuh... (Geez, I couldn't say stuff like that even if I was trying to be difficult...)",
"PasserBy_Chat_Roscaelifer_30130592_10": "Wuhn-ne-ne? (See? He thinks you're totally fried, doesn't he?)",
"PasserBy_Chat_Roscaelifer_30130592_16": "Wuh-ne-uhn-ne. (Great, so the account didn't blow up, and you might be getting fired.)",
"PasserBy_Chat_Roscaelifer_30130592_22": "Wuh-ne-nhe! (Whoa, so the pie-in-the-sky my boss promised is actually edible!)",
"PasserBy_Chat_Roscaelifer_30130593_02": "Wuh-neh-uhn-neh. (Your comedic talent is so bad it's barely worth calling \"humor,\" but the irony is — you yourself are pretty funny.)",
"PasserBy_Chat_Roscaelifer_30130593_04": "Wuh-neh-nhe... (\"We infiltrated the Administrative Affairs Department...\")",
"PasserBy_Chat_Roscaelifer_30130594_12": "Enn-neh, wuh-ne-ne... (No need to panic. I don't know what all those AAD employees are busy with all day either...)",
"PasserBy_Chat_Roscaelifer_30130594_15": "Wuh-nhe? Enn-neh-nuh... (Infiltrate? I underestimated you. Never thought you had those kinda connections...)",
"PasserBy_Chat_Roscaelifer_30130594_17": "Wuh-ne-ne? (Then how are we gonna get into the AAD?)",
"PasserBy_Chat_Roscaelifer_30130594_27": "Wuh-ne-nhe... enn-nhe! (My cache is telling me not to go, but I have to... Ugh, coming!)",
"PasserBy_Chat_Roscaelifer_30130595_02": "Enn-neh! Wuh-nhe! (My cache is crammed with junk! No matter how much I delete, it just keeps piling up!)",
"PasserBy_Chat_Roscaelifer_30130595_05": "Eun-ne-nhe? Wuh-ne? (I recognize every single word here, but why can't I understand them when they're strung together? Is this some kind of human encryption language?)",
"PasserBy_Chat_Roscaelifer_30130595_10": "Wuh, wuh-ne-nhe... (I–I should also go grab some \"Cuppa Tea\" to clear my cache...)",
"PasserBy_Chat_Roscaelifer_30130595_12": "Yes, ma'am...\nWuh, enn-nhe... (Yes, ma'am...)",
"PasserBy_Chat_Roscaelifer_30130595_14": "Wuh, enn-nhe... (Yes, ma'am...)",
"PasserBy_Chat_Roscaelifer_30130596_02": "Actually, it's the main server for the Bangboo network — Interboo.",
"PasserBy_Chat_Roscaelifer_30130596_EventName_01": "Interboo Statue Nameplate",
"PasserBy_Chat_Roscaelifer_30130597_01": "Wuh-neh! Enn-nhe-ne? (Hey there! Wanna submit some data?)",
"PasserBy_Chat_Roscaelifer_30130597_02": "Wuh-neh-en-nhe! (Every data submission you make is crucial for the \"Interboo\" system upgrade!)",
"PasserBy_Chat_Roscaelifer_30130597_06": "En-neh, wuh-nhe-ne! (\"Interboo\" is the Bangboo's social network, and every Bangboo living in Roscaelifer is a user!)",
"PasserBy_Chat_Roscaelifer_30130597_07": "Ehn-na-wuh-na! (Word is, newer Bangboo models these days come with \"Interboo\" connectivity right out of the box!)",
"PasserBy_Chat_Roscaelifer_30130597_08": "Wuh-ne, enn-nhe. (Its capacity and service offerings both need major expansion. In this situation, a system upgrade is the best solution.)",
"PasserBy_Chat_Roscaelifer_30130597_09": "Wuh-neh-ne! (All you gotta do is walk around Roscaelifer and jot down what you see and hear! Leave the leveling up to me!)",
"PasserBy_Chat_Roscaelifer_30130598_01": "Wuh-ne? Enn-nhe-ne? (The statue's appearance changed? Is this another \"technical adjustment\" too?)",
"PasserBy_Chat_Roscaelifer_30130598_02": "Wuh-neh-en-nhe? (Wonder if leveling up more will unlock something new?)",
"PasserBy_Chat_Roscaelifer_30130598_06": "En-neh, wuh-nhe-ne! (\"Interboo\" is the Bangboo's social network, and every Bangboo living in Roscaelifer is a user!)",
"PasserBy_Chat_Roscaelifer_30130598_07": "Ehn-na-wuh-na! (Word is, newer Bangboo models these days come with \"Interboo\" connectivity right out of the box!)",
"PasserBy_Chat_Roscaelifer_30130598_08": "Ehn-ne, wuh-ne. (More and more Bangboo are connecting to the system lately, and the old server's struggling to keep up, so it needs an upgrade.)",
"PasserBy_Chat_Roscaelifer_30130598_09": "Wuh-neh-ne! (All you gotta do is walk around Roscaelifer and jot down what you see and hear! Leave the leveling up to me!)",
"PasserBy_Chat_Roscaelifer_30130599_01": "Wuh-ne! (Something magical is happening!)",
"PasserBy_Chat_Roscaelifer_30130599_02": "Wuh-nhe-ne? (Just how many surprises does this statue have in store?)",
"PasserBy_Chat_Roscaelifer_30130599_06": "En-neh, wuh-nhe-ne! (\"Interboo\" is the Bangboo's social network, and every Bangboo living in Roscaelifer is a user!)",
"PasserBy_Chat_Roscaelifer_30130599_07": "Ehn-na-wuh-na! (Word is, newer Bangboo models these days come with \"Interboo\" connectivity right out of the box!)",
"PasserBy_Chat_Roscaelifer_30130599_08": "Wuh-ne, enn-nhe. (Its capacity and service offerings both need major expansion. In this situation, a system upgrade is the best solution.)",
"PasserBy_Chat_Roscaelifer_30130599_09": "Wuh-neh-ne! (All you gotta do is walk around Roscaelifer and jot down what you see and hear! Leave the leveling up to me!)",
"PasserBy_Chat_Roscaelifer_30130600_01": "Eun-ne! Wuh-neh-ne! (Wow, you're amazing! Can't believe you found so many \"data shards\"!)",
"PasserBy_Chat_Roscaelifer_30130600_02": "Wuh-neh-en-nhe! (No one knows Roscaelifer better than you do!)",
"PasserBy_Chat_Roscaelifer_30130600_06": "En-neh, wuh-nhe-ne! (\"Interboo\" is the Bangboo's social network, and every Bangboo living in Roscaelifer is a user!)",
"PasserBy_Chat_Roscaelifer_30130600_07": "Ehn-na-wuh-na! (Word is, newer Bangboo models these days come with \"Interboo\" connectivity right out of the box!)",
"PasserBy_Chat_Roscaelifer_30130600_08": "Wuh-ne, enn-nhe. (Its capacity and service offerings both need major expansion. In this situation, a system upgrade is the best solution.)",
"PasserBy_Chat_Roscaelifer_30130600_09": "Wuh-neh-ne! (All you gotta do is walk around Roscaelifer and jot down what you see and hear! Leave the leveling up to me!)",
"PasserBy_Chat_Roscaelifer_30130601_01": "Wuh-ne! Wuh-nuh! (Whoa! The system upgrade's moving way faster than expected!)",
"PasserBy_Chat_Roscaelifer_30130601_02": "Ehn-ne, wuh-ne! (Maybe soon enough, we'll get to use a brand-new upgraded \"Interboo\"!)",
"PasserBy_Chat_Roscaelifer_30130601_06": "En-neh, wuh-nhe-ne! (\"Interboo\" is the Bangboo's social network, and every Bangboo living in Roscaelifer is a user!)",
"PasserBy_Chat_Roscaelifer_30130601_07": "Ehn-na-wuh-na! (Word is, newer Bangboo models these days come with \"Interboo\" connectivity right out of the box!)",
"PasserBy_Chat_Roscaelifer_30130601_08": "Wuh-ne, enn-nhe. (Its capacity and service offerings both need major expansion. In this situation, a system upgrade is the best solution.)",
"PasserBy_Chat_Roscaelifer_30130601_09": "Wuh-neh-ne! (All you gotta do is walk around Roscaelifer and jot down what you see and hear! Leave the leveling up to me!)",
"PasserBy_Chat_Roscaelifer_30130602_01": "Wuh-ne-nhe! (\"Interboo\" should totally give you a lifetime membership!)",
"PasserBy_Chat_Roscaelifer_30130602_02": "Ehn-ne, wuh-ne! (The data you've collected on one account is enough for \"Interboo\" to develop four new functions on top of leveling up!)",
"PasserBy_Chat_Roscaelifer_30130602_06": "En-neh, wuh-nhe-ne! (\"Interboo\" is the Bangboo's social network, and every Bangboo living in Roscaelifer is a user!)",
"PasserBy_Chat_Roscaelifer_30130602_07": "Ehn-na-wuh-na! (Word is, newer Bangboo models these days come with \"Interboo\" connectivity right out of the box!)",
"PasserBy_Chat_Roscaelifer_30130602_08": "Wuh-ne, enn-nhe. (Its capacity and service offerings both need major expansion. In this situation, a system upgrade is the best solution.)",
"PasserBy_Chat_Roscaelifer_30130602_09": "Wuh-neh-ne! (All you gotta do is walk around Roscaelifer and jot down what you see and hear! Leave the leveling up to me!)",
"PasserBy_Chat_Roscaelifer_30130603_01": "Wuh-ne! Wuh-neh! (On behalf of all \"Interboo\" users, we thank you for your contribution!)",
"PasserBy_Chat_Roscaelifer_30130603_02": "Wuh-neh-nhe? (Why don't we just slap your name right in the source code?)",
"PasserBy_Chat_Roscaelifer_30130603_06": "En-neh, wuh-nhe-ne! (\"Interboo\" is the Bangboo's social network, and every Bangboo living in Roscaelifer is a user!)",
"PasserBy_Chat_Roscaelifer_30130603_07": "Ehn-na-wuh-na! (Word is, newer Bangboo models these days come with \"Interboo\" connectivity right out of the box!)",
"PasserBy_Chat_Roscaelifer_30130603_08": "Wuh-ne, enn-nhe. (Its capacity and service offerings both need major expansion. In this situation, a system upgrade is the best solution.)",
"PasserBy_Chat_Roscaelifer_30130603_09": "Wuh-neh-ne! (All you gotta do is walk around Roscaelifer and jot down what you see and hear! Leave the leveling up to me!)",
"PasserBy_Chat_Roscaelifer_30130604_EventName_01": "Airspace Control Tower Nameplate",
"PasserBy_Chat_Roscaelifer_30130605_01": "Ehn-ne-wuh-ne. (I've figured it out. Only when I'm here can I enter a true state of Hyperfocus.)",
"PasserBy_Chat_Roscaelifer_30130605_03": "Ehn-neh-wuh-nhe-ne! (The formulas etched into the plaza are seriously calculated — they're the essence of wisdom and science!)",
"PasserBy_Chat_Roscaelifer_30130605_04": "Wuh-nhe-ne! (Just sitting here with these formulas, I feel like I'm directly connected to the axioms of the universe!)",
"PasserBy_Chat_Roscaelifer_30130605_05": "Wuh-ne-ne! Wuh-ne! (A gift from science to Bangboo! Bangboo is measuring the entire world!)",
"PasserBy_Chat_Roscaelifer_30130605_06": "Wuh-ne! (Give it a shot yourself!)",
"PasserBy_Chat_Roscaelifer_30130605_08": "Ehn-nah-wuh-nah. Ehn-nah... (Too bad you're not a Bangboo — you'll never know what it's like when your logic core runs overclocked. What a pity, being born human...)",
"PasserBy_Chat_Roscaelifer_30130606_03": "Wuh-ne! Wuh-nhe-ne? (Shallow. Then lemme ask you a few things. First off, you want more fun stuff to do in your free time?)",
"PasserBy_Chat_Roscaelifer_30130606_05": "Wuh-nuh-ne? (You want the other Bangboo to know the latest news while you know nothing at all?)",
"PasserBy_Chat_Roscaelifer_30130606_07": "Wuh-ne-ne? (So you're really willing to give up the more varied, more collectible bottle caps from the surface?)",
"PasserBy_Chat_Roscaelifer_30130606_09": "Wuh-ne-ne. (Think about it again. Do you still believe ground dwellers can't reach the island?)",
"PasserBy_Chat_Roscaelifer_30130608_01": "Wuh-ne! Wuh-nhe-ne! (You guys! Go check if yesterday's data needs updating today!)",
"PasserBy_Chat_Roscaelifer_30130608_02": "En! En-nhe! (Yes! Boss!)",
"PasserBy_Chat_Roscaelifer_30130608_03": "Wuh-ne! Wuh-nuh-nhu! (Your team! Go assess the shelf life of the Carrot!)",
"PasserBy_Chat_Roscaelifer_30130608_04": "En-neh-nhe! (Yes! Boss!)",
"PasserBy_Chat_Roscaelifer_30130608_05": "Wuh-neh-en-nhe! (Oh right, one more thing to keep in mind!)",
"PasserBy_Chat_Roscaelifer_30130608_06": "En-neh-nhe! (Yes, Boss!)",
"PasserBy_Chat_Roscaelifer_30130608_08": "En-ne-nuh! (Gotcha, Boss!)",
"PasserBy_Chat_Roscaelifer_30130609_02": "Wuh-nah... (Nah, I'm good...)",
"PasserBy_Chat_Roscaelifer_30130609_04": "Wuh-ne... enn-nuh? (Lady Cora, pardon me if this seems forward... but are you human?)",
"PasserBy_Chat_Roscaelifer_30130609_06": "Wuh-ne-enn-neh... (You rarely slack off while working, and you lock yourself in the office very often...)",
"PasserBy_Chat_Roscaelifer_30130609_07": "Wuh-ne-en-ne. (We all reckon you're basically an Intelligent Construct — heading back to the office just to recharge your batteries.)",
"PasserBy_Chat_Roscaelifer_30130609_09": "Enn? Ehn-ne... wuh-neh-ne! (Huh? What do you mean... Hey! Don't go!)",
"PasserBy_Chat_Roscaelifer_30130613_01": "Wuh-ne-ne-nuh... (Did you hear? The En-Nah Gang recently got a new member...)",
"PasserBy_Chat_Roscaelifer_30130613_03": "Wuh-ne, wuh-ne-nuh. (No, I mean, we actually got a new human member. I heard they came from off the island.)",
"PasserBy_Chat_Roscaelifer_30130613_05": "Wuh-ne-nuh. (Not officially, but the boss has allowed her to stay \"down below.\")",
"PasserBy_Chat_Roscaelifer_30130613_07": "Wuh-ne! Wuh-ne-nuh! (Impossible! Every Bangboo in the En-Nah Gang is loyal and righteous! No way anyone would betray us!)",
"PasserBy_Chat_Roscaelifer_30130614_01": "Nhe-nha... en-nhe. (Hello. Humans normally aren't allowed inside Spotlight Theater... But if you've got a Bangboo-approved headpiece and a \"ticket\" for entry, exceptions can be made.)",
"PasserBy_Chat_Roscaelifer_30130614_03": "Leave",
"PasserBy_Chat_Roscaelifer_30130614_04": "En-nha. Nhe-nhu-nhe. (Yes, I know who you are. But according to the rules, please wear the Bangboo headpiece we gave you when entering with a \"ticket.\" That way, the other Bangboo will know you're a human authorized to enter.)",
"PasserBy_Chat_Roscaelifer_30130615_03": "Leave",
"PasserBy_Chat_Roscaelifer_30130616_01": "Nhe-na! Nhu-nhe! (Oh, a Bangboo headpiece! Hello, and welcome to Spotlight Theater! Please present your \"ticket\"!)",
"PasserBy_Chat_Roscaelifer_30130616_03": "Leave",
"PasserBy_Chat_Roscaelifer_30130617_01": "Wuh-ne! Wuh-ne-ne? (The graffiti is done! No one spotted me, right?)",
"PasserBy_Chat_Roscaelifer_30130617_03": "Wuh-ne-ne... (Damn it, can't believe I still got caught...)",
"PasserBy_Chat_Roscaelifer_30130617_04": "Wuh-ne wuh-ne. (I managed to fool all my subordinates, but not the citizens.)",
"PasserBy_Chat_Roscaelifer_30130617_05": "Wuh-ne... Wuh-ne-ne! (You know too much... To keep my secret safe, I gotta take you down!)",
"PasserBy_Chat_Roscaelifer_30130617_08": "Wuh-ne? Wuh-ne... (Isn't it obvious? Of course...)",
"PasserBy_Chat_Roscaelifer_30130617_09": "Wuh-nu-ne-ne! (I'm sorry, I was wrong! Please don't hold it against me. Just forget this ever happened!)",
"PasserBy_Chat_Roscaelifer_30130617_11": "Wuh-ne! Wuh-ne! (just wanted to draw! What's so wrong with that?!)",
"PasserBy_Chat_Roscaelifer_30130617_13": "Wuh-ne! Wuh-ne-ne! (Thank you! You're really kind!)",
"PasserBy_Chat_Roscaelifer_30130618_01": "Wuh-ne-ne! (Hey! You're the first human ever to visit the Spotlight Theater!)",
"PasserBy_Chat_Roscaelifer_30130618_02": "Wuh-ne? (You're a first-time visitor? How familiar are you with our theater?)",
"PasserBy_Chat_Roscaelifer_30130618_05": "Wuh-ne-ne! (Well then, the great Director Cut is willing to answer some of your questions!)",
"PasserBy_Chat_Roscaelifer_30130618_08": "Wuh-ne wuh-nah! (You must have heard that the Spotlight Theater only allows Bangboo inside. The fact that you got in means the Bangboo truly acknowledge you—that's quite an honor!)",
"PasserBy_Chat_Roscaelifer_30130618_09": "Wuh-ne-ne! Wuh-ne! (Spotlight Theater has a loyal Bangboo fanbase, and we regularly premiere new plays! Stay tuned, human!)",
"PasserBy_Chat_Roscaelifer_30130618_10": "Wuh-ne wuh-ne! (Alright, enough chitchat. Since you're here at the theater, sit back and enjoy my stage play!)",
"PasserBy_Chat_Roscaelifer_30130618_11": "Wuh-ne-ne! (I'm sure even humans will be left speechless!)",
"PasserBy_Chat_Roscaelifer_30130618_12": "Wuh-ne-ne! Wuh-nah! (Ask any Bangboo about me, and you'll hear the same thing every time—a genius director and the star of the stage!)",
"PasserBy_Chat_Roscaelifer_30130618_13": "Wuh-ne-nah! Wuh-ne! (Just to be clear, my real goal is to break into the film industry! Stage plays are just a temporary stepping stone!)",
"PasserBy_Chat_Roscaelifer_30130619_01": "Wuh-ne-ne! (The Bangboo here all revolve around me. They'd be helpless without me.)",
"PasserBy_Chat_Roscaelifer_30130619_03": "Wuh-ne, wuh-ne-nah! (A director who isn't bold can't make a good show!)",
"PasserBy_Chat_Roscaelifer_30130619_04": "Wuh-ne-ne! (Back then, I put in a ton of effort to build this kind of presence!)",
"PasserBy_Chat_Roscaelifer_30130619_06": "Wuh-ne-ne! (First of all, my partners have complete trust in me!)",
"PasserBy_Chat_Roscaelifer_30130619_08": "Wuh-ne-ne! (Exactly. Second, it's because my name is \"Cut\"!)",
"PasserBy_Chat_Roscaelifer_30130619_10": "Wuh-ne! Wuh-ne-ne! (The correct pronunciation is \"Cuuut\"! Exactly like how it's shouted on a film set!)",
"PasserBy_Chat_Roscaelifer_30130619_11": "Wuh-ne-ne! Wuh-ne! (So, to avoid accidentally calling the play to a stop, no Bangboo is allowed to say my name directly. That also makes me the only Bangboo in the theater who can shout \"Cuuut!\")",
"PasserBy_Chat_Roscaelifer_30130619_13": "Wuh-ne-ne! Wuh-ne. (That's the power of wit, my dear audience.)",
"PasserBy_Chat_Roscaelifer_30130620_01": "Wuh-ne! Wuh-ne-ne! (Hey! We're rehearsing a new play here!)",
"PasserBy_Chat_Roscaelifer_30130620_02": "Wuh-ne, wuh-ne-ne... (I could let you take a look, as long as you keep it a secret...)",
"PasserBy_Chat_Roscaelifer_30130620_05": "Wuh-ne-ne! Wuh-ne-nuh— (Heh, I knew you were excited for my new play! Actors! Lights! Everyone to your positions—)",
"PasserBy_Chat_Roscaelifer_30130620_23": "Wuh-ne-ne. (What a shame, you missed your chance to give Director Cut some advice.)",
"PasserBy_Chat_Roscaelifer_30130621_02": "Wuh-ne? Wuh-ne-nuh! (What do you think? Our new show!)",
"PasserBy_Chat_Roscaelifer_30130621_04": "Wuh-ne-ne! (Haha, looks like the performance left you speechless!)",
"PasserBy_Chat_Roscaelifer_30130621_05": "Wuh-ne! Wuh-ne. (That's perfectly normal! I wasn't much calmer than you when I first watched the rehearsal.)",
"PasserBy_Chat_Roscaelifer_30130621_06": "Wuh-ne-ne! (Art truly has an incredible impact!)",
"PasserBy_Chat_Roscaelifer_30130627_01": "Wuh-ne-ne? (Youngboo, what's with that outfit?)",
"PasserBy_Chat_Roscaelifer_30130627_03": "Wuh-ne... Wuh-ne? (Ah, I know her. That... troublemaking witch?)",
"PasserBy_Chat_Roscaelifer_30130627_05": "Wuh-ne? Wuh-ne. (Angel? W-what's that? I've never heard of it.)",
"PasserBy_Chat_Roscaelifer_30130627_07": "Wuh-ne... Wuh-ne? (Oh oh, that... troublemaking witch?)",
"PasserBy_Chat_Roscaelifer_30130627_09": "Wuh-ne! Wuh-ne! Wuh-nuh! (N-No, no inspection! Anyone who makes me get inspected is a witch! Velina is a witch!)",
"PasserBy_Chat_Roscaelifer_30130629_05": "Ehn-ne! Ehn-ne-ne! (I invented a charging plug-in! If you plug it into a \"public charging station,\" it reduces the charging current!)",
"PasserBy_Chat_Roscaelifer_30130629_06": "Ehn-ne? Ehn-ne! (So that \"electrical mystery\" I ran into that day... was it actually caused by you? What's the point of an invention like that?!)",
"PasserBy_Chat_Roscaelifer_30130635_07": "Enneh, ennah! (One more look and I'll overload, one step closer and I'll crash!)",
"PasserBy_Chat_Roscaelifer_30130640_01": "Wuh-ne... wuh-ne... (Just leave this digital poster glitching... otherwise, you'll end up seeing what's underneath...)",
"PasserBy_Chat_Roscaelifer_30130640_02": "Wuh-wuh-ne... (In the dead of night, a pair of glowing eyes suddenly emerges from the darkness...)",
"PasserBy_Chat_Roscaelifer_30130640_03": "Wuh-ne! (Just thinking about it gives me the creeps!)",
"PasserBy_Chat_Roscaelifer_30130641_01": "Wuh-ne-ne... (Once upon a time, a Bangboo artist crafted a mask based on their own facial features...)",
"PasserBy_Chat_Roscaelifer_30130641_02": "Wuh-ne. (It's said that the mask's full design was drawn on this digital poster.)",
"PasserBy_Chat_Roscaelifer_30130641_03": "Wuh-ne (Wanna take a look?)",
"PasserBy_Chat_Roscaelifer_30130642_01": "Wuh-ne-nah! (Gotta say, the Bangboo who designed this digital poster is very avant-garde!)",
"PasserBy_Chat_Roscaelifer_30130642_02": "Wuh-ne wuh-ne... (The hand-drawn style, and the whimsical idea of putting a wig on the Bangboo model...)",
"PasserBy_Chat_Roscaelifer_30130642_03": "Wuh-ne-ne! (I really want to piece this poster back together and take another look at it!)",
"PasserBy_Chat_Roscaelifer_30130643_01": "The poster for the Spotlight Theater production \"Boos.\" On it, a pair of bright, sparkling eyes stares straight at you.",
"PasserBy_Chat_Roscaelifer_30130643_EventName_01": "\"Boos\" Poster",
"PasserBy_Chat_Roscaelifer_30130643_Name_01": "\"Boos\" Poster",
"PasserBy_Chat_Roscaelifer_30130644_01": "The poster for the Spotlight Theater production \"The Phantom of the Bangboo.\" The poster features a complete Bangboo mask.",
"PasserBy_Chat_Roscaelifer_30130644_EventName_01": "\"The Phantom of the Bangboo\" Poster",
"PasserBy_Chat_Roscaelifer_30130644_Name_01": "\"The Phantom of the Bangboo\" Poster",
"PasserBy_Chat_Roscaelifer_30130645_01": "The poster for the Spotlight Theater production \"Les Miseraboos.\" The Bangboo on the poster looks lost and wavering in the shadows, and even through the screen, you can feel the emptiness inside him.",
"PasserBy_Chat_Roscaelifer_30130645_EventName_01": "\"Les Miseraboos\" Poster",
"PasserBy_Chat_Roscaelifer_30130645_Name_01": "\"Les Miseraboos\" Poster",
"PasserBy_Chat_Roscaelifer_30130647_06": "Wuh-ne, wuh-ne, wuh-nuh. (Don't worry, it's just a bit of baking artistry, my friend.)",
"PasserBy_Chat_Roscaelifer_30130647_07": "Wuh-nhu, wuh na, nhu ne na! (Seeing customers smile with happiness after taking a bite of the bread... that's what happiness means to me!)",
"PasserBy_Chat_Roscaelifer_30130647_11": "Wuh-ne wuh-ne, wuh-ne. (Of course, he saw the happiest, most joyful thing of his life.)",
"PasserBy_Chat_Roscaelifer_30130647_12": "Wuh-ne wuh-nuh, ehn-ne. (As far as I know, he really wanted to become good friends with one of his coworkers, but he never dared to speak up.)",
"PasserBy_Chat_Roscaelifer_30130647_13": "Wuh-ne, wuh-ne! (I think, in the vision he's seeing right now, they're already good friends!)",
"PasserBy_Chat_Roscaelifer_30130647_16": "Wuh-ne, wuh-ne. (Yeah, I'm happy for him too.)",
"PasserBy_Chat_Roscaelifer_30130647_17": "Wuh-ne wuh-nah, wuh-ne wuh-ne. (Still, I hope they can become good friends at my bakery, even though it seems like they never get the chance to talk.)",
"PasserBy_Chat_Roscaelifer_30130647_20": "Wuh-ne, wuh-ne wuh-nah! (Look, he's totally blissed out just being near him!)",
"PasserBy_Chat_Roscaelifer_30130647_21": "Wuh-ne wuh-ne, wuh-ne? (At least in some world out there, he found happiness, right?)",
"PasserBy_Chat_Roscaelifer_30130647_22": "Wuh-ne! Wuh! Ne! (It's the magic of baking! The creation of happiness! Please don't deconstruct my baking artistry!)",
"PasserBy_Chat_Roscaelifer_30130647_23": "Ehn-ne-nhe, wuh-ne, wuh-en-wuh-nah! (This \"Blissful Bread Bomb\" is a new product I'm currently developing. Since we're promoting it, both the Bangboo and human versions are available for free tasting now!)",
"PasserBy_Chat_Roscaelifer_30130647_24": "Ehn-ne... ehn-nhe... Ehn-nhu? (Blissful bread... Wanna try it... but what if it's bad... Have you ever had it, human?)",
"PasserBy_Chat_Roscaelifer_30130647_25": "Dunno about the Bangboo version...",
"PasserBy_Chat_Roscaelifer_30130647_26": "The one humans eat really has punch.",
"PasserBy_Chat_Roscaelifer_30130647_27": "Ehn-ne, wuh-ne-en-nhe, wuh-ne-enn-nhu-enn-neh... (Funny thing is, I tried my best to keep the bread flavor consistent, but the Bangboo customers and human customers rate it so differently. No idea why that is...)",
"PasserBy_Chat_Roscaelifer_30130647_28": "Ehn-ne-enn-nhe... Ehn-neh-ne! (Can't rely on humans for food reviews... Guess I'll just have to try it myself!)",
"PasserBy_Chat_Roscaelifer_30130647_29": "And so, the little Bangboo chomps down on a Bangboo Blissful Bread Bomb.",
"PasserBy_Chat_Roscaelifer_30130647_30": "How was it?",
"PasserBy_Chat_Roscaelifer_30130648_01": "What was that bread the Bangboo said makes them super happy when they eat it?",
"PasserBy_Chat_Roscaelifer_30130648_02": "It's called the Blissful Bread Bomb! If they really can make you super happy, I want ten!",
"PasserBy_Chat_Roscaelifer_30130648_03": "Wuh-nhu! Wuh-nha wuh nhe! (Perfect timing, then! Try my freshly baked \"Human-Exclusive Blissful Bread Bomb\"!)",
"PasserBy_Chat_Roscaelifer_30130648_05": "Wuh-nhe! (My bread is well-known among Bangboo!)",
"PasserBy_Chat_Roscaelifer_30130648_06": "That's right! I only got curious after seeing how completely enchanted the Bangboo looked while eating the bread!",
"PasserBy_Chat_Roscaelifer_30130648_08": "Wuh-ne wuh-ne? (Maybe your most recent wish?)",
"PasserBy_Chat_Roscaelifer_30130648_10": "Guess I'm still too young. All I can think about is exams. But if eating that bread could make work go smoothly and get me top performance reviews, I'd definitely be happy.",
"PasserBy_Chat_Roscaelifer_30130648_12": "This has turned into a straight-up wish.",
"PasserBy_Chat_Roscaelifer_30130648_13": "Hey, have you tried any of that happiness bread here before? How was it?",
"PasserBy_Chat_Roscaelifer_30130648_14": "Nope, and I don't plan to.",
"PasserBy_Chat_Roscaelifer_30130648_15": "The taste has nothing to do with happiness.",
"PasserBy_Chat_Roscaelifer_30130648_16": "Is that so...? Guess we'll just have to taste it for ourselves.",
"PasserBy_Chat_Roscaelifer_30130648_17": "And so, under Maple Syrup's eager gaze, the two customers take a bite of the legendary bread said to bring happiness.",
"PasserBy_Chat_Roscaelifer_30130648_18": "Mm!",
"PasserBy_Chat_Roscaelifer_30130648_19": "Wuh-ne, wuh-ne? (What do you think? How was it?)",
"PasserBy_Chat_Roscaelifer_30130648_20": "Is this actually bread?! Or some kind of biohazard weapon? The taste... ugh, I can't even describe it anymore — my head just went completely blank and I nearly passed out...",
"PasserBy_Chat_Roscaelifer_30130648_21": "Wuh-ne, wuh-wuh-ne... (Strange, still not working? The Bangboo can all feel the bliss...)",
"PasserBy_Chat_Roscaelifer_30130648_22": "Hmm... the bread is soft and tasty, but I don't feel anything. Like, not even a hint of happiness.",
"PasserBy_Chat_Roscaelifer_30130648_23": "Anyway, the taste was pretty average, but the energy boost was great! Hey, Manager, can I grab another happiness bread for tonight's study session? I'm gonna need some serious willpower!",
"PasserBy_Chat_Roscaelifer_30130648_24": "J–Just one more... I think your willpower... is beyond anything human...",
"PasserBy_Chat_Roscaelifer_30130648_25": "Whatever, we're already here — let's give it a shot!",
"PasserBy_Chat_Roscaelifer_30130649_02": "Wuh-ne... Wuh-ne-ne! (I know I shouldn't stop a customer from chasing happiness, but for safety reasons and to avoid causing more confusion... please stay here for now!)",
"PasserBy_Chat_Roscaelifer_30130649_06": "Wuh-ne, wuh-wuh-nuh, wuh-ne wuh-ne! (This customer ate the Blissful Bread Bomb and experienced his dream of becoming a great treasure hunter. Now he's determined to hunt for treasure!)",
"PasserBy_Chat_Roscaelifer_30130649_10": "Wuh-ne wuh-ne. (Yeah. I don't want to disturb the customer's sweet dream, but I can't feel at ease letting him leave like this either.)",
"PasserBy_Chat_Roscaelifer_30130649_12": "Wuh-ne? Wuh-ne! (Really? I'm counting on you, customer!)",
"PasserBy_Chat_Roscaelifer_30130650_01": "Wuh-ne wuh-nah! Wuh-ne wuh-ne-ne! (This is the art of baking! It's truly bread that brings happiness to Bangboo!)",
"PasserBy_Chat_Roscaelifer_30130650_03": "Wuh-ne-wuh, wuh-nah wuh-ne-ne! (The customers only tried my latest Blissful Bread Bombs. There's absolutely nothing wrong with it!)",
"PasserBy_Chat_Roscaelifer_30130650_06": "Wuh-ne, wuh-nah wuh-ne, wuh-ne wuh-ne-ne! (This is the wonder of the Blissful Bread Bomb. Once eaten, it lets everyone see visions of happiness!)",
"PasserBy_Chat_Roscaelifer_30130650_07": "Wuh-ne wuh-ne, wuh-nah wuh-ne wuh-ne, wuh-ne wuh-ne? (Just one bite is enough to clear your doubts. We're holding a tasting event right now. Would you like to give it a try?)",
"PasserBy_Chat_Roscaelifer_30130650_09": "Wuh-ne? (Huh?)",
"PasserBy_Chat_Roscaelifer_30130650_12": "Wuh-ne? Wuh-ne wuh-ne! Wuh-ne-ne! (What? It's a misunderstanding, a complete misunderstanding! Don't write that down—wait, don't record it!)",
"PasserBy_Chat_Roscaelifer_30130650_13": "Wuh-ne wuh-ne, wuh-nah wuh-ne? (If it were a Bangboo virus, these Bangboo wouldn't even be able to function. Then how could they walk away satisfied after tasting the happiness of the bread?)",
"PasserBy_Chat_Roscaelifer_30130650_14": "Wuh-nhu wuh na! Nhu wuh nhu na! (Everyone's happy and nothing unusual is going on. Everyone praises my bread! This customer has visited the shop before too, {F#she}{M#he} can back me up!)",
"PasserBy_Chat_Roscaelifer_30130650_15": "I see... In any case, I'll report this in the records once I get back. If the captain decides it's necessary, we'll conduct a further investigation. When that happens, I'd appreciate your cooperation, Manager.",
"PasserBy_Chat_Roscaelifer_30130650_16": "Wuh-ne wuh-ne! Wuh-ne wuh-ne-ne! (No problem! My bread can stand up to any inspection!)",
"PasserBy_Chat_Roscaelifer_30130650_19": "So, is that right, guest?",
"PasserBy_Chat_Roscaelifer_30130650_20": "The Bangboo are genuinely happy.",
"PasserBy_Chat_Roscaelifer_30130650_21": "Maple Syrup's got a point.",
"PasserBy_Chat_Roscaelifer_30130651_08": "Wuh-ne wuh-ne, wuh-ne... (Don't worry, your captain is probably just experiencing the joy of retirement. I've actually seen this kind of thing quite a few times before.)",
"PasserBy_Chat_Roscaelifer_30130651_10": "Wuh, wuh-ne wuh-ne. (Ah... he really must have been working hard.)",
"PasserBy_Chat_Roscaelifer_30130651_12": "Ehn-ne ehn-ne-ne-ne! Wuh-ne wuh-ne (Goodbye, 24/7 on-call shifts! Goodbye, zero-vacation work grind!)",
"PasserBy_Chat_Roscaelifer_30130651_13": "Wuh-ne wuh-ne, wuh-nah, wuh-ne. (Don't worry, he'll wake up soon enough. Let him enjoy this \"moment of happiness\" a little longer.)",
"PasserBy_Chat_Roscaelifer_30130651_15": "Wuh-ne wuh-ne! Wuh-ne, wuh-ne. (I told you it's not a virus! Fine, how about you take the bread back for testing first, and if there's a problem, come find me again.)",
"PasserBy_Chat_Roscaelifer_30130651_17": "Wuh-ne... wuh-ne wuh-ne. (I have a theory... but proving it will require your investigation.)",
"PasserBy_Chat_Roscaelifer_30130651_20": "Wuh-ne wuh-nah, wuh-ne-ne. (Don't worry, when he wakes up, he'll still be your captain, braving wind and rain as always.)",
"PasserBy_Chat_Roscaelifer_30130652_02": "Wuh-ne, wuh-ne wuh-ne. (Don't worry. Seeing you enjoy the bread that happily is the best reward for a baker.)",
"PasserBy_Chat_Roscaelifer_30130652_04": "Wuh-ne wuh-ne, wuh-ne wuh-ne. Wuh-ne! (No, not at all. How could embracing happiness be embarrassing? I don't even remember what you said!)",
"PasserBy_Chat_Roscaelifer_30130652_10": "Wuh, wuh-ne wuh-ne. (No, hearing it described like that makes me feel I'm still a long way from true artistry.)",
"PasserBy_Chat_Roscaelifer_30130652_11": "Wuh-ne wuh-ne, wuh-ne wuh-ne-ne. Wuh-ne-ne... (First, I need to create a bread that can make human customers feel happiness too. What flavor would awaken humans' memories of happiness...?)",
"PasserBy_Chat_Roscaelifer_30130652_12": "Keep working hard on your research, Maple Syrup! I'll be the first one here to taste-test it! As long as... as long as eating it doesn't leave me grinning stupidly at the door like the Bangboo!",
"PasserBy_Chat_Roscaelifer_30130652_13": "Euhn-nhe na, euhn-na-euhn nhu na! (Haha, understood. We'll wrap up the tasting event for now. In the future, we'll only hold it during festivals instead, that way it'll be safer. I'll save a loaf for you!)",
"PasserBy_Chat_Roscaelifer_30130652_14": "Then I'm second to try it!",
"PasserBy_Chat_Roscaelifer_30130652_15": "Hey, waiting to see my reaction before you decide whether to eat it?",
"PasserBy_Chat_Roscaelifer_30130652_16": "Ehn-ne, enh-ne-ehn-ne-nhe. (Oh right, I brought some gifts — call it an apology for all the trouble me and Boudica put you through these past few days...)",
"PasserBy_Chat_Roscaelifer_30130652_17": "Ehn? Ehn-ne-wuh-ne? Ehn-ne-wuh-ne-nhe... (An apology gift? Does it come with a secret baking recipe or something? Not that I really need one — all I care about is figuring out how to make the perfect loaf of bread...)",
"PasserBy_Chat_Roscaelifer_30130652_18": "Ehn-ne, wuh-enn! (Ah, dear guest — I'll pass along the gift this captain brought, just for you!)",
"PasserBy_Chat_Roscaelifer_30130652_19": "Me? Really?",
"PasserBy_Chat_Roscaelifer_30130652_20": "Ehn-ne! Ehn-nhe-enn-ne, wuh, wuhn, en-nhe-ne! (Of course! Honestly, you've been a huge help ever since your first visit to the shop. Giving advice, showing support — really appreciate it! Come back anytime!)",
"PasserBy_Chat_Roscaelifer_30130653_01": "Wuh-ne wuh-ne? (Would you like to order some Blissful Bread Bomb today?)",
"PasserBy_Chat_Roscaelifer_30130653_03": "Wuh-ne wuh-ne? (You've worked hard. So, have you ever thought about changing jobs and leaving behind the 24/7 on-call life of running around in wind and rain?)",
"PasserBy_Chat_Roscaelifer_30130653_05": "Wuh-ne wuh-ne, wuh-ne-ne. (You must have seen a peaceful, free retirement life after eating the bread.)",
"PasserBy_Chat_Roscaelifer_30130653_07": "Wuh-ne, wuh-ne. (You flatter me, Captain. But is retirement life really just a beautiful dream? Don't you plan to change jobs and make it a reality?)",
"PasserBy_Chat_Roscaelifer_30130653_08": "Wuh-ne wuh-nah, wuh-ne-ne. (I used to do a different job. The career change was purely out of necessity, but I found my passion in baking.)",
"PasserBy_Chat_Roscaelifer_30130653_10": "Wuh-ne wuh-ne. (As expected of you, Captain. I now understand why your team members have such grand aspirations.)",
"PasserBy_Chat_Roscaelifer_30130653_12": "Wuh-ne wuh-ne. (Oh, me? I was just a Bangboo in military engineering, making explosives. Later, I brought my talent for ratios, temperature control, and reactions into baking.)",
"PasserBy_Chat_Roscaelifer_30130654_02": "Wuh-ne wuh-ne, wuh-nah wuh-ne (Sorry, customer, the free tasting event has already ended.)",
"PasserBy_Chat_Roscaelifer_30130654_04": "Wuh-ne wuh-ne, wuh-ne, wuh-nah wuh-ne! (You've already had quite a few Blissful Bread Bombs, dear customer. Maybe if you keep eating them, they won't be able to bring you real happiness anymore.)",
"PasserBy_Chat_Roscaelifer_30130654_06": "Wuh-ne wuh-ne? (So, why not become friends with Kash in real life?)",
"PasserBy_Chat_Roscaelifer_30130654_08": "Wuh-nah wuh-ne. (Maybe you already have something in common to talk about.)",
"PasserBy_Chat_Roscaelifer_30130654_10": "Wuh-ne wuh-ne. (You both like my Blissful Bread Bombs. You could share stories about what you've experienced here in the shop.)",
"PasserBy_Chat_Roscaelifer_30130654_12": "Wuh-ne wuh-ne, wuh-nah. (At that time, you were both in a happy illusion, so you couldn't find each other in reality.)",
"PasserBy_Chat_Roscaelifer_30130654_13": "Wuh-ne wuh-ne! (Maybe it's fate? Go and pursue the happiness that's within your reach, dear customer!)",
"PasserBy_Chat_Roscaelifer_30130654_17": "Wuh-ne wuh-ne! (Mm-hm, yes. Good luck, dear customer!)",
"PasserBy_Chat_Roscaelifer_30130655_01": "Wuh-ne wuh-ne, wuh-nah... wuh-ne... (A slight adjustment to the proportions, and then... the temperature...)",
"PasserBy_Chat_Roscaelifer_30130655_04": "Wuh-ne wuh-ne. (I'm testing a new bread recipe. It's going to be a masterpiece that makes your taste buds explode!)",
"PasserBy_Chat_Roscaelifer_30130655_06": "New Blissful Bread Bomb?",
"PasserBy_Chat_Roscaelifer_30130655_07": "Wuh-ne wuh-ne. (You can look forward to it, dear customer.)",
"PasserBy_Chat_Roscaelifer_30130655_08": "Euhn-ne, euhn-nah! (I've adjusted the recipe based on the Blissful Bread Bomb. This new \"compound bread\" will catalyze Bangboo's data units and unlock their limitless potential!)",
"PasserBy_Chat_Roscaelifer_30130655_09": "Wuh-ne wuh-ne! (For example, it can stimulate Bangboo's movement modules. You might even see customers in the streets eating this bread and suddenly speeding off at full throttle!)",
"PasserBy_Chat_Roscaelifer_30130655_12": "Wuh-ne, wuh-ne wuh-ne! (You're exaggerating. This is just about giving customers a more enriched experience!)",
"PasserBy_Chat_Roscaelifer_30130655_13": "Wuh-ne, wuh-ne-ne wuh-nah! (For now, I'm calling it \"Compound Bread No. 6.\" It will be a legend in the City of Bangboo!)",
"PasserBy_Chat_Roscaelifer_30130655_16": "Wuh-ne, wuh-ne. (I will, because I also hope my new creation can be released soon.)",
"PasserBy_Chat_Roscaelifer_30130655_17": "Wuh-ne wuh-ne! (When I create a human-safe version, you'll be the first I ask to try it!)",
"PasserBy_Chat_Roscaelifer_30130655_20": "Wuh-ne! Wuh-ne! (Don't mention it! I'll let you know when it's ready!)",
"PasserBy_Chat_Roscaelifer_30130655_21": "Wuh-ne! (You feel the same way, huh? As expected of an expert!)",
"PasserBy_Chat_Roscaelifer_30130655_22": "Wuh-ne? Wuh-ne wuh-wuh-nah! (Really? Unlocking Bangboo's infinite potential will surely create explosive excitement!)",
"PasserBy_Chat_Roscaelifer_30130655_23": "Euhn-ne! Euhn-ne-ne! (Even more exciting than Blissful Bread Bombs!)",
"PasserBy_Chat_Roscaelifer_30130656_01": "Wuh-ne? Wuh-ne wuh-ne! (Good evening, customer! What can I get you? We've got a special on bread at this hour!)",
"PasserBy_Chat_Roscaelifer_30130656_03": "Wuh-ne wuh-ne. (Sorry, our Blissful Bread Bomb tasting event has already ended.)",
"PasserBy_Chat_Roscaelifer_30130656_05": "Wuh-ne, wuh-ne? (But customers can't experience those visions of happiness from eating the Blissful Bread Bombs the way Bangboo do, right?)",
"PasserBy_Chat_Roscaelifer_30130656_10": "Wuh-ne, wuh-ne... wuh-ne. (I see... Please wait a moment, dear customer.)",
"PasserBy_Chat_Roscaelifer_30130656_12": "Wuh-ne, wuh-ne wuh-ne-ne. (Not many customers at this hour, so I'll make you a fresh Blissful Bread Bomb just for you.)",
"PasserBy_Chat_Roscaelifer_30130656_14": "Wuh-ne wuh-nah! (You're welcome. I just hope you find happiness, dear customer!)",
"PasserBy_Chat_Roscaelifer_30130657_EventName_01": "Boom Scones Nameplate",
"PasserBy_Chat_Roscaelifer_30130658_01": "Garlic Fire Bread. Cute and round on the outside, but with a fiery, burning heat. It is said to have been created by Maple Syrup in memory of Jono, an Airspace Patrol Department officer and regular customer of the bakery.",
"PasserBy_Chat_Roscaelifer_30130658_EventName_01": "Cute Bread",
"PasserBy_Chat_Roscaelifer_30130659_01": "Classic Crispy Toast. A traditional multigrain bread with a firm texture and a rich, lingering wheat aroma. It is said to have been inspired by de L'Azur, who stood by Lady Lindverne's side from the very beginning.",
"PasserBy_Chat_Roscaelifer_30130659_03": "Although there were many ways for de L'Azur to achieve \"eternal immortality\" and remain by Lady Lindverne's side forever, de L'Azur still chose to refuse.",
"PasserBy_Chat_Roscaelifer_30130663_01": "Classic Crispy Toast, inspired by the original Lady de L'Azur. Much like her story, it is simple, pure, and time-honored.",
"PasserBy_Chat_Roscaelifer_30130663_EventName_01": "Morsel of Leftover Bread",
"PasserBy_Chat_Roscaelifer_30130664_EventName_01": "Plenty of Leftover Bread",
"PasserBy_Chat_Roscaelifer_30130667_01": "Wuh-ne wuh-ne? Wuh-ne wuh-nah wuh-ne! (Hello there, dear customer! Care to try some of the new bakery items? Croissants, pretzel toast, sourdough bread, and jam egg tarts!)",
"PasserBy_Chat_Roscaelifer_30130667_02": "Wuh-ne wuh-ne, wuh-ne! (And many other new items. Feel free to try them!)",
"PasserBy_Chat_Roscaelifer_30130667_05": "Wuh-ne wuh-ne! Wuh-nah? (Please enjoy! Which one would you like to try?)",
"PasserBy_Chat_Roscaelifer_30130667_10": "Wuh-ne wuh-ne, wuh-ne? (Such refined taste! Would you like to try some other breads as well?)",
"PasserBy_Chat_Roscaelifer_30130667_13": "Euhn-ne, euhn-ne euhn-euhn-nuh-ne! (You've got great taste. I've got a fresh batch of Blissful Bread Bombs for you. Just a moment, it'll be ready soon!)",
"PasserBy_Chat_Roscaelifer_30130667_14": "Wuh-ne? (Anything else you need?)",
"PasserBy_Chat_Roscaelifer_30130667_17": "Wuh-ne, wuh-ne wuh-ne. (Sorry, dear customer. My bread never goes on sale. These are works of art, and I do not discount art.)",
"PasserBy_Chat_Roscaelifer_30130667_18": "Wuh-nah? Wuh-ne! Wuh-ne! (Oh? Excellent taste! Thanks for your purchase, and please come again!)",
"PasserBy_Chat_Roscaelifer_30130667_20": "Wuh-ne? Wuh-ne wuh-ne? (Oh? None of these appeal to you?)",
"PasserBy_Chat_Roscaelifer_30130667_21": "Wuh-ne wuh-nah! (Come back anytime!)",
"PasserBy_Chat_Roscaelifer_30130668_01": "Wuh-ne wuh-ne! Wuh-ne! (All bread is 25% off! Come take a look, dear customer!)",
"PasserBy_Chat_Roscaelifer_30130668_04": "Wuh-ne. (Of course, dear customer. These are the absolute lowest prices possible.)",
"PasserBy_Chat_Roscaelifer_30130668_05": "Wuh-ne wuh-ne, wuh-ne wuh-ne-nah. (Dear customer, this is the biggest deal our shop offers. Once it's gone, it won't come back, so feel free to take your pick.)",
"PasserBy_Chat_Roscaelifer_30130668_06": "Wuh-ne wuh-ne, wuh-nah wuh-ne wuh-ne. (Dear customer, the value of art shifts with the times. Different eras bring different tastes, and that's perfectly normal.)",
"PasserBy_Chat_Roscaelifer_30130669_01": "Wuh-ne wuh-ne... wuh-ne... (Dear customer... all bread is now 50% off, plus buy one get one free...)",
"PasserBy_Chat_Roscaelifer_30130669_04": "Wuh-ne, wuh-ne wuh-nah wuh-ne... (I really wanted to announce the half-price, buy-one-get-one-free deal over a speaker, but I was worried about disturbing people in the middle of the night...)",
"PasserBy_Chat_Roscaelifer_30130669_05": "Wuh-ne wuh-ne, wuh-ne wuh-ne! (Dear customer, this is the biggest deal our shop has to offer. Once you miss it, there won't be another one today, so please feel free to take your pick!)",
"PasserBy_Chat_Roscaelifer_30130669_06": "Wuh-ne-ne, wuh-wuh-ne! (Yes, 25% off is the biggest discount this shop offers. What we have now, half-price bread and buy one get one free, isn't a promotion anymore. It's charity!)",
"PasserBy_Chat_Roscaelifer_30130670_02": "Huh? Popping Candy Butter Bread again... and Fried Fish Cake too?",
"PasserBy_Chat_Roscaelifer_30130670_Name_01": "Bargain Hunter",
"PasserBy_Chat_Roscaelifer_30130671_06": "Ehn-ne, ehn-ne-ne, ehn-ne! (Now that you mention it... I guess they do kinda look alike. Oh! If sweets aren't your thing, then you should totally try the Tomato Bacon Bread!)",
"PasserBy_Chat_Roscaelifer_30130671_Name_01": "Girl Selecting Bread",
"PasserBy_Chat_Roscaelifer_30130671_Name_02": "Bangboo Selecting Bread",
"PasserBy_Chat_Roscaelifer_30130672_01": "Ehn-ne, ehn-ne, ehn-ne-ne! (Day off today — perfect chance to stock up! Too bad all the Blissful Bread Bombs are sold out already... Guess I'll have to find a different kind of excitement!)",
"PasserBy_Chat_Roscaelifer_30130672_02": "Ehn-ne, ehn-ne. (Classic Crispy Toast? \"Relive the epic journey of a legendary hero\"... Yeah, alright, I'm sold!)",
"PasserBy_Chat_Roscaelifer_30130672_03": "Ehn-ne, ehn-ne... (Chocolate Seed Bread is good too, but every time I eat it, I feel like I'm hauling cement at a construction site... Nope. Not doing that on my day off.)",
"PasserBy_Chat_Roscaelifer_30130672_04": "Ehn-ne, ehn-ne-ne? (How about some Popping Candy Butter Bread? Sure, I've heard stories about Bangboo passing out from the hallucinations... but maybe it's worth trying once?)",
"PasserBy_Chat_Roscaelifer_30130672_Name_01": "Bread-Buying Bangboo",
"PasserBy_Chat_Roscaelifer_30130673_01": "Wuh-ne wuh-ne? (How have you been lately?)",
"PasserBy_Chat_Roscaelifer_30130673_03": "Euhn-ne euhn-ne, euhn-ne euhn-ne. (Sounds like I'm having more fun, at least. Every month, my bread gives the Airspace Patrol a reason to come investigate.)",
"PasserBy_Chat_Roscaelifer_30130673_05": "Wuh-ne? Wuh-ne? (What, you don't like peaceful, boring days? Or do you miss the time when you were always on call, ready to throw yourself into the Hollow?)",
"PasserBy_Chat_Roscaelifer_30130673_07": "Wuh-ne, wuh-ne wuh-ne-ne. (Hey, relax, Robbie. There are no Ethereals here.)",
"PasserBy_Chat_Roscaelifer_30130673_09": "Euhn-ne euhn-ne. (But at least I've still got my Blissful Bread Bombs. Everyone loves them. Want to try some?)",
"PasserBy_Chat_Roscaelifer_30130673_12": "Wuh-ne wuh-ne, wuh-ne. (I'm also glad to see you outside the Hollows, Robbie.)",
"PasserBy_Chat_Roscaelifer_30130673_14": "Wuh-ne wuh-ne. (To our new life. May everything go well.)",
"PasserBy_Chat_Roscaelifer_30130674_01": "Wuh-ne wuh-ne? Wuh-ne? (This time of night? Guess you're off duty. What would you like to eat?)",
"PasserBy_Chat_Roscaelifer_30130674_03": "Wuh-ne, wuh-ne wuh-ne. (Sorry, but we don't sell expired bread here, and we don't give anything away for free.)",
"PasserBy_Chat_Roscaelifer_30130674_05": "Wuh-ne, wuh-ne wuh-nah wuh-ne. (If I had to say, that Airspace Patrol officer has taken an interest in my free sample events and keeps coming by for inspections.)",
"PasserBy_Chat_Roscaelifer_30130674_08": "Wuh-ne, wuh-ne wuh-ne-ne wuh-ne. (No need. Things are pretty good this way. Because of the involvement, I've made huge strides in creating new bread recipes.)",
"PasserBy_Chat_Roscaelifer_30130674_10": "Wuh-ne wuh-ne, wuh-nah. (Wait, take this.)",
"PasserBy_Chat_Roscaelifer_30130674_12": "Wuh-ne wuh-ne, wuh-nah wuh-ne-ne? (If you get hungry on a mission, make sure to grab a bite when you can. If you pass out again as you did back then, and there's no team there to carry you out of the Hollow, you'll end up a glorious casualty?)",
"PasserBy_Chat_Roscaelifer_30130675_02": "Ehn-ne ehn-ne-ne, ehn-ne ehn-ne-ne, ehn-ne! (Whether it's Blissful Bread Bombs made for Bangboo or fresh-baked treats for humans, we've got everything you could want — take your pick!)",
"PasserBy_Chat_Roscaelifer_30130675_Name_01": "Bakery Staff",
"PasserBy_Chat_Roscaelifer_30130679_03": "Ehn-ne-ne-ehn, ehn-ne! (...and grants them the Holy Grail said to fulfill any wish!)",
"PasserBy_Chat_Roscaelifer_30130679_Name_01": "Expectant Bangboo",
"PasserBy_Chat_Roscaelifer_30130680_01": "Ehn-ehn, ehn-ne-ehn. (We're all mature Bangboo here — surely no Bangboo is dumb enough to actually believe in those silly human kid fairy tales, right?)",
"PasserBy_Chat_Roscaelifer_30130680_Name_01": "Calm Bangboo",
"PasserBy_Chat_Roscaelifer_30130684_02": "Try tossing a bottle cap.",
"PasserBy_Chat_Roscaelifer_30130684_03": "Maybe next time.",
"PasserBy_Chat_Roscaelifer_30130685_05": "Maybe next time.",
"PasserBy_Chat_Roscaelifer_30130686_03": "Try tossing a bottle cap.",
"PasserBy_Chat_Roscaelifer_30130686_04": "Maybe next time.",
"PasserBy_Chat_Roscaelifer_30130687_02": "An angry Bangboo's voice echoes from the wishing pool. Before you can react, one shoots out of the water performing an \"eight-and-a-half rotations\" like in cartoons.",
"PasserBy_Chat_Roscaelifer_30130687_10": "Ehn, ehn-ne? Ehn-ne! Ehn-ne ehn-ne! (Oh right, do you want this? I'll give it to you! It's a sacred item blessed by the Wishing Sprite and will bring you good luck!)",
"PasserBy_Chat_Roscaelifer_30130687_Name_01": "Cleaner Apin",
"PasserBy_Chat_Roscaelifer_30130688_08": "Nhe-na, en-nhe! Nhu-na? Nhe-nhe nhu-na!(Oh right, I fished up another charm again. Who keeps tossing these things out like bottle caps?! Did you like the last one? Here, take this one too!)",
"PasserBy_Chat_Roscaelifer_30130688_10": "Alright, if I want more charms later...",
"PasserBy_Chat_Roscaelifer_30130688_12": "En-nha! Nhe-na nhu-nhe! Nhu-na na-en!(Hey! I'm not some kind of bottle cap fairy! Anyway, back to work!)",
"PasserBy_Chat_Roscaelifer_30130688_Name_01": "Cleaner Apin",
"PasserBy_Chat_Roscaelifer_30130689_08": "Ehn-ne ehn-ne ehn-ne, ehn-ne-ne! (Oh right, I've also fished up some things that aren't bottle caps. My senior said you'd happily take them, right?)",
"PasserBy_Chat_Roscaelifer_30130689_Name_01": "Cleaner Gar",
"PasserBy_Chat_Roscaelifer_30130694_01": "Nothing happens at the wishing pool. Which makes sense, because you never toss in a bottle cap to begin with.",
"PasserBy_Chat_Roscaelifer_30130695_EventName_01": "Fountain of the Bottle Cap Fairy Nameplate",
"PasserBy_Chat_Roscaelifer_30130696_05": "Ehn-ne, ehn-ne-ne ehn-ne. (We're playing Bangboo King Chess, but it's almost over... Our white king is already surrounded, and it's only a matter of time before we lose.)",
"PasserBy_Chat_Roscaelifer_30130696_13": "Ehn-ne ehn-nah? Ehn-ne! Ehn... (Wait... is that really how Bangboo King Chess is played? No, no, why am I, a Bangboo, asking a human this?! But maybe it's worth a try...)",
"PasserBy_Chat_Roscaelifer_30130698_02": "Ehn-ne-ehn, ehn-ehn-ehn-ne! (They actually let their Bangboo king push deep alone. Hah, I can't see how we lose this one!)",
"PasserBy_Chat_Roscaelifer_30130699_05": "Ehn-ne ehn-ne, ehn-ne... (I'm playing a game of Bangboo King Chess, and I can't see any way to win. Hold on...)",
"PasserBy_Chat_Roscaelifer_30130699_14": "Ehn-ne-ne? Ehn-ne ehn-ne, ne... (Are you teaching me how to play chess? This still has to be a hallucination, wait...)",
"PasserBy_Chat_Roscaelifer_30130702_02": "Ehn-ne-ehn-ehn, ehn-ne, ehn-ehn-ehn. (I was too confident... I didn't expect Bangboo King Chess to have so many variables.)",
"PasserBy_Chat_Roscaelifer_30130706_01": "Ehn-ne-en-nhe? Enn-ne? (You've memorized every step I taught you, right, Little Boo?)",
"PasserBy_Chat_Roscaelifer_30130706_09": "Ehn-ne, en-nhe-ehn-ne! Ehn-neh! (I've got a black tea Cuppa capsule, and I've got a Bread Bomb — voila! Black tea Cuppa Bread Bomb!)",
"PasserBy_Chat_Roscaelifer_30130706_10": "Ehn-ne... (Black tea and bread...)",
"PasserBy_Chat_Roscaelifer_30130706_17": "En-ne-neh! (I can dig in now!)",
"PasserBy_Chat_Roscaelifer_30130706_18": "En-neh! Enn-neh-en-ne-nhe, en! Nhe! (Alright! To celebrate the Doctor's new discovery and making friends with a new traveler, let's dip our bread in black tea together! Three, two, one!)",
"PasserBy_Chat_Roscaelifer_30130706_19": "And with that, the Bangboo plug both the Cuppa capsule and the Blissful Bread Bomb into the adapter, then jack the adapter's output cable into their receiving port.",
"PasserBy_Chat_Roscaelifer_30130706_20": "The adapter seems to have zero effect on Eous... Then there is a thud as Little Boo face-plants on the ground.\n\"Ehn! Ehn-ehn-ne, neh-ne-ehn-ne-ne nenenene... (Haha! Your training's not up to snuff yet, Boo. Down for the count before you even got a taste-taste-taste-taste-taste-taste...)\" \nAnother thud — and Dr. Bang goes down too.",
"PasserBy_Chat_Roscaelifer_30130706_27": "Enn... ne-ne, ehn-ne-nhe, en-nuh! (Ugh... this feels awful, so this is what bread dipped in tea tastes like. Those \"High Tea People\" are crazy!)",
"PasserBy_Chat_Roscaelifer_30130706_28": "En-neh-en-nhe-en-ne, en-nuh-nhu! (Don't lose heart, Little Boo! This deadly poison is actually delicious — we just don't have enough poison resistance yet! Look at our new friend here, he's still standing! His level must be way higher than ours, so he must've tasted something totally different!)",
"PasserBy_Chat_Roscaelifer_30130706_33": "Ehn-neh! En-neh-ne, neh-ne-ehn-ne! (That's right! You got this, Little Boo — and one day, you'll be friends with everyone!)",
"PasserBy_Chat_Roscaelifer_30130706_39": "What about the black tea and bread?",
"PasserBy_Chat_Roscaelifer_30130706_40": "En-nah! (This is it!)",
"PasserBy_Chat_Roscaelifer_30130706_41": "The Bangboo jabs its tiny hands at the little boxes on the table -- the ones that looked like little packs of gum. Turns out, those are black tea and bread-flavored data chips.",
"PasserBy_Chat_Roscaelifer_30130706_Name_02": "Little Boo",
"PasserBy_Chat_Roscaelifer_30130707_04": "En-nhe-ne, en-en-neh, nhe-en-ne. (Based on my observations, humans like to call us by our most defining trait plus \"boo\" at the end — like Patrolboo, Overtimeboo, Serverboo, stuff like that.)",
"PasserBy_Chat_Roscaelifer_30130707_Name_01": "Little Boo",
"PasserBy_Chat_Roscaelifer_30130708_08": "Ehn-en... en-nhe-ne! Nhe-nuh-enn-ne-ehn! (Sure, I only trained for 10 minutes and then passed out for 23 hours and 50 minutes... but no worries! Little Boo is totally making progress toward becoming a \"High Tea Master\"!)",
"PasserBy_Chat_Roscaelifer_30130708_18": "Nhe-ne! Ehn-ne! Nhe! Ehn-ne-en-nhe, ehn-nehh! Ehn-neh... neh! (No need, no need! We already pre-registered with a doctor this time, fast track! If anything goes wrong I'll take Little Boo to the clinic right away! Alright, let's get started — three, two, one... Now dig in!)",
"PasserBy_Chat_Roscaelifer_30130708_19": "Sure enough, as expected, the unexpected happens — Eous freezes up about 3 seconds after plugging in the data cable. Fortunately, the Bangboo are prepared this time. As Little Boo frantically shouts \"Ne–Ne–Ne–Next next next ti–ti–ti–time let's let's let's d–d–do do do,\" Dr. Bang has already hoisted him onto his head and bolted out of the teahouse, charging straight toward the clinic...",
"PasserBy_Chat_Roscaelifer_30130708_Name_01": "Little Boo",
"PasserBy_Chat_Roscaelifer_30130713_03": "I'm Violet, president of the Roscaelifer Merchant Delegation. No need for formalities, call me Violet.",
"PasserBy_Chat_Roscaelifer_30130713_06": "Leave",
"PasserBy_Chat_Roscaelifer_30130715_01": "Wuh-ne wuh-ne-nuh! (When I feel lost, I come here to draw on the wisdom of my seniors!)",
"PasserBy_Chat_Roscaelifer_30130715_03": "Wuh-ne! Wuh-ne-nuh! (Grant me endless power! Electromagnetic induction!)",
"PasserBy_Chat_Roscaelifer_30130715_05": "Wuh-ne! Wuh-ne-nuh! (We bring all the Bangboo together! Communications engineering!)",
"PasserBy_Chat_Roscaelifer_30130715_08": "Wuh-ne? Wuh-ne-ne-nuh! (Why not? I can feel an endless supply of tokens flowing through my Logic Core!)",
"PasserBy_Chat_Roscaelifer_30130716_04": "As everyone knows, the most important decision-making body in Roscaelifer is the Council of Representatives, beneath which sit smaller councils like the \t\nInterpellation and the Daily Council.",
"PasserBy_Chat_Roscaelifer_30130735_12": "That's it, I'm keeping it! But where though? Definitely not the shop. I can't keep it in the dorms either... Bonnie would totally lose it on me...",
"PasserBy_Chat_Roscaelifer_30130735_13": "The alley behind the shop maybe?",
"PasserBy_Chat_Roscaelifer_30130735_14": "Mm... yeah, that could work! Just leave the bowl and cat food out, and the kitty'll come eat on its own, right? I've got a bowl handy — do me a solid and keep an eye on the little guy while I grab it from the back!",
"PasserBy_Chat_Roscaelifer_30130735_15": "Maggie grabs the cat bowl and food, and you head together to the alley behind the shop.",
"PasserBy_Chat_Roscaelifer_30130735_16": "Alright, I'll just leave it here. Tin Master shouldn't notice... right? Oh, and keep this between us, okay?",
"PasserBy_Chat_Roscaelifer_30130735_17": "Got it. My lips are sealed.",
"PasserBy_Chat_Roscaelifer_30130735_18": "Thanks~ Next time you come by for tea, I'll make sure this table goes to you first!",
"PasserBy_Chat_Roscaelifer_30130737_02": "Ehn-ne... ehn-nhe-nuh, ehn-ne-ne-nhe-enn? (Hey well-traveled human... Are there, like, square cats out there in the world?)",
"PasserBy_Chat_Roscaelifer_30130737_03": "Of course not. Why do you ask?",
"PasserBy_Chat_Roscaelifer_30130737_06": "Ehn! Ehn-ne! Nhe-ne-en? Neh-ne? En-neh-nhe? (Ah! Did you hear it? It just meowed again! Is it hungry? How do you even feed a box cat? Does it eat teacups?)",
"PasserBy_Chat_Roscaelifer_30130737_07": "The kitten's behind the box!",
"PasserBy_Chat_Roscaelifer_30130737_08": "En-nah... enneh! En-neh-nah! (Is that so...? I'll stand on my tiptoes and take a look... Ah! It's just a normal kitty cat!)",
"PasserBy_Chat_Roscaelifer_30130737_Name_02": "Kitty",
"PasserBy_Chat_Roscaelifer_30130738_02": "The little cat hiding behind the box doesn't run away. Instead, it just lets out a cautious meow, as if asking, \"Are you good hoomans?\"",
"PasserBy_Chat_Roscaelifer_30130738_03": "Ehn-ne, en-nhe-ehn-ne! Ehn-neh! (Because this box in front of me keeps meowing... just like...)",
"PasserBy_Chat_Roscaelifer_30130738_04": "Stand on your tiptoes and look again.",
"PasserBy_Chat_Roscaelifer_30130738_05": "You can keep it in the alley behind the shop.",
"PasserBy_Chat_Roscaelifer_30130738_09": "Nhe-ne-en-nhe, enn-ne... en-neh-enn-ne... (I wanna adopt this little kitty, but I can't let Tin Master find out... He'd never allow cats in the shop... Where could I even hide it...?)",
"PasserBy_Chat_Roscaelifer_30130738_10": "There's another kitten in the alley behind the shop.",
"PasserBy_Chat_Roscaelifer_30130738_11": "Nhe-ne-en-nhe, enn-ne... en-neh-enn-ne... (Really? The alley behind our shop? I'll go have a look!)",
"PasserBy_Chat_Roscaelifer_30130738_12": "So Momo scoops up the kitty and heads to the alley behind the shop.",
"PasserBy_Chat_Roscaelifer_30130738_13": "En-nehna. En-neh-na... (So there really is a little kitty here... and there's a food bowl. Looks like someone's been taking care of it. Perfect, then you can keep each other company. No fighting now, okay? *Pat pat*...)",
"PasserBy_Chat_Roscaelifer_30130738_14": "Meow~",
"PasserBy_Chat_Roscaelifer_30130738_15": "Ehn-na ehn? Nhe-nhe, enh-na. Ehn-nha... (Oh, right... Could I ask to keep the kitten a secret from Tin Master? He hardly ever comes to the back entrance, so if it's just one little kitty, it probably won't get noticed...)",
"PasserBy_Chat_Roscaelifer_30130738_16": "No problem.",
"PasserBy_Chat_Roscaelifer_30130738_17": "Ehn nu! Ehn nheh ehn nu, nhe nhe! (Great! Thank you so much! I've gotta get back to work at the shop now. Come visit the little kitty whenever you've got time, okay?)",
"PasserBy_Chat_Roscaelifer_30130738_18": "And so, Momo returns to the store. As for the kitten Maggie adopted, it finally had a new friend from that day on.",
"PasserBy_Chat_Roscaelifer_30130738_Name_01": "Momo",
"PasserBy_Chat_Roscaelifer_30130739_02": "You can clearly tell this kitty is way more affectionate and clingy than the other one.",
"PasserBy_Chat_Roscaelifer_30130740_01": "No wonder Maggie and Momo also...",
"PasserBy_Chat_Roscaelifer_30130740_02": "Maggie and Momo? What's going on with them?",
"PasserBy_Chat_Roscaelifer_30130740_04": "The kitten sitting across from Agnes wastes no time and dives straight into the food. When Agnes tries to pet its back mid-meal, it hunches down instinctively, trying to dodge her hand. But in the end, temptation wins out, and the kitten stops resisting for the sake of the good eats.",
"PasserBy_Chat_Roscaelifer_30130740_16": "The kitten just flicks its tail and starts licking its paw... For some reason, it gives off an aloof, dismissive vibe...",
"PasserBy_Chat_Roscaelifer_30130740_20": "(And so, you tell Agnes about Maggie and Momo secretly keeping the kitten.)",
"PasserBy_Chat_Roscaelifer_30130740_21": "Ah, I see. There are already two cats in the alley behind the shop. Perfect, I'll just put this food bowl back there too. Wherever the bowl goes, that's where the cat stays. Simple as that~ Cats don't really care about anything else.",
"PasserBy_Chat_Roscaelifer_30130740_22": "I know we're supposed to keep it under wraps... but with more and more cats showing up in the back alley behind the teahouse, there's no way Tin Master won't catch on, right...?",
"PasserBy_Chat_Roscaelifer_30130740_23": "Agnes picks up the food bowl and heads to the back of the shop—the kitten is right on her heels.",
"PasserBy_Chat_Roscaelifer_30130740_24": "(When I have time, I should go to the back of the shop and see how the kittens get along.)",
"PasserBy_Chat_Roscaelifer_30130740_25": "(When I have time, I should go to the back of the shop and see how the kittens get along.)",
"PasserBy_Chat_Roscaelifer_30130742_05": "The decision had barely formed in your mind before a voice called out from behind. \"Welcome in. What can I get you today—\"",
"PasserBy_Chat_Roscaelifer_30130742_11": "That's such a relief! Oh, what a relief! At last, I can unburden myself of this guilt. I thought what I didn had cost you your life, but it turns out you're still alive and well...",
"PasserBy_Chat_Roscaelifer_30130742_21": "Fate brought you back, so why not just stick around? Stay. I'll set up a food bowl for you out back...",
"PasserBy_Chat_Roscaelifer_30130742_22": "The voice cut off abruptly at the sound of a cat's meow — Tin Master, whom the staff constantly warned you \"loathes cats,\" has finally arrived.",
"PasserBy_Chat_Roscaelifer_30130742_23": "Ah! Behind the shop...",
"PasserBy_Chat_Roscaelifer_30130742_24": "What's going on behind the shop? There are already a bunch of kittens back there. Just one extra bowl shouldn't be a big deal.",
"PasserBy_Chat_Roscaelifer_30130742_25": "You know about that cat behind the shop?",
"PasserBy_Chat_Roscaelifer_30130742_26": "Yeah, I spotted them a few days ago. No idea why they're hanging around behind the teahouse, but hey, fate works in mysterious ways! They're welcome to stay as long as they like. Anyway, time to put out the cat bowls. If you're into cats, feel free to tag along and check them out.",
"PasserBy_Chat_Roscaelifer_30130742_27": "So, you and Tin Master head to the alley behind the shop with the cat, and as luck would have it, you run right into Maggie and the others feeding the cats there.",
"PasserBy_Chat_Roscaelifer_30130742_28": "Oh my– so many babies showed up today!",
"PasserBy_Chat_Roscaelifer_30130742_29": "Ehn! Ehn-ne-en-nhe-nhe! Enn-en-ne-nhe. (Hey, don't steal food from someone else's bowl! You haven't even finished the food in your own bowl yet!)",
"PasserBy_Chat_Roscaelifer_30130742_30": "What a wholesome scene~ I should take a picture... Ah, M-Manager! When did you get here? These cats, we were just...",
"PasserBy_Chat_Roscaelifer_30130742_31": "Easy, Maggie. It's all good.",
"PasserBy_Chat_Roscaelifer_30130742_32": "It's okay. Actually, Tin Master...",
"PasserBy_Chat_Roscaelifer_30130742_33": "You help Tin Master explain the story of the kitten and the catnip to the two of them. The misunderstanding is finally cleared up.",
"PasserBy_Chat_Roscaelifer_30130742_34": "So that's what happened... The Manager was chasing after the little cat because he actually cared about it. That was kind of unexpected...",
"PasserBy_Chat_Roscaelifer_30130742_35": "I was surprised too. I did notice three little kittens hanging out behind the shop, but I had no idea you had taken them in.",
"PasserBy_Chat_Roscaelifer_30130742_36": "En-nah en-nah! (Not gonna lie, we just found out this morning too!)",
"PasserBy_Chat_Roscaelifer_30130742_37": "This morning before opening the shop, we each grabbed a bowl to feed the cats, and that's when we ran into each other. Everyone got quite a surprise. Agnes said no wonder she noticed more and more cats hanging around the shop lately. Turns out we'd each adopted one on our own!",
"PasserBy_Chat_Roscaelifer_30130742_38": "Since we've adopted them, let's treat them as part of the teahouse. No more hiding out back — they're welcome to hang around the shop whenever they want.",
"PasserBy_Chat_Roscaelifer_30130742_39": "En-nah! (Yippee!)",
"PasserBy_Chat_Roscaelifer_30130742_40": "So, did you name the cats yet?",
"PasserBy_Chat_Roscaelifer_30130742_41": "Ah... not yet! I've never had a cat before... What should I name it... Got any good ideas?",
"PasserBy_Chat_Roscaelifer_30130742_42": "Your cats, your call.",
"PasserBy_Chat_Roscaelifer_30130742_43": "I see... our cats... then how about we use our own names!",
"PasserBy_Chat_Roscaelifer_30130742_44": "Ehn-ne? (What do you mean?)",
"PasserBy_Chat_Roscaelifer_30130742_45": "Like mine's called Mag, Momo's is Mo, then there's Ag and Lil' Tin... Oh wait, would that be kinda disrespectful to Tin Master...",
"PasserBy_Chat_Roscaelifer_30130742_46": "Ehn-nhu! Nhe! (I agree! I like it!)",
"PasserBy_Chat_Roscaelifer_30130742_47": "Then I'm throwing my vote in too.",
"PasserBy_Chat_Roscaelifer_30130742_48": "Hmm– that just leaves Agnes. I'll ask her what she think when we take a break later~",
"PasserBy_Chat_Roscaelifer_30130742_49": "Ehn! En-ehn en-nuh-ehn! (Okay! Ah, Mo! Don't steal Lil' Tin's food!)",
"PasserBy_Chat_Roscaelifer_30130742_50": "Ha, time to head back. I can't leave Agnes to run the shop all by herself.",
"PasserBy_Chat_Roscaelifer_30130742_51": "Ehn, ehn-ne-ehn-ne-ne, ehn-ne-ne! (Oh right, human guest, here's a gift for you. Please Take it!)",
"PasserBy_Chat_Roscaelifer_30130742_52": "A gift? For me? That was unexpected.",
"PasserBy_Chat_Roscaelifer_30130742_53": "Ehn-ne-ehn-ne, ehn-ne-ehn-ne. (The kitty found this while rummaging through cardboard boxes. It had been buried under a towering stack for ages.)",
"PasserBy_Chat_Roscaelifer_30130742_54": "Consider it a little thank-you from the kittens for keeping their secret. Even though there's no need for secrets anymore~ Alright, we're heading back to the shop! Feel free to stick around if you want to hang out with the kittens.",
"PasserBy_Chat_Roscaelifer_30130742_55": "Oh, and keep an eye on Lil' Tin for me—make sure nobody's stealing food off her plate.",
"PasserBy_Chat_Roscaelifer_30130742_56": "Just like that, the teahouse staff head back inside. Not only do they feed them, they even let four kittens roam around the tea room...? Sounds pretty lively.",
"PasserBy_Chat_Roscaelifer_30130742_57": "Though... with this many cats around, there's gonna be cat hair all over the place...",
"PasserBy_Chat_Roscaelifer_30130742_Name_03": "Maggie",
"PasserBy_Chat_Roscaelifer_30130742_Name_04": "Momo",
"PasserBy_Chat_Roscaelifer_30130763_Name_02": "Little Boo",
"PasserBy_Chat_Roscaelifer_30130764_04": "Ehn-ne... enn-ne, ehn-nuh... (I don't really know either... They just told me to stand here, and if I wait a bit longer they'll treat me to a Bread Bomb...)",
"PasserBy_Chat_Roscaelifer_30130773_01": "Wuh-neh! Ehn-ne-nhe! (Right on time! Just what I'd expect from my most loyal human audience!)",
"PasserBy_Chat_Roscaelifer_30130773_02": "Wuh-ne! Wuh-neh-nhe! (The show is about to begin! Get ready to enjoy the performance!)",
"PasserBy_Chat_Roscaelifer_30130773_05": "Ehn-ne, wuh-nhe. (Today's play is called \"Legend of the Brave,\" adapted from the well-known legends of Roscaelifer.)",
"PasserBy_Chat_Roscaelifer_30130773_06": "Wuh-nhe-ne. (A perfect beginner's choice for someone who's interested in the world of stage drama.)",
"PasserBy_Chat_Roscaelifer_30130773_07": "Wuh-ne-nhe! Wuh-ne! (Alright, find yourself a seat, quick! We're about to kick things off!)",
"PasserBy_Chat_Roscaelifer_30130774_02": "Narrator: Wuh-ne. Enn-nehh... (Once upon a time, in an age before the Bangboo Kingdom existed. A ruthless Demon King destroyed the Bangboo homeland, forcing the Bangboo to wander endlessly...)",
"PasserBy_Chat_Roscaelifer_30130774_03": "Narrator: Ehen-ne, wuh-neh... (In the depths of endless despair, the greatest prophet among all Bangboo spoke to them...)",
"PasserBy_Chat_Roscaelifer_30130774_20": "Narrator: Wuh-ne-nhu... (And so the legend begins. \"The Brave\" and the \"Prophet\" finally set out on their journey to defeat the Demon King...)",
"PasserBy_Chat_Roscaelifer_30130774_21": "Narrator: Wuh-ne, enn-nhe... (The two traveled to a village called \"Foster\"...)",
"PasserBy_Chat_Roscaelifer_30130774_25": "Narrator: Wuh-ne-ne... (And so, the hero obtained the world's most indestructible armor. They then set off for the next village, \"Sekend\"...)",
"PasserBy_Chat_Roscaelifer_30130774_30": "Narrator: Wuh-ne-ne... (With the rare gem in hand, our heroes pressed on, rolling into the final village — \"Lahst\"...)",
"PasserBy_Chat_Roscaelifer_30130774_36": "Narrator: Wuh-nhe-ne... (After collecting all the treasures, \"the Brave\" and the \"Prophet\" finally reached the \"Demon King's\" palace.)",
"PasserBy_Chat_Roscaelifer_30130774_47": "Wuh-ne-ne— (The hero plunged the sacred sword into the ground before him, then declared in a loud voice—)",
"PasserBy_Chat_Roscaelifer_30130775_01": "Wuh-ne! Wuh-ne-ne! (You're here! Today's drama wouldn't have happened without you!)",
"PasserBy_Chat_Roscaelifer_30130775_02": "Wuh-ne! Wuh-neh-nhe! (The show is about to begin! Get ready to enjoy the performance!)",
"PasserBy_Chat_Roscaelifer_30130775_05": "Ehn-ne, wuh-nhu! (Today's stage play is called \"Meteor Strike,\" and you're probably pretty familiar with it — after all, I wrote this script based on stories from your companion Eous!)",
"PasserBy_Chat_Roscaelifer_30130775_06": "Wuh-nhe-ne! (Eous will also make a special appearance — let's see just how good your friend's acting chops really are!)",
"PasserBy_Chat_Roscaelifer_30130775_07": "Wuh-ne-nhe! Wuh-ne! (Alright, find yourself a seat, quick! We're about to kick things off!)",
"PasserBy_Chat_Roscaelifer_30130776_15": "Narrator: Wuh-ne, enn-neh! (Section 66 of the Hollow Special Operations swiftly dived into the Hollow, launching a pursuit against the fleeing Girbring...)",
"PasserBy_Chat_Roscaelifer_30130776_16": "Narrator: Wuh-ne-ne! (The swiftest in action, \"Harutada\" is the first to spot Girbring!)",
"PasserBy_Chat_Roscaelifer_30130778_Name_01": "Caring Girl",
"PasserBy_Chat_Roscaelifer_30130778_Name_02": "Bookworm Boy",
"PasserBy_Chat_Roscaelifer_30130780_06": "But their chess rules are super weird — hardly any humans can even wrap their heads around it. I only remember the name... \"Bangboo King Chess.\"",
"PasserBy_Chat_Roscaelifer_30130788_01": "Ehn-ne-enn-nhe, wuh-ne-wuh-nuh-uhn-ne! (Welcome back! I just waxed the floors of Amber Hall — watch your step and no running, please.)",
"PasserBy_Chat_Roscaelifer_30130788_03": "Ehn-ne, wuh-ne-en-nhe, nhe-uhn-en. (Thanks for the kind words — I take real pride in the work. Though sometimes there just aren't enough of us to keep up, ya know? The little ones cause more trouble than they fix half the time.)",
"PasserBy_Chat_Roscaelifer_30130788_04": "Ehn-ne, wuh-ne-ne-wuh-enn... (Wish someone would just set up some proper training already...)",
"PasserBy_Chat_Roscaelifer_30130788_09": "Ehn-ne-nhe-wuh-ne, wuh-ne-enn-nhe... (So there are Bangboo like that in the surface urban area too, huh... I'd love to meet one someday...)",
"PasserBy_Chat_Roscaelifer_30130788_10": "Ehn-ne-nhe-ne, wuh-ne-en-wuh-ne... (So there are cleaning companies like that in the urban area down the surface, huh... I'd love to check it out sometime...)",
"PasserBy_Chat_Roscaelifer_30130791_04": "Oh, we're talking about Bangboo King Chess! You know it, right? It's the game Bangboo are always playing in the park!",
"PasserBy_Chat_Roscaelifer_30130791_18": "Relax, we're not gonna go full Bangboo on each other with punches and kicks — worst case, maybe a pillow attack!",
"PasserBy_Chat_Roscaelifer_30130806_03": "Leave",
"PasserBy_Chat_Roscaelifer_30130807_01": "Wuh-ne. (No casual chit-chat during duty hours.)",
"PasserBy_Chat_Roscaelifer_30130807_03": "Wuh! Enn-neh-ne! (Oh! Great, when you've got trouble, call on Patrolboo!)",
"PasserBy_Chat_Roscaelifer_30130807_04": "Wuh-ne-ne! (That doesn't count as just chit-chat then — I'm fulfilling my duty to serve the citizens!)",
"PasserBy_Chat_Roscaelifer_30130807_06": "Wuh-ne! Enn-nhe! (Airspace Patrol's security booth — Bangboo on duty, 24/7! No matter what goes down or where, we'll be there in a flash!)",
"PasserBy_Chat_Roscaelifer_30130807_07": "Wuh-ne-ne! (On top of that, Patrolboo regularly patrol the main streets. Everything we do is to give the citizens of Booastrum the safest living environment possible!)",
"PasserBy_Chat_Roscaelifer_30130807_08": "Wuh-nhe-ne! (So, if you spot my colleagues out on the streets, make sure you give 'em a proper salute!)",
"PasserBy_Chat_Roscaelifer_30130808_01": "Wuh-nhe-ne! (For a Patrolboo, guarding CCD Square is a total honor!)",
"PasserBy_Chat_Roscaelifer_30130808_03": "Wuh-ne-enn-nhe-ne... (This here's CCD Square — west side connects to Beckford commercial street, east side links up with Bangboo living district's Gear Street, got the Airspace Control Tower at its back and the Central Hub Station right underfoot...)",
"PasserBy_Chat_Roscaelifer_30130808_04": "Wuh-nhe-ne! (Even something as major as a Council meeting goes down right here in the plaza, out in the open!)",
"PasserBy_Chat_Roscaelifer_30130808_05": "Wuh-nhe! (CCD Square — truly the sky's most unbreakable fortress!)",
"PasserBy_Chat_Roscaelifer_30130809_01": "Wuh-ne! Wuh-nhu? (Human citizen, this direction leads to Gear Street! Did you take a wrong turn?)",
"PasserBy_Chat_Roscaelifer_30130809_03": "Wuh-neh! Wuh-ne-ne! (That's the Bangboo residential area! No offense, but that place isn't really meant for human citizens!)",
"PasserBy_Chat_Roscaelifer_30130809_05": "Ehn-ne...wuh-nhe-ne! (With houses even tinier and more compact than those on Beckford Street, plus a ton of Bangboo-friendly facilities... long story short, Gear Street can easily meet every Bangboo's daily needs!)",
"PasserBy_Chat_Roscaelifer_30130809_06": "Wuh-ne! Wuh-nhe-ne-nhu. (But! Then again — for Bangboo who value their \"spiritual life,\" Gear Street just won't cut it.)",
"PasserBy_Chat_Roscaelifer_30130809_07": "Wuh-nhe-ne! (After all, the most exciting entertainment in Booastrum is right on Beckford Street!)",
"PasserBy_Chat_Roscaelifer_30130810_01": "Wuh-nhu-ne? (Hello there! You've reached the self-service health station at Aurelia Academy's medical bay. How can I assist you today?)",
"PasserBy_Chat_Roscaelifer_30130810_02": "Ehn-ne-wuh-nhe-enn-ne. (Press 1 to ask about health, press 2 to Pre-Register for a check-up, press 3 for complaints and feedback.)",
"PasserBy_Chat_Roscaelifer_30130810_04": "Enn-ne-wuh-nhu-en-ne. (In case you missed that, allow me to repeat: Press 1 to ask about health, press 2 to Pre-Register for a check-up, press 3 for complaints and feedback.)",
"PasserBy_Chat_Roscaelifer_30130810_09": "Wuh-nhe-ne? (Alright, so what kind of health issues are you dealing with today?)",
"PasserBy_Chat_Roscaelifer_30130810_12": "Ehn-ne, wuh-nhe. (If the fever is accompanied by symptoms like fainting or mood swings, don't sweat it — that's just your inner psychic power awakening.)",
"PasserBy_Chat_Roscaelifer_30130810_13": "Wuh-ne-nhe. (There's a highly authoritative illustrated guide that documents this condition in detail — my answer is totally backed up, so don't go doubting me.)",
"PasserBy_Chat_Roscaelifer_30130810_14": "Wuh-ne-enn-nhe. (Thank you for using the self-service health station. Medical assistance is available anytime.)",
"PasserBy_Chat_Roscaelifer_30130810_15": "Wuh-ne-ne. (Excellent. Great to know that you're in good health.)",
"PasserBy_Chat_Roscaelifer_30130810_16": "Wuh-nhu. (Hope you keep it up.)",
"PasserBy_Chat_Roscaelifer_30130810_17": "Wuh-nhe-ne? (Alright, there are two medical checkups coming up soon — which batch would you like to pre-register for?)",
"PasserBy_Chat_Roscaelifer_30130810_20": "Wuh-ne-nhe. (First batch is exclusively for children under twelve. Your age doesn't match — you've been automatically bumped to the second batch.)",
"PasserBy_Chat_Roscaelifer_30130810_21": "Ehn-ne... wuh-neh. (The second batch is reserved for underage students. You seem to also... never mind. Please join the second batch for your medical exam in one week. No extensions.)",
"PasserBy_Chat_Roscaelifer_30130810_22": "Wuh-ne... Wuh-nhe... (The second batch is reserved for underage students. Your age does not meet the requirements... Redirecting you to the first batch...)",
"PasserBy_Chat_Roscaelifer_30130810_23": "Wuh-ne-enn-ne. (Oh... The first round of check-ups is exclusively for children under twelve. Please come back for the second batch in a week. No exceptions after the deadline.)",
"PasserBy_Chat_Roscaelifer_30130810_24": "Wuh-ne-nhe? (Alright, do you have any complaints about our medical services?)",
"PasserBy_Chat_Roscaelifer_30130810_27": "Enn-ne. Wuh-ne. (Your feedback is very important to us. We will actively take your opinions into consideration for improvement.)",
"PasserBy_Chat_Roscaelifer_30130810_28": "Wuh-ne-ne. (Aurelia Academy's medical services are definitely going to get even better.)",
"PasserBy_Chat_Roscaelifer_30130810_29": "Wuh-ne. Enn-nhe! (Got it. I read you loud and clear on that secret code. Looks like you're not in need of any health services right now — stay healthy out there!)",
"PasserBy_Chat_Roscaelifer_30130812_01": "Wuh-neh-ne~ (Hello, this is the Roscaelifer Weather Booth~ Care to know tonight's forecast?)",
"PasserBy_Chat_Roscaelifer_30130812_04": "Wuh-ne... (Okay, relaying observation results now...)",
"PasserBy_Chat_Roscaelifer_30130812_06": "Wuh-nhe-ne~ (Tonight's forecast — clear skies~)",
"PasserBy_Chat_Roscaelifer_30130812_10": "Ehn-ne, wuh-nhu! (Thank you for your support! The Weather Booth are always here to bring you the most up-to-date weather reports, citizens!)",
"PasserBy_Chat_Roscaelifer_30130813_01": "Wuh-neh-ne~ (Hello, this is the Roscaelifer Weather Booth~ Care to know tonight's forecast?)",
"PasserBy_Chat_Roscaelifer_30130813_04": "Wuh-ne... (Okay, relaying observation results now...)",
"PasserBy_Chat_Roscaelifer_30130813_06": "Wuh-neh-ne~ (It's raining tonight~)",
"PasserBy_Chat_Roscaelifer_30130813_08": "Wuh-nhe. (Due to the high volume of sighing in the park today, air pressure is low — high chance of evening rainfall.)",
"PasserBy_Chat_Roscaelifer_30130813_10": "Ehn-ne, wuh-nhu! (Thank you for your support! The Weather Booth are always here to bring you the most up-to-date weather reports, citizens!)",
"PasserBy_Chat_Roscaelifer_30130814_01": "Wuh-neh-ne~ (Hello, this is the Roscaelifer Weather Booth~ Care to know tomorow's forecast?)",
"PasserBy_Chat_Roscaelifer_30130814_04": "Wuh-ne... (Okay, relaying observation results now...)",
"PasserBy_Chat_Roscaelifer_30130814_06": "Wuh-ne-nhe~ (Tomorrow's forecast — sunny skies~)",
"PasserBy_Chat_Roscaelifer_30130814_08": "Wuh-nhe. (Since I've got the day off tomorrow, it's definitely gonna be sunny.)",
"PasserBy_Chat_Roscaelifer_30130814_10": "Ehn-ne, wuh-nhu! (Thank you for your support! The Weather Booth are always here to bring you the most up-to-date weather reports, citizens!)",
"PasserBy_Chat_Roscaelifer_30130815_01": "Wuh-neh-ne~ (Hello, this is the Roscaelifer Weather Booth~ Care to know tomorow's forecast?)",
"PasserBy_Chat_Roscaelifer_30130815_04": "Wuh-ne... (Okay, relaying observation results now...)",
"PasserBy_Chat_Roscaelifer_30130815_06": "Wuh-ne-ne~ (Tomorrow's forecast — rain~)",
"PasserBy_Chat_Roscaelifer_30130815_10": "Ehn-ne, wuh-nhu! (Thank you for your support! The Weather Booth are always here to bring you the most up-to-date weather reports, citizens!)",
"PasserBy_Chat_Roscaelifer_30130816_01": "Wuh-neh-ne? (Come on — what were your observations while floating today?)",
"PasserBy_Chat_Roscaelifer_30130816_02": "Wuh-nhe-ne~ (There are actually more humans in the park today than Bangboo~)",
"PasserBy_Chat_Roscaelifer_30130816_03": "Wuh-ne~ (Oh great~ Got more?)",
"PasserBy_Chat_Roscaelifer_30130816_04": "Wuh-ne-neh. (What a shame for the black side in today's chess match — they blew it with one wrong move. They could've won.)",
"PasserBy_Chat_Roscaelifer_30130816_05": "Wuh-ne~ Enn-ne! (Incredible~ Looks like you're real good at thinking on the job!)",
"PasserBy_Chat_Roscaelifer_30130816_06": "Wuh-nhe-ne? (So, any observations about tonight's weather?)",
"PasserBy_Chat_Roscaelifer_30130816_07": "Wuh-nah~ (No~)",
"PasserBy_Chat_Roscaelifer_30130816_08": "Wuh-ne-nhe! (Great~ You did everything except the actual work!)",
"PasserBy_Chat_Roscaelifer_30130817_01": "Wuh-neh-nhe! (I made a new discovery today, and this discovery might just make me love my job even more!)",
"PasserBy_Chat_Roscaelifer_30130817_02": "Enn-ne-nhe! Wuh-ne? (Surprises are everywhere on the job! What'd you find?)",
"PasserBy_Chat_Roscaelifer_30130817_03": "Wuh-neh-ne... (When we're working up in the sky, all it takes is just a little drift toward the bus route...)",
"PasserBy_Chat_Roscaelifer_30130817_04": "Wuh-ne! En-nhe? (Hey! Isn't that super dangerous?)",
"PasserBy_Chat_Roscaelifer_30130817_05": "Wuh-ne-neh... (And hang the clothes on a passing bus just like that...)",
"PasserBy_Chat_Roscaelifer_30130817_06": "Wuh-nah-ne? (Really not gonna get clipped by a bus if you do that?)",
"PasserBy_Chat_Roscaelifer_30130817_07": "Ehn-ne — wuh-nehh! (And then you get to enjoy flying a kite — obviously, I'm the kite!)",
"PasserBy_Chat_Roscaelifer_30130817_08": "Wuh-nhu-ne! (Nope, nope, nope — my logic core can not handle that!)",
"PasserBy_Chat_Roscaelifer_30130817_09": "Wuh-ne! (So, brave Bangboo enjoy the world first!)",
"PasserBy_Chat_Roscaelifer_30130818_01": "Ehn-ne! Ehn-ne-ne! (Today, I finally get to ditch work and go on vacay! I need an outfit that's chill and stylish — nothing I'd ever wear to the office!)",
"PasserBy_Chat_Roscaelifer_30130818_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130819_01": "Ehn-ne! Enn-nhe-ne! (Today's Rosetta Data is waiting for me to crunch it! Hook me up with a work outfit made just for Databoo!)",
"PasserBy_Chat_Roscaelifer_30130819_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130820_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130821_01": "Enn-ne! Ehn-nhu-ne! (Get me the sharpest, most commanding patrol uniform you've got! Patrolboo's keeping Booastrum safe today!)",
"PasserBy_Chat_Roscaelifer_30130821_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130822_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130823_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130824_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130825_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130826_01": "Ehn-ne! Enn-nhe-ne! (Now I'm Bangboo's favorite beautiful young lady! Good Samaritan, take this thank-you gift!)",
"PasserBy_Chat_Roscaelifer_30130826_Name_01": "Belleboo",
"PasserBy_Chat_Roscaelifer_30130831_07": "Of course, as a floating city built jointly by humans and Bangboo, Roscaelifer provides public services and social welfare support for both humans and Bangboo alike. If you ever run into trouble in daily life, feel free to come to us for assistance.",
"PasserBy_Chat_Roscaelifer_30130832_07": "Per safety regulations, both the Energy Hub and the Computing Center are classified as Restricted Areas. Unauthorized access is strictly prohibited.",
"PasserBy_Chat_Roscaelifer_30130832_12": "The Energy Hub powers the city by harvesting Ether energy. Due to its proximity to the Scamall Hollow, certain details are kept confidential for safety and security reasons. We appreciate your understanding.",
"PasserBy_Chat_Roscaelifer_30130832_Name_01": "Lobby Receptionist",
"PasserBy_Chat_Roscaelifer_30130833_Name_01": "Lobby Receptionist",
"PasserBy_Chat_Roscaelifer_30130834_02": "Ehn-ehn-ehn-ne-ne-ehn! (Such a majestic mount — all the other Bangboo are gonna be SO jealous!)",
"PasserBy_Chat_Roscaelifer_30130834_03": "Whir-wuh! Neh-wuh-wuh! Wuh-neh, neh-neh! (Back off! Keep your hands off the Station Master! This here's the oldest, most respected turtle we got!)",
"PasserBy_Chat_Roscaelifer_30130834_04": "Wuh-neh, wuh-neh! (If you wanna disrespect the Station Master, you'll have to get through me first!)",
"PasserBy_Chat_Roscaelifer_30130834_Name_01": "Eager Bangboo",
"PasserBy_Chat_Roscaelifer_30130834_Name_02": "Bangboo Security",
"PasserBy_Chat_Roscaelifer_30130835_Name_01": "Young Lady in the Know",
"PasserBy_Chat_Roscaelifer_30130835_Name_02": "Curious Boy",
"PasserBy_Chat_Roscaelifer_30130836_01": "Now that everything's ready, pull out the application for the \"First Human-Bangboo Glow Crawl Night Walk\" and give it one more check. We can't afford any mistakes.",
"PasserBy_Chat_Roscaelifer_30130836_02": "If this joint event with the Bangboo goes smoothly, we're totally landing that long-term contract!",
"PasserBy_Chat_Roscaelifer_30130836_05": "What?! Without that application, we can't hold the event! And if we can't hold the event, we'll never become Roscaelifer's Crawl King!",
"PasserBy_Chat_Roscaelifer_30130836_06": "Without the Crawl King's leadership, the crawl event will collapse! Humans and Bangboo alike will fall into despair, Roscaelifer will descend into chaos, and total disaster will follow!",
"PasserBy_Chat_Roscaelifer_30130836_Name_01": "Dedicated Citizen",
"PasserBy_Chat_Roscaelifer_30130836_Name_02": "Bangboo Representative",
"PasserBy_Chat_Roscaelifer_30130836_Name_03": "Careless Citizen",
"PasserBy_Chat_Roscaelifer_30130837_02": "But boss, do you really think anyone'll show up for something this weird? Are humans and Bangboo actually gonna join?",
"PasserBy_Chat_Roscaelifer_30130837_03": "Of course! Just go to any park — Bangboo are already crawling around all over the place!",
"PasserBy_Chat_Roscaelifer_30130837_Name_01": "Careless Citizen",
"PasserBy_Chat_Roscaelifer_30130837_Name_02": "Dedicated Citizen",
"PasserBy_Chat_Roscaelifer_30130838_02": "Lower-Level Energy Hub",
"PasserBy_Chat_Roscaelifer_30130840_Name_01": "Dazed Employee",
"PasserBy_Chat_Roscaelifer_30130842_Name_01": "Sad Bangboo",
"PasserBy_Chat_Roscaelifer_30130843_Name_01": "Serious Surveyor",
"PasserBy_Chat_Roscaelifer_30130843_Name_02": "Serious-Looking Surveyor",
"PasserBy_Chat_Roscaelifer_30130844_06": "Ehn-ne-ne! Ehn-ne-ne! Ehn-ne! (A headless ghost appears after the lightning strikes and sucks my logic core right into its mouth! That's exactly how it works in movies!)",
"PasserBy_Chat_Roscaelifer_30130844_13": "Ehn? Ehn-ne ehn-ne-ne ehn-ne? (For real? There's actually a uman Patroller who watched a horror movie and can't even walk straight after dark?)",
"PasserBy_Chat_Roscaelifer_30130844_15": "Officer Gerant...",
"PasserBy_Chat_Roscaelifer_30130844_Name_01": "Reluctant Patroller",
"PasserBy_Chat_Roscaelifer_30130844_Name_02": "Dimwitted Patroller",
"PasserBy_Chat_Roscaelifer_30130845_Name_01": "Dimwitted Patroller",
"PasserBy_Chat_Roscaelifer_30130845_Name_02": "Reluctant Patroller",
"PasserBy_Chat_Roscaelifer_30130848_03": "Ehn-ehn-ne-ne! (Little Bangboo like me get knocked over all the time!)",
"PasserBy_Chat_Roscaelifer_30130848_07": "Ehn-ehn! Ehn-ne-ne-ne ehn! Ehn-ne ehn-ne! (This is Bangboo Street — humans, stick to the moving walkway lane!)",
"PasserBy_Chat_Roscaelifer_30130848_Name_01": "Administrative Affairs Department Staff",
"PasserBy_Chat_Roscaelifer_30130848_Name_02": "Raging Bangboo",
"PasserBy_Chat_Roscaelifer_30130848_Name_03": "Dominant Bangboo",
"PasserBy_Chat_Roscaelifer_30130848_Name_04": "Excited Bangboo",
"PasserBy_Chat_Roscaelifer_30130849_Name_01": "Raging Bangboo",
"PasserBy_Chat_Roscaelifer_30130849_Name_02": "Administrative Affairs Department Staff",
"PasserBy_Chat_Roscaelifer_30130849_Name_03": "Excited Bangboo",
"PasserBy_Chat_Roscaelifer_30130849_Name_04": "Dominant Bangboo",
"PasserBy_Chat_Roscaelifer_30130850_05": "Wuh-neh-neh, wuh-neh! Wuh-neh, wuh-neh... (Station Master! Thank goodness you're alright! I was wondering why you hadn't come back upstairs yet...)",
"PasserBy_Chat_Roscaelifer_30130850_07": "Wuh-neh, wuh-neh, wuh-neh. Wuh-neh-wuh. (Strange... The Station Master has roamed this tower for years, and something like this has never happened before.)",
"PasserBy_Chat_Roscaelifer_30130850_08": "Wuh-neh, wuh-neh, wuh-wuh-neh. Wuh-neh! (Good thing you found it in time. Here, take this little gift as thanks!)",
"PasserBy_Chat_Roscaelifer_30130850_Name_01": "Security Bangboo",
"PasserBy_Chat_Roscaelifer_30130851_Name_01": "Burned-Out Employee",
"PasserBy_Chat_Roscaelifer_30130852_Name_01": "CCD Programmer",
"PasserBy_Chat_Roscaelifer_30130853_06": "Ne-ehn-ehn-ehn-ne, ehn-ne ehn-ne-ne! (We're Vaultwatch — the future number-one reporters in all of Roscaelifer! No secret escapes our notice!)",
"PasserBy_Chat_Roscaelifer_30130853_Name_01": "Excited Boy",
"PasserBy_Chat_Roscaelifer_30130853_Name_02": "Confident Bangboo",
"PasserBy_Chat_Roscaelifer_30130854_01": "Wuh-neh, neh-wuh-neh. (You are entering the Airspace Control Tower. Please follow regulations and cooperate with security checks.)",
"PasserBy_Chat_Roscaelifer_30130854_02": "Wuh-neh, wuh-neh, wuh-neh, neh-wuh-neh. (Welcome to the Airspace Control Tower. This is the Booastrum General Service Hall on the first floor.)",
"PasserBy_Chat_Roscaelifer_30130854_03": "Neh-wuh-wuh, wuh-neh. (If you need help finding your destination, please head to the information desk ahead.)",
"PasserBy_Chat_Roscaelifer_30130854_Name_01": "Order-Keeping Patrol Bangboo",
"PasserBy_Chat_Roscaelifer_30130865_02": "Thinking back on it, I just got totally played by Mei.",
"PasserBy_Chat_Roscaelifer_30130867_01": "Wuh-ne-ne! (Behold the mind-blowing sound of the Banghooray Harmony Choir!)",
"PasserBy_Chat_Roscaelifer_30130867_02": "Wuh-ne! (\"Come Live\"!)",
"PasserBy_Chat_Roscaelifer_30130868_01": "Wuh-neh-ne! (Feast your ears on the sounds of the Banghooray Harmony Choir!)",
"PasserBy_Chat_Roscaelifer_30130868_02": "Wuh-nuh! (\"Booastrum Holiday\"!)",
"PasserBy_Chat_Roscaelifer_30130869_01": "Wuh-neh-ne! (Presenting the dreamlike sounds from the Banghooray Harmony Choir!)",
"PasserBy_Chat_Roscaelifer_30130869_02": "Wuh-ne! (\"DANEDANE\"!)",
"PasserBy_Chat_Roscaelifer_30130870_01": "Wuh-ne-nuh! (Presenting the delusional voices of the Banghooray Harmony Choir!)",
"PasserBy_Chat_Roscaelifer_30130871_01": "Ne-ehn-ehn-nhe, enn-nhe! (Welcome to the Computing Center — you're officially part of the CCD now! We've been waiting for an exceptional little Bangboo just like you!)",
"PasserBy_Chat_Roscaelifer_30130871_02": "Ehn? Enn-en-nhe-nhe-nuh! (M–Me? Thanks... but please don't get your hopes up!)",
"PasserBy_Chat_Roscaelifer_30130871_03": "Ehn-ne-enn-nhe-ne! (No worries, just relax — everyone's like this when they first start out! You'll be a seasoned pro before you know it. After all, you've still got decades of shifts ahead of you!)",
"PasserBy_Chat_Roscaelifer_30130871_04": "Enn... (That sounds like forever...)",
"PasserBy_Chat_Roscaelifer_30130871_05": "Enn-ehn-nhe-ne, ehn-ne-ne-enn! (To help you get up to speed faster, let me give you the rundown on the Computing Center — its official name is the \"CCD Computing Center\"!)",
"PasserBy_Chat_Roscaelifer_30130871_06": "En, ehn-ne-nhu. (As the core computational area of Roscaelifer, this place houses the most sophisticated top-tier instruments around. From monitoring Rosetta Data all the way down to running the weather forecast every day — it all happens right here.)",
"PasserBy_Chat_Roscaelifer_30130871_07": "Ne-ehn-en, en-nhe-enn-nhu! (Over here, you can check out the massive stele that serves as data relay nodes, 3D holographic building projections, and even some seriously imposing Bangboo combat mechs!)",
"PasserBy_Chat_Roscaelifer_30130871_08": "Ehn-neh, enn-nhe-ne, en-ehen! (Don't worry though, we won't throw anything too tough at a newly onboarded Bangboo! You can start with... organizing files!)",
"PasserBy_Chat_Roscaelifer_30130871_09": "Enn-ne? Enn-ehn-ne...(Filing paperwork? But I'm an algorithm engineering Bangboo...)",
"PasserBy_Chat_Roscaelifer_30130871_10": "Enn-en-nhe-ne, enn-ne! (No worries, I used to be a software development Bangboo! Now I'm a fully leveled-up front desk receptionist!)",
"PasserBy_Chat_Roscaelifer_30130872_01": "Enn-ne? Nhe-enn-ne! (Ugh, seriously?! One batch done, another batch shows up... When does this ever end?!)",
"PasserBy_Chat_Roscaelifer_30130872_02": "Ennh-neh-en-nhe? (Don't tell me our lives are seriously gonna waste away buried under a mountain of paperwork?)",
"PasserBy_Chat_Roscaelifer_30130872_03": "Nhe-en, nhe-enn-en. (In the Computing Center, catching a glimpse of actual sunlight? Yeah, good luck with that.)",
"PasserBy_Chat_Roscaelifer_30130872_04": "Enn-ne-ehn-nhe... (Hey, you gotta understand — we've got to earn our own batteries! That's just the price we pay...)",
"PasserBy_Chat_Roscaelifer_30130872_05": "Nhe-enn-ehn... (If you wanna break away from this situation, there's only one way...)",
"PasserBy_Chat_Roscaelifer_30130872_07": "Enn-ehn-ne... (I'll count down 3, 2, 1, and we'll say it together...)",
"PasserBy_Chat_Roscaelifer_30130872_08": "Enn-neh! (Hurry up, sort those files, and clock out early!)",
"PasserBy_Chat_Roscaelifer_30130872_09": "Nhe-enn! (I quit! Time to find a new job!)",
"PasserBy_Chat_Roscaelifer_30130872_11": "Enh-ne... (Nothing. I didn't say anything...)",
"PasserBy_Chat_Roscaelifer_30130872_Name_01": "Sharp Junior",
"PasserBy_Chat_Roscaelifer_30130873_01": "Ehn-ne? En-nhe! (When are the enemies gonna show up already? My mech is itching for a fight!)",
"PasserBy_Chat_Roscaelifer_30130873_02": "Enn-en-ehn-ne. (Don't feel bad — even a veteran pilot like me barely gets to see an enemy that often.)",
"PasserBy_Chat_Roscaelifer_30130873_03": "Ehn-ne? Enn-en-neh! (So what am I supposed to do? If I'm just standing guard, my pilot skills are gonna get rusty!)",
"PasserBy_Chat_Roscaelifer_30130873_04": "Enn-ne-nhe! (Let me teach you a trick — you can visualize your attack form in your mind to sharpen your skills!)",
"PasserBy_Chat_Roscaelifer_30130873_05": "En-neh-enn! (Let me show you how it's done... Ahem, target locked, all systems go, Bangboo flying kick — Eradication Mode activated!)",
"PasserBy_Chat_Roscaelifer_30130873_06": "En-neh! (I get it... My mech is mine to protect! Fist of justice, let's roll!)",
"PasserBy_Chat_Roscaelifer_30130873_07": "Enn-ne-ne-neh! (That's it, that's the vibe! You've totally got it!)",
"PasserBy_Chat_Roscaelifer_30130873_Name_01": "Expectant New Guard",
"PasserBy_Chat_Roscaelifer_30130874_01": "Enn-ehn-neh-ne! (I think we can level up our efficiency and quality by diving into smart tools — and score that promotion and raise while we're at it!)",
"PasserBy_Chat_Roscaelifer_30130874_02": "You sure that once we get these smart tools, we'll be getting raises and promotions instead of being... optimized?",
"PasserBy_Chat_Roscaelifer_30130874_03": "En-neh-nhu, ehn-ne! (No, just that won't cut it — you're playing it way too safe!)",
"PasserBy_Chat_Roscaelifer_30130874_04": "Enn-en-ne-nhe-ehn-enn! (We should use smart tools to handle all the repetitive stuff, cut down the total workload, and on top of the raises and promotions — boom — four days on, three days off!)",
"PasserBy_Chat_Roscaelifer_30130874_06": "But if I could get one extra day off, I can't imagine how happy I'd be!",
"PasserBy_Chat_Roscaelifer_30130874_07": "Wait... what if my boss notices the workload dropped and just piles on more stuff?",
"PasserBy_Chat_Roscaelifer_30130874_08": "Ehn-ne-nhe! (Rush up to him and object!)",
"PasserBy_Chat_Roscaelifer_30130874_09": "Ehn-ne-nhe! (Anyone who messes with our break time is gonna get wrecked!)",
"PasserBy_Chat_Roscaelifer_30130875_01": "Ehn-ne, enn-nhe. (Okay, sure, I am seven months old, but I'm not due for maintenance yet.)",
"PasserBy_Chat_Roscaelifer_30130875_02": "Ehn-en-ne-nhe-ne? (Why is there always this buzzing sound in my ears?)",
"PasserBy_Chat_Roscaelifer_30130875_03": "Ehn-ne-enn-enn. (There's nothing in here.)",
"PasserBy_Chat_Roscaelifer_30130875_04": "Nhe-en-ehn, enn-ne... (Am I actually getting old? Do I need to go back to the factory for repairs...?)",
"PasserBy_Chat_Roscaelifer_30130876_01": "Ehn-ne-nhe, wuh-ne... (They say that when late night hits, a driverless air bus appears somewhere in the city...)",
"PasserBy_Chat_Roscaelifer_30130876_02": "Ehn-en-ne-enn-ehn! (I know, I know — the second we hop on, we become the protagonists of a fantasy novel and waltz right into the magic school!)",
"PasserBy_Chat_Roscaelifer_30130876_03": "Wuh-ne-neh-nhe-en-enn! (How did you know I've been wanting to learn magic for ages!)",
"PasserBy_Chat_Roscaelifer_30130876_04": "Wuh-en-nehh! (In the older urban legends, this ghost bus heads to the Glitch Alley... but honestly, your version is way more interesting!)",
"PasserBy_Chat_Roscaelifer_30130876_05": "Wuh-en-ne-nhe-ne-enn! (This version's been around long enough, and it's got zero fantasy vibes — time for an upgrade!)",
"PasserBy_Chat_Roscaelifer_30130876_06": "Ne-enn? (Glitch Alley? Hasn't that stop been abandoned for ages?)",
"PasserBy_Chat_Roscaelifer_30130876_07": "Ehn-ne-nhe-enn! (Maybe there's some kind of secret hiding in there! An abandoned factory... a hidden treasure — that's totally how it goes in novels!)",
"PasserBy_Chat_Roscaelifer_30130876_08": "Ehn-ne, enn-wuh-nhe! (It's decided — once we're done with this work crunch, we're going on an adventure together!)",
"PasserBy_Chat_Roscaelifer_30130877_01": "Ehn-ne-nhe, enn? (There's a weird wall in a place like this... You think maybe it's actually hinting at something?)",
"PasserBy_Chat_Roscaelifer_30130877_02": "Ehn-en-enn-nhe-nhe-ne? (It's the Computing Center... Isn't everything around here just plain weird?)",
"PasserBy_Chat_Roscaelifer_30130877_03": "Ehn-ne, enn-en-ne, en-ehn? (Up, up, down, down, left, right, left, right... This circuit layout — could it be a structural diagram of our processor?)",
"PasserBy_Chat_Roscaelifer_30130877_04": "En-enn-ne-nhe! (I get it — we can use this wall to analyze the Bangboo's brain structure!)",
"PasserBy_Chat_Roscaelifer_30130877_Name_02": "Onlooking Bangboo",
"PasserBy_Chat_Roscaelifer_30130878_01": "Ehn-ne-en-ehn-ne! (A little to the left... a little higher! Yeah, yeah, yeah, that's the spot!)",
"PasserBy_Chat_Roscaelifer_30130878_02": "Was it always this high up here...? I can't do this! My legs are shaking!",
"PasserBy_Chat_Roscaelifer_30130878_03": "Nhe-en-enn! (Seriously, it's not that high! The data's right there — push harder! You're killing me here!)",
"PasserBy_Chat_Roscaelifer_30130878_04": "Ne-en-ehn-ne! (If I weren't so short and couldn't reach it even on a ladder, I'd be doing this myself!)",
"PasserBy_Chat_Roscaelifer_30130878_06": "I'm scared... Why don't you step on my head and reach for it yourself?",
"PasserBy_Chat_Roscaelifer_30130879_02": "Look at those clean lines, that sharp structure — blending retro vibes with a futuristic tech aesthetic... Whoever designed this is an absolute genius!",
"PasserBy_Chat_Roscaelifer_30130879_03": "More importantly, it marked the dawn of a new era — one where humanity could carve out stable, safe routes through unknown Hollows.",
"PasserBy_Chat_Roscaelifer_30130879_05": "That's so cool! When I grow up, I wanna be an architect just like that!",
"PasserBy_Chat_Roscaelifer_30130879_07": "Oh, you sneaky little— stealing my lines again! Doesn't matter, I... my painting grade was better than yours, so I'm gonna be the first one to become an architectural designer!",
"PasserBy_Chat_Roscaelifer_30130879_08": "What? No, chill out, everyone... I mean, this kind of model is just for show. Do you even know what it takes to be an architectural designer?",
"PasserBy_Chat_Roscaelifer_30130879_10": "And as you push forward, always be ready for a plan that's 100% done to get scrapped and rebuilt from scratch.",
"PasserBy_Chat_Roscaelifer_30130879_11": "You can catch a sunrise any day of the week — but a decent job after graduation? Good luck with that. And even if you land one, it's probably some backbreaking, underpaid grind...",
"PasserBy_Chat_Roscaelifer_30130879_13": "That's not the point... The point is, compared to being an architect, teaching is basically a dream job!",
"PasserBy_Chat_Roscaelifer_30130879_14": "So think carefully before you make a move...",
"PasserBy_Chat_Roscaelifer_30130879_16": "J–Just like that, you changed your mind? Sheesh... kids and their wild mood swings.",
"PasserBy_Chat_Roscaelifer_30130880_02": "I want to be an architectural designer... I want to create buildings that leave people in awe.",
"PasserBy_Chat_Roscaelifer_30130880_03": "But my teacher said being an architect is rough and exhausting...",
"PasserBy_Chat_Roscaelifer_30130880_04": "Ehn! Neh! Enn! (Late nights! Overtime! Underpaid!)",
"PasserBy_Chat_Roscaelifer_30130880_05": "Nhe-en-ehn-nhe-enn-ehn? (Even so, you still want to become an architect?)",
"PasserBy_Chat_Roscaelifer_30130880_06": "I... I don't know, but I just... can't bring myself to give up like this...",
"PasserBy_Chat_Roscaelifer_30130880_07": "Ehe-ne-ehn-nhe. (I'm just a Bangboo. I don't know much about all that.)",
"PasserBy_Chat_Roscaelifer_30130880_08": "Ehn-en-nhe-ne-nehh! (But I know this — real passion can't be killed by reality!)",
"PasserBy_Chat_Roscaelifer_30130880_Name_01": "Maintenance Bangboo",
"PasserBy_Chat_Roscaelifer_30130880_Name_02": "Lone Student",
"PasserBy_Chat_Roscaelifer_30130881_02": "It does not look like it's cooled by water...",
"PasserBy_Chat_Roscaelifer_30130881_03": "Ehne-wuh-ne-nhe-enn. (Probably something to do with its structure.)",
"PasserBy_Chat_Roscaelifer_30130881_04": "Ehn-ne-en-wuh, wuh-ne. (Check out the layered design on the case — my guess is they've incorporated some kind of special energy-storage material.)",
"PasserBy_Chat_Roscaelifer_30130881_05": "Ehn-enn-ne-nhe-nehhe-wuh-enn. (This material absorbs heat at peak levels and releases massive amounts of latent heat at low points, enabling energy storage and regulation.)",
"PasserBy_Chat_Roscaelifer_30130881_07": "Wuh-ne-ehuh-enn... (Just my guess though — it's not like I'm the one in charge of maintaining the stele...)",
"PasserBy_Chat_Roscaelifer_30130881_Name_02": "Tech-Talking Bangboo",
"PasserBy_Chat_Roscaelifer_30130882_01": "Ehn-ne-enn-en, ehn-nhu... (I dunno how I broke it — maybe I'm just too heavy. Might've accidentally stepped on it during a routine check...)",
"PasserBy_Chat_Roscaelifer_30130882_02": "Ehn-ne-enn-neh, enn. (Waaaah, it's all my fault... I'm so sorry I've caused you trouble.)",
"PasserBy_Chat_Roscaelifer_30130882_04": "Let me see... Got it, heat vent response failure — minor issue. Probably just overheating caused pressure buildup and cracked the transfer pipe.",
"PasserBy_Chat_Roscaelifer_30130882_06": "Enn-ne? Ehn-en... enn-neh. (For real? No way... I totally thought I was gonna get penalized and have a whole month's worth of batteries docked from me.)",
"PasserBy_Chat_Roscaelifer_30130882_07": "Hehe, I'll give an honest report and see if I can score you some bonus batteries!",
"PasserBy_Chat_Roscaelifer_30130882_08": "Ehn? Ehn-ne-enn-neh! (Really? You're so nice, human!)",
"PasserBy_Chat_Roscaelifer_30130883_01": "What time is it... Almost time, isn't it...",
"PasserBy_Chat_Roscaelifer_30130883_04": "Behind you is the Power Center — or in plain terms, think of it as Roscaelifer's Energy Module sorting unit.",
"PasserBy_Chat_Roscaelifer_30130883_06": "The Power Center is a critical piece of equipment, so we've got dedicated specialists handling inspections and repairs. Its interior structure is seriously complex — like, for example...",
"PasserBy_Chat_Roscaelifer_30130883_08": "Did something happen?",
"PasserBy_Chat_Roscaelifer_30130883_09": "Lucky for me, nothing went down that would've shattered my perfect plan and forced an emergency schedule reshuffle.",
"PasserBy_Chat_Roscaelifer_30130883_12": "Now it's free exploration time — if you're interested in the Energy Hub, feel free to look around. Just make sure you stay safe out there.",
"PasserBy_Chat_Roscaelifer_30130884_02": "Data's looking stable for now, and the Ether concentration in the area is within normal range.",
"PasserBy_Chat_Roscaelifer_30130884_03": "Ehn-ne-nhe, wuh-ne. (Though there were a few small-scale leakages that popped up recently.)",
"PasserBy_Chat_Roscaelifer_30130884_04": "Looking at the wave cycles, leakage occurrences have been pretty frequent lately.",
"PasserBy_Chat_Roscaelifer_30130884_05": "Ehn-ne-wuh. (Yes, but we checked it out and couldn't find the cause.)",
"PasserBy_Chat_Roscaelifer_30130884_06": "Got it. We'll log this and pass it on to the research division. Keep your eyes open, and above all — stay safe.",
"PasserBy_Chat_Roscaelifer_30130884_Name_02": "Monitoring Employee",
"PasserBy_Chat_Roscaelifer_30130884_Name_03": "Monitoring Bangboo",
"PasserBy_Chat_Roscaelifer_30130885_01": "Hey, next time there's an on-site inspection at the Shiyu Pillar. Can you cover for me? The one down below.",
"PasserBy_Chat_Roscaelifer_30130885_03": "The pillar continuously harvests Ether energy from the Hollow, so its internal systems rarely run into issues... On-site maintenance checks are pretty much the easiest gig around.",
"PasserBy_Chat_Roscaelifer_30130885_04": "Sure, it's a bit of a walk to get there, but the maintenance spot is outside the Hollow — so why all the resistance?",
"PasserBy_Chat_Roscaelifer_30130885_06": "The path from here to the Shiyu Pillar is completely suspended in midair. No way I'm walking that...",
"PasserBy_Chat_Roscaelifer_30130885_07": "So you don't get acrophobia living in Booastrum? I mean, the whole place is literally floating up in the sky...",
"PasserBy_Chat_Roscaelifer_30130885_08": "I always walk away from the island's edge! Out of sight, out of fear.",
"PasserBy_Chat_Roscaelifer_30130885_09": "Yeah, can't argue with that. I'll take the next on-site repair shift. In exchange, you cover the random checks for energy purification. Deal?",
"PasserBy_Chat_Roscaelifer_30130885_10": "That's a relief. Yeah, we got a deal!",
"PasserBy_Chat_Roscaelifer_30130886_01": "Back in the day, we were always focused on the actual output and operations of the Energy Management Center, but since coming here, I've realized we should be paying more attention to the humanity and art side of things.",
"PasserBy_Chat_Roscaelifer_30130886_02": "Wuh-neh? Wuh-uhn... (Humanity and art? I don't quite understand...)",
"PasserBy_Chat_Roscaelifer_30130886_04": "Ehn-wuh-ne? Nhe? (Or–Organic? Are we switching to walnut wood?)",
"PasserBy_Chat_Roscaelifer_30130886_05": "And this arrangement of cooldown pipes... feels like it's missing some artistic flair. Have we ever considered referencing the golden ratio?",
"PasserBy_Chat_Roscaelifer_30130886_06": "Wuh-ne-ne... (So even pipe layouts need a sense of art, huh...)",
"PasserBy_Chat_Roscaelifer_30130886_07": "The Energy Hub is a vital part of Roscaelifer's identity. We should carry ourselves with elegance and composure here.",
"PasserBy_Chat_Roscaelifer_30130886_09": "Wuh-ne-enn-nhe! Wuh-enn. (The director said there could be an explosion at any moment while he's away! So he sent me — the most reliable one — to handle the reception.)",
"PasserBy_Chat_Roscaelifer_30130886_10": "An ex–explosion? I mean... if that's the reason for missing out, what can you do...",
"PasserBy_Chat_Roscaelifer_30130887_01": "Wuh-ne-enn-en! (I'm the liaison in charge of collecting this round's procurement requests — got any needs? Lay 'em on me!)",
"PasserBy_Chat_Roscaelifer_30130887_03": "The freshest videotapes on the surface, Soup Zenith instant noodle cups, limited-edition Leman bottle caps...",
"PasserBy_Chat_Roscaelifer_30130887_04": "Ene-ne-wuh-ne-nhe! (Slow down, slow down. Let me get this down!)",
"PasserBy_Chat_Roscaelifer_30130887_05": "Wuh-enn-ne-nhe. (The bottle caps on the ground can't be bought or sold on their own! You gotta buy the whole drink.)",
"PasserBy_Chat_Roscaelifer_30130887_06": "Let me see... This is what the Bangboo requested. No worries, just buy the whole thing and hand over to them.",
"PasserBy_Chat_Roscaelifer_30130887_07": "But with demand like that, you're probably gonna need a few more cases of these drinks.",
"PasserBy_Chat_Roscaelifer_30130887_Name_01": "Procurement Officer",
"PasserBy_Chat_Roscaelifer_30130888_01": "Ehn-ne-enn-nhe! (Once upon a time, I had a dream — I wanted to be a glorious fighter pilot!)",
"PasserBy_Chat_Roscaelifer_30130888_02": "Enn-neh-ne... (Not until I joined the Airspace Patrol...)",
"PasserBy_Chat_Roscaelifer_30130888_03": "Enn-ne-ne! (Did I realize the jetpack is totally useless in actual combat!)",
"PasserBy_Chat_Roscaelifer_30130888_04": "Enn-ne! Ehn-ne-nhe! (But! A jetpack is so cool! That's aleady enough for me!)",
"PasserBy_Chat_Roscaelifer_30130890_03": "Landmark views?",
"PasserBy_Chat_Roscaelifer_30130890_04": "Yeah, just step outside the outpost and you can spot a massive steel Bangboo nearby...",
"PasserBy_Chat_Roscaelifer_30130890_05": "A steel Bangboo?",
"PasserBy_Chat_Roscaelifer_30130890_07": "I don't see any Bangboo...",
"PasserBy_Chat_Roscaelifer_30130890_08": "But I do see one hunk of metal, though.",
"PasserBy_Chat_Roscaelifer_30130890_10": "Maybe there are some tracks nearby that lead somewhere, but I don't really dare to stray too far from the outpost...",
"PasserBy_Chat_Roscaelifer_30130891_01": "Deputy Commander, mind giving us the rundown on this operation...",
"PasserBy_Chat_Roscaelifer_30130891_03": "It doesn't need to be spotless — just clean enough so that they don't mess with our daily patrols. Efficiency is what matters most! Any questions?",
"PasserBy_Chat_Roscaelifer_30130891_04": "Ehn-ne! Enn-neh-nhe? (I have a question! Why not go all the way with the cleanup? If we just wipe out every last Ethereal, wouldn't that solve everything once and for all?)",
"PasserBy_Chat_Roscaelifer_30130891_05": "Ehn-ne? Enn-neh-ne! (Do I even need to spell it out? If we wipe 'em all out, we're out of a job!)",
"PasserBy_Chat_Roscaelifer_30130891_06": "Of course not... Other than closing the Hollow itself, there's no other way to completely wipe out the Ethereals.",
"PasserBy_Chat_Roscaelifer_30130891_07": "Enn-ne-nhe? Ehn-nhu! (Why not just have Lady Sunbringer dissolve the Scamall Hollow outright? Or have Lady Sigrid blast a shot straight through it!)",
"PasserBy_Chat_Roscaelifer_30130891_08": "Ehn-nhu-ne... (Looks like you're trying really hard to get yourself fired...)",
"PasserBy_Chat_Roscaelifer_30130891_09": "That's not realistic either. Most of the energy Booastrum runs on are extracted from the Scamall Hollow. For Booastrum to survive, the Hollow has to exist.",
"PasserBy_Chat_Roscaelifer_30130891_10": "Ehn... (Then...)",
"PasserBy_Chat_Roscaelifer_30130891_11": "Ehn-ne-enn-nhe... (Enough questions. I'm afraid you're gonna send Booastrum falling from the sky this time...)",
"PasserBy_Chat_Roscaelifer_30130891_12": "Enn... ehn-ne! (Oh... then I'm good!)",
"PasserBy_Chat_Roscaelifer_30130891_13": "Then let's get prepped for battle. We move out in one hour.\nCommander-in-Chief, from here on... Commander?",
"PasserBy_Chat_Roscaelifer_30130891_14": "Hm? Sorry, spending too long in the Hollow makes me a little drowsy…\nNicely put, though! You're in full command of this operation — I'm counting on you!",
"PasserBy_Chat_Roscaelifer_30130891_Name_02": "Deputy Commander",
"PasserBy_Chat_Roscaelifer_30130891_Name_03": "Rookie Combatboo",
"PasserBy_Chat_Roscaelifer_30130891_Name_04": "Veteran Combatboo",
"PasserBy_Chat_Roscaelifer_30130892_01": "Ehn-ne-enn-nhu! (Finally, you're here — my computer's been lagging forever!)",
"PasserBy_Chat_Roscaelifer_30130892_02": "Whoa, slow down. First, tell me what's wrong with your computer.",
"PasserBy_Chat_Roscaelifer_30130892_03": "Wuh-ne-nehh! (Yeah, you gotta tell us what the problem is — that way we can fix it faster!)",
"PasserBy_Chat_Roscaelifer_30130892_04": "Ehn-neh? Enn-neh-neh! (What's the problem? It's stopped running! It's been stuck forever!)",
"PasserBy_Chat_Roscaelifer_30130892_05": "Wuh-neh-ne? (Let me check... could it be a memory issue?)",
"PasserBy_Chat_Roscaelifer_30130892_06": "Ehn-ne-enn-nhe? (I mean, I just pulled all the historical data — should be fine, right?)",
"PasserBy_Chat_Roscaelifer_30130892_07": "Historical data? All of it!? Great... I think I know exactly where the problem is...",
"PasserBy_Chat_Roscaelifer_30130892_08": "Enn-ne-nhe? (Not only that, it keeps throwing up a \"system corrupted\" error.)",
"PasserBy_Chat_Roscaelifer_30130892_09": "Wuh-ne-enn-nhu! (Looks like the system might need a full reinstall — that's your job, buddy!)",
"PasserBy_Chat_Roscaelifer_30130892_11": "Ehn-neh? En-nhe-ne? (Backup? Doesn't the computer save things automatically?)",
"PasserBy_Chat_Roscaelifer_30130892_12": "Wuh... Wuh-ne... (It's totally fried... Looks like we're gonna have to figure out how to fix this mess...)",
"PasserBy_Chat_Roscaelifer_30130892_Name_03": "Dispatched Maintenance Bangboo",
"PasserBy_Chat_Roscaelifer_30130893_01": "This outpost is the only place where I can get my hands on the latest Ether Observation Data...",
"PasserBy_Chat_Roscaelifer_30130893_02": "Gotta hand it to the Airspace Patrol — letting researchers like us station at the outpost full-time.",
"PasserBy_Chat_Roscaelifer_30130894_01": "Wuh-ne-nhe! (Finally collected all the data for today!)",
"PasserBy_Chat_Roscaelifer_30130894_02": "Wuh-ne? Wuh-ne-enn-nhe! (I can clock out? I can clock out! I hate the Hollow!)",
"PasserBy_Chat_Roscaelifer_30130895_01": "Who are you? What are you doing at the outpost? No unauthorized access allowed here.",
"PasserBy_Chat_Roscaelifer_30130895_02": "I'm a Hollow investigator.",
"PasserBy_Chat_Roscaelifer_30130895_04": "When exploring the Scamall Hollow, watch out for spatial disorder and anti-gravity phenomena — and dodge any debris that comes flying your way...",
"PasserBy_Chat_Roscaelifer_30130895_05": "On top of that... the Ethereals here are pretty slick at exploiting the spatial disorder.",
"PasserBy_Chat_Roscaelifer_30130896_01": "En-nhe-ne! (For your own safety, please do not leave the outpost area!)",
"PasserBy_Chat_Roscaelifer_30130896_02": "Enn-ne-nhe! (For any issues, please contact the Airspace Patrol Department!)",
"PasserBy_Chat_Roscaelifer_30130896_Name_01": "Serious Combatboo",
"PasserBy_Chat_Roscaelifer_30130897_01": "Normally, walls don't let wind through, right?",
"PasserBy_Chat_Roscaelifer_30130897_02": "No, they don't.",
"PasserBy_Chat_Roscaelifer_30130897_04": "No, they don't.",
"PasserBy_Chat_Roscaelifer_30130897_05": "Weird... This wall occasionally lets in wind, and sometimes makes these little beeping sounds...",
"PasserBy_Chat_Roscaelifer_30130897_06": "Hoping this is just my ears playing tricks after too many hours in the Hollow...",
"PasserBy_Chat_Roscaelifer_30130898_01": "Ehn-ne-nhe... ehn-ne? (The Hollow's been real quiet today — totally don't need me out there, so I've just been slacking off here... So what are you all up to, anyway?)",
"PasserBy_Chat_Roscaelifer_30130898_02": "Ehn-ne! Enn-nhe-ne! (What a coincidence! There was barely any data transmitted today, so I'm already done with my work!)",
"PasserBy_Chat_Roscaelifer_30130898_03": "Ehn-ne! Enn-neh-nhu! (What a coincidence! Not a single device broke down today — no work for me!)",
"PasserBy_Chat_Roscaelifer_30130898_04": "Ehn-ne! Enn-ne-ne! (What a coincidence! You're all not working, so I've got nothing to do either!)",
"PasserBy_Chat_Roscaelifer_30130898_05": "Ehn-ne-nhe! (Hey, wait a sec! Energyboo, you still haven't fixed and returned the equipment I gave you last time!)",
"PasserBy_Chat_Roscaelifer_30130898_06": "Ehn-nhu-ne! (That's because I asked Researchboo for the combat data needed for repairs, and he still hasn't given it to me!)",
"PasserBy_Chat_Roscaelifer_30130898_07": "Ehn-ne-nhe! (If Bureauboo hadn't kept blocking my data access requests, I would've had everything sorted out for you ages ago!)",
"PasserBy_Chat_Roscaelifer_30130898_08": "Enn-nhe-ne! Enh-ne! (It was Combatboo who went off-script and launched that solo attack — which means zero data got recorded! You can't squeeze info outta me that doesn't exist!)",
"PasserBy_Chat_Roscaelifer_30130898_09": "En-nhe? (So, the equipment's a lost cause?)",
"PasserBy_Chat_Roscaelifer_30130898_10": "Enn-ne! (Not my problem. Don't look at me.)",
"PasserBy_Chat_Roscaelifer_30130898_11": "Ehn-nhe! (Not my problem anyway!)",
"PasserBy_Chat_Roscaelifer_30130898_12": "En-neh... (Guess we're back to slacking off...)",
"PasserBy_Chat_Roscaelifer_30130898_Name_01": "Slacking Combatboo",
"PasserBy_Chat_Roscaelifer_30130900_01": "Uh... hey, my name's Doyle.",
"PasserBy_Chat_Roscaelifer_30130900_02": "Someone from Airspace Patrol?",
"PasserBy_Chat_Roscaelifer_30130900_03": "Why here of all places?",
"PasserBy_Chat_Roscaelifer_30130900_04": "It's a little embarrassing, honestly... but as you can see, I got lured in by the Hollow's mysterious gift, and then got caught in its trap.",
"PasserBy_Chat_Roscaelifer_30130900_05": "I know I'm just an inexperienced rookie with Airspace Patrol security squad, and splitting off from the team was definitely my fault... but don't you think I'm at least a little unlucky?",
"PasserBy_Chat_Roscaelifer_30130900_06": "Let's get you out of here first...",
"PasserBy_Chat_Roscaelifer_30130900_07": "Thanks! But, how do we get out of here?",
"PasserBy_Chat_Roscaelifer_30130900_08": "There's a camera nearby...",
"PasserBy_Chat_Roscaelifer_30130900_09": "Maybe we can use this to our advantage...",
"PasserBy_Chat_Roscaelifer_30130900_10": "Alright, deal! Get me outta this hellhole and every supply box I've found is yours!",
"PasserBy_Chat_Roscaelifer_30130900_Name_01": "Doyle",
"PasserBy_Chat_Roscaelifer_30130901_01": "Completely wiped out... Impressive power!",
"PasserBy_Chat_Roscaelifer_30130901_02": "The Ethereal's been acting weird...",
"PasserBy_Chat_Roscaelifer_30130901_03": "Yeah, showing up right at the moment you rescued me... almost like it was all planned out.",
"PasserBy_Chat_Roscaelifer_30130901_04": "And here I thought this was some kind of trap you set up…",
"PasserBy_Chat_Roscaelifer_30130901_05": "No, no, no, I don't have that kind of talent! Besides, what kind of trap needs me to throw myself in as bait?!",
"PasserBy_Chat_Roscaelifer_30130901_06": "But hey, you just reminded me of something... I think I remember this from theory class back in the day.",
"PasserBy_Chat_Roscaelifer_30130901_07": "Some insects deliberately use captured prey as bait to lure in more victims... It seems certain Ethereals within the Scamall Hollow are capable of similar tricks",
"PasserBy_Chat_Roscaelifer_30130901_08": "But would an Ethereal really hunt humans as prey? Impossible... Then what is an Ethereal actually hunting? Other Ethereals? Do Ethereals in the Scamall Hollow follow some sort of survival-of-the-fittest hierarchy...",
"PasserBy_Chat_Roscaelifer_30130901_09": "Now's not the time to think about these...",
"PasserBy_Chat_Roscaelifer_30130901_10": "Sorry, force of habit — I'm kind of a theory nerd... But you're right, this isn't the time to be overthinking! We gotta get back to the outpost and check in, ASAP!",
"PasserBy_Chat_Roscaelifer_30130901_11": "Anyway, thanks a bunch — don't forget to grab the loot!",
"PasserBy_Chat_Roscaelifer_30130901_Name_01": "Doyle",
"PasserBy_Chat_Roscaelifer_30130902_01": "Currently on the first floor. Which floor are you heading to?",
"PasserBy_Chat_Roscaelifer_30130902_02": "1F - Reception Lobby",
"PasserBy_Chat_Roscaelifer_30130902_03": "2F - Computing Zone",
"PasserBy_Chat_Roscaelifer_30130902_04": "3F - Sky Bridge",
"PasserBy_Chat_Roscaelifer_30130902_05": "4F - Main Control",
"PasserBy_Chat_Roscaelifer_30130903_01": "Elevator is locked down. Unable to use.",
"PasserBy_Chat_Roscaelifer_30130904_01": "Looks like something's blocking the door from the other side...",
"PasserBy_Chat_Roscaelifer_30130905_01": "Head to the Airspace Control Tower?",
"PasserBy_Chat_Roscaelifer_30130905_02": "Yes.",
"PasserBy_Chat_Roscaelifer_30130905_03": "No.",
"PasserBy_Chat_Roscaelifer_30130906_01": "Head to the CCD Computing Center?",
"PasserBy_Chat_Roscaelifer_30130906_02": "Yes.",
"PasserBy_Chat_Roscaelifer_30130906_03": "No.",
"PasserBy_Chat_Roscaelifer_30130907_01": "Where do you want to go?",
"PasserBy_Chat_Roscaelifer_30130907_02": "Booastrum.",
"PasserBy_Chat_Roscaelifer_30130907_03": "The Energy Management Center.",
"PasserBy_Chat_Roscaelifer_30130907_04": "Go to the lower platform",
"PasserBy_Chat_Roscaelifer_30130908_01": "Head to the port outpost?",
"PasserBy_Chat_Roscaelifer_30130908_02": "Yes.",
"PasserBy_Chat_Roscaelifer_30130908_03": "No.",
"PasserBy_Chat_Roscaelifer_30130909_01": "Head to Scamall Hollow outpost?",
"PasserBy_Chat_Roscaelifer_30130909_02": "Yes.",
"PasserBy_Chat_Roscaelifer_30130909_03": "No.",
"PasserBy_Chat_Roscaelifer_30130910_02": "Yes.",
"PasserBy_Chat_Roscaelifer_30130910_03": "No.",
"PasserBy_Chat_Roscaelifer_30130911_01": "End the simulation?",
"PasserBy_Chat_Roscaelifer_30130911_02": "Yes.",
"PasserBy_Chat_Roscaelifer_30130911_03": "No.",
"PasserBy_Chat_Roscaelifer_30130912_01": "Ehn-ne! Enn-neh-ne! (Not that kind! I wanted something for daily wear — those clothes you picked are literally work uniforms!)",
"PasserBy_Chat_Roscaelifer_30130912_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130913_01": "Enn-ne! Enn-nhe-ne! (Exactly! This is it, the outfit I wanted! Thank you, Good Samaritan who just happened to pass by!)",
"PasserBy_Chat_Roscaelifer_30130913_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130914_01": "Ennh-ne! Ehn-nhe-ne! (Woo-hoo, vacation time! Good Samaritan, please accept this little token of my gratitude!)",
"PasserBy_Chat_Roscaelifer_30130914_Name_01": "Bangboo on Vacation",
"PasserBy_Chat_Roscaelifer_30130915_01": "Ehn-ne! En-neh-ne~ (No no no, I want the one with the headset! Could you please take another look~)",
"PasserBy_Chat_Roscaelifer_30130915_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130916_01": "Enn-ne! Enn-nhe-ne! (Exactly! This is it, the outfit I wanted! Thank you, Good Samaritan who just happened to pass by!)",
"PasserBy_Chat_Roscaelifer_30130916_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130917_01": "Ehn-ne! Enn-ne-nhe! (My computing power is surging! Good Samaritan, please accept this token of my gratitude!)",
"PasserBy_Chat_Roscaelifer_30130917_Name_01": "Databoo",
"PasserBy_Chat_Roscaelifer_30130918_01": "Ehn-ne-neh! (This outfit's way too small — I want the big one, the yellow one, the flowy one!)",
"PasserBy_Chat_Roscaelifer_30130918_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130919_01": "Enn-ne! Enn-nhe-ne! (Exactly! This is it, the outfit I wanted! Thank you, Good Samaritan who just happened to pass by!)",
"PasserBy_Chat_Roscaelifer_30130919_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130920_01": "Ehn-ne~ Enn-nhe-ne! (Successfully grew bigger, and cleared for takeoff~ Good Samaritan, please accept this token of gratitude!)",
"PasserBy_Chat_Roscaelifer_30130920_Name_01": "Weatherboo",
"PasserBy_Chat_Roscaelifer_30130921_01": "Ehn-ne? Ehhn-ne-nhe! (Hmph! Don't tell me you've never seen our patrol uniform before. Let me spell it out for ya: it's white, and there's a hat!)",
"PasserBy_Chat_Roscaelifer_30130921_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130922_01": "Enn-ne! Enn-nhe-ne! (Exactly! This is it, the outfit I wanted! Thank you, Good Samaritan who just happened to pass by!)",
"PasserBy_Chat_Roscaelifer_30130922_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130923_01": "Ehn-ne! Enn-nhe-ne! (This outfit's the most impressive one! Good Samaritan, please accept this token of my thanks!)",
"PasserBy_Chat_Roscaelifer_30130923_Name_01": "Patrolboo",
"PasserBy_Chat_Roscaelifer_30130924_01": "Ehn-neh-ne! Enn-nhe-ne! (No no no, it should be the same outfit as Lady Norma's! And you should know who Lady Norma is!)",
"PasserBy_Chat_Roscaelifer_30130924_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130925_01": "Enn-ne! Enn-nhe-ne! (Exactly! This is it, the outfit I wanted! Thank you, Good Samaritan who just happened to pass by!)",
"PasserBy_Chat_Roscaelifer_30130925_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130926_01": "Ehn-ne! Enn-nhe-ne! (Humhum, the genius tech officer has arrived! Good Samaritan, please accept this token of gratitude!)",
"PasserBy_Chat_Roscaelifer_30130926_Name_01": "Normaboo",
"PasserBy_Chat_Roscaelifer_30130927_01": "Ehn-ne! Enn-nhe-ne! (Yeah, yeah, it's cute — but that's not my costume for today! I need the red-and-black one with the big hat!)",
"PasserBy_Chat_Roscaelifer_30130927_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130928_01": "Enn-ne! Enn-nhe-ne! (Exactly! This is it, the outfit I wanted! Thank you, Good Samaritan who just happened to pass by!)",
"PasserBy_Chat_Roscaelifer_30130928_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130929_01": "Ehn-ne? Enn-nhe-ne! (Today, which Bangboo will be my partner in crime? Good Samaritan, please accept this little token of my gratitude!)",
"PasserBy_Chat_Roscaelifer_30130929_Name_01": "Actorboo",
"PasserBy_Chat_Roscaelifer_30130930_01": "Enn-ne... Ehn-nhe-neh. (No, no, this isn't the protagonist's outfit... I need a tile pattern, and a yellow scarf. Could you double-check that for me?)",
"PasserBy_Chat_Roscaelifer_30130930_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130931_01": "Enn-ne! Enn-nhe-ne! (Exactly! This is it, the outfit I wanted! Thank you, Good Samaritan who just happened to pass by!)",
"PasserBy_Chat_Roscaelifer_30130931_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130932_01": "Ehn-ne... En-ne-neh... (The most melancholy ghost in the theater has appeared... Good Samaritan, please accept this token of gratitude...)",
"PasserBy_Chat_Roscaelifer_30130932_Name_01": "Wiseboo",
"PasserBy_Chat_Roscaelifer_30130933_01": "Enn-neh... Ehn-ne-nhe... (No yellow tie or cute bow... This isn't the outfit I was looking for...)",
"PasserBy_Chat_Roscaelifer_30130933_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130934_01": "Enn-ne! Enn-nhe-ne! (Exactly! This is it, the outfit I wanted! Thank you, Good Samaritan who just happened to pass by!)",
"PasserBy_Chat_Roscaelifer_30130934_Name_01": "Bangboo Who Wants a Makeover",
"PasserBy_Chat_Roscaelifer_30130935_01": "Ehn-ne! Enh-ne-nhe? (The video store's doing pretty solid business out here! Wanna check today's stats?)",
"PasserBy_Chat_Roscaelifer_30130935_02": "View Business Performance",
"PasserBy_Chat_Roscaelifer_30130935_03": "Not now.",
"PasserBy_Chat_Roscaelifer_30130935_Name_01": "Ninne",
"PasserBy_Chat_Roscaelifer_30130936_01": "Wuh-ne-wuh-nhe... (This is bad, this is bad, this is bad...)",
"PasserBy_Chat_Roscaelifer_30130936_02": "What's wrong?",
"PasserBy_Chat_Roscaelifer_30130936_03": "Wuh-ne, wuh-nhe-nhu! (My workmate who was supposed to help me collect data called in sick today, but this batch of data needs to be uploaded tomorrow!)",
"PasserBy_Chat_Roscaelifer_30130936_04": "Is there anything I can help with?",
"PasserBy_Chat_Roscaelifer_30130936_05": "Wuh-neh... wuh-nhe... (Well... I appreciate the offer, but I'm afraid I can't ask you to help with this...)",
"PasserBy_Chat_Roscaelifer_30130936_06": "Wuh-ne-nhe... (Collecting data requires a Bangboo drone. Bangboo drone... As in, no \"human\" required... There's no way a human can use it...)",
"PasserBy_Chat_Roscaelifer_30130936_07": "Actually, I've got a Bangboo buddy...",
"PasserBy_Chat_Roscaelifer_30130936_08": "Eous, it's you!",
"PasserBy_Chat_Roscaelifer_30130936_09": "Wuh-ne! Wuh-nhu! (Great! Then I'm counting on you, Eous!)",
"PasserBy_Chat_Roscaelifer_30130936_10": "Wuh-neh-neh! Wuh-neh! (Connect to the drone's special vision, then collect all those shiny things — that's all you gotta do! Thanks a bunch!)",
"PasserBy_Chat_Roscaelifer_30130936_Name_01": "Careless Researchboo",
"PasserBy_Chat_Roscaelifer_30130937_01": "Wait at the station for the next hover bus?",
"PasserBy_Chat_Roscaelifer_30130937_02": "Wait for the bus.",
"PasserBy_Chat_Roscaelifer_30130937_03": "Leave",
"PasserBy_Chat_Roscaelifer_30130937_04": "You kill some time on your phone at the station...\nBefore long, the next hover bus rolls in.",
"PasserBy_Chat_Roscaelifer_30130938_01": "Currently on the second floor. Which floor are you heading to?",
"PasserBy_Chat_Roscaelifer_30130938_02": "1F - Reception Lobby",
"PasserBy_Chat_Roscaelifer_30130938_03": "3F - Sky Bridge",
"PasserBy_Chat_Roscaelifer_30130938_04": "4F - Main Control",
"PasserBy_Chat_Roscaelifer_30130938_05": "Exit",
"PasserBy_Chat_Roscaelifer_30130939_01": "Currently on the third floor. Which floor are you heading to?",
"PasserBy_Chat_Roscaelifer_30130939_02": "1F - Reception Lobby",
"PasserBy_Chat_Roscaelifer_30130939_03": "2F - Computing Zone",
"PasserBy_Chat_Roscaelifer_30130939_04": "4F - Main Control",
"PasserBy_Chat_Roscaelifer_30130939_05": "Exit",
"PasserBy_Chat_Roscaelifer_30130940_01": "Currently on the fourth floor. Which floor are you heading to?",
"PasserBy_Chat_Roscaelifer_30130940_02": "1F - Reception Lobby",
"PasserBy_Chat_Roscaelifer_30130940_03": "2F - Computing Zone",
"PasserBy_Chat_Roscaelifer_30130940_04": "3F - Sky Bridge",
"PasserBy_Chat_Roscaelifer_30130940_05": "Exit",
"PasserBy_Chat_Roscaelifer_30130941_01": "The road ahead is blocked — no way through on this side.",
"PasserBy_Chat_Roscaelifer_30130941_Name_01": "Stacked Boxes",
"PasserBy_Chat_Roscaelifer_30130942_01": "Ehn-ne... (Zzz...)",
"PasserBy_Chat_Roscaelifer_30130942_02": "H–Hello?",
"PasserBy_Chat_Roscaelifer_30130942_03": "Ehn-neh-neh!? (Huh? Who are you? How'd you come from over there!?)",
"PasserBy_Chat_Roscaelifer_30130942_04": "Ehn-ne! En-nhe-ne! (Hear me out — I am not slacking off! It's just moving these boxes, no biggie! Watch this —)",
"PasserBy_Chat_Roscaelifer_30130942_05": "Wait, I'm not...",
"PasserBy_Chat_Roscaelifer_30130942_06": "Buildboo shoots up in a flash and makes quick work of the boxes blocking the road, packing them up and hauling them away in no time.",
"PasserBy_Chat_Roscaelifer_30130942_Name_01": "Slacking Buildboo",
"PasserBy_Chat_Roscaelifer_30130943_01": "En-nhe! Enn-nhe-ne! (Please stop! The road to Gear Street is currently under repair and temporarily closed to traffic!)",
"PasserBy_Chat_Roscaelifer_30130943_02": "Leave",
"PasserBy_Chat_Roscaelifer_30130943_03": "Ehn-ne... En-nhe! (Sorry for the inconvenience... Please bear with us for a few days while we get the road repairs wrapped up as soon as possible!)",
"PasserBy_Chat_Roscaelifer_30130943_Name_01": "Bangboo Worker",
"PasserBy_Chat_Roscaelifer_30130944_01": "This is the elevation lift to Scamall Hollow. Want to hop on?",
"PasserBy_Chat_Roscaelifer_30130944_02": "Head to Scamall Hollow.",
"PasserBy_Chat_Roscaelifer_30130944_03": "Leave",
"PasserBy_Chat_Roscaelifer_30130944_04": "Taking the elevator to Scamall Hollow...\nThe elevation difference between Booastrum and Scamall Hollow is way bigger than you expected. This might just be the longest elevator ride you've ever taken.",
"PasserBy_Chat_Roscaelifer_30130944_Name_01": "Elevation Elevator",
"PasserBy_Chat_Roscaelifer_30130945_01": "Ehhn-ne-nhe! (Hello, repair booth. Do you have anything that needs fixing?)",
"PasserBy_Chat_Roscaelifer_30130945_02": "You fix anything?",
"PasserBy_Chat_Roscaelifer_30130945_03": "Wuh-ne-enn-nhe... (Services at this repair booth include, but are not limited to, temporary Bangboo repairs and home appliance maintenance, etc...)",
"PasserBy_Chat_Roscaelifer_30130945_04": "Wuh-ne. Enn-nhe-ne. (We can handle most of the everyday needs of human and Bangboo residents. But if there's a major breakdown or damage beyond repair, that's where we have to throw in the towel.)",
"PasserBy_Chat_Roscaelifer_30130945_Name_01": "Energyboo on Duty",
"PasserBy_Chat_Roscaelifer_30130946_01": "Wuh-neh-ne... (Repairs are actually super simple...)",
"PasserBy_Chat_Roscaelifer_30130946_02": "Wuh-ne-enn-neh... (After years of working at the repair booth, I've got some tips...)",
"PasserBy_Chat_Roscaelifer_30130946_03": "I'm all ears...",
"PasserBy_Chat_Roscaelifer_30130946_04": "Wuh-ne! Enn-ne! (First things first! Reboot the device! Half of all problems can be solved with a restart!)",
"PasserBy_Chat_Roscaelifer_30130946_05": "Can't argue with that...",
"PasserBy_Chat_Roscaelifer_30130946_06": "Wuh-neh-ne! (If a restart doesn't fix it, give it a good smack and try again!)",
"PasserBy_Chat_Roscaelifer_30130946_07": "That's a simple, rough way...",
"PasserBy_Chat_Roscaelifer_30130946_08": "Wuh-neh-ne! (If it still doesn't work, just leave it and deal with it later!)",
"PasserBy_Chat_Roscaelifer_30130946_09": "Not trying to fix it anymore?",
"PasserBy_Chat_Roscaelifer_30130946_10": "Wuh-neh! Enn-ne! (If our repair booth can't figure out what's wrong, you'd have no choice but to hand it off to someone more specialized!)",
"PasserBy_Chat_Roscaelifer_30130946_11": "Wuh-ne! (See? Easy peasy!)",
"PasserBy_Chat_Roscaelifer_30130946_Name_01": "Confident Energyboo",
"PasserBy_Chat_Roscaelifer_30130947_01": "Ehn-neh-ne... (Keeping the peace in this park... turns out to be way more of a grind than I thought...)",
"PasserBy_Chat_Roscaelifer_30130947_02": "Oh?",
"PasserBy_Chat_Roscaelifer_30130947_03": "Ehn-ne-ne. Enn-nhe... (I used to think parks were basically crime-free zones. Guess I was being way too naive...)",
"PasserBy_Chat_Roscaelifer_30130947_04": "Ehn-ne? Enn-nhe-ne. (See that board over there? That's the Bangboo King Chess arena — where Bangboo go head-to-head in a battle of wits and strategy.)",
"PasserBy_Chat_Roscaelifer_30130947_05": "But doesn't that just look peaceful?",
"PasserBy_Chat_Roscaelifer_30130947_06": "Ehn-ne! Ehn-nhe-ne... (Wrong! I've watched dozens of matches from the sidelines, and I've gained a deep understanding of the true essence of this Bangboo King Chess...)",
"PasserBy_Chat_Roscaelifer_30130947_07": "Ehn-ne! Ehn-neh... (Neither side is actually competing over whose strategy is smarter — they're just seeing who can cheat harder! One side bends the rules, the other doubles down...)",
"PasserBy_Chat_Roscaelifer_30130947_08": "Ehn-ne-nhe... (In the end, when both sides completely ignore the rules and then call each other out for not following them — nobody backs down — that's when a Bangboo King Chess match can real quick turn into an actual brawl...)",
"PasserBy_Chat_Roscaelifer_30130947_09": "I totally get it now...",
"PasserBy_Chat_Roscaelifer_30130947_10": "Ehn-neh-ne! (But gotta say, the drama in this game is totally on par with the stage productions at Spotlight Theater!)",
"PasserBy_Chat_Roscaelifer_30130947_11": "Ehn-ne... en-nhe! (Even though this makes it really rough on me as the peacekeeper... keep it coming! I love watching this!)",
"PasserBy_Chat_Roscaelifer_30130947_Name_01": "Patrolboo at the Board's Edge",
"PasserBy_Chat_Roscaelifer_30130948_01": "The most iconic landmark in Emerald Central Park? That'd be the board sculpture right in front of you.",
"PasserBy_Chat_Roscaelifer_30130948_02": "Awestruck by the grand spectacle, yet you are a little curious about the game unfolding on the board.",
"PasserBy_Chat_Roscaelifer_30130948_03": "I tried my best to analyze the chessboard, but I still can't understand a single thing. Well, that's to be expected, since the last time I played chess was many years ago. I can't even remember all the rules now.",
"PasserBy_Chat_Roscaelifer_30130948_04": "Guess you can find someone who knows more about it and ask them someday...",
"PasserBy_Chat_Roscaelifer_30130948_Name_01": "Giant Board Statue",
"PasserBy_Chat_Roscaelifer_30130949_01": "A red phone booth — its color blindingly vibrant, yet somehow blending seamlessly with the surroundings.",
"PasserBy_Chat_Roscaelifer_30130949_02": "In some fantasy works, a red phone booth like this is either a portal to another dimension... or a man-eating monster.",
"PasserBy_Chat_Roscaelifer_30130949_03": "You wonder if the phone booths in Roscaelifer have any legends like that? Kind of curious now... you suddenly got this urge to just swing the door open and squeeze inside.",
"PasserBy_Chat_Roscaelifer_30130949_04": "You yank hard on the door handle —\nBut the phone booth door is sealed tight, not even a rattle when you throw your full weight into it.",
"PasserBy_Chat_Roscaelifer_30130949_05": "Alright, guess you have to skip the trip to the void this time.",
"PasserBy_Chat_Roscaelifer_30130949_Name_01": "Phone Booth",
"PasserBy_Chat_Roscaelifer_30130950_01": "Booastrum's got a serious rain problem. You haven't even been here that long, and you've already sat through a few downpours.",
"PasserBy_Chat_Roscaelifer_30130950_02": "When you think about it, a shop that exclusively sells rain gear would be quite the phenomenon — though the rain in Booastrum is never that heavy, the residents aren't exactly fans of carrying umbrellas.",
"PasserBy_Chat_Roscaelifer_30130950_03": "Wait, some natural science knowledge just flashes through your mind. If it rains here, that means Booastrum's altitude falls within the troposphere.",
"PasserBy_Chat_Roscaelifer_30130950_04": "Being in the troposphere, Booastrum's altitude should mean serious wind — but the fierce gusts seem cut off beyond the floating island's edge. The breeze drifting through here is nothing like the dangerous force the theory would have you expect.",
"PasserBy_Chat_Roscaelifer_30130950_05": "Is this Lady Sunbringer's Ether tech too? Ether is just... wild, man.",
"PasserBy_Chat_Roscaelifer_30130950_Name_01": "Greysky Rain Gear",
"PasserBy_Chat_Roscaelifer_30130951_01": "Pensive Library and MolarWorks — a bookstore and a dental clinic. Side by side like old pals, shoulder to shoulder. Guess their owners must get along pretty well.",
"PasserBy_Chat_Roscaelifer_30130951_02": "While waiting in line at the dentist, you can pop into the bookstore next door and borrow a book to pass the time. And after a deep reading session, swing by the dentist next door to register for a wisdom tooth extraction — before that pain has a chance to wreck your vibe.",
"PasserBy_Chat_Roscaelifer_30130951_03": "After all, in Roscaelifer — a city where information tech is off the charts — folks who still bother reading physical books are few and far between, yet dental appointment slots are always in short supply. Two shops side by side, pulling off the perfect business combo...",
"PasserBy_Chat_Roscaelifer_30130951_04": "Forget it, can't keep this up... Here's hoping the screams coming from the dental clinic won't disturb the folks at the bookstore — or the Bangboo, for that matter.",
"PasserBy_Chat_Roscaelifer_30130951_Name_01": "Bookstore & Dental Clinic",
"PasserBy_Chat_Roscaelifer_30130952_01": "The sign for Cuppa Moment gives a quick rundown of what's on sale inside.",
"PasserBy_Chat_Roscaelifer_30130952_02": "If you'd never come to Roscaelifer, no way would you ever believe the Tin Master is out here selling tea.",
"PasserBy_Chat_Roscaelifer_30130952_03": "Your eyes drift upward, and a massive \"58\" catches your attention.",
"PasserBy_Chat_Roscaelifer_30130952_04": "Never thought that even out here in Roscaelifer, a Tin Master's shop — selling tea — would have a number. That's unsettling when you think about it. It means whoever crafts the Tin Masters knows full well that Roscaelifer exists.",
"PasserBy_Chat_Roscaelifer_30130952_05": "Scary stuff — the shadowy hand behind Tin Master has already reached into Lady Sunbringer's turf.",
"PasserBy_Chat_Roscaelifer_30130952_Name_01": "Teahouse Sign",
"PasserBy_Chat_Roscaelifer_30130953_01": "A secondhand shop called Cobble Goods — hard to miss with that massive goose graffiti sprawled across the entire wall.",
"PasserBy_Chat_Roscaelifer_30130953_02": "Word is, the graffiti on this wall was done by a Bangboo artist — and honestly? You'd put pretty high odds on that being legit.",
"PasserBy_Chat_Roscaelifer_30130953_03": "Two reasons for this. First, Bangboo carrying drones to paint murals on walls is not only more convenient than humans working at height on scaffolding, but also far safer.",
"PasserBy_Chat_Roscaelifer_30130953_04": "Second, maybe Bangboo don't quite get that \"cobblestone\" and \"goose\" are actually unrelated... Wait, or are they kind of?",
"PasserBy_Chat_Roscaelifer_30130953_05": "Alright, this rumor's credibility just took a hit. And honestly, the connection between \"cobblestone\" and \"goose\" — that's basically a whole thesis paper waiting to happen.",
"PasserBy_Chat_Roscaelifer_30130953_Name_01": "Cobble Goods",
"PasserBy_Chat_Roscaelifer_30130954_01": "Some formulas are engraved on the floor tiles of the CCD Square assembly hall.",
"PasserBy_Chat_Roscaelifer_30130954_02": "Some of them look familiar — familiar enough that you are certain you've seen them in Helios Academy textbooks before. Others are completely foreign, the symbols in the formulas totally unreadable to you.",
"PasserBy_Chat_Roscaelifer_30130954_03": "What kind of formulas are these anyway? Math? Physics? Electrical engineering or some other niche field?",
"PasserBy_Chat_Roscaelifer_30130954_04": "Ugh, looks like you've completely forgotten most of what you learned at Helios Academy...",
"PasserBy_Chat_Roscaelifer_30130954_Name_01": "Formula Engraving",
"PasserBy_Chat_Roscaelifer_30130955_01": "A celebrated comedian and his favorite Bangboo, immortalized in graffiti on the walls of Booastrum.",
"PasserBy_Chat_Roscaelifer_30130955_02": "The video store's got a few of his films in stock. Sure, they're a bit old-school, but they're still pulling in fans.",
"PasserBy_Chat_Roscaelifer_30130955_03": "His videos are black and white, just like his graffiti — but \"monotone\" couldn't be further from the truth. He's got no lines in his clips, yet his eyes and every move he makes speak louder than words.",
"PasserBy_Chat_Roscaelifer_30130955_04": "Didn't expect the residents of Roscaelifer to be so into films... No wonder someone hauled a video stall up here back in the day.",
"PasserBy_Chat_Roscaelifer_30130955_05": "Could this have been part of Velina's plan all along?",
"PasserBy_Chat_Roscaelifer_30130955_Name_01": "Black & White Carffiti",
"PasserBy_Chat_Roscaelifer_30130956_01": "You find a tiny door near Amber Hall, likely for Bangboo to pass through.",
"PasserBy_Chat_Roscaelifer_30130956_02": "This door was clearly not designed with human height in mind, as if it is looking down on us and saying:",
"PasserBy_Chat_Roscaelifer_30130956_03": "\"If you want to visit Bangboo turf, you'd better get down low and crawl your way in!\"",
"PasserBy_Chat_Roscaelifer_30130956_04": "Of course, I don't have to go through this door. If it really comes down to it, I can always open it and let Eous in.",
"PasserBy_Chat_Roscaelifer_30130956_05": "Too bad the door's locked up tight right now. Maybe you can ask Eous to sneak in and check it out when you get the chance.",
"PasserBy_Chat_Roscaelifer_30130956_Name_01": "Miniature Door",
"PasserBy_Chat_Roscaelifer_30130957_01": "The basement of Amber Hall stores some odds and ends that aren't being used.",
"PasserBy_Chat_Roscaelifer_30130957_02": "The two... uh, panini presses in front of me are caked in a thick layer of dust. Looks like nobody's touched these things in ages.",
"PasserBy_Chat_Roscaelifer_30130957_03": "Made sense, really. Maggie hardly ever ate at Amber Hall, and Shirley had a mountain of instant noodles stashed away. Neither of them spent much time cooking at home.",
"PasserBy_Chat_Roscaelifer_30130957_04": "Feels like such a waste just leaving it here... Next time I have a chance, I'll have Wise make some sandwiches with the panini press.",
"PasserBy_Chat_Roscaelifer_30130957_05": "Feels like a waste just leaving it sitting here... Maybe one day I'll grab some ingredients and make sandwiches for everyone.",
"PasserBy_Chat_Roscaelifer_30130957_Name_01": "Cookware",
"PasserBy_Chat_Roscaelifer_30130958_01": "Next to a dining table on the first floor of Amber Hall, there's a cabinet stuffed with all kinds of random items.",
"PasserBy_Chat_Roscaelifer_30130958_02": "An old DVD player, a chess set missing half its pieces, a New Eridu News paper from who-knows-what year...",
"PasserBy_Chat_Roscaelifer_30130958_03": "Forget practicality, seeing all these things piled up together and breathing in that unique scent of old furniture gives you a real sense of life.",
"PasserBy_Chat_Roscaelifer_30130958_04": "...Wait, is that a musty smell? Maybe it's time to ask Bonnie to do some cleaning around here.",
"PasserBy_Chat_Roscaelifer_30130958_Name_01": "Storage Locker",
"PasserBy_Chat_Roscaelifer_30130959_01": "Remielle's wanted posters are plastered all over the streets of Booastrum.",
"PasserBy_Chat_Roscaelifer_30130959_02": "Wanted: Remielle Dan, charged with the assassination of Lady Sunbringer. Gotta hand it to whoever's brave enough to go after someone with a first-generation Void Hunter's name on the warrant — that takes some serious guts.",
"PasserBy_Chat_Roscaelifer_30130959_03": "Lady Sunbringer might hold the answers I seek, and I'd like to be able to trust her. As for Remielle, her motives are unclear, but it seems she means no harm to Roscaelifer...",
"PasserBy_Chat_Roscaelifer_30130959_04": "Ugh, the more I think about it, the more I realize how much I don't know... Anyway, all I can do right now is stay cool, collect intel, and dig deeper. One step at a time...",
"PasserBy_Chat_Roscaelifer_30130959_Name_01": "Warrant",
"PasserBy_Chat_Roscaelifer_30130960_01": "The bus is here — Hop on!",
"PasserBy_Chat_Roscaelifer_30130960_Name_01": "Bus Station",
"PasserBy_Chat_Roscaelifer_30130961_01": "Wuh-ne! Wuh-na-nah? (Hello! Are you interested in piloting a Bangboo drone?)",
"PasserBy_Chat_Roscaelifer_30130961_02": "I'm not a Bangboo...",
"PasserBy_Chat_Roscaelifer_30130961_03": "How do I fly a drone?",
"PasserBy_Chat_Roscaelifer_30130961_04": "Wuh-na~ Wuh-nah? (Oh– That's a shame. Do you happen to have any Bangboo friends who might be interested in piloting a Bangboo drone?)",
"PasserBy_Chat_Roscaelifer_30130961_05": "Can't say they're exactly interested...",
"PasserBy_Chat_Roscaelifer_30130961_06": "Let's just say they're pretty damn good at it!",
"PasserBy_Chat_Roscaelifer_30130961_07": "Wuh na! Wuh-nhe nhe... (That's great! The Weatherboo have recently flagged lots of interference signals over the park. Early findings point to leaked data as the source...)",
"PasserBy_Chat_Roscaelifer_30130961_08": "Wuh-ehn. Wuh nu nu! (I've been assigned to deal with the situation, but I don't know how to pilot a drone. So I need an experienced pilot to help collect the scattered data... and you just so happened to show up here!)",
"PasserBy_Chat_Roscaelifer_30130961_09": "Wuh nhe nhe! Wuh-na! (I'm sure you'd be happy to help a diligent and responsible Patrolboo! Of course, the reward will be more than satisfying, too!)",
"PasserBy_Chat_Roscaelifer_30130961_10": "After hearing all that...",
"PasserBy_Chat_Roscaelifer_30130961_11": "I'm happy to help!",
"PasserBy_Chat_Roscaelifer_30130961_12": "Wuh-ehn, wuh nu nu! (Thanks! Please get your Bangboo buddy ready, we're preparing for takeoff!)",
"PasserBy_Chat_Roscaelifer_30130961_Name_01": "Enthusiastic Patrolboo",
"PasserBy_Chat_Roscaelifer_30130962_01": "The towering iron gates bear the ESD insignia.",
"PasserBy_Chat_Roscaelifer_30130962_02": "(So this is the External Strategy Department where Velina and Norma work...)",
"PasserBy_Chat_Roscaelifer_30130962_03": "(So this is the External Strategy Department where Velina and Norma work...)",
"PasserBy_Chat_Roscaelifer_30130962_Name_01": "ESD Main Gate",
"PhotoDesc_3600034": "You happened to catch a glimpse of this photo and said \"cute\" — next thing you knew, Norma was so pleased with herself that she printed a copy for you too. This is the first photo of Norma and Victor together, snapped by Velina on a whim. When this photo was taken, Norma asked Velina: why do we always meet new friends, only to say goodbye to them? You asked Velina how she answered back then, but she turned the question right back around on you. So, if it were you answering — you might tell young Norma: that's not goodbye. It's a new beginning. Because everyone here is something special, deserving of an even brighter future. That's exactly why you can send each other off to new tomorrows with full hearts and nothing but hope.",
"PhotoDesc_3600035": "A group photo from Victor's retirement party — Norma got a print made for you to keep as a memento.\nIf tomorrow is destined to bring farewells, at least we have memories to give us courage.\nIf memories are destined to fade, at least we have photographs to keep them alive.",
"PhotoName_3600034": "Yesterday Once More",
"PhotoName_3600035": "A Commemoration for Tomorrow",
"PhotoUnlockCondition_Short_3600034": "Complete \"Bangbang! The Genius and the Miracle Chip\" to obtain",
"PhotoUnlockCondition_Short_3600035": "Complete \"Bangbang! The Genius and the Miracle Chip\" to obtain",
"PlayStation_Trophy_Des_103": "Trigger Wind Anomaly 10 times.",
"PlayerBirthday_EmailTitle_3rd": "Birthday Wishes: For the One Who Came From Afar",
"PlayerBirthday_Email_3rd": "Good day, transfer student.\nWe noticed that the birthday you listed on your enrollment form happens to be today. What an honor it is to share this special moment with you!\nOnce again, welcome to the Celestial Nexus! Amid the rich aroma of tea and the warm chorus of \"en-nhe\"s, we sincerely wish your future will be as bright and boundless as an endless clear sky.",
"PopUp_Content_110012901": "After the Proxy arrives in Roscaelifer, the Collaboorators grant partial terminal access to the region's surveillance systems. Hold{LAYOUT_MOBILE#}{LAYOUT_KEYBOARD#}{LAYOUT_CONTROLLER#}{LAYOUT_MOBILECONTROLLER#} to take control or load into these devices grants shared vision and control.",
"PopUp_Content_110013001": "If you come across an unpowered mobile platform, use the Universal Terminal to make observations on any large power supply equipment connected to it. Then activate the drone's Charge Mode to start charging it up.",
"PopUp_Content_110013101": "Certain areas contain special observation points called Universal View. Once you gain access, they reveal the locations of rare supplies within that area's map.",
"PopUp_Content_110013201": "{LAYOUT_MOBILE#When a Aerial Transit is nearby, press to move along the tracks.}{LAYOUT_KEYBOARD#When a Aerial Transit is nearby, press to move along the tracks.}{LAYOUT_CONTROLLER#When a Aerial Transit is nearby, press to move along the tracks.}{LAYOUT_CONSOLECONTROLLER#When a Aerial Transit is nearby, press to move along the tracks.}",
"PopUp_Content_110013202": "{LAYOUT_MOBILE#When other tracks appear, press Switch Tracks to jump to a different track.}{LAYOUT_KEYBOARD#When other tracks appear, press Switch Tracks to jump to a different track.}{LAYOUT_CONTROLLER#When other tracks appear, press Switch Tracks to jump to a different track.}{LAYOUT_CONSOLECONTROLLER#When other tracks appear, press Switch Tracks to jump to a different track.}",
"PopUp_Content_110013203": "{LAYOUT_MOBILE#When a nearby exit point is available, the Switch Tracks button will automatically change to Leave Tracks button. Press it to jump off the tracks manually. The Character will automatically leave the tracks upon reaching the terminal.}{LAYOUT_KEYBOARD#When a nearby exit point is available, the Switch Tracks button will automatically change to Leave Tracks button. Press it to jump off the tracks manually. The Character will automatically leave the tracks upon reaching the Terminal.}{LAYOUT_CONTROLLER#When a nearby exit point is available, the Switch Tracks button will automatically change to Leave Tracks button. Press it to jump off the tracks manually. The Character will automatically leave the tracks upon reaching the Terminal.}{LAYOUT_CONSOLECONTROLLER#When a nearby exit point is available, the Switch Tracks button will automatically change to Leave Tracks button. Press it to jump off the tracks manually. The Character will automatically leave the tracks upon reaching the Terminal.}",
"PopUp_Content_110013204": "{LAYOUT_MOBILE#Press to move in the opposite direction}{LAYOUT_KEYBOARD#Press to move in the opposite direction}{LAYOUT_CONTROLLER#Press to move in the opposite direction}{LAYOUT_CONSOLECONTROLLER#Press to move in the opposite direction.}",
"PopUp_Content_110013301": "When there's a spot nearby to hop off the tracks, the rail-switch button automatically switches to a dismount button — tap it to actively break Away from the tracks. When you reach the Terminal, your Character will automatically leave the tracks.",
"PopUp_Content_110013401": "When other tracks appear on the track, press to switch to a different track",
"PopUp_Content_110013501": "In normal areas, hold {LAYOUT_MOBILE#}{LAYOUT_KEYBOARD#}{LAYOUT_CONTROLLER#}{LAYOUT_CONSOLECONTROLLER#} while interacting with a Singularity Leakage to enter a dangerous space where the Hollow and reality overlap.\n\nWithin this overlapping space, hold {LAYOUT_MOBILE#}{LAYOUT_KEYBOARD#}{LAYOUT_CONTROLLER#}{LAYOUT_CONSOLECONTROLLER#} while interacting with a Singularity Convergence to leave and return to the original area.",
"PopUp_Content_110013601": "After taking control of a camera, select a target marked with Monitoring, then hold {LAYOUT_MOBILE#}{LAYOUT_KEYBOARD#}{LAYOUT_CONTROLLER#}{LAYOUT_MOBILECONTROLLER#} to begin monitoring. Key information from events or dialogue will be automatically compiled in the records panel.",
"PopUp_Content_110013602": "After monitoring is complete, select End Monitoring in the panel to exit and return to the camera view.",
"PopUp_Content_110013701": "Reconnaissance drones are scattered throughout Roscaelifer. Take control of them to assist Eous in reaching areas that the Proxy and Agents cannot access.",
"PopUp_Content_110013702": "Tap to make the drone ascend, tap to make it descend. Short press to charge a target, or hold to use overloaded energy to unleash a charged blast on the target.",
"PopUp_Content_110013801": "Combat Tutorial",
"PopUp_Content_110013901": "During combat, press the Ally Skill button and Remielle will enter the field, unleashing an Ally Skills on enemies.\nAfter use, the Ally Skill will enter cooldown.",
"PopUp_Content_1100140": "After taking control of a camera or drone, the Proxy can activate the\"Universal Terminal Access function.\n\nWith this access level, hold {LAYOUT_MOBILE#}{LAYOUT_KEYBOARD#}{LAYOUT_CONTROLLER#}{LAYOUT_MOBILECONTROLLER#} to take control of other cameras and switch monitoring perspectives. You can also take control of or load into other devices, or review previously recorded surveillance footage.",
"PopUp_Content_110014002": "With this access level, use the camera to select targets marked with Scan to obtain additional clues. The Proxy can explore and observe the surroundings to locate targets carrying useful information.",
"PopUp_Content_110015001": "The Boss will not trigger a state switch before the countdown ends after being hit by Swift Flying Sword.\nThe Boss's state switch can be interrupted by Swift Flying Sword.",
"PopUp_Content_110016001": "While Integrated - Drowned Ideal - Komano Manato is in a Blocking State, its guard can be broken by EX Special Attacks, Ultimates, or Assist Follow-Ups.",
"PopUp_Content_110017001": "While an Agent is within the Starlight Arena, they gain 1 stack of Etch every second.\nTriggering a Defensive Assist or Block transfers 2 stacks of Etch to the Boss enemy; triggering a Dodge Counter transfers 1 stack; inflicting an Attribute Anomaly on the Boss enemy transfers 4 stacks of Etch.\nWhen the Boss enemy's accumulated Etch reaches the maximum number of stacks, all stacks are detonated, causing Integrated - Shining Promise - Billy to take damage equal to a percentage of his Max HP.",
"PopUp_Content_110018001": "Hold to charge, then unleash a charged blast on the target.",
"PopUp_Content_110018101": "A small Ethereal lurking inside a Corrosion-Resistant Locked Box, skilled at concealing its presence. Directly accessing the Locked Box will expose you to the electric current it releases.",
"PopUp_Content_110018102": "Inside a Singularity Leakage or Hollow, you can use Universal Terminal Access to hack into a Locked Box and rouse the Formicarrier. Chase it down and defeat it to claim the valuable supplies locked inside.",
"PopUp_Content_110018201": "A storage crate packed with high-value supplies. Hack it using Universal Terminal Access to claim its valuable contents.",
"PopUp_Content_40155101": "Upon entering the battlefield, Pyrois gains 30 points of Solar Prominence. Different attacks restore a certain amount of Solar Prominence when they hit enemies, and Solar Prominence also regenerates over time;\nWhen Solar Prominence is at 30 points or higher, hold to activate Basic Attack: Celestial Light;\nIf Pyrois is attacked while dashing with EX Special Attack: Sun's Halo, a Perfect Block is triggered, negating the damage from that attack and increasing the move's Interrupt Level to match that of a Heavy Defensive Assist.",
"PopUp_Content_40155102": "Using different Ultimates grants Pyrois different effects:\nUpper Branch - Ultimate: Total Annihilation: Grants Solar Prominence and enters the Mirage state. While in the Mirage state, the CRIT DMG dealt by Pyrois's Ultimates to Stunned enemies is increased;\nLower Branch - Ultimate: Triumphant Return: Enters the Sunflare state. While in the Sunflare state, Energy Generation Rate and damage dealt are increased. Triggering a Perfect Block with an EX Special Attack restores Sunflare;\nLeft Branch - Ultimate: Unbound Swordstorm: Heavy attacks deal additional damage when hitting enemies affected by Contamination;\nRight Branch - Ultimate: Eternal Imprisonment: Heavy attacks trigger the Totalize effect when hitting Stunned enemies, dealing additional damage. The enemy's Stunned state ends when the Finishing Move lands.",
"PopUp_Content_40155109": "When Decibel Rating reaches Blasting, Pyrois can unleash their Ultimate.\nWhen activating the Ultimate, Pyrois can choose from four different branches:\nUp Branch: Restores Solar Prominence and enhances Pyrois's damage against Stunned enemies.\nDown Branch: Increases Energy Generation Rate and boosts Pyrois's damage over time.\nLeft Branch: Deals additional damage to enemies affected by Contamination.\nRight Branch: Applies the Totalize effect to Stunned enemies, dealing extra damage and ending their Stunned state.\nWhen Solar Prominence is sufficient, hold to unleash Enhanced Basic Attack: Celestial Light.",
"PopUp_Content_40156101": "Press to activate EX Special Attack: Wind Shear - Purifying Rise. After using this skill, tap or hold again to trigger EX Special Attack: Wind Shear - Triple Deathblow.\nUsing either EX Special Attack: Wind Shear - Purifying Rise or EX Special Attack: Wind Shear - Triple Deathblow restores 45 points of Windbloom. Windbloom has a maximum cap of 135 points.",
"PopUp_Content_40156102": "When Windbloom is at 90 points or higher, hold or to activate EX Special Attack: Wind Shear - Eye of the Storm, summoning a Sweeping Cyclone and triggering the previous character's Quick Assist.\nWhen the Sweeping Cyclone hits an enemy affected by Contamination, it triggers the Chromatic Tint effect, converting the Sweeping Cyclone to the corresponding attribute and dealing damage of that attribute.",
"PopUp_Content_40156109": "Press to activate EX Special Attack: Wind Shear - Purifying Rise. After using this skill, tap or hold again to activate EX Special Attack: Wind Shear - Triple Deathblow.\nUsing either EX Special Attack: Wind Shear - Purifying Rise or EX Special Attack: Wind Shear - Triple Deathblow restores 45 points of Windbloom. Windbloom has a maximum cap of 135 points.\nWhen Windbloom is at 90 points or higher, hold or to activate EX Special Attack: Wind Shear - Eye of the Storm, summoning a Sweeping Cyclone and triggering the previous character's Quick Assist.\nWhen the Sweeping Cyclone hits an enemy affected by Contamination, it triggers the Chromatic Tint effect, converting the Sweeping Cyclone to the corresponding attribute and dealing damage of that attribute.",
"PopUp_Content_40157101": "Press to activate the EX Special Attack: En-Nah Barrage. After the skill ends, enter the En-Nah Barrage state and summon two En-Nah Turrets.\nKeep holding during activation to continuously consume Energy, extending the skill duration and the duration of the En-Nah Barrage state.",
"PopUp_Content_40157102": "When Norma is the current controlled Agent, she continuously restores Preheated Chamber.\nWhen Top Hat Companion is on her head, hold to perform Basic Attack: Hat Trick, tossing out her Top Hat Companion.\nAfter the Top Hat Companion is tossed, even if Norma is not the currently controlled character, she can still continuously gain Preheated Chamber through her Top Hat Companion.",
"PopUp_Content_40157103": "After Preheated Chamber reaches the threshold, hold to trigger Basic Attack: Hat Trick, changing the activated Quick Assist into a Chain Attack launched by the character switching in.\nWhen Norma triggers a Chain Attack in this way, or when any squad member Stuns an enemy, the En-Nah Turret will deploy its missile bay and enter an enhanced state.",
"PopUp_Content_40157109": "Press or hold to activate EX Special Attack: En-Nah Barrage. Norma enters the En-Nah Barrage state and summons two En-Nah Turrets.\nWhen Norma or Norma's Top Hat Companion is on the field, it continuously restores Preheated Chamber.\nOnce Preheated Chamber reaches the threshold, hold to activate Basic Attack: Hat Trick, changing the triggered Quick Assist into a Chain Attack of the character switching in.",
"PopUp_Content_999127101": "The current Plot Immersive Mode does not yet have the \"Advance Screening\" feature available. During this time, you cannot switch to other Main Story Chapters via the Logbook system.\n• The In Progress indicator when on the streets means you're in Immersive Mode.\n• In Investigation Zone mode, when temporary teleportation is restricted, it means you're in Immersive Mode.\n\nIf you're in the middle of a Main Story Mission, proceed and complete the current phase to exit Immersive Mode.\nIf you're in an Agent Story or Special Episode, use the exit button on the interface to leave Immersive Mode.",
"PopUp_Content_999650101": "In the data space of the Central Computing Hub, lead your Collaboorator squad to challenge virtual data opponents, clear training floors one by one, and earn Collaboorator upgrade resources such as the Genius Special series of module upgrade items, along with rare rewards like Polychrome!",
"PopUp_Content_999650103": "Complete training targets in stages to earn Best Booddy medals.\nRack up more Best Booddy medals to boost the EXP gain efficiency for your training level, helping your Collaboorator squad level up faster and increase overall power!",
"PopUp_Content_999650201": "Each Collaboorator has its own trait, role, and deployment cost. A Collaboorator's attack and health stats increase as its Level and Rank go up.",
"PopUp_Content_999650202": "Roles: Heavy, Mystic, Enforcer, Support, and Vanguard are the different roles for Collaboorators.\nHeavy: Excels at absorbing damage;\nVanguard: Excels at sustained frontline damage and possesses a degree of survivability or mobility;\nEnforcer: Possesses exceptional sustained damage output;\nMystic: Excels at utilizing Energy to deal burst damage;\nSupport: Provides various buffs to allies.\n\nTraits: Traits have cyclical counter relationships. Making effective use of Trait advantages can increase your chances of victory.",
"PopUp_Content_999650203": "Group Training is shared by all Collaboorators. Leveling it up boosts every Collaboorator simultaneously.\nTraining steadily accumulates EXP, or you can complete City Anecdotes stages to quickly earn EXP and speed up Collaboorators' growth.",
"PopUp_Content_999650204": "Collaboorators start at Rank 1 by default and can be upgraded to a max of Rank 3. Convert duplicate Collaboorators into Top Collaboorator Ka to rank up.\n\nRanking up boosts a Collaboorator's Base Stats and unlocks new skills as well as new module slots.\n• Rank 2: Unlocks the Collaboorator's Core Talent\n• Rank 3: Enhances the Collaboorator's key stats",
"PopUp_Content_999650205": "Each Collaboorator has module slots, which can be reconstructed by consuming various quality Genius Special module update items to obtain module effects of corresponding quality.\n\nModule effects activate during combat. Smart module combinations can significantly boost Collaboorators' combat power.\n\n: Indicates the current module slot. Reconstructing it can grant a module with higher combat power.\n\nThe Genius Special module update item series is mainly obtained by challenging Stress Test.",
"PopUp_Content_999650301": "Help Norma repair the Central Computing Hub and complete chip research.\n\n• Collecting Collaboorators: Obtain random Collaboorators through the Collaboorator Loading Terminal.\n• Upgrade Collaboorators: Rank up and update modules to improve their combat capabilities.\n• Auto Leveling: Collaboorators automatically train and gain EXP over time, increasing their level.\n• Battle: Lead your Collaboorator squad against virtual data opponents. Arrange formations for Collaboorators with different abilities before battle. During combat, Collaboorators attack automatically, and can unleash their Ultimate skill once their Energy is full.\n• City Anecdotes: Collect records to obtain enhancement materials and speed up progression.",
"PopUp_Content_999650401": "Enter \"Boo to the Rescue\" series Collaboorator loading codes at the Collaboorator Loading Terminal to randomly obtain Collaboorators within the protocol's specified range.\nThe number of Collaboorators in each protocol is limited. Each loading session may yield new Collaboorators or Collaboorator rank-up materials.",
"PopUp_Content_999650403": "\"Boo to the Rescue\" Collaboorator loading codes can be obtained in the following ways:\n• Complete main story missions of the event\n• Challenge Stress Test to earn Point rewards\n• Complete City Anecdotes Event entries\n• Progress through Central Computing Hub repair phases to claim rewards",
"PopUp_Content_999650501": "Claim your Collaboorator Level auto-training rewards and rack up massive EXP.",
"PopUp_Content_999651103": "DMG dealt to Strong Enemies during the test will be converted into Test Points.\nThe higher your Test Points, the more \"Bangboo Module\" modifier items and \"Boo to the Rescue\" Collaboorator loading items you can claim.\n\nWhen any Strong Enemy test record reaches Lv. 60. it unlocks the Test Point Rankings.\nEarn points in all Lv. 60 Strong Enemies challenges to obtain a ranking title.",
"PopUp_Content_999652001": "As part of Bangboo internal data, Norma has assigned each Collaboorator a distinct Role:\n\nHeavy: Excels at withstanding damage.\nVanguard: Specializes in sustained frontline offense, with some survivability and mobility.\nEnforcer: Possesses extremely high sustained damage output.\nMystic: Skilled at harnessing energy to unleash burst damage.\nSupport: Provides teammates with various buffs.\n\nCareful team composition helps complete Collaboorator's repair and training tasks efficiently.",
"PopUp_Content_999652002": "Collaboorators with different roles perform better in suitable positions during a match:\n\nGenerally, Heavy and Vanguard Collaboorators are best suited for the frontline,\nwhile Enforcer, Mystic, and Support Collaboorators are better suited for the backline.\n\nAdjust formations flexibly based on Collaboorators roles and combat conditions to improve mission efficiency.",
"PopUp_Content_999690101": "The Proxy must travel between different areas of the Data Panel, collect all Important Data highlighted in yellow, and reach the destination.\n{LAYOUT_MOBILE#Drag the virtual joystick to move up, down, left, or right.}{LAYOUT_CONTROLLER#Use to move.}{LAYOUT_KEYBOARD#Use /// to move up, down, left, or right.}\nYou can undo your last move by returning to the previous tile.\nNote: You do not need to visit every area. Once all highlighted Important Data has been collected, proceed directly to the destination.",
"PopUp_Content_999690201": "Certain areas only allow entry and exit from a designated direction.\nPay close attention to these One-Way Areas and use them strategically to reach the destination more easily.",
"PopUp_Content_999690301": "Entering a Rotating Area causes all One-Way Areas on the field to rotate clockwise.\nPay close attention to these Rotating Areas and use them wisely to reach the destination more easily.",
"PopUp_Content_999710101": "· Defeat the Stage Boss Ethereal\n· The Marbles will automatically attack enemies whenever the firing interval condition is met, based on their targeting mode\n· Survive increasingly powerful waves of Ethereals and defeat the final enemy",
"PopUp_Content_999710102": "· If the Agent's HP drops to 0, the battle is lost\n· Ethereals will continuously descend and must be eliminated as quickly as possible\n· If an Ethereal moves off-screen, it will self-destruct and deal heavy damage to the Agent",
"PopUp_Content_999710201": "· Defeating Ethereals will drop loot\n· Collecting loot can increase your level and trigger bonus events",
"PopUp_Content_999710301": "· Elite and Boss Ethereals will display a noticeable red warning glow before unleashing powerful skills\n· Red-glow attacks cannot be countered, be sure to use move and dodge them",
"PopUp_Content_999710302": "· The Agent's Active Skills can deliver powerful effects at critical moments in battle\n· Active Skills can only be used when enough energy is available\n· Active Skill damage increases with the Agent's level\n· Counter not only deflects incoming projectiles but also restores energy",
"PopUp_Content_999710401": "A-Rank Marble Crafting Rules:\n· Any 2 B-Rank marbles at Level 3\n\nS-Rank Marble Crafting Rules:\n· Collect a total of 3 or more marbles with the same trait to craft that trait's exclusive S-Rank marble\n· Collect a total of 4 completely different marble traits to craft a universal S-Rank Chaos Marble\n\n· When facing large-sized Ethereals, it is recommended to use marbles with the Single-Target trait",
"PopUp_Content_999710501": "· Shield-bearing Ethereals appear. Most marbles can't penetrate their shields to inflict damage\n· Defeat the Ethereal's main body to simultaneously destroy the shield it carries\n· Boss Ethereals summon moving shields. Recommend using marbles with the Pierce trait to counter them",
"PopUp_Content_999710601": "· Ethereals that summon unstoppable Meteorite attacks at random locations will appear.\n· Ethereals that fire black marbles will appear — getting hit by them will briefly slow movement speed.\n· The Boss Ethereal uses leap attacks and floods the field with slowing marbles. Using marbles with the Split trait is recommended.",
"PopUp_Content_999710701": "· Areas of Poison terrain appear. Standing in it continuously deals damage.\n· Large numbers of Ethereals capable of firing laser and slowing marbles appear.\n· The Boss monster summons other Ethereals and can cause poison to spread across parts of the ground. Recommend using marbles with the AoE trait to counter them.",
"PopUp_Content_999710801": "· Ethereals are distributed more diversely, with 2 Elite Ethereals appearing simultaneously mid-run.\n· The Boss Ethereal not only uses some skills from previous Bosses, but can also unleash large area attacks\n· Against a wide variety of Elite Ethereals, marbles with the Continuous trait might be the key to suppressing them.",
"PopUp_Content_9997201": "When a × golden light indicator appears before an enemy attack, tap twice in quick succession to trigger a Chain Parry;\nChain Parry is an advanced combat technique that can only be activated when another character in your squad is capable of performing a Defensive Assist. When successfully triggered, two characters will launch a Defensive Assist together to block the enemy's attack, creating a new opening for your squad to strike back.",
"PopUp_Content_9997202": "After successfully triggering Chain Parry, press to launch a Chain Assault, during which both characters will perform an Assist Follow-Up and Counter the enemy together.",
"PopUp_Content_999720201": "Proxies can follow audio cues to seek out the source of sounds.\nWithin the target area, the closer you get to the sound source, the higher the frequency and volume of the audio cues. The direction of the sound source is displayed on screen via \"3D effects\" and \"visualized sound waves.\" Locate the sound source to complete the mission.",
"PopUp_Content_999720301": "Proxies can complete Frequency Tuning by adjusting sound wave patterns.\nPress or hold the button below to adjust the frequency (horizontal) and amplitude (vertical) of the current waveform. Match it to the target waveform shape to calibrate the signal and finish the tuning.",
"PopUp_Content_999720401": "After completing a Daily Commission, the Proxy must fill out the Truth Journal.\nBased on the details of the detective commission for the day, drag words into the blank spaces in the sentences to complete the Truth Journal. Once a sentence is filled in, Crowe will review it. The journal entry is finished when all the blanks are filled with the correct words.",
"PopUp_Content_999720501": "Proxy will team up with Crowe and Hobble from the detective agency to help citizens uncover the truth and solve their problems.\nThe update includes 5 commission incidents: \"Woofy Weirdness,\" \"Despairing Boo,\" \"Debt Crisis,\" \"Parent-Child Time Lag,\" and \"Limited-Time Special Blend.\" Complete the previous commission incident and reach the specified time to unlock the next one.\nComplete event commissions to earn Commission Fees and claim corresponding rewards.",
"PopUp_Content_999720601": "After the Proxy arrives in Roscaelifer, the \"partners\" grant them partial terminal access to the area's surveillance systems. Hold {LAYOUT_MOBILE#}{LAYOUT_KEYBOARD#}{LAYOUT_CONTROLLER#}{LAYOUT_MOBILECONTROLLER#} while aiming at a target to take control of the camera, activate \"Universal Terminal\" access, and review past surveillance footage to gather more information.",
"PopUp_Content_999740101": "Roscaelifer is a classified aerial special zone, established to ensure the continuous and stable production of \"Rosetta Data.\" Built upon secrecy and advanced Porcelloy technology, it is jointly maintained by humans and Bangboo.\n\nThe Five Central Departments form the core power structure that keeps Roscaelifer operational. Comprising five main divisions, they collectively manage governance, data, defense, technology, and external relations. What makes this system unique is that it is co-governed by three independent individuals who branched off from the original \"Sunbringer.\"",
"PopUp_Content_999740102": "Eldreda Sunbringer runs the Administrative Affairs Department. As the highest decision-making body, it establishes regulations, coordinates operations across all precincts, and directs the overall functioning of Roscaelifer.",
"PopUp_Content_999740103": "Dracaene Sunbringer runs the Central Computing Department, whose core mission is to calculate the critical Hollow source data known as Rosetta Data.",
"PopUp_Content_999740104": "Lindverne Sunbringer runs the Airspace Patrol Department. It is responsible for maintaining the security of Roscaelifer and its surrounding airspace.",
"PopUp_Content_999740105": "Flint Workshop is based on the islet of Vyrium and operates with a high degree of autonomy. Possessing the world's only Porcelloy forging technology, it has honored an ancient pact for generations, providing Roscaelifer with equipment research and development, as well as hardware support.",
"PopUp_Content_999740106": "The External Strategy Department serves as Roscaelifer's bridge to the outside world, coordinating relations between the special zone and the other districts of New Eridu. The ESD maintains close ties with the Marcel Group, and its personnel often operate under Marcel Group cover identities when carrying out official duties in New Eridu.",
"PopUp_Content_999740201": "An Etheric Other is an externalized manifestation composed of highly concentrated Ether energy, one that can be controlled by an individual's consciousness. Its formation relies on the immense Ether energy latent within its host and typically requires the absorption of large quantities of a special stabilizing medium such as Porcelloy. An Etheric Other is not an independent lifeform, but a projection and extension of its host's inner power. Pyrois is the Etheric Other born from the power within me.\n\n\nTo truly master Pyrois, I had to fully accept my own power and my past, transforming from one who merely endured fate into one who guides it. With the help of the CCD, I successfully summoned it into reality for the first time.\n\nWhen that dangerous presence answered my call and took form at my side, I finally understood: we were never enemies fighting for control.\n\nIt is the shadow I can no longer hide, and the flame I have reignited. It is the future I must face and learn to live alongside.",
"PopUp_Content_999740301": "A Singularity Leakage is a high-risk spatial anomaly that appears around the Scamall Hollow. It is caused by the Hollow's proximity, which results in extremely high concentrations of free Ether in the surrounding environment. When Ether becomes locally overconcentrated, it distorts the laws of space, creating an overlapping dimension that temporarily intersects with part of the Hollow's interior.\n\nIn the past, such singularities were rare and posed limited danger due to the Hollow's relatively stable activity. However, with the awakening of \"The Creator,\" the Hollow's activity has intensified, causing Singularity Leakages to appear more frequently and with greater danger, now evolving into violent spatial anomalies capable of consuming life and threatening regional safety.",
"PopUp_Title_1100132": "Aerial Transit",
"PopUp_Title_1100133": "Zipline Offline",
"PopUp_Title_1100134": "Zipline Track Switch",
"PopUp_Title_1100136": "Area Monitoring Tutorial",
"PopUp_Title_1100138": "Protagonist Combat Form Tutorial",
"PopUp_Title_1100139": "[Companion Character Intro] Remielle",
"PopUp_Title_1100140": "Real-Time Surveillance Tutorial",
"PopUp_Title_1100150": "Annihilation Simulacrum, \"Integrated - Primordial Nightmare\" Game Feature",
"PopUp_Title_1100160": "Annihilation Simulacrum, \"Integrated - Drowned Ideal - Komano Manato\" Game Feature",
"PopUp_Title_1100170": "Annihilation Simulacrum, Integrated Shining Promise - Billy Game Feature",
"PopUp_Title_1100180": "Airspace Monitoring Tutorial",
"PopUp_Title_1100182": "Corrosion-Resistant Locked Box",
"PopUp_Title_999650101": "Data Domain Training",
"PopUp_Title_999650401": "Collaboorator Loader",
"PopUp_Title_999650403": "Get \"Boo to the Rescue\" Code",
"PopUp_Title_999652001": "Bangboo Role",
"PopUp_Title_999710202": "In-Game Development",
"PopUp_Title_999710401": "Craft Rules",
"PopUp_Title_999710501": "Stage Environment",
"PopUp_Title_999710601": "Stage Environment",
"PopUp_Title_999710701": "Stage Environment",
"PopUp_Title_999710801": "Stage Environment",
"PopUp_Title_9997201": "Chain Parry",
"PopUp_Title_999720401": "Truth Journal",
"PopUp_Title_999720501": "Gameplay Details",
"PopUp_Title_999720601": "Universal Terminal Access Tutorial",
"PostText_30001": "As shown in the pic — I was taking an evening stroll along the beach when I spotted two Fantasy Resort employees having a pretty intense convo by the wire fence. My gut says it's got something to do with the upcoming summer season.\nAs we all know, this resort was basically on its last legs before some big-brain moves turned it into a place that could pull off a full-scale beach music festival. But that was at the tail end of summer, and once fall rolled in, things went quiet again real fast.\nPersonally, I'm a huge fan of summer and the ocean, and I'm hyped to see what new stuff the resort's cooking up — hoping it'll give me another unforgettable summer. But a spot that's gone through a whole rebirth? I can't help but wonder if they're actually ready to handle the crowd surge that's coming.\nSo what do you all think? Can Fantasy Resort pull off another legendary summer?",
"PostText_30002": "Has anyone heard about the collaboration project between the White Star Institute and the Marcel Group?\nI've only been on the job for six months, and my boss suddenly has to go on some long trip because of this project. He signed a ton of NDAs and told me he'd be gone for a long time... Don't tell me he was actually recruited as a secret agent or something!",
"PostText_30003": "Anyone seen the woman in this photo? Anyone recognize where this was taken? Need to find her ASAP — solid clues get rewarded!",
"PostText_30004": "Our Bangboo told the kid some story about a \"Bangboo Prince\" — said it came from a storybook, and they even drew a picture together based on it. But I've searched everywhere and can't find this book anywhere...\nHas anyone actually read this story? Or did the Bangboo just make the whole thing up? It told the story so convincingly though, it can't seriously be messing with me... right?",
"PostTitle_30001": "[Post] Serious discussion: Has Fantasy Resort actually gotten better?",
"PostTitle_30004": "[Post] Something's off about the Bangboo at my place...",
"PreUnlock_Avatar_Des_S3": "Ye Shunguang: The Sword Keeper of the Qingming Sword, a treasured blade of Yunkui Summit. A young lady of exceptional talent who bears the weight of heavy secrets and her fate.\nZhao: A Judge of the Krampus Compliance Authority who values equivalence and fair exchange, and one of Krampus's elite members.",
"PreUnlock_Avatar_Des_S4": "Velina: Administrative Director of the External Strategy Department in Roscaelifer. Elegant, capable, and highly efficient, she is deeply trusted by her colleagues.\nNorma: Chief Technician of the External Strategy Department in Roscaelifer. Easygoing and endlessly curious, she's passionate about experimentation and approaches problems in her own unique way.",
"PreUnlock_Story_Des_S4": "After the mysterious woman Remielle steals the Porcelloy W-Engine awarded as the prize for the Hollow Tournament, the Phaethon siblings and their companions pursue her into a Hollow, where one of the siblings undergoes a strange physical transformation. To bring that uncontrollable power under control, they are invited to Roscaelifer, a classified aerial district, where they settle in as specially admitted transfer students. As treatment progresses, will the siblings be forced to confront the shadows of their past? Meanwhile, bizarre fluctuations emerge within the Hollow Energy Hub, and a familiar figure appears once more... Just as the truth behind the \"Angel\" incident comes to light and the turmoil begins to settle, a new mystery is already quietly taking shape...",
"PreUnlock_UI_DesTip1_S4": "• Main Mission \"A Sleepwalker's Confession\" is now available.",
"Profile_3201018_name": "Focus on This!",
"Profile_3201018_story": "Mysteries pile up, and fate weaves us together in ways we can't unravel.\nBut at least, on this journey to seek the truth, we'll walk side by side, always and forever.",
"Profile_3202016_des": "Annihilation Simulacrum commemorative avatar.",
"Profile_3202016_name": "Simulated Annihilation: Terminus",
"Profile_3202016_story": "\"Venture into certain death and seize the one who stands against ten thousand!\"\n\"...Uhh, Belle, this is only a data exercise. Maybe tone down the dramatic energy a little...\"",
"Profile_3208001_name": "Crazy Support Day",
"Profile_3208001_story": "Help the monochromatic K Boss take some color photos! The secret...? Inject some pink angel Fandom Power!\nCrazy Fandom Day — don't you dare miss it!",
"Profile_3209001_des": "Commemorative avatar for the Operation Yum collab event.",
"Profile_3209001_story": "Perfectly controlled heat, perfectly balanced flavor. The perfect meal, served up by Bangboo culinary experts!\nBest enjoyed right now!",
"Pyrois_MathSkill_Desc": "When another character in your squad is a Stun or Support character:\nPyrois' CRIT DMG increases by 40%.\nUsing a Chain Attack grants 300 Decibels.",
"Pyrois_MathSkill_Desc_Simple": "When another character in your squad is a Stun or Support character:\nPyrois' CRIT DMG increases.\nUsing a Chain Attack grants a certain amount of Decibels.",
"Pyrois_NounPrompts_01": "Solar Prominence",
"Pyrois_NounPrompts_01_Des": "Upon entering the battlefield, Pyrois gains 30 Solar Prominence. Different attacks grant a certain amount of Solar Prominence when they hit enemies, and Pyrois also gains a certain amount of Solar Prominence every second.\nWith 30 or more Solar Prominence, hold to activate Basic Attack: Celestial Light. Each hit from Basic Attack: Celestial Light consumes a certain amount of Solar Prominence.",
"Pyrois_NounPrompts_02": "Mirage",
"Pyrois_NounPrompts_02_Des": "Pyrois enters the Mirage state when using Ultimate: Total Annihilation. While in the Mirage state, Pyrois' Ultimate deals increased CRIT DMG against Stunned enemies.",
"Pyrois_NounPrompts_03": "Sunflare",
"Pyrois_NounPrompts_03_Des": "Pyrois enters the Sunflare state when using Ultimate: Triumphant Return. While Sunflare is active, Energy Generation Rate and DMG dealt increase, and triggering a Perfect Block with an EX Special Attack restores additional .",
"Pyrois_NounPrompts_04": "Totalize",
"Pyrois_NounPrompts_04_Des": "Grants a special effect against Stunned enemies.\nWhen Pyrois triggers Totalize, additional DMG is dealt, and the target's Stunned state ends.",
"Pyrois_NounPrompts_05": "Cinderfire",
"Pyrois_NounPrompts_05_Des": "Gain Cinderfire when using a Chain Attack. All Cinderfire stacks are consumed upon using an Ultimate, granting a certain amount of Decibels for each stack consumed.",
"Pyrois_SkillList_10_Content": " (Select Left Branch)",
"Pyrois_SkillList_10_Title": "Ultimate: Unbound Swordstorm",
"Pyrois_SkillList_11_Content": " (Select Right Branch)",
"Pyrois_SkillList_11_Title": "Ultimate: Eternal Imprisonment",
"Pyrois_SkillList_12_Content": " (When Triggering Quick Assist)",
"Pyrois_SkillList_12_Title": "Quick Assist: Duskguard",
"Pyrois_SkillList_13_Content": " (When Triggering Defensive Assist)",
"Pyrois_SkillList_13_Title": "Defensive Assist: Ironhide Behemoth",
"Pyrois_SkillList_14_Content": " (After Defensive Assist)",
"Pyrois_SkillList_14_Title": "Assist Follow-Up: Return to Daylight",
"Pyrois_SkillList_1_Content": "",
"Pyrois_SkillList_1_Title": "Basic Attack: Emberglow",
"Pyrois_SkillList_2_Content": " (Hold)",
"Pyrois_SkillList_2_Title": "Basic Attack: Celestial Light",
"Pyrois_SkillList_3_Content": "",
"Pyrois_SkillList_3_Title": "Special Attack: Fading Rays",
"Pyrois_SkillList_4_Content": "",
"Pyrois_SkillList_4_Title": "EX Special Attack: Sun's Halo",
"Pyrois_SkillList_5_Content": " ; ",
"Pyrois_SkillList_5_Title": "Dash Attack: Sunrise",
"Pyrois_SkillList_6_Content": " (Perfect) ; ",
"Pyrois_SkillList_6_Title": "Dodge Counter: Daybreak",
"Pyrois_SkillList_7_Content": "",
"Pyrois_SkillList_7_Title": "Chain Attack: Ceremonial March",
"Pyrois_SkillList_8_Content": " (Select Upper Branch)",
"Pyrois_SkillList_8_Title": "Ultimate: Total Annihilation",
"Pyrois_SkillList_9_Content": " (Select Lower Branch)",
"Pyrois_SkillList_9_Title": "Ultimate: Triumphant Return",
"Pyrois_Skill_AssaultAid_Desc": "Press after a Defensive Assist to activate:\nPerforms a forward thrust attack, dealing Ether DMG.\nAfter using the skill and with 30 or more , press or hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.\nCharacter is invulnerable while using this skill.",
"Pyrois_Skill_BeHitAid_Desc": "When the active character is launched, press to activate:\nLaunches a series of attacks against the target, dealing Ether DMG.\nAfter using the skill and with 30 or more , hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.\nCharacter is invulnerable while using this skill.",
"Pyrois_Skill_BelleShoot_Desc": "When an Ultimate or EX Special Attack: Sun's Halo is used, Phaethon performs an assist attack, dealing Ether DMG. This effect can trigger once every 2.5s, and is guaranteed to trigger when using an Ultimate.",
"Pyrois_Skill_BelleShoot_Desc_Simple": "When certain skills are used, Phaethon will perform an assist attack, dealing Ether DMG.",
"Pyrois_Skill_BelleShoot_Title": "Special Attack: Assault Directive",
"Pyrois_Skill_Counter_Desc": "Press during a Perfect Dodge to activate:\nPerforms a forward spinning slash, dealing Ether DMG.\nAfter using the skill and with 30 or more , hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.\nCharacter is invulnerable while using this skill.",
"Pyrois_Skill_Counter_Title": "Dodge Counter: First Light",
"Pyrois_Skill_ExQTE_01_Desc": "When Decibel Rating is at or above Blasting, press and select the upper branch to activate:\nAfter charging, performs a downward slash, dealing massive Ether DMG.\nAfter using the skill and with 30 or more , press or hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.\nCharacter is invulnerable while using this skill.",
"Pyrois_Skill_ExQTE_02_Desc": "When Decibel Rating is at or above Blasting, press and select the lower branch to activate:\nReleases an energy burst in the surrounding area, dealing massive Ether DMG.\nAfter using the skill and with 30 or more , hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.\nCharacter is invulnerable while using this skill.",
"Pyrois_Skill_ExQTE_03_Desc": "When Decibel Rating is at or above Blasting, press and select the left branch to activate:\nUnleashes consecutive attacks forward, dealing massive Ether DMG.\nAfter using the skill and with 30 or more , hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.\nCharacter is invulnerable while using this skill.",
"Pyrois_Skill_ExQTE_04_Desc": "When Decibel Rating is at or above Blasting, press and select the right branch to activate:\nGathers energy ahead before unleashing a Finishing Move, dealing massive Ether DMG.\nAfter using the skill and with 30 or more , hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.\nCharacter is invulnerable while using this skill.",
"Pyrois_Skill_ExSpecial_01_Desc": "With enough Energy, press to activate:\nQuickly charges forward and performs a series of consecutive attacks, dealing massive Ether DMG.\nIf hit by an enemy attack during the charge, triggers a Perfect Block effect, nullifying the damage and increasing the move's Interrupt Level to that of a Heavy Defensive Assist.\nAfter using the skill and with 30 or more , hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.\nCharacter is invulnerable while using this skill.",
"Pyrois_Skill_ExSpecial_01_Title": "EX Special Attack: Sun's Halo",
"Pyrois_Skill_Normal_Desc": "Press to activate:\nPerforms up to three attacks forward, dealing Ether DMG.",
"Pyrois_Skill_Normal_Enhance_Desc": "With 30 or more , hold to activate:\nUnleashes up to four attacks forward, dealing massive Ether DMG.\nIf another character is switched in during the 3rd hit, Pyrois automatically performs the 4th hit off-field.\nEach hit consumes a certain amount of Solar Prominence.\nCharacter is invulnerable during the 3rd and 4th hits.",
"Pyrois_Skill_QTE_Desc": "When a Chain Attack is triggered, select the character to activate:\nPerforms a coordinated attack with Phaethon, dealing massive Ether DMG.\nAfter using the skill and with 30 or more , press or hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.\nCharacter is invulnerable while using this skill.",
"Pyrois_Skill_Rush_Desc": "Press during a dodge to activate:\nDelivers a quick slash forward, dealing Ether DMG.",
"Pyrois_Talent_01_Desc_01": "Upon entering the battlefield, Pyrois gains 1,000 Decibels. This effect can trigger once every 180s in Investigation Zone mode. CRIT Rate increases by 8%.",
"Pyrois_Talent_01_Desc_01_Realign": "Upon entering the battlefield, Pyrois gains 1,000 Decibels.\nThis effect can trigger once every 180s in Investigation Zone mode.\nCRIT Rate increases by 8%.",
"Pyrois_Talent_01_Desc_02": "The dark night is a tide of shadow, drowning the fields of a fallen civilization.\nDeluded gods forge a blazing golden spear, seeking to pierce the throat of the abyss.",
"Pyrois_Talent_01_Title": "Shadows of Twilight Past",
"Pyrois_Talent_01_Title_Realign": "Shadows of Twilight Past",
"Pyrois_Talent_02_Desc_01": "Using Ultimate: Triumphant Return grants 1,500 Decibels. This effect can trigger once every 180s. Pyrois's Decibel limit increases by 1,000.",
"Pyrois_Talent_02_Desc_01_Realign": "Using Ultimate: Triumphant Return grants 1,500 Decibels. This effect can trigger once every 180s.\nPyrois's Decibel limit increases by 1,000.",
"Pyrois_Talent_02_Desc_02": "All forgotten stories and muffled cries sink into the arid sea behind a pair of eyes,\nawaiting a chariot ablaze with searing flames to roll across the lightless surface of the abyss.",
"Pyrois_Talent_02_Title": "Blazing Cavalry",
"Pyrois_Talent_02_Title_Realign": "Blazing Cavalry",
"Pyrois_Talent_03_Desc_02": "The chariot shines in splendor, the scorched earth stretches without end.\nYet within the body of an innocent child grows a tyrant destined to consume all life.",
"Pyrois_Talent_03_Title": "Chains of Fate",
"Pyrois_Talent_03_Title_Realign": "Chains of Fate",
"Pyrois_Talent_04_Desc_01": "Mindscape Effect Hidden",
"Pyrois_Talent_04_Desc_01_Realign": "Mindscape Effect Hidden",
"Pyrois_Talent_04_Desc_02": "Perhaps the beacon of first light can only be reached by passing through the darkest night. Perhaps every hero must walk a road of thorns.\nSo the forsaken child wanders in self-imposed exile, until the cursed fire burns away the final remains of their mortal shell.",
"Pyrois_Talent_04_Title": "Balefire Horizon",
"Pyrois_Talent_04_Title_Realign": "Balefire Horizon",
"Pyrois_Talent_05_Desc_02": "The tyrant's crown is remade as a bridle, with silver-white iron wardens and gallant horses.\nThey guard the child who burns forever, crossing beyond the digital prison and the deceptions of the night.",
"Pyrois_Talent_05_Title": "Youthful Guardian",
"Pyrois_Talent_05_Title_Realign": "Youthful Guardian",
"Pyrois_Talent_06_Desc_01": "Mindscape Effect Hidden",
"Pyrois_Talent_06_Desc_01_Realign": "Mindscape Effect Hidden",
"Pyrois_Talent_06_Desc_02": "Dusk bleeds crimson, dawn soft as ever.\nThe morning star has risen above the horizon, wiping away the tears of childhood.\nIts soft sigh lingers like the closing rhyme of a poem.\nThe long night is but a prelude to sunrise.",
"Pyrois_Talent_06_Title": "Morning Star at Dawn",
"Pyrois_Talent_06_Title_Realign": "Morning Star at Dawn",
"Pyrois_UniqueSkill_01_Desc": "Upon entering battle, Pyrois gains 30 . This effect can trigger once every 180s in Investigation Zone mode. Landing different attacks on enemies grants a certain amount of Solar Prominence, and Pyrois also gains 0.5 Solar Prominence every second while in combat, up to a max of 60.\nWhen Pyrois uses different Ultimates, they gain the following effects:\nUpper Branch - Ultimate: Total Annihilation: Gain 30 Solar Prominence and enter the state. While in the Mirage state, Pyrois' Ultimate deals 40% increased CRIT DMG against Stunned enemies, and with 30 or more Solar Prominence hold during the 4th hit of Basic Attack: Celestial Light to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. This effect lasts 21s. Repeated triggers reset the duration.\nLower Branch - Ultimate: Triumphant Return: Enter the state. While in the Sunflare state, Energy Generation Rate increases by 15%, and DMG dealt increases by 20%, and triggering a Perfect Block with an EX Special Attack grants 10 Solar Prominence. This effect lasts 200s. Repeated triggers reset the duration.\nLeft Branch - Ultimate: Unbound Swordstorm: Heavy attacks that hit enemies in the Contamination state deal 450% of ATK as additional DMG.\nRight Branch - Ultimate: Eternal Imprisonment: Heavy attacks that hit Stunned enemies trigger the effect, dealing 1,125% of ATK as additional DMG. Upon activating this skill, the Stun duration of all currently Stunned enemies is extended by 3s. When the Finishing Move hits, the enemy's Stun state ends.",
"Pyrois_UniqueSkill_02_Desc": "Upon entering battle, Pyrois gains 30 . This effect can trigger once every 180s in Investigation Zone mode. Landing different attacks on enemies grants a certain amount of Solar Prominence, and Pyrois also gains 0.5 Solar Prominence every second while in combat, up to a max of 60.\nWhen Pyrois uses different Ultimates, they gain the following effects:\nUpper Branch - Ultimate: Total Annihilation: Gain 30 Solar Prominence and enter the state. While in the Mirage state, Pyrois' Ultimate deals 40% increased CRIT DMG against Stunned enemies, and with 30 or more Solar Prominence hold during the 4th hit of Basic Attack: Celestial Light to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. This effect lasts 21s. Repeated triggers reset the duration.\nLower Branch - Ultimate: Triumphant Return: Enter the state. While in the Sunflare state, Energy Generation Rate increases by 15%, and DMG dealt increases by 23.4%, and triggering a Perfect Block with an EX Special Attack grants 10 Solar Prominence. This effect lasts 200s. Repeated triggers reset the duration.\nLeft Branch - Ultimate: Unbound Swordstorm: Heavy attacks that hit enemies in the Contamination state deal 525% of ATK as additional DMG.\nRight Branch - Ultimate: Eternal Imprisonment: Heavy attacks that hit Stunned enemies trigger the effect, dealing 1,312% of ATK as additional DMG. Upon activating this skill, the Stun duration of all currently Stunned enemies is extended by 3s. When the Finishing Move hits, the enemy's Stun state ends.",
"Pyrois_UniqueSkill_03_Desc": "Upon entering battle, Pyrois gains 30 . This effect can trigger once every 180s in Investigation Zone mode. Landing different attacks on enemies grants a certain amount of Solar Prominence, and Pyrois also gains 0.5 Solar Prominence every second while in combat, up to a max of 60.\nWhen Pyrois uses different Ultimates, they gain the following effects:\nUpper Branch - Ultimate: Total Annihilation: Gain 30 Solar Prominence and enter the state. While in the Mirage state, Pyrois' Ultimate deals 40% increased CRIT DMG against Stunned enemies, and with 30 or more Solar Prominence hold during the 4th hit of Basic Attack: Celestial Light to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. This effect lasts 21s. Repeated triggers reset the duration.\nLower Branch - Ultimate: Triumphant Return: Enter the state. While in the Sunflare state, Energy Generation Rate increases by 15%, and DMG dealt increases by 26.8%, and triggering a Perfect Block with an EX Special Attack grants 10 Solar Prominence. This effect lasts 200s. Repeated triggers reset the duration.\nLeft Branch - Ultimate: Unbound Swordstorm: Heavy attacks that hit enemies in the Contamination state deal 600% of ATK as additional DMG.\nRight Branch - Ultimate: Eternal Imprisonment: Heavy attacks that hit Stunned enemies trigger the effect, dealing 1,499% of ATK as additional DMG. Upon activating this skill, the Stun duration of all currently Stunned enemies is extended by 3s. When the Finishing Move hits, the enemy's Stun state ends.",
"Pyrois_UniqueSkill_04_Desc": "Upon entering battle, Pyrois gains 30 . This effect can trigger once every 180s in Investigation Zone mode. Landing different attacks on enemies grants a certain amount of Solar Prominence, and Pyrois also gains 0.5 Solar Prominence every second while in combat, up to a max of 60.\nWhen Pyrois uses different Ultimates, they gain the following effects:\nUpper Branch - Ultimate: Total Annihilation: Gain 30 Solar Prominence and enter the state. While in the Mirage state, Pyrois' Ultimate deals 40% increased CRIT DMG against Stunned enemies, and with 30 or more Solar Prominence hold during the 4th hit of Basic Attack: Celestial Light to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. This effect lasts 21s. Repeated triggers reset the duration.\nLower Branch - Ultimate: Triumphant Return: Enter the state. While in the Sunflare state, Energy Generation Rate increases by 15%, and DMG dealt increases by 30.2%, and triggering a Perfect Block with an EX Special Attack grants 10 Solar Prominence. This effect lasts 200s. Repeated triggers reset the duration.\nLeft Branch - Ultimate: Unbound Swordstorm: Heavy attacks that hit enemies in the Contamination state deal 675% of ATK as additional DMG.\nRight Branch - Ultimate: Eternal Imprisonment: Heavy attacks that hit Stunned enemies trigger the effect, dealing 1,686% of ATK as additional DMG. Upon activating this skill, the Stun duration of all currently Stunned enemies is extended by 3s. When the Finishing Move hits, the enemy's Stun state ends.",
"Pyrois_UniqueSkill_05_Desc": "Upon entering battle, Pyrois gains 30 . This effect can trigger once every 180s in Investigation Zone mode. Landing different attacks on enemies grants a certain amount of Solar Prominence, and Pyrois also gains 0.5 Solar Prominence every second while in combat, up to a max of 60.\nWhen Pyrois uses different Ultimates, they gain the following effects:\nUpper Branch - Ultimate: Total Annihilation: Gain 30 Solar Prominence and enter the state. While in the Mirage state, Pyrois' Ultimate deals 40% increased CRIT DMG against Stunned enemies, and with 30 or more Solar Prominence hold during the 4th hit of Basic Attack: Celestial Light to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. This effect lasts 21s. Repeated triggers reset the duration.\nLower Branch - Ultimate: Triumphant Return: Enter the state. While in the Sunflare state, Energy Generation Rate increases by 15%, and DMG dealt increases by 33.6%, and triggering a Perfect Block with an EX Special Attack grants 10 Solar Prominence. This effect lasts 200s. Repeated triggers reset the duration.\nLeft Branch - Ultimate: Unbound Swordstorm: Heavy attacks that hit enemies in the Contamination state deal 750% of ATK as additional DMG.\nRight Branch - Ultimate: Eternal Imprisonment: Heavy attacks that hit Stunned enemies trigger the effect, dealing 1,873% of ATK as additional DMG. Upon activating this skill, the Stun duration of all currently Stunned enemies is extended by 3s. When the Finishing Move hits, the enemy's Stun state ends.",
"Pyrois_UniqueSkill_06_Desc": "Upon entering battle, Pyrois gains 30 . This effect can trigger once every 180s in Investigation Zone mode. Landing different attacks on enemies grants a certain amount of Solar Prominence, and Pyrois also gains 0.5 Solar Prominence every second while in combat, up to a max of 60.\nWhen Pyrois uses different Ultimates, they gain the following effects:\nUpper Branch - Ultimate: Total Annihilation: Gain 30 Solar Prominence and enter the state. While in the Mirage state, Pyrois' Ultimate deals 40% increased CRIT DMG against Stunned enemies, and with 30 or more Solar Prominence hold during the 4th hit of Basic Attack: Celestial Light to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. This effect lasts 21s. Repeated triggers reset the duration.\nLower Branch - Ultimate: Triumphant Return: Enter the state. While in the Sunflare state, Energy Generation Rate increases by 15%, and DMG dealt increases by 37%, and triggering a Perfect Block with an EX Special Attack grants 10 Solar Prominence. This effect lasts 200s. Repeated triggers reset the duration.\nLeft Branch - Ultimate: Unbound Swordstorm: Heavy attacks that hit enemies in the Contamination state deal 825% of ATK as additional DMG.\nRight Branch - Ultimate: Eternal Imprisonment: Heavy attacks that hit Stunned enemies trigger the effect, dealing 2,060% of ATK as additional DMG. Upon activating this skill, the Stun duration of all currently Stunned enemies is extended by 3s. When the Finishing Move hits, the enemy's Stun state ends.",
"Pyrois_UniqueSkill_07_Desc": "Upon entering battle, Pyrois gains 30 . This effect can trigger once every 180s in Investigation Zone mode. Landing different attacks on enemies grants a certain amount of Solar Prominence, and Pyrois also gains 0.5 Solar Prominence every second while in combat, up to a max of 60.\nWhen Pyrois uses different Ultimates, they gain the following effects:\nUpper Branch - Ultimate: Total Annihilation: Gain 30 Solar Prominence and enter the state. While in the Mirage state, Pyrois' Ultimate deals 40% increased CRIT DMG against Stunned enemies, and with 30 or more Solar Prominence hold during the 4th hit of Basic Attack: Celestial Light to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. This effect lasts 21s. Repeated triggers reset the duration.\nLower Branch - Ultimate: Triumphant Return: Enter the state. While in the Sunflare state, Energy Generation Rate increases by 15%, and DMG dealt increases by 40%, and triggering a Perfect Block with an EX Special Attack grants 10 Solar Prominence. This effect lasts 200s. Repeated triggers reset the duration.\nLeft Branch - Ultimate: Unbound Swordstorm: Heavy attacks that hit enemies in the Contamination state deal 900% of ATK as additional DMG.\nRight Branch - Ultimate: Eternal Imprisonment: Heavy attacks that hit Stunned enemies trigger the effect, dealing 2,250% of ATK as additional DMG. Upon activating this skill, the Stun duration of all currently Stunned enemies is extended by 3s. When the Finishing Move hits, the enemy's Stun state ends.",
"Pyrois_UniqueSkill_Desc_Simple": "Pyrois gains under different conditions.\nUsing different Ultimates grants different effects:\nUpper Branch - Ultimate: Total Annihilation: Gains a large amount of Solar Prominence and enters the state. While in the Mirage state, Pyrois gains increased CRIT DMG when using an Ultimate against Stunned enemies.\nLower Branch - Ultimate: Triumphant Return: Enters the state. While in the Sunflare state, Energy Generation Rate and DMG dealt increase, and triggering a Perfect Block with an EX Special Attack restores Solar Prominence.\nLeft Branch - Ultimate: Unbound Swordstorm: This skill's heavy attack deals additional DMG when hitting enemies affected by Contamination.\nRight Branch - Ultimate: Eternal Imprisonment: This skill's heavy attack triggers the effect when hitting Stunned enemies, dealing additional DMG. The target's Stun ends when the finishing move lands.",
"QuestDesc_1205560101": "XXXXX",
"QuestDesc_1205560201": "XXXXX",
"QuestDesc_1205560301": "XXXXX",
"QuestDesc_1205561402": "Velina arrived at Amber Hall right on time. Let's watch the videotape together.",
"QuestDesc_1205570402": "Norma showed up at Amber Hall as promised. Let's watch the videotape together.",
"QuestDesc_1205570601": "Head to the corner of Beckford Street for the meetup and take in the bustling streets of Booastrum with Norma.",
"QuestDesc_1205570701": "Booastrum's cityscape has a totally different vibe from the surface cities. I should head to Emerald Central Park and take a stroll through the urban park with Norma. She's been waiting.",
"QuestDesc_1205570801": "May the beautiful memories of youth always remain sealed within the delicate amber crafted by time. Meet up with Norma outside Amber Hall, and \"introduce\" her to the academy grounds.",
"QuestDesc_1205570901": "Looks like Norma and Velina are having a spat. I should step in and cool things down.",
"QuestDesc_1206013501": "Roscaelifer's rising star in the world of photography!",
"QuestDesc_1206013502": "Roscaelifer's rising star in the world of photography!",
"QuestDesc_1206013503": "Roscaelifer's rising star in the world of photography!",
"QuestDesc_1206013504": "Roscaelifer's rising star in the world of photography!",
"QuestDesc_1206013509": "Coffee or tea? Now that's a good question.",
"QuestDesc_1206013510": "May good fortune shine upon you and everything go smoothly!",
"QuestDesc_1206013512": "Coffee or tea? Now that's a good question.",
"QuestDesc_1206013513": "Coffee or tea? Now that's a good question.",
"QuestDesc_1206013514": "May good fortune shine upon you and everything go smoothly!",
"QuestDesc_1206013515": "May good fortune shine upon you and everything go smoothly!",
"QuestDesc_1206514501": "Roscaelifer's rising star in the world of photography!",
"QuestDesc_1206514601": "Roscaelifer's rising star in the world of photography!",
"QuestDesc_1206514701": "Roscaelifer's rising star in the world of photography!",
"QuestDesc_1206514801": "Roscaelifer's rising star in the world of photography!",
"QuestDesc_230010101": "That wraps things up for now. There seems to be a Bangboo at Aurelia Academy who's not doing so well. Better go check it out.",
"QuestDesc_230010102": "Norma dodged explaining the lab accident, but instead excitedly proposed a grand plan. Let's hear what she wants to do first.",
"QuestDesc_230010103": "The Central Computing Hub is an important part of Norma's plan, and she needs a solid assistant to help get it fixed up.",
"QuestDesc_230010105": "You've found a Bangboo named Harvey caught in a code glitch. Try to hack into his data space and repair him!",
"QuestDesc_230010106": "You've found a Bangboo named Harvey caught in a code glitch. Try to hack into his data space and repair him!",
"QuestDesc_230010107": "Bangboo Harvey has been successfully repaired. Go ask how he's doing!",
"QuestDesc_230010108": "It turns out Harvey's friend Wyatt may also have fallen into a code glitch. Go find him together.",
"QuestDesc_230010109": "Bangboo Wyatt's code has also malfunctioned. Try to repair him.",
"QuestDesc_230010110": "Although both glitching Bangboo are willing to return and help repair the Central Computing Hub, what about the ones that escaped? Better ask Norma about that.",
"QuestDesc_230010111": "Some Bangboo are already willing to return to their posts. It's time to advance the repair phase of the Central Computing Hub!",
"QuestDesc_230010112": "The Central Computing Hub Repair Project is finally getting back on track. Looks like Norma's prepared a whole bunch of training drills to make sure the Bangboo don't run into any more accidents.",
"QuestDesc_230010113": "Try completing one of Norma's Data Domain Training drills to enhance their stress resistance.",
"QuestDesc_230010114": "Norma's Collaboorators will train on their own. Try claiming a training-level reward once.",
"QuestDesc_230010115": "The Central Computing Hub Repair Project is proceeding in an orderly manner. It's time to discuss with Norma how to track down the runaway Bangboo.",
"QuestDesc_230010116": "Velina seems to know what happened in the lab. Norma has gone to investigate Brock's whereabouts. Given the situation, focus on repairing the Central Computing Hub.",
"QuestDesc_230010117": "The issue with Bangboo Harvey seems connected to the incident at Norma's lab. Go ask her about the situation!",
"QuestDesc_230010118": "Velina suddenly visits the lab, prompting Norma to slip away quickly. Ask Velina what she needs.",
"QuestDesc_230010201": "Norma seems pretty confident about finding Brock. Ask her what her plan is!",
"QuestDesc_230010203": "Norma designed some Bangboo Modules to boost the Collaboorators' abilities. Try selecting suitable modules for them.",
"QuestDesc_230010204": "Everything's ready. Team up with Norma to search for Bangboo Brock.",
"QuestDesc_230010205": "It turns out the Bangboo leave marks on a mailbox on Beckford Street after completing their gathering tasks. Norma has Brock lead the way.",
"QuestDesc_230010206": "Norma's researchers are working hard beside the mailbox. Help them collect Bangboo data together!",
"QuestDesc_230010207": "Norma's little researchers are out scouring the city for Bangboo data, witnessing all walks of Bangboo life. Now collect the data they've gathered!",
"QuestDesc_230010208": "The marking is complete. Now it's time to go get afternoon tea with Norma!",
"QuestDesc_230010209": "With things temporarily settled, while waiting for a response to the mailbox mark from the Bangboo, go back and repair the Central Computing Hub!",
"QuestDesc_230010210": "The little ones and Brock have been successfully calmed. The vibe's just right. Ask Brock about the whereabouts of the other Bangboo.",
"QuestDesc_230010301": "Nom has appeared in the lab. Could there be a reply to the mailbox mark? Go ask her.",
"QuestDesc_230010303": "The plan is nearly complete. It's time to bring Jake to the dressing booth and get ready to blend in with the Cuppa Moment staff.",
"QuestDesc_230010304": "Choose a suitable outfit for Jake at the dressing booth!",
"QuestDesc_230010305": "Have Jake blend in with the Cuppa Moment staff and ask Penn for more information.",
"QuestDesc_230010306": "Penn escapes on a drone. Have Eous launch a drone and go after her.",
"QuestDesc_230010307": "Hack into the drone to help Eous catch up to the fleeing Penn.",
"QuestDesc_230010308": "Hack into the drone to help Eous catch up to the fleeing Penn.",
"QuestDesc_230010309": "With no way to escape, Penn removes the drone. It's time to ask him about the party.",
"QuestDesc_230010310": "Penn is worried about his friend Carter, who has been out of contact. Go to the port outpost and look for her together!",
"QuestDesc_230010311": "At the port outpost, Carter, whose bottle caps were stolen, seems to be suffering from code glitches. Quickly enter the data space and repair her!",
"QuestDesc_230010312": "Carter has regained consciousness. Ask her how she's doing.",
"QuestDesc_230010313": "Norma let Carter and Penn go. Ask her about her next step.",
"QuestDesc_230010314": "Agreed with Norma to investigate the ghost bus leads together. Before that, go repair the Central Computing Hub.",
"QuestDesc_230010401": "Time to head to the station and wait for Norma to investigate the ghost bus leads together.",
"QuestDesc_230010402": "It's late at night now, and Norma and the Bangboo have shown up. It's time to give Norma a little \"surprise\" greeting.",
"QuestDesc_230010403": "With Velina's permission, it's now possible to hack into the cameras. Listen in on what the Bangboo are discussing in secret.",
"QuestDesc_230010404": "Hearing that the Bangboo are trapped in the Hollow, Norma is furious at the Bangboo's reckless behavior. Talk to her about it.",
"QuestDesc_230010405": "Before the operation, discuss the rescue plan with Velina and Norma.",
"QuestDesc_230010406": "Before the operation, discuss the rescue plan with Velina and Norma.",
"QuestDesc_230010407": "Defeat the enemies blocking the path and keep moving forward.",
"QuestDesc_230010408": "Found bottle caps left behind by the Bangboo. They might be in that direction.",
"QuestDesc_230010410": "Use the Universal Terminal access to hack into the locked box and help the Bangboo retrieve their precious bottlecaps.",
"QuestDesc_230010411": "The issue of the Bangboo heading into the Hollow to search for the bottle cap treasure has been resolved for now. It's time to talk to these self-willed little ones.",
"QuestDesc_230010412": "Although the Bangboo have returned safely, Norma still seems upset. Go talk to her.",
"QuestDesc_230010414": "Norma seems to have figured out the issue with the Bangboo party. Before she puts her plan into action, go repair the Central Computing Hub!",
"QuestDesc_230010501": "{M#Belle}{F#Wise} suddenly showed up at the lab. Ask what {M#she}{F#he} is here for!",
"QuestDesc_230010502": "Find Norma at the academy and ask her about the Bangboo party.",
"QuestDesc_230010503": "Norma is being mysterious and refuses to reveal details about the party, but there's new progress in the memory-filtering chip research. Head to the Central Computing Hub and take a look!",
"QuestDesc_230010504": "Norma has prepared a brand-new Stress Test. Give it a try!",
"QuestDesc_230010506": "Norma has arranged to meet the soon-to-retire Bangboo Victor at Emerald Central Park. Since she's so insistent, there's no choice but to go along!",
"QuestDesc_230010507": "Victor seems more interested in strolling through the park with Norma than in the chip. Let's all take a walk together!",
"QuestDesc_230010508": "Norma's totally confident about the first memory-filtering chip test. To wrap this up faster, let's boost the Central Computing Hub's progress!",
"QuestDesc_230010601": "Norma seems to be in a good mood at Aurelia Academy. Ask her what's up.",
"QuestDesc_230010602": "Nom says there's an interesting show happening in the lab, but it looks more like another work accident. Ask the Bangboo what they're arguing about!",
"QuestDesc_230010603": "Norma wants to give something that's on the table to her little Bangboo, so... what's on the table?",
"QuestDesc_230010605": "The misunderstanding between Norma and the Bangboo has been resolved, and preparations for the chip test are underway. Everything is ready. Now only the Central Computing Hub needs to be repaired!",
"QuestDesc_230010701": "Central Computing Hub repairs are done. It's time to inform Norma.",
"QuestDesc_230010702": "Everything is ready. It's time to help Norma begin the first memory-filtering chip test.",
"QuestDesc_230010703": "Finally, the day of the retirement party has arrived. Everyone seems excited. Once ready, go with Norma to start the party.",
"QuestDesc_230010704": "The retirement party wrapped up perfectly, and everyone's headed toward tomorrow. Share the joy with everyone. Looks like Norma's prepared a surprise up her sleeve. Go check it out?",
"QuestDesc_230010705": "The Bangboo seem to have prepared a gift. Ask them about it!",
"QuestDesc_230010706": "Sounds like something's going down outside. Check out the video stall.",
"QuestDesc_230020101": "You'll need to find and activate the elevator on the third floor first to reach the hidden area on the second floor.",
"QuestDesc_230020105": "There's a Bangboo up ahead that doesn't seem to be doing too well. Go check it out.",
"QuestDesc_230020106": "Look for the terminal containing fragments of the picture book.",
"QuestDesc_230020201": "Looks like there's an Ether fissure behind the door. Find the terminal to open the door.",
"QuestDesc_230020202": "There's a spooked Bangboo up ahead. Go check it out.",
"QuestDesc_230020203": "Look for the terminal containing fragments of the picture book.",
"QuestDesc_230020301": "Based on the intel we've gathered, the Central Shiyu Pillar should have some kind of special flooring. Send in the drone and check it out.",
"QuestDesc_230020302": "There's a Bangboo up ahead that doesn't seem to be doing too well. Go check it out.",
"QuestDesc_230020303": "Look for the terminal containing fragments of the picture book.",
"QuestDesc_230020304": "Scope out the room through the camera and look for any useful intel.",
"QuestDesc_230020401": "Kabka's got something to say outside the theater. Go check in with him.",
"QuestDesc_230020402": "You made plans to meet Kabka late night in front of the station on Beckford Street. Go meet him when it's about time.",
"QuestDesc_230020404": "Hop on a wild air bus ride with Kabka — but where's this thing actually headed?",
"QuestDesc_230020405": "The bus pulls up to a stop—looks like there's a hidden spot up ahead. Check it out with Kabka.",
"QuestDesc_230020406": "There's a slip of paper on the wooden box — looks like it might hold some important Clues...",
"QuestDesc_230020407": "There are still some clues nearby that haven't been checked out. Give the area a thorough search.",
"QuestDesc_230020408": "Check the terminal containing fragments of the picture book.",
"QuestDesc_230030101": "There's a \"very bad\" Bangboo lurking near True Blues. Stop him quickly!",
"QuestDesc_230030201": "Two Bangboo are arguing fiercely on Beckford Street. Go check it out!",
"QuestDesc_230030301": "Outside the Amber Hall, two Bangboo are about to fight over bottle caps. Go stop them!",
"QuestDesc_230030401": "A Bangboo has come to trade rare bottle caps, but... something about the atmosphere feels off. Head to the port outpost and take a look!",
"QuestDesc_230030501": "Norma's researcher has sent a message: there's a Bangboo at the Port Outpost Road who seems happy because of work. Check whether this is a new form of code glitch!",
"QuestDesc_230030601": "Looks like some Bangboo are running a shady deal near the air bus platform at the port outpost. Go check it out!",
"QuestDesc_230030701": "Head to Porcelloy Street together and witness a story of gratitude and friendship!",
"QuestDesc_230030801": "Head to Porcelloy Street and save a friendship that will not be forgotten!",
"QuestDesc_230031001": "Looks like there's a heated \"verbal\" showdown going down at Emerald Central Park. Go check it out!",
"QuestDesc_230031101": "A little Bangboo who wants to make a wish has run into trouble in Emerald Central Park. Go check it out!",
"QuestDesc_230031201": "Norma's researcher encountered a Bangboo deep in thought at Emerald Central Park. Want to go talk to him?",
"QuestDesc_230031401": "Head to the CCD to help the Bangboo resolve the issue and check their chat logs along the way!",
"QuestDesc_230031501": "There's a Bangboo at CCD Square making calls with the work ID card. Is this a glitch in the code or just some odd behavior? Go check it out!",
"QuestDesc_230031601": "There's a Bangboo on Porcelloy Street that's been acting seriously out of line. Is its \"boo\" nature running wild, or is it a code glitch? Go check it out!",
"QuestDesc_230031701": "There's a pair of Bangboo popping champagne on Porcelloy Street. Go bring them down to earth!",
"QuestDesc_230031801": "There's a pair of Bangboo near Cuppa Moment on Beckford Street arguing over who owns the bottle caps. Go be the \"Bottle Cap Judge\" and settle it!",
"QuestDesc_230040101": "A Bangboo has collapsed at CCD Square! Go take a look and find out what happened.",
"QuestDesc_230040102": "Now, let's move into the real action!",
"QuestDesc_230040103": "This CCD employee seems very excited! Talk to him and see if he has any other requests.",
"QuestDesc_230040104": "Chat with the CCD employee, he seems quite sincere... Why not help him complete a combat assessment!",
"QuestDesc_4062015": "Come back soon to continue watching the Special Episode.",
"QuestDesc_4210118": "A familiar videotape stall comes into view. For a split second, it feels warm, like coming home... Go ahead and get a closer look at what everyone's managed to set up.",
"QuestDesc_4210125": "Since Velina's prepared the school uniform, why not do as the locals do and try it on, just like {F#Wise}{M#Belle}?",
"QuestDesc_4212103": "We lost contact with Norma in the Energy Hub. We can use the rail lines here to track her down.",
"QuestDesc_4212108": "Got a set of coordinates with ether fluctuations almost identical to the entrance. Try using them to get out of this overlapping dimension!",
"QuestDesc_4212112": "We finally found Norma, but there's something wrong with the gate. We'll have to fix it before we can meet up with her... Let's try hacking into and opening the side door of the Energy Management Center.",
"QuestDesc_4213104": "We arrive at Spotlight Theater, where the Bangboo often gather, only to find that entry is strictly Bangboo-only... Time to tap into those feeds and see what intelligence you can dig up from inside the theater.",
"QuestDesc_4213106": "After eavesdropping on the Bangboo' conversation through the security cameras, we learn that Archy is currently dressed in a fancy suit and a feathered tricorn. That outfit should make it easy to find him in the theater... No time to waste, start cycling through those cameras and track Archy down!",
"QuestDesc_601010101": "Outside Aurelia Academy, students and teachers are buzzing about some exam results. Maybe worth heading over to find out what's going on?",
"QuestDesc_601010103": "Mr. Goomy is super stoked! Let's hear what else he's got to say.",
"QuestDesc_601010104": "Next up, the official simulation training session is about to begin!",
"QuestDesc_601010105": "The mock trial's done, but looks like Mr. Goomy's already cooking up something new...",
"QuestDesc_601010106": "You've reluctantly agreed to Mr. Goomy's request. Now, team up with Velina to wrap up today's \"final step.\"",
"QuestDesc_601010201": "Looks like these two Bangboo teachers have been waiting for a while... Let's hear what they've got to say.",
"QuestDesc_601010203": "Mr. Goomy is super stoked! Let's hear what else he's got to say.",
"QuestDesc_601010204": "Come on, take on the high-stakes Critical Showdown challenge!",
"QuestDesc_601010303": "Billy's stoked! Go chat with him about the controls experience.",
"QuestDesc_601010304": "Come on, give the heart-pounding Critical Showdown session a shot!",
"QuestDesc_601010403": "Sigrid looks lost in thought, like something's on her mind... Go chat her up.",
"QuestDesc_601010404": "Come on, give the heart-pounding Critical Showdown session a shot!",
"QuestDesc_601010405": "Today's debugging went off without a hitch! Let's see what's on the agenda for tomorrow.",
"QuestDesc_601010501": "Norma has shown up at the academy gates! She's already got a \"new project\" going in full swing. Go check out what's up!",
"QuestDesc_601010504": "Come on, give the heart-pounding Critical Showdown session a shot!",
"QuestDesc_601010505": "Norma's system optimization is complete! Mr. Goomy is super impressed. Now let's hear what everyone's got planned next.",
"QuestDesc_601020101": "Dr. Bang and Little Boo have made studying humans their target, and it sounds like they've got something special cooking. Go chat 'em up!",
"QuestDesc_601020102": "Talk to Dr. Bang and Little Boo to activate the Combat Partner Synergy Test System",
"QuestDesc_601020103": "All stages cleared! Go check in with Dr. Bang and Little Boo to see if they've picked up anything useful.",
"QuestDesc_601040201": "Looks like a Bangboo has just shown up at the door. Go see what he wants.",
"QuestDesc_601040202": "Now that the misunderstanding is cleared up, to learn more about Booastrum — and for the commission fees — you surely can temporarily take on the role of assistant at The Hobbling Crow Detective Agency.\nLet's start by getting the lowdown on what the client actually wants from this case.",
"QuestDesc_601040203": "Since Crowe has so enthusiastically recommended his \"Sonic Transcription Tracker,\" you might as well bring it along.\nWhatever's been making the dogs act up — the answer's gotta be somewhere along the walking route...",
"QuestDesc_601040204": "The truth has been uncovered! Head back now to sort through the details of this case and fill in the \"Truth Journal.\"",
"QuestDesc_601040301": "As the detective assistant, team up with Hobble and Crowe to receive the client and find out what's going on.",
"QuestDesc_601040302": "Is tailing a suspicious client's partner just standard fare for every private detective agency out there?\nEither way, time to head to Beckford Street — that's where the clues are.",
"QuestDesc_601040303": "Based on the recording from your client, scope out the area for any witnesses who might've seen your client's partner that night.",
"QuestDesc_601040304": "The clue points to Boom Scones! Not sure what kind of Bangboo picks this place for a date, but it definitely doesn't line up with a \"workmate get-together.\"\nUse your Universal Terminal Access to investigate inside the shop.",
"QuestDesc_601040305": "The truth has been uncovered! Head back now to sort through the details of this case and fill in the \"Truth Journal.\"",
"QuestDesc_601040401": "As the detective assistant, team up with Hobble and Crowe to receive the client and find out what's going on.",
"QuestDesc_601040402": "According to the client's info, the debtor might be somewhere near the wind turbines.\nTo track down clues, let's calibrate Crowe's \"Sonic Transcription Tracker\" for the job first.",
"QuestDesc_601040403": "The tracking device is calibrated and ready to go. Time to head out and find the debtor.",
"QuestDesc_601040404": "You didn't expect Crowe to have some serious fighting technique under that lazy exterior... Things would've gotten messy if he hadn't stepped in.\nTime to head back and fill in the client on how things went.",
"QuestDesc_601040405": "The client is, more or less, maybe, possibly... satisfied with how this whole thing went down.\nTime to wrap up the case and fill in the \"Truth Journal.\"",
"QuestDesc_601040501": "As the detective assistant, team up with Hobble and Crowe to receive the client and find out what's going on.",
"QuestDesc_601040502": "To track down the kid's location, you'll need to work with the walkie-talkie frequencies.\nTune your receiver to the right channel and listen in on what the client's kid is chatting about with his friends.",
"QuestDesc_601040503": "Follow the audio clues to locations where pigeons have landed or passed through, and find the client's kid.",
"QuestDesc_601040504": "The kid's been found, and he doesn't seem to be in any danger — case closed.\nTime to head back and fill in the client.",
"QuestDesc_601040505": "You can now organize case info and fill in the \"Truth Journal.\"",
"QuestDesc_601040601": "As the detective assistant, team up with Hobble and Crowe to receive the client and find out what's going on.",
"QuestDesc_601040603": "You think things are pretty much wrapped up... but the bakery owner seems to have something to say. Go have a chat with him.",
"QuestDesc_601040604": "Head back to Crowe now to sort out the case details and fill in the \"Truth Journal.\"",
"QuestDesc_601040605": "Looks like Crowe and Hobble still have something to say — go chat with them.",
"QuestDesc_9000801": "Hit the market with Xiao'Guang",
"QuestDesc_9000901": "Hit the market with Xiao'Guang",
"QuestDesc_9001501": "Yuzuha seems to be wandering the streets, deep in thought... Go talk to her.",
"QuestDesc_9001601": "Yuzuha seems to be standing at the entrance of Yum Cha Sin looking troubled. Go ask her what's wrong!",
"QuestDesc_9001701": "Meet up with Yuzuha at the statue in front of Suibian Temple and explore the temple grounds together.",
"QuestDesc_9001801": "Meet up with Yuzuha at Failume Heights and head to Yum Cha Sin together.",
"QuestDesc_9002001": "Looks like One-Dennyboo's out here job hunting...",
"QuestDesc_9002801": "3.0 Permanent Mode - City Affairs - Fun Stage 2",
"QuestDesc_9002901": "3.0 Permanent Mode - City Affairs - Fun Stage 3",
"QuestDesc_9003001": "3.0 Permanent Mode - City Affairs - Fun Stage 4",
"QuestDesc_9003101": "3.0 Permanent Mode - City Affairs - Fun Stage 5",
"QuestDesc_9003201": "3.0 Permanent Mode - City Affairs - Fun Stage 6",
"QuestListTopic_1010": "Season 3 Chapter 1: A Sleepwalker's Confession",
"QuestName_102610191": "Cooperation Exercise - Pyrois",
"QuestName_12055601": "Repeat Event 0-1",
"QuestName_12055602": "Repeat Event 0-2",
"QuestName_12055603": "Repeat Event 1-1",
"QuestName_12055705": "It should be called Norma Square.",
"QuestName_12055706": "Play the Notes of En-Neh",
"QuestName_12055707": "Flowers Don't Need Gear-Shaped Petals",
"QuestName_1206013501": "Store Check-In",
"QuestName_1206013502": "Store Check-In",
"QuestName_1206013503": "Landmark Photography",
"QuestName_1206013504": "Landmark Photography",
"QuestName_1206013509": "Tin Master Specials",
"QuestName_1206013510": "Daily Fortune",
"QuestName_1206013512": "Tin Master Specials",
"QuestName_1206013513": "Tin Master Specials",
"QuestName_1206013514": "Daily Fortune",
"QuestName_1206013515": "Daily Fortune",
"QuestName_1206514501": "Store Check-In",
"QuestName_1206514601": "Store Check-In",
"QuestName_1206514701": "Landmark Photography",
"QuestName_1206514801": "Landmark Photography",
"QuestName_12218001": "Journey's Beginning",
"QuestName_12218002": "New Landing Spot",
"QuestName_12218003": "First Encounter With Trouble",
"QuestName_12218004": "Seeing is Believing",
"QuestName_12218005": "One Into Three",
"QuestName_12218006": "About Past Treatment",
"QuestName_12218007": "A Different Kind of Rebirth",
"QuestName_12218008": "Special Power",
"QuestName_12218009": "Mission at Hand",
"QuestName_12218010": "Restoring the Energy Hub",
"QuestName_12218011": "Solutions Start With Investigations",
"QuestName_12218012": "Infiltration and Allies",
"QuestName_12218013": "Closing in on the Truth",
"QuestName_12218014": "Life or Death Escape",
"QuestName_12218015": "Angel Within Reach",
"QuestName_12218016": "Fading Light",
"QuestName_2300101": "Genius Ahead, Bangboo Behind",
"QuestName_2300102": "Welcome to the Break-the-Rules Classroom",
"QuestName_2300103": "Party Suspicions",
"QuestName_2300104": "Troubles of the Genius Girl",
"QuestName_2300105": "We Have Not Yet Learned to Say Goodbye",
"QuestName_2300106": "Bottle Caps, Parties, and Geniuses",
"QuestName_2300107": "Because Tomorrow Still Comes",
"QuestName_2300201": "Mysterious Visitor",
"QuestName_2300202": "Echoes of the Corridor",
"QuestName_2300203": "Cloud Detective",
"QuestName_2300204": "The Mist of Dark Alleys",
"QuestName_2300301": "Data Collection: Lost Bangboo",
"QuestName_2300302": "Data Collection: What's Your Battery Type?",
"QuestName_2300303": "Data Collection: Bottle Cap Clash",
"QuestName_2300304": "Data Collection: The Bottle Cap Trade Log",
"QuestName_2300305": "Data Collection: Bangboo Wants to Work",
"QuestName_2300306": "Data Collection: Beautiful Bread",
"QuestName_2300307": "Data Collection: Repayment Parts",
"QuestName_2300308": "Data Collection: Retirement Party Incident",
"QuestName_2300309": "Data Collection: A Bangboo's Only Life",
"QuestName_2300310": "Data Collection: World's Best Player",
"QuestName_2300311": "Data Collection: Wish-Granting Fairy",
"QuestName_2300312": "Data Collection: Why the Island Flies",
"QuestName_2300313": "Data Collection: Bangboo Slang",
"QuestName_2300314": "Data Collection: Hard to Believe",
"QuestName_2300315": "Data Collection: Double Boo Glitch",
"QuestName_2300317": "Data Collection: What Is a Good Draw",
"QuestName_2300318": "Data Collection: Whose Bottle Caps?",
"QuestName_2300402": "Annihilation Simulacrum",
"QuestName_42131": "Clear the Mist",
"QuestName_5156103": "While the Wind Sings",
"QuestName_6010101": "Mock Exam Comeback Plan: Day 1",
"QuestName_6010102": "Mock Exam Comeback Plan: Day 2",
"QuestName_6010103": "Mock Exam Comeback Plan: Day 3",
"QuestName_6010104": "Mock Exam Comeback Plan: Day 4",
"QuestName_6010105": "Mock Exam Comeback Plan: Day 5",
"QuestName_6010401": "Detective Event",
"QuestName_6010402": "Crow and Curiosities: Woofy Weirdness",
"QuestName_6010403": "Crow and Curiosities: Despairing Boo",
"QuestName_6010404": "Crow and Curiosities: Debt Crisis",
"QuestName_6010405": "Crow and Curiosities: Parent-Child Time Lag",
"QuestName_6010406": "Crow and Curiosities: Limited-Time Special Blend",
"QuestName_90008": "Test Mission Link",
"QuestName_90009": "Test Mission Link",
"QuestName_90010": "Roscaelifer - Side Mission Test",
"QuestName_90011": "Roscaelifer - Character Storyline Mission Test",
"QuestName_90012": "Roscaelifer - Main Mission Test 01",
"QuestName_90013": "Repeat Event 0-1",
"QuestName_90014": "Repeat Time 0-2",
"QuestName_90015": "The Art of the Ultimate Prank",
"QuestName_90016": "How to Play Ukinami and Yuzuha",
"QuestName_90017": "Good Omen",
"QuestName_90018": "Observation Log",
"QuestName_90019": "A Miraculous Encounter",
"QuestName_90020": "Weekly Mission Test",
"QuestName_90021": "Side Quest Cap Test 1",
"QuestName_90022": "Side Quest Cap Test 2",
"QuestName_90023": "Side Quest Cap Test 3",
"QuestName_90024": "Side Quest Cap Test 4",
"QuestName_90028": "3.0 Permanent Mode - City Affairs - Fun Stage 2",
"QuestName_90029": "3.0 Permanent Mode - City Affairs - Fun Stage 3",
"QuestName_90030": "3.0 Permanent Mode - City Affairs - Fun Stage 4",
"QuestName_90031": "3.0 Permanent Mode - City Affairs - Fun Stage 5",
"QuestName_90032": "3.0 Permanent Mode - City Affairs - Fun Stage 6",
"QuestTarget_1205560101": "Repeat Event 0-1",
"QuestTarget_1205560201": "Repeat Event 0-2",
"QuestTarget_1205560301": "Repeat Event 1-1",
"QuestTarget_1205561202": "Go to Cuppa Moment",
"QuestTarget_1205571003": "Go to Lumina Square and help Norma complete her investigation",
"QuestTarget_1206000604": "Obtain any Collaboorator upgrade materials via the Central Computing Hub",
"QuestTarget_1206013501": "Take a photo of Boom Scones in Booastrum",
"QuestTarget_1206013502": "Take a photo of Cuppa Moment in Booastrum",
"QuestTarget_1206013503": "Take a photo of the giant board sculpture in Booastrum",
"QuestTarget_1206013504": "Take a photo of the Interboo statue in Booastrum",
"QuestTarget_1206013509": "Place an order at Coff Cafe or Cuppa Moment",
"QuestTarget_1206013510": "Get a scratch card, a fortune reading, or a surprise box",
"QuestTarget_1206013512": "Place an order at Coff Cafe or Cuppa Moment",
"QuestTarget_1206013513": "Place an order at Coff Cafe or Cuppa Moment",
"QuestTarget_1206013514": "Get a scratch card, a fortune reading, or a surprise box",
"QuestTarget_1206013515": "Get a scratch card, a fortune reading, or a surprise box",
"QuestTarget_1206514501": "Take a photo of Boom Scones in Booastrum",
"QuestTarget_1206514601": "Take a photo of Cuppa Moment in Booastrum",
"QuestTarget_1206514701": "Take a photo of the giant board sculpture in Booastrum",
"QuestTarget_230010101": "Check the strange Bangboo",
"QuestTarget_230010102": "Hear Norma's \"grand plan\"",
"QuestTarget_230010103": "Check the Central Computing Hub",
"QuestTarget_230010104": "Find the faulty Bangboo Harvey",
"QuestTarget_230010106": "Repair Bangboo Harvey",
"QuestTarget_230010107": "Ask Bangboo Harvey about his condition.",
"QuestTarget_230010108": "Search for Bangboo Wyatt's whereabouts",
"QuestTarget_230010110": "Discuss the Bangboo situation with Norma",
"QuestTarget_230010113": "Complete a Data Domain Training session",
"QuestTarget_230010114": "Claim a training-level reward",
"QuestTarget_230010115": "Discuss with Norma",
"QuestTarget_230010116": "Upgrade Central Computing Hub Plan to Phase 3",
"QuestTarget_230010201": "Ask Norma about finding the Bangboo",
"QuestTarget_230010202": "Complete a Stress Test",
"QuestTarget_230010203": "Complete the Bangboo Module update",
"QuestTarget_230010205": "Mark the mailbox on Beckford Street with Norma",
"QuestTarget_230010206": "Check on Norma's researchers",
"QuestTarget_230010207": "Complete one of the City Anecdotes",
"QuestTarget_230010209": "Upgrade Central Computing Hub Plan to Phase 5",
"QuestTarget_230010303": "Take Jake to the dressing booth",
"QuestTarget_230010304": "Help Jake get changed",
"QuestTarget_230010305": "Have Jake blend in with the Cuppa Moment staff",
"QuestTarget_230010306": "Help Eous catch up to Penn",
"QuestTarget_230010307": "Catch up to the fleeing Penn",
"QuestTarget_230010308": "Catch up to the fleeing Penn",
"QuestTarget_230010309": "Ask Penn about the party",
"QuestTarget_230010310": "Look for Bangboo Carter",
"QuestTarget_230010311": "Repair Carter's code glitches.",
"QuestTarget_230010312": "Ask about Carter's situation",
"QuestTarget_230010314": "Upgrade Central Computing Hub Plan to Phase 6",
"QuestTarget_230010404": "Calm Norma down",
"QuestTarget_230010405": "Prepare for the rescue with Norma",
"QuestTarget_230010406": "Prepare for the rescue with Norma",
"QuestTarget_230010410": "Help the Bangboo get the bottle caps out",
"QuestTarget_230010414": "Upgrade Central Computing Hub Project to Phase 7",
"QuestTarget_230010415": "Enter Hollow",
"QuestTarget_230010416": "Leave the Hollow",
"QuestTarget_230010501": "Chat with {M#Belle}{F#Wise} in the lab",
"QuestTarget_230010503": "Check out the Central Computing Hub with Norma",
"QuestTarget_230010504": "Check out the new Stress Test",
"QuestTarget_230010508": "Upgrade Central Computing Hub Plan to Phase 8",
"QuestTarget_230010604": "Hand the bottle caps to Norma",
"QuestTarget_230010605": "Upgrade Central Computing Hub Plan to Phase 9",
"QuestTarget_230010701": "Check the Central Computing Hub",
"QuestTarget_230010702": "Start the test with Norma",
"QuestTarget_230010703": "Chat with Norma before the retirement party",
"QuestTarget_230010704": "Chat with Norma",
"QuestTarget_230010705": "Ask the Bangboo",
"QuestTarget_230020101": "Find and activate the elevator on the third floor",
"QuestTarget_230020105": "Chat with the Bangboo",
"QuestTarget_230020106": "Look for the terminal containing fragments of the picture book",
"QuestTarget_230020201": "Unlock 3 terminals to open the door",
"QuestTarget_230020202": "Chat with the Bangboo",
"QuestTarget_230020203": "Look for the terminal containing fragments of the picture book",
"QuestTarget_230020301": "Pilot a drone to find the special floor of the Central Shiyu Pillar",
"QuestTarget_230020302": "Chat with the Bangboo",
"QuestTarget_230020303": "Look for the terminal containing fragments of the picture book",
"QuestTarget_230020304": "Head to the Shiyu Pillar on the east side and gather useful intel",
"QuestTarget_230020401": "Head to the theater and talk to Kabka",
"QuestTarget_230020402": "Head to the Beckford Street station late night to meet Kabka",
"QuestTarget_230020404": "Ride the weird air bus with Kabka",
"QuestTarget_230020405": "Enter the hidden space with Kabka",
"QuestTarget_230020406": "Examine the note on the wooden box",
"QuestTarget_230020407": "Search for nearby clues",
"QuestTarget_230020408": "Check the terminal containing fragments of the picture book",
"QuestTarget_230020501": "Looks like it's not the right time... Let's come back later!",
"QuestTarget_230030101": "Collect the data gathered by the little researcher",
"QuestTarget_230030201": "Collect the data gathered by the little researcher",
"QuestTarget_230030301": "Collect the data gathered by the little researcher",
"QuestTarget_230030401": "Collect the data gathered by the little researcher",
"QuestTarget_230030501": "Collect the data gathered by the little researcher",
"QuestTarget_230030601": "Collect the data gathered by the little researcher",
"QuestTarget_230030701": "Collect the data gathered by the little researcher",
"QuestTarget_230030801": "Collect the data gathered by the little researcher",
"QuestTarget_230030901": "Collect the data gathered by the little researcher",
"QuestTarget_230031001": "Collect the data gathered by the little researcher",
"QuestTarget_230031101": "Collect the data gathered by the little researcher",
"QuestTarget_230031201": "Collect the data gathered by the little researcher",
"QuestTarget_230031301": "Collect the data gathered by the little researcher",
"QuestTarget_230031401": "Collect the data gathered by the little researcher",
"QuestTarget_230031501": "Collect the data gathered by the little researcher",
"QuestTarget_230031601": "Collect the data gathered by the little researcher",
"QuestTarget_230031701": "Collect the data gathered by the little researcher",
"QuestTarget_230031801": "Collect the data gathered by the little researcher",
"QuestTarget_230040101": "Check the Bangboo lying on the ground",
"QuestTarget_230040103": "Discuss the recent combat simulation with the employee",
"QuestTarget_230040104": "Chat with CCD employee",
"QuestTarget_230040201": "Talk to the staff",
"QuestTarget_4062015": "Continue watching \"Astra-nomical Moment\"",
"QuestTarget_4210125": "Change into the school uniform",
"QuestTarget_4211210": "Enter the Final Test Area",
"QuestTarget_4211211": "Complete the final test using hacking abilities",
"QuestTarget_4212103": "Find a way to use the tracks",
"QuestTarget_515610101": "Go with Velina to Cuppa Moment",
"QuestTarget_601010104": "Complete Simulated Frontline",
"QuestTarget_601010106": "Complete Critical Showdown",
"QuestTarget_601010108": "Talk to the Bangboo teacher",
"QuestTarget_601010202": "Complete Simulated Frontline",
"QuestTarget_601010203": "Hear out the Bangboo teacher",
"QuestTarget_601010204": "Complete Critical Showdown",
"QuestTarget_601010205": "Talk to the two Bangboo teachers",
"QuestTarget_601010302": "Complete Simulated Frontline",
"QuestTarget_601010303": "Chat with Billy about the controls",
"QuestTarget_601010304": "Complete Critical Showdown",
"QuestTarget_601010402": "Complete Simulated Frontline",
"QuestTarget_601010404": "Complete Critical Showdown",
"QuestTarget_601010502": "Complete Simulated Frontline",
"QuestTarget_601010504": "Complete Critical Showdown",
"QuestTarget_601010505": "Chat with Norma about her \"modification experiment\"",
"QuestTarget_601010601": "Talk to the Bangboo teacher",
"QuestTarget_601030302": "Talk to the Man",
"QuestTarget_6010402": "A little pup catches up in some mysterious trouble...",
"QuestTarget_601040203": "Find out the cause of the puppy's anomaly",
"QuestTarget_601040204": "Sort out info on this operation",
"QuestTarget_601040301": "Understand the client's needs for this commission",
"QuestTarget_601040302": "Investigate the movements of the client's Bangboo partner",
"QuestTarget_601040304": "Check Boom Scones' surveillance data",
"QuestTarget_601040305": "Sort out info on this operation",
"QuestTarget_601040402": "Calibrate Crowe's sonic tracking device",
"QuestTarget_601040403": "Seek out the debtor",
"QuestTarget_601040405": "Sort out info on this operation",
"QuestTarget_6010405": "A Bangboo mom is stressing over some parent-child drama...",
"QuestTarget_601040501": "Understand the client's needs for this commission",
"QuestTarget_601040502": "Find clues from the walkie-talkie audio",
"QuestTarget_601040503": "Follow the clues to find the client's child",
"QuestTarget_601040504": "Report the situation to the client",
"QuestTarget_601040505": "Sort out info on this operation",
"QuestTarget_6010406": "Looks like a mystery sparked by a special drink...",
"QuestTarget_601040603": "Calm down the furious Maple Syrup",
"QuestTarget_601040604": "Sort out info on this operation",
"QuestTarget_601040605": "Talk to Crowe about the latest case",
"QuestTarget_9000801": "Hit the market with Xiao'Guang",
"QuestTarget_9000901": "Hit the market with Xiao'Guang",
"QuestTarget_9001001": "Talk to Ju Fufu",
"QuestTarget_9001101": "Talk to Vivian",
"QuestTarget_9001201": "Join Ye Shuguang and Yixuan's conversation",
"QuestTarget_9001202": "Join Pan Yinhu and Banyue's conversation",
"QuestTarget_9001301": "Repeat Event 0-1",
"QuestTarget_9001401": "Repeat Event 0-2",
"QuestTarget_9001501": "Ask what Yuzuha is up to",
"QuestTarget_9001601": "Talk to Yuzuha",
"QuestTarget_9001701": "Meet up with Yuzuha at Roscaelifer's place",
"QuestTarget_9001801": "Meet up with Yuzuha at the Roscaelifer plaza",
"QuestTarget_9001901": "Read Yuzuha's DM",
"QuestTarget_9001902": "Chat with Yuzuha",
"QuestTarget_9002001": "Looks like One-Dennyboo's out here job hunting...",
"QuestTarget_9002102": "Side Quest Flow Test 1",
"QuestTarget_9002201": "Side Quest Flow Test 2",
"QuestTarget_9002301": "Side Quest Flow Test 3",
"QuestTarget_9002401": "Side Quest Flow Test 4",
"QuestTarget_9002801": "3.0 Permanent Mode - City Affairs - Fun Stage 2",
"QuestTarget_9002901": "3.0 Permanent Mode - City Affairs - Fun Stage 3",
"QuestTarget_9003001": "3.0 Permanent Mode - City Affairs - Fun Stage 4",
"QuestTarget_9003101": "3.0 Permanent Mode - City Affairs - Fun Stage 5",
"QuestTarget_9003201": "3.0 Permanent Mode - City Affairs - Fun Stage 6",
"QuestTarget_Test_Leave": "Continue Experience Test Mission",
"Quest_Archive_Unlock_TipClick_27": "Unlocked after completing Phase One of Phaethon's Story \"A Sleepwalker's Confession\"",
"Quest_VHSName_027": "A Sleepwalker's Confession",
"Quest_VHSPerformDesc_121000003": "We meet again, Remielle.",
"Quest_VHSPerformDesc_121000004": "Bangboo... were the source of the disaster?!",
"Quest_VHSPerformDesc_121000005": "The hidden crisis has been there all along.",
"Quest_VHSPerformDesc_121000006": "The truth behind the answer begins to shine with the light of dawn.",
"Quest_VHSPerformDesc_121000008": "Behind the \"small\" commotion lies a deeper predicament.",
"Quest_VHSPerformDesc_121000009": "Memories are just as important to Bangboo as they are to humans.",
"Quest_VHSPerformDesc_121000010": "Behind the \"small\" commotion lies a deeper predicament.",
"Quest_VHSPerformDesc_121000011": "The lighthouse still burns, as our paths converge beneath the same sky.",
"Quest_VHSPerformDesc_121000012": "One must face their true feelings.",
"Quest_VHSPerformDesc_121000013": "There are always accidents waiting to happen. This time, it went down at the Energy Hub.",
"Quest_VHSPerformDesc_121000225": "Even with mixed feelings, it's hard to dull the thrill of setting out on a new journey.",
"Quest_VHSPerformDesc_121000226": "Even with mixed feelings, it's hard to dull the thrill of setting out on a new journey.",
"Quest_VHSPerformDesc_121000227": "\"Witch\" is obviously not the friendliest thing to call someone.",
"Quest_VHSPerformDesc_121000228": "A fresh identity in an unfamiliar place, and... the coordinates of a home that feels familiar.",
"Quest_VHSPerformDesc_121000229": "A fresh identity in an unfamiliar place, and... the coordinates of a home that feels familiar.",
"Quest_VHSPerformDesc_121000230": "A fresh identity in an unfamiliar place, and... the coordinates of a home that feels familiar.",
"Quest_VHSPerformDesc_121000231": "A look back... or a sign of what's to come?",
"Quest_VHSPerformDesc_121000232": "Behind the \"small\" commotion lies a deeper predicament.",
"Quest_VHSPerformDesc_121000233": "The ruler of Roscaelifer, just as imposing as I imagined.",
"Quest_VHSPerformDesc_121000234": "Pointing back to that past once more.",
"Quest_VHSPerformDesc_121000235": "The truth split into three parts clearly won't be revealed just yet.",
"Quest_VHSPerformDesc_121000237": "Pain is a small price compared to the possibility of hurting my companions.",
"Quest_VHSPerformDesc_121000238": "Pain is a small price compared to the possibility of hurting my companions.",
"Quest_VHSPerformDesc_121000239": "Pain is a small price compared to the possibility of hurting my companions.",
"Quest_VHSPerformDesc_121000240": "Accept it all, then keep moving.",
"Quest_VHSPerformDesc_121000241": "Maybe you could master this strength.",
"Quest_VHSPerformDesc_121000242": "There are always accidents waiting to happen. This time, it went down at the Energy Hub.",
"Quest_VHSPerformDesc_121000243": "The secret behind the \"origin of the leak\" remains unknown.",
"Quest_VHSPerformDesc_121000244": "The secret behind the \"origin of the leak\" remains unknown.",
"Quest_VHSPerformDesc_121000245": "Let's look at it from another perspective.",
"Quest_VHSPerformDesc_121000246": "That might not be such a bad solution after all.",
"Quest_VHSPerformDesc_121000247": "Unknown dangers lurk in the shadows.",
"Quest_VHSPerformDesc_121000248": "Every entrance has gotta have an exit.",
"Quest_VHSPerformDesc_121000249": "We will meet again.",
"Quest_VHSPerformDesc_121000250": "It's not over yet.",
"Quest_VHSPerformDesc_121000251": "Deeper secrets still await.",
"Quest_VHSPerformDesc_121000252": "Fix one issue, and a whole new set of problems appears.",
"Quest_VHSPerformDesc_121000253": "Listen to the voice of the \"Angel.\"",
"Quest_VHSPerformDesc_121000254": "Next stop, the theater!",
"Quest_VHSPerformDesc_121000255": "An expert with remarkable stealth skills.",
"Quest_VHSPerformDesc_121000256": "Behind every chance coincidence, there exists some kind of inevitable connection.",
"Quest_VHSPerformDesc_121000257": "Resolve the misunderstanding that's persisted all this time.",
"Quest_VHSPerformDesc_121000258": "Not a Death Witch, but an angel of mercy.",
"Quest_VHSPerformDesc_121000259": "\"This is... the best ending we could've hoped for.\"",
"Quest_VHSPerformDesc_121000260": "Let's witness it together. The future... and even more hidden truths.",
"Quest_VHSPerformDesc_121000262": "The interpellation is closing in fast.",
"Quest_VHSPerformDesc_121000263": "A witch has her ways.",
"Quest_VHSPerformDesc_121000264": "Late night shadows at Amber Hall.",
"Quest_VHSPerformDesc_22100001": "The lighthouse still burns, as our paths converge beneath the same sky.",
"Quest_VHSPerformDesc_22100002": "I have my own special way of meeting people.",
"Quest_VHSPerformDesc_22100003": "When you're absolutely sure nothing can go wrong — that's exactly when it does!",
"Quest_VHSPerformDesc_22100004": "Veli, don't tell me you're...",
"Quest_VHSPerformDesc_22100005": "The conspiracy runs deeper.",
"Quest_VHSPerformDesc_52100001": "Even with mixed feelings, it's hard to dull the thrill of setting out on a new journey.",
"Quest_VHSPerformDesc_52100002": "Nice to meet you, Roscaelifer.",
"Quest_VHSPerformDesc_52100003": "The ruler of Roscaelifer, just as imposing as I imagined.",
"Quest_VHSPerformDesc_52100004": "The truth split into three parts clearly won't be revealed just yet.",
"Quest_VHSPerformDesc_52100005": "That's the scariest thing imaginable.",
"Quest_VHSPerformDesc_52100006": "\"My flames... will never die out.\"",
"Quest_VHSPerformDesc_52100007": "Just giving it a shot.",
"Quest_VHSPerformDesc_52100008": "An unexpected shortcut.",
"Quest_VHSPerformDesc_52100009": "Looks like a dead end, but it's actually the way out.",
"Quest_VHSPerformDesc_52100010": "We meet again, Remielle.",
"Quest_VHSPerformDesc_52100011": "We meet again, Remielle.",
"Quest_VHSPerformDesc_52100012": "An unprecedented crisis strikes!",
"Quest_VHSPerformDesc_52100013": "Dimensions collide, a trial of life and death.",
"Quest_VHSPerformDesc_52100014": "\"This power goes far beyond that—\"",
"Quest_VHSPerformDesc_52100015": "\"This power goes far beyond that—\"",
"Quest_VHSPerformDesc_52100017": "The truth split into three parts clearly won't be revealed just yet.",
"Quest_VHSPerformName_121000004": "Disaster's Origin",
"Quest_VHSPerformName_121000006": "Growing Suspicions",
"Quest_VHSPerformName_121000008": "Sudden Awakening",
"Quest_VHSPerformName_121000009": "Rules of \"Retirement\"",
"Quest_VHSPerformName_121000010": "No Small Trouble",
"Quest_VHSPerformName_121000011": "Collaborator",
"Quest_VHSPerformName_121000012": "Response Gone Silent",
"Quest_VHSPerformName_121000013": "Norma's Disconnection",
"Quest_VHSPerformName_121000225": "A Bittersweet Journey",
"Quest_VHSPerformName_121000229": "Time for a New Look",
"Quest_VHSPerformName_121000230": "A Long-Prepared Surprise",
"Quest_VHSPerformName_121000232": "Tough Questions and Real Talk",
"Quest_VHSPerformName_121000235": "Three \"Sunbringers\"",
"Quest_VHSPerformName_121000237": "On the Eve of Treatment",
"Quest_VHSPerformName_121000238": "\"Condition\" Consultation",
"Quest_VHSPerformName_121000239": "Connecting to the Simulation",
"Quest_VHSPerformName_121000241": "Combat Training",
"Quest_VHSPerformName_121000244": "Splitting Up",
"Quest_VHSPerformName_121000246": "Special Ability",
"Quest_VHSPerformName_121000247": "Shining Fissures",
"Quest_VHSPerformName_121000248": "Guaranteed Way Out",
"Quest_VHSPerformName_121000249": "Finding Norma",
"Quest_VHSPerformName_121000250": "The Next Move",
"Quest_VHSPerformName_121000251": "Rebooting Shiyu Pillar",
"Quest_VHSPerformName_121000254": "Special Detective Operation",
"Quest_VHSPerformName_121000256": "A Sudden Clue",
"Quest_VHSPerformName_121000258": "A Gift for an Angel",
"Quest_VHSPerformName_121000260": "Late-Night Chat",
"Quest_VHSPerformName_121000263": "Time Is of the Essence",
"Quest_VHSPerformName_121000264": "Late-Night Talks at Amber Hall",
"Quest_VHSPerformName_22100002": "Norma Pays a Visit",
"Quest_VHSPerformName_52100001": "Sights Along the Way",
"Quest_VHSPerformName_52100002": "First Steps on the Floating Island",
"Quest_VHSPerformName_52100003": "The Ruler",
"Quest_VHSPerformName_52100004": "Her Younger Days",
"Quest_VHSPerformName_52100005": "Dream Collapse",
"Quest_VHSPerformName_52100006": "Confrontation",
"Quest_VHSPerformName_52100007": "Summoning the Anomaly",
"Quest_VHSPerformName_52100008": "First Attempt",
"Quest_VHSPerformName_52100009": "Power or Problem",
"Quest_VHSPerformName_52100010": "An Unguarded Reunion",
"Quest_VHSPerformName_52100011": "Sudden Shift",
"Quest_VHSPerformName_52100012": "Another Surprise Attack",
"Quest_VHSPerformName_52100013": "Life or Death Escape",
"Quest_VHSPerformName_52100014": "Breaking Free",
"Quest_VHSPerformName_52100015": "Norrow Escape",
"Quest_VHSPerformName_52100017": "The Five Central Departments",
"RABCharacterLevel_Done_Title": "No City Anecdotes available",
"RABSweepEmptyTips": "You've claimed all Quick Clear rewards for today. No more Quick Clear allowed until tomorrow.",
"RABSweepNormalTips": "Daily Quick Clear rewards are finalized based on the highest challenge progress reached for each tough enemy",
"RAB_BOSSChallenge_Progress": "Test Progress",
"RAB_Bangboo_Name_4160009": "Stone Lionboo",
"RAB_Bangboo_Name_4160012": "Gatlingboo",
"RAB_Bangboo_Name_4160019": "Thiefboo",
"RAB_Bangboo_Name_4160027": "Riderboo",
"RAB_Bangboo_Name_4160028": "Battleboo",
"RAB_Bangboo_Name_4160031": "Booparazzi",
"RAB_Bangboo_Name_4160033": "Sailor Boo",
"RAB_Bangboo_Name_4160205": "Brawlerboo: Unleashed",
"RAB_Bangboo_Name_4160207": "Penguinboo: Unleashed",
"RAB_Bangboo_Name_4160222": "Sumoboo: Unleashed",
"RAB_Bangboo_Name_4160227": "Riderboo: Unleashed",
"RAB_Bangboo_Name_4160230": "Agentboo: Unleashed",
"RAB_Bangboo_Name_53013": "Collaboorator - Baddieboo",
"RAB_Bangboo_Name_53013_Desc": "A data Collaboorator that can participate in data space battles.",
"RAB_Bangboo_Name_53013_Story_Desc": "A Collaboorator who excels at burst damage, DEF reduction, and control.\nThe Collaboorator's Ultimate deals DMG to enemies in range and inflicts Stun.",
"RAB_Bangboo_SkillDesc_42001001": "Deal 143% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42001011": "Dash behind a single enemy target, inflicting Hush on that target for 2s; and gaining Wild Hunt for 6s\n\nHush: Unable to use skills or ultimate skills\nWild Hunt: Attack Speed increases by 50%, cannot stack",
"RAB_Bangboo_SkillDesc_42001021": "Deal 3 hits of 173% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42001031": "After defeating an enemy unit, refresh Hunter's Instinct and gain 3 stacks of Brutal Attack, lasting 6s\n\nBrutal Attack: ATK increases by 10%, stackable, up to 6 stacks",
"RAB_Bangboo_SkillDesc_42001041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42002001": "Deal 65% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42002011": "Gain Fortitude for 6s; and gain 2 stacks of Dodge\n\nFortitude: DEF +40%, cannot stack\nDodge: Blocks DMG from 1 Basic Attack",
"RAB_Bangboo_SkillDesc_42002021": "Deal 59% ATK DMG to all enemies within 1 tile, and inflict Disarm on hit targets for 3s\n\nDisarm: Cannot use Basic Attack",
"RAB_Bangboo_SkillDesc_42002031": "When any unit on the field is defeated, gain 2 stacks of Dodge\n\nDodge: Blocks DMG from 1 Basic Attack",
"RAB_Bangboo_SkillDesc_42002041": "Max HP increases by 12%",
"RAB_Bangboo_SkillDesc_42003001": "Deal 155% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42003011": "Gain 3 stacks of Brutal Attack and 2 stacks of Insight, lasting 6s\n\nBrutal Attack: ATK increases by 10%, stackable, up to 6 stacks\nInsight: CRIT Rate increases by 10%, stackable, up to 6 stacks",
"RAB_Bangboo_SkillDesc_42003021": "Deal 663% ATK DMG to a single enemy and inflict Disarm on the target for 3s\n\nDisarm: Unable to use Basic Attack",
"RAB_Bangboo_SkillDesc_42003031": "When any skill deals DMG, additionally deal 45% ATK DMG to the target",
"RAB_Bangboo_SkillDesc_42003041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42004001": "Deal 143% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42004011": "Gain 1 stack of Dodge, and the next 2 instances of DMG are guaranteed CRIT hits\n\nDodge: Blocks the DMG from 1 Basic Attack",
"RAB_Bangboo_SkillDesc_42004031": "When defeating any enemy unit, reset the skill cooldown of Phantom Mirage and restore 80 Energy",
"RAB_Bangboo_SkillDesc_42004041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42005001": "Deal 143% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42005011": "Deal 293% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42005021": "Deal 6 hits of DMG to a single enemy, each hit equal to 84% ATK, and restore own HP equal to 320% ATK",
"RAB_Bangboo_SkillDesc_42005031": "Enhance Star-Shattering Strike: Before using this skill, gain 3 stacks of Brutal Attack, lasting 6s\n\nBrutal Attack: ATK increases by 10%, stackable, up to 6 stacks",
"RAB_Bangboo_SkillDesc_42005041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42006001": "Recover HP for a single allied unit by 110% ATK\n\nThis skill prioritizes locking onto the allied unit with the lowest HP within 3 tiles",
"RAB_Bangboo_SkillDesc_42006011": "Grant Fortitude to a single allied unit, lasting 6s, and recover 60 Energy\n\nThis skill prioritizes locking onto the allied unit with the lowest HP within 3 tiles\nFortitude: DEF +40%, cannot stack",
"RAB_Bangboo_SkillDesc_42006021": "Recover HP for a single allied unit by 120% ATK for 8 times\n\nThis skill prioritizes locking onto the allied unit with the lowest HP within 3 tiles",
"RAB_Bangboo_SkillDesc_42006031": "Enhance Fruit Party: When restoring HP for a single ally, also restore 15 Energy",
"RAB_Bangboo_SkillDesc_42006041": "Max HP increases by 12%",
"RAB_Bangboo_SkillDesc_42007001": "Deal 101% ATK DMG to all enemies within 1 tile around",
"RAB_Bangboo_SkillDesc_42007011": "Deal 130% ATK DMG to a single enemy\nand inflict Slow on the target for 4s\n\nSlow: Reduces Attack Speed by 40%, cannot stack",
"RAB_Bangboo_SkillDesc_42007021": "Deal 62% ATK DMG to all enemies within 1 tile every 0.5s for 2.5s\nOn the first instance of DMG, inflict Slow on affected units for 4s\n\nSlow: Attack Speed reduced by 40%, cannot stack",
"RAB_Bangboo_SkillDesc_42007031": "Reduce Attack Speed by 15% for all enemies within 2 tiles",
"RAB_Bangboo_SkillDesc_42007041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42008001": "Deal 31% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42008011": "Grant a shield equal to 15% of its own Max HP to a single allied unit and restore 50 Energy\n\nThis skill prioritizes the allied unit with the lowest HP within 3 tiles",
"RAB_Bangboo_SkillDesc_42008021": "Apply a shield equal to 15% of its own Max HP to all allies",
"RAB_Bangboo_SkillDesc_42008031": "Enhance Mega Bubble!, upon release grant all allies Buffer for 3s\n\nBuffer: DMG Reduction increased by 40%, cannot stack",
"RAB_Bangboo_SkillDesc_42008041": "Max HP increases by 12%",
"RAB_Bangboo_SkillDesc_42009001": "Deal 68% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42009011": "Deal 64% ATK DMG to a single enemy, and gain a shield equal to 10% of Max HP",
"RAB_Bangboo_SkillDesc_42009021": "Deal 4 hits of DMG to a single enemy, each hit equal to 35% ATK, and gain a shield equal to 15% Max HP",
"RAB_Bangboo_SkillDesc_42009031": "When own HP ≥50%, Physical DEF +20%\nWhen own HP ≤50%, gain a shield equal to 30% of Max HP, once per combat",
"RAB_Bangboo_SkillDesc_42009041": "Max HP increases by 12%",
"RAB_Bangboo_SkillDesc_42010001": "Deal 132% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42010011": "Restore 100 Energy for a single allied unit and grant 2 stacks of Inspire, lasting 6s\n\nSkill prioritizes the nearest allied unit\nInspire: DMG increased by 10%, stackable, up to 6 stacks",
"RAB_Bangboo_SkillDesc_42010021": "Grant all allies 3 stacks of Inspire, lasting 6s\n\nInspire: DMG increased by 10%, stackable, max 6 stacks",
"RAB_Bangboo_SkillDesc_42010031": "Enhance The Land Nourishes the Soul, additionally gain 1 stack of Inspire\nParadise Realm, additionally gain 2 stacks of Inspire\n\nInspire: DMG increases by 10%, stackable, up to 6 stacks",
"RAB_Bangboo_SkillDesc_42010041": "Max HP increases by 12%",
"RAB_Bangboo_SkillDesc_42011001": "Deal 65% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42011011": "Grant a single allied unit 2 stacks of Barrier\n\nSkill prioritizes locking onto the allied unit with the lowest HP within 3 tiles\nBarrier: Blocks 1 instance of DMG",
"RAB_Bangboo_SkillDesc_42011021": "Grant all allies 2 stacks of Barrier\n\nBarrier: Blocks 1 instance of DMG",
"RAB_Bangboo_SkillDesc_42011031": "Enhance Betting Round and Smart Spender\nWhen using a skill, additionally restore HP equal to 110% ATK for the target ally",
"RAB_Bangboo_SkillDesc_42011041": "Max HP increases by 12%",
"RAB_Bangboo_SkillDesc_42012001": "Deal 127% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42012011": "Gain Wild Hunt and cause Time to Pay Up to attack 1 additional target for 6s\n\nWild Hunt: Attack Speed increased by 50%, cannot stack",
"RAB_Bangboo_SkillDesc_42012021": "Remove all shields from a single enemy, deal 4 hits of DMG equal to 100% ATK, and inflict Stun for 1s\n\nStun: Unable to perform any actions",
"RAB_Bangboo_SkillDesc_42012031": "Enhance Time to Pay Up:\nDMG caused by Time to Pay Up increases to 172% ATK",
"RAB_Bangboo_SkillDesc_42012041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42013001": "Deal 135% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42013011": "Grant a shield equal to 20% of Max HP to a single allied unit and grant them 2 stacks of Brutal Attack, lasting 6s\n\nThis skill prioritizes locking onto the nearest allied unit\nBrutal Attack: ATK increases by 10%, stackable, up to 6 stacks",
"RAB_Bangboo_SkillDesc_42013021": "Restore 150 Energy for a single allied unit and grant them 3 stacks of Brutal Attack, lasting 6s\n\nThis skill prioritizes the nearest allied unit\nBrutal Attack: ATK increases by 10%, stackable, up to 6 stacks",
"RAB_Bangboo_SkillDesc_42013031": "Enhance To Your Good Health\nUpon using this skill, restore 200 Energy for a single allied unit and grant them 5 stacks of Brutal Attack, lasting 6s\n\nThis skill prioritizes locking onto the nearest allied unit\nBrutal Attack: ATK increases by 10%, stackable, up to 6 stacks",
"RAB_Bangboo_SkillDesc_42013041": "Max HP increases by 12%",
"RAB_Bangboo_SkillDesc_42014001": "Deal 150% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42014011": "Deal 172% ATK DMG to a single enemy and gain a shield equal to 150% ATK",
"RAB_Bangboo_SkillDesc_42014021": "Deal 4 hits of 110% ATK DMG to a single enemy\nWhile it has a Shield on, each hit deals additional 25% Shield DMG\nAfter the last hit lands, consume all Shields",
"RAB_Bangboo_SkillDesc_42014031": "Enhance Crystalline Tear and Cried and Loved\nWhen using a skill, gain a shield equal to 100% ATK",
"RAB_Bangboo_SkillDesc_42014041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42015001": "Deal 124% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42015011": "Deal 165% ATK DMG to a single enemy and inflict Corruption for 6s\n\nCorruption: Reduces DEF by 35%, cannot stack",
"RAB_Bangboo_SkillDesc_42015021": "Deal 274% ATK DMG to a single enemy and all enemies within 1 tile around it, inflicting Stun for 1s\n\nStun: Unable to perform any actions",
"RAB_Bangboo_SkillDesc_42015031": "Enhance Bang! Fan the Flames!: Upon activation, additionally generate 2 secondary fire projectiles that deal 50% ATK DMG to a random enemy within the Attack Range, and inflict Corruption for 6s\n\nCorruption: DEF reduced by 35%, cannot stack",
"RAB_Bangboo_SkillDesc_42015041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42016001": "Deal 135% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42016011": "Gain 3 stacks of Brutal Attack and 2 stacks of Insight, lasting 6s\n\nBrutal Attack: ATK increases by 10%, stackable, up to 6 stacks\nInsight: CRIT Rate increases by 10%, stackable, up to 6 stacks",
"RAB_Bangboo_SkillDesc_42016021": "Deal 650% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42016031": "When any skill deals DMG, additionally deal DMG to the target equal to 5% of Max HP, up to 75% of its ATK",
"RAB_Bangboo_SkillDesc_42016041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42017001": "Deal 150% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42017011": "Deal 162% ATK DMG to all enemies within 1 tile of a fan-shaped area in front of it, and inflict Disarm, lasting 2s\n\nDisarm: Cannot use Basic Attack",
"RAB_Bangboo_SkillDesc_42017021": "Deal 530% ATK DMG to a single enemy and hook the target, pulling them directly in front of it\n\nPrioritizes the farthest enemy unit",
"RAB_Bangboo_SkillDesc_42017031": "Enhance Magnetizing Lock\nAdditionally inflict Corruption on the target for 6s, and inflict Stun for 1s\n\nCorruption: DEF reduced by 35%, cannot stack\nStun: Unable to perform any actions",
"RAB_Bangboo_SkillDesc_42017041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42018001": "Deal 155% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42018011": "Deal 204% ATK DMG to all enemies within 1 tile of the target enemy",
"RAB_Bangboo_SkillDesc_42018021": "Apply Gather effect to all enemies within 2 tiles of the target enemy, then deal 35% ATK DMG to all enemies within 2 tiles of the target enemy every 0.5s for 2.5s",
"RAB_Bangboo_SkillDesc_42018031": "Enhance Focused Radiation and Mimic Black Hole\nAfter the skill deals DMG, inflict Corruption on the damaged target for 6s\n\nCorruption: DEF reduced by 35%, cannot stack",
"RAB_Bangboo_SkillDesc_42018041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42019001": "Deal 127% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42019011": "Deal 360% ATK DMG to a single enemy and inflict Overload for 6s\n\nOverload: Reduces energy recovery efficiency by 25%, cannot stack",
"RAB_Bangboo_SkillDesc_42019021": "Deal 650% ATK DMG to a single enemy and inflict Hush for 3s\n\nHush: Unable to use skills or ultimate skills\nPrioritizes targeting the enemy unit with the highest ATK",
"RAB_Bangboo_SkillDesc_42019031": "Enhance Card Sliding Technique and Deal! Deal!: \nOn dealing DMG, reduce the target's Energy by 75",
"RAB_Bangboo_SkillDesc_42019041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42020001": "Deal 41% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42020011": "Gain Fortitude for 6s and a shield equal to 10% of Max HP\n\nFortitude: DEF increase by 40%, cannot stack",
"RAB_Bangboo_SkillDesc_42020021": "Deal 65% ATK DMG to a single enemy, gain a Shield equal to 12% Max HP, and gain Buffer for 3s\n\nBuffer: DMG Reduction increased by 40%, cannot stack",
"RAB_Bangboo_SkillDesc_42020031": "Increase own DEF by 10%\nUpon taking fatal damage, retain 1 HP and gain a shield equal to 25% of Max HP. Can only trigger once per combat.",
"RAB_Bangboo_SkillDesc_42020041": "Max HP increases by 12%",
"RAB_Bangboo_SkillDesc_42021001": "Deal 135% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42021011": "Deal 160% ATK DMG to all enemies within 1 tile of the targeted enemy, applying Slow for 4s\n\nSlow: Reduces Attack Speed by 40%, cannot stack",
"RAB_Bangboo_SkillDesc_42021021": "Deal 128% ATK DMG to all enemies within 1 tile of the target every 0.5s, lasting 2.5s\nOn first hit, apply Slow to enemies hit, lasting 4s\n\nSlow: Reduces Attack Speed by 40%, cannot stack",
"RAB_Bangboo_SkillDesc_42021031": "Enhance Shark Instict and Cold-Blooded Shark:\nAdditionally inflict Disruption on targets that receive DMG, lasting 6s\n\nDisruption: Reduces ATK by 25%, cannot stack",
"RAB_Bangboo_SkillDesc_42021041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42022001": "Deal 141% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42022011": "Gain 3 stacks of Brutal Attack and Fortitude for 6s\n\nFortitude: DEF increased by 40%, cannot stack\nBrutal Attack: ATK increased by 10%, can stack up to 6 stacks",
"RAB_Bangboo_SkillDesc_42022021": "Deal 194% ATK DMG to all enemies within 1 tile, inflicting Stun for 1s\n\nStun: Unable to perform any actions",
"RAB_Bangboo_SkillDesc_42022031": "Enhance Decisive Shockwave!, expanding the skill's area of effect to 2 tiles around\nWhen own HP ≤ 50%, recover 100 Energy for itself and gain Immunity for 5s, triggering once per combat\n\nImmunity: Immune to Stun, Disarm, and Hush",
"RAB_Bangboo_SkillDesc_42022041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42023011": "Gain 3 stacks of Brutal Attack and 3 stacks of Bloodthirst for 6s\n\nBloodthirst: Lifesteal increased by 5%, stackable, max 6 stacks\nBrutal Attack: ATK increased by 10%, stackable, max 6 stacks",
"RAB_Bangboo_SkillDesc_42023021": "Deal 322% ATK DMG to all enemies in a 2-tile fan-shaped area ahead",
"RAB_Bangboo_SkillDesc_42023031": "For every 10% HP lost, Attack Speed increases by 12% and Lifesteal increases by 5%",
"RAB_Bangboo_SkillDesc_42023041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42024001": "Deal 63% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42024011": "Consume 10% of Max HP and gain a Shield equal to 120% of the HP consumption",
"RAB_Bangboo_SkillDesc_42024021": "Deal 124% ATK DMG to all enemies within 1 tile\nWhen with a Shield, consume Shield equal to 10% of Max HP to additionally deal 109% ATK DMG and inflict Stun on the target for 1s\n\nStun: Unable to perform any actions",
"RAB_Bangboo_SkillDesc_42024031": "While shielded, DMG Reduction increases by 10%",
"RAB_Bangboo_SkillDesc_42024041": "Max HP increases by 12%",
"RAB_Bangboo_SkillDesc_42025001": "Deal 155% ATK DMG to a single enemy\n\nPrioritizes the farthest enemy unit within a 5-tile range",
"RAB_Bangboo_SkillDesc_42025011": "Deal random DMG to a single enemy:\nYellow Bullet: Deals 200% ATK DMG\nBlue Bullet: Deals 300% ATK DMG\nPurple Bullet: Deals 500% ATK DMG\n\nPrioritizes the farthest enemy unit within 5 tiles",
"RAB_Bangboo_SkillDesc_42025021": "Deal 200% ATK, 300% ATK, and 500% ATK DMG to a single enemy in succession\n\nPrioritizes locking onto the farthest enemy unit within a 5-tile range",
"RAB_Bangboo_SkillDesc_42025031": "Enhance Revolver of Fortune and Empty Magazine:\nRevolver of Fortune removes 50% of the target's Shield before dealing DMG\nEmpty Magazine removes all of the target's Shield before dealing DMG",
"RAB_Bangboo_SkillDesc_42025041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42026001": "Deal 3.5% of Max HP DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42026011": "Apply Slow to all enemy units within 2 tiles, lasting 4s\nGain a Shield equal to 15% of max HP\n\nSlow: Attack Speed reduced by 40%, cannot stack",
"RAB_Bangboo_SkillDesc_42026021": "Deal 5 hits of DMG equal to 2% of Max HP to a single enemy and all enemies within 1 tile. On the final hit, increase own Reflect DMG by 80% for 5s",
"RAB_Bangboo_SkillDesc_42026031": "When hit by any attack, 30% chance to deal 1.5% of max HP DMG to enemies within 1 tile",
"RAB_Bangboo_SkillDesc_42026041": "Max HP increases by 12%",
"RAB_Bangboo_SkillDesc_42027001": "Deal 147% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42027011": "Deal 195% ATK DMG to a single enemy and all enemies within 1 tile",
"RAB_Bangboo_SkillDesc_42027021": "Deal 776% ATK DMG to all enemies in a large area in a straight line",
"RAB_Bangboo_SkillDesc_42027031": "After any skill deals DMG, additionally deal DMG to the target equal to 15% of their lost HP, up to a max of 150% of its own ATK",
"RAB_Bangboo_SkillDesc_42027041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42028001": "Deal 2.5% of Max HP DMG to a single enemy and all enemies within 1 tile\nAnd recover HP equal to 5% of dealt DMG",
"RAB_Bangboo_SkillDesc_42028011": "Deal 3.5% of Max HP DMG to a single enemy and all enemies within 1 tile\nAnd recover HP equal to 5% of dealt DMG",
"RAB_Bangboo_SkillDesc_42028021": "Deal 5 hits of DMG equal to 1.5% of Max HP to a single enemy and all enemies within 2 tiles, inflict Disarm on hit targets, lasting 2.5s, and deal DMG equal to 7.5% of Max HP\nRecover HP by 15% of dealt DMG\n\nDisarm: Unable to use Basic Attack",
"RAB_Bangboo_SkillDesc_42028031": "Enhance Scorched Earth Tactic, applying Corruption to all affected units for 6s\n\nCorruption: Reduces DEF by 35%, cannot stack",
"RAB_Bangboo_SkillDesc_42028041": "Max HP increases by 12%",
"RAB_Bangboo_SkillDesc_42029001": "Deal 122% ATK DMG to a single enemy\n\nPassive: Upon defeating any enemy unit, get Attack Speed increased by 50%",
"RAB_Bangboo_SkillDesc_42029011": "Within 6s of activation, Enhance Armor-Piercing Arrow, increasing DMG Multiplier to 200% ATK, and inflict Corruption on damaged enemies for 6s\n\nCorruption: Reduces DEF by 35%, cannot stack",
"RAB_Bangboo_SkillDesc_42029021": "Deal 519% ATK DMG to a single enemy and gain Wild Hunt for 6s\n\nWild Hunt: Attack Speed increases by 50%, cannot stack",
"RAB_Bangboo_SkillDesc_42029031": "Enhance skill Ready to Strike, increasing the DMG Multiplier of the enhanced Armor-Piercing Arrow skill to 270% ATK, and inflicting Slow on enemies hit for 4s\n\nSlow: Attack Speed reduced by 40%, cannot stack",
"RAB_Bangboo_SkillDesc_42029041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42030001": "Deal 100% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42030011": "Deal 336% ATK DMG to all enemy units in a straight line",
"RAB_Bangboo_SkillDesc_42030021": "Deal 420% ATK DMG to all enemy units and reduce targets' Energy by 50",
"RAB_Bangboo_SkillDesc_42030031": "When dealing DMG to enemies, inflict Overload for 6s\n\nOverload: Reduces Energy recovery efficiency by 25%, cannot stack",
"RAB_Bangboo_SkillDesc_42030041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42031001": "Deal 113% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42031011": "Restore 100 Energy for a single allied unit and grant them 3 stacks of Inspire, lasting 6s\n\nThis skill prioritizes locking onto the nearest allied unit\nInspire: DMG increased by 10%, stackable, up to 6 stacks",
"RAB_Bangboo_SkillDesc_42031021": "Grant all allies 5 stacks of Inspire, lasting 6s\n\nInspire: DMG increases by 10%, stackable, up to 6 stacks",
"RAB_Bangboo_SkillDesc_42031031": "Enhance Shining Reverb and All Eyes on You!:\nShining Reverb additionally applies 2 stacks of Doom to a single ally, lasting 6s\nAll Eyes on You! additionally applies 3 stacks of Doom to all allies, lasting 6s\n\nDoom: CRIT DMG increases by 10%, stackable, up to 6 stacks",
"RAB_Bangboo_SkillDesc_42031041": "Max HP increases by 12%",
"RAB_Bangboo_SkillDesc_42032001": "Deal 143% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42032011": "Dash behind an enemy target, inflicting Corruption on the target for 6s, and dealing 190% ATK DMG to enemies along the path\n\nCorruption: DEF reduced by 35%, cannot stack",
"RAB_Bangboo_SkillDesc_42032021": "Inflict Corruption on a single enemy for 6s, then deal 800% ATK DMG\n\nCorruption: DEF reduced by 35%, cannot stack",
"RAB_Bangboo_SkillDesc_42032041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42033001": "Restore HP equal to 60% ATK for all allied units within 2 tiles",
"RAB_Bangboo_SkillDesc_42033011": "Restore HP equal to 200% ATK for a single allied unit, and grant them 2 stacks of Barrier\n\nPrioritize the allied unit with the lowest HP within a 4-tile range\nBarrier: Blocks 1 instance of any DMG",
"RAB_Bangboo_SkillDesc_42033021": "Restore HP equal to 130% ATK for all allies, grant them 2 stacks of Barrier, and apply Blessing for 5s\n\nBlessing: Restores HP equal to 30% ATK every 1s, with a 20% chance to grant 1 stack of Barrier\nBarrier: Blocks 1 instance of any DMG",
"RAB_Bangboo_SkillDesc_42033031": "Enhance Pure Blessing and Miracle Stardust\nWhen using the skill, restore 30 Energy for allied units that receive healing",
"RAB_Bangboo_SkillDesc_42033041": "Max HP increases by 12%",
"RAB_Bangboo_SkillDesc_42034001": "Deal 166% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42034011": "Deal 90% ATK DMG to a single enemy for 6 times\n30% chance for each hit to inflict Corruption< on the hit enemy, lasting 6s\n\nCorruption: Reduces DEF by 35%, cannot stack",
"RAB_Bangboo_SkillDesc_42034021": "Deal 373% ATK DMG to all enemies within 2 tiles of the target enemy",
"RAB_Bangboo_SkillDesc_42034031": "Trigger Counter DMG Boost (DMG +30%) against Collaboorators of any trait",
"RAB_Bangboo_SkillDesc_42034041": "ATK increases by 20%",
"RAB_Bangboo_SkillDesc_42104001": "Deal 143% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42104011": "Gain 1 stack of Dodge, and the next 2 instances of DMG are guaranteed CRIT hits\n\nDodge: Blocks the DMG from 1 Basic Attack",
"RAB_Bangboo_SkillDesc_42104021": "Deal 368% ATK DMG to all enemies in a linear range. After eliminating an enemy unit, gain 2 stacks of Brutal Attack and 1 stack of dodge for 6s\n\nThis skill prioritizes targeting the enemy unit with the lowest HP within 4 tiles\n\nBrutal Attack: ATK increases by 10%, stackable, up to 6 stacks\ndodge: Blocks DMG from 1 Basic Attack",
"RAB_Bangboo_SkillDesc_42104031": "\nDefeat an enemy unit to restore 150 Energy",
"RAB_Bangboo_SkillDesc_42105001": "Deal 143% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42105011": "Deal 293% ATK DMG to a single enemy, and gain 2 stacks of Inspire, lasting 6s\n\nInspire: DMG increases by 10%, stackable, up to 6 stacks",
"RAB_Bangboo_SkillDesc_42105021": "Deal 6 hits of DMG to a single enemy, each hit equal to 84% ATK, and restore own HP equal to 320% ATK",
"RAB_Bangboo_SkillDesc_42105031": "When own HP ≥50%, DMG Reduction +10%\nWhen own HP ≤50%, gain a Shield equal to 20% of Max HP, once per combat",
"RAB_Bangboo_SkillDesc_42107001": "Deals 101% ATK DMG to all enemies within 1 tile",
"RAB_Bangboo_SkillDesc_42107011": "Deal 130% ATK DMG to a single enemy\nand inflict Slow on the target for 4s as well as Corruption for 6s\n\nSlow: Reduces Attack Speed by 40%, cannot stack\nCorruption: Reduces DEF by 35%, cannot stack",
"RAB_Bangboo_SkillDesc_42107021": "Deal 62% ATK DMG to all enemies within 1 tile every 0.5s for 2.5s\nOn the first instance of DMG, inflict Slow on affected units for 4s\n\nSlow: Reduces Attack Speed by 40%, cannot stack",
"RAB_Bangboo_SkillDesc_42107031": "All enemies within 2 tiles have 15% less Attack Speed\nWhen HP is at 50% or below, gain a shield equal to 20% of max HP (Can only be triggered once per battle).",
"RAB_Bangboo_SkillDesc_42122001": "Deal 150% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42122011": "Gain 3 stacks of Brutal Attack and Fortitude, lasting 6s\nWhen there are ≥2 enemy targets within 1 tile around, additionally gain 2 stacks of Brutal Attack and a Shield equal to 30% of Max HP\n\nFortitude: DEF increases by 40%, cannot stack\nBrutal Attack: ATK increases by 10%, stackable, max 6 stacks",
"RAB_Bangboo_SkillDesc_42122021": "Deal 350% ATK DMG to all enemies within 1 tile, inflicting Stun for 3s\n\nStun: Unable to perform any actions",
"RAB_Bangboo_SkillDesc_42122031": "When there are ≥2 enemy targets within 1 tile, for each additional target, ATK and DEF increase by 25%",
"RAB_Bangboo_SkillDesc_42127001": "Deal 147% ATK DMG to a single enemy",
"RAB_Bangboo_SkillDesc_42127011": "Deal 195% ATK DMG to a single enemy and all enemies within 1 tile",
"RAB_Bangboo_SkillDesc_42127021": "Deal 776% ATK DMG to all enemies in a large area in a straight line, and gain Wild Hunt for 6s\n\nWild Hunt: Attack Speed increases by 50%, cannot stack",
"RAB_Bangboo_SkillDesc_42127031": "When any skill deals DMG, additionally deal 50% ATK DMG to the target",
"RAB_Bangboo_SkillDesc_42130001": "Deal 100% ATK of DMG to a single enemy target\nIf there are no enemy targets within 1 tile, the DMG Multiplier increases to 200% ATK",
"RAB_Bangboo_SkillDesc_42130011": "Deal 300% ATK of DMG to enemies in a straight line\nIf there are no enemy targets within 1 tile, the DMG Multiplier increases to 500% ATK",
"RAB_Bangboo_SkillDesc_42130021": "Deal 600% ATK of DMG to all enemy units",
"RAB_Bangboo_SkillDesc_42130031": "If there are no enemy targets within 1 tile, dealing DMG to enemies inflicts Disruption for 6s;\nand reduces the target's Energy by 50\n\nDisruption: Reduces ATK by 25%, cannot stack",
"RAB_Bangboo_SkillDesc_42901001": "Deal 2 hits of DMG to a single target, each hit dealing 121% ATK\nUpon entering the Judgment state, deal 3 hits of DMG instead, each hit dealing 131% ATK",
"RAB_Bangboo_SkillDesc_42901011": "Deal 150% ATK DMG to targets within a 1-tile fan-shaped area directly in front, then deal 250% ATK DMG to targets within 1 tile around, reducing the Physical DEF of affected targets by 35% for 5s\nAfter entering the Judgment state, additionally deal 133% ATK DMG to targets within 1 tile around\n\nEach time Torn Truth is used, gain 1 stack of Death Knell (can stack), increasing ATK by 8%",
"RAB_Bangboo_SkillDesc_42901021": "Activate at full Energy, dealing 1180% ATK DMG to targets in a large area along a straight line, and reducing the affected targets' Healing received by 30% for 5s.\nUpon entering the Judgment state, DMG Multiplier increases to 1480% and the Healing received reduction effect increases to 60%",
"RAB_Bangboo_SkillDesc_42901031": "This skill is unleashed 45 seconds after combat begins\nDeal 600% ATK DMG to all targets on the field and enter the Judgment state\nThis skill cannot be Interrupted",
"RAB_Bangboo_SkillDesc_42902001": "Deal 225% ATK DMG to a single target\nAfter entering the Rally Force state, deal 1 additional hit of 225% ATK DMG",
"RAB_Bangboo_SkillDesc_42902011": "Deal 500% ATK DMG to targets within 1 tile around\nAfter entering the Rally Force state, this skill changes to first deal 300% ATK DMG to targets within 1 tile around, then deal 500% ATK DMG to all targets within 2 tiles around the primary target, and inflict Jolt and Stun on all targets hit, lasting 1.5s\n\nStun: Unable to perform any actions\nJolt: After 2s, deal 20% Max HP DMG to allied units within 1 tile around",
"RAB_Bangboo_SkillDesc_42902021": "Activate at full Energy, dealing 3 hits of 400% ATK DMG to all targets within 1 tile of the primary target. The final hit inflicts Jolt and Stun on all targets hit for 2.5s, and increases own ATK by 15%\nThis skill cannot be Interrupted\n\nStun: Unable to perform any actions\nJolt: After 2s, deals 20% max HP DMG to allied units within 1 tile",
"RAB_Bangboo_SkillDesc_42902031": "This skill is unleashed 40 seconds after combat begins\nDeal 600% ATK DMG to all targets within 3 tiles, inflict Jolt, and enter the Rally Force state\nThis skill cannot be Interrupted\n\nJolt: After 2s, deals 20% Max HP DMG to allied units within 1 tile",
"RAB_Bangboo_SkillDesc_42903001": "Deal 2 hits of 130% ATK DMG to a single target\nWhen the Metamorphosis state is entered, deal 3 hits of 170% ATK DMG instead, with a 30% chance to inflict Corruption on the damaged target for 6s\n\nCorruption: Reduces DEF by 35%, cannot stack",
"RAB_Bangboo_SkillDesc_42903011": "Deal 5 hits of 93% ATK DMG to targets within a 1-tile fan-shaped area\nAfter entering the Metamorphosis state, additionally deal 180% ATK DMG to all targets within 1 tile around",
"RAB_Bangboo_SkillDesc_42903021": "Activate at full Energy, applying Poison to all targets within 1 tile for 5s\nThen deal 400% ATK DMG and apply Stun for 1.5s\n\nPoison: Deals 100% ATK DMG per second\nStun: Unable to perform any actions",
"RAB_Bangboo_SkillDesc_42903031": "This skill is activated 40 seconds into combat, and the Metamorphosis state is entered\nWhile in Metamorphosis state, deal 120% ATK DMG to all targets within 2 tiles every 0.5s, then deal 500% ATK DMG to all targets within 1 tile and inflict Stun for 2.5s\n\nThis skill cannot be Interrupted",
"RAB_Bangboo_SkillName_42001041": "Secret Technique: Attack",
"RAB_Bangboo_SkillName_42003041": "Secret Technique: Attack",
"RAB_Bangboo_SkillName_42004041": "Secret Technique: Attack",
"RAB_Bangboo_SkillName_42005041": "Secret Technique: Attack",
"RAB_Bangboo_SkillName_42007041": "Secret Technique: Attack",
"RAB_Bangboo_SkillName_42030041": "Secret Technique: Attack",
"RAB_Bangboo_SkillName_42902011": "Chaotic Blade",
"RAB_Bangboo_Tag1_4160001": "Rush, Burst, and Control",
"RAB_Bangboo_Tag1_4160002": "TANK, Control, and Dodge",
"RAB_Bangboo_Tag1_4160003": "Control, and DPS",
"RAB_Bangboo_Tag1_4160004": "Burst, and Reap",
"RAB_Bangboo_Tag1_4160005": "DPS, and Healer",
"RAB_Bangboo_Tag1_4160006": "Heal, and Energy Regen",
"RAB_Bangboo_Tag1_4160007": "AoE DMG, and Slowdown",
"RAB_Bangboo_Tag1_4160008": "Shield, and DMG Reduction",
"RAB_Bangboo_Tag1_4160009": "TANK, and Shield",
"RAB_Bangboo_Tag1_4160010": "DMG Boost",
"RAB_Bangboo_Tag1_4160011": "Barrier, and Heal",
"RAB_Bangboo_Tag1_4160012": "DPS, Control, and Shield Break",
"RAB_Bangboo_Tag1_4160013": "Buff, and Energy Regen",
"RAB_Bangboo_Tag1_4160014": "DPS, and Shield",
"RAB_Bangboo_Tag1_4160015": "Burst, DEF Reduction, and Control",
"RAB_Bangboo_Tag1_4160016": "Burst, and Buff",
"RAB_Bangboo_Tag1_4160017": "Burst, DEF Reduction, and Pull",
"RAB_Bangboo_Tag1_4160018": "Congregate, and DEF Reduction",
"RAB_Bangboo_Tag1_4160019": "DPS, Control, and Energy Reduction",
"RAB_Bangboo_Tag1_4160020": "TANK, Shield, and Immortal",
"RAB_Bangboo_Tag1_4160021": "AoE DMG, and Slowdown",
"RAB_Bangboo_Tag1_4160022": "DPS, and Control",
"RAB_Bangboo_Tag1_4160023": "DPS, and Lifesteal",
"RAB_Bangboo_Tag1_4160024": "TANK, Shield, and Control",
"RAB_Bangboo_Tag1_4160025": "Burst, and Shield Break",
"RAB_Bangboo_Tag1_4160026": "TANK, Control, and Counter",
"RAB_Bangboo_Tag1_4160027": "Burst, AoE DMG, and Execution",
"RAB_Bangboo_Tag1_4160028": "TANK, and AoE DMG",
"RAB_Bangboo_Tag1_4160029": "DPS, and DEF Deduction",
"RAB_Bangboo_Tag1_4160030": "Burst, and Energy Deduction",
"RAB_Bangboo_Tag1_4160031": "Buff",
"RAB_Bangboo_Tag1_4160032": "Burst, and Rush",
"RAB_Bangboo_Tag1_4160033": "Heal, Barrier, and Energy Regen",
"RAB_Bangboo_Tag1_4160034": "Burst, and DEF Deduction",
"RAB_Bangboo_Tag4_416090101": "A powerful Ethereal simulation that specializes in dealing AoE damage. Ultimate deals high DMG to all enemies in a straight line and reduces Healing Received",
"RAB_Bangboo_Tag4_416090201": "A powerful Ethereal simulation that specializes in dealing DMG to dense targets. Ultimate deals high DMG to nearby enemies and inflicts Stun",
"RAB_Bangboo_Tag4_416090301": "A powerful Ethereal simulation that specializes in dealing AoE damage. Ultimate deals high DoT to enemies up close",
"RAB_Bangboo_Tag5_416090101": "Use Control ability to Interrupt a highly dangerous skill",
"RAB_Bangboo_Tag5_416090201": "Split the Collaboorators for the challenge",
"RAB_Bangboo_Tag5_416090301": "Use Collaboorators with Healing or Shield abilities to keep front row units",
"RAB_BattleResultPage_BestScore": "Best Score",
"RAB_BattleResultPage_DataTitle": "Data Stats",
"RAB_BattleResultPage_RecommendTip": "Recommended",
"RAB_Battle_CostlimitationTips": "Deployment Capacity maxed out",
"RAB_Battle_Element_Elec": "Vacation Addict",
"RAB_Battle_Element_Fire": "Workaholic",
"RAB_Battle_Element_Water": "Report Lover",
"RAB_Battle_NumlimitationTips": "Maximum number deployed",
"RAB_Battle_ResultPage_NoChange1": "Upgraded",
"RAB_BossChallenge_LevelUnlockTips": "Complete Phase 5 of the last difficulty tier to unlock",
"RAB_BossChallenge_RankDescTips": "Only the total test scores at Lv. 60 are logged. Rankings unlock after earning a test score in all Lv. 60 challenges.",
"RAB_BossChallenge_RankUnlockTips": "Reach Lv. 60 in any Stress Test to unlock",
"RAB_BossChallenge_SubTitle1": "Challenges Attempted Today",
"RAB_BossChallenge_Title1": "Stress Test",
"RAB_Boss_Button1": "Daily Quick Clear",
"RAB_Boss_CanSweep_BubbleTip": "No Quick Clear Today",
"RAB_CharacterLevel_Bubble2": "Training Gain Maxed Out",
"RAB_CharacterLevel_Desc": "Max Auto-Claiming Time: 32 hr\nClaim revenue to level up your Collaboorator level\nCollaboorator level rises with training progress",
"RAB_CharacterLevel_Efficiency_CollectionProgress1": "\"Best Booddy\" Medals:",
"RAB_CharacterLevel_Efficiency_Detail": "Collect \"Best Booddy\" medals from Data Domain Training to boost training efficiency",
"RAB_CharacterLevel_Efficiency_Detail_FullLevel": "Collect \"Best Booddy\" medals from Data Domain Training to boost Module reconstruction item acquisition efficiency",
"RAB_CharacterLevel_Tip_Desc": "Head to Data Domain Training to earn more \"Best Booddy\" medals and boost your training efficiency",
"RAB_CharacterLevel_Tip_SubTitle1": "\"Best Booddy\" Medal",
"RAB_CharacterPool_GetDesc": "Stress Test, City Anecdotes, and other channels",
"RAB_CityMission1_Tips1": "Complete City Anecdotes \"Data Collection: Little Researcher\" to unlock",
"RAB_CityMission1_Tips2": "Complete City Anecdotes \"Data Collection: Little Researcher\" to unlock",
"RAB_CityMission1_Tips3": "Complete City Anecdotes \"Data Collection: Little Researcher\" to unlock",
"RAB_CityMission_Finish_Desc": "\"Data Collection: Little Researcher\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Finish_Desc10": "\"Data Collection: World's Best Player\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Finish_Desc11": "\"Data Collection: Wish-Granting Fairy\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Finish_Desc12": "\"Data Collection: Why the Island Flies\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Finish_Desc13": "\"Data Collection: Bangboo Slang\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Finish_Desc14": "\"Data Collection: Hard to Believe\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Finish_Desc15": "\"Data Collection: Double Boo Glitch\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Finish_Desc16": "\"Data Collection: Street Chronicles\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Finish_Desc17": "\"Data Collection: What Is a Good Draw\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Finish_Desc18": "\"Data Collection: Whose Bottle Caps?\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Finish_Desc19": "\"Data Collection: Lost Bangboo\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Finish_Desc2": "\"Data Collection: What's Your Battery Type?\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Finish_Desc3": "\"Data Collection: Bottle Cap Clash\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Finish_Desc4": "\"Data Collection: The Bottle Cap Trade Log\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Finish_Desc5": "\"Data Collection: Bangboo Wants to Work\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Finish_Desc6": "\"Data Collection: Beautiful Bread\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Finish_Desc7": "\"Data Collection: Repayment Parts\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Finish_Desc8": "\"Data Collection: Retirement Party Incident\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Finish_Desc9": "\"Data Collection: A Bangboo's Only Life\" is now complete. You can head to the City Anecdotes screen to view the obtained rewards and other events.",
"RAB_CityMission_Task10_Desc": "\"Ehn-ne-ehn-ne, ehn-ne? (The craving for Bread Bombs has always driven Bangboo forward, but this time... can I even make it?)\" You've received a message from the researcher: There's a Bangboo outside Boom Scones on Porcelloy Street that needs help. Go check it out!",
"RAB_CityMission_Task10_Title": "Data Collection: A Bangboo's Only Life",
"RAB_CityMission_Task11_Desc": "\"En-nah-ehn-nah! (Even after I lost the match, I'm still the world's number one chess player!)\" Norma's researcher has sent a message — looks like there's a heated \"verbal\" showdown going down at Emerald Central Park. Go check it out!",
"RAB_CityMission_Task11_Title": "Data Collection: World's Best Player",
"RAB_CityMission_Task12_Desc": "\"En-nah? (Are you my wish-granting fairy?)\" You've received a message from the researcher: A little Bangboo in Emerald Central Park who wants to make a wish has run into some trouble. Go check it out!",
"RAB_CityMission_Task12_Title": "Data Collection: Wish-Granting Fairy",
"RAB_CityMission_Task13_Desc": "\"En-nah? (So, why does Roscaelifer fly?)\" Norma's researcher has crossed paths with a deep-in-thought Bangboo at Emerald Central Park. Care to strike up a conversation?",
"RAB_CityMission_Task13_Title": "Data Collection: Why the Island Flies",
"RAB_CityMission_Task14_Desc": "\"Ehn-ne-ehn-ne! (I shot down your plan today just to knock you down a peg!)\" Intel from the researcher says there's a pair of Bangboo coworkers at CCD Square going at it in some mysterious language. Feel like lending a hand?",
"RAB_CityMission_Task14_Title": "Data Collection: Bangboo Slang",
"RAB_CityMission_Task15_Desc": "\"En-nah-ehn-nah... (I don't have the chat logs, but the last Bangboo who messed up got beaten up by three squad leaders...)\" How could anyone do something so awful! Time to head to the CCD, help the Bangboo sort out this mess, and check those chat logs while we're at it!",
"RAB_CityMission_Task15_Title": "Data Collection: Hard to Believe",
"RAB_CityMission_Task16_Desc": "\"Ehn-ne? Ehn-ne... (Hello? Doctor? My friend won't wake up...)\" The researcher's tip leads to CCD Square, where a Bangboo has been spotted making calls with an employee card — is this a code glitch, or just some quirky behavior? Get out there and find out!",
"RAB_CityMission_Task16_Title": "Data Collection: Double Boo Glitch",
"RAB_CityMission_Task17_Desc": "\"Ehn-ne-ehn-ne! (You're not on Porcelloy Street at all — where did you run off to?!)\" Word from the researcher: There's a Bangboo on Porcelloy Street acting way too big for its circuits. Is this a case of Bangboo gone rogue, or a full-on code meltdown? Go check it out!",
"RAB_CityMission_Task17_Npc1": "Insufferably Arrogant Bangboo",
"RAB_CityMission_Task18_Desc": "\"Ehn-ne, ehn-ne-ne! (A good draw — why is it a good draw? If we win the championship, you get a third of the credit!)\" The researcher needs your help! There's a pair of Bangboo popping champagne on Porcelloy Street — go give them a reality check!",
"RAB_CityMission_Task18_Npc1": "Pretending-to-be-Stern Bangboo",
"RAB_CityMission_Task18_Npc2": "Very Imposing Bangboo",
"RAB_CityMission_Task18_Title": "Data Collection: What Is a Good Draw",
"RAB_CityMission_Task19_Desc": "\"Ehn-ne, ehn-ne! (Don't work too hard. I'll bring you bottle caps from my friends!)\" The researcher's tip just came in: There's a pair of Bangboo near Cuppa Moment on Beckford Street arguing over who owns some bottle caps. Time to step up as the \"bottle cap judge\"!",
"RAB_CityMission_Task19_Title": "Data Collection: Whose Bottle Caps?",
"RAB_CityMission_Task1_Desc": "Norma has dispatched her recruited junior researchers across Booastrum to document everything the Bangboo encounter, big or small. Collect the data they've gathered to help Norma sharpen her research! Now, head over to Cuppa Moment and check in with the first researcher!",
"RAB_CityMission_Task1_Title": "Data Collection: Little Researcher",
"RAB_CityMission_Task2_Desc": "\"Ehn-ne-ehn-ne! (Here, take my salary! I can't carry money around 'cause I'm planning to dine and dash!)\" Intel received from a researcher suggests there's a \"very bad\" Bangboo lurking near Cuppa Moment. Get over there and stop him!",
"RAB_CityMission_Task2_Desc2": "Norma has dispatched her recruited junior researchers across Booastrum to document everything the Bangboo encounter, big or small. Collect the data they've gathered to help Norma sharpen her research! Now, head over to Cuppa Moment and check in with the first researcher!",
"RAB_CityMission_Task2_Title": "Data Collection: Lost Bangboo",
"RAB_CityMission_Task3_Desc": "\"Ehn-ne, ehn-ne-ne! (Traditional batteries?! What era do these people think we're living in?!)\" A message from the researcher tells you there are two Bangboo going at it near True Blues on Beckford Street. Better go check it out!",
"RAB_CityMission_Task3_Npc1": "Dry Battery-Loving Bangboo",
"RAB_CityMission_Task3_Npc2": "Liquid Battery-Loving Bangboo",
"RAB_CityMission_Task3_Title": "Data Collection: What's Your Battery Type?",
"RAB_CityMission_Task4_Desc": "\"Ehn-ne! Ehn-ne-ne (Hey! The days of you swiping my rare bottle caps are over — give 'em back!)\" Norma's researcher has tipped you off: two Bangboo outside Amber Hall are about to throw down over some bottle caps. Get over there and put a stop to it!",
"RAB_CityMission_Task4_Title": "Data Collection: Bottle Cap Clash",
"RAB_CityMission_Task5_Desc": "A Bangboo has come to trade rare bottle caps, but... something about the atmosphere feels off. Head to the Port Outpost and take a look!",
"RAB_CityMission_Task5_Npc1": "Trade-Seeking Bangboo",
"RAB_CityMission_Task5_Title": "Data Collection: The Bottle Cap Trade Log",
"RAB_CityMission_Task6_Desc": "Norma's researcher has sent a message: there's a Bangboo at the Port Outpost Road who seems happy because of work. How does something like that even exist? Check whether this is a new form of code glitch!",
"RAB_CityMission_Task6_Title": "Data Collection: Bangboo Wants to Work",
"RAB_CityMission_Task7_Desc": "\"Ehn-ne, ehn-ne! (I've got some nice bread here. I'm not hungry, so have it!)\" The researcher Bangboo has sent word that some Bangboo seem to be making shady deals near the air bus platform at the Port Outpost. Go check it out!",
"RAB_CityMission_Task7_Title": "Data Collection: Beautiful Bread",
"RAB_CityMission_Task8_Desc": "\"En-nah? (Did you ever pick up a component on this street?)\" The researcher sent a heartwarming video that moved Roscaelifer. Head over to Porcelloy Street and witness a friendship built on gratitude!",
"RAB_CityMission_Task8_Npc1": "Favor-Repaying Bangboo",
"RAB_CityMission_Task8_Title": "Data Collection: Repayment Parts",
"RAB_CityMission_Task9_Desc": "\"En-nah. (I'm here today to quit the Bangboo Book Club.)\" That's the message Norma's little researcher just sent. Head to Porcelloy Street and save a friendship that's too good to lose!",
"RAB_CityMission_Task9_Npc1": "Club-Leaving Bangboo",
"RAB_CityMission_Task9_Title": "Data Collection: Retirement Party Incident",
"RAB_CityMission_Title": "City Anecdotes",
"RAB_CityMission_Title1": "City Anecdotes",
"RAB_CostRuleDialog_Desc": "The test space has a Collaboorator count cap and a load cap for deployed Collaboorators.\nEach Collaboorator has a different load value. The total load of all deployed Collaboorators cannot exceed the cap.\nThe load cap can be increased via the Central Computing Hub Repair Project.",
"RAB_DailyMission_Desc1": "Daily Quests reset at 04:00. Progess Central Computing Hub Repair Project to boost rewards.",
"RAB_Daily_Task1": "Participate in any type of Collaboorator battle stage",
"RAB_Daily_Task2": "Participate in any type of Collaboorator battle stage",
"RAB_Daily_Task3": "Update Bangboo Module 1 time",
"RAB_Daily_Task4": "Complete Stress Test 1 time",
"RAB_Daily_Task5": "Complete Stress Test 1 time",
"RAB_Daily_Task6": "Update Bangboo Module 1 time",
"RAB_Daily_Task7": "Update Bangboo Module 1 time",
"RAB_Daily_Task8": "Participate in any type of Collaboorator battle stage",
"RAB_Daily_Task9": "Participate in any type of Collaboorator battle stage",
"RAB_Depository_Ability_CD": "CD",
"RAB_Depository_Ability_Power": "Energy",
"RAB_Depository_Ability_Unlock": "Unlock",
"RAB_Depository_FactorDesc_1001001": "ATK increases by 10%.",
"RAB_Depository_FactorDesc_1001002": "ATK increases by 20%.",
"RAB_Depository_FactorDesc_1001003": "ATK increases by 30%.",
"RAB_Depository_FactorDesc_1002001": "CRIT Rate increases by 5% and CRIT DMG increases by 5%.",
"RAB_Depository_FactorDesc_1002002": "CRIT Rate increases by 10% and CRIT DMG increases by 10%.",
"RAB_Depository_FactorDesc_1002003": "CRIT Rate increases by 15% and CRIT DMG increases by 15%.",
"RAB_Depository_FactorDesc_1003001": "ATK increases by 5% and CRIT Rate increases by 3%.",
"RAB_Depository_FactorDesc_1003002": "ATK increases by 10% and CRIT Rate increases by 6%.",
"RAB_Depository_FactorDesc_1003003": "ATK increases by 15% and CRIT Rate increases by 9%.",
"RAB_Depository_FactorDesc_1004001": "CRIT Rate increases by 7%.",
"RAB_Depository_FactorDesc_1004002": "CRIT Rate increases by 14%.",
"RAB_Depository_FactorDesc_1004003": "CRIT Rate increases by 21%.",
"RAB_Depository_FactorDesc_1005001": "Max HP increases by 6%.",
"RAB_Depository_FactorDesc_1005002": "Max HP increases by 12%.",
"RAB_Depository_FactorDesc_1005003": "Max HP increases by 18%.",
"RAB_Depository_FactorDesc_1006001": "DEF increases by 8%.",
"RAB_Depository_FactorDesc_1006002": "DEF increases by 16%.",
"RAB_Depository_FactorDesc_1006003": "DEF increases by 24%.",
"RAB_Depository_FactorDesc_1007001": "When attacked, Energy Generation Rate increases by 15%.",
"RAB_Depository_FactorDesc_1007002": "When attacked, Energy Generation Rate increases by 30%.",
"RAB_Depository_FactorDesc_1007003": "When attacked, Energy Generation Rate increases by 45%.",
"RAB_Depository_FactorDesc_1008001": "Start combat with a shield equal to 5% of max HP.",
"RAB_Depository_FactorDesc_1008002": "Start combat with a shield equal to 10% of max HP.",
"RAB_Depository_FactorDesc_1008003": "Start combat with a shield equal to 15% of max HP.",
"RAB_Depository_FactorDesc_1009001": "Received healing increases by 8%.",
"RAB_Depository_FactorDesc_1009002": "Received healing increases by 16%.",
"RAB_Depository_FactorDesc_1009003": "Received healing increases by 24%.",
"RAB_Depository_FactorDesc_1010001": "When an attack hits, Energy Generation Rate increases by 10%.",
"RAB_Depository_FactorDesc_1010002": "When an attack hits, Energy Generation Rate increases by 20%.",
"RAB_Depository_FactorDesc_1010003": "When an attack hits, Energy Generation Rate increases by 30%.",
"RAB_Depository_FactorDesc_1011001": "Healing rate increases by 10%.",
"RAB_Depository_FactorDesc_1011002": "Healing rate increases by 20%.",
"RAB_Depository_FactorDesc_1011003": "Healing rate increases by 30%.",
"RAB_Depository_FactorDesc_1012001": "Start combat with 15 bonus Energy.",
"RAB_Depository_FactorDesc_1012002": "Start combat with 30 bonus Energy.",
"RAB_Depository_FactorDesc_1012003": "Start combat with 45 bonus Energy.",
"RAB_Depository_FactorDesc_1013001": "All ally units (except self) deal 3% bonus DMG.",
"RAB_Depository_FactorDesc_1013002": "All ally units (excluding self) deal 6% bonus DMG.",
"RAB_Depository_FactorDesc_1013003": "All ally units (excluding self) deal 9% bonus DMG.",
"RAB_Depository_FactorDesc_1021001": "Attack Lifesteal increases by 4%.",
"RAB_Depository_FactorDesc_1021002": "Attack Lifesteal increases by 8%.",
"RAB_Depository_FactorDesc_1021003": "Attack Lifesteal increases by 12%.",
"RAB_Depository_FactorDesc_1022002": "DMG taken increases by 10% and DMG dealt increases by 24%.",
"RAB_Depository_FactorDesc_1022003": "DMG taken increased by 15%, DMG dealt increased by 36%.",
"RAB_Depository_FactorDesc_1023002": "After using a skill, ATK increases by 24% for 6s.",
"RAB_Depository_FactorDesc_1023003": "Using a skill increases ATK by 36% for 6s.",
"RAB_Depository_FactorDesc_1024002": "Own DMG increases by 20%.",
"RAB_Depository_FactorDesc_1024003": "Own DMG increases by 30%.",
"RAB_Depository_FactorDesc_1025002": "When HP is above 80%, ATK increases by 24%.",
"RAB_Depository_FactorDesc_1025003": "When HP is above 80%, ATK increases by 36%.",
"RAB_Depository_FactorDesc_1026002": "When HP drops below 50%, DEF increases by 20%.",
"RAB_Depository_FactorDesc_1026003": "When HP drops below 50%, DEF increases by 30%.",
"RAB_Depository_FactorDesc_1027002": "At the start of combat, DEF increases by 20% for 20s.",
"RAB_Depository_FactorDesc_1027003": "At the start of combat, DEF increases by 30% for 20s.",
"RAB_Depository_FactorDesc_1028002": "DMG reflection increases by 10%.",
"RAB_Depository_FactorDesc_1028003": "DMG reflection increases by 15%.",
"RAB_Depository_FactorDesc_1029002": "At the start of combat, DMG reflection increases by 16% for 10s.",
"RAB_Depository_FactorDesc_1029003": "At the start of combat, DMG reflection increases by 24% for 10s.",
"RAB_Depository_FactorDesc_1030001": "When HP is above 80%, Attack Energy Regeneration Rate increases by 12%.",
"RAB_Depository_FactorDesc_1030002": "When HP is above 80%, Attack Energy Regeneration Rate increases by 24%.",
"RAB_Depository_FactorDesc_1030003": "When HP is above 80%, Attack Energy Regeneration Rate increases by 35%.",
"RAB_Depository_FactorDesc_1041003": "Upon defeating an enemy unit for the first time, restore 200 Energy (can only trigger once per battle).",
"RAB_Depository_FactorDesc_1042003": "After the battle begins, deal DMG equal to 18% of ATK to enemies within 1 tile.",
"RAB_Depository_FactorDesc_1043003": "At the start of combat, DMG increases by 40% for 12s.",
"RAB_Depository_FactorDesc_1044003": "When HP drops below 50%, gain a shield equal to 30% of max HP (can only trigger once per battle).",
"RAB_Depository_FactorDesc_1045003": "Upon receiving lethal DMG, gain Immunity to that DMG and a shield equal to 25% max HP (can only trigger once per battle).",
"RAB_Depository_FactorDesc_1046003": "At the start of combat, gain Immunity to all control effects and reduce DMG taken by 15% for 10s.",
"RAB_Depository_FactorDesc_1047003": "When HP drops below 50%, immediately restore 15% max HP and recover 100 Energy (can only trigger once per battle).",
"RAB_Depository_FactorDesc_1048003": "At the start of combat, grant a 35% DMG boost to the allied unit with the highest ATK for 10s.",
"RAB_Depository_FactorDesc_1049003": "At the start of combat, grant a shield equal to 25% of their max HP to the allied unit with the highest HP.",
"RAB_Depository_FactorDesc_1050003": "After using Ultimate, restore 150 Energy (can only trigger once per battle).",
"RAB_Depository_FactorDesc_1051003": "Ally units within 1 tile gain 12% bonus ATK and 10% bonus Attack Energy Regeneration Rate.",
"RAB_Depository_FactorName_1001001": "Attack Enhancement",
"RAB_Depository_FactorName_1001002": "Attack Enhancement",
"RAB_Depository_FactorName_1001003": "Attack Enhancement",
"RAB_Depository_FactorName_1002001": "Double Burst",
"RAB_Depository_FactorName_1002002": "Double Burst",
"RAB_Depository_FactorName_1002003": "Double Burst",
"RAB_Depository_FactorName_1003001": "Force of Frenzy",
"RAB_Depository_FactorName_1003002": "Force of Frenzy",
"RAB_Depository_FactorName_1003003": "Force of Frenzy",
"RAB_Depository_FactorName_1004001": "CRIT Enhancement",
"RAB_Depository_FactorName_1004002": "CRIT Enhancement",
"RAB_Depository_FactorName_1004003": "CRIT Enhancement",
"RAB_Depository_FactorName_1005001": "Health Enhancement",
"RAB_Depository_FactorName_1005002": "Health Enhancement",
"RAB_Depository_FactorName_1005003": "Health Enhancement",
"RAB_Depository_FactorName_1006001": "Defense Enhancement",
"RAB_Depository_FactorName_1006002": "Defense Enhancement",
"RAB_Depository_FactorName_1006003": "Defense Enhancement",
"RAB_Depository_FactorName_1007001": "Resilient Recovery",
"RAB_Depository_FactorName_1007002": "Resilient Recovery",
"RAB_Depository_FactorName_1007003": "Resilient Recovery",
"RAB_Depository_FactorName_1008001": "Shield Enhancement",
"RAB_Depository_FactorName_1008002": "Shield Enhancement",
"RAB_Depository_FactorName_1008003": "Shield Enhancement",
"RAB_Depository_FactorName_1009001": "Super Healing",
"RAB_Depository_FactorName_1009002": "Super Healing",
"RAB_Depository_FactorName_1009003": "Super Healing",
"RAB_Depository_FactorName_1010001": "Focused Strike",
"RAB_Depository_FactorName_1010002": "Focused Strike",
"RAB_Depository_FactorName_1010003": "Focused Strike",
"RAB_Depository_FactorName_1011001": "Healing Enhancement",
"RAB_Depository_FactorName_1011002": "Healing Enhancement",
"RAB_Depository_FactorName_1011003": "Healing Enhancement",
"RAB_Depository_FactorName_1012001": "Charged Up",
"RAB_Depository_FactorName_1012002": "Charged Up",
"RAB_Depository_FactorName_1012003": "Charged Up",
"RAB_Depository_FactorName_1013001": "Synergy Enhancement",
"RAB_Depository_FactorName_1013002": "Synergy Enhancement",
"RAB_Depository_FactorName_1013003": "Synergy Enhancement",
"RAB_Depository_FactorName_1021001": "Lifesteal Enhancement",
"RAB_Depository_FactorName_1021002": "Lifesteal Enhancement",
"RAB_Depository_FactorName_1021003": "Lifesteal Enhancement",
"RAB_Depository_FactorName_1022002": "Loss-Gain Swap",
"RAB_Depository_FactorName_1022003": "Loss-Gain Swap",
"RAB_Depository_FactorName_1023002": "Skill Bonus",
"RAB_Depository_FactorName_1023003": "Skill Bonus",
"RAB_Depository_FactorName_1024002": "DMG Enhancement",
"RAB_Depository_FactorName_1024003": "DMG Enhancement",
"RAB_Depository_FactorName_1025002": "Vitality Surge",
"RAB_Depository_FactorName_1025003": "Vitality Surge",
"RAB_Depository_FactorName_1026002": "Crisis Defense",
"RAB_Depository_FactorName_1026003": "Crisis Defense",
"RAB_Depository_FactorName_1027002": "Passion Thorns",
"RAB_Depository_FactorName_1027003": "Passion Thorns",
"RAB_Depository_FactorName_1028002": "Passion Thorns",
"RAB_Depository_FactorName_1028003": "Thorn Counter",
"RAB_Depository_FactorName_1029002": "Thorn Curtain",
"RAB_Depository_FactorName_1029003": "Thorn Curtain",
"RAB_Depository_FactorName_1030001": "Vitality Recharge",
"RAB_Depository_FactorName_1030002": "Vitality Recharge",
"RAB_Depository_FactorName_1030003": "Vitality Recharge",
"RAB_Depository_FactorName_1041003": "Triumphant Recharge",
"RAB_Depository_FactorName_1042003": "Preemptive Strike Zone",
"RAB_Depository_FactorName_1043003": "Blazing Opening",
"RAB_Depository_FactorName_1044003": "Crisis Shield",
"RAB_Depository_FactorName_1045003": "Shield of Final Stand",
"RAB_Depository_FactorName_1046003": "Grand Entrance",
"RAB_Depository_FactorName_1047003": "Reborn",
"RAB_Depository_FactorName_1048003": "Tempered Blade",
"RAB_Depository_FactorName_1049003": "Ironclad",
"RAB_Depository_FactorName_1050003": "Ultimate Recharge",
"RAB_Depository_FactorName_1051003": "Ring of Blessing",
"RAB_Depository_Factor_Abandon_Desc": "Confirm abandoning the currently updated module",
"RAB_Depository_Factor_Abandon_Title": "Confirm giving up?",
"RAB_Depository_Factor_NoItem_Desc": "Head to Stress Test to score more Bangboo modules",
"RAB_Depository_Factor_NoItem_Title": "Module reconstruct item unavailable",
"RAB_Depository_Factor_Tips_Desc1": "Randomly updates 1 base quality Bangboo module for a Collaboorator",
"RAB_Depository_Factor_Tips_Desc10": "Randomly updates 1 superior quality defense Bangboo module for a Collaboorator",
"RAB_Depository_Factor_Tips_Desc11": "Randomly updates 1 base quality support Bangboo module for a Collaboorator",
"RAB_Depository_Factor_Tips_Desc12": "Randomly updates 1 advanced quality support Bangboo module for a Collaboorator",
"RAB_Depository_Factor_Tips_Desc13": "Randomly updates 1 superior quality support Bangboo module for a Collaboorator",
"RAB_Depository_Factor_Tips_Desc3": "Randomly updates 1 advanced quality modifier for a Collaboorator",
"RAB_Depository_Factor_Tips_Desc4": "Randomly updates 1 superior quality modifier for a Collaboorator",
"RAB_Depository_Factor_Tips_Desc5": "Randomly updates 1 base quality attack Bangboo module for a Collaboorator",
"RAB_Depository_Factor_Tips_Desc6": "Randomly updates 1 advanced quality attack Bangboo module for a Collaboorator",
"RAB_Depository_Factor_Tips_Desc7": "Randomly updates 1 superior quality attack Bangboo module for a Collaboorator",
"RAB_Depository_Factor_Tips_Desc8": "Randomly updates 1 base quality defense Bangboo module for a Collaboorator",
"RAB_Depository_Factor_Tips_Desc9": "Randomly updates 1 advanced quality defense Bangboo module for a Collaboorator",
"RAB_Depository_Factor_Tips_Title1": "Bangboo modules updating...",
"RAB_Depository_ListButton": "Rank-Up Available",
"RAB_Enermy_Skill_Title": "Enemy Skills",
"RAB_GetBangboo_Title": "{0} has joined the Collaboorator squad!",
"RAB_Goal_Reward_Tips1": "Complete phase {0} to obtain",
"RAB_Handbook_BossChallenge_SubTitle2": "Today's Quick Clear: {0}/{1}",
"RAB_Handbook_BossChallenge_SubTitle3": "Ranking: {0}",
"RAB_Handbook_Boss_UnlockTip": "Advance Central Computing Hub Repair Project to Phase 3 and complete the commission \"Welcome to the Break-the-Rules Classroom\" to unlock",
"RAB_Handbook_FullLevel": "Central Computing Hub Repair Project has reached the highest stage",
"RAB_InLevelPage_Level": "Collaboorator Lv.",
"RAB_LevelCondition_2030": "Complete test in 30s",
"RAB_LevelCondition_2035": "Complete test in 35s",
"RAB_LevelCondition_2040": "Complete test in 40s",
"RAB_LevelCondition_2045": "Complete test in 45s",
"RAB_LevelCondition_2050": "Complete test in 50s",
"RAB_LevelCondition_2055": "Complete test in 55s",
"RAB_LevelCondition_2060": "Complete test in 60s",
"RAB_LevelCondition_2065": "Complete test in 65s",
"RAB_LevelCondition_2070": "Complete test in 70s",
"RAB_LevelCondition_2075": "Complete test in 75s",
"RAB_LevelCondition_2080": "Complete test in 80s",
"RAB_LevelCondition_2085": "Complete test in 85s",
"RAB_LevelCondition_2090": "Complete test in 90s",
"RAB_LevelCondition_3000": "Complete the test without losing any Collaboorator",
"RAB_LevelCondition_3001": "Complete the test with ≤1 Collaboorator lost",
"RAB_LevelCondition_3002": "Complete the test with ≤2 Collaboorators lost",
"RAB_LevelCondition_3003": "Complete the test with ≤3 Collaboorators lost",
"RAB_LevelCondition_4100": "Deploy ≤1 Heavy and complete the test",
"RAB_LevelCondition_5100": "Complete the test with ≤1 Character deployed",
"RAB_LevelName_1000001": "City Affairs 1",
"RAB_LevelName_1000002": "City Affairs 2",
"RAB_LevelName_1000003": "City Affairs 3",
"RAB_LevelName_1010001": "Data Collection: Little Researcher",
"RAB_LevelName_1010002": "Data Collection 2",
"RAB_LevelName_1010003": "Data Collection: What's Your Battery Type?",
"RAB_LevelName_1010004": "Data Collection 4",
"RAB_LevelName_1010005": "Data Collection: The Bottle Cap Trade Log",
"RAB_LevelName_1010006": "Data Collection 6",
"RAB_LevelName_1010007": "Data Collection 7",
"RAB_LevelName_1010008": "Data Collection 8",
"RAB_LevelName_1010009": "Data Collection: Retirement Party Incident",
"RAB_LevelName_1010010": "Data Collection 10",
"RAB_LevelName_1010011": "Data Collection: World's Best Player",
"RAB_LevelName_1010012": "Data Collection 12",
"RAB_LevelName_1010013": "Data Collection 13",
"RAB_LevelName_1010014": "Data Collection: Bangboo Slang",
"RAB_LevelName_1010015": "Data Collection 15",
"RAB_LevelName_1010016": "Data Collection 16",
"RAB_LevelName_1010017": "Data Collection 17",
"RAB_LevelName_1010018": "Data Collection: What Is a Good Draw",
"RAB_LevelName_1010019": "Data Collection 19",
"RAB_LevelName_1010020": "Data Collection 20",
"RAB_LevelName_1020001": "Data Domain Training 1",
"RAB_LevelName_1020002": "Data Domain Training 2",
"RAB_LevelName_1020003": "Data Domain Training 3",
"RAB_LevelName_1020004": "Data Domain Training 4",
"RAB_LevelName_1020005": "Data Domain Training 5",
"RAB_LevelName_1020006": "Data Domain Training 6",
"RAB_LevelName_1020007": "Data Domain Training 7",
"RAB_LevelName_1020008": "Data Domain Training 8",
"RAB_LevelName_1020009": "Data Domain Training 9",
"RAB_LevelName_1020010": "Data Domain Training 10",
"RAB_LevelName_1020011": "Data Domain Training 11",
"RAB_LevelName_1020012": "Data Domain Training 12",
"RAB_LevelName_1020013": "Data Domain Training 13",
"RAB_LevelName_1020014": "Data Domain Training 14",
"RAB_LevelName_1020015": "Data Domain Training 15",
"RAB_LevelName_1020016": "Data Domain Training 16",
"RAB_LevelName_1020017": "Data Domain Training 17",
"RAB_LevelName_1020018": "Data Domain Training 18",
"RAB_LevelName_1020019": "Data Domain Training 19",
"RAB_LevelName_1020020": "Data Domain Training 20",
"RAB_LevelName_1020021": "Data Domain Training 21",
"RAB_LevelName_1020022": "Data Domain Training 22",
"RAB_LevelName_1020023": "Data Domain Training 23",
"RAB_LevelName_1020024": "Data Domain Training 24",
"RAB_LevelName_1020025": "Data Domain Training 25",
"RAB_LevelName_1020026": "Data Domain Training 26",
"RAB_LevelName_1020027": "Data Domain Training 27",
"RAB_LevelName_1020028": "Data Domain Training 28",
"RAB_LevelName_1020029": "Data Domain Training 29",
"RAB_LevelName_1020030": "Data Domain Training 30",
"RAB_LevelName_1020031": "Data Domain Training 31",
"RAB_LevelName_1020032": "Data Domain Training 32",
"RAB_LevelName_1020033": "Data Domain Training 33",
"RAB_LevelName_1020034": "Data Domain Training 34",
"RAB_LevelName_1020035": "Data Domain Training 35",
"RAB_LevelName_1020036": "Data Domain Training 36",
"RAB_LevelName_1020037": "Data Domain Training 37",
"RAB_LevelName_1020038": "Data Domain Training 38",
"RAB_LevelName_1020039": "Data Domain Training 39",
"RAB_LevelName_1020040": "Data Domain Training 40",
"RAB_LevelName_1020041": "Data Domain Training 41",
"RAB_LevelName_1020042": "Data Domain Training 42",
"RAB_LevelName_1020043": "Data Domain Training 43",
"RAB_LevelName_1020044": "Data Domain Training 44",
"RAB_LevelName_1020045": "Data Domain Training 45",
"RAB_LevelName_1020046": "Data Domain Training 46",
"RAB_LevelName_1020047": "Data Domain Training 47",
"RAB_LevelName_1020048": "Data Domain Training 48",
"RAB_LevelName_1020049": "Data Domain Training 49",
"RAB_LevelName_1020050": "Data Domain Training 50",
"RAB_LevelName_1020051": "Data Domain Training 51",
"RAB_LevelName_1020052": "Data Domain Training 52",
"RAB_LevelName_1020053": "Data Domain Training 53",
"RAB_LevelName_1020054": "Data Domain Training 54",
"RAB_LevelName_1020055": "Data Domain Training 55",
"RAB_LevelName_1020056": "Data Domain Training 56",
"RAB_LevelName_1020057": "Data Domain Training 57",
"RAB_LevelName_1020058": "Data Domain Training 58",
"RAB_LevelName_1020059": "Data Domain Training 59",
"RAB_LevelName_1020060": "Data Domain Training 60",
"RAB_LevelName_1020061": "Data Domain Training: Overload 1",
"RAB_LevelName_1020062": "Data Domain Training: Overload 2",
"RAB_LevelName_1020063": "Data Domain Training: Overload 3",
"RAB_LevelName_1020064": "Data Domain Training: Overload 4",
"RAB_LevelName_1020065": "Data Domain Training: Overload 5",
"RAB_LevelName_1020066": "Data Domain Training: Overload 6",
"RAB_LevelName_1020067": "Data Domain Training: Overload 7",
"RAB_LevelName_1020068": "Data Domain Training: Overload 8",
"RAB_LevelName_1020069": "Data Domain Training: Overload 9",
"RAB_LevelName_1020070": "Data Domain Training: Overload 10",
"RAB_LevelUp_Task_21003": "After completing 2 Bangboo code repairs, restart the Central Computing Hub according to Norma's instructions.",
"RAB_LevelUp_Task_22001": "Clear Stage 1 of Data Domain Training",
"RAB_LevelUp_Task_22002": "Clear Stage 5 of Data Domain Training",
"RAB_LevelUp_Task_22007": "Complete Main Story \"A Sleepwalker's Confession\"",
"RAB_LevelUp_Task_23001": "Complete Stress Test 1 time",
"RAB_LevelUp_Task_23004": "Collect 2 City Anecdotes",
"RAB_LevelUp_Task_23006": "Complete mission \"Welcome to the Break-the-Rules Classroom\"",
"RAB_LevelUp_Task_23007": "Clear Stage 10 of Data Domain Training",
"RAB_LevelUp_Task_24001": "Collect 6 City Anecdotes",
"RAB_LevelUp_Task_24003": "Clear Stage 15 of Data Domain Training",
"RAB_LevelUp_Task_24006": "Clear Stage 20 of Data Domain Training",
"RAB_LevelUp_Task_24007": "Complete the Stage 3 event Main Story",
"RAB_LevelUp_Task_25002": "Update Bangboo Module 20 times",
"RAB_LevelUp_Task_25003": "Clear Stage 30 of Data Domain Training",
"RAB_LevelUp_Task_25004": "Collect 10 City Anecdotes",
"RAB_LevelUp_Task_25007": "Complete 1 Daily Quick Clear in Stress Test",
"RAB_LevelUp_Task_26003": "Collect 13 City Anecdotes",
"RAB_LevelUp_Task_26005": "Clear Stage 40 of Data Domain Training",
"RAB_LevelUp_Task_26007": "Complete 2 Daily Quick Clears in Stress Test",
"RAB_LevelUp_Task_27003": "Update Bangboo Module 40 times",
"RAB_LevelUp_Task_27005": "Clear Stage 50 of Data Domain Training",
"RAB_LevelUp_Task_27008": "Score 45,000 points in the Scorpse: Data Lv. 40 test",
"RAB_LevelUp_Task_28002": "Collect 19 City Anecdotes",
"RAB_LevelUp_Task_28005": "Clear Stage 60 of Data Domain Training",
"RAB_LevelUp_Task_29002": "Upgrade all Collaboorators to Rank 3",
"RAB_LevelUp_Task_29005": "Score 100,000 points in the Scorpse: Data Lv. 60 test",
"RAB_LevelUp_Tips": "Level up to the next stage to unlock Missions",
"RAB_LevelUp_Tips1": "Unlock at Central Computing Hub Repair Project Phase 1",
"RAB_LevelUp_Tips2": "Unlock at Central Computing Hub Repair Project Phase 3",
"RAB_LevelUp_Tips3": "Unlock at Central Computing Hub Repair Project Phase 5",
"RAB_LevelUp_Tips4": "Unlock at Central Computing Hub Repair Project Phase 6",
"RAB_LevelUp_Tips5": "Unlock at Central Computing Hub Repair Project Phase 7",
"RAB_LevelUp_Tips6": "Unlock at Central Computing Hub Repair Project Phase 8",
"RAB_LevelUp_Tips7": "Unlock at Central Computing Hub Repair Project Phase 9",
"RAB_MainPage_BossChallenge_SubTitle1": "Quick Clear Locked",
"RAB_Manufacture_NoItem_Desc": "{0} to obtain \"Boo to the Rescue\" codes",
"RAB_Pause_Quest": "Test Target",
"RAB_Recommend_Title": "Recommended Upgrades",
"RAB_ResultPage_DataDialog_Team": "Your Lineup",
"RAB_ResultPage_Failure_TipsTitle": "Try these ways to turn the tide",
"RAB_ResultPage_PlayAgain": "Let's try again!",
"RAB_StageNewFunction_1": "Data Domain Training will unlock soon",
"RAB_StageNewFunction_13": "New City Anecdotes unlocked",
"RAB_StageNewFunction_14": "New stage of Data Domain Training unlocked",
"RAB_StageNewFunction_15": "New stage of Stress Test unlocked",
"RAB_StageNewFunction_5": "Stress Test will unlock soon",
"RAB_StageNewFunction_6": "City Anecdotes will unlock soon",
"RAB_TaskFinish": "Central Computing Hub Repair Project has come to a close for now",
"RAB_TaskFinish_Desc": "Continue to explore:\n- Collect and Upgrade Collaboorators\n- Challenge Data Domain Training Stages 60-70 to earn titles\n- Challenge the Stress Test rankings to earn titles",
"RAB_TowerChallenge_SubTitle1": "\"Best Booddy\" Medal",
"RAB_TowerChallenge_Title1": "Data Domain Training",
"RAB_Tower_Enermy_Camp": "Role",
"RAB_Tower_Floor_Buff_Desc_1010001": "- After an ally uses Ultimate, they fully restore Energy",
"RAB_Tower_Floor_Buff_Desc_1010003": "- After any unit uses Ultimate, all allied units restore 100 Energy ",
"RAB_Tower_Floor_Buff_Desc_1010005": "- All units' DMG boost increases by 100%",
"RAB_Tower_Floor_Buff_Desc_1010009": "- Ally units within 1 tile of any enemy unit have 20% DMG boost and 20% less DMG Reduction",
"RAB_Tower_Floor_Buff_Desc_1010011": "- When any enemy unit takes fatal damage for the first time, they recover full HP, deal 50% increased DMG, and have 50% less DMG Reduction",
"RAB_Tower_Floor_Buff_Desc_1010014": "- Enemy units become Invulnerable\n- When any enemy unit is attacked, they recover 50 Energy\n- When any enemy unit uses Ultimate, they lose 25% HP",
"RAB_Tower_Floor_Buff_Desc_1010018": "- Enemy units' DMG Reduction increases by 90%\n- When enemy units' Energy is at 40% or above, for every 20% Energy above this threshold, DMG Reduction decreases by 50%",
"RAB_Tower_Floor_Buff_Desc_1020001": "- Ally initial Energy increases by 100",
"RAB_Tower_Floor_Buff_Desc_1020003": "- All units' initial Energy increases by 100",
"RAB_Tower_Floor_Buff_Desc_1020010": "- Highly dangerous unit \"Sumoboo: Unleashed\" detected. Proceed with caution.",
"RAB_Tower_Floor_Buff_Desc_1020020": "- Enemy units' DMG Reduction increases by 50%\n- Each time an ally unit uses an Ultimate skill, enemy units' DMG Reduction decreases by 8%",
"RAB_Tower_Floor_Buff_Desc_1020030": "- At the start of battle, enemy front-row units are displaced to our back row\n- Enemy units gain 20% increased DMG",
"RAB_Tower_Floor_Buff_Desc_1020040": "- When ally units are shielded, DMG Reduction increases by 30%; when unshielded, DMG Reduction decreases by 25%\n- Enemy units gain 25% increased DMG",
"RAB_Tower_Floor_Buff_Desc_1020050": "- Every 10s, all enemy units gain 50% DMG Reduction for 5s\n- After the DMG Reduction buff expires, all enemy units have 50% less DMG Reduction for 5s",
"RAB_Tower_Floor_Buff_Desc_1020060": "- When an ally unit is within 1 tile of any unit, DMG Reduction increases by 20%\n- When no enemy target is within 1 tile of any unit, DMG boost increases by 30%",
"RAB_Tower_Floor_Buff_Desc_1020061": "- Enemy units' DMG Reduction increases by 90%\n- Each time any of ally units triggers a CRIT, enemy units' DMG Reduction decreases by 5%",
"RAB_Tower_Floor_Buff_Desc_1020062": "- When any unit defeats an enemy unit, DMG boost increases by 100%",
"RAB_Tower_Floor_Buff_Desc_1020063": "- When any enemy unit is defeated, after 5s, boosts remaining enemy units' DMG dealt and DMG Reduction by 20%",
"RAB_Tower_Floor_Buff_Desc_1020065": "- Every 10s, all enemy units gain 90% DMG Reduction for 5s\n- After the DMG Reduction buff expires, all enemy units have 100% less DMG Reduction for 5s",
"RAB_Tower_Floor_Buff_Desc_1020066": "- When any enemy unit is defeated, deals fixed DMG equal to 50% of max HP to all enemy units within 1 tile",
"RAB_Tower_Floor_Buff_Desc_1020067": "- Enemy units deal 200% increased DMG\n- Enemy units have 35% reduced max HP",
"RAB_Tower_Floor_Buff_Desc_1020068": "- Enemy Heavy units have 90% reduced DMG boost and 50% increased DMG Reduction\n- Enemy Mystic units have 50% increased DMG boost and 100% less DMG Reduction",
"RAB_Tower_Floor_Buff_Desc_1020069": "- The first time any enemy unit takes fatal DMG, they retain 1 HP, gain 3 stacks of Barrier, restore 300 Energy, and deal 100% increased DMG",
"RAB_Tower_Floor_Buff_Desc_1020070": "- Every 10s, all enemy units gain 30% ATK and DEF",
"RAB_Tower_Floor_Buff_Desc_1030101": "- Ally Attack Energy Regen Rate increases by 30%\n- Ally \nReport Lover DMG boost increases by 10%",
"RAB_Tower_Floor_Buff_Desc_1030102": "- Ally Attack Energy Regen Rate increases by 30%\n- Ally \nReport Lover DMG boost increases by 15%",
"RAB_Tower_Floor_Buff_Desc_1030103": "- Ally Attack Energy Regen Rate increases by 30%\n- Ally \nReport Lover DMG boost increases by 20%",
"RAB_Tower_Floor_Buff_Desc_1030104": "- Ally Attack Energy Regen Rate increases by 30%\n- Ally \nReport Lover DMG boost increases by 25%",
"RAB_Tower_Floor_Buff_Desc_1030105": "- Ally Attack Energy Regen Rate increases by 30%\n- Ally \nReport Lover DMG boost increases by 30%",
"RAB_Tower_Floor_Buff_Desc_1030106": "- Ally Attack Energy Regen Rate increases by 30%\n- Ally Report Lover DMG boost increases by 35%\n- When enemy HP is below 50%, their ATK increases by 40% and their DMG Reduction increases by 90%",
"RAB_Tower_Floor_Buff_Desc_1030201": "- When any unit has a shield, their DMG Reduction increases by 10%; without shield, their DMG boost increases by 20%\n- Ally Scapegoat DMG boost increases by 15%",
"RAB_Tower_Floor_Buff_Desc_1030202": "- When any unit has a shield, their DMG Reduction increases by 10%; without shield, their DMG boost increases by 20%\n- Ally Scapegoat DMG boost increases by 20%",
"RAB_Tower_Floor_Buff_Desc_1030203": "- When any unit has a shield, their DMG Reduction increases by 10%; without shield, their DMG boost increases by 20%\n- Ally Scapegoat DMG boost increases by 25%",
"RAB_Tower_Floor_Buff_Desc_1030204": "- When any unit has a shield, their DMG Reduction increases by 10%; without shield, their DMG boost increases by 20%\n- Ally Scapegoat DMG boost increases by 30%",
"RAB_Tower_Floor_Buff_Desc_1030205": "- When any unit has a shield, their DMG Reduction increases by 10%; without shield, their DMG boost increases by 20%\n- Ally Scapegoat DMG boost increases by 35%\n- When enemy HP is below 50%, their ATK increases by 40% and their DMG Reduction increases by 90%",
"RAB_Tower_Floor_Buff_Desc_1030301": "- When no other allies are within 1 tile of an ally unit, their DMG boost increases by 20%\n- Ally Workaholic DMG boost increases by 25%",
"RAB_Tower_Floor_Buff_Desc_1030302": "- When no other allies are within 1 tile of an ally unit, their DMG boost increases by 20%\n- Ally Workaholic DMG boost increases by 30%",
"RAB_Tower_Floor_Buff_Desc_1030303": "- When no other allies are within 1 tile of an ally unit, their DMG boost increases by 20%\n- Ally Workaholic DMG boost increases by 35%\n- When enemy HP is below 50%, their ATK increases by 40% and their DMG Reduction increases by 90%",
"RAB_Tower_Floor_Suggestion_1": "- Recommended to use Workaholics in combat",
"RAB_Tower_Floor_Suggestion_10": "- Recommended to use Scapegoat or Vacation Addict DMG dealing Collaboorators in combat",
"RAB_Tower_Floor_Suggestion_1010001": "- Unleash your Ultimate to gather data!",
"RAB_Tower_Floor_Suggestion_1010003": "- Use the excess battery energy to stop the little Bangboo from fantasizing!",
"RAB_Tower_Floor_Suggestion_1010005": "- Use powerful attacks to convince the little Bangboo to stop their violent behavior!",
"RAB_Tower_Floor_Suggestion_1010009": "- The little Bangboo seem to be arguing\n- Calm them down first!",
"RAB_Tower_Floor_Suggestion_1010018": "- Defeat them right when they think they've got it in the bag and teach them that pride comes before a fall!",
"RAB_Tower_Floor_Suggestion_1020020": "- Recommended to use energy regeneration Collaboorators for the challenge",
"RAB_Tower_Floor_Suggestion_1020030": "- Deploy heavy-armored Collaboorators in the back row to counter enemies",
"RAB_Tower_Floor_Suggestion_1020040": "- Recommended to use shield Collaboorators for the challenge",
"RAB_Tower_Floor_Suggestion_1020050": "- Use Ultimates wisely and strike hard when enemies are Weakened",
"RAB_Tower_Floor_Suggestion_1020060": "- Recommended to use Rush Collaboorators for the challenge",
"RAB_Tower_Floor_Suggestion_1020061": "- Recommended to use assault Collaboorators for the challenge\n- Recommended to equip CRIT modules for the challenge",
"RAB_Tower_Floor_Suggestion_1020062": "- Recommended to use single-target DMG dealing Collaboorators for the challenge",
"RAB_Tower_Floor_Suggestion_1020063": "- Recommended to use AoE DMG dealing Collaboorators for the challenge",
"RAB_Tower_Floor_Suggestion_1020064": "- Recommended to use healing Collaboorators for the challenge",
"RAB_Tower_Floor_Suggestion_1020065": "- Use Ultimates wisely and strike hard when enemies are Weakened",
"RAB_Tower_Floor_Suggestion_1020067": "- Recommended to use control Collaboorators for the challenge\n- Recommended to use counter Collaboorators for the challenge",
"RAB_Tower_Floor_Suggestion_1020068": "- Recommended to use Collaboorators that can threaten back-row enemies for the challenge",
"RAB_Tower_Floor_Suggestion_1020069": "- Recommended to use control Collaboorators for the challenge",
"RAB_Tower_Floor_Suggestion_1020070": "- Recommended to use burst DMG Collaboorators for the challenge",
"RAB_Tower_Floor_Suggestion_1030101": "- Recommended to use Report Lover Collaboorators in combat\n- Recommended to use control Collaboorators for the challenge",
"RAB_Tower_Floor_Suggestion_1030201": "- Recommended to use Scapegoat DMG dealing Collaboorators in combat\n- Recommended to use shield Collaboorators or healing Collaboorators for the challenge",
"RAB_Tower_Floor_Suggestion_1030301": "- Recommended to use Workaholic Collaboorators in combat\n- Recommended to use Ranged DMG dealing Collaboorators in combat",
"RAB_Tower_Floor_Suggestion_11": "- Recommended to use Scapegoat or