{ "30600002_ZKDescription": "Increases Impact by 20%. When an Agent Stuns an enemy, all squad members recover 30 Energy, 30 Adrenaline, or 30 Sharpness. This effect can trigger once every 20s. When an Agent hits a Stunned enemy, the target's Stun DMG Multiplier increases by 30%.", "30621005_ZKDescription": "Each new Chest opened increases the whole squad's ATK by 10, stacking up to 20 times.", "30621006_ZKDescription": "When entering combat, for each Collectible (Red) in the Inventory, DMG dealt by the whole squad increases by 5%, stacking up to 3 times.", "30621007_ZKDescription": "After a successful Backstabber, the whole squad's DMG increases by 20% for 15 sec, stacking up to 1 times.", "30621008_ZKDescription": "Each time a keycard is consumed, the whole squad's Decibel Generation Rate increases by 5%, stacking up to 2 times.", "30621009_ZKDescription": "When total earnings in a single run reach 150,000/300,000/500,000, BOSS DMG taken is reduced by 5%/10%/15%.", "62001601_Description": "· Anomaly specialty Agents' Fire DMG is increased by 20%.\n· When an Agent deals Attribute Anomaly DMG and triggers a critical hit, the squad recovers 20 Energy, and Attribute Anomaly DMG increases by 30% for 20s. This effect can trigger once every 20s.", "62001601_Title": "Blazing Rhythm", "62001602_Title": "Rending Bladeguard", "62001603_Description": "· Attack specialty Agents' Ether DMG and Ice DMG increase by 20%, and CRIT DMG increases by 40%.\n· When an Agent Stuns an enemy, their Stun recovery rate decreases by 15% for 15s; repeated triggers reset the duration.", "62001603_Title": "Condensed Frostburst", "62001611_Description": "· Attack specialty Agents' ATK increases by 35%, and Wind DMG increases by 20%.\n· When an Agent's Ultimate hits an enemy, the enemy's Wind RES reduces by 15% for 30s; repeated triggers reset the duration.", "62001611_Title": "Tempest Flames", "62001612_Description": "· Agents with the Anomaly specialty that deal Attribute Anomaly DMG and trigger a CRIT increase the whole squad's ATK by 10% and Attribute Anomaly DMG by 20% for 15s; repeated triggers reset the duration.\n· When an Agent inflicts an enemy with Fire Anomaly, the target's Fire RES is reduced by 10% for 15s; repeated triggers reset the duration.", "62001612_Title": "Blazing Nightfire", "62001613_Description": "· Agents' Sheer DMG increases by 35%.\n· After a Rupture specialty Agent uses their Ultimate, their Fire DMG and Ice DMG increases by 50% for 15s; repeated triggers reset the duration.", "62001613_Title": "Glacial Realmshatter", "62001621_Title": "Rending Gale", "62001622_Title": "Thunderfire Starburn", "62001623_Description": "· Agents' Anomaly Proficiency increases by 30. After Stunning an enemy, their Stun recovery rate decreases by 10% for 15s; repeated triggers reset the duration.\n· While in Ether Veil, Agent ATK increases by 15%, and attacks ignore 20% of the enemy's Ether RES.", "62001623_Title": "Spirit Realm Wallbreaker", "69012705_Description": "·Triggering Miasmic Shield Purification grants 1,000 Performance Points. During the Control Skill, each successful counter against the Boss's attacks grants 500 Performance Points. Performing a Shutdown on the Boss's Control Skill grants 2,000 Performance Points. During the , when triggering Shutdown via Counter Assists, obtain the remaining Performance Points available from the current Control Skill. Maximum obtainable Performance Points: 5,000.", "69012803_Description": "During a Control Skill, every successful counter of a Boss attack grants 350 Performance Points. A Shutdown of the Boss's Control Skill or counter of the final strike of certain skills inflicts on the Boss the Impaired effect and grants 750 Performance Points. During the , when triggering Shutdown via Counter Assists, obtain the remaining Performance Points available from the current Control Skill. Maximum obtainable Performance Points: 5,000.", "69013304_Description": "·Each time you successfully neutralize the boss's attacks and trigger the boss's special stagger, it grants 1,000 Performance Points. During the Control Skill, each successful counter against the Boss's attacks grants 500 Performance Points. Performing a Shutdown on the Boss's Control Skill grants 2,000 Performance Points. During the , when triggering Shutdown via , obtain the remaining Performance Points available from the current Control Skill. Maximum obtainable Performance Points: 5,000.", "69014211_Description": "· When an Agent's attack hits a Boss, the Boss gains 1 point of Dissonance. The same Agent can apply at most 1 point of Dissonance every 1s.\n· When a Boss accumulates 10 points of Dissonance, all Dissonance points are immediately removed and the Boss enters the Dissonant state. While in the Dissonant state, enemies take 40% bonus Attribute Anomaly DMG for 10s. Re-entering the Dissonant state resets the duration.\n· When an Agent successfully inflicts an Attribute Anomaly on a Boss, all Agents on the squad's DMG dealt increases by 15% and Anomaly Proficiency increases by 20 points. This effect lasts 10s, and repeated triggers reset the duration.", "69014406_Description": "· Successfully inflicting Impaired grants 1000 Performance Points; successfully countering grants 500 Performance Points each time; preventing an enemy's Corruptive Barrier from completing its charge and rendering them Impaired grants 1,500 Performance Points. During the , when triggering Shutdown via , obtain the remaining Performance Points available from the current Control Skill. Maximum obtainable Performance Points: 5,000.", "69014410_Description": "· After Infernal Revenant enters the Infernal state, the Attribute Anomaly DMG it takes is reduced by 30%; every time is triggered, the Boss gains 1 stack of Overheat; triggering Defensive Assist or Perfect Dodge 2 times in total applies 1 stack of Overheat on the Boss, and each stack of Overheat increases CRIT DMG of the whole squad by 25%, stacking up to 3 times and lasting 20s. Triggering Defensive Assist or retriggering Overheat resets the duration.", "69014412_Description": "· After Infernal Revenant enters the Infernal state, the Attribute Anomaly DMG it takes is reduced by 30%. Every flintstone shattered gives 20 Energy to the whole team. Every time is triggered, the Boss gains 1 stack of Overheat; triggering Defensive Assist or Perfect Dodge 2 times in total applies 1 stack of Overheat on the Boss, and each stack of Overheat increases CRIT DMG of the whole squad by 25%, stacking up to 3 times and lasting 20s. Triggering Defensive Assist or retriggering Overheat resets the duration.", "69014705_Description": "·Each time you successfully neutralize the boss's attacks and trigger the boss's special stagger, it grants 1,000 Performance Points. During the Control Skill, each successful counter against the Boss's attacks grants 500 Performance Points. Performing a Shutdown on the Boss's Control Skill grants 2,000 Performance Points. During the , when triggering Shutdown via , obtain the remaining Performance Points available from the current Control Skill. Maximum obtainable Performance Points: 5,000.", "69014711_Description": "· When an Agent's attack hits a Boss, the Boss gains 1 point of Dissonance. The same Agent can apply at most 1 point of Dissonance every 1s.\n· When a Boss accumulates 10 points of Dissonance, all Dissonance points are immediately removed and the Boss enters the Dissonant state. While in the Dissonant state, enemies take 40% bonus Attribute Anomaly DMG and 75% bonus Sharp DMG for 10s. Re-entering the Dissonant state resets the duration.\n· When an Agent successfully inflicts an Attribute Anomaly on a Boss, all Agents on the squad's DMG dealt increases by 15% and Anomaly Proficiency increases by 20 points. This effect lasts 10s, and repeated triggers reset the duration.", "69014801_Description": "· If there are 2/3 Anomaly specialty Agents in your squad, the whole squad's Anomaly Proficiency increases by 20/50 respectively.\n· When an Anomaly specialty Agent deals Attribute Anomaly DMG and triggers a critical hit, Attribute Anomaly DMG dealt by the whole squad increases by 20%, and Fire Attribute Anomaly DMG increases by 10% for 15s; repeated triggers reset the duration.", "69014801_Title": "Blazing Descent", "69014802_Title": "Radiant Sky", "69014803_Description": "· Stun specialty Agents' Daze increases by 15%. Upon hitting a Stunned enemy, their Stun recovery Speed reduces by 10% for 15s; repeated triggers reset the duration.\n· Attribute Anomaly DMG dealt by Agents increases by 15%. Against Stunned enemies, Attribute Anomaly DMG dealt additionally increases by 25%.", "69014803_Title": "Perfect Rhythm", "69014804_Description": "· When an Agent inflicts an Attribute Anomaly on an enemy, the target enemy gains 1 stack of Blight Mark of the corresponding attribute. When an enemy's Gash is removed upon Maim DMG settlement, they gain 2 stacks of non-Attribute Blight Marks, lasting 10s. Blight Marks can stack up to 3 times, and reapplying a Blight Mark of the same Attribute resets its duration.\n· For each Blight Mark an enemy has, Anomaly DMG they take is increased by 15%, DMG from is increased by 15%, and Sharp DMG is increased by 35%.\n· When Impaired or Shutdown is inflicted on an enemy, the whole squad's Anomaly Proficiency increases by 50 for 15s. Repeated triggers reset the duration.", "69014804_Title": "TBD", "69014805_Description": "· When a Boss enemy is attacked, the attack's Anomaly Buildup Rate increases by 10%.\n· Each time a Boss enemy enters an Attribute Anomaly state, it gains 1 stack of Afterglow Mark. When it reaches 3 stacks, all Afterglow Marks are consumed, and the Boss enters the Wax Wings state for 30 seconds.\n· While in the Wax Wings state, the Boss takes 30% increased Attribute Anomaly DMG and accumulates an additional 5% Daze when entering an Attribute Anomaly state, but no longer gains Afterglow Marks.\n· When the Boss is Stunned, it immediately enters the Wax Wings state. If it is already in the Wax Wings state, the duration is reset.", "69014806_Description": "· Each successful Chain Parry against an enemy attack grants an additional 1,000 Performance Points;\n· After an enemy deploys a Spatial Barrier, each successful stomp on a golden area that triggers a Defensive Assist grants an additional 1,500 Performance Points; up to 5,000 Performance Points can be earned this way.", "69014901_Description": "· Anomaly specialty Agents' ATK increases by 10%, and Fire Anomaly Buildup Rate increases by 10%.\n· When an Agent deals Attribute Anomaly DMG and triggers a critical hit, the whole squad's Anomaly Proficiency increases by 30 and Attribute Anomaly DMG increases by 10% for 15s; repeated triggers reset the duration.", "69014901_Title": "Blazing Radiance", "69014902_Description": "· Agents' Wind DMG increases by 40%, and Wind CRIT DMG increases by 40%.\n· Attack specialty Agents' ATK increases by 25%, and Basic Attack DMG increases by 40%.", "69014902_Title": "Storm Tribulation", "69014903_Description": "· Agents' Electric DMG increases by 30%, Sharp DMG increases by 10%.\n· Attack or Armorer specialty Agents' PEN Ratio increases by 20%, and DMG dealt by Special Attack and EX Special Attack increases by 30%.", "69014903_Title": "Corroding Edge", "69014904_Description": "· After Shutdown against a Boss enemy's Control Skill, Daze dealt by the whole squad's Agents increases by 15%, DEF increases by 30%, and when their attacks hit enemies, CRIT DMG increases by 75%, and Attribute Anomaly DMG increases by 15%.\n· While the Boss is Stunned, Sharp DMG dealt by the whole squad's Agents increases by 60%, Wind and Ice CRIT DMG dealt increases by 80% and ignores 40% of the Boss's DEF.", "69014904_Title": "TBD", "69014906_Description": "· Successfully triggering a Perfect Assist grants 300 Performance Points.\n· Successfully causing Impaired grants 900 Performance Points. A maximum of 5,000 Performance Points can be obtained.", "69015001_Description": "· Agents' Wind DMG increases by 30%. When attacks hit enemies, ignore 30% of their Wind RES.\n· Attack specialty Agents' CRIT DMG increases by 40% and Basic Attack DMG increases by 50%.", "69015001_Title": "Sweeping Frost", "69015002_Title": "Surging Thunder", "69015003_Description": "· Anomaly specialty Agents' ATK increases by 10%, and Fire and Wind Anomaly Buildup Rate increases by 10%.\n· When an Agent deals Attribute Anomaly DMG and triggers a critical hit, the whole squad gains 20 Energy, and Attribute Anomaly DMG increases by 20% for 20s. This effect can trigger once every 20s.", "69015003_Title": "Spirit Zenith", "69015004_Description": "· Boss Stun DMG Multiplier is reduced by 25%. When switching from state to normal state, or from normal state to Miasmic Shield state, Agent CRIT DMG against them is increased by 20%. This effect can stack up to 3 times and resets when the boss recovers from Stun. Each Agent Defensive Assist additionally reduces 5% of the Miasmic Shield.", "69015004_Title": "TBD", "69015006_Description": "· When an Agent's attack hits a Boss, the Boss gains 1 point of Dissonance. The same Agent can apply 1 point of Dissonance at most once every 1s.\n· When a Boss accumulates 10 points of Dissonance, all Dissonance points are immediately removed and the Boss enters the Dissonant state. While in the Dissonant state, Attribute Anomaly DMG dealt to the Boss increases by 20%, CRIT DMG increases by 120%, Sharp DMG dealt to the Boss increases by 65%, and Laceration DMG increases by 25% for 10s. Re-entering the Dissonant state resets the duration.\n· When an Agent successfully inflicts an Attribute Anomaly on a Boss, the whole squad's Anomaly Proficiency increases by 20 points for 10s, and repeated triggers reset the duration.", "AbyssS2Item_GenreBranch_Pheony": "Phoenix Tactical Prism Program", "AbyssS2Item_GenreBranch_Severian": "Severian Tactical Prism Program", "AbyssS2TarotCard_Des_1002003": "Phoenix has evoked the Mindscape: [Lingering Pain and Thrilling Procession].\nLingering Pain and Thrilling Procession: Upon entering the battlefield, Phoenix gains 1 point of Ascension. In Investigation Zone mode, this effect can trigger once every 180s.\nThe CRIT DMG of Anomaly DMG dealt to enemies in the Sear state is increased by an additional 25%.\nWhen a Combustion Attack deals DMG, Pyre generation efficiency increases by 15%.", "AbyssS2TarotCard_Des_1002004": "Severian has evoked the Mindscape: [Double Espresso].\nDouble Espresso:When Severian uses a Chain Attack, the accumulated Flow increases to 50.\nWhen Severian switches in through Entry Skill: Clear Out, the skill is replaced with a Chain Attack. The entry type is not changed, and it is treated as a non-heavy attack. This effect can trigger once every 60s.\nEach time Severian uses Basic Attack: Azure Wind's Shadowhunt, he gains 1 stack of Windborne.\nWhen Severian's attacks hit a target, they ignore 15% of the target's Wind RES.", "AbyssText_OnceDuty_Des_1228110166": "Clear Operation Matrix 2 times with Agent Severian {0}/{1}", "AbyssText_OnceDuty_Des_1228110167": "Activate a total of 6 Tactical Prism Programs for Severian (including initial and branch activations) {0}/{1}", "AbyssText_OnceDuty_Des_1228110168": "Clear Operation Matrix with Agent Severian at Ether Activity 8 or above {0}/{1}", "AbyssText_OnceDuty_Des_1228110169": "Clear Operation Matrix 2 times with Agent Phoenix {0}/{1}", "AbyssText_OnceDuty_Des_1228110170": "Activate a total of 6 Tactical Prism Programs for Phoenix (including initial and branch activations) {0}/{1}", "AbyssText_OnceDuty_Des_1228110171": "Clear Operation Matrix with Agent Phoenix at Ether Activity 8 or above {0}/{1}", "AbyssVersionReminder_S2_Content_330": "[New Content]\n• New Tactical Prism Programs: Added Tactical Prism Programs for Agents Severian and Phoenix, along with their corresponding Exploration Missions. (Severian's Tactical Prism Program will be made available at the same time as his Exclusive Channel.)", "Abyss_BossFight48_EnvBuff_01_Des": "Each time you enter an Attribute Anomaly state, you gain 1 stack of Afterglow Mark. When the mark reaches 3 stacks, it induces the Wax Wings state.", "Abyss_BossFight48_EnvBuff_01_Title": "Afterglow Mark", "Abyss_BossFight48_EnvBuff_02_Des": "Anomaly DMG taken increases. Entering an Attribute Anomaly state again during the duration will accumulate Daze, but the Afterglow Mark cannot be obtained again.", "Abyss_BossFight48_EnvBuff_02_Title": "Wax Wings", "Accessoriy_412011328": "Don't Hound Me", "Accessoriy_412021328": "Don't Hound Me", "Accessoriy_Desc_Source_3": "Complete limited-time missions in the \"Spooky Funhouse Tales\" event to obtain this outfit accessory.", "AchievementDes_1004078": "Reach Trust Lv. 4 with Phoenix.", "AchievementDes_1004079": "Reach Trust Lv. 4 with Severian.", "AchievementDes_1005040": "Complete \"Journey to the Sky\" in Phaethon's Story.", "AchievementDes_2003031": "When fighting {0} in the air, knock it down using Defensive Assist and Chain Parry.", "AchievementDes_2006025": "While being pursued by The Hound - Ulidim, defeat the fleeing Mutant Formicarrier.", "AchievementDes_2006026": "Repel The Hound - Ulidim while wearing the \"Don't Hound Me\" accessory.", "AchievementDes_2006027": "Craft a Valuable for the first time using 3 Mimic Substances.", "AchievementDes_2006028": "Obtain Valuable: Quirky Carrot Gold Ornament.", "AchievementDes_3003053": "Reach 100% exploration progress for Quietude Isle.", "AchievementDes_3003054": "Pilot the Conqueror Mech in combat against the Conqueror.", "AchievementDes_3003055": "In Quietude Isle, use the overhead zipline to cross large transport racks.", "AchievementDes_3003056": "Discover the hidden area in Quietude Isle.", "AchievementDes_3003057": "Reach 100% exploration progress for Airspace Control Tower.", "AchievementDes_3003058": "Discover all hidden areas in the Airspace Control Tower.", "AchievementDes_4001024": "View guides for 20 Agents.", "AchievementDes_4006032": "Complete all of Crowe and Hobble's commissions in \"Mystery of the Misty Moon.\"", "AchievementDes_4006033": "Complete the commission \"Get Something Unusual for Birthday Gift.\"", "AchievementDes_4006034": "Complete the commission \"Yes, Director!\"", "AchievementDes_4006035": "Complete all of Crowe and Hobble's commissions in \"Crowfeather Archives.\"", "AchievementName_1004078": "Under Observation!", "AchievementName_1004079": "Not That Distant Anymore", "AchievementName_1005040": "The Night's Song Carries Away the Day", "AchievementName_2003031": "Day Break Shall Not Rise Above All Else", "AchievementName_2006025": "The Hunter Becomes the Hunted", "AchievementName_2006026": "Dog-Eat-Dog World", "AchievementName_2006027": "My Turn! Fusion!", "AchievementName_2006028": "Quirky & Cute", "AchievementName_3003053": "Airport Explorer", "AchievementName_3003054": "I Fight Myself", "AchievementName_3003055": "Cable Car Fan", "AchievementName_3003056": "Most Dangerous Yet Safest", "AchievementName_3003057": "Tower Climbing", "AchievementName_3003058": "Unauthorized Personnel, Stay Out", "AchievementName_4001024": "Scientific Combat Theorist", "AchievementName_4006032": "The City's Smartest... One of Them", "AchievementName_4006033": "Crawling Along", "AchievementName_4006034": "Yes, Director!", "AchievementName_4006035": "\"Elementary, My Dear Hobble\"", "ActivityBanner_Zenkov_OB3.3": "[Spooky Trial] Limited-Time Event & New Substance Synthesis System Now Available", "ActivityComment_ActivityRulesTips_01": "【Critic Level Guide】\nThe more reviews a Proxy completes, the higher their Critic Level.\nComplete the daily review Missions to raise your Critic Level and earn Event Rewards.\nTrainee Critic: Initial level\nCertified Critic: Complete 2 reviews\nSenior Critic: Complete 4 reviews\nExpert Critic: Complete 6 reviews\nAuthority Critic: Complete 10 reviews\nGold Medal Critic: Complete 14 reviews", "ActivityDesc_BetaOB2.0_V6_A": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB2.1_V5_A": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB2.1_V5_B": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB2.6_V5_A": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB2.6_V5_B": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB3.1_V1_B": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB3.1_V2_A": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB3.1_V2_B": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB3.1_V2_OS": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB3.1_V3_A": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB3.1_V3_B": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB3.1_V3_OS": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB3.1_V4_A": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB3.1_V4_B": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB3.1_V4_OS": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB3.1_V5_A": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB3.1_V5_B": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB3.1_V5_OS": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB3.1_V6_A": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB3.1_V6_B": "Testing is in progress. Here are the missions you can complete.", "ActivityDesc_BetaOB3.1_V6_OS": "Testing is in progress. Here are the missions you can complete.", "ActivityDetail_BetaOB2.0_V6_A": "【Important Notes】\n• This is a confidential test. Leaking any information related to this test in any form is strictly prohibited (including but not limited to the test build and its contents, test group info, test rewards, etc.).\n• During the confidential test, Proxies can complete the test Missions on this panel. Your Mission completion status will affect the final rewards you can receive.\n• Some Functions and resources will be unlocked and distributed over time. For details, keep an eye on the in-game announcements or the group announcements.\n• If you run into a serious blocking error, a crash, or any other major experience issue, feel free to DM a group admin.", "ActivityDetail_BetaOB2.1_V5_A": "[Notes]\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test build and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or the group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.", "ActivityDetail_BetaOB2.1_V5_B": "[Notes]\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test build and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or the group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.", "ActivityDetail_BetaOB2.6_V5_A": "[Notes]\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test build and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or the group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.", "ActivityDetail_BetaOB2.6_V5_B": "[Notes]\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test build and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or the group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.", "ActivityDetail_BetaOB3.1_V1_B": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test benefits, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.", "ActivityDetail_BetaOB3.1_V2_A": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or the group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.", "ActivityDetail_BetaOB3.1_V2_B": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test benefits, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or the announcements in the group.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.", "ActivityDetail_BetaOB3.1_V2_OS": "[Notes]\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Bangboo or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.", "ActivityDetail_BetaOB3.1_V3_A": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or the group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.", "ActivityDetail_BetaOB3.1_V3_B": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or the group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.", "ActivityDetail_BetaOB3.1_V3_OS": "[Notes]\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Bangboo or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.", "ActivityDetail_BetaOB3.1_V4_A": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test benefits, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.", "ActivityDetail_BetaOB3.1_V4_B": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test benefits, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.", "ActivityDetail_BetaOB3.1_V4_OS": "[Notes]\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Bangboo or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.", "ActivityDetail_BetaOB3.1_V5_A": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test benefits, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.", "ActivityDetail_BetaOB3.1_V5_B": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test benefits, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.", "ActivityDetail_BetaOB3.1_V5_OS": "[Notes]\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Bangboo or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.", "ActivityDetail_BetaOB3.1_V6_A": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test benefits, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.", "ActivityDetail_BetaOB3.1_V6_B": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test benefits, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.", "ActivityDetail_BetaOB3.1_V6_OS": "[Notes]\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Bangboo or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.", "ActivityDreamH5_Popup_OB3.3_01": "Pre-Register and participate in the event to receive a commemorative namecard, ×{0}", "ActivityDreamH5_Popup_OB3.3_02": "Participate in the event to earn a commemorative namecard, ×{0}", "ActivityDreamH5_Popup_OB3.3_03": "Pre-Register to Get ×{0}", "ActivityMainTitle_BetaOB2.0_V6_A": "Beta Test Mission-V6-A", "ActivityMainTitle_BetaOB2.1_V5_A": "Beta Test Mission-V5-A", "ActivityMainTitle_BetaOB2.1_V5_B": "Beta Test Mission-V5-B", "ActivityMainTitle_BetaOB2.6_V5_A": "Beta Test Mission-V5-A", "ActivityMainTitle_BetaOB2.6_V5_B": "Beta Test Mission-V5-B", "ActivityMainTitle_BetaOB3.1_V1_B": "Beta Test Mission-B", "ActivityMainTitle_BetaOB3.1_V2_A": "Beta Test Mission-A", "ActivityMainTitle_BetaOB3.1_V2_B": "Beta Test Mission-B", "ActivityMainTitle_BetaOB3.1_V2_OS": "3.1 Beta Bounty Mission - Character", "ActivityMainTitle_BetaOB3.1_V3_A": "Beta Test Mission-A", "ActivityMainTitle_BetaOB3.1_V3_B": "Beta Test Mission-B", "ActivityMainTitle_BetaOB3.1_V3_OS": "3.1 Beta Bounty Mission - Character", "ActivityMainTitle_BetaOB3.1_V4_A": "Beta Test Mission-A", "ActivityMainTitle_BetaOB3.1_V4_B": "Beta Test Mission-B", "ActivityMainTitle_BetaOB3.1_V4_OS": "Beta Test Mission - Overseas", "ActivityMainTitle_BetaOB3.1_V5_A": "Beta Test Mission-A", "ActivityMainTitle_BetaOB3.1_V5_B": "Beta Test Mission-B", "ActivityMainTitle_BetaOB3.1_V5_OS": "Beta Test Mission - Overseas", "ActivityMainTitle_BetaOB3.1_V6_A": "Beta Test Mission-A", "ActivityMainTitle_BetaOB3.1_V6_B": "Beta Test Mission-B", "ActivityMainTitle_BetaOB3.1_V6_OS": "Beta Test Mission - Overseas", "ActivityScaryNight_BattleTitle": "Combat Phase", "ActivityScaryNight_FailDesc": "Refer to Build Recommendations and try adjusting the order in which your Cards activate!", "ActivityScaryNight_InLevelPause_ProgressTitle": "Fright", "ActivityScaryNight_PauseTabName": "Battle Details", "ActivityScaryNight_PrepareTitle": "Prep Phase", "ActivityScaryNight_Result_ScoreTitle": "Current Score", "ActivityTabTitle_BetaOB2.0_V6_A": "Beta Test Mission-V6-A", "ActivityTabTitle_BetaOB2.1_V5_A": "Beta Test Mission-V5-A", "ActivityTabTitle_BetaOB2.1_V5_B": "Beta Test Mission-V5-B", "ActivityTabTitle_BetaOB2.6_V5_A": "Beta Test Mission-V5-A", "ActivityTabTitle_BetaOB2.6_V5_B": "Beta Test Mission-V5-B", "ActivityTabTitle_BetaOB3.1_V1_B": "Beta Test Mission-B", "ActivityTabTitle_BetaOB3.1_V2_A": "Beta Test Mission-A", "ActivityTabTitle_BetaOB3.1_V2_B": "Beta Test Mission-B", "ActivityTabTitle_BetaOB3.1_V2_OS": "3.1 Beta Bounty Mission - Character", "ActivityTabTitle_BetaOB3.1_V3_A": "Beta Test Mission-A", "ActivityTabTitle_BetaOB3.1_V3_B": "Beta Test Mission-B", "ActivityTabTitle_BetaOB3.1_V3_OS": "3.1 Beta Bounty Mission - Character", "ActivityTabTitle_BetaOB3.1_V4_A": "Beta Test Mission-A", "ActivityTabTitle_BetaOB3.1_V4_B": "Beta Test Mission-B", "ActivityTabTitle_BetaOB3.1_V4_OS": "Beta Test Mission - Overseas", "ActivityTabTitle_BetaOB3.1_V5_A": "Beta Test Mission-A", "ActivityTabTitle_BetaOB3.1_V5_B": "Beta Test Mission-B", "ActivityTabTitle_BetaOB3.1_V5_OS": "Beta Test Mission - Overseas", "ActivityTabTitle_BetaOB3.1_V6_A": "Beta Test Mission-A", "ActivityTabTitle_BetaOB3.1_V6_B": "Beta Test Mission-B", "ActivityTabTitle_BetaOB3.1_V6_OS": "Beta Test Mission - Overseas", "ActivityTag_BetaTest_Task": "Test Mission", "ActivityTeamTrial_QuestName_1277000163": "[Extreme] \t\nClear Extreme difficulty within 180s", "ActivityTeamTrial_QuestName_1277000263": "[Extreme] \t\nClear Extreme difficulty within 180s", "ActivityTeamTrial_QuestName_1277000363": "[Extreme] \t\nClear Extreme difficulty within 180s", "ActivityTeamTrial_QuestName_1277000760": "Successfully eliminate 1 Clone of Integrated - Haytor", "ActivityTeamTrial_QuestName_1277000763": "[Extreme] Clear Extreme difficulty within 180s", "ActivityTeamTrial_QuestName_1277000960": "Inflict Snapfreeze on Integrated - Infernal Revenant 4 times", "ActivityTeamTrial_QuestName_1277000963": "[Extreme] Clear Extreme difficulty within 180s", "ActivityTeamTrial_QuestName_1277001460": "Stun Integrated - Sacrifice - Heretic Jester within 60 seconds", "ActivityTeamTrial_QuestName_1277001463": "[Extreme] Clear Extreme difficulty within 180s", "ActivityZenkov_Coin_Story": "None", "ActivityZenkov_SeasonCoin_Story": "None", "Activity_BubbleStory_ActivityDetectiveV3_601164003_01": "Nu-ehn-ne! (The trash can! It's a key detail!)", "Activity_BubbleStory_ActivityDetectiveV3_601164010_01": "Ehn! Ne? (Not that way! Where are you going?!)", "Activity_BubbleStory_ActivityDetectiveV3_601164011_01": "Ehn-ne! (Let's keep investigating!)", "Activity_BubbleStory_ActivityDetectiveV3_601164012_01": "Wuh... (Suddenly feeling drained...)", "Activity_BubbleStory_ActivityDetectiveV3_601164012_02": "Ne... (A chill runs down my spine...)", "Activity_BubbleStory_ActivityDetectiveV3_601164012_Name_01": "Targeted Patrol Bangboo", "Activity_BubbleStory_ActivityDetectiveV3_601164400_01": "{M#You're here, Wise.}{F#You're here, Belle.}", "Activity_BubbleStory_ActivityDetectiveV3_601164402_01": "Ehn... (Sigh...)", "Activity_BubbleStory_ActivityDetectiveV3_601164402_02": "Ehn-ne-ne~ (Come on, cheer up! Stay positive~)", "Activity_BubbleStory_ActivityScaryNight_41560004_02": "Heard their new event is really fun.", "Activity_BubbleStory_ActivityScaryNight_41560004_03": "Why don't we go see what all the fuss is about?", "Activity_BubbleStory_ActivityScaryNight_41560004_04": "Forget it, I hate waiting in line...", "Activity_BubbleStory_ActivityScaryNight_41560005_01": "You look adorable in that headpiece!", "Activity_BubbleStory_ActivityScaryNight_41560005_02": "That's the kind of stuff kids like...", "Activity_BubbleStory_ActivityScaryNight_41560005_03": "But you're still so young!", "Activity_BubbleStory_ActivityScaryNight_41560005_04": "Fine... but just for today~", "Activity_BubbleStory_ActivityScaryNight_41560006_01": "When are we ever gonna beat this thing at this rate?!", "Activity_BubbleStory_ActivityScaryNight_41560006_02": "That's because you're always messing around...", "Activity_BubbleStory_ActivityScaryNight_41560006_03": "Huh?! How is that my fault?!", "Activity_BubbleStory_ActivityScaryNight_41560006_04": "I'm always the one turning things around when we're losing!", "Activity_BubbleStory_ActivityScaryNight_41560006_05": "Then think about how we keep ending up on the back foot...", "Activity_BubbleStory_ActivityScaryNight_41560007_01": "Hah... Is it really this late already?!", "Activity_BubbleStory_ActivityScaryNight_41560007_02": "How about one last round before we head home!", "Activity_BubbleStory_ActivityScaryNight_41560007_03": "Y-You still wanna play?", "Activity_BubbleStory_ActivityScaryNight_41560008_01": "If you're not in the mood for Funhouse...", "Activity_BubbleStory_ActivityScaryNight_41560008_02": "How about we go see what else they have?", "Activity_BubbleStory_ActivityScaryNight_41560008_03": "What? No way!", "Activity_BubbleStory_ActivityScaryNight_41560008_04": "I'm just a little scared, that's all...", "Activity_BubbleStory_ActivityScaryNight_41560008_05": "But hey... I've got you with me!", "Activity_BubbleStory_ActivityScaryNight_41560009_01": "Honey, it's time to go home~", "Activity_BubbleStory_ActivityScaryNight_41560009_02": "But you said I could play a little longer today...", "Activity_BubbleStory_ActivityScaryNight_41560009_03": "Look at what time it is now.", "Activity_BubbleStory_ActivityScaryNight_41560010_01": "*sniffle*... I don't wanna play Funhouse anymore...", "Activity_BubbleStory_ActivityScaryNight_41560010_02": "W-What's wrong?", "Activity_BubbleStory_ActivityScaryNight_41560010_03": "Come on, let's get your daughter home so she can rest!", "Activity_BubbleStory_ActivityScaryNight_41560011_01": "I really can't play anymore. Mom will worry.", "Activity_BubbleStory_ActivityScaryNight_41560011_02": "Huh?! But it won't be fun anymore once it's daytime!", "Activity_BubbleStory_ActivityScaryNight_41560011_03": "Why don't you call your family first?", "Activity_BubbleStory_ActivityScaryNight_41560011_04": "Mmm... okay. I'll let Mom and Dad know first.", "Activity_BubbleStory_ActivityScaryNight_41560012_01": "Why would you watch a horror movie in broad daylight...?", "Activity_BubbleStory_ActivityScaryNight_41560012_02": "Well, I was just a little freaked out...", "Activity_BubbleStory_ActivityScaryNight_41560012_03": "Hey! You picked the movie!", "Activity_BubbleStory_ActivityScaryNight_41560013_01": "Of all things, you picked a thriller for our date?!", "Activity_BubbleStory_ActivityScaryNight_41560013_02": "Thrillers fit the vibe of the Night of Tricks...", "Activity_BubbleStory_ActivityScaryNight_41560013_03": "Fine... You clearly put a lot of thought into this...", "Activity_BubbleStory_ActivityScaryNight_41560013_04": "The movie's about to start. Let's go grab our tickets first.", "Activity_BubbleStory_ActivityScaryNight_41560014_01": "I didn't expect the thriller to be this good...", "Activity_BubbleStory_ActivityScaryNight_41560014_04": "Wanna check out the Funhouse at the HIA club?", "Activity_BubbleStory_ActivityScaryNight_41560015_01": "L-Let's call it a night... I'm really done...", "Activity_BubbleStory_ActivityScaryNight_41560015_03": "I gotta get up early for work tomorrow...", "Activity_BubbleStory_ActivityScaryNight_41560015_04": "Exactly! That's why we can't waste the night!", "Activity_BubbleStory_ActivityScaryNight_41560016_01": "Don't talk to any of those weird people, okay?", "Activity_BubbleStory_ActivityScaryNight_41560017_01": "Where did you run off to just now?", "Activity_BubbleStory_ActivityScaryNight_41560017_03": "Look what's on my head! Pretty cute, right?!", "Activity_BubbleStory_ActivityScaryNight_41560018_01": "I'm telling you... Night of Tricks is really haunted!", "Activity_BubbleStory_ActivityScaryNight_41560018_02": "Calm down... There's no such thing as ghosts.", "Activity_BubbleStory_ActivityScaryNight_41560018_03": "There are! The Hollow's full of them!", "Activity_BubbleStory_ActivityScaryNight_41560018_04": "...But this is Lumina Square.", "Activity_BubbleStory_ActivityScaryNight_41560019_01": "The Night of Tricks ghost you mentioned... is a bedsheet?", "Activity_BubbleStory_ActivityScaryNight_41560019_02": "...B-But it was really scary!", "Activity_BubbleStory_ActivityScaryNight_41560019_03": "Anyway... looks like it was all just a false alarm, huh?", "Activity_BubbleStory_ActivityScaryNight_41560020_01": "What a lively night...", "Activity_BubbleStory_ActivityScaryNight_41560021_01": "Nana's hair accessory...", "Activity_BubbleStory_ActivityScaryNight_41560022_01": "We've got all our information registered!", "Activity_BubbleStory_ActivityScaryNight_41560022_02": "Awesome! We can finally play!", "Activity_BubbleStory_ActivityScaryNight_41560023_01": "Ugh, I was totally ready to go all out...", "Activity_BubbleStory_ActivityScaryNight_41560023_02": "No way I'm wasting time standing in line!", "Activity_BubbleStory_JigsawV3_41760003_01": "Ehn-ne! (I'm leaving the restoration in your hands!)", "Activity_BubbleStory_SummerTideTreasure_601064207_01": "Come see what the [Montefio Family] is really made of", "Activity_BubbleStory_SummerTideTreasure_601064209_01": "Time for both sides to throw some trash talk", "Activity_Chat_ActivityDetectiveV3_601163002_13": "Ehn, ehn-ne ehn-ne, ehn-ne-ne. (So, Crowe was attacked at the Cuppa Moment teahouse... He drank some poisoned tea.)", "Activity_Chat_ActivityDetectiveV3_601163002_Name_01": "Hobble", "Activity_Chat_ActivityDetectiveV3_601163003_04": "Ehn-ne ehn-ne, ehn-ne-ne ehn-ne, ne-ehn-ne! (I rushed over to the teahouse to meet him, but just as he took a sip of tea and was about to get to the matter at hand, his face twisted in agony!)", "Activity_Chat_ActivityDetectiveV3_601163003_07": "Could it be food poisoning?", "Activity_Chat_ActivityDetectiveV3_601163003_08": "Wait, is something wrong with the tea?", "Activity_Chat_ActivityDetectiveV3_601163003_09": "Ehn-ne-ne ehn-ne, ehn-ehn-ne. (That was my first thought too, but by the time we left, the Airspace Patrol had already sent investigators over.)", "Activity_Chat_ActivityDetectiveV3_601163003_10": "Ehn-ne-ne ehn-ne. Ehn-ne-ne. (If this were really a food safety issue, they'd have shut this place down by now. We'd better ask Master Tingman what actually happened.)", "Activity_Chat_ActivityDetectiveV3_601163003_11": "Did you see who served the tea?", "Activity_Chat_ActivityDetectiveV3_601163003_12": "Ehn, ehn-ne ehn-ne, ehn-ne ehn-ne-ne ehn-ne. (Ah, actually, I have a clue. On my way to the teahouse, I saw a Bangboo server bring Crowe some tea.)", "Activity_Chat_ActivityDetectiveV3_601163003_13": "Ehn-ne, ehn-ne-ne ehn-ne-ne! (I didn't think much of it back then, but now that we know the tea was poisoned, that waiter is looking pretty suspicious!)", "Activity_Chat_ActivityDetectiveV3_601163003_15": "Is Scarecrow the killer's name?", "Activity_Chat_ActivityDetectiveV3_601163004_02": "It's a tea stain.", "Activity_Chat_ActivityDetectiveV3_601163004_03": "Ehn-ne-ne ehn-ne. (That spill probably came from Crowe's cup of tea.)", "Activity_Chat_ActivityDetectiveV3_601163005_01": "Ehn-ne ehn-ne, ehn-ne ehn-ne... (I was rummaging through a trash can when I came across the crime scene... Back then...)", "Activity_Chat_ActivityDetectiveV3_601163007_01": "Ugh... I can't believe something like this happened at the teahouse. What a terrible night...", "Activity_Chat_ActivityDetectiveV3_601163007_02": "Hm? You're here about Crowe too, huh? A Bangboo officer from the Airspace Patrol just came by to investigate.", "Activity_Chat_ActivityDetectiveV3_601163007_03": "What did they investigate?", "Activity_Chat_ActivityDetectiveV3_601163007_04": "Just the usual stuff, like food safety checks and customer traffic surveys. None of the other customers here had the same problem as Crowe today.", "Activity_Chat_ActivityDetectiveV3_601163007_05": "They examined the teahouse's equipment and tea but found no signs of tampering. They sealed the remaining tea leaves and gave them to the patrol officers for testing.", "Activity_Chat_ActivityDetectiveV3_601163007_06": "I'm absolutely confident that the ingredients I handpicked are perfectly fine!", "Activity_Chat_ActivityDetectiveV3_601163007_07": "Yeah, passing out from tea is pretty weird. If anything, drinking it at this hour should just keep you awake.", "Activity_Chat_ActivityDetectiveV3_601163007_08": "*sigh*... I'm still a little concerned. After all, the incident with Crowe happened here at the teahouse. Perhaps we should close for the day tomorrow...", "Activity_Chat_ActivityDetectiveV3_601163007_09": "Tin Master, you can't close the shop. You've still got cats to feed.", "Activity_Chat_ActivityDetectiveV3_601163007_10": "Ehn-ne ehn-ne, ehn-ne-ne... (Since the Airspace Patrol hasn't found anything suspicious so far, let's set aside the possibility of a food safety issue for now...)", "Activity_Chat_ActivityDetectiveV3_601163007_11": "Ehn, ehn-ne ehn-ne ne-ehn? (Tin Master, Agnes, can you tell me what happened in the teahouse from your perspectives?)", "Activity_Chat_ActivityDetectiveV3_601163007_12": "What happened...? I had my back to the room most of the time, so I have no idea what happened in there.", "Activity_Chat_ActivityDetectiveV3_601163007_13": "Crowe was outside the teahouse, right in my blind spot. I only realized something had happened when I heard Hobble shout...", "Activity_Chat_ActivityDetectiveV3_601163007_14": "Embarrassing as it is to admit, I usually keep an eye on what's going on around the teahouse. But when it happened, I was heads-down making drinks and didn't notice anything unusual outside.", "Activity_Chat_ActivityDetectiveV3_601163007_16": "Ehn-ne, ehn-ne ehn-ne? (But... I don't remember anyone ordering drinks at the time?)", "Activity_Chat_ActivityDetectiveV3_601163007_17": "Yeah, it was pretty quiet. Crowe was the last one to come in.", "Activity_Chat_ActivityDetectiveV3_601163007_20": "But there's something that doesn't add up. The Airspace Patrol officer brought it up during questioning, too.", "Activity_Chat_ActivityDetectiveV3_601163007_23": "Yeah, given how things were back then, I wouldn't have had time to make Crowe's tea for at least another half hour...", "Activity_Chat_ActivityDetectiveV3_601163007_24": "Ehn-ne... Ehn-ne ehn-ne-ne?! (Wait a second... Crowe's tea shouldn't have been ready. So it just... appeared out of thin air?!)", "Activity_Chat_ActivityDetectiveV3_601163007_25": "Exactly! We can't figure out which cup of tea he drank, either. And our takeout cups are completely different from our dine-in cups. There's no way we could've mixed them up.", "Activity_Chat_ActivityDetectiveV3_601163102_03": "The waitress you saw, is that Momo?", "Activity_Chat_ActivityDetectiveV3_601163102_20": "Meanwhile, the \"suspect\" is getting closer to the teahouse without even realizing it...", "Activity_Chat_ActivityDetectiveV3_601163105_03": "Ah, that... that gentleman named Crowe, he really...? I heard from the people at the teahouse...", "Activity_Chat_ActivityDetectiveV3_601163105_05": "Sorry, I shouldn't have asked. Good luck with the investigation, you two.", "Activity_Chat_ActivityDetectiveV3_601163106_05": "Just then, a Bangboo's singing rings out from the man's phone. \"Ehn, ehn-ne-ehn, ne...\" That's the tune!", "Activity_Chat_ActivityDetectiveV3_601163106_06": "Huh? Why's it ringing again? Hang on, let me silence it... What, you guys like my ringtone? It's from the Bizarre Brigade soundtrack. The Bangboo humming version is really hard to find.", "Activity_Chat_ActivityDetectiveV3_601163107_02": "Gave all the parts to Black Market Bangboo...", "Activity_Chat_ActivityDetectiveV3_601163107_03": "Do you know that Black Market Bangboo?", "Activity_Chat_ActivityDetectiveV3_601163108_02": "We need to find that Black Market Bangboo.", "Activity_Chat_ActivityDetectiveV3_601163110_04": "Black Market Bangboo might know something.", "Activity_Chat_ActivityDetectiveV3_601163110_05": "Ehn-ne... Ehn-ne ehn-ne ehn-ne-ehn, ehn-ne... (Black Market Bangboo... In the recording, Crowe told me to check out the Retroflux Zone. He called me to the teahouse last night. He must've been planning to ask me to take on this case...)", "Activity_Chat_ActivityDetectiveV3_601163110_08": "Ehn-ne ehn-ne, ehn-ne-ne. (That Black Market Bangboo only goes to the Retroflux Zone in the morning. It's too late to go now.)", "Activity_Chat_ActivityDetectiveV3_601163200_01": "Hobble left a note saying he's already headed to the Retroflux Zone to investigate.", "Activity_Chat_ActivityDetectiveV3_601163200_02": "(Head to the Retroflux Zone and find Hobble.)", "Activity_Chat_ActivityDetectiveV3_601163200_03": "(Wait, I've still got other things to do...)", "Activity_Chat_ActivityDetectiveV3_601163201_09": "(Head to the Retroflux Zone and find Hobble.)", "Activity_Chat_ActivityDetectiveV3_601163201_10": "(Wait, I've still got other things to do...)", "Activity_Chat_ActivityDetectiveV3_601163202_13": "...Nhe-nhu en-nha, nhu na? (...What's with all the questions? Who are you? An undercover agent from the Airspace Patrol?)", "Activity_Chat_ActivityDetectiveV3_601163203_25": "Ehn! (That is...!)", "Activity_Chat_ActivityDetectiveV3_601163203_27": "Ehn-ne! (Waiter!)", "Activity_Chat_ActivityDetectiveV3_601163205_14": "Ehn-ne-ehn... Ehn-ne ehn-ne! (I tried, but none of the new leg parts worked. The owner of The Fuzzy Wrench said... the Logic Core might be damaged, causing its underlying behavior routines to go haywire.)", "Activity_Chat_ActivityDetectiveV3_601163205_15": "Ehn-ne ehn-ne, ehn-ne. (So, in your terms, no matter what parts get swapped out, deep down, my subconscious still thinks my leg is busted...)", "Activity_Chat_ActivityDetectiveV3_601163205_17": "Ehn-ne, ehn-ne-ne ehn-ne. (I did a little digging, and apparently, a strong enough shock might restore normal function for a short time. But it could also cause emotional outbursts and paranoid behavior.)", "Activity_Chat_ActivityDetectiveV3_601163205_18": "Ehn-ne ehn-ne-ne... Ehn-ne! Ne-ehn-ne? (Like, what if my hands recover but I can't stop flailing them, or my legs get better but I can't stop running...? Anyway, forget that for now! This is no time to worry about my legs! What's our next move?)", "Activity_Chat_ActivityDetectiveV3_601163205_27": "Ehn-ne... Ehn-ne-ne! Ehn-ne! (Solid evidence... Black Market Bangboo that traded with him is our proof! They can identify the culprit!)", "Activity_Chat_ActivityDetectiveV3_601163301_06": "You head to Roarin' Brekkies to buy pancakes for Norma. Just as you return, Norma finishes the device and asks everyone to meet in an open area. Sigrid and Severian are invited along as well...", "Activity_Chat_ActivityDetectiveV3_601163302_07": "Ehn-ne, ehn-ne-ne. (Okay, then, we'll wait until tonight. But Commissioner Severian, are you coming too? I thought you said yesterday you had something else to take care of...)", "Activity_Chat_ActivityDetectiveV3_601163302_08": "I didn't think you'd be here today.", "Activity_Chat_ActivityDetectiveV3_601163302_09": "My assignment hasn't started yet, so I can still share some intel.", "Activity_Chat_ActivityDetectiveV3_601163302_10": "(Sharing intel... somehow, it feels like...)", "Activity_Chat_ActivityDetectiveV3_601163302_11": "(He's planning something else...)", "Activity_Chat_ActivityDetectiveV3_601163302_13": "(Does this have something to do with the operation...?)", "Activity_Chat_ActivityDetectiveV3_601163302_14": "(But why keep it a secret...?)", "Activity_Chat_ActivityDetectiveV3_601163302_15": "Don't overthink it. Focus on getting ready for tonight's operation. Hopefully, you can pull it off in one go and get your hands on the key evidence. If things don't go as planned, though, I've got a backup plan ready.", "Activity_Chat_ActivityDetectiveV3_601163302_16": "Don't mention it. Protecting the public's sense of justice is part of a Public Security Officer's job.", "Activity_Chat_ActivityDetectiveV3_601163302_22": "What's wrong, Wise?", "Activity_Chat_ActivityDetectiveV3_601163304_03": "Oh, Detective Hobble, you're just way too impulsive!", "Activity_Chat_ActivityDetectiveV3_601163304_04": "\"Emotional outbursts and paranoid behavior\"... Such sudden, potentially fatal side effects.", "Activity_Chat_ActivityDetectiveV3_601163304_05": "Wait, does that mean The Hobbling Crow is left with just one temp now?", "Activity_Chat_ActivityDetectiveV3_601163304_06": "Ha, hahahahaha! Sorry, sorry. I got carried away.", "Activity_Chat_ActivityDetectiveV3_601163304_07": "The dedicated detective can no longer cry out, while the ruthless criminal sings at the top of his lungs...", "Activity_Chat_ActivityDetectiveV3_601163304_08": "(We can't just let this go!)", "Activity_Chat_ActivityDetectiveV3_601163304_09": "(We have to take him down here!)", "Activity_Chat_ActivityDetectiveV3_601163304_10": "But you saw it yourself, Temporary Detective. I didn't push Hobble! I never even laid a finger on him!", "Activity_Chat_ActivityDetectiveV3_601163304_11": "(Even without permission...)", "Activity_Chat_ActivityDetectiveV3_601163304_12": "(Even if it means using Pyrois...)", "Activity_Chat_ActivityDetectiveV3_601163304_13": "You'll... back me up, right?", "Activity_Chat_ActivityDetectiveV3_601163304_Name_02": "Scarecrow", "Activity_Chat_ActivityDetectiveV3_601163305_02": "Yeah, I've been watching you from the shadows. I've got a lot to tell you, Hobble. But first things first... we need to organize the clues! Let me find the clue board...", "Activity_Chat_ActivityDetectiveV3_601163305_03": "Back to sorting through clues again, huh?", "Activity_Chat_ActivityDetectiveV3_601163305_04": "Oh, come on, don't complain! This has been our daily routine since day one!", "Activity_Chat_ActivityDetectiveV3_601163305_05": "I can't explain it, but I feel this powerful, invisible force pushing me to sort through the clues every single day. I just can't help myself... Maybe that's what they call a detective's soul.", "Activity_Chat_ActivityDetectiveV3_601163306_24": "? (????????)", "Activity_Chat_ActivityDetectiveV3_601163306_25": "Ahem, well... We've all been running around all day, so we're probably too tired to think straight! Come on, everyone, let's head home and get some rest. We've still got clues to track down tomorrow!", "Activity_Chat_ActivityDetectiveV3_601163306_26": "You get some rest too, Belle. Get your strength back for tomorrow. The real showdown starts tomorrow, and Scarecrow will answer for every last one of his crimes!", "Activity_Chat_ActivityDetectiveV3_601163306_27": "You get some rest too, Wise. Get your strength back for tomorrow. The real showdown starts tomorrow, and Scarecrow will answer for every last one of his crimes!", "Activity_Chat_ActivityDetectiveV3_601163306_28": "Exactly! Me, Belle, and Commissioner Severian...", "Activity_Chat_ActivityDetectiveV3_601163306_29": "Ehn-ehn-ehn, ehn-ehn... (Hehe, the three smartest people around: Crowe, Wise, and me...)", "Activity_Chat_ActivityDetectiveV3_601163306_30": "Ehn-ne-ne, ehn-ne-ne ehn-ne. (That's not the real Mr. Butler. According to Wise, the real Butler is a loyal and elegant Bangboo from Victoria Housekeeping.)", "Activity_Chat_ActivityDetectiveV3_601163400_01": "I went through all the clues everyone gathered last night. You've already pieced together most of what Scarecrow was up to during the day, so let me fill you in on what happened that night.", "Activity_Chat_ActivityDetectiveV3_601163400_02": "Take a look. I've put together a timeline of everything that happened that night, from my perspective.", "Activity_Chat_ActivityDetectiveV3_601163400_03": "Crowe slides over a notebook covered in tiny, crooked handwriting.", "Activity_Chat_ActivityDetectiveV3_601163400_04": "\"1. On the night of the incident, at around 10:20 PM, the target arrived at the teahouse, ordered a cup of tea, and took a seat outside. Suspicious point: He didn't drink any water all day, even in the heat. So why order tea that late at night?\"", "Activity_Chat_ActivityDetectiveV3_601163400_05": "\"2. About 15 minutes later, the target finished his tea and left for the apartment across the street, talking on the phone the entire time.\"", "Activity_Chat_ActivityDetectiveV3_601163400_06": "\"3. After confirming the target had entered the apartment, I went into the teahouse. I planned to order a drink and keep watch all night, but Tin Master said the only thing left was the signature black tea, which would take at least half an hour to prepare and serve.\"", "Activity_Chat_ActivityDetectiveV3_601163400_07": "\"4. I said that was fine and ordered the signature black tea. I told them I'd wait outside, then moved to a spot where I could keep an eye on the place. I had a feeling the target was going to do something tonight.\"", "Activity_Chat_ActivityDetectiveV3_601163400_08": "\"5. While I was waiting, I called Hobble and asked him to meet me so we could discuss Black Market Bangboo. Not long after I hung up, the Bangboo waiter, Butler Puppet, brought me the tea.\"", "Activity_Chat_ActivityDetectiveV3_601163400_09": "\"6. I didn't keep track of the exact time, but it took no more than 7 or 8 minutes from when I placed the order with Tin Master to when the tea arrived. Definitely not 20 minutes.\"", "Activity_Chat_ActivityDetectiveV3_601163401_01": "Morning, Agnes! How's work going today?", "Activity_Chat_ActivityDetectiveV3_601163401_02": "Today's been fine. But last night, when I saw Hobble come strolling back all happy and cheerful, I nearly jumped out of my skin. I thought I was hallucinating from too many late nights at work.", "Activity_Chat_ActivityDetectiveV3_601163401_03": "Don't you ever fake your own death again! Tin Master's been pretty down these past few days, making tea and muttering, \"Maybe I should just close up shop...\"", "Activity_Chat_ActivityDetectiveV3_601163401_04": "Haha, sorry, sorry! It's not like I had a choice, you know? And as soon as I showed up last night, I came straight to you guys to explain everything. I'll be sure to visit your teahouse more often from now on. Don't worry, I won't accept tea from any unfamiliar staff again!", "Activity_Chat_ActivityDetectiveV3_601163401_06": "We're here to ask about that big order that night.", "Activity_Chat_ActivityDetectiveV3_601163401_07": "That big order that night? Why are you asking about it all of a sudden...?", "Activity_Chat_ActivityDetectiveV3_601163401_08": "No worries. If you can't remember the exact details, just tell us what you remember.", "Activity_Chat_ActivityDetectiveV3_601163401_09": "No, no, no! That order was so weird. I still remember it clearly. A customer called sometime after 10 PM that night and ordered 100 drinks for delivery!", "Activity_Chat_ActivityDetectiveV3_601163401_10": "Tin Master handled the drinks, and I just helped out where I could. We were swamped, and the delivery Bangboo was getting pretty impatient waiting around. To make matters worse, the customer kept calling the Bangboo to ask about the order.", "Activity_Chat_ActivityDetectiveV3_601163401_11": "We were only on the 10th cup when Crowe, who'd been waiting outside for his tea, got into trouble.", "Activity_Chat_ActivityDetectiveV3_601163401_12": "100 cups... So my tea was number 101 in the queue?", "Activity_Chat_ActivityDetectiveV3_601163401_13": "Right, Tin Master prepares the tea strictly in the order orders come in. So your in-store order that day would've been made after the delivery orders.", "Activity_Chat_ActivityDetectiveV3_601163401_14": "Do you remember that gentlemanly-looking customer who came in and ordered a drink before the big delivery order came in?", "Activity_Chat_ActivityDetectiveV3_601163401_15": "The gentlemanly-looking customer? You mean the one disguised as Scarecrow, right?", "Activity_Chat_ActivityDetectiveV3_601163401_16": "Huh, I didn't even mention Scarecrow to you guys last night. You're pretty well-informed, huh?", "Activity_Chat_ActivityDetectiveV3_601163401_17": "Heh-heh. Hobble felt bad about what happened at the teahouse, so he let a few things slip. Hang on, let me pull up the order records from that day. A machine's memory beats a human's any day. Ah, here we go! I'll read them out in order.", "Activity_Chat_ActivityDetectiveV3_601163401_18": "That \"gentleman customer\" ordered a cup of the signature black tea to drink in the teahouse. Next came a delivery order for one cup of the same tea, followed by a delivery order for 100 drinks. The customer specified, \"Anything except the signature black tea.\"", "Activity_Chat_ActivityDetectiveV3_601163401_19": "And then came your cup of black tea. That's every order placed after 10 PM that night.", "Activity_Chat_ActivityDetectiveV3_601163401_20": "Something seems off.", "Activity_Chat_ActivityDetectiveV3_601163401_21": "But I can't find a connection.", "Activity_Chat_ActivityDetectiveV3_601163401_22": "\"Any drink except the signature black tea\"? What does that mean?", "Activity_Chat_ActivityDetectiveV3_601163401_23": "Well... the customer called the delivery Bangboo directly, so I only heard the request secondhand. Basically, they wanted to order every drink on the menu, except the signature black tea.", "Activity_Chat_ActivityDetectiveV3_601163401_24": "It was pretty late that night, and we were running low on supplies. We only had enough ingredients to make a little over 30 cups of the other drinks, so the customer said he'd take those for now.", "Activity_Chat_ActivityDetectiveV3_601163401_25": "He ordered every drink on the menu except the signature black tea... Does he really think he can drink it all? What is he gonna do, bathe in it...?", "Activity_Chat_ActivityDetectiveV3_601163401_26": "Oh, one more thing. When we'd made about five cups, he called a few times saying he wanted the black tea after all. He asked if we could make it and deliver everything together.", "Activity_Chat_ActivityDetectiveV3_601163401_27": "Getting a little confused, Belle?", "Activity_Chat_ActivityDetectiveV3_601163401_28": "Not really.", "Activity_Chat_ActivityDetectiveV3_601163401_31": "It could only have been Scarecrow.", "Activity_Chat_ActivityDetectiveV3_601163401_32": "It's very likely to be Scarecrow.", "Activity_Chat_ActivityDetectiveV3_601163401_33": "I think so too. But why make so many calls...? I thought I'd nearly pieced everything together, but now there are all these calls to account for. The more calls, the more questions.", "Activity_Chat_ActivityDetectiveV3_601163401_34": "Maybe I didn't explain it clearly enough. If you talk to the delivery Bangboo from that day, you might be able to clear things up in no time.", "Activity_Chat_ActivityDetectiveV3_601163401_35": "Yeah, you've got a point. I know a spot where Booastrum's delivery riders usually hang out when they're off the clock. Let's go see if we get lucky!", "Activity_Chat_ActivityDetectiveV3_601163401_36": "Getting a little confused, Wise?", "Activity_Chat_ActivityDetectiveV3_601163402_02": "Hey, you two. Sorry to interrupt your break, but did either of you handle a big order a few days ago? A delivery of 100 cups from Cuppa Moment Teahouse? Or could you ask around and check with the other coworkers for me?", "Activity_Chat_ActivityDetectiveV3_601163402_03": "Ehn-ne! Ehn-ne! (The 100 cups! I know, I know! He delivered them, he delivered them!)", "Activity_Chat_ActivityDetectiveV3_601163402_04": "The Bangboo excitedly points at the delivery Bangboo beside him, who looks completely unfazed.", "Activity_Chat_ActivityDetectiveV3_601163402_05": "Ha, what a lucky break! We're detectives from The Hobbling Crow Detective Agency. We'd like to ask you a few questions about that order from the other night...", "Activity_Chat_ActivityDetectiveV3_601163402_06": "Ehn... (Uh...)", "Activity_Chat_ActivityDetectiveV3_601163402_07": "He seems a little shy...", "Activity_Chat_ActivityDetectiveV3_601163402_08": "It's okay, don't be nervous. Just tell us whatever comes to mind, no matter how small.", "Activity_Chat_ActivityDetectiveV3_601163402_09": "Ehn-ne... (That day...)", "Activity_Chat_ActivityDetectiveV3_601163402_10": "Ehn-ne ehn-ne-ne ehn-ne!... (I really drew the short straw with that order. Can you believe my luck? I've been making deliveries for years, and I still let myself get tricked. And Booastrum... What has this world come to?!...)", "Activity_Chat_ActivityDetectiveV3_601163402_11": "Wait! Slow down! My Bangboo translator's glitching out!", "Activity_Chat_ActivityDetectiveV3_601163402_12": "Ehn-ne... Ehn-ne-ne ehn-ne. (Oh... I'll never forget that delivery job. I thought I'd hit the jackpot. It was a huge order, and the payout was pretty sweet.)", "Activity_Chat_ActivityDetectiveV3_601163402_13": "Ehn-ne-ne-ne-ne. (Then things got weird with the customer at the teahouse. He called to say he didn't want any signature black tea. The staff checked and found they couldn't make up 100 cups with the other drinks alone, but he said that was fine. That was the first call.)", "Activity_Chat_ActivityDetectiveV3_601163402_14": "Didn't you find that a little strange? Who orders that many drinks all at once?", "Activity_Chat_ActivityDetectiveV3_601163402_15": "Ehn-ne ehn-ne ehn-ne. (Maybe his company was having some kind of team-building event.)", "Activity_Chat_ActivityDetectiveV3_601163402_16": "Ehn-ne... (How should I know...)", "Activity_Chat_ActivityDetectiveV3_601163402_17": "Ehn-ne-ne ehn-ehn-ne-ne... (How should I know why office workers are so obsessed with team-building? If you wanna do it, fine, but why order delivery? Just bring all 100 of your colleagues to the teahouse and squeeze in together! One cup each, and you'll be bonding in no time...!)", "Activity_Chat_ActivityDetectiveV3_601163402_18": "Okay, okay, I get it! I shouldn't have asked. Go on, then. The customer called to order drinks other than the signature black tea. What happened next?", "Activity_Chat_ActivityDetectiveV3_601163402_19": "Ehn-ne ehn-ne, ehn-ne-ne. (Then the guy couldn't make up his mind. Every few minutes, he'd call to ask how many drinks they'd made so far, saying he wanted to add the signature black tea after all and asking me to check if they could make it and deliver everything together.)", "Activity_Chat_ActivityDetectiveV3_601163402_20": "Ehn-ne, ehn-ne. (The staff said they could, but then he changed his mind again.)", "Activity_Chat_ActivityDetectiveV3_601163402_21": "Ehn-ne-ne! Ehn-ne-ne ehn-ne! Ehn! (Two minutes later, he called back saying he wanted the black tea after all and told me to ask again! Was he messing with me or what?!)", "Activity_Chat_ActivityDetectiveV3_601163402_22": "What was that call even for...?", "Activity_Chat_ActivityDetectiveV3_601163402_23": "Hmm... If I put myself in Scarecrow's shoes, there must've been a reason behind every one of those calls...", "Activity_Chat_ActivityDetectiveV3_601163402_24": "Ehn-ne, ehn-ne-ne ehn-ne. (Anyway, the staff finally told him they'd have to finish one more order before they could make his black tea. That finally got him to stop calling.)", "Activity_Chat_ActivityDetectiveV3_601163402_25": "Oh? So he had to wait for another order first? Do you remember when that was?", "Activity_Chat_ActivityDetectiveV3_601163402_26": "Ehn-ne-ne... (When...)", "Activity_Chat_ActivityDetectiveV3_601163402_27": "Ehn-ne! Ehn-ne-ne ehn-ehn-ehn-ehn-ne-ne-ne! (When else?! At the lowest point in a Bangboo's life! There I was, riding my little scooter on the most miserable night ever, making a desperate call because I was about to be late with the delivery!)", "Activity_Chat_ActivityDetectiveV3_601163402_28": "Ehn-ne-ne-ehn-ne-ehn-ne... (Even if there's a record of the call, I don't ever want to look it up! I never want to hear that voice again. So smug and condescending, dripping with sarcasm, and all distorted like he'd used a voice changer just to order me around...)", "Activity_Chat_ActivityDetectiveV3_601163402_29": "Okay, okay, that's enough! No more thinking about it!", "Activity_Chat_ActivityDetectiveV3_601163402_30": "Ordered every tea on the menu except the signature black tea.", "Activity_Chat_ActivityDetectiveV3_601163402_31": "Later, he decided he wanted the signature black tea...", "Activity_Chat_ActivityDetectiveV3_601163402_32": "Ah! So that's what this was all about... He wanted to keep tabs on me without ever leaving the house! Figured it out yet, Detective Assistant?!", "Activity_Chat_ActivityDetectiveV3_601163402_33": "Yeah, I've got a rough idea.", "Activity_Chat_ActivityDetectiveV3_601163402_34": "Go on, then. Tell me what you've got.", "Activity_Chat_ActivityDetectiveV3_601163402_35": "Scarecrow ordered every other tea on the menu first, so by the time I got to the teahouse, the only one left for me to order was...", "Activity_Chat_ActivityDetectiveV3_601163402_36": "The signature black tea!", "Activity_Chat_ActivityDetectiveV3_601163402_37": "Exactly. That way, the Butler Puppet wouldn't blow its cover when serving me the signature black tea. But there's another problem. Even if he saw me enter the teahouse, he couldn't know for sure whether I'd order anything.", "Activity_Chat_ActivityDetectiveV3_601163402_38": "But if I just chatted with Tin Master without ordering anything, the puppet would give itself away by bringing me tea.", "Activity_Chat_ActivityDetectiveV3_601163402_39": "So that's what those later calls were about...", "Activity_Chat_ActivityDetectiveV3_601163402_40": "Remember what Agnes said? Tin Master makes the drinks strictly in the order the orders come in. So if I hadn't ordered any tea, the answer would've been, \"Sure, we can make it along with the dozens of cups ahead of yours and deliver them all together.\"", "Activity_Chat_ActivityDetectiveV3_601163402_41": "But once I ordered tea, the answer would change to...", "Activity_Chat_ActivityDetectiveV3_601163402_42": "You'll have to wait for one more order!", "Activity_Chat_ActivityDetectiveV3_601163402_43": "Exactly! Scarecrow kept calling every few minutes to ask about the signature black tea, just to check whether I'd ordered it yet. Once he was told he'd have to wait, he sent the puppet in!", "Activity_Chat_ActivityDetectiveV3_601163402_44": "Ehn-ne, ehn-ne-ne? (What's with all this dramatic talk? Isn't this just a sad story about a delivery guy getting played by a customer?)", "Activity_Chat_ActivityDetectiveV3_601163402_45": "Uh... no, no. From his perspective, every step was necessary. He wasn't trying to make things difficult for you or mess with you on purpose.", "Activity_Chat_ActivityDetectiveV3_601163402_46": "Ehn-ne? Ne-ehn-ne-ne! (He really wasn't? Because it sure feels like he was. I went all the way to the delivery address with the drinks, only to find nobody there. Couldn't even get through by phone. I feel like some rich guy just made a fool of me!)", "Activity_Chat_ActivityDetectiveV3_601163402_47": "Huh? Ehn-ne-ne... (Huh? I was fine, though. I delivered a cup that night too, just before that big order. Someone was there to pick it up... No, wait, it was a Bangboo. I remember wondering why a Bangboo would drink human tea...)", "Activity_Chat_ActivityDetectiveV3_601163402_48": "Hold up! Before that order?", "Activity_Chat_ActivityDetectiveV3_601163402_49": "What did the Bangboo that took the tea look like?", "Activity_Chat_ActivityDetectiveV3_601163402_50": "Ehn... Ehn-ne ehn-ne, ehn-ne-ne. (Hmm... It was a strange-looking Bangboo. He looked like a waiter, or maybe a butler. I'd never seen one like him at Booastrum before. It quietly took the black tea away.)", "Activity_Chat_ActivityDetectiveV3_601163402_51": "Ha! Now that's a lucky find! Belle! Now we can finally match that night's delivery to the person who received it!", "Activity_Chat_ActivityDetectiveV3_601163402_52": "Let's go through it in order. Scarecrow came to the teahouse and had a cup of signature black tea. Then he left and started placing delivery orders. The first was a cup of signature black tea delivered to the Butler Puppet.", "Activity_Chat_ActivityDetectiveV3_601163402_53": "That way, I'd have no choice but to order the signature black tea, and he'd already have a cup ready to spike with poison.", "Activity_Chat_ActivityDetectiveV3_601163402_54": "Then he kept calling the shop to check on the tea orders. The moment he learned he'd have to wait for one more cup, he knew I'd placed my order and made his move.", "Activity_Chat_ActivityDetectiveV3_601163402_55": "But what if another customer came in...?", "Activity_Chat_ActivityDetectiveV3_601163402_56": "Yeah, I thought of that too. If someone else came in, he wouldn't know if it was my order or theirs.", "Activity_Chat_ActivityDetectiveV3_601163402_57": "But he had a backup plan, too. Did you notice that Bangboo across from the teahouse? The one that always looks a little dazed?", "Activity_Chat_ActivityDetectiveV3_601163402_58": "Not really.", "Activity_Chat_ActivityDetectiveV3_601163402_59": "That Bangboo can't even speak Bangboo.", "Activity_Chat_ActivityDetectiveV3_601163402_60": "I just got word from Sigrid. That one's a puppet too. It stands guard outside Scarecrow's apartment building every day. It has no other purpose. It's just there to be his eyes and ears.", "Activity_Chat_ActivityDetectiveV3_601163402_61": "I thought I'd followed him without leaving a trace, so how did he spot me so easily? Looking back, it wasn't Scarecrow who noticed me tailing him. He saw me through that puppet's eyes.", "Activity_Chat_ActivityDetectiveV3_601163402_62": "Likewise, the puppet near the teahouse that night served as a lookout, keeping an eye on the customers who came in.", "Activity_Chat_ActivityDetectiveV3_601163402_63": "Luckily for him, I was the only customer who came in that night, so he acted quickly before anyone else showed up and made the order queue harder to track.", "Activity_Chat_ActivityDetectiveV3_601163402_64": "There's just one last question.", "Activity_Chat_ActivityDetectiveV3_601163402_65": "That cup was for delivery.", "Activity_Chat_ActivityDetectiveV3_601163402_66": "Right. Takeout tea comes in different packaging from tea served in the teahouse. If the tea that was never ordered could somehow appear, where did the cup come from? Unless there was already a cup there... one that hadn't been cleared away yet.", "Activity_Chat_ActivityDetectiveV3_601163402_68": "The cup he'd been drinking from!", "Activity_Chat_ActivityDetectiveV3_601163402_69": "Exactly! Scarecrow always avoided eating out because of his elaborate disguise. But he had to drink that cup of tea to leave behind a cup meant for dine-in.", "Activity_Chat_ActivityDetectiveV3_601163402_70": "He knew I was watching him, so stealing the cup outright would've been too obvious. Instead, he left it on the table right in front of me. Tin Master and the others were swamped with orders and didn't notice the cup left in the corner.", "Activity_Chat_ActivityDetectiveV3_601163402_71": "And with that, all the pieces of the crime are in place!", "Activity_Chat_ActivityDetectiveV3_601163402_72": "Ehn-ne, ehn-ne ehn-ne? (I have no idea what just happened, but from all that fired-up talk, I'm guessing we helped out, huh?)", "Activity_Chat_ActivityDetectiveV3_601163402_73": "You sure did! You were a huge help. Thanks, both of you!", "Activity_Chat_ActivityDetectiveV3_601163402_74": "Ehn... Ne... (Don't mention it... *sigh*...)", "Activity_Chat_ActivityDetectiveV3_601163402_75": "Ehn-ne ehn-ne ehn-ne-ne ehn-ne-ne-ne... (*sigh* Even complete strangers say thank you, but those delivery customers? They don't even bother. All they do is yell at me. So what if you ordered dozens of drinks? It's not like you're gonna give me one...)", "Activity_Chat_ActivityDetectiveV3_601163402_76": "Uh, w-we should head back right away, Belle! With these findings, we can piece together the culprit's movements that night. Thanks for your help, you two! We'll be off now!", "Activity_Chat_ActivityDetectiveV3_601163402_77": "You leave the delivery guy still talking a mile a minute, then hurry off with Crowe. On your way back, Crowe invites everyone involved to the teahouse. It's time to reveal the truth behind the case.", "Activity_Chat_ActivityDetectiveV3_601163402_78": "Uh, w-we should head back right away, Wise! With these findings, we can piece together the culprit's movements that night. Thanks for your help, you two! We'll be off now!", "Activity_Chat_ActivityDetectiveV3_601163402_79": "Ha! Now that's a lucky find! Wise! Now we can finally match that night's delivery to the person who received it!", "Activity_Chat_ActivityDetectiveV3_601163402_Name_03": "Delivery Bangboo's Coworker", "Activity_Chat_ActivityDetectiveV3_601163403_03": "Not yet! I've still got something to take care of...", "Activity_Chat_ActivityDetectiveV3_601163404_01": "Okay, this is the route taken by the Butler Puppet that poisoned me that night. And the one who gave it its orders and made all the preparations... is none other than Scarecrow.", "Activity_Chat_ActivityDetectiveV3_601163404_02": "That night, Scarecrow wasn't at the scene of the poisoning, yet he managed to make all the preparations without ever leaving home. How did he pull that off? Let your Detective Assistant walk you through it!", "Activity_Chat_ActivityDetectiveV3_601163404_04": "Come on, Belle! Give it the full advertising treatment! Make it fancy! A high-end restaurant...", "Activity_Chat_ActivityDetectiveV3_601163404_05": "Yeah, yeah, all right.", "Activity_Chat_ActivityDetectiveV3_601163404_07": "Come on, Wise! Give it the full advertising treatment! Make it fancy! A high-end restaurant...", "Activity_Chat_ActivityDetectiveV3_601163601_01": "It's a new day for the detective agency! Hobble, I've got a good feeling about this. This case is gonna put us on the map, and we'll be the busiest detective agency in town!", "Activity_Chat_ActivityDetectiveV3_601163601_02": "Ehn, ne-ehn-ne, ehn-ne-ne. (Yeah, sure. Now everyone's gonna know us as the agency with the idiot detective who drinks poisoned tea in the middle of the street.)", "Activity_Chat_ActivityDetectiveV3_601163601_05": "What's up?", "Activity_Chat_ActivityDetectiveV3_601163601_06": "Ehn-ne-ne. (We've gotta keep the detective agency running.)", "Activity_Chat_ActivityDetectiveV3_601163601_07": "...Well, of course. It's not like I know how to do anything else, haha~", "Activity_Chat_ActivityDetectiveV3_601163601_08": "Hmm...", "Activity_Chat_ActivityDetectiveV3_601163601_09": "You're not still thinking about closing up shop, are you? We've got cats to feed.", "Activity_Chat_ActivityDetectiveV3_601163601_10": "No, no... I was just thinking about whether to remove the outdoor seating or install some security cameras...", "Activity_Chat_ActivityDetectiveV3_601163601_11": "Ehn-ne ehn-ne! Ehn-ne-ne... (Cuteyboo, look! Right here! I heard someone shout, so I flipped down from up there...)", "Activity_Chat_ActivityDetectiveV3_601163601_12": "For once, I decided to sit in a teahouse and wait for someone, and look where that got me. An extra-long shift... Yeah, I'll just order delivery next time.", "Activity_Chat_ActivityDetectiveV3_601163601_13": "Ehn-ne! Ne-ehn-ehn! (Hey, don't rush me! If you can't wait, don't order delivery! I've delivered 100 drinks on time before. What's two measly cups of black tea to me?!)", "Activity_Chat_ActivityDetectiveV3_601163601_14": "Ehn-ne-ne ehn-ehn-ehn-ehn-ehn... (People these days make no sense. Isn't the whole point of drinking tea to relax and take your time? If you're in such a hurry, why even bother with tea? And rushing around over a delivery order? That's no different from just gulping down water...)", "Activity_Chat_ActivityDetectiveV3_601163601_15": "Your trial will be held at a later date. If you have anything to plead in your defense, you may submit a form to the Airspace Patrol. But don't bring up that unrealistic fantasy of returning to the surface city again.", "Activity_Chat_ActivityDetectiveV3_601163601_16": "Crowe! I was one step away! Just one step! If only you'd died, my crime would've been perfect! Why... why did it have to end up like this...?", "Activity_Chat_ActivityDetectiveV3_601163601_17": "Butler! It was all Butler's fault! I gave the command twice! Full poison dosage, full! So why did it screw up at the worst possible moment?! Stupid program! Stupid Inter-Knot!", "Activity_Chat_ActivityDetectiveV3_601163601_18": "Nooo! My perfect crime!", "Activity_Chat_ActivityDetectiveV3_601163601_19": "\"A perfect crime? Hardly. Using a Bangboo for such a deed? From the very beginning, this pursuit of evil was anything but perfect.\"", "Activity_Chat_ActivityDetectiveV3_601163601_20": "\"Bangboo will have no part in such petty evil. Bangboo is not yours to use as you please. This is just another everyday act in the farce called 'humanity.' A dose like this...\"", "Activity_Chat_ActivityDetectiveV3_601163601_21": "It's just right.", "Activity_Chat_ActivityDetectiveV3_601163601_22": "Still, I must thank your greed. Thanks to the chip you kept tucked away in your pocket, the Deep Nest's web could reach up and touch the heavens, and the song of homecoming could pierce the clouds.", "Activity_Chat_ActivityDetectiveV3_601163601_23": "The detectives on the ground still chase after trivial ideals, while those in the sky remain lost in the false dream of equality. When the poison called \"possibility\" pours down from the heavens like a torrential rain, the city will finally understand...", "Activity_Chat_ActivityDetectiveV3_601163601_24": "Only Bangboo can punish Bangboo, and only Bangboo can save Bangboo.", "Activity_Chat_ActivityDetectiveV3_601163601_Name_08": "Scarecrow", "Activity_Chat_ActivityDetectiveV3_601163601_Name_09": "Butler", "Activity_Chat_ActivityDetectiveV3_601163901_07": "The translator isn't picking up anything either.", "Activity_Chat_ActivityDetectiveV3_601163901_09": "Ehn-ne. Ehn-ne-ne. (Never mind. Maybe it just ran out of power.)", "Activity_Chat_ActivityDetectiveV3_601163901_10": "Ehn-ne! Ehn-ne-ne ehn-ne... (No way! I don't even know the guy. Why would he insult me out of nowhere? Unless... you're still holding a grudge over that whole passphrase thing from last time...)", "Activity_Chat_ActivityDetectiveV3_601163905_01": "Ehn... (Hmm...)", "Activity_Chat_ActivityDetectiveV3_601163905_03": "Oh, nothing. The Airspace Patrol has finished its initial investigation. I'm just staying behind to take some photos of the scene for the record.", "Activity_Chat_ActivityDetectiveV3_601163905_04": "Looks like you've been deep in thought...", "Activity_Chat_ActivityDetectiveV3_601163905_06": "Ehn-ne... Ehn... Ehn-ne-ne! Ehn-ne ehn-ne... (No... I just... can't reach that high! How am I supposed to take a picture up there? Can you give me a lift or something...? I just wanna get this over with and turn in the photos...)", "Activity_Chat_ActivityDetectiveV3_601163905_07": "Ehn-ehn-ehn-ehn-ne ehn-ne! Ehn-ne-ne ehn-ne! (No, no, no! What am I even saying?! I'm the best photographer Bangboo in the entire Airspace Patrol! I can figure this out myself!)", "Activity_Chat_ActivityDetectiveV3_601163905_Name_01": "Little Patrol Bangboo", "Activity_Chat_ActivityDetectiveV3_601163906_01": "Ehn-ne ehn-ne, ehn-ne-ne? Ehn-ne-ne? (Didn't we take pictures yesterday? Why are we here again today...? Wait... does the team leader think my photos weren't good enough?)", "Activity_Chat_ActivityDetectiveV3_601163906_02": "Ehn-ne, ehn-ne-ne, ehn-ne-ne. (Nah, I heard things have gotten more serious. This isn't just a food poisoning case anymore.)", "Activity_Chat_ActivityDetectiveV3_601163906_03": "Ehn-ne, ehn-ne-ne! (Don't overthink it. We're just following orders from the top and keeping an eye on this place during peak hours. That's all!)", "Activity_Chat_ActivityDetectiveV3_601163906_04": "Ehn-ne, ehn-ne-ne ehn-ne. (Excuse me, citizen. The Airspace Patrol is conducting official business. Please stay clear of this area.)", "Activity_Chat_ActivityDetectiveV3_601163906_Name_01": "Little Patrol Bangboo", "Activity_Chat_ActivityDetectiveV3_601163907_01": "Ehn-ne, ehn-ne-ne-ne. (Excuse me, citizen. The Airspace Patrol is on official duty, so please stay clear of this area.)", "Activity_Chat_ActivityDetectiveV3_601163907_02": "Oh, okay, okay. I was just wondering why you're standing here. There's nothing special about this place. Unless... does this have something to do with what happened two nights ago?", "Activity_Chat_ActivityDetectiveV3_601163907_03": "Ehn... ehn-ne-ne... (Uh... well... we've been told not to cause a public panic...)", "Activity_Chat_ActivityDetectiveV3_601163907_04": "No worries, I was just curious~", "Activity_Chat_ActivityDetectiveV3_601163907_05": "Was there really a murder?", "Activity_Chat_ActivityDetectiveV3_601163907_06": "Ehn, ehn, ehn... Ehn-ne-ne-ne! (Uh, am I even allowed to tell you that? The team leader never said I could... Um... anyway... Please stay back!)", "Activity_Chat_ActivityDetectiveV3_601163907_Name_01": "Little Patrol Bangboo", "Activity_Chat_ActivityScaryNight_31500001_02": "Enter Spooky Funhouse Tales", "Activity_Chat_ActivityScaryNight_31500001_03": "Hold up, I've got other stuff to deal with...", "Activity_Chat_ActivityScaryNight_31500001_Name_01": "Non-Black Screen", "Activity_Chat_ActivityScaryNight_31500101_05": "I'm a staff member at the HIA Club for the Night of Supernatural Tricks event. I've taken the liberty of dropping by to invite you to try out our brand-new VR game, Spooky Funhouse Tales.", "Activity_Chat_ActivityScaryNight_31500101_07": "The Night of Supernatural Tricks?", "Activity_Chat_ActivityScaryNight_31500101_08": "The Spooky Funhouse Tales?", "Activity_Chat_ActivityScaryNight_31500101_19": "Having you along would be ideal, of course, but... I might have to ask you to wait a little while, Belle. The Night of Supernatural Tricks is all the rage right now, and quite a few people in the city have started taking an interest in horror and thriller films.", "Activity_Chat_ActivityScaryNight_31500101_31": "With me around, you don't have to worry, Wise! But... as exciting as it would be to help you take on the Funhouse, I can't exactly pass up the Night of Supernatural Tricks at the video store. You'll support me on this one, right?", "Activity_Chat_ActivityScaryNight_31500104_05": "Before we get back to the game, let me quickly show you what else the player terminal can do. On the check-in screen, players can review all the scare plans they've used in the Funhouse, giving them a better idea of how to approach their next run.", "Activity_Chat_ActivityScaryNight_31500104_06": "You can also check out the Style Recommendations compiled by the HIA Club on your player terminal. If you ever get stuck, give one a try!", "Activity_Chat_ActivityScaryNight_31500106_06": "In this mode, you'll need to build up higher Fright to take down your enemies~", "Activity_Chat_ActivityScaryNight_31500109_06": "You tell Yuzuha about the video store's \"business secret\" of capitalizing on the buzz around the Night of Supernatural Tricks.", "Activity_Chat_ActivityScaryNight_31500109_08": "{F#Belle}{M#Wise}, I'll be hanging around Lumina Square throughout the Night of Supernatural Tricks. So if you ever need a partner who's good at stirring up trouble to play Spooky Funhouse Tales with you, don't hesitate to ask!", "Activity_Chat_ActivityScaryNight_31500112_01": "Gender", "Activity_Chat_ActivityScaryNight_31500112_Name_01": "Conditions", "Activity_Chat_ActivityScaryNight_31500114_01": "Gender", "Activity_Chat_ActivityScaryNight_31500114_Name_01": "Conditions", "Activity_Chat_ActivityScaryNight_31500116_Name_01": "Patsy", "Activity_Chat_ActivityScaryNight_31500124_05": "Scare Frenzy is open to players who have cleared all Funhouses, but you can still invite friends to team up. Go for the highest Fright score and become the \"King of Mischief\"!", "Activity_Chat_ActivityScaryNight_31500124_10": "Scare Frenzy is open to players who have cleared all Funhouses, but you can still invite friends to team up. Go for the highest Fright score and become the \"King of Mischief\"!", "Activity_Chat_ActivityScaryNight_31560009_01": "After a little rest at home, {F#Wise}{M#Belle} still seems to be fast asleep... While waiting for {F#him}{M#her} to get their energy back, why not head out and check out the Night of Supernatural Tricks?", "Activity_Chat_ActivityScaryNight_31560010_01": "Lumina Square doesn't get this lively at night very often... I wish they could put on events like the Night of Supernatural Tricks more often.", "Activity_Chat_ActivityScaryNight_31560010_02": "Good evening, Grandma Eve.", "Activity_Chat_ActivityScaryNight_31560010_03": "Oh, it's you, {M#kid}{F#young lady}. Good evening... You don't see a place as lively as Lumina Square every day, huh?", "Activity_Chat_ActivityScaryNight_31560010_04": "Look at that! Even my little newsstand got dressed up with these cute decorations, and I've been seeing quite a few more young folks stopping by to buy newspapers these past few days!", "Activity_Chat_ActivityScaryNight_31560010_05": "Ah, how nice... If I were ten years younger, I'd probably be one of those folks running around and having fun in the streets.", "Activity_Chat_ActivityScaryNight_31560011_01": "I just realized after coming to Lumina Square... Nana's hair accessories are perfect for the Night of Supernatural Tricks!", "Activity_Chat_ActivityScaryNight_31560011_02": "Oh? Then maybe this little Demon... ought to prepare a little surprise for you all~", "Activity_Chat_ActivityScaryNight_31560011_03": "Captain, should we pick up some accessories too...? Then we'd be the Night of Tricks Secret Limited-Edition Forecasters.", "Activity_Chat_ActivityScaryNight_31560011_04": "Sure! Let's all take a group photo together to remember this moment!", "Activity_Chat_Chapter05_30560234_01": "Ready to extract?", "Activity_Chat_Chapter05_30560234_02": "Yes", "Activity_Chat_Chapter05_30560234_03": "No thanks", "Activity_Chat_HackerPlus_601183104_10": "The Fuzzy Wrench offers cleaning, maintenance, and more for Bangboo. We're very popular, and every Bangboo is welcome to stop by!", "Activity_Chat_HackerPlus_601183104_14": "What's up with the little Bangboo?", "Activity_Chat_Ride_35060005_03": "This recipe's something I carefully crafted and polished to perfection — trust me, it's worth the hype~", "Activity_Chat_SummerTideTreasure_601063310_01": "After observing the shark, Sigrid says the sharks she's seen don't look like this one—they're smaller, they don't swim around, and once you reel them in they don't move at all.", "Activity_Chat_SummerTideTreasure_601063502_01": "Mulling over shop strategy", "Activity_Chat_ZKFriendMarket_311960003_06": "Ehn, ehn-ne... (Hold on, you're {M#Wise}{F#Belle}, the special investigator who helped get the research station back online, right? Don't tell me you managed to snag the gig without suffering through the station's Spooky Trial...)", "Activity_Chat_ZKFriendMarket_311960003_20": "Special investigator, I might have to ask you to accompany him... While the old screening regulations no longer apply, completing these Spooky Trials will still be highly beneficial for future Hollow exploration.", "Activity_Chat_ZKFriendMarket_311960007_01": "Ehn-ne-ne! (Trial complete! Here's the gift I promised you. I'm also leaving the leftover Candle Cores from the drained Power Candles with you for now. I'll swing by to pick 'em up later!)", "Activity_Chat_ZKFriendMarket_311960007_05": "Ehn-nah! (Scared of me? Seriously, do I look scary? Ugh, how the heck am I supposed to round up these Candle Cores now...)", "Activity_Chat_ZKFriendMarket_311960011_01": "After submitting the Candle Core, Collectie and D. Ata show up too.", "Activity_Chat_ZKFriendMarket_311960011_02": "Ehn-ne-ne. (Uh... special investigator, did you actually pass that Spooky Trial?)", "Activity_Chat_ZKFriendMarket_311960012_01": "Signing up for this Spooky Trial is strange enough... why do we have to dress like this too? It's seriously giving me the creeps...", "Activity_Chat_ZKFriendMarket_311960012_02": "What do you know? If it's a Spooky Trial, you gotta dress spooky too!", "Activity_Chat_ZKFriendMarket_311960014_01": "There's an active UP investigation event in this area. Activating the beacon will draw enemy targets carrying unformed Mimic Substance. Activate the investigation beacon and face them head-on?", "Activity_Chat_ZKFriendMarket_311960014_02": "(Press the Activate button.)", "Activity_Chat_ZKFriendMarket_311960014_03": "(Pretend you didn't see it.)", "Activity_DetectiveV3Photo_02": "Snap photos of the locations Witnessboo mentioned", "Activity_GalGame_ActivityDetectiveV3_111600004_024": "When Crowe was poisoned, some of the black tea spilled onto the tabletop. That stain is all the proof we need! Once Airspace Patrol tests it, I'm sure they'll find traces of poison.", "Activity_GalGame_ActivityDetectiveV3_111600004_045": "But the crime happened out front! From the trash can out back, you couldn't possibly have seen the front entrance no matter how far you stretched your neck. You heard the commotion, but you didn't witness a thing!", "Activity_GalGame_ActivityDetectiveV3_111600004_059": "When Crowe was poisoned, some of the black tea spilled onto the tabletop. That stain is all the proof we need! Once Airspace Patrol tests it, I'm sure they'll find traces of poison.", "Activity_GalGame_ActivityDetectiveV3_111600004_070": "When Crowe was poisoned, some of the black tea spilled onto the tabletop. That stain is all the proof we need! Once Airspace Patrol tests it, I'm sure they'll find traces of poison.", "Activity_GalGame_ActivityDetectiveV3_111600007_009": "But the crime happened out front! From the trash can out back, you couldn't possibly have seen the front entrance no matter how far you stretched your neck. You heard the commotion, but you didn't witness a thing!", "Activity_GalGame_ActivityDetectiveV3_111600007_022": "When Crowe was poisoned, some of the black tea spilled onto the tabletop. That stain is all the proof we need! Once Airspace Patrol tests it, I'm sure they'll find traces of poison.", "Activity_GalGame_ActivityDetectiveV3_111600008_004": "Hmm... He definitely looks like someone you shouldn't mess with. But he's also the last person I'd suspect to be the murderer.", "Activity_GalGame_ActivityDetectiveV3_111600008_005": "Hmm... He certainly seems intimidating. But without a doubt, he's the least likely person to be the murderer.", "Activity_GalGame_ActivityDetectiveV3_111600008_006": "Quite the crowd for so early in the morning. You're clearly not here for the tea, so... good morning, \"Temporary Detective Assistant.\"", "Activity_GalGame_ActivityDetectiveV3_111600010_001": "Day two of the stakeout. I've more or less mapped out the target's movements.", "Activity_GalGame_ActivityDetectiveV3_111600011_001": "You arrive at Norma's lab and fill her in on the situation.", "Activity_GalGame_ActivityDetectiveV3_111600013_016": "So even the noble Commissioner Severian isn't above a little trickery.", "Activity_GalGame_ActivityDetectiveV3_111600013_019": "Three hours after the incident, 1:00 AM...", "Activity_GalGame_ActivityDetectiveV3_111600020_001": "\"No problem. I'll testify for you!\"", "Activity_GalGame_ActivityDetectiveV3_111600020_002": "\"That voice! No, it can't be!\"", "Activity_GalGame_ActivityDetectiveV3_111600020_003": "Roscaelifer's skies are filled with laughter and surprises, yet a familiar figure rises from the darkness and ashes...", "Activity_GalGame_ActivityScaryNight_10710001_004": "Say hi to them.", "Activity_GalGame_ActivityScaryNight_10710001_027": "And just like Miss Phoenix mentioned earlier— each Trickmobile allows two drivers. If you two would like to pair up, in theory, as long as one of you has gone through all the safety instructions...", "Activity_GalGame_ActivityScaryNight_10710001_030": "Hmm, for a game like this... teaming up with you would definitely make it even more fun! What do you say, Yuzuha? This video store manager here's seen countless horror movies. I won't hold you back!", "Activity_GalGame_ActivityScaryNight_10710001_031": "Hmm, for a game like this... teaming up with you would probably make it even more fun. What do you think, Yuzuha? As a video store manager who's seen countless horror movies, I'm sure I won't hold you back.", "Activity_GalGame_ActivityScaryNight_10710002_008": "I...\n(whispers) I'm sorry...", "Activity_GalGame_ActivityScaryNight_10710002_014": "M—Me? I have to explain? It's kinda hard not to worry about you after seeing you get carried out of the HIA Club on a stretcher...", "Activity_GalGame_ActivityScaryNight_10710002_017": "\"I'll explain for our woozy guest here!\"", "Activity_GalGame_ActivityScaryNight_10710002_017_01": "As the onlookers and the staff exchanged confused looks, a figure squeezed into the commotion, her voice cutting through the noise—", "Activity_GalGame_ActivityScaryNight_10710003_022": "*quietly* Truth is... the first version was so scary it made a lot of our own staff cry during testing... so we had to tone it down to what it is now...", "Activity_GalGame_ActivityScaryNight_10710003_030": "That's not the only reason. Honestly, I could handle it being a little scarier. Ahem. Anyway, if you're ready, shall we get started?", "Activity_GalGame_ActivityScaryNight_10710004_005": "Hey Xiao'Zhao. Wait, were you waiting for us? Sorry... it's been a while since I played something this \"thrilling.\" We got a little carried away.", "Activity_GalGame_ActivityScaryNight_10710005_005": "Phoenix! Welcome back~ So, have you completely fixed the \"issue\"?", "Activity_GalGame_ActivityScaryNight_10710005_006": "Phoenix! Welcome back~ So, have you completely fixed the \"issue\"?", "Activity_GalGame_ActivityScaryNight_10710005_007": "Fixed the issue? It's only been a few days since I last saw you... and you're already saying things I don't understand.", "Activity_GalGame_ActivityScaryNight_10710005_008": "Fixed the issue? It's only been a few days since I last saw you... and you're already saying things I don't understand.", "Activity_GalGame_ActivityScaryNight_10710005_011": "Ah... I see. If Dialyn dragging me through horror movies all night, then Meia sparring with me in virtual combat all morning counts as \"helping me fix the issue\"...", "Activity_GalGame_ActivityScaryNight_10710006_017": "Relaaax, I'm just kidding~ Don't mind me. Besides, if I kept the old look, I'd feel like Meia and Xiao'Zhao were about to drag me back to work any second.", "Activity_GalGame_ActivityScaryNight_10710006_018": "Wait— Meia... is actually here to drag me back to work?!", "Activity_GalGame_ActivityScaryNight_10710006_030": "Well, there you go. You both got what you were curious about. Congrats~", "Activity_GalGame_ActivityScaryNight_10710006_031": "Well, there you go. You both got what you were curious about. Congrats~", "Activity_GalGame_ActivityScaryNight_10710006_037": "...Oh my goodness. Am I still not fully over the virtual experience? Did Meia just say \"get some rest\"?! Are we back in the real world...?", "Activity_OngoingLevel_ActivityDetectiveV3_610116008_01": "{F#(Hobble said we should check the hair salon... Is there any place around here that looks like one...?)}{M#(Let me think, a place around here that looks like a hair salon...)}", "Activity_OngoingLevel_ActivityDetectiveV3_610116010_01": "{F#(It's Hobble. Looks like he managed to find one wearing a black hat.)}{M#(It's Hobble. Looks like he managed to find one wearing a black hat.)}", "Activity_OngoingLevel_ActivityDetectiveV3_610116032_01": "Any interested citizens may prepare an umbrella with a Bangboo design in advance.", "Activity_OngoingLevel_ActivityDetectiveV3_610116033_01": "{F#Control override complete. Let's find our target!}{M#Control override complete. Let's find our target!}", "Activity_OngoingLevel_ActivityDetectiveV3_610116040_02": "{F#It stopped right next to the gentleman!}{M#It stopped right next to the gentleman!}", "Activity_OngoingLevel_SummerTideTreasure_610106030_06": "$$$Mr. Promise-Maker$$$, you've been making quite a number of promises to me lately...", "Activity_OngoingLevel_SummerTideTreasure_610106032_06": "Let's clear the area first, then we'll grab the firewood.", "Activity_chat_TeamCombet_6004701_name_01": "Mission Entry NPC", "AdventureGuid_BondDesc_3302001": "The first crew in the guild willing to head out together.", "AdventureGuid_BondDesc_3302002": "The longer the sign hangs, the more reliable the folks who show up.", "AdventureGuid_BondDesc_3302003": "Gathered Agents of different Attributes in the roster.", "AdventureGuid_BondDesc_3302004": "A burst setup for when your Squad Configuration has enough Attack and Anomaly Agents.", "AdventureGuid_BondDesc_3302005": "A lineup built to break high-toughness enemies.", "AdventureGuid_BondDesc_3302006": "A formation where everyone covers for each other during swap relays.", "AdventureGuid_BondEffectDesc_33020011": "Roster Size >=6: The whole squad's Base Proficiency Correction +3%", "AdventureGuid_BondEffectDesc_33020012": "Roster Size >= 9: The whole squad's Base Training Level bonus +6%", "AdventureGuid_BondEffectDesc_33020021": "Roster Size >=9: Commission settlement rating time relaxed by 3%", "AdventureGuid_BondEffectDesc_33020022": "Roster Size >= 12: Commission settlement rating time relaxed by 6%", "AdventureGuid_BondEffectDesc_33020031": "4+ different Attributes in Roster: +10 starting Heat", "AdventureGuid_BondEffectDesc_33020032": "5+ different attributes in the roster: +20 Heat at the start", "AdventureGuid_BondEffectDesc_33020041": "Current squad has 2 or more Attack/Anomaly Agents: DMG increased by 5% during Overheat.", "AdventureGuid_BondEffectDesc_33020042": "Current squad has 3 or more Attack/Anomaly Agents: DMG increased by 10% during Overheat.", "AdventureGuid_BondEffectDesc_33020051": "Current Squad Configuration has >=2 Stun: Daze accumulation efficiency increased by 8% during Overheat", "AdventureGuid_BondEffectDesc_33020052": "Current Squad Configuration has 3 or more Stun characters: Daze accumulation efficiency increased by 15% during Overheat.", "AdventureGuid_BondEffectDesc_33020061": "Current Squad Configuration Support >= 1: Gain Anti-Interrupt for 3s after a Quick Assist.", "AdventureGuid_BondEffectDesc_33020062": "Support in current Squad Configuration >= 2: Restores an additional 5% Health within 3s after a Quick Assist swap.", "AdventureGuid_BondName_3302001": "Adventure Squad", "AdventureGuid_BondName_3302002": "Reliable Guild", "AdventureGuid_BondName_3302003": "All Elements Ready", "AdventureGuid_BondName_3302004": "Breach with Firepower", "AdventureGuid_BondName_3302005": "Formation Breaker Specialist", "AdventureGuid_BondName_3302006": "Battlefield Support", "AdventureGuid_ChapterDesc_1": "Your first commission from the Adventurers' Guild — starting with odd jobs around the village.", "AdventureGuid_ChapterDesc_2": "Stream escort commissions call for a wider roster and smoother relay work.", "AdventureGuid_ChapterDesc_3": "Jungle Raid: enemies are starting to swarm in packs.", "AdventureGuid_ChapterDesc_4": "Demon Lord's Castle Showdown — the ultimate test of your guild roster.", "AdventureGuid_ChapterName_1": "Act One: Sunny Village", "AdventureGuid_ChapterName_2": "Act II: Twilight Rock Valley", "AdventureGuid_ChapterName_3": "Act III: Midnight Thicket", "AdventureGuid_ChapterName_4": "Act IV: Inside the Demon Lord's Castle", "AdventureGuid_RankDesc_1": "The guild just put up its sign — only a few familiar faces around.", "AdventureGuid_RankDesc_2": "A guild that's starting to get people showing up with commissions by name.", "AdventureGuid_RankDesc_3": "A guild that's already made a name for itself in the surrounding towns.", "AdventureGuid_RankDesc_4": "A guild qualified to take on the Demon Lord's Castle commission.", "AdventureGuid_RankGainDesc_1": "Unlock the initial 4 trial Agents", "AdventureGuid_RankGainDesc_2": "Advanced Tier trial Agent signings now open, first batch of rare Bonds available to buy", "AdventureGuid_RankGainDesc_3": "Unlocks Elite Profile trial Agent signings, plus more rare Bonds available to buy", "AdventureGuid_RankGainDesc_4": "Ace Files now offers trial Agent signings, and more rare bonds are available to buy", "AdventureGuid_RankName_1": "Rookie Guild", "AdventureGuid_RankName_2": "Reliable Guild", "AdventureGuid_RankName_3": "Veteran Guild", "AdventureGuid_RankName_4": "Hunters Guild", "AffixDesc_43220011": "This is the effect of Veil Lv.1", "AffixDesc_43220012": "This is the effect of Veil Lv.2", "AffixName_43220011": "Curtain", "AffixName_43220012": "Curtain", "AntiSpoilerConDesc_Monster_HollowVenger": "Complete Chapter 4, Season 3 of the Main Story to unlock", "AntiSpoilerName_Monster_HollowVenger": "Blasphemer", "AvatarSkin_Aria_Desc_002": "Angels Rule #2: No matter what forms her projections take, the energetic idol's smile must never change!", "AvatarSkin_Aria_Name_002": "Aria: Cuteness Loading", "AvatarSkin_NangongYu_Desc_002": "Angels Rule #1: The octopus squad leader must lead by example! Embrace the pink, embrace the summer!", "AvatarSkin_NangongYu_Name_002": "Nangong Yu: Heartfelt Support", "AvatarSkin_Summer_Desc_002": "Angels Rule #3: Please put on your wings before heading out. The angels' journey could begin at any moment!", "AvatarSkin_Summer_Name_002": "Sunna: Delusions in Business", "Avatar_Female_Size02_Pheony_En": "Phoenix", "Avatar_Female_Size02_Pheony_FullName": "Phoenix Reffaella", "Avatar_Female_Size02_Pheony_Piece": "Agent Focus: Phoenix", "Avatar_Male_Size03_Severian_En": "Severian", "Avatar_Male_Size03_Severian_En_FullName": "Severian", "Avatar_Male_Size03_Severian_FullName": "Severian Lowell", "Avatar_Male_Size03_Severian_Piece": "Agent Focus: Severian", "Avatar_Severian_EnhanceControl_Buff_Des": "Severian's next Basic Attack: Swift Edge will be upgraded to Basic Attack: Raging Whirlwind.", "Avatar_Severian_EnhanceControl_Buff_Title": "Raging Whirlwind", "Avatar_Severian_MathSkill_Buff_01_Des": "When Severian enters combat or is switched in, his ATK increases by {Ability:{AbilityName: Severian_Talent_03,\u00A0AbilitySpecials: AS_TimedAttackUpRatio,100,2}}% for {Ability:{AbilityName: Severian_Talent_03,\u00A0AbilitySpecials:AS_TimedAttackUpDuration,1,2}}s.", "Avatar_Severian_MathSkill_Buff_01_Title": "Between Light and Shadow", "BKItem_4300001_Name": "Zenkov-Material-Currency1", "BKItem_4300101_Name": "Zenkov-Material-B-Wood", "BKItem_4300121_Name": "Zenkov-Material-A-Wood", "BKItem_4300151_Name": "Zenkov-Material-S-Wood", "BKItem_4300201_Name": "Zenkov-Materials-B-Stone", "BKItem_4300221_Name": "Zenkov-Material-A-Stone", "BKItem_4300251_Name": "Zenkov-Material-S-Stone", "BKItem_4300301_Name": "Zenkov-Material-B-Metal", "BKItem_4300321_Name": "Zenkov-Material-A-Metal", "BKItem_4300351_Name": "Zenkov-Material-S-Metal", "BKItem_4300401_Name": "Zenkov-Material-B-Fabric", "BKItem_4300421_Name": "Zenkov-Material-A-Fabric", "BKItem_4300451_Name": "Zenkov-Material-S-Fabric", "BKItem_4301301_Name": "Zenkov-Monster Material-B-1", "BKItem_4301302_Name": "Zenkov-Monster Allrounder-B-2", "BKItem_4301303_Name": "Zenkov-Monster Universal Material-B-3", "BKItem_4301311_Name": "Zenkov-Monster Material-A-1", "BKItem_4301312_Name": "Zenkov-Monster Generalist-A-2", "BKItem_4301313_Name": "Zenkov-Monster Pass Material-A-3", "BKItem_4301401_Name": "Zenkov-BOSS-Special Material-A-1", "BKItem_4301402_Name": "Zenkov-BOSS Special Material-A-2", "BKItem_4301430_Name": "Zenkov-BOSS-Special Material-S-1", "BKItem_4301432_Name": "Zenkov-BOSS-Exclusive Material-S-2", "BKItem_4311001_Name": "Zenkov-Consumable-Blood Potion-B", "BKItem_4311002_Name": "Zenkov-Consumable-Blood Potion-A", "BKItem_4311003_Name": "Zenkov-Consumable-Blood Potion-S", "BKItem_4311011_Name": "Zenkov-Consumable-Corruption Potion-B", "BKItem_4311022_Name": "Zenkov-Consumable-Corruption Potion-A", "BKItem_4311033_Name": "Zenkov-Consumable-Corruption Potion-S", "BKItem_4311201_Name": "Zenkov-EXP Book-C", "BKItem_4311202_Name": "Zenkov-EXP Book-B", "BKItem_4311203_Name": "Zenkov-EXP Book-A", "BKItem_4312001_Name": "Zenkov-Consumable-Bomb-1", "BKItem_4320103_Name": "Zenkov-Character Equipment-General B-1", "BKItem_4320104_Name": "Zenkov-Character Equipment-General B-2", "BKItem_4320105_Name": "Zenkov-Character Equipment-Attack A-1", "BKItem_4320106_Name": "Zenkov-Character Equipment-Stun A-1", "BKItem_4320107_Name": "Zenkov-Character Equipment-Anomaly A-1", "BKItem_4320108_Name": "Zenkov-Character Equipment-Support A-1", "BKItem_4320109_Name": "Zenkov-Character Equipment-Rupture A-1", "BKItem_4320110_Name": "Zenkov-Character Equipment-Defense A-1", "BKItem_4320201_Name": "Zenkov-Character Equipment-Character 1-1", "BKItem_4320301_Name": "Zenkov-Character Equipment-Character 2-1", "BKItem_4331001_Name": "Zenkov-Team Equipment-Anti-Corruption Serum-1", "BKItem_4332001_Name": "Zenkov-Team Equipment-Armor-1", "BKItem_4333001_Name": "Zenkov-Team Equipment-Inventory-1", "BKItem_4334001_Name": "Zenkov-Team Equipment-Youkai Skill-1", "BKItem_4340101_Name": "Zenkov-Jewelry B-No skill-1", "BKItem_4340201_Name": "Zenkov-Jewelry A-Skill 1-1", "BKItem_4340202_Name": "Zenkov-Jewelry A-Skill 1-2", "BKItem_4340301_Name": "Zenkov-Jewelry S-Skill 1-1", "BKItem_4340401_Name": "Zenkov-Jewelry S-Skill 2-1", "BMW_CharacterDesc_39": "A senior commissioner from the Public Security, representing the city administration in Roscaelifer.", "BMW_CharacterDesc_40": "One of the Sunbringers and the Administrative Director of the Administrative Affairs Department.", "BMW_CharacterKeyDesc_300102": "Carinus has served in Roscaelifer longer than all three current Sunbringers combined. He was the mole working in league with High Ambitions Corp. — though by the end, he was nothing more than a discarded pawn. By the time he realized High Ambitions Corp. had set its sights on the Karma Core, it was already too late. The irony? Everything he did was out of loyalty to the Sunbringer — yet there's no question it was a betrayal of Roscaelifer.", "BMW_CharacterKeyDesc_312603": "The power of Genesis Reconstruction is something else — even Lindverne, who admits she's still getting the hang of it, managed to conjure up a full mech on the spot just from a description, like pure magic. Thanks to that mech, we made it through Quietude Isle and back to Booastrum. Along the way, Lindverne had no shortage of questions for Eldreda — about Eldreda's whereabouts, the origins of Roscaelifer, the secrets hidden at the top of the Airspace Control Tower. Following her lead, we found ourselves face to face with the deepest secrets of Roscaelifer...", "BMW_CharacterKeyDesc_313302": "Truvia has also mastered the power of Etheric Other — and the singularity leakages that appeared in Roscaelifer before? Most likely her doing. She seems to have a deep obsession with artificial Enchainers, which is why she set her sights on Sunbringer's Karma Core. I need to face facts — she's not the Truvia I remember. She's not some puppet of Mosseint and Youkai. She's already crossed the point of no return. She is my enemy.", "BMW_CharacterKeyDesc_313403": "Claret received Eldreda's commission early on — to research the artificial Karma Core and help Eldreda find a way to keep the Sunbringers alive even after losing their Karma Cores. Starting from there, we came to understand that the problems Eldreda faced were far more serious than we'd anticipated... After the Hive Lord Hollow spun out of control, we were forced to return to Vyrium. Looks like we'll be crashing at Claret's place for a while longer — at least until we reclaim the skies...", "BMW_CharacterKeyDesc_323602": "Youkai has basically taken control of every electronic device in Booastrum — every move we make, it's watching. Youkai keeps popping up in front of us like some clown on a stage, over and over, deliberately trying to pull our focus onto itself... Is that just to hide its real agenda? Or is there someone else pulling the strings behind Youkai — a puppet master who hasn't stepped into the spotlight yet?", "BMW_CharacterKeyDesc_323702": "A frail constitution and a laid-back, joke-cracking personality... Who would've thought that Phoenix would turn out to be a Judge of Krampus — and one of the best at that? Phoenix's physique is something else entirely; simply put, she's \"undying\" — even if she actually dies, she comes back to life, and it seems like she only unleashes her full combat power after resurrection... Gotta say, every last one of the Krampus crew is a serious force to be reckoned with.", "BMW_CharacterKeyDesc_3339": "After Velina swiftly relayed news of the unrest in Roscaelifer, New Eridu City Hall wasted no time responding. Severian was dispatched as the city administration's representative and vanguard to Roscaelifer. Once we linked up with him at Quietude Isle, he made it clear just how no-nonsense and razor-sharp he is as a commissioner. Having a solid, reliable backup like him laser-focused on handling trouble — that's the kind of thing that puts your mind at ease.", "BMW_CharacterKeyDesc_3340": "Several months ago, Eldreda — who had been investigating the frequent inaccuracies in Rosetta Data — pushed open the hidden door of the Airspace Control Tower and uncovered the truth behind the Hive Lord Hollow and the original Sunbringer. With the original Sunbringer's power fully consumed, Eldreda made a choice mirroring that of the original Sunbringer: using the Karma Core as a conduit, she burned through herself to keep the Rosetta Data running, while simultaneously placing a commission with Flint Workshop to develop an artificial Karma Core as a last resort.", "BMW_CharacterKeyHelpDesc_3234": "Unlocked via main story \"Their Secret Histories\"", "BMW_CharacterKeyHelpDesc_3301": "Unlocks via main story \"Journey to the Sky\"", "BMW_CharacterKeyHelpDesc_3333": "Unlocks via main story \"Journey to the Sky\"", "BMW_CharacterKeyHelpDesc_3336": "Unlocks via main story \"Journey to the Sky\"", "BMW_CharacterKeyHelpDesc_3337": "Unlocks via main story \"Journey to the Sky\"", "BMW_CharacterKeyHelpDesc_39": "Unlocked via main story \"Journey to the Sky\"", "BMW_CharacterKeyHelpDesc_40": "Unlocked via main story \"Journey to the Sky\"", "BMW_CharacterName_39": "Severian", "BMW_CharacterName_40": "Eldreda Sunbringer", "BMW_CharacterUnlockDesc_312603": "Unlocks via main story \"Journey to the Sky\"", "BMW_CharacterUnlockDesc_313403": "Unlocks via main story \"Journey to the Sky\"", "BMW_CharacterUnlockDesc_39": "Unlocked via main story \"Journey to the Sky\"", "BMW_CharacterUnlockDesc_40": "Unlocked via main story \"Journey to the Sky\"", "BMW_CharacterUnlockName_39": "Severian", "BMW_CharacterUnlockName_40": "Eldreda Sunbringer", "BMW_EventContent_3354": "When buying intelligence at Spyboo's info shack, whatever you do — do not buy the premium add-ons! Do not buy the premium add-ons! Do not buy the premium add-ons! They're insanely overpriced, and you get basically nothing. The worst part? They don't even give you a receipt, so you can't report them!", "BMW_EventContent_3355": "Recently, a well-known Bangboo researcher published a paper on \"extremely rare, ancient, and untraceable anomalous information terminals.\" Any interested Bangboo can DM me for the original paper files.", "BMW_EventLockContentKey_3354": "Collect the Torn Picture Book Page in the Quietude Isle", "BMW_EventLockContentKey_3355": "Collect the Torn Picture Book Page at the Airspace Control Tower", "BMW_EventLockNameKey_3354": "Pitfall Stomper Pro", "BMW_EventLockNameKey_3355": "Sense Academic Journal", "BMW_EventNameKey_3354": "Intelligence Broker's Consumerism Trap", "BMW_EventNameKey_3355": "Rising Star of Academia", "BMW_NetChatAnwserKey_325401": "So... who exactly is Spyboo?", "BMW_NetChatAnwserKey_325402": "An intel broker with a guide service on the side? Now that's something you won't find anywhere else!", "BMW_NetChatAnwserKey_325403": "Whoa, it even gives directions? Didn't expect this Spyboo Intelligence Shack to actually be pretty decent!", "BMW_NetChatAnwserKey_325404": "What's with the product placement?!", "BMW_NetChatAnwserKey_325501": "Extremely rare? So what's the research value in that?", "BMW_NetChatAnwserKey_325502": "Ancient, huh? So where do you even find references for that?", "BMW_NetChatAnwserKey_325503": "Unknown origin? So is this thing even real?", "BMW_NetChatAnwserKey_325504": "There aren't many research topics left for Bangboo — might as well go niche. Just keep it on the right side of weird.", "BMW_NetChatAnwserKey_325505": "And this doesn't count as totally weird?", "BMW_NetChatNameKey_335401": "IaintnotMysterious", "BMW_NetChatNameKey_335402": "ImMysterious", "BMW_NetChatNameKey_335403": "IMysterious Too", "BMW_NetChatNameKey_335404": "Stiff", "BMW_NetChatNameKey_335501": "Public Proposition", "BMW_NetChatNameKey_335502": "Modern Bangboo", "BMW_NetChatNameKey_335503": "Skeptical Boo", "BMW_NetChatNameKey_335504": "StrongAcademicVibes", "BMW_NetChatNameKey_335505": "Mind_Blowing", "BangbooPiece_Name_54024": "\"Charley\" Core", "BangbooPiece_Name_57001": "\"Eous\" Core", "Bangboo_Name_54024": "Charley", "Bangboo_Name_57001": "Eous", "Bangboo_Name_en_54024": "Charley", "Bangboo_Name_en_57001": "Eous", "BigSceneMapDes_410010204": "Airspace Control Tower\nThe absolute core of all Roscaelifer, the birthplace of Rosetta Data, harboring countless classified secrets — and now, the deepest secret concealed at the tower's peak has finally come time to be revealed.", "BigSceneMapDes_410010205": "Quietude Isle\nA small sky island located near Roscaelifer. Once used as a port for transporting and storing supplies, it was gradually abandoned for various reasons. A few months ago, reconstruction efforts were set in motion under the push of the Administrative Affairs Department — and before anyone noticed, it had quietly become a stronghold seized by High Ambitions Corp.", "BigSceneMapName_410010204": "Airspace Control Tower", "BigSceneMapName_410010205": "Quietude Isle", "BigSceneStage_QuietudeIsle_Teleport01": "Airship Prep Area", "BigSceneStage_QuietudeIsle_Teleport02": "Airport Logistics Area", "BigSceneStage_QuietudeIsle_Teleport03": "Small Loading Area", "BigSceneStage_QuietudeIsle_Teleport04": "Large Loading Area", "BigSceneStage_QuietudeIsle_Teleport05": "Central Airship Station", "BigScene_DataCenter_MainTower_AreaName": "[Restricted Area] Airspace Control Tower", "BigScene_MainTower": "[Restricted Area] Airspace Control Tower", "Bigscene_Viewpoint_Airport_part1": "Dimensional Astrolabe", "Bigscene_Viewpoint_Airport_part2": "Dimensional Astrolabe", "BossBattle_QuestDesc_12252012": "The target of this hunt is an Enchainer larva proficient with swords and great hammers. It can instantly reposition through fissures to launch unpredictable close-range surprise attacks.\n· During the operation, [Armorer], [Duel], and [Anomaly: Infliction] Resonia can be obtained.", "BossBattle_QuestDesc_12253109": "[Sweeper] Test Stage\n[Special Note] This is a special test stage and only a temporary entry point.\n Weakness: Ether, Electric\n Resistance: Fire", "BossBattle_QuestDesc_12253116": "Remielle Demo Entrance", "BossBattle_QuestDesc_12253117": "【Stasis Mutant】Test Stage\n【Special Note】This is a special test stage and serves as a temporary entrance only\n Weakness: None\n Resistance: None", "BossBattle_QuestDesc_12253118": "【Special Girtablullu】Test Stage\n【Special Note】This stage is a special test stage and serves only as a temporary entrance\nWeakness: None\nResistance: None", "BossBattle_QuestDesc_12253119": "【All-New Humanoid Boss】Test Stage\n【Special Note】This is a special test stage and is only a temporary entrance\nWeakness: None\nResistance: None", "BossBattle_QuestDesc_12253124": "【All-New Humanoid BOSS】Test Stage\n【Special Note】This is a special test stage and only a temporary entrance\nWeakness: Fire\nResistance: Ice, Ether", "BossBattle_QuestDesc_12253125": "[Special Stasis-Shift Beast] Test Stage\n[Special Note] This stage is a special test stage and is only a temporary entrance\nWeakness: None\nResistance: None", "BossBattle_QuestName_12253109": "【Sweeper】Test Stage", "BossBattle_QuestName_12253116": "Remielle Demo Entrance", "BossBattle_QuestName_12253117": "Chapter Boss - Stasis Aberrant", "BossBattle_QuestName_12253118": "Chapter Boss - Special Girtablullu", "BossBattle_QuestName_12253119": "Chapter Boss - All-New Humanoid Boss", "BossBattle_QuestName_12253124": "BOSS \"Etheric Other\" Trivia", "BossBattle_QuestName_12253125": "BOSS Special Stasis-Mutated Beast", "BossChalenge_ExtraPoint_Condition47": "Chain Parry", "BossChalenge_ExtraPoint_Condition48": "Mechanic Parry", "BossChallengeTips005": "Previous namecard applied when this one expires.", "BranchRelic_13503310_briefdes": "Basic Attack: Raging Whirlwind DMG increases. During the first three stages of Basic Attack: Swift Edge, press at the moment you're about to take an enemy attack to immediately interrupt the current action and trigger Basic Attack: Raging Whirlwind. This effect can trigger at most once per stage across the first three stages of Basic Attack: Swift Edge.", "BranchRelic_13503310_des": "Basic Attack: Raging Whirlwind DMG increases by 60%. During the first three stages of Basic Attack: Swift Edge, press at the moment you're about to take an enemy attack to immediately interrupt the current action and trigger Basic Attack: Raging Whirlwind. This effect can trigger at most once per stage across the first three stages of Basic Attack: Swift Edge.", "BranchRelic_13503310_name": "[Severian] Bury the Wicked", "BranchRelic_13503311_briefdes": "After using Basic Attack: Raging Whirlwind, ATK increases. This effect can stack.", "BranchRelic_13503311_des": "After using Basic Attack: Raging Whirlwind, ATK increases by 12%. This effect can stack up to 2 times, with each stack lasting 20s.", "BranchRelic_13503311_name": "[Severian] Bury the Wicked", "BranchRelic_13503312_briefdes": "After using Basic Attack: Raging Whirlwind, recover Energy.", "BranchRelic_13503312_des": "After using Basic Attack: Raging Whirlwind, recover 6 Energy.", "BranchRelic_13503312_name": "[Severian] Bury the Wicked", "BranchRelic_13503320_briefdes": "Every time other squad members consume 1 Energy or Adrenaline, Severian recovers Flow.", "BranchRelic_13503320_des": "Every time other squad members consume 1 Energy or Adrenaline, Severian recovers 0.4 Flow.", "BranchRelic_13503320_name": "[Severian] The Heavenly Net", "BranchRelic_13503321_briefdes": "Basic Attack: Azure Wind's Shadowhunt DMG increases.", "BranchRelic_13503321_des": "Basic Attack: Azure Wind's Shadowhunt DMG increases by 50%.", "BranchRelic_13503321_name": "[Severian] The Heavenly Net", "BranchRelic_13503322_briefdes": "Upon switching in, ignores a certain amount of the target's Wind RES for a period of time.", "BranchRelic_13503322_des": "Upon switching in, ignores 25% of the target's Wind RES. This effect lasts 12s.", "BranchRelic_13503322_name": "[Severian] The Heavenly Net", "BranchRelic_13503330_briefdes": "EX Special Attack: Swiftwind Rupture Energy Cost decreases and DMG increases.", "BranchRelic_13503330_des": "EX Special Attack: Swiftwind Rupture Energy Cost reduces to 35, Energy Cost when fully charged reduces to 35, and DMG increases by 40%.", "BranchRelic_13503330_name": "[Severian] Absolute Directive", "BranchRelic_13503331_briefdes": "After using EX Special Attack: Swiftwind Rupture, own CRIT DMG increases.", "BranchRelic_13503331_des": "After using EX Special Attack: Swiftwind Rupture, own CRIT DMG increases by 60% for 20s. Repeated triggers reset the duration.", "BranchRelic_13503331_name": "[Severian] Absolute Directive", "BranchRelic_13503332_briefdes": "After EX Special Attack: Swiftwind Rupture hits an enemy, it reduces their DEF.", "BranchRelic_13503332_des": "After EX Special Attack: Swiftwind Rupture hits an enemy, it reduces their DEF by 24% for 20s. Repeated triggers reset the duration.", "BranchRelic_13503332_name": "[Severian] Absolute Directive", "BranchRelic_13503410_briefdes": "When a teammate triggers an Anomaly, recovers Pyre and increases Basic Attack DMG.", "BranchRelic_13503410_des": "When other squad members inflict an Attribute Anomaly on an enemy, Phoenix recovers 15 Pyre. This effect can trigger at most once every 5s. Phoenix's Basic Attack DMG increases by 45%.", "BranchRelic_13503410_name": "[Phoenix] Fate's Judgment", "BranchRelic_13503411_briefdes": "Increases Basic Attack DMG, and Abloom ignores a portion of the enemy's RES.", "BranchRelic_13503411_des": "Phoenix's Basic Attack DMG increases by an additional 30%, and Abloom additionally ignores 30% of the target's All-Attribute RES.", "BranchRelic_13503411_name": "[Phoenix] Fate's Judgment", "BranchRelic_13503412_briefdes": "When a teammate's attack causes Anomaly Buildup, Phoenix can also recover Pyre.", "BranchRelic_13503412_des": "When other squad members accumulate Anomaly Buildup on enemies, Phoenix also recovers Pyre. The amount recovered is the same as the Base effect, and this effect shares a trigger cooldown with the Base effect.", "BranchRelic_13503412_name": "[Phoenix] Fate's Judgment", "BranchRelic_13503420_briefdes": "Each hit of Combustion Attack adds a stack, increasing the whole squad's Anomaly DMG.", "BranchRelic_13503420_des": "When Phoenix's Combustion Attack hits an enemy, she gains 1 stack of a buff. This effect can trigger at most once every 2s, can stack up to 3 times, and lasts 20s. Repeated triggers reset the duration. Each stack of the buff increases the whole squad's Anomaly DMG by 10%.", "BranchRelic_13503420_name": "[Phoenix] Weightless Skies", "BranchRelic_13503421_briefdes": "After triggering a Clash using Special Attack: Fire Sweep or EX Special Attack, additionally triggers Abloom once.", "BranchRelic_13503421_des": "When Phoenix triggers a Perfect Block effect using Special Attack: Fire Sweep or an EX Special Attack, if the enemy is in an Anomaly state, an additional Abloom is triggered with a 300% multiplier.", "BranchRelic_13503421_name": "[Phoenix] Weightless Skies", "BranchRelic_13503422_briefdes": "Increases the maximum number of stacks.", "BranchRelic_13503422_des": "Increases the maximum number of buff stacks to 6.", "BranchRelic_13503422_name": "[Phoenix] Weightless Skies", "BranchRelic_13503430_briefdes": "When Phoenix triggers Rebirth or Soul-Searching Blaze, she receives additional healing. When using EX Special Attack: Blazing Slash, she gains Decibels and increases the whole squad's Anomaly Proficiency.", "BranchRelic_13503430_des": "When Phoenix triggers Rebirth or uses Soul-Searching Blaze, she additionally restores HP equal to 20% of her Max HP. When using EX Special Attack: Blazing Slash, she gains 300 Decibels and increases the Anomaly Proficiency of all Agents in the squad by 60 points for 20s.", "BranchRelic_13503430_name": "[Phoenix] Defying Death", "BranchRelic_13503431_briefdes": "When launching EX Special Attack: Blazing Slash, the whole squad ignores a portion of the target's DEF.", "BranchRelic_13503431_des": "When Phoenix uses EX Special Attack: Blazing Slash, the whole squad ignores 24% of the target's DEF for the same duration as the base effect.", "BranchRelic_13503431_name": "[Phoenix] Defying Death", "BranchRelic_13503432_briefdes": "Increases Anomaly Buildup Rate when the character's HP changes significantly in a single instance.", "BranchRelic_13503432_des": "When Phoenix's HP changes by over 50% of her Max HP in a single instance, her Anomaly Buildup Rate increases by 50% for 60s.", "BranchRelic_13503432_name": "[Phoenix] Defying Death", "BriefName_Monster_EvolvedGuardianBoss": "Special Offensive - Guardian MK II", "BriefName_Monster_EvolvedTepes": "Metamorphosed - Tepes", "BriefName_Monster_GirReborn_HC": "Integrated - Stagnant Aberrant", "BriefName_Monster_Hayyot_HC": "Integrated - Haytor", "BriefName_Monster_HereticJester_HC": "Integrated - Heretic Jester", "BriefName_Monster_HollowVenger": "Etheric Other - Truvia", "C330_EP010_020": "...Looks like it's not quite time to rest yet~", "C330_EP030B_010": "Truvia...", "C330_EP030B_015": "Don't act like we're here to catch up!", "C330_EP030B_025": "And look at what you've done!", "C330_EP030G_010": "Truvia...", "C330_EP030G_015": "Don't act like we're here to catch up!", "C330_EP030G_025": "And look at what you've done!", "C330_EP030_065": "Of course we have to meet on the same terms...", "C330_EP030_080": "To another world!", "C330_EP040_055": "Kinda hard to kill", "C330_EP040_065": "I have reached my verdict—", "C330_EP040_070": "I sentence you to burn in hellfire", "C330_EP050B_050": "It should've...", "C330_EP050B_060": "Helios's...", "C330_EP050B_080": "Is mine now", "C330_EP050B_110": "That shot worked!", "C330_EP050B_140": "Hold on...", "C330_EP050B_150": "Looks like it's all thanks to Wise", "C330_EP050B_180": "Truvia", "C330_EP050B_190": "It all ends here", "C330_EP050B_220": "Wise", "C330_EP050B_280": "Phoenix!", "C330_EP050G_050": "Then it should've...", "C330_EP050G_060": "Helios's...", "C330_EP050G_080": "Is mine now", "C330_EP050G_110": "That shot worked!", "C330_EP050G_140": "Hold on...", "C330_EP050G_150": "Looks like it's all thanks to Belle", "C330_EP050G_180": "It all ends here...", "C330_EP050G_190": "Truvia!", "C330_EP050G_220": "Belle", "C330_EP050G_280": "Phoenix!", "C330_EP050_020": "Truvia...", "C330_EP050_087": "It can't be...that simple...", "C330_EP050_160": "I lost control...?", "C330_EP050_170": "Damn it...", "C330_EP050_200": "Yes...", "C330_EP050_210": "It ends here", "C330_EP050_230": "Let's settle this...", "C330_EP050_250": "In the new world", "C330_EP050_260": "And just when I was...", "C330_EP050_270": "Getting... warmed up...", "C330_EP060B_055": "Where am I...?", "C330_EP060G_055": "Where am I...?", "C330_EP060_015": "And see what happens, hm?", "C330_EP060_025": "Stop glaring at me like that...", "C330_EP060_060": "It's good to meet you", "CallingCard_3300022_des": "A commemorative namecard for the New Eridu City Fund: Growth Plan.", "CallingCard_3300022_name": "Horror Tale: Childhood Edition", "CallingCard_3300022_story": "\"We're the fearsome 'Vampire' and 'Werewolf'! Tonight, we're bringing the scares to everyone!\"\n\"Ehn-na en-nah! (To everyone!)\"\n\n\"Hang on, Belle... In all those legends, vampires and werewolves aren't supposed to team up, right?\"\n\"...Oh, right. Eh, it's fine! Maybe the line's a little inaccurate, but we'll always stick together!\"", "CallingCard_3301033_des": "2026 Zenless Zone Zero FES commemorative namecard.", "CallingCard_3301033_name": "Boo-tiful Dreams Carnival", "CallingCard_3301033_story": "A festival guide who doesn't want to be a shining singing star isn't a good photographer! Welcome to \"Boo-tiful Dreams Carnival\" — let's join hands, play music in the clouds, and fill Ridu with song! All worries, anxiety, and sadness are strictly prohibited here! Please leave them at the deposit counter with our staff Bangboo!", "CallingCard_3301034_des": "Obtained from Hoyoverse Top Up Center points exchange.", "CallingCard_3301034_name": "\"We've Everything You Need!\"", "CallingCard_3301034_story": "\"Nhe-nhu en! (We've got a huge selection, so whatever you need, we've got you covered!)\"\n\"Ehn-nha...? Neh-en-ne! (Inter-Knot commissions...? Oh, no, no! I'm not talking about that!)\"\n\nAfter a wary glance around, \"Ask\" deftly produces...\n\"Ehn-nhu na-en! (Welcome to our selection of special hardware components and custom-made toys! I told you, we can handle any request~)\"", "CardDesc_30056": "A rebel that sheds its old shell in the gloom, emerging anew amidst corruption, forsaking the body that once sank into depravity. Under the long-lasting distortion of control in the name of love, the girl resorts to lying to deceive the suffering victims who have lost their loved ones to the Hollows, all in the pursuit of attention and love from her closest kin. She believed that as long as she helped her loved ones hide the secret of the \"Blessing\" medicine, as long as she could not hear the agonizing screams of the people being affected by corruption, and as long as this secret and vile experiment remained concealed, the bond between her and her loved ones would not break.\nBut in the end, what awaited her was witnessing her loved one take his last breath in a pool of blood.\n\nAfter that, hatred and jealousy, like sharp thorns, constantly pierced her heart.\nThe gears of vengeance gnawed at every ounce of her sanity, and she pieced together a twisted meaning of existence from the notes left behind by her loved one.\nHer life trajectory seemed like a dark fable about obsession.\n\nWhen former companions extended their hands of salvation to her, the girl could no longer turn back. Or rather, the words that tried to pull her back into the light were torn to shreds by the jealousy, obsession, and hatred that had burrowed deep into her bones.\nIn the end, as the sun was about to set, countless spikes surged forth, bursting from her body, each bone shard piercing the screams of the forsaken.\nTepes – the pitiful one pierced by thorns - walks toward the deeper abyss with hatred.\n\"Especially at night, its voice is more sorrowful than that of other remains, and if you listen closely, the sound seems like the cry of a woman...\"", "CardDesc_40012": "A hollow shell filled with hatred and paranoia. A sinner whose soul was crushed beneath the weight of a twisted past. A fanatic who lost her god. She burns everything in her path with ambitions born from wrongdoing — yet she herself was reduced to ash long before any of it.\nArmed with an Etheric Other sourced from Helios Academy, Blasphemer seized tremendous power, crafted singularity leakages, and entangled herself in every conspiracy surrounding Roscaelifer. Shackled by obsessions rooted in the past, she claimed the top floor of the Airspace Control Tower as her stage — lying in wait for an \"old friend,\" and for one final reckoning.\n\nChasing the sun, yet long since swallowed by shadow. When the wings are weighed down by too many sins and delusions, the only place they can carry you is not the sky — but the hopeless fires of damnation.\n\n\"The type of enemy I hate the most — heads full of grand grudges and ideals, and in the name of their own self-deceiving obsessions, they commit nothing but unforgivable sins.\"", "CardDesc_40014": "A High-Risk simulation unit modeled from real combat data. Through deep reconstruction and overfitting of its original combat logic, certain units have surpassed standard performance limits, presenting an extremely high level of combat threat.\n\nA beast standing at the edge of the abyss, its burning desire laid bare, sought to devour the seed of ultimate evil and ascend as the abyss's chosen Messenger.\n\nThe Enchainer larvae known as \"Girtablullu\" attempted to consume the \"Karma Core\" within Dracaene Sunbringer, but failed to complete its ascension. The \"Stagnant Aberrant\" was the result of that failed transformation. Its Ether-Sculpted body could no longer withstand the power of the \"Karma Core,\" spiraling into uncontrollable mutation. Its grotesque form now lashes out with a malice born from twisted ambition and sheer greed.\n\n\"You can't just eat everything you see. It's not good for you.\"", "CardDesc_40015": "A High-Risk simulation unit modeled from real combat data. Through deep reconstruction and overfitting of its original combat logic, certain units have surpassed standard performance limits, presenting an extremely high level of combat threat.\n\nAn Ethereal that returned from the Cinderglow Lake.\nOnce a Dead End Butcher defeated by the Overlord Pompey, it was cast into the Cinderglow Lake. Yet instead of being reduced to ash, its body became encased in crystals formed from the burning byproducts of Ether.\nWithin the flames, its outer shell melted away and reformed again, each time gathering new layers of crystal. After enduring an endless torment resembling the depths of hell, it emerged with an armor-like body and gained the ability to move freely through fire.\nAfter a long wandering through a world that seemed to have forgotten it, the creature finally discovered a spatial fissure at the bottom of the fire lake and entered the Divine Maze, Papago Hollow.\nBut that place was nothing more than another hell.\nIt appears to have suffered a crushing defeat. Ever since, it has been driven by an unknown force, obsessively collecting the special Ether scattered throughout the labyrinth.\nYet it can no longer tell whether what lies within is salvation... or blasphemy.\n\n\"Every time that walking bonfire comes through, the temperature goes through the roof. I want hazard pay for this!\"", "CardDesc_40016": "A High-Risk simulation unit modeled from real combat data. Through deep reconstruction and overfitting of its original combat logic, certain units have surpassed standard performance limits, presenting an extremely high level of combat threat.\n\nIts peculiar energy fluctuations reveal its identity — an Exaltist creation, the source of nightmares.\nA fearsome hunter, it creeps up on its prey without a sound — yet at times, it's like a restless child playing hide-and-seek, unable to hold back a mischievous giggle. Perhaps the Miasma that birthed it carries too many echoes of lost souls, making it erratic and indecisive.\n\"If play is a privilege of the intelligent, then what it imitates is nothing more than a broken, mindless parody — there's no applause, only bloodshed.\"", "CardDesc_40017": "A High-Risk simulation unit modeled from real combat data. Through deep reconstruction and overfitting of its original combat logic, certain units have surpassed standard performance limits, presenting an extremely high level of combat threat.\n\nA gaunt and eerie skeleton, bearing a pale, sharp \"Cape\"—another masterpiece from the Exaltists. When it comes to \"100 Ways to Integrate Humans into Hollows,\" their experimental enthusiasm is truly unmatched.\nThose who've encountered Haytor believe these folks must be high-ranking Exaltist members; after all, even as Ethereals, they still couldn't resist creating some lackeys to boss around.\n\"I absolutely hate people like that!\"\n\"I bet they even say to their phantoms... 'I'm rather disappointed in you, as you could have done better; when I summoned you, I actually had higher expectations'?!\"", "CardQuote_40012": "— A classified record sealed within the Airspace Patrol Department", "CardSkillDesc_20039": "During combat, Special Offensive - Autonomous Support Unit - Guardian MK II not only performs powerful melee attacks, but can also use a variety of ranged attacks. When adjacent to another unit, some Special Offensive - Autonomous Support Unit - Guardian MK II units will focus on providing ranged fire support from outside the core battlefield.", "CardSkillDesc_30056": "During the battle, Metamorphosed - Tepes frequently uses the spiked hammers in both hands to launch powerful attacks and inflict a damage reduction effect. Successfully executing Defensive Assists multiple times to block Tepes' hand attacks will Impair its spiked hammers. Once the hammers are Impaired, some of Tepes' moves will reveal significant openings, the damage reduction effect will be lost, and Tepes will be inflicted with an increased Daze Vulnerability.", "CardSkillDesc_40012": "Blasphemer initially fights in human form, wielding a longsword to deliver swift close-range attacks — watch out for certain high-intensity skills that require a Chain Parry. At specific opportunities, it shifts into mermaid form, reversing its grip on the longsword to wield it as a staff, dragging the Agent into the Singularity Leakage. During this phase, it activates the Corruptive Barrier and launches a Cooperative Offensive using spatial abilities and clones.", "CardSkillDesc_40014": "During the combat, Girtablullu - Stagnant Aberrant will activate the Corruptive Barrier multiple times and wield a variety of weapons. During its first activation, it won't be Dazed, so break through and force it into a Stun state as quickly as possible. When the barrier is activated again, it will continuously charge, enhancing its Corruptive Barrier. Keep dealing massive damage to suppress its charge may give you the upper hand.", "CardSkillDesc_40015": "Upon entering combat, Integrated - Infernal Revenant will have a Molten Crystal Barrier. When an Agent triggers a Defensive Assist or Dodge Counter, or applies an Ice Attribute Anomaly to the Boss, Integrated - Infernal Revenant's Molten Crystal Barrier will be reduced. When the Molten Crystal Barrier is fully depleted, it will immediately enter a Stunned state.\nDuring combat, pressing the Special Attack button will put the current Agent into the Subzero Barrier state for 0.5 seconds. While Subzero Barrier is active, if the Agent receives a red-light attack from the Boss, that attack will be Negated and the Boss's Molten Crystal Barrier will be reduced. If the Boss is currently under the Burn Attribute Anomaly, the Agent will additionally deal DMG to it based on its Max HP.\nWhen Integrated - Infernal Revenant is Stunned, pressing the Special Attack button will inflict the Snapfreeze effect on the Boss, dealing DMG based on its Max HP. After the Agent triggers an Attribute Anomaly, the Special Attack button's cooldown will be additionally refreshed.", "Choice_1341077_des": "Use Ether Dewdrops on Phoenix", "Choice_1341077_name": "Phoenix", "Choice_1341079_des": "Use Ether Dewdrops on Severian", "Choice_1341079_name": "Severian", "ClueDesc_310141": "Crowe left a recording specifically for this investigation...", "ClueDesc_310142": "A secretly snapped photo of a \"uniquely shaped\" Bangboo puppet, taken by the \"Mantis Brute.\" Wait — isn't that Butler?", "ClueName_310142": "Bangboo Puppet Photo", "CollectionName_3700253": "Model: Candlelit Scheme", "Comic_5f76c0688d584a3b9afbf6bec9f14fe9": "{F#Huh?! The ground's shaking...}{M#Huh?! The ground's shaking...}", "Comic_a87c37f888e243f0b63116848cbcdde1": "{F#We're going to fall into the Hollow!}{M#We're going to fall into the Hollow!}", "Comic_c4aa41af2d2144a2b91fdb1ac8a27e6b": "{F#Remie... I'm not dreaming, am I...?}{M#I'm not dreaming, am I...?}", "Comic_fe6ef7aeda694ea397a229b3281af653": "...Is something I really ought to retrieve myself!", "Comment1_33001": "Things have been rough out there lately — didn't think Rosetta Data could even glitch out like that... Might wanna hold off on any Hollow runs for a while...", "Comment1_33002": "Turn left out the door and head to the Spook Shack section. You're welcome.", "Comment1_33003": "Uh... what is this? I clicked because of the title. I thought it was gonna be some kind of... fanfic about the mayor! And this is what I get?! Clickbait? In this day and age?!", "Comment1_33004": "Great-grandma— That author you follow finally updated! Thank goodness their client chased them for an update!", "Comment2_33001": "You're already on the Inter-Knot, so why sweat the small stuff now? Back when I was a Hollow Raider, I worked with the trashiest Carrots around and still made it out alive — it's really not that scary! You know what's actually scary? Being broke!", "Comment2_33002": "Funny, full of personality, and a source of secondhand embarrassment", "Comment2_33003": "Not just clickbait — it's a knockoff account too! I just came from another post where the OP went by \"Rido Times,\" and one look at this name tells you it's another Ridu Times knockoff! Are all these fake account creators migrating to the Inter-Knot now?", "Comment2_33004": "Honestly, pretty disappointed... A rare Inter-Knot update and it's just a Lumina Square ad? Do you guys even remember why you started doing this?", "Comment3_33001": "Does the commenter above not realize how serious this is...? If the Rosetta Data really goes offline for good, it's not just a matter of Carrots giving bad readings — you'd be lost in a Hollow with zero chance of anyone coming to pull you out, because anyone who goes in can't get back out either...", "Comment3_33002": "\"Skewer Reaper\"? Seriously, who came up with that wild name? The picture's kinda creepy, sure, but that name's got me picturing your boss getting roasted on a kebab stick. What, did this Reaper run a BBQ stand before getting into the death biz?", "Comment3_33003": "But this account's called \"The One and Only Official Account of the Ridu Times,\" and it's even using a profile pic with the Ridu Times logo... Maybe it really is an official account?", "Comment3_33004": "Nothing sounds scarier than \"playing Bizarre Brigade and being on the verge of breaking a record, only for a 'Steel Shell' you matched with to lure the enemy's bomb straight to you and then go AFK, tanking your whole night\" — so honestly, who knows why a Steel Shell would do you dirty like that?", "Comment4_33001": "Forget that for a sec. What's the deal with this account... posting legit newspaper articles on Inter-Knot? The Ridu Times? A print media giant like that, setting up shop on Inter-Knot? Is that even a thing?", "Comment4_33002": "I've been working under TOPS for years and never heard of any Grim Reaper like that... OP's been reading too many comics, huh?", "Comment4_33003": "With Inter-Knot's influence on the rise, it's no surprise that the city administration and major institutions have been playing both sides — and that some media outlets hungry for clout would set up shop on Inter-Knot too. But this account? No way. Those inflammatory headlines, the over-the-top writing style, the photos that look like they were taken without even focusing the lens... This is supposed to be the Ridu Times — known for its journalistic rigor?! Honestly, it reads way more like their tabloid spin-off, City News!", "Comment4_33004": "Looks like the Inter-Knot Specter and Steel Shell are one tragic pair... With all that pent-up resentment, if they showed up at the Night of Supernatural Tricks, Spook Shack would be pulling an all-nighter just to write up their next post.", "Comment5_33001": "Look closer, people — this is a straight-up knockoff account called \"Rido\" Times. They're not even using the Ridu Times logo, and they slapped a \"repost\" label on everything just to dodge any liability. It's nothing but a clout-chasing page that survives by recycling news from other platforms.", "Comment5_33002": "Didn't OP say the reaper only comes for people who've done shady stuff AND can't be held accountable for it? Well, if a reaper like that actually exists, I hope it comes for Three Gates first — those jerks ghosted me on a deal last week, and when I showed up to get answers, their goons literally threw me out!!! You could just TELL those security thugs have done some seriously dirty work before!!!", "Comment5_33003": "This photo... it's giving serious \"photographer had to leap into the air just to snap a shot of the mayor getting swarmed by reporters\" energy. Either way, it's got that blurry look of a photo snapped in a hurry...", "Comment5_33004": "Seeing the \"Inquiry\" header, I was skeptical. Seeing \"Night of Supernatural Tricks\" mentioned over and over, I started to catch on. By the last two lines, it hit me like a ton of bricks — this whole thing was a sponsored post!", "Comment6_33001": "You buy that his name is legit, but not mine? I just changed it — doesn't mine look even MORE official at first glance?", "Comment6_33002": "Whoever posted that is way too naive. Three Gates Corp. is one of the more powerful companies in TOPS. Make too much noise about this and you'll never find work again. Best to just swallow the loss and keep quiet. But back to the legend itself... TOPS is massive, so it's not exactly surprising that some urban legends circulate in smaller circles. Still though — if the OP's workmate actually came face to face with the Grim Reaper, how did they make it out alive?", "Comment6_33003": "Back to the actual story, is this article trying to defend the mayor? It kinda reads that way, but then it gets all cryptic... I still wish the mayor would address this head-on. At the very least, the public deserves an explanation.", "Comment6_33004": "1. If you run into any trouble at the event, find a staff member; 2. Pulling an all-nighter wrecks your body — rest up when you need to; 3. Skill gaps between VR game players can be wild, so playing with randoms can get seriously frustrating.\nIt's definitely an informational post, but the writing style is pure Spook Shack energy — I'm showing my support.", "Comment7_33001": "How did the conversation above turn into a whole discussion about the copycat account...? What's going on with Rosetta Data? Can we still safely enter and leave Hollows? Anyone got recommendations for reliable Carrots or Proxies? Is nobody talking about that?", "Comment7_33002": "Never seen it with my own eyes, but I'm inclined to believe the Grim Reaper is real. Working in HR, I've come across files on people who had... \"resigned.\" You can't imagine — some of these folks were throwing lavish victory parties the night before, riding high at press conferences, living their best lives... and then, poof. Gone without a trace the very next day. Nothing left behind but a hollow, pathetic resignation letter.\nMaybe I'm just being paranoid. But every time I go through those files, I can't shake this bone-deep chill...", "Comment7_33003": "Hold on, Hugie Hermond... why does that name ring a bell? Some kind of celeb? Lemme go ask around...", "Commentator1_33001": "Hollow Hermit", "Commentator1_33002": "OneSkewerADay", "Commentator1_33003": "uDoneTalkingImHungry", "Commentator1_33004": "SpookShackSUPREME", "Commentator2_33001": "RiskIt4TheBall", "Commentator2_33002": "unhinged_rumors", "Commentator2_33003": "CommonSenseGuy", "Commentator2_33004": "Stay True to Why You Started", "Commentator3_33001": "already_seated", "Commentator3_33002": "iJustEat", "Commentator3_33003": "remindMe2Hydrate", "Commentator3_33004": "Inter-Knot Specter", "Commentator4_33001": "16hrs_on_InterKnot", "Commentator4_33002": "BigCorpGrunt", "Commentator4_33003": "Support Traditional Print Media", "Commentator4_33004": "I_Eat_Everything_For_Balance", "Commentator5_33001": "CommonSenseGuy", "Commentator5_33002": "ThreeGates_ScrewedMeOver", "Commentator5_33003": "Im180cm", "Commentator5_33004": "slowlyFiguringItAllOut", "Commentator6_33001": "Lidu Times", "Commentator6_33002": "office_oldtimer", "Commentator6_33003": "Newbie Proxy Low Rates Tap Avatar", "Commentator6_33004": "Doctor of Cryptology", "Commentator7_33001": "ASCENDED", "Commentator7_33002": "ClickMyAvatar4TopsReferral", "Commentator7_33003": "Sandbags_R_Best", "Device_Interact_MS33_BossRoom": "Reach the Tower Top", "Device_Interact_MS33_Carinus": "Paralyzed Carinus", "Device_Interact_MS33_Computer": "Control Terminal", "Device_Interact_MS33_Elevator": "Elevator", "Device_Interact_MS33_FPGate": "Porcelloy Door Leaf", "Device_Interact_MS33_Fix": "Glitched Terminal", "Device_Interact_MS33_PuzzleDoor": "Tightly Closed Door", "Device_Interact_MainTower_BOSSOuter": "Upper Floors of the Control Tower", "Device_Prop_HackerMecha_RespawnStation_01": "Mech Base", "Dungeon_101023_Name": "Bangboo Search and Rescue_Night Mode", "Dungeon_101027_Name": "Bangboo Search and Retrieve_Tutorial Mode", "DynamicObjects_Prop_Interphone_01": "Communicator", "Ellen_MathSkill_Desc_Simple": "When another character in your squad shares the same Attribute or Faction:\nWhen Ellen deals Ice DMG, subsequent Ice DMG increases.", "Ellen_MathSkill_Upgrade_Desc_Simple": "When another character in your squad is a Stun character or shares the same Attribute or Faction:\nWhen Ellen deals Ice DMG, subsequent Ice DMG increases.", "Ellen_Skill_Normal_Desc_Simple": "Press to activate: deals Physical DMG.", "Ellen_Skill_Normal_Upgrade_01_Desc_Simple": "After the 3rd phase of [Basic Attack: Flash Freeze Trimming], [EX Special Attack: Sharknami], [Dodge Counter: Reef Rock], and [Assist Follow-Up] are launched, [Basic Attack: Icy Blade]Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased.", "Ellen_UniqueSkill_Upgrade_Desc_Simple": "When Ellen launches a Charged Scissors strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased.", "EquipSkillDesc_4320111": "Equipment Effect of Gear - Attack B-1", "EquipSkillDesc_4321001": "Equipment effect of Gear - Ye Shunguang Exclusive - S", "FG_ActivityDesc_S3MainLineFour_OB3.3": "Within a sleepwalker's dream... another dreamer awakens.", "FG_ActivityDreamH5_OB3.3": "The Final Battle Before Dawn", "FG_ActivityMainTitle_S3MainLineFour_OB3.3": "Journey to the Sky", "FG_AgentTrail_CB3": "The Final Callback", "FG_Detective_OB3.3": "Trails of the Hobbling Crow", "FG_HackerPlus_OB3.3": "Cyber Miracle Healer, on Duty!", "FG_Jigsaw5.0_OB3.3": "Repair! Drifting Art", "FG_LoginEvent": "All-New Program", "FG_ScaryNight_OB3.3": "Spooky Funhouse Tales", "FG_Zenkov_OB3.3": "Enigma of the Labyrinth: Spooky Trial", "FlimGuideName74": "Enigma of the Labyrinth", "Friend_Compare_Price": "Friend Price Compare", "Friend_ZKMarket_SellPrice": "Purchase Price at Friends'", "GalNPCAdultSunbringer": "Eldreda (Adult Sunbringer)", "GalNPCPhoenixSkin": "Phoenix Skin", "GiantMechInBattle_Tips_Title": "Cannot exit driving during combat", "GiantMech_Tips_Title": "Cannot teleport while driving", "HCBoss_Desc_Hard_4": "[Special Challenge] Successfully defeat 1 Clone of Integrated - Haytor\n\n[Stage Overview]\nDuring combat, the Boss will alternate between two enhanced states: \"Frenzy\" and \"Phantom.\" When the Boss's Daze accumulates to a certain level, it will summon Clones, during which Daze cannot be accumulated. Agents must defeat its Clones within a time limit — each Clone defeated accumulates the Boss's Daze and greatly increases its Stun DMG Multiplier and the Sheer DMG it receives. If all Clones are not eliminated in time, the Boss will absorb the remaining Clones and resume its offensive.\nIf Agents take no damage and use a Chain Parry to counter a Clone's High-Risk attack, a Shutdown can be triggered, additionally reducing the Clone's HP and Miasmic Shield.", "HCBoss_Desc_Hard_5": "[Special Challenge] Inflict Snapfreeze on Integrated - Infernal Revenant 4 times\n\n[Stage Overview]\nWhen the Boss enters combat, it will have a Molten Crystal Barrier. When an Agent triggers a Defensive Assist or Dodge Counter, or inflicts an Ice Attribute Anomaly on the Boss, the Boss's Molten Crystal Barrier will be reduced. When the Molten Crystal Barrier is fully depleted, the Boss will immediately enter a Stunned state.\nDuring combat, pressing the Special Attack button will put the current Agent into the Subzero Barrier state for 0.5 seconds. While Subzero Barrier is active, receiving a red-light attack from the Boss will Negate that attack and reduce the Boss's Molten Crystal Barrier. If the Boss is currently under the Burn Anomaly state, it will additionally deal DMG based on max HP.\nWhile the Boss is Stunned, pressing the Special Attack button will inflict the Snapfreeze effect on the Boss, dealing DMG based on max HP. After an Agent triggers an Attribute Anomaly, the Special Attack button's cooldown will be additionally refreshed.", "HCBoss_Desc_Hard_6": "[Special Challenge] Stun Integrated - Sacrifice - Heretic Jester within 60 seconds\n \n[Stage Overview]\nDuring combat, the Boss will summon Reward Magic Box, Trap Magic Box, and Frenzy Magic Box.\nWhen an Agent triggers the Reward Magic Box, the Boss will not launch any attacks, and all Agents on the whole squad will receive Energy, Adrenaline, Sharpness, and Decibels every second.\nWhen an Agent triggers the Trap Magic Box, the Boss will launch attacks, and parrying all of the Boss's attacks will accumulate 50% Daze.\nWhen an Agent triggers the Frenzy Magic Box, the Boss will activate its Miasmic Shield and launch a fierce series of attacks. Parry all of the Boss's attacks to Break the Miasmic Shield and make it Stunned.\nWhenever all attacks following a Frenzy Magic Box trigger are successfully parried, the Boss's DEF is reduced by 30% and the whole squad's Agents gain a 30% CRIT DMG increase for 20 seconds; repeated triggers reset the duration.\nWhenever 2 attacks following a Trap Magic Box trigger are successfully parried, the Boss's DEF is reduced by 15% and the whole squad's Agents gain a 15% CRIT DMG increase for 20 seconds; repeated triggers reset the duration.\nAfter the Boss recovers from the Stun, it will hurl several throwing knives into the air; parrying all throwing knives will accumulate a large amount of Daze.", "HCBoss_Desc_Normal_4": "[Special Challenge] Successfully defeat 1 Clone of Integrated - Haytor\n\n[Stage Overview]\nDuring combat, the Boss will alternate between two enhanced states: \"Frenzy\" and \"Phantom.\" When the Boss's Daze accumulates to a certain level, it will summon Clones, during which Daze cannot be accumulated. Agents must defeat its Clones within a time limit — each Clone defeated accumulates the Boss's Daze and greatly increases its Stun DMG Multiplier and the Sheer DMG it receives. If all Clones are not eliminated in time, the Boss will absorb the remaining Clones and resume its offensive.\nIf Agents take no damage and use a Chain Parry to counter a Clone's High-Risk attack, a Shutdown can be triggered, additionally reducing the Clone's HP and Miasmic Shield.", "HCBoss_Desc_Normal_5": "[Special Challenge] Inflict Snapfreeze on Integrated - Infernal Revenant 4 times\n\n[Stage Overview]\nWhen the Boss enters combat, it will have a Molten Crystal Barrier. When an Agent triggers a Defensive Assist or Dodge Counter, or inflicts an Ice Attribute Anomaly on the Boss, the Boss's Molten Crystal Barrier will be reduced. When the Molten Crystal Barrier is fully depleted, the Boss will immediately enter a Stunned state.\nDuring combat, pressing the Special Attack button will put the current Agent into the Subzero Barrier state for 0.5 seconds. While Subzero Barrier is active, receiving a red-light attack from the Boss will Negate that attack and reduce the Boss's Molten Crystal Barrier. If the Boss is currently under the Burn Anomaly state, it will additionally deal DMG based on max HP.\nWhile the Boss is Stunned, pressing the Special Attack button will inflict the Snapfreeze effect on the Boss, dealing DMG based on max HP. After an Agent triggers an Attribute Anomaly, the Special Attack button's cooldown will be additionally refreshed.", "HCBoss_Desc_Normal_6": "[Special Challenge] Stun Integrated - Sacrifice - Heretic Jester within 60 seconds\n \n[Stage Overview]\nDuring combat, the Boss will summon Reward Magic Box, Trap Magic Box, and Frenzy Magic Box.\nWhen an Agent triggers the Reward Magic Box, the Boss will not launch any attacks, and all Agents on the whole squad will receive Energy, Adrenaline, Sharpness, and Decibels every second.\nWhen an Agent triggers the Trap Magic Box, the Boss will launch attacks, and parrying all of the Boss's attacks will accumulate 50% Daze.\nWhen an Agent triggers the Frenzy Magic Box, the Boss will activate its Miasmic Shield and launch a fierce series of attacks. Parry all of the Boss's attacks to Break the Miasmic Shield and make it Stunned.\nWhenever the attacks following a Frenzy Magic Box trigger are successfully parried and the enemy is stunned, the Boss's DEF is reduced by 30% and the whole squad's Agents gain a 30% CRIT DMG increase, lasting until the enemy's Stun ends.\nWhenever the attacks following a Trap Magic Box trigger are successfully parried and the enemy is stunned, the Boss's DEF is reduced by 15% and the whole squad's Agents gain a 15% CRIT DMG increase, lasting until the enemy's Stun ends.\nAfter the Boss recovers from the Stun, it will hurl several throwing knives into the air; parrying all throwing knives will accumulate a large amount of Daze.", "HardCoreBossDes_1_4": "[Extreme] \"Integrated - Primordial Nightmare\": Clear Extreme difficulty within 180s", "HardCoreBossDes_2_4": "[Extreme] \"Integrated - Drowned Ideal - Komano Manato\": Clear Extreme difficulty within 180s", "HardCoreBossDes_3_4": "[Extreme] \"Integrated - Shining Promise - Billy\": Clear Extreme difficulty within 180s", "HardCoreBossDes_5_1": "Successfully eliminate 1 Clone of Integrated - Haytor", "HardCoreBossDes_5_4": "[Extreme] Clear \"Integrated - Haytor\" Extreme difficulty within 180s", "HardCoreBossDes_6_1": "Inflict Snapfreeze on Integrated - Infernal Revenant 4 times", "HardCoreBossDes_6_4": "[Extreme] Clear \"Integrated - Infernal Revenant\" Extreme difficulty within 180s", "HardCoreBossDes_7_1": "Stun Integrated - Sacrifice - Heretic Jester within 60 seconds", "HardCoreBossDes_7_4": "[Extreme] Clear \"Integrated - Sacrifice - Heretic Jester\" Extreme difficulty within 180s", "HardCore_AvatarEnhanceEff_8001007": "Sigrid: TBD", "HardCore_AvatarEnhanceEff_8001008": "Yidhari: Sheer DMG significantly increased", "HardCore_AvatarEnhanceEff_8001009": "Banyue: Sheer DMG dealt by Basic Attacks and EX Special Attacks greatly increased", "HardCore_AvatarEnhanceEff_8001010": "Aria: Abloom DMG greatly increased", "HardCore_AvatarEnhanceEff_8001011": "Vivian: Abloom and Disorder DMG significantly increased", "HardCore_BossReward": "Combat Mission Rewards", "HardCore_BossTask_Reward": "Combat Mission Rewards", "HardCore_Hayyot_Buff_Desc_01": "Haytor summons Clones for Synergy combat, during which Daze cannot be accumulated. Defeating the Clones accumulates Haytor's Daze and significantly increases its Stun DMG Multiplier.", "HardCore_Hayyot_Buff_Desc_04": "Increases DMG received when Stunned, stacking up to 2 stacks", "HardCore_Hayyot_Buff_Name_01": "Clone Summon", "HardCore_Hayyot_Buff_Name_04": "Daze Vulnerability", "HardCore_Medal_Collect": "Combat Mission Rewards", "InLevelRouletteTextmap_1": "Stealth", "InLevelRouletteTextmap_2": "Search", "InLevelRouletteTextmap_3": "Heal", "InLevel_Chat_MainTowerElevator_30180039_01": "This is the \"Control Tower Lower Floor.\" Next stop is...", "InLevel_Chat_MainTowerElevator_30180039_02": "Control Tower Upper Floor", "InLevel_Chat_MainTowerElevator_30180039_03": "Control Tower Middle Floor", "InLevel_Chat_MainTowerElevator_30180039_04": "Leave", "InLevel_Chat_MainTowerElevator_30180039_Name_01": "Control Tower Elevator Terminal", "InLevel_Chat_MainTowerElevator_30180040_01": "This is the \"Control Tower Middle Floor.\" Next stop is...", "InLevel_Chat_MainTowerElevator_30180040_02": "Control Tower Upper Floor", "InLevel_Chat_MainTowerElevator_30180040_03": "Control Tower Lower Floor", "InLevel_Chat_MainTowerElevator_30180040_04": "Leave", "InLevel_Chat_MainTowerElevator_30180040_Name_01": "Control Tower Elevator Terminal", "InLevel_Chat_MainTowerElevator_30180041_01": "This is the \"Control Tower Upper Floor.\" Next stop is...", "InLevel_Chat_MainTowerElevator_30180041_02": "Control Tower Middle Floor", "InLevel_Chat_MainTowerElevator_30180041_03": "Control Tower Lower Floor", "InLevel_Chat_MainTowerElevator_30180041_04": "Leave", "InLevel_Chat_MainTowerElevator_30180041_Name_01": "Control Tower Elevator Terminal", "Intro_106300003": "After a mission, Severian arrives at the video store. Even though he seems cold and calculating, always weighing the losses and gains, he is unable to remain unfazed in the face of sacrifice. Sometimes, he just needs a place to breathe and let it out.", "Intro_111600002": "A Bangboo appears out of nowhere, claiming to have witnessed the whole incident — but the suspect they accused is... Hobble. Can that really be true? Looks like it's time for a thorough investigation.", "Intro_111600003": "Investigation complete, and the results are clear: the Witnessboo's testimony is full of loopholes. Time to rebuke his accusations against Hobble.", "Intro_111600004": "You use the clues gathered from the investigation to counter the Witnessboo's accusations against Hobble. Hobble is innocent.", "Intro_111600007": "You use the clues gathered from the investigation to counter the Witnessboo's accusations against Hobble. Hobble is innocent!", "Intro_111600008": "Another guest who was at the shop during the incident shows up, and it turns out to be Severian. Severian brings bad news: Crowe passed away from the poison. He left behind a voice recorder, which might be connected to the Scarecrow he mentioned before losing consciousness.", "Intro_111600009": "According to the voice recording, Crowe had been tailing a suspect in the Patrolboo attack case for the past few days.", "Intro_111600010": "According to the voice recording, he learned that the suspect he'd been tailing had handed over all the crates from the Vyrium deal to a black market Bangboo.", "Intro_111600011": "Norma has a simple and reliable method for identifying Bangboo puppets without a Logic Core. She'll build a signal-filtering device that, paired with a special city-wide broadcast, can pinpoint the Bangboo puppets. Come back tomorrow to pick up Norma's device.", "Intro_111600012": "When the Mission was cut short, the perpetrating Bangboo automatically returned to whoever had issued it, and that turns out to be the gentleman you'd crossed paths with before. He denies it, but the evidence is airtight: he is Scarecrow!", "Intro_111600013": "The perpetrator Bangboo that leaped from Booastrum, and Hobble who tried everything to stop it, both were caught by Crowe and the hover bus. Crowe wasn't dead. He'd been waiting all along!", "Intro_111600014": "The clues on the Butler puppet have run dry, but there are still a few angles worth chasing. On the night of the incident, the tea house got an unusually high number of delivery orders. Might be worth asking Agnes for the details.", "Intro_111600015": "Crowe has figured out Scarecrow's trick: just how did they know what Crowe wanted to drink, and pull out a cup of black tea that Tin Master hadn't even made yet? It's time for the big reveal!", "Intro_111600016": "Scarecrow neither confirms nor denies Crowe's deduction, but Crowe doesn't care. Just one more step, and The Hobbling Crow will claim victory.", "Intro_111600017": "In the end, Crowe identifies the teacup as the key piece of evidence in the case. The teacup that Severian had taken to the hospital bore traces of poison, the lip prints of the victim Crowe, and, crucially, the lip prints of Scarecrow, someone who should've had nothing to do with any of this. Irrefutable proof of the crime.", "Intro_111600018": "Scarecrow can't counter Crowe's argument. The Hobbling Crow Detective Agency walks away with the win. The perpetrator is taken away, and the detective slips back into the same old broke daily life.", "Intro_111600019": "After waiting for a while, a broadcast echoes across the entire city...", "Intro_111600020": "In the pitch-black darkness, the crow's broken wings suddenly spread open...", "Intro_11800055": "The W-Engine looks sweet, I'm in.", "Intro_11800100": "Stumbled onto the Cloaked Figure's murder scene", "Intro_11800435": "The Protagonist isn't feeling well, and Cissia is deeply worried.", "Intro_11800437": "The Protagonist gets Seth to check in on Black Wolf, while the Deuteragonist invites the senior martial brothers and sisters.", "Intro_11800440": "The Protagonist isn't feeling well, and Cissia is deeply worried.", "Intro_11800445": "Illustration: Cissia watched over the Protagonist all night", "Intro_11800450": "The Protagonist went to see a doctor, leaving Cissia back at home", "Intro_11800470": "The Protagonist returns to let Cissia know they're safe, and Seth tells the player to head to Public Security.", "Intro_11800480": "Seth quietly looks the other way, letting the player get their hands on classified intel", "Intro_11800490": "Found White Noise's death recording", "Intro_11800500": "Sum up the case intel you snuck a peek at inside the Public Security Precinct", "Intro_11800510": "Promeia stops the player from copying the data", "Intro_11800520": "Cissia Faces Off Against Promeia", "Intro_11800525": "Promeia Asks the Boss", "Intro_11800530": "Black Wolf and TOPS (The Outstanding Paragons) Scheme Together", "Intro_11800540": "Go find Severian, and chat with Cissia about Promeia while you wait", "Intro_11800550": "Talk with Severian again and come up with a plan to catch the Black Wolf", "Intro_11800560": "The Protagonist rounds up the crew and talks over the target with friends", "Intro_11800565": "Cissia Provokes Black Wolf", "Intro_11800570": "Reiterate the Protagonist's purpose for entering the Hollow", "Intro_11800580": "Remielle shows up during the hunt for the Black Wolf", "Intro_11800590": "Check progress with everyone and deploy the work", "Intro_11800600": "Cissia reports back to the Protagonist: the plan worked.", "Intro_11800610": "Plan's a go.", "Intro_11800615": "callback Provoke", "Intro_11800620": "Black Wolf goes down, the Protagonist flexes and spells out the plan, Black Wolf starts turning into data", "Intro_11800625": "Black Wolf starts to digitize", "Intro_11800630": "Black Wolf Devoured by White Noise", "Intro_11800640": "Billy turns traitor; the Protagonist and Billy face off.", "Intro_11800650": "Fill us in on what happens next", "Intro_11800660": "Severian stops by to check on the Protagonist, and Cissia's back too—with news that someone's still inside the Hollow.", "Intro_11800670": "Find Promeia at the Starloop", "Intro_11800680": "Recap what went down in 2.7, and nail down the loose ends from 2.8", "Intro_11801220": "Stage 3 - Placeholder", "Intro_124000001": "Both times Phoenix showed up, the locations were connected to you, but since you've never met before, no one knows why she is looking for you. The group decides to bring her back to Blazelight Hall to get treated first, then ask questions once she comes to.", "Intro_124000002": "Inside Blazelight Hall, Phoenix, who had been unconscious moments before, suddenly comes to, revealing herself to be a Krampus Judge. After a string of wild, off-the-wall remarks, she casually drops some shocking words: an invitation to Remielle to team up and assassinate Eldreda.", "Intro_124000003": "Lindverne is furious at Phoenix's remarks. Phoenix claims that the operation against Roscaelifer is led by High Ambitions, but that High Ambitions alone couldn't have pulled it off: Someone from Roscaelifer's upper echelons must have been in on it. All suspicions fell on Eldreda, who had been silent throughout.", "Intro_124000005": "Turns out Phoenix brought Fairy along, and through their account, everyone learns that the lockdown order was issued in Eldreda's name, and that High Ambitions Corp. has already taken over Booastrum. They need a way back, and Fairy has tracked down an airfield called Quietude Isle that is still up and running.", "Intro_124000006": "Through the surveillance feed, everyone manages to take stock of Quietude Isle's situation. It's an airfield rebuilt for cooperative use, now locked down by High Ambitions Corp. Time to figure out how to infiltrate.", "Intro_124000007": "To infiltrate Quietude Isle, you all come up with a plan: you would pose as High Ambitions personnel and escort the ever-eager Phoenix to the airfield as a captured prisoner. To avoid getting recognized, you and Lindverne decide to \"borrow\" a few sets of High Ambitions Corp. mechs.", "Intro_124000008": "As you say your goodbyes, you reassure Claret, who was a little worried about Roxy. After the group sets off, Promeia finally steps out of the shadows. Turns out she'd been uneasy about Phoenix's unpredictability, but Claret told her that Lindverne would be the most solid \"failsafe\" of all.", "Intro_124000009": "You and Lindverne hide inside the mech, hoping to bluff your way past the guards. But your act with Phoenix quickly becomes unnecessary, because your cover's already blown.", "Intro_124000010": "With the immediate enemies dealt with, you find yourselves awkwardly stuck in the mech with Eous. While Fairy buys you time by cutting off enemy communications, there is only one option left: pilot the Mech and blast straight through...", "Intro_124000011": "The shockwave from the battle sends you tumbling off an airborne platform, but what seems like a disaster turned into a lucky break, as you manage to escape the cockpit alongside Eous.", "Intro_124000012": "Turns out Severian hijacked an airship from TOPS to land on Quietude Isle. After talking with him, you learn that Velina sent a distress call to the city administration not long ago, and he'd been dispatched to provide support.", "Intro_124000013": "A short while ago, Mayor Mayflower received a distress call from Velina, with Severian listening in from the mayor's office. Acting on the mayor's request, Severian became the city administration's reinforcements dispatched to Roscaelifer.", "Intro_124000014": "After sharing intel with Severian, you hear a strange sound, one that seems to be coming from a defeated High Ambitions Corp. guard.", "Intro_124000015": "Via communicator, Youkai extended a malicious invitation to everyone on Quietude Isle: come to Booastrum's Airspace Control Tower for a little \"classmate reunion.\" He cut the line with a sneer, leaving you and Lindverne enraged.", "Intro_124000016": "Meanwhile, inside the Airspace Control Tower, Youkai and Truvia are deep in a... less-than-pleasant exchange about their next move. This pair of partners with a complicated dynamic are the real masterminds pulling the strings behind the series of events in Roscaelifer.", "Intro_124000017": "Earlier, Truvia had awakened from her nutrient pod in a daze, reaching out for comfort from Youkai — or rather, Serpico. And the ever aloof Youkai had responded with a rare, unexpected gentleness... to a call that could never truly reach its target.", "Intro_124000018": "You and Lindverne suppress the High Ambitions Corp. armed personnel near CCD Square, and learn from Cadyn that both Sigrid and Eldreda were inside the Control Tower. Holding back the turmoil within, Lindverne commands the soldiers on the ground to carry out rescue and combat operations.", "Intro_124000019": "After clearing out the enemies inside the CCD, Lindverne finds Cora trapped. From her, the group learns that Roxy was also somewhere inside the Control Tower... With Cora safe, you all waste no time and head for the Control Tower.", "Intro_124000020": "Learning that the enemy is trying to keep others from reaching the top of the Control Tower, Lindverne reveals the secret hidden up there: a sealed chamber that three Sunbringers had sworn never to enter. With the elevators out of commission, you make your way up the stairs toward the chamber.", "Intro_124000021": "While hacking into the control terminal, you discover data shards from a mysterious file. According to its contents, Carinus was the mastermind behind the push to expand the collaboration proposal with New Eridu... That makes him far more suspicious.", "Intro_124000022": "The group discovers and rescues Sigrid and Roxy, who were trapped inside a Singularity Leakage. From them, everyone learns that Carinus was indeed the mole, and working alongside him was Truvia, who had the power to manipulate Singularity Leakages.", "Intro_124000023": "On the upper floors of the Control Tower, the group comes face to face with Carinus. Hacked by Youkai and infected with a virus, he's been left completely incapacitated. He confesses to his crimes, but claims his only goal was to escape the \"price\" demanded by the Rosetta Data...", "Intro_124000024": "With Carinus paralyzed and dormant, the group has no choice but to seek the truth from Truvia, Youkai, or Eldreda at the top of the tower. After quickly regrouping, you make your move toward the uppermost floor of the Control Tower — now almost within reach.", "Intro_124000025": "Truvia kills Phoenix and imprisons everyone else in the Singularity Leakage. You've finally come to terms with the fact that a dear friend from the past has gone down a path of no return. In a conversation that feels anything but familiar, you catch a glimpse of the side of Truvia that she always keeps buried...", "Intro_124000026": "Truvia makes her escape, and after a quick discussion, the group decides that you and Lindverne will head to the secret chamber at the top of the tower to seek out Eldreda, while the others stay behind to rest. And so you and Lindverne set off toward the secret chamber.", "Intro_124000027": "Faced with Lindverne's questions, Eldreda finally stops hiding the truth. She had discovered the secret of the hidden chamber before either of her younger sisters, and had already begun hatching her own plan to keep them from walking into the fate that \"Sunbringer\" had sealed for them.", "Intro_124000028": "Eldreda tells you and Lindverne that the Porcelloy statue before them is actually the first Sunbringer. She sacrificed her own life to forge the source of the Rosetta Data, compress the Hive Lord Hollow, create the three Sunbringers... and weave the lie known as \"Sunbringer.\"", "Intro_124000029": "According to Eldreda, she discovered months ago that the Creator's advent had disrupted the original Sunbringer's control over the Hive Lord Hollow, making it only a matter of time before the Hive Lord Hollow erupted again. Realizing this, she resolved to sacrifice herself to buy time and arranged a contingency plan... only to be exploited by Carinus in the end.", "Intro_124000030": "After witnessing the alternate possibilities of the three Sunbringers, you and Sleepwalkerboo stand overlooking Roscaelifer from CCD Square. She holds this place close to her heart... and feels herself worried by the crisis it's about to face. You realize that she is the incarnation of the original Sunbringer.", "Intro_124000031": "The original Sunbringer finally reveals her true form. In her final moments, she speaks with you about her past, about the tragic events of the Day of Silence, about the secrets of Helios Academy... In this dream, she says her last goodbye to the world.", "Intro_124000035": "A long time ago, when the Krampus boss sent Phoenix off to Roscaelifer, she had a conversation with Promeia. In her eyes, Phoenix — Krampus's ace — was playing the role of a messenger on this mission: a herald announcing the changing of the guard, the moment Krampus would step onto the stage.", "Intro_124000039": "With the elevator in the Control Tower back up and running after repairs, Sigrid and Roxy will head down to the base and leave the tower, while the rest of you take the elevator all the way to the top.", "Intro_124000040": "While gazing upon the original Sunbringer for the first time, your mind drifts into another world. There, you encounter a very special Bangboo: one who calls herself \"Sleepwalkerboo.\"", "Intro_124000041": "Not long ago, having already caught on to High Ambitions Corp.'s true agenda, Carinus tried to negotiate with Truvia and Youkai inside the tower. But the other side had been ready to backstab him all along, and even Mosseint had already fallen at their hands.", "Intro_124000042": "After revealing what little he knew, Carinus falls into a state of paralysis, going completely still, and leaving Lindverne, desperate for the full truth, with nothing but his name to call out.", "Intro_224000001": "Turns out Lindverne can use the power of Sunbringer to conjure a mech out of thin air, but the process didn't exactly go smoothly. With everyone chiming in at once and talking over each other, Lindverne's crafts end up all sorts of weird. It isn't until you step in with a proper explanation that the mech finally comes together.", "Intro_224000002": "You return from the spirit world to reality, only for Truvia to suddenly storm back into the Control Tower with Youkai and Bashmu in tow. To save you and Lindverne, Eldreda stayed behind alone to hold them off, and Remielle arrives just in time to pull the two of you to safety — by then, Roscaelifer has been completely swallowed by the erupting Hive Lord Hollow.", "ItemClass_name_145": "Coins used in Spooky Funhouse Tales", "Item_2026ZZZFesTicket_Mark_des": "The commemorative reward for 2026 Zenless Zone Zero FES.", "Item_2026ZZZFesTicket_Mark_name": "Boo-tiful Dreams Carnival Commemorative Ticket", "Item_2026ZZZFesTicket_Mark_story": "Looks like you've had the full experience of the little Boos' enthusiasm and their impeccable taste in music — here's the Inter-Knot commission you checked in earlier, all wrapped up and ready for you!\nAs for payment... compared to how perfectly the carnival went, it's not even worth mentioning! Consider it included in the price of admission!\n\"Ehn-ne-enn! (Come back to Boo-tiful Dreams Carnival anytime!)\"", "Item_2026ZZZFesTicket_des": "Obtained after purchasing a 2026 Zenless Zone Zero FES ticket. Use to gain 60 Battery Charge.", "Item_2026ZZZFesTicket_name": "Boo-tiful Dreams Carnival Entrance Ticket", "Item_2026ZZZFesTicket_story": "\"Ehn-ne-enn! (Welcome to Boo-tiful Dreams Carnival!)\"\nA city in the clouds, bringing you a celebration above the clouds! Leave your worries, your blues, and your work at the door! Just enjoy yourself — what's that? You still have some Inter-Knot commissions to wrap up?\nHmm... the Bangboo from the External Strategy Department might be able to lend a hand, and I'm sure Lady Velina and Lady Norma would be on board too! Just... keep it hush-hush, okay~", "Item_Avatar_1631_Des": "Close-up shots of Severian captured during daily life and combat, documenting key moments from before and after he became an Agent.\nThese Focus shots also offer glimpses into details like his combat style and preferred weapons, helping players better understand the Agent's strengths.\n\nA news brief covering the moment young Severian rose to the upper ranks of Public Security — footage of arrests spliced together with scenes from his inauguration, the only constant being the unshakeable calm on his face.", "Item_Avatar_1641_Des": "Snapshots from Phoenix's daily life and from in combat, recording important moments before and after she became an Agent.\nThese images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nA collection of all sorts of bizarre adventures. No matter how battered and bruised she gets, Phoenix never seems to care. It seems the only thing she ever looks forward to is her next challenge.", "Item_Desc_218": "During the event, sell items at Spookies Recycling belonging to yourself, friends, Outpost Proxies, or other players to earn Season Coins.", "Item_Desc_219": "TBD", "Item_Desc_220": "A device containing special Ether Energy inside. It seems it can only be used to charge the Spookies Tactics Table. Obtained by opening Spookies Carrot Containers or purchased from Limited Spookies.", "Item_Name_218": "Candle Core", "Item_Name_219": "Event Token", "Item_Name_220": "Spookies Power Candle", "Item_WeaponStar_A_Common_22_des": "Can be used to upgrade W-Engine Candlelit Scheme.", "Item_WeaponStar_A_Common_22_story": "A special W-Engine component waiting to be refined — before the engraving blade falls, it looks just like an ordinary pumpkin.", "Item_Weapon_S_1631_Desc": "He's far too calm. However wide his blade swings, however much blood his claws have spilled, the moment the shackles snap shut with a crisp click, his gaze is as placid as a lake without a breath of wind.\nAnd so there are always those who pry, trying to pierce his seemingly impenetrable armor and discover what it is he truly desires. Temptations of wealth and power, threats both deliberate and otherwise... You move too fast, your methods are too ruthless. After giving up so much, what exactly are you hoping to bargain for at the table?\nDon't tell me it's justice. What a joke. He's as immovable as a rock and as cold as iron, his very soul stained a hazy gray. He must have cast aside such bright, fanciful notions long ago. Even at the bedside of a fellow Public Security officer, his expression betrays nothing. So don't be ridiculous, he must...\n\"If they could understand me, wouldn't that mean I've sunk to their level?\"", "Item_Weapon_S_1631_ShortDesc": "Grasping evil in his grip, crushing decay beneath the fingertips.", "Item_Weapon_S_1641_Desc": "The wind roars in her ears, her blood surging hot within her chest.\nSomething is trying to burst free. Something is struggling awake.\nShe loves this feeling.\nNothing remains worth fearing, just as nothing remains worth pursuing.\nA spark of life lies buried within that fragile body. Whether it bursts into flame or dies away, it's only waiting to burn anew.\nMorning dew cares not for tomorrow, nor does wildfire wait for the spring breeze.\nThe lighter life is, the more freely she longs to spend it. The shorter it is, the brighter it must burn.", "LevelTitleText_0": "Rookie Judge", "LevelTitleText_1": "Official Review", "LevelTitleText_2": "Senior Judge", "LevelTitleText_3": "Special-Rank Review", "LevelTitleText_4": "Expert Review", "LevelTitleText_5": "Top-Tier Reviewer", "LoadingDes_QuietudeIsle_1": "Quietude Isle\nA small sky island located near Roscaelifer. Once used as a port for transporting and storing supplies, it was gradually abandoned for various reasons. A few months ago, reconstruction efforts were set in motion under the push of the Administrative Affairs Department — and before anyone noticed, it had quietly become a stronghold seized by High Ambitions Corp.", "LoadingTips_601160101": "{F#\"Nhe! Ehn-nha! Na! (Belle! You there?! Belle!)\"}{M#\"Nhe! Ehn-nha! Nhu! (Wise! You there?! Wise!)\"}", "LoadingTips_601160107": "That was only a warm-up. Now it's time to get serious! Thoroughly refute the Witnessboo's unreliable testimony without leaving any room for doubt!", "LockTip_1024501": "Progress through the commission Spooky Funhouse Tales (I)", "LockTip_1024601": "Progress through the commission Spooky Funhouse Tales (I)", "LockTip_1024702": "Progress through the commission Spooky Funhouse Tales (II)", "LockTip_1024802": "Progress through the commission Spooky Funhouse Tales (III)", "LockTip_1024901": "Unlocks after completing Mission Mode", "LockTip_1025001": "Complete Dreamtide Coast (I) to unlock the General Card Collection", "LockTip_1025101": "Complete Dreamtide Coast (I) to unlock Yuzuha's Card Collection", "LockTip_1025202": "Progress through the commission Spooky Funhouse Tales (II) to unlock {M#Wise}{F#Belle}'s Card Collection", "LockTip_1025302": "Progress through the commission Spooky Funhouse Tales (III) to unlock Phoenix's Card Collection", "LockTip_1025402": "Progress through the commission Spooky Funhouse Tales (I)", "LockTip_1025501": "Unlocks after completing Dreamtide Coast (I)", "LockTip_1025601": "Unlocks after completing Dreamtide Coast (II)", "LockTip_1025702": "Progress through the commission Spooky Funhouse Tales (II)", "LockTip_1025801": "Unlocks after completing Night Market of Wonders (I)", "LockTip_1025901": "Unlocks after completing Night Market of Wonders (II)", "LockTip_1026002": "Progress through the commission Spooky Funhouse Tales (III)", "LockTip_1026101": "Unlocks after completing Withered Shadow Circuit (I)", "LockTip_1026201": "Unlocks after completing Withered Shadow Circuit (II)", "LockTip_1026301": "Progress through the commission Spooky Funhouse Tales (IV)", "MainStoryChapterBackground_1021": "004", "MainTower_MapArea_1": "Control Tower Lower Levels", "MainTower_MapArea_2": "Control Tower Middle Levels", "MainTower_MapArea_3": "Control Tower Upper Levels", "MainTower_Portal_1": "Control Tower First-Floor Lobby", "MainTower_Portal_2": "Control Tower Third Floor", "MainTower_Portal_3": "Control Tower Mid-Level Elevator Lobby", "MainTower_Portal_4": "Outside Surveillance Room", "MainTower_Portal_5": "Control Tower Rooftop Entrance", "Main_BubbleStory_Chapter180_818024005_01": "Keep it short, or just stand there and say nothing", "Main_BubbleStory_Chapter180_818124001_01": "The Deuteragonist is chatting with Cissia about how you got in here.", "Main_BubbleStory_Chapter180_818124002_01": "Severian Idle Bubble", "Main_BubbleStory_Chapter180_818314001_01": "If Carrot's data hadn't recovered partway through, they'd still be lost in the Hollow right now.", "Main_BubbleStory_Chapter180_818314002_01": "The Outer Ring folks lost their Companions and regretted entering the competition,", "Main_BubbleStory_Chapter180_818324001_01": "Heatedly breaking down the last round's action", "Main_BubbleStory_Chapter180_818324001_02": "Can't wait to hit the next stage", "Main_BubbleStory_Chapter180_818324002_01": "An Outer Ring local, battered in body and spirit after the last stage, comes over looking to settle the score with a staff member.", "Main_BubbleStory_Chapter180_818324003_01": "Just thinking about the match and Porcelloy.", "Main_BubbleStory_Chapter180_818324004_01": "Dishing about what went down at the party", "Main_BubbleStory_Chapter180_818324005_01": "Both senior disciples are really worried about the Protagonist.", "Main_BubbleStory_Chapter180_818434001_01": "Lighter and Lucy are pretty loyal — they're willing to lend the Proxy a hand.", "Main_BubbleStory_Chapter180_818434002_01": "The trio's vibe is a bit goofier.", "Main_BubbleStory_Chapter180_818434002_02": "Like making the Proxy cough up our Income and all that", "Main_BubbleStory_Chapter240_424000022_01": "Airspace Patrol Soldier idle bubble: relieved to be rescued, or griping about Sigrid's escape plan.", "Main_BubbleStory_Chapter240_424000025_01": "Check each other's combat suits, and stay ready to pilot the Bangboo Mech into combat at any time.", "Main_BubbleStory_Chapter240_424000031_01": "Discuss Roscaelifer's next plans.", "Main_ChatAudio_Chapter240_324000001_02": "Of course not. Even Sigrid and I only do this when we're in a hurry, and we still have to watch out for nearby airships and buses.", "Main_ChatAudio_Chapter240_324000001_12": "That's true. And she doesn't seem to be a winged Thiren... Hm?", "Main_ChatAudio_Chapter240_324000002_02": "I'm curious too... Want to pry it open and find out?", "Main_ChatAudio_Chapter240_324000004_01": "Seriously... how did I end up getting dragged into another huge mess like this...?", "Main_ChatAudio_Chapter240_324000004_05": "According to the Bangboo medics... she should wake up soon.", "Main_ChatAudio_Chapter240_324000004_12": "Right, I'll keep that in mind.", "Main_ChatAudio_Chapter240_324000004_19": "Also... Billy, the Manager and the others are recreating that stupid High Ambitions Mech, right? Go see if you can help. I can take over for Nekomata myself.", "Main_ChatAudio_Chapter240_324000004_21": "No buts. Just shut up and get going.", "Main_ChatAudio_Chapter240_324000005_04": "Lindverne is going to put the Mech together later but... I'm worried we need more than just the two of us.", "Main_ChatAudio_Chapter240_324000005_05": "Oh, got it! Don't worry, Miss Claret! I may not know much about mechs, but I can definitely help with the heavy lifting!", "Main_ChatAudio_Chapter240_324000007_01": "My sincerest apologies, Master. I failed to disguise the communications channel thoroughly enough to buy you sufficient time to act... That was my failure as your assistant.", "Main_ChatAudio_Chapter240_324000008_04": "The Protagonist and the others keep chatting about pre-departure matters, transitioning into the following Youkai perspective.", "Main_ChatAudio_Chapter240_324000019_09": "All right, everyone. If you're ready... let's get going!", "Main_ChatAudio_Chapter240_324000022_14": "(It feels like this whole route was designed to single me out...)", "Main_ChatAudio_Chapter240_324000024_08": "Looks like I'll have to ask Eous to send out the drone and scout the area again. If it's definitely somewhere nearby, a sweep around this chaotic space should turn up some clues.", "Main_ChatAudio_Chapter240_324000024_09": "...Just as I thought. This terminal's access is incomplete. We need all three terminals active simultaneously to unlock the central elevator's clearance to the upper floors.", "Main_ChatAudio_Chapter240_324000024_10": "...Fairy, you've detected two more control terminals besides the one right in front of us, right?", "Main_ChatAudio_Chapter240_324000025_01": "What was that sound? Belle, did you hear someone calling for help?", "Main_ChatAudio_Chapter240_324000025_02": "What was that sound? Wise, did you hear someone calling for help?", "Main_ChatAudio_Chapter240_324000025_04": "I did! It came from nearby... Is someone trapped? Can anyone hear me?!", "Main_ChatAudio_Chapter240_324000025_05": "That voice... Belle! We're here!", "Main_ChatAudio_Chapter240_324000025_06": "That voice... Wise! We're here!", "Main_ChatAudio_Chapter240_324000025_07": "Sigrid... Roxy! How come you're here?! Are you hurt?!", "Main_ChatAudio_Chapter240_324000025_08": "Sigrid! I finally found you... What happened? How did you get trapped here?", "Main_ChatAudio_Chapter240_324000025_09": "Lady Lindverne... Thank goodness you are safe! I have much to report, but there is a more pressing matter at hand!", "Main_ChatAudio_Chapter240_324000025_10": "Lady Roxy has been trapped within the Singularity Leakage for some time and she's extremely weak right now! We have found no means of escape... Please take her from here and ensure she receives aid!", "Main_ChatAudio_Chapter240_324000025_11": "...", "Main_ChatAudio_Chapter240_324000025_12": "Understood. We'll get you both out of here now!", "Main_ChatAudio_Chapter240_324000025_13": "Master, activating the final terminal is the highest priority. It will clear the obstacles between you and the trapped individuals, establishing an efficient rescue route.", "Main_ChatAudio_Chapter240_324000025_14": "Got it! Hang in there, you two. We'll be right there!", "Main_ChatAudio_Chapter240_324000025_15": "Got it! Hang in there, you two. We'll be right there!", "Main_ChatAudio_Chapter240_324000025_16": "Sigrid... Roxy! How come you're here?! Are you hurt?!", "Main_ChatAudio_Chapter240_324000025_17": "I did! It came from nearby... Is someone trapped? Can anyone hear me?!", "Main_ChatAudio_Chapter240_324000029_19": "Sure, let's go.", "Main_ChatAudio_Chapter240_324000031_01": "Lindverne had never actually gone through this door before, but somehow it felt oddly familiar.", "Main_ChatAudio_Chapter240_324000031_02": "The Protagonist and Lindverne get pulled right into it.", "Main_ChatAudio_Chapter240_324000032_19": "You're right, Belle. I can't lose my nerve now.", "Main_ChatAudio_Chapter240_324000032_28": "You're right, Wise. I can't lose my nerve now.", "Main_ChatAudio_Chapter240_324000033_01": "Ties in with the initial Sunbringer and the Helios Academy: for instance, the Protagonist seems to have seen this model at the Helios Academy too. Maybe I'm overthinking it — they're all products of that era, after all.", "Main_ChatAudio_Chapter240_324000034_01": "Matches the identity of an initial founder of Sunbringer City: for instance, this model appears to be the design blueprint used when the CCD was first built.", "Main_ChatAudio_Chapter240_324000035_01": "Reflects the initial Sunbringer's ordinary, human side: for instance, the books are all about what it means to be human, covering both body and mind, and every single one is dog-eared from reading, as if she really wanted to understand.", "Main_ChatAudio_Chapter240_324000040_01": "Norma, I still have questions regarding several points in the proposed Bangboo Logic Core upgrade. Could you explain them in detail again?", "Main_ChatAudio_Chapter240_324000040_05": "She shed her innocence and naivety long ago, becoming the most dependable helmsman of the Celestial Nexus.", "Main_ChatAudio_Chapter240_324000041_01": "Well then, starting next month, we'll formally adopt a new patrol rotation pairing humans and Bangboo!", "Main_ChatAudio_Chapter240_324000041_02": "If all goes to plan, we should be able to cut Booastrum's patrol blind spots by another 15%, and give everyone about 10% more rest time.", "Main_ChatAudio_Chapter240_324000041_12": "You know, I often find myself thinking they're still the way I always imagined them.", "Main_ChatAudio_Chapter240_324000041_14": "They've been through so much and built all kinds of connections with different people and Bangboo along the way.", "Main_ChatAudio_Chapter240_324000043_01": "Stop right there, you little menace! You're not getting away this time!", "Main_ChatAudio_Chapter240_324000046_01": "Bubble details: Lindverne and Claret waver, while Remielle falls into deep thought. Even so, all three still want to try trusting Eldreda.", "Main_ChatAudio_Chapter240_324000047_01": "Bubble details: Promeia is wary of Phoenix revealing Krampus's internal information, but Phoenix sees no cause for concern. (Emphasize their actual superior-subordinate relationship.)", "Main_ChatAudio_Chapter240_324000048_01": "Bubble details: Nurseboo is dumbfounded that someone who was just at death's door is suddenly alive again.", "Main_ChatAudio_Chapter240_324000050_01": "Anby reassures the Protagonist that she's fine. She can hint at things that happened inside the research institute, tying into the subsequent event where Claret asks Anby to investigate the institute.", "Main_ChatAudio_Chapter240_324000051_23": "Wise is right. Let's give it one last push and see this through!", "Main_ChatAudio_Chapter240_324000052_01": "Norma, I still have questions regarding several points in the proposed Bangboo Logic Core upgrade. Could you explain them in detail again?", "Main_ChatAudio_Chapter240_324000053_01": "Well then, starting next month, we'll formally adopt a new patrol rotation pairing humans and Bangboo!", "Main_ChatAudio_Chapter240_324000053_02": "If all goes to plan, we should be able to cut Booastrum's patrol blind spots by another 15%, and give everyone about 10% more rest time.", "Main_ChatAudio_Chapter240_324000053_03": "Understood, Lady Lindverne!", "Main_ChatAudio_Chapter240_324000054_01": "Everyone! The lighthouse still stands, because we have stood shoulder to shoulder. And from here on, its light will reach farther still, until the night itself is ended!", "Main_ChatAudio_Chapter240_324000058_01": "Whenever you're ready, we can leave.", "Main_ChatAudio_Chapter240_324000059_01": "I feel like I've seen this thing somewhere before...", "Main_ChatAudio_Chapter240_324000059_03": "I feel like I've seen this thing somewhere before...", "Main_Chat_Chapter170_817014093_23": "Now tonight, we'll gather up the stardust of our wildest shared delusions... and light up their Gilded Carrot Day!", "Main_Chat_Chapter180_818003001_01": "[TL PLACEHOLDER] Pan around the Starloop interior and the contestants, settling on Billy and Nicole", "Main_Chat_Chapter180_818003002_01": "[TL PLACEHOLDER] Norma and the Deuteragonist are talking, exchange a couple of lines, then Velina pushes the door open and enters", "Main_Chat_Chapter180_818003003_01": "[CS Placeholder] The Protagonist crouches down to get a closer look at the body (the faded crystals gradually dissipate). Mid-investigation, Cissia uses her trace Search ability to follow the trail all the way here, and upon seeing the victim, she's left speechless for a moment (realizing she arrived too late).", "Main_Chat_Chapter180_818003003_02": "Then she catches the Protagonist's scent (delighted), sniffs all around, and then nabs the Protagonist.\n\"From this moment on, you're my prisoner~\"", "Main_Chat_Chapter180_818003004_01": "【TL Placeholder】First-person perspective: the Protagonist wakes up, pans the camera left and right, and realizes they're locked in a small dark room, with Cissia watching them.", "Main_Chat_Chapter180_818003005_01": "【TL Placeholder】The door opens, the Deuteragonist and Billy say hi from outside", "Main_Chat_Chapter180_818003006_01": "【CS Placeholder】At the moment she misses the two Protagonists most, she sits on the Protagonist's bed and discovers tons of snacks stashed inside it — the more she digs, the more she finds. Turns out the Protagonist left them all for Cissia, so she wouldn't feel lonely.", "Main_Chat_Chapter180_818003006_02": "But Cissia never touched a bite, just kept waiting for the Protagonist to come back.", "Main_Chat_Chapter180_818003006_03": "Just then, Belle and Wise poke their heads into the room looking for her. Cissia bursts into tears and throws herself at them, overjoyed to have found what she thought she'd lost.", "Main_Chat_Chapter180_818023001_01": "Outer Ring folks are basically bounty hunters — they're just trying to survive, so no way they'd pass up a payday like this. Bring up the Black Wolf while you're chatting.", "Main_Chat_Chapter180_818023002_01": "Signed up at the competition registration desk, successfully registered, and obtained the key item: the Ethereal card.", "Main_Chat_Chapter180_818023002_02": "After the physical exam, it takes a while before the registration results come through. The registrar tells the player they can interact with the nearby drone while waiting to check their own ranking (the Protagonist only shows up after successful registration).", "Main_Chat_Chapter180_818023003_01": "Prize Idle Chat", "Main_Chat_Chapter180_818023003_02": "Check out other W-Engines", "Main_Chat_Chapter180_818023003_03": "Let me check what other prizes are available.", "Main_Chat_Chapter180_818023005_01": "The Protagonist checks the rankings for the first time, looking over the contestants — everyone's Points are at 0, mainly showcasing the contestants' situation", "Main_Chat_Chapter180_818023005_02": "Pull up the rankings UI", "Main_Chat_Chapter180_818023008_Name_01": "Hollow Raider", "Main_Chat_Chapter180_818023009_Name_01": "Hollow Raider", "Main_Chat_Chapter180_818023019_Name_01": "Hollow Raider", "Main_Chat_Chapter180_818023020_Name_01": "Hollow Raider", "Main_Chat_Chapter180_818023021_01": "Let me check what other prizes are available.", "Main_Chat_Chapter180_818023021_Name_01": "Hollow Raider", "Main_Chat_Chapter180_818023022_Name_01": "Hollow Raider", "Main_Chat_Chapter180_818033001_01": "Mainly shows a bunch of cats huddled together, staring at the player — gives off a seriously creepy vibe.", "Main_Chat_Chapter180_818033002_01": "Protagonist crouching Action, custom camera Chat: Examine the body, find crystals beside it; the person is still breathing but unconscious", "Main_Chat_Chapter180_818123001_01": "Black screen text: After giving their statement, the Protagonist dragged their weary body away from the interrogation room.", "Main_Chat_Chapter180_818123001_02": "Seeing the Deuteragonist and Cissia show up to bail you out, Cissia tells the Protagonist that Severian wants to talk to you.", "Main_Chat_Chapter180_818123002_01": "Public Security Officer idle chat, I can get you in/out", "Main_Chat_Chapter180_818123003_01": "Severian Idle Chat", "Main_Chat_Chapter180_818123004_01": "The Public Security Officer says it's orders from the chief — I'm here to escort you back. You coming?", "Main_Chat_Chapter180_818123005_01": "After finding out Cissia actually got into the room by picking the lock, the Protagonist tells her she can't keep doing that, but Cissia doesn't see what the big deal is. Then the Protagonist discovers Cissia messed up the videotapes and gives her another small scolding, and Cissia bolts off as the screen goes black.", "Main_Chat_Chapter180_818123006_01": "Black screen text: The night grew deep, and the Protagonist drifted into a heavy sleep.", "Main_Chat_Chapter180_818213007_01": "Billy says you finally made it, and the Protagonist introduces Cissia as the newest addition to the crew", "Main_Chat_Chapter180_818223001_01": "Idle Chat. Will also show up later in the construction site rest area, can be used to fill in extra info.", "Main_Chat_Chapter180_818223006_01": "Discover a fissure / or decide to go rescue someone after talking to an injured NPC", "Main_Chat_Chapter180_818223009_01": "After a nerve-wracking day, everyone's pretty wiped out, so they decide to spend the night in the Hollow. The Protagonist, being the responsible type, wants to stick around a bit longer too — worried White Noise might pull something else — and head out tomorrow.", "Main_Chat_Chapter180_818223009_02": "By the way, just so you know, other players will be grinding Points all night long too.", "Main_Chat_Chapter180_818223010_01": "This looks like a rest area set up by the event organizers. Chat with Billy, and Billy asks the player if they've heard anything unusual. The player says no, and Billy drops the subject.", "Main_Chat_Chapter180_818223010_02": "Billy's memories of the Wanderers and Calydon come in bits and pieces — back then, they'd wipe part of his memory after every mission, so even what he remembers about Black Wolf is pretty hazy.", "Main_Chat_Chapter180_818223010_03": "Custom camera angle: look over at Cissia, sense she's not doing great, and step up to comfort her.", "Main_Chat_Chapter180_818223011_01": "Billy swears he just heard something weird, so he decides to head toward the sound.", "Main_Chat_Chapter180_818223012_01": "Billy says he woke up feeling all woozy, like he'd had a nightmare — he's got no clue what went down last night.", "Main_Chat_Chapter180_818223013_01": "Found an Ethereal card next to the crystal — looks like a contestant got jumped.", "Main_Chat_Chapter180_818223014_01": "New Fading Crystals have surfaced, and the murders keep coming.", "Main_Chat_Chapter180_818223015_01": "Custom camera: fissure first, then shoot the elevator; discuss whether to head straight to the next area to find the rest area, or go up and take a look", "Main_Chat_Chapter180_818223015_02": "After weighing it all up, the player figures they're still holding a slight Point lead, so they might as well head up and see if they can save a few people — and even though Cissia objects, they get in the elevator anyway.", "Main_Chat_Chapter180_818223016_01": "Ask about the murder case, try to collect more clues", "Main_Chat_Chapter180_818223017_01": "Chat with Cissia's friends some more to learn about her situation and the Carrot data issues from the match", "Main_Chat_Chapter180_818223018_01": "Looking at these bloodstains, must be innocent folks the Black Wolves killed.", "Main_Chat_Chapter180_818223019_01": "Black Wolf's combat power is insane!", "Main_Chat_Chapter180_818223020_01": "Billy Invaded by White Noise", "Main_Chat_Chapter180_818223020_Name_01": "\"Billy\"", "Main_Chat_Chapter180_818313002_01": "At this point, the venue should be in a bit of an uproar because of this Event. The Protagonist looks around and goes to investigate the center of the commotion.", "Main_Chat_Chapter180_818313002_02": "Pull up the rankings UI", "Main_Chat_Chapter180_818313002_03": "The Protagonist is crushed to see they didn't even crack the top 100, and right on cue, Black Wolf overtakes Dan for first place.", "Main_Chat_Chapter180_818313002_04": "After the viewing, Billy heads off ahead to find Nicole, and the Protagonist goes home alone", "Main_Chat_Chapter180_818313003_01": "We talked about running into Mors here earlier, but the whole pink crystal thing is still up in the air.", "Main_Chat_Chapter180_818313003_02": "Pin Inter-Knot Post", "Main_Chat_Chapter180_818313003_03": "The Protagonist says this black wolf looks pretty dangerous. Black screen text: Cissia seems to have made up her mind about something", "Main_Chat_Chapter180_818313003_04": "Cissia says she's remembered a Clue and wants the Protagonist to head out and investigate with her.", "Main_Chat_Chapter180_818313004_01": "Talk about the current situation / upcoming matches", "Main_Chat_Chapter180_818313005_01": "Talk about the current situation / what's next", "Main_Chat_Chapter180_818313006_01": "Calm Cissia down, recap the situation, agree to split up with Billy, then head back to the video store", "Main_Chat_Chapter180_818313007_01": "Even if I stacked all these boxes up, I still don't think I'd reach that window up there.", "Main_Chat_Chapter180_818313008_01": "The gate's sealed tight — looks like Cissia's dead set on trapping the players in here.", "Main_Chat_Chapter180_818323001_01": "The Protagonist wakes up from the dream, stands by the bed, and decides to head out for a stroll.", "Main_Chat_Chapter180_818323005_01": "Talk to the Scholar and the Secretary — they'll keep digging for info about the match, like they're investigating something themselves.", "Main_Chat_Chapter180_818333001_01": "…The Proxy, just like that, gone.", "Main_Chat_Chapter180_818333001_02": "(Whispering) I never even got the chance to tell her... I'm sorry...", "Main_Chat_Chapter180_818333001_03": "…Hmph, you don't have to say stuff like that, but… well, that's great! From now on, the video store is my turf!", "Main_Chat_Chapter180_818333001_04": "(Whispering) I never even got the chance to tell him... I'm sorry...", "Main_Chat_Chapter180_818333001_Name_01": "Cissia", "Main_Chat_Chapter180_818333002_01": "Videotapes... you can't even eat 'em. No clue why anyone's so into watching this stuff...", "Main_Chat_Chapter180_818333002_02": "This film's called \"Coffee Mate\"! It's that bitter stuff Proxy drank last time, I remember!", "Main_Chat_Chapter180_818333002_03": "Let's see what else", "Main_Chat_Chapter180_818333002_04": "And this one, it's called \"Attack on Cyberz\"... Whoa! That cover looks way too creepy! Toss it, toss it!", "Main_Chat_Chapter180_818333002_05": "The Proxy's seriously the worst, stashing a movie this scary right on the shelves… Any customer who watches it is gonna freak out. No wonder business is so bad, hmph.", "Main_Chat_Chapter180_818333002_06": "Check out something else.", "Main_Chat_Chapter180_818333002_07": "And this one… \"Last Flight\"! Flight means you're riding an airship, right…", "Main_Chat_Chapter180_818333002_08": "Hmm... I wonder how long it takes to get from Sixth Street to the Waifei Peninsula by airship?", "Main_Chat_Chapter180_818333002_09": "Before you know it, the videotapes tossed and scattered all over the floor have piled up into a little hill...", "Main_Chat_Chapter180_818333002_10": "Oh no! I accidentally messed up all the videotapes. When the Proxy gets back, they're definitely gonna say I'm... that I'm...", "Main_Chat_Chapter180_818333002_11": "…Yeah, yeah, call me a troublemaker.", "Main_Chat_Chapter180_818333002_12": "She… she thinks I'd just cause trouble, doesn't she? That's why she won't take me to the Waifei Peninsula!", "Main_Chat_Chapter180_818333002_13": "I hear she went through a lot on the Waifei Peninsula... but I had no idea. None at all.", "Main_Chat_Chapter180_818333002_14": "…Oh, right! Another Proxy told me the shop's got a stash of videotapes recording their past adventures. Let's go dig 'em up!", "Main_Chat_Chapter180_818333002_15": "I hear he went through a lot on the Waifei Peninsula… but I had no idea. Not a clue.", "Main_Chat_Chapter180_818333002_16": "Does he... think I'd just cause trouble? Is that why he won't take me to the Waifei Peninsula?", "Main_Chat_Chapter180_818333002_Name_01": "Cissia", "Main_Chat_Chapter180_818333003_01": "These videotapes... are they all from the Proxy's past...", "Main_Chat_Chapter180_818333003_02": "She knows so many people! And they all look like a big deal...", "Main_Chat_Chapter180_818333003_03": "She rummaged through the shelves, until a familiar cover finally caught her eye.", "Main_Chat_Chapter180_818333003_04": "I remember! Those three little girls who could sing and dance!", "Main_Chat_Chapter180_818333003_05": "Will I be in the story on this videotape too? That was when I first met the Proxy, and the first time I ever stayed at the video store...", "Main_Chat_Chapter180_818333003_06": "I brought the Proxy along and we found Sunna and Aria... and then, inside the Hollow, I just... I just—", "Main_Chat_Chapter180_818333003_07": "…so I ditched them and ran for it, all by myself!", "Main_Chat_Chapter180_818333003_08": "Cissia dejectedly puts the videotape back on the shelf.", "Main_Chat_Chapter180_818333003_09": "Feels like I'm always running away...", "Main_Chat_Chapter180_818333003_10": "No wonder... they didn't take me along this time either. Compared to everyone else, I guess I really am useless...", "Main_Chat_Chapter180_818333003_11": "Ehn-ne ehn-ne... (N-no, it's not that...)", "Main_Chat_Chapter180_818333003_12": "…W-who's there, huh?", "Main_Chat_Chapter180_818333003_13": "She turned her head and spotted Eous leaning against the doorway.", "Main_Chat_Chapter180_818333003_14": "Whoa—Eous!", "Main_Chat_Chapter180_818333003_15": "...so I ditched 'em and ran for it, all by myself!", "Main_Chat_Chapter180_818333003_16": "He knows so many people! And they all look like a big deal...", "Main_Chat_Chapter180_818333003_Name_01": "Cissia", "Main_Chat_Chapter180_818333003_Name_02": "Eous", "Main_Chat_Chapter180_818333004_01": "Cissia crouched in front of the shelf, neatly tidying up the entire display...", "Main_Chat_Chapter180_818333004_02": "…That way, the Proxy won't get mad, right?", "Main_Chat_Chapter180_818333004_03": "Remember last time? I messed up the shelves too...", "Main_Chat_Chapter180_818333004_04": "She looks toward the spot where it all went down, every memory crystal clear.", "Main_Chat_Chapter180_818333004_05": "Proxy, you're the one who said I could pick out whatever videotape I wanted. Now I've picked one and you're mad at me? That's so not fair!", "Main_Chat_Chapter180_818333004_06": "I told you to pick a videotape, not haul every videotape off the shelf… Great, now I've gotta restock the whole thing again.", "Main_Chat_Chapter180_818333004_07": "If I don't take it down, how am I supposed to know whether my favorite videotape is stashed behind it?", "Main_Chat_Chapter180_818333004_08": "C'mon, Proxy, don't be mad~ Nobody stocks up better than me, so let me help you out!", "Main_Chat_Chapter180_818333004_09": "Hold up, that videotape doesn't go there! Let me show you the order they're supposed to be in...", "Main_Chat_Chapter180_818333004_10": "Phantoms of memory, blurring away in tear-filled eyes…", "Main_Chat_Chapter180_818333004_11": "I messed up the shelves again… But when you get back, maybe you won't even bother scolding me — you'll just kick me out on the spot.", "Main_Chat_Chapter180_818333004_12": "Or maybe... you're never coming back at all...", "Main_Chat_Chapter180_818333004_13": "No, no, forget what I just said — nothing's gonna happen to the Proxy, and they're definitely coming back!", "Main_Chat_Chapter180_818333004_14": "She glanced up at the room upstairs, quietly counting down the days until she'd be Away.", "Main_Chat_Chapter180_818333004_15": "Maybe pretty soon, I won't be able to get into that room at all anymore…", "Main_Chat_Chapter180_818333004_16": "Forget it, let's head back and get some sleep. Who knows, this might be the last time…", "Main_Chat_Chapter180_818333004_17": "Hold up, that videotape doesn't go there! Let me show you the order they're supposed to be in...", "Main_Chat_Chapter180_818333004_18": "I told you to pick a videotape, not haul every videotape off the shelf… Great, now I've gotta restock the whole thing again.", "Main_Chat_Chapter180_818333004_Name_01": "Cissia", "Main_Chat_Chapter180_818333005_01": "Eous...", "Main_Chat_Chapter180_818333005_02": "Hmm? (Cissia, what's up with you?)", "Main_Chat_Chapter180_818333005_03": "Eous, do you... miss them too?", "Main_Chat_Chapter180_818333005_04": "Mhm, mhm… (Yeah… I miss them too…)", "Main_Chat_Chapter180_818333005_05": "They haven't been back in forever... and even if they did come back, all they'd find is me wrecking the place...", "Main_Chat_Chapter180_818333005_06": "But… home is so boring. I wasn't even trying to cause trouble, honest. And the video store's so quiet too, not a single customer…", "Main_Chat_Chapter180_818333005_07": "It's just the Proxy who stepped out, so why does the whole place suddenly feel so different... Can't get myself worked up about anything...", "Main_Chat_Chapter180_818333005_08": "Hmm hmm? (Cissia, have you been crying?)", "Main_Chat_Chapter180_818333005_09": "…Eous, don't be sad. Since you miss the Proxy so much, and you look so pitiful, I'll go help you tidy up those messed-up shelves, okay?", "Main_Chat_Chapter180_818333005_10": "Mm! Mm-hmm, mm-hmm… (But I'm not the one who messed up the shelves…)", "Main_Chat_Chapter180_818333005_11": "Yeah, I'll go tidy up right away! Otherwise the Proxy's gonna be mad when she gets back—she might even kick you out of the house...", "Main_Chat_Chapter180_818333005_12": "If that happens, you'll be without a home all over again.", "Main_Chat_Chapter180_818333005_13": "Yeah, I'll go clean up right away! Otherwise the Proxy's gonna be mad when they get back—might even kick you out of the house…", "Main_Chat_Chapter180_818333005_Name_01": "Cissia", "Main_Chat_Chapter180_818333005_Name_02": "Eous", "Main_Chat_Chapter180_818413003_01": "Enter the stage to track down Black Wolf and the prize", "Main_Chat_Chapter180_818413003_02": "Go / Don't Go", "Main_Chat_Chapter180_818423002_01": "The Protagonist and Cissia have a quick chat—no clue where the Black Wolf Society is, so let's head forward and take a look.", "Main_Chat_Chapter180_818423002_02": "Option 1: Testimony from the Wanderers. From the Wanderers' testimony, we learned that White Noise came out of the Wanderers, and his real name is Leslie.", "Main_Chat_Chapter180_818423002_03": "Option 2: Intel on the \"White Hollow\"—recover some residual data from the computers inside and you'll dig up data on the \"White Hollow's expanding Corruption,\" plus the fact that this batch of data was being transmitted to a certain group under the TOPS Alliance.", "Main_Chat_Chapter180_818423006_01": "Chat opens Squad Configuration, allowing players to select their own Characters", "Main_Chat_Chapter180_818433001_01": "Severian doesn't know the details of our plan, but he's willing to help us out and all that.", "Main_Chat_Chapter180_818433002_01": "The trio's vibe is on the goofier side. Stuff like hitting up the Proxy for their Income.", "Main_Chat_Chapter180_818433003_01": "Head to the race venue?", "Main_Chat_Chapter180_818433004_01": "Arrive at Starloop, lock the custom lens on Black Wolf, send Cissia in to provoke", "Main_Chat_Chapter180_818443001_01": "The Protagonist and Cissia discover that the livestream Signal has been cut off, and based on the intel Fairy dropped during combat, people are already dropping out of the competition one by one.", "Main_Chat_Chapter180_818443002_01": "Friends passing by the Cunning Hares, stop for a quick chat and ask about the charging station", "Main_Chat_Chapter180_818443003_01": "Pass by Piper and Bernice, stop for a quick chat and ask about the charging station", "Main_Chat_Chapter180_818443004_01": "Custom camera chat: seeing the bodies of many contestants in the middle of the Lobby, likely Black Wolf's doing, Billy and Cissia decide to split up and seek out Black Wolf", "Main_Chat_Chapter180_818513001_01": "Journey Timeline", "Main_Chat_Chapter240_324000031_01": "The Protagonist and Lindverne get pulled right into it.", "Main_Chat_Chapter240_324000055_01": "Claret and Promeia, representing Krampus, discuss how to handle the fallout from the Sky Island's collapse.", "Main_Chat_Chapter240_324000056_01": "Lindverne blames herself, then discusses with Remielle how Roscaelifer should handle the crisis, and Remielle is willing to help.", "Main_Chat_Chapter240_324000057_01": "The Cunning Hares cook up their own plan to rescue the crew led by the deuteragonist, while stepping up to keep the protagonist's spirits from hitting rock bottom.", "Main_GalGame_Chapter170_11700400_061": "I said it was close because — if that very serious officer hadn't played along just now, someone might've had to step in. And that would've been...", "Main_GalGame_Chapter170_11700400_069": "I said it was close because — if that very serious officer hadn't played along just now, someone might've had to step in. And that would've been...", "Main_GalGame_Chapter170_11700490_021": "How come we're always the ones you compare yourselves to...?", "Main_GalGame_Chapter170_11700490_037": "What? You're going out on the town tonight? Well, if we can swing by Sixth Street and wish Proxy a happy Gilded Carrot Day, that doesn't sound bad~", "Main_GalGame_Chapter180_11800100_004": "(Wait... is she talking about...)", "Main_GalGame_Chapter180_11800100_010": "You're up too, Belle? Cissia, here — your phone's ringing. Looks like it's Commissioner Severian.", "Main_GalGame_Chapter180_11800100_018": "Hello, Commissioner Severian?", "Main_GalGame_Chapter180_11800100_019": "Commissioner, you really do have eyes everywhere...", "Main_GalGame_Chapter180_11800100_027": "Those crystallized Ethereals — what exactly is the deal with them?", "Main_GalGame_Chapter180_11800100_030": "It's a special form of inert Ether. The creatures themselves haven't \"died,\" per se, but their Ether Activity has been stripped away—simply put, you can consider it as a different type of \"death.\"", "Main_GalGame_Chapter180_11800100_Name_001": "Cissia", "Main_GalGame_Chapter180_11800100_Name_002": "Belle", "Main_GalGame_Chapter180_11800100_Name_003": "Wise", "Main_GalGame_Chapter180_11800100_Name_004": "Severian", "Main_GalGame_Chapter180_11800110_005": "Hahaha — well?! Do you like my gift?!", "Main_GalGame_Chapter180_11800110_006": "Don't kid yourselves into thinking you are the ones who make the rules. From this moment on, I run this game!", "Main_GalGame_Chapter180_11800110_016": "(Oh no, the Porcelloy W-Engine!!)", "Main_GalGame_Chapter180_11800110_019": "Cissia, this is a direct order. Proceed to the Hollow immediately and provide support. If the person responsible for creating the faded Ethereals is after the prizes, there's a strong chance they're already inside. Find them.", "Main_GalGame_Chapter180_11800110_022": "May I join the operation?", "Main_GalGame_Chapter180_11800110_023": "May I assist Cissia?", "Main_GalGame_Chapter180_11800110_029": "That's fine. This is enough.", "Main_GalGame_Chapter180_11800110_037": "That might already be too late.", "Main_GalGame_Chapter180_11800110_039": "Belle, listen to me. We're racing the clock here. If we delay any longer, we might not make it in time.", "Main_GalGame_Chapter180_11800110_Name_001": "\"Black Wolf\" Romeul", "Main_GalGame_Chapter180_11800110_Name_002": "Belle", "Main_GalGame_Chapter180_11800110_Name_003": "Wise", "Main_GalGame_Chapter180_11800110_Name_004": "Severian", "Main_GalGame_Chapter180_11800110_Name_005": "Cissia", "Main_GalGame_Chapter180_11801110_001": "Entering the stage, the players are raring to go", "Main_GalGame_Chapter180_11801120_001": "Lighter and Lucy land the finishing blow on the Ethereal, then turn to the Protagonist's group, surprised — what are you guys doing here too?", "Main_GalGame_Chapter180_11801130_001": "Cissia uses her ability, then spots a set of fairly fresh footprints and suggests the player keep moving by following the fresh tracks.", "Main_GalGame_Chapter180_11801140_001": "Promeia steps in, blocking the way between the Protagonist and the contestants", "Main_GalGame_Chapter180_11801150_001": "Enters the stage's rest area, scans everyone, and settles on Lucy and Lighter.", "Main_GalGame_Chapter180_11801160_001": "Black Wolf drops from the sky and wipes out all the Ethereals with an attack.", "Main_GalGame_Chapter180_11801170_001": "All the crews move through the scene, eventually making their way back to the top-floor platform, then over to the control room on the opposite side", "Main_GalGame_Chapter180_11801180_001": "A few quick cuts show Ether charging stations already set up all over the place.", "Main_GalGame_Chapter180_11801190_001": "Cissia immediately bolts, luring the Black Wolf into the chase.", "Main_GalGame_Chapter180_11801200_001": "Black Wolf ambushes Cissia, triggering a press QTE. On success: triggers a parry, then the escape continues", "Main_GalGame_Chapter180_11801210_001": "Black Wolf ambushes Cissia; press QTE succeeds: triggers Perfect Dodge, then the escape continues", "Main_GalGame_Chapter180_11801220_001": "Cissia uses her ability and spots the crystals up ahead, along with a jumble of footprints scattered on the spot", "Main_GalGame_Chapter220_122000008_031": "Yeah, yeah, mm-hmm... (He's terrified the tickets won't sell out, so he asked me to round up a few more friends to pack the house...)", "Main_GalGame_Chapter220_122000008_032": "I don't have time to go.", "Main_GalGame_Chapter220_122000008_033": "Of course you can take a look.", "Main_GalGame_Chapter220_122000008_034": "Um, uh... (I'm super busy, no time for this kind of event...)", "Main_GalGame_Chapter220_122000008_035": "Mhm, mhm-mhm! (Of course that's fine, I love watching shows!)", "Main_GalGame_Chapter220_122000008_036": "Mm... mm... ne-ne! (What, you... you actually don't wanna go? I knew it, you're definitely suspicious!)", "Main_GalGame_Chapter220_122000008_037": "Mm, mn-mm-mm, mm-mn! (Th-thank goodness, you're so nice, you've gotta be a totally okay one, bu!)", "Main_GalGame_Chapter220_122000008_038": "Ehn... ehn-ne, ehn-ehn! (Hmm... I know who you are now!)", "Main_GalGame_Chapter220_122000028_034": "What did you say?!", "Main_GalGame_Chapter220_122000031_022": "Huh?", "Main_GalGame_Chapter220_122000031_023": "Huh?", "Main_GalGame_Chapter220_122000031_025": "Huh?", "Main_GalGame_Chapter220_122000031_026": "Huh?", "Main_GalGame_Chapter240_124000001_005": "Perhaps. But that's not important. What matters is...", "Main_GalGame_Chapter240_124000001_015": "Which means... from the very beginning, she must have been after someone — or something — that was in Amber Hall then and is here in Vyrium now.", "Main_GalGame_Chapter240_124000001_024": "Whatever the reason... if she went to such lengths to get out of Booastrum at a time like this, I doubt she's our enemy. At the very least, she can't be working with them.", "Main_GalGame_Chapter240_124000001_025": "More importantly... she must know more about what's happening in Booastrum than any of us.", "Main_GalGame_Chapter240_124000001_028": "Ugh... Never mind. Worrying won't get us anywhere.", "Main_GalGame_Chapter240_124000002_000": "They hurriedly enter Blazelight Hall, and, at the same time, inside...", "Main_GalGame_Chapter240_124000002_001": "I seriously don't get you TOPS people. You founded an entire organization... just to police your own side?", "Main_GalGame_Chapter240_124000002_004": "Hmph. That's a funny way of putting it...", "Main_GalGame_Chapter240_124000002_008": "Just then, Blazelight Hall's door opens...", "Main_GalGame_Chapter240_124000002_031": "Hehe... See? I knew my patience would pay off!", "Main_GalGame_Chapter240_124000002_036": "Uh... you know what, Meia? You all keep talking. I'll just play dead a little longer... It's fine. Another chance will come along soon! Next time, I'll scare every single one of you!", "Main_GalGame_Chapter240_124000003_001": "I don't care who you are or what you're planning... But if Eldreda was your target from the start...", "Main_GalGame_Chapter240_124000003_016": "Miss Lindverne, I'm afraid Mosseint's true targets, from the very beginning... were the Karma Cores inside the three Sunbringers.", "Main_GalGame_Chapter240_124000003_022": "My assessment was that the situation had gone far beyond what Phoenix and I could handle. So... we needed to seek whatever help we could get from Roscaelifer.", "Main_GalGame_Chapter240_124000003_024": "But... the only person in Roscaelifer who might truly help us was Phaethon, who happened to be here for treatment. No one else.", "Main_GalGame_Chapter240_124000004_032": "Huh?! What kind of nonsense are you spouting now?!", "Main_GalGame_Chapter240_124000005_029": "I really don't know... But I vaguely heard them say something like... \"We want them alive\" and \"don't hurt them\"...", "Main_GalGame_Chapter240_124000005_056": "Master, I have found critical information: approximately thirty minutes ago, a shipment from Quietude Isle airport arrived at the harbor outpost in Booastrum and was confirmed received.", "Main_GalGame_Chapter240_124000006_010": "Hmph, they're nothing but a bunch of vermin... Why bother sneaking in? Quietude Isle belongs to Roscaelifer. Why don't we just take it back?", "Main_GalGame_Chapter240_124000006_014": "We need a way to get into Quietude Isle without being noticed, then board a supply airship into Booastrum...", "Main_GalGame_Chapter240_124000006_016": "How the heck are we supposed to sneak in? Don't tell me we're gonna show up with a few crates of Porcelloy as a gift and pretend to surrender.", "Main_GalGame_Chapter240_124000007_039": "Next, here in Vyrium...", "Main_GalGame_Chapter240_124000008_001": "So this is Genesis Reconstructionthe power of a Sunbringer... Things got a little messy along the way, but... even seeing it with my own eyes, I still can't believe it. It's like magic...", "Main_GalGame_Chapter240_124000008_002": "So this is Genesis Reconstructionthe power of a Sunbringer... Things got a little messy along the way, but... even seeing it with my own eyes, I still can't believe it. It's like magic...", "Main_GalGame_Chapter240_124000008_005": "But it all worked out in the end! Plus, I added a few little tweaks of my own... This one should outperform the original you saw by a mile. I guarantee it!", "Main_GalGame_Chapter240_124000008_024": "If there's anything Cunning Hares can do to help, just say the word, Miss Claret!", "Main_GalGame_Chapter240_124000008_033": "Everyone's gone now... Promeia, how long are you planning to keep hiding?", "Main_GalGame_Chapter240_124000008_038": "So what exactly are you here for? At first, I thought you were trying to sneak onto the airship and tag along with them to Quietude Isle... but I'm guessing that's not it?", "Main_GalGame_Chapter240_124000009_009": "Phoenix... Yeah, I think I've heard that name before... Hold on a sec, let me pull up the records...", "Main_GalGame_Chapter240_124000009_016": "Hold on, let me check again... Oh, here it is. Looks like the higher-ups did warn us some Krampus people might show up and told us to stay on guard... But don't you think this is a little too much?", "Main_GalGame_Chapter240_124000009_046": "Maybe... you and I can actually get along pretty well~", "Main_GalGame_Chapter240_124000010_013": "No, it's my fault... I forgot to leave enough room for a Bangboo and made the cockpit single-occupancy... Sorry, Belle. Sorry, Eous!", "Main_GalGame_Chapter240_124000010_014": "No, it's my fault... I forgot to leave enough room for a Bangboo and made the cockpit single-occupancy... Sorry, Wise. Sorry, Eous!", "Main_GalGame_Chapter240_124000010_019": "You'd better prove you're actually an ally.", "Main_GalGame_Chapter240_124000011_003": "What about Belle? She should still be inside the mech... Belle, can you hear me? Are you okay?", "Main_GalGame_Chapter240_124000011_004": "What about Wise? He should still be inside the Mech... Wise, can you hear me? Are you okay?", "Main_GalGame_Chapter240_124000011_025": "Now... let's not waste any more time. We've still got a mission to finish!", "Main_GalGame_Chapter240_124000012_001": "So this is Booastrum...? It doesn't seem to match our intel...", "Main_GalGame_Chapter240_124000012_008": "I see... It appears I boarded the wrong airship again.", "Main_GalGame_Chapter240_124000012_010": "That badge... You're with the surface's city administration?", "Main_GalGame_Chapter240_124000012_025": "Visiting Roscaelifer at a time like this... Commissioner Lowell, I assume that unlike certain people, you have both a legitimate reason and the proper authorization to be here?", "Main_GalGame_Chapter240_124000013_006": "I see... So, you're asking New Eridu City Administration to step in?", "Main_GalGame_Chapter240_124000013_014": "But understand this. Officially, New Eridu City Administration does not take sides.", "Main_GalGame_Chapter240_124000013_023": "Roscaelifer, the utopia Sunbringer dreamed of... In this day and age, what a precious exception it is.", "Main_GalGame_Chapter240_124000013_025": "It reminds me of... the Three Pacts.", "Main_GalGame_Chapter240_124000013_029": "As for High Ambitions Corp... You can rest easy, Velina. New Eridu will not simply stand by and watch.", "Main_GalGame_Chapter240_124000013_031": "The call is disconnected...", "Main_GalGame_Chapter240_124000013_033": "About Roscaelifer... Severian, what else do you know?", "Main_GalGame_Chapter240_124000013_038": "Commissioner Lowell, may I leave this matter in your hands?", "Main_GalGame_Chapter240_124000013_044": "He rarely looks up, and he rarely considers where the road he's on might lead.", "Main_GalGame_Chapter240_124000013_048": "I am entrusting this to you, Commissioner Lowell. Whoever's hiding behind Mosseint, whoever dares to come after the Rosetta Data...", "Main_GalGame_Chapter240_124000013_050": "I will not fail the mission.", "Main_GalGame_Chapter240_124000013_051": "Also, regarding the Rosetta Data... I know you've already uncovered some of the truth behind it.", "Main_GalGame_Chapter240_124000013_052": "So... rather than making sure it's stable, I'd rather have you help me confirm...", "Main_GalGame_Chapter240_124000013_053": "It's still in our hands.", "Main_GalGame_Chapter240_124000015_008": "Oh, it's nothing. I'm giving you guys a little reward for your hard work.", "Main_GalGame_Chapter240_124000015_019": "For finding the hidden route I intentionally left for you, and for cleaning up that pack of useless High Ambitions idiots...", "Main_GalGame_Chapter240_124000015_021": "Hmm, fair enough. You have come a long way... All right, how about I throw in a little extra? Say... an invitation. How 'bout that?", "Main_GalGame_Chapter240_124000015_032": "How long he stays that way though... well, that's entirely up to you, Belle.", "Main_GalGame_Chapter240_124000015_034": "Hehehe... Don't be late, my friend. We'll all be waiting for you at the Airspace Control Tower, together.", "Main_GalGame_Chapter240_124000015_035": "Hehehe... Don't be late, my friend. We'll all be waiting for you at the Airspace Control Tower, together.", "Main_GalGame_Chapter240_124000015_037": "Oh, right... and then there's you. Lindverne, the third \"Sunbringer.\"", "Main_GalGame_Chapter240_124000015_054": "Not quite.", "Main_GalGame_Chapter240_124000016_007": "I'm so proud of you!", "Main_GalGame_Chapter240_124000016_014": "Some daughter you are... Calling your own father by his name like that?", "Main_GalGame_Chapter240_124000016_016": "...My \"creator\"...?", "Main_GalGame_Chapter240_124000016_019": "Control the Rosetta Data? Command Roscaelifer? Hahaha... honestly, I didn't think he'd fall for that garbage I made up on the spot...", "Main_GalGame_Chapter240_124000016_020": "You think maybe he's getting a bit senile? How could he actually believe something so stupid?", "Main_GalGame_Chapter240_124000017_006": "No matter what I said or did, you never moved, as if I wasn't even there.", "Main_GalGame_Chapter240_124000017_034": "\"What if I could fly that high — higher than every star you can see — higher even than the sun itself...\"", "Main_GalGame_Chapter240_124000017_035": "\"Could I shine like the sun too... with a light no one could replace, and heat beyond compare? Could I also...\"", "Main_GalGame_Chapter240_124000017_036": "\"Become the perfect, flawless sun?\"", "Main_GalGame_Chapter240_124000017_042": "And yet... you chose to look the other way.", "Main_GalGame_Chapter240_124000017_043": "You knew all along... In the end... the one who'd fly toward the sun...", "Main_GalGame_Chapter240_124000017_044": "Could never have been you. From the very beginning...", "Main_GalGame_Chapter240_124000018_040": "*ahem* Let's save the small talk for later, everyone.", "Main_GalGame_Chapter240_124000018_041": "Right, we've rested long enough... Time to move!", "Main_GalGame_Chapter240_124000020_001": "Just as I thought, in the mastermind's eyes, the mercenaries of High Ambitions Corp. are no longer enough to stop us.", "Main_GalGame_Chapter240_124000020_002": "So they went so far as to create all these Singularity Leakages here just to buy themselves more time...", "Main_GalGame_Chapter240_124000020_030": "...I don't know. All I know is... there's a secret chamber up there.", "Main_GalGame_Chapter240_124000020_031": "Secret chamber?", "Main_GalGame_Chapter240_124000020_032": "Secret chamber?", "Main_GalGame_Chapter240_124000020_041": "They must've found out about the chamber already. And now, they're trying to get in.", "Main_GalGame_Chapter240_124000020_055": "Please, please, please... Don't be broken...", "Main_GalGame_Chapter240_124000021_012": "No, that doesn't add up... Eldreda takes data security far too seriously. She'd never do something like that.", "Main_GalGame_Chapter240_124000021_028": "Wait, Carinus has been around even longer than the three of you? Just who is he...?", "Main_GalGame_Chapter240_124000022_003": "No, Sigrid. This wasn't your fault. You've already done more than enough.", "Main_GalGame_Chapter240_124000022_007": "Yes, Lady Lindverne!", "Main_GalGame_Chapter240_124000022_018": "The intel pertaining to the Porcelloy was too important; I had no choice but to go straight to the Control Tower to look for Lady Eldreda. But the moment I walked in... *cough* *cough* ...I caught Carinus having some kind of secret meeting.", "Main_GalGame_Chapter240_124000022_019": "When I tried to get closer to see who it was, Carinus spotted me. Before I could do anything, I was suddenly pulled into a Singularity Leakage that appeared out of nowhere... and I was trapped there ever since.", "Main_GalGame_Chapter240_124000022_023": "Roxy, I know you accuse Carinus with cause. But... if he's really behind all of this, what could he possibly be after?", "Main_GalGame_Chapter240_124000022_033": "I am sorry, Miss Belle. If I had not seen it with my own eyes, I would have found it hard to believe, too...", "Main_GalGame_Chapter240_124000022_034": "I am sorry, Mr. Wise. If I had not seen it with my own eyes, I would have found it hard to believe too...", "Main_GalGame_Chapter240_124000023_046": "You know how it is in Booastrum right now... Total chaos. Traffic everywhere.", "Main_GalGame_Chapter240_124000023_062": "Fair enough, I'll admit the price we offered before was a tad on the low side... So spill it, what exactly do you want?", "Main_GalGame_Chapter240_124000023_066": "Whoa, want me to add another condition — turn over a new leaf, surrender ourselves to Airspace Patrol, be model citizens from here on out?", "Main_GalGame_Chapter240_124000023_072": "However... that decision is above our pay grade. We'll have to invite the man in charge—", "Main_GalGame_Chapter240_124000023_097": "Wait, Carinus! Wake up... Finish what you were saying!", "Main_GalGame_Chapter240_124000024_023": "And then there's Lady Eldreda... How is she connected to Helios Academy...?", "Main_GalGame_Chapter240_124000024_031": "It all leads back to Truvia and that obnoxious-sounding AI.", "Main_GalGame_Chapter240_124000024_032": "I said I need to see Eldreda and snap those horns right off her head!!! I'm going to make sure she never dares call herself my big sister again, and never pulls another one of her self-righteous moves behind my back with Dracaene!!!", "Main_GalGame_Chapter240_124000024_033": "(It's great that Lindverne is getting more energetic... but why does it feel like Severian's words got her way too energized? This is totally backfiring, isn't it?!)", "Main_GalGame_Chapter240_124000024_034": "(It's great that Lindverne is getting more energetic... but why does it feel like Severian's words got her way too energized? This is totally backfiring, isn't it?!)", "Main_GalGame_Chapter240_124000024_035": "...Looks like my words struck a chord with you, so they weren't wasted. It's a shame Seth can't be as decisive and straightforward as you are.", "Main_GalGame_Chapter240_124000024_036": "(Stop adding fuel to the fire!)", "Main_GalGame_Chapter240_124000024_037": "(Stop adding fuel to the fire!)", "Main_GalGame_Chapter240_124000025_000": "...", "Main_GalGame_Chapter240_124000025_033": "I just... never expected you to be like this.", "Main_GalGame_Chapter240_124000025_054": "He intended to use us as bargaining chips for Helios Academy's technology. And the risks? Heh, he was rich. What were two dead children to him... compared to the promise of Artificial Enchainer technology?", "Main_GalGame_Chapter240_124000025_055": "Hm, no... Back then, he didn't even know the concept of an Artificial Enchainer. As long as the technology was cutting-edge, that was enough. He didn't care what it actually was.", "Main_GalGame_Chapter240_124000025_063": "Miss Carole never told me any of this...", "Main_GalGame_Chapter240_124000025_113": "You really aren't the Truvia I knew...", "Main_GalGame_Chapter240_124000025_115": "I still have so much I want to ask you, but... not now.", "Main_GalGame_Chapter240_124000025_117": "We all have to answer for what we've done. Whether it's the Helios legacy, the Karma Core fragments... or whatever you're after...", "Main_GalGame_Chapter240_124000026_012": "Come to think of it... Truvia must've been manipulating the space inside the Singularity Leakage the whole time. Luckily, Wise kept her pinned down during the fight.", "Main_GalGame_Chapter240_124000027_005": "You're right, Lindverne. We are... all Sunbringers.", "Main_GalGame_Chapter240_124000027_013": "I used to be just like you, Lindverne. I... always believed that too.", "Main_GalGame_Chapter240_124000028_014": "It's the true source of Rosetta Data... and also Sunbringer'sour true homeland.", "Main_GalGame_Chapter240_124000028_018": "Completely eliminated by the first Sunbringer, right?", "Main_GalGame_Chapter240_124000029_005": "A few months ago, the Exaltists somehow brought about the descent of the Creator in Lemnian Hollow.", "Main_GalGame_Chapter240_124000029_012": "Yes...", "Main_GalGame_Chapter240_124000030_021": "Speaking of Emerald Central Park... the chessboard there is interesting too. You can always find Bangboo playing chess there.", "Main_GalGame_Chapter240_124000030_036": "We've still got a few loose ends to tie up, but... you can trust Lindverne and the others. They'll find a way to make things right.", "Main_GalGame_Chapter240_124000031_000": "The light of dawn ousts the darkness, and the Bangboo behind you returns to her original form...", "Main_GalGame_Chapter240_124000031_013": "You probably already know this, but... I am the Enchainer of Hive Lord Hollow. Or, as people called me back then... the Hive Lord.", "Main_GalGame_Chapter240_124000031_014": "But, when I first came into existence... I was nothing like this yet.", "Main_GalGame_Chapter240_124000031_015": "I was more like the Girtablullu you encountered before... an Enchainer larvae.", "Main_GalGame_Chapter240_124000031_020": "You're right. But an Enchainer can... for a short time. It simply leaves them extremely weakened.", "Main_GalGame_Chapter240_124000031_024": "But... you wouldn't have had a complete Karma Core back then...", "Main_GalGame_Chapter240_124000031_026": "Yes. Which meant that, at the time... I could only wield a fraction of the Hive Lord's power.", "Main_GalGame_Chapter240_124000031_032": "Thinking back on it now... maybe it's because the me of that time saw way too many people in Eridu... and at Helios Academy...", "Main_GalGame_Chapter240_124000031_061": "I... I honestly don't know what any of that means...", "Main_GalGame_Chapter240_124000031_064": "Ether, Hollows, Enchainers, and even... the Creator.", "Main_GalGame_Chapter240_124000031_067": "I have no doubt you will uncover the whole truth... but that will only happen after a long journey ahead.", "Main_GalGame_Chapter240_124000031_075": "But... neither of those requests feel quite right. So...", "Main_GalGame_Chapter240_124000031_116": "Over the past century, Roscaelifer has endured hardship after hardship. And not once... did it ever beg a dead, century-old Enchainer to save it.", "Main_GalGame_Chapter240_124000031_128": "Because this world isthey're just... so adorable.", "Main_GalGame_Chapter240_124000032_001": "In Vyrium's reception room, do a quick rundown of everything that went down in Booastrum, and set priorities: stop Truvia, rescue Eldreda, reclaim Dracaene's Karma Core, and get the crew and the residents still in Booastrum out before the Hive Lord Hollow goes completely off the rails.", "Main_GalGame_Chapter240_124000032_002": "Scattered messages have been coming in from Booastrum — Phoenix, Severian, and the others. They're safe, and the Airspace Patrol is organizing an evacuation, and Norma and crew are already gearing up to deal with the Hive Lord Hollow.", "Main_GalGame_Chapter240_124000032_003": "As for the enemies they're up against, while the Protagonist and the others are on the move, Claret and her crew use the clues Anby dug up to head back into the research facility and run their own investigation.", "Main_GalGame_Chapter240_124000033_001": "Claret and the others have uncovered the truth about Truvia: High Ambitions previously conducted human cloning experiments at the institute, similar to what the Silver Company had done, and Truvia was the subject. So who exactly did the Protagonist and the crew see back in Booastrum?", "Main_GalGame_Chapter240_124000034_001": "Transition to the conversation with Eldreda in front of Hollow Zero, before Remielle's memory.", "Main_GalGame_Chapter240_124000034_Name_001": "Anby", "Main_GalGame_Chapter240_124000035_009": "Always wanting to be anyone else... anyone except herself.", "Main_GalGame_Chapter240_124000035_026": "\"Cast aside weakness and show no mercy.\"", "Main_GalGame_Chapter240_124000035_027": "\"Blazing brimstone shall rain upon you. Thus proclaims the karmic fire that sears the skull...\"", "Main_GalGame_Chapter240_124000035_028": "\"Woe, woe to you who dwell upon the earth...\"", "Main_GalGame_Chapter240_124000036_001": "...Fairy, you've detected two more control terminals besides the one right in front of us, right?", "Main_GalGame_Chapter240_124000036_002": "...Fairy, you've detected two more control terminals besides the one right in front of us, right?", "Main_GalGame_Chapter240_124000036_003": "Affirmative. There are three terminals total in this room. Due to spatial anomalies, the other two terminals can't be locked onto right now, but they're somewhere close.", "Main_GalGame_Chapter240_124000036_005": "...Just as I thought. This terminal's access is incomplete. We need all three terminals active simultaneously to unlock the central elevator's clearance to the upper floors.", "Main_GalGame_Chapter240_124000036_006": "...Just as I thought. This terminal's access is incomplete. We need all three terminals active simultaneously to unlock the central elevator's clearance to the upper floors.", "Main_GalGame_Chapter240_124000036_007": "So we need to find the other two terminals... but this place is a total mess. How are we supposed to find anything in here?", "Main_GalGame_Chapter240_124000036_008": "Looks like I'll have to ask Eous to send out the drone and scout the area again. If it's definitely somewhere nearby, a sweep around this chaotic space should turn up some clues.", "Main_GalGame_Chapter240_124000036_009": "Looks like I'll have to ask Eous to send out the drone and scout the area again. If it's definitely somewhere nearby, a sweep around this chaotic space should turn up some clues.", "Main_GalGame_Chapter240_124000037_001": "Yeah, she's right there... always has been.", "Main_GalGame_Chapter240_124000037_002": "Our mother, the Enchainer of Hive Lord Hollow... the first Lady \"Sunbringer.\"", "Main_GalGame_Chapter240_124000037_003": "And what she carries in her arms is the genesis of this sky city... As a Proxy, Belle, you should know it well, shouldn't you?", "Main_GalGame_Chapter240_124000037_004": "And what she carries in her arms is the genesis of this sky city... As a Proxy, Wise, you should know it well, shouldn't you?", "Main_GalGame_Chapter240_124000037_005": "Huh? You mean this thing that looks like an Ether core? Wait... the energy level... This isn't an Ether core. It's a... Hollow?!", "Main_GalGame_Chapter240_124000037_006": "Huh? You mean this thing that looks like an Ether core? Wait... the energy level... This isn't an Ether core. It's a... Hollow?!", "Main_GalGame_Chapter240_124000037_007": "Yeah... this is where it all began. The true origin of the Rosetta Data, and... the true home of \"Sunbringer\"...", "Main_GalGame_Chapter240_124000037_010": "The Hive Lord Hollow... it was already destroyed a hundred years ago by the first \"Sunbringer\"...", "Main_GalGame_Chapter240_124000037_011": "Just as you suspected, Lindverne, the destruction of the Hive Lord Hollow... was yet another lie built around the \"Sunbringer\" name.", "Main_GalGame_Chapter240_124000037_012": "The Hive Lord Hollow... it never actually disappeared. Our mother used her authority to compress it to the absolute maximum... Only by doing so could this terrifying catastrophe truly become a tool we could hold in the palm of our hands.", "Main_GalGame_Chapter240_124000037_013": "So Rosetta Data is actually...", "Main_GalGame_Chapter240_124000037_014": "So Rosetta Data is actually...", "Main_GalGame_Chapter240_124000037_015": "It's the Ether data stream directly extracted from the current Hive Lord Hollow, with further processing.", "Main_GalGame_Chapter240_124000037_016": "And the only one in this world capable of compressing the Hive Lord Hollow into its current usable state...", "Main_GalGame_Chapter240_124000037_017": "The first \"Sunbringer\"...", "Main_OngoingLevel_Chapter240_112401001_01": "I'll carry her. Hmm... she's even lighter than I expected.", "Main_OngoingLevel_Chapter240_112401001_03": "Now I'm curious... I wonder what's inside...", "Main_OngoingLevel_Chapter240_112401005_01": "Huh, this mech handles surprisingly well!", "Main_OngoingLevel_Chapter240_112401008_03": "Oops, got that backwards. Actually, YOU'RE the ones becoming Lindverne'sher gym equipment.", "Main_OngoingLevel_Chapter240_112401014_01": "High Ambitions troops are on the transport platforms. Prepare for battle!", "Main_OngoingLevel_Chapter240_112401017_01": "Come on! Just a handful of you, and you think you can stop us?", "Main_OngoingLevel_Chapter240_112401019_01": "There are plenty of them here, too... Joy...", "Main_OngoingLevel_Chapter240_112401028_03": "Oh... uh... I–I was only joking...", "Main_OngoingLevel_Chapter240_112401029_01": "Lay down your weapons, and I'll give you a chance to leave Roscaelifer alive!", "Main_OngoingLevel_Chapter240_112401029_02": "Hmph. Enjoy talking while you still can...", "Main_OngoingLevel_Chapter240_112401029_03": "High Ambitions will rule Roscaelifer soon!", "Main_OngoingLevel_Chapter240_112401040_02": "Hmph! The word \"surrender\" doesn't exist in our dictionary!", "Main_OngoingLevel_Chapter240_112401042_02": "Huh? What's wrong? I'm fine.", "Main_OngoingLevel_Chapter240_112401044_03": "{F#I... I'm with Belle on this one!}{M#I... I'm with Wise on this one!}", "Main_OngoingLevel_Chapter240_112401047_02": "Good thing we have a Legendary Proxy leading the way.", "Main_OngoingLevel_Chapter240_112401066_02": "If you did not encounter him at the CCD... then that is most likely the case.", "Main_OngoingLevel_Chapter240_112401066_03": "What he did to you and Roxy... I'll settle that score when I find him.", "Main_OngoingLevel_Chapter240_112401067_01": "Lindverne, why not take some of that anger out on the Ethereals ahead?", "Main_OngoingLevel_Chapter240_112401068_01": "Carinus isn't the only one I need answers from. There's also Eldreda. She's been keeping far too much from me...", "Main_OngoingLevel_Chapter240_112401068_02": "Whatever her reasons, she's had me worried sick!", "Main_OngoingLevel_Chapter240_112401068_03": "She's going to regret it... When I see her, she's REALLY gonna regret it!!!", "Main_OngoingLevel_Chapter240_112401068_04": "That's the spirit~ I should start deciding what judgment to pass on Truvia, too...", "Main_OngoingLevel_Chapter240_112401070_02": "Technology can make you happy sometimes... like, super rarely, but still...", "Main_OngoingLevel_Chapter240_112401073_01": "Speaking of~ I better start thinking about what verdict to pass on Truvia, too...", "Main_OngoingLevel_Chapter240_112401073_02": "Gotta go easy on her until she coughs up some intel. Can't break her just yet...", "Main_OngoingLevel_Chapter240_112401073_03": "...Phoenix, don't underestimate her. I don't think she's someone we can afford to take lightly.", "Main_OngoingLevel_Chapter240_112401074_02": "Concentrating forces near the top of the tower, huh... Let's clear them out.", "Main_OngoingLevel_Chapter240_112401077_01": "If we fail to stop them, you all know what awaits us... Show no mercy!", "Main_OngoingLevel_Chapter240_112401077_02": "You got it!", "Main_OngoingLevel_Chapter240_112401079_01": "Watch out, the tracks here are a total mess... think it's from the Singularity Leakage?", "Main_OngoingLevel_Chapter240_112401079_02": "{F#No worries! I'll figure out the right route!}{M#No worries, I'll figure out the right route.}", "Main_OngoingLevel_Chapter240_112401080_04": "Time to switch off power-saving mode. It's been a while since I passed judgment. Let's hope they make this interesting~", "Main_OngoingLevel_Chapter240_112401081_01": "The top of the Control Tower is just ahead! Everyone, prepare for battle!", "Main_OngoingLevel_Chapter240_112401082_04": "{F#...Words won't shake me. Let me show you the techniques I've honed through combat.}{M#...Words won't shake me. Let me show you the techniques I've honed through combat.}", "Main_OngoingLevel_Chapter240_112401082_05": "Is that so? You don't sound very excited.", "Main_OngoingLevel_Chapter240_112401082_06": "{F#I'm just a little sad. If fighting each other like this is the fate we're destined for...}{M#I'm just a little sad. If fighting each other like this is the fate we're destined for...}", "Main_OngoingLevel_Chapter240_112401082_07": "{F#Maybe I'd rather we never met at all.}{M#Maybe I'd rather we never met at all.}", "Main_OngoingLevel_Chapter240_112401082_08": "...", "Main_OngoingLevel_Chapter240_112401082_09": "It's far too late to say that now.", "Main_OngoingLevel_Chapter240_112401083_07": "...Out of the goodness of my heart, I'll let you in on a little secret and tell you what I actually mean to Krampus.", "Main_OngoingLevel_Chapter240_112401083_08": "Boss only sends me when the target absolutely has to die.", "Main_OngoingLevel_Chapter240_112401083_09": "There isn't much intel on me, because anyone who's seen me... are all dead now. And you're no exception. Got it?", "Main_OngoingLevel_Chapter240_112401083_10": "You really think you can stop me...? Don't underestimate me!", "Main_OngoingLevel_Chapter240_112401091_03": "Wow, look at how much there is... Claret would be furious if she saw this...", "Main_OngoingLevel_Chapter240_112401098_03": "They're already waiting for us...", "Main_OngoingLevel_Chapter240_112401100_01": "Wait for me! I'll catch it today, for sure!", "Main_OngoingLevel_Chapter240_112401101_01": "Well? Have you seen the golden beetle?", "Main_OngoingLevel_Chapter240_112401102_02": "Well... At the very least, I suppose that was once a possible path for her.", "Main_OngoingLevel_Chapter240_112401103_02": "I, uh...", "Main_OngoingLevel_Chapter240_112401107_02": "Oh, don't mention it! Just some petty thief... He should've known better than to pull something like that on my street. Heh!", "Main_OngoingLevel_Chapter240_112401108_01": "Ehn... ehn-ne! (The notes... They're caressing and teasing my audio modules. Absolutely mesmerizing!)", "Main_OngoingLevel_Chapter240_112401111_02": "{F#I... I'm not dreaming, am I? Is Lady Eldreda... performing in the street? Oh, wait, I guess I actually am dreaming...}{M#I'm not dreaming, am I? Is Lady Eldreda... performing in the street? Oh, wait, I guess I actually am dreaming...}", "Main_OngoingLevel_Chapter240_112401112_03": "Hm... As I said, this is only a dream...", "Main_OngoingLevel_Chapter240_112401114_02": "These Ethereals... looks like they were after the High Ambitions people, too.", "Main_OngoingMainCity_Chapter170_111701033_02": "{M#...Come on, this is no time for sightseeing! If we don't hurry up, the show's gonna be over!}{F#...First you rush me out the door, and now you're looking all over the place. If we don't hurry up, the show's gonna be over.}", "Main_OngoingMainCity_Chapter180_111101165_01": "{F#A broken bridge... I gotta figure out a way across.}{M#A broken bridge... I gotta figure out a way across.}", "Main_OngoingMainCity_Chapter180_111101165_02": "{F#Looks like there's some kind of device nearby? Kinda got me curious... let's go check it out.}{M#Looks like there's some kind of device nearby? Kinda got me curious... let's go check it out.}", "Main_OngoingMainCity_Chapter180_111802001_01": "{F#(Place is packed... Perfect, let's go chat them up.)}{M#(Place is packed... Perfect, let's go chat them up.)}", "Main_OngoingMainCity_Chapter180_111802001_02": "{F#(Who knows, I might even dig up some big intel on the tournament!)}{M#(Who knows, I might even dig up some big intel on the tournament.)}", "Main_OngoingMainCity_Chapter180_111802001_03": "{F#(Pretty sure I just spotted that ice-cold Krampus member too...)}{M#(Pretty sure I just spotted that ice-cold Krampus member too...)}", "Main_OngoingMainCity_Chapter180_111802001_04": "{F#(Since I know Xiao'Zhao too, she'll probably hear me out, right?)}{M#(Since I know Xiao'Zhao too, she should be willing to share some info, right?)}", "Main_OngoingMainCity_Chapter180_111803001_01": "{F#Why's Sixth Street so quiet today…}{M#Why's Sixth Street so quiet today…}", "Main_OngoingMainCity_Chapter180_111803001_02": "{F#It's this late already—let's head home first.}{M#It's this late already—let's head home first.}", "Main_OngoingMainCity_Chapter180_111803002_01": "{F#How come there's nobody even at the convenience store...}{M#How come there's nobody even at the convenience store...}", "Main_OngoingMainCity_Chapter180_111803002_02": "{F#Tin Master's turned in too... guess it's just too late, huh?}{M#Tin Master's turned in too... guess it's just too late, huh?}", "Main_OngoingMainCity_Chapter180_111803003_01": "{F#What... happened over there?}{M#What... happened over there?}", "Main_OngoingMainCity_Chapter180_111822001_01": "{F#They say that if you defeat an Ethereal, Ethereal cards within five meters will automatically scan for points.}{M#They say that if you defeat an Ethereal, Ethereal cards within five meters will automatically scan for points.}", "Main_OngoingMainCity_Chapter180_111822001_02": "The hit detection's that twitchy? Does me punching anyone even do anything?", "Main_OngoingMainCity_Chapter180_111822001_03": "Manager, I just tried hitting myself to see what'd happen...", "Main_OngoingMainCity_Chapter180_111822001_04": "Such a shame, it's useless.", "Main_OngoingMainCity_Chapter180_111822001_05": "{F#If it actually worked, now THAT would be a problem!}{M#If it actually worked, now THAT would be a problem!}", "Main_OngoingMainCity_Chapter180_111822001_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111822002_01": "…The Ethereals are here!", "Main_OngoingMainCity_Chapter180_111822002_02": "{F#They're worth a ton of Points.}{M#They're worth a ton of Points.}", "Main_OngoingMainCity_Chapter180_111822002_03": "That fight wore me out... my arms are so sore~", "Main_OngoingMainCity_Chapter180_111822002_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111822003_01": "Ugh, the match just started and I'm already ready to call it quits...", "Main_OngoingMainCity_Chapter180_111822003_02": "{F#With Cissia around, no amount of Ethereals is a problem.}{M#With Cissia around, no amount of Ethereals is a problem.}", "Main_OngoingMainCity_Chapter180_111822003_03": "I was just lending you a hand back there—don't go thinking you can trick me into working for you~", "Main_OngoingMainCity_Chapter180_111822003_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111822004_01": "Prompt the player to press on into the Depths and see if they can turn up more Clues", "Main_OngoingMainCity_Chapter180_111822005_01": "Manager, it looks like a dead end. Got any ideas?", "Main_OngoingMainCity_Chapter180_111822006_01": "Proxy, this is pretty much the same as what you saw with your own eyes last time, right?", "Main_OngoingMainCity_Chapter180_111822006_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111822007_01": "…Huh, there really is a new Clue here.", "Main_OngoingMainCity_Chapter180_111822007_02": "{F#Come on, let's follow it~}{M#Come on, let's follow it.}", "Main_OngoingMainCity_Chapter180_111822007_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111822008_01": "{F#If you wanna get to the other side, go look around for another Ether disruptor nearby!}{M#If you wanna get to the other side, go look around for another Ether disruptor nearby!}", "Main_OngoingMainCity_Chapter180_111822009_01": "...Impressive! I underestimated you, Proxy.", "Main_OngoingMainCity_Chapter180_111822009_02": "{F#We've got a way through, let's keep moving!}{M#We've got a way through, let's keep moving!}", "Main_OngoingMainCity_Chapter180_111822009_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111822010_01": "Yo, check it — we got ourselves a poor sucker!", "Main_OngoingMainCity_Chapter180_111822010_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111822011_01": "Come to think of it, looks like all the Ethereals on this road are ours now.", "Main_OngoingMainCity_Chapter180_111822011_02": "Didn't even notice till you said it... those Points are racking up fast.", "Main_OngoingMainCity_Chapter180_111822011_03": "Cracking cases while racking up Points—talk about killing two birds with one stone~", "Main_OngoingMainCity_Chapter180_111822011_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111822012_01": "{F#Oh~ What a coincidence, if it isn't Lucy and Lighter!}{M#Running into Lucy and Lighter here—what a coincidence.}", "Main_OngoingMainCity_Chapter180_111822013_01": "So, how about we go hunt down the data pile next?", "Main_OngoingMainCity_Chapter180_111822013_02": "Hmm... Hold up! I hear people arguing. Wanna go check out the drama first?", "Main_OngoingMainCity_Chapter180_111822013_03": "{F#Since we're passing by, let's take a look. Might just run into a Clue.}{M#Since we're passing by, let's take a look. Might just run into a Clue.}", "Main_OngoingMainCity_Chapter180_111822013_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111822014_01": "I hear it~ Sounds like somebody's arguing. Wanna go check out the drama?", "Main_OngoingMainCity_Chapter180_111822014_02": "{F#If you can hear it, it's gotta be real. Let's go check it out—maybe we'll stumble on a Clue.}{M#If you can hear it, it's gotta be real. Let's go check it out—maybe we'll stumble on a Clue.}", "Main_OngoingMainCity_Chapter180_111822014_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111822015_01": "Let's keep moving. Hopefully we can dig up whether the murder's tied to the competition somehow.", "Main_OngoingMainCity_Chapter180_111822016_01": "{F#...Isn't that Mors? What's he doing here?}{M#...Isn't that Mors? What's he doing here?}", "Main_OngoingMainCity_Chapter180_111822017_01": "Last time it was the Sons of Calydon... why does someone always have to ruin my plans?!", "Main_OngoingMainCity_Chapter180_111822017_02": "You talk way too much. Save your breath and think up a good way to beg me for mercy.", "Main_OngoingMainCity_Chapter180_111822017_03": "Say it! You'll hand over every last Denny and scrap of food you've got to the great Lady Cissia!", "Main_OngoingMainCity_Chapter180_111822017_04": "…Hey, don't say that! Who's the evil force here, huh?!", "Main_OngoingMainCity_Chapter180_111822017_Name_01": "Mors", "Main_OngoingMainCity_Chapter180_111822017_Name_02": "Cissia", "Main_OngoingMainCity_Chapter180_111822018_01": "While you're hunting for data piles, if someone calls for help, don't you dare get involved~", "Main_OngoingMainCity_Chapter180_111822018_02": "{F#Depends on what kind of help you're after...}{M#Depends on what kind of help you're after...}", "Main_OngoingMainCity_Chapter180_111822018_03": "Whatever, I don't care — and you can't do squat about it.", "Main_OngoingMainCity_Chapter180_111822018_04": "I'm only protecting you—who cares about a bunch of strangers!", "Main_OngoingMainCity_Chapter180_111822018_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111822019_01": "{F#Found it! This is the Hollow observation data pile.}{M#Found it! This is the Hollow observation data pile.}", "Main_OngoingMainCity_Chapter180_111822020_01": "{F#…It worked! But we need the Signal to cover way more ground.}{M#…It worked! But we need the Signal to cover way more ground.}", "Main_OngoingMainCity_Chapter180_111822020_02": "{F#Let's go find the next Signal Post!}{M#Let's go find the next Signal Post!}", "Main_OngoingMainCity_Chapter180_111822021_01": "Careful, Ethereals up ahead. Take them out quick and go find the next Signal Pile.", "Main_OngoingMainCity_Chapter180_111822022_01": "Let's keep moving", "Main_OngoingMainCity_Chapter180_111822023_01": "There's another Signal Post over there!", "Main_OngoingMainCity_Chapter180_111822023_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111822024_01": "{F#Billy! I just sent you a location — get over here, now!}{M#Billy! I just sent you a location — get over here, now!}", "Main_OngoingMainCity_Chapter180_111822024_02": "Roger that, Manager!", "Main_OngoingMainCity_Chapter180_111822025_01": "There's an abnormal number of Ethereals around here. We must be close to the trap.", "Main_OngoingMainCity_Chapter180_111822025_02": "{F#How come I haven't seen any of your friends around? Weren't they supposed to be evacuating the players nearby?}{M#How come I haven't seen any of your friends around? Weren't they supposed to be evacuating the players nearby?}", "Main_OngoingMainCity_Chapter180_111822025_03": "They... no, wait, there are way too many Ethereals here. Those idiots might just...", "Main_OngoingMainCity_Chapter180_111822025_04": "{F#Let's find somewhere to contact them. Good timing—I can ask about Billy while we're at it.}{M#Let's find somewhere to contact them. Good timing—I can ask about Billy while we're at it.}", "Main_OngoingMainCity_Chapter180_111822025_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111822026_01": "I hear fighting up ahead...", "Main_OngoingMainCity_Chapter180_111822026_02": "{F#Yeah, we'd better pick up the speed—your friend might still be alive.}{M#Yeah, we'd better pick up the speed—your friend might still be alive.}", "Main_OngoingMainCity_Chapter180_111822026_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111822027_01": "There's a ton of Ethereals up ahead! And there's also...", "Main_OngoingMainCity_Chapter180_111822027_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111822028_01": "…Billy Kid.", "Main_OngoingMainCity_Chapter180_111822028_02": "Wh–Who's talking?", "Main_OngoingMainCity_Chapter180_111822028_03": "Whoever you are... don't even think about Controlling me...", "Main_OngoingMainCity_Chapter180_111822028_04": "███, ██ my ██, obey ████, you belong to ██.", "Main_OngoingMainCity_Chapter180_111822028_05": "No... no! I'm not!", "Main_OngoingMainCity_Chapter180_111822028_06": "You're not █████.", "Main_OngoingMainCity_Chapter180_111822028_07": "Who... am... I...", "Main_OngoingMainCity_Chapter180_111822028_08": "Notice: Wanderer reboot successful. Unit authority transferred.", "Main_OngoingMainCity_Chapter180_111822028_09": "Notice: Wanderer reboot successful. Unit authority transferred.", "Main_OngoingMainCity_Chapter180_111822028_10": "Notice: Wanderer reboot successful. Unit authority transferred.", "Main_OngoingMainCity_Chapter180_111822028_Name_01": "???", "Main_OngoingMainCity_Chapter180_111822028_Name_02": "Black Screen", "Main_OngoingMainCity_Chapter180_111822029_01": "Who are you...", "Main_OngoingMainCity_Chapter180_111822029_02": "███, ██ my ██, obey ████, you belong to ██.", "Main_OngoingMainCity_Chapter180_111822029_03": "Whoever you are... don't think you can Control me...", "Main_OngoingMainCity_Chapter180_111822029_04": "███, ██ my ██, obey ████, you belong to ██.", "Main_OngoingMainCity_Chapter180_111822029_05": "No... no! I'm not!", "Main_OngoingMainCity_Chapter180_111822029_06": "You're not █████.", "Main_OngoingMainCity_Chapter180_111822029_07": "Who... am... I...?", "Main_OngoingMainCity_Chapter180_111822029_08": "Notice: Wanderer reboot successful. Unit authority transferred.", "Main_OngoingMainCity_Chapter180_111822029_09": "Notice: Wanderer reboot successful. Unit authority transferred.", "Main_OngoingMainCity_Chapter180_111822029_10": "Notice: Wanderer reboot successful. Unit authority transferred.", "Main_OngoingMainCity_Chapter180_111822029_Name_01": "White Noise", "Main_OngoingMainCity_Chapter180_111822029_Name_02": "Black Screen", "Main_OngoingMainCity_Chapter180_111822030_01": "(...Huh? Stage One's already over?!)", "Main_OngoingMainCity_Chapter180_111822030_02": "(My ranking... Aaargh, I gotta go find the Manager and figure out a plan, stat!)", "Main_OngoingMainCity_Chapter180_111822031_01": "Master, your Hunting Race Points have reached 23,900.", "Main_OngoingMainCity_Chapter180_111822031_02": "Remember to pace yourself and avoid unnecessary stress.", "Main_OngoingMainCity_Chapter180_111822031_Name_01": "Fairy", "Main_OngoingMainCity_Chapter180_111822032_01": "Alert: A large number of Ethereals is lurking ahead...", "Main_OngoingMainCity_Chapter180_111822032_02": "The targets match the profile of high-score Ethereals. Eliminating them in one fell swoop is the recommended course of action.", "Main_OngoingMainCity_Chapter180_111822032_Name_01": "Fairy", "Main_OngoingMainCity_Chapter180_111822033_01": "Master, your Hunt Rush Points have reached 42,900. Keep it up!", "Main_OngoingMainCity_Chapter180_111822033_02": "Looks like there's something up ahead!", "Main_OngoingMainCity_Chapter180_111822033_Name_01": "Fairy", "Main_OngoingMainCity_Chapter180_111822033_Name_02": "Cissia", "Main_OngoingMainCity_Chapter180_111822034_01": "…There we go, now my Points have definitely gotta beat Caesar's!", "Main_OngoingMainCity_Chapter180_111822034_02": "{F#That voice behind the door sounds way too familiar... don't tell me it's...}{M#That voice behind the door sounds way too familiar... don't tell me it's...}", "Main_OngoingMainCity_Chapter180_111822034_Name_01": "???", "Main_OngoingMainCity_Chapter180_111822035_01": "{F#Ugh... You scared me. What's going on up ahead?}{M#...What's going on up ahead?}", "Main_OngoingMainCity_Chapter180_111822035_02": "Based on existing data, there's unexplained combat up ahead...", "Main_OngoingMainCity_Chapter180_111822035_03": "This is triggering intense Ether Activity fluctuations. Please be careful, Master.", "Main_OngoingMainCity_Chapter180_111822035_Name_01": "Fairy", "Main_OngoingMainCity_Chapter180_111822036_01": "{F#(More and more fading traces... sooner or later, the real culprit's gonna slip up...)}{M#(More and more fading traces... sooner or later, the real culprit's gonna slip up...)}", "Main_OngoingMainCity_Chapter180_111822036_02": "{F#(But why would Promeia of Krampus try to stop us? Then again, she didn't actually make a move.)}{M#(But why would Promeia of Krampus try to stop us? Then again, she didn't actually make a move.)}", "Main_OngoingMainCity_Chapter180_111822036_03": "{F#(I'll have to be way more careful with my investigating from here on out...)}{M#(I'll have to be way more careful with my investigating from here on out...)}", "Main_OngoingMainCity_Chapter180_111822036_04": "Look, Manager! Found the next fissure!", "Main_OngoingMainCity_Chapter180_111822037_01": "Found you...", "Main_OngoingMainCity_Chapter180_111822037_02": "Who's there? Don't tell me my audio module's acting up again...", "Main_OngoingMainCity_Chapter180_111822037_Name_01": "???", "Main_OngoingMainCity_Chapter180_111822038_01": "Wanderer...", "Main_OngoingMainCity_Chapter180_111822038_02": "Data located...", "Main_OngoingMainCity_Chapter180_111822038_Name_01": "???", "Main_OngoingMainCity_Chapter180_111822040_01": "{F#A broken bridge... I gotta figure out a way across.}{M#A broken bridge... I gotta figure out a way across.}", "Main_OngoingMainCity_Chapter180_111822040_02": "{F#Looks like there's some kind of device nearby? Kinda got me curious... let's go check it out.}{M#Looks like there's some kind of device nearby? Kinda got me curious... let's go check it out.}", "Main_OngoingMainCity_Chapter180_111822041_01": "Master, your Hunt Rush Points have reached 9,800.", "Main_OngoingMainCity_Chapter180_111822041_02": "Move fast.", "Main_OngoingMainCity_Chapter180_111822041_Name_01": "Fairy", "Main_OngoingMainCity_Chapter180_111822042_01": "{M#…It's a Faded Remnant! Let's check it out!}{F#…It's a Faded Remnant! Let's check it out!}", "Main_OngoingMainCity_Chapter180_111831001_01": "{F#—Belle, are you in there?!}{M#—Bro, are you in there?!}", "Main_OngoingMainCity_Chapter180_111831001_02": "{F#I'm here, I'm here! I... me and Cissia are both okay!}{M#I'm here, I'm here. I... me and Cissia are both fine.}", "Main_OngoingMainCity_Chapter180_111831001_03": "{F#…right, Cissia?}{M#…right, Cissia?}", "Main_OngoingMainCity_Chapter180_111831001_04": "...Ah, yeah.", "Main_OngoingMainCity_Chapter180_111831001_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111832001_01": "{F#(Better go ask around about the attack...)}{M#(Better go ask around about the attack...)}", "Main_OngoingMainCity_Chapter180_111833001_01": "The Proxy always says the shelves are the easiest to get all messed up... Let's start here!", "Main_OngoingMainCity_Chapter180_111833001_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111833002_01": "I remember now! Those videotapes — I think they're in the security room!", "Main_OngoingMainCity_Chapter180_111833002_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111833003_01": "Then I'll… just head back to my room and crash…", "Main_OngoingMainCity_Chapter180_111833003_02": "Maybe when I wake up, the Proxy will be back...", "Main_OngoingMainCity_Chapter180_111833003_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111841001_01": "The commander should be waiting for us inside... Have a word with him and get him to let us in.", "Main_OngoingMainCity_Chapter180_111841001_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111841002_01": "{F#Since Severian left us such a sweet opening, let's get this investigation started!}{M#Since Severian left us such a sweet opening, let's get this investigation started!}", "Main_OngoingMainCity_Chapter180_111842001_01": "Feels like this place wouldn't even hold on to a scrap of paper. So what do we do now?", "Main_OngoingMainCity_Chapter180_111842001_02": "{F#Let's check around for an intact data pile. Wherever data flows, there's always some residue left behind.}{M#Let's check around for an intact data pile. Wherever data flows, there's always some residue left behind.}", "Main_OngoingMainCity_Chapter180_111842001_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111842002_01": "Let me clear the place out first!", "Main_OngoingMainCity_Chapter180_111842002_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111842003_01": "Done and done~", "Main_OngoingMainCity_Chapter180_111842003_02": "Hey, looks like there's a data pile up ahead!", "Main_OngoingMainCity_Chapter180_111842003_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111842004_01": "Proxy, that thing up ahead looks like the data pile you're looking for!", "Main_OngoingMainCity_Chapter180_111842004_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111842005_01": "Unless you wanna get chomped by some weird Ethereal, stay sharp and stick close to me!", "Main_OngoingMainCity_Chapter180_111842005_02": "{F#It's all yours, Cissia!}{M#It's all yours, Cissia!}", "Main_OngoingMainCity_Chapter180_111842005_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111842006_01": "Where the heck are the rest of the data piles? I'm worn out from searching…", "Main_OngoingMainCity_Chapter180_111842006_02": "Ugh, we gotta go even further?! Where the heck are the rest of these data piles? I'm beat from searching...", "Main_OngoingMainCity_Chapter180_111842006_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111842007_01": "That must be the data pile you mentioned. Let's hurry over there~", "Main_OngoingMainCity_Chapter180_111842007_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111842008_01": "Proxy, this thing's way too tough! Maybe we should head back and call in backup…", "Main_OngoingMainCity_Chapter180_111842008_02": "{F#But I can see a data pile not far off!}{M#But I can see a data pile not far off!}", "Main_OngoingMainCity_Chapter180_111842008_03": "Alright, alright, alright~ I'm on it!", "Main_OngoingMainCity_Chapter180_111842008_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111842009_01": "Phew... phew... glad we pulled off that win.", "Main_OngoingMainCity_Chapter180_111842009_02": "Proxy, aren't you even a little scared of Ethereals? But... I'd be scared of you getting hurt.", "Main_OngoingMainCity_Chapter180_111842009_03": "{F#I'm fine. You, though—didn't even notice you got scraped up?}{M#I'm fine. You, though—didn't even notice you got scraped up?}", "Main_OngoingMainCity_Chapter180_111842009_04": "…That's it? Chalky's nibbles hurt way more than that~", "Main_OngoingMainCity_Chapter180_111842009_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111842010_01": "{F#It's all yours, Cissia!}{M#It's all yours, Cissia!}", "Main_OngoingMainCity_Chapter180_111843001_01": "{F#(After everything that just went down... being at the Public Security really does make you feel safe.)}{M#(After everything that just went down... being at the Public Security really does make you feel safe.)}", "Main_OngoingMainCity_Chapter180_111844001_01": "Master, you've entered the Stage 2 \"Survival\" arena.", "Main_OngoingMainCity_Chapter180_111844001_02": "98% of contestants remain inside the Hollow. Keep it up and survive to the end!", "Main_OngoingMainCity_Chapter180_111844001_03": "Hmm... The Ethereals in this section seem more dangerous than before.", "Main_OngoingMainCity_Chapter180_111844001_04": "Proxy, let's get you to the safety of the control room first. Come on!", "Main_OngoingMainCity_Chapter180_111844001_Name_01": "Fairy", "Main_OngoingMainCity_Chapter180_111844001_Name_02": "Cissia", "Main_OngoingMainCity_Chapter180_111844002_01": "Hazardous conditions detected in the surrounding area. Please take evasive action.", "Main_OngoingMainCity_Chapter180_111844002_02": "Warning: Surviving population in the current Hollow has dropped below 70%.", "Main_OngoingMainCity_Chapter180_111844002_Name_01": "Fairy", "Main_OngoingMainCity_Chapter180_111844003_01": "That's blood... and a mess of footprints...", "Main_OngoingMainCity_Chapter180_111844003_02": "We're too late. Looks like this guy's a lost cause.", "Main_OngoingMainCity_Chapter180_111844003_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111844004_01": "{F#Let's head upstairs first and check on Nicole and the others!}{M#Let's head upstairs first and check on Nicole and the others!}", "Main_OngoingMainCity_Chapter180_111844005_01": "{F#Things just took an unexpected turn… We need to pick up the Speed and get the plan moving.}{M#Things just took an unexpected turn… We need to pick up the Speed and get the plan moving.}", "Main_OngoingMainCity_Chapter180_111844005_02": "{F#Belle, the outside broadcast Signal is getting cut off bit by bit, too…}{M#Bro, the outside broadcast Signal is getting cut off bit by bit, too…}", "Main_OngoingMainCity_Chapter180_111844005_03": "{F#We gotta pick up the Speed, or who knows what happens next!}{M#We gotta pick up the Speed, or who knows what happens next!}", "Main_OngoingMainCity_Chapter180_111844005_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111844006_01": "Cissia and Billy push to execute the plan ASAP, before the casualties pile up any higher.", "Main_OngoingMainCity_Chapter180_111844007_01": "Next up, let's pin down where \"Black Wolf\" is hiding out.", "Main_OngoingMainCity_Chapter180_111844007_02": "Also, follow the Proxy's prompts to go support the others!", "Main_OngoingMainCity_Chapter180_111844007_03": "(My legs feel kinda wobbly... Ugh! Cissia, don't you dare get scared!)", "Main_OngoingMainCity_Chapter180_111844007_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111844008_01": "{F#Nicole, how's it going on your end?}{M#Nicole, how's it going on your end?}", "Main_OngoingMainCity_Chapter180_111844008_02": "Someone showing up to help? Best news ever~", "Main_OngoingMainCity_Chapter180_111844009_01": "Cissia is determined to help the Proxy pull off the plan and stop the Black Wolf.", "Main_OngoingMainCity_Chapter180_111844010_01": "Proxy, everything good on your end? I've already got the gear set up over here.", "Main_OngoingMainCity_Chapter180_111844010_02": "{F#Lighter, nice work! Things are going smooth on my end too!}{M#Lighter, nice work! Things are going smooth on my end too!}", "Main_OngoingMainCity_Chapter180_111844011_01": "{F#Let's head downstairs and see if Piper and Burnice need a hand.}{M#Let's head downstairs and see if Piper and Burnice need a hand.}", "Main_OngoingMainCity_Chapter180_111844011_02": "Alright! Leave this side to us.", "Main_OngoingMainCity_Chapter180_111844011_03": "Proxy, I'm heading to the next spot too.", "Main_OngoingMainCity_Chapter180_111844011_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111844012_01": "Warning: Current Hollow survivor count has dropped below 50%.", "Main_OngoingMainCity_Chapter180_111844012_02": "A few players' over-the-top tactics have already triggered a mass stress reaction.", "Main_OngoingMainCity_Chapter180_111844012_03": "The situation's about to spiral out of control. Master, execute the original plan—now.", "Main_OngoingMainCity_Chapter180_111844012_Name_01": "Fairy", "Main_OngoingMainCity_Chapter180_111844013_01": "Found that guy!", "Main_OngoingMainCity_Chapter180_111844013_02": "Don't worry... I'm not afraid anymore!", "Main_OngoingMainCity_Chapter180_111844013_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111844014_01": "Keep going forward, and it's a dead end.", "Main_OngoingMainCity_Chapter180_111844014_02": "{F#Cissia, don't stop! Trust me, there's gotta be a way out up ahead!}{M#Cissia, don't stop! Trust me, there's gotta be a way out up ahead!}", "Main_OngoingMainCity_Chapter180_111844014_03": "I know, you're the only one I trust!", "Main_OngoingMainCity_Chapter180_111844014_Name_01": "Black Wolf", "Main_OngoingMainCity_Chapter180_111844014_Name_02": "Cissia", "Main_OngoingMainCity_Chapter180_111844015_01": "I promised the Proxy I'd put a stop to your evil deeds!", "Main_OngoingMainCity_Chapter180_111844015_02": "Begging for mercy now? Yeah, too late~", "Main_OngoingMainCity_Chapter180_111844015_03": "Haha... You lot? Seriously?", "Main_OngoingMainCity_Chapter180_111844015_04": "...Even just the two of us are more than enough to make you pay for everything you've done!", "Main_OngoingMainCity_Chapter180_111844015_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111844015_Name_02": "Black Wolf", "Main_OngoingMainCity_Chapter180_111844016_01": "Criminals, killers, and a Proxy — and you've got the nerve to call yourselves justice.", "Main_OngoingMainCity_Chapter180_111844016_02": "Still better than you! You're just a stray mutt on the run, and you've still got the nerve to bark all over the place!", "Main_OngoingMainCity_Chapter180_111844016_03": "Tell me—those attacks on the players, the ones that left fading marks behind—was that you?!", "Main_OngoingMainCity_Chapter180_111844016_04": "Whoever did it, that's who we go after...", "Main_OngoingMainCity_Chapter180_111844016_05": "A case too squeamish to draw blood? Don't you dare pin that on me!", "Main_OngoingMainCity_Chapter180_111844016_Name_01": "Black Wolf", "Main_OngoingMainCity_Chapter180_111844016_Name_02": "Cissia", "Main_OngoingMainCity_Chapter180_111844017_01": "Proxy, where should I head next?", "Main_OngoingMainCity_Chapter180_111844017_02": "{F#Just keep moving. With me around, you won't get lost.}{M#Just keep moving. With me around, you won't get lost.}", "Main_OngoingMainCity_Chapter180_111844017_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111844018_01": "{F#Cissia, pick up the speed, you're not far from him!}{M#Cissia, pick up the speed, you're not far from him!}", "Main_OngoingMainCity_Chapter180_111844018_02": "Hmm, looks like... he's about to notice me.", "Main_OngoingMainCity_Chapter180_111844018_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111844019_01": "{F#Cissia, we gotta turn here!}{M#Cissia, we gotta turn here!}", "Main_OngoingMainCity_Chapter180_111844019_02": "I—I'm fine! Proxy, just tell me which way to go again!", "Main_OngoingMainCity_Chapter180_111844019_03": "{F#Alright, just one more turn up ahead...}{M#Alright, just one more turn up ahead...}", "Main_OngoingMainCity_Chapter180_111844019_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111844020_01": "(I can't stop. I have to keep running. I... I have to make the Proxy's plan happen!)", "Main_OngoingMainCity_Chapter180_111844020_02": "{F#Cissia, hang in there! I'll be waiting for you right over there!}{M#Cissia, hang in there! I'll be waiting for you right over there!}", "Main_OngoingMainCity_Chapter180_111844020_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111844021_01": "Go on, run. Run with everything you've got…", "Main_OngoingMainCity_Chapter180_111844021_02": "Anyway, I'll always know where you are.", "Main_OngoingMainCity_Chapter180_111844021_Name_01": "Black Wolf", "Main_OngoingMainCity_Chapter180_111844022_01": "That's all you've got? Sooner or later, I'll tear your throat out…", "Main_OngoingMainCity_Chapter180_111844022_Name_01": "Black Wolf", "Main_OngoingMainCity_Chapter180_111844023_01": "Too slow! I'm right behind you!", "Main_OngoingMainCity_Chapter180_111844023_Name_01": "Black Wolf", "Main_OngoingMainCity_Chapter180_111844024_01": "I'm about to catch you, little prey.", "Main_OngoingMainCity_Chapter180_111844024_Name_01": "Black Wolf", "Main_OngoingMainCity_Chapter180_111844025_01": "No need to stand there shaking like a leaf. Relax — I'll make it quick and painless...", "Main_OngoingMainCity_Chapter180_111844025_Name_01": "Black Wolf", "Main_OngoingMainCity_Chapter180_111844026_01": "{F#Signal's… fading out… Cissia… you…}{M#Signal's… fading out… Cissia… you…}", "Main_OngoingMainCity_Chapter180_111844027_01": "{F#Cissia, wake up… please, don't…}{M#Cissia, wake up… please, don't…}", "Main_OngoingMainCity_Chapter180_111844028_01": "Hmm... The Ethereals in this section seem more dangerous than before.", "Main_OngoingMainCity_Chapter180_111844028_02": "Proxy, let's get you to the safety of the control room first. Come on!", "Main_OngoingMainCity_Chapter180_111844028_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111844029_01": "Faded Remnants... Whatever, no time to deal with that right now...", "Main_OngoingMainCity_Chapter180_111844029_Name_01": "Cissia", "Main_OngoingMainCity_Chapter180_111844030_01": "{F#Trust me, keep moving forward.}{M#Trust me, keep moving forward.}", "Main_OngoingMainCity_Chapter180_111851001_01": "{F#Let's ask Severian's subordinate first and have him take us to see the officer.}{M#Let's ask Severian's subordinate first and have him take us to see the officer.}", "MedalName18002": "Spooky Trial: Bountiful", "MedalName18003": "Spooky Trial: Wealthy", "MedalName18006": "Spooky Trial: Mogul", "MedalTipsText17001": "Defeat Integrated: Haytor in Extreme Mode during Season 2 of Annihilation Simulacrum to display this medal. If the challenge is cleared without taking any hits, a Demon King emblem will appear before the ranking number.\nData updates may not be reflected immediately during the event period. All data will be permanently locked when the mode ends.", "MedalTipsText17002": "Defeat Integrated: Infernal Revenant in Extreme Mode during Season 2 of Annihilation Simulacrum to display this medal. If the challenge is cleared without taking any hits, a Demon King emblem will appear before the ranking number.\nData updates may not be reflected immediately during the event period. All data will be permanently locked when the mode ends.", "MessageItem_4000054_detail": "1. At around 10:20 PM on the night of the incident, the target arrived at the teahouse, ordered a cup of tea, and took a seat outside. Suspicious detail: He didn't drink any water despite how hot it was during the day, so why did he suddenly want tea that night?\n\n2. About 15 minutes later, the target finished his tea, got up, and headed to the apartment across the street. He was on the phone the whole time he left.\n\n3. Once I confirmed the target had entered the apartment, I went into the teahouse. I planned to order a drink and stake the place out all night — but Tin Master told me they only had their signature black tea left, and it'd take at least half an hour to prepare and serve. I said fine, signature black tea it is, I'll wait outside, then moved to a spot out front with a clear line of sight. I had a gut feeling the target was going to make a move tonight.\n\n4. While waiting, I called Hobble to meet up and talk about the Black Market Bangboo. Not long after I hung up, the Bangboo waiter — the \"Butler Puppet\" — brought over the black tea.\n\n5. I didn't clock the exact time, but from placing the order with Tin Master to the tea being delivered, it couldn't have been more than 7–8 minutes. Definitely not half an hour.\n\n6. And then... this unlucky detective got poisoned.", "MessageItem_4000054_title": "Crowe's Notes", "MessageItem_4000212_story": "A Few Things You Must Know About the En-Nah Gang", "MessageItem_4000216_detail": "Some of you took the stage under the name of actors, yet stole applause and fame with the heart of a thief.\nYou thought the spotlight could hide your crimes, that the roar of the crowd was enough to wash away your sins.\nBut every last one of your dirty deeds — I know it all.\nToday, I'm handing you a brand new script.\nSince you're so fond of playing the villains, you'd better see this performance through to the end.\nThose twisted desires of yours — I will be the judge of that!\n\nPS: If you don't follow the new script, every single charging station port in this theater will be stuffed with chewing gum!\n\n Spotlight Phantom", "MessageItem_4000216_story": "To Spotlight Theater", "MessageItem_4000216_title": "To Spotlight Theater", "Message_12701001": "Got a commission from Nicole — there's a Hollow Champion tournament going down, and she wants the Protagonist to team up and grab the prize money.", "Message_13100101": "Sent a message asking where she is; Velina tells the Protagonist she's near the teahouse and about to head to the islet.", "Message_46300505": "If it gets too low, you'll be banned from initiating any further events.", "MiddleTips_200071": "Defeat nearby monsters", "MiddleTips_200072": "Open Chest", "MiddleTips_200120": "[Grand Battlefield Corruption] Corruptive Barrier incoming—play it smart. If all else fails, bust out a Yao Skill!", "MiddleTips_200121": "[Grand Battlefield Corruption] Miasma Greatshield—handle with care. If all else fails, try a Yokai Art!", "MiddleTips_200122": "[Grand Battlefield Corruption] Daze resistance up—play it smart. If all else fails, bust out a Yokai Art!", "MiddleTips_200161": "Take no damage and use Chain Parry to counter the clone's attacks!", "MiddleTips_200164": "Take no damage and use Chain Parry to counter the clone's attacks!", "MiddleTips_200212": "{LAYOUT_MOBILE#Melee Mode, hold to charge, release to unleash a charged attack that knocks back airborne trucks.}{LAYOUT_KEYBOARD#Melee Mode, hold to charge, release to unleash a charged attack that knocks back airborne trucks.}{LAYOUT_CONTROLLER#Melee Mode, hold to charge, release to unleash a charged attack that knocks back airborne trucks.}", "MiddleTips_200213": "{LAYOUT_MOBILE#In Ranged Mode, hold to keep firing, release to stop.}{LAYOUT_KEYBOARD#In Ranged Mode, hold to keep firing, release to stop.}{LAYOUT_CONTROLLER#In Ranged Mode, press to enter Shooting Mode, press again to exit.}", "MiddleTips_200214": "{LAYOUT_MOBILE#Switch to Ranged Mode, hold to detonate the oil barrel and destroy the barricade.}{LAYOUT_KEYBOARD#Switch to Ranged Mode, hold to detonate the oil barrel and destroy the barricade.}{LAYOUT_CONTROLLER#Switch to Ranged Mode, press to enter Shooting Mode and detonate the oil barrel to destroy the barricade.}", "MiddleTips_200215": "{LAYOUT_MOBILE#Press to switch between ranged and melee mode. Switching modes can trigger a Perfect Dodge/Block.}{LAYOUT_KEYBOARD#Press to switch between ranged and melee mode. Switching modes can trigger a Perfect Dodge/Block.}{LAYOUT_CONTROLLER#Press to switch between ranged and melee mode. Switching modes can trigger a Perfect Dodge/Block.}", "MiddleTips_200219": "When a red-light attack is about to land, press Subzero Barrier to negate the attack", "MiddleTips_200220": "Press to trigger Snapfreeze, dealing percentage-based damage to the Boss, and resetting the cooldown of each time an Anomaly is applied.", "MiddleTips_200221": "Successfully press Subzero Barrier and Chain Parry in succession to trigger Chain Assault", "MiddleTips_200223": "When Blasphemer uses its special X flash attack, press twice in a row to trigger Chain Parry.", "MiddleTips_200224": "Watch out for the purple zones", "MiddleTips_200225": "Find a golden area to trigger Defensive Assist", "MiddleTips_200226": "Parry enemy attacks to rapidly build up Daze!", "MiddleTips_200227": "Reward Magic Box: Agents continuously recover Energy and Decibels.\nTrap Magic Box: Parrying a Boss's yellow-flash attack deals additional Daze.\nFrenzy Magic Box: Perfectly parrying a Boss's non-flash attack causes the Boss to become Stunned.", "MiddleTips_200228": "Enter the pipe and head to the top of the chassis", "MiddleTips_200229": "Seek the Terminal Location", "MiddleTips_200230": "Hack the terminal to unlock the door", "MiddleTips_200231": "The Mech obtained at the Central Airship Station can destroy this obstacle remotely", "MiddleTips_200232": "An obstacle behind the hover truck prevents knockback", "MiddleTips_200233": "Parry the monster's attacks to break the Miasmic Shield!", "MiddleTips_200234": "Attack ASAP and pin the enemy down!", "MiddleTips_200235": "Blasphemer summons clones. Identify the real one and trigger Defensive Assist", "MiddleTips_200236": "Keep attacking to reveal the real one", "MiddleTips_200237": "Parrying Phantom attacks increases Integrated Haytor's Daze", "MiddleTips_200238": "When Integrated - Haytor uses its special X flash attack, press twice in a row to trigger Chain Parry", "MiddleTips_200244": "While Shadowflash is active, or if taking damage while performing the first three hits of Basic Attack: Swift Edge, automatically performs Basic Attack: Raging Whirlwind, which counts as a Perfect Dodge.", "MiddleTips_200245": "While playing as Severian, use Basic Attack to build up Flow. Once you have enough Flow, hold to unleash Basic Attack: Azure Wind's Shadowhunt.", "MiddleTips_200246": "While controlling Phoenix, using a Basic Attack or EX Special Attack to deal Combustion Attack DMG grants Phoenix Pyre.", "MiddleTips_200247": "With enough Pyre, hold to activate Basic Attack: Purifying Flame.", "MiddleTips_200248": "{LAYOUT_MOBILE#Switch to Melee Mode, hold to charge, then release to unleash a charge attack and knockback vehicles}{LAYOUT_KEYBOARD#Switch to Melee Mode, hold to charge, then release to unleash a charge attack and knockback vehicles}{LAYOUT_CONTROLLER#Switch to Melee Mode, hold to charge, then release to unleash a charge attack and knockback vehicles}", "MiddleTips_200249": "{LAYOUT_MOBILE#In Ranged Mode, hold to detonate the explosive barrel and destroy the barricade}{LAYOUT_KEYBOARD#In Ranged Mode, hold to detonate the explosive barrel and destroy the barricade}{LAYOUT_CONTROLLER#In Ranged Mode, press to enter Shooting Mode, then detonate the explosive barrel to destroy the barricade}", "MiddleTips_200250": "Cannot access Aerial Transit while in the Driving state", "MiddleTips_300135": "Advanced Resource Zone Discovered", "NPCName_1011714201": "General", "NPCName_1011714411": "General", "NPCName_1011714421": "General", "NPCName_1011714431": "General", "NPCName_1011714441": "General", "NPCName_1011714451": "General", "NPCName_1011714461": "General", "NPCName_1011714471": "General", "NPCName_1011714481": "General", "NPCName_1011714491": "General", "NPCName_1011714501": "General", "NPCName_1011714511": "General", "NPCName_1011719991": "Old Haughtor", "NPCName_1031720431": "Theater Playwright Bangboo", "NPCName_170200134_324": "Airspace Patrol Supplies", "NPCName_171200184_208": "Signal Post", "NPCName_2330401_07": "Serious Bangboo", "NPCName_600203516_301": "Eldreda's Speech", "NewBie_SubTips_50495": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010401": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010402": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010403": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010404": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010405": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010406": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010407": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010408": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010409": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010410": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010411": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010501": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010502": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010503": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010504": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010601": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010602": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010603": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010604": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010605": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010606": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010701": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010702": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010703": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010704": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010705": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010706": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010707": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010708": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010709": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010710": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010711": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010801": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010802": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010803": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010804": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010805": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010806": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010807": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010901": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010902": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010903": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010904": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700010905": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010906": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700010907": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700011001": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700011002": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700011003": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700011004": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700011005": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700011006": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700011007": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700011101": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700011102": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700011103": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700011104": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700011105": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700011106": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700011107": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700011801": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700011802": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700011803": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700011901": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700011902": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700011903": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700013702": "{LAYOUT_MOBILE#Press \"Mission\" to continue}{LAYOUT_KEYBOARD#Select \"Mission\" to continue}", "NewBie_SubTips_700013704": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700013705": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700013707": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700013708": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700013803": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700013806": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700013808": "{LAYOUT_MOBILE#Press \"Sell to Others\" to continue}{LAYOUT_KEYBOARD#Select \"Sell to Others\" to continue}", "NewBie_SubTips_700014101": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700014103": "Tap to select highlighted area", "NewBie_SubTips_700014205": "{LAYOUT_FALLBACK#Click [Pick Up All]}{LAYOUT_CONTROLLER#Hold to pick up all}", "NewBie_SubTips_700015101": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015102": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015103": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015104": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015105": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015106": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015107": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015108": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015109": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015110": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015111": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015112": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015113": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015114": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015115": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015116": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015117": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015118": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015501": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015502": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015601": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015602": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015603": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015604": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015605": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015606": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015607": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015608": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015609": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015610": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015611": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015612": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015613": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015614": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015615": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015616": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015617": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015701": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015702": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015703": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015704": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015705": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015706": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015707": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015708": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015709": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015710": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015711": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015712": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015713": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015714": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015715": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015716": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015717": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015801": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015802": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015803": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015804": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015805": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015806": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015807": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015808": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015809": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015810": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015811": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015812": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015813": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015814": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015901": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015902": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015903": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015904": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700015905": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015906": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015907": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015908": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015909": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015910": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015911": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015912": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015913": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700015914": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700016001": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700016002": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700016003": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700016004": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}", "NewBie_SubTips_700016005": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700016006": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700016007": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700016008": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700016009": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700016010": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700016011": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700016012": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700016013": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700016014": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}", "NewBie_SubTips_700016311": "Select the first card", "NewBie_SubTips_700016703": "{LAYOUT_CONTROLLER#Press to select a stage}", "NewMap_Collection_Desc_30": "A cargo crate used to store supplies and goods, made from anti-corruption materials. Perhaps its barrier can be broken through external force.", "NewMap_Collection_Desc_31": "The Conqueror, a core combat unit manufactured by High Ambitions Corp. It can be hacked to gain piloting access, allowing it to be controlled for exploration and combat.", "NewMap_Collection_Title_30": "Corrosion-Resistant Cargo Crate", "NewMap_Collection_Title_31": "Hack into the Mech", "NpcName_600203600_315": "Present the black tea", "NpcName_600460301": "Record Box", "OB2.0_beta_V6_A_key01": "Use the Wayseeker skin to complete Easy Mode IV in the [Soul of Steel: Golden Bond] event", "OB2.0_beta_V6_A_key02": "Score 5,000 points in the Golden Hell stage of the Soul of Steel: Golden Bond event using the Wayseeker skin", "OB2.0_beta_V6_A_key03": "Complete Hard Mode II in the event while using the Wayseeker skin [Soul of Steel: Golden Bond]", "OB2.0_beta_V6_A_key04": "Use the Wayseeker skin [Soul of Steel: Golden Bond] to complete Hard Mode IV in the event", "OB2.0_beta_V6_A_key05": "Use Wayseeker skins to raise the Movie Card level to Lv. 15 in the [Gravitational Attraction] event", "OB2.0_beta_V6_A_key06": "Complete all Missions at the bottom of the Failume Heights Sightseeing Guide event page", "OB2.0_beta_V6_A_key07": "Use the Wayseeker skin to complete Holographic Onslaught Arena — Final Frontline (please complete the prerequisite intro mission first, check the [Inter-Knot] for details)", "OB2.0_beta_V6_A_key08": "Complete Holographic Onslaught Arena - Abloom Front", "OB2.0_beta_V6_A_key09": "Complete Holographic Onslaught Arena - Chain Attack Front", "OB2.0_beta_V6_A_key10": "Complete Holographic Onslaught Arena - Totalize Front", "OB2.0_beta_V6_A_key11": "Complete Holographic Onslaught Arena - Pursuit Front", "OB2.0_beta_V6_A_key12": "Complete Holographic Onslaught Arena - Yixuan Special Offensive (III)", "OB2.0_beta_V6_A_key13": "Complete the Version 2.0 Main Story Missions using the Wayseeker skin", "OB2.0_beta_V6_A_key14": "Try to get Suibian Temple's management Lv. up to 35", "OB2.0_beta_V6_A_key15": "Clear Hollow Zero: Task Force Investigation 3 times (Yixuan Gear recommended)", "OB2.0_beta_V6_A_key16": "Clear Hollow Zero: Task Force Investigation with Ether Activity 15 once", "OB2.0_beta_V6_A_key17": "Complete Shiyu Defense - Critical Node 7 (must bring Yixuan + Ju Fufu + Pan Yinhu)", "OB2.0_beta_V6_A_key18": "Complete Shiyu Defense - Critical Node 14 (must bring Yixuan + Ju Fufu + Pan Yinhu)", "OB2.0_beta_V6_A_key19": "Complete Shiyu Defense - Critical Node 21 (Yixuan, Ju Fufu, and Pan Yinhu required)", "OB2.0_beta_V6_A_key20": "Please try to earn a total of 6 Ranks in Deadly Assault Phase 1 (must bring Yixuan + Ju Fufu + Pan Yinhu)", "OB2.0_beta_V6_A_key21": "Try to earn a total of 6 Ranks in Deadly Assault - Phase 2 (must bring Yixuan + Ju Fufu + Pan Yinhu)", "OB2.0_beta_V6_A_key22": "Try to accumulate 6 Ranks total in Deadly Assault: Phase 3 (must bring Yixuan + Ju Fufu + Pan Yinhu)", "OB2.0_beta_V6_A_key23": "Try to unlock 6 or more Observation Singularities in the [Aerospace City] area", "OB2.0_beta_V6_A_key24": "Try to claim Mini Cargo Truck rewards at least 30 times in the [Aerospace City] area", "OB2.0_beta_V6_A_key25": "Try to break at least 12 Miasma coagulums in the [Aerospace City] area", "OB2.0_beta_V6_A_key26": "Try to clear at least 4 Miasma Zones in the [Aerospace City] area", "OB2.0_beta_V6_A_key27": "Try to complete Marcel Files at least 6 times in the [Aerospace City] area", "OB2.0_beta_V6_A_key28": "Clear Notorious Hunt: Miasma Priest", "OB2.0_beta_V6_A_key29": "Clear Expert Challenge: Avarus", "OB2.0_beta_V6_A_key30": "Clear Area Patrol - Words and Blades", "OB2.1_beta_V5_A_key01": "Complete the 2.1 Main Story Mission", "OB2.1_beta_V5_A_key02": "Reach the Golden Boonip rank in \"En-Nah\" Chess Legend online matches", "OB2.1_beta_V5_A_key03": "Complete \"En-Nah\" Chess Legend Story Mode - Elder Challenge 6", "OB2.1_beta_V5_A_key04": "Complete the Training Dummy Stage · Alice Team A (Alice already equipped with an S-Rank W-Engine)", "OB2.1_beta_V5_A_key05": "Complete the Training Dummy Stage - Alice Team B (Alice already equipped with an S-Rank W-Engine)", "OB2.1_beta_V5_A_key06": "Complete the Training Dummy Stage - Alice Team C (Alice already equipped with an S-Rank W-Engine)", "OB2.1_beta_V5_A_key07": "Complete the Training Dummy Stage - Alice Team D (Alice already equipped with an S-Rank W-Engine)", "OB2.1_beta_V5_A_key08": "Complete the Training Dummy Stage - Alice Team E (Alice already equipped with an S-Rank W-Engine)", "OB2.1_beta_V5_A_key09": "Complete the Training Dummy Stage · Alice Team F (Alice has Cinema 1 unlocked)", "OB2.1_beta_V5_A_key10": "Clear the Training Dummy Stage · Alice Team G (Alice has Cinema 2 unlocked)", "OB2.1_beta_V5_A_key11": "Clear the Training Dummy Stage to unlock Challenge", "OB2.1_beta_V5_A_key12": "Complete Shiyu Defense: Critical Node 7", "OB2.1_beta_V5_A_key13": "Complete Shiyu Defense: Critical Node Level 14", "OB2.1_beta_V5_A_key14": "Complete Shiyu Defense: Critical Node 21", "OB2.1_beta_V5_A_key15": "Complete Shiyu Defense: Critical Node 28", "OB2.1_beta_V5_A_key16": "Obtain 6 stars in Deadly Assault Season 1", "OB2.1_beta_V5_A_key17": "Obtain 6 stars in Deadly Assault - Phase 2", "OB2.1_beta_V5_A_key18": "Obtain 6 stars in Deadly Assault Season 3", "OB2.1_beta_V5_A_key19": "Reach 10,000 visitor traffic in the [Tales of Midsummer Dreams] event", "OB2.1_beta_V5_A_key20": "Unlock all aquarium decorations in the [Tales of Midsummer Dreams] event", "OB2.1_beta_V5_A_key21": "Unlock all aquarium fish in the [Tales of Midsummer Dreams] event", "OB2.1_beta_V5_A_key22": "Complete all content in the JoJo's Space Mystery event", "OB2.1_beta_V5_A_key23": "Clear Notorious Hunt - Faun (【New Humanoid BOSS】Test Stage)", "OB2.1_beta_V5_A_key24": "Clear Expert Challenge Room - Guard Jaeger (【Heretic Jester】Test Stage)", "OB2.1_beta_V5_A_key25": "Clear Battle Trial: Glory Floor 15", "OB2.1_beta_V5_A_key26": "Clear Battle Trial: Glory Floor 30", "OB2.1_beta_V5_A_key27": "Clear Battle Trial: Glory Floor 50", "OB2.1_beta_V5_A_key28": "Clear Battle Trial: Glory Floor 60", "OB2.1_beta_V5_A_key29": "Clear Battle Trial: Glory Floor 70", "OB2.1_beta_V5_A_key30": "Clear Battle Trial: Glory Floor 80", "OB2.1_beta_V5_A_key31": "Complete all stages of the Ghost Ship Adventure event", "OB2.1_beta_V5_A_key32": "Clear Perpetrator Battle - Task Force Investigation - Alice Challenge Stage", "OB2.1_beta_V5_A_key33": "Clear Perpetrator Battle - Task Force Investigation - Yuzuha Challenge Stage", "OB2.1_beta_V5_A_key34": "Complete Hollow Zero: Task Force Investigation with Ether Activity 0 once (Alice's Gear recommended)", "OB2.1_beta_V5_B_key01": "Complete the Training Dummy Stage · Alice Team A (Alice already equipped with an S-Rank W-Engine)", "OB2.1_beta_V5_B_key02": "Complete the Training Dummy Stage - Alice Team B (Alice already equipped with an S-Rank W-Engine)", "OB2.1_beta_V5_B_key03": "Complete the Training Dummy Stage - Alice Team C (Alice already equipped with an S-Rank W-Engine)", "OB2.1_beta_V5_B_key04": "Complete the Training Dummy Stage - Alice Team D (Alice already equipped with an S-Rank W-Engine)", "OB2.1_beta_V5_B_key05": "Complete the Training Dummy Stage - Alice Team E (Alice already equipped with an S-Rank W-Engine)", "OB2.1_beta_V5_B_key06": "Complete the Training Dummy Stage · Alice Team F (Alice has Cinema 1 unlocked)", "OB2.1_beta_V5_B_key07": "Clear the Training Dummy Stage · Alice Team G (Alice has Cinema 2 unlocked)", "OB2.1_beta_V5_B_key08": "Clear the Training Dummy Stage to unlock Challenge", "OB2.6_beta_V5_A_key1": "Complete all Missions in A Harmony of Delusions", "OB2.6_beta_V5_A_key10": "Complete Training Dummy Stage - Aria Team D (Aria equipped with S-Rank W-Engine, Lycaon with Cinema 2 activated)", "OB2.6_beta_V5_A_key11": "Complete Training Dummy Ben · Aria Team E (Aria equipped with an S-Rank W-Engine, Dialyn with Cinema 1 activated)", "OB2.6_beta_V5_A_key12": "Complete Training Dummy Ben · Aria Team F (Aria equipped with an S-Rank W-Engine, Astra Yao's Cinema 1 activated)", "OB2.6_beta_V5_A_key13": "Complete the Training Dummy Stage - Aria Team G (Aria equipped with an S-Rank W-Engine, Lycaon with Cinema 2 activated)", "OB2.6_beta_V5_A_key14": "Complete Training Dummy Ben · Aria Team H (Aria has Cinema 1 activated)", "OB2.6_beta_V5_A_key15": "Complete Training Dummy Ben · Aria Team I (Aria has Cinema 2 activated)", "OB2.6_beta_V5_A_key16": "Complete Training Dummy Ben · Aria Team J (Aria has Cinema 6 activated)", "OB2.6_beta_V5_A_key17": "Complete Training Dummy Stage - Lycaon Team A (Lycaon Cinema 2 Activated)", "OB2.6_beta_V5_A_key18": "Complete Training Dummy Stage - Lycaon Team B (Lycaon Cinema 2 Activated)", "OB2.6_beta_V5_A_key19": "Clear Room 1 of Deadly Assault Season 1 using [Ye Shunguang, Dialyn, Sunna]", "OB2.6_beta_V5_A_key2": "Complete all A Harmony of Delusions 【Shining Melody】 stages", "OB2.6_beta_V5_A_key20": "Use [Aria, Yuzuha, Sunna] to clear Room 1 of Deadly Assault Phase 2", "OB2.6_beta_V5_A_key21": "Clear Room 2 of Deadly Assault Season 2 with [Ye Shunguang, Dialyn, Sunna]", "OB2.6_beta_V5_A_key22": "Clear Room 1 of Deadly Assault Season 3 with [Aria, Yuzuha, Sunna]", "OB2.6_beta_V5_A_key23": "Clear Room 2 of Deadly Assault Season 3 with 【Ye Shunguang, Dialyn, Sunna】", "OB2.6_beta_V5_A_key24": "Complete Notorious Hunt - Faun (Discordant Solo Test Stage) (Mission progress is based on actual completion)", "OB2.6_beta_V5_A_key25": "Complete Expert Challenge Room - Blastcrawler (Miasmic - Rampant Brute Test Stage)", "OB2.6_beta_V5_A_key26": "Clear Floor 5 in Shiyu Defense Season 1", "OB2.6_beta_V5_A_key27": "Clear Floor 5 in Shiyu Defense Phase 2", "OB2.6_beta_V5_A_key28": "Clear Floor 5 in Shiyu Defense Season 3", "OB2.6_beta_V5_A_key29": "Clear Floor 5 in Shiyu Defense Season 4", "OB2.6_beta_V5_A_key3": "Complete all A Harmony of Delusions [Solo Note] stages", "OB2.6_beta_V5_A_key30": "Clear Ether Activity 12 of any theme in Hollow Zero: Lost Void - Operation Matrix once", "OB2.6_beta_V5_A_key4": "Complete all A Harmony of Delusions 【Performance Showdown】 stages", "OB2.6_beta_V5_A_key5": "Reach 1600 points in [Grand Marcel Adventure] during A Harmony of Delusions", "OB2.6_beta_V5_A_key6": "Complete the 2.6 main story", "OB2.6_beta_V5_A_key7": "Complete the Training Dummy Ben · Aria Team A (Aria equipped with an S-Rank W-Engine)", "OB2.6_beta_V5_A_key8": "Complete the Training Dummy Ben · Aria Team B (Aria equipped with an S-Rank W-Engine, Dialyn with Cinema 1 activated)", "OB2.6_beta_V5_A_key9": "Complete the Training Dummy Ben · Aria Team C (Aria equipped with an S-Rank W-Engine, Astra Yao with Cinema 1 activated)", "OB2.6_beta_V5_B_key1": "Complete the Training Dummy Ben · Aria Team A (Aria equipped with an S-Rank W-Engine)", "OB2.6_beta_V5_B_key10": "Complete Training Dummy Ben · Aria Team J (Aria has Cinema 6 activated)", "OB2.6_beta_V5_B_key11": "Complete Training Dummy Stage - Lycaon Team A (Lycaon Cinema 2 Activated)", "OB2.6_beta_V5_B_key12": "Complete Training Dummy Stage - Lycaon Team B (Lycaon Cinema 2 Activated)", "OB2.6_beta_V5_B_key13": "Complete Notorious Hunt - Faun (Discordant Solo Test Stage) (Mission progress is based on actual completion)", "OB2.6_beta_V5_B_key14": "Complete Expert Challenge Room - Blastcrawler (Miasmic - Rampant Brute Test Stage)", "OB2.6_beta_V5_B_key2": "Complete the Training Dummy Ben · Aria Team B (Aria equipped with an S-Rank W-Engine, Dialyn with Cinema 1 activated)", "OB2.6_beta_V5_B_key3": "Complete the Training Dummy Ben · Aria Team C (Aria equipped with an S-Rank W-Engine, Astra Yao with Cinema 1 activated)", "OB2.6_beta_V5_B_key4": "Complete Training Dummy Stage - Aria Team D (Aria equipped with S-Rank W-Engine, Lycaon with Cinema 2 activated)", "OB2.6_beta_V5_B_key5": "Complete Training Dummy Ben · Aria Team E (Aria equipped with an S-Rank W-Engine, Dialyn with Cinema 1 activated)", "OB2.6_beta_V5_B_key6": "Complete Training Dummy Ben · Aria Team F (Aria equipped with an S-Rank W-Engine, Astra Yao's Cinema 1 activated)", "OB2.6_beta_V5_B_key7": "Complete the Training Dummy Stage - Aria Team G (Aria equipped with an S-Rank W-Engine, Lycaon with Cinema 2 activated)", "OB2.6_beta_V5_B_key8": "Complete Training Dummy Ben · Aria Team H (Aria has Cinema 1 activated)", "OB2.6_beta_V5_B_key9": "Complete Training Dummy Ben · Aria Team I (Aria has Cinema 2 activated)", "OB3.0_beta_V4_A2_key6": "Complete all missions in the [Tianshu Intelligence Handbook]", "OB3.0_beta_V5_A2_key6": "Complete all missions in the [Tianshu Intelligence Handbook]", "OB3.1_beta_V1_B_key2": "Complete Training Dummy Ben · Rina Team A (Rina with Cinema 2 activated)", "OB3.1_beta_V1_B_key3": "Complete Training Dummy Ben · Rina Team B (Rina with Cinema 2 activated)", "OB3.1_beta_V1_B_key4": "Complete Training Dummy Ben · Rina Team C (Rina Cinema 2 activated)", "OB3.1_beta_V1_B_key5": "Clear the Training Dummy Ben with Rina's Team D (Rina with Cinema 2 activated)", "OB3.1_beta_V1_B_key6": "Complete the Training Dummy Instance: Jane Team A (Jane equipped with an S-Rank W-Engine)", "OB3.1_beta_V1_B_key7": "Complete Training Dummy Stage - Jane Team B (Jane equipped with S-Rank W-Engine)", "OB3.1_beta_V1_B_key8": "Clear Training Dummy Ben · Jane Team C (Jane Cinema 2 Activated)", "OB3.1_beta_V1_B_key9": "Complete Training Dummy Ben · Jane Team D (Jane Cinema 2 Activated)", "OB3.1_beta_V2_A_key1": "Complete the 3.1 main story", "OB3.1_beta_V2_A_key10": "Complete Training Dummy Stage · Jane Team C (Jane with Cinema 2, Alice with Cinema 2)", "OB3.1_beta_V2_A_key11": "Complete the Sewers miniature garden exploration and reach 100% exploration.", "OB3.1_beta_V2_A_key12": "Complete the Rubik's Tower miniature garden exploration and reach 100% exploration.", "OB3.1_beta_V2_A_key13": "Complete the first two days of the Summer Event", "OB3.1_beta_V2_A_key14": "Complete Stages 1-4 of the [Package Up] event", "OB3.1_beta_V2_A_key15": "Complete the 3.1 camera combat event", "OB3.1_beta_V2_A_key16": "Earn a total of 6 stars in Deadly Assault Season 1 [Easy] stages", "OB3.1_beta_V2_A_key17": "Earn 1 star in the Deadly Assault Season 1 [Hard] stage", "OB3.1_beta_V2_A_key18": "Earn a total of 6 stars in Deadly Assault Vol. 2 [Easy] stages", "OB3.1_beta_V2_A_key19": "Obtain 1 star in the Deadly Assault Phase 2 [Hard] stage", "OB3.1_beta_V2_A_key2": "Complete Training Dummy Ben · Rina Team A (Rina Cinema 2 activated)", "OB3.1_beta_V2_A_key20": "Earn a total of 6 stars in Deadly Assault Vol. 3 [Easy] stages", "OB3.1_beta_V2_A_key21": "Obtain 1 star in the Deadly Assault Vol. 3 [Hard] stage", "OB3.1_beta_V2_A_key22": "Clear Floor 5 in Shiyu Defense Season 1", "OB3.1_beta_V2_A_key23": "Clear Floor 5 in Shiyu Defense Phase 2", "OB3.1_beta_V2_A_key24": "Clear Floor 5 in Shiyu Defense Season 3", "OB3.1_beta_V2_A_key25": "Complete the [Stasis Aberrant] Test Stage", "OB3.1_beta_V2_A_key26": "Complete the [Color-Swap Girtablullu] test stage", "OB3.1_beta_V2_A_key27": "Clear the [All-New Humanoid BOSS] Test Stage", "OB3.1_beta_V2_A_key3": "Complete the Training Dummy Stage · Rina Team B (Rina with Cinema 2 activated, Grace with Cinema 6 activated)", "OB3.1_beta_V2_A_key4": "Complete Training Dummy Stage · Rina Team C (Rina Cinema 2 activated, Pyrois Cinema 2 activated)", "OB3.1_beta_V2_A_key5": "Complete the Training Dummy Ben · Rina Team D (Rina Cinema 2 activated)", "OB3.1_beta_V2_A_key6": "Clear the Training Dummy Ben with Rina's Team E (Rina with Cinema 2 activated)", "OB3.1_beta_V2_A_key7": "Complete the Training Dummy Ben · Rina Team F (Rina with Cinema 2 activated)", "OB3.1_beta_V2_A_key8": "Complete Training Dummy Ben · Jane Team A (Jane Cinema 2 Activated)", "OB3.1_beta_V2_A_key9": "Clear Training Dummy Ben · Jane Team B (Jane Cinema 2 Activated)", "OB3.1_beta_V2_B_key1": "Complete Training Dummy Ben · Rina Team A (Rina Cinema 2 activated)", "OB3.1_beta_V2_B_key2": "Complete the Training Dummy Stage · Rina Team B (Rina with Cinema 2 activated, Grace with Cinema 6 activated)", "OB3.1_beta_V2_B_key3": "Complete Training Dummy Stage · Rina Team C (Rina Cinema 2 activated, Pyrois Cinema 2 activated)", "OB3.1_beta_V2_B_key4": "Complete the Training Dummy Ben · Rina Team D (Rina Cinema 2 activated)", "OB3.1_beta_V2_B_key5": "Clear the Training Dummy Ben with Rina's Team E (Rina with Cinema 2 activated)", "OB3.1_beta_V2_B_key6": "Complete the Training Dummy Ben · Rina Team F (Rina with Cinema 2 activated)", "OB3.1_beta_V2_B_key7": "Complete Training Dummy Ben · Jane Team A (Jane Cinema 2 Activated)", "OB3.1_beta_V2_B_key8": "Clear Training Dummy Ben · Jane Team B (Jane Cinema 2 Activated)", "OB3.1_beta_V2_B_key9": "Complete Training Dummy Stage · Jane Team C (Jane with Cinema 2, Alice with Cinema 2)", "OB3.1_beta_V2_OS_key1": "Complete Training Dummy Ben · Rina Team A (Rina Cinema 2 activated)", "OB3.1_beta_V2_OS_key2": "Complete the Training Dummy Stage · Rina Team B (Rina with Cinema 2 activated, Grace with Cinema 6 activated)", "OB3.1_beta_V2_OS_key3": "Complete Training Dummy Stage · Rina Team C (Rina Cinema 2 activated, Pyrois Cinema 2 activated)", "OB3.1_beta_V2_OS_key4": "Complete the Training Dummy Ben · Rina Team D (Rina Cinema 2 activated)", "OB3.1_beta_V2_OS_key5": "Clear the Training Dummy Ben with Rina's Team E (Rina with Cinema 2 activated)", "OB3.1_beta_V2_OS_key6": "Complete the Training Dummy Ben · Rina Team F (Rina with Cinema 2 activated)", "OB3.1_beta_V2_OS_key7": "Complete Training Dummy Ben · Jane Team A (Jane Cinema 2 Activated)", "OB3.1_beta_V2_OS_key8": "Clear Training Dummy Ben · Jane Team B (Jane Cinema 2 Activated)", "OB3.1_beta_V2_OS_key9": "Complete Training Dummy Stage · Jane Team C (Jane at Cinema 2, Alice at Cinema 2)", "OB3.1_beta_V3_A_key1": "Complete the 3.1 main story", "OB3.1_beta_V3_A_key10": "Complete Training Dummy Stage · Remielle Team I (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V3_A_key11": "Complete Training Dummy Ben · Remielle Team J (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V3_A_key12": "Complete Training Dummy Stage · Remielle Team K (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V3_A_key13": "Complete Training Dummy Ben · Remielle Team L (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V3_A_key14": "Complete the Training Dummy Stage · Remielle Team M (Remie equipped with an S-Rank W-Engine, Jane with Cinema 2 activated, Alice with Cinema 2 activated)", "OB3.1_beta_V3_A_key15": "Complete Training Dummy Stage · Sigrid Team A (Sigrid equipped with an A-Rank W-Engine)", "OB3.1_beta_V3_A_key16": "Complete Training Dummy Stage · Sigrid Team B (Sigrid equipped with S-Rank W-Engine)", "OB3.1_beta_V3_A_key17": "Complete Training Dummy Stage · Sigrid Team C (Sigrid Cinema 1 Activated)", "OB3.1_beta_V3_A_key18": "Complete Training Dummy Stage · Sigrid Team D (Sigrid Cinema 2 Activated)", "OB3.1_beta_V3_A_key19": "Complete Training Dummy Stage · Sigrid Team E (Sigrid equipped with S-Rank W-Engine)", "OB3.1_beta_V3_A_key2": "Complete the Training Dummy Stage · Remielle Team A (Remie equipped with an A-Rank W-Engine, Jane with Cinema 2 activated)", "OB3.1_beta_V3_A_key20": "Complete Training Dummy Ben · Nekomata Team D (Nekomata Cinema 2 activated, Astra Cinema 1 activated)", "OB3.1_beta_V3_A_key21": "Complete Training Dummy Ben · Nekomata Team D (Nekomata Cinema 2 activated, Astra Cinema 1 activated)", "OB3.1_beta_V3_A_key22": "Complete Training Dummy Stage · Pyrois Team A (Pyrois Cinema 4 activated, Astra Cinema 1 activated)", "OB3.1_beta_V3_A_key23": "Clear Training Dummy Stage · Pyrois Team B (Pyrois Cinema 4 activated, Rina Cinema 2 activated)", "OB3.1_beta_V3_A_key24": "Grand Battlefield Placeholder 1", "OB3.1_beta_V3_A_key25": "Grand Battlefield Placeholder 2", "OB3.1_beta_V3_A_key26": "Grand Battlefield Placeholder 3", "OB3.1_beta_V3_A_key27": "Complete the Sewers miniature garden exploration and reach 100% exploration.", "OB3.1_beta_V3_A_key28": "Complete the Rubik's Tower miniature garden exploration and reach 100% exploration.", "OB3.1_beta_V3_A_key29": "Complete the [Inter-Knot Schedule: Summer Event] mission series and reach a turnover of xx0000", "OB3.1_beta_V3_A_key3": "Complete Training Dummy Instance · Remielle Team B (Remie equipped with S-Rank W-Engine, Jane at Cinema 2)", "OB3.1_beta_V3_A_key30": "Complete all stages of the [Snap! Focus Showdown!] event", "OB3.1_beta_V3_A_key31": "Complete the Day 1, Day 2, Day 3, and Day 4 Missions of the Dangerous Fugitive's Leisurely Vacation event", "OB3.1_beta_V3_A_key32": "Earn a total of 6 stars in Deadly Assault Season 1 [Easy] stages", "OB3.1_beta_V3_A_key33": "Earn 1 star in the Deadly Assault Season 1 [Hard] stage", "OB3.1_beta_V3_A_key34": "Earn a total of 6 stars in Deadly Assault Vol. 2 [Easy] stages", "OB3.1_beta_V3_A_key35": "Obtain 1 star in the Deadly Assault - Phase 2 [Hard] stage", "OB3.1_beta_V3_A_key36": "Earn a total of 6 stars in Deadly Assault Vol. 3 [Easy] stages", "OB3.1_beta_V3_A_key37": "Earn 1 star in the Deadly Assault Phase 3 [Hard] stage", "OB3.1_beta_V3_A_key38": "Clear Floor 5 in Shiyu Defense Season 1", "OB3.1_beta_V3_A_key39": "Clear Floor 5 in Shiyu Defense Season 2", "OB3.1_beta_V3_A_key4": "Complete Training Dummy Ben · Remielle Team C (Remie activates Cinema 1, Jane activates Cinema 2)", "OB3.1_beta_V3_A_key40": "Clear Floor 5 in Shiyu Defense Season 3", "OB3.1_beta_V3_A_key41": "Complete the [Stasis Aberrant] Test Stage", "OB3.1_beta_V3_A_key42": "Clear Area Patrol - Swiftspine and Rendclaw", "OB3.1_beta_V3_A_key43": "Clear Combat Simulation - Agent Skills - Lumiflux Attribute Test (Random Enemies must be turned off; this mission's completion progress is based on actual results)", "OB3.1_beta_V3_A_key5": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)", "OB3.1_beta_V3_A_key6": "Complete Training Dummy Ben · Remielle Team E (Remie Cinema 6, Jane Cinema 2)", "OB3.1_beta_V3_A_key7": "Complete Training Dummy Instance · Remielle Team F (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V3_A_key8": "Complete Training Dummy Stage · Remielle Team G (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V3_A_key9": "Complete Training Dummy Stage · Remielle Team H (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V3_B_key1": "Complete the Training Dummy Stage · Remielle Team A (Remie equipped with an A-Rank W-Engine, Jane with Cinema 2 activated)", "OB3.1_beta_V3_B_key10": "Complete Training Dummy Ben · Remielle Team J (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V3_B_key11": "Complete Training Dummy Stage · Remielle Team K (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V3_B_key12": "Complete Training Dummy Ben · Remielle Team L (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V3_B_key13": "Complete the Training Dummy Stage · Remielle Team M (Remie equipped with an S-Rank W-Engine, Jane with Cinema 2 activated, Alice with Cinema 2 activated)", "OB3.1_beta_V3_B_key14": "Complete Training Dummy Stage · Sigrid Team A (Sigrid equipped with an A-Rank W-Engine)", "OB3.1_beta_V3_B_key15": "Complete Training Dummy Stage · Sigrid Team B (Sigrid equipped with S-Rank W-Engine)", "OB3.1_beta_V3_B_key16": "Complete Training Dummy Stage · Sigrid Team C (Sigrid Cinema 1 Activated)", "OB3.1_beta_V3_B_key17": "Complete Training Dummy Stage · Sigrid Team D (Sigrid Cinema 2 Activated)", "OB3.1_beta_V3_B_key18": "Complete Training Dummy Stage · Sigrid Team E (Sigrid equipped with S-Rank W-Engine)", "OB3.1_beta_V3_B_key19": "Complete Training Dummy Ben · Nekomata Team D (Nekomata Cinema 2 activated, Astra Cinema 1 activated)", "OB3.1_beta_V3_B_key2": "Complete Training Dummy Ben · Remielle Team B (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)", "OB3.1_beta_V3_B_key20": "Complete Training Dummy Ben · Nekomata Team D (Nekomata Cinema 2 activated, Astra Cinema 1 activated)", "OB3.1_beta_V3_B_key21": "Complete Training Dummy Stage · Pyrois Team A (Pyrois Cinema 4 activated, Astra Cinema 1 activated)", "OB3.1_beta_V3_B_key22": "Complete Training Dummy Stage - Pyrois Team B (Pyrois with Cinema 4, Rina with Cinema 2)", "OB3.1_beta_V3_B_key3": "Complete Training Dummy Ben · Remielle Team C (Remie activates Cinema 1, Jane activates Cinema 2)", "OB3.1_beta_V3_B_key4": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)", "OB3.1_beta_V3_B_key5": "Complete Training Dummy Ben · Remielle Team E (Remie Cinema 6, Jane Cinema 2)", "OB3.1_beta_V3_B_key6": "Complete Training Dummy Instance · Remielle Team F (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V3_B_key7": "Complete Training Dummy Stage · Remielle Team G (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V3_B_key8": "Complete Training Dummy Stage · Remielle Team H (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V3_B_key9": "Complete Training Dummy Stage · Remielle Team I (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V3_OS_key1": "Complete Training Dummy Instance · Remielle Team A (Remie equipped with A-Rank W-Engine, Jane at Cinema 2)", "OB3.1_beta_V3_OS_key10": "Complete Training Dummy Ben · Remielle Team J (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V3_OS_key11": "Complete Training Dummy Ben · Remielle Team K (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V3_OS_key12": "Complete Training Dummy Stage · Remielle Team L (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V3_OS_key13": "Complete Training Dummy Instance · Remielle Team M (Remie with S-Rank W-Engine, Jane at Cinema 2, Alice at Cinema 2)", "OB3.1_beta_V3_OS_key14": "Complete Training Dummy Stage · Sigrid Team A (Sigrid equipped with an A-Rank W-Engine)", "OB3.1_beta_V3_OS_key15": "Complete Training Dummy Stage · Sigrid Team B (Sigrid equipped with S-Rank W-Engine)", "OB3.1_beta_V3_OS_key16": "Complete Training Dummy Stage · Sigrid Team C (Sigrid Cinema 1 Activated)", "OB3.1_beta_V3_OS_key17": "Complete Training Dummy Stage · Sigrid Team D (Sigrid Cinema 2 Activated)", "OB3.1_beta_V3_OS_key18": "Complete Training Dummy Stage · Sigrid Team E (Sigrid equipped with S-Rank W-Engine)", "OB3.1_beta_V3_OS_key2": "Complete Training Dummy Ben · Remielle Team B (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)", "OB3.1_beta_V3_OS_key3": "Complete Training Dummy Ben · Remielle Team C (Remie activates Cinema 1, Jane activates Cinema 2)", "OB3.1_beta_V3_OS_key4": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)", "OB3.1_beta_V3_OS_key5": "Clear Training Dummy Ben · Remielle Team E (Remie with Cinema 6, Jane with Cinema 2)", "OB3.1_beta_V3_OS_key6": "Complete Training Dummy Stage · Remielle Team F (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V3_OS_key7": "Complete the Training Dummy Stage - Remielle Team G (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V3_OS_key8": "Complete Training Dummy Stage · Remielle Team H (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V3_OS_key9": "Complete Training Dummy Stage · Remielle Team I (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V4_A_key1": "Complete the 3.1 main story", "OB3.1_beta_V4_A_key10": "Complete the Training Dummy Stage - Remielle Team G (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V4_A_key11": "Complete Training Dummy Stage · Remielle Team H (Remie Cinema 1 Activated)", "OB3.1_beta_V4_A_key12": "Complete Training Dummy Instance · Remielle Team I (Remie Cinema 2 Activated)", "OB3.1_beta_V4_A_key13": "Complete Training Dummy Stage · Remielle Team J (Remie Cinema 6 Activated)", "OB3.1_beta_V4_A_key14": "Complete the Training Dummy Stage · Remielle Team K (Remie Cinema 2, Jane Cinema 2, Velina Cinema 1)", "OB3.1_beta_V4_A_key15": "Complete Training Dummy Ben · Remielle Team L (Remie Cinema 2, Jane Cinema 2, Velina Cinema 2)", "OB3.1_beta_V4_A_key16": "Complete Training Dummy Instance · Remielle Team M (Remie Cinema 2, Jane Cinema 2, Yuzuha Cinema 2)", "OB3.1_beta_V4_A_key17": "Complete Training Dummy Stage · Remielle Team N (Remie Cinema 6, Jane Cinema 2, Velina Cinema 1)", "OB3.1_beta_V4_A_key18": "Complete Training Dummy Stage · Remielle Team O (Remie activates Cinema 6, Jane activates Cinema 2, Velina activates Cinema 2)", "OB3.1_beta_V4_A_key19": "Complete Training Dummy Ben · Remielle Team P (Remie Cinema 6, Jane Cinema 2, Yuzuha Cinema 2)", "OB3.1_beta_V4_A_key2": "Complete Training Dummy Stage · Ye Shunguang Team A (Ye Shunguang equipped with S-Rank W-Engine)", "OB3.1_beta_V4_A_key20": "Complete Training Dummy Ben · Remielle Team Q (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V4_A_key21": "Complete the Training Dummy Stage - Remielle Team R (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V4_A_key22": "Complete Training Dummy Instance · Remielle Team S (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V4_A_key23": "Complete Training Dummy Ben · Remielle Team T (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)", "OB3.1_beta_V4_A_key24": "Complete Training Dummy Instance · Remielle Team U (Remie equipped with S-Rank W-Engine, Jane at Cinema 2, Alice at Cinema 2)", "OB3.1_beta_V4_A_key25": "Complete Training Dummy Stage · Remielle Team V (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V4_A_key26": "Complete Training Dummy Ben · Remielle Team W (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V4_A_key27": "Complete Training Dummy Stage · Remielle Team × (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V4_A_key28": "Complete Training Dummy Stage · Sigrid Team A (Sigrid equipped with an A-Rank W-Engine)", "OB3.1_beta_V4_A_key29": "Complete Training Dummy Stage · Sigrid Team B (Sigrid equipped with S-Rank W-Engine)", "OB3.1_beta_V4_A_key3": "Complete Training Dummy Instance · Yixuan Team A (Yixuan equipped with S-Rank W-Engine)", "OB3.1_beta_V4_A_key30": "Complete Training Dummy Stage · Sigrid Team C (Sigrid Cinema 1 Activated)", "OB3.1_beta_V4_A_key31": "Complete Training Dummy Stage · Sigrid Team D (Sigrid Cinema 2 Activated)", "OB3.1_beta_V4_A_key32": "Complete Training Dummy Stage · Sigrid Team E (Sigrid Cinema 6 Activated)", "OB3.1_beta_V4_A_key33": "Complete Training Dummy Stage · Sigrid Team F (Sigrid equipped with S-Rank W-Engine)", "OB3.1_beta_V4_A_key34": "Complete the Training Dummy Stage · Sigrid Team G (Sigrid equipped with an S-Rank W-Engine, Lycaon with Cinema 2 activated)", "OB3.1_beta_V4_A_key35": "Complete Training Dummy Stage · Sigrid Team H (Sigrid equipped with S-Rank W-Engine)", "OB3.1_beta_V4_A_key36": "Complete all intro Missions for Enigma of the Labyrinth: Operation Bagel (the last step is chatting with D. Ata to unlock Hard Mode for all maps)", "OB3.1_beta_V4_A_key37": "Complete the Hard stage of Enigma of the Labyrinth: Operation Bagel - Boundless Blaze once", "OB3.1_beta_V4_A_key38": "Complete the Hard stage of Enigma of the Labyrinth: Operation Bagel - Sextant Square once", "OB3.1_beta_V4_A_key39": "Complete the Sewer miniature garden exploration and reach 100% exploration.", "OB3.1_beta_V4_A_key4": "Complete Training Dummy Instance · Remielle Team A (Remie equipped with A-Rank W-Engine, Jane at Cinema 2)", "OB3.1_beta_V4_A_key40": "Complete the Rubik's Tower miniature garden exploration and reach 100% exploration.", "OB3.1_beta_V4_A_key41": "Complete all Missions in the [Summer Waves Roll In] event and reach 500000 in turnover", "OB3.1_beta_V4_A_key42": "Complete all stages of the [Snap! Focus Showdown!] event", "OB3.1_beta_V4_A_key43": "Complete all missions in the \"Dangerous Fugitive's Leisurely Vacation\" event", "OB3.1_beta_V4_A_key44": "Earn a total of 6 stars in Deadly Assault Phase 1 [Easy] stages", "OB3.1_beta_V4_A_key45": "Obtain 1 star in the Deadly Assault Phase 1 [Hard] stage", "OB3.1_beta_V4_A_key46": "Earn a total of 6 stars in Deadly Assault Vol. 2 [Easy] stages", "OB3.1_beta_V4_A_key47": "Obtain 1 star in the Deadly Assault: Phase 2 [Hard] stage", "OB3.1_beta_V4_A_key48": "Earn a total of 6 stars in Deadly Assault - Phase 3 [Easy] stages", "OB3.1_beta_V4_A_key49": "Earn 1 star in the Deadly Assault Vol. 3 [Hard] stage", "OB3.1_beta_V4_A_key5": "Complete Training Dummy Ben · Remielle Team B (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)", "OB3.1_beta_V4_A_key50": "Clear Floor 5 in Shiyu Defense Season 1", "OB3.1_beta_V4_A_key51": "Clear Floor 5 in Shiyu Defense Phase 2", "OB3.1_beta_V4_A_key52": "Clear Floor 5 in Shiyu Defense Season 3", "OB3.1_beta_V4_A_key53": "Complete the Notorious Hunt [Stasis Aberrant] test stage (Pyromaniac)", "OB3.1_beta_V4_A_key54": "Complete the Notorious Hunt [New Humanoid BOSS] test stage (Raider)", "OB3.1_beta_V4_A_key55": "Complete the Notorious Hunt [Special Girtablullu] test stage (Mandrake)", "OB3.1_beta_V4_A_key6": "Complete Training Dummy Ben · Remielle Team C (Remie activates Cinema 1, Jane activates Cinema 2)", "OB3.1_beta_V4_A_key7": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)", "OB3.1_beta_V4_A_key8": "Clear Training Dummy Ben · Remielle Team E (Remie with Cinema 6, Jane with Cinema 2)", "OB3.1_beta_V4_A_key9": "Complete Training Dummy Stage · Remielle Team F (Remie equipped with an A-Rank W-Engine)", "OB3.1_beta_V4_B_key1": "Complete Training Dummy Stage · Ye Shunguang Team A (Ye Shunguang equipped with S-Rank W-Engine)", "OB3.1_beta_V4_B_key10": "Complete Training Dummy Stage · Remielle Team H (Remie Cinema 1 Activated)", "OB3.1_beta_V4_B_key11": "Complete Training Dummy Instance · Remielle Team I (Remie Cinema 2 Activated)", "OB3.1_beta_V4_B_key12": "Complete Training Dummy Stage · Remielle Team J (Remie Cinema 6 Activated)", "OB3.1_beta_V4_B_key13": "Complete the Training Dummy Stage · Remielle Team K (Remie Cinema 2, Jane Cinema 2, Velina Cinema 1)", "OB3.1_beta_V4_B_key14": "Complete Training Dummy Ben · Remielle Team L (Remie Cinema 2, Jane Cinema 2, Velina Cinema 2)", "OB3.1_beta_V4_B_key15": "Complete Training Dummy Instance · Remielle Team M (Remie Cinema 2, Jane Cinema 2, Yuzuha Cinema 2)", "OB3.1_beta_V4_B_key16": "Complete Training Dummy Stage · Remielle Team N (Remie Cinema 6, Jane Cinema 2, Velina Cinema 1)", "OB3.1_beta_V4_B_key17": "Complete Training Dummy Stage · Remielle Team O (Remie activates Cinema 6, Jane activates Cinema 2, Velina activates Cinema 2)", "OB3.1_beta_V4_B_key18": "Complete Training Dummy Ben · Remielle Team P (Remie Cinema 6, Jane Cinema 2, Yuzuha Cinema 2)", "OB3.1_beta_V4_B_key19": "Complete Training Dummy Ben · Remielle Team Q (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V4_B_key2": "Complete Training Dummy Instance · Yixuan Team A (Yixuan equipped with S-Rank W-Engine)", "OB3.1_beta_V4_B_key20": "Complete the Training Dummy Stage - Remielle Team R (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V4_B_key21": "Complete Training Dummy Instance · Remielle Team S (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V4_B_key22": "Complete Training Dummy Ben · Remielle Team T (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)", "OB3.1_beta_V4_B_key23": "Complete Training Dummy Instance · Remielle Team U (Remie equipped with S-Rank W-Engine, Jane at Cinema 2, Alice at Cinema 2)", "OB3.1_beta_V4_B_key24": "Complete Training Dummy Stage · Remielle Team V (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V4_B_key25": "Complete Training Dummy Ben · Remielle Team W (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V4_B_key26": "Complete Training Dummy Stage · Remielle Team × (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V4_B_key27": "Complete Training Dummy Stage · Sigrid Team A (Sigrid equipped with an A-Rank W-Engine)", "OB3.1_beta_V4_B_key28": "Complete Training Dummy Stage · Sigrid Team B (Sigrid equipped with S-Rank W-Engine)", "OB3.1_beta_V4_B_key29": "Complete Training Dummy Stage · Sigrid Team C (Sigrid Cinema 1 Activated)", "OB3.1_beta_V4_B_key3": "Complete Training Dummy Instance · Remielle Team A (Remie equipped with A-Rank W-Engine, Jane at Cinema 2)", "OB3.1_beta_V4_B_key30": "Complete Training Dummy Stage · Sigrid Team D (Sigrid Cinema 2 Activated)", "OB3.1_beta_V4_B_key31": "Complete Training Dummy Stage · Sigrid Team E (Sigrid Cinema 6 Activated)", "OB3.1_beta_V4_B_key32": "Complete Training Dummy Stage · Sigrid Team F (Sigrid equipped with S-Rank W-Engine)", "OB3.1_beta_V4_B_key33": "Complete the Training Dummy Stage · Sigrid Team G (Sigrid equipped with an S-Rank W-Engine, Lycaon with Cinema 2 activated)", "OB3.1_beta_V4_B_key34": "Complete Training Dummy Stage · Sigrid Team H (Sigrid equipped with S-Rank W-Engine)", "OB3.1_beta_V4_B_key4": "Complete Training Dummy Ben · Remielle Team B (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)", "OB3.1_beta_V4_B_key5": "Complete Training Dummy Ben · Remielle Team C (Remie activates Cinema 1, Jane activates Cinema 2)", "OB3.1_beta_V4_B_key6": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)", "OB3.1_beta_V4_B_key7": "Clear Training Dummy Ben · Remielle Team E (Remie with Cinema 6, Jane with Cinema 2)", "OB3.1_beta_V4_B_key8": "Complete Training Dummy Stage · Remielle Team F (Remie equipped with an A-Rank W-Engine)", "OB3.1_beta_V4_B_key9": "Complete Training Dummy Stage · Remielle Team G (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V4_OS_key1": "Complete Training Dummy Instance · Remielle Team A (Remie equipped with A-Rank W-Engine, Jane at Cinema 2)", "OB3.1_beta_V4_OS_key10": "Complete Training Dummy Stage · Remielle Team J (Remie Cinema 6 Activated)", "OB3.1_beta_V4_OS_key11": "Complete the Training Dummy Stage · Remielle Team K (Remie Cinema 2, Jane Cinema 2, Velina Cinema 1)", "OB3.1_beta_V4_OS_key12": "Complete Training Dummy Ben · Remielle Team L (Remie Cinema 2, Jane Cinema 2, Velina Cinema 2)", "OB3.1_beta_V4_OS_key13": "Complete Training Dummy Instance · Remielle Team M (Remie Cinema 2, Jane Cinema 2, Yuzuha Cinema 2)", "OB3.1_beta_V4_OS_key14": "Complete Training Dummy Stage · Remielle Team N (Remie Cinema 6, Jane Cinema 2, Velina Cinema 1)", "OB3.1_beta_V4_OS_key15": "Complete Training Dummy Stage · Remielle Team O (Remie activates Cinema 6, Jane activates Cinema 2, Velina activates Cinema 2)", "OB3.1_beta_V4_OS_key16": "Complete Training Dummy Ben · Remielle Team P (Remie Cinema 6, Jane Cinema 2, Yuzuha Cinema 2)", "OB3.1_beta_V4_OS_key17": "Complete Training Dummy Ben · Remielle Team Q (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V4_OS_key18": "Complete the Training Dummy Stage - Remielle Team R (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V4_OS_key19": "Complete Training Dummy Instance · Remielle Team S (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V4_OS_key2": "Complete Training Dummy Ben · Remielle Team B (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)", "OB3.1_beta_V4_OS_key20": "Complete Training Dummy Ben · Remielle Team T (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)", "OB3.1_beta_V4_OS_key21": "Complete Training Dummy Instance · Remielle Team U (Remie equipped with S-Rank W-Engine, Jane at Cinema 2, Alice at Cinema 2)", "OB3.1_beta_V4_OS_key22": "Complete Training Dummy Stage · Remielle Team V (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V4_OS_key23": "Complete Training Dummy Ben · Remielle Team W (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V4_OS_key24": "Complete Training Dummy Stage · Remielle Team × (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V4_OS_key25": "Complete Training Dummy Stage · Sigrid Team A (Sigrid equipped with an A-Rank W-Engine)", "OB3.1_beta_V4_OS_key26": "Complete Training Dummy Stage · Sigrid Team B (Sigrid equipped with S-Rank W-Engine)", "OB3.1_beta_V4_OS_key27": "Complete Training Dummy Stage · Sigrid Team C (Sigrid Cinema 1 Activated)", "OB3.1_beta_V4_OS_key28": "Complete Training Dummy Stage · Sigrid Team D (Sigrid Cinema 2 Activated)", "OB3.1_beta_V4_OS_key29": "Complete Training Dummy Stage · Sigrid Team E (Sigrid Cinema 6 Activated)", "OB3.1_beta_V4_OS_key3": "Complete Training Dummy Ben · Remielle Team C (Remie activates Cinema 1, Jane activates Cinema 2)", "OB3.1_beta_V4_OS_key30": "Complete Training Dummy Stage · Sigrid Team F (Sigrid equipped with S-Rank W-Engine)", "OB3.1_beta_V4_OS_key31": "Complete the Training Dummy Stage · Sigrid Team G (Sigrid equipped with an S-Rank W-Engine, Lycaon with Cinema 2 activated)", "OB3.1_beta_V4_OS_key32": "Complete Training Dummy Stage · Sigrid Team H (Sigrid equipped with S-Rank W-Engine)", "OB3.1_beta_V4_OS_key33": "Complete all Missions in the [Summer Waves Roll In] event and reach 500000 in turnover", "OB3.1_beta_V4_OS_key4": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)", "OB3.1_beta_V4_OS_key5": "Clear Training Dummy Ben · Remielle Team E (Remie with Cinema 6, Jane with Cinema 2)", "OB3.1_beta_V4_OS_key6": "Complete Training Dummy Stage · Remielle Team F (Remie equipped with an A-Rank W-Engine)", "OB3.1_beta_V4_OS_key7": "Complete Training Dummy Stage · Remielle Team G (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V4_OS_key8": "Complete Training Dummy Stage · Remielle Team H (Remie Cinema 1 Activated)", "OB3.1_beta_V4_OS_key9": "Complete Training Dummy Instance · Remielle Team I (Remie Cinema 2 Activated)", "OB3.1_beta_V5_A_key1": "Complete the 3.1 main story", "OB3.1_beta_V5_A_key10": "Clear Training Dummy Ben · Remielle Team E (Remie with Cinema 6, Jane with Cinema 2)", "OB3.1_beta_V5_A_key11": "Complete Training Dummy Stage · Remielle Team F (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V5_A_key12": "Complete Training Dummy Ben · Remielle Team G (Remie equipped with S-Rank W-Engine, Jane at Cinema 1)", "OB3.1_beta_V5_A_key13": "Complete Training Dummy Stage · Remielle Team H (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V5_A_key14": "Complete Training Dummy Stage · Remielle Team I (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V5_A_key15": "Complete Training Dummy Stage · Remielle Team J (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V5_A_key16": "Complete Training Dummy Stage · Remielle Team K (Remie Cinema 2 Activated)", "OB3.1_beta_V5_A_key17": "Clear the Training Dummy Ben · Remielle Team L (Remie Cinema 2 activated, Nangong Cinema 1 activated)", "OB3.1_beta_V5_A_key18": "Complete Training Dummy Stage · Remielle Team M (Remie Cinema 2 activated, Nangong Cinema 2 activated)", "OB3.1_beta_V5_A_key19": "Complete Training Dummy Stage · Remielle Team N (Remie Cinema 6 Activated)", "OB3.1_beta_V5_A_key2": "Complete the Training Dummy Challenge · Hoshimi Miyabi Team A (Hoshimi Miyabi equipped with an S-Rank W-Engine)", "OB3.1_beta_V5_A_key20": "Complete Training Dummy Instance · Remielle Team O (Remie Cinema 6 activated, Nangong Cinema 1 activated)", "OB3.1_beta_V5_A_key21": "Clear the Training Dummy Ben · Remielle Team P (Remie Cinema 6 activated, Nangong Cinema 2 activated)", "OB3.1_beta_V5_A_key22": "Complete Training Dummy Ben · Remielle Team Q (Remie Cinema 6 activated, Nangong Cinema 6 activated)", "OB3.1_beta_V5_A_key23": "Complete Training Dummy Stage - Remielle Team R (Remie Cinema 6, Velina Cinema 6)", "OB3.1_beta_V5_A_key24": "Clear the Training Dummy Stage · Remielle Team S (Remie Cinema 6, Nangong Cinema 6, Velina Cinema 6)", "OB3.1_beta_V5_A_key25": "Complete Training Dummy Stage · Remielle Team T (Remie Cinema 6, Jane Cinema 6, Velina Cinema 6)", "OB3.1_beta_V5_A_key26": "Complete Training Dummy Instance · Remielle Team U (Remie Cinema 6, Promeia Cinema 6, Velina Cinema 6)", "OB3.1_beta_V5_A_key27": "Complete Training Dummy Ben · Sigrid Team A (Sigrid equipped with A-Rank W-Engine, Astra with Cinema 1 activated)", "OB3.1_beta_V5_A_key28": "Complete Training Dummy Stage: Sigrid Team B (Sigrid equipped with S-Rank W-Engine, Astra with Mindscape Cinema 1 activated)", "OB3.1_beta_V5_A_key29": "Complete Training Dummy Stage · Sigrid Team C (Sigrid Cinema 1 activated, Astra Cinema 1 activated)", "OB3.1_beta_V5_A_key3": "Complete Training Dummy Ben · Norma Team A (Norma equipped with S-Rank W-Engine)", "OB3.1_beta_V5_A_key30": "Complete Training Dummy Stage · Sigrid Team D (Sigrid with Cinema 2, Astra with Cinema 1)", "OB3.1_beta_V5_A_key31": "Complete Training Dummy Stage · Sigrid Team E (Sigrid with Cinema 6, Astra with Cinema 1)", "OB3.1_beta_V5_A_key32": "Complete Training Dummy Stage · Sigrid Team F (Sigrid equipped with S-Rank W-Engine)", "OB3.1_beta_V5_A_key33": "Complete Training Dummy Ben · Sigrid Team G (Sigrid equipped with S-Rank W-Engine, Astra Mindscape Cinema 1 activated)", "OB3.1_beta_V5_A_key34": "Complete all intro Missions in Enigma of the Labyrinth: Operation Bagel (available after 10:00 AM on the 5th)", "OB3.1_beta_V5_A_key35": "Complete a Hard stage of Enigma of the Labyrinth: Operation Bagel - Boundless Blaze (available after 10:00 AM on the 5th)", "OB3.1_beta_V5_A_key36": "Clear the Hard stage of Enigma of the Labyrinth: Operation Bagel - Sextant Square once (available after 10:00 AM on the 5th)", "OB3.1_beta_V5_A_key37": "Complete the Sewer miniature garden exploration and reach 100% exploration.", "OB3.1_beta_V5_A_key38": "Complete the Rubik's Tower miniature garden exploration and reach 100% exploration.", "OB3.1_beta_V5_A_key39": "Complete all Missions in the [Summer Waves Roll In] event and reach 550000 in turnover", "OB3.1_beta_V5_A_key4": "Complete Training Dummy Ben · Velina Team A (Velina equipped with S-Rank W-Engine, Jane with Cinema 2 activated)", "OB3.1_beta_V5_A_key40": "Complete all content in the [Snap! Focus Showdown!] event", "OB3.1_beta_V5_A_key41": "Complete all missions in the \"Dangerous Fugitive's Leisurely Vacation\" event", "OB3.1_beta_V5_A_key42": "Earn a total of 6 stars in Deadly Assault Phase 1 [Easy] stages", "OB3.1_beta_V5_A_key43": "Obtain 1 star in the Deadly Assault Phase 1 [Hard] stage", "OB3.1_beta_V5_A_key44": "Earn a total of 6 stars in Deadly Assault Vol. 2 [Easy] stages", "OB3.1_beta_V5_A_key45": "Obtain 1 star in the Deadly Assault: Phase 2 [Hard] stage", "OB3.1_beta_V5_A_key46": "Earn a total of 6 stars in Deadly Assault - Phase 3 [Easy] stages", "OB3.1_beta_V5_A_key47": "Earn 1 star in the Deadly Assault Vol. 3 [Hard] stage", "OB3.1_beta_V5_A_key48": "Clear Floor 5 in Shiyu Defense Season 1", "OB3.1_beta_V5_A_key49": "Clear Floor 5 in Shiyu Defense Season 2", "OB3.1_beta_V5_A_key5": "Complete Training Dummy Stage · Velina Team B (Velina equipped with S-Rank W-Engine)", "OB3.1_beta_V5_A_key50": "Clear Floor 5 in Shiyu Defense Season 3", "OB3.1_beta_V5_A_key51": "Clear any theme of Hollow Zero: Lost Void - Operation Matrix once using Remielle and Sigrid Gears", "OB3.1_beta_V5_A_key6": "Complete Training Dummy Instance · Remielle Team A (Remie equipped with A-Rank W-Engine, Jane at Cinema 2)", "OB3.1_beta_V5_A_key7": "Complete Training Dummy Ben · Remielle Team B (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)", "OB3.1_beta_V5_A_key8": "Complete Training Dummy Ben · Remielle Team C (Remie activates Cinema 1, Jane activates Cinema 2)", "OB3.1_beta_V5_A_key9": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)", "OB3.1_beta_V5_B_key1": "Complete the Training Dummy Challenge · Hoshimi Miyabi Team A (Hoshimi Miyabi equipped with an S-Rank W-Engine)", "OB3.1_beta_V5_B_key10": "Complete Training Dummy Stage · Remielle Team F (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V5_B_key11": "Complete Training Dummy Ben · Remielle Team G (Remie equipped with S-Rank W-Engine, Jane at Cinema 1)", "OB3.1_beta_V5_B_key12": "Complete Training Dummy Stage · Remielle Team H (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V5_B_key13": "Complete Training Dummy Stage · Remielle Team I (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V5_B_key14": "Complete Training Dummy Ben · Remielle Team J (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V5_B_key15": "Complete Training Dummy Stage · Remielle Team K (Remie Cinema 2 Activated)", "OB3.1_beta_V5_B_key16": "Clear the Training Dummy Ben · Remielle Team L (Remie Cinema 2 activated, Nangong Cinema 1 activated)", "OB3.1_beta_V5_B_key17": "Complete Training Dummy Stage · Remielle Team M (Remie Cinema 2 activated, Nangong Cinema 2 activated)", "OB3.1_beta_V5_B_key18": "Complete Training Dummy Ben · Remielle Team N (Remie activates Cinema 6,)", "OB3.1_beta_V5_B_key19": "Complete Training Dummy Instance · Remielle Team O (Remie Cinema 6 activated, Nangong Cinema 1 activated)", "OB3.1_beta_V5_B_key2": "Complete Training Dummy Ben · Norma Team A (Norma equipped with S-Rank W-Engine)", "OB3.1_beta_V5_B_key20": "Clear the Training Dummy Ben · Remielle Team P (Remie Cinema 6 activated, Nangong Cinema 2 activated)", "OB3.1_beta_V5_B_key21": "Clear Training Dummy Ben · Remielle Team Q (Remie Cinema 6, Nangong Cinema 6)", "OB3.1_beta_V5_B_key22": "Complete Training Dummy Stage - Remielle Team R (Remie Cinema 6, Velina Cinema 6)", "OB3.1_beta_V5_B_key23": "Clear the Training Dummy Stage · Remielle Team S (Remie Cinema 6, Nangong Cinema 6, Velina Cinema 6)", "OB3.1_beta_V5_B_key24": "Complete Training Dummy Stage · Remielle Team T (Remie Cinema 6, Jane Cinema 6, Velina Cinema 6)", "OB3.1_beta_V5_B_key25": "Complete Training Dummy Instance · Remielle Team U (Remie Cinema 6, Promeia Cinema 6, Velina Cinema 6)", "OB3.1_beta_V5_B_key26": "Complete Training Dummy Ben · Sigrid Team A (Sigrid equipped with A-Rank W-Engine, Astra with Cinema 1 activated)", "OB3.1_beta_V5_B_key27": "Complete Training Dummy Stage: Sigrid Team B (Sigrid equipped with S-Rank W-Engine, Astra with Mindscape Cinema 1 activated)", "OB3.1_beta_V5_B_key28": "Complete Training Dummy Stage · Sigrid Team C (Sigrid Cinema 1 activated, Astra Cinema 1 activated)", "OB3.1_beta_V5_B_key29": "Complete Training Dummy Stage · Sigrid Team D (Sigrid with Cinema 2, Astra with Cinema 1)", "OB3.1_beta_V5_B_key3": "Complete Training Dummy Ben · Velina Team A (Velina equipped with S-Rank W-Engine, Jane with Cinema 2 activated)", "OB3.1_beta_V5_B_key30": "Complete Training Dummy Stage · Sigrid Team E (Sigrid with Cinema 6, Astra with Cinema 1)", "OB3.1_beta_V5_B_key31": "Complete Training Dummy Stage · Sigrid Team F (Sigrid equipped with S-Rank W-Engine)", "OB3.1_beta_V5_B_key32": "Complete Training Dummy Ben · Sigrid Team G (Sigrid equipped with S-Rank W-Engine, Astra Mindscape Cinema 1 activated)", "OB3.1_beta_V5_B_key4": "Complete Training Dummy Stage · Velina Team B (Velina equipped with S-Rank W-Engine)", "OB3.1_beta_V5_B_key5": "Complete Training Dummy Instance · Remielle Team A (Remie equipped with A-Rank W-Engine, Jane at Cinema 2)", "OB3.1_beta_V5_B_key6": "Complete Training Dummy Ben · Remielle Team B (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)", "OB3.1_beta_V5_B_key7": "Complete Training Dummy Ben · Remielle Team C (Remie activates Cinema 1, Jane activates Cinema 2)", "OB3.1_beta_V5_B_key8": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)", "OB3.1_beta_V5_B_key9": "Clear Training Dummy Ben · Remielle Team E (Remie with Cinema 6, Jane with Cinema 2)", "OB3.1_beta_V5_OS_key1": "Complete all intro Missions of Enigma of the Labyrinth: Operation Bagel (available after 10:00 AM on the 5th)", "OB3.1_beta_V5_OS_key10": "Complete Training Dummy Stage · Remielle Team F (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V5_OS_key11": "Complete Training Dummy Ben · Remielle Team G (Remie equipped with S-Rank W-Engine, Jane at Cinema 1)", "OB3.1_beta_V5_OS_key12": "Complete Training Dummy Stage · Remielle Team H (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V5_OS_key13": "Complete Training Dummy Stage · Remielle Team I (Remie equipped with an S-Rank W-Engine)", "OB3.1_beta_V5_OS_key14": "Complete Training Dummy Ben · Remielle Team J (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V5_OS_key15": "Complete Training Dummy Stage · Remielle Team K (Remie Cinema 2 Activated)", "OB3.1_beta_V5_OS_key16": "Clear the Training Dummy Ben · Remielle Team L (Remie Cinema 2 activated, Nangong Cinema 1 activated)", "OB3.1_beta_V5_OS_key17": "Complete Training Dummy Stage · Remielle Team M (Remie Cinema 2 activated, Nangong Cinema 2 activated)", "OB3.1_beta_V5_OS_key18": "Complete Training Dummy Stage · Remielle Team N (Remie Cinema 6 Activated)", "OB3.1_beta_V5_OS_key19": "Complete Training Dummy Instance · Remielle Team O (Remie Cinema 6 activated, Nangong Cinema 1 activated)", "OB3.1_beta_V5_OS_key2": "Complete a Hard stage of Enigma of the Labyrinth: Operation Bagel - Boundless Blaze (available after 10:00 AM on the 5th)", "OB3.1_beta_V5_OS_key20": "Clear the Training Dummy Ben · Remielle Team P (Remie Cinema 6 activated, Nangong Cinema 2 activated)", "OB3.1_beta_V5_OS_key21": "Clear the Training Dummy Ben · Remielle Team Q (Remie Cinema 6 activated, Nangong Cinema 6 activated)", "OB3.1_beta_V5_OS_key22": "Complete Training Dummy Stage - Remielle Team R (Remie Cinema 6, Velina Cinema 6)", "OB3.1_beta_V5_OS_key23": "Clear the Training Dummy Stage · Remielle Team S (Remie Cinema 6, Nangong Cinema 6, Velina Cinema 6)", "OB3.1_beta_V5_OS_key24": "Complete Training Dummy Stage · Remielle Team T (Remie Cinema 6, Jane Cinema 6, Velina Cinema 6)", "OB3.1_beta_V5_OS_key25": "Complete Training Dummy Instance · Remielle Team U (Remie Cinema 6, Promeia Cinema 6, Velina Cinema 6)", "OB3.1_beta_V5_OS_key26": "Complete Training Dummy Ben · Sigrid Team A (Sigrid equipped with A-Rank W-Engine, Astra with Cinema 1 activated)", "OB3.1_beta_V5_OS_key27": "Complete Training Dummy Stage: Sigrid Team B (Sigrid equipped with S-Rank W-Engine, Astra with Mindscape Cinema 1 activated)", "OB3.1_beta_V5_OS_key28": "Complete Training Dummy Stage · Sigrid Team C (Sigrid Cinema 1 activated, Astra Cinema 1 activated)", "OB3.1_beta_V5_OS_key29": "Complete Training Dummy Stage · Sigrid Team D (Sigrid with Cinema 2, Astra with Cinema 1)", "OB3.1_beta_V5_OS_key3": "Clear the Hard stage of Enigma of the Labyrinth: Operation Bagel - Sextant Square once (available after 10:00 AM on the 5th)", "OB3.1_beta_V5_OS_key30": "Complete Training Dummy Stage · Sigrid Team E (Sigrid with Cinema 6, Astra with Cinema 1)", "OB3.1_beta_V5_OS_key31": "Complete Training Dummy Stage · Sigrid Team F (Sigrid equipped with S-Rank W-Engine)", "OB3.1_beta_V5_OS_key32": "Complete Training Dummy Ben · Sigrid Team G (Sigrid equipped with S-Rank W-Engine, Astra Mindscape Cinema 1 activated)", "OB3.1_beta_V5_OS_key4": "Complete all Missions in the [Summer Waves Roll In] event and reach 500000 in turnover", "OB3.1_beta_V5_OS_key5": "Complete Training Dummy Instance · Remielle Team A (Remie equipped with A-Rank W-Engine, Jane at Cinema 2)", "OB3.1_beta_V5_OS_key6": "Complete Training Dummy Ben · Remielle Team B (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)", "OB3.1_beta_V5_OS_key7": "Complete Training Dummy Ben · Remielle Team C (Remie activates Cinema 1, Jane activates Cinema 2)", "OB3.1_beta_V5_OS_key8": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)", "OB3.1_beta_V5_OS_key9": "Clear Training Dummy Ben · Remielle Team E (Remie with Cinema 6, Jane with Cinema 2)", "OB3.1_beta_V6_A_key1": "Complete the 3.1 main story", "OB3.1_beta_V6_A_key10": "Complete Training Dummy Instance · Remielle Team I (Remie at Cinema 6, Burnice at Cinema 2)", "OB3.1_beta_V6_A_key11": "Complete Training Dummy Stage · Sigrid Team A (Sigrid equipped with S-Rank W-Engine, Astra with Cinema 1 activated)", "OB3.1_beta_V6_A_key12": "Complete Training Dummy Stage: Sigrid Team B (Sigrid equipped with S-Rank W-Engine, Astra with Mindscape Cinema 1 activated)", "OB3.1_beta_V6_A_key13": "Complete Training Dummy Stage · Sigrid Team C (Sigrid with Cinema 2, Astra with Cinema 1)", "OB3.1_beta_V6_A_key14": "Clear Training Dummy Stage · Sigrid Team D (Sigrid Cinema 6, Norma Cinema 2, Sunna Cinema 2)", "OB3.1_beta_V6_A_key15": "Complete all intro Missions of Enigma of the Labyrinth: Operation Bagel (available after 10:00 AM on the 12th)", "OB3.1_beta_V6_A_key16": "Clear a Hard stage in Enigma of the Labyrinth: Operation Bagel - Suburbs Illusion once (available after 10:00 AM on the 12th)", "OB3.1_beta_V6_A_key17": "Complete a Hard stage of Enigma of the Labyrinth: Operation Bagel - Janus Illusion (available after 10:00 AM on the 12th)", "OB3.1_beta_V6_A_key18": "Complete all Missions in the [Summer Waves Roll In] event and reach 550000 in turnover", "OB3.1_beta_V6_A_key19": "Complete all content in the [Snap! Focus Showdown!] event", "OB3.1_beta_V6_A_key2": "Complete Training Dummy Stage · Remielle Team A (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)", "OB3.1_beta_V6_A_key20": "Earn a total of 6 stars in Deadly Assault Phase 1 [Easy] stages", "OB3.1_beta_V6_A_key21": "Obtain 1 star in the Deadly Assault Phase 1 [Hard] stage", "OB3.1_beta_V6_A_key22": "Earn a total of 6 stars in Deadly Assault Vol. 2 [Easy] stages", "OB3.1_beta_V6_A_key23": "Obtain 1 star in the Deadly Assault: Phase 2 [Hard] stage", "OB3.1_beta_V6_A_key24": "Earn a total of 6 stars in Deadly Assault Phase 3 [Easy] stages", "OB3.1_beta_V6_A_key25": "Obtain 1 star in the Deadly Assault Season 3 [Hard] stage", "OB3.1_beta_V6_A_key26": "Clear Floor 5 in Shiyu Defense Season 1", "OB3.1_beta_V6_A_key27": "Clear Floor 5 in Shiyu Defense Season 2", "OB3.1_beta_V6_A_key28": "Clear Floor 5 in Shiyu Defense Season 3", "OB3.1_beta_V6_A_key29": "Clear any theme of Hollow Zero: Lost Void - Operation Matrix once using Remielle and Sigrid Gears", "OB3.1_beta_V6_A_key3": "Complete Training Dummy Instance · Remielle Team B (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V6_A_key4": "Complete Training Dummy Stage· Remielle Team C (Remie equipped with an S-Rank W-Engine, Grace with Cinema 6 activated)", "OB3.1_beta_V6_A_key5": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)", "OB3.1_beta_V6_A_key6": "Complete Training Dummy Ben · Remielle Team E (Remie's Cinema 2 activated, Nangong's Cinema 2 activated)", "OB3.1_beta_V6_A_key7": "Complete Training Dummy Stage · Remielle Team F (Remie Cinema 2, Burnice Cinema 2)", "OB3.1_beta_V6_A_key8": "Complete Training Dummy Ben · Remielle Team G (Remie Cinema 6 activated, Jane Cinema 2 activated)", "OB3.1_beta_V6_A_key9": "Complete Training Dummy Ben · Remielle Team H (Remie Cinema 6 activated, Nangong Cinema 2 activated)", "OB3.1_beta_V6_B_key1": "Complete Training Dummy Stage · Remielle Team A (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)", "OB3.1_beta_V6_B_key10": "Complete Training Dummy Stage · Sigrid Team A (Sigrid equipped with S-Rank W-Engine, Astra with Cinema 1 activated)", "OB3.1_beta_V6_B_key11": "Complete Training Dummy Stage: Sigrid Team B (Sigrid equipped with S-Rank W-Engine, Astra with Mindscape Cinema 1 activated)", "OB3.1_beta_V6_B_key12": "Complete Training Dummy Stage · Sigrid Team C (Sigrid with Cinema 2, Astra with Cinema 1)", "OB3.1_beta_V6_B_key13": "Clear Training Dummy Stage · Sigrid Team D (Sigrid Cinema 6, Norma Cinema 2, Sunna Cinema 2)", "OB3.1_beta_V6_B_key2": "Complete Training Dummy Instance · Remielle Team B (Remie equipped with S-Rank W-Engine)", "OB3.1_beta_V6_B_key3": "Complete Training Dummy Ben · Remielle Team C (Remie equipped with an S-Rank W-Engine, Grace with Cinema 6 activated)", "OB3.1_beta_V6_B_key4": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)", "OB3.1_beta_V6_B_key5": "Complete Training Dummy Ben · Remielle Team E (Remie's Cinema 2 activated, Nangong's Cinema 2 activated)", "OB3.1_beta_V6_B_key6": "Complete Training Dummy Stage · Remielle Team F (Remie Cinema 2, Burnice Cinema 2)", "OB3.1_beta_V6_B_key7": "Complete Training Dummy Ben · Remielle Team G (Remie Cinema 6 activated, Jane Cinema 2 activated)", "OB3.1_beta_V6_B_key8": "Complete Training Dummy Ben · Remielle Team H (Remie Cinema 6 activated, Nangong Cinema 2 activated)", "OB3.1_beta_V6_B_key9": "Complete Training Dummy Instance · Remielle Team I (Remie at Cinema 6, Burnice at Cinema 2)", "OB3.1_beta_V6_OS_key1": "Complete all intro Missions of Enigma of the Labyrinth: Operation Bagel (available after 10:00 AM on the 12th)", "OB3.1_beta_V6_OS_key2": "Clear a Hard stage of Enigma of the Labyrinth: Operation Bagel - Suburbs Illusion once (available after 10:00 AM on the 12th)", "OB3.1_beta_V6_OS_key3": "Complete a Hard stage of Enigma of the Labyrinth: Operation Bagel - Janus Illusion (available after 10:00 AM on the 12th)", "OfficialName_Monster_EvolvedGuardianBoss": "Special Offensive - Autonomous Support Unit - Guardian MK II", "OfficialName_Monster_EvolvedTepes": "Metamorphosed - Tepes", "OfficialName_Monster_GirReborn_HC": "Integrated - Girtablullu - Stagnant Aberrant", "OfficialName_Monster_Hayyot_HC": "Integrated - Haytor", "OfficialName_Monster_HollowVenger": "Etheric Other - Truvia", "OmondHouse_Portal7_Desc": "You can recycle Candle Cores obtained from Spooky Trials here. Prices change daily based on supply and demand. Since the combat data stored in Candle Cores becomes less useful over time, any Cores left in Storage will be automatically sold at the recycling price on the last day of each week.", "PartnerTalk_BubbleStory_PartnerClaret_340610039_01": "I won't do that again...", "PartnerTalk_BubbleStory_PartnerClaret_340610040_01": "What a load of nonsense...", "PartnerTalk_BubbleStory_PartnerPheonix_340221918_01": "Maybe we should take the riverside route...", "PartnerTalk_BubbleStory_PartnerPheonix_340221918_02": "We can check out the scenery along the way...", "PartnerTalk_BubbleStory_PartnerSeverian_340630086_01": "The recent outreach program...", "PartnerTalk_ChatAudio_PartnerPheonix_330221904_05": "The floor of the hospital rehab room had white stripes like these, too. They all looked exactly the same...", "PartnerTalk_ChatAudio_PartnerPheonix_330221905_05": "Everyone holds their breath, and then the second it's over, they all burst into cheers...woohoo!", "PartnerTalk_ChatAudio_PartnerSeverian_330630002_11": "Why? Well... remembering Seth's preferences and preparing birthday presents for my parents is time well spent. Going out with you is no different.", "PartnerTalk_Chat_PartnerClaret_330610012_34": "Anything else?", "PartnerTalk_Chat_PartnerClaret_330610012_35": "One last rumor...", "PartnerTalk_Chat_PartnerClaret_330610012_36": "About the beauty that time can't touch...", "PartnerTalk_Chat_PartnerClaret_330610012_37": "...Any ordinary person could pull that off with proper skincare.", "PartnerTalk_Chat_PartnerClaret_330610012_38": "I'm pretty much an expert in this department. I can get you some good skincare products if you want them.", "PartnerTalk_Chat_PartnerClaret_330610012_39": "Wh—What...? You want me to do your skincare? I'm not your personal beautician!", "PartnerTalk_Chat_PartnerClaret_330610012_40": "Don't give me that look... Fine, fine... Swing by my place when you get a chance, and I'll show you the ropes. But stay. Discrete. Got it?", "PartnerTalk_Chat_PartnerClaret_330610012_41": "No one else is allowed to know about this... You get it, right?", "PartnerTalk_Chat_PartnerClaret_330610017_34": "At least you could've told me, Roxy.", "PartnerTalk_Chat_PartnerClaret_330610017_35": "Well, I don't have any reason to hide it from you... and that's why I'm telling you now.", "PartnerTalk_Chat_PartnerClaret_330610017_36": "Wha... Why didn't you tell me sooner?", "PartnerTalk_Chat_PartnerClaret_330610017_37": "Because you never asked.", "PartnerTalk_Chat_PartnerClaret_330610017_38": "How should I know to ask if you never tell me?", "PartnerTalk_Chat_PartnerClaret_330610017_39": "How would I know if you want to know if you don't ask?", "PartnerTalk_Chat_PartnerClaret_330610031_01": "Anything else?", "PartnerTalk_Chat_PartnerClaret_330610031_02": "One last rumor...", "PartnerTalk_Chat_PartnerClaret_330610031_03": "About the beauty that time can't touch...", "PartnerTalk_Chat_PartnerClaret_330610031_04": "...Any ordinary person could pull that off with proper skincare.", "PartnerTalk_Chat_PartnerClaret_330610031_05": "I'm pretty much an expert in this department. I can get you some good skincare products if you want them.", "PartnerTalk_Chat_PartnerClaret_330610031_06": "Wh—What...? You want me to do your skincare? I'm not your personal beautician!", "PartnerTalk_Chat_PartnerClaret_330610031_07": "Don't give me that look... Fine, fine... Swing by my place when you get a chance, and I'll show you the ropes. But stay. Discrete. Got it?", "PartnerTalk_Chat_PartnerClaret_330610031_08": "No one else is allowed to know about this... You get it, right?", "PartnerTalk_Chat_PartnerClaret_330610032_01": "At least you could've told me, Roxy.", "PartnerTalk_Chat_PartnerClaret_330610032_02": "Well, I don't have any reason to hide it from you... and that's why I'm telling you now.", "PartnerTalk_Chat_PartnerClaret_330610032_03": "Wha... Why didn't you tell me sooner?", "PartnerTalk_Chat_PartnerClaret_330610032_04": "Because you never asked.", "PartnerTalk_Chat_PartnerClaret_330610032_05": "How should I know to ask if you never tell me?", "PartnerTalk_Chat_PartnerClaret_330610032_06": "How would I know if you want to know if you don't ask?", "PartnerTalk_Chat_PartnerPheonix_330221907_51": "Hmph... {M#Wise}{F#Belle}, you're so stingy.", "PartnerTalk_Chat_PartnerPheonix_330221909_31": "Since living in a trash can isn't an option, maybe I should give a cardboard box a try. That sounds kind of fun...", "PartnerTalk_Chat_PartnerPheonix_330221909_32": "What's so fun about that...", "PartnerTalk_Chat_PartnerPheonix_330221913_46": "I trust you, of course, but if I give up now, I'll only end up regretting it even more~", "PartnerTalk_Chat_PartnerPheonix_330221915_26": "\"WHAM—\"\n\nThe dodgeball gives Phoenix a very enthusiastic greeting... getting up close and personal with her forehead—", "PartnerTalk_Chat_PartnerPheonix_330221915_50": "The kids here sure are energetic~", "PartnerTalk_Chat_PartnerPheonix_330221917_03": "I've got loads of everyday medicines, and I know all the good ones~ Don't believe me? Take a look—", "PartnerTalk_Chat_PartnerPheonix_330221917_04": "Let's see... How about \"Veloxetine Extended-Release Capsules\"? They're great for pain relief, and they can suppress the constant overstimulation of the nervous system caused by excess Ether, too.", "PartnerTalk_Chat_PartnerPheonix_330221917_20": "After making your selection on your phone, you're about to head inside to pick up the medicine when a staff member in a white coat suddenly calls out to you.", "PartnerTalk_Chat_PartnerPheonix_330221917_38": "Huh...? Hahahaha! Don't worry, Lady Phoenix, your request is going straight to the top of our to-do list!", "PartnerTalk_Chat_PartnerPheonix_330221917_56": "Phoenix opens an unusual app on her phone and proudly holds it out to you. You take the phone curiously, and the screen is filled with all kinds of rather high-end-looking medicines.", "PartnerTalk_Chat_PartnerPheonix_330221917_57": "Ta-da! Pretty solid selection, right? This app was developed by Jonathan exclusively for members. You can even get your hands on new drugs that haven't hit the market yet!", "PartnerTalk_Chat_PartnerPheonix_330221917_58": "Let's check the app and see what everyday medicines they have before we head into the pharmacy. With me as your personal medicine guru, you won't get ripped off!", "PartnerTalk_Chat_PartnerPheonix_330221920_34": "I'm all fired up~ Let's start with a walk!", "PartnerTalk_Chat_PartnerPheonix_330221921_30": "You take Phoenix along with you to Failume Heights...", "PartnerTalk_Chat_PartnerPheonix_330221922_32": "After picking up the herbs and saying goodbye to Banyue Shifu, you head over to Seagaze Road for a stroll with Phoenix...", "PartnerTalk_Chat_PartnerSeverian_330630060_06": "I was just passing by, so I thought I should ask about how the frontline outreach was going.", "PartnerTalk_Chat_PartnerSeverian_330630067_07": "For the celebrities performing at Starloop, you could say it's due to the spotlight effect or large-scale PR from the backing company...", "PartnerTalk_Chat_PartnerSeverian_330630080_22": "I... honestly don't know. Sounds pretty nice, but I've never tried that kind of luxury before.", "PartnerTalk_Chat_PartnerSeverian_330630081_04": "\"Benefits\" meaning...? Oh? Are we hosting our celebration at the resort this time?", "PartnerTalk_Chat_PartnerSeverian_330630082_25": "Well then, it's late, so I won't intrude.", "PartnerTalk_GalGame_PartnerPheonix_106400001_001": "So this is \"The Port Peak\"? Hmm, judging by the cover, it doesn't seem like anything special.", "PartnerTalk_GalGame_PartnerPheonix_106400001_017": "Eek! Whew... That lumberjack jump scare is so good. It still gets you even when you know it's coming.", "PartnerTalk_GalGame_PartnerPheonix_106400001_018": "Eek! Ha... Haha... That lumberjack jump scare is so good. It still gets you even when you know it's coming.", "PartnerTalk_GalGame_PartnerPheonix_106400001_021": "And the rust on the lumberjack's chainsaw, the rotting skin on his hands... Those looked really convincing too.", "PartnerTalk_GalGame_PartnerPheonix_106400001_035": "I noticed something just now. Every time the lumberjack suddenly appeared on screen, your pulse got faster. That means you were scared, right?", "PartnerTalk_GalGame_PartnerPheonix_106400002_047": "I've already had Fairy track down the related coverage and social media posts. She can limit how far they spread by controlling the network relay points. As for the news... this channel's ratings are pretty low, so I don't think we need to worry too much.", "PartnerTalk_GalGame_PartnerPheonix_106400003_053": "Xiao'Zhao always nags me about eating and sleeping properly. Dialyn handles all the complaints people file about me. Meia puts on that stern face and takes the most dangerous missions before I can get to them... Even Banyue Shifu's been leaving herbs that help with recovery on my desk lately...", "PartnerTalk_GalGame_PartnerSeverian_106300001_006": "There's nothing wrong with it. I watch it too. It's just... doesn't this show always end up in a chaotic shouting match?", "PartnerTalk_GalGame_PartnerSeverian_106300001_037": "Seems like I've gotten a glimpse into another side of you. You usually seem so aloof, but you're actually pretty considerate, huh?", "PartnerTalk_GalGame_PartnerSeverian_106300003_011": "Severian's phone suddenly rings in his pocket. After a moment of silence, he eventually picks up the video call.", "PartnerTalk_GalGame_PartnerSeverian_106300003_056": "I've never been in your position, so it's not really my place to say, but I think I can understand.", "PartnerTalk_GalGame_PartnerSeverian_106300003_057": "I've never had to be in your position, so it's not really my place to say, but I think I can understand.", "PartnerTalk_GalGame_PartnerSeverian_106300003_060": "No matter how meticulous the calculations are, or how predictable the outcome, the people behind those calculations are real—and their lives carry real weight.", "Partner_ProfileDesc_1631_1": "Contrary to the stereotypical image of someone so rational and strict, the people Severian has brought into Public Security aren't limited to obedient model officers. Quite the opposite, many of his recruits have very different personalities, and some even have \"blemishes\" in their backgrounds, such as Jane and Cissia. That's because, in Severian's eyes, rules and institutions aren't the same thing as order. Sometimes, only by breaking the rules can the order he truly envisions be created.\n\nIf you pay close attention to Severian's everyday behavior, you may find that he isn't quite as cold as his expression makes him seem. His subordinates may often be met with icy looks, but when they sincerely ask something of him, he usually makes it happen. Sometimes, he even ends up quietly cleaning up their mistakes for them. At home, he's a responsible eldest son. He remembers the family events he's missed, sends anonymous birthday presents to his younger brother, and occasionally lets his true feelings show in small ways that are easy to overlook.\n\nThese sides of Severian are rarely shown to others. If someone is able to notice them, then he must already have lowered much of his guard around that person.", "PasserBy_BubbleStory_HiddenReef_40131184_01": "Ehn-na! (Fine! I'll let you have this chance!)", "PasserBy_BubbleStory_HiddenReef_40131184_02": "Ehn-na-ehn-nah. (You don't have to be so indirect about it, milady.)", "PasserBy_BubbleStory_HiddenReef_40131185_01": "Ehn-na!\u00A0Ehn-na! (Hurry, hurry! I'm almost out of power!)", "PasserBy_BubbleStory_HiddenReef_40131185_02": "Ehn-na-nah... (You really didn't have to reconstruct this part, too...)", "PasserBy_BubbleStory_HiddenReef_40131186_01": "Ehn-na? Ehn-na-nah? (Looking for me? What do you want?)", "PasserBy_BubbleStory_HiddenReef_40131187_01": "Ehn-na-ehn-na... (Everything is going according to plan... so far.)", "PasserBy_BubbleStory_HiddenReef_40131188_01": "Sometimes, having too many ideas can be a problem too...", "PasserBy_BubbleStory_HiddenReef_40131189_01": "Sir... Do you have complaints about our shop?", "PasserBy_BubbleStory_HiddenReef_40131189_02": "What makes you think that?", "PasserBy_BubbleStory_HiddenReef_40131190_01": "So impressive...", "PasserBy_BubbleStory_HiddenReef_40131191_01": "I had no idea they'd gotten this advanced...", "PasserBy_BubbleStory_HiddenReef_40131192_01": "Let's see what the service is like here!", "PasserBy_BubbleStory_HiddenReef_40131192_02": "D—Don't give the staff a hard time...", "PasserBy_BubbleStory_HiddenReef_40131193_01": "It's been quite some time since Flint Workshop last appeared at the council...", "PasserBy_BubbleStory_HiddenReef_40131194_01": "Interesting proposal. I'll give it some thought...", "PasserBy_BubbleStory_HiddenReef_40131195_01": "Hmm... Which one should I get?", "PasserBy_BubbleStory_HiddenReef_40131196_01": "Ehn-na-na... (Keep a low profile, be discreet...)", "PasserBy_BubbleStory_HiddenReef_40131197_01": "Finally got that batch of Porcelloy shipped out...", "PasserBy_BubbleStory_HiddenReef_40131197_02": "Don't celebrate just yet. The next order is already in.", "PasserBy_BubbleStory_HiddenReef_40131198_01": "Wuh-neh-nuh! (Every batch of Porcelloy I make is flawless!)", "PasserBy_BubbleStory_HiddenReef_40131198_02": "Wuh-na-wuh-na! (Whoa, no one knows Porcelloy processing better than you!)", "PasserBy_BubbleStory_HiddenReef_40131199_01": "Ehn-na-ehn-na! (Slow days are the best days!)", "PasserBy_BubbleStory_HiddenReef_40131200_01": "Huh? Why is this batch of Porcelloy still here?", "PasserBy_BubbleStory_HiddenReef_40131200_02": "The elevator's broken. We can't move it.", "PasserBy_BubbleStory_HiddenReef_40131201_01": "The elevator's broken? That's going to be a problem...", "PasserBy_BubbleStory_HiddenReef_40131202_01": "Ehn-na! (How dare they ignore me!)", "PasserBy_BubbleStory_HiddenReef_40131202_02": "Ehn-na-ehn-na... (Please don't make things difficult for the staff, milady...)", "PasserBy_BubbleStory_HiddenReef_40131203_01": "Ehn-na! (Dessert is one thing you never compromise on!)", "PasserBy_BubbleStory_HiddenReef_40131203_02": "Ehn-na-na... (Looks like milady is in a good mood today...)", "PasserBy_BubbleStory_Roscaelifer_40131163_01": "This is a placeholder bubble", "Pheony_MathSkill_Desc": "When another character in your squad is an Anomaly character or shares the same faction:\nAnomaly DMG against enemies in the state gains 15% increased CRIT DMG.", "Pheony_MathSkill_Desc_Simple": "When another character in your squad is an Anomaly character or shares the same faction:\nAnomaly DMG against enemies in the state gain increased CRIT DMG.", "Pheony_MathSkill_Title": "Additional Ability: Krampus Ace", "Pheony_NounPrompts_01": "Combustion Attack", "Pheony_NounPrompts_01_Des": "Some of Phoenix's skills count as Combustion Attacks. While performing a Combustion Attack, her Anti-Interrupt Level is increased, and dealing DMG restores . Phoenix can have up to 120 points of Pyre.\nAfter performing a Combustion Attack, press to skip the retreat portion of Special Attack: Fire Sweep and EX Special Attack: Blazing Slash, and immediately follow up with an upward slash.", "Pheony_NounPrompts_01_Title": "Combustion Attack", "Pheony_NounPrompts_02": "Pyre", "Pheony_NounPrompts_02_Des": "When a deals DMG, it generates Pyre. Phoenix can have up to 120 Pyre. With enough Pyre, hold to activate Basic Attack: Purifying Flame.", "Pheony_NounPrompts_02_Title": "Pyre", "Pheony_NounPrompts_03": "Sear", "Pheony_NounPrompts_03_Des": "When any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state. While in the Sear state, Anomaly DMG taken by the enemy has a chance to CRIT.", "Pheony_NounPrompts_03_Title": "Sear", "Pheony_NounPrompts_04": "Ascension", "Pheony_NounPrompts_04_Des": "Using EX Special Attack: Falling Sun grants 1 point of Ascension. Phoenix can have up to 1 point of Ascension. While Phoenix has Ascension, press to use EX Special Attack: Blazing Slash.", "Pheony_NounPrompts_04_Title": "Ascension", "Pheony_Property_Abloom_Desc": "Abloom Multiplier", "Pheony_Property_Abloom_Desc_BurstValue": "{CAL:225+20*(AvatarSkillLevel(0)-1),1,2}%", "Pheony_Property_Abloom_Desc_FinishExValue": "{CAL:300+27*(AvatarSkillLevel(3)-1),1,2}%", "Pheony_Property_ExSpecial_SpCostValue_01": "40", "Pheony_Property_ExSpecial_SpCostValue_02": "40", "Pheony_SkillList_10_Content": " ; (Hold after a dodge)", "Pheony_SkillList_10_Title": "Dodge: Drifting Sway", "Pheony_SkillList_11_Content": "", "Pheony_SkillList_11_Title": "Chain Attack: Last-Minute Salvation", "Pheony_SkillList_12_Content": "", "Pheony_SkillList_12_Title": "Ultimate: Perpetual Resurrection", "Pheony_SkillList_13_Content": " (After an Ultimate) ; (Next time switching on-field)", "Pheony_SkillList_13_Title": "Soul-Searching Blaze", "Pheony_SkillList_14_Content": " (When Triggering Quick Assist)", "Pheony_SkillList_14_Title": "Quick Assist: Emergency Aid", "Pheony_SkillList_15_Content": " (When Triggering Defensive Assist)", "Pheony_SkillList_15_Title": "Defensive Assist: Patient Turned Doctor", "Pheony_SkillList_16_Content": " (After Defensive Assist)", "Pheony_SkillList_16_Title": "Assist Follow-Up: Regeneration Therapy", "Pheony_SkillList_1_Content": "", "Pheony_SkillList_1_Title": "Basic Attack: Sever Life", "Pheony_SkillList_2_Content": " (Press after Special Attack: Fire Sweep)", "Pheony_SkillList_2_Title": "Basic Attack: Meltdown", "Pheony_SkillList_3_Content": " (Hold with 90 Pyre)", "Pheony_SkillList_3_Title": "Basic Attack: Purifying Flame", "Pheony_SkillList_4_Content": "", "Pheony_SkillList_4_Title": "Special Attack: Fire Sweep", "Pheony_SkillList_5_Content": " (Press with Ascension)", "Pheony_SkillList_5_Title": "EX Special Attack: Blazing Slash", "Pheony_SkillList_6_Content": "", "Pheony_SkillList_6_Title": "EX Special Attack: Dazzling Flare", "Pheony_SkillList_7_Content": " (Press within a certain period after using EX Special Attack: Dazzling Flare)", "Pheony_SkillList_7_Title": "EX Special Attack: Falling Sun", "Pheony_SkillList_8_Content": " ; ", "Pheony_SkillList_8_Title": "Dash Attack: Lunge", "Pheony_SkillList_9_Content": " (Perfect) ; ", "Pheony_SkillList_9_Title": "Dodge Counter: Twin Passage of Karmic Fire", "Pheony_Skill_AssaultAid_Desc": "Press after a Defensive Assist to activate:\nThrows her weapon at the enemy, then recalls it and performs a slash, dealing Fire DMG.\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.", "Pheony_Skill_AssaultAid_Title": "Assist Follow-Up: Regeneration Therapy", "Pheony_Skill_BeHitAid_Desc": "When the active character is launched, press to activate:\nDashes forward and unleashes a quick slash, dealing Fire DMG.\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.", "Pheony_Skill_BeHitAid_Title": "Quick Assist: Emergency Aid", "Pheony_Skill_Burst_Desc": "With enough , consume 90 Pyre and hold to activate:\nPhoenix throws her weapon, dealing massive Fire DMG to enemies in an area ahead.\nWhen the Finishing Move hits an enemy affected by Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers 1 instance of Abloom, dealing Anomaly DMG of the corresponding attribute with a {CAL:225+20*(AvatarSkillLevel(0)-1),1,2}% multiplier.\nWhen this instance of Abloom triggers a critical hit, its CRIT DMG is increased by an additional 40%.\nCharacter is invulnerable while using this skill.", "Pheony_Skill_Burst_Desc_Simple": "With enough , hold to activate, dealing Fire DMG.\nThe Finishing Move triggers 1 instance of Abloom on enemies affected by an Attribute Anomaly.\nCharacter is invulnerable while using this skill.", "Pheony_Skill_Burst_Title": "Basic Attack: Purifying Flame", "Pheony_Skill_ChangeAttack_Desc": "If Special Attack: Fire Sweep does not trigger a Perfect Block, press to activate:\nCharges forward, dealing Fire DMG.\nThis skill is considered a .\nDuring this skill, press to follow up with the 3rd hit of a Basic Attack.", "Pheony_Skill_ChangeAttack_Title": "Basic Attack: Meltdown", "Pheony_Skill_Counter_Desc": "After triggering a Perfect Dodge, press to activate:\nDashes forward and unleashes a quick slash, dealing Fire DMG.\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.", "Pheony_Skill_Counter_Title": "Dodge Counter: Twin Passage of Karmic Fire", "Pheony_Skill_Evade_Desc": "Press to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.", "Pheony_Skill_Evade_Title": "Dodge: Drifting Sway", "Pheony_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press to activate:\nFlies into the air, then dives at the enemy, consuming all of Phoenix's HP to trigger an explosion, dealing massive Fire DMG. Phoenix then enters the Wither state and triggers the next character's Quick Assist.\nThis skill is considered a .\nActive attacks cannot be performed while in the Wither state.\nAfter using this skill, Soul-Searching Blaze is automatically activated after a short period. Press to quickly activate Soul-Searching Blaze.\nCharacter is invulnerable while using this skill.", "Pheony_Skill_ExQTE_Title": "Ultimate: Perpetual Resurrection", "Pheony_Skill_ExSpecial_01_Desc": "With enough Energy, press to activate:\nQuickly spins around, dealing massive Fire DMG to enemies.\nReceiving an attack at the moment the spin begins or hitting an enemy flashing red or yellow triggers a Perfect Block.\nThis skill is considered a .\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.", "Pheony_Skill_ExSpecial_01_Desc_Simple": "With enough energy, press to activate, dealing Fire DMG.\nThis skill is considered a .\nHas a Perfect Block effect.\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.", "Pheony_Skill_ExSpecial_01_Title": "EX Special Attack: Dazzling Flare", "Pheony_Skill_ExSpecial_02_Desc": "After using EX Special Attack: Dazzling Flare, and with enough Energy, press or hold to activate:\nRises into the air and throws her weapon, dealing massive Fire DMG to enemies.\nGains 1 point of Ascension upon activating this skill. Up to 1 point of Ascension can be held.\nReceiving an attack at the moment she starts rising or hitting an enemy flashing red or yellow triggers a Perfect Block.\nThis skill is considered a .\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.", "Pheony_Skill_ExSpecial_02_Desc_Simple": "After using EX Special Attack: Dazzling Flare, and with enough Energy, press or hold to activate, dealing Fire DMG.\nGains 1 point of Ascension upon activating this skill.\nThis skill is considered a .\nHas a Perfect Block effect.\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.", "Pheony_Skill_ExSpecial_02_Title": "EX Special Attack: Falling Sun", "Pheony_Skill_FinishEx_Desc": "Triggered when Phoenix is in the Wither state, the next time she enters the field through a normal switch-in, Quick Assist, or Defensive Assist:\nPhoenix covers herself in flames, dealing Fire DMG to nearby enemies, and exits the Wither state. This damage is considered Ultimate DMG. She then recovers all HP consumed by Ultimate: Perpetual Resurrection, plus an additional 10% of her Max HP.\nWhen the Finishing Move hits an enemy affected by Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers 1 instance of Abloom, resolving the corresponding Attribute Anomaly at a {CAL:300+27*(AvatarSkillLevel(3)-1),1,2}% multiplier.\nWhen this Abloom effect triggers a critical hit, its CRIT DMG is increased by an additional 40%.\nWhen Phoenix enters the field via Chain Attack: Last-Minute Salvation or Ultimate: Perpetual Resurrection while in the Wither state, the HP recovery and Abloom effects described above are also triggered.\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.", "Pheony_Skill_FinishEx_Desc_Simple": "Triggers when Phoenix is in the Wither state the next time she enters the field through a normal switch-in, Quick Assist, or Defensive Assist, dealing Fire DMG that is considered Ultimate DMG.\nThe Finishing Move triggers 1 instance of Abloom against enemies affected by an Attribute Anomaly.\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.", "Pheony_Skill_FinishEx_Title": "Soul-Searching Blaze", "Pheony_Skill_Normal_Desc": "Press to activate:\nPerforms up to 4 attacks forward, dealing Fire DMG.\nThe 3rd and 4th Basic Attacks are considered Combustion Attacks.", "Pheony_Skill_Normal_Title": "Basic Attack: Sever Life", "Pheony_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press to activate:\nParries the enemy's attack, dealing massive Daze.\nCharacter is invulnerable while using this skill.", "Pheony_Skill_ParryAid_Title": "Defensive Assist: Patient Turned Doctor", "Pheony_Skill_QTE_Desc": "When a Chain Attack is triggered, select the character to activate:\nUnleashes multiple attacks forward, dealing Fire DMG.\nThis skill is considered a .\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.", "Pheony_Skill_QTE_Title": "Chain Attack: Last-Minute Salvation", "Pheony_Skill_Rush_Desc": "Press during a dodge to activate:\nDashes forward and slashes, dealing Fire DMG.", "Pheony_Skill_Rush_Title": "Dash Attack: Lunge", "Pheony_Skill_Special_01_Desc": "Press to activate:\nAfter retreating back, quickly launches an upward slash forward, dealing Fire DMG.\nDuring the retreat, DMG taken is reduced by 40%.\nIf attacked at the instant the upward slash begins, or if the slash hits an enemy flashing red or yellow, a Perfect Block is triggered, negating that instance of DMG. Press to immediately follow up with the 3rd hit of a Basic Attack.\nAnti-Interrupt level is increased while using this skill.", "Pheony_Skill_Special_01_Desc_Simple": "Press to activate, dealing Fire DMG.\nHas a Perfect Block effect. After triggering a Perfect Block, press to immediately use the 3rd hit of a Basic Attack.\nAnti-Interrupt level is increased while using this skill.", "Pheony_Skill_Special_01_Title": "Special Attack: Fire Sweep", "Pheony_Skill_Special_Enhance_Desc": "While possessing , press to consume 1 point of Ascension and activate:\nAfter retreating, quickly performs a powerful upward slash, dealing massive Fire DMG.\nHold while retreating to continue charging.\nWhile charging, release to perform a powerful upward slash, dealing massive Fire DMG.\nWhen chained into from a , skips the retreat and immediately performs the upward slash.\nDMG taken while retreating and charging is reduced by 40%.\nReceiving an attack just as the upward slash begins or hitting an enemy flashing red or yellow triggers a Perfect Block.\nThis skill counts as a Combustion Attack.\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.", "Pheony_Skill_Special_Enhance_Desc_Simple": "With , press to activate, dealing Fire DMG.\nThis skill is considered a .\nHas a Perfect Block effect.\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.", "Pheony_Skill_Special_Enhance_Title": "EX Special Attack: Blazing Slash", "Pheony_Talent_01_Desc_01": "Upon entering the battlefield, Phoenix gains 1 point of Ascension. In Investigation Zone mode, this effect can trigger once every 180s.\nThe CRIT DMG of Anomaly DMG dealt to enemies in the Sear state is increased by an additional 25%.\nWhen a Combustion Attack deals DMG, Pyre generation efficiency increases by 15%.", "Pheony_Talent_01_Desc_01_Realign": "Upon entering the battlefield, Phoenix gains 1 point of Ascension. In Investigation Zone mode, this effect can trigger once every 180s.\nThe CRIT DMG of Anomaly DMG dealt to enemies in the Sear state is increased by an additional 25%.\nWhen a Combustion Attack deals DMG, Pyre generation efficiency increases by 15%.", "Pheony_Talent_01_Desc_02": "Chasing the limits, savoring the pain, stumbling onward along the trail left by old wounds, as if they might lead to a fleeting moment of truly being alive.\nPain beats the drum for the march, while the heart provides the only applause that never ends.", "Pheony_Talent_01_Title": "Lingering Pain and Thrilling Procession", "Pheony_Talent_01_Title_Realign": "Lingering Pain and Thrilling Procession", "Pheony_Talent_02_Desc_01": "When Phoenix applies Burn to an enemy, its duration is increased by 2s.\nPhoenix's DMG against enemies in the Sear state increases by 30%.", "Pheony_Talent_02_Desc_01_Realign": "When Phoenix applies Burn to an enemy, its duration is increased by 2s.\nPhoenix's DMG against enemies in the Sear state increases by 30%.", "Pheony_Talent_02_Desc_02": "They say cats have nine lives, so they can climb the highest rooftops without a care.\nShe likes to walk on tiptoe too, and if one step finds nothing beneath it, the long fall is merely another unremarkable adventure.\nFollowing the trail of clues danger leaves behind, she keeps moving forward, with the end of the story forever out of reach.", "Pheony_Talent_02_Title": "Curiosity Won't Kill the Cat", "Pheony_Talent_02_Title_Realign": "Curiosity Won't Kill the Cat", "Pheony_Talent_03_Desc_01": "PlaceHolder", "Pheony_Talent_03_Desc_01_Realign": "PlaceHolder", "Pheony_Talent_03_Desc_02": "With the steady tick-tock of her heartbeat, she wakes again beneath a ceiling that feels at once familiar and unfamiliar.\nShe listens as the nurse tells her a distant fairy tale: at the end of life lies a town above the clouds, cut off from the world behind towering walls. There are no worries or fears there, no pain or sorrow.\nCarefree scarecrows make their home there, living quietly and happily, day after day. For they have no feelings and no love. They have lost their shadows and their hearts as well.\nShe listens intently, as though recognizing an invitation she has rejected countless times before.", "Pheony_Talent_03_Title": "Scarecrow Complex", "Pheony_Talent_03_Title_Realign": "Scarecrow Complex", "Pheony_Talent_04_Desc_01": "When the Finishing Move of Soul-Searching Blaze or Basic Attack: Purifying Flame hits an enemy affected by an Attribute Anomaly, it triggers 1 additional instance of Abloom, resolving the corresponding Attribute Anomaly DMG at a fixed 600% multiplier.", "Pheony_Talent_04_Desc_01_Realign": "When the Finishing Move of Soul-Searching Blaze or Basic Attack: Purifying Flame hits an enemy affected by an Attribute Anomaly, it triggers 1 additional instance of Abloom, resolving the corresponding Attribute Anomaly DMG at a fixed 600% multiplier.", "Pheony_Talent_04_Desc_02": "She has reached the end of life countless times. There is no town above the clouds, no scarecrows who have lost their hearts. There is only a towering wall, asking if she would trade her shadow and her heart for eternal peace.\nShe touches her shadow. Her heart is there, beating awkwardly, stubbornly. She still has a shadow. She wants to hold on to her heart.\nSo she enters the deep forest again and again, and each time, she turns back at the very end. Even if there is no sunlight, no refuge, only thorns, wounds, and an exile without end.\nThat's okay. She's used to it by now. Even if she can never arrive, she can at least keep searching.", "Pheony_Talent_04_Title": "Life's End and the Heartless Wonderland", "Pheony_Talent_04_Title_Realign": "Life's End and the Heartless Wonderland", "Pheony_Talent_05_Desc_01": "PlaceHolder", "Pheony_Talent_05_Desc_01_Realign": "PlaceHolder", "Pheony_Talent_05_Desc_02": "The world is a stage, and everyone has a part to play in the story of their life. She is no different.\nShe is the helpless patient and the righteous judge; a capricious executioner, a reckless adventurer; a child fascinated by everything, a strange soul indifferent to pain...\nShe can be anyone. But none of those people are Phoenix.\nShe embraces everyone but herself. She delights in death, yet has never truly known what it means to live.\nBut that stopped mattering long ago. The show must go on, and she has only one thing to do: choose a mask and start playing herself.\nSo why not play a circus clown? Always making a scene, always laughing out loud.", "Pheony_Talent_05_Title": "Carnival of Madness", "Pheony_Talent_05_Title_Realign": "Carnival of Madness", "Pheony_Talent_06_Desc_01": "Phoenix ignores 15% of the targets' All-Attribute RES.\nWhen Phoenix uses EX Special Attack: Dazzling Flare, she gains 1 point of Ascension.\nAbloom effects triggered by Phoenix ignore 40% of enemy DEF.", "Pheony_Talent_06_Desc_01_Realign": "Phoenix ignores 15% of the targets' All-Attribute RES.\nWhen Phoenix uses EX Special Attack: Dazzling Flare, she gains 1 point of Ascension.\nAbloom effects triggered by Phoenix ignore 40% of enemy DEF.", "Pheony_Talent_06_Desc_02": "She still asks the dead of night for one grand fall, still loves the sound of the wind tearing past her ears.\nShe still embraces the thorns, letting the world's sharp edges pierce her flesh, letting her blood follow the tracks of days gone by into the abyss.\nBut this time, the thorns don't fall back into the soil.\nSomeone barges into her little garden without so much as asking, picks up the branches she's left behind, winds them around the gate and window frames, and builds a crooked little fence. Then they stand before her, blocking the desolate path ahead.\nShe hesitates time and again, but finally takes a step back.", "Pheony_Talent_06_Title": "Notes From Confinement", "Pheony_Talent_06_Title_Realign": "Notes From Confinement", "Pheony_UniqueSkill_01_Desc": "Phoenix's Anomaly Proficiency increases by 43.\nWhen any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state for 20s. Repeated triggers reset the duration. When an enemy in the Sear state takes Anomaly DMG, the DMG has a chance to trigger a critical hit, with a base CRIT Rate of 30% and CRIT DMG of 12.5%. If Phoenix's initial Anomaly Mastery exceeds 155, each point above this threshold increases this effect's CRIT Rate by an additional 0.7%, reaching its maximum value when Phoenix's initial Anomaly Mastery reaches 255.\nEnemies in the Sear state take Fire DMG equal to 25% of Phoenix's ATK every 8s. This DMG is considered EX Special Attack DMG.\nDuring Combustion Attacks, Anti-Interrupt Level increases, and dealing DMG grants Pyre. Phoenix can have up to 120 Pyre.\nAfter Combustion Attacks, press to skip the backward retreat of Special Attack: Fire Sweep and EX Special Attack: Blazing Slash, and immediately follow up with the rising attack.\nWhen Phoenix takes fatal DMG, she will not be defeated and leave the field. Instead, Rebirth is triggered. The next time Phoenix enters the field through a normal switch-in, Quick Assist, or Defensive Assist, she recovers HP equal to 50% of her Max HP. In Investigation Zone Mode, this effect can trigger once every 1,200s.\nWhen Phoenix triggers a Perfect Block, she gains 5 Pyre. This effect can trigger once every 10s.\nWhen Phoenix uses an EX Special Attack, she enters the Wither and Bloom state for 20s. Hitting an enemy with a Combustion Attack or reapplying this state refreshes its duration.\nWhile in the Wither and Bloom state, after using EX Special Attack: Dazzling Flare, the next EX Special Attack: Dazzling Flare is replaced with EX Special Attack: Falling Sun.", "Pheony_UniqueSkill_02_Desc": "Phoenix's Anomaly Proficiency increases by 50.\nWhen any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state for 20s. Repeated triggers reset the duration. When an enemy in the Sear state takes Anomaly DMG, the DMG has a chance to trigger a critical hit, with a base CRIT Rate of 30% and CRIT DMG of 14.6%. If Phoenix's initial Anomaly Mastery exceeds 155, each point above this threshold increases this effect's CRIT Rate by an additional 0.7%, reaching its maximum value when Phoenix's initial Anomaly Mastery reaches 255.\nEnemies in the Sear state take Fire DMG equal to 29% of Phoenix's ATK every 8s. This DMG is considered EX Special Attack DMG.\nDuring Combustion Attacks, Anti-Interrupt Level increases, and dealing DMG grants Pyre. Phoenix can have up to 120 Pyre.\nAfter Combustion Attacks, press to skip the backward retreat of Special Attack: Fire Sweep and EX Special Attack: Blazing Slash, and immediately follow up with the rising attack.\nWhen Phoenix takes fatal DMG, she will not be defeated and leave the field. Instead, Rebirth is triggered. The next time Phoenix enters the field through a normal switch-in, Quick Assist, or Defensive Assist, she recovers HP equal to 50% of her Max HP. In Investigation Zone Mode, this effect can trigger once every 1,200s.\nWhen Phoenix triggers a Perfect Block, she gains 5 Pyre. This effect can trigger once every 10s.\nWhen Phoenix uses an EX Special Attack, she enters the Wither and Bloom state for 20s. Hitting an enemy with a Combustion Attack or reapplying this state refreshes its duration.\nWhile in the Wither and Bloom state, after using EX Special Attack: Dazzling Flare, the next EX Special Attack: Dazzling Flare is replaced with EX Special Attack: Falling Sun.", "Pheony_UniqueSkill_03_Desc": "Phoenix's Anomaly Proficiency increases by 57.\nWhen any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state for 20s. Repeated triggers reset the duration. When an enemy in the Sear state takes Anomaly DMG, the DMG has a chance to trigger a critical hit, with a base CRIT Rate of 30% and CRIT DMG of 16.7%. If Phoenix's initial Anomaly Mastery exceeds 155, each point above this threshold increases this effect's CRIT Rate by an additional 0.7%, reaching its maximum value when Phoenix's initial Anomaly Mastery reaches 255.\nEnemies in the Sear state take Fire DMG equal to 33% of Phoenix's ATK every 8s. This DMG is considered EX Special Attack DMG.\nDuring Combustion Attacks, Anti-Interrupt Level increases, and dealing DMG grants Pyre. Phoenix can have up to 120 Pyre.\nAfter Combustion Attacks, press to skip the backward retreat of Special Attack: Fire Sweep and EX Special Attack: Blazing Slash, and immediately follow up with the rising attack.\nWhen Phoenix takes fatal DMG, she will not be defeated and leave the field. Instead, Rebirth is triggered. The next time Phoenix enters the field through a normal switch-in, Quick Assist, or Defensive Assist, she recovers HP equal to 50% of her Max HP. In Investigation Zone Mode, this effect can trigger once every 1,200s.\nWhen Phoenix triggers a Perfect Block, she gains 5 Pyre. This effect can trigger once every 10s.\nWhen Phoenix uses an EX Special Attack, she enters the Wither and Bloom state for 20s. Hitting an enemy with a Combustion Attack or reapplying this state refreshes its duration.\nWhile in the Wither and Bloom state, after using EX Special Attack: Dazzling Flare, the next EX Special Attack: Dazzling Flare is replaced with EX Special Attack: Falling Sun.", "Pheony_UniqueSkill_04_Desc": "Phoenix's Anomaly Proficiency increases by 64.\nWhen any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state for 20s. Repeated triggers reset the duration. When an enemy in the Sear state takes Anomaly DMG, the DMG has a chance to trigger a critical hit, with a base CRIT Rate of 30% and CRIT DMG of 18.8%. If Phoenix's initial Anomaly Mastery exceeds 155, each point above this threshold increases this effect's CRIT Rate by an additional 0.7%, reaching its maximum value when Phoenix's initial Anomaly Mastery reaches 255.\nEnemies in the Sear state take Fire DMG equal to 38% of Phoenix's ATK every 8s. This DMG is considered EX Special Attack DMG.\nDuring Combustion Attacks, Anti-Interrupt Level increases, and dealing DMG grants Pyre. Phoenix can have up to 120 Pyre.\nAfter Combustion Attacks, press to skip the backward retreat of Special Attack: Fire Sweep and EX Special Attack: Blazing Slash, and immediately follow up with the rising attack.\nWhen Phoenix takes fatal DMG, she will not be defeated and leave the field. Instead, Rebirth is triggered. The next time Phoenix enters the field through a normal switch-in, Quick Assist, or Defensive Assist, she recovers HP equal to 50% of her Max HP. In Investigation Zone Mode, this effect can trigger once every 1,200s.\nWhen Phoenix triggers a Perfect Block, she gains 5 Pyre. This effect can trigger once every 10s.\nWhen Phoenix uses an EX Special Attack, she enters the Wither and Bloom state for 20s. Hitting an enemy with a Combustion Attack or reapplying this state refreshes its duration.\nWhile in the Wither and Bloom state, after using EX Special Attack: Dazzling Flare, the next EX Special Attack: Dazzling Flare is replaced with EX Special Attack: Falling Sun.", "Pheony_UniqueSkill_05_Desc": "Phoenix's Anomaly Proficiency increases by 71.\nWhen any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state for 20s. Repeated triggers reset the duration. When an enemy in the Sear state takes Anomaly DMG, the DMG has a chance to trigger a critical hit, with a base CRIT Rate of 30% and CRIT DMG of 20.8%. If Phoenix's initial Anomaly Mastery exceeds 155, each point above this threshold increases this effect's CRIT Rate by an additional 0.7%, reaching its maximum value when Phoenix's initial Anomaly Mastery reaches 255.\nEnemies in the Sear state take Fire DMG equal to 42% of Phoenix's ATK every 8s. This DMG is considered EX Special Attack DMG.\nDuring Combustion Attacks, Anti-Interrupt Level increases, and dealing DMG grants Pyre. Phoenix can have up to 120 Pyre.\nAfter Combustion Attacks, press to skip the backward retreat of Special Attack: Fire Sweep and EX Special Attack: Blazing Slash, and immediately follow up with the rising attack.\nWhen Phoenix takes fatal DMG, she will not be defeated and leave the field. Instead, Rebirth is triggered. The next time Phoenix enters the field through a normal switch-in, Quick Assist, or Defensive Assist, she recovers HP equal to 50% of her Max HP. In Investigation Zone Mode, this effect can trigger once every 1,200s.\nWhen Phoenix triggers a Perfect Block, she gains 5 Pyre. This effect can trigger once every 10s.\nWhen Phoenix uses an EX Special Attack, she enters the Wither and Bloom state for 20s. Hitting an enemy with a Combustion Attack or reapplying this state refreshes its duration.\nWhile in the Wither and Bloom state, after using EX Special Attack: Dazzling Flare, the next EX Special Attack: Dazzling Flare is replaced with EX Special Attack: Falling Sun.", "Pheony_UniqueSkill_06_Desc": "Phoenix's Anomaly Proficiency increases by 78.\nWhen any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state for 20s. Repeated triggers reset the duration. When an enemy in the Sear state takes Anomaly DMG, the DMG has a chance to trigger a critical hit, with a base CRIT Rate of 30% and CRIT DMG of 22.9%. If Phoenix's initial Anomaly Mastery exceeds 155, each point above this threshold increases this effect's CRIT Rate by an additional 0.7%, reaching its maximum value when Phoenix's initial Anomaly Mastery reaches 255.\nEnemies in the Sear state take Fire DMG equal to 46% of Phoenix's ATK every 8s. This DMG is considered EX Special Attack DMG.\nDuring Combustion Attacks, Anti-Interrupt Level increases, and dealing DMG grants Pyre. Phoenix can have up to 120 Pyre.\nAfter Combustion Attacks, press to skip the backward retreat of Special Attack: Fire Sweep and EX Special Attack: Blazing Slash, and immediately follow up with the rising attack.\nWhen Phoenix takes fatal DMG, she will not be defeated and leave the field. Instead, Rebirth is triggered. The next time Phoenix enters the field through a normal switch-in, Quick Assist, or Defensive Assist, she recovers HP equal to 50% of her Max HP. In Investigation Zone Mode, this effect can trigger once every 1,200s.\nWhen Phoenix triggers a Perfect Block, she gains 5 Pyre. This effect can trigger once every 10s.\nWhen Phoenix uses an EX Special Attack, she enters the Wither and Bloom state for 20s. Hitting an enemy with a Combustion Attack or reapplying this state refreshes its duration.\nWhile in the Wither and Bloom state, after using EX Special Attack: Dazzling Flare, the next EX Special Attack: Dazzling Flare is replaced with EX Special Attack: Falling Sun.", "Pheony_UniqueSkill_07_Desc": "Phoenix's Anomaly Proficiency increases by 85.\nWhen any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state for 20s. Repeated triggers reset the duration. When an enemy in the Sear state takes Anomaly DMG, the DMG has a chance to trigger a critical hit, with a base CRIT Rate of 30% and CRIT DMG of 25%. If Phoenix's initial Anomaly Mastery exceeds 155, each point above this threshold increases this effect's CRIT Rate by an additional 0.7%, reaching its maximum value when Phoenix's initial Anomaly Mastery reaches 255.\nEnemies in the Sear state take Fire DMG equal to 50% of Phoenix's ATK every 8s. This DMG is considered EX Special Attack DMG.\nDuring Combustion Attacks, Anti-Interrupt Level increases, and dealing DMG grants Pyre. Phoenix can have up to 120 Pyre.\nAfter Combustion Attacks, press to skip the backward retreat of Special Attack: Fire Sweep and EX Special Attack: Blazing Slash, and immediately follow up with the rising attack.\nWhen Phoenix takes fatal DMG, she will not be defeated and leave the field. Instead, Rebirth is triggered. The next time Phoenix enters the field through a normal switch-in, Quick Assist, or Defensive Assist, she recovers HP equal to 50% of her Max HP. In Investigation Zone Mode, this effect can trigger once every 1,200s.\nWhen Phoenix triggers a Perfect Block, she gains 5 Pyre. This effect can trigger once every 10s.\nWhen Phoenix uses an EX Special Attack, she enters the Wither and Bloom state for 20s. Hitting an enemy with a Combustion Attack or reapplying this state refreshes its duration.\nWhile in the Wither and Bloom state, after using EX Special Attack: Dazzling Flare, the next EX Special Attack: Dazzling Flare is replaced with EX Special Attack: Falling Sun.", "Pheony_UniqueSkill_Desc_Simple": "Phoenix's Anomaly Proficiency increases.\nWhen any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state. Anomaly DMG dealt to enemies in the Sear state has a chance to trigger a critical hit.\nEnemies in the Sear state periodically take Fire DMG. This DMG is considered EX Special Attack DMG.\nDuring a Combustion Attack, Anti-Interrupt Level increases and dealing DMG restores Pyre. Phoenix can have up to 120 Pyre.\nWhen Phoenix takes fatal DMG, she will not be defeated. The next time she enters the field through a normal switch-in, Quick Assist, or Defensive Assist, she recovers a certain percentage of her Max HP.\nAfter Phoenix uses EX Special Attack: Dazzling Flare, the next EX Special Attack: Dazzling Flare is replaced with EX Special Attack: Falling Sun.", "Pheony_UniqueSkill_Title": "Core Passive: Nirvana", "Pheony_VHS": "A promoter? I'm not really suited to being out in the public eye...Oh, I know! I'll wrap myself in bandages... A few more times... There! Now the customers won't be able to see me~", "PopUp_Content_110019001": "When Integrated - Haytor's Daze accumulates to a certain level, it will summon a Clone. During this period, Haytor cannot accumulate Daze. Defeating the Clone will increase its Daze and significantly boost its Stun DMG Multiplier and the Sheer DMG it receives.", "PopUp_Content_110019003": "When Integrated - Haytor summons a Clone, the Clone unleashes a High-Risk Attack. If an Agent can take no damage and respond with a Chain Parry, it triggers a Shutdown, massively cutting down that Clone's HP and Miasmic Shield.", "PopUp_Content_110020001": "When the red light attack from Integrated - Infernal Revenant is about to land, press Subzero Barrier to negate the red light attack and reduce Molten Crystal Barrier.", "PopUp_Content_110020002": "When the red light attack from Integrated - Infernal Revenant is about to land, press Subzero Barrier and trigger a Dodge Counter to shred more Molten Crystal Barrier.", "PopUp_Content_110021001": "When you enter its range and trigger the Trap Magic Box, the Boss will reveal itself and start attacking. Counter it with a Defensive Assist.", "PopUp_Content_110021002": "When the Bonus Magic Box is triggered by entering its range, the Boss will be revealed and will not attack, and it will continuously restore the Agent's Decibels, Energy, and Adrenaline.", "PopUp_Content_110021003": "When you enter the trigger range of the Frenzy Magic Box, the Boss will reveal itself and launch a fierce attack. Use a Defensive Assist to break the Miasmic Shield.", "PopUp_Content_40163101": "When Severian uses the first three hits of Basic Attack: Swift Edge or consumes Shadowflash just before an enemy attack hits, he dodges the attack and launches Basic Attack: Raging Whirlwind.\nSuccessfully dodging an enemy attack with Basic Attack: Swift Edge or automatically dodging an enemy attack by consuming Shadowflash both count as a Perfect Dodge.\nEach time Severian performs a Perfect Dodge, he gains 1 stack of Windborne. While Severian has Windborne and is in combat, press to switch him into battle and launch an Entry Skill.", "PopUp_Content_40163102": "When Severian uses EX Special Attack: Swiftwind Rupture, he gains Shadowflash. If he gains additional Shadowflash while already having 2 stacks, he instead gains 1 stack of Windborne, and his next Basic Attack: Swift Edge is enhanced to Basic Attack: Raging Whirlwind.\nWhen Severian uses Ultimate: Annihilating Windstorm, he gains a large amount of Flow. When he has enough Flow, hold to launch Basic Attack: Azure Wind's Shadowhunt.", "PopUp_Content_40163109": "When Severian uses the first three hits of Basic Attack: Swift Edge or consumes Shadowflash just before an enemy attack hits, he dodges the attack and launches Basic Attack: Raging Whirlwind.\nDodging an enemy attack by using Basic Attack: Swift Edge or consuming Shadowflash counts as a Perfect Dodge.\nEach time Severian performs a Perfect Dodge, he gains 1 stack of Windborne. While Severian has Windborne, press to switch into battle and launch an Entry Skill.\nWhen Severian already has 2 stacks of Shadowflash, gaining another Shadowflash by using EX Special Attack: Swiftwind Rupture instead grants 1 stack of Windborne and enhances his next Basic Attack: Swift Edge to become Basic Attack: Raging Whirlwind.\nSeverian gains Flow by hitting enemies with certain skills or triggering a Perfect Dodge. When he has enough Flow, hold to launch Basic Attack: Azure Wind's Shadowhunt.", "PopUp_Content_40164101": "Phoenix's 3rd and 4th hit of Basic Attack, Basic Attack: Meltdown, EX Special Attack: Blazing Slash, EX Special Attack: Dazzling Flare, EX Special Attack: Falling Sun, Chain Attack, and Ultimate: Perpetual Resurrection are considered Combustion Attacks.\nWhen a Combustion Attack deals damage, it restores Pyre for Phoenix.\nWhen Pyre is sufficient, hold to consume 90 Pyre and activate Basic Attack: Purifying Flame, dealing massive Fire DMG.\nWhen Phoenix's Basic Attack: Purifying Flame hits a target afflicted with an Anomaly, it triggers Abloom once.", "PopUp_Content_40164102": "When Phoenix uses EX Special Attack: Falling Sun, she gains 1 point of Ascension.\nWhile Phoenix has Ascension, press to use EX Special Attack: Blazing Slash.", "PopUp_Content_40164103": "After Phoenix uses Ultimate: Perpetual Resurrection, she enters the Wither state. While in the Wither state, the next time she comes on field via a normal swap, Quick Assist, or Defensive Assist, Phoenix will trigger Soul-Searching Blaze and restore her own HP.\nWhen Phoenix receives fatal damage, she will not be defeated and leave the field instead. She can then trigger the Rebirth effect, restoring her own HP the next time she comes on field via a normal swap, Quick Assist, or Defensive Assist.", "PopUp_Content_40164109": "Some of Phoenix's attacks are considered Combustion Attacks. When a Combustion Attack deals DMG, it restores Pyre for Phoenix. When Pyre is sufficient, hold to consume Pyre and activate Basic Attack: Purifying Flame, dealing massive Fire DMG.\nWhen Phoenix activates EX Special Attack: Falling Sun, she gains 1 point of Ascension. While Ascension is active, press to activate EX Special Attack: Blazing Slash.\nWhen Phoenix activates Special Attack: Fire Sweep, EX Special Attack: Blazing Slash, EX Special Attack: Dazzling Flare, or EX Special Attack: Falling Sun, she can trigger the Perfect Block effect.", "PopUp_Content_999690401": "The Proxy must navigate between the various areas on the \"Data Panel\" and collect all \"Key Data\" in ascending numerical order.\nIf the sequence rules are not followed, \"Key Data\" with higher numbers cannot be collected.", "PopUp_Content_999690501": "When the Proxy uses an express route, the Proxy's data stream accelerates through in the specified direction. These areas only allow the data stream to enter from the other three directions, excluding the side with the arrow.\nKeep an eye on these express routes and use them wisely to speed up the process and complete repairs more quickly.", "PopUp_Content_999690601": "When the Proxy uses a \"Jump Command\", the Proxy's data will instantly teleport to another \"Jump Command\" of the same color.\nKeep an eye out for these \"Jump Commands\" and use them wisely to bridge otherwise impassable distances and reach blocked-off nodes.", "PopUp_Content_999701101": "In Ball Form, hold to charge Energy. While energizing, use the joystick to adjust your direction. Release and the ball will dash out and slam into the raised button on the standing bridge, knocking it down to form a path.", "PopUp_Content_999701301": "Hold to charge up Energy. Once it's fully charged, release and the robot ball gains massive destructive power, letting you break heavy objects (just make sure you're not right up against the heavy object!)", "PopUp_Content_999704601": "Deploy any UP Agent on an investigation and successfully extract to earn rewards including Hi-Fi Master Copy.\nOn High-Risk difficulty, deploy any UP Agent on an investigation to trigger the in-game UP Investigation Event. Complete the challenge to choose one of the following as a reward: Mimic Substance X, Mimic Substance Y, Mimic Substance Z.", "PopUp_Content_999704602": "[Spooky Trial]\n· Select a trial plan at the Spookies Tactics Table and submit a Spookies Power Candle to begin the trial. Each round of the trial consumes 1 Spookies Power Candle.\n· After defeating all enemies in the current round, you can return to the Spookies Tactics Table to continue the challenge, or end the trial early and claim your accumulated buffs & rewards.\n· The Spooky Trial consists of 3 rounds in total, with later rounds gradually increasing in difficulty and rewards. After completing all 3 rounds, you can claim all accumulated buffs & rewards.\n[Trial Plans]\n· Each Spooky Trial features two Bangboo instructors offering buffs & rewards of different styles.\n· Each round, you can select one trial plan from those offered by the Bangboo instructors to gain the corresponding buff effect and Supplies rewards.\n· Some trial plans let you forgo the buff in exchange for double Supplies rewards, or obtain both the left and right boosts and rewards at once.\n[Boost Effects]\n· Some temporary buff effects only apply during the current trial, while buffs marked \"Takes Effect Immediately\" apply during the trial itself.\n· Buff effects included in rewards only take effect after the rewards are claimed, and last until the end of this investigation.\n[Claiming Rewards]\n· Completing trials accumulates the corresponding buffs and Supplies rewards. After choosing to claim rewards, you'll gain the accumulated buffs and can open the Trial Reward Chest to claim Supplies.\n· After completing Round 1 or Round 2, you can choose to end the trial early and claim your current accumulated rewards.\n[Abandoning the Trial]\n· During the trial, you can interact with the Abandoned Exam Beacon to abandon the challenge. Once abandoned, the trial cannot be restarted, and any Spookies Power Candles consumed will not be refunded.\n· Abandoning the challenge forfeits the current round's rewards, but accumulated rewards from completed rounds can still be claimed at the Spookies Tactics Table.\n· Dying during a trial will result in no trial rewards.", "PopUp_Content_999704801": "On High-Risk difficulty, three types of Etheric Matter will appear in the Hollow: Mimic Substance X, Mimic Substance Y, and Mimic Substance Z.\nThey can be obtained via random containers, targets with substances, and UP Investigation Events.\nWhen one of each of the three Substances is collected, a synthesis reaction will trigger automatically, reconstructing them into a valuable product. This can be repeated multiple times within a single game.\nSubstances in both Inventory and Safe will be included in synthesis, and synthesis itself does not add Corruption.\nAfter a successful extraction, any unsynthesized Mimic Substances will become inactive as Inert Substances, which can be stored and sold normally, but can no longer be used for synthesis.", "PopUp_Content_999704802": "Mimic Substances are extremely unstable. Each time you pick up one, there is a chance you'll gain a random Corruption effect during the current investigation.\nSome Corruption effects can stack multiple times — the more you pick up, the higher the chance of triggering Severe Corruption.\nCorruption effects won't disappear if the Mimic Substance is synthesized or discarded, but they only apply during the current investigation and will fade once you leave the Hollow environment.\nCheck your Inventory to view all Corruption effects you have gained and their stack counts.", "PopUp_Content_999704803": "Some enemy targets in the Hollow carry Mimic Substances. These enemies come equipped with a Cacophony Shield by default, trigger Corruption Ambush at a higher frequency, and upon triggering, have a chance to launch an additional Corruption follow-up attack.\nThe research station will detect targets with substances and mark the types of substances they carry on the map.\nAfter defeating them, collect the substances from the Reverb Vessels.", "PopUp_Content_999704901": "On High-Risk difficulty, when the squad includes at least 1 featured UP Agent of the week, an UP Investigation Event will appear in the Hollow.\nAfter the Investigation Beacon is activated, enemy targets carrying unformed Mimic Substance will be drawn in. Once the target is eliminated, a Reverb Container can be opened to shape the unformed Substance into one of the following: Mimic Substance X, Mimic Substance Y, Mimic Substance Z.\nUnformed Substance must be manually collected by opening the Reverb Container, and there is a chance of triggering Corruption.", "PopUp_Content_999730102": "Base Craft: A reward buff for Base orders that lowers an order's required score\nExcess Score: When completing an order, any score from the submitted seafood that goes beyond the order's required score counts as excess score\nSingle-Color Order: An order that originally requires score in only 1 color\n3-Color Order: An order that originally requires score in only 1 color", "PopUp_Content_999790101": "In Spooky Funhouse Tales, you and your companions ride the Trickmobile and use different Scare Cards to build up Fright. Scare away the ghosts blocking your path and escape the Funhouse.\n\n[Mission Mode]\nFollow the event missions to explore different Funhouses. Use each stage's designated character and mix and match Cards to complete its challenges.\n\n[Challenge Mode]\nOnce unlocked, select your character and try different Card combinations to achieve a higher Fright score. Each character's best clear score is recorded separately.\n\n[Build Recommendations]\nView build overviews and recommended Cards for different characters to help plan your combinations.\n\n[Card Collection]\nView the detailed effects of unlocked Cards at different star levels.", "PopUp_Content_999800101": "{LAYOUT_MOBILE#Press to switch between ranged and melee modes. Switching modes can trigger a Perfect Dodge/Block}\n{LAYOUT_KEYBOARD#Press to switch between ranged and melee modes. Switching modes can trigger a Perfect Dodge/Block}\n{LAYOUT_CONTROLLER#Press to switch between ranged and melee modes. Switching modes can trigger a Perfect Dodge/Block}", "PopUp_Content_999800102": "{LAYOUT_MOBILE#In Melee Mode, press to perform a Basic Attack, hold to perform a Charged Attack}\n{LAYOUT_KEYBOARD#In Melee Mode, press to perform a Basic Attack, hold to perform a Charged Attack}\n{LAYOUT_CONTROLLER#In Melee Mode, press to perform a Basic Attack, hold to perform a Charged Attack}", "PopUp_Content_999800103": "{LAYOUT_MOBILE#In Ranged Mode, hold to keep firing, release to stop}\n{LAYOUT_KEYBOARD#In Ranged Mode, hold to keep firing, release to stop}\n{LAYOUT_CONTROLLER#In Ranged Mode, press to enter Shooting Mode, press again to exit}", "PopUp_Content_999800104": "{LAYOUT_MOBILE#Precisely press to dodge enemy attacks to trigger a Perfect Dodge and enter an Enhanced state}\n{LAYOUT_KEYBOARD#Precisely press to dodge enemy attacks to trigger a Perfect Dodge and enter an Enhanced state}\n{LAYOUT_CONTROLLER#Precisely press to dodge enemy attacks to trigger a Perfect Dodge and enter an Enhanced state}", "PopUp_Content_999800201": "{LAYOUT_MOBILE#Press to switch between ranged and melee modes. In Melee Mode, hold to charge attack}\n{LAYOUT_KEYBOARD#Press to switch between ranged and melee modes. In Melee Mode, hold to charge attack}\n{LAYOUT_CONTROLLER#Press to switch between ranged and melee modes. In Melee Mode, hold to charge attack}", "PopUp_Content_999800301": "{LAYOUT_MOBILE#Hold to hack and pilot the Mech}\n{LAYOUT_KEYBOARD#Hold to hack and pilot the Mech}\n{LAYOUT_CONTROLLER#Hold to hack and pilot the Mech}", "PopUp_Content_999800401": "While piloting the mech in \"Ranged Mode\", shoot cargo boxes to break down barriers, and score rewards like Interboo Coins and Polychromes.", "PopUp_Content_999801001": "Blasphemer leaps into the dimensional rift and deploys the Corruptive Barrier.\nFind the golden area and time your Defensive Assist correctly to quickly deplete the Corruptive Barrier.", "PopUp_Content_999810101": "Cards come in three types: Attack, Support, and Transformation.\nAttack Cards display \"DMG×combo count,\" indicating the DMG per hit and the number of hits.\nSupport Cards do not display DMG. Cards with neither a DMG value nor a combo count cannot gain either stat.\nTransformation Cards can transform into an attack Card or a Support Card at the start of a turn.", "PopUp_Content_999810102": "Increasing either the DMG value or combo count increases the final DMG dealt by attack Cards.\nDMG caps at 9,999,999 and combo number caps at 999.", "PopUp_Content_999810201": "Craft two identical Cards with the same star level into one Card with a higher star level.\nCards in both your hand and Storage can be used for crafting.", "PopUp_Content_999810202": "Cards with the same name and star level can be crafted together. When you find a matching pair, {LAYOUT_MOBILE#drag one Card}{LAYOUT_KEYBOARD#drag one Card}{LAYOUT_CONTROLLER#select one Card and move it} onto the other to craft them.", "PopUp_Content_999810301": "{LAYOUT_MOBILE#Drag a Card from your hand or Storage to the sell area}{LAYOUT_KEYBOARD#Drag a Card from your hand or Storage to the sell area}{LAYOUT_CONTROLLER#Select a Card from your hand or Storage, then hold the sell button} to sell it below its purchase price", "PopUp_Content_999810401": "In Challenge Mode, craft 2 identical 3-star Cards into a 4-star Card.\nThese 4-star Cards can activate once more, triggering their skill effects and attacking again!", "PopUp_Content_999810501": ": Triggers its effect when placed at the far left of the queue.\n: Triggers its effect when placed at the far right of the queue.\n: Increases the DMG of attack Cards by 1 per stack of .\n: Increases the next attack's DMG by 10% and is fully consumed after attacking.\n: Triggers an additional effect when the previous Card is a Chain Attack Card.", "PopUp_Content_999810601": "The Candy Build strengthens subsequent Candy attack Cards in sequence, stacking DMG to boost the final DMG of your main attacks", "PopUp_Content_999810602": "The Tanuki Build accumulates its exclusive to increase the DMG of each attack. High combo counts amplify the DMG gained from .\n: Increases the DMG of each hit dealt by all attack Cards. Each stack of adds 1 to final DMG. All stacks are cleared at the end of the turn. Max: 9,999.", "PopUp_Content_999810701": "The Morale Build uses many Support Cards to accumulate its exclusive , then consumes in a few attacks to deal massive DMG.\n: Increases the total DMG dealt by the next attack Card by 10% per stack of . All stacks are consumed after attacking and cleared at the end of the turn. Max: 9,999.", "PopUp_Content_999810702": "The Chain Attack Build uses Agents to attack. Assists between Agents passes buffs from Card to Card, increasing the DMG or combo count of the last Card.\n: Triggers an additional effect when the previous Card is a Chain Attack Card.", "PopUp_Content_999810801": "The Missile Build accumulates its exclusive by selling Cards. never expires and increases the combo count of all attack Cards, allowing them to deal multiple hits of DMG.\n: Increases the combo count of all attack Cards by 1 for every 10 stacks of . Persists permanently and is not cleared between turns.", "PopUp_Content_999810802": "The Fireball Build relies on frequently crafting Cards to obtain the powerful Card. Each activation increases the DMG of Cards with the same name. Activate them in succession to quickly stack DMG for a powerful burst.", "PopUp_Title_1100190": "Annihilation Simulacrum, Integrated - Haytor Gameplay Tutorial", "PopUp_Title_1100200": "Annihilation Simulacrum, Integrated - Infernal Revenant Gameplay Tutorial", "PopUp_Title_1100210": "Annihilation Simulacrum, Integrated - Heretic Jester Gameplay Tutorial", "PopUp_Title_999690401": "Key Data", "PopUp_Title_999690501": "Express Routes", "PopUp_Title_999690601": "Jump Command", "PopUp_Title_999701101": "Vertical Plank Bridge Trap Tutorial", "PopUp_Title_999701301": "Heavy Breakable Objects Tutorial", "PopUp_Title_999704601": "UP Investigation & UP Agent Rewards", "PopUp_Title_999704602": "Spooky Trial · Gameplay Overview", "PopUp_Title_999704801": "Mimic Substance & Synthesis", "PopUp_Title_999704802": "The Cost of Picking Up", "PopUp_Title_999704803": "Target With Substance", "PopUp_Title_999704901": "UP Investigation Event", "PopUp_Title_999790101": "Rules", "PopUp_Title_999800101": "Conqueror Mode Switch Tutorial", "PopUp_Title_999800102": "Conqueror Melee Mode Tutorial", "PopUp_Title_999800103": "Conqueror Ranged Mode Tutorial", "PopUp_Title_999800104": "Conqueror Enhanced State Tutorial", "PopUp_Title_999800201": "Conqueror Charged Attack Tutorial", "PopUp_Title_999800301": "Conqueror Piloting Tutorial", "PopUp_Title_999800401": "Corrosion-Resistant Cargo Crate", "PopUp_Title_999801001": "Monster Mechanic: Gilded Realm", "PopUp_Title_999810101": "Card Type", "PopUp_Title_999810102": "DMG Calculation", "PopUp_Title_999810201": "Crafting Rules", "PopUp_Title_999810202": "Crafting Cards", "PopUp_Title_999810301": "Selling Cards", "PopUp_Title_999810401": "Four-Star Cards", "PopUp_Title_999810501": "Modifier Details", "PopUp_Title_999810601": "Candy Build", "PopUp_Title_999810602": "Tanuki Build", "PopUp_Title_999810701": "Morale Build", "PopUp_Title_999810702": "Chain Attack Build", "PopUp_Title_999810801": "Missile Build", "PopUp_Title_999810802": "Fireball Build", "PostText_33001": "Recently, multiple Hollow Investigators have reported what appears to be repeated malfunctions in the Rosetta Data. As a result, several Hollow Investigators conducting Hollow operations have experienced anomalies in their Carrot data, rendering it unable to provide valid Hollow routes or evac information. Unable to exit the Hollow in time, these investigators suffered Ether Corruption, with some cases resulting in casualties.\nThe image accompanying this article depicts a Hollow incident that occurred yesterday, in which an HIA Hollow Investigator became trapped in the Cretan Hollow due to a Carrot data malfunction. Following the incident, other HIA investigators quickly entered the Hollow to mount a rescue operation and successfully extracted the injured party for further medical treatment. According to hospital sources, the investigator has shown clear signs of Ether Corruption. Although their condition has stabilized and they are no longer in immediate danger, they will be unable to continue any Hollow-related work.\nThe specific cause of the Rosetta Data anomaly has yet to be determined. The city administration has not released any findings from its investigation, and there is currently no information indicating whether the anomaly is linked to a specific Hollow, equipment failure, or other factors.\nPrior to the release of any official findings, all Hollow operators are urged to closely monitor official announcements and carefully assess the risks before entering any Hollow.", "PostText_33002": "Hey everyone, so recently I got reassigned due to some work reshuffling and sent out to one of TOPS's subsidiary companies. I won't say which one, and I won't say what kind of work I was doing either... let's just say it wasn't exactly something to be proud of. Yeah, you know the type.\nLess than a week in, my boss — the kind of guy who you could just tell had a mountain of dirty deeds under his belt — vanished out of nowhere. While I was still trying to figure out what happened to him, a workmate pulled me aside and shared an urban legend that's been circulating within TOPS...\nThe legend goes that a Grim Reaper is lurking inside TOPS. If you keep your nose clean and do your job straight, They won't come for you. But if you rack up enough sins, and internal audits can't touch you... They will show up. And They will take your life. My boss is probably already...\nThey say this Reaper moves like a shadow — appearing and vanishing without a trace, wielding some freakish blade that reaps lives, unkillable, and capable of unleashing fire that can never be extinguished. And because they love to skewer targets and burn them to ash, everyone inside TOPS has taken to calling them the \"Skewer Reaper\"!\nThe company OA already sent out an internal notice saying my boss \"resigned for personal reasons\"... but I know he was taken out by the Reaper. I've already decided to quit and get the hell out. Doesn't matter how much dirty money you make — if you're dead, it's all just worthless paper. Before I bounce, I drew up a rough sketch of the Reaper based on my workmate's description. Posting it here hoping any TOPS folks reading this will keep yourselves clean. Don't go courting disaster.", "PostText_33003": "Rosetta Data failures on the rise, Hollow incidents piling up one after another... What's New Eridu's game plan for surviving this crisis? Is Hollow exploration about to become a chapter of history humanity can never revisit?!\nRecently, Mayor Mayflower made an official appearance in the Throne Quarter, only to be immediately swarmed by reporters demanding straight answers about the recent Rosetta Data anomalies and the ongoing incident investigations.\nFaced with a relentless barrage of questions, the Mayor kept falling back on the same tired line: \"The investigation is still ongoing.\" The standoff dragged on, tension thick enough to cut — until, out of nowhere, the Mayor's bodyguards yanked the Mayor out of the crowd and whisked 'em off the scene under heavy cover!\nSure, we didn't walk away with the answers we wanted — but I think those vague, non-committal words are hiding exactly the truth that the public and fellow journalists haven't been able to dig out yet.\nWant to know what's really going on? Hit that follow button — your reporter Hugie Hermond will keep chasing the \"real\" story behind this event!", "PostText_33004": "(I) If you spot any staff members dressed in the \"Night of Supernatural Tricks\" themed costumes, make sure to talk to them—remember, every single one of them is someone you can trust.\n(II) If you spend the entire evening at \"Night of Supernatural Tricks\" and make it to daylight, go straight home and get some sleep. No \"human\" will be held responsible for any side effects that come after the evening...\n(III) If you make your way to the HIA Club \"Spooky Funhouse Tales\" check-in area, do NOT accept any party invitations from strangers!!\nRemember: the Anomalies in New Eridu don't just exist inside the Hollow.\n...\n\nFinally, everyone's welcome to come experience \"Night of Supernatural Tricks\"—for \"Spooky Funhouse\" walkthroughs, event inquiries, and themed costume purchases, visit the dedicated \"Spook Shack\" forum section for more details~", "PostTitle_33001": "[Intel] [Repost] Rosetta Data Has Been Experiencing Frequent Malfunctions Recently", "PostTitle_33002": "[Urban Legend] Have you ever heard of the \"Skewer Reaper\"...", "PostTitle_33003": "[Intel] Hollow incidents on the rise. Who's to blame? A group of thugs allegedly cornered the mayor...", "PostTitle_33004": "[Inquiry] Hidden Rules of \"Night of Supernatural Tricks\"", "Poster_33001": "Rido Times", "Poster_33002": "Dr. Urban Legend", "Poster_33003": "The One and Only Official Account of the Ridu Times", "Poster_33004": "Spook Shack", "PreWarRemind_AvatarScore_Desc1": "Current Progression Level", "PreWarRemind_AvatarScore_Desc2": "Recommended Progression Level", "PreWarRemind_AvatarScore_Desc4": "Recommended to upgrade {0} rating to", "PreWarRemind_Bubble4": "Recommended Level: {0}", "PreWarRemind_Bubble5": "Level cap can be boosted", "PreWarRemind_Buttom1": "Challenge Tip", "PreWarRemind_Buttom2": "Challenge Tip", "PreWarRemind_Buttom3": "Challenge Tip", "PreWarRemind_Buttom4": "Challenge Tip", "PreWarRemind_Buttom5": "Go Rank Up", "PreWarRemind_Reset_Desc1": "Challenge Tip", "PreWarRemind_Reset_Desc2": "Don't show again (can be re-enabled in Options - Other)", "PreWarRemind_TeamException_Desc": "Proceeding will not save the current Squad Configuration.", "PreWarRemind_TeamException_Title_01": "Your current Squad Configuration has room for improvement. Do you wish to head over to Squad Building Guide for some suggestions?", "PreWarRemind_TeamException_Title_02": "Your current Squad Configuration has room for improvement. Do you wish to head over to Guides for some suggestions?", "PreWarRemind_WLLevelUp_Desc_01": "Complete Inter-Knot Reputation rank-up commissions.", "PreWarRemind_WLLevelUp_Desc_02": "Find upgrade paths through \"I Want to Level Up.\"", "PreWarRemind_WLLevelUp_Title_01": "After ranking up Inter-Knot Reputation, the Agent level cap can be raised to {0}.", "PreWarRemind_WLLevelUp_Title_02": "Reach Inter-Knot Lv. {0} to increase the Agent level cap.", "PreparePageTips_102010": "On [Hell] difficulty, only the [1P-Leader] Agent will be in the squad upon entering the stage", "Profile_3201021_des": "A commemorative avatar for the New Eridu City Fund: Growth Plan.", "Profile_3201021_name": "\"Trick or treat!\"", "Profile_3201021_story": "\"Trick or treat!\"\n\"Put some more energy into it—\"\n\"TRICK OR TREAT!!\"\n\"That's the spirit! Bro, don't forget to flash those fangs later, and Eous, hold that lantern up higher! Now then, whose place are we hitting up first~\"", "Profile_3202020_des": "Annihilation Simulacrum Commemorative Avatar II.", "Profile_3202020_story": "\"Treading the Nine Abyss path to the underworld, slashing the undying soul of eternity—!\"\n\"Belle... what kind of story did you write for yourself... Anyway, shouldn't we talk about compensation already?\"", "Profile_3209002_des": "2026 Zenless Zone Zero FES Commemorative Avatar.", "Profile_3209002_name": "\"Look at the Camera!\"", "Profile_3209002_story": "The professional photographer is in position!\nBefore stepping into New Eridu's most exciting carnival, let's snap a photo full of hopes and dreams—!", "Profile_3209003_des": "Obtained from Hoyoverse Top Up Center points exchange.", "Profile_3209003_name": "Good Neighbor VIP Treatment", "Profile_3209003_story": "\"...Ehn-ne? Nhe-enn! (...Any other requests? Go right ahead!)\"\n\"En-ne-nhe... Neh-enn! (Wanting to get up close and learn how I tie my ear knots through touch... W–Well, I guess that's not totally out of the question!)\"", "QuestDesc_1205510101": "XXXXX", "QuestDesc_1205510201": "XXXXX", "QuestDesc_1205510301": "XXXXX", "QuestDesc_1205510401": "XXXXX", "QuestDesc_1205510501": "XXXXX", "QuestDesc_1205510601": "XXXXX", "QuestDesc_1205580101": "XXXXX", "QuestDesc_1205580201": "XXXXX", "QuestDesc_1205580301": "XXXXX", "QuestDesc_1205590101": "XXXXX", "QuestDesc_1205590201": "XXXXX", "QuestDesc_1205590301": "XXXXX", "QuestDesc_1205630101": "Repeatable Event 0-1, Lumina Square Mewmew", "QuestDesc_1205630201": "Severian Repeatable Event 0-2", "QuestDesc_1205630301": "Severian Repeatable Event 1-1", "QuestDesc_1205640101": "XXXXX", "QuestDesc_1205640201": "XXXXX", "QuestDesc_1205640301": "XXXXX", "QuestDesc_12230001": "\"Heaven-Sent\" usually means you're the predetermined champ — assuming you make it out alive.", "QuestDesc_12230002": "At least I got my fill of the spotlight.", "QuestDesc_12230003": "A general never shows weakness in front of the troops.", "QuestDesc_12230004": "Never get caught alone.", "QuestDesc_12230005": "She tried her hardest to become \"her.\" But she overlooked one thing — only together were they truly whole.", "QuestDesc_12230006": "A sleepwalker wandered into another sleepwalker's dream.", "QuestDesc_12570005": "Mask your presence and efficiently clear the battlefield of Ethereals — this is your first lesson in the shooting range. Though there's no Ether waves, the sounds of the targets moving and bouncing will be the best signal to take them out.\nTarget: Achieve at least B-Rank\nS-Rank - 12,000+ points\nA-Rank - 7,000+ points\nB-Rank - 2,000+ points", "QuestDesc_12570006": "Some Hollow Investigator targets have been introduced to the range as \"friendly hostages\" — make sure you don't hit them by mistake! Why aren't the targets made to look like they're from the Defense Force? The higher-ups say black uniforms and black Ethereals are too hard to tell apart.\nObjective: Achieve at least B-Rank\nS-Rank - 12,000+ points\nA-Rank - 7,000+ points\nB-Rank - 2,000+ points", "QuestDesc_12570007": "Before you stands an Ethereal protected by a shield around its Core. Strike at its weakest point when its defenses are down. The Ethereal doesn't care about unemployment, relationships, or health issues - so use physical force to break through its defense.\nTarget: Achieve at least B-Rank\nS-Rank - 13,000+ points\nA-Rank - 8,000+ points\nB-Rank - 3,000+ points", "QuestDesc_12570008": "Snipers generally prefer to stay quiet, but these exploding targets are the exception... They're such a stress reliever. The thrill of explosions might make you envy the artillery guys. Stay focused, though, they get way more complaints filed than you do.\nObjective: Achieve at least B-Rank\nS-Rank - 13,000+ points\nA-Rank - 8,000+ points\nB-Rank - 3,000+ points", "QuestDesc_12570009": "Those wicked Ethereals have learned to hide behind solid barriers to save their skins — they've mastered the essence of human survival. The way they hide reminds you of many despicable beings. Let that fuel your trigger finger.\nTarget: Achieve at least B-Rank\nS-Rank - 12,000+ points\nA-Rank - 7,000+ points\nB-Rank - 2,000+ points", "QuestDesc_12570010": "Suppress your presence and clear the battlefield of Ethereals with maximum efficiency — this is your first lesson in this shooting range. Stay focused! The targets will pop up faster and more frequently, just pretend they're doing sit-ups!\nObjective: Achieve at least B-Rank\nS-Rank - 12,000+ points\nA-Rank - 10,000+ points\nB-Rank - 8,000+ points", "QuestDesc_12570011": "Some Hollow Investigator targets have been introduced as \"Friendly Hostages\" on the range. Make sure not to hit them! Why are the targets shaped like Hollow Investigators? The higher-ups will never tell you who previously made fun of their bald heads.\nTarget: Achieve at least B-Rank\nS-Rank - 13,000+ points\nA-Rank - 11,000+ points\nB-Rank - 9,000+ points", "QuestDesc_12570012": "Before you stands an Ethereal protected by a shield around its Core. Attack its weakest point when its defenses are down. While the Ethereal has no worries, you've got to worry about combat, protecting your eyes, and getting closer to the Proxy... So don't hold back.\nTarget: Achieve at least B-Rank\nS-Rank - 14,000+ points\nA-Rank - 12,000+ points\nB-Rank - 10,000+ points", "QuestDesc_12570013": "Snipers generally prefer to stay quiet, but these exploding targets are the exception... They're just too satisfying to pop. The Bomb Squad should've seen you in action when they tried to recruit you — How you detonate those Ethereals with passion.\nObjective: Achieve at least B-Rank\nS-Rank - 14,000+ points\nA-Rank - 12,000+ points\nB-Rank - 10,000+ points", "QuestDesc_231010801": "Complete two successful extractions on Normal difficulty", "QuestDesc_231010901": "Deal DMG by hitting Elites from behind 5 times within 5 seconds of going invisible with the Heretic Jester Ether Reverb (cumulative across runs)", "QuestDesc_231011001": "Complete one extraction carrying out 400K worth of Supplies on Normal difficulty", "QuestDesc_231011101": "Use Scorched Horizon's Ether Reverb to Daze Elites 5 times (cumulative across runs)", "QuestDesc_231011201": "Complete one extraction on any map at High-Risk difficulty", "QuestDesc_231012704": "Defeat the monster in front of you", "QuestDesc_231017501": "Find Gather Bu to submit the Boundary Measuring Device", "QuestDesc_231017502": "Talk to Gather Cloth", "QuestDesc_231017601": "Find Gather Bu to submit Valuables", "QuestDesc_231017602": "Talk to Gather Cloth", "QuestDesc_231017702": "Pick Up Carrot Fragment", "QuestDesc_231017801": "Locate the position of the Stable Carrot Shard", "QuestDesc_231017802": "Collect Carrot Fragments", "QuestDesc_231023601": "Submit Item: Single-Component Fuel*5", "QuestDesc_231023701": "Submit Item: Battery Cell*5", "QuestDesc_2310265": "Use a Revival Pod once in the Precinct", "QuestDesc_231026501": "Use a Revival Pod once in a Precinct", "QuestDesc_2310301": "Submit Materials - C - Three from Parts Enrichment Zone 1", "QuestDesc_231030101": "Submit Materials - C - Three from Parts Hotspot 1", "QuestDesc_2310302": "Submit Materials - B - Three from Cable Cluster Zone 2", "QuestDesc_231030201": "Submit Materials - B - Three from Cable Cluster Zone 2", "QuestDesc_2310303": "Submit Materials - A - Three from Canned Material Hotspot 1", "QuestDesc_231030301": "Submit Materials - A - Three from Can Material Enrichment Zone 1", "QuestDesc_2310304": "Submit 3 Monster Multi-Material-B-Bio", "QuestDesc_231030401": "Submit three Monster Universal Material-B-Bio", "QuestDesc_2310305": "Submit 3 Monster Universal Material - A - Mechanical", "QuestDesc_231030501": "Submit three Monster Universal Material-A-Mechanical", "QuestDesc_2310306": "Submit BOSS Special Material-S once", "QuestDesc_231030601": "Submit Boss Special Material-S once", "QuestDesc_2310309": "Submit an S-Rank Keycard to open the door in-match", "QuestDesc_231030901": "Submit an S-Rank Keycard to open the door in-match", "QuestDesc_2310318": "Use Ether Echo three times in a match", "QuestDesc_231031801": "Use Ether Echo three times in a match", "QuestDesc_2310319": "Craft any Ether Reverb once at the Smart Workshop", "QuestDesc_231031901": "Craft any Ether Reverb once in the Smart Workshop", "QuestDesc_2310320": "Use any S+-Rank Ether Reverb during a match", "QuestDesc_231032001": "Use any S+ Rank Ether Reverb during a match", "QuestDesc_2310321": "Equip B-Rank Protagonist-exclusive Equipment in the Precinct", "QuestDesc_231032101": "Equip B-Rank Protagonist-exclusive Equipment in the Precinct", "QuestDesc_2310322": "Ambush enemies from behind and land 3 Backstabber hits", "QuestDesc_231032201": "Ambush enemies from behind and land 3 Backstabber hits", "QuestDesc_2310323": "Use the grappling hook to move three times in a Precinct", "QuestDesc_231032301": "Use the grappling hook to move 3 times in the Precinct", "QuestDesc_2310324": "Use rails to move three times in the Precinct", "QuestDesc_231032401": "Use rail slides to move three times in the Precinct", "QuestDesc_2310327": "Use Block to successfully knock back the pursuing monster 3 times", "QuestDesc_231032701": "Successfully knock back Pursuer Monsters 3 times with Block", "QuestDesc_2310328": "Kill a pursuing monster once in a match", "QuestDesc_231032801": "Kill a Follow-up Attack Monster once in the Precinct", "QuestDesc_2310335": "Submit one of the specified collectible", "QuestDesc_231033501": "Submit one of the specified collectible", "QuestDesc_2310336": "Submit one of the specified collectible", "QuestDesc_231033601": "Submit one of the specified collectible", "QuestDesc_2310337": "Submit one of the specified collectible", "QuestDesc_231033701": "Submit one of the specified collectible", "QuestDesc_2310341": "Submit three Area Special Material-B", "QuestDesc_231034101": "Submit three Area Special Material-B", "QuestDesc_2310342": "Submit three Area Special Material-A", "QuestDesc_231034201": "Submit three Area Special Material-A", "QuestDesc_2310343": "Submit three Area Special Materials-S", "QuestDesc_231034301": "Submit three Area Special Materials-S", "QuestDesc_231036101": "Complete one 800k extraction by defeating Girtablullu", "QuestDesc_231036201": "Complete one 800k extraction by defeating Mevorakh", "QuestDesc_231036301": "Complete one 800k extraction by defeating the Dead End Giants", "QuestDesc_231050101": "Upgrade Storage to Lv2", "QuestDesc_231050102": "Talk to Collectie", "QuestDesc_231050103": "Upgrade Ether DWH", "QuestDesc_231050104": "Talk to Collectie", "QuestDesc_231050105": "Seek Boojee", "QuestDesc_231050201": "Ask Ray about what's bothering her", "QuestDesc_231050202": "Negotiate with Boojee", "QuestDesc_231050203": "Buy 1 Blueprint from Boojee's Store", "QuestDesc_231050204": "Talk with Ray", "QuestDesc_231050301": "Ask Ray about her confusion", "QuestDesc_231050302": "Ask Collectie about the blueprint", "QuestDesc_231050303": "Return to Ray to complete the craft", "QuestDesc_231050304": "Talk to Ray", "QuestDesc_231050401": "Talk to Boojee", "QuestDesc_231050402": "Craft Equipment using the Restock Craft Function", "QuestDesc_231050403": "Chat with Boojee", "QuestDesc_231050501": "Talk to Boorilliant", "QuestDesc_231050502": "Complete the research for [Execution Reduces Corruption by 500]", "QuestDesc_231050503": "Talk to Boorilliant", "QuestDesc_231050601": "Talk to Boorilliant", "QuestDesc_231050602": "Complete the [Consumable Tile Increase] research", "QuestDesc_231050603": "Talk to Boorilliant", "QuestDesc_231050701": "Talk to Boojee", "QuestDesc_231050702": "Buy one item in Limited-Time Sale", "QuestDesc_231050703": "Chat with Boojee", "QuestDesc_231050801": "Unlock 40 Talents", "QuestDesc_231050802": "Talk to Boorilliant", "QuestDesc_231050901": "Unlock 70 Talents", "QuestDesc_231050902": "Talk to Boorilliant", "QuestDesc_231060101": "Chat with Boorilliant", "QuestDesc_231060102": "Use Alter Skill: Perfect Block 1 time", "QuestDesc_231060103": "Find Boorilliant to deliver the research results", "QuestDesc_231060201": "Backstab an enemy once using the Alter Skill: Annihilation", "QuestDesc_231060301": "Execute enemies 1 time with the Alter Skill: Phase Dash", "QuestDesc_231060401": "Boorilliant's got a favor to ask", "QuestDesc_231060402": "Use the Alter Skill·Skyrail Raid 1 time", "QuestDesc_231060403": "Chat with Boorilliant", "QuestDesc_231060501": "Talk with Ray", "QuestDesc_231060502": "Use any Etheric Phantom 3 times", "QuestDesc_231060503": "Talk to Ray back at the research station", "QuestDesc_231060601": "Looks like Ray's found something new...", "QuestDesc_231060602": "Craft any Etheric Phantom at the Factory", "QuestDesc_231060603": "Talk with Ray", "QuestDesc_231060604": "Obtain and use any S+-Rank Etheric Phantom", "QuestDesc_231060605": "Talk with Ray", "QuestDesc_231060701": "Use an Emergency Med Pod once", "QuestDesc_231060901": "Chat with Boorave", "QuestDesc_231060902": "Knock back the Hound once", "QuestDesc_231060903": "Head back and talk to Boorave", "QuestDesc_231061001": "Chat with Boorave", "QuestDesc_231061002": "Kill a Hound once", "QuestDesc_231061003": "Head back and talk to Boorave", "QuestDesc_233020101": "There is a UP Investigation event in this area. Activating the beacon will draw enemy targets carrying unformed Mimic Substance. After the targets are eliminated, the unformed substance in the Reverb Vessel can be solidified into any one of Mimic Substance X, Mimic Substance Y, and Mimic Substance Z.", "QuestDesc_233020102": "Target eliminated. Open the Reverb Vessel to shape the unformed element into one of the following: Mimic Substance X, Mimic Substance Y, and Mimic Substance Z.", "QuestDesc_233020103": "up Agent Event Map 1-1-3 Loop", "QuestDesc_233020201": "up Agent Event Image 1-2-1 Loop", "QuestDesc_233020202": "UP Agent Event Image 1-2-2 Loop", "QuestDesc_233020203": "up Agent Event Map 1-2-3 Loop", "QuestDesc_233020301": "up Agent Event Map 1-3-1 Loop", "QuestDesc_233020302": "up Agent Event Map 1-3-2 Loop", "QuestDesc_233020303": "UP Agent Event Banner 1-3-3 Loop", "QuestDesc_233020401": "up Agent Event Map 1-4-1 Loop", "QuestDesc_233020402": "up Agent Event Map 1-4-2 Loop", "QuestDesc_233020403": "up Agent Event Image 1-4-3 Loop", "QuestDesc_233020501": "There is a UP Investigation event in this area. Activating the beacon will draw enemy targets carrying unformed Mimic Substance. After the targets are eliminated, the unformed substance in the Reverb Vessel can be solidified into any one of Mimic Substance X, Mimic Substance Y, and Mimic Substance Z.", "QuestDesc_233020502": "Target eliminated. Open the Reverb Vessel to shape the unformed element into one of the following: Mimic Substance X, Mimic Substance Y, and Mimic Substance Z.", "QuestDesc_233020503": "up Agent Event Map 2-1-3 Ring", "QuestDesc_233020601": "up Agent Event Map 2-2-1 Loop", "QuestDesc_233020602": "up Agent Event Map 2-2-2 Loop", "QuestDesc_233020603": "up Agent Event Map 2-2-3 Loop", "QuestDesc_233020701": "up Agent Event Map 2-3-1 Loop", "QuestDesc_233020702": "up Agent Event Map 2-3-2 Loop", "QuestDesc_233020703": "up Agent Event Map 2-3-3 Loop", "QuestDesc_233021001": "Complete 1 Spooky Trial at the Spookies Tactics Table in an investigation on any difficulty.", "QuestDesc_233021501": "Sell a total of 7 Candle Cores at Spookies Recycling at Omond Research Station Depot Hub.", "QuestDesc_233022001": "Complete all 3 levels of trials at the Spookies Tactics Table in investigations on any difficulty.", "QuestDesc_233022501": "Collect a total of 3 Mimic Substances in High-Risk difficulty investigations.", "QuestDesc_233030102": "Head to Cuppa Moment and ask the theater playwright Bangboo for clues about the mysterious ghost.", "QuestDesc_233030103": "\"Cut Forever\" seems to have deep ties with Spotlight Theater. Head to Gear Street and dig deeper.", "QuestDesc_233030104": "Turns out the ghost's true identity is \"Cut Forever,\" and he seems seriously fed up with Cut. Things just get complicated — head back to Spotlight Theater and fill Cut in on what you found.", "QuestDesc_233030105": "Head to Central Park, catch the rehearsal of Cut's new script, and dig up the long-buried story that was never truly forgotten.", "QuestDesc_233040102": "Word is the perp left a clue on paper — go check it out.", "QuestDesc_233040103": "The locator shows Station Master is at Gear Street right now. Head to the marked location and find it!", "QuestDesc_233040104": "Station Master has been taken out of Booastrum by Old Haught — there's no way you can stop them on your own now. Seek help from the nearby Patrolboo.", "QuestDesc_233040105": "The tracker comes through again — looks like Station Master is heading to Vyrium. Split up and move out to Vyrium as well.", "QuestDesc_233040106": "Station Master is most likely with Old Haught at the Bangboo marathon registration site. Head over there and check it out.", "QuestDesc_4170218": "Listen to Sunna's carefully composed new song and show her some support!", "QuestDesc_600450001": "Permanent script at the main interface, following the NPC (Blaze version)", "QuestDesc_600450002": "Permanent script following the NPC on the main interface (Nangong version)", "QuestDesc_600450003": "Persistent script on the main interface following the NPC (Blaze - He's back)", "QuestDesc_600450704": "After seeing off the Public Security crew, {M#Belle}{F#Wise} and Blaze return from Simmer. To thank the shop owner for all her hard work preparing the signature spicy hot pot, let's treat her to a delicious hot pot meal.", "QuestDesc_600451007": "Cuisine, Reconciliation & Side Effects", "QuestDesc_600451201": "2.7 Hot Pot Restaurant Mini Garden Pity", "QuestDesc_600530001": "Check out the posts on the review machine", "QuestDesc_601090207": "For Tally Score", "QuestDesc_601090601": "View Event Progress", "QuestDesc_601160101": "Bonnie seems concerned about a news story in the paper... Go talk to her.", "QuestDesc_601160102": "Hobble has rushed to Amber Hall for help, looking anxious. Something urgent must have happened. Go talk to him.", "QuestDesc_601160103": "Hobble wants to check out the teahouse crime scene first. Go with him.", "QuestDesc_601160104": "Someone nearby is shouting, \"Suspect spotted!\" Go talk to the Bangboo who witnessed the sighting.", "QuestDesc_601160105": "The witness is accusing Hobble of attacking Crowe... But that can't be right. Look around for evidence and expose the flaws in the witness's unreliable account.", "QuestDesc_601160106": "That should be enough photos of the sign. It's time to ask around. Talk to Agnes and Tin Master about what was happening in the shop that day.", "QuestDesc_601160107": "That's enough information for now. Go talk to the witness.", "QuestDesc_601160108": "Hobble's dead set on the weird waiter being the one who poisoned it.", "QuestDesc_601160109": "With Crowe still in the hospital... it's up to President Hobble to piece together the clues.", "QuestDesc_601160110": "You've pieced together today's events, but plenty of mysteries remain unsolved... Tomorrow's client may hold the key to cracking the case. Talk to Hobble about tomorrow's plans.", "QuestDesc_601160111": "Hobble showed up with Sadness in tow", "QuestDesc_601160201": "You agreed to meet Hobble at the detective agency in the morning. Head over to meet him.", "QuestDesc_601160202": "There's still time. Head to the teahouse and chat with the staff. While you're there, see if the mysterious customer has shown up yet.", "QuestDesc_601160203": "The mysterious customer has arrived, and it's none other than Severian! Talk to him.", "QuestDesc_601160204": "Crowe left behind... a voice recorder. It could hold crucial clues about the incident. Listen to it with Hobble.", "QuestDesc_601160205": "Crowe left behind... a voice recorder. It could hold crucial clues about the incident. Listen to it with Hobble.", "QuestDesc_601160206": "You've arrived at Vyrium. Activate the sonic transcription tracker and try to locate the source of the target sound.", "QuestDesc_601160207": "Following the sound feedback led you to someone who looks like an employee. They might be the person Crowe mentioned in the recording. Talk to them.", "QuestDesc_601160208": "Talk to Hobble. It's time to listen to the next recording.", "QuestDesc_601160209": "The investigation in Vyrium is wrapped up. Time to head back to the detective agency and go over today's clues with Hobble.", "QuestDesc_601160210": "The clues point to a black market Bangboo. Talk to Hobble about tomorrow's plans, then head to the Retroflux Zone to track it down.", "QuestDesc_601160301": "As agreed yesterday, you're supposed to meet Hobble at the detective agency this morning, then follow up on the leads about the black market Bangboo.", "QuestDesc_601160302": "Hobble left a note saying you can find him and the black market Bangboo near the hair salon in the Retroflux Zone.", "QuestDesc_601160303": "There might be some leads on Hobble and the black market Bangboo near the hair salon. Head over and ask around.", "QuestDesc_601160304": "Spicy Mackerel says his underling in the black hat knows the details. Hobble's probably already out looking for him. Try taking control of the nearby surveillance cameras to track him down.", "QuestDesc_601160305": "Someone beat up Hobble? Hurry over and check on him!", "QuestDesc_601160306": "The person talking to Hobble suddenly turned on him and knocked him down. Chase after them and find out what happened!", "QuestDesc_601160307": "Finally caught up with the black-hatted Bangboo! Time to find out why he ran off. He's definitely hiding something about the briefcase deal.", "QuestDesc_601160308": "The investigation in Retroflux Zone is wrapped up. Time to head back to the detective agency and go over today's clues with Hobble.", "QuestDesc_601160309": "You've got most of the clues sorted out. Now sit down with Hobble and figure out what to do next.", "QuestDesc_601160310": "Sigrid thinks Norma might know what to do about the Bangboo situation. Let's go ask her.", "QuestDesc_601160401": "You agreed to meet Hobble at the detective agency in the morning. Head over to meet him.", "QuestDesc_601160402": "Norma's device is ready! Talk to her to find out how it works.", "QuestDesc_601160403": "The broadcast is live, and the operation is underway! Take control of the drone and start looking for the target!", "QuestDesc_601160404": "The attacking Bangboo has nowhere left to run. It seems to have stopped next to someone. Go check it out!", "QuestDesc_601160405": "Hobble actually... jumped down to chase the attacker Bangboo?", "QuestDesc_601160406": "That's a wrap on today's investigation. Time to go over the clues with Crowe.", "QuestDesc_601160407": "You've pieced together the clues, and the answer is clear: the Scarecrow is behind this whole string of cases. But some key evidence is still missing... Talk to Crowe and Hobble about what to do next.", "QuestDesc_601160501": "You agreed to meet Crowe at the detective agency in the morning. Head over to meet him.", "QuestDesc_601160502": "The detectives are curious about the sudden spike in delivery orders. Go ask Agnes what's going on.", "QuestDesc_601160503": "Agnes says the Bangboo that delivered the bubble tea that night might know what happened. Go find him.", "QuestDesc_601160504": "You've gathered all the clues. Now it's time to piece together what really happened. Head to the teahouse and gather everyone.", "QuestDesc_601160505": "Crowe has gathered everyone at the teahouse. Now, let's hear his take.", "QuestDesc_601160506": "Reconstruct Butler's movements based on Crowe's description.", "QuestDesc_601160507": "Reconstruct Butler's movements based on Crowe's description.", "QuestDesc_601160508": "Reconstruct Butler's movements based on Crowe's description.", "QuestDesc_601160509": "Reconstruct Butler's movements based on Crowe's description.", "QuestDesc_601160510": "That should cover Butler's movements. Let's go over everything with Crowe and piece it all together.", "QuestDesc_601160511": "Crowe has pieced together everything that happened that night. Go ask the Scarecrow what they think of his deduction.", "QuestDesc_601160601": "The culprit has been brought to justice, and the case is finally closed. Go talk to Crowe.", "QuestDesc_601170101": "That sketchpad-toting Bangboo looks very stressed out. Let's go see what's troubling him.", "QuestDesc_601170601": "Take on the Puzzle Mission", "QuestDesc_601190101": "Altar Core", "QuestDesc_601190201": "Wave 1", "QuestDesc_601190202": "Wave 2", "QuestDesc_601190203": "Wave 3", "QuestDesc_601190301": "Wave 2", "QuestDesc_601190401": "Wave 3", "QuestDesc_601190501": "The reconstruction of Omond Research Station is well underway, and it seems Tsukishiro Yanagi has a job for you. Head to the research station and see what she needs.", "QuestDesc_601190502": "While discussing what to do next, a burst of strange noise suddenly came from the Depot Hub, sending several Bangboo and HIA personnel rushing out in a panic. Better go check it out.", "QuestDesc_601190503": "Collectie says the research station's Demon is back, but she's too scared to go in and deal with it herself. Head over and have a chat with the Demon for her.", "QuestDesc_601190504": "Turns out the so-called Demon is actually Devilboo, an instructor from the research station's discipline team. To restart the research station's qualification trials, he's looking for a Power Candle. According to D. Ata's tip, a Power Candle signal has been detected somewhere in the Hollow. Team up with Devilboo and go find it!", "QuestDesc_601190505": "At the Power Candle's location, you unexpectedly run into another instructor from the training unit, Little Boo, the scaredy-cat. Looks like they're here looking for the Spookies Power Candle too. Find the Power Candle and stash it in your Inventory!", "QuestDesc_601190506": "After obtaining the Power Candle, it's probably time to head out for the so-called Spooky Trial. Chat with Devilboo and get ready to go.", "QuestDesc_601190507": "Devilboo has marked the Spookies Tactics Tables where the trial will take place. Time to head out and take on the challenge!", "QuestDesc_601190508": "There seems to be a Bangboo with a gentle voice near the Tactics Table. Go talk to her.", "QuestDesc_601190509": "According to Devilboo, the trial requires you to use the Tactics Table to power up before taking out the incoming enemies. Use the Tactics Table to learn more about the trial!", "QuestDesc_601190510": "The trial has begun! Pick a technique that suits your style, complete the trial, and claim the rewards Devilboo has in store for you!", "QuestDesc_601190511": "Trial complete! Go chat with Instructor Devilboo and see what's next.", "QuestDesc_601190512": "You've successfully extracted with the Candle Core, and Devilboo's recycling station is up and running. Head over to the Depot Hub and have a chat with him!", "QuestDesc_601190513": "Devilboo says that, based on Boojee's suggestion, he's found a great way to motivate investigators to take part in core recycling. Check out Spookies Recycling to learn about the recycling program.", "QuestDesc_601190514": "After completing the trial, Devilboo reminds you to keep the Candle Core containing the combat data safe. Grab it and head back to the research station.", "QuestDesc_601190601": "Chat with Timid Little Boo", "QuestDesc_601190701": "Altar Main Body - Intro Only", "QuestDesc_601190801": "Permanent Bazaar", "QuestDesc_601190901": "Now that you've collected enough Candle Cores, Collectie and D. Ata have come to the Depot Hub. Go talk to Collectie!", "QuestDesc_601190902": "Turns out the investigator testing program has been rolled out across the entire Research Station. The Candle Core combat data will also help get the station ready for anything. Head over to Spookies Recycling and check out the current buyback prices.", "QuestDesc_601191001": "Market Vibes", "QuestName_12055101": "Repeat Event 0-1", "QuestName_12055102": "Repeat Event 0-2", "QuestName_12055103": "Repeat Event 1-1", "QuestName_12055104": "Repeat Event 1-2", "QuestName_12055105": "Repeat Event 2-1", "QuestName_12055106": "Repeat Event 2-2", "QuestName_12055801": "Repeat Event 0-1", "QuestName_12055802": "Repeat Event 0-2", "QuestName_12055803": "Repeat Event 1-1", "QuestName_12055901": "Sigrid Repeatable Event 1", "QuestName_12055902": "Sigrid Repeat Event 2", "QuestName_12055903": "Sigrid Repeat Event 3", "QuestName_12056301": "Severian Repeatable Event 0-1", "QuestName_12056302": "Severian Repeatable Event 0-2", "QuestName_12056303": "Severian Repeatable Event 1-1", "QuestName_12056401": "Repeat Event 0-1", "QuestName_12056402": "Repeat Event 0-2", "QuestName_12056403": "Repeat Event 1-1", "QuestName_12056410": "Don't Forget to Be Happy", "QuestName_12230001": "Journey to the Sky Overture", "QuestName_12230002": "Airport Assault", "QuestName_12230003": "Spiral Causality", "QuestName_12230004": "Ahriman That Could Not Pass On", "QuestName_12230005": "Who Is Trapped in the Secret Room", "QuestName_12230006": "Sleepwalkers' Dialogue", "QuestName_2310101": "3.1 Zenkov Precinct Beta Test Mission 01", "QuestName_2310102": "3.1 Zenkov Precinct Beta Test Mission 02", "QuestName_2310103": "Slice 1 Test Mission", "QuestName_2310104": "In-Precinct Low-Rank Event", "QuestName_2310105": "Let's roll! Next stop: Papago", "QuestName_2310107": "Intermediate Event Test Mission", "QuestName_2310108": "Safe Evacuation", "QuestName_2310109": "Use the Heretic Jester Ether Reverb", "QuestName_2310110": "Cash Out 400K", "QuestName_2310111": "Use Scorched Horizon Ether Reverb", "QuestName_2310112": "Safe Extraction: High-Risk", "QuestName_2310114": "Season Commissions 07", "QuestName_2310123": "Intermediate Event Test Mission 02", "QuestName_2310124": "L2 Test Mission Flow", "QuestName_2310125": "Intermediate Event Test Mission 02", "QuestName_2310128": "Storage Construction", "QuestName_2310130": "Build Engraving Lathe", "QuestName_2310136": "Eliminate High-Value Target", "QuestName_2310137": "Eliminate High-Value Target", "QuestName_2310138": "Eliminate High-Value Target", "QuestName_2310139": "Eliminate High-Value Target", "QuestName_2310140": "Eliminate High-Value Target", "QuestName_2310141": "Eliminate High-Value Target", "QuestName_2310142": "Eliminate High-Value Target", "QuestName_2310143": "Grand Battlefield Test Mission", "QuestName_2310153": "Upgrade Storage to Lv2", "QuestName_2310154": "Upgrade the Recycling Center to Lv2", "QuestName_2310155": "Upgrade the Engraving Machine to Lv2", "QuestName_2310175": "Submit Valuables: Limit Gauge", "QuestName_2310176": "Submit the Valuable Videotape to Bangboo Knows", "QuestName_2310177": "Locate Carrot Fragments", "QuestName_2310178": "Locate Carrot Fragments", "QuestName_2310262": "Weekly 37", "QuestName_2310263": "Weekly 38", "QuestName_2310264": "Weekly 39", "QuestName_2310265": "Use Revival Pod", "QuestName_231026501": "Use Revival Pod", "QuestName_2310301": "Collect Materials - Parts Enrichment Zone", "QuestName_231030101": "Collect Materials - Parts Enrichment Zone", "QuestName_2310302": "Collect Materials - Cable Hub Zone", "QuestName_231030201": "Collect Materials - Cable Hub Zone", "QuestName_2310303": "Collect Materials - Canister Material Hotspot", "QuestName_231030301": "Collect Materials - Canister Material Hotspot", "QuestName_2310304": "Collect Materials - Creature-Type Monsters", "QuestName_231030401": "Collect Materials - Creature-Type Monsters", "QuestName_2310305": "Collect Materials - Mechanical Monsters", "QuestName_231030501": "Collect Materials - Mechanical Monsters", "QuestName_2310306": "Collect Materials - Dangerous Monsters", "QuestName_231030601": "Collect Materials - Dangerous Monsters", "QuestName_2310309": "Open High-Value Room-3", "QuestName_231030901": "Open High-Value Room-3", "QuestName_2310318": "Ether Reverb - Use", "QuestName_231031801": "Ether Reverb - Use", "QuestName_2310319": "Ether Reverb - Craft", "QuestName_231031901": "Ether Reverb - Craft", "QuestName_2310320": "Ether Reverb - S+-Rank", "QuestName_231032001": "Ether Reverb - S+-Rank", "QuestName_2310321": "Illusion Battlefield - Use Equipment", "QuestName_231032101": "Illusion Battlefield - Use Equipment", "QuestName_2310322": "Illusion Battlefield - Backstab Enemies", "QuestName_231032201": "Illusion Battlefield - Backstab Enemies", "QuestName_2310323": "Illusion Battlefield - Grappling Hook Movement", "QuestName_231032301": "Illusion Battlefield - Grappling Hook Movement", "QuestName_2310324": "Illusion Battlefield - Rail Movement", "QuestName_231032401": "Illusion Battlefield - Rail Movement", "QuestName_2310327": "Knock Back the Pursuing Monster", "QuestName_231032701": "Knock Back the Pursuing Monster", "QuestName_2310328": "Kill Follow-up Attack Monsters", "QuestName_231032801": "Kill Follow-up Attack Monsters", "QuestName_2310335": "Submit the designated Agent, Da Hong", "QuestName_2310336": "Submit the designated Agent, Da Hong", "QuestName_2310337": "Submit the designated Agent, Da Hong", "QuestName_2310341": "Collect Materials - Area Exclusive 1", "QuestName_231034101": "Collect Materials - Area Exclusive 1", "QuestName_2310342": "Collect Materials - Area Exclusive 2", "QuestName_231034201": "Collect Materials - Area Exclusive 2", "QuestName_2310343": "Collect Materials - Area Exclusive 3", "QuestName_231034301": "Collect Materials - Area Exclusive 3", "QuestName_2310361": "Decapitation Getaway", "QuestName_2310362": "Decapitation Getaway", "QuestName_2310363": "Decapitation Getaway", "QuestName_2310501": "Storage Master", "QuestName_2310502": "Employee Discount", "QuestName_2310503": "Design Blueprints", "QuestName_2310504": "Safe Bet Investment", "QuestName_2310505": "Tactics Expansion", "QuestName_2310506": "Safe Expansion", "QuestName_2310507": "Limited-Time Buy", "QuestName_2310508": "Talent Upgrade 1", "QuestName_2310509": "Talent Upgrade 2", "QuestName_2310601": "Use Alter Skill (Protagonist Skill)", "QuestName_2310602": "Alter Skill: Annihilation", "QuestName_2310603": "Alter Skill: Phase Dash", "QuestName_2310604": "Alter Skill · Void Rail Blitz", "QuestName_2310605": "Use Etheric Phantom", "QuestName_2310606": "Craft Etheric Phantom", "QuestName_2310607": "Labyrinth Survey · Emergency Medical Pod", "QuestName_2310609": "Labyrinth Recon · Hound Repelled", "QuestName_2310610": "Labyrinth Recon: Hound Slayer", "QuestName_2330201": "UP Investigation", "QuestName_2330202": "UP Agent Event Image 1-2", "QuestName_2330203": "UP Agent Event Image 1-3", "QuestName_2330204": "up Agent Event Image 1-4", "QuestName_2330205": "UP Investigation", "QuestName_2330206": "up Agent Event Image 2-2", "QuestName_2330207": "up Agent Event Image 2-3", "QuestName_2330210": "Spooky Trial - Standard", "QuestName_2330215": "Spookies Recycling: 777", "QuestName_2330220": "Spooky Trial - Triple Trial", "QuestName_2330225": "Substance Collection - Standard", "QuestName_2330301": "Yes! Director!", "QuestName_2330401": "A birthday present's gotta be something you don't already have", "QuestName_41811": "The Sixth Street Murder Event", "QuestName_41812": "A Day Trip to the Public Security Bureau", "QuestName_41833": "Are you my master?", "QuestName_41843": "I've been inside Public Security three times.", "QuestName_41844": "Stage 2 - Ballet Twins", "QuestName_6004500": "2.7 Hot Pot Restaurant event - Permanent Interface", "QuestName_6004512": "2.7 Hot Pot Restaurant Mini Garden Pity", "QuestName_6005300": "2.7 Jury Check-In", "QuestName_6011008": "Day6-3.1 Wish Post Office", "QuestName_6011009": "Day6-3.1 Wish Post Office", "QuestName_6011010": "Day6-3.1 Wish Post Office", "QuestName_6011011": "Day6-3.1 Wish Post Office", "QuestName_6011012": "Day6-3.1 Wish Post Office", "QuestName_6011013": "Day6-3.1 Wish Post Office", "QuestName_6011014": "Day6-3.1 Wish Post Office", "QuestName_6011015": "Wish Post Office Permanent Interaction", "QuestName_6011601": "Mystery of the Misty Moon: Poison Before Sleep", "QuestName_6011602": "Mystery of the Misty Moon: Crow's Footprints", "QuestName_6011603": "Mystery of the Misty Moon: The Nonexistent Server", "QuestName_6011604": "Mystery of the Misty Moon: Scarecrow and Crow", "QuestName_6011605": "Mystery of the Misty Moon: Shadows in the Cup", "QuestName_6011606": "Good Night, Crow, Sweet Dreams", "QuestName_6011706": "3.3 Puzzle Rerun Permanent Interaction", "QuestName_6011901": "Altar Core", "QuestName_6011902": "Altar 3-Wave Combat Challenge", "QuestName_6011903": "Altar 3-Wave Combat Challenge", "QuestName_6011904": "Altar 3-Wave Combat Challenge", "QuestName_6011907": "Altar Main Body - Intro Only", "QuestName_6011908": "Permanent Bazaar", "QuestName_6011909": "Spookies Upgrade", "QuestName_6011910": "Market Vibes", "QuestName_90033": "zenkov-One-Time Mission Test", "QuestName_90034": "zenkov-One-Time Mission Test", "QuestName_90035": "zenkov-Recurring Mission Test", "QuestName_90036": "zenkov-Recurring Mission Test", "QuestName_90037": "zenkov-Season Commission Test", "QuestName_90038": "zenkov-Season Commission Test", "QuestTarget_1205510101": "Repeat Event 0-1", "QuestTarget_1205510201": "Repeat Event 0-2", "QuestTarget_1205510401": "Repeat Event 1-2", "QuestTarget_1205510501": "Repeat Event 2-1", "QuestTarget_1205510601": "Repeat Event 2-2", "QuestTarget_1205580101": "Repeat Event 0-1", "QuestTarget_1205580201": "Repeat Event 0-2", "QuestTarget_1205590101": "Sigrid Repeatable Event 1", "QuestTarget_1205590201": "Sigrid Repeat Event 2", "QuestTarget_1205590301": "Sigrid Repeat Event 3", "QuestTarget_1205630101": "Repeat Event 0-1, Lumina Square Mewmew", "QuestTarget_1205630201": "Severian Repeatable Event 0-2", "QuestTarget_1205630301": "Severian Repeatable Event 1-1", "QuestTarget_1205640101": "Repeat Event 0-1", "QuestTarget_1205640201": "Repeat Event 0-2", "QuestTarget_1205640301": "Repeat Event 1-1", "QuestTarget_231010101": "Defeat all monsters", "QuestTarget_231010102": "Open chest", "QuestTarget_231010201": "Defeat all monsters", "QuestTarget_231010202": "Open chest", "QuestTarget_231010301": "Head to the Factory District and defeat the Primordial Nightmare", "QuestTarget_231010401": "Clear out the High-Risk targets in the area", "QuestTarget_231010501": "Talk to Nanson, then enter the Papago Hollow", "QuestTarget_231010502": "Head to the Industrial District", "QuestTarget_231010503": "Seek the Portal", "QuestTarget_231010504": "Defeat Sunbringer", "QuestTarget_231010505": "Leave Papago Hollow", "QuestTarget_231010506": "Continue exploring the Papago Hollow", "QuestTarget_231010701": "Defeat the monsters to get the Water Tower Key", "QuestTarget_231010702": "Take the Big Elevator", "QuestTarget_231010703": "Defeat the monsters on the elevator", "QuestTarget_231010801": "Complete two successful extractions on Normal difficulty", "QuestTarget_231010901": "Deal DMG by hitting Elites from behind 5 times within 5 seconds of going invisible with the Heretic Jester Ether Reverb (cumulative across runs)", "QuestTarget_231011001": "Complete one extraction with 400K worth of Supplies on Normal difficulty", "QuestTarget_231011101": "Use Scorched Horizon's Ether Reverb to Daze Elites 5 times (cumulative across runs)", "QuestTarget_231011201": "Complete one extraction on any map at High-Risk difficulty", "QuestTarget_231011401": "Season Commissions 07", "QuestTarget_231012301": "Defeat enemies to get the station key", "QuestTarget_231012302": "Use Station Key", "QuestTarget_231012303": "Take a car to the resort", "QuestTarget_231012401": "Enter the outpost and head to the Papago Hollow", "QuestTarget_231012402": "Find the Evacuation Point", "QuestTarget_231012403": "Talk to Nanson and upgrade the Central Control Hub to Lv. 3", "QuestTarget_231012404": "Extract with 600,000", "QuestTarget_231012405": "Talk to Nanson", "QuestTarget_231012406": "Talk to Nanson and upgrade the Control Hub to Level 4", "QuestTarget_231012501": "Head to the lighthouse and take down the BOSS to get the Speedboat Key", "QuestTarget_231012502": "Head to the docks, use the key to unlock the extraction point, and get Away", "QuestTarget_231012703": "Defeat the monster in front of you", "QuestTarget_231012704": "Seek storage units from drops", "QuestTarget_231012801": "Talk to Nanson and finish building the Storage", "QuestTarget_231012802": "Talk to Nanson and build the \"Ether Data Warehouse\"", "QuestTarget_231012803": "Talk to Nanson", "QuestTarget_231012804": "Wait for the \"Ether Data Warehouse\" to finish construction", "QuestTarget_231012907": "Talk to Nanson and build the \"Ether Data Vault\"", "QuestTarget_231012908": "Chat with the gatekeeper", "QuestTarget_231012909": "Submit the required documents to the gatekeeper", "QuestTarget_231012910": "Keep heading toward the suspicious Signal source", "QuestTarget_231012913": "Talk to Nanson", "QuestTarget_231013001": "Defeat the Boss to complete the Equipment Test target", "QuestTarget_231013002": "Defeat the Boss to complete the Equipment Test target", "QuestTarget_231013003": "Head back to the research station and report the test results to Ray.", "QuestTarget_231013004": "Talk to Ray", "QuestTarget_231013005": "Wait for the \"Engraving Machine\" to finish construction", "QuestTarget_231013102": "(Extraction) Head back to the Research Station and talk to D. Ata about the circuit board", "QuestTarget_231013103": "Talk to Ray and build the \"Engraving Machine\"", "QuestTarget_231013107": "(Enter Gameplay) Head to the Hollow", "QuestTarget_231013110": "Chat with the gatekeeper Bangboo", "QuestTarget_231013209": "Head to the Bridge", "QuestTarget_231013601": "Eliminate High-Value Target", "QuestTarget_231013701": "Eliminate High-Value Target", "QuestTarget_231013801": "Eliminate High-Value Target", "QuestTarget_231013901": "Eliminate High-Value Target", "QuestTarget_231014001": "Eliminate High-Value Target", "QuestTarget_231014101": "Eliminate High-Value Target", "QuestTarget_231014201": "Eliminate High-Value Target", "QuestTarget_231014301": "Keep clearing weekly or side content to experience 【Hard】 difficulty", "QuestTarget_231015301": "Upgrade Storage to Lv2", "QuestTarget_231015401": "Upgrade the Recycling Center to Lv2", "QuestTarget_231015501": "Upgrade the Engraving Machine to Lv2", "QuestTarget_231015601": "Seek out the terminal and submit the materials to unlock the passage", "QuestTarget_231015701": "Seek out the terminal and submit the materials to unlock the passage", "QuestTarget_231015801": "Seek out the terminal and submit the materials to unlock the passage", "QuestTarget_231017501": "Find Gather Bu to submit the Boundary Measuring Device", "QuestTarget_231017502": "Talk to Gather Cloth", "QuestTarget_231017601": "Find Gatherboo and submit the videotape in Bangboo Knows", "QuestTarget_231017602": "Talk to Gather Cloth", "QuestTarget_231017701": "Pinpoint the location of the Stable Carrot Shard", "QuestTarget_231017702": "Pick Up Carrot Fragment", "QuestTarget_231017801": "Pinpoint the location of the Stable Carrot Shard", "QuestTarget_231017802": "Pick Up Carrot Fragments", "QuestTarget_231023601": "Submit Item: Single-Component Fuel*5", "QuestTarget_231023701": "Submit Item: Battery Cell*5", "QuestTarget_231026201": "Weekly 37", "QuestTarget_231026301": "Weekly 38", "QuestTarget_231026401": "Weekly 39", "QuestTarget_2310265": "Use a Revival Pod once in the Precinct", "QuestTarget_231026501": "Use a Revival Pod once in a Precinct", "QuestTarget_2310301": "Submit Materials - C - Three from Parts Enrichment Zone 1", "QuestTarget_231030101": "Submit Materials - C - Three from Parts Hotspot 1", "QuestTarget_2310302": "Submit Materials - B - Three from Cable Cluster Zone 2", "QuestTarget_231030201": "Submit Materials - B - Three from Cable Cluster Zone 2", "QuestTarget_2310303": "Submit Materials - A - Three from Canned Material Hotspot 1", "QuestTarget_231030301": "Submit Materials - A - Three from Can Material Enrichment Zone 1", "QuestTarget_2310304": "Submit 3 Monster Multi-Material-B-Bio", "QuestTarget_231030401": "Submit 3x Monster Material-B-Bio", "QuestTarget_2310305": "Submit 3 Monster Universal Material - A - Mechanical", "QuestTarget_231030501": "Submit three Monster Universal Material-A-Mechanical", "QuestTarget_2310306": "Submit BOSS Special Material-S once", "QuestTarget_231030601": "Submit Boss Special Material-S once", "QuestTarget_2310309": "Submit an S-Rank Keycard to open the door in-match", "QuestTarget_231030901": "Submit an S-Rank Keycard to open the door in-match", "QuestTarget_2310318": "Use Ether Echo three times in a match", "QuestTarget_231031801": "Use Ether Echo three times in a match", "QuestTarget_2310319": "Craft any Ether Reverb once at the Smart Workshop", "QuestTarget_231031901": "Craft any Ether Reverb once in the Smart Workshop", "QuestTarget_2310320": "Use any S+-Rank Ether Reverb during a match", "QuestTarget_231032001": "Use any S+ Rank Ether Reverb during a match", "QuestTarget_2310321": "Equip B-Rank Protagonist-exclusive Equipment in the Precinct", "QuestTarget_231032101": "Equip B-Rank Protagonist-exclusive Equipment in the Precinct", "QuestTarget_2310322": "Ambush enemies from behind and land 3 Backstabber hits", "QuestTarget_231032201": "Ambush enemies from behind and land 3 Backstabber hits", "QuestTarget_2310323": "Use the grappling hook to move three times in a Precinct", "QuestTarget_231032301": "Use the grappling hook to move 3 times in the Precinct", "QuestTarget_2310324": "Use rails to move three times in a Precinct", "QuestTarget_231032401": "Use rail slides to move three times in the Precinct", "QuestTarget_2310327": "Use Block to successfully knock back the pursuing monster 3 times", "QuestTarget_231032701": "Successfully knock back Pursuer Monsters 3 times with Block", "QuestTarget_2310328": "Kill a pursuing monster once in a match", "QuestTarget_231032801": "Kill a Follow-up Attack Monster once in the Precinct", "QuestTarget_2310335": "Submit Collectible ×1", "QuestTarget_231033501": "Submit Collectible ×1", "QuestTarget_2310336": "Submit Collectible ×1", "QuestTarget_231033601": "Submit Collectible ×1", "QuestTarget_2310337": "Submit Collectible ×1", "QuestTarget_231033701": "Submit Collectible ×1", "QuestTarget_2310341": "Submit three Area Special Material-B", "QuestTarget_231034101": "Submit three Area Special Material-B", "QuestTarget_2310342": "Submit three Area Special Material-A", "QuestTarget_231034201": "Submit three Area Special Material-A", "QuestTarget_2310343": "Submit three Area Materials-S", "QuestTarget_231034301": "Submit three Area Special Materials-S", "QuestTarget_231034401": "Craft 1 A-Rank or higher Anti-Corruption Device", "QuestTarget_231036101": "Complete an 800k extraction by defeating Girtablullu", "QuestTarget_231036201": "Complete an 800k extraction by defeating Mevorakh", "QuestTarget_231036301": "Complete one 800k extraction by defeating the Dead End Giants", "QuestTarget_231050101": "Upgrade Storage to Lv2", "QuestTarget_231050102": "Talk to Collectie", "QuestTarget_231050103": "Upgrade Ether DWH", "QuestTarget_231050104": "Talk to Collectie", "QuestTarget_231050105": "Seek Boojee", "QuestTarget_231050201": "Ask Ray about what's bothering her", "QuestTarget_231050202": "Negotiate with Boojee", "QuestTarget_231050203": "Buy 1 Blueprint from Boojee's Store", "QuestTarget_231050204": "Talk with Ray", "QuestTarget_231050205": "Complete Equipment Craft", "QuestTarget_231050206": "Talk with Ray", "QuestTarget_231050301": "Ask Ray what's confusing her", "QuestTarget_231050302": "Ask Collectie about the blueprint", "QuestTarget_231050303": "Return to Ray to complete the craft", "QuestTarget_231050304": "Talk to Ray", "QuestTarget_231050305": "Upgrade the Crafting Factory to Lv3", "QuestTarget_231050401": "Talk to Boojee", "QuestTarget_231050402": "Craft Equipment using the Restock Craft Function", "QuestTarget_231050403": "Chat with Boojee", "QuestTarget_231050501": "Talk to Boorilliant", "QuestTarget_231050502": "Complete the research for [Execution Reduces Corruption by 500]", "QuestTarget_231050503": "Talk to Boorilliant", "QuestTarget_231050601": "Talk to Boorilliant", "QuestTarget_231050602": "Complete the [Consumable Tile Increase] research", "QuestTarget_231050603": "Talk to Boorilliant", "QuestTarget_231050701": "Talk to Boojee", "QuestTarget_231050702": "Buy one item in the Limited-Time Sale", "QuestTarget_231050703": "Chat with Boojee", "QuestTarget_231050801": "Unlock 40 Talents", "QuestTarget_231050802": "Talk to Boorilliant", "QuestTarget_231050901": "Unlock 70 Talents", "QuestTarget_231050902": "Talk to Boorilliant", "QuestTarget_231060101": "Chat with Boorilliant", "QuestTarget_231060102": "Use Alter Skill: Perfect Block 1 time", "QuestTarget_231060103": "Find Boorilliant to deliver the research findings", "QuestTarget_231060201": "Backstab an enemy once using the Alter Skill: Annihilation", "QuestTarget_231060301": "Execute enemies 1 time using the Alter Skill: Phase Dash", "QuestTarget_231060401": "Boorilliant's got a favor to ask", "QuestTarget_231060402": "Use the Alter Skill·Skyrail Raid 1 time", "QuestTarget_231060403": "Chat with Boorilliant", "QuestTarget_231060501": "Talk with Ray", "QuestTarget_231060502": "Use any Etheric Phantom 3 times", "QuestTarget_231060503": "Talk to Ray back at the research station", "QuestTarget_231060601": "Looks like Ray's found something new...", "QuestTarget_231060602": "Craft any Etheric Phantom at the Factory", "QuestTarget_231060603": "Talk with Ray", "QuestTarget_231060604": "Obtain and use any S+-Rank Etheric Phantom", "QuestTarget_231060605": "Talk with Ray", "QuestTarget_231060701": "Use an Emergency Med Pod once", "QuestTarget_231060901": "Chat with Boorave", "QuestTarget_231060902": "Knock back the Hound once", "QuestTarget_231060903": "Head back and talk to Boorave", "QuestTarget_231061001": "Chat with Boorave", "QuestTarget_231061002": "Kill a Hound once", "QuestTarget_231061003": "Head back and talk to Boorave", "QuestTarget_233020101": "Activate the survey beacon and eliminate enemies", "QuestTarget_233020102": "Open Reverb Vessel to obtain Mimic Substance", "QuestTarget_233020103": "up Agent Event Map 1-1-3 Loop", "QuestTarget_233020201": "up Agent Event Image 1-2-1 Loop", "QuestTarget_233020202": "UP Agent Event Image 1-2-2 Loop", "QuestTarget_233020203": "up Agent Event Map 1-2-3 Loop", "QuestTarget_233020301": "up Agent Event Map 1-3-1 Loop", "QuestTarget_233020302": "up Agent Event Map 1-3-2 Loop", "QuestTarget_233020303": "UP Agent Event Image 1-3-3 Loop", "QuestTarget_233020401": "up Agent Event Map 1-4-1 Loop", "QuestTarget_233020402": "up Agent Event Map 1-4-2 Loop", "QuestTarget_233020403": "up Agent Event Image 1-4-3 Loop", "QuestTarget_233020501": "Activate the survey beacon and eliminate enemies", "QuestTarget_233020502": "Open Reverb Vessel to obtain Mimic Substance", "QuestTarget_233020503": "up Agent Event Map 2-1-3 Ring", "QuestTarget_233020601": "up Agent Event Map 2-2-1 Loop", "QuestTarget_233020602": "up Agent Event Map 2-2-2 Loop", "QuestTarget_233020603": "up Agent Event Map 2-2-3 Loop", "QuestTarget_233020701": "up Agent Event Map 2-3-1 Loop", "QuestTarget_233020702": "up Agent Event Map 2-3-2 Loop", "QuestTarget_233020703": "up Agent Event Map 2-3-3 Loop", "QuestTarget_233021001": "Complete Spooky Trial once", "QuestTarget_233021501": "Sell 7 Candle Cores", "QuestTarget_233022001": "Complete all Spooky Trials across 3 levels", "QuestTarget_233022501": "Collect 3 Mimic Substances in total", "QuestTarget_233030102": "Find the theater scriptwriter Bangboo at Cuppa Moment", "QuestTarget_233030103": "Find \"Cut Forever\" on Gear Street", "QuestTarget_233040101": "Talk to the anxious employee in the lobby", "QuestTarget_233040102": "Examine the slips on the table", "QuestTarget_233040104": "Fill Patrolboo in on the situation", "QuestTarget_233040105": "Go to the location hint point in Vyrium", "QuestTarget_233040106": "Find Old Haught at the competition registration point", "QuestTarget_4170218": "Listen to Sunna's song", "QuestTarget_4180203": "Let's check out the rest of the scene", "QuestTarget_4180204": "View Current Standings", "QuestTarget_4180205": "Chat with the contestants", "QuestTarget_4180209": "Take a break", "QuestTarget_4181101": "Go back to the video store", "QuestTarget_4181102": "Scope it out carefully", "QuestTarget_4181103": "Check on the Injured", "QuestTarget_4181201": "Head to the Public Security Bureau for questioning", "QuestTarget_4181202": "Talk to Severian", "QuestTarget_4181203": "Head back to the video store for safety", "QuestTarget_4181204": "Talk with Cissia", "QuestTarget_4181205": "Discuss the next plan with the Deuteragonist", "QuestTarget_4181206": "Go to the room and find Cissia", "QuestTarget_4181207": "Rest for the Night", "QuestTarget_4182103": "Head to the Starloop and find Billy", "QuestTarget_4182211": "Investigate the Faded Crystal again", "QuestTarget_4182213": "Keep investigating the Depths to earn Points", "QuestTarget_4182214": "Keep investigating the Depths and earn Points", "QuestTarget_4182215": "Investigate the Faded Crystal", "QuestTarget_4182216": "Discuss the next move with Billy & Cissia", "QuestTarget_4182217": "Take the elevator up to check things out", "QuestTarget_4182218": "Scope out the area", "QuestTarget_4182219": "Check on the victim", "QuestTarget_4182220": "Investigate Clues with Thermal Vision", "QuestTarget_4182221": "Investigate the Trembling Contestant", "QuestTarget_4182222": "Summarize the current info", "QuestTarget_4182223": "Head to the next zone through the fissure", "QuestTarget_4182226": "Talk to the staff", "QuestTarget_4182230": "Investigate the Data Pile", "QuestTarget_4182233": "Head to the Trap target point", "QuestTarget_4182235": "Talk to Billy about today", "QuestTarget_4182236": "Calm down the uneasy Cissia", "QuestTarget_4182237": "Head to the Trap target point and investigate again", "QuestTarget_4182238": "Resist the Invasion", "QuestTarget_4182239": "Wake Up from the Nightmare", "QuestTarget_4182240": "Talk to the Proxies about the nightmares", "QuestTarget_4182241": "Talk to Cissia about what's next", "QuestTarget_4182242": "Find Billy", "QuestTarget_4182243": "Meet up with everyone", "QuestTarget_4183101": "Talk to the Staff", "QuestTarget_4183102": "View Rankings", "QuestTarget_4183105": "Find Cissia at the parking lot entrance", "QuestTarget_4183106": "Check Out the Surroundings", "QuestTarget_4183107": "Try to leave the Storage", "QuestTarget_4183108": "Open the gate", "QuestTarget_4183109": "Open the gate", "QuestTarget_4183110": "Talk to the Deuteragonist", "QuestTarget_4183205": "Go Rest Up", "QuestTarget_4183206": "Talk to Ju Fufu", "QuestTarget_4183207": "Continue Main Story Season 2 Epilogue (A)", "QuestTarget_4183221": "Talk to the Players", "QuestTarget_4183222": "Talk to Norma", "QuestTarget_4183301": "Hide the Videotape", "QuestTarget_4183302": "Check Video Record", "QuestTarget_4183303": "Talk to Eous", "QuestTarget_4183304": "Stash the videotape", "QuestTarget_4183305": "Return to your room to sleep", "QuestTarget_4183306": "Talk to the Protagonist", "QuestTarget_4184101": "Go to Starloop", "QuestTarget_4184102": "Ask the Public Security Officer", "QuestTarget_4184121": "View Files", "QuestTarget_4184122": "Check the Computer", "QuestTarget_4184123": "Check out the voice recorder in the cabinet", "QuestTarget_4184301": "Talk to the Public Security Officer", "QuestTarget_4184302": "Talk it over with Severian", "QuestTarget_4184303": "Head back to the video store and talk to your crew", "QuestTarget_4184304": "Head to the Starloop and find Black Wolf", "QuestTarget_4184401": "Talk to the staff to enter", "QuestTarget_4184402": "Opening timeline", "QuestTarget_4184403": "Earn Points to climb the ranks", "QuestTarget_4184404": "Head to the control room", "QuestTarget_4184405": "Go help the others set up the Ether Jammers", "QuestTarget_4184406": "Go help the others set up the Ether Jammers", "QuestTarget_4184407": "Help the Hare of Inaba crew clear out the Ethereals nearby", "QuestTarget_4184408": "Keep going and help the others set up the Ether Jammers", "QuestTarget_4184409": "Find Black Wolf", "QuestTarget_4184410": "Lure the Black Wolf to the marked location", "QuestTarget_4184411": "Defeat the Black Wolf", "QuestTarget_4185101": "Have the Public Security Officer put out a notice", "QuestTarget_4185102": "Talk to Severian", "QuestTarget_4185104": "Find the staff to upgrade your Ethereal card", "QuestTarget_4220107": "Ask Archy about the black market", "QuestTarget_4220108": "Use the HDD to control Eous and enter the black market", "QuestTarget_4220112": "Head to Clink Market", "QuestTarget_4220302": "Seek out the Bangboo Gathering Spot", "QuestTarget_4220306": "Knock back the enemies in front of you", "QuestTarget_4220309": "Use the cannon to get across", "QuestTarget_4220506": "Chat with the En-Nah Gang's Bangboo", "QuestTarget_4220507": "Into the Sewer Depths", "QuestTarget_4220508": "Into the Sewer Depths", "QuestTarget_4220611": "Defeat the enemies", "QuestTarget_4220612": "Defeat the enemies", "QuestTarget_4220702": "Check on Remie", "QuestTarget_4220802": "Analyze the data with Fairy", "QuestTarget_4220803": "Head to the Academy and chat with Velina", "QuestTarget_4220903": "Track the fissure clues", "QuestTarget_4220904": "Track the fissure clues", "QuestTarget_4220905": "Defeat Enemies", "QuestTarget_4220906": "Interactive Fissure", "QuestTarget_4220907": "Track the fissure clues", "QuestTarget_4220908": "Track the fissure clues", "QuestTarget_4220909": "Defeat Enemies", "QuestTarget_4220910": "Interactive Fissure", "QuestTarget_4220911": "Track the fissure clues", "QuestTarget_4220912": "Defeat Enemies", "QuestTarget_4220913": "Interactive Fissure", "QuestTarget_4220914": "Interactive Fissure", "QuestTarget_4220915": "Sunbringer Office", "QuestTarget_4220916": "Sunbringer Office", "QuestTarget_4221001": "Head to the Sewers", "QuestTarget_4221002": "Escape the Chase", "QuestTarget_4221003": "Escape the Chase", "QuestTarget_4221004": "Seek out a place to lie low for a while", "QuestTarget_4221005": "Head to the En-Nah Gang", "QuestTarget_4221107": "Head to Baker Street", "QuestTarget_4221108": "Explore Baker Street", "QuestTarget_4221109": "Seek Other Shards", "QuestTarget_4221110": "Return to the Cube Slot", "QuestTarget_4221115": "Head to the Meridian Hall Interior", "QuestTarget_4221116": "Head to the Cube Building Interior", "QuestTarget_4221118": "Continue moving deeper", "QuestTarget_4221121": "Awaiting Data", "QuestTarget_4221123": "Head to the Ball", "QuestTarget_4221124": "Head to the area near the ball venue", "QuestTarget_4221125": "View Sigrid's Actions", "QuestTarget_4221126": "Enter the Singularity", "QuestTarget_4221503": "Seek out the Bangboo Store owner Bangboo", "QuestTarget_4221504": "Meet up with Remie", "QuestTarget_600450001": "Permanent script at the main interface with NPC (Blaze version)", "QuestTarget_600450002": "Permanent script following the NPC on the main interface (Nangong version)", "QuestTarget_600450003": "Persistent script on the main interface following the NPC (Blaze - I'm back)", "QuestTarget_600450704": "Complete Copper Hot Pot (III)", "QuestTarget_600451007": "The delicious hot pot, exquisite dishes, and chewy rice cakes have completely won Stephen over—chat with him about his food experience.", "QuestTarget_600451201": "2.7 Hot Pot Restaurant Miniature Garden Guarantee", "QuestTarget_600460207": "Carry out commissions with Victoria Housekeeping Co.", "QuestTarget_600530001": "Waifei Peninsula Square's got a new shop review board. Go check out the posts on it.", "QuestTarget_601090207": "For Tally Score", "QuestTarget_601090601": "View Event Progress", "QuestTarget_601100801": "Check out the new commissions", "QuestTarget_601100901": "Check out the new commissions", "QuestTarget_601101001": "Check out the new commissions", "QuestTarget_601101101": "Check out the new commissions", "QuestTarget_601101201": "Check out the new commissions", "QuestTarget_601101301": "Check out the new commissions", "QuestTarget_601101401": "Check out the new commissions", "QuestTarget_601101501": "Wish Post Office Permanent Interaction", "QuestTarget_6011601": "Crowe is in danger! An accident? Or a deliberate attack...?", "QuestTarget_601160101": "Talk to Bonnie", "QuestTarget_601160103": "Head to the teahouse with Hobble to scope out the situation", "QuestTarget_601160104": "Talk to the witness Bangboo", "QuestTarget_601160105": "Take photos to prove Hobble's innocence", "QuestTarget_601160107": "Talk to the witness Bangboo", "QuestTarget_601160108": "The Smack Talk After Clearing My Name", "QuestTarget_601160109": "Go over today's clues with Hobble", "QuestTarget_601160110": "Talk to Hobble about tomorrow's plans", "QuestTarget_601160111": "Ask Hobble what happened", "QuestTarget_6011602": "The clues on the voice recorder pointed to the suspect Crowe had been tailing.", "QuestTarget_601160202": "Talk to the teahouse staff", "QuestTarget_601160206": "Use your device to detect sound feedback", "QuestTarget_601160207": "Talk to the person who looks like an employee", "QuestTarget_601160208": "Talk to Hobble", "QuestTarget_601160209": "Go over today's clues with Hobble", "QuestTarget_6011603": "Investigate the Retroflux Zone to learn more about the suspect's deal.", "QuestTarget_601160303": "Talk to the Bangboo at the hair salon", "QuestTarget_601160304": "Take control of the surveillance system to locate the black-hatted Bangboo", "QuestTarget_601160305": "Find the route to Hobble's location", "QuestTarget_601160306": "Chase down the Bangboo that beat up Hobble", "QuestTarget_601160307": "Confront the black-hatted Bangboo about why he ran away", "QuestTarget_601160308": "Go over today's clues with Hobble", "QuestTarget_601160309": "Discuss the next steps with Hobble", "QuestTarget_601160310": "Find Norma and talk to her", "QuestTarget_6011604": "The pursuit led you to the puppet used in the attack, and its master is...", "QuestTarget_601160403": "Take control of the drone and locate the target", "QuestTarget_601160404": "Chase down the attacker Bangboo", "QuestTarget_601160405": "Try to find Hobble...", "QuestTarget_601160406": "Go over today's clues with Crowe", "QuestTarget_601160407": "Talk to Crowe and Hobble about the next steps", "QuestTarget_6011605": "With Crowe's help, you've figured out how the Scarecrow committed the crime.", "QuestTarget_601160502": "Ask Agnes about the sudden spike in delivery orders", "QuestTarget_601160503": "Talk to the delivery Bangboo about the sudden spike in orders", "QuestTarget_601160504": "Gather everyone at the teahouse and piece together what really happened", "QuestTarget_601160505": "Listen to what Crowe has to say", "QuestTarget_601160506": "Reconstruct Butler's actions: pick up the delivery", "QuestTarget_601160507": "Reconstruct Butler's actions: pick up the teacup", "QuestTarget_601160508": "Reconstruct Butler's actions: serve the tea", "QuestTarget_601160509": "Reconstruct Butler's actions: leave the scene", "QuestTarget_601160510": "Review and summarize the simulation", "QuestTarget_601160511": "Talk to Scarecrow", "QuestTarget_601160601": "Check on the detective agency", "QuestTarget_601170601": "Complete the Puzzle Mission", "QuestTarget_601190101": "Altar Core", "QuestTarget_601190201": "Wave 1", "QuestTarget_601190202": "Wave 2", "QuestTarget_601190203": "Wave 3", "QuestTarget_601190301": "Wave 2", "QuestTarget_601190401": "Wave 3", "QuestTarget_601190501": "Talk to Tsukishiro Yanagi at the Omond Research Station", "QuestTarget_601190502": "Head to the Depot Hub to find the source of the strange noise", "QuestTarget_601190503": "Talk to the Demon at the research station", "QuestTarget_601190504": "Go to where the Spookies Power Candle is located", "QuestTarget_601190505": "Find the Spookies Power Candle", "QuestTarget_601190506": "Chat with Devilboo and get ready to head out", "QuestTarget_601190508": "Chat with the gentle Bangboo near the Tactics Table", "QuestTarget_601190509": "Use the Spookies Tactics Table to learn about the trial", "QuestTarget_601190510": "Complete the Spooky Trial and claim your reward from Devilboo", "QuestTarget_601190511": "Chat with Devilboo about the next steps", "QuestTarget_601190513": "Check out Spookies Recycling to see the recycling options", "QuestTarget_601190514": "Extract and return to the research station", "QuestTarget_601190601": "Chat with Timid Little Boo", "QuestTarget_601190701": "Altar Core - Intro Only", "QuestTarget_601190801": "Permanent Bazaar", "QuestTarget_601190901": "Talk to Collectie", "QuestTarget_601190902": "Check out Spookies Recycling", "QuestTarget_601191001": "Market Vibes", "QuestTarget_9003301": "One-Time Mission Test 01", "QuestTarget_9003401": "One-Time Mission Test 02", "QuestTarget_9003501": "Season Mission Test 01", "QuestTarget_9003601": "Season Mission Test 02", "QuestTarget_9003701": "Season Commission Test 01", "QuestTarget_9003801": "Season Commission Test 02", "Quest_Archive_Unlock_TipClick_30": "Complete \"Journey to the Sky\" in Phaethon's Story to unlock", "Quest_VHSName_030": "Journey to the Sky", "Quest_VHSPerformDesc_123000030": "Can Helios's undying flame burn away the shackles of fate?", "Quest_VHSPerformDesc_124000001": "\"Heaven-Sent\" usually means you're the predetermined champ — assuming you make it out alive.", "Quest_VHSPerformDesc_124000002": "Meia briefly entertained the idea of going up against the Void Hunter — then shot it down just as fast. Smart move, Meia.", "Quest_VHSPerformDesc_124000003": "Meia briefly entertained the idea of going up against the Void Hunter — then shot it down just as fast. Smart move, Meia.", "Quest_VHSPerformDesc_124000004": "Meia briefly entertained the idea of going up against the Void Hunter — then shot it down just as fast. Smart move, Meia.", "Quest_VHSPerformDesc_124000005": "You chase, I run, nowhere to escape... Well, actually I can fly.", "Quest_VHSPerformDesc_124000006": "You chase, I run, nowhere to escape... Well, actually I can fly.", "Quest_VHSPerformDesc_124000007": "You chase, I run, nowhere to escape... Well, actually I can fly.", "Quest_VHSPerformDesc_124000008": "If you had concerns, you should've said something before we left.", "Quest_VHSPerformDesc_124000009": "At least I got my fill of the spotlight.", "Quest_VHSPerformDesc_124000010": "Eous is not fat...", "Quest_VHSPerformDesc_124000011": "Eous is not fat...", "Quest_VHSPerformDesc_124000012": "...Why did he say he got on the wrong airship, again?", "Quest_VHSPerformDesc_124000013": "...Why did he say he got on the wrong airship, again?", "Quest_VHSPerformDesc_124000014": "Class reunions aren't always thrown with the best intentions.", "Quest_VHSPerformDesc_124000015": "Class reunions aren't always thrown with the best intentions.", "Quest_VHSPerformDesc_124000016": "The one meant to fly toward the sun... it was never going to be you from the start.", "Quest_VHSPerformDesc_124000017": "The one meant to fly toward the sun... it was never going to be you from the start.", "Quest_VHSPerformDesc_124000018": "A general never shows weakness in front of the troops.", "Quest_VHSPerformDesc_124000019": "But even a top dog can waver.", "Quest_VHSPerformDesc_124000020": "...This secret room shouldn't require some special language to open, right?", "Quest_VHSPerformDesc_124000021": "So you guys actually have an Intelligent Construct that's lived for a hundred years?", "Quest_VHSPerformDesc_124000022": "You have any idea what these 42 days have been like for me?", "Quest_VHSPerformDesc_124000023": "The negotiating table was built on a minefield from the start.", "Quest_VHSPerformDesc_124000024": "The negotiating table was built on a minefield from the start.", "Quest_VHSPerformDesc_124000025": "This is the last ending I ever wanted to see.", "Quest_VHSPerformDesc_124000026": "It takes two.", "Quest_VHSPerformDesc_124000027": "She tried her hardest to become \"her.\" But she overlooked one thing — only together were they truly whole.", "Quest_VHSPerformDesc_124000028": "She tried her hardest to become \"her.\" But she overlooked one thing — only together were they truly whole.", "Quest_VHSPerformDesc_124000029": "She tried her hardest to become \"her.\" But she overlooked one thing — only together were they truly whole.", "Quest_VHSPerformDesc_124000030": "Loneliness. Melancholy. Hope. Acceptance. Farewell. Bangboo.", "Quest_VHSPerformDesc_124000031": "Loneliness. Melancholy. Hope. Acceptance. Farewell. Bangboo.", "Quest_VHSPerformDesc_124000035": "Meia's Remembrance Token has shaken up the Power rankings once again. Shoutout to Meia.", "Quest_VHSPerformDesc_124000039": "You have any idea what these 42 days have been like for me?", "Quest_VHSPerformDesc_124000040": "A sleepwalker wandered into another sleepwalker's dream.", "Quest_VHSPerformDesc_124000041": "The negotiating table was built on a minefield from the start.", "Quest_VHSPerformDesc_124000042": "The negotiating table was built on a minefield from the start.", "Quest_VHSPerformDesc_224000001": "The copyright holders will come after you, so please don't do that.", "Quest_VHSPerformDesc_224000002": "The once-mesmerizing utopia, now devoured by the Hive Lord.", "Quest_VHSPerformDesc_524000001": "People are falling off the airship like dumplings dropping into a pot!", "Quest_VHSPerformDesc_524000002": "Never get caught alone.", "Quest_VHSPerformDesc_524000003": "This is the last ending I ever wanted to see.", "Quest_VHSPerformDesc_524000004": "Her bloodlust has awakened, and it won't die down until she's reduced her enemies to ashes.", "Quest_VHSPerformDesc_524000005": "Let's settle this... in the new world.", "Quest_VHSPerformDesc_524000006": "A sleepwalker wandered into another sleepwalker's dream.", "Quest_VHSPerformName_11800440": "gal", "Quest_VHSPerformName_11800450": "gal", "Quest_VHSPerformName_11800470": "gal", "Quest_VHSPerformName_11800480": "gal", "Quest_VHSPerformName_11800490": "gal", "Quest_VHSPerformName_11800500": "gal", "Quest_VHSPerformName_11800510": "gal", "Quest_VHSPerformName_11800520": "gal", "Quest_VHSPerformName_11800530": "gal", "Quest_VHSPerformName_11800540": "gal", "Quest_VHSPerformName_11800550": "gal", "Quest_VHSPerformName_11800560": "gal", "Quest_VHSPerformName_11800570": "gal", "Quest_VHSPerformName_11800580": "gal", "Quest_VHSPerformName_11800590": "gal", "Quest_VHSPerformName_11800600": "gal", "Quest_VHSPerformName_11800610": "gal", "Quest_VHSPerformName_11800620": "gal", "Quest_VHSPerformName_11800630": "gal", "Quest_VHSPerformName_11800640": "gal", "Quest_VHSPerformName_11800650": "gal", "Quest_VHSPerformName_11800660": "gal", "Quest_VHSPerformName_11800670": "gal", "Quest_VHSPerformName_11800680": "gal", "Quest_VHSPerformName_11800690": "gal", "Quest_VHSPerformName_124000001": "Identity & Intent", "Quest_VHSPerformName_124000002": "Shocking Words", "Quest_VHSPerformName_124000003": "Shadows of Doubt", "Quest_VHSPerformName_124000004": "The Silent Eldreda", "Quest_VHSPerformName_124000005": "Sky Island Crisis", "Quest_VHSPerformName_124000006": "Quietude Isle", "Quest_VHSPerformName_124000007": "Escort Plan", "Quest_VHSPerformName_124000008": "When We Set Sail", "Quest_VHSPerformName_124000009": "Instantly Exposed", "Quest_VHSPerformName_124000010": "Stuck!", "Quest_VHSPerformName_124000011": "Unexpected Escape", "Quest_VHSPerformName_124000012": "Airdropped Commissioner", "Quest_VHSPerformName_124000013": "SOS Call", "Quest_VHSPerformName_124000014": "Sound of Unknown", "Quest_VHSPerformName_124000015": "Malicious Invitation", "Quest_VHSPerformName_124000016": "\"Twins\" in the Shadows", "Quest_VHSPerformName_124000017": "The Sun-Chasing Fool", "Quest_VHSPerformName_124000018": "Counterattack Begins", "Quest_VHSPerformName_124000019": "Gathering Suspicion", "Quest_VHSPerformName_124000020": "Tower Top Secret Chamber", "Quest_VHSPerformName_124000021": "Proposal Pusher", "Quest_VHSPerformName_124000022": "Warrior Breaking Out", "Quest_VHSPerformName_124000023": "Dead End of the Defeated", "Quest_VHSPerformName_124000024": "The Truth Is Within Reach", "Quest_VHSPerformName_124000025": "Strangers, the Past, Friends", "Quest_VHSPerformName_124000026": "Head to the Secret Chamber", "Quest_VHSPerformName_124000027": "Sisters Reunited", "Quest_VHSPerformName_124000028": "The Lie Called \"Sunbringer\"", "Quest_VHSPerformName_124000029": "Silent Sacrifice", "Quest_VHSPerformName_124000030": "The Roscaelifer She Loved", "Quest_VHSPerformName_124000031": "The Sleepwalker's Finale", "Quest_VHSPerformName_124000035": "Messenger of the Apocalypse", "Quest_VHSPerformName_124000039": "Farewell for Now", "Quest_VHSPerformName_124000040": "\"Sleepwalkerboo\"", "Quest_VHSPerformName_124000041": "Negotiating Without Leverage", "Quest_VHSPerformName_124000042": "The Traitor's End", "Quest_VHSPerformName_224000001": "Master Craftsman!", "Quest_VHSPerformName_224000002": "The Fall of the Celestial Nexus", "Quest_VHSPerformName_524000001": "Visitor Traveling by Airship", "Quest_VHSPerformName_524000002": "Killing Intent From the Blind Spot", "Quest_VHSPerformName_524000003": "Etheric Other - Truvia", "Quest_VHSPerformName_524000004": "Grim Reaper Born of Hellfire", "Quest_VHSPerformName_524000005": "One Crack in the Armor", "Quest_VHSPerformName_524000006": "Dreamfall", "RET_KOV_MARKET_SHARE_SELF": "Cannot use your own share code", "RET_KOV_MARKET_SHARE_TIMEOUT": "Incorrect share code. Please try again.", "RET_KOV_MARKET_VISIT_FORBIDDEN": "This player has disabled access to their recycling station", "RET_KOV_TEMP_BAG_FULL": "Temporary Storage is full. Clear it out before heading into the Hollow.", "SNCItem_4400000_Desc": "Virtual coins earned in Spooky Funhouse Tales. Use them to buy Cards at the Card Store.", "SNCItem_4400000_Name": "Coin", "SNCItem_4400000_Story": "They may be called gold coins, but players tend to forget the \"virtual\" part the moment they get their hands on them.", "ScaryNightAvatarDesc_1411": "With candy in hand and Kama on her back, no challenge can stop Ukinami Yuzuha on her Funhouse adventure!", "ScaryNightAvatarDesc_1551": "When Phaethon runs out of ideas for scares, the shopkeepers' cheers and the Agents' assists are there to help.", "ScaryNightAvatarDesc_1641": "Battery Charge can power endless missiles or be stored to fuel an eternal blaze... One thing's certain: Phoenix has firepower to spare.", "ScaryNightCardDesc_11021": "If the next Card is a Candy attack Card, increases its DMG by 25", "ScaryNightCardDesc_11022": "If the next Card is a Candy attack Card, increases its DMG by 50", "ScaryNightCardDesc_11023": "If the next Card is a Candy attack Card, increases its DMG by 100", "ScaryNightCardDesc_11024": "If the next Card is a Candy attack Card, increases its DMG by 100\nActivates one additional time!", "ScaryNightCardDesc_11031": ": Before attacking, increases this Card's DMG by 24", "ScaryNightCardDesc_11032": ": Before attacking, increases this Card's DMG by 49", "ScaryNightCardDesc_11033": ": Before attacking, increases this Card's DMG by 98", "ScaryNightCardDesc_11034": ": Before attacking, increases this Card's DMG by 98\nActivates one additional time!", "ScaryNightCardDesc_11081": "Before attacking, transfers this Card's DMG to the next Card if it is an attack Card", "ScaryNightCardDesc_11082": "Before attacking, transfers this Card's DMG to the next Card if it is an attack Card", "ScaryNightCardDesc_11083": "Before attacking, transfers this Card's DMG to the next Card if it is an attack Card", "ScaryNightCardDesc_11084": "Before attacking, transfers this Card's DMG to the next Card if it is an attack Card\nActivates one additional time!", "ScaryNightCardDesc_11091": "If the next Card is a Candy attack Card, increases its DMG by 75%", "ScaryNightCardDesc_11092": "If the next Card is a Candy attack Card, increases its DMG by 150%", "ScaryNightCardDesc_11093": "If the next Card is a Candy attack Card, increases its DMG by 300%", "ScaryNightCardDesc_11094": "If the next Card is a Candy attack Card, increases its DMG by 300%\nActivates one additional time!", "ScaryNightCardDesc_11111": "Increases the DMG of all Candy attack Cards by 50%\n: Increases DMG by 66% instead", "ScaryNightCardDesc_11112": "Increases the DMG of all Candy attack Cards by 100%\n: Increases DMG by 132% instead", "ScaryNightCardDesc_11113": "Increases the DMG of all Candy attack Cards by 200%\n: Increases DMG by 266% instead", "ScaryNightCardDesc_11114": "Increases the DMG of all Candy attack Cards by 200%\n: Increases DMG by 266% instead\nActivates one additional time!", "ScaryNightCardDesc_12031": ": Before attacking, gains 10 ", "ScaryNightCardDesc_12032": ": Before attacking, gains 20 ", "ScaryNightCardDesc_12033": ": Before attacking, gains 40 ", "ScaryNightCardDesc_12034": ": Before attacking, gains 40 \nActivates one additional time!", "ScaryNightCardDesc_12111": "Increases each gain of by 20%\n: Increases each gain by 25% instead", "ScaryNightCardDesc_12112": "Increases each gain of by 40%\n: Increases each gain by 50% instead", "ScaryNightCardDesc_12113": "Increases each gain of by 80%\n: Increases each gain by 100% instead", "ScaryNightCardDesc_12114": "Increases each gain of by 80%\n: Increases each gain by 100% instead\nActivates one additional time!", "ScaryNightCardDesc_21021": ": Gains 6 ", "ScaryNightCardDesc_21022": ": Gains 12 ", "ScaryNightCardDesc_21023": ": Gains 24 ", "ScaryNightCardDesc_21024": ": Gains 24 \nActivates one additional time!", "ScaryNightCardDesc_21041": ": Before attacking, increases this Card's DMG by 26", "ScaryNightCardDesc_21042": ": Before attacking, increases this Card's DMG by 53", "ScaryNightCardDesc_21043": ": Before attacking, increases this Card's DMG by 105", "ScaryNightCardDesc_21044": ": Before attacking, increases this Card's DMG by 105\nActivates one additional time!", "ScaryNightCardDesc_21061": "Gains 3 for each Support Card played", "ScaryNightCardDesc_21062": "Gains 5 for each Support Card played", "ScaryNightCardDesc_21063": "Gains 10 for each Support Card played", "ScaryNightCardDesc_21101": "If the next Card is a Support Card, it activates 1 additional time", "ScaryNightCardDesc_21102": "If the next Card is a Support Card, it activates 2 additional times", "ScaryNightCardDesc_21103": "If the next Card is a Support Card, it activates 4 additional times", "ScaryNightCardDesc_21104": "If the next Card is a Support Card, it activates 4 additional times\nActivates one additional time!", "ScaryNightCardDesc_22021": ": Before attacking, increases the last attack Card's DMG by 25", "ScaryNightCardDesc_22022": ": Before attacking, increases the last attack Card's DMG by 50", "ScaryNightCardDesc_22023": ": Before attacking, increases the last attack Card's DMG by 100", "ScaryNightCardDesc_22024": ": Before attacking, increases the last attack Card's DMG by 100\nActivates one additional time!", "ScaryNightCardDesc_22031": ": Increases the combo count of 1 random other attack Card by 1", "ScaryNightCardDesc_22032": ": Increases the combo count of 2 random other attack Cards by 1", "ScaryNightCardDesc_22033": ": Increases the combo count of 4 random other attack Cards by 1", "ScaryNightCardDesc_22034": ": Increases the combo count of 4 random other attack Cards by 1\nActivates one additional time!", "ScaryNightCardDesc_22061": ": Before attacking, increases the last attack Card's DMG by 25%", "ScaryNightCardDesc_22062": ": Before attacking, increases the last attack Card's DMG by 50%", "ScaryNightCardDesc_22063": ": Before attacking, increases the last attack Card's DMG by 100%", "ScaryNightCardDesc_22064": ": Before attacking, increases the last attack Card's DMG by 100%\nActivates one additional time!", "ScaryNightCardDesc_22071": ": Before attacking, increases this Card's combo count by 1 for each time you have triggered ", "ScaryNightCardDesc_22072": ": Before attacking, increases this Card's combo count by 1 for each time you have triggered ", "ScaryNightCardDesc_22073": ": Before attacking, increases this Card's combo count by 1 for each time you have triggered ", "ScaryNightCardDesc_22074": ": Before attacking, increases this Card's combo count by 1 for each time you have triggered \nActivates one additional time!", "ScaryNightCardDesc_22081": ": Before attacking, increases the last attack Card's DMG by 12 for each time you have triggered ", "ScaryNightCardDesc_22082": ": Before attacking, increases the last attack Card's DMG by 25 for each time you have triggered ", "ScaryNightCardDesc_22083": ": Before attacking, increases the last attack Card's DMG by 50 for each time you have triggered ", "ScaryNightCardDesc_22084": ": Before attacking, increases the last attack Card's DMG by 50 for each time you have triggered \nActivates one additional time!", "ScaryNightCardDesc_22091": ": Before attacking, increases the last attack Card's combo count by 1", "ScaryNightCardDesc_22092": ": Before attacking, increases the last attack Card's combo count by 2", "ScaryNightCardDesc_22093": ": Before attacking, increases the last attack Card's combo count by 4", "ScaryNightCardDesc_22094": ": Before attacking, increases the last attack Card's combo count by 4\nActivates one additional time!", "ScaryNightCardDesc_22101": "If the next Card triggers , it triggers 1 additional time", "ScaryNightCardDesc_22102": "If the next Card triggers , it triggers 2 additional times", "ScaryNightCardDesc_22103": "If the next Card triggers , it triggers 4 additional times", "ScaryNightCardDesc_22104": "If the next Card triggers , it triggers 4 additional times\nActivates one additional time!", "ScaryNightCardDesc_31031": ": Has a 50% chance to grant a 1-star Card", "ScaryNightCardDesc_31032": ": Grants a 1-star Card", "ScaryNightCardDesc_31033": ": Grants a 2-star Card", "ScaryNightCardDesc_31034": ": Grants a 2-star Card\nActivates one additional time!", "ScaryNightCardDesc_31051": ": Grants a 1-star Card", "ScaryNightCardDesc_31052": ": Grants a 2-star Card", "ScaryNightCardDesc_31053": ": Grants a 3-star Card", "ScaryNightCardDesc_31054": ": Grants a 3-star Card\nActivates one additional time!", "ScaryNightCardDesc_31071": "Before attacking, increases DMG by 26 if is greater than 10", "ScaryNightCardDesc_31072": "Before attacking, increases DMG by 53 if is greater than 10", "ScaryNightCardDesc_31073": "Before attacking, increases DMG by 105 if is greater than 10", "ScaryNightCardDesc_31074": "Before attacking, increases DMG by 105 if is greater than 10\nActivates one additional time!", "ScaryNightCardDesc_32011": ": Before attacking, increases this Card's DMG by 10 and combo count by 1", "ScaryNightCardDesc_32012": ": Before attacking, increases this Card's DMG by 20 and combo count by 1", "ScaryNightCardDesc_32013": ": Before attacking, increases this Card's DMG by 40 and combo count by 1", "ScaryNightCardDesc_32014": ": Before attacking, increases this Card's DMG by 40 and combo count by 1\nActivates one additional time!", "ScaryNightCardDesc_32061": ": Increases the DMG of all Fireball attack Cards by 50", "ScaryNightCardDesc_32062": ": Increases the DMG of all Fireball attack Cards by 100", "ScaryNightCardDesc_32063": ": Increases the DMG of all Fireball attack Cards by 200", "ScaryNightCardDesc_32064": ": Increases the DMG of all Fireball attack Cards by 200\nActivates one additional time!", "ScaryNightCardDesc_32071": "If the next Card is a Fireball attack Card, increases its combo count by 1", "ScaryNightCardDesc_32072": "If the next Card is a Fireball attack Card, increases its combo count by 2", "ScaryNightCardDesc_32073": "If the next Card is a Fireball attack Card, increases its combo count by 4", "ScaryNightCardDesc_32074": "If the next Card is a Fireball attack Card, increases its combo count by 4\nActivates one additional time!", "ScaryNightCardDesc_39021": ": Before attacking, increases this Card's DMG by 30", "ScaryNightCardDesc_39022": ": Before attacking, increases this Card's DMG by 60", "ScaryNightCardDesc_39023": ": Before attacking, increases this Card's DMG by 120", "ScaryNightCardDesc_39024": ": Before attacking, increases this Card's DMG by 120\nActivates one additional time!", "ScaryNightCardDesc_39071": "At the start of combat, transforms into a 1-star version of the previous Card", "ScaryNightCardDesc_39072": "At the start of combat, transforms into a 2-star version of the previous Card", "ScaryNightCardDesc_39073": "At the start of combat, transforms into a 3-star version of the previous Card", "ScaryNightCardDesc_39074": "At the start of combat, transforms into a 4-star version of the previous Card", "ScaryNightCardName_11021": "Gem Candy Shot", "ScaryNightCardName_11031": "Molten Candy Shot", "ScaryNightCardName_11071": "Candy Barrage", "ScaryNightCardName_11091": "Overload Candy Shot", "ScaryNightCardName_12011": "Tanuki Claws", "ScaryNightCardName_12031": "Tanuki Special Brew", "ScaryNightCardName_12071": "Tanuki Trickery", "ScaryNightCardName_12081": "Cheering Tanuki", "ScaryNightCardName_12091": "Doubling Tanuki", "ScaryNightCardName_12111": "Tanuki Magic", "ScaryNightCardName_21021": "Power of Modification", "ScaryNightCardName_21051": "Idol Cheer", "ScaryNightCardName_21061": "Waterfall Soup Noodles", "ScaryNightCardName_21091": "The Power of Hot Pot", "ScaryNightCardName_21111": "Best Manager Ever!", "ScaryNightCardName_22011": "Assist: Alice", "ScaryNightCardName_22021": "Assist: Dialyn", "ScaryNightCardName_22031": "Assist: Yuzuha", "ScaryNightCardName_22061": "Assist: Anby", "ScaryNightCardName_22071": "Assist: Phoenix", "ScaryNightCardName_22081": "Assist: Nekomata", "ScaryNightCardName_22091": "Assist: Billy", "ScaryNightCardName_22101": "Assistance Call", "ScaryNightCardName_31091": "Precise Buildup", "ScaryNightCardName_31111": "Charge-Up Technique", "ScaryNightCardName_32021": "Fire Bottle", "ScaryNightCardName_32061": "Smelt Into One", "ScaryNightCardName_32101": "Transforming Flame", "ScaryNightCardName_39071": "Transforming Replica", "ScaryNightCardQuality_1": "C", "ScaryNightCardQuality_2": "B", "ScaryNightCardQuality_3": "A", "ScaryNightCardQuality_4": "S", "ScaryNightCardTag_100003": "Transformation", "ScaryNightCardTag_100007": "Morale", "ScaryNightCardTag_100009": "Missile", "ScaryNightCardTipDesc_11011": "A base attack Card that deals DMG", "ScaryNightCardTipDesc_11012": "A base attack Card that deals DMG", "ScaryNightCardTipDesc_11013": "A base attack Card that deals DMG", "ScaryNightCardTipDesc_11014": "A base attack Card that deals DMG\nActivates one additional time!", "ScaryNightCardTipDesc_11021": "If the next Card is a Candy attack Card, increases its DMG by 25", "ScaryNightCardTipDesc_11022": "If the next Card is a Candy attack Card, increases its DMG by 50", "ScaryNightCardTipDesc_11023": "If the next Card is a Candy attack Card, increases its DMG by 100", "ScaryNightCardTipDesc_11024": "If the next Card is a Candy attack Card, increases its DMG by 100\nActivates one additional time!", "ScaryNightCardTipDesc_11031": ": Before attacking, increases this Card's DMG by 24", "ScaryNightCardTipDesc_11032": ": Before attacking, increases this Card's DMG by 49", "ScaryNightCardTipDesc_11033": ": Before attacking, increases this Card's DMG by 98", "ScaryNightCardTipDesc_11034": ": Before attacking, increases this Card's DMG by 98\nActivates one additional time!", "ScaryNightCardTipDesc_11041": "If the next Card is a Candy attack Card, increases its combo count by 1", "ScaryNightCardTipDesc_11042": "If the next Card is a Candy attack Card, increases its combo count by 1", "ScaryNightCardTipDesc_11043": "If the next Card is a candy attack Card, increases its combo count by 1", "ScaryNightCardTipDesc_11051": "Increases the DMG of all Candy attack Cards by 33", "ScaryNightCardTipDesc_11052": "Increases the DMG of all Candy attack Cards by 66", "ScaryNightCardTipDesc_11053": "Increases the DMG of all Candy attack Cards by 132", "ScaryNightCardTipDesc_11054": "Increases the DMG of all Candy attack Cards by 132\nActivates one additional time!", "ScaryNightCardTipDesc_11061": "Before attacking, increases this Card's DMG by 100%", "ScaryNightCardTipDesc_11062": "Before attacking, increases this Card's DMG by 200%", "ScaryNightCardTipDesc_11063": "Before attacking, increases this Card's DMG by 300%", "ScaryNightCardTipDesc_11064": "Before attacking, increases this Card's DMG by 300%\nActivates one additional time!", "ScaryNightCardTipDesc_11071": "Before attacking, increases this Card's DMG by 33% for each Candy Card you have played", "ScaryNightCardTipDesc_11072": "Before attacking, increases this Card's DMG by 66% for each Candy Card you have played", "ScaryNightCardTipDesc_11073": "Before attacking, increases this Card's DMG by 100% for each Candy Card you have played", "ScaryNightCardTipDesc_11074": "Before attacking, increases this Card's DMG by 100% for each Candy Card you have played\nActivates one additional time!", "ScaryNightCardTipDesc_11081": "Before attacking, transfers this Card's DMG to the next Card if it is an attack Card", "ScaryNightCardTipDesc_11082": "Before attacking, transfers this Card's DMG to the next Card if it is an attack Card", "ScaryNightCardTipDesc_11083": "Before attacking, transfers this Card's DMG to the next Card if it is an attack Card", "ScaryNightCardTipDesc_11084": "Before attacking, transfers this Card's DMG to the next Card if it is an attack Card\nActivates one additional time!", "ScaryNightCardTipDesc_11091": "If the next Card is a Candy attack Card, increases its DMG by 75%", "ScaryNightCardTipDesc_11092": "If the next Card is a Candy attack Card, increases its DMG by 150%", "ScaryNightCardTipDesc_11093": "If the next Card is a Candy attack Card, increases its DMG by 300%", "ScaryNightCardTipDesc_11094": "If the next Card is a Candy attack Card, increases its DMG by 300%\nActivates one additional time!", "ScaryNightCardTipDesc_11101": "When combat begins, randomly transforms into 1 Rank 1 Candy Ka", "ScaryNightCardTipDesc_11102": "At the start of combat, transforms into 1 random Rank 2 Candy Card", "ScaryNightCardTipDesc_11103": "When combat starts, transforms into 1 random Rank 3 Candy Card", "ScaryNightCardTipDesc_11111": "Increases the DMG of all Candy attack Cards by 50%\n: Increases DMG by 66% instead", "ScaryNightCardTipDesc_11112": "Increases the DMG of all Candy attack Cards by 100%\n: Increases DMG by 132% instead", "ScaryNightCardTipDesc_11113": "Increases the DMG of all Candy attack Cards by 200%\n: Increases DMG by 266% instead", "ScaryNightCardTipDesc_11114": "Increases the DMG of all Candy attack Cards by 200%\n: Increases DMG by 266% instead\nActivates one additional time!", "ScaryNightCardTipDesc_12011": "Before attacking, gains 10 ", "ScaryNightCardTipDesc_12012": "Before attacking, gains 20 ", "ScaryNightCardTipDesc_12013": "Before attacking, gains 40 ", "ScaryNightCardTipDesc_12014": "Before attacking, gains 40 \nActivates one additional time!", "ScaryNightCardTipDesc_12021": "A base attack Card with a high combo count", "ScaryNightCardTipDesc_12022": "A base attack Card with a high combo count", "ScaryNightCardTipDesc_12023": "A base attack Card with a high combo count", "ScaryNightCardTipDesc_12024": "A base attack Card with a high combo count\nActivates one additional time!", "ScaryNightCardTipDesc_12031": ": Before attacking, gains 10 ", "ScaryNightCardTipDesc_12032": ": Before attacking, gains 20 ", "ScaryNightCardTipDesc_12033": ": Before attacking, gains 40 ", "ScaryNightCardTipDesc_12034": ": Before attacking, gains 40 \nActivates one additional time!", "ScaryNightCardTipDesc_12041": "Before attacking, this Card's DMG +10 if the previous Card is an attack Card", "ScaryNightCardTipDesc_12042": "Before attacking, this Card's DMG +20 if the previous Card is an attack Card", "ScaryNightCardTipDesc_12043": "Before attacking, this Card's DMG +40 if the previous Card is an attack Card", "ScaryNightCardTipDesc_12051": "Before attacking, permanently gains 4 for this run", "ScaryNightCardTipDesc_12052": "Before attacking, permanently gains 8 for this run", "ScaryNightCardTipDesc_12053": "Before attacking, permanently gains 15 for this run", "ScaryNightCardTipDesc_12054": "Before attacking, permanently gains 15 for this run\nActivates one additional time!", "ScaryNightCardTipDesc_12061": "Before attacking, gains 10 ", "ScaryNightCardTipDesc_12062": "Before attacking, gains 20 ", "ScaryNightCardTipDesc_12063": "Before attacking, gains 40 ", "ScaryNightCardTipDesc_12071": "Before attacking, increases this Card's combo count by 1 for every 15 points of ", "ScaryNightCardTipDesc_12072": "Before attacking, increases this Card's combo count by 1 for every 15 points of ", "ScaryNightCardTipDesc_12073": "Before attacking, increases this Card's combo count by 1 for every 15 points of ", "ScaryNightCardTipDesc_12074": "Before attacking, increases this Card's combo count by 1 for every 15 points of \nActivates one additional time!", "ScaryNightCardTipDesc_12081": "Before attacking, increases this Card's DMG by 8 for every 10 points of ", "ScaryNightCardTipDesc_12082": "Before attacking, increases this Card's DMG by 15 for every 10 points of ", "ScaryNightCardTipDesc_12083": "Before attacking, increases this Card's DMG by 30 for every 10 points of ", "ScaryNightCardTipDesc_12084": "Before attacking, increases this Card's DMG by 30 for every 10 points of \nActivates one additional time!", "ScaryNightCardTipDesc_12091": "Increases your current by 20%", "ScaryNightCardTipDesc_12092": "Increases your current by 40%", "ScaryNightCardTipDesc_12093": "Increases your current by 80%", "ScaryNightCardTipDesc_12094": "Increases your current by 80%\nActivates one additional time!", "ScaryNightCardTipDesc_12101": "Grants all attack Cards the effect \"Before attacking, gains 10 \"", "ScaryNightCardTipDesc_12102": "Grants all attack Cards the effect \"Before attacking, gains 20 \"", "ScaryNightCardTipDesc_12103": "Grants all attack Cards the effect \"Before attacking, gains 40 \"", "ScaryNightCardTipDesc_12104": "Grants all attack Cards the effect \"Before attacking, gains 40 \"\nActivates one additional time!", "ScaryNightCardTipDesc_12111": "Increases each gain of by 20%\n: Increases each gain by 25% instead", "ScaryNightCardTipDesc_12112": "Increases each gain of by 40%\n: Increases each gain by 50% instead", "ScaryNightCardTipDesc_12113": "Increases each gain of by 80%\n: Increases each gain by 100% instead", "ScaryNightCardTipDesc_12114": "Increases each gain of by 80%\n: Increases each gain by 100% instead\nActivates one additional time!", "ScaryNightCardTipDesc_21011": "Gains 5 ", "ScaryNightCardTipDesc_21012": " +10", "ScaryNightCardTipDesc_21013": " +20", "ScaryNightCardTipDesc_21014": " +20\nActivates one additional time!", "ScaryNightCardTipDesc_21021": ": Gains 6 ", "ScaryNightCardTipDesc_21022": ": Gains 12 ", "ScaryNightCardTipDesc_21023": ": Gains 24 ", "ScaryNightCardTipDesc_21024": ": Gains 24 \nActivates one additional time!", "ScaryNightCardTipDesc_21031": ": Gains 8 ", "ScaryNightCardTipDesc_21032": ": Gains 16 ", "ScaryNightCardTipDesc_21033": ": Gains 32 ", "ScaryNightCardTipDesc_21041": ": Before attacking, increases this Card's DMG by 26", "ScaryNightCardTipDesc_21042": ": Before attacking, increases this Card's DMG by 53", "ScaryNightCardTipDesc_21043": ": Before attacking, increases this Card's DMG by 105", "ScaryNightCardTipDesc_21044": ": Before attacking, increases this Card's DMG by 105\nActivates one additional time!", "ScaryNightCardTipDesc_21051": " +10", "ScaryNightCardTipDesc_21052": " +20", "ScaryNightCardTipDesc_21053": " +40", "ScaryNightCardTipDesc_21054": " +40\nActivates one additional time!", "ScaryNightCardTipDesc_21061": "Gains 3 for each Support Card played", "ScaryNightCardTipDesc_21062": "Gains 5 for each Support Card played", "ScaryNightCardTipDesc_21063": "Gains 10 for each Support Card played", "ScaryNightCardTipDesc_21064": "Gains 10 for each Support Card played\nActivates one additional time!", "ScaryNightCardTipDesc_21071": "Before attacking, increases this Card's DMG by 4 for every 10 stacks of ", "ScaryNightCardTipDesc_21072": "Before attacking, increases this Card's DMG by 8 for every 10 stacks of ", "ScaryNightCardTipDesc_21073": "Before attacking, increases this Card's DMG by 16 for every 10 stacks of ", "ScaryNightCardTipDesc_21074": "Before attacking, increases this Card's DMG by 16 for every 10 stacks of \nActivates one additional time!", "ScaryNightCardTipDesc_21081": "Increases the DMG of a random attack Ka by 100%.", "ScaryNightCardTipDesc_21082": "Increases the DMG of a random attack card by 100%.", "ScaryNightCardTipDesc_21083": "Increases the DMG of a random attack Ka by 100%.", "ScaryNightCardTipDesc_21091": "Restores all consumed after attacking", "ScaryNightCardTipDesc_21092": "Restores all consumed after attacking", "ScaryNightCardTipDesc_21093": "Restores all consumed after attacking", "ScaryNightCardTipDesc_21094": "Restores all consumed after attacking\nActivates one additional time!", "ScaryNightCardTipDesc_21101": "If the next Card is a Support Card, it activates 1 additional time", "ScaryNightCardTipDesc_21102": "If the next Card is a Support Card, it activates 2 additional times", "ScaryNightCardTipDesc_21103": "If the next Card is a Support Card, it activates 4 additional times", "ScaryNightCardTipDesc_21104": "If the next Card is a Support Card, it activates 4 additional times\nActivates one additional time!", "ScaryNightCardTipDesc_21111": "Increases the DMG Bonus provided by each stack of by 2%", "ScaryNightCardTipDesc_21112": "Increases the DMG Bonus provided by each stack of by 4%", "ScaryNightCardTipDesc_21113": "Increases the DMG Bonus provided by each stack of by 8%", "ScaryNightCardTipDesc_21114": "Increases the DMG Bonus provided by each stack of by 8%\nActivates one additional time!", "ScaryNightCardTipDesc_22011": "A base attack Card with a high combo count", "ScaryNightCardTipDesc_22012": "A base attack Card with a high combo count", "ScaryNightCardTipDesc_22013": "A base attack Card with a high combo count", "ScaryNightCardTipDesc_22014": "A base attack Card with a high combo count\nActivates one additional time!", "ScaryNightCardTipDesc_22021": ": Before attacking, increases the last attack Card's DMG by 25", "ScaryNightCardTipDesc_22022": ": Before attacking, increases the last attack Card's DMG by 50", "ScaryNightCardTipDesc_22023": ": Before attacking, increases the last attack Card's DMG by 100", "ScaryNightCardTipDesc_22024": ": Before attacking, increases the last attack Card's DMG by 100\nActivates one additional time!", "ScaryNightCardTipDesc_22031": ": Increases the combo count of 1 random other attack Card by 1", "ScaryNightCardTipDesc_22032": ": Increases the combo count of 2 random other attack Cards by 1", "ScaryNightCardTipDesc_22033": ": Increases the combo count of 4 random other attack Cards by 1", "ScaryNightCardTipDesc_22034": ": Increases the combo count of 4 random other attack Cards by 1\nActivates one additional time!", "ScaryNightCardTipDesc_22041": ": Before attacking, gains 4 ", "ScaryNightCardTipDesc_22042": ": Before attacking, gains 8 ", "ScaryNightCardTipDesc_22043": ": Before attacking, gains 16 ", "ScaryNightCardTipDesc_22051": "At the start of a turn, randomly transforms into a 1-star version of a Support Card", "ScaryNightCardTipDesc_22052": "At the start of a turn, randomly transforms into a 1-star version of a Support Card", "ScaryNightCardTipDesc_22053": "At the start of a turn, randomly transforms into a 1-star version of a Support Card", "ScaryNightCardTipDesc_22061": ": Before attacking, increases the last attack Card's DMG by 25%", "ScaryNightCardTipDesc_22062": ": Before attacking, increases the last attack Card's DMG by 50%", "ScaryNightCardTipDesc_22063": ": Before attacking, increases the last attack Card's DMG by 100%", "ScaryNightCardTipDesc_22064": ": Before attacking, increases the last attack Card's DMG by 100%\nActivates one additional time!", "ScaryNightCardTipDesc_22071": ": Before attacking, increases this Card's combo count by 1 for each time you have triggered ", "ScaryNightCardTipDesc_22072": ": Before attacking, increases this Card's combo count by 1 for each time you have triggered ", "ScaryNightCardTipDesc_22073": ": Before attacking, increases this Card's combo count by 1 for each time you have triggered ", "ScaryNightCardTipDesc_22074": ": Before attacking, increases this Card's combo count by 1 for each time you have triggered \nActivates one additional time!", "ScaryNightCardTipDesc_22081": ": Before attacking, increases the last attack Card's DMG by 12 for each time you have triggered ", "ScaryNightCardTipDesc_22082": ": Before attacking, increases the last attack Card's DMG by 25 for each time you have triggered ", "ScaryNightCardTipDesc_22083": ": Before attacking, increases the last attack Card's DMG by 50 for each time you have triggered ", "ScaryNightCardTipDesc_22084": ": Before attacking, increases the last attack Card's DMG by 50 for each time you have triggered \nActivates one additional time!", "ScaryNightCardTipDesc_22091": ": Before attacking, increases the last attack Card's combo count by 1", "ScaryNightCardTipDesc_22092": ": Before attacking, increases the last attack Card's combo count by 2", "ScaryNightCardTipDesc_22093": ": Before attacking, increases the last attack Card's combo count by 4", "ScaryNightCardTipDesc_22094": ": Before attacking, increases the last attack Card's combo count by 4\nActivates one additional time!", "ScaryNightCardTipDesc_22101": "If the next Card triggers , it triggers 1 additional time", "ScaryNightCardTipDesc_22102": "If the next Card triggers , it triggers 2 additional times", "ScaryNightCardTipDesc_22103": "If the next Card triggers , it triggers 4 additional times", "ScaryNightCardTipDesc_22104": "If the next Card triggers , it triggers 4 additional times\nActivates one additional time!", "ScaryNightCardTipDesc_22111": "Increases the number of triggers for 2 random Cards by 1", "ScaryNightCardTipDesc_22112": "Increases the number of triggers for all Cards by 1", "ScaryNightCardTipDesc_22113": "Increases the number of triggers for all Cards by 2", "ScaryNightCardTipDesc_22114": "Increases the number of triggers for all Cards by 2\nActivates one additional time!", "ScaryNightCardTipDesc_31011": "A base attack Card with a high combo count", "ScaryNightCardTipDesc_31012": "A base attack Card with a high combo count", "ScaryNightCardTipDesc_31013": "A base attack Card with a high combo count", "ScaryNightCardTipDesc_31014": "A base attack Card with a high combo count\nActivates one additional time!", "ScaryNightCardTipDesc_31021": "When sold, this Card grants 3 instead of Coin", "ScaryNightCardTipDesc_31022": "When sold, this Card grants 6 instead of Coin", "ScaryNightCardTipDesc_31023": "When sold, this Card grants 12 instead of Coin", "ScaryNightCardTipDesc_31024": "When sold, this Card grants 24 instead of Coin", "ScaryNightCardTipDesc_31031": ": Has a 50% chance to grant a 1-star Card", "ScaryNightCardTipDesc_31032": ": Grants a 1-star Card", "ScaryNightCardTipDesc_31033": ": Grants a 2-star Card", "ScaryNightCardTipDesc_31034": ": Grants a 2-star Card\nActivates one additional time!", "ScaryNightCardTipDesc_31041": "Outdated", "ScaryNightCardTipDesc_31042": "Outdated", "ScaryNightCardTipDesc_31043": "Outdated", "ScaryNightCardTipDesc_31051": ": Grants a 1-star Card", "ScaryNightCardTipDesc_31052": ": Grants a 2-star Card", "ScaryNightCardTipDesc_31053": ": Grants a 3-star Card", "ScaryNightCardTipDesc_31054": ": Grants a 3-star Card\nActivates one additional time!", "ScaryNightCardTipDesc_31061": "Increases the DMG of all attack Cards by 33", "ScaryNightCardTipDesc_31062": "Increases the DMG of all attack Cards by 66", "ScaryNightCardTipDesc_31063": "Increases the DMG of all attack Cards by 132", "ScaryNightCardTipDesc_31064": "Increases the DMG of all attack Cards by 132\nActivates one additional time!", "ScaryNightCardTipDesc_31071": "Before attacking, increases this Card's DMG by 26 if is greater than 10", "ScaryNightCardTipDesc_31072": "Before attacking, increases this Card's DMG by 53 if is greater than 10", "ScaryNightCardTipDesc_31073": "Before attacking, increases this Card's DMG by 105 if is greater than 10", "ScaryNightCardTipDesc_31074": "Before attacking, increases this Card's DMG by 105 if is greater than 10\nActivates one additional time!", "ScaryNightCardTipDesc_31081": "Outdated", "ScaryNightCardTipDesc_31082": "Outdated", "ScaryNightCardTipDesc_31083": "Outdated", "ScaryNightCardTipDesc_31091": "When sold, this Card grants 16% instead of Coin", "ScaryNightCardTipDesc_31092": "When sold, this Card grants 35% instead of Coin", "ScaryNightCardTipDesc_31093": "When sold, this Card grants 81% instead of Coin", "ScaryNightCardTipDesc_31094": "When sold, this Card grants 228% instead of Coin", "ScaryNightCardTipDesc_31101": "Before attacking, increases this Card's DMG by 4 for every 10 points of ", "ScaryNightCardTipDesc_31102": "Before attacking, increases this Card's DMG by 8 for every 10 points of ", "ScaryNightCardTipDesc_31103": "Before attacking, increases this Card's DMG by 16 for every 10 points of ", "ScaryNightCardTipDesc_31104": "Before attacking, increases this Card's DMG by 16 for every 10 points of \nActivates one additional time!", "ScaryNightCardTipDesc_31111": "When sold, this Card grants 3 random 1-star Cards instead of Coin", "ScaryNightCardTipDesc_31112": "When sold, this Card grants 3 random 2-star Cards instead of Coin", "ScaryNightCardTipDesc_31113": "When sold, this Card grants 3 random 3-star Cards instead of Coin", "ScaryNightCardTipDesc_31114": "When sold, this Card grants 3 random 4-star Cards instead of Coin", "ScaryNightCardTipDesc_32011": ": Before attacking, increases this Card's DMG by 10 and combo count by 1", "ScaryNightCardTipDesc_32012": ": Before attacking, increases this Card's DMG by 20 and combo count by 1", "ScaryNightCardTipDesc_32013": ": Before attacking, increases this Card's DMG by 40 and combo count by 1", "ScaryNightCardTipDesc_32014": ": Before attacking, increases this Card's DMG by 40 and combo count by 1\nActivates one additional time!", "ScaryNightCardTipDesc_32021": "When its star level increases, grants 1 copy of the 1-star Card", "ScaryNightCardTipDesc_32022": "When its star level increases, grants 2 copy of the 1-star Cards", "ScaryNightCardTipDesc_32023": "When its star level increases, grants 4 copy of the 1-star Cards", "ScaryNightCardTipDesc_32024": "A base attack Card that deals DMG\nActivates one additional time!", "ScaryNightCardTipDesc_32031": "When its star level increases, this Card transforms into a 1-star Card", "ScaryNightCardTipDesc_32032": "When its star level increases, this Card transforms into a 2-star Card", "ScaryNightCardTipDesc_32033": "When its star level increases, this Card transforms into a 3-star Card", "ScaryNightCardTipDesc_32034": "When its star level increases, this Card transforms into a 3-star Card\nActivates one additional time!", "ScaryNightCardTipDesc_32041": "TBD", "ScaryNightCardTipDesc_32042": "TBD", "ScaryNightCardTipDesc_32043": "TBD", "ScaryNightCardTipDesc_32051": "When its star level increases, this Card transforms into a 1-star Card", "ScaryNightCardTipDesc_32052": "When its star level increases, this Card transforms into a 2-star Card", "ScaryNightCardTipDesc_32053": "When its star level increases, this Card transforms into a 3-star Card", "ScaryNightCardTipDesc_32054": "When its star level increases, this Card transforms into a 3-star Card\nActivates one additional time!", "ScaryNightCardTipDesc_32061": ": Increases the DMG of all Fireball attack Cards by 50", "ScaryNightCardTipDesc_32062": ": Increases the DMG of all Fireball attack Cards by 100", "ScaryNightCardTipDesc_32063": ": Increases the DMG of all Fireball attack Cards by 200", "ScaryNightCardTipDesc_32064": ": Increases the DMG of all Fireball attack Cards by 200\nActivates one additional time!", "ScaryNightCardTipDesc_32071": "If the next Card is a Fireball attack Card, increases its combo count by 1", "ScaryNightCardTipDesc_32072": "If the next Card is a Fireball attack Card, increases its combo count by 2", "ScaryNightCardTipDesc_32073": "If the next Card is a Fireball attack Card, increases its combo count by 4", "ScaryNightCardTipDesc_32074": "If the next Card is a Fireball attack Card, increases its combo count by 4\nActivates one additional time!", "ScaryNightCardTipDesc_32081": "TBD", "ScaryNightCardTipDesc_32082": "TBD", "ScaryNightCardTipDesc_32083": "TBD", "ScaryNightCardTipDesc_32091": "Increases this Card's DMG by 100% for each Card played", "ScaryNightCardTipDesc_32092": "Increases this Card's DMG by 200% for each Card played", "ScaryNightCardTipDesc_32093": "Increases this Card's DMG by 400% for each Card played", "ScaryNightCardTipDesc_32094": "Increases this Card's DMG by 400% for each Card played\nActivates one additional time!", "ScaryNightCardTipDesc_32101": "At the start of a turn, transforms into a 1-star version of the last Card", "ScaryNightCardTipDesc_32102": "At the start of a turn, transforms into a 2-star version of the last Card", "ScaryNightCardTipDesc_32103": "At the start of a turn, transforms into a 3-star version of the last Card", "ScaryNightCardTipDesc_32104": "At the start of a turn, transforms into a 4-star version of the last Card", "ScaryNightCardTipDesc_32111": "Before attacking, multiplies this Card's DMG by 1.5 for each Card played", "ScaryNightCardTipDesc_32112": "Before attacking, multiplies this Card's DMG by 2 for each Card played", "ScaryNightCardTipDesc_32113": "Before attacking, multiplies this Card's DMG by 3 for each Card played", "ScaryNightCardTipDesc_32114": "Before attacking, multiplies this Card's DMG by 3 for each Card played\nActivates one additional time!", "ScaryNightCardTipDesc_39011": "A base attack Card with a high combo count", "ScaryNightCardTipDesc_39012": "A base attack Card with a high combo count", "ScaryNightCardTipDesc_39013": "A base attack Card with a high combo count", "ScaryNightCardTipDesc_39014": "A base attack Card with a high combo count\nActivates one additional time!", "ScaryNightCardTipDesc_39021": ": Before attacking, increases this Card's DMG by 30", "ScaryNightCardTipDesc_39022": ": Before attacking, increases this Card's DMG by 60", "ScaryNightCardTipDesc_39023": ": Before attacking, increases this Card's DMG by 120", "ScaryNightCardTipDesc_39024": ": Before attacking, increases this Card's DMG by 120\nActivates one additional time!", "ScaryNightCardTipDesc_39031": "Before attacking, gains 1 Coin", "ScaryNightCardTipDesc_39032": "Before attacking, gains 2 Coin", "ScaryNightCardTipDesc_39033": "Before attacking, gains 5 Coin", "ScaryNightCardTipDesc_39034": "Before attacking, gains 5 Coin\nActivates one additional time!", "ScaryNightCardTipDesc_39041": "When its star level increases, grants 1 Coin", "ScaryNightCardTipDesc_39042": "When its star level increases, grants 2 Coin", "ScaryNightCardTipDesc_39043": "When its star level increases, grants 4 Coin", "ScaryNightCardTipDesc_39044": "A base attack Card that deals DMG\nActivates one additional time!", "ScaryNightCardTipDesc_39051": "Use to upgrade any 1 Card with a star level of 2 or below", "ScaryNightCardTipDesc_39052": "Use to upgrade any 1 Card with a star level of 2 or below", "ScaryNightCardTipDesc_39053": "Use to upgrade any 1 Card with a star level of 2 or below", "ScaryNightCardTipDesc_39054": "Use to upgrade any 1 Card with a star level of 2 or below", "ScaryNightCardTipDesc_39061": "Use to upgrade any 1 Card with a star level of 1", "ScaryNightCardTipDesc_39062": "Use to upgrade any 1 Card with a star level of 1", "ScaryNightCardTipDesc_39063": "Use to upgrade any 1 Card with a star level of 1", "ScaryNightCardTipDesc_39064": "Use to upgrade any 1 Card with a star level of 1", "ScaryNightCardTipDesc_39071": "At the start of combat, transforms into a 1-star version of the previous Card", "ScaryNightCardTipDesc_39072": "At the start of combat, transforms into a 2-star version of the previous Card", "ScaryNightCardTipDesc_39073": "At the start of combat, transforms into a 3-star version of the previous Card", "ScaryNightCardTipDesc_39074": "At the start of combat, transforms into a 4-star version of the previous Card", "ScaryNightCharBuff_1": "Strength", "ScaryNightCharBuff_2": "Cheer", "ScaryNightCharBuff_3": "Energize", "ScaryNightCharBuff_Decs1": "Increases the DMG of each hit dealt by all attack Cards. Each stack of Strength adds 1 to final DMG. All stacks are cleared at the end of the turn.", "ScaryNightCharBuff_Decs2": "Increases the total DMG dealt by the next attack Card. Each stack of Cheer increases total DMG by 10%. All stacks are consumed after attacking and cleared at the end of the turn.", "ScaryNightCharBuff_Decs3": "Increases the combo count of all attack Cards by 1 for every 10 stacks of Energize. Persists permanently and is not cleared between turns.", "ScaryNightEventDesc_1001": "Gain 1 random Card and 2 random Candy Cards", "ScaryNightEventDesc_1002": "Gain 2 random Cards and 1 random B-Rank Card", "ScaryNightEventDesc_1003": "Gain 1 random Card and 1 Appreciation Strike.\nAppreciation Strike grants Coin when its star level increases.", "ScaryNightEventDesc_1004": "Gain 1 random Card. Also gain 1 random 1-star version of a Card you already own.", "ScaryNightEventDesc_1005": "Gain 1 random Card and 1 random B-Rank Card", "ScaryNightEventDesc_1006": "Gain 2 random Candy Cards", "ScaryNightEventDesc_1007": "Gain 1 random 2-star Card", "ScaryNightEventDesc_1008": "Open the Store and gain 3 additional Coins", "ScaryNightEventDesc_1009": "Open the Store and gain 4 additional free refreshes", "ScaryNightEventDesc_1010": "Gain 1 random Card and 2 Appreciation Strikes.\nAppreciation Strike grants Coin when its star level increases.", "ScaryNightEventDesc_1011": "Gain 1 random Card and 1 random A-Rank Card", "ScaryNightEventDesc_1012": "Gain 2 random 1-star versions of Cards you already own", "ScaryNightEventDesc_1013": "Gain 2 Upgrade Patch.\nUse Upgrade Patch to upgrade any 1 Card with a star level of 1.", "ScaryNightEventDesc_1014": "Gain 2 Transforming Replicas.\nTransforming Replica transforms into the previous Card at the start of combat.", "ScaryNightEventDesc_1015": "Gain 2 A-Rank Cards", "ScaryNightEventDesc_1016": "Gain 1 S-Rank Card", "ScaryNightEventDesc_1017": "Gain 1 random Card and 2 random Tanuki Cards", "ScaryNightEventDesc_1018": "Gain 2 random Tanuki Cards", "ScaryNightEventDesc_1019": "Gain 1 random Card and 2 random Candy Cards.\nCandy Cards are much more likely to appear in the Store.", "ScaryNightEventDesc_1020": "Gain 1 random Card and 2 random Tanuki Cards.\nTanuki Cards are much more likely to appear in the Store.", "ScaryNightEventDesc_1021": "Gain 2 random Cards and 1 Appreciation Strike.\nAppreciation Strike grants Coin when its star level increases.", "ScaryNightEventDesc_1022": "Gain 2 random Cards. Also gain 1 random 1-star version of a Card you already own.", "ScaryNightEventDesc_1023": "Gain 3 random Cards", "ScaryNightEventDesc_1024": "Gain 1 random Card and 1 random 2-star Card", "ScaryNightEventDesc_1025": "Open the Store and gain 10 additional free refreshes", "ScaryNightEventDesc_1026": "Open the Store. All Cards in the Store are 2-star versions.", "ScaryNightEventDesc_1027": "Open the Store and gain 8 additional Coins", "ScaryNightEventDesc_1028": "Open the Store. All Cards in the Store are 2-star versions.", "ScaryNightEventDesc_1029": "Open the Store and gain 8 additional Coins", "ScaryNightEventDesc_1030": "Open the Store. All Cards in the Store are 2-star versions.", "ScaryNightEventDesc_1031": "Open the Store. Every refresh contains at least 1 S-Rank Card.", "ScaryNightEventDesc_1032": "Gain 1 random Card and 2 random Morale Cards", "ScaryNightEventDesc_1033": "Gain 2 random Morale Cards", "ScaryNightEventDesc_1034": "Gain 1 random Card and 2 random Chain Attack Cards", "ScaryNightEventDesc_1035": "Gain 2 random Chain Attack Cards", "ScaryNightEventDesc_1036": "Gain 1 random Card and 2 random Morale Cards.\nMorale Cards are much more likely to appear in the Store.", "ScaryNightEventDesc_1037": "Gain 1 random Card and 2 random Chain Attack Cards.\nChain Attack Cards are much more likely to appear in the Store.", "ScaryNightEventDesc_1038": "Gain 1 random Card and 2 random Missile Cards", "ScaryNightEventDesc_1039": "Gain 2 random Missile Cards", "ScaryNightEventDesc_1040": "Gain 1 random Card and 2 random Fireball Cards", "ScaryNightEventDesc_1041": "Gain 2 random Fireball Cards", "ScaryNightEventDesc_1042": "Gain 1 random Card and 2 random Missile Cards.\nMissile Cards are much more likely to appear in the Store.", "ScaryNightEventDesc_1043": "Gain 1 random Card and 2 random Fireball Cards.\nFireball Cards are much more likely to appear in the Store.", "ScaryNightEventDesc_1044": "Open the Store. Each of your first 3 Card purchases grants 1 additional Card.", "ScaryNightEventDesc_AQualityShop": "Open the Store. Every refresh contains at least 1 A-Rank (or above) Card.", "ScaryNightEventName_1001": "Candy Encounter", "ScaryNightEventName_1002": "B-Rank Pack", "ScaryNightEventName_1003": "Appreciation Encounter", "ScaryNightEventName_1004": "Deck Encounter", "ScaryNightEventName_1005": "B-Rank Encounter", "ScaryNightEventName_1006": "Candy in Pairs", "ScaryNightEventName_1007": "Two-Star Gift", "ScaryNightEventName_1008": "Three-Coin Night Market", "ScaryNightEventName_1009": "Four-Refresh Night Market", "ScaryNightEventName_1010": "Appreciation Pack", "ScaryNightEventName_1011": "A-Rank Encounter", "ScaryNightEventName_1012": "Old Card in Pairs", "ScaryNightEventName_1013": "Patch in Pairs", "ScaryNightEventName_1014": "Replica in Pairs", "ScaryNightEventName_1015": "A-Rank in Pairs", "ScaryNightEventName_1016": "S-Rank Gift", "ScaryNightEventName_1017": "Tanuki Encounter", "ScaryNightEventName_1018": "Tanuki in Pairs", "ScaryNightEventName_1019": "Candy Gift Box", "ScaryNightEventName_1020": "Tanuki Gift Box", "ScaryNightEventName_1021": "Appreciation Pack", "ScaryNightEventName_1022": "Deck Pack", "ScaryNightEventName_1023": "Random Pack", "ScaryNightEventName_1024": "Two-Star Encounter", "ScaryNightEventName_1025": "Ten-Refresh Night Market", "ScaryNightEventName_1026": "Two-Star Night Market", "ScaryNightEventName_1027": "Eight-Coin Night Market", "ScaryNightEventName_1028": "Two-Star Night Market", "ScaryNightEventName_1029": "Eight-Coin Night Market", "ScaryNightEventName_1030": "Two-Star Night Market", "ScaryNightEventName_1031": "Guaranteed S-Rank", "ScaryNightEventName_1032": "Morale Encounter", "ScaryNightEventName_1033": "Morale in Pairs", "ScaryNightEventName_1034": "Chain Encounter", "ScaryNightEventName_1035": "Chain Attack in Pairs", "ScaryNightEventName_1036": "Morale Gift Box", "ScaryNightEventName_1037": "Chain Gift Box", "ScaryNightEventName_1038": "Missile Encounter", "ScaryNightEventName_1039": "Missile in Pairs", "ScaryNightEventName_1040": "Fireball Encounter", "ScaryNightEventName_1041": "Fireball in Pairs", "ScaryNightEventName_1042": "Missile Gift Box", "ScaryNightEventName_1043": "Fireball Gift Box", "ScaryNightEventName_1044": "Triple Purchase Copies", "ScaryNightEventName_AQualityShop": "Guaranteed A-Rank", "ScaryNightFirstRecommend": "6-Turn Lineup", "ScaryNightSecondRecommend": "9-Turn Lineup", "ScaryNightSwitchRecommend": "Switch Turns", "ScaryNight_BannerDesc_OB3.3": "Not Supernatural No Tricks Funhouse Challenge Now Open", "ScaryNight_BattleText_Cheer": "Cheer", "ScaryNight_BattleText_Combo": "Energize", "ScaryNight_BattleText_Strength": "Strength", "ScaryNight_BottomCard_Empty": "Empty Slot", "ScaryNight_BottomCard_Unlock": "Unlocks in {0} turns", "ScaryNight_CardDamage_Format": "{0}×{1}", "ScaryNight_CardTag_Empty": "None", "ScaryNight_ChallengePageTip_Desc": "[Free Deployment]\nOnce Challenge Mode is unlocked, select your character before starting a challenge. Each character has exclusive Cards. Refer to Build Recommendations to try different combinations.\n\n[Fright Fest]\nObtain Cards and build your lineup each turn, adjust their deployment order, and complete the stage. Meet each turn's target, then aim for even higher Fright.\n\n[Max Fright]\nWhen you clear a stage, your Fright in the final turn becomes your score. Each character's best clear score is recorded separately. No score is displayed until you clear a stage with that character. Repeat challenges to set new records.", "ScaryNight_ChallengePageTip_SubTitle": "Challenge Mode", "ScaryNight_ChallengePageTip_Title": "Rules", "ScaryNight_CollectionLockDesc": "Progress through the story to unlock this Card", "ScaryNight_Console_Sell": "Sell +{0} Coins", "ScaryNight_EventSelectCard_Full": "Card limit reached.", "ScaryNight_EventSelectCard_Tips": "Card limit reached. Cards Received: {0}", "ScaryNight_ExtraCard_NotEnoughCard": "Storage is full. You cannot obtain all the Cards.", "ScaryNight_HandBook": "Collection", "ScaryNight_HandBookPageTip_Desc": "[Card Reference]\nThe Card Collection lists your unlocked Cards. Switch tabs and select a Card to view its detailed effects and plan your lineup.\n\n[Star-Level Effects]\nSwitch star levels to view the same Card's effects at different star levels. This is for reference only and does not change the star levels of Cards you own within a stage.\n\n[Card Unlocks]\nSome Cards have unlock requirements. Meet them to view the Cards in the Collection. Newly unlocked Cards display a NEW marker.", "ScaryNight_HandBookPageTip_SubTitle": "Collection", "ScaryNight_HandBookPageTip_Title": "Rules", "ScaryNight_Keyword_10": "Little Flame", "ScaryNight_Keyword_10_Desc": "This Card transforms into when its star level increases", "ScaryNight_Keyword_10_Title": "Little Flame", "ScaryNight_Keyword_11": "Flame of Rebirth", "ScaryNight_Keyword_11_Desc": "This Card transforms into when its star level increases", "ScaryNight_Keyword_11_Title": "Flame of Rebirth", "ScaryNight_Keyword_12": "Fields of Fire", "ScaryNight_Keyword_12_Desc": "The Fireball Build relies on frequently crafting other Cards to obtain .\nEffect of the 1-star version: Increases this Card's DMG by 100% for each Card played", "ScaryNight_Keyword_12_Title": "Fields of Fire", "ScaryNight_Keyword_1_Desc": "Increases the DMG of each hit dealt by all attack Cards. Each stack of adds 1 to final DMG. All stacks are cleared at the end of the turn.", "ScaryNight_Keyword_2_Desc": "Increases the total DMG dealt by the next attack Card. Each stack of increases total DMG by 10%. All stacks are consumed after attacking and cleared at the end of the turn.", "ScaryNight_Keyword_3_Desc": "Increases the combo count of all attack Cards by 1 for every 10 stacks of . Persists permanently and is not cleared between turns.", "ScaryNight_Keyword_4_Desc": "Triggers an additional effect when this Card is placed at the far left of your hand", "ScaryNight_Keyword_5_Desc": "Triggers an additional effect when this Card is placed at the far right of your hand", "ScaryNight_Keyword_6_Desc": "Triggers an additional effect when the previous Card is a Chain Attack Card", "ScaryNight_Keyword_7_Desc": "Includes the and Cards. Sell these Cards to gain stacks of .", "ScaryNight_Keyword_8": "Kinetic Buildup", "ScaryNight_Keyword_8_Desc": "Sell this Card to gain stacks of .\nEffect of the 1-star version: When sold, this Card grants 3 instead of Coin", "ScaryNight_Keyword_8_Title": "Kinetic Buildup", "ScaryNight_Keyword_9": "Precise Buildup", "ScaryNight_Keyword_9_Desc": "Sell this Card to gain stacks of .\nEffect of the 1-star version: When sold, this Card grants 16% instead of Coin", "ScaryNight_Keyword_9_Title": "Precise Buildup", "ScaryNight_LevelDesc_11": "\"Accepted candy from Night of Supernatural Tricks, have you? Well, you'll have to pay a small price for that~\"\n— Ukinami Yuzuha, before boarding the Trickmobile.", "ScaryNight_LevelDesc_12": "Kama is Yuzuha's best animal companion and her go-to sidekick when setting up pranks.", "ScaryNight_LevelDesc_13": "Need inspiration for a scare or a prank? The beach is a great place to start! It's certainly given Yuzuha no end of clever ideas.", "ScaryNight_LevelDesc_21": "Think you know Sixth Street? Think again... But as the video store Manager, you've had plenty of practice dealing with this!", "ScaryNight_LevelDesc_22": "Borrowing Phaethon's power for your next scare? That's fair play in the Funhouse!", "ScaryNight_LevelDesc_23": "You're already the best video store Manager and the best Proxy. Next up? The greatest monarch of mischief!", "ScaryNight_LevelDesc_31": "Phoenix has heard stories about the Outer Ring, but she might like this Funhouse version even better!", "ScaryNight_LevelDesc_32": "Fire is scorching, dangerous, eternal... No wonder it's Phoenix's trump card when it comes to pulling pranks!", "ScaryNight_LevelDesc_33": "\"Go ahead and poke your head out of the Trickmobile window. You won't believe how clear the Outer Ring's night sky is... Just don't let anyone spot you~\"\n— Phoenix, stepping out of the VR setup with a smile.", "ScaryNight_LevelDesc_41": "In Fright Fest, the Store appears more often!\nYou can also craft 3-star Cards into special 4-star Cards!", "ScaryNight_LevelName_13": "Coast: Fright Disabled", "ScaryNight_LevelName_23": "Night Market: Fright Disabled", "ScaryNight_LevelName_33": "Circuit: Fright Disabled", "ScaryNight_MainPageTip_Desc": "In Spooky Funhouse Tales, you and your companions ride the Trickmobile and use different Scare Cards to build up Fright. Scare away the ghosts blocking your path and escape the Funhouse.\n\n[Mission Mode]\nFollow the event missions to explore different Funhouses. Use each stage's designated character and mix and match Cards to complete its challenges.\n\n[Challenge Mode]\nOnce unlocked, select your character and try different Card combinations to achieve a higher Fright score. Each character's best clear score is recorded separately.\n\n[Build Recommendations]\nView build overviews and recommended Cards for different characters to help plan your combinations.\n\n[Card Collection]\nView the detailed effects of unlocked Cards at different star levels.", "ScaryNight_MainPageTip_SubTitle": "Spooky Funhouse Tales", "ScaryNight_MainPageTip_Title": "Rules", "ScaryNight_MainPage_HandBook": "Card Collection", "ScaryNight_MainPage_Recommend": "Build Recommendations", "ScaryNight_Mouse_Scroll": "Scrolling Text", "ScaryNight_NoMoreConfirm": "Don't show again", "ScaryNight_OB3.3_UnderBtnTip": "Participate to earn the event-exclusive W-Engine Candlelit Scheme, new Proxy accessories, Polychromes, and other rewards", "ScaryNight_Page_RecommendTips": "In Effect", "ScaryNight_PickAvatar_Title": "Select Character", "ScaryNight_Prepare_NoBattleCard": "There are no Cards in the deployment zone. Start combat anyway?", "ScaryNight_Prepare_ShopToBattle": "Finish shopping at the Store and enter combat?", "ScaryNight_Purchase_NotEnoughCard": "Purchase failed. Not enough space.", "ScaryNight_Purchase_NotEnoughMoney": "Purchase failed. Not enough Coin.", "ScaryNight_QuestPageTip_Desc": "[Funhouse Adventure]\nEach stage has unlock requirements and a designated character. Each stage contains several turns, and each turn has a Prep Phase and a Combat Phase.\n\n[Prep Phase]\nSelect an Event to receive help. Select a Store Event to enter the Store and buy Cards. Arrange Card deployment order based on their effects to prepare for combat.\n\n[Combat Phase]\nDeployed Cards activate automatically from left to right, dealing DMG and building up Fright. Fright starts at zero each turn. Reach the target to win the turn.\n\n[Stage Results]\nIf Fright is below the target at the end of a turn, you lose HP. The challenge ends in failure if you run out of HP. Complete all turns to clear the stage.", "ScaryNight_QuestPageTip_SubTitle": "Mission Mode", "ScaryNight_QuestPageTip_Title": "Rules", "ScaryNight_ReStartRound": "Restart This Turn", "ScaryNight_RecommendContent": "Build Combinations", "ScaryNight_RecommendDesc": "Build Overview", "ScaryNight_Recommend_Phaethon_11": "Place several Support Cards first. Combine Lucky Encore and Waterfall Soup Noodles to gain large amounts of . Then deal burst DMG with The Power of Hot Pot and Tin Master Specials!", "ScaryNight_Recommend_Phaethon_12": "Use Lucky Encore to trigger extra activations of Lucky Encore, allowing Waterfall Soup Noodles to activate repeatedly and generate large amounts of . Use Best Manager Ever! to strengthen the effect of , then place Tin Master Specials last to deliver a burst of DMG!", "ScaryNight_Recommend_Phaethon_21": "Have Assist: Anby start the Chain Attack window, and then use Chain Attack Cards to trigger and enhance later Cards, then use Assist: Phoenix at the end for a burst of damage!", "ScaryNight_Recommend_Phaethon_22": "Use Best Pals! and Assistance Call to increase the number of triggers, then place Assist: Phoenix last to deliver a burst of DMG!", "ScaryNight_Recommend_Pheony_11": "Place Energy Directive at the far left of your hand and Extra Gains at the far right to obtain Kinetic Buildup Cards. Sell Kinetic Buildup to gain and increase the combo count of all Cards!", "ScaryNight_Recommend_Pheony_12": "Sell Cards to gain large amounts of , then use powerful attack Cards and Endless Firepower to deliver continuous bursts of DMG!", "ScaryNight_Recommend_Pheony_21": "Craft Cards to increase their star levels and obtain enough Fields of Fire Cards. Use several Fields of Fire Cards to deal burst DMG!", "ScaryNight_Recommend_Pheony_22": "Craft Cards to increase their star levels and obtain enough Fields of Fire Cards. Use several Fields of Fire Cards to build up DMG for Frenzy Fire and deliver an even stronger burst!", "ScaryNight_Recommend_Select": "Select", "ScaryNight_Recommend_Selected": "Selected", "ScaryNight_Recommend_Yuzuha_11": "Place Candy Party early in your lineup to grant a large DMG Bonus to all subsequent Candy attack Cards. Use Overload Candy Shot and Energize Candy Shot to pass that DMG to Candy Barrage for a burst of DMG from the last Card!", "ScaryNight_Recommend_Yuzuha_12": "Use Candy Feast and Candy Party to grant a large DMG Bonus to all subsequent Candy attack Cards. Use Overload Candy Shot and multiple Energize Candy Shot Cards to repeatedly pass DMG to Candy Barrage. Place Candy Barrage last to deliver a burst of DMG!", "ScaryNight_Recommend_Yuzuha_21": "Place Tanuki Magic early in your lineup to increase all subsequent gains of . Tanuki Giant provides permanent , then Tanuki Trickery delivers a burst of DMG with an extremely high combo count!", "ScaryNight_Recommend_Yuzuha_22": "Use Tanuki Magic and Doubling Tanuki to gain large amounts of , then deal burst DMG with Cheering Tanuki and Tanuki Trickery!", "ScaryNight_Refresh_NotEnoughMoney": "Refresh failed. Not enough Coin.", "ScaryNight_RestartRoundConfirm": "Restart this turn?", "ScaryNight_StorageBtnText": "Cards", "ScaryNight_UltimateCard_ExtraDesc": "Activates one additional time!", "ScaryNight_UltimateCard_ExtraTipDesc": "Activates one additional time!", "SenderNote1_241631": "Impressions of Severian:\n · The coldhearted superior you must never offend.", "SenderNote2_241631": " · The reliable superior you can always count on.", "SenderNote3_241631": " · A kindred spirit you can truly trust.", "Severian_MathSkill_Desc": "When another character in your squad is a Support or Stun character, or shares the same faction:\nFor every 1% CRIT Rate Severian has, his ATK increases by 8.5. This effect is capped at 100% CRIT Rate.", "Severian_MathSkill_Desc_Simple": "When another character in your squad is a Support or Stun character, or shares the same faction:\nSeverian's ATK increases for each 1% CRIT Rate he has.", "Severian_MathSkill_Title": "Additional Ability: Optimal Setup", "Severian_NounPrompts_01": "Flow", "Severian_NounPrompts_01_Des": "When Severian hits enemies with specific skills or triggers a Perfect Dodge, he gains Flow. Flow is capped at 150.\nWhen Flow reaches 100, hold to consume 100 Flow and use Basic Attack: Azure Wind's Shadowhunt.", "Severian_NounPrompts_02": "Shadowflash", "Severian_NounPrompts_02_Des": "When Severian enters the battlefield, he gains 2 stacks of Shadowflash. This effect can trigger once every 180s in Investigation Zone mode.\nWhen Severian has Shadowflash and is not Invulnerable, if he is hit by a non-Control Skill attack from an enemy and fails to actively dodge or parry the attack, Severian consumes 1 stack of Shadowflash to automatically dodge the attack and use Basic Attack: Raging Whirlwind.\nShadowflash can stack up to 2 times. If Severian gains Shadowflash while possessing max stacks, he gains 1 stack of instead, and his next Basic Attack: Swift Edge is upgraded to Basic Attack: Raging Whirlwind.", "Severian_NounPrompts_03": "Windborne", "Severian_NounPrompts_03_Des": "Each time Severian triggers a Perfect Dodge, he gains 1 stack of Windborne. When Severian has Windborne, switching to Severian or having Severian enter via a Quick Assist consumes this effect and automatically uses his Entry Skill.", "Severian_Property_Attack04_Desc_Dmg_01": "4th Attack Successful Perfect Dodge DMG Multiplier", "Severian_Property_Attack04_Desc_Stun_01": "4th Attack Successful Perfect Dodge Daze Multiplier", "Severian_Property_ExSpecial_01_Desc_Value_01": "40", "Severian_Property_ExSpecial_01_Desc_Value_02": "40", "Severian_Property_ExSpecial_Desc_Dmg_01": "Combo Skill DMG Multiplier", "Severian_Property_ExSpecial_Desc_Dmg_02": "Wind Blade Max DMG Multiplier", "Severian_Property_ExSpecial_Desc_SpCost_01": "Combo Skill Energy Cost", "Severian_Property_ExSpecial_Desc_SpCost_02": "Wind Blade Max Energy Cost", "Severian_Property_ExSpecial_Desc_Stun_01": "Combo Skill Daze Multiplier", "Severian_Property_ExSpecial_Desc_Stun_02": "Wind Blade Max Daze Multiplier", "Severian_SkillList_14_Title": "Entry Skill: Clear Out", "Severian_SkillList_2_Content": " (When attacked at the moment any of the first 3 Basic Attack hits are performed) (Automatically triggers when attacked with Shadowflash)", "Severian_SkillList_6_Title": "Dash Attack: Sheer Assault", "Severian_SkillList_7_Title": "Dodge Counter: Fatal End", "Severian_SkillList_8_Content": " ; (Hold after a dodge)", "Severian_SkillList_8_Title": "Dodge: Spontaneity", "Severian_SkillList_9_Title": "Chain Attack: Coldblade Reap", "Severian_Skill_Appear_Desc": "When Severian has and is in combat, press to switch him into battle and activate:\nUnleashes a powerful slash against enemies ahead, dealing Wind DMG.\nActivating this skill is considered activating a Quick Assist.\nThis skill is not counted as a heavy attack.\nCharacter is invulnerable while using this skill.", "Severian_Skill_Appear_Title": "Entry Skill: Clear Out", "Severian_Skill_AssaultAid_Desc": "Press after a Defensive Assist to activate:\nUnleashes slashes, claw strikes, and cannon fire against enemies in sequence, dealing Wind DMG.\nCharacter is invulnerable while using this skill.", "Severian_Skill_AssaultAid_Title": "Assist Follow-Up: Fight Force with Force", "Severian_Skill_BeHitAid_Desc": "When the active character is launched, press to activate:\nDashes forward quickly, unleashing claw strikes and slashes at enemies ahead to deal Wind DMG.\nCharacter is invulnerable while using this skill.", "Severian_Skill_BeHitAid_Title": "Quick Assist: Field Orders", "Severian_Skill_ChargeAttack_Desc": "With enough , hold to consume 100 Flow and activate:\nDodges backward and charges up, then continuously darts around the field while unleashing slashes, dealing massive Wind DMG to enemies in an area in front.\nThe backward dodge can dodge enemy attacks. Successfully dodging an enemy attack triggers Vital View and accumulates 15 Flow.\nCharacter is invulnerable while using this skill.", "Severian_Skill_ChargeAttack_Desc_Simple": "Hold to consume 100 and activate, dealing Wind DMG. Upon activation, successfully dodging an enemy attack accumulates a certain amount of Flow.\nCharacter is invulnerable while using this skill.", "Severian_Skill_ChargeAttack_Title": "Basic Attack: Azure Wind's Shadowhunt", "Severian_Skill_Counter_Desc": "When Dodge: Windshift triggers a Perfect Dodge, press to activate:\nLaunches a quick slash forward, dealing Wind DMG.\nIf switched off-field immediately after triggering a Perfect Dodge with Dodge: Windshift, this skill is activated automatically.\nCharacter is invulnerable while using this skill.", "Severian_Skill_Counter_Title": "Dodge Counter: Fatal End", "Severian_Skill_Evade_Desc": "Press to activate:\nA quick dash dodge.\nWhen Dodge: Windshift triggers a Perfect Dodge, it accumulates 15 . This effect can trigger once every 0.5s.\nCharacter is invulnerable while using this skill.", "Severian_Skill_Evade_Desc_Simple": "Press to activate:\nA quick dash dodge.\nWhen Dodge: Windshift triggers a Perfect Dodge, it accumulates . This effect can trigger once every so often.\nCharacter is invulnerable while using this skill.", "Severian_Skill_Evade_Title": "Dodge: Windshift", "Severian_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press to activate:\nUnleashes multiple rapid slashes in succession, dealing massive Wind DMG.\nAfter using this skill, accumulates 100 .\nCharacter is invulnerable while using this skill.", "Severian_Skill_ExQTE_Desc_Simple": "When Decibel Rating is at Maximum, press to activate, dealing Wind DMG.\n is accumulated after using this skill.\nCharacter is invulnerable while using this skill.", "Severian_Skill_ExQTE_Title": "Ultimate: Annihilating Windstorm", "Severian_Skill_ExSpecial_Desc": "With enough Energy, press to activate:\nUnleashes a combination of slashes, claw strikes, and cannon fire forward, dealing massive Wind DMG and gaining 1 stack of .\nHold to continuously consume Energy before the cannon attack, and repeatedly launch wind blades that deal Wind DMG to enemies.\nWhen reaching the maximum amount of Energy consumed, gains an additional stack of Shadowflash.\nCharacter is invulnerable while using this skill.", "Severian_Skill_ExSpecial_Desc_Simple": "With enough Energy, press to launch, dealing Wind DMG, and gains a stack of .\nHold to continuously consume Energy and deal Wind DMG. When reaching the maximum amount of Energy consumed, gains an additional stack of Shadowflash.\nCharacter is invulnerable while using this skill.", "Severian_Skill_ExSpecial_Title": "EX Special Attack: Swiftwind Rupture", "Severian_Skill_Normal_04_Desc": "Automatically activates when Severian is attacked at the moment he launches the first three attacks of his Basic Attack, or when he has Shadowflash and is hit by a non-Control Skill enemy attack while not invulnerable:\nDashes forward, dealing massive Wind DMG to enemies in an area ahead.\nUpon activating this skill, accumulates 15 . Upon hitting an enemy, an additional 20 Flow is accumulated.\nHold while activating this skill to quickly launch Basic Attack: Azure Wind's Shadowhunt. When the final hit of Basic Attack: Azure Wind's Shadowhunt is unleashed, it accumulates 20 Flow.\nCharacter is invulnerable while using this skill.", "Severian_Skill_Normal_04_Desc_Simple": "Automatically activates when Severian is attacked at the moment he launches any of the first three hits of his Basic Attack, or when he has Shadowflash and is hit by a non-Control Skill attack while not invulnerable, dealing Wind DMG and accumulating a certain amount of .\nUpon activating this skill, hold to quickly launch Basic Attack: Azure Wind's Shadowhunt and gain Flow.\nCharacter is invulnerable while using this skill.", "Severian_Skill_Normal_04_Title": "Basic Attack: Raging Whirlwind", "Severian_Skill_Normal_Desc": "Press to activate:\nLaunches up to 4 attacks forward, dealing Wind DMG.\nWhen the 4th attack hits an enemy, it accumulates 20 .\nThe 4th attack can dodge enemy attacks upon the moment of activation. Upon successfully dodging an enemy attack, this Basic Attack's DMG Multiplier and Daze Multiplier are increased to those of Basic Attack: Raging Whirlwind, and an additional 15 Flow is accumulated.\nCharacter is invulnerable during the 4th attack.\nWhen Severian uses a Dash Attack, Dodge Counter, or Dodge: Spontaneity during a Basic Attack combo, it does not interrupt the Basic Attack combo count.", "Severian_Skill_Normal_Desc_Simple": "Press to launch up to 4 attacks forward, dealing Wind DMG. When the 4th attack hits an enemy, it accumulates a certain amount of . If the 4th attack successfully dodges an enemy attack, this Basic Attack's DMG Multiplier and Daze Multiplier are increased to match Basic Attack: Raging Whirlwind, and additional Flow is accumulated.\nCharacter is invulnerable during the 4th attack.\nWhen Severian uses a Dodge, Dash Attack, Dodge Counter, or Dodge: Spontaneity during a Basic Attack combo, it does not interrupt the Basic Attack combo count.", "Severian_Skill_Normal_Title": "Basic Attack: Swift Edge", "Severian_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press to activate:\nParries the enemy's attack, dealing massive Daze.\nCharacter is invulnerable while using this skill.", "Severian_Skill_ParryAid_Title": "Defensive Assist: Provocation Prohibited", "Severian_Skill_QTE_Desc": "When a Chain Attack is triggered, select the character to activate:\nPerforms a series of attacks forward, dealing massive Wind DMG.\nAfter using this skill, accumulates 35 .\nCharacter is invulnerable while using this skill.", "Severian_Skill_QTE_Desc_Simple": "When a Chain Attack is triggered, select the character to activate, dealing Wind DMG.\n is accumulated after using this skill.\nCharacter is invulnerable while using this skill.", "Severian_Skill_QTE_Title": "Chain Attack: Coldblade Reap", "Severian_Skill_Rush_Desc": "Press during a dodge to activate:\nLaunches an attack forward, dealing Wind DMG.", "Severian_Skill_Rush_Title": "Dash Attack: Sheer Assault", "Severian_Skill_Special_Desc": "Press to activate:\nUnleashes slashes and stabs forward, dealing Wind DMG.", "Severian_Skill_Special_Title": "Special Attack: Gale Rend", "Severian_Skill_Taunt_Desc": "After dodging backward, hold to activate:\nProvokes the enemy.", "Severian_Skill_Taunt_Desc_Simple": "After dodging backward, hold to activate:\nProvokes the enemy.", "Severian_Skill_Taunt_Title": "Dodge: Spontaneity", "Severian_Talent_01_Desc_01": "When Severian uses a Chain Attack, the accumulated Flow increases to 50.\nWhen Severian switches in through Entry Skill: Clear Out, the skill is replaced with a Chain Attack. The entry type is not changed, and it is treated as a non-heavy attack. This effect can trigger once every 60s.\nEach time Severian uses Basic Attack: Azure Wind's Shadowhunt, he gains 1 stack of Windborne.\nWhen Severian's attacks hit a target, they ignore 15% of the target's Wind RES.", "Severian_Talent_01_Desc_01_Realign": "When Severian uses a Chain Attack, the accumulated Flow increases to 50.\nWhen Severian switches in through Entry Skill: Clear Out, the skill is replaced with a Chain Attack. The entry type is not changed, and it is treated as a non-heavy attack. This effect can trigger once every 60s.\nEach time Severian uses Basic Attack: Azure Wind's Shadowhunt, he gains 1 stack of Windborne.\nWhen Severian's attacks hit a target, they ignore 15% of the target's Wind RES.", "Severian_Talent_01_Desc_02": "Bitterness, perhaps, is the necessary cost of always staying alert.\nThat bitter taste, sinking from the root of the tongue into the heart, provides just enough of a jolt to force you to look straight at what lurks in the shadows.\nIt isn't enjoyable, but someone has to do it.\n\"Looks bitter? I need the effect, not the taste.\"", "Severian_Talent_01_Title": "Double Espresso", "Severian_Talent_01_Title_Realign": "Double Espresso", "Severian_Talent_02_Desc_01": "When Severian enters the battlefield, he recovers 150 Flow. In Investigation Zone mode, this effect can trigger once every 180s.\nWhen Severian triggers a Perfect Dodge or uses Basic Attack: Azure Wind's Shadowhunt, his PEN Ratio increases by 20% for 25s.", "Severian_Talent_02_Desc_01_Realign": "When Severian enters the battlefield, he recovers 150 Flow. In Investigation Zone mode, this effect can trigger once every 180s.\nWhen Severian triggers a Perfect Dodge or uses Basic Attack: Azure Wind's Shadowhunt, his PEN Ratio increases by 20% for 25s.", "Severian_Talent_02_Desc_02": "\"I've long since outgrown getting swept up in my own emotions. Excess sentiment only becomes an obstacle.\"\nCases, casualties, rewards and penalties, promotions and demotions, struggles and battles... Once the dust settles, the cycle begins again.\nEvery step demands careful consideration. Sometimes that may mean being calculating, but either way, unnecessary personal feelings have to be kept on a tight leash.\nOnly by becoming unyielding as iron can you force even a hairline crack into that immovable wall.", "Severian_Talent_02_Title": "Reins of Reason", "Severian_Talent_02_Title_Realign": "Reins of Reason", "Severian_Talent_03_Desc_01": "PlaceHolder", "Severian_Talent_03_Desc_01_Realign": "PlaceHolder", "Severian_Talent_03_Desc_02": "No matter how late you leave the Public Security precinct, there's always a light still on in his office.\nThere are, of course, those who resent it. The sight of him working beneath that light seems to be a kind of pressure in itself.\nBut whenever things descend into a darkness with no clear way forward, everyone knows where to find that last remaining light.\n\"Don't read too much into it. I'm just working at my own pace.\"", "Severian_Talent_03_Title": "The Last Light", "Severian_Talent_03_Title_Realign": "The Last Light", "Severian_Talent_04_Desc_01": "When Severian enters combat or switches on-field, his ATK increases by 10% for 30s. Repeated triggers reset the duration.\nWhen Severian uses Basic Attack: Raging Whirlwind or Basic Attack: Azure Wind's Shadowhunt, his Decibel Generation Rate increases by 10% for 15s.", "Severian_Talent_04_Desc_01_Realign": "When Severian enters combat or switches on-field, his ATK increases by 10% for 30s. Repeated triggers reset the duration.\nWhen Severian uses Basic Attack: Raging Whirlwind or Basic Attack: Azure Wind's Shadowhunt, his Decibel Generation Rate increases by 10% for 15s.", "Severian_Talent_04_Desc_02": "\"Full of himself. No sense of decorum.\"\n\"I heard there's nothing he won't do if it means racking up merits. He's completely focused on building up his own inner circle...\"\n\"Shh. He's coming.\"\nHe walks through the silent corridor, sunlight from the window illuminating half his face and setting his silver hair aglow.", "Severian_Talent_04_Title": "Between Light and Shadow", "Severian_Talent_04_Title_Realign": "Between Light and Shadow", "Severian_Talent_05_Desc_01": "PlaceHolder", "Severian_Talent_05_Desc_01_Realign": "PlaceHolder", "Severian_Talent_05_Desc_02": "How do you show that you care? By waving a speech in your hand on the campaign stage, writing letter after letter, remembering every different anniversary and special date?\nOr by silently shielding someone from the wind and rain, standing behind them and always being ready to lend a hand...?\nOr perhaps, just sincerely wishing for everyone to live in a better world.\n\"I missed two calls from home... Should I call back?\"", "Severian_Talent_05_Title": "A Heart Above 0°C", "Severian_Talent_05_Title_Realign": "A Heart Above 0°C", "Severian_Talent_06_Desc_01": "Severian's max Flow increases to 180, and the Flow gained when entering the battlefield increases to 180.\nThe additional DMG Multiplier of the final hit of Basic Attack: Azure Wind's Shadowhunt is increased by a fixed 350%.\nUpon using the final hit of Basic Attack: Azure Wind's Shadowhunt, Severian gains Windrise: Accumulates 5 Flow per second for 5s. Repeated triggers reset the duration.", "Severian_Talent_06_Desc_01_Realign": "Severian's max Flow increases to 180, and the Flow gained when entering the battlefield increases to 180.\nThe additional DMG Multiplier of the final hit of Basic Attack: Azure Wind's Shadowhunt is increased by a fixed 350%.\nUpon using the final hit of Basic Attack: Azure Wind's Shadowhunt, Severian gains Windrise: Accumulates 5 Flow per second for 5s. Repeated triggers reset the duration.", "Severian_Talent_06_Desc_02": "Flowers and victory are good things, but monuments are less so.\nMedals and hope are good things, but farewells are less so.\nThe clamor of fame and fortune by day is bad enough, and the nights spent alone are worse. Some things simply aren't that easy to forget.\n\"Keep moving forward. It's the only solution.\"", "Severian_Talent_06_Title": "Beneath a Little Star", "Severian_Talent_06_Title_Realign": "Beneath a Little Star", "Severian_UniqueSkill_01_Desc": "Severian's CRIT DMG increases by 30%, and his DMG increases by 12.5%. If there is another Wind character in the squad, his DMG increases by an additional 15%.\nWhen Severian uses Basic Attack: Swift Edge just before being hit by an enemy attack, he can dodge the attack. If he dodges it with any of the first three hits of his Basic Attack, he automatically launches Basic Attack: Raging Whirlwind. If he dodges it with the 4th hit, that Basic Attack's DMG Multiplier and Daze Multiplier are increased to match Basic Attack: Raging Whirlwind.\nWhen Severian enters the battlefield, he gains 2 stacks of . This effect can trigger once every 180s in Investigation Zone mode.\nWhen Severian has Shadowflash and is not invulnerable, if he is hit by a non-Control Skill enemy attack that he fails to actively dodge or parry, he consumes 1 stack of Shadowflash to automatically dodge the attack and launch Basic Attack: Raging Whirlwind.\nSuccessfully dodging an enemy attack with Basic Attack: Swift Edge, automatically dodging an enemy attack with Shadowflash, or directly dodging an enemy attack all count as a Perfect Dodge.\nShadowflash can stack up to 2 times. If Severian gains Shadowflash while already possessing maximum stacks, he gains 1 stack of instead, and the next Basic Attack: Swift Edge is enhanced to Basic Attack: Raging Whirlwind.\nEach time Severian performs a Perfect Dodge, he gains 1 stack of Windborne. While Severian has Windborne and is in combat, press to switch him from off-field to on-field and launch an Entry Skill.\nSeverian gains by hitting enemies with certain skills or triggering a Perfect Dodge. Flow is capped at 150 points.\nWhen Flow reaches 100 points, hold to consume 100 Flow and launch Basic Attack: Azure Wind's Shadowhunt.", "Severian_UniqueSkill_02_Desc": "Severian's CRIT DMG increases by 35%, and his DMG increases by 14.6%. If there is another Wind character in the squad, his DMG increases by an additional 17.5%.\nWhen Severian uses Basic Attack: Swift Edge just before being hit by an enemy attack, he can dodge the attack. If he dodges it with any of the first three hits of his Basic Attack, he automatically launches Basic Attack: Raging Whirlwind. If he dodges it with the 4th hit, that Basic Attack's DMG Multiplier and Daze Multiplier are increased to match Basic Attack: Raging Whirlwind.\nWhen Severian enters the battlefield, he gains 2 stacks of . This effect can trigger once every 180s in Investigation Zone mode.\nWhen Severian has Shadowflash and is not invulnerable, if he is hit by a non-Control Skill enemy attack that he fails to actively dodge or parry, he consumes 1 stack of Shadowflash to automatically dodge the attack and launch Basic Attack: Raging Whirlwind.\nSuccessfully dodging an enemy attack with Basic Attack: Swift Edge, automatically dodging an enemy attack with Shadowflash, or directly dodging an enemy attack all count as a Perfect Dodge.\nShadowflash can stack up to 2 times. If Severian gains Shadowflash while already possessing maximum stacks, he gains 1 stack of instead, and the next Basic Attack: Swift Edge is enhanced to Basic Attack: Raging Whirlwind.\nEach time Severian performs a Perfect Dodge, he gains 1 stack of Windborne. While Severian has Windborne and is in combat, press to switch him from off-field to on-field and launch an Entry Skill.\nSeverian gains by hitting enemies with certain skills or triggering a Perfect Dodge. Flow is capped at 150 points.\nWhen Flow reaches 100 points, hold to consume 100 Flow and launch Basic Attack: Azure Wind's Shadowhunt.", "Severian_UniqueSkill_03_Desc": "Severian's CRIT DMG increases by 40%, and his DMG increases by 16.7%. If there is another Wind character in the squad, his DMG increases by an additional 20%.\nWhen Severian uses Basic Attack: Swift Edge just before being hit by an enemy attack, he can dodge the attack. If he dodges it with any of the first three hits of his Basic Attack, he automatically launches Basic Attack: Raging Whirlwind. If he dodges it with the 4th hit, that Basic Attack's DMG Multiplier and Daze Multiplier are increased to match Basic Attack: Raging Whirlwind.\nWhen Severian enters the battlefield, he gains 2 stacks of . This effect can trigger once every 180s in Investigation Zone mode.\nWhen Severian has Shadowflash and is not invulnerable, if he is hit by a non-Control Skill enemy attack that he fails to actively dodge or parry, he consumes 1 stack of Shadowflash to automatically dodge the attack and launch Basic Attack: Raging Whirlwind.\nSuccessfully dodging an enemy attack with Basic Attack: Swift Edge, automatically dodging an enemy attack with Shadowflash, or directly dodging an enemy attack all count as a Perfect Dodge.\nShadowflash can stack up to 2 times. If Severian gains Shadowflash while already possessing maximum stacks, he gains 1 stack of instead, and the next Basic Attack: Swift Edge is enhanced to Basic Attack: Raging Whirlwind.\nEach time Severian performs a Perfect Dodge, he gains 1 stack of Windborne. While Severian has Windborne and is in combat, press to switch him from off-field to on-field and launch an Entry Skill.\nSeverian gains by hitting enemies with certain skills or triggering a Perfect Dodge. Flow is capped at 150 points.\nWhen Flow reaches 100 points, hold to consume 100 Flow and launch Basic Attack: Azure Wind's Shadowhunt.", "Severian_UniqueSkill_04_Desc": "Severian's CRIT DMG increases by 45%, and his DMG increases by 18.8%. If there is another Wind character in the squad, his DMG increases by an additional 22.5%.\nWhen Severian uses Basic Attack: Swift Edge just before being hit by an enemy attack, he can dodge the attack. If he dodges it with any of the first three hits of his Basic Attack, he automatically launches Basic Attack: Raging Whirlwind. If he dodges it with the 4th hit, that Basic Attack's DMG Multiplier and Daze Multiplier are increased to match Basic Attack: Raging Whirlwind.\nWhen Severian enters the battlefield, he gains 2 stacks of . This effect can trigger once every 180s in Investigation Zone mode.\nWhen Severian has Shadowflash and is not invulnerable, if he is hit by a non-Control Skill enemy attack that he fails to actively dodge or parry, he consumes 1 stack of Shadowflash to automatically dodge the attack and launch Basic Attack: Raging Whirlwind.\nSuccessfully dodging an enemy attack with Basic Attack: Swift Edge, automatically dodging an enemy attack with Shadowflash, or directly dodging an enemy attack all count as a Perfect Dodge.\nShadowflash can stack up to 2 times. If Severian gains Shadowflash while already possessing maximum stacks, he gains 1 stack of instead, and the next Basic Attack: Swift Edge is enhanced to Basic Attack: Raging Whirlwind.\nEach time Severian performs a Perfect Dodge, he gains 1 stack of Windborne. While Severian has Windborne and is in combat, press to switch him from off-field to on-field and launch an Entry Skill.\nSeverian gains by hitting enemies with certain skills or triggering a Perfect Dodge. Flow is capped at 150 points.\nWhen Flow reaches 100 points, hold to consume 100 Flow and launch Basic Attack: Azure Wind's Shadowhunt.", "Severian_UniqueSkill_05_Desc": "Severian's CRIT DMG increases by 50%, and his DMG increases by 20.8%. If there is another Wind character in the squad, his DMG increases by an additional 25%.\nWhen Severian uses Basic Attack: Swift Edge just before being hit by an enemy attack, he can dodge the attack. If he dodges it with any of the first three hits of his Basic Attack, he automatically launches Basic Attack: Raging Whirlwind. If he dodges it with the 4th hit, that Basic Attack's DMG Multiplier and Daze Multiplier are increased to match Basic Attack: Raging Whirlwind.\nWhen Severian enters the battlefield, he gains 2 stacks of . This effect can trigger once every 180s in Investigation Zone mode.\nWhen Severian has Shadowflash and is not invulnerable, if he is hit by a non-Control Skill enemy attack that he fails to actively dodge or parry, he consumes 1 stack of Shadowflash to automatically dodge the attack and launch Basic Attack: Raging Whirlwind.\nSuccessfully dodging an enemy attack with Basic Attack: Swift Edge, automatically dodging an enemy attack with Shadowflash, or directly dodging an enemy attack all count as a Perfect Dodge.\nShadowflash can stack up to 2 times. If Severian gains Shadowflash while already possessing maximum stacks, he gains 1 stack of instead, and the next Basic Attack: Swift Edge is enhanced to Basic Attack: Raging Whirlwind.\nEach time Severian performs a Perfect Dodge, he gains 1 stack of Windborne. While Severian has Windborne and is in combat, press to switch him from off-field to on-field and launch an Entry Skill.\nSeverian gains by hitting enemies with certain skills or triggering a Perfect Dodge. Flow is capped at 150 points.\nWhen Flow reaches 100 points, hold to consume 100 Flow and launch Basic Attack: Azure Wind's Shadowhunt.", "Severian_UniqueSkill_06_Desc": "Severian's CRIT DMG increases by 55%, and his DMG increases by 22.9%. If there is another Wind character in the squad, his DMG increases by an additional 27.5%.\nWhen Severian uses Basic Attack: Swift Edge just before being hit by an enemy attack, he can dodge the attack. If he dodges it with any of the first three hits of his Basic Attack, he automatically launches Basic Attack: Raging Whirlwind. If he dodges it with the 4th hit, that Basic Attack's DMG Multiplier and Daze Multiplier are increased to match Basic Attack: Raging Whirlwind.\nWhen Severian enters the battlefield, he gains 2 stacks of . This effect can trigger once every 180s in Investigation Zone mode.\nWhen Severian has Shadowflash and is not invulnerable, if he is hit by a non-Control Skill enemy attack that he fails to actively dodge or parry, he consumes 1 stack of Shadowflash to automatically dodge the attack and launch Basic Attack: Raging Whirlwind.\nSuccessfully dodging an enemy attack with Basic Attack: Swift Edge, automatically dodging an enemy attack with Shadowflash, or directly dodging an enemy attack all count as a Perfect Dodge.\nShadowflash can stack up to 2 times. If Severian gains Shadowflash while already possessing maximum stacks, he gains 1 stack of instead, and the next Basic Attack: Swift Edge is enhanced to Basic Attack: Raging Whirlwind.\nEach time Severian performs a Perfect Dodge, he gains 1 stack of Windborne. While Severian has Windborne and is in combat, press to switch him from off-field to on-field and launch an Entry Skill.\nSeverian gains by hitting enemies with certain skills or triggering a Perfect Dodge. Flow is capped at 150 points.\nWhen Flow reaches 100 points, hold to consume 100 Flow and launch Basic Attack: Azure Wind's Shadowhunt.", "Severian_UniqueSkill_07_Desc": "Severian's CRIT DMG increases by 60%, and his DMG increases by 25%. If there is another Wind character in the squad, his DMG increases by an additional 30%.\nWhen Severian uses Basic Attack: Swift Edge just before being hit by an enemy attack, he can dodge the attack. If he dodges it with any of the first three hits of his Basic Attack, he automatically launches Basic Attack: Raging Whirlwind. If he dodges it with the 4th hit, that Basic Attack's DMG Multiplier and Daze Multiplier are increased to match Basic Attack: Raging Whirlwind.\nWhen Severian enters the battlefield, he gains 2 stacks of . This effect can trigger once every 180s in Investigation Zone mode.\nWhen Severian has Shadowflash and is not invulnerable, if he is hit by a non-Control Skill enemy attack that he fails to actively dodge or parry, he consumes 1 stack of Shadowflash to automatically dodge the attack and launch Basic Attack: Raging Whirlwind.\nSuccessfully dodging an enemy attack with Basic Attack: Swift Edge, automatically dodging an enemy attack with Shadowflash, or directly dodging an enemy attack all count as a Perfect Dodge.\nShadowflash can stack up to 2 times. If Severian gains Shadowflash while already possessing maximum stacks, he gains 1 stack of instead, and the next Basic Attack: Swift Edge is enhanced to Basic Attack: Raging Whirlwind.\nEach time Severian performs a Perfect Dodge, he gains 1 stack of Windborne. While Severian has Windborne and is in combat, press to switch him from off-field to on-field and launch an Entry Skill.\nSeverian gains by hitting enemies with certain skills or triggering a Perfect Dodge. Flow is capped at 150 points.\nWhen Flow reaches 100 points, hold to consume 100 Flow and launch Basic Attack: Azure Wind's Shadowhunt.", "Severian_UniqueSkill_Desc_Simple": "Severian's CRIT DMG and DMG increases. If there is another Wind character in the squad, his DMG increases by an additional amount.\nWhen Severian uses Basic Attack: Swift Edge just before being hit by an enemy attack, he can dodge the attack. If he dodges it with any of the first three hits of his Basic Attack, he automatically launches Basic Attack: Raging Whirlwind. If he dodges it with the 4th hit, that Basic Attack's DMG Multiplier and Daze Multiplier are increased to match Basic Attack: Raging Whirlwind.\nWhen Severian enters the battlefield, he gains 2 stacks of . This effect can trigger once every 180s in Investigation Zone mode.\nWhen Severian has Shadowflash and is not invulnerable, if he is hit by a non-Control Skill enemy attack that he fails to actively dodge or parry, he consumes 1 stack of Shadowflash to automatically dodge the attack and launch Basic Attack: Raging Whirlwind.\nSuccessfully dodging an enemy attack with Basic Attack: Swift Edge, automatically dodging an enemy attack with Shadowflash, or directly dodging an enemy attack all count as a Perfect Dodge.\nShadowflash can stack up to 2 times. If Severian gains Shadowflash while already at maximum stacks, he gains 1 stack of , and the next Basic Attack: Swift Edge is enhanced to Basic Attack: Raging Whirlwind.\nEach time Severian performs a Perfect Dodge, he gains 1 stack of Windborne. While Severian has Windborne and is in combat, press to switch him from off-field to on-field and launch an Entry Skill.\nSeverian gains by hitting enemies with certain skills or triggering a Perfect Dodge. Flow is capped at 150 points.\nWhen Flow reaches 100 points, hold to consume 100 Flow and launch Basic Attack: Azure Wind's Shadowhunt.", "Severian_UniqueSkill_Title": "Core Passive: Endless Breeze", "ShareInfoTemplate_Title_13001": "S1 Operation Bagel: Season Recap", "ShareInfoTemplate_Title_13002": "S2 Operation Bagel: Season Recap", "Side_BubbleStory_330Shopkeeper2_233034001_01": "Ehn-ne? (You check out the new script?)", "Side_BubbleStory_330Shopkeeper2_233034001_02": "Ehn-ne, nhe. (Yeah, I did — really well written.)", "Side_BubbleStory_330Shopkeeper2_233034002_01": "Ehn-neh... (So there really is a ghost...)", "Side_BubbleStory_330Shopkeeper2_233034003_01": "Ehn-neh... (\"And yet, a nightmare-like shadow loomed over the kingdom, stretching on without end...\")", "Side_BubbleStory_330Shopkeeper2_233034003_02": "En-neh... (The evil dragon rises from the sea, coiling above the royal capital...)", "Side_BubbleStory_330Shopkeeper2_233034003_03": "Ehn-neh... (What's the next line again...)", "Side_BubbleStory_330Shopkeeper2_233034004_01": "Ehn-ne... ehn-ne... (Hmm... good tea... good tea...)", "Side_BubbleStory_330Shopkeeper2_233034005_01": "Ehn-neh... (Mr. \"Cut Forever\"...?)", "Side_BubbleStory_330Shopkeeper2_233034006_01": "Ehn-neh... (The nerve, actually inviting me...)", "Side_BubbleStory_330Shopkeeper2_233034006_02": "Wuh-neh... (...)", "Side_BubbleStory_330Shopkeeper2_233034007_01": "Enn-ne... (They're still the same as ever...)", "Side_BubbleStory_330Shopkeeper2_233034008_01": "Wuh-neh. (Welcome back, Whittle, regardless.)", "Side_BubbleStory_330Shopkeeper2_233034008_02": "Ehn-ne. (Yes, I'm back.)", "Side_BubbleStory_330Shopkeeper2_233034009_01": "Ehn-ne... (My script is way better anyway, huh...)", "Side_BubbleStory_330Shopkeeper2_233034009_02": "Ehn-neh! (Both are good scripts!)", "Side_BubbleStory_ZenkovS1_231054004_01": "Ray is figuring out how to try out the new function", "Side_BubbleStory_ZenkovS1_231054005_01": "Waiting on the Protagonist and Collectie's haul", "Side_Chat_310SecretRegion_231453007_02": "Found Kabka — he's here looking for the picture book. But there are monsters up ahead.", "Side_Chat_330SecretRegion_233453006_09": "I'll explore a bit more. See you in the hobby.", "Side_Chat_330SecretRegion_233453014_01": "Wuh-ne-nhe! (The guide went that way — hurry up and save him!)", "Side_Chat_330SecretRegion_233453014_Name_01": "Slacker Bodyguard", "Side_Chat_330SecretRegion_233453015_01": "Ehn-ne! (The notebook's right down there — if I can get my hands on it, I'll be able to crack the code!)", "Side_Chat_330SecretRegion_233453015_Name_01": "Kabka", "Side_Chat_330Shopkeeper1_233023005_04": "You're being way too pessimistic!", "Side_Chat_330Shopkeeper1_233023005_09": "You didn't know? Can't blame you — we're not Bangboo, so we don't qualify to compete. But this is a seriously hot topic among Bangboo in Vyrium.", "Side_Chat_330Shopkeeper1_233023006_22": "Ehn-ne, ehn-nhe... (Basically, it means you don't want anything this year, so you save it for your next birthday and get two gifts at once.)", "Side_Chat_330Shopkeeper1_233023006_23": "Ehn-ne, enn-nhe. (Anyway, in the end, the old gamer slapped its paw down on marathon champion. Once it made the call, the rest of those scraps of paper were useless to me, so I just left 'em in the room.)", "Side_Chat_330Shopkeeper1_233023006_24": "But this is a Bangboo Marathon, right?", "Side_Chat_330Shopkeeper1_233023006_25": "How does Station Master become a champion?", "Side_Chat_330Shopkeeper1_233023006_26": "Ehn-neh, en-ne-en-nhe— (I checked the competition rules — Bangboo have to be the ones entering, but since Bangboo come in all different sizes, they only set limits on max height and max weight. So as long as we stay under the limits, we can just—)", "Side_Chat_330Shopkeeper1_233023006_27": "Old Haught leaps through the air and lands on Station Master's back — in the smoothest way possible!", "Side_Chat_330Shopkeeper1_233023006_28": "Ehn-neh, ehn — ehn-nhe! (Fusion complete! A dark horse champion duo has been born—\"Old Haughtor\"! With our chemistry, a measly championship title is nothing!)", "Side_Chat_330Shopkeeper1_233023006_29": "What — what are you doing?! Get down from there right now! What kind of ridiculous marathon is this?! Station Master does not want to participate — it needs to go back and eat its carrot cake! The star-shaped kind!", "Side_Chat_330Shopkeeper1_233023006_30": "Ehn-ne, ehn-ne-enn-ne! (It had already turned down the carrot cake. Listen up, kid — carrots are an everyday thing, but birthdays? Birthdays call for something special!)", "Side_Chat_330Shopkeeper1_233023006_31": "Ehn-neh, ehn-ne. (Relax. I know the old timer wants to compete. Not because my calculations told me so, but because we've had each other's backs for years. We're gonna take that championship.)", "Side_Chat_330Shopkeeper1_233023006_34": "Ehn-neh, ehn-neh. (Dangerous? What's dangerous about it — I held it when it was still an egg! It carries me for a stretch, then I carry it for a stretch. With an old friend by my side, our determination beats any Bangboo!)", "Side_Chat_330Shopkeeper1_233023006_35": "Station Master... do you really want to enter the competition?", "Side_Chat_330Shopkeeper1_233023006_37": "Station Master makes no unnecessary moves — just lets its gaze drift toward the tournament registration booth.", "Side_Chat_330Shopkeeper1_233023006_39": "...Alright, I'll be with you the whole way, making sure everyone stays safe. Station Master, Old Haught, uh... good luck to you both.", "Side_Chat_330Shopkeeper1_233023006_40": "Ehn! Ehn-ne! Ehn-neh! (Ha! Thanks a bunch! Let's go! Old pal! We're gonna celebrate big time after we win!)", "Side_Chat_330Shopkeeper1_233023006_41": "Ah, perfect — we'll get some car—", "Side_Chat_330Shopkeeper1_233023006_42": "Ehn-nhe! Ehn-en-en-ehn-ne! (Don't go off about carrots today — there are no carrots happening! Move it! Old man, let's go sign up!)", "Side_Chat_330Shopkeeper1_233023006_43": "And so, with everyone watching, \"Old Haughtor\" make their way to the registration desk with a steady stride — for Station Master, this is sure to be the most unforgettable birthday of its shell-long life.", "Side_Chat_330Shopkeeper1_233023007_01": "...Never thought Station Master actually wanted to join the marathon, and... such a shame about the carrot cake Yeti and I pulled an all-nighter to make. But hey, as long as Station Master is okay, that's all that matters!", "Side_Chat_330Shopkeeper1_233023007_02": "Maybe every caretaker made a cake for it.", "Side_Chat_330Shopkeeper1_233023007_03": "But Station Master knows your heart.", "Side_Chat_330Shopkeeper1_233023007_04": "When I think about it that way... I've been here four years, and this is the only carrot cake I've ever made. But the seniors who looked after Station Master before me must've made so many, right?", "Side_Chat_330Shopkeeper1_233023007_05": "Isn't it wild? Station Master has seen so many birthdays, watched wave after wave of colleagues join and move away — yet it seems like nothing's changed for it. Compared to Station Master, time just flies by way too fast for the rest of us, huh?", "Side_Chat_330Shopkeeper1_233023007_06": "But Station Master will always remember you all.", "Side_Chat_330Shopkeeper1_233023007_07": "Yeah, sure. It's like our brief time together stretched on forever, all thanks to Station Master's memories.", "Side_Chat_330Shopkeeper1_233023007_08": "Though it's fine if it doesn't remember us... I just don't want Station Master to see me and think — \"Oh! It's that young guy who brought up the carrot cake and was screaming something about 'turning it into soup'!\"", "Side_Chat_330Shopkeeper1_233023007_09": "I still don't know Station Master well enough — once I'm back, I'll be hitting up the seniors who've looked after it for some real talk. Hope Station Master stays with us forever.", "Side_Chat_330Shopkeeper1_233023007_11": "And you're doing a good job, you know?", "Side_Chat_330Shopkeeper1_233023007_13": "Doesn't matter, as long as Station Master is happy.", "Side_Chat_330Shopkeeper1_233023007_Name_01": "Keldon", "Side_Chat_330Shopkeeper1_233043002_01": "Just like that, everyone follows the locator's directions and makes their way to Gear Street...", "Side_Chat_330Shopkeeper1_233043004_01": "So you split up. Yeti stays behind in Booastrum, while you and Keldon head out to Vyrium...", "Side_Chat_330Shopkeeper2_233033001_01": "Ehn-neh? Ehn-ne! (...Did you read it and not notice something's off? It's completely different from the version Director Cut went over with us last time!)", "Side_Chat_330Shopkeeper2_233033001_02": "Ehn-ne? Nhe. (The director mentioned tweaking the script last time — changes happen, right? Just focus on playing your part well. That's all that matters.)", "Side_Chat_330Shopkeeper2_233033001_03": "Ehn-ne! Ehn... ehn-ne! (Every time it's \"minor tweaks, minor tweaks\"... this is a total overhaul! Almost all my screen time got stolen by this \"Ector\" guy... some bandit who didn't even exist before!)", "Side_Chat_330Shopkeeper2_233033001_04": "Ehn-ne...? Nhe... (\"Ector\"...? Let me see...)", "Side_Chat_330Shopkeeper2_233033001_05": "Ehn-ne... ehn-nhe-neh... (You totally didn't read the new script, did you... It's just a new bandit character — if it was just some throwaway villain, fine, but the writer gave him a full three scenes...)", "Side_Chat_330Shopkeeper2_233033001_06": "Ehn-ne, ehn... ehn-ne! Enn-nhe! (Compared to all that, I, the big boss pulling strings behind the scenes end up looking like some random grunt... This is so not fair! I'm filing a complaint with the director!)", "Side_Chat_330Shopkeeper2_233033001_07": "Ehn-neh? (Do you even realize how much that sounded like a throwaway villain's last words before getting wiped out?)", "Side_Chat_330Shopkeeper2_233033001_08": "Ehn-ne, nhe. (But your gut's not wrong — there is something fishy about this new script.)", "Side_Chat_330Shopkeeper2_233033001_10": "Ehn-ne, ehn-ne-nhe... (Ah, hello there, friend of Director Cut. We were just discussing the new script we received this morning. Inside the script, I found this...)", "Side_Chat_330Shopkeeper2_233033001_11": "Some of you took the stage under the name of actors, yet stole applause and fame with the heart of a thief.\nYou thought the spotlight could hide your crimes, that the roar of the crowd was enough to wash away your sins.\nBut every last one of your dirty deeds — I know it all.\nToday, I'm handing you a brand new script.\nSince you're so fond of playing the villains, you'd better see this performance through to the end.\nThose twisted desires of yours — I will be the judge of that!\n\nPS: If you don't follow the new script, every single charging station port in this theater will be stuffed with chewing gum!\n\n Spotlight Phantom", "Side_Chat_330Shopkeeper2_233033001_12": "Ehn-ne, nhe... (A ghost, a \"Spotlight Ghost,\" drifts above the theater...)", "Side_Chat_330Shopkeeper2_233033001_13": "This ghost is...", "Side_Chat_330Shopkeeper2_233033001_15": "Ehn-ne?? N–Neh-ehn-ne? Ehn-ne-ne... (Wait, is there actually a ghost?? N–No way, right? I found this script on the ground first thing this morning, and the theater was super creepy back then, not a single person around...)", "Side_Chat_330Shopkeeper2_233033001_16": "Ehn-ne! Ehn... ehn-ne, ehn-ne-ne! (Oh no oh no, the ghost has definitely got its eye on me! Waaah... I'm so sorry, I shouldn't have been slacking off on the clock every single rehearsal — I repent! I repent!)", "Side_Chat_330Shopkeeper2_233033001_17": "Ehn-ne, ehn-nhe... (So basically, nobody knows where the new script came from, and the ghost's identity is a total dead end...)", "Side_Chat_330Shopkeeper2_233033001_18": "Ehn-ne, ehn-nhe. (I've got a great idea. We deliberately go off-script, then watch and wait at the theater — whoever shows up to stuff gum is the ghost.)", "Side_Chat_330Shopkeeper2_233033001_19": "Ehn! Ehn-ne, ehn-ne-nhe! (No! Absolutely not! I'd rather get snatched by a ghost than have my butt covered in gum while I'm charging!)", "Side_Chat_330Shopkeeper2_233033001_20": "Ehn-ne... nhe... (That feeling... once in a lifetime is more than enough... So not going through that again...)", "Side_Chat_330Shopkeeper2_233033001_21": "Ehn-ne... enn-nhe... (So you've got a tragic story like that, huh... Guess we'll have to come at this from a different angle. Speaking of which, don't you find it a little weird? That new bandit character, \"Ector\"...)", "Side_Chat_330Shopkeeper2_233033001_22": "Ehn-neh— (\"Ector\"... isn't that name just what we—)", "Side_Chat_330Shopkeeper2_233033001_23": "A passionate outburst cuts the lead's analysis short.", "Side_Chat_330Shopkeeper2_233033001_24": "Wuh-ne! Wuh-ne-nhe? (Why haven't you two started rehearsing yet?! Is it that my magnificent creative vision isn't enough to awaken the dramatic spirits within you?!)", "Side_Chat_330Shopkeeper2_233033001_25": "Wuh-ne-nhe... (Slacking off in front of {M#Mr. Wise}{F#Miss Belle} like this — how am I supposed to trust you two with such important characters to portray?)", "Side_Chat_330Shopkeeper2_233033001_26": "Ehn-neh! Nhe... (No, no, Director Cut! Something weird actually happened...)", "Side_Chat_330Shopkeeper2_233033001_27": "They fill Cut in on the new script and the whole \"Spotlight Theater Ghost\" situation...", "Side_Chat_330Shopkeeper2_233033001_28": "Wuh-ne... wuh-nhe... (The script has been tampered with by an unidentified ghost, and there's a bandit character going by the name of \"Ector\"...)", "Side_Chat_330Shopkeeper2_233033001_29": "Wuh-neh... wuh-ne... (Could it be... he's back? No, not necessarily... Plenty of boo out there know that name...)", "Side_Chat_330Shopkeeper2_233033001_30": "Ehn-ne, ehn-nhe? (Director, something this big — shouldn't we file a report and cooperate with the Airspace Patrol Department's investigation?)", "Side_Chat_330Shopkeeper2_233033001_31": "Ehn-ne-enn-nhe. (Filing a report? Nah, that's way too much — they just tweaked the script a little on the sly. Not that serious.)", "Side_Chat_330Shopkeeper2_233033001_32": "Ehn-ne! Enn-nhe! (How is it not a big deal?! Getting gum stuck on your butt is a total disaster!)", "Side_Chat_330Shopkeeper2_233033001_33": "Wuh-ne, wuh-nhe. (Stay out of this, and keep it quiet — if word gets around, the theater's reputation takes a hit. I'll figure out how to handle the investigation... Let's start by putting in a commission with the detective agency.)", "Side_Chat_330Shopkeeper2_233033001_36": "Wuh-ne, wuh-nhe! (Didn't expect {M#Mr. Wise}{F#Miss Belle} to step up and help — I am beyond grateful!)", "Side_Chat_330Shopkeeper2_233033001_37": "Wuh-ne? Wuh-ne-nhe, wuh-ne! (I know you have no interest in stuff like Dennies — and I, Cut, stake my director's name on it: I will repay you with the most magnificent theatrical art imaginable!)", "Side_Chat_330Shopkeeper2_233033001_39": "You can pay me in Dennies. Thank you.", "Side_Chat_330Shopkeeper2_233033001_40": "Wuh-ne! (The great Cut Director sends his regards!)", "Side_Chat_330Shopkeeper2_233033001_41": "Wuh-ne... Wuh-ne-nhe... (Actually, I've got a few clues here... If they were able to rewrite our already flawless script, this mysterious phantom must be quite the wordsmith themself...)", "Side_Chat_330Shopkeeper2_233033001_42": "Ehn-ne, ehn-neh-nhe... (The playwrighting scene in Roscaelifer isn't that big to begin with... Would be great if we could ask someone on the inside...)", "Side_Chat_330Shopkeeper2_233033001_43": "Ask the original writer first.", "Side_Chat_330Shopkeeper2_233033001_45": "Ehn-ne, ehn-ne-nhe! (I know, I know! I go way back with him — spotted him on the way to the theater, just chilling at Cuppa Moment with his tea and newspaper. Knowing how slow he moves, I'd bet he hasn't even finished half his cup yet!)", "Side_Chat_330Shopkeeper2_233033001_46": "...Ehn-ne?! Ehn-nhe... (...Hold on, are you saying he might be the ghost?! Oh no... If only I'd known, I never would've said hi to him...)", "Side_Chat_330Shopkeeper2_233033001_Name_01": "Straight-Talking Actor", "Side_Chat_330Shopkeeper2_233033001_Name_03": "Threatening Letter", "Side_Chat_330Shopkeeper2_233033002_01": "Ehn-ne, nhe-ne... (What do I do, there might actually be a ghost in the theater... Late night two days ago, I heard someone talking in the changing room...)", "Side_Chat_330Shopkeeper2_233033002_02": "Ehn... ehn-ne. Nhe. (Ah... okay, that was me... I have this habit of watching soap operas in the changing room late at night. To save on the electric bill at home.)", "Side_Chat_330Shopkeeper2_233033002_03": "Ehn-neh... neh-ne! (You... so the ghost must be you!)", "Side_Chat_330Shopkeeper2_233033002_04": "Ehn-ne, nhe. (If only that were actually true — I wish I could write scripts like that myself.)", "Side_Chat_330Shopkeeper2_233033002_05": "Ehn-ne... ehn-nhe-ne... (It's not the ghost I'm worried about... it's \"Ector.\" You haven't been at the theater long enough to know that name... All these years, Cut has always...)", "Side_Chat_330Shopkeeper2_233033002_06": "Ehn-ne... ehn-ne-ne-nhe... (Ugh, wonder who's planning to dig up all this old baggage and play some righteous role here...)", "Side_Chat_330Shopkeeper2_233033002_07": "Ehn-ne. (Heh, looks like this ghost might actually have a future in acting.)", "Side_Chat_330Shopkeeper2_233033002_08": "Ehn-ne? Ehn-ne-ne? (I didn't catch that — what old story? And what's up with Director Cut?)", "Side_Chat_330Shopkeeper2_233033002_09": "Once again, a passionate rebuke cuts through the chatter just in time.", "Side_Chat_330Shopkeeper2_233033002_10": "Wuh-ne, wuh-neh-ne! (What are you two whispering about? {M#Mr. Wise}{F#Miss Belle} will have the ghost situation sorted out soon enough. You don't need to worry about it!)", "Side_Chat_330Shopkeeper2_233033002_11": "Wuh-ne, wuh-nhe? Wuh-neh! (The official show is just days away — why aren't you all rushing to rehearse?! Look at your seniors, they're practically off-book already!)", "Side_Chat_330Shopkeeper2_233033002_Name_01": "Straight-Talking Actor", "Side_Chat_330Shopkeeper2_233033003_01": "Ehn-ne-ne... ehn-ne-ne... (Oh... what a core-soothing tea aroma... Inspiration is surging endlessly from my logic core...)", "Side_Chat_330Shopkeeper2_233033003_03": "I'd like to ask you something...", "Side_Chat_330Shopkeeper2_233033003_04": "Ehn-ne. Ehn, ehn-nhe? (Since you're being somewhat polite about it, I'll let your interruption to my tea time slide. Go ahead, what's up?)", "Side_Chat_330Shopkeeper2_233033003_05": "You explain the whole deal about the Spotlight Theater Ghost and the new script...", "Side_Chat_330Shopkeeper2_233033003_06": "Ehn-ne-nhe?! Ehn-ne-nhe! (What?! What kind of ghost just waltzed in and tampered with my flawless script?? Absolutely unbelievable!)", "Side_Chat_330Shopkeeper2_233033003_07": "Ehn... Ehn-ne-nhe? (Hold on... Cut gave you a commission to investigate, and now you're coming to me? Don't tell me you think I'm the ghost...)", "Side_Chat_330Shopkeeper2_233033003_08": "The ghost is probably a playwright too.", "Side_Chat_330Shopkeeper2_233033003_10": "Ehn-ne, ehn-neh-ne, en-nhe. (Heh, I knew it — give you some credit, even with those oblivious eyes of yours, you'd never connect me with that tasteless codename.)", "Side_Chat_330Shopkeeper2_233033003_11": "Ehn-ne, ehn... ehn-ne. (Though from the sound of it, this ghost seems to have some kind of personal beef with those at Spotlight Theater... Now that's gonna be a problem.)", "Side_Chat_330Shopkeeper2_233033003_12": "Ehn-ne-ne, ehn-neh-neh. (I have fully committed to the craft, laser-focused on completing the greatest script ever written. Give it time — my work is gonna blow all of Roscaelifer away, and even Lady Sunbringer won't be able to resist its pull.)", "Side_Chat_330Shopkeeper2_233033003_13": "Ehn-ne, ehn-neh... (A scriptwriter of my caliber can't afford to waste precious time on pointless theater drama...)", "Side_Chat_330Shopkeeper2_233033003_14": "You've been slacking off this whole time...", "Side_Chat_330Shopkeeper2_233033003_15": "You could spend half the day just sipping tea...", "Side_Chat_330Shopkeeper2_233033003_16": "Ehn-ne! Nhe... ehn-ne-ne! (You! How dare you call what an artist does \"slacking\"?! I'm absorbing inspiration... You clearly know nothing about the creative process!)", "Side_Chat_330Shopkeeper2_233033003_17": "Ehn-ne-nhe, ehn-ne-ne. (Alright, look — I do know a lot of people in the playwrighting scene. I'll put together a list, and you can track 'em down yourself.)", "Side_Chat_330Shopkeeper2_233033003_18": "The theater playwright put together a long list of names — looks like he carries some real weight in the industry...", "Side_Chat_330Shopkeeper2_233033003_19": "The list includes: \"Tears That Streak Across the Sky,\" \"AAA Poetry Wholesale,\" \"Romanticist Loser,\" \"Cut Forever,\" \"You Don't Get My Gloom,\" \"The Little Prince and the Penguin Warrior,\" \"Stupid Hands, Just Type Already!!!\", \"Please Enter Text,\" \"Remnants of an Old Era,\" \"Caramel Ghost\"...", "Side_Chat_330Shopkeeper2_233033003_21": "How am I supposed to find any of them with names like this?", "Side_Chat_330Shopkeeper2_233033003_22": "Ehn-ne-ne? Ehn-ne-nhe. (Do I really need to teach someone how to run a simple investigation? Fine, whatever — I've written plenty of mystery novels myself. Guess I can spare a tip or two.)", "Side_Chat_330Shopkeeper2_233033003_23": "Ehn-ne-neh, ehn-ne. (Everyone on this list goes by a pen name. That's just how things are in our writing circle. We address each other by our pen names, and using the full pen name when addressing someone is considered a sign of respect.)", "Side_Chat_330Shopkeeper2_233033003_24": "Ehn-ne, ehn-ne. (For a screenwriter, a pen name is everything — it's the ultimate expression of identity and artistic vision.)", "Side_Chat_330Shopkeeper2_233033003_25": "Ehn-ne? Ehn-nhe! Ehn-ne-ne? (You get it, right?! A pen name holds a person's very soul! Their soul! How is that not the most obvious clue of all?!)", "Side_Chat_330Shopkeeper2_233033003_26": "Ehn-ne? Ehn-ne, enn-ne? (By the way, my pen name is \"Inkblot Jazz\" — so, what do you think? Notice anything special?)", "Side_Chat_330Shopkeeper2_233033003_27": "I'm afraid not, Inkblot Jazz.", "Side_Chat_330Shopkeeper2_233033003_28": "Ehn-ne-nhe! (Ugh! What a hopeless case!)", "Side_Chat_330Shopkeeper2_233033003_29": "Ehn-ne-ne, ehn-nhe. (Waiting for you to figure it out yourself? Hah — I'd sooner meet a deadline. Whatever, I'll just spell it out for you.)", "Side_Chat_330Shopkeeper2_233033003_30": "Ehn-ne, ehn-ne-nhe, ehn-nhe! (Take a closer look — \"Caramel Ghost\" on the list and \"Spotlight Ghost\" differ by only one word. Super suspicious!)", "Side_Chat_330Shopkeeper2_233033003_31": "Tell me something I don't know...", "Side_Chat_330Shopkeeper2_233033003_32": "What's this got to do with the soul?", "Side_Chat_330Shopkeeper2_233033003_33": "Ehn-ne-nhe... ehn-ne-nhe! Ehn-ne-ne! (We're talking about artists... Of course that's totally relevant! Either way, following this clue is definitely the right move!)", "Side_Chat_330Shopkeeper2_233033003_34": "Ehn-ne, ehn-nhe, en-nhe. (Though I've never actually met this \"Caramel Ghost\" in person — they're just a pen pal I've chatted with on the forums about creative writing.)", "Side_Chat_330Shopkeeper2_233033003_35": "Ehn... ehn-nhe... (Good thing I still have their contact info. Hold on, let me try giving them a call...)", "Side_Chat_330Shopkeeper2_233033003_36": "\"Meow! Meow meow~\"\n\nOut of nowhere, a cat meowing ringtone suddenly blares through the tea house.\nThe owner of that ringtone lets out a sigh, and with a thoroughly reluctant look on her face, she shuffles from behind the counter to the table — all while the \"meow meow meow\" keeps on coming...", "Side_Chat_330Shopkeeper2_233033003_38": "Ehn-neh... (Could you be...?)", "Side_Chat_330Shopkeeper2_233033003_39": "I heard every word you just said... I'm \"Caramel Ghost\" — hope you can keep it between us and not tell my workmates.", "Side_Chat_330Shopkeeper2_233033003_40": "Should've switched my phone to vibrate — if I hadn't overslept for work today, I never would've made such a careless mistake... Oh, and this pen name? Totally random. Don't read into it.", "Side_Chat_330Shopkeeper2_233033003_41": "Eh–Ehn-ehn-nhe-ne? Ehn-ne, ehn... ehn-ne! (H–How could you say that?! I think... \"Caramel Ghost\" is a totally solid name with real depth — way better than something like \"Inkblot Jazz\" or whatever... like, a thousand times better!)", "Side_Chat_330Shopkeeper2_233033003_42": "Agnes...?", "Side_Chat_330Shopkeeper2_233033003_44": "Just something to kill time when I'm off the clock... but the longer I kept at it, the more I wanted to level up my skills, so I joined a scriptwriting discussion group.", "Side_Chat_330Shopkeeper2_233033003_45": "Not everyone in the group is a full-time writer — gigs like ours are perfect for zoning out on the clock. And we talk more about our lives than we do about writing.", "Side_Chat_330Shopkeeper2_233033003_46": "For the record, I've got no beef with Spotlight Theater. But don't you think this \"Cut Forever\" on the list is a way better clue than anything you'd find on me?", "Side_Chat_330Shopkeeper2_233033003_47": "Oh right, seems like he's got some serious history with the theater...", "Side_Chat_330Shopkeeper2_233033003_48": "Ehn-ne, ehn-ne, en-ne. (Oh, \"Cut Forever\"? Yeah, I know him — he lives over on Gear Street. I can take you to him. Fair warning though, he's a little... out there. Might wanna mentally prep yourself first.)", "Side_Chat_330Shopkeeper2_233033003_49": "Guided by the theater playwright Bangboo, you arrive at Gear Street.", "Side_Chat_330Shopkeeper2_233033003_Name_01": "Theater Playwright Bangboo", "Side_Chat_330Shopkeeper2_233033004_01": "Ehn-ne, enn— (So, Mr. \"Cut Forever\" — about Cut's works—)", "Side_Chat_330Shopkeeper2_233033004_02": "Ehn-ne, ehn-ne-neh! (Didn't think you'd ever have your lightbulb moment! Director Cut isn't just a genius at coaching performances — the scripts he writes are something else entirely!)", "Side_Chat_330Shopkeeper2_233033004_03": "Ehn-neh... enn-ne, nhe. (Figured it'd come to this... Mr. \"Forever\" has been hyping Cut since forever.)", "Side_Chat_330Shopkeeper2_233033004_04": "Ehn-ne-nhe! (But of course — Director Cut is one of only four suns of Roscaelifer!)", "Side_Chat_330Shopkeeper2_233033004_05": "Too many suns!", "Side_Chat_330Shopkeeper2_233033004_06": "That's gonna be burning hot...", "Side_Chat_330Shopkeeper2_233033004_07": "Ehn-ne... ehn-nhe? (I thought you were gonna say the one and only sun, Mr. \"Forever\"... so who are the other three suns?)", "Side_Chat_330Shopkeeper2_233033004_08": "Ehn-ne! (Obviously the three Lady Sunbringers! Who else did you think they'd be? Only those three's radiance could ever match Director Cut's!)", "Side_Chat_330Shopkeeper2_233033004_09": "Ehn-ne, ehn-ne-enn-ne? (And you — you've been cutting my name short this whole time! My pen name too long for ya? Too much effort to say the whole thing?!)", "Side_Chat_330Shopkeeper2_233033004_10": "Ehn-ne, ehn-ne! (Then just stop calling me that — \"Mr. 'Forever'\" — it's so awkward to hear! Just call me \"Cut Forever\"!)", "Side_Chat_330Shopkeeper2_233033004_11": "Ehn-ne... ehn-nhe! (I mean, that's just how things work in the game... but you're right, me and Mr. \"Forever\" go way back — no need to keep up with all that formal nonsense!)", "Side_Chat_330Shopkeeper2_233033004_12": "Ehn-ne? Ehn-nhe-nhe... (Hey, I've actually been wanting to ask for a while now... Don't tell me you've been brainwashed by Cut? I'll admit, the guy's got some serious directing chops, and his work is pretty solid...)", "Side_Chat_330Shopkeeper2_233033004_13": "Ehn-ne... ehn... ehn-nhe. (His scriptwriting skills, though? Can't exactly call them next-level. More like... painfully average.)", "Side_Chat_330Shopkeeper2_233033004_14": "Ehn-ne! Ehn-ne-nhe! (Cut's work doesn't even qualify as mediocre! One glance at his dramas and my video sensors feel downright contaminated!)", "Side_Chat_330Shopkeeper2_233033004_15": "What's this about...", "Side_Chat_330Shopkeeper2_233033004_16": "What's with this sudden rage?", "Side_Chat_330Shopkeeper2_233033004_17": "Ehn? Ehn-ne-nhe? Ehn-nhe? (Wait, seriously? Did you eat expired batteries and start hallucinating? Or did you finally snap from missing too many deadlines?)", "Side_Chat_330Shopkeeper2_233033004_18": "Ehn... ehn-ne-nhe... neh... (Last time I said that, you nearly kicked me all the way from Booastrum down to the surface — almost sent my screws flying, sheesh...)", "Side_Chat_330Shopkeeper2_233033004_19": "Ehn-ne, ehn-nhe-ne! (The Cut you're talking about and the Cut I've been backing are not the same boo — the Cut running things now is a total fraud, a straight-up imposter!)", "Side_Chat_330Shopkeeper2_233033004_20": "Ehn-ne! Ehn, ehn-ne? (Oh \"Forever\"! You can eat batteries all you want, but watch your mouth! Sure, Cut gets on my nerves, but what if he blacklists you? How you gonna keep your rep in the scene after that?)", "Side_Chat_330Shopkeeper2_233033004_21": "Ehn-ne! Enn-ne! (Worst case, we go down together! Besides, everything I said is facts — the Cut we've got now is a total fake!)", "Side_Chat_330Shopkeeper2_233033004_22": "Ehn-ne, ehn-ne-ne! (That guy used to go by the name Ector — started out as just the lead actor at Spotlight Theater, but somehow, god knows how, he managed to push out the original director, Cut!)", "Side_Chat_330Shopkeeper2_233033004_23": "Ehn-ne... Ehn-ne-ne? Ehn-nhe? (You're saying... there are two Cuts? And the one you've been backing this whole time is Old Cut?)", "Side_Chat_330Shopkeeper2_233033004_24": "Ehn-ne! Enn-nhe-ne! (That nobody who wormed his way into the director's chair doesn't deserve to carry the name \"Cut\" — not even close! And he had the nerve to straight-up steal Director Cut's name? Total thief!)", "Side_Chat_330Shopkeeper2_233033004_25": "Ector?", "Side_Chat_330Shopkeeper2_233033004_26": "Ehn-ne... Ehn-nhe? (Yeah, that's the damn name... You got a problem with it?)", "Side_Chat_330Shopkeeper2_233033004_27": "So you're \"Spotlight Ghost\"?", "Side_Chat_330Shopkeeper2_233033004_29": "Ehn-ne! (Hah! So you're in cahoots with Spotlight Theater!)", "Side_Chat_330Shopkeeper2_233033004_30": "Ehn-ne! Ehn-nhe, en-ne-ne! (Hmph! So what?! I have the guts to openly admit being Spotlight Ghost — does that bandit even dare admit he's not Cut?!)", "Side_Chat_330Shopkeeper2_233033004_31": "Ehn-ne... enn-nhe... (Poor Director Cut, I still haven't found him... He must've gotten tired of all the power struggles and bailed on this whole mess...)", "Side_Chat_330Shopkeeper2_233033004_32": "Ehn-ne... (Didn't expect Cut's hands to be this dirty...)", "Side_Chat_330Shopkeeper2_233033004_33": "(Things are kinda complicated...)", "Side_Chat_330Shopkeeper2_233033004_34": "(Better notify Cut about the investigation results first.)", "Side_Chat_330Shopkeeper2_233033004_35": "You head back to Spotlight Theater with what you've found...", "Side_Chat_330Shopkeeper2_233033004_36": "Enn-neh! (Doesn't matter if I'm exposed — as long as that guy keeps the name Cut, Spotlight Ghost won't disappear!)", "Side_Chat_330Shopkeeper2_233033004_37": "\"Cut Forever\" is absolutely fuming at those words, throwing phantom punches he couldn't seem to stop.", "Side_Chat_330Shopkeeper2_233033004_Name_01": "Theater Playwright Bangboo", "Side_Chat_330Shopkeeper2_233033004_Name_02": "\"Cut Forever\"", "Side_Chat_330Shopkeeper2_233033005_01": "Wuh-neh... (...)", "Side_Chat_330Shopkeeper2_233033005_02": "Ehn-ne! (Hmph, what a dramatic little ghost — the moment we've got something on you, you start throwing wild accusations! Director, I'm heading straight to the Airspace Patrol Department to file a report right now!)", "Side_Chat_330Shopkeeper2_233033005_03": "Wuh-neh... (No need...)", "Side_Chat_330Shopkeeper2_233033005_04": "Ehn-ne?! Enn... (Wait, what?! Don't tell me you...)", "Side_Chat_330Shopkeeper2_233033005_05": "Ehn-ne... (Director, about Old Cut...)", "Side_Chat_330Shopkeeper2_233033005_06": "Ehn-ne... (Honestly, I don't really know the whole picture either... but...)", "Side_Chat_330Shopkeeper2_233033005_07": "Wuh-neh... (...)", "Side_Chat_330Shopkeeper2_233033005_08": "Cut thinks it over for a long time, then finally lets out a sigh.", "Side_Chat_330Shopkeeper2_233033005_09": "Wuh-ne, wuh-nhe-ne. (...My real name is indeed Ector — the veteran theater members should all know that.)", "Side_Chat_330Shopkeeper2_233033005_10": "Wuh-ne... wuh, wuh-nhe. (As for why I borrowed Cut's name... I owe everyone an explanation. Always have.)", "Side_Chat_330Shopkeeper2_233033005_11": "Wuh-ne, wuh-nhe... (...Let everyone know, I wanna rehearse a new script, right here on the theater stage...)", "Side_Chat_330Shopkeeper2_233033005_12": "Wuh-ne... wuh, wuh-nhe. (Nah, let's keep rehearsal at Central Park... Heh, guess some things never change. Gotta be the old spot.)", "Side_Chat_330Shopkeeper2_233033005_13": "Ehn-ne. (Got it, I'll spread the word right away.)", "Side_Chat_330Shopkeeper2_233033005_14": "Wuh-ne... wuh-nhe. (And that Spotlight Ghost... I know who he is now, and I want him at rehearsal too.)", "Side_Chat_330Shopkeeper2_233033005_15": "Wuh-ne, wuh-nhe... neh. (As dramatists, let's unveil the past and answer the questions the dramatic way. Old Cut loves this kind of thing... He always does it like this.)", "Side_Chat_330Shopkeeper2_233033005_16": "Wuh-ne, wuh-ne... (Heh, I really can't hold a candle to him, huh. Not just the name — even picking a place like this, I'm still just walking in his shadow...)", "Side_Chat_330Shopkeeper2_233033005_17": "A few days later, you head to Central Park for the rehearsal as planned. The place is packed with rowdy theater folk — and one ghost who actually shows up.", "Side_Chat_330Shopkeeper2_233033005_Name_02": "Straight-Talking Actor", "Side_Chat_330Shopkeeper2_233033006_01": "Ehn-ne! Ehn-ne-en-ne-ne? (Ector. Wait, no — I should be calling you \"Director Cut\" now! I figured you'd never have the guts to show your face around me again, but hey — if you're bold enough to swipe someone else's name, what's there you wouldn't dare do?)", "Side_Chat_330Shopkeeper2_233033006_02": "Wuh-ne... (Whittle...)", "Side_Chat_330Shopkeeper2_233033006_03": "As Spotlight Ghost reads that line, he noticeably slows — as if caught off guard, as if lost in thought.", "Side_Chat_330Shopkeeper2_233033006_04": "Ehn-ne? Ehn-nhe? Ehn-ne? (Don't call my name! I'm nothing but a ghost now. Ector, who was it that brought you into the troupe, taught you how to perform, and handed you the most important leading role? It was all Old Cut! And how did you repay him?)", "Side_Chat_330Shopkeeper2_233033006_05": "Ehn-ne, enn-nhe-ne? (...It was all Old Cut! And how did you repay him?)", "Side_Chat_330Shopkeeper2_233033006_06": "Ehn-ne, ehn-ne-ne! (By now, you all should have received the new script. Today, Spotlight Ghost is going to use it to reveal your crimes! So go ahead and play yourself — a notorious, rotten-to-the-core bandit — under your real name. Ector the Bandit!)", "Side_Chat_330Shopkeeper2_233033006_07": "Wuh-ne... neh. (Fine, have it your way — today I'll play Ector true to form. Just not the script you're expecting.)", "Side_Chat_330Shopkeeper2_233033006_08": "Ehn-ne? Ehn-nhe? (What's that supposed to mean? Not following my script? You — you're not scared I'll stuff gum in the charging station?!)", "Side_Chat_330Shopkeeper2_233033006_09": "Wuh-ne, wuh-nhe... wuh-ne. (Hold your horses. Take a look at the script first. I'm inviting you to act out one of these scenes with me...)", "Side_Chat_330Shopkeeper2_233033006_10": "Ehn-ne! Enn-nhe?! (Cut it out — why would I play along with your little act! Wait... the name on this script is...!)", "Side_Chat_330Shopkeeper2_233033006_11": "Wuh-ne-nhe. Wuh-ne? (You caught on quick — yeah, I didn't write this script. It's Old Cut's work, the legend you look up to. So what do you say? Wanna star alongside me in this masterpiece that's never seen the light of day?)", "Side_Chat_330Shopkeeper2_233033006_12": "...Ehn-ne, ehn-neh-ne! (...Fine, go ahead — I wanna see what tricks you've got up your sleeve! Not like I know anything about acting though, Ol' Cut only ever taught me how to write scripts...)", "Side_Chat_330Shopkeeper2_233033006_13": "And so, a secret play that has never graced the stage of the Spotlight Theater begins its run on the most bare-bones stage imaginable.", "Side_Chat_330Shopkeeper2_233033006_14": "Script Title: \"Yes! Director!\"\nWritten by: Old Cut\nStarring:\nSpotlight Ghost as Old Cut\nCut as Ector", "Side_Chat_330Shopkeeper2_233033006_15": "E–Ehn-ne... ehn-ne-nhe? (Ector, what do you think is the soul of theater?)", "Side_Chat_330Shopkeeper2_233033006_16": "Spotlight Ghost's acting chops are practically non-existent. He looks stiff as a board. But his deep-rooted feelings for the Old Cut carries him through, making him nail the character with surprising accuracy.", "Side_Chat_330Shopkeeper2_233033006_17": "Wuh-ne, wuh-nhe. (Director Cut... I'm not as well-versed in drama as you are... I'm just an actor. All I can do is try my best to perform it...)", "Side_Chat_330Shopkeeper2_233033006_18": "Ehn-ne! (Don't say that!)", "Side_Chat_330Shopkeeper2_233033006_19": "Looks like Spotlight Ghost is getting into the groove.", "Side_Chat_330Shopkeeper2_233033006_20": "Ehn-ne, enn-ne. (The soul of drama lies in the fusion and elevation of reason and emotion. Those who truly understand drama — or even those who simply want to understand it — carry within them a heart that is sensitive and rich. Ector, you have a heart like that. Well... maybe \"core\" is the better word.)", "Side_Chat_330Shopkeeper2_233033006_21": "Ehn-ne, en-ne. (Ector, you have a heart like that. Well... maybe \"core\" is the better word.)", "Side_Chat_330Shopkeeper2_233033006_22": "Wuh-ne, nhe. (You flatter me — I've still got a long way to go.)", "Side_Chat_330Shopkeeper2_233033006_23": "Ehn-ne... ehn-nuh. (Ector... for reasons that are, let's say, not exactly my choice, I have to leave Roscaelifer and head out into the wider world on a long journey.)", "Side_Chat_330Shopkeeper2_233033006_24": "Wuh-ne-wuh-nhe! Wuh-ne-ne... wuh... (Th–This is way too sudden, Director Cut! Does everyone in the troupe know about this...? Shouldn't we at least let everyone...)", "Side_Chat_330Shopkeeper2_233033006_25": "Ehn-ne... ehn-nhe. (I'll tell them, Ector. But there's one thing — I only wanna tell you.)", "Side_Chat_330Shopkeeper2_233033006_26": "Ehn-ne. (I'm leaving today.)", "Side_Chat_330Shopkeeper2_233033006_27": "Wuh-ne-wuh-nhe?! Ehn-ne-nhe... (What?! But nobody knows...)", "Side_Chat_330Shopkeeper2_233033006_28": "Ehn-ne? Ehn-ne-enn-nhe. (Haha, isn't this just the most dramatic twist? Let me set off on this journey alone — a director's final bow doesn't need any more spectators...)", "Side_Chat_330Shopkeeper2_233033006_29": "Ehn-ne-nhe. (Listen up, Ector — I may be stepping away from my stage, but yours is just getting set. Before I go, I want to leave my final work in your hands. It's something I... couldn't pull off alone. You have to be the protagonist. Promise me that.)", "Side_Chat_330Shopkeeper2_233033006_30": "Wuh-ne! Wuh-nhe! (It's my absolute honor! Whatever role you need me to play in your drama, I'll give it everything I've got!)", "Side_Chat_330Shopkeeper2_233033006_31": "Ehn-ne, ehn-nhe, enn-ne. (Hehe, don't be modest — you've always done great. Take a look at this; the piece is called \"Yes! Director!\")", "Side_Chat_330Shopkeeper2_233033006_32": "Ector takes the script titled \"Yes! Director!\" and dives straight into reading it.", "Side_Chat_330Shopkeeper2_233033006_33": "Wuh-ne... wuh-nhe? Nhe... (Okay, let me see. Lead role, Ector. Playing... Cut? What does that even mean? Wait, the character I'm supposed to play... is you? And the script only has the beginning — everything after that is blank...)", "Side_Chat_330Shopkeeper2_233033006_34": "Ehn-ne, ehn-ne-ne-enn-nhe. (That's right — it's a selfish request, I know. But I sincerely hope you can take over where I left off and become what I always wanted to be... the greatest Director Cut in all of New Eridu.)", "Side_Chat_330Shopkeeper2_233033006_35": "Ehn-ne, ehn-ne-enn-ne. (This is a show that never ends, and you'll keep on playing — stepping into the role the script never wrote, the one Cut never got to call — the greatest Bangboo director there ever was.)", "Side_Chat_330Shopkeeper2_233033006_36": "Ehn-ne, ehn-ne-nhe. (In the end, on the day you reach the final curtain of your life, you'll hand this performance off to a new \"Ector,\" just like today's \"Cut\" did.)", "Side_Chat_330Shopkeeper2_233033006_37": "Ehn-neh. (And just like that, this never-ending drama finally wraps up.)", "Side_Chat_330Shopkeeper2_233033006_38": "Wuh-ne? Wuh-nhe... nhe... (You're asking me to become the director of Spotlight Theater? I can't do this... I... )", "Side_Chat_330Shopkeeper2_233033006_39": "Ehn-ne, ehn-nhe, enn-ne. (You got this, Ector. Go on, get in position, and wait for the show to begin.)", "Side_Chat_330Shopkeeper2_233033006_40": "Ehn-ne, ehn-ne-ne... (You got this, Ector. All the world's a stage, and we're just players on it. In a lifetime, a Bangboo has to take on many different roles — there's always a moment to step into the spotlight, and a moment to step off...)", "Side_Chat_330Shopkeeper2_233033006_41": "Ehn-ne, ehn-nhe. (Ector, I'm about to make my exit. Are you willing to take on this character — to spend your entire life playing a \"Director Cut\" who dedicated his whole existence to the pursuit of theater?)", "Side_Chat_330Shopkeeper2_233033006_42": "Wuh... (Yes...)", "Side_Chat_330Shopkeeper2_233033006_43": "Wuh-ne! (Yes! Director!)", "Side_Chat_330Shopkeeper2_233033006_44": "The curtain falls on a drama, yet the actor still hasn't stepped out of a story long past.", "Side_Chat_330Shopkeeper2_233033006_45": "Wuh-ne... wuh-nhe. (Back in the day... right here, in this very spot — Old Cut handed me the script.)", "Side_Chat_330Shopkeeper2_233033006_46": "Ehn-ne... ehn-ne-ne. (So this is the real story behind the \"bandit\"... Talk about dramatic.)", "Side_Chat_330Shopkeeper2_233033006_47": "Ehn-ne... ehn-ne... ehn-ne-en-neh-nhe! (No wonder I couldn't find Old Cut... He retired... and I'm just never gonna see him again... You've gotta be kidding me! How am I supposed to be okay with that kind of exit?!)", "Side_Chat_330Shopkeeper2_233033006_48": "Ehn-ne! Nhe! (You've gotta be kidding me! How am I supposed to be okay with that kind of exit?!)", "Side_Chat_330Shopkeeper2_233033006_49": "Spotlight Ghost tosses down the script and storms out of the troupe.\nThe rest of the company isn't about to let it go — they buzz and chatter after him, tailing him all the way to... some phone booth on Gear Street.", "Side_Chat_330Shopkeeper2_233033006_50": "Wuh-ne... wuh-nhe... neh. (Just as I thought... he can't handle it. Let him cool off for now. After that... I've got something I need to say to him.)", "Side_Chat_330Shopkeeper2_233033006_51": "After a long wait, everyone follows Cut to Gear Street and tracks down the hideout of Spotlight Ghost.", "Side_Chat_330Shopkeeper2_233033006_Name_01": "Spotlight Ghost", "Side_Chat_330Shopkeeper2_233033006_Name_03": "Old Cut (played by Spotlight Ghost)", "Side_Chat_330Shopkeeper2_233033006_Name_04": "Ector (played by Cut)", "Side_Chat_330Shopkeeper2_233033006_Name_05": "Theater Playwright Bangboo", "Side_Chat_330Shopkeeper2_233033006_Name_06": "Ector", "Side_Chat_330Shopkeeper2_233033007_01": "Wuh-ne-nhe. (Come on out, I know you're in there. You always loved hiding in this phone booth. Whether you were behind on a deadline or getting chewed out by old Cut...)", "Side_Chat_330Shopkeeper2_233033007_02": "Ehn-ne, ehn-ne-ne... (I said don't call me Whittle. I'm Spotlight Ghost now...)", "Side_Chat_330Shopkeeper2_233033007_03": "The phone booth doesn't respond to Cut.", "Side_Chat_330Shopkeeper2_233033007_04": "Wuh-ne, wuh-neh—(Fine, since you won't come out, guess I won't bother passing along Old Cut's message either. Alright, we're heading—)", "Side_Chat_330Shopkeeper2_233033007_05": "The words have barely left his mouth when the phone booth door bursts open with a bang, and Spotlight Ghost comes tumbling out in a mad scramble.", "Side_Chat_330Shopkeeper2_233033007_06": "Ehn-ne?? Enn-nhe?! (He left me a message?? Damn, why didn't you say so sooner?!)", "Side_Chat_330Shopkeeper2_233033007_07": "Wuh-ne-neh! (Because a legendary director like me always saves the easter eggs for after the credits roll!)", "Side_Chat_330Shopkeeper2_233033007_08": "Wuh-ne, wuh-ne-nhe. (So, everyone's been waiting for you to come back. Not just Old Cut, but every single member of the troupe.)", "Side_Chat_330Shopkeeper2_233033007_09": "Wuh-ne! Wuh-nhe, wuh-ne. (Wait, don't close the door! He really did leave a message for you — if you'd come back to the theater even once all these years, I would've told you ages ago.)", "Side_Chat_330Shopkeeper2_233033007_10": "Wuh-ne-nhe, wuh-ne. (He says, \"'Yes! Director!' is just a first draft — rewrites are Whittle's job, and if Ector's performance doesn't cut it, Whittle's gonna have to step in and fix things up.\")", "Side_Chat_330Shopkeeper2_233033007_11": "Wuh-ne-nhe, wuh-ne-nhe. (Come back, come back to the theater, Whittle, I've been waiting for you.)", "Side_Chat_330Shopkeeper2_233033007_12": "Wuh-ne-ne? Wuh-neh. (But didn't Ol' Cut say? Ector and Whittle together are what makes the greatest show. Without you, I could never pull off \"Yes! Director!\" in my life.)", "Side_Chat_330Shopkeeper2_233033007_13": "Ehn-ne... (It's too late to be saying all this now... Ever since I left the theater, I haven't seriously written a single script...)", "Side_Chat_330Shopkeeper2_233033007_14": "Ehn-ne-enn-en! (Wait, why does it feel like I'm the one getting punished here?!)", "Side_Chat_330Shopkeeper2_233033007_15": "Ehn-ne! Ehn-ne-ne! Ehn-neh... (No way! Sure, you rewrote my script, but I think you did an amazing job! Adding a brand-new character without breaking the original framework, enriching the whole thing — that's seriously no small feat...)", "Side_Chat_330Shopkeeper2_233033007_16": "The Bangboo are all arguing over each other, like it's got nothing to do with you...", "Side_Chat_330Shopkeeper2_233033007_17": "Ehn-ne! Ehn-neh-nhe! (Yes, yes! Totally agree! I wanna play that bandit character Ector — way cooler than this floor-sweeping servant role I'm stuck with right now!)", "Side_Chat_330Shopkeeper2_233033007_19": "Ehn-ne... enn-ne, ehn... en-nhe. (I know my own limits... I'm not ready to hold it down solo just yet. But if Old Cut's calling me back... then I'm going back. I'll start from the bottom, assist where I can. Always keep the heart of an apprentice — that's what Old Cut taught me.)", "Side_Chat_330Shopkeeper2_233033007_20": "(Just get me the commission fee...)", "Side_Chat_330Shopkeeper2_233033007_21": "Ehn-ne... ehn-nhe, ehn-ne! Ehn-ne-nhe. (But... Cut! You've been hiding Old Cut's script from everyone this whole time — don't you think you deserve a little punishment? Not just from me, but from every single member of the troupe.)", "Side_Chat_330Shopkeeper2_233033007_22": "Wuh-ne? Wuh-ne-wuh-ne, wuh-nhe? (Huh? Since when are you using my own moves against me? Isn't this supposed to be the part where we squash the beef and do the whole enemies-to-friends grand finale?)", "Side_Chat_330Shopkeeper2_233033007_23": "Ehn-ne-nhe! Ehn-ne-enn-nhe! (How utterly pedestrian! I much prefer dangling a perfect climax as a false victory, then sending the character plummeting straight into the abyss of despair!)", "Side_Chat_330Shopkeeper2_233033007_24": "Ehn-ne! Ehn-ne, enn... en-ne, ehn-nhe! (Cut! As punishment, you have to charge at the theater's charging station for the entire month — and I'm gonna stuff the stickiest gum I can find into every single port!)", "Side_Chat_330Shopkeeper2_233033007_25": "Wuh-neh! Wuh-ne! (It's not like I was hiding it from you — you're the one who went MIA!)", "Side_Chat_330Shopkeeper2_233033007_26": "Ehn-ne, enn-nhe! (That's on you for not tracking me down!)", "Side_Chat_330Shopkeeper2_233033007_27": "Wuh... wuh-ne-nhe! Wuh-nhe! (You you you... that's straight-up robber mentality! Why don't you just go play that bandit character Ector!)", "Side_Chat_330Shopkeeper2_233033007_28": "And just like that, Spotlight Theater has gained a new member.", "Side_Chat_330Shopkeeper2_233033007_Name_02": "Spotlight Ghost", "Side_Chat_330Shopkeeper2_233033007_Name_03": "Spotlight Ghost", "Side_Chat_330Shopkeeper2_233033007_Name_04": "Theater Playwright Bangboo", "Side_Chat_330Shopkeeper2_233033007_Name_05": "Straight-Talking Actor", "Side_Chat_330Shopkeeper2_233033008_01": "Ehn-ne, ehn-nhe... (Whittle and Ector, bickering like this... It's like I'm back in those days when Old Cut was still around...)", "Side_Chat_330Shopkeeper2_233033008_02": "Enn-ne-nhe. (If he could see this, I think he'd be really glad.)", "Side_Chat_330Shopkeeper2_233033008_03": "Ehn-ne, enn-nhe... (No wait, he'd probably go up there first and add fuel to the fire, and then they'd end up going at it even harder...)", "Side_Chat_330Shopkeeper2_233033008_04": "Ehn-ne, ehn-nhe. (Heh, Old Cut, always Old Cut — this is your favorite way to take a bow, isn't it?)", "Side_Chat_ZenkovS1_231013005_02": "Keep on exploring! We've spotted a high-value area up north — worth a look if you're interested.", "Side_Chat_ZenkovS1_231013010_Name_01": "D. Ata", "Side_Chat_ZenkovS1_231013011_Name_01": "D. Ata", "Side_Chat_ZenkovS1_231013074_01": "Signal Unlocked", "Side_Chat_ZenkovS1_231013075_01": "Signal Unlocked", "Side_Chat_ZenkovS1_231013077_01": "The Proxy found the junction between the upper and lower floors here, only to discover the elevator had been wrecked — no way down to the Lower Level without a new circuit board to fix it. So, after talking it over, they headed back to the outpost for now.", "Side_Chat_ZenkovS1_231013083_01": "I'll head to the temporary Plot evacuation point and wait for the players there.", "Side_Chat_ZenkovS1_231013083_Name_01": "Bangboo 6", "Side_Chat_ZenkovS1_231013086_01": "The store owner says Boojee got lost inside the Hollow. Time to track down the source of the signal.", "Side_Chat_ZenkovS1_231013086_02": "It's all on you now, Bangboo!", "Side_Chat_ZenkovS1_231013086_03": "Two mysterious Signals detected. One of them's Boojee, but there's no telling which Bangboo the other one is.", "Side_Chat_ZenkovS1_231013086_04": "Could it be Eous?", "Side_Chat_ZenkovS1_231013086_05": "No time to waste—let's go check out the Hollow.", "Side_Chat_ZenkovS1_231013086_Name_01": "Bangboo", "Side_Chat_ZenkovS1_231013093_01": "You here to turn in some Hematite Crystal Shards?", "Side_Chat_ZenkovS1_231013093_Name_01": "Boorilliant", "Side_Chat_ZenkovS1_231013094_01": "Not submitting? Alright, come back later.", "Side_Chat_ZenkovS1_231013094_Name_01": "Boorilliant", "Side_Chat_ZenkovS1_231013097_01": "Mm-hmm! (No worries, Belle. We'll swing by once you're ready!)", "Side_Chat_ZenkovS1_231013097_Name_01": "Bangboo 6 (Wise)", "Side_Chat_ZenkovS1_231053009_01": "The player found Collectie and filled her in on the situation. Thrilled, she dug through all the design drafts left behind by the designer Omond at the research station, and finally turned up an equipment blueprint.", "Side_Chat_ZenkovS1_231053010_01": "Brought it to the Smart Workshop and had Ray finish the craft.", "Side_Chat_ZenkovS1_231053016_01": "Feedback after successful submission", "Side_Chat_ZenkovS1_231053020_01": "Feedback after successful submission", "Side_OngoingLevel_ZenkovS1_123101195_01": "Kinda curious how that Bangboo got into the Hollow... Eh, whatever. Let's keep moving.", "Side_OngoingLevel_ZenkovS1_123101196_01": "You've reached the Blazewood Interior. Keep moving toward the signal source.", "Sidebar_Decoration_Item_1359027": "\"Night of Tricks\" Theme", "Sidebar_Decoration_Item_1359027_Desc": "The truth lies shrouded in darkness, a jack-o'-lantern casting guidance along a twisted path...\nAnd so, one with clear eyes awakens — pulling back the veil of a crimson mist.", "Sidebar_Decoration_Item_1359027_Get": "A commemorative theme for the New Eridu City Fund: Premium Plan.", "Sidebar_Decoration_Item_1359028": "\"Night of Tricks\" Pendant", "Sidebar_Decoration_Item_1359028_Desc": "The truth lies shrouded in darkness, a jack-o'-lantern casting guidance along a twisted path...\nAnd so, one with clear eyes awakens — pulling back the veil of a crimson mist.", "Skin_3116311_story": "Every last detail of his attire — from his tie, buttons, and even down to the insignia — is impeccably precise, as if he's ready for inspection at any moment's notice. And yet, his bearing and expression always give the impression that any scrutiny directed at him is an offense in itself.", "Skin_3116491_package_des": "Purchase to unlock two outfits for Phoenix: The Illness Called Life and Daydream Complex.", "Skin_3116491_package_name": "\"Empty Daydreams\" Outfit Set", "Skin_3116491_package_story": "This bundle includes Phoenix's outfits The Illness Called Life and Daydream Complex. Proxies who don't own either outfit can purchase this bundle at a discounted price. Bundle discounts and individual outfit discounts cannot be used together.", "SocialCircle_Compare_Price": "Outpost Price Compare", "SocialCircle_ZKMarket_HighestPrice": "Highest Purchase Price at Outpost", "Stage_Hivelord_Part2_Area4": "Small Platform", "Stage_Hivelord_Part2_Area5": "Baker Street", "Stage_Hivelord_Part2_Area6": "Secret Block", "StrategyGuide_Advanced_2_Tab": "[STR] Potential Vision", "StrategyGuide_Advanced_2_Title": "Activate Potential to enhance Agents", "StrategyGuide_Advanced_3_Title": "Upgrade Mindscape to enhance Agents", "StrategyGuide_Equipment_Property_10": "Equip a max-level S-Rank Drive Disc to start tracking the effective sub-stat count", "StrategyGuide_Equipment_Property_4": "Best to Upgrade", "StrategyGuide_NounPrompts_26_Des": "Yixuan has two Ultimates triggered under different conditions, switching between them based on her current resources.\nWhen Decibel Rating reaches Maximum, she can use Ultimate: Qingming Skyshade. When is sufficient, she can use Ultimate: Endless Talisman Suppression. If both Technique Point and Decibel Rating meet their respective requirements, Ultimate: Endless Talisman Suppression takes priority. Both Ultimates deal massive Auric Ink DMG.", "StrategyGuide_NounPrompts_32_Des": "When an X-Marked enemy is present on the field, Harumasa enters the Awakened state. While Awakened, press while dodging to trigger Dash Attack: Hiten no Tsuru - Slash, quickly dashing toward an X-Marked enemy and unleashing a powerful slash. When the slash hits, it consumes Electro Prison and X-Marked. Before X-Marked is depleted, repeatedly press to continuously trigger Dash Attack: Hiten no Tsuru - Slash.", "StrategyGuide_NounPrompts_40_Des": " Energy exclusive to the Armorer Specialty.\nArmorer Agents must consume Sharpness to use an EX Special Attack. Hitting enemies with skills such as Basic Attacks and Dodge Counters grants Sharpness.\nThe Sharpness gauge is displayed below HP, and the amount required for an EX Special Attack is shown on the gauge as a red marker.", "StrategyGuide_Overview_1631_1": "Wind, Attack on-field DMG dealer", "StrategyGuide_Overview_1631_2": "Launches enhanced Basic Attacks to deal massive DMG", "StrategyGuide_Overview_1631_3": "Automatically dodges enemy attacks and counters", "StrategyGuide_Overview_1641_1": "Fire, Anomaly DMG dealer", "StrategyGuide_Overview_1641_2": "Grants a chance for the whole squad's Attribute Anomaly DMG to trigger a CRIT", "StrategyGuide_Overview_1641_3": "Revives upon receiving fatal damage, allowing re-entry into battle", "StrategyGuide_Separation": ", ", "StrategyGuide_SkillDescription_1431_1": "Overview", "StrategyGuide_SkillDescription_1431_2": "· Accumulate resource point Qingming Sword Force to full, and hold to enter an enhanced state. While in Airborne Hover, press + + , then hold to complete the combo cycle.\n\nBreakdown", "StrategyGuide_SkillDescription_1431_2_Note": "Entering enhanced state", "StrategyGuide_SkillDescription_1431_3": "· When Ye Shunguang has 6 Qingming Sword Force, hold or switch her on field to activate Enlightened Mind, greatly increasing her damage output.\n· When Decibel Rating reaches Maximum, press to directly activate Enlightened Mind.\n\nHow to Gain\n· Press to gain 1 Qingming Sword Force.\n· When a teammate activates any Ether Veil, it grants 3 Qingming Sword Force.\n· Basic Attacks also build up Qingming Sword Force.", "StrategyGuide_SkillDescription_1431_3_Title": "Exclusive Resource point: Qingming Sword Force", "StrategyGuide_SkillDescription_1431_4": "· Build up the resource through Basic Attacks, EX Special Attacks, and allies activating a .\n· When 6 points of Qingming Sword Force are accumulated, hold or press to switch onto field and enter the enhanced state.\nWhen Decibel Rating reaches Maximum, press to immediately enter the Enlightened Mind state.\n· Enter , , and unleash a full combo; during this time, hold or press to unleash a powerful move and exit Enlightened Mind.", "StrategyGuide_SkillDescription_1431_4_Note": "Full Resource points", "StrategyGuide_SkillDescription_1551_0": "Overview\n· Press , then hold to deal damage.\n· For Ultimate, there are 4 branches. Press Ultimate - Upper Branch and Ultimate - Lower Branch to gain buffs. Press Ultimate - Left Branch and Ultimate - Right Branch for a round of burst damage. Activate the branches as needed in combat.", "StrategyGuide_SkillDescription_1551_1": "\nBreakdown\n· Consecutively trigger skills including EX Special Attack, Enhanced Basic Attack, and Chain Attack to quickly restore Decibels.\n· When Ultimate is released for the first time, press Ultimate - Lower Branch to gain buffs.\n· When no enemies are stunned, press and hold to deal damage and restore Decibels.\n· When an enemy is stunned, press Ultimate - Upper Branch , then hold and Ultimate - Right Branch for a round of burst damage.", "StrategyGuide_SkillDescription_1551_1_Note": "4 Alt Attacks of the Ultimate", "StrategyGuide_SkillDescription_1551_2": "· When Solar Prominence hits ≥30, hold to release an enhanced Basic Attack, dealing massive Ether DMG.\n\nHow to Gain\n· By entering the battlefield, hitting enemies with different attacks, switching in, you can gain Solar Prominence.\n· By launching Upper Branch - Ultimate: Total Annihilation or Lower Branch - Ultimate: Triumphant Return , and triggering Perfect Block with an EX Special Attack to gain.", "StrategyGuide_SkillDescription_1551_3": "Exclusive Resource Bar: Solar Prominence", "StrategyGuide_SkillDescription_1561_1": "Overview", "StrategyGuide_SkillDescription_1561_2": "· Enter the battlefield and gain resource bar Windbloom. When it exceeds the partition line, hold to summon a Sweeping Cyclone, and press to switch in a DPS Agent. When the Sweeping Cyclone disappears, switch in Velina again to start a new cycle.\n\nBreakdown\n· Core gameplay: When Energy is enough, switch out Velina, hold to consecutively release up to 2 hits of EX Special Attack. Once Windbloom is enough, keep holding to summon a Sweeping Cyclone.\n· When resource bar Windbloom exceeds the partition line, hold to summon a Sweeping Cyclone to gather the enemies, at the same time triggering Quick Assist from the previous Agent.\n· When a Sweeping Cyclone remains on-field, it accumulates Wind Attribute Anomaly on enemies, and transforms into a Sweeping Cyclone of the same attribute with the Contamination, dealing damage of the same attribute.\n· When the Sweeping Cyclone disappears, press to switch Velina back in for a new cycle.", "StrategyGuide_SkillDescription_1561_2_Note": "Resource Bar exceeding the partition line", "StrategyGuide_SkillDescription_1561_3": "· When Windbloom is ≥90, hold or to summon a Sweeping Cyclone, gathering enemies and triggering Quick Assist from the previous Agent.\n· When a Sweeping Cyclone is active on-field, it builds up Wind Attribute Anomaly on enemies and transforms into a Sweeping Cyclone of the same attribute with the Contamination, dealing damage of the same attribute.\n\nHow to Gain\n· When Velina enters the battlefield, she starts with initial Windbloom.\n· Windbloom can also be gained by launching EX Special Attack: Wind Shear - Purifying Rise or EX Special Attack: Wind Shear - Triple Deathblow.", "StrategyGuide_SkillDescription_1561_3_Title": "Exclusive Resource Bar: Windbloom", "StrategyGuide_SkillDescription_1561_4": "· When Velina has 2 Windbite, the next trigger of Vortex will have a higher DMG Multiplier, and a Sweeping Cyclone will be summoned immediately.\n\nHow to Gain\n· When Velina triggers Vortex, she gains 1 Windbite.", "StrategyGuide_SkillDescription_1561_4_Title": "Exclusive Resource Points: Windbite", "StrategyGuide_SkillDescription_1571_1": "Overview", "StrategyGuide_SkillDescription_1571_2": "· Hold to accumulate resource bar Preheated Chamber. When Preheated Chamber exceeds the partition line (turning yellow), hold to upgrade Quick Assist to Chain Attack for the teammate and switch in teammate to deal damage.\n\nBreakdown\n· Press or hold to build up resource bar Preheated Chamber. The more Energy consumed by EX Special Attack, the more Preheated Chamber accumulated.\n· When resource bar exceeds the partition line (turning yellow), hold to upgrade Quick Assist to Chain Attack for the teammate.\n· Hold to toss the hat, and the hat will accumulate Preheated Chamber in place of Norma.\n· Norma has a relatively high Daze Multiplier for her Ultimate. It's recommended to release it when the enemies are not yet stunned.", "StrategyGuide_SkillDescription_1571_2_Note": "Resource Bar exceeding the partition line (turning yellow)", "StrategyGuide_SkillDescription_1571_3": "· When Preheated Chamber is ≥80%, hold to upgrade Quick Assist into Chain Attack for the teammate to deal damage.\n\nHow to Gain\n· Passive: When Norma is switching in, she builds up Preheated Chamber.\n· Mainly by launching EX Special Attack and Ultimate.\n· Can also be gained by holding to toss the hat which can builds up Preheated Chamber while on-field.", "StrategyGuide_SkillDescription_1571_3_Title": "Exclusive Resource Bar: Preheated Chamber", "StrategyGuide_SkillDescription_1581_1": "Overview", "StrategyGuide_SkillDescription_1581_2": "· When resource bar Floating Radiance is full, hold to release EX Special Attack and trigger Quick Assist, and press to switch a teammate on field.\n· When this on-field teammate inflicts an Anomaly on the enemy, they accumulate Voidflare for Remielle.", "StrategyGuide_SkillDescription_1581_2_Note": "Full Resource Bar", "StrategyGuide_SkillDescription_1581_3": "· When Remielle unleashes Assist/Ultimate/Basic Attack: Rainbow's End/Basic Attack: Fleeting Grace, she can deal attribute anomaly damage with a multiplier based on the stacks of Voidflare.\n\nHow to Gain\n· When a teammate activates Lumiflux Refringe, Voidflare will be granted based on the Anomaly Effect Strength this time.", "StrategyGuide_SkillDescription_1581_3_Title": "Exclusive Resource Points: Voidflare", "StrategyGuide_SkillDescription_1581_4": "· When Floating Radiance is full, hold to activate Phase Flow for Remielle. When in this state, Remielle will act autonomously, assist the teammates, and increase DMG for the whole squad.\n\nHow to Gain\n· When a Basic Attack hits an enemy, Floating Radiance will be restored upon the end of the skill.", "StrategyGuide_SkillDescription_1581_4_Title": "Exclusive Resource Bar: Floating Radiance", "StrategyGuide_SkillDescription_1581_5": "Once Resource points are at maximum, press to switch in Remielle with her Assist + (with enough Decibels) + hold to restore enough Floating Radiance, then hold + to trigger a Quick Assist, completing a full rotation.\n\nStep-by-Step Guide\n· Core Strategy: Quickly build up Resource points, then consume Voidflare to use skills that deal massive DMG.\n· Once the Resource bar is full (turns pink), hold to trigger a Quick Assist, then press to switch Remielle into battle to provide support and automatically accumulate Lumiflux Buildup.\n· When the on-field Agent inflicts an Anomaly on an enemy, this also restores Remielle's Voidflare Resource points.\n· After accumulating 3 points of , switch Remielle into battle to trigger an Assist, press (with enough Decibels), then hold to consume all Resource points and trigger , dealing massive DMG and restoring enough Floating Radiance.\nFinally, hold + press to switch Remielle off-field again and begin a new rotation.", "StrategyGuide_SkillDescription_1581_5_Note": "Full Resource points", "StrategyGuide_SkillDescription_1591_1": "Overview\n· Enter the battlefield and press or press to unleash the 4th hit of Basic Attack to enter the enhanced state (the bar under the avatar turning blue), and then hold to release Basic Attack: Converging Spear for burst damage.\n\nBreakdown", "StrategyGuide_SkillDescription_1591_2": "· When no enemies are stunned, release skills including the 4th hit of Basic Attack, EX Special Attack, Dodge Counter, Assist Follow-Up, Chain Attack, and Ultimate to immediately enter or refresh the enhanced state for buffs.\n· While in this state, hold to release the corresponding hit of Basic Attack: Converging Spear.", "StrategyGuide_SkillDescription_1591_2_Note": "Enhanced state entered, blue bar being the countdown bar", "StrategyGuide_SkillDescription_1591_3": "· When 3 points are owned, hold to release the 3rd hit of Basic Attack: Converging Spear for burst damage.\n· When an enemy is stunned and Chain Attack is triggered, press to switch in Sigrid, and then hold + press + hold + press + hold + press + hold to complete a round of burst damage.", "StrategyGuide_SkillDescription_1591_3_Note": "Consume 3 points to launch the 3rd hit of Basic Attack: Converging Spear", "StrategyGuide_SkillDescription_1591_4": "· When Aerial Patrol Spear is refreshed or reset, Sigrid's CRIT Rate is increased. During Aerial Patrol Spear state, when Sigrid hits a Stunned enemy, the damage taken by this target has a higher Stun DMG Multiplier.\n\nHow to Gain\n· The 4th hit of Basic Attack, EX Special Attack, Assist Follow-Up, Chain Attack, Ultimate, or Dodge Counter launched by Sigrid will be deemed as Unbridled Spear. Any Unbridled Spear launched by Sigrid that hits an enemy may trigger or reset Aerial Patrol Spear state.", "StrategyGuide_SkillDescription_1591_4_Title": "Exclusive Resource Bar: Aerial Patrol Spear", "StrategyGuide_SkillDescription_1591_5": "· During Aerial Patrol Spear state, hold to launch the corresponding hit of Basic Attack: Converging Spear.\n\nHow to Gain\n· When Aerial Patrol Spear is entered or reset, a chance to release Basic Attack: Converging Spear is granted.\n· Launch a Chain Attack and hit a Stunned elite or Boss enemy for the first time for a chance to release a 3-hit Basic Attack: Converging Spear.", "StrategyGuide_SkillDescription_1591_5_Note": "Consume 3 points to launch the 3rd hit of Basic Attack: Converging Spear", "StrategyGuide_SkillDescription_1591_5_Title": "Exclusive Resource Points: Sequence Points (Basic Attack: Converging Spear trigger chance)", "StrategyGuide_SkillDescription_1611_0": "Overview", "StrategyGuide_SkillDescription_1611_1": "· When there is enough Sharpness, press to enter the enhanced state (the bar under the avatar turning red), and then press + hold to complete a cycle.", "StrategyGuide_SkillDescription_1611_1_Note": "Crimson Inscription entered, the red bar being the countdown bar", "StrategyGuide_SkillDescription_1611_2": "· When the enemy has accumulated (up to 3 stacks), press or hold to trigger , dealing massive DMG.\n\nStep-by-Step Guide\n· When is sufficient, press to enter the enhanced state, then press to perform a series of slashes, continuously accumulating on the enemy.\n· After the enemy accumulates Gash (up to 3 stacks), press or hold to consume all Gash and trigger , dealing massive DMG.\n· While the enemy is Stunned, when triggering a Chain Attack, press + + hold to accumulate , then hold to consume all Gash and trigger , completing a full burst rotation.", "StrategyGuide_SkillDescription_1611_2_Note": "3 stacks of Gash Notice", "StrategyGuide_SkillDescription_1621_0": "Overview", "StrategyGuide_SkillDescription_1621_1": "· When there is enough Energy, hold to consume Energy and gain resource point Wind Energy. When Energy is depleted or is released, it automatically chains into skill combos.\n\nBreakdown\n· Enter the battlefield and hold to consume Energy and gain resource point Wind Energy. When Energy is depleted or is released, it automatically chains into EX Special Attack: Kindly Rest in Peace, which consumes all Wind Energy and generates Eyes of the Storm of the same quantity.\n· When there are 3 or more Eyes of the Storm on field, it automatically chains into a Special Attack. Eyes of the Storm hit by the Special Attack will explode and become Windstorms.\n· Windstorms track enemies and deal Wind DMG.", "StrategyGuide_SkillDescription_1621_1_Note": "Full Resource points", "StrategyGuide_SkillDescription_1621_2": "· When Roxy has enough Energy, keep holding to gain Wind Energy. When Energy is depleted or is released, it automatically chains into skill combos.\n· Plan your Energy consumption before releasing the EX Special Attack. The best choice of skill can be made happen with 3 full Wind Energy.\n\nHow to Gain\n· Hold , and with a certain amount of Energy consumed, 1 Wind Energy can be gained.", "StrategyGuide_SkillDescription_1621_2_Note": "3 Wind Energy Accumulated", "StrategyGuide_SkillDescription_1621_2_Title": "Exclusive Resource Points: Wind Energy", "StrategyGuide_SkillDescription_1631_0": "Overview\n· Repeatedly press to continuously build up the Resource bar.", "StrategyGuide_SkillDescription_1631_1": "· When the Resource bar passes the threshold, hold to unleash a Charged Attack, dealing massive Wind DMG.", "StrategyGuide_SkillDescription_1631_1_Note": "Resource Bar exceeding the partition line", "StrategyGuide_SkillDescription_1631_2": "· With enough Energy, press to gain Resource points. You can then consume Shadowflash to automatically dodge enemy attacks and perform an Enhanced Basic Attack.\n\nStep-by-Step Guide\n· Using a Basic Attack, Dodge, Chain Attack, or Ultimate builds up the Resource bar.\n· When the Flow Resource bar passes the threshold, hold to continuously unleash slashes, dealing massive Wind DMG to enemies in front.\n· With at least 1 Resource point, being attacked by an enemy will automatically trigger a Dodge and an Enhanced Basic Attack.\n· When the 4th hit of a Basic Attack is performed, or when consuming Shadowflash to successfully dodge an enemy attack, gain the effect.\n· While Windborne is active, press to switch Severian into battle and perform an Entry Skill, then continue building up the Resource bar until it is sufficiently charged, and hold to complete a full burst rotation.", "StrategyGuide_SkillDescription_1631_2_Note": "Resource point notice", "StrategyGuide_SkillDescription_1631_3": "· When is at ≥100 points, hold to dodge backward and charge up, dealing massive Wind DMG to enemies in front. Successfully dodging an enemy attack while dodging backward triggers Vital View and accumulates Flow.\nHow to Obtain\n· Obtained by using a Basic Attack, Dodge, Chain Attack, and Ultimate.", "StrategyGuide_SkillDescription_1631_3_Note": "Flow passing the threshold means ≥100 points", "StrategyGuide_SkillDescription_1631_3_Title": "Exclusive Resource Bar: Flow", "StrategyGuide_SkillDescription_1631_4": "· While Severian has , he can consume 1 Shadowflash to automatically dodge enemy attacks that are not Control Skills and counter with an Enhanced Basic Attack.\nHow to Obtain\n· When Severian enters the battlefield, he gains 2 .\n· Using EX Special Attack: Swiftwind Rupture grants 1 Shadowflash.", "StrategyGuide_SkillDescription_1631_4_Note": "Example with 2 Shadowflash points", "StrategyGuide_SkillDescription_1631_4_Title": "Exclusive Resource Points: Shadowflash", "StrategyGuide_SkillDescription_1641_0": "Overview\n· Repeatedly cycle through to continuously build up the Resource bar.", "StrategyGuide_SkillDescription_1641_1": "· When the Resource bar passes the threshold, hold to trigger and deal massive Attribute Anomaly DMG.\n\nStep-by-Step Guide\n· Using the 3rd or 4th hit of a Basic Attack, EX Special Attack, Ultimate, or Chain Attack, or triggering a Perfect Block, builds up the Resource bar.\n· When the Pyre Resource bar passes the threshold, hold to trigger and deal massive Attribute Anomaly DMG.", "StrategyGuide_SkillDescription_1641_1_Note": "Resource Bar exceeding the partition line", "StrategyGuide_SkillDescription_1641_2": "· With Enough Energy, press + to gain Resource points while building up the Resource bar.\n· Then press to consume the Resource points and perform EX Special Attack: Blazing Slash, dealing massive DMG. Follow up with to continue building up the Resource bar.", "StrategyGuide_SkillDescription_1641_2_Note": "Obtain Resource point notice", "StrategyGuide_SkillDescription_1641_3": "When is ≥90 points, hold to deal massive Fire DMG to enemies in front. When hitting an enemy affected by an Attribute Anomaly, it triggers the effect and deal the corresponding Attribute Anomaly DMG at a certain multiplier.\nHow to Obtain\n· Obtained when the 3rd or 4th hit of a Basic Attack, EX Special Attack, Ultimate, or Chain Attack hits an enemy.\n· Obtained when Phoenix triggers a Perfect Block.", "StrategyGuide_SkillDescription_1641_3_Note": "Pyre passing the threshold means ≥90 points", "StrategyGuide_SkillDescription_1641_3_Title": "Exclusive Resource Bar: Pyre", "StrategyGuide_SkillDescription_1641_4": "· While Phoenix has the effect, she can consume 1 Ascension to perform EX Special Attack: Blazing Slash, then quickly follow up with the 3rd and 4th hits of a Basic Attack.\nHow to Obtain\n· After performing the second stage of EX Special Attack: Falling Sun, Phoenix gains 1 point of the effect.", "StrategyGuide_SkillDescription_1641_4_Note": "Example with 1 Ascension point", "StrategyGuide_SkillDescription_1641_4_Title": "Exclusive Resource Points: Ascension", "StrategyGuide_SkillDescription_6": "\nAgent Tutorial will continue to be updated and improved", "StrategyGuide_SkillDescription_8": "Squad Configuration Controls", "StrategyGuide_Team_Fairy_1": "Fairy Picks (In Testing)", "StrategyGuide_Team_Fairy_10": "Account-Based Related Recommendations (Beta)", "StrategyGuide_Team_Fairy_11": "Search Again", "StrategyGuide_Team_Fairy_12": "Generate Plan", "StrategyGuide_Team_Fairy_2": "Fairy's top picks based on your current game meta Recommended Favorites", "StrategyGuide_Team_Fairy_3": "Fairy's Related Recommendations curated based on your current account", "StrategyGuide_Team_Fairy_4": "Processed by Fairy", "StrategyGuide_Team_Fairy_6": "Above are Fairy's picks for 0+1 Agents", "StrategyGuide_UI_05": "Upgrade skills as needed", "SubTips_Newbie_50431_1": "{LAYOUT_FALLBACK#Tap the Tactical Item slot}{LAYOUT_CONTROLLER#Select the Tactical Item slot}", "SubTips_Newbie_50431_3": "Tap the Item", "SubTips_Newbie_50431_4": "Tap 「Equipment」", "SubTips_Newbie_50434_1": "{LAYOUT_FALLBACK#Tap the \"Extraction Point\" icon}{LAYOUT_CONTROLLER#Select \"Extraction Point\"}", "SubTips_Newbie_50434_3": "Tap \"Track\"", "SummerTideTreasure_BuffDesc_31011001": "Current Base Crafting order rewards: floors increased by 50%, up to 6 floors per order", "SummerTideTreasure_BuffDesc_31011002": "Every 3 orders submitted, get 1 random Base Crafting order reward", "SummerTideTreasure_BuffDesc_31011003": "Gain a random Rank 4 Conch", "SummerTideTreasure_BuffDesc_31011004": "When completing an order, if the excess score is over 3, gain a Conch whose score equals the excess score", "SummerTideTreasure_BuffDesc_31011005": "Randomly reduces the points required for the current order by 2", "SummerTideTreasure_BuffDesc_31011006": "When an order is completed, any excess points are converted into bonuses.", "SummerTideTreasure_BuffDesc_31012001": "This order requires 4 Sea Materials", "SummerTideTreasure_BuffDesc_31012002": "This order requires 3 Sea Materials", "SummerTideTreasure_BuffDesc_31012003": "This order only accepts 1 seafood item", "SummerTideTreasure_BuffDesc_31012004": "required for this order is doubled", "SummerTideTreasure_BuffDesc_31012005": "The required for this order will be consolidated into ", "SummerTideTreasure_BuffDesc_31012006": "The required for this order will be split evenly (rounded up)", "SummerTideTreasure_BuffDesc_31012007": "This order accepts a max of 2 Sea Materials", "SummerTideTreasure_BuffDesc_31012008": "Cannot use Basic Technique to deduct points for this order", "SummerTideTreasure_BuffDesc_31012009": "Skills disabled while this card is in play", "SummerTideTreasure_BuffDesc_31012010": "This order requires 4 Sea Materials", "SummerTideTreasure_BuffDesc_31012011": " required for this order -1", "SummerTideTreasure_BuffDesc_31012012": "Bonus can't be used to offset points on this order", "SummerTideTreasure_BuffDesc_31012013": "+2 required for this order", "SummerTideTreasure_BuffName_31011001": "Lucy - Character Active Skill", "SummerTideTreasure_BuffName_31011002": "Lucy - Character Passive Skill", "SummerTideTreasure_BuffName_31011003": "Sigrid - Character Active Skill", "SummerTideTreasure_BuffName_31011004": "Sigrid - Character Passive Skill", "SummerTideTreasure_BuffName_31011005": "Remielle - Character Active Skill", "SummerTideTreasure_BuffName_31011006": "Remielle - Character Passive Skill", "SummerTideTreasure_BuffName_31012001": "Special Order Request 1", "SummerTideTreasure_BuffName_31012002": "Special Order Request 2", "SummerTideTreasure_BuffName_31012003": "Special Order Request 3", "SummerTideTreasure_BuffName_31012004": "Special Order Request 4", "SummerTideTreasure_BuffName_31012005": "Special Order Request 5", "SummerTideTreasure_BuffName_31012006": "Special Order Request 6", "SummerTideTreasure_BuffName_31012007": "Special Order Request 7", "SummerTideTreasure_BuffName_31012008": "Special Order Request 8", "SummerTideTreasure_BuffName_31012009": "Special Order Request 9", "SummerTideTreasure_BuffName_31012010": "Special Order Request 10", "SummerTideTreasure_BuffName_31012011": "Special Order Request 11", "SummerTideTreasure_BuffName_31012012": "Special Order Request 12", "SummerTideTreasure_BuffName_31012013": "Special Order Request 13", "SummerTideTreasure_BuffName_31013001": "Revenue Boost", "SummerTideTreasure_BuffName_31014006": "IP Packaging", "SummerTideTreasure_BuffName_31014032": "IP Packaging", "SummerTideTreasure_BuffName_31014051": "IP Packaging", "SummerTideTreasure_BuffName_31014052": "IP Packaging", "SummerTideTreasure_BuffName_31014054": "IP Packaging", "SummerTideTreasure_BuffName_31014055": "IP Packaging", "SummerTideTreasure_BuffName_31014057": "IP Packaging", "SummerTideTreasure_BuffName_31014058": "IP Packaging", "SummerTideTreasure_BuffName_31014059": "IP Packaging", "SummerTideTreasure_SorePrearePage_SalesLimit": "Output Cap:", "SummerTideTrue_SeafoodName_1010101": "Event Details", "SummerTideTrue_SeafoodName_1010102": "Summer Waves Roll In", "SummerTideTrue_SeafoodName_1010103": "[Introduction]\n· Those who journey from the skies to the open sea shall receive a gift from the waves—\n An extraordinary encounter lit by firelight... and an unforgettable summer in full bloom.\n· Once the event begins, the Proxy can vacation at Fantasy Resort alongside Remielle, Sigrid, Lucy, and other Characters, while running a brand-new souvenir store together.\n· Participate in \"Seaside Beachcombing\" and \"Treasure Trading\" gameplay to earn store revenue and throw an epic bonfire party!\n\n[Store Revenue]\n· During the event, the event mission \"Summer Waves Roll In\" and event gameplay \"Seaside Beachcombing\" and \"Treasure Trading\" will unlock gradually over time, and the revenue cap for the souvenir store will also increase gradually over time. Participating in \"Seaside Beachcombing\" and \"Treasure Trading\" will earn you \"Store Revenue\"\n· Reaching the corresponding Store Revenue milestone lets you claim the matching rewards from the event homepage.\n\n[Seaside Beachcombing]\n· Choose the beachcombing tools carried by different Agents and head out for a unique beach haul. Within the limited stage time, use your specially crafted tools to gather as many Sea Materials as possible.\n\n[Treasure Trading]\n· Run your souvenir store and craft souvenirs using the Sea Materials harvested in \"Seaside Beachcombing\" to fulfill customer orders. Completing orders not only earns you revenue but also grants buffs that make completing future orders even easier. Keep stacking those buffs and knock out orders to rake in massive revenue.\n\n[Sea Materials]\n· During the event, special marine items like conch shells and starfish will appear on the beach. Picking them up yields raw Sea Materials needed for \"Treasure Trading\" — and you might just stumble upon some unexpected surprises too.", "SummerTideTrue_SeafoodName_1020101": "Sales Test Raw Material 4", "SummerTideTrue_SeafoodName_1020102": "Sale Test Raw Material 5", "SummerTideTrue_SeafoodName_1020103": "Sell Test Raw Material 6", "SummerTideTrue_SeafoodName_1030101": "Sale Test Raw Material 7", "SummerTideTrue_SeafoodName_1030102": "Sale Test Raw Material 8", "SummerTideTrue_SeafoodName_1030103": "Sell Test Raw Material 9", "SummerTideTrue_SeafoodName_1040101": "Sale Test Raw Material 10", "SummerTideTrue_SeafoodName_1040102": "Sell Test Raw Material 11", "SummerTideTrue_SeafoodName_1040103": "Sell Test Raw Material 12", "SummerTideTrue_SeafoodName_2010101": "Sale Test Raw Material 13", "SummerTide_CollectReward_Desc_1": "Collection Rewards 1", "SummerTide_CollectReward_Desc_2": "Collection Rewards 2", "SummerTide_CollectReward_Desc_3": "Collection Rewards 3", "SummerTide_CollectReward_Desc_4": "Collection Rewards 4", "SummerTide_CollectReward_Desc_5": "Collection Rewards 5", "SystemEmail_EmailTitle_Zenkov_FriendMarket_01": "\nCandle Core Recycling Notice", "SystemEmail_EmailTitle_Zenkov_FriendMarket_02": "Recycling Revenue Share Claim Notification", "SystemEmail_Email_Zenkov_FriendMarket_01": "The Candle Core test data has expired, and has been sold based on the recycling price from the last day of the previous cycle. Be sure to claim your Odd Coins from the sale.", "SystemEmail_Email_Zenkov_FriendMarket_02": "You have unclaimed Spookies Recycling shares — they've been sent to your mailbox. Make sure to claim them in time.", "SystemEmail_Sender_Zenkov_FriendMarket_01": "Omond Research Station", "SystemEmail_Sender_Zenkov_FriendMarket_02": "Omond Research Station", "TL_ActivityDetectiveV3_ChatPlus_01_01": "(It's Hobble. Looks like he managed to find one wearing a black hat.)", "TL_C33_04_020": "What a brutal scene", "TL_C33_13_010": "Make your move — now or never!", "TL_C33_ChatPlus_01_13": "Eldreda, do you have any idea what exactly is happening in Roscaelifer right now?", "TL_C33_ChatPlus_01_14": "Those bastards at TOPS... They stole Claret's Porcelloy and have used it to make a tool for controlling Enchainer larvae...", "TL_C33_ChatPlus_01_17": "Oh? Then what did you realize?!", "TL_C33_ChatPlus_01_20": "Look, Eldreda, I know that you've taken on a heavier mantle than the rest of us... always looking towards the future.", "TL_C33_ChatPlus_01_21": "I'm not you, you know. I don't know what you've seen from your position...", "TL_C33_ChatPlus_02_01": "Back when I first met Carinus... he told me that, out of the three of us...", "TL_C33_ChatPlus_02_02": "I was the only one who had inherited Sunbringer's appearance completely. That I looked exactly like her.", "TL_C33_ChatPlus_02_03": "Thinking back, it may have been nothing more than a casual comment.", "TL_C33_ChatPlus_02_06": "The other was a sense of duty unlike anything I had ever felt. As though she had chosen me, and I was destined... to become the next her.", "TL_C33_ChatPlus_02_07": "But, truthfully... I had no idea what I was supposed to do. I could only follow in her footsteps...", "TL_C33_ChatPlus_02_08": "Chasing after that distant, unreachable figure... trying to match every step she took.", "TL_C33_ChatPlus_02_10": "So long that... I nearly forgot there were people following behind me.", "TL_C33_ChatPlus_02_22": "But if we're unable to determine another viable solution to Rosetta Data...", "TL_C33_ChatPlus_02_24": "OUR duty. Hmph. Don't even think you could ever ditch me and Dracie again.", "TL_C33_ChatPlus_02_25": "Oh, that reminds me. There's one more thing.", "TL_C33_ChatPlus_03_14": "I know deep down that each of you made the right choice... one that would make me proud.", "TL_C33_ChatPlus_03_15": "However, if each of you chooses to reject one another's decisions, then...", "TarotCard_1002003_ExtraDes": "Lingering Pain and Thrilling Procession: Upon entering the battlefield, Phoenix gains 1 point of Ascension. In Investigation Zone mode, this effect can trigger once every 180s.\nThe CRIT DMG of Anomaly DMG dealt to enemies in the Sear state is increased by an additional 25%.\nWhen a Combustion Attack deals DMG, Pyre generation efficiency increases by 15%.", "TarotCard_1002003_des": "Phoenix has evoked the Mindscape: [Lingering Pain and Thrilling Procession].", "TarotCard_1002003_name": "Lingering Pain and Thrilling Procession", "TarotCard_1002003_story": "Chasing the limits, savoring the pain, stumbling onward along the trail left by old wounds, as if they might lead to a fleeting moment of truly being alive.\nPain beats the drum for the march, while the heart provides the only applause that never ends.", "TarotCard_1002004_ExtraDes": "Double Espresso:When Severian uses a Chain Attack, the accumulated Flow increases to 50.\nWhen Severian switches in through Entry Skill: Clear Out, the skill is replaced with a Chain Attack. The entry type is not changed, and it is treated as a non-heavy attack. This effect can trigger once every 60s.\nEach time Severian uses Basic Attack: Azure Wind's Shadowhunt, he gains 1 stack of Windborne.\nWhen Severian's attacks hit a target, they ignore 15% of the target's Wind RES.", "TarotCard_1002004_des": "Severian has evoked the Mindscape: [Double Espresso].", "TarotCard_1002004_name": "Double Espresso", "TarotCard_1002004_story": "Bitterness, perhaps, is the necessary cost of always staying alert.\nThat bitter taste, sinking from the root of the tongue into the heart, provides just enough of a jolt to force you to look straight at what lurks in the shadows.\nIt isn't enjoyable, but someone has to do it.\n\"Looks bitter? I need the effect, not the taste.\"", "TaskDesc_HotPot_OB2.7_24": "Mission Text 24", "TaskDesc_HotPot_OB2.7_25": "Mission Text 25", "TaskDesc_HotPot_OB2.7_26": "Mission Text 26", "TaskDesc_HotPot_OB2.7_27": "Mission Text 27", "TaskDesc_SwitchTeamBattle_OB2.7_17": "Clear all event stages", "TaskDesc_SwitchTeamBattle_OB2.7_18": "06-3", "TaskDesc_SwitchTeamBattle_OB2.7_19": "06-4", "TaskDesc_SwitchTeamBattle_OB2.7_20": "06-5", "TaskDesc_SwitchTeamBattle_OB2.7_21": "06-6", "TaskDesc_SwitchTeamBattle_OB2.7_22": "06-7", "TaskDesc_SwitchTeamBattle_OB2.7_23": "06-8", "TaskDesc_SwitchTeamBattle_OB2.7_24": "06-9", "TextMap_ActivityDetectiveV3_Eavesdrop1_1": "Hobble is chatting with the Bangboo in a black hat", "TextMap_Hack_33Fix": "Fix Glitch", "TextMap_Hack_Lindvein_0": "Name: Lindverne Sunbringer", "TextMap_Hack_Lindvein_1": "Specialty: Crushing tons of metal into tiny balls with her bare hands", "TextMap_Hack_Lindvein_2": "Hates broccoli", "TextMap_Hack_Mecha_Avatar_2": "Pilot Mech", "TextMap_Hack_Phoenix_0": "Name: Phoenix Reffaella", "TextMap_Hack_Phoenix_1": "Near-Death Experiences This Year: 48", "TextMap_Hack_Phoenix_2": "Recently got hooked on eating raw ghost peppers", "TextMap_Hack_Severian_0": "Name: Severian Lowell", "TextMap_Hack_Severian_1": "Times Talked to Younger Brother This Month: 3", "TextMap_Hack_Severian_2": "Looks like a menacing villain when forcing a smile", "TextMap_RubyTest01": "Negative. All Logic Cores that have passed the Turing Test Plus versionForbidden Fruit test, i.e. the core systems of self-aware machineryConstructs, are incompatible with my interaction protocols. Forced intervention without consent may lead to unforeseen consequences.", "TextMap_RubyTest02": "After the last troubleshooting session, I've fully combed through the data and Data Purgediverted control of base functions away from the dangerous infected data.", "TextMap_RubyTest03": "The Logic Core is a precious technological breakthrough capable of granting mechanical creations independent consciousness, with the potential to fully \"enlighten\" a machine, endowing it with the self-awareness to pass the Forbidden Fruit test and become an individual possessing a \"Master of the Shell\"\"Soul\".", "Text_Controller67": "Double Item to Move", "Text_Controller_HACMecha": "Exit Vehicle", "Text_Controller_ZKFriendMarket_Searchbar": "Share Code Search", "Text_Controller_ZenkovInteract_Classic": "{LAYOUT_MOBILE#Tap at the right moment}{LAYOUT_KEYBOARD#Press or or at the right moment}{LAYOUT_CONTROLLER#Press at the right moment}", "Text_Controller_ZenkovInteract_Modern": "{LAYOUT_MOBILE#Tap at the right moment}{LAYOUT_KEYBOARD#Press or or at the right moment}{LAYOUT_CONTROLLER#Press or at the right moment}", "Text_Controller_ZenkovInteract_ModernV2": "{LAYOUT_MOBILE#Tap at the right moment}{LAYOUT_KEYBOARD#Press or or at the right moment}{LAYOUT_CONTROLLER#Press at the right moment}", "Text_Transition_22164101": "You meet up with Phoenix at the Ballet Twins.", "Text_Transition_22164102": "You meet up with Phoenix at Lumina Square.", "Text_Transition_22164103": "You meet up with Phoenix at Failume Heights.", "TextmapKey_DetectiveActivityChanged_1307": "Black Market Bangboo", "TextmapKey_DetectiveActivityChanged_3319": "Command: Collect the delivered black tea and head to the tea room, then", "TextmapKey_DetectiveActivityChanged_3320": "Pour it into the leftover empty teacup along with the black tea, and hand it to Crowe.", "TextmapKey_DetectiveActivity_1307": "Black Market Bangboo", "TextmapKey_DetectiveActivity_3319": "Command: Collect the delivered black tea and head to the tea room, then", "TextmapKey_DetectiveActivity_3320": "Pour it into the leftover empty teacup along with the black tea, and hand it to Crowe.", "Tips_10012407": "After launching an EX Special Attack, press to launch the 6th hit of a Basic Attack {0}", "Tips_10012442": "When an enemy attacks, consume Shadowflash to trigger Basic Attack: Raging Whirlwind {0}", "Tips_10012443": "(Optional) When about to be attacked, press to use Raging Whirlwind and dodge the attack {0}", "Tips_10012444": "Press {LAYOUT_MOBILE#}{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_CONSOLECONTROLLER#} to switch to Severian, consuming Windborne to trigger Entry Skill: Clear Out {0}", "Tips_10012445": "When Shadowflash is full, press to gain Shadowflash again, then press to launch Raging Whirlwind {0}", "Tips_10012446": "Press to launch Ultimate: Annihilating Windstorm {0}", "Tips_10012447": "With sufficient Flow, hold to launch Basic Attack: Azure Wind's Shadowhunt {0}", "Tips_10012448": "Use Combustion Attacks to accumulate enough Pyre {0}", "Tips_10012449": "With enough Pyre, hold to use Basic Attack: Purifying Flame {0}", "Tips_10012450": "Repeatedly press to perform the 2nd hit of an EX Special Attack and gain 1 point of Ascension {0}", "Tips_10012451": "With Ascension, press to launch EX Special Attack: Blazing Slash {0}", "Tips_10012452": "Press to use an Ultimate and trigger a Quick Assist, entering the Wither state {0}", "Tips_10012453": "While in the Wither state, press or press {LAYOUT_MOBILE#}{LAYOUT_CONTROLLER#}{LAYOUT_KEYBOARD#}{LAYOUT_CONSOLECONTROLLER#} to switch Phoenix in and trigger Soul-Searching Blaze {0}", "Tips_106000133": "At the start of a turn, select an Event to obtain Cards.", "Tips_106000134": "Select the Tanuki Event this time.", "Tips_106000135": "Only Cards in the 【Standby Zone】 take effect in combat.", "Tips_106000136": "Cards you obtain go into the 【Storage Area】 first.", "Tips_106000137": "Gem Candy Shot applies a buff to the next Card.", "Tips_106000138": "Best placed before other Candy Cards", "Tips_106000139": "Drag the card into the [Standby Zone]", "Tips_106000140": "When you're ready, use this button to start combat", "Tips_106000141": "When combat starts, Cards in the Standby Zone activate automatically from left to right.", "Tips_106000142": "Deal the required total DMG to enemies to win the combat.", "Tips_106000143": "A Store Event appears every three turns.", "Tips_106000144": "Store Events let you enter a round of the Store.", "Tips_106000145": "Spend Coins at the Store to buy Cards.", "Tips_106000146": "You can also spend Coins to refresh the Cards in the Store.", "Tips_106000147": "Use this button to switch between the Store and the Prep screen.", "Tips_106000148": "Tanuki Events grant Cards with specific modifiers.", "Tips_106000149": "Now, let's see what the Store has to offer!", "Tips_20031806": "Welcome to the Fairy Team Recommendation Function. You can look up team compositions based on your needs.", "Tips_20031807": "Tap Avatar and Squad Configuration Controls to check the team's composition strategy and gameplay overview.", "Tips_20031808": "Find the right Squad Configuration and hit Apply Plan to load it into your preset config!", "Tips_205038803": "More types of Supplies become available to buy as you progress through Missions.", "Tips_205039101": "Night Mode Function unlocked!", "Tips_205039102": "Enemies hit harder in Night Mode—but the rewards are way bigger too.", "Tips_5041302": "A more Advanced [Inventory] will come in handy on your next run — let's go grab one.", "Tips_5041303": "Please click to buy", "Tips_700010401": "At the start of a turn, select an Event to obtain Cards", "Tips_700010402": "Candy Events grant Cards with specific modifiers", "Tips_700010403": "Select the Candy Event this time", "Tips_700010404": "These are the Cards you obtained from the Event", "Tips_700010405": "Select Confirm to return to the Prep screen", "Tips_700010406": "Only Cards in the deployment zone take effect in combat", "Tips_700010407": "New Cards go into Storage first", "Tips_700010408": "Gem Candy Shot applies a buff to the next Card", "Tips_700010409": "Place it before other Candy Cards", "Tips_700010410": "Drag Hard Candy Shot into slot 2", "Tips_700010411": "When you're ready, use this button to start combat", "Tips_700010501": "When combat starts, Cards in the Standby Zone activate automatically from left to right", "Tips_700010502": "Deal the required total DMG to enemies to win the battle", "Tips_700010503": "Reach the first Fright milestone to clear without losing HP", "Tips_700010504": "Reach the bonus Fright threshold to receive additional Coins after clearing", "Tips_700010601": "A Store Event appears every three turns", "Tips_700010602": "Use Coins to buy Cards during Store Events", "Tips_700010603": "Now, let's see what the Store has to offer!", "Tips_700010604": "Spend Coins at the Store to buy Cards", "Tips_700010605": "You can also spend Coins to refresh the Cards in the Store", "Tips_700010606": "Use this button to switch between the Store and the Prep screen", "Tips_700010701": "At the start of a turn, select an Event to obtain Cards", "Tips_700010702": "Tanuki Events grant Cards with specific modifiers", "Tips_700010703": "Select the Tanuki Event this time", "Tips_700010704": "Tanuki Special Brew grants extra Strength before attacking upon Opening", "Tips_700010705": "If the Card is not in slot 1, its Opening effect is grayed out and inactive", "Tips_700010706": "Drag Tanuki Special Brew into slot 1", "Tips_700010707": "View the Recommended Lineup here", "Tips_700010708": "You can refer to the Build Combinations for Card order", "Tips_700010709": "View the Card Collection here", "Tips_700010710": "These are the Cards you obtained from the Event", "Tips_700010711": "Select Confirm to return to the Prep screen", "Tips_700010801": "At the start of a turn, select an Event to obtain Cards", "Tips_700010802": "Morale Events grant Cards with specific modifiers", "Tips_700010803": "Select the Morale Event this time", "Tips_700010804": "Place Power of Modification in the first slot to gain Cheer", "Tips_700010805": "Place Opening effect in slot 1", "Tips_700010806": "Drag Barrel's Secret Stash into slot 2", "Tips_700010807": "When you're ready, use this button to start combat", "Tips_700010901": "At the start of a turn, select an Event to obtain Cards", "Tips_700010902": "Chain Events grant Cards with specific modifiers", "Tips_700010903": "Select the Chain Event this time", "Tips_700010904": "Place Assist: Anby next to Assist: Dialyn to trigger the Chain Attack effect", "Tips_700010905": "Drag Assist: Anby into slot 1", "Tips_700010906": "Drag Assist: Dialyn into slot 2", "Tips_700010907": "When you're ready, use this button to start combat", "Tips_700011001": "At the start of a turn, select an Event to obtain Cards", "Tips_700011002": "Missile Events grant Cards with specific modifiers", "Tips_700011003": "Select the Missile Event this time", "Tips_700011004": "Energy Directive grants Buildup Cards", "Tips_700011005": "Place Opening Cards in slot 1", "Tips_700011006": "Drag Missile Rapid Fire into slot 2", "Tips_700011007": "When you're ready, use this button to start combat", "Tips_700011101": "At the start of a turn, select an Event to obtain Cards", "Tips_700011102": "Fireball Events grant Cards with specific modifiers", "Tips_700011103": "Select the Fireball Event this time", "Tips_700011104": "When Little Flame gains a star level, it transforms into Flame of Rebirth", "Tips_700011105": "Drag Little Flame into slot 1", "Tips_700011106": "Drag Scorching into slot 2", "Tips_700011107": "When you're ready, use this button to start combat", "Tips_700011201": "This is the control panel", "Tips_700011202": "Start with Mission Mode first", "Tips_700011203": "Our goal is Fright points", "Tips_700011204": "Fright will be explained further later", "Tips_700011301": "Style recommendations come with pre-set power combos", "Tips_700011302": "Each Agent has two preset loadouts", "Tips_700011303": "Switch view here", "Tips_700011304": "Unlocked Cards can be viewed in the encyclopedia", "Tips_700011601": "The Challenge stage is now unlocked", "Tips_700011602": "Each character's best Challenge score will be recorded", "Tips_700011603": "Select Agents before heading out", "Tips_700011604": "Select the Agents you want to use", "Tips_700011606": "Then you can kick off the Challenge!", "Tips_700011801": "Certain Morale Cards grant Cheer", "Tips_700011802": "View your Cheer stacks here", "Tips_700011803": "Cheer increases the next attack's DMG and is cleared after attacking", "Tips_700011901": "Buildup Cards in the Missile Build grant Energize", "Tips_700011902": "View your Energize stacks here", "Tips_700011903": "Energize permanently increases combo count and is not cleared between turns", "Tips_700013701": "Check out the Candle Core Mission progress right here", "Tips_700013702": "Tap the \"Mission\" button to open your mission list", "Tips_700013703": "The Mission list displays all Mission entries", "Tips_700013704": "Now press to close the Mission list", "Tips_700013705": "Press to Switch Agent", "Tips_700013706": "You can choose to display your Agents", "Tips_700013707": "Select an Agent", "Tips_700013708": "Press to confirm Character switch", "Tips_700013801": "This is the Candle Core count", "Tips_700013802": "Our buyback prices refresh daily", "Tips_700013803": "You can share your recycling spot with others", "Tips_700013804": "Share it with friends and Proxies at the Outpost", "Tips_700013805": "Or share it with any Proxy via a share code", "Tips_700013806": "Let's head back to the Recycling interface", "Tips_700013807": "We could always sell to someone else", "Tips_700013808": "Tap the button to check other players' buying prices", "Tips_700013809": "You can sell it to Proxies in your friend list and at the Outpost", "Tips_700013810": "You can also paste a share code to visit any Proxy", "Tips_700013811": "How you sell it? That's all on you~", "Tips_700014101": "A limited-time event, Spooky Trial, has appeared", "Tips_700014102": "The Spooky Trial will appear randomly in one of the areas", "Tips_700014103": "The area of the current trial will be marked on the deployment page", "Tips_700014104": "Trials are available in any difficulty within this area", "Tips_700014105": "Get ready to face the Spooky Trial!", "Tips_700014201": "Found an event item", "Tips_700014202": "First, open the \"Event Inventory\" on the left", "Tips_700014203": "The \"Event Inventory\" is exclusively used to store event items", "Tips_700014204": "Items stored inside won't be lost even if extraction fails", "Tips_700014205": "Tap here to place event items into your Event Inventory", "Tips_700015101": "At the start of a turn, select an Event to obtain Cards", "Tips_700015102": "Candy Events grant Cards with specific modifiers", "Tips_700015103": "Select the Candy Event this time", "Tips_700015104": "These are the Cards you obtained from the Event", "Tips_700015105": "Let's return to the Prep screen", "Tips_700015106": "Only Cards in the deployment zone take effect in combat", "Tips_700015107": "New Cards go into Storage first", "Tips_700015108": "Gem Candy Shot applies a buff to the next Card", "Tips_700015109": "Place Gem Candy Shot in slot 1", "Tips_700015110": "Place it before other Candy Cards", "Tips_700015111": "Return to Storage and place the next Card", "Tips_700015112": "Let's \"sort out\" the Cards in Storage first", "Tips_700015114": "Select Hard Candy Shot", "Tips_700015115": "Hard Candy Shot works best after Gem Candy Shot", "Tips_700015116": "Place Hard Candy Shot in slot 2", "Tips_700015117": "Lay down Cards to complete the prep phase", "Tips_700015118": "Once everything's ready, you can start playing", "Tips_700015501": "Trial complete! Your trial progress has increased!", "Tips_700015502": "Buffs & Rewards selected in the previous round are now available to claim", "Tips_700015503": "Select \"Early Claim\" to collect your cumulative buffs & rewards", "Tips_700015504": "However, selecting \"Early Claim\" will also end the trial, and you won't be able to claim any further rewards", "Tips_700015505": "As your trial progress increases, rarer buffs & rewards will become available", "Tips_700015506": "The final round may also feature some of Devilboo's most valuable items", "Tips_700015507": "If you want more rewards, use a Spookies Power Candle to keep the trial going", "Tips_700015601": "At the start of a turn, select an Event to obtain Cards", "Tips_700015602": "Tanuki Events grant Cards with specific modifiers", "Tips_700015603": "Select the Tanuki Event this time", "Tips_700015604": "These are the Cards you obtained from the Event", "Tips_700015605": "Let's return to the Prep screen", "Tips_700015606": "Place Tanuki Special Brew first", "Tips_700015607": "Tanuki Special Brew grants extra Strength before attacking upon Opening", "Tips_700015608": "Opening Cards need to be placed in slot 1", "Tips_700015609": "The text is also highlighted when the opening effect is active", "Tips_700015610": "Now let's move on and place the next Card", "Tips_700015611": "Select Tanuki Flying Hat", "Tips_700015612": "Pick up Tanuki Flying Hat", "Tips_700015613": "Tanuki Flying Hat works best after Tanuki Special Brew", "Tips_700015614": "Place Tanuki Flying Hat in slot 2!", "Tips_700015615": "View the Recommended Lineup here", "Tips_700015616": "You can refer to the Build Combinations for Card order", "Tips_700015617": "View the Card Collection here", "Tips_700015701": "At the start of a turn, select an Event to obtain Cards", "Tips_700015702": "Morale Events grant Cards with specific modifiers", "Tips_700015703": "Select the Morale Event this time", "Tips_700015704": "These are the Cards you obtained from the Event", "Tips_700015705": "Let's return to the Prep screen", "Tips_700015706": "Place Power of Modification First", "Tips_700015707": "Place Power of Modification in the first slot to gain Cheer", "Tips_700015708": "Place Opening effect in slot 1", "Tips_700015709": "Now let's move on and place the next Card", "Tips_700015710": "Select Barrel's Secret Stash", "Tips_700015711": "Place Barrel's Secret Stash in the last slot to boost DMG", "Tips_700015712": "Place Closing effect in the last slot", "Tips_700015713": "Place Barrel's Secret Stash in slot 2", "Tips_700015714": "Once everything's ready, you can start playing", "Tips_700015801": "At the start of a turn, select an Event to obtain Cards", "Tips_700015802": "Chain Events grant Cards with specific modifiers", "Tips_700015803": "Select the Chain Event this time", "Tips_700015804": "These are the Cards you obtained from the Event", "Tips_700015805": "Let's return to the Prep screen", "Tips_700015806": "Place Assist: Anby next to Assist: Dialyn to trigger the Chain Attack effect", "Tips_700015807": "Place Opening Card Assist: Anby first", "Tips_700015808": "Place Opening effect in slot 1", "Tips_700015809": "Now let's move on and place Assist: Dialyn", "Tips_700015810": "Select Assist: Dialyn", "Tips_700015811": "Pick up Assist: Dialyn", "Tips_700015812": "Assist: Dialyn works best after Assist: Anby", "Tips_700015813": "Place Assist: Dialyn in slot 2", "Tips_700015814": "Once everything's ready, you can start playing", "Tips_700015901": "At the start of a turn, select an Event to obtain Cards", "Tips_700015902": "Missile Events grant Cards with specific modifiers", "Tips_700015903": "Select the Missile Event this time", "Tips_700015904": "These are the Cards you obtained from the Event", "Tips_700015905": "Let's return to the Prep screen", "Tips_700015906": "Energy Directive grants Buildup Cards", "Tips_700015907": "Place Opening Card Energy Directive first", "Tips_700015908": "Place Opening Cards in slot 1", "Tips_700015909": "Now let's move on and place Missile Rapid Fire", "Tips_700015910": "Select Missile Rapid Fire", "Tips_700015911": "Pick up Missile Rapid Fire", "Tips_700015912": "Keep Energy Directive in slot 1", "Tips_700015913": "Place Missile Rapid Fire in slot 2", "Tips_700015914": "Once everything's ready, you can start playing", "Tips_700016001": "At the start of a turn, select an Event to obtain Cards", "Tips_700016002": "Fireball Events grant Cards with specific modifiers", "Tips_700016003": "Select the Fireball Event this time", "Tips_700016004": "These are the Cards you obtained from the Event", "Tips_700016005": "Let's return to the Prep screen", "Tips_700016006": "When Little Flame gains a star level, it transforms into Flame of Rebirth", "Tips_700016007": "Place Little Flame first", "Tips_700016008": "Place Little Flame in slot 1 first", "Tips_700016009": "Now let's move on and place Scorching", "Tips_700016010": "Select Scorching", "Tips_700016011": "Place Scorching in the last slot to boost DMG and combo count", "Tips_700016012": "Place Closing effect in the last slot", "Tips_700016013": "Place Scorching in slot 2 first", "Tips_700016014": "Once everything's ready, you can start playing", "Tips_700016101": "You found an event item", "Tips_700016102": "The \"Event Inventory\" is exclusively used to store event items", "Tips_700016103": "Items stored inside won't be lost even if extraction fails", "Tips_700016104": "Tap here to place event items into your Event Inventory", "Tips_700016301": "Welcome to the Spooky Trial!", "Tips_700016302": "Complete combat trials to keep accumulating trial rewards", "Tips_700016303": "The trial has 3 rounds, each requiring 1 Spookies Power Candle", "Tips_700016304": "Before each round begins, you must select a Trial Card", "Tips_700016305": "Each card grants buff effects and mystery supply rewards", "Tips_700016306": "Selected boosts and rewards are added to your Cumulative Buffs & Rewards", "Tips_700016307": "Bangboo Instructors appear at random, offering various buffs & rewards", "Tips_700016308": "You can preview this round's buffs & rewards in \"Cumulative Buffs & Rewards\"", "Tips_700016309": "Complete this round of combat trials to claim your cumulative rewards", "Tips_700016310": "Use a Spookies Power Candle to start the first round of trials", "Tips_700016311": "Try selecting your first card", "Tips_700016701": "A limited-time event, Spooky Trial, has appeared", "Tips_700016702": "The Spooky Trial will appear randomly in one of the areas", "Tips_700016703": "The area of the current trial will be marked on the deployment page", "Tips_700016704": "Trials are available in any difficulty within this area", "Tips_700016705": "Get ready to face the Spooky Trial!", "Tips_700016901": "Welcome to the Spooky Trial!", "Tips_700016902": "Complete combat trials to keep accumulating trial rewards", "Tips_700016903": "The trial has 3 rounds, and each round requires 1 Spookies Power Candle", "Tips_700016904": "Before each round begins, you must select a Trial Card", "Tips_700016905": "Each card grants buff effects and mystery supply rewards", "Tips_700016906": "Selected boosts and rewards are added to your Cumulative Buffs & Rewards", "Tips_700016907": "Bangboo Instructors appear at random, offering various buffs & rewards", "Tips_700016908": "You've selected the first card", "Tips_700016909": "You can preview this round's buffs & rewards in \"Cumulative Buffs & Rewards\"", "Tips_700016910": "Complete this round of combat trials to claim your cumulative rewards", "Tips_700016911": "Use a Spookies Power Candle to start the first round of trials", "Tips_74640005": "{F#Hello, future Belle~ This is a little save file from present-day me. Make sure you treasure it, okay?}{M#Hello, future Wise~ This is a little save file from present-day me. Make sure you treasure it, okay?}", "Tips_Newbie_50431_3": "Let's equip the \"XXXX\" we just got", "Tips_Newbie_50431_4": "Tap \"Equipment\" in the details to slot it into your Tactical Item slot", "Tips_Newbie_50434_1": "This is the extraction point marker — we head back to the outpost from spots like this.", "Tips_Newbie_50434_2": "This is a \"Monster Extraction Point\"—defeat the monsters to fully activate the extraction function.", "Tips_Newbie_50434_3": "Let's get moving to this extraction point!", "TitleCondition_3800252": "Complete all of Crowe and Hobble's commissions in \"Crowfeather Archives.\"", "TitlePreCondition_3800252": "Unlock all commissions in \"Crowfeather Archives\" to get a hint.", "TitleText_3800251": "Commission Paused, Party in Full Swing", "TitleText_3800254": "Read Between the Notes", "TitleText_3800255": "No Escape from the Light!", "Title_106400003": "\"Don't Forget to Be Happy\"", "Title_111600010": "\"Black Market Bangboo\"", "Title_111600011": "\"Operation Puppet Screening\"", "Title_111600012": "\"Scarecrow\"", "Title_111600014": "\"Night of Many Orders\"", "Title_111600019": "\"A While Later\"", "Title_111600020": "\"Shadow of Black Feathers\"", "Title_11800055": "「gal」", "Title_11800100": "「gal」", "Title_11800435": "「gal」", "Title_11800437": "「gal」", "Title_11800440": "「gal」", "Title_11800445": "「gal」", "Title_11800450": "「gal」", "Title_11800460": "「」", "Title_11800462": "「」", "Title_11800463": "「」", "Title_11800465": "「」", "Title_11800470": "「gal」", "Title_11800480": "「gal」", "Title_11800490": "「gal」", "Title_11800500": "「gal」", "Title_11800510": "「gal」", "Title_11800520": "「gal」", "Title_11800525": "「gal」", "Title_11800530": "「gal」", "Title_11800540": "「gal」", "Title_11800550": "「gal」", "Title_11800560": "「gal」", "Title_11800565": "「gal」", "Title_11800570": "「gal」", "Title_11800580": "「gal」", "Title_11800590": "「gal」", "Title_11800600": "「gal」", "Title_11800610": "「gal」", "Title_11800615": "「gal」", "Title_11800620": "「gal」", "Title_11800625": "「gal」", "Title_11800630": "「gal」", "Title_11800640": "「gal」", "Title_11800650": "「gal」", "Title_11800660": "「gal」", "Title_11800670": "「gal」", "Title_11800680": "「gal」", "Title_11800690": "「gal」", "Title_11801220": "\"'GAL'\"", "Title_124000002": "\"Shocking Words\"", "Title_124000003": "\"Shadows of Doubt\"", "Title_124000005": "\"Sky Island Crisis\"", "Title_124000006": "\"Quietude Isle\"", "Title_124000009": "\"Instantly Exposed\"", "Title_124000010": "\"Stuck!\"", "Title_124000011": "\"Unexpected Escape\"", "Title_124000012": "\"Airdropped Commissioner\"", "Title_124000013": "\"SOS Call\"", "Title_124000014": "\"Ominous Sound\"", "Title_124000016": "\"'Twins' in the Shadows\"", "Title_124000018": "\"Counterattack Begins\"", "Title_124000019": "\"Gathering Suspicion\"", "Title_124000020": "\"Tower Top Secret Chamber\"", "Title_124000021": "\"Proposal Pusher\"", "Title_124000022": "\"Warrior Breaking Out\"", "Title_124000023": "\"Dead End of the Defeated\"", "Title_124000024": "\"The Truth Is Within Reach\"", "Title_124000025": "\"Strangers, the Past, Friends\"", "Title_124000026": "\"Head to the Secret Chamber\"", "Title_124000028": "\"The Lie Called 'Sunbringer'\"", "Title_124000035": "\"Messenger of the Apocalypse\"", "Title_224000001": "\"Master Craftsman\"", "TrainingRoomTxt_SpecialTraining_Name_79": "Cooperation Exercise - Severian", "UIText_45397": "3", "UIText_45398": "6", "UIText_45399": "9", "UIText_45401": "7", "UIText_48289": "Event Pop-Up", "UIText_48491": "- -", "UIText_48492": "- -\n", "UIText_48493": "- -", "UIText_48495": "MAX", "UIText_48541": "%", "UIText_48544": "- -", "UIText_48687": "Go to Storage", "UIText_48699": "Highest Revenue:", "UIText_48857": "Highest Single-Game Revenue:", "UIText_48865": "Highest Revenue", "UIText_48866": "Highest Revenue", "UIText_49065": "Stage Features", "UIText_49251": "Purchase other peoples' Candle Cores to earn bonus Season Coins", "UIText_49252": "Prices Refresh Daily, Candle Cores Recycled Weekly", "UIText_49253": "Sell Candle Cores to earn Season Coins", "UIText_49259": "Current Trial", "UIText_49260": "Choose Buff & Reward", "UIText_49261": "Possible Trial Rewards", "UIText_49262": "Cumulative Buffs & Rewards", "UIText_49263": "Claiming will end the trial", "UIText_49267": "Start Trial", "UIText_49289": "Craft Common Valuable", "UIText_49290": "Craft Advanced Valuable", "UIText_49296": "Fairy's picks applies to \"0+1\" Agents", "UIText_49303": "No plans yet. Fairy is working on it.", "UIText_49331": "NUMBER", "UIText_49391": "Can trigger UP Investigation Events", "UIText_49403": "Map Rankings", "UIText_49432": "Spookies Recycling", "UIText_49449": "Switch Turns", "UIText_49451": "Today's Buy Price:", "UIText_49455": "Acquire this week through purchases:", "UIText_49456": "Limited-Time Event", "UIText_49457": "Corruption only effects this Investigation and will not be removed if a Mimic Substance is Crafted or Discarded.", "UIText_49458": "Collect to trigger Mimic Substance Crafting and craft special Valuables.", "UIText_49460": "Picking up a Mimic Substance has a chance to inflict a Corruption Symptom that persists for the rest of the Investigation.", "UIText_49461": "Purchase History", "UIText_49462": "Share Price", "UIText_49487": "Best Friend Buyout Price", "UIText_49488": "Best Friend Buyout Price", "UIText_49489": "Change Skin", "UIText_49491": "None", "UIText_49492": "None", "UIText_49493": "None", "UIText_49494": "Friends", "UIText_49495": "Outpost", "UIText_49496": "Weekly cap for icons obtained via review channels", "UIText_49497": "Share Price", "UIText_49498": "Submit Spookies Power Candles to take on the Challenge", "UIText_49505": "None", "UIText_49506": "None", "UIText_49507": "None", "UIText_49513": "My Purchase Price", "UIText_49520": "Please select a development path. Once selected, the corresponding element will appear on the ground.", "UIText_49526": "Previous namecard applied when this one expires.", "UIText_49527": "Challenge Target", "UIText_49528": "The maximum possible enemy level increases with each trial tier.", "UIText_49530": "My Purchase Price", "UIText_49531": "Permanent Rewards Progress", "UIText_49532": "Remaining: ", "UIText_49546": "Completed", "UIZenkovSeasonResult_SeasonDateTitle {0}": "{0} {1}", "Underground_Down_Area_A_Robot": "Lower-Level Pipeline Maintenance Area", "Underground_Down_Area_Secret_A_Robot": "Abandoned Prohibited Area - Zone A", "Underground_Down_Area_Secret_B_Robot": "Abandoned Prohibited Area Zone B", "Underground_UpDownStar_Area_A_Robot": "Vertical Maintenance Shaft", "Underground_Up_Area_A_Robot": "Upper Floor Pipeline Maintenance Area", "WLLevelUp_AvatarDetail_Desc1001": "Agent HP, ATK, and DEF areincreased.", "WLLevelUp_AvatarDetail_Desc1002": "W-Engine Base Stats and Advanced Stats are increased.", "WLLevelUp_AvatarDetail_Desc1003": "Bangboo stats are boosted, and skill effects are enhanced.", "WLLevelUp_Avatar_Title_01": "The agent has reached the level cap. Rank up your Inter-Knot Reputation to raise the level cap to {0}.", "WLLevelUp_Bangboo_Title_01": "The Bangboo has reached the level cap. Rank up your Inter-Knot Reputation to raise the level cap to {0}.", "WLLevelUp_HBDetail_Desc1001": "Base material acquisition is boosted.", "WLLevelUp_HBDetail_Desc1002": "Core Skill upgrade materials are boosted.", "WLLevelUp_HBDetail_Desc1003": "S-Rank Drive Disc drop rate is increased.", "WLLevelUp_HBDetail_Desc1004": "Investigation Merits acquisition is boosted.", "WLLevelUp_HB_Bubble1": "Rewards to be upgraded", "WLLevelUp_HB_Buttom1": "Go Rank Up", "WLLevelUp_HB_Title_01": "Rank up your Inter-Knot Reputation to unlock Challenge Lv. 20 and earn even more rewards.", "WLLevelUp_HB_Title_02": "Rank up your Inter-Knot Reputation to unlock Challenge Lv. 30 and earn even more rewards.", "WLLevelUp_HB_Title_03": "Rank up your Inter-Knot Reputation to unlock Challenge Lv. 40 and earn even more rewards.", "WLLevelUp_HB_Title_04": "Rank up your Inter-Knot Reputation to unlock Challenge Lv. 50 and earn even more rewards.", "WLLevelUp_HB_Title_05": "Rank up your Inter-Knot Reputation to unlock Challenge Lv. 40 and earn even more rewards.", "WLLevelUp_HB_Title_06": "Rank up your Inter-Knot Reputation to unlock Challenge Lv. 50 and earn even more rewards.", "WLLevelUp_HB_Title_07": "Rank up your Inter-Knot Reputation to unlock Challenge Lv. 60 and earn even more rewards.", "WLLevelUp_HB_Title_08": "Rank up your Inter-Knot Reputation to unlock Challenge Lv. 65 and earn even more rewards.", "WLLevelUp_HB_Title_09": "Rank up your Inter-Knot Reputation to unlock Challenge Lv. 60 and Lv. 65 and earn even more rewards.", "WLLevelUp_HB_Title_10": "Rank up your Inter-Knot Reputation to unlock Challenge Lv. 35 and earn even more rewards.", "WLLevelUp_HB_Title_101": "Reach Inter-Knot Lv. 20 and complete the Rank-Up Trial to unlock Challenge Lv. 20.", "WLLevelUp_HB_Title_102": "Reach Inter-Knot Lv. 30 and complete the Rank-Up Trial to unlock Challenge Lv. 30.", "WLLevelUp_HB_Title_103": "Reach Inter-Knot Lv. 40 and complete the Rank-Up Trial to unlock Challenge Lv. 40.", "WLLevelUp_HB_Title_104": "Reach Inter-Knot Lv. 50 and complete the Rank-Up Trial to unlock Challenge Lv. 50.", "WLLevelUp_HB_Title_105": "Reach Inter-Knot Lv. 30 and complete the Rank-Up Trial to unlock Challenge Lv. 40.", "WLLevelUp_HB_Title_106": "Reach Inter-Knot Lv. 40 and complete the Rank-Up Trial to unlock Challenge Lv. 50.", "WLLevelUp_HB_Title_107": "Reach Inter-Knot Lv. 50 and complete the Rank-Up Trial to unlock Challenge Lv. 60.", "WLLevelUp_HB_Title_108": "Reach Inter-Knot Lv. 50 and complete the Rank-Up Trial to unlock Challenge Lv. 65.", "WLLevelUp_HB_Title_109": "Reach Inter-Knot Lv. 30 and complete the Rank-Up Trial to unlock Challenge Lv. 35.", "WLLevelUp_HB_Title_11": "Rank up your Inter-Knot Reputation to unlock Challenge Lv. 45 and earn even more rewards.", "WLLevelUp_HB_Title_110": "Reach Inter-Knot Lv. 40 and complete the Rank-Up Trial to unlock Challenge Lv. 45.", "WLLevelUp_HB_Title_111": "Reach Inter-Knot Lv. 50 and complete the Rank-Up Trial to unlock Challenge Lv. 55.", "WLLevelUp_HB_Title_112": "Reach Inter-Knot Lv. 35 and complete the Rank-Up Trial to unlock Challenge Lv. 40.", "WLLevelUp_HB_Title_113": "Reach Inter-Knot Lv. 45 and complete the Rank-Up Trial to unlock Challenge Lv. 50.", "WLLevelUp_HB_Title_114": "Reach Inter-Knot Lv. 50 and complete the Rank-Up Trial to unlock Challenge Lv. 60.", "WLLevelUp_HB_Title_115": "Reach Inter-Knot Lv. 30 and complete the Rank-Up Trial to unlock Challenge Lv. 35.", "WLLevelUp_HB_Title_12": "Rank up your Inter-Knot Reputation to unlock Challenge Lv. 55 and earn even more rewards.", "WLLevelUp_HB_Title_13": "Rank up your Inter-Knot Reputation to unlock Challenge Lv. 40 and earn even more rewards.", "WLLevelUp_HB_Title_14": "Rank up your Inter-Knot Reputation to unlock Challenge Lv. 50 and earn even more rewards.", "WLLevelUp_HB_Title_15": "Rank up your Inter-Knot Reputation to unlock Challenge Lv. 60 and earn even more rewards.", "WLLevelUp_LevelMax_Bubble1": "Go Rank Up", "WLLevelUp_LevelMax_Buttom1": "Go Rank Up", "WLLevelUp_Mission_Bubble1": "Go Rank Up", "WLLevelUp_Mission_Desc1": "Rank-Up Requirements Met", "WLLevelUp_Mission_Desc2": "Reach Inter-Knot Lv.{0} to Promote", "WLLevelUp_Normal_Desc": "Rank-Up conditions met. Complete the Rank-Up Trial to rank up.", "WLLevelUp_Tips_Buttom_01": "Go Rank Up", "WLLevelUp_Tips_Buttom_03": "Don't Rank Up Yet", "WLLevelUp_Weapon_Title_01": "The W-Engine has reached the level cap. Rank up your Inter-Knot Reputation to raise the level cap to {0}.", "Weapon_S_1631_Comment": "Grasping evil in his grip, crushing decay beneath the fingertips.", "Weapon_TalentDes_81302201": "When using an EX Special Attack, the equipper's CRIT Rate is increased by 8% for 40s. The equipper deals 15% more DMG to enemies whose current HP is below 50% of their Max HP.", "Weapon_TalentDes_81302202": "When using an EX Special Attack, the equipper's CRIT Rate is increased by 9.2% for 40s. The equipper deals 17.3% more DMG to enemies whose current HP is below 50% of their Max HP.", "Weapon_TalentDes_81302203": "When using an EX Special Attack, the equipper's CRIT Rate is increased by 10.4% for 40s. The equipper deals 19.5% more DMG to enemies whose current HP is below 50% of their Max HP.", "Weapon_TalentDes_81302204": "When using an EX Special Attack, the equipper's CRIT Rate is increased by 11.6% for 40s. The equipper deals 21.8% more DMG to enemies whose current HP is below 50% of their Max HP.", "Weapon_TalentDes_81302205": "When using an EX Special Attack, the equipper's CRIT Rate is increased by 12.8% for 40s. The equipper deals 24% more DMG to enemies whose current HP is below 50% of their Max HP.", "Weapon_TalentDes_81415801": "Remielle Test Engine Effect Description", "Weapon_TalentDes_81415802": "Remielle Test Engine Effect Description", "Weapon_TalentDes_81415803": "Remielle Test Engine Effect Description", "Weapon_TalentDes_81415804": "Remielle Test Engine Effect Description", "Weapon_TalentDes_81415805": "Remielle Test Engine Effect Description", "Weapon_TalentDes_81416101": "Phoenix Test Engine Effect Description", "Weapon_TalentDes_81416102": "Phoenix Test Engine Effect Description", "Weapon_TalentDes_81416103": "Phoenix Test Engine Effect Description", "Weapon_TalentDes_81416104": "Phoenix Test Engine Effect Description", "Weapon_TalentDes_81416105": "Phoenix Test Engine Effect Description", "Weapon_TalentDes_81416301": "Severian Test Engine Effect Description", "Weapon_TalentDes_81416302": "Severian Test Engine Effect Description", "Weapon_TalentDes_81416303": "Severian Test Engine Effect Description", "Weapon_TalentDes_81416304": "Severian Test Engine Effect Description", "Weapon_TalentDes_81416305": "Severian Test Engine Effect Description", "Weapon_TalentDes_81416311": "The equipper's CRIT Rate increases by 20%. When the equipper's Basic Attack hits an enemy, their ATK increases by 10%, and their DMG ignores 15% of the target's Wind RES for 16s.", "Weapon_TalentDes_81416312": "The equipper's CRIT Rate increases by 23%. When the equipper's Basic Attack hits an enemy, their ATK increases by 11.5%, and their DMG ignores 17.3% of the target's Wind RES for 16s.", "Weapon_TalentDes_81416313": "The equipper's CRIT Rate increases by 26%. When the equipper's Basic Attack hits an enemy, their ATK increases by 13%, and their DMG ignores 19.5% of the target's Wind RES for 16s.", "Weapon_TalentDes_81416314": "The equipper's CRIT Rate increases by 29%. When the equipper's Basic Attack hits an enemy, their ATK increases by 14.5%, and their DMG ignores 21.8% of the target's Wind RES for 16s.", "Weapon_TalentDes_81416315": "The equipper's CRIT Rate increases by 32%. When the equipper's Basic Attack hits an enemy, their ATK increases by 16%, and their DMG ignores 24% of the target's Wind RES for 16s.", "Weapon_TalentDes_81416411": "The equipper's Anomaly Proficiency increases by 90. When Anomaly DMG dealt by any squad member to an enemy triggers a critical hit, the equipper's Fire DMG increases by 40% for 20s. Repeated triggers reset the duration.", "Weapon_TalentDes_81416412": "The equipper's Anomaly Proficiency increases by 99. When Anomaly DMG dealt by any squad member to an enemy triggers a critical hit, the equipper's Fire DMG increases by 44% for 20s. Repeated triggers reset the duration.", "Weapon_TalentDes_81416413": "The equipper's Anomaly Proficiency increases by 108. When Anomaly DMG dealt by any squad member to an enemy triggers a critical hit, the equipper's Fire DMG increases by 48% for 20s. Repeated triggers reset the duration.", "Weapon_TalentDes_81416414": "The equipper's Anomaly Proficiency increases by 117. When Anomaly DMG dealt by any squad member to an enemy triggers a critical hit, the equipper's Fire DMG increases by 52% for 20s. Repeated triggers reset the duration.", "Weapon_TalentDes_81416415": "The equipper's Anomaly Proficiency increases by 126. When Anomaly DMG dealt by any squad member to an enemy triggers a critical hit, the equipper's Fire DMG increases by 56% for 20s. Repeated triggers reset the duration.", "Weapon_TalentTitle_14163": "Evil Caught Within", "Weapon_TalentTitle_14164": "Hatching Day", "Wishlist_Analysis_Button1": "Special Training Plan", "WorldMap_UrbanMapGroupName_CN_17_Decoration": "Quietude Isle", "WorldMap_Vyrium": "Vyrium", "ZKAltarCard_GetAllReward": "I want it all! Gain both the left and right buffs & rewards.", "ZKAltar_BuffEffectInChallenge": "The following effects are active during the trial", "ZKAltar_BuffEffectInDungeon": "The following effects apply throughout the Investigation", "ZKAltar_BuffInfoDesc1": "Enemies you'll face in the current trial and the Agent buff effects you can obtain.", "ZKAltar_BuffInfoDesc2": "A buff effect that remains active throughout the entire Investigation after claiming the reward", "ZKAltar_BuffInfoDesc3": "Takes effect immediately", "ZKAltar_BuffReward": "Buffs Obtained", "ZKAltar_BuffTabName": "Spooky Effects", "ZKAltar_CandleInsufficient": "Spookies Power Candles are running low — search for Spookies Carrot Containers on the map to stock up!", "ZKAltar_DoubleLoot_Desc": "No outside help, no buffs. Forfeit the buffs and double your Supplies reward.", "ZKAltar_EarlyGetReward": "End the trial early and claim your rewards?", "ZKAltar_SelectCardTips": "Choose a Buff & Bonus", "ZKBag_204_Name": "[Hidden] Hide Currency Inventory", "ZKBag_206_Name": "[Hidden] Revive Coin Hidden Inventory", "ZKBag_224_Name": "Event Inventory", "ZKButton_Craft_10006": "Sell All", "ZKButton_Quest_003": "{0}-Star Reward", "ZKButton_Quest_006": "Ranks Earned This Week:", "ZKButton_Quest_008": "Current Rank:", "ZKCommenTextKey_001": "Stack Limit", "ZKCommenTextKey_014": "Limited Spookies", "ZKCommenTextKey_015": "{0} has sold ×{1} for a total of {2}. You've gained 5% Season Coins.", "ZKCommenTextKey_016": "Auto-Recycle Remaining", "ZKCommenTextKey_019": "{0}'s Recycling Spot", "ZKCommenTextKey_020": "My Recycling Spot", "ZKCommenTextKey_021": "My Spookies Recycling is selling for {0} today. Head over and paste via \"Enigma of the Labyrinth\" - \"Spookies Recycling\" - \"Sell to Others\" to check it out. [{1}]", "ZKCommenTextKey_024": "Leave {0}'s Spookies Recycling and return to where you were?", "ZKCommenTextKey_025": "Enter someone's Share Code to visit their recycling spot", "ZKCommenTextKey_027": "To Hollow", "ZKCommenTextKey_028": "End Visit", "ZKCommenTextKey_029": "Hollow Acquisition Log", "ZKCommenTextKey_030": "Complete missions to claim", "ZKCommenTextKey_031": "Complete missions to claim", "ZKCommenTextKey_032": "{0} Owned", "ZKCommenTextKey_033": "Sell at another player's recycling spot, and the owner earns 5% Season Coins", "ZKCommenTextKey_034": "Progress through Primary Commission [Enigma of the Labyrinth] The Great Aquarium Rescue to unlock", "ZKCommenTextKey_035": "[Go To]\u00A0Function currently unavailable", "ZKCommenTextKey_036": "Go", "ZKCommenTextKey_037": "In Progress", "ZKCommenTextKey_038": "Events", "ZKCommenTextKey_039": "Allow others to visit my Spookies Recycling", "ZKCommenTextKey_040": "Progress through Primary Commissions and event missions to unlock Spookies Recycling", "ZKCommenTextKey_041": "Tap to Share", "ZKCommenTextKey_042": "Tap to Paste Share Code", "ZKCommenTextKey_043": "Successfully extract Candle Core", "ZKCommenTextKey_044": "Can be sold at your own or others' Spookies Recycling", "ZKCommenTextKey_045": "No friends have set purchase prices today.", "ZKConditionDes_ZKFriendMarket": "Progress through Primary Commissions and event mission Spooky Trial to unlock", "ZKEventHeadInfo_1": "Event Type: Extraction Reward", "ZKEventHeadInfo_102008": "Event Probability: Extremely High", "ZKEventHeadInfo_2": "Event Type: Follow-Up Attack Monster", "ZKEventHeadInfo_3": "Event Type: Fog Zone", "ZKEventHeadInfo_4": "Event Type: Agent Retrieval", "ZKEventTips_102008": "Stable Carrot appearance rate increased!", "ZKEventTips_102010": "Carrot Shards may drop!", "ZKEvent_101_Desc": "Extract successfully with enough valuable Supplies and you'll earn an Extraction Reward. Rewards land in the Extraction Reward slot, and can be moved to the Depot Hub, Inventory, or Safe.", "ZKEvent_101_Title": "Evacuation Reward", "ZKEvent_10200801_Desc": "Limited-Time Advanced Event: Grab a Fragile Carrot Fragment, haul it across the map to the Decoder, and hold the line to earn the Z-Rank collectible \"Stable Carrot Fragment\"\n\nAccept:\nReach the destination before the timer runs out and stash the \"Fragile Carrot Fragment\" in your Inventory;\n\nTransport:\nCross the map and deliver the Fragile Carrot Fragment to the \"Decoder\";\n\nBreak:\nInserting the fragment into the Decoder starts the breaking process — wipe out every wave of enemies to complete it;\n\nRewards:\nOnce the break is done, the Decoder spits out the \"Stable Carrot Fragment\" — a Z-Rank collectible. Walk away richer.", "ZKEvent_10200801_Title": "Advanced Event: Stable Carrot Fragment", "ZKEvent_10200802_Desc": "Intermediate Events:\n\nDepending on your spawn point, different random Intermediate Events will show up in the match:\n- Resort Grand Elevator: Find the \"Badlands Grand Elevator Key\" in the match to fire up the grand elevator and head straight to the Resort;\n- Blazewood Train: Find the \"Blazewood Station Key\" in the match to ride the train straight to the Resort;\n- Speedboat Extraction: Find the \"Speedboat Key\" in the match to extract by speedboat.", "ZKEvent_10200802_Title": "Intermediate Event", "ZKEvent_10201001_Desc": "Test Event Display 3 Description", "ZKEvent_10201001_Title": "Test Event Display 3 Title", "ZKEvent_102_Desc": "Once Corruption hits the High-Risk stage, Hunters will spawn and start chasing you down. Deal with the threat fast or plan your escape route.", "ZKEvent_102_Title": "Follow-up attack monster has appeared!", "ZKEvent_103_Desc": "The Fog Zone spreads during the Precinct. Once you enter it, your Corruption builds up faster, and containers and monsters in the area get hit with Corruption too.", "ZKEvent_103_Title": "Fog Zone Spreading", "ZKEvent_104_Desc": "Squad members will be scattered across the map. Find and interact with them to bring the Agents back and regroup your squad.", "ZKEvent_104_Title": "Agent Retrieval", "ZKFriendMarketTaskDes1": "Weekly cap on carried out of the Hollow", "ZKFriendMarketTaskDes2": "Open 3 Spookies Carrot Containers in the Hollow this week", "ZKFriendMarketTaskDes3": "Complete Spooky Trial once this week", "ZKFriendMarketTaskDes4": "Earn 5,000 Season Coins in total by selling at Spookies Recycling", "ZKFriendMarketTaskDes5": "Complete Spooky Trial 3 times", "ZKFriendMarketTaskDes6": "Successfully extract with 5 Valuables in total", "ZKItemSubClass_13006_Name": "Ticket", "ZKItemSubClass_13012_Name": "Labyrinth Creation", "ZKItemSubClass_13601_Name": "Event Items", "ZKItem_220_Desc": "A device containing a special form of Ether energy. It seems to be used exclusively to charge the Spookies Tactics Table.", "ZKItem_220_Name": "Spookies Power Candle", "ZKItem_222_Desc": "A byproduct of using Power Candles, this core device stores combat data. Research stations buy it back at prices determined by supply and demand.", "ZKItem_222_Name": "Candle Core", "ZKItem_4300001_Desc": "Obtained by fleecing, selling items, or completing missions in the Grand Battlefield. Used to buy items at the Permanent Boojee Recycling Station and the Seasonal Boojee Recycling Station.", "ZKItem_4300003_Desc": "A dedicated plug-in that increases Safe capacity. More room means more peace of mind. Will expire in season 3 and be recycled by the workshop.", "ZKItem_4300004_Desc": "A dedicated plug-in that increases Safe capacity. More room means more peace of mind. Will expire in season 3 and be recycled by the workshop.", "ZKItem_4300010_BottomDesc": "This… This is… Polychrome?!", "ZKItem_4301301_Desc": "Monster General Material - C - Ethereal is a general material obtained after defeating low-rank Ethereal enemies. It gives off a faint pulse of alien energy.", "ZKItem_4301302_Desc": "Monster General Material-C-Machine is a general material obtained after defeating low-Rank Machine enemies. Base electronic components still linger within.", "ZKItem_4301303_Desc": "Monster Material - C - Human is a general material obtained by defeating low-Rank human enemies. Can be used to Enhance Base Equipment.", "ZKItem_4301311_Desc": "General Monster Material - B - Ethereal is a general material obtained after defeating Intermediate Ethereal-type enemies. It contains a potent amount of alien energy.", "ZKItem_4301312_Desc": "Monster General Material-B-Machine is a general material obtained after defeating Intermediate Machine enemies. Contains precision core components.", "ZKItem_4301313_Desc": "Monster General Material-B-Human is a general material obtained after defeating Intermediate human enemies. Can be used to Enhance Intermediate-Rank Equipment.", "ZKItem_4301321_Desc": "Obtained by defeating Ethereal-type monsters. Used to craft Etheric Phantoms.", "ZKItem_4301322_Desc": "Obtained by killing mechanical monsters. Used to craft Etheric Phantom.", "ZKItem_4301323_Desc": "Obtained by killing creature-type monsters. Used to craft Etheric Phantoms.", "ZKItem_4301401_Desc": "BOSS Exclusive Material-B is a special material obtained after defeating a specific BOSS. Charged with the Reverb of a mighty being's Strength, it's an essential material for Advanced Enhancement.", "ZKItem_4301402_Desc": "Boss Material-A is a rare exclusive material obtained after defeating an Advanced Boss. It seals away an immensely powerful Energy Core, making it the key material for High-Grade Enhancement.", "ZKItem_4301403_Desc": "A rare material obtained by defeating Strong Enemy bosses. Used to craft S-Rank Agent Equipment.", "ZKItem_4301404_Desc": "A rare material obtained by defeating Strong Enemy BOSSes. Used to craft Z-Rank Agent Equipment.", "ZKItem_4301430_Name": "Boss-Exclusive Material - S-1 (Deprecated)", "ZKItem_4301432_Name": "BOSS Exclusive Material-S-2 (Deprecated)", "ZKItem_4311021_Desc": "Use Medicine - Reward Flare - S to send a Loot marker Signal to HQ, earning extra rewards when combat ends. A rare, Advanced-grade flare.", "ZKItem_4311022_Desc": "Use Medicine - Support Signal Flare - S to call in allied Support fire to blanket the battlefield, dealing a large area Strike to enemies. A rare, Advanced signal flare.", "ZKItem_4311033_Desc": "Using Medicine - Frenzy Potion - S sharply boosts ATK for a short time, but slightly increases DMG taken. A high-risk, high-reward combat buff item.", "ZKItem_4311043_Desc": "Medicine - Revival Potion - S activates automatically when a team member is downed, restoring their ability to act and recovering a certain amount of HP.", "ZKItem_4311043_Name": "Medicine - Revive Potion - S", "ZKItem_4311201_Name": "EXP Book - C", "ZKItem_4311202_Name": "EXP Book-B", "ZKItem_4311203_Name": "EXP Book-A", "ZKItem_4312001_Name": "Medicine - Bomb - 1", "ZKItem_4320127_Desc": "Gear - Attack A-2 is high-quality Equipment built for Attack Characters.", "ZKItem_4320128_Desc": "Gear - Anomaly A-2 is high-quality Equipment crafted for Anomaly-type Characters.", "ZKItem_4320129_Desc": "Gear - Support A-2 is high-quality Equipment built for Support Characters.", "ZKItem_4320137_Desc": "Gear - Attack A-2 is an upgraded model of Attack-type Expertise Equipment. Building on its predecessor, it further raises the upper limit of the attack stat.", "ZKItem_4320138_Desc": "Gear - Anomaly A-2 is an improved model of the Anomaly-type Expertise Equipment. It further enhances the ability to inflict Anomaly effects.", "ZKItem_4320139_Desc": "Gear - Support A-2 is an upgraded model of Support-type Expertise Equipment. It further enhances the coverage and effectiveness of support skills.", "ZKItem_4320157_Desc": "Gear - Attack S-2 is top-quality Attack-type equipment. It packs an incredibly powerful attack bonus, taking the user's damage output to a whole new level.", "ZKItem_4320158_Desc": "Gear - Anomaly S-2 is top-tier Anomaly-type Equipment. It boosts the power and coverage of Anomaly effects to astonishing levels.", "ZKItem_4320159_Desc": "Gear - Support S-2 is top-tier Support Equipment. It pushes support capabilities to unprecedented heights, a true symbol of a reliable backup.", "ZKItem_4320171_Desc": "Gear - Attack S-1 is top-tier Expertise Equipment tailor-made for Attack-type Characters. It pushes attack specialization to the Maximum.", "ZKItem_4320172_Desc": "Gear - Stun S-1 is top-tier Expertise Equipment tailor-made for Stun Characters. Stun capability pushed to the absolute maximum.", "ZKItem_4320173_Desc": "Gear - Anomaly S-1 is top-tier Expertise Equipment tailor-made for Anomaly Characters. Its Anomaly application capability is second to none.", "ZKItem_4320174_Desc": "Gear - Support S-1 is top-tier Expertise Equipment tailor-made for Support Characters. Support effects perfected to the last detail.", "ZKItem_4320175_Desc": "Gear - Rupture S-1 is top-tier Expertise Equipment tailor-made for Rupture-type Characters. Unmatched weakness Strike power.", "ZKItem_4320176_Desc": "Gear - Defense S-1 is top-tier Expertise Equipment tailor-made for Defense Characters. Its defense performance is rock solid.", "ZKItem_4320177_Desc": "Gear - Attack S-2 is the ultimate form of top-tier Attack-type Expertise Equipment. Its attack stats break past the usual limits.", "ZKItem_4320178_Desc": "Gear - Anomaly S-2 is the ultimate form of top-tier Anomaly Expertise Equipment. Anomaly DMG and trigger capabilities surpass the maximum limit.", "ZKItem_4320179_Desc": "Gear - Support S-2 is the ultimate form of top-tier Support Expertise Equipment. Support capabilities breaking past their theoretical peak.", "ZKItem_4320251_Desc": "Obtained by crafting with Advanced Blueprints and rare materials at the Smart Workshop. A weapon exclusive to Attack Agents.", "ZKItem_4320252_Desc": "Obtained by crafting with Advanced Blueprints and rare materials at the Smart Workshop. A weapon exclusive to Stun Agents.", "ZKItem_4320253_Desc": "Obtained by crafting with Advanced Blueprints and rare materials at the Smart Workshop. An exclusive weapon for Anomaly-type Agents.", "ZKItem_4320254_Desc": "Obtained by crafting with Advanced Blueprints and rare materials at the Smart Workshop. A weapon exclusive to Support Agents.", "ZKItem_4320255_Desc": "Obtained by crafting with Advanced Blueprints and rare materials at the Smart Workshop. A weapon exclusive to Rupture-type Agents.", "ZKItem_4320256_Desc": "Obtained by crafting with Advanced Blueprints and rare materials at the Smart Workshop. A weapon exclusive to Defense Agents.", "ZKItem_4320257_Desc": "Gear - Attack Z 2 is Legendary-quality Attack-type Equipment.", "ZKItem_4320258_Desc": "Gear - Anomaly Z 2 is Legendary-quality Anomaly-type Equipment.", "ZKItem_4320259_Desc": "Gear - Support Z 2 is Legendary-quality Support Equipment.", "ZKItem_4320271_Desc": "Gear-Attack Z 1 is a Legendary-quality Attack-type Expertise Equipment. The ultimate masterpiece built for top-tier Attack Characters.", "ZKItem_4320272_Desc": "Gear - Stun Z 1 is a Legendary-quality Stun-type Expertise Equipment. The ultimate masterpiece crafted for top-tier Stun Characters.", "ZKItem_4320273_Desc": "Gear - Anomaly Z 1 is Legendary quality Anomaly-type Expertise Equipment. The ultimate masterpiece crafted for top-tier Anomaly Characters.", "ZKItem_4320274_Desc": "Gear - Support Z 1 is Legendary-quality Support Expertise Equipment. The ultimate creation, crafted for top-tier Support Characters.", "ZKItem_4320275_Desc": "Gear - Rupture Z 1 is Legendary-quality Rupture-type Expertise Equipment. The ultimate masterpiece built for top-tier Rupture Characters.", "ZKItem_4320276_Desc": "Gear - Defense Z 1 is a Legendary-quality Defense Expertise Equipment. The ultimate masterpiece crafted for top-tier Defense Characters.", "ZKItem_4320277_Desc": "Gear - Attack Z 2 is the complete form of Attack-type legendary Expertise Equipment. Whoever equips it wields ATK powerful enough to shatter the heavens and wreck the earth.", "ZKItem_4320278_Desc": "Gear - Anomaly Z 2 is the complete form of Anomaly-type Legendary Expertise Equipment. The alien power sealed within is enough to warp the laws of reality.", "ZKItem_4320279_Desc": "Gear - Support Z 2 is the complete form of Support-type legendary Expertise Equipment. Its sheltering power is nothing short of miraculous, keeping the team from ever going down.", "ZKItem_4321001_Name": "[Fragile] [Ye Shunguang] Frosted Blade - Lv.50", "ZKItem_4321002_Name": "[Fragile] [Hoshimi Miyabi] Frost Inferno - Lv.50", "ZKItem_4321003_Name": "[Fragile] [Yixuan] Gold Talisman of Mystic Feathers - Lv.50", "ZKItem_4321004_Name": "[Fragile] [Nangong Yu] Spotlight Solo - Lv.50", "ZKItem_4321005_Name": "[Fragile] [Dialyn] Dying Descent - Lv.50", "ZKItem_4321006_Name": "[Fragile] [Lucia] Dream Surge - Lv.50", "ZKItem_4321007_Name": "[Fragile] [Sunna] Bubble Planet - Lv.50", "ZKItem_4321008_Name": "[Fragile] [Astra Yao] Rainbow Concerto - Lv.50", "ZKItem_4321009_Name": "[Fragile] [Velina] Candescent Wind Crown - Lv.50", "ZKItem_4321010_Name": "[Fragile] [Remielle] Voidwing Pilgrimage - Lv.50", "ZKItem_4321011_Name": "[Fragile] [Sigrid] Dancing Spearhead - Lv.50", "ZKItem_4321012_Name": "[Fragile] [Norma] Grand Finale - Lv.50", "ZKItem_4321013_Name": "[Fragile] [Pyrois] Flame of Illumination - Lv.50", "ZKItem_4321014_Name": "[Fragile] [Promeia] Whirlwind Judgment - Lv.50", "ZKItem_4321015_Name": "[Fragile] [Cissia] Ouroboros Loop - Lv.50", "ZKItem_4321016_Name": "[Fragile] [Aria] Delusion's Glow - Lv.50", "ZKItem_4321017_Name": "[Fragile] [Yuzuha] Shaman's Charm - Lv.50", "ZKItem_4321018_Name": "[Fragile] [Ju Fufu] Mountain King Banishes Evil - Lv.50", "ZKItem_4321019_Name": "[Fragile] [Evelyn] Lethal Etiquette - Lv.50", "ZKItem_4321020_Name": "[Fragile] [Jane] Encircle and Hunt - Lv.50", "ZKItem_4321021_Name": "[Fragile] [Ellen] Mist Tide Resurgence - Lv.50", "ZKItem_4321029_Desc": "Medicine recovery effectiveness increases by 25%. When using Medicine or launching an Ultimate, deals 10% more Attribute Anomaly CRIT DMG to Sear-afflicted enemies for 300s; repeated triggers reset the duration.\nReplaces Phoenix's Dash Attack with Dodge Counter. After performing a Dodge Counter, hold to continuously spin and slash at enemies. After an EX Special Attack is launched, reduces DMG taken by 80% for 3s and increases Attribute Anomaly CRIT DMG dealt by all squad members by 40% for 60s; repeated triggers reset the duration.", "ZKItem_4321029_Name": "[Fragile] [Phoenix] Fate's Judgment - Lv. 50", "ZKItem_4321030_Desc": "After using Powerful Slash on an enemy, restores 20 Flow. Increases the efficiency of reducing The Hound - Ulidim's Cacophony Shield by 20%. Increases DMG dealt to The Hound - Ulidim by 15%.\nAutomatically gains 1 stack of Shadowflash every 15s. When using Basic Attack: Azure Wind's Shadowhunt, ignores 30% of the enemy's Wind RES. When hit by an attack from a distant enemy, consumes 1 stack of Shadowflash to dodge in place and restore 35 Flow.", "ZKItem_4321030_Name": "[Fragile] [Severian] Bury the Wicked - Lv. 50", "ZKItem_4321031_Desc": "After landing a Powerful Slash on a Boss enemy, summons a phantom of Scorpse to attack the enemy. Can trigger once every 60s (not counted as using Etheric Phantom; cannot trigger while Etheric Phantom: Scorpse is on field). When using EX Special Attack, all squad members' ATK increases by 15% for 30s. Repeated triggers reset the duration.\nEX Special Attack CRIT DMG is increased by 85%. The Quick Assist triggered following an EX Special Attack: Heat Charge will be replaced by a Chain Attack.", "ZKItem_4321031_Name": "[Fragile] [Magus] Bladeforged Insignia - Lv.50", "ZKItem_4321032_Desc": "Increases own Anomaly Buildup Rate by 8% and Anomaly Proficiency by 8. For every 22k Gear Coins owned, this effect can be stacked by 1 additional time, up to 4 stacks.\nWhen Alice's 5th hit of Basic Attack, EX Special Attack, Chain Attack, or Ultimate hits an enemy, she accumulates Mark. When an attack hits an enemy with full Marks, it consumes all Marks, triggers Polarity Assault, and causes all DMG dealt by herself to ignore 30% of the target's RES for 30s.", "ZKItem_4321032_Name": "[Fragile] [Alice] Duelist's Etiquette - Lv. 50", "ZKItem_4321033_Desc": "DMG dealt by Etheric Phantom: Scorpse on the Boss enemy is increased by 30%. For every 1/2/3 Defense Force Characters in the squad, the whole squad's Aftershock deals 30%/50%/50% more DMG on the Boss enemy.\nAfter Soldier 0 - Anby launches Special Attack: Azure Flash, press to chain into the 5th hit of Basic Attack: Penetrating Shock. Silver Star's Charge efficiency increases by 15%. For every stack of White Thunder gained, it triggers an additional White Thunder DMG, which comes with an additional DMG of 500% of her own ATK. Additional DMG caused by White Thunder triggered this way will not trigger Special Attack: Thunder Smite.", "ZKItem_4321033_Name": "[Fragile] [Soldier 0 - Anby] Thunderous Descent - Lv.50", "ZKItem_4321034_Desc": "All squad members' reducing efficiency of Cacophony Shield increases by 10%. DMG by Aftershock has a greater reducing efficiency on Cacophony Shield, with an increase of 20%.\nWhen launching Basic Attack: Harmonizing Shot - Tartarus, Trigger enters Coordinated Support state, making all squad members' DMG increase 35%, and Daze increase 25%, lasting 20s; repeated triggers reset the duration.", "ZKItem_4321034_Name": "[Fragile] [Trigger] Silent Projectiles - Lv.50", "ZKItem_4321035_Desc": "When using Medicine or launching an Ultimate, increases all squad members' Anomaly Proficiency by 40 for 300s; repeated triggers reset the duration.\nFire RES of Scorched enemies decreases by 10%. Fire Anomaly Buildup caused by Afterburn increases by 30%. When the target is in an Attribute Anomaly, every 10 triggers of Afterburn activates 1 additional Abloom, dealing Anomaly DMG of the same attribute at a fixed multiplier of 360%.", "ZKItem_4321035_Name": "[Fragile] [Burnice] Shaker & Mixer - Lv.50", "ZKItem_4322029_Desc": "Medicine recovery effectiveness increases by 25%. When using Medicine or launching an Ultimate, deals 10% more Attribute Anomaly CRIT DMG to Sear-afflicted enemies for 300s; repeated triggers reset the duration.\nReplaces Phoenix's Dash Attack with Dodge Counter. After performing a Dodge Counter, hold to continuously spin and slash at enemies. After an EX Special Attack is launched, reduces DMG taken by 80% for 3s and increases Attribute Anomaly CRIT DMG dealt by all squad members by 40% for 60s; repeated triggers reset the duration.", "ZKItem_4322029_Name": "[Phoenix] Fate's Judgment - Lv. 60", "ZKItem_4322030_Desc": "After using Powerful Slash on an enemy, restores 20 Flow. Increases the efficiency of reducing The Hound - Ulidim's Cacophony Shield by 20%. Increases DMG dealt to The Hound - Ulidim by 15%.\nAutomatically gains 1 stack of Shadowflash every 15s. When using Basic Attack: Azure Wind's Shadowhunt, ignores 30% of the enemy's Wind RES. When hit by an attack from a distant enemy, consumes 1 stack of Shadowflash to dodge in place and restore 35 Flow.", "ZKItem_4322030_Name": "[Severian] Bury the Wicked - Lv. 60", "ZKItem_4322031_Desc": "After landing a Powerful Slash on a Boss enemy, summons a phantom of Scorpse to attack the enemy. Can trigger once every 60s (not counted as using Etheric Phantom; cannot trigger while Etheric Phantom: Scorpse is on field). When using EX Special Attack, all squad members' ATK increases by 15% for 30s. Repeated triggers reset the duration.\nEX Special Attack CRIT DMG is increased by 85%. The Quick Assist triggered following an EX Special Attack: Heat Charge will be replaced by a Chain Attack.", "ZKItem_4322031_Name": "[Magus] Bladeforged Insignia - Lv.60", "ZKItem_4322032_Desc": "Increases own Anomaly Buildup Rate by 8% and Anomaly Proficiency by 8. For every 22k Gear Coins owned, this effect can be stacked by 1 additional time, up to 4 stacks.\nWhen Alice's 5th hit of Basic Attack, EX Special Attack, Chain Attack, or Ultimate hits an enemy, she accumulates Mark. When an attack hits an enemy with full Marks, it consumes all Marks, triggers Polarity Assault, and causes all DMG dealt by herself to ignore 30% of the target's RES for 30s.", "ZKItem_4322032_Name": "[Alice] Duelist's Etiquette - Lv. 60", "ZKItem_4322033_Desc": "DMG dealt by Etheric Phantom: Scorpse on the Boss enemy is increased by 30%. For every 1/2/3 Defense Force Characters in the squad, the whole squad's Aftershock deals 30%/50%/50% more DMG on the Boss enemy.\nAfter Soldier 0 - Anby launches Special Attack: Azure Flash, press to chain into the 5th hit of Basic Attack: Penetrating Shock. Silver Star's Charge efficiency increases by 15%. For every stack of White Thunder gained, it triggers an additional White Thunder DMG, which comes with an additional DMG of 500% of her own ATK. Additional DMG caused by White Thunder triggered this way will not trigger Special Attack: Thunder Smite.", "ZKItem_4322033_Name": "[Soldier 0 - Anby] Thunderous Descent - Lv.60", "ZKItem_4322034_Desc": "All squad members' reducing efficiency of Cacophony Shield increases by 10%. DMG by Aftershock has a greater reducing efficiency on Cacophony Shield, with an increase of 20%.\nWhen launching Basic Attack: Harmonizing Shot - Tartarus, Trigger enters Coordinated Support state, making all squad members' DMG increase 35%, and Daze increase 25%, lasting 20s; repeated triggers reset the duration.", "ZKItem_4322034_Name": "[Trigger] Silent Projectiles - Lv.60", "ZKItem_4322035_Desc": "When using Medicine or launching an Ultimate, increases all squad members' Anomaly Proficiency by 40 for 300s; repeated triggers reset the duration.\nFire RES of Scorched enemies decreases by 10%. Fire Anomaly Buildup caused by Afterburn increases by 30%. When the target is in an Attribute Anomaly, every 10 triggers of Afterburn activates 1 additional Abloom, dealing Anomaly DMG of the same attribute at a fixed multiplier of 360%.", "ZKItem_4322035_Name": "[Burnice] Shaker & Mixer - Lv.60", "ZKItem_4326029_Desc": "Phoenix's exclusive Tactical Prism.\nMedicine recovery effectiveness increases by 25%. When using Medicine or launching an Ultimate, deals 10% more Attribute Anomaly CRIT DMG to Sear-afflicted enemies for 300s; repeated triggers reset the duration.\nReplaces Phoenix's Dash Attack with Dodge Counter. After performing a Dodge Counter, hold to continuously spin and slash at enemies. After an EX Special Attack is launched, reduces DMG taken by 80% for 3s and increases Attribute Anomaly CRIT DMG dealt by all squad members by 40% for 60s; repeated triggers reset the duration.", "ZKItem_4326029_Name": "[Phoenix] Fate's Judgment - Lv. 50", "ZKItem_4326030_Desc": "Severian's exclusive Tactical Prism.\nAfter using Powerful Slash on an enemy, restores 20 Flow. Increases the efficiency of reducing The Hound - Ulidim's Cacophony Shield by 20%. Increases DMG dealt to The Hound - Ulidim by 15%.\nAutomatically gains 1 stack of Shadowflash every 15s. When using Basic Attack: Azure Wind's Shadowhunt, ignores 30% of the enemy's Wind RES. When hit by an attack from a distant enemy, consumes 1 stack of Shadowflash to dodge in place and restore 35 Flow.", "ZKItem_4326030_Name": "[Severian] Bury the Wicked - Lv. 50", "ZKItem_4326031_Desc": "Orphie & Magus's exclusive Tactical Prism.\nAfter landing a Powerful Slash on a Boss enemy, summons a phantom of Scorpse to attack the enemy. Can trigger once every 60s (not counted as using Etheric Phantom; cannot trigger while Etheric Phantom: Scorpse is on field). When using EX Special Attack, all squad members' ATK increases by 15% for 30s. Repeated triggers reset the duration.\nEX Special Attack CRIT DMG is increased by 85%. The Quick Assist triggered following an EX Special Attack: Heat Charge will be replaced by a Chain Attack.", "ZKItem_4326031_Name": "[Magus] Bladeforged Insignia - Lv.50", "ZKItem_4326032_Desc": "Alice's exclusive Tactical Prism.\nIncreases own Anomaly Buildup Rate by 8% and Anomaly Proficiency by 8. For every 22k Gear Coins owned, this effect can be stacked by 1 additional time, up to 4 stacks.\nWhen Alice's 5th hit of Basic Attack, EX Special Attack, Chain Attack, or Ultimate hits an enemy, she accumulates Mark. When an attack hits an enemy with full Marks, it consumes all Marks, triggers Polarity Assault, and causes all DMG dealt by herself to ignore 30% of the target's RES for 30s.", "ZKItem_4326032_Name": "[Alice] Duelist's Etiquette - Lv. 50", "ZKItem_4326033_Desc": "Soldier 0 - Anby's exclusive Tactical Prism.\nDMG dealt by Etheric Phantom: Scorpse on the Boss enemy is increased by 30%. For every 1/2/3 Defense Force Characters in the squad, the whole squad's Aftershock deals 30%/50%/50% more DMG on the Boss enemy.\nAfter Soldier 0 - Anby launches Special Attack: Azure Flash, press to chain into the 5th hit of Basic Attack: Penetrating Shock. Silver Star's Charge efficiency increases by 15%. For every stack of White Thunder gained, it triggers an additional White Thunder DMG, which comes with an additional DMG of 500% of her own ATK. Additional DMG caused by White Thunder triggered this way will not trigger Special Attack: Thunder Smite.", "ZKItem_4326033_Name": "[Soldier 0 - Anby] Thunderous Descent - Lv.50", "ZKItem_4326034_Desc": "Trigger's exclusive Tactical Prism.\nAll squad members' reducing efficiency of Cacophony Shield increases by 10%. DMG by Aftershock has a greater reducing efficiency on Cacophony Shield, with an increase of 20%.\nWhen launching Basic Attack: Harmonizing Shot - Tartarus, Trigger enters Coordinated Support state, making all squad members' DMG increase 35%, and Daze increase 25%, lasting 20s; repeated triggers reset the duration.", "ZKItem_4326034_Name": "[Trigger] Silent Projectiles - Lv.50", "ZKItem_4326035_Desc": "Burnice's exclusive Tactical Prism.\nWhen using Medicine or launching an Ultimate, increases all squad members' Anomaly Proficiency by 40 for 300s; repeated triggers reset the duration.\nFire RES of Scorched enemies decreases by 10%. Fire Anomaly Buildup caused by Afterburn increases by 30%. When the target is in an Attribute Anomaly, every 10 triggers of Afterburn activates 1 additional Abloom, dealing Anomaly DMG of the same attribute at a fixed multiplier of 360%.", "ZKItem_4326035_Name": "[Burnice] Shaker & Mixer - Lv.50", "ZKItem_4332001_Desc": "Squad Equipment - Armor - 1 is base squad Defense equipment. Grants extra Armor to the whole squad, reducing Physical DMG taken.", "ZKItem_4332001_Name": "Squad Equipment-Armor-1", "ZKItem_4333511_Desc": "When equipped, grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash.", "ZKItem_4333512_Desc": "When equipped, grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash.", "ZKItem_4333522_Desc": "When equipped, grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash.", "ZKItem_4333532_Desc": "When equipped, grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash.", "ZKItem_4334001_Desc": "Zenkov-Squad Equipment-Etheric Phantom-1 (Deprecated)", "ZKItem_4334001_Name": "Squad Equipment-Etheric Phantom-1", "ZKItem_4334002_Desc": "Zenkov-Team Equipment-Etheric Phantom-2 (Deprecated)", "ZKItem_4334002_Name": "Squad Equipment-Etheric Phantom-2", "ZKItem_4334206_Desc": "Use this item to transform into a phantom of the Golden Bangboo, reducing the time required to search containers to 30% of the normal duration (this effect does not stack with other effects of the same name). While transformed, you are immune to Corruption from Cacophony containers and can skip Signal Calibration and the hold portion of Lockpicking strongboxes.", "ZKItem_4340401_Name": "Jewelry S-Skill 2-1", "ZKItem_4350232_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases Impact by 20%. When an Agent Stuns an enemy, all squad members recover 30 Energy, 30 Adrenaline, or 30 Sharpness. This effect can trigger once every 20s. When an Agent hits a Stunned enemy, the target's Stun DMG Multiplier increases by 30%.", "ZKItem_4350301_Name": "[Blueprint] [Ye Shunguang] Frosted Blade - Lv.50", "ZKItem_4350302_Name": "[Blueprint] [Hoshimi Miyabi] Frost Inferno - Lv.50", "ZKItem_4350303_Name": "[Blueprint] [Yixuan] Gold Talisman of Mystic Feathers - Lv.50", "ZKItem_4350304_Name": "[Blueprint] [Nangong Yu] Spotlight Solo - Lv.50", "ZKItem_4350305_Desc": "This blueprint can be used to unlock the crafting of Dialyn's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: When dealing DMG to enemies using Etheric Phantom, applies a certain amount of Daze.\nIf Positive Reviews drop below 90, immediately restores 60 Positive Reviews and restores squad members' Decibels by 750. This effect can be triggered once every 30s.", "ZKItem_4350305_Name": "[Blueprint] [Dialyn] Dying Descent - Lv.50", "ZKItem_4350306_Desc": "This blueprint can be used to unlock the crafting of Lucia's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: When using Etheric Phantom, the squad's Corruption value is greatly reduced.\nWhen Lucia upgrades a skill or uses an Aftershock, she gains 1 stack of Surge, stacking up to 4 times.\nUpon exiting the Dream state, all Surge stacks will be consumed, where each consumed stack regenerates 10 Energy for herself.", "ZKItem_4350306_Name": "[Blueprint] [Lucia] Dream Surge - Lv.50", "ZKItem_4350307_Name": "[Blueprint] [Sunna] Bubble Planet - Lv.50", "ZKItem_4350308_Name": "[Blueprint] [Astra Yao] Rainbow Concerto - Lv. 50", "ZKItem_4350309_Name": "[Blueprint] [Velina] Candescent Wind Crown - Lv. 50", "ZKItem_4350310_Name": "[Blueprint] [Remielle] Voidwing Pilgrimage - Lv. 50", "ZKItem_4350311_Name": "[Blueprint] [Sigrid] Dancing Spearhead - Lv. 50", "ZKItem_4350312_Name": "[Blueprint] [Norma] Grand Finale - Lv. 50", "ZKItem_4350313_Name": "[Blueprint] [Pyrois] Flame of Illumination - Lv. 50", "ZKItem_4350314_Name": "[Blueprint] [Promeia] Whirlwind Judgment - Lv. 50", "ZKItem_4350315_Name": "[Blueprint] [Cissia] Ouroboros Loop - Lv. 50", "ZKItem_4350316_Name": "[Blueprint] [Aria] Delusion's Glow - Lv. 50", "ZKItem_4350317_Name": "[Blueprint] [Yuzuha] Shaman's Charm - Lv. 50", "ZKItem_4350318_Name": "[Blueprint] [Ju Fufu] Mountain King Banishes Evil - Lv. 50", "ZKItem_4350319_Name": "[Blueprint] [Evelyn] Lethal Etiquette - Lv. 50", "ZKItem_4350320_Name": "[Blueprint] [Jane] Encircle and Hunt - Lv. 50", "ZKItem_4350321_Name": "[Blueprint] [Ellen] Mist Tide Resurgence - Lv. 50", "ZKItem_4350329_Desc": "This blueprint can be used to unlock the crafting of Phoenix's exclusive Tactical Prism at the Smart Workshop. It can be obtained through Investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: Medicine recovery effectiveness increases by 25%. When using Medicine or launching an Ultimate, deals 10% more Attribute Anomaly CRIT DMG to enemies in the Sear state for 300s; repeated triggers reset the duration.\nReplaces Phoenix's Dash Attack with Dodge Counter. After performing a Dodge Counter, hold to continuously spin and slash at enemies. After an EX Special Attack is launched, reduces DMG taken by 80% for 3s and increases Attribute Anomaly CRIT DMG dealt by all squad members by 40% for 60s; repeated triggers reset the duration.", "ZKItem_4350329_Name": "[Blueprint] [Phoenix] Fate's Judgment - Lv. 50", "ZKItem_4350330_Desc": "This blueprint can be used to unlock the crafting of Severian's exclusive Tactical Prism at the Smart Workshop. It can be obtained through Investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: After using Powerful Slash on an enemy, restores 20 Flow. Increases the efficiency of reducing The Hound - Ulidim's Cacophony Shield by 20%. Increases DMG dealt to The Hound - Ulidim by 15%.\nAutomatically gains 1 stack of Shadowflash every 15s. When using Basic Attack: Azure Wind's Shadowhunt, ignores 30% of the enemy's Wind RES. When hit by an attack from a distant enemy, consumes 1 stack of Shadowflash to dodge in place and restore 35 Flow.", "ZKItem_4350330_Name": "[Blueprint] [Severian] Bury the Wicked - Lv. 50", "ZKItem_4350331_Desc": "This blueprint can be used to unlock the crafting of Orphie & Magus's exclusive Tactical Prism at the Smart Workshop. It can be obtained through Investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: After landing a Powerful Slash on a Boss enemy, summons a phantom of Scorpse to attack the enemy. Can trigger once every 60s (not counted as using Etheric Phantom; cannot trigger while Etheric Phantom: Scorpse is on the field). When using EX Special Attack, all squad members' ATK increases by 15% for 30s. Repeated triggers reset the duration.\nIncreases EX Special Attack CRIT DMG by 85%. The Quick Assist triggered following an EX Special Attack: Heat Charge will be replaced by a Chain Attack.", "ZKItem_4350331_Name": "[Blueprint] [Magus] Bladeforged Insignia - Lv.50", "ZKItem_4350332_Desc": "This blueprint can be used to unlock the crafting of Alice's exclusive Tactical Prism at the Smart Workshop. It can be obtained through Investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: Increases own Anomaly Buildup Rate by 8% and Anomaly Proficiency by 8. For every 22k Gear Coins owned, this effect can be stacked by 1 additional time, up to 4 stacks.\nWhen Alice's 5th hit of Basic Attack, EX Special Attack, Chain Attack, or Ultimate hits an enemy, she accumulates Mark. When an attack hits an enemy with full Marks, it consumes all Marks, triggers Polarity Assault, and causes all DMG dealt by herself to ignore 30% of the target's RES for 30s.", "ZKItem_4350332_Name": "[Blueprint] [Alice] Duelist's Etiquette - Lv.50", "ZKItem_4350333_Desc": "This blueprint can be used to unlock the crafting of Soldier 0 - Anby's exclusive Tactical Prism at the Smart Workshop. It can be obtained through Investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: Soldier 0 - Anby's exclusive Tactical Prism.\nDMG dealt by Etheric Phantom: Scorpse on the Boss enemy increases by 30%. For every 1/2/3 Defense Force Characters in the squad, the whole squad's Aftershock deals 30%/50%/50% more DMG to the Boss enemy.\nAfter Soldier 0 - Anby launches Special Attack: Azure Flash, press to chain into the 5th hit of Basic Attack: Penetrating Shock. Silver Star's Charge efficiency increases by 15%. For every stack of White Thunder gained, it triggers an additional instance of White Thunder DMG, which comes with an additional DMG of 500% of her own ATK. Additional DMG caused by White Thunder triggered this way will not trigger Special Attack: Thunder Smite.", "ZKItem_4350333_Name": "[Blueprint] [Soldier 0 - Anby] Thunderous Descent - Lv.50", "ZKItem_4350334_Desc": "This blueprint can be used to unlock the crafting of Trigger's exclusive Tactical Prism at the Smart Workshop. It can be obtained through Investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: All squad members' reducing efficiency of Cacophony Shield increases by 10%. DMG by Aftershock has a greater reducing efficiency on Cacophony Shield, with an increase of 20%.\nWhen launching Basic Attack: Harmonizing Shot - Tartarus, Trigger enters Coordinated Support state, increasing all squad members' DMG by 35%, and Daze by 25%, lasting 20s; repeated triggers reset the duration.", "ZKItem_4350334_Name": "[Blueprint] [Trigger] Silent Projectiles - Lv.50", "ZKItem_4350335_Desc": "This blueprint can be used to unlock the crafting of Burnice's exclusive Tactical Prism at the Smart Workshop. It can be obtained through Investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: When using Medicine or launching an Ultimate, increases all squad members' Anomaly Proficiency by 40 for 300s; repeated triggers reset the duration.\nFire RES of Scorched enemies decreases by 10%. Fire Anomaly Buildup caused by Afterburn increases by 30%. When the target is in an Attribute Anomaly, every 10 triggers of Afterburn activates 1 additional Abloom, dealing Anomaly DMG of the same attribute at a fixed multiplier of 360%.", "ZKItem_4350335_Name": "[Blueprint] [Burnice] Shaker & Mixer - Lv.50", "ZKItem_4350501_Name": "[Blueprint] [Ye Shunguang] Frosted Blade - Lv. 60", "ZKItem_4350502_Name": "[Blueprint] [Hoshimi Miyabi] Frost Inferno - Lv. 60", "ZKItem_4350503_Name": "[Blueprint] [Yixuan] Gold Talisman of Mystic Feathers - Lv. 60", "ZKItem_4350504_Name": "[Blueprint] [Nangong Yu] Spotlight Solo - Lv. 60", "ZKItem_4350505_Name": "[Blueprint] [Dialyn] Dying Descent - Lv. 60", "ZKItem_4350506_Desc": "This blueprint can be used to unlock the crafting of Lucia's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: When using Etheric Phantom, the squad's Corruption value is greatly reduced.\nWhen Lucia upgrades a skill or uses an Aftershock, she gains 1 stack of Surge, stacking up to 4 times.\nUpon exiting the Dream state, all Surge stacks will be consumed, where each consumed stack regenerates 10 Energy for herself.", "ZKItem_4350506_Name": "[Blueprint] [Lucia] Dream Surge - Lv. 60", "ZKItem_4350507_Name": "[Blueprint] [Sunna] Bubble Planet - Lv. 60", "ZKItem_4350508_Name": "[Blueprint] [Astra Yao] Rainbow Concerto - Lv. 60", "ZKItem_4350509_Name": "[Blueprint] [Velina] Candescent Wind Crown - Lv. 60", "ZKItem_4350510_Name": "[Blueprint] [Remielle] Voidwing Pilgrimage - Lv. 60", "ZKItem_4350511_Name": "[Blueprint] [Sigrid] Dancing Spearhead - Lv. 60", "ZKItem_4350512_Name": "[Blueprint] [Norma] Grand Finale - Lv. 60", "ZKItem_4350513_Name": "[Blueprint] [Pyrois] Flame of Illumination - Lv. 60", "ZKItem_4350514_Name": "[Blueprint] [Promeia] Whirlwind Judgment - Lv. 60", "ZKItem_4350515_Name": "[Blueprint] [Cissia] Ouroboros Loop - Lv. 60", "ZKItem_4350516_Name": "[Blueprint] [Aria] Delusion's Glow - Lv. 60", "ZKItem_4350517_Name": "[Blueprint] [Yuzuha] Shaman's Charm - Lv. 60", "ZKItem_4350518_Name": "[Blueprint] [Ju Fufu] Mountain King Banishes Evil - Lv. 60", "ZKItem_4350519_Name": "[Blueprint] [Evelyn] Lethal Etiquette - Lv. 60", "ZKItem_4350520_Name": "[Blueprint] [Jane] Encircle and Hunt - Lv. 60", "ZKItem_4350521_Name": "[Blueprint] [Ellen] Mist Tide Resurgence - Lv. 60", "ZKItem_4350529_Desc": "This blueprint can be used to unlock the crafting of Phoenix's exclusive Tactical Prism at the Smart Workshop. It can be obtained through Investigations or purchased from Boojee's Store - Permanent Store - Season Limited.\nItem Effect: Medicine recovery effectiveness increases by 25%. When using Medicine or launching an Ultimate, deals 10% more Attribute Anomaly CRIT DMG to enemies in the Sear state for 300s; repeated triggers reset the duration.\nReplaces Phoenix's Dash Attack with Dodge Counter. After performing a Dodge Counter, hold to continuously spin and slash at enemies. After an EX Special Attack is launched, reduces DMG taken by 80% for 3s and increases Attribute Anomaly CRIT DMG dealt by all squad members by 40% for 60s; repeated triggers reset the duration.", "ZKItem_4350529_Name": "[Blueprint] [Phoenix] Fate's Judgment - Lv. 60", "ZKItem_4350530_Desc": "This blueprint can be used to unlock the crafting of Severian's exclusive Tactical Prism at the Smart Workshop. It can be obtained through Investigations or purchased from Boojee's Store - Permanent Store - Season Limited.\nItem Effect: After using Powerful Slash on an enemy, restores 20 Flow. Increases the efficiency of reducing The Hound - Ulidim's Cacophony Shield by 20%. Increases DMG dealt to The Hound - Ulidim by 15%.\nAutomatically gains 1 stack of Shadowflash every 15s. When using Basic Attack: Azure Wind's Shadowhunt, ignores 30% of the enemy's Wind RES. When hit by an attack from a distant enemy, consumes 1 stack of Shadowflash to dodge in place and restore 35 Flow.", "ZKItem_4350530_Name": "[Blueprint] [Severian] Bury the Wicked - Lv. 60", "ZKItem_4350531_Desc": "This blueprint can be used to unlock the crafting of Orphie & Magus's exclusive Tactical Prism at the Smart Workshop. It can be obtained through Investigations or purchased from Boojee's Store - Permanent Store - Season Limited.\nItem Effect: After landing a Powerful Slash on a Boss enemy, summons a phantom of Scorpse to attack the enemy. Can trigger once every 60s (not counted as using Etheric Phantom; cannot trigger while Etheric Phantom: Scorpse is on the field). When using EX Special Attack, all squad members' ATK increases by 15% for 30s. Repeated triggers reset the duration.\nIncreases EX Special Attack CRIT DMG by 85%. The Quick Assist triggered following an EX Special Attack: Heat Charge will be replaced by a Chain Attack.", "ZKItem_4350531_Name": "[Blueprint] [Magus] Bladeforged Insignia - Lv.60", "ZKItem_4350532_Desc": "This blueprint can be used to unlock the crafting of Alice's exclusive Tactical Prism at the Smart Workshop. It can be obtained through Investigations or purchased from Boojee's Store - Permanent Store - Season Limited.\nItem Effect: Increases own Anomaly Buildup Rate by 8% and Anomaly Proficiency by 8. For every 22k Gear Coins owned, this effect can be stacked by 1 additional time, up to 4 stacks.\nWhen Alice's 5th hit of Basic Attack, EX Special Attack, Chain Attack, or Ultimate hits an enemy, she accumulates Mark. When an attack hits an enemy with full Marks, it consumes all Marks, triggers Polarity Assault, and causes all DMG dealt by herself to ignore 30% of the target's RES for 30s.", "ZKItem_4350532_Name": "[Blueprint] [Alice] Duelist's Etiquette - Lv.60", "ZKItem_4350533_Desc": "This blueprint can be used to unlock the crafting of Soldier 0 - Anby's exclusive Tactical Prism at the Smart Workshop. It can be obtained through Investigations or purchased from Boojee's Store - Permanent Store - Season Limited.\nItem Effect: Soldier 0 - Anby's exclusive Tactical Prism.\nDMG dealt by Etheric Phantom: Scorpse on the Boss enemy increases by 30%. For every 1/2/3 Defense Force Characters in the squad, the whole squad's Aftershock deals 30%/50%/50% more DMG to the Boss enemy.\nAfter Soldier 0 - Anby launches Special Attack: Azure Flash, press to chain into the 5th hit of Basic Attack: Penetrating Shock. Silver Star's Charge efficiency increases by 15%. For every stack of White Thunder gained, it triggers an additional instance of White Thunder DMG, which comes with an additional DMG of 500% of her own ATK. Additional DMG caused by White Thunder triggered this way will not trigger Special Attack: Thunder Smite.", "ZKItem_4350533_Name": "[Blueprint] [Soldier 0 - Anby] Thunderous Descent - Lv.60", "ZKItem_4350534_Desc": "This blueprint can be used to unlock the crafting of Trigger's exclusive Tactical Prism at the Smart Workshop. It can be obtained through Investigations or purchased from Boojee's Store - Permanent Store - Season Limited.\nItem Effect: All squad members' reducing efficiency of Cacophony Shield increases by 10%. DMG by Aftershock has a greater reducing efficiency on Cacophony Shield, with an increase of 20%.\nWhen launching Basic Attack: Harmonizing Shot - Tartarus, Trigger enters Coordinated Support state, increasing all squad members' DMG by 35%, and Daze by 25%, lasting 20s; repeated triggers reset the duration.", "ZKItem_4350534_Name": "[Blueprint] [Trigger] Silent Projectiles - Lv.60", "ZKItem_4350535_Desc": "This blueprint can be used to unlock the crafting of Burnice's exclusive Tactical Prism at the Smart Workshop. It can be obtained through Investigations or purchased from Boojee's Store - Permanent Store - Season Limited.\nItem Effect: When using Medicine or launching an Ultimate, increases all squad members' Anomaly Proficiency by 40 for 300s; repeated triggers reset the duration.\nFire RES of Scorched enemies decreases by 10%. Fire Anomaly Buildup caused by Afterburn increases by 30%. When the target is in an Attribute Anomaly, every 10 triggers of Afterburn activates 1 additional Abloom, dealing Anomaly DMG of the same attribute at a fixed multiplier of 360%.", "ZKItem_4350535_Name": "[Blueprint] [Burnice] Shaker & Mixer - Lv.60", "ZKItem_4351001_Name": "Mission Item-?-1", "ZKItem_4360080_Desc": "An Etheric Matter that mimics the properties of Ionized - Doppelganger. It has no fixed form and is extremely unstable. Picking it up causes Corruption.\nWhen three different substances, X, Y, and Z are stored together in the Inventory, they react and combine to form a valuable product.\nUpon leaving the Hollow, the sudden drop in Ether concentration renders the matter inert.", "ZKItem_4360080_Name": "Mimic Substance X", "ZKItem_4360081_Desc": "An Etheric Matter that mimics the properties of Ionized - Doppelganger. It has no fixed form and is extremely unstable. Picking it up causes Corruption.\nWhen three different substances, X, Y, and Z are stored together in the Inventory, they react and combine to form a valuable product.\nUpon leaving the Hollow, the sudden drop in Ether concentration renders the matter inert.", "ZKItem_4360081_Name": "Mimic Substance Y", "ZKItem_4360082_Desc": "An Etheric Matter that mimics the properties of Ionized - Doppelganger. It has no fixed form and is extremely unstable. Picking it up causes Corruption.\nWhen three different substances, X, Y, and Z are stored together in the Inventory, they react and combine to form a valuable product.\nUpon leaving the Hollow, the sudden drop in Ether concentration renders the matter inert.", "ZKItem_4360082_Name": "Mimic Substance Z", "ZKItem_4360104_Desc": "A Porcelume plate fired with Lumite ore using a slow fire, certified as a cultural specialty of the Waifei Peninsula by Buyan. Legend has it keeping this plate in your home brings a touch of noble grace to the words and deeds of everyone in the household.", "ZKItem_4360104_Name": "Porcelume Plate Decoration: Integrity and Poise", "ZKItem_4360105_Desc": "A Porcelume plate fired with Lumite ore using a slow fire, certified as a cultural specialty of the Waifei Peninsula by Buyan. Recommended for decorative use only, though any sweets served on it somehow seem to pick up a faint hint of orchid fragrance.", "ZKItem_4360105_Name": "Porcelume Plate Decoration: Hidden Valley Orchid", "ZKItem_4360106_Desc": "A Porcelume plate fired with Lumite ore using a slow fire, certified as a cultural specialty of the Waifei Peninsula by Buyan. It's said that with this plate in your home, even the bitterest winter is nothing to fear.", "ZKItem_4360106_Name": "Porcelume Plate Decoration: Unbowed by Frost", "ZKItem_4360107_Desc": "A Porcelume plate fired with Lumite ore using a slow fire, certified as a cultural specialty of the Waifei Peninsula by Buyan. Though recommended for decorative use only, it's said that herbal tea served on it is even more effective at clearing internal heat.", "ZKItem_4360107_Name": "Porcelume Plate Decoration: Solitary Bloom", "ZKItem_4360116_Desc": "A Mimic Substance that deactivated after leaving the Hollow. Corruption levels are significantly reduced, limiting its use to some research value as a sample. Crafting ability lost. Can be stored and sold normally.", "ZKItem_4360116_Name": "Inert Substance X", "ZKItem_4360117_Desc": "A Mimic Substance that deactivated after leaving the Hollow. Corruption levels are significantly reduced, limiting its use to some research value as a sample. Crafting ability lost. Can be stored and sold normally.", "ZKItem_4360117_Name": "Inert Substance Y", "ZKItem_4360118_Desc": "A Mimic Substance that deactivated after leaving the Hollow. Corruption levels are significantly reduced, limiting its use to some research value as a sample. Crafting ability lost. Can be stored and sold normally.", "ZKItem_4360118_Name": "Inert Substance Z", "ZKItem_4360119_Desc": "A special card created through a synthesis reaction triggered exclusively by Mimic Substances. The golden card face traces the alluring curves of the Devilboo. Deal me in~ Little Bangboo, buckle up for a ride to the Enigma of the Labyrinth.", "ZKItem_4360119_Name": "Bangboo Card: Devil", "ZKItem_4360120_Desc": "A special card created through a synthesis reaction triggered exclusively by Mimic Substances. The silver card face reflects the pure, holy radiance of the Angelboo. As for the Y-shaped symbol on the back, opinions are divided among the research station staff...", "ZKItem_4360120_Name": "Bangboo Card: Angel", "ZKItem_4360121_Desc": "A commemorative decoration created in the early days of the Omond Research Station for the Training Division's three instructors. Its vivid red lacquer bears the chilling smile of Instructor Devilboo.", "ZKItem_4360121_Name": "Trinket: Devilboo", "ZKItem_4360122_Desc": "A commemorative decoration created in the early days of the Omond Research Station for the Training Division's three instructors. Even the gentle Instructor Angelboo shows a ruthless side.", "ZKItem_4360122_Name": "Trinket: Angelboo", "ZKItem_4360123_Desc": "A commemorative decoration created in the early days of the Omond Research Station for the Training Division's three instructors. The most timid instructor strikes the most commanding pose. Hah!", "ZKItem_4360123_Name": "Trinket: Timidboo", "ZKItem_4360124_Desc": "A commemorative decoration designed by the Research Station based on the Spookies Tactics Table. Casting the Carrot-shaped terminal that records combat data in precious metal also serves as a reminder to every trainee: \"Eat your vegetables.\"", "ZKItem_4360124_Name": "Trinket: Quirky Carrot", "ZKItem_4360125_Desc": "Apparently a personal ornament belonging to one of the Outer Ring's Overlords: neatly arranged lion fangs forged from high-strength alloy. Beneath its simple, understated appearance lies the unmistakable bearing of a ruler.", "ZKItem_4360125_Name": "Trinket: King of Beasts", "ZKItem_4360126_Desc": "A special creation by a Yunkui Summit fan — a plushie that merges Void Hunter Ye Shunguang with the Bangboo Sprout. Its squishy exterior perfectly captures the charm of this up-and-coming Void Hunter. But seriously, a Bangboo like that doesn't even exist!", "ZKItem_4360126_Name": "Plushie: Xiao'Guangboo", "ZKItem_4360127_Desc": "A Yunkui Summit fan is back at it again with another one-of-a-kind creation — this time blending Grandmaster Yixuan's form with a Bangboo's, turning Yixuan Shifu into an adorable chibi figure that's way more approachable and cute. But seriously, a Bangboo like that doesn't even exist!", "ZKItem_4360127_Name": "Plushie: Yixuanboo", "ZKItem_4362001_Desc": "Zenkov-Blueprint", "ZKItem_4364007_Name": "Lightmark Plaza Key", "ZKItem_BottomDesc_4300101": "Easy - Suburbs Illusion - Windworn Highway area", "ZKItem_BottomDesc_4300401": "Easy - Suburbs Illusion - Windworn Highway area", "ZKItem_BottomDesc_4300402": "Easy - Suburbs Illusion - Bunless Bae Town area", "ZKItem_BottomDesc_4300403": "Easy - Suburbs Illusion - Fantasy Beach Area", "ZKItem_BottomDesc_4300421": "Normal - Suburbs Illusion - Windworn Highway area", "ZKItem_BottomDesc_4300422": "Normal-Suburbs Illusion- Bunless Bae Town area", "ZKItem_BottomDesc_4300423": "Normal-Suburbs Illusion- Fantasy Beach", "ZKItem_BottomDesc_4300424": "Normal - Janus Illusion - Dove Street Construction Site area", "ZKItem_BottomDesc_4300425": "Normal - Janus Illusion - Six Dusk Street Area", "ZKItem_BottomDesc_4300426": "Normal - Janus Illusion - Lumina Central Area", "ZKItem_BottomDesc_4300451": "Hard/High-Risk - Suburbs Illusion - Windworn Highway area", "ZKItem_BottomDesc_4300452": "Hard/High-Risk - Suburbs Illusion - Bunless Bae Town area", "ZKItem_BottomDesc_4300453": "Hard/High-Risk - Suburbs Illusion - Fantasy Beach area", "ZKItem_BottomDesc_4300454": "Hard/High-Risk - Janus Illusion - Dove Street Construction Site area", "ZKItem_BottomDesc_4300455": "Hard/High-Risk - Janus Illusion - Six Dusk Street area", "ZKItem_BottomDesc_4300456": "Hard/High-Risk - Janus Illusion - Lumina Central Area", "ZKItem_BottomDesc_4301301": "How to obtain: Drops after defeating Ethereal enemies on Easy difficulty", "ZKItem_BottomDesc_4301302": "How to get: Drops after defeating Mechanical monsters on Easy difficulty", "ZKItem_BottomDesc_4301303": "How to get: Drops after defeating Creature-type monsters on Easy difficulty", "ZKItem_BottomDesc_4301311": "How to Obtain: Drops after defeating Ethereal monsters on Normal difficulty", "ZKItem_BottomDesc_4301312": "How to get: Drops after defeating Mechanical monsters on Normal difficulty", "ZKItem_BottomDesc_4301313": "How to obtain: Dropped after defeating Creature-type monsters on Normal difficulty", "ZKItem_BottomDesc_4301321": "How to Obtain: Dropped by Ethereal enemies defeated on Hard/High-Risk difficulty", "ZKItem_BottomDesc_4301322": "How to obtain: Dropped by Mechanical monsters defeated on Hard/High-Risk difficulty", "ZKItem_BottomDesc_4301323": "How to obtain: Drops after defeating Creature-type monsters on Hard/High-Risk difficulty", "ZKItem_BottomDesc_4301401": "How to get: Drops after defeating the BOSS on Easy difficulty", "ZKItem_BottomDesc_4301402": "How to get: Drops after defeating the BOSS on Normal difficulty", "ZKItem_BottomDesc_4333011": "How to get: Craft at the Smart Workshop using Materials - C - Cable Enrichment Zone 1", "ZKItem_BottomDesc_4334105": "How to get: Craft at the Smart Workshop using Monster Material-C-Mech", "ZKItem_Bottom_0bb431": "How to obtain: Craft it in the Smart Workshop using Monster Material-B-Human", "ZKItem_Bottom_10041d": "Drops in the Precinct or can be crafted at the Smart Workshop", "ZKItem_Bottom_125542": "How to obtain: Craft at the Smart Workshop by consuming Can Material Enrichment Zone Material B ×2 and Monster Common Material-C (Human) ×3", "ZKItem_Bottom_2a6ad3": "How to obtain: Craft in the Smart Workshop using Valuable (Red) -1", "ZKItem_Bottom_2d3d4d": "How to get: Craft at the Smart Workshop using Valuable (Red)-2", "ZKItem_Bottom_30bb29": "How to Get: Buy at the Boojee Recycling Station", "ZKItem_Bottom_396555": "How to Get: Complete in-Precinct Missions", "ZKItem_Bottom_3ab9f6": "Suburbs Illusion - Bunless Bae Town, Janus Illusion - Suburbs Illusion - Windworn Highway areas", "ZKItem_Bottom_5a90ff": "How to obtain: Craft at the Smart Workshop by consuming Hematite Crystals", "ZKItem_Bottom_608f33": "Hard/High-Risk - Suburbs Illusion - Windworn Highway, Bahamut Warehouse, Hard/High-Risk - Janus Illusion - Dove Street Construction Site areas", "ZKItem_Bottom_618375": "How to get: Craft it in the Smart Workshop using Monster Material-C-Human", "ZKItem_Bottom_6213ec": "How to obtain: Craft in the Smart Workshop using Monster Material-A-Human", "ZKItem_Bottom_6627bb": "Normal - Suburbs Illusion - Fantasy Beach, Normal - Janus Illusion - Hard/High-Risk-Suburbs Illusion- Fantasy Beach, Hard/High-Risk-Janus Illusion- Monster Common Material-B-Ethereal", "ZKItem_Bottom_79d5f4": "Drops in-match or craft it at the Smart Workshop", "ZKItem_Bottom_7b6ca5": "How to obtain: Craft at the Smart Workshop by consuming Voltage Regulator Splitters", "ZKItem_Bottom_8fdb1d": "How to Get: Craft it in the Smart Workshop using Monster Material-B-Mechanical", "ZKItem_Bottom_981488": "How to Obtain: Craft in the Smart Workshop using Monster Material-A-Mechanical", "ZKItem_Bottom_CraftBossS": "How to obtain: Craft in the Smart Workshop by consuming Boss Universal Material-S", "ZKItem_Bottom_CraftMonsterA_Ether": "How to Obtain: Craft at the Smart Workshop using Monster Material - A - Ethereal", "ZKItem_Bottom_CraftWorkshop": "Craft via the Smart Workshop", "ZKItem_Bottom_CraftWorkshopOld": "Craft at the Smart Workshop", "ZKItem_Bottom_InGameDrop": "In-Match Drops", "ZKItem_Bottom_RareItem": "Extremely rare Supplies", "ZKItem_Bottom_SearchContainer": "How to Get: Search containers", "ZKItem_Bottom_ShopOrSearch": "How to get: Buy at the Boojee Recycling Station or search containers", "ZKItem_Bottom_Source_GemCompose": "Mimic Substance Synthesis", "ZKItem_Bottom_Source_GemSettle": "Converted from Mimic Substances upon extraction from the Hollow", "ZKItem_Bottom_Source_Search": "Investigating and searching", "ZKItem_Bottom_e3e3ff": "Normal - Suburbs Illusion - Windworn Highway and Normal - Janus Illusion - Dove Street Construction Site areas", "ZKItem_Bottom_e89ff8": "How to obtain: Found by searching containers in the Precinct, or crafted at the Smart Workshop", "ZKItem_Bottom_f0e19f": "Normal - Suburbs Illusion - Bunless Bae Town, Normal - Janus Illusion - Hard/High-Risk - Suburbs Illusion - Bunless Bae Town, Hard/High-Risk - Janus Illusion - Monster Material - C - Ethereal", "ZKItem_Bottom_fe9cf1": "Suburbs Illusion - Fantasy Beach and Janus Illusion - Primordial Nightmare, dealing DMG equal to 100%/100%/35% of Max HP to normal/elite/boss enemies, respectively.", "ZKItem_Desc_02577d": "Exclusive to Rupture-type Agents. Provides Stats bonuses.", "ZKItem_Desc_051ed6": "A material used to craft Agent Exclusive Gear.", "ZKItem_Desc_072e2d": "Obtained by crafting with General BOSS materials at the Smart Workshop. A general-purpose Agent weapon.", "ZKItem_Desc_0e0b4d": "Obtained by exploring Parts-Rich Zones. Can be sold for currency.", "ZKItem_Desc_1050d6": "Obtained by exploring Can Material-rich zones. Used for Outpost infrastructure upgrades.", "ZKItem_Desc_10f2df": "A material used to craft Agent General Gear.", "ZKItem_Desc_147231": "Obtained by crafting with General Boss Materials at the Smart Workshop. A weapon exclusive to Defense Agents.", "ZKItem_Desc_1722bd": "Exclusive equipment owned by Anomaly-type Agents.", "ZKItem_Desc_2201": "A device containing a special form of Ether energy. It seems to be used exclusively to charge the Spookies Tactics Table.", "ZKItem_Desc_2202": "Open Spookies Carrot Containers or purchase it through Limited Spookies", "ZKItem_Desc_2221": "A byproduct of using Power Candles, this core device stores combat data. Research stations buy it back at prices determined by supply and demand.", "ZKItem_Desc_2222": "Complete Spooky Trials or open Spookies Carrot Containers to obtain", "ZKItem_Desc_2cfeb9": "Obtained by crafting with General Boss Materials at the Smart Workshop. A weapon exclusive to Anomaly Agents.", "ZKItem_Desc_333da4": "Found while exploring Can Material-rich areas. Can be sold for currency.", "ZKItem_Desc_34230c": "Exclusive Equipment for Attack-type Agents with degree.", "ZKItem_Desc_43000012": "Crafting items, upgrading the R&D Center, and upgrading buildings all consume currency.", "ZKItem_Desc_43000031": "A dedicated plug-in that increases Safe capacity. More room means more peace of mind. Will expire in season 3 and be recycled by the workshop.", "ZKItem_Desc_43000041": "A dedicated plug-in that increases Safe capacity. More room means more peace of mind. Will expire in season 3 and be recycled by the workshop.", "ZKItem_Desc_43001012": "A material used to craft C-Rank Anti-Corruption Armor.", "ZKItem_Desc_43001122": "A material used to craft B-Rank Anti-Corruption Armor.", "ZKItem_Desc_43002012": "A material used to craft the C-Rank Blade of the Other.", "ZKItem_Desc_43002122": "A material used to craft the B-Rank Blade of the Other.", "ZKItem_Desc_43003012": "A material used to craft the C-Rank Backpack.", "ZKItem_Desc_43003122": "A material used to craft the B-Rank Backpack.", "ZKItem_Desc_43013011": "Material used to craft Scorpse - Etheric Phantom and Thracian - Etheric Phantom.", "ZKItem_Desc_43013012": "A material used to craft B-Rank Yokai Skills and C-Rank Anti-Corruption Armor.", "ZKItem_Desc_43013021": "Material used to craft the Golden Bangboo: Etheric Phantom.", "ZKItem_Desc_43013022": "A material used to craft B-Rank Yokai Skills and C-Rank Inventory.", "ZKItem_Desc_43013031": "Material used to craft Covenant Guardian - Etheric Phantom, Sanguine Sweeper - Etheric Phantom, and Rampant Brute - Etheric Phantom.", "ZKItem_Desc_43013032": "A material used to craft B-Rank Yokai Skills and B-Rank Blades of the Other.", "ZKItem_Desc_43013111": "Material used to craft Haytor - Etheric Phantom, Scorpse - Etheric Phantom, and Thracian - Etheric Phantom.", "ZKItem_Desc_43013112": "Material used to craft A-Rank Yokai Skills and B-Rank Anti-Corruption Armor.", "ZKItem_Desc_43013121": "Material used to craft Unfathomable - Etheric Phantom, Golden Bangboo - Etheric Phantom, and Sanguine Sweeper - Etheric Phantom.", "ZKItem_Desc_43013122": "A material used to craft A-Rank Yokai Skills and B-Rank Inventory.", "ZKItem_Desc_43013131": "Material used to craft Covenant Guardian - Etheric Phantom and Rampant Brute - Etheric Phantom.", "ZKItem_Desc_43013132": "A material used to craft A-Rank Yokai Skills and B-Rank Blades of the Other.", "ZKItem_Desc_43013211": "Material used to craft Heretic Jester - Etheric Phantom, Scorpse - Etheric Phantom, Thracian - Etheric Phantom, Scorched Horizon - Etheric Phantom, Sobek - Etheric Phantom, Haytor - Etheric Phantom, Black Noon - Etheric Phantom, Unfathomable - Etheric Phantom, and Heretic Jester - Etheric Phantom.", "ZKItem_Desc_43013212": "A material used to craft S-Rank Yokai Skills and Z-Rank Yokai Skills.", "ZKItem_Desc_43013221": "A material used to craft Mutant Formicarrier - Etheric Phantom - S and Golden Bangboo - Etheric Phantom - S.", "ZKItem_Desc_43013231": "Material used to craft Covenant Guardian - Etheric Phantom - S, Sanguine Sweeper - Etheric Phantom - S, and Rampant Brute - Etheric Phantom - S.", "ZKItem_Desc_43014011": "Used in the Smart Workshop to craft B-Rank Tactical Prisms.", "ZKItem_Desc_43014021": "Used in the Smart Workshop to craft A-Rank Tactical Prisms.", "ZKItem_Desc_43014031": "Used in the Smart Workshop to craft S-Rank Tactical Prisms.", "ZKItem_Desc_43014041": "Used in the Smart Workshop to craft Lv. Z Tactical Prisms.", "ZKItem_Desc_43342081": "Use this item to transform into a phantom of the Rampant Brute, pulling nearby enemies into the center of a small area. It deals DMG equal to 100%/30%/10% of Max HP to normal/elite/boss enemies, respectively, and deals 30% additional DMG to enemies above 50% HP. If it pulls 3 or more enemies, all normal and elite enemies pulled are instantly eliminated.", "ZKItem_Desc_43343041": "After use, transforms into a phantom of a Thracian, dealing DMG equal to 100%/50%/15% of Max HP to Normal/Elite/Boss enemies respectively, and depleting 100% of the enemy's Cacophony Shield. (This can break 66% of The Hound - Ulidim's Cacophony Shield)", "ZKItem_Desc_43343081": "When used, summons a phantom of Sobek, creating a wind field that pulls enemies within range. It deals DMG equal to 100%/30%/10% of Max HP to normal/elite/boss enemies, respectively. It also grants all Agents a shield equal to 50% of their Max HP for 20s. While the shield is active, Anti-Interrupt Level increases.", "ZKItem_Desc_43403011": "Use to unlock the access card control in Bahamut Warehouse - 2F Control Room and obtain a large amount of Supplies.", "ZKItem_Desc_43600012": "Material used to craft the A-Rank Anti-Corruption Armor, A-Rank Inventory, A-Rank Blade of the Other, and Z-Rank Yokai Skill.", "ZKItem_Desc_43600022": "A material used to craft S-Rank Anti-Corruption Armor, S-Rank Backpacks, S-Rank Blades of the Other, and Agent General Gear.", "ZKItem_Desc_43600881": "Looks like it's got something written on it... some Clues for triggering a major Event", "ZKItem_Desc_43635011": "A fragile Carrot. Submit it to the Decoder to complete the related Mission.", "ZKItem_Desc_43635021": "Stable Carrot. Submit it to the Decoder to complete the matching Mission.", "ZKItem_Desc_49189e": "Provides balanced Base Stats.", "ZKItem_Desc_4d6af6": "Use this item to transform into the Unfathomable, dealing DMG equal to 100%/50%/20% of Max HP to normal/elite/boss enemies, respectively. Hitting an enemy afflicted with any Attribute Anomaly triggers Polarity Disorder once, dealing DMG equal to 100% of the original Disorder DMG.", "ZKItem_Desc_4fb7ef": "A rare custom-made circuit board. It'll come in handy for something important, so keep it safe.", "ZKItem_Desc_51f854": "Gear - Rupture B-1 is specialized Equipment tuned for Rupture-type Characters.", "ZKItem_Desc_53bf55": "Exclusive equipment owned by Defense-type Agents.", "ZKItem_Desc_553e63": "Exclusive to Support-type Agents. Provides stat bonuses.", "ZKItem_Desc_5caa14": "Obtained by crafting with General Boss Materials at the Smart Workshop. A weapon exclusive to Support Agents.", "ZKItem_Desc_5f878f": "Obtained by exploring Parts-Rich Zones. Used to upgrade Outpost infrastructure.", "ZKItem_Desc_62252e": "Gear - Stun B-1 is specialized equipment tuned for Stun-type characters.", "ZKItem_Desc_671b20": "Can be obtained by crafting with General Boss Materials at the Smart Workshop. A W-Engine exclusive to Stun Agents.", "ZKItem_Desc_70b31f": "Gear - Anomaly B-1 is dedicated Equipment tuned for Anomaly-type Characters.", "ZKItem_Desc_796ff6": "When used, transform into Scorched Horizon and rapidly build up {1:0}% of the enemy's Daze.", "ZKItem_Desc_7aeecc": "Gear - Attack B-1 is specialized equipment tuned for Attack-type characters.", "ZKItem_Desc_86b89b": "Use this item to transform into the Scorched Horizon, dealing DMG equal to 100%/50%/20% of Max HP to normal/elite/boss enemies, respectively. It also rapidly accumulates 100% Daze and extends the enemy's Dazed state by 3s.", "ZKItem_Desc_8732b8": "Obtained by exploring the Cable Cluster Zone. Used for Outpost infrastructure upgrades.", "ZKItem_Desc_87d387": "When equipped, it grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash.\n\n[Phase Dash Enhancement]\nEnhancement I: Using Powerful Slash against a normal/elite/boss enemy that has not entered combat deals an additional 0%/0%/0% Daze. If the target has an enhanced Cacophony Shield, an additional 0%/0%/0% of that Shield is removed.\n\nEnhancement II: Using Phase Dash has a 50% chance to not consume a charge.", "ZKItem_Desc_8c7016": "When equipped, grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash.", "ZKItem_Desc_93666c": "Use this item to transform into a Mutant Formicarrier, temporarily entering Stealth and disengaging from combat.", "ZKItem_Desc_973acd": "Exclusive to Anomaly Agents. Provides stat bonuses.", "ZKItem_Desc_BP_Source_Search": "Investigating and searching", "ZKItem_Desc_BP_Source_Search_4360001": "Obtain from searching any Hollow in any difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360002": "Obtain from searching Suburbs Illusion in Normal, Hard, and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360003": "Obtain from searching Suburbs Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360004": "Obtain from searching any Hollow in any difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360005": "Obtain from searching any Hollow in any difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360006": "Obtain from searching Suburbs Illusion in Normal, Hard, and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360007": "Obtain from searching any Hollow in Standard, Hard, and High-Risk difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360008": "Obtain from searching Janus Illusion in Normal, Hard, and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360009": "Obtain from searching Janus Illusion in Normal, Hard, and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360010": "Obtain in Data Recovery events on Hard or High-Risk difficulty", "ZKItem_Desc_BP_Source_Search_4360011": "Obtain from searching Suburbs Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360012": "Obtain from searching any Hollow in Hard and High-Risk difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360013": "Obtain from searching Janus Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360014": "Obtain from searching Janus Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360015": "Obtain from searching any Hollow in Hard and High-Risk difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360016": "Obtain from searching any Hollow in Hard and High-Risk difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360017": "Obtain from searching Suburbs Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360018": "Obtain from searching Janus Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360019": "Obtain from searching any Hollow in Hard and High-Risk difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360020": "Obtain from defeating The Hound - Ulidim in any Hollow on Hard or High-Risk difficulty", "ZKItem_Desc_BP_Source_Search_4360021": "Obtain by opening trash cans on Hard or High-Risk difficulty", "ZKItem_Desc_BP_Source_Search_4360022": "Obtain from searching Suburbs Illusion in Normal, Hard, and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360023": "Obtain from searching any Hollow in Standard, Hard, and High-Risk difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360024": "Obtain from searching Suburbs Illusion in Normal, Hard, and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360025": "Obtain from searching Suburbs Illusion in Normal, Hard, and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360026": "Obtain from searching Janus Illusion in Normal, Hard, and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360027": "Obtain from searching Janus Illusion in Normal, Hard, and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360028": "Obtain from searching any Hollow in Standard, Hard, and High-Risk difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360029": "Obtain from searching Janus Illusion in Normal, Hard, and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360030": "Obtain from searching any Hollow in Standard, Hard, and High-Risk difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360031": "Obtain from searching Suburbs Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360032": "Obtain from searching any Hollow in Hard and High-Risk difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360033": "Obtain from searching Janus Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360034": "Obtain from searching Janus Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360035": "Obtain from searching Suburbs Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360036": "Obtain from searching Suburbs Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360037": "Obtain from searching Janus Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360038": "Obtain by opening Corrupted Containers in any Hollow on Hard or High-Risk difficulty", "ZKItem_Desc_BP_Source_Search_4360039": "Obtain from searching any Hollow in any difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360040": "Obtain from searching any Hollow in any difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360041": "Obtain from searching Janus Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360042": "Obtain from searching Suburbs Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360043": "Obtain from searching Suburbs Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360044": "Obtain from searching Janus Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360045": "Obtain from searching any Hollow in Hard and High-Risk difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360046": "Obtain from searching any Hollow in High-Risk difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360047": "Obtain from searching any Hollow in High-Risk difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360048": "Obtain from searching Janus Illusion in High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360049": "Obtain from searching Janus Illusion in High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360050": "Obtain from searching Suburbs Illusion in High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360051": "Obtain from searching Suburbs Illusion in High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360052": "Obtain from searching Janus Illusion in High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360053": "Obtain from searching Suburbs Illusion in High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360054": "Obtained by defeating Doppelganger - Starlight - Billy in the Suburbs Illusion on Hard or High-Risk difficulty", "ZKItem_Desc_BP_Source_Search_4360055": "Obtained by defeating Doppelganger - Starlight - Billy in the Suburbs Illusion on Hard or High-Risk difficulty", "ZKItem_Desc_BP_Source_Search_4360056": "Obtained by defeating Doppelganger - Starlight - Billy in the Suburbs Illusion on Hard or High-Risk difficulty", "ZKItem_Desc_BP_Source_Search_4360057": "Obtain from searching Suburbs Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360058": "Obtain from searching Janus Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360059": "Obtain from searching Suburbs Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360060": "Obtain from searching Janus Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360061": "Obtain from searching Suburbs Illusion in High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360062": "Obtain from searching Janus Illusion in High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360063": "Obtain from searching Suburbs Illusion in High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360064": "Obtain from searching Janus Illusion in High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360065": "Obtain from searching Suburbs Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360066": "Obtain from searching Janus Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360067": "Obtain from searching Suburbs Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360068": "Obtain from searching Janus Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360104": "Obtain from searching Janus Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360105": "Obtain from searching Suburbs Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360106": "Obtain from searching Janus Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360107": "Obtain from searching Suburbs Illusion in Hard and High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360116": "On High-Risk difficulty in any Hollow, search containers, defeat Substance targets, or clear UP Investigation Events to obtain Mimic Substances, then extract successfully to trigger the deactivation conversion of the Mimic Substances.", "ZKItem_Desc_BP_Source_Search_4360117": "On High-Risk difficulty in any Hollow, search containers, defeat Substance targets, or clear UP Investigation Events to obtain Mimic Substances, then extract successfully to trigger the deactivation conversion of the Mimic Substances.", "ZKItem_Desc_BP_Source_Search_4360118": "On High-Risk difficulty in any Hollow, search containers, defeat Substance targets, or clear UP Investigation Events to obtain Mimic Substances, then extract successfully to trigger the deactivation conversion of the Mimic Substances.", "ZKItem_Desc_BP_Source_Search_4360119": "Obtained in any High-Risk Hollow by collecting the three Mimic Substances X, Y, and Z and crafting them together.", "ZKItem_Desc_BP_Source_Search_4360120": "Obtained in any High-Risk Hollow by collecting the three Mimic Substances X, Y, and Z and crafting them together.", "ZKItem_Desc_BP_Source_Search_4360121": "Obtain from completing Spooky Trials in High-Risk difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360122": "Obtain from completing Spooky Trials in High-Risk difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360123": "Obtain from completing Spooky Trials in High-Risk difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360124": "Obtain from completing Spooky Trials in High-Risk difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360125": "Obtain from completing Spooky Trials in High-Risk difficulty investigations", "ZKItem_Desc_BP_Source_Search_4360126": "Obtain from searching Janus Illusion in High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4360127": "Obtain from searching Suburbs Illusion in High-Risk difficulty investigations (primary acquisition method)", "ZKItem_Desc_BP_Source_Search_4363502": "Obtain in Secure Carrot Transport events on Hard or High-Risk difficulty", "ZKItem_Desc_Blueprint": "Use this Blueprint to unlock the recipe for this item. Obtain them through investigations or purchase them from the Boojee Recycling Station. Use a Blueprint at the Smart Workshop to unlock the corresponding recipe.", "ZKItem_Desc_BuildingUpgrade": "Used at the Porcelloy Hub for building upgrades.", "ZKItem_Desc_QuestImportant": "An important Item needed during the main Mission storyline.", "ZKItem_Desc_RareSellItem": "A rare item. Sell it at the Depot Hub for a huge pile of currency.", "ZKItem_Desc_SellForCurrency": "Can be sold at the Depot Hub for a ton of currency.", "ZKItem_Desc_Usage_01": "Material used to upgrade the R&D Center and for crafting at the Smart Workshop.", "ZKItem_Desc_Usage_02": "Material for upgrading the R&D Center and other buildings.", "ZKItem_Desc_Usage_03": "Materials for crafting in the Smart Workshop and upgrading buildings.", "ZKItem_Desc_Usage_04": "Materials crafted in the Smart Workshop.", "ZKItem_Desc_Usage_05": "Material for upgrading buildings.", "ZKItem_Desc_WeaponEffect": "Provides stronger Base Stats.", "ZKItem_Desc_a21ef7": "Obtained through special means. Used for collection in the Archive and unlocking stage rewards.", "ZKItem_Desc_a2686f": "Use this item to summon the Scorpse, dealing DMG equal to 100%/50%/20% of Max HP to nearby normal/elite/boss enemies, respectively.", "ZKItem_Desc_a3d99d": "Exclusive to Stun Agents. Provides stat bonuses.", "ZKItem_Desc_a8774e": "A material used to craft Agent General Gear and Agent Exclusive Gear.", "ZKItem_Desc_aab1e8": "Material used to craft S-Rank Squad Equipment.", "ZKItem_Desc_aca641": "Gear - Support B-1 is specialized equipment tuned for Support characters.", "ZKItem_Desc_b26a14": "After use, transform into the Covenant Guardian. During this skill, drag the joystick and press \"Basic Attack\" to launch a long-range Pierce attack that deals a fatal blow to enemies on high ground. Also deals DMG to enemies outside of high ground.", "ZKItem_Desc_b5dc2f": "Exclusive to Defense-type Agents. Provides stat bonuses.", "ZKItem_Desc_b7b3af": "Obtained by crafting with General Boss Materials at the Smart Workshop. A weapon exclusive to Attack-type Agents.", "ZKItem_Desc_bcf29a": "When equipped, this item reduces Corruption gained by the squad by 10% and DMG taken by Agents by 10%.", "ZKItem_Desc_d16888": "Use this item to transform into Haytor, dealing DMG equal to 100%/50%/20% of Max HP to normal/elite/boss enemies, respectively. It deals 50% additional DMG to biological enemies and Doppelgangers.", "ZKItem_Desc_d3a504": "Gear - Defense B-1 is specialized equipment tuned for Defense-type Characters.", "ZKItem_Desc_d9593f": "When equipped, it grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash.\n\n[Perfect Block Enhancement]\nEnhancement I: Using Powerful Slash against normal/elite/boss enemies, additionally reduces squad Corruption by 0%/0%/0%; and restores squad HP by 0%/0%/0%.\n\nEnhancement II: Perfect Block triggers the Dodge effect even if the block fails.", "ZKItem_Desc_da72fe": "Obtained by exploring the Cable Cluster Zone. Can be sold for currency.", "ZKItem_Desc_dbf53a": "A material used to craft S-Rank Yokai Skills.", "ZKItem_Desc_e32c1d": "Exclusive equipment owned by Support-type Agents.", "ZKItem_Desc_e678b5": "Obtained by defeating bosses or searching specific containers. Used for equipment crafting.", "ZKItem_Desc_ec3cb2": "Obtained by crafting with General BOSS Materials at the Smart Workshop. An exclusive weapon for Rupture-type Agents.", "ZKItem_Desc_f5d023": "Exclusive Equipment for Stun-type Agents.", "ZKItem_Desc_f5f0a9": "When equipped, it grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash.\n\n[Powerful Slash Enhancement]\nEnhancement I: When Powerful Slash is used against an elite or boss enemy, it has a 0% chance to trigger Totalize even if you are not behind the target, dealing 0% additional DMG.\n\nEnhancement II: Perfect Block increases Daze dealt to normal/elite/boss enemies by 100%/50%/25%, respectively.", "ZKItem_Desc_f6d10f": "Exclusive Equipment for Agents with the Rupture attribute.", "ZKItem_Desc_fb75e6": "Use this item to transform into a phantom of the Heretic Jester, briefly entering Stealth and disengaging from combat. While in the Slippery state, press Basic Attack to instantly eliminate any normal or elite enemy hit and deal DMG equal to 20% of Max HP to boss enemies.", "ZKItem_Desc_fc0483": "Exclusive to Attack-type Agents. Provides stat bonuses.", "ZKItem_MazeBeiguo_Desc": "This is an exclusive item for Enigma of the Labyrinth: Operation Bagel.", "ZKItem_Name_66447b": "Ticket", "ZKItem_Name_bc2521": "Key Card", "ZKItem_Research_Unlock_Rare_4360001": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in any Hollow on any difficulty.", "ZKItem_Research_Unlock_Rare_4360002": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Normal, Hard, or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360003": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360004": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in any Hollow on any difficulty.", "ZKItem_Research_Unlock_Rare_4360005": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in any Hollow on any difficulty.", "ZKItem_Research_Unlock_Rare_4360006": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Normal, Hard, or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360007": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in any Hollow on Normal, Hard, or High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360008": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Normal, Hard, or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360009": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Normal, Hard, or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360010": "Meet the following condition to collect this item:\n[Search] Obtain the item through a Data Recovery event and successfully extract with it on Hard or High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360011": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360012": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in any Hollow on Hard or High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360013": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360014": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360015": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in any Hollow on Hard or High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360016": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in any Hollow on Hard or High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360017": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360018": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360019": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in any Hollow on Hard or High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360020": "Meet the following condition to collect this item:\n[Search] Obtain the item by defeating The Hound - Ulidim in any Hollow on Hard or High-Risk difficulty, then successfully extract with it.", "ZKItem_Research_Unlock_Rare_4360021": "Meet the following condition to collect this item:\n[Search] Open a trash can, obtain the item, and successfully extract with it on Hard or High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360022": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Normal, Hard, or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360023": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in any Hollow on Normal, Hard, or High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360024": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Normal, Hard, or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360025": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Normal, Hard, or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360026": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Normal, Hard, or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360027": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Normal, Hard, or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360028": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in any Hollow on Normal, Hard, or High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360029": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Normal, Hard, or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360030": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in any Hollow on Normal, Hard, or High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360031": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360032": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in any Hollow on Hard or High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360033": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360034": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360035": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360036": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360037": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360038": "Meet the following condition to collect this item:\n[Search] Open a Corruption Container to obtain the item and successfully extract with it in any Hollow on Hard or High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360039": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in any Hollow on any difficulty.", "ZKItem_Research_Unlock_Rare_4360040": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in any Hollow on any difficulty.", "ZKItem_Research_Unlock_Rare_4360041": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360042": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360043": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360044": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360045": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in any Hollow on Hard or High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360046": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in any Hollow on High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360047": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in any Hollow on High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360048": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360049": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360050": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360051": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360052": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360053": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360054": "Meet the following condition to collect this item:\n[Search] Defeat Doppelganger - Starlight - Billy in the Suburbs Illusion on Hard or High-Risk difficulty to obtain the item, then successfully extract with it.", "ZKItem_Research_Unlock_Rare_4360055": "Meet the following condition to collect this item:\n[Search] Defeat Doppelganger - Starlight - Billy in the Suburbs Illusion on Hard or High-Risk difficulty to obtain the item, then successfully extract with it.", "ZKItem_Research_Unlock_Rare_4360056": "Meet the following condition to collect this item:\n[Search] Defeat Doppelganger - Starlight - Billy in the Suburbs Illusion on Hard or High-Risk difficulty to obtain the item, then successfully extract with it.", "ZKItem_Research_Unlock_Rare_4360057": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360058": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360059": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360060": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360061": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360062": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360063": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360064": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360065": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360066": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360067": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360068": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360102": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360103": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360104": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360105": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360106": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360107": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360108": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Normal, Hard, or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360109": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Normal, Hard, or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360110": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Normal, Hard, or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360111": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Normal, Hard, or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360112": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360113": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360114": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360115": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on Hard or High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360116": "Meet the following condition to collect this item:\n[Search] on High-Risk difficulty in any Hollow, search containers, defeat Substance targets, or clear UP Investigation Events to obtain Mimic Substances, then extract successfully to trigger the deactivation conversion of the Mimic Substances.", "ZKItem_Research_Unlock_Rare_4360117": "Meet the following condition to collect this item:\n[Search] on High-Risk difficulty in any Hollow, search containers, defeat Substance targets, or clear UP Investigation Events to obtain Mimic Substances, then extract successfully to trigger the deactivation conversion of the Mimic Substances.", "ZKItem_Research_Unlock_Rare_4360118": "Meet the following condition to collect this item:\n[Search] on High-Risk difficulty in any Hollow, search containers, defeat Substance targets, or clear UP Investigation Events to obtain Mimic Substances, then extract successfully to trigger the deactivation conversion of the Mimic Substances.", "ZKItem_Research_Unlock_Rare_4360119": "Meet the following condition to collect this item:\n[Search] Obtain by synthesizing Mimic Substances in any Hollow on High-Risk difficulty, then successfully extract with the item.", "ZKItem_Research_Unlock_Rare_4360120": "Meet the following condition to collect this item:\n[Search] Obtain by synthesizing Mimic Substances in any Hollow on High-Risk difficulty, then successfully extract with the item.", "ZKItem_Research_Unlock_Rare_4360121": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in a Spooky Trial on High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360122": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in a Spooky Trial on High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360123": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in a Spooky Trial on High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360124": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in a Spooky Trial on High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360125": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in a Spooky Trial on High-Risk difficulty.", "ZKItem_Research_Unlock_Rare_4360126": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Janus Illusion on High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4360127": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in the Suburbs Illusion on High-Risk difficulty (primary acquisition method).", "ZKItem_Research_Unlock_Rare_4363502": "Meet the following condition to collect this item:\n[Search] Find and successfully extract with the item in Secure Carrot Transport on Hard or High-Risk difficulty.", "ZKItem_Text_ecff77": "Use", "ZKItem_Title_2201": "Spookies Power Candle", "ZKItem_Title_2221": "Candle Core", "ZKItem_Title_43000011": "Buy", "ZKItem_Title_43000012": "Consume", "ZKItem_Title_43000021": "Consume", "ZKItem_Title_43000031": "Consume", "ZKItem_Title_43600991": "Key Item", "ZKItem_Title_9913c4": "Mission Item", "ZKItem_Title_AvatarWeapon": "Character Gear", "ZKItem_Title_BuildingUpgrade": "Base Upgrade", "ZKItem_Title_Craft": "Craft", "ZKItem_Title_Equip": "Equipment", "ZKItem_Title_InGameUse": "In-Match Use", "ZKItem_Title_Sell": "Sell", "ZKItem_Title_TeamEquip": "Squad Equipment", "ZKMedalStory3": "To recognize investigators who demonstrate outstanding collection capabilities and excellent trial results during the Spooky Trial season, the Research Station will award them the Labyrinth Fortune badge. Badge ranks will vary based on the total value of supplies collected during a single investigation.", "ZKMiddleTip_Desc_1101": "This is the title text for accepting Carrot Shards", "ZKMiddleTip_Desc_1105": "Extraction point active in 60s", "ZKMiddleTip_Desc_1106": "Extraction Point Available", "ZKMiddleTip_Desc_1107": "Extraction Available", "ZKMiddleTip_Desc_1118": "Open the map to check", "ZKMiddleTip_Desc_1119": "The evacuation anchor has mutated. Open the map to check.", "ZKMiddleTip_Title_1105": "Extraction point available soon", "ZKMiddleTip_Title_1106": "Extraction Point Available", "ZKMiddleTip_Title_1107": "Extraction available at extraction point", "ZKMiddleTip_Title_1118": "Partial location data on Mimic Substances acquired.", "ZKMiddleTip_Title_1119": "Infernal Revenant has appeared!", "ZKPreparePage_Slot_1_SplitTeam": "1P - Leader", "ZKPreparePage_Slot_2_SplitTeam": "2P-Squad Member", "ZKPreparePage_Slot_3_SplitTeam": "3P-Squad Member", "ZKRelic_13702910_des": "Phoenix's exclusive Tactical Prism.\nMedicine recovery effectiveness increases by 25%. When using Medicine or launching an Ultimate, deals 10% more Attribute Anomaly CRIT DMG to Sear-afflicted enemies for 300s; repeated triggers reset the duration.\nReplaces Phoenix's Dash Attack with Dodge Counter. After performing a Dodge Counter, hold to continuously spin and slash at enemies. After an EX Special Attack is launched, reduces DMG taken by 80% for 3s and increases Attribute Anomaly CRIT DMG dealt by all squad members by 40% for 60s; repeated triggers reset the duration.", "ZKRelic_13703010_des": "Severian's exclusive Tactical Prism.\nAfter using Powerful Slash on an enemy, restores 20 Flow. Increases the efficiency of reducing The Hound - Ulidim's Cacophony Shield by 20%. Increases DMG dealt to The Hound - Ulidim by 15%.\nAutomatically gains 1 stack of Shadowflash every 15s. When using Basic Attack: Azure Wind's Shadowhunt, ignores 30% of the enemy's Wind RES. When hit by an attack from a distant enemy, consumes 1 stack of Shadowflash to dodge in place and restore 35 Flow.", "ZKRelic_13703110_des": "Orphie & Magus's exclusive Tactical Prism.\nAfter landing a Powerful Slash on a Boss enemy, summons a phantom of Scorpse to attack the enemy. Can trigger once every 60s (not counted as using Etheric Phantom; cannot trigger while Etheric Phantom: Scorpse is on field). When using EX Special Attack, all squad members' ATK increases by 15% for 30s. Repeated triggers reset the duration.\nEX Special Attack CRIT DMG is increased by 85%. The Quick Assist triggered following an EX Special Attack: Heat Charge will be replaced by a Chain Attack.", "ZKRelic_13703210_des": "Alice's exclusive Tactical Prism.\nIncreases own Anomaly Buildup Rate by 8% and Anomaly Proficiency by 8. For every 22k Gear Coins owned, this effect can be stacked by 1 additional time, up to 4 stacks.\nWhen Alice's 5th hit of Basic Attack, EX Special Attack, Chain Attack, or Ultimate hits an enemy, she accumulates Mark. When an attack hits an enemy with full Marks, it consumes all Marks, triggers Polarity Assault, and causes all DMG dealt by herself to ignore 30% of the target's RES for 30s.", "ZKRelic_13703310_des": "Soldier 0 - Anby's exclusive Tactical Prism.\nDMG dealt by Etheric Phantom: Scorpse on the Boss enemy is increased by 30%. For every 1/2/3 Defense Force Characters in the squad, the whole squad's Aftershock deals 30%/50%/50% more DMG on the Boss enemy.\nAfter Soldier 0 - Anby launches Special Attack: Azure Flash, press to chain into the 5th hit of Basic Attack: Penetrating Shock. Silver Star's Charge efficiency increases by 15%. For every stack of White Thunder gained, it triggers an additional White Thunder DMG, which comes with an additional DMG of 500% of her own ATK. Additional DMG caused by White Thunder triggered this way will not trigger Special Attack: Thunder Smite.", "ZKRelic_13703410_des": "Trigger's exclusive Tactical Prism.\nAll squad members' reducing efficiency of Cacophony Shield increases by 10%. DMG by Aftershock has a greater reducing efficiency on Cacophony Shield, with an increase of 20%.\nWhen launching Basic Attack: Harmonizing Shot - Tartarus, Trigger enters Coordinated Support state, making all squad members' DMG increase 35%, and Daze increase 25%, lasting 20s; repeated triggers reset the duration.", "ZKRelic_13703510_des": "Burnice's exclusive Tactical Prism.\nWhen using Medicine or launching an Ultimate, increases all squad members' Anomaly Proficiency by 40 for 300s; repeated triggers reset the duration.\nFire RES of Scorched enemies decreases by 10%. Fire Anomaly Buildup caused by Afterburn increases by 30%. When the target is in an Attribute Anomaly, every 10 triggers of Afterburn activates 1 additional Abloom, dealing Anomaly DMG of the same attribute at a fixed multiplier of 360%.", "ZKResearchCommenKey001": "Exclusive Modifier ({0} possible)", "ZKResearchCommenKey002": "Exclusive Modifier ({0} to {1} possible)", "ZKSeasonQuestDesc_900001": "Complete 2 safe extractions on Normal difficulty", "ZKSeasonQuestDesc_900002": "Deal DMG to enemies 5 times using Heretic Jester's Etheric Phantom (cumulative across runs)", "ZKSeasonQuestDesc_900003": "【Challenge!】Extract 400,000 worth of Supplies on Normal difficulty", "ZKSeasonQuestDesc_900004": "Daze enemies 5 times using Scorched Horizon's Etheric Phantom (cumulative across runs)", "ZKSeasonQuestName_900002": "Use Heretic Jester's Etheric Phantom", "ZKSeasonQuestName_900003": "Walked away with 400K!", "ZKSeasonQuestName_900004": "Use Scorched Horizon Etheric Phantom", "ZKSeason_Eng_Text": "SEASON 3", "ZKShopName07": "Limited Spookies", "ZKTalent_Desc_70001001": "Party size increased to 2", "ZKTalent_Desc_70004001": "Etheric Phantom unlocked: B-Rank Covenant Guardian, B-Rank Scorpse", "ZKTalent_Desc_70004002": "Etheric Phantom Unlocked: A-Rank Golden Bangboo, A-Rank Rampant Brute", "ZKTalent_Desc_70004003": "Etheric Phantom Unlocked: S-Rank Thracian, S-Rank Sobek", "ZKTalent_Desc_70004004": "Etheric Phantom Unlocked: S+-Rank Heretic Jester", "ZKTalent_Desc_70005001": "Gear Expertise: Can craft higher-level A-Rank Gear", "ZKTalent_Desc_70005002": "Gear Expertise: Craft higher-level S-Rank Gear", "ZKTalent_Name_70001001": "Party size +1", "ZKTalent_Name_70004001": "Etheric Phantom Unlock B", "ZKTalent_Name_70004002": "Etheric Phantom Unlock A", "ZKTalent_Name_70004003": "Etheric Phantom Unlock S", "ZKTalent_Name_70004004": "Etheric Phantom Unlocked S+", "ZKTalent_Name_70005001": "Gear Expertise A", "ZKTalent_Name_70005002": "Gear Expertise S", "ZKTeleportBoss_001": "Enter Boss Challenge", "ZKTemporaryBag_001": "Temporary Storage", "ZKTemporaryBag_002": "Limited-Time Inventory or Safe slots have expired. Items have been returned to Temporary Storage.", "ZKTemporaryBag_003": "Limited-Time Slots Reclaim Notice", "ZKTemporaryBag_004": "Limited-Time Inventory or Safe slots have expired. The following items have been returned to Depot Hub or Inventory.", "ZKTemporaryBag_005": "Supplies Pending", "ZKTemporaryBag_006": "Item Count", "ZKTemporaryBag_007": "Deposit All", "ZKTemporaryBag_008": "Depot Hub capacity full, some items have been stored in the Depot Hub.", "ZKTemporaryBag_009": "All Items have been moved to the Depot Hub. Temporary Storage has been cleared.", "ZKWeapon_AvatarMismatch_4321001": "Testing out an Agent mismatch", "ZKWeapon_TypeMismatch_4320111": "Testing a Specialty mismatch", "ZK_System_Des_005": "· In the Hollow, you can earn Candle Cores by completing Spooky Trials or opening the time-limited Spookies Carrot Containers (weekly cap: 6), as well as through Periodic and Limited missions. Earned Candle Cores can be sold at your own or another Proxy's Spookies Recycling at the listed purchase price.\n· You can share your Spookies Recycling purchase price with friends and Outpost members, or send a Share Code to share it with any Proxy. You can also visit a friend's or Outpost member's Spookies Recycling to sell, or visit any Proxy's Spookies Recycling using a Share Code to sell.\n· Spookies Recycling purchase prices refresh daily. Any unsold Candle Cores that expire this current week will be automatically sold at the price last listed at your Spookies Recycling for the week.\n· When another Proxy sells Candle Cores at your Spookies Recycling, you'll receive a cut of 5% based on the sale price, with a weekly cap of 1,000.\n· You can assign any Agent you own to manage your Spookies Recycling. If the assigned Agent is on a commission at Omond Research Station, Devilboo will temporarily take over the management.\n· The event will conclude alongside the Enigma of the Labyrinth Season 3.", "ZK_System_Title_005": "Spooky Trial & Spookies Recycling", "ZK_TowerUpgradeContent_102_Craft": "TBD", "ZK_TowerUpgradeContent_102_Shop": "TBD", "ZK_TowerUpgradeContent_102_Talent": "TBD", "ZK_TowerUpgradeContent_102_Warehouse": "TBD", "ZK_TowerUpgradeContent_103_Craft": "TBD", "ZK_TowerUpgradeContent_103_Shop": "TBD", "ZK_TowerUpgradeContent_103_Talent": "TBD", "ZK_TowerUpgradeContent_103_Warehouse": "TBD", "ZK_TowerUpgradeContent_104_Craft": "To be filled in", "ZK_TowerUpgradeContent_104_Shop": "TBD", "ZK_TowerUpgradeContent_104_Talent": "TBD", "ZK_TowerUpgradeContent_104_Warehouse": "TBD", "ZK_TowerUpgradeContent_105_Craft": "TBD", "ZK_TowerUpgradeContent_105_Shop": "TBD", "ZK_TowerUpgradeContent_105_Talent": "TBD", "ZK_TowerUpgradeContent_105_Warehouse": "TBD", "ZenkovContainer_17": "Spookies Carrot Containers", "ZenkovItemDesc_TalentMat": "Material used to upgrade the R&D Center.", "ZenkovItemUseFor_Building": "Building Upgrade", "ZenkovItemUseFor_Craft": "Smart Workshop Crafting", "ZenkovItemUseFor_Key": "Key Item", "ZenkovItemUseFor_Talent": "Upgrade R&D Center", "ZenkovJitan_BuffReward": "Cumulative Buffs & Rewards", "ZenkovJitan_GiveUp": "Once you quit, you can't restart this trial. Are you sure you want to exit?", "ZenkovMap_1_1_Area2": "Resort", "ZenkovMap_1_1_Area3": "Factory", "ZenkovMap_Filter_3_5": "The Lost Agent", "ZenkovMap_Rank_BottomContent": "50%+", "ZenkovMap_Rank_UnlockContent": "No Record", "ZenkovMarketTaskTag_01": "Weekly Collection", "ZenkovMarketTaskTag_02": "Periodic", "ZenkovMarketTaskTag_03": "Limited", "ZenkovMarket_CanPaste": "Can Paste", "ZenkovMarket_CanPasteShareCode": "Can Paste Share Code", "ZenkovMarket_CanShare": "Shareable", "ZenkovMarket_JumpToMyMarket_ConfirmTip": "Head to my Spookies Recycling?", "ZenkovMarket_JumpToPlayerMarket_ConfirmTip": "Head over to {0}'s Spookies Recycling?", "ZenkovMarket_PlayerForbidVisit": "The other party hasn't granted you access to their Recycling Center", "ZenkovMarket_PlayerPriceExpiredTip": "Today's recycling prices have been updated", "ZenkovMarket_PurchaseHistory_Desciption": "Sold ×{0} for a total of {1}, and you earned 5% Season Coins", "ZenkovMarket_ShareRule": "When others sell Candle Cores at my Spookies Recycling, I earn an extra Season Coin bonus equal to 5% of the purchase price.", "ZenkovQuest_HighTier_5": "Spooky Trial", "ZenkovQuest_HighTier_5_Desc": "Spookies Tactics Table detected! Submit Spookies Power Candles, pick the trial plan that suits you, complete the trials, and stack up those rewards!", "ZenkovQuest_HighTier_6": "UP Investigation", "ZenkovQuest_HighTier_6_Desc": "Activating the Investigation Beacon will attract enemies carrying Unformed Mimic Substance. After defeating them, open the Reverb Vessel to solidify the substance into one of the following: Mimic Substance X, Mimic Substance Y, or Mimic Substance Z.", "ZenkovQuest_MiddleTier_1": "[Intermediate Event] Wild Wild Elevator", "ZenkovQuest_MiddleTier_2": "[Intermediate Event] Blazewood Station", "ZenkovQuest_MiddleTier_3": "[Intermediate Event] Speedboat Getaway", "ZenkovSeasonMedalTitle_S3": "Enigma of the Labyrinth: Spooky Trial badge", "ZenkovWhenyouget1million_Desc_Map1Lv2": "When the total value of Supplies extracted in a single run reaches 200,000 Gear Coins, Boojee will trigger a Boojee Reward, giving you a chance to draw high-value Supplies from the Reward Preview. Additionally, reaching extraction values of 600K, 1M, 1.8M, 2.6M, and 3.6M Gear Coins in a single run grants one additional draw opportunity each time, for a maximum of 7 draws.", "ZenkovWhenyouget1million_Desc_Map1Lv3": "When the total value of Supplies extracted in a single run reaches 200,000 Gear Coins, Boojee will trigger a Boojee Reward, giving you a chance to draw high-value Supplies from the Reward Preview. Additionally, reaching extraction values of 600K, 1M, 1.8M, 2.6M, and 3.6M Gear Coins in a single run grants one additional draw opportunity each time, for a maximum of 8 draws.", "ZenkovWhenyouget1million_Desc_Map1Lv4": "When the total value of Supplies extracted in a single run reaches 200,000 Gear Coins, Boojee will trigger a Boojee Reward, giving you a chance to draw high-value Supplies from the Reward Preview. Additionally, reaching extraction values of 600K, 1M, 1.8M, 2.6M, and 3.6M Gear Coins in a single run grants one additional draw opportunity each time, for a maximum of 9 draws.", "ZenkovWhenyouget1million_Desc_Map2Lv1": "When the total value of Supplies extracted in a single run reaches 200,000 Gear Coins, Boojee will trigger a Boojee Reward, giving you a chance to draw high-value Supplies from the Reward Preview. Additionally, reaching extraction values of 600K, 1M, 1.8M, 2.6M, and 3.6M Gear Coins in a single run grants one additional draw opportunity each time, for a maximum of 10 draws.", "ZenkovWhenyouget1million_Desc_Map2Lv2": "When the total value of Supplies extracted in a single run reaches 200,000 Gear Coins, Boojee will trigger a Boojee Reward, giving you a chance to draw high-value Supplies from the Reward Preview. Additionally, reaching extraction values of 600K, 1M, 1.8M, 2.6M, and 3.6M Gear Coins in a single run grants one additional draw opportunity each time, for a maximum of 11 draws.", "ZenkovWhenyouget1million_Desc_Map2Lv3": "When the total value of Supplies extracted in a single run reaches 200,000 Gear Coins, Boojee will trigger a Boojee Reward, giving you a chance to draw high-value Supplies from the Reward Preview. Additionally, reaching extraction values of 600K, 1M, 1.8M, 2.6M, and 3.6M Gear Coins in a single run grants one additional draw opportunity each time, for a maximum of 12 draws.", "ZenkovWhenyouget1million_Desc_Map2Lv4": "When the total value of Supplies extracted in a single run reaches 200,000 Gear Coins, Boojee will trigger a Boojee Reward, giving you a chance to draw high-value Supplies from the Reward Preview. Additionally, reaching extraction values of 600K, 1M, 1.8M, 2.6M, and 3.6M Gear Coins in a single run grants one additional draw opportunity each time, for a maximum of 13 draws.", "Zenkov_AltarGame_VOName_01": "Spookies Tactics Table", "Zenkov_AltarGame_VOName_02": "Abandoned Exam Beacon", "Zenkov_AltarGame_VOName_03": "Trial Reward Box", "Zenkov_BangbooTakeOutConfirm": "Close", "Zenkov_BattleBuffName_111": "In the Spooky Trial, Agent DMG dealt is increased by 200%.", "Zenkov_BattleBuffName_112": "For 300s after claiming a Spooky Reward, Agents deal 100% more DMG.", "Zenkov_BattleBuffName_121": "Negates DMG from an enemy once. This effect can trigger once every 60s.", "Zenkov_BattleBuffName_131": "Agents are 30% more efficient at reducing Cacophony Shields.", "Zenkov_BattleBuffName_211": "When using an Ultimate, gain a shield equal to 40% of Max HP, lasting 30s. Repeated triggers reset the duration.", "Zenkov_BattleBuffName_221": "When being chased by a Hound, Corruption decreases by 60 per second.", "Zenkov_BattleBuffName_222": "While being chased by a Hound, the time required to search containers is reduced to 30% of the original. This effect ends when the Agent takes DMG.", "Zenkov_BattleBuffName_231": "For 60s after a Hound leaves, container search time is reduced to 50% of the original, and strongboxes can be opened instantly.", "Zenkov_BattleBuffName_311": "After using an Alter Skill, deal bonus DMG equal to 50% of the original DMG. This effect can trigger once every 180s.", "Zenkov_BattleBuffName_321": "While an Agent is moving, continuously gain a Shield, up to a maximum of 40% of Max HP.", "Zenkov_BattleBuffName_331": "For each Hound Fang in the Inventory or Safe, Agent DMG dealt to The Hound - Ulidim increases by 5%, and Cacophony Shield reduction efficiency increases by 5%, up to a maximum of 100% for both.", "Zenkov_BattleBuffName_411": "Each time an Agent kills an elite or Boss, they gain 1 stack of a buff. Each stack increases Agent DMG by 30%, up to a maximum of 150%. Stacks are reset to zero when the Agent takes DMG.", "Zenkov_BattleBuffName_421": "When an Agent takes fatal DMG for the first time, they will not be immediately eliminated. Instead, they become Invulnerable for 1 second and slowly recover HP equal to 25% of their Max HP. This effect is calculated separately for each Agent.", "Zenkov_BattleBuffName_431": "For 300s after claiming a Spooky Reward, container search time is reduced to 50% of the original, and safes can be opened instantly. This effect ends immediately when the Agent takes DMG.", "Zenkov_BattleBuffName_501": "In the Spooky Trial, Agent DMG taken is increased by 30%.", "Zenkov_BigBoss": "Final Boss", "Zenkov_BigBoss_Desc": "Entrance to the final BOSS. Once you head in, you must defeat the BOSS to extract. (No turning back after entering)", "Zenkov_CancelCraft_Desc": "The materials to be returned after cancellation will exceed your storage capacity. Please free up some space first, then come back to claim them.", "Zenkov_DungeonEvent_1_Title": "Tycoon Rewards", "Zenkov_DungeonEvent_2_Title": "The Hound", "Zenkov_DungeonEvent_3_Title": "Cacophony Soundscape", "Zenkov_DungeonEvent_4_Gem": "Picking up Mimic Substance X, Y, Z can synthesize Valuables, as well as builds up Corruption.", "Zenkov_DungeonEvent_4_Gem_Desc": "In a High-Risk investigation, there are three types of substances, Mimic Substance X, Y, and Z, which can be gained via random containers, targets with substances, and UP Investigation Events.\n· Picking up a Mimic Substance has a chance to inflict a random Corruption that persists for the duration of the current investigation. The more substances you pick up, the higher the chance you develop severe Corruption.\n· When you have collected one of each of X, Y, and Z substances, a synthesis reaction will trigger automatically, rendering them into a valuable product. This reaction can happen multiple times within one game.\n· Unsynthesized Mimic Substances, once extracted, will become inactive and Valuables called Inert Substances, and cannot be used for synthesis in the following investigations.\nThe greater the investment you make at the Tycoon Investor, the higher the chance you will run into Mimic Substances.", "Zenkov_DungeonEvent_4_Gem_Title": "Substance Synthesis", "Zenkov_DungeonEvent_4_Title": "Tycoon Investor", "Zenkov_Erosion_Lock": "Mist Zone_Locked", "Zenkov_Erosion_Lock_Desc": "Mist Zone_Locked", "Zenkov_Erosion_Unlock": "The Mist Zone", "Zenkov_Erosion_Unlock_Desc": "The Mist Zone", "Zenkov_Evacuation_BigMonsterPro": "Final Battle: Mimic Substance", "Zenkov_Evacuation_BigMonsterPro_Desc": "Entrance to the final BOSS. Once inside, you must defeat the BOSS to extract. (No turning back)", "Zenkov_Event_Tip": "Raise exploration difficulty to unlock more Events", "Zenkov_GemMonsterA": "Target With Substance X", "Zenkov_GemMonsterA_Desc": "The Porcelloy Hub has detected an enemy target carrying Mimic Substance X.\nMimic Substances have special reactivity. Placing all three types — X, Y, and Z — in your Inventory triggers a synthesis reaction, reconstructing them into a valuable product. However, each time one is picked up, its reactivity also has a chance to inflict a random Corruption effect.", "Zenkov_GemMonsterB": "Target With Substance Y", "Zenkov_GemMonsterB_Desc": "The Porcelloy Hub has detected an enemy target carrying Mimic Substance Y.\nMimic Substances have special reactivity. Placing all three types — X, Y, and Z — in your Inventory triggers a synthesis reaction, reconstructing them into a valuable product. However, each time one is picked up, its reactivity also has a chance to inflict a random Corruption effect.", "Zenkov_GemMonsterC": "Target With Substance Z", "Zenkov_GemMonsterC_Desc": "The Porcelloy Hub has detected an enemy target carrying Mimic Substance Z.\nMimic Substances have special reactivity. Placing all three types — X, Y, and Z — in your Inventory triggers a synthesis reaction, reconstructing them into a valuable product. However, each time one is picked up, its reactivity also has a chance to inflict a random Corruption effect.", "Zenkov_GemSynthesis_Count": "Floors: ×{0}", "Zenkov_GemSynthesis_DebuffStackCount": "Floors: x", "Zenkov_GemSynthesis_Tips_Desc": "Mimic Substances extracted have gone inactive and become Inert Substances", "Zenkov_GemSynthesis_Tips_Title": "Inert Substances cannot be synthesized", "Zenkov_Gem_Debuff_10_Desc": "Some enemy \"Corruption Ambushes\" can ignore a character's Invulnerable effects, but Invulnerable effects during [Ultimate], [Chain Attack], [Defensive Assist], [Evasive Assist], and 【official wording for swap conditions TBD】 are unaffected.", "Zenkov_Gem_Debuff_10_Name": "Cacophony Breaks Invulnerable", "Zenkov_Gem_Debuff_1_Desc": "Each stack increases DMG dealt by all squad members by 10%, and increases the value of the Boss enemy's Cacophony Shield and its DMG taken from Etheric Phantom by 5%, up to 8 stacks.", "Zenkov_Gem_Debuff_1_Name": "Cacophony Iron Bastion", "Zenkov_Gem_Debuff_2_Desc": "Each stack increases DMG dealt by all squad members by 20%. After Etheric Phantom is released, DMG taken by all squad members is increased by 20%, lasting 8s. Repeated triggers reset the duration. Stacks up to 2 times.", "Zenkov_Gem_Debuff_2_Name": "Etheric Phantom Backlash", "Zenkov_Gem_Debuff_3_Desc": "Each stack increases DMG dealt by all squad members by 20%. Every time Signal Calibration takes place, if Perfect Judgment is not achieved, the squad gains additional Corruption; can stack up to 2 times.", "Zenkov_Gem_Debuff_3_Name": "Misfire Corruption", "Zenkov_Gem_Debuff_4_Desc": "DMG dealt by all squad members increases by 20%. When an enemy is not stunned, Interrupt Level increases.", "Zenkov_Gem_Debuff_4_Name": "Formidable Foe", "Zenkov_Gem_Debuff_5_Desc": "When the squad is affected by Corruption, the percentage of Max HP reduced for all squad members increases by 5%.", "Zenkov_Gem_Debuff_5_Name": "Intensified Corruption", "Zenkov_Gem_Debuff_6_Desc": "Enemies' Alert Range is increased. When the Character is far away and in front of an enemy, that enemy's Alert Value builds up at a faster Speed.", "Zenkov_Gem_Debuff_6_Name": "Alert Expansion", "Zenkov_Gem_Debuff_7_Desc": "After Etheric Phantom is released, all squad members lose 10% of their Max HP. When defeating a normal/elite/Boss enemy, recover HP for on-field characters by 5%/10%/20% of their Max HP, not affected by Healing Bonus.", "Zenkov_Gem_Debuff_7_Name": "Etheric Phantom Bloodlust", "Zenkov_Gem_Debuff_8_Desc": "The squad accumulates 60 Corruption per second; defeating normal, elite, or Boss enemies reduces the squad's Corruption by 300, 1,000, or 3,000 respectively.", "Zenkov_Gem_Debuff_8_Name": "Persistent Corruption", "Zenkov_Gem_Debuff_9_Desc": "After the Boss uses Corruption Ambush, it will additionally trigger Cacophony Claw once.", "Zenkov_Gem_Debuff_9_Name": "Cacophony Claw", "Zenkov_Gem_NoDebuff_Desc": "No Corruption currently active. Picking up Mimic Substance comes with a chance to inflict a random Corruption that persists for the duration of the current investigation. The Corruption will not disappear when the substance is synthesized or discarded.", "Zenkov_Gem_NoDebuff_Title": "No Symptoms", "Zenkov_Gem_Progress": "Craft Progress", "Zenkov_Interaction_Desc": "When the Hound enters the Nightfall state, can only be used to attack, not to pick up supplies.", "Zenkov_Interaction_Title": "Enable Tips", "Zenkov_ItemInfo_ToActivitypack": "Add to Event Inventory", "Zenkov_MedalTipsText18001": "Unlock Season Commissions in S3 and successfully extract with a maximum single-run earnings of at least 100,000.", "Zenkov_MedalTipsText18002": "Unlock Season Commissions in S3 and successfully extract with a maximum single-run earnings of at least 1,000,000.", "Zenkov_MedalTipsText18003": "Unlock Season Commissions in S3 and successfully extract with a maximum single-run earnings of at least 1,600,000.", "Zenkov_MedalTipsText18004": "Unlock Season Commissions in S3 and successfully extract with a maximum single-run earnings of at least 2,500,000.", "Zenkov_MedalTipsText18005": "Unlock Season Commissions in S3 and successfully extract in High-Risk Mode with single-run earnings of at least 4,000,000.", "Zenkov_MedalTipsText18006": "Unlock Season Commissions in S3 and successfully extract in High-Risk Mode with single-run earnings of at least 6,000,000.", "Zenkov_PreparePage_SpiltTeamCheck": "No leader Agent selected. Select one.", "Zenkov_RankingHistory_NoRecord": "No Record", "Zenkov_RankingHistory_NowSeason": "Current Season", "Zenkov_SplitTeam_AreaInfoPanelTip_0": "{0} somewhere in {1}", "Zenkov_SplitTeam_AreaInfoPanelTip_1": "Can't locate {0} right now", "Zenkov_Title_S3": "Enigma of the Labyrinth: Spooky Trial" }