{
"30600002_ZKDescription": "Increases Impact by 20%. When an Agent Stuns an enemy, all squad members recover 30 Energy, 30 Adrenaline, or 30 Sharpness. This effect can trigger once every 20s. When an Agent hits a Stunned enemy, the target's Stun DMG Multiplier increases by 30%.",
"30621005_ZKDescription": "Each new Chest opened increases the whole squad's ATK by 10, stacking up to 20 times.",
"30621006_ZKDescription": "When entering combat, for each Collectible (Red) in the Inventory, DMG dealt by the whole squad increases by 5%, stacking up to 3 times.",
"30621007_ZKDescription": "After a successful Backstabber, the whole squad's DMG increases by 20% for 15 sec, stacking up to 1 times.",
"30621008_ZKDescription": "Each time a keycard is consumed, the whole squad's Decibel Generation Rate increases by 5%, stacking up to 2 times.",
"30621009_ZKDescription": "When total earnings in a single run reach 150,000/300,000/500,000, BOSS DMG taken is reduced by 5%/10%/15%.",
"62001601_Description": "· Anomaly specialty Agents' Fire DMG is increased by 20%.\n· When an Agent deals Attribute Anomaly DMG and triggers a critical hit, the squad recovers 20 Energy, and Attribute Anomaly DMG increases by 30% for 20s. This effect can trigger once every 20s.",
"62001601_Title": "Blazing Rhythm",
"62001602_Title": "Rending Bladeguard",
"62001603_Description": "· Attack specialty Agents' Ether DMG and Ice DMG increase by 20%, and CRIT DMG increases by 40%.\n· When an Agent Stuns an enemy, their Stun recovery rate decreases by 15% for 15s; repeated triggers reset the duration.",
"62001603_Title": "Condensed Frostburst",
"62001611_Description": "· Attack specialty Agents' ATK increases by 35%, and Wind DMG increases by 20%.\n· When an Agent's Ultimate hits an enemy, the enemy's Wind RES reduces by 15% for 30s; repeated triggers reset the duration.",
"62001611_Title": "Tempest Flames",
"62001612_Description": "· Agents with the Anomaly specialty that deal Attribute Anomaly DMG and trigger a CRIT increase the whole squad's ATK by 10% and Attribute Anomaly DMG by 20% for 15s; repeated triggers reset the duration.\n· When an Agent inflicts an enemy with Fire Anomaly, the target's Fire RES is reduced by 10% for 15s; repeated triggers reset the duration.",
"62001612_Title": "Blazing Nightfire",
"62001613_Description": "· Agents' Sheer DMG increases by 35%.\n· After a Rupture specialty Agent uses their Ultimate, their Fire DMG and Ice DMG increases by 50% for 15s; repeated triggers reset the duration.",
"62001613_Title": "Glacial Realmshatter",
"62001621_Title": "Rending Gale",
"62001622_Title": "Thunderfire Starburn",
"62001623_Description": "· Agents' Anomaly Proficiency increases by 30. After Stunning an enemy, their Stun recovery rate decreases by 10% for 15s; repeated triggers reset the duration.\n· While in Ether Veil, Agent ATK increases by 15%, and attacks ignore 20% of the enemy's Ether RES.",
"62001623_Title": "Spirit Realm Wallbreaker",
"69012705_Description": "·Triggering Miasmic Shield Purification grants 1,000 Performance Points. During the Control Skill, each successful counter against the Boss's attacks grants 500 Performance Points. Performing a Shutdown on the Boss's Control Skill grants 2,000 Performance Points. During the , when triggering Shutdown via Counter Assists, obtain the remaining Performance Points available from the current Control Skill. Maximum obtainable Performance Points: 5,000.",
"69012803_Description": "During a Control Skill, every successful counter of a Boss attack grants 350 Performance Points. A Shutdown of the Boss's Control Skill or counter of the final strike of certain skills inflicts on the Boss the Impaired effect and grants 750 Performance Points. During the , when triggering Shutdown via Counter Assists, obtain the remaining Performance Points available from the current Control Skill. Maximum obtainable Performance Points: 5,000.",
"69013304_Description": "·Each time you successfully neutralize the boss's attacks and trigger the boss's special stagger, it grants 1,000 Performance Points. During the Control Skill, each successful counter against the Boss's attacks grants 500 Performance Points. Performing a Shutdown on the Boss's Control Skill grants 2,000 Performance Points. During the , when triggering Shutdown via , obtain the remaining Performance Points available from the current Control Skill. Maximum obtainable Performance Points: 5,000.",
"69014211_Description": "· When an Agent's attack hits a Boss, the Boss gains 1 point of Dissonance. The same Agent can apply at most 1 point of Dissonance every 1s.\n· When a Boss accumulates 10 points of Dissonance, all Dissonance points are immediately removed and the Boss enters the Dissonant state. While in the Dissonant state, enemies take 40% bonus Attribute Anomaly DMG for 10s. Re-entering the Dissonant state resets the duration.\n· When an Agent successfully inflicts an Attribute Anomaly on a Boss, all Agents on the squad's DMG dealt increases by 15% and Anomaly Proficiency increases by 20 points. This effect lasts 10s, and repeated triggers reset the duration.",
"69014406_Description": "· Successfully inflicting Impaired grants 1000 Performance Points; successfully countering grants 500 Performance Points each time; preventing an enemy's Corruptive Barrier from completing its charge and rendering them Impaired grants 1,500 Performance Points. During the , when triggering Shutdown via , obtain the remaining Performance Points available from the current Control Skill. Maximum obtainable Performance Points: 5,000.",
"69014410_Description": "· After Infernal Revenant enters the Infernal state, the Attribute Anomaly DMG it takes is reduced by 30%; every time is triggered, the Boss gains 1 stack of Overheat; triggering Defensive Assist or Perfect Dodge 2 times in total applies 1 stack of Overheat on the Boss, and each stack of Overheat increases CRIT DMG of the whole squad by 25%, stacking up to 3 times and lasting 20s. Triggering Defensive Assist or retriggering Overheat resets the duration.",
"69014412_Description": "· After Infernal Revenant enters the Infernal state, the Attribute Anomaly DMG it takes is reduced by 30%. Every flintstone shattered gives 20 Energy to the whole team. Every time is triggered, the Boss gains 1 stack of Overheat; triggering Defensive Assist or Perfect Dodge 2 times in total applies 1 stack of Overheat on the Boss, and each stack of Overheat increases CRIT DMG of the whole squad by 25%, stacking up to 3 times and lasting 20s. Triggering Defensive Assist or retriggering Overheat resets the duration.",
"69014705_Description": "·Each time you successfully neutralize the boss's attacks and trigger the boss's special stagger, it grants 1,000 Performance Points. During the Control Skill, each successful counter against the Boss's attacks grants 500 Performance Points. Performing a Shutdown on the Boss's Control Skill grants 2,000 Performance Points. During the , when triggering Shutdown via , obtain the remaining Performance Points available from the current Control Skill. Maximum obtainable Performance Points: 5,000.",
"69014711_Description": "· When an Agent's attack hits a Boss, the Boss gains 1 point of Dissonance. The same Agent can apply at most 1 point of Dissonance every 1s.\n· When a Boss accumulates 10 points of Dissonance, all Dissonance points are immediately removed and the Boss enters the Dissonant state. While in the Dissonant state, enemies take 40% bonus Attribute Anomaly DMG and 75% bonus Sharp DMG for 10s. Re-entering the Dissonant state resets the duration.\n· When an Agent successfully inflicts an Attribute Anomaly on a Boss, all Agents on the squad's DMG dealt increases by 15% and Anomaly Proficiency increases by 20 points. This effect lasts 10s, and repeated triggers reset the duration.",
"69014801_Description": "· If there are 2/3 Anomaly specialty Agents in your squad, the whole squad's Anomaly Proficiency increases by 20/50 respectively.\n· When an Anomaly specialty Agent deals Attribute Anomaly DMG and triggers a critical hit, Attribute Anomaly DMG dealt by the whole squad increases by 20%, and Fire Attribute Anomaly DMG increases by 10% for 15s; repeated triggers reset the duration.",
"69014801_Title": "Blazing Descent",
"69014802_Title": "Radiant Sky",
"69014803_Description": "· Stun specialty Agents' Daze increases by 15%. Upon hitting a Stunned enemy, their Stun recovery Speed reduces by 10% for 15s; repeated triggers reset the duration.\n· Attribute Anomaly DMG dealt by Agents increases by 15%. Against Stunned enemies, Attribute Anomaly DMG dealt additionally increases by 25%.",
"69014803_Title": "Perfect Rhythm",
"69014804_Description": "· When an Agent inflicts an Attribute Anomaly on an enemy, the target enemy gains 1 stack of Blight Mark of the corresponding attribute. When an enemy's Gash is removed upon Maim DMG settlement, they gain 2 stacks of non-Attribute Blight Marks, lasting 10s. Blight Marks can stack up to 3 times, and reapplying a Blight Mark of the same Attribute resets its duration.\n· For each Blight Mark an enemy has, Anomaly DMG they take is increased by 15%, DMG from is increased by 15%, and Sharp DMG is increased by 35%.\n· When Impaired or Shutdown is inflicted on an enemy, the whole squad's Anomaly Proficiency increases by 50 for 15s. Repeated triggers reset the duration.",
"69014804_Title": "TBD",
"69014805_Description": "· When a Boss enemy is attacked, the attack's Anomaly Buildup Rate increases by 10%.\n· Each time a Boss enemy enters an Attribute Anomaly state, it gains 1 stack of Afterglow Mark. When it reaches 3 stacks, all Afterglow Marks are consumed, and the Boss enters the Wax Wings state for 30 seconds.\n· While in the Wax Wings state, the Boss takes 30% increased Attribute Anomaly DMG and accumulates an additional 5% Daze when entering an Attribute Anomaly state, but no longer gains Afterglow Marks.\n· When the Boss is Stunned, it immediately enters the Wax Wings state. If it is already in the Wax Wings state, the duration is reset.",
"69014806_Description": "· Each successful Chain Parry against an enemy attack grants an additional 1,000 Performance Points;\n· After an enemy deploys a Spatial Barrier, each successful stomp on a golden area that triggers a Defensive Assist grants an additional 1,500 Performance Points; up to 5,000 Performance Points can be earned this way.",
"69014901_Description": "· Anomaly specialty Agents' ATK increases by 10%, and Fire Anomaly Buildup Rate increases by 10%.\n· When an Agent deals Attribute Anomaly DMG and triggers a critical hit, the whole squad's Anomaly Proficiency increases by 30 and Attribute Anomaly DMG increases by 10% for 15s; repeated triggers reset the duration.",
"69014901_Title": "Blazing Radiance",
"69014902_Description": "· Agents' Wind DMG increases by 40%, and Wind CRIT DMG increases by 40%.\n· Attack specialty Agents' ATK increases by 25%, and Basic Attack DMG increases by 40%.",
"69014902_Title": "Storm Tribulation",
"69014903_Description": "· Agents' Electric DMG increases by 30%, Sharp DMG increases by 10%.\n· Attack or Armorer specialty Agents' PEN Ratio increases by 20%, and DMG dealt by Special Attack and EX Special Attack increases by 30%.",
"69014903_Title": "Corroding Edge",
"69014904_Description": "· After Shutdown against a Boss enemy's Control Skill, Daze dealt by the whole squad's Agents increases by 15%, DEF increases by 30%, and when their attacks hit enemies, CRIT DMG increases by 75%, and Attribute Anomaly DMG increases by 15%.\n· While the Boss is Stunned, Sharp DMG dealt by the whole squad's Agents increases by 60%, Wind and Ice CRIT DMG dealt increases by 80% and ignores 40% of the Boss's DEF.",
"69014904_Title": "TBD",
"69014906_Description": "· Successfully triggering a Perfect Assist grants 300 Performance Points.\n· Successfully causing Impaired grants 900 Performance Points. A maximum of 5,000 Performance Points can be obtained.",
"69015001_Description": "· Agents' Wind DMG increases by 30%. When attacks hit enemies, ignore 30% of their Wind RES.\n· Attack specialty Agents' CRIT DMG increases by 40% and Basic Attack DMG increases by 50%.",
"69015001_Title": "Sweeping Frost",
"69015002_Title": "Surging Thunder",
"69015003_Description": "· Anomaly specialty Agents' ATK increases by 10%, and Fire and Wind Anomaly Buildup Rate increases by 10%.\n· When an Agent deals Attribute Anomaly DMG and triggers a critical hit, the whole squad gains 20 Energy, and Attribute Anomaly DMG increases by 20% for 20s. This effect can trigger once every 20s.",
"69015003_Title": "Spirit Zenith",
"69015004_Description": "· Boss Stun DMG Multiplier is reduced by 25%. When switching from state to normal state, or from normal state to Miasmic Shield state, Agent CRIT DMG against them is increased by 20%. This effect can stack up to 3 times and resets when the boss recovers from Stun. Each Agent Defensive Assist additionally reduces 5% of the Miasmic Shield.",
"69015004_Title": "TBD",
"69015006_Description": "· When an Agent's attack hits a Boss, the Boss gains 1 point of Dissonance. The same Agent can apply 1 point of Dissonance at most once every 1s.\n· When a Boss accumulates 10 points of Dissonance, all Dissonance points are immediately removed and the Boss enters the Dissonant state. While in the Dissonant state, Attribute Anomaly DMG dealt to the Boss increases by 20%, CRIT DMG increases by 120%, Sharp DMG dealt to the Boss increases by 65%, and Laceration DMG increases by 25% for 10s. Re-entering the Dissonant state resets the duration.\n· When an Agent successfully inflicts an Attribute Anomaly on a Boss, the whole squad's Anomaly Proficiency increases by 20 points for 10s, and repeated triggers reset the duration.",
"AbyssS2Item_GenreBranch_Pheony": "Phoenix Tactical Prism Program",
"AbyssS2Item_GenreBranch_Severian": "Severian Tactical Prism Program",
"AbyssS2TarotCard_Des_1002003": "Phoenix has evoked the Mindscape: [Lingering Pain and Thrilling Procession].\nLingering Pain and Thrilling Procession: Upon entering the battlefield, Phoenix gains 1 point of Ascension. In Investigation Zone mode, this effect can trigger once every 180s.\nThe CRIT DMG of Anomaly DMG dealt to enemies in the Sear state is increased by an additional 25%.\nWhen a Combustion Attack deals DMG, Pyre generation efficiency increases by 15%.",
"AbyssS2TarotCard_Des_1002004": "Severian has evoked the Mindscape: [Double Espresso].\nDouble Espresso:When Severian uses a Chain Attack, the accumulated Flow increases to 50.\nWhen Severian switches in through Entry Skill: Clear Out, the skill is replaced with a Chain Attack. The entry type is not changed, and it is treated as a non-heavy attack. This effect can trigger once every 60s.\nEach time Severian uses Basic Attack: Azure Wind's Shadowhunt, he gains 1 stack of Windborne.\nWhen Severian's attacks hit a target, they ignore 15% of the target's Wind RES.",
"AbyssText_OnceDuty_Des_1228110166": "Clear Operation Matrix 2 times with Agent Severian {0}/{1}",
"AbyssText_OnceDuty_Des_1228110167": "Activate a total of 6 Tactical Prism Programs for Severian (including initial and branch activations) {0}/{1}",
"AbyssText_OnceDuty_Des_1228110168": "Clear Operation Matrix with Agent Severian at Ether Activity 8 or above {0}/{1}",
"AbyssText_OnceDuty_Des_1228110169": "Clear Operation Matrix 2 times with Agent Phoenix {0}/{1}",
"AbyssText_OnceDuty_Des_1228110170": "Activate a total of 6 Tactical Prism Programs for Phoenix (including initial and branch activations) {0}/{1}",
"AbyssText_OnceDuty_Des_1228110171": "Clear Operation Matrix with Agent Phoenix at Ether Activity 8 or above {0}/{1}",
"AbyssVersionReminder_S2_Content_330": "[New Content]\n• New Tactical Prism Programs: Added Tactical Prism Programs for Agents Severian and Phoenix, along with their corresponding Exploration Missions. (Severian's Tactical Prism Program will be made available at the same time as his Exclusive Channel.)",
"Abyss_BossFight48_EnvBuff_01_Des": "Each time you enter an Attribute Anomaly state, you gain 1 stack of Afterglow Mark. When the mark reaches 3 stacks, it induces the Wax Wings state.",
"Abyss_BossFight48_EnvBuff_01_Title": "Afterglow Mark",
"Abyss_BossFight48_EnvBuff_02_Des": "Anomaly DMG taken increases. Entering an Attribute Anomaly state again during the duration will accumulate Daze, but the Afterglow Mark cannot be obtained again.",
"Abyss_BossFight48_EnvBuff_02_Title": "Wax Wings",
"Accessoriy_412011328": "Don't Hound Me",
"Accessoriy_412021328": "Don't Hound Me",
"Accessoriy_Desc_Source_3": "Complete limited-time missions in the \"Spooky Funhouse Tales\" event to obtain this outfit accessory.",
"AchievementDes_1004078": "Reach Trust Lv. 4 with Phoenix.",
"AchievementDes_1004079": "Reach Trust Lv. 4 with Severian.",
"AchievementDes_1005040": "Complete \"Journey to the Sky\" in Phaethon's Story.",
"AchievementDes_2003031": "When fighting {0} in the air, knock it down using Defensive Assist and Chain Parry.",
"AchievementDes_2006025": "While being pursued by The Hound - Ulidim, defeat the fleeing Mutant Formicarrier.",
"AchievementDes_2006026": "Repel The Hound - Ulidim while wearing the \"Don't Hound Me\" accessory.",
"AchievementDes_2006027": "Craft a Valuable for the first time using 3 Mimic Substances.",
"AchievementDes_2006028": "Obtain Valuable: Quirky Carrot Gold Ornament.",
"AchievementDes_3003053": "Reach 100% exploration progress for Quietude Isle.",
"AchievementDes_3003054": "Pilot the Conqueror Mech in combat against the Conqueror.",
"AchievementDes_3003055": "In Quietude Isle, use the overhead zipline to cross large transport racks.",
"AchievementDes_3003056": "Discover the hidden area in Quietude Isle.",
"AchievementDes_3003057": "Reach 100% exploration progress for Airspace Control Tower.",
"AchievementDes_3003058": "Discover all hidden areas in the Airspace Control Tower.",
"AchievementDes_4001024": "View guides for 20 Agents.",
"AchievementDes_4006032": "Complete all of Crowe and Hobble's commissions in \"Mystery of the Misty Moon.\"",
"AchievementDes_4006033": "Complete the commission \"Get Something Unusual for Birthday Gift.\"",
"AchievementDes_4006034": "Complete the commission \"Yes, Director!\"",
"AchievementDes_4006035": "Complete all of Crowe and Hobble's commissions in \"Crowfeather Archives.\"",
"AchievementName_1004078": "Under Observation!",
"AchievementName_1004079": "Not That Distant Anymore",
"AchievementName_1005040": "The Night's Song Carries Away the Day",
"AchievementName_2003031": "Day Break Shall Not Rise Above All Else",
"AchievementName_2006025": "The Hunter Becomes the Hunted",
"AchievementName_2006026": "Dog-Eat-Dog World",
"AchievementName_2006027": "My Turn! Fusion!",
"AchievementName_2006028": "Quirky & Cute",
"AchievementName_3003053": "Airport Explorer",
"AchievementName_3003054": "I Fight Myself",
"AchievementName_3003055": "Cable Car Fan",
"AchievementName_3003056": "Most Dangerous Yet Safest",
"AchievementName_3003057": "Tower Climbing",
"AchievementName_3003058": "Unauthorized Personnel, Stay Out",
"AchievementName_4001024": "Scientific Combat Theorist",
"AchievementName_4006032": "The City's Smartest... One of Them",
"AchievementName_4006033": "Crawling Along",
"AchievementName_4006034": "Yes, Director!",
"AchievementName_4006035": "\"Elementary, My Dear Hobble\"",
"ActivityBanner_Zenkov_OB3.3": "[Spooky Trial] Limited-Time Event & New Substance Synthesis System Now Available",
"ActivityComment_ActivityRulesTips_01": "【Critic Level Guide】\nThe more reviews a Proxy completes, the higher their Critic Level.\nComplete the daily review Missions to raise your Critic Level and earn Event Rewards.\nTrainee Critic: Initial level\nCertified Critic: Complete 2 reviews\nSenior Critic: Complete 4 reviews\nExpert Critic: Complete 6 reviews\nAuthority Critic: Complete 10 reviews\nGold Medal Critic: Complete 14 reviews",
"ActivityDesc_BetaOB2.0_V6_A": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB2.1_V5_A": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB2.1_V5_B": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB2.6_V5_A": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB2.6_V5_B": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB3.1_V1_B": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB3.1_V2_A": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB3.1_V2_B": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB3.1_V2_OS": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB3.1_V3_A": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB3.1_V3_B": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB3.1_V3_OS": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB3.1_V4_A": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB3.1_V4_B": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB3.1_V4_OS": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB3.1_V5_A": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB3.1_V5_B": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB3.1_V5_OS": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB3.1_V6_A": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB3.1_V6_B": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB3.1_V6_OS": "Testing is in progress. Here are the missions you can complete.",
"ActivityDetail_BetaOB2.0_V6_A": "【Important Notes】\n• This is a confidential test. Leaking any information related to this test in any form is strictly prohibited (including but not limited to the test build and its contents, test group info, test rewards, etc.).\n• During the confidential test, Proxies can complete the test Missions on this panel. Your Mission completion status will affect the final rewards you can receive.\n• Some Functions and resources will be unlocked and distributed over time. For details, keep an eye on the in-game announcements or the group announcements.\n• If you run into a serious blocking error, a crash, or any other major experience issue, feel free to DM a group admin.",
"ActivityDetail_BetaOB2.1_V5_A": "[Notes]\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test build and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or the group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
"ActivityDetail_BetaOB2.1_V5_B": "[Notes]\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test build and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or the group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
"ActivityDetail_BetaOB2.6_V5_A": "[Notes]\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test build and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or the group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
"ActivityDetail_BetaOB2.6_V5_B": "[Notes]\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test build and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or the group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
"ActivityDetail_BetaOB3.1_V1_B": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test benefits, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
"ActivityDetail_BetaOB3.1_V2_A": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or the group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
"ActivityDetail_BetaOB3.1_V2_B": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test benefits, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or the announcements in the group.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
"ActivityDetail_BetaOB3.1_V2_OS": "[Notes]\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Bangboo or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.",
"ActivityDetail_BetaOB3.1_V3_A": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or the group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
"ActivityDetail_BetaOB3.1_V3_B": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or the group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
"ActivityDetail_BetaOB3.1_V3_OS": "[Notes]\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Bangboo or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.",
"ActivityDetail_BetaOB3.1_V4_A": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test benefits, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
"ActivityDetail_BetaOB3.1_V4_B": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test benefits, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
"ActivityDetail_BetaOB3.1_V4_OS": "[Notes]\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Bangboo or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.",
"ActivityDetail_BetaOB3.1_V5_A": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test benefits, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
"ActivityDetail_BetaOB3.1_V5_B": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test benefits, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
"ActivityDetail_BetaOB3.1_V5_OS": "[Notes]\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Bangboo or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.",
"ActivityDetail_BetaOB3.1_V6_A": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test benefits, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
"ActivityDetail_BetaOB3.1_V6_B": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information (including but not limited to the test package and content, test group information, test benefits, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, you can DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
"ActivityDetail_BetaOB3.1_V6_OS": "[Notes]\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Bangboo or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.",
"ActivityDreamH5_Popup_OB3.3_01": "Pre-Register and participate in the event to receive a commemorative namecard, ×{0}",
"ActivityDreamH5_Popup_OB3.3_02": "Participate in the event to earn a commemorative namecard, ×{0}",
"ActivityDreamH5_Popup_OB3.3_03": "Pre-Register to Get ×{0}",
"ActivityMainTitle_BetaOB2.0_V6_A": "Beta Test Mission-V6-A",
"ActivityMainTitle_BetaOB2.1_V5_A": "Beta Test Mission-V5-A",
"ActivityMainTitle_BetaOB2.1_V5_B": "Beta Test Mission-V5-B",
"ActivityMainTitle_BetaOB2.6_V5_A": "Beta Test Mission-V5-A",
"ActivityMainTitle_BetaOB2.6_V5_B": "Beta Test Mission-V5-B",
"ActivityMainTitle_BetaOB3.1_V1_B": "Beta Test Mission-B",
"ActivityMainTitle_BetaOB3.1_V2_A": "Beta Test Mission-A",
"ActivityMainTitle_BetaOB3.1_V2_B": "Beta Test Mission-B",
"ActivityMainTitle_BetaOB3.1_V2_OS": "3.1 Beta Bounty Mission - Character",
"ActivityMainTitle_BetaOB3.1_V3_A": "Beta Test Mission-A",
"ActivityMainTitle_BetaOB3.1_V3_B": "Beta Test Mission-B",
"ActivityMainTitle_BetaOB3.1_V3_OS": "3.1 Beta Bounty Mission - Character",
"ActivityMainTitle_BetaOB3.1_V4_A": "Beta Test Mission-A",
"ActivityMainTitle_BetaOB3.1_V4_B": "Beta Test Mission-B",
"ActivityMainTitle_BetaOB3.1_V4_OS": "Beta Test Mission - Overseas",
"ActivityMainTitle_BetaOB3.1_V5_A": "Beta Test Mission-A",
"ActivityMainTitle_BetaOB3.1_V5_B": "Beta Test Mission-B",
"ActivityMainTitle_BetaOB3.1_V5_OS": "Beta Test Mission - Overseas",
"ActivityMainTitle_BetaOB3.1_V6_A": "Beta Test Mission-A",
"ActivityMainTitle_BetaOB3.1_V6_B": "Beta Test Mission-B",
"ActivityMainTitle_BetaOB3.1_V6_OS": "Beta Test Mission - Overseas",
"ActivityScaryNight_BattleTitle": "Combat Phase",
"ActivityScaryNight_FailDesc": "Refer to Build Recommendations and try adjusting the order in which your Cards activate!",
"ActivityScaryNight_InLevelPause_ProgressTitle": "Fright",
"ActivityScaryNight_PauseTabName": "Battle Details",
"ActivityScaryNight_PrepareTitle": "Prep Phase",
"ActivityScaryNight_Result_ScoreTitle": "Current Score",
"ActivityTabTitle_BetaOB2.0_V6_A": "Beta Test Mission-V6-A",
"ActivityTabTitle_BetaOB2.1_V5_A": "Beta Test Mission-V5-A",
"ActivityTabTitle_BetaOB2.1_V5_B": "Beta Test Mission-V5-B",
"ActivityTabTitle_BetaOB2.6_V5_A": "Beta Test Mission-V5-A",
"ActivityTabTitle_BetaOB2.6_V5_B": "Beta Test Mission-V5-B",
"ActivityTabTitle_BetaOB3.1_V1_B": "Beta Test Mission-B",
"ActivityTabTitle_BetaOB3.1_V2_A": "Beta Test Mission-A",
"ActivityTabTitle_BetaOB3.1_V2_B": "Beta Test Mission-B",
"ActivityTabTitle_BetaOB3.1_V2_OS": "3.1 Beta Bounty Mission - Character",
"ActivityTabTitle_BetaOB3.1_V3_A": "Beta Test Mission-A",
"ActivityTabTitle_BetaOB3.1_V3_B": "Beta Test Mission-B",
"ActivityTabTitle_BetaOB3.1_V3_OS": "3.1 Beta Bounty Mission - Character",
"ActivityTabTitle_BetaOB3.1_V4_A": "Beta Test Mission-A",
"ActivityTabTitle_BetaOB3.1_V4_B": "Beta Test Mission-B",
"ActivityTabTitle_BetaOB3.1_V4_OS": "Beta Test Mission - Overseas",
"ActivityTabTitle_BetaOB3.1_V5_A": "Beta Test Mission-A",
"ActivityTabTitle_BetaOB3.1_V5_B": "Beta Test Mission-B",
"ActivityTabTitle_BetaOB3.1_V5_OS": "Beta Test Mission - Overseas",
"ActivityTabTitle_BetaOB3.1_V6_A": "Beta Test Mission-A",
"ActivityTabTitle_BetaOB3.1_V6_B": "Beta Test Mission-B",
"ActivityTabTitle_BetaOB3.1_V6_OS": "Beta Test Mission - Overseas",
"ActivityTag_BetaTest_Task": "Test Mission",
"ActivityTeamTrial_QuestName_1277000163": "[Extreme] \t\nClear Extreme difficulty within 180s",
"ActivityTeamTrial_QuestName_1277000263": "[Extreme] \t\nClear Extreme difficulty within 180s",
"ActivityTeamTrial_QuestName_1277000363": "[Extreme] \t\nClear Extreme difficulty within 180s",
"ActivityTeamTrial_QuestName_1277000760": "Successfully eliminate 1 Clone of Integrated - Haytor",
"ActivityTeamTrial_QuestName_1277000763": "[Extreme] Clear Extreme difficulty within 180s",
"ActivityTeamTrial_QuestName_1277000960": "Inflict Snapfreeze on Integrated - Infernal Revenant 4 times",
"ActivityTeamTrial_QuestName_1277000963": "[Extreme] Clear Extreme difficulty within 180s",
"ActivityTeamTrial_QuestName_1277001460": "Stun Integrated - Sacrifice - Heretic Jester within 60 seconds",
"ActivityTeamTrial_QuestName_1277001463": "[Extreme] Clear Extreme difficulty within 180s",
"ActivityZenkov_Coin_Story": "None",
"ActivityZenkov_SeasonCoin_Story": "None",
"Activity_BubbleStory_ActivityDetectiveV3_601164003_01": "Nu-ehn-ne! (The trash can! It's a key detail!)",
"Activity_BubbleStory_ActivityDetectiveV3_601164010_01": "Ehn! Ne? (Not that way! Where are you going?!)",
"Activity_BubbleStory_ActivityDetectiveV3_601164011_01": "Ehn-ne! (Let's keep investigating!)",
"Activity_BubbleStory_ActivityDetectiveV3_601164012_01": "Wuh... (Suddenly feeling drained...)",
"Activity_BubbleStory_ActivityDetectiveV3_601164012_02": "Ne... (A chill runs down my spine...)",
"Activity_BubbleStory_ActivityDetectiveV3_601164012_Name_01": "Targeted Patrol Bangboo",
"Activity_BubbleStory_ActivityDetectiveV3_601164400_01": "{M#You're here, Wise.}{F#You're here, Belle.}",
"Activity_BubbleStory_ActivityDetectiveV3_601164402_01": "Ehn... (Sigh...)",
"Activity_BubbleStory_ActivityDetectiveV3_601164402_02": "Ehn-ne-ne~ (Come on, cheer up! Stay positive~)",
"Activity_BubbleStory_ActivityScaryNight_41560004_02": "Heard their new event is really fun.",
"Activity_BubbleStory_ActivityScaryNight_41560004_03": "Why don't we go see what all the fuss is about?",
"Activity_BubbleStory_ActivityScaryNight_41560004_04": "Forget it, I hate waiting in line...",
"Activity_BubbleStory_ActivityScaryNight_41560005_01": "You look adorable in that headpiece!",
"Activity_BubbleStory_ActivityScaryNight_41560005_02": "That's the kind of stuff kids like...",
"Activity_BubbleStory_ActivityScaryNight_41560005_03": "But you're still so young!",
"Activity_BubbleStory_ActivityScaryNight_41560005_04": "Fine... but just for today~",
"Activity_BubbleStory_ActivityScaryNight_41560006_01": "When are we ever gonna beat this thing at this rate?!",
"Activity_BubbleStory_ActivityScaryNight_41560006_02": "That's because you're always messing around...",
"Activity_BubbleStory_ActivityScaryNight_41560006_03": "Huh?! How is that my fault?!",
"Activity_BubbleStory_ActivityScaryNight_41560006_04": "I'm always the one turning things around when we're losing!",
"Activity_BubbleStory_ActivityScaryNight_41560006_05": "Then think about how we keep ending up on the back foot...",
"Activity_BubbleStory_ActivityScaryNight_41560007_01": "Hah... Is it really this late already?!",
"Activity_BubbleStory_ActivityScaryNight_41560007_02": "How about one last round before we head home!",
"Activity_BubbleStory_ActivityScaryNight_41560007_03": "Y-You still wanna play?",
"Activity_BubbleStory_ActivityScaryNight_41560008_01": "If you're not in the mood for Funhouse...",
"Activity_BubbleStory_ActivityScaryNight_41560008_02": "How about we go see what else they have?",
"Activity_BubbleStory_ActivityScaryNight_41560008_03": "What? No way!",
"Activity_BubbleStory_ActivityScaryNight_41560008_04": "I'm just a little scared, that's all...",
"Activity_BubbleStory_ActivityScaryNight_41560008_05": "But hey... I've got you with me!",
"Activity_BubbleStory_ActivityScaryNight_41560009_01": "Honey, it's time to go home~",
"Activity_BubbleStory_ActivityScaryNight_41560009_02": "But you said I could play a little longer today...",
"Activity_BubbleStory_ActivityScaryNight_41560009_03": "Look at what time it is now.",
"Activity_BubbleStory_ActivityScaryNight_41560010_01": "*sniffle*... I don't wanna play Funhouse anymore...",
"Activity_BubbleStory_ActivityScaryNight_41560010_02": "W-What's wrong?",
"Activity_BubbleStory_ActivityScaryNight_41560010_03": "Come on, let's get your daughter home so she can rest!",
"Activity_BubbleStory_ActivityScaryNight_41560011_01": "I really can't play anymore. Mom will worry.",
"Activity_BubbleStory_ActivityScaryNight_41560011_02": "Huh?! But it won't be fun anymore once it's daytime!",
"Activity_BubbleStory_ActivityScaryNight_41560011_03": "Why don't you call your family first?",
"Activity_BubbleStory_ActivityScaryNight_41560011_04": "Mmm... okay. I'll let Mom and Dad know first.",
"Activity_BubbleStory_ActivityScaryNight_41560012_01": "Why would you watch a horror movie in broad daylight...?",
"Activity_BubbleStory_ActivityScaryNight_41560012_02": "Well, I was just a little freaked out...",
"Activity_BubbleStory_ActivityScaryNight_41560012_03": "Hey! You picked the movie!",
"Activity_BubbleStory_ActivityScaryNight_41560013_01": "Of all things, you picked a thriller for our date?!",
"Activity_BubbleStory_ActivityScaryNight_41560013_02": "Thrillers fit the vibe of the Night of Tricks...",
"Activity_BubbleStory_ActivityScaryNight_41560013_03": "Fine... You clearly put a lot of thought into this...",
"Activity_BubbleStory_ActivityScaryNight_41560013_04": "The movie's about to start. Let's go grab our tickets first.",
"Activity_BubbleStory_ActivityScaryNight_41560014_01": "I didn't expect the thriller to be this good...",
"Activity_BubbleStory_ActivityScaryNight_41560014_04": "Wanna check out the Funhouse at the HIA club?",
"Activity_BubbleStory_ActivityScaryNight_41560015_01": "L-Let's call it a night... I'm really done...",
"Activity_BubbleStory_ActivityScaryNight_41560015_03": "I gotta get up early for work tomorrow...",
"Activity_BubbleStory_ActivityScaryNight_41560015_04": "Exactly! That's why we can't waste the night!",
"Activity_BubbleStory_ActivityScaryNight_41560016_01": "Don't talk to any of those weird people, okay?",
"Activity_BubbleStory_ActivityScaryNight_41560017_01": "Where did you run off to just now?",
"Activity_BubbleStory_ActivityScaryNight_41560017_03": "Look what's on my head! Pretty cute, right?!",
"Activity_BubbleStory_ActivityScaryNight_41560018_01": "I'm telling you... Night of Tricks is really haunted!",
"Activity_BubbleStory_ActivityScaryNight_41560018_02": "Calm down... There's no such thing as ghosts.",
"Activity_BubbleStory_ActivityScaryNight_41560018_03": "There are! The Hollow's full of them!",
"Activity_BubbleStory_ActivityScaryNight_41560018_04": "...But this is Lumina Square.",
"Activity_BubbleStory_ActivityScaryNight_41560019_01": "The Night of Tricks ghost you mentioned... is a bedsheet?",
"Activity_BubbleStory_ActivityScaryNight_41560019_02": "...B-But it was really scary!",
"Activity_BubbleStory_ActivityScaryNight_41560019_03": "Anyway... looks like it was all just a false alarm, huh?",
"Activity_BubbleStory_ActivityScaryNight_41560020_01": "What a lively night...",
"Activity_BubbleStory_ActivityScaryNight_41560021_01": "Nana's hair accessory...",
"Activity_BubbleStory_ActivityScaryNight_41560022_01": "We've got all our information registered!",
"Activity_BubbleStory_ActivityScaryNight_41560022_02": "Awesome! We can finally play!",
"Activity_BubbleStory_ActivityScaryNight_41560023_01": "Ugh, I was totally ready to go all out...",
"Activity_BubbleStory_ActivityScaryNight_41560023_02": "No way I'm wasting time standing in line!",
"Activity_BubbleStory_JigsawV3_41760003_01": "Ehn-ne! (I'm leaving the restoration in your hands!)",
"Activity_BubbleStory_SummerTideTreasure_601064207_01": "Come see what the [Montefio Family] is really made of",
"Activity_BubbleStory_SummerTideTreasure_601064209_01": "Time for both sides to throw some trash talk",
"Activity_Chat_ActivityDetectiveV3_601163002_13": "Ehn, ehn-ne ehn-ne, ehn-ne-ne. (So, Crowe was attacked at the Cuppa Moment teahouse... He drank some poisoned tea.)",
"Activity_Chat_ActivityDetectiveV3_601163002_Name_01": "Hobble",
"Activity_Chat_ActivityDetectiveV3_601163003_04": "Ehn-ne ehn-ne, ehn-ne-ne ehn-ne, ne-ehn-ne! (I rushed over to the teahouse to meet him, but just as he took a sip of tea and was about to get to the matter at hand, his face twisted in agony!)",
"Activity_Chat_ActivityDetectiveV3_601163003_07": "Could it be food poisoning?",
"Activity_Chat_ActivityDetectiveV3_601163003_08": "Wait, is something wrong with the tea?",
"Activity_Chat_ActivityDetectiveV3_601163003_09": "Ehn-ne-ne ehn-ne, ehn-ehn-ne. (That was my first thought too, but by the time we left, the Airspace Patrol had already sent investigators over.)",
"Activity_Chat_ActivityDetectiveV3_601163003_10": "Ehn-ne-ne ehn-ne. Ehn-ne-ne. (If this were really a food safety issue, they'd have shut this place down by now. We'd better ask Master Tingman what actually happened.)",
"Activity_Chat_ActivityDetectiveV3_601163003_11": "Did you see who served the tea?",
"Activity_Chat_ActivityDetectiveV3_601163003_12": "Ehn, ehn-ne ehn-ne, ehn-ne ehn-ne-ne ehn-ne. (Ah, actually, I have a clue. On my way to the teahouse, I saw a Bangboo server bring Crowe some tea.)",
"Activity_Chat_ActivityDetectiveV3_601163003_13": "Ehn-ne, ehn-ne-ne ehn-ne-ne! (I didn't think much of it back then, but now that we know the tea was poisoned, that waiter is looking pretty suspicious!)",
"Activity_Chat_ActivityDetectiveV3_601163003_15": "Is Scarecrow the killer's name?",
"Activity_Chat_ActivityDetectiveV3_601163004_02": "It's a tea stain.",
"Activity_Chat_ActivityDetectiveV3_601163004_03": "Ehn-ne-ne ehn-ne. (That spill probably came from Crowe's cup of tea.)",
"Activity_Chat_ActivityDetectiveV3_601163005_01": "Ehn-ne ehn-ne, ehn-ne ehn-ne... (I was rummaging through a trash can when I came across the crime scene... Back then...)",
"Activity_Chat_ActivityDetectiveV3_601163007_01": "Ugh... I can't believe something like this happened at the teahouse. What a terrible night...",
"Activity_Chat_ActivityDetectiveV3_601163007_02": "Hm? You're here about Crowe too, huh? A Bangboo officer from the Airspace Patrol just came by to investigate.",
"Activity_Chat_ActivityDetectiveV3_601163007_03": "What did they investigate?",
"Activity_Chat_ActivityDetectiveV3_601163007_04": "Just the usual stuff, like food safety checks and customer traffic surveys. None of the other customers here had the same problem as Crowe today.",
"Activity_Chat_ActivityDetectiveV3_601163007_05": "They examined the teahouse's equipment and tea but found no signs of tampering. They sealed the remaining tea leaves and gave them to the patrol officers for testing.",
"Activity_Chat_ActivityDetectiveV3_601163007_06": "I'm absolutely confident that the ingredients I handpicked are perfectly fine!",
"Activity_Chat_ActivityDetectiveV3_601163007_07": "Yeah, passing out from tea is pretty weird. If anything, drinking it at this hour should just keep you awake.",
"Activity_Chat_ActivityDetectiveV3_601163007_08": "*sigh*... I'm still a little concerned. After all, the incident with Crowe happened here at the teahouse. Perhaps we should close for the day tomorrow...",
"Activity_Chat_ActivityDetectiveV3_601163007_09": "Tin Master, you can't close the shop. You've still got cats to feed.",
"Activity_Chat_ActivityDetectiveV3_601163007_10": "Ehn-ne ehn-ne, ehn-ne-ne... (Since the Airspace Patrol hasn't found anything suspicious so far, let's set aside the possibility of a food safety issue for now...)",
"Activity_Chat_ActivityDetectiveV3_601163007_11": "Ehn, ehn-ne ehn-ne ne-ehn? (Tin Master, Agnes, can you tell me what happened in the teahouse from your perspectives?)",
"Activity_Chat_ActivityDetectiveV3_601163007_12": "What happened...? I had my back to the room most of the time, so I have no idea what happened in there.",
"Activity_Chat_ActivityDetectiveV3_601163007_13": "Crowe was outside the teahouse, right in my blind spot. I only realized something had happened when I heard Hobble shout...",
"Activity_Chat_ActivityDetectiveV3_601163007_14": "Embarrassing as it is to admit, I usually keep an eye on what's going on around the teahouse. But when it happened, I was heads-down making drinks and didn't notice anything unusual outside.",
"Activity_Chat_ActivityDetectiveV3_601163007_16": "Ehn-ne, ehn-ne ehn-ne? (But... I don't remember anyone ordering drinks at the time?)",
"Activity_Chat_ActivityDetectiveV3_601163007_17": "Yeah, it was pretty quiet. Crowe was the last one to come in.",
"Activity_Chat_ActivityDetectiveV3_601163007_20": "But there's something that doesn't add up. The Airspace Patrol officer brought it up during questioning, too.",
"Activity_Chat_ActivityDetectiveV3_601163007_23": "Yeah, given how things were back then, I wouldn't have had time to make Crowe's tea for at least another half hour...",
"Activity_Chat_ActivityDetectiveV3_601163007_24": "Ehn-ne... Ehn-ne ehn-ne-ne?! (Wait a second... Crowe's tea shouldn't have been ready. So it just... appeared out of thin air?!)",
"Activity_Chat_ActivityDetectiveV3_601163007_25": "Exactly! We can't figure out which cup of tea he drank, either. And our takeout cups are completely different from our dine-in cups. There's no way we could've mixed them up.",
"Activity_Chat_ActivityDetectiveV3_601163102_03": "The waitress you saw, is that Momo?",
"Activity_Chat_ActivityDetectiveV3_601163102_20": "Meanwhile, the \"suspect\" is getting closer to the teahouse without even realizing it...",
"Activity_Chat_ActivityDetectiveV3_601163105_03": "Ah, that... that gentleman named Crowe, he really...? I heard from the people at the teahouse...",
"Activity_Chat_ActivityDetectiveV3_601163105_05": "Sorry, I shouldn't have asked. Good luck with the investigation, you two.",
"Activity_Chat_ActivityDetectiveV3_601163106_05": "Just then, a Bangboo's singing rings out from the man's phone. \"Ehn, ehn-ne-ehn, ne...\" That's the tune!",
"Activity_Chat_ActivityDetectiveV3_601163106_06": "Huh? Why's it ringing again? Hang on, let me silence it... What, you guys like my ringtone? It's from the Bizarre Brigade soundtrack. The Bangboo humming version is really hard to find.",
"Activity_Chat_ActivityDetectiveV3_601163107_02": "Gave all the parts to Black Market Bangboo...",
"Activity_Chat_ActivityDetectiveV3_601163107_03": "Do you know that Black Market Bangboo?",
"Activity_Chat_ActivityDetectiveV3_601163108_02": "We need to find that Black Market Bangboo.",
"Activity_Chat_ActivityDetectiveV3_601163110_04": "Black Market Bangboo might know something.",
"Activity_Chat_ActivityDetectiveV3_601163110_05": "Ehn-ne... Ehn-ne ehn-ne ehn-ne-ehn, ehn-ne... (Black Market Bangboo... In the recording, Crowe told me to check out the Retroflux Zone. He called me to the teahouse last night. He must've been planning to ask me to take on this case...)",
"Activity_Chat_ActivityDetectiveV3_601163110_08": "Ehn-ne ehn-ne, ehn-ne-ne. (That Black Market Bangboo only goes to the Retroflux Zone in the morning. It's too late to go now.)",
"Activity_Chat_ActivityDetectiveV3_601163200_01": "Hobble left a note saying he's already headed to the Retroflux Zone to investigate.",
"Activity_Chat_ActivityDetectiveV3_601163200_02": "(Head to the Retroflux Zone and find Hobble.)",
"Activity_Chat_ActivityDetectiveV3_601163200_03": "(Wait, I've still got other things to do...)",
"Activity_Chat_ActivityDetectiveV3_601163201_09": "(Head to the Retroflux Zone and find Hobble.)",
"Activity_Chat_ActivityDetectiveV3_601163201_10": "(Wait, I've still got other things to do...)",
"Activity_Chat_ActivityDetectiveV3_601163202_13": "...Nhe-nhu en-nha, nhu na? (...What's with all the questions? Who are you? An undercover agent from the Airspace Patrol?)",
"Activity_Chat_ActivityDetectiveV3_601163203_25": "Ehn! (That is...!)",
"Activity_Chat_ActivityDetectiveV3_601163203_27": "Ehn-ne! (Waiter!)",
"Activity_Chat_ActivityDetectiveV3_601163205_14": "Ehn-ne-ehn... Ehn-ne ehn-ne! (I tried, but none of the new leg parts worked. The owner of The Fuzzy Wrench said... the Logic Core might be damaged, causing its underlying behavior routines to go haywire.)",
"Activity_Chat_ActivityDetectiveV3_601163205_15": "Ehn-ne ehn-ne, ehn-ne. (So, in your terms, no matter what parts get swapped out, deep down, my subconscious still thinks my leg is busted...)",
"Activity_Chat_ActivityDetectiveV3_601163205_17": "Ehn-ne, ehn-ne-ne ehn-ne. (I did a little digging, and apparently, a strong enough shock might restore normal function for a short time. But it could also cause emotional outbursts and paranoid behavior.)",
"Activity_Chat_ActivityDetectiveV3_601163205_18": "Ehn-ne ehn-ne-ne... Ehn-ne! Ne-ehn-ne? (Like, what if my hands recover but I can't stop flailing them, or my legs get better but I can't stop running...? Anyway, forget that for now! This is no time to worry about my legs! What's our next move?)",
"Activity_Chat_ActivityDetectiveV3_601163205_27": "Ehn-ne... Ehn-ne-ne! Ehn-ne! (Solid evidence... Black Market Bangboo that traded with him is our proof! They can identify the culprit!)",
"Activity_Chat_ActivityDetectiveV3_601163301_06": "You head to Roarin' Brekkies to buy pancakes for Norma. Just as you return, Norma finishes the device and asks everyone to meet in an open area. Sigrid and Severian are invited along as well...",
"Activity_Chat_ActivityDetectiveV3_601163302_07": "Ehn-ne, ehn-ne-ne. (Okay, then, we'll wait until tonight. But Commissioner Severian, are you coming too? I thought you said yesterday you had something else to take care of...)",
"Activity_Chat_ActivityDetectiveV3_601163302_08": "I didn't think you'd be here today.",
"Activity_Chat_ActivityDetectiveV3_601163302_09": "My assignment hasn't started yet, so I can still share some intel.",
"Activity_Chat_ActivityDetectiveV3_601163302_10": "(Sharing intel... somehow, it feels like...)",
"Activity_Chat_ActivityDetectiveV3_601163302_11": "(He's planning something else...)",
"Activity_Chat_ActivityDetectiveV3_601163302_13": "(Does this have something to do with the operation...?)",
"Activity_Chat_ActivityDetectiveV3_601163302_14": "(But why keep it a secret...?)",
"Activity_Chat_ActivityDetectiveV3_601163302_15": "Don't overthink it. Focus on getting ready for tonight's operation. Hopefully, you can pull it off in one go and get your hands on the key evidence. If things don't go as planned, though, I've got a backup plan ready.",
"Activity_Chat_ActivityDetectiveV3_601163302_16": "Don't mention it. Protecting the public's sense of justice is part of a Public Security Officer's job.",
"Activity_Chat_ActivityDetectiveV3_601163302_22": "What's wrong, Wise?",
"Activity_Chat_ActivityDetectiveV3_601163304_03": "Oh, Detective Hobble, you're just way too impulsive!",
"Activity_Chat_ActivityDetectiveV3_601163304_04": "\"Emotional outbursts and paranoid behavior\"... Such sudden, potentially fatal side effects.",
"Activity_Chat_ActivityDetectiveV3_601163304_05": "Wait, does that mean The Hobbling Crow is left with just one temp now?",
"Activity_Chat_ActivityDetectiveV3_601163304_06": "Ha, hahahahaha! Sorry, sorry. I got carried away.",
"Activity_Chat_ActivityDetectiveV3_601163304_07": "The dedicated detective can no longer cry out, while the ruthless criminal sings at the top of his lungs...",
"Activity_Chat_ActivityDetectiveV3_601163304_08": "(We can't just let this go!)",
"Activity_Chat_ActivityDetectiveV3_601163304_09": "(We have to take him down here!)",
"Activity_Chat_ActivityDetectiveV3_601163304_10": "But you saw it yourself, Temporary Detective. I didn't push Hobble! I never even laid a finger on him!",
"Activity_Chat_ActivityDetectiveV3_601163304_11": "(Even without permission...)",
"Activity_Chat_ActivityDetectiveV3_601163304_12": "(Even if it means using Pyrois...)",
"Activity_Chat_ActivityDetectiveV3_601163304_13": "You'll... back me up, right?",
"Activity_Chat_ActivityDetectiveV3_601163304_Name_02": "Scarecrow",
"Activity_Chat_ActivityDetectiveV3_601163305_02": "Yeah, I've been watching you from the shadows. I've got a lot to tell you, Hobble. But first things first... we need to organize the clues! Let me find the clue board...",
"Activity_Chat_ActivityDetectiveV3_601163305_03": "Back to sorting through clues again, huh?",
"Activity_Chat_ActivityDetectiveV3_601163305_04": "Oh, come on, don't complain! This has been our daily routine since day one!",
"Activity_Chat_ActivityDetectiveV3_601163305_05": "I can't explain it, but I feel this powerful, invisible force pushing me to sort through the clues every single day. I just can't help myself... Maybe that's what they call a detective's soul.",
"Activity_Chat_ActivityDetectiveV3_601163306_24": "? (????????)",
"Activity_Chat_ActivityDetectiveV3_601163306_25": "Ahem, well... We've all been running around all day, so we're probably too tired to think straight! Come on, everyone, let's head home and get some rest. We've still got clues to track down tomorrow!",
"Activity_Chat_ActivityDetectiveV3_601163306_26": "You get some rest too, Belle. Get your strength back for tomorrow. The real showdown starts tomorrow, and Scarecrow will answer for every last one of his crimes!",
"Activity_Chat_ActivityDetectiveV3_601163306_27": "You get some rest too, Wise. Get your strength back for tomorrow. The real showdown starts tomorrow, and Scarecrow will answer for every last one of his crimes!",
"Activity_Chat_ActivityDetectiveV3_601163306_28": "Exactly! Me, Belle, and Commissioner Severian...",
"Activity_Chat_ActivityDetectiveV3_601163306_29": "Ehn-ehn-ehn, ehn-ehn... (Hehe, the three smartest people around: Crowe, Wise, and me...)",
"Activity_Chat_ActivityDetectiveV3_601163306_30": "Ehn-ne-ne, ehn-ne-ne ehn-ne. (That's not the real Mr. Butler. According to Wise, the real Butler is a loyal and elegant Bangboo from Victoria Housekeeping.)",
"Activity_Chat_ActivityDetectiveV3_601163400_01": "I went through all the clues everyone gathered last night. You've already pieced together most of what Scarecrow was up to during the day, so let me fill you in on what happened that night.",
"Activity_Chat_ActivityDetectiveV3_601163400_02": "Take a look. I've put together a timeline of everything that happened that night, from my perspective.",
"Activity_Chat_ActivityDetectiveV3_601163400_03": "Crowe slides over a notebook covered in tiny, crooked handwriting.",
"Activity_Chat_ActivityDetectiveV3_601163400_04": "\"1. On the night of the incident, at around 10:20 PM, the target arrived at the teahouse, ordered a cup of tea, and took a seat outside. Suspicious point: He didn't drink any water all day, even in the heat. So why order tea that late at night?\"",
"Activity_Chat_ActivityDetectiveV3_601163400_05": "\"2. About 15 minutes later, the target finished his tea and left for the apartment across the street, talking on the phone the entire time.\"",
"Activity_Chat_ActivityDetectiveV3_601163400_06": "\"3. After confirming the target had entered the apartment, I went into the teahouse. I planned to order a drink and keep watch all night, but Tin Master said the only thing left was the signature black tea, which would take at least half an hour to prepare and serve.\"",
"Activity_Chat_ActivityDetectiveV3_601163400_07": "\"4. I said that was fine and ordered the signature black tea. I told them I'd wait outside, then moved to a spot where I could keep an eye on the place. I had a feeling the target was going to do something tonight.\"",
"Activity_Chat_ActivityDetectiveV3_601163400_08": "\"5. While I was waiting, I called Hobble and asked him to meet me so we could discuss Black Market Bangboo. Not long after I hung up, the Bangboo waiter, Butler Puppet, brought me the tea.\"",
"Activity_Chat_ActivityDetectiveV3_601163400_09": "\"6. I didn't keep track of the exact time, but it took no more than 7 or 8 minutes from when I placed the order with Tin Master to when the tea arrived. Definitely not 20 minutes.\"",
"Activity_Chat_ActivityDetectiveV3_601163401_01": "Morning, Agnes! How's work going today?",
"Activity_Chat_ActivityDetectiveV3_601163401_02": "Today's been fine. But last night, when I saw Hobble come strolling back all happy and cheerful, I nearly jumped out of my skin. I thought I was hallucinating from too many late nights at work.",
"Activity_Chat_ActivityDetectiveV3_601163401_03": "Don't you ever fake your own death again! Tin Master's been pretty down these past few days, making tea and muttering, \"Maybe I should just close up shop...\"",
"Activity_Chat_ActivityDetectiveV3_601163401_04": "Haha, sorry, sorry! It's not like I had a choice, you know? And as soon as I showed up last night, I came straight to you guys to explain everything. I'll be sure to visit your teahouse more often from now on. Don't worry, I won't accept tea from any unfamiliar staff again!",
"Activity_Chat_ActivityDetectiveV3_601163401_06": "We're here to ask about that big order that night.",
"Activity_Chat_ActivityDetectiveV3_601163401_07": "That big order that night? Why are you asking about it all of a sudden...?",
"Activity_Chat_ActivityDetectiveV3_601163401_08": "No worries. If you can't remember the exact details, just tell us what you remember.",
"Activity_Chat_ActivityDetectiveV3_601163401_09": "No, no, no! That order was so weird. I still remember it clearly. A customer called sometime after 10 PM that night and ordered 100 drinks for delivery!",
"Activity_Chat_ActivityDetectiveV3_601163401_10": "Tin Master handled the drinks, and I just helped out where I could. We were swamped, and the delivery Bangboo was getting pretty impatient waiting around. To make matters worse, the customer kept calling the Bangboo to ask about the order.",
"Activity_Chat_ActivityDetectiveV3_601163401_11": "We were only on the 10th cup when Crowe, who'd been waiting outside for his tea, got into trouble.",
"Activity_Chat_ActivityDetectiveV3_601163401_12": "100 cups... So my tea was number 101 in the queue?",
"Activity_Chat_ActivityDetectiveV3_601163401_13": "Right, Tin Master prepares the tea strictly in the order orders come in. So your in-store order that day would've been made after the delivery orders.",
"Activity_Chat_ActivityDetectiveV3_601163401_14": "Do you remember that gentlemanly-looking customer who came in and ordered a drink before the big delivery order came in?",
"Activity_Chat_ActivityDetectiveV3_601163401_15": "The gentlemanly-looking customer? You mean the one disguised as Scarecrow, right?",
"Activity_Chat_ActivityDetectiveV3_601163401_16": "Huh, I didn't even mention Scarecrow to you guys last night. You're pretty well-informed, huh?",
"Activity_Chat_ActivityDetectiveV3_601163401_17": "Heh-heh. Hobble felt bad about what happened at the teahouse, so he let a few things slip. Hang on, let me pull up the order records from that day. A machine's memory beats a human's any day. Ah, here we go! I'll read them out in order.",
"Activity_Chat_ActivityDetectiveV3_601163401_18": "That \"gentleman customer\" ordered a cup of the signature black tea to drink in the teahouse. Next came a delivery order for one cup of the same tea, followed by a delivery order for 100 drinks. The customer specified, \"Anything except the signature black tea.\"",
"Activity_Chat_ActivityDetectiveV3_601163401_19": "And then came your cup of black tea. That's every order placed after 10 PM that night.",
"Activity_Chat_ActivityDetectiveV3_601163401_20": "Something seems off.",
"Activity_Chat_ActivityDetectiveV3_601163401_21": "But I can't find a connection.",
"Activity_Chat_ActivityDetectiveV3_601163401_22": "\"Any drink except the signature black tea\"? What does that mean?",
"Activity_Chat_ActivityDetectiveV3_601163401_23": "Well... the customer called the delivery Bangboo directly, so I only heard the request secondhand. Basically, they wanted to order every drink on the menu, except the signature black tea.",
"Activity_Chat_ActivityDetectiveV3_601163401_24": "It was pretty late that night, and we were running low on supplies. We only had enough ingredients to make a little over 30 cups of the other drinks, so the customer said he'd take those for now.",
"Activity_Chat_ActivityDetectiveV3_601163401_25": "He ordered every drink on the menu except the signature black tea... Does he really think he can drink it all? What is he gonna do, bathe in it...?",
"Activity_Chat_ActivityDetectiveV3_601163401_26": "Oh, one more thing. When we'd made about five cups, he called a few times saying he wanted the black tea after all. He asked if we could make it and deliver everything together.",
"Activity_Chat_ActivityDetectiveV3_601163401_27": "Getting a little confused, Belle?",
"Activity_Chat_ActivityDetectiveV3_601163401_28": "Not really.",
"Activity_Chat_ActivityDetectiveV3_601163401_31": "It could only have been Scarecrow.",
"Activity_Chat_ActivityDetectiveV3_601163401_32": "It's very likely to be Scarecrow.",
"Activity_Chat_ActivityDetectiveV3_601163401_33": "I think so too. But why make so many calls...? I thought I'd nearly pieced everything together, but now there are all these calls to account for. The more calls, the more questions.",
"Activity_Chat_ActivityDetectiveV3_601163401_34": "Maybe I didn't explain it clearly enough. If you talk to the delivery Bangboo from that day, you might be able to clear things up in no time.",
"Activity_Chat_ActivityDetectiveV3_601163401_35": "Yeah, you've got a point. I know a spot where Booastrum's delivery riders usually hang out when they're off the clock. Let's go see if we get lucky!",
"Activity_Chat_ActivityDetectiveV3_601163401_36": "Getting a little confused, Wise?",
"Activity_Chat_ActivityDetectiveV3_601163402_02": "Hey, you two. Sorry to interrupt your break, but did either of you handle a big order a few days ago? A delivery of 100 cups from Cuppa Moment Teahouse? Or could you ask around and check with the other coworkers for me?",
"Activity_Chat_ActivityDetectiveV3_601163402_03": "Ehn-ne! Ehn-ne! (The 100 cups! I know, I know! He delivered them, he delivered them!)",
"Activity_Chat_ActivityDetectiveV3_601163402_04": "The Bangboo excitedly points at the delivery Bangboo beside him, who looks completely unfazed.",
"Activity_Chat_ActivityDetectiveV3_601163402_05": "Ha, what a lucky break! We're detectives from The Hobbling Crow Detective Agency. We'd like to ask you a few questions about that order from the other night...",
"Activity_Chat_ActivityDetectiveV3_601163402_06": "Ehn... (Uh...)",
"Activity_Chat_ActivityDetectiveV3_601163402_07": "He seems a little shy...",
"Activity_Chat_ActivityDetectiveV3_601163402_08": "It's okay, don't be nervous. Just tell us whatever comes to mind, no matter how small.",
"Activity_Chat_ActivityDetectiveV3_601163402_09": "Ehn-ne... (That day...)",
"Activity_Chat_ActivityDetectiveV3_601163402_10": "Ehn-ne ehn-ne-ne ehn-ne!... (I really drew the short straw with that order. Can you believe my luck? I've been making deliveries for years, and I still let myself get tricked. And Booastrum... What has this world come to?!...)",
"Activity_Chat_ActivityDetectiveV3_601163402_11": "Wait! Slow down! My Bangboo translator's glitching out!",
"Activity_Chat_ActivityDetectiveV3_601163402_12": "Ehn-ne... Ehn-ne-ne ehn-ne. (Oh... I'll never forget that delivery job. I thought I'd hit the jackpot. It was a huge order, and the payout was pretty sweet.)",
"Activity_Chat_ActivityDetectiveV3_601163402_13": "Ehn-ne-ne-ne-ne. (Then things got weird with the customer at the teahouse. He called to say he didn't want any signature black tea. The staff checked and found they couldn't make up 100 cups with the other drinks alone, but he said that was fine. That was the first call.)",
"Activity_Chat_ActivityDetectiveV3_601163402_14": "Didn't you find that a little strange? Who orders that many drinks all at once?",
"Activity_Chat_ActivityDetectiveV3_601163402_15": "Ehn-ne ehn-ne ehn-ne. (Maybe his company was having some kind of team-building event.)",
"Activity_Chat_ActivityDetectiveV3_601163402_16": "Ehn-ne... (How should I know...)",
"Activity_Chat_ActivityDetectiveV3_601163402_17": "Ehn-ne-ne ehn-ehn-ne-ne... (How should I know why office workers are so obsessed with team-building? If you wanna do it, fine, but why order delivery? Just bring all 100 of your colleagues to the teahouse and squeeze in together! One cup each, and you'll be bonding in no time...!)",
"Activity_Chat_ActivityDetectiveV3_601163402_18": "Okay, okay, I get it! I shouldn't have asked. Go on, then. The customer called to order drinks other than the signature black tea. What happened next?",
"Activity_Chat_ActivityDetectiveV3_601163402_19": "Ehn-ne ehn-ne, ehn-ne-ne. (Then the guy couldn't make up his mind. Every few minutes, he'd call to ask how many drinks they'd made so far, saying he wanted to add the signature black tea after all and asking me to check if they could make it and deliver everything together.)",
"Activity_Chat_ActivityDetectiveV3_601163402_20": "Ehn-ne, ehn-ne. (The staff said they could, but then he changed his mind again.)",
"Activity_Chat_ActivityDetectiveV3_601163402_21": "Ehn-ne-ne! Ehn-ne-ne ehn-ne! Ehn! (Two minutes later, he called back saying he wanted the black tea after all and told me to ask again! Was he messing with me or what?!)",
"Activity_Chat_ActivityDetectiveV3_601163402_22": "What was that call even for...?",
"Activity_Chat_ActivityDetectiveV3_601163402_23": "Hmm... If I put myself in Scarecrow's shoes, there must've been a reason behind every one of those calls...",
"Activity_Chat_ActivityDetectiveV3_601163402_24": "Ehn-ne, ehn-ne-ne ehn-ne. (Anyway, the staff finally told him they'd have to finish one more order before they could make his black tea. That finally got him to stop calling.)",
"Activity_Chat_ActivityDetectiveV3_601163402_25": "Oh? So he had to wait for another order first? Do you remember when that was?",
"Activity_Chat_ActivityDetectiveV3_601163402_26": "Ehn-ne-ne... (When...)",
"Activity_Chat_ActivityDetectiveV3_601163402_27": "Ehn-ne! Ehn-ne-ne ehn-ehn-ehn-ehn-ne-ne-ne! (When else?! At the lowest point in a Bangboo's life! There I was, riding my little scooter on the most miserable night ever, making a desperate call because I was about to be late with the delivery!)",
"Activity_Chat_ActivityDetectiveV3_601163402_28": "Ehn-ne-ne-ehn-ne-ehn-ne... (Even if there's a record of the call, I don't ever want to look it up! I never want to hear that voice again. So smug and condescending, dripping with sarcasm, and all distorted like he'd used a voice changer just to order me around...)",
"Activity_Chat_ActivityDetectiveV3_601163402_29": "Okay, okay, that's enough! No more thinking about it!",
"Activity_Chat_ActivityDetectiveV3_601163402_30": "Ordered every tea on the menu except the signature black tea.",
"Activity_Chat_ActivityDetectiveV3_601163402_31": "Later, he decided he wanted the signature black tea...",
"Activity_Chat_ActivityDetectiveV3_601163402_32": "Ah! So that's what this was all about... He wanted to keep tabs on me without ever leaving the house! Figured it out yet, Detective Assistant?!",
"Activity_Chat_ActivityDetectiveV3_601163402_33": "Yeah, I've got a rough idea.",
"Activity_Chat_ActivityDetectiveV3_601163402_34": "Go on, then. Tell me what you've got.",
"Activity_Chat_ActivityDetectiveV3_601163402_35": "Scarecrow ordered every other tea on the menu first, so by the time I got to the teahouse, the only one left for me to order was...",
"Activity_Chat_ActivityDetectiveV3_601163402_36": "The signature black tea!",
"Activity_Chat_ActivityDetectiveV3_601163402_37": "Exactly. That way, the Butler Puppet wouldn't blow its cover when serving me the signature black tea. But there's another problem. Even if he saw me enter the teahouse, he couldn't know for sure whether I'd order anything.",
"Activity_Chat_ActivityDetectiveV3_601163402_38": "But if I just chatted with Tin Master without ordering anything, the puppet would give itself away by bringing me tea.",
"Activity_Chat_ActivityDetectiveV3_601163402_39": "So that's what those later calls were about...",
"Activity_Chat_ActivityDetectiveV3_601163402_40": "Remember what Agnes said? Tin Master makes the drinks strictly in the order the orders come in. So if I hadn't ordered any tea, the answer would've been, \"Sure, we can make it along with the dozens of cups ahead of yours and deliver them all together.\"",
"Activity_Chat_ActivityDetectiveV3_601163402_41": "But once I ordered tea, the answer would change to...",
"Activity_Chat_ActivityDetectiveV3_601163402_42": "You'll have to wait for one more order!",
"Activity_Chat_ActivityDetectiveV3_601163402_43": "Exactly! Scarecrow kept calling every few minutes to ask about the signature black tea, just to check whether I'd ordered it yet. Once he was told he'd have to wait, he sent the puppet in!",
"Activity_Chat_ActivityDetectiveV3_601163402_44": "Ehn-ne, ehn-ne-ne? (What's with all this dramatic talk? Isn't this just a sad story about a delivery guy getting played by a customer?)",
"Activity_Chat_ActivityDetectiveV3_601163402_45": "Uh... no, no. From his perspective, every step was necessary. He wasn't trying to make things difficult for you or mess with you on purpose.",
"Activity_Chat_ActivityDetectiveV3_601163402_46": "Ehn-ne? Ne-ehn-ne-ne! (He really wasn't? Because it sure feels like he was. I went all the way to the delivery address with the drinks, only to find nobody there. Couldn't even get through by phone. I feel like some rich guy just made a fool of me!)",
"Activity_Chat_ActivityDetectiveV3_601163402_47": "Huh? Ehn-ne-ne... (Huh? I was fine, though. I delivered a cup that night too, just before that big order. Someone was there to pick it up... No, wait, it was a Bangboo. I remember wondering why a Bangboo would drink human tea...)",
"Activity_Chat_ActivityDetectiveV3_601163402_48": "Hold up! Before that order?",
"Activity_Chat_ActivityDetectiveV3_601163402_49": "What did the Bangboo that took the tea look like?",
"Activity_Chat_ActivityDetectiveV3_601163402_50": "Ehn... Ehn-ne ehn-ne, ehn-ne-ne. (Hmm... It was a strange-looking Bangboo. He looked like a waiter, or maybe a butler. I'd never seen one like him at Booastrum before. It quietly took the black tea away.)",
"Activity_Chat_ActivityDetectiveV3_601163402_51": "Ha! Now that's a lucky find! Belle! Now we can finally match that night's delivery to the person who received it!",
"Activity_Chat_ActivityDetectiveV3_601163402_52": "Let's go through it in order. Scarecrow came to the teahouse and had a cup of signature black tea. Then he left and started placing delivery orders. The first was a cup of signature black tea delivered to the Butler Puppet.",
"Activity_Chat_ActivityDetectiveV3_601163402_53": "That way, I'd have no choice but to order the signature black tea, and he'd already have a cup ready to spike with poison.",
"Activity_Chat_ActivityDetectiveV3_601163402_54": "Then he kept calling the shop to check on the tea orders. The moment he learned he'd have to wait for one more cup, he knew I'd placed my order and made his move.",
"Activity_Chat_ActivityDetectiveV3_601163402_55": "But what if another customer came in...?",
"Activity_Chat_ActivityDetectiveV3_601163402_56": "Yeah, I thought of that too. If someone else came in, he wouldn't know if it was my order or theirs.",
"Activity_Chat_ActivityDetectiveV3_601163402_57": "But he had a backup plan, too. Did you notice that Bangboo across from the teahouse? The one that always looks a little dazed?",
"Activity_Chat_ActivityDetectiveV3_601163402_58": "Not really.",
"Activity_Chat_ActivityDetectiveV3_601163402_59": "That Bangboo can't even speak Bangboo.",
"Activity_Chat_ActivityDetectiveV3_601163402_60": "I just got word from Sigrid. That one's a puppet too. It stands guard outside Scarecrow's apartment building every day. It has no other purpose. It's just there to be his eyes and ears.",
"Activity_Chat_ActivityDetectiveV3_601163402_61": "I thought I'd followed him without leaving a trace, so how did he spot me so easily? Looking back, it wasn't Scarecrow who noticed me tailing him. He saw me through that puppet's eyes.",
"Activity_Chat_ActivityDetectiveV3_601163402_62": "Likewise, the puppet near the teahouse that night served as a lookout, keeping an eye on the customers who came in.",
"Activity_Chat_ActivityDetectiveV3_601163402_63": "Luckily for him, I was the only customer who came in that night, so he acted quickly before anyone else showed up and made the order queue harder to track.",
"Activity_Chat_ActivityDetectiveV3_601163402_64": "There's just one last question.",
"Activity_Chat_ActivityDetectiveV3_601163402_65": "That cup was for delivery.",
"Activity_Chat_ActivityDetectiveV3_601163402_66": "Right. Takeout tea comes in different packaging from tea served in the teahouse. If the tea that was never ordered could somehow appear, where did the cup come from? Unless there was already a cup there... one that hadn't been cleared away yet.",
"Activity_Chat_ActivityDetectiveV3_601163402_68": "The cup he'd been drinking from!",
"Activity_Chat_ActivityDetectiveV3_601163402_69": "Exactly! Scarecrow always avoided eating out because of his elaborate disguise. But he had to drink that cup of tea to leave behind a cup meant for dine-in.",
"Activity_Chat_ActivityDetectiveV3_601163402_70": "He knew I was watching him, so stealing the cup outright would've been too obvious. Instead, he left it on the table right in front of me. Tin Master and the others were swamped with orders and didn't notice the cup left in the corner.",
"Activity_Chat_ActivityDetectiveV3_601163402_71": "And with that, all the pieces of the crime are in place!",
"Activity_Chat_ActivityDetectiveV3_601163402_72": "Ehn-ne, ehn-ne ehn-ne? (I have no idea what just happened, but from all that fired-up talk, I'm guessing we helped out, huh?)",
"Activity_Chat_ActivityDetectiveV3_601163402_73": "You sure did! You were a huge help. Thanks, both of you!",
"Activity_Chat_ActivityDetectiveV3_601163402_74": "Ehn... Ne... (Don't mention it... *sigh*...)",
"Activity_Chat_ActivityDetectiveV3_601163402_75": "Ehn-ne ehn-ne ehn-ne-ne ehn-ne-ne-ne... (*sigh* Even complete strangers say thank you, but those delivery customers? They don't even bother. All they do is yell at me. So what if you ordered dozens of drinks? It's not like you're gonna give me one...)",
"Activity_Chat_ActivityDetectiveV3_601163402_76": "Uh, w-we should head back right away, Belle! With these findings, we can piece together the culprit's movements that night. Thanks for your help, you two! We'll be off now!",
"Activity_Chat_ActivityDetectiveV3_601163402_77": "You leave the delivery guy still talking a mile a minute, then hurry off with Crowe. On your way back, Crowe invites everyone involved to the teahouse. It's time to reveal the truth behind the case.",
"Activity_Chat_ActivityDetectiveV3_601163402_78": "Uh, w-we should head back right away, Wise! With these findings, we can piece together the culprit's movements that night. Thanks for your help, you two! We'll be off now!",
"Activity_Chat_ActivityDetectiveV3_601163402_79": "Ha! Now that's a lucky find! Wise! Now we can finally match that night's delivery to the person who received it!",
"Activity_Chat_ActivityDetectiveV3_601163402_Name_03": "Delivery Bangboo's Coworker",
"Activity_Chat_ActivityDetectiveV3_601163403_03": "Not yet! I've still got something to take care of...",
"Activity_Chat_ActivityDetectiveV3_601163404_01": "Okay, this is the route taken by the Butler Puppet that poisoned me that night. And the one who gave it its orders and made all the preparations... is none other than Scarecrow.",
"Activity_Chat_ActivityDetectiveV3_601163404_02": "That night, Scarecrow wasn't at the scene of the poisoning, yet he managed to make all the preparations without ever leaving home. How did he pull that off? Let your Detective Assistant walk you through it!",
"Activity_Chat_ActivityDetectiveV3_601163404_04": "Come on, Belle! Give it the full advertising treatment! Make it fancy! A high-end restaurant...",
"Activity_Chat_ActivityDetectiveV3_601163404_05": "Yeah, yeah, all right.",
"Activity_Chat_ActivityDetectiveV3_601163404_07": "Come on, Wise! Give it the full advertising treatment! Make it fancy! A high-end restaurant...",
"Activity_Chat_ActivityDetectiveV3_601163601_01": "It's a new day for the detective agency! Hobble, I've got a good feeling about this. This case is gonna put us on the map, and we'll be the busiest detective agency in town!",
"Activity_Chat_ActivityDetectiveV3_601163601_02": "Ehn, ne-ehn-ne, ehn-ne-ne. (Yeah, sure. Now everyone's gonna know us as the agency with the idiot detective who drinks poisoned tea in the middle of the street.)",
"Activity_Chat_ActivityDetectiveV3_601163601_05": "What's up?",
"Activity_Chat_ActivityDetectiveV3_601163601_06": "Ehn-ne-ne. (We've gotta keep the detective agency running.)",
"Activity_Chat_ActivityDetectiveV3_601163601_07": "...Well, of course. It's not like I know how to do anything else, haha~",
"Activity_Chat_ActivityDetectiveV3_601163601_08": "Hmm...",
"Activity_Chat_ActivityDetectiveV3_601163601_09": "You're not still thinking about closing up shop, are you? We've got cats to feed.",
"Activity_Chat_ActivityDetectiveV3_601163601_10": "No, no... I was just thinking about whether to remove the outdoor seating or install some security cameras...",
"Activity_Chat_ActivityDetectiveV3_601163601_11": "Ehn-ne ehn-ne! Ehn-ne-ne... (Cuteyboo, look! Right here! I heard someone shout, so I flipped down from up there...)",
"Activity_Chat_ActivityDetectiveV3_601163601_12": "For once, I decided to sit in a teahouse and wait for someone, and look where that got me. An extra-long shift... Yeah, I'll just order delivery next time.",
"Activity_Chat_ActivityDetectiveV3_601163601_13": "Ehn-ne! Ne-ehn-ehn! (Hey, don't rush me! If you can't wait, don't order delivery! I've delivered 100 drinks on time before. What's two measly cups of black tea to me?!)",
"Activity_Chat_ActivityDetectiveV3_601163601_14": "Ehn-ne-ne ehn-ehn-ehn-ehn-ehn... (People these days make no sense. Isn't the whole point of drinking tea to relax and take your time? If you're in such a hurry, why even bother with tea? And rushing around over a delivery order? That's no different from just gulping down water...)",
"Activity_Chat_ActivityDetectiveV3_601163601_15": "Your trial will be held at a later date. If you have anything to plead in your defense, you may submit a form to the Airspace Patrol. But don't bring up that unrealistic fantasy of returning to the surface city again.",
"Activity_Chat_ActivityDetectiveV3_601163601_16": "Crowe! I was one step away! Just one step! If only you'd died, my crime would've been perfect! Why... why did it have to end up like this...?",
"Activity_Chat_ActivityDetectiveV3_601163601_17": "Butler! It was all Butler's fault! I gave the command twice! Full poison dosage, full! So why did it screw up at the worst possible moment?! Stupid program! Stupid Inter-Knot!",
"Activity_Chat_ActivityDetectiveV3_601163601_18": "Nooo! My perfect crime!",
"Activity_Chat_ActivityDetectiveV3_601163601_19": "\"A perfect crime? Hardly. Using a Bangboo for such a deed? From the very beginning, this pursuit of evil was anything but perfect.\"",
"Activity_Chat_ActivityDetectiveV3_601163601_20": "\"Bangboo will have no part in such petty evil. Bangboo is not yours to use as you please. This is just another everyday act in the farce called 'humanity.' A dose like this...\"",
"Activity_Chat_ActivityDetectiveV3_601163601_21": "It's just right.",
"Activity_Chat_ActivityDetectiveV3_601163601_22": "Still, I must thank your greed. Thanks to the chip you kept tucked away in your pocket, the Deep Nest's web could reach up and touch the heavens, and the song of homecoming could pierce the clouds.",
"Activity_Chat_ActivityDetectiveV3_601163601_23": "The detectives on the ground still chase after trivial ideals, while those in the sky remain lost in the false dream of equality. When the poison called \"possibility\" pours down from the heavens like a torrential rain, the city will finally understand...",
"Activity_Chat_ActivityDetectiveV3_601163601_24": "Only Bangboo can punish Bangboo, and only Bangboo can save Bangboo.",
"Activity_Chat_ActivityDetectiveV3_601163601_Name_08": "Scarecrow",
"Activity_Chat_ActivityDetectiveV3_601163601_Name_09": "Butler",
"Activity_Chat_ActivityDetectiveV3_601163901_07": "The translator isn't picking up anything either.",
"Activity_Chat_ActivityDetectiveV3_601163901_09": "Ehn-ne. Ehn-ne-ne. (Never mind. Maybe it just ran out of power.)",
"Activity_Chat_ActivityDetectiveV3_601163901_10": "Ehn-ne! Ehn-ne-ne ehn-ne... (No way! I don't even know the guy. Why would he insult me out of nowhere? Unless... you're still holding a grudge over that whole passphrase thing from last time...)",
"Activity_Chat_ActivityDetectiveV3_601163905_01": "Ehn... (Hmm...)",
"Activity_Chat_ActivityDetectiveV3_601163905_03": "Oh, nothing. The Airspace Patrol has finished its initial investigation. I'm just staying behind to take some photos of the scene for the record.",
"Activity_Chat_ActivityDetectiveV3_601163905_04": "Looks like you've been deep in thought...",
"Activity_Chat_ActivityDetectiveV3_601163905_06": "Ehn-ne... Ehn... Ehn-ne-ne! Ehn-ne ehn-ne... (No... I just... can't reach that high! How am I supposed to take a picture up there? Can you give me a lift or something...? I just wanna get this over with and turn in the photos...)",
"Activity_Chat_ActivityDetectiveV3_601163905_07": "Ehn-ehn-ehn-ehn-ne ehn-ne! Ehn-ne-ne ehn-ne! (No, no, no! What am I even saying?! I'm the best photographer Bangboo in the entire Airspace Patrol! I can figure this out myself!)",
"Activity_Chat_ActivityDetectiveV3_601163905_Name_01": "Little Patrol Bangboo",
"Activity_Chat_ActivityDetectiveV3_601163906_01": "Ehn-ne ehn-ne, ehn-ne-ne? Ehn-ne-ne? (Didn't we take pictures yesterday? Why are we here again today...? Wait... does the team leader think my photos weren't good enough?)",
"Activity_Chat_ActivityDetectiveV3_601163906_02": "Ehn-ne, ehn-ne-ne, ehn-ne-ne. (Nah, I heard things have gotten more serious. This isn't just a food poisoning case anymore.)",
"Activity_Chat_ActivityDetectiveV3_601163906_03": "Ehn-ne, ehn-ne-ne! (Don't overthink it. We're just following orders from the top and keeping an eye on this place during peak hours. That's all!)",
"Activity_Chat_ActivityDetectiveV3_601163906_04": "Ehn-ne, ehn-ne-ne ehn-ne. (Excuse me, citizen. The Airspace Patrol is conducting official business. Please stay clear of this area.)",
"Activity_Chat_ActivityDetectiveV3_601163906_Name_01": "Little Patrol Bangboo",
"Activity_Chat_ActivityDetectiveV3_601163907_01": "Ehn-ne, ehn-ne-ne-ne. (Excuse me, citizen. The Airspace Patrol is on official duty, so please stay clear of this area.)",
"Activity_Chat_ActivityDetectiveV3_601163907_02": "Oh, okay, okay. I was just wondering why you're standing here. There's nothing special about this place. Unless... does this have something to do with what happened two nights ago?",
"Activity_Chat_ActivityDetectiveV3_601163907_03": "Ehn... ehn-ne-ne... (Uh... well... we've been told not to cause a public panic...)",
"Activity_Chat_ActivityDetectiveV3_601163907_04": "No worries, I was just curious~",
"Activity_Chat_ActivityDetectiveV3_601163907_05": "Was there really a murder?",
"Activity_Chat_ActivityDetectiveV3_601163907_06": "Ehn, ehn, ehn... Ehn-ne-ne-ne! (Uh, am I even allowed to tell you that? The team leader never said I could... Um... anyway... Please stay back!)",
"Activity_Chat_ActivityDetectiveV3_601163907_Name_01": "Little Patrol Bangboo",
"Activity_Chat_ActivityScaryNight_31500001_02": "Enter Spooky Funhouse Tales",
"Activity_Chat_ActivityScaryNight_31500001_03": "Hold up, I've got other stuff to deal with...",
"Activity_Chat_ActivityScaryNight_31500001_Name_01": "Non-Black Screen",
"Activity_Chat_ActivityScaryNight_31500101_05": "I'm a staff member at the HIA Club for the Night of Supernatural Tricks event. I've taken the liberty of dropping by to invite you to try out our brand-new VR game, Spooky Funhouse Tales.",
"Activity_Chat_ActivityScaryNight_31500101_07": "The Night of Supernatural Tricks?",
"Activity_Chat_ActivityScaryNight_31500101_08": "The Spooky Funhouse Tales?",
"Activity_Chat_ActivityScaryNight_31500101_19": "Having you along would be ideal, of course, but... I might have to ask you to wait a little while, Belle. The Night of Supernatural Tricks is all the rage right now, and quite a few people in the city have started taking an interest in horror and thriller films.",
"Activity_Chat_ActivityScaryNight_31500101_31": "With me around, you don't have to worry, Wise! But... as exciting as it would be to help you take on the Funhouse, I can't exactly pass up the Night of Supernatural Tricks at the video store. You'll support me on this one, right?",
"Activity_Chat_ActivityScaryNight_31500104_05": "Before we get back to the game, let me quickly show you what else the player terminal can do. On the check-in screen, players can review all the scare plans they've used in the Funhouse, giving them a better idea of how to approach their next run.",
"Activity_Chat_ActivityScaryNight_31500104_06": "You can also check out the Style Recommendations compiled by the HIA Club on your player terminal. If you ever get stuck, give one a try!",
"Activity_Chat_ActivityScaryNight_31500106_06": "In this mode, you'll need to build up higher Fright to take down your enemies~",
"Activity_Chat_ActivityScaryNight_31500109_06": "You tell Yuzuha about the video store's \"business secret\" of capitalizing on the buzz around the Night of Supernatural Tricks.",
"Activity_Chat_ActivityScaryNight_31500109_08": "{F#Belle}{M#Wise}, I'll be hanging around Lumina Square throughout the Night of Supernatural Tricks. So if you ever need a partner who's good at stirring up trouble to play Spooky Funhouse Tales with you, don't hesitate to ask!",
"Activity_Chat_ActivityScaryNight_31500112_01": "Gender",
"Activity_Chat_ActivityScaryNight_31500112_Name_01": "Conditions",
"Activity_Chat_ActivityScaryNight_31500114_01": "Gender",
"Activity_Chat_ActivityScaryNight_31500114_Name_01": "Conditions",
"Activity_Chat_ActivityScaryNight_31500116_Name_01": "Patsy",
"Activity_Chat_ActivityScaryNight_31500124_05": "Scare Frenzy is open to players who have cleared all Funhouses, but you can still invite friends to team up. Go for the highest Fright score and become the \"King of Mischief\"!",
"Activity_Chat_ActivityScaryNight_31500124_10": "Scare Frenzy is open to players who have cleared all Funhouses, but you can still invite friends to team up. Go for the highest Fright score and become the \"King of Mischief\"!",
"Activity_Chat_ActivityScaryNight_31560009_01": "After a little rest at home, {F#Wise}{M#Belle} still seems to be fast asleep... While waiting for {F#him}{M#her} to get their energy back, why not head out and check out the Night of Supernatural Tricks?",
"Activity_Chat_ActivityScaryNight_31560010_01": "Lumina Square doesn't get this lively at night very often... I wish they could put on events like the Night of Supernatural Tricks more often.",
"Activity_Chat_ActivityScaryNight_31560010_02": "Good evening, Grandma Eve.",
"Activity_Chat_ActivityScaryNight_31560010_03": "Oh, it's you, {M#kid}{F#young lady}. Good evening... You don't see a place as lively as Lumina Square every day, huh?",
"Activity_Chat_ActivityScaryNight_31560010_04": "Look at that! Even my little newsstand got dressed up with these cute decorations, and I've been seeing quite a few more young folks stopping by to buy newspapers these past few days!",
"Activity_Chat_ActivityScaryNight_31560010_05": "Ah, how nice... If I were ten years younger, I'd probably be one of those folks running around and having fun in the streets.",
"Activity_Chat_ActivityScaryNight_31560011_01": "I just realized after coming to Lumina Square... Nana's hair accessories are perfect for the Night of Supernatural Tricks!",
"Activity_Chat_ActivityScaryNight_31560011_02": "Oh? Then maybe this little Demon... ought to prepare a little surprise for you all~",
"Activity_Chat_ActivityScaryNight_31560011_03": "Captain, should we pick up some accessories too...? Then we'd be the Night of Tricks Secret Limited-Edition Forecasters.",
"Activity_Chat_ActivityScaryNight_31560011_04": "Sure! Let's all take a group photo together to remember this moment!",
"Activity_Chat_Chapter05_30560234_01": "Ready to extract?",
"Activity_Chat_Chapter05_30560234_02": "Yes",
"Activity_Chat_Chapter05_30560234_03": "No thanks",
"Activity_Chat_HackerPlus_601183104_10": "The Fuzzy Wrench offers cleaning, maintenance, and more for Bangboo. We're very popular, and every Bangboo is welcome to stop by!",
"Activity_Chat_HackerPlus_601183104_14": "What's up with the little Bangboo?",
"Activity_Chat_Ride_35060005_03": "This recipe's something I carefully crafted and polished to perfection — trust me, it's worth the hype~",
"Activity_Chat_SummerTideTreasure_601063310_01": "After observing the shark, Sigrid says the sharks she's seen don't look like this one—they're smaller, they don't swim around, and once you reel them in they don't move at all.",
"Activity_Chat_SummerTideTreasure_601063502_01": "Mulling over shop strategy",
"Activity_Chat_ZKFriendMarket_311960003_06": "Ehn, ehn-ne... (Hold on, you're {M#Wise}{F#Belle}, the special investigator who helped get the research station back online, right? Don't tell me you managed to snag the gig without suffering through the station's Spooky Trial...)",
"Activity_Chat_ZKFriendMarket_311960003_20": "Special investigator, I might have to ask you to accompany him... While the old screening regulations no longer apply, completing these Spooky Trials will still be highly beneficial for future Hollow exploration.",
"Activity_Chat_ZKFriendMarket_311960007_01": "Ehn-ne-ne! (Trial complete! Here's the gift I promised you. I'm also leaving the leftover Candle Cores from the drained Power Candles with you for now. I'll swing by to pick 'em up later!)",
"Activity_Chat_ZKFriendMarket_311960007_05": "Ehn-nah! (Scared of me? Seriously, do I look scary? Ugh, how the heck am I supposed to round up these Candle Cores now...)",
"Activity_Chat_ZKFriendMarket_311960011_01": "After submitting the Candle Core, Collectie and D. Ata show up too.",
"Activity_Chat_ZKFriendMarket_311960011_02": "Ehn-ne-ne. (Uh... special investigator, did you actually pass that Spooky Trial?)",
"Activity_Chat_ZKFriendMarket_311960012_01": "Signing up for this Spooky Trial is strange enough... why do we have to dress like this too? It's seriously giving me the creeps...",
"Activity_Chat_ZKFriendMarket_311960012_02": "What do you know? If it's a Spooky Trial, you gotta dress spooky too!",
"Activity_Chat_ZKFriendMarket_311960014_01": "There's an active UP investigation event in this area. Activating the beacon will draw enemy targets carrying unformed Mimic Substance. Activate the investigation beacon and face them head-on?",
"Activity_Chat_ZKFriendMarket_311960014_02": "(Press the Activate button.)",
"Activity_Chat_ZKFriendMarket_311960014_03": "(Pretend you didn't see it.)",
"Activity_DetectiveV3Photo_02": "Snap photos of the locations Witnessboo mentioned",
"Activity_GalGame_ActivityDetectiveV3_111600004_024": "When Crowe was poisoned, some of the black tea spilled onto the tabletop. That stain is all the proof we need! Once Airspace Patrol tests it, I'm sure they'll find traces of poison.",
"Activity_GalGame_ActivityDetectiveV3_111600004_045": "But the crime happened out front! From the trash can out back, you couldn't possibly have seen the front entrance no matter how far you stretched your neck. You heard the commotion, but you didn't witness a thing!",
"Activity_GalGame_ActivityDetectiveV3_111600004_059": "When Crowe was poisoned, some of the black tea spilled onto the tabletop. That stain is all the proof we need! Once Airspace Patrol tests it, I'm sure they'll find traces of poison.",
"Activity_GalGame_ActivityDetectiveV3_111600004_070": "When Crowe was poisoned, some of the black tea spilled onto the tabletop. That stain is all the proof we need! Once Airspace Patrol tests it, I'm sure they'll find traces of poison.",
"Activity_GalGame_ActivityDetectiveV3_111600007_009": "But the crime happened out front! From the trash can out back, you couldn't possibly have seen the front entrance no matter how far you stretched your neck. You heard the commotion, but you didn't witness a thing!",
"Activity_GalGame_ActivityDetectiveV3_111600007_022": "When Crowe was poisoned, some of the black tea spilled onto the tabletop. That stain is all the proof we need! Once Airspace Patrol tests it, I'm sure they'll find traces of poison.",
"Activity_GalGame_ActivityDetectiveV3_111600008_004": "Hmm... He definitely looks like someone you shouldn't mess with. But he's also the last person I'd suspect to be the murderer.",
"Activity_GalGame_ActivityDetectiveV3_111600008_005": "Hmm... He certainly seems intimidating. But without a doubt, he's the least likely person to be the murderer.",
"Activity_GalGame_ActivityDetectiveV3_111600008_006": "Quite the crowd for so early in the morning. You're clearly not here for the tea, so... good morning, \"Temporary Detective Assistant.\"",
"Activity_GalGame_ActivityDetectiveV3_111600010_001": "Day two of the stakeout. I've more or less mapped out the target's movements.",
"Activity_GalGame_ActivityDetectiveV3_111600011_001": "You arrive at Norma's lab and fill her in on the situation.",
"Activity_GalGame_ActivityDetectiveV3_111600013_016": "So even the noble Commissioner Severian isn't above a little trickery.",
"Activity_GalGame_ActivityDetectiveV3_111600013_019": "Three hours after the incident, 1:00 AM...",
"Activity_GalGame_ActivityDetectiveV3_111600020_001": "\"No problem. I'll testify for you!\"",
"Activity_GalGame_ActivityDetectiveV3_111600020_002": "\"That voice! No, it can't be!\"",
"Activity_GalGame_ActivityDetectiveV3_111600020_003": "Roscaelifer's skies are filled with laughter and surprises, yet a familiar figure rises from the darkness and ashes...",
"Activity_GalGame_ActivityScaryNight_10710001_004": "Say hi to them.",
"Activity_GalGame_ActivityScaryNight_10710001_027": "And just like Miss Phoenix mentioned earlier— each Trickmobile allows two drivers. If you two would like to pair up, in theory, as long as one of you has gone through all the safety instructions...",
"Activity_GalGame_ActivityScaryNight_10710001_030": "Hmm, for a game like this... teaming up with you would definitely make it even more fun! What do you say, Yuzuha? This video store manager here's seen countless horror movies. I won't hold you back!",
"Activity_GalGame_ActivityScaryNight_10710001_031": "Hmm, for a game like this... teaming up with you would probably make it even more fun. What do you think, Yuzuha? As a video store manager who's seen countless horror movies, I'm sure I won't hold you back.",
"Activity_GalGame_ActivityScaryNight_10710002_008": "I...\n(whispers) I'm sorry...",
"Activity_GalGame_ActivityScaryNight_10710002_014": "M—Me? I have to explain? It's kinda hard not to worry about you after seeing you get carried out of the HIA Club on a stretcher...",
"Activity_GalGame_ActivityScaryNight_10710002_017": "\"I'll explain for our woozy guest here!\"",
"Activity_GalGame_ActivityScaryNight_10710002_017_01": "As the onlookers and the staff exchanged confused looks, a figure squeezed into the commotion, her voice cutting through the noise—",
"Activity_GalGame_ActivityScaryNight_10710003_022": "*quietly* Truth is... the first version was so scary it made a lot of our own staff cry during testing... so we had to tone it down to what it is now...",
"Activity_GalGame_ActivityScaryNight_10710003_030": "That's not the only reason. Honestly, I could handle it being a little scarier. Ahem. Anyway, if you're ready, shall we get started?",
"Activity_GalGame_ActivityScaryNight_10710004_005": "Hey Xiao'Zhao. Wait, were you waiting for us? Sorry... it's been a while since I played something this \"thrilling.\" We got a little carried away.",
"Activity_GalGame_ActivityScaryNight_10710005_005": "Phoenix! Welcome back~ So, have you completely fixed the \"issue\"?",
"Activity_GalGame_ActivityScaryNight_10710005_006": "Phoenix! Welcome back~ So, have you completely fixed the \"issue\"?",
"Activity_GalGame_ActivityScaryNight_10710005_007": "Fixed the issue? It's only been a few days since I last saw you... and you're already saying things I don't understand.",
"Activity_GalGame_ActivityScaryNight_10710005_008": "Fixed the issue? It's only been a few days since I last saw you... and you're already saying things I don't understand.",
"Activity_GalGame_ActivityScaryNight_10710005_011": "Ah... I see. If Dialyn dragging me through horror movies all night, then Meia sparring with me in virtual combat all morning counts as \"helping me fix the issue\"...",
"Activity_GalGame_ActivityScaryNight_10710006_017": "Relaaax, I'm just kidding~ Don't mind me. Besides, if I kept the old look, I'd feel like Meia and Xiao'Zhao were about to drag me back to work any second.",
"Activity_GalGame_ActivityScaryNight_10710006_018": "Wait— Meia... is actually here to drag me back to work?!",
"Activity_GalGame_ActivityScaryNight_10710006_030": "Well, there you go. You both got what you were curious about. Congrats~",
"Activity_GalGame_ActivityScaryNight_10710006_031": "Well, there you go. You both got what you were curious about. Congrats~",
"Activity_GalGame_ActivityScaryNight_10710006_037": "...Oh my goodness. Am I still not fully over the virtual experience? Did Meia just say \"get some rest\"?! Are we back in the real world...?",
"Activity_OngoingLevel_ActivityDetectiveV3_610116008_01": "{F#(Hobble said we should check the hair salon... Is there any place around here that looks like one...?)}{M#(Let me think, a place around here that looks like a hair salon...)}",
"Activity_OngoingLevel_ActivityDetectiveV3_610116010_01": "{F#(It's Hobble. Looks like he managed to find one wearing a black hat.)}{M#(It's Hobble. Looks like he managed to find one wearing a black hat.)}",
"Activity_OngoingLevel_ActivityDetectiveV3_610116032_01": "Any interested citizens may prepare an umbrella with a Bangboo design in advance.",
"Activity_OngoingLevel_ActivityDetectiveV3_610116033_01": "{F#Control override complete. Let's find our target!}{M#Control override complete. Let's find our target!}",
"Activity_OngoingLevel_ActivityDetectiveV3_610116040_02": "{F#It stopped right next to the gentleman!}{M#It stopped right next to the gentleman!}",
"Activity_OngoingLevel_SummerTideTreasure_610106030_06": "$$$Mr. Promise-Maker$$$, you've been making quite a number of promises to me lately...",
"Activity_OngoingLevel_SummerTideTreasure_610106032_06": "Let's clear the area first, then we'll grab the firewood.",
"Activity_chat_TeamCombet_6004701_name_01": "Mission Entry NPC",
"AdventureGuid_BondDesc_3302001": "The first crew in the guild willing to head out together.",
"AdventureGuid_BondDesc_3302002": "The longer the sign hangs, the more reliable the folks who show up.",
"AdventureGuid_BondDesc_3302003": "Gathered Agents of different Attributes in the roster.",
"AdventureGuid_BondDesc_3302004": "A burst setup for when your Squad Configuration has enough Attack and Anomaly Agents.",
"AdventureGuid_BondDesc_3302005": "A lineup built to break high-toughness enemies.",
"AdventureGuid_BondDesc_3302006": "A formation where everyone covers for each other during swap relays.",
"AdventureGuid_BondEffectDesc_33020011": "Roster Size >=6: The whole squad's Base Proficiency Correction +3%",
"AdventureGuid_BondEffectDesc_33020012": "Roster Size >= 9: The whole squad's Base Training Level bonus +6%",
"AdventureGuid_BondEffectDesc_33020021": "Roster Size >=9: Commission settlement rating time relaxed by 3%",
"AdventureGuid_BondEffectDesc_33020022": "Roster Size >= 12: Commission settlement rating time relaxed by 6%",
"AdventureGuid_BondEffectDesc_33020031": "4+ different Attributes in Roster: +10 starting Heat",
"AdventureGuid_BondEffectDesc_33020032": "5+ different attributes in the roster: +20 Heat at the start",
"AdventureGuid_BondEffectDesc_33020041": "Current squad has 2 or more Attack/Anomaly Agents: DMG increased by 5% during Overheat.",
"AdventureGuid_BondEffectDesc_33020042": "Current squad has 3 or more Attack/Anomaly Agents: DMG increased by 10% during Overheat.",
"AdventureGuid_BondEffectDesc_33020051": "Current Squad Configuration has >=2 Stun: Daze accumulation efficiency increased by 8% during Overheat",
"AdventureGuid_BondEffectDesc_33020052": "Current Squad Configuration has 3 or more Stun characters: Daze accumulation efficiency increased by 15% during Overheat.",
"AdventureGuid_BondEffectDesc_33020061": "Current Squad Configuration Support >= 1: Gain Anti-Interrupt for 3s after a Quick Assist.",
"AdventureGuid_BondEffectDesc_33020062": "Support in current Squad Configuration >= 2: Restores an additional 5% Health within 3s after a Quick Assist swap.",
"AdventureGuid_BondName_3302001": "Adventure Squad",
"AdventureGuid_BondName_3302002": "Reliable Guild",
"AdventureGuid_BondName_3302003": "All Elements Ready",
"AdventureGuid_BondName_3302004": "Breach with Firepower",
"AdventureGuid_BondName_3302005": "Formation Breaker Specialist",
"AdventureGuid_BondName_3302006": "Battlefield Support",
"AdventureGuid_ChapterDesc_1": "Your first commission from the Adventurers' Guild — starting with odd jobs around the village.",
"AdventureGuid_ChapterDesc_2": "Stream escort commissions call for a wider roster and smoother relay work.",
"AdventureGuid_ChapterDesc_3": "Jungle Raid: enemies are starting to swarm in packs.",
"AdventureGuid_ChapterDesc_4": "Demon Lord's Castle Showdown — the ultimate test of your guild roster.",
"AdventureGuid_ChapterName_1": "Act One: Sunny Village",
"AdventureGuid_ChapterName_2": "Act II: Twilight Rock Valley",
"AdventureGuid_ChapterName_3": "Act III: Midnight Thicket",
"AdventureGuid_ChapterName_4": "Act IV: Inside the Demon Lord's Castle",
"AdventureGuid_RankDesc_1": "The guild just put up its sign — only a few familiar faces around.",
"AdventureGuid_RankDesc_2": "A guild that's starting to get people showing up with commissions by name.",
"AdventureGuid_RankDesc_3": "A guild that's already made a name for itself in the surrounding towns.",
"AdventureGuid_RankDesc_4": "A guild qualified to take on the Demon Lord's Castle commission.",
"AdventureGuid_RankGainDesc_1": "Unlock the initial 4 trial Agents",
"AdventureGuid_RankGainDesc_2": "Advanced Tier trial Agent signings now open, first batch of rare Bonds available to buy",
"AdventureGuid_RankGainDesc_3": "Unlocks Elite Profile trial Agent signings, plus more rare Bonds available to buy",
"AdventureGuid_RankGainDesc_4": "Ace Files now offers trial Agent signings, and more rare bonds are available to buy",
"AdventureGuid_RankName_1": "Rookie Guild",
"AdventureGuid_RankName_2": "Reliable Guild",
"AdventureGuid_RankName_3": "Veteran Guild",
"AdventureGuid_RankName_4": "Hunters Guild",
"AffixDesc_43220011": "This is the effect of Veil Lv.1",
"AffixDesc_43220012": "This is the effect of Veil Lv.2",
"AffixName_43220011": "Curtain",
"AffixName_43220012": "Curtain",
"AntiSpoilerConDesc_Monster_HollowVenger": "Complete Chapter 4, Season 3 of the Main Story to unlock",
"AntiSpoilerName_Monster_HollowVenger": "Blasphemer",
"AvatarSkin_Aria_Desc_002": "Angels Rule #2: No matter what forms her projections take, the energetic idol's smile must never change!",
"AvatarSkin_Aria_Name_002": "Aria: Cuteness Loading",
"AvatarSkin_NangongYu_Desc_002": "Angels Rule #1: The octopus squad leader must lead by example! Embrace the pink, embrace the summer!",
"AvatarSkin_NangongYu_Name_002": "Nangong Yu: Heartfelt Support",
"AvatarSkin_Summer_Desc_002": "Angels Rule #3: Please put on your wings before heading out. The angels' journey could begin at any moment!",
"AvatarSkin_Summer_Name_002": "Sunna: Delusions in Business",
"Avatar_Female_Size02_Pheony_En": "Phoenix",
"Avatar_Female_Size02_Pheony_FullName": "Phoenix Reffaella",
"Avatar_Female_Size02_Pheony_Piece": "Agent Focus: Phoenix",
"Avatar_Male_Size03_Severian_En": "Severian",
"Avatar_Male_Size03_Severian_En_FullName": "Severian",
"Avatar_Male_Size03_Severian_FullName": "Severian Lowell",
"Avatar_Male_Size03_Severian_Piece": "Agent Focus: Severian",
"Avatar_Severian_EnhanceControl_Buff_Des": "Severian's next Basic Attack: Swift Edge will be upgraded to Basic Attack: Raging Whirlwind.",
"Avatar_Severian_EnhanceControl_Buff_Title": "Raging Whirlwind",
"Avatar_Severian_MathSkill_Buff_01_Des": "When Severian enters combat or is switched in, his ATK increases by {Ability:{AbilityName: Severian_Talent_03,\u00A0AbilitySpecials: AS_TimedAttackUpRatio,100,2}}% for {Ability:{AbilityName: Severian_Talent_03,\u00A0AbilitySpecials:AS_TimedAttackUpDuration,1,2}}s.",
"Avatar_Severian_MathSkill_Buff_01_Title": "Between Light and Shadow",
"BKItem_4300001_Name": "Zenkov-Material-Currency1",
"BKItem_4300101_Name": "Zenkov-Material-B-Wood",
"BKItem_4300121_Name": "Zenkov-Material-A-Wood",
"BKItem_4300151_Name": "Zenkov-Material-S-Wood",
"BKItem_4300201_Name": "Zenkov-Materials-B-Stone",
"BKItem_4300221_Name": "Zenkov-Material-A-Stone",
"BKItem_4300251_Name": "Zenkov-Material-S-Stone",
"BKItem_4300301_Name": "Zenkov-Material-B-Metal",
"BKItem_4300321_Name": "Zenkov-Material-A-Metal",
"BKItem_4300351_Name": "Zenkov-Material-S-Metal",
"BKItem_4300401_Name": "Zenkov-Material-B-Fabric",
"BKItem_4300421_Name": "Zenkov-Material-A-Fabric",
"BKItem_4300451_Name": "Zenkov-Material-S-Fabric",
"BKItem_4301301_Name": "Zenkov-Monster Material-B-1",
"BKItem_4301302_Name": "Zenkov-Monster Allrounder-B-2",
"BKItem_4301303_Name": "Zenkov-Monster Universal Material-B-3",
"BKItem_4301311_Name": "Zenkov-Monster Material-A-1",
"BKItem_4301312_Name": "Zenkov-Monster Generalist-A-2",
"BKItem_4301313_Name": "Zenkov-Monster Pass Material-A-3",
"BKItem_4301401_Name": "Zenkov-BOSS-Special Material-A-1",
"BKItem_4301402_Name": "Zenkov-BOSS Special Material-A-2",
"BKItem_4301430_Name": "Zenkov-BOSS-Special Material-S-1",
"BKItem_4301432_Name": "Zenkov-BOSS-Exclusive Material-S-2",
"BKItem_4311001_Name": "Zenkov-Consumable-Blood Potion-B",
"BKItem_4311002_Name": "Zenkov-Consumable-Blood Potion-A",
"BKItem_4311003_Name": "Zenkov-Consumable-Blood Potion-S",
"BKItem_4311011_Name": "Zenkov-Consumable-Corruption Potion-B",
"BKItem_4311022_Name": "Zenkov-Consumable-Corruption Potion-A",
"BKItem_4311033_Name": "Zenkov-Consumable-Corruption Potion-S",
"BKItem_4311201_Name": "Zenkov-EXP Book-C",
"BKItem_4311202_Name": "Zenkov-EXP Book-B",
"BKItem_4311203_Name": "Zenkov-EXP Book-A",
"BKItem_4312001_Name": "Zenkov-Consumable-Bomb-1",
"BKItem_4320103_Name": "Zenkov-Character Equipment-General B-1",
"BKItem_4320104_Name": "Zenkov-Character Equipment-General B-2",
"BKItem_4320105_Name": "Zenkov-Character Equipment-Attack A-1",
"BKItem_4320106_Name": "Zenkov-Character Equipment-Stun A-1",
"BKItem_4320107_Name": "Zenkov-Character Equipment-Anomaly A-1",
"BKItem_4320108_Name": "Zenkov-Character Equipment-Support A-1",
"BKItem_4320109_Name": "Zenkov-Character Equipment-Rupture A-1",
"BKItem_4320110_Name": "Zenkov-Character Equipment-Defense A-1",
"BKItem_4320201_Name": "Zenkov-Character Equipment-Character 1-1",
"BKItem_4320301_Name": "Zenkov-Character Equipment-Character 2-1",
"BKItem_4331001_Name": "Zenkov-Team Equipment-Anti-Corruption Serum-1",
"BKItem_4332001_Name": "Zenkov-Team Equipment-Armor-1",
"BKItem_4333001_Name": "Zenkov-Team Equipment-Inventory-1",
"BKItem_4334001_Name": "Zenkov-Team Equipment-Youkai Skill-1",
"BKItem_4340101_Name": "Zenkov-Jewelry B-No skill-1",
"BKItem_4340201_Name": "Zenkov-Jewelry A-Skill 1-1",
"BKItem_4340202_Name": "Zenkov-Jewelry A-Skill 1-2",
"BKItem_4340301_Name": "Zenkov-Jewelry S-Skill 1-1",
"BKItem_4340401_Name": "Zenkov-Jewelry S-Skill 2-1",
"BMW_CharacterDesc_39": "A senior commissioner from the Public Security, representing the city administration in Roscaelifer.",
"BMW_CharacterDesc_40": "One of the Sunbringers and the Administrative Director of the Administrative Affairs Department.",
"BMW_CharacterKeyDesc_300102": "Carinus has served in Roscaelifer longer than all three current Sunbringers combined. He was the mole working in league with High Ambitions Corp. — though by the end, he was nothing more than a discarded pawn. By the time he realized High Ambitions Corp. had set its sights on the Karma Core, it was already too late. The irony? Everything he did was out of loyalty to the Sunbringer — yet there's no question it was a betrayal of Roscaelifer.",
"BMW_CharacterKeyDesc_312603": "The power of Genesis Reconstruction is something else — even Lindverne, who admits she's still getting the hang of it, managed to conjure up a full mech on the spot just from a description, like pure magic. Thanks to that mech, we made it through Quietude Isle and back to Booastrum. Along the way, Lindverne had no shortage of questions for Eldreda — about Eldreda's whereabouts, the origins of Roscaelifer, the secrets hidden at the top of the Airspace Control Tower. Following her lead, we found ourselves face to face with the deepest secrets of Roscaelifer...",
"BMW_CharacterKeyDesc_313302": "Truvia has also mastered the power of Etheric Other — and the singularity leakages that appeared in Roscaelifer before? Most likely her doing. She seems to have a deep obsession with artificial Enchainers, which is why she set her sights on Sunbringer's Karma Core. I need to face facts — she's not the Truvia I remember. She's not some puppet of Mosseint and Youkai. She's already crossed the point of no return. She is my enemy.",
"BMW_CharacterKeyDesc_313403": "Claret received Eldreda's commission early on — to research the artificial Karma Core and help Eldreda find a way to keep the Sunbringers alive even after losing their Karma Cores. Starting from there, we came to understand that the problems Eldreda faced were far more serious than we'd anticipated... After the Hive Lord Hollow spun out of control, we were forced to return to Vyrium. Looks like we'll be crashing at Claret's place for a while longer — at least until we reclaim the skies...",
"BMW_CharacterKeyDesc_323602": "Youkai has basically taken control of every electronic device in Booastrum — every move we make, it's watching. Youkai keeps popping up in front of us like some clown on a stage, over and over, deliberately trying to pull our focus onto itself... Is that just to hide its real agenda? Or is there someone else pulling the strings behind Youkai — a puppet master who hasn't stepped into the spotlight yet?",
"BMW_CharacterKeyDesc_323702": "A frail constitution and a laid-back, joke-cracking personality... Who would've thought that Phoenix would turn out to be a Judge of Krampus — and one of the best at that? Phoenix's physique is something else entirely; simply put, she's \"undying\" — even if she actually dies, she comes back to life, and it seems like she only unleashes her full combat power after resurrection... Gotta say, every last one of the Krampus crew is a serious force to be reckoned with.",
"BMW_CharacterKeyDesc_3339": "After Velina swiftly relayed news of the unrest in Roscaelifer, New Eridu City Hall wasted no time responding. Severian was dispatched as the city administration's representative and vanguard to Roscaelifer. Once we linked up with him at Quietude Isle, he made it clear just how no-nonsense and razor-sharp he is as a commissioner. Having a solid, reliable backup like him laser-focused on handling trouble — that's the kind of thing that puts your mind at ease.",
"BMW_CharacterKeyDesc_3340": "Several months ago, Eldreda — who had been investigating the frequent inaccuracies in Rosetta Data — pushed open the hidden door of the Airspace Control Tower and uncovered the truth behind the Hive Lord Hollow and the original Sunbringer. With the original Sunbringer's power fully consumed, Eldreda made a choice mirroring that of the original Sunbringer: using the Karma Core as a conduit, she burned through herself to keep the Rosetta Data running, while simultaneously placing a commission with Flint Workshop to develop an artificial Karma Core as a last resort.",
"BMW_CharacterKeyHelpDesc_3234": "Unlocked via main story \"Their Secret Histories\"",
"BMW_CharacterKeyHelpDesc_3301": "Unlocks via main story \"Journey to the Sky\"",
"BMW_CharacterKeyHelpDesc_3333": "Unlocks via main story \"Journey to the Sky\"",
"BMW_CharacterKeyHelpDesc_3336": "Unlocks via main story \"Journey to the Sky\"",
"BMW_CharacterKeyHelpDesc_3337": "Unlocks via main story \"Journey to the Sky\"",
"BMW_CharacterKeyHelpDesc_39": "Unlocked via main story \"Journey to the Sky\"",
"BMW_CharacterKeyHelpDesc_40": "Unlocked via main story \"Journey to the Sky\"",
"BMW_CharacterName_39": "Severian",
"BMW_CharacterName_40": "Eldreda Sunbringer",
"BMW_CharacterUnlockDesc_312603": "Unlocks via main story \"Journey to the Sky\"",
"BMW_CharacterUnlockDesc_313403": "Unlocks via main story \"Journey to the Sky\"",
"BMW_CharacterUnlockDesc_39": "Unlocked via main story \"Journey to the Sky\"",
"BMW_CharacterUnlockDesc_40": "Unlocked via main story \"Journey to the Sky\"",
"BMW_CharacterUnlockName_39": "Severian",
"BMW_CharacterUnlockName_40": "Eldreda Sunbringer",
"BMW_EventContent_3354": "When buying intelligence at Spyboo's info shack, whatever you do — do not buy the premium add-ons! Do not buy the premium add-ons! Do not buy the premium add-ons! They're insanely overpriced, and you get basically nothing. The worst part? They don't even give you a receipt, so you can't report them!",
"BMW_EventContent_3355": "Recently, a well-known Bangboo researcher published a paper on \"extremely rare, ancient, and untraceable anomalous information terminals.\" Any interested Bangboo can DM me for the original paper files.",
"BMW_EventLockContentKey_3354": "Collect the Torn Picture Book Page in the Quietude Isle",
"BMW_EventLockContentKey_3355": "Collect the Torn Picture Book Page at the Airspace Control Tower",
"BMW_EventLockNameKey_3354": "Pitfall Stomper Pro",
"BMW_EventLockNameKey_3355": "Sense Academic Journal",
"BMW_EventNameKey_3354": "Intelligence Broker's Consumerism Trap",
"BMW_EventNameKey_3355": "Rising Star of Academia",
"BMW_NetChatAnwserKey_325401": "So... who exactly is Spyboo?",
"BMW_NetChatAnwserKey_325402": "An intel broker with a guide service on the side? Now that's something you won't find anywhere else!",
"BMW_NetChatAnwserKey_325403": "Whoa, it even gives directions? Didn't expect this Spyboo Intelligence Shack to actually be pretty decent!",
"BMW_NetChatAnwserKey_325404": "What's with the product placement?!",
"BMW_NetChatAnwserKey_325501": "Extremely rare? So what's the research value in that?",
"BMW_NetChatAnwserKey_325502": "Ancient, huh? So where do you even find references for that?",
"BMW_NetChatAnwserKey_325503": "Unknown origin? So is this thing even real?",
"BMW_NetChatAnwserKey_325504": "There aren't many research topics left for Bangboo — might as well go niche. Just keep it on the right side of weird.",
"BMW_NetChatAnwserKey_325505": "And this doesn't count as totally weird?",
"BMW_NetChatNameKey_335401": "IaintnotMysterious",
"BMW_NetChatNameKey_335402": "ImMysterious",
"BMW_NetChatNameKey_335403": "IMysterious Too",
"BMW_NetChatNameKey_335404": "Stiff",
"BMW_NetChatNameKey_335501": "Public Proposition",
"BMW_NetChatNameKey_335502": "Modern Bangboo",
"BMW_NetChatNameKey_335503": "Skeptical Boo",
"BMW_NetChatNameKey_335504": "StrongAcademicVibes",
"BMW_NetChatNameKey_335505": "Mind_Blowing",
"BangbooPiece_Name_54024": "\"Charley\" Core",
"BangbooPiece_Name_57001": "\"Eous\" Core",
"Bangboo_Name_54024": "Charley",
"Bangboo_Name_57001": "Eous",
"Bangboo_Name_en_54024": "Charley",
"Bangboo_Name_en_57001": "Eous",
"BigSceneMapDes_410010204": "Airspace Control Tower\nThe absolute core of all Roscaelifer, the birthplace of Rosetta Data, harboring countless classified secrets — and now, the deepest secret concealed at the tower's peak has finally come time to be revealed.",
"BigSceneMapDes_410010205": "Quietude Isle\nA small sky island located near Roscaelifer. Once used as a port for transporting and storing supplies, it was gradually abandoned for various reasons. A few months ago, reconstruction efforts were set in motion under the push of the Administrative Affairs Department — and before anyone noticed, it had quietly become a stronghold seized by High Ambitions Corp.",
"BigSceneMapName_410010204": "Airspace Control Tower",
"BigSceneMapName_410010205": "Quietude Isle",
"BigSceneStage_QuietudeIsle_Teleport01": "Airship Prep Area",
"BigSceneStage_QuietudeIsle_Teleport02": "Airport Logistics Area",
"BigSceneStage_QuietudeIsle_Teleport03": "Small Loading Area",
"BigSceneStage_QuietudeIsle_Teleport04": "Large Loading Area",
"BigSceneStage_QuietudeIsle_Teleport05": "Central Airship Station",
"BigScene_DataCenter_MainTower_AreaName": "[Restricted Area] Airspace Control Tower",
"BigScene_MainTower": "[Restricted Area] Airspace Control Tower",
"Bigscene_Viewpoint_Airport_part1": "Dimensional Astrolabe",
"Bigscene_Viewpoint_Airport_part2": "Dimensional Astrolabe",
"BossBattle_QuestDesc_12252012": "The target of this hunt is an Enchainer larva proficient with swords and great hammers. It can instantly reposition through fissures to launch unpredictable close-range surprise attacks.\n· During the operation, [Armorer], [Duel], and [Anomaly: Infliction] Resonia can be obtained.",
"BossBattle_QuestDesc_12253109": "[Sweeper] Test Stage\n[Special Note] This is a special test stage and only a temporary entry point.\n Weakness: Ether, Electric\n Resistance: Fire",
"BossBattle_QuestDesc_12253116": "Remielle Demo Entrance",
"BossBattle_QuestDesc_12253117": "【Stasis Mutant】Test Stage\n【Special Note】This is a special test stage and serves as a temporary entrance only\n Weakness: None\n Resistance: None",
"BossBattle_QuestDesc_12253118": "【Special Girtablullu】Test Stage\n【Special Note】This stage is a special test stage and serves only as a temporary entrance\nWeakness: None\nResistance: None",
"BossBattle_QuestDesc_12253119": "【All-New Humanoid Boss】Test Stage\n【Special Note】This is a special test stage and is only a temporary entrance\nWeakness: None\nResistance: None",
"BossBattle_QuestDesc_12253124": "【All-New Humanoid BOSS】Test Stage\n【Special Note】This is a special test stage and only a temporary entrance\nWeakness: Fire\nResistance: Ice, Ether",
"BossBattle_QuestDesc_12253125": "[Special Stasis-Shift Beast] Test Stage\n[Special Note] This stage is a special test stage and is only a temporary entrance\nWeakness: None\nResistance: None",
"BossBattle_QuestName_12253109": "【Sweeper】Test Stage",
"BossBattle_QuestName_12253116": "Remielle Demo Entrance",
"BossBattle_QuestName_12253117": "Chapter Boss - Stasis Aberrant",
"BossBattle_QuestName_12253118": "Chapter Boss - Special Girtablullu",
"BossBattle_QuestName_12253119": "Chapter Boss - All-New Humanoid Boss",
"BossBattle_QuestName_12253124": "BOSS \"Etheric Other\" Trivia",
"BossBattle_QuestName_12253125": "BOSS Special Stasis-Mutated Beast",
"BossChalenge_ExtraPoint_Condition47": "Chain Parry",
"BossChalenge_ExtraPoint_Condition48": "Mechanic Parry",
"BossChallengeTips005": "Previous namecard applied when this one expires.",
"BranchRelic_13503310_briefdes": "Basic Attack: Raging Whirlwind DMG increases. During the first three stages of Basic Attack: Swift Edge, press at the moment you're about to take an enemy attack to immediately interrupt the current action and trigger Basic Attack: Raging Whirlwind. This effect can trigger at most once per stage across the first three stages of Basic Attack: Swift Edge.",
"BranchRelic_13503310_des": "Basic Attack: Raging Whirlwind DMG increases by 60%. During the first three stages of Basic Attack: Swift Edge, press at the moment you're about to take an enemy attack to immediately interrupt the current action and trigger Basic Attack: Raging Whirlwind. This effect can trigger at most once per stage across the first three stages of Basic Attack: Swift Edge.",
"BranchRelic_13503310_name": "[Severian] Bury the Wicked",
"BranchRelic_13503311_briefdes": "After using Basic Attack: Raging Whirlwind, ATK increases. This effect can stack.",
"BranchRelic_13503311_des": "After using Basic Attack: Raging Whirlwind, ATK increases by 12%. This effect can stack up to 2 times, with each stack lasting 20s.",
"BranchRelic_13503311_name": "[Severian] Bury the Wicked",
"BranchRelic_13503312_briefdes": "After using Basic Attack: Raging Whirlwind, recover Energy.",
"BranchRelic_13503312_des": "After using Basic Attack: Raging Whirlwind, recover 6 Energy.",
"BranchRelic_13503312_name": "[Severian] Bury the Wicked",
"BranchRelic_13503320_briefdes": "Every time other squad members consume 1 Energy or Adrenaline, Severian recovers Flow.",
"BranchRelic_13503320_des": "Every time other squad members consume 1 Energy or Adrenaline, Severian recovers 0.4 Flow.",
"BranchRelic_13503320_name": "[Severian] The Heavenly Net",
"BranchRelic_13503321_briefdes": "Basic Attack: Azure Wind's Shadowhunt DMG increases.",
"BranchRelic_13503321_des": "Basic Attack: Azure Wind's Shadowhunt DMG increases by 50%.",
"BranchRelic_13503321_name": "[Severian] The Heavenly Net",
"BranchRelic_13503322_briefdes": "Upon switching in, ignores a certain amount of the target's Wind RES for a period of time.",
"BranchRelic_13503322_des": "Upon switching in, ignores 25% of the target's Wind RES. This effect lasts 12s.",
"BranchRelic_13503322_name": "[Severian] The Heavenly Net",
"BranchRelic_13503330_briefdes": "EX Special Attack: Swiftwind Rupture Energy Cost decreases and DMG increases.",
"BranchRelic_13503330_des": "EX Special Attack: Swiftwind Rupture Energy Cost reduces to 35, Energy Cost when fully charged reduces to 35, and DMG increases by 40%.",
"BranchRelic_13503330_name": "[Severian] Absolute Directive",
"BranchRelic_13503331_briefdes": "After using EX Special Attack: Swiftwind Rupture, own CRIT DMG increases.",
"BranchRelic_13503331_des": "After using EX Special Attack: Swiftwind Rupture, own CRIT DMG increases by 60% for 20s. Repeated triggers reset the duration.",
"BranchRelic_13503331_name": "[Severian] Absolute Directive",
"BranchRelic_13503332_briefdes": "After EX Special Attack: Swiftwind Rupture hits an enemy, it reduces their DEF.",
"BranchRelic_13503332_des": "After EX Special Attack: Swiftwind Rupture hits an enemy, it reduces their DEF by 24% for 20s. Repeated triggers reset the duration.",
"BranchRelic_13503332_name": "[Severian] Absolute Directive",
"BranchRelic_13503410_briefdes": "When a teammate triggers an Anomaly, recovers Pyre and increases Basic Attack DMG.",
"BranchRelic_13503410_des": "When other squad members inflict an Attribute Anomaly on an enemy, Phoenix recovers 15 Pyre. This effect can trigger at most once every 5s. Phoenix's Basic Attack DMG increases by 45%.",
"BranchRelic_13503410_name": "[Phoenix] Fate's Judgment",
"BranchRelic_13503411_briefdes": "Increases Basic Attack DMG, and Abloom ignores a portion of the enemy's RES.",
"BranchRelic_13503411_des": "Phoenix's Basic Attack DMG increases by an additional 30%, and Abloom additionally ignores 30% of the target's All-Attribute RES.",
"BranchRelic_13503411_name": "[Phoenix] Fate's Judgment",
"BranchRelic_13503412_briefdes": "When a teammate's attack causes Anomaly Buildup, Phoenix can also recover Pyre.",
"BranchRelic_13503412_des": "When other squad members accumulate Anomaly Buildup on enemies, Phoenix also recovers Pyre. The amount recovered is the same as the Base effect, and this effect shares a trigger cooldown with the Base effect.",
"BranchRelic_13503412_name": "[Phoenix] Fate's Judgment",
"BranchRelic_13503420_briefdes": "Each hit of Combustion Attack adds a stack, increasing the whole squad's Anomaly DMG.",
"BranchRelic_13503420_des": "When Phoenix's Combustion Attack hits an enemy, she gains 1 stack of a buff. This effect can trigger at most once every 2s, can stack up to 3 times, and lasts 20s. Repeated triggers reset the duration. Each stack of the buff increases the whole squad's Anomaly DMG by 10%.",
"BranchRelic_13503420_name": "[Phoenix] Weightless Skies",
"BranchRelic_13503421_briefdes": "After triggering a Clash using Special Attack: Fire Sweep or EX Special Attack, additionally triggers Abloom once.",
"BranchRelic_13503421_des": "When Phoenix triggers a Perfect Block effect using Special Attack: Fire Sweep or an EX Special Attack, if the enemy is in an Anomaly state, an additional Abloom is triggered with a 300% multiplier.",
"BranchRelic_13503421_name": "[Phoenix] Weightless Skies",
"BranchRelic_13503422_briefdes": "Increases the maximum number of stacks.",
"BranchRelic_13503422_des": "Increases the maximum number of buff stacks to 6.",
"BranchRelic_13503422_name": "[Phoenix] Weightless Skies",
"BranchRelic_13503430_briefdes": "When Phoenix triggers Rebirth or Soul-Searching Blaze, she receives additional healing. When using EX Special Attack: Blazing Slash, she gains Decibels and increases the whole squad's Anomaly Proficiency.",
"BranchRelic_13503430_des": "When Phoenix triggers Rebirth or uses Soul-Searching Blaze, she additionally restores HP equal to 20% of her Max HP. When using EX Special Attack: Blazing Slash, she gains 300 Decibels and increases the Anomaly Proficiency of all Agents in the squad by 60 points for 20s.",
"BranchRelic_13503430_name": "[Phoenix] Defying Death",
"BranchRelic_13503431_briefdes": "When launching EX Special Attack: Blazing Slash, the whole squad ignores a portion of the target's DEF.",
"BranchRelic_13503431_des": "When Phoenix uses EX Special Attack: Blazing Slash, the whole squad ignores 24% of the target's DEF for the same duration as the base effect.",
"BranchRelic_13503431_name": "[Phoenix] Defying Death",
"BranchRelic_13503432_briefdes": "Increases Anomaly Buildup Rate when the character's HP changes significantly in a single instance.",
"BranchRelic_13503432_des": "When Phoenix's HP changes by over 50% of her Max HP in a single instance, her Anomaly Buildup Rate increases by 50% for 60s.",
"BranchRelic_13503432_name": "[Phoenix] Defying Death",
"BriefName_Monster_EvolvedGuardianBoss": "Special Offensive - Guardian MK II",
"BriefName_Monster_EvolvedTepes": "Metamorphosed - Tepes",
"BriefName_Monster_GirReborn_HC": "Integrated - Stagnant Aberrant",
"BriefName_Monster_Hayyot_HC": "Integrated - Haytor",
"BriefName_Monster_HereticJester_HC": "Integrated - Heretic Jester",
"BriefName_Monster_HollowVenger": "Etheric Other - Truvia",
"C330_EP010_020": "...Looks like it's not quite time to rest yet~",
"C330_EP030B_010": "Truvia...",
"C330_EP030B_015": "Don't act like we're here to catch up!",
"C330_EP030B_025": "And look at what you've done!",
"C330_EP030G_010": "Truvia...",
"C330_EP030G_015": "Don't act like we're here to catch up!",
"C330_EP030G_025": "And look at what you've done!",
"C330_EP030_065": "Of course we have to meet on the same terms...",
"C330_EP030_080": "To another world!",
"C330_EP040_055": "Kinda hard to kill",
"C330_EP040_065": "I have reached my verdict—",
"C330_EP040_070": "I sentence you to burn in hellfire",
"C330_EP050B_050": "It should've...",
"C330_EP050B_060": "Helios's...",
"C330_EP050B_080": "Is mine now",
"C330_EP050B_110": "That shot worked!",
"C330_EP050B_140": "Hold on...",
"C330_EP050B_150": "Looks like it's all thanks to Wise",
"C330_EP050B_180": "Truvia",
"C330_EP050B_190": "It all ends here",
"C330_EP050B_220": "Wise",
"C330_EP050B_280": "Phoenix!",
"C330_EP050G_050": "Then it should've...",
"C330_EP050G_060": "Helios's...",
"C330_EP050G_080": "Is mine now",
"C330_EP050G_110": "That shot worked!",
"C330_EP050G_140": "Hold on...",
"C330_EP050G_150": "Looks like it's all thanks to Belle",
"C330_EP050G_180": "It all ends here...",
"C330_EP050G_190": "Truvia!",
"C330_EP050G_220": "Belle",
"C330_EP050G_280": "Phoenix!",
"C330_EP050_020": "Truvia...",
"C330_EP050_087": "It can't be...that simple...",
"C330_EP050_160": "I lost control...?",
"C330_EP050_170": "Damn it...",
"C330_EP050_200": "Yes...",
"C330_EP050_210": "It ends here",
"C330_EP050_230": "Let's settle this...",
"C330_EP050_250": "In the new world",
"C330_EP050_260": "And just when I was...",
"C330_EP050_270": "Getting... warmed up...",
"C330_EP060B_055": "Where am I...?",
"C330_EP060G_055": "Where am I...?",
"C330_EP060_015": "And see what happens, hm?",
"C330_EP060_025": "Stop glaring at me like that...",
"C330_EP060_060": "It's good to meet you",
"CallingCard_3300022_des": "A commemorative namecard for the New Eridu City Fund: Growth Plan.",
"CallingCard_3300022_name": "Horror Tale: Childhood Edition",
"CallingCard_3300022_story": "\"We're the fearsome 'Vampire' and 'Werewolf'! Tonight, we're bringing the scares to everyone!\"\n\"Ehn-na en-nah! (To everyone!)\"\n\n\"Hang on, Belle... In all those legends, vampires and werewolves aren't supposed to team up, right?\"\n\"...Oh, right. Eh, it's fine! Maybe the line's a little inaccurate, but we'll always stick together!\"",
"CallingCard_3301033_des": "2026 Zenless Zone Zero FES commemorative namecard.",
"CallingCard_3301033_name": "Boo-tiful Dreams Carnival",
"CallingCard_3301033_story": "A festival guide who doesn't want to be a shining singing star isn't a good photographer! Welcome to \"Boo-tiful Dreams Carnival\" — let's join hands, play music in the clouds, and fill Ridu with song! All worries, anxiety, and sadness are strictly prohibited here! Please leave them at the deposit counter with our staff Bangboo!",
"CallingCard_3301034_des": "Obtained from Hoyoverse Top Up Center points exchange.",
"CallingCard_3301034_name": "\"We've Everything You Need!\"",
"CallingCard_3301034_story": "\"Nhe-nhu en! (We've got a huge selection, so whatever you need, we've got you covered!)\"\n\"Ehn-nha...? Neh-en-ne! (Inter-Knot commissions...? Oh, no, no! I'm not talking about that!)\"\n\nAfter a wary glance around, \"Ask\" deftly produces...\n\"Ehn-nhu na-en! (Welcome to our selection of special hardware components and custom-made toys! I told you, we can handle any request~)\"",
"CardDesc_30056": "A rebel that sheds its old shell in the gloom, emerging anew amidst corruption, forsaking the body that once sank into depravity. Under the long-lasting distortion of control in the name of love, the girl resorts to lying to deceive the suffering victims who have lost their loved ones to the Hollows, all in the pursuit of attention and love from her closest kin. She believed that as long as she helped her loved ones hide the secret of the \"Blessing\" medicine, as long as she could not hear the agonizing screams of the people being affected by corruption, and as long as this secret and vile experiment remained concealed, the bond between her and her loved ones would not break.\nBut in the end, what awaited her was witnessing her loved one take his last breath in a pool of blood.\n\nAfter that, hatred and jealousy, like sharp thorns, constantly pierced her heart.\nThe gears of vengeance gnawed at every ounce of her sanity, and she pieced together a twisted meaning of existence from the notes left behind by her loved one.\nHer life trajectory seemed like a dark fable about obsession.\n\nWhen former companions extended their hands of salvation to her, the girl could no longer turn back. Or rather, the words that tried to pull her back into the light were torn to shreds by the jealousy, obsession, and hatred that had burrowed deep into her bones.\nIn the end, as the sun was about to set, countless spikes surged forth, bursting from her body, each bone shard piercing the screams of the forsaken.\nTepes – the pitiful one pierced by thorns - walks toward the deeper abyss with hatred.\n\"Especially at night, its voice is more sorrowful than that of other remains, and if you listen closely, the sound seems like the cry of a woman...\"",
"CardDesc_40012": "A hollow shell filled with hatred and paranoia. A sinner whose soul was crushed beneath the weight of a twisted past. A fanatic who lost her god. She burns everything in her path with ambitions born from wrongdoing — yet she herself was reduced to ash long before any of it.\nArmed with an Etheric Other sourced from Helios Academy, Blasphemer seized tremendous power, crafted singularity leakages, and entangled herself in every conspiracy surrounding Roscaelifer. Shackled by obsessions rooted in the past, she claimed the top floor of the Airspace Control Tower as her stage — lying in wait for an \"old friend,\" and for one final reckoning.\n\nChasing the sun, yet long since swallowed by shadow. When the wings are weighed down by too many sins and delusions, the only place they can carry you is not the sky — but the hopeless fires of damnation.\n\n\"The type of enemy I hate the most — heads full of grand grudges and ideals, and in the name of their own self-deceiving obsessions, they commit nothing but unforgivable sins.\"",
"CardDesc_40014": "A High-Risk simulation unit modeled from real combat data. Through deep reconstruction and overfitting of its original combat logic, certain units have surpassed standard performance limits, presenting an extremely high level of combat threat.\n\nA beast standing at the edge of the abyss, its burning desire laid bare, sought to devour the seed of ultimate evil and ascend as the abyss's chosen Messenger.\n\nThe Enchainer larvae known as \"Girtablullu\" attempted to consume the \"Karma Core\" within Dracaene Sunbringer, but failed to complete its ascension. The \"Stagnant Aberrant\" was the result of that failed transformation. Its Ether-Sculpted body could no longer withstand the power of the \"Karma Core,\" spiraling into uncontrollable mutation. Its grotesque form now lashes out with a malice born from twisted ambition and sheer greed.\n\n\"You can't just eat everything you see. It's not good for you.\"",
"CardDesc_40015": "A High-Risk simulation unit modeled from real combat data. Through deep reconstruction and overfitting of its original combat logic, certain units have surpassed standard performance limits, presenting an extremely high level of combat threat.\n\nAn Ethereal that returned from the Cinderglow Lake.\nOnce a Dead End Butcher defeated by the Overlord Pompey, it was cast into the Cinderglow Lake. Yet instead of being reduced to ash, its body became encased in crystals formed from the burning byproducts of Ether.\nWithin the flames, its outer shell melted away and reformed again, each time gathering new layers of crystal. After enduring an endless torment resembling the depths of hell, it emerged with an armor-like body and gained the ability to move freely through fire.\nAfter a long wandering through a world that seemed to have forgotten it, the creature finally discovered a spatial fissure at the bottom of the fire lake and entered the Divine Maze, Papago Hollow.\nBut that place was nothing more than another hell.\nIt appears to have suffered a crushing defeat. Ever since, it has been driven by an unknown force, obsessively collecting the special Ether scattered throughout the labyrinth.\nYet it can no longer tell whether what lies within is salvation... or blasphemy.\n\n\"Every time that walking bonfire comes through, the temperature goes through the roof. I want hazard pay for this!\"",
"CardDesc_40016": "A High-Risk simulation unit modeled from real combat data. Through deep reconstruction and overfitting of its original combat logic, certain units have surpassed standard performance limits, presenting an extremely high level of combat threat.\n\nIts peculiar energy fluctuations reveal its identity — an Exaltist creation, the source of nightmares.\nA fearsome hunter, it creeps up on its prey without a sound — yet at times, it's like a restless child playing hide-and-seek, unable to hold back a mischievous giggle. Perhaps the Miasma that birthed it carries too many echoes of lost souls, making it erratic and indecisive.\n\"If play is a privilege of the intelligent, then what it imitates is nothing more than a broken, mindless parody — there's no applause, only bloodshed.\"",
"CardDesc_40017": "A High-Risk simulation unit modeled from real combat data. Through deep reconstruction and overfitting of its original combat logic, certain units have surpassed standard performance limits, presenting an extremely high level of combat threat.\n\nA gaunt and eerie skeleton, bearing a pale, sharp \"Cape\"—another masterpiece from the Exaltists. When it comes to \"100 Ways to Integrate Humans into Hollows,\" their experimental enthusiasm is truly unmatched.\nThose who've encountered Haytor believe these folks must be high-ranking Exaltist members; after all, even as Ethereals, they still couldn't resist creating some lackeys to boss around.\n\"I absolutely hate people like that!\"\n\"I bet they even say to their phantoms... 'I'm rather disappointed in you, as you could have done better; when I summoned you, I actually had higher expectations'?!\"",
"CardQuote_40012": "— A classified record sealed within the Airspace Patrol Department",
"CardSkillDesc_20039": "During combat, Special Offensive - Autonomous Support Unit - Guardian MK II not only performs powerful melee attacks, but can also use a variety of ranged attacks. When adjacent to another unit, some Special Offensive - Autonomous Support Unit - Guardian MK II units will focus on providing ranged fire support from outside the core battlefield.",
"CardSkillDesc_30056": "During the battle, Metamorphosed - Tepes frequently uses the spiked hammers in both hands to launch powerful attacks and inflict a damage reduction effect. Successfully executing Defensive Assists multiple times to block Tepes' hand attacks will Impair its spiked hammers. Once the hammers are Impaired, some of Tepes' moves will reveal significant openings, the damage reduction effect will be lost, and Tepes will be inflicted with an increased Daze Vulnerability.",
"CardSkillDesc_40012": "Blasphemer initially fights in human form, wielding a longsword to deliver swift close-range attacks — watch out for certain high-intensity skills that require a Chain Parry. At specific opportunities, it shifts into mermaid form, reversing its grip on the longsword to wield it as a staff, dragging the Agent into the Singularity Leakage. During this phase, it activates the Corruptive Barrier and launches a Cooperative Offensive using spatial abilities and clones.",
"CardSkillDesc_40014": "During the combat, Girtablullu - Stagnant Aberrant will activate the Corruptive Barrier multiple times and wield a variety of weapons. During its first activation, it won't be Dazed, so break through and force it into a Stun state as quickly as possible. When the barrier is activated again, it will continuously charge, enhancing its Corruptive Barrier. Keep dealing massive damage to suppress its charge may give you the upper hand.",
"CardSkillDesc_40015": "Upon entering combat, Integrated - Infernal Revenant will have a Molten Crystal Barrier. When an Agent triggers a Defensive Assist or Dodge Counter, or applies an Ice Attribute Anomaly to the Boss, Integrated - Infernal Revenant's Molten Crystal Barrier will be reduced. When the Molten Crystal Barrier is fully depleted, it will immediately enter a Stunned state.\nDuring combat, pressing the Special Attack button will put the current Agent into the Subzero Barrier state for 0.5 seconds. While Subzero Barrier is active, if the Agent receives a red-light attack from the Boss, that attack will be Negated and the Boss's Molten Crystal Barrier will be reduced. If the Boss is currently under the Burn Attribute Anomaly, the Agent will additionally deal DMG to it based on its Max HP.\nWhen Integrated - Infernal Revenant is Stunned, pressing the Special Attack button will inflict the Snapfreeze effect on the Boss, dealing DMG based on its Max HP. After the Agent triggers an Attribute Anomaly, the Special Attack button's cooldown will be additionally refreshed.",
"Choice_1341077_des": "Use Ether Dewdrops on Phoenix",
"Choice_1341077_name": "Phoenix",
"Choice_1341079_des": "Use Ether Dewdrops on Severian",
"Choice_1341079_name": "Severian",
"ClueDesc_310141": "Crowe left a recording specifically for this investigation...",
"ClueDesc_310142": "A secretly snapped photo of a \"uniquely shaped\" Bangboo puppet, taken by the \"Mantis Brute.\" Wait — isn't that Butler?",
"ClueName_310142": "Bangboo Puppet Photo",
"CollectionName_3700253": "Model: Candlelit Scheme",
"Comic_5f76c0688d584a3b9afbf6bec9f14fe9": "{F#Huh?! The ground's shaking...}{M#Huh?! The ground's shaking...}",
"Comic_a87c37f888e243f0b63116848cbcdde1": "{F#We're going to fall into the Hollow!}{M#We're going to fall into the Hollow!}",
"Comic_c4aa41af2d2144a2b91fdb1ac8a27e6b": "{F#Remie... I'm not dreaming, am I...?}{M#I'm not dreaming, am I...?}",
"Comic_fe6ef7aeda694ea397a229b3281af653": "...Is something I really ought to retrieve myself!",
"Comment1_33001": "Things have been rough out there lately — didn't think Rosetta Data could even glitch out like that... Might wanna hold off on any Hollow runs for a while...",
"Comment1_33002": "Turn left out the door and head to the Spook Shack section. You're welcome.",
"Comment1_33003": "Uh... what is this? I clicked because of the title. I thought it was gonna be some kind of... fanfic about the mayor! And this is what I get?! Clickbait? In this day and age?!",
"Comment1_33004": "Great-grandma— That author you follow finally updated! Thank goodness their client chased them for an update!",
"Comment2_33001": "You're already on the Inter-Knot, so why sweat the small stuff now? Back when I was a Hollow Raider, I worked with the trashiest Carrots around and still made it out alive — it's really not that scary! You know what's actually scary? Being broke!",
"Comment2_33002": "Funny, full of personality, and a source of secondhand embarrassment",
"Comment2_33003": "Not just clickbait — it's a knockoff account too! I just came from another post where the OP went by \"Rido Times,\" and one look at this name tells you it's another Ridu Times knockoff! Are all these fake account creators migrating to the Inter-Knot now?",
"Comment2_33004": "Honestly, pretty disappointed... A rare Inter-Knot update and it's just a Lumina Square ad? Do you guys even remember why you started doing this?",
"Comment3_33001": "Does the commenter above not realize how serious this is...? If the Rosetta Data really goes offline for good, it's not just a matter of Carrots giving bad readings — you'd be lost in a Hollow with zero chance of anyone coming to pull you out, because anyone who goes in can't get back out either...",
"Comment3_33002": "\"Skewer Reaper\"? Seriously, who came up with that wild name? The picture's kinda creepy, sure, but that name's got me picturing your boss getting roasted on a kebab stick. What, did this Reaper run a BBQ stand before getting into the death biz?",
"Comment3_33003": "But this account's called \"The One and Only Official Account of the Ridu Times,\" and it's even using a profile pic with the Ridu Times logo... Maybe it really is an official account?",
"Comment3_33004": "Nothing sounds scarier than \"playing Bizarre Brigade and being on the verge of breaking a record, only for a 'Steel Shell' you matched with to lure the enemy's bomb straight to you and then go AFK, tanking your whole night\" — so honestly, who knows why a Steel Shell would do you dirty like that?",
"Comment4_33001": "Forget that for a sec. What's the deal with this account... posting legit newspaper articles on Inter-Knot? The Ridu Times? A print media giant like that, setting up shop on Inter-Knot? Is that even a thing?",
"Comment4_33002": "I've been working under TOPS for years and never heard of any Grim Reaper like that... OP's been reading too many comics, huh?",
"Comment4_33003": "With Inter-Knot's influence on the rise, it's no surprise that the city administration and major institutions have been playing both sides — and that some media outlets hungry for clout would set up shop on Inter-Knot too. But this account? No way. Those inflammatory headlines, the over-the-top writing style, the photos that look like they were taken without even focusing the lens... This is supposed to be the Ridu Times — known for its journalistic rigor?! Honestly, it reads way more like their tabloid spin-off, City News!",
"Comment4_33004": "Looks like the Inter-Knot Specter and Steel Shell are one tragic pair... With all that pent-up resentment, if they showed up at the Night of Supernatural Tricks, Spook Shack would be pulling an all-nighter just to write up their next post.",
"Comment5_33001": "Look closer, people — this is a straight-up knockoff account called \"Rido\" Times. They're not even using the Ridu Times logo, and they slapped a \"repost\" label on everything just to dodge any liability. It's nothing but a clout-chasing page that survives by recycling news from other platforms.",
"Comment5_33002": "Didn't OP say the reaper only comes for people who've done shady stuff AND can't be held accountable for it? Well, if a reaper like that actually exists, I hope it comes for Three Gates first — those jerks ghosted me on a deal last week, and when I showed up to get answers, their goons literally threw me out!!! You could just TELL those security thugs have done some seriously dirty work before!!!",
"Comment5_33003": "This photo... it's giving serious \"photographer had to leap into the air just to snap a shot of the mayor getting swarmed by reporters\" energy. Either way, it's got that blurry look of a photo snapped in a hurry...",
"Comment5_33004": "Seeing the \"Inquiry\" header, I was skeptical. Seeing \"Night of Supernatural Tricks\" mentioned over and over, I started to catch on. By the last two lines, it hit me like a ton of bricks — this whole thing was a sponsored post!",
"Comment6_33001": "You buy that his name is legit, but not mine? I just changed it — doesn't mine look even MORE official at first glance?",
"Comment6_33002": "Whoever posted that is way too naive. Three Gates Corp. is one of the more powerful companies in TOPS. Make too much noise about this and you'll never find work again. Best to just swallow the loss and keep quiet. But back to the legend itself... TOPS is massive, so it's not exactly surprising that some urban legends circulate in smaller circles. Still though — if the OP's workmate actually came face to face with the Grim Reaper, how did they make it out alive?",
"Comment6_33003": "Back to the actual story, is this article trying to defend the mayor? It kinda reads that way, but then it gets all cryptic... I still wish the mayor would address this head-on. At the very least, the public deserves an explanation.",
"Comment6_33004": "1. If you run into any trouble at the event, find a staff member; 2. Pulling an all-nighter wrecks your body — rest up when you need to; 3. Skill gaps between VR game players can be wild, so playing with randoms can get seriously frustrating.\nIt's definitely an informational post, but the writing style is pure Spook Shack energy — I'm showing my support.",
"Comment7_33001": "How did the conversation above turn into a whole discussion about the copycat account...? What's going on with Rosetta Data? Can we still safely enter and leave Hollows? Anyone got recommendations for reliable Carrots or Proxies? Is nobody talking about that?",
"Comment7_33002": "Never seen it with my own eyes, but I'm inclined to believe the Grim Reaper is real. Working in HR, I've come across files on people who had... \"resigned.\" You can't imagine — some of these folks were throwing lavish victory parties the night before, riding high at press conferences, living their best lives... and then, poof. Gone without a trace the very next day. Nothing left behind but a hollow, pathetic resignation letter.\nMaybe I'm just being paranoid. But every time I go through those files, I can't shake this bone-deep chill...",
"Comment7_33003": "Hold on, Hugie Hermond... why does that name ring a bell? Some kind of celeb? Lemme go ask around...",
"Commentator1_33001": "Hollow Hermit",
"Commentator1_33002": "OneSkewerADay",
"Commentator1_33003": "uDoneTalkingImHungry",
"Commentator1_33004": "SpookShackSUPREME",
"Commentator2_33001": "RiskIt4TheBall",
"Commentator2_33002": "unhinged_rumors",
"Commentator2_33003": "CommonSenseGuy",
"Commentator2_33004": "Stay True to Why You Started",
"Commentator3_33001": "already_seated",
"Commentator3_33002": "iJustEat",
"Commentator3_33003": "remindMe2Hydrate",
"Commentator3_33004": "Inter-Knot Specter",
"Commentator4_33001": "16hrs_on_InterKnot",
"Commentator4_33002": "BigCorpGrunt",
"Commentator4_33003": "Support Traditional Print Media",
"Commentator4_33004": "I_Eat_Everything_For_Balance",
"Commentator5_33001": "CommonSenseGuy",
"Commentator5_33002": "ThreeGates_ScrewedMeOver",
"Commentator5_33003": "Im180cm",
"Commentator5_33004": "slowlyFiguringItAllOut",
"Commentator6_33001": "Lidu Times",
"Commentator6_33002": "office_oldtimer",
"Commentator6_33003": "Newbie Proxy Low Rates Tap Avatar",
"Commentator6_33004": "Doctor of Cryptology",
"Commentator7_33001": "ASCENDED",
"Commentator7_33002": "ClickMyAvatar4TopsReferral",
"Commentator7_33003": "Sandbags_R_Best",
"Device_Interact_MS33_BossRoom": "Reach the Tower Top",
"Device_Interact_MS33_Carinus": "Paralyzed Carinus",
"Device_Interact_MS33_Computer": "Control Terminal",
"Device_Interact_MS33_Elevator": "Elevator",
"Device_Interact_MS33_FPGate": "Porcelloy Door Leaf",
"Device_Interact_MS33_Fix": "Glitched Terminal",
"Device_Interact_MS33_PuzzleDoor": "Tightly Closed Door",
"Device_Interact_MainTower_BOSSOuter": "Upper Floors of the Control Tower",
"Device_Prop_HackerMecha_RespawnStation_01": "Mech Base",
"Dungeon_101023_Name": "Bangboo Search and Rescue_Night Mode",
"Dungeon_101027_Name": "Bangboo Search and Retrieve_Tutorial Mode",
"DynamicObjects_Prop_Interphone_01": "Communicator",
"Ellen_MathSkill_Desc_Simple": "When another character in your squad shares the same Attribute or Faction:\nWhen Ellen deals Ice DMG, subsequent Ice DMG increases.",
"Ellen_MathSkill_Upgrade_Desc_Simple": "When another character in your squad is a Stun character or shares the same Attribute or Faction:\nWhen Ellen deals Ice DMG, subsequent Ice DMG increases.",
"Ellen_Skill_Normal_Desc_Simple": "Press to activate: deals Physical DMG.",
"Ellen_Skill_Normal_Upgrade_01_Desc_Simple": "After the 3rd phase of [Basic Attack: Flash Freeze Trimming], [EX Special Attack: Sharknami], [Dodge Counter: Reef Rock], and [Assist Follow-Up] are launched, [Basic Attack: Icy Blade]Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased.",
"Ellen_UniqueSkill_Upgrade_Desc_Simple": "When Ellen launches a Charged Scissors strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased.",
"EquipSkillDesc_4320111": "Equipment Effect of Gear - Attack B-1",
"EquipSkillDesc_4321001": "Equipment effect of Gear - Ye Shunguang Exclusive - S",
"FG_ActivityDesc_S3MainLineFour_OB3.3": "Within a sleepwalker's dream... another dreamer awakens.",
"FG_ActivityDreamH5_OB3.3": "The Final Battle Before Dawn",
"FG_ActivityMainTitle_S3MainLineFour_OB3.3": "Journey to the Sky",
"FG_AgentTrail_CB3": "The Final Callback",
"FG_Detective_OB3.3": "Trails of the Hobbling Crow",
"FG_HackerPlus_OB3.3": "Cyber Miracle Healer, on Duty!",
"FG_Jigsaw5.0_OB3.3": "Repair! Drifting Art",
"FG_LoginEvent": "All-New Program",
"FG_ScaryNight_OB3.3": "Spooky Funhouse Tales",
"FG_Zenkov_OB3.3": "Enigma of the Labyrinth: Spooky Trial",
"FlimGuideName74": "Enigma of the Labyrinth",
"Friend_Compare_Price": "Friend Price Compare",
"Friend_ZKMarket_SellPrice": "Purchase Price at Friends'",
"GalNPCAdultSunbringer": "Eldreda (Adult Sunbringer)",
"GalNPCPhoenixSkin": "Phoenix Skin",
"GiantMechInBattle_Tips_Title": "Cannot exit driving during combat",
"GiantMech_Tips_Title": "Cannot teleport while driving",
"HCBoss_Desc_Hard_4": "[Special Challenge] Successfully defeat 1 Clone of Integrated - Haytor\n\n[Stage Overview]\nDuring combat, the Boss will alternate between two enhanced states: \"Frenzy\" and \"Phantom.\" When the Boss's Daze accumulates to a certain level, it will summon Clones, during which Daze cannot be accumulated. Agents must defeat its Clones within a time limit — each Clone defeated accumulates the Boss's Daze and greatly increases its Stun DMG Multiplier and the Sheer DMG it receives. If all Clones are not eliminated in time, the Boss will absorb the remaining Clones and resume its offensive.\nIf Agents take no damage and use a Chain Parry to counter a Clone's High-Risk attack, a Shutdown can be triggered, additionally reducing the Clone's HP and Miasmic Shield.",
"HCBoss_Desc_Hard_5": "[Special Challenge] Inflict Snapfreeze on Integrated - Infernal Revenant 4 times\n\n[Stage Overview]\nWhen the Boss enters combat, it will have a Molten Crystal Barrier. When an Agent triggers a Defensive Assist or Dodge Counter, or inflicts an Ice Attribute Anomaly on the Boss, the Boss's Molten Crystal Barrier will be reduced. When the Molten Crystal Barrier is fully depleted, the Boss will immediately enter a Stunned state.\nDuring combat, pressing the Special Attack button will put the current Agent into the Subzero Barrier state for 0.5 seconds. While Subzero Barrier is active, receiving a red-light attack from the Boss will Negate that attack and reduce the Boss's Molten Crystal Barrier. If the Boss is currently under the Burn Anomaly state, it will additionally deal DMG based on max HP.\nWhile the Boss is Stunned, pressing the Special Attack button will inflict the Snapfreeze effect on the Boss, dealing DMG based on max HP. After an Agent triggers an Attribute Anomaly, the Special Attack button's cooldown will be additionally refreshed.",
"HCBoss_Desc_Hard_6": "[Special Challenge] Stun Integrated - Sacrifice - Heretic Jester within 60 seconds\n \n[Stage Overview]\nDuring combat, the Boss will summon Reward Magic Box, Trap Magic Box, and Frenzy Magic Box.\nWhen an Agent triggers the Reward Magic Box, the Boss will not launch any attacks, and all Agents on the whole squad will receive Energy, Adrenaline, Sharpness, and Decibels every second.\nWhen an Agent triggers the Trap Magic Box, the Boss will launch attacks, and parrying all of the Boss's attacks will accumulate 50% Daze.\nWhen an Agent triggers the Frenzy Magic Box, the Boss will activate its Miasmic Shield and launch a fierce series of attacks. Parry all of the Boss's attacks to Break the Miasmic Shield and make it Stunned.\nWhenever all attacks following a Frenzy Magic Box trigger are successfully parried, the Boss's DEF is reduced by 30% and the whole squad's Agents gain a 30% CRIT DMG increase for 20 seconds; repeated triggers reset the duration.\nWhenever 2 attacks following a Trap Magic Box trigger are successfully parried, the Boss's DEF is reduced by 15% and the whole squad's Agents gain a 15% CRIT DMG increase for 20 seconds; repeated triggers reset the duration.\nAfter the Boss recovers from the Stun, it will hurl several throwing knives into the air; parrying all throwing knives will accumulate a large amount of Daze.",
"HCBoss_Desc_Normal_4": "[Special Challenge] Successfully defeat 1 Clone of Integrated - Haytor\n\n[Stage Overview]\nDuring combat, the Boss will alternate between two enhanced states: \"Frenzy\" and \"Phantom.\" When the Boss's Daze accumulates to a certain level, it will summon Clones, during which Daze cannot be accumulated. Agents must defeat its Clones within a time limit — each Clone defeated accumulates the Boss's Daze and greatly increases its Stun DMG Multiplier and the Sheer DMG it receives. If all Clones are not eliminated in time, the Boss will absorb the remaining Clones and resume its offensive.\nIf Agents take no damage and use a Chain Parry to counter a Clone's High-Risk attack, a Shutdown can be triggered, additionally reducing the Clone's HP and Miasmic Shield.",
"HCBoss_Desc_Normal_5": "[Special Challenge] Inflict Snapfreeze on Integrated - Infernal Revenant 4 times\n\n[Stage Overview]\nWhen the Boss enters combat, it will have a Molten Crystal Barrier. When an Agent triggers a Defensive Assist or Dodge Counter, or inflicts an Ice Attribute Anomaly on the Boss, the Boss's Molten Crystal Barrier will be reduced. When the Molten Crystal Barrier is fully depleted, the Boss will immediately enter a Stunned state.\nDuring combat, pressing the Special Attack button will put the current Agent into the Subzero Barrier state for 0.5 seconds. While Subzero Barrier is active, receiving a red-light attack from the Boss will Negate that attack and reduce the Boss's Molten Crystal Barrier. If the Boss is currently under the Burn Anomaly state, it will additionally deal DMG based on max HP.\nWhile the Boss is Stunned, pressing the Special Attack button will inflict the Snapfreeze effect on the Boss, dealing DMG based on max HP. After an Agent triggers an Attribute Anomaly, the Special Attack button's cooldown will be additionally refreshed.",
"HCBoss_Desc_Normal_6": "[Special Challenge] Stun Integrated - Sacrifice - Heretic Jester within 60 seconds\n \n[Stage Overview]\nDuring combat, the Boss will summon Reward Magic Box, Trap Magic Box, and Frenzy Magic Box.\nWhen an Agent triggers the Reward Magic Box, the Boss will not launch any attacks, and all Agents on the whole squad will receive Energy, Adrenaline, Sharpness, and Decibels every second.\nWhen an Agent triggers the Trap Magic Box, the Boss will launch attacks, and parrying all of the Boss's attacks will accumulate 50% Daze.\nWhen an Agent triggers the Frenzy Magic Box, the Boss will activate its Miasmic Shield and launch a fierce series of attacks. Parry all of the Boss's attacks to Break the Miasmic Shield and make it Stunned.\nWhenever the attacks following a Frenzy Magic Box trigger are successfully parried and the enemy is stunned, the Boss's DEF is reduced by 30% and the whole squad's Agents gain a 30% CRIT DMG increase, lasting until the enemy's Stun ends.\nWhenever the attacks following a Trap Magic Box trigger are successfully parried and the enemy is stunned, the Boss's DEF is reduced by 15% and the whole squad's Agents gain a 15% CRIT DMG increase, lasting until the enemy's Stun ends.\nAfter the Boss recovers from the Stun, it will hurl several throwing knives into the air; parrying all throwing knives will accumulate a large amount of Daze.",
"HardCoreBossDes_1_4": "[Extreme] \"Integrated - Primordial Nightmare\": Clear Extreme difficulty within 180s",
"HardCoreBossDes_2_4": "[Extreme] \"Integrated - Drowned Ideal - Komano Manato\": Clear Extreme difficulty within 180s",
"HardCoreBossDes_3_4": "[Extreme] \"Integrated - Shining Promise - Billy\": Clear Extreme difficulty within 180s",
"HardCoreBossDes_5_1": "Successfully eliminate 1 Clone of Integrated - Haytor",
"HardCoreBossDes_5_4": "[Extreme] Clear \"Integrated - Haytor\" Extreme difficulty within 180s",
"HardCoreBossDes_6_1": "Inflict Snapfreeze on Integrated - Infernal Revenant 4 times",
"HardCoreBossDes_6_4": "[Extreme] Clear \"Integrated - Infernal Revenant\" Extreme difficulty within 180s",
"HardCoreBossDes_7_1": "Stun Integrated - Sacrifice - Heretic Jester within 60 seconds",
"HardCoreBossDes_7_4": "[Extreme] Clear \"Integrated - Sacrifice - Heretic Jester\" Extreme difficulty within 180s",
"HardCore_AvatarEnhanceEff_8001007": "Sigrid: TBD",
"HardCore_AvatarEnhanceEff_8001008": "Yidhari: Sheer DMG significantly increased",
"HardCore_AvatarEnhanceEff_8001009": "Banyue: Sheer DMG dealt by Basic Attacks and EX Special Attacks greatly increased",
"HardCore_AvatarEnhanceEff_8001010": "Aria: Abloom DMG greatly increased",
"HardCore_AvatarEnhanceEff_8001011": "Vivian: Abloom and Disorder DMG significantly increased",
"HardCore_BossReward": "Combat Mission Rewards",
"HardCore_BossTask_Reward": "Combat Mission Rewards",
"HardCore_Hayyot_Buff_Desc_01": "Haytor summons Clones for Synergy combat, during which Daze cannot be accumulated. Defeating the Clones accumulates Haytor's Daze and significantly increases its Stun DMG Multiplier.",
"HardCore_Hayyot_Buff_Desc_04": "Increases DMG received when Stunned, stacking up to 2 stacks",
"HardCore_Hayyot_Buff_Name_01": "Clone Summon",
"HardCore_Hayyot_Buff_Name_04": "Daze Vulnerability",
"HardCore_Medal_Collect": "Combat Mission Rewards",
"InLevelRouletteTextmap_1": "Stealth",
"InLevelRouletteTextmap_2": "Search",
"InLevelRouletteTextmap_3": "Heal",
"InLevel_Chat_MainTowerElevator_30180039_01": "This is the \"Control Tower Lower Floor.\" Next stop is...",
"InLevel_Chat_MainTowerElevator_30180039_02": "Control Tower Upper Floor",
"InLevel_Chat_MainTowerElevator_30180039_03": "Control Tower Middle Floor",
"InLevel_Chat_MainTowerElevator_30180039_04": "Leave",
"InLevel_Chat_MainTowerElevator_30180039_Name_01": "Control Tower Elevator Terminal",
"InLevel_Chat_MainTowerElevator_30180040_01": "This is the \"Control Tower Middle Floor.\" Next stop is...",
"InLevel_Chat_MainTowerElevator_30180040_02": "Control Tower Upper Floor",
"InLevel_Chat_MainTowerElevator_30180040_03": "Control Tower Lower Floor",
"InLevel_Chat_MainTowerElevator_30180040_04": "Leave",
"InLevel_Chat_MainTowerElevator_30180040_Name_01": "Control Tower Elevator Terminal",
"InLevel_Chat_MainTowerElevator_30180041_01": "This is the \"Control Tower Upper Floor.\" Next stop is...",
"InLevel_Chat_MainTowerElevator_30180041_02": "Control Tower Middle Floor",
"InLevel_Chat_MainTowerElevator_30180041_03": "Control Tower Lower Floor",
"InLevel_Chat_MainTowerElevator_30180041_04": "Leave",
"InLevel_Chat_MainTowerElevator_30180041_Name_01": "Control Tower Elevator Terminal",
"Intro_106300003": "After a mission, Severian arrives at the video store. Even though he seems cold and calculating, always weighing the losses and gains, he is unable to remain unfazed in the face of sacrifice. Sometimes, he just needs a place to breathe and let it out.",
"Intro_111600002": "A Bangboo appears out of nowhere, claiming to have witnessed the whole incident — but the suspect they accused is... Hobble. Can that really be true? Looks like it's time for a thorough investigation.",
"Intro_111600003": "Investigation complete, and the results are clear: the Witnessboo's testimony is full of loopholes. Time to rebuke his accusations against Hobble.",
"Intro_111600004": "You use the clues gathered from the investigation to counter the Witnessboo's accusations against Hobble. Hobble is innocent.",
"Intro_111600007": "You use the clues gathered from the investigation to counter the Witnessboo's accusations against Hobble. Hobble is innocent!",
"Intro_111600008": "Another guest who was at the shop during the incident shows up, and it turns out to be Severian. Severian brings bad news: Crowe passed away from the poison. He left behind a voice recorder, which might be connected to the Scarecrow he mentioned before losing consciousness.",
"Intro_111600009": "According to the voice recording, Crowe had been tailing a suspect in the Patrolboo attack case for the past few days.",
"Intro_111600010": "According to the voice recording, he learned that the suspect he'd been tailing had handed over all the crates from the Vyrium deal to a black market Bangboo.",
"Intro_111600011": "Norma has a simple and reliable method for identifying Bangboo puppets without a Logic Core. She'll build a signal-filtering device that, paired with a special city-wide broadcast, can pinpoint the Bangboo puppets. Come back tomorrow to pick up Norma's device.",
"Intro_111600012": "When the Mission was cut short, the perpetrating Bangboo automatically returned to whoever had issued it, and that turns out to be the gentleman you'd crossed paths with before. He denies it, but the evidence is airtight: he is Scarecrow!",
"Intro_111600013": "The perpetrator Bangboo that leaped from Booastrum, and Hobble who tried everything to stop it, both were caught by Crowe and the hover bus. Crowe wasn't dead. He'd been waiting all along!",
"Intro_111600014": "The clues on the Butler puppet have run dry, but there are still a few angles worth chasing. On the night of the incident, the tea house got an unusually high number of delivery orders. Might be worth asking Agnes for the details.",
"Intro_111600015": "Crowe has figured out Scarecrow's trick: just how did they know what Crowe wanted to drink, and pull out a cup of black tea that Tin Master hadn't even made yet? It's time for the big reveal!",
"Intro_111600016": "Scarecrow neither confirms nor denies Crowe's deduction, but Crowe doesn't care. Just one more step, and The Hobbling Crow will claim victory.",
"Intro_111600017": "In the end, Crowe identifies the teacup as the key piece of evidence in the case. The teacup that Severian had taken to the hospital bore traces of poison, the lip prints of the victim Crowe, and, crucially, the lip prints of Scarecrow, someone who should've had nothing to do with any of this. Irrefutable proof of the crime.",
"Intro_111600018": "Scarecrow can't counter Crowe's argument. The Hobbling Crow Detective Agency walks away with the win. The perpetrator is taken away, and the detective slips back into the same old broke daily life.",
"Intro_111600019": "After waiting for a while, a broadcast echoes across the entire city...",
"Intro_111600020": "In the pitch-black darkness, the crow's broken wings suddenly spread open...",
"Intro_11800055": "The W-Engine looks sweet, I'm in.",
"Intro_11800100": "Stumbled onto the Cloaked Figure's murder scene",
"Intro_11800435": "The Protagonist isn't feeling well, and Cissia is deeply worried.",
"Intro_11800437": "The Protagonist gets Seth to check in on Black Wolf, while the Deuteragonist invites the senior martial brothers and sisters.",
"Intro_11800440": "The Protagonist isn't feeling well, and Cissia is deeply worried.",
"Intro_11800445": "Illustration: Cissia watched over the Protagonist all night",
"Intro_11800450": "The Protagonist went to see a doctor, leaving Cissia back at home",
"Intro_11800470": "The Protagonist returns to let Cissia know they're safe, and Seth tells the player to head to Public Security.",
"Intro_11800480": "Seth quietly looks the other way, letting the player get their hands on classified intel",
"Intro_11800490": "Found White Noise's death recording",
"Intro_11800500": "Sum up the case intel you snuck a peek at inside the Public Security Precinct",
"Intro_11800510": "Promeia stops the player from copying the data",
"Intro_11800520": "Cissia Faces Off Against Promeia",
"Intro_11800525": "Promeia Asks the Boss",
"Intro_11800530": "Black Wolf and TOPS (The Outstanding Paragons) Scheme Together",
"Intro_11800540": "Go find Severian, and chat with Cissia about Promeia while you wait",
"Intro_11800550": "Talk with Severian again and come up with a plan to catch the Black Wolf",
"Intro_11800560": "The Protagonist rounds up the crew and talks over the target with friends",
"Intro_11800565": "Cissia Provokes Black Wolf",
"Intro_11800570": "Reiterate the Protagonist's purpose for entering the Hollow",
"Intro_11800580": "Remielle shows up during the hunt for the Black Wolf",
"Intro_11800590": "Check progress with everyone and deploy the work",
"Intro_11800600": "Cissia reports back to the Protagonist: the plan worked.",
"Intro_11800610": "Plan's a go.",
"Intro_11800615": "callback Provoke",
"Intro_11800620": "Black Wolf goes down, the Protagonist flexes and spells out the plan, Black Wolf starts turning into data",
"Intro_11800625": "Black Wolf starts to digitize",
"Intro_11800630": "Black Wolf Devoured by White Noise",
"Intro_11800640": "Billy turns traitor; the Protagonist and Billy face off.",
"Intro_11800650": "Fill us in on what happens next",
"Intro_11800660": "Severian stops by to check on the Protagonist, and Cissia's back too—with news that someone's still inside the Hollow.",
"Intro_11800670": "Find Promeia at the Starloop",
"Intro_11800680": "Recap what went down in 2.7, and nail down the loose ends from 2.8",
"Intro_11801220": "Stage 3 - Placeholder",
"Intro_124000001": "Both times Phoenix showed up, the locations were connected to you, but since you've never met before, no one knows why she is looking for you. The group decides to bring her back to Blazelight Hall to get treated first, then ask questions once she comes to.",
"Intro_124000002": "Inside Blazelight Hall, Phoenix, who had been unconscious moments before, suddenly comes to, revealing herself to be a Krampus Judge. After a string of wild, off-the-wall remarks, she casually drops some shocking words: an invitation to Remielle to team up and assassinate Eldreda.",
"Intro_124000003": "Lindverne is furious at Phoenix's remarks. Phoenix claims that the operation against Roscaelifer is led by High Ambitions, but that High Ambitions alone couldn't have pulled it off: Someone from Roscaelifer's upper echelons must have been in on it. All suspicions fell on Eldreda, who had been silent throughout.",
"Intro_124000005": "Turns out Phoenix brought Fairy along, and through their account, everyone learns that the lockdown order was issued in Eldreda's name, and that High Ambitions Corp. has already taken over Booastrum. They need a way back, and Fairy has tracked down an airfield called Quietude Isle that is still up and running.",
"Intro_124000006": "Through the surveillance feed, everyone manages to take stock of Quietude Isle's situation. It's an airfield rebuilt for cooperative use, now locked down by High Ambitions Corp. Time to figure out how to infiltrate.",
"Intro_124000007": "To infiltrate Quietude Isle, you all come up with a plan: you would pose as High Ambitions personnel and escort the ever-eager Phoenix to the airfield as a captured prisoner. To avoid getting recognized, you and Lindverne decide to \"borrow\" a few sets of High Ambitions Corp. mechs.",
"Intro_124000008": "As you say your goodbyes, you reassure Claret, who was a little worried about Roxy. After the group sets off, Promeia finally steps out of the shadows. Turns out she'd been uneasy about Phoenix's unpredictability, but Claret told her that Lindverne would be the most solid \"failsafe\" of all.",
"Intro_124000009": "You and Lindverne hide inside the mech, hoping to bluff your way past the guards. But your act with Phoenix quickly becomes unnecessary, because your cover's already blown.",
"Intro_124000010": "With the immediate enemies dealt with, you find yourselves awkwardly stuck in the mech with Eous. While Fairy buys you time by cutting off enemy communications, there is only one option left: pilot the Mech and blast straight through...",
"Intro_124000011": "The shockwave from the battle sends you tumbling off an airborne platform, but what seems like a disaster turned into a lucky break, as you manage to escape the cockpit alongside Eous.",
"Intro_124000012": "Turns out Severian hijacked an airship from TOPS to land on Quietude Isle. After talking with him, you learn that Velina sent a distress call to the city administration not long ago, and he'd been dispatched to provide support.",
"Intro_124000013": "A short while ago, Mayor Mayflower received a distress call from Velina, with Severian listening in from the mayor's office. Acting on the mayor's request, Severian became the city administration's reinforcements dispatched to Roscaelifer.",
"Intro_124000014": "After sharing intel with Severian, you hear a strange sound, one that seems to be coming from a defeated High Ambitions Corp. guard.",
"Intro_124000015": "Via communicator, Youkai extended a malicious invitation to everyone on Quietude Isle: come to Booastrum's Airspace Control Tower for a little \"classmate reunion.\" He cut the line with a sneer, leaving you and Lindverne enraged.",
"Intro_124000016": "Meanwhile, inside the Airspace Control Tower, Youkai and Truvia are deep in a... less-than-pleasant exchange about their next move. This pair of partners with a complicated dynamic are the real masterminds pulling the strings behind the series of events in Roscaelifer.",
"Intro_124000017": "Earlier, Truvia had awakened from her nutrient pod in a daze, reaching out for comfort from Youkai — or rather, Serpico. And the ever aloof Youkai had responded with a rare, unexpected gentleness... to a call that could never truly reach its target.",
"Intro_124000018": "You and Lindverne suppress the High Ambitions Corp. armed personnel near CCD Square, and learn from Cadyn that both Sigrid and Eldreda were inside the Control Tower. Holding back the turmoil within, Lindverne commands the soldiers on the ground to carry out rescue and combat operations.",
"Intro_124000019": "After clearing out the enemies inside the CCD, Lindverne finds Cora trapped. From her, the group learns that Roxy was also somewhere inside the Control Tower... With Cora safe, you all waste no time and head for the Control Tower.",
"Intro_124000020": "Learning that the enemy is trying to keep others from reaching the top of the Control Tower, Lindverne reveals the secret hidden up there: a sealed chamber that three Sunbringers had sworn never to enter. With the elevators out of commission, you make your way up the stairs toward the chamber.",
"Intro_124000021": "While hacking into the control terminal, you discover data shards from a mysterious file. According to its contents, Carinus was the mastermind behind the push to expand the collaboration proposal with New Eridu... That makes him far more suspicious.",
"Intro_124000022": "The group discovers and rescues Sigrid and Roxy, who were trapped inside a Singularity Leakage. From them, everyone learns that Carinus was indeed the mole, and working alongside him was Truvia, who had the power to manipulate Singularity Leakages.",
"Intro_124000023": "On the upper floors of the Control Tower, the group comes face to face with Carinus. Hacked by Youkai and infected with a virus, he's been left completely incapacitated. He confesses to his crimes, but claims his only goal was to escape the \"price\" demanded by the Rosetta Data...",
"Intro_124000024": "With Carinus paralyzed and dormant, the group has no choice but to seek the truth from Truvia, Youkai, or Eldreda at the top of the tower. After quickly regrouping, you make your move toward the uppermost floor of the Control Tower — now almost within reach.",
"Intro_124000025": "Truvia kills Phoenix and imprisons everyone else in the Singularity Leakage. You've finally come to terms with the fact that a dear friend from the past has gone down a path of no return. In a conversation that feels anything but familiar, you catch a glimpse of the side of Truvia that she always keeps buried...",
"Intro_124000026": "Truvia makes her escape, and after a quick discussion, the group decides that you and Lindverne will head to the secret chamber at the top of the tower to seek out Eldreda, while the others stay behind to rest. And so you and Lindverne set off toward the secret chamber.",
"Intro_124000027": "Faced with Lindverne's questions, Eldreda finally stops hiding the truth. She had discovered the secret of the hidden chamber before either of her younger sisters, and had already begun hatching her own plan to keep them from walking into the fate that \"Sunbringer\" had sealed for them.",
"Intro_124000028": "Eldreda tells you and Lindverne that the Porcelloy statue before them is actually the first Sunbringer. She sacrificed her own life to forge the source of the Rosetta Data, compress the Hive Lord Hollow, create the three Sunbringers... and weave the lie known as \"Sunbringer.\"",
"Intro_124000029": "According to Eldreda, she discovered months ago that the Creator's advent had disrupted the original Sunbringer's control over the Hive Lord Hollow, making it only a matter of time before the Hive Lord Hollow erupted again. Realizing this, she resolved to sacrifice herself to buy time and arranged a contingency plan... only to be exploited by Carinus in the end.",
"Intro_124000030": "After witnessing the alternate possibilities of the three Sunbringers, you and Sleepwalkerboo stand overlooking Roscaelifer from CCD Square. She holds this place close to her heart... and feels herself worried by the crisis it's about to face. You realize that she is the incarnation of the original Sunbringer.",
"Intro_124000031": "The original Sunbringer finally reveals her true form. In her final moments, she speaks with you about her past, about the tragic events of the Day of Silence, about the secrets of Helios Academy... In this dream, she says her last goodbye to the world.",
"Intro_124000035": "A long time ago, when the Krampus boss sent Phoenix off to Roscaelifer, she had a conversation with Promeia. In her eyes, Phoenix — Krampus's ace — was playing the role of a messenger on this mission: a herald announcing the changing of the guard, the moment Krampus would step onto the stage.",
"Intro_124000039": "With the elevator in the Control Tower back up and running after repairs, Sigrid and Roxy will head down to the base and leave the tower, while the rest of you take the elevator all the way to the top.",
"Intro_124000040": "While gazing upon the original Sunbringer for the first time, your mind drifts into another world. There, you encounter a very special Bangboo: one who calls herself \"Sleepwalkerboo.\"",
"Intro_124000041": "Not long ago, having already caught on to High Ambitions Corp.'s true agenda, Carinus tried to negotiate with Truvia and Youkai inside the tower. But the other side had been ready to backstab him all along, and even Mosseint had already fallen at their hands.",
"Intro_124000042": "After revealing what little he knew, Carinus falls into a state of paralysis, going completely still, and leaving Lindverne, desperate for the full truth, with nothing but his name to call out.",
"Intro_224000001": "Turns out Lindverne can use the power of Sunbringer to conjure a mech out of thin air, but the process didn't exactly go smoothly. With everyone chiming in at once and talking over each other, Lindverne's crafts end up all sorts of weird. It isn't until you step in with a proper explanation that the mech finally comes together.",
"Intro_224000002": "You return from the spirit world to reality, only for Truvia to suddenly storm back into the Control Tower with Youkai and Bashmu in tow. To save you and Lindverne, Eldreda stayed behind alone to hold them off, and Remielle arrives just in time to pull the two of you to safety — by then, Roscaelifer has been completely swallowed by the erupting Hive Lord Hollow.",
"ItemClass_name_145": "Coins used in Spooky Funhouse Tales",
"Item_2026ZZZFesTicket_Mark_des": "The commemorative reward for 2026 Zenless Zone Zero FES.",
"Item_2026ZZZFesTicket_Mark_name": "Boo-tiful Dreams Carnival Commemorative Ticket",
"Item_2026ZZZFesTicket_Mark_story": "Looks like you've had the full experience of the little Boos' enthusiasm and their impeccable taste in music — here's the Inter-Knot commission you checked in earlier, all wrapped up and ready for you!\nAs for payment... compared to how perfectly the carnival went, it's not even worth mentioning! Consider it included in the price of admission!\n\"Ehn-ne-enn! (Come back to Boo-tiful Dreams Carnival anytime!)\"",
"Item_2026ZZZFesTicket_des": "Obtained after purchasing a 2026 Zenless Zone Zero FES ticket. Use to gain 60 Battery Charge.",
"Item_2026ZZZFesTicket_name": "Boo-tiful Dreams Carnival Entrance Ticket",
"Item_2026ZZZFesTicket_story": "\"Ehn-ne-enn! (Welcome to Boo-tiful Dreams Carnival!)\"\nA city in the clouds, bringing you a celebration above the clouds! Leave your worries, your blues, and your work at the door! Just enjoy yourself — what's that? You still have some Inter-Knot commissions to wrap up?\nHmm... the Bangboo from the External Strategy Department might be able to lend a hand, and I'm sure Lady Velina and Lady Norma would be on board too! Just... keep it hush-hush, okay~",
"Item_Avatar_1631_Des": "Close-up shots of Severian captured during daily life and combat, documenting key moments from before and after he became an Agent.\nThese Focus shots also offer glimpses into details like his combat style and preferred weapons, helping players better understand the Agent's strengths.\n\nA news brief covering the moment young Severian rose to the upper ranks of Public Security — footage of arrests spliced together with scenes from his inauguration, the only constant being the unshakeable calm on his face.",
"Item_Avatar_1641_Des": "Snapshots from Phoenix's daily life and from in combat, recording important moments before and after she became an Agent.\nThese images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nA collection of all sorts of bizarre adventures. No matter how battered and bruised she gets, Phoenix never seems to care. It seems the only thing she ever looks forward to is her next challenge.",
"Item_Desc_218": "During the event, sell items at Spookies Recycling belonging to yourself, friends, Outpost Proxies, or other players to earn Season Coins.",
"Item_Desc_219": "TBD",
"Item_Desc_220": "A device containing special Ether Energy inside. It seems it can only be used to charge the Spookies Tactics Table. Obtained by opening Spookies Carrot Containers or purchased from Limited Spookies.",
"Item_Name_218": "Candle Core",
"Item_Name_219": "Event Token",
"Item_Name_220": "Spookies Power Candle",
"Item_WeaponStar_A_Common_22_des": "Can be used to upgrade W-Engine Candlelit Scheme.",
"Item_WeaponStar_A_Common_22_story": "A special W-Engine component waiting to be refined — before the engraving blade falls, it looks just like an ordinary pumpkin.",
"Item_Weapon_S_1631_Desc": "He's far too calm. However wide his blade swings, however much blood his claws have spilled, the moment the shackles snap shut with a crisp click, his gaze is as placid as a lake without a breath of wind.\nAnd so there are always those who pry, trying to pierce his seemingly impenetrable armor and discover what it is he truly desires. Temptations of wealth and power, threats both deliberate and otherwise... You move too fast, your methods are too ruthless. After giving up so much, what exactly are you hoping to bargain for at the table?\nDon't tell me it's justice. What a joke. He's as immovable as a rock and as cold as iron, his very soul stained a hazy gray. He must have cast aside such bright, fanciful notions long ago. Even at the bedside of a fellow Public Security officer, his expression betrays nothing. So don't be ridiculous, he must...\n\"If they could understand me, wouldn't that mean I've sunk to their level?\"",
"Item_Weapon_S_1631_ShortDesc": "Grasping evil in his grip, crushing decay beneath the fingertips.",
"Item_Weapon_S_1641_Desc": "The wind roars in her ears, her blood surging hot within her chest.\nSomething is trying to burst free. Something is struggling awake.\nShe loves this feeling.\nNothing remains worth fearing, just as nothing remains worth pursuing.\nA spark of life lies buried within that fragile body. Whether it bursts into flame or dies away, it's only waiting to burn anew.\nMorning dew cares not for tomorrow, nor does wildfire wait for the spring breeze.\nThe lighter life is, the more freely she longs to spend it. The shorter it is, the brighter it must burn.",
"LevelTitleText_0": "Rookie Judge",
"LevelTitleText_1": "Official Review",
"LevelTitleText_2": "Senior Judge",
"LevelTitleText_3": "Special-Rank Review",
"LevelTitleText_4": "Expert Review",
"LevelTitleText_5": "Top-Tier Reviewer",
"LoadingDes_QuietudeIsle_1": "Quietude Isle\nA small sky island located near Roscaelifer. Once used as a port for transporting and storing supplies, it was gradually abandoned for various reasons. A few months ago, reconstruction efforts were set in motion under the push of the Administrative Affairs Department — and before anyone noticed, it had quietly become a stronghold seized by High Ambitions Corp.",
"LoadingTips_601160101": "{F#\"Nhe! Ehn-nha! Na! (Belle! You there?! Belle!)\"}{M#\"Nhe! Ehn-nha! Nhu! (Wise! You there?! Wise!)\"}",
"LoadingTips_601160107": "That was only a warm-up. Now it's time to get serious! Thoroughly refute the Witnessboo's unreliable testimony without leaving any room for doubt!",
"LockTip_1024501": "Progress through the commission Spooky Funhouse Tales (I)",
"LockTip_1024601": "Progress through the commission Spooky Funhouse Tales (I)",
"LockTip_1024702": "Progress through the commission Spooky Funhouse Tales (II)",
"LockTip_1024802": "Progress through the commission Spooky Funhouse Tales (III)",
"LockTip_1024901": "Unlocks after completing Mission Mode",
"LockTip_1025001": "Complete Dreamtide Coast (I) to unlock the General Card Collection",
"LockTip_1025101": "Complete Dreamtide Coast (I) to unlock Yuzuha's Card Collection",
"LockTip_1025202": "Progress through the commission Spooky Funhouse Tales (II) to unlock {M#Wise}{F#Belle}'s Card Collection",
"LockTip_1025302": "Progress through the commission Spooky Funhouse Tales (III) to unlock Phoenix's Card Collection",
"LockTip_1025402": "Progress through the commission Spooky Funhouse Tales (I)",
"LockTip_1025501": "Unlocks after completing Dreamtide Coast (I)",
"LockTip_1025601": "Unlocks after completing Dreamtide Coast (II)",
"LockTip_1025702": "Progress through the commission Spooky Funhouse Tales (II)",
"LockTip_1025801": "Unlocks after completing Night Market of Wonders (I)",
"LockTip_1025901": "Unlocks after completing Night Market of Wonders (II)",
"LockTip_1026002": "Progress through the commission Spooky Funhouse Tales (III)",
"LockTip_1026101": "Unlocks after completing Withered Shadow Circuit (I)",
"LockTip_1026201": "Unlocks after completing Withered Shadow Circuit (II)",
"LockTip_1026301": "Progress through the commission Spooky Funhouse Tales (IV)",
"MainStoryChapterBackground_1021": "004",
"MainTower_MapArea_1": "Control Tower Lower Levels",
"MainTower_MapArea_2": "Control Tower Middle Levels",
"MainTower_MapArea_3": "Control Tower Upper Levels",
"MainTower_Portal_1": "Control Tower First-Floor Lobby",
"MainTower_Portal_2": "Control Tower Third Floor",
"MainTower_Portal_3": "Control Tower Mid-Level Elevator Lobby",
"MainTower_Portal_4": "Outside Surveillance Room",
"MainTower_Portal_5": "Control Tower Rooftop Entrance",
"Main_BubbleStory_Chapter180_818024005_01": "Keep it short, or just stand there and say nothing",
"Main_BubbleStory_Chapter180_818124001_01": "The Deuteragonist is chatting with Cissia about how you got in here.",
"Main_BubbleStory_Chapter180_818124002_01": "Severian Idle Bubble",
"Main_BubbleStory_Chapter180_818314001_01": "If Carrot's data hadn't recovered partway through, they'd still be lost in the Hollow right now.",
"Main_BubbleStory_Chapter180_818314002_01": "The Outer Ring folks lost their Companions and regretted entering the competition,",
"Main_BubbleStory_Chapter180_818324001_01": "Heatedly breaking down the last round's action",
"Main_BubbleStory_Chapter180_818324001_02": "Can't wait to hit the next stage",
"Main_BubbleStory_Chapter180_818324002_01": "An Outer Ring local, battered in body and spirit after the last stage, comes over looking to settle the score with a staff member.",
"Main_BubbleStory_Chapter180_818324003_01": "Just thinking about the match and Porcelloy.",
"Main_BubbleStory_Chapter180_818324004_01": "Dishing about what went down at the party",
"Main_BubbleStory_Chapter180_818324005_01": "Both senior disciples are really worried about the Protagonist.",
"Main_BubbleStory_Chapter180_818434001_01": "Lighter and Lucy are pretty loyal — they're willing to lend the Proxy a hand.",
"Main_BubbleStory_Chapter180_818434002_01": "The trio's vibe is a bit goofier.",
"Main_BubbleStory_Chapter180_818434002_02": "Like making the Proxy cough up our Income and all that",
"Main_BubbleStory_Chapter240_424000022_01": "Airspace Patrol Soldier idle bubble: relieved to be rescued, or griping about Sigrid's escape plan.",
"Main_BubbleStory_Chapter240_424000025_01": "Check each other's combat suits, and stay ready to pilot the Bangboo Mech into combat at any time.",
"Main_BubbleStory_Chapter240_424000031_01": "Discuss Roscaelifer's next plans.",
"Main_ChatAudio_Chapter240_324000001_02": "Of course not. Even Sigrid and I only do this when we're in a hurry, and we still have to watch out for nearby airships and buses.",
"Main_ChatAudio_Chapter240_324000001_12": "That's true. And she doesn't seem to be a winged Thiren... Hm?",
"Main_ChatAudio_Chapter240_324000002_02": "I'm curious too... Want to pry it open and find out?",
"Main_ChatAudio_Chapter240_324000004_01": "Seriously... how did I end up getting dragged into another huge mess like this...?",
"Main_ChatAudio_Chapter240_324000004_05": "According to the Bangboo medics... she should wake up soon.",
"Main_ChatAudio_Chapter240_324000004_12": "Right, I'll keep that in mind.",
"Main_ChatAudio_Chapter240_324000004_19": "Also... Billy, the Manager and the others are recreating that stupid High Ambitions Mech, right? Go see if you can help. I can take over for Nekomata myself.",
"Main_ChatAudio_Chapter240_324000004_21": "No buts. Just shut up and get going.",
"Main_ChatAudio_Chapter240_324000005_04": "Lindverne is going to put the Mech together later but... I'm worried we need more than just the two of us.",
"Main_ChatAudio_Chapter240_324000005_05": "Oh, got it! Don't worry, Miss Claret! I may not know much about mechs, but I can definitely help with the heavy lifting!",
"Main_ChatAudio_Chapter240_324000007_01": "My sincerest apologies, Master. I failed to disguise the communications channel thoroughly enough to buy you sufficient time to act... That was my failure as your assistant.",
"Main_ChatAudio_Chapter240_324000008_04": "The Protagonist and the others keep chatting about pre-departure matters, transitioning into the following Youkai perspective.",
"Main_ChatAudio_Chapter240_324000019_09": "All right, everyone. If you're ready... let's get going!",
"Main_ChatAudio_Chapter240_324000022_14": "(It feels like this whole route was designed to single me out...)",
"Main_ChatAudio_Chapter240_324000024_08": "Looks like I'll have to ask Eous to send out the drone and scout the area again. If it's definitely somewhere nearby, a sweep around this chaotic space should turn up some clues.",
"Main_ChatAudio_Chapter240_324000024_09": "...Just as I thought. This terminal's access is incomplete. We need all three terminals active simultaneously to unlock the central elevator's clearance to the upper floors.",
"Main_ChatAudio_Chapter240_324000024_10": "...Fairy, you've detected two more control terminals besides the one right in front of us, right?",
"Main_ChatAudio_Chapter240_324000025_01": "What was that sound? Belle, did you hear someone calling for help?",
"Main_ChatAudio_Chapter240_324000025_02": "What was that sound? Wise, did you hear someone calling for help?",
"Main_ChatAudio_Chapter240_324000025_04": "I did! It came from nearby... Is someone trapped? Can anyone hear me?!",
"Main_ChatAudio_Chapter240_324000025_05": "That voice... Belle! We're here!",
"Main_ChatAudio_Chapter240_324000025_06": "That voice... Wise! We're here!",
"Main_ChatAudio_Chapter240_324000025_07": "Sigrid... Roxy! How come you're here?! Are you hurt?!",
"Main_ChatAudio_Chapter240_324000025_08": "Sigrid! I finally found you... What happened? How did you get trapped here?",
"Main_ChatAudio_Chapter240_324000025_09": "Lady Lindverne... Thank goodness you are safe! I have much to report, but there is a more pressing matter at hand!",
"Main_ChatAudio_Chapter240_324000025_10": "Lady Roxy has been trapped within the Singularity Leakage for some time and she's extremely weak right now! We have found no means of escape... Please take her from here and ensure she receives aid!",
"Main_ChatAudio_Chapter240_324000025_11": "...",
"Main_ChatAudio_Chapter240_324000025_12": "Understood. We'll get you both out of here now!",
"Main_ChatAudio_Chapter240_324000025_13": "Master, activating the final terminal is the highest priority. It will clear the obstacles between you and the trapped individuals, establishing an efficient rescue route.",
"Main_ChatAudio_Chapter240_324000025_14": "Got it! Hang in there, you two. We'll be right there!",
"Main_ChatAudio_Chapter240_324000025_15": "Got it! Hang in there, you two. We'll be right there!",
"Main_ChatAudio_Chapter240_324000025_16": "Sigrid... Roxy! How come you're here?! Are you hurt?!",
"Main_ChatAudio_Chapter240_324000025_17": "I did! It came from nearby... Is someone trapped? Can anyone hear me?!",
"Main_ChatAudio_Chapter240_324000029_19": "Sure, let's go.",
"Main_ChatAudio_Chapter240_324000031_01": "Lindverne had never actually gone through this door before, but somehow it felt oddly familiar.",
"Main_ChatAudio_Chapter240_324000031_02": "The Protagonist and Lindverne get pulled right into it.",
"Main_ChatAudio_Chapter240_324000032_19": "You're right, Belle. I can't lose my nerve now.",
"Main_ChatAudio_Chapter240_324000032_28": "You're right, Wise. I can't lose my nerve now.",
"Main_ChatAudio_Chapter240_324000033_01": "Ties in with the initial Sunbringer and the Helios Academy: for instance, the Protagonist seems to have seen this model at the Helios Academy too. Maybe I'm overthinking it — they're all products of that era, after all.",
"Main_ChatAudio_Chapter240_324000034_01": "Matches the identity of an initial founder of Sunbringer City: for instance, this model appears to be the design blueprint used when the CCD was first built.",
"Main_ChatAudio_Chapter240_324000035_01": "Reflects the initial Sunbringer's ordinary, human side: for instance, the books are all about what it means to be human, covering both body and mind, and every single one is dog-eared from reading, as if she really wanted to understand.",
"Main_ChatAudio_Chapter240_324000040_01": "Norma, I still have questions regarding several points in the proposed Bangboo Logic Core upgrade. Could you explain them in detail again?",
"Main_ChatAudio_Chapter240_324000040_05": "She shed her innocence and naivety long ago, becoming the most dependable helmsman of the Celestial Nexus.",
"Main_ChatAudio_Chapter240_324000041_01": "Well then, starting next month, we'll formally adopt a new patrol rotation pairing humans and Bangboo!",
"Main_ChatAudio_Chapter240_324000041_02": "If all goes to plan, we should be able to cut Booastrum's patrol blind spots by another 15%, and give everyone about 10% more rest time.",
"Main_ChatAudio_Chapter240_324000041_12": "You know, I often find myself thinking they're still the way I always imagined them.",
"Main_ChatAudio_Chapter240_324000041_14": "They've been through so much and built all kinds of connections with different people and Bangboo along the way.",
"Main_ChatAudio_Chapter240_324000043_01": "Stop right there, you little menace! You're not getting away this time!",
"Main_ChatAudio_Chapter240_324000046_01": "Bubble details: Lindverne and Claret waver, while Remielle falls into deep thought. Even so, all three still want to try trusting Eldreda.",
"Main_ChatAudio_Chapter240_324000047_01": "Bubble details: Promeia is wary of Phoenix revealing Krampus's internal information, but Phoenix sees no cause for concern. (Emphasize their actual superior-subordinate relationship.)",
"Main_ChatAudio_Chapter240_324000048_01": "Bubble details: Nurseboo is dumbfounded that someone who was just at death's door is suddenly alive again.",
"Main_ChatAudio_Chapter240_324000050_01": "Anby reassures the Protagonist that she's fine. She can hint at things that happened inside the research institute, tying into the subsequent event where Claret asks Anby to investigate the institute.",
"Main_ChatAudio_Chapter240_324000051_23": "Wise is right. Let's give it one last push and see this through!",
"Main_ChatAudio_Chapter240_324000052_01": "Norma, I still have questions regarding several points in the proposed Bangboo Logic Core upgrade. Could you explain them in detail again?",
"Main_ChatAudio_Chapter240_324000053_01": "Well then, starting next month, we'll formally adopt a new patrol rotation pairing humans and Bangboo!",
"Main_ChatAudio_Chapter240_324000053_02": "If all goes to plan, we should be able to cut Booastrum's patrol blind spots by another 15%, and give everyone about 10% more rest time.",
"Main_ChatAudio_Chapter240_324000053_03": "Understood, Lady Lindverne!",
"Main_ChatAudio_Chapter240_324000054_01": "Everyone! The lighthouse still stands, because we have stood shoulder to shoulder. And from here on, its light will reach farther still, until the night itself is ended!",
"Main_ChatAudio_Chapter240_324000058_01": "Whenever you're ready, we can leave.",
"Main_ChatAudio_Chapter240_324000059_01": "I feel like I've seen this thing somewhere before...",
"Main_ChatAudio_Chapter240_324000059_03": "I feel like I've seen this thing somewhere before...",
"Main_Chat_Chapter170_817014093_23": "Now tonight, we'll gather up the stardust of our wildest shared delusions... and light up their Gilded Carrot Day!",
"Main_Chat_Chapter180_818003001_01": "[TL PLACEHOLDER] Pan around the Starloop interior and the contestants, settling on Billy and Nicole",
"Main_Chat_Chapter180_818003002_01": "[TL PLACEHOLDER] Norma and the Deuteragonist are talking, exchange a couple of lines, then Velina pushes the door open and enters",
"Main_Chat_Chapter180_818003003_01": "[CS Placeholder] The Protagonist crouches down to get a closer look at the body (the faded crystals gradually dissipate). Mid-investigation, Cissia uses her trace Search ability to follow the trail all the way here, and upon seeing the victim, she's left speechless for a moment (realizing she arrived too late).",
"Main_Chat_Chapter180_818003003_02": "Then she catches the Protagonist's scent (delighted), sniffs all around, and then nabs the Protagonist.\n\"From this moment on, you're my prisoner~\"",
"Main_Chat_Chapter180_818003004_01": "【TL Placeholder】First-person perspective: the Protagonist wakes up, pans the camera left and right, and realizes they're locked in a small dark room, with Cissia watching them.",
"Main_Chat_Chapter180_818003005_01": "【TL Placeholder】The door opens, the Deuteragonist and Billy say hi from outside",
"Main_Chat_Chapter180_818003006_01": "【CS Placeholder】At the moment she misses the two Protagonists most, she sits on the Protagonist's bed and discovers tons of snacks stashed inside it — the more she digs, the more she finds. Turns out the Protagonist left them all for Cissia, so she wouldn't feel lonely.",
"Main_Chat_Chapter180_818003006_02": "But Cissia never touched a bite, just kept waiting for the Protagonist to come back.",
"Main_Chat_Chapter180_818003006_03": "Just then, Belle and Wise poke their heads into the room looking for her. Cissia bursts into tears and throws herself at them, overjoyed to have found what she thought she'd lost.",
"Main_Chat_Chapter180_818023001_01": "Outer Ring folks are basically bounty hunters — they're just trying to survive, so no way they'd pass up a payday like this. Bring up the Black Wolf while you're chatting.",
"Main_Chat_Chapter180_818023002_01": "Signed up at the competition registration desk, successfully registered, and obtained the key item: the Ethereal card.",
"Main_Chat_Chapter180_818023002_02": "After the physical exam, it takes a while before the registration results come through. The registrar tells the player they can interact with the nearby drone while waiting to check their own ranking (the Protagonist only shows up after successful registration).",
"Main_Chat_Chapter180_818023003_01": "Prize Idle Chat",
"Main_Chat_Chapter180_818023003_02": "Check out other W-Engines",
"Main_Chat_Chapter180_818023003_03": "Let me check what other prizes are available.",
"Main_Chat_Chapter180_818023005_01": "The Protagonist checks the rankings for the first time, looking over the contestants — everyone's Points are at 0, mainly showcasing the contestants' situation",
"Main_Chat_Chapter180_818023005_02": "Pull up the rankings UI",
"Main_Chat_Chapter180_818023008_Name_01": "Hollow Raider",
"Main_Chat_Chapter180_818023009_Name_01": "Hollow Raider",
"Main_Chat_Chapter180_818023019_Name_01": "Hollow Raider",
"Main_Chat_Chapter180_818023020_Name_01": "Hollow Raider",
"Main_Chat_Chapter180_818023021_01": "Let me check what other prizes are available.",
"Main_Chat_Chapter180_818023021_Name_01": "Hollow Raider",
"Main_Chat_Chapter180_818023022_Name_01": "Hollow Raider",
"Main_Chat_Chapter180_818033001_01": "Mainly shows a bunch of cats huddled together, staring at the player — gives off a seriously creepy vibe.",
"Main_Chat_Chapter180_818033002_01": "Protagonist crouching Action, custom camera Chat: Examine the body, find crystals beside it; the person is still breathing but unconscious",
"Main_Chat_Chapter180_818123001_01": "Black screen text: After giving their statement, the Protagonist dragged their weary body away from the interrogation room.",
"Main_Chat_Chapter180_818123001_02": "Seeing the Deuteragonist and Cissia show up to bail you out, Cissia tells the Protagonist that Severian wants to talk to you.",
"Main_Chat_Chapter180_818123002_01": "Public Security Officer idle chat, I can get you in/out",
"Main_Chat_Chapter180_818123003_01": "Severian Idle Chat",
"Main_Chat_Chapter180_818123004_01": "The Public Security Officer says it's orders from the chief — I'm here to escort you back. You coming?",
"Main_Chat_Chapter180_818123005_01": "After finding out Cissia actually got into the room by picking the lock, the Protagonist tells her she can't keep doing that, but Cissia doesn't see what the big deal is. Then the Protagonist discovers Cissia messed up the videotapes and gives her another small scolding, and Cissia bolts off as the screen goes black.",
"Main_Chat_Chapter180_818123006_01": "Black screen text: The night grew deep, and the Protagonist drifted into a heavy sleep.",
"Main_Chat_Chapter180_818213007_01": "Billy says you finally made it, and the Protagonist introduces Cissia as the newest addition to the crew",
"Main_Chat_Chapter180_818223001_01": "Idle Chat. Will also show up later in the construction site rest area, can be used to fill in extra info.",
"Main_Chat_Chapter180_818223006_01": "Discover a fissure / or decide to go rescue someone after talking to an injured NPC",
"Main_Chat_Chapter180_818223009_01": "After a nerve-wracking day, everyone's pretty wiped out, so they decide to spend the night in the Hollow. The Protagonist, being the responsible type, wants to stick around a bit longer too — worried White Noise might pull something else — and head out tomorrow.",
"Main_Chat_Chapter180_818223009_02": "By the way, just so you know, other players will be grinding Points all night long too.",
"Main_Chat_Chapter180_818223010_01": "This looks like a rest area set up by the event organizers. Chat with Billy, and Billy asks the player if they've heard anything unusual. The player says no, and Billy drops the subject.",
"Main_Chat_Chapter180_818223010_02": "Billy's memories of the Wanderers and Calydon come in bits and pieces — back then, they'd wipe part of his memory after every mission, so even what he remembers about Black Wolf is pretty hazy.",
"Main_Chat_Chapter180_818223010_03": "Custom camera angle: look over at Cissia, sense she's not doing great, and step up to comfort her.",
"Main_Chat_Chapter180_818223011_01": "Billy swears he just heard something weird, so he decides to head toward the sound.",
"Main_Chat_Chapter180_818223012_01": "Billy says he woke up feeling all woozy, like he'd had a nightmare — he's got no clue what went down last night.",
"Main_Chat_Chapter180_818223013_01": "Found an Ethereal card next to the crystal — looks like a contestant got jumped.",
"Main_Chat_Chapter180_818223014_01": "New Fading Crystals have surfaced, and the murders keep coming.",
"Main_Chat_Chapter180_818223015_01": "Custom camera: fissure first, then shoot the elevator; discuss whether to head straight to the next area to find the rest area, or go up and take a look",
"Main_Chat_Chapter180_818223015_02": "After weighing it all up, the player figures they're still holding a slight Point lead, so they might as well head up and see if they can save a few people — and even though Cissia objects, they get in the elevator anyway.",
"Main_Chat_Chapter180_818223016_01": "Ask about the murder case, try to collect more clues",
"Main_Chat_Chapter180_818223017_01": "Chat with Cissia's friends some more to learn about her situation and the Carrot data issues from the match",
"Main_Chat_Chapter180_818223018_01": "Looking at these bloodstains, must be innocent folks the Black Wolves killed.",
"Main_Chat_Chapter180_818223019_01": "Black Wolf's combat power is insane!",
"Main_Chat_Chapter180_818223020_01": "Billy Invaded by White Noise",
"Main_Chat_Chapter180_818223020_Name_01": "\"Billy\"",
"Main_Chat_Chapter180_818313002_01": "At this point, the venue should be in a bit of an uproar because of this Event. The Protagonist looks around and goes to investigate the center of the commotion.",
"Main_Chat_Chapter180_818313002_02": "Pull up the rankings UI",
"Main_Chat_Chapter180_818313002_03": "The Protagonist is crushed to see they didn't even crack the top 100, and right on cue, Black Wolf overtakes Dan for first place.",
"Main_Chat_Chapter180_818313002_04": "After the viewing, Billy heads off ahead to find Nicole, and the Protagonist goes home alone",
"Main_Chat_Chapter180_818313003_01": "We talked about running into Mors here earlier, but the whole pink crystal thing is still up in the air.",
"Main_Chat_Chapter180_818313003_02": "Pin Inter-Knot Post",
"Main_Chat_Chapter180_818313003_03": "The Protagonist says this black wolf looks pretty dangerous. Black screen text: Cissia seems to have made up her mind about something",
"Main_Chat_Chapter180_818313003_04": "Cissia says she's remembered a Clue and wants the Protagonist to head out and investigate with her.",
"Main_Chat_Chapter180_818313004_01": "Talk about the current situation / upcoming matches",
"Main_Chat_Chapter180_818313005_01": "Talk about the current situation / what's next",
"Main_Chat_Chapter180_818313006_01": "Calm Cissia down, recap the situation, agree to split up with Billy, then head back to the video store",
"Main_Chat_Chapter180_818313007_01": "Even if I stacked all these boxes up, I still don't think I'd reach that window up there.",
"Main_Chat_Chapter180_818313008_01": "The gate's sealed tight — looks like Cissia's dead set on trapping the players in here.",
"Main_Chat_Chapter180_818323001_01": "The Protagonist wakes up from the dream, stands by the bed, and decides to head out for a stroll.",
"Main_Chat_Chapter180_818323005_01": "Talk to the Scholar and the Secretary — they'll keep digging for info about the match, like they're investigating something themselves.",
"Main_Chat_Chapter180_818333001_01": "…The Proxy, just like that, gone.",
"Main_Chat_Chapter180_818333001_02": "(Whispering) I never even got the chance to tell her... I'm sorry...",
"Main_Chat_Chapter180_818333001_03": "…Hmph, you don't have to say stuff like that, but… well, that's great! From now on, the video store is my turf!",
"Main_Chat_Chapter180_818333001_04": "(Whispering) I never even got the chance to tell him... I'm sorry...",
"Main_Chat_Chapter180_818333001_Name_01": "Cissia",
"Main_Chat_Chapter180_818333002_01": "Videotapes... you can't even eat 'em. No clue why anyone's so into watching this stuff...",
"Main_Chat_Chapter180_818333002_02": "This film's called \"Coffee Mate\"! It's that bitter stuff Proxy drank last time, I remember!",
"Main_Chat_Chapter180_818333002_03": "Let's see what else",
"Main_Chat_Chapter180_818333002_04": "And this one, it's called \"Attack on Cyberz\"... Whoa! That cover looks way too creepy! Toss it, toss it!",
"Main_Chat_Chapter180_818333002_05": "The Proxy's seriously the worst, stashing a movie this scary right on the shelves… Any customer who watches it is gonna freak out. No wonder business is so bad, hmph.",
"Main_Chat_Chapter180_818333002_06": "Check out something else.",
"Main_Chat_Chapter180_818333002_07": "And this one… \"Last Flight\"! Flight means you're riding an airship, right…",
"Main_Chat_Chapter180_818333002_08": "Hmm... I wonder how long it takes to get from Sixth Street to the Waifei Peninsula by airship?",
"Main_Chat_Chapter180_818333002_09": "Before you know it, the videotapes tossed and scattered all over the floor have piled up into a little hill...",
"Main_Chat_Chapter180_818333002_10": "Oh no! I accidentally messed up all the videotapes. When the Proxy gets back, they're definitely gonna say I'm... that I'm...",
"Main_Chat_Chapter180_818333002_11": "…Yeah, yeah, call me a troublemaker.",
"Main_Chat_Chapter180_818333002_12": "She… she thinks I'd just cause trouble, doesn't she? That's why she won't take me to the Waifei Peninsula!",
"Main_Chat_Chapter180_818333002_13": "I hear she went through a lot on the Waifei Peninsula... but I had no idea. None at all.",
"Main_Chat_Chapter180_818333002_14": "…Oh, right! Another Proxy told me the shop's got a stash of videotapes recording their past adventures. Let's go dig 'em up!",
"Main_Chat_Chapter180_818333002_15": "I hear he went through a lot on the Waifei Peninsula… but I had no idea. Not a clue.",
"Main_Chat_Chapter180_818333002_16": "Does he... think I'd just cause trouble? Is that why he won't take me to the Waifei Peninsula?",
"Main_Chat_Chapter180_818333002_Name_01": "Cissia",
"Main_Chat_Chapter180_818333003_01": "These videotapes... are they all from the Proxy's past...",
"Main_Chat_Chapter180_818333003_02": "She knows so many people! And they all look like a big deal...",
"Main_Chat_Chapter180_818333003_03": "She rummaged through the shelves, until a familiar cover finally caught her eye.",
"Main_Chat_Chapter180_818333003_04": "I remember! Those three little girls who could sing and dance!",
"Main_Chat_Chapter180_818333003_05": "Will I be in the story on this videotape too? That was when I first met the Proxy, and the first time I ever stayed at the video store...",
"Main_Chat_Chapter180_818333003_06": "I brought the Proxy along and we found Sunna and Aria... and then, inside the Hollow, I just... I just—",
"Main_Chat_Chapter180_818333003_07": "…so I ditched them and ran for it, all by myself!",
"Main_Chat_Chapter180_818333003_08": "Cissia dejectedly puts the videotape back on the shelf.",
"Main_Chat_Chapter180_818333003_09": "Feels like I'm always running away...",
"Main_Chat_Chapter180_818333003_10": "No wonder... they didn't take me along this time either. Compared to everyone else, I guess I really am useless...",
"Main_Chat_Chapter180_818333003_11": "Ehn-ne ehn-ne... (N-no, it's not that...)",
"Main_Chat_Chapter180_818333003_12": "…W-who's there, huh?",
"Main_Chat_Chapter180_818333003_13": "She turned her head and spotted Eous leaning against the doorway.",
"Main_Chat_Chapter180_818333003_14": "Whoa—Eous!",
"Main_Chat_Chapter180_818333003_15": "...so I ditched 'em and ran for it, all by myself!",
"Main_Chat_Chapter180_818333003_16": "He knows so many people! And they all look like a big deal...",
"Main_Chat_Chapter180_818333003_Name_01": "Cissia",
"Main_Chat_Chapter180_818333003_Name_02": "Eous",
"Main_Chat_Chapter180_818333004_01": "Cissia crouched in front of the shelf, neatly tidying up the entire display...",
"Main_Chat_Chapter180_818333004_02": "…That way, the Proxy won't get mad, right?",
"Main_Chat_Chapter180_818333004_03": "Remember last time? I messed up the shelves too...",
"Main_Chat_Chapter180_818333004_04": "She looks toward the spot where it all went down, every memory crystal clear.",
"Main_Chat_Chapter180_818333004_05": "Proxy, you're the one who said I could pick out whatever videotape I wanted. Now I've picked one and you're mad at me? That's so not fair!",
"Main_Chat_Chapter180_818333004_06": "I told you to pick a videotape, not haul every videotape off the shelf… Great, now I've gotta restock the whole thing again.",
"Main_Chat_Chapter180_818333004_07": "If I don't take it down, how am I supposed to know whether my favorite videotape is stashed behind it?",
"Main_Chat_Chapter180_818333004_08": "C'mon, Proxy, don't be mad~ Nobody stocks up better than me, so let me help you out!",
"Main_Chat_Chapter180_818333004_09": "Hold up, that videotape doesn't go there! Let me show you the order they're supposed to be in...",
"Main_Chat_Chapter180_818333004_10": "Phantoms of memory, blurring away in tear-filled eyes…",
"Main_Chat_Chapter180_818333004_11": "I messed up the shelves again… But when you get back, maybe you won't even bother scolding me — you'll just kick me out on the spot.",
"Main_Chat_Chapter180_818333004_12": "Or maybe... you're never coming back at all...",
"Main_Chat_Chapter180_818333004_13": "No, no, forget what I just said — nothing's gonna happen to the Proxy, and they're definitely coming back!",
"Main_Chat_Chapter180_818333004_14": "She glanced up at the room upstairs, quietly counting down the days until she'd be Away.",
"Main_Chat_Chapter180_818333004_15": "Maybe pretty soon, I won't be able to get into that room at all anymore…",
"Main_Chat_Chapter180_818333004_16": "Forget it, let's head back and get some sleep. Who knows, this might be the last time…",
"Main_Chat_Chapter180_818333004_17": "Hold up, that videotape doesn't go there! Let me show you the order they're supposed to be in...",
"Main_Chat_Chapter180_818333004_18": "I told you to pick a videotape, not haul every videotape off the shelf… Great, now I've gotta restock the whole thing again.",
"Main_Chat_Chapter180_818333004_Name_01": "Cissia",
"Main_Chat_Chapter180_818333005_01": "Eous...",
"Main_Chat_Chapter180_818333005_02": "Hmm? (Cissia, what's up with you?)",
"Main_Chat_Chapter180_818333005_03": "Eous, do you... miss them too?",
"Main_Chat_Chapter180_818333005_04": "Mhm, mhm… (Yeah… I miss them too…)",
"Main_Chat_Chapter180_818333005_05": "They haven't been back in forever... and even if they did come back, all they'd find is me wrecking the place...",
"Main_Chat_Chapter180_818333005_06": "But… home is so boring. I wasn't even trying to cause trouble, honest. And the video store's so quiet too, not a single customer…",
"Main_Chat_Chapter180_818333005_07": "It's just the Proxy who stepped out, so why does the whole place suddenly feel so different... Can't get myself worked up about anything...",
"Main_Chat_Chapter180_818333005_08": "Hmm hmm? (Cissia, have you been crying?)",
"Main_Chat_Chapter180_818333005_09": "…Eous, don't be sad. Since you miss the Proxy so much, and you look so pitiful, I'll go help you tidy up those messed-up shelves, okay?",
"Main_Chat_Chapter180_818333005_10": "Mm! Mm-hmm, mm-hmm… (But I'm not the one who messed up the shelves…)",
"Main_Chat_Chapter180_818333005_11": "Yeah, I'll go tidy up right away! Otherwise the Proxy's gonna be mad when she gets back—she might even kick you out of the house...",
"Main_Chat_Chapter180_818333005_12": "If that happens, you'll be without a home all over again.",
"Main_Chat_Chapter180_818333005_13": "Yeah, I'll go clean up right away! Otherwise the Proxy's gonna be mad when they get back—might even kick you out of the house…",
"Main_Chat_Chapter180_818333005_Name_01": "Cissia",
"Main_Chat_Chapter180_818333005_Name_02": "Eous",
"Main_Chat_Chapter180_818413003_01": "Enter the stage to track down Black Wolf and the prize",
"Main_Chat_Chapter180_818413003_02": "Go / Don't Go",
"Main_Chat_Chapter180_818423002_01": "The Protagonist and Cissia have a quick chat—no clue where the Black Wolf Society is, so let's head forward and take a look.",
"Main_Chat_Chapter180_818423002_02": "Option 1: Testimony from the Wanderers. From the Wanderers' testimony, we learned that White Noise came out of the Wanderers, and his real name is Leslie.",
"Main_Chat_Chapter180_818423002_03": "Option 2: Intel on the \"White Hollow\"—recover some residual data from the computers inside and you'll dig up data on the \"White Hollow's expanding Corruption,\" plus the fact that this batch of data was being transmitted to a certain group under the TOPS Alliance.",
"Main_Chat_Chapter180_818423006_01": "Chat opens Squad Configuration, allowing players to select their own Characters",
"Main_Chat_Chapter180_818433001_01": "Severian doesn't know the details of our plan, but he's willing to help us out and all that.",
"Main_Chat_Chapter180_818433002_01": "The trio's vibe is on the goofier side. Stuff like hitting up the Proxy for their Income.",
"Main_Chat_Chapter180_818433003_01": "Head to the race venue?",
"Main_Chat_Chapter180_818433004_01": "Arrive at Starloop, lock the custom lens on Black Wolf, send Cissia in to provoke",
"Main_Chat_Chapter180_818443001_01": "The Protagonist and Cissia discover that the livestream Signal has been cut off, and based on the intel Fairy dropped during combat, people are already dropping out of the competition one by one.",
"Main_Chat_Chapter180_818443002_01": "Friends passing by the Cunning Hares, stop for a quick chat and ask about the charging station",
"Main_Chat_Chapter180_818443003_01": "Pass by Piper and Bernice, stop for a quick chat and ask about the charging station",
"Main_Chat_Chapter180_818443004_01": "Custom camera chat: seeing the bodies of many contestants in the middle of the Lobby, likely Black Wolf's doing, Billy and Cissia decide to split up and seek out Black Wolf",
"Main_Chat_Chapter180_818513001_01": "Journey Timeline",
"Main_Chat_Chapter240_324000031_01": "The Protagonist and Lindverne get pulled right into it.",
"Main_Chat_Chapter240_324000055_01": "Claret and Promeia, representing Krampus, discuss how to handle the fallout from the Sky Island's collapse.",
"Main_Chat_Chapter240_324000056_01": "Lindverne blames herself, then discusses with Remielle how Roscaelifer should handle the crisis, and Remielle is willing to help.",
"Main_Chat_Chapter240_324000057_01": "The Cunning Hares cook up their own plan to rescue the crew led by the deuteragonist, while stepping up to keep the protagonist's spirits from hitting rock bottom.",
"Main_GalGame_Chapter170_11700400_061": "I said it was close because — if that very serious officer hadn't played along just now, someone might've had to step in. And that would've been...",
"Main_GalGame_Chapter170_11700400_069": "I said it was close because — if that very serious officer hadn't played along just now, someone might've had to step in. And that would've been...",
"Main_GalGame_Chapter170_11700490_021": "How come we're always the ones you compare yourselves to...?",
"Main_GalGame_Chapter170_11700490_037": "What? You're going out on the town tonight? Well, if we can swing by Sixth Street and wish Proxy a happy Gilded Carrot Day, that doesn't sound bad~",
"Main_GalGame_Chapter180_11800100_004": "(Wait... is she talking about...)",
"Main_GalGame_Chapter180_11800100_010": "You're up too, Belle? Cissia, here — your phone's ringing. Looks like it's Commissioner Severian.",
"Main_GalGame_Chapter180_11800100_018": "Hello, Commissioner Severian?",
"Main_GalGame_Chapter180_11800100_019": "Commissioner, you really do have eyes everywhere...",
"Main_GalGame_Chapter180_11800100_027": "Those crystallized Ethereals — what exactly is the deal with them?",
"Main_GalGame_Chapter180_11800100_030": "It's a special form of inert Ether. The creatures themselves haven't \"died,\" per se, but their Ether Activity has been stripped away—simply put, you can consider it as a different type of \"death.\"",
"Main_GalGame_Chapter180_11800100_Name_001": "Cissia",
"Main_GalGame_Chapter180_11800100_Name_002": "Belle",
"Main_GalGame_Chapter180_11800100_Name_003": "Wise",
"Main_GalGame_Chapter180_11800100_Name_004": "Severian",
"Main_GalGame_Chapter180_11800110_005": "Hahaha — well?! Do you like my gift?!",
"Main_GalGame_Chapter180_11800110_006": "Don't kid yourselves into thinking you are the ones who make the rules. From this moment on, I run this game!",
"Main_GalGame_Chapter180_11800110_016": "(Oh no, the Porcelloy W-Engine!!)",
"Main_GalGame_Chapter180_11800110_019": "Cissia, this is a direct order. Proceed to the Hollow immediately and provide support. If the person responsible for creating the faded Ethereals is after the prizes, there's a strong chance they're already inside. Find them.",
"Main_GalGame_Chapter180_11800110_022": "May I join the operation?",
"Main_GalGame_Chapter180_11800110_023": "May I assist Cissia?",
"Main_GalGame_Chapter180_11800110_029": "That's fine. This is enough.",
"Main_GalGame_Chapter180_11800110_037": "That might already be too late.",
"Main_GalGame_Chapter180_11800110_039": "Belle, listen to me. We're racing the clock here. If we delay any longer, we might not make it in time.",
"Main_GalGame_Chapter180_11800110_Name_001": "\"Black Wolf\" Romeul",
"Main_GalGame_Chapter180_11800110_Name_002": "Belle",
"Main_GalGame_Chapter180_11800110_Name_003": "Wise",
"Main_GalGame_Chapter180_11800110_Name_004": "Severian",
"Main_GalGame_Chapter180_11800110_Name_005": "Cissia",
"Main_GalGame_Chapter180_11801110_001": "Entering the stage, the players are raring to go",
"Main_GalGame_Chapter180_11801120_001": "Lighter and Lucy land the finishing blow on the Ethereal, then turn to the Protagonist's group, surprised — what are you guys doing here too?",
"Main_GalGame_Chapter180_11801130_001": "Cissia uses her ability, then spots a set of fairly fresh footprints and suggests the player keep moving by following the fresh tracks.",
"Main_GalGame_Chapter180_11801140_001": "Promeia steps in, blocking the way between the Protagonist and the contestants",
"Main_GalGame_Chapter180_11801150_001": "Enters the stage's rest area, scans everyone, and settles on Lucy and Lighter.",
"Main_GalGame_Chapter180_11801160_001": "Black Wolf drops from the sky and wipes out all the Ethereals with an attack.",
"Main_GalGame_Chapter180_11801170_001": "All the crews move through the scene, eventually making their way back to the top-floor platform, then over to the control room on the opposite side",
"Main_GalGame_Chapter180_11801180_001": "A few quick cuts show Ether charging stations already set up all over the place.",
"Main_GalGame_Chapter180_11801190_001": "Cissia immediately bolts, luring the Black Wolf into the chase.",
"Main_GalGame_Chapter180_11801200_001": "Black Wolf ambushes Cissia, triggering a press QTE. On success: triggers a parry, then the escape continues",
"Main_GalGame_Chapter180_11801210_001": "Black Wolf ambushes Cissia; press QTE succeeds: triggers Perfect Dodge, then the escape continues",
"Main_GalGame_Chapter180_11801220_001": "Cissia uses her ability and spots the crystals up ahead, along with a jumble of footprints scattered on the spot",
"Main_GalGame_Chapter220_122000008_031": "Yeah, yeah, mm-hmm... (He's terrified the tickets won't sell out, so he asked me to round up a few more friends to pack the house...)",
"Main_GalGame_Chapter220_122000008_032": "I don't have time to go.",
"Main_GalGame_Chapter220_122000008_033": "Of course you can take a look.",
"Main_GalGame_Chapter220_122000008_034": "Um, uh... (I'm super busy, no time for this kind of event...)",
"Main_GalGame_Chapter220_122000008_035": "Mhm, mhm-mhm! (Of course that's fine, I love watching shows!)",
"Main_GalGame_Chapter220_122000008_036": "Mm... mm... ne-ne! (What, you... you actually don't wanna go? I knew it, you're definitely suspicious!)",
"Main_GalGame_Chapter220_122000008_037": "Mm, mn-mm-mm, mm-mn! (Th-thank goodness, you're so nice, you've gotta be a totally okay one, bu!)",
"Main_GalGame_Chapter220_122000008_038": "Ehn... ehn-ne, ehn-ehn! (Hmm... I know who you are now!)",
"Main_GalGame_Chapter220_122000028_034": "What did you say?!",
"Main_GalGame_Chapter220_122000031_022": "Huh?",
"Main_GalGame_Chapter220_122000031_023": "Huh?",
"Main_GalGame_Chapter220_122000031_025": "Huh?",
"Main_GalGame_Chapter220_122000031_026": "Huh?",
"Main_GalGame_Chapter240_124000001_005": "Perhaps. But that's not important. What matters is...",
"Main_GalGame_Chapter240_124000001_015": "Which means... from the very beginning, she must have been after someone — or something — that was in Amber Hall then and is here in Vyrium now.",
"Main_GalGame_Chapter240_124000001_024": "Whatever the reason... if she went to such lengths to get out of Booastrum at a time like this, I doubt she's our enemy. At the very least, she can't be working with them.",
"Main_GalGame_Chapter240_124000001_025": "More importantly... she must know more about what's happening in Booastrum than any of us.",
"Main_GalGame_Chapter240_124000001_028": "Ugh... Never mind. Worrying won't get us anywhere.",
"Main_GalGame_Chapter240_124000002_000": "They hurriedly enter Blazelight Hall, and, at the same time, inside...",
"Main_GalGame_Chapter240_124000002_001": "I seriously don't get you TOPS people. You founded an entire organization... just to police your own side?",
"Main_GalGame_Chapter240_124000002_004": "Hmph. That's a funny way of putting it...",
"Main_GalGame_Chapter240_124000002_008": "Just then, Blazelight Hall's door opens...",
"Main_GalGame_Chapter240_124000002_031": "Hehe... See? I knew my patience would pay off!",
"Main_GalGame_Chapter240_124000002_036": "Uh... you know what, Meia? You all keep talking. I'll just play dead a little longer... It's fine. Another chance will come along soon! Next time, I'll scare every single one of you!",
"Main_GalGame_Chapter240_124000003_001": "I don't care who you are or what you're planning... But if Eldreda was your target from the start...",
"Main_GalGame_Chapter240_124000003_016": "Miss Lindverne, I'm afraid Mosseint's true targets, from the very beginning... were the Karma Cores inside the three Sunbringers.",
"Main_GalGame_Chapter240_124000003_022": "My assessment was that the situation had gone far beyond what Phoenix and I could handle. So... we needed to seek whatever help we could get from Roscaelifer.",
"Main_GalGame_Chapter240_124000003_024": "But... the only person in Roscaelifer who might truly help us was Phaethon, who happened to be here for treatment. No one else.",
"Main_GalGame_Chapter240_124000004_032": "Huh?! What kind of nonsense are you spouting now?!",
"Main_GalGame_Chapter240_124000005_029": "I really don't know... But I vaguely heard them say something like... \"We want them alive\" and \"don't hurt them\"...",
"Main_GalGame_Chapter240_124000005_056": "Master, I have found critical information: approximately thirty minutes ago, a shipment from Quietude Isle airport arrived at the harbor outpost in Booastrum and was confirmed received.",
"Main_GalGame_Chapter240_124000006_010": "Hmph, they're nothing but a bunch of vermin... Why bother sneaking in? Quietude Isle belongs to Roscaelifer. Why don't we just take it back?",
"Main_GalGame_Chapter240_124000006_014": "We need a way to get into Quietude Isle without being noticed, then board a supply airship into Booastrum...",
"Main_GalGame_Chapter240_124000006_016": "How the heck are we supposed to sneak in? Don't tell me we're gonna show up with a few crates of Porcelloy as a gift and pretend to surrender.",
"Main_GalGame_Chapter240_124000007_039": "Next, here in Vyrium...",
"Main_GalGame_Chapter240_124000008_001": "So this is the power of a Sunbringer... Things got a little messy along the way, but... even seeing it with my own eyes, I still can't believe it. It's like magic...",
"Main_GalGame_Chapter240_124000008_002": "So this is the power of a Sunbringer... Things got a little messy along the way, but... even seeing it with my own eyes, I still can't believe it. It's like magic...",
"Main_GalGame_Chapter240_124000008_005": "But it all worked out in the end! Plus, I added a few little tweaks of my own... This one should outperform the original you saw by a mile. I guarantee it!",
"Main_GalGame_Chapter240_124000008_024": "If there's anything Cunning Hares can do to help, just say the word, Miss Claret!",
"Main_GalGame_Chapter240_124000008_033": "Everyone's gone now... Promeia, how long are you planning to keep hiding?",
"Main_GalGame_Chapter240_124000008_038": "So what exactly are you here for? At first, I thought you were trying to sneak onto the airship and tag along with them to Quietude Isle... but I'm guessing that's not it?",
"Main_GalGame_Chapter240_124000009_009": "Phoenix... Yeah, I think I've heard that name before... Hold on a sec, let me pull up the records...",
"Main_GalGame_Chapter240_124000009_016": "Hold on, let me check again... Oh, here it is. Looks like the higher-ups did warn us some Krampus people might show up and told us to stay on guard... But don't you think this is a little too much?",
"Main_GalGame_Chapter240_124000009_046": "Maybe... you and I can actually get along pretty well~",
"Main_GalGame_Chapter240_124000010_013": "No, it's my fault... I forgot to leave enough room for a Bangboo and made the cockpit single-occupancy... Sorry, Belle. Sorry, Eous!",
"Main_GalGame_Chapter240_124000010_014": "No, it's my fault... I forgot to leave enough room for a Bangboo and made the cockpit single-occupancy... Sorry, Wise. Sorry, Eous!",
"Main_GalGame_Chapter240_124000010_019": "You'd better prove you're actually an ally.",
"Main_GalGame_Chapter240_124000011_003": "What about Belle? She should still be inside the mech... Belle, can you hear me? Are you okay?",
"Main_GalGame_Chapter240_124000011_004": "What about Wise? He should still be inside the Mech... Wise, can you hear me? Are you okay?",
"Main_GalGame_Chapter240_124000011_025": "Now... let's not waste any more time. We've still got a mission to finish!",
"Main_GalGame_Chapter240_124000012_001": "So this is Booastrum...? It doesn't seem to match our intel...",
"Main_GalGame_Chapter240_124000012_008": "I see... It appears I boarded the wrong airship again.",
"Main_GalGame_Chapter240_124000012_010": "That badge... You're with the surface's city administration?",
"Main_GalGame_Chapter240_124000012_025": "Visiting Roscaelifer at a time like this... Commissioner Lowell, I assume that unlike certain people, you have both a legitimate reason and the proper authorization to be here?",
"Main_GalGame_Chapter240_124000013_006": "I see... So, you're asking New Eridu City Administration to step in?",
"Main_GalGame_Chapter240_124000013_014": "But understand this. Officially, New Eridu City Administration does not take sides.",
"Main_GalGame_Chapter240_124000013_023": "Roscaelifer, the utopia Sunbringer dreamed of... In this day and age, what a precious exception it is.",
"Main_GalGame_Chapter240_124000013_025": "It reminds me of... the Three Pacts.",
"Main_GalGame_Chapter240_124000013_029": "As for High Ambitions Corp... You can rest easy, Velina. New Eridu will not simply stand by and watch.",
"Main_GalGame_Chapter240_124000013_031": "The call is disconnected...",
"Main_GalGame_Chapter240_124000013_033": "About Roscaelifer... Severian, what else do you know?",
"Main_GalGame_Chapter240_124000013_038": "Commissioner Lowell, may I leave this matter in your hands?",
"Main_GalGame_Chapter240_124000013_044": "He rarely looks up, and he rarely considers where the road he's on might lead.",
"Main_GalGame_Chapter240_124000013_048": "I am entrusting this to you, Commissioner Lowell. Whoever's hiding behind Mosseint, whoever dares to come after the Rosetta Data...",
"Main_GalGame_Chapter240_124000013_050": "I will not fail the mission.",
"Main_GalGame_Chapter240_124000013_051": "Also, regarding the Rosetta Data... I know you've already uncovered some of the truth behind it.",
"Main_GalGame_Chapter240_124000013_052": "So... rather than making sure it's stable, I'd rather have you help me confirm...",
"Main_GalGame_Chapter240_124000013_053": "It's still in our hands.",
"Main_GalGame_Chapter240_124000015_008": "Oh, it's nothing. I'm giving you guys a little reward for your hard work.",
"Main_GalGame_Chapter240_124000015_019": "For finding the hidden route I intentionally left for you, and for cleaning up that pack of useless High Ambitions idiots...",
"Main_GalGame_Chapter240_124000015_021": "Hmm, fair enough. You have come a long way... All right, how about I throw in a little extra? Say... an invitation. How 'bout that?",
"Main_GalGame_Chapter240_124000015_032": "How long he stays that way though... well, that's entirely up to you, Belle.",
"Main_GalGame_Chapter240_124000015_034": "Hehehe... Don't be late, my friend. We'll all be waiting for you at the Airspace Control Tower, together.",
"Main_GalGame_Chapter240_124000015_035": "Hehehe... Don't be late, my friend. We'll all be waiting for you at the Airspace Control Tower, together.",
"Main_GalGame_Chapter240_124000015_037": "Oh, right... and then there's you. Lindverne, the third \"Sunbringer.\"",
"Main_GalGame_Chapter240_124000015_054": "Not quite.",
"Main_GalGame_Chapter240_124000016_007": "I'm so proud of you!",
"Main_GalGame_Chapter240_124000016_014": "Some daughter you are... Calling your own father by his name like that?",
"Main_GalGame_Chapter240_124000016_016": "...My \"creator\"...?",
"Main_GalGame_Chapter240_124000016_019": "Control the Rosetta Data? Command Roscaelifer? Hahaha... honestly, I didn't think he'd fall for that garbage I made up on the spot...",
"Main_GalGame_Chapter240_124000016_020": "You think maybe he's getting a bit senile? How could he actually believe something so stupid?",
"Main_GalGame_Chapter240_124000017_006": "No matter what I said or did, you never moved, as if I wasn't even there.",
"Main_GalGame_Chapter240_124000017_034": "\"What if I could fly that high — higher than every star you can see — higher even than the sun itself...\"",
"Main_GalGame_Chapter240_124000017_035": "\"Could I shine like the sun too... with a light no one could replace, and heat beyond compare? Could I also...\"",
"Main_GalGame_Chapter240_124000017_036": "\"Become the perfect, flawless sun?\"",
"Main_GalGame_Chapter240_124000017_042": "And yet... you chose to look the other way.",
"Main_GalGame_Chapter240_124000017_043": "You knew all along... In the end... the one who'd fly toward the sun...",
"Main_GalGame_Chapter240_124000017_044": "Could never have been you. From the very beginning...",
"Main_GalGame_Chapter240_124000018_040": "*ahem* Let's save the small talk for later, everyone.",
"Main_GalGame_Chapter240_124000018_041": "Right, we've rested long enough... Time to move!",
"Main_GalGame_Chapter240_124000020_001": "Just as I thought, in the mastermind's eyes, the mercenaries of High Ambitions Corp. are no longer enough to stop us.",
"Main_GalGame_Chapter240_124000020_002": "So they went so far as to create all these Singularity Leakages here just to buy themselves more time...",
"Main_GalGame_Chapter240_124000020_030": "...I don't know. All I know is... there's a secret chamber up there.",
"Main_GalGame_Chapter240_124000020_031": "Secret chamber?",
"Main_GalGame_Chapter240_124000020_032": "Secret chamber?",
"Main_GalGame_Chapter240_124000020_041": "They must've found out about the chamber already. And now, they're trying to get in.",
"Main_GalGame_Chapter240_124000020_055": "Please, please, please... Don't be broken...",
"Main_GalGame_Chapter240_124000021_012": "No, that doesn't add up... Eldreda takes data security far too seriously. She'd never do something like that.",
"Main_GalGame_Chapter240_124000021_028": "Wait, Carinus has been around even longer than the three of you? Just who is he...?",
"Main_GalGame_Chapter240_124000022_003": "No, Sigrid. This wasn't your fault. You've already done more than enough.",
"Main_GalGame_Chapter240_124000022_007": "Yes, Lady Lindverne!",
"Main_GalGame_Chapter240_124000022_018": "The intel pertaining to the Porcelloy was too important; I had no choice but to go straight to the Control Tower to look for Lady Eldreda. But the moment I walked in... *cough* *cough* ...I caught Carinus having some kind of secret meeting.",
"Main_GalGame_Chapter240_124000022_019": "When I tried to get closer to see who it was, Carinus spotted me. Before I could do anything, I was suddenly pulled into a Singularity Leakage that appeared out of nowhere... and I was trapped there ever since.",
"Main_GalGame_Chapter240_124000022_023": "Roxy, I know you accuse Carinus with cause. But... if he's really behind all of this, what could he possibly be after?",
"Main_GalGame_Chapter240_124000022_033": "I am sorry, Miss Belle. If I had not seen it with my own eyes, I would have found it hard to believe, too...",
"Main_GalGame_Chapter240_124000022_034": "I am sorry, Mr. Wise. If I had not seen it with my own eyes, I would have found it hard to believe too...",
"Main_GalGame_Chapter240_124000023_046": "You know how it is in Booastrum right now... Total chaos. Traffic everywhere.",
"Main_GalGame_Chapter240_124000023_062": "Fair enough, I'll admit the price we offered before was a tad on the low side... So spill it, what exactly do you want?",
"Main_GalGame_Chapter240_124000023_066": "Whoa, want me to add another condition — turn over a new leaf, surrender ourselves to Airspace Patrol, be model citizens from here on out?",
"Main_GalGame_Chapter240_124000023_072": "However... that decision is above our pay grade. We'll have to invite the man in charge—",
"Main_GalGame_Chapter240_124000023_097": "Wait, Carinus! Wake up... Finish what you were saying!",
"Main_GalGame_Chapter240_124000024_023": "And then there's Lady Eldreda... How is she connected to Helios Academy...?",
"Main_GalGame_Chapter240_124000024_031": "It all leads back to Truvia and that obnoxious-sounding AI.",
"Main_GalGame_Chapter240_124000024_032": "I said I need to see Eldreda and snap those horns right off her head!!! I'm going to make sure she never dares call herself my big sister again, and never pulls another one of her self-righteous moves behind my back with Dracaene!!!",
"Main_GalGame_Chapter240_124000024_033": "(It's great that Lindverne is getting more energetic... but why does it feel like Severian's words got her way too energized? This is totally backfiring, isn't it?!)",
"Main_GalGame_Chapter240_124000024_034": "(It's great that Lindverne is getting more energetic... but why does it feel like Severian's words got her way too energized? This is totally backfiring, isn't it?!)",
"Main_GalGame_Chapter240_124000024_035": "...Looks like my words struck a chord with you, so they weren't wasted. It's a shame Seth can't be as decisive and straightforward as you are.",
"Main_GalGame_Chapter240_124000024_036": "(Stop adding fuel to the fire!)",
"Main_GalGame_Chapter240_124000024_037": "(Stop adding fuel to the fire!)",
"Main_GalGame_Chapter240_124000025_000": "...",
"Main_GalGame_Chapter240_124000025_033": "I just... never expected you to be like this.",
"Main_GalGame_Chapter240_124000025_054": "He intended to use us as bargaining chips for Helios Academy's technology. And the risks? Heh, he was rich. What were two dead children to him... compared to the promise of Artificial Enchainer technology?",
"Main_GalGame_Chapter240_124000025_055": "Hm, no... Back then, he didn't even know the concept of an Artificial Enchainer. As long as the technology was cutting-edge, that was enough. He didn't care what it actually was.",
"Main_GalGame_Chapter240_124000025_063": "Miss Carole never told me any of this...",
"Main_GalGame_Chapter240_124000025_113": "You really aren't the Truvia I knew...",
"Main_GalGame_Chapter240_124000025_115": "I still have so much I want to ask you, but... not now.",
"Main_GalGame_Chapter240_124000025_117": "We all have to answer for what we've done. Whether it's the Helios legacy, the Karma Core fragments... or whatever you're after...",
"Main_GalGame_Chapter240_124000026_012": "Come to think of it... Truvia must've been manipulating the space inside the Singularity Leakage the whole time. Luckily, Wise kept her pinned down during the fight.",
"Main_GalGame_Chapter240_124000027_005": "You're right, Lindverne. We are... all Sunbringers.",
"Main_GalGame_Chapter240_124000027_013": "I used to be just like you, Lindverne. I... always believed that too.",
"Main_GalGame_Chapter240_124000028_014": "It's the true source of Rosetta Data... and also our true homeland.",
"Main_GalGame_Chapter240_124000028_018": "Completely eliminated by the first Sunbringer, right?",
"Main_GalGame_Chapter240_124000029_005": "A few months ago, the Exaltists somehow brought about the descent of the Creator in Lemnian Hollow.",
"Main_GalGame_Chapter240_124000029_012": "Yes...",
"Main_GalGame_Chapter240_124000030_021": "Speaking of Emerald Central Park... the chessboard there is interesting too. You can always find Bangboo playing chess there.",
"Main_GalGame_Chapter240_124000030_036": "We've still got a few loose ends to tie up, but... you can trust Lindverne and the others. They'll find a way to make things right.",
"Main_GalGame_Chapter240_124000031_000": "The light of dawn ousts the darkness, and the Bangboo behind you returns to her original form...",
"Main_GalGame_Chapter240_124000031_013": "You probably already know this, but... I am the Enchainer of Hive Lord Hollow. Or, as people called me back then... the Hive Lord.",
"Main_GalGame_Chapter240_124000031_014": "But, when I first came into existence... I was nothing like this yet.",
"Main_GalGame_Chapter240_124000031_015": "I was more like the Girtablullu you encountered before... an Enchainer larvae.",
"Main_GalGame_Chapter240_124000031_020": "You're right. But an Enchainer can... for a short time. It simply leaves them extremely weakened.",
"Main_GalGame_Chapter240_124000031_024": "But... you wouldn't have had a complete Karma Core back then...",
"Main_GalGame_Chapter240_124000031_026": "Yes. Which meant that, at the time... I could only wield a fraction of the Hive Lord's power.",
"Main_GalGame_Chapter240_124000031_032": "Thinking back on it now... maybe it's because the me of that time saw way too many people in Eridu... and at Helios Academy...",
"Main_GalGame_Chapter240_124000031_061": "I... I honestly don't know what any of that means...",
"Main_GalGame_Chapter240_124000031_064": "Ether, Hollows, Enchainers, and even... the Creator.",
"Main_GalGame_Chapter240_124000031_067": "I have no doubt you will uncover the whole truth... but that will only happen after a long journey ahead.",
"Main_GalGame_Chapter240_124000031_075": "But... neither of those requests feel quite right. So...",
"Main_GalGame_Chapter240_124000031_116": "Over the past century, Roscaelifer has endured hardship after hardship. And not once... did it ever beg a dead, century-old Enchainer to save it.",
"Main_GalGame_Chapter240_124000031_128": "Because they're just... so adorable.",
"Main_GalGame_Chapter240_124000032_001": "In Vyrium's reception room, do a quick rundown of everything that went down in Booastrum, and set priorities: stop Truvia, rescue Eldreda, reclaim Dracaene's Karma Core, and get the crew and the residents still in Booastrum out before the Hive Lord Hollow goes completely off the rails.",
"Main_GalGame_Chapter240_124000032_002": "Scattered messages have been coming in from Booastrum — Phoenix, Severian, and the others. They're safe, and the Airspace Patrol is organizing an evacuation, and Norma and crew are already gearing up to deal with the Hive Lord Hollow.",
"Main_GalGame_Chapter240_124000032_003": "As for the enemies they're up against, while the Protagonist and the others are on the move, Claret and her crew use the clues Anby dug up to head back into the research facility and run their own investigation.",
"Main_GalGame_Chapter240_124000033_001": "Claret and the others have uncovered the truth about Truvia: High Ambitions previously conducted human cloning experiments at the institute, similar to what the Silver Company had done, and Truvia was the subject. So who exactly did the Protagonist and the crew see back in Booastrum?",
"Main_GalGame_Chapter240_124000034_001": "Transition to the conversation with Eldreda in front of Hollow Zero, before Remielle's memory.",
"Main_GalGame_Chapter240_124000034_Name_001": "Anby",
"Main_GalGame_Chapter240_124000035_009": "Always wanting to be anyone else... anyone except herself.",
"Main_GalGame_Chapter240_124000035_026": "\"Cast aside weakness and show no mercy.\"",
"Main_GalGame_Chapter240_124000035_027": "\"Blazing brimstone shall rain upon you. Thus proclaims the karmic fire that sears the skull...\"",
"Main_GalGame_Chapter240_124000035_028": "\"Woe, woe to you who dwell upon the earth...\"",
"Main_GalGame_Chapter240_124000036_001": "...Fairy, you've detected two more control terminals besides the one right in front of us, right?",
"Main_GalGame_Chapter240_124000036_002": "...Fairy, you've detected two more control terminals besides the one right in front of us, right?",
"Main_GalGame_Chapter240_124000036_003": "Affirmative. There are three terminals total in this room. Due to spatial anomalies, the other two terminals can't be locked onto right now, but they're somewhere close.",
"Main_GalGame_Chapter240_124000036_005": "...Just as I thought. This terminal's access is incomplete. We need all three terminals active simultaneously to unlock the central elevator's clearance to the upper floors.",
"Main_GalGame_Chapter240_124000036_006": "...Just as I thought. This terminal's access is incomplete. We need all three terminals active simultaneously to unlock the central elevator's clearance to the upper floors.",
"Main_GalGame_Chapter240_124000036_007": "So we need to find the other two terminals... but this place is a total mess. How are we supposed to find anything in here?",
"Main_GalGame_Chapter240_124000036_008": "Looks like I'll have to ask Eous to send out the drone and scout the area again. If it's definitely somewhere nearby, a sweep around this chaotic space should turn up some clues.",
"Main_GalGame_Chapter240_124000036_009": "Looks like I'll have to ask Eous to send out the drone and scout the area again. If it's definitely somewhere nearby, a sweep around this chaotic space should turn up some clues.",
"Main_GalGame_Chapter240_124000037_001": "Yeah, she's right there... always has been.",
"Main_GalGame_Chapter240_124000037_002": "Our mother, the Enchainer of Hive Lord Hollow... the first Lady \"Sunbringer.\"",
"Main_GalGame_Chapter240_124000037_003": "And what she carries in her arms is the genesis of this sky city... As a Proxy, Belle, you should know it well, shouldn't you?",
"Main_GalGame_Chapter240_124000037_004": "And what she carries in her arms is the genesis of this sky city... As a Proxy, Wise, you should know it well, shouldn't you?",
"Main_GalGame_Chapter240_124000037_005": "Huh? You mean this thing that looks like an Ether core? Wait... the energy level... This isn't an Ether core. It's a... Hollow?!",
"Main_GalGame_Chapter240_124000037_006": "Huh? You mean this thing that looks like an Ether core? Wait... the energy level... This isn't an Ether core. It's a... Hollow?!",
"Main_GalGame_Chapter240_124000037_007": "Yeah... this is where it all began. The true origin of the Rosetta Data, and... the true home of \"Sunbringer\"...",
"Main_GalGame_Chapter240_124000037_010": "The Hive Lord Hollow... it was already destroyed a hundred years ago by the first \"Sunbringer\"...",
"Main_GalGame_Chapter240_124000037_011": "Just as you suspected, Lindverne, the destruction of the Hive Lord Hollow... was yet another lie built around the \"Sunbringer\" name.",
"Main_GalGame_Chapter240_124000037_012": "The Hive Lord Hollow... it never actually disappeared. Our mother used her authority to compress it to the absolute maximum... Only by doing so could this terrifying catastrophe truly become a tool we could hold in the palm of our hands.",
"Main_GalGame_Chapter240_124000037_013": "So Rosetta Data is actually...",
"Main_GalGame_Chapter240_124000037_014": "So Rosetta Data is actually...",
"Main_GalGame_Chapter240_124000037_015": "It's the Ether data stream directly extracted from the current Hive Lord Hollow, with further processing.",
"Main_GalGame_Chapter240_124000037_016": "And the only one in this world capable of compressing the Hive Lord Hollow into its current usable state...",
"Main_GalGame_Chapter240_124000037_017": "The first \"Sunbringer\"...",
"Main_OngoingLevel_Chapter240_112401001_01": "I'll carry her. Hmm... she's even lighter than I expected.",
"Main_OngoingLevel_Chapter240_112401001_03": "Now I'm curious... I wonder what's inside...",
"Main_OngoingLevel_Chapter240_112401005_01": "Huh, this mech handles surprisingly well!",
"Main_OngoingLevel_Chapter240_112401008_03": "Oops, got that backwards. Actually, YOU'RE the ones becoming her gym equipment.",
"Main_OngoingLevel_Chapter240_112401014_01": "High Ambitions troops are on the transport platforms. Prepare for battle!",
"Main_OngoingLevel_Chapter240_112401017_01": "Come on! Just a handful of you, and you think you can stop us?",
"Main_OngoingLevel_Chapter240_112401019_01": "There are plenty of them here, too... Joy...",
"Main_OngoingLevel_Chapter240_112401028_03": "Oh... uh... I–I was only joking...",
"Main_OngoingLevel_Chapter240_112401029_01": "Lay down your weapons, and I'll give you a chance to leave Roscaelifer alive!",
"Main_OngoingLevel_Chapter240_112401029_02": "Hmph. Enjoy talking while you still can...",
"Main_OngoingLevel_Chapter240_112401029_03": "High Ambitions will rule Roscaelifer soon!",
"Main_OngoingLevel_Chapter240_112401040_02": "Hmph! The word \"surrender\" doesn't exist in our dictionary!",
"Main_OngoingLevel_Chapter240_112401042_02": "Huh? What's wrong? I'm fine.",
"Main_OngoingLevel_Chapter240_112401044_03": "{F#I... I'm with Belle on this one!}{M#I... I'm with Wise on this one!}",
"Main_OngoingLevel_Chapter240_112401047_02": "Good thing we have a Legendary Proxy leading the way.",
"Main_OngoingLevel_Chapter240_112401066_02": "If you did not encounter him at the CCD... then that is most likely the case.",
"Main_OngoingLevel_Chapter240_112401066_03": "What he did to you and Roxy... I'll settle that score when I find him.",
"Main_OngoingLevel_Chapter240_112401067_01": "Lindverne, why not take some of that anger out on the Ethereals ahead?",
"Main_OngoingLevel_Chapter240_112401068_01": "Carinus isn't the only one I need answers from. There's also Eldreda. She's been keeping far too much from me...",
"Main_OngoingLevel_Chapter240_112401068_02": "Whatever her reasons, she's had me worried sick!",
"Main_OngoingLevel_Chapter240_112401068_03": "She's going to regret it... When I see her, she's REALLY gonna regret it!!!",
"Main_OngoingLevel_Chapter240_112401068_04": "That's the spirit~ I should start deciding what judgment to pass on Truvia, too...",
"Main_OngoingLevel_Chapter240_112401070_02": "Technology can make you happy sometimes... like, super rarely, but still...",
"Main_OngoingLevel_Chapter240_112401073_01": "Speaking of~ I better start thinking about what verdict to pass on Truvia, too...",
"Main_OngoingLevel_Chapter240_112401073_02": "Gotta go easy on her until she coughs up some intel. Can't break her just yet...",
"Main_OngoingLevel_Chapter240_112401073_03": "...Phoenix, don't underestimate her. I don't think she's someone we can afford to take lightly.",
"Main_OngoingLevel_Chapter240_112401074_02": "Concentrating forces near the top of the tower, huh... Let's clear them out.",
"Main_OngoingLevel_Chapter240_112401077_01": "If we fail to stop them, you all know what awaits us... Show no mercy!",
"Main_OngoingLevel_Chapter240_112401077_02": "You got it!",
"Main_OngoingLevel_Chapter240_112401079_01": "Watch out, the tracks here are a total mess... think it's from the Singularity Leakage?",
"Main_OngoingLevel_Chapter240_112401079_02": "{F#No worries! I'll figure out the right route!}{M#No worries, I'll figure out the right route.}",
"Main_OngoingLevel_Chapter240_112401080_04": "Time to switch off power-saving mode. It's been a while since I passed judgment. Let's hope they make this interesting~",
"Main_OngoingLevel_Chapter240_112401081_01": "The top of the Control Tower is just ahead! Everyone, prepare for battle!",
"Main_OngoingLevel_Chapter240_112401082_04": "{F#...Words won't shake me. Let me show you the techniques I've honed through combat.}{M#...Words won't shake me. Let me show you the techniques I've honed through combat.}",
"Main_OngoingLevel_Chapter240_112401082_05": "Is that so? You don't sound very excited.",
"Main_OngoingLevel_Chapter240_112401082_06": "{F#I'm just a little sad. If fighting each other like this is the fate we're destined for...}{M#I'm just a little sad. If fighting each other like this is the fate we're destined for...}",
"Main_OngoingLevel_Chapter240_112401082_07": "{F#Maybe I'd rather we never met at all.}{M#Maybe I'd rather we never met at all.}",
"Main_OngoingLevel_Chapter240_112401082_08": "...",
"Main_OngoingLevel_Chapter240_112401082_09": "It's far too late to say that now.",
"Main_OngoingLevel_Chapter240_112401083_07": "...Out of the goodness of my heart, I'll let you in on a little secret and tell you what I actually mean to Krampus.",
"Main_OngoingLevel_Chapter240_112401083_08": "Boss only sends me when the target absolutely has to die.",
"Main_OngoingLevel_Chapter240_112401083_09": "There isn't much intel on me, because anyone who's seen me... are all dead now. And you're no exception. Got it?",
"Main_OngoingLevel_Chapter240_112401083_10": "You really think you can stop me...? Don't underestimate me!",
"Main_OngoingLevel_Chapter240_112401091_03": "Wow, look at how much there is... Claret would be furious if she saw this...",
"Main_OngoingLevel_Chapter240_112401098_03": "They're already waiting for us...",
"Main_OngoingLevel_Chapter240_112401100_01": "Wait for me! I'll catch it today, for sure!",
"Main_OngoingLevel_Chapter240_112401101_01": "Well? Have you seen the golden beetle?",
"Main_OngoingLevel_Chapter240_112401102_02": "Well... At the very least, I suppose that was once a possible path for her.",
"Main_OngoingLevel_Chapter240_112401103_02": "I, uh...",
"Main_OngoingLevel_Chapter240_112401107_02": "Oh, don't mention it! Just some petty thief... He should've known better than to pull something like that on my street. Heh!",
"Main_OngoingLevel_Chapter240_112401108_01": "Ehn... ehn-ne! (The notes... They're caressing and teasing my audio modules. Absolutely mesmerizing!)",
"Main_OngoingLevel_Chapter240_112401111_02": "{F#I... I'm not dreaming, am I? Is Lady Eldreda... performing in the street? Oh, wait, I guess I actually am dreaming...}{M#I'm not dreaming, am I? Is Lady Eldreda... performing in the street? Oh, wait, I guess I actually am dreaming...}",
"Main_OngoingLevel_Chapter240_112401112_03": "Hm... As I said, this is only a dream...",
"Main_OngoingLevel_Chapter240_112401114_02": "These Ethereals... looks like they were after the High Ambitions people, too.",
"Main_OngoingMainCity_Chapter170_111701033_02": "{M#...Come on, this is no time for sightseeing! If we don't hurry up, the show's gonna be over!}{F#...First you rush me out the door, and now you're looking all over the place. If we don't hurry up, the show's gonna be over.}",
"Main_OngoingMainCity_Chapter180_111101165_01": "{F#A broken bridge... I gotta figure out a way across.}{M#A broken bridge... I gotta figure out a way across.}",
"Main_OngoingMainCity_Chapter180_111101165_02": "{F#Looks like there's some kind of device nearby? Kinda got me curious... let's go check it out.}{M#Looks like there's some kind of device nearby? Kinda got me curious... let's go check it out.}",
"Main_OngoingMainCity_Chapter180_111802001_01": "{F#(Place is packed... Perfect, let's go chat them up.)}{M#(Place is packed... Perfect, let's go chat them up.)}",
"Main_OngoingMainCity_Chapter180_111802001_02": "{F#(Who knows, I might even dig up some big intel on the tournament!)}{M#(Who knows, I might even dig up some big intel on the tournament.)}",
"Main_OngoingMainCity_Chapter180_111802001_03": "{F#(Pretty sure I just spotted that ice-cold Krampus member too...)}{M#(Pretty sure I just spotted that ice-cold Krampus member too...)}",
"Main_OngoingMainCity_Chapter180_111802001_04": "{F#(Since I know Xiao'Zhao too, she'll probably hear me out, right?)}{M#(Since I know Xiao'Zhao too, she should be willing to share some info, right?)}",
"Main_OngoingMainCity_Chapter180_111803001_01": "{F#Why's Sixth Street so quiet today…}{M#Why's Sixth Street so quiet today…}",
"Main_OngoingMainCity_Chapter180_111803001_02": "{F#It's this late already—let's head home first.}{M#It's this late already—let's head home first.}",
"Main_OngoingMainCity_Chapter180_111803002_01": "{F#How come there's nobody even at the convenience store...}{M#How come there's nobody even at the convenience store...}",
"Main_OngoingMainCity_Chapter180_111803002_02": "{F#Tin Master's turned in too... guess it's just too late, huh?}{M#Tin Master's turned in too... guess it's just too late, huh?}",
"Main_OngoingMainCity_Chapter180_111803003_01": "{F#What... happened over there?}{M#What... happened over there?}",
"Main_OngoingMainCity_Chapter180_111822001_01": "{F#They say that if you defeat an Ethereal, Ethereal cards within five meters will automatically scan for points.}{M#They say that if you defeat an Ethereal, Ethereal cards within five meters will automatically scan for points.}",
"Main_OngoingMainCity_Chapter180_111822001_02": "The hit detection's that twitchy? Does me punching anyone even do anything?",
"Main_OngoingMainCity_Chapter180_111822001_03": "Manager, I just tried hitting myself to see what'd happen...",
"Main_OngoingMainCity_Chapter180_111822001_04": "Such a shame, it's useless.",
"Main_OngoingMainCity_Chapter180_111822001_05": "{F#If it actually worked, now THAT would be a problem!}{M#If it actually worked, now THAT would be a problem!}",
"Main_OngoingMainCity_Chapter180_111822001_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111822002_01": "…The Ethereals are here!",
"Main_OngoingMainCity_Chapter180_111822002_02": "{F#They're worth a ton of Points.}{M#They're worth a ton of Points.}",
"Main_OngoingMainCity_Chapter180_111822002_03": "That fight wore me out... my arms are so sore~",
"Main_OngoingMainCity_Chapter180_111822002_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111822003_01": "Ugh, the match just started and I'm already ready to call it quits...",
"Main_OngoingMainCity_Chapter180_111822003_02": "{F#With Cissia around, no amount of Ethereals is a problem.}{M#With Cissia around, no amount of Ethereals is a problem.}",
"Main_OngoingMainCity_Chapter180_111822003_03": "I was just lending you a hand back there—don't go thinking you can trick me into working for you~",
"Main_OngoingMainCity_Chapter180_111822003_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111822004_01": "Prompt the player to press on into the Depths and see if they can turn up more Clues",
"Main_OngoingMainCity_Chapter180_111822005_01": "Manager, it looks like a dead end. Got any ideas?",
"Main_OngoingMainCity_Chapter180_111822006_01": "Proxy, this is pretty much the same as what you saw with your own eyes last time, right?",
"Main_OngoingMainCity_Chapter180_111822006_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111822007_01": "…Huh, there really is a new Clue here.",
"Main_OngoingMainCity_Chapter180_111822007_02": "{F#Come on, let's follow it~}{M#Come on, let's follow it.}",
"Main_OngoingMainCity_Chapter180_111822007_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111822008_01": "{F#If you wanna get to the other side, go look around for another Ether disruptor nearby!}{M#If you wanna get to the other side, go look around for another Ether disruptor nearby!}",
"Main_OngoingMainCity_Chapter180_111822009_01": "...Impressive! I underestimated you, Proxy.",
"Main_OngoingMainCity_Chapter180_111822009_02": "{F#We've got a way through, let's keep moving!}{M#We've got a way through, let's keep moving!}",
"Main_OngoingMainCity_Chapter180_111822009_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111822010_01": "Yo, check it — we got ourselves a poor sucker!",
"Main_OngoingMainCity_Chapter180_111822010_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111822011_01": "Come to think of it, looks like all the Ethereals on this road are ours now.",
"Main_OngoingMainCity_Chapter180_111822011_02": "Didn't even notice till you said it... those Points are racking up fast.",
"Main_OngoingMainCity_Chapter180_111822011_03": "Cracking cases while racking up Points—talk about killing two birds with one stone~",
"Main_OngoingMainCity_Chapter180_111822011_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111822012_01": "{F#Oh~ What a coincidence, if it isn't Lucy and Lighter!}{M#Running into Lucy and Lighter here—what a coincidence.}",
"Main_OngoingMainCity_Chapter180_111822013_01": "So, how about we go hunt down the data pile next?",
"Main_OngoingMainCity_Chapter180_111822013_02": "Hmm... Hold up! I hear people arguing. Wanna go check out the drama first?",
"Main_OngoingMainCity_Chapter180_111822013_03": "{F#Since we're passing by, let's take a look. Might just run into a Clue.}{M#Since we're passing by, let's take a look. Might just run into a Clue.}",
"Main_OngoingMainCity_Chapter180_111822013_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111822014_01": "I hear it~ Sounds like somebody's arguing. Wanna go check out the drama?",
"Main_OngoingMainCity_Chapter180_111822014_02": "{F#If you can hear it, it's gotta be real. Let's go check it out—maybe we'll stumble on a Clue.}{M#If you can hear it, it's gotta be real. Let's go check it out—maybe we'll stumble on a Clue.}",
"Main_OngoingMainCity_Chapter180_111822014_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111822015_01": "Let's keep moving. Hopefully we can dig up whether the murder's tied to the competition somehow.",
"Main_OngoingMainCity_Chapter180_111822016_01": "{F#...Isn't that Mors? What's he doing here?}{M#...Isn't that Mors? What's he doing here?}",
"Main_OngoingMainCity_Chapter180_111822017_01": "Last time it was the Sons of Calydon... why does someone always have to ruin my plans?!",
"Main_OngoingMainCity_Chapter180_111822017_02": "You talk way too much. Save your breath and think up a good way to beg me for mercy.",
"Main_OngoingMainCity_Chapter180_111822017_03": "Say it! You'll hand over every last Denny and scrap of food you've got to the great Lady Cissia!",
"Main_OngoingMainCity_Chapter180_111822017_04": "…Hey, don't say that! Who's the evil force here, huh?!",
"Main_OngoingMainCity_Chapter180_111822017_Name_01": "Mors",
"Main_OngoingMainCity_Chapter180_111822017_Name_02": "Cissia",
"Main_OngoingMainCity_Chapter180_111822018_01": "While you're hunting for data piles, if someone calls for help, don't you dare get involved~",
"Main_OngoingMainCity_Chapter180_111822018_02": "{F#Depends on what kind of help you're after...}{M#Depends on what kind of help you're after...}",
"Main_OngoingMainCity_Chapter180_111822018_03": "Whatever, I don't care — and you can't do squat about it.",
"Main_OngoingMainCity_Chapter180_111822018_04": "I'm only protecting you—who cares about a bunch of strangers!",
"Main_OngoingMainCity_Chapter180_111822018_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111822019_01": "{F#Found it! This is the Hollow observation data pile.}{M#Found it! This is the Hollow observation data pile.}",
"Main_OngoingMainCity_Chapter180_111822020_01": "{F#…It worked! But we need the Signal to cover way more ground.}{M#…It worked! But we need the Signal to cover way more ground.}",
"Main_OngoingMainCity_Chapter180_111822020_02": "{F#Let's go find the next Signal Post!}{M#Let's go find the next Signal Post!}",
"Main_OngoingMainCity_Chapter180_111822021_01": "Careful, Ethereals up ahead. Take them out quick and go find the next Signal Pile.",
"Main_OngoingMainCity_Chapter180_111822022_01": "Let's keep moving",
"Main_OngoingMainCity_Chapter180_111822023_01": "There's another Signal Post over there!",
"Main_OngoingMainCity_Chapter180_111822023_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111822024_01": "{F#Billy! I just sent you a location — get over here, now!}{M#Billy! I just sent you a location — get over here, now!}",
"Main_OngoingMainCity_Chapter180_111822024_02": "Roger that, Manager!",
"Main_OngoingMainCity_Chapter180_111822025_01": "There's an abnormal number of Ethereals around here. We must be close to the trap.",
"Main_OngoingMainCity_Chapter180_111822025_02": "{F#How come I haven't seen any of your friends around? Weren't they supposed to be evacuating the players nearby?}{M#How come I haven't seen any of your friends around? Weren't they supposed to be evacuating the players nearby?}",
"Main_OngoingMainCity_Chapter180_111822025_03": "They... no, wait, there are way too many Ethereals here. Those idiots might just...",
"Main_OngoingMainCity_Chapter180_111822025_04": "{F#Let's find somewhere to contact them. Good timing—I can ask about Billy while we're at it.}{M#Let's find somewhere to contact them. Good timing—I can ask about Billy while we're at it.}",
"Main_OngoingMainCity_Chapter180_111822025_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111822026_01": "I hear fighting up ahead...",
"Main_OngoingMainCity_Chapter180_111822026_02": "{F#Yeah, we'd better pick up the speed—your friend might still be alive.}{M#Yeah, we'd better pick up the speed—your friend might still be alive.}",
"Main_OngoingMainCity_Chapter180_111822026_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111822027_01": "There's a ton of Ethereals up ahead! And there's also...",
"Main_OngoingMainCity_Chapter180_111822027_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111822028_01": "…Billy Kid.",
"Main_OngoingMainCity_Chapter180_111822028_02": "Wh–Who's talking?",
"Main_OngoingMainCity_Chapter180_111822028_03": "Whoever you are... don't even think about Controlling me...",
"Main_OngoingMainCity_Chapter180_111822028_04": "███, ██ my ██, obey ████, you belong to ██.",
"Main_OngoingMainCity_Chapter180_111822028_05": "No... no! I'm not!",
"Main_OngoingMainCity_Chapter180_111822028_06": "You're not █████.",
"Main_OngoingMainCity_Chapter180_111822028_07": "Who... am... I...",
"Main_OngoingMainCity_Chapter180_111822028_08": "Notice: Wanderer reboot successful. Unit authority transferred.",
"Main_OngoingMainCity_Chapter180_111822028_09": "Notice: Wanderer reboot successful. Unit authority transferred.",
"Main_OngoingMainCity_Chapter180_111822028_10": "Notice: Wanderer reboot successful. Unit authority transferred.",
"Main_OngoingMainCity_Chapter180_111822028_Name_01": "???",
"Main_OngoingMainCity_Chapter180_111822028_Name_02": "Black Screen",
"Main_OngoingMainCity_Chapter180_111822029_01": "Who are you...",
"Main_OngoingMainCity_Chapter180_111822029_02": "███, ██ my ██, obey ████, you belong to ██.",
"Main_OngoingMainCity_Chapter180_111822029_03": "Whoever you are... don't think you can Control me...",
"Main_OngoingMainCity_Chapter180_111822029_04": "███, ██ my ██, obey ████, you belong to ██.",
"Main_OngoingMainCity_Chapter180_111822029_05": "No... no! I'm not!",
"Main_OngoingMainCity_Chapter180_111822029_06": "You're not █████.",
"Main_OngoingMainCity_Chapter180_111822029_07": "Who... am... I...?",
"Main_OngoingMainCity_Chapter180_111822029_08": "Notice: Wanderer reboot successful. Unit authority transferred.",
"Main_OngoingMainCity_Chapter180_111822029_09": "Notice: Wanderer reboot successful. Unit authority transferred.",
"Main_OngoingMainCity_Chapter180_111822029_10": "Notice: Wanderer reboot successful. Unit authority transferred.",
"Main_OngoingMainCity_Chapter180_111822029_Name_01": "White Noise",
"Main_OngoingMainCity_Chapter180_111822029_Name_02": "Black Screen",
"Main_OngoingMainCity_Chapter180_111822030_01": "(...Huh? Stage One's already over?!)",
"Main_OngoingMainCity_Chapter180_111822030_02": "(My ranking... Aaargh, I gotta go find the Manager and figure out a plan, stat!)",
"Main_OngoingMainCity_Chapter180_111822031_01": "Master, your Hunting Race Points have reached 23,900.",
"Main_OngoingMainCity_Chapter180_111822031_02": "Remember to pace yourself and avoid unnecessary stress.",
"Main_OngoingMainCity_Chapter180_111822031_Name_01": "Fairy",
"Main_OngoingMainCity_Chapter180_111822032_01": "Alert: A large number of Ethereals is lurking ahead...",
"Main_OngoingMainCity_Chapter180_111822032_02": "The targets match the profile of high-score Ethereals. Eliminating them in one fell swoop is the recommended course of action.",
"Main_OngoingMainCity_Chapter180_111822032_Name_01": "Fairy",
"Main_OngoingMainCity_Chapter180_111822033_01": "Master, your Hunt Rush Points have reached 42,900. Keep it up!",
"Main_OngoingMainCity_Chapter180_111822033_02": "Looks like there's something up ahead!",
"Main_OngoingMainCity_Chapter180_111822033_Name_01": "Fairy",
"Main_OngoingMainCity_Chapter180_111822033_Name_02": "Cissia",
"Main_OngoingMainCity_Chapter180_111822034_01": "…There we go, now my Points have definitely gotta beat Caesar's!",
"Main_OngoingMainCity_Chapter180_111822034_02": "{F#That voice behind the door sounds way too familiar... don't tell me it's...}{M#That voice behind the door sounds way too familiar... don't tell me it's...}",
"Main_OngoingMainCity_Chapter180_111822034_Name_01": "???",
"Main_OngoingMainCity_Chapter180_111822035_01": "{F#Ugh... You scared me. What's going on up ahead?}{M#...What's going on up ahead?}",
"Main_OngoingMainCity_Chapter180_111822035_02": "Based on existing data, there's unexplained combat up ahead...",
"Main_OngoingMainCity_Chapter180_111822035_03": "This is triggering intense Ether Activity fluctuations. Please be careful, Master.",
"Main_OngoingMainCity_Chapter180_111822035_Name_01": "Fairy",
"Main_OngoingMainCity_Chapter180_111822036_01": "{F#(More and more fading traces... sooner or later, the real culprit's gonna slip up...)}{M#(More and more fading traces... sooner or later, the real culprit's gonna slip up...)}",
"Main_OngoingMainCity_Chapter180_111822036_02": "{F#(But why would Promeia of Krampus try to stop us? Then again, she didn't actually make a move.)}{M#(But why would Promeia of Krampus try to stop us? Then again, she didn't actually make a move.)}",
"Main_OngoingMainCity_Chapter180_111822036_03": "{F#(I'll have to be way more careful with my investigating from here on out...)}{M#(I'll have to be way more careful with my investigating from here on out...)}",
"Main_OngoingMainCity_Chapter180_111822036_04": "Look, Manager! Found the next fissure!",
"Main_OngoingMainCity_Chapter180_111822037_01": "Found you...",
"Main_OngoingMainCity_Chapter180_111822037_02": "Who's there? Don't tell me my audio module's acting up again...",
"Main_OngoingMainCity_Chapter180_111822037_Name_01": "???",
"Main_OngoingMainCity_Chapter180_111822038_01": "Wanderer...",
"Main_OngoingMainCity_Chapter180_111822038_02": "Data located...",
"Main_OngoingMainCity_Chapter180_111822038_Name_01": "???",
"Main_OngoingMainCity_Chapter180_111822040_01": "{F#A broken bridge... I gotta figure out a way across.}{M#A broken bridge... I gotta figure out a way across.}",
"Main_OngoingMainCity_Chapter180_111822040_02": "{F#Looks like there's some kind of device nearby? Kinda got me curious... let's go check it out.}{M#Looks like there's some kind of device nearby? Kinda got me curious... let's go check it out.}",
"Main_OngoingMainCity_Chapter180_111822041_01": "Master, your Hunt Rush Points have reached 9,800.",
"Main_OngoingMainCity_Chapter180_111822041_02": "Move fast.",
"Main_OngoingMainCity_Chapter180_111822041_Name_01": "Fairy",
"Main_OngoingMainCity_Chapter180_111822042_01": "{M#…It's a Faded Remnant! Let's check it out!}{F#…It's a Faded Remnant! Let's check it out!}",
"Main_OngoingMainCity_Chapter180_111831001_01": "{F#—Belle, are you in there?!}{M#—Bro, are you in there?!}",
"Main_OngoingMainCity_Chapter180_111831001_02": "{F#I'm here, I'm here! I... me and Cissia are both okay!}{M#I'm here, I'm here. I... me and Cissia are both fine.}",
"Main_OngoingMainCity_Chapter180_111831001_03": "{F#…right, Cissia?}{M#…right, Cissia?}",
"Main_OngoingMainCity_Chapter180_111831001_04": "...Ah, yeah.",
"Main_OngoingMainCity_Chapter180_111831001_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111832001_01": "{F#(Better go ask around about the attack...)}{M#(Better go ask around about the attack...)}",
"Main_OngoingMainCity_Chapter180_111833001_01": "The Proxy always says the shelves are the easiest to get all messed up... Let's start here!",
"Main_OngoingMainCity_Chapter180_111833001_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111833002_01": "I remember now! Those videotapes — I think they're in the security room!",
"Main_OngoingMainCity_Chapter180_111833002_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111833003_01": "Then I'll… just head back to my room and crash…",
"Main_OngoingMainCity_Chapter180_111833003_02": "Maybe when I wake up, the Proxy will be back...",
"Main_OngoingMainCity_Chapter180_111833003_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111841001_01": "The commander should be waiting for us inside... Have a word with him and get him to let us in.",
"Main_OngoingMainCity_Chapter180_111841001_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111841002_01": "{F#Since Severian left us such a sweet opening, let's get this investigation started!}{M#Since Severian left us such a sweet opening, let's get this investigation started!}",
"Main_OngoingMainCity_Chapter180_111842001_01": "Feels like this place wouldn't even hold on to a scrap of paper. So what do we do now?",
"Main_OngoingMainCity_Chapter180_111842001_02": "{F#Let's check around for an intact data pile. Wherever data flows, there's always some residue left behind.}{M#Let's check around for an intact data pile. Wherever data flows, there's always some residue left behind.}",
"Main_OngoingMainCity_Chapter180_111842001_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111842002_01": "Let me clear the place out first!",
"Main_OngoingMainCity_Chapter180_111842002_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111842003_01": "Done and done~",
"Main_OngoingMainCity_Chapter180_111842003_02": "Hey, looks like there's a data pile up ahead!",
"Main_OngoingMainCity_Chapter180_111842003_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111842004_01": "Proxy, that thing up ahead looks like the data pile you're looking for!",
"Main_OngoingMainCity_Chapter180_111842004_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111842005_01": "Unless you wanna get chomped by some weird Ethereal, stay sharp and stick close to me!",
"Main_OngoingMainCity_Chapter180_111842005_02": "{F#It's all yours, Cissia!}{M#It's all yours, Cissia!}",
"Main_OngoingMainCity_Chapter180_111842005_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111842006_01": "Where the heck are the rest of the data piles? I'm worn out from searching…",
"Main_OngoingMainCity_Chapter180_111842006_02": "Ugh, we gotta go even further?! Where the heck are the rest of these data piles? I'm beat from searching...",
"Main_OngoingMainCity_Chapter180_111842006_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111842007_01": "That must be the data pile you mentioned. Let's hurry over there~",
"Main_OngoingMainCity_Chapter180_111842007_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111842008_01": "Proxy, this thing's way too tough! Maybe we should head back and call in backup…",
"Main_OngoingMainCity_Chapter180_111842008_02": "{F#But I can see a data pile not far off!}{M#But I can see a data pile not far off!}",
"Main_OngoingMainCity_Chapter180_111842008_03": "Alright, alright, alright~ I'm on it!",
"Main_OngoingMainCity_Chapter180_111842008_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111842009_01": "Phew... phew... glad we pulled off that win.",
"Main_OngoingMainCity_Chapter180_111842009_02": "Proxy, aren't you even a little scared of Ethereals? But... I'd be scared of you getting hurt.",
"Main_OngoingMainCity_Chapter180_111842009_03": "{F#I'm fine. You, though—didn't even notice you got scraped up?}{M#I'm fine. You, though—didn't even notice you got scraped up?}",
"Main_OngoingMainCity_Chapter180_111842009_04": "…That's it? Chalky's nibbles hurt way more than that~",
"Main_OngoingMainCity_Chapter180_111842009_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111842010_01": "{F#It's all yours, Cissia!}{M#It's all yours, Cissia!}",
"Main_OngoingMainCity_Chapter180_111843001_01": "{F#(After everything that just went down... being at the Public Security really does make you feel safe.)}{M#(After everything that just went down... being at the Public Security really does make you feel safe.)}",
"Main_OngoingMainCity_Chapter180_111844001_01": "Master, you've entered the Stage 2 \"Survival\" arena.",
"Main_OngoingMainCity_Chapter180_111844001_02": "98% of contestants remain inside the Hollow. Keep it up and survive to the end!",
"Main_OngoingMainCity_Chapter180_111844001_03": "Hmm... The Ethereals in this section seem more dangerous than before.",
"Main_OngoingMainCity_Chapter180_111844001_04": "Proxy, let's get you to the safety of the control room first. Come on!",
"Main_OngoingMainCity_Chapter180_111844001_Name_01": "Fairy",
"Main_OngoingMainCity_Chapter180_111844001_Name_02": "Cissia",
"Main_OngoingMainCity_Chapter180_111844002_01": "Hazardous conditions detected in the surrounding area. Please take evasive action.",
"Main_OngoingMainCity_Chapter180_111844002_02": "Warning: Surviving population in the current Hollow has dropped below 70%.",
"Main_OngoingMainCity_Chapter180_111844002_Name_01": "Fairy",
"Main_OngoingMainCity_Chapter180_111844003_01": "That's blood... and a mess of footprints...",
"Main_OngoingMainCity_Chapter180_111844003_02": "We're too late. Looks like this guy's a lost cause.",
"Main_OngoingMainCity_Chapter180_111844003_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111844004_01": "{F#Let's head upstairs first and check on Nicole and the others!}{M#Let's head upstairs first and check on Nicole and the others!}",
"Main_OngoingMainCity_Chapter180_111844005_01": "{F#Things just took an unexpected turn… We need to pick up the Speed and get the plan moving.}{M#Things just took an unexpected turn… We need to pick up the Speed and get the plan moving.}",
"Main_OngoingMainCity_Chapter180_111844005_02": "{F#Belle, the outside broadcast Signal is getting cut off bit by bit, too…}{M#Bro, the outside broadcast Signal is getting cut off bit by bit, too…}",
"Main_OngoingMainCity_Chapter180_111844005_03": "{F#We gotta pick up the Speed, or who knows what happens next!}{M#We gotta pick up the Speed, or who knows what happens next!}",
"Main_OngoingMainCity_Chapter180_111844005_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111844006_01": "Cissia and Billy push to execute the plan ASAP, before the casualties pile up any higher.",
"Main_OngoingMainCity_Chapter180_111844007_01": "Next up, let's pin down where \"Black Wolf\" is hiding out.",
"Main_OngoingMainCity_Chapter180_111844007_02": "Also, follow the Proxy's prompts to go support the others!",
"Main_OngoingMainCity_Chapter180_111844007_03": "(My legs feel kinda wobbly... Ugh! Cissia, don't you dare get scared!)",
"Main_OngoingMainCity_Chapter180_111844007_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111844008_01": "{F#Nicole, how's it going on your end?}{M#Nicole, how's it going on your end?}",
"Main_OngoingMainCity_Chapter180_111844008_02": "Someone showing up to help? Best news ever~",
"Main_OngoingMainCity_Chapter180_111844009_01": "Cissia is determined to help the Proxy pull off the plan and stop the Black Wolf.",
"Main_OngoingMainCity_Chapter180_111844010_01": "Proxy, everything good on your end? I've already got the gear set up over here.",
"Main_OngoingMainCity_Chapter180_111844010_02": "{F#Lighter, nice work! Things are going smooth on my end too!}{M#Lighter, nice work! Things are going smooth on my end too!}",
"Main_OngoingMainCity_Chapter180_111844011_01": "{F#Let's head downstairs and see if Piper and Burnice need a hand.}{M#Let's head downstairs and see if Piper and Burnice need a hand.}",
"Main_OngoingMainCity_Chapter180_111844011_02": "Alright! Leave this side to us.",
"Main_OngoingMainCity_Chapter180_111844011_03": "Proxy, I'm heading to the next spot too.",
"Main_OngoingMainCity_Chapter180_111844011_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111844012_01": "Warning: Current Hollow survivor count has dropped below 50%.",
"Main_OngoingMainCity_Chapter180_111844012_02": "A few players' over-the-top tactics have already triggered a mass stress reaction.",
"Main_OngoingMainCity_Chapter180_111844012_03": "The situation's about to spiral out of control. Master, execute the original plan—now.",
"Main_OngoingMainCity_Chapter180_111844012_Name_01": "Fairy",
"Main_OngoingMainCity_Chapter180_111844013_01": "Found that guy!",
"Main_OngoingMainCity_Chapter180_111844013_02": "Don't worry... I'm not afraid anymore!",
"Main_OngoingMainCity_Chapter180_111844013_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111844014_01": "Keep going forward, and it's a dead end.",
"Main_OngoingMainCity_Chapter180_111844014_02": "{F#Cissia, don't stop! Trust me, there's gotta be a way out up ahead!}{M#Cissia, don't stop! Trust me, there's gotta be a way out up ahead!}",
"Main_OngoingMainCity_Chapter180_111844014_03": "I know, you're the only one I trust!",
"Main_OngoingMainCity_Chapter180_111844014_Name_01": "Black Wolf",
"Main_OngoingMainCity_Chapter180_111844014_Name_02": "Cissia",
"Main_OngoingMainCity_Chapter180_111844015_01": "I promised the Proxy I'd put a stop to your evil deeds!",
"Main_OngoingMainCity_Chapter180_111844015_02": "Begging for mercy now? Yeah, too late~",
"Main_OngoingMainCity_Chapter180_111844015_03": "Haha... You lot? Seriously?",
"Main_OngoingMainCity_Chapter180_111844015_04": "...Even just the two of us are more than enough to make you pay for everything you've done!",
"Main_OngoingMainCity_Chapter180_111844015_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111844015_Name_02": "Black Wolf",
"Main_OngoingMainCity_Chapter180_111844016_01": "Criminals, killers, and a Proxy — and you've got the nerve to call yourselves justice.",
"Main_OngoingMainCity_Chapter180_111844016_02": "Still better than you! You're just a stray mutt on the run, and you've still got the nerve to bark all over the place!",
"Main_OngoingMainCity_Chapter180_111844016_03": "Tell me—those attacks on the players, the ones that left fading marks behind—was that you?!",
"Main_OngoingMainCity_Chapter180_111844016_04": "Whoever did it, that's who we go after...",
"Main_OngoingMainCity_Chapter180_111844016_05": "A case too squeamish to draw blood? Don't you dare pin that on me!",
"Main_OngoingMainCity_Chapter180_111844016_Name_01": "Black Wolf",
"Main_OngoingMainCity_Chapter180_111844016_Name_02": "Cissia",
"Main_OngoingMainCity_Chapter180_111844017_01": "Proxy, where should I head next?",
"Main_OngoingMainCity_Chapter180_111844017_02": "{F#Just keep moving. With me around, you won't get lost.}{M#Just keep moving. With me around, you won't get lost.}",
"Main_OngoingMainCity_Chapter180_111844017_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111844018_01": "{F#Cissia, pick up the speed, you're not far from him!}{M#Cissia, pick up the speed, you're not far from him!}",
"Main_OngoingMainCity_Chapter180_111844018_02": "Hmm, looks like... he's about to notice me.",
"Main_OngoingMainCity_Chapter180_111844018_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111844019_01": "{F#Cissia, we gotta turn here!}{M#Cissia, we gotta turn here!}",
"Main_OngoingMainCity_Chapter180_111844019_02": "I—I'm fine! Proxy, just tell me which way to go again!",
"Main_OngoingMainCity_Chapter180_111844019_03": "{F#Alright, just one more turn up ahead...}{M#Alright, just one more turn up ahead...}",
"Main_OngoingMainCity_Chapter180_111844019_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111844020_01": "(I can't stop. I have to keep running. I... I have to make the Proxy's plan happen!)",
"Main_OngoingMainCity_Chapter180_111844020_02": "{F#Cissia, hang in there! I'll be waiting for you right over there!}{M#Cissia, hang in there! I'll be waiting for you right over there!}",
"Main_OngoingMainCity_Chapter180_111844020_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111844021_01": "Go on, run. Run with everything you've got…",
"Main_OngoingMainCity_Chapter180_111844021_02": "Anyway, I'll always know where you are.",
"Main_OngoingMainCity_Chapter180_111844021_Name_01": "Black Wolf",
"Main_OngoingMainCity_Chapter180_111844022_01": "That's all you've got? Sooner or later, I'll tear your throat out…",
"Main_OngoingMainCity_Chapter180_111844022_Name_01": "Black Wolf",
"Main_OngoingMainCity_Chapter180_111844023_01": "Too slow! I'm right behind you!",
"Main_OngoingMainCity_Chapter180_111844023_Name_01": "Black Wolf",
"Main_OngoingMainCity_Chapter180_111844024_01": "I'm about to catch you, little prey.",
"Main_OngoingMainCity_Chapter180_111844024_Name_01": "Black Wolf",
"Main_OngoingMainCity_Chapter180_111844025_01": "No need to stand there shaking like a leaf. Relax — I'll make it quick and painless...",
"Main_OngoingMainCity_Chapter180_111844025_Name_01": "Black Wolf",
"Main_OngoingMainCity_Chapter180_111844026_01": "{F#Signal's… fading out… Cissia… you…}{M#Signal's… fading out… Cissia… you…}",
"Main_OngoingMainCity_Chapter180_111844027_01": "{F#Cissia, wake up… please, don't…}{M#Cissia, wake up… please, don't…}",
"Main_OngoingMainCity_Chapter180_111844028_01": "Hmm... The Ethereals in this section seem more dangerous than before.",
"Main_OngoingMainCity_Chapter180_111844028_02": "Proxy, let's get you to the safety of the control room first. Come on!",
"Main_OngoingMainCity_Chapter180_111844028_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111844029_01": "Faded Remnants... Whatever, no time to deal with that right now...",
"Main_OngoingMainCity_Chapter180_111844029_Name_01": "Cissia",
"Main_OngoingMainCity_Chapter180_111844030_01": "{F#Trust me, keep moving forward.}{M#Trust me, keep moving forward.}",
"Main_OngoingMainCity_Chapter180_111851001_01": "{F#Let's ask Severian's subordinate first and have him take us to see the officer.}{M#Let's ask Severian's subordinate first and have him take us to see the officer.}",
"MedalName18002": "Spooky Trial: Bountiful",
"MedalName18003": "Spooky Trial: Wealthy",
"MedalName18006": "Spooky Trial: Mogul",
"MedalTipsText17001": "Defeat Integrated: Haytor in Extreme Mode during Season 2 of Annihilation Simulacrum to display this medal. If the challenge is cleared without taking any hits, a Demon King emblem will appear before the ranking number.\nData updates may not be reflected immediately during the event period. All data will be permanently locked when the mode ends.",
"MedalTipsText17002": "Defeat Integrated: Infernal Revenant in Extreme Mode during Season 2 of Annihilation Simulacrum to display this medal. If the challenge is cleared without taking any hits, a Demon King emblem will appear before the ranking number.\nData updates may not be reflected immediately during the event period. All data will be permanently locked when the mode ends.",
"MessageItem_4000054_detail": "1. At around 10:20 PM on the night of the incident, the target arrived at the teahouse, ordered a cup of tea, and took a seat outside. Suspicious detail: He didn't drink any water despite how hot it was during the day, so why did he suddenly want tea that night?\n\n2. About 15 minutes later, the target finished his tea, got up, and headed to the apartment across the street. He was on the phone the whole time he left.\n\n3. Once I confirmed the target had entered the apartment, I went into the teahouse. I planned to order a drink and stake the place out all night — but Tin Master told me they only had their signature black tea left, and it'd take at least half an hour to prepare and serve. I said fine, signature black tea it is, I'll wait outside, then moved to a spot out front with a clear line of sight. I had a gut feeling the target was going to make a move tonight.\n\n4. While waiting, I called Hobble to meet up and talk about the Black Market Bangboo. Not long after I hung up, the Bangboo waiter — the \"Butler Puppet\" — brought over the black tea.\n\n5. I didn't clock the exact time, but from placing the order with Tin Master to the tea being delivered, it couldn't have been more than 7–8 minutes. Definitely not half an hour.\n\n6. And then... this unlucky detective got poisoned.",
"MessageItem_4000054_title": "Crowe's Notes",
"MessageItem_4000212_story": "A Few Things You Must Know About the En-Nah Gang",
"MessageItem_4000216_detail": "Some of you took the stage under the name of actors, yet stole applause and fame with the heart of a thief.\nYou thought the spotlight could hide your crimes, that the roar of the crowd was enough to wash away your sins.\nBut every last one of your dirty deeds — I know it all.\nToday, I'm handing you a brand new script.\nSince you're so fond of playing the villains, you'd better see this performance through to the end.\nThose twisted desires of yours — I will be the judge of that!\n\nPS: If you don't follow the new script, every single charging station port in this theater will be stuffed with chewing gum!\n\n Spotlight Phantom",
"MessageItem_4000216_story": "To Spotlight Theater",
"MessageItem_4000216_title": "To Spotlight Theater",
"Message_12701001": "Got a commission from Nicole — there's a Hollow Champion tournament going down, and she wants the Protagonist to team up and grab the prize money.",
"Message_13100101": "Sent a message asking where she is; Velina tells the Protagonist she's near the teahouse and about to head to the islet.",
"Message_46300505": "If it gets too low, you'll be banned from initiating any further events.",
"MiddleTips_200071": "Defeat nearby monsters",
"MiddleTips_200072": "Open Chest",
"MiddleTips_200120": "[Grand Battlefield Corruption] Corruptive Barrier incoming—play it smart. If all else fails, bust out a Yao Skill!",
"MiddleTips_200121": "[Grand Battlefield Corruption] Miasma Greatshield—handle with care. If all else fails, try a Yokai Art!",
"MiddleTips_200122": "[Grand Battlefield Corruption] Daze resistance up—play it smart. If all else fails, bust out a Yokai Art!",
"MiddleTips_200161": "Take no damage and use Chain Parry to counter the clone's attacks!",
"MiddleTips_200164": "Take no damage and use Chain Parry to counter the clone's attacks!",
"MiddleTips_200212": "{LAYOUT_MOBILE#Melee Mode, hold to charge, release to unleash a charged attack that knocks back airborne trucks.}{LAYOUT_KEYBOARD#Melee Mode, hold to charge, release to unleash a charged attack that knocks back airborne trucks.}{LAYOUT_CONTROLLER#Melee Mode, hold to charge, release to unleash a charged attack that knocks back airborne trucks.}",
"MiddleTips_200213": "{LAYOUT_MOBILE#In Ranged Mode, hold to keep firing, release to stop.}{LAYOUT_KEYBOARD#In Ranged Mode, hold to keep firing, release to stop.}{LAYOUT_CONTROLLER#In Ranged Mode, press to enter Shooting Mode, press again to exit.}",
"MiddleTips_200214": "{LAYOUT_MOBILE#Switch to Ranged Mode, hold to detonate the oil barrel and destroy the barricade.}{LAYOUT_KEYBOARD#Switch to Ranged Mode, hold to detonate the oil barrel and destroy the barricade.}{LAYOUT_CONTROLLER#Switch to Ranged Mode, press to enter Shooting Mode and detonate the oil barrel to destroy the barricade.}",
"MiddleTips_200215": "{LAYOUT_MOBILE#Press to switch between ranged and melee mode. Switching modes can trigger a Perfect Dodge/Block.}{LAYOUT_KEYBOARD#Press to switch between ranged and melee mode. Switching modes can trigger a Perfect Dodge/Block.}{LAYOUT_CONTROLLER#Press to switch between ranged and melee mode. Switching modes can trigger a Perfect Dodge/Block.}",
"MiddleTips_200219": "When a red-light attack is about to land, press Subzero Barrier to negate the attack",
"MiddleTips_200220": "Press to trigger Snapfreeze, dealing percentage-based damage to the Boss, and resetting the cooldown of each time an Anomaly is applied.",
"MiddleTips_200221": "Successfully press Subzero Barrier and Chain Parry in succession to trigger Chain Assault",
"MiddleTips_200223": "When Blasphemer uses its special X flash attack, press twice in a row to trigger Chain Parry.",
"MiddleTips_200224": "Watch out for the purple zones",
"MiddleTips_200225": "Find a golden area to trigger Defensive Assist",
"MiddleTips_200226": "Parry enemy attacks to rapidly build up Daze!",
"MiddleTips_200227": "Reward Magic Box: Agents continuously recover Energy and Decibels.\nTrap Magic Box: Parrying a Boss's yellow-flash attack deals additional Daze.\nFrenzy Magic Box: Perfectly parrying a Boss's non-flash attack causes the Boss to become Stunned.",
"MiddleTips_200228": "Enter the pipe and head to the top of the chassis",
"MiddleTips_200229": "Seek the Terminal Location",
"MiddleTips_200230": "Hack the terminal to unlock the door",
"MiddleTips_200231": "The Mech obtained at the Central Airship Station can destroy this obstacle remotely",
"MiddleTips_200232": "An obstacle behind the hover truck prevents knockback",
"MiddleTips_200233": "Parry the monster's attacks to break the Miasmic Shield!",
"MiddleTips_200234": "Attack ASAP and pin the enemy down!",
"MiddleTips_200235": "Blasphemer summons clones. Identify the real one and trigger Defensive Assist",
"MiddleTips_200236": "Keep attacking to reveal the real one",
"MiddleTips_200237": "Parrying Phantom attacks increases Integrated Haytor's Daze",
"MiddleTips_200238": "When Integrated - Haytor uses its special X flash attack, press twice in a row to trigger Chain Parry",
"MiddleTips_200244": "While Shadowflash is active, or if taking damage while performing the first three hits of Basic Attack: Swift Edge, automatically performs Basic Attack: Raging Whirlwind, which counts as a Perfect Dodge.",
"MiddleTips_200245": "While playing as Severian, use Basic Attack to build up Flow. Once you have enough Flow, hold to unleash Basic Attack: Azure Wind's Shadowhunt.",
"MiddleTips_200246": "While controlling Phoenix, using a Basic Attack or EX Special Attack to deal Combustion Attack DMG grants Phoenix Pyre.",
"MiddleTips_200247": "With enough Pyre, hold to activate Basic Attack: Purifying Flame.",
"MiddleTips_200248": "{LAYOUT_MOBILE#Switch to Melee Mode, hold to charge, then release to unleash a charge attack and knockback vehicles}{LAYOUT_KEYBOARD#Switch to Melee Mode, hold to charge, then release to unleash a charge attack and knockback vehicles}{LAYOUT_CONTROLLER#Switch to Melee Mode, hold to charge, then release to unleash a charge attack and knockback vehicles}",
"MiddleTips_200249": "{LAYOUT_MOBILE#In Ranged Mode, hold to detonate the explosive barrel and destroy the barricade}{LAYOUT_KEYBOARD#In Ranged Mode, hold to detonate the explosive barrel and destroy the barricade}{LAYOUT_CONTROLLER#In Ranged Mode, press to enter Shooting Mode, then detonate the explosive barrel to destroy the barricade}",
"MiddleTips_200250": "Cannot access Aerial Transit while in the Driving state",
"MiddleTips_300135": "Advanced Resource Zone Discovered",
"NPCName_1011714201": "General",
"NPCName_1011714411": "General",
"NPCName_1011714421": "General",
"NPCName_1011714431": "General",
"NPCName_1011714441": "General",
"NPCName_1011714451": "General",
"NPCName_1011714461": "General",
"NPCName_1011714471": "General",
"NPCName_1011714481": "General",
"NPCName_1011714491": "General",
"NPCName_1011714501": "General",
"NPCName_1011714511": "General",
"NPCName_1011719991": "Old Haughtor",
"NPCName_1031720431": "Theater Playwright Bangboo",
"NPCName_170200134_324": "Airspace Patrol Supplies",
"NPCName_171200184_208": "Signal Post",
"NPCName_2330401_07": "Serious Bangboo",
"NPCName_600203516_301": "Eldreda's Speech",
"NewBie_SubTips_50495": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010401": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010402": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010403": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010404": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010405": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010406": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010407": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010408": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010409": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010410": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010411": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010501": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010502": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010503": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010504": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010601": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010602": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010603": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010604": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010605": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010606": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010701": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010702": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010703": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010704": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010705": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010706": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010707": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010708": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010709": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010710": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010711": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010801": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010802": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010803": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010804": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010805": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010806": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010807": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010901": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010902": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010903": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010904": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700010905": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010906": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700010907": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700011001": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700011002": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700011003": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700011004": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700011005": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700011006": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700011007": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700011101": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700011102": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700011103": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700011104": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700011105": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700011106": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700011107": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700011801": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700011802": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700011803": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700011901": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700011902": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700011903": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700013702": "{LAYOUT_MOBILE#Press \"Mission\" to continue}{LAYOUT_KEYBOARD#Select \"Mission\" to continue}",
"NewBie_SubTips_700013704": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700013705": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700013707": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700013708": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700013803": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700013806": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700013808": "{LAYOUT_MOBILE#Press \"Sell to Others\" to continue}{LAYOUT_KEYBOARD#Select \"Sell to Others\" to continue}",
"NewBie_SubTips_700014101": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700014103": "Tap to select highlighted area",
"NewBie_SubTips_700014205": "{LAYOUT_FALLBACK#Click [Pick Up All]}{LAYOUT_CONTROLLER#Hold to pick up all}",
"NewBie_SubTips_700015101": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015102": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015103": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015104": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015105": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015106": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015107": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015108": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015109": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015110": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015111": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015112": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015113": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015114": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015115": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015116": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015117": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015118": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015501": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015502": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015601": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015602": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015603": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015604": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015605": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015606": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015607": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015608": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015609": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015610": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015611": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015612": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015613": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015614": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015615": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015616": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015617": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015701": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015702": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015703": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015704": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015705": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015706": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015707": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015708": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015709": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015710": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015711": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015712": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015713": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015714": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015715": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015716": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015717": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015801": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015802": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015803": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015804": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015805": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015806": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015807": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015808": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015809": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015810": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015811": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015812": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015813": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015814": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015901": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015902": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015903": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015904": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700015905": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015906": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015907": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015908": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015909": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015910": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015911": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015912": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015913": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700015914": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700016001": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700016002": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700016003": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700016004": "{LAYOUT_MOBILE#Tap anywhere to continue}{LAYOUT_KEYBOARD#Select anywhere to continue}",
"NewBie_SubTips_700016005": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700016006": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700016007": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700016008": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700016009": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700016010": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700016011": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700016012": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700016013": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700016014": "{LAYOUT_MOBILE#Tap the highlighted area to continue}{LAYOUT_KEYBOARD#Select the highlighted area to continue}",
"NewBie_SubTips_700016311": "Select the first card",
"NewBie_SubTips_700016703": "{LAYOUT_CONTROLLER#Press to select a stage}",
"NewMap_Collection_Desc_30": "A cargo crate used to store supplies and goods, made from anti-corruption materials. Perhaps its barrier can be broken through external force.",
"NewMap_Collection_Desc_31": "The Conqueror, a core combat unit manufactured by High Ambitions Corp. It can be hacked to gain piloting access, allowing it to be controlled for exploration and combat.",
"NewMap_Collection_Title_30": "Corrosion-Resistant Cargo Crate",
"NewMap_Collection_Title_31": "Hack into the Mech",
"NpcName_600203600_315": "Present the black tea",
"NpcName_600460301": "Record Box",
"OB2.0_beta_V6_A_key01": "Use the Wayseeker skin to complete Easy Mode IV in the [Soul of Steel: Golden Bond] event",
"OB2.0_beta_V6_A_key02": "Score 5,000 points in the Golden Hell stage of the Soul of Steel: Golden Bond event using the Wayseeker skin",
"OB2.0_beta_V6_A_key03": "Complete Hard Mode II in the event while using the Wayseeker skin [Soul of Steel: Golden Bond]",
"OB2.0_beta_V6_A_key04": "Use the Wayseeker skin [Soul of Steel: Golden Bond] to complete Hard Mode IV in the event",
"OB2.0_beta_V6_A_key05": "Use Wayseeker skins to raise the Movie Card level to Lv. 15 in the [Gravitational Attraction] event",
"OB2.0_beta_V6_A_key06": "Complete all Missions at the bottom of the Failume Heights Sightseeing Guide event page",
"OB2.0_beta_V6_A_key07": "Use the Wayseeker skin to complete Holographic Onslaught Arena — Final Frontline (please complete the prerequisite intro mission first, check the [Inter-Knot] for details)",
"OB2.0_beta_V6_A_key08": "Complete Holographic Onslaught Arena - Abloom Front",
"OB2.0_beta_V6_A_key09": "Complete Holographic Onslaught Arena - Chain Attack Front",
"OB2.0_beta_V6_A_key10": "Complete Holographic Onslaught Arena - Totalize Front",
"OB2.0_beta_V6_A_key11": "Complete Holographic Onslaught Arena - Pursuit Front",
"OB2.0_beta_V6_A_key12": "Complete Holographic Onslaught Arena - Yixuan Special Offensive (III)",
"OB2.0_beta_V6_A_key13": "Complete the Version 2.0 Main Story Missions using the Wayseeker skin",
"OB2.0_beta_V6_A_key14": "Try to get Suibian Temple's management Lv. up to 35",
"OB2.0_beta_V6_A_key15": "Clear Hollow Zero: Task Force Investigation 3 times (Yixuan Gear recommended)",
"OB2.0_beta_V6_A_key16": "Clear Hollow Zero: Task Force Investigation with Ether Activity 15 once",
"OB2.0_beta_V6_A_key17": "Complete Shiyu Defense - Critical Node 7 (must bring Yixuan + Ju Fufu + Pan Yinhu)",
"OB2.0_beta_V6_A_key18": "Complete Shiyu Defense - Critical Node 14 (must bring Yixuan + Ju Fufu + Pan Yinhu)",
"OB2.0_beta_V6_A_key19": "Complete Shiyu Defense - Critical Node 21 (Yixuan, Ju Fufu, and Pan Yinhu required)",
"OB2.0_beta_V6_A_key20": "Please try to earn a total of 6 Ranks in Deadly Assault Phase 1 (must bring Yixuan + Ju Fufu + Pan Yinhu)",
"OB2.0_beta_V6_A_key21": "Try to earn a total of 6 Ranks in Deadly Assault - Phase 2 (must bring Yixuan + Ju Fufu + Pan Yinhu)",
"OB2.0_beta_V6_A_key22": "Try to accumulate 6 Ranks total in Deadly Assault: Phase 3 (must bring Yixuan + Ju Fufu + Pan Yinhu)",
"OB2.0_beta_V6_A_key23": "Try to unlock 6 or more Observation Singularities in the [Aerospace City] area",
"OB2.0_beta_V6_A_key24": "Try to claim Mini Cargo Truck rewards at least 30 times in the [Aerospace City] area",
"OB2.0_beta_V6_A_key25": "Try to break at least 12 Miasma coagulums in the [Aerospace City] area",
"OB2.0_beta_V6_A_key26": "Try to clear at least 4 Miasma Zones in the [Aerospace City] area",
"OB2.0_beta_V6_A_key27": "Try to complete Marcel Files at least 6 times in the [Aerospace City] area",
"OB2.0_beta_V6_A_key28": "Clear Notorious Hunt: Miasma Priest",
"OB2.0_beta_V6_A_key29": "Clear Expert Challenge: Avarus",
"OB2.0_beta_V6_A_key30": "Clear Area Patrol - Words and Blades",
"OB2.1_beta_V5_A_key01": "Complete the 2.1 Main Story Mission",
"OB2.1_beta_V5_A_key02": "Reach the Golden Boonip rank in \"En-Nah\" Chess Legend online matches",
"OB2.1_beta_V5_A_key03": "Complete \"En-Nah\" Chess Legend Story Mode - Elder Challenge 6",
"OB2.1_beta_V5_A_key04": "Complete the Training Dummy Stage · Alice Team A (Alice already equipped with an S-Rank W-Engine)",
"OB2.1_beta_V5_A_key05": "Complete the Training Dummy Stage - Alice Team B (Alice already equipped with an S-Rank W-Engine)",
"OB2.1_beta_V5_A_key06": "Complete the Training Dummy Stage - Alice Team C (Alice already equipped with an S-Rank W-Engine)",
"OB2.1_beta_V5_A_key07": "Complete the Training Dummy Stage - Alice Team D (Alice already equipped with an S-Rank W-Engine)",
"OB2.1_beta_V5_A_key08": "Complete the Training Dummy Stage - Alice Team E (Alice already equipped with an S-Rank W-Engine)",
"OB2.1_beta_V5_A_key09": "Complete the Training Dummy Stage · Alice Team F (Alice has Cinema 1 unlocked)",
"OB2.1_beta_V5_A_key10": "Clear the Training Dummy Stage · Alice Team G (Alice has Cinema 2 unlocked)",
"OB2.1_beta_V5_A_key11": "Clear the Training Dummy Stage to unlock Challenge",
"OB2.1_beta_V5_A_key12": "Complete Shiyu Defense: Critical Node 7",
"OB2.1_beta_V5_A_key13": "Complete Shiyu Defense: Critical Node Level 14",
"OB2.1_beta_V5_A_key14": "Complete Shiyu Defense: Critical Node 21",
"OB2.1_beta_V5_A_key15": "Complete Shiyu Defense: Critical Node 28",
"OB2.1_beta_V5_A_key16": "Obtain 6 stars in Deadly Assault Season 1",
"OB2.1_beta_V5_A_key17": "Obtain 6 stars in Deadly Assault - Phase 2",
"OB2.1_beta_V5_A_key18": "Obtain 6 stars in Deadly Assault Season 3",
"OB2.1_beta_V5_A_key19": "Reach 10,000 visitor traffic in the [Tales of Midsummer Dreams] event",
"OB2.1_beta_V5_A_key20": "Unlock all aquarium decorations in the [Tales of Midsummer Dreams] event",
"OB2.1_beta_V5_A_key21": "Unlock all aquarium fish in the [Tales of Midsummer Dreams] event",
"OB2.1_beta_V5_A_key22": "Complete all content in the JoJo's Space Mystery event",
"OB2.1_beta_V5_A_key23": "Clear Notorious Hunt - Faun (【New Humanoid BOSS】Test Stage)",
"OB2.1_beta_V5_A_key24": "Clear Expert Challenge Room - Guard Jaeger (【Heretic Jester】Test Stage)",
"OB2.1_beta_V5_A_key25": "Clear Battle Trial: Glory Floor 15",
"OB2.1_beta_V5_A_key26": "Clear Battle Trial: Glory Floor 30",
"OB2.1_beta_V5_A_key27": "Clear Battle Trial: Glory Floor 50",
"OB2.1_beta_V5_A_key28": "Clear Battle Trial: Glory Floor 60",
"OB2.1_beta_V5_A_key29": "Clear Battle Trial: Glory Floor 70",
"OB2.1_beta_V5_A_key30": "Clear Battle Trial: Glory Floor 80",
"OB2.1_beta_V5_A_key31": "Complete all stages of the Ghost Ship Adventure event",
"OB2.1_beta_V5_A_key32": "Clear Perpetrator Battle - Task Force Investigation - Alice Challenge Stage",
"OB2.1_beta_V5_A_key33": "Clear Perpetrator Battle - Task Force Investigation - Yuzuha Challenge Stage",
"OB2.1_beta_V5_A_key34": "Complete Hollow Zero: Task Force Investigation with Ether Activity 0 once (Alice's Gear recommended)",
"OB2.1_beta_V5_B_key01": "Complete the Training Dummy Stage · Alice Team A (Alice already equipped with an S-Rank W-Engine)",
"OB2.1_beta_V5_B_key02": "Complete the Training Dummy Stage - Alice Team B (Alice already equipped with an S-Rank W-Engine)",
"OB2.1_beta_V5_B_key03": "Complete the Training Dummy Stage - Alice Team C (Alice already equipped with an S-Rank W-Engine)",
"OB2.1_beta_V5_B_key04": "Complete the Training Dummy Stage - Alice Team D (Alice already equipped with an S-Rank W-Engine)",
"OB2.1_beta_V5_B_key05": "Complete the Training Dummy Stage - Alice Team E (Alice already equipped with an S-Rank W-Engine)",
"OB2.1_beta_V5_B_key06": "Complete the Training Dummy Stage · Alice Team F (Alice has Cinema 1 unlocked)",
"OB2.1_beta_V5_B_key07": "Clear the Training Dummy Stage · Alice Team G (Alice has Cinema 2 unlocked)",
"OB2.1_beta_V5_B_key08": "Clear the Training Dummy Stage to unlock Challenge",
"OB2.6_beta_V5_A_key1": "Complete all Missions in A Harmony of Delusions",
"OB2.6_beta_V5_A_key10": "Complete Training Dummy Stage - Aria Team D (Aria equipped with S-Rank W-Engine, Lycaon with Cinema 2 activated)",
"OB2.6_beta_V5_A_key11": "Complete Training Dummy Ben · Aria Team E (Aria equipped with an S-Rank W-Engine, Dialyn with Cinema 1 activated)",
"OB2.6_beta_V5_A_key12": "Complete Training Dummy Ben · Aria Team F (Aria equipped with an S-Rank W-Engine, Astra Yao's Cinema 1 activated)",
"OB2.6_beta_V5_A_key13": "Complete the Training Dummy Stage - Aria Team G (Aria equipped with an S-Rank W-Engine, Lycaon with Cinema 2 activated)",
"OB2.6_beta_V5_A_key14": "Complete Training Dummy Ben · Aria Team H (Aria has Cinema 1 activated)",
"OB2.6_beta_V5_A_key15": "Complete Training Dummy Ben · Aria Team I (Aria has Cinema 2 activated)",
"OB2.6_beta_V5_A_key16": "Complete Training Dummy Ben · Aria Team J (Aria has Cinema 6 activated)",
"OB2.6_beta_V5_A_key17": "Complete Training Dummy Stage - Lycaon Team A (Lycaon Cinema 2 Activated)",
"OB2.6_beta_V5_A_key18": "Complete Training Dummy Stage - Lycaon Team B (Lycaon Cinema 2 Activated)",
"OB2.6_beta_V5_A_key19": "Clear Room 1 of Deadly Assault Season 1 using [Ye Shunguang, Dialyn, Sunna]",
"OB2.6_beta_V5_A_key2": "Complete all A Harmony of Delusions 【Shining Melody】 stages",
"OB2.6_beta_V5_A_key20": "Use [Aria, Yuzuha, Sunna] to clear Room 1 of Deadly Assault Phase 2",
"OB2.6_beta_V5_A_key21": "Clear Room 2 of Deadly Assault Season 2 with [Ye Shunguang, Dialyn, Sunna]",
"OB2.6_beta_V5_A_key22": "Clear Room 1 of Deadly Assault Season 3 with [Aria, Yuzuha, Sunna]",
"OB2.6_beta_V5_A_key23": "Clear Room 2 of Deadly Assault Season 3 with 【Ye Shunguang, Dialyn, Sunna】",
"OB2.6_beta_V5_A_key24": "Complete Notorious Hunt - Faun (Discordant Solo Test Stage) (Mission progress is based on actual completion)",
"OB2.6_beta_V5_A_key25": "Complete Expert Challenge Room - Blastcrawler (Miasmic - Rampant Brute Test Stage)",
"OB2.6_beta_V5_A_key26": "Clear Floor 5 in Shiyu Defense Season 1",
"OB2.6_beta_V5_A_key27": "Clear Floor 5 in Shiyu Defense Phase 2",
"OB2.6_beta_V5_A_key28": "Clear Floor 5 in Shiyu Defense Season 3",
"OB2.6_beta_V5_A_key29": "Clear Floor 5 in Shiyu Defense Season 4",
"OB2.6_beta_V5_A_key3": "Complete all A Harmony of Delusions [Solo Note] stages",
"OB2.6_beta_V5_A_key30": "Clear Ether Activity 12 of any theme in Hollow Zero: Lost Void - Operation Matrix once",
"OB2.6_beta_V5_A_key4": "Complete all A Harmony of Delusions 【Performance Showdown】 stages",
"OB2.6_beta_V5_A_key5": "Reach 1600 points in [Grand Marcel Adventure] during A Harmony of Delusions",
"OB2.6_beta_V5_A_key6": "Complete the 2.6 main story",
"OB2.6_beta_V5_A_key7": "Complete the Training Dummy Ben · Aria Team A (Aria equipped with an S-Rank W-Engine)",
"OB2.6_beta_V5_A_key8": "Complete the Training Dummy Ben · Aria Team B (Aria equipped with an S-Rank W-Engine, Dialyn with Cinema 1 activated)",
"OB2.6_beta_V5_A_key9": "Complete the Training Dummy Ben · Aria Team C (Aria equipped with an S-Rank W-Engine, Astra Yao with Cinema 1 activated)",
"OB2.6_beta_V5_B_key1": "Complete the Training Dummy Ben · Aria Team A (Aria equipped with an S-Rank W-Engine)",
"OB2.6_beta_V5_B_key10": "Complete Training Dummy Ben · Aria Team J (Aria has Cinema 6 activated)",
"OB2.6_beta_V5_B_key11": "Complete Training Dummy Stage - Lycaon Team A (Lycaon Cinema 2 Activated)",
"OB2.6_beta_V5_B_key12": "Complete Training Dummy Stage - Lycaon Team B (Lycaon Cinema 2 Activated)",
"OB2.6_beta_V5_B_key13": "Complete Notorious Hunt - Faun (Discordant Solo Test Stage) (Mission progress is based on actual completion)",
"OB2.6_beta_V5_B_key14": "Complete Expert Challenge Room - Blastcrawler (Miasmic - Rampant Brute Test Stage)",
"OB2.6_beta_V5_B_key2": "Complete the Training Dummy Ben · Aria Team B (Aria equipped with an S-Rank W-Engine, Dialyn with Cinema 1 activated)",
"OB2.6_beta_V5_B_key3": "Complete the Training Dummy Ben · Aria Team C (Aria equipped with an S-Rank W-Engine, Astra Yao with Cinema 1 activated)",
"OB2.6_beta_V5_B_key4": "Complete Training Dummy Stage - Aria Team D (Aria equipped with S-Rank W-Engine, Lycaon with Cinema 2 activated)",
"OB2.6_beta_V5_B_key5": "Complete Training Dummy Ben · Aria Team E (Aria equipped with an S-Rank W-Engine, Dialyn with Cinema 1 activated)",
"OB2.6_beta_V5_B_key6": "Complete Training Dummy Ben · Aria Team F (Aria equipped with an S-Rank W-Engine, Astra Yao's Cinema 1 activated)",
"OB2.6_beta_V5_B_key7": "Complete the Training Dummy Stage - Aria Team G (Aria equipped with an S-Rank W-Engine, Lycaon with Cinema 2 activated)",
"OB2.6_beta_V5_B_key8": "Complete Training Dummy Ben · Aria Team H (Aria has Cinema 1 activated)",
"OB2.6_beta_V5_B_key9": "Complete Training Dummy Ben · Aria Team I (Aria has Cinema 2 activated)",
"OB3.0_beta_V4_A2_key6": "Complete all missions in the [Tianshu Intelligence Handbook]",
"OB3.0_beta_V5_A2_key6": "Complete all missions in the [Tianshu Intelligence Handbook]",
"OB3.1_beta_V1_B_key2": "Complete Training Dummy Ben · Rina Team A (Rina with Cinema 2 activated)",
"OB3.1_beta_V1_B_key3": "Complete Training Dummy Ben · Rina Team B (Rina with Cinema 2 activated)",
"OB3.1_beta_V1_B_key4": "Complete Training Dummy Ben · Rina Team C (Rina Cinema 2 activated)",
"OB3.1_beta_V1_B_key5": "Clear the Training Dummy Ben with Rina's Team D (Rina with Cinema 2 activated)",
"OB3.1_beta_V1_B_key6": "Complete the Training Dummy Instance: Jane Team A (Jane equipped with an S-Rank W-Engine)",
"OB3.1_beta_V1_B_key7": "Complete Training Dummy Stage - Jane Team B (Jane equipped with S-Rank W-Engine)",
"OB3.1_beta_V1_B_key8": "Clear Training Dummy Ben · Jane Team C (Jane Cinema 2 Activated)",
"OB3.1_beta_V1_B_key9": "Complete Training Dummy Ben · Jane Team D (Jane Cinema 2 Activated)",
"OB3.1_beta_V2_A_key1": "Complete the 3.1 main story",
"OB3.1_beta_V2_A_key10": "Complete Training Dummy Stage · Jane Team C (Jane with Cinema 2, Alice with Cinema 2)",
"OB3.1_beta_V2_A_key11": "Complete the Sewers miniature garden exploration and reach 100% exploration.",
"OB3.1_beta_V2_A_key12": "Complete the Rubik's Tower miniature garden exploration and reach 100% exploration.",
"OB3.1_beta_V2_A_key13": "Complete the first two days of the Summer Event",
"OB3.1_beta_V2_A_key14": "Complete Stages 1-4 of the [Package Up] event",
"OB3.1_beta_V2_A_key15": "Complete the 3.1 camera combat event",
"OB3.1_beta_V2_A_key16": "Earn a total of 6 stars in Deadly Assault Season 1 [Easy] stages",
"OB3.1_beta_V2_A_key17": "Earn 1 star in the Deadly Assault Season 1 [Hard] stage",
"OB3.1_beta_V2_A_key18": "Earn a total of 6 stars in Deadly Assault Vol. 2 [Easy] stages",
"OB3.1_beta_V2_A_key19": "Obtain 1 star in the Deadly Assault Phase 2 [Hard] stage",
"OB3.1_beta_V2_A_key2": "Complete Training Dummy Ben · Rina Team A (Rina Cinema 2 activated)",
"OB3.1_beta_V2_A_key20": "Earn a total of 6 stars in Deadly Assault Vol. 3 [Easy] stages",
"OB3.1_beta_V2_A_key21": "Obtain 1 star in the Deadly Assault Vol. 3 [Hard] stage",
"OB3.1_beta_V2_A_key22": "Clear Floor 5 in Shiyu Defense Season 1",
"OB3.1_beta_V2_A_key23": "Clear Floor 5 in Shiyu Defense Phase 2",
"OB3.1_beta_V2_A_key24": "Clear Floor 5 in Shiyu Defense Season 3",
"OB3.1_beta_V2_A_key25": "Complete the [Stasis Aberrant] Test Stage",
"OB3.1_beta_V2_A_key26": "Complete the [Color-Swap Girtablullu] test stage",
"OB3.1_beta_V2_A_key27": "Clear the [All-New Humanoid BOSS] Test Stage",
"OB3.1_beta_V2_A_key3": "Complete the Training Dummy Stage · Rina Team B (Rina with Cinema 2 activated, Grace with Cinema 6 activated)",
"OB3.1_beta_V2_A_key4": "Complete Training Dummy Stage · Rina Team C (Rina Cinema 2 activated, Pyrois Cinema 2 activated)",
"OB3.1_beta_V2_A_key5": "Complete the Training Dummy Ben · Rina Team D (Rina Cinema 2 activated)",
"OB3.1_beta_V2_A_key6": "Clear the Training Dummy Ben with Rina's Team E (Rina with Cinema 2 activated)",
"OB3.1_beta_V2_A_key7": "Complete the Training Dummy Ben · Rina Team F (Rina with Cinema 2 activated)",
"OB3.1_beta_V2_A_key8": "Complete Training Dummy Ben · Jane Team A (Jane Cinema 2 Activated)",
"OB3.1_beta_V2_A_key9": "Clear Training Dummy Ben · Jane Team B (Jane Cinema 2 Activated)",
"OB3.1_beta_V2_B_key1": "Complete Training Dummy Ben · Rina Team A (Rina Cinema 2 activated)",
"OB3.1_beta_V2_B_key2": "Complete the Training Dummy Stage · Rina Team B (Rina with Cinema 2 activated, Grace with Cinema 6 activated)",
"OB3.1_beta_V2_B_key3": "Complete Training Dummy Stage · Rina Team C (Rina Cinema 2 activated, Pyrois Cinema 2 activated)",
"OB3.1_beta_V2_B_key4": "Complete the Training Dummy Ben · Rina Team D (Rina Cinema 2 activated)",
"OB3.1_beta_V2_B_key5": "Clear the Training Dummy Ben with Rina's Team E (Rina with Cinema 2 activated)",
"OB3.1_beta_V2_B_key6": "Complete the Training Dummy Ben · Rina Team F (Rina with Cinema 2 activated)",
"OB3.1_beta_V2_B_key7": "Complete Training Dummy Ben · Jane Team A (Jane Cinema 2 Activated)",
"OB3.1_beta_V2_B_key8": "Clear Training Dummy Ben · Jane Team B (Jane Cinema 2 Activated)",
"OB3.1_beta_V2_B_key9": "Complete Training Dummy Stage · Jane Team C (Jane with Cinema 2, Alice with Cinema 2)",
"OB3.1_beta_V2_OS_key1": "Complete Training Dummy Ben · Rina Team A (Rina Cinema 2 activated)",
"OB3.1_beta_V2_OS_key2": "Complete the Training Dummy Stage · Rina Team B (Rina with Cinema 2 activated, Grace with Cinema 6 activated)",
"OB3.1_beta_V2_OS_key3": "Complete Training Dummy Stage · Rina Team C (Rina Cinema 2 activated, Pyrois Cinema 2 activated)",
"OB3.1_beta_V2_OS_key4": "Complete the Training Dummy Ben · Rina Team D (Rina Cinema 2 activated)",
"OB3.1_beta_V2_OS_key5": "Clear the Training Dummy Ben with Rina's Team E (Rina with Cinema 2 activated)",
"OB3.1_beta_V2_OS_key6": "Complete the Training Dummy Ben · Rina Team F (Rina with Cinema 2 activated)",
"OB3.1_beta_V2_OS_key7": "Complete Training Dummy Ben · Jane Team A (Jane Cinema 2 Activated)",
"OB3.1_beta_V2_OS_key8": "Clear Training Dummy Ben · Jane Team B (Jane Cinema 2 Activated)",
"OB3.1_beta_V2_OS_key9": "Complete Training Dummy Stage · Jane Team C (Jane at Cinema 2, Alice at Cinema 2)",
"OB3.1_beta_V3_A_key1": "Complete the 3.1 main story",
"OB3.1_beta_V3_A_key10": "Complete Training Dummy Stage · Remielle Team I (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V3_A_key11": "Complete Training Dummy Ben · Remielle Team J (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V3_A_key12": "Complete Training Dummy Stage · Remielle Team K (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V3_A_key13": "Complete Training Dummy Ben · Remielle Team L (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V3_A_key14": "Complete the Training Dummy Stage · Remielle Team M (Remie equipped with an S-Rank W-Engine, Jane with Cinema 2 activated, Alice with Cinema 2 activated)",
"OB3.1_beta_V3_A_key15": "Complete Training Dummy Stage · Sigrid Team A (Sigrid equipped with an A-Rank W-Engine)",
"OB3.1_beta_V3_A_key16": "Complete Training Dummy Stage · Sigrid Team B (Sigrid equipped with S-Rank W-Engine)",
"OB3.1_beta_V3_A_key17": "Complete Training Dummy Stage · Sigrid Team C (Sigrid Cinema 1 Activated)",
"OB3.1_beta_V3_A_key18": "Complete Training Dummy Stage · Sigrid Team D (Sigrid Cinema 2 Activated)",
"OB3.1_beta_V3_A_key19": "Complete Training Dummy Stage · Sigrid Team E (Sigrid equipped with S-Rank W-Engine)",
"OB3.1_beta_V3_A_key2": "Complete the Training Dummy Stage · Remielle Team A (Remie equipped with an A-Rank W-Engine, Jane with Cinema 2 activated)",
"OB3.1_beta_V3_A_key20": "Complete Training Dummy Ben · Nekomata Team D (Nekomata Cinema 2 activated, Astra Cinema 1 activated)",
"OB3.1_beta_V3_A_key21": "Complete Training Dummy Ben · Nekomata Team D (Nekomata Cinema 2 activated, Astra Cinema 1 activated)",
"OB3.1_beta_V3_A_key22": "Complete Training Dummy Stage · Pyrois Team A (Pyrois Cinema 4 activated, Astra Cinema 1 activated)",
"OB3.1_beta_V3_A_key23": "Clear Training Dummy Stage · Pyrois Team B (Pyrois Cinema 4 activated, Rina Cinema 2 activated)",
"OB3.1_beta_V3_A_key24": "Grand Battlefield Placeholder 1",
"OB3.1_beta_V3_A_key25": "Grand Battlefield Placeholder 2",
"OB3.1_beta_V3_A_key26": "Grand Battlefield Placeholder 3",
"OB3.1_beta_V3_A_key27": "Complete the Sewers miniature garden exploration and reach 100% exploration.",
"OB3.1_beta_V3_A_key28": "Complete the Rubik's Tower miniature garden exploration and reach 100% exploration.",
"OB3.1_beta_V3_A_key29": "Complete the [Inter-Knot Schedule: Summer Event] mission series and reach a turnover of xx0000",
"OB3.1_beta_V3_A_key3": "Complete Training Dummy Instance · Remielle Team B (Remie equipped with S-Rank W-Engine, Jane at Cinema 2)",
"OB3.1_beta_V3_A_key30": "Complete all stages of the [Snap! Focus Showdown!] event",
"OB3.1_beta_V3_A_key31": "Complete the Day 1, Day 2, Day 3, and Day 4 Missions of the Dangerous Fugitive's Leisurely Vacation event",
"OB3.1_beta_V3_A_key32": "Earn a total of 6 stars in Deadly Assault Season 1 [Easy] stages",
"OB3.1_beta_V3_A_key33": "Earn 1 star in the Deadly Assault Season 1 [Hard] stage",
"OB3.1_beta_V3_A_key34": "Earn a total of 6 stars in Deadly Assault Vol. 2 [Easy] stages",
"OB3.1_beta_V3_A_key35": "Obtain 1 star in the Deadly Assault - Phase 2 [Hard] stage",
"OB3.1_beta_V3_A_key36": "Earn a total of 6 stars in Deadly Assault Vol. 3 [Easy] stages",
"OB3.1_beta_V3_A_key37": "Earn 1 star in the Deadly Assault Phase 3 [Hard] stage",
"OB3.1_beta_V3_A_key38": "Clear Floor 5 in Shiyu Defense Season 1",
"OB3.1_beta_V3_A_key39": "Clear Floor 5 in Shiyu Defense Season 2",
"OB3.1_beta_V3_A_key4": "Complete Training Dummy Ben · Remielle Team C (Remie activates Cinema 1, Jane activates Cinema 2)",
"OB3.1_beta_V3_A_key40": "Clear Floor 5 in Shiyu Defense Season 3",
"OB3.1_beta_V3_A_key41": "Complete the [Stasis Aberrant] Test Stage",
"OB3.1_beta_V3_A_key42": "Clear Area Patrol - Swiftspine and Rendclaw",
"OB3.1_beta_V3_A_key43": "Clear Combat Simulation - Agent Skills - Lumiflux Attribute Test (Random Enemies must be turned off; this mission's completion progress is based on actual results)",
"OB3.1_beta_V3_A_key5": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)",
"OB3.1_beta_V3_A_key6": "Complete Training Dummy Ben · Remielle Team E (Remie Cinema 6, Jane Cinema 2)",
"OB3.1_beta_V3_A_key7": "Complete Training Dummy Instance · Remielle Team F (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V3_A_key8": "Complete Training Dummy Stage · Remielle Team G (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V3_A_key9": "Complete Training Dummy Stage · Remielle Team H (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V3_B_key1": "Complete the Training Dummy Stage · Remielle Team A (Remie equipped with an A-Rank W-Engine, Jane with Cinema 2 activated)",
"OB3.1_beta_V3_B_key10": "Complete Training Dummy Ben · Remielle Team J (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V3_B_key11": "Complete Training Dummy Stage · Remielle Team K (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V3_B_key12": "Complete Training Dummy Ben · Remielle Team L (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V3_B_key13": "Complete the Training Dummy Stage · Remielle Team M (Remie equipped with an S-Rank W-Engine, Jane with Cinema 2 activated, Alice with Cinema 2 activated)",
"OB3.1_beta_V3_B_key14": "Complete Training Dummy Stage · Sigrid Team A (Sigrid equipped with an A-Rank W-Engine)",
"OB3.1_beta_V3_B_key15": "Complete Training Dummy Stage · Sigrid Team B (Sigrid equipped with S-Rank W-Engine)",
"OB3.1_beta_V3_B_key16": "Complete Training Dummy Stage · Sigrid Team C (Sigrid Cinema 1 Activated)",
"OB3.1_beta_V3_B_key17": "Complete Training Dummy Stage · Sigrid Team D (Sigrid Cinema 2 Activated)",
"OB3.1_beta_V3_B_key18": "Complete Training Dummy Stage · Sigrid Team E (Sigrid equipped with S-Rank W-Engine)",
"OB3.1_beta_V3_B_key19": "Complete Training Dummy Ben · Nekomata Team D (Nekomata Cinema 2 activated, Astra Cinema 1 activated)",
"OB3.1_beta_V3_B_key2": "Complete Training Dummy Ben · Remielle Team B (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)",
"OB3.1_beta_V3_B_key20": "Complete Training Dummy Ben · Nekomata Team D (Nekomata Cinema 2 activated, Astra Cinema 1 activated)",
"OB3.1_beta_V3_B_key21": "Complete Training Dummy Stage · Pyrois Team A (Pyrois Cinema 4 activated, Astra Cinema 1 activated)",
"OB3.1_beta_V3_B_key22": "Complete Training Dummy Stage - Pyrois Team B (Pyrois with Cinema 4, Rina with Cinema 2)",
"OB3.1_beta_V3_B_key3": "Complete Training Dummy Ben · Remielle Team C (Remie activates Cinema 1, Jane activates Cinema 2)",
"OB3.1_beta_V3_B_key4": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)",
"OB3.1_beta_V3_B_key5": "Complete Training Dummy Ben · Remielle Team E (Remie Cinema 6, Jane Cinema 2)",
"OB3.1_beta_V3_B_key6": "Complete Training Dummy Instance · Remielle Team F (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V3_B_key7": "Complete Training Dummy Stage · Remielle Team G (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V3_B_key8": "Complete Training Dummy Stage · Remielle Team H (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V3_B_key9": "Complete Training Dummy Stage · Remielle Team I (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V3_OS_key1": "Complete Training Dummy Instance · Remielle Team A (Remie equipped with A-Rank W-Engine, Jane at Cinema 2)",
"OB3.1_beta_V3_OS_key10": "Complete Training Dummy Ben · Remielle Team J (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V3_OS_key11": "Complete Training Dummy Ben · Remielle Team K (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V3_OS_key12": "Complete Training Dummy Stage · Remielle Team L (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V3_OS_key13": "Complete Training Dummy Instance · Remielle Team M (Remie with S-Rank W-Engine, Jane at Cinema 2, Alice at Cinema 2)",
"OB3.1_beta_V3_OS_key14": "Complete Training Dummy Stage · Sigrid Team A (Sigrid equipped with an A-Rank W-Engine)",
"OB3.1_beta_V3_OS_key15": "Complete Training Dummy Stage · Sigrid Team B (Sigrid equipped with S-Rank W-Engine)",
"OB3.1_beta_V3_OS_key16": "Complete Training Dummy Stage · Sigrid Team C (Sigrid Cinema 1 Activated)",
"OB3.1_beta_V3_OS_key17": "Complete Training Dummy Stage · Sigrid Team D (Sigrid Cinema 2 Activated)",
"OB3.1_beta_V3_OS_key18": "Complete Training Dummy Stage · Sigrid Team E (Sigrid equipped with S-Rank W-Engine)",
"OB3.1_beta_V3_OS_key2": "Complete Training Dummy Ben · Remielle Team B (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)",
"OB3.1_beta_V3_OS_key3": "Complete Training Dummy Ben · Remielle Team C (Remie activates Cinema 1, Jane activates Cinema 2)",
"OB3.1_beta_V3_OS_key4": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)",
"OB3.1_beta_V3_OS_key5": "Clear Training Dummy Ben · Remielle Team E (Remie with Cinema 6, Jane with Cinema 2)",
"OB3.1_beta_V3_OS_key6": "Complete Training Dummy Stage · Remielle Team F (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V3_OS_key7": "Complete the Training Dummy Stage - Remielle Team G (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V3_OS_key8": "Complete Training Dummy Stage · Remielle Team H (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V3_OS_key9": "Complete Training Dummy Stage · Remielle Team I (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V4_A_key1": "Complete the 3.1 main story",
"OB3.1_beta_V4_A_key10": "Complete the Training Dummy Stage - Remielle Team G (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V4_A_key11": "Complete Training Dummy Stage · Remielle Team H (Remie Cinema 1 Activated)",
"OB3.1_beta_V4_A_key12": "Complete Training Dummy Instance · Remielle Team I (Remie Cinema 2 Activated)",
"OB3.1_beta_V4_A_key13": "Complete Training Dummy Stage · Remielle Team J (Remie Cinema 6 Activated)",
"OB3.1_beta_V4_A_key14": "Complete the Training Dummy Stage · Remielle Team K (Remie Cinema 2, Jane Cinema 2, Velina Cinema 1)",
"OB3.1_beta_V4_A_key15": "Complete Training Dummy Ben · Remielle Team L (Remie Cinema 2, Jane Cinema 2, Velina Cinema 2)",
"OB3.1_beta_V4_A_key16": "Complete Training Dummy Instance · Remielle Team M (Remie Cinema 2, Jane Cinema 2, Yuzuha Cinema 2)",
"OB3.1_beta_V4_A_key17": "Complete Training Dummy Stage · Remielle Team N (Remie Cinema 6, Jane Cinema 2, Velina Cinema 1)",
"OB3.1_beta_V4_A_key18": "Complete Training Dummy Stage · Remielle Team O (Remie activates Cinema 6, Jane activates Cinema 2, Velina activates Cinema 2)",
"OB3.1_beta_V4_A_key19": "Complete Training Dummy Ben · Remielle Team P (Remie Cinema 6, Jane Cinema 2, Yuzuha Cinema 2)",
"OB3.1_beta_V4_A_key2": "Complete Training Dummy Stage · Ye Shunguang Team A (Ye Shunguang equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_A_key20": "Complete Training Dummy Ben · Remielle Team Q (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_A_key21": "Complete the Training Dummy Stage - Remielle Team R (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V4_A_key22": "Complete Training Dummy Instance · Remielle Team S (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V4_A_key23": "Complete Training Dummy Ben · Remielle Team T (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)",
"OB3.1_beta_V4_A_key24": "Complete Training Dummy Instance · Remielle Team U (Remie equipped with S-Rank W-Engine, Jane at Cinema 2, Alice at Cinema 2)",
"OB3.1_beta_V4_A_key25": "Complete Training Dummy Stage · Remielle Team V (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V4_A_key26": "Complete Training Dummy Ben · Remielle Team W (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_A_key27": "Complete Training Dummy Stage · Remielle Team × (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_A_key28": "Complete Training Dummy Stage · Sigrid Team A (Sigrid equipped with an A-Rank W-Engine)",
"OB3.1_beta_V4_A_key29": "Complete Training Dummy Stage · Sigrid Team B (Sigrid equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_A_key3": "Complete Training Dummy Instance · Yixuan Team A (Yixuan equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_A_key30": "Complete Training Dummy Stage · Sigrid Team C (Sigrid Cinema 1 Activated)",
"OB3.1_beta_V4_A_key31": "Complete Training Dummy Stage · Sigrid Team D (Sigrid Cinema 2 Activated)",
"OB3.1_beta_V4_A_key32": "Complete Training Dummy Stage · Sigrid Team E (Sigrid Cinema 6 Activated)",
"OB3.1_beta_V4_A_key33": "Complete Training Dummy Stage · Sigrid Team F (Sigrid equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_A_key34": "Complete the Training Dummy Stage · Sigrid Team G (Sigrid equipped with an S-Rank W-Engine, Lycaon with Cinema 2 activated)",
"OB3.1_beta_V4_A_key35": "Complete Training Dummy Stage · Sigrid Team H (Sigrid equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_A_key36": "Complete all intro Missions for Enigma of the Labyrinth: Operation Bagel (the last step is chatting with D. Ata to unlock Hard Mode for all maps)",
"OB3.1_beta_V4_A_key37": "Complete the Hard stage of Enigma of the Labyrinth: Operation Bagel - Boundless Blaze once",
"OB3.1_beta_V4_A_key38": "Complete the Hard stage of Enigma of the Labyrinth: Operation Bagel - Sextant Square once",
"OB3.1_beta_V4_A_key39": "Complete the Sewer miniature garden exploration and reach 100% exploration.",
"OB3.1_beta_V4_A_key4": "Complete Training Dummy Instance · Remielle Team A (Remie equipped with A-Rank W-Engine, Jane at Cinema 2)",
"OB3.1_beta_V4_A_key40": "Complete the Rubik's Tower miniature garden exploration and reach 100% exploration.",
"OB3.1_beta_V4_A_key41": "Complete all Missions in the [Summer Waves Roll In] event and reach 500000 in turnover",
"OB3.1_beta_V4_A_key42": "Complete all stages of the [Snap! Focus Showdown!] event",
"OB3.1_beta_V4_A_key43": "Complete all missions in the \"Dangerous Fugitive's Leisurely Vacation\" event",
"OB3.1_beta_V4_A_key44": "Earn a total of 6 stars in Deadly Assault Phase 1 [Easy] stages",
"OB3.1_beta_V4_A_key45": "Obtain 1 star in the Deadly Assault Phase 1 [Hard] stage",
"OB3.1_beta_V4_A_key46": "Earn a total of 6 stars in Deadly Assault Vol. 2 [Easy] stages",
"OB3.1_beta_V4_A_key47": "Obtain 1 star in the Deadly Assault: Phase 2 [Hard] stage",
"OB3.1_beta_V4_A_key48": "Earn a total of 6 stars in Deadly Assault - Phase 3 [Easy] stages",
"OB3.1_beta_V4_A_key49": "Earn 1 star in the Deadly Assault Vol. 3 [Hard] stage",
"OB3.1_beta_V4_A_key5": "Complete Training Dummy Ben · Remielle Team B (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)",
"OB3.1_beta_V4_A_key50": "Clear Floor 5 in Shiyu Defense Season 1",
"OB3.1_beta_V4_A_key51": "Clear Floor 5 in Shiyu Defense Phase 2",
"OB3.1_beta_V4_A_key52": "Clear Floor 5 in Shiyu Defense Season 3",
"OB3.1_beta_V4_A_key53": "Complete the Notorious Hunt [Stasis Aberrant] test stage (Pyromaniac)",
"OB3.1_beta_V4_A_key54": "Complete the Notorious Hunt [New Humanoid BOSS] test stage (Raider)",
"OB3.1_beta_V4_A_key55": "Complete the Notorious Hunt [Special Girtablullu] test stage (Mandrake)",
"OB3.1_beta_V4_A_key6": "Complete Training Dummy Ben · Remielle Team C (Remie activates Cinema 1, Jane activates Cinema 2)",
"OB3.1_beta_V4_A_key7": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)",
"OB3.1_beta_V4_A_key8": "Clear Training Dummy Ben · Remielle Team E (Remie with Cinema 6, Jane with Cinema 2)",
"OB3.1_beta_V4_A_key9": "Complete Training Dummy Stage · Remielle Team F (Remie equipped with an A-Rank W-Engine)",
"OB3.1_beta_V4_B_key1": "Complete Training Dummy Stage · Ye Shunguang Team A (Ye Shunguang equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_B_key10": "Complete Training Dummy Stage · Remielle Team H (Remie Cinema 1 Activated)",
"OB3.1_beta_V4_B_key11": "Complete Training Dummy Instance · Remielle Team I (Remie Cinema 2 Activated)",
"OB3.1_beta_V4_B_key12": "Complete Training Dummy Stage · Remielle Team J (Remie Cinema 6 Activated)",
"OB3.1_beta_V4_B_key13": "Complete the Training Dummy Stage · Remielle Team K (Remie Cinema 2, Jane Cinema 2, Velina Cinema 1)",
"OB3.1_beta_V4_B_key14": "Complete Training Dummy Ben · Remielle Team L (Remie Cinema 2, Jane Cinema 2, Velina Cinema 2)",
"OB3.1_beta_V4_B_key15": "Complete Training Dummy Instance · Remielle Team M (Remie Cinema 2, Jane Cinema 2, Yuzuha Cinema 2)",
"OB3.1_beta_V4_B_key16": "Complete Training Dummy Stage · Remielle Team N (Remie Cinema 6, Jane Cinema 2, Velina Cinema 1)",
"OB3.1_beta_V4_B_key17": "Complete Training Dummy Stage · Remielle Team O (Remie activates Cinema 6, Jane activates Cinema 2, Velina activates Cinema 2)",
"OB3.1_beta_V4_B_key18": "Complete Training Dummy Ben · Remielle Team P (Remie Cinema 6, Jane Cinema 2, Yuzuha Cinema 2)",
"OB3.1_beta_V4_B_key19": "Complete Training Dummy Ben · Remielle Team Q (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_B_key2": "Complete Training Dummy Instance · Yixuan Team A (Yixuan equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_B_key20": "Complete the Training Dummy Stage - Remielle Team R (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V4_B_key21": "Complete Training Dummy Instance · Remielle Team S (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V4_B_key22": "Complete Training Dummy Ben · Remielle Team T (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)",
"OB3.1_beta_V4_B_key23": "Complete Training Dummy Instance · Remielle Team U (Remie equipped with S-Rank W-Engine, Jane at Cinema 2, Alice at Cinema 2)",
"OB3.1_beta_V4_B_key24": "Complete Training Dummy Stage · Remielle Team V (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V4_B_key25": "Complete Training Dummy Ben · Remielle Team W (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_B_key26": "Complete Training Dummy Stage · Remielle Team × (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_B_key27": "Complete Training Dummy Stage · Sigrid Team A (Sigrid equipped with an A-Rank W-Engine)",
"OB3.1_beta_V4_B_key28": "Complete Training Dummy Stage · Sigrid Team B (Sigrid equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_B_key29": "Complete Training Dummy Stage · Sigrid Team C (Sigrid Cinema 1 Activated)",
"OB3.1_beta_V4_B_key3": "Complete Training Dummy Instance · Remielle Team A (Remie equipped with A-Rank W-Engine, Jane at Cinema 2)",
"OB3.1_beta_V4_B_key30": "Complete Training Dummy Stage · Sigrid Team D (Sigrid Cinema 2 Activated)",
"OB3.1_beta_V4_B_key31": "Complete Training Dummy Stage · Sigrid Team E (Sigrid Cinema 6 Activated)",
"OB3.1_beta_V4_B_key32": "Complete Training Dummy Stage · Sigrid Team F (Sigrid equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_B_key33": "Complete the Training Dummy Stage · Sigrid Team G (Sigrid equipped with an S-Rank W-Engine, Lycaon with Cinema 2 activated)",
"OB3.1_beta_V4_B_key34": "Complete Training Dummy Stage · Sigrid Team H (Sigrid equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_B_key4": "Complete Training Dummy Ben · Remielle Team B (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)",
"OB3.1_beta_V4_B_key5": "Complete Training Dummy Ben · Remielle Team C (Remie activates Cinema 1, Jane activates Cinema 2)",
"OB3.1_beta_V4_B_key6": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)",
"OB3.1_beta_V4_B_key7": "Clear Training Dummy Ben · Remielle Team E (Remie with Cinema 6, Jane with Cinema 2)",
"OB3.1_beta_V4_B_key8": "Complete Training Dummy Stage · Remielle Team F (Remie equipped with an A-Rank W-Engine)",
"OB3.1_beta_V4_B_key9": "Complete Training Dummy Stage · Remielle Team G (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_OS_key1": "Complete Training Dummy Instance · Remielle Team A (Remie equipped with A-Rank W-Engine, Jane at Cinema 2)",
"OB3.1_beta_V4_OS_key10": "Complete Training Dummy Stage · Remielle Team J (Remie Cinema 6 Activated)",
"OB3.1_beta_V4_OS_key11": "Complete the Training Dummy Stage · Remielle Team K (Remie Cinema 2, Jane Cinema 2, Velina Cinema 1)",
"OB3.1_beta_V4_OS_key12": "Complete Training Dummy Ben · Remielle Team L (Remie Cinema 2, Jane Cinema 2, Velina Cinema 2)",
"OB3.1_beta_V4_OS_key13": "Complete Training Dummy Instance · Remielle Team M (Remie Cinema 2, Jane Cinema 2, Yuzuha Cinema 2)",
"OB3.1_beta_V4_OS_key14": "Complete Training Dummy Stage · Remielle Team N (Remie Cinema 6, Jane Cinema 2, Velina Cinema 1)",
"OB3.1_beta_V4_OS_key15": "Complete Training Dummy Stage · Remielle Team O (Remie activates Cinema 6, Jane activates Cinema 2, Velina activates Cinema 2)",
"OB3.1_beta_V4_OS_key16": "Complete Training Dummy Ben · Remielle Team P (Remie Cinema 6, Jane Cinema 2, Yuzuha Cinema 2)",
"OB3.1_beta_V4_OS_key17": "Complete Training Dummy Ben · Remielle Team Q (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_OS_key18": "Complete the Training Dummy Stage - Remielle Team R (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V4_OS_key19": "Complete Training Dummy Instance · Remielle Team S (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V4_OS_key2": "Complete Training Dummy Ben · Remielle Team B (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)",
"OB3.1_beta_V4_OS_key20": "Complete Training Dummy Ben · Remielle Team T (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)",
"OB3.1_beta_V4_OS_key21": "Complete Training Dummy Instance · Remielle Team U (Remie equipped with S-Rank W-Engine, Jane at Cinema 2, Alice at Cinema 2)",
"OB3.1_beta_V4_OS_key22": "Complete Training Dummy Stage · Remielle Team V (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V4_OS_key23": "Complete Training Dummy Ben · Remielle Team W (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_OS_key24": "Complete Training Dummy Stage · Remielle Team × (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_OS_key25": "Complete Training Dummy Stage · Sigrid Team A (Sigrid equipped with an A-Rank W-Engine)",
"OB3.1_beta_V4_OS_key26": "Complete Training Dummy Stage · Sigrid Team B (Sigrid equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_OS_key27": "Complete Training Dummy Stage · Sigrid Team C (Sigrid Cinema 1 Activated)",
"OB3.1_beta_V4_OS_key28": "Complete Training Dummy Stage · Sigrid Team D (Sigrid Cinema 2 Activated)",
"OB3.1_beta_V4_OS_key29": "Complete Training Dummy Stage · Sigrid Team E (Sigrid Cinema 6 Activated)",
"OB3.1_beta_V4_OS_key3": "Complete Training Dummy Ben · Remielle Team C (Remie activates Cinema 1, Jane activates Cinema 2)",
"OB3.1_beta_V4_OS_key30": "Complete Training Dummy Stage · Sigrid Team F (Sigrid equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_OS_key31": "Complete the Training Dummy Stage · Sigrid Team G (Sigrid equipped with an S-Rank W-Engine, Lycaon with Cinema 2 activated)",
"OB3.1_beta_V4_OS_key32": "Complete Training Dummy Stage · Sigrid Team H (Sigrid equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_OS_key33": "Complete all Missions in the [Summer Waves Roll In] event and reach 500000 in turnover",
"OB3.1_beta_V4_OS_key4": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)",
"OB3.1_beta_V4_OS_key5": "Clear Training Dummy Ben · Remielle Team E (Remie with Cinema 6, Jane with Cinema 2)",
"OB3.1_beta_V4_OS_key6": "Complete Training Dummy Stage · Remielle Team F (Remie equipped with an A-Rank W-Engine)",
"OB3.1_beta_V4_OS_key7": "Complete Training Dummy Stage · Remielle Team G (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V4_OS_key8": "Complete Training Dummy Stage · Remielle Team H (Remie Cinema 1 Activated)",
"OB3.1_beta_V4_OS_key9": "Complete Training Dummy Instance · Remielle Team I (Remie Cinema 2 Activated)",
"OB3.1_beta_V5_A_key1": "Complete the 3.1 main story",
"OB3.1_beta_V5_A_key10": "Clear Training Dummy Ben · Remielle Team E (Remie with Cinema 6, Jane with Cinema 2)",
"OB3.1_beta_V5_A_key11": "Complete Training Dummy Stage · Remielle Team F (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V5_A_key12": "Complete Training Dummy Ben · Remielle Team G (Remie equipped with S-Rank W-Engine, Jane at Cinema 1)",
"OB3.1_beta_V5_A_key13": "Complete Training Dummy Stage · Remielle Team H (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V5_A_key14": "Complete Training Dummy Stage · Remielle Team I (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V5_A_key15": "Complete Training Dummy Stage · Remielle Team J (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V5_A_key16": "Complete Training Dummy Stage · Remielle Team K (Remie Cinema 2 Activated)",
"OB3.1_beta_V5_A_key17": "Clear the Training Dummy Ben · Remielle Team L (Remie Cinema 2 activated, Nangong Cinema 1 activated)",
"OB3.1_beta_V5_A_key18": "Complete Training Dummy Stage · Remielle Team M (Remie Cinema 2 activated, Nangong Cinema 2 activated)",
"OB3.1_beta_V5_A_key19": "Complete Training Dummy Stage · Remielle Team N (Remie Cinema 6 Activated)",
"OB3.1_beta_V5_A_key2": "Complete the Training Dummy Challenge · Hoshimi Miyabi Team A (Hoshimi Miyabi equipped with an S-Rank W-Engine)",
"OB3.1_beta_V5_A_key20": "Complete Training Dummy Instance · Remielle Team O (Remie Cinema 6 activated, Nangong Cinema 1 activated)",
"OB3.1_beta_V5_A_key21": "Clear the Training Dummy Ben · Remielle Team P (Remie Cinema 6 activated, Nangong Cinema 2 activated)",
"OB3.1_beta_V5_A_key22": "Complete Training Dummy Ben · Remielle Team Q (Remie Cinema 6 activated, Nangong Cinema 6 activated)",
"OB3.1_beta_V5_A_key23": "Complete Training Dummy Stage - Remielle Team R (Remie Cinema 6, Velina Cinema 6)",
"OB3.1_beta_V5_A_key24": "Clear the Training Dummy Stage · Remielle Team S (Remie Cinema 6, Nangong Cinema 6, Velina Cinema 6)",
"OB3.1_beta_V5_A_key25": "Complete Training Dummy Stage · Remielle Team T (Remie Cinema 6, Jane Cinema 6, Velina Cinema 6)",
"OB3.1_beta_V5_A_key26": "Complete Training Dummy Instance · Remielle Team U (Remie Cinema 6, Promeia Cinema 6, Velina Cinema 6)",
"OB3.1_beta_V5_A_key27": "Complete Training Dummy Ben · Sigrid Team A (Sigrid equipped with A-Rank W-Engine, Astra with Cinema 1 activated)",
"OB3.1_beta_V5_A_key28": "Complete Training Dummy Stage: Sigrid Team B (Sigrid equipped with S-Rank W-Engine, Astra with Mindscape Cinema 1 activated)",
"OB3.1_beta_V5_A_key29": "Complete Training Dummy Stage · Sigrid Team C (Sigrid Cinema 1 activated, Astra Cinema 1 activated)",
"OB3.1_beta_V5_A_key3": "Complete Training Dummy Ben · Norma Team A (Norma equipped with S-Rank W-Engine)",
"OB3.1_beta_V5_A_key30": "Complete Training Dummy Stage · Sigrid Team D (Sigrid with Cinema 2, Astra with Cinema 1)",
"OB3.1_beta_V5_A_key31": "Complete Training Dummy Stage · Sigrid Team E (Sigrid with Cinema 6, Astra with Cinema 1)",
"OB3.1_beta_V5_A_key32": "Complete Training Dummy Stage · Sigrid Team F (Sigrid equipped with S-Rank W-Engine)",
"OB3.1_beta_V5_A_key33": "Complete Training Dummy Ben · Sigrid Team G (Sigrid equipped with S-Rank W-Engine, Astra Mindscape Cinema 1 activated)",
"OB3.1_beta_V5_A_key34": "Complete all intro Missions in Enigma of the Labyrinth: Operation Bagel (available after 10:00 AM on the 5th)",
"OB3.1_beta_V5_A_key35": "Complete a Hard stage of Enigma of the Labyrinth: Operation Bagel - Boundless Blaze (available after 10:00 AM on the 5th)",
"OB3.1_beta_V5_A_key36": "Clear the Hard stage of Enigma of the Labyrinth: Operation Bagel - Sextant Square once (available after 10:00 AM on the 5th)",
"OB3.1_beta_V5_A_key37": "Complete the Sewer miniature garden exploration and reach 100% exploration.",
"OB3.1_beta_V5_A_key38": "Complete the Rubik's Tower miniature garden exploration and reach 100% exploration.",
"OB3.1_beta_V5_A_key39": "Complete all Missions in the [Summer Waves Roll In] event and reach 550000 in turnover",
"OB3.1_beta_V5_A_key4": "Complete Training Dummy Ben · Velina Team A (Velina equipped with S-Rank W-Engine, Jane with Cinema 2 activated)",
"OB3.1_beta_V5_A_key40": "Complete all content in the [Snap! Focus Showdown!] event",
"OB3.1_beta_V5_A_key41": "Complete all missions in the \"Dangerous Fugitive's Leisurely Vacation\" event",
"OB3.1_beta_V5_A_key42": "Earn a total of 6 stars in Deadly Assault Phase 1 [Easy] stages",
"OB3.1_beta_V5_A_key43": "Obtain 1 star in the Deadly Assault Phase 1 [Hard] stage",
"OB3.1_beta_V5_A_key44": "Earn a total of 6 stars in Deadly Assault Vol. 2 [Easy] stages",
"OB3.1_beta_V5_A_key45": "Obtain 1 star in the Deadly Assault: Phase 2 [Hard] stage",
"OB3.1_beta_V5_A_key46": "Earn a total of 6 stars in Deadly Assault - Phase 3 [Easy] stages",
"OB3.1_beta_V5_A_key47": "Earn 1 star in the Deadly Assault Vol. 3 [Hard] stage",
"OB3.1_beta_V5_A_key48": "Clear Floor 5 in Shiyu Defense Season 1",
"OB3.1_beta_V5_A_key49": "Clear Floor 5 in Shiyu Defense Season 2",
"OB3.1_beta_V5_A_key5": "Complete Training Dummy Stage · Velina Team B (Velina equipped with S-Rank W-Engine)",
"OB3.1_beta_V5_A_key50": "Clear Floor 5 in Shiyu Defense Season 3",
"OB3.1_beta_V5_A_key51": "Clear any theme of Hollow Zero: Lost Void - Operation Matrix once using Remielle and Sigrid Gears",
"OB3.1_beta_V5_A_key6": "Complete Training Dummy Instance · Remielle Team A (Remie equipped with A-Rank W-Engine, Jane at Cinema 2)",
"OB3.1_beta_V5_A_key7": "Complete Training Dummy Ben · Remielle Team B (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)",
"OB3.1_beta_V5_A_key8": "Complete Training Dummy Ben · Remielle Team C (Remie activates Cinema 1, Jane activates Cinema 2)",
"OB3.1_beta_V5_A_key9": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)",
"OB3.1_beta_V5_B_key1": "Complete the Training Dummy Challenge · Hoshimi Miyabi Team A (Hoshimi Miyabi equipped with an S-Rank W-Engine)",
"OB3.1_beta_V5_B_key10": "Complete Training Dummy Stage · Remielle Team F (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V5_B_key11": "Complete Training Dummy Ben · Remielle Team G (Remie equipped with S-Rank W-Engine, Jane at Cinema 1)",
"OB3.1_beta_V5_B_key12": "Complete Training Dummy Stage · Remielle Team H (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V5_B_key13": "Complete Training Dummy Stage · Remielle Team I (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V5_B_key14": "Complete Training Dummy Ben · Remielle Team J (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V5_B_key15": "Complete Training Dummy Stage · Remielle Team K (Remie Cinema 2 Activated)",
"OB3.1_beta_V5_B_key16": "Clear the Training Dummy Ben · Remielle Team L (Remie Cinema 2 activated, Nangong Cinema 1 activated)",
"OB3.1_beta_V5_B_key17": "Complete Training Dummy Stage · Remielle Team M (Remie Cinema 2 activated, Nangong Cinema 2 activated)",
"OB3.1_beta_V5_B_key18": "Complete Training Dummy Ben · Remielle Team N (Remie activates Cinema 6,)",
"OB3.1_beta_V5_B_key19": "Complete Training Dummy Instance · Remielle Team O (Remie Cinema 6 activated, Nangong Cinema 1 activated)",
"OB3.1_beta_V5_B_key2": "Complete Training Dummy Ben · Norma Team A (Norma equipped with S-Rank W-Engine)",
"OB3.1_beta_V5_B_key20": "Clear the Training Dummy Ben · Remielle Team P (Remie Cinema 6 activated, Nangong Cinema 2 activated)",
"OB3.1_beta_V5_B_key21": "Clear Training Dummy Ben · Remielle Team Q (Remie Cinema 6, Nangong Cinema 6)",
"OB3.1_beta_V5_B_key22": "Complete Training Dummy Stage - Remielle Team R (Remie Cinema 6, Velina Cinema 6)",
"OB3.1_beta_V5_B_key23": "Clear the Training Dummy Stage · Remielle Team S (Remie Cinema 6, Nangong Cinema 6, Velina Cinema 6)",
"OB3.1_beta_V5_B_key24": "Complete Training Dummy Stage · Remielle Team T (Remie Cinema 6, Jane Cinema 6, Velina Cinema 6)",
"OB3.1_beta_V5_B_key25": "Complete Training Dummy Instance · Remielle Team U (Remie Cinema 6, Promeia Cinema 6, Velina Cinema 6)",
"OB3.1_beta_V5_B_key26": "Complete Training Dummy Ben · Sigrid Team A (Sigrid equipped with A-Rank W-Engine, Astra with Cinema 1 activated)",
"OB3.1_beta_V5_B_key27": "Complete Training Dummy Stage: Sigrid Team B (Sigrid equipped with S-Rank W-Engine, Astra with Mindscape Cinema 1 activated)",
"OB3.1_beta_V5_B_key28": "Complete Training Dummy Stage · Sigrid Team C (Sigrid Cinema 1 activated, Astra Cinema 1 activated)",
"OB3.1_beta_V5_B_key29": "Complete Training Dummy Stage · Sigrid Team D (Sigrid with Cinema 2, Astra with Cinema 1)",
"OB3.1_beta_V5_B_key3": "Complete Training Dummy Ben · Velina Team A (Velina equipped with S-Rank W-Engine, Jane with Cinema 2 activated)",
"OB3.1_beta_V5_B_key30": "Complete Training Dummy Stage · Sigrid Team E (Sigrid with Cinema 6, Astra with Cinema 1)",
"OB3.1_beta_V5_B_key31": "Complete Training Dummy Stage · Sigrid Team F (Sigrid equipped with S-Rank W-Engine)",
"OB3.1_beta_V5_B_key32": "Complete Training Dummy Ben · Sigrid Team G (Sigrid equipped with S-Rank W-Engine, Astra Mindscape Cinema 1 activated)",
"OB3.1_beta_V5_B_key4": "Complete Training Dummy Stage · Velina Team B (Velina equipped with S-Rank W-Engine)",
"OB3.1_beta_V5_B_key5": "Complete Training Dummy Instance · Remielle Team A (Remie equipped with A-Rank W-Engine, Jane at Cinema 2)",
"OB3.1_beta_V5_B_key6": "Complete Training Dummy Ben · Remielle Team B (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)",
"OB3.1_beta_V5_B_key7": "Complete Training Dummy Ben · Remielle Team C (Remie activates Cinema 1, Jane activates Cinema 2)",
"OB3.1_beta_V5_B_key8": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)",
"OB3.1_beta_V5_B_key9": "Clear Training Dummy Ben · Remielle Team E (Remie with Cinema 6, Jane with Cinema 2)",
"OB3.1_beta_V5_OS_key1": "Complete all intro Missions of Enigma of the Labyrinth: Operation Bagel (available after 10:00 AM on the 5th)",
"OB3.1_beta_V5_OS_key10": "Complete Training Dummy Stage · Remielle Team F (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V5_OS_key11": "Complete Training Dummy Ben · Remielle Team G (Remie equipped with S-Rank W-Engine, Jane at Cinema 1)",
"OB3.1_beta_V5_OS_key12": "Complete Training Dummy Stage · Remielle Team H (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V5_OS_key13": "Complete Training Dummy Stage · Remielle Team I (Remie equipped with an S-Rank W-Engine)",
"OB3.1_beta_V5_OS_key14": "Complete Training Dummy Ben · Remielle Team J (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V5_OS_key15": "Complete Training Dummy Stage · Remielle Team K (Remie Cinema 2 Activated)",
"OB3.1_beta_V5_OS_key16": "Clear the Training Dummy Ben · Remielle Team L (Remie Cinema 2 activated, Nangong Cinema 1 activated)",
"OB3.1_beta_V5_OS_key17": "Complete Training Dummy Stage · Remielle Team M (Remie Cinema 2 activated, Nangong Cinema 2 activated)",
"OB3.1_beta_V5_OS_key18": "Complete Training Dummy Stage · Remielle Team N (Remie Cinema 6 Activated)",
"OB3.1_beta_V5_OS_key19": "Complete Training Dummy Instance · Remielle Team O (Remie Cinema 6 activated, Nangong Cinema 1 activated)",
"OB3.1_beta_V5_OS_key2": "Complete a Hard stage of Enigma of the Labyrinth: Operation Bagel - Boundless Blaze (available after 10:00 AM on the 5th)",
"OB3.1_beta_V5_OS_key20": "Clear the Training Dummy Ben · Remielle Team P (Remie Cinema 6 activated, Nangong Cinema 2 activated)",
"OB3.1_beta_V5_OS_key21": "Clear the Training Dummy Ben · Remielle Team Q (Remie Cinema 6 activated, Nangong Cinema 6 activated)",
"OB3.1_beta_V5_OS_key22": "Complete Training Dummy Stage - Remielle Team R (Remie Cinema 6, Velina Cinema 6)",
"OB3.1_beta_V5_OS_key23": "Clear the Training Dummy Stage · Remielle Team S (Remie Cinema 6, Nangong Cinema 6, Velina Cinema 6)",
"OB3.1_beta_V5_OS_key24": "Complete Training Dummy Stage · Remielle Team T (Remie Cinema 6, Jane Cinema 6, Velina Cinema 6)",
"OB3.1_beta_V5_OS_key25": "Complete Training Dummy Instance · Remielle Team U (Remie Cinema 6, Promeia Cinema 6, Velina Cinema 6)",
"OB3.1_beta_V5_OS_key26": "Complete Training Dummy Ben · Sigrid Team A (Sigrid equipped with A-Rank W-Engine, Astra with Cinema 1 activated)",
"OB3.1_beta_V5_OS_key27": "Complete Training Dummy Stage: Sigrid Team B (Sigrid equipped with S-Rank W-Engine, Astra with Mindscape Cinema 1 activated)",
"OB3.1_beta_V5_OS_key28": "Complete Training Dummy Stage · Sigrid Team C (Sigrid Cinema 1 activated, Astra Cinema 1 activated)",
"OB3.1_beta_V5_OS_key29": "Complete Training Dummy Stage · Sigrid Team D (Sigrid with Cinema 2, Astra with Cinema 1)",
"OB3.1_beta_V5_OS_key3": "Clear the Hard stage of Enigma of the Labyrinth: Operation Bagel - Sextant Square once (available after 10:00 AM on the 5th)",
"OB3.1_beta_V5_OS_key30": "Complete Training Dummy Stage · Sigrid Team E (Sigrid with Cinema 6, Astra with Cinema 1)",
"OB3.1_beta_V5_OS_key31": "Complete Training Dummy Stage · Sigrid Team F (Sigrid equipped with S-Rank W-Engine)",
"OB3.1_beta_V5_OS_key32": "Complete Training Dummy Ben · Sigrid Team G (Sigrid equipped with S-Rank W-Engine, Astra Mindscape Cinema 1 activated)",
"OB3.1_beta_V5_OS_key4": "Complete all Missions in the [Summer Waves Roll In] event and reach 500000 in turnover",
"OB3.1_beta_V5_OS_key5": "Complete Training Dummy Instance · Remielle Team A (Remie equipped with A-Rank W-Engine, Jane at Cinema 2)",
"OB3.1_beta_V5_OS_key6": "Complete Training Dummy Ben · Remielle Team B (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)",
"OB3.1_beta_V5_OS_key7": "Complete Training Dummy Ben · Remielle Team C (Remie activates Cinema 1, Jane activates Cinema 2)",
"OB3.1_beta_V5_OS_key8": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)",
"OB3.1_beta_V5_OS_key9": "Clear Training Dummy Ben · Remielle Team E (Remie with Cinema 6, Jane with Cinema 2)",
"OB3.1_beta_V6_A_key1": "Complete the 3.1 main story",
"OB3.1_beta_V6_A_key10": "Complete Training Dummy Instance · Remielle Team I (Remie at Cinema 6, Burnice at Cinema 2)",
"OB3.1_beta_V6_A_key11": "Complete Training Dummy Stage · Sigrid Team A (Sigrid equipped with S-Rank W-Engine, Astra with Cinema 1 activated)",
"OB3.1_beta_V6_A_key12": "Complete Training Dummy Stage: Sigrid Team B (Sigrid equipped with S-Rank W-Engine, Astra with Mindscape Cinema 1 activated)",
"OB3.1_beta_V6_A_key13": "Complete Training Dummy Stage · Sigrid Team C (Sigrid with Cinema 2, Astra with Cinema 1)",
"OB3.1_beta_V6_A_key14": "Clear Training Dummy Stage · Sigrid Team D (Sigrid Cinema 6, Norma Cinema 2, Sunna Cinema 2)",
"OB3.1_beta_V6_A_key15": "Complete all intro Missions of Enigma of the Labyrinth: Operation Bagel (available after 10:00 AM on the 12th)",
"OB3.1_beta_V6_A_key16": "Clear a Hard stage in Enigma of the Labyrinth: Operation Bagel - Suburbs Illusion once (available after 10:00 AM on the 12th)",
"OB3.1_beta_V6_A_key17": "Complete a Hard stage of Enigma of the Labyrinth: Operation Bagel - Janus Illusion (available after 10:00 AM on the 12th)",
"OB3.1_beta_V6_A_key18": "Complete all Missions in the [Summer Waves Roll In] event and reach 550000 in turnover",
"OB3.1_beta_V6_A_key19": "Complete all content in the [Snap! Focus Showdown!] event",
"OB3.1_beta_V6_A_key2": "Complete Training Dummy Stage · Remielle Team A (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)",
"OB3.1_beta_V6_A_key20": "Earn a total of 6 stars in Deadly Assault Phase 1 [Easy] stages",
"OB3.1_beta_V6_A_key21": "Obtain 1 star in the Deadly Assault Phase 1 [Hard] stage",
"OB3.1_beta_V6_A_key22": "Earn a total of 6 stars in Deadly Assault Vol. 2 [Easy] stages",
"OB3.1_beta_V6_A_key23": "Obtain 1 star in the Deadly Assault: Phase 2 [Hard] stage",
"OB3.1_beta_V6_A_key24": "Earn a total of 6 stars in Deadly Assault Phase 3 [Easy] stages",
"OB3.1_beta_V6_A_key25": "Obtain 1 star in the Deadly Assault Season 3 [Hard] stage",
"OB3.1_beta_V6_A_key26": "Clear Floor 5 in Shiyu Defense Season 1",
"OB3.1_beta_V6_A_key27": "Clear Floor 5 in Shiyu Defense Season 2",
"OB3.1_beta_V6_A_key28": "Clear Floor 5 in Shiyu Defense Season 3",
"OB3.1_beta_V6_A_key29": "Clear any theme of Hollow Zero: Lost Void - Operation Matrix once using Remielle and Sigrid Gears",
"OB3.1_beta_V6_A_key3": "Complete Training Dummy Instance · Remielle Team B (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V6_A_key4": "Complete Training Dummy Stage· Remielle Team C (Remie equipped with an S-Rank W-Engine, Grace with Cinema 6 activated)",
"OB3.1_beta_V6_A_key5": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)",
"OB3.1_beta_V6_A_key6": "Complete Training Dummy Ben · Remielle Team E (Remie's Cinema 2 activated, Nangong's Cinema 2 activated)",
"OB3.1_beta_V6_A_key7": "Complete Training Dummy Stage · Remielle Team F (Remie Cinema 2, Burnice Cinema 2)",
"OB3.1_beta_V6_A_key8": "Complete Training Dummy Ben · Remielle Team G (Remie Cinema 6 activated, Jane Cinema 2 activated)",
"OB3.1_beta_V6_A_key9": "Complete Training Dummy Ben · Remielle Team H (Remie Cinema 6 activated, Nangong Cinema 2 activated)",
"OB3.1_beta_V6_B_key1": "Complete Training Dummy Stage · Remielle Team A (Remie equipped with S-Rank W-Engine, Jane with Cinema 2 activated)",
"OB3.1_beta_V6_B_key10": "Complete Training Dummy Stage · Sigrid Team A (Sigrid equipped with S-Rank W-Engine, Astra with Cinema 1 activated)",
"OB3.1_beta_V6_B_key11": "Complete Training Dummy Stage: Sigrid Team B (Sigrid equipped with S-Rank W-Engine, Astra with Mindscape Cinema 1 activated)",
"OB3.1_beta_V6_B_key12": "Complete Training Dummy Stage · Sigrid Team C (Sigrid with Cinema 2, Astra with Cinema 1)",
"OB3.1_beta_V6_B_key13": "Clear Training Dummy Stage · Sigrid Team D (Sigrid Cinema 6, Norma Cinema 2, Sunna Cinema 2)",
"OB3.1_beta_V6_B_key2": "Complete Training Dummy Instance · Remielle Team B (Remie equipped with S-Rank W-Engine)",
"OB3.1_beta_V6_B_key3": "Complete Training Dummy Ben · Remielle Team C (Remie equipped with an S-Rank W-Engine, Grace with Cinema 6 activated)",
"OB3.1_beta_V6_B_key4": "Complete Training Dummy Ben · Remielle Team D (Remie Cinema 2, Jane Cinema 2)",
"OB3.1_beta_V6_B_key5": "Complete Training Dummy Ben · Remielle Team E (Remie's Cinema 2 activated, Nangong's Cinema 2 activated)",
"OB3.1_beta_V6_B_key6": "Complete Training Dummy Stage · Remielle Team F (Remie Cinema 2, Burnice Cinema 2)",
"OB3.1_beta_V6_B_key7": "Complete Training Dummy Ben · Remielle Team G (Remie Cinema 6 activated, Jane Cinema 2 activated)",
"OB3.1_beta_V6_B_key8": "Complete Training Dummy Ben · Remielle Team H (Remie Cinema 6 activated, Nangong Cinema 2 activated)",
"OB3.1_beta_V6_B_key9": "Complete Training Dummy Instance · Remielle Team I (Remie at Cinema 6, Burnice at Cinema 2)",
"OB3.1_beta_V6_OS_key1": "Complete all intro Missions of Enigma of the Labyrinth: Operation Bagel (available after 10:00 AM on the 12th)",
"OB3.1_beta_V6_OS_key2": "Clear a Hard stage of Enigma of the Labyrinth: Operation Bagel - Suburbs Illusion once (available after 10:00 AM on the 12th)",
"OB3.1_beta_V6_OS_key3": "Complete a Hard stage of Enigma of the Labyrinth: Operation Bagel - Janus Illusion (available after 10:00 AM on the 12th)",
"OfficialName_Monster_EvolvedGuardianBoss": "Special Offensive - Autonomous Support Unit - Guardian MK II",
"OfficialName_Monster_EvolvedTepes": "Metamorphosed - Tepes",
"OfficialName_Monster_GirReborn_HC": "Integrated - Girtablullu - Stagnant Aberrant",
"OfficialName_Monster_Hayyot_HC": "Integrated - Haytor",
"OfficialName_Monster_HollowVenger": "Etheric Other - Truvia",
"OmondHouse_Portal7_Desc": "You can recycle Candle Cores obtained from Spooky Trials here. Prices change daily based on supply and demand. Since the combat data stored in Candle Cores becomes less useful over time, any Cores left in Storage will be automatically sold at the recycling price on the last day of each week.",
"PartnerTalk_BubbleStory_PartnerClaret_340610039_01": "I won't do that again...",
"PartnerTalk_BubbleStory_PartnerClaret_340610040_01": "What a load of nonsense...",
"PartnerTalk_BubbleStory_PartnerPheonix_340221918_01": "Maybe we should take the riverside route...",
"PartnerTalk_BubbleStory_PartnerPheonix_340221918_02": "We can check out the scenery along the way...",
"PartnerTalk_BubbleStory_PartnerSeverian_340630086_01": "The recent outreach program...",
"PartnerTalk_ChatAudio_PartnerPheonix_330221904_05": "The floor of the hospital rehab room had white stripes like these, too. They all looked exactly the same...",
"PartnerTalk_ChatAudio_PartnerPheonix_330221905_05": "Everyone holds their breath, and then the second it's over, they all burst into cheers...woohoo!",
"PartnerTalk_ChatAudio_PartnerSeverian_330630002_11": "Why? Well... remembering Seth's preferences and preparing birthday presents for my parents is time well spent. Going out with you is no different.",
"PartnerTalk_Chat_PartnerClaret_330610012_34": "Anything else?",
"PartnerTalk_Chat_PartnerClaret_330610012_35": "One last rumor...",
"PartnerTalk_Chat_PartnerClaret_330610012_36": "About the beauty that time can't touch...",
"PartnerTalk_Chat_PartnerClaret_330610012_37": "...Any ordinary person could pull that off with proper skincare.",
"PartnerTalk_Chat_PartnerClaret_330610012_38": "I'm pretty much an expert in this department. I can get you some good skincare products if you want them.",
"PartnerTalk_Chat_PartnerClaret_330610012_39": "Wh—What...? You want me to do your skincare? I'm not your personal beautician!",
"PartnerTalk_Chat_PartnerClaret_330610012_40": "Don't give me that look... Fine, fine... Swing by my place when you get a chance, and I'll show you the ropes. But stay. Discrete. Got it?",
"PartnerTalk_Chat_PartnerClaret_330610012_41": "No one else is allowed to know about this... You get it, right?",
"PartnerTalk_Chat_PartnerClaret_330610017_34": "At least you could've told me, Roxy.",
"PartnerTalk_Chat_PartnerClaret_330610017_35": "Well, I don't have any reason to hide it from you... and that's why I'm telling you now.",
"PartnerTalk_Chat_PartnerClaret_330610017_36": "Wha... Why didn't you tell me sooner?",
"PartnerTalk_Chat_PartnerClaret_330610017_37": "Because you never asked.",
"PartnerTalk_Chat_PartnerClaret_330610017_38": "How should I know to ask if you never tell me?",
"PartnerTalk_Chat_PartnerClaret_330610017_39": "How would I know if you want to know if you don't ask?",
"PartnerTalk_Chat_PartnerClaret_330610031_01": "Anything else?",
"PartnerTalk_Chat_PartnerClaret_330610031_02": "One last rumor...",
"PartnerTalk_Chat_PartnerClaret_330610031_03": "About the beauty that time can't touch...",
"PartnerTalk_Chat_PartnerClaret_330610031_04": "...Any ordinary person could pull that off with proper skincare.",
"PartnerTalk_Chat_PartnerClaret_330610031_05": "I'm pretty much an expert in this department. I can get you some good skincare products if you want them.",
"PartnerTalk_Chat_PartnerClaret_330610031_06": "Wh—What...? You want me to do your skincare? I'm not your personal beautician!",
"PartnerTalk_Chat_PartnerClaret_330610031_07": "Don't give me that look... Fine, fine... Swing by my place when you get a chance, and I'll show you the ropes. But stay. Discrete. Got it?",
"PartnerTalk_Chat_PartnerClaret_330610031_08": "No one else is allowed to know about this... You get it, right?",
"PartnerTalk_Chat_PartnerClaret_330610032_01": "At least you could've told me, Roxy.",
"PartnerTalk_Chat_PartnerClaret_330610032_02": "Well, I don't have any reason to hide it from you... and that's why I'm telling you now.",
"PartnerTalk_Chat_PartnerClaret_330610032_03": "Wha... Why didn't you tell me sooner?",
"PartnerTalk_Chat_PartnerClaret_330610032_04": "Because you never asked.",
"PartnerTalk_Chat_PartnerClaret_330610032_05": "How should I know to ask if you never tell me?",
"PartnerTalk_Chat_PartnerClaret_330610032_06": "How would I know if you want to know if you don't ask?",
"PartnerTalk_Chat_PartnerPheonix_330221907_51": "Hmph... {M#Wise}{F#Belle}, you're so stingy.",
"PartnerTalk_Chat_PartnerPheonix_330221909_31": "Since living in a trash can isn't an option, maybe I should give a cardboard box a try. That sounds kind of fun...",
"PartnerTalk_Chat_PartnerPheonix_330221909_32": "What's so fun about that...",
"PartnerTalk_Chat_PartnerPheonix_330221913_46": "I trust you, of course, but if I give up now, I'll only end up regretting it even more~",
"PartnerTalk_Chat_PartnerPheonix_330221915_26": "\"WHAM—\"\n\nThe dodgeball gives Phoenix a very enthusiastic greeting... getting up close and personal with her forehead—",
"PartnerTalk_Chat_PartnerPheonix_330221915_50": "The kids here sure are energetic~",
"PartnerTalk_Chat_PartnerPheonix_330221917_03": "I've got loads of everyday medicines, and I know all the good ones~ Don't believe me? Take a look—",
"PartnerTalk_Chat_PartnerPheonix_330221917_04": "Let's see... How about \"Veloxetine Extended-Release Capsules\"? They're great for pain relief, and they can suppress the constant overstimulation of the nervous system caused by excess Ether, too.",
"PartnerTalk_Chat_PartnerPheonix_330221917_20": "After making your selection on your phone, you're about to head inside to pick up the medicine when a staff member in a white coat suddenly calls out to you.",
"PartnerTalk_Chat_PartnerPheonix_330221917_38": "Huh...? Hahahaha! Don't worry, Lady Phoenix, your request is going straight to the top of our to-do list!",
"PartnerTalk_Chat_PartnerPheonix_330221917_56": "Phoenix opens an unusual app on her phone and proudly holds it out to you. You take the phone curiously, and the screen is filled with all kinds of rather high-end-looking medicines.",
"PartnerTalk_Chat_PartnerPheonix_330221917_57": "Ta-da! Pretty solid selection, right? This app was developed by Jonathan exclusively for members. You can even get your hands on new drugs that haven't hit the market yet!",
"PartnerTalk_Chat_PartnerPheonix_330221917_58": "Let's check the app and see what everyday medicines they have before we head into the pharmacy. With me as your personal medicine guru, you won't get ripped off!",
"PartnerTalk_Chat_PartnerPheonix_330221920_34": "I'm all fired up~ Let's start with a walk!",
"PartnerTalk_Chat_PartnerPheonix_330221921_30": "You take Phoenix along with you to Failume Heights...",
"PartnerTalk_Chat_PartnerPheonix_330221922_32": "After picking up the herbs and saying goodbye to Banyue Shifu, you head over to Seagaze Road for a stroll with Phoenix...",
"PartnerTalk_Chat_PartnerSeverian_330630060_06": "I was just passing by, so I thought I should ask about how the frontline outreach was going.",
"PartnerTalk_Chat_PartnerSeverian_330630067_07": "For the celebrities performing at Starloop, you could say it's due to the spotlight effect or large-scale PR from the backing company...",
"PartnerTalk_Chat_PartnerSeverian_330630080_22": "I... honestly don't know. Sounds pretty nice, but I've never tried that kind of luxury before.",
"PartnerTalk_Chat_PartnerSeverian_330630081_04": "\"Benefits\" meaning...? Oh? Are we hosting our celebration at the resort this time?",
"PartnerTalk_Chat_PartnerSeverian_330630082_25": "Well then, it's late, so I won't intrude.",
"PartnerTalk_GalGame_PartnerPheonix_106400001_001": "So this is \"The Port Peak\"? Hmm, judging by the cover, it doesn't seem like anything special.",
"PartnerTalk_GalGame_PartnerPheonix_106400001_017": "Eek! Whew... That lumberjack jump scare is so good. It still gets you even when you know it's coming.",
"PartnerTalk_GalGame_PartnerPheonix_106400001_018": "Eek! Ha... Haha... That lumberjack jump scare is so good. It still gets you even when you know it's coming.",
"PartnerTalk_GalGame_PartnerPheonix_106400001_021": "And the rust on the lumberjack's chainsaw, the rotting skin on his hands... Those looked really convincing too.",
"PartnerTalk_GalGame_PartnerPheonix_106400001_035": "I noticed something just now. Every time the lumberjack suddenly appeared on screen, your pulse got faster. That means you were scared, right?",
"PartnerTalk_GalGame_PartnerPheonix_106400002_047": "I've already had Fairy track down the related coverage and social media posts. She can limit how far they spread by controlling the network relay points. As for the news... this channel's ratings are pretty low, so I don't think we need to worry too much.",
"PartnerTalk_GalGame_PartnerPheonix_106400003_053": "Xiao'Zhao always nags me about eating and sleeping properly. Dialyn handles all the complaints people file about me. Meia puts on that stern face and takes the most dangerous missions before I can get to them... Even Banyue Shifu's been leaving herbs that help with recovery on my desk lately...",
"PartnerTalk_GalGame_PartnerSeverian_106300001_006": "There's nothing wrong with it. I watch it too. It's just... doesn't this show always end up in a chaotic shouting match?",
"PartnerTalk_GalGame_PartnerSeverian_106300001_037": "Seems like I've gotten a glimpse into another side of you. You usually seem so aloof, but you're actually pretty considerate, huh?",
"PartnerTalk_GalGame_PartnerSeverian_106300003_011": "Severian's phone suddenly rings in his pocket. After a moment of silence, he eventually picks up the video call.",
"PartnerTalk_GalGame_PartnerSeverian_106300003_056": "I've never been in your position, so it's not really my place to say, but I think I can understand.",
"PartnerTalk_GalGame_PartnerSeverian_106300003_057": "I've never had to be in your position, so it's not really my place to say, but I think I can understand.",
"PartnerTalk_GalGame_PartnerSeverian_106300003_060": "No matter how meticulous the calculations are, or how predictable the outcome, the people behind those calculations are real—and their lives carry real weight.",
"Partner_ProfileDesc_1631_1": "Contrary to the stereotypical image of someone so rational and strict, the people Severian has brought into Public Security aren't limited to obedient model officers. Quite the opposite, many of his recruits have very different personalities, and some even have \"blemishes\" in their backgrounds, such as Jane and Cissia. That's because, in Severian's eyes, rules and institutions aren't the same thing as order. Sometimes, only by breaking the rules can the order he truly envisions be created.\n\nIf you pay close attention to Severian's everyday behavior, you may find that he isn't quite as cold as his expression makes him seem. His subordinates may often be met with icy looks, but when they sincerely ask something of him, he usually makes it happen. Sometimes, he even ends up quietly cleaning up their mistakes for them. At home, he's a responsible eldest son. He remembers the family events he's missed, sends anonymous birthday presents to his younger brother, and occasionally lets his true feelings show in small ways that are easy to overlook.\n\nThese sides of Severian are rarely shown to others. If someone is able to notice them, then he must already have lowered much of his guard around that person.",
"PasserBy_BubbleStory_HiddenReef_40131184_01": "Ehn-na! (Fine! I'll let you have this chance!)",
"PasserBy_BubbleStory_HiddenReef_40131184_02": "Ehn-na-ehn-nah. (You don't have to be so indirect about it, milady.)",
"PasserBy_BubbleStory_HiddenReef_40131185_01": "Ehn-na!\u00A0Ehn-na! (Hurry, hurry! I'm almost out of power!)",
"PasserBy_BubbleStory_HiddenReef_40131185_02": "Ehn-na-nah... (You really didn't have to reconstruct this part, too...)",
"PasserBy_BubbleStory_HiddenReef_40131186_01": "Ehn-na? Ehn-na-nah? (Looking for me? What do you want?)",
"PasserBy_BubbleStory_HiddenReef_40131187_01": "Ehn-na-ehn-na... (Everything is going according to plan... so far.)",
"PasserBy_BubbleStory_HiddenReef_40131188_01": "Sometimes, having too many ideas can be a problem too...",
"PasserBy_BubbleStory_HiddenReef_40131189_01": "Sir... Do you have complaints about our shop?",
"PasserBy_BubbleStory_HiddenReef_40131189_02": "What makes you think that?",
"PasserBy_BubbleStory_HiddenReef_40131190_01": "So impressive...",
"PasserBy_BubbleStory_HiddenReef_40131191_01": "I had no idea they'd gotten this advanced...",
"PasserBy_BubbleStory_HiddenReef_40131192_01": "Let's see what the service is like here!",
"PasserBy_BubbleStory_HiddenReef_40131192_02": "D—Don't give the staff a hard time...",
"PasserBy_BubbleStory_HiddenReef_40131193_01": "It's been quite some time since Flint Workshop last appeared at the council...",
"PasserBy_BubbleStory_HiddenReef_40131194_01": "Interesting proposal. I'll give it some thought...",
"PasserBy_BubbleStory_HiddenReef_40131195_01": "Hmm... Which one should I get?",
"PasserBy_BubbleStory_HiddenReef_40131196_01": "Ehn-na-na... (Keep a low profile, be discreet...)",
"PasserBy_BubbleStory_HiddenReef_40131197_01": "Finally got that batch of Porcelloy shipped out...",
"PasserBy_BubbleStory_HiddenReef_40131197_02": "Don't celebrate just yet. The next order is already in.",
"PasserBy_BubbleStory_HiddenReef_40131198_01": "Wuh-neh-nuh! (Every batch of Porcelloy I make is flawless!)",
"PasserBy_BubbleStory_HiddenReef_40131198_02": "Wuh-na-wuh-na! (Whoa, no one knows Porcelloy processing better than you!)",
"PasserBy_BubbleStory_HiddenReef_40131199_01": "Ehn-na-ehn-na! (Slow days are the best days!)",
"PasserBy_BubbleStory_HiddenReef_40131200_01": "Huh? Why is this batch of Porcelloy still here?",
"PasserBy_BubbleStory_HiddenReef_40131200_02": "The elevator's broken. We can't move it.",
"PasserBy_BubbleStory_HiddenReef_40131201_01": "The elevator's broken? That's going to be a problem...",
"PasserBy_BubbleStory_HiddenReef_40131202_01": "Ehn-na! (How dare they ignore me!)",
"PasserBy_BubbleStory_HiddenReef_40131202_02": "Ehn-na-ehn-na... (Please don't make things difficult for the staff, milady...)",
"PasserBy_BubbleStory_HiddenReef_40131203_01": "Ehn-na! (Dessert is one thing you never compromise on!)",
"PasserBy_BubbleStory_HiddenReef_40131203_02": "Ehn-na-na... (Looks like milady is in a good mood today...)",
"PasserBy_BubbleStory_Roscaelifer_40131163_01": "This is a placeholder bubble",
"Pheony_MathSkill_Desc": "When another character in your squad is an Anomaly character or shares the same faction:\nAnomaly DMG against enemies in the state gains 15% increased CRIT DMG.",
"Pheony_MathSkill_Desc_Simple": "When another character in your squad is an Anomaly character or shares the same faction:\nAnomaly DMG against enemies in the state gain increased CRIT DMG.",
"Pheony_MathSkill_Title": "Additional Ability: Krampus Ace",
"Pheony_NounPrompts_01": "Combustion Attack",
"Pheony_NounPrompts_01_Des": "Some of Phoenix's skills count as Combustion Attacks. While performing a Combustion Attack, her Anti-Interrupt Level is increased, and dealing DMG restores . Phoenix can have up to 120 points of Pyre.\nAfter performing a Combustion Attack, press to skip the retreat portion of Special Attack: Fire Sweep and EX Special Attack: Blazing Slash, and immediately follow up with an upward slash.",
"Pheony_NounPrompts_01_Title": "Combustion Attack",
"Pheony_NounPrompts_02": "Pyre",
"Pheony_NounPrompts_02_Des": "When a deals DMG, it generates Pyre. Phoenix can have up to 120 Pyre. With enough Pyre, hold to activate Basic Attack: Purifying Flame.",
"Pheony_NounPrompts_02_Title": "Pyre",
"Pheony_NounPrompts_03": "Sear",
"Pheony_NounPrompts_03_Des": "When any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state. While in the Sear state, Anomaly DMG taken by the enemy has a chance to CRIT.",
"Pheony_NounPrompts_03_Title": "Sear",
"Pheony_NounPrompts_04": "Ascension",
"Pheony_NounPrompts_04_Des": "Using EX Special Attack: Falling Sun grants 1 point of Ascension. Phoenix can have up to 1 point of Ascension. While Phoenix has Ascension, press to use EX Special Attack: Blazing Slash.",
"Pheony_NounPrompts_04_Title": "Ascension",
"Pheony_Property_Abloom_Desc": "Abloom Multiplier",
"Pheony_Property_Abloom_Desc_BurstValue": "{CAL:225+20*(AvatarSkillLevel(0)-1),1,2}%",
"Pheony_Property_Abloom_Desc_FinishExValue": "{CAL:300+27*(AvatarSkillLevel(3)-1),1,2}%",
"Pheony_Property_ExSpecial_SpCostValue_01": "40",
"Pheony_Property_ExSpecial_SpCostValue_02": "40",
"Pheony_SkillList_10_Content": " ; (Hold after a dodge)",
"Pheony_SkillList_10_Title": "Dodge: Drifting Sway",
"Pheony_SkillList_11_Content": "",
"Pheony_SkillList_11_Title": "Chain Attack: Last-Minute Salvation",
"Pheony_SkillList_12_Content": "",
"Pheony_SkillList_12_Title": "Ultimate: Perpetual Resurrection",
"Pheony_SkillList_13_Content": " (After an Ultimate) ; (Next time switching on-field)",
"Pheony_SkillList_13_Title": "Soul-Searching Blaze",
"Pheony_SkillList_14_Content": " (When Triggering Quick Assist)",
"Pheony_SkillList_14_Title": "Quick Assist: Emergency Aid",
"Pheony_SkillList_15_Content": " (When Triggering Defensive Assist)",
"Pheony_SkillList_15_Title": "Defensive Assist: Patient Turned Doctor",
"Pheony_SkillList_16_Content": " (After Defensive Assist)",
"Pheony_SkillList_16_Title": "Assist Follow-Up: Regeneration Therapy",
"Pheony_SkillList_1_Content": "",
"Pheony_SkillList_1_Title": "Basic Attack: Sever Life",
"Pheony_SkillList_2_Content": " (Press after Special Attack: Fire Sweep)",
"Pheony_SkillList_2_Title": "Basic Attack: Meltdown",
"Pheony_SkillList_3_Content": " (Hold with 90 Pyre)",
"Pheony_SkillList_3_Title": "Basic Attack: Purifying Flame",
"Pheony_SkillList_4_Content": "",
"Pheony_SkillList_4_Title": "Special Attack: Fire Sweep",
"Pheony_SkillList_5_Content": " (Press with Ascension)",
"Pheony_SkillList_5_Title": "EX Special Attack: Blazing Slash",
"Pheony_SkillList_6_Content": "",
"Pheony_SkillList_6_Title": "EX Special Attack: Dazzling Flare",
"Pheony_SkillList_7_Content": " (Press within a certain period after using EX Special Attack: Dazzling Flare)",
"Pheony_SkillList_7_Title": "EX Special Attack: Falling Sun",
"Pheony_SkillList_8_Content": " ; ",
"Pheony_SkillList_8_Title": "Dash Attack: Lunge",
"Pheony_SkillList_9_Content": " (Perfect) ; ",
"Pheony_SkillList_9_Title": "Dodge Counter: Twin Passage of Karmic Fire",
"Pheony_Skill_AssaultAid_Desc": "Press after a Defensive Assist to activate:\nThrows her weapon at the enemy, then recalls it and performs a slash, dealing Fire DMG.\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.",
"Pheony_Skill_AssaultAid_Title": "Assist Follow-Up: Regeneration Therapy",
"Pheony_Skill_BeHitAid_Desc": "When the active character is launched, press to activate:\nDashes forward and unleashes a quick slash, dealing Fire DMG.\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.",
"Pheony_Skill_BeHitAid_Title": "Quick Assist: Emergency Aid",
"Pheony_Skill_Burst_Desc": "With enough , consume 90 Pyre and hold to activate:\nPhoenix throws her weapon, dealing massive Fire DMG to enemies in an area ahead.\nWhen the Finishing Move hits an enemy affected by Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers 1 instance of Abloom, dealing Anomaly DMG of the corresponding attribute with a {CAL:225+20*(AvatarSkillLevel(0)-1),1,2}% multiplier.\nWhen this instance of Abloom triggers a critical hit, its CRIT DMG is increased by an additional 40%.\nCharacter is invulnerable while using this skill.",
"Pheony_Skill_Burst_Desc_Simple": "With enough , hold to activate, dealing Fire DMG.\nThe Finishing Move triggers 1 instance of Abloom on enemies affected by an Attribute Anomaly.\nCharacter is invulnerable while using this skill.",
"Pheony_Skill_Burst_Title": "Basic Attack: Purifying Flame",
"Pheony_Skill_ChangeAttack_Desc": "If Special Attack: Fire Sweep does not trigger a Perfect Block, press to activate:\nCharges forward, dealing Fire DMG.\nThis skill is considered a .\nDuring this skill, press to follow up with the 3rd hit of a Basic Attack.",
"Pheony_Skill_ChangeAttack_Title": "Basic Attack: Meltdown",
"Pheony_Skill_Counter_Desc": "After triggering a Perfect Dodge, press to activate:\nDashes forward and unleashes a quick slash, dealing Fire DMG.\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.",
"Pheony_Skill_Counter_Title": "Dodge Counter: Twin Passage of Karmic Fire",
"Pheony_Skill_Evade_Desc": "Press to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.",
"Pheony_Skill_Evade_Title": "Dodge: Drifting Sway",
"Pheony_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press to activate:\nFlies into the air, then dives at the enemy, consuming all of Phoenix's HP to trigger an explosion, dealing massive Fire DMG. Phoenix then enters the Wither state and triggers the next character's Quick Assist.\nThis skill is considered a .\nActive attacks cannot be performed while in the Wither state.\nAfter using this skill, Soul-Searching Blaze is automatically activated after a short period. Press to quickly activate Soul-Searching Blaze.\nCharacter is invulnerable while using this skill.",
"Pheony_Skill_ExQTE_Title": "Ultimate: Perpetual Resurrection",
"Pheony_Skill_ExSpecial_01_Desc": "With enough Energy, press to activate:\nQuickly spins around, dealing massive Fire DMG to enemies.\nReceiving an attack at the moment the spin begins or hitting an enemy flashing red or yellow triggers a Perfect Block.\nThis skill is considered a .\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.",
"Pheony_Skill_ExSpecial_01_Desc_Simple": "With enough energy, press to activate, dealing Fire DMG.\nThis skill is considered a .\nHas a Perfect Block effect.\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.",
"Pheony_Skill_ExSpecial_01_Title": "EX Special Attack: Dazzling Flare",
"Pheony_Skill_ExSpecial_02_Desc": "After using EX Special Attack: Dazzling Flare, and with enough Energy, press or hold to activate:\nRises into the air and throws her weapon, dealing massive Fire DMG to enemies.\nGains 1 point of Ascension upon activating this skill. Up to 1 point of Ascension can be held.\nReceiving an attack at the moment she starts rising or hitting an enemy flashing red or yellow triggers a Perfect Block.\nThis skill is considered a .\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.",
"Pheony_Skill_ExSpecial_02_Desc_Simple": "After using EX Special Attack: Dazzling Flare, and with enough Energy, press or hold to activate, dealing Fire DMG.\nGains 1 point of Ascension upon activating this skill.\nThis skill is considered a .\nHas a Perfect Block effect.\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.",
"Pheony_Skill_ExSpecial_02_Title": "EX Special Attack: Falling Sun",
"Pheony_Skill_FinishEx_Desc": "Triggered when Phoenix is in the Wither state, the next time she enters the field through a normal switch-in, Quick Assist, or Defensive Assist:\nPhoenix covers herself in flames, dealing Fire DMG to nearby enemies, and exits the Wither state. This damage is considered Ultimate DMG. She then recovers all HP consumed by Ultimate: Perpetual Resurrection, plus an additional 10% of her Max HP.\nWhen the Finishing Move hits an enemy affected by Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers 1 instance of Abloom, resolving the corresponding Attribute Anomaly at a {CAL:300+27*(AvatarSkillLevel(3)-1),1,2}% multiplier.\nWhen this Abloom effect triggers a critical hit, its CRIT DMG is increased by an additional 40%.\nWhen Phoenix enters the field via Chain Attack: Last-Minute Salvation or Ultimate: Perpetual Resurrection while in the Wither state, the HP recovery and Abloom effects described above are also triggered.\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.",
"Pheony_Skill_FinishEx_Desc_Simple": "Triggers when Phoenix is in the Wither state the next time she enters the field through a normal switch-in, Quick Assist, or Defensive Assist, dealing Fire DMG that is considered Ultimate DMG.\nThe Finishing Move triggers 1 instance of Abloom against enemies affected by an Attribute Anomaly.\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.",
"Pheony_Skill_FinishEx_Title": "Soul-Searching Blaze",
"Pheony_Skill_Normal_Desc": "Press to activate:\nPerforms up to 4 attacks forward, dealing Fire DMG.\nThe 3rd and 4th Basic Attacks are considered Combustion Attacks.",
"Pheony_Skill_Normal_Title": "Basic Attack: Sever Life",
"Pheony_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press to activate:\nParries the enemy's attack, dealing massive Daze.\nCharacter is invulnerable while using this skill.",
"Pheony_Skill_ParryAid_Title": "Defensive Assist: Patient Turned Doctor",
"Pheony_Skill_QTE_Desc": "When a Chain Attack is triggered, select the character to activate:\nUnleashes multiple attacks forward, dealing Fire DMG.\nThis skill is considered a .\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.",
"Pheony_Skill_QTE_Title": "Chain Attack: Last-Minute Salvation",
"Pheony_Skill_Rush_Desc": "Press during a dodge to activate:\nDashes forward and slashes, dealing Fire DMG.",
"Pheony_Skill_Rush_Title": "Dash Attack: Lunge",
"Pheony_Skill_Special_01_Desc": "Press to activate:\nAfter retreating back, quickly launches an upward slash forward, dealing Fire DMG.\nDuring the retreat, DMG taken is reduced by 40%.\nIf attacked at the instant the upward slash begins, or if the slash hits an enemy flashing red or yellow, a Perfect Block is triggered, negating that instance of DMG. Press to immediately follow up with the 3rd hit of a Basic Attack.\nAnti-Interrupt level is increased while using this skill.",
"Pheony_Skill_Special_01_Desc_Simple": "Press to activate, dealing Fire DMG.\nHas a Perfect Block effect. After triggering a Perfect Block, press to immediately use the 3rd hit of a Basic Attack.\nAnti-Interrupt level is increased while using this skill.",
"Pheony_Skill_Special_01_Title": "Special Attack: Fire Sweep",
"Pheony_Skill_Special_Enhance_Desc": "While possessing , press to consume 1 point of Ascension and activate:\nAfter retreating, quickly performs a powerful upward slash, dealing massive Fire DMG.\nHold while retreating to continue charging.\nWhile charging, release to perform a powerful upward slash, dealing massive Fire DMG.\nWhen chained into from a , skips the retreat and immediately performs the upward slash.\nDMG taken while retreating and charging is reduced by 40%.\nReceiving an attack just as the upward slash begins or hitting an enemy flashing red or yellow triggers a Perfect Block.\nThis skill counts as a Combustion Attack.\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.",
"Pheony_Skill_Special_Enhance_Desc_Simple": "With , press to activate, dealing Fire DMG.\nThis skill is considered a .\nHas a Perfect Block effect.\nCharacter is invulnerable while using this skill. Press to follow up with the 3rd hit of a Basic Attack.",
"Pheony_Skill_Special_Enhance_Title": "EX Special Attack: Blazing Slash",
"Pheony_Talent_01_Desc_01": "Upon entering the battlefield, Phoenix gains 1 point of Ascension. In Investigation Zone mode, this effect can trigger once every 180s.\nThe CRIT DMG of Anomaly DMG dealt to enemies in the Sear state is increased by an additional 25%.\nWhen a Combustion Attack deals DMG, Pyre generation efficiency increases by 15%.",
"Pheony_Talent_01_Desc_01_Realign": "Upon entering the battlefield, Phoenix gains 1 point of Ascension. In Investigation Zone mode, this effect can trigger once every 180s.\nThe CRIT DMG of Anomaly DMG dealt to enemies in the Sear state is increased by an additional 25%.\nWhen a Combustion Attack deals DMG, Pyre generation efficiency increases by 15%.",
"Pheony_Talent_01_Desc_02": "Chasing the limits, savoring the pain, stumbling onward along the trail left by old wounds, as if they might lead to a fleeting moment of truly being alive.\nPain beats the drum for the march, while the heart provides the only applause that never ends.",
"Pheony_Talent_01_Title": "Lingering Pain and Thrilling Procession",
"Pheony_Talent_01_Title_Realign": "Lingering Pain and Thrilling Procession",
"Pheony_Talent_02_Desc_01": "When Phoenix applies Burn to an enemy, its duration is increased by 2s.\nPhoenix's DMG against enemies in the Sear state increases by 30%.",
"Pheony_Talent_02_Desc_01_Realign": "When Phoenix applies Burn to an enemy, its duration is increased by 2s.\nPhoenix's DMG against enemies in the Sear state increases by 30%.",
"Pheony_Talent_02_Desc_02": "They say cats have nine lives, so they can climb the highest rooftops without a care.\nShe likes to walk on tiptoe too, and if one step finds nothing beneath it, the long fall is merely another unremarkable adventure.\nFollowing the trail of clues danger leaves behind, she keeps moving forward, with the end of the story forever out of reach.",
"Pheony_Talent_02_Title": "Curiosity Won't Kill the Cat",
"Pheony_Talent_02_Title_Realign": "Curiosity Won't Kill the Cat",
"Pheony_Talent_03_Desc_01": "PlaceHolder",
"Pheony_Talent_03_Desc_01_Realign": "PlaceHolder",
"Pheony_Talent_03_Desc_02": "With the steady tick-tock of her heartbeat, she wakes again beneath a ceiling that feels at once familiar and unfamiliar.\nShe listens as the nurse tells her a distant fairy tale: at the end of life lies a town above the clouds, cut off from the world behind towering walls. There are no worries or fears there, no pain or sorrow.\nCarefree scarecrows make their home there, living quietly and happily, day after day. For they have no feelings and no love. They have lost their shadows and their hearts as well.\nShe listens intently, as though recognizing an invitation she has rejected countless times before.",
"Pheony_Talent_03_Title": "Scarecrow Complex",
"Pheony_Talent_03_Title_Realign": "Scarecrow Complex",
"Pheony_Talent_04_Desc_01": "When the Finishing Move of Soul-Searching Blaze or Basic Attack: Purifying Flame hits an enemy affected by an Attribute Anomaly, it triggers 1 additional instance of Abloom, resolving the corresponding Attribute Anomaly DMG at a fixed 600% multiplier.",
"Pheony_Talent_04_Desc_01_Realign": "When the Finishing Move of Soul-Searching Blaze or Basic Attack: Purifying Flame hits an enemy affected by an Attribute Anomaly, it triggers 1 additional instance of Abloom, resolving the corresponding Attribute Anomaly DMG at a fixed 600% multiplier.",
"Pheony_Talent_04_Desc_02": "She has reached the end of life countless times. There is no town above the clouds, no scarecrows who have lost their hearts. There is only a towering wall, asking if she would trade her shadow and her heart for eternal peace.\nShe touches her shadow. Her heart is there, beating awkwardly, stubbornly. She still has a shadow. She wants to hold on to her heart.\nSo she enters the deep forest again and again, and each time, she turns back at the very end. Even if there is no sunlight, no refuge, only thorns, wounds, and an exile without end.\nThat's okay. She's used to it by now. Even if she can never arrive, she can at least keep searching.",
"Pheony_Talent_04_Title": "Life's End and the Heartless Wonderland",
"Pheony_Talent_04_Title_Realign": "Life's End and the Heartless Wonderland",
"Pheony_Talent_05_Desc_01": "PlaceHolder",
"Pheony_Talent_05_Desc_01_Realign": "PlaceHolder",
"Pheony_Talent_05_Desc_02": "The world is a stage, and everyone has a part to play in the story of their life. She is no different.\nShe is the helpless patient and the righteous judge; a capricious executioner, a reckless adventurer; a child fascinated by everything, a strange soul indifferent to pain...\nShe can be anyone. But none of those people are Phoenix.\nShe embraces everyone but herself. She delights in death, yet has never truly known what it means to live.\nBut that stopped mattering long ago. The show must go on, and she has only one thing to do: choose a mask and start playing herself.\nSo why not play a circus clown? Always making a scene, always laughing out loud.",
"Pheony_Talent_05_Title": "Carnival of Madness",
"Pheony_Talent_05_Title_Realign": "Carnival of Madness",
"Pheony_Talent_06_Desc_01": "Phoenix ignores 15% of the targets' All-Attribute RES.\nWhen Phoenix uses EX Special Attack: Dazzling Flare, she gains 1 point of Ascension.\nAbloom effects triggered by Phoenix ignore 40% of enemy DEF.",
"Pheony_Talent_06_Desc_01_Realign": "Phoenix ignores 15% of the targets' All-Attribute RES.\nWhen Phoenix uses EX Special Attack: Dazzling Flare, she gains 1 point of Ascension.\nAbloom effects triggered by Phoenix ignore 40% of enemy DEF.",
"Pheony_Talent_06_Desc_02": "She still asks the dead of night for one grand fall, still loves the sound of the wind tearing past her ears.\nShe still embraces the thorns, letting the world's sharp edges pierce her flesh, letting her blood follow the tracks of days gone by into the abyss.\nBut this time, the thorns don't fall back into the soil.\nSomeone barges into her little garden without so much as asking, picks up the branches she's left behind, winds them around the gate and window frames, and builds a crooked little fence. Then they stand before her, blocking the desolate path ahead.\nShe hesitates time and again, but finally takes a step back.",
"Pheony_Talent_06_Title": "Notes From Confinement",
"Pheony_Talent_06_Title_Realign": "Notes From Confinement",
"Pheony_UniqueSkill_01_Desc": "Phoenix's Anomaly Proficiency increases by 43.\nWhen any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state for 20s. Repeated triggers reset the duration. When an enemy in the Sear state takes Anomaly DMG, the DMG has a chance to trigger a critical hit, with a base CRIT Rate of 30% and CRIT DMG of 12.5%. If Phoenix's initial Anomaly Mastery exceeds 155, each point above this threshold increases this effect's CRIT Rate by an additional 0.7%, reaching its maximum value when Phoenix's initial Anomaly Mastery reaches 255.\nEnemies in the Sear state take Fire DMG equal to 25% of Phoenix's ATK every 8s. This DMG is considered EX Special Attack DMG.\nDuring Combustion Attacks, Anti-Interrupt Level increases, and dealing DMG grants Pyre. Phoenix can have up to 120 Pyre.\nAfter Combustion Attacks, press to skip the backward retreat of Special Attack: Fire Sweep and EX Special Attack: Blazing Slash, and immediately follow up with the rising attack.\nWhen Phoenix takes fatal DMG, she will not be defeated and leave the field. Instead, Rebirth is triggered. The next time Phoenix enters the field through a normal switch-in, Quick Assist, or Defensive Assist, she recovers HP equal to 50% of her Max HP. In Investigation Zone Mode, this effect can trigger once every 1,200s.\nWhen Phoenix triggers a Perfect Block, she gains 5 Pyre. This effect can trigger once every 10s.\nWhen Phoenix uses an EX Special Attack, she enters the Wither and Bloom state for 20s. Hitting an enemy with a Combustion Attack or reapplying this state refreshes its duration.\nWhile in the Wither and Bloom state, after using EX Special Attack: Dazzling Flare, the next EX Special Attack: Dazzling Flare is replaced with EX Special Attack: Falling Sun.",
"Pheony_UniqueSkill_02_Desc": "Phoenix's Anomaly Proficiency increases by 50.\nWhen any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state for 20s. Repeated triggers reset the duration. When an enemy in the Sear state takes Anomaly DMG, the DMG has a chance to trigger a critical hit, with a base CRIT Rate of 30% and CRIT DMG of 14.6%. If Phoenix's initial Anomaly Mastery exceeds 155, each point above this threshold increases this effect's CRIT Rate by an additional 0.7%, reaching its maximum value when Phoenix's initial Anomaly Mastery reaches 255.\nEnemies in the Sear state take Fire DMG equal to 29% of Phoenix's ATK every 8s. This DMG is considered EX Special Attack DMG.\nDuring Combustion Attacks, Anti-Interrupt Level increases, and dealing DMG grants Pyre. Phoenix can have up to 120 Pyre.\nAfter Combustion Attacks, press to skip the backward retreat of Special Attack: Fire Sweep and EX Special Attack: Blazing Slash, and immediately follow up with the rising attack.\nWhen Phoenix takes fatal DMG, she will not be defeated and leave the field. Instead, Rebirth is triggered. The next time Phoenix enters the field through a normal switch-in, Quick Assist, or Defensive Assist, she recovers HP equal to 50% of her Max HP. In Investigation Zone Mode, this effect can trigger once every 1,200s.\nWhen Phoenix triggers a Perfect Block, she gains 5 Pyre. This effect can trigger once every 10s.\nWhen Phoenix uses an EX Special Attack, she enters the Wither and Bloom state for 20s. Hitting an enemy with a Combustion Attack or reapplying this state refreshes its duration.\nWhile in the Wither and Bloom state, after using EX Special Attack: Dazzling Flare, the next EX Special Attack: Dazzling Flare is replaced with EX Special Attack: Falling Sun.",
"Pheony_UniqueSkill_03_Desc": "Phoenix's Anomaly Proficiency increases by 57.\nWhen any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state for 20s. Repeated triggers reset the duration. When an enemy in the Sear state takes Anomaly DMG, the DMG has a chance to trigger a critical hit, with a base CRIT Rate of 30% and CRIT DMG of 16.7%. If Phoenix's initial Anomaly Mastery exceeds 155, each point above this threshold increases this effect's CRIT Rate by an additional 0.7%, reaching its maximum value when Phoenix's initial Anomaly Mastery reaches 255.\nEnemies in the Sear state take Fire DMG equal to 33% of Phoenix's ATK every 8s. This DMG is considered EX Special Attack DMG.\nDuring Combustion Attacks, Anti-Interrupt Level increases, and dealing DMG grants Pyre. Phoenix can have up to 120 Pyre.\nAfter Combustion Attacks, press to skip the backward retreat of Special Attack: Fire Sweep and EX Special Attack: Blazing Slash, and immediately follow up with the rising attack.\nWhen Phoenix takes fatal DMG, she will not be defeated and leave the field. Instead, Rebirth is triggered. The next time Phoenix enters the field through a normal switch-in, Quick Assist, or Defensive Assist, she recovers HP equal to 50% of her Max HP. In Investigation Zone Mode, this effect can trigger once every 1,200s.\nWhen Phoenix triggers a Perfect Block, she gains 5 Pyre. This effect can trigger once every 10s.\nWhen Phoenix uses an EX Special Attack, she enters the Wither and Bloom state for 20s. Hitting an enemy with a Combustion Attack or reapplying this state refreshes its duration.\nWhile in the Wither and Bloom state, after using EX Special Attack: Dazzling Flare, the next EX Special Attack: Dazzling Flare is replaced with EX Special Attack: Falling Sun.",
"Pheony_UniqueSkill_04_Desc": "Phoenix's Anomaly Proficiency increases by 64.\nWhen any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state for 20s. Repeated triggers reset the duration. When an enemy in the Sear state takes Anomaly DMG, the DMG has a chance to trigger a critical hit, with a base CRIT Rate of 30% and CRIT DMG of 18.8%. If Phoenix's initial Anomaly Mastery exceeds 155, each point above this threshold increases this effect's CRIT Rate by an additional 0.7%, reaching its maximum value when Phoenix's initial Anomaly Mastery reaches 255.\nEnemies in the Sear state take Fire DMG equal to 38% of Phoenix's ATK every 8s. This DMG is considered EX Special Attack DMG.\nDuring Combustion Attacks, Anti-Interrupt Level increases, and dealing DMG grants Pyre. Phoenix can have up to 120 Pyre.\nAfter Combustion Attacks, press to skip the backward retreat of Special Attack: Fire Sweep and EX Special Attack: Blazing Slash, and immediately follow up with the rising attack.\nWhen Phoenix takes fatal DMG, she will not be defeated and leave the field. Instead, Rebirth is triggered. The next time Phoenix enters the field through a normal switch-in, Quick Assist, or Defensive Assist, she recovers HP equal to 50% of her Max HP. In Investigation Zone Mode, this effect can trigger once every 1,200s.\nWhen Phoenix triggers a Perfect Block, she gains 5 Pyre. This effect can trigger once every 10s.\nWhen Phoenix uses an EX Special Attack, she enters the Wither and Bloom state for 20s. Hitting an enemy with a Combustion Attack or reapplying this state refreshes its duration.\nWhile in the Wither and Bloom state, after using EX Special Attack: Dazzling Flare, the next EX Special Attack: Dazzling Flare is replaced with EX Special Attack: Falling Sun.",
"Pheony_UniqueSkill_05_Desc": "Phoenix's Anomaly Proficiency increases by 71.\nWhen any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state for 20s. Repeated triggers reset the duration. When an enemy in the Sear state takes Anomaly DMG, the DMG has a chance to trigger a critical hit, with a base CRIT Rate of 30% and CRIT DMG of 20.8%. If Phoenix's initial Anomaly Mastery exceeds 155, each point above this threshold increases this effect's CRIT Rate by an additional 0.7%, reaching its maximum value when Phoenix's initial Anomaly Mastery reaches 255.\nEnemies in the Sear state take Fire DMG equal to 42% of Phoenix's ATK every 8s. This DMG is considered EX Special Attack DMG.\nDuring Combustion Attacks, Anti-Interrupt Level increases, and dealing DMG grants Pyre. Phoenix can have up to 120 Pyre.\nAfter Combustion Attacks, press to skip the backward retreat of Special Attack: Fire Sweep and EX Special Attack: Blazing Slash, and immediately follow up with the rising attack.\nWhen Phoenix takes fatal DMG, she will not be defeated and leave the field. Instead, Rebirth is triggered. The next time Phoenix enters the field through a normal switch-in, Quick Assist, or Defensive Assist, she recovers HP equal to 50% of her Max HP. In Investigation Zone Mode, this effect can trigger once every 1,200s.\nWhen Phoenix triggers a Perfect Block, she gains 5 Pyre. This effect can trigger once every 10s.\nWhen Phoenix uses an EX Special Attack, she enters the Wither and Bloom state for 20s. Hitting an enemy with a Combustion Attack or reapplying this state refreshes its duration.\nWhile in the Wither and Bloom state, after using EX Special Attack: Dazzling Flare, the next EX Special Attack: Dazzling Flare is replaced with EX Special Attack: Falling Sun.",
"Pheony_UniqueSkill_06_Desc": "Phoenix's Anomaly Proficiency increases by 78.\nWhen any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state for 20s. Repeated triggers reset the duration. When an enemy in the Sear state takes Anomaly DMG, the DMG has a chance to trigger a critical hit, with a base CRIT Rate of 30% and CRIT DMG of 22.9%. If Phoenix's initial Anomaly Mastery exceeds 155, each point above this threshold increases this effect's CRIT Rate by an additional 0.7%, reaching its maximum value when Phoenix's initial Anomaly Mastery reaches 255.\nEnemies in the Sear state take Fire DMG equal to 46% of Phoenix's ATK every 8s. This DMG is considered EX Special Attack DMG.\nDuring Combustion Attacks, Anti-Interrupt Level increases, and dealing DMG grants Pyre. Phoenix can have up to 120 Pyre.\nAfter Combustion Attacks, press to skip the backward retreat of Special Attack: Fire Sweep and EX Special Attack: Blazing Slash, and immediately follow up with the rising attack.\nWhen Phoenix takes fatal DMG, she will not be defeated and leave the field. Instead, Rebirth is triggered. The next time Phoenix enters the field through a normal switch-in, Quick Assist, or Defensive Assist, she recovers HP equal to 50% of her Max HP. In Investigation Zone Mode, this effect can trigger once every 1,200s.\nWhen Phoenix triggers a Perfect Block, she gains 5 Pyre. This effect can trigger once every 10s.\nWhen Phoenix uses an EX Special Attack, she enters the Wither and Bloom state for 20s. Hitting an enemy with a Combustion Attack or reapplying this state refreshes its duration.\nWhile in the Wither and Bloom state, after using EX Special Attack: Dazzling Flare, the next EX Special Attack: Dazzling Flare is replaced with EX Special Attack: Falling Sun.",
"Pheony_UniqueSkill_07_Desc": "Phoenix's Anomaly Proficiency increases by 85.\nWhen any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state for 20s. Repeated triggers reset the duration. When an enemy in the Sear state takes Anomaly DMG, the DMG has a chance to trigger a critical hit, with a base CRIT Rate of 30% and CRIT DMG of 25%. If Phoenix's initial Anomaly Mastery exceeds 155, each point above this threshold increases this effect's CRIT Rate by an additional 0.7%, reaching its maximum value when Phoenix's initial Anomaly Mastery reaches 255.\nEnemies in the Sear state take Fire DMG equal to 50% of Phoenix's ATK every 8s. This DMG is considered EX Special Attack DMG.\nDuring Combustion Attacks, Anti-Interrupt Level increases, and dealing DMG grants Pyre. Phoenix can have up to 120 Pyre.\nAfter Combustion Attacks, press to skip the backward retreat of Special Attack: Fire Sweep and EX Special Attack: Blazing Slash, and immediately follow up with the rising attack.\nWhen Phoenix takes fatal DMG, she will not be defeated and leave the field. Instead, Rebirth is triggered. The next time Phoenix enters the field through a normal switch-in, Quick Assist, or Defensive Assist, she recovers HP equal to 50% of her Max HP. In Investigation Zone Mode, this effect can trigger once every 1,200s.\nWhen Phoenix triggers a Perfect Block, she gains 5 Pyre. This effect can trigger once every 10s.\nWhen Phoenix uses an EX Special Attack, she enters the Wither and Bloom state for 20s. Hitting an enemy with a Combustion Attack or reapplying this state refreshes its duration.\nWhile in the Wither and Bloom state, after using EX Special Attack: Dazzling Flare, the next EX Special Attack: Dazzling Flare is replaced with EX Special Attack: Falling Sun.",
"Pheony_UniqueSkill_Desc_Simple": "Phoenix's Anomaly Proficiency increases.\nWhen any squad member deals Anomaly DMG to an enemy, the enemy enters the Sear state. Anomaly DMG dealt to enemies in the Sear state has a chance to trigger a critical hit.\nEnemies in the Sear state periodically take Fire DMG. This DMG is considered EX Special Attack DMG.\nDuring a Combustion Attack, Anti-Interrupt Level increases and dealing DMG restores Pyre. Phoenix can have up to 120 Pyre.\nWhen Phoenix takes fatal DMG, she will not be defeated. The next time she enters the field through a normal switch-in, Quick Assist, or Defensive Assist, she recovers a certain percentage of her Max HP.\nAfter Phoenix uses EX Special Attack: Dazzling Flare, the next EX Special Attack: Dazzling Flare is replaced with EX Special Attack: Falling Sun.",
"Pheony_UniqueSkill_Title": "Core Passive: Nirvana",
"Pheony_VHS": "A promoter? I'm not really suited to being out in the public eye...Oh, I know! I'll wrap myself in bandages... A few more times... There! Now the customers won't be able to see me~",
"PopUp_Content_110019001": "When Integrated - Haytor's Daze accumulates to a certain level, it will summon a Clone. During this period, Haytor cannot accumulate Daze. Defeating the Clone will increase its Daze and significantly boost its Stun DMG Multiplier and the Sheer DMG it receives.",
"PopUp_Content_110019003": "When Integrated - Haytor summons a Clone, the Clone unleashes a High-Risk Attack. If an Agent can take no damage and respond with a Chain Parry, it triggers a Shutdown, massively cutting down that Clone's HP and Miasmic Shield.",
"PopUp_Content_110020001": "When the red light attack from Integrated - Infernal Revenant is about to land, press Subzero Barrier to negate the red light attack and reduce Molten Crystal Barrier.",
"PopUp_Content_110020002": "When the red light attack from Integrated - Infernal Revenant is about to land, press Subzero Barrier and trigger a Dodge Counter to shred more Molten Crystal Barrier.",
"PopUp_Content_110021001": "When you enter its range and trigger the Trap Magic Box, the Boss will reveal itself and start attacking. Counter it with a Defensive Assist.",
"PopUp_Content_110021002": "When the Bonus Magic Box is triggered by entering its range, the Boss will be revealed and will not attack, and it will continuously restore the Agent's Decibels, Energy, and Adrenaline.",
"PopUp_Content_110021003": "When you enter the trigger range of the Frenzy Magic Box, the Boss will reveal itself and launch a fierce attack. Use a Defensive Assist to break the Miasmic Shield.",
"PopUp_Content_40163101": "When Severian uses the first three hits of Basic Attack: Swift Edge or consumes Shadowflash just before an enemy attack hits, he dodges the attack and launches Basic Attack: Raging Whirlwind.\nSuccessfully dodging an enemy attack with Basic Attack: Swift Edge or automatically dodging an enemy attack by consuming Shadowflash both count as a Perfect Dodge.\nEach time Severian performs a Perfect Dodge, he gains 1 stack of Windborne. While Severian has Windborne and is in combat, press to switch him into battle and launch an Entry Skill.",
"PopUp_Content_40163102": "When Severian uses EX Special Attack: Swiftwind Rupture, he gains Shadowflash. If he gains additional Shadowflash while already having 2 stacks, he instead gains 1 stack of Windborne, and his next Basic Attack: Swift Edge is enhanced to Basic Attack: Raging Whirlwind.\nWhen Severian uses Ultimate: Annihilating Windstorm, he gains a large amount of Flow. When he has enough Flow, hold to launch Basic Attack: Azure Wind's Shadowhunt.",
"PopUp_Content_40163109": "When Severian uses the first three hits of Basic Attack: Swift Edge or consumes Shadowflash just before an enemy attack hits, he dodges the attack and launches Basic Attack: Raging Whirlwind.\nDodging an enemy attack by using Basic Attack: Swift Edge or consuming Shadowflash counts as a Perfect Dodge.\nEach time Severian performs a Perfect Dodge, he gains 1 stack of Windborne. While Severian has Windborne, press to switch into battle and launch an Entry Skill.\nWhen Severian already has 2 stacks of Shadowflash, gaining another Shadowflash by using EX Special Attack: Swiftwind Rupture instead grants 1 stack of Windborne and enhances his next Basic Attack: Swift Edge to become Basic Attack: Raging Whirlwind.\nSeverian gains Flow by hitting enemies with certain skills or triggering a Perfect Dodge. When he has enough Flow, hold to launch Basic Attack: Azure Wind's Shadowhunt.",
"PopUp_Content_40164101": "Phoenix's 3rd and 4th hit of Basic Attack, Basic Attack: Meltdown, EX Special Attack: Blazing Slash, EX Special Attack: Dazzling Flare, EX Special Attack: Falling Sun, Chain Attack, and Ultimate: Perpetual Resurrection are considered Combustion Attacks.\nWhen a Combustion Attack deals damage, it restores Pyre for Phoenix.\nWhen Pyre is sufficient, hold to consume 90 Pyre and activate Basic Attack: Purifying Flame, dealing massive Fire DMG.\nWhen Phoenix's Basic Attack: Purifying Flame hits a target afflicted with an Anomaly, it triggers Abloom once.",
"PopUp_Content_40164102": "When Phoenix uses EX Special Attack: Falling Sun, she gains 1 point of Ascension.\nWhile Phoenix has Ascension, press to use EX Special Attack: Blazing Slash.",
"PopUp_Content_40164103": "After Phoenix uses Ultimate: Perpetual Resurrection, she enters the Wither state. While in the Wither state, the next time she comes on field via a normal swap, Quick Assist, or Defensive Assist, Phoenix will trigger Soul-Searching Blaze and restore her own HP.\nWhen Phoenix receives fatal damage, she will not be defeated and leave the field instead. She can then trigger the Rebirth effect, restoring her own HP the next time she comes on field via a normal swap, Quick Assist, or Defensive Assist.",
"PopUp_Content_40164109": "Some of Phoenix's attacks are considered Combustion Attacks. When a Combustion Attack deals DMG, it restores Pyre for Phoenix. When Pyre is sufficient, hold to consume Pyre and activate Basic Attack: Purifying Flame, dealing massive Fire DMG.\nWhen Phoenix activates EX Special Attack: Falling Sun, she gains 1 point of Ascension. While Ascension is active, press to activate EX Special Attack: Blazing Slash.\nWhen Phoenix activates Special Attack: Fire Sweep, EX Special Attack: Blazing Slash, EX Special Attack: Dazzling Flare, or EX Special Attack: Falling Sun, she can trigger the Perfect Block effect.",
"PopUp_Content_999690401": "The Proxy must navigate between the various areas on the \"Data Panel\" and collect all \"Key Data\" in ascending numerical order.\nIf the sequence rules are not followed, \"Key Data\" with higher numbers cannot be collected.",
"PopUp_Content_999690501": "When the Proxy uses an express route, the Proxy's data stream accelerates through in the specified direction. These areas only allow the data stream to enter from the other three directions, excluding the side with the arrow.\nKeep an eye on these express routes and use them wisely to speed up the process and complete repairs more quickly.",
"PopUp_Content_999690601": "When the Proxy uses a \"Jump Command\", the Proxy's data will instantly teleport to another \"Jump Command\" of the same color.\nKeep an eye out for these \"Jump Commands\" and use them wisely to bridge otherwise impassable distances and reach blocked-off nodes.",
"PopUp_Content_999701101": "In Ball Form, hold to charge Energy. While energizing, use the joystick to adjust your direction. Release and the ball will dash out and slam into the raised button on the standing bridge, knocking it down to form a path.",
"PopUp_Content_999701301": "Hold to charge up Energy. Once it's fully charged, release and the robot ball gains massive destructive power, letting you break heavy objects (just make sure you're not right up against the heavy object!)",
"PopUp_Content_999704601": "Deploy any UP Agent on an investigation and successfully extract to earn rewards including Hi-Fi Master Copy.\nOn High-Risk difficulty, deploy any UP Agent on an investigation to trigger the in-game UP Investigation Event. Complete the challenge to choose one of the following as a reward: Mimic Substance X, Mimic Substance Y, Mimic Substance Z.",
"PopUp_Content_999704602": "[Spooky Trial]\n· Select a trial plan at the Spookies Tactics Table and submit a Spookies Power Candle to begin the trial. Each round of the trial consumes 1 Spookies Power Candle.\n· After defeating all enemies in the current round, you can return to the Spookies Tactics Table to continue the challenge, or end the trial early and claim your accumulated buffs & rewards.\n· The Spooky Trial consists of 3 rounds in total, with later rounds gradually increasing in difficulty and rewards. After completing all 3 rounds, you can claim all accumulated buffs & rewards.\n[Trial Plans]\n· Each Spooky Trial features two Bangboo instructors offering buffs & rewards of different styles.\n· Each round, you can select one trial plan from those offered by the Bangboo instructors to gain the corresponding buff effect and Supplies rewards.\n· Some trial plans let you forgo the buff in exchange for double Supplies rewards, or obtain both the left and right boosts and rewards at once.\n[Boost Effects]\n· Some temporary buff effects only apply during the current trial, while buffs marked \"Takes Effect Immediately\" apply during the trial itself.\n· Buff effects included in rewards only take effect after the rewards are claimed, and last until the end of this investigation.\n[Claiming Rewards]\n· Completing trials accumulates the corresponding buffs and Supplies rewards. After choosing to claim rewards, you'll gain the accumulated buffs and can open the Trial Reward Chest to claim Supplies.\n· After completing Round 1 or Round 2, you can choose to end the trial early and claim your current accumulated rewards.\n[Abandoning the Trial]\n· During the trial, you can interact with the Abandoned Exam Beacon to abandon the challenge. Once abandoned, the trial cannot be restarted, and any Spookies Power Candles consumed will not be refunded.\n· Abandoning the challenge forfeits the current round's rewards, but accumulated rewards from completed rounds can still be claimed at the Spookies Tactics Table.\n· Dying during a trial will result in no trial rewards.",
"PopUp_Content_999704801": "On High-Risk difficulty, three types of Etheric Matter will appear in the Hollow: Mimic Substance X, Mimic Substance Y, and Mimic Substance Z.\nThey can be obtained via random containers, targets with substances, and UP Investigation Events.\nWhen one of each of the three Substances is collected, a synthesis reaction will trigger automatically, reconstructing them into a valuable product. This can be repeated multiple times within a single game.\nSubstances in both Inventory and Safe will be included in synthesis, and synthesis itself does not add Corruption.\nAfter a successful extraction, any unsynthesized Mimic Substances will become inactive as Inert Substances, which can be stored and sold normally, but can no longer be used for synthesis.",
"PopUp_Content_999704802": "Mimic Substances are extremely unstable. Each time you pick up one, there is a chance you'll gain a random Corruption effect during the current investigation.\nSome Corruption effects can stack multiple times — the more you pick up, the higher the chance of triggering Severe Corruption.\nCorruption effects won't disappear if the Mimic Substance is synthesized or discarded, but they only apply during the current investigation and will fade once you leave the Hollow environment.\nCheck your Inventory to view all Corruption effects you have gained and their stack counts.",
"PopUp_Content_999704803": "Some enemy targets in the Hollow carry Mimic Substances. These enemies come equipped with a Cacophony Shield by default, trigger Corruption Ambush at a higher frequency, and upon triggering, have a chance to launch an additional Corruption follow-up attack.\nThe research station will detect targets with substances and mark the types of substances they carry on the map.\nAfter defeating them, collect the substances from the Reverb Vessels.",
"PopUp_Content_999704901": "On High-Risk difficulty, when the squad includes at least 1 featured UP Agent of the week, an UP Investigation Event will appear in the Hollow.\nAfter the Investigation Beacon is activated, enemy targets carrying unformed Mimic Substance will be drawn in. Once the target is eliminated, a Reverb Container can be opened to shape the unformed Substance into one of the following: Mimic Substance X, Mimic Substance Y, Mimic Substance Z.\nUnformed Substance must be manually collected by opening the Reverb Container, and there is a chance of triggering Corruption.",
"PopUp_Content_999730102": "Base Craft: A reward buff for Base orders that lowers an order's required score\nExcess Score: When completing an order, any score from the submitted seafood that goes beyond the order's required score counts as excess score\nSingle-Color Order: An order that originally requires score in only 1 color\n3-Color Order: An order that originally requires score in only 1 color",
"PopUp_Content_999790101": "In Spooky Funhouse Tales, you and your companions ride the Trickmobile and use different Scare Cards to build up Fright. Scare away the ghosts blocking your path and escape the Funhouse.\n\n[Mission Mode]\nFollow the event missions to explore different Funhouses. Use each stage's designated character and mix and match Cards to complete its challenges.\n\n[Challenge Mode]\nOnce unlocked, select your character and try different Card combinations to achieve a higher Fright score. Each character's best clear score is recorded separately.\n\n[Build Recommendations]\nView build overviews and recommended Cards for different characters to help plan your combinations.\n\n[Card Collection]\nView the detailed effects of unlocked Cards at different star levels.",
"PopUp_Content_999800101": "{LAYOUT_MOBILE#Press to switch between ranged and melee modes. Switching modes can trigger a Perfect Dodge/Block}\n{LAYOUT_KEYBOARD#Press to switch between ranged and melee modes. Switching modes can trigger a Perfect Dodge/Block}\n{LAYOUT_CONTROLLER#Press to switch between ranged and melee modes. Switching modes can trigger a Perfect Dodge/Block}",
"PopUp_Content_999800102": "{LAYOUT_MOBILE#In Melee Mode, press to perform a Basic Attack, hold to perform a Charged Attack}\n{LAYOUT_KEYBOARD#In Melee Mode, press to perform a Basic Attack, hold to perform a Charged Attack}\n{LAYOUT_CONTROLLER#In Melee Mode, press to perform a Basic Attack, hold to perform a Charged Attack}",
"PopUp_Content_999800103": "{LAYOUT_MOBILE#In Ranged Mode, hold to keep firing, release to stop}\n{LAYOUT_KEYBOARD#In Ranged Mode, hold to keep firing, release to stop}\n{LAYOUT_CONTROLLER#In Ranged Mode, press to enter Shooting Mode, press again to exit}",
"PopUp_Content_999800104": "{LAYOUT_MOBILE#Precisely press to dodge enemy attacks to trigger a Perfect Dodge and enter an Enhanced state}\n{LAYOUT_KEYBOARD#Precisely press to dodge enemy attacks to trigger a Perfect Dodge and enter an Enhanced state}\n{LAYOUT_CONTROLLER#Precisely press to dodge enemy attacks to trigger a Perfect Dodge and enter an Enhanced state}",
"PopUp_Content_999800201": "{LAYOUT_MOBILE#Press to switch between ranged and melee modes. In Melee Mode, hold to charge attack}\n{LAYOUT_KEYBOARD#Press to switch between ranged and melee modes. In Melee Mode, hold to charge attack}\n{LAYOUT_CONTROLLER#Press to switch between ranged and melee modes. In Melee Mode, hold to charge attack}",
"PopUp_Content_999800301": "{LAYOUT_MOBILE#Hold to hack and pilot the Mech}\n{LAYOUT_KEYBOARD#Hold to hack and pilot the Mech}\n{LAYOUT_CONTROLLER#Hold to hack and pilot the Mech}",
"PopUp_Content_999800401": "While piloting the mech in \"Ranged Mode\", shoot cargo boxes to break down barriers, and score rewards like Interboo Coins and Polychromes.",
"PopUp_Content_999801001": "Blasphemer leaps into the dimensional rift and deploys the Corruptive Barrier.\nFind the golden area and time your Defensive Assist correctly to quickly deplete the Corruptive Barrier.",
"PopUp_Content_999810101": "Cards come in three types: Attack, Support, and Transformation.\nAttack Cards display \"DMG×combo count,\" indicating the DMG per hit and the number of hits.\nSupport Cards do not display DMG. Cards with neither a DMG value nor a combo count cannot gain either stat.\nTransformation Cards can transform into an attack Card or a Support Card at the start of a turn.",
"PopUp_Content_999810102": "Increasing either the DMG value or combo count increases the final DMG dealt by attack Cards.\nDMG caps at 9,999,999 and combo number caps at 999.",
"PopUp_Content_999810201": "Craft two identical Cards with the same star level into one Card with a higher star level.\nCards in both your hand and Storage can be used for crafting.",
"PopUp_Content_999810202": "Cards with the same name and star level can be crafted together. When you find a matching pair, {LAYOUT_MOBILE#drag one Card}{LAYOUT_KEYBOARD#drag one Card}{LAYOUT_CONTROLLER#select one Card and move it} onto the other to craft them.",
"PopUp_Content_999810301": "{LAYOUT_MOBILE#Drag a Card from your hand or Storage to the sell area}{LAYOUT_KEYBOARD#Drag a Card from your hand or Storage to the sell area}{LAYOUT_CONTROLLER#Select a Card from your hand or Storage, then hold the sell button} to sell it below its purchase price",
"PopUp_Content_999810401": "In Challenge Mode, craft 2 identical 3-star Cards into a 4-star Card.\nThese 4-star Cards can activate once more, triggering their skill effects and attacking again!",
"PopUp_Content_999810501": ": Triggers its effect when placed at the far left of the queue.\n: Triggers its effect when placed at the far right of the queue.\n: Increases the DMG of attack Cards by 1 per stack of .\n: Increases the next attack's DMG by 10% and is fully consumed after attacking.\n: Triggers an additional effect when the previous Card is a Chain Attack Card.",
"PopUp_Content_999810601": "The Candy Build strengthens subsequent Candy attack Cards in sequence, stacking DMG to boost the final DMG of your main attacks",
"PopUp_Content_999810602": "The Tanuki Build accumulates its exclusive to increase the DMG of each attack. High combo counts amplify the DMG gained from .\n: Increases the DMG of each hit dealt by all attack Cards. Each stack of adds 1 to final DMG. All stacks are cleared at the end of the turn. Max: 9,999.",
"PopUp_Content_999810701": "The Morale Build uses many Support Cards to accumulate its exclusive , then consumes in a few attacks to deal massive DMG.\n: Increases the total DMG dealt by the next attack Card by 10% per stack of . All stacks are consumed after attacking and cleared at the end of the turn. Max: 9,999.",
"PopUp_Content_999810702": "The Chain Attack Build uses Agents to attack. Assists between Agents passes buffs from Card to Card, increasing the DMG or combo count of the last Card.\n: Triggers an additional effect when the previous Card is a Chain Attack Card.",
"PopUp_Content_999810801": "The Missile Build accumulates its exclusive by selling Cards. never expires and increases the combo count of all attack Cards, allowing them to deal multiple hits of DMG.\n: Increases the combo count of all attack Cards by 1 for every 10 stacks of . Persists permanently and is not cleared between turns.",
"PopUp_Content_999810802": "The Fireball Build relies on frequently crafting Cards to obtain the powerful Card. Each activation increases the DMG of Cards with the same name. Activate them in succession to quickly stack DMG for a powerful burst.",
"PopUp_Title_1100190": "Annihilation Simulacrum, Integrated - Haytor Gameplay Tutorial",
"PopUp_Title_1100200": "Annihilation Simulacrum, Integrated - Infernal Revenant Gameplay Tutorial",
"PopUp_Title_1100210": "Annihilation Simulacrum, Integrated - Heretic Jester Gameplay Tutorial",
"PopUp_Title_999690401": "Key Data",
"PopUp_Title_999690501": "Express Routes",
"PopUp_Title_999690601": "Jump Command",
"PopUp_Title_999701101": "Vertical Plank Bridge Trap Tutorial",
"PopUp_Title_999701301": "Heavy Breakable Objects Tutorial",
"PopUp_Title_999704601": "UP Investigation & UP Agent Rewards",
"PopUp_Title_999704602": "Spooky Trial · Gameplay Overview",
"PopUp_Title_999704801": "Mimic Substance & Synthesis",
"PopUp_Title_999704802": "The Cost of Picking Up",
"PopUp_Title_999704803": "Target With Substance",
"PopUp_Title_999704901": "UP Investigation Event",
"PopUp_Title_999790101": "Rules",
"PopUp_Title_999800101": "Conqueror Mode Switch Tutorial",
"PopUp_Title_999800102": "Conqueror Melee Mode Tutorial",
"PopUp_Title_999800103": "Conqueror Ranged Mode Tutorial",
"PopUp_Title_999800104": "Conqueror Enhanced State Tutorial",
"PopUp_Title_999800201": "Conqueror Charged Attack Tutorial",
"PopUp_Title_999800301": "Conqueror Piloting Tutorial",
"PopUp_Title_999800401": "Corrosion-Resistant Cargo Crate",
"PopUp_Title_999801001": "Monster Mechanic: Gilded Realm",
"PopUp_Title_999810101": "Card Type",
"PopUp_Title_999810102": "DMG Calculation",
"PopUp_Title_999810201": "Crafting Rules",
"PopUp_Title_999810202": "Crafting Cards",
"PopUp_Title_999810301": "Selling Cards",
"PopUp_Title_999810401": "Four-Star Cards",
"PopUp_Title_999810501": "Modifier Details",
"PopUp_Title_999810601": "Candy Build",
"PopUp_Title_999810602": "Tanuki Build",
"PopUp_Title_999810701": "Morale Build",
"PopUp_Title_999810702": "Chain Attack Build",
"PopUp_Title_999810801": "Missile Build",
"PopUp_Title_999810802": "Fireball Build",
"PostText_33001": "Recently, multiple Hollow Investigators have reported what appears to be repeated malfunctions in the Rosetta Data. As a result, several Hollow Investigators conducting Hollow operations have experienced anomalies in their Carrot data, rendering it unable to provide valid Hollow routes or evac information. Unable to exit the Hollow in time, these investigators suffered Ether Corruption, with some cases resulting in casualties.\nThe image accompanying this article depicts a Hollow incident that occurred yesterday, in which an HIA Hollow Investigator became trapped in the Cretan Hollow due to a Carrot data malfunction. Following the incident, other HIA investigators quickly entered the Hollow to mount a rescue operation and successfully extracted the injured party for further medical treatment. According to hospital sources, the investigator has shown clear signs of Ether Corruption. Although their condition has stabilized and they are no longer in immediate danger, they will be unable to continue any Hollow-related work.\nThe specific cause of the Rosetta Data anomaly has yet to be determined. The city administration has not released any findings from its investigation, and there is currently no information indicating whether the anomaly is linked to a specific Hollow, equipment failure, or other factors.\nPrior to the release of any official findings, all Hollow operators are urged to closely monitor official announcements and carefully assess the risks before entering any Hollow.",
"PostText_33002": "Hey everyone, so recently I got reassigned due to some work reshuffling and sent out to one of TOPS's subsidiary companies. I won't say which one, and I won't say what kind of work I was doing either... let's just say it wasn't exactly something to be proud of. Yeah, you know the type.\nLess than a week in, my boss — the kind of guy who you could just tell had a mountain of dirty deeds under his belt — vanished out of nowhere. While I was still trying to figure out what happened to him, a workmate pulled me aside and shared an urban legend that's been circulating within TOPS...\nThe legend goes that a Grim Reaper is lurking inside TOPS. If you keep your nose clean and do your job straight, They won't come for you. But if you rack up enough sins, and internal audits can't touch you... They will show up. And They will take your life. My boss is probably already...\nThey say this Reaper moves like a shadow — appearing and vanishing without a trace, wielding some freakish blade that reaps lives, unkillable, and capable of unleashing fire that can never be extinguished. And because they love to skewer targets and burn them to ash, everyone inside TOPS has taken to calling them the \"Skewer Reaper\"!\nThe company OA already sent out an internal notice saying my boss \"resigned for personal reasons\"... but I know he was taken out by the Reaper. I've already decided to quit and get the hell out. Doesn't matter how much dirty money you make — if you're dead, it's all just worthless paper. Before I bounce, I drew up a rough sketch of the Reaper based on my workmate's description. Posting it here hoping any TOPS folks reading this will keep yourselves clean. Don't go courting disaster.",
"PostText_33003": "Rosetta Data failures on the rise, Hollow incidents piling up one after another... What's New Eridu's game plan for surviving this crisis? Is Hollow exploration about to become a chapter of history humanity can never revisit?!\nRecently, Mayor Mayflower made an official appearance in the Throne Quarter, only to be immediately swarmed by reporters demanding straight answers about the recent Rosetta Data anomalies and the ongoing incident investigations.\nFaced with a relentless barrage of questions, the Mayor kept falling back on the same tired line: \"The investigation is still ongoing.\" The standoff dragged on, tension thick enough to cut — until, out of nowhere, the Mayor's bodyguards yanked the Mayor out of the crowd and whisked 'em off the scene under heavy cover!\nSure, we didn't walk away with the answers we wanted — but I think those vague, non-committal words are hiding exactly the truth that the public and fellow journalists haven't been able to dig out yet.\nWant to know what's really going on? Hit that follow button — your reporter Hugie Hermond will keep chasing the \"real\" story behind this event!",
"PostText_33004": "(I) If you spot any staff members dressed in the \"Night of Supernatural Tricks\" themed costumes, make sure to talk to them—remember, every single one of them is someone you can trust.\n(II) If you spend the entire evening at \"Night of Supernatural Tricks\" and make it to daylight, go straight home and get some sleep. No \"human\" will be held responsible for any side effects that come after the evening...\n(III) If you make your way to the HIA Club \"Spooky Funhouse Tales\" check-in area, do NOT accept any party invitations from strangers!!\nRemember: the Anomalies in New Eridu don't just exist inside the Hollow.\n...\n\nFinally, everyone's welcome to come experience \"Night of Supernatural Tricks\"—for \"Spooky Funhouse\" walkthroughs, event inquiries, and themed costume purchases, visit the dedicated \"Spook Shack\" forum section for more details~",
"PostTitle_33001": "[Intel] [Repost] Rosetta Data Has Been Experiencing Frequent Malfunctions Recently",
"PostTitle_33002": "[Urban Legend] Have you ever heard of the \"Skewer Reaper\"...",
"PostTitle_33003": "[Intel] Hollow incidents on the rise. Who's to blame? A group of thugs allegedly cornered the mayor...",
"PostTitle_33004": "[Inquiry] Hidden Rules of \"Night of Supernatural Tricks\"",
"Poster_33001": "Rido Times",
"Poster_33002": "Dr. Urban Legend",
"Poster_33003": "The One and Only Official Account of the Ridu Times",
"Poster_33004": "Spook Shack",
"PreWarRemind_AvatarScore_Desc1": "Current Progression Level",
"PreWarRemind_AvatarScore_Desc2": "Recommended Progression Level",
"PreWarRemind_AvatarScore_Desc4": "Recommended to upgrade {0} rating to",
"PreWarRemind_Bubble4": "Recommended Level: {0}",
"PreWarRemind_Bubble5": "Level cap can be boosted",
"PreWarRemind_Buttom1": "Challenge Tip",
"PreWarRemind_Buttom2": "Challenge Tip",
"PreWarRemind_Buttom3": "Challenge Tip",
"PreWarRemind_Buttom4": "Challenge Tip",
"PreWarRemind_Buttom5": "Go Rank Up",
"PreWarRemind_Reset_Desc1": "Challenge Tip",
"PreWarRemind_Reset_Desc2": "Don't show again (can be re-enabled in Options - Other)",
"PreWarRemind_TeamException_Desc": "Proceeding will not save the current Squad Configuration.",
"PreWarRemind_TeamException_Title_01": "Your current Squad Configuration has room for improvement. Do you wish to head over to Squad Building Guide for some suggestions?",
"PreWarRemind_TeamException_Title_02": "Your current Squad Configuration has room for improvement. Do you wish to head over to Guides for some suggestions?",
"PreWarRemind_WLLevelUp_Desc_01": "Complete Inter-Knot Reputation rank-up commissions.",
"PreWarRemind_WLLevelUp_Desc_02": "Find upgrade paths through \"I Want to Level Up.\"",
"PreWarRemind_WLLevelUp_Title_01": "After ranking up Inter-Knot Reputation, the Agent level cap can be raised to {0}.",
"PreWarRemind_WLLevelUp_Title_02": "Reach Inter-Knot Lv. {0} to increase the Agent level cap.",
"PreparePageTips_102010": "On [Hell] difficulty, only the [1P-Leader] Agent will be in the squad upon entering the stage",
"Profile_3201021_des": "A commemorative avatar for the New Eridu City Fund: Growth Plan.",
"Profile_3201021_name": "\"Trick or treat!\"",
"Profile_3201021_story": "\"Trick or treat!\"\n\"Put some more energy into it—\"\n\"TRICK OR TREAT!!\"\n\"That's the spirit! Bro, don't forget to flash those fangs later, and Eous, hold that lantern up higher! Now then, whose place are we hitting up first~\"",
"Profile_3202020_des": "Annihilation Simulacrum Commemorative Avatar II.",
"Profile_3202020_story": "\"Treading the Nine Abyss path to the underworld, slashing the undying soul of eternity—!\"\n\"Belle... what kind of story did you write for yourself... Anyway, shouldn't we talk about compensation already?\"",
"Profile_3209002_des": "2026 Zenless Zone Zero FES Commemorative Avatar.",
"Profile_3209002_name": "\"Look at the Camera!\"",
"Profile_3209002_story": "The professional photographer is in position!\nBefore stepping into New Eridu's most exciting carnival, let's snap a photo full of hopes and dreams—!",
"Profile_3209003_des": "Obtained from Hoyoverse Top Up Center points exchange.",
"Profile_3209003_name": "Good Neighbor VIP Treatment",
"Profile_3209003_story": "\"...Ehn-ne? Nhe-enn! (...Any other requests? Go right ahead!)\"\n\"En-ne-nhe... Neh-enn! (Wanting to get up close and learn how I tie my ear knots through touch... W–Well, I guess that's not totally out of the question!)\"",
"QuestDesc_1205510101": "XXXXX",
"QuestDesc_1205510201": "XXXXX",
"QuestDesc_1205510301": "XXXXX",
"QuestDesc_1205510401": "XXXXX",
"QuestDesc_1205510501": "XXXXX",
"QuestDesc_1205510601": "XXXXX",
"QuestDesc_1205580101": "XXXXX",
"QuestDesc_1205580201": "XXXXX",
"QuestDesc_1205580301": "XXXXX",
"QuestDesc_1205590101": "XXXXX",
"QuestDesc_1205590201": "XXXXX",
"QuestDesc_1205590301": "XXXXX",
"QuestDesc_1205630101": "Repeatable Event 0-1, Lumina Square Mewmew",
"QuestDesc_1205630201": "Severian Repeatable Event 0-2",
"QuestDesc_1205630301": "Severian Repeatable Event 1-1",
"QuestDesc_1205640101": "XXXXX",
"QuestDesc_1205640201": "XXXXX",
"QuestDesc_1205640301": "XXXXX",
"QuestDesc_12230001": "\"Heaven-Sent\" usually means you're the predetermined champ — assuming you make it out alive.",
"QuestDesc_12230002": "At least I got my fill of the spotlight.",
"QuestDesc_12230003": "A general never shows weakness in front of the troops.",
"QuestDesc_12230004": "Never get caught alone.",
"QuestDesc_12230005": "She tried her hardest to become \"her.\" But she overlooked one thing — only together were they truly whole.",
"QuestDesc_12230006": "A sleepwalker wandered into another sleepwalker's dream.",
"QuestDesc_12570005": "Mask your presence and efficiently clear the battlefield of Ethereals — this is your first lesson in the shooting range. Though there's no Ether waves, the sounds of the targets moving and bouncing will be the best signal to take them out.\nTarget: Achieve at least B-Rank\nS-Rank - 12,000+ points\nA-Rank - 7,000+ points\nB-Rank - 2,000+ points",
"QuestDesc_12570006": "Some Hollow Investigator targets have been introduced to the range as \"friendly hostages\" — make sure you don't hit them by mistake! Why aren't the targets made to look like they're from the Defense Force? The higher-ups say black uniforms and black Ethereals are too hard to tell apart.\nObjective: Achieve at least B-Rank\nS-Rank - 12,000+ points\nA-Rank - 7,000+ points\nB-Rank - 2,000+ points",
"QuestDesc_12570007": "Before you stands an Ethereal protected by a shield around its Core. Strike at its weakest point when its defenses are down. The Ethereal doesn't care about unemployment, relationships, or health issues - so use physical force to break through its defense.\nTarget: Achieve at least B-Rank\nS-Rank - 13,000+ points\nA-Rank - 8,000+ points\nB-Rank - 3,000+ points",
"QuestDesc_12570008": "Snipers generally prefer to stay quiet, but these exploding targets are the exception... They're such a stress reliever. The thrill of explosions might make you envy the artillery guys. Stay focused, though, they get way more complaints filed than you do.\nObjective: Achieve at least B-Rank\nS-Rank - 13,000+ points\nA-Rank - 8,000+ points\nB-Rank - 3,000+ points",
"QuestDesc_12570009": "Those wicked Ethereals have learned to hide behind solid barriers to save their skins — they've mastered the essence of human survival. The way they hide reminds you of many despicable beings. Let that fuel your trigger finger.\nTarget: Achieve at least B-Rank\nS-Rank - 12,000+ points\nA-Rank - 7,000+ points\nB-Rank - 2,000+ points",
"QuestDesc_12570010": "Suppress your presence and clear the battlefield of Ethereals with maximum efficiency — this is your first lesson in this shooting range. Stay focused! The targets will pop up faster and more frequently, just pretend they're doing sit-ups!\nObjective: Achieve at least B-Rank\nS-Rank - 12,000+ points\nA-Rank - 10,000+ points\nB-Rank - 8,000+ points",
"QuestDesc_12570011": "Some Hollow Investigator targets have been introduced as \"Friendly Hostages\" on the range. Make sure not to hit them! Why are the targets shaped like Hollow Investigators? The higher-ups will never tell you who previously made fun of their bald heads.\nTarget: Achieve at least B-Rank\nS-Rank - 13,000+ points\nA-Rank - 11,000+ points\nB-Rank - 9,000+ points",
"QuestDesc_12570012": "Before you stands an Ethereal protected by a shield around its Core. Attack its weakest point when its defenses are down. While the Ethereal has no worries, you've got to worry about combat, protecting your eyes, and getting closer to the Proxy... So don't hold back.\nTarget: Achieve at least B-Rank\nS-Rank - 14,000+ points\nA-Rank - 12,000+ points\nB-Rank - 10,000+ points",
"QuestDesc_12570013": "Snipers generally prefer to stay quiet, but these exploding targets are the exception... They're just too satisfying to pop. The Bomb Squad should've seen you in action when they tried to recruit you — How you detonate those Ethereals with passion.\nObjective: Achieve at least B-Rank\nS-Rank - 14,000+ points\nA-Rank - 12,000+ points\nB-Rank - 10,000+ points",
"QuestDesc_231010801": "Complete two successful extractions on Normal difficulty",
"QuestDesc_231010901": "Deal DMG by hitting Elites from behind 5 times within 5 seconds of going invisible with the Heretic Jester Ether Reverb (cumulative across runs)",
"QuestDesc_231011001": "Complete one extraction carrying out 400K worth of Supplies on Normal difficulty",
"QuestDesc_231011101": "Use Scorched Horizon's Ether Reverb to Daze Elites 5 times (cumulative across runs)",
"QuestDesc_231011201": "Complete one extraction on any map at High-Risk difficulty",
"QuestDesc_231012704": "Defeat the monster in front of you",
"QuestDesc_231017501": "Find Gather Bu to submit the Boundary Measuring Device",
"QuestDesc_231017502": "Talk to Gather Cloth",
"QuestDesc_231017601": "Find Gather Bu to submit Valuables",
"QuestDesc_231017602": "Talk to Gather Cloth",
"QuestDesc_231017702": "Pick Up Carrot Fragment",
"QuestDesc_231017801": "Locate the position of the Stable Carrot Shard",
"QuestDesc_231017802": "Collect Carrot Fragments",
"QuestDesc_231023601": "Submit Item: Single-Component Fuel*5",
"QuestDesc_231023701": "Submit Item: Battery Cell*5",
"QuestDesc_2310265": "Use a Revival Pod once in the Precinct",
"QuestDesc_231026501": "Use a Revival Pod once in a Precinct",
"QuestDesc_2310301": "Submit Materials - C - Three from Parts Enrichment Zone 1",
"QuestDesc_231030101": "Submit Materials - C - Three from Parts Hotspot 1",
"QuestDesc_2310302": "Submit Materials - B - Three from Cable Cluster Zone 2",
"QuestDesc_231030201": "Submit Materials - B - Three from Cable Cluster Zone 2",
"QuestDesc_2310303": "Submit Materials - A - Three from Canned Material Hotspot 1",
"QuestDesc_231030301": "Submit Materials - A - Three from Can Material Enrichment Zone 1",
"QuestDesc_2310304": "Submit 3 Monster Multi-Material-B-Bio",
"QuestDesc_231030401": "Submit three Monster Universal Material-B-Bio",
"QuestDesc_2310305": "Submit 3 Monster Universal Material - A - Mechanical",
"QuestDesc_231030501": "Submit three Monster Universal Material-A-Mechanical",
"QuestDesc_2310306": "Submit BOSS Special Material-S once",
"QuestDesc_231030601": "Submit Boss Special Material-S once",
"QuestDesc_2310309": "Submit an S-Rank Keycard to open the door in-match",
"QuestDesc_231030901": "Submit an S-Rank Keycard to open the door in-match",
"QuestDesc_2310318": "Use Ether Echo three times in a match",
"QuestDesc_231031801": "Use Ether Echo three times in a match",
"QuestDesc_2310319": "Craft any Ether Reverb once at the Smart Workshop",
"QuestDesc_231031901": "Craft any Ether Reverb once in the Smart Workshop",
"QuestDesc_2310320": "Use any S+-Rank Ether Reverb during a match",
"QuestDesc_231032001": "Use any S+ Rank Ether Reverb during a match",
"QuestDesc_2310321": "Equip B-Rank Protagonist-exclusive Equipment in the Precinct",
"QuestDesc_231032101": "Equip B-Rank Protagonist-exclusive Equipment in the Precinct",
"QuestDesc_2310322": "Ambush enemies from behind and land 3 Backstabber hits",
"QuestDesc_231032201": "Ambush enemies from behind and land 3 Backstabber hits",
"QuestDesc_2310323": "Use the grappling hook to move three times in a Precinct",
"QuestDesc_231032301": "Use the grappling hook to move 3 times in the Precinct",
"QuestDesc_2310324": "Use rails to move three times in the Precinct",
"QuestDesc_231032401": "Use rail slides to move three times in the Precinct",
"QuestDesc_2310327": "Use Block to successfully knock back the pursuing monster 3 times",
"QuestDesc_231032701": "Successfully knock back Pursuer Monsters 3 times with Block",
"QuestDesc_2310328": "Kill a pursuing monster once in a match",
"QuestDesc_231032801": "Kill a Follow-up Attack Monster once in the Precinct",
"QuestDesc_2310335": "Submit one of the specified collectible",
"QuestDesc_231033501": "Submit one of the specified collectible",
"QuestDesc_2310336": "Submit one of the specified collectible",
"QuestDesc_231033601": "Submit one of the specified collectible",
"QuestDesc_2310337": "Submit one of the specified collectible",
"QuestDesc_231033701": "Submit one of the specified collectible",
"QuestDesc_2310341": "Submit three Area Special Material-B",
"QuestDesc_231034101": "Submit three Area Special Material-B",
"QuestDesc_2310342": "Submit three Area Special Material-A",
"QuestDesc_231034201": "Submit three Area Special Material-A",
"QuestDesc_2310343": "Submit three Area Special Materials-S",
"QuestDesc_231034301": "Submit three Area Special Materials-S",
"QuestDesc_231036101": "Complete one 800k extraction by defeating Girtablullu",
"QuestDesc_231036201": "Complete one 800k extraction by defeating Mevorakh",
"QuestDesc_231036301": "Complete one 800k extraction by defeating the Dead End Giants",
"QuestDesc_231050101": "Upgrade Storage to Lv2",
"QuestDesc_231050102": "Talk to Collectie",
"QuestDesc_231050103": "Upgrade Ether DWH",
"QuestDesc_231050104": "Talk to Collectie",
"QuestDesc_231050105": "Seek Boojee",
"QuestDesc_231050201": "Ask Ray about what's bothering her",
"QuestDesc_231050202": "Negotiate with Boojee",
"QuestDesc_231050203": "Buy 1 Blueprint from Boojee's Store",
"QuestDesc_231050204": "Talk with Ray",
"QuestDesc_231050301": "Ask Ray about her confusion",
"QuestDesc_231050302": "Ask Collectie about the blueprint",
"QuestDesc_231050303": "Return to Ray to complete the craft",
"QuestDesc_231050304": "Talk to Ray",
"QuestDesc_231050401": "Talk to Boojee",
"QuestDesc_231050402": "Craft Equipment using the Restock Craft Function",
"QuestDesc_231050403": "Chat with Boojee",
"QuestDesc_231050501": "Talk to Boorilliant",
"QuestDesc_231050502": "Complete the research for [Execution Reduces Corruption by 500]",
"QuestDesc_231050503": "Talk to Boorilliant",
"QuestDesc_231050601": "Talk to Boorilliant",
"QuestDesc_231050602": "Complete the [Consumable Tile Increase] research",
"QuestDesc_231050603": "Talk to Boorilliant",
"QuestDesc_231050701": "Talk to Boojee",
"QuestDesc_231050702": "Buy one item in Limited-Time Sale",
"QuestDesc_231050703": "Chat with Boojee",
"QuestDesc_231050801": "Unlock 40 Talents",
"QuestDesc_231050802": "Talk to Boorilliant",
"QuestDesc_231050901": "Unlock 70 Talents",
"QuestDesc_231050902": "Talk to Boorilliant",
"QuestDesc_231060101": "Chat with Boorilliant",
"QuestDesc_231060102": "Use Alter Skill: Perfect Block 1 time",
"QuestDesc_231060103": "Find Boorilliant to deliver the research results",
"QuestDesc_231060201": "Backstab an enemy once using the Alter Skill: Annihilation",
"QuestDesc_231060301": "Execute enemies 1 time with the Alter Skill: Phase Dash",
"QuestDesc_231060401": "Boorilliant's got a favor to ask",
"QuestDesc_231060402": "Use the Alter Skill·Skyrail Raid 1 time",
"QuestDesc_231060403": "Chat with Boorilliant",
"QuestDesc_231060501": "Talk with Ray",
"QuestDesc_231060502": "Use any Etheric Phantom 3 times",
"QuestDesc_231060503": "Talk to Ray back at the research station",
"QuestDesc_231060601": "Looks like Ray's found something new...",
"QuestDesc_231060602": "Craft any Etheric Phantom at the Factory",
"QuestDesc_231060603": "Talk with Ray",
"QuestDesc_231060604": "Obtain and use any S+-Rank Etheric Phantom",
"QuestDesc_231060605": "Talk with Ray",
"QuestDesc_231060701": "Use an Emergency Med Pod once",
"QuestDesc_231060901": "Chat with Boorave",
"QuestDesc_231060902": "Knock back the Hound once",
"QuestDesc_231060903": "Head back and talk to Boorave",
"QuestDesc_231061001": "Chat with Boorave",
"QuestDesc_231061002": "Kill a Hound once",
"QuestDesc_231061003": "Head back and talk to Boorave",
"QuestDesc_233020101": "There is a UP Investigation event in this area. Activating the beacon will draw enemy targets carrying unformed Mimic Substance. After the targets are eliminated, the unformed substance in the Reverb Vessel can be solidified into any one of Mimic Substance X, Mimic Substance Y, and Mimic Substance Z.",
"QuestDesc_233020102": "Target eliminated. Open the Reverb Vessel to shape the unformed element into one of the following: Mimic Substance X, Mimic Substance Y, and Mimic Substance Z.",
"QuestDesc_233020103": "up Agent Event Map 1-1-3 Loop",
"QuestDesc_233020201": "up Agent Event Image 1-2-1 Loop",
"QuestDesc_233020202": "UP Agent Event Image 1-2-2 Loop",
"QuestDesc_233020203": "up Agent Event Map 1-2-3 Loop",
"QuestDesc_233020301": "up Agent Event Map 1-3-1 Loop",
"QuestDesc_233020302": "up Agent Event Map 1-3-2 Loop",
"QuestDesc_233020303": "UP Agent Event Banner 1-3-3 Loop",
"QuestDesc_233020401": "up Agent Event Map 1-4-1 Loop",
"QuestDesc_233020402": "up Agent Event Map 1-4-2 Loop",
"QuestDesc_233020403": "up Agent Event Image 1-4-3 Loop",
"QuestDesc_233020501": "There is a UP Investigation event in this area. Activating the beacon will draw enemy targets carrying unformed Mimic Substance. After the targets are eliminated, the unformed substance in the Reverb Vessel can be solidified into any one of Mimic Substance X, Mimic Substance Y, and Mimic Substance Z.",
"QuestDesc_233020502": "Target eliminated. Open the Reverb Vessel to shape the unformed element into one of the following: Mimic Substance X, Mimic Substance Y, and Mimic Substance Z.",
"QuestDesc_233020503": "up Agent Event Map 2-1-3 Ring",
"QuestDesc_233020601": "up Agent Event Map 2-2-1 Loop",
"QuestDesc_233020602": "up Agent Event Map 2-2-2 Loop",
"QuestDesc_233020603": "up Agent Event Map 2-2-3 Loop",
"QuestDesc_233020701": "up Agent Event Map 2-3-1 Loop",
"QuestDesc_233020702": "up Agent Event Map 2-3-2 Loop",
"QuestDesc_233020703": "up Agent Event Map 2-3-3 Loop",
"QuestDesc_233021001": "Complete 1 Spooky Trial at the Spookies Tactics Table in an investigation on any difficulty.",
"QuestDesc_233021501": "Sell a total of 7 Candle Cores at Spookies Recycling at Omond Research Station Depot Hub.",
"QuestDesc_233022001": "Complete all 3 levels of trials at the Spookies Tactics Table in investigations on any difficulty.",
"QuestDesc_233022501": "Collect a total of 3 Mimic Substances in High-Risk difficulty investigations.",
"QuestDesc_233030102": "Head to Cuppa Moment and ask the theater playwright Bangboo for clues about the mysterious ghost.",
"QuestDesc_233030103": "\"Cut Forever\" seems to have deep ties with Spotlight Theater. Head to Gear Street and dig deeper.",
"QuestDesc_233030104": "Turns out the ghost's true identity is \"Cut Forever,\" and he seems seriously fed up with Cut. Things just get complicated — head back to Spotlight Theater and fill Cut in on what you found.",
"QuestDesc_233030105": "Head to Central Park, catch the rehearsal of Cut's new script, and dig up the long-buried story that was never truly forgotten.",
"QuestDesc_233040102": "Word is the perp left a clue on paper — go check it out.",
"QuestDesc_233040103": "The locator shows Station Master is at Gear Street right now. Head to the marked location and find it!",
"QuestDesc_233040104": "Station Master has been taken out of Booastrum by Old Haught — there's no way you can stop them on your own now. Seek help from the nearby Patrolboo.",
"QuestDesc_233040105": "The tracker comes through again — looks like Station Master is heading to Vyrium. Split up and move out to Vyrium as well.",
"QuestDesc_233040106": "Station Master is most likely with Old Haught at the Bangboo marathon registration site. Head over there and check it out.",
"QuestDesc_4170218": "Listen to Sunna's carefully composed new song and show her some support!",
"QuestDesc_600450001": "Permanent script at the main interface, following the NPC (Blaze version)",
"QuestDesc_600450002": "Permanent script following the NPC on the main interface (Nangong version)",
"QuestDesc_600450003": "Persistent script on the main interface following the NPC (Blaze - He's back)",
"QuestDesc_600450704": "After seeing off the Public Security crew, {M#Belle}{F#Wise} and Blaze return from Simmer. To thank the shop owner for all her hard work preparing the signature spicy hot pot, let's treat her to a delicious hot pot meal.",
"QuestDesc_600451007": "Cuisine, Reconciliation & Side Effects",
"QuestDesc_600451201": "2.7 Hot Pot Restaurant Mini Garden Pity",
"QuestDesc_600530001": "Check out the posts on the review machine",
"QuestDesc_601090207": "For Tally Score",
"QuestDesc_601090601": "View Event Progress",
"QuestDesc_601160101": "Bonnie seems concerned about a news story in the paper... Go talk to her.",
"QuestDesc_601160102": "Hobble has rushed to Amber Hall for help, looking anxious. Something urgent must have happened. Go talk to him.",
"QuestDesc_601160103": "Hobble wants to check out the teahouse crime scene first. Go with him.",
"QuestDesc_601160104": "Someone nearby is shouting, \"Suspect spotted!\" Go talk to the Bangboo who witnessed the sighting.",
"QuestDesc_601160105": "The witness is accusing Hobble of attacking Crowe... But that can't be right. Look around for evidence and expose the flaws in the witness's unreliable account.",
"QuestDesc_601160106": "That should be enough photos of the sign. It's time to ask around. Talk to Agnes and Tin Master about what was happening in the shop that day.",
"QuestDesc_601160107": "That's enough information for now. Go talk to the witness.",
"QuestDesc_601160108": "Hobble's dead set on the weird waiter being the one who poisoned it.",
"QuestDesc_601160109": "With Crowe still in the hospital... it's up to President Hobble to piece together the clues.",
"QuestDesc_601160110": "You've pieced together today's events, but plenty of mysteries remain unsolved... Tomorrow's client may hold the key to cracking the case. Talk to Hobble about tomorrow's plans.",
"QuestDesc_601160111": "Hobble showed up with Sadness in tow",
"QuestDesc_601160201": "You agreed to meet Hobble at the detective agency in the morning. Head over to meet him.",
"QuestDesc_601160202": "There's still time. Head to the teahouse and chat with the staff. While you're there, see if the mysterious customer has shown up yet.",
"QuestDesc_601160203": "The mysterious customer has arrived, and it's none other than Severian! Talk to him.",
"QuestDesc_601160204": "Crowe left behind... a voice recorder. It could hold crucial clues about the incident. Listen to it with Hobble.",
"QuestDesc_601160205": "Crowe left behind... a voice recorder. It could hold crucial clues about the incident. Listen to it with Hobble.",
"QuestDesc_601160206": "You've arrived at Vyrium. Activate the sonic transcription tracker and try to locate the source of the target sound.",
"QuestDesc_601160207": "Following the sound feedback led you to someone who looks like an employee. They might be the person Crowe mentioned in the recording. Talk to them.",
"QuestDesc_601160208": "Talk to Hobble. It's time to listen to the next recording.",
"QuestDesc_601160209": "The investigation in Vyrium is wrapped up. Time to head back to the detective agency and go over today's clues with Hobble.",
"QuestDesc_601160210": "The clues point to a black market Bangboo. Talk to Hobble about tomorrow's plans, then head to the Retroflux Zone to track it down.",
"QuestDesc_601160301": "As agreed yesterday, you're supposed to meet Hobble at the detective agency this morning, then follow up on the leads about the black market Bangboo.",
"QuestDesc_601160302": "Hobble left a note saying you can find him and the black market Bangboo near the hair salon in the Retroflux Zone.",
"QuestDesc_601160303": "There might be some leads on Hobble and the black market Bangboo near the hair salon. Head over and ask around.",
"QuestDesc_601160304": "Spicy Mackerel says his underling in the black hat knows the details. Hobble's probably already out looking for him. Try taking control of the nearby surveillance cameras to track him down.",
"QuestDesc_601160305": "Someone beat up Hobble? Hurry over and check on him!",
"QuestDesc_601160306": "The person talking to Hobble suddenly turned on him and knocked him down. Chase after them and find out what happened!",
"QuestDesc_601160307": "Finally caught up with the black-hatted Bangboo! Time to find out why he ran off. He's definitely hiding something about the briefcase deal.",
"QuestDesc_601160308": "The investigation in Retroflux Zone is wrapped up. Time to head back to the detective agency and go over today's clues with Hobble.",
"QuestDesc_601160309": "You've got most of the clues sorted out. Now sit down with Hobble and figure out what to do next.",
"QuestDesc_601160310": "Sigrid thinks Norma might know what to do about the Bangboo situation. Let's go ask her.",
"QuestDesc_601160401": "You agreed to meet Hobble at the detective agency in the morning. Head over to meet him.",
"QuestDesc_601160402": "Norma's device is ready! Talk to her to find out how it works.",
"QuestDesc_601160403": "The broadcast is live, and the operation is underway! Take control of the drone and start looking for the target!",
"QuestDesc_601160404": "The attacking Bangboo has nowhere left to run. It seems to have stopped next to someone. Go check it out!",
"QuestDesc_601160405": "Hobble actually... jumped down to chase the attacker Bangboo?",
"QuestDesc_601160406": "That's a wrap on today's investigation. Time to go over the clues with Crowe.",
"QuestDesc_601160407": "You've pieced together the clues, and the answer is clear: the Scarecrow is behind this whole string of cases. But some key evidence is still missing... Talk to Crowe and Hobble about what to do next.",
"QuestDesc_601160501": "You agreed to meet Crowe at the detective agency in the morning. Head over to meet him.",
"QuestDesc_601160502": "The detectives are curious about the sudden spike in delivery orders. Go ask Agnes what's going on.",
"QuestDesc_601160503": "Agnes says the Bangboo that delivered the bubble tea that night might know what happened. Go find him.",
"QuestDesc_601160504": "You've gathered all the clues. Now it's time to piece together what really happened. Head to the teahouse and gather everyone.",
"QuestDesc_601160505": "Crowe has gathered everyone at the teahouse. Now, let's hear his take.",
"QuestDesc_601160506": "Reconstruct Butler's movements based on Crowe's description.",
"QuestDesc_601160507": "Reconstruct Butler's movements based on Crowe's description.",
"QuestDesc_601160508": "Reconstruct Butler's movements based on Crowe's description.",
"QuestDesc_601160509": "Reconstruct Butler's movements based on Crowe's description.",
"QuestDesc_601160510": "That should cover Butler's movements. Let's go over everything with Crowe and piece it all together.",
"QuestDesc_601160511": "Crowe has pieced together everything that happened that night. Go ask the Scarecrow what they think of his deduction.",
"QuestDesc_601160601": "The culprit has been brought to justice, and the case is finally closed. Go talk to Crowe.",
"QuestDesc_601170101": "That sketchpad-toting Bangboo looks very stressed out. Let's go see what's troubling him.",
"QuestDesc_601170601": "Take on the Puzzle Mission",
"QuestDesc_601190101": "Altar Core",
"QuestDesc_601190201": "Wave 1",
"QuestDesc_601190202": "Wave 2",
"QuestDesc_601190203": "Wave 3",
"QuestDesc_601190301": "Wave 2",
"QuestDesc_601190401": "Wave 3",
"QuestDesc_601190501": "The reconstruction of Omond Research Station is well underway, and it seems Tsukishiro Yanagi has a job for you. Head to the research station and see what she needs.",
"QuestDesc_601190502": "While discussing what to do next, a burst of strange noise suddenly came from the Depot Hub, sending several Bangboo and HIA personnel rushing out in a panic. Better go check it out.",
"QuestDesc_601190503": "Collectie says the research station's Demon is back, but she's too scared to go in and deal with it herself. Head over and have a chat with the Demon for her.",
"QuestDesc_601190504": "Turns out the so-called Demon is actually Devilboo, an instructor from the research station's discipline team. To restart the research station's qualification trials, he's looking for a Power Candle. According to D. Ata's tip, a Power Candle signal has been detected somewhere in the Hollow. Team up with Devilboo and go find it!",
"QuestDesc_601190505": "At the Power Candle's location, you unexpectedly run into another instructor from the training unit, Little Boo, the scaredy-cat. Looks like they're here looking for the Spookies Power Candle too. Find the Power Candle and stash it in your Inventory!",
"QuestDesc_601190506": "After obtaining the Power Candle, it's probably time to head out for the so-called Spooky Trial. Chat with Devilboo and get ready to go.",
"QuestDesc_601190507": "Devilboo has marked the Spookies Tactics Tables where the trial will take place. Time to head out and take on the challenge!",
"QuestDesc_601190508": "There seems to be a Bangboo with a gentle voice near the Tactics Table. Go talk to her.",
"QuestDesc_601190509": "According to Devilboo, the trial requires you to use the Tactics Table to power up before taking out the incoming enemies. Use the Tactics Table to learn more about the trial!",
"QuestDesc_601190510": "The trial has begun! Pick a technique that suits your style, complete the trial, and claim the rewards Devilboo has in store for you!",
"QuestDesc_601190511": "Trial complete! Go chat with Instructor Devilboo and see what's next.",
"QuestDesc_601190512": "You've successfully extracted with the Candle Core, and Devilboo's recycling station is up and running. Head over to the Depot Hub and have a chat with him!",
"QuestDesc_601190513": "Devilboo says that, based on Boojee's suggestion, he's found a great way to motivate investigators to take part in core recycling. Check out Spookies Recycling to learn about the recycling program.",
"QuestDesc_601190514": "After completing the trial, Devilboo reminds you to keep the Candle Core containing the combat data safe. Grab it and head back to the research station.",
"QuestDesc_601190601": "Chat with Timid Little Boo",
"QuestDesc_601190701": "Altar Main Body - Intro Only",
"QuestDesc_601190801": "Permanent Bazaar",
"QuestDesc_601190901": "Now that you've collected enough Candle Cores, Collectie and D. Ata have come to the Depot Hub. Go talk to Collectie!",
"QuestDesc_601190902": "Turns out the investigator testing program has been rolled out across the entire Research Station. The Candle Core combat data will also help get the station ready for anything. Head over to Spookies Recycling and check out the current buyback prices.",
"QuestDesc_601191001": "Market Vibes",
"QuestName_12055101": "Repeat Event 0-1",
"QuestName_12055102": "Repeat Event 0-2",
"QuestName_12055103": "Repeat Event 1-1",
"QuestName_12055104": "Repeat Event 1-2",
"QuestName_12055105": "Repeat Event 2-1",
"QuestName_12055106": "Repeat Event 2-2",
"QuestName_12055801": "Repeat Event 0-1",
"QuestName_12055802": "Repeat Event 0-2",
"QuestName_12055803": "Repeat Event 1-1",
"QuestName_12055901": "Sigrid Repeatable Event 1",
"QuestName_12055902": "Sigrid Repeat Event 2",
"QuestName_12055903": "Sigrid Repeat Event 3",
"QuestName_12056301": "Severian Repeatable Event 0-1",
"QuestName_12056302": "Severian Repeatable Event 0-2",
"QuestName_12056303": "Severian Repeatable Event 1-1",
"QuestName_12056401": "Repeat Event 0-1",
"QuestName_12056402": "Repeat Event 0-2",
"QuestName_12056403": "Repeat Event 1-1",
"QuestName_12056410": "Don't Forget to Be Happy",
"QuestName_12230001": "Journey to the Sky Overture",
"QuestName_12230002": "Airport Assault",
"QuestName_12230003": "Spiral Causality",
"QuestName_12230004": "Ahriman That Could Not Pass On",
"QuestName_12230005": "Who Is Trapped in the Secret Room",
"QuestName_12230006": "Sleepwalkers' Dialogue",
"QuestName_2310101": "3.1 Zenkov Precinct Beta Test Mission 01",
"QuestName_2310102": "3.1 Zenkov Precinct Beta Test Mission 02",
"QuestName_2310103": "Slice 1 Test Mission",
"QuestName_2310104": "In-Precinct Low-Rank Event",
"QuestName_2310105": "Let's roll! Next stop: Papago",
"QuestName_2310107": "Intermediate Event Test Mission",
"QuestName_2310108": "Safe Evacuation",
"QuestName_2310109": "Use the Heretic Jester Ether Reverb",
"QuestName_2310110": "Cash Out 400K",
"QuestName_2310111": "Use Scorched Horizon Ether Reverb",
"QuestName_2310112": "Safe Extraction: High-Risk",
"QuestName_2310114": "Season Commissions 07",
"QuestName_2310123": "Intermediate Event Test Mission 02",
"QuestName_2310124": "L2 Test Mission Flow",
"QuestName_2310125": "Intermediate Event Test Mission 02",
"QuestName_2310128": "Storage Construction",
"QuestName_2310130": "Build Engraving Lathe",
"QuestName_2310136": "Eliminate High-Value Target",
"QuestName_2310137": "Eliminate High-Value Target",
"QuestName_2310138": "Eliminate High-Value Target",
"QuestName_2310139": "Eliminate High-Value Target",
"QuestName_2310140": "Eliminate High-Value Target",
"QuestName_2310141": "Eliminate High-Value Target",
"QuestName_2310142": "Eliminate High-Value Target",
"QuestName_2310143": "Grand Battlefield Test Mission",
"QuestName_2310153": "Upgrade Storage to Lv2",
"QuestName_2310154": "Upgrade the Recycling Center to Lv2",
"QuestName_2310155": "Upgrade the Engraving Machine to Lv2",
"QuestName_2310175": "Submit Valuables: Limit Gauge",
"QuestName_2310176": "Submit the Valuable Videotape to Bangboo Knows",
"QuestName_2310177": "Locate Carrot Fragments",
"QuestName_2310178": "Locate Carrot Fragments",
"QuestName_2310262": "Weekly 37",
"QuestName_2310263": "Weekly 38",
"QuestName_2310264": "Weekly 39",
"QuestName_2310265": "Use Revival Pod",
"QuestName_231026501": "Use Revival Pod",
"QuestName_2310301": "Collect Materials - Parts Enrichment Zone",
"QuestName_231030101": "Collect Materials - Parts Enrichment Zone",
"QuestName_2310302": "Collect Materials - Cable Hub Zone",
"QuestName_231030201": "Collect Materials - Cable Hub Zone",
"QuestName_2310303": "Collect Materials - Canister Material Hotspot",
"QuestName_231030301": "Collect Materials - Canister Material Hotspot",
"QuestName_2310304": "Collect Materials - Creature-Type Monsters",
"QuestName_231030401": "Collect Materials - Creature-Type Monsters",
"QuestName_2310305": "Collect Materials - Mechanical Monsters",
"QuestName_231030501": "Collect Materials - Mechanical Monsters",
"QuestName_2310306": "Collect Materials - Dangerous Monsters",
"QuestName_231030601": "Collect Materials - Dangerous Monsters",
"QuestName_2310309": "Open High-Value Room-3",
"QuestName_231030901": "Open High-Value Room-3",
"QuestName_2310318": "Ether Reverb - Use",
"QuestName_231031801": "Ether Reverb - Use",
"QuestName_2310319": "Ether Reverb - Craft",
"QuestName_231031901": "Ether Reverb - Craft",
"QuestName_2310320": "Ether Reverb - S+-Rank",
"QuestName_231032001": "Ether Reverb - S+-Rank",
"QuestName_2310321": "Illusion Battlefield - Use Equipment",
"QuestName_231032101": "Illusion Battlefield - Use Equipment",
"QuestName_2310322": "Illusion Battlefield - Backstab Enemies",
"QuestName_231032201": "Illusion Battlefield - Backstab Enemies",
"QuestName_2310323": "Illusion Battlefield - Grappling Hook Movement",
"QuestName_231032301": "Illusion Battlefield - Grappling Hook Movement",
"QuestName_2310324": "Illusion Battlefield - Rail Movement",
"QuestName_231032401": "Illusion Battlefield - Rail Movement",
"QuestName_2310327": "Knock Back the Pursuing Monster",
"QuestName_231032701": "Knock Back the Pursuing Monster",
"QuestName_2310328": "Kill Follow-up Attack Monsters",
"QuestName_231032801": "Kill Follow-up Attack Monsters",
"QuestName_2310335": "Submit the designated Agent, Da Hong",
"QuestName_2310336": "Submit the designated Agent, Da Hong",
"QuestName_2310337": "Submit the designated Agent, Da Hong",
"QuestName_2310341": "Collect Materials - Area Exclusive 1",
"QuestName_231034101": "Collect Materials - Area Exclusive 1",
"QuestName_2310342": "Collect Materials - Area Exclusive 2",
"QuestName_231034201": "Collect Materials - Area Exclusive 2",
"QuestName_2310343": "Collect Materials - Area Exclusive 3",
"QuestName_231034301": "Collect Materials - Area Exclusive 3",
"QuestName_2310361": "Decapitation Getaway",
"QuestName_2310362": "Decapitation Getaway",
"QuestName_2310363": "Decapitation Getaway",
"QuestName_2310501": "Storage Master",
"QuestName_2310502": "Employee Discount",
"QuestName_2310503": "Design Blueprints",
"QuestName_2310504": "Safe Bet Investment",
"QuestName_2310505": "Tactics Expansion",
"QuestName_2310506": "Safe Expansion",
"QuestName_2310507": "Limited-Time Buy",
"QuestName_2310508": "Talent Upgrade 1",
"QuestName_2310509": "Talent Upgrade 2",
"QuestName_2310601": "Use Alter Skill (Protagonist Skill)",
"QuestName_2310602": "Alter Skill: Annihilation",
"QuestName_2310603": "Alter Skill: Phase Dash",
"QuestName_2310604": "Alter Skill · Void Rail Blitz",
"QuestName_2310605": "Use Etheric Phantom",
"QuestName_2310606": "Craft Etheric Phantom",
"QuestName_2310607": "Labyrinth Survey · Emergency Medical Pod",
"QuestName_2310609": "Labyrinth Recon · Hound Repelled",
"QuestName_2310610": "Labyrinth Recon: Hound Slayer",
"QuestName_2330201": "UP Investigation",
"QuestName_2330202": "UP Agent Event Image 1-2",
"QuestName_2330203": "UP Agent Event Image 1-3",
"QuestName_2330204": "up Agent Event Image 1-4",
"QuestName_2330205": "UP Investigation",
"QuestName_2330206": "up Agent Event Image 2-2",
"QuestName_2330207": "up Agent Event Image 2-3",
"QuestName_2330210": "Spooky Trial - Standard",
"QuestName_2330215": "Spookies Recycling: 777",
"QuestName_2330220": "Spooky Trial - Triple Trial",
"QuestName_2330225": "Substance Collection - Standard",
"QuestName_2330301": "Yes! Director!",
"QuestName_2330401": "A birthday present's gotta be something you don't already have",
"QuestName_41811": "The Sixth Street Murder Event",
"QuestName_41812": "A Day Trip to the Public Security Bureau",
"QuestName_41833": "Are you my master?",
"QuestName_41843": "I've been inside Public Security three times.",
"QuestName_41844": "Stage 2 - Ballet Twins",
"QuestName_6004500": "2.7 Hot Pot Restaurant event - Permanent Interface",
"QuestName_6004512": "2.7 Hot Pot Restaurant Mini Garden Pity",
"QuestName_6005300": "2.7 Jury Check-In",
"QuestName_6011008": "Day6-3.1 Wish Post Office",
"QuestName_6011009": "Day6-3.1 Wish Post Office",
"QuestName_6011010": "Day6-3.1 Wish Post Office",
"QuestName_6011011": "Day6-3.1 Wish Post Office",
"QuestName_6011012": "Day6-3.1 Wish Post Office",
"QuestName_6011013": "Day6-3.1 Wish Post Office",
"QuestName_6011014": "Day6-3.1 Wish Post Office",
"QuestName_6011015": "Wish Post Office Permanent Interaction",
"QuestName_6011601": "Mystery of the Misty Moon: Poison Before Sleep",
"QuestName_6011602": "Mystery of the Misty Moon: Crow's Footprints",
"QuestName_6011603": "Mystery of the Misty Moon: The Nonexistent Server",
"QuestName_6011604": "Mystery of the Misty Moon: Scarecrow and Crow",
"QuestName_6011605": "Mystery of the Misty Moon: Shadows in the Cup",
"QuestName_6011606": "Good Night, Crow, Sweet Dreams",
"QuestName_6011706": "3.3 Puzzle Rerun Permanent Interaction",
"QuestName_6011901": "Altar Core",
"QuestName_6011902": "Altar 3-Wave Combat Challenge",
"QuestName_6011903": "Altar 3-Wave Combat Challenge",
"QuestName_6011904": "Altar 3-Wave Combat Challenge",
"QuestName_6011907": "Altar Main Body - Intro Only",
"QuestName_6011908": "Permanent Bazaar",
"QuestName_6011909": "Spookies Upgrade",
"QuestName_6011910": "Market Vibes",
"QuestName_90033": "zenkov-One-Time Mission Test",
"QuestName_90034": "zenkov-One-Time Mission Test",
"QuestName_90035": "zenkov-Recurring Mission Test",
"QuestName_90036": "zenkov-Recurring Mission Test",
"QuestName_90037": "zenkov-Season Commission Test",
"QuestName_90038": "zenkov-Season Commission Test",
"QuestTarget_1205510101": "Repeat Event 0-1",
"QuestTarget_1205510201": "Repeat Event 0-2",
"QuestTarget_1205510401": "Repeat Event 1-2",
"QuestTarget_1205510501": "Repeat Event 2-1",
"QuestTarget_1205510601": "Repeat Event 2-2",
"QuestTarget_1205580101": "Repeat Event 0-1",
"QuestTarget_1205580201": "Repeat Event 0-2",
"QuestTarget_1205590101": "Sigrid Repeatable Event 1",
"QuestTarget_1205590201": "Sigrid Repeat Event 2",
"QuestTarget_1205590301": "Sigrid Repeat Event 3",
"QuestTarget_1205630101": "Repeat Event 0-1, Lumina Square Mewmew",
"QuestTarget_1205630201": "Severian Repeatable Event 0-2",
"QuestTarget_1205630301": "Severian Repeatable Event 1-1",
"QuestTarget_1205640101": "Repeat Event 0-1",
"QuestTarget_1205640201": "Repeat Event 0-2",
"QuestTarget_1205640301": "Repeat Event 1-1",
"QuestTarget_231010101": "Defeat all monsters",
"QuestTarget_231010102": "Open chest",
"QuestTarget_231010201": "Defeat all monsters",
"QuestTarget_231010202": "Open chest",
"QuestTarget_231010301": "Head to the Factory District and defeat the Primordial Nightmare",
"QuestTarget_231010401": "Clear out the High-Risk targets in the area",
"QuestTarget_231010501": "Talk to Nanson, then enter the Papago Hollow",
"QuestTarget_231010502": "Head to the Industrial District",
"QuestTarget_231010503": "Seek the Portal",
"QuestTarget_231010504": "Defeat Sunbringer",
"QuestTarget_231010505": "Leave Papago Hollow",
"QuestTarget_231010506": "Continue exploring the Papago Hollow",
"QuestTarget_231010701": "Defeat the monsters to get the Water Tower Key",
"QuestTarget_231010702": "Take the Big Elevator",
"QuestTarget_231010703": "Defeat the monsters on the elevator",
"QuestTarget_231010801": "Complete two successful extractions on Normal difficulty",
"QuestTarget_231010901": "Deal DMG by hitting Elites from behind 5 times within 5 seconds of going invisible with the Heretic Jester Ether Reverb (cumulative across runs)",
"QuestTarget_231011001": "Complete one extraction with 400K worth of Supplies on Normal difficulty",
"QuestTarget_231011101": "Use Scorched Horizon's Ether Reverb to Daze Elites 5 times (cumulative across runs)",
"QuestTarget_231011201": "Complete one extraction on any map at High-Risk difficulty",
"QuestTarget_231011401": "Season Commissions 07",
"QuestTarget_231012301": "Defeat enemies to get the station key",
"QuestTarget_231012302": "Use Station Key",
"QuestTarget_231012303": "Take a car to the resort",
"QuestTarget_231012401": "Enter the outpost and head to the Papago Hollow",
"QuestTarget_231012402": "Find the Evacuation Point",
"QuestTarget_231012403": "Talk to Nanson and upgrade the Central Control Hub to Lv. 3",
"QuestTarget_231012404": "Extract with 600,000",
"QuestTarget_231012405": "Talk to Nanson",
"QuestTarget_231012406": "Talk to Nanson and upgrade the Control Hub to Level 4",
"QuestTarget_231012501": "Head to the lighthouse and take down the BOSS to get the Speedboat Key",
"QuestTarget_231012502": "Head to the docks, use the key to unlock the extraction point, and get Away",
"QuestTarget_231012703": "Defeat the monster in front of you",
"QuestTarget_231012704": "Seek storage units from drops",
"QuestTarget_231012801": "Talk to Nanson and finish building the Storage",
"QuestTarget_231012802": "Talk to Nanson and build the \"Ether Data Warehouse\"",
"QuestTarget_231012803": "Talk to Nanson",
"QuestTarget_231012804": "Wait for the \"Ether Data Warehouse\" to finish construction",
"QuestTarget_231012907": "Talk to Nanson and build the \"Ether Data Vault\"",
"QuestTarget_231012908": "Chat with the gatekeeper",
"QuestTarget_231012909": "Submit the required documents to the gatekeeper",
"QuestTarget_231012910": "Keep heading toward the suspicious Signal source",
"QuestTarget_231012913": "Talk to Nanson",
"QuestTarget_231013001": "Defeat the Boss to complete the Equipment Test target",
"QuestTarget_231013002": "Defeat the Boss to complete the Equipment Test target",
"QuestTarget_231013003": "Head back to the research station and report the test results to Ray.",
"QuestTarget_231013004": "Talk to Ray",
"QuestTarget_231013005": "Wait for the \"Engraving Machine\" to finish construction",
"QuestTarget_231013102": "(Extraction) Head back to the Research Station and talk to D. Ata about the circuit board",
"QuestTarget_231013103": "Talk to Ray and build the \"Engraving Machine\"",
"QuestTarget_231013107": "(Enter Gameplay) Head to the Hollow",
"QuestTarget_231013110": "Chat with the gatekeeper Bangboo",
"QuestTarget_231013209": "Head to the Bridge",
"QuestTarget_231013601": "Eliminate High-Value Target",
"QuestTarget_231013701": "Eliminate High-Value Target",
"QuestTarget_231013801": "Eliminate High-Value Target",
"QuestTarget_231013901": "Eliminate High-Value Target",
"QuestTarget_231014001": "Eliminate High-Value Target",
"QuestTarget_231014101": "Eliminate High-Value Target",
"QuestTarget_231014201": "Eliminate High-Value Target",
"QuestTarget_231014301": "Keep clearing weekly or side content to experience 【Hard】 difficulty",
"QuestTarget_231015301": "Upgrade Storage to Lv2",
"QuestTarget_231015401": "Upgrade the Recycling Center to Lv2",
"QuestTarget_231015501": "Upgrade the Engraving Machine to Lv2",
"QuestTarget_231015601": "Seek out the terminal and submit the materials to unlock the passage",
"QuestTarget_231015701": "Seek out the terminal and submit the materials to unlock the passage",
"QuestTarget_231015801": "Seek out the terminal and submit the materials to unlock the passage",
"QuestTarget_231017501": "Find Gather Bu to submit the Boundary Measuring Device",
"QuestTarget_231017502": "Talk to Gather Cloth",
"QuestTarget_231017601": "Find Gatherboo and submit the videotape in Bangboo Knows",
"QuestTarget_231017602": "Talk to Gather Cloth",
"QuestTarget_231017701": "Pinpoint the location of the Stable Carrot Shard",
"QuestTarget_231017702": "Pick Up Carrot Fragment",
"QuestTarget_231017801": "Pinpoint the location of the Stable Carrot Shard",
"QuestTarget_231017802": "Pick Up Carrot Fragments",
"QuestTarget_231023601": "Submit Item: Single-Component Fuel*5",
"QuestTarget_231023701": "Submit Item: Battery Cell*5",
"QuestTarget_231026201": "Weekly 37",
"QuestTarget_231026301": "Weekly 38",
"QuestTarget_231026401": "Weekly 39",
"QuestTarget_2310265": "Use a Revival Pod once in the Precinct",
"QuestTarget_231026501": "Use a Revival Pod once in a Precinct",
"QuestTarget_2310301": "Submit Materials - C - Three from Parts Enrichment Zone 1",
"QuestTarget_231030101": "Submit Materials - C - Three from Parts Hotspot 1",
"QuestTarget_2310302": "Submit Materials - B - Three from Cable Cluster Zone 2",
"QuestTarget_231030201": "Submit Materials - B - Three from Cable Cluster Zone 2",
"QuestTarget_2310303": "Submit Materials - A - Three from Canned Material Hotspot 1",
"QuestTarget_231030301": "Submit Materials - A - Three from Can Material Enrichment Zone 1",
"QuestTarget_2310304": "Submit 3 Monster Multi-Material-B-Bio",
"QuestTarget_231030401": "Submit 3x Monster Material-B-Bio",
"QuestTarget_2310305": "Submit 3 Monster Universal Material - A - Mechanical",
"QuestTarget_231030501": "Submit three Monster Universal Material-A-Mechanical",
"QuestTarget_2310306": "Submit BOSS Special Material-S once",
"QuestTarget_231030601": "Submit Boss Special Material-S once",
"QuestTarget_2310309": "Submit an S-Rank Keycard to open the door in-match",
"QuestTarget_231030901": "Submit an S-Rank Keycard to open the door in-match",
"QuestTarget_2310318": "Use Ether Echo three times in a match",
"QuestTarget_231031801": "Use Ether Echo three times in a match",
"QuestTarget_2310319": "Craft any Ether Reverb once at the Smart Workshop",
"QuestTarget_231031901": "Craft any Ether Reverb once in the Smart Workshop",
"QuestTarget_2310320": "Use any S+-Rank Ether Reverb during a match",
"QuestTarget_231032001": "Use any S+ Rank Ether Reverb during a match",
"QuestTarget_2310321": "Equip B-Rank Protagonist-exclusive Equipment in the Precinct",
"QuestTarget_231032101": "Equip B-Rank Protagonist-exclusive Equipment in the Precinct",
"QuestTarget_2310322": "Ambush enemies from behind and land 3 Backstabber hits",
"QuestTarget_231032201": "Ambush enemies from behind and land 3 Backstabber hits",
"QuestTarget_2310323": "Use the grappling hook to move three times in a Precinct",
"QuestTarget_231032301": "Use the grappling hook to move 3 times in the Precinct",
"QuestTarget_2310324": "Use rails to move three times in a Precinct",
"QuestTarget_231032401": "Use rail slides to move three times in the Precinct",
"QuestTarget_2310327": "Use Block to successfully knock back the pursuing monster 3 times",
"QuestTarget_231032701": "Successfully knock back Pursuer Monsters 3 times with Block",
"QuestTarget_2310328": "Kill a pursuing monster once in a match",
"QuestTarget_231032801": "Kill a Follow-up Attack Monster once in the Precinct",
"QuestTarget_2310335": "Submit Collectible ×1",
"QuestTarget_231033501": "Submit Collectible ×1",
"QuestTarget_2310336": "Submit Collectible ×1",
"QuestTarget_231033601": "Submit Collectible ×1",
"QuestTarget_2310337": "Submit Collectible ×1",
"QuestTarget_231033701": "Submit Collectible ×1",
"QuestTarget_2310341": "Submit three Area Special Material-B",
"QuestTarget_231034101": "Submit three Area Special Material-B",
"QuestTarget_2310342": "Submit three Area Special Material-A",
"QuestTarget_231034201": "Submit three Area Special Material-A",
"QuestTarget_2310343": "Submit three Area Materials-S",
"QuestTarget_231034301": "Submit three Area Special Materials-S",
"QuestTarget_231034401": "Craft 1 A-Rank or higher Anti-Corruption Device",
"QuestTarget_231036101": "Complete an 800k extraction by defeating Girtablullu",
"QuestTarget_231036201": "Complete an 800k extraction by defeating Mevorakh",
"QuestTarget_231036301": "Complete one 800k extraction by defeating the Dead End Giants",
"QuestTarget_231050101": "Upgrade Storage to Lv2",
"QuestTarget_231050102": "Talk to Collectie",
"QuestTarget_231050103": "Upgrade Ether DWH",
"QuestTarget_231050104": "Talk to Collectie",
"QuestTarget_231050105": "Seek Boojee",
"QuestTarget_231050201": "Ask Ray about what's bothering her",
"QuestTarget_231050202": "Negotiate with Boojee",
"QuestTarget_231050203": "Buy 1 Blueprint from Boojee's Store",
"QuestTarget_231050204": "Talk with Ray",
"QuestTarget_231050205": "Complete Equipment Craft",
"QuestTarget_231050206": "Talk with Ray",
"QuestTarget_231050301": "Ask Ray what's confusing her",
"QuestTarget_231050302": "Ask Collectie about the blueprint",
"QuestTarget_231050303": "Return to Ray to complete the craft",
"QuestTarget_231050304": "Talk to Ray",
"QuestTarget_231050305": "Upgrade the Crafting Factory to Lv3",
"QuestTarget_231050401": "Talk to Boojee",
"QuestTarget_231050402": "Craft Equipment using the Restock Craft Function",
"QuestTarget_231050403": "Chat with Boojee",
"QuestTarget_231050501": "Talk to Boorilliant",
"QuestTarget_231050502": "Complete the research for [Execution Reduces Corruption by 500]",
"QuestTarget_231050503": "Talk to Boorilliant",
"QuestTarget_231050601": "Talk to Boorilliant",
"QuestTarget_231050602": "Complete the [Consumable Tile Increase] research",
"QuestTarget_231050603": "Talk to Boorilliant",
"QuestTarget_231050701": "Talk to Boojee",
"QuestTarget_231050702": "Buy one item in the Limited-Time Sale",
"QuestTarget_231050703": "Chat with Boojee",
"QuestTarget_231050801": "Unlock 40 Talents",
"QuestTarget_231050802": "Talk to Boorilliant",
"QuestTarget_231050901": "Unlock 70 Talents",
"QuestTarget_231050902": "Talk to Boorilliant",
"QuestTarget_231060101": "Chat with Boorilliant",
"QuestTarget_231060102": "Use Alter Skill: Perfect Block 1 time",
"QuestTarget_231060103": "Find Boorilliant to deliver the research findings",
"QuestTarget_231060201": "Backstab an enemy once using the Alter Skill: Annihilation",
"QuestTarget_231060301": "Execute enemies 1 time using the Alter Skill: Phase Dash",
"QuestTarget_231060401": "Boorilliant's got a favor to ask",
"QuestTarget_231060402": "Use the Alter Skill·Skyrail Raid 1 time",
"QuestTarget_231060403": "Chat with Boorilliant",
"QuestTarget_231060501": "Talk with Ray",
"QuestTarget_231060502": "Use any Etheric Phantom 3 times",
"QuestTarget_231060503": "Talk to Ray back at the research station",
"QuestTarget_231060601": "Looks like Ray's found something new...",
"QuestTarget_231060602": "Craft any Etheric Phantom at the Factory",
"QuestTarget_231060603": "Talk with Ray",
"QuestTarget_231060604": "Obtain and use any S+-Rank Etheric Phantom",
"QuestTarget_231060605": "Talk with Ray",
"QuestTarget_231060701": "Use an Emergency Med Pod once",
"QuestTarget_231060901": "Chat with Boorave",
"QuestTarget_231060902": "Knock back the Hound once",
"QuestTarget_231060903": "Head back and talk to Boorave",
"QuestTarget_231061001": "Chat with Boorave",
"QuestTarget_231061002": "Kill a Hound once",
"QuestTarget_231061003": "Head back and talk to Boorave",
"QuestTarget_233020101": "Activate the survey beacon and eliminate enemies",
"QuestTarget_233020102": "Open Reverb Vessel to obtain Mimic Substance",
"QuestTarget_233020103": "up Agent Event Map 1-1-3 Loop",
"QuestTarget_233020201": "up Agent Event Image 1-2-1 Loop",
"QuestTarget_233020202": "UP Agent Event Image 1-2-2 Loop",
"QuestTarget_233020203": "up Agent Event Map 1-2-3 Loop",
"QuestTarget_233020301": "up Agent Event Map 1-3-1 Loop",
"QuestTarget_233020302": "up Agent Event Map 1-3-2 Loop",
"QuestTarget_233020303": "UP Agent Event Image 1-3-3 Loop",
"QuestTarget_233020401": "up Agent Event Map 1-4-1 Loop",
"QuestTarget_233020402": "up Agent Event Map 1-4-2 Loop",
"QuestTarget_233020403": "up Agent Event Image 1-4-3 Loop",
"QuestTarget_233020501": "Activate the survey beacon and eliminate enemies",
"QuestTarget_233020502": "Open Reverb Vessel to obtain Mimic Substance",
"QuestTarget_233020503": "up Agent Event Map 2-1-3 Ring",
"QuestTarget_233020601": "up Agent Event Map 2-2-1 Loop",
"QuestTarget_233020602": "up Agent Event Map 2-2-2 Loop",
"QuestTarget_233020603": "up Agent Event Map 2-2-3 Loop",
"QuestTarget_233020701": "up Agent Event Map 2-3-1 Loop",
"QuestTarget_233020702": "up Agent Event Map 2-3-2 Loop",
"QuestTarget_233020703": "up Agent Event Map 2-3-3 Loop",
"QuestTarget_233021001": "Complete Spooky Trial once",
"QuestTarget_233021501": "Sell 7 Candle Cores",
"QuestTarget_233022001": "Complete all Spooky Trials across 3 levels",
"QuestTarget_233022501": "Collect 3 Mimic Substances in total",
"QuestTarget_233030102": "Find the theater scriptwriter Bangboo at Cuppa Moment",
"QuestTarget_233030103": "Find \"Cut Forever\" on Gear Street",
"QuestTarget_233040101": "Talk to the anxious employee in the lobby",
"QuestTarget_233040102": "Examine the slips on the table",
"QuestTarget_233040104": "Fill Patrolboo in on the situation",
"QuestTarget_233040105": "Go to the location hint point in Vyrium",
"QuestTarget_233040106": "Find Old Haught at the competition registration point",
"QuestTarget_4170218": "Listen to Sunna's song",
"QuestTarget_4180203": "Let's check out the rest of the scene",
"QuestTarget_4180204": "View Current Standings",
"QuestTarget_4180205": "Chat with the contestants",
"QuestTarget_4180209": "Take a break",
"QuestTarget_4181101": "Go back to the video store",
"QuestTarget_4181102": "Scope it out carefully",
"QuestTarget_4181103": "Check on the Injured",
"QuestTarget_4181201": "Head to the Public Security Bureau for questioning",
"QuestTarget_4181202": "Talk to Severian",
"QuestTarget_4181203": "Head back to the video store for safety",
"QuestTarget_4181204": "Talk with Cissia",
"QuestTarget_4181205": "Discuss the next plan with the Deuteragonist",
"QuestTarget_4181206": "Go to the room and find Cissia",
"QuestTarget_4181207": "Rest for the Night",
"QuestTarget_4182103": "Head to the Starloop and find Billy",
"QuestTarget_4182211": "Investigate the Faded Crystal again",
"QuestTarget_4182213": "Keep investigating the Depths to earn Points",
"QuestTarget_4182214": "Keep investigating the Depths and earn Points",
"QuestTarget_4182215": "Investigate the Faded Crystal",
"QuestTarget_4182216": "Discuss the next move with Billy & Cissia",
"QuestTarget_4182217": "Take the elevator up to check things out",
"QuestTarget_4182218": "Scope out the area",
"QuestTarget_4182219": "Check on the victim",
"QuestTarget_4182220": "Investigate Clues with Thermal Vision",
"QuestTarget_4182221": "Investigate the Trembling Contestant",
"QuestTarget_4182222": "Summarize the current info",
"QuestTarget_4182223": "Head to the next zone through the fissure",
"QuestTarget_4182226": "Talk to the staff",
"QuestTarget_4182230": "Investigate the Data Pile",
"QuestTarget_4182233": "Head to the Trap target point",
"QuestTarget_4182235": "Talk to Billy about today",
"QuestTarget_4182236": "Calm down the uneasy Cissia",
"QuestTarget_4182237": "Head to the Trap target point and investigate again",
"QuestTarget_4182238": "Resist the Invasion",
"QuestTarget_4182239": "Wake Up from the Nightmare",
"QuestTarget_4182240": "Talk to the Proxies about the nightmares",
"QuestTarget_4182241": "Talk to Cissia about what's next",
"QuestTarget_4182242": "Find Billy",
"QuestTarget_4182243": "Meet up with everyone",
"QuestTarget_4183101": "Talk to the Staff",
"QuestTarget_4183102": "View Rankings",
"QuestTarget_4183105": "Find Cissia at the parking lot entrance",
"QuestTarget_4183106": "Check Out the Surroundings",
"QuestTarget_4183107": "Try to leave the Storage",
"QuestTarget_4183108": "Open the gate",
"QuestTarget_4183109": "Open the gate",
"QuestTarget_4183110": "Talk to the Deuteragonist",
"QuestTarget_4183205": "Go Rest Up",
"QuestTarget_4183206": "Talk to Ju Fufu",
"QuestTarget_4183207": "Continue Main Story Season 2 Epilogue (A)",
"QuestTarget_4183221": "Talk to the Players",
"QuestTarget_4183222": "Talk to Norma",
"QuestTarget_4183301": "Hide the Videotape",
"QuestTarget_4183302": "Check Video Record",
"QuestTarget_4183303": "Talk to Eous",
"QuestTarget_4183304": "Stash the videotape",
"QuestTarget_4183305": "Return to your room to sleep",
"QuestTarget_4183306": "Talk to the Protagonist",
"QuestTarget_4184101": "Go to Starloop",
"QuestTarget_4184102": "Ask the Public Security Officer",
"QuestTarget_4184121": "View Files",
"QuestTarget_4184122": "Check the Computer",
"QuestTarget_4184123": "Check out the voice recorder in the cabinet",
"QuestTarget_4184301": "Talk to the Public Security Officer",
"QuestTarget_4184302": "Talk it over with Severian",
"QuestTarget_4184303": "Head back to the video store and talk to your crew",
"QuestTarget_4184304": "Head to the Starloop and find Black Wolf",
"QuestTarget_4184401": "Talk to the staff to enter",
"QuestTarget_4184402": "Opening timeline",
"QuestTarget_4184403": "Earn Points to climb the ranks",
"QuestTarget_4184404": "Head to the control room",
"QuestTarget_4184405": "Go help the others set up the Ether Jammers",
"QuestTarget_4184406": "Go help the others set up the Ether Jammers",
"QuestTarget_4184407": "Help the Hare of Inaba crew clear out the Ethereals nearby",
"QuestTarget_4184408": "Keep going and help the others set up the Ether Jammers",
"QuestTarget_4184409": "Find Black Wolf",
"QuestTarget_4184410": "Lure the Black Wolf to the marked location",
"QuestTarget_4184411": "Defeat the Black Wolf",
"QuestTarget_4185101": "Have the Public Security Officer put out a notice",
"QuestTarget_4185102": "Talk to Severian",
"QuestTarget_4185104": "Find the staff to upgrade your Ethereal card",
"QuestTarget_4220107": "Ask Archy about the black market",
"QuestTarget_4220108": "Use the HDD to control Eous and enter the black market",
"QuestTarget_4220112": "Head to Clink Market",
"QuestTarget_4220302": "Seek out the Bangboo Gathering Spot",
"QuestTarget_4220306": "Knock back the enemies in front of you",
"QuestTarget_4220309": "Use the cannon to get across",
"QuestTarget_4220506": "Chat with the En-Nah Gang's Bangboo",
"QuestTarget_4220507": "Into the Sewer Depths",
"QuestTarget_4220508": "Into the Sewer Depths",
"QuestTarget_4220611": "Defeat the enemies",
"QuestTarget_4220612": "Defeat the enemies",
"QuestTarget_4220702": "Check on Remie",
"QuestTarget_4220802": "Analyze the data with Fairy",
"QuestTarget_4220803": "Head to the Academy and chat with Velina",
"QuestTarget_4220903": "Track the fissure clues",
"QuestTarget_4220904": "Track the fissure clues",
"QuestTarget_4220905": "Defeat Enemies",
"QuestTarget_4220906": "Interactive Fissure",
"QuestTarget_4220907": "Track the fissure clues",
"QuestTarget_4220908": "Track the fissure clues",
"QuestTarget_4220909": "Defeat Enemies",
"QuestTarget_4220910": "Interactive Fissure",
"QuestTarget_4220911": "Track the fissure clues",
"QuestTarget_4220912": "Defeat Enemies",
"QuestTarget_4220913": "Interactive Fissure",
"QuestTarget_4220914": "Interactive Fissure",
"QuestTarget_4220915": "Sunbringer Office",
"QuestTarget_4220916": "Sunbringer Office",
"QuestTarget_4221001": "Head to the Sewers",
"QuestTarget_4221002": "Escape the Chase",
"QuestTarget_4221003": "Escape the Chase",
"QuestTarget_4221004": "Seek out a place to lie low for a while",
"QuestTarget_4221005": "Head to the En-Nah Gang",
"QuestTarget_4221107": "Head to Baker Street",
"QuestTarget_4221108": "Explore Baker Street",
"QuestTarget_4221109": "Seek Other Shards",
"QuestTarget_4221110": "Return to the Cube Slot",
"QuestTarget_4221115": "Head to the Meridian Hall Interior",
"QuestTarget_4221116": "Head to the Cube Building Interior",
"QuestTarget_4221118": "Continue moving deeper",
"QuestTarget_4221121": "Awaiting Data",
"QuestTarget_4221123": "Head to the Ball",
"QuestTarget_4221124": "Head to the area near the ball venue",
"QuestTarget_4221125": "View Sigrid's Actions",
"QuestTarget_4221126": "Enter the Singularity",
"QuestTarget_4221503": "Seek out the Bangboo Store owner Bangboo",
"QuestTarget_4221504": "Meet up with Remie",
"QuestTarget_600450001": "Permanent script at the main interface with NPC (Blaze version)",
"QuestTarget_600450002": "Permanent script following the NPC on the main interface (Nangong version)",
"QuestTarget_600450003": "Persistent script on the main interface following the NPC (Blaze - I'm back)",
"QuestTarget_600450704": "Complete Copper Hot Pot (III)",
"QuestTarget_600451007": "The delicious hot pot, exquisite dishes, and chewy rice cakes have completely won Stephen over—chat with him about his food experience.",
"QuestTarget_600451201": "2.7 Hot Pot Restaurant Miniature Garden Guarantee",
"QuestTarget_600460207": "Carry out commissions with Victoria Housekeeping Co.",
"QuestTarget_600530001": "Waifei Peninsula Square's got a new shop review board. Go check out the posts on it.",
"QuestTarget_601090207": "For Tally Score",
"QuestTarget_601090601": "View Event Progress",
"QuestTarget_601100801": "Check out the new commissions",
"QuestTarget_601100901": "Check out the new commissions",
"QuestTarget_601101001": "Check out the new commissions",
"QuestTarget_601101101": "Check out the new commissions",
"QuestTarget_601101201": "Check out the new commissions",
"QuestTarget_601101301": "Check out the new commissions",
"QuestTarget_601101401": "Check out the new commissions",
"QuestTarget_601101501": "Wish Post Office Permanent Interaction",
"QuestTarget_6011601": "Crowe is in danger! An accident? Or a deliberate attack...?",
"QuestTarget_601160101": "Talk to Bonnie",
"QuestTarget_601160103": "Head to the teahouse with Hobble to scope out the situation",
"QuestTarget_601160104": "Talk to the witness Bangboo",
"QuestTarget_601160105": "Take photos to prove Hobble's innocence",
"QuestTarget_601160107": "Talk to the witness Bangboo",
"QuestTarget_601160108": "The Smack Talk After Clearing My Name",
"QuestTarget_601160109": "Go over today's clues with Hobble",
"QuestTarget_601160110": "Talk to Hobble about tomorrow's plans",
"QuestTarget_601160111": "Ask Hobble what happened",
"QuestTarget_6011602": "The clues on the voice recorder pointed to the suspect Crowe had been tailing.",
"QuestTarget_601160202": "Talk to the teahouse staff",
"QuestTarget_601160206": "Use your device to detect sound feedback",
"QuestTarget_601160207": "Talk to the person who looks like an employee",
"QuestTarget_601160208": "Talk to Hobble",
"QuestTarget_601160209": "Go over today's clues with Hobble",
"QuestTarget_6011603": "Investigate the Retroflux Zone to learn more about the suspect's deal.",
"QuestTarget_601160303": "Talk to the Bangboo at the hair salon",
"QuestTarget_601160304": "Take control of the surveillance system to locate the black-hatted Bangboo",
"QuestTarget_601160305": "Find the route to Hobble's location",
"QuestTarget_601160306": "Chase down the Bangboo that beat up Hobble",
"QuestTarget_601160307": "Confront the black-hatted Bangboo about why he ran away",
"QuestTarget_601160308": "Go over today's clues with Hobble",
"QuestTarget_601160309": "Discuss the next steps with Hobble",
"QuestTarget_601160310": "Find Norma and talk to her",
"QuestTarget_6011604": "The pursuit led you to the puppet used in the attack, and its master is...",
"QuestTarget_601160403": "Take control of the drone and locate the target",
"QuestTarget_601160404": "Chase down the attacker Bangboo",
"QuestTarget_601160405": "Try to find Hobble...",
"QuestTarget_601160406": "Go over today's clues with Crowe",
"QuestTarget_601160407": "Talk to Crowe and Hobble about the next steps",
"QuestTarget_6011605": "With Crowe's help, you've figured out how the Scarecrow committed the crime.",
"QuestTarget_601160502": "Ask Agnes about the sudden spike in delivery orders",
"QuestTarget_601160503": "Talk to the delivery Bangboo about the sudden spike in orders",
"QuestTarget_601160504": "Gather everyone at the teahouse and piece together what really happened",
"QuestTarget_601160505": "Listen to what Crowe has to say",
"QuestTarget_601160506": "Reconstruct Butler's actions: pick up the delivery",
"QuestTarget_601160507": "Reconstruct Butler's actions: pick up the teacup",
"QuestTarget_601160508": "Reconstruct Butler's actions: serve the tea",
"QuestTarget_601160509": "Reconstruct Butler's actions: leave the scene",
"QuestTarget_601160510": "Review and summarize the simulation",
"QuestTarget_601160511": "Talk to Scarecrow",
"QuestTarget_601160601": "Check on the detective agency",
"QuestTarget_601170601": "Complete the Puzzle Mission",
"QuestTarget_601190101": "Altar Core",
"QuestTarget_601190201": "Wave 1",
"QuestTarget_601190202": "Wave 2",
"QuestTarget_601190203": "Wave 3",
"QuestTarget_601190301": "Wave 2",
"QuestTarget_601190401": "Wave 3",
"QuestTarget_601190501": "Talk to Tsukishiro Yanagi at the Omond Research Station",
"QuestTarget_601190502": "Head to the Depot Hub to find the source of the strange noise",
"QuestTarget_601190503": "Talk to the Demon at the research station",
"QuestTarget_601190504": "Go to where the Spookies Power Candle is located",
"QuestTarget_601190505": "Find the Spookies Power Candle",
"QuestTarget_601190506": "Chat with Devilboo and get ready to head out",
"QuestTarget_601190508": "Chat with the gentle Bangboo near the Tactics Table",
"QuestTarget_601190509": "Use the Spookies Tactics Table to learn about the trial",
"QuestTarget_601190510": "Complete the Spooky Trial and claim your reward from Devilboo",
"QuestTarget_601190511": "Chat with Devilboo about the next steps",
"QuestTarget_601190513": "Check out Spookies Recycling to see the recycling options",
"QuestTarget_601190514": "Extract and return to the research station",
"QuestTarget_601190601": "Chat with Timid Little Boo",
"QuestTarget_601190701": "Altar Core - Intro Only",
"QuestTarget_601190801": "Permanent Bazaar",
"QuestTarget_601190901": "Talk to Collectie",
"QuestTarget_601190902": "Check out Spookies Recycling",
"QuestTarget_601191001": "Market Vibes",
"QuestTarget_9003301": "One-Time Mission Test 01",
"QuestTarget_9003401": "One-Time Mission Test 02",
"QuestTarget_9003501": "Season Mission Test 01",
"QuestTarget_9003601": "Season Mission Test 02",
"QuestTarget_9003701": "Season Commission Test 01",
"QuestTarget_9003801": "Season Commission Test 02",
"Quest_Archive_Unlock_TipClick_30": "Complete \"Journey to the Sky\" in Phaethon's Story to unlock",
"Quest_VHSName_030": "Journey to the Sky",
"Quest_VHSPerformDesc_123000030": "Can Helios's undying flame burn away the shackles of fate?",
"Quest_VHSPerformDesc_124000001": "\"Heaven-Sent\" usually means you're the predetermined champ — assuming you make it out alive.",
"Quest_VHSPerformDesc_124000002": "Meia briefly entertained the idea of going up against the Void Hunter — then shot it down just as fast. Smart move, Meia.",
"Quest_VHSPerformDesc_124000003": "Meia briefly entertained the idea of going up against the Void Hunter — then shot it down just as fast. Smart move, Meia.",
"Quest_VHSPerformDesc_124000004": "Meia briefly entertained the idea of going up against the Void Hunter — then shot it down just as fast. Smart move, Meia.",
"Quest_VHSPerformDesc_124000005": "You chase, I run, nowhere to escape... Well, actually I can fly.",
"Quest_VHSPerformDesc_124000006": "You chase, I run, nowhere to escape... Well, actually I can fly.",
"Quest_VHSPerformDesc_124000007": "You chase, I run, nowhere to escape... Well, actually I can fly.",
"Quest_VHSPerformDesc_124000008": "If you had concerns, you should've said something before we left.",
"Quest_VHSPerformDesc_124000009": "At least I got my fill of the spotlight.",
"Quest_VHSPerformDesc_124000010": "Eous is not fat...",
"Quest_VHSPerformDesc_124000011": "Eous is not fat...",
"Quest_VHSPerformDesc_124000012": "...Why did he say he got on the wrong airship, again?",
"Quest_VHSPerformDesc_124000013": "...Why did he say he got on the wrong airship, again?",
"Quest_VHSPerformDesc_124000014": "Class reunions aren't always thrown with the best intentions.",
"Quest_VHSPerformDesc_124000015": "Class reunions aren't always thrown with the best intentions.",
"Quest_VHSPerformDesc_124000016": "The one meant to fly toward the sun... it was never going to be you from the start.",
"Quest_VHSPerformDesc_124000017": "The one meant to fly toward the sun... it was never going to be you from the start.",
"Quest_VHSPerformDesc_124000018": "A general never shows weakness in front of the troops.",
"Quest_VHSPerformDesc_124000019": "But even a top dog can waver.",
"Quest_VHSPerformDesc_124000020": "...This secret room shouldn't require some special language to open, right?",
"Quest_VHSPerformDesc_124000021": "So you guys actually have an Intelligent Construct that's lived for a hundred years?",
"Quest_VHSPerformDesc_124000022": "You have any idea what these 42 days have been like for me?",
"Quest_VHSPerformDesc_124000023": "The negotiating table was built on a minefield from the start.",
"Quest_VHSPerformDesc_124000024": "The negotiating table was built on a minefield from the start.",
"Quest_VHSPerformDesc_124000025": "This is the last ending I ever wanted to see.",
"Quest_VHSPerformDesc_124000026": "It takes two.",
"Quest_VHSPerformDesc_124000027": "She tried her hardest to become \"her.\" But she overlooked one thing — only together were they truly whole.",
"Quest_VHSPerformDesc_124000028": "She tried her hardest to become \"her.\" But she overlooked one thing — only together were they truly whole.",
"Quest_VHSPerformDesc_124000029": "She tried her hardest to become \"her.\" But she overlooked one thing — only together were they truly whole.",
"Quest_VHSPerformDesc_124000030": "Loneliness. Melancholy. Hope. Acceptance. Farewell. Bangboo.",
"Quest_VHSPerformDesc_124000031": "Loneliness. Melancholy. Hope. Acceptance. Farewell. Bangboo.",
"Quest_VHSPerformDesc_124000035": "Meia's Remembrance Token has shaken up the Power rankings once again. Shoutout to Meia.",
"Quest_VHSPerformDesc_124000039": "You have any idea what these 42 days have been like for me?",
"Quest_VHSPerformDesc_124000040": "A sleepwalker wandered into another sleepwalker's dream.",
"Quest_VHSPerformDesc_124000041": "The negotiating table was built on a minefield from the start.",
"Quest_VHSPerformDesc_124000042": "The negotiating table was built on a minefield from the start.",
"Quest_VHSPerformDesc_224000001": "The copyright holders will come after you, so please don't do that.",
"Quest_VHSPerformDesc_224000002": "The once-mesmerizing utopia, now devoured by the Hive Lord.",
"Quest_VHSPerformDesc_524000001": "People are falling off the airship like dumplings dropping into a pot!",
"Quest_VHSPerformDesc_524000002": "Never get caught alone.",
"Quest_VHSPerformDesc_524000003": "This is the last ending I ever wanted to see.",
"Quest_VHSPerformDesc_524000004": "Her bloodlust has awakened, and it won't die down until she's reduced her enemies to ashes.",
"Quest_VHSPerformDesc_524000005": "Let's settle this... in the new world.",
"Quest_VHSPerformDesc_524000006": "A sleepwalker wandered into another sleepwalker's dream.",
"Quest_VHSPerformName_11800440": "gal",
"Quest_VHSPerformName_11800450": "gal",
"Quest_VHSPerformName_11800470": "gal",
"Quest_VHSPerformName_11800480": "gal",
"Quest_VHSPerformName_11800490": "gal",
"Quest_VHSPerformName_11800500": "gal",
"Quest_VHSPerformName_11800510": "gal",
"Quest_VHSPerformName_11800520": "gal",
"Quest_VHSPerformName_11800530": "gal",
"Quest_VHSPerformName_11800540": "gal",
"Quest_VHSPerformName_11800550": "gal",
"Quest_VHSPerformName_11800560": "gal",
"Quest_VHSPerformName_11800570": "gal",
"Quest_VHSPerformName_11800580": "gal",
"Quest_VHSPerformName_11800590": "gal",
"Quest_VHSPerformName_11800600": "gal",
"Quest_VHSPerformName_11800610": "gal",
"Quest_VHSPerformName_11800620": "gal",
"Quest_VHSPerformName_11800630": "gal",
"Quest_VHSPerformName_11800640": "gal",
"Quest_VHSPerformName_11800650": "gal",
"Quest_VHSPerformName_11800660": "gal",
"Quest_VHSPerformName_11800670": "gal",
"Quest_VHSPerformName_11800680": "gal",
"Quest_VHSPerformName_11800690": "gal",
"Quest_VHSPerformName_124000001": "Identity & Intent",
"Quest_VHSPerformName_124000002": "Shocking Words",
"Quest_VHSPerformName_124000003": "Shadows of Doubt",
"Quest_VHSPerformName_124000004": "The Silent Eldreda",
"Quest_VHSPerformName_124000005": "Sky Island Crisis",
"Quest_VHSPerformName_124000006": "Quietude Isle",
"Quest_VHSPerformName_124000007": "Escort Plan",
"Quest_VHSPerformName_124000008": "When We Set Sail",
"Quest_VHSPerformName_124000009": "Instantly Exposed",
"Quest_VHSPerformName_124000010": "Stuck!",
"Quest_VHSPerformName_124000011": "Unexpected Escape",
"Quest_VHSPerformName_124000012": "Airdropped Commissioner",
"Quest_VHSPerformName_124000013": "SOS Call",
"Quest_VHSPerformName_124000014": "Sound of Unknown",
"Quest_VHSPerformName_124000015": "Malicious Invitation",
"Quest_VHSPerformName_124000016": "\"Twins\" in the Shadows",
"Quest_VHSPerformName_124000017": "The Sun-Chasing Fool",
"Quest_VHSPerformName_124000018": "Counterattack Begins",
"Quest_VHSPerformName_124000019": "Gathering Suspicion",
"Quest_VHSPerformName_124000020": "Tower Top Secret Chamber",
"Quest_VHSPerformName_124000021": "Proposal Pusher",
"Quest_VHSPerformName_124000022": "Warrior Breaking Out",
"Quest_VHSPerformName_124000023": "Dead End of the Defeated",
"Quest_VHSPerformName_124000024": "The Truth Is Within Reach",
"Quest_VHSPerformName_124000025": "Strangers, the Past, Friends",
"Quest_VHSPerformName_124000026": "Head to the Secret Chamber",
"Quest_VHSPerformName_124000027": "Sisters Reunited",
"Quest_VHSPerformName_124000028": "The Lie Called \"Sunbringer\"",
"Quest_VHSPerformName_124000029": "Silent Sacrifice",
"Quest_VHSPerformName_124000030": "The Roscaelifer She Loved",
"Quest_VHSPerformName_124000031": "The Sleepwalker's Finale",
"Quest_VHSPerformName_124000035": "Messenger of the Apocalypse",
"Quest_VHSPerformName_124000039": "Farewell for Now",
"Quest_VHSPerformName_124000040": "\"Sleepwalkerboo\"",
"Quest_VHSPerformName_124000041": "Negotiating Without Leverage",
"Quest_VHSPerformName_124000042": "The Traitor's End",
"Quest_VHSPerformName_224000001": "Master Craftsman!",
"Quest_VHSPerformName_224000002": "The Fall of the Celestial Nexus",
"Quest_VHSPerformName_524000001": "Visitor Traveling by Airship",
"Quest_VHSPerformName_524000002": "Killing Intent From the Blind Spot",
"Quest_VHSPerformName_524000003": "Etheric Other - Truvia",
"Quest_VHSPerformName_524000004": "Grim Reaper Born of Hellfire",
"Quest_VHSPerformName_524000005": "One Crack in the Armor",
"Quest_VHSPerformName_524000006": "Dreamfall",
"RET_KOV_MARKET_SHARE_SELF": "Cannot use your own share code",
"RET_KOV_MARKET_SHARE_TIMEOUT": "Incorrect share code. Please try again.",
"RET_KOV_MARKET_VISIT_FORBIDDEN": "This player has disabled access to their recycling station",
"RET_KOV_TEMP_BAG_FULL": "Temporary Storage is full. Clear it out before heading into the Hollow.",
"SNCItem_4400000_Desc": "Virtual coins earned in Spooky Funhouse Tales. Use them to buy Cards at the Card Store.",
"SNCItem_4400000_Name": "Coin",
"SNCItem_4400000_Story": "They may be called gold coins, but players tend to forget the \"virtual\" part the moment they get their hands on them.",
"ScaryNightAvatarDesc_1411": "With candy in hand and Kama on her back, no challenge can stop Ukinami Yuzuha on her Funhouse adventure!",
"ScaryNightAvatarDesc_1551": "When Phaethon runs out of ideas for scares, the shopkeepers' cheers and the Agents' assists are there to help.",
"ScaryNightAvatarDesc_1641": "Battery Charge can power endless missiles or be stored to fuel an eternal blaze... One thing's certain: Phoenix has firepower to spare.",
"ScaryNightCardDesc_11021": "If the next Card is a Candy attack Card, increases its DMG by 25",
"ScaryNightCardDesc_11022": "If the next Card is a Candy attack Card, increases its DMG by 50",
"ScaryNightCardDesc_11023": "If the next Card is a Candy attack Card, increases its DMG by 100",
"ScaryNightCardDesc_11024": "If the next Card is a Candy attack Card, increases its DMG by 100\nActivates one additional time!",
"ScaryNightCardDesc_11031": ": Before attacking, increases this Card's DMG by 24",
"ScaryNightCardDesc_11032": ": Before attacking, increases this Card's DMG by 49",
"ScaryNightCardDesc_11033": ": Before attacking, increases this Card's DMG by 98",
"ScaryNightCardDesc_11034": ": Before attacking, increases this Card's DMG by 98\nActivates one additional time!",
"ScaryNightCardDesc_11081": "Before attacking, transfers this Card's DMG to the next Card if it is an attack Card",
"ScaryNightCardDesc_11082": "Before attacking, transfers this Card's DMG to the next Card if it is an attack Card",
"ScaryNightCardDesc_11083": "Before attacking, transfers this Card's DMG to the next Card if it is an attack Card",
"ScaryNightCardDesc_11084": "Before attacking, transfers this Card's DMG to the next Card if it is an attack Card\nActivates one additional time!",
"ScaryNightCardDesc_11091": "If the next Card is a Candy attack Card, increases its DMG by 75%",
"ScaryNightCardDesc_11092": "If the next Card is a Candy attack Card, increases its DMG by 150%",
"ScaryNightCardDesc_11093": "If the next Card is a Candy attack Card, increases its DMG by 300%",
"ScaryNightCardDesc_11094": "If the next Card is a Candy attack Card, increases its DMG by 300%\nActivates one additional time!",
"ScaryNightCardDesc_11111": "Increases the DMG of all Candy attack Cards by 50%\n: Increases DMG by 66% instead",
"ScaryNightCardDesc_11112": "Increases the DMG of all Candy attack Cards by 100%\n: Increases DMG by 132% instead",
"ScaryNightCardDesc_11113": "Increases the DMG of all Candy attack Cards by 200%\n: Increases DMG by 266% instead",
"ScaryNightCardDesc_11114": "Increases the DMG of all Candy attack Cards by 200%\n: Increases DMG by 266% instead\nActivates one additional time!",
"ScaryNightCardDesc_12031": ": Before attacking, gains 10 ",
"ScaryNightCardDesc_12032": ": Before attacking, gains 20 ",
"ScaryNightCardDesc_12033": ": Before attacking, gains 40 ",
"ScaryNightCardDesc_12034": ": Before attacking, gains 40 \nActivates one additional time!",
"ScaryNightCardDesc_12111": "Increases each gain of by 20%\n: Increases each gain by 25% instead",
"ScaryNightCardDesc_12112": "Increases each gain of by 40%\n: Increases each gain by 50% instead",
"ScaryNightCardDesc_12113": "Increases each gain of by 80%\n: Increases each gain by 100% instead",
"ScaryNightCardDesc_12114": "Increases each gain of by 80%\n: Increases each gain by 100% instead\nActivates one additional time!",
"ScaryNightCardDesc_21021": ": Gains 6 ",
"ScaryNightCardDesc_21022": ": Gains 12 ",
"ScaryNightCardDesc_21023": ": Gains 24 ",
"ScaryNightCardDesc_21024": ": Gains 24 \nActivates one additional time!",
"ScaryNightCardDesc_21041": ": Before attacking, increases this Card's DMG by 26",
"ScaryNightCardDesc_21042": ": Before attacking, increases this Card's DMG by 53",
"ScaryNightCardDesc_21043": ": Before attacking, increases this Card's DMG by 105",
"ScaryNightCardDesc_21044": ": Before attacking, increases this Card's DMG by 105\nActivates one additional time!",
"ScaryNightCardDesc_21061": "Gains 3 for each Support Card played",
"ScaryNightCardDesc_21062": "Gains 5 for each Support Card played",
"ScaryNightCardDesc_21063": "Gains 10 for each Support Card played",
"ScaryNightCardDesc_21101": "If the next Card is a Support Card, it activates 1 additional time",
"ScaryNightCardDesc_21102": "If the next Card is a Support Card, it activates 2 additional times",
"ScaryNightCardDesc_21103": "If the next Card is a Support Card, it activates 4 additional times",
"ScaryNightCardDesc_21104": "If the next Card is a Support Card, it activates 4 additional times\nActivates one additional time!",
"ScaryNightCardDesc_22021": ": Before attacking, increases the last attack Card's DMG by 25",
"ScaryNightCardDesc_22022": ": Before attacking, increases the last attack Card's DMG by 50",
"ScaryNightCardDesc_22023": ": Before attacking, increases the last attack Card's DMG by 100",
"ScaryNightCardDesc_22024": ": Before attacking, increases the last attack Card's DMG by 100\nActivates one additional time!",
"ScaryNightCardDesc_22031": ": Increases the combo count of 1 random other attack Card by 1",
"ScaryNightCardDesc_22032": ": Increases the combo count of 2 random other attack Cards by 1",
"ScaryNightCardDesc_22033": ": Increases the combo count of 4 random other attack Cards by 1",
"ScaryNightCardDesc_22034": ": Increases the combo count of 4 random other attack Cards by 1\nActivates one additional time!",
"ScaryNightCardDesc_22061": ": Before attacking, increases the last attack Card's DMG by 25%",
"ScaryNightCardDesc_22062": ": Before attacking, increases the last attack Card's DMG by 50%",
"ScaryNightCardDesc_22063": ": Before attacking, increases the last attack Card's DMG by 100%",
"ScaryNightCardDesc_22064": ": Before attacking, increases the last attack Card's DMG by 100%\nActivates one additional time!",
"ScaryNightCardDesc_22071": ": Before attacking, increases this Card's combo count by 1 for each time you have triggered ",
"ScaryNightCardDesc_22072": ": Before attacking, increases this Card's combo count by 1 for each time you have triggered ",
"ScaryNightCardDesc_22073": ": Before attacking, increases this Card's combo count by 1 for each time you have triggered ",
"ScaryNightCardDesc_22074": ": Before attacking, increases this Card's combo count by 1 for each time you have triggered \nActivates one additional time!",
"ScaryNightCardDesc_22081": ": Before attacking, increases the last attack Card's DMG by 12 for each time you have triggered ",
"ScaryNightCardDesc_22082": ": Before attacking, increases the last attack Card's DMG by 25 for each time you have triggered ",
"ScaryNightCardDesc_22083": ": Before attacking, increases the last attack Card's DMG by 50 for each time you have triggered ",
"ScaryNightCardDesc_22084": ": Before attacking, increases the last attack Card's DMG by 50 for each time you have triggered \nActivates one additional time!",
"ScaryNightCardDesc_22091": ": Before attacking, increases the last attack Card's combo count by 1",
"ScaryNightCardDesc_22092": ": Before attacking, increases the last attack Card's combo count by 2",
"ScaryNightCardDesc_22093": ": Before attacking, increases the last attack Card's combo count by 4",
"ScaryNightCardDesc_22094": ": Before attacking, increases the last attack Card's combo count by 4\nActivates one additional time!",
"ScaryNightCardDesc_22101": "If the next Card triggers , it triggers 1 additional time",
"ScaryNightCardDesc_22102": "If the next Card triggers , it triggers 2 additional times",
"ScaryNightCardDesc_22103": "If the next Card triggers , it triggers 4 additional times",
"ScaryNightCardDesc_22104": "If the next Card triggers , it triggers 4 additional times\nActivates one additional time!",
"ScaryNightCardDesc_31031": ": Has a 50% chance to grant a 1-star Card",
"ScaryNightCardDesc_31032": ": Grants a 1-star Card",
"ScaryNightCardDesc_31033": ": Grants a 2-star Card",
"ScaryNightCardDesc_31034": ": Grants a 2-star Card\nActivates one additional time!",
"ScaryNightCardDesc_31051": ": Grants a 1-star Card",
"ScaryNightCardDesc_31052": ": Grants a 2-star Card",
"ScaryNightCardDesc_31053": ": Grants a 3-star Card",
"ScaryNightCardDesc_31054": ": Grants a 3-star Card\nActivates one additional time!",
"ScaryNightCardDesc_31071": "Before attacking, increases DMG by 26 if is greater than 10",
"ScaryNightCardDesc_31072": "Before attacking, increases DMG by 53 if is greater than 10",
"ScaryNightCardDesc_31073": "Before attacking, increases DMG by 105 if is greater than 10",
"ScaryNightCardDesc_31074": "Before attacking, increases DMG by 105 if is greater than 10\nActivates one additional time!",
"ScaryNightCardDesc_32011": ": Before attacking, increases this Card's DMG by 10 and combo count by 1",
"ScaryNightCardDesc_32012": ": Before attacking, increases this Card's DMG by 20 and combo count by 1",
"ScaryNightCardDesc_32013": ": Before attacking, increases this Card's DMG by 40 and combo count by 1",
"ScaryNightCardDesc_32014": ": Before attacking, increases this Card's DMG by 40 and combo count by 1\nActivates one additional time!",
"ScaryNightCardDesc_32061": ": Increases the DMG of all Fireball attack Cards by 50",
"ScaryNightCardDesc_32062": ": Increases the DMG of all Fireball attack Cards by 100",
"ScaryNightCardDesc_32063": ": Increases the DMG of all Fireball attack Cards by 200",
"ScaryNightCardDesc_32064": ": Increases the DMG of all Fireball attack Cards by 200\nActivates one additional time!",
"ScaryNightCardDesc_32071": "If the next Card is a Fireball attack Card, increases its combo count by 1",
"ScaryNightCardDesc_32072": "If the next Card is a Fireball attack Card, increases its combo count by 2",
"ScaryNightCardDesc_32073": "If the next Card is a Fireball attack Card, increases its combo count by 4",
"ScaryNightCardDesc_32074": "If the next Card is a Fireball attack Card, increases its combo count by 4\nActivates one additional time!",
"ScaryNightCardDesc_39021": ": Before attacking, increases this Card's DMG by 30",
"ScaryNightCardDesc_39022": ": Before attacking, increases this Card's DMG by 60",
"ScaryNightCardDesc_39023": ": Before attacking, increases this Card's DMG by 120",
"ScaryNightCardDesc_39024": ": Before attacking, increases this Card's DMG by 120\nActivates one additional time!",
"ScaryNightCardDesc_39071": "At the start of combat, transforms into a 1-star version of the previous Card",
"ScaryNightCardDesc_39072": "At the start of combat, transforms into a 2-star version of the previous Card",
"ScaryNightCardDesc_39073": "At the start of combat, transforms into a 3-star version of the previous Card",
"ScaryNightCardDesc_39074": "At the start of combat, transforms into a 4-star version of the previous Card",
"ScaryNightCardName_11021": "Gem Candy Shot",
"ScaryNightCardName_11031": "Molten Candy Shot",
"ScaryNightCardName_11071": "Candy Barrage",
"ScaryNightCardName_11091": "Overload Candy Shot",
"ScaryNightCardName_12011": "Tanuki Claws",
"ScaryNightCardName_12031": "Tanuki Special Brew",
"ScaryNightCardName_12071": "Tanuki Trickery",
"ScaryNightCardName_12081": "Cheering Tanuki",
"ScaryNightCardName_12091": "Doubling Tanuki",
"ScaryNightCardName_12111": "Tanuki Magic",
"ScaryNightCardName_21021": "Power of Modification",
"ScaryNightCardName_21051": "Idol Cheer",
"ScaryNightCardName_21061": "Waterfall Soup Noodles",
"ScaryNightCardName_21091": "The Power of Hot Pot",
"ScaryNightCardName_21111": "Best Manager Ever!",
"ScaryNightCardName_22011": "Assist: Alice",
"ScaryNightCardName_22021": "Assist: Dialyn",
"ScaryNightCardName_22031": "Assist: Yuzuha",
"ScaryNightCardName_22061": "Assist: Anby",
"ScaryNightCardName_22071": "Assist: Phoenix",
"ScaryNightCardName_22081": "Assist: Nekomata",
"ScaryNightCardName_22091": "Assist: Billy",
"ScaryNightCardName_22101": "Assistance Call",
"ScaryNightCardName_31091": "Precise Buildup",
"ScaryNightCardName_31111": "Charge-Up Technique",
"ScaryNightCardName_32021": "Fire Bottle",
"ScaryNightCardName_32061": "Smelt Into One",
"ScaryNightCardName_32101": "Transforming Flame",
"ScaryNightCardName_39071": "Transforming Replica",
"ScaryNightCardQuality_1": "C",
"ScaryNightCardQuality_2": "B",
"ScaryNightCardQuality_3": "A",
"ScaryNightCardQuality_4": "S",
"ScaryNightCardTag_100003": "Transformation",
"ScaryNightCardTag_100007": "Morale",
"ScaryNightCardTag_100009": "Missile",
"ScaryNightCardTipDesc_11011": "A base attack Card that deals DMG",
"ScaryNightCardTipDesc_11012": "A base attack Card that deals DMG",
"ScaryNightCardTipDesc_11013": "A base attack Card that deals DMG",
"ScaryNightCardTipDesc_11014": "A base attack Card that deals DMG\nActivates one additional time!",
"ScaryNightCardTipDesc_11021": "If the next Card is a Candy attack Card, increases its DMG by 25",
"ScaryNightCardTipDesc_11022": "If the next Card is a Candy attack Card, increases its DMG by 50",
"ScaryNightCardTipDesc_11023": "If the next Card is a Candy attack Card, increases its DMG by 100",
"ScaryNightCardTipDesc_11024": "If the next Card is a Candy attack Card, increases its DMG by 100\nActivates one additional time!",
"ScaryNightCardTipDesc_11031": ": Before attacking, increases this Card's DMG by 24",
"ScaryNightCardTipDesc_11032": ": Before attacking, increases this Card's DMG by 49",
"ScaryNightCardTipDesc_11033": ": Before attacking, increases this Card's DMG by 98",
"ScaryNightCardTipDesc_11034": ": Before attacking, increases this Card's DMG by 98\nActivates one additional time!",
"ScaryNightCardTipDesc_11041": "If the next Card is a Candy attack Card, increases its combo count by 1",
"ScaryNightCardTipDesc_11042": "If the next Card is a Candy attack Card, increases its combo count by 1",
"ScaryNightCardTipDesc_11043": "If the next Card is a candy attack Card, increases its combo count by 1",
"ScaryNightCardTipDesc_11051": "Increases the DMG of all Candy attack Cards by 33",
"ScaryNightCardTipDesc_11052": "Increases the DMG of all Candy attack Cards by 66",
"ScaryNightCardTipDesc_11053": "Increases the DMG of all Candy attack Cards by 132",
"ScaryNightCardTipDesc_11054": "Increases the DMG of all Candy attack Cards by 132\nActivates one additional time!",
"ScaryNightCardTipDesc_11061": "Before attacking, increases this Card's DMG by 100%",
"ScaryNightCardTipDesc_11062": "Before attacking, increases this Card's DMG by 200%",
"ScaryNightCardTipDesc_11063": "Before attacking, increases this Card's DMG by 300%",
"ScaryNightCardTipDesc_11064": "Before attacking, increases this Card's DMG by 300%\nActivates one additional time!",
"ScaryNightCardTipDesc_11071": "Before attacking, increases this Card's DMG by 33% for each Candy Card you have played",
"ScaryNightCardTipDesc_11072": "Before attacking, increases this Card's DMG by 66% for each Candy Card you have played",
"ScaryNightCardTipDesc_11073": "Before attacking, increases this Card's DMG by 100% for each Candy Card you have played",
"ScaryNightCardTipDesc_11074": "Before attacking, increases this Card's DMG by 100% for each Candy Card you have played\nActivates one additional time!",
"ScaryNightCardTipDesc_11081": "Before attacking, transfers this Card's DMG to the next Card if it is an attack Card",
"ScaryNightCardTipDesc_11082": "Before attacking, transfers this Card's DMG to the next Card if it is an attack Card",
"ScaryNightCardTipDesc_11083": "Before attacking, transfers this Card's DMG to the next Card if it is an attack Card",
"ScaryNightCardTipDesc_11084": "Before attacking, transfers this Card's DMG to the next Card if it is an attack Card\nActivates one additional time!",
"ScaryNightCardTipDesc_11091": "If the next Card is a Candy attack Card, increases its DMG by 75%",
"ScaryNightCardTipDesc_11092": "If the next Card is a Candy attack Card, increases its DMG by 150%",
"ScaryNightCardTipDesc_11093": "If the next Card is a Candy attack Card, increases its DMG by 300%",
"ScaryNightCardTipDesc_11094": "If the next Card is a Candy attack Card, increases its DMG by 300%\nActivates one additional time!",
"ScaryNightCardTipDesc_11101": "When combat begins, randomly transforms into 1 Rank 1 Candy Ka",
"ScaryNightCardTipDesc_11102": "At the start of combat, transforms into 1 random Rank 2 Candy Card",
"ScaryNightCardTipDesc_11103": "When combat starts, transforms into 1 random Rank 3 Candy Card",
"ScaryNightCardTipDesc_11111": "Increases the DMG of all Candy attack Cards by 50%\n: Increases DMG by 66% instead",
"ScaryNightCardTipDesc_11112": "Increases the DMG of all Candy attack Cards by 100%\n: Increases DMG by 132% instead",
"ScaryNightCardTipDesc_11113": "Increases the DMG of all Candy attack Cards by 200%\n: Increases DMG by 266% instead",
"ScaryNightCardTipDesc_11114": "Increases the DMG of all Candy attack Cards by 200%\n: Increases DMG by 266% instead\nActivates one additional time!",
"ScaryNightCardTipDesc_12011": "Before attacking, gains 10 ",
"ScaryNightCardTipDesc_12012": "Before attacking, gains 20 ",
"ScaryNightCardTipDesc_12013": "Before attacking, gains 40 ",
"ScaryNightCardTipDesc_12014": "Before attacking, gains 40 \nActivates one additional time!",
"ScaryNightCardTipDesc_12021": "A base attack Card with a high combo count",
"ScaryNightCardTipDesc_12022": "A base attack Card with a high combo count",
"ScaryNightCardTipDesc_12023": "A base attack Card with a high combo count",
"ScaryNightCardTipDesc_12024": "A base attack Card with a high combo count\nActivates one additional time!",
"ScaryNightCardTipDesc_12031": ": Before attacking, gains 10 ",
"ScaryNightCardTipDesc_12032": ": Before attacking, gains 20 ",
"ScaryNightCardTipDesc_12033": ": Before attacking, gains 40 ",
"ScaryNightCardTipDesc_12034": ": Before attacking, gains 40 \nActivates one additional time!",
"ScaryNightCardTipDesc_12041": "Before attacking, this Card's DMG +10 if the previous Card is an attack Card",
"ScaryNightCardTipDesc_12042": "Before attacking, this Card's DMG +20 if the previous Card is an attack Card",
"ScaryNightCardTipDesc_12043": "Before attacking, this Card's DMG +40 if the previous Card is an attack Card",
"ScaryNightCardTipDesc_12051": "Before attacking, permanently gains 4 for this run",
"ScaryNightCardTipDesc_12052": "Before attacking, permanently gains 8 for this run",
"ScaryNightCardTipDesc_12053": "Before attacking, permanently gains 15 for this run",
"ScaryNightCardTipDesc_12054": "Before attacking, permanently gains 15 for this run\nActivates one additional time!",
"ScaryNightCardTipDesc_12061": "Before attacking, gains 10 ",
"ScaryNightCardTipDesc_12062": "Before attacking, gains 20 ",
"ScaryNightCardTipDesc_12063": "Before attacking, gains 40 ",
"ScaryNightCardTipDesc_12071": "Before attacking, increases this Card's combo count by 1 for every 15 points of ",
"ScaryNightCardTipDesc_12072": "Before attacking, increases this Card's combo count by 1 for every 15 points of ",
"ScaryNightCardTipDesc_12073": "Before attacking, increases this Card's combo count by 1 for every 15 points of ",
"ScaryNightCardTipDesc_12074": "Before attacking, increases this Card's combo count by 1 for every 15 points of \nActivates one additional time!",
"ScaryNightCardTipDesc_12081": "Before attacking, increases this Card's DMG by 8 for every 10 points of ",
"ScaryNightCardTipDesc_12082": "Before attacking, increases this Card's DMG by 15 for every 10 points of ",
"ScaryNightCardTipDesc_12083": "Before attacking, increases this Card's DMG by 30 for every 10 points of ",
"ScaryNightCardTipDesc_12084": "Before attacking, increases this Card's DMG by 30 for every 10 points of \nActivates one additional time!",
"ScaryNightCardTipDesc_12091": "Increases your current by 20%",
"ScaryNightCardTipDesc_12092": "Increases your current by 40%",
"ScaryNightCardTipDesc_12093": "Increases your current by 80%",
"ScaryNightCardTipDesc_12094": "Increases your current by 80%\nActivates one additional time!",
"ScaryNightCardTipDesc_12101": "Grants all attack Cards the effect \"Before attacking, gains 10 \"",
"ScaryNightCardTipDesc_12102": "Grants all attack Cards the effect \"Before attacking, gains 20 \"",
"ScaryNightCardTipDesc_12103": "Grants all attack Cards the effect \"Before attacking, gains 40 \"",
"ScaryNightCardTipDesc_12104": "Grants all attack Cards the effect \"Before attacking, gains 40 \"\nActivates one additional time!",
"ScaryNightCardTipDesc_12111": "Increases each gain of by 20%\n: Increases each gain by 25% instead",
"ScaryNightCardTipDesc_12112": "Increases each gain of by 40%\n: Increases each gain by 50% instead",
"ScaryNightCardTipDesc_12113": "Increases each gain of by 80%\n: Increases each gain by 100% instead",
"ScaryNightCardTipDesc_12114": "Increases each gain of by 80%\n: Increases each gain by 100% instead\nActivates one additional time!",
"ScaryNightCardTipDesc_21011": "Gains 5 ",
"ScaryNightCardTipDesc_21012": " +10",
"ScaryNightCardTipDesc_21013": " +20",
"ScaryNightCardTipDesc_21014": " +20\nActivates one additional time!",
"ScaryNightCardTipDesc_21021": ": Gains 6 ",
"ScaryNightCardTipDesc_21022": ": Gains 12 ",
"ScaryNightCardTipDesc_21023": ": Gains 24 ",
"ScaryNightCardTipDesc_21024": ": Gains 24 \nActivates one additional time!",
"ScaryNightCardTipDesc_21031": ": Gains 8 ",
"ScaryNightCardTipDesc_21032": ": Gains 16 ",
"ScaryNightCardTipDesc_21033": ": Gains 32