{ "AbilityMixins": [ { "$type": "AttachStateWithModifierMixin", "ConfigList": [ { "AnimatorStateName": "Attack_Normal_01", "FrameCountLow": 0, "IsLoop": false, "LayerIndex": 0, "MaxFrameCountHigh": true, "MaxFrameCountLow": false, "ModifierNameList": [ "IndexResetModifier" ] }, { "AnimatorStateName": "Attack_Normal_02", "FrameCountLow": 0, "IsLoop": false, "LayerIndex": 0, "MaxFrameCountHigh": true, "MaxFrameCountLow": false, "ModifierNameList": [ "IndexResetModifier" ] }, { "AnimatorStateName": "Attack_Normal_03", "FrameCountLow": 0, "IsLoop": false, "LayerIndex": 0, "MaxFrameCountHigh": true, "MaxFrameCountLow": false, "ModifierNameList": [ "IndexResetModifier" ] }, { "AnimatorStateName": "Attack_Normal_04", "FrameCountLow": 0, "IsLoop": false, "LayerIndex": 0, "MaxFrameCountHigh": true, "MaxFrameCountLow": false, "ModifierNameList": [ "IndexResetModifier" ] }, { "AnimatorStateName": "Attack_Normal_05", "FrameCountLow": 0, "IsLoop": false, "LayerIndex": 0, "MaxFrameCountHigh": true, 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"Attack_Branch_02", "FrameCountLow": 0, "IsLoop": false, "LayerIndex": 0, "MaxFrameCountHigh": true, "MaxFrameCountLow": false, "ModifierNameList": [ "IndexResetModifier", "ShotgunIndexResetModifier" ] }, { "AnimatorStateName": "Attack_Branch_01", "FrameCountLow": 0, "IsLoop": false, "LayerIndex": 0, "MaxFrameCountHigh": true, "MaxFrameCountLow": false, "ModifierNameList": [ "IndexResetModifier", "ShotgunIndexResetModifier" ] }, { "AnimatorStateName": "Attack_Branch_01_End", "FrameCountLow": 50, "IsLoop": false, "LayerIndex": 0, "MaxFrameCountHigh": false, "MaxFrameCountLow": false, "ModifierNameList": [ "IndexResetModifier", "ShotgunIndexResetModifier" ] }, { "AnimatorStateName": "Attack_Branch_02ToShotgun", "FrameCountLow": 0, "IsLoop": false, "LayerIndex": 0, "MaxFrameCountHigh": true, "MaxFrameCountLow": false, "ModifierNameList": [ "ShotgunIndexResetModifier" ] }, { "AnimatorStateName": "Attack_Branch_02_1", "FrameCountLow": 0, "IsLoop": false, "LayerIndex": 0, "MaxFrameCountHigh": true, "MaxFrameCountLow": false, "ModifierNameList": [ "IndexResetModifier", "ShotgunIndexResetModifier" ] } ], "IsSeam": false }, { "$type": "ActwithStateFrameMixin", "ConfigList": [ { "ActionList": [ { "$type": "SetAnimCtrlerParamAction", "IntVal": 2, "ParamName": "Int_ZhuYuanAttackIndex", "ParamType": 3, "Target": "Self" } ], "AnimatorStateName": "Attack_Normal_01", "ForceTriggerOnTransitionIn": true, "ForceTriggerOnTransitionOut": false, "Frame": 1, "IsLoop": false, "LayerIndex": 0 }, { "ActionList": [ { "$type": "SetAnimCtrlerParamAction", "IntVal": 3, "ParamName": "Int_ZhuYuanAttackIndex", "ParamType": 3, "Target": "Self" } ], "AnimatorStateName": "Attack_Normal_02", "ForceTriggerOnTransitionIn": true, "ForceTriggerOnTransitionOut": false, "Frame": 1, "IsLoop": false, "LayerIndex": 0 }, { "ActionList": [ { "$type": "SetAnimCtrlerParamAction", "IntVal": 3, "ParamName": "Int_ZhuYuanAttackIndex", "ParamType": 3, "Target": "Self" } ], "AnimatorStateName": "Attack_Normal_03", "ForceTriggerOnTransitionIn": true, "ForceTriggerOnTransitionOut": false, "Frame": 1, "IsLoop": false, "LayerIndex": 0 }, { "ActionList": [ { "$type": "SetAnimCtrlerParamAction", "IntVal": 5, "ParamName": "Int_ZhuYuanAttackIndex", "ParamType": 3, "Target": "Self" } ], "AnimatorStateName": "Attack_Normal_04", "ForceTriggerOnTransitionIn": true, "ForceTriggerOnTransitionOut": false, "Frame": 1, "IsLoop": false, "LayerIndex": 0 }, { "ActionList": [ { "$type": "SetAnimCtrlerParamAction", "IntVal": 3, "ParamName": "Int_ZhuYuanAttackIndex", "ParamType": 3, "Target": "Self" } ], "AnimatorStateName": "Attack_Normal_05", "ForceTriggerOnTransitionIn": true, "ForceTriggerOnTransitionOut": false, "Frame": 1, "IsLoop": false, "LayerIndex": 0 }, { "ActionList": [ { "$type": "SetAnimCtrlerParamAction", "IntVal": 3, "ParamName": "Int_ZhuYuanShotgunAttackIndex", "ParamType": 3, "Target": "Self" } ], "AnimatorStateName": "Attack_Normal_Shotgun_01", "ForceTriggerOnTransitionIn": true, "ForceTriggerOnTransitionOut": false, "Frame": 1, "IsLoop": false, "LayerIndex": 0 }, { "ActionList": [ { "$type": "SetAnimCtrlerParamAction", "IntVal": 3, "ParamName": "Int_ZhuYuanShotgunAttackIndex", "ParamType": 3, "Target": "Self" } ], "AnimatorStateName": "Attack_Normal_Shotgun_02", "ForceTriggerOnTransitionIn": true, "ForceTriggerOnTransitionOut": false, "Frame": 1, "IsLoop": false, "LayerIndex": 0 }, { "ActionList": [ { "$type": "SetAnimCtrlerParamAction", "IntVal": 3, "ParamName": "Int_ZhuYuanShotgunAttackIndex", "ParamType": 3, "Target": "Self" } ], "AnimatorStateName": "Attack_Normal_Shotgun_03", "ForceTriggerOnTransitionIn": true, "ForceTriggerOnTransitionOut": false, "Frame": 1, "IsLoop": false, "LayerIndex": 0 }, { "ActionList": [ { "$type": "SetAnimCtrlerParamAction", "IntVal": 2, "ParamName": "Int_ZhuYuanShotgunAttackIndex", "ParamType": 3, "Target": "Self" } ], "AnimatorStateName": "Attack_Rush_Shotgun", "ForceTriggerOnTransitionIn": true, "ForceTriggerOnTransitionOut": false, "Frame": 0, "IsLoop": false, "LayerIndex": 0 }, { "ActionList": [ { "$type": "SetAnimCtrlerParamAction", "IntVal": 2, "ParamName": "Int_ZhuYuanShotgunAttackIndex", "ParamType": 3, "Predicates": [ { "$type": "ByAnimCtrlerParam", "CompareType": "Less", "IntVal": 2, "ParamName": "Int_ZhuYuanShotgunAttackIndex", "ParamType": 3 } ], "Target": "Self" } ], "AnimatorStateName": "Attack_Rush_Right_Shotgun", "ForceTriggerOnTransitionIn": true, "ForceTriggerOnTransitionOut": false, "Frame": 0, "IsLoop": false, "LayerIndex": 0 }, { "ActionList": [ { "$type": "SetAnimCtrlerParamAction", "IntVal": 2, "ParamName": "Int_ZhuYuanShotgunAttackIndex", "ParamType": 3, "Predicates": [ { "$type": "ByAnimCtrlerParam", "CompareType": "Less", "IntVal": 2, "ParamName": "Int_ZhuYuanShotgunAttackIndex", "ParamType": 3 } ], "Target": "Self" } ], "AnimatorStateName": "Attack_Rush_Left_Shotgun", "ForceTriggerOnTransitionIn": true, "ForceTriggerOnTransitionOut": false, "Frame": 0, "IsLoop": false, "LayerIndex": 0 } ] } ], "AbilityName": "ZhuYuan_AttackIndexManager", "AbilityStacking": "Unique", "Modifiers": { "IndexResetModifier": { "Duration": -1, "IgnoreTimeScale": false, "ModifierStacking": "Unique", "OnRemoved": [ { "$type": "SetAnimCtrlerParamAction", "IntVal": 1, "ParamName": "Int_ZhuYuanAttackIndex", "ParamType": 3, "Target": "Self" } ] }, "ShotgunIndexResetModifier": { "Duration": -1, "IgnoreTimeScale": false, "ModifierStacking": "Unique", "OnRemoved": [ { "$type": "SetAnimCtrlerParamAction", "IntVal": 1, "ParamName": "Int_ZhuYuanShotgunAttackIndex", "ParamType": 3, "Target": "Self" } ] } } }