{ "AbilityMixins": [ { "$type": "LaserMixin", "AliveDuration": 0.5, "AudioEffect": "", "BeamEffectLoopClip": "Eff_Bangboo_Devilboo_SwitchIn_Attack_11_Beam", "BlockColliderRadius": 0, "BlockEffect": { "EffectPattern": "Eff_Bangboo_Devilboo_SwitchIn_Attack_16_Burst" }, "BlockInterval": -1, "BlockLayers": [ "ScenePropCollider" ], "EffectName": "Eff_Bangboo_Devilboo_SwitchIn_Attack_11_Beam", "EndEffect": { "EffectPattern": "Eff_Bangboo_Devilboo_SwitchIn_Attack_16_Burst" }, "FadeRatio": 0.3, "FirstHitDelayTime": 0.0, "HitAnimEventID": "Bangboo_Devilboo_AttackProperty_QTE_03", "HitColliderRadius": 0.5, "HitEffect": { "EffectPattern": "Eff_Bangboo_Devilboo_SwitchIn_Attack_16_Burst" }, "HitInterval": 0.06, "HitLayers": [ "HitCollider" ], "InterruptAnimationSpeed": 1.5, "LaserEndPosRot": { "CoordsOption": "Self", "Offset": { "AngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "PositionOffset": { "x": 0, "y": 0.0, "z": 0.0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": true, "OffsetReferTarget": "Target" } }, "LaserInitPosRot": { "CoordsOption": "Self", "Offset": { "AngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "PositionOffset": { "x": 0, "y": 0.0, "z": 0.0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "AttachPoint": "HeadPoint", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": false, "OffsetReferTarget": "Self" } }, "Length": 100, "OnLaserEndAction": [ { "$type": "SpecialEffectFadeAction", "EffectNames": [ "Eff_Bangboo_Devilboo_SwitchIn_Attack_16_Burst" ], "OverrideFadeOutCurve": "QuintEaseInReverse", "OverrideFadeOutTime": 0.2, "Target": "Self" } ], "OnLaserHitOtherAction": [], "OnLaserInterruptAction": [ { "$type": "SpecialEffectFadeAction", "EffectNames": [ "Eff_Bangboo_Devilboo_SwitchIn_Attack_16_Burst" ], "OverrideFadeOutCurve": "QuintEaseInReverse", "OverrideFadeOutTime": 0.2, "Target": "Self" } ], "OnLaserStartAction": [], "StartEffect": { "EffectPattern": "" }, "Tag": "Devilboo_QTE_Laser" } ], "AbilityName": "Bangboo_Devilboo_QTE_Laser", "AbilityStacking": "Unique" }