{ "AbilityName": "Bless_DamageUp", "AbilitySpecials": { "AddedDamageRatio": { "Value": 0.3 } }, "AbilityStacking": "UniqueOverrideMap", "DefaultModifier": { "ModifierStacking": "Unique", "Properties": { "Actor_AddedDamageRatio": "%AddedDamageRatio" } } }