{ "AbilityMixins": [ { "$type": "AttachStateWithModifierMixin", "ConfigList": [ { "AnimatorStateName": "Generate_Up", "IsLoop": false, "LayerIndex": 0, "ModifierNameList": [ "Open_All_Collider" ], "NormalizedTimeHigh": 1.0, "NormalizedTimeLow": 0.0 }, { "AnimatorStateName": "Holding", "IsLoop": false, "LayerIndex": 0, "ModifierNameList": [ "Open_All_Collider", "Mute_LaserBlock" ], "NormalizedTimeHigh": 1.0, "NormalizedTimeLow": 0.0 }, { "AnimatorStateName": "CloseDown", "IsLoop": false, "LayerIndex": 0, "ModifierNameList": [ "Open_All_Collider" ], "NormalizedTimeHigh": 0.3, "NormalizedTimeLow": 0.0 }, { "AnimatorStateName": "CloseDown", "IsLoop": false, "LayerIndex": 0, "ModifierNameList": [ "Close_All_Collider" ], "NormalizedTimeHigh": 1.0, "NormalizedTimeLow": 0.31 }, { "AnimatorStateName": "Idle_Alert", "IsLoop": false, "LayerIndex": 0, "ModifierNameList": [ "Close_All_Collider" ], "NormalizedTimeHigh": 1.0, "NormalizedTimeLow": 0.0 }, { "AnimatorStateName": "Idle_Unactive", "IsLoop": false, "LayerIndex": 0, "ModifierNameList": [ "Close_All_Collider" ], "NormalizedTimeHigh": 1.0, "NormalizedTimeLow": 0.0 } ] } ], "AbilityName": "Device_Military_LaserFence_StateChange", "AbilityStacking": "Unique", "Modifiers": { "Close_All_Collider": { "Duration": -1, "ModifierStacking": "Unique", "OnAdded": [ { "$type": "PushHullColliderEnable", "HullColliderEnable": false, "Tag": "LaserFence_HullCollider", "Target": "Self" }, { "$type": "PushHitColliderEnable", "HitColliderEnable": false, "Tag": "LaserFence_HitCollider", "Target": "Self" }, { "$type": "PushWallColliderEnable", "Tag": "LaserFence_WallCollider", "Target": "Self", "WallColliderEnable": false }, { "$type": "PushPointGameObjectControlAction", "AttachPointNameList": [ "StageCollider", "NavMeshObstacle_Self" ], "IsActive": false, "Tag": "LaserFenceNavmesh_Control" } ], "OnRemoved": [ { "$type": "PopHullColliderEnable", "Tag": "LaserFence_HullCollider", "Target": "Self" }, { "$type": "PopHitColliderEnable", "Tag": "LaserFence_HitCollider", "Target": "Self" }, { "$type": "PopWallColliderEnable", "Tag": "LaserFence_WallCollider", "Target": "Self" }, { "$type": "PopPointGameObjectControlAction", "Tag": "LaserFenceNavmesh_Control" } ] }, "Mute_LaserBlock": { "Duration": -1, "ModifierStacking": "Unique", "OnAdded": [ { "$type": "MuteLaserHitBlockAction", "Mute": true, "Target": "Self" } ], "OnRemoved": [ { "$type": "MuteLaserHitBlockAction", "Mute": false, "Target": "Self" } ] }, "Open_All_Collider": { "Duration": -1, "ModifierStacking": "Unique", "OnAdded": [ { "$type": "PushHullColliderEnable", "HullColliderEnable": true, "Tag": "LaserFence_HullCollider", "Target": "Self" }, { "$type": "PushHitColliderEnable", "HitColliderEnable": true, "Tag": "LaserFence_HitCollider", "Target": "Self" }, { "$type": "PushWallColliderEnable", "Tag": "LaserFence_WallCollider", "Target": "Self", "WallColliderEnable": true }, { "$type": "PushPointGameObjectControlAction", "AttachPointNameList": [ "StageCollider", "NavMeshObstacle_Self" ], "IsActive": true, "Tag": "LaserFenceNavmesh_Control" } ], "OnRemoved": [ { "$type": "PopHullColliderEnable", "Tag": "LaserFence_HullCollider", "Target": "Self" }, { "$type": "PopHitColliderEnable", "Tag": "LaserFence_HitCollider", "Target": "Self" }, { "$type": "PopWallColliderEnable", "Tag": "LaserFence_WallCollider", "Target": "Self" }, { "$type": "PopPointGameObjectControlAction", "Tag": "LaserFenceNavmesh_Control" } ] } } }