{ "AbilityMixins": [ { "$type": "BulletMixin", "AliveDuration": 1.0, "BulletColliderConfig": { "ColliderAngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "ColliderPosOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "ColliderType": "Sphere", "SphereColliderRadius": 0.3 }, "BulletEffect": { "EffectPattern": "Eff_ZhuYuan_Attack_Branch_Bullet" }, "BulletHitTypeName": "Normal", "BulletInitPosRot": { "CoordsOption": "ReferTarget", "Offset": { "AngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "BackupPositionOffset": { "x": 0.0, "y": 0.0, "z": 10.0 }, "IsUseRotationXZ": false, "IsUseRotationY": true, "PositionOffset": { "x": 0.0, "y": -0.1, "z": 0.0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "AttachPoint": "WeaponPoint", "BackupOffsetReferTarget": "Caster", "IsUseAttachPointPos": true, "IsUseAttachPointRotation": false, "OffsetReferTarget": "Caster" } }, "BulletName": "Bullet_Empty", "CanHitStage": true, "DestroyExplode": true, "ExplodePosType": "HitPoint", "HitExplodeRadius": 2.5, "HitOtherExplode": true, "HitStageExplode": true, "IsCanReflect": false, "MaxHitNum": 1, "MaxHitStageNum": 1, "MaxHitTargetNum": 1, "MaxTouchStageNum": 1, "MovementConfig": { "$type": "ConfigMovementParabola", "DefaultOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "DefaultRotAngle": 0, "Duration": -1, "Gravity": 0.0, "HitNormalRatio": 0.4, "HitTangentialRatio": 0.5, "TargetPosRot": { "BackupCoordsOption": "ReferTarget", "CoordsOption": "Relative", "Offset": { "AngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "BackupAngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "BackupPositionOffset": { "x": 0.0, "y": 0.0, "z": 15.0 }, "IsClampOffsetDistance": true, "PositionOffset": { "x": 0.0, "y": 0.0, "z": 0.0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "BackupOffsetReferTarget": "Caster", "OffsetReferTarget": "SelfAttackTarget" } }, "TimesUpMoveOption": "Remain", "h1": 0.4, "h2": 0.6, "s1": 1.0, "s2": 15.0, "t1": 0.2, "t2": 0.2 }, "OnBulletDestroyAction": [ { "$type": "AttackCameraShakeAction", "ShakeConfigKey": "ZhuYuan_Attack_Branch_01_CamShake_E_02", "Target": "Other" } ], "OnBulletHitStageGroundDestroyAction": [ { "$type": "TriggerAbilityAction", "AbilityName": "ZhuYuan_Grenade_Bullet_Counter_Blow_Ground", "PosRotConfig": { "CoordsOption": "Self", "Offset": { "AngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "IsUseRotationXZ": false, "IsUseRotationY": false, "PositionOffset": { "x": 0.0, "y": 0.0, "z": 0.0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "OffsetReferTarget": "Other" } }, "PositionArgument": "Bullet" } ], "OnBulletHitStageWallDestroyAction": [ { "$type": "TriggerAbilityAction", "AbilityName": "ZhuYuan_Grenade_Bullet_Counter_Blow_Air", "PosRotConfig": { "CoordsOption": "Self", "Offset": { "AngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "IsUseRotationXZ": false, "IsUseRotationY": false, "PositionOffset": { "x": 0.0, "y": 0.0, "z": 0.0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "OffsetReferTarget": "Other" } }, "PositionArgument": "Bullet" } ], "OnBulletHitTargetDestroyAction": [ { "$type": "TriggerAbilityAction", "AbilityName": "ZhuYuan_Grenade_Bullet_Counter_Blow_Air", "PosRotConfig": { "CoordsOption": "Self", "Offset": { "AngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "IsUseRotationXZ": false, "IsUseRotationY": false, "PositionOffset": { "x": 0.0, "y": 0.2, "z": 0.0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "OffsetReferTarget": "Other" } }, "PositionArgument": "Bullet" } ], "OnBulletTimeUpDestroyAction": [ { "$type": "TriggerAbilityAction", "AbilityName": "ZhuYuan_Grenade_Bullet_Counter_Blow_Air", "PosRotConfig": { "CoordsOption": "Self", "Offset": { "AngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "IsUseRotationXZ": false, "IsUseRotationY": false, "PositionOffset": { "x": 0.0, "y": 0.0, "z": 0.0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "OffsetReferTarget": "Other" } }, "PositionArgument": "Bullet" } ], "RotationConfig": { "$type": "ConfigRotationToVelocity", "Duration": -1, "ReachTargetStop": false, "RotateType": "Instant", "TargetUpdateMode": "Always" }, "Targetting": "Enemy" } ], "AbilityName": "ZhuYuan_Grenade_Bullet_Counter_01", "AbilityStacking": "Unique" }