{ "62001451_Description": "· Agent Ether DMG increases by 20%.\n· Stunned enemies recover from Stun 20% slower, and Attribute Anomaly DMG taken increases by 20%.", "62001481_Description": "· Agent Ice DMG increases by 10%, and Anomaly Proficiency increases by 40.\n· When an enemy is inflicted with an Attribute Anomaly, the whole squad's Abloom DMG increases by 30%, and Abloom DMG ignores 20% of enemy Ice RES for 10s. Repeated triggers reset the duration.", "62001481_Title": "Perpetual Frigidity", "62001482_Description": "· Agent Physical DMG and Electric DMG increase by 20%, while their CRIT DMG increases by 30%.\n· When an Agent hits an enemy and crits, enemy DEF drops by 10% for 5s. Repeated triggers reset the duration.", "62001482_Title": "Thundering Strike", "62001491_Description": "· Agent Sheer DMG increases by 35%, and their Physical DMG increases by 10%.\n· Agent Basic Attack, EX Special Attack, and Ultimate ignore 10% of enemy Physical RES on hit.", "62001491_Title": "Overwhelming Force", "62001501_Title": "Flowing Frost", "62001502_Description": "· Agent ATK increases by 10%. Basic Attack, EX Special Attack, and Chain Attack deal 20% increased DMG.\n· Agents gain an additional 40 initial Energy and deals 30% bonus CRIT DMG.", "69012602_Description": "· When Sobek and The Thrall alternate turns, The Thrall gains 1 stack of Contract and Self-Sacrifice. Contract and Self-Sacrifice can stack up to 3 times. Each stack of Contract increases All-Attribute Anomaly Buildup RES by 15%, each stack of Self-Sacrifice reduces The Thrall's DEF by 8%. When The Thrall is Stunned, CRIT DMG taken increases by 50%.", "69012604_Description": "· When Sobek and The Thrall alternate turns, The Thrall gains 1 stack of Contract and Self-Sacrifice. Contract and Self-Sacrifice can stack up to 3 times. Each stack of Contract increases All-Attribute Anomaly Buildup RES by 15%, each stack of Self-Sacrifice increases The Thrall's Stun DMG Multiplier by 10%. When The Thrall is Stunned, CRIT DMG taken increases by 50%.", "69013601_Description": "· After Scorched Horizon activates Gale Scorcher, they gain 5 stacks of Into Flames. Each stack of Into Flames increases DMG dealt by 10% and reduces CRIT DMG taken by 25%. With Into Flames stacks, every time Scorched Horizon is inflicted with an Anomaly, one stack of Into Flames is lost, and subsequent Abloom DMG taken increases by 10% for 15s (max 3 stacks). Repeated triggers reset the duration.", "69013602_Description": "· When Scorched Horizon is in Gale Scorcher state, Impairing them grants 1,250 Performance Points. Striking down Scorched Horizon when they're attacking in mid-air grants 1,500 Performance Points. Performing a Shutdown against Scorched Horizon's Control Skill grants 2,000 Performance Points. Max 5,000 Performance Points.", "69013603_Description": "· Agent Anomaly Proficiency increases by 30 pts, and Abloom deals 10% bonus DMG.\n· After inflicting Abloom on enemies, enemy Ice RES drops by 25%, and Agents deal 30% bonus Ice DMG for 15s. Repeated triggers reset the duration.", "69013603_Title": "Scorching Frost", "69013701_Description": "· Agent Sheer DMG increases by 20%.\n· After launching EX Special Attack, Agents with Rupture specialty deal 50% bonus CRIT DMG, and their EX Special Attack as well as Ultimate ignore 30% of enemy Physical RES on hit for 15s. Repeated triggers reset the duration.", "69013701_Title": "Decree", "69013703_Description": "· Agent Anomaly Proficiency increases by 20, and Attribute Anomaly DMG increases by 10%.\n· When inflicting an Attribute Anomaly on an enemy, the whole squad's CRIT DMG increases by 60%, and the enemy's DEF decreases by 10% for 15s. Repeated triggers reset the duration.", "69013703_Title": "Singular Blade", "69013801_Description": "· Agent Ice DMG and Physical DMG increase by 40%, and Abloom DMG increases by 20%.\n· After an Agent inflicts an Attribute Anomaly on an enemy, their DEF is reduced by 15%, and their Ice RES is reduced by 30% for 10s. Repeated triggers reset the duration.", "69013801_Title": "Chilling Edge", "AbyssS2TarotCard_Des_1000994": "Promeia has evoked the Mindscape: [Faltering Conviction].\nFaltering Conviction: Promeia's Anomaly Proficiency increases by 40. The multiplier of Abloom triggered by consuming Trial by Cold increases by 120%.", "AbyssS2TarotCard_Des_1000995": "Starlight - Billy has evoked the Mindscape: [Wasteland Automaton].\nWasteland Automaton:Increases the DMG dealt by Basic Attack: Full-Throttle Starlight, EX Special Attack: Cool Wheelie, and Ultimate: Starlight Knight Flying Kick by 50%. Activating EX Special Attack: Rocking Footwork, EX Special Attack: High-Traction Wheels, or hitting a Stunned enemy with Special Attack: Drive Suppression grants the Turbocharged effect: Special Attack: Drive Suppression consumes this effect to immediately follow up with EX Special Attack: Cool Wheelie, and increases that instance's CRIT DMG by 50%. Only 1 stack of Turbocharged can be held.", "AbyssS2_AreaName_boss_04": "Final Battle: Scorched Horizon", "AbyssVersionReminder_S2_Content_280": "[New Content]\n\n• More Rewards: New entries and corresponding rewards have been added in Exploration Missions.\n\n• New Tactical Prism Programs: Added Tactical Prism Programs for Agents Starlight - Billy and Promeia, along with the corresponding Exploration Missions. (Starlight - Billy's Tactical Prism Programs will be made available at the same time as his Exclusive Channel.)", "Abyss_BossFight26_EnvBuff_03_Des": "Stun DMG Multiplier increases by 10%.", "Accessoriy_412011124": "Shroomy Wealth", "Accessoriy_412011125": "Scrutinizing Expenses", "Accessoriy_412011126": "Prosperity Comes", "Accessoriy_412021124": "Shroomy Wealth", "Accessoriy_412021125": "Money Eyes", "Accessoriy_412021126": "Golden Prosperity", "Accessoriy_Desc_412011124": "I heard the Waifei locals think mushrooms bring in wealth because their round shape looks like coins... so what if I wore one on my head?", "Accessoriy_Desc_412011125": "If I didn't have a household and a business to run, I wouldn't bother being this frugal.", "Accessoriy_Desc_412011126": "Pin a cabbage to the chest, and wealth will follow.", "Accessoriy_Desc_412021124": "Nice, shiitake's my favorite for hot pot.", "Accessoriy_Desc_412021125": "I'm not money-grubbing, I just honestly want to earn a living.", "Accessoriy_Desc_412021126": "Golden stone upon my chest, I break through Hollows.", "AchievementDes_1004071": "Reach Trust Lv. 4 with Promeia.", "AchievementDes_1005028": "Complete \"New: Eridan Sunset (B)\" in Phaethon's Story.", "AchievementDes_1009020": "Near the Simmer hot pot restaurant, witness a legendary foodie earn the title of Pot Hunter.", "AchievementDes_1009021": "At Gravity Cinema, bump into Billy chatting with fellow fans about the \"Knight Cup,\" and learn about the story behind the creation of \"Starlight Knights.\"", "AchievementDes_1009022": "Outside Random Play, eavesdrop on three Void Hunter-Rank Bangboo discussing their \"lack of damage output\" during operations.", "AchievementDes_1009023": "Near the metro entrance at Lumina Square, witness the story of two Proxies retrieving lost items through an Outpost.", "AchievementDes_1009024": "Reply to the Inter-Knot post \"Bizarre Brigade Maintenance Notice.\"", "AchievementDes_1009025": "Outside the Godfinger Arcade, listen to the ramblings of a Bizarre Brigade player.", "AchievementDes_2003023": "During combat against {0}, successfully counter any skill from all enemy units they've summoned using Defensive Assist.", "AchievementName_1004071": "Deafeningly Silent Thoughts", "AchievementName_1005028": "White Wings Woven From Clouds", "AchievementName_1009020": "The Birth of a \"Pot Hunter\"", "AchievementName_1009021": "\"Starlight Chronicles: Cycle of Destiny\"", "AchievementName_1009022": "Fear Comes From Lack of Firepower", "AchievementName_1009023": "The Power of Outposts!", "AchievementName_1009024": "\"Better for You to Just Quit Now\"", "AchievementName_1009025": "Just Another Night", "AchievementName_2003023": "\"Don't Look Directly at the Sun!\"", "ActivityBangkov_ArmorDesc_A": "When equipped, generates 1 stack of Plating every 25s, each blocking DMG equal to 5% of max HP.", "ActivityBangkov_ArmorDesc_B": "When equipped, generates 1 stack of Plating every 30s, each blocking one cannon blast.", "ActivityBangkov_ArmorDesc_HolyArmor": "When equipped, generates 1 stack of Plating every 25s, each blocking DMG equal to 10% of max HP. While the Plating is active, strike the surrounding enemies in an area with 20 DMG upon taking DMG.", "ActivityBangkov_ArmorDesc_S": "When equipped, generates 1 stack of Plating every 25s, each blocking DMG equal to 10% of max HP.", "ActivityBangkov_CaringBox": "Starting Cache", "ActivityBangkov_CaringBox_Advanced": "Starting Cache", "ActivityBangkov_CaringBox_Advanced_Equip": "Starting Cache (Equipment)", "ActivityBangkov_CaringBox_Equip": "Starting Cache (Equipment)", "ActivityBangkov_CaringBox_Lv2": "Starting Cache", "ActivityBangkov_Coin_Desc": "Internal currency used within the Marcel Group.", "ActivityBangkov_Coin_Name": "Marcel Coin", "ActivityBangkov_Coin_Story": "Only valid at the Employee Exclusive Store.", "ActivityBangkov_Connect_Btn": "Keep Exploring", "ActivityBangkov_Connect_Title": "Adventure paused. Keep exploring?", "ActivityBangkov_CountdownText": "Countdown", "ActivityBangkov_DropsBox": "Loot", "ActivityBangkov_DropsBox_Advanced": "Advanced Loot", "ActivityBangkov_ErrorCode01": "Full, can't store anymore", "ActivityBangkov_ErrorCode02": "Invalid Slot", "ActivityBangkov_ErrorCode03": "Slot Taken", "ActivityBangkov_ErrorCode04": "Missing Corresponding Item", "ActivityBangkov_ErrorCode05": "Can't Place", "ActivityBangkov_ErrorCode06": "Invalid split number", "ActivityBangkov_ErrorCode07": "Stack limit exceeded", "ActivityBangkov_ErrorCode08": "Not supported yet", "ActivityBangkov_ErrorCode09": "No matching inventory", "ActivityBangkov_ErrorCode10": "Inventory already exists", "ActivityBangkov_ErrorCode11": "No rewards", "ActivityBangkov_ErrorCode12": "Previous nodes not activated", "ActivityBangkov_ErrorCode13": "Talent locked", "ActivityBangkov_ErrorCode14": "Access Level limited", "ActivityBangkov_ErrorCode15": "Invalid Action", "ActivityBangkov_ErrorCode16": "Can't Place", "ActivityBangkov_ErrorCode17": "Can't put into this Inventory", "ActivityBangkov_ErrorCode18": "Item cannot be used", "ActivityBangkov_ErrorCode19": "Full, can't store anymore", "ActivityBangkov_ErrorCode20": "Can't be used in the park", "ActivityBangkov_ErrorCode21": "Invalid, not enough inventory space after swap", "ActivityBangkov_ErrorCode22": "Function Locked", "ActivityBangkov_ErrorCode23": "No store manager found", "ActivityBangkov_EvacuationPage_Failure": "Evacuation Failed", "ActivityBangkov_EvacuationPage_Reason01": "Entrance Evacuation Point", "ActivityBangkov_EvacuationPage_Reason02": "Island Evacuation Point", "ActivityBangkov_EvacuationPage_Reason03": "Theater Evacuation Point", "ActivityBangkov_EvacuationPage_Reason04": "Roller Coaster Evacuation Point", "ActivityBangkov_EvacuationPage_Reason05": "Ferris Wheel Evacuation Point", "ActivityBangkov_EvacuationPage_Reason06": "Castle Evacuation Point", "ActivityBangkov_EvacuationPage_Reason07": "Special Evacuation Point", "ActivityBangkov_EvacuationPage_Reason08": "Mission Complete", "ActivityBangkov_EvacuationPage_Reason09": "You fell", "ActivityBangkov_EvacuationPage_Reason10": "You were attacked", "ActivityBangkov_EvacuationPage_Reason11": "Severe Corruption", "ActivityBangkov_EvacuationPage_Reason12": "Left voluntarily", "ActivityBangkov_EvacuationPage_Success": "Evacuation Successful", "ActivityBangkov_ExitDungeonTip": "Upon leaving, all supplies will be lost, except for those in the safe", "ActivityBangkov_FriendPageTip_Desc": "[Introduction]\n· During the event, after Eous completes the story missions in different areas of the island, they can earn the trust of different Bangboo Companions and invite them to join the exploration team.\n\n[Bangboo Companions]\n· Complete story missions in each area to unlock the corresponding Bangboo Companion.\n· Each time you head to the island, you can select three Bangboo Companions to deploy and enjoy the passive bonuses they provide.\n· After obtaining Bangboo Companions, Eous's inventory capacity will be permanently increased.", "ActivityBangkov_FriendPageTip_SubTitle": "Bangboo Companions", "ActivityBangkov_FriendPassive_Desc1": "[Passive Skill]\nOnce obtained, Eous's Inventory permanently expands by 1 slot.\n\nWhen deployed, grants the following bonus:\nDMG taken reduced by 10%.", "ActivityBangkov_FriendPassive_Desc10": "[Passive Skill]\nOnce obtained, Eous's Inventory permanently expands by 1 slot.\n\nWhen deployed, grants the following bonus:\nATK increased by 10%.", "ActivityBangkov_FriendPassive_Desc2": "[Passive Skill]\nOnce obtained, Eous's Inventory permanently expands by 1 slot.\n\nWhen deployed, grants the following bonus:\nUpon defeating an enemy, Attack Speed increases by 10% for 10s.", "ActivityBangkov_FriendPassive_Desc3": "[Passive Skill]\nOnce obtained, Eous's Inventory permanently expands by 1 slot.\n\nWhen deployed, grants the following bonus:\nBomb DMG increased by 20%.", "ActivityBangkov_FriendPassive_Desc4": "[Passive Skill]\nOnce obtained, Eous's Inventory permanently expands by 1 slot.\n\nWhen deployed, grants the following bonus:\nWhen Eous defeats an enemy, recover 1% of HP.", "ActivityBangkov_FriendPassive_Desc5": "[Passive Skill]\nOnce obtained, Eous's Inventory permanently expands by 1 slot.\n\nWhen deployed, grants the following bonus:\nWhen HP is below 80%, CRIT Rate increases by 15%.", "ActivityBangkov_FriendPassive_Desc6": "[Passive Skill]\nOnce obtained, Eous's Inventory permanently expands by 1 slot.\n\nWhen deployed, grants the following bonus:\nAfter a successful Perfect Block, the next attack's DMG is increased by 30%.", "ActivityBangkov_FriendPassive_Desc7": "[Passive Skill]\nOnce obtained, Eous's Inventory permanently expands by 1 slot.\n\nWhen deployed, grants the following bonus:\nDMG against elite enemies increased by 20%.", "ActivityBangkov_FriendPassive_Desc8": "[Passive Skill]\nOnce obtained, Eous's Inventory permanently expands by 1 slot.\n\nWhen deployed, grants the following bonus:\nRecovery from serums increased by 20%.", "ActivityBangkov_FriendPassive_Desc9": "[Passive Skill]\nOnce obtained, Eous's Inventory permanently expands by 1 slot.\n\nWhen deployed, grants the following bonus:\nMax HP increased by 10%.", "ActivityBangkov_FriendPassive_Name1": "\"Iron Bastion Partner\"", "ActivityBangkov_FriendPassive_Name10": "\"Seasoned Guard\"", "ActivityBangkov_FriendPassive_Name2": "\"Assault Partner\"", "ActivityBangkov_FriendPassive_Name3": "\"Perfect Partner\"", "ActivityBangkov_FriendPassive_Name4": "\"Lost Guardian\"", "ActivityBangkov_FriendPassive_Name5": "\"Lost Adventurer\"", "ActivityBangkov_FriendPassive_Name6": "\"Lost Navigator\"", "ActivityBangkov_FriendPassive_Name7": "\"Seasoned Caretaker\"", "ActivityBangkov_FriendPassive_Name8": "\"Seasoned Mechanic\"", "ActivityBangkov_FriendPassive_Name9": "\"Seasoned Commander\"", "ActivityBangkov_GetRewardTip": "Rewards sent to Storage", "ActivityBangkov_GoldenBuddyBox_1": "Golden Cauliflower", "ActivityBangkov_GoldenBuddyBox_2": "Golden Mushroom", "ActivityBangkov_HandIn": "Submit", "ActivityBangkov_HandIn_Alert": "There are still supplies left to collect", "ActivityBangkov_InnerBag_SortBtn": "{LAYOUT_FALLBACK#Sort}{LAYOUT_CONTROLLER#Hold to sort}", "ActivityBangkov_ItemDescHPDot_A": "Restores HP every second (for 5 seconds)", "ActivityBangkov_ItemDescHPDot_B": "Restores HP every second (for 5 seconds)", "ActivityBangkov_ItemDescHPDot_S": "Restores HP every second (for 5 seconds)", "ActivityBangkov_ItemDescHP_A": "Instantly recover HP", "ActivityBangkov_ItemDescHP_B": "Instantly recover HP", "ActivityBangkov_ItemDescHP_S": "Instantly recover HP", "ActivityBangkov_ItemInfo_Equip": "Equip", "ActivityBangkov_ItemInfo_Split": "Split", "ActivityBangkov_ItemInfo_ToContainer": "Put Back", "ActivityBangkov_ItemInfo_Use": "Use", "ActivityBangkov_ItemRevive": "If Eous' HP drops below 1, this item is consumed immediately and fully restores HP (takes effect when in Inventory).", "ActivityBangkov_MainPageTalentTip": "New Ability Activatable", "ActivityBangkov_MainPageTip_Desc": "[Introduction]\n· After the event starts, Proxies can head to the video store to learn how Eous got affected by an unknown chip. After accepting the commission from Dialyn and Marcel's tech specialist, help Eous and the other Bangboo explore the Marcel Amusement Island Bootopia, which was affected by a Hollow disaster. By rescuing trapped Bangboo visitors and other methods, you'll gradually boost Eous's access clearance across the island and complete the supply recovery mission.\n· Reach Inter-Knot Lv. 20 and complete main story Chapter 1 - Intermission to participate.\n※ For the best experience, it is recommended to complete Main Story Season 2 - Epilogue \"New: Eridan Sunset (A)\" before participating in this event.\n\n[Event Rewards]\n· During the event, complete limited-time reward missions to obtain the event-exclusive Bangboo Booltergeist, Polychromes, and other rewards.\n\n[Head to the Island]\n· Head to Bootopia island, explore different areas to scavenge scattered supplies, take down Ethereals and malfunctioning mechanical devices, and make it back safely within the time limit to keep everything you've collected.\n· Go over the time limit, and you'll lose all the supplies you're carrying, so be careful.\n· Sell your supplies to earn Marcel Coins, which you can use at the shop to grab all kinds of items and provisions.\n\n[Access Boost]\n· Use specific supplies collected on the island to activate or upgrade Access Boosts, unlocking various combat enhancements for Eous.\n· Mix and match different Access Boosts to craft your own unique combat style.\n\n[Exclusive Supply]\n· Spend Marcel Coins at the shop to purchase provision items, combat consumables, and rare supplies.\n\n[Bangboo Companions]\n· After completing story missions in each area, you'll unlock corresponding Bangboo Companions.\n· Each time you head to the island, you can pick three Bangboo Companions to go with you and enjoy their passive bonus effects.\n· Once you've recruited a Bangboo Companion, Eous's inventory slots will permanently increase.\n\n[Storage]\n· After successfully evacuating, you can stash supplies you don't want to sell yet in your Storage for safekeeping.\n· Next time you visit the island, you can take supplies from the Storage to carry with you.\n· Storage capacity is limited but can be expanded through missions and activating corresponding boosts.", "ActivityBangkov_MainPageTip_DrakLevelTip": "Increased Drops on High-Difficulty", "ActivityBangkov_MainPageTip_LevelDark": "Day Mode", "ActivityBangkov_MainPageTip_LevelNormal": "Night Mode", "ActivityBangkov_MainPage_ContinueBtn": "Keep exploring", "ActivityBangkov_MainPage_QusetEmptyDesc": "Current missions complete. You can continue exploring Bootopia to obtain titles and other rewards.", "ActivityBangkov_MainPage_QusetEmptyTitle": "Current Target", "ActivityBangkov_MainPage_StarBtn": "Head to Bootopia", "ActivityBangkov_MallPage_GoWarehouse": "Go to Storage", "ActivityBangkov_MallPage_GoodsTalent": "Supplies", "ActivityBangkov_MallPage_GoodsWeapon": "Equipment", "ActivityBangkov_MapIconMapping_01": "Safe Evacuation", "ActivityBangkov_MapIconMapping_02": "Rare Supplies", "ActivityBangkov_MapIconMapping_03": "Landmark", "ActivityBangkov_MapIconMapping_04": "Strong Enemy", "ActivityBangkov_MapSlotWishList_Desc": "Add mission and talent materials to your wishlist", "ActivityBangkov_NormalBox": "Box of Miscellaneous Items", "ActivityBangkov_PageName_QuestTarget": "Priority Target", "ActivityBangkov_PageName_Talent_SubTitle": "Access: ", "ActivityBangkov_QuestPage_Empty": "Current missions complete. You can continue exploring Bootopia to obtain titles and other rewards.", "ActivityBangkov_QuestType_RequireSubmit": "Submit", "ActivityBangkov_ResultPage_Confirm": "Confirm", "ActivityBangkov_ResultPage_FTitle": "Evacuation Failed", "ActivityBangkov_ResultPage_NetValue": "Round Rewards", "ActivityBangkov_ResultPage_Title": "Evacuation Success", "ActivityBangkov_RewardOverviewTitle": "Possible Rewards", "ActivityBangkov_SearchBox_CarryBtn": "{LAYOUT_FALLBACK#Put in storage}{LAYOUT_CONTROLLER#Hold to store}", "ActivityBangkov_SearchBox_SubTitle2": "Output Value: ", "ActivityBangkov_SearchBox_SubTitleDetail": "Searching...", "ActivityBangkov_SearchBox_SubTitleFinish": "Results", "ActivityBangkov_SellCancle_Desc": "Your selection will not be saved", "ActivityBangkov_SellCancle_Title": "Confirm Exit Bulk Sell", "ActivityBangkov_SellConfirm_Title": "Confirm selling this item?", "ActivityBangkov_ShopPageTip_Desc": "[Introduction]\n· During the event, Proxies can head to the Marcel workstation near the video store, find Booltergeist, and unlock the Marcel staff exclusive store to browse and purchase exclusive supplies.\n\n[Exclusive Supplies]\n· Spend Marcel Coins to purchase supply items, combat consumables, and rare materials from the store.", "ActivityBangkov_SplitPage_Title": "Split and Store", "ActivityBangkov_SupplyBox_Castle": "Castle Supply Box", "ActivityBangkov_SupplyBox_Entry": "Entrance Supply Box", "ActivityBangkov_SupplyBox_Ferris": "Ferris Wheel Supply Box", "ActivityBangkov_SupplyBox_Island": "Island Supply Box", "ActivityBangkov_SupplyBox_RollerCoaster": "Roller Coaster Supply Box", "ActivityBangkov_SupplyBox_Theater": "Theater Supply Box", "ActivityBangkov_TalentBattle_Desc_01": "[Inactive]\nDecibel Generation Speed increases by 30%", "ActivityBangkov_TalentBattle_Desc_01_1": "Decibel Generation Speed increases by 30%", "ActivityBangkov_TalentBattle_Desc_02": "[Inactive]\nEous gains ATK +10", "ActivityBangkov_TalentBattle_Desc_02_1": "Eous gains ATK +10", "ActivityBangkov_TalentBattle_Desc_03": "[Inactive]\nEach enemy defeated grants +1 ATK, stacks up to 15 times, resets after evacuation", "ActivityBangkov_TalentBattle_Desc_03_1": "Each enemy defeated grants +1 ATK, stacks up to 15 times, resets after evacuation", "ActivityBangkov_TalentBattle_Desc_04": "[Inactive]\nHitting Stunned enemies with bombs will trigger additional Totalize", "ActivityBangkov_TalentBattle_Desc_04_1": "Hitting Stunned enemies with bombs will trigger additional Totalize", "ActivityBangkov_TalentBattle_Desc_05": "[Inactive]\nEous gains Energy Recovery Speed +0.8/s", "ActivityBangkov_TalentBattle_Desc_05_1": "Eous gains Energy Recovery Speed +0.8/s", "ActivityBangkov_TalentBattle_Desc_06": "[Inactive]\nRecover 5 HP upon defeating an enemy", "ActivityBangkov_TalentBattle_Desc_06_1": "Recover 5 HP upon defeating an enemy", "ActivityBangkov_TalentBattle_Desc_07": "[Inactive]\nEous gains HP +30", "ActivityBangkov_TalentBattle_Desc_07_1": "Eous gains HP +30", "ActivityBangkov_TalentBattle_Desc_08": "[Inactive]\nEach attack hit reduces the cooldown of serum and bomb use by 0.1s", "ActivityBangkov_TalentBattle_Desc_08_1": "Each attack hit reduces the cooldown of serum and bomb use by 0.1s", "ActivityBangkov_TalentBattle_Desc_09": "[Inactive]\nEous gains ATK +10", "ActivityBangkov_TalentBattle_Desc_09_1": "Eous gains ATK +10\n\nNext Level:\nEous gains ATK +10 20", "ActivityBangkov_TalentBattle_Desc_09_2": "Eous gains ATK +20\n\nNext Level:\nEous gains ATK +20 30", "ActivityBangkov_TalentBattle_Desc_09_3": "Eous gains ATK +30", "ActivityBangkov_TalentBattle_Name_01_1": "[Combat] Decibel Efficiency", "ActivityBangkov_TalentBattle_Name_02_1": "[Combat] Eous Enhancement I", "ActivityBangkov_TalentBattle_Name_04_1": "[Combat] Totalize Explosion", "ActivityBangkov_TalentBattle_Name_05_1": "[Combat] Eous Enhancement II", "ActivityBangkov_TalentBattle_Name_06_1": "[Combat] Battery Charge Recovery", "ActivityBangkov_TalentBattle_Name_07_1": "[Combat] Eous Enhancement III", "ActivityBangkov_TalentBattle_Name_08_1": "[Combat] Cooldown Reduction", "ActivityBangkov_TalentBattle_Name_09_1": "[Combat] Eous Enhancement IV", "ActivityBangkov_TalentBattle_Name_09_2": "[Combat] Eous Enhancement IV", "ActivityBangkov_TalentBattle_Name_09_3": "[Combat] Eous Enhancement IV", "ActivityBangkov_TalentExplore_Desc_01": "[Inactive]\nBombs appear in starting cache that spawn at the teleport beacon", "ActivityBangkov_TalentExplore_Desc_01_1": "Can replenish consumables like bombs at the starting cache near the teleport beacons", "ActivityBangkov_TalentExplore_Desc_02": "[Inactive]\nWhen entering Bootopia, all Advanced Resource Chests will be marked directly on the map", "ActivityBangkov_TalentExplore_Desc_02_1": "When entering Bootopia, all Advanced Resource Chests will be marked directly on the map", "ActivityBangkov_TalentExplore_Desc_03": "[Inactive]\nHigher-quality weapons appear in starting cache", "ActivityBangkov_TalentExplore_Desc_03_1": "Can replenish higher-quality weapons and equipment at the starting cache near the teleport beacons", "ActivityBangkov_TalentExplore_Desc_04": "[Inactive]\nEarn 888 bonus Marcel Coins for each successful evacuation (When evacuating, must have at least 120s time used)", "ActivityBangkov_TalentExplore_Desc_04_1": "Earn 888 bonus Marcel Coins for each successful evacuation (When evacuating, must have at least 120s time used)", "ActivityBangkov_TalentExplore_Desc_05": "[Inactive]\nHigher-quality weapons and items appear in starting cache", "ActivityBangkov_TalentExplore_Desc_05_1": "Can replenish higher-quality weapons, equipment, and consumables at the starting cache near the teleport beacons", "ActivityBangkov_TalentExplore_Desc_06": "[Inactive]\nExclusive Supply may offer King's Hammer, Golden Energy Armor\nKing's Treasure appears on the map. There is a chance to obtain the extremely valuable Golden Mushroom", "ActivityBangkov_TalentExplore_Desc_06_1": "Exclusive Supply may offer King's Hammer, Golden Energy Armor\nKing's Treasure appears on the map. There is a chance to obtain the extremely valuable Golden Mushroom", "ActivityBangkov_TalentExplore_Name_01_1": "[Exploration] Starting Cache Upgrade I", "ActivityBangkov_TalentExplore_Name_02_1": "[Explore] Treasure Detection", "ActivityBangkov_TalentExplore_Name_03_1": "[Exploration] Starting Cache Upgrade II", "ActivityBangkov_TalentExplore_Name_04_1": "[Exploration] Value Mining", "ActivityBangkov_TalentExplore_Name_05_1": "[Exploration] Starting Cache Upgrade III", "ActivityBangkov_TalentExplore_Name_06_1": "[Exploration] Aura of Dominance", "ActivityBangkov_TalentGetCoin_Title": "Talent Bonus: {0} Marcel Coins", "ActivityBangkov_TalentLevel_Desc_01": "Eous receives combat enhancements:\n- Starts with 1,500 Decibels and 40 Energy\n- Missiles fired by automatic security turrets can be deflected using Perfect Parry\n- Can continuously trigger Perfect Parry during EX Special Attack", "ActivityBangkov_TalentLevel_Desc_01Pre": "[Inactive] Eous receives combat enhancements:\n- Starts with 1,500 Decibels and 40 Energy\n- Missiles fired by automatic security turrets can be deflected using Perfect Parry\n- Can continuously trigger Perfect Parry during EX Special Attack", "ActivityBangkov_TalentLevel_Desc_02": "Grants access to:\n- Exclusive Supply opens, use Marcel Coins to buy missing Supplies to activate talents\n- Exclusive Supply sells materials and supplies needed for talents (Entrance, Island Area)\n- Exclusive Supply sells C-Rank weapons and armor", "ActivityBangkov_TalentLevel_Desc_02Pre": "[Inactive] Grants access to:\n- Exclusive Supply opens, use Marcel Coins to buy missing Supplies to activate talents\n- Exclusive Supply sells materials and supplies needed for talents (Entrance, Island Area)\n- Exclusive Supply sells C-Rank weapons and armor", "ActivityBangkov_TalentLevel_Desc_03": "Grants access to:\n- Exclusive Supply sells materials and supplies needed for some talents (Roller Coaster Area)\n- Exclusive Supply sells B-Rank weapons and armor", "ActivityBangkov_TalentLevel_Desc_03Pre": "[Inactive] Grants access to:\n- Exclusive Supply sells materials and supplies needed for some talents (Roller Coaster Area)\n- Exclusive Supply sells B-Rank weapons and armor", "ActivityBangkov_TalentLevel_Desc_04": "Grants access to:\n- Exclusive Supply sells materials and supplies needed for some talents (Castle Area)\n- Exclusive Supply sells A-Rank weapons and armor", "ActivityBangkov_TalentLevel_Desc_04Pre": "[Inactive] Grants access to:\n- Exclusive Supply sells materials and supplies needed for some talents (Castle Area)\n- Exclusive Supply sells A-Rank weapons and armor", "ActivityBangkov_TalentLevel_Desc_05": "Grants access to:\n- Exclusive Supply sells S-Rank weapons and armor", "ActivityBangkov_TalentLevel_Desc_05Pre": "[Inactive] Grants access to:\n- Exclusive Supply sells S-Rank weapons and armor", "ActivityBangkov_TalentPageTip_Desc": "[Introduction]\n· During the event, Eous can head to the Marcel workstation and have the Marcel specialist upgrade the chip inside its core, granting various ability enhancements.\n\n[Access Boosts]\n· Use specific supplies collected on Bootopia to activate or upgrade Access Boosts, unlocking various combat enhancements for Eous.\n· Mix and match different Access Boosts to create your own unique combat style.", "ActivityBangkov_TalentPage_MakeUpComplete": "Supplement Supplies", "ActivityBangkov_TalentPage_MakeUpIncomplete": "Supplies Not Available", "ActivityBangkov_TalentPage_RestockTipDesc01": "Will spend {0} Marcel Coins to buy the following supplies", "ActivityBangkov_TalentPage_RestockTipDesc02": "Not available yet, progress missions to unlock", "ActivityBangkov_TalentPage_UnlockTip": "Unlocks after activating prerequisite talent", "ActivityBangkov_TalentPage_UnlockTip2": "Unlocked after activating Access Level and prerequisite talents", "ActivityBangkov_TalentSystem_Desc_01": "[Inactive]\nInventory capacity increased by 4", "ActivityBangkov_TalentSystem_Desc_01_1": "Inventory capacity increased by 4", "ActivityBangkov_TalentSystem_Desc_02": "[Inactive]\nSafe capacity increased by 1", "ActivityBangkov_TalentSystem_Desc_03": "[Inactive]\nStorage capacity increased by 24", "ActivityBangkov_TalentSystem_Desc_03_1": "Storage capacity increased by 24", "ActivityBangkov_TalentSystem_Desc_04": "[Inactive]\nSafe capacity increased by 1", "ActivityBangkov_TalentSystem_Desc_04_1": "Safe capacity increased by 1", "ActivityBangkov_TalentSystem_Desc_05": "[Inactive]\nInventory capacity increased by 4", "ActivityBangkov_TalentSystem_Desc_05_1": "Inventory capacity increased by 4", "ActivityBangkov_TalentSystem_Desc_06": "[Inactive]\nSafe capacity increased by 1", "ActivityBangkov_TalentSystem_Desc_06_1": "Safe capacity increased by 1", "ActivityBangkov_TalentSystem_Desc_07": "[Inactive]\nInventory capacity increased by 4", "ActivityBangkov_TalentSystem_Desc_07_1": "Inventory capacity increased by 4", "ActivityBangkov_TalentSystem_Desc_08": "[Inactive]\nSafe capacity increased by 1", "ActivityBangkov_TalentSystem_Desc_09": "[Inactive]\nStorage capacity increased by 50", "ActivityBangkov_TalentSystem_Desc_09_1": "Storage capacity increased by 50", "ActivityBangkov_TalentSystem_Desc_10": "[Inactive]\nStorage capacity increased by 100", "ActivityBangkov_TalentSystem_Desc_10_1": "Storage capacity increased by 100\n\nNext Level:\nStorage capacity increased by 100 150", "ActivityBangkov_TalentSystem_Desc_10_2": "Storage capacity increased by 150\n\nNext Level:\nStorage capacity increased by 150 200", "ActivityBangkov_TalentSystem_Desc_10_3": "Storage capacity increased by 200", "ActivityBangkov_TalentSystem_Name_01_1": "[Function] Space Utilization I", "ActivityBangkov_TalentSystem_Name_02_1": "[Function] Insurance I", "ActivityBangkov_TalentSystem_Name_03_1": "[Function] Space Management I", "ActivityBangkov_TalentSystem_Name_04_1": "[Function] Insurance II", "ActivityBangkov_TalentSystem_Name_05_1": "[Function] Space Utilization II", "ActivityBangkov_TalentSystem_Name_06_1": "[Function] Insurance III", "ActivityBangkov_TalentSystem_Name_06_2": "[Function] Space Utilization III", "ActivityBangkov_TalentSystem_Name_07_1": "[Function] Insurance IV", "ActivityBangkov_TalentSystem_Name_08_1": "[Function] Space Management II", "ActivityBangkov_TalentSystem_Name_09_1": "[Function] Space Management III", "ActivityBangkov_TalentSystem_Name_10_1": "[Function] Space Management IV", "ActivityBangkov_TalentSystem_Name_10_2": "[Function] Space Management IV", "ActivityBangkov_TalentSystem_Name_10_3": "[Function] Space Management IV", "ActivityBangkov_ThanksGift": "Gift Box", "ActivityBangkov_Title": "Operation: Save Bootopia", "ActivityBangkov_Toptip_AddFriend1": "New Companion: Sharkboo", "ActivityBangkov_Toptip_AddFriend2": "New Companion: Sprout", "ActivityBangkov_Toptip_AddFriend3": "New Companion: Knightboo", "ActivityBangkov_Toptip_AddFriend4": "New Companion: Magnetiboo", "ActivityBangkov_Toptip_AddFriend5": "New Companion: Devilboo", "ActivityBangkov_Toptip_AddFriend6": "New Companion: Miss Esme", "ActivityBangkov_Toptip_AddFriend7": "New Companion: Sprout", "ActivityBangkov_Toptip_Welcome": "Welcome to Bootopia Amusement Island", "ActivityBangkov_TreasureBox": "King's Treasure", "ActivityBangkov_UIPage_BooFirend": "Bangboo Companions", "ActivityBangkov_UnlockCondition": "Conditions Not Met", "ActivityBangkov_UrbanSubtitle_Info": "Overview", "ActivityBangkov_UrbanSubtitle_Template": "Legend", "ActivityBangkov_UrbanSubtitle_WishList": "Wishlist {0}/{1}", "ActivityBangkov_WarehouseClassName01": "Talent Materials", "ActivityBangkov_WarehouseClassName02": "Valuables", "ActivityBangkov_WarehouseClassName_Empty": "You don't have any {0} supplies yet", "ActivityBangkov_WarehouseExtend_Desc": "\"Operation: Save Bootopia\" Storage Capacity +1", "ActivityBangkov_WarehouseExtend_Name": "Visitor Supply Pack", "ActivityBangkov_WarehouseExtend_Story": "Applies to all areas. Content has passed unified verification.", "ActivityBangkov_Warehouse_Bag": "Inventory", "ActivityBangkov_Warehouse_Equip": "Equipment", "ActivityBangkov_Warehouse_SaftyBox": "Safe", "ActivityBangkov_Warehouse_SortBtn": "{LAYOUT_FALLBACK#Sort}{LAYOUT_CONTROLLER#Hold to sort}", "ActivityBangkov_Warehouse_TradeCancelBtn": "{LAYOUT_FALLBACK#Cancel sale}{LAYOUT_CONTROLLER#Hold to cancel sale}", "ActivityBangkov_Warehouse_TradeConfirmBtn": "{LAYOUT_FALLBACK#Confirm sale}{LAYOUT_CONTROLLER#Hold to confirm sale}", "ActivityBangkov_Warehouse_TradeModeBtn": "{LAYOUT_FALLBACK#Bulk sell}{LAYOUT_CONTROLLER#Hold to bulk sell}", "ActivityBangkov_Warehouse_TradeRare": "Rarity", "ActivityBangkov_Warehouse_TradeType": "Type", "ActivityBangkov_WeaponDescPointHit_A": "[Ultimate: Follow-Up Attack II]\nFor 5s after using a skill, for each strike that hits, an additional thunderbolt attack strikes the primary target for DMG equal to 60% ATK (interval: 0.5s).", "ActivityBangkov_WeaponDescPointHit_B": "[Ultimate: Follow-Up Attack I]\nFor 4s after using a skill, for each strike that hits, an additional thunderbolt attack strikes the primary target for DMG equal to 60% ATK (interval: 0.5s).", "ActivityBangkov_WeaponDescPointHit_S": "[Ultimate: Follow-Up Attack III]\nFor 6s after using a skill, for each strike that hits, an additional thunderbolt attack strikes the primary target for DMG equal to 60% ATK (interval: 0.5s). Defeating an enemy extends the duration by 1s.", "ActivityBangkov_WeaponDescRange_A": "[Ultimate: Area III]\nLasts 6s. Every 0.75s, randomly selects an enemy within 25m and strikes them with a thunderbolt from above in a 5m area, dealing 75% ATK as DMG.", "ActivityBangkov_WeaponDescRange_B": "[Ultimate: Area III]\nLasts 6s. Every 1s, randomly selects an enemy within 25m and strikes them with a thunderbolt from above in a 5m area, dealing 75% ATK as DMG.", "ActivityBangkov_WeaponDescRange_S": "[Ultimate: Area III]\nLasts 6s. Every 0.6s, randomly selects an enemy within 25m and strikes them with a thunderbolt from above in a 5m area, dealing 75% ATK as DMG.", "ActivityBangkov_WeaponDescRecover_A1": "[Ultimate: Shockwave (Recovery II Alpha)]\nUnleashes a shockwave, dealing area DMG equal to 600% of ATK.\nQuickly restores HP for 5s after activation.", "ActivityBangkov_WeaponDescRecover_A2": "[Ultimate: Shockwave (Recovery II Beta)]\nUnleashes a shockwave, dealing area DMG equal to 600% of ATK.\nQuickly restores EX Special Attack Energy for 5s after activation.", "ActivityBangkov_WeaponDescRecover_B1": "[Ultimate: Shockwave (Recovery I Alpha)]\nUnleashes a shockwave, dealing area DMG equal to 600% of ATK.\nQuickly restores HP for 5s after activation.", "ActivityBangkov_WeaponDescRecover_B2": "[Ultimate: Shockwave (Recovery I Beta)]\nUnleashes a shockwave, dealing area DMG equal to 600% of ATK.\nQuickly restores EX Special Attack Energy for 5s after activation.", "ActivityBangkov_WeaponDescRecover_S": "[Ultimate: Shockwave (Recovery III)]\nUnleashes a shockwave, dealing area DMG equal to 600% of ATK.\nRapidly restores HP and EX Special Attack Energy for 5s after activation.", "ActivityBangkov_WeaponDesc_Base": "[Ultimate: Shockwave (Standard)]\nUnleashes a shockwave, dealing area DMG equal to 600% of ATK.", "ActivityBangkov_WeaponDesc_HolyHarmmer": "[Ultimate: Super Overload]\nLasts 6s. Every 0.6s, randomly selects an enemy within 25m and strikes them with a thunderbolt from above in a 5m area, dealing 75% ATK as DMG.\nAt the same time, every strike that hits, the primary target is hit by an additional thunderbolt dealing DMG equal to 60% ATK (Interval: 0.5s).", "ActivityBangkov_WishlistPrefix_Quest": "[Mission] ", "ActivityBangkov_WishlistPrefix_Talent": "[Talent] ", "ActivityBangkov_WishlistRemove": "Remove From Wishlist", "ActivityBangkov_WishlistTipDesc": "Wishlist is full. Please remove some items first.", "ActivityBattleStylish_028_SkillContext": "In-game Scoring System:\nClick the Technique Details button to view technique tutorials\n· Enter Bound Absolution state: Score +10\n· Activate Execution - Descending Frost: Score +20\n· Activate Execution - Merciless Judgment: Score +120\n· Counter enemies with Execution - Shrouded in Shadow: Score +90\n· Trigger Perfect Dodge: Score +30\n· Launch Chain Attack: Score +30\n· Launch Ultimate: Score +60\n· Triggers Abloom: Score +60", "ActivityBattleStylish_028_SkillContext1": "Controls Tips:\n· Method 1: Use \n· Method 2: + + + \n· Method 3: Hold ", "ActivityBattleStylish_028_SkillContext2": "With Absolute Order, press or while in the Bound Absolution state\nControls Tips:\n· Method 1: + or \n· Method 2: + or \n· Method 3: Hold + or ", "ActivityBattleStylish_028_SkillContext3": "Controls Tips:\n· Method 1: + \n· Method 2: Hold + ", "ActivityBattleStylish_028_SkillContext4": "With enough Trial by Cold, use the following inputs:\nMethod 1: Use + + hold \nMethod 2: + + hold \nMethod 3: hold + + hold ", "ActivityBattleStylish_028_SkillContext5": "Controls Tips:\n· When an enemy attack is about to hit, use ", "ActivityBattleStylish_028_SkillContext9": "Controls Tips:\n· Method 1: Use + + hold to hit enemies afflicted with an Anomaly\n· Method 2: Use to hit enemies afflicted with an Anomaly\n· Method 3: Use a Chain Attack to hit enemies afflicted with an Anomaly", "ActivityBattleStylish_028_SkillName1": "Enter Bound Absolution state", "ActivityBattleStylish_028_SkillName2": "Activate Execution - Descending Frost", "ActivityBattleStylish_028_SkillName3": "Activate Execution - Descending Frost (no Trial by Cold conversion)", "ActivityBattleStylish_028_SkillName4": "Activate Execution - Merciless Judgment", "ActivityBattleStylish_028_SkillName5": "Counter enemies with Execution - Shrouded in Shadow", "ActivityLevelAbility_BuffDesc_vr28_5": "In this stage, Dash Attacks following a dodge counts as Dodge Counters\nTriggering a Dodge Counter grants a buff, which stacks and upgrades with each trigger (max 4 upgrades in 10s).\n\nIn this stage, the buff increases the Agent's Anomaly Buildup Rate of Basic Attacks and Dodge Counters as well as Anomaly Proficiency. Each upgrade permanently provides:\n· Anomaly Buildup Rate of Basic Attacks and Dodge Counters +12%\n· Anomaly Proficiency +16\n(This bonus effect can stack infinitely with level increases)", "ActivityLevelAbility_BuffDesc_vr28_6": "In this stage, when the 1st Squad Member hits a Stunned enemy, they recover 30 Energy (can trigger once every 15s).\nTriggering Stun grants a buff, which continuously stacks and upgrades with each trigger (max 4 upgrades in 10s).\n\nIn this stage, the buff will increase every squad member's Daze efficiency and Stun DMG Multiplier, with each upgrade permanently providing:\n· Daze efficiency +3.3%\n· Stun DMG Multiplier +8%\n(This bonus effect can stack infinitely with level increases)", "ActivityLevelAbility_BuffDesc_vr28_Short_5": "In this stage, Dash Attacks performed after dodging count as Dodge Counters\nTriggering a Dodge Counter grants a buff, which stacks and upgrades with each trigger (upgrades have a cooldown).\n\nIn this stage, the buff increases the Agent's Anomaly Buildup Rate for Basic Attacks and Dodge Counters as well as Anomaly Proficiency.", "ActivityLevelAbility_BuffDesc_vr28_Short_6": "In this stage, when the 1st Squad Member hits a Stunned enemy , they recover Energy (this effect has a cooldown).\nTriggering Stun grants a buff, which continuously stacks and upgrades with each trigger (upgrading has a cooldown).\n\nIn this stage, the buff will increase every squad member's Daze efficiency and Stun DMG Multiplier.", "ActivityLevelAbility_BuffDesc_vr28_stylish": "Energy generation rate increases by 25%. Anomaly and Abloom DMG increase by 30%. Additionally, hitting an enemy with EX Special Attack restores an additional 25 Corrosive Chill.", "ActivityWantedPoster_Desc_1001": "The Twin Ghosts have appeared at Lumina Square!", "ActivityWantedPoster_Desc_1002": "The Dismantling Maniac has appeared at the Brant Street Construction Site!", "ActivityWantedPoster_Desc_1003": "There's a Man-Eating Monster lurking around Port Elpis!", "ActivityWantedPoster_Desc_1004": "A Mysterious Witch has appeared... near Ballet Twins?", "ActivityWantedPoster_Desc_1005": "The Bane of Evil has encountered the most dangerous criminal ever!", "ActivityWantedPoster_Resume1_1001": "The Twin Ghosts have appeared at Lumina Square!\nShe's a floating monster, a hovering devil who brews mind-bending poisons that'll knock everyone out cold...\nHead to Lumina Square and see what's really going on!", "ActivityWantedPoster_Resume1_1002": "The Dismantling Maniac has appeared at the Brant Street Construction Site!\nWith just her screwdriver, even the toughest mechanical creations end up in pieces, scattered all over the place...\nHead to the Brant Street Construction Site and see what's going on!", "ActivityWantedPoster_Resume1_1003": "A Man-Eating Monster has appeared at Port Elpis!\nRumor has it this thing's vicious, greedy, cruel, ruthless, and has a terrible temper! It hunts down all kinds of prey and swallows them whole—\nHead to Port Elpis and find out what's really going on", "ActivityWantedPoster_Resume1_1004": "A Mysterious Witch has appeared... near Ballet Twins?\nRumor has it that anyone who hears her chant loses consciousness, collapses on the spot, and gets trapped in the sweet dreams she weaves...\nHead to Ballet Twins and find out what's really going on!", "ActivityWantedPoster_Resume1_1005": "The Bane of Evil has encountered the most dangerous criminal ever!\nAccording to its description, the Prowling Rogue has a powerful tail and a gaze that can pierce through walls... One look from her and you'll collapse on the ground, never to regain consciousness...\nFollow the Bane of Evil to see what really happened!", "ActivityWantedPoster_Resume2_1001": "Rina set up a \"Maid Training Course\" at Lumina Square and handed out her homemade \"Rina's Specialty Afternoon Tea\" to the participants...\nLooks like it was a bit too... avant-garde for most of them.", "ActivityWantedPoster_Resume2_1002": "During a recent construction site inspection, Grace discovered a \"really charismatic pile driver\"!\nAs for what came next... unscrewing bolts, examining the structure, and reassembling it—totally normal, right?", "ActivityWantedPoster_Resume2_1003": "Soukaku didn't have breakfast, got dragged out for an emergency assembly, then had to work her tail off in the Hollow the whole day!\nSo scarfing down a few dozen burgers one after another is... totally normal!", "ActivityWantedPoster_Resume2_1004": "Vivian's \"Tales of Lord Phaethon's Exploits\" is now on its eighth revision, and Lilac and Robin have been its trapped and unwilling repeat audience...\n...They have our sympathy.", "ActivityWantedPoster_Resume2_1005": "The figure that the Bane of Evil saw was actually Jane!\nJane believes that the Bane of Evil is indeed a Bangboo with sharp observation skills and a knack for stealth... Perhaps it could work as her partner for some simple missions.\n...It looks like the Bane of Evil is thrilled about this assignment!", "ActivityWantedPoster_Title_1002": "Dismantling Maniac", "ActivityWantedPoster_Title_1004": "Mysterious Witch", "ActivityWantedPoster_Title_1005": "Prowling Rogue", "Activity_Bangkov_NextPeriod01_OB2.8": "\"Chip Incident\"", "Activity_Bangkov_NextPeriod02_OB2.8": "\"Into the Amusement Park\"", "Activity_Bangkov_NextPeriod03_OB2.8": "\"Descendant of the Sea God\"", "Activity_Bangkov_NextPeriod04_OB2.8": "\"Safe Return\"", "Activity_Bangkov_NextPeriod05_OB2.9": "\"Repair Expert\"", "Activity_Bangkov_NextPeriod07_OB2.9": "\"Carnival Showdown\"", "Activity_Bangkov_NextPeriod08_OB2.9": "\"Park Guardian\"", "Activity_Bangkov_NextPeriod09_OB2.9": "\"Added Wish\"", "Activity_Bangkov_PointProgress_OB2.8": "Activate and upgrade Access Boosts", "Activity_Bangkov_WQProgress_OB2.8": "Complete commission series \"Planet Explorer\"", "Activity_BubbleStory_ActivityWantedPoster_45060001_01": "Ehn-nah? (What happened?)", "Activity_BubbleStory_ActivityWantedPoster_45060001_02": "En-nuh... Ahn-nene! (I smell it... the stench of evil!)", "Activity_BubbleStory_ActivityWantedPoster_45060002_01": "Mm-hmm! Mm-hmm-hmm! (Come quick! The assistant and the assistant's Master...)", "Activity_BubbleStory_ActivityWantedPoster_45060003_01": "Superior cooking technique...", "Activity_BubbleStory_ActivityWantedPoster_45060004_01": "Wanna try my cooking?", "Activity_BubbleStory_ActivityWantedPoster_45060101_01": "Mm-hmm! Mm-hmm-hmm! (C'mon! Assistant and Assistant's Master…)", "Activity_BubbleStory_ActivityWantedPoster_45060102_01": "Big sis...", "Activity_BubbleStory_ActivityWantedPoster_45060103_01": "Routine Maintenance Day...", "Activity_BubbleStory_ActivityWantedPoster_45060104_01": "Turns out it was all just a misunderstanding", "Activity_BubbleStory_ActivityWantedPoster_45060105_01": "Howl of the Bear!", "Activity_BubbleStory_ActivityWantedPoster_45060106_01": "Learn to leave your opponents Frightened!", "Activity_BubbleStory_ActivityWantedPoster_45060107_01": "That feel right now?", "Activity_BubbleStory_ActivityWantedPoster_45060108_01": "Oh... Eous! Did you come here just to see me?", "Activity_BubbleStory_ActivityWantedPoster_45060201_01": "Uh-huh! Uh-huh-huh! (Quick, come here! The helper and the helper's Master…)", "Activity_BubbleStory_ActivityWantedPoster_45060202_01": "Where's the bus at…", "Activity_BubbleStory_ActivityWantedPoster_45060204_01": "When can I stop clocking in...", "Activity_BubbleStory_ActivityWantedPoster_45060205_01": "Tee-Hee Toy Club's got new items on sale!", "Activity_BubbleStory_ActivityWantedPoster_45060207_01": "Step right up and check it out!", "Activity_BubbleStory_ActivityWantedPoster_45060208_01": "Little Soukaku...", "Activity_BubbleStory_ActivityWantedPoster_45060208_02": "I want more!", "Activity_BubbleStory_ActivityWantedPoster_45060301_01": "Mm-hmm! Mm-hmm-hmm! (Come quick! The helper and the helper's Master…)", "Activity_BubbleStory_ActivityWantedPoster_45060302_01": "The singing assignment my teacher gave me...", "Activity_BubbleStory_ActivityWantedPoster_45060304_01": "The singing assignment the teacher gave us...", "Activity_BubbleStory_ActivityWantedPoster_45060305_01": "En-nah! (I'm gonna... I'm gonna go on strike!)", "Activity_BubbleStory_ActivityWantedPoster_45060306_01": "En-ne (Bangboo union...)", "Activity_BubbleStory_ActivityWantedPoster_45060307_01": "Mm-hmm... (You pretend to pass out, then I'll file a complaint...)", "Activity_BubbleStory_ActivityWantedPoster_45060308_01": "Lord Phaethon...", "Activity_BubbleStory_ActivityWantedPoster_45060401_01": "Hmm...", "Activity_BubbleStory_ActivityWantedPoster_45060605_01": "Something big happened recently!", "Activity_BubbleStory_ActivityWantedPoster_45060606_01": "What happened?", "Activity_BubbleStory_ActivityWantedPoster_45060607_01": "For real?", "Activity_BubbleStory_ActivityWantedPoster_45060705_01": "Tee-Hee Toy Club's got new items on sale!", "Activity_BubbleStory_ActivityWantedPoster_45060708_02": "I want more!", "Activity_BubbleStory_OperationSaveBootopia_44960007_01": "Nhu-nha en ne! (Wrench, Screw, Nail!)", "Activity_BubbleStory_OperationSaveBootopia_44960013_01": "Nhu-nha! (I think... we have to go to the water dungeon!)", "Activity_BubbleStory_Ride_45060001_01": "Ehn-nah? (What happened?)", "Activity_BubbleStory_Ride_45060001_02": "En-nuh... Ahn-nene! (I smell it... the stench of evil!)", "Activity_BubbleStory_Ride_45060002_01": "Mm-hmm! Mm-hmm-hmm! (Come quick! The assistant and the assistant's Master…)", "Activity_BubbleStory_Ride_45060003_01": "Superior cooking technique...", "Activity_BubbleStory_Ride_45060004_01": "Wanna try my cooking?", "Activity_BubbleStory_Ride_45060101_01": "Mm-hmm! Mm-hmm-hmm! (C'mon over! The assistant and the assistant's Master…)", "Activity_BubbleStory_Ride_45060102_01": "Where's the bus at...", "Activity_BubbleStory_Ride_45060103_01": "Routine maintenance day...", "Activity_BubbleStory_Ride_45060104_01": "When can I stop working already...", "Activity_BubbleStory_Ride_45060105_01": "Tee-Hee Toy Club's got new items on sale!", "Activity_BubbleStory_Ride_45060106_01": "En-nah... (Bangboo union...)", "Activity_BubbleStory_Ride_45060107_01": "Step right up and check it out!", "Activity_BubbleStory_Ride_45060108_01": "Little Soukaku...", "Activity_BubbleStory_Ride_45060208_01": "I want more!", "Activity_BubbleStory_Ride_45060401_01": "Hmm...", "Activity_Chat_ActivityTeamTrialv28_600523101_13": "As for the mission details... should Promeia explain it herself, or do you want me to fill you in?", "Activity_Chat_ActivityTeamTrialv28_600523102_07": "Sounds like... not really my business?", "Activity_Chat_ActivityWantedPoster_35060001_01": "Nhe-nhu, ehn na... (This steel jungle is full of all kinds of danger...)", "Activity_Chat_ActivityWantedPoster_35060001_02": "Nhe-nha... nhe! Ehn-nha ne! (Luckily... I, Bane of Evil, New Eridu's sharpest and smartest detective, am still here guarding this city! I just need a little help...)", "Activity_Chat_ActivityWantedPoster_35060001_03": "Ehn-ne, ehn-ne? (—Eous, would you be willing to become my assistant?)", "Activity_Chat_ActivityWantedPoster_35060001_Name_01": "Bane of Evil", "Activity_Chat_ActivityWantedPoster_35060002_01": "Hm? Nn nn mm... (Huh? Wait, is that Miss Rina...?)", "Activity_Chat_ActivityWantedPoster_35060002_02": "Uh-huh, huh, huh... (What Miss Rina? Don't know her! This is clearly the most terrifying—Twin Phantoms!)", "Activity_Chat_ActivityWantedPoster_35060002_03": "Nhe-nhu, ehn-na, en na... (Floating monsters, hovering demons, and even deadly poisons that can steal your senses... they'll poison everyone!)", "Activity_Chat_ActivityWantedPoster_35060002_04": "Nhe! Ehn-nha nhu na! Ehn-nhe! (My assistant! This challenging mission is your very first trial! Bane of Evil's city patrol journey starts right here!)", "Activity_Chat_ActivityWantedPoster_35060002_05": "Alright, Bane of Evil.", "Activity_Chat_ActivityWantedPoster_35060002_06": "Let's go catch some ghosts.", "Activity_Chat_ActivityWantedPoster_35060002_07": "Nhe-nhu! Ehn-nha na! (That's the spirit! Blessings upon you, my assistant!)", "Activity_Chat_ActivityWantedPoster_35060002_Name_01": "Eous", "Activity_Chat_ActivityWantedPoster_35060002_Name_02": "Bane of Evil", "Activity_Chat_ActivityWantedPoster_35060003_01": "So... that's what elite cooking technique looks like? Making a purple cake?", "Activity_Chat_ActivityWantedPoster_35060003_02": "If I eat this... will I become the ultimate housekeeping expert, just like Lady Rina?", "Activity_Chat_ActivityWantedPoster_35060003_03": "After finishing the cake, the young lady suddenly collapsed onto the ground with a thud...", "Activity_Chat_ActivityWantedPoster_35060003_Name_01": "Young Lady NPC", "Activity_Chat_ActivityWantedPoster_35060004_01": "Mm-hmm... (Gotta be a proper lady...)", "Activity_Chat_ActivityWantedPoster_35060004_02": "If I'm gonna be a housekeeping expert, I need to eat way more purple cabbage cake...", "Activity_Chat_ActivityWantedPoster_35060004_Name_01": "Miss Esme", "Activity_Chat_ActivityWantedPoster_35060004_Name_02": "Young Lady NPC", "Activity_Chat_ActivityWantedPoster_35060005_01": "Ah, hello there, Manager–", "Activity_Chat_ActivityWantedPoster_35060005_02": "Ah Manager, you're back just in time. Please come and enjoy \"Rina's Specialty Afternoon Tea\"~", "Activity_Chat_ActivityWantedPoster_35060005_03": "I've really put my heart and soul into crafting this recipe – you're in for a real treat–", "Activity_Chat_ActivityWantedPoster_35060005_04": "Rina's Recipe?", "Activity_Chat_ActivityWantedPoster_35060005_05": "It certainly sounds... full of creativity.", "Activity_Chat_ActivityWantedPoster_35060005_06": "Aha, Manager, I just knew you'd get my creative vision and have the guts to give it a shot~", "Activity_Chat_ActivityWantedPoster_35060005_07": "Bottom layer's got salted fish and ham bread, mid-level's got fresh-out-the-oven red cabbage strawberry cupcakes. Just served 'em up to those friends as a little break during the 'Maid Training Course.'", "Activity_Chat_ActivityWantedPoster_35060005_08": "When they took a bite, they looked absolutely moved—like, really moved. They clutched their chests, collapsed on the ground, and told me... this was the most \"astonishing\" dish they'd ever seen.", "Activity_Chat_ActivityWantedPoster_35060005_09": "As expected", "Activity_Chat_ActivityWantedPoster_35060005_10": "Rina's cooking skills...", "Activity_Chat_ActivityWantedPoster_35060005_11": "Bring Rina to see Baddieboo", "Activity_Chat_ActivityWantedPoster_35060006_01": "You bring Rina over to the newsstand...", "Activity_Chat_ActivityWantedPoster_35060006_02": "Dear assistant, and assistant's Master, you...", "Activity_Chat_ActivityWantedPoster_35060006_03": "...Ugh!!! Wait! Wh—Who is this?!", "Activity_Chat_ActivityWantedPoster_35060006_04": "Light on your feet, moving quiet, and the ghosts trailing behind! You... Could you be...!", "Activity_Chat_ActivityWantedPoster_35060006_05": "It's the twin ghosts.", "Activity_Chat_ActivityWantedPoster_35060006_06": "She's got something to tell you.", "Activity_Chat_ActivityWantedPoster_35060006_07": "Wh-What am I supposed to say?!", "Activity_Chat_ActivityWantedPoster_35060006_08": "Just so you know, \"Bane of Evil\" is the bravest, toughest Bangboo on all of Sixth Street... and will never bow to evil...", "Activity_Chat_ActivityWantedPoster_35060006_09": "Even if you tear my shell off, yank my screws out, and strip down my Core Module... I—I won't back down... Uwah... Waaahhhh...", "Activity_Chat_ActivityWantedPoster_35060006_10": "The Bane of Evil lets out an indignant growl...\n...But once Rina picked it up, it couldn't break free at all, and had no choice but to quietly listen to the whole story from start to finish...", "Activity_Chat_ActivityWantedPoster_35060006_11": "Hanging wanted posters in crowded public spaces would damage Victoria Housekeeping Co.'s reputation with clients.", "Activity_Chat_ActivityWantedPoster_35060006_12": "Every second it exists is costing us brand value. If you do the math, we're looking at roughly...", "Activity_Chat_ActivityWantedPoster_35060006_13": "S-sorry! I… I'll take down your wanted poster right away!", "Activity_Chat_ActivityWantedPoster_35060006_Name_01": "Bane of Evil", "Activity_Chat_ActivityWantedPoster_35060099_01": "En-nah... (Today's wanted poster...)", "Activity_Chat_ActivityWantedPoster_35060099_02": "Check wanted poster", "Activity_Chat_ActivityWantedPoster_35060099_03": "Maybe later", "Activity_Chat_ActivityWantedPoster_35060099_Name_01": "Bane of Evil", "Activity_Chat_ActivityWantedPoster_35060101_01": "Uh, yeah... (Huh, this painting looks kinda familiar too...)", "Activity_Chat_ActivityWantedPoster_35060101_02": "Uh-huh, uh-huh—huh! (My assistant, so you know her—the most vicious dismantling maniac ever!)", "Activity_Chat_ActivityWantedPoster_35060101_03": "Neh-neh, ehn-neh-neh, neh-ehn... (Just watching her evil deeds is enough to make a Bangboo's Logic Core run cold and their charging port short-circuit...)", "Activity_Chat_ActivityWantedPoster_35060101_04": "What happened?", "Activity_Chat_ActivityWantedPoster_35060101_05": "Nhe-nhu, ehn na... (My assistant's Master, take a look at that hellish scene on the wanted poster...)", "Activity_Chat_ActivityWantedPoster_35060101_06": "Nhe... Ehn-nhu na ne! (Not just... not just cruel abuse, but ruthless dismantling too!)", "Activity_Chat_ActivityWantedPoster_35060101_07": "Ehn-nha, ehn-nhu na, ehn ne, ne ne... (Under her screwdriver, even the bravest machine ends up shattered into pieces, scattered all over the floor...)", "Activity_Chat_ActivityWantedPoster_35060101_08": "Ehn, ne, ne-nhu... (Brave friends, now, I entrust to you the duty of defeating the demon...)", "Activity_Chat_ActivityWantedPoster_35060101_09": "Alright, Bane of Evil.", "Activity_Chat_ActivityWantedPoster_35060101_10": "What about you?", "Activity_Chat_ActivityWantedPoster_35060101_11": "Uh... Yeah! So... I... I'm right here, preaching to everyone passing by! Telling them to stay away from Brant Street Construction Site...", "Activity_Chat_ActivityWantedPoster_35060101_12": "Nhe-nhu, ehn-na ehn! (Don't underestimate this Mission. Preventing trouble before it starts is important work too!)", "Activity_Chat_ActivityWantedPoster_35060101_13": "Ehn, nhe-nhu... Ehn-nha ne! (Off you go, my assistant... and my assistant's Master! I bless you both!)", "Activity_Chat_ActivityWantedPoster_35060101_Name_01": "Eous", "Activity_Chat_ActivityWantedPoster_35060101_Name_02": "Bane of Evil", "Activity_Chat_ActivityWantedPoster_35060102_01": "Yo, you hear about that construction site ghost…?", "Activity_Chat_ActivityWantedPoster_35060102_02": "·Ooh, yeah! I love hearing that!", "Activity_Chat_ActivityWantedPoster_35060102_Name_01": "Worker 1", "Activity_Chat_ActivityWantedPoster_35060102_Name_02": "Worker 2", "Activity_Chat_ActivityWantedPoster_35060103_01": "Practice Roaring Technique", "Activity_Chat_ActivityWantedPoster_35060103_02": "Compete to Be the Top Guard", "Activity_Chat_ActivityWantedPoster_35060103_Name_01": "Bear Thiren 1", "Activity_Chat_ActivityWantedPoster_35060103_Name_02": "Bear Thiren 2", "Activity_Chat_ActivityWantedPoster_35060104_01": "...Proxy! And Eous!\n—It's been a while! What brings you guys to the construction site today?", "Activity_Chat_ActivityWantedPoster_35060104_02": "Oh! Did you... finally come around and agree to let me run some tests on Eous?", "Activity_Chat_ActivityWantedPoster_35060104_03": "...That's perfect! Hold on a sec, I'll go grab the Bangboo lubrication and polishing kit, along with all the other accessories I prepped...", "Activity_Chat_ActivityWantedPoster_35060104_04": "Ehn-nhu! Nhe... Na! (That's not it! H—help me!)", "Activity_Chat_ActivityWantedPoster_35060104_05": "Wait, Grace, that's not why we're here!", "Activity_Chat_ActivityWantedPoster_35060104_06": "I'm not mentally ready for this!", "Activity_Chat_ActivityWantedPoster_35060104_07": "Okay, guess I'll wait a bit longer then...", "Activity_Chat_ActivityWantedPoster_35060104_08": "...Still, you should take this Bangboo daily maintenance kit back with you, Proxy.", "Activity_Chat_ActivityWantedPoster_35060104_09": "I got it specially for Eous. I was going to bring it to the video store myself, if work at the construction site hadn't been so busy lately...", "Activity_Chat_ActivityWantedPoster_35060104_10": "What happened?", "Activity_Chat_ActivityWantedPoster_35060104_11": "It's nothing major.\nDuring the last site inspection, we found a bunch of sealed equipment that needs maintenance and repairs.", "Activity_Chat_ActivityWantedPoster_35060104_12": "Later, while inspecting them, I found a machine inside that hadn't been powered on in ages. It was really...", "Activity_Chat_ActivityWantedPoster_35060104_13": "Why are you suddenly so excited, Grace?", "Activity_Chat_ActivityWantedPoster_35060104_14": "You're talking twice as fast as usual!", "Activity_Chat_ActivityWantedPoster_35060104_15": "…It was one very, very captivating pile driver! Embodying all the virtues of machinery!", "Activity_Chat_ActivityWantedPoster_35060104_16": "The surface might be a bit weathered from oxidation, but its Core components are still going strong... It's a tough little fellow–", "Activity_Chat_ActivityWantedPoster_35060104_17": "While performing regular maintenance, I unscrewed each of its screws and got a look at its internals...", "Activity_Chat_ActivityWantedPoster_35060104_18": "Those sleek, refined lines, that smooth and efficient assembly... It's honestly an astonishing feat of industrial craftsmanship!", "Activity_Chat_ActivityWantedPoster_35060104_19": "By the time I realized what happened, it was already a scattered pile of parts, so I had no choice but to give it a full overhaul and rebuild from top to bottom...", "Activity_Chat_ActivityWantedPoster_35060104_20": "Now, this baby's quiet, powerful, and runs like a dream—already up and running… Everyone's loving it.", "Activity_Chat_ActivityWantedPoster_35060104_21": "There she is — the Dismantling Maniac!", "Activity_Chat_ActivityWantedPoster_35060104_22": "Dismantling Maniac? That's a new one... Are you referring to me?", "Activity_Chat_ActivityWantedPoster_35060104_23": "You tell Grace about the district's wanted-story of the \"Bane of Evil\"...", "Activity_Chat_ActivityWantedPoster_35060104_24": "...Ahem, so that's how it is.", "Activity_Chat_ActivityWantedPoster_35060104_25": "No wonder I thought I heard faint scraping noises while doing maintenance on the machines... Thinking about it now, it must've been that little one calling himself the \"Bane of Evil.\"", "Activity_Chat_ActivityWantedPoster_35060104_26": "Sounds like a sensitive little thing. If this whole situation's got it stressed out, that's not really ideal...", "Activity_Chat_ActivityWantedPoster_35060104_27": "Proxy, can you take me to see it?", "Activity_Chat_ActivityWantedPoster_35060104_28": "I should go straighten out this misunderstanding, and give that little one a checkup while I'm at it–", "Activity_Chat_ActivityWantedPoster_35060104_29": "Sure, of course.", "Activity_Chat_ActivityWantedPoster_35060104_30": "Let's go.", "Activity_Chat_ActivityWantedPoster_35060104_Name_01": "Eous", "Activity_Chat_ActivityWantedPoster_35060105_01": "You bring Grace over to the newsstand...\nThe two quickly clear up the misunderstanding, and seem to hit it off right away...", "Activity_Chat_ActivityWantedPoster_35060105_02": "Amazing! Such vivid outlines, such clean strokes, and such exquisite coloring...", "Activity_Chat_ActivityWantedPoster_35060105_03": "Little one... The Proxy told me you go by \"Bane of Evil\"?", "Activity_Chat_ActivityWantedPoster_35060105_04": "You've got a Logic Core every bit as sharp and stylish as your name would suggest... and you're even talented in the arts!", "Activity_Chat_ActivityWantedPoster_35060105_05": "Here we go again...", "Activity_Chat_ActivityWantedPoster_35060105_06": "Bane of Evil really is something else...", "Activity_Chat_ActivityWantedPoster_35060105_07": "Nhe. Ehn-en na nu, en na... (That's right. I'm a super smart, exceptionally wise Bangboo, totally different from those run-of-the-mill companions who just clock in and out like drones...)", "Activity_Chat_ActivityWantedPoster_35060105_08": "…Nhu-nha! Ehn-nhe ne na, ehn na! (...You're a human with great taste as well! Though by the rules of first come, first served, you'll have to rank behind my assistant Master and settle for being my second favorite person...)", "Activity_Chat_ActivityWantedPoster_35060105_09": "Nhe... Ehn ne na en! (But... I've decided to grant you the honorary title of \"Bane of Evil's Confidant\"!)", "Activity_Chat_ActivityWantedPoster_35060105_10": "The two of them launch into a lively conversation...\nTaking the opportunity, Grace pulls out the device she carries with her and scans the internal structure of the Bane of Evil...", "Activity_Chat_ActivityWantedPoster_35060105_11": "Hmm... I see now. There's a slight deviation near your Core Module — something that sets you apart from the other little ones...", "Activity_Chat_ActivityWantedPoster_35060105_12": "No wonder it's so full of energy.", "Activity_Chat_ActivityWantedPoster_35060105_13": "Ehn-ne! Ne nhu ehn-na! (You got that right! I'm one-of-a-kind, totally unique Bangboo!)", "Activity_Chat_ActivityWantedPoster_35060105_14": "Still, with only a preliminary scan, I can't quite figure out how your internal systems operate...", "Activity_Chat_ActivityWantedPoster_35060105_15": "How fascinating... A structural flaw, yet it's created an entirely different behavioral pattern and operational logic.", "Activity_Chat_ActivityWantedPoster_35060105_16": "Nhu-nhe... na? Ehn-nhu... (What behavioral pattern... and operational logic? I... I don't really understand...)", "Activity_Chat_ActivityWantedPoster_35060105_17": "Ah... I see now! It's because the structural differences cause the frequencies to vary...", "Activity_Chat_ActivityWantedPoster_35060105_18": "Hold on! I'll be right back. Once I bring my equipment, I can dismantle the outer shell, run diagnostics with my professional instruments, compare every abnormal frequency, and figure out what's going on...", "Activity_Chat_ActivityWantedPoster_35060105_19": "Nhe... nha! Ehn, nhu na! (D-Dismantle?! N—Not happening!)", "Activity_Chat_ActivityWantedPoster_35060105_20": "Nhe... nhu-nhe... nha ne! (Assistant... and Assistant's Master... please save me!!!)", "Activity_Chat_ActivityWantedPoster_35060105_21": "It's still just a kid!", "Activity_Chat_ActivityWantedPoster_35060105_22": "It's not ready yet!", "Activity_Chat_ActivityWantedPoster_35060105_23": "...No need to be afraid. I'm very professional—I promise every one of your screws will come through completely unharmed–", "Activity_Chat_ActivityWantedPoster_35060105_24": "If you really don't want to... Mm, here's my contact information. I'll leave it with you for now.", "Activity_Chat_ActivityWantedPoster_35060105_25": "If you ever change your mind, just give me a call!", "Activity_Chat_ActivityWantedPoster_35060105_26": "Grace leaves, looking disappointed...", "Activity_Chat_ActivityWantedPoster_35060105_Name_01": "Bane of Evil", "Activity_Chat_ActivityWantedPoster_35060201_01": "Mmhmm, hmm, mm-hmm... (Shards, spike hammers, maniacal laughter!)", "Activity_Chat_ActivityWantedPoster_35060201_02": "…Mm-hmm—! (…Second stop, Lumina Square—man-eating monsters!)", "Activity_Chat_ActivityWantedPoster_35060201_Name_01": "Bane of Evil", "Activity_Chat_ActivityWantedPoster_35060202_01": "Where's the bus at...", "Activity_Chat_ActivityWantedPoster_35060202_02": "What monster?! I... I just pulled some extra shifts, got dark circles under my eyes, and look a bit run-down...", "Activity_Chat_ActivityWantedPoster_35060202_03": "B-But you can't just call me a monster!", "Activity_Chat_ActivityWantedPoster_35060202_Name_01": "Burnt-Out Corporate Drone", "Activity_Chat_ActivityWantedPoster_35060203_01": "Ohhh! Let me guess what you're here to ask me!", "Activity_Chat_ActivityWantedPoster_35060203_02": "Gnarly horns, a slick hat, or whatever other type of toy you're into?", "Activity_Chat_ActivityWantedPoster_35060203_03": "I've got to keep working hard if I'm going to hit the boss's sales target!", "Activity_Chat_ActivityWantedPoster_35060203_Name_01": "Stylish Salesperson", "Activity_Chat_ActivityWantedPoster_35060204_01": "After the Protagonist and 1S arrive, they spot Soukaku and Harumasa next to the noodle shop", "Activity_Chat_ActivityWantedPoster_35060204_02": "Harumasa jokes about how Soukaku came back from her Hollow mission absolutely starving — she just wolfed down several massive rice balls.", "Activity_Chat_ActivityWantedPoster_35060204_03": "After the Protagonist briefly fills them in on what's up, they head back to Baddieboo together.", "Activity_Chat_ActivityWantedPoster_35060205_01": "I see...", "Activity_Chat_ActivityWantedPoster_35060205_Name_01": "Bane of Evil", "Activity_Chat_ActivityWantedPoster_35060301_01": "Ehn-ne, ne-ehn, ne-ne...", "Activity_Chat_ActivityWantedPoster_35060301_Name_01": "Bane of Evil", "Activity_Chat_ActivityWantedPoster_35060302_01": "The singing assignment from teach...", "Activity_Chat_ActivityWantedPoster_35060302_Name_01": "Singing Young Girl", "Activity_Chat_ActivityWantedPoster_35060303_01": "En-nah! (Guild! I'm gonna... I'm gonna go on strike!)", "Activity_Chat_ActivityWantedPoster_35060303_02": "Ehn-nah... (It's like this...)", "Activity_Chat_ActivityWantedPoster_35060303_Name_01": "Bangboo Pretending to be Broken", "Activity_Chat_ActivityWantedPoster_35060303_Name_02": "Bouncy Bangboo", "Activity_Chat_ActivityWantedPoster_35060304_01": "When the Protagonist and 1S arrive, they find Vivian hard at work on her latest epic essay about Phaethon—carefully choosing the most eloquent words to describe them, complete with some poetic recitations thrown in.", "Activity_Chat_ActivityWantedPoster_35060304_02": "Robin and Lilac collapsed because the article was way too long, the text was packed way too tight, and the content was sickeningly sappy—one glance made their heads spin and eyes go blurry, and staring at it for too long just knocked them out.", "Activity_Chat_ActivityWantedPoster_35060304_03": "After the Protagonist and Vivian quickly fill them in on the situation, they bring them back to Baddieboo.", "Activity_Chat_ActivityWantedPoster_35060305_01": "Ehn-nah... (So that's how it is...)", "Activity_Chat_ActivityWantedPoster_35060305_Name_01": "Bane of Evil", "Activity_Chat_ActivityWantedPoster_35060401_01": "The Protagonist and 1S arrive at the newsstand, only to find Baddieboo isn't there. The wanted board still displays yesterday's bounties. Just as confusion sets in, Baddieboo comes running up from the distance, looking frantic.", "Activity_Chat_ActivityWantedPoster_35060401_02": "*Voiceover Text* Baddieboo comes rushing over from an alley in the distance, looking frantic", "Activity_Chat_ActivityWantedPoster_35060401_03": "After asking what's up, turns out Baddieboo ran into some serious \"heavy hitter\" and is now shaking in their boots. Says this \"dangerous criminal\" they encountered can appear and vanish like a ghost, and their eyes can apparently see through walls to spot hiding places. She-she-she's gotta be a super dangerous criminal! Phaethon absolutely has to protect poor little Baddieboo!", "Activity_Chat_ActivityWantedPoster_35060401_04": "Replace billboard with Day 5 wanted poster image", "Activity_Chat_ActivityWantedPoster_35060401_05": "「Custom shot to the wanted poster」 Introduce some related info. Baddieboo says she's in a back alley deep in Sixth Street—no time to waste, get over there quick.", "Activity_Chat_ActivityWantedPoster_35060402_01": "The Bangboo came out trembling to accuse Jane, but Jane grabbed it up and cut off its long-winded speech.", "Activity_Chat_ActivityWantedPoster_35060402_02": "Jane says this Bangboo may be pretty rough around the edges when it comes to communication and its art's got way too much soul, but it's actually got sharp observation skills and knows how to stay hidden — pretty much a stealth expert among Bangboos.", "Activity_Chat_ActivityWantedPoster_35060402_03": "Jane offers to take in Baddieboo, letting them handle some basic observation work as an unofficial member of Public Security. Baddieboo's wish comes true. (Give Baddieboo a token?)", "Activity_Chat_ActivityWantedPoster_35060501_04": "Ehn-nhu. (I need an assistant.)", "Activity_Chat_ActivityWantedPoster_35060501_05": "An assistant?", "Activity_Chat_ActivityWantedPoster_35060501_06": "Ehn. Nhu-na nhe na. (That's right. It's the way of the world — a princess needs a knight by her side, and a top-notch detective should have a solid partner too...)", "Activity_Chat_ActivityWantedPoster_35060501_07": "Nhe nha ehn en! Ehn-nhu, nu-na... (Before coming here, I already looked into every Bangboo on Sixth Street! Everyone said Eous is not only experienced, but incredibly reliable...)", "Activity_Chat_ActivityWantedPoster_35060501_08": "...Nhu-nha! Ehn-nhe en! (...After careful observation and screening, I've decided to extend an official invitation!)", "Activity_Chat_ActivityWantedPoster_35060501_09": "—Ehn-nhe-en! (—Become my assistant, Eous!)", "Activity_Chat_ActivityWantedPoster_35060501_11": "Eous doesn't work for free!", "Activity_Chat_ActivityWantedPoster_35060501_12": "Nhe na? Ehn-nhu na... (Like a reward? Well... your reward will come naturally when you finish the Mission...)", "Activity_Chat_ActivityWantedPoster_35060501_13": "Nhe-nha ehn nhu... (I just know that as an upstanding citizen of New Eridu, you wouldn't dream of turning down my invitation...)", "Activity_Chat_ActivityWantedPoster_35060501_15": "...Nhe nhu ne. Ehn-nha. (...Anyway, I've got the first wanted poster ready. Time to get this mission rolling.)", "Activity_Chat_ActivityWantedPoster_35060501_16": "Ehn, ehn nhu na ne... Ehn! (My assistant, and my assistant's Master... see you at the newsstand!)", "Activity_Chat_ActivityWantedPoster_35060501_17": "Nhe? Nhu! Ehn na ne! (What... what do you mean working for free? That's outrageous! This is justice — the responsibility is huge!)", "Activity_Chat_ActivityWantedPoster_35060502_02": "Nhe-nhu, ehn-na, en na... (Over at Lumina Square... Floating monsters, hovering demons, and even deadly poisons that can steal your senses... they'll poison everyone!)", "Activity_Chat_ActivityWantedPoster_35060502_03": "Nhe! Ehn-nha nhu na! Ehn-nhe! (My assistant! This challenging mission is your very first trial! Bane of Evil's city patrol journey starts right here!)", "Activity_Chat_ActivityWantedPoster_35060502_05": "Let's go catch some ghosts.", "Activity_Chat_ActivityWantedPoster_35060502_06": "Nhe-nhu! Ehn-nha na! (That's the spirit! Blessings upon you, my assistant!)", "Activity_Chat_ActivityWantedPoster_35060502_07": "Nhe-nhu! Ehn-nha na! (That's the spirit! Blessings upon you, my assistant!)", "Activity_Chat_ActivityWantedPoster_35060503_04": "Nhe-nha... (I can't drink anything either...)", "Activity_Chat_ActivityWantedPoster_35060503_05": "There's no other choice!", "Activity_Chat_ActivityWantedPoster_35060503_06": "Lady Rina says you have to finish eating what she made to complete \"Maid Training Course - Lesson Three\" before moving on to the next class...", "Activity_Chat_ActivityWantedPoster_35060503_07": "But... if I ate all three of those \"dishes\" by myself, I'd probably pass out and end up bedridden!", "Activity_Chat_ActivityWantedPoster_35060503_08": "Ehn-nhe... (Alright, I'll give it a shot...)", "Activity_Chat_ActivityWantedPoster_35060503_09": "Nhe-nha... (If I crash or disconnect, you're paying for my repairs...)", "Activity_Chat_ActivityWantedPoster_35060504_03": "Nhe-nhu... (You first, I'll just watch...)", "Activity_Chat_ActivityWantedPoster_35060505_12": "The \"Twin Ghosts\" live up to their name.", "Activity_Chat_ActivityWantedPoster_35060505_13": "So that's why they're wanted?", "Activity_Chat_ActivityWantedPoster_35060505_14": "Twin Ghosts? Ooh, that sounds intriguing. You gotta tell me more... or I'm not letting you leave.", "Activity_Chat_ActivityWantedPoster_35060505_15": "You tell Rina about the district's wanted-story of the \"Bane of Evil\"...", "Activity_Chat_ActivityWantedPoster_35060505_17": "What a tragic misunderstanding~ Please take me back so I can find that Bangboo and clear things up~", "Activity_Chat_ActivityWantedPoster_35060505_18": "Wanted? Ooh, that sounds intriguing. You gotta tell me more... or I'm not letting you leave.", "Activity_Chat_ActivityWantedPoster_35060601_Name_02": "Bane of Evil", "Activity_Chat_ActivityWantedPoster_35060602_07": "Finally, she saw a light, and made her way toward it...", "Activity_Chat_ActivityWantedPoster_35060602_08": "A—And then what happened?", "Activity_Chat_ActivityWantedPoster_35060602_10": "That's terrifying! L—Let me catch my breath...", "Activity_Chat_ActivityWantedPoster_35060602_12": "...the young girl touched something wet and sticky...", "Activity_Chat_ActivityWantedPoster_35060602_13": "Ahhhhh!!! I—I can't go on...", "Activity_Chat_ActivityWantedPoster_35060602_14": "Alright, I'm gonna tell you, but don't say I didn't warn you.", "Activity_Chat_ActivityWantedPoster_35060603_01": "Have you heard? Something serious happened at the neighboring construction site recently!", "Activity_Chat_ActivityWantedPoster_35060603_02": "Something serious? L—Like what?", "Activity_Chat_ActivityWantedPoster_35060603_03": "Ahem! According to my intel, there's a long-neglected warehouse over there, and it's full of old items that've been sitting around for years!", "Activity_Chat_ActivityWantedPoster_35060603_04": "Inside are... um... a bunch of long-sealed demons that are old, dusty, and completely wrecked!", "Activity_Chat_ActivityWantedPoster_35060603_05": "Since it was dug up, it's been making terrifying laughter every night in the middle of the night...", "Activity_Chat_ActivityWantedPoster_35060603_06": "You better believe it! I was pulling a late shift once and clearly heard endless crazy laughter... I freaked out and bolted!", "Activity_Chat_ActivityWantedPoster_35060603_07": "Honestly, it's not that scary.", "Activity_Chat_ActivityWantedPoster_35060603_09": "Wh—What? Seriously? Then I gotta practice way more...", "Activity_Chat_ActivityWantedPoster_35060603_10": "...The boss said if we can scare 'em during negotiations, we'll get a raise!", "Activity_Chat_ActivityWantedPoster_35060603_Name_01": "Excited Bear Thiren", "Activity_Chat_ActivityWantedPoster_35060603_Name_02": "Calm Bear Thiren", "Activity_Chat_ActivityWantedPoster_35060604_21": "There she is — the Dismantling Maniac!", "Activity_Chat_ActivityWantedPoster_35060604_22": "Dismantling Maniac? That's a new one... Are you referring to me?", "Activity_Chat_ActivityWantedPoster_35060701_02": "An Executive Officer.", "Activity_Chat_ActivityWantedPoster_35060701_03": "An old acquaintance.", "Activity_Chat_ActivityWantedPoster_35060701_04": "Ne? Ehn-nhu! Ehn-nha na... (Executive Officer? Incorrect! Good thing the mighty \"Bane of Evil\" is here to reveal the truth...)", "Activity_Chat_ActivityWantedPoster_35060701_05": "Ehn-nha nhe en! (This thing's a vicious, greedy, cruel, and downright wicked... man-eating monster!)", "Activity_Chat_ActivityWantedPoster_35060701_06": "Sounds scary.", "Activity_Chat_ActivityWantedPoster_35060701_07": "Ehn. Nhu na ehn nu, ehn-nha na. (Of course. Legend has it these creatures live eighteen floors underground, munch on fireballs, guzzle lava, and have a nasty temper to boot.)", "Activity_Chat_ActivityWantedPoster_35060701_08": "...Ehn-nhu na en, ehn, nhu-nha! (...Once they reach the surface, they go on a hunting spree, chasing all kinds of prey, and then... they devour it in a single bite!)", "Activity_Chat_ActivityWantedPoster_35060701_10": "Ehn, nha, ehn-nhu... (Exactly... Sharp eye you got there, Master of my assistant! Now, I shall entrust you with the duty of dealing with these monsters...)", "Activity_Chat_ActivityWantedPoster_35060701_11": "Sure thing, Bane of Evil.", "Activity_Chat_ActivityWantedPoster_35060701_12": "Ugh... you... forget it! Let's go!", "Activity_Chat_ActivityWantedPoster_35060701_13": "Nhe... Ehn?! Ehn-nhe na! (What... an old acquaintance?! Y—You're definitely being fooled by its cunning disguise!)", "Activity_Chat_ActivityWantedPoster_35060702_02": "...I finally clocked out, and all I want is some fresh-out-the-fryer fries to heal my wounded soul with that deep-fried carb therapy...", "Activity_Chat_ActivityWantedPoster_35060702_04": "Ask this guy about the monster.", "Activity_Chat_ActivityWantedPoster_35060702_05": "What monster?! I... I just pulled some extra shifts, got dark circles under my eyes, and look a bit run-down...", "Activity_Chat_ActivityWantedPoster_35060702_06": "B—But you can't just call me a monster! *crying*", "Activity_Chat_ActivityWantedPoster_35060702_07": "Comfort the man", "Activity_Chat_ActivityWantedPoster_35060702_08": "Express your sincere apologies", "Activity_Chat_ActivityWantedPoster_35060702_09": "Through some genuine consoling, and... another box of fresh-out-the-fryer fries, the gentleman finally stopped crying...", "Activity_Chat_ActivityWantedPoster_35060703_04": "Ehn-nhu, ehn-nha... (What? Lemme see...)", "Activity_Chat_ActivityWantedPoster_35060703_05": "After some enthusiastic sales pitches, you pick a bunch of toys for Eous...", "Activity_Chat_ActivityWantedPoster_35060704_01": "Oh, hey Proxy!", "Activity_Chat_ActivityWantedPoster_35060704_02": "Is Section 6 off today?", "Activity_Chat_ActivityWantedPoster_35060704_03": "Both Soukaku and Harumasa have the day off!", "Activity_Chat_ActivityWantedPoster_35060704_04": "Mm... pretty much. We just finished a job, and now we're on break.", "Activity_Chat_ActivityWantedPoster_35060704_05": "Soukaku was starving and kept going on about getting a burger. She made it sound amazing, I figured I'd swing by too~", "Activity_Chat_ActivityWantedPoster_35060704_06": "Yeh! The burgers here are amazing! They have so many flavors you can't get anywhere else...", "Activity_Chat_ActivityWantedPoster_35060704_07": "Like... hmm... the Crispy Squeak Cod Burger...! The coating is nice and crunchy, but the inside is really soft and tender, and the mayo spills right out...!", "Activity_Chat_ActivityWantedPoster_35060704_08": "Wanna try one, Proxy? We've got a spare!", "Activity_Chat_ActivityWantedPoster_35060704_09": "At Soukaku's enthusiastic insistence, you try a \"Sizzling Crispy Cod Burger\"... it really is delicious!", "Activity_Chat_ActivityWantedPoster_35060704_10": "And uhh... Can I ask you for a small favor?", "Activity_Chat_ActivityWantedPoster_35060704_11": "Of course!", "Activity_Chat_ActivityWantedPoster_35060704_12": "What's up?", "Activity_Chat_ActivityWantedPoster_35060704_13": "You're so nice! Could you... find a server and help me order one burger of every flavor?", "Activity_Chat_ActivityWantedPoster_35060704_14": "Could you... find a server and help me order one burger of every flavor?", "Activity_Chat_ActivityWantedPoster_35060704_15": "I've already ordered twice. The first time, the staff even double-checked a few times if I really meant to eat that much... They even offered to contact a hospital for me.", "Activity_Chat_ActivityWantedPoster_35060704_16": "So, I had Harumasa help with the second order... but now the staff probably recognize him too!", "Activity_Chat_ActivityWantedPoster_35060704_17": "You're really THAT hungry, Soukaku?", "Activity_Chat_ActivityWantedPoster_35060704_18": "Yeah, I overslept today, so I got called into a Hollow on an emergency mission before I could even eat breakfast...", "Activity_Chat_ActivityWantedPoster_35060704_19": "There was no food in the Hollow, and I had to keep fighting like crazy...! When I came out, I felt lightheaded, and my stomach was already rumbling...", "Activity_Chat_ActivityWantedPoster_35060704_20": "...So I rushed straight over here! I just want to stuff myself with loads of burgers and fries!", "Activity_Chat_ActivityWantedPoster_35060704_21": "One whole burger with each bite!", "Activity_Chat_ActivityWantedPoster_35060704_22": "One whole box of fries with each bite!", "Activity_Chat_ActivityWantedPoster_35060704_23": "Huh... How did you know...? Heh, I was just super hungry...", "Activity_Chat_ActivityWantedPoster_35060704_24": "Word's already gotten around Sixth Street!", "Activity_Chat_ActivityWantedPoster_35060704_25": "There's even a wanted notice!", "Activity_Chat_ActivityWantedPoster_35060704_26": "You tell Soukaku about the district's wanted-story of the \"Bane of Evil\"...", "Activity_Chat_ActivityWantedPoster_35060704_27": "Something like that actually happens?", "Activity_Chat_ActivityWantedPoster_35060704_28": "Wait, can you take me to find that citizen so I can explain things to them, Proxy?", "Activity_Chat_ActivityWantedPoster_35060704_30": "But before we head to Sixth Street, Proxy, help me order those burgers first!", "Activity_Chat_ActivityWantedPoster_35060704_31": "...I already blew my allowance for today, tomorrow, the next day AND the day after that on this food! I'm gonna eat every last bite before we do anything else!", "Activity_Chat_ActivityWantedPoster_35060705_02": "Hey! Are you Mr. Bane of Evil?", "Activity_Chat_ActivityWantedPoster_35060705_03": "I'm Soukaku from Section 6! I've got a few things to say about that \"wanted notice\"...", "Activity_Chat_ActivityWantedPoster_35060705_04": "Ehn, nhe-nha? (Wh—What?! An Executive Officer?!)", "Activity_Chat_ActivityWantedPoster_35060705_05": "Nhe... nha... ehn... nha-nhu! (I... I don't trust a word you say! You're totally lying to me! This is... a monster's trick! Just like in the legends...!)", "Activity_Chat_ActivityWantedPoster_35060705_07": "Hmph... this is my work ID, this is my access card, and this one, this is my...", "Activity_Chat_ActivityWantedPoster_35060705_08": "Bane of Evil carefully examined the credentials...\nSomehow, even through its metal shell, traces of fear could be seen...", "Activity_Chat_ActivityWantedPoster_35060705_09": "Nhe... Ehn-nhe... Ehn-nha! (Oh... so that's what's going on! I understand now!)", "Activity_Chat_ActivityWantedPoster_35060705_10": "Ehn! Ehn-nha! (I—It's all a misunderstanding! No need to worry about it! Sorry for interrupting your duties!)", "Activity_Chat_ActivityWantedPoster_35060705_11": "Soukaku hums a tune as she walks off, while the Bangboo keeps trembling violently, only managing to muster the courage to speak again after a while...", "Activity_Chat_ActivityWantedPoster_35060705_12": "Nhe... Nhu... Ehn-nhe nhu! (No wonder she's an Executive Officer from Section 6... I can feel... such a powerful aura!)", "Activity_Chat_ActivityWantedPoster_35060705_13": "Ehn... Nhe-nha ehn na... Nhu... (Do you think... she might report me to Public Security for breaking Bangboo regulations, and have me taken in... or something like that...?)", "Activity_Chat_ActivityWantedPoster_35060705_14": "Is there such regulations?", "Activity_Chat_ActivityWantedPoster_35060705_15": "Ehn... Nhu nhe ehn ne... (Not before... but I've heard the Executive Officers of Section 6 can do anything, so arresting me would probably be a piece of cake...)", "Activity_Chat_ActivityWantedPoster_35060705_16": "Soukaku's a good person.", "Activity_Chat_ActivityWantedPoster_35060705_17": "That's not gonna happen.", "Activity_Chat_ActivityWantedPoster_35060705_18": "After reassuring Bane of Evil for a while, the Bangboo finally calms down. Seems like today's events were just a bit too much for the poor thing...", "Activity_Chat_ActivityWantedPoster_35060801_02": "Nhe? (What happened?)", "Activity_Chat_ActivityWantedPoster_35060801_03": "...Ehn nhu, ehn ne! (...I'll let you in on this, but you absolutely can't tell anyone!)", "Activity_Chat_ActivityWantedPoster_35060801_04": "Nhe-nha? Ehn-nhu ne na! (Did you see today's wanted poster? What's depicted there is a creature straight outta legend! Last time I saw one of those was on \"14:30:00\"!)", "Activity_Chat_ActivityWantedPoster_35060801_05": "Ehn, nhu, nhe, en! (Careful, don't get too close to it! They say if you hear its chanting, you'll lose consciousness and collapse. Even your logic core will stop responding... and your charging port might get burned out!)", "Activity_Chat_ActivityWantedPoster_35060801_06": "Ehn-na... na-ehn! (Even Bangboo like us aren't immune... let alone humans like you!)", "Activity_Chat_ActivityWantedPoster_35060801_07": "Ehn, nhe... Ehn-nha en nhu na! (Lucky for you... Bane of Evil, the top detective, is stood right here! Assistants, before you set out to capture the witch, I will grant you a sacred blessing!)", "Activity_Chat_ActivityWantedPoster_35060801_08": "Ehn... nhu! (And... give you my very own special item!)", "Activity_Chat_ActivityWantedPoster_35060801_09": "Bane of Evil hands over a special item...\n...looks like a pair of earplugs?", "Activity_Chat_ActivityWantedPoster_35060801_10": "Ehn-nhu... Ehn-nha! (Perfect! My assistant, you're all geared up now... Next up, it's time to fulfill your glorious duty!)", "Activity_Chat_ActivityWantedPoster_35060801_11": "Nhe nha! (Go forth! Avatar of justice!)", "Activity_Chat_ActivityWantedPoster_35060801_12": "Let's roll.", "Activity_Chat_ActivityWantedPoster_35060802_01": "Hmm~ la~ la-la~!", "Activity_Chat_ActivityWantedPoster_35060802_02": "The great~ Beautiful~ Amazing~ Hollow Specter~", "Activity_Chat_ActivityWantedPoster_35060802_03": "Please take my homework away! I'll offer... um, a week's allowance as tribute!", "Activity_Chat_ActivityWantedPoster_35060802_04": "Is homework that scary?", "Activity_Chat_ActivityWantedPoster_35060802_05": "Is chanting going to work?", "Activity_Chat_ActivityWantedPoster_35060802_07": "It hasn't worked yet... but I'm convinced that if I stick with it, I'll see progress. At least, that's what the books say!", "Activity_Chat_ActivityWantedPoster_35060803_03": "Ehn-nhu! Nhu-ehn! Nhu-nhu... (This time's different! That Bangboo from the union is highly skilled at the job, and really good at making Dennies and dealing with humans...)", "Activity_Chat_ActivityWantedPoster_35060803_04": "Nhe-nhu! (It even came up with a super efficient way to get things done!)", "Activity_Chat_ActivityWantedPoster_35060803_05": "Ehn-nhe... Nha... (What's this now... I'm not buyin' it...)", "Activity_Chat_ActivityWantedPoster_35060803_06": "Ehn, nha, nhu-ehn... (Like, when I'm on the clock and switch into work mode, I act like I can't hear anything outside, no matter how loudly humans call out...)", "Activity_Chat_ActivityWantedPoster_35060803_07": "...Nha, ehn-nhu, ehn ne nhe! (...And also, when a crisis hits, immediately dump everything on a colleague and say, \"This mess is yours to clean up!\")", "Activity_Chat_ActivityWantedPoster_35060803_08": "Nhe... ehn-nhu na... (...and most importantly, before starting work, don't charge up in advance, so I can pass out anytime, anywhere...)", "Activity_Chat_ActivityWantedPoster_35060803_09": "Ehn-nuh... (That kinda makes sense...)", "Activity_Chat_ActivityWantedPoster_35060804_04": "But I did make some tweaks to the wording, and those changes are really important!", "Activity_Chat_ActivityWantedPoster_35060804_05": "I won't publish this on Inter-Knot until I've confirmed there are no issues with these changes...", "Activity_Chat_ActivityWantedPoster_35060804_06": "...Anything related to Lord Phaethon, even a single punctuation error... I absolutely will not allow it!", "Activity_Chat_ActivityWantedPoster_35060804_07": "Vivian launches into her next round of recitation...\nIt sounds like your exploits from the Hollow Champion competition, but she's dressing it up quite a bit.", "Activity_Chat_ActivityWantedPoster_35060804_08": "In that split-second crisis, it was Lord Phaethon who stepped up...!", "Activity_Chat_ActivityWantedPoster_35060804_09": "Wicked Black Wolves, creepy Hollow Raiders... they're all nothing before the mighty Phaethon!", "Activity_Chat_ActivityWantedPoster_35060804_10": "All it takes is one kick to send their heads flying, rolling all over the Hollow...", "Activity_Chat_ActivityWantedPoster_35060804_11": "As Vivian keeps talking, Robin and Lilac both seem to drift off... like their minds are wandering.", "Activity_Chat_ActivityWantedPoster_35060804_14": "Neither of them or listening.", "Activity_Chat_ActivityWantedPoster_35060804_15": "Wah! L—Lord Phaethon, when did you get here?!", "Activity_Chat_ActivityWantedPoster_35060804_16": "When Robin told you to stop reading.", "Activity_Chat_ActivityWantedPoster_35060804_17": "Just now.", "Activity_Chat_ActivityWantedPoster_35060804_18": "Ahhhhhhh! That... that means you were there from the start! This is... this is so embarrassing...", "Activity_Chat_ActivityWantedPoster_35060804_19": "What are you doing at the Ballet Twins? Do you need me help?", "Activity_Chat_ActivityWantedPoster_35060804_20": "A little, yeah.", "Activity_Chat_ActivityWantedPoster_35060804_21": "It's related to you.", "Activity_Chat_ActivityWantedPoster_35060804_22": "You tell Vivian about Bane of Evil...\nIn the process, Robin and Lilac slowly return to their senses.", "Activity_Chat_ActivityWantedPoster_35060804_23": "Mm, Vivian told us about her Phaethon story three or four days ago... That lines up.", "Activity_Chat_ActivityWantedPoster_35060804_25": "If this keeps up, I'll have to call the hospital and have them come treat Miss Vivian...", "Activity_Chat_ActivityWantedPoster_35060804_27": "I... I'll head to Sixth Street right now and explain things to that Bangboo...!", "Activity_Chat_ActivityWantedPoster_35060804_28": "G—Good... I mean, we haven't been here long either...", "Activity_Chat_ActivityWantedPoster_35060805_04": "Nhe nha, nhu... ehn-nha. (Please forgive me, after all... these kinds of misunderstandings are inevitable in a detective's line of work.)", "Activity_Chat_ActivityWantedPoster_35060805_07": "At Vivian's insistence, Bane of Evil takes down the painting...", "Activity_Chat_ActivityWantedPoster_35060901_01": "Now, the place is completely empty, with only the bleak western wind blowing through...", "Activity_Chat_ActivityWantedPoster_35060901_02": "After waiting in place for a moment...\nSuddenly, with the harsh grind of gears, Bane of Evil comes bounding over!", "Activity_Chat_ActivityWantedPoster_35060901_06": "Ehn-nhu nhu? Ehn-na en... (My assistant, and my assistant's Master, are you ready to face the truth? Even if it means confronting ruthless killers and lurking demons head-on...)", "Activity_Chat_ActivityWantedPoster_35060901_08": "Ehn-nha. Nhu, ehn na! (Let me tell you. Today, I ran into the most dangerous criminal in all of Sixth Street history!)", "Activity_Chat_ActivityWantedPoster_35060901_09": "Ehn nhe, nhu nha, ehn! Na... en! (She appears outta nowhere, vanishes without a trace, has sneaky tail, insane strength! And last... those eyes that see straight through walls!)", "Activity_Chat_ActivityWantedPoster_35060901_10": "Ehn-nhu, ehn na, nhu... (Just one look from her and even the most skilled Securityboo will immediately short out, its wiring fried and screws raining to the ground...)", "Activity_Chat_ActivityWantedPoster_35060901_11": "Nhe-nha! Ehn-nhu nhe na! (Luckily, the one it ran into was Bane of Evil! Even when faced with such a demon, I was able to use nimble body to dash through the streets and alleys and make it here to ask for your help!)", "Activity_Chat_ActivityWantedPoster_35060901_12": "Got it, you bailed.", "Activity_Chat_ActivityWantedPoster_35060901_13": "So you ran away?", "Activity_Chat_ActivityWantedPoster_35060901_14": "Nhe-nhu? Ehn na...! (Wh—What do you mean, bailed...? Bane of Evil does not \"bail\"!)", "Activity_Chat_ActivityWantedPoster_35060901_15": "Ehn... nhu nha, ehn ne! (It was a tactical retreat... to relay critical intel to my companions so we could formulate a thorough capture plan!)", "Activity_Chat_ActivityWantedPoster_35060901_16": "Ehn... nhe nhu en! (Hang on... Let me slap today's wanted poster up there!)", "Activity_Chat_ActivityWantedPoster_35060901_18": "Ehn, nhe... nhu ne! (I'm counting on you, assistant... and assistant's Master!)", "Activity_Chat_ActivityWantedPoster_35060901_19": "I really can't tell what it is.", "Activity_Chat_ActivityWantedPoster_35060901_21": "Ehn-nhu, ehn na, ehn nhu... (Wh—What?! A technique with this much soul, and you dare question it...?)", "Activity_Chat_ActivityWantedPoster_35060901_22": "Ehn-en! Nhe... ehn nha ne! (Whatever! A brave warrior like me won't be scared off by some criminal's threats... Even facing such a dangerous rogue, I'll see justice through to the end!)", "Activity_Chat_ActivityWantedPoster_35060901_23": "Ehn-nhu... Ehn nha! (Let's go, assistant's Master! I'll lead you straight to where I spotted the crook!)", "Activity_Chat_ActivityWantedPoster_35060901_24": "Let's get going.", "Activity_Chat_ActivityWantedPoster_35060901_25": "Alright, lead the way.", "Activity_Chat_ActivityWantedPoster_35060901_26": "Nhe! Ehn-nhu na, en ne! (No no! You should be the one scouting ahead while I provide tactical guidance from the rear. That's the proper division of labor between detective and assistant!)", "Activity_Chat_ActivityWantedPoster_35060902_04": "Bane of Evil didn't do it on purpose!", "Activity_Chat_ActivityWantedPoster_35060902_05": "Ehn, nhu nha... (Wh—What?! Assistant's Master... No way, you two actually know each other...?)", "Activity_Chat_ActivityWantedPoster_35060902_06": "Ehn, en--nhe, en-nha... (I get it... this has to be the criminal's partner, plotting to earn the detective's trust before turning on them when they least expect it...)", "Activity_Chat_ActivityWantedPoster_35060902_07": "Ehn-ne! Ehn... nhu-nhe ehn na... (That sneaky scheme almost worked! But... but you should know, a Bangboo like me, Bane of Evil, would never betray justice...)", "Activity_Chat_ActivityWantedPoster_35060902_08": "Ehn-nha ne na! (W—Wait! What are you doing?!)", "Activity_Chat_ActivityWantedPoster_35060902_09": "Jane picks up Bane of Evil and examines its inner workings in detail...\nWhen she's finished, the Bangboo collapses weakly onto the floor.", "Activity_Chat_ActivityWantedPoster_35060902_10": "Hmm... who would've thought such a tiny internal structural deviation could lead to such a huge boost in observation ability...", "Activity_Chat_ActivityWantedPoster_35060902_11": "Its observation skills are pretty sharp.", "Activity_Chat_ActivityWantedPoster_35060902_12": "It even draws wanted posters.", "Activity_Chat_ActivityWantedPoster_35060902_13": "Mm, I noticed that too.", "Activity_Chat_ActivityWantedPoster_35060902_14": "This morning, I took care of an urgent mission, and cleared out some... well, let's just say some \"unnecessary personnel\" who shouldn't have been hanging around.", "Activity_Chat_ActivityWantedPoster_35060902_15": "Before I began, I confirmed every precaution was in place. But still... that Bangboo was hiding by the roadside, sneaking glances at me for quite a while...", "Activity_Chat_ActivityWantedPoster_35060902_16": "...By the time I finished up and went looking for it, the little guy had already gone. it even covered its tracks.", "Activity_Chat_ActivityWantedPoster_35060902_17": "Such a curious little thing... sure enough, it didn't take long before it came back to find me on its own~", "Activity_Chat_ActivityWantedPoster_35060902_19": "You were fishing, and the Bangboo took the bait.", "Activity_Chat_ActivityWantedPoster_35060902_20": "Ehn... nhu ne! (D—Despicable... shameless!)", "Activity_Chat_ActivityWantedPoster_35060902_21": "Oh? Being accused like that stings a little, y'know~", "Activity_Chat_ActivityWantedPoster_35060902_22": "And here I was just thinking, you have a keen eye and know how to stay hidden... quite the little scout...", "Activity_Chat_ActivityWantedPoster_35060902_23": "If the opportunity comes up, maybe you could partner up with me on some basic assignments... that would basically make you an unofficial member of Public Security.", "Activity_Chat_ActivityWantedPoster_35060902_24": "Ehn, nhu-nhe? Nha... (Wh—What? Partner? Work with Public Security...)", "Activity_Chat_ActivityWantedPoster_35060902_25": "Jane's a \"special consultant\" for Public Security.", "Activity_Chat_ActivityWantedPoster_35060902_26": "Opportunities like this don't come twice, don't waste it!", "Activity_Chat_ActivityWantedPoster_35060902_27": "If you're not interested... then I guess that's that. What a shame.", "Activity_Chat_ActivityWantedPoster_35060902_28": "Nhe... Nhu! Ehn na! (N-No! I want to!)", "Activity_Chat_ActivityWantedPoster_35060902_29": "Nhu... nhe... Ehn na... Nhu... (A Bangboo as sharp and capable as me... really ought to be rewarded and brought into the organization...)", "Activity_Chat_ActivityWantedPoster_35060902_30": "Ehn-nhu, nha, ehn, nhu na... (Join as a proper employee, put in the work, climb the ranks, secure a full position, and in the end become a \"Public Security Special Consultant Bangboo\"...)", "Activity_Chat_ActivityWantedPoster_35060902_31": "You're really thinking ahead.", "Activity_Chat_ActivityWantedPoster_35060902_32": "That's some solid career planning right there.", "Activity_Chat_ActivityWantedPoster_35060902_33": "And with that, the freshly appointed \"Public Security Specially Appointed Baddieboo\" followed Jane's lead, happily heading off...", "Activity_Chat_ActivityWantedPoster_35060902_34": "...At the end of the day, it's a happy ending for everyone!", "Activity_Chat_ActivityWantedPoster_35061002_04": "Take a look at this... does this drawing really look like me?", "Activity_Chat_ActivityWantedPoster_35061002_07": "But they all sounded so certain...", "Activity_Chat_ActivityWantedPoster_35061002_08": "Don't even say it, seriously don't even...", "Activity_Chat_ActivityWantedPoster_35061002_09": "Ever heard of a \"doppelganger\"?", "Activity_Chat_OperationSaveBootopia_34960001_04": "Ehn, Nha-ne! (Hi there, Eous! I'm Dorothy, a guide at Marcel Bootopia. I'm in charge of assisting the search and rescue team to ensure everything goes smoothly.)", "Activity_Chat_OperationSaveBootopia_34960002_03": "Are there any multi-function power banks nearby?", "Activity_Chat_OperationSaveBootopia_34960002_Name_02": "Eous", "Activity_Chat_OperationSaveBootopia_34960003_Name_02": "Eous", "Activity_Chat_OperationSaveBootopia_34960004_01": "Nu-nha... Ehn nu. (You're back... don't tell me you already found the multi-function power banks I need? Let me see what supplies you've got.)", "Activity_Chat_OperationSaveBootopia_34960005_01": "Thanks for saving me!", "Activity_Chat_OperationSaveBootopia_34960005_Name_01": "Sailor Boo", "Activity_Chat_OperationSaveBootopia_34960007_01": "Ehn-ne, ehn-ne-ne! (Eous, good to see you again! Ever since you helped me find those multi-function power banks, I've scoped out the whole area! If you ever need a hand, just hit me up!)", "Activity_Chat_OperationSaveBootopia_34960009_01": "Nhe-nha...? (Where am... who are you...?)", "Activity_Chat_OperationSaveBootopia_34960009_11": "Nhe-ehn... (But the Bangboo expert in charge of this program, Master Hollowell, is currently MIA, so looks like no Bangboo's gonna be able to fix the chip problem...)", "Activity_Chat_OperationSaveBootopia_34960009_18": "I know someone who works at Marcel.", "Activity_Chat_OperationSaveBootopia_34960012_04": "What's next?", "Activity_Chat_OperationSaveBootopia_34960013_02": "Ehn-ne... Ehn-ne! (I'm quite familiar with Bootopia, and I know a bit about the ritual... Besides, I've already looked around and I think I've figured out this \"Majesty's\" plan.)", "Activity_Chat_OperationSaveBootopia_34960019_01": "Ehn-ne. (\"His Majesty\" has been waiting on the island for ages. If you're all set, shall we go assist him in taking down the Deep Sea King?)", "Activity_Chat_OperationSaveBootopia_34960021_06": "Nhe-nha, ehn ne... (And then, I asked him to help me find three multi-function power banks...)", "Activity_Chat_OperationSaveBootopia_34960024_07": "Ehn-nhu... (Are you really staff? You don't even know that? Basically, just win the games and you''ll earn a ton of tokens... but I've been here too long and I'm almost out of power.)", "Activity_Chat_OperationSaveBootopia_34960034_05": "Ehn-na ehn-na. (Before the Hollow appeared, Bangboo visitors would willingly take chips personally made by Master Hollowell, gaining preset memories to fully immerse themselves in their roles and play out a war between the Bangboo Kingdom and the Mech Alliance.)", "Activity_Chat_OperationSaveBootopia_34960034_08": "Nhe-nhu! (The way to open the gate should be hidden somewhere nearby... Come on, let's look for anything strange!)", "Activity_Chat_OperationSaveBootopia_34960034_11": "Nhu ne en na. (The decorations around the castle are all carefully designed, so if there's anything strange, it'll definitely stand out. Just go ahead and look for it.)", "Activity_Chat_OperationSaveBootopia_34960037_01": "Nhu ne, ehn-nhe na! (The castle gates have been thrown wide open! For the glory of the Bangboo Kingdom, and to defeat the evil Mech Alliance, we must fight till the very last moment!)", "Activity_Chat_OperationSaveBootopia_34960037_04": "Defeat the Mech Alliance?", "Activity_Chat_OperationSaveBootopia_34960037_05": "Nhu-nha, nhu en. (With our current strength, there's no way we can take on the Mech Alliance and their Mechs... So we have find the Sacred Weapon hidden deep in the castle!)", "Activity_Chat_OperationSaveBootopia_34960037_08": "Nhu-na, nhu-en ne. (Hmm... I don't know much about the whereabouts of the Sacred Weapon. How about this — I'll stay here and investigate more thoroughly, and I'll let you know once I have a concrete plan.)", "Activity_Chat_OperationSaveBootopia_34960040_03": "Ehn-nah, ehn-nah-nah. (Bangboo are perfect beings designed by Lady Sunbringer. Our appearance meets the aesthetic standards of every species. But the Bangboo of the Mech Alliance only care about becoming bigger and stronger, abandoning the natural rounded form we were born with.)", "Activity_Chat_OperationSaveBootopia_34960040_04": "That's some seriously rigorous worldbuilding.", "Activity_Chat_OperationSaveBootopia_34960040_06": "Nhe-nhu ehn na. (Things are looking grim. The Mech Alliance has seized the castle, so we need to locate the Sacred Weapon fast... Either way, let's get out of here first!)", "Activity_Chat_OperationSaveBootopia_34960040_07": "Ehn-na, ennuh. (This letter describes the story background of the castle roleplay scenario: The Mech Alliance launched a war against the decaying, archaic kingdom to advance their Bangboo Mech technology.)", "Activity_Chat_OperationSaveBootopia_34960040_08": "Declaration of War\n\nThis is a declaration by the Mech Alliance to carry out comprehensive disarmament action against the Great Bangboo Kingdom.\n\nOver the past █ standard Bangboo New Era years, the Great Bangboo Kingdom has continuously violated core provisions of the \"Post-New Era Bangboo Civilization Coexistence Convention,\" including but not limited to:\n\n(I) Unilaterally prohibiting Bangboo from piloting Mechs and establishing Bangboo travel standards without our consent.\n(II) Spreading rumors such as \"True Bangboo only have two legs, two hands, and two ears,\" and \"Mech modification technology will destroy the future of Bangboo civilization.\"\n\nTherefore, in accordance with the \"Bangboo Civilization Ultimate Interpretation Manual\" and the spirit of \"Supreme Council Resolution No. █,\" the Mech Alliance issues the following declaration:\n\nWe will launch attacks in phases, with the target of ultimately controlling the Bangboo Kingdom castle, until both parties sign the \"Protocol for Promoting Mech Technology Development\" once again.\n\nFinally, we pay tribute to the Supreme Leader of Roscaelifer, the All-Knowing and All-Powerful Mother, the Wellspring of Bangboo Wisdom, and the Original Architect of Bangboo Civilization, Lady Sunbringer.", "Activity_Chat_OperationSaveBootopia_34960040_Name_03": "Mech Alliance", "Activity_Chat_OperationSaveBootopia_34960043_02": "Alright.", "Activity_Chat_OperationSaveBootopia_34960043_15": "Nhu-na, ehn ne na. (I can give you guys this — it's a digital model treasure map that records the location of the Sacred Weapon!)", "Activity_Chat_OperationSaveBootopia_34960043_18": "Nhu-ehn ne, ehn na! (Oh no! This treasure map's been affected by the Hollow, one section's totally corrupted... We might need a specialist to fix it. Eous, you better rely on the remaining treasure maps for now!)", "Activity_Chat_OperationSaveBootopia_34960043_19": "I'll make good use of the treasure maps.", "Activity_Chat_OperationSaveBootopia_34960043_20": "Ehn-ne! (Hurry up and go! I wanna leave Bootopia first and start on repairs.)", "Activity_Chat_OperationSaveBootopia_34960044_01": "Ehn-nhe, ehn na-en. (Eous, when searching for the Sacred Weapon, we'll probably encounter way more Ethereals, turrets, and drones... Are you sure you're ready for this?)", "Activity_Chat_OperationSaveBootopia_34960044_02": "Let's get going.", "Activity_Chat_OperationSaveBootopia_34960044_04": "Nhe-nha! Ehn-nu! (That's the spirit, partner! Now let the mage lead us on an adventure!)", "Activity_Chat_OperationSaveBootopia_34960045_16": "Nhu na ehn. (And the other Manager already headed out to look.)", "Activity_Chat_OperationSaveBootopia_34960048_09": "Whenever you wanna head to the island, just come find me. So, you ready to head over to Bootopia?", "Activity_Chat_OperationSaveBootopia_34960049_01": "Eous and the crew are looking fired up! So, are you guys all set to head to the island?", "Activity_Chat_OperationSaveBootopia_34960051_04": "Nhe-nhu... Nhu na. (But there's sure to be enough multi-function power banks in the uncollected supplies. Eous, could you go in and grab 3 multi-function power banks for me? That way, I'll be able to move freely around the island.)", "Activity_Chat_OperationSaveBootopia_34960052_10": "Nhu-nha~ (Glad I could help.)", "Activity_Chat_OperationSaveBootopia_34960052_11": "Ehn-ne! (Eous, keep exploring Bootopia for now!)", "Activity_Chat_OperationSaveBootopia_34960053_07": "No problem, leave it to me!", "Activity_Chat_OperationSaveBootopia_34960053_08": "Ehn-ne! Ehn-ne! (Thanks a bunch! I'll wait for you at the video store entrance. Eous, you head on over to Bootopia first.)", "Activity_Chat_OperationSaveBootopia_34960056_04": "Ehn-ne, ehn-ne. (Master's right. I heard from the tour guide Dorothy that the person in charge of maintaining all the various Bangboo Chips on the island is none other than the so-called Master Hollowell.)", "Activity_Chat_OperationSaveBootopia_34960057_12": "Nha-nhu! (They're too fast, there's no way to catch them...)", "Activity_Chat_OperationSaveBootopia_34960057_Name_04": "Second Assistant", "Activity_Chat_OperationSaveBootopia_34960062_08": "...Nhe-nhu! (...Sure got away fast. But don't worry Eous, I'll take you to catch him!)", "Activity_Chat_OperationSaveBootopia_34960062_Name_01": "Eous", "Activity_Chat_OperationSaveBootopia_34960064_01": "...Nhu ne! Nha, ehn ne! (...You found all the components I needed so fast! This makes things way easier. Let me upgrade the research equipment real quick, and then we can run the final experiment.)", "Activity_Chat_OperationSaveBootopia_34960064_02": "After fiddling with the components in his hands, Star Cruiser studied them for a while before abruptly shouting \"Follow me!\" and running far away again...", "Activity_Chat_OperationSaveBootopia_34960065_01": "Ehn-na, ehn-na-na. (Let's go find him. It might be a chance to witness a miracle!)", "Activity_Chat_OperationSaveBootopia_34960077_01": "Ehn-na, ehn-na-na! Ehn-na, ehn-na-na? (This is a Ferris wheel specially crafted for Bangboo, and it's still running perfectly! Eous, wanna try it out?)", "Activity_Chat_OperationSaveBootopia_34960077_02": "(Ride the Ferris Wheel.)", "Activity_Chat_OperationSaveBootopia_34960077_03": "Not right now.", "Activity_Chat_OperationSaveBootopia_34960080_01": "Nhu-nha! (The chest has a note from another staff member.)", "Activity_Chat_OperationSaveBootopia_34960080_02": "Keep reading.", "Activity_Chat_OperationSaveBootopia_34960080_Name_02": "Work ID: █39█", "Activity_Chat_OperationSaveBootopia_34960082_01": "Ehn nhe? (Wait, there's something else in the box... A job resume?)", "Activity_Chat_OperationSaveBootopia_34960082_02": "Keep reading.", "Activity_Chat_OperationSaveBootopia_34960083_01": "Ehn-nhu... (Eous, perfect timing—I just finished fixing myself up... Wait, what?! You already cleared out all those Ethereals up ahead in such a short amount of time? That's amazing...)", "Activity_Chat_OperationSaveBootopia_34960087_05": "We've determined the signal is coming from a VIP visitor to Bootopia, Quixie, but for some unknown reason, he's unwilling to leave the castle area.", "Activity_Chat_OperationSaveBootopia_34960096_Name_02": "Eous", "Activity_Chat_OperationSaveBootopia_34960121_13": "Do you want to head back to Bootopia and start exploring?", "Activity_Chat_OperationSaveBootopia_34960122_01": "...Nhe-en, nu nu. (...It was wrong to just run off like that, but racing against time in pursuit of the truth is second nature to me. That part should make sense.)", "Activity_Chat_OperationSaveBootopia_34960122_09": "With Dorothy's guidance, Star Cruiser was quickly found.", "Activity_Chat_OperationSaveBootopia_34960123_01": "I've already heard from both parents about Eous's progress at Bootopia.", "Activity_Chat_OperationSaveBootopia_34960123_05": "Exactly, there's no time to waste! Want to head to the amusement park now and use this final treasure map?", "Activity_Chat_OperationSaveBootopia_34960125_15": "Ehn-nha ne, ehn nhe! (You mean... the one stuck in the ground!)", "Activity_Chat_OperationSaveBootopia_34960127_06": "Ehn-nah, ehn-nhu-nah! (Yeah, did I forget to mention? Ah, whatever, that's not important. What matters is that Master Hollowell's okay. Ever since the park opened, he's handled all the upgrades and maintenance for both the facilities and the Bangboo staff — he's pretty much the most important Bangboo here.)", "Activity_Chat_OperationSaveBootopia_34960127_20": "Don't worry, I'll take responsibility for every Bangboo affected by the chips! As for Eous, just give me a moment, and I'll remove the faulty chip from inside right away!", "Activity_Chat_OperationSaveBootopia_34960127_21": "The Artisan grabs a toolbox from nearby and starts tinkering around in ways no Bangboo could comprehend. After a while, with a loud clank, the chip dropped out!", "Activity_Chat_OperationSaveBootopia_34960127_25": "Glad I could help! I'll be staying at the amusement park for now, checking if any other Bangboo have been affected by the chips and figuring out how to fix the issue.", "Activity_Chat_OperationSaveBootopia_34960128_02": "Does Eous want to head to the amusement park now to get started?", "Activity_Chat_OperationSaveBootopia_34960130_02": "Ehn-nhu... (Yes, yes, these are exactly the tokens I needed! Now I can get back to fine-tuning the roller coaster!)", "Activity_Chat_OperationSaveBootopia_34960135_01": "You're here! Thanks to Eous's help, the Bangboo construction team was able to enter Bootopia and perform emergency maintenance on some of the critical facilities.", "Activity_Chat_OperationSaveBootopia_34960135_02": "Eous is helping the roller coaster repairs.", "Activity_Chat_OperationSaveBootopia_34960135_03": "As well as helping out with Wrench and Screw.", "Activity_Chat_OperationSaveBootopia_34960135_04": "I heard Safety mention it too. Oh, right, his construction team's new members... besides Wrench and Screw, there's also a kid called Nail! Seems like he could really use Eous's help too...", "Activity_Chat_OperationSaveBootopia_34960135_05": "Speaking of which, does Eous want to go to Bootopia now and explore again?", "Activity_Chat_OperationSaveBootopia_34960135_07": "I need more time to prepare.", "Activity_Chat_OperationSaveBootopia_34960136_01": "Ehn-ehn, ehn-ehn-ehn! (Eous! You again?! Don't tell me you've been tailing me this whole time!)", "Activity_Chat_OperationSaveBootopia_34960136_03": "I'm here to collect supplies.", "Activity_Chat_OperationSaveBootopia_34960136_04": "Ehn-ne... enn-nuh, ehn-ne-nhe! (...And you still say you weren't following me?! You even have the exact same goal!)", "Activity_Chat_OperationSaveBootopia_34960136_06": "I'm an official employee!", "Activity_Chat_OperationSaveBootopia_34960136_07": "Nhu-nha, ehn ne na. (...Quit yappin' and help me take care of that nuisance blocking the road up ahead. That Mech looks like some knockoff that Bootopia cooked up after snagging data from the HIA club.)", "Activity_Chat_OperationSaveBootopia_34960136_09": "It's no big deal, trust me.", "Activity_Chat_OperationSaveBootopia_34960136_10": "Ennuh, enneneh. (Let's make this quick then.)", "Activity_Chat_OperationSaveBootopia_34960137_01": "Ehn ehn, ehn ehn, ehn ehn ehn! (Eous, you're still as strong as ever. I have to admit you're a worthy comrade!)", "Activity_Chat_OperationSaveBootopia_34960137_02": "It's dangerous here.", "Activity_Chat_OperationSaveBootopia_34960137_03": "You better get outta here quick.", "Activity_Chat_OperationSaveBootopia_34960137_04": "Ehn-nah, ehn-nah, ehn-nah-nu. (Yeah, yeah, I know. All I heard is that something went down at Bootopia and figured I'd just swing by to scavenge some useful parts. Didn't expect to get totally lost though...)", "Activity_Chat_OperationSaveBootopia_34960137_05": "Ehn-ne, ehn-nu-ne! (I'm gonna head back and regroup first. As for you... stay sharp out here!)", "Activity_Chat_OperationSaveBootopia_34960138_01": "As per Ms. Dialyn's instructions, I'll be staying here to assist Eous in exploring Bootopia until we've collected all of the artisan's inventions. Now then, you can hand over what you all have already found to me!", "Activity_Chat_OperationSaveBootopia_34960138_02": "That's it! Super efficient, just as expected of Eous! Oh, and if you manage to track down any other items from the invention list later, you can bring them back here for me to handle.", "Activity_Chat_OperationSaveBootopia_34960138_Name_01": "Marcel Specialist", "Activity_Chat_OperationSaveBootopia_34960139_01": "Let me guess, you found another one of the artisan's inventions on Bootopia? It feels like I've been waiting for this for ages. Come on and hand it over!", "Activity_Chat_OperationSaveBootopia_34960139_02": "That's everything collected! Perfect timing, Hollowell just swung by the video store. Go catch up with him.", "Activity_Chat_OperationSaveBootopia_34960139_03": "Back in the video store...", "Activity_Chat_OperationSaveBootopia_34960139_Name_01": "Marcel Specialist", "Activity_Chat_Ride_35060001_01": "Nhe-nhu, ehn na... (This steel jungle is full of all kinds of danger...)", "Activity_Chat_Ride_35060001_02": "Nhe-nha... nhe! Ehn-nha ne! (Luckily... I, Bane of Evil, New Eridu's sharpest and smartest detective, am still here guarding this city! I just need a little help...)", "Activity_Chat_Ride_35060001_03": "Hn-nnh, uhn? (—Eous, would you be willing to become my assistant?)", "Activity_Chat_Ride_35060001_Name_01": "Bane of Evil", "Activity_Chat_Ride_35060002_01": "Hmm? Nnnn... (Huh? Wait, isn't that Miss Rina...?)", "Activity_Chat_Ride_35060002_02": "Mm-hmm, uh-huh, mm... (What Miss Rina? Don't know her! This is clearly the most terrifying—Twin Phantoms!)", "Activity_Chat_Ride_35060002_03": "Nhe-nhu, ehn-na, en na... (Over at Lumina Square... Floating monsters, hovering demons, and even deadly poisons that can steal your senses... they'll poison everyone!)", "Activity_Chat_Ride_35060002_04": "Nhe! Ehn-nha nhu na! Ehn-nhe! (My assistant! This challenging mission is your very first trial! Bane of Evil's city patrol journey starts right here!)", "Activity_Chat_Ride_35060002_05": "Alright, Bane of Evil.", "Activity_Chat_Ride_35060002_06": "Let's go catch some ghosts.", "Activity_Chat_Ride_35060002_07": "Nhe-nhu! Ehn-nha na! (That's the spirit! Blessings upon you, my assistant!)", "Activity_Chat_Ride_35060002_Name_01": "Eous", "Activity_Chat_Ride_35060002_Name_02": "Bane of Evil", "Activity_Chat_Ride_35060003_01": "So... superior cooking techniques mean making a purple cake?", "Activity_Chat_Ride_35060003_02": "If I eat this... will I become the best housekeeper there is, just like Lady Rina?", "Activity_Chat_Ride_35060003_03": "After finishing the cake, the young lady collapsed to the ground with a thud...", "Activity_Chat_Ride_35060003_Name_01": "Young Lady NPC", "Activity_Chat_Ride_35060004_01": "Mm-hmm... (Gotta be a proper, dignified lady...)", "Activity_Chat_Ride_35060004_02": "To become a housekeeping expert, I gotta eat way more of that purple cabbage cake...", "Activity_Chat_Ride_35060004_Name_01": "Miss Esme", "Activity_Chat_Ride_35060004_Name_02": "Young Lady NPC", "Activity_Chat_Ride_35060005_01": "Ah, hello, Manager–", "Activity_Chat_Ride_35060005_02": "Ah Manager, you're back just in time. Please come and enjoy \"Rina's Specialty Afternoon Tea\"~", "Activity_Chat_Ride_35060005_03": "This recipe's been carefully crafted and polished to perfection – totally worth getting hyped for~", "Activity_Chat_Ride_35060005_04": "Rina's Recipe?", "Activity_Chat_Ride_35060005_05": "Sounds pretty creative for sure", "Activity_Chat_Ride_35060005_06": "Ah, Manager, I just knew you'd get my creative vision and have the guts to give it a shot–", "Activity_Chat_Ride_35060005_07": "Bottom layer's got salted fish and ham bread, middle layer's fresh-out-the-oven red cabbage strawberry cupcakes. Just served 'em up to my friends as a little break during the \"Maid Training Course.\"", "Activity_Chat_Ride_35060005_08": "When they took a bite, they had this super, super moved look on their faces, clutched their chests, collapsed on the ground, and told me... this was the most \"surprising\" dish they'd ever seen.", "Activity_Chat_Ride_35060005_09": "As expected", "Activity_Chat_Ride_35060005_10": "Rina's cooking skills...", "Activity_Chat_Ride_35060005_11": "Bring Rina to find Baddieboo", "Activity_Chat_Ride_35060005_Name_01": "Baddieboo", "Activity_Chat_Ride_35060006_01": "You bring Rina over to the newsstand...", "Activity_Chat_Ride_35060006_02": "Dear assistant, and assistant's Master, you...", "Activity_Chat_Ride_35060006_03": "...Ugh!!! Wait! Wh—Who is this?!", "Activity_Chat_Ride_35060006_04": "Light on your feet, moving quiet, and those ghosts trailing behind! You... Could you be...!", "Activity_Chat_Ride_35060006_05": "It's the twin ghosts.", "Activity_Chat_Ride_35060006_06": "She's got something to tell you.", "Activity_Chat_Ride_35060006_07": "Wh-What am I supposed to say?!", "Activity_Chat_Ride_35060006_08": "Just so you know, \"Bane of Evil\" is the bravest, toughest Bangboo on all of Sixth Street... and will never bow to evil...", "Activity_Chat_Ride_35060006_09": "Even if you tear my shell off, yank my screws out, and strip down my Core Module... I—I won't back down... Uwah... Waaahhhh...", "Activity_Chat_Ride_35060006_10": "The Bane of Evil lets out an indignant growl...\n...But once Rina picked it up, it couldn't break free at all, and had no choice but to quietly listen to the whole story from start to finish...", "Activity_Chat_Ride_35060006_11": "Hanging wanted posters in crowded public spaces would seriously damage Victoria Housekeeping Co.'s reputation with our clients.", "Activity_Chat_Ride_35060006_12": "Every second this thing exists, it's bleeding brand value. If you crunch the numbers, we're talking about...", "Activity_Chat_Ride_35060006_13": "I-I'm sorry! I... I'll take down your wanted poster right away!", "Activity_Chat_Ride_35060006_Name_01": "Bane of Evil", "Activity_Chat_Ride_35060099_01": "En-nah... (Today's wanted poster...)", "Activity_Chat_Ride_35060099_02": "Check Wanted Poster", "Activity_Chat_Ride_35060099_03": "Maybe later.", "Activity_Chat_Ride_35060099_Name_01": "Bane of Evil", "Activity_Chat_Ride_35060101_01": "Mmm-hmm, hmm-mm, mm-mm... (Shards, hammers, maniacal laughter!)", "Activity_Chat_Ride_35060101_02": "…Mm-hmm—! (…Second stop, Lumina Square—man-eating monsters!)", "Activity_Chat_Ride_35060101_03": "Neh-neh, ehn-neh-neh, neh-ehn... (Just watching her evil deeds is enough to make a Bangboo's Logic Core run cold and their charging port short-circuit...)", "Activity_Chat_Ride_35060101_04": "What happened?", "Activity_Chat_Ride_35060101_05": "Nhe-nhu, ehn na... (My assistant's master, take a look at that hellish scene on the wanted poster...)", "Activity_Chat_Ride_35060101_06": "Nhe... Ehn-nhu na ne! (Not just... not just cruel abuse, but ruthless dismantling too!)", "Activity_Chat_Ride_35060101_07": "Ehn-nha, ehn-nhu na, ehn ne, ne ne... (Under her screwdriver, even the bravest machine ends up shattered into pieces, scattered all over the floor...)", "Activity_Chat_Ride_35060101_08": "Ehn, ne, ne-nhu... (Brave friends, now, I entrust to you the duty of defeating the demon...)", "Activity_Chat_Ride_35060101_09": "Alright, Bane of Evil.", "Activity_Chat_Ride_35060101_10": "What about you?", "Activity_Chat_Ride_35060101_11": "Ehn... Nhu na! Nhu ne... I... I'm standing here warning every passerby! Telling them not to go near Brant Street Construction Site...", "Activity_Chat_Ride_35060101_12": "Nhe-nhu, ehn-na ehn! (Don't underestimate this Mission. Preventing trouble before it starts is important work too!)", "Activity_Chat_Ride_35060101_13": "Ehn, nhe-nhu... Ehn-nha ne! (Off you go, my assistant... and my assistant's Master! I bless you both!)", "Activity_Chat_Ride_35060101_Name_01": "Bane of Evil", "Activity_Chat_Ride_35060101_Name_02": "Bane of Evil", "Activity_Chat_Ride_35060102_01": "Where's the bus already...", "Activity_Chat_Ride_35060102_02": "What monster?! I... I just pulled some extra shifts, got dark circles under my eyes, and look a bit run-down...", "Activity_Chat_Ride_35060102_Name_01": "Burnt-Out Corporate Drone", "Activity_Chat_Ride_35060102_Name_02": "Burnt-Out Corporate Drone", "Activity_Chat_Ride_35060103_01": "Ohhh! Let me guess what you're here to ask me!", "Activity_Chat_Ride_35060103_02": "Gnarly horns, a fly hat, or whatever other toys you're into?", "Activity_Chat_Ride_35060103_Name_01": "Stylish Salesperson", "Activity_Chat_Ride_35060103_Name_02": "Stylish Salesperson", "Activity_Chat_Ride_35060104_01": "After the Protagonist and 1S arrive, they spot Soukaku and Harumasa next to the noodle shop", "Activity_Chat_Ride_35060104_02": "Oh! Did you... finally come around and agree to let me run some tests on Eous...", "Activity_Chat_Ride_35060104_03": "I see...", "Activity_Chat_Ride_35060104_04": "Ehn-nhu! Nhe... Na! (That's not it! H—help me!)", "Activity_Chat_Ride_35060104_05": "Wait, Grace, that's not why we're here!", "Activity_Chat_Ride_35060104_06": "I'm not mentally ready for this!", "Activity_Chat_Ride_35060104_07": "Okay, guess I'll wait a bit longer then...", "Activity_Chat_Ride_35060104_08": "...Still, you should take this Bangboo daily maintenance kit back with you, Proxy.", "Activity_Chat_Ride_35060104_09": "I got it specially for Eous. I was going to bring it to the video store myself, if work at the construction site hadn't been so busy lately...", "Activity_Chat_Ride_35060104_10": "What happened?", "Activity_Chat_Ride_35060104_11": "It's nothing major.\nDuring the last site inspection, we found a bunch of sealed equipment that needs maintenance and repairs.", "Activity_Chat_Ride_35060104_12": "Later, while inspecting them, I found a machine inside that hadn't been powered on in ages. It was really...", "Activity_Chat_Ride_35060104_13": "Why are you suddenly so excited, Grace?", "Activity_Chat_Ride_35060104_14": "You're talking twice as fast as usual!", "Activity_Chat_Ride_35060104_15": "…That was one very, very captivating pile driver! The pinnacle of mechanical perfection!", "Activity_Chat_Ride_35060104_16": "The surface might be a bit weathered from oxidation, but its Core components are still going strong... It's a real tough little fellow–", "Activity_Chat_Ride_35060104_17": "While performing regular maintenance, I unscrewed each of its screws and got a look at its internals...", "Activity_Chat_Ride_35060104_18": "Those sleek, refined lines, that smooth and efficient assembly... It's honestly an astonishing feat of industrial craftsmanship!", "Activity_Chat_Ride_35060104_19": "By the time I realized what happened, it was already a scattered pile of parts—so I had no choice but to give it a full overhaul and rebuild from top to bottom...", "Activity_Chat_Ride_35060104_20": "Now, this baby's quiet, powerful, and runs like a dream—already up and running... Everyone's crazy about it.", "Activity_Chat_Ride_35060104_21": "There she is — the Dismantling Maniac!", "Activity_Chat_Ride_35060104_22": "Dismantling Maniac? That's a new one... Are you referring to me?", "Activity_Chat_Ride_35060104_23": "You tell Grace about the district's wanted-story of the \"Bane of Evil\"...", "Activity_Chat_Ride_35060104_24": "Ahem, so that's how it is.", "Activity_Chat_Ride_35060104_25": "No wonder I thought I heard faint scraping noises while doing maintenance on the machines... Thinking about it now, it must've been that little one calling himself the \"Bane of Evil.\"", "Activity_Chat_Ride_35060104_26": "Sounds like a sensitive little thing. If this whole situation's got it stressed out, that's not really ideal...", "Activity_Chat_Ride_35060104_27": "Proxy, can you take me to see it?", "Activity_Chat_Ride_35060104_28": "I should go straighten out this misunderstanding, and give that little one a checkup while I'm at it–", "Activity_Chat_Ride_35060104_29": "Sure, of course.", "Activity_Chat_Ride_35060104_30": "Let's go.", "Activity_Chat_Ride_35060104_Name_01": "Bane of Evil", "Activity_Chat_Ride_35060105_01": "Amazing! Such vivid outlines, such clean strokes, and such exquisite coloring...", "Activity_Chat_Ride_35060105_02": "Little one... the Proxy told me you go by \"Bane of Evil\"?", "Activity_Chat_Ride_35060105_03": "You've got a Logic Core every bit as sharp and stylish as your name would suggest... and you're even talented in the arts!", "Activity_Chat_Ride_35060105_04": "Here we go again...", "Activity_Chat_Ride_35060105_05": "Bane of Evil really is something else...", "Activity_Chat_Ride_35060105_06": "Nhe. Ehn-en na nu, en na... (That's right. I'm a super smart, exceptionally wise Bangboo, totally different from those run-of-the-mill companions who just clock in and out like drones...)", "Activity_Chat_Ride_35060105_07": "…Nhu-nha! Ehn-nhe ne na, ehn na! (...You're a human with great taste as well! Though by the rules of first come, first served, you'll have to rank behind my assistant Master and settle for being my second favorite person...)", "Activity_Chat_Ride_35060105_08": "Nhe... Ehn ne na en! (But... I've decided to grant you the honorary title of \"Bane of Evil's Confidant\"!)", "Activity_Chat_Ride_35060105_09": "The two of them launch into a lively conversation...\nTaking the opportunity, Grace pulls out the device she carries with her and scans the internal structure of the Bane of Evil...", "Activity_Chat_Ride_35060105_10": "Hmm... I see now. There's a slight deviation near your Core Module — something that sets you apart from the other little ones...", "Activity_Chat_Ride_35060105_11": "No wonder it's so full of energy.", "Activity_Chat_Ride_35060105_12": "Ehn-ne! Ne nhu ehn-na! (You got that right! I'm one-of-a-kind, totally unique Bangboo!)", "Activity_Chat_Ride_35060105_13": "Still, with only a preliminary scan, I can't quite figure out how your internal systems operate...", "Activity_Chat_Ride_35060105_14": "How fascinating... A structural flaw, yet it's created an entirely different behavioral pattern and operational logic.", "Activity_Chat_Ride_35060105_15": "Nhu-nhe... na? Ehn-nhu... (What behavioral pattern... and operational logic? I... I don't really understand...)", "Activity_Chat_Ride_35060105_16": "Ah... I see now! It's because the structural differences cause the frequencies to vary...", "Activity_Chat_Ride_35060105_17": "Hold on! I'll be right back. Once I bring my equipment, I can dismantle the outer shell, run diagnostics with my professional instruments, compare every abnormal frequency, and figure out what's going on...", "Activity_Chat_Ride_35060105_18": "Nhe... nha! Ehn, nhu na! (D-Dismantle?! N—Not happening!)", "Activity_Chat_Ride_35060105_19": "Nhe... nhu-nhe... nha ne! (Assistant... and Assistant's Master... please save me!!!)", "Activity_Chat_Ride_35060105_20": "It's still just a kid!", "Activity_Chat_Ride_35060105_21": "It's not ready yet!", "Activity_Chat_Ride_35060105_22": "…No need to be afraid. I'm very professional—I promise every one of your screws will come through completely unharmed–", "Activity_Chat_Ride_35060105_23": "If you really don't want to... Mm, here's my contact information. I'll leave it with you for now.", "Activity_Chat_Ride_35060105_24": "If you ever change your mind, just give me a call!", "Activity_Chat_Ride_35060105_25": "Grace leaves, looking disappointed...", "Activity_Chat_Ride_35060105_Name_01": "Bane of Evil", "Activity_Chat_Ride_35060202_01": "B-But you can't just call me a monster!", "Activity_Chat_Ride_35060203_01": "I've got to keep working hard if I'm going to hit the boss's sales target!", "Activity_Chat_Ride_35060204_01": "Harumasa jokes about how Soukaku came back from her Hollow mission absolutely starving—she just scarfed down like several massive rice balls.", "Activity_Chat_Ride_35060204_02": "After the Protagonist gives them a quick rundown of the situation, they bring them back to Baddieboo.", "Activity_Chat_Ride_35060304_01": "Robin and Lilac are sprawled out because the article's way too long, the text is packed tight, and the content's so sappy it makes their heads spin. One glance and they're dizzy, and sitting through it for too long just puts them to sleep.", "Activity_Chat_Ride_35060304_02": "After the Protagonist and Vivian quickly fill them in on what's going down, they bring them back to Baddieboo.", "Activity_Chat_Ride_35060401_01": "The Protagonist and 1S arrive at the newsstand, only to find Baddieboo missing. The wanted board still displays yesterday's bounties. Just as confusion sets in, Baddieboo comes sprinting over from a distance, looking frantic.", "Activity_Chat_Ride_35060401_02": "*Narration* Baddieboo rushes over in a panic from a distant alley", "Activity_Chat_Ride_35060401_03": "After asking around, it seems Baddieboo ran into some serious trouble and is currently shaking in fear. Baddieboo claims this \"dangerous criminal\" appears and vanishes like a ghost, and those eyes can apparently see right through walls to spot hiding places. Sh-sh-she must be an extremely dangerous criminal! Phaethon absolutely has to protect poor Baddieboo!", "Activity_Chat_Ride_35060401_04": "Replace the sign with Day 5 Wanted Poster image", "Activity_Chat_Ride_35060401_05": "\"Focus camera on the wanted poster\" and get some intel. Baddieboo says she's deep in the alleys of Sixth Street—no time to waste, let's move.", "Activity_Chat_Ride_35060402_01": "A Bangboo came out trembling to accuse Jane, but she grabbed it and cut off its long-winded spiel.", "Activity_Chat_Ride_35060402_02": "Jane says that while this Bangboo's communication skills leave much to be desired and its drawings are way too abstract, it's actually got sharp observation skills and excels at staying hidden — making it one of the sneakiest little guys among Bangboos.", "Activity_Chat_Ride_35060402_03": "Jane says she can take in Baddieboo and have them handle some simple observation work—basically making them an unofficial member of Public Security. Baddieboo gets their wish. (Give Baddieboo a token of trust?)", "Activity_Chat_ServiceCenterGame_35160163_25": "So we want to commission you to temporarily run our \"Spook Shack Urban Legend Investigation Stand\"!", "Activity_Chat_ServiceCenterGame_35160166_01": "{M#Wise}{F#Belle}! You're finally here!", "Activity_Chat_ServiceCenterGame_35160167_05": "And wasn't there that time you got scared by a lamp while sleeping alone at night and secretly ran to {M#Wise}{F#Belle} for help?", "Activity_Chat_ServiceCenterGame_35160167_06": "Huh—?! Y—Yuzuha... how do you know about that?!", "Activity_Chat_ServiceCenterGame_35160167_07": "My lady... our backend system has your appointment and consultation records, you know! But you've been working hard these past few days too. Between all the fun, you've helped me assist plenty of citizens troubled by those ghost rumors.", "Activity_Chat_ServiceCenterGame_35160167_08": "Once the evil spirits' true faces are revealed...", "Activity_Chat_ServiceCenterGame_35160167_11": "A—As if something like that could scare me...", "Activity_Chat_ServiceCenterGame_35160167_13": "{M#Wise}{F#Belle}, ever since the Spook Shack Urban Strangeness Investigation Stand set up shop in Lumina Square, our forum's been flooded with newbie registrations every single day—it's gotten way more lively! And that's all thanks to you running the shop.", "Activity_Chat_ServiceCenterGame_35160167_17": "Speaking of old-timers...", "Activity_Chat_ServiceCenterGame_35160172_08": "You buy drinks at the drinks stand and take a quick breather...\nTen minutes before showtime, you head into the venue with Miyabi.", "Activity_Chat_ServiceCenterGame_35160172_11": "And with that, the training challenge of \"doing 100 things in one day while dressed in the family attire\" is complete.", "Activity_GalGame_HotPot_10163005_014": "So how exactly were they poisoned...?", "Activity_GalGame_OperationSaveBootopia_10163201_004": "Besides, it wasn't us who brought Eous back, that was the staff from 404.", "Activity_GalGame_OperationSaveBootopia_10163201_027": "Negative. Forcibly removing the chip would damage the logic core. Master, I must also warn you against connecting to Eous via the HDD system while the chip is still in. You may not be able to exit safely.", "Activity_GalGame_OperationSaveBootopia_10163201_045": "Strictly speaking, it's outside of my service area. But since you're the ones asking, there's no way I'm turning you down!", "Activity_GalGame_OperationSaveBootopia_10163202_011": "Please, tell us the truth. We want to fix Eous even if it costs us every Denny.", "Activity_GalGame_OperationSaveBootopia_10163202_012": "It's not quite that serious... Please, don't whip out your bank cards just yet! We're not some kind of scam operation!", "Activity_GalGame_OperationSaveBootopia_10163203_003": "Ehn-ne, ehn-ne-ne! (It's all thanks to Master Hollowell who helped me remove the chip.)", "Activity_GalGame_OperationSaveBootopia_10163203_014": "I have a few tickets here. Mind helping me get all of them rated five stars? Clock's ticking and there's a lot to do — I'll leave it to you, yeah?", "Activity_GalGame_OperationSaveBootopia_10163203_023": "Just now, I received an inventory list of his inventions from him... There's still plenty to snag!", "Activity_GalGame_Ride_10163101_037": "I think you should try contacting the person who gave you this thing. If we can determine its origin, that would make things a lot easier.", "Activity_GalGame_Ride_10163102_048": "Sound good, we'll hope for the best!", "Activity_GalGame_Ride_10163106_052": "This... This is my friend. She's just passing through and stopped by to say hello.", "Activity_GalGame_Ride_10163107_019": "I didn't expect to find a lead about the Ethereal Decoy like this.", "Activity_HIAWarzone_ProgressEasy_OB2.8": "Completed Alliance stage", "Activity_HIAWarzone_ProgressSpecial_OB2.8": "Completed Special Offensive stage", "Activity_OngoingLevel_OperationSaveBootopia_620049001_01": "Ehn, ehn-ne! (Star Cruiser calling for help!)", "Activity_OngoingLevel_OperationSaveBootopia_620049001_02": "Ehn-ne! (Let's defeat these Ethereals and go save him!)", "Activity_OngoingLevel_OperationSaveBootopia_620049002_01": "Ehn-ne! (All clear! Let's go talk to the Bangboo!)", "Activity_OngoingLevel_OperationSaveBootopia_620049003_01": "Ehn-ne... (Looks familiar... Is it the Star Cruiser?)", "Activity_OngoingLevel_OperationSaveBootopia_620049004_01": "Ehn-ne... (So much intel... Better brief the Star Cruiser as soon as possible.)", "Activity_OngoingLevel_OperationSaveBootopia_620049005_01": "Ehn-ne... (Let's clear out the Ethereals first before searching for the components.)", "Activity_OngoingLevel_OperationSaveBootopia_620049006_01": "Ehn-ne! (First component secured!)", "Activity_OngoingLevel_OperationSaveBootopia_620049007_01": "Ehn-ne... (Everything's ready. Let's head back to the Star Cruiser!)", "Activity_OngoingLevel_OperationSaveBootopia_620049009_01": "Ehn-ne! (Please wait! Look here!)", "Activity_OngoingLevel_OperationSaveBootopia_620049010_01": "Ehn-ne! (How's our deal coming along?)", "Activity_OngoingLevel_OperationSaveBootopia_620049011_01": "Ehn-ne... (Found one. Easy-peasy!)", "Activity_OngoingLevel_OperationSaveBootopia_620049012_01": "Ehn-ne? (Here's the second one... Is there another one nearby?)", "Activity_OngoingLevel_OperationSaveBootopia_620049013_01": "Ehn-ne! (Sure enough, it's here! Time to head back.)", "Activity_OngoingLevel_OperationSaveBootopia_620049014_01": "Ehn-ne! (How could I... meet my end here!)", "Activity_OngoingLevel_OperationSaveBootopia_620049014_02": "Ehn, ehn-ne! (Eous, come help!)", "Activity_OngoingLevel_OperationSaveBootopia_620049015_01": "Ehn-ne... (Maybe we can climb onto the Ferris wheel...)", "Activity_OngoingLevel_OperationSaveBootopia_620049016_01": "Ehn-ne! (Let's break through the line together!)", "Activity_OngoingLevel_OperationSaveBootopia_620049017_01": "Ehn-ne! (Let's go! For the Demon Mech Alliance!)", "Activity_OngoingLevel_OperationSaveBootopia_620049017_02": "Ehn-ne! (Admit it. You can't stand weird-looking Mecha!)", "Activity_OngoingLevel_OperationSaveBootopia_620049017_03": "Ehn, ehn-ne. (Eous, you're just as strong as before.)", "Activity_OngoingLevel_OperationSaveBootopia_620049017_04": "...Ehn-ne? (...Why did I say \"before\"?)", "Activity_OngoingLevel_OperationSaveBootopia_620049017_05": "Ehn-ne. (You still remember me, Hurcules.)", "Activity_OngoingLevel_OperationSaveBootopia_620049017_06": "...En-nah! (...Focus on the battle! No nonsense!)", "Activity_OngoingLevel_OperationSaveBootopia_620049018_01": "Ehn-ne, ehn-ne! (It's safe here. Let's take a break!)", "Activity_OngoingLevel_OperationSaveBootopia_620049019_01": "Ehn-ne? (Master Hollowell is... big and strong?)", "Activity_OngoingLevel_OperationSaveBootopia_620049019_02": "Ehn-ne... (Anything bigger than a Bangboo... is probably a human, right?)", "Activity_OngoingLevel_OperationSaveBootopia_620049020_01": "Ehn-ne. (Master Hollowell... He doesn't speak Bangboo.)", "Activity_OngoingLevel_OperationSaveBootopia_620049021_01": "Ehn-ne... (We've searched two locations... Two more left.)", "Activity_OngoingLevel_OperationSaveBootopia_620049022_01": "Ehn-ne! (Master Hollowell is... from Roscaelifer!)", "Activity_OngoingLevel_OperationSaveBootopia_620049022_02": "Ehn-ne... (But what kind of place is that?)", "Activity_OngoingLevel_OperationSaveBootopia_620049023_01": "Ehn-ne. (Master Hollowell's research deals with how to build Bangboos.)", "Activity_OngoingLevel_OperationSaveBootopia_620049023_02": "Ehn-ne... (Amazing... If only I could see it with my own eyes.)", "Activity_OngoingLevel_OperationSaveBootopia_620049024_01": "Ehn-ne... (We've searched all the locations and found nothing...)", "Activity_OngoingLevel_OperationSaveBootopia_620049024_02": "Ehn-ne! (Let's go back and check on the specialist!)", "Activity_OngoingLevel_OperationSaveBootopia_620049028_01": "Ehn-ne, ehn-ne! (Bring it ON!)", "Activity_OngoingLevel_OperationSaveBootopia_620049028_02": "Ehn-ne... Ehn-ne! (An unknown power is surging through me!)", "Activity_OngoingLevel_OperationSaveBootopia_620049029_01": "Warning: High-risk target detected ahead.", "Activity_OngoingLevel_OperationSaveBootopia_620049030_02": "Your heroic feats have been recorded and added to the \"Weekend Must-Watch\" playlist.", "Activity_OngoingLevel_OperationSaveBootopia_620049031_01": "Enneh... enna! (How about we explore the area ahead of us later?)", "Activity_OngoingLevel_OperationSaveBootopia_620049031_Name_01": "Eous", "Activity_OngoingLevel_Ride_620046013_01": "{F#Watch out for the Ether turbulence!}{M#Watch out for the Ether turbulence!}", "Activity_OngoingLevel_ServiceCenterGame_610051001_01": "{F#Miyabi, you seem to really like this outfit. Is there a special reason?}{M#You seem to really like this outfit. Is it special to you?}", "Activity_OngoingLevel_ServiceCenterGame_610051001_03": "It's well-suited for training. Doesn't get in the way during combat, either.", "Activity_OngoingMainCity_OperationSaveBootopia_620049077_01": "Ehn-ne! (Gotta put on the uniform before heading to work!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049079_01": "Ehn-ne! (Found it! The first battery!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049079_02": "Ehn-ne... (As for the next one... better check the markers on the map.)", "Activity_OngoingMainCity_OperationSaveBootopia_620049080_02": "Ehn-ne! (It's... a turret!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049080_04": "Ehn-ne? (Will... Will I get blown apart?)", "Activity_OngoingMainCity_OperationSaveBootopia_620049081_01": "Ehn-ne... (H—Help!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049082_01": "Ehn-ne! (The Ethereal turret is not being nice!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049082_02": "Ehn-ne! (Time to send its head flying!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049082_03": "Ehn-ne! (I'm the best employee ever!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049084_01": "Ehn-ne-ne! (That's all of them!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049084_02": "Ehn-ne-ne... (No time to lose. Better get back to her now...)", "Activity_OngoingMainCity_OperationSaveBootopia_620049085_01": "Ehn-ne! (Dear colleague, come help!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049085_02": "Ehn-ne... Ehn-ne! (A Bangboo... is buried in the soil!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049086_01": "Ehn-ne... (He... Help!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049086_02": "Ehn-ne? (Sounds like a Bangboo?)", "Activity_OngoingMainCity_OperationSaveBootopia_620049087_01": "Ehn-ne... (Better help the other Bangboo first.)", "Activity_OngoingMainCity_OperationSaveBootopia_620049088_01": "Warning: Battery is low. You need to rest.", "Activity_OngoingMainCity_OperationSaveBootopia_620049088_02": "Eous, please evacuate from the island as soon as possible.", "Activity_OngoingMainCity_OperationSaveBootopia_620049089_01": "Ehn-ne~ (Let's go to the port first. Over here~)", "Activity_OngoingMainCity_OperationSaveBootopia_620049090_01": "Ehn-ne~ (Use bombs to blow up all obstacles~)", "Activity_OngoingMainCity_OperationSaveBootopia_620049091_01": "Ehn-ne! (Eous, you're amazing!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049091_02": "Ehn-ne... (Seems the bombs sent the barriers in the wrong direction...)", "Activity_OngoingMainCity_OperationSaveBootopia_620049092_01": "Ehn-ne! (Watch out, don't fall into the water!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049092_02": "Ehn-ne... (Just jump over.)", "Activity_OngoingMainCity_OperationSaveBootopia_620049093_01": "Ehn-ne. (Let's go activate the beacon before we leave.)", "Activity_OngoingMainCity_OperationSaveBootopia_620049093_02": "Ehn-ne~ (Eous, follow me~)", "Activity_OngoingMainCity_OperationSaveBootopia_620049094_01": "Ehn-ne... (I'm feeling a little dizzy... It's about time to retreat.)", "Activity_OngoingMainCity_OperationSaveBootopia_620049095_01": "Ehn-ne! (I know! We need to blow up the gate!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049096_01": "Ehn-ne... (Eous... teach me how to beat Ethereals next time...)", "Activity_OngoingMainCity_OperationSaveBootopia_620049096_02": "Ehn-ne! (But I only know how to hammer...)", "Activity_OngoingMainCity_OperationSaveBootopia_620049096_03": "En-nah. (That's what I like about you...)", "Activity_OngoingMainCity_OperationSaveBootopia_620049096_04": "Ehn-ne. (I mean, I love swinging a hammer...)", "Activity_OngoingMainCity_OperationSaveBootopia_620049097_01": "Ehn-ne... (We'll return next time. Better head back and rest.)", "Activity_OngoingMainCity_OperationSaveBootopia_620049098_01": "Ehn-ne? (The device that activates the ritual... Where is it?)", "Activity_OngoingMainCity_OperationSaveBootopia_620049098_02": "Ehn-ne. (It should be nearby...)", "Activity_OngoingMainCity_OperationSaveBootopia_620049099_01": "Ehn-ne! (We made a lot of progress today. Let's get out of here!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049100_01": "Ehn-ne? (Where did the descendant of Atlantis go?)", "Activity_OngoingMainCity_OperationSaveBootopia_620049101_01": "Ehn-ne... (I'm beat. Let's get out of here.)", "Activity_OngoingMainCity_OperationSaveBootopia_620049102_01": "Ehn-ne! (Go to the amusement park to collect park coins!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049103_01": "Ehn-ne~ (It's been a great day. Let's get out of here~)", "Activity_OngoingMainCity_OperationSaveBootopia_620049104_01": "Ehn-ne! (Go help the Bangboos from the engineering team!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049104_02": "Ehn-ne. (They're nearby. Let's go look for them.)", "Activity_OngoingMainCity_OperationSaveBootopia_620049105_01": "Ehn-ne! (Watch this! Meteor Hammer Blast!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049106_01": "Ehn-ne! (Done!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049106_02": "Ehn-ne... (Let's go back. Wrench must be worried...)", "Activity_OngoingMainCity_OperationSaveBootopia_620049107_01": "Ehn-ne... (I've got a bad feeling... Let's get out of here...)", "Activity_OngoingMainCity_OperationSaveBootopia_620049108_01": "Ehn-ne! (Perfect timing!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049108_02": "Ehn-ne~ (The engineering team Bangboos need your help~)", "Activity_OngoingMainCity_OperationSaveBootopia_620049109_01": "Ehn-ne... (Fairy told me to watch out for bullets!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049110_01": "Ehn-ne! (Easy~)", "Activity_OngoingMainCity_OperationSaveBootopia_620049111_01": "Ehn-ne! (Everything's ready. Time to find Safety!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049112_01": "Ehn-ehn-ehn-ehn-ne! (Heeeeelp me!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049112_02": "Ehn, ehn-ne! (P—Put me down!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049112_03": "Ehn-ne... Ehn! (It's slowing down... Wait! The roller coaster is speeding up!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049112_04": "Ehn-ne~ (The view from up here is so nice~)", "Activity_OngoingMainCity_OperationSaveBootopia_620049113_01": "Ehn-ne... (Need to make more preparations... Let's retreat for now.)", "Activity_OngoingMainCity_OperationSaveBootopia_620049114_01": "Ehn-ne... (The mechanism should be around here.)", "Activity_OngoingMainCity_OperationSaveBootopia_620049115_01": "Ehn-ne... (This statue looks weird!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049115_02": "Ehn-ne... Ne! (Should we... twist it?)", "Activity_OngoingMainCity_OperationSaveBootopia_620049116_01": "Ehn-ne. (We can open the gate now.)", "Activity_OngoingMainCity_OperationSaveBootopia_620049117_01": "Ehn-ne. (Let's call it a day and get out of here.)", "Activity_OngoingMainCity_OperationSaveBootopia_620049118_01": "Ehn-ne~ (Let's get rid of these annoying Ethereals~)", "Activity_OngoingMainCity_OperationSaveBootopia_620049118_02": "Ehn-ne! (Leave it to me!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049119_01": "Ehn-ne... (There's a treasure chest over there!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049120_01": "Ehn-ne... (There seems to be something important hidden in the Miasma trap...)", "Activity_OngoingMainCity_OperationSaveBootopia_620049121_01": "Ehn-ne! (There's a letter here! Let's open it!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049122_01": "Ehn-ne! (Brave heroes, the top of the castle awaits exploration!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049122_02": "Ehn-ne... (No Bangboos here afraid of heights, right?)", "Activity_OngoingMainCity_OperationSaveBootopia_620049123_01": "Ehn-ne... (Oh legendary heroes...)", "Activity_OngoingMainCity_OperationSaveBootopia_620049123_02": "Ehn-ne... (I left everything in the cage deep underwater.)", "Activity_OngoingMainCity_OperationSaveBootopia_620049123_03": "Ehn-ne... (Go and seek them out...\u00A0For power is what makes a king.)", "Activity_OngoingMainCity_OperationSaveBootopia_620049124_01": "Ehn-ne! (We'll come back when we're ready... Let's get out of here!)", "Activity_OngoingMainCity_OperationSaveBootopia_620049125_01": "Ehn-ne! (Exploring can be so dangerous... Let's get out of here!)", "Activity_ProxyGo_NextPeriod05_OB2.8": "Event Commission \"Prowling Rogue\"", "AntiSpoilerName_Monster_Mutant": "??? of the Scorched Horizon", "AntiSpoilerName_Monster_Pure": "??? of the Scorched Horizon", "Arcade_Player_Name_221541": "Promeia", "Aria_UniqueSkill_01_Desc": "Aria's Anomaly Proficiency increases by 45.\nIf Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG equal to 13.8%/7.2%/17.9%/1.25%/1.8%/0.7% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%.", "Aria_UniqueSkill_02_Desc": "Aria's Anomaly Proficiency increases by 52.\nIf Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG equal to 16%/8.3%/20.8%/1.46%/2.1%/0.8% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%.", "Aria_UniqueSkill_03_Desc": "Aria's Anomaly Proficiency increases by 60.\nIf Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG equal to 18.3%/9.5%/23.8%/1.67%/2.4%/0.9% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%.", "Aria_UniqueSkill_04_Desc": "Aria's Anomaly Proficiency increases by 67.\nIf Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG equal to 20.6%/10.7%/26.8%/1.88%/2.7%/1.1% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%.", "Aria_UniqueSkill_05_Desc": "Aria's Anomaly Proficiency increases by 75.\nIf Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG equal to 22.9%/11.9%/29.8%/2.08%/3%/1.2% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%.", "Aria_UniqueSkill_06_Desc": "Aria's Anomaly Proficiency increases by 82.\nIf Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG equal to 25.2%/13.1%/32.7%/2.29%/3.3%/1.3% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%.", "Aria_UniqueSkill_07_Desc": "Aria's Anomaly Proficiency increases by 90.\nIf Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG equal to 27.5%/14.3%/35.7%/2.5%/3.6%/1.4% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%.", "AvatarSkin_Promeia_Desc_000": "Darkness is a weapon that fits perfectly in my hand. As an executioner, I'm already at home in the night, but carrying heavy shackles, it's easy to lose my way.", "AvatarSkin_Promeia_Name_000": "Promeia: Shrouded in Frost", "AvatarSkin_SPBilly_Desc_000": "Those who always believe in hope will, in the end, become someone else's hope.", "AvatarSkin_SPBilly_Name_000": "Starlight - Billy: Starlight Armaments", "Avatar_Female_Size03_Promeia_En": "Promeia", "Avatar_Female_Size03_Promeia_En_FullName": "Promeia", "Avatar_Promeia_Buff_01_Des": "After using EX Special Attack: Execution - Merciless Judgment, Chain Attack: Hanging Judgment, or Ultimate: Glaciating Impalement, press or hold to immediately follow up with Special Attack: Execution - Layered Frost.", "Avatar_Promeia_Buff_01_Title": "Frost Oath", "Avatar_Promeia_Buff_02_Des": "Basic Attack: Sweeping Edge fifth attack is upgraded to Special Attack: Execution - Descending Frost or Special Attack: Execution - Layered Frost.", "Avatar_Promeia_Buff_02_Title": "Absolute Order", "AwakenDetialDes_Null": " ", "BKBag_114_Name": "Recover", "BKBox_11001_Name": "Golden Cauliflower", "BKBox_11101_Name": "Golden Mushroom", "BKBox_CharityBox": "Starting Cache", "BKBox_CharityBox_Advanced": "Starting Cache", "BKBox_GiftBox": "Gift", "BKBox_Loot": "Loot", "BKBox_Loot_Advanced": "Advanced Loot", "BKBox_StorageCupboard": "Box of Miscellaneous Items", "BKBox_StorageCupboard_Advanced": "Box of Miscellaneous Items (Advanced)", "BKBox_SupplyBox": "Supply Box", "BKBox_SupplyBox_Advanced": "Supply Box (Advanced)", "BKItemSubClass_12002_Name": "Gathered Relic", "BKItemSubClass_12003_Name": "Gathered Relic", "BKItemSubClass_12004_Name": "Talent Material", "BKItemSubClass_12005_Name": "Talent Material", "BKItemSubClass_12006_Name": "Talent Material", "BKItemSubClass_12007_Name": "Talent Material", "BKItemSubClass_12008_Name": "Talent Material", "BKItemSubClass_12009_Name": "Talent Material", "BKItemSubClass_12010_Name": "Talent Material", "BKItemSubClass_12011_Name": "Talent Material", "BKItemSubClass_12101_Name": "Consumable", "BKItemSubClass_12102_Name": "Consumable", "BKItemSubClass_12103_Name": "Consumable", "BKItem_4200001_Desc": "Has recycling and circulation value, essential for activating amusement park attractions.\nScattered throughout Bootopia in limited quantities, making them pretty hard to find.", "BKItem_4200001_Name": "Arcade Tokens", "BKItem_4200002_Desc": "Can be exchanged for Marcel Coins.\nScattered across Bootopia, these have lost their value due to damage.", "BKItem_4200101_Desc": "Can be exchanged for Marcel Coins.\nA rare souvenir found after carefully searching around Bootopia. Easy to find plenty of buyers.", "BKItem_4200102_Desc": "Can be exchanged for Marcel Coins.\nAn ultra-rare souvenir hidden deep within Bootopia. Rumor has it someone's collecting these.", "BKItem_4200201_Desc": "Can be exchanged for Marcel Coins.\n\"When the audience no longer believes in fairy tales, the castle must take its final bow.\" A script that became a hit among Bangboo after Bootopia was swallowed by a Hollow.", "BKItem_4200201_Name": "Final Curtain Call Script", "BKItem_4200202_Desc": "Can be exchanged for Marcel Coins.\nFound in the Entrance and Theater areas. It captures photos from the park's opening days.", "BKItem_4200202_Name": "Grand Opening Photo", "BKItem_4200203_Desc": "Can be exchanged for Marcel Coins.\nObtained in the Roller Coaster and Ferris Wheel areas. A montage of high-altitude and high-speed footage.", "BKItem_4200203_Name": "Peak Moments", "BKItem_4200204_Desc": "Can be exchanged for Marcel Coins.\nObtained in the Castle area. A glowing Device Core.", "BKItem_4200204_Name": "Heart of Castle Fantasy", "BKItem_4200301_Desc": "A tourist camera prop with \"DO NOT TAKE OUT OF CASTLE\" written on the inside.", "BKItem_4200301_Name": "Bubble Crown", "BKItem_4200302_Desc": "Can be exchanged for Marcel Coins.\nMultiple versions of \"Please Enjoy Your Experience.\"", "BKItem_4200302_Name": "Tour Guide Broadcast Script", "BKItem_4200303_Desc": "Can be exchanged for Marcel Coins.\nA document recording anomalous events across various areas of Bootopia.", "BKItem_4200303_Name": "Operations Issue Summary", "BKItem_4200304_Desc": "Can be exchanged for Marcel Coins.\nA cute set of facility stickers with matching serial numbers printed on the back.", "BKItem_4200304_Name": "Visitor Commemoration Sticker", "BKItem_4200305_Desc": "Can be exchanged for Marcel Coins.\nAn access card issued to temporary employees.", "BKItem_4200305_Name": "Temporary Access Card", "BKItem_4200401_Desc": "Used to activate Talents. Teleport beacons from defeating powerful enemies. Dropped by powerful enemies defeated in the Island, Theater, Ferris Wheel, and Roller Coaster areas.\nA damaged high-level authorization module.", "BKItem_4200401_Name": "Bootopia Access Module", "BKItem_4200402_Desc": "Can be exchanged for Marcel Coins.\nAn energy core used to maintain powerful enemy activity.", "BKItem_4200402_Name": "Anomalous Energy Crystal", "BKItem_4200403_Desc": "Can be exchanged for Marcel Coins.\nMechanical components extracted from drones and turrets.", "BKItem_4200404_Desc": "Can be exchanged for Marcel Coins.\nEnergy Shards that fuel enemy actions.", "BKItem_4200404_Name": "Anomalous Energy Shard", "BKItem_4200405_Desc": "Can be exchanged for Marcel Coins.\nA broken string left behind by a colorful balloon.", "BKItem_4200405_Name": "Broken Balloon String", "BKItem_4200501_Desc": "Can be exchanged for Marcel Coins.\nRecords of numerous \"unclaimed\" items, all dated on the same day.", "BKItem_4200501_Name": "Lost and Found Excerpt", "BKItem_4200502_Desc": "Can be exchanged for Marcel Coins.\nA staff member's welcome speech, abandoned for unknown reasons.", "BKItem_4200503_Desc": "A brochure marking all the amusement park rides. Can be obtained from Area Investigation in the entrance area. Can be sold for Marcel Coins.", "BKItem_4200503_Name": "Visitor Guide Pamphlet", "BKItem_4200601_Desc": "Obtained from Island Area Investigation, used to activate Talents.\nContains electronic components corroded by seawater.", "BKItem_4200601_Name": "Metal Box Under the Sand", "BKItem_4200602_Desc": "Obtained from Island Area Investigation, used to activate Talents.\nSomething sounds seriously off when you blow into it.", "BKItem_4200603_Desc": "The handle is engraved with an employee number. Can be obtained through Area Investigation in island areas. Can be sold for Marcel Coins.", "BKItem_4200701_Desc": "Can be exchanged for Marcel Coins.\nFootage that's completely different from what was advertised to the public.", "BKItem_4200701_Name": "Planet Plan Tape", "BKItem_4200702_Desc": "Can be exchanged for Marcel Coins.\nGlasses with dark lenses decorated with vibrant stars.", "BKItem_4200702_Name": "3D Glasses", "BKItem_4200703_Desc": "Footage with certain sections deliberately removed.", "BKItem_4200703_Name": "Censored Cut", "BKItem_4200801_Desc": "Obtained from Roller Coaster Area Investigation, used to activate Talents.\nA module that, in theory, shouldn't have been taken away from the control room.", "BKItem_4200801_Name": "Emergency Brake Module", "BKItem_4200802_Desc": "Obtained from Roller Coaster Area Investigation, used to activate Talents.\nRecord sheets with several test entries completely blacked out.", "BKItem_4200802_Name": "Trial Run Log", "BKItem_4200803_Desc": "Protective gear with replaced parts on the inside. Can be obtained through Area Investigation in the roller coaster area. Can be sold for Marcel Coins.", "BKItem_4200803_Name": "Visitors Safety Gear", "BKItem_4200901_Desc": "Can be exchanged for Marcel Coins.\nA memory card with partially encrypted footage.", "BKItem_4200901_Name": "Camera Memory Card", "BKItem_4200902_Desc": "Commemorative Coins with slightly different designs on each train car. Obtained through Area Investigation in the Ferris Wheel area. Can be used to activate Talents.", "BKItem_4200902_Name": "Train Car Commemorative Coin", "BKItem_4200903_Desc": "Can be exchanged for Marcel Coins.\nA notice with emergency procedures written on the back.", "BKItem_4200903_Name": "Ride Rules Sign", "BKItem_4201001_Desc": "Obtained from Castle Area Investigation, used to activate Talents.\nA walkie-talkie with its channel forcibly locked.", "BKItem_4201001_Name": "Old Walkie-Talkie", "BKItem_4201002_Desc": "A tourist camera prop with \"DO NOT TAKE OUT OF CASTLE\" written on the inside.", "BKItem_4201003_Desc": "Obtained from Castle Area Investigation, used to activate Talents.\nA key that can only open empty boxes.", "BKItem_4201003_Name": "Toolbox Key", "BKItem_4211001_Desc": "A bottle of Energy concentrate used to repair and maintain Bangboo.", "BKItem_4211001_Name": "Recovery Potion", "BKItem_4211002_Desc": "An energy-based solution that can repair and maintain Bangboo.", "BKItem_4211002_Name": "Recovery Kit", "BKItem_4211003_Desc": "Energy solution capsules that can be used to repair and maintain Bangboo.", "BKItem_4211003_Name": "Recovery Capsule", "BKItem_4211004_Desc": "An energy-based solution that can repair and maintain Bangboo.", "BKItem_4211004_Name": "Recharge Candy Jar", "BKItem_4211005_Desc": "Bangboo batteries packaged as canned candy.", "BKItem_4211005_Name": "Recharge Candy Bag", "BKItem_4211006_Desc": "Bangboo batteries packaged as bagged candy.", "BKItem_4211006_Name": "Recharge Candy", "BKItem_4211007_Desc": "Bangboo batteries packaged as candy.", "BKItem_4212001_Desc": "When thrown, it splits into multiple highly destructive mini bombs with a powerful blast.", "BKItem_4212002_Desc": "When thrown, it splits into multiple highly destructive mini bombs with a powerful blast.", "BKItem_4212002_Name": "Mega Blast Bomb", "BKItem_4212003_Desc": "A highly destructive bomb used by Bangboo.", "BKItem_4221001_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA weapon crafted from gold, modeled after Eous's hammer.", "BKItem_4221001_Name": "King's Hammer", "BKItem_4221002_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA custom prize from Marcel's Bootopia, and a powerful weapon beloved by Bangboo.", "BKItem_4221002_Name": "King's Hammer (Replica)", "BKItem_4221003_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nStandard-issue security weapon for Bangboo used at Marcel's Bootopia.", "BKItem_4221003_Name": "Standard Alloy Hammer A", "BKItem_4221004_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA commemorative Bangboo weapon sold exclusively at Marcel's Bootopia.", "BKItem_4221004_Name": "Whimsical Carnival Hammer A", "BKItem_4221005_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nStandard-issue security weapon for Bangboo used at Marcel's Bootopia.", "BKItem_4221005_Name": "Standard Alloy Hammer B", "BKItem_4221006_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA commemorative Bangboo weapon sold exclusively at Marcel's Bootopia.", "BKItem_4221006_Name": "Whimsical Whack Hammer B", "BKItem_4221007_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nStandard-issue security weapon for Bangboo used at Marcel's Bootopia.", "BKItem_4221007_Name": "Standard Alloy Hammer C", "BKItem_4221008_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA commemorative Bangboo weapon sold exclusively at Marcel's Bootopia.", "BKItem_4221008_Name": "Whimsical Carnival Hammer C", "BKItem_4221009_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA commemorative Bangboo weapon sold exclusively at Marcel's Bootopia, with the ability to repair Bangboo.", "BKItem_4221009_Name": "Repair Hammer S", "BKItem_4221010_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA commemorative Bangboo weapon sold exclusively at Marcel's Bootopia, with the ability to repair Bangboo.", "BKItem_4221010_Name": "Repair Hammer A1", "BKItem_4221011_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA commemorative Bangboo weapon sold exclusively at Marcel's Bootopia, with the ability to repair Bangboo.", "BKItem_4221011_Name": "Repair Hammer A2", "BKItem_4221012_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA commemorative Bangboo weapon sold exclusively at Marcel's Bootopia, with the ability to repair Bangboo.", "BKItem_4221012_Name": "Repair Hammer B1", "BKItem_4221013_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA commemorative Bangboo weapon sold exclusively at Marcel's Bootopia, with the ability to repair Bangboo.", "BKItem_4221013_Name": "Repair Hammer B2", "BKItem_4221014_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA commemorative Bangboo weapon sold exclusively at Marcel's Bootopia that increases Bangboo attack range.", "BKItem_4221014_Name": "Blast Hammer S", "BKItem_4221015_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA commemorative Bangboo weapon sold exclusively at Marcel's Bootopia that increases Bangboo attack range.", "BKItem_4221015_Name": "Blast Hammer A", "BKItem_4221016_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA commemorative Bangboo weapon sold exclusively at Marcel's Bootopia that increases Bangboo attack range.", "BKItem_4221016_Name": "Blast Hammer B", "BKItem_4221017_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA commemorative Bangboo weapon sold exclusively at Marcel's Bootopia that improves Bangboo follow-up attacks.", "BKItem_4221017_Name": "Pursuit Hammer S", "BKItem_4221018_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA commemorative Bangboo weapon sold exclusively at Marcel's Bootopia that improves Bangboo follow-up attacks.", "BKItem_4221018_Name": "Pursuit Hammer A", "BKItem_4221019_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA commemorative Bangboo weapon sold exclusively at Marcel's Bootopia that improves Bangboo follow-up attacks.", "BKItem_4221019_Name": "Pursuit Hammer B", "BKItem_4222001_Desc": "Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nArmor handcrafted by Master Hollowell, a Bangboo maintenance expert.", "BKItem_4222001_Name": "Golden High-Energy Armor", "BKItem_4222002_Desc": "Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA replica Bangboo armor set that can withstand standard external damage.", "BKItem_4222002_Name": "Golden Replica Armor", "BKItem_4222003_Desc": "Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nThe official staff uniform of Marcel's Bootopia. It offers resistance to corruption.", "BKItem_4222003_Name": "Standard Armor A", "BKItem_4222004_Desc": "Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA commemorative Bangboo armor from Marcel's Bootopia. It offers resistance to corruption.", "BKItem_4222004_Name": "Visitor Armor A", "BKItem_4222005_Desc": "Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nThe official staff uniform of Marcel's Bootopia. It offers resistance to corruption.", "BKItem_4222005_Name": "Standard Armor B", "BKItem_4222006_Desc": "Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA commemorative Bangboo armor from Marcel's Bootopia. It offers resistance to corruption.", "BKItem_4222006_Name": "Visitor Armor B", "BKItem_4222007_Desc": "Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nThe official staff uniform of Marcel's Bootopia. It offers resistance to corruption.", "BKItem_4222007_Name": "Standard Armor C", "BKItem_4222008_Desc": "Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA commemorative Bangboo armor from Marcel's Bootopia. It offers resistance to corruption.", "BKItem_4222008_Name": "Visitor Armor C", "BKItem_4222009_Desc": "Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA ballistic vest enhanced by an Ether shield, capable of negating a certain amount of damage.", "BKItem_4222009_Name": "Protective Ballistic Vest", "BKItem_4222010_Desc": "Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA ballistic vest enhanced by an Ether shield, capable of negating a certain amount of damage.", "BKItem_4222010_Name": "Resonance Ballistic Vest", "BKItem_4222011_Desc": "Armor placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA ballistic vest enhanced by an Ether shield, capable of negating a certain amount of damage.", "BKItem_4222011_Name": "Steel-Shield Ballistic Vest", "BKItem_4223001_Desc": "A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather.", "BKItem_4223002_Desc": "A custom Bangboo backpack crafted by Master Hollowell himself.", "BKItem_4223003_Desc": "A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather.", "BKItem_4223004_Desc": "A backpack sold at the Bootopia souvenir shop, with a cute, childlike style.", "BKItem_4223005_Desc": "A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather.", "BKItem_4223011_Desc": "A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather.", "BKItem_4223013_Desc": "A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather.", "BKItem_4223014_Desc": "A backpack sold at the Bootopia souvenir shop, with a cute, childlike style.", "BKItem_4223015_Desc": "A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather.", "BKItem_4223021_Desc": "A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather.", "BKItem_4223023_Desc": "A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather.", "BKItem_4223024_Desc": "A backpack sold at the Bootopia souvenir shop, with a cute, childlike style.", "BKItem_4223025_Desc": "A multi-functional backpack made exclusively for Bangboo, crafted from cloth and leather.", "BKItem_4224009_Desc": "Weapons placed in Equipment Slots will lose Corruption Resistance at the end of each run. When it reaches zero, all bonuses are lost.\nA commemorative Bangboo weapon sold exclusively at Marcel's Bootopia, with the ability to repair Bangboo.", "BKItem_4224009_Name": "Repair Hammer SP", "BKItem_4231001_Desc": "An electric watch for Bangboo. Can be bought at the store.", "BKItem_4231002_Desc": "A themed portable charging device from Bootopia.", "BKItem_4231002_Name": "Multi-Function Power Bank", "BKItem_4231003_Name": "Positive Review Coupon", "BKItem_4231004_Desc": "A colorful Bootopia map marked with treasure locations. Use it to reveal the positions of important chests.", "BKItem_4231004_Name": "Treasure Map", "BKItem_4241001_Desc": "Describes source, usage, and other gameplay info", "BKItem_4241001_Name": "Bootopia Special Collectible Box", "BKItem_4241002_Desc": "Details on how to get it, what it's for, and other gameplay info", "BKItem_4241003_Desc": "Details how to get it, what it's for, and all the gameplay info", "BKItem_4241004_Desc": "Details on where to get it, what it's for, and how it works", "BKItem_4241005_Name": "Anomalous Unit Recovery Pack", "BKItem_4241006_Desc": "Describes sources, uses, and other gameplay info", "BKItem_4241006_Name": "Delightful Adventure Starter Pack", "BKItem_4241007_Desc": "Shows where to get it, what it's for, and other gameplay info", "BKItem_4241008_Desc": "Describes where to get it, what it's for, and other gameplay info", "BKItem_4241008_Name": "Heart-Pounding Experience Pack", "BKItem_4241009_Desc": "Describes how to get it, what it's for, and other gameplay info", "BKItem_4241009_Name": "Extreme Activities Commemorative Bundle", "BKItem_4241010_Desc": "Details on how to get it, what it's for, and other gameplay info", "BKItem_4241010_Name": "Fairy Tale Collector's Pack", "BKItem_4241011_Desc": "Describes how to obtain, its uses, and other gameplay info", "BKItem_4241011_Name": "Fairy Tale Castle Limited Gift", "BKProperty_1020_Name": "Durability", "BKProperty_1020_NameColor": "Durability", "BKProperty_1031_Name": "HP Recovered", "BKProperty_1032_Name": "Percent HP Recovered", "BKProperty_1033_Name": "HP Recovered Per Second", "BKProperty_1034_Name": "Percent HP Recovered Per Second", "BKov_NeedRepair_Title": "Insufficient Equipment Durability", "BackFlowDes_FreeMaterial": "[Business Gifts]\n• During the \"Back in Business\" event, log in to claim Agent level-up materials based on days not logged in and Inter-Knot Level.\n\n[Double Drops]\n• During the \"Back in Business\" event, upgrade materials obtained from Combat Simulation are increased by 100%, for a total of 20 times.\n• During the \"Back in Business\" event, Drive Discs obtained from Area Patrol are increased by 100%, for a total of 5 times.\n• During the \"Back in Business\" event, Core Skill upgrade materials obtained from Expert Challenge are increased by 100%, for a total of 3 times.", "BackFlowDes_Polychromes": "[Requirements]\n• Days since last login ≥ 42 days.\n\n[Polychrome Supply]\n• During the \"Back in Business\" event, Polychromes obtained from in-game events or gameplay will be increased by 100%.\n• There is a cap on the additional Polychromes obtained. The cap may vary depending on the number of days away.\n• Polychromes obtained from the following sources is not covered by \"Polychrome Supply\":\n- Polychrome rewards from welfare content, such as Check-In Events, mail, etc.;\n- Polychrome rewards from monetization content, such as New Eridu City Fund, Inter-Knot Membership, etc.;\n- Polychromes obtained through Monochrome exchange;\n- Polychrome rewards obtained from the \"Back in Business\" event.", "BackFlowDes_TaskActivity": "[Requirements]\n• Days since last login ≥ 42 days.\n\n[Business Guide]\n• During the \"Back in Business\" event, complete the missions to obtain corresponding rewards.\n• Specific missions may vary depending on the number of days away and Inter-Knot Level.", "BackFlowPolychromes_Recommend": "Recommended", "BackFlowTaskDesc_406": "Use the Orientation Tuning function at the music store to craft a Drive Disc once", "BackFlowUnlockDesc_01": "Unlock Conditions:\nReach Inter-Knot Lv. 20\nComplete Rank-Up in Main Story Chapter 1 - Intermission", "BangbooPiece_Desc_53021": "Trick or play!", "Bangboo_Desc_53021": "Trick or play!", "Bangboo_Name_en_53021": "Booltergeist", "Bangboo_TalentSkill_Des_53021_01": "Additional Ability\nWhen there's at least 1 Attack or Anomaly character in your squad: When an Active Skill is used, there is a 60% chance for that instance to deal 40% increased DMG.", "Bangboo_TalentSkill_Des_53021_02": "Additional Ability\nWhen there's at least 1 Attack or Anomaly character in your squad: When an Active Skill is used, there is a 60% chance for that instance to deal 50% increased DMG.", "Bangboo_TalentSkill_Des_53021_03": "Additional Ability\nWhen there's at least 1 Attack or Anomaly character in your squad: When an Active Skill is used, there is a 60% chance for that instance to deal 60% increased DMG.", "Bangboo_TalentSkill_Des_53021_04": "Additional Ability\nWhen there's at least 1 Attack or Anomaly character in your squad: When an Active Skill is used, there is a 60% chance for that instance to deal 70% increased DMG.", "Bangboo_TalentSkill_Des_53021_05": "Additional Ability\nWhen there's at least 1 Attack or Anomaly character in your squad: When an Active Skill is used, there is a 60% chance for that instance to deal 80% increased DMG.", "Bangboo_TarotCard_QTE_53021": "Bangboo Chain Attack: Dives from the air toward enemies, exploding on impact and dealing massive Ether DMG.", "BangkovSecondTipsSaleDesc": "Confirm sale of the following items", "BiWeeklyPlan_UI_QuestDescription": " ", "BigSceneMapDes_410010134": "[Marcel Bootopia]\nA Bangboo-themed amusement island built by the Marcel Group. Head over and let your Bangboo unwind after work, enjoying some fairytale fun with their buddies!", "BigSceneMapName_410010134": "[Marcel Bootopia]", "BigScene_Bangkov_AdvancedTreasure_Desc_01": "Crates loaded with rare supplies, scattered all across Bootopia.", "BigScene_Bangkov_AdvancedTreasure_Title_01": "Advanced Supply Box", "BigScene_Bangkov_Area_Castle_Desc": "Before the Hollow disaster struck, the castle area of Marcel Bootopia amusement island was a massive hit with Bangboo tourists, thanks to its space exploration-themed attractions.", "BigScene_Bangkov_Area_Entrace_Anchor": "Entrance Anchor", "BigScene_Bangkov_Area_Entrace_Desc": "Before the Hollow disaster struck, the entrance area of Marcel Bootopia was once open to all visitors.", "BigScene_Bangkov_Area_Island_Anchor": "Island Anchor", "BigScene_Bangkov_Area_Island_Desc": "Before the Hollow disaster struck, the ocean islands area of Marcel Bootopia amusement island was a massive hit with Bangboo tourists, thanks to its deep-sea empire-themed attractions.", "BigScene_Bangkov_Area_RollerCoaster_Anchor": "Roller Coaster Anchor", "BigScene_Bangkov_Area_RollerCoaster_Desc": "Before the Hollow disaster struck, the roller coaster area at Marcel Bootopia amusement island was loved by tons of Bangboo visitors, taking in the whole park from way up high.", "BigScene_Bangkov_Area_Theater_Desc": "Before the Hollow disaster struck, the theater area of Marcel Bootopia amusement island was a massive hit with Bangboo tourists, thanks to its space exploration-themed attractions.", "BigScene_Bangkov_Aree_Ferris_Desc": "Before the Hollow disaster struck, the Ferris wheel area of Marcel Bootopia amusement island served as the park's landmark, with the legend that any wish made upon reaching the highest point would definitely come true.", "BigScene_Bangkov_Evacuation": "Evacuation Point", "BigScene_Bangkov_Evacuation_Desc": "Signal Beacon hacked and controlled by Fairy. Can send out an evacuation request and safely extract you from the Hollow after a short period.", "BigScene_Bangkov_Portal": "Bootopia Island", "BigScene_Bangkov_SignalTower_Desc_01": "Highly dangerous targets lurking about Bootopia. They're crazy strong, so be careful.", "BigScene_Bangkov_SignalTower_Title_01": "Strong Enemy", "BigScene_Bangkov_TreasureMap_Desc_01": "Crates loaded with rare supplies, scattered all across Bootopia.", "BigScene_Bangkov_TreasureMap_Title_01": "King's Treasure (Hidden)", "BossBattle_QuestDesc_12253110": "【Mutant Energy Construct】Test Stage\n【Special Notice】This is a special test stage with temporary access only\nWeaknesses: Ice, Wind\nResistances: Electric", "BossBattle_QuestDesc_12253111": "[Blasting·Sweeper] Test Stage\n[Special Note] This stage is a special test stage with temporary access only\nWeaknesses: Ice, Wind\nResistance: Fire", "BossBattle_QuestDesc_12253112": "[Special·Terror Raptor] Test Stage\n[Special Note] This stage is a special test stage, temporary access only\nWeakness: Ice, Physical\nResistance: Electric", "BossBattle_QuestName_12253110": "【Mutant Energy Construct】Test Stage", "BossBattle_QuestName_12253111": "【Blasting·Sweeper】Test Stage", "BossBattle_QuestName_12253112": "【Blasting·Terror Raptor】Test Stage", "BossChalenge_ExtraPoint_Condition27": "Strike Down Scorched Horizon", "BranchRelic_13502120_des": "Reduces the number of attacks required to trigger Cat's Gaze, and when an enemy is afflicted with Cat's Gaze, their Anomaly Buildup Rate is increased by 20% for 10s. When Cat's Gaze hits a target afflicted with Ether Anomaly, Electric Attribute Anomaly, Fire Attribute Anomaly, Physical Attribute Anomaly, Ice Attribute Anomaly or Wind Attribute Anomaly, it also triggers one instance of Abloom: applies one additional instance of Attribute Anomaly DMG equal to 370%/192%/480%/30%/48%/19% of original Attribute Anomaly DMG.", "BranchRelic_13502121_briefdes": "When any Agent in the squad inflicts Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, Ice Anomaly, or Wind Anomaly, one instance of the Cat's Gaze AoE attack is triggered regardless of prevailing conditions.", "BranchRelic_13502121_des": "When any Agent in the squad inflicts Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, Ice Anomaly, or Wind Anomaly, one instance of the Cat's Gaze AoE attack is triggered regardless of prevailing conditions. This effect can trigger only once every 5s.", "BranchRelic_13502122_briefdes": "When any Agent on the squad triggers Cat's Gaze and deals to the enemy Ether DMG, Electric DMG, Fire DMG, Physical DMG, Ice DMG, or Wind DMG, the enemy's corresponding Attribute RES is reduced.", "BranchRelic_13502122_des": "When any Agent on the squad triggers Cat's Gaze and deals to the enemy Ether DMG, Electric DMG, Fire DMG, Physical DMG, Ice DMG, or Wind DMG, the enemy's corresponding Attribute RES is reduced by 25% for 10s.", "BranchRelic_13502210_des": "When other squad members trigger Disorder or Abloom, Nangong Yu will launch a Chain Attack around the target enemy. This attack is an Aftershock. This effect can trigger at most once every 6s. When Nangong Yu's Chain Attack heavy attack hits a target afflicted with Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, Ice Anomaly, or Wind Anomaly it triggers Abloom once, which deals additional Attribute Anomaly DMG equal to 230%/120%/300%/20%/30%/12% of the original Attribute Anomaly DMG. This effect can trigger once every 6s.", "BranchRelic_13502410_briefdes": "When successfully performing a Block during Special Attack: Drive Suppression, gain 1 Charge stack, up to 1 stack max, which increases the DMG of the next EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork.", "BranchRelic_13502410_des": "When successfully performing a Block during Special Attack: Drive Suppression, gain 1 Charge stack, up to 1 stack max, which increases the DMG of the next EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork by 100%.", "BranchRelic_13502410_name": "[Starlight - Billy] Crimson Gun Demon", "BranchRelic_13502411_briefdes": "Charge gained from successful Blocks during Special Attack: Drive Suppression can stack multiple times. When EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork activates, all Charges are consumed. Each consumed Charge increases that activation's DMG.", "BranchRelic_13502411_des": "Charge gained from successful Blocks during Special Attack: Drive Suppression can stack up to 2 times. When EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork activates, all Charges are consumed. Each consumed Charge increases that activation's DMG by 100%.", "BranchRelic_13502411_name": "[Starlight - Billy] Crimson Gun Demon", "BranchRelic_13502412_briefdes": "When successfully performing a Block during Special Attack: Drive Suppression, recover Adrenalineand gain 1 stack of buff. This buff can stack multiple times. When EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork activates, all stacks are consumed. Each consumed stack additionally restores HP.", "BranchRelic_13502412_des": "When successfully performing a Block during Special Attack: Drive Suppression, recover 20 Adrenaline up to once every 10s and gain 1 stack of buff. This buff can stack up to 3 times. When EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork activates, all stacks are consumed. Each consumed stack additionally restores 10% of Max HP.", "BranchRelic_13502412_name": "[Starlight - Billy] Crimson Gun Demon", "BranchRelic_13502420_briefdes": "After using Dash Attack: Starlight Retribution, hold to perform Basic Attack: Stunt Show, dealing Physical DMG to surrounding enemies. This skill is a guaranteed CRIT. During this skill, CRIT DMG increases, recovers Determination over time, and Anti-Interrupt Level increases.", "BranchRelic_13502420_des": "After using Dash Attack: Starlight Retribution, hold to perform Basic Attack: Stunt Show, dealing Physical DMG to surrounding enemies. This skill is a guaranteed CRIT. During this skill, CRIT DMG increases by 80%, recovers 10 Determination/s, and Anti-Interrupt Level increases.", "BranchRelic_13502420_name": "[Starlight - Billy] Knight's Belt", "BranchRelic_13502421_briefdes": "When using Basic Attack: Stunt Show, DMG dealt increases for a certain duration.", "BranchRelic_13502421_des": "When using Basic Attack: Stunt Show, DMG dealt increases by 40% for 20s, repeated triggers reset the duration.", "BranchRelic_13502421_name": "[Starlight - Billy] Knight's Belt", "BranchRelic_13502422_briefdes": "After hitting enemies a certain number of times with Basic Attack: Stunt Show, gain Decibels.", "BranchRelic_13502422_des": "After hitting enemies 20 times with Basic Attack: Stunt Show, gain 100 Decibels.", "BranchRelic_13502422_name": "[Starlight - Billy] Knight's Belt", "BranchRelic_13502430_briefdes": "After using Dodge Counter: Duel King or Dash Attack: Starlight Retribution, press to activate Dodge Counter: Follow-up Cannon. When successfully performing a Block during Special Attack: Drive Suppression, the next Dodge Counter: Duel King, Dash Attack: Starlight Retribution, or Dodge Counter: Follow-up Cannon can trigger an additional Dodge Counter: Follow-up Cannon. When Dodge Counter: Duel King or Dodge Counter: Follow-up Cannon hits an enemy, the target takes increased DMG, stacking multiple times.", "BranchRelic_13502430_des": "After using Dodge Counter: Duel King or Dash Attack: Starlight Retribution, press to activate Dodge Counter: Follow-up Cannon. This effect can be triggered once every 8s and Dodge Counter: Follow-up Cannon's DMG Multiplier is 1,200%. When successfully performing a Block during Special Attack: Drive Suppression, the next Dodge Counter: Duel King, Dash Attack: Starlight Retribution, or Dodge Counter: Follow-up Cannon can trigger an additional Dodge Counter: Follow-up Cannon. When Dodge Counter: Duel King or Dodge Counter: Follow-up Cannon hits an enemy, DMG dealt against the target increases by 12%, stacking up to 2 times, only one stack can be applied per enemy per use of a skill, lasting 20s, and repeated triggers reset the duration.", "BranchRelic_13502430_name": "[Starlight - Billy] Heated Cacophony", "BranchRelic_13502431_briefdes": "Dodge Counter: Duel King and Dodge Counter: Follow-up Cannon deal increased DMG. When using Dodge Counter: Follow-up Cannon, restore Adrenaline.", "BranchRelic_13502431_des": "Dodge Counter: Duel King and Dodge Counter: Follow-up Cannon deal 25% increased DMG. When using Dodge Counter: Follow-up Cannon, restore 5 Adrenaline.", "BranchRelic_13502431_name": "[Starlight - Billy] Heated Cacophony", "BranchRelic_13502432_briefdes": "When Dodge Counter: Duel King and Dodge Counter: Follow-up Cannon hit enemies, reduce the target's All-Attribute RES.", "BranchRelic_13502432_des": "When Dodge Counter: Duel King and Dodge Counter: Follow-up Cannon hit enemies, reduce the target's All-Attribute RES by 6%, stacking up to 3 times, only one stack can be applied per enemy per use of a skill, lasting 30s, and repeated triggers reset the duration.", "BranchRelic_13502432_name": "[Starlight - Billy] Heated Cacophony", "BranchRelic_13502510_briefdes": "When Promeia triggers EX Special Attack: Execution - Merciless Judgment or EX Special Attack: Execution - Shrouded in Shadow, she recovers additional Corrosive Chill. When triggering Abloom, her Abloom DMG increases, stacking up to 10 times.", "BranchRelic_13502510_des": "When Promeia triggers EX Special Attack: Execution - Merciless Judgment, she recovers 15 additional Corrosive Chill, and when triggering EX Special Attack: Execution - Shrouded in Shadow, she recovers 15 additional Corrosive Chill. When triggering Abloom, her Abloom DMG increases by 6%, stacking up to 10 times, lasting 60s.", "BranchRelic_13502510_name": "[Promeia] Whirlwind Judgment", "BranchRelic_13502511_briefdes": "When activating EX Special Attack: Execution - Merciless Judgment, Attribute Anomaly DMG increases, and Disorder DMG increases, stacking up to 5 times.", "BranchRelic_13502511_des": "When activating EX Special Attack: Execution - Merciless Judgment, Attribute Anomaly DMG increases by 12%, and Disorder DMG increases by 12%, stacking up to 5 times, lasting 15s. Repeated triggers reset the duration.", "BranchRelic_13502511_name": "[Promeia] Whirlwind Judgment", "BranchRelic_13502512_briefdes": "When triggering EX Special Attack: Execution - Shrouded in Shadow, Attribute Anomaly DMG increases, and Disorder DMG increases, stacking up to 2 times.", "BranchRelic_13502512_des": "When activating EX Special Attack: Execution - Shrouded in Shadow, Attribute Anomaly DMG increases by 32.5%, and Disorder DMG increases by 32.5%, stacking up to 2 times, lasting 30s. Repeated triggers reset the duration.", "BranchRelic_13502512_name": "[Promeia] Whirlwind Judgment", "BranchRelic_13502520_briefdes": "Attacks no longer recover Corrosive Chill. Instead recover additional Corrosive Chill over time. With Trial by Cold, switching on-field replaces the normal switch-in with Special Attack: Execution - Layered Frost. When EX Special Attack: Execution - Merciless Judgment hits an enemy, the enemy's Ice RES is reduced.", "BranchRelic_13502520_des": "Attacks no longer recover Corrosive Chill. Instead recover an additional 5/s Corrosive Chill . With Trial by Cold, switching on-field replaces the normal switch-in with Special Attack: Execution - Layered Frost, this effect can trigger once every 10s. When EX Special Attack: Execution - Merciless Judgment hits an enemy, the enemy's Ice RES is reduced by 24 for 20s, repeated triggers reset the duration.", "BranchRelic_13502520_name": "[Promeia] Frostbound Shadow", "BranchRelic_13502521_briefdes": "When activating Special Attack: Execution - Layered Frost, the whole squad's ATK and Ice DMG increases.", "BranchRelic_13502521_des": "When activating Special Attack: Execution - Layered Frost, the whole squad's ATK increases by 300 and Ice DMG increases by 10% for 15s.", "BranchRelic_13502521_name": "[Promeia] Frostbound Shadow", "BranchRelic_13502522_briefdes": "When Special Attack: Execution - Layered Frost hits an enemy afflicted with Ether/Electric/Fire/Physical/Ice/Wind Attribute Anomaly, triggers an additional instance of Abloom.", "BranchRelic_13502522_des": "When Special Attack: Execution - Layered Frost hits an enemy afflicted with Ether Anomaly, Electric Attribute Anomaly, Fire Attribute Anomaly, Physical Attribute Anomaly, Ice Attribute Anomaly, or Wind Attribute Anomaly, triggers an additional instance of Abloom, dealing a fixed 650% multiplier of the corresponding Attribute Anomaly DMG.", "BranchRelic_13502522_name": "[Promeia] Frostbound Shadow", "BranchRelic_13502530_briefdes": "When a character in the squad Stuns an enemy, Promeia recovers Corrosive Chill over time. Promeia's Attribute Anomaly DMG against Stunned enemies increases, and Disorder DMG increases.", "BranchRelic_13502530_des": "When a character in the squad Stuns an enemy, Promeia recovers 5 Corrosive Chill/s for 10s. Promeia's Attribute Anomaly DMG against Stunned enemies increases by 60%, and Disorder DMG increases by 60%.", "BranchRelic_13502530_name": "[Promeia] Execution Finale", "BranchRelic_13502531_briefdes": "Promeia's DMG against Stunned enemies ignores a certain amount of DEF and a certain amount of Ice RES.", "BranchRelic_13502531_des": "Promeia's DMG against Stunned enemies ignores 25% DEF and 15% Ice RES.", "BranchRelic_13502531_name": "[Promeia] Execution Finale", "BranchRelic_13502532_briefdes": "Promeia's Disorder DMG and the whole squad's Vortex DMG additionally increase.", "BranchRelic_13502532_des": "Promeia's Disorder DMG additionally increases by 60%, and the whole squad's Vortex DMG additionally increases by 60%.", "BranchRelic_13502532_name": "[Promeia] Execution Finale", "Burnice_Skill_UpGrade_02_Desc": "If Burnice has Emberflow, coming on-field activates this skill.\nAfter squadmates trigger Afterburn 12 times, Burnice gains 1 point of Emberflow. With Emberflow, Burnice's next entry onto the field consumes 1 stack to automatically activate this skill. This entry is considered a Quick Assist. When Afterburn triggered by Basic Attack: Mixed Flame Blend hits an enemy, it counts for 2 times. While possessing Emberflow, the counter no longer increases. Consuming Emberflow clears the counter.\nQuickly dashes forward and passes through the enemy, unleashing a fiery impact that deals Physical DMG and Fire DMG.\nWhen the skill's heavy attack hits a target suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 480%/240%/600%/40%/60%/24% of the original Anomaly's DMG.\nThe Fire Anomaly Buildup increase from Additional Ability: Fire Kindling applies to this skill.\nCharacter is invulnerable while using this skill.\nAfter using this skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot.", "C290_EP000_020": "Its prosperity", "C290_EP000_030": "Springs from an endless stream of data", "C290_EP000_040": "Originating from a place far removed from the noise of the city — the Celestial Nexus", "C290_EP000_050": "Roscaelifer", "C290_EP000_060": "Go", "C290_EP000_070": "Inform all department heads of the decision", "C290_EP000_080": "Three... two... one!", "C290_EP000_090": "Weird... the parameters are correct", "C290_EP000_100": "Why is the output...", "C290_EP000_110": "Norma", "C290_EP000_120": "It's good that you stay focused on your work", "C290_EP000_130": "But...", "C290_EP000_140": "Perhaps it's time I take a closer look at your research budget", "C290_EP000_150": "Huuuuuh? Why, Velina?!", "C290_EP000_160": "You already cut it last month!", "C290_EP000_170": "The wind's picking up...", "C290_EP000_180": "A storm is coming...", "C290_EP000_190": "Huh?", "C290_EP000_200": "What agreement? You need my signature too?", "C290_EP000_210": "Since when did Flint Workshop's opinion matter this much?", "C290_EP000_220": "Miss, please don't make trouble for Databoo", "C290_EP000_230": "Okay, okay. I'll sign it", "C290_EP000_240": "The rest should be reviewed again as well", "C290_EP000_250": "Yes, Sir!", "C290_EP000_260": "Reckless", "C290_EP000_270": "Full of openings", "C290_EP000_280": "So strong...", "C290_EP000_290": "No elegance", "C290_EP000_300": "Hey, you alright?", "C290_EP000_310": "Lady Sigrid...", "C290_EP000_320": "What I mean is:", "C290_EP000_330": "Your tactics are sound", "C290_EP000_340": "But your execution... still needs work!", "C290_EP000_350": "You're...?", "C290_EP000_360": "And yet", "C290_EP000_370": "Prosperity...", "C290_EP000_380": "Is nothing more than a fleeting illusion", "C290_EP000_390": "The source of that endless stream...", "C290_EP000_400": "Is neither human ingenuity, nor a gift from the heavens above", "C290_EP000_410": "It is a chasm of suffering", "C290_EP000_420": "Is this really the outcome you wanted?", "C290_EP000_430": "Those who gaze into the abyss...", "C290_EP000_440": "Will find the abyss gazing back", "C290_EP000_450": "Those who abandon their past...", "C290_EP000_460": "Cannot escape being hunted by it", "C290_EP000_470": "Roscaelifer...", "C290_EP000_480": "That towering ideal", "C290_EP000_490": "Now stands on the brink of collapse", "C290_EP000_500": "The old vows", "C290_EP000_510": "May no longer remain", "C290_EP000_520": "All I want...", "C290_EP000_530": "Is an answer", "C290_EP000_540": "One that only you can give me", "C290_EP000_550": "Sunbringer", "C290_EP060B_020": "Let's go around", "C290_EP060G_020": "Let's go around", "C290_EP060_090": "No need to go another way", "C290_EP060_100": "I've been getting ready for this", "C290_EP080_010": "Your dream shouldn't be like this", "C290_EP080_020": "Wake up", "C290_EP080_030": "If you don't wake up now, you never will", "C290_EP100B_070": "Is that... Wise?", "C290_EP100G_070": "Is that... Belle?", "C290_EP100_060": "No, it can't be...", "C290_EP100_080": "Manager! That you?", "C290_EP100_085": "...This doesn't look good!", "CallingCard_3300018_story": "\"Born anew from the theater, we step onto the stage before the curtain calls. Though the stars may dim for now, we... will make everyone shine bright.\" — Entrance line of an actor from a mysterious theater somewhere.\n\"Belle... do we seriously have to say that out loud when we make our entrance?\"", "CallingCard_3301023_des": "A namecard reward for the limited-time event \"A Look Into Ridu's Legends.\"\nLimited-time reward.", "CallingCard_3301023_story": "All the coordinates on the Ridu urban legend tour map have been woven together into one web address used only for urban legends.\n\"To those who came chasing urban legends, welcome to Spook Shack!\" This is the first greeting every visitor sees after opening the link.", "CallingCard_3311531_des": "Get by unlocking Starlight - Billy's Mindscape: Knight's Chivalry", "CallingCard_3311531_story": "A card printed with an image of Knight Billy and his upgraded armaments.\nA special, customised Starlight Knight official fan's namecard. Though real heroes need no anti-counterfeit proof, there is indeed a gilded one on the card... This hero, however, is a familiar yet unfamiliar one.", "CallingCard_3321541_des": "Get by unlocking Promeia's Mindscape: To Be Continued", "CardQuote_30046": "——A record of a certain knight's self-indulgent monologuing being interrupted", "CardSkillDesc_40003": "In combat, the Sweeper inherits the original's fighting prowess while also gaining unique tech abilities through mechanical augmentation. Be careful!", "CardSkillDesc_40005": "In combat, Scorched Horizon can utilize its extraordinary mastery of Ether to reconstruct itself multiple times, simulating the attack patterns and corresponding attributes of various Etheric Irregularities. Scorched Horizon will activate Gale Scorcher at specific moments to enhance its attacks, generating tornadoes on the battlefield to fight by its side. Meanwhile, Scorched Horizon will enter the Windswept state. If another Attribute Anomaly is inflicted it will trigger Vortex and render it Impaired.", "ChapterTipsMain_1108": "New: Eridan Sunset (B)", "CollectionDesc_3700239": "A limited-edition toy crafted to mimic a W-Engine.\n\nClutching a wavering ideal.\nRunning and shouting across the barren red earth, then falling into sleep, only to wake up grown.\nChoosing chains of one's own making.\nLiving on as a blade, scraping by. Investigating, interrogating, hunting... endless, numb, cold.\nWaiting for the promised judgment.\nPlucking a rotting new bud and stepping into winter, until at last welcoming life's final hope... death, warm and peaceful.", "CollectionDesc_3700241": "A limited-edition toy crafted to mimic a W-Engine.\n\nWhat is a knight?\nThe crimson knight says, \"Carrying out the justice in my heart!\" The amber knight says, \"Dealing with each sin in this world!\" The verdant knight says, \"Protecting everyone's hope!\"\nSo what is a knight, in the end? The advanced tactical construct suddenly falls into serious thought over this profound question, no different from the philosophers who have long pondered the ultimate meaning of existence.\nRegrettably, this great and noble meditation on chivalric aesthetics is cut short in under ten seconds by an unceremonious interruption from a companion.\n\"Billy, you've watched 'Starlight Knight: A Knight's Proof' a hundred times already. So what even is the proof?\"\n\"I'll know when I've watched it another hundred times!\"\n—At the Cunning Hares' place, two people arguing over the remote.", "CollectionName_3700239": "Model: Frostfall Sickle", "CollectionName_3700240": "Street Tales: Fish Through the Market", "CollectionName_3700241": "Model: Starlight Rider Faceplate", "Collection_Suit8": "Street Tales", "Comic_4059bcb6ed1f49009c55c8b846ddbd30": "—And challenged the Calydon Reaper!", "Comic_6267d2ade55b484598cb5605c20d7320": "Your eyes... seem different somehow.", "Comic_63535cc9a80d449c96a1b4747c1c62df": "Go tell Phoenix. It's time to move.", "Comic_788def68ebfa4184931a6b535d81874a": "As for that anomaly, Phaethon...", "Comic_7b25ad3c9cc1444cbf0cadd6b0280eb9": "...", "Comic_91e59fc955c04436aae26a00c41a83ec": "I thought you'd say you hadn't given it any thought, just like usual.", "Comic_ab84a4af710d4df1b3af1428725781e5": "Then he used his indestructible Wanderer's Cape to seal the Reaper's mouth just as it was about to spit fire...", "Comic_b4cc95d743134d3a88a0ae5d8f65a5b1": "{F#She}{M#He}'s already brushed against the edge of the truth. How much do you think {F#she}{M#he} knows?", "Comic_bc6437113000439180e391b83a412bcf": "Celestial Nexus, Roscaelifer.", "Comic_ea40acc4fec844ad8bcf270b75e89279": "Raise your head, Promeia.", "Comic_ef23a4d053cf4cb88e75f4b2131d86d2": "This is the legend of the Outer Ring — the story of the First Champion!", "Comic_fc395f7d09ba4258af79988d17f5cc19": "...Didn't get to pet the little snake...", "Comment1_28001": "First time seeing a mech model like this. Just looking at it, you can tell it wasn't cheap. From the photos, they seem to be heading into a Hollow. Did something happen in the Outer Ring? Or like the OP said, are they really out there filming some blockbuster?", "Comment1_28002": "Diagnosis complete: it's a white glowing triple-speed bird.", "Comment1_28003": "There wasn't an eclipse outside the Hollow. I checked with other people, and nobody noticed anything weird. We've been out shopping this whole time.", "Comment1_28004": "If that's a sketch of the killer, then the victim was probably killed by cuteness.", "Comment1_28005": "The newer Dream Seekers have been getting more and more boring. Honestly, shutting it down for maintenance early might be a good thing. Trust me on this, nobody should touch Godfinger or Bizarre Brigade for the next little while. Let the dev team sort out all those old problems first!", "Comment2_28001": "I heard they're shooting Beheboth 2 in the Outer Ring — bet that's one of the production's mech props.", "Comment2_28002": "Judging by the altitude, and using the nearby buildings for scale... that bird looks huge. Bigger than a person, even? Could this be a doctored image? If a creature like that really existed, it would've caused a huge stir by now.", "Comment2_28003": "This better not be another edited image. There was another post about some glowing giant bird flying through the sky. Feels like you two should sit down together at the same table and compare editing skills.", "Comment2_28004": "OP said the person isn't dead yet. Sounds like she got in a seriously bad traffic accident. But if it really was a sudden crash, how'd she have the strength left to draw a portrait... That's mad sketchy...", "Comment2_28005": "TL;DR: To lighten the load and let Dream Seekers chill and enjoy life, all game rewards will be automatically sent to your mailbox once maintenance wraps up — so no rush! No need to log in either!", "Comment3_28001": "The apocalypse is here. Pick your exclusive Mech from the twelve zodiac signs!", "Comment3_28002": "An angel~ An angel has appeared~ Everyone who sees this post, don't scroll past—wave and cheer with me, and you'll have good luck all year long. An Angel!", "Comment3_28003": "I looked up a bunch of eclipse photos online, and if you compare them closely, they're really different from the OP's picture. This probably isn't an eclipse. It's probably some much rarer natural phenomenon.", "Comment3_28004": "On one hand, OP clearly has a brain, because they knew to post this anonymously. On the other hand... everything they said contradicts itself.", "Comment3_28005": "You people will stop at nothing to hog those limited-time game rewards...", "Comment4_28001": "According to a friend of mine in Blazewood, those aren't movie props, they're genuine TOPS combat mechs. I can't believe they've already mass-produced so many.", "Comment4_28002": "\\Delusion~\\/\\Angel~\\/", "Comment4_28003": "Then again, if this happened inside a Hollow, pretty much any kind of eclipse sounds believable.", "Comment4_28004": "Back with an update! On my way to the hospital just now, my car got stopped by the \"dying message\"... no, no, that's not right, why do I keep saying that?! Let me start over. The person who stopped my car was the one from the drawing — a tiny rabbit Thiren! Except she was like 10 times scarier than the drawing made her look. She started rambling about coworkers, confidentiality, black pigs... I honestly didn't process any of it. Then she said the person in my car was totally fine and that she was taking her back. And uh... I didn't have the courage to argue. I just stood there and watched her carry the person off...", "Comment4_28005": "Honestly, Bizarre Brigade can get really exhausting if you play it long enough... I used to be completely hooked too, but after finally quitting recently, it feels like my life is actually mine again.\nNo matter how strong your in-game character gets, it's still just a bunch of data. Put that competitive drive into real life instead, and that's when you'll truly feel like you're living, growing, and becoming a better version of yourself.", "Comment5_28001": "TOPS mechs? With a show of force like this, did some powerful Ethereals appear in the Outer Ring Hollow? Are they going in to take them down?", "Comment5_28002": "Is it an angel?! Not that I'm complaining.", "Comment5_28003": "But judging by the fact that the OP made it out of the Hollow just fine and was able to post about it, I guess the phenomenon wasn't dangerous at all? No scary Ethereals showed up, and no strange new corruption symptoms have been reported either.", "Comment5_28004": "I'm still sitting by the side of the road trying to process what just happened, and the more I think about it, the more suspicious it feels. Is this some new scam tactic? Are they gonna try to extort me later?", "Comment5_28005": "At a company get-together, everyone's totally wasted... Why's everyone saying they're done with Bizarre Brigade? Honestly I think it's pretty fun, don't quit on me y'all", "Comment6_28001": "Wake up! You think they'd suppress Ethereals outta the goodness of their hearts? If TOPS were that charitable, they wouldn't be TOPS. They only do what pays. That Hollow's gotta have something seriously valuable in it. Either a massive haul of resources, or some earth-shattering secret.", "Comment6_28002": "I'm not sure if it's the same thing the OP saw, but I spotted a white light in the sky just now too. I might've been too far away to see clearly, though. All I could make out was a white dot flying diagonally upward until it disappeared into the clouds.", "Comment6_28003": "Not necessarily. What if this kind of corruption has a latent period? OP, have you gotten checked out since you got back?", "Comment6_28004": "Well, that's gotta be the most elaborate scam I've ever seen.", "Comment6_28005": "Let me explain...\nBizarre Brigade has been running a promo event lately. If you clear the limited-time stage at the arcade, you get a share of the raffle entries — and the grand prize is four billion Dennies!\nThese people are obviously trying to hog the prize pool for themselves, so of course they're going around tricking people into quitting.", "Comment7_28001": "Agree with the above. Most people here probably don't know this, but TOPS pulled the same stunt back at Waifei Peninsula — chucking combat weapons into Hollows just to grab resources. Same old playbook. Things are gonna get rough in Blazewood real soon.", "Comment7_28002": "I've got a feeling this post's about to blow up with a bunch of people claiming they spotted the white bird flying overhead.", "Comment7_28003": "Comment #2 just made me realize... doesn't this sky match that mech post? It all fits together so well, the whole scene feels straight out of a movie. Are they seriously filming Beheboth 2? That would be insane.", "Comment7_28004": "OP, make sure to keep us updated if anything else happens. Just in case I run into that rabbit Thiren that's 10 times scarier someday, I'd like to be prepared.", "Comment7_28005": "Huge thanks to the comment above, otherwise I would've had no idea what was going on.", "Commentator1_28001": "CozyTrashCanz", "Commentator1_28002": "FullSpeedAhead", "Commentator1_28003": "StrawberryFoam", "Commentator1_28004": "ChoccyIceCream", "Commentator1_28005": "Bizarre BrigadeStrictDad", "Commentator2_28001": "PlasticRocket", "Commentator2_28002": "BubblingFishSoup", "Commentator2_28003": "TotalChaos", "Commentator2_28004": "Am I Not Photogenic?", "Commentator2_28005": "ArcadeInformer", "Commentator3_28001": "Hula-Hoop", "Commentator3_28002": "Meteor_Shower", "Commentator3_28003": "Beef_Chow_Mein", "Commentator3_28004": "HeYYY", "Commentator3_28005": "Snek#1", "Commentator4_28001": "Super High School Meerkat", "Commentator4_28002": "VibrantWhite", "Commentator4_28003": "CheckeredMoves", "Commentator4_28004": "[OP] Anonymous", "Commentator4_28005": "How'd you know I have Omnom", "Commentator5_28001": "Five-Word Legend", "Commentator5_28002": "MelonCandy", "Commentator5_28003": "Golden_Whiskers", "Commentator5_28004": "[OP] Anonymous", "Commentator5_28005": "JustASloth", "Commentator6_28001": "WhateverYouSay", "Commentator6_28002": "4Get IT", "Commentator6_28003": "NotANONymous", "Commentator6_28004": "Backlit_Streetlamp", "Commentator6_28005": "RiduKindest", "Commentator7_28001": "PasserBy", "Commentator7_28002": "A-Yo", "Commentator7_28003": "LazyBones", "Commentator7_28004": "FlatSparklingWater", "Commentator7_28005": "Oblivious_Soul", "Dungeon_101002_Name": "Bootopia", "ElementIconText_Wind": "Dealing Wind DMG accumulates Wind Anomaly Buildup on enemies which then inflicts Windswept. Entering Windswept state interrupts enemy actions and deals massive Wind DMG.\nWhile in Windswept state, enemies take increased direct Wind DMG from attacks based on the Tempest Coefficient of the Wind Anomaly triggerer, and when enemies first take Fire DMG, Ice DMG, Electric DMG, Physical DMG, or Ether DMG, the corresponding attribute's Contamination effect is triggered. Under the Contamination effect, direct Wind DMG and direct DMG of the attribute that triggered Contamination taken by enemies from attacks both increase based on the Tempest Coefficient of the Wind Anomaly triggerer.", "EndlessSummer_AutoFishing_04": " ", "FG_Desc_ActivityFlower_OB1.7": "Words left unspoken can perhaps be expressed through a bouquet adorned with morning dew.\nBut remember: To avoid misunderstandings, choose your florist wisely.", "FG_Desc_ActivityRestaurant_OB1.2": "Heroes set the wasteland ablaze, the following fiery feast won't fail to amaze.\nAll great adventure stories end in an old tavern...", "FG_Desc_ArpeggioHollow_OB1.3": "Wandering shadows, mysteries of the past.\nThis is the forbidden zone where dreams of the city are shattered — the Arpeggio Fault.", "FG_Desc_Cinema_OB2.0": "Mega discounts going on at Gravity Cinema! No way a cinephile is going to pass up this opportunity!\nInvite your friends and immerse yourselves in the magical realm of 24 frames per second!", "FG_Desc_Fishing_OB1.5": "A grand fishing event is about to take place — it's time to show off your true skills!\nBut when you're with Qingyi, things don't seem that simple?", "FG_Desc_GildedCarrotDay_OB1.5": "Eous is going to partner up with the superstar of New Eridu!\nIn New Eridu, wishes always come true. Do you believe it?", "FG_Desc_HotPot_OB2.7": "Thousand flavors across the lands, simmering hot, gathering all delicacies of Ridu in this pot.\nWelcome to Simmer Hot Pot, check in and favorite for a free plate of brown sugar rice cakes.", "FG_Desc_MonsterFantasy_OB2.3": "May you sleep peacefully tonight, dream sweetly, and meet me where the darkness cannot reach.", "FG_Desc_ProxyGo_OB2.8": "Chaotic undercurrents, hidden dangers, all shall be exposed...\nTarget locked. The Bane of Evil shall start patrolling now!", "FG_Desc_S2MainLineEight_OB2.7": "Yet now, the past buries its champions.", "FG_Desc_S2MainLineNine_OB2.8": "The sun sets in the lowly west. Who here is awaiting the night?", "FG_Desc_S2MainLineSeven_OB2.6": "Once old dreams fade into the night, we'll reunite in the delusions of dawn.", "FG_Desc_S2MainLineSix_OB2.5": "Even in the depths of the abyss, sparks can light up the night.", "FG_Desc_SandBoxGame_OB1.4": "The dangers of cursed lands\nshall fall before this blade.", "FG_Desc_SpringShow_OB2.6": "New Eridu's Rising Star has begun! Join the Angels of Delusion and witness...\nAll the possibilities for the future, starting with this single spotlight.", "FG_Desc_SuibianTemple": "Seasons come and seasons go, yet the gloom of a decade is finally clearing now.\nTake charge and restore the former glory of Suibian Temple as it was eleven years ago!", "FG_Desc_Summer_OB2.1": "Summer, swimsuits, spooky stories... and a dash of miracles!", "FG_Desc_TowerBattle_OB1.3": "A tower in virtual space, endless trials of combat, a hidden message at the top...\nStay alert and get ready for a next-gen test of survival!", "FG_Desc_VoidFront_OB2.3": "Foresee all variables before catastrophe strikes!\nThe road to the end is for you to deduce!", "FG_FinishTips_ActivityEnd": "All Event Rewards Claimed", "FG_FinishTips_MainLineEnd": "You've completed all main missions in this chapter", "FG_FinishTips_MainlineS1": "You've experienced all of this chapter's main story content. Visit the Video Archive at the video store to replay story, or the H.D.D. (Hollow Deep Dive System) to replay stages and collect any missed rewards", "FG_Flower_Lock": "Reach Inter-Knot Lv. 23 and complete main story Chapter 2 - Intermission to participate. For the best experience, it's recommended to complete main story Season 1 - Epilogue \"Bury Your Tears With the Past (B)\" before participating in this event.", "FG_LockTip_CardSet": "{0} has {1} seasons remaining this version", "FG_Lock_TotalReward": "Total Rewards: ", "FG_MainTitle_ActivityComment_OB2.7": "Charge! Battle Against the Negative Reviews", "FG_MainTitle_AgentTrail_CB3": "The Final Callback", "FG_MainTitle_BangbooGalH5_OB2.8": "Good Morning, Roscaelifer", "FG_MainTitle_HIAWarzone_OB2.8": "Ultimate Verdict Trial", "FG_MainTitle_LoginEvent": "All-New Program", "FG_MainTitle_ProxyGo_OB2.8": "\"Spirit\" Artist's Notebook", "FG_MainTitle_S2MainLineNine_OB2.8": "New: Eridan Sunset (B)", "FG_MainTitle_ServiceCenterGameV2_OB2.8": "A Look Into Ridu's Legends", "FG_ProxyGo_OB2.8": "[Requirements] Reach Inter-Knot Lv. 20 and complete Main Story Chapter 1 - Intermission to participate. [Event Details] • Baddieboo's wanted poster of evils is here! Now... head to the newsstand on Sixth Street to check it out! • During the event, event commissions will be unlocked over time. • Complete the event commissions to obtain Polychromes, Boopons, and upgrade materials as rewards.", "FG_SandBoxS2_PopDesc": "In the myriad reflections, a heart sharp as a blade reveals itself.\nPermanent rewards account for 120 Polychromes; Qingming Realm exploration accounts for the remaining Polychromes.", "FG_SpecialOperation_OB1.1": "[Disputed Node] • The new operation requires you to defend the Shiyu Pillar at the Disputed Node. • There is no time-limit for each Disputed Node Frontier challenge. Prior to beginning each Frontier challenge, you will obtain two Ether Dewdrops (these will automatically revive fallen Agents). The rating for each Frontier challenge will be based on the total number of times Agents are defeated. • Each Frontier has different enemies, and there is info on enemy Weaknesses and Resistances in the details. Please choose appropriate Agents based on enemy details. [Frontier Effects] • There are currently eight Frontiers in Disputed Node, and each Frontier has a different special effect. Use these effects to better complete the defensive operation.", "FG_TabTitle_Bangkov_OB2.8": "Operation: Save Bootopia", "FilmGuidePeriodicText": "Unlocks {0}/{1}", "FilmGuide_AllRewardGot": "All Rewards Claimed: ", "FilmGuide_BaZhu_Context": "\n[Requirements]\nReach Inter-Knot Lv. 15 and complete Agent Story \"Mole in the Hole (I)\" to participate.\n \n[Event Details]\n· During the event, Proxies can head to the Cheesetopia restaurant in Blazewood after receiving a DM from Kasa to participate in the event. Team up with the Sons of Calydon to run the Outer Ring diner Cheesetopia and create a banquet hall for the Overlord.\n· Event missions \"Stove's on Fire,\" \"Holy Cheese,\" \"Time for a Feast,\" and event gameplay modes Restaurant Management, Recipe Development, and Restaurant Renovation will unlock as the event goes on. Advance through the event progress to unlock special visits from Agents.\n· In Restaurant Management, Proxies will be acting managers, setting the Daily Menu for the restaurant. Different customers have different preferences, and strategically pairing dishes on the menu can satisfy more customers, earning higher ratings and revenue!\n· In Recipe Development, consume specific ingredients and inspiration obtained during the event to unlock and upgrade dishes. Higher-level dishes bring greater profit and customer satisfaction.\n· In Restaurant Renovation, Proxies can use earned revenue to purchase or upgrade Cheesetopia's various facilities. Upgrading facilities not only changes the restaurant's appearance but also provides powerful management buffs.\n· As the business level increases, members of the Sons of Calydon and other Agents will visit the restaurant as special guests. Provide them with their favorite exclusive recipes and fulfill their special orders for unique story as well as trust and other rewards.\n· Experience the event story and complete event stages to increase Cheesetopia's Business Level. Reach designated level targets to obtain corresponding level rewards.", "FilmGuide_BuYan_Brief": "Seek the hidden, uncover secrets. Buyan gathers all kinds of mysteries from ages past. Head out and find various collectibles in the Lemnian Hollow to earn rewards!", "FilmGuide_DianWan_Brief": "Classic arcade, a showdown at your fingertips — who'll be the next legendary player?\nHit up the arcade, have fun, chase those rankings, unlock achievements, or just vibe. Some mini-games support online play. Link up with friends or randoms for head-to-head showdowns or co-op play.", "FilmGuide_DianWan_Context": "· In daily city life, Proxies can head to the Godfinger Arcade on Sixth Street, talk with Asha, and play different arcade games to kick back and relax between commissions.\n· The Arcade currently features 4 classic arcade games: \"Soul Hounds III,\" \"Snake Duel,\" \"Mach 25,\" and \"Bizarre Brigade.\" Games include both Solo Mode and Multiplayer Mode.\n· In Solo Mode, Proxies can keep challenging themselves to beat their high scores. Complete the game's built-in Achievements to earn exclusive titles and Polychrome rewards!\n· In Multiplayer Mode, Proxies can join online matches (2-4 players) through random matchmaking or by inviting friends. Online matches not only offer intense competition, but also let you climb the exclusive Leaderboards and compete against other Proxies.", "FilmGuide_ExtraTips_Title2": "Non-Current Version Polychrome Details", "FilmGuide_Locked": "Gameplay Locked", "FilmGuide_MainInfo_Context": "· To help Proxies better plan their time spent on gameplay and events, the \"Polychrome Guide\" system is now officially live. Proxies can access this guide anytime through the permanent entry point in the events system.\n· The system is divided into two main tabs: \"Limited-Time\" and \"Permanent\". The home interface defaults to the \"Limited-Time\" tab, where Proxies can track reward progress for the current version's featured limited-time events, latest main storyline, and periodic gameplay.\n· In the \"Limited-Time\" tab, you'll find various featured gameplay and events that are currently active, upcoming, or concluded. Press the corresponding gameplay module to quickly navigate to the event's guide screen.\n· In the \"Permanent\" tab, you'll find past main storyline chapters and previous events that have become standard. Press to open a summary pop-up where you can view gameplay content, reward progress, and rules. Proxies can use the system's secondary tags like \"Combat\", \"Story\", and \"Casual\" to quickly filter and catch up on any missed rewards.", "FilmGuide_RewardInfo_Context": "[Version Total Rewards & Progress]\n· At the top of the \"Limited-Time\" tab, there are Total Version Rewards progress bars. These display the consolidated total number of free Polychromes and Encrypted Master Tapes that are still obtainable from all limited-time events, the main story, and periodic content in the current version, as well as your actual acquisition progress.\n· The remaining Polychromes and Encrypted Master Tapes shown in the progress bar will also include those that cannot be obtained due to events having already ended.\n· The Polychrome Guide's limited-time tab will not include regular rewards from \"New Eridu City Fund,\" \"Ridu Weekly,\" \"Errands,\" and similar content.\n\n[Gameplay Card Reward Calculations]\n· Each individual gameplay card will clearly display the ratio of \"Polychromes Obtained / Total Polychromes\" for that gameplay. Regardless of whether it is locked, ongoing, or ended, the component will always show you the total remaining Polychromes.\n· For activities with periodic rotations such as Shiyu Defense or Deadly Assault, the remaining Polychromes will be calculated using a special method: the system will pre-calculate and show you the total rewards from all periods not yet released within this version (for example: if there are still 3 seasons of Shiyu Defense unreleased in this version, the system will directly display the combined Polychromes from all 3 seasons).\n· When limited-time events end near the version's conclusion and convert to Standard Events, those event cards will be moved to the \"Permanent\" tab.\n· When certain limited-time events and periodic content span across versions, their rewards are only counted toward the version in which that event first launched. During subsequent version periods when the event is active, players can still obtain event rewards normally, but these rewards will no longer be counted in the total reward progress bar for those versions.\n· In Main Commissions and certain event gameplay, Observation Data collection rewards, combat commission additional objective rewards, and first-time completion Polychrome rewards from Main Commission Hard Mode stages are not counted in the Polychrome Guide's total display.", "FilmGuide_ShiYu_Brief": "[Details] Shiyu Defense is a periodic military operation organized by the New Eridu Defense Force. Its primary objective is to defend inert-type massive Ether-storing constructs known as \"Shiyu\" located within Hollow Zero and to annihilate enemies attracted by the substantial amounts of Etheric matter within the Shiyu.", "FilmGuide_TimeLockText": "Time Until Start ", "FilmGuide_UpcomingPeriodRemain": "{0} seasons remaining this version", "FlimGuideTest22": "Main Story Season 2 - Part One", "FlimGuideTest29": "Threshold Simulation: Easy", "GalNPCBillyNoise": "机器人白噪", "GalNPCDiceWatcherCarole": "骰子监视者卡洛丝", "GalNPCRobotScavenger": "机械罗穆尔", "HSC_BlackScreen_Begin_V4_Newbie": "Let's get familiar with how the Spook Shack internal system works...", "HSC_BlackScreen_Begin_V4_Normal": "All the customers who made appointments are rolling in. Time to get to work!", "HSC_BlackScreen_End_V4_Newbie": "Got the hang of it! The urban mysteries stall is officially open for business!", "HSC_BlackScreen_End_V4_Normal": "Looks like we've handled everyone's problems... Time to close shop.", "HSC_Event_Last_V4_Female": "Hey Wise, I was watching from the side earlier, and the citizens who got the truth all seemed pretty satisfied. No wonder Yuzuha and the others trust you so much! Looks like you nailed both the promo and helping others~ Time to clock out!", "HSC_Event_Last_V4_Male": "I had no idea you knew so much about urban legends. No wonder Yuzuha and the others came to you for help. That's my sister. Anyway, it's about time to close up shop. How about we head home together?", "HSC_Explain_V4_Story153": "Probably not written by a fan who bought the album.", "HSC_Explain_V4_Story154": "When cooking ingredients, you can go over time, but never under", "HSC_Explain_V4_Story161": "Something you've never done... doesn't have to involve paranormal events and urban legends, does it?", "HSC_Explain_V4_Story163": "No way this is a note for the teamilk store.", "HSC_Option_Last_V4_Female": "Mm, let's call it a day.", "HSC_Option_Last_V4_Male": "Packing up, let's head home!", "HSC_Screen_Title_Good_V4": "Perfect Consultation", "HSC_Screen_V4_Left": "Inquirer", "HSC_StoryText_V4_01": "Master, due to power limitations, I can only assist when necessary. Please analyze residents' statements closely and give the best answer.", "HSC_StoryText_V4_04": "Master, you have successfully logged into the forum management system. I shall assist you in completing your paranormal consultation duties.\nFirst, let's do a demo. Listen to the citizens' troubles and uncover the truth.", "HSC_StoryText_V4_05": "Once you complete the demo, you may officially begin handling the citizens' problems.\nNote: I shall remain by your side, Master, and provide the optimal solution when you require.", "HSC_V4_Detail_Story161": "Training Insight", "HSC_V4_EventReturn01Option_Story153": "Maybe this is Nangong's idea?", "HSC_V4_EventReturn01Option_Story161": "Sounds good, I'll grab the tickets.", "HSC_V4_EventReturn01Option_Story163": "Aim to be the aclchemist's first assistant.", "HSC_V4_EventReturn01Option_Story167": "The lyrics mean they refuse to accept the truth.", "HSC_V4_EventReturn01_Story131": "When the lights came back on, everyone was standing exactly where they were supposed to be. Hmm... wait, I got it! After I touched someone, I pulled my hand back 'cause I was scared, but those footsteps still in the classroom... were from my friend near the switch walking back after having come over to scare me!\nUgh! When we get back to school, she's totally buying me a teamilk!", "HSC_V4_EventReturn01_Story149": "Oh, so they're a friend of yours! Maybe you could remind them to cut back on the all-nighters and take care of themselves~", "HSC_V4_EventReturn01_Story153": "Manager, I know you're just kidding... but that really sounds super scary...\nUgh... why are you just like Nangong, always trying to freak me out with stuff like this...?", "HSC_V4_EventReturn01_Story154": "Exaltists? So they were whispering about... the Creator?! Damn it, I should've reported them to the Public Security Officers right then and there! Next time they dare show their faces in my shop, I'm calling it in immediately — they won't get away with it!", "HSC_V4_EventReturn01_Story161": "I think Harumasa mentioned that place before, but I've never been there myself.\nNot quite what I had in mind for inspiration... but it's a good idea.\nThen I'll go and watch the show. Would you like to come along?", "HSC_V4_EventReturn01_Story167": "{M#Young man}{F#Young lady}... why are you suddenly humming that tune? Could it be you're hinting there's something off about this song? Let this old timer think about it some more...", "HSC_V4_EventReturn02Option_Story154": "Let the staff handle ingredients that need precise timing", "HSC_V4_EventReturn02Option_Story161": "Let's hit up 404 tonight.", "HSC_V4_EventReturn02_Story133": "So doing more homework can actually drive away the ghost possessing her? Then I should definitely ask the teacher to assign more homework. That way, this homework-fearing ghost won't interfere with my child's studies anymore!", "HSC_V4_EventReturn02_Story154": "What?! So what they were actually saying was... \"Cook it longer and take it out of the pot later\"? Looks like even with the reminder posted in the shop to carefully cook the ingredients, customers still struggle to get the timing right. I better go figure out a way to optimize this!", "HSC_V4_EventReturn02_Story161": "Why would a Bangboo dance? I've never seen that before. It is quite special.\nI wouldn't be opposed to watching Bangboo dance as the final step of my training. Please tell me where I must go.", "HSC_V4_Event_Story138": "M–Master Proxy! A–A few days ago, while I was off, I was watching TV alone in my room, and then... the screen suddenly started switching by itself. And everything it showed was work-related — first \"Complete Hair Care Guide,\" then \"Ultimate Work Prodigy\"... C–Could it be... there's a workaholic ghost living in my TV? Just thinking about it makes my heart race...", "HSC_V4_Event_Story150": "{M#Wise}{F#Belle}, {M#Wise}{F#Belle}! Save... Save me!\nMy phone's acting weird... like, really weird — it's auto-recording that de... commissioner's voice! And playing it back! On loop!!!\nIs... Is this some kinda prank or... is there really another commissioner inside this thing?", "HSC_V4_Event_Story153": "There's something that happened a long time ago, and I wanted to ask for your thoughts on it. Back when Angels of Delusion had just formed and we hadn't come to 404 yet, our first physical album predictably sold only single-digit copies... But under those circumstances, an anonymous fan actually wrote call-and-response chants for us! To this day, we still haven't met that fan, and we've had no way to express our gratitude...", "HSC_V4_Event_Story154": "Our shop's new soup base has been super popular lately—been working 'til late every single night. Finally got half a day off, and on my way to work, I ran into some customers leaving the shop. Every one of 'em was clutching their stomachs with that queasy look, muttering something like \"Koo... ater...?\"... But we only use the freshest, safest ingredients! How could our food be giving people stomach aches?", "HSC_V4_Event_Story161": "I've arrived, Proxy.\nI'm currently undergoing a training where I must \"complete 100 tasks in a single day while wearing traditional family attire.\" I've already finished 99 tasks. I want to conclude this training with something I've never done before. You're well-versed in the urban legends of New Eridu, so perhaps you can provide some inspiration for this final special task.", "HSC_V4_Name_Story130": "Finnie", "HSC_V4_Name_Story133": "Kian", "HSC_V4_Name_Story134": "Jade", "HSC_V4_Name_Story144": "Nomi", "HSC_V4_Name_Story149": "Mannah", "HSC_V4_Name_Story152": "Atte", "HSC_V4_Name_Story157": "Oz", "HSC_V4_Name_Story159": "Xin", "HSC_V4_Name_Story164": "Mingxue", "HSC_V4_Name_Story165": "Lowsen", "HSC_V4_Name_Story168": "Xiyue", "HSC_V4_Option01_Story153": "Even some ghosts are Delulus.", "HSC_V4_Option01_Story161": "How about catching a show at 404?", "HSC_V4_Option01_Story167": "Too scared to open my eyes~ Hope it's just my imagination~", "HSC_V4_Option02_Story154": "They didn't cook their food through", "HSC_V4_Option02_Story161": "Have you ever seen a Bangboo dance?", "HSC_V4_Outline_Story128": "Midnight Hauntings", "HSC_V4_Outline_Story129": "Midnight Hauntings", "HSC_V4_Outline_Story130": "Midnight Hauntings", "HSC_V4_Outline_Story131": "Midnight Hauntings", "HSC_V4_Outline_Story132": "Midnight Hauntings", "HSC_V4_Outline_Story133": "Midnight Hauntings", "HSC_V4_Outline_Story134": "Midnight Hauntings", "HSC_V4_Outline_Story135": "Midnight Hauntings", "HSC_V4_Outline_Story136": "Midnight Hauntings", "HSC_V4_Outline_Story137": "Midnight Hauntings", "HSC_V4_Outline_Story138": "Daylight Panic", "HSC_V4_Outline_Story139": "Daylight Panic", "HSC_V4_Outline_Story140": "Daylight Panic", "HSC_V4_Outline_Story141": "Daylight Panic", "HSC_V4_Outline_Story142": "Daylight Panic", "HSC_V4_Outline_Story143": "Daylight Panic", "HSC_V4_Outline_Story144": "Daylight Panic", "HSC_V4_Outline_Story145": "Daylight Panic", "HSC_V4_Outline_Story146": "Forbidden Sonata", "HSC_V4_Outline_Story147": "Forbidden Sonata", "HSC_V4_Outline_Story148": "Forbidden Sonata", "HSC_V4_Outline_Story149": "Forbidden Sonata", "HSC_V4_Outline_Story150": "Forbidden Sonata", "HSC_V4_Outline_Story151": "Forbidden Sonata", "HSC_V4_Outline_Story152": "Forbidden Sonata", "HSC_V4_Outline_Story153": "Forbidden Sonata", "HSC_V4_Outline_Story154": "A Disturbed Place", "HSC_V4_Outline_Story155": "A Disturbed Place", "HSC_V4_Outline_Story156": "A Disturbed Place", "HSC_V4_Outline_Story157": "A Disturbed Place", "HSC_V4_Outline_Story158": "A Disturbed Place", "HSC_V4_Outline_Story159": "A Disturbed Place", "HSC_V4_Outline_Story160": "A Disturbed Place", "HSC_V4_Outline_Story161": "A Disturbed Place", "HSC_V4_Outline_Story162": "Residential Evil", "HSC_V4_Outline_Story163": "Residential Evil", "HSC_V4_Outline_Story164": "Residential Evil", "HSC_V4_Outline_Story165": "Residential Evil", "HSC_V4_Outline_Story166": "Residential Evil", "HSC_V4_Outline_Story167": "Residential Evil", "HSC_V4_Outline_Story168": "Residential Evil", "HSC_V4_Outline_Story169": "Residential Evil", "HSC_V4_RealOption01_Story153": "Even some ghosts are Delulus.", "HSC_V4_RealOption01_Story161": "How about catching a show at 404? (Correct)", "HSC_V4_RealOption01_Story167": "Too scared to open my eyes~ Hope it's just my imagination~", "HSC_V4_RealOption02_Story154": "They didn't cook their food through (Correct)", "HSC_V4_RealOption02_Story161": "Have you ever seen a Bangboo dance? (Correct)", "InLevel_Chat_AbyssS2_39088052_02": "I'm not used to traveling with others. They can't keep up with my pace.", "InLevel_Chat_AbyssS2_39088053_01": "Under the starlight summon of a Knight's justice, many allies will gather, always.", "InLevel_Chat_AbyssS2_39089052_02": "But... since you still chose to trust me...", "InLevel_Chat_AbyssS2_39089053_02": "Starlight Knight has an episode where the knight fell into a trap and got humiliated... That was my least favorite episode!", "Intro_819011003": "You meet up with Billy at Lumina Square. He brags about the upgrades he made using his salary advance, but from the looks of it, nothing seems different... Better go ask Coco first for any clues about Ramiel.", "Intro_819011014": "With our AI assistant's help, a lead has been found, placing Ramiel at the teamilk store in Lumina Square. Time is short, so it's best to head over and ask Coco.", "Intro_819111001": "After arriving in Blazewood, you meet some old friends from the Sons of Calydon. Caesar promises to help you look for Ramiel, and you also learn from her that TOPS is sending additional personnel to the Outer Ring, though you don't know what they're up to.", "Intro_819111003": "After listening to Cissia's account of the \"First Champion,\" Billy shows little interest in the title. Now possessing a new hidden form, he sets his sights on forging a new legend: the \"Outer Ring Starlight Knight.\" However, before that, Ramiel's matter must be resolved. Big Daddy has no information on her. Go ask Burnice for the next lead.", "Intro_819111004": "While chatting with Big Daddy, Cissia brings up an old Outer Ring tale about \"The Reaper and the Champion\"...", "Intro_819121003": "Sculpture-like Ethereals block your path ahead. The group spends some time moving them aside. A bit of a hassle, but still better than fighting.", "Intro_819211006": "Companions rush over to your side. Remielle leaves you with even more questions. While everyone remains uncertain about her claim of being a first-generation Void Hunter and unsure how to proceed with the investigation, the tracker Cissia \"accidentally\" used ends up playing a crucial role...", "Intro_819221002": "The group finds the discarded tracker and Waiting for Meltdown. The note Remielle left behind suggests she doesn't want you to continue pursuing her.", "Intro_819221004": "TOPS' anti-Void Hunter mech suddenly appears, cutting the group off. Promeia invokes her authority as a Krampus Judge and orders it to stand down. However, the enemy responds that everyone present knows too much, and they don't intend to let anyone leave alive.", "Intro_819221005": "As your senses slowly return to normal, you hear Remielle telling you to go to Roscaelifer, where the answers you seek await.", "Intro_819221008": "After defeating the Terror Raptor, Billy and Cissia are busy celebrating, but something's wrong. You stagger forward as you lose control of your body...", "Item_Weapon_S_1531_Desc": "What is a knight?\nThe Crimson Knight says, \"Carrying out the justice in my heart!\"\nThe Amber Knight says, \"Dealing with each sin in this world!\"\nThe Verdant Knight says, \"Protecting everyone's hope!\"\nSo what is a knight, in the end? The advanced tactical construct suddenly falls into serious thought over this profound question, no different from the philosophers who have long pondered the ultimate meaning of existence.\nRegrettably, this great and noble meditation on chivalric aesthetics is cut short in under ten seconds by an unceremonious interruption from a companion.\n\"Billy, you've watched 'Starlight Knight: A Knight's Proof' a hundred times already. So what even is the proof?\"\n\"I'll know when I've watched it another hundred times!\"\n— Two people arguing over the remote at the Cunning Hares' base.", "Item_Weapon_S_1531_ShortDesc": "The proof of being a knight is within your grasp.", "Item_Weapon_S_1541_Desc": "Clutching a wavering ideal.\nRunning and shouting across the barren red earth, then falling into sleep, only to wake up grown.\nChoosing chains of one's own making.\nLiving on as a blade, scraping by. Investigating, interrogating, hunting... endless, numb, cold.\nWaiting for the promised judgment.\nPlucking a rotting new bud and stepping into winter, until at last welcoming life's final hope... death, warm and peaceful.", "Item_Weapon_S_1541_ShortDesc": "Carry out judgment until the end comes.", "LoadingQuest_15449": "So, everyone heads to the parking lot and gets into the car, driving to Blazewood amidst discussions of Ramiel and witherblooms.", "LoadingTips_600500201": "Following the clue from Bane of Evil, you arrived at Lumina Square...\n\nWith Eous in tow, you looked around... and finally, you spotted some vaguely familiar figures near the cafe.\n...Go talk to them!", "LoadingTips_600500301": "Following the clue from Bane of Evil, you arrived at the old Brant Street Construction Site...\n\nWith Eous in tow, you looked around... and finally, you spotted some vaguely familiar figures nearby.\n...Go talk to them!", "LoadingTips_600500401": "Following the clue from Bane of Evil, you arrived at Port Elpis...\n\nWith Eous in tow, you looked around... and finally, you spotted some vaguely familiar figures near the food stalls.\n...Go talk to them!", "LoadingTips_600500501": "Following the clue from Bane of Evil, you arrived at Ballet Twins Plaza...\n\nWith Eous in tow, you looked around... and finally, you spotted some vaguely familiar figures in the plaza.\n...Go talk to them!", "LockTip_1000701": "Progress the story to unlock", "LockTip_1000801": "Progress the story to unlock", "LockTip_1000901": "Progress the story to unlock", "LockTip_1001501": "Unlocks gradually after activating talents or completing missions", "LockTip_1001601": "Unlocks gradually after activating talents or completing missions", "LockTip_1001701": "Unlocks gradually after activating talents or completing missions", "LockTip_1001801": "Unlocks gradually after activating talents or completing missions", "LockTip_1001901": "Unlocks gradually after activating talents or completing missions", "LockTip_1002001": "Obtained after completing the story mission \"Descendant of the Sea God\" in the island area", "LockTip_1002101": "Obtained after completing the story mission \"Planet Explorer\" in the theater area", "LockTip_1002201": "Obtained after completing the story mission \"Repair Expert\" in the roller coaster area", "LockTip_1002301": "Obtained after completing the story mission \"Friend of the Golden Mecha\" in the Ferris wheel area", "LockTip_1002401": "Obtained after completing the story mission \"Companion of Justice\" in the castle area", "LockTip_1002501": "Obtained after completing the final mission \"Carnival Showdown\"", "LockTip_1002801": "Activate the specified number of talents: 2", "LockTip_1002802": "Advance the \"Descendant of the Sea God\" story", "LockTip_1002902": "Advance the \"Descendant of the Sea God\" story", "LockTip_1002903": "Activate the specified number of talents: 5", "LockTip_1003002": "Complete story \"Repair Expert\"", "LockTip_1003003": "Activate the specified number of talents: 10", "LockTip_1003102": "Complete story \"Carnival Showdown\"", "LockTip_1003103": "Activate the specified number of talents: 21", "LockTip_Huayu": "Reach Inter-Knot Lv. 23 and complete main story Chapter 2 - Intermission to participate. For the best experience, it's recommended to complete main story Season 1 - Epilogue \"Bury Your Tears With the Past (B)\" before participating in this event.", "Main_Chat_Chapter190_819113002_03": "Mmm... I haven't been back to Blazewood in forever, but it still smells familiar!", "Main_Chat_Chapter190_819213012_01": "Bro, that red scarf of yours...", "Main_Chat_Chapter190_819213012_05": "Hehe, true... Allow me to formally introduce this red scarf: one of the iconic new symbols of \"Starlight Knight Billy\"! It represents burning justice and the resolve to protect!", "Main_Chat_Chapter190_819213012_08": "This time, just remember to keep it close and wrap it tight. Don't let someone else take it.", "Main_Chat_Chapter190_819213013_06": "Even more special than you?", "Main_Chat_Chapter190_819213013_07": "She's not bold and wild like me! Even though she drank a lot, she was so... quiet about it? Like she was carefully savoring every single sip.", "Main_Chat_Chapter190_819213013_10": "But hey, anyone who can handle Nitro-Fuel like that can't be a bad person! When you guys find her, make sure you talk things over, okay?", "Main_Chat_Chapter190_819213013_13": "Come by together next time, my treat! She asked if I could whip up a Nitro-Fuel Special with volcanic minerals... man, oh man, I really gotta do my homework on that one—", "Main_Chat_Chapter190_819213014_05": "It doesn't look like TOPS is invading Blazewood. More like they're sifting through the desert, making a huge racket, desperately searching for a particular grain of gold... or a whole vein.", "Main_Chat_Chapter190_819213014_06": "Maybe it's got something to do with the new friend that airhead Burnice made?", "Main_Chat_Chapter190_819213014_07": "TOPS' big stir, a mysterious pink-haired guest... things are heating up. Guess my boring probation just got a lot less quiet.", "Main_Chat_Chapter190_819213014_08": "Staying with the Sons of Calydon, the biggest challenge isn't the enemies — it's keeping myself from getting soft over random, little things. It's too normal. So normal I'm forgetting how to hustle, scam, and scheme.", "Main_Chat_Chapter190_819213014_09": "I'll hit the streets tonight and see if I can shake down some cash from those TOPS lackeys...", "Main_Chat_Chapter190_819213017_09": "Even saw a mutant two-headed lizard, and one of its heads had a pink tongue. But never seen any \"living, pink-haired woman\" before.", "Main_Chat_Chapter190_819223004_08": "...", "Main_Chat_Chapter190_819223004_09": "... ... ...", "Main_Chat_Chapter190_819223004_Name_02": "???", "Main_GalGame_Chapter170_11700120_036": "I haven't seen anything. At least Vince, Lee, and Banyue Shifu seem normal. As for everyone else... It's not that we don't want to help you...", "Main_GalGame_Chapter170_11700120_037": "I haven't seen anything. At least Vince, Lee, and Banyue Shifu seem normal. As for everyone else... It's not that we don't want to help you...", "Main_GalGame_Chapter180_11800250_014": "Back in the competition... when we ran into Black Wolf, I could tell from your breathing and heartbeat that you were terrified too. So why... why didn't you...", "Main_GalGame_Chapter180_11800250_043": "Because we were weak. Even if we fought tooth and nail to get our hands on something, the city folks would just immediately snatch it from us. The Biker Gangs were the only ones who could hold onto anything out there in the Outer Ring, so we had to play by their rules.", "Main_GalGame_Chapter190_819011001_004": "Like a limited-time character...", "Main_GalGame_Chapter190_819011001_034": "Logic: Second Assistant is unable to precisely describe Ramiel's physical traits, offering only the following keywords to assist Supreme Assistant in completing the search.", "Main_GalGame_Chapter190_819011001_035": "\"Pink hair,\" \"operates alone,\" \"young woman,\" \"kind of a baddie... actually, definitely a baddie\"...", "Main_GalGame_Chapter190_819011001_040": "Reminder: Please provide more relevant keywords to narrow down the results and improve their accuracy.", "Main_GalGame_Chapter190_819011001_045": "Understood. Refining the search results using the new keywords. Estimated completion time: 600 seconds.", "Main_GalGame_Chapter190_819011001_046": "Knock— Knock knock— Knock knock knock knock knock knock—", "Main_GalGame_Chapter190_819011001_047": "Huh? Someone's at the door? It shouldn't be locked. I'll go check who it is.", "Main_GalGame_Chapter190_819011001_049": "{F#Wise}{M#Belle} leaves the room. There isn't anything else to do until Fairy finishes refining the search results...", "Main_GalGame_Chapter190_819011001_055": "Coming!", "Main_GalGame_Chapter190_819011001_056": "Coming!", "Main_GalGame_Chapter190_819011001_061": "Who could it be...?", "Main_GalGame_Chapter190_819011002_004": "Teacher...? Miss Carole, was that her?", "Main_GalGame_Chapter190_819011002_005": "Teacher...! Miss Carole, was that her?", "Main_GalGame_Chapter190_819011002_010": "(Did I just imagine that...? After all, why would teacher be here...)", "Main_GalGame_Chapter190_819011002_011": "(Did I imagine that...? After all, why would teacher be here...)", "Main_GalGame_Chapter190_819011002_027": "He requires me to continue searching for traces of Ramiel with you during my time off. Just treat it as paid leave, yes, that's exactly what he said!", "Main_GalGame_Chapter190_819011002_043": "You'll find out soon enough. Come on, let's check out the clues about \"Ramiel, the pink-haired baddie.\"", "Main_GalGame_Chapter190_819011003_004": "You look like you're in a good mood, Billy. What upgrades did you get?", "Main_GalGame_Chapter190_819011003_006": "Hehe, Manager, notice anything different about me? Look closely, there's one part of me that really stands out!", "Main_GalGame_Chapter190_819011003_016": "Don't rush. You'll see when the time is right! I had to borrow half a year's salary in advance from Boss to get it. I can't think of any word to describe it other than \"invincible!\"", "Main_GalGame_Chapter190_819011004_008": "You recognized her immediately — she must have made quite an impression!", "Main_GalGame_Chapter190_819011004_009": "You recognized her immediately — looks like she left a strong impression.", "Main_GalGame_Chapter190_819011005_002": "She did come by, said some strange things, and did some strange things. I remember her.", "Main_GalGame_Chapter190_819011009_010": "\"Shy Ramiel,\" \"Fluffy-type Ramiel,\" \"Best-friends-already Ramiel\"...", "Main_GalGame_Chapter190_819011009_012": "Of course not! It's just a simple mistake in the search results! Don't add misleading descriptors, Cissia will take them seriously!", "Main_GalGame_Chapter190_819011009_015": "Uh... is this just a coincidence? They're not Ramiel, but... these are all people we know...", "Main_GalGame_Chapter190_819011009_017": "For efficiency, among hundreds of photos of pink-haired individuals, those most closely associated with Master are prioritized at the top of the filtered results.", "Main_GalGame_Chapter190_819011009_018": "This maximizes the chance of seeing the most relevant results. Online, this kind of phenomenon is referred to as a \"pink-hair filter bubble.\"", "Main_GalGame_Chapter190_819011009_019": "There's no such thing! Anyway, Wise, we should add a few more keywords and narrow down the search.", "Main_GalGame_Chapter190_819011009_041": "Alright... fine, I'll go with you! Hopefully, we won't run into the Demon Lord just gettin' off work... No, wait, I'm on vacation now, nothing to be afraid of! Let's go, let's go, we're heading out!", "Main_GalGame_Chapter190_819011009_Name_005": "Fa... AI assistant", "Main_GalGame_Chapter190_819011010_002": "Let me see... Uhm... what's this uh... \"Richard's Hot List\"?", "Main_GalGame_Chapter190_819011010_007": "Or you could try our second best-selling drink, the \"Nitro-Fuel Lemon Tea!\" It's delicious too!", "Main_GalGame_Chapter190_819011010_012": "Hmm... Okay, I've decided! I'll take the first, second, and third — one of each, please!", "Main_GalGame_Chapter190_819011010_020": "So, the new lead is... Ramiel really likes teamilk?", "Main_GalGame_Chapter190_819011010_030": "I'll treat you.", "Main_GalGame_Chapter190_819011010_031": "Coco, can you get us...", "Main_GalGame_Chapter190_819011010_032": "Drinks on me! Coco, we'll have one, no, three of that tea milk. Billy' not having any, that's one for the rest of us. We'll grab them to go on our way back!", "Main_GalGame_Chapter190_819011010_033": "I'll treat you. Coco, can you get us one... actually, make that three of that teamilk. Billy can't drink it, so the rest of us will each have one. We'll take them to go when we get back.", "Main_GalGame_Chapter190_819011010_034": "Wait... you got one for me too? For free? Even Billy doesn't get that kind of treatment! Wow... I didn't even ask yet! Thanks, Proxy!", "Main_GalGame_Chapter190_819011010_035": "What do you mean \"even Billy doesn't get that kind of treatment?\" That's just the Manager being considerate!\u00A0It's not favoritism!", "Main_GalGame_Chapter190_819011010_035_01": "I don't care, I don't care! This is my first time being treated to teamilk, hehe. I knew sticking with Proxy was the right call!", "Main_GalGame_Chapter190_819011010_036": "Don't mention it.", "Main_GalGame_Chapter190_819011010_037": "Don't mention it! It's just a tea milk. Besides... I'm actually kinda curious about that triple-caramel boba....", "Main_GalGame_Chapter190_819011010_038": "No need to be so polite—it's just a teamilk. Besides... I'm also kind of curious about those triple-caramel boba...", "Main_GalGame_Chapter190_819011010_039": "Okay okay~ Wise, we should head to Sān-Z Studio now. We can think about teamilk later!", "Main_GalGame_Chapter190_819011010_040": "Alright, Belle, let's head to Sān-Z Studio first. We can think about teamilk later!", "Main_GalGame_Chapter190_819011011_016": "Alright... then I'll tell you a story — one forsaken by time.", "Main_GalGame_Chapter190_819011011_018": "So... what was the story about?", "Main_GalGame_Chapter190_819011011_019": "I'm afraid that's a trade secret. It may become my next creation, so I can't share it just yet. Not until it's been shaped into something like a... \"thought you can touch.\" Please understand.", "Main_GalGame_Chapter190_819011012_002": "Hmm... probably an older movie? One where you can see the old city, or even further back in time... uh... something more... \"retro,\" I guess?", "Main_GalGame_Chapter190_819011012_010": "There have been a lot of new movies lately, and they're all pretty popular, so older movies like this are... Ah, the next showing should be around 10 PM the day after tomorrow, if that works for you...?", "Main_GalGame_Chapter190_819011012_020": "Hey Wise, I think I just found something suspicious...", "Main_GalGame_Chapter190_819011012_033": "Oh... Ah well, ahaha... Uh... don't worry about it! Uh, let's head to the flower shop! What if Orchidea gets off work before we get there!", "Main_GalGame_Chapter190_819011013_002": "Hmm... ah, do you have any white witherblooms?", "Main_GalGame_Chapter190_819011013_012": "Nitro-Fuel... Well, I guess I don't have a choice...", "Main_GalGame_Chapter190_819011013_022": "I can't stop thinking about the witherblooms... AI assistant, can you look up any information on them and see if there's anything unusual?", "Main_GalGame_Chapter190_819111002_013": "She told me it was her first time drinking Nitro-Fuel, and she fell in love with it right away! I never thought I'd meet a rival like that! My throne... the throne of OuterRingFuelGod is shaking!", "Main_GalGame_Chapter190_819111002_025": "Oh no, no, nothing like that. I just forgot!", "Main_GalGame_Chapter190_819111002_033": "Yeah, that's because it's an alias... Huh? Our AI assistant is calling me.", "Main_GalGame_Chapter190_819111002_037": "These flowers are no longer used in memorial rituals. The most recently recorded use of witherblooms for honoring the deceased appears in a newspaper photo from about one hundred years ago. It is believed to be a tradition from the old capital or an even earlier era.", "Main_GalGame_Chapter190_819111002_044": "Wise's right. We don't know her final destination yet, but I'll map out a route so we can catch up. Let's move!", "Main_GalGame_Chapter190_819111003_002": "What do you think about the laser eyes, Billy?", "Main_GalGame_Chapter190_819111003_008": "What are you even worried about? It's not like you'd be the one using them. Oh! I also heard that when the First Champion gets pissed, his laser eyes could melt the tallest mountain in the Outer Ring!", "Main_GalGame_Chapter190_819111003_014": "Pft, what are you even talking about?! A Champion would never use a cape of honor and glory like some raggedy old sack! That thing is a Void Hunter-grade treasure. Legend has it that if you have it on, even Hoshimi Miyabi with her strongest slash—", "Main_GalGame_Chapter190_819111003_015": "It'll cut through, for sure! Just one casual slash from Hoshimi Miyabi — and that cape, and the person wearing it — are getting split clean in two, just like that scene in the Starlight Knight recap special!", "Main_GalGame_Chapter190_819111003_016": "If you want to test that theory, we could always call Miss Miyabi. I'm sure she'll treat that slash like it's one of her training exercises.", "Main_GalGame_Chapter190_819111003_017": "If you want to test that theory, we can help you contact Miss Miyabi. I'm sure she'll treat that slash like it's one of her training exercises.", "Main_GalGame_Chapter190_819111003_019": "Trust me, my new form would make even the First Champion jealous! Just press here on my chest — Boom, transformation! From now on, the Outer Ring will be talking about the Legends of Cunning Hares' Billy!", "Main_GalGame_Chapter190_819111003_022": "What was that last part? Sounds like a fizzy drink from Cheesetopia.", "Main_GalGame_Chapter190_819111003_025": "Well then... S Billy, quit stalling! Transform now, and let's see who's stronger, you or the First Champion!", "Main_GalGame_Chapter190_819111003_026": "Well then, S Billy, you've talked a big game, so why don't you transform now and let us see who's stronger: you or the First Champion?", "Main_GalGame_Chapter190_819111003_027": "Uhh, S Billy! I like that! It sounds even cooler than \"Special\"! Very unique!", "Main_GalGame_Chapter190_819111003_028": "As for which one's stronger... that's not important. What matters is that this one is cooler! Flashier! And more like a Starlight Knight! 100%! Once we run into some Ethereals, I'll show you what I've got!", "Main_GalGame_Chapter190_819111003_030": "You wouldn't get it! This is what makes it special to be an Intelligent Construct! It's the Starlight Knight way!", "Main_GalGame_Chapter190_819111003_033": "Hey—! Proxies—! Lo—ng ti—me no se—e!", "Main_GalGame_Chapter190_819111004_010": "Hehe... if I remember right, back then you were going around saying you were looking for \"the Champion\"...", "Main_GalGame_Chapter190_819111004_012": "We all thought you meant Lighter... Turned out you were after the First Champion...", "Main_GalGame_Chapter190_819111004_013": "Oh, speaking of Lighter, there he is! I've got stuff to take care of. Why don't you guys ask some of the others? Oh, and uhhh, and maybe check with Burnice. She was gone for a while last night.", "Main_GalGame_Chapter190_819111004_015": "The First Champion, huh...", "Main_GalGame_Chapter190_819111004_016": "Wanna hear the story? It's the Outer Ring's famous legend, \"The Reaper and the Champion.\" Not just Big Daddy, even Old Demir talks about it all the time!", "Main_GalGame_Chapter190_819111004_017": "Old Demir? Yeah, if he had a hand in it, no wonder Big Daddy said it's \"not entirely true.\"", "Main_GalGame_Chapter190_819111004_022": "You're that interested, huh? Well, I just so happen to know the full version! Alrighty, listen up~ The legend of the First Champion, famed throughout the Outer Ring...", "Main_GalGame_Chapter190_819121001_010": "Don't worry, Manager! Fighting outnumbered is a Starlight Knight's specialty. They're just a bunch of scrap metal. Just round 'em up and take 'em out with a single dazzling attack—", "Main_GalGame_Chapter190_819121001_021": "What business card? Oh no... M—M—M—Manager, something's wrong! I can't move!", "Main_GalGame_Chapter190_819121001_024": "I—I—It's a multi-vector t—t—trojan! But my firewall is brand new! H—H—How is this even possible...?", "Main_GalGame_Chapter190_819121001_025": "No firewall can hold against trojans forever. There'll always be one that finds its way through~", "Main_GalGame_Chapter190_819121001_026": "In a closed network like this, release millions of trojans in a second, and one will inevitably break through the walls — unless your opponent can build millions of walls just as fast.", "Main_GalGame_Chapter190_819121001_032": "Shhh... Don't spoil the fun of our little hunting game. Well then, hunters who've become the prey, your guns won't fire anymore. So tell me, how will you survive when the wolves start closing in?", "Main_GalGame_Chapter190_819121002_018": "But I'm not done monitoring the route yet. If I can't confirm it's secure, that \"Big Guy's\" firepower will be...", "Main_GalGame_Chapter190_819121002_040": "You mean you'll help us look for her?", "Main_GalGame_Chapter190_819121002_045": "I'm investigating the \"Big Guy\" that contact mentioned. It was suddenly deployed after the incident at the competition.", "Main_GalGame_Chapter190_819121002_056": "A comprehensive scan and cleanup have been performed on Billy. His firewall has been updated to isolate unauthorized data packets disguised as local Hollow environment data — especially deceptive distress signals tagged \"Starlight Knight.\"", "Main_GalGame_Chapter190_819121002_060": "...Th—Thanks for helping earlier.", "Main_GalGame_Chapter190_819121002_062": "I said! This PubSec Officer will be watching you! The second I spot any suspicious behavior, I... will call in a truckload of backup from Public Security!", "Main_GalGame_Chapter190_819121004_006": "Uh... We didn't lose her trail, did we? Should we have not gone through that fissure...? Is it too late to go back?", "Main_GalGame_Chapter190_819121004_009": "Ahead, at the memorial, a bouquet of white flowers is slotted into the netting of the fence. They're similar to lilies, but looking closely, there are unique patterns on the edges of the petals, like black marks left by burning flames.", "Main_GalGame_Chapter190_819121004_009_01": "A slightly sour fragrance wafts from the bouquet, as if radiating a distinct loneliness. So this is what witherblooms are like.", "Main_GalGame_Chapter190_819121004_014": "Maybe they're for a friend who passed away? But why witherblooms? They're so old-fashioned... This must have some special meaning to her. We just don't have enough information yet.", "Main_GalGame_Chapter190_819121004_015": "Maybe they're for a friend who passed away? But why witherblooms? They're so old fashioned... This must have some special meaning to her. We just don't have enough information yet.", "Main_GalGame_Chapter190_819121004_021": "(Over a hundred years ago... around the time old Eridu was founded. Could Ramiel be connected to that history somehow? Pink hair... Could it be...? No... no, that's not possible...)", "Main_GalGame_Chapter190_819121004_037": "It's not exactly the same though, right?", "Main_GalGame_Chapter190_819121005_005": "I may not say it out loud, but I'm truly grateful to my companion. More than once, I've thought about giving him this month's — or even next month's — video store earnings, just to free him from the burden of having advanced his pay.", "Main_GalGame_Chapter190_819121005_006": "I may not say it out loud, but I'm truly grateful to my companion. More than once, I've thought about giving him this month's — or even next month's — video store earnings, just to free him from the burden of having advanced his pay.", "Main_GalGame_Chapter190_819121005_007": "Only then could I truly express the gratitude in my heart — thank you, S Billy.", "Main_GalGame_Chapter190_819121005_008": "Only then could I truly express the gratitude in my heart — thank you, S Billy.", "Main_GalGame_Chapter190_819121005_019": "Perfect timing. I couldn't really show what a Starlight Knight is actually capable of in the last fight. This time, I'll... Huh? It's that guy!", "Main_GalGame_Chapter190_819121005_019_01": "A familiar figure appears...", "Main_GalGame_Chapter190_819121005_021": "Romeul! W-Weren't you supposed to be locked up... Oh, no, wait. That's... an Intelligent Construct?! What's going on?!", "Main_GalGame_Chapter190_819211001_003": "Whatever goes on in the city isn't our business. But if they show up here acting like the Outer Ring is their personal playground... then maybe it's time they get a taste of Blazewood's... hospitality.", "Main_GalGame_Chapter190_819211001_006": "Thank you, guys. Ramiel, Rusty Cliff, that mechanical Romeul... Man, it feels like we've been chasing one mystery after another all day.", "Main_GalGame_Chapter190_819211001_011": "Ah, stop! Dumbass who almost got tricked by the enemy, hands off my snacks!", "Main_GalGame_Chapter190_819211001_015": "Strange... Rusty Cliff is more impatient than I expected.", "Main_GalGame_Chapter190_819211001_019": "The mechanical Romeul we encountered in the Hollow, and the... \"Big Guy\" the Rusty Cliff contact mentioned... They're rushing to deploy it, stirring up chaos in the Outer Ring and risking Krampus' attention.", "Main_GalGame_Chapter190_819211001_025": "We should locate Ramiel as soon as possible. We pinned down her general movements today. She might still be somewhere in this area. If we expand the search tomorrow, we'll definitely find something.", "Main_GalGame_Chapter190_819211001_028": "Let's put that trouble aside for now. Hey, Lighter, I heard you're the Champion. So... have you ever met the Calydon Reaper? Are they as terrifying as the stories say?", "Main_GalGame_Chapter190_819211002_009": "Guys... you good? Is something going on...?", "Main_GalGame_Chapter190_819211002_010": "Guys... you good? Is everything OK...?", "Main_GalGame_Chapter190_819211003_004": "Ah ah, Lighter! You just don't get it! Look at these smooth lines! This powerful armor! And this brand-new red scarf! A companion of justice has to show up in style!", "Main_GalGame_Chapter190_819211003_007": "Wait... the \"First Champion\"? And the \"Calydon Reaper\"? So the one behind all those wild rumors Cissia mentioned before... was Billy this whole time?!", "Main_GalGame_Chapter190_819211003_008": "Hold on... the \"First Champion\" AND the \"Calydon Reaper?\" So the legendary figure behind all those wild rumors Cissia mentioned before... was Billy this whole time?!", "Main_GalGame_Chapter190_819211003_009": "Uh... well... okay, maybe... perhaps... the rumors about me are a little very exaggerated...?!", "Main_GalGame_Chapter190_819211003_011": "As for when the rather ironic story of \"the undefeated champion beat the Calydon Reaper\" started circulating... Eh.", "Main_GalGame_Chapter190_819211003_014": "So the silent, ruthless Reaper and the red-scarf-wearing Champion who always sought out the toughest opponents... were both Billy?!", "Main_GalGame_Chapter190_819211003_015": "No wonder Lighter thought Billy had reverted to that... er... more intimidating form.", "Main_GalGame_Chapter190_819211003_016": "No wonder Lighter thought Billy had reverted to that... er... more intimidating form.", "Main_GalGame_Chapter190_819211003_017": "Billy, I think Big Daddy might still have the old maintenance blueprints he used for you. With your current resolve and your original form...", "Main_GalGame_Chapter190_819211004_005": "Ramiel? Why are you here...? No, wait. Before that... Who are you, really?!", "Main_GalGame_Chapter190_819211004_006": "Ramiel? Why are you here...? No, wait. Before that... Who are you, really?", "Main_GalGame_Chapter190_819211004_007": "Shhh... easy there, Miss Model Citizen. If you raise your voice, you'll wake everyone up. And besides, our Q&A game... works in turns, remember?", "Main_GalGame_Chapter190_819211004_008": "Shhh... easy there, Mr. Model Citizen. If you raise your voice, you'll wake everyone up. And besides, our Q&A game... works in turns, remember?", "Main_GalGame_Chapter190_819211004_009": "Last time, the final question you asked me — about your nightmare? I already helped you with that. Waking you up from your dream wasn't easy, you know.", "Main_GalGame_Chapter190_819211004_011": "What... What do you wanna know?", "Main_GalGame_Chapter190_819211004_012": "What... What do you want to know?", "Main_GalGame_Chapter190_819211004_015": "My teacher...? Why would you ask about her? What does that have to do with you, or the W-Engine you stole?", "Main_GalGame_Chapter190_819211004_016": "My teacher...? Why would you ask about her? What does she have to do with you, or the W-Engine you stole?", "Main_GalGame_Chapter190_819211004_017": "Answering a question with another question is a serious foul in a Q&A game, you know.", "Main_GalGame_Chapter190_819211004_024": "She's my guide. I... I trust her. Maybe there are still things I don't fully understand yet, but I trust in her character. I trust the path she's set me on.", "Main_GalGame_Chapter190_819211006_010": "I... I don't understand. And what exactly do you intend to do with that W-Engine?", "Main_GalGame_Chapter190_819211006_013": "Y—Y—Y—Y—You bad lady! Stay away from us!", "Main_GalGame_Chapter190_819211006_017": "And if I get hurt, Demon Lord... I mean! The commissioner will mobilize everyone and flatten the Outer Ring looking for you! Y—You don't want a massive casualty incident like that, right?!", "Main_GalGame_Chapter190_819211006_021": "Don't worry, Cissia. She... doesn't seem hostile, at least not at the moment.", "Main_GalGame_Chapter190_819211006_022": "Don't worry, Cissia. She... doesn't appear to mean us harm, at least not at the moment.", "Main_GalGame_Chapter190_819211006_029": "Remielle quietly takes a few steps back, her figure slipping into the night and vanishing without a trace...\nMore footsteps follow, as {F#Wise}{M#Belle}, Billy, and Promeia rush over together.", "Main_GalGame_Chapter190_819211006_033": "But if she's telling the truth... Damn, how old would she be? Like, over a hundred or something!", "Main_GalGame_Chapter190_819211006_041": "I'm fine. She didn't try anything.", "Main_GalGame_Chapter190_819211006_048": "What is it, Promeia? Did you think of something?", "Main_GalGame_Chapter190_819211006_049": "What is it, Promeia? Did you think of something?", "Main_GalGame_Chapter190_819211006_051": "\"Big Guy\" is just a codename. Its actual designation is... \"Anti-Void Hunter Riot Suppression Mech.\"", "Main_GalGame_Chapter190_819211006_053": "A mech designed to suppress Void Hunters...? But... why?", "Main_GalGame_Chapter190_819211006_054": "A mech designed to suppress Void Hunters...? But... why?", "Main_GalGame_Chapter190_819211006_071": "Uh... ahem... excuse me, the great — uh, not-so-great Specialist Cissia here... might... possibly... maybe... have a way to find her.", "Main_GalGame_Chapter190_819211006_074": "You put a tracker on her?", "Main_GalGame_Chapter190_819211006_079": "I'm serious, I didn't mean it! You guys... You all have to back me up! I—I—I—I had zero intention of offending her! NONE whatsoever! I swear!", "Main_GalGame_Chapter190_819211006_082": "Well done, Cissia. Facing a first-generation Void Hunter without a trace of fear... you've proven yourself a capable, level-headed Public Security specialist!", "Main_GalGame_Chapter190_819211006_083": "I—I didn't! That's not what happened! Don't twist my words! I—It was just an accident!", "Main_GalGame_Chapter190_819211006_085": "You don't need to panic, Cissia. I don't think she's hostile toward us. If she were, we'd already be done for.", "Main_GalGame_Chapter190_819211006_095": "Then it's likely the signal dropped because she entered the Hollow. No time to tell Lighter. Let's go after her!", "Main_GalGame_Chapter190_819211006_097": "Understood. I'll wake the Sons of Calydon. You guys go ahead, Belle. We'll catch up to you.", "Main_GalGame_Chapter190_819211008_001": "Her thoughts drift back to the present.", "Main_GalGame_Chapter190_819211009_003": "No, that's impossible! That name belongs to someone from over a hundred years ago...", "Main_GalGame_Chapter190_819211009_007": "But... how can that be?", "Main_GalGame_Chapter190_819211009_010": "\"Belle—! Belle—!\"\nA familiar voice calls out from the distance, followed by hurried, uneven footsteps. Your thoughts grow even more muddled.", "Main_GalGame_Chapter190_819211009_011": "\"Wise—! Wise—!\"\nA familiar voice calls out from the distance, followed by hurried, uneven footsteps. Your thoughts grow even more muddled.", "Main_GalGame_Chapter190_819221001_003": "Now when did she even manage to stick this thing on me...? Hmm... why do I get the feeling she wasn't taking me seriously?", "Main_GalGame_Chapter190_819221002_007": "\"Stalking is hardly a habit I'd care to encourage.\nIt only gets more dangerous from here. Turn back while you still can.\nI, Remielle Dan, intend to honor the promise I made you. There's no need for you to venture any deeper.\"", "Main_GalGame_Chapter190_819221002_010": "\"Oh, and this little one? I traded a story for it. Back then, I thought we were quite alike.\nBut on second thought, this melancholy style doesn't really suit me.\nSo, I'm leaving it in your hands. Keep it safe for me~\"", "Main_GalGame_Chapter190_819221002_013": "Okay, okay... So she returned the tracker and even gave us a... gift? It seems she's not that angry? Does this mean I'm safe now?", "Main_GalGame_Chapter190_819221002_017": "It reads like a warning and a promise. Whatever she's planning, it's likely beyond what we can handle... by her estimation, at least.", "Main_GalGame_Chapter190_819221002_019": "The question is whether her intent is protective... or a calculated misdirection...", "Main_GalGame_Chapter190_819221002_022": "Before you can think it through, a familiar wave of pain crashes over you. Your vision starts to fade into a blur.", "Main_GalGame_Chapter190_819221004_001": "Signal acquisition complete. Target zone locked down.", "Main_GalGame_Chapter190_819221005_001": "In a daze, all you can feel is the faint brush of feathers and a single voice.\nYou open your eyes to a radiant glow...", "Main_GalGame_Chapter190_819221005_005": "I know what you want to ask, but first... I think I owe you a proper apology.", "Main_GalGame_Chapter190_819221005_007": "I'm always like this... only realizing things when it's already too late, thinking, \"Ah... if only I'd acted sooner.\"", "Main_GalGame_Chapter190_819221005_008": "Though I didn't expect that... you'd make it all the way here on your own, without relying on the \"key.\"", "Main_GalGame_Chapter190_819221005_011": "What is hidden here... was once my \"Void Hunter's weapon\" — Thaumiel.", "Main_GalGame_Chapter190_819221005_019": "If you want to cure these symptoms once and for all... No, if you want to uproot the chronic blight from Helios...", "Main_GalGame_Chapter190_819221006_004": "Hey, don't freak yourself out. It's just how this Hollow is.... I've taken part in investigations here before, and look, I'm still perfectly fine. There's no cause for alarm.", "Main_GalGame_Chapter190_819221007_001": "The figure glances back toward the entrance, a complex look on her face.", "Main_GalGame_Chapter190_819221007_008": "I'll go on and catch up with you all ahead!", "Main_GalGame_Chapter190_819221007_012": "By the time the pain subsides and you look up again, Remielle's figure has already faded, melting into the colorless void.", "Main_GalGame_Chapter190_819221007_014": "I've checked the area. Doesn't look like anyone's been around.", "Main_GalGame_Chapter190_819221007_020": "She was here. I'm sure of it... I may be able to trace her path through these illusions...", "Main_GalGame_Chapter190_819221007_028": "Yeah... I will. Let's keep moving.", "Main_GalGame_Chapter190_819221008_002": "That so-called \"Anti-Void Hunter whatever mech\"... With a name like that, I thought it'd be a real threat. Turns out, it went down in seconds!", "Main_GalGame_Chapter190_819221009_010": "Up ahead... this wild goose chase should be reaching its end soon.", "Main_GalGame_Chapter190_819221009_011": "Remielle, and that W-Engine Manager's after... They're right in front of us. Let's go!", "Main_GalGame_Chapter190_819311001_008": "You're awake. Don't sit up yet. Give it a minute. You need to rest.", "Main_GalGame_Chapter190_819311001_013": "Billy and Cissia were here the whole time, actually. But they were getting kinda loud and I didn't want them to wake you up, so I sent them downstairs.", "Main_GalGame_Chapter190_819311001_014": "Billy and Cissia were here the entire time, actually. They were kinda getting loud though... and I didn't want them waking you, so I sent them downstairs.", "Main_GalGame_Chapter190_819311001_015": "As for Promeia... I think she got an urgent mission or something. She left after making sure your condition was stable.", "Main_GalGame_Chapter190_819311001_016": "As for Promeia... I think she got an urgent mission or something. She left after making sure your condition was stable.", "Main_GalGame_Chapter190_819311001_030": "Back in the Hollow, I... I don't even know why, but I just had to touch it. That... Void Hunter's Weapon...", "Main_GalGame_Chapter190_819311001_031": "Back in the Hollow, I — I don't even know why, but I just had to touch it. That Void Hunter's Weapon...", "Main_GalGame_Chapter190_819311001_032": "And the moment I touched it, I... I think I blacked out, but... I could feel it. Like I was back in that same state as before...", "Main_GalGame_Chapter190_819311001_033": "And the moment I touched it, I... I think I blacked out, but... I could feel it. Like I was back in that same state as before...", "Main_GalGame_Chapter190_819311001_043": "Roscaelifer... it sounds more like a place.", "Main_GalGame_Chapter190_819311001_046": "And she brought up Helios Academy... Ugh, my head... I can't remember...", "Main_GalGame_Chapter190_819311001_047": "And she mentioned Helios Academy as well... Ugh, my head... I can't remember the details...", "Main_GalGame_Chapter190_819311001_049": "Hey, it's fine. Don't force it. If you can't remember, you can't remember. Just focus on resting.", "Main_GalGame_Chapter190_819311001_052": "(She kept her word. What she said back in Blazewood... Was the W-Engine the key to unlocking that last strange seal?)", "Main_GalGame_Chapter190_819311001_053": "(She kept her word. What she said back in Blazewood... Was the W-Engine the key to unlocking that strange last seal?)", "Main_GalGame_Chapter190_819311001_056": "(And Remielle's goal... from the start, it was probably to retrieve her Void Hunter Weapon. But again... who put it there to begin with? Ugh... I'm getting dizzy again...)", "Main_GalGame_Chapter190_819311001_057": "(And Remielle's goal... it was probably to retrieve her Void Hunter Weapon from the start. But then... who put it there to begin with? Ugh... my head is hurting again...)", "Main_GalGame_Chapter190_819311001_059": "Belle... Belle? You're overthinking again, aren't you? Just worry about that later. For now, focus on recovering. That's the priority, okay?", "Main_GalGame_Chapter190_819311001_062": "Can I go downstairs for a bit? Lying here is driving me crazy. And... I wanna check in with Billy and Cissia, let them know I'm okay.", "Main_GalGame_Chapter190_819311001_063": "Uh... I want to go downstairs for a bit. Staying in bed isn't helping. And... I should check in with Billy and Cissia and let them see that I'm alright.", "Main_GalGame_Chapter190_819311001_065": "...Okay. But you have to take it slow — no running or jumping! You must be starving. I'll warm up some milk and find you something to eat.", "Main_GalGame_Chapter190_819311001_066": "...Okay. But you have to take it slow — no running or jumping! You must be starving. I'll warm up some milk and find you something to eat.", "Main_GalGame_Chapter190_819311002_003": "Manager! Finally! My log shows you were unconscious for 5 hours, 14 minutes, and 33 seconds. This was easily the longest wait of my year!", "Main_GalGame_Chapter190_819311002_006": "There's no need to worry. I'm fine, really. Thank you for bringing me back.", "Main_GalGame_Chapter190_819311002_007": "But I really owe you an apology. I... I must've really scared you back there, huh? You guys didn't get hurt, did you...?", "Main_GalGame_Chapter190_819311002_010": "Hurt? What are you talking about, Manager?! This new look? Field-tested, baby! That little Ether energy blast didn't even leave a scratch!", "Main_GalGame_Chapter190_819311002_014": "Billy, if you did any maintenance for your new form, I can foot the bill. I don't want to make things difficult between you and Nicole...", "Main_GalGame_Chapter190_819311002_015": "Billy, if you needed any maintenance on your new form, I can foot the bill. I don't want to make things difficult between you and Nicole...", "Main_GalGame_Chapter190_819311002_016": "Haha! That's not a problem at all! Nicole, well, she just hasn't replied to me in a while.", "Main_GalGame_Chapter190_819311002_020": "I see... so either she's taken on another shady high-paying job, or she's gone underground after causing trouble.", "Main_GalGame_Chapter190_819311003_002": "Norma, patience — we must allow this sweet little Bangboo to give word of our arrival first...", "Main_GalGame_Chapter190_819311003_009": "Whatever, doesn't matter. You'll need official clearance to get in anyway... Veli, Veli — C'mon, show 'em!", "Main_GalGame_Chapter190_819311003_010": "Manager Belle, please excuse Norma. It's rather important, so she's quite anxious to get things done.", "Main_GalGame_Chapter190_819311003_011": "Manager Wise, please excuse Norma. It's rather important, so she's quite anxious to get things done.", "Main_GalGame_Chapter190_819311003_012": "Velina hands over a pristine document bearing top-secret security seals.", "Main_GalGame_Chapter190_819311003_014": "Regarding your recent... experiences in the Hollow and symptoms, we've concluded that you require immediate, comprehensive examination and... treatment.", "Main_GalGame_Chapter190_819311003_015": "Therefore, on behalf of the Roscaelifer External Strategy Department, Norma and I formally invite you and your brother to temporarily reside in New Eridu's classified airspace zone, Roscaelifer.", "Main_GalGame_Chapter190_819311003_016": "Therefore, on behalf of the Roscaelifer External Strategy Department, Norma and I formally invite you and your sister to temporarily reside in New Eridu's classified airspace zone, Roscaelifer.", "Main_GalGame_Chapter190_819311003_028": "Getting treated in Roscaelifer... that's exactly what Remielle said back then... Hm, interesting...", "Main_GalGame_Chapter190_819311003_029": "Getting treated in Roscaelifer... that's exactly what Remielle said... Hm, interesting...", "Main_GalGame_Chapter190_819311003_030": "Wait, you said... Remielle? ...Did she say anything else?", "Main_GalGame_Chapter190_819311003_035": "Ugh... A perfectly rational, well-intentioned proposal — and that troublesome fugitive beat us to it!", "Main_GalGame_Chapter190_819311003_038": "Wait... fugitive?! What did she do?", "Main_GalGame_Chapter190_819311003_041": "The attempted assassination of Roscaelifer's High Consul, Lady Sunbringer.", "Main_GalGame_Chapter190_819311003_043": "Lady Sunbringer?!", "Main_GalGame_Chapter190_819311003_044": "She tried to assassinate Lady Sunbringer?! The first-generation Void Hunter Lady Sunbringer... she's... she's still...?", "Main_GalGame_Chapter190_819311003_045": "She tried to assassinate Lady Sunbringer?! The first-generation Void Hunter Lady Sunbringer... she's... she's still...?", "Main_GalGame_Chapter190_819311003_049": "A—Anyway! A lot of complicated things happened, and that dangerous individual almost got her way!", "Main_GalGame_Chapter190_819311003_051": "Manager, Remielle is directly connected to what you experienced in the Hollow. No matter what she told you... please remain cautious around her.", "Main_GalGame_Chapter190_819311003_052": "Manager, Remielle is directly connected to what you experienced in the Hollow. No matter what she told you... please remain cautious around her.", "Main_GalGame_Chapter190_819311003_053": "And if she contacts you again, we ask that you please inform us. Your condition is already unstable, and now you're entangled in something far beyond what any individual can handle.", "Main_GalGame_Chapter190_819311004_005": "Everything Velina just told us sounds like someone slammed the most dramatic chapter of a mystery novel right in our faces!", "Main_GalGame_Chapter190_819311004_009": "We've met Remielle, and she's been impossible to read. So what's Lady Sunbringer like?", "Main_GalGame_Chapter190_819311004_014": "What kind of place is this classified airspace zone under her leadership...? Okay, I'll admit it — it sounds kind of exciting!", "Main_GalGame_Chapter190_819311004_017": "Huh... with all the insane news lately, even if it turns out \"the dignified, fair, and kind Lady Sunbringer loves Starlight Knight cosplay just like Billy\"...", "Main_GalGame_Chapter190_819311004_018": "I probably wouldn't even be shocked anymore... Mm, probably!", "Main_GalGame_Chapter190_819311004_019": "I'd probably just accept it... Well, probably...!", "Main_GalGame_Chapter190_819311004_022": "There's still a 1.25% probability? ...Uh ...Let's not make up any strange headcanons about Lady Sunbringer...", "Main_GalGame_Chapter190_819311004_024": "But, she and Remielle... They're both legendary first-generation Void Hunters, former partners, and now they're trying to kill each other...? What could have happened between them?", "Main_GalGame_Chapter190_819311004_026": "So this classified airspace zone... What — is it literally floating above everyone's heads in New Eridu? ...Eh, never mind. It doesn't matter.", "Main_GalGame_Chapter190_819311004_029": "Remielle... or Velina who represents Roscaelifer... Honestly? I don't think we can fully trust either of them.", "Main_GalGame_Chapter190_819311004_031": "Yeah, it seems like Velina's offering a solution, but there's something about it that feels... like we're being forced into a corner to take their offer.", "Main_GalGame_Chapter190_819311004_032": "And Remielle... even if she's a wanted fugitive now, from everything you've told me, she's definitely not some psycho trying to kill her old partner.", "Main_GalGame_Chapter190_819311004_033": "And Remielle... even if she's a wanted fugitive now, from everything you've told me, she doesn't seem like some deranged murderer trying to kill her old partner.", "Main_GalGame_Chapter190_819311004_038": "There's probably something bigger going on behind all this... but that could be an opportunity for us. And honestly... Velina wasn't wrong about one thing. My condition... it's spiraling.", "Main_GalGame_Chapter190_819311004_039": "There may be something deeper at play... but that could also be an opportunity for us. And honestly... Velina wasn't wrong about one thing. My condition... it's spiraling.", "Main_GalGame_Chapter190_819311004_046": "Roscaelifer. It's not just our only option for getting my condition treated. It's also the center of this storm where we can start getting answers.", "Main_GalGame_Chapter190_819311004_050": "Come to think of it, maybe this is exactly what our teacher would've wanted. She always said, \"You have to go beyond what you can see to reach the truth.\"", "Main_GalGame_Chapter190_819311004_053": "Yeah. And, we're not doing this alone. We have Fairy, Eous, Billy, and Cissia... Honestly, Eous will probably be thrilled about this trip.", "Main_GalGame_Chapter190_819311004_054": "For a Bangboo, getting to meet their inventor is basically like a movie character meeting their long-lost mom, or the writer of their story. Kinda wild, right?", "Main_GalGame_Chapter190_819311004_055": "For a Bangboo, getting to meet their inventor is basically like a movie character meeting their long-lost mom, or the writer of their story. It's fascinating.", "Main_GalGame_Chapter190_819311005_005": "Now, based on my extensive survival experience as a proud member of the Cunning Hares — no doubt about it, that's a high-level escape maneuver! Look at that motion blur! Pure, split-second genius!", "Main_GalGame_Chapter190_819311005_008": "So, Manager, until Boss makes her glorious return, I'm rolling with you! I can keep you safe in the meantime. No shady people or weird stuff getting anywhere near you again!", "Main_GalGame_Chapter190_819311005_009": "Me too, me too! That Demon Lord heard what happened and gave me another month of paid leave, telling me to \"closely assist\" you with everything.", "Main_GalGame_Chapter190_819311005_013": "Why do I feel like our living costs and accidental damage insurance are about to skyrocket? Oh, right, I heard Promeia left me a note?", "Main_GalGame_Chapter190_819311005_014": "Why do I feel like our living costs and accidental damage insurance are about to skyrocket? Oh, right, I heard Promeia left me a note.", "Main_GalGame_Chapter190_819311005_022": "Alright! Crisis averted for now. Anyway, it's high time you refueled, Manager! I recommend my personally-crafted, injury-recovery set meal...", "Main_GalGame_Chapter190_819311005_024": "Hey, hold it! Anything you recommend is gonna be something weird. Wise's not made of steel, you know! He needs something warm, like egg rice noodle rolls, plus fried chicken, and egg pudding!", "Main_GalGame_Chapter190_819311005_026": "The point is healing the soul, okay? The soul! Hey, hey, hey, don't block me! If I'm late, they'll sell out of the rice noodle rolls!", "Main_GalGame_Chapter190_819311006_012": "You've seen it yourself — they're... different. They risk themselves for people who don't matter to them. They believe in promises that shouldn't even be possible. They... spread this kind of... uncalculated sincerity.", "Main_OngoingLevel_Chapter190_111901001_01": "{F#I hope Coco is at the teamilk store right now.}{M#I hope Coco is at the teamilk store right now.}", "Main_OngoingLevel_Chapter190_111901003_01": "{F#The cinema is right across the street. Let's go ask Hailey!}{M#The cinema is right across the street. Let's go ask Hailey.}", "Main_OngoingLevel_Chapter190_111901004_01": "{M#It's kinda hard to just forget that whole bringing people to the cinema thing...}{F#It's kinda hard to just forget that whole bringing people to the cinema thing...}", "Main_OngoingLevel_Chapter190_111912001_01": "Transformation complete! What do you think, Manager?", "Main_OngoingLevel_Chapter190_111912001_02": "Cost me a fortune to get this super powerful form!", "Main_OngoingLevel_Chapter190_111912001_04": "Ah, this is a must-have for Knights. I'd willingly trade an arm for this!", "Main_OngoingLevel_Chapter190_111912002_01": "Nicely done! We can go to the elevator ahead now!", "Main_OngoingLevel_Chapter190_111912004_02": "Don't worry, we'll take care of it in no time!", "Main_OngoingLevel_Chapter190_111912010_02": "Found her?", "Main_OngoingLevel_Chapter190_111912011_01": "Doesn't it feel like... there are fewer Ethereals blocking our way?", "Main_OngoingLevel_Chapter190_111912011_04": "{F#Either way, works in our favor.}{M#Either way, it works in our favor.}", "Main_OngoingLevel_Chapter190_111912012_02": "That means we're getting closer, right?", "Main_OngoingLevel_Chapter190_111912013_04": "No no, we'd rather just get it over with. Right, Manager?", "Main_OngoingLevel_Chapter190_111912013_05": "{F#Of course, let's focus our fire on that Mandrake!}{M#Of course, let's focus our fire on that Mandrake!}", "Main_OngoingLevel_Chapter190_111921006_01": "{F#We gotta continue our investigation tomorrow, better get some rest tonight...}{M#We've got more investigating to do tomorrow, better get some rest tonight...}", "Main_OngoingLevel_Chapter190_111922001_02": "Doesn't matter if it's a trial for the Void Hunter. Starlight Knight Billy is always ready for battle!", "Main_OngoingLevel_Chapter190_111922005_01": "I'm on fire! This thing's not as difficult to deal with as I thought!", "Main_OngoingLevel_Chapter190_111922005_02": "Anti-Void Hunter Mech... in name only!", "Main_OngoingLevel_Chapter190_111922006_01": "Hang in there, Manager! I'm getting you outta there!", "Main_OngoingLevel_Chapter190_111922006_03": "{F#Uh... I didn't hit Belle just now, did I? Whoa! Get away from me!}{M#Uh... I didn't hit Wise just now, did I? Whoa! Get away from me!}", "Main_OngoingLevel_Chapter190_111922007_01": "Damn it... it's too powerful...!", "Main_OngoingLevel_Chapter190_111922007_03": "{F#Belle, don't scare me! Wake up! It's us!!}{M#Wise, don't scare me! Wake up! It's us!!}", "Main_OngoingLevel_Chapter190_111922009_01": "{F#These illusions again... Over there!}{M#These illusions again... Over there.}", "Main_OngoingLevel_Chapter190_111922011_01": "I didn't know you were capable of this.", "Main_OngoingLevel_Chapter190_111922011_02": "I'll give it a try too...", "Main_OngoingLevel_Chapter190_111922012_01": "Hey guys, that weird thing is charging at us!", "Main_OngoingLevel_Chapter190_111922013_01": "{F#Where is this?}{M#Where am I?}", "Main_OngoingLevel_Chapter190_111922014_01": "{F#Hm? There's a fissure...}{M#Hm? There's a fissure nearby.}", "Main_OngoingMainCity_Chapter190_111921001_01": "Helios' dream... Phaethon... Icarus...", "Main_OngoingMainCity_Chapter190_111921001_02": "No, it's not enough...", "Main_OngoingMainCity_Chapter190_111921001_Name_01": "Anxious Feminine Voice", "Main_OngoingMainCity_Chapter190_111921002_01": "We made a promise... to seize the sun together.", "Main_OngoingMainCity_Chapter190_111921002_02": "Hmph, those two lazybones... Get ready! We will not lose!", "Main_OngoingMainCity_Chapter190_111921002_Name_01": "Warm and Strong Masculine Voice", "Main_OngoingMainCity_Chapter190_111921002_Name_02": "Competitive Feminine Voice", "Main_OngoingMainCity_Chapter190_111921003_01": "No, no, no!!!", "Main_OngoingMainCity_Chapter190_111921003_02": "What kind of monster... have we created?", "Main_OngoingMainCity_Chapter190_111921003_Name_01": "Pained and Confused Feminine Voice", "MemoryName_10161": "How to Complete Your Time Off", "Message_45400234": "...Okay", "MiddleTips_200061": "While Scorched Horizon is in the Gale Scorcher state, inflicting an Attribute Anomaly will trigger Vortex and cause Impaired.", "MiddleTips_200064": "Evacuating: 5s", "MiddleTips_200065": "Evacuating: 4s", "MiddleTips_200066": "Evacuating: 3s", "MiddleTips_200067": "Evacuating: 2s", "MiddleTips_200068": "Evacuating: 1s", "MiddleTips_200073": "With Billy, press and hit an enemy to obtain Determination. With enough Determination, hold to consume Determination and deal DMG.", "MiddleTips_200074": "With Billy, hold to consume Determination and deal DMG.", "MiddleTips_200075": "With Trial by Cold, hold during the final hit of Promeia's Basic Attack to activate EX Special Attack: Execution - Merciless Judgment.", "NPCName_103191831": "Bootopia Entrance", "NPCName_103191871": "Artisan", "NPCName_103191881": "Strange Phantom", "NPCName_113000182": "Strange Statue", "NPCName_28openTeleportation": "Activate Teleporter", "NPCName_600490111": "Assistant No. 2", "NPCName_600490115": "Artisan", "NPCName_600702003": " ", "NPCName_900490202": "Marcel Workstation", "NPCName_900500302": "Worker", "NPCName_900500304": "Worker", "NPCName_900500305": "Orange Hard Hat Worker", "NPCName_900500306": "Blue Hard Hat Worker", "NPCName_900500307": "Bear Thiren with a Raspy Voice", "NPCName_900500308": "Bear Thiren with a Deep Voice", "NPCName_900500309": "Worn-Out Worker", "NPCName_900500311": "Stylish Salesperson", "NPCName_900500312": "Singing Young Girl", "NPCName_900500314": "Bangboo Pretending to be Broken", "NPCName_900500315": "Bouncy Bangboo", "NPCName_900500605": "Bane of Evil's spot...", "NPCName_900510101": "Stall", "NangongYu_Talent_06_Desc_01": "Nangong Yu's attacks deal 50% more Daze. When the enemy is not Stunned, each time any character triggers Abloom DMG, Disorder DMG, or inflicts an Attribute Anomaly on them, the enemy gains 1 stacks of Vibrato: Modified. When hit by the heavy attack of EX Special Attack: The Unbearable Weight of Love or Basic Attack: Adorable Explosive Impact, they gain 1 stacks of Vibrato: Modified. When hit by the heavy attack of Ultimate: Meteor Shower, they gain 2 stacks of Vibrato: Modified. Vibrato: Modified can stack up to 4 times. When the enemy becomes Stunned, all Vibrato: Modified stacks are cleared. When Vibrato: Modified is cleared, if the enemy is under an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, Nangong Yu triggers an instance of Abloom DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to 800%/400%/1,000%/70%/100%/40% of the original Attribute Anomaly DMG. Each stack of Vibrato: Modified on the enemy increases this Abloom DMG ratio by an additional 25%. Vibrato: Modified cannot stack with Vibrato.", "NangongYu_Talent_06_Desc_01_Realign": "Nangong Yu's attacks deal 50% more Daze.\nWhen the enemy is not Stunned, each time any character triggers Abloom DMG, Disorder DMG, or inflicts an Attribute Anomaly on them, the enemy gains 1 stacks of Vibrato: Modified. When hit by the heavy attack of EX Special Attack: The Unbearable Weight of Love or Basic Attack: Adorable Explosive Impact, they gain 1 stacks of Vibrato: Modified. When hit by the heavy attack of Ultimate: Meteor Shower, they gain 2 stacks of Vibrato: Modified.\nVibrato: Modified can stack up to 4 times. When the enemy becomes Stunned, all Vibrato: Modified stacks are cleared. When Vibrato: Modified is cleared, if the enemy is under an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, Nangong Yu triggers an instance of Abloom DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to 800%/400%/1,000%/70%/100%/40% of the original Attribute Anomaly DMG. Each stack of Vibrato: Modified on the enemy increases this Abloom DMG ratio by an additional 25%.\nVibrato: Modified cannot stack with Vibrato.", "NewBie_SubTips_20031803": "{LAYOUT_MOBILE#Press \"Tab\" to proceed.}{LAYOUT_KEYBOARD#Click \"Tab\" to proceed.}", "Option02_45400404": "I'll be on time next time, I promise!", "PartnerBg_CampAngelsOfDelusion": "A.O.D.", "PartnerTalk_BubbleStory_PartnerPromeia_340530035_01": "Next time...", "PartnerTalk_BubbleStory_PartnerPromeia_340530035_02": "Let's come check the place out again.", "PartnerTalk_BubbleStory_PartnerPromeia_340530039_01": "Looks like...", "PartnerTalk_BubbleStory_PartnerPromeia_340530039_02": "You saw right through me.", "PartnerTalk_Chat_PartnerAzural_330481102_03": "And because I can hear the voices inside the Hollow, people once treated me like an ill omen too.", "PartnerTalk_Chat_PartnerCissia_330521002_33": "When I became a case specialist, I had to recite some oath about \"protecting the city, protecting the people\" and all that jazz under my Demon Lord boss's intimidating stare...", "PartnerTalk_Chat_PartnerPromeia_330530005_37": "It's civilian-grade, but it'll get the job done...", "PartnerTalk_Chat_PartnerPromeia_330530007_14": "Probably someone from a fan club?", "PartnerTalk_Chat_PartnerPromeia_330530007_20": "They're just good people who love to share.", "PartnerTalk_Chat_PartnerPromeia_330530007_21": "They're probably just trying to share their idol.", "PartnerTalk_Chat_PartnerPromeia_330530012_03": "Maybe you'll get a new, important experience!", "PartnerTalk_Chat_PartnerPromeia_330530019_09": "Cold... the taste of rain...", "PartnerTalk_Chat_PartnerPromeia_330530019_15": "Promeia crouches down as the little dog cautiously approaches and nuzzles against her.", "PartnerTalk_Chat_PartnerPromeia_330530020_16": "I got a bit panicked and brought a bunch of stuff...", "PartnerTalk_Chat_PartnerPromeia_330530024_02": "Whenever something catches your eye, you chuckle and share it with Promeia.", "PartnerTalk_Chat_PartnerPromeia_330530027_05": "The Outer Ring is neither a homeland I hold nostalgia for nor a tourist destination.", "PartnerTalk_GalGame_PartnerPromeia_10045301_016": "Promeia's expression is serious. She clearly isn't saying it out of politeness.\nBetter to go with her wishes.", "PartnerTalk_GalGame_PartnerPromeia_10045301_031": "In the reflection of her pupils, the unnamed assassin finally lowers his gun. The bullet ejects from the chamber, and he buries it within the soil of a potted plant.", "PartnerTalk_GalGame_PartnerPromeia_10045303_003": "Wait", "PartnerTalk_GalGame_PartnerPromeia_10045303_013": "Elfy's right. Lucky for you, I enjoy listening to music, and I'm pretty good at making decisions too!", "PartnerTalk_GalGame_PartnerPromeia_10045303_028": "Promeia nods. With her gaze gradually softening, you quickly open the music app on your phone and place one earbud in Promeia's ear.", "PartnerTalk_GalGame_PartnerPromeia_10045303_037": "Suits me just fine.", "PartnerTalk_OngoingMainCityPartner_PartnerCissia_511521048_01": "Urgh... Maybe I'm just being paranoid after Commissioner Severian granted me a few days of leave.", "PartnerTalk_OngoingMainCityPartner_PartnerCissia_511521050_01": "But... is the commissioner really that kind-hearted...?", "PartnerTalk_OngoingMainCityPartner_PartnerPromeia_511541017_01": "{F#You're mistaken, Belle. I'm not here to shop.}{M#You're mistaken, Wise. I'm not here to shop.}", "PartnerTalk_OngoingMainCityPartner_PartnerPromeia_511541027_01": "{F#Are you free right now, Belle?}{M#Are you free right now, Wise?}", "PartnerTalk_OngoingMainCityPartner_PartnerPromeia_511541029_01": "That's why Krampus exists, to eliminate it.", "PartnerTalk_OngoingMainCityPartner_PartnerPromeia_511541030_01": "{F#Don't overthink it, Belle...}{M#Don't overthink it, Wise...}", "PartnerTalk_OngoingMainCityPartner_PartnerPromeia_511541036_01": "But those things don't just disappear so easily...", "PartnerTalk_OngoingMainCityPartner_PartnerPromeia_511541039_01": "That's all.", "PartnerTalk_OngoingMainCityPartner_PartnerPromeia_511541041_01": "{F#Goodbye, Belle...}{M#Goodbye, Wise...}", "PartnerTalk_OngoingMainCity_PartnerPromeia_511541001_01": "{F#Belle... are you asleep?}{M#Wise... are you asleep?}", "PartnerTalk_OngoingMainCity_PartnerPromeia_511541002_01": "{F#You're getting distracted... Belle.}{M#You're getting distracted... Wise.}", "PartnerTalk_OngoingMainCity_PartnerPromeia_511541004_01": "{F#Belle, do you need somewhere more quiet to think?}{M#Wise, do you need somewhere more quiet to think?}", "PartnerTalk_OngoingMainCity_PartnerPromeia_511541012_01": "{F#Belle, if you run into trouble, call me.}{M#Wise, if you run into trouble, call me.}", "PartnerTalk_OngoingMainCity_PartnerPromeia_511541014_01": "{F#Where are you headed? Need the area cleared?}{M#Where are you headed? Need the area cleared?}", "PasserBy_Chat_Achievement_30030523_01": "These three little Bangboo huddling together... for some reason, they remind me of a few... Void Hunter-Rank powerhouses.", "PasserBy_Chat_Achievement_30030523_02": "Ehn-ne~ Ehn-nhe-ehn-ne. (Next up — training in gathering supplies and timely extraction. Preparations complete, ready to move out.)", "PasserBy_Chat_Achievement_30030523_03": "Ehn-ne... (Wait. I don't think the time has come yet...)", "PasserBy_Chat_Achievement_30030523_04": "Neh? (Oh?)", "PasserBy_Chat_Achievement_30030523_05": "Ehn-ne-ne, nhe-nhe-ehn. (The Hollow we're facing is very dangerous. I'm still concerned whether the three of us have what it takes to complete the commission and get out safe.)", "PasserBy_Chat_Achievement_30030523_06": "Ehn-ne... Nhe-ne-ehn... (Yeah... feels like the squad's missing something...)", "PasserBy_Chat_Achievement_30030523_07": "Ehn-ne? (What is it?)", "PasserBy_Chat_Achievement_30030523_08": "Ehn-ne... Nhe-neh-enn! (I once heard someone say... \"All fear stems from insufficient firepower\"!)", "PasserBy_Chat_Achievement_30030523_09": "Ehn~ Nhe-enn? (You mean — we lack damage output?)", "PasserBy_Chat_Achievement_30030523_10": "Ehn-ne! (Yeah, something like that!)", "PasserBy_Chat_Achievement_30030523_11": "...Enn. Nhe-en-nhe. (...Understood. Let's post a \"Need More Output\" notice and see if we can recruit someone stronger.)", "PasserBy_Chat_Achievement_30030523_Name_01": "Miya", "PasserBy_Chat_Achievement_30030523_Name_02": "Axuan", "PasserBy_Chat_Achievement_30030523_Name_03": "A-Guang", "PasserBy_Chat_Achievement_30030524_01": "...Thank you so much! If it weren't for you, I never would've found...", "PasserBy_Chat_Achievement_30030524_02": "...Oh, not at all! Just a coincidence — I was about to head to the Inter — ahem, I mean the \"Outpost\" to pick up some easy commission.", "PasserBy_Chat_Achievement_30030524_03": "Outpost? Looks like these two...", "PasserBy_Chat_Achievement_30030524_04": "They are actually Proxies...", "PasserBy_Chat_Achievement_30030524_05": "Didn't see this coming — yeah, I did pick up a commission, but it's kinda different from the usual gigs.", "PasserBy_Chat_Achievement_30030524_06": "Haha, guess that wraps up this commission nice and smooth!", "PasserBy_Chat_Achievement_30030524_07": "Different from \"usual\" ones?", "PasserBy_Chat_Achievement_30030524_08": "Ain't this a Hollow search commission?", "PasserBy_Chat_Achievement_30030524_09": "Next time keep it safe, yeah? Don't go leaving stuff on the metro again — this is special merch with only a 1% drop rate!", "PasserBy_Chat_Achievement_30030524_10": "Even among the most veteran Astranauts, this thing's priceless — money can't buy it... Next time I won't be so nice and return it!", "PasserBy_Chat_Achievement_30030524_11": "Mm-hmm! Thanks for being so honest and returning it...", "PasserBy_Chat_Achievement_30030524_12": "(...Huh?)", "PasserBy_Chat_Achievement_30030524_13": "(So, two Proxies and concert fans picked up a lost item commission from another concert fan through Inter-Knot Outpost...)", "PasserBy_Chat_Achievement_30030524_14": "(...Well, I guess — that's just New Eridu for ya!)", "PasserBy_Chat_Achievement_30030524_15": "(...Huh?)", "PasserBy_Chat_Achievement_30030524_16": "(So, these two Proxies and concert fans picked up a lost item commission from another concert fan through Inter-Knot Outpost...)", "PasserBy_Chat_Achievement_30030524_17": "(...Heh, guess that's New Eridu.)", "PasserBy_Chat_Achievement_30030524_Name_01": "Gingerbread", "PasserBy_Chat_Achievement_30030524_Name_02": "Potato", "PasserBy_Chat_Achievement_30030525_01": "There's some dazed dude wandering outside Godfinger late at night.", "PasserBy_Chat_Achievement_30030525_02": "...Don't go... Let's do another round...", "PasserBy_Chat_Achievement_30030525_03": "Bizarre Brigade, huh... Not bad at all...", "PasserBy_Chat_Achievement_30030525_04": "(...Finally get it. Another player who saw all those \"Everyone's quitting Bizarre Brigade\" posts online.)", "PasserBy_Chat_Achievement_30030525_05": "(But people only say that because they wanna hog all the rewards from the limited-time stages for themselves! And he actually bought it...)", "PasserBy_Chat_Achievement_30030525_06": "(Listen to his drunken rambling.)", "PasserBy_Chat_Achievement_30030525_07": "...It's actually pretty fun though... I'm still waiting for the new Dream Seeker... combo... the three kids...", "PasserBy_Chat_Achievement_30030525_08": "...But it's gonna rain tomorrow...", "PasserBy_Chat_Achievement_30030525_09": "That came outta nowhere?", "PasserBy_Chat_Achievement_30030525_10": "But the new combo's definitely worth the hype.", "PasserBy_Chat_Achievement_30030525_11": "Those punks... tryna outdrink me... No way! Ain't nobody in the whole office who can outdrink me...", "PasserBy_Chat_Achievement_30030525_12": "...Not even the boss!", "PasserBy_Chat_Achievement_30030525_13": "That came outta nowhere, again.", "PasserBy_Chat_Achievement_30030525_14": "Well, well! A victorious drinker!", "PasserBy_Chat_Achievement_30030525_15": "...This year... wasn't half bad, actually? Everyone worked hard... Everyone did great...", "PasserBy_Chat_Achievement_30030525_16": "...But... there's this guy on the team... next year... ¥&%$)&^ the boss is gonna kick him out...", "PasserBy_Chat_Achievement_30030525_17": "...What about his three kids... How do I tell him... He's my bro...", "PasserBy_Chat_Achievement_30030525_18": "High Ambitions! &^%*&*^ you! Don't go there! Everyone, don't buy...", "PasserBy_Chat_Achievement_30030525_19": "No wonder he drank so much...", "PasserBy_Chat_Achievement_30030525_20": "Alright, alright, not buying.", "PasserBy_Chat_Achievement_30030525_21": "...People...souls... A person must have a noble soul!!", "PasserBy_Chat_Achievement_30030525_22": "...I'm getting old... aging so fast... What year is it now...? When the Old Capital fell... I hadn't even graduated yet...", "PasserBy_Chat_Achievement_30030525_23": "Tears seem to be streaming down from the corners of his eyes.", "PasserBy_Chat_Achievement_30030525_24": "(Pretend not to see.)", "PasserBy_Chat_Achievement_30030525_25": "(Hand him a tissue.)", "PasserBy_Chat_Achievement_30030525_26": "...Thanks, thanks. Sorry you had to see that. How embarrassing...", "PasserBy_Chat_Achievement_30030525_27": "...Huh?! Kid, listen up... It's late! Get home already! Stay safe out there... Don't make your folks worry!", "PasserBy_Chat_Achievement_30030525_28": "The dazed man stumbles away, quickly disappearing into the depths of the alley.", "PasserBy_Chat_Achievement_30030525_29": "(...New Eridu, huh. Defeat the Ethereals, and you can conquer the Hollows... But... who do you defeat to conquer time?)", "PasserBy_Chat_Achievement_30030525_30": "(Hope he gets a good night's sleep tonight.)", "PasserBy_Chat_Achievement_30030525_31": "(...New Eridu, *sigh*. Defeat the Ethereals, and you can conquer the Hollows; but... who do you defeat to conquer time?)", "PasserBy_Chat_Achievement_30030525_32": "(Hope he gets a good night's sleep tonight.)", "PasserBy_Chat_Achievement_30030525_33": "(...Finally got it. Another player who saw everyone online saying they're quitting Bizarre Brigade.)", "PasserBy_Chat_Achievement_30030525_34": "(But when others say that, it's just 'cause they wanna hog the limited-time stage rewards for themselves... Yet he actually seems to believe it.)", "PasserBy_Chat_Achievement_30030525_Name_01": "Dazed Dude", "PasserBy_Chat_Achievement_30030526_01": "Those two... seem to be waiting for someone? There's a restless energy in the air.\n...Reminds me of another familiar friend who's always hyped up about Starlight Knight.", "PasserBy_Chat_Achievement_30030526_02": "He actually showed up?!", "PasserBy_Chat_Achievement_30030526_03": "We're all gathered here today for — the Fifth \"Knight's Cup\"!!", "PasserBy_Chat_Achievement_30030526_04": "I already signed up...!", "PasserBy_Chat_Achievement_30030526_05": "Same here!! I may have missed the launch stream 'cause of work, but no way I'm missing out on joining this competition...", "PasserBy_Chat_Achievement_30030526_06": "Can someone explain...", "PasserBy_Chat_Achievement_30030526_07": "...What's up?", "PasserBy_Chat_Achievement_30030526_08": "Manager! You're here too!", "PasserBy_Chat_Achievement_30030526_09": "You heard about this? The ultimate showdown in the official Starlight Knight game adaptation! The legend of the Core Aspiration Knight! The pride of every action gamer!", "PasserBy_Chat_Achievement_30030526_10": "In this match! Everyone must battle using the very first knight they joined the team with...", "PasserBy_Chat_Achievement_30030526_11": "No crazy inflated numbers! No dizzying skill loadouts!", "PasserBy_Chat_Achievement_30030526_12": "Only unwavering courage and the conviction to win this showdown!", "PasserBy_Chat_Achievement_30030526_13": "This is what a true Starlight Knight looks like!!", "PasserBy_Chat_Achievement_30030526_14": "So fired up!", "PasserBy_Chat_Achievement_30030526_15": "...What's got you so fired up?", "PasserBy_Chat_Achievement_30030526_16": "That's right, Manager! You should join in too!!", "PasserBy_Chat_Achievement_30030526_17": "Got it. I'll check it out.", "PasserBy_Chat_Achievement_30030526_18": "After getting the green light, Billy goes on and on about his love for this \"Core Aspiration Knight\"...\nAs a total newbie who \"just got into it,\" you listen to the passionate speech alongside two friends who clearly share Billy's interests.", "PasserBy_Chat_Achievement_30030526_19": "Until the urgent commission client custom ringtone goes off, then goes off again...\nThe third time it rings, it finally breaks the heated atmosphere.\n\nBilly regretfully says his goodbyes and leaves.", "PasserBy_Chat_Achievement_30030526_20": "Speaking of which, that guy earlier is a true fan! He even dressed up like the original prototype of the \"Core Aspiration Knight\" the director mentioned...", "PasserBy_Chat_Achievement_30030526_21": "That's right! His costume matches the director's description to a T!!", "PasserBy_Chat_Achievement_30030526_22": "Can someone explain this again...", "PasserBy_Chat_Achievement_30030526_23": "...What's going on?", "PasserBy_Chat_Achievement_30030526_24": "Huh? You didn't know?", "PasserBy_Chat_Achievement_30030526_25": "During the launch stream for the Fifth \"Knight's Cup,\" the original director talked about what drove him to create \"Starlight Knight.\"", "PasserBy_Chat_Achievement_30030526_26": "He said that years ago, he was rescued from a Hollow in the Outer Ring by a construct warrior with white hair and golden eyes, dressed in black with a red scarf.", "PasserBy_Chat_Achievement_30030526_27": "After that, he used that kind, brave, silent, and steadfast construct as the model to create the first-ever Starlight Knight!", "PasserBy_Chat_Achievement_30030526_28": "That is, the one everyone's gotta use in the competition — the \"Core Aspiration Knight\"!", "PasserBy_Chat_Achievement_30030526_29": "...Uh, I mean, yeah, but... silent and steadfast?", "PasserBy_Chat_Achievement_30030526_30": "Can I rewatch the launch stream?", "PasserBy_Chat_Achievement_30030526_31": "Unfortunately, the recording equipment used for the livestream was affected by signal interference near the Hollow, so the stream data can't be recovered...", "PasserBy_Chat_Achievement_30030526_32": "And it seems the director only mentioned it in passing... and didn't go into detail. Probably 'cause that construct warrior's identity makes things... complicated.", "PasserBy_Chat_Achievement_30030526_33": "If we'd run into them in the Outer Ring, sure, they'd probably be illegal construct... but saying too much could just cause him trouble.", "PasserBy_Chat_Achievement_30030526_34": "*sigh* Hope he heard that...", "PasserBy_Chat_Achievement_30030526_35": "(The objective parts all line up... so Billy's favorite \"Starlight Knight\" could very well be based on himself?!)", "PasserBy_Chat_Achievement_30030526_36": "(Is something this crazy even possible?! If only Billy hadn't missed going live because of that commission...)", "PasserBy_Chat_Achievement_30030526_37": "(Director! Let's do another live launch stream for the \"Knight's Cup\"!)", "PasserBy_Chat_Achievement_30030526_38": "(The objective parts all match up perfectly — so Billy's favorite \"Starlight Knight\"... could actually be based on himself?)", "PasserBy_Chat_Achievement_30030526_39": "(...What an amazing surprise that would've been, if Billy hadn't missed the launch stream 'cause of that commission.)", "PasserBy_Chat_Achievement_30030526_40": "(Wonder if the director's got any plans... to do another \"Knight's Cup\" launch stream?)", "PasserBy_Chat_Achievement_30030526_41": "Oh, Manager! How could you say that?! Please! Just check out our \"Knight's Cup\"!", "PasserBy_Chat_Achievement_30030526_42": "...Alright, I'll check it out.", "PasserBy_Chat_Achievement_30030526_Name_01": "Excited Boy", "PasserBy_Chat_Achievement_30030526_Name_02": "Excited Girl", "PasserBy_Chat_Achievement_30030526_Name_03": "Billy & Boy & Girl", "PasserBy_Chat_Achievement_30030527_01": "People, as the newest partner of Simmer, I've got a big announcement to make!", "PasserBy_Chat_Achievement_30030527_02": "During the time Simmer was reopening, there was this legendary foodie who used clever ingredient combos...", "PasserBy_Chat_Achievement_30030527_03": "...And the unbeatable Coral Grouper Fillet — to create an unparalleled taste experience!", "PasserBy_Chat_Achievement_30030527_04": "If deliciousness had a score, I'd rate that hotpot at — a hundred million points!", "PasserBy_Chat_Achievement_30030527_05": "...Ahem, that's a bit much.", "PasserBy_Chat_Achievement_30030527_06": "No, this ain't an exaggeration! I'm only telling the truth!", "PasserBy_Chat_Achievement_30030527_07": "Takes me back to that late autumn four years ago, when Meister hit me with some real talk:", "PasserBy_Chat_Achievement_30030527_08": "The real secret to mastering The Way of cooking? It all boils down to one word!", "PasserBy_Chat_Achievement_30030527_09": "Wait — are you gonna say \"heart\"?", "PasserBy_Chat_Achievement_30030527_10": "...Alright! Quit yappin' and just announce it already! The customers are lined up waitin'!", "PasserBy_Chat_Achievement_30030527_11": "Oh, oh, right... Anyway, to reward this foodie who whipped up the most crazy hot pot combo at Simmer, we've decided...", "PasserBy_Chat_Achievement_30030527_12": "Bestow upon them the title of \"Pot Hunter\"!", "PasserBy_Chat_Achievement_30030527_13": "What an honor to earn this title...", "PasserBy_Chat_Achievement_30030527_14": "This legendary foodie shares their secret to making hotpot absolutely blow up in Deliciousness using simple ingredient combos...", "PasserBy_Chat_Achievement_30030527_15": "Big thanks to our \"Pot Hunter\" here for the rundown — we've just dropped some fresh combo meals and desserts, so swing by and show us some love, whether you're new or a regular!", "PasserBy_Chat_Achievement_30030527_16": "With that, Blaze grabs Stephen and practically drags him back into the shop... not forgetting to politely thank the \"Pot Hunter.\"", "PasserBy_Chat_Achievement_30030527_17": "Wait, wait! Which word is it, Mr. Stephen?!", "PasserBy_Chat_Achievement_30030527_Name_01": "Stephen", "PasserBy_Chat_Achievement_30030527_Name_02": "Blaze", "PasserBy_Chat_Achievement_30030527_Name_03": "TV Director", "PasserBy_Chat_Achievement_30030527_Name_04": "Pot Hunter", "PopUp_Content_110001801": "Under certain conditions, Promeia restores a set amount of Corrosive Chill, which is automatically converted into Trial by Cold. While she has Trial by Cold, after the final hit of Basic Attack: Sweeping Edge, Execution - Descending Frost, or Execution - Layered Frost lands, hold to chain into Execution - Merciless Judgment.\n\nDMG Dealing Tip:\n· WithTrial by Cold: Use + + hold \n· When the enemy attacks: Use ", "PopUp_Content_110002001": "When Evelyn uses her skills to deal DMG to enemies, she builds up Burning Embers.\nWhen Burning Embers is at or above 50%, hold or to consume Burning Embers to activate Garrote and gain 1 Burning Tether Point.\nAfter accumulating 3 Burning Tether Points, Evelyn's next Garrote attack will consume all Burning Tether Points and transform into a Chain Attack.\n\nDMG Dealing Tip:\n· When Burning Embers is at 50% or higher: hold /\n\n· When you have 3 Burning Tether Points: hold /", "PopUp_Content_110002101": "When Starlight - Billy's attacks hit enemies, he gains Determination, with the amount gained varying by skill. While in combat, he gradually recovers Determination. Triggering a Perfect Dodge, using EX Special Attack: Cool Wheelie, using Chain Attack: Knight's Swagger, or triggering a block grants additional Determination.\n\nDMG Dealing Tip:\n· When Determination is full: hold \n· When you need to restore HP: hold \n· When enemies flash red/yellow: press to trigger a block", "PopUp_Content_110002201": "When Jane deals DMG while under the Passion state, it will consume Passion Stream. Triggering Perfect Dodge or Defensive Assist will restore Passion Stream. When Passion Stream is depleted, she will leave the Passion state.\n\nDMG Dealing Tip:\n· When Passion Stream is about to run out: hold + continue holding ", "PopUp_Content_30112101": "Dealing Wind DMG inflicts Wind Anomaly Buildup on enemies and inflicts the Windswept state. Entering the Windswept state interrupts enemy actions and deals massive Wind DMG.\nWhile enemies are in the Windswept state, direct Wind DMG they take is increased based on the Wind Anomaly trigger's Tempest Coefficient. The first time the enemy takes Fire DMG, Ice DMG, Electric DMG, Physical DMG, or Ether DMG, the corresponding Contamination effect is triggered. While under Contamination, both direct Wind DMG and direct DMG from the triggering Contamination attribute are increased based on the Wind Anomaly trigger's Tempest Coefficient. During a single Windswept instance, Contamination can only be triggered this way once.\nAfter triggering Vortex, it is forcibly converted into the Vortex's corresponding Contamination state.", "PopUp_Content_30112201": "When applying a different type of Attribute Anomaly effect to an enemy already afflicted with an Attribute Anomaly, if one of the Anomaly effects is Windswept, the Disorder effect will not be triggered. Instead, the Vortex effect will be triggered: Upon triggering, the Attribute Anomaly other than Erosion will be finalized, dealing AoE Anomaly DMG of the corresponding attribute.\nFor a period of time after triggering Vortex, Vortex cannot be triggered again.", "PopUp_Content_30112301": "When applying a different type of Attribute Anomaly effect to an enemy already afflicted with an Attribute Anomaly, if one of the Anomaly effects is Windswept, the Disorder effect will not be triggered. Instead, the Vortex effect will be triggered: Upon triggering, the Attribute Anomaly other than Erosion will be finalized, dealing AoE Anomaly DMG of the corresponding attribute.\nFor a period of time after triggering Vortex, Vortex cannot be triggered again.", "PopUp_Content_40153101": "Press and Starlight - Billy will consume HP to activate Special Attack: Drive Suppression. If he is attacked during the skill, it will trigger a block and automatically chain into EX Special Attack: Cool Wheelie. He can also maintain Special Attack: Drive Suppression or drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} until enough time has passed to automatically activate EX Special Attack: Cool Wheelie.\nAfter using EX Special Attack: Cool Wheelie, press or hold to activate EX Special Attack: Rocking Footwork and recover HP.", "PopUp_Content_40153102": "When Starlight - Billy's attacks hit enemies, he gains Determination. The amount recovered varies by skill. Determination caps at 120 points and slowly recovers while in-combat. Additional Determination is gained when triggering a Perfect Dodge, using EX Special Attack: Cool Wheelie, using Chain Attack: Knight's Swagger, or when triggering a Block.\nWhen sufficient Determination is available, hold to use Basic Attack: Full-Throttle Starlight.\nHold to use EX Special Attack: High-Traction Wheels to recover HP.", "PopUp_Content_40153109": "When Starlight - Billy's attacks hit enemies, he gains Determination. The amount recovered varies by skill. Determination caps at 120 points. Additional Determination is gained when triggering a Perfect Dodge, using EX Special Attack: Cool Wheelie, using Chain Attack: Knight's Swagger, or when triggering a Block.\nWhen sufficient Determination is available, hold to use Basic Attack: Full-Throttle Starlight.\nHold to use EX Special Attack: High-Traction Wheels and recover HP.\nWhen Decibel Rating reaches Maximum, press to consume Decibels and use Ultimate: Starlight Knight Flying Kick. Character is invulnerable while using this skill.", "PopUp_Content_40154101": "Promeia gains a set amount of Corrosive Chill when different attacks hit enemies. Additional Corrosive Chill is gained when any squad member triggers Freeze, Disorder, when Vortex is triggered on an enemy, or when Promeia triggers EX Special Attack: Execution - Shrouded in Shadow. When Corrosive Chill is at 50 or greater, 50 points of Corrosive Chill are consumed and converted into 1 point of Trial by Cold.\nAfter the final hit of Basic Attack: Sweeping Edge, Special Attack: Execution - Descending Frost, or Special Attack: Execution - Layered Frost, and with enough Trial by Cold, hold or to activate EX Special Attack: Execution - Merciless Judgment and trigger Abloom.", "PopUp_Content_40154102": "If Promeia is attacked shortly after using EX Special Attack: Execution - Glacial Death, she will automatically activate EX Special Attack: Execution - Shrouded in Shadow. After triggering EX Special Attack: Execution - Shrouded in Shadow, press or to activate Special Attack: Execution - Layered Frost.\nWhen Promeia triggers Abloom and hits an enemy, she gains additional Decibels. Using Ultimate: Glaciating Impalement grants Frost Oath. While Frost Oath is active, after using EX Special Attack: Execution - Merciless Judgment, Chain Attack: Hanging Judgment, or Ultimate: Glaciating Impalement, press or hold to consume Frost Oath and immediately follow up with Special Attack: Execution - Layered Frost.", "PopUp_Content_40154109": "Under certain conditions, Promeia restores a set amount of Corrosive Chill, which is automatically converted into Trial by Cold. After the final hit of Basic Attack: Sweeping Edge, Special Attack: Execution - Descending Frost, or Special Attack: Execution - Layered Frost, if she has enough Trial by Cold, hold or to activate EX Special Attack: Execution - Merciless Judgment and trigger Abloom.\nWhen Promeia triggers Abloom and hits an enemy, she gains additional Decibels. After using Ultimate: Glaciating Impalement, she gains 1 chance to directly activate Special Attack: Execution - Layered Frost. If she is attacked shortly after using EX Special Attack: Execution - Glacial Death, she will automatically activate EX Special Attack: Execution - Shrouded in Shadow. When this happens, press or to also activate Special Attack: Execution - Layered Frost.", "PopUp_Content_999680201": "[Basic Attack] Press to activate: Deals DMG to enemies. Repeatedly press to unleash up to four attacks.\n[Special Attack] Press to activate: Deals DMG to surrounding enemies. Activating Special Attack right before being attacked will Block the attack.\n[EX Special Attack] Hold to activate: Continuously spin to draw in enemies and deal DMG. Activating EX Special Attack right before being attacked will Block the attack.\n[Pounce & Dodge] Press to activate: Pounces forward to deal DMG to enemies. Activating right before being attacked will dodge the attack.\nJump: Press to activate. Hold to jump higher.", "PopUp_Content_999680202": "Ultimate: When Decibel Rating reaches Maximum, press to activate: Unleash a shockwave, dealing massive DMG to surrounding enemies.\n\nDuring your exploration of Bootopia, you can collect special weapons. Equipping these weapons can change the effect of Eous's Ultimate.", "PopUp_Content_999680203": "All Eous combat-related keybindings can be adjusted in the Options menu.", "PopUp_Content_999680301": "Watch out for Miasma enemies!\nGetting close to Miasma enemies will cause Eous to continuously accumulate Miasma Contamination. When Miasma Contamination reaches its limit, Eous will take massive DMG. It's a good idea to take out Miasma enemies first.", "PopUp_Content_999680401": "Numerous unclaimed Chests are scattered throughout the amusement island. You can loot them for equipment, armor, consumable items, and other supplies used to enhance Eous's talents.\nConsumable items include bombs and health recovery items.", "PopUp_Content_999680402": "Bombs and health recovery items must be equipped before use. Once equipped:\n\nPress to use bombs.\nPress to use health recovery items.", "PopUp_Content_999680501": "Attacks or bombs can destroy certain obstacles on the island to create new paths.\n\nBombs can be obtained from chests. Once equipped in your equipment slot, press to launch a bomb ahead, dealing DMG to enemies and obstacles within range.", "PopUp_Content_999680601": "Multiple teleport beacons are scattered throughout Bootopia.\n\nUnlocking Teleport Beacons: Find these teleport beacons and interact with them to unlock them.\nSpawn Locations: When entering Bootopia while tracking a mission, Eous will prioritize spawning at the teleport beacon closest to the mission target.\nTeleport Function: Unlocked teleport beacons have a teleport function. You can find these teleport beacons on the map interface and teleport to a location next to the designated teleport beacon.", "PopUp_Content_999680701": "Your Inventory is full.\n\nWhile exploring, you can discard low-value items to make room for higher-value ones.\nWhile preparing for battle, you can transfer supplies from your Inventory to Storage to free up space.", "PopUp_Content_999680801": "When controlling Eous, hold to jump higher and farther.", "PopUp_Content_999680901": "Many automatic security turrets are scattered about Bootopia.\nTurrets are enemies with high damage and wide attack range, specializing in launching long-range missile attacks. Using cover in the environment to dodge attacks and slowly closing in to defeat the turrets is a solid strategy.\nAdditionally, activating a Special Attack or EX Special Attack just before getting hit by a turret's missile can deflect the missile, dealing damage to the turret.", "PopUp_Content_999681001": "There are numerous Evacuation Points scattered throughout the island.\nLeave the island from an Evacuation Point to safely get away with the supplies you've obtained.", "PopUp_Content_999681002": "Once Eous's HP drops to zero, the current island exploration will immediately end in failure, and Eous will be forced to leave Bootopia.\nAt the same time, all supplies collected during this exploration will be lost, except for those stored in the Safe.\nTherefore, it's a smart move to store important supplies in the Safe.", "PopUp_Content_999681003": "You can also manually choose to Pause or abandon the current exploration in the Options menu.", "PopUp_Content_999681101": "Each exploration has a time limit.\nIf you don't evacuate before time runs out, it counts as a failed evacuation, and you'll lose all the supplies you collected during that run.", "PopUp_Content_999681102": "Each exploration of the island consumes 1 Durability from the equipment you bring.\nOnce Durability hits zero, the equipment will be considered Damaged. Using damaged equipment will greatly reduce Eous' combat effectiveness.\nConsider selling your damaged equipment.", "PopUp_Content_999681301": "During the 40-second time limit, nails will randomly pop up from the ground.\nFind the popped-up nails and whack them to earn points. The more nails you hit, the higher your score, and the better your final rewards.", "PopUp_Content_999681401": "Within the 40-second time limit, Golden Bangboo will randomly spawn in the area.\nFind and defeat these Golden Bangboo! The more Golden Bangboo you defeat, the higher your score, and the better your final rewards.", "PopUp_Content_999681501": "You can check the location of your current mission target on the map. As you progress through missions, you'll also be able to check other facilities around the amusement island on the map.\nAdditionally, as you unlock Bangboo talents, you'll be able to see the locations of some chests on the map.", "PopUp_Content_999681601": "You found a better piece of equipment!\nYou can swap your equipment in the Inventory screen. Equip Eous with stronger gear to boost its combat capabilities.", "PopUp_Content_999681701": "After completing your mission, you'll need to go to an Evacuation Point to leave Bootopia.\nEvacuation Points are scattered throughout the map. You can locate them through the minimap. While searching for an Evacuation Point, feel free to keep exploring and scavenging supplies.\n\nYou can pause and leave Bootopia through the Options menu. Your progress will be saved, and any supplies you've collected won't be lost.", "PopUp_Content_999681801": "Eous can now fight, and the interface has been customised for this new ability. You can adjust it in the Options menu.\n\nThe custom layout should meet all Eous' combat and exploration needs in Bootopia.", "PopUp_Title_1100018": "[Promeia] Gameplay Details", "PopUp_Title_1100021": "[Starlight - Billy] Gameplay Details", "PopUp_Title_301121": "Attribute Anomaly: Wind", "PopUp_Title_301122": "Attribute Anomaly - Vortex", "PopUp_Title_301123": "Combat Tutorial: Windswept & Vortex", "PopUp_Title_401513": "[Character Intro] Nangong Yu", "PopUp_Title_999680201": "Eous Combat", "PopUp_Title_999680202": "Ultimate", "PopUp_Title_999680203": "Key Bindings", "PopUp_Title_999680301": "Miasma", "PopUp_Title_999680401": "Looting Chests", "PopUp_Title_999680402": "Using Consumables", "PopUp_Title_999680501": "Obstacles & Bombs", "PopUp_Title_999680601": "Bootopia Teleport Beacons", "PopUp_Title_999680701": "Inventory Full", "PopUp_Title_999680801": "Jump Higher and Farther!", "PopUp_Title_999680901": "About Automatic Security Turrets", "PopUp_Title_999681001": "Evacuation Point", "PopUp_Title_999681002": "Watch Your HP", "PopUp_Title_999681003": "Pause & Quit", "PopUp_Title_999681101": "Retreat Time", "PopUp_Title_999681102": "Equipment Durability", "PopUp_Title_999681301": "Mini-Game (I)", "PopUp_Title_999681401": "Mini-Game (II)", "PopUp_Title_999681501": "About the Map", "PopUp_Title_999681601": "Swaping Equipment", "PopUp_Title_999681701": "Find the Evacuation Point", "PopUp_Title_999681801": "Bootopia Key Layout (Mobile)", "PostText_28001": "Check out the pic — I didn't take it, my buddy snapped it while messing around in the Outer Ring. Word is, it was way more intense in person. My friend tried to follow them to grab more close-ups, but some suit stopped him and warned him to stay outta the Hollows if he knows what's good for him... Gotta say though, all those robots moving in packs looks kinda creepy, like some apocalypse movie set. Anyone know what's actually going on here?", "PostText_28002": "Fresh off the press! Just snapped this photo literally 1 minute ago! Anyone know what kind of bird this is? It was flying super fast and giving off this crazy bright light. You can just about make out its wings flapping, so it's definitely not some kind of aircraft. But I've never seen a bird like this in my entire life — not in the Hollow, not in the city, nowhere. Any bird experts out there who can ID this thing?", "PostText_28003": "I won't beat around the bush. This was filmed three hours ago inside a Companion Hollow near the Pursenas Hollow. We were just about to leave when the sky suddenly went dark out of nowhere. No warning at all. Our whole squad freaked out and thought we'd pissed off some massive monster. Luckily, there was a hidden tunnel nearby, so we changed plans and hid inside. One of our Proxies looked up and caught this on camera. Thankfully, we all made it back in one piece. Close call... real close call!\nSo anyway... this is an eclipse, isn't it? Did anyone outside the Hollow see it?", "PostText_28004": "So here's what happened: I was driving like normal when I suddenly heard a loud thud. I got out to check, and there was a person lying in the road... I swear I didn't hit her! She had to have already been there! And it gets weirder... she seemed to use her blood-covered finger to draw some kind of symbol. Is this like a dying message? A sketch of the killer or something...? N—No, wait, why am I saying such horrible things? She's not dead! She looks badly injured, but she's still breathing! Anyway, I know there's a hospital nearby, so I put her in my car and I'm driving her there now. I'll update if anything happens. In the meantime, can you guys help figure out who this drawing is supposed to be? It has to be an important clue!", "PostText_28005": "Dear Dream Seekers:\nTo deliver a better gaming experience and complete core content upgrades and server optimizations, Bizarre Brigade will undergo maintenance and be temporarily taken offline for a period of time. During maintenance, all devices will be unable to log into the game, and all in-game functions and features will be temporarily suspended.\nThe completion time for this maintenance may be earlier or later depending on actual progress. If there are any adjustments, we will promptly share the latest updates through official channels.\nWe sincerely apologize for any inconvenience this extended maintenance may cause our Dream Seekers, and genuinely appreciate your understanding and patience. After maintenance concludes, we will distribute exclusive maintenance compensation to veteran players through the Arcades. Please be sure to visit and claim your rewards.", "PostTitle_28001": "[Post] Is this a movie shoot or what?", "PostTitle_28002": "[Post] What kind of bird is this?", "PostTitle_28003": "[Post] There are solar eclipses in Hollows too?", "PostTitle_28004": "[Help] I think I'm in deep trouble!", "PostTitle_28005": "[Post] Bizarre Brigade Maintenance Notice", "Poster_28001": "CantSay", "Poster_28002": "ChasingStars", "Poster_28003": "Everflame", "Poster_28004": "Anonymous User", "Poster_28005": "Bizarre Brigade Official Account", "Profile_3201017_story": "In the play of light and shadow, every treasured moment is meticulously captured into the frames through the lens.", "Promeia_MathSkill_Desc": "When another character in your squad is an Anomaly or Support character:\nWhen using an EX Special Attack, Promeia's Ice Anomaly Buildup Rate increases by 30% for 30s. Repeated triggers refresh the duration.\nWhen any squad member applies the Frostbite effect to an enemy, its duration is increased by 3s.\nWhen Promeia's EX Special Attack hits an enemy, it inflicts Presumption of Guilt. When any squad member triggers Abloom on a target with Presumption of Guilt, it ignores 40% of the target's DEF. Presumption of Guilt lasts 30s, and repeated triggers refresh the duration.", "Promeia_MathSkill_Title": "Additional Ability: Vessel of Ice", "Promeia_Property_ExSpecial_SpCostValue_01": "40", "Promeia_SkillList_10_Content": " (Perfect) ; ", "Promeia_SkillList_10_Title": "Dodge Counter: Soaring Bat", "Promeia_SkillList_11_Content": "", "Promeia_SkillList_11_Title": "Chain Attack: Hanging Judgment", "Promeia_SkillList_12_Content": "", "Promeia_SkillList_12_Title": "Ultimate: Glaciating Impalement", "Promeia_SkillList_13_Content": " (When Triggering Quick Assist)", "Promeia_SkillList_13_Title": "Quick Assist: Ambushing Strike", "Promeia_SkillList_14_Content": " (When Triggering Defensive Assist)", "Promeia_SkillList_14_Title": "Defensive Assist: Injunction", "Promeia_SkillList_15_Content": " (After Defensive Assist)", "Promeia_SkillList_15_Title": "Assist Follow-Up: Intercepting Strike", "Promeia_SkillList_1_Content": "", "Promeia_SkillList_1_Title": "Basic Attack: Sweeping Edge", "Promeia_SkillList_2_Content": " (Hold)", "Promeia_SkillList_2_Title": "Basic Attack: Whirling Blade", "Promeia_SkillList_3_Content": "", "Promeia_SkillList_3_Title": "Special Attack: Execution - Cold Flash", "Promeia_SkillList_4_Content": "", "Promeia_SkillList_4_Title": "EX Special Attack: Execution - Glacial Death", "Promeia_SkillList_5_Content": "Automatically activates when receiving an attack shortly upon using EX Special Attack: Execution - Glacial Death", "Promeia_SkillList_5_Title": "EX Special Attack: Execution - Shrouded in Shadow", "Promeia_SkillList_6_Content": " or (In Bound Absolution state with Absolute Order)", "Promeia_SkillList_6_Title": "Special Attack: Execution - Descending Frost", "Promeia_SkillList_7_Content": " or (After triggering EX Special Attack: Execution - Shrouded in Shadow)", "Promeia_SkillList_7_Title": "Special Attack: Execution - Layered Frost", "Promeia_SkillList_8_Content": " or (Hold after the downward attack while having sufficient Trial by Cold)", "Promeia_SkillList_8_Title": "EX Special Attack: Execution - Merciless Judgment", "Promeia_SkillList_9_Content": " ; ", "Promeia_SkillList_9_Title": "Dash Attack: Grim Reap", "Promeia_SkillName": "Late Night Video Store", "Promeia_SkillText": "Promeia brought a new business window to Random Play. In the dead of night, there's always one light shining on Sixth Street. When late-night insomniacs or customers exhausted from a full day's work knock on the video store's door, they no longer have to worry about missing out on their favorite videotapes due to some timing mishap.", "Promeia_Skill_AssaultAid_Desc": "Press after a Defensive Assist to activate:\nUnleashes consecutive attacks against the target, dealing Ice DMG.\nAfter using this skill, it can be immediately followed up with the 5th hit of Basic Attack: Sweeping Edge.\nCharacter is invulnerable while using this skill.", "Promeia_Skill_AssaultAid_Title": "Assist Follow-Up: Intercepting Strike", "Promeia_Skill_BeHitAid_Desc": "When the active character is launched, press to activate:\nUnleashes consecutive attacks against the target, dealing Ice DMG.\nCharacter is invulnerable while using this skill.", "Promeia_Skill_BeHitAid_Title": "Quick Assist: Ambushing Strike", "Promeia_Skill_Branch_Desc": "Hold to activate:\nPromeia leaps into the air and attacks, throwing her cape beside the enemy and entering the Bound Absolution state, dealing Ice DMG.\nHitting enemies does not accumulate Corrosive Chill.", "Promeia_Skill_Branch_Title": "Basic Attack: Whirling Blade", "Promeia_Skill_Buff_Desc": "When using certain skills, Promeia throws her cape to continuously slice enemies, dealing Ice DMG. Does not accumulate Corrosive Chill upon hit.\nWhile the cape remains out, Promeia can walk slowly.\nPress or during this period to immediately follow up with the 5th hit of Basic Attack: Sweeping Edge.\nIf attacked during this period, Promeia triggers a Perfect Dodge automatically. The dodge can trigger once every 20s.", "Promeia_Skill_Counter_Desc": "Press during a Perfect Dodge to activate:\nUnleashes consecutive attacks against the target, dealing Ice DMG.\nAfter using this skill, it can be immediately followed up with the 5th hit of Basic Attack: Sweeping Edge.\nCharacter is invulnerable while using this skill.", "Promeia_Skill_Counter_Title": "Dodge Counter: Soaring Bat", "Promeia_Skill_Evade_Desc": "Press to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.", "Promeia_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press to activate:\nLaunches a series of forward attacks, dealing massive Ice DMG.\nWhen the heavy attack hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing 250% Attribute Anomaly DMG of the corresponding attribute.\nAfter using this skill, it can be immediately followed up with the 5th hit of Basic Attack: Sweeping Edge.\nCharacter is invulnerable while using this skill.", "Promeia_Skill_ExQTE_Title": "Ultimate: Glaciating Impalement", "Promeia_Skill_ExSpecial_01_01_BreakStunRatio": "Cloak Slash Daze Per Second Multiplier", "Promeia_Skill_ExSpecial_01_01_DamageRatio": "Cloak Slash DMG Per Second Multiplier", "Promeia_Skill_ExSpecial_01_02_BreakStunRatio": "Blade Throw Total Daze Multiplier", "Promeia_Skill_ExSpecial_01_02_DamageRatio": "Blade Throw Total DMG Multiplier", "Promeia_Skill_ExSpecial_01_Desc": "With enough Energy, press to activate:\nPerforms a flying blade attack, throwing her cape beside the enemy and entering the Bound Absolution state, dealing Ice DMG.\nIf attacked by an enemy shortly after using the move, automatically chains into EX Special Attack: Execution - Shrouded in Shadow.\nUpon use, Promeia gains the Absolute Order effect.\nCharacter is invulnerable while using this skill.", "Promeia_Skill_ExSpecial_01_Title": "EX Special Attack: Execution - Glacial Death", "Promeia_Skill_ExSpecial_02_Desc": "Triggers automatically when hit shortly upon activating EX Special Attack: Execution - Glacial Death:\nEnters the Vital View state briefly and swiftly circles behind the enemy.\nAfter triggering a Perfect Dodge, and with enough Energy, press to consume 40 Energy and activate EX Special Attack: Execution - Shrouded in Shadow, gaining the Absolute Order effect.\nCharacter is invulnerable while using this skill.", "Promeia_Skill_ExSpecial_03_Desc": "While under the Absolute Order effect, press or while in the Bound Absolution state to activate:\nLeaps toward the enemy, retrieving the cape while performing a descending attack that deals Ice DMG.\nAfter landing, if Promeia possesses Trial by Cold, keep holding or to chain into EX Special Attack: Execution - Merciless Judgment.\nCharacter is invulnerable while using this skill.", "Promeia_Skill_ExSpecial_03_Title": "Special Attack: Execution - Descending Frost", "Promeia_Skill_ExSpecial_04_BreakStunRatio": "Blade Slash Total Daze Multiplier", "Promeia_Skill_ExSpecial_04_DamageRatio": "Blade Slash Total DMG Multiplier", "Promeia_Skill_ExSpecial_04_Desc": "After triggering EX Special Attack: Execution - Shrouded in Shadow, press or to activate:\nQuickly launches a flurry of attacks, then leaps toward the enemy, retrieving the cape while performing a more powerful downward attack that deals Ice DMG.\nAfter landing, if Promeia possesses Trial by Cold, keep holding or to chain into EX Special Attack: Execution - Merciless Judgment.\nCharacter is invulnerable while using this skill.", "Promeia_Skill_ExSpecial_04_Title": "Special Attack: Execution - Layered Frost", "Promeia_Skill_ExSpecial_05_Desc": "After performing the final hit of Basic Attack: Sweeping Edge, Special Attack: Execution - Descending Frost, or Special Attack: Execution - Layered Frost, and with enough Corrosive Chill, press to activate:\nPerforms two kicks, then delivers a finishing move while darting backward, dealing Ice DMG.\nCharacter is invulnerable while using this skill.", "Promeia_Skill_ExSpecial_06_Desc": "With enough Trial by Cold and after performing the final hit of Basic Attack: Sweeping Edge, Special Attack: Execution - Descending Frost, or Special Attack: Execution - Layered Frost, keep holding or after landing to activate:\nQuickly leaps back while unleashing a more powerful finishing move, dealing Ice DMG.\nHitting enemies does not accumulate Corrosive Chill.\nAfter using this skill, hold or , or press to immediately follow up with the 5th hit of Basic Attack: Sweeping Edge.\nCharacter is invulnerable while using this skill.", "Promeia_Skill_ExSpecial_06_Title": "EX Special Attack: Execution - Merciless Judgment", "Promeia_Skill_Normal_Desc": "Press to activate:\nPerforms up to five attacks against enemies ahead, dealing Ice DMG.\nAfter landing the fifth hit's downward attack, and with sufficient Trial by Cold, keep holding or to chain into EX Special Attack: Execution - Merciless Judgment.\nEnters the Bound Absolution state after throwing the cape during the fourth hit.", "Promeia_Skill_Normal_Title": "Basic Attack: Sweeping Edge", "Promeia_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press to activate:\nParries the enemy's attack, dealing massive Daze.\nCharacter is invulnerable while using this skill.", "Promeia_Skill_ParryAid_Title": "Defensive Assist: Injunction", "Promeia_Skill_QTE_Desc": "When a Chain Attack is triggered, select the character to activate:\nThrows flying blades and hangs upside down above the enemy, unleashing a flurry of attacks and ending with a finishing move, dealing massive Ice DMG.\nWhen the heavy attack hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing 100% Attribute Anomaly DMG of the corresponding attribute.\nAfter using this skill, it can be immediately followed up with the 5th hit of Basic Attack: Sweeping Edge.\nCharacter is invulnerable while using this skill.", "Promeia_Skill_QTE_Title": "Chain Attack: Hanging Judgment", "Promeia_Skill_Rush_Desc": "Press during a dodge to activate:\nDelivers a quick attack forward, dealing Ice DMG.", "Promeia_Skill_Special_01_Desc": "Press to activate:\nLaunches a flying blade attack, dealing Ice DMG.", "Promeia_Talent_01_Desc_01": "When Promeia uses Ultimate: Glaciating Impalement, she gains an additional effect: if Trial by Cold points are not at maximum, gain 1 point of Trial by Cold. This effect can trigger once after using Ultimate: Glaciating Impalement. When any squad member triggers Abloom on enemies with Presumption of Guilt, it ignores an additional 20% DEF.", "Promeia_Talent_01_Desc_01_Realign": "When Promeia uses Ultimate: Glaciating Impalement, she gains an additional effect: if Trial by Cold points are not at maximum, gain 1 point of Trial by Cold. This effect can trigger once after using Ultimate: Glaciating Impalement.\nWhen any squad member triggers Abloom on enemies with Presumption of Guilt, it ignores an additional 20% DEF.", "Promeia_Talent_01_Desc_02": "This is a chaotic, lawless land.\nRoaring engines and swirling dust, steel clashing with flesh. Conflict and violence play out day and night.\nAn innocent child grips an equally innocent weapon, wandering the same lost red earth.\n\"Would you be willing to do your part for the peace here?\"", "Promeia_Talent_01_Title": "Innocent Idealism", "Promeia_Talent_01_Title_Realign": "Innocent Idealism", "Promeia_Talent_02_Desc_01": "Promeia's Anomaly Proficiency increases by 40. The multiplier of Abloom triggered by consuming Trial by Cold increases by 120%.", "Promeia_Talent_02_Desc_01_Realign": "Promeia's Anomaly Proficiency increases by 40.\nThe multiplier of Abloom triggered by consuming Trial by Cold increases by 120%.", "Promeia_Talent_02_Desc_02": "She became an exceptional Sweeper — swift, precise, and silent. Her targets were clear and countless: Ethereals, those infected with irreversible Corruption, those fated to turn into Ethereals... every kill marked by bloodshed and the echoes of their cries.\nBut... is it right?\n\"This is a Sweeper's duty!\" \"Just think of it as... for the greater good, got it?\" \"Those people were going to die anyway.\" ...\n\"It's a necessary sacrifice.\"", "Promeia_Talent_02_Title": "Faltering Conviction", "Promeia_Talent_02_Title_Realign": "Faltering Conviction", "Promeia_Talent_03_Desc_02": "The truth is often carved out from an unremarkable accident.\n\"You think the Sweepers could get rich just by dealing with worthless Ethereals?\"\n\"Gang wars are a guaranteed profit. If you're afraid of getting your hands dirty, the 'Black Wolf' is more than eager...\"\nNight fell soon after, earlier than anyone expected.\nThe Sweepers, Calydon, the gangs with names and those without... in this chaotic age, all seemed to vanish into the endless dark.", "Promeia_Talent_03_Title": "Cruel Moonlight", "Promeia_Talent_03_Title_Realign": "Cruel Moonlight", "Promeia_Talent_04_Desc_01": "When Promeia triggers Abloom, she restores 5 Corrosive Chill. This effect can trigger once every 0.5s.", "Promeia_Talent_04_Desc_01_Realign": "When Promeia triggers Abloom, she restores 5 Corrosive Chill. This effect can trigger once every 0.5s.", "Promeia_Talent_04_Desc_02": "An invitation arrived, summoning a moth to its judgment.\nThe right to choose, light, justice, and everything that made her \"Promeia.\"\nShe put on the handcuffs and chose exile for herself.\n\"This is my final choice.\"", "Promeia_Talent_04_Title": "Ruthless Accusation", "Promeia_Talent_04_Title_Realign": "Ruthless Accusation", "Promeia_Talent_05_Desc_02": "She buried herself in her work.\nInvestigations, interrogations, judgments... an endless list.\nHer colleagues watched her with concern.\n\"How long are you going to keep this up...?\"\n\"Until every last sin is atoned for... or until death takes me.\"", "Promeia_Talent_05_Title": "The Dying Moth", "Promeia_Talent_05_Title_Realign": "The Dying Moth", "Promeia_Talent_06_Desc_01": "When Promeia consumes Trial by Cold to trigger Abloom, it triggers an additional special Abloom effect, dealing Attribute Anomaly DMG of the corresponding attribute at a fixed 200% multiplier. 5 Corrosive Chill and 100 Decibels are also restored. This effect can trigger at most once every 15s. In addition, Attribute Anomaly DMG and Disorder DMG dealt by Promeia ignore 15% of enemies' All-Attribute RES.", "Promeia_Talent_06_Desc_01_Realign": "When Promeia consumes Trial by Cold to trigger Abloom, it triggers an additional special Abloom effect, dealing Attribute Anomaly DMG of the corresponding attribute at a fixed 200% multiplier. 5 Corrosive Chill and 100 Decibels are also restored. This effect can trigger at most once every 15s.\nIn addition, Attribute Anomaly DMG and Disorder DMG dealt by Promeia ignore 15% of enemies' All-Attribute RES.", "Promeia_Talent_06_Desc_02": "The end didn't arrive as expected, and the night wasn't as dark as imagined.\nColleagues, old acquaintances, late-night lights, and new friends...\nThe poor moth still couldn't shake off these heavy gifts, and that long-awaited ending now felt even further away.\nBut maybe... such a fate isn't so bad.", "Promeia_Talent_06_Title": "To Be Continued", "Promeia_Talent_06_Title_Realign": "To Be Continued", "Promeia_UniqueSkill_01_Desc": "If Promeia's initial Anomaly Mastery exceeds 150, each additional point increases her Anomaly Proficiency by 1.5 and increases the whole squad's Abloom DMG by 0.35%.\nPromeia gains a set amount of Corrosive Chill when her attacks hit enemies. When squad members trigger Freeze/Disorder, when the enemy is inflicted with Vortex, or when Promeia triggers EX Special Attack: Execution - Shrouded in Shadow, she gains an additional 5/5/5/10 Corrosive Chill, up to a maximum of 100 Corrosive Chill.\nWhen a squad member triggers and hits an enemy with Abloom, Promeia gains an additional 15 Corrosive Chill.\nWhen Corrosive Chill reaches at least 50, 50 Corrosive Chill is consumed and converted into 1 point of Trial by Cold, up to a maximum of 2 points of Trial by Cold.\nUpon entering the battlefield, Promeia gains 2 points of Trial by Cold.\nWhen the finishing move of EX Special Attack: Execution - Merciless Judgment hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing 330% Attribute Anomaly DMG of the corresponding attribute. The skill consumes 1 Trial by Cold upon activation.\nWhen Promeia triggers and hits an enemy with Abloom, she gains an additional 100 Decibels. This effect can trigger once every 0.5s. Using Ultimate: Glaciating Impalement grants Frost Oath. With Frost Oath, after using EX Special Attack: Execution - Merciless Judgment, Chain Attack: Hanging Judgment, or Ultimate: Glaciating Impalement, press or hold to consume Frost Oath and immediately follow up with Special Attack: Execution - Layered Frost. Only 1 stack of Frost Oath can be held.", "Promeia_UniqueSkill_02_Desc": "If Promeia's initial Anomaly Mastery exceeds 150, each additional point increases her Anomaly Proficiency by 1.5 and increases the whole squad's Abloom DMG by 0.35%.\nPromeia gains a set amount of Corrosive Chill when her attacks hit enemies. When squad members trigger Freeze/Disorder, when the enemy is inflicted with Vortex, or when Promeia triggers EX Special Attack: Execution - Shrouded in Shadow, she gains an additional 5/5/5/10 Corrosive Chill, up to a maximum of 100 Corrosive Chill.\nWhen a squad member triggers and hits an enemy with Abloom, Promeia gains an additional 15 Corrosive Chill.\nWhen Corrosive Chill reaches at least 50, 50 Corrosive Chill is consumed and converted into 1 point of Trial by Cold, up to a maximum of 2 points of Trial by Cold.\nUpon entering the battlefield, Promeia gains 2 points of Trial by Cold.\nWhen the finishing move of EX Special Attack: Execution - Merciless Judgment hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing 385% Attribute Anomaly DMG of the corresponding attribute. The skill consumes 1 Trial by Cold upon activation.\nWhen Promeia triggers and hits an enemy with Abloom, she gains an additional 100 Decibels. This effect can trigger once every 0.5s. Using Ultimate: Glaciating Impalement grants Frost Oath. With Frost Oath, after using EX Special Attack: Execution - Merciless Judgment, Chain Attack: Hanging Judgment, or Ultimate: Glaciating Impalement, press or hold to consume Frost Oath and immediately follow up with Special Attack: Execution - Layered Frost. Only 1 stack of Frost Oath can be held.", "Promeia_UniqueSkill_03_Desc": "If Promeia's initial Anomaly Mastery exceeds 150, each additional point increases her Anomaly Proficiency by 1.5 and increases the whole squad's Abloom DMG by 0.35%.\nPromeia gains a set amount of Corrosive Chill when her attacks hit enemies. When squad members trigger Freeze/Disorder, when the enemy is inflicted with Vortex, or when Promeia triggers EX Special Attack: Execution - Shrouded in Shadow, she gains an additional 5/5/5/10 Corrosive Chill, up to a maximum of 100 Corrosive Chill.\nWhen a squad member triggers and hits an enemy with Abloom, Promeia gains an additional 15 Corrosive Chill.\nWhen Corrosive Chill reaches at least 50, 50 Corrosive Chill is consumed and converted into 1 point of Trial by Cold, up to a maximum of 2 points of Trial by Cold.\nUpon entering the battlefield, Promeia gains 2 points of Trial by Cold.\nWhen the finishing move of EX Special Attack: Execution - Merciless Judgment hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing 435% Attribute Anomaly DMG of the corresponding attribute. The skill consumes 1 Trial by Cold upon activation.\nWhen Promeia triggers and hits an enemy with Abloom, she gains an additional 100 Decibels. This effect can trigger once every 0.5s. Using Ultimate: Glaciating Impalement grants Frost Oath. With Frost Oath, after using EX Special Attack: Execution - Merciless Judgment, Chain Attack: Hanging Judgment, or Ultimate: Glaciating Impalement, press or hold to consume Frost Oath and immediately follow up with Special Attack: Execution - Layered Frost. Only 1 stack of Frost Oath can be held.", "Promeia_UniqueSkill_04_Desc": "If Promeia's initial Anomaly Mastery exceeds 150, each additional point increases her Anomaly Proficiency by 1.5 and increases the whole squad's Abloom DMG by 0.35%.\nPromeia gains a set amount of Corrosive Chill when her attacks hit enemies. When squad members trigger Freeze/Disorder, when the enemy is inflicted with Vortex, or when Promeia triggers EX Special Attack: Execution - Shrouded in Shadow, she gains an additional 5/5/5/10 Corrosive Chill, up to a maximum of 100 Corrosive Chill.\nWhen a squad member triggers and hits an enemy with Abloom, Promeia gains an additional 15 Corrosive Chill.\nWhen Corrosive Chill reaches at least 50, 50 Corrosive Chill is consumed and converted into 1 point of Trial by Cold, up to a maximum of 2 points of Trial by Cold.\nUpon entering the battlefield, Promeia gains 2 points of Trial by Cold.\nWhen the finishing move of EX Special Attack: Execution - Merciless Judgment hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing 485% Attribute Anomaly DMG of the corresponding attribute. The skill consumes 1 Trial by Cold upon activation.\nWhen Promeia triggers and hits an enemy with Abloom, she gains an additional 100 Decibels. This effect can trigger once every 0.5s. Using Ultimate: Glaciating Impalement grants Frost Oath. With Frost Oath, after using EX Special Attack: Execution - Merciless Judgment, Chain Attack: Hanging Judgment, or Ultimate: Glaciating Impalement, press or hold to consume Frost Oath and immediately follow up with Special Attack: Execution - Layered Frost. Only 1 stack of Frost Oath can be held.", "Promeia_UniqueSkill_05_Desc": "If Promeia's initial Anomaly Mastery exceeds 150, each additional point increases her Anomaly Proficiency by 1.5 and increases the whole squad's Abloom DMG by 0.35%.\nPromeia gains a set amount of Corrosive Chill when her attacks hit enemies. When squad members trigger Freeze/Disorder, when the enemy is inflicted with Vortex, or when Promeia triggers EX Special Attack: Execution - Shrouded in Shadow, she gains an additional 5/5/5/10 Corrosive Chill, up to a maximum of 100 Corrosive Chill.\nWhen a squad member triggers and hits an enemy with Abloom, Promeia gains an additional 15 Corrosive Chill.\nWhen Corrosive Chill reaches at least 50, 50 Corrosive Chill is consumed and converted into 1 point of Trial by Cold, up to a maximum of 2 points of Trial by Cold.\nUpon entering the battlefield, Promeia gains 2 points of Trial by Cold.\nWhen the finishing move of EX Special Attack: Execution - Merciless Judgment hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing 535% Attribute Anomaly DMG of the corresponding attribute. The skill consumes 1 Trial by Cold upon activation.\nWhen Promeia triggers and hits an enemy with Abloom, she gains an additional 100 Decibels. This effect can trigger once every 0.5s. Using Ultimate: Glaciating Impalement grants Frost Oath. With Frost Oath, after using EX Special Attack: Execution - Merciless Judgment, Chain Attack: Hanging Judgment, or Ultimate: Glaciating Impalement, press or hold to consume Frost Oath and immediately follow up with Special Attack: Execution - Layered Frost. Only 1 stack of Frost Oath can be held.", "Promeia_UniqueSkill_06_Desc": "If Promeia's initial Anomaly Mastery exceeds 150, each additional point increases her Anomaly Proficiency by 1.5 and increases the whole squad's Abloom DMG by 0.35%.\nPromeia gains a set amount of Corrosive Chill when her attacks hit enemies. When squad members trigger Freeze/Disorder, when the enemy is inflicted with Vortex, or when Promeia triggers EX Special Attack: Execution - Shrouded in Shadow, she gains an additional 5/5/5/10 Corrosive Chill, up to a maximum of 100 Corrosive Chill.\nWhen a squad member triggers and hits an enemy with Abloom, Promeia gains an additional 15 Corrosive Chill.\nWhen Corrosive Chill reaches at least 50, 50 Corrosive Chill is consumed and converted into 1 point of Trial by Cold, up to a maximum of 2 points of Trial by Cold.\nUpon entering the battlefield, Promeia gains 2 points of Trial by Cold.\nWhen the finishing move of EX Special Attack: Execution - Merciless Judgment hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing 585% Attribute Anomaly DMG of the corresponding attribute. The skill consumes 1 Trial by Cold upon activation.\nWhen Promeia triggers and hits an enemy with Abloom, she gains an additional 100 Decibels. This effect can trigger once every 0.5s. Using Ultimate: Glaciating Impalement grants Frost Oath. With Frost Oath, after using EX Special Attack: Execution - Merciless Judgment, Chain Attack: Hanging Judgment, or Ultimate: Glaciating Impalement, press or hold to consume Frost Oath and immediately follow up with Special Attack: Execution - Layered Frost. Only 1 stack of Frost Oath can be held.", "Promeia_UniqueSkill_07_Desc": "If Promeia's initial Anomaly Mastery exceeds 150, each additional point increases her Anomaly Proficiency by 1.5 and increases the whole squad's Abloom DMG by 0.35%.\nPromeia gains a set amount of Corrosive Chill when her attacks hit enemies. When squad members trigger Freeze/Disorder, when the enemy is inflicted with Vortex, or when Promeia triggers EX Special Attack: Execution - Shrouded in Shadow, she gains an additional 5/5/5/10 Corrosive Chill, up to a maximum of 100 Corrosive Chill.\nWhen a squad member triggers and hits an enemy with Abloom, Promeia gains an additional 15 Corrosive Chill.\nWhen Corrosive Chill reaches at least 50, 50 Corrosive Chill is consumed and converted into 1 point of Trial by Cold, up to a maximum of 2 points of Trial by Cold.\nUpon entering the battlefield, Promeia gains 2 points of Trial by Cold.\nWhen the finishing move of EX Special Attack: Execution - Merciless Judgment hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing 635% Attribute Anomaly DMG of the corresponding attribute. The skill consumes 1 Trial by Cold upon activation.\nWhen Promeia triggers and hits an enemy with Abloom, she gains an additional 100 Decibels. This effect can trigger once every 0.5s. Using Ultimate: Glaciating Impalement grants Frost Oath. With Frost Oath, after using EX Special Attack: Execution - Merciless Judgment, Chain Attack: Hanging Judgment, or Ultimate: Glaciating Impalement, press or hold to consume Frost Oath and immediately follow up with Special Attack: Execution - Layered Frost. Only 1 stack of Frost Oath can be held.", "Promeia_UniqueSkill_Title": "Core Passive: Thief of Flames", "Promeia_VHS": "What do you need? Help yourself.", "QuestDesc_12217001": "In a city blanketed by networks, vanishing without a trace isn't easy.", "QuestDesc_12217002": "A photo. A group of companions. No further preparation needed as they begin their journey to find the one they seek.", "QuestDesc_12217003": "Plenty of folks at Lumina Square caught sight of Ramiel. Right now, best we can do is chase down whatever clues they've got for us.", "QuestDesc_12217004": "The clue points to Blazewood.", "QuestDesc_12217005": "Talking to folks in the Outer Ring didn't turn up any new clues, but you did get an earful of Cissia's favorite hero stories.", "QuestDesc_12217006": "Thanks to Burnice's Nitro-Fuel, everyone got a crucial clue.", "QuestDesc_12217007": "Billy debuts in his brand-new Knight form, gunning for maximum ratings.", "QuestDesc_12217008": "When old enemies resurface, they always bring some new tricks with them.", "QuestDesc_12217009": "Ramiel left something precious here, but why and for what purpose remains a mystery.", "QuestDesc_12217010": "Getting back on your feet is just as important as making it to the end.", "QuestDesc_12217011": "Truth mixed with lies, or lies laced with truth, which one can really be trusted?", "QuestDesc_12217012": "It's hard for people to shake their mischievous side... like deciding to play hide-and-seek at the worst possible moment.", "QuestDesc_12217013": "Keep reaching for the sky, and eventually you're gonna fall.", "QuestDesc_12217014": "Then let's meet in Roscaelifer, and touch that shadow hanging high over the world.", "QuestDesc_41911": "Ever seen a pink spark? Only when the urban wind sweeps through the streets can you catch a glimpse of it flickering for just a moment.", "QuestDesc_41912": "The clue we've been chasing has slipped into the shadows of the scorching sun. Before we can drag it out from the cracks in the rocks, we'd better make sure we don't become prey for this wasteland.", "QuestDesc_4192205": "Enemies are blocking the path ahead. Take them out and keep moving.", "QuestDesc_4192206": "Enemies eliminated. Keep moving and search for Remielle.", "QuestDesc_4192207": "Keep tracking Remielle.", "QuestDesc_41923": "Just feeling light, lighter and lighter, like some unclaimed dream peeling away from the sun.", "QuestDesc_41931": "The call from on high rings in your ears. Maybe there's no need to pack much, everything's already here: those phantom visions, neither dream nor reality, that keep coming back.", "QuestDesc_600490301": "Over at the video store, the Bangboo are in the middle of a heated discussion. The curiosity is getting the better of me, I should check out what's going on!", "QuestDesc_600490302": "Eous, who ran away from home, has been found safe and sound and is currently in the parking lot behind the video store. I should check on Eous ASAP.", "QuestDesc_600490303": "To investigate the intelligence within the chip that Eous accidentally swallowed, and to complete Dialyn's commission, Eous decided to team up with the Bangboo crew to recover supplies from Marcel Bootopia. Safety volunteered to take Eous to Bootopia and is now waiting in the parking lot behind the video store to set off...", "QuestDesc_600490401": "When I first hit Marcel Bootopia, I gotta track down the chest near the entrance, then grab the staff equipment inside, and finally... suit up!", "QuestDesc_600490402": "Found a Bangboo in need of help at the Bootopia entrance. Should I ask her what's the matter?", "QuestDesc_600490403": "Turns out she's Dorothy, Bootopia's tour guide! Because of the Hollow disaster, she's running low on battery charge and doesn't dare venture into Bootopia alone to find supplies. To help her recharge, I need to enter Bootopia and find three multi-function power banks.", "QuestDesc_600490404": "Found the first multi-function power bank! Fairy has already marked the location of the next one on the map. Time to go find it!", "QuestDesc_600490405": "Destroy those pesky turrets! But during combat, I should follow Fairy's tips to dodge those bullets and avoid taking any injuries.", "QuestDesc_600490406": "Fairy gave a hint that the multi-function power bank Dorothy needs can be found in the destroyed turret... I should go look and see!", "QuestDesc_600490409": "I've been in this Hollow long enough and I don't want to risk getting hit with Corruption. It's about time to bounce from Bootopia and head home to rest up!", "QuestDesc_600490410": "I've been in this Hollow long enough and I don't want to risk getting hit with Corruption. It's about time to bounce from Bootopia and head home to rest up!", "QuestDesc_600490411": "Just wrapped up the first exploration of Marcel Bootopia, and the tech specialist Dialyn called in is already waiting by the video store entrance. I should head over there as soon as possible!", "QuestDesc_600490412": "To completely resolve the anomalies caused by the faulty chip affecting Eous, Dialyn suggested that Eous return to Bootopia to continue scavenging supplies and search for a solution. So the Bangboo decided to put their heads together once more and venture back to Bootopia for another adventure...", "QuestDesc_600490501": "Looks like Dorothy, Bootopia's tour guide, needs a hand with something. I should see what's up!", "QuestDesc_600490502": "Dorothy and I heard a Bangboo tourist cry for help on the beach. I better help, and quick!", "QuestDesc_600490504": "Sharkboo's mechanical parts and circuits got knocked out of place from the impact. I should try fixing them up.", "QuestDesc_600490505": "To make the next exploration easier, I should take Dorothy's advice and activate the beacon first.", "QuestDesc_600490507": "According to Dorothy, the Bootopia Watch that Sharkboo wants can't be found nearby... Maybe after returning to the video store, I can go to the nearest Marcel workstation and ask the specialist where to find the parts?", "QuestDesc_600490601": "Sharkboo's chatting with Dorothy about his dream of \"kingdom restoration.\" If I want to know what his plans are, I can talk to Dorothy. She's right there next to him!", "QuestDesc_600490602": "Got Sharkboo's suggestion to go to the \"palace\" he mentioned to clear out the obstructing Ethereals and turrets.", "QuestDesc_600490605": "Got enough supplies. Time to head back to Bootopia and hand everything over to Sharkboo.", "QuestDesc_600490701": "All the Ethereals have been wiped out... Time to check in with Sharkboo and see what's next.", "QuestDesc_600490702": "Based on Sharkboo's guidance, I should team up with Dorothy to explore the nearby area, find the mysterious devices that can be used for \"kingdom restoration,\" and activate them one by one!", "QuestDesc_600490705": "Everything's ready, just need to find Sharkboo to start the \"kingdom restoration\" ritual!", "QuestDesc_600490801": "Back at Bootopia. First up is to find Sharkboo, the Bangboo tourist. He should still be around the island area.", "QuestDesc_600490802": "To find the powerful Ethereal, the Deep Sea King, I need to first find Dorothy and have her lead the way.", "QuestDesc_600490803": "It's time to help Sharkboo take down the powerful Ethereal, the Deep Sea King!", "QuestDesc_600490804": "Defeated the powerful Ethereal, Deep Sea King. Time to collect that positive review from Sharkboo.", "QuestDesc_600490805": "It's about time to head home and regroup. Once I'm back at the video store, I gotta report the progress to the Marcel specialist. Who knows, I might get some useful tips!", "QuestDesc_600490806": "It's about time to head home and regroup. Once I'm back at the video store, I gotta report the progress to the Marcel specialist. Who knows, I might get some useful tips!", "QuestDesc_600490807": "To get a positive review from Sharkboo and boost Eous's Marcel employee privileges, I gotta head back to Bootopia soon and see if we can continue to help Sharkboo.", "QuestDesc_600490901": "Got a positive review from Sharkboo! After returning to the video store, I gotta head to the nearby Marcel workstation, find the specialist, and report this.", "QuestDesc_600490902": "Exploration of Bootopia is going smoothly. I just gotta keep recovering key supplies and exploring, while waiting for the Marcel specialist to bring fresh intelligence...", "QuestDesc_600491001": "The construction team from Belobog Heavy Industries' has successfully entered Bootopia to carry out emergency repairs, but their work seems to have run into unprecedented difficulties... I better first find Safety to see what's up.", "QuestDesc_600491002": "Got a commission request from Safety. Now to find his Construction team member, Screw, and see if there's anything I can help with!", "QuestDesc_600491003": "Construction team member Screw needs 10 Amusement Tokens to finish his maintenance work. If I quickly head over to the nearby attractions and search around, I might just find some scattered tokens.", "QuestDesc_600491008": "At the Marcel workstation near the video store, the tech specialist seems to have something to tell Eous...", "QuestDesc_600491009": "Word from the tech specialist is that the Bangboo construction team on Bootopia needs a hand. Better head over and check out what's going on.", "QuestDesc_600491101": "Helping out construction team member Screw was a success! Next is finding team member Wrench and to see if there's anything to do to help!", "QuestDesc_600491102": "Construction team member Wrench is too spooked by the roaming Ethereals to enter the repair site. Gotta find a way to clear out those creepy Ethereals from the area, and quick!", "QuestDesc_600491103": "Cleared out the Ethereals in the area. Time to head back and report to the construction team member Wrench!", "QuestDesc_600491201": "Helped out construction team member Wrench! Next up is finding another team member, Nail, and have a chat to see if there's anything I can help with!", "QuestDesc_600491202": "Construction team member Nail needs someone to clear out those pesky turrets up ahead. Gotta get moving!", "QuestDesc_600491203": "All turrets cleared out. Now to head back and report to construction team member Nail.", "QuestDesc_600491204": "Helped out all the construction team members! Now to head back to the roller coaster facility entrance, find Safety, and ask for pointers on getting more positive reviews from tourists.", "QuestDesc_600491205": "It's about time to head home and regroup. Once I'm back at the video store, I gotta report the progress to the Marcel specialist. Who knows, I might get some useful tips!", "QuestDesc_600491206": "It's about time to head home and regroup. Once I'm back at the video store, I gotta report the progress to the Marcel specialist. Who knows, I might get some useful tips!", "QuestDesc_600491207": "To rack up more positive reviews and boost Eous's Marcel employee privileges, I gotta head back to Bootopia soon and see if we can continue to help Safety.", "QuestDesc_600491301": "With Safety's help, I got a positive review! After returning to the video store, I gotta head to the nearby Marcel workstation, find the specialist, and report this.", "QuestDesc_600491302": "Exploration of Bootopia is going smoothly. I just gotta keep recovering key supplies and exploring, while waiting for the Marcel specialist to bring fresh intelligence...", "QuestDesc_600491401": "The tourist in need of rescue, Quixie, is somewhere in the castle area. There's no time to lose, I better get over there and make sure he's safe!", "QuestDesc_600491402": "According to Quixie's analysis, the mechanism to open the castle gates is probably hidden somewhere in the decorations nearby... Time to go look for it!", "QuestDesc_600491403": "So the mechanism was hidden inside the statue all along... Now to head back and unlock the castle gate!", "QuestDesc_600491407": "At the Marcel workstation near the video store, the tech specialist seems to have something to tell Eous...", "QuestDesc_600491408": "Just got word from the tech specialist that he deciphered a mysterious distress code coming from deep inside Bootopia. To rescue whoever sent that message ASAP, I gotta head to Bootopia's castle area and investigate.", "QuestDesc_600491501": "Accepted Quixie's commission. Time to get into that castle and check out the two spots where the Sacred Weapon might be stashed. Let's go!", "QuestDesc_600491502": "Even though I didn't find the Sacred Weapon at the first two locations, Quixie mentioned there's still the upper levels of the castle to search... I better get there ASAP!", "QuestDesc_600491601": "From what I've uncovered earlier, it seems there are still Bangboo locked up in the castle's water dungeon... Once I'm ready for combat, I gotta find Knight Quixie and we'll head to the water dungeon together!", "QuestDesc_600491602": "The water dungeon's deep in the castle. There's no time to waste. I gotta move out, now.", "QuestDesc_600491604": "Rescued a staff Bangboo playing a \"king\" from the water dungeon and snagged a crucial tool for tracking down the Sacred Weapon from him: a treasure map! But thanks to the Hollow's interference, one of the maps got corrupted... Looks like I'll need to head back to the video store area and hit up the tech specialist to sort this out.", "QuestDesc_600491605": "I gotta go to the video store area and find the tech specialist waiting at Marcel's workstation. I need to ask him if there's any way to restore the treasure map.", "QuestDesc_600491606": "I handed over the damaged treasure map to the tech specialist. While he's restoring it, I can use other intact treasure maps to head to Bootopia and find the location of the Sacred Weapon.", "QuestDesc_600491801": "First I gotta check the marker on the map to confirm the direction, then I can head to the first location where the Sacred Weapon might be!", "QuestDesc_600491901": "First I gotta check the marker on the map to confirm the direction, then I can head to the second location where the Sacred Weapon might be!", "QuestDesc_600492201": "Looks like the damaged treasure map's been patched up... I better hurry back to the video store area and find the tech specialist waiting at the Marcel Workstation to grab the final map!", "QuestDesc_600492202": "Gotta head to Bootopia and use the final treasure map to track down the Sacred Weapon's location!", "QuestDesc_600492203": "I need to talk to Quixie and use the final treasure map to track down the Sacred Weapon's location!", "QuestDesc_600492204": "According to the treasure map, the Sacred Weapon should be... right at the top of the castle!", "QuestDesc_600492205": "Finally found the Sacred Weapon. Time to pull it out!", "QuestDesc_600492206": "To find out more about Master Hollowell, I should team up with my Bangboo pals and rescue the one stuck in the dirt right in front of me.", "QuestDesc_600492207": "So Master Hollowell turns out to be this uniquely built Bangboo standing right in front of us! What a twist! With his help, we can finally tackle the chip issue... Time head back to the video store and deliver the good news ASAP.", "QuestDesc_600492301": "The supply recovery work on Bootopia is going smoothly. Dialyn, the customer representative handling it all, just rolled into the video store... I should head over and say hello.", "QuestDesc_600492401": "Got an extra commission from Dialyn! It's to head back to Bootopia and collect the inventions artisan Hollowell lost. There's no time to waste, I better get moving.", "QuestDesc_600492402": "Collected all the inventions! Upon hearing the good news, artisan Hollowell has personally come to the video store. I should go talk to him right away!", "QuestDesc_600492403": "Got an extra commission from Dialyn! It's to head back to Bootopia and collect the inventions artisan Hollowell lost. There's no time to waste, I better get moving.", "QuestDesc_600492501": "A Bangboo tourist in need of help was spotted near the theater! I better get over there and lend a hand!", "QuestDesc_600492502": "Finally cleared out the Ethereals in the area. I can go talk to the Bangboo tourist and see what's up with it.", "QuestDesc_600492504": "A Bangboo tourist in need of help has been spotted near the theater! Head over and lend a hand, quick!", "QuestDesc_600492602": "I've accepted Star Cruiser's commission to help him find the three Bangboo assistants scattered around the theater. Time to get moving!", "QuestDesc_600492605": "Finally confirmed that all three Bangboo assistants are safe. Better head to the theater where Star Cruiser is still waiting and give him the update.", "QuestDesc_600492702": "To help the Star Cruiser finish his experiment, I agreed to explore the theater in his place and track down the two components he needs. Let's roll!", "QuestDesc_600492704": "Got all the components! Time to head back to Star Cruiser and deliver the good news.", "QuestDesc_600492802": "Star Cruiser's experiment is about to begin! Now to team up with Dorothy to find the Star Cruiser and his assistants. They should be preparing for the experiment near the theater.", "QuestDesc_600492803": "The hidden Planet has appeared! Am I witnessing a miracle? Now that I've helped fulfill Star Cruiser's wish, it's time to ask for that positive review!", "QuestDesc_600493001": "Paige, the Bangboo enthusiast, is pacing near the video store, looking troubled... Did something happen? I should go ask.", "QuestDesc_600493002": "I promised Paige I'd head to Bootopia to track down her missing Bangboo, Star Cruiser.", "QuestDesc_600493003": "Found Star Cruiser! I gotta go tell Paige the good news. She's hanging around the video store on Sixth Street right now.", "QuestDesc_600500101": "Bane of Evil has shown up outside the video store! Looks like it's got something to say to Eous... I should listen in on what these two little guys are talking about!", "QuestDesc_600500201": "The self-proclaimed \"Bane of Evil\" Baddieboo, has put up wanted posters! Wait a sec... why does this face look kinda familiar?", "QuestDesc_600500202": "Follow the Bane of Evil's intel and track down the Twin Ghosts!", "QuestDesc_600500203": "Bring Rina back to Bane of Evil and explain the origin of the \"Twin Ghosts\"!", "QuestDesc_600500204": "That's the first round of crime-busting wrapped! When will the next wanted operation start...", "QuestDesc_600500301": "The self-proclaimed \"Bane of Evil\" Baddieboo, has put up wanted posters! Wait a sec... why does this face look kinda familiar?", "QuestDesc_600500302": "Follow the clues from Bane of Evil to track down the \"Dismantling Maniac\"!", "QuestDesc_600500303": "Bring Grace back to Bane of Evil and explain the origin of the \"Dismantling Maniac\"!", "QuestDesc_600500304": "That's the second round of crime-busting wrapped! When will the next wanted operation start...", "QuestDesc_600500401": "The self-proclaimed \"Bane of Evil\" Baddieboo has posted a wanted notice! That big mouth, those pointy horns... Don't tell me it's another familiar face?", "QuestDesc_600500402": "Follow the intel from Bane of Evil to track down the \"man-eating monster\"!", "QuestDesc_600500403": "Bring Soukaku back to Bane of Evil and explain the origin of the \"Man-Eating Monster\"!", "QuestDesc_600500404": "That's the third round of crime-busting wrapped! When will the next wanted operation start...", "QuestDesc_600500501": "The self-proclaimed \"Bane of Evil\" Baddieboo has posted a wanted notice! The target looks somewhat familiar again...", "QuestDesc_600500502": "Follow the clues from Bane of Evil to seek out the \"Mysterious Witch\"!", "QuestDesc_600500503": "Bring Vivian back to Bane of Evil and explain the origin of the \"Mysterious Witch\"!", "QuestDesc_600500504": "That's the fourth round of crime-busting wrapped! When will the next wanted operation start...", "QuestDesc_600500601": "Bane of Evil hasn't shown up today... could something serious have happened?", "QuestDesc_600500602": "Follow the Bane of Evil's guidance to track down the \"extraordinary criminal\"!", "QuestDesc_600500603": "Return to Baddieboo [Auto]", "QuestDesc_600500604": "Wait for the next phase of the investigative mission to begin", "QuestDesc_600510201": "Yuzuha's cooked up some wild new idea and set up a little stand in Lumina Square with Alice. Wonder what they're up to?", "QuestDesc_600510202": "When I'm ready, I should open up the Spook Shack forum and start tackling today's urban legend consultation for the citizens.", "QuestDesc_600510301": "When I'm ready, I should open up the Spook Shack forum and start tackling today's urban legend consultation for the citizens.", "QuestDesc_600510401": "When I'm ready, I should open up the Spook Shack forum and start tackling today's urban legend consultation for the citizens.", "QuestDesc_600510402": "Lucia, Hari, and Manato have come to the stall. Let's have a chat.", "QuestDesc_600510501": "When I'm ready, I should open up the Spook Shack forum and start tackling today's urban legend consultation for the citizens.", "QuestDesc_600510502": "Miyabi's stopped by the Urban Legend stand, looking like she's got something on her mind. Let's hear what she's thinking.", "QuestDesc_600510601": "When I'm ready, I should open up the Spook Shack forum and start tackling today's urban legend consultation for the citizens.", "QuestDesc_600510602": "After wrapping up several days of paranormal consultation and Spook Shack promotion, I should head back to the booth and chat with Yuzuha and Alice about how the campaign went.", "QuestDesc_600510701": "Made plans to meet Miyabi at the video store. Time to head over and link up with her.", "QuestDesc_600510702": "Head to 404 with Miyabi to catch the show.", "QuestDesc_600510703": "The Bangboo show — a first for Miyabi — has wrapped up. Let's hear what she thought about it.", "QuestDesc_600520603": "Talk to Lyla", "QuestDesc_600520801": "Find Lyla for HIA's special event", "QuestListTopic_7002": "Operation: Save Bootopia", "QuestName_12055308": "Connecting With the World!", "QuestName_12055309": "Chance or Choice", "QuestName_12055310": "What Changes and What Stays the Same", "QuestName_12055311": "A Similar Yet Different Path", "QuestName_12217001": "Faint Clues and Traces", "QuestName_12217002": "No Missing Person Notice Needed", "QuestName_12217003": "Fragmented Clues", "QuestName_12217004": "Rush into the Wildfire", "QuestName_12217005": "Outer Ring Connections", "QuestName_12217006": "Nitro-Fuel Detective", "QuestName_12217007": "Knight's Debut", "QuestName_12217008": "Strange Wolf Pack", "QuestName_12217009": "Left Behind Keepsake", "QuestName_12217010": "Similar Yet Different Nights", "QuestName_12217011": "Behind Every Answer, a New Riddle", "QuestName_12217012": "A Game of Hide and Seek", "QuestName_12217013": "At Dusk", "QuestName_12217014": "Guidance from Above", "QuestName_6004903": "Chip Incident", "QuestName_6004904": "Into the Amusement Park", "QuestName_6004905": "Descendant of the Sea God", "QuestName_6004906": "Descendant of the Sea God", "QuestName_6004907": "Descendant of the Sea God", "QuestName_6004908": "Descendant of the Sea God", "QuestName_6004909": "Safe Return", "QuestName_6004910": "Repair Expert", "QuestName_6004911": "Repair Expert", "QuestName_6004912": "Repair Expert", "QuestName_6004913": "Repair Expert", "QuestName_6004914": "Companion of Justice", "QuestName_6004915": "Companion of Justice", "QuestName_6004916": "Companion of Justice", "QuestName_6004918": "Land of Buried Treasure (I)", "QuestName_6004919": "Land of Buried Treasure (II)", "QuestName_6004922": "Carnival Showdown", "QuestName_6004923": "Park Guardian", "QuestName_6004924": "Added Wish", "QuestName_6004925": "Planet Explorer", "QuestName_6004926": "Planet Explorer", "QuestName_6004927": "Planet Explorer", "QuestName_6004928": "Planet Explorer", "QuestName_6004930": "Missing Bangboo", "QuestName_6005101": "A Look Into Ridu's Legends (I)", "QuestName_6005102": "A Look Into Ridu's Legends (I)", "QuestName_6005103": "A Look Into Ridu's Legends (II)", "QuestName_6005104": "A Look Into Ridu's Legends (III)", "QuestName_6005105": "A Look Into Ridu's Legends (IV)", "QuestName_6005106": "A Look Into Ridu's Legends (V)", "QuestName_6005107": "A One-Of-A-Kind Training", "QuestName_6005208": "Team Combat Permanent Replay Completed", "QuestTarget_4192102": "Listen in on what Cissia and Promeia are talking about", "QuestTarget_4192204": "Search for Remielle", "QuestTarget_4192205": "Take out the enemies blocking your path", "QuestTarget_4192206": "Search for Remielle", "QuestTarget_4193101": "Return to the video store", "QuestTarget_4193103": "Chat with the unexpected visitors", "QuestTarget_515410501": "Walk with Promeia on Sixth Street", "QuestTarget_600490111": "(Optional) Keep exploring Bootopia", "QuestTarget_600490301": "Check out what the Bangboo are up to", "QuestTarget_600490302": "Talk to Eous", "QuestTarget_600490303": "Head to Bootopia", "QuestTarget_600490401": "Put on the uniform", "QuestTarget_600490402": "Talk to the Bangboo at the entrance", "QuestTarget_600490403": "Search for the first multi-function power bank", "QuestTarget_600490404": "Search for the second multi-function power bank", "QuestTarget_600490405": "Destroy turrets", "QuestTarget_600490406": "Pick up the multi-function power bank from the chest in the center.", "QuestTarget_600490409": "Give the multi-function power banks to Dorothy", "QuestTarget_600490410": "Leave Bootopia", "QuestTarget_600490411": "Talk to {M#Belle}{F#Wise}", "QuestTarget_600490412": "Head to Bootopia again", "QuestTarget_600490501": "Chat with Dorothy", "QuestTarget_600490502": "Search for the missing tourist", "QuestTarget_600490504": "Try to repair Sharkboo", "QuestTarget_600490505": "Activate beacon", "QuestTarget_600490507": "Go back to Sixth Street and ask the Marcel specialist about the parts", "QuestTarget_600490601": "Talk to Sharkboo", "QuestTarget_600490602": "Head to the \"palace\" and clear out the Ethereals and turrets", "QuestTarget_600490603": "Talk to Sharkboo", "QuestTarget_600490604": "Evacuate from Bootopia", "QuestTarget_600490605": "Head to Bootopia again", "QuestTarget_600490701": "Talk to Sharkboo", "QuestTarget_600490702": "Activate three ritual devices", "QuestTarget_600490705": "Talk to Sharkboo to start the ritual", "QuestTarget_600490801": "Look for Sharkboo", "QuestTarget_600490802": "Talk to Dorothy", "QuestTarget_600490803": "Defeat the Deep Sea King", "QuestTarget_600490804": "Talk to Sharkboo", "QuestTarget_600490805": "Leave Bootopia", "QuestTarget_600490806": "Return to Sixth Street and report the progress to the Marcel specialist", "QuestTarget_600490807": "Head to Bootopia", "QuestTarget_600490901": "Return to Sixth Street and submit the positive review to the Marcel specialist", "QuestTarget_600490902": "Waiting for new investigations to drop", "QuestTarget_600491001": "Chat with Safety", "QuestTarget_600491002": "Talk to construction team member Screw", "QuestTarget_600491003": "Get 10 Amusement Tokens and hand them over to Screw", "QuestTarget_600491008": "Chat with the Marcel specialist", "QuestTarget_600491009": "Enter Bootopia Again", "QuestTarget_600491101": "Chat with construction team member Wrench", "QuestTarget_600491102": "Clear out the Ethereals on site", "QuestTarget_600491103": "Chat with construction team member Wrench", "QuestTarget_600491201": "Chat with construction team member Nail", "QuestTarget_600491202": "Clear six turrets", "QuestTarget_600491203": "Report back to construction team member Nail", "QuestTarget_600491204": "Chat with Safety", "QuestTarget_600491205": "Leave Bootopia", "QuestTarget_600491206": "Return to Sixth Street and report the situation to the Marcel specialist", "QuestTarget_600491207": "Head to Bootopia again", "QuestTarget_600491301": "Return to Sixth Street and submit the positive review to the Marcel specialist", "QuestTarget_600491302": "Waiting for new investigations to drop", "QuestTarget_600491401": "Head to the castle area", "QuestTarget_600491402": "Look for abnormal decorations near the castle", "QuestTarget_600491403": "Talk to Quixie", "QuestTarget_600491407": "Ask the Marcel specialist for updates", "QuestTarget_600491408": "Head to Bootopia", "QuestTarget_600491501": "Investigate two clue locations in the castle", "QuestTarget_600491502": "Search for clues higher up in the castle", "QuestTarget_600491601": "Meet up with Knightboo", "QuestTarget_600491602": "Head deeper into the water dungeon", "QuestTarget_600491604": "Evacuate from Bootopia", "QuestTarget_600491605": "Return to Sixth Street and report the situation to the Marcel specialist", "QuestTarget_600491606": "Head to Bootopia", "QuestTarget_600491801": "Investigate treasure map (I)", "QuestTarget_600491901": "Investigate treasure map (II)", "QuestTarget_600492201": "Talk to Marcel specialist", "QuestTarget_600492202": "Head to Bootopia and seek out the Sacred Weapon", "QuestTarget_600492203": "Talk to Quixie", "QuestTarget_600492204": "Head to the top of the castle", "QuestTarget_600492205": "Pull out the Sacred Weapon", "QuestTarget_600492206": "Pull the Bangboo out of the ground", "QuestTarget_600492207": "Leave Bootopia", "QuestTarget_600492301": "Chat with Dialyn", "QuestTarget_600492401": "Collect items from the list of inventions", "QuestTarget_600492402": "Chat with the artisan", "QuestTarget_600492403": "Keep collecting items from the list of inventions", "QuestTarget_600492501": "Head to the theater area to rescue the Bangboo tourist", "QuestTarget_600492502": "Chat with Bangboo tourist", "QuestTarget_600492504": "Head to the theater area to rescue the Bangboo tourist", "QuestTarget_600492602": "Look for the Bangboo Assistants", "QuestTarget_600492605": "Chat with Star Cruiser", "QuestTarget_600492702": "Enter the theater and collect two components", "QuestTarget_600492704": "Hand over the components to the Star Cruiser", "QuestTarget_600492802": "Look for Star Cruiser and the assistants", "QuestTarget_600492803": "Talk to Star Cruiser", "QuestTarget_600493001": "Listen to Paige's worries", "QuestTarget_600493002": "Complete mission \"Planet Explorer\"", "QuestTarget_600493003": "Talk to Paige", "QuestTarget_600500201": "Talk to Bane of Evil", "QuestTarget_600500202": "Go find the \"Twin Ghosts\"", "QuestTarget_600500203": "Head back to the newsstand and explain things to Bane of Evil", "QuestTarget_600500204": "Wait for the next wanted notice from Bane of Evil", "QuestTarget_600500302": "Go find the \"Dismantling Maniac\"", "QuestTarget_600500303": "Head back to the newsstand and explain things to Bane of Evil", "QuestTarget_600500304": "Wait for the next wanted notice from Bane of Evil", "QuestTarget_600500401": "Talk to Bane of Evil", "QuestTarget_600500402": "Find the \"Man-Eating Monster\"", "QuestTarget_600500403": "Head back to the newsstand and explain things to Bane of Evil", "QuestTarget_600500404": "Wait for the next wanted notice from Bane of Evil", "QuestTarget_600500502": "Go find the \"Mysterious Witch\"", "QuestTarget_600500503": "Head back to the newsstand and explain things to Bane of Evil", "QuestTarget_600500504": "Wait for the next wanted notice from Bane of Evil", "QuestTarget_600500601": "Find Bane of Evil", "QuestTarget_600500602": "Go find the \"Prowling Rogue\"", "QuestTarget_600500603": "Return to Baddieboo [Auto]", "QuestTarget_600500604": "Wait for the next phase of the investigative mission to begin", "QuestTarget_600510201": "Talk to Yuzuha and Alice", "QuestTarget_600510202": "Let's tackle today's urban legend consultation", "QuestTarget_600510301": "Let's tackle today's urban legend consultation", "QuestTarget_600510401": "Let's tackle today's urban legend consultation", "QuestTarget_600510402": "Talk to the Spook Shack trio", "QuestTarget_600510501": "Let's tackle today's urban legend consultation", "QuestTarget_600510502": "Talk to Miyabi", "QuestTarget_600510601": "Let's tackle today's urban legend consultation", "QuestTarget_600510602": "Talk to Yuzuha and Alice back at the stall", "QuestTarget_600510701": "Meet Miyabi on Sixth Street", "QuestTarget_600510702": "Head to 404 with Miyabi", "QuestTarget_600510703": "Hear what Miyabi thought about the show", "QuestTarget_600520603": "Talk to Lyla", "QuestTarget_600520801": "Find Lyla for HIA's special event", "Quest_Archive_Unlock_TipClick_26": "Unlocked after completing Phase One of \"New: Eridan Sunset (B)\" in Phaethon's Story", "Quest_VHSName_026": "New: Eridan Sunset (B)", "Quest_VHSPerformDesc_21900001": "Talking to folks in the Outer Ring didn't turn up any new clues, but you did get an earful of Cissia's favorite hero stories.", "Quest_VHSPerformDesc_21900002": "We've all changed since then... but some things, it seems, never do.", "Quest_VHSPerformDesc_21900003": "Then let's meet in Roscaelifer, and touch that shadow hanging high over the world.", "Quest_VHSPerformDesc_419225001": "Keep reaching for the sky, and eventually you're gonna fall.", "Quest_VHSPerformDesc_419225002": "Keep reaching for the sky, and eventually you're gonna fall.", "Quest_VHSPerformDesc_419225003": "Was it you... who held me up through all my struggles?", "Quest_VHSPerformDesc_819011001": "In a city blanketed by networks, vanishing without a trace isn't easy.", "Quest_VHSPerformDesc_819011002": "In a city blanketed by networks, vanishing without a trace isn't easy.", "Quest_VHSPerformDesc_819011003": "A photo. A group of companions. No further preparation needed as they begin their journey to find the one they seek.", "Quest_VHSPerformDesc_819011004": "Plenty of folks at Lumina Square caught sight of Ramiel. Right now, best we can do is chase down whatever clues they've got for us.", "Quest_VHSPerformDesc_819011005": "Plenty of folks at Lumina Square caught sight of Ramiel. Right now, best we can do is chase down whatever clues they've got for us.", "Quest_VHSPerformDesc_819011006": "Plenty of folks at Lumina Square caught sight of Ramiel. Right now, best we can do is chase down whatever clues they've got for us.", "Quest_VHSPerformDesc_819011007": "Plenty of folks at Lumina Square caught sight of Ramiel. Right now, best we can do is chase down whatever clues they've got for us.", "Quest_VHSPerformDesc_819011009": "In a city blanketed by networks, vanishing without a trace isn't easy.", "Quest_VHSPerformDesc_819011010": "Plenty of folks at Lumina Square caught sight of Ramiel. Right now, best we can do is chase down whatever clues they've got for us.", "Quest_VHSPerformDesc_819011011": "Plenty of folks at Lumina Square caught sight of Ramiel. Right now, best we can do is chase down whatever clues they've got for us.", "Quest_VHSPerformDesc_819011012": "Plenty of folks at Lumina Square caught sight of Ramiel. Right now, best we can do is chase down whatever clues they've got for us.", "Quest_VHSPerformDesc_819011013": "Plenty of folks at Lumina Square caught sight of Ramiel. Right now, best we can do is chase down whatever clues they've got for us.", "Quest_VHSPerformDesc_819011014": "A photo. A group of companions. No further preparation needed as they begin their journey to find the one they seek.", "Quest_VHSPerformDesc_819111001": "The clue points to Blazewood.", "Quest_VHSPerformDesc_819111002": "Thanks to Burnice's Nitro-Fuel, everyone got a crucial clue.", "Quest_VHSPerformDesc_819111003": "Talking to folks in the Outer Ring didn't turn up any new clues, but you did get an earful of Cissia's favorite hero stories.", "Quest_VHSPerformDesc_819111004": "Talking to folks in the Outer Ring didn't turn up any new clues, but you did get an earful of Cissia's favorite hero stories.", "Quest_VHSPerformDesc_819121001": "When old enemies resurface, they always bring some new tricks with them.", "Quest_VHSPerformDesc_819121002": "When old enemies resurface, they always bring some new tricks with them.", "Quest_VHSPerformDesc_819121004": "Ramiel left something precious here, but why and for what purpose remains a mystery.", "Quest_VHSPerformDesc_819121005": "Billy debuts in his brand-new Knight form, gunning for maximum ratings.", "Quest_VHSPerformDesc_819125001": "Billy debuts in his brand-new Knight form, gunning for maximum ratings.", "Quest_VHSPerformDesc_819125002": "When old enemies resurface, they always bring some new tricks with them.", "Quest_VHSPerformDesc_819211001": "Getting back on your feet is just as important as making it to the end.", "Quest_VHSPerformDesc_819211002": "We've all changed since then... but some things, it seems, never do.", "Quest_VHSPerformDesc_819211004": "Truth mixed with lies, or lies laced with truth, which one can really be trusted?", "Quest_VHSPerformDesc_819211006": "Truth mixed with lies, or lies laced with truth, which one can really be trusted?", "Quest_VHSPerformDesc_819211007": "We've all changed since then... but some things, it seems, never do.", "Quest_VHSPerformDesc_819211008": "We've all changed since then... but some things, it seems, never do.", "Quest_VHSPerformDesc_819211009": "Truth mixed with lies, or lies laced with truth, which one can really be trusted?", "Quest_VHSPerformDesc_819215001": "Truth mixed with lies, or lies laced with truth, which one can really be trusted?", "Quest_VHSPerformDesc_819221001": "It's hard for people to shake their mischievous side... like deciding to play hide-and-seek at the worst possible moment.", "Quest_VHSPerformDesc_819221002": "Secrets, much like coughs, are hard to hide.", "Quest_VHSPerformDesc_819221004": "The mantis stalks the cicada, unaware of the bird behind it... but who's the bird this time?", "Quest_VHSPerformDesc_819221005": "Was it you... who held me up through all my struggles?", "Quest_VHSPerformDesc_819221006": "Secrets, much like coughs, are hard to hide.", "Quest_VHSPerformDesc_819221007": "Secrets, much like coughs, are hard to hide.", "Quest_VHSPerformDesc_819221008": "Keep reaching for the sky, and eventually you're gonna fall.", "Quest_VHSPerformDesc_819311001": "Self-blame is a dull blade, slowly sawing through the rope that holds your heart together.", "Quest_VHSPerformDesc_819311002": "Self-blame is a dull blade, slowly sawing through the rope that holds your heart together.", "Quest_VHSPerformDesc_819311003": "Then let's meet in Roscaelifer, and touch that shadow hanging high over the world.", "Quest_VHSPerformDesc_819311004": "Then let's meet in Roscaelifer, and touch that shadow hanging high over the world.", "Quest_VHSPerformDesc_819311005": "Self-blame is a dull blade, slowly sawing through the rope that holds your heart together.", "Quest_VHSPerformDesc_819311006": "Then let's meet in Roscaelifer, and touch that shadow hanging high over the world.", "Quest_VHSPerformName_419225001": "Unknown Power", "Quest_VHSPerformName_419225002": "A Close Call", "Quest_VHSPerformName_419225003": "Return to Rightful Owner", "Quest_VHSPerformName_819011014": "Looking for Ramiel", "Quest_VHSPerformName_819121005": "Wolf or Not", "Quest_VHSPerformName_819125001": "Starlight Billy", "Quest_VHSPerformName_819125002": "Prey & Predator", "Quest_VHSPerformName_819211006": "A First-Generation Void Hunter", "Quest_VHSPerformName_819211007": "A Silent Farewell", "Quest_VHSPerformName_819215001": "The Wrong Dream", "RET_KOV_BAG_FULL": "Can't add more supplies. Clear out some space and try again", "Reply1_28005": "Oh no, someone actually believed it!", "Reply2_28005": "Ah, actually, it's not like that—", "S3_ReferenceDesc02": " ", "SPBilly_MathSkill_Desc": "When another character in your squad is a Stun, Defense, or Support character:\nHitting an enemy with EX Special Attack: Cool Wheelie, the 4th hit of Basic Attack: Knight's Technique, Chain Attack, or Ultimate grants 1 stack of Starlight for 45s, up to a maximum of 2 stacks, Only one stack can be obtained per use of a skill. Each stack increases the DMG of Chain Attacks, Ultimates, EX Special Attacks, and Basic Attack: Full-Throttle Starlight by 20%.", "SPBilly_MathSkill_Title": "Additional Ability: Blazing Starlight", "SPBilly_Property_Branch_HeatCostDesc_01": "Determination Cost", "SPBilly_Property_Branch_HeatCostValue_01": "100", "SPBilly_Property_ExSpecial_RpCostValue_01": "60", "SPBilly_SkillList_10_Content": " (During Special Attack: Drive Suppression) (Automatically activates upon a Perfect Dodge)", "SPBilly_SkillList_10_Title": "Dodge Counter: Afterfire Spin", "SPBilly_SkillList_11_Content": "", "SPBilly_SkillList_11_Title": "Chain Attack: Knight's Swagger", "SPBilly_SkillList_12_Content": "", "SPBilly_SkillList_12_Title": "Ultimate: Starlight Knight Flying Kick", "SPBilly_SkillList_13_Content": " (When Triggering Quick Assist)", "SPBilly_SkillList_13_Title": "Quick Assist: Starlight - Power of Bonds", "SPBilly_SkillList_14_Content": " (When Triggering Defensive Assist)", "SPBilly_SkillList_14_Title": "Defensive Assist: Hero's Entrance", "SPBilly_SkillList_15_Content": " (After Defensive Assist)", "SPBilly_SkillList_15_Title": "Assist Follow-Up: Villain's Exit", "SPBilly_SkillList_1_Content": "", "SPBilly_SkillList_1_Title": "Basic Attack: Knight's Technique", "SPBilly_SkillList_2_Content": " (Hold, with enough Determination)", "SPBilly_SkillList_2_Title": "Basic Attack: Full-Throttle Starlight", "SPBilly_SkillList_3_Content": "", "SPBilly_SkillList_3_Title": "Special Attack: Drive Suppression", "SPBilly_SkillList_4_Content": "(Automatically triggers after EX Special Attack: Cool Wheelie ends)", "SPBilly_SkillList_4_Title": "Special Attack: Run Wild", "SPBilly_SkillList_5_Content": " (Hold)", "SPBilly_SkillList_5_Title": "EX Special Attack: High-Traction Wheels", "SPBilly_SkillList_6_Content": " (Press or hold) (After EX Special Attack: Cool Wheelie)", "SPBilly_SkillList_6_Title": "EX Special Attack: Rocking Footwork", "SPBilly_SkillList_7_Content": "(When achieving a successful block during Special Attack: Drive Suppression) or (Automatically activates after Special Attack: Drive Suppression continues for a while)", "SPBilly_SkillList_7_Title": "EX Special Attack: Cool Wheelie", "SPBilly_SkillList_8_Content": " ; ", "SPBilly_SkillList_8_Title": "Dash Attack: Starlight Retribution", "SPBilly_SkillList_9_Content": " (Perfect) ; ", "SPBilly_SkillList_9_Title": "Dodge Counter: Duel King", "SPBilly_Skill_AssaultAid_Desc": "Press after a Defensive Assist to activate:\nKicks the motorcycle at the target, dealing massive Physical DMG.\nCharacter is invulnerable while using this skill.", "SPBilly_Skill_AssaultAid_Title": "Assist Follow-Up: Villain's Exit", "SPBilly_Skill_BeHitAid_01_Desc": "When the active character is launched, press to activate:\nFires a blast from his arm cannon ahead, dealing Physical DMG. When HP is above 25%, this skill is replaced with Special Attack: Drive Suppression. This effect can trigger once every 5s.\nCharacter is invulnerable while using this skill.", "SPBilly_Skill_BeHitAid_01_Title": "Quick Assist: Starlight - Power of Bonds", "SPBilly_Skill_Branch_01_Desc": "With enough Determination, hold to activate:\nCharges forward on the motorcycle, then fires a laser beam, dealing massive Physical DMG.\nCharacter is invulnerable while using this skill.", "SPBilly_Skill_Branch_01_Title": "Basic Attack: Full-Throttle Starlight", "SPBilly_Skill_Branch_02_Desc": "Hold to activate:\nRapidly spins and fires at nearby enemies, dealing Physical DMG.\nContinues until is released.", "SPBilly_Skill_Branch_02_Title": "Basic Attack: Special Stunt Performance", "SPBilly_Skill_Counter_01_Desc": "Press during a Perfect Dodge to activate:\nFires a blast from his arm cannon, dealing Physical DMG.\nIf this skill is triggered via a Perfect Dodge, hitting an enemy restores 10% of Max HP, and it can be chained into the 4th hit of Basic Attack: Knight's Technique.\nCharacter is invulnerable while using this skill.", "SPBilly_Skill_Counter_01_Title": "Dodge Counter: Duel King", "SPBilly_Skill_Counter_02_Desc": "During Dodge: Through the Galaxy, trigger a Perfect Dodge to activate:\nSpins with the bike to deal Physical DMG to surrounding enemies.\nAfter using this skill, it automatically chains into EX Special Attack: Cool Wheelie.\nCharacter is invulnerable while using this skill.", "SPBilly_Skill_Counter_02_Title": "Dodge Counter: Afterfire Spin", "SPBilly_Skill_Dash_Desc": "While tilting the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick}, hold to activate:\nEnters a high-speed movement state. Steer with the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick}, and release the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to stop.\nFor a brief period upon activation, Perfect Dodges can be triggered.", "SPBilly_Skill_Dash_Title": "Dodge: Knightly Cruise", "SPBilly_Skill_Evade_01_Desc": "Press to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.", "SPBilly_Skill_Evade_01_Title": "Dodge: Close Call!", "SPBilly_Skill_Evade_02_Desc": "During Special Attack: Drive Suppression, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} or hold to activate:\nDrifts with the motorcycle, enabling Perfect Dodges for a brief duration.\nIf a Perfect Dodge is successfully triggered, it immediately chains into Dodge Counter: Afterfire Spin.\nDuring this skill, continue dragging the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} or holding to continue drifting.\nDuring this skill, the duration of Special Attack: Drive Suppression will continue, and upon reaching the maximum duration, it automatically chains into EX Special Attack: Cool Wheelie.\nIf the skill ends early, it automatically chains into Special Attack: Run Wild.\nCharacter is briefly invulnerable and Anti-Interrupt Level increases during this skill.", "SPBilly_Skill_Evade_02_Title": "Dodge: Through the Galaxy", "SPBilly_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press to activate:\nLeaps into the air and delivers a flying kick at the target, dealing massive Physical DMG.\nCharacter is invulnerable while using this skill.", "SPBilly_Skill_ExQTE_Title": "Ultimate: Starlight Knight Flying Kick", "SPBilly_Skill_ExSpecial_01_Desc": "With enough Adrenaline, hold to activate:\nSlams down with the motorcycle, dealing Physical DMG.\nRestores 30% of Max HP upon activating this skill.\nCharacter is invulnerable while using this skill.", "SPBilly_Skill_ExSpecial_01_Title": "EX Special Attack: High-Traction Wheels", "SPBilly_Skill_ExSpecial_02_Desc": "After activating EX Special Attack: Cool Wheelie and with enough Adrenaline, press or hold to activate:\nUses the motorcycle and hand cannon for a combined attack, dealing Physical DMG.\nUpon activating this skill, restore 15% of Max HP.\nCharacter is invulnerable while using this skill.", "SPBilly_Skill_ExSpecial_02_Title": "EX Special Attack: Rocking Footwork", "SPBilly_Skill_GPSuccess_Desc": "Triggers automatically when Special Attack: Drive Suppression reaches its maximum duration or a block is triggered:\nLifts the motorcycle to attack enemies, dealing Physical DMG.\nOn hit, restores an additional 8 Determination.\nAfter using this skill, with enough Adrenaline, press or hold to chain into EX Special Attack: Rocking Footwork.\nAfter the skill animation ends, automatically chains into Special Attack: Run Wild.\nCharacter is invulnerable while using this skill.", "SPBilly_Skill_GPSuccess_Title": "EX Special Attack: Cool Wheelie", "SPBilly_Skill_Normal_Desc": "Press to activate:\nPerforms up to four attacks forward, dealing Physical DMG.\nDuring the 4th hit, press to use Special Attack: Drive Suppression, reducing HP consumption by 50%.\nRestores a small amount of HP on hit.", "SPBilly_Skill_Normal_Title": "Basic Attack: Knight's Technique", "SPBilly_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press to activate:\nParries the enemy's attack, dealing massive Daze.\nCharacter is invulnerable while using this skill.", "SPBilly_Skill_ParryAid_Title": "Defensive Assist: Hero's Entrance", "SPBilly_Skill_QTE_Desc": "When a Chain Attack is triggered, select the character to activate:\nLaunches a series of attacks forward, dealing massive Physical DMG.\nUpon activating this skill, gains 15 Determination.\nCharacter is invulnerable while using this skill.", "SPBilly_Skill_QTE_Title": "Chain Attack: Knight's Swagger", "SPBilly_Skill_Rush_Desc": "Press during a dodge to activate:\nPerforms a quick forward slash, dealing Physical DMG.", "SPBilly_Skill_Rush_Title": "Dash Attack: Starlight Retribution", "SPBilly_Skill_Special_01_Desc": "When HP is above 25%, press to activate:\nConsumes HP equal to 16% of Max HP to summon a motorcycle and swiftly crash into enemies, continuously dealing Physical DMG.\nIf attacked by an enemy as the active character shortly upon activating this skill, triggers a block, negating the attack and restoring 5 Determination.\nAfter triggering a block, immediately chains into EX Special Attack: Cool Wheelie.\nAfter the skill continues for a while, it automatically chains into EX Special Attack: Cool Wheelie.\nAnti-Interrupt level is increased while using this skill.", "SPBilly_Skill_Special_01_GetOff_Desc": "Triggers automatically when Dodge: Through the Galaxy is interrupted:\nKicks his motorcycle at enemies, dealing Physical DMG.\nAfter using this skill, it can be chained into Dodge Counter: Duel King.\nAnti-Interrupt level is increased while using this skill.", "SPBilly_Skill_Special_01_GetOff_Title": "Special Attack: Run Wild", "SPBilly_Skill_Special_01_Title": "Special Attack: Drive Suppression", "SPBilly_Talent_01_Desc_01": "Core Passive: Knight's Resolve restores an additional 60 Adrenaline upon entering the battlefield. Hitting an enemy with an EX Special Attack causes Starlight - Billy's DMG to ignore 18% Physical RES for 45s. Repeated triggers refresh the duration.", "SPBilly_Talent_01_Desc_01_Realign": "Core Passive: Knight's Resolve restores an additional 60 Adrenaline upon entering the battlefield.\nHitting an enemy with an EX Special Attack causes Starlight - Billy's DMG to ignore 18% Physical RES for 45s. Repeated triggers refresh the duration.", "SPBilly_Talent_01_Desc_02": "There are just as many bad guys in New Eridu as in a visual FX show, but there aren't many real heroes.\n\"I might be good at shouting heroic lines, but I can't really call myself a hero yet...\"\n\"But I'll follow their example and stand up front to protect everyone!\"", "SPBilly_Talent_01_Title": "Heroic Entrance", "SPBilly_Talent_01_Title_Realign": "Heroic Entrance", "SPBilly_Talent_02_Desc_01": "Increases the DMG dealt by Basic Attack: Full-Throttle Starlight, EX Special Attack: Cool Wheelie, and Ultimate: Starlight Knight Flying Kick by 50%. Activating EX Special Attack: Rocking Footwork, EX Special Attack: High-Traction Wheels, or hitting a Stunned enemy with Special Attack: Drive Suppression grants the Turbocharged effect: Special Attack: Drive Suppression consumes this effect to immediately follow up with EX Special Attack: Cool Wheelie, and increases that instance's CRIT DMG by 50%. Only 1 stack of Turbocharged can be held.", "SPBilly_Talent_02_Desc_01_Realign": "Increases the DMG dealt by Basic Attack: Full-Throttle Starlight, EX Special Attack: Cool Wheelie, and Ultimate: Starlight Knight Flying Kick by 50%.\nActivating EX Special Attack: Rocking Footwork, EX Special Attack: High-Traction Wheels, or hitting a Stunned enemy with Special Attack: Drive Suppression grants the Turbocharged effect:\nSpecial Attack: Drive Suppression consumes this effect to immediately follow up with EX Special Attack: Cool Wheelie, and increases that instance's CRIT DMG by 50%. Only 1 stack of Turbocharged can be held.", "SPBilly_Talent_02_Desc_02": "There's no shortage of sharpshooters in the Outer Ring, but keeping perfect aim on a speeding bike is what defines a real ace.\n\"Ballistic calculations and mechanical fingers? Of course they help...\"\n\"But the real reason I'm dead-on every time is because... the Starlight chose me!\"", "SPBilly_Talent_02_Title": "Wasteland Automaton", "SPBilly_Talent_02_Title_Realign": "Wasteland Automaton", "SPBilly_Talent_03_Desc_02": "What does it really mean to be a Starlight Knight? Never backing down and standing up for the weak? Sacrifice, justice, compassion, honor?\n\"Do what is right...\"\n\"And don't compromise on what's not cool!\"\n\"That's why I'll never abandon my companions!\"", "SPBilly_Talent_03_Title": "Knight's Chivalry", "SPBilly_Talent_03_Title_Realign": "Knight's Chivalry", "SPBilly_Talent_04_Desc_01": "While in combat, each use of Special Attack: Drive Suppression increases Starlight - Billy's CRIT DMG by 8%, stacking up to 2 times and lasting 45s. Repeated triggers reset the duration. If HP is below 35% and Starlight - Billy is not the active character, he continuously recovers HP, up to 35%.", "SPBilly_Talent_04_Desc_01_Realign": "While in combat, each use of Special Attack: Drive Suppression increases Starlight - Billy's CRIT DMG by 8%, stacking up to 2 times, and lasting 45s. Repeated triggers reset the duration.\nIf HP is below 35% and Starlight - Billy is not the active character, he continuously recovers HP, up to 35%.", "SPBilly_Talent_04_Desc_02": "Ideals are born to uphold justice, yet they're destined to be abandoned.\n\"You're saying those shows are just for kids...?\"\n\"The most courageous dreams are the ones only kids dare to believe in, right?\"\n\"Then I, Starlight - Billy, will protect those ridiculed dreams!\"", "SPBilly_Talent_04_Title": "Flames of Justice", "SPBilly_Talent_04_Title_Realign": "Flames of Justice", "SPBilly_Talent_05_Desc_02": "You need a dazzling outfit to look like a real hero... it makes the whole thing pretty inconvenient.\n\"I'm not strong because of larger-caliber weapons or higher-power components!\"\n\"My true weapon... is the endless starlight!\"", "SPBilly_Talent_05_Title": "Radiant Armaments", "SPBilly_Talent_05_Title_Realign": "Radiant Armaments", "SPBilly_Talent_06_Desc_01": "Ultimate: Starlight Knight Flying Kick and Basic Attack: Full-Throttle Starlight's Sheer DMG increases by 18%. Landing the 4th hit of Basic Attack: Knight's Technique, EX Special Attack: Cool Wheelie, or Chain Attack: Knight's Swagger grants 1 stack of Brilliant Starlight, stacking up to 6 times, and gaining at most 1 stack per skill use. When using Ultimate: Starlight Knight Flying Kick or Basic Attack: Full-Throttle Starlight, consumes up to 2 stacks of Brilliant Starlight, with each stack consumed causing that skill's final hit to deal 100% Sheer Force as additional Physical DMG.", "SPBilly_Talent_06_Desc_01_Realign": "Ultimate: Starlight Knight Flying Kick and Basic Attack: Full-Throttle Starlight's Sheer DMG increases by 18%.\nLanding the 4th hit of Basic Attack: Knight's Technique, EX Special Attack: Cool Wheelie, or Chain Attack: Knight's Swagger grants 1 stack of Brilliant Starlight, stacking up to 6 times, and gaining at most 1 stack per skill use.\nWhen using Ultimate: Starlight Knight Flying Kick or Basic Attack: Full-Throttle Starlight, consumes up to 2 stacks of Brilliant Starlight, with each stack consumed causing that skill's final hit to deal 100% Sheer Force as additional Physical DMG.", "SPBilly_Talent_06_Desc_02": "Those who always believe in hope will, in the end, become someone else's hope.\nThis is the story of the Starlight Knights, the story of Billy Kid.\n\"Starlight Knight — Transformation!\"", "SPBilly_Talent_06_Title": "Starlight Knight", "SPBilly_Talent_06_Title_Realign": "Starlight Knight", "SPBilly_UniqueSkill_01_Desc": "Starlight - Billy gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Physical DMG Starlight - Billy deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nStarlight - Billy restores 60 Adrenaline upon entering the battlefield. In Investigation Zone Mode, this effect can trigger once every 180s.\nWhen his HP is greater than 25%, press to consume HP and activate Special Attack: Drive Suppression. While in combat, each use of this skill increases his CRIT DMG by 45% for 45s. Repeated triggers refresh the duration. When HP is at or below 25%, the DMG he takes is reduced by 50%.\nStarlight - Billy gains Determination when his attacks hit enemies, with the amount depending on the skill used. Determination regenerates slowly while in combat, and is capped at 120. Hitting an enemy with EX Special Attack: Cool Wheelie, activating Chain Attack: Knight's Swagger, or triggering a block restores additional Determination. Triggering a Perfect Dodge by any means restores 3 Determination. This effect can trigger once every 0.5s.\nWhen Determination is greater than or equal to 100, hold to consume 100 Determination and activate Basic Attack: Full-Throttle Starlight.\nHitting an enemy with Basic Attack: Knight's Technique restores a small amount of HP. Hitting an enemy with Dodge Counter: Duel King activated through a Perfect Dodge restores HP. Using EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork restores HP.", "SPBilly_UniqueSkill_02_Desc": "Starlight - Billy gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Physical DMG Starlight - Billy deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nStarlight - Billy restores 60 Adrenaline upon entering the battlefield. In Investigation Zone Mode, this effect can trigger once every 180s.\nWhen his HP is greater than 25%, press to consume HP and activate Special Attack: Drive Suppression. While in combat, each use of this skill increases his CRIT DMG by 53% for 45s. Repeated triggers refresh the duration. When HP is at or below 25%, the DMG he takes is reduced by 50%.\nStarlight - Billy gains Determination when his attacks hit enemies, with the amount depending on the skill used. Determination regenerates slowly while in combat, and is capped at 120. Hitting an enemy with EX Special Attack: Cool Wheelie, activating Chain Attack: Knight's Swagger, or triggering a block restores additional Determination. Triggering a Perfect Dodge by any means restores 3 Determination. This effect can trigger once every 0.5s.\nWhen Determination is greater than or equal to 100, hold to consume 100 Determination and activate Basic Attack: Full-Throttle Starlight.\nHitting an enemy with Basic Attack: Knight's Technique restores a small amount of HP. Hitting an enemy with Dodge Counter: Duel King activated through a Perfect Dodge restores HP. Using EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork restores HP.", "SPBilly_UniqueSkill_03_Desc": "Starlight - Billy gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Physical DMG Starlight - Billy deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nStarlight - Billy restores 60 Adrenaline upon entering the battlefield. In Investigation Zone Mode, this effect can trigger once every 180s.\nWhen his HP is greater than 25%, press to consume HP and activate Special Attack: Drive Suppression. While in combat, each use of this skill increases his CRIT DMG by 60% for 45s. Repeated triggers refresh the duration. When HP is at or below 25%, the DMG he takes is reduced by 50%.\nStarlight - Billy gains Determination when his attacks hit enemies, with the amount depending on the skill used. Determination regenerates slowly while in combat, and is capped at 120. Hitting an enemy with EX Special Attack: Cool Wheelie, activating Chain Attack: Knight's Swagger, or triggering a block restores additional Determination. Triggering a Perfect Dodge by any means restores 3 Determination. This effect can trigger once every 0.5s.\nWhen Determination is greater than or equal to 100, hold to consume 100 Determination and activate Basic Attack: Full-Throttle Starlight.\nHitting an enemy with Basic Attack: Knight's Technique restores a small amount of HP. Hitting an enemy with Dodge Counter: Duel King activated through a Perfect Dodge restores HP. Using EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork restores HP.", "SPBilly_UniqueSkill_04_Desc": "Starlight - Billy gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Physical DMG Starlight - Billy deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nStarlight - Billy restores 60 Adrenaline upon entering the battlefield. In Investigation Zone Mode, this effect can trigger once every 180s.\nWhen his HP is greater than 25%, press to consume HP and activate Special Attack: Drive Suppression. While in combat, each use of this skill increases his CRIT DMG by 68% for 45s. Repeated triggers refresh the duration. When HP is at or below 25%, the DMG he takes is reduced by 50%.\nStarlight - Billy gains Determination when his attacks hit enemies, with the amount depending on the skill used. Determination regenerates slowly while in combat, and is capped at 120. Hitting an enemy with EX Special Attack: Cool Wheelie, activating Chain Attack: Knight's Swagger, or triggering a block restores additional Determination. Triggering a Perfect Dodge by any means restores 3 Determination. This effect can trigger once every 0.5s.\nWhen Determination is greater than or equal to 100, hold to consume 100 Determination and activate Basic Attack: Full-Throttle Starlight.\nHitting an enemy with Basic Attack: Knight's Technique restores a small amount of HP. Hitting an enemy with Dodge Counter: Duel King activated through a Perfect Dodge restores HP. Using EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork restores HP.", "SPBilly_UniqueSkill_05_Desc": "Starlight - Billy gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Physical DMG Starlight - Billy deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nStarlight - Billy restores 60 Adrenaline upon entering the battlefield. In Investigation Zone Mode, this effect can trigger once every 180s.\nWhen his HP is greater than 25%, press to consume HP and activate Special Attack: Drive Suppression. While in combat, each use of this skill increases his CRIT DMG by 75% for 45s. Repeated triggers refresh the duration. When HP is at or below 25%, the DMG he takes is reduced by 50%.\nStarlight - Billy gains Determination when his attacks hit enemies, with the amount depending on the skill used. Determination regenerates slowly while in combat, and is capped at 120. Hitting an enemy with EX Special Attack: Cool Wheelie, activating Chain Attack: Knight's Swagger, or triggering a block restores additional Determination. Triggering a Perfect Dodge by any means restores 3 Determination. This effect can trigger once every 0.5s.\nWhen Determination is greater than or equal to 100, hold to consume 100 Determination and activate Basic Attack: Full-Throttle Starlight.\nHitting an enemy with Basic Attack: Knight's Technique restores a small amount of HP. Hitting an enemy with Dodge Counter: Duel King activated through a Perfect Dodge restores HP. Using EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork restores HP.", "SPBilly_UniqueSkill_06_Desc": "Starlight - Billy gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Physical DMG Starlight - Billy deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nStarlight - Billy restores 60 Adrenaline upon entering the battlefield. In Investigation Zone Mode, this effect can trigger once every 180s.\nWhen his HP is greater than 25%, press to consume HP and activate Special Attack: Drive Suppression. While in combat, each use of this skill increases his CRIT DMG by 83% for 45s. Repeated triggers refresh the duration. When HP is at or below 25%, the DMG he takes is reduced by 50%.\nStarlight - Billy gains Determination when his attacks hit enemies, with the amount depending on the skill used. Determination regenerates slowly while in combat, and is capped at 120. Hitting an enemy with EX Special Attack: Cool Wheelie, activating Chain Attack: Knight's Swagger, or triggering a block restores additional Determination. Triggering a Perfect Dodge by any means restores 3 Determination. This effect can trigger once every 0.5s.\nWhen Determination is greater than or equal to 100, hold to consume 100 Determination and activate Basic Attack: Full-Throttle Starlight.\nHitting an enemy with Basic Attack: Knight's Technique restores a small amount of HP. Hitting an enemy with Dodge Counter: Duel King activated through a Perfect Dodge restores HP. Using EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork restores HP.", "SPBilly_UniqueSkill_07_Desc": "Starlight - Billy gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Physical DMG Starlight - Billy deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nStarlight - Billy restores 60 Adrenaline upon entering the battlefield. In Investigation Zone Mode, this effect can trigger once every 180s.\nWhen his HP is greater than 25%, press to consume HP and activate Special Attack: Drive Suppression. While in combat, each use of this skill increases his CRIT DMG by 90% for 45s. Repeated triggers refresh the duration. When HP is at or below 25%, the DMG he takes is reduced by 50%.\nStarlight - Billy gains Determination when his attacks hit enemies, with the amount depending on the skill used. Determination regenerates slowly while in combat, and is capped at 120. Hitting an enemy with EX Special Attack: Cool Wheelie, activating Chain Attack: Knight's Swagger, or triggering a block restores additional Determination. Triggering a Perfect Dodge by any means restores 3 Determination. This effect can trigger once every 0.5s.\nWhen Determination is greater than or equal to 100, hold to consume 100 Determination and activate Basic Attack: Full-Throttle Starlight.\nHitting an enemy with Basic Attack: Knight's Technique restores a small amount of HP. Hitting an enemy with Dodge Counter: Duel King activated through a Perfect Dodge restores HP. Using EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork restores HP.", "StrategyGuide_Info_Context": "[Introduction]\nThe Agent Guide provides comprehensive strategy information for all Agents, including an overview, squad recommendations, and upgrade recommendations. Please note that the content here is for reference only. Please refer to Agents' actual skill descriptions and adapt accordingly based on your own playstyle.\n\n[Data Sources]\nAll recommendations provided in the Agent Guide are sourced from data collected from recently active players in Combat Simulation, Area Patrol, Expert Challenge, Notorious Hunt, Shiyu Defense, Deadly Assault, and other game modes.\n\n[Signal Search Schedule]\nThe times displayed in the Agent list within the Agent Guide indicate when Exclusive Channels become available.\n\nMay your adventures in New Eridu lead to even more fun!", "StrategyGuide_Info_Title": "Rules", "StrategyGuide_Overview_1031_1": "Ether, versatile support", "StrategyGuide_Overview_1061_1": "Physical, DMG dealer against Stunned enemies", "StrategyGuide_Overview_1121_1": "Fire, defense support", "StrategyGuide_Overview_1131_1": "Ice, versatile quick-swap support", "StrategyGuide_Overview_1151_1": "Fire, versatile support", "StrategyGuide_Overview_1251_1": "Electric, versatile Stun", "StrategyGuide_Overview_1311_1": "Ether, off-field support", "StrategyGuide_Overview_1431_2": "Honed Edge, on-field DMG dealer", "StrategyGuide_Overview_1451_1": "Ether, Rupture-based support", "StrategyGuide_Overview_1511_1": "Ether, quick-swap Stun", "StrategyGuide_Overview_1531_1": "Physical, on-field DMG dealer", "StrategyGuide_Role_Gacha": "Exclusive Channel", "StrategyGuide_Team_Recommend": "Recommended Squad", "StrategyGuide_Team_System": "System Recommendation", "StrategyGuide_UI_01": "Exclusive Channel", "StrategyGuide_UI_02": "Obtain Via", "StrategyGuide_UI_03": "Unable to Obtain", "StrategyGuide_UI_04": "This Agent is currently unavailable", "StrategyGuide_btn_01": "Not yet started", "SubTips_5040101": "Tap the highlighted button to continue", "TL_TL_Bangkov_10_010": "Ahn-na! (Everyone, do your best!)", "TL_TL_Bangkov_10_020": "Enna! (We're... almost there!)", "TL_TL_Bangkov_2_010": "En-neh! (Oh, lost kingdom!)", "TL_TL_Bangkov_2_020": "En-nuh! (Return to your former glory!)", "TL_TL_Bangkov_2_030": "Enneh, enna! (Whoa... That actually summoned a real island!)", "TL_TL_Bangkov_3_010": "Ehnne! (Witness a real miracle!)", "TL_TL_Bangkov_3_020": "Ahnneh... (So this is where the planet was hiding!)", "TL_TL_Bangkov_4_010": "Ehn-neh! (This is my first time on a rollercoaster!)", "TL_TL_Bangkov_4_020": "Uhn-nu! (If only Master were here!)", "TL_TL_Bangkov_4_030": "En-nah...neh! (The island looks so pretty from this angle!)", "TL_TL_Bangkov_4_040": "En-nah... (How's it... still not over...)", "TL_TL_Bangkov_4_050": "En-nuh! (...The rollercoaster... It's not broken again, is it!?)", "TL_TL_Bangkov_4_060": "En-na~ (We're here! What an experience!)", "TL_TL_Bangkov_5_010": "Ehn-nah? (Eous... do you like Ferris wheels?)", "TL_TL_Bangkov_5_020": "En-na! (It's my first time on a Ferris wheel! So happy...)", "TL_TL_Bangkov_5_030": "En-nah! (I'm happy if Eous is!)", "TL_TL_Bangkov_5_040": "Ehn-neh... (I'll never forget this...)", "TL_TL_Bangkov_6_020": "Uhn-neh! (Let's make a wish when we get to the top!)", "TL_TL_Bangkov_6_030": "Ehnna! (Eous... wishes that the video store is super successful!)", "TL_TL_Bangkov_6_040": "En-nah! (Also... that all people and Bangboo are happy!)", "TL_TL_Bangkov_7_010": "Ennah! (Lemme try!)", "TL_TL_Bangkov_7_020": "En-nah! (We did it!)", "TL_TL_Bangkov_8_010": "En-nuh~ (Carousel, round and round~)", "TL_TL_Bangkov_8_020": "En-na... (I wish it could go on forever...)", "TL_TL_Bangkov_8_030": "En-nuh! (I wanna go again!)", "TL_TL_Bangkov_9_010": "Uhn-na! (As expected of Eous!)", "TarotCard_1000994_ExtraDes": "Faltering Conviction: Promeia's Anomaly Proficiency increases by 40. The multiplier of Abloom triggered by consuming Trial by Cold increases by 120%.", "TarotCard_1000994_des": "Promeia has evoked the Mindscape: [Faltering Conviction].", "TarotCard_1000994_name": "Beyond the Shackles", "TarotCard_1000994_story": "Promeia never uncuffs herself if it's not necessary, but... it seems a certain special client's presence has turned it into a necessity.", "TarotCard_1000995_ExtraDes": "Wasteland Automaton:Increases the DMG dealt by Basic Attack: Full-Throttle Starlight, EX Special Attack: Cool Wheelie, and Ultimate: Starlight Knight Flying Kick by 50%. Activating EX Special Attack: Rocking Footwork, EX Special Attack: High-Traction Wheels, or hitting a Stunned enemy with Special Attack: Drive Suppression grants the Turbocharged effect: Special Attack: Drive Suppression consumes this effect to immediately follow up with EX Special Attack: Cool Wheelie, and increases that instance's CRIT DMG by 50%. Only 1 stack of Turbocharged can be held.", "TarotCard_1000995_des": "Starlight - Billy has evoked the Mindscape: [Wasteland Automaton].", "TarotCard_1000995_name": "Starlight Beacon", "TarotCard_1000995_story": "The starlight that guides hope may not exist, but there will always be someone who becomes the beacon leading people toward hope.", "TarotCard_1043021_name": "[Deployed] Booltergeist", "TaskDesc_Bangkov_OB2.8_20": "Collect xx Paradise Coins in total", "TaskDesc_Bangkov_OB2.8_21": "Activate a total of 40 Access Boosts", "TaskDesc_Bangkov_OB2.8_22": "Unlock a total of 45 Talent Points", "TaskDesc_Bangkov_OB2.8_23": "Unlock a total of 50 Talent Points", "TaskDesc_Bangkov_OB2.8_24": "Complete 1 Random Event", "TaskDesc_Bangkov_OB2.8_25": "Complete 3 Random Events", "TaskDesc_Bangkov_OB2.8_26": "Complete 5 Random Events in Total", "TaskDesc_Bangkov_OB2.8_27": "Complete 7 Random Events", "TaskDesc_Bangkov_OB2.8_28": "Complete 9 Random Events Total", "TaskTitle_Bangkov_OB2.8_05": "Random Event", "TextMap_ActivityWantedPoster_LockTip": "Unlocks after completing the prerequisite commission", "Text_Controller64": "Check Lineup", "Text_Date_5154105_Task": "Wishlist Destination: Somewhere on Sixth Street", "Text_SavingBangtopia_Move": "Move", "Text_Transition_2215412": "You meet up with Promeia at Failume Heights", "Text_Transition_2215413": "You meet up with Promeia at Port Elpis", "Text_Transition_2215414": "You meet up with Promeia at the Ballet Twins", "Text_Transition_2215415": "You meet up with Promeia at Reverb Arena", "Text_Transition_915313007": "You meet up with Promeia at the video store entrance on Sixth Street", "TheGun_Slot2Sub": " ", "Tips_10012128": "{LAYOUT_MOBILE#Drag the screen to adjust the camera {0}}{LAYOUT_KEYBOARD#Move the mouse to adjust the camera {0}}{LAYOUT_CONSOLECONTROLLER#Use the control stick to adjust the camera {0}}{LAYOUT_CONTROLLER#Use to adjust the camera {0}}{LAYOUT_FALLBACK#Use the joystick to adjust the camera {0}}", "Tips_10012381": "After the 5th hit of the Basic Attack, keep holding to activate Execution - Merciless Judgment {0}", "Tips_10012382": "Press when hit by an enemy right as Execution - Glacial Death is activated {0}", "Tips_10012383": "Press to activate Ultimate: Glaciating Impalement, gaining Frost Oath {0}", "Tips_10012384": "Press and wait to activate EX Special Attack: Cool Wheelie {0}", "Tips_10012385": "After using EX Special Attack: Cool Wheelie, press to activate EX Special Attack: Rocking Footwork {0}", "Tips_10012386": "With enough Determination, hold to trigger Basic Attack: Full-Throttle Starlight {0}", "Tips_10012387": "Hold to activate EX Special Attack: High-Traction Wheels and restore HP {0}", "Tips_10012388": "Press to activate Ultimate: Starlight Knight Flying Kick {0}", "Tips_20031801": "Master, let me introduce you to the \"Agent Guide\" feature", "Tips_20031802": "Switch Agents using the list on the left", "Tips_20031803": "Switch to \"Upgrade Recommendations\" to check out build guides", "Tips_20031804": "When you need to set a training target, just open up the \"Special Training Plan\" to get it done", "Tips_205038501": "You found a supply box!", "Tips_205038502": "All the supplies in the supply box are displayed here.", "Tips_205038503": "{LAYOUT_FALLBACK#Move these supplies to your inventory}{LAYOUT_CONTROLLER#Hold to transfer all supplies to inventory}.", "Tips_205038504": "{LAYOUT_FALLBACK#Equipment type supplies auto-equip to empty slots}{LAYOUT_CONTROLLER#Equipment type supplies auto-equip to empty slots}.", "Tips_205038505": "{LAYOUT_FALLBACK#Click on the supplies to access the details interface}{LAYOUT_CONTROLLER#Press on supplies to access the details panel}.", "Tips_205038506": "{LAYOUT_FALLBACK#You can perform other actions on supplies here}{LAYOUT_CONTROLLER#Press again to enter the interface, or use / for quick actions}.", "Tips_205038601": "Bangboo Access Boost function now unlocked.", "Tips_205038602": "Select to view access details.", "Tips_205038603": "Consume supplies to unlock the corresponding access.", "Tips_205038604": "Let's activate this access.", "Tips_205038701": "You should make preparations before heading to Bootopia.", "Tips_205038702": "There are still some supplies in your inventory from the last adventure.", "Tips_205038703": "{LAYOUT_FALLBACK#Click to transfer supplies to Storage and clear your Inventory}{LAYOUT_CONTROLLER#Hold to transfer supplies to Storage and clear your Inventory}.", "Tips_205038704": "Later on, you will be able to organize and sell supplies in your Storage.", "Tips_205038705": "{LAYOUT_FALLBACK#Switch tabs to view mission-related info}{LAYOUT_CONTROLLER#Press to view mission-related info}.", "Tips_205038706": "Check out all your active missions here.", "Tips_205038707": "{LAYOUT_FALLBACK#Tap again to return to Inventory}{LAYOUT_CONTROLLER#Press to return to Inventory}.", "Tips_205038708": "Head out once you're ready.", "Tips_205038721": "You can sell Supplies to get Marcel Coins, which can then be used to make purchases in stores.", "Tips_205038722": "Press to switch between left and right interfaces.", "Tips_205038801": "\"Exclusive Supply\" function now unlocked.", "Tips_205038802": "You can buy supplies here.", "Tips_205038804": "These are the supplies Sharkboo needs.", "Tips_205038805": "Go ahead and buy them.", "Tips_205038806": "Head over to the Storage and check it out.", "Tips_205038807": "Sell supplies to get Marcel Coins for Store purchases.", "Tips_205038808": "Let's head back.", "Tips_205038901": "{LAYOUT_FALLBACK#You can now choose a companion to join you on your island adventure}{LAYOUT_CONTROLLER#Press to choose a companion to join you on your island adventure}.", "Tips_205038902": "{LAYOUT_FALLBACK#View your Bangboo companion's abilities here}{LAYOUT_CONTROLLER#Press to view your Bangboo companion's abilities}.", "Tips_205038903": "Edit your squad here.", "Tips_205038904": "{LAYOUT_FALLBACK#Once you're done editing, click the button to finalize your squad configuration}{LAYOUT_CONTROLLER#Once you're done editing, press to finalize your squad configuration}.", "Tips_250000719": "As the manager of the stall, you must uncover the truths behind strange incidents that are troubling citizens.", "Tips_250000720": "Based on the citizen's description, select the appropriate response.", "Tips_250000721": "Choose the correct answer!", "Tips_250000722": "Choose the right response to increase your [Citizens' Rating].", "Tips_250000723": "Making the wrong choice will decrease Satisfaction.", "Tips_250000724": "Fairy can help point out the right choice.", "Tips_250000725": "You have 2 chances to ask for help each round.", "Tips_250000726": "If you're on the fence, let me help you out!", "Tips_5039701": "The important rewards from all the popular events are displayed here.", "Tips_5039702": "Tap a card to open its event page.", "Tips_5040101": "Let's learn about the Polychrome Guide function.", "Tips_5302102": "Ehn-nhu, ehn na! (I'm here to cause some mischief!)", "Tips_72025179": "Keep moving up the steps, and don't look back!", "Tips_72025180": "Congrats, you made it!", "Tips_74130011": "{LAYOUT_MOBILE# Flying Sword}{LAYOUT_KEYBOARD#Flying Sword}{LAYOUT_CONTROLLER#Flying Sword}{LAYOUT_MOBILECONTROLLER#Flying Sword}", "Tips_74136003": "Ready in: {0}", "Tips_74136005": "Hit the mechanisms to score points. Current Score: {0}", "Tips_74136006": "Defeat Golden Bangboo to earn points. Current Score: {0}", "Tips_74136007": "Ready, get set, go!", "Tips_74540002": "{F#You found me... Hello, Belle.}{M#You found me... Hello, Wise.}", "Tips_74540004": "Mm, I've been here all along.", "Tips_74540012": "{F#Belle, can we try it again?}{M#Wise, can we try it again?}", "TitleCondition_3800227": "Complete the \"Operation: Save Bootopia\" event commission \"Carnival Showdown.\"\nWhen the net profit in a single round reaches 8,888, the title will change with the single round net profit.\nWhen the net profit in a single round reaches 12,888, the title changes to \"Amusement Island Gold Rush: Maximum.\"\nOnce the event ends, the data will become permanent.", "TitleCondition_3800230": "Participate in the \"Good Morning, Roscaelifer\" Zenless Zone Zero celebration Pre-Register event for limited-time rewards.", "TitleText_3800227": "Bootopia Gold Rusher", "TitleText_380022702": "Gold Rusher:{0}", "TitleText_380022703": "Amusement Island Gold Rush: Maximum", "TitleText_3800228": "Judge of Destiny", "TitleText_3800229": "Molten Crown of Dusk", "TitleText_3800230": "Spiritual Boonefactor", "Title_10045301": "How to Complete Your Time Off", "Title_10045302": "Expert Etiquette", "Title_10045303": "A Tough Choice of Records", "Title_819121005": "Wolf or Not", "Title_819211006": "A First-Generation Void Hunter", "Title_Activity_Bangkov": "\"Operation: Save Bootopia\"", "TrainingRoomTxt_SpecialTraining_Name_62": "Cooperation Exercise - Promeia", "TrainingRoomTxt_SpecialTraining_Name_63": "Cooperation Exercise - Starlight - Billy", "UIText_18758": " ", "UIText_45400": "Activate or upgrade a specified number of Access Boosts", "UIText_47121": " ", "UIText_47338": "Recommended", "UIText_47396": "Claimed", "UIText_47397": "Claim Now", "UIText_47660": "Squad Recommendations", "UIText_47662": "Proxy Selects", "UIText_47663": "From Active Players", "UIText_47682": "COMBAT TUTORIAL", "UIText_47687": "Popular", "UIText_47688": "Popular", "UIText_47689": "Popular", "UIText_47701": "Overview", "UIText_47704": "Check Now", "UIText_47907": "Go Build", "UIText_47908": "Go Build", "UIText_47909": "Go Build", "UIText_47912": "Total Rewards: ", "UIText_47947": "Stacks: ", "UIText_48022": "Skill Upgrade Suggestions", "UIText_48109": "Evacuation Failed", "UIText_48110": "Evacuation Success", "UnlockTips_FG_Abyss": "Reach Certified Proxy Inter-Knot Reputation and Inter-Knot Lv.35 to unlock the Shiyu Defense commission. Complete it to then unlock the Shiyu Defense gameplay mode", "UnlockTips_FG_Antique": "Unlocked after completing the Story Commission \"Another Her\" in Main Story Season 2 Chapter 6 \"To Be Fuel for the Night\"", "UnlockTips_FG_BabelTower": "Complete Main Story Season 1 Chapter 3 \"The Midnight Pursuit\", accept the commission Endless Tower. Complete it to unlock the Simulated Battle Trial gameplay mode", "UnlockTips_FG_BossChallenge": "Reach Inter-Knot Lv. 40 and complete the commission \"Deadly Situation\" to unlock Deadly Assault", "UnlockTips_FG_GodFinger": "Unlocks after completing Main Story Chapter 1 - Intermission", "UnlockTips_FG_MultiTeam": "Reach Inter-Knot Lv. 55 to unlock the Threshold Simulation commission. Complete it to unlock the Threshold Simulation gameplay mode", "UnlockTips_FG_SuibianTemple": "Unlocks after completing Main Story Season 2 Chapter 1 \"Where Clouds Embrace the Dawn\" Story Commission \"Difficult Evidence\"", "UnlockTips_FG_Turbulence": "Unlocked after clearing Shiyu Defense: Stable Node's Fifth Frontier", "Vivian_UniqueSkill_01_Desc": "When Basic Attack: Featherbloom hits a target suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 3.07%/1.6%/4%/0.37%/0.54%/0.16% per 10 points of Anomaly Proficiency of the original Anomaly's DMG.\nWhen Basic Attack: Fluttering Frock - Suspension or Basic Attack: Featherbloom hits a target suffering any Attribute Anomaly, apply Vivian's Prophecy to the target, causing the target to take Ether DMG equal to 55% of Vivian's ATK every 0.55s. This DMG can trigger the additional DMG of Attribute Anomalies. When the enemy is no longer suffering an Attribute Anomaly, Vivian's Prophecy expires.\nUpon entering the battlefield, Vivian gains 2 Flight Feathers.", "Vivian_UniqueSkill_02_Desc": "When Basic Attack: Featherbloom hits a target suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 3.59%/1.86%/4.66%/0.44%/0.63%/0.18% per 10 points of Anomaly Proficiency of the original Anomaly's DMG.\nWhen Basic Attack: Fluttering Frock - Suspension or Basic Attack: Featherbloom hits a target suffering any Attribute Anomaly, apply Vivian's Prophecy to the target, causing the target to take Ether DMG equal to 55% of Vivian's ATK every 0.55s. This DMG can trigger the additional DMG of Attribute Anomalies. When the enemy is no longer suffering an Attribute Anomaly, Vivian's Prophecy expires.\nUpon entering the battlefield, Vivian gains 2 Flight Feathers.", "Vivian_UniqueSkill_03_Desc": "When Basic Attack: Featherbloom hits a target suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 4.11%/2.12%/5.32%/0.51%/0.72%/0.21% per 10 points of Anomaly Proficiency of the original Anomaly's DMG.\nWhen Basic Attack: Fluttering Frock - Suspension or Basic Attack: Featherbloom hits a target suffering any Attribute Anomaly, apply Vivian's Prophecy to the target, causing the target to take Ether DMG equal to 55% of Vivian's ATK every 0.55s. This DMG can trigger the additional DMG of Attribute Anomalies. When the enemy is no longer suffering an Attribute Anomaly, Vivian's Prophecy expires.\nUpon entering the battlefield, Vivian gains 2 Flight Feathers.", "Vivian_UniqueSkill_04_Desc": "When Basic Attack: Featherbloom hits a target suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 4.63%/2.38%/5.98%/0.58%/0.81%/0.24% per 10 points of Anomaly Proficiency of the original Anomaly's DMG.\nWhen Basic Attack: Fluttering Frock - Suspension or Basic Attack: Featherbloom hits a target suffering any Attribute Anomaly, apply Vivian's Prophecy to the target, causing the target to take Ether DMG equal to 55% of Vivian's ATK every 0.55s. This DMG can trigger the additional DMG of Attribute Anomalies. When the enemy is no longer suffering an Attribute Anomaly, Vivian's Prophecy expires.\nUpon entering the battlefield, Vivian gains 2 Flight Feathers.", "Vivian_UniqueSkill_05_Desc": "When Basic Attack: Featherbloom hits a target suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 5.15%/2.64%/6.64%/0.65%/0.9%/0.26% per 10 points of Anomaly Proficiency of the original Anomaly's DMG.\nWhen Basic Attack: Fluttering Frock - Suspension or Basic Attack: Featherbloom hits a target suffering any Attribute Anomaly, apply Vivian's Prophecy to the target, causing the target to take Ether DMG equal to 55% of Vivian's ATK every 0.55s. This DMG can trigger the additional DMG of Attribute Anomalies. When the enemy is no longer suffering an Attribute Anomaly, Vivian's Prophecy expires.\nUpon entering the battlefield, Vivian gains 2 Flight Feathers.", "Vivian_UniqueSkill_06_Desc": "When Basic Attack: Featherbloom hits a target suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 5.65%/2.9%/7.3%/0.7%/0.99%/0.29% per 10 points of Anomaly Proficiency of the original Anomaly's DMG.\nWhen Basic Attack: Fluttering Frock - Suspension or Basic Attack: Featherbloom hits a target suffering any Attribute Anomaly, apply Vivian's Prophecy to the target, causing the target to take Ether DMG equal to 55% of Vivian's ATK every 0.55s. This DMG can trigger the additional DMG of Attribute Anomalies. When the enemy is no longer suffering an Attribute Anomaly, Vivian's Prophecy expires.\nUpon entering the battlefield, Vivian gains 2 Flight Feathers.", "Vivian_UniqueSkill_07_Desc": "When Basic Attack: Featherbloom hits a target suffering Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 6.15%/3.2%/8%/0.75%/1.08%/0.32% per 10 points of Anomaly Proficiency of the original Anomaly's DMG.\nWhen Basic Attack: Fluttering Frock - Suspension or Basic Attack: Featherbloom hits a target suffering any Attribute Anomaly, apply Vivian's Prophecy to the target, causing the target to take Ether DMG equal to 55% of Vivian's ATK every 0.55s. This DMG can trigger the additional DMG of Attribute Anomalies. When the enemy is no longer suffering an Attribute Anomaly, Vivian's Prophecy expires.\nUpon entering the battlefield, Vivian gains 2 Flight Feathers.", "Weapon_S_1531_Comment": "The proof of being a knight is within your grasp.", "Weapon_S_1541_Comment": "Carry out judgment until the end comes.", "Weapon_TalentDes_81415011": "Increases the equipper's Anomaly Proficiency by 90. When the equipper is an Ether character, and comes on-field or uses a Special Attack or EX Special Attack, they gain a buff: DMG dealt to enemies afflicted with Attribute Anomalies increases by 20%, and all Attribute Anomaly DMG and Disorder DMG they trigger increases by 10%, lasting 15s. Repeated triggers reset the duration, and the effect is removed when switching off-field.", "Weapon_TalentDes_81415012": "Increases the equipper's Anomaly Proficiency by 103. When the equipper is an Ether character, and comes on-field or uses a Special Attack or EX Special Attack, they gain a buff: DMG dealt to enemies afflicted with Attribute Anomalies increases by 23%, and all Attribute Anomaly DMG and Disorder DMG they trigger increases by 11.5%, lasting 15s. Repeated triggers reset the duration, and the effect is removed when switching off-field.", "Weapon_TalentDes_81415013": "Increases the equipper's Anomaly Proficiency by 117. When the equipper is an Ether character, and comes on-field or uses a Special Attack or EX Special Attack, they gain a buff: DMG dealt to enemies afflicted with Attribute Anomalies increases by 26%, and all Attribute Anomaly DMG and Disorder DMG they trigger increases by 13%, lasting 15s. Repeated triggers reset the duration, and the effect is removed when switching off-field.", "Weapon_TalentDes_81415014": "Increases the equipper's Anomaly Proficiency by 130. When the equipper is an Ether character, and comes on-field or uses a Special Attack or EX Special Attack, they gain a buff: DMG dealt to enemies afflicted with Attribute Anomalies increases by 29%, and all Attribute Anomaly DMG and Disorder DMG they trigger increases by 14.5%, lasting 15s. Repeated triggers reset the duration, and the effect is removed when switching off-field.", "Weapon_TalentDes_81415015": "Increases the equipper's Anomaly Proficiency by 144. When the equipper is an Ether character, and comes on-field or uses a Special Attack or EX Special Attack, they gain a buff: DMG dealt to enemies afflicted with Attribute Anomalies increases by 32%, and all Attribute Anomaly DMG and Disorder DMG they trigger increases by 16%, lasting 15s. Repeated triggers reset the duration, and the effect is removed when switching off-field.", "Weapon_TalentDes_81415311": "Increases CRIT Rate by 20%. When the equipper launches a Special Attack, their Physical Sheer DMG increases by 10%, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.", "Weapon_TalentDes_81415312": "Increases CRIT Rate by 23%. When the equipper launches a Special Attack, their Physical Sheer DMG increases by 11.5%, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.", "Weapon_TalentDes_81415313": "Increases CRIT Rate by 26%. When the equipper launches a Special Attack, their Physical Sheer DMG increases by 13%, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.", "Weapon_TalentDes_81415314": "Increases CRIT Rate by 29%. When the equipper launches a Special Attack, their Physical Sheer DMG increases by 14.5%, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.", "Weapon_TalentDes_81415315": "Increases CRIT Rate by 32%. When the equipper launches a Special Attack, their Physical Sheer DMG increases by 16%, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.", "Weapon_TalentDes_81415411": "When an Ice attribute equipper uses a Special Attack or EX Special Attack, their Ice DMG is increased by 20% for 40s, stacking up to 2 times, once per use of a skill. Repeated triggers refresh the duration. At 2 stacks, the equipper's Abloom DMG dealt is increased by an additional 35%.", "Weapon_TalentDes_81415412": "When an Ice attribute equipper uses a Special Attack or EX Special Attack, their Ice DMG is increased by 23% for 40s, stacking up to 2 times, once per use of a skill. Repeated triggers refresh the duration. At 2 stacks, the equipper's Abloom DMG dealt is increased by an additional 38.5%.", "Weapon_TalentDes_81415413": "When an Ice attribute equipper uses a Special Attack or EX Special Attack, their Ice DMG is increased by 26% for 40s, stacking up to 2 times, once per use of a skill. Repeated triggers refresh the duration. At 2 stacks, the equipper's Abloom DMG dealt is increased by an additional 42%.", "Weapon_TalentDes_81415414": "When an Ice attribute equipper uses a Special Attack or EX Special Attack, their Ice DMG is increased by 29% for 40s, stacking up to 2 times, once per use of a skill. Repeated triggers refresh the duration. At 2 stacks, the equipper's Abloom DMG dealt is increased by an additional 45.5%.", "Weapon_TalentDes_81415415": "When an Ice attribute equipper uses a Special Attack or EX Special Attack, their Ice DMG is increased by 32% for 40s, stacking up to 2 times, once per use of a skill. Repeated triggers refresh the duration. At 2 stacks, the equipper's Abloom DMG dealt is increased by an additional 50%.", "Weapon_TalentTitle_14153": "Knight's Morale", "Weapon_TalentTitle_14154": "Terminating Verdict", "Wind_System": "Windswept", "Wind_System_Debuff_Des": "Incoming direct Wind DMG and direct DMG of the attribute that has triggered Contamination will increase based on the Tempest Coefficient of the Wind Anomaly triggerer.", "ZKov_CapacityLimit_Title": "Inventory or Storage is full" }