{ "AbilityMixins": [ { "$type": "BulletMixin", "AliveDuration": 1, "BulletColliderConfig": { "ColliderAngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "ColliderPosOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "ColliderType": "Sphere", "SphereColliderRadius": 3 }, "BulletEffect": { "EffectPattern": "Eff_ZhuYuan_Attack_QTE_01_09_Boom" }, "BulletHitTypeName": "Normal", "BulletInitPosRot": { "CoordsOption": "Caster", "NeedRaycastGround": false, "Offset": { "AngleOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "IsUseRotationXZ": false, "IsUseRotationY": true, "PositionOffset": { "x": 0.0, "y": 0, "z": 0.0 } }, "TargetOption": { "$type": "ConfigPosRotReferTarget", "OffsetReferTarget": "Caster" }, "Targetting": "Enemy" }, "BulletName": "Bullet_Empty_IgnoreWall", "CanHitStage": false, "DelayActionList": [ { "DelayTime": 0.0, "HitAnimEventID": "ZhuYuan_Attack_AssaultAid_AttackProperty_03" } ], "DestroyExplode": false, "HitOtherExplode": false, "HitStageExplode": false, "MaxHitNum": -1, "MaxHitStageNum": -1, "MaxHitTargetNum": -1, "MaxTouchStageNum": 0, "MovementConfig": { "$type": "ConfigMovementSimple", "Acceleration": { "x": 0, "y": 0, "z": 0 }, "CoordinateType": "Local", "Duration": -1, "Gravity": 0.0, "HitNormalRatio": 1, "HitTangentialRatio": 1, "InitVelocity": { "x": 0, "y": 0, "z": 0 }, "TimesUpMoveOption": "Remain" }, "Targetting": "Enemy" } ], "AbilityName": "ZhuYuan_AssaultAid_Bullet_Blow_Air", "AbilityStacking": "Unique" }