{
"//stream_NAP/1.0_dev_UIText_1104": "玩家详情",
"//stream_NAP/1.0_dev_UIText_1105": "查看资料",
"//stream_NAP/1.0_dev_UIText_1106": "修改备注",
"//stream_NAP/1.0_dev_UIText_1107": "添加好友",
"//stream_NAP/1.0_dev_UIText_1108": "屏蔽聊天",
"//stream_NAP/1.0_dev_UIText_1109": "移除好友",
"//stream_NAP/1.0_dev_UIText_1110": "加入黑名单",
"//stream_NAP/1.0_dev_UIText_1111": "举报",
"//stream_NAP/1.0_dev_UIText_1112": "使用名片",
"//stream_NAP/1.0_dev_UIText_1118": "玩家信息",
"//stream_NAP/1.0_dev_UIText_1119": "UID: ",
"//stream_NAP/1.0_dev_UIText_1120": "Lv. ",
"//stream_NAP/1.0_dev_UIText_1121": "编辑资料",
"//stream_NAP/1.0_dev_UIText_1122": "修改生日",
"//stream_NAP/1.0_dev_UIText_1123": "INTERKNOT",
"//stream_NAP/1.0_dev_UIText_1124": "月",
"//stream_NAP/1.0_dev_UIText_1125": "日",
"//stream_NAP/1.0_dev_UIText_1126": "好友系统",
"//stream_NAP/1.0_dev_UIText_1127": "个人主页",
"//stream_NAP/1.0_dev_UIText_1128": "UID: ",
"//stream_NAP/1.0_dev_UIText_1129": "Lv. ",
"//stream_NAP/1.0_dev_UIText_1130": "好友数量",
"//stream_NAP/1.0_dev_UIText_1131": "绝区零好友",
"//stream_NAP/1.0_dev_UIText_1132": "PlayStation™Network的好友",
"//stream_NAP/1.0_dev_UIText_1133": "好友数量",
"//stream_NAP/1.0_dev_UIText_1134": "好友申请",
"//stream_NAP/1.0_dev_UIText_1135": "可以通过搜索玩家UID添加好友",
"//stream_NAP/1.0_dev_UIText_1136": "搜索",
"//stream_NAP/1.0_dev_UIText_1137": "最近联机",
"//stream_NAP/1.0_dev_UIText_1138": "黑名单",
"//stream_NAP/1.0_dev_UIText_1139": "个人信息收集",
"//stream_NAP/1.0_dev_UIText_1140": "举报聊天记录",
"//stream_NAP/1.0_dev_UIText_1141": "已选择:",
"//stream_NAP/1.0_dev_UIText_1142": "举报",
"//stream_NAP/1.0_dev_UIText_1143": "举报系统",
"//stream_NAP/1.0_dev_UIText_1144": "当前举报玩家",
"//stream_NAP/1.0_dev_UIText_1145": "玩家名称:",
"//stream_NAP/1.0_dev_UIText_1146": "选择举报玩家",
"//stream_NAP/1.0_dev_UIText_1147": "选择聊天记录",
"//stream_NAP/1.0_dev_UIText_1148": "当前选择:",
"//stream_NAP/1.0_dev_UIText_1149": "聊天记录",
"//stream_NAP/1.0_dev_UIText_1150": "举报描述(选填,最多100字)",
"//stream_NAP/1.0_dev_UIText_1151": "提交",
"//stream_NAP/1.0_dev_UIText_1152": "查看资料",
"//stream_NAP/1.0_dev_UIText_1153": "添加好友",
"//stream_NAP/1.0_dev_UIText_1154": "发送消息",
"//stream_NAP/1.0_dev_UIText_1155": "忽略",
"//stream_NAP/1.0_dev_UIText_1156": "接受",
"//stream_NAP/1.0_dev_UIText_1157": "查看资料",
"//stream_NAP/1.0_dev_UIText_1162": "个人信息",
"//stream_NAP/1.0_dev_UIText_1163": "绳网好友",
"//stream_NAP/1.0_dev_UIText_1164": "观影需求",
"//stream_NAP/1.0_dev_UIText_1165": "建议更换",
"//stream_NAP/1.0_dev_UIText_1166": "加价",
"//stream_NAP/1.0_dev_UIText_1167": "打折",
"//stream_NAP/1.0_dev_UIText_1168": "推荐",
"//stream_NAP/1.0_dev_UIText_1169": "出借中",
"//stream_NAP/1.0_dev_UIText_1170": "出借中",
"//stream_NAP/1.0_dev_UIText_1178": "休息一会",
"//stream_NAP/1.0_dev_UIText_981": "开启代理人秘闻",
"//stream_NAP/1.0_dev_UIText_982": "继续",
"//stream_NAP/1.0_dev_UIText_983": "秘闻暂离",
"//stream_NAP/1.0_dev_UIText_984": "PAUSE",
"/MainChat_Chapter03_0003_Name01": "铃",
"10020301": "为重建绳匠事业更进一步,完成晋升试炼吧。",
"60000006_Description": "· 需要对敌人施加[感电]效果,以破除护盾。",
"60000006_Title": "高压伏特",
"60000007_Description": "· 需要对敌人施加[侵蚀]效果,以破除护盾。",
"60000007_Title": "劣化侵蚀",
"60000008_Description": "· 需要对敌人施加[灼烧]效果,以破除护盾。",
"60000008_Title": "爆裂燃烧",
"60000009_Description": "· 需要对敌人施加[冻结]效果状态,以破除护盾。",
"60000009_Title": "深度冻结",
"60000010_Description": "· [碎冰]伤害提升。",
"60000010_Title": "碎冰增益",
"60000011_Description": "· 精英敌人/首领敌人会获得自身生命值上限30%/15%的属性护盾。对带有护盾的目标,使用其弱点属性攻击造成的伤害提升100%,对其施加弱点属性的异常状态,可以直接清除护盾。",
"60000011_Title": "属性护盾",
"60003000_Description": "· 精英敌人/首领敌人会获得自身生命值上限35%/20%的属性护盾。对带有护盾的目标,使用其弱点属性攻击造成的伤害提升100%,对其施加弱点属性的异常状态,可以直接清除护盾。",
"60003000_Title": "属性护盾",
"61001011_Description": "· 代理人的物理异常积蓄效率提升20%,[强击]造成的伤害提升80%。",
"61001011_Title": "强击特化",
"61001021_Description": "· 代理人的电属性异常积蓄效率提升20%,[感电]造成的伤害提升80%。",
"61001021_Title": "感电特化",
"61001031_Description": "· 代理人的以太异常积蓄效率提升20%,[侵蚀]造成的伤害提升80%。",
"61001031_Title": "侵蚀特化",
"61001041_Description": "· 代理人的火属性异常积蓄效率提升20%,[灼烧]造成的伤害提升80%。",
"61001041_Title": "灼烧特化",
"61001051_Description": "· 代理人的冰属性异常积蓄效率提升20%,[碎冰]造成的伤害提升80%。",
"61001051_Title": "碎冰特化",
"61001061_Description": "· [连携技]造成的伤害提升100%,发动[连携技]时,全队造成的伤害提升10%,最多叠加3层,持续30秒,每层效果单独结算持续时间。",
"61001061_Title": "优势处决",
"61001071_Description": "· 代理人的属性异常积蓄效率提升25%,属性异常效果造成的伤害提升80%。",
"61001071_Title": "超负荷",
"61001081_Description": "· 代理人的冲击力提升50%,攻击命中处于失衡状态下的敌人时,目标的失衡易伤倍率提升75%。",
"61001081_Title": "失衡特化",
"61001091_Description": "· 代理人的喧响值获得效率提升50%,[终结技]造成的伤害提升120%。",
"61001091_Title": "狂热决斗",
"61001101_Description": "· [招架支援]造成的失衡值提升100%,[支援突击]造成的伤害提升150%,发动[连携技]时,额外回复1点支援点数。",
"61001101_Title": "极限招架",
"61001_HADAL_NAME": "稳定节点奖励领取",
"61001_LayerName1": "稳定节点第一防线",
"61001_LayerName10": "稳定节点第十防线",
"61001_LayerName2": "稳定节点第二防线",
"61001_LayerName3": "稳定节点第三防线",
"61001_LayerName4": "稳定节点第四防线",
"61001_LayerName5": "稳定节点第五防线",
"61001_LayerName6": "稳定节点第六防线",
"61001_LayerName7": "稳定节点第七防线",
"61001_LayerName8": "稳定节点第八防线",
"61001_LayerName9": "稳定节点第九防线",
"61002011_Description": "· [招架支援]造成的失衡值提升100%,[支援突击]造成的伤害提升100%。",
"61002021_Description": "· [闪避反击]造成的伤害提升150%。",
"61002031_Description": "· 发动[强化特殊技]时,代理人造成的伤害提升35%,承受的伤害降低25%,持续15秒。",
"61002041_Description": "· 代理人的冲击力提升30%。敌人进入失衡状态后,其失衡恢复速度降低20%。",
"61002051_Description": "· 发动[极限支援]时,代理人造成的伤害提升35%,承受的伤害降低25%,持续15秒。",
"61002061_Description": "· 代理人的属性异常积蓄效率提升30%。使敌人进入属性异常状态时,其造成的伤害降低25%,持续10秒。",
"61002071_Description": "· 触发[极限闪避]时,代理人造成的伤害提升10%,承受的伤害降低10%,最多叠加3层,持续10秒,每层效果单独结算持续时间。",
"61002081_Description": "· 触发[极限闪避]或[极限支援]时,代理人造成的伤害提升40%,并缓慢恢复5%的生命值,持续5秒。\n· 上述增益效果持续期间,代理人受到敌方攻击时,伤害提升与生命值回复效果将被打断。",
"61002_HADAL_NAME": "纷争节点奖励领取",
"61002_LayerName1": "纷争节点第一防线",
"61002_LayerName2": "纷争节点第二防线",
"61002_LayerName3": "纷争节点第三防线",
"61002_LayerName4": "纷争节点第四防线",
"61002_LayerName5": "纷争节点第五防线",
"61002_LayerName6": "纷争节点第六防线",
"61002_LayerName7": "纷争节点第七防线",
"61002_LayerName8": "纷争节点第八防线",
"62001011_Description": "· 当场上存在普通敌人时,代理人对精英敌人和首领敌人造成的伤害降低25%,对普通敌人造成的伤害提升50%。\n· 代理人造成的冰属性伤害和以太伤害提升20%,[普通攻击]和[冲刺攻击]造成的伤害提升50%。",
"62001011_Title": "凌弱战术",
"62001021_Description": "· 敌人进入失衡状态前,代理人对其造成的伤害降低20%,对其造成的失衡值提升50%。敌人进入失衡状态后,其失衡持续时间提升20%。\n· 代理人造成的冰属性伤害和以太伤害提升20%。",
"62001021_Title": "失衡战术",
"62001031_Description": "· [普通攻击]造成的失衡值提升25%,[连携技]造成的伤害提升50%。\n· 代理人对处于失衡状态下的敌人造成的伤害额外提升30%。",
"62001031_Title": "精准协同",
"62001041_Description": "· 使敌人进入失衡状态时,全队获得2层[战意],使敌人进入属性异常状态时,全队获得1层[战意]。[战意]最多叠加3层,持续20秒,每层效果单独结算持续时间。\n· 每拥有一层[战意],代理人的攻击力提升10%,异常精通提升10点。",
"62001041_Title": "破竹之势",
"62001051_Description": "· 代理人的攻击力提升20%,属性异常效果造成的伤害提升30%。",
"62001051_Title": "全局部署",
"62001_HADAL_NAME": "剧变节点奖励领取",
"62001_LayerName1": "剧变节点第一防线",
"62001_LayerName2": "剧变节点第二防线",
"62001_LayerName3": "剧变节点第三防线",
"62001_LayerName4": "剧变节点第四防线",
"62001_LayerName5": "剧变节点第五防线",
"62001_LayerName6": "剧变节点第六防线",
"62001_LayerName7": "剧变节点第七防线",
"AbyssAttackForbid": "完成队伍选择后才可以出击",
"AbyssBattleResult_1": "探索耗时",
"AbyssBattleResult_2": "探索的事件总数",
"AbyssBattleResult_3": "战斗次数",
"AbyssBattleResult_4": "消除侵蚀症状次数",
"AbyssBattleResult_5": "获取的齿轮硬币总数",
"AbyssBattleResult_6": "获取的丁尼总数",
"AbyssBattleResult_7": "压力值下降的总量",
"AbyssBattleResult_8": "恢复生命值的总量",
"AbyssBattleResult_ChallengeTimeAdd": "额外延长时间",
"AbyssBattleResult_EmptyEvent": "无",
"AbyssBattleResult_EmptyTips": "尚未挑战过零号空洞,无法查看探索回顾",
"AbyssBattleResult_KillBossTimes": "击败「尼尼微」次数",
"AbyssBattleResult_Period": "{0}年{1}月{2}日",
"AbyssBattleResult_Title_BossRush_Left": "{0} 推荐等级{1}",
"AbyssBattleResult_Title_Left": "{0} 推荐等级{1} 第{2}层",
"AbyssBattleResult_Title_Right": "以太活性 {0}{1}",
"AbyssBattleResult_TotalDamage": "对「尼尼微」造成伤害",
"AbyssBattlepageAttack": "出击",
"AbyssBattlepageAttack_NoCaptainTip": "尚未选择队长,无法出击",
"AbyssBattlepageContinue": "继续",
"AbyssCaptainNoUsable": "无可用代理人",
"AbyssCardSuitDialog_Equip_Tips": "已携带「{0}」鸣徽套组",
"AbyssCountDownDesc": "重置",
"AbyssCurrentScore": "调查点数:{0}",
"AbyssDifficultyCondition": "完成对「探索区域·核心」的探索后解锁",
"AbyssDifficultyLevel_0": "无",
"AbyssDifficultyLevel_1": "低",
"AbyssDifficultyLevel_2": "中",
"AbyssDifficultyLevel_3": "高",
"AbyssDifficultyLevel_4": "危",
"AbyssDifficultyLevel_5": "极危",
"AbyssDifficulty_DescTitle": "深度说明",
"AbyssDifficulty_NewTitle": "以太活性:",
"AbyssDifficulty_Title": "以太活性:{0}",
"AbyssGetReward": "已领取",
"AbyssLayerTips": "完成第{0}层的探索。",
"AbyssLock2": "绳网等级到达25级并且完成对「探索区域·边缘」的探索",
"AbyssLock3": "绳网等级到达35级并且完成对「探索区域·内部」的探索",
"AbyssLock4": "完成对「探索区域·腹地」的探索",
"AbyssNewResetReminder": "零号空洞周期已更新,悬赏委托及调查点数上限已重置",
"AbyssPageName_1": "进度",
"AbyssRemoveCurseSkipDesc": "跳过",
"AbyssResetReminder": "零号空洞即将重置,请留意重置时间。",
"AbyssRewardDesc": "获得800齿轮硬币",
"AbyssRewardUnclock_1": "25级解锁",
"AbyssRewardUnclock_2": "35级解锁",
"AbyssReward_Title": "调查奖励",
"AbyssReward_Title_Eng": "SURVEY REWARD",
"AbyssScore": "CurrentScore",
"AbyssScoreNum": "调查点数",
"AbyssStepOut": "请选择行动中的区域",
"AbyssStepOutDifficulty": "暂离状态无法调整以太活性",
"AbyssStepOutTeam": "暂离状态无法调整队伍",
"AbyssTarotCard_Genre_Ashes": "[引燃]",
"AbyssTarotCard_Genre_Buddy": "[协助]",
"AbyssTarotCard_Genre_Common": "[通用]",
"AbyssTarotCard_Genre_Critical": "[暴击]",
"AbyssTarotCard_Genre_Defend": "[护盾]",
"AbyssTarotCard_Genre_Eelctric": "[感电]",
"AbyssTarotCard_Genre_Ether": "[以太]",
"AbyssTarotCard_Genre_Evade": "[闪避]",
"AbyssTarotCard_Genre_Exchange": "[支援]",
"AbyssTarotCard_Genre_Froze": "[冻结]",
"AbyssTarotCard_Genre_Hollow": "[空洞]",
"AbyssTarotCard_Genre_Physical": "[强袭]",
"AbyssTarotCard_Genre_SP": "[能量]",
"AbyssTarotCard_Genre_Stun": "[决斗]",
"AbyssTeamNumUnlock_1": "绳网等级到达30级并完成「旧都列车·前线」委托,可以上阵第4名代理人",
"AbyssTeamNumUnlock_2": "绳网等级到达40级并完成「旧都列车·腹地」委托,可以上阵第5名代理人",
"AbyssTeamNumUnlock_3": "完成周边三个区域「核心」难度委托,可以上阵第6名代理人",
"AbyssTeamReminder": "携带队员数量较少,确认以当前编队出击?",
"AbyssText_101001_Dungeon_Unlock": "未满足解锁条件",
"AbyssText_101001_Dungeon_Unlock_1": "绳网等级到达18级,在「战争的艺术:精简版」委托中解锁",
"AbyssText_101001_Dungeon_Unlock_10": "绳网等级到达41级并完成前置委托",
"AbyssText_101001_Dungeon_Unlock_11": "完成主线剧情第三章、通关「施工废墟·前线」并完成「乌有屹立的穹隆」委托后解锁",
"AbyssText_101001_Dungeon_Unlock_12": "绳网等级到达38级并完成前置委托",
"AbyssText_101001_Dungeon_Unlock_13": "绳网等级到达43级并完成前置委托",
"AbyssText_101001_Dungeon_Unlock_14": "通关周边三个区域「核心」难度并完成「妖冶妍丽凋枯朽落」委托后解锁",
"AbyssText_101001_Dungeon_Unlock_15": "通关「枯败花圃·核心」并在「寻叶逐花」委托中解锁「刀耕火焚」挑战",
"AbyssText_101001_Dungeon_Unlock_16": "· 绳网声望等级到达正式绳匠",
"AbyssText_101001_Dungeon_Unlock_17": "· 绳网等级到达21级",
"AbyssText_101001_Dungeon_Unlock_18": "· 推进资质考核委托「战争的艺术:精简版」",
"AbyssText_101001_Dungeon_Unlock_19": "· 完成主线剧情第二章",
"AbyssText_101001_Dungeon_Unlock_2": "绳网等级到达21级、完成绳网声望首次晋升、完成资质考核委托「战争的艺术:精简版」后解锁",
"AbyssText_101001_Dungeon_Unlock_20": "· 绳网等级到达28级",
"AbyssText_101001_Dungeon_Unlock_21": "· 通关「旧都列车·外围」",
"AbyssText_101001_Dungeon_Unlock_22": "· 推进委托「无人回忆的街道」",
"AbyssText_101001_Dungeon_Unlock_23": "· 完成主线剧情第三章",
"AbyssText_101001_Dungeon_Unlock_24": "· 绳网等级到达36级",
"AbyssText_101001_Dungeon_Unlock_25": "· 通关「施工废墟·前线」",
"AbyssText_101001_Dungeon_Unlock_26": "· 推进委托「乌有屹立的穹隆」",
"AbyssText_101001_Dungeon_Unlock_27": "· 绳网等级到达45级",
"AbyssText_101001_Dungeon_Unlock_28": "· 通关周边三个区域「核心」难度",
"AbyssText_101001_Dungeon_Unlock_29": "· 推进委托「妖冶妍丽凋枯朽落」",
"AbyssText_101001_Dungeon_Unlock_3": "绳网等级到达25级并完成前置委托",
"AbyssText_101001_Dungeon_Unlock_30": "· 通关「枯败花圃·核心」",
"AbyssText_101001_Dungeon_Unlock_31": "· 推进委托「寻叶逐花」解锁「刀耕火焚」挑战",
"AbyssText_101001_Dungeon_Unlock_32": "· 绳网等级到达18级",
"AbyssText_101001_Dungeon_Unlock_33": "· 推进委托「战争的艺术:精简版」",
"AbyssText_101001_Dungeon_Unlock_34": "· 绳网等级到达25级",
"AbyssText_101001_Dungeon_Unlock_35": "· 通关「旧都列车·外围」",
"AbyssText_101001_Dungeon_Unlock_36": "· 绳网等级到达30级",
"AbyssText_101001_Dungeon_Unlock_37": "· 通关「旧都列车·前线」",
"AbyssText_101001_Dungeon_Unlock_38": "· 绳网等级到达35级",
"AbyssText_101001_Dungeon_Unlock_39": "· 通关「旧都列车·内部」",
"AbyssText_101001_Dungeon_Unlock_4": "绳网等级到达30级并完成前置委托",
"AbyssText_101001_Dungeon_Unlock_40": "· 绳网等级到达40级",
"AbyssText_101001_Dungeon_Unlock_41": "· 通关「旧都列车·腹地」",
"AbyssText_101001_Dungeon_Unlock_42": "· 绳网等级到达32级",
"AbyssText_101001_Dungeon_Unlock_43": "· 通关「施工废墟·前线」",
"AbyssText_101001_Dungeon_Unlock_44": "· 绳网等级到达36级",
"AbyssText_101001_Dungeon_Unlock_45": "· 通关「施工废墟·内部」",
"AbyssText_101001_Dungeon_Unlock_46": "· 绳网等级到达41级",
"AbyssText_101001_Dungeon_Unlock_47": "· 通关「施工废墟·腹地」",
"AbyssText_101001_Dungeon_Unlock_48": "· 绳网等级到达38级",
"AbyssText_101001_Dungeon_Unlock_49": "· 通关「巨厦遗骸·内部」",
"AbyssText_101001_Dungeon_Unlock_5": "绳网等级到达35级并完成前置委托",
"AbyssText_101001_Dungeon_Unlock_50": "· 绳网等级到达42级",
"AbyssText_101001_Dungeon_Unlock_51": "· 通关「巨厦遗骸·腹地」",
"AbyssText_101001_Dungeon_Unlock_6": "绳网等级到达40级并完成前置委托",
"AbyssText_101001_Dungeon_Unlock_7": "完成主线剧情第二章、通关「旧都列车·外围」并完成「无人回忆的街道」委托后解锁",
"AbyssText_101001_Dungeon_Unlock_8": "绳网等级到达32级并完成前置委托",
"AbyssText_101001_Dungeon_Unlock_9": "绳网等级到达36级并完成前置委托",
"AbyssText_BP_UnlockTips": "在主线剧情第一章幕间解锁「零号空洞」",
"AbyssText_ClueGet_Des": "收录至工作台",
"AbyssText_Dungeon_DutyCount": "悬赏委托完成进度:",
"AbyssText_Dungeon_Must_01": "必定出没于第一层区域",
"AbyssText_Dungeon_Must_02": "必定出没于第二层区域",
"AbyssText_Dungeon_Must_03": "必定出没于第三层区域",
"AbyssText_Dungeon_NextStep": "下一步",
"AbyssText_Dungeon_PointLimit": "调查点数周期上限:",
"AbyssText_Dungeon_Prop_01": "可能出没于第一层区域",
"AbyssText_Dungeon_Prop_02": "可能出没于第二层区域",
"AbyssText_Dungeon_Prop_03": "可能出没于第三层区域",
"AbyssText_Dungeon_Prop_Duplicates_01": "出没于第{0}层区域",
"AbyssText_Dungeon_Prop_Duplicates_02": "出没于第{0}、{1}层区域",
"AbyssText_Dungeon_Prop_Duplicates_03": "出没于第{0}、{1}、{2}层区域",
"AbyssText_Dungeon_Prop_Num_01": "一",
"AbyssText_Dungeon_Prop_Num_02": "二",
"AbyssText_Dungeon_Prop_Num_03": "三",
"AbyssText_Dungeon_RewardGet": "已领取",
"AbyssText_Dungeon_RewardShow_Button": "关键敌情",
"AbyssText_Dungeon_RewardShow_First": "首通奖励",
"AbyssText_Dungeon_RewardShow_Normal": "常规奖励",
"AbyssText_Dungeon_RewardShow_Title": "奖励预览",
"AbyssText_Duty_BriefDes_101001301": "[外围及以上难度]通关时侵蚀症状少于2个",
"AbyssText_Duty_BriefDes_101001302": "[前线及以上难度]通关时侵蚀症状少于2个",
"AbyssText_Duty_BriefDes_101001303": "[内部及以上难度]通关时侵蚀症状少于2个",
"AbyssText_Duty_BriefDes_101001304": "[腹地及以上难度]通关时侵蚀症状少于2个",
"AbyssText_Duty_BriefDes_101001305": "[核心及以上难度]通关时侵蚀症状少于2个",
"AbyssText_Duty_BriefDes_101001306": "[外围及以上难度]获取30枚鸣徽通关",
"AbyssText_Duty_BriefDes_101001307": "[前线及以上难度]获取30枚鸣徽通关",
"AbyssText_Duty_BriefDes_101001308": "[内部及以上难度]获取30枚鸣徽通关",
"AbyssText_Duty_BriefDes_101001309": "[腹地及以上难度]获取30枚鸣徽通关",
"AbyssText_Duty_BriefDes_101001310": "[核心及以上难度]获取30枚鸣徽通关",
"AbyssText_Duty_BriefDes_101001311": "[外围及以上难度]获得1枚进阶鸣徽Ⅱ并通关",
"AbyssText_Duty_BriefDes_101001312": "[前线及以上难度]获得1枚进阶鸣徽Ⅱ并通关",
"AbyssText_Duty_BriefDes_101001313": "[内部及以上难度]获得1枚进阶鸣徽Ⅱ并通关",
"AbyssText_Duty_BriefDes_101001314": "[腹地及以上难度]获得1枚进阶鸣徽Ⅱ并通关",
"AbyssText_Duty_BriefDes_101001315": "[核心及以上难度]获得1枚进阶鸣徽Ⅱ并通关",
"AbyssText_Duty_BriefDes_101001316": "[外围及以上难度]获得3枚进阶鸣徽Ⅰ并通关",
"AbyssText_Duty_BriefDes_101001317": "[前线及以上难度]获得3枚进阶鸣徽Ⅰ并通关",
"AbyssText_Duty_BriefDes_101001318": "[内部及以上难度]获得3枚进阶鸣徽Ⅰ并通关",
"AbyssText_Duty_BriefDes_101001319": "[腹地及以上难度]获得3枚进阶鸣徽Ⅰ并通关",
"AbyssText_Duty_BriefDes_101001320": "[核心及以上难度]获得3枚进阶鸣徽Ⅰ并通关",
"AbyssText_Duty_BriefDes_101001321": "[外围及以上难度]获得3次S级战斗评价并通关",
"AbyssText_Duty_BriefDes_101001322": "[前线及以上难度]获得3次S级战斗评价并通关",
"AbyssText_Duty_BriefDes_101001323": "[内部及以上难度]获得3次S级战斗评价并通关",
"AbyssText_Duty_BriefDes_101001324": "[腹地及以上难度]获得3次S级战斗评价并通关",
"AbyssText_Duty_BriefDes_101001325": "[核心及以上难度]获得3次S级战斗评价并通关",
"AbyssText_Duty_Button1": "未完成",
"AbyssText_Duty_Button2": "领取",
"AbyssText_Duty_Button3": "已领取",
"AbyssText_Duty_CampName_HAND": "对空部",
"AbyssText_Duty_CampName_HIA": "调查协会",
"AbyssText_Duty_CampName_Obsidian": "防卫军",
"AbyssText_Duty_CampName_WSI": "怀斯塔学会",
"AbyssText_Duty_Des_101001101": "累计经过50格监视器",
"AbyssText_Duty_Des_101001102": "累计经历6个「事件」",
"AbyssText_Duty_Des_101001103": "累计进入2个「特殊区域」",
"AbyssText_Duty_Des_101001104": "累计使用3次邦布插件",
"AbyssText_Duty_Des_101001105": "累计通关5层空洞",
"AbyssText_Duty_Des_101001106": "累计获得10000个齿轮硬币",
"AbyssText_Duty_Des_101001107": "累计获得40枚鸣徽",
"AbyssText_Duty_Des_101001108": "累计降低200点压力值",
"AbyssText_Duty_Des_101001109": "累计在邦布商人处购买6枚鸣徽",
"AbyssText_Duty_Des_101001110": "累计全体治疗量到达200%",
"AbyssText_Duty_Des_101001111": "累计完成12场战斗",
"AbyssText_Duty_Des_101001112": "累计完成4场精英战斗",
"AbyssText_Duty_Des_101001113": "累计获得10次B级以上的战斗评价",
"AbyssText_Duty_Des_101001114": "累计歼灭70个敌人",
"AbyssText_Duty_Des_101001115": "累计使用3次邦布插件",
"AbyssText_Duty_Des_101001116": "累计刷新了6次鸣徽",
"AbyssText_Duty_Des_101001117": "累计招募4个助战邦布",
"AbyssText_Duty_Des_101001118": "累计消除5个侵蚀症状",
"AbyssText_Duty_Des_101001119": "累计催化了5次鸣徽",
"AbyssText_Duty_Des_101001200": "累计击败5个首领级别敌人",
"AbyssText_Duty_Des_101001201": "通关「旧都列车」外围及以上难度",
"AbyssText_Duty_Des_101001202": "通关「旧都列车」前线及以上难度",
"AbyssText_Duty_Des_101001203": "通关「旧都列车」内部及以上难度",
"AbyssText_Duty_Des_101001204": "通关「旧都列车」腹地及以上难度",
"AbyssText_Duty_Des_101001205": "通关「旧都列车」核心难度",
"AbyssText_Duty_Des_101001207": "通关「施工废墟」前线及以上难度",
"AbyssText_Duty_Des_101001208": "通关「施工废墟」内部及以上难度",
"AbyssText_Duty_Des_101001209": "通关「施工废墟」腹地及以上难度",
"AbyssText_Duty_Des_101001210": "通关「施工废墟」核心难度",
"AbyssText_Duty_Des_101001213": "通关「巨厦遗骸」内部及以上难度",
"AbyssText_Duty_Des_101001214": "通关「巨厦遗骸」腹地及以上难度",
"AbyssText_Duty_Des_101001215": "通关「巨厦遗骸」核心难度",
"AbyssText_Duty_Des_101001301": "在「外围」及以上难度的行动中,通关时侵蚀症状少于2个。",
"AbyssText_Duty_Des_101001302": "在「前线」及以上难度的行动中,通关时侵蚀症状少于2个。",
"AbyssText_Duty_Des_101001303": "在「内部」及以上难度的行动中,通关时侵蚀症状少于2个。",
"AbyssText_Duty_Des_101001304": "在「腹地」及以上难度的行动中,通关时侵蚀症状少于2个。",
"AbyssText_Duty_Des_101001305": "在「核心」及以上难度的行动中,通关时侵蚀症状少于2个。",
"AbyssText_Duty_Des_101001306": "在「外围」及以上难度的行动中,获取30枚鸣徽通关",
"AbyssText_Duty_Des_101001307": "在「前线」及以上难度的行动中,获取30枚鸣徽通关",
"AbyssText_Duty_Des_101001308": "在「内部」及以上难度的行动中,获取30枚鸣徽通关",
"AbyssText_Duty_Des_101001309": "在「腹地」及以上难度的行动中,获取30枚鸣徽通关",
"AbyssText_Duty_Des_101001310": "在「核心」及以上难度的行动中,获取30枚鸣徽通关",
"AbyssText_Duty_Des_101001311": "在「外围」及以上难度的行动中,获得1枚进阶鸣徽Ⅱ并通关",
"AbyssText_Duty_Des_101001312": "在「前线」及以上难度的行动中,获得1枚进阶鸣徽Ⅱ并通关",
"AbyssText_Duty_Des_101001313": "在「内部」及以上难度的行动中,获得1枚进阶鸣徽Ⅱ并通关",
"AbyssText_Duty_Des_101001314": "在「腹地」及以上难度的行动中,获得1枚进阶鸣徽Ⅱ并通关",
"AbyssText_Duty_Des_101001315": "在「核心」及以上难度的行动中,获得1枚进阶鸣徽Ⅱ并通关",
"AbyssText_Duty_Des_101001316": "在「外围」及以上难度的行动中,获得3枚进阶鸣徽Ⅰ并通关",
"AbyssText_Duty_Des_101001317": "在「前线」及以上难度的行动中,获得3枚进阶鸣徽Ⅰ并通关",
"AbyssText_Duty_Des_101001318": "在「内部」及以上难度的行动中,获得3枚进阶鸣徽Ⅰ并通关",
"AbyssText_Duty_Des_101001319": "在「腹地」及以上难度的行动中,获得3枚进阶鸣徽Ⅰ并通关",
"AbyssText_Duty_Des_101001320": "在「核心」及以上难度的行动中,获得3枚进阶鸣徽Ⅰ并通关",
"AbyssText_Duty_Des_101001321": "在「外围」及以上难度的行动中,获得3次S级战斗评价并通关",
"AbyssText_Duty_Des_101001322": "在「前线」及以上难度的行动中,获得3次S级战斗评价并通关",
"AbyssText_Duty_Des_101001323": "在「内部」及以上难度的行动中,获得3次S级战斗评价并通关",
"AbyssText_Duty_Des_101001324": "在「腹地」及以上难度的行动中,获得3次S级战斗评价并通关",
"AbyssText_Duty_Des_101001325": "在「核心」及以上难度的行动中,获得3次S级战斗评价并通关",
"AbyssText_Duty_Des_101001326": "开局选择「过载分流」鸣徽并通关「枯败花圃」",
"AbyssText_Duty_Des_101001327": "开局选择「资源置换」鸣徽并通关「枯败花圃」",
"AbyssText_Duty_Des_101001328": "开局选择「本能激发」鸣徽并通关「枯败花圃」",
"AbyssText_Duty_Des_101001401": "累计获得4000枚齿轮硬币",
"AbyssText_Duty_Des_101001402": "累计获得8000枚齿轮硬币",
"AbyssText_Duty_Des_101001403": "累计获得12000枚齿轮硬币",
"AbyssText_Duty_Des_101001404": "累计获得20枚鸣徽",
"AbyssText_Duty_Des_101001405": "累计获得40枚鸣徽",
"AbyssText_Duty_Des_101001406": "累计获得60枚鸣徽",
"AbyssText_Duty_Des_101001407": "累计使用3次邦布插件",
"AbyssText_Duty_Des_101001408": "累计使用6次邦布插件",
"AbyssText_Duty_Des_101001409": "累计使用9次邦布插件",
"AbyssText_Duty_Des_101001410": "累计降低100点压力值",
"AbyssText_Duty_Des_101001411": "累计降低200点压力值",
"AbyssText_Duty_Des_101001412": "累计降低300点压力值",
"AbyssText_Duty_Des_101001413": "累计歼灭15个敌人",
"AbyssText_Duty_Des_101001414": "累计歼灭30个敌人",
"AbyssText_Duty_Des_101001415": "累计歼灭45个敌人",
"AbyssText_Duty_Des_101001416": "累计消除2个侵蚀症状",
"AbyssText_Duty_Des_101001417": "累计消除4个侵蚀症状",
"AbyssText_Duty_Des_101001418": "累计消除6个侵蚀症状",
"AbyssText_Duty_Des_101001419": "累计催化2次鸣徽",
"AbyssText_Duty_Des_101001420": "累计催化4次鸣徽",
"AbyssText_Duty_Des_101001421": "累计催化6次鸣徽",
"AbyssText_Duty_Des_101001422": "累计在邦布商人处购买3枚鸣徽",
"AbyssText_Duty_Des_101001423": "累计在邦布商人处购买6枚鸣徽",
"AbyssText_Duty_Des_101001424": "累计在邦布商人处购买9枚鸣徽",
"AbyssText_Duty_Des_101001425": "累计完成2场精英战斗",
"AbyssText_Duty_Des_101001426": "累计完成4场精英战斗",
"AbyssText_Duty_Des_101001427": "累计完成6场精英战斗",
"AbyssText_Duty_Des_101001428": "累计完成6场战斗",
"AbyssText_Duty_Des_101001429": "累计完成12场战斗",
"AbyssText_Duty_Des_101001430": "累计完成18场战斗",
"AbyssText_Duty_Des_101001431": "累计全体治疗量到达50%",
"AbyssText_Duty_Des_101001432": "累计全体治疗量到达100%",
"AbyssText_Duty_Des_101001433": "累计全体治疗量到达150%",
"AbyssText_Duty_Des_101001434": "通关「外围」及以上难度的行动2次",
"AbyssText_Duty_Des_101001435": "通关「外围」及以上难度的行动3次",
"AbyssText_Duty_Des_101001436": "通关「外围」及以上难度的行动4次",
"AbyssText_Duty_Des_101001437": "通关「外围」及以上难度的行动5次",
"AbyssText_Duty_Des_101001438": "通关「前线」及以上难度的行动2次",
"AbyssText_Duty_Des_101001439": "通关「前线」及以上难度的行动3次",
"AbyssText_Duty_Des_101001440": "通关「前线」及以上难度的行动4次",
"AbyssText_Duty_Des_101001441": "通关「前线」及以上难度的行动5次",
"AbyssText_Duty_Des_101001442": "通关「内部」及以上难度的行动2次",
"AbyssText_Duty_Des_101001443": "通关「内部」及以上难度的行动3次",
"AbyssText_Duty_Des_101001444": "通关「内部」及以上难度的行动4次",
"AbyssText_Duty_Des_101001445": "通关「内部」及以上难度的行动5次",
"AbyssText_Duty_Des_101001446": "通关「腹地」及以上难度的行动2次",
"AbyssText_Duty_Des_101001447": "通关「腹地」及以上难度的行动3次",
"AbyssText_Duty_Des_101001448": "通关「腹地」及以上难度的行动4次",
"AbyssText_Duty_Des_101001449": "通关「腹地」及以上难度的行动5次",
"AbyssText_Duty_Des_101001450": "通关「核心」及以上难度的行动2次",
"AbyssText_Duty_Des_101001451": "通关「核心」及以上难度的行动3次",
"AbyssText_Duty_Des_101001452": "通关「核心」及以上难度的行动4次",
"AbyssText_Duty_Des_101001453": "通关「核心」及以上难度的行动5次",
"AbyssText_Duty_Des_101001454": "累计经过80格监视器",
"AbyssText_Duty_Des_101001455": "累计经过160格监视器",
"AbyssText_Duty_Des_101001456": "累计经过240格监视器",
"AbyssText_Duty_Des_101001457": "累计经历6个「事件」",
"AbyssText_Duty_Des_101001458": "累计经历12个「事件」",
"AbyssText_Duty_Des_101001459": "累计经历18个「事件」",
"AbyssText_Duty_Des_101001460": "累计进入1个「特殊区域」",
"AbyssText_Duty_Des_101001461": "累计进入2个「特殊区域」",
"AbyssText_Duty_Des_101001462": "累计进入3个「特殊区域」",
"AbyssText_Duty_Des_101001463": "通关「外围」及以上难度的行动1次",
"AbyssText_Duty_Des_101001464": "通关「前线」及以上难度的行动1次",
"AbyssText_Duty_Des_101001465": "通关「内部」及以上难度的行动1次",
"AbyssText_Duty_Des_101001466": "通关「腹地」及以上难度的行动1次",
"AbyssText_Duty_Des_101001467": "通关「核心」及以上难度的行动1次",
"AbyssText_Duty_ExtraText_HandleText": "查看详情",
"AbyssText_Duty_FullBar_Reminder": "该区域调查执照已达最高等级,委托奖励将以丁尼结算。",
"AbyssText_Duty_Refresh_Confirm_Content": "刷新委托将重置该委托进度,并分配新的委托内容。",
"AbyssText_Duty_Refresh_Confirm_Title": "是否确认刷新委托?",
"AbyssText_Duty_Refresh_HandleText": "刷新",
"AbyssText_Duty_Refresh_Lack": "刷新次数已用尽",
"AbyssText_Duty_Refresh_Num1": "剩余刷新次数:",
"AbyssText_Duty_Refresh_Num2": "{0}次",
"AbyssText_Duty_Refresh_TimeOut": "上一悬赏周期已结束,委托内容已更新。",
"AbyssText_Duty_Reward": "{0}",
"AbyssText_Duty_Time_Des": "周期剩余时间:",
"AbyssText_EntranceButton_1_1": "调查点数",
"AbyssText_EntranceButton_1_2": "{0}级",
"AbyssText_EntranceButton_2": "探索回顾",
"AbyssText_EntranceButton_3": "悬赏委托",
"AbyssText_EntranceButton_4": "作战机略",
"AbyssText_EntranceName_1_1": "资质考核",
"AbyssText_EntranceName_1_2": "旧都列车",
"AbyssText_EntranceName_1_3": "施工废墟",
"AbyssText_EntranceName_1_4": "巨厦遗骸",
"AbyssText_EntranceName_1_5": "枯败花圃",
"AbyssText_EntranceName_1_6": "「刀耕火焚」",
"AbyssText_EntranceName_2_1": "资质考核",
"AbyssText_EntranceName_2_2": "旧都列车",
"AbyssText_EntranceName_2_3": "施工废墟",
"AbyssText_EntranceName_2_4": "巨厦遗骸",
"AbyssText_EntranceName_2_5": "枯败花圃",
"AbyssText_Entrance_UnlockTips1": "未解锁",
"AbyssText_Entrance_UnlockTips2": "未开放",
"AbyssText_Entrance_Unlock_A": "绳网等级到达21级、完成绳网声望首次晋升、完成资质考核委托「战争的艺术:精简版」后解锁",
"AbyssText_Entrance_Unlock_B": "完成主线剧情第二章、通关「旧都列车·外围」并完成「无人回忆的街道」委托后解锁",
"AbyssText_Entrance_Unlock_BOSSRUSH": "通关「枯败花圃·核心」,在「寻叶逐花」委托中解锁「刀耕火焚」挑战",
"AbyssText_Entrance_Unlock_C": "完成主线剧情第三章、通关「施工废墟·前线」并完成「乌有屹立的穹隆」委托后解锁",
"AbyssText_Entrance_Unlock_Core": "通关周边三个区域「核心」难度并完成「妖冶妍丽凋枯朽落」委托后解锁",
"AbyssText_Entrance_Unlock_Rush": "区域暂未开放,敬请期待",
"AbyssText_FullfieldEffect_Tab": "小队状态",
"AbyssText_Handle_RuleDes": "规则说明",
"AbyssText_Heat_EndTitle": "[以太活性{0}]",
"AbyssText_Heat_Prefix01": "无活性增幅",
"AbyssText_Heat_Prefix02": "低烈度 ",
"AbyssText_Heat_Prefix03": "中烈度 ",
"AbyssText_Heat_Prefix04": "高烈度 ",
"AbyssText_Heat_Prefix05": "极危烈度 ",
"AbyssText_Heat_RefuseReminder": "请选择以太活性词条后出击",
"AbyssText_Heat_RewardTitle00": "[以太活性 1]首通奖励",
"AbyssText_Heat_RewardTitle01": "[以太活性 2]首通奖励",
"AbyssText_Heat_RewardTitle02": "[以太活性 3]首通奖励",
"AbyssText_Heat_RewardTitle03": "[以太活性 4]首通奖励",
"AbyssText_Heat_RewardTitle04": "[以太活性 5]首通奖励",
"AbyssText_Heat_RewardTitle05": "[以太活性 6]首通奖励",
"AbyssText_Heat_RewardTitle06": "[以太活性 7]首通奖励",
"AbyssText_Heat_RewardTitle07": "[以太活性 8]首通奖励",
"AbyssText_Heat_RewardTitle08": "[以太活性 9]首通奖励",
"AbyssText_Heat_RewardTitle09": "[以太活性 10]首通奖励",
"AbyssText_Heat_RewardTitle10": "[以太活性 11]首通奖励",
"AbyssText_Heat_UnlockReminder01": "完成「以太活性:低烈度 3」挑战后解锁",
"AbyssText_Heat_UnlockReminder02": "完成「以太活性:中烈度 6」挑战后解锁",
"AbyssText_Heat_UnlockReminder03": "完成「以太活性:高烈度 9」挑战后解锁",
"AbyssText_History_BangbuTitle": "邦布小队",
"AbyssText_Leave_Heat": "暂离状态无法调整以太活性",
"AbyssText_LevelRewardLimitUnclock_1": "执照等级达到10级解锁上限",
"AbyssText_LevelRewardLimitUnclock_2": "执照等级达到20级解锁上限",
"AbyssText_LevelRewardLimitUnclock_3": "执照等级达到30级解锁上限",
"AbyssText_LevelRewardLimitUnclock_4": "执照等级达到40级解锁上限",
"AbyssText_PeriodicDuty_Des_1": "完成1个悬赏委托",
"AbyssText_PeriodicDuty_Des_2": "完成3个悬赏委托",
"AbyssText_PeriodicDuty_Des_3": "完成5个悬赏委托",
"AbyssText_PeriodicDuty_GetButton_1": "未完成",
"AbyssText_PeriodicDuty_GetButton_2": "领取",
"AbyssText_PeriodicDuty_GetButton_3": "已领取",
"AbyssText_PeriodicDuty_LockedDes": "完成「资质考核·外围」委托后解锁",
"AbyssText_PeriodicDuty_Title": "贡献奖励",
"AbyssText_PlayMethod201_UnlockTips": "功能暂未解锁,敬请期待",
"AbyssText_ResultLevel_Limit": "调查点数已达周期上限",
"AbyssText_ResultLevel_RewardTimes_Limit": "周期内获取结算奖励次数已达上限,周期内将无法获取更多结算奖励。",
"AbyssText_Result_Limit": "已达周期上限",
"AbyssText_RewardBar_001": "完成任意「内部」难度以上的行动后解锁",
"AbyssText_RewardBar_002": "完成任意「腹地」难度以上的行动后解锁",
"AbyssText_RewardBar_003": "完成任意「核心」难度以上的行动后解锁",
"AbyssText_RewardBar_004": "完成「枯败花圃·核心」行动后解锁",
"AbyssText_RewardBar_Des": "【执照等级】\n·探索零号空洞可以获得「调查点数」,用以提升「调查执照」的「执照等级」。\n·持有高等级的「调查执照」能够获取更多来自官方势力的高规格资源支持。\n\n【调查点数上限】\n·重复探索时获得的「调查点数」存在上限,该上限每周会进行重置。\n·随着「执照等级」的提升,「调查点数」获取上限也将逐步提升。\n·「首通奖励」所获取的「调查点数」不计入上述获取上限内。",
"AbyssText_RewardBar_Handle_Item": "奖励详情",
"AbyssText_RewardBar_LockedDes": "完成「资质考核·外围」委托后解锁",
"AbyssText_RewardBar_Name": "执照等级",
"AbyssText_RewardBar_Title": "执照等级规则",
"AbyssText_RulePoint_BossRush_Des": "【简介】\n·「刀耕行动」攻坚战,作战目标:持续压制「互利型共生以骸群·代号:尼尼微」,削减其以太活性,以控制枯萎病辐射范围。\n【战斗规则】\n·「刀耕火焚」为限时挑战,基础挑战时间为180秒,在倒计时结束前对「尼尼微」造成尽可能多的伤害吧!\n·击败关卡中的「绞杀藤」与「骸蜂」,可延长挑战时间。\n·倒计时120秒时,「尼尼微」进入「过载活化」状态,「尼尼微」造成与受到伤害均提升;\n60/30秒时「过载活化」状态进一步强化。\n\n【鸣徽套组】\n·参与「枯败花圃·核心」挑战可保存该次挑战中获得的「鸣徽套组」,携带「鸣徽套组」可显著提升战斗能力。\n·携带中的「鸣徽套组」无法丢弃,最多可保存15组「鸣徽套组」。\n·已保存的「鸣徽套组」不足15组时,挑战「枯败花圃·核心」结束后,可选择保存该次挑战中获得的「鸣徽套组」。\n·已保存的「鸣徽套组」达到15组时,挑战「枯败花圃·核心」结束后,需在鸣徽套组界面,选择1组已保存的「鸣徽套组」替换为此次挑战中获得的「鸣徽套组」,方可保存。\n·「空洞」、「契合」、出战「邦布」类型的鸣徽无法保存于「鸣徽套组」之中。",
"AbyssText_RulePoint_BossRush_Title": "「刀耕火焚」",
"AbyssText_RulePoint_Des": "·重复探索时获得的「调查点数」存在上限,该上限每周会进行重置。\n·随着「执照等级」的提升,「调查点数」获取上限也将逐步提升。\n·「首通奖励」所获取的「调查点数」不计入上述获取上限内。",
"AbyssText_RulePoint_Title": "调查点数上限",
"AbyssText_Rule_BossRush_TopTitle": "规则说明",
"AbyssText_Rule_Des": "【简介】\n·零号空洞是新艾利都规模最大、影响最深远的巨型空洞,你将作为官方招募的「特许独立调查团」协助、支援零号空洞的调查和镇压行动。\n·置身以「零号」为序列的大空洞之中,你需要收集能力各异的强大鸣徽,面对未知的挑战和强敌。\n\n【执照等级】\n·探索零号空洞可以获得「调查点数」,用以提升「调查执照」的「执照等级」。\n·持有高等级的「调查执照」能够获取更多来自官方势力的高规格资源支持。\n\n【悬赏委托】\n·各大阵营将每周发布限时的「悬赏委托」,完成委托能够获得丰厚道具奖励。\n·悬赏委托分为特殊委托和常规委托。\n·特殊委托每周可完成2次,委托不可刷新。\n·首次通关任意副本的「内部」、「腹地」、「核心」以及通关「枯败花圃·核心」时,将在下次委托更新时,解锁更高难度的特殊委托,完成后将获得更加丰厚的奖励。\n·常规委托每周可完成3个,根据委托难度分为S、A、B共3档。\n·在B档委托完成前,每周有2次刷新委托的机会,刷新委托将一起刷新S、A、B共3个委托。\n\n【调查点数上限】\n·重复探索时获得的「调查点数」存在上限,该上限每周会进行重置。\n·随着「执照等级」的提升,「调查点数」获取上限也将逐步提升。\n·「首通奖励」所获取的「调查点数」不计入上述获取上限内。\n\n【作战机略】\n·由官方势力提供的全新技术、装备和行动策略被称为「作战机略」,激活「作战机略」中的各类节点,能够在行动中获得各种形式的助益。\n·「作战机略」的激活依赖于仅能在零号空洞中获取的「枯萎脉晶」,不同的区域内能够获取不同种类的「枯萎脉晶」。\n\n【特殊说明】\n·「执照等级」达到上限后,将无法继续获取「调查点数」。",
"AbyssText_Rule_Title": "零号空洞",
"AbyssText_Rule_TopTitle": "规则说明",
"AbyssText_TalentEffect_1_1": "防御力提升10点",
"AbyssText_TalentEffect_1_10": "对精英敌人造成的伤害提升4%",
"AbyssText_TalentEffect_1_11": "对首领敌人造成的伤害提升4%",
"AbyssText_TalentEffect_1_12": "攻击力提升20点",
"AbyssText_TalentEffect_1_13": "防御力提升10点",
"AbyssText_TalentEffect_1_14": "生命值上限提升80点",
"AbyssText_TalentEffect_1_15": "电属性伤害提升4%",
"AbyssText_TalentEffect_1_16": "生命值上限提升120点\n解锁更多「诡术」类型鸣徽。承担一定负面效果,完成诡术重构后转化为强力效果。",
"AbyssText_TalentEffect_1_17": "冰属性伤害提升4%",
"AbyssText_TalentEffect_1_18": "物理伤害提升4%",
"AbyssText_TalentEffect_1_19": "以太伤害提升4%",
"AbyssText_TalentEffect_1_2": "攻击力提升20点",
"AbyssText_TalentEffect_1_20": "火属性伤害提升4%",
"AbyssText_TalentEffect_1_21": "攻击力提升30点",
"AbyssText_TalentEffect_1_22": "战斗结束后降低5点压力值",
"AbyssText_TalentEffect_1_23": "通过监视器探索时,齿轮硬币获得量提升3%。",
"AbyssText_TalentEffect_1_24": "生命值上限提升160点",
"AbyssText_TalentEffect_1_25": "防御力提升15点",
"AbyssText_TalentEffect_1_26": "通过监视器探索时,生命值回复量提升3%。",
"AbyssText_TalentEffect_1_27": "使用鸣徽转换器刷新鸣徽的次数增加1次。",
"AbyssText_TalentEffect_1_28": "暴击伤害提升5%\n进入空洞时获得一个「交叉爆破」的邦布插件,主动使用爆破扫清四周,但全员会损失部分生命值。",
"AbyssText_TalentEffect_1_29": "对普通敌人造成的伤害提升4%",
"AbyssText_TalentEffect_1_3": "暴击伤害提升5%",
"AbyssText_TalentEffect_1_30": "攻击力提升30点",
"AbyssText_TalentEffect_1_31": "对首领敌人造成的伤害提升4%",
"AbyssText_TalentEffect_1_32": "对精英敌人造成的伤害提升4%",
"AbyssText_TalentEffect_1_33": "防御力提升15点",
"AbyssText_TalentEffect_1_34": "生命值上限提升160点",
"AbyssText_TalentEffect_1_35": "物理伤害提升4%",
"AbyssText_TalentEffect_1_36": "冰属性伤害提升4%",
"AbyssText_TalentEffect_1_37": "异常精通提升10点\n激活侵蚀货架,以侵蚀症状为代价换取鸣徽。",
"AbyssText_TalentEffect_1_38": "以太伤害提升4%",
"AbyssText_TalentEffect_1_39": "电属性伤害提升4%",
"AbyssText_TalentEffect_1_4": "生命值上限提升80点",
"AbyssText_TalentEffect_1_40": "受到的伤害降低2%\n从战斗事件获取的齿轮硬币提升20%。",
"AbyssText_TalentEffect_1_41": "火属性伤害提升4%",
"AbyssText_TalentEffect_1_42": "攻击力提升40点",
"AbyssText_TalentEffect_1_43": "暴击伤害提升5%",
"AbyssText_TalentEffect_1_44": "使用鸣徽转换器刷新鸣徽的次数增加1次。",
"AbyssText_TalentEffect_1_45": "生命值上限提升260点",
"AbyssText_TalentEffect_1_46": "防御力提升20点",
"AbyssText_TalentEffect_1_47": "对普通敌人伤害提升4%\n进入空洞时获得一个「浓缩医疗Ⅱ型」的邦布插件,主动使用可回复全队生命值。",
"AbyssText_TalentEffect_1_48": "受到的伤害降低2%",
"AbyssText_TalentEffect_1_49": "异常精通提升10点",
"AbyssText_TalentEffect_1_5": "防御力提升15点\n进入空洞时获得800齿轮硬币。",
"AbyssText_TalentEffect_1_50": "对精英敌人伤害提升4%\n进入空洞时获得一个「浓缩镇静Ⅱ型」的邦布插件,主动使用可降低压力值。",
"AbyssText_TalentEffect_1_51": "防御力提升20点",
"AbyssText_TalentEffect_1_52": "攻击力提升40点",
"AbyssText_TalentEffect_1_53": "生命值上限提升260点",
"AbyssText_TalentEffect_1_54": "通过监视器探索时,齿轮硬币获得量提升3%",
"AbyssText_TalentEffect_1_55": "战斗结束后降低5点压力值",
"AbyssText_TalentEffect_1_56": "通过监视器探索时,生命值回复量提升3%",
"AbyssText_TalentEffect_1_57": "对精英敌人伤害提升4%",
"AbyssText_TalentEffect_1_58": "对首领敌人伤害提升4%\n邦布商人处,出现折扣的概率更高。",
"AbyssText_TalentEffect_1_59": "全伤害提升5%\n进入空洞时获得一次鸣徽补给。",
"AbyssText_TalentEffect_1_6": "受到的伤害降低2%",
"AbyssText_TalentEffect_1_60": "对普通敌人伤害提升4%",
"AbyssText_TalentEffect_1_61": "对首领敌人伤害提升4%",
"AbyssText_TalentEffect_1_62": "全伤害提升2%",
"AbyssText_TalentEffect_1_7": "异常精通提升10点",
"AbyssText_TalentEffect_1_8": "攻击力提升30点\n激活鸣徽转换器,可刷新鸣徽3次。",
"AbyssText_TalentEffect_1_9": "对普通敌人造成的伤害提升4%",
"AbyssText_TalentName_1_1": "抗冲击纤维·Ⅰ",
"AbyssText_TalentName_1_10": "精英级战术策略·Ⅰ",
"AbyssText_TalentName_1_11": "首领级战术策略·Ⅰ",
"AbyssText_TalentName_1_12": "综合作战训练·Ⅱ",
"AbyssText_TalentName_1_13": "抗冲击纤维·Ⅱ",
"AbyssText_TalentName_1_14": "体格强化·Ⅱ",
"AbyssText_TalentName_1_15": "二维电子相·Ⅰ",
"AbyssText_TalentName_1_16": "诡术多端",
"AbyssText_TalentName_1_17": "二维冰相·Ⅰ",
"AbyssText_TalentName_1_18": "维物态相·Ⅰ",
"AbyssText_TalentName_1_19": "二维以太相·Ⅰ",
"AbyssText_TalentName_1_2": "综合作战训练·Ⅰ",
"AbyssText_TalentName_1_20": "二维热能相·Ⅰ",
"AbyssText_TalentName_1_21": "综合作战训练·Ⅲ",
"AbyssText_TalentName_1_22": "认知行为疗法·Ⅰ",
"AbyssText_TalentName_1_23": "资金磁石·Ⅰ",
"AbyssText_TalentName_1_24": "体格强化·Ⅲ",
"AbyssText_TalentName_1_25": "抗冲击纤维·Ⅲ",
"AbyssText_TalentName_1_26": "回复促化酶·Ⅰ",
"AbyssText_TalentName_1_27": "鸣徽转换·Ⅰ",
"AbyssText_TalentName_1_28": "炸弹补给",
"AbyssText_TalentName_1_29": "普通级战术策略·Ⅱ",
"AbyssText_TalentName_1_3": "弱点解析·Ⅰ",
"AbyssText_TalentName_1_30": "综合作战训练·Ⅳ",
"AbyssText_TalentName_1_31": "首领级战术策略·Ⅱ",
"AbyssText_TalentName_1_32": "精英级战术策略·Ⅱ",
"AbyssText_TalentName_1_33": "抗冲击纤维·Ⅳ",
"AbyssText_TalentName_1_34": "体格强化·Ⅳ",
"AbyssText_TalentName_1_35": "二维物态相·Ⅱ",
"AbyssText_TalentName_1_36": "二维冰相·Ⅱ",
"AbyssText_TalentName_1_37": "授权·侵蚀货架",
"AbyssText_TalentName_1_38": "二维以太相·Ⅱ",
"AbyssText_TalentName_1_39": "二维电子相·Ⅱ",
"AbyssText_TalentName_1_4": "体格强化·Ⅰ",
"AbyssText_TalentName_1_40": "缴获资金",
"AbyssText_TalentName_1_41": "二维热能相·Ⅱ",
"AbyssText_TalentName_1_42": "综合作战训练·Ⅴ",
"AbyssText_TalentName_1_43": "弱点解析·Ⅱ",
"AbyssText_TalentName_1_44": "鸣徽转换·Ⅱ",
"AbyssText_TalentName_1_45": "体格强化·Ⅴ",
"AbyssText_TalentName_1_46": "抗冲击纤维·Ⅴ",
"AbyssText_TalentName_1_47": "改型生命回复剂",
"AbyssText_TalentName_1_48": "致密防护涂层·Ⅱ",
"AbyssText_TalentName_1_49": "异常聚焦·Ⅱ",
"AbyssText_TalentName_1_5": "初始资金",
"AbyssText_TalentName_1_50": "改型抗侵蚀剂",
"AbyssText_TalentName_1_51": "抗冲击纤维·Ⅵ",
"AbyssText_TalentName_1_52": "综合作战训练·Ⅵ",
"AbyssText_TalentName_1_53": "体格强化·Ⅵ",
"AbyssText_TalentName_1_54": "资金磁石·Ⅱ",
"AbyssText_TalentName_1_55": "认知行为疗法·Ⅱ",
"AbyssText_TalentName_1_56": "回复促化酶·Ⅱ",
"AbyssText_TalentName_1_57": "精英级战术策略·Ⅲ",
"AbyssText_TalentName_1_58": "内部优惠",
"AbyssText_TalentName_1_59": "授权·鸣徽支援",
"AbyssText_TalentName_1_6": "致密防护涂层·Ⅰ",
"AbyssText_TalentName_1_60": "普通级战术策略·Ⅲ",
"AbyssText_TalentName_1_61": "首领级战术策略·Ⅲ",
"AbyssText_TalentName_1_62": "制式武装强化·Ⅰ",
"AbyssText_TalentName_1_7": "异常聚焦·Ⅰ",
"AbyssText_TalentName_1_8": "授权·鸣徽转换器",
"AbyssText_TalentName_1_9": "普通级战术策略·Ⅰ",
"AbyssText_TalentProgress": "激活进度",
"AbyssText_Talent_Activated": "已激活",
"AbyssText_Talent_LockedDes": "绳网等级到达21级、完成绳网声望首次晋升、完成资质考核委托「战争的艺术:精简版」后解锁",
"AbyssText_Talent_Material_NoEnough": "所需材料不足",
"AbyssText_Talent_PreActivate": "前置节点未激活",
"AbyssText_Talent_PreActivate_Big": "激活所有周边节点解锁",
"AbyssText_Talent_Unactivated": "激活",
"AbyssText_Team_Captain": "领队",
"AbyssText_Team_Member": "队员",
"AbyssText_UnlockTips": "未取得调查执照",
"Abyss_BossRush_DamageReward": "累积对「尼尼微」造成伤害:{0}/{1}",
"Abyss_BossRush_Pause_01": "挑战进度",
"Abyss_BossRush_Pause_02": "剩余时长",
"Abyss_BossRush_Pause_03": "挑战目标",
"Abyss_BossRush_Pause_04": "挑战奖励",
"Abyss_BossRush_Pause_05": "「尼尼微」尚未进入过载活化状态",
"Abyss_CardSuit_CannotDelLastSuit_Desc": "需要至少保留1组「鸣徽套组」",
"Abyss_CardSuit_ClickToEquip": "携带",
"Abyss_CardSuit_Equipped": "已携带",
"Abyss_CardSuit_Rename": "重命名",
"Abyss_CardSuit_Title": "鸣徽套组",
"Abyss_NoCardSuit": "是否前往「枯败花圃·核心」获取「鸣徽套组」?",
"Abyss_PointsLimit_Update_Desc": "调查点数上限提升,每周可获得更多的调查点数了!",
"Abyss_PointsLimit_Update_Title": "调查点数上限:",
"Abyss_TaskTab_Locked": "未开放",
"AccessTxt_Knowledge_GoTo": "前往",
"AccessTxt_UnlockTip_01": "该途径尚未开放",
"AchievementDes_1001001": "解锁六分街的「吟游唱针」。",
"AchievementDes_1001002": "累计在「吟游唱针」调律10次。",
"AchievementDes_1001003": "解锁六分街的「涡轮」改装店。",
"AchievementDes_1001007": "解锁六分街的玩具店「盒」。",
"AchievementDes_1001008": "累计在玩具店「盒」购买5个音擎。",
"AchievementDes_1001009": "收集15盘录像带。",
"AchievementDes_1001010": "收集30盘录像带。",
"AchievementDes_1001011": "在录像店帮助3位客人。",
"AchievementDes_1001012": "在录像店帮助6位客人。",
"AchievementDes_1001013": "在录像店帮助10位客人。",
"AchievementDes_1001014": "在录像店内,让同一名宣传员连续上班7天。",
"AchievementDes_1001015": "解锁六分街的「金手指」电玩店。",
"AchievementDes_1001016": "解锁六分街的「COFF CAFE」。",
"AchievementDes_1001017": "在晚上或者凌晨,到「COFF CAFE」喝咖啡。",
"AchievementDes_1001018": "解锁六分街的「嗷呜」报刊亭。",
"AchievementDes_1001019": "从「嗷呜」报刊亭的刮刮卡中获得一次最大的幸运奖励。",
"AchievementDes_1001020": "解锁六分街的「141」杂货店。",
"AchievementDes_1001023": "解锁六分街的「瀑汤谷-锦鲤」拉面店。",
"AchievementDes_1001025": "在新艾利都的「瀑汤谷-锦鲤」拉面店尝遍所有口味的拉面。",
"AchievementDes_1001026": "完成零号空洞的隐藏委托「空洞银行」。",
"AchievementDes_1001027": "完成零号空洞的隐藏委托「庇护所」。",
"AchievementDes_1001028": "完成零号空洞的隐藏委托「盛开于废墟之上」。",
"AchievementDes_1001029": "完成零号空洞的隐藏委托「共生关系」。",
"AchievementDes_1001030": "发现「桶之贤者」的秘密。",
"AchievementDes_1001031": "在深夜时段,拨通六分街的公共电话。",
"AchievementDes_1001032": "得到六分街上小猫们的「认可」。",
"AchievementDes_1001033": "在六分街上见证小猫「曲奇」的不同姿态。",
"AchievementDes_1001034": "在黑雁工地借用工地的卫生间。",
"AchievementDes_1001035": "在深夜时段进入治安局办事处。",
"AchievementDes_1001036": "在对代理人发出邀约后失约。",
"AchievementDes_1001037": "在与代理人的对话中触发一次「信赖下降」。",
"AchievementDes_1001038": "在六分街找到喵吉长官,并集齐第1页的全部奖章。",
"AchievementDes_1001039": "在六分街找到喵吉长官,并集齐第2页的全部奖章。",
"AchievementDes_1001040": "在黑雁工地找到喵吉长官,并集齐第1页的全部奖章。",
"AchievementDes_1001041": "在光映广场找到喵吉长官,并集齐第1页的全部奖章。",
"AchievementDes_1001042": "在光映广场找到喵吉长官,并集齐第2页的全部奖章。",
"AchievementDes_1001043": "在芭莱大厦前找到喵吉长官,并集齐第1页的全部奖章。",
"AchievementDes_1001044": "完成零号空洞的隐藏委托「测量器」。",
"AchievementDes_1001045": "完成零号空洞的隐藏委托「幸运门票」。",
"AchievementDes_1001046": "完成零号空洞的隐藏委托「空洞里的求婚」。",
"AchievementDes_1001047": "完成零号空洞的隐藏委托「穿越空洞的夜晚」。",
"AchievementDes_1001048": "在光映广场找到喵吉长官,并集齐「再建丽都!」的全部奖章",
"AchievementDes_1001049": "在报刊亭刮刮卡连续2天刮出「3根骨头」图案。",
"AchievementDes_1001050": "深夜到访「嗷呜」报刊亭,打扰嗷呜的休息。",
"AchievementDes_1001051": "查看六分街上的自动售货机,并不礼貌地踢它一脚。",
"AchievementDes_1001052": "查看六分街上「姿态优雅」的邦布塑像。",
"AchievementDes_1001053": "在录像店门口找到前来兑现承诺的一丁尼布。",
"AchievementDes_1001054": "拍摄光映广场停车场内邦布充电桩的「顾客」。",
"AchievementDes_1001055": "凑近观察芭莱大厦前广场上的「再好好想想」雕像,并给它拍照。",
"AchievementDes_1001056": "阅读光映广场治安局办事处正门的「远离空洞」宣传海报。",
"AchievementDes_1001057": "查看芭莱大厦前广场上的「再好好想想」雕像。",
"AchievementDes_1003001": "累计登录7天。",
"AchievementDes_1003002": "累计登录30天。",
"AchievementDes_1003003": "累计登录365天。",
"AchievementDes_1003004": "绳网等级达到20级。",
"AchievementDes_1003005": "绳网等级达到40级。",
"AchievementDes_1003006": "绳网等级达到60级。",
"AchievementDes_1003007": "任意代理人等级达到20级。",
"AchievementDes_1003008": "任意代理人等级达到30级。",
"AchievementDes_1003009": "任意代理人等级达到40级。",
"AchievementDes_1003010": "任意代理人等级达到50级。",
"AchievementDes_1003011": "任意代理人等级达到60级。",
"AchievementDes_1003012": "3位代理人等级达到60级。",
"AchievementDes_1003013": "代理人技能强化5次。",
"AchievementDes_1003014": "代理人技能强化20次。",
"AchievementDes_1003015": "代理人技能强化100次。",
"AchievementDes_1003016": "将任意音擎的等级提升至20级。",
"AchievementDes_1003017": "将任意音擎的等级提升至40级。",
"AchievementDes_1003018": "将任意音擎的等级提升至60级。",
"AchievementDes_1003019": "将任意3个音擎的等级提升至60级。",
"AchievementDes_1003020": "将任意驱动盘的等级提升至9级。",
"AchievementDes_1003021": "将任意驱动盘的等级提升至12级。",
"AchievementDes_1003022": "将任意驱动盘的等级提升至15级。",
"AchievementDes_1003023": "将6个任意驱动盘的等级提升至15级。",
"AchievementDes_1003025": "累计获得100万丁尼。",
"AchievementDes_1003026": "累计获得1000万丁尼。",
"AchievementDes_1003027": "累计获得1亿丁尼。",
"AchievementDes_1003028": "获得5位代理人。",
"AchievementDes_1003029": "获得15位代理人。",
"AchievementDes_1003030": "累计获得50个音擎。",
"AchievementDes_1003031": "累计获得100个音擎。",
"AchievementDes_1003032": "获得1只邦布。",
"AchievementDes_1003033": "累计获得5只邦布。",
"AchievementDes_1003034": "累计获得10只邦布。",
"AchievementDes_1003037": "累计拍摄3张照片。",
"AchievementDes_1003038": "更换绳网头像。",
"AchievementDes_1003039": "更换绳网名片。",
"AchievementDes_1003040": "更换快捷菜单界面的动态壁纸。",
"AchievementDes_1003041": "代理人核心技强化5次。",
"AchievementDes_1003042": "代理人核心技强化20次。",
"AchievementDes_1003043": "代理人核心技强化50次。",
"AchievementDes_1004001": "安比对绳匠的信赖达到4阶。",
"AchievementDes_1004002": "妮可对绳匠的信赖达到4阶。",
"AchievementDes_1004003": "比利对绳匠的信赖达到4阶。",
"AchievementDes_1004004": "猫又对绳匠的信赖达到4阶。",
"AchievementDes_1004006": "格莉丝对绳匠的信赖达到4阶。",
"AchievementDes_1004007": "安东对绳匠的信赖达到4阶。",
"AchievementDes_1004008": "本对绳匠的信赖达到4阶。",
"AchievementDes_1004009": "珂蕾妲对绳匠的信赖达到4阶。",
"AchievementDes_1004010": "可琳对绳匠的信赖达到4阶。",
"AchievementDes_1004011": "莱卡恩对绳匠的信赖达到4阶。",
"AchievementDes_1004012": "艾莲对绳匠的信赖达到4阶。",
"AchievementDes_1004013": "丽娜对绳匠的信赖达到4阶。",
"AchievementDes_1004014": "朱鸢对绳匠的信赖达到4阶。",
"AchievementDes_1004015": "简对绳匠的信赖达到4阶。",
"AchievementDes_1004016": "赛斯对绳匠的信赖达到4阶。",
"AchievementDes_1004017": "青衣对绳匠的信赖达到4阶。",
"AchievementDes_1004018": "成功领养小黑。",
"AchievementDes_1004019": "在录像店内,累计抚摸小黑3次。",
"AchievementDes_1004020": "在录像店内,累计对小黑喂食3次。",
"AchievementDes_1004021": "累计3位代理人对绳匠的信赖达到4阶。",
"AchievementDes_1004022": "累计10位代理人对绳匠的信赖达到4阶。",
"AchievementDes_1004023": "累计20位代理人对绳匠的信赖达到4阶。",
"AchievementDes_1005001": "完成法厄同纪事「生意×诡异×道义」。",
"AchievementDes_1005002": "完成法厄同纪事「猫的失物」。",
"AchievementDes_1005003": "完成「只是录像店平凡的一天」。",
"AchievementDes_1005004": "完成法厄同纪事「在空洞的中心呼唤…?」。",
"AchievementDes_1005005": "完成法厄同纪事「『非常任务』」。",
"AchievementDes_1005006": "完成法厄同纪事「危楼夜寻踪」。",
"AchievementDes_1006001": "完成「11号」的代理人秘闻「洞中谍」。",
"AchievementDes_1006002": "完成猫又的代理人秘闻「贼猫御鼠」。",
"AchievementDes_1006003": "完成格莉丝的代理人秘闻「钢铁的女巫」。",
"AchievementDes_1006004": "完成珂蕾妲的代理人秘闻「满级小学生」。",
"AchievementDes_1006005": "完成莱卡恩的代理人秘闻「而英雄总是归于幕后」。",
"AchievementDes_1006006": "完成丽娜的代理人秘闻「直到您彻底遗忘」。",
"AchievementDes_1006007": "完成青衣的代理人秘闻「失踪邦口」。",
"AchievementDes_1007001": "在与锦毛鼠的对舞中反客为主。",
"AchievementDes_1007002": "见证专业卧底的谢场表演。",
"AchievementDes_2001001": "通关零号空洞时,携带5层侵蚀症状。",
"AchievementDes_2001002": "通关零号空洞时,拥有的鸣徽不少于30枚。",
"AchievementDes_2001003": "通关零号空洞时,拥有的鸣徽不少于40枚。",
"AchievementDes_2001004": "通关零号空洞时,拥有的鸣徽不少于50枚。",
"AchievementDes_2001005": "零号空洞单次探索中,集齐任意类型的全部鸣徽。",
"AchievementDes_2001006": "零号空洞单次探索中,招募2只助战邦布。",
"AchievementDes_2001007": "通关零号空洞时,队伍中仅有1名代理人。",
"AchievementDes_2001008": "通关零号空洞时,队伍中有3名相同阵营代理人。",
"AchievementDes_2001009": "通关零号空洞时,队伍中有3名相同属性代理人。",
"AchievementDes_2001012": "在零号空洞中,累计获得10000枚齿轮硬币。",
"AchievementDes_2001013": "在零号空洞中,累计获得50000枚齿轮硬币。",
"AchievementDes_2001014": "在零号空洞中,累计获得200000枚齿轮硬币。",
"AchievementDes_2001015": "在零号空洞中,累计降低300点压力值。",
"AchievementDes_2001016": "在零号空洞中,小队生命值累计回复300%。",
"AchievementDes_2001017": "在零号空洞中,累计催化鸣徽5次。",
"AchievementDes_2001018": "在零号空洞中,累计刷新鸣徽5次。",
"AchievementDes_2001019": "在零号空洞中,累计从邦布商人处购买5枚鸣徽。",
"AchievementDes_2001020": "在零号空洞中,累计触发10个「事件」。",
"AchievementDes_2001021": "在零号空洞中,累计进入3个「特殊区域」。",
"AchievementDes_2001022": "在零号空洞中,战胜「守门人」并获得S级战斗评价。",
"AchievementDes_2001023": "在零号空洞中,累计5次战胜「守门人」并获得S级战斗评价。",
"AchievementDes_2001024": "在零号空洞中,累计20次战胜「守门人」并获得S级战斗评价。",
"AchievementDes_2001027": "在零号空洞中,累计使用20次邦布插件。",
"AchievementDes_2001028": "在零号空洞中,获得「引燃」类型的进阶鸣徽II。",
"AchievementDes_2001029": "在零号空洞中,获得「能量」类型的进阶鸣徽II。",
"AchievementDes_2001030": "在零号空洞中,获得「暴击」类型的进阶鸣徽II。",
"AchievementDes_2001031": "在零号空洞中,获得「护盾」类型的进阶鸣徽II。",
"AchievementDes_2001032": "在零号空洞中,获得「感电」类型的进阶鸣徽II。",
"AchievementDes_2001033": "在零号空洞中,获得「决斗」类型的进阶鸣徽II。",
"AchievementDes_2001034": "在零号空洞中,获得「闪避」类型的进阶鸣徽II。",
"AchievementDes_2001035": "在零号空洞中,获得「冻结」类型的进阶鸣徽II。",
"AchievementDes_2001036": "在零号空洞中,获得「强袭」类型的进阶鸣徽II。",
"AchievementDes_2001037": "在零号空洞中,获得「支援」类型的进阶鸣徽II。",
"AchievementDes_2001038": "在零号空洞中,获得「以太」类型的进阶鸣徽II。",
"AchievementDes_2001039": "在零号空洞中,获得「协助」类型的进阶鸣徽II。",
"AchievementDes_2001040": "在零号空洞中,获得过所有「引燃」类型的鸣徽。",
"AchievementDes_2001041": "在零号空洞中,获得过所有「能量」类型的鸣徽。",
"AchievementDes_2001042": "在零号空洞中,获得过所有「暴击」类型的鸣徽。",
"AchievementDes_2001043": "在零号空洞中,获得过所有「护盾」类型的鸣徽。",
"AchievementDes_2001044": "在零号空洞中,获得过所有「感电」类型的鸣徽。",
"AchievementDes_2001045": "在零号空洞中,获得过所有「决斗」类型的鸣徽。",
"AchievementDes_2001046": "在零号空洞中,获得过所有「闪避」类型的鸣徽。",
"AchievementDes_2001047": "在零号空洞中,获得过所有「冻结」类型的鸣徽。",
"AchievementDes_2001048": "在零号空洞中,获得过所有「强袭」类型的鸣徽。",
"AchievementDes_2001049": "在零号空洞中,获得过所有「支援」类型的鸣徽。",
"AchievementDes_2001050": "在零号空洞中,获得过所有「以太」类型的鸣徽。",
"AchievementDes_2001051": "在零号空洞中,获得过所有「协助」类型的鸣徽。",
"AchievementDes_2001053": "在零号空洞中,累计获得5个侵蚀症状。",
"AchievementDes_2001054": "首次在「外围」难度下,完成对零号空洞的探索。",
"AchievementDes_2001055": "首次在「前线」难度下,完成对零号空洞的探索。",
"AchievementDes_2001056": "首次在「内部」难度下,完成对零号空洞的探索。",
"AchievementDes_2001057": "首次在「腹地」难度下,完成对零号空洞的探索。",
"AchievementDes_2001058": "首次在「核心」难度下,完成对零号空洞的探索。",
"AchievementDes_2001059": "「刀耕火焚」行动中,单局内对「尼尼微」伤害超过2000万点。",
"AchievementDes_2001060": "「刀耕火焚」行动中,单局内对「尼尼微」伤害超过3000万点。",
"AchievementDes_2001061": "「刀耕火焚」行动中,单局内彻底击败「尼尼微」。",
"AchievementDes_2001062": "「刀耕火焚」行动中,单局获得额外延长时间超过60秒。",
"AchievementDes_2002001": "单次对敌伤害超过100000点。",
"AchievementDes_2002002": "单次对敌伤害超过500000点。",
"AchievementDes_2002003": "单次对敌伤害超过1000000点。",
"AchievementDes_2002009": "代理人累计释放10次「终结技」。",
"AchievementDes_2002010": "代理人累计释放50次「终结技」。",
"AchievementDes_2002011": "代理人累计释放200次「终结技」。",
"AchievementDes_2002012": "在战斗中,累计触发10次「极限支援」。",
"AchievementDes_2002013": "在战斗中,累计触发50次「极限支援」。",
"AchievementDes_2002014": "在战斗中,累计触发200次「极限支援」。",
"AchievementDes_2002015": "在战斗中,累计触发10次「极限闪避」。",
"AchievementDes_2002016": "在战斗中,累计触发50次「极限闪避」。",
"AchievementDes_2002017": "在战斗中,累计触发200次「极限闪避」。",
"AchievementDes_2002019": "连续击晕3名不同的敌人,使小队内3名代理人轮流上场支援。",
"AchievementDes_2002020": "在战斗中,使用「终结技」击败最后的敌人。",
"AchievementDes_2002023": "在10秒内,触发3次「极限支援」。",
"AchievementDes_2002024": "在喧响值充满的状态下,完成战斗。",
"AchievementDes_2002026": "携带3位「火」属性代理人,完成30场战斗。",
"AchievementDes_2002027": "携带3位「冰」属性代理人,完成30场战斗。",
"AchievementDes_2002028": "携带3位「电」属性代理人,完成30场战斗。",
"AchievementDes_2002029": "携带3位「以太」属性代理人,完成30场战斗。",
"AchievementDes_2002030": "携带3位「物理」属性代理人,完成30场战斗。",
"AchievementDes_2002034": "累计10次,使用「火」属性代理人使敌人陷入属性异常。",
"AchievementDes_2002035": "累计50次,使用「火」属性代理人使敌人陷入属性异常。",
"AchievementDes_2002036": "累计200次,使用「火」属性代理人使敌人陷入属性异常。",
"AchievementDes_2002037": "累计10次,使用「冰」属性代理人使敌人陷入属性异常。",
"AchievementDes_2002038": "累计50次,使用「冰」属性代理人使敌人陷入属性异常。",
"AchievementDes_2002039": "累计200次,使用「冰」属性代理人使敌人陷入属性异常。",
"AchievementDes_2002040": "累计10次,使用「电」属性代理人使敌人陷入属性异常。",
"AchievementDes_2002041": "累计50次,使用「电」属性代理人使敌人陷入属性异常。",
"AchievementDes_2002042": "累计200次,使用「电」属性代理人使敌人陷入属性异常。",
"AchievementDes_2002043": "累计10次,使用「以太」属性代理人使敌人陷入属性异常。",
"AchievementDes_2002044": "累计50次,使用「以太」属性代理人使敌人陷入属性异常。",
"AchievementDes_2002045": "累计200次,使用「以太」属性代理人使敌人陷入属性异常。",
"AchievementDes_2002046": "累计10次,使用「物理」属性代理人使敌人陷入属性异常。",
"AchievementDes_2002047": "累计50次,使用「物理」属性代理人使敌人陷入属性异常。",
"AchievementDes_2002048": "累计200次,使用「物理」属性代理人使敌人陷入属性异常。",
"AchievementDes_2002049": "在战斗中,累计触发10次「紊乱」效果。",
"AchievementDes_2002050": "在战斗中,累计触发50次「紊乱」效果。",
"AchievementDes_2002051": "在战斗中,累计触发200次「紊乱」效果。",
"AchievementDes_2003001": "通过造成「失衡」以外的方式,让「死路屠夫」进入跪地状态。",
"AchievementDes_2003002": "在对战「复合侵蚀体」时,单阶段内对腿部触发3次「部位破坏」。",
"AchievementDes_2003003": "在对「冥宁芙·双子」的单次挑战中,敌人全程未能成功复活。",
"AchievementDes_2003004": "在仅剩一名代理人在场的情况下,取得战斗胜利。",
"AchievementDes_2003005": "在战斗中,累计触发10次「部位破坏」。",
"AchievementDes_2004002": "在「实战模拟室」完成1次训练。",
"AchievementDes_2004003": "累计在「实战模拟室」完成20次训练。",
"AchievementDes_2004004": "累计在「实战模拟室」完成100次训练。",
"AchievementDes_2004005": "完成1次「定期清剿」。",
"AchievementDes_2004006": "累计完成20次「定期清剿」。",
"AchievementDes_2004007": "累计完成100次「定期清剿」。",
"AchievementDes_2004008": "在「专业挑战室」完成1次训练。",
"AchievementDes_2004009": "累计在「专业挑战室」完成20次训练。",
"AchievementDes_2004010": "累计在「专业挑战室」完成100次训练。",
"AchievementDes_2004011": "完成1次「恶名狩猎」。",
"AchievementDes_2004012": "累计完成20次「恶名狩猎」。",
"AchievementDes_2004013": "累计完成100次「恶名狩猎」。",
"AchievementDes_2004014": "完成「列车枢纽」区域内拉力委托,并全部获得S级评价。",
"AchievementDes_2004015": "在「列车枢纽」区域,找到所有隐藏的小卡格车。",
"AchievementDes_2004016": "在「列车枢纽」区域,找到并击败所有埋伏的敌人。",
"AchievementDes_2004017": "完成「旧城建区」区域内拉力委托,并全部获得S级评价。",
"AchievementDes_2004018": "在「旧城建区」区域,找到所有隐藏的小卡格车。",
"AchievementDes_2004019": "在「旧城建区·南段」的第一个区域就击败「提丰· 挑战者型 」。",
"AchievementDes_2004020": "完成「清道夫行动」拉力委托,并全部获得S级评价。",
"AchievementDes_2004021": "在「清道夫行动」中,找到所有隐藏的小卡格车。",
"AchievementDes_2004022": "在「清道夫行动」中,救出所有的防卫军人员。",
"AchievementDes_2004023": "在式舆防卫战中,通关稳定节点的第六防线。",
"AchievementDes_2004024": "在式舆防卫战中,通关稳定节点的第十防线。",
"AchievementDes_2004025": "在式舆防卫战中,通关剧变节点的第三防线。",
"AchievementDes_2004026": "在式舆防卫战中,通关剧变节点的第五防线。",
"AchievementDes_2004027": "在式舆防卫战中,通关剧变节点的第七防线。",
"AchievementDes_2004028": "在式舆防卫战中通关稳定节点,且在每层获得A级评价。",
"AchievementDes_2004029": "在式舆防卫战中通关稳定节点,且在每层获得S级评价。",
"AchievementDes_2004030": "在式舆防卫战中通关剧变节点,且在每层获得A级评价。",
"AchievementDes_2004031": "在式舆防卫战中,通关纷争节点的第八防线。",
"AchievementDes_3001000": "在「终极无敌隐藏款」中,成功把箱子推到触发式开关上。",
"AchievementDes_3001001": "在「实习生事故实录」中,救出所有走失的邦布商人。",
"AchievementDes_3001002": "在「深度『叛变』」中,不被任何巡逻的敌人接近。",
"AchievementDes_3001003": "在「幸存者救援」中,规划的线路没有路过负面事件。",
"AchievementDes_3001004": "在「最后一单」中,规划的线路没有路过负面事件。",
"AchievementDes_3001005": "在「预言之下」中,赢得一场史诗般的单挑。",
"AchievementDes_3001006": "在「邦布黄金城」中,在空洞第二层不打工并顺利通过。",
"AchievementDes_3001007": "在「邦布之狱」中成功救下小甜菜头。",
"AchievementDes_3001008": "在「邦布之狱」中成功唤醒调查员杰夫。",
"AchievementDes_3001009": "在「以骸引路人」中,收集9999枚齿轮硬币。",
"AchievementDes_3001010": "在「科学地爆炸」中,获得转化效果为「圆形扩散」的结晶。",
"AchievementDes_3001011": "在「上班补锅回忆录」中,解锁全部发射按钮。",
"AchievementDes_3001012": "在「职场补锅罗曼史」中,强化所有炮台。",
"AchievementDes_3001013": "在「目标是成为邦布大师!」中,有一个邦布的生命值不低于20。",
"AchievementDes_3001014": "在「目标是成为邦布大师!」中,触发一次「孤蛋头巾」的效果。",
"AchievementDes_3001015": "在「危机丛生之地」中,不触发任何陷阱并完成委托。",
"AchievementDes_3001016": "在「秘密大扫除」中,成功破解密码。",
"AchievementDes_3001017": "在「赌上性命的恋爱仪式」中,不借助委托人的帮助完成委托。",
"AchievementDes_3001018": "在「空洞的谈话」中,完成10次生命游戏。",
"AchievementDes_3001019": "在「消失的油画」中,找到所有油画《抱邦布的男人》。",
"AchievementDes_3001020": "在「倒带侦探」中,见证「卡米诺斯」的诞生。",
"AchievementDes_3001021": "在「昨日舞台」中,在双子剧院内欣赏幽灵的舞蹈。",
"AchievementDes_3001022": "在「『货』从口出」中,和送货员在送货途中达成紧密合作。",
"AchievementName_1001001": "谐振和弦",
"AchievementName_1001002": "谐振共鸣",
"AchievementName_1001003": "嗯呢?!嗯嗯呢!",
"AchievementName_1001007": "前方…是深渊啊!",
"AchievementName_1001008": "差一点就端盒了!",
"AchievementName_1001009": "资深影迷",
"AchievementName_1001010": "大影评家",
"AchievementName_1001011": "合格的店长",
"AchievementName_1001012": "回头客很重要",
"AchievementName_1001013": "六分街五星店铺",
"AchievementName_1001014": "请遵守劳动法!",
"AchievementName_1001015": "来一场刺激的对决",
"AchievementName_1001016": "自费鞭策自己",
"AchievementName_1001017": "今宵无人入眠",
"AchievementName_1001018": "每日打卡的开始",
"AchievementName_1001019": "绝非偶然",
"AchievementName_1001020": "就是这里薯片半价?",
"AchievementName_1001023": "再来一碗!",
"AchievementName_1001025": "拉面品鉴师",
"AchievementName_1001026": "末日时不要抢银行",
"AchievementName_1001027": "庇护所",
"AchievementName_1001028": "嘘!别和以骸对话",
"AchievementName_1001029": "初见共生以骸",
"AchievementName_1001030": "别挡住我的阳光",
"AchievementName_1001031": "午夜悄悄话",
"AchievementName_1001032": "人形猫薄荷",
"AchievementName_1001033": "六分街的影子领主",
"AchievementName_1001034": "来都来了",
"AchievementName_1001035": "到此留念",
"AchievementName_1001036": "出门还要看运势吗?",
"AchievementName_1001037": "读读空气吧",
"AchievementName_1001038": "小街生活",
"AchievementName_1001039": "最熟悉的地方",
"AchievementName_1001040": "编外工程师",
"AchievementName_1001041": "就是爱逛",
"AchievementName_1001042": "购物狂",
"AchievementName_1001043": "灵异爱好者",
"AchievementName_1001044": "韦德小队见证者",
"AchievementName_1001045": "是幸运,还是不幸?",
"AchievementName_1001046": "用手铐求婚",
"AchievementName_1001047": "少女穿越空洞吧!",
"AchievementName_1001048": "丽都里的守望者",
"AchievementName_1001049": "该洗脸了",
"AchievementName_1001050": "小狗只会原谅",
"AchievementName_1001051": "可乐罐拥堵事件",
"AchievementName_1001052": "实在优雅",
"AchievementName_1001053": "愿大家都有一丁尼",
"AchievementName_1001054": "家庭省电新思路",
"AchievementName_1001055": "三思而后思",
"AchievementName_1001056": "下次一定",
"AchievementName_1001057": "三思而后思",
"AchievementName_1003001": "新城观览",
"AchievementName_1003002": "「丽都见」",
"AchievementName_1003003": "城市的年轮",
"AchievementName_1003004": "升级没有捷径",
"AchievementName_1003005": "我,独自升级!",
"AchievementName_1003006": "LV60,恭迎王的回归",
"AchievementName_1003007": "来了?朋友!",
"AchievementName_1003008": "摸清门路了,朋友!",
"AchievementName_1003009": "对劲了,朋友!",
"AchievementName_1003010": "找到感觉了,朋友!",
"AchievementName_1003011": "武装到牙齿,朋友!",
"AchievementName_1003012": "放心交给我,朋友!",
"AchievementName_1003013": "我将偷偷变强",
"AchievementName_1003014": "更大,更多,更强!",
"AchievementName_1003015": "强中强!",
"AchievementName_1003016": "拼装达人",
"AchievementName_1003017": "发烧友",
"AchievementName_1003018": "只是沉迷拼装玩具",
"AchievementName_1003019": "价值连城的展示柜",
"AchievementName_1003020": "听到旋律了吗?",
"AchievementName_1003021": "音乐即是斗志",
"AchievementName_1003022": "有品位的歌单",
"AchievementName_1003023": "大合奏",
"AchievementName_1003025": "小钱而已,不值一提",
"AchievementName_1003026": "我在新艾利都发大财",
"AchievementName_1003027": "这么有钱真是抱歉啦",
"AchievementName_1003028": "非典型外向绳匠",
"AchievementName_1003029": "开派对指日可待",
"AchievementName_1003030": "隐藏款指日可待",
"AchievementName_1003031": "嘘!别问价格",
"AchievementName_1003032": "迈入!邦布时代",
"AchievementName_1003033": "一只一只又一只",
"AchievementName_1003034": "邦布大统领!",
"AchievementName_1003037": "用光的艺术",
"AchievementName_1003038": "个人形象管理",
"AchievementName_1003039": "「您好,我是…」",
"AchievementName_1003040": "由你陪伴我",
"AchievementName_1003041": "核心力量训练Ⅰ",
"AchievementName_1003042": "核心力量训练Ⅱ",
"AchievementName_1003043": "核心力量训练Ⅲ",
"AchievementName_1004001": "喜欢电影的不是坏人",
"AchievementName_1004002": "对你,仅次于丁尼",
"AchievementName_1004003": "星徽骑士·幕后篇",
"AchievementName_1004004": "猫好人也好",
"AchievementName_1004006": "机械之心",
"AchievementName_1004007": "我的兄弟有点狠",
"AchievementName_1004008": "大个子的小算盘",
"AchievementName_1004009": "甜系少女成长挚友",
"AchievementName_1004010": "喜锯故事",
"AchievementName_1004011": "非雇佣关系",
"AchievementName_1004012": "下课后的艾莲同学",
"AchievementName_1004013": "比杜苏拉还亲",
"AchievementName_1004014": "我治安局有人",
"AchievementName_1004015": "晚安好梦与早上好",
"AchievementName_1004016": "「朋友不曾孤单过」",
"AchievementName_1004017": "青青子衿",
"AchievementName_1004018": "喜报,有猫了!",
"AchievementName_1004019": "小心别薅秃了",
"AchievementName_1004020": "小猪咪喂养守则",
"AchievementName_1004021": "愿得三人心",
"AchievementName_1004022": "我的朋友很多",
"AchievementName_1004023": "我,打团架的王",
"AchievementName_1005001": "从零开始的绳匠生活",
"AchievementName_1005002": "欢迎新员工!",
"AchievementName_1005003": "家人",
"AchievementName_1005004": "「英雄」的名字",
"AchievementName_1005005": "治安官的答案",
"AchievementName_1005006": "叩响命运之门",
"AchievementName_1006001": "我是谁?",
"AchievementName_1006002": "小猫没有坏心思",
"AchievementName_1006003": "了不起的格莉丝",
"AchievementName_1006004": "上学威龙…本人!",
"AchievementName_1006005": "而你,是正义的伙伴!",
"AchievementName_1006006": "团子的保质期是永远",
"AchievementName_1006007": "帮邦邦邦…",
"AchievementName_1007001": "来场猫鼠游戏?",
"AchievementName_1007002": "主演遁入夜幕",
"AchievementName_2001001": "医生,我还有救吗?",
"AchievementName_2001002": "轰鸣伟力",
"AchievementName_2001003": "喧腾的奇迹",
"AchievementName_2001004": "叱咤以太之王",
"AchievementName_2001005": "自成一派",
"AchievementName_2001006": "集合啦!嗯呢朋友!",
"AchievementName_2001007": "独角武戏",
"AchievementName_2001008": "团伙作案",
"AchievementName_2001009": "元素原教旨",
"AchievementName_2001012": "蒸汽经济学",
"AchievementName_2001013": "空洞大富翁",
"AchievementName_2001014": "青铜与齿轮之主",
"AchievementName_2001015": "心理疏导热线",
"AchievementName_2001016": "医生,我还有救!",
"AchievementName_2001017": "他的战斗力还在上升!",
"AchievementName_2001018": "挑剔买家",
"AchievementName_2001019": "我要这个,还有那个",
"AchievementName_2001020": "空洞漫游指南",
"AchievementName_2001021": "梦游仙境",
"AchievementName_2001022": "破「门」而入Ⅰ",
"AchievementName_2001023": "破「门」而入Ⅱ",
"AchievementName_2001024": "破「门」而入Ⅲ",
"AchievementName_2001027": "超大内存条",
"AchievementName_2001028": "引火自救",
"AchievementName_2001029": "蓄电池满载",
"AchievementName_2001030": "会心一击",
"AchievementName_2001031": "立体式防御",
"AchievementName_2001032": "风筝实验",
"AchievementName_2001033": "白刃战",
"AchievementName_2001034": "他强任他强",
"AchievementName_2001035": "极速制冻",
"AchievementName_2001036": "一力降十会",
"AchievementName_2001037": "空洞急救热线",
"AchievementName_2001038": "以彼之道",
"AchievementName_2001039": "「救命!」",
"AchievementName_2001040": "纵火须克制",
"AchievementName_2001041": "及时补充电解质",
"AchievementName_2001042": "弹药艺术",
"AchievementName_2001043": "装甲大师",
"AchievementName_2001044": "保持电量",
"AchievementName_2001045": "第七种武器",
"AchievementName_2001046": "唯快不破",
"AchievementName_2001047": "非一日之寒",
"AchievementName_2001048": "刀锯无眼",
"AchievementName_2001049": "「掩护我!」",
"AchievementName_2001050": "「新能源,新时代!」",
"AchievementName_2001051": "「最好的朋友」",
"AchievementName_2001053": "脱敏疗法",
"AchievementName_2001054": "从良盗洞客",
"AchievementName_2001055": "协会先锋",
"AchievementName_2001056": "怀斯塔之友",
"AchievementName_2001057": "六课认证",
"AchievementName_2001058": "斯科特的王牌",
"AchievementName_2001059": "初级「园艺」师",
"AchievementName_2001060": "高级「园艺」师",
"AchievementName_2001061": "斩「草」除根",
"AchievementName_2001062": "向天再借60秒",
"AchievementName_2002001": "一招了之Ⅰ",
"AchievementName_2002002": "一招了之Ⅱ",
"AchievementName_2002003": "一招了之Ⅲ",
"AchievementName_2002009": "毕生一击Ⅰ",
"AchievementName_2002010": "毕生一击Ⅱ",
"AchievementName_2002011": "毕生一击Ⅲ",
"AchievementName_2002012": "雪中送火Ⅰ",
"AchievementName_2002013": "雪中送火Ⅱ",
"AchievementName_2002014": "雪中送火Ⅲ",
"AchievementName_2002015": "刀背藏身Ⅰ",
"AchievementName_2002016": "刀背藏身Ⅱ",
"AchievementName_2002017": "刀背藏身Ⅲ",
"AchievementName_2002019": "三下五除二",
"AchievementName_2002020": "特写当然要帅气",
"AchievementName_2002023": "咻咻咻!",
"AchievementName_2002024": "存着存着就忘了",
"AchievementName_2002026": "燃燃燃起来了!",
"AchievementName_2002027": "如在冰箱内",
"AchievementName_2002028": "酥酥麻麻的呢",
"AchievementName_2002029": "遇事不决以太学",
"AchievementName_2002030": "你相信力量吗?",
"AchievementName_2002034": "激情燃烧Ⅰ",
"AchievementName_2002035": "激情燃烧Ⅱ",
"AchievementName_2002036": "激情燃烧Ⅲ",
"AchievementName_2002037": "请冷静Ⅰ",
"AchievementName_2002038": "请冷静Ⅱ",
"AchievementName_2002039": "请冷静Ⅲ",
"AchievementName_2002040": "触电的感觉Ⅰ",
"AchievementName_2002041": "触电的感觉Ⅱ",
"AchievementName_2002042": "触电的感觉Ⅲ",
"AchievementName_2002043": "以为太难Ⅰ",
"AchievementName_2002044": "以为太难Ⅱ",
"AchievementName_2002045": "以为太难Ⅲ",
"AchievementName_2002046": "据理服人Ⅰ",
"AchievementName_2002047": "据理服人Ⅱ",
"AchievementName_2002048": "据理服人Ⅲ",
"AchievementName_2002049": "露电幻梦Ⅰ",
"AchievementName_2002050": "露电幻梦Ⅱ",
"AchievementName_2002051": "露电幻梦Ⅲ",
"AchievementName_2003001": "末路屠夫",
"AchievementName_2003002": "粉碎性骨折",
"AchievementName_2003003": "舞剧谢幕",
"AchievementName_2003004": "最后的英雄",
"AchievementName_2003005": "拆卸专家",
"AchievementName_2004002": "虚拟世界欢迎您",
"AchievementName_2004003": "热身运动",
"AchievementName_2004004": "一个能打的都没有",
"AchievementName_2004005": "设备调试",
"AchievementName_2004006": "简简单单!",
"AchievementName_2004007": "完美配合",
"AchievementName_2004008": "这才叫专业!",
"AchievementName_2004009": "已经…习惯了",
"AchievementName_2004010": "职业玩家",
"AchievementName_2004011": "就这?",
"AchievementName_2004012": "抗压大师",
"AchievementName_2004013": "刀尖舞者",
"AchievementName_2004014": "全线巡礼",
"AchievementName_2004015": "捉迷藏·旧地铁",
"AchievementName_2004016": "你们已经被我包围了!",
"AchievementName_2004017": "全域安泰",
"AchievementName_2004018": "捉迷藏·工地",
"AchievementName_2004019": "迅捷正义",
"AchievementName_2004020": "全勤绩优",
"AchievementName_2004021": "捉迷藏·芭莱大厦",
"AchievementName_2004022": "NEDF!OPEN UP!",
"AchievementName_2004023": "踏入混乱之地",
"AchievementName_2004024": "深入幽邃之处",
"AchievementName_2004025": "危机前线",
"AchievementName_2004026": "阵线前锋",
"AchievementName_2004027": "突入禁区",
"AchievementName_2004028": "精英调查员",
"AchievementName_2004029": "秩序捍卫者",
"AchievementName_2004030": "式舆守卫者",
"AchievementName_2004031": "纷争终结者",
"AchievementName_3001000": "合理利用",
"AchievementName_3001001": "公平竞争制度",
"AchievementName_3001002": "安全距离",
"AchievementName_3001003": "天马速运,没我不行",
"AchievementName_3001004": "杯水不洒",
"AchievementName_3001005": "英雄之旅",
"AchievementName_3001006": "打工是不可能的",
"AchievementName_3001007": "小小邦布手拉手",
"AchievementName_3001008": "醒醒,起床上班了!",
"AchievementName_3001009": "科技致富",
"AchievementName_3001010": "爆炸是门艺术",
"AchievementName_3001011": "焰火表演",
"AchievementName_3001012": "火力覆盖",
"AchievementName_3001013": "庞然大布",
"AchievementName_3001014": "孤胆英雄",
"AchievementName_3001015": "完美闪避",
"AchievementName_3001016": "业余黑客",
"AchievementName_3001017": "周到服务",
"AchievementName_3001018": "原始生命",
"AchievementName_3001019": "寂静画廊",
"AchievementName_3001020": "真相常与孤独结伴而行",
"AchievementName_3001021": "双生幽伶",
"AchievementName_3001022": "可靠的朋友",
"Achievement_FisrtClassName_1": "生活",
"Achievement_FisrtClassName_2": "战术",
"Achievement_FisrtClassName_3": "探索",
"Achievement_SecondClassName_1001": "丽都之旅",
"Achievement_SecondClassName_1003": "绳匠业务",
"Achievement_SecondClassName_1004": "代理人信赖",
"Achievement_SecondClassName_1005": "法厄同纪事",
"Achievement_SecondClassName_1006": "代理人秘闻",
"Achievement_SecondClassName_1007": "独家视界",
"Achievement_SecondClassName_2001": "零号空洞",
"Achievement_SecondClassName_2002": "作战技巧",
"Achievement_SecondClassName_2003": "敌对目标",
"Achievement_SecondClassName_2004": "战斗成就",
"Achievement_SecondClassName_3001": "空洞探索指南",
"Achievement_SecondClassName_3002": "空洞探索指南(2)",
"Achievement_SecondClassName_3003": "空洞探索指南(3)",
"Achievement_SecondClassName_3004": "空洞探索指南(4)",
"Achievement_Sum": "完成数",
"ActivityAbyss_01": "剧变节点未解锁",
"ActivityAbyss_02": "尚未挑战",
"ActivityAbyss_03": "本次剧变节点防卫战已结束",
"ActivityAbyss_04": "当期进度",
"ActivityAbyss_05": "当期剧变节点倒计时",
"ActivityAbyss_06": "特殊效果",
"ActivityAbyss_View": "查看",
"ActivityAgentPreview": "角色预览",
"ActivityBannerSub": "完成活动委托即可获得",
"ActivityBannerTitle": "LIMITED EVENT REWARDS !",
"ActivityBattle_EnterBattle_Tips": "进入「进阶演练」关卡之前,请先选择1条触发条件和2条战斗增益",
"ActivityBubble_141Market_0053_01": "「141限贩集市」活动进行中!",
"ActivityBubble_141Market_0053_02": "超值交换,来就是赚!",
"ActivityBubble_141Market_0054_01": "「141」新活动——",
"ActivityBubble_141Market_0054_02": "不花一枚丁尼,带走珍稀货品!",
"ActivityBubble_141Market_0055_01": "「141限贩集市」上新!",
"ActivityBubble_141Market_0055_02": "珍稀非卖品!还有丁尼!等您来拿!",
"ActivityBubble_141Market_0056_01": "来看看吗?免费活动——真的免费!",
"ActivityBubble_141Market_0056_02": "不仅免费,还送丁尼!",
"ActivityBubble_141Market_0057_01": "早上好!",
"ActivityBubble_141Market_0057_02": "今天的财运,从一次超值的交换开始!",
"ActivityBubble_141Market_0058_01": "下午好!",
"ActivityBubble_141Market_0058_02": "「141限贩集市」活动和午后漫步更搭哦!",
"ActivityBubble_141Market_0059_01": "晚上好。",
"ActivityBubble_141Market_0059_02": "真的不来看看吗?你可能会错过今天的活动喽…",
"ActivityBubble_141Market_0060_01": "好困…",
"ActivityBubble_141Market_0060_02": "明天就和邦布们说夜里值班要加工资…",
"ActivityBubble_ActivityTeamTrial_001_01": "这次的新活动…",
"ActivityBubble_ActivityTeamTrial_001_02": "其实还挺有意思,等下班了试一下。",
"ActivityBubble_ActivityTeamTrial_002_01": "「实境战术演练」…",
"ActivityBubble_ActivityTeamTrial_002_02": "新活动的挑战者们很有想法啊。",
"ActivityBubble_Activity_0006_01": "「141限贩集市」活动进行中!",
"ActivityBubble_Activity_0006_02": "超值交换,来就是赚!",
"ActivityBubble_Activity_0007_01": "「141」新活动——",
"ActivityBubble_Activity_0007_02": "不花一枚丁尼,带走珍稀货品!",
"ActivityBubble_Activity_0008_01": "「141限贩集市」上新!",
"ActivityBubble_Activity_0008_02": "珍稀非卖品!还有丁尼!等您来拿!",
"ActivityBubble_Activity_0009_01": "来看看吗?免费活动——真的免费!",
"ActivityBubble_Activity_0009_02": "不仅免费,还送丁尼!",
"ActivityBubble_Activity_0010_01": "早上好!",
"ActivityBubble_Activity_0010_02": "今天的财运,从一次超值的交换开始!",
"ActivityBubble_Activity_0011_01": "下午好!",
"ActivityBubble_Activity_0011_02": "「141限贩集市」活动和午后漫步更搭哦!",
"ActivityBubble_Activity_0012_01": "晚上好。",
"ActivityBubble_Activity_0012_02": "真的不来看看吗?你可能会错过今天的活动喽…",
"ActivityBubble_Activity_0013_01": "好困…",
"ActivityBubble_Activity_0013_02": "明天就和邦布们说夜里值班要加工资…",
"ActivityBubble_BangbooActivity_0101_01": "嗯呢!嗯!(新人!迎!)",
"ActivityBubble_BangbooActivity_0102_01": "嗯呢!(顺利!)",
"ActivityBubble_BangbooActivity_0201_01": "嗯嗯!呢!(很急很急!家长!)",
"ActivityBubble_BangbooActivity_0201_02": "嗯嗯呢?(你自己的家长呢?)",
"ActivityBubble_BangbooActivity_0202_01": "嗯呢!(家长的朋友…在找!)",
"ActivityBubble_BangbooActivity_0202_02": "它俩一定吓坏了…",
"ActivityBubble_BangbooActivity_0202_03": "嗯呢…(它们的家长肯定也很着急…)",
"ActivityBubble_BangbooActivity_0202_04": "嗯嗯!(但我家长可不会这么粗心!)",
"ActivityBubble_BangbooActivity_0203_01": "别惹我也回来了!",
"ActivityBubble_BangbooActivity_0203_02": "嗯呢!(好!家长的朋友…好!)",
"ActivityBubble_BangbooActivity_0301_01": "嗯呢!(家长的朋友!马上来!)",
"ActivityBubble_BangbooActivity_0301_02": "嗯呢!嗯呢呢!(捕捉计划!重大突破!)",
"ActivityBubble_BangbooActivity_0301_03": "…嗯呢?(…真的吗?)",
"ActivityBubble_BangbooActivity_0302_01": "嗯呢!(大家好!)",
"ActivityBubble_BangbooActivity_0302_02": "竟然真是赫尔·特里珀…",
"ActivityBubble_BangbooActivity_0302_03": "嗯嗯!(这次一定能找到黄金邦布!)",
"ActivityBubble_BangbooActivity_0303_01": "嗯呢!嗯!(赫尔!怎样!)",
"ActivityBubble_BangbooActivity_0303_02": "嗯…(唔…)",
"ActivityBubble_BangbooActivity_0401_01": "嗯呢…(伊、伊埃斯来了…)",
"ActivityBubble_BangbooActivity_0402_01": "嗯呢…!(我也有家长…!)",
"ActivityBubble_BangbooActivity_0403_01": "嗯呢呢!(金光闪闪的!)",
"ActivityBubble_BangbooActivity_0403_02": "嗯嗯呢!(果然还是太酷了!)",
"ActivityBubble_BangbooActivity_0403_03": "嗯呢…呢…(只、只有我的话…绝对看不到…)",
"ActivityBubble_BangbooActivity_0501_01": "嗯呢呢?(为什么?)",
"ActivityBubble_BangbooActivity_0502_01": "嗯呢…(真、真没想到…)",
"ActivityBubble_BangbooActivity_0502_02": "嗯嗯呢!(谁说我们做不到!)",
"ActivityBubble_BangbooActivity_0502_03": "我们自己就能找到黄金邦布!",
"ActivityBubble_BangbooActivity_InLevel_001_01": "嗯…嗯呢…(呜呜…是不是再也不能回家…)",
"ActivityBubble_BangbooActivity_InLevel_001_02": "嗯呢嗯嗯…(什、什么时候,会被以、以骸吃掉呜…)",
"ActivityBubble_GoldenWeek_0001_01": "又快到一年一度的黄金周了!",
"ActivityBubble_GoldenWeek_0001_01F": "黄金周快开始了…",
"ActivityBubble_GoldenWeek_0002_01": "今年的黄金周真希望能出去玩啊…",
"ActivityBubble_GoldenWeek_0002_01F": "今年的黄金周不如闭店放松下吧…",
"ActivityBubble_GoldenWeek_0003_01": "应该调配一曲什么口味的黄金周推荐呢?",
"ActivityBubble_GoldenWeek_0004_01": "希望你和另一位店长度过满意的黄金周…",
"ActivityBubble_GoldenWeek_0005_01": "要来一杯假日特调提前开启假期吗?",
"ActivityBubble_GoldenWeek_0006_01": "这杯特调会是我整个沙罗黄金周期间最得意之作…",
"ActivityBubble_GoldenWeek_0007_01": "欢迎大家踊跃参与!奖励丰厚哦!",
"ActivityBubble_GoldenWeek_0008_01": "黄金周真是让人期待…不知道这次比赛冠军会是谁呢?",
"ActivityBubble_GoldenWeek_0009_01": "假期出行前记得做好车辆维护检查…",
"ActivityBubble_GoldenWeek_0010_01": "贵宾卡放到哪里去了?让我好好回忆下…",
"ActivityBubble_GoldenWeek_0011_01": "这醇厚的咖啡香气会成为黄金周最好的记忆…",
"ActivityBubble_GoldenWeek_0012_01": "进入C41空洞探索的话,还是要好好准备一下…",
"ActivityBubble_GoldenWeek_0012_01F": "虽然C41正在逐渐皱缩,但还是要谨慎一些进入…",
"ActivityBubble_GoldenWeek_0013_01": "不知道绳匠会探索到什么值钱的东西,我是不是其实应该收点情报费…",
"ActivityBubble_GoldenWeek_0014_01": "仲夏集团的「秘宝」卖给谁呢?不如竞价拍卖吧,好东西价高者得才对嘛!",
"ActivityBubble_GoldenWeek_0015_01": "不知道其他物资箱里会不会有更好的东西!",
"ActivityBubble_GoldenWeek_0015_01F": "绝版装备啊,果然会想立刻试一试…",
"ActivityBubble_GoldenWeek_0016_01": "只能寄希望于妮可了…",
"ActivityBubble_GoldenWeek_0016_01F": "虽然对妮可并不报什么期待,但死马当活马医吧…",
"ActivityBubble_GoldenWeek_0017_01": "C41简直就是我的外置钱包,这些都能卖个好价!",
"ActivityBubble_GoldenWeek_0018_01": "哈?不值钱,这个不识货的收购商…",
"ActivityBubble_GoldenWeek_0019_01": "%&…那边的作业先停提下!噪音太大了%…&!",
"ActivityBubble_GoldenWeek_0020_01": "开出好东西记得来找我们!",
"ActivityBubble_GoldenWeek_0021_01": "近期的委托安排…",
"ActivityBubble_GoldenWeek_0022_01": "「维多…呃…好的,我们会无偿提供补救服务…」",
"ActivityBubble_GoldenWeek_0023_01": "改装的话…再加一根钓竿?有鱼咬饵后,踩下倒车把鱼拉出水面…",
"ActivityBubble_GoldenWeek_0024_01": "仲夏集团真是令人怀念,值得钦佩的对手…",
"ActivityBubble_GoldenWeek_0025_01": "闭店前要把零食清空…不如今天晚饭就是薯片和冰激凌吧!",
"ActivityBubble_GoldenWeek_0025_01F": "闭店前是不是录像带再盘点一遍比较好…以防度假回来要面对加倍的工作…",
"ActivityBubble_GoldenWeek_0026_01": "关于C41空洞的异常,但还是多收集一些情报谨慎一些比较好…",
"ActivityBubble_GoldenWeek_0027_01": "联络不上真是让人担心啊…",
"ActivityBubble_GoldenWeek_0027_01F": "不知道C41里面究竟是什么情况…",
"ActivityBubble_GoldenWeek_0028_01": "六分街的大家似乎都很担忧的样子…",
"ActivityBubble_GoldenWeek_0028_01F": "C41空洞的事情让六分街的大家都很担心…",
"ActivityBubble_GoldenWeek_0029_01": "我负责去绳网发布信息,哥哥和其他人进入C41深层库房要小心啊…",
"ActivityBubble_GoldenWeek_0029_01F": "我会在绳网发布信息,并且协助你们再次进入C41的深层库房。",
"ActivityBubble_GoldenWeek_0030_01": "目前掌握的情报应该已经足够了…也告诉其他代理人一下吧!",
"ActivityBubble_GoldenWeek_0030_01F": "新得到的重要情报和其代理人共享一下吧…",
"ActivityBubble_GoldenWeek_0031_01": "哥哥一定可以抢回大家的黄金周假期的!",
"ActivityBubble_GoldenWeek_0031_01F": "我很期待你的黄金周收官之战。",
"ActivityBubble_GoldenWeek_0032_01": "♪~♪~",
"ActivityBubble_GoldenWeek_0033_01": "那个新闻你看了吗?",
"ActivityBubble_GoldenWeek_0033_02": "C41空洞再次进入活跃期…",
"ActivityBubble_GoldenWeek_0033_03": "那个孩子不会是…",
"ActivityBubble_GoldenWeek_0034_01": "两位店长不要勉强自己…",
"ActivityBubble_GoldenWeek_0034_02": "「黄金」特调如果没有人喝到就太可惜了…",
"ActivityBubble_GoldenWeek_0034_03": "希望不会有人出事情…",
"ActivityBubble_GoldenWeek_0036_01": "希望你们好好享受假期。",
"ActivityBubble_GoldenWeek_0037_01": "黄金周特别大赛正在进行中,不来试试吗?",
"ActivityBubble_GoldenWeek_0038_01": "要拥有一个值得回忆的假期哦~",
"ActivityBubble_GoldenWeek_0039_01": "假期出行前记得做好车辆维护检查…",
"ActivityBubble_GoldenWeek_0040_01": "好好享受度假的时光…",
"ActivityBubble_GoldenWeek_0041_01": "黄金周的乐章听起来隐约有些杂音啊。",
"ActivityBubble_GoldenWeek_0042_01": "这份关于秘宝乐谱的终止线,最会划在哪里呢…",
"ActivityBubble_GoldenWeek_0043_01": "接受我的挑战吧!",
"ActivityBubble_GoldenWeek_0043_02": "哼…放马过来",
"ActivityBubble_GoldenWeek_0044_01": "这是!这是!命运的对决这就要开始了吗!",
"ActivityBubble_GoldenWeek_0045_01": "这个黄金周来一场堂堂正正的男子汉对决吧!",
"ActivityBubble_GoldenWeek_0046_01": "嗯呢…「我可以协助打开物资箱…」",
"ActivityBubble_GoldenWeek_0047_01": "救援很成功!",
"ActivityBubble_GoldenWeek_0048_01": "哥哥先好好休息,我去打探下情况…",
"ActivityBubble_GoldenWeek_0048_01F": "救援辛苦了,你先好好休息,我去看看有没有新的情报。",
"ActivityBubble_GoldenWeek_0049_01": "这个改装单子真是难搞,休息一下再继续吧…",
"ActivityBubble_GoldenWeek_0050_01": "这个改装单子真是难搞,休息一下再继续吧…",
"ActivityBubble_GoldenWeek_0051_01": "这个改装单子真是难搞,休息一下再继续吧…",
"ActivityBubble_GoldenWeek_0052_01": "这个改装单子真是难搞,休息一下再继续吧…",
"ActivityBubble_GoldenWeek_0053_01": "需要为接下来的黄金周多准备一些东西吗…",
"ActivityBubble_GoldenWeek_0054_01": "黄金周快到了,各种货品都很紧俏,需要的话要提前预定…",
"ActivityBubble_GoldenWeek_0055_01": "需要进购一些适合假日观看的录像带吗?",
"ActivityBubble_GoldenWeek_0056_01": "要考虑一下我的片单推荐吗?",
"ActivityBubble_GoldenWeek_0057_01": "我这边有一套适合黄金周出游的礼包推荐!",
"ActivityBubble_GoldenWeek_0058_01": "谢谢老板进购黄金周出行礼包!",
"ActivityBubble_GoldenWeek_0059_01": "啊啊好着急…",
"ActivityBubble_GoldenWeek_0060_01": "这个活动就不能设计成上线签到就能拿奖励吗!",
"ActivityBubble_GoldenWeek_0061_01": "…发现了大量物资箱?",
"ActivityBubble_GoldenWeek_0062_01": "微笑…微笑…专业的微笑…",
"ActivityBubble_GoldenWeek_0063_01": "已经到这个时间了,这附近有什么吃饭的地方吗…",
"ActivityBubble_GoldenWeek_0064_01": "千万不能迟到…不然加班费就泡汤了!",
"ActivityBubble_GoldenWeek_0065_01": "她今天略带急躁的样子也很有魄力很吸引人!",
"ActivityBubble_GoldenWeek_0066_01": "黄金周快到了要不要邀请她…不了不了,还是以后再说…",
"ActivityBubble_GoldenWeek_0067_01": "今天没有碰到她…",
"ActivityBubble_GoldenWeek_0068_01": "这就是她平时坐的位置…不好不好这么想不好…",
"ActivityBubble_GoldenWeek_0069_01": "有什么黄金周促销商品吗…?有的话必须给我留着!",
"ActivityBubble_GoldenWeek_0070_01": "黄金周的特价组合吗…",
"ActivityBubble_GoldenWeek_0071_01": "这些东西有什么用呢…",
"ActivityBubble_GoldenWeek_0072_01": "假期出游难免发生意外,请为自己和家人购买一份黄金周出行保险…",
"ActivityBubble_GoldenWeek_0072_02": "这样至少,就算命没有了,还能有一大笔赔偿金!",
"ActivityBubble_GoldenWeek_0073_01": "您还在担心假期出行汽车刮碰吗,黄金周限时车辆商保解决您的烦忧,让您想开就开想撞就撞。",
"ActivityBubble_GoldenWeek_0074_01": "假期出游难免产生分歧,知名律所为您提供限时特惠离婚咨询服务!",
"ActivityBubble_GoldenWeek_0075_01": "算上今天结掉的日薪,还差…",
"ActivityBubble_GoldenWeek_0076_01": "只要再多做两份兼职就够了!",
"ActivityBubble_GoldenWeek_0077_01": "希望在黄金周之前能发掘到不错的年轻人…",
"ActivityBubble_GoldenWeek_0078_01": "黄金周可以能大大增加曝光量的时机…",
"ActivityBubble_GoldenWeek_0079_01": "有什么促销品吗…",
"ActivityBubble_GoldenWeek_0080_01": "明天就去找雅妮婆婆谈价买下那些东西好了。",
"ActivityBubble_GoldenWeek_0081_01": "你怎么擅自更改了联络时间?",
"ActivityBubble_GoldenWeek_0081_02": "假期?做我们这行的还有假期概念?",
"ActivityBubble_GoldenWeek_0082_01": "我们「曲奇」也要过黄金周啦对不对呀~",
"ActivityBubble_GoldenWeek_0083_01": "不如把这个新品设计者干掉吧…",
"ActivityBubble_GoldenWeek_0084_01": "黄金周在即,不能松懈…",
"ActivityBubble_GoldenWeek_0084_02": "……",
"ActivityBubble_GoldenWeek_0085_01": "我要成为「沙罗黄金周最坚实的守护者」!",
"ActivityBubble_GoldenWeek_0085_02": "啊…好想放假…",
"ActivityBubble_GoldenWeek_0086_01": "黄金周选题做什么呢…",
"ActivityBubble_GoldenWeek_0087_01": "这条街总不会一家适合拍假期vlog的店都没有吧!",
"ActivityBubble_GoldenWeek_0088_01": "大半夜的,身体还真是会吃不消啊…",
"ActivityBubble_GoldenWeek_0089_01": "在新艾利都最赚钱的生意果然还是要和空洞相关啊…",
"ActivityBubble_GoldenWeek_0090_01": "今天运气不错…是不是应该去抽一个盲盒试试?",
"ActivityBubble_GoldenWeek_0091_01": "既然这么多人去C41空洞,我是不是应该去那附近发传单…",
"ActivityBubble_GoldenWeek_0092_01": "诶,你听说那个寻宝消息了吗!",
"ActivityBubble_GoldenWeek_0093_01": "要不要一起去寻宝?",
"ActivityBubble_GoldenWeek_0094_01": "今天被迫改变计划了…",
"ActivityBubble_GoldenWeek_0095_01": "他们千万别把我的车直接开进空洞…",
"ActivityBubble_GoldenWeek_0096_01": "增加巡逻班次…",
"ActivityBubble_GoldenWeek_0097_01": "不要听信谣言!",
"ActivityBubble_GoldenWeek_0098_01": "又要增加巡逻班次…",
"ActivityBubble_GoldenWeek_0099_01": "空洞里有没有宝箱不一定,但是有以骸是一定的…",
"ActivityBubble_GoldenWeek_0100_01": "你一定不仅仅是一条狗吧!",
"ActivityBubble_GoldenWeek_0101_01": "你一定就是大名鼎鼎的「法厄同」吧!汪汪!",
"ActivityBubble_GoldenWeek_0102_01": "上次的出行组合套装卖得如何了…",
"ActivityBubble_GoldenWeek_0103_01": "多亏了空洞寻宝的传闻这批货才这么快都处理掉…",
"ActivityBubble_GoldenWeek_0104_01": "找齐这些东西可真是花了我不少功夫…",
"ActivityBubble_GoldenWeek_0105_01": "度假安排啊…我也要规划一下了。",
"ActivityBubble_GoldenWeek_0106_01": "终于快把这些存货都处理完了,黄金周可以去…",
"ActivityBubble_GoldenWeek_0107_01": "和蒙特丽娜在网上聊了好几个月,钱也攒够了,终于能见面了…",
"ActivityBubble_GoldenWeek_0108_01": "啊…",
"ActivityBubble_GoldenWeek_0109_01": "又要上班了…",
"ActivityBubble_GoldenWeek_0110_01": "今天饮料的味道好怪…",
"ActivityBubble_GoldenWeek_0111_01": "终于是假期前最后一个加班的周末了…",
"ActivityBubble_GoldenWeek_0112_01": "她看起来很不一样…",
"ActivityBubble_GoldenWeek_0113_01": "她最近遇到了什么事情呢…",
"ActivityBubble_GoldenWeek_0114_01": "年轻人,我觉得你很有潜力…",
"ActivityBubble_GoldenWeek_0115_01": "好的机遇可是经常会偷偷溜走的,要学会及时抓住…",
"ActivityBubble_GoldenWeek_0116_01": "有什么烘焙用品吗?哈哈,不是打折品也没关系,我家孩子黄金周要回来了…",
"ActivityBubble_GoldenWeek_0117_01": "现在的年轻人都喜欢这些东西吗…",
"ActivityBubble_GoldenWeek_0118_01": "我听杂货店老板说你买了黄金周出行套组…",
"ActivityBubble_GoldenWeek_0119_01": "哼,就你会占便宜…",
"ActivityBubble_GoldenWeek_0120_01": "「瀑汤谷 · 锦鲤面馆」沙罗黄金周大促,凭宣传单到店新品享八折~",
"ActivityBubble_GoldenWeek_0120_02": "啊?没有八折吗?乔普师傅你不能这样做生意,宣传单会发不掉的!",
"ActivityBubble_GoldenWeek_0121_01": "黄金周新品咖啡上新,凭借厚脸皮和强大心理素质就可以蹭无限试饮!",
"ActivityBubble_GoldenWeek_0122_01": "黄金周即将到来,请六分街各位居民注意人身财产安全!",
"ActivityBubble_GoldenWeek_0123_01": "领取一本「假期安全手册」,帮助你安全度过黄金周!",
"ActivityBubble_GoldenWeek_0124_01": "要来尝一尝新品咖啡吗?",
"ActivityBubble_GoldenWeek_0125_01": "果然把那些词组合拼接一下就可以…",
"ActivityBubble_GoldenWeek_0126_01": "要来尝一尝新品咖啡吗?",
"ActivityBubble_GoldenWeek_0127_01": "一位中年男性的评价:「有点涩。」",
"ActivityBubble_GoldenWeek_0128_01": "要来尝一尝新品咖啡吗?",
"ActivityBubble_GoldenWeek_0129_01": "要来尝一尝新品咖啡吗?",
"ActivityBubble_GoldenWeek_0130_01": "啊啊啊啊…那是什么!有鬼啊!",
"ActivityBubble_GoldenWeek_0130_02": "……",
"ActivityBubble_GoldenWeek_0130_03": "呃…嗨?",
"ActivityBubble_GoldenWeek_0131_01": "希达,今天的晚间巡逻可以结束了吧…",
"ActivityBubble_GoldenWeek_0131_02": "你至少把腿先迈开,再说结不结束这种话。",
"ActivityBubble_GoldenWeek_0132_01": "我最近很喜欢用的音乐怎么没有上推荐海报…",
"ActivityBubble_GoldenWeek_0133_01": "要不要和音像店老板推荐一下?",
"ActivityBubble_GoldenWeek_0134_01": "天!真的是克萝拉!",
"ActivityBubble_GoldenWeek_0135_01": "我来跟你讲一下选题想法!",
"ActivityBubble_GoldenWeek_0136_01": "有没有什么比较刺激的录像带推荐?",
"ActivityBubble_GoldenWeek_0137_01": "让我犹豫一下先租哪一盘…",
"ActivityBubble_GoldenWeek_0138_01": "呼…终于肝光活动奖池了!",
"ActivityBubble_GoldenWeek_0139_01": "老板,再加一份面!这个味道太棒了!",
"ActivityBubble_GoldenWeek_0140_01": "上次租的录像带依旧看完了,这次租什么呢…",
"ActivityBubble_GoldenWeek_0140_02": "嗨…需、需要推荐吗?我最近看了部不错的…",
"ActivityBubble_GoldenWeek_0141_01": "《械尸狂潮》什么时候能出第二部呢…",
"ActivityBubble_GoldenWeek_0142_01": "一定要摆着个姿势吗,好羞耻…",
"ActivityBubble_GoldenWeek_0142_02": "不对,你要表现出抽离感!",
"ActivityBubble_GoldenWeek_0143_01": "好难懂…",
"ActivityBubble_GoldenWeek_0143_02": "唉…现在的年轻人毫无悟性…",
"ActivityBubble_GoldenWeek_0144_01": "今天的游览行程很满…早上要吃一大碗拉面储备体力!",
"ActivityBubble_GoldenWeek_0145_01": "不如让我请你吃一碗拉面?希望黄金周的早上,你也会开心!",
"ActivityBubble_GoldenWeek_0146_01": "呜啊…要不要再进去一次呢?",
"ActivityBubble_GoldenWeek_0147_01": "喜欢埃珐!晚点再进去一次吧…",
"ActivityBubble_GoldenWeek_0148_01": "六分街有什么特产吗?特产意外事件…?呃…我是指能买下带走的那种!",
"ActivityBubble_GoldenWeek_0149_01": "今天的游览行程也很满…正好需要一杯咖啡!",
"ActivityBubble_GoldenWeek_0150_01": "听说这边有很多地下演出,不知道会不会偶遇可爱的偶像!",
"ActivityBubble_GoldenWeek_0151_01": "哇…!",
"ActivityBubble_GoldenWeek_0152_01": "抱歉,我马上就离开!",
"ActivityBubble_GoldenWeek_0153_01": "黄金周开始了,巡逻绝对不能松懈!",
"ActivityBubble_GoldenWeek_0153_02": "表情太凶会吓到游客的…",
"ActivityBubble_GoldenWeek_0154_01": "我是「沙罗黄金周最坚实的守护者」!",
"ActivityBubble_GoldenWeek_0154_02": "不要喊这么大声…",
"ActivityBubble_GoldenWeek_0155_01": "很好,今天也没有出任何问题!六分街黄金周的气氛非常不错!",
"ActivityBubble_GoldenWeek_0155_02": "是因为假期的原因吗,好多生面孔…",
"ActivityBubble_GoldenWeek_0156_01": "作为「沙罗黄金周最坚实的守护者」,绝对不能在黄金周的周末松懈!",
"ActivityBubble_GoldenWeek_0156_02": "不要用如此严肃的表情说出这样的话啊…",
"ActivityBubble_GoldenWeek_0157_01": "呜呜呜…",
"ActivityBubble_GoldenWeek_0157_02": "…前辈,别哭了,拜托了,好丢人。",
"ActivityBubble_GoldenWeek_0158_01": "我一定(擤鼻涕声)会让大家平安快乐度过沙罗黄金周的!",
"ActivityBubble_GoldenWeek_0158_02": "给你抽纸,哦,这是最后一包了!",
"ActivityBubble_GoldenWeek_0159_01": "虽然高强度巡逻是有些使人疲劳,但是能看到大家这么开心就满足了!",
"ActivityBubble_GoldenWeek_0159_02": "好累…不过还好今天也没有出现特殊情况。",
"ActivityBubble_GoldenWeek_0160_01": "要不要试试这个限定新品!啊,但会不会有些老气…",
"ActivityBubble_GoldenWeek_0160_02": "完全不会!",
"ActivityBubble_GoldenWeek_0161_01": "我们的「最喜爱的」收藏夹重合度好高!",
"ActivityBubble_GoldenWeek_0162_01": "通宵剪辑视频还是有些吃不消啊…",
"ActivityBubble_GoldenWeek_0162_02": "但是为了赶上黄金周发布时效,还是得努努力!",
"ActivityBubble_GoldenWeek_0163_01": "我看过你的频道!",
"ActivityBubble_GoldenWeek_0163_02": "哎呀,真的吗?",
"ActivityBubble_GoldenWeek_0164_01": "不要捉弄第一次见面的人啊…",
"ActivityBubble_GoldenWeek_0164_02": "有什么关系!而且不算第一次见,我也看过她的频道呢!",
"ActivityBubble_GoldenWeek_0165_01": "有限定新品是在今天发售…据说第一时间全都买下得到隐藏几率会大一些!",
"ActivityBubble_GoldenWeek_0166_01": "就到此为止了吗…",
"ActivityBubble_GoldenWeek_0167_01": "这个城市的街头总会有一些抽不到隐藏款的失落人…",
"ActivityBubble_GoldenWeek_0168_01": "有限定新品是在今天发售…据说第一时间全都买下得到隐藏几率会大一些!",
"ActivityBubble_GoldenWeek_0169_01": "就到此为止了吗…",
"ActivityBubble_GoldenWeek_0170_01": "这个城市的街头总会有一些抽不到隐藏款的失落人…",
"ActivityBubble_GoldenWeek_0171_01": "现在有潜力的年轻人真是越来越少了,大部分都和这杯咖啡一样缺少一些个性…",
"ActivityBubble_GoldenWeek_0172_01": "这个消息最近总看到…",
"ActivityBubble_GoldenWeek_0173_01": "…我要不要也去皱缩的空洞试试呢?",
"ActivityBubble_GoldenWeek_0174_01": "要好好权衡那个空洞的消息…咖啡可以促进做出理智的判断…",
"ActivityBubble_GoldenWeek_0175_01": "这首歌不是一直不温不火的吗,居然出现在推荐海报上了!",
"ActivityBubble_GoldenWeek_0176_01": "有辣椒咖啡吗!",
"ActivityBubble_GoldenWeek_0176_02": "日、日渡…不要难为老板。",
"ActivityBubble_GoldenWeek_0177_01": "老板,你真的应该考虑下把辣椒咖啡加入菜单!",
"ActivityBubble_GoldenWeek_0177_02": "(咕嘟,咕嘟,咕嘟…)",
"ActivityBubble_GoldenWeek_0178_01": "居然都卖完了吗…真是出师不利!",
"ActivityBubble_GoldenWeek_0179_01": "这些东西…怎么忽然变得这么抢手了?",
"ActivityBubble_GoldenWeek_0180_01": "那个根本不是传闻,是真的!我现在就在六分街,你来不来!",
"ActivityBubble_GoldenWeek_0180_02": "总要迈出第一步吧!而且这明显能大赚一笔。",
"ActivityBubble_GoldenWeek_0180_03": "错过这次,不知道什么时候才能有这么好的机会了",
"ActivityBubble_GoldenWeek_0181_01": "空洞再次活跃会影响到这里吗…",
"ActivityBubble_GoldenWeek_0182_01": "C41空洞到底发生了什么…",
"ActivityBubble_GoldenWeek_0183_01": "胡思乱想也没用…先去吃个蛋糕吧!",
"ActivityBubble_GoldenWeek_0184_01": "诶…这个好像不是盒子上印的款…",
"ActivityBubble_GoldenWeek_0184_02": "呜…又没有抽到隐藏款…",
"ActivityBubble_GoldenWeek_0185_01": "要不要交换联络方式~",
"ActivityBubble_GoldenWeek_0185_02": "请,这是我的联络号码。",
"ActivityBubble_GoldenWeek_0186_01": "近两日出行人员,请不要靠近周边空洞区域,必要时请选择绕路…",
"ActivityBubble_GoldenWeek_0187_01": "近两日出行人员,请不要靠近周边空洞区域,必要时请选择绕路…",
"ActivityBubble_GoldenWeek_0187_02": "发生什么事情了…",
"ActivityBubble_GoldenWeek_0188_01": "近两日出行人员,请不要靠近周边空洞区域,必要时请选择绕路…",
"ActivityBubble_GoldenWeek_0188_02": "我家孩子不会去的就是这个空洞吧…",
"ActivityBubble_GoldenWeek_0189_01": "近两日出行人员,请不要靠近周边空洞区域,必要时请选择绕路…",
"ActivityBubble_GoldenWeek_0190_01": "是、是什么动静…希达!为什么要分开巡逻,啊啊啊希达!",
"ActivityBubble_GoldenWeek_0191_01": "近两日出行人员,请不要靠近周边空洞区域,必要时请选择绕路…",
"ActivityBubble_GoldenWeek_0192_01": "什么!发生了什么!你是谁派来的,不对…你的主人是陷入什么困难了吗?!",
"ActivityBubble_GoldenWeek_0192_02": "…喵。",
"ActivityBubble_GoldenWeek_0193_01": "怎么了!发生什么了!哪里需要我!",
"ActivityBubble_GoldenWeek_0193_02": "…你的神经反应有些过度紧绷了。",
"ActivityBubble_GoldenWeek_0194_01": "让我看看,是什么慰问品!",
"ActivityBubble_GoldenWeek_0194_02": "逗猫棒…据说那只猫还是很记仇的。",
"ActivityBubble_GoldenWeek_0195_01": "我是空洞调查协会的调查员。",
"ActivityBubble_GoldenWeek_0196_01": "这个黄金周还真是让人疲惫啊…",
"ActivityBubble_GoldenWeek_0197_01": "道路管控中,此路口暂时封闭。",
"ActivityBubble_GoldenWeek_0198_01": "抱歉,这部分区域正在管控中。",
"ActivityBubble_GoldenWeek_0198_02": "发生了什么吗?",
"ActivityBubble_GoldenWeek_0199_01": "道路管控中,此路口暂时封闭。",
"ActivityBubble_GoldenWeek_0200_01": "道路管控中,此路口暂时封闭。",
"ActivityBubble_GoldenWeek_0201_01": "前辈凌晨自己巡逻没问题吧…好想去看一眼啊,他现在的表情一定很好笑。",
"ActivityBubble_GoldenWeek_0202_01": "道路管控中,此路口暂时封闭。",
"ActivityBubble_GoldenWeek_0203_01": "道路管控中,此路口暂时封闭。",
"ActivityBubble_GoldenWeek_0204_01": "你等一下…",
"ActivityBubble_GoldenWeek_0204_02": "怎、怎么了?",
"ActivityBubble_GoldenWeek_0205_01": "你家长的联络方式给我。",
"ActivityBubble_GoldenWeek_0205_02": "真是倒霉…",
"ActivityBubble_GoldenWeek_0206_01": "一起探店的具体时间看来只能等过一阵子再确定了…",
"ActivityBubble_GoldenWeek_0206_02": "一定会有机会的啦!等C41空洞的事情平复之后,我们就一起去~",
"ActivityBubble_GoldenWeek_0207_01": "真不错,最近多了不少新面孔。",
"ActivityBubble_GoldenWeek_0208_01": "现在的年轻人真的想体验刺激,去什么空洞,来做模特啊…",
"ActivityBubble_GoldenWeek_0209_01": "我需要考虑一下,最近C41空洞的情况似乎不太正常…",
"ActivityBubble_GoldenWeek_0210_01": "您上次提到的委托我可以接下,但需要多一成的分成,毕竟C41空洞…",
"ActivityBubble_GoldenWeek_0211_01": "你之前有进入空洞的经验吗?",
"ActivityBubble_GoldenWeek_0211_02": "你你你就是是是是绳匠!",
"ActivityBubble_GoldenWeek_0212_01": "唉…",
"ActivityBubble_GoldenWeek_0212_02": "老师!有什么指示!",
"ActivityBubble_GoldenWeek_0213_01": "怎么一直联络不上,她不会也去C41空洞了吧?好担心…",
"ActivityBubble_GoldenWeek_0214_01": "这孩子的电话怎么一直打不通啊…",
"ActivityBubble_GoldenWeek_0215_01": "诶我问你,你知道什么,空洞寻宝什么的事情吗?",
"ActivityBubble_GoldenWeek_0215_02": "怎么忽然问这个?",
"ActivityBubble_GoldenWeek_0216_01": "唉…怎么办啊…",
"ActivityBubble_GoldenWeek_0216_02": "您别担心,肯定没出事。",
"ActivityBubble_GoldenWeek_0217_01": "这孩子的电话怎么一直打不通啊…",
"ActivityBubble_GoldenWeek_0218_01": "皱缩空洞再次活跃…寻宝热潮不减…",
"ActivityBubble_GoldenWeek_0219_01": "之前买下那些东西的奇怪年轻人,不会也是去寻宝的吧,如果能再碰到他问问情况…",
"ActivityBubble_GoldenWeek_0219_02": "如果能再碰到他问问情况,雅妮婆婆会不会安心些?",
"ActivityBubble_GoldenWeek_0220_01": "是你!好心人!",
"ActivityBubble_GoldenWeek_0221_01": "要去找雅妮婆婆说一下,让她不要这么担心…",
"ActivityBubble_GoldenWeek_0222_01": "最近C41空洞很危险,我们「曲奇」可不能去那附近哦,爸爸会担心的!",
"ActivityBubble_GoldenWeek_0223_01": "之前那个空洞不是一直很稳定吗,怎么忽然…",
"ActivityBubble_GoldenWeek_0223_02": "灾害这种事向来是说来就来的,别想这么多了,反正是祸躲不过。",
"ActivityBubble_GoldenWeek_0224_01": "上次一起吃饭的你那朋友,前几天不是说要去那边吗,后来怎么样了?",
"ActivityBubble_GoldenWeek_0224_02": "这几天都没他消息,我联系他试试,希望他没事。",
"ActivityBubble_GoldenWeek_0225_01": "通过「噬魂犬3」可以洞察人性…",
"ActivityBubble_GoldenWeek_0226_01": "按照这个理论,我不会是进入空洞就直接遇险的那种吧…",
"ActivityBubble_GoldenWeek_0227_01": "居然得到了这么高的分数!",
"ActivityBubble_GoldenWeek_0228_01": "这个游戏意外很简单…",
"ActivityBubble_GoldenWeek_0229_01": "好帅气!",
"ActivityBubble_GoldenWeek_0230_01": "这个名字真不错,不如一会就去找恩佐大叔吧…",
"ActivityBubble_GoldenWeek_0231_01": "好在意,真的好在意…",
"ActivityBubble_GoldenWeek_0232_01": "它到底是为了什么呢?",
"ActivityBubble_GoldenWeek_0233_01": "这次我们一定要堂堂正正拿到冠军!",
"ActivityBubble_GoldenWeek_0233_02": "没错,我们练习了这么久,不会比别人差的!",
"ActivityBubble_GoldenWeek_0234_01": "实在不行…就在别人参赛时在旁边讲笑话分散他们注意力吧…",
"ActivityBubble_GoldenWeek_0234_02": "我们想到一起去了,我已经找好笑话大全了!",
"ActivityBubble_GoldenWeek_0235_01": "你那里还有多少…我们去买通那些看起来就很厉害的人,让他们不要参赛了…",
"ActivityBubble_GoldenWeek_0235_02": "再这样下去,这次连前五都要保不住了…",
"ActivityBubble_GoldenWeek_0236_01": "已经关门了啊!",
"ActivityBubble_GoldenWeek_0237_01": "明天白天一定要来!",
"ActivityBubble_GoldenWeek_0238_01": "是「蛇对蛇」比赛诶!",
"ActivityBubble_GoldenWeek_0238_02": "好怀念…",
"ActivityBubble_GoldenWeek_0239_01": "上课偷偷玩「蛇对蛇」会格外刺激~",
"ActivityBubble_GoldenWeek_0239_02": "作为老师,不要在上课时玩啊…",
"ActivityBubble_GoldenWeek_0240_01": "没有人懂「蛇对蛇」的悲哀。",
"ActivityBubble_GoldenWeek_0241_01": "「蛇对蛇」真是个悲伤的游戏…",
"ActivityBubble_GoldenWeek_0242_01": "这大概是我最不擅长的游戏了!",
"ActivityBubble_GoldenWeek_0243_01": "「蛇对蛇」完全违背我作为车手的本能…",
"ActivityBubble_GoldenWeek_0244_01": "「蛇对蛇」…嗯…",
"ActivityBubble_GoldenWeek_0245_01": "真是不错,很有想象空间!",
"ActivityBubble_GoldenWeek_0246_01": "沙罗特调到店免费试喝…",
"ActivityBubble_GoldenWeek_0247_01": "免费试喝,免费试喝,免费试喝…",
"ActivityBubble_Operation_0001_01": "来个人理理我吧,呜…",
"ActivityBubble_Operation_0002_01": "如果有人愿意来听我的空洞宣传就好了…",
"ActivityBubble_Operation_0003_01": "毕业志愿…",
"ActivityBubble_Operation_0003_02": "空洞调查员就很帅气啊!",
"ActivityBubble_Operation_0004_01": "就没有什么有噱头的事情吗…",
"ActivityBubble_Operation_0005_01": "一个一个来,一个一个来…",
"ActivityBubble_Operation_0005_02": "想要成为空洞调查员需要通过哪些考试呢…",
"ActivityBubble_Operation_0005_03": "真的有会说通用语还推着冰激凌车的邦布!",
"ActivityBubble_PhotoQuest_0023_01": "扮演治安官?我演我自己吗?",
"ActivityBubble_PhotoQuest_0023_02": "放轻松。",
"ActivityBubble_RandomBreak_0001_01": "播放器坏了很碍事啊…",
"ActivityBubble_RandomBreak_0001_02": "用别的设备看,都没有那种氛围。",
"ActivityBubble_RandomBreak_0002_01": "补习班真是太无聊了…",
"ActivityBubble_RandomBreak_0002_02": "不如回家看录像带。",
"ActivityBubble_RandomBreak_0003_01": "下次还是直接把鱼放厨房吧…",
"ActivityBubble_RandomBreak_0003_02": "还好修这个是免费的。",
"ActivityBubble_RandomBreak_0004_01": "这播放器才刚用了十年…",
"ActivityBubble_RandomBreak_0004_02": "还没到要换的时候吧。",
"ActivityBubble_RandomBreak_0005_01": "嗯嗯呢?(大家是不是已经发现了?)",
"ActivityBubble_RandomBreak_0005_02": "嗯呢…(呜…千万不要啊…)",
"ActivityChat_141Market_0060_01": "(你好!有什么需要的东西,就来杂货店「141」购买吧!)",
"ActivityChat_141Market_0060_02": "最近杂货店有新活动?",
"ActivityChat_141Market_0060_03": "嗯呢!嗯呢嗯呢!(对对对!是「141限贩集市」哦!)",
"ActivityChat_141Market_0060_04": "嗯呢嗯呢嗯呢…(我们实在忙不过来…)",
"ActivityChat_141Market_0060_05": "嗯呢嗯呢嗯呢嗯呢!(所以还聘请了丝琪来主持活动!)",
"ActivityChat_141Market_0060_06": "嗯呢嗯呢!(对了我们要介绍新活动!)",
"ActivityChat_141Market_0060_07": "嗯呢嗯呢——嗯呢!(新活动真的超——划算!)",
"ActivityChat_141Market_0060_08": "嗯呢嗯呢——嗯呢!(「141」准备了超——多好东西!)",
"ActivityChat_141Market_0060_09": "嗯呢!嗯呢!嗯呢!(全都!不要!丁尼!)",
"ActivityChat_141Market_0060_10": "嗯呢嗯呢嗯呢嗯呢!(只要用指定的物品交换!)",
"ActivityChat_141Market_0060_11": "嗯呢嗯呢嗯呢!(每天只上架一组交换活动!)",
"ActivityChat_141Market_0060_12": "嗯呢嗯呢嗯呢嗯呢!(坚持来捧场的话还有惊喜!)",
"ActivityChat_141Market_0060_13": "嗯呢——嗯呢!(很——大的惊喜!)",
"ActivityChat_141Market_0060_14": "好!听懂了。",
"ActivityChat_141Market_0060_15": "有点复杂呢…",
"ActivityChat_141Market_0060_16": "嗯呢嗯呢嗯!嗯呢嗯呢!(那就好那就好!丝琪就在那边!)",
"ActivityChat_141Market_0060_17": "嗯呢嗯呢嗯!嗯呢!(不复杂不复杂!您试一下就知道!)",
"ActivityChat_141Market_0060_18": "嗯呢嗯呢!(快去她那边吧!)",
"ActivityChat_141Market_0060_19": "嗯呢嗯呢嗯呢…(真是非常划算的活动…)",
"ActivityChat_141Market_0060_20": "嗯呢,嗯呢嗯呢…(实话说,我们其实有点心疼…)",
"ActivityChat_141Market_0060_Name01": "邦布",
"ActivityChat_141Market_0060_Name02": "购买",
"ActivityChat_141Market_0060_Name03": "咨询",
"ActivityChat_141Market_0060_Name04": "找零",
"ActivityChat_141Market_0060_Name05": "购买&咨询&找零",
"ActivityChat_141Market_0061_01": "店长你来了!",
"ActivityChat_141Market_0061_02": "你刚和邦布们聊什么了?它们听起来也太激动了。",
"ActivityChat_141Market_0061_03": "只是聊了新活动而已。",
"ActivityChat_141Market_0061_04": "啊…那就难怪了。它们三个似乎对这个活动有点小想法。",
"ActivityChat_141Market_0061_05": "似乎是觉得,活动的交易内容有点小亏?",
"ActivityChat_141Market_0061_06": "上次应聘的时候,感觉它们三个一直哼哼唧唧的…",
"ActivityChat_141Market_0061_07": "不过倒是很敬业地嘱咐我,说要好好招揽顾客。",
"ActivityChat_141Market_0061_08": "开什么玩笑,我可是丝琪!这个活动一定会响彻六分街!",
"ActivityChat_141Market_0061_09": "邦布们不会更心疼吗…",
"ActivityChat_141Market_0061_10": "好有斗志…不愧是丝琪!",
"ActivityChat_141Market_0061_11": "诶?这当然会成为一次效果显著的店铺宣传活动啊!",
"ActivityChat_141Market_0061_12": "哼哼,我当然是最好的宣传员。",
"ActivityChat_141Market_0061_13": "怎么样?现在就看看今天的清单吗?",
"ActivityChat_141Market_0061_14": "当然!快给我看看!",
"ActivityChat_141Market_0061_15": "稍等,突然想起别的事。",
"ActivityChat_141Market_0061_Name01": "丝琪",
"ActivityChat_141Market_0061_Name02": "选项",
"ActivityChat_141Market_0062_01": "怎么样?要看看今天的清单吗?",
"ActivityChat_141Market_0062_02": "当然啦!",
"ActivityChat_141Market_0062_03": "稍等,有点别的事…",
"ActivityChat_141Market_0062_Name01": "丝琪",
"ActivityChat_141Market_0063_01": "店长你又来啦——我就说这是不容错过的活动吧!",
"ActivityChat_141Market_0063_02": "新鲜出炉的活动宣传单已经为你准备好了!现在就看看吗?",
"ActivityChat_141Market_0063_03": "当然!今天有什么呢?",
"ActivityChat_141Market_0063_04": "等下…有更着急的事呢。",
"ActivityChat_141Market_0063_Name01": "丝琪",
"ActivityChat_141Market_0064_01": "不愧是店长,真是爽快!",
"ActivityChat_141Market_0064_02": "明天还会有更超值的活动哦,记得要来!",
"ActivityChat_141Market_0064_Name01": "丝琪",
"ActivityChat_141Market_0065_01": "好啦!店长你已经看完所有宣传单了!",
"ActivityChat_141Market_0065_02": "我就说这次活动绝对不会让您吃亏的吧?",
"ActivityChat_141Market_0065_03": "下次有一手消息,我还先告诉你!",
"ActivityChat_141Market_0065_Name01": "丝琪",
"ActivityChat_ActivityTeamTrial_001_01": "欢迎来到空洞调查协会募新俱乐部,参与常规VR挑战请找…",
"ActivityChat_ActivityTeamTrial_001_02": "「实境战术演练」!!",
"ActivityChat_ActivityTeamTrial_001_03": "好的。按照章程,我需要跟您明确实境战术演练的细节。",
"ActivityChat_ActivityTeamTrial_001_04": "这是我们最新推出的VR体验活动。\n您可以在其中体验更为拟真的作战环境、达成更有趣味的对战目标。",
"ActivityChat_ActivityTeamTrial_001_05": "在虚拟的战斗中,触摸空洞真实的…",
"ActivityChat_ActivityTeamTrial_001_06": "说重点吧!",
"ActivityChat_ActivityTeamTrial_001_07": "宣传语就不用了!",
"ActivityChat_ActivityTeamTrial_001_08": "好的,能请您告知一下…",
"ActivityChat_ActivityTeamTrial_001_09": "ID是{NICKNAME}!",
"ActivityChat_ActivityTeamTrial_001_10": "(交出ID卡)",
"ActivityChat_ActivityTeamTrial_001_11": "好的,收到您ID信息,正在查…",
"ActivityChat_ActivityTeamTrial_001_12": "我这么打断你你不生气吗?",
"ActivityChat_ActivityTeamTrial_001_13": "莱娅真有耐心",
"ActivityChat_ActivityTeamTrial_001_14": "当然不会。您对流程的积极反馈,也有助于我的工作推进。",
"ActivityChat_ActivityTeamTrial_001_15": "当然。耐心接待每位体验者,是我们俱乐部重要的工作准则。",
"ActivityChat_ActivityTeamTrial_001_16": "正在为您准备演练关卡。\n数据校准中:环境拟真度最高,挑战自由度最高,痛觉反馈最高…",
"ActivityChat_ActivityTeamTrial_001_17": "诶?我听到了!",
"ActivityChat_ActivityTeamTrial_001_18": "「痛觉反馈」?!",
"ActivityChat_ActivityTeamTrial_001_19": "开玩笑的。",
"ActivityChat_ActivityTeamTrial_001_20": "那么,现在就开始体验「实境战术演练」?",
"ActivityChat_ActivityTeamTrial_001_21": "是的!现在就体验",
"ActivityChat_ActivityTeamTrial_001_22": "稍等,我马上回来",
"ActivityChat_ActivityTeamTrial_001_Name01": "莱娅",
"ActivityChat_ActivityTeamTrial_002_01": "您好,欢迎来到空洞调查协会募新俱乐部。\n如需体验「实境战术演练」或「专业挑战室」,请在此处进行登记。",
"ActivityChat_ActivityTeamTrial_002_02": "我想体验「实境战术演练」",
"ActivityChat_ActivityTeamTrial_002_03": "我想体验「专业挑战室」",
"ActivityChat_ActivityTeamTrial_002_04": "谢谢,我待会再来",
"ActivityChat_ActivityTeamTrial_002_Name01": "莱娅",
"ActivityChat_Activity_0005_01": "(你好!有什么需要的东西,就来杂货店「141」购买吧!)",
"ActivityChat_Activity_0005_02": "我要买东西!",
"ActivityChat_Activity_0005_03": "最近杂货店有新活动?",
"ActivityChat_Activity_0005_04": "嗯呢!嗯呢嗯呢!(对对对!是「141限贩集市」哦!)",
"ActivityChat_Activity_0005_05": "嗯呢嗯呢嗯呢…(我们实在忙不过来…)",
"ActivityChat_Activity_0005_06": "嗯呢嗯呢嗯呢嗯呢!(所以还聘请了丝琪来主持活动!)",
"ActivityChat_Activity_0005_07": "嗯呢嗯呢!(对了我们要介绍新活动!)",
"ActivityChat_Activity_0005_08": "嗯呢嗯呢——嗯呢!(新活动真的超——划算!)",
"ActivityChat_Activity_0005_09": "嗯呢嗯呢——嗯呢!(「141」准备了超——多好东西!)",
"ActivityChat_Activity_0005_10": "嗯呢!嗯呢!嗯呢!(全都!不要!丁尼!)",
"ActivityChat_Activity_0005_11": "嗯呢嗯呢嗯呢嗯呢!(只要用指定的物品交换!)",
"ActivityChat_Activity_0005_12": "嗯呢嗯呢嗯呢!(每天只上架一组交换活动!)",
"ActivityChat_Activity_0005_13": "嗯呢嗯呢嗯呢嗯呢!(坚持来捧场的话还有惊喜!)",
"ActivityChat_Activity_0005_14": "嗯呢——嗯呢!(很——大的惊喜!)",
"ActivityChat_Activity_0005_15": "好!我差不多听懂了。",
"ActivityChat_Activity_0005_16": "听起来有点复杂呢…",
"ActivityChat_Activity_0005_17": "嗯呢嗯呢嗯!嗯呢嗯呢!(那就好那就好!丝琪就在那边!)",
"ActivityChat_Activity_0005_18": "嗯呢嗯呢嗯!嗯呢!(不复杂不复杂!您试一下就知道!)",
"ActivityChat_Activity_0005_19": "嗯呢嗯呢!(快去她那边吧!)",
"ActivityChat_Activity_0005_20": "嗯呢嗯呢嗯呢…(真是非常划算的活动…)",
"ActivityChat_Activity_0005_21": "嗯呢,嗯呢嗯呢…(实话说,我们其实有点心疼…)",
"ActivityChat_Activity_0005_Name01": "邦布",
"ActivityChat_Activity_0005_Name02": "购买",
"ActivityChat_Activity_0005_Name03": "咨询",
"ActivityChat_Activity_0005_Name04": "找零",
"ActivityChat_Activity_0005_Name05": "购买&咨询&找零",
"ActivityChat_Activity_0006_01": "店长你来了!",
"ActivityChat_Activity_0006_02": "你刚和邦布们聊什么了?它们听起来也太激动了。",
"ActivityChat_Activity_0006_03": "只是问了新活动。",
"ActivityChat_Activity_0006_04": "啊…那就难怪了。它们三个似乎对这个活动有点小想法。",
"ActivityChat_Activity_0006_05": "似乎是觉得,活动的交易内容有点小亏?",
"ActivityChat_Activity_0006_06": "上次应聘的时候,感觉它们三个一直哼哼唧唧的…",
"ActivityChat_Activity_0006_07": "不过倒是很敬业地嘱咐我,说要好好招揽顾客。",
"ActivityChat_Activity_0006_08": "开什么玩笑,我可是丝琪!这个活动一定会响彻六分街!",
"ActivityChat_Activity_0006_09": "呃…那邦布们不会更心疼吗…",
"ActivityChat_Activity_0006_10": "好有斗志…不愧是丝琪!",
"ActivityChat_Activity_0006_11": "诶?这当然会成为一次效果显著的店铺宣传活动啊!",
"ActivityChat_Activity_0006_12": "哼哼,我当然是最好的宣传员。",
"ActivityChat_Activity_0006_13": "怎么样?现在就看看今天的清单吗?",
"ActivityChat_Activity_0006_14": "当然!给我看看「141」的非卖品!",
"ActivityChat_Activity_0006_15": "稍等,我突然想起有别的事情。",
"ActivityChat_Activity_0006_Name01": "丝琪",
"ActivityChat_Activity_0006_Name02": "选项",
"ActivityChat_Activity_0007_01": "怎么样?要看看今天的清单吗?",
"ActivityChat_Activity_0007_02": "当然啦!我已经迫不及待了!",
"ActivityChat_Activity_0007_03": "稍等一下,还有点别的事情…",
"ActivityChat_Activity_0007_Name01": "丝琪",
"ActivityChat_Activity_0008_01": "店长你又来啦——我就说这是不容错过的活动吧!",
"ActivityChat_Activity_0008_02": "新鲜出炉的活动宣传单已经为你准备好了!现在就看看吗?",
"ActivityChat_Activity_0008_03": "当然!今天有什么好东西?",
"ActivityChat_Activity_0008_04": "等下…我有点更着急的事情。",
"ActivityChat_Activity_0008_Name01": "丝琪",
"ActivityChat_Activity_0009_01": "不愧是店长,真是爽快!",
"ActivityChat_Activity_0009_02": "明天还会有更超值的活动哦,记得要来!",
"ActivityChat_Activity_0009_03": "想再看一下宣传单",
"ActivityChat_Activity_0009_04": "好的,明天见",
"ActivityChat_Activity_0009_04F": "好呀!我们明天见",
"ActivityChat_Activity_0009_Name01": "丝琪",
"ActivityChat_Activity_0010_01": "好啦!店长你已经看完所有宣传单了!",
"ActivityChat_Activity_0010_02": "我就说这次活动绝对不会让您吃亏的吧?",
"ActivityChat_Activity_0010_03": "下次有一手消息,我还先告诉你!",
"ActivityChat_Activity_0010_04": "想再看一下宣传单",
"ActivityChat_Activity_0010_05": "好的,那先告辞了",
"ActivityChat_Activity_0010_05F": "好呀!那我先走啦",
"ActivityChat_Activity_0010_Name01": "丝琪",
"ActivityChat_Activity_0011_01": "诶,店长?「141限贩集市」活动已经结束了哦!",
"ActivityChat_Activity_0011_02": "还想参加这么棒的活动…就得等下次了!",
"ActivityChat_Activity_0011_Name01": "丝琪",
"ActivityChat_BangbooActivity_0100_01": "嗯呢呢…(最近…总觉得车库门口有奇怪的动静…)",
"ActivityChat_BangbooActivity_0100_02": "嗯呢、嗯…嗯呢呢…(明亮的颜色、奇怪的耳朵…总是一闪而过…)",
"ActivityChat_BangbooActivity_0100_03": "耳朵?!",
"ActivityChat_BangbooActivity_0100_04": "一闪而过?",
"ActivityChat_BangbooActivity_0100_05": "嗯…嗯嗯呢呢…(是的…虽然、虽然我努力蹲点了,但还没有抓住嫌疑人…)",
"ActivityChat_BangbooActivity_0100_06": "嗯嗯呢!(伊埃斯会继续努力的!)",
"ActivityChat_BangbooActivity_0100_07": "伊埃斯是可靠的孩子,车库门口应该是真有什么「奇怪的动静」…\r\r\n但一时半会儿应该也不会有什么头绪,先去和铃聊聊那个委托吧——最近的怪事还真多呢。",
"ActivityChat_BangbooActivity_0100_07F": "伊埃斯是可靠的孩子,车库门口应该是真有什么「奇怪的动静」…\r\r\n但一时半会儿应该也不会有什么头绪,先去和哥哥聊聊那个委托吧——最近的怪事还真多呢。",
"ActivityChat_BangbooActivity_0100_08": "铃,我看到绳网上有个新委托。",
"ActivityChat_BangbooActivity_0100_08F": "哥!我在绳网看到了个新委托!",
"ActivityChat_BangbooActivity_0100_09": "什么委托?",
"ActivityChat_BangbooActivity_0100_10": "虽然委托内容只是要去空洞里取一台录像机,但交接地点和许诺的「额外报酬」…",
"ActivityChat_BangbooActivity_0100_10F": "虽然委托内容只是要去空洞里取一台录像机,但交接地点和许诺的「额外报酬」…",
"ActivityChat_BangbooActivity_0100_11": "先说交接地点,很远吗?",
"ActivityChat_BangbooActivity_0100_12": "先说交接地点,危险吗?",
"ActivityChat_BangbooActivity_0100_13": "恰恰相反,委托人要求在「六分街的指定位置」接头。\r\r\n我看了一下这个「指定位置」…是我们的车库门口。",
"ActivityChat_BangbooActivity_0100_13F": "完全不是!…委托人要求在「六分街的指定位置」接头。\r\r\n这个「指定位置」大概就在…我们家车库门口。",
"ActivityChat_BangbooActivity_0100_14": "就在车库门口?!",
"ActivityChat_BangbooActivity_0100_15": "可是伊埃斯刚说…",
"ActivityChat_BangbooActivity_0100_16": "嗯?伊埃斯好像也和我提到…最近有奇怪的人在车库门口出现。\r\r\n不会就是这个委托人在踩点吧?",
"ActivityChat_BangbooActivity_0100_16F": "对哦!伊埃斯也和我提过,最近有奇怪的人在车库门口转悠…\r\r\n总不能就是这个委托人在踩点吧?!",
"ActivityChat_BangbooActivity_0100_17": "奇怪的还不止这个…委托人还说,准备了「是绳匠就绝对无法拒绝」的额外报酬。",
"ActivityChat_BangbooActivity_0100_17F": "啊!还有一点…委托人说自己会送上「是绳匠就绝对无法拒绝」的额外报酬!",
"ActivityChat_BangbooActivity_0100_18": "加上委托费本身也很丰厚…要不,就接下来看看?",
"ActivityChat_BangbooActivity_0100_18F": "再加上本来就超多的委托费…哥哥,富贵险中求啊!",
"ActivityChat_BangbooActivity_0100_19": "当然!现在就出发!",
"ActivityChat_BangbooActivity_0100_20": "送上门的生意!接!",
"ActivityChat_BangbooActivity_0101_01": "嗯呢呢…(刚才…又感觉到奇怪的动静了,还有一闪而过的亮色…)",
"ActivityChat_BangbooActivity_0101_02": "先拜托伊埃斯了",
"ActivityChat_BangbooActivity_0101_03": "到底是什么人呢",
"ActivityChat_BangbooActivity_0101_04": "好吧,看守大门的重任,暂时就交给伊埃斯了!\r\r\n先去和铃说说今天的委托吧。",
"ActivityChat_BangbooActivity_0101_04F": "好吧,看守大门的重任,暂时就交给伊埃斯了!\r\r\n先去和哥哥说说今天的委托吧。",
"ActivityChat_BangbooActivity_0101_05": "嗯呢呢!(这次…一定能抓住它!)",
"ActivityChat_BangbooActivity_0101_Name01": "伊埃斯",
"ActivityChat_BangbooActivity_0102_01": "哥哥!委托顺利吗?取到委托人的录像机没有?",
"ActivityChat_BangbooActivity_0102_01F": "铃,委托顺利吗?录像机找到没有?",
"ActivityChat_BangbooActivity_0102_02": "超顺利!已经放车库门口了",
"ActivityChat_BangbooActivity_0102_03": "有点波折…但拿到了哦!",
"ActivityChat_BangbooActivity_0102_04": "好的。虽然委托人之前「疑似」做过奇怪的事情,但毕竟我们已经顺利取回了录像机…那么委托费应该也快到账了吧。",
"ActivityChat_BangbooActivity_0102_04F": "好诶!无论委托人可能会是什么奇怪的家伙…「取回录像机」这件事都算是顺利完成了!那么委托费应该也快到账了吧?",
"ActivityChat_BangbooActivity_0102_05": "「是绳匠就绝对无法拒绝」的额外报酬又是什么呢…真是令人好奇…",
"ActivityChat_BangbooActivity_0102_06": "等一下?!「委托人申请延期支付费用」?这是什么意思!",
"ActivityChat_BangbooActivity_0102_06F": "我查一下绳网账户…嗯?「委托人申请延期支付费用」?!",
"ActivityChat_BangbooActivity_0102_07": "…果然还是出问题了",
"ActivityChat_BangbooActivity_0102_08": "委托费还能延期?!",
"ActivityChat_BangbooActivity_0102_09": "怎么会这样?!那我们也可以延期交付录像机吗!",
"ActivityChat_BangbooActivity_0102_09F": "还有这种事…那我们是不是得先把录像机拿回来?",
"ActivityChat_BangbooActivity_0102_10": "家里的邦布突然骚动了起来…",
"ActivityChat_BangbooActivity_0103_01": "嗯呢呢!(伊埃斯抓住了录像机小偷!)",
"ActivityChat_BangbooActivity_0103_Name01": "「06号」",
"ActivityChat_BangbooActivity_0104_01": "嗯呢嗯呢!(录像机小偷!)",
"ActivityChat_BangbooActivity_0104_02": "嗯呢!(不是!)",
"ActivityChat_BangbooActivity_0104_03": "艾米莉安怎么会出现在这里?\r\r\n等一下,莫非…伊埃斯之前说的「明亮的颜色、奇怪的耳朵」…",
"ActivityChat_BangbooActivity_0104_Name01": "伊埃斯",
"ActivityChat_BangbooActivity_0104_Name02": "艾米莉安",
"ActivityChat_BangbooActivity_0105_01": "艾米莉安?!你怎么在这里?妮可他们呢?",
"ActivityChat_BangbooActivity_0105_01F": "是…艾米莉安?你没和狡兔屋的大家在一起吗?",
"ActivityChat_BangbooActivity_0105_02": "嗯呢嗯呢!(主人放在这里的录像机被它拿走了!)",
"ActivityChat_BangbooActivity_0105_03": "嗯呢呢、嗯呢!(可我!委托人、不,委托布!)",
"ActivityChat_BangbooActivity_0105_04": "等一下…是翻译器出问题了,还是这孩子的母语水平就…\r\r\n妮可不会连给你买语言插件的钱都要省吧!",
"ActivityChat_BangbooActivity_0105_04F": "艾米莉安…说母语都这么费劲吗?\r\r\n是不是妮可克扣了你语言插件的维护费用…",
"ActivityChat_BangbooActivity_0105_05": "嗯呢!(艾米莉安!委托!)",
"ActivityChat_BangbooActivity_0105_06": "是你发的委托?!",
"ActivityChat_BangbooActivity_0105_07": "是你要拖欠委托费?!",
"ActivityChat_BangbooActivity_0105_08": "嗯!嗯呢呢!(当然!艾米莉安!稳妥!为了丁尼!)",
"ActivityChat_BangbooActivity_0105_09": "为了丁尼…就不给委托费了?这件事我好像遇到过几次…",
"ActivityChat_BangbooActivity_0105_09F": "为了丁尼…所以不给委托费?好熟悉的做派…",
"ActivityChat_BangbooActivity_0105_10": "嗯呢!嗯呢呢!(不不!抓黄金邦布!换丁尼!分你!)\r\r\n嗯呢嗯呢!(还有金闪闪硬币!分你!)",
"ActivityChat_BangbooActivity_0105_11": "黄金邦布…?",
"ActivityChat_BangbooActivity_0105_12": "金闪闪硬币…?",
"ActivityChat_BangbooActivity_0105_13": "嗯呢嗯呢呢。(黄金邦布是在空洞里到处收集齿轮硬币的稀有金色邦布。)",
"ActivityChat_BangbooActivity_0105_14": "嗯!嗯呢…(非常非常擅长逃跑!很多邦布都想亲眼见到一次…)",
"ActivityChat_BangbooActivity_0105_15": "哦!所以艾米莉安是委托人…呃,委托布!那台录像机是用来拍黄金邦布的?",
"ActivityChat_BangbooActivity_0105_15F": "所以,是艾米莉安发布了委托,要取回用来拍黄金邦布的录像机?",
"ActivityChat_BangbooActivity_0105_16": "嗯呢嗯!嗯呢!(和朋友!找金闪闪硬币!和丁尼!分你!)",
"ActivityChat_BangbooActivity_0105_17": "嗯呢…嗯?(还要…找朋友?呜…)",
"ActivityChat_BangbooActivity_0105_18": "喂你先不要哭啊…",
"ActivityChat_BangbooActivity_0105_19": "是要帮忙找朋友?",
"ActivityChat_BangbooActivity_0105_20": "嗯!嗯呢!(找朋友…告诉你!朋友的样子!)",
"ActivityChat_BangbooActivity_0105_21": "等等!哥哥,我们是不是中计了…!\r\r\n这种感觉真是非常熟悉呢…",
"ActivityChat_BangbooActivity_0105_21F": "诶?我们刚才答应什么了吗?\r\r\n这种感觉真是似曾相识啊…",
"ActivityChat_BangbooActivity_0105_22": "艾米莉安心满意足地离开了。",
"ActivityChat_BangbooActivity_0105_23": "唔…那么伊埃斯之前说车库门口总是闪过奇怪的身影,也是你吗?",
"ActivityChat_BangbooActivity_0105_23F": "诶?那伊埃斯说…总是在我们车库门口闪过的奇怪身影,也是你?!",
"ActivityChat_BangbooActivity_0105_Name01": "伊埃斯",
"ActivityChat_BangbooActivity_0105_Name02": "艾米莉安",
"ActivityChat_BangbooActivity_0106_01": "嗯呢呢?(你就是艾米莉安说的,会来接我的人吗?)",
"ActivityChat_BangbooActivity_0106_02": "是哦!",
"ActivityChat_BangbooActivity_0106_03": "(它其实早有计划吗…)",
"ActivityChat_BangbooActivity_0106_Name01": "招财布",
"ActivityChat_BangbooActivity_0107_01": "又有新成员加入我们了!欢迎!",
"ActivityChat_BangbooActivity_0107_02": "(靠谱的小邦布出现了!)",
"ActivityChat_BangbooActivity_0107_03": "(语言能力对比好残酷…)",
"ActivityChat_BangbooActivity_0107_04": "嗯呢嗯呢!(谢谢!我会和大家一起抓住黄金邦布!)",
"ActivityChat_BangbooActivity_0107_05": "嗯呢!(还有!家长的朋友!)",
"ActivityChat_BangbooActivity_0107_06": "嗯呢?嗯…嗯呢!(是刚才带我来的人吗?虽然刚认识,但感觉很好相处!)",
"ActivityChat_BangbooActivity_0107_07": "嗯!嗯呢呢…(哼!希望不是两个拖后腿的…)",
"ActivityChat_BangbooActivity_0107_08": "喂我还没说同意…",
"ActivityChat_BangbooActivity_0107_09": "我就这么加入了?",
"ActivityChat_BangbooActivity_0107_10": "没关系的。大家的加入过程差不多也都是这样。",
"ActivityChat_BangbooActivity_0107_11": "嗯呢呢!(布齐了!)",
"ActivityChat_BangbooActivity_0107_12": "等一下!别惹我和别看我还没来…",
"ActivityChat_BangbooActivity_0107_13": "嗯呢,嗯呢呢!嗯!(别管它们了!家长还在等我呢,我的时间可是很宝贵的…)",
"ActivityChat_BangbooActivity_0107_14": "嗯呢呢!嗯呢!(立刻!训练!埋伏金闪闪!)",
"ActivityChat_BangbooActivity_0107_15": "嗯呢!嗯呢呢!(合影!庆祝!捉住金闪闪!)",
"ActivityChat_BangbooActivity_0107_16": "庆祝合影也要演练?",
"ActivityChat_BangbooActivity_0107_17": "就…该庆功合影了?",
"ActivityChat_BangbooActivity_0107_18": "嗯呢嗯呢嗯呢…(只关心庆祝环节的无知家长…)",
"ActivityChat_BangbooActivity_0107_19": "可我看,每次合影的时候小少爷总是很积极呢。",
"ActivityChat_BangbooActivity_0107_20": "嗯呢嗯!(我、我那只是配合你们!)",
"ActivityChat_BangbooActivity_0107_21": "嗯…先试试「埋伏训练」吧",
"ActivityChat_BangbooActivity_0107_22": "嗯…先试试「庆功合影」吧",
"ActivityChat_BangbooActivity_0107_23": "嗯…那就开始吧!",
"ActivityChat_BangbooActivity_0107_Name01": "童子军",
"ActivityChat_BangbooActivity_0107_Name02": "招财布",
"ActivityChat_BangbooActivity_0107_Name03": "艾米莉安",
"ActivityChat_BangbooActivity_0107_Name04": "小少爷",
"ActivityChat_BangbooActivity_0108_01": "嗯嗯呢…嗯呢。(和你们配合确实还行吧…虽然不如我家长啦。)",
"ActivityChat_BangbooActivity_0108_02": "别惹我和别看我,到底去哪里了呢?",
"ActivityChat_BangbooActivity_0108_03": "嗯!嗯呢嗯呢嗯呢…(就是!不请假就缺席训练…)",
"ActivityChat_BangbooActivity_0108_04": "嗯呢嗯嗯…(会不会出什么事了…)",
"ActivityChat_BangbooActivity_0108_05": "嗯!嗯呢!呢!(不可能!他们肯定是粘着家长不肯出门…看不起这样的布!)",
"ActivityChat_BangbooActivity_0108_06": "嗯呢嗯嗯呢…(万一真有什么事…)",
"ActivityChat_BangbooActivity_0108_07": "完全是一群小孩…",
"ActivityChat_BangbooActivity_0108_08": "确实有点担心呢…",
"ActivityChat_BangbooActivity_0108_09": "要不,我们今晚一起去它们家里看看?",
"ActivityChat_BangbooActivity_0108_10": "嗯呢呢…(那我也勉为其难地陪你去拜访一下…)",
"ActivityChat_BangbooActivity_0108_11": "嗯!嗯呢嗯呢!嗯呢呢!(对!下次训练!不许缺席!)",
"ActivityChat_BangbooActivity_0108_12": "艾米莉安的关注点…",
"ActivityChat_BangbooActivity_0108_13": "那我…等训练通知?",
"ActivityChat_BangbooActivity_0108_14": "嗯呢!(积极训练!)",
"ActivityChat_BangbooActivity_0108_Name01": "小少爷",
"ActivityChat_BangbooActivity_0108_Name02": "童子军",
"ActivityChat_BangbooActivity_0108_Name03": "招财布",
"ActivityChat_BangbooActivity_0108_Name04": "艾米莉安",
"ActivityChat_BangbooActivity_0109_01": "嗯呢…(艾米莉安它们…)",
"ActivityChat_BangbooActivity_0109_02": "真是超级活泼啊",
"ActivityChat_BangbooActivity_0109_03": "不知道妮可会不会头痛",
"ActivityChat_BangbooActivity_0109_04": "伊埃斯没说什么,若有所思地走开了。\r\r\n比起艾米莉安它们…伊埃斯会不会觉得待在家里很无聊呢?",
"ActivityChat_BangbooActivity_0109_Name01": "伊埃斯",
"ActivityChat_BangbooActivity_0110_01": "哥哥回来了!艾米莉安的事情解决了吗?",
"ActivityChat_BangbooActivity_0110_02": "铃你回来了。艾米莉安的事情解决了吗?",
"ActivityChat_BangbooActivity_0110_03": "看起来并没有…",
"ActivityChat_BangbooActivity_0110_04": "变得更复杂了…",
"ActivityChat_BangbooActivity_0110_05": "向妹妹简单介绍了艾米莉安的朋友们,并讲述了今天的经历…",
"ActivityChat_BangbooActivity_0110_05F": "向哥哥简单介绍了艾米莉安的朋友们,并讲述了今天的经历…",
"ActivityChat_BangbooActivity_0110_06": "突然觉得家里的邦布们都超级懂事呢…",
"ActivityChat_BangbooActivity_0110_07": "突然觉得伊埃斯和小18它们都太乖了。",
"ActivityChat_BangbooActivity_0110_08": "所以,之前那笔委托费果然只是空头支票…",
"ActivityChat_BangbooActivity_0110_09": "看来,之前那笔委托费暂时是无法兑现的…",
"ActivityChat_BangbooActivity_0110_10": "算了!毕竟是艾米莉安嘛,这笔账就先算在妮可头上了!",
"ActivityChat_BangbooActivity_0110_11": "就当是接了狡兔屋的委托,遇上他们「资金周转困难」吧。",
"ActivityChat_BangbooActivity_0110_12": "我也这么觉得",
"ActivityChat_BangbooActivity_0110_13": "又添上一笔",
"ActivityChat_BangbooActivity_0110_14": "对了!下次小朋友们聚会,就让它们在车库里玩吧?我们也能照顾一下。",
"ActivityChat_BangbooActivity_0110_15": "嗯…下次小朋友们聚会,就让它们在车库里玩吧,我们也好照看一下。",
"ActivityChat_BangbooActivity_0110_16": "乱七八糟的事情总算是告一段落了。\r\r\n但总有一种,很快又会见到这群小邦布的感觉…",
"ActivityChat_BangbooActivity_0201_01": "嗯呢!嗯!(救救!救救!)",
"ActivityChat_BangbooActivity_0201_02": "遇到什么事了?",
"ActivityChat_BangbooActivity_0201_03": "先别急,慢慢说",
"ActivityChat_BangbooActivity_0201_04": "嗯呢!嗯呢!嗯!(别惹我…别看我!不见了!)",
"ActivityChat_BangbooActivity_0201_05": "是昨天缺席的邦布?",
"ActivityChat_BangbooActivity_0201_06": "怎么会不见了?!",
"ActivityChat_BangbooActivity_0201_07": "嗯呢呢!嗯呢!嗯呢!(别看我、定位!空洞里!)",
"ActivityChat_BangbooActivity_0201_08": "嗯呢!(以骸!)",
"ActivityChat_BangbooActivity_0201_09": "真是直白的形容…",
"ActivityChat_BangbooActivity_0201_10": "别急,我这就去",
"ActivityChat_BangbooActivity_0201_11": "嗯呢!!(拜托!!)",
"ActivityChat_BangbooActivity_0201_Name01": "艾米莉安",
"ActivityChat_BangbooActivity_0202_01": "嗯呢…嗯…(对、对不起…让大家担心…)",
"ActivityChat_BangbooActivity_0202_02": "回来了就好!",
"ActivityChat_BangbooActivity_0202_03": "嗯呢嗯呢…(我就说不会有事吧…)",
"ActivityChat_BangbooActivity_0202_04": "嗯呢…嗯呢、嗯呢嗯呢…(真的对不起!我没事…不、不过看到了黄金邦布…)",
"ActivityChat_BangbooActivity_0202_05": "嗯呢?!(黄金邦布?!)",
"ActivityChat_BangbooActivity_0202_06": "嗯呢嗯呢…嗯呢嗯嗯…(对,掉、掉进去的地方…好像、好像金闪闪的…)",
"ActivityChat_BangbooActivity_0202_07": "嗯呢!(金闪闪!)",
"ActivityChat_BangbooActivity_0202_08": "等一下,那别惹我呢?",
"ActivityChat_BangbooActivity_0202_09": "嗯呢?嗯嗯呢…?(别惹我?它没、没掉进空洞吧…?)",
"ActivityChat_BangbooActivity_0202_10": "那它知道我们的集合点吗?",
"ActivityChat_BangbooActivity_0202_11": "嗯呢!(有地图!)",
"ActivityChat_BangbooActivity_0202_12": "嗯呢,嗯呢嗯…呢…(对、对,我们俩有一份地图…地图就在…)",
"ActivityChat_BangbooActivity_0202_13": "嗯!!嗯呢!(啊!!在、在我这里!)",
"ActivityChat_BangbooActivity_0202_14": "…",
"ActivityChat_BangbooActivity_0202_15": "啊?",
"ActivityChat_BangbooActivity_0202_16": "嗯…嗯呢…嗯呢嗯呢呢…(对不起!呜呜…对不起!我…我把别惹我搞丢了…)",
"ActivityChat_BangbooActivity_0202_17": "嗯呢嗯呢嗯呢呢!(我们得去找别惹我!)",
"ActivityChat_BangbooActivity_0202_18": "嗯…呢…嗯呢呢…(呜呜…我…对不起…都、都怪我…)",
"ActivityChat_BangbooActivity_0202_19": "先别着急,它应该就在从你们家过来的路上。我们去找它。",
"ActivityChat_BangbooActivity_0202_20": "还是我去吧…",
"ActivityChat_BangbooActivity_0202_21": "别惹我长什么样?",
"ActivityChat_BangbooActivity_0202_22": "嗯呢!嗯!嗯呢…(别惹我!红的!你找…)",
"ActivityChat_BangbooActivity_0202_Name01": "别看我",
"ActivityChat_BangbooActivity_0202_Name02": "童子军",
"ActivityChat_BangbooActivity_0202_Name03": "小少爷",
"ActivityChat_BangbooActivity_0202_Name04": "招财布",
"ActivityChat_BangbooActivity_0202_Name05": "艾米莉安",
"ActivityChat_BangbooActivity_0203_01": "嗯…嗯呢?(你…你是谁!你认识我吗?)",
"ActivityChat_BangbooActivity_0203_02": "嗯呢呢!(我可是要完成伟大冒险的勇敢邦布!)",
"ActivityChat_BangbooActivity_0203_03": "和艾米莉安它们一起吗",
"ActivityChat_BangbooActivity_0203_04": "带你去找艾米莉安它们",
"ActivityChat_BangbooActivity_0203_05": "嗯…嗯呢呢…(呜呜,真的吗…终于要找到它们了…)",
"ActivityChat_BangbooActivity_0203_Name01": "别惹我",
"ActivityChat_BangbooActivity_0204_01": "嗯呢…嗯呢呢…(别、别惹我…还好你、还好你没事…呜呜…对不起…)",
"ActivityChat_BangbooActivity_0204_02": "嗯呢呢呢!(喂说什么呢,这可是我独自完成的勇敢冒险!)",
"ActivityChat_BangbooActivity_0204_03": "(明明刚才那么害怕…)",
"ActivityChat_BangbooActivity_0204_04": "(刚才垂头丧气的是?)",
"ActivityChat_BangbooActivity_0204_05": "嗯呢嗯呢嗯嗯呢呢…(如果是我家长肯定就亲自去找我了…)",
"ActivityChat_BangbooActivity_0204_06": "嗯呢呢!(你说话真讨人厌!)",
"ActivityChat_BangbooActivity_0204_07": "嗯!(喂!)",
"ActivityChat_BangbooActivity_0204_08": "好不容易布都到齐了,别吵架!",
"ActivityChat_BangbooActivity_0204_09": "嗯呢嗯呢呢?(别惹我需不需要先充电?)",
"ActivityChat_BangbooActivity_0204_10": "嗯呢!嗯呢嗯嗯!(不用!我在冒险前做了充分的准备!)",
"ActivityChat_BangbooActivity_0204_11": "嗯呢嗯!嗯呢!(今天训练!你来!)",
"ActivityChat_BangbooActivity_0204_12": "来「训练」的邦布真多…",
"ActivityChat_BangbooActivity_0204_13": "总觉得其实是在训练我…",
"ActivityChat_BangbooActivity_0204_14": "嗯呢嗯呢呢?(这里的所有布都要一起去找黄金邦布?)",
"ActivityChat_BangbooActivity_0204_15": "嗯呢!(当然!)",
"ActivityChat_BangbooActivity_0204_16": "等下…我要请假",
"ActivityChat_BangbooActivity_0204_17": "好吧,一起训练",
"ActivityChat_BangbooActivity_0204_18": "那就来选择训练项目吧!",
"ActivityChat_BangbooActivity_0204_19": "开始「埋伏训练」",
"ActivityChat_BangbooActivity_0204_20": "开始「庆祝合影」",
"ActivityChat_BangbooActivity_0204_21": "等会儿再去吧",
"ActivityChat_BangbooActivity_0204_22": "还有人没参加今天的训练吗?得赶快了!",
"ActivityChat_BangbooActivity_0204_Name01": "别看我",
"ActivityChat_BangbooActivity_0204_Name02": "别惹我",
"ActivityChat_BangbooActivity_0204_Name03": "小少爷",
"ActivityChat_BangbooActivity_0204_Name04": "童子军",
"ActivityChat_BangbooActivity_0204_Name05": "招财布",
"ActivityChat_BangbooActivity_0204_Name06": "艾米莉安",
"ActivityChat_BangbooActivity_0205_01": "今天也很顺利呢,大家下次见!",
"ActivityChat_BangbooActivity_0205_02": "嗯呢,嗯嗯呢。(看我有没有空吧,也许家长要带我出门呢。)",
"ActivityChat_BangbooActivity_0205_03": "嗯呢嗯呢嗯!(下次见!小少爷没空的话我们自己玩!)",
"ActivityChat_BangbooActivity_0205_04": "嗯呢!(你什么意思!)",
"ActivityChat_BangbooActivity_0205_05": "嗯、嗯呢…(好啊,下、下次见…)",
"ActivityChat_BangbooActivity_0205_06": "邦布们纷纷道别。\r\r\n只有招财布和艾米莉安还留在车库里。",
"ActivityChat_BangbooActivity_0205_Name01": "童子军",
"ActivityChat_BangbooActivity_0205_Name02": "小少爷",
"ActivityChat_BangbooActivity_0205_Name03": "别惹我",
"ActivityChat_BangbooActivity_0205_Name04": "别看我",
"ActivityChat_BangbooActivity_0206_01": "嗯呢呢…(不想和你们一起去找黄金邦布了…)",
"ActivityChat_BangbooActivity_0206_02": "嗯呢。(这么多布一起,它会跑掉的。)",
"ActivityChat_BangbooActivity_0206_03": "…嗯!嗯呢!(…能抓住,他知道!)",
"ActivityChat_BangbooActivity_0206_03F": "…嗯!嗯呢!(…能抓住,她知道!)",
"ActivityChat_BangbooActivity_0206_04": "嗯呢!嗯呢呢!嗯呢!(录像机!还有…别看我!金闪闪!)",
"ActivityChat_BangbooActivity_0206_05": "…确实有不少线索!",
"ActivityChat_BangbooActivity_0206_06": "…应该能定位到的!",
"ActivityChat_BangbooActivity_0206_07": "嗯…嗯呢呢。嗯呢…(那…我再相信你一次。虽然…)",
"ActivityChat_BangbooActivity_0206_08": "嗯呢!(相信!)",
"ActivityChat_BangbooActivity_0206_09": "招财布也离开了。\r\r\n只剩下艾米莉安留在车库里,看起来很踌躇。",
"ActivityChat_BangbooActivity_0206_Name01": "招财布",
"ActivityChat_BangbooActivity_0206_Name02": "艾米莉安",
"ActivityChat_BangbooActivity_0207_01": "嗯呢嗯呢,嗯呢呢!(「法厄同」…厉害!帮忙!丁尼…分你!)",
"ActivityChat_BangbooActivity_0207_02": "那邦布们呢?",
"ActivityChat_BangbooActivity_0207_03": "那你自己呢?",
"ActivityChat_BangbooActivity_0207_04": "嗯呢!呢!(金闪闪!平分!)",
"ActivityChat_BangbooActivity_0207_05": "你还挺有计划",
"ActivityChat_BangbooActivity_0207_06": "听你的!",
"ActivityChat_BangbooActivity_0207_07": "嗯呢…嗯呢!嗯!呢!(有丁尼…妮可开心!安比开心!比利开心!)",
"ActivityChat_BangbooActivity_0207_08": "嗯呢嗯呢!(大家开心!艾米莉安厉害!)",
"ActivityChat_BangbooActivity_0207_Name01": "艾米莉安",
"ActivityChat_BangbooActivity_0208_01": "嗯呢?(哲这么快就回来了?)",
"ActivityChat_BangbooActivity_0208_01F": "嗯呢?(铃这么快就回来了?)",
"ActivityChat_BangbooActivity_0208_02": "得找Fairy帮个忙",
"ActivityChat_BangbooActivity_0208_03": "小邦布们先走了",
"ActivityChat_BangbooActivity_0208_04": "伊埃斯没有追问。\r\r\n先去找Fairy吧…暂时只能寄希望于伟大的人工智能了!",
"ActivityChat_BangbooActivity_0208_Name01": "伊埃斯",
"ActivityChat_BangbooActivity_0209_01": "哥哥回来了?诶…邦布们遇到什么麻烦了吗?",
"ActivityChat_BangbooActivity_0209_02": "铃你回来了。嗯…艾米莉安它们遇到麻烦了?",
"ActivityChat_BangbooActivity_0209_03": "是有点麻烦…",
"ActivityChat_BangbooActivity_0209_04": "我从头说起吧…",
"ActivityChat_BangbooActivity_0209_05": "向妹妹解释了今天的事情和艾米莉安的请求…",
"ActivityChat_BangbooActivity_0209_05F": "向哥哥解释了今天的事情和艾米莉安的请求…",
"ActivityChat_BangbooActivity_0209_06": "听起来…我们需要Fairy的帮助?",
"ActivityChat_BangbooActivity_0209_07": "是挺麻烦的…也许Fairy能帮上忙?",
"ActivityChat_BangbooActivity_0209_08": "提示,「黄金邦布」关联信息数量极大、真假难辨,不建议投入过多算力。",
"ActivityChat_BangbooActivity_0209_09": "可是艾米莉安它…",
"ActivityChat_BangbooActivity_0209_10": "毕竟是狡兔屋嘛…",
"ActivityChat_BangbooActivity_0209_11": "艾米莉安录像机里的线索,还有之前去找别看我的数据…可以用吗?",
"ActivityChat_BangbooActivity_0209_12": "艾米莉安录像机里的线索,还有之前去找别看我的数据…或许可以分析。",
"ActivityChat_BangbooActivity_0209_13": "权限解锁。",
"ActivityChat_BangbooActivity_0209_14": "录像机影像分析中…空洞数据解析中…",
"ActivityChat_BangbooActivity_0209_15": "贵重金属元素追踪中…",
"ActivityChat_BangbooActivity_0209_16": "看来Fairy需要一些时间。",
"ActivityChat_BangbooActivity_0209_17": "看来Fairy需要一些时间。",
"ActivityChat_BangbooActivity_0209_18": "我先去做点别的事情",
"ActivityChat_BangbooActivity_0209_19": "我先去休息一下",
"ActivityChat_BangbooActivity_0209_20": "嗯!等它得出结论了会提示我们的!相信Fairy!",
"ActivityChat_BangbooActivity_0209_21": "嗯,等Fairy的结论吧。会有好消息的。",
"ActivityChat_BangbooActivity_0209_22": "虽然Fairy说自己不是很愿意…\r\r\n但计算速度丝毫没有变慢,隐约都能听到数据流过的声音了。",
"ActivityChat_BangbooActivity_0209_Name01": "Fairy",
"ActivityChat_BangbooActivity_0301_01": "嗯呢呢?(昨天的事情解决了吗?)",
"ActivityChat_BangbooActivity_0301_02": "应该会解决…吧?",
"ActivityChat_BangbooActivity_0301_03": "伊埃斯真是好贴心",
"ActivityChat_BangbooActivity_0301_04": "好像听到了什么声音…",
"ActivityChat_BangbooActivity_0301_Name01": "伊埃斯",
"ActivityChat_BangbooActivity_0302_01": "本日第8次提示,计算已完成。",
"ActivityChat_BangbooActivity_0302_02": "空洞内贵重金属元素最新一次大量聚集处,坐标已找到。",
"ActivityChat_BangbooActivity_0302_03": "「第8次提示」?!Fairy加班辛苦啦!",
"ActivityChat_BangbooActivity_0302_04": "加班辛苦了,Fairy。看来你很快就完成计算了?",
"ActivityChat_BangbooActivity_0302_05": "黄金邦布在哪里?",
"ActivityChat_BangbooActivity_0302_06": "找到黄金邦布了?",
"ActivityChat_BangbooActivity_0302_07": "异议。此坐标仅为「疑似黄金邦布的贵重金属元素富集体」可被定位的最新坐标。",
"ActivityChat_BangbooActivity_0302_08": "并非「黄金邦布」目前所在坐标。",
"ActivityChat_BangbooActivity_0302_09": "意思是Fairy已经找到了黄金邦布最近停留的地方!",
"ActivityChat_BangbooActivity_0302_10": "所以Fairy计算出的,应该就是黄金邦布最近停留的地方。",
"ActivityChat_BangbooActivity_0302_11": "异议。「贵重金属元素富集体即黄金邦布」,结论真实性尚不明确。",
"ActivityChat_BangbooActivity_0302_12": "十有八九嘛!Fairy,我们接下来怎么做?",
"ActivityChat_BangbooActivity_0302_13": "有录像证据,可能性还是很大的。我们接下来怎么做?",
"ActivityChat_BangbooActivity_0302_14": "提示,坐标周边检测到大量以骸,元素动向分析暂停。",
"ActivityChat_BangbooActivity_0302_15": "那我们去把以骸赶走!Fairy是不是就可以分析了?",
"ActivityChat_BangbooActivity_0302_16": "唔…意思是,赶走周围的以骸,给你留出空间就行?",
"ActivityChat_BangbooActivity_0302_17": "那我去吧",
"ActivityChat_BangbooActivity_0302_18": "明白了!",
"ActivityChat_BangbooActivity_0302_19": "哥哥加油——开工喽!",
"ActivityChat_BangbooActivity_0302_20": "那…现在就开始吧?",
"ActivityChat_BangbooActivity_0302_21": "那就出发吧!",
"ActivityChat_BangbooActivity_0302_Name01": "Fairy",
"ActivityChat_BangbooActivity_0303_01": "嗯呢呢呢!(有没有!好消息!)",
"ActivityChat_BangbooActivity_0303_02": "要等一下哦",
"ActivityChat_BangbooActivity_0303_03": "马上就会有好消息的",
"ActivityChat_BangbooActivity_0303_04": "艾米莉安一蹦一跳地走了。\r\r\n得赶紧回去算清楚黄金邦布的坐标,别让小邦布们失望了。",
"ActivityChat_BangbooActivity_0303_Name01": "艾米莉安",
"ActivityChat_BangbooActivity_0304_01": "我掐指一算…这次一定能知道黄金邦布去哪里了吧?",
"ActivityChat_BangbooActivity_0304_02": "看起来似乎挺顺利的?这次应该能算出黄金邦布的动向了。",
"ActivityChat_BangbooActivity_0304_03": "计算中…计算完成。",
"ActivityChat_BangbooActivity_0304_04": "「贵重金属元素富集体」活跃坐标已生成…坐标已发送至主人的移动终端。",
"ActivityChat_BangbooActivity_0304_05": "再次提示,「黄金邦布」关联信息数量极大、真假难辨…",
"ActivityChat_BangbooActivity_0304_06": "谢谢Fairy!",
"ActivityChat_BangbooActivity_0304_07": "好的好的!",
"ActivityChat_BangbooActivity_0304_08": "呼,这下艾米莉安可以安心啦!",
"ActivityChat_BangbooActivity_0304_09": "好了,这下艾米莉安不用伤心了。",
"ActivityChat_BangbooActivity_0304_10": "哥哥快带着好消息去找它吧!",
"ActivityChat_BangbooActivity_0304_11": "铃,你快带着好消息去找它吧。",
"ActivityChat_BangbooActivity_0304_12": "隔着墙都已经听到小邦布们吵吵嚷嚷的声音了。",
"ActivityChat_BangbooActivity_0304_Name01": "Fairy",
"ActivityChat_BangbooActivity_0305_01": "嗯呢!嗯呢嗯呢!(请说!好消息!)",
"ActivityChat_BangbooActivity_0305_02": "嗯呢嗯?(有黄金邦布的消息了?)",
"ActivityChat_BangbooActivity_0305_03": "定位到活动范围了!",
"ActivityChat_BangbooActivity_0305_04": "知道它大概在哪了!",
"ActivityChat_BangbooActivity_0305_05": "真的吗?太好了!您一定是一位了不起的调查员!",
"ActivityChat_BangbooActivity_0305_06": "…谬赞了",
"ActivityChat_BangbooActivity_0305_07": "…算是业余的吧",
"ActivityChat_BangbooActivity_0305_08": "嗯呢呢!嗯呢!(还有!好消息!)",
"ActivityChat_BangbooActivity_0305_09": "还有什么好消息…?",
"ActivityChat_BangbooActivity_0305_10": "这段没排练过啊…?",
"ActivityChat_BangbooActivity_0305_11": "嗯呢!嗯!(赫尔·特里珀!加入!)",
"ActivityChat_BangbooActivity_0305_12": "嗯…嗯呢…(赫、赫尔…?真…)",
"ActivityChat_BangbooActivity_0305_13": "真的是赫尔·特里珀吗?《奇异邦布在哪里》的作者?",
"ActivityChat_BangbooActivity_0305_14": "嗯呢呢!嗯呢?(我最喜欢的书!我家长给我买过全套!…你没吹牛吧?)",
"ActivityChat_BangbooActivity_0305_15": "嗯呢呢!嗯呢!(家长的朋友!去找它!)",
"ActivityChat_BangbooActivity_0305_16": "啊…还是这剧情",
"ActivityChat_BangbooActivity_0305_17": "好的…不用排练",
"ActivityChat_BangbooActivity_0305_18": "嗯呢嗯呢呢…(告诉你!什么样…)",
"ActivityChat_BangbooActivity_0305_Name01": "艾米莉安",
"ActivityChat_BangbooActivity_0305_Name02": "别惹我",
"ActivityChat_BangbooActivity_0305_Name03": "童子军",
"ActivityChat_BangbooActivity_0305_Name04": "别看我",
"ActivityChat_BangbooActivity_0305_Name05": "小少爷",
"ActivityChat_BangbooActivity_0306_01": "嗯…嗯呢?(唔,年轻人…你是来接我的吗?)",
"ActivityChat_BangbooActivity_0306_02": "嗯呢呢!(没想到邀请我的小邦布们如此周到!)",
"ActivityChat_BangbooActivity_0306_03": "诚邀您加入",
"ActivityChat_BangbooActivity_0306_04": "毕竟您是赫尔·特里珀",
"ActivityChat_BangbooActivity_0306_05": "嗯呢呢!(让我去认识一下这次的队友们吧!)",
"ActivityChat_BangbooActivity_0306_Name01": "赫尔·特里珀",
"ActivityChat_BangbooActivity_0306_Name02": "别惹我",
"ActivityChat_BangbooActivity_0307_01": "嗯…嗯呢呢。(咳…刚才那位小邦布提到了「黄金邦布」。)",
"ActivityChat_BangbooActivity_0307_02": "嗯嗯,嗯呢。(我必须提醒大家:黄金邦布相关的消息数量极大、真假难辨。)",
"ActivityChat_BangbooActivity_0307_03": "话头不对",
"ActivityChat_BangbooActivity_0307_04": "好耳熟",
"ActivityChat_BangbooActivity_0307_05": "嗯呢嗯呢呢。(就算是我也不能确保找到黄金邦布。)",
"ActivityChat_BangbooActivity_0307_06": "嗯呢…(怎么会这样…)",
"ActivityChat_BangbooActivity_0307_07": "嗯呢!嗯呢呢!(但我会加入大家!一起努力!)",
"ActivityChat_BangbooActivity_0307_08": "嗯,嗯呢…嗯嗯呢!(毕竟,观测黄金邦布…不管多少次都激动布心。)",
"ActivityChat_BangbooActivity_0307_09": "嗯呢…(欢、欢迎加入…)",
"ActivityChat_BangbooActivity_0307_10": "嗯呢呢嗯呢?(我们到现在都还没出发…你不会是第三个拖后腿的吧?)",
"ActivityChat_BangbooActivity_0307_11": "嗯呢呢!(数得倒是清楚,但邦布可没有前后腿!)",
"ActivityChat_BangbooActivity_0307_12": "嗯呢…嗯!(邦布们只会一起加油!)",
"ActivityChat_BangbooActivity_0307_13": "嗯!嗯呢!(再废话!就回去抱你家长的「后腿」吧!)",
"ActivityChat_BangbooActivity_0307_14": "嗯…呢!(你…太过分了!)",
"ActivityChat_BangbooActivity_0307_15": "嗯呢!嗯…嗯呢!(不吵架!集合!不许缺席!)",
"ActivityChat_BangbooActivity_0307_16": "我有事先走了…",
"ActivityChat_BangbooActivity_0307_17": "这次是什么训练",
"ActivityChat_BangbooActivity_0307_18": "嗯!嗯呢!(新成员!磨合训练!)",
"ActivityChat_BangbooActivity_0307_19": "好吧…开始「埋伏训练」",
"ActivityChat_BangbooActivity_0307_20": "好吧…开始「庆祝合影」",
"ActivityChat_BangbooActivity_0307_21": "如果还没完成今天的训练…要抓紧哦!",
"ActivityChat_BangbooActivity_0307_Name01": "赫尔·特里珀",
"ActivityChat_BangbooActivity_0307_Name02": "别看我",
"ActivityChat_BangbooActivity_0307_Name03": "小少爷",
"ActivityChat_BangbooActivity_0307_Name04": "别惹我",
"ActivityChat_BangbooActivity_0307_Name05": "艾米莉安",
"ActivityChat_BangbooActivity_0308_01": "嗯呢嗯呢呢…(找到黄金邦布毕竟不是一件容易的事情…)",
"ActivityChat_BangbooActivity_0308_02": "嗯呢呢…嗯呢…(虽然我确实是经验丰富的领路人!但空洞里情况瞬息万变…)",
"ActivityChat_BangbooActivity_0308_03": "嗯呢…嗯呢?(顺…顺…什么?)",
"ActivityChat_BangbooActivity_0308_04": "意思是这位探险家觉得我们不可能找到黄金邦布,他要退出。",
"ActivityChat_BangbooActivity_0308_05": "嗯。嗯呢呢。(不能这么说。只是觉得大家一起的话…容易惊扰黄金邦布。)",
"ActivityChat_BangbooActivity_0308_06": "嗯…(啊…)",
"ActivityChat_BangbooActivity_0308_07": "嗯嗯呢。(有时候,放下行囊才能走得更远。)",
"ActivityChat_BangbooActivity_0308_08": "意思是,伟大的探险家觉得我们很累赘。",
"ActivityChat_BangbooActivity_0308_09": "嗯!(喂!)",
"ActivityChat_BangbooActivity_0308_10": "嗯!嗯呢…(对、对不起!应该、应该是我的错吧…呜呜…)",
"ActivityChat_BangbooActivity_0308_11": "嗯呢呢…(但其实,他说得也挺有道理啊…)",
"ActivityChat_BangbooActivity_0308_12": "赫尔·特里珀沉默着离开了。\r\r\n邦布们非常沮丧,很快也分别回家。只有艾米莉安还留在原地。",
"ActivityChat_BangbooActivity_0308_Name01": "赫尔·特里珀",
"ActivityChat_BangbooActivity_0308_Name02": "艾米莉安",
"ActivityChat_BangbooActivity_0308_Name03": "童子军",
"ActivityChat_BangbooActivity_0308_Name04": "招财布",
"ActivityChat_BangbooActivity_0308_Name05": "别惹我",
"ActivityChat_BangbooActivity_0308_Name06": "别看我",
"ActivityChat_BangbooActivity_0308_Name07": "小少爷",
"ActivityChat_BangbooActivity_0309_01": "嗯呢…嗯呢呢…(怎么会…金闪闪…大家…)",
"ActivityChat_BangbooActivity_0309_02": "艾米莉安,你还好吗?",
"ActivityChat_BangbooActivity_0309_03": "艾米莉安…别灰心哦",
"ActivityChat_BangbooActivity_0309_04": "嗯呢…嗯呢…嗯呢呢…(有坐标…有训练…有朋友们…)",
"ActivityChat_BangbooActivity_0309_05": "嗯呢嗯呢呢…(没有黄金邦布…)",
"ActivityChat_BangbooActivity_0309_06": "下次继续吧。",
"ActivityChat_BangbooActivity_0309_07": "一定会有的…",
"ActivityChat_BangbooActivity_0309_08": "嗯…嗯嗯呢…(准备…怎么…)",
"ActivityChat_BangbooActivity_0309_Name01": "艾米莉安",
"ActivityChat_BangbooActivity_0310_01": "嗯呢…嗯?(哲你看起来、不是很开心?发生什么了吗?)",
"ActivityChat_BangbooActivity_0310_01F": "嗯呢…嗯?(铃好像、不开心?发生什么了吗?)",
"ActivityChat_BangbooActivity_0310_02": "邦布们不欢而散了…",
"ActivityChat_BangbooActivity_0310_03": "艾米莉安它…",
"ActivityChat_BangbooActivity_0310_04": "先去找铃讲讲今天的事情吧…",
"ActivityChat_BangbooActivity_0310_04F": "先去找哥哥讲今天的事情吧…",
"ActivityChat_BangbooActivity_0310_Name01": "伊埃斯",
"ActivityChat_BangbooActivity_0311_01": "原来是这样…太遗憾了。",
"ActivityChat_BangbooActivity_0311_02": "原来是这样…确实很遗憾。",
"ActivityChat_BangbooActivity_0311_03": "希望它们振作起来!",
"ActivityChat_BangbooActivity_0311_04": "它们还会再尝试的!",
"ActivityChat_BangbooActivity_0311_05": "嗯呢呢…嗯呢嗯呢?(所以它们、没见到黄金邦布?)",
"ActivityChat_BangbooActivity_0311_06": "是的…",
"ActivityChat_BangbooActivity_0311_07": "也许就在下次呢!",
"ActivityChat_BangbooActivity_0311_08": "不过,想想妮可,她可从不放弃,艾米莉安也不会的吧!",
"ActivityChat_BangbooActivity_0311_09": "但是,鉴于妮可从来不是会放弃的人,艾米莉安应该也不会的。",
"ActivityChat_BangbooActivity_0311_10": "没错!想想妮可,她可从不放弃,艾米莉安也不会的吧!",
"ActivityChat_BangbooActivity_0311_11": "是啊。鉴于妮可从来不是会放弃的人,艾米莉安应该也不会的。",
"ActivityChat_BangbooActivity_0311_12": "伊埃斯:「嗯呢呢…(从不放弃吗…)」",
"ActivityChat_BangbooActivity_0311_13": "伊埃斯:「嗯呢呢…(从不放弃吗…)」",
"ActivityChat_BangbooActivity_0311_Name01": "伊埃斯",
"ActivityChat_BangbooActivity_0401_01": "嗯呢…(呜…)",
"ActivityChat_BangbooActivity_0401_02": "嗯呢呢、嗯!(一直以来,深受铃和哲照顾了…!)",
"ActivityChat_BangbooActivity_0401_03": "这是什么气氛…",
"ActivityChat_BangbooActivity_0401_04": "伊埃斯,别离开我们…",
"ActivityChat_BangbooActivity_0401_05": "嗯呢…(呜…)",
"ActivityChat_BangbooActivity_0401_06": "嗯呢、呢嗯?(只是一天也不行吗?)",
"ActivityChat_BangbooActivity_0401_07": "一天?你要干什么?",
"ActivityChat_BangbooActivity_0401_08": "嗯呢嗯呢嗯…嗯呢呢!(我想请一天假…和朋友们去空洞里「做刺激的事」!)",
"ActivityChat_BangbooActivity_0401_09": "还真是叛逆青少年的展开?",
"ActivityChat_BangbooActivity_0401_10": "你原来有朋友…们?",
"ActivityChat_BangbooActivity_0401_11": "嗯嗯!(嗯嗯!)",
"ActivityChat_BangbooActivity_0401_12": "嗯呢呢嗯!(是最近新认识的!想请假和他们一起玩!)",
"ActivityChat_BangbooActivity_0401_13": "(原来伊埃斯只是想请一天假。\r\r\n难得它有想做的事…不过独自下空洞,还是太危险了。)",
"ActivityChat_BangbooActivity_0401_14": "我陪你一起吧。",
"ActivityChat_BangbooActivity_0401_15": "用感官同步的方式。",
"ActivityChat_BangbooActivity_0401_16": "嗯呢?嗯呢呢?(真的吗?愿意陪着我一起去,这样就可以吗?)",
"ActivityChat_BangbooActivity_0401_17": "嗯呢呢嗯!(你真是太好了!)",
"ActivityChat_BangbooActivity_0401_18": "我们一路走来,这不算什么。",
"ActivityChat_BangbooActivity_0401_19": "(伊埃斯果然还是乖孩子…\r\r\n总觉得真的叛逆青少年,被家长陪着见朋友不会这么开心的。)",
"ActivityChat_BangbooActivity_0401_20": "嗯呢呢嗯!(你真是太好了!)",
"ActivityChat_BangbooActivity_0401_Name01": "伊埃斯",
"ActivityChat_BangbooActivity_0401_Name02": "选项",
"ActivityChat_BangbooActivity_0402_01": "嗯?(哼?)",
"ActivityChat_BangbooActivity_0402_02": "呢!(哈!)",
"ActivityChat_BangbooActivity_0402_03": "嗯呢!(伊埃斯!)",
"ActivityChat_BangbooActivity_0402_04": "嗯呢嗯呢呢…嗯呢!(别惹我刚才抓我的头!要是被我家长知道,他们一定不会放过你的!)",
"ActivityChat_BangbooActivity_0402_05": "嗯呢!嗯呢!嗯!(我就抓你的头怎么了?既然今天要去抓黄金邦布,先拿你练练手!)",
"ActivityChat_BangbooActivity_0402_06": "嗯呢嗯!(你…你太粗暴了!)",
"ActivityChat_BangbooActivity_0402_07": "好了,你们两个是因为黄金邦布的事情,太兴奋了吗?",
"ActivityChat_BangbooActivity_0402_08": "嗯呢…(是…是吧…)",
"ActivityChat_BangbooActivity_0402_09": "别看我,原来你在啊。",
"ActivityChat_BangbooActivity_0402_10": "嗯呢…嗯呢…嗯…(…呜…没、没关系,你们继续说…)",
"ActivityChat_BangbooActivity_0402_11": "嗯呢!嗯呢!嗯呢——(这家伙也太害羞了。追捕黄金邦布路上,要是拖了后腿,就——)",
"ActivityChat_BangbooActivity_0402_12": "嗯呢呢!(我们就再也不跟你玩了!)",
"ActivityChat_BangbooActivity_0402_13": "嗯嗯…嗯呢?嗯呢…呢?(…呜…大家不是最好的朋友吗?什么时候变成了我不知道的兄弟会?)",
"ActivityChat_BangbooActivity_0402_14": "嗯呢嗯呢…(对不起,稍微迟了点!因为…因为家长…)",
"ActivityChat_BangbooActivity_0402_15": "嗯呢?(家长?)",
"ActivityChat_BangbooActivity_0402_16": "…嗯呢!嗯呢嗯!(…家长有点担心,出门前反复润滑我的动力构件来着!)",
"ActivityChat_BangbooActivity_0402_17": "嗯呢嗯!(在炫耀吗?又不是只有你有家长!)",
"ActivityChat_BangbooActivity_0402_18": "嗯呢嗯呢!嗯呢…(我的家长还想陪我来呢!可是,他临时有重要的事要忙…)",
"ActivityChat_BangbooActivity_0402_19": "嗯呢呢,嗯呢!(集合!出发!)",
"ActivityChat_BangbooActivity_0402_20": "嗯嗯…嗯呢呢?(出发…向着黄金邦布?)",
"ActivityChat_BangbooActivity_0402_21": "提醒大家一下!在这个空洞里,是有机关和陷阱可供利用的。",
"ActivityChat_BangbooActivity_0402_22": "可以先想办法困住黄金邦布,再试试近距离接触。",
"ActivityChat_BangbooActivity_0402_23": "我和艾米莉安要去搜集更多的信息,这次的捕捉行动就交给你们了!",
"ActivityChat_BangbooActivity_0402_Name01": "小少爷",
"ActivityChat_BangbooActivity_0402_Name02": "别惹我",
"ActivityChat_BangbooActivity_0402_Name03": "艾米莉安",
"ActivityChat_BangbooActivity_0402_Name04": "童子军",
"ActivityChat_BangbooActivity_0402_Name05": "别看我",
"ActivityChat_BangbooActivity_0402_Name06": "伊埃斯",
"ActivityChat_BangbooActivity_0403_01": "大家的行动顺利吗?",
"ActivityChat_BangbooActivity_0403_02": "嗯呢嗯?(伊埃斯?)",
"ActivityChat_BangbooActivity_0403_03": "嗯呢、呢嗯!嗯呢…(看到了黄金邦布…金光闪闪的!虽然没能追赶到,好遗憾…)",
"ActivityChat_BangbooActivity_0403_04": "嗯呢呢!(罪魁祸首总是嗯呢得最响!)",
"ActivityChat_BangbooActivity_0403_05": "嗯呢…(罪魁…祸首?我吗?)",
"ActivityChat_BangbooActivity_0403_06": "嗯呢、呢嗯!(没能抓到黄金邦布,归根结底都是你家长添乱!)",
"ActivityChat_BangbooActivity_0403_07": "嗯嗯呢嗯!嗯呢呢!(没有没有!他们…他们只是怕大家陷入危险…)",
"ActivityChat_BangbooActivity_0403_08": "嗯呢嗯…嗯呢呢!(被过度保护的温室邦布…我才不想和这样的你交朋友!)",
"ActivityChat_BangbooActivity_0403_09": "嗯呢…(呜呜…)",
"ActivityChat_BangbooActivity_0403_10": "嗯呢呢!嗯呢!嗯嗯呢!(不许这么说!会抓住!黄金邦布!)",
"ActivityChat_BangbooActivity_0403_11": "小邦布们彼此都不服气,纷纷离开了。 只留下伊埃斯还在原地。\r\r\n它看起来真的很伤心…",
"ActivityChat_BangbooActivity_0403_12": "嗯呢…(我是不是惹大家讨厌了…)",
"ActivityChat_BangbooActivity_0403_13": "(原来伊埃斯是和这些小邦布们成为了朋友…大家这么快就振作起来了,但…)",
"ActivityChat_BangbooActivity_0403_14": "伊埃斯没做错什么…",
"ActivityChat_BangbooActivity_0403_15": "小朋友们总是这样…",
"ActivityChat_BangbooActivity_0403_16": "嗯呢呢嗯…(谢谢你这么说…我不想失去朋友们,可是…)",
"ActivityChat_BangbooActivity_0403_17": "不会让你失去朋友的。",
"ActivityChat_BangbooActivity_0403_18": "伊埃斯,先回家吧。",
"ActivityChat_BangbooActivity_0403_19": "(下次有机会…恐怕要想想办法帮伊埃斯缓和与它们的关系。)",
"ActivityChat_BangbooActivity_0403_20": "嗯呢…(呜呜…)",
"ActivityChat_BangbooActivity_0403_Name01": "童子军",
"ActivityChat_BangbooActivity_0403_Name02": "艾米莉安",
"ActivityChat_BangbooActivity_0403_Name03": "伊埃斯",
"ActivityChat_BangbooActivity_0403_Name04": "别惹我",
"ActivityChat_BangbooActivity_0403_Name05": "小少爷",
"ActivityChat_BangbooActivity_0501_01": "嗯呢呢、嗯?(最近为什么都没有活动了?)",
"ActivityChat_BangbooActivity_0501_02": "嗯呢…嗯嗯…(这、这个…可能、艾米莉安不在…)",
"ActivityChat_BangbooActivity_0501_03": "嗯呢呢、嗯?(大家也很寂寞吧?要一起去找大家玩吗?)",
"ActivityChat_BangbooActivity_0501_04": "嗯…嗯呢…(呜…要不你等、等艾米莉安回来…我先走了!…)",
"ActivityChat_BangbooActivity_0501_05": "别看我急匆匆地跑走了。",
"ActivityChat_BangbooActivity_0501_Name01": "伊埃斯",
"ActivityChat_BangbooActivity_0501_Name02": "别看我",
"ActivityChat_BangbooActivity_0502_01": "嗯呢嗯呢、嗯呢…(啊,是你…对不起,不该不打招呼就跑出来…)",
"ActivityChat_BangbooActivity_0502_02": "嗯呢嗯呢…(我只是很想念朋友们…你在想念朋友的时候,会怎么做?)",
"ActivityChat_BangbooActivity_0502_03": "(总觉得伊埃斯被排挤了…?)",
"ActivityChat_BangbooActivity_0502_04": "(没有什么办法帮帮它吗?)",
"ActivityChat_BangbooActivity_0502_05": "先回录像店吧…",
"ActivityChat_BangbooActivity_0502_Name01": "伊埃斯",
"ActivityChat_BangbooActivity_0503_01": "(好像没什么办法能立刻了解小邦布们怎么了…艾米莉安最近也很忙。\r\r\n…要是有,世界上也就没那么多痛苦的青少年了吧。)",
"ActivityChat_BangbooActivity_0503_02": "嗯呢…嗯呢呢…(别为我的事担心…)",
"ActivityChat_BangbooActivity_0503_03": "提议:帮伊埃斯「抓住」一次黄金邦布,使之成为其在朋友中的社交资本。",
"ActivityChat_BangbooActivity_0503_04": "你也懂壁花少年的烦恼?",
"ActivityChat_BangbooActivity_0503_05": "此处的「壁花少年」实则是只邦布。邦布可以,人工智能当然会做得更好。",
"ActivityChat_BangbooActivity_0503_06": "好吧,可以一试",
"ActivityChat_BangbooActivity_0503_07": "再次调查黄金邦布的位置吧",
"ActivityChat_BangbooActivity_0503_08": "嗯呢嗯呢、嗯呢…(又要去找黄金邦布了吗?…可是,这次朋友们…)",
"ActivityChat_BangbooActivity_0503_09": "嗯呢呢…(为什么…)",
"ActivityChat_BangbooActivity_0503_Name01": "伊埃斯",
"ActivityChat_BangbooActivity_0503_Name02": "Fairy",
"ActivityChat_BangbooActivity_0503_Name03": "选项",
"ActivityChat_BangbooActivity_0504_01": "嗯呢…(呜…)",
"ActivityChat_BangbooActivity_0504_02": "嗯呢嗯呢、嗯呢…(Fairy检索到一处适合接触黄金邦布的地点…)",
"ActivityChat_BangbooActivity_0504_03": "嗯呢嗯呢!(这次也用感官同步的方式陪我一起去吧!)",
"ActivityChat_BangbooActivity_0504_04": "嗯呢呢嗯!(和你在一起,没问题!)",
"ActivityChat_BangbooActivity_0504_Name01": "伊埃斯",
"ActivityChat_BangbooActivity_0505_01": "嗯呢呢?(大家都还好吧?)",
"ActivityChat_BangbooActivity_0505_02": "没事!多亏了伊埃斯!",
"ActivityChat_BangbooActivity_0505_03": "嗯呢、呢!(别看我你看!是伊埃斯…它没生我们的气!)",
"ActivityChat_BangbooActivity_0505_04": "嗯呢!嗯呢!嗯呢——(就是!上次伊埃斯走后你把我们训成那样,太过分了!)",
"ActivityChat_BangbooActivity_0505_05": "嗯呢…嗯呢…嗯…(…可是你们的言行…确实伤害了伊埃斯!我不想失去伊埃斯…才鼓起勇气训了你们…)",
"ActivityChat_BangbooActivity_0505_06": "别看我,他们也在反省了。",
"ActivityChat_BangbooActivity_0505_07": "嗯呢呢…嗯呢!(就是啊!今天来抓黄金邦布…就是用来给伊埃斯赔礼道歉的!)",
"ActivityChat_BangbooActivity_0505_08": "嗯呢!嗯呢!嗯!(反正伊埃斯是讲道理的邦布,只要看到了稀罕的黄金邦布,就会原谅我们了吧!)",
"ActivityChat_BangbooActivity_0505_09": "嗯呢…(大家…)",
"ActivityChat_BangbooActivity_0505_10": "嗯呢嗯呢,嗯呢。(看来大家言归于好了,真不错。虽然谁都没抓住黄金邦布,有点遗憾…)",
"ActivityChat_BangbooActivity_0505_11": "等等!…前面那个是什么?",
"ActivityChat_BangbooActivity_0505_Name01": "招财布",
"ActivityChat_BangbooActivity_0505_Name02": "童子军",
"ActivityChat_BangbooActivity_0505_Name03": "小少爷",
"ActivityChat_BangbooActivity_0505_Name04": "别惹我",
"ActivityChat_BangbooActivity_0505_Name05": "别看我",
"ActivityChat_BangbooActivity_0505_Name06": "伊埃斯",
"ActivityChat_BangbooActivity_0506_01": "竟然见到了白金邦布…我要把今天的视觉资料备份几份,绝不会忘记今天的!",
"ActivityChat_BangbooActivity_0506_02": "嗯呢呢,嗯呢!(可惜艾米莉安缺席了…拿给它看,它一定羡慕!)",
"ActivityChat_BangbooActivity_0506_03": "嗯呢…嗯呢呢!(谁让它那么忙。对了!伊埃斯,必须承认你还有两把刷子!)",
"ActivityChat_BangbooActivity_0506_04": "嗯呢、呢嗯…(哼,被家长宠爱的又不止伊埃斯。虽然你的个性,是很难让人讨厌啦…)",
"ActivityChat_BangbooActivity_0506_05": "据说目击黄金邦布意味着幸运,白金邦布更是幸运中的幸运…大家有想做的事吗?",
"ActivityChat_BangbooActivity_0506_06": "嗯,嗯呢…(我、我想和伊埃斯…和大家,继续当好朋友!一起、一起见证更多…)",
"ActivityChat_BangbooActivity_0506_07": "嗯呢呢!(我只是想进行勇敢的探险而已!)",
"ActivityChat_BangbooActivity_0506_08": "嗯呢、呢嗯!(我要不辜负家长、好吧!还有你们…的爱!)",
"ActivityChat_BangbooActivity_0506_09": "嗯嗯呢!嗯呢呢…(我想见到更多神奇邦布!也想有像伊埃斯家这样的家长…)",
"ActivityChat_BangbooActivity_0506_10": "嗯呢嗯嗯…(不知道能不能有这样的运气…)",
"ActivityChat_BangbooActivity_0506_11": "(招财布…没有家长?)",
"ActivityChat_BangbooActivity_0506_12": "(招财布…其实很适合录像店诶)",
"ActivityChat_BangbooActivity_0506_13": "嗯呢…嗯?(我…「想做的事」?我要想一想…下次见面的时候,会告诉大家!)",
"ActivityChat_BangbooActivity_0506_14": "伊埃斯是个好孩子…\r\r\n这样只有我们俩在的、面对面的、温馨的交流,真是作为「家长」最有成就感的时刻。",
"ActivityChat_BangbooActivity_0506_15": "这次,小邦布们总算能心满意足地回去了。",
"ActivityChat_BangbooActivity_0506_16": "招财布的愿望,也算是实现了吧!\r\r\n看来,小邦布们聚在一起,总会有好运气呀…",
"ActivityChat_BangbooActivity_0506_Name01": "童子军",
"ActivityChat_BangbooActivity_0506_Name02": "招财布",
"ActivityChat_BangbooActivity_0506_Name03": "别惹我",
"ActivityChat_BangbooActivity_0506_Name04": "小少爷",
"ActivityChat_BangbooActivity_0506_Name05": "别看我",
"ActivityChat_BangbooActivity_0506_Name06": "伊埃斯",
"ActivityChat_BangbooActivity_0507_01": "嗯呢嗯…(今天真的很开心…)",
"ActivityChat_BangbooActivity_0507_02": "伊埃斯的朋友是好孩子。",
"ActivityChat_BangbooActivity_0507_03": "下次我不必跟来了吧…",
"ActivityChat_BangbooActivity_0507_04": "嗯呢呢!嗯呢…(下次我独自行动就可以!说起来,「想做的事」…我也有!)",
"ActivityChat_BangbooActivity_0507_05": "嗯呢呢嗯呢。(对我这么温柔、这么关心我的哲和铃,我想替主人保护你们。)",
"ActivityChat_BangbooActivity_0507_06": "嗯呢嗯、呢?(伊埃斯做得到的,对吧?)",
"ActivityChat_BangbooActivity_0507_07": "嗯呢…嗯呢、呢?(毕竟,见到了白金邦布的我们,是整个新艾利都最幸运的——)",
"ActivityChat_BangbooActivity_0507_Name01": "伊埃斯",
"ActivityChat_BangbooActivity_Game1_Intro": "要开始这次「埋伏训练」吗?\r\r\n为了预演埋伏黄金邦布的场景,小邦布们会把自己藏在目标点周围!请仔细观察周围的环境,找到所有埋伏的小邦布,并数清它们的数量。",
"ActivityChat_BangbooActivity_Game2_Intro": "要开始这次「庆功合影」吗?\r\r\n为了预演捉住黄金邦布之后的庆祝环节,小邦布们会在自己喜欢的位置等待合影!调整拍摄角度来满足大家的要求,然后拍下这张预示着胜利的合照吧!",
"ActivityChat_BangbooActivity_InLevel_001_01": "嗯?嗯呢…(你、你们是谁?呜呜,我要去、去邦布天堂了吗?)",
"ActivityChat_BangbooActivity_InLevel_001_02": "嗯呢呢…(可、可我还没、没被以骸吃掉呢,呜呜…)",
"ActivityChat_BangbooActivity_InLevel_001_03": "艾米莉安让我们来找你",
"ActivityChat_BangbooActivity_InLevel_001_04": "别害怕,是要带你出去",
"ActivityChat_BangbooActivity_InLevel_001_05": "嗯嗯呢…(艾、艾米莉安?艾米莉安真好,呜呜,那我们快走吧…)",
"ActivityChat_BangbooActivity_InLevel_001_06": "嗯?嗯嗯呢…(真、真的吗?那我们快走呜…)",
"ActivityChat_BangbooActivity_InLevel_001_Name01": "别看我",
"ActivityChat_BangbooActivity_InLevel_002_01": "嗯呢!嗯嗯呢!嗯——(可恶!竟然带走了我最好的朋友!我可不是那种软弱的温室邦布!它给我等着——)",
"ActivityChat_BangbooActivity_InLevel_002_02": "真伤心,还以为…",
"ActivityChat_BangbooActivity_InLevel_002_03": "你最好的朋友是我呢",
"ActivityChat_BangbooActivity_InLevel_002_04": "嗯呢嗯呢…?(我做了什么让你产生这种想法…?)",
"ActivityChat_BangbooActivity_InLevel_002_05": "嗯——嗯呢!(总之——我要沿着齿轮硬币,追上黄金邦布…)",
"ActivityChat_BangbooActivity_InLevel_002_06": "嗯呢呢…嗯呢!(抓住它,带回朋友…我、我一定可以!)",
"ActivityChat_BangbooActivity_InLevel_002_Name01": "小少爷",
"ActivityChat_BangbooActivity_InLevel_003_01": "嗯嗯嗯呢——!(出来了——!)",
"ActivityChat_BangbooActivity_InLevel_003_02": "嗯嗯、呢嗯呢…(呼、呼,太过分了这些以骸…)",
"ActivityChat_BangbooActivity_InLevel_003_03": "嗯嗯——!(现在,看我的厉害!!)",
"ActivityChat_BangbooActivity_InLevel_003_Name01": "招财布",
"ActivityChat_BangbooActivity_InLevel_004_01": "嗯呢、呢!(别看我,我就说吧!伊埃斯不仅没生我们的气,还来救我们了!)",
"ActivityChat_BangbooActivity_InLevel_004_02": "嗯呢!嗯呢!嗯呢——(就是!上次伊埃斯走后你把我们训成那样,太过分了!)",
"ActivityChat_BangbooActivity_InLevel_004_03": "嗯呢…嗯呢…嗯…(…可是你们的言行…确实伤害了伊埃斯!我不想失去伊埃斯…才鼓起勇气训了你们…)",
"ActivityChat_BangbooActivity_InLevel_004_04": "看来他们也在反省了。",
"ActivityChat_BangbooActivity_InLevel_004_05": "嗯呢呢…嗯呢!(就是啊!今天来抓黄金邦布…就是用来给伊埃斯赔礼道歉的!)",
"ActivityChat_BangbooActivity_InLevel_004_06": "嗯呢!嗯呢!嗯!(反正伊埃斯是讲道理的邦布,只要看到了稀罕的黄金邦布,就会原谅我们了吧!)",
"ActivityChat_BangbooActivity_InLevel_004_07": "嗯呢…(大家…)",
"ActivityChat_BangbooActivity_InLevel_004_08": "和睦就好,和睦就好。虽然没抓住黄金邦布,有点遗憾…",
"ActivityChat_BangbooActivity_InLevel_004_09": "嗯呢…呢!(等等!…那个白金色的是什么?)",
"ActivityChat_BangbooActivity_InLevel_004_Name01": "小少爷",
"ActivityChat_BangbooActivity_InLevel_004_Name02": "别惹我",
"ActivityChat_BangbooActivity_InLevel_004_Name03": "别看我",
"ActivityChat_BangbooActivity_InLevel_004_Name04": "童子军",
"ActivityChat_BangbooActivity_InLevel_005_01": "嗯呢嗯呢嗯呢!(我、我就说伊埃斯是个好朋友!)",
"ActivityChat_BangbooActivity_InLevel_005_02": "嗯嗯呢嗯…(伊埃斯倒还真挺大度…)",
"ActivityChat_BangbooActivity_InLevel_005_03": "…嗯呢呢嗯?(如果我是伊埃斯…一定能更让我的家长满意吧?)",
"ActivityChat_BangbooActivity_InLevel_005_04": "嗯呢!(你足够努力了!)",
"ActivityChat_BangbooActivity_InLevel_005_05": "嗯呢…(我没那个信心…)",
"ActivityChat_BangbooActivity_InLevel_005_06": "嗯呢呢…嗯呢!(连、连安慰的话说得都这么入耳…你到底还去不去追白金邦布了!!)",
"ActivityChat_BangbooActivity_InLevel_005_Name01": "别看我",
"ActivityChat_BangbooActivity_InLevel_005_Name02": "小少爷",
"ActivityChat_BangbooActivity_InLevel_006_01": "白金邦布是一种通体白金的特殊邦布,目击资料比黄金邦布更加稀少…",
"ActivityChat_BangbooActivity_InLevel_006_02": "其在空洞中活动的目的,通常认为是收集新艾利都流通货币「丁尼」…",
"ActivityChat_BangbooActivity_InLevel_006_03": "啊,是伊埃斯和代理人…",
"ActivityChat_BangbooActivity_InLevel_006_04": "和伊埃斯并肩战斗让我想清楚了一些事…朋友间最重要的是平等地彼此支持,对吧?",
"ActivityChat_BangbooActivity_InLevel_006_05": "我之前只是害怕…被大家抛下吧?因为我不管和谁,关系都没有特别亲近…",
"ActivityChat_BangbooActivity_InLevel_006_06": "嗯?呢呢嗯!(哈?你竟然会有这种没用的想法。朋友才不会抛下朋友!)",
"ActivityChat_BangbooActivity_InLevel_006_07": "嗯嗯嗯呢…(伊埃斯加入后,朋友不会改变只会增加!你这家伙是不是忘了,我们是邦布啊!)",
"ActivityChat_BangbooActivity_InLevel_006_08": "嗯!嗯呢!(人类的友情会腐败…但我们是邦布!我们的心是不灭的金属!)",
"ActivityChat_BangbooActivity_InLevel_006_09": "嗯嗯呢,嗯!(不管是我还是伊埃斯还是大家,我们会是永远的好朋友!是吧伊埃斯!)",
"ActivityChat_BangbooActivity_InLevel_006_10": "嗯呢!(是的!)",
"ActivityChat_BangbooActivity_InLevel_006_11": "大家…",
"ActivityChat_BangbooActivity_InLevel_006_12": "嗯呢呢,嗯呢!(伊埃斯,快去追白金邦布吧!我们都在看着你呢!)",
"ActivityChat_BangbooActivity_InLevel_006_Name01": "童子军",
"ActivityChat_BangbooActivity_InLevel_006_Name02": "别惹我",
"ActivityChat_DoubleXp_Coffee_CB_2_01": "亵渎咖啡的人不可饶恕!",
"ActivityChat_DoubleXp_Coffee_CB_2_02": "汀曼大师?",
"ActivityChat_DoubleXp_Coffee_CB_2_03": "啊.…是{M#店长先生}{F#店长小姐}。我正在想新品咖啡的事。",
"ActivityChat_DoubleXp_Coffee_CB_2_04": "明明都是我的匠心之作!最近却被很多客人当成功能饮料一样豪饮…",
"ActivityChat_DoubleXp_Coffee_CB_2_05": "还说什么「喝完之后去探险会有双倍收获,简直像魔药一样」。",
"ActivityChat_DoubleXp_Coffee_CB_2_06": "唯有对咖啡不敬的人,我绝对不能原谅!",
"ActivityChat_DoubleXp_Coffee_CB_2_07": "如果是你的话,一定和那些人不同,能品尝出新品咖啡背后的用心与追求吧…",
"ActivityChat_DoubleXp_Coffee_CB_2_08": "{M#店长先生}{F#店长小姐},方便的话请去试试新品咖啡吧。",
"ActivityChat_GoldenWeek_0001_01": "♪~♪~",
"ActivityChat_GoldenWeek_0001_01F": "…等一下。今天NEBC2的佳片赏析节目停播了吗?",
"ActivityChat_GoldenWeek_0001_02": "有点耳熟的曲调…",
"ActivityChat_GoldenWeek_0001_02F": "那不是哥哥每周最期待的节目?",
"ActivityChat_GoldenWeek_0001_03": "今天是作曲的心情?",
"ActivityChat_GoldenWeek_0001_03F": "为什么会停播?",
"ActivityChat_GoldenWeek_0001_04": "哥哥听出来了吗?哼哼,果然我一点都没跑调!",
"ActivityChat_GoldenWeek_0001_04F": "我不想承认我最期待的是一个在私营电视台上放送的节目,不过你这么说也没错。",
"ActivityChat_GoldenWeek_0001_05": "这是电视上沙罗黄金周的宣传歌,最近每个台都在放…",
"ActivityChat_GoldenWeek_0001_05F": "看起来,本周的档期为沙罗黄金周的宣传片让路了。",
"ActivityChat_GoldenWeek_0001_06": "…故意的吧!你肯定听得出来的吧?",
"ActivityChat_GoldenWeek_0001_06F": "千万别是因为收视率被砍…让我看看…好的,不是。",
"ActivityChat_GoldenWeek_0001_07": "我才没有在作曲,这是沙罗黄金周的宣传歌,电视上一直在放的!",
"ActivityChat_GoldenWeek_0001_07F": "看起来,本周的档期为沙罗黄金周的宣传片让路了。",
"ActivityChat_GoldenWeek_0001_08": "平心而论,这支宣传片拍得很是吸引人。",
"ActivityChat_GoldenWeek_0001_09": "让人觉得在户外的明媚阳光下度过一个夏天,说不定比在沙发上窝着看录像更有趣。",
"ActivityChat_GoldenWeek_0001_10": "这么快就到了吗?",
"ActivityChat_GoldenWeek_0001_11": "黄金周吗…",
"ActivityChat_GoldenWeek_0001_12": "怎么你好像一点都不期待的样子。",
"ActivityChat_GoldenWeek_0001_12F": "好难得,你居然没有被氛围所感染。",
"ActivityChat_GoldenWeek_0001_13": "这可是黄金周诶!你还没准备好开启假日吗?",
"ActivityChat_GoldenWeek_0001_14": "我很期待!准备好了!",
"ActivityChat_GoldenWeek_0001_15": "事情好多,暂时还没…",
"ActivityChat_GoldenWeek_0001_16": "那我们来讨论下今年黄金周怎么度过吧!",
"ActivityChat_GoldenWeek_0001_16F": "那不如趁你刚好意识到节日马上来临,我们来规划下黄金周如何度过吧,今年不要再因为拖延到最后一天而又懊悔没提前规划了…",
"ActivityChat_GoldenWeek_0001_17": "好吧…那等之后我们再讨论怎么过节。",
"ActivityChat_GoldenWeek_0001_17F": "也是,那之后再讨论怎么安排黄金周吧,但今年可不要再拖到最后一天才开始懊悔为什么没有提前做规划。",
"ActivityChat_GoldenWeek_0001_Name01": "哲",
"ActivityChat_GoldenWeek_0001_Name02": "铃",
"ActivityChat_GoldenWeek_0002_01": "另一位店长今天没有一起来吗?",
"ActivityChat_GoldenWeek_0002_02": "在清理库存。",
"ActivityChat_GoldenWeek_0002_03": "闭店前总是比较忙。",
"ActivityChat_GoldenWeek_0002_04": "已经开始清理库存了吗?真是遗憾…我很喜欢你们这个邻居的。",
"ActivityChat_GoldenWeek_0002_05": "要闭店了吗…?真是遗憾…我很喜欢你们这个邻居的。",
"ActivityChat_GoldenWeek_0002_06": "有你们在像是睡前播放蓝调,很让人安心呢。",
"ActivityChat_GoldenWeek_0002_07": "只是打算去度假一下…",
"ActivityChat_GoldenWeek_0002_08": "我们还没倒闭…",
"ActivityChat_GoldenWeek_0002_09": "不好意思,是我误会了。",
"ActivityChat_GoldenWeek_0002_10": "那你们是为度过一个悠闲的黄金周假期开始筹备了吗?",
"ActivityChat_GoldenWeek_0002_11": "有什么刺激的度假推荐吗?",
"ActivityChat_GoldenWeek_0002_12": "有什么安逸的度假推荐吗?",
"ActivityChat_GoldenWeek_0002_13": "我可以为你们调配足以彻夜狂欢的乐曲。",
"ActivityChat_GoldenWeek_0002_14": "至少黄金周假日期间,我不会以音量过大投诉你们的。",
"ActivityChat_GoldenWeek_0002_15": "但乔普师傅也许会…",
"ActivityChat_GoldenWeek_0002_16": "你们可以来我的店里享用一曲假日特调。",
"ActivityChat_GoldenWeek_0002_17": "你的唱片只会让我心情大起大落…",
"ActivityChat_GoldenWeek_0002_18": "哎呀,那可真是难办了…",
"ActivityChat_GoldenWeek_0002_19": "那你只能再去问问其他人了,毕竟我的假期向来只与唱片为伴…",
"ActivityChat_GoldenWeek_0002_Name01": "埃珐",
"ActivityChat_GoldenWeek_0003_01": "要来提前尝试一下假期特调吗?",
"ActivityChat_GoldenWeek_0003_02": "让我试试特殊在哪里…",
"ActivityChat_GoldenWeek_0003_03": "先不了…",
"ActivityChat_GoldenWeek_0003_04": "在这杯特调你可以感受到含蓄的酸味,它的酸度如杏子一般,虽带了些酸涩但在口中逐渐转化为甜味。",
"ActivityChat_GoldenWeek_0003_05": "与此同时它的醇度也大大提升,如奶油般在口中带着醇厚感慢慢摊开,最后留下余韵。",
"ActivityChat_GoldenWeek_0003_06": "…这明明只是酸了一点的冰咖啡。",
"ActivityChat_GoldenWeek_0003_07": "好复杂的口感…",
"ActivityChat_GoldenWeek_0003_08": "这是专为沙罗黄金周假期提供的极致享受,你的评价仅是如此吗?",
"ActivityChat_GoldenWeek_0003_09": "不过我相信,暂时还不懂品味的你,等假期真正到来,一定会来重复品尝的。",
"ActivityChat_GoldenWeek_0003_10": "到时候店里会陆续上架沙罗特饮,记得来吧。",
"ActivityChat_GoldenWeek_0003_11": "我是想来问问,有没有假期好去处?",
"ActivityChat_GoldenWeek_0003_12": "可以去十分街、小鸦社区、光映广场或是白壳空港。",
"ActivityChat_GoldenWeek_0003_13": "那里有什么特殊的吗?",
"ActivityChat_GoldenWeek_0003_14": "这些地方都有coff cafe连锁店,有仅次于我的汀曼大师,和第二次于我的汀曼大师,和第三次于我的汀曼大师…但咖啡手艺都是值得信赖的!",
"ActivityChat_GoldenWeek_0003_Name01": "汀曼大师",
"ActivityChat_GoldenWeek_0004_01": "沙罗黄金周的特别大赛正在火热筹备中哦!你也想参加嘛?还是说——",
"ActivityChat_GoldenWeek_0004_02": "是有什么需要我帮忙的吗?",
"ActivityChat_GoldenWeek_0004_03": "黄金周假期怎么度过呢…",
"ActivityChat_GoldenWeek_0004_04": "有短途度假地建议吗?",
"ActivityChat_GoldenWeek_0004_05": "不如试试店内的特别大赛?",
"ActivityChat_GoldenWeek_0004_06": "只要你可以沉迷其中,假期一晃眼就度过了。",
"ActivityChat_GoldenWeek_0004_07": "这个假期我绝对不要沉迷游戏!",
"ActivityChat_GoldenWeek_0004_08": "我并不想我的假期一晃眼就结束…",
"ActivityChat_GoldenWeek_0004_09": "哎呀,怎么会有拒绝假期打游戏的人呢…",
"ActivityChat_GoldenWeek_0004_10": "这样的快乐可不是其他事情能比拟的。",
"ActivityChat_GoldenWeek_0004_11": "从你们店里到这里,正好是短途。",
"ActivityChat_GoldenWeek_0004_12": "呃…",
"ActivityChat_GoldenWeek_0004_13": "嗯?难得的黄金周假期,你难道不来玩一下吗?",
"ActivityChat_GoldenWeek_0004_14": "我可是会批评每一个在假期不打电动的坏孩子哦。",
"ActivityChat_GoldenWeek_0004_15": "还有别的事情想问我吗?",
"ActivityChat_GoldenWeek_0004_16": "请批评我。",
"ActivityChat_GoldenWeek_0004_17": "…没了。",
"ActivityChat_GoldenWeek_0004_18": "语言的批评总没有让你亲身实践后来得深刻,你去进行黄金周度假后,你就会明白,还是在熟悉的地方打电动比较舒适。",
"ActivityChat_GoldenWeek_0004_19": "游戏带来的那种欲罢不能的快感没有人能抵御得住。",
"ActivityChat_GoldenWeek_0004_Name01": "亚莎",
"ActivityChat_GoldenWeek_0005_01": "黄金周快到了,如果需要用车的话,记得提前来做维护检查。",
"ActivityChat_GoldenWeek_0005_02": "我们打算出去度假。",
"ActivityChat_GoldenWeek_0005_03": "有什么度假建议吗?",
"ActivityChat_GoldenWeek_0005_04": "度假吗…",
"ActivityChat_GoldenWeek_0005_05": "我有一个熟人开的度假庄园很不错,这个季节正合适。",
"ActivityChat_GoldenWeek_0005_06": "看起来你是常客了。",
"ActivityChat_GoldenWeek_0005_07": "你居然会去度假庄园!",
"ActivityChat_GoldenWeek_0005_08": "别看我现在这样,我以前可是高级工程师。",
"ActivityChat_GoldenWeek_0005_09": "但没想到你会享受生活!",
"ActivityChat_GoldenWeek_0005_10": "双重身份果然是基础设定!",
"ActivityChat_GoldenWeek_0005_11": "哈哈哈,我还以为我看起来并没有很老派!",
"ActivityChat_GoldenWeek_0005_12": "我年轻时存款危机意识比现在可差多了,赚了钱就会去好好享受生活。",
"ActivityChat_GoldenWeek_0005_13": "当然,这点并不十分可取…",
"ActivityChat_GoldenWeek_0005_14": "算不上什么双重身份。",
"ActivityChat_GoldenWeek_0005_15": "高级工程师和六分街最棒的改装店老板,要做的工作并没有什么差别。",
"ActivityChat_GoldenWeek_0005_16": "都是发挥一些想象,把适合的零件放在最适合的位置就好了。",
"ActivityChat_GoldenWeek_0005_17": "光顾着说我以前的事情了,虽然这个黄金周我还有工作,不过如果你们决定去度假的话,可以去我熟人开的柳林庄。",
"ActivityChat_GoldenWeek_0005_18": "他们的度假庄园开业后,邀请我去过几次…啊,对了,我好像还有一张他们的贵宾卡。",
"ActivityChat_GoldenWeek_0005_19": "…嗯…我放在哪里了?…如果我找到了,就送给你们。",
"ActivityChat_GoldenWeek_0005_Name01": "恩佐",
"ActivityChat_GoldenWeek_0007_01": "名副其实的「黄金」周啊…哥哥觉得怎么样?",
"ActivityChat_GoldenWeek_0007_01F": "保存完好的大库房和绝版装备物资箱…铃,你怎么想?",
"ActivityChat_GoldenWeek_0007_02": "保存完好的大库房和物资箱啊…你觉得怎么样?",
"ActivityChat_GoldenWeek_0007_03": "值得一试!",
"ActivityChat_GoldenWeek_0007_04": "调查一下?",
"ActivityChat_GoldenWeek_0007_05": "C41确实处于「衰退」期,应该不会遇上很麻烦的情况。",
"ActivityChat_GoldenWeek_0007_05F": "C41确实处于「衰退」期,进入难度大大降低。",
"ActivityChat_GoldenWeek_0007_06": "只是所谓遍地物资箱,里面还有绝版装备,真是很难想象啊…",
"ActivityChat_GoldenWeek_0007_06F": "但到底有没有遍地物资箱,这个确实无法确定。",
"ActivityChat_GoldenWeek_0007_07": "算了,在这里猜测也没用,不如去C41看看?",
"ActivityChat_GoldenWeek_0007_07F": "为了验证一下妮可的说法,不如进入C41调查一下?",
"ActivityChat_GoldenWeek_0007_08": "如果在假期正式开始前,能借此大赚一笔,就再好不过了!",
"ActivityChat_GoldenWeek_0007_08F": "而且如果妮可说的是真的,我们黄金周度假选择就变多了。",
"ActivityChat_GoldenWeek_0007_09": "希望妮可情报准确。",
"ActivityChat_GoldenWeek_0007_10": "我准备一下就过去。",
"ActivityChat_GoldenWeek_0007_Name01": "铃",
"ActivityChat_GoldenWeek_0007_Name02": "哲",
"ActivityChat_GoldenWeek_0009_01": "哥哥,关于这个增幅仪,要不要问一下fairy?",
"ActivityChat_GoldenWeek_0009_01F": "铃,关于这个增幅仪,还是向fairy确定一下吧。",
"ActivityChat_GoldenWeek_0009_02": "fairy,你知道这是什么吗?",
"ActivityChat_GoldenWeek_0009_03": "fairy,拜托了!",
"ActivityChat_GoldenWeek_0009_04": "主人,您是在质疑我的能力吗?请您直接说「拜托了,fairy,请告诉我这是什么」。",
"ActivityChat_GoldenWeek_0009_04F": "拜托了…",
"ActivityChat_GoldenWeek_0009_05": "好的主人,既然您如此诚恳地拜托我,我就善意且大方地告诉您。",
"ActivityChat_GoldenWeek_0009_06": "您所获得的物品名为「阳炎增幅仪」,其核心制作逻辑已无法查验,就是您口中的「绝版装备」。",
"ActivityChat_GoldenWeek_0009_07": "它可以吸收以太物质微粒,在以太浓度过高的地方,它将会像一个滚毛器一般帮您吸附那些恼人的东西。",
"ActivityChat_GoldenWeek_0009_07F": "您在空洞内使用它时,我会提示您具体操作方法。",
"ActivityChat_GoldenWeek_0009_08": "这就是寻宝的快乐吗!绝版装备诶!",
"ActivityChat_GoldenWeek_0009_08F": "第一次就能开出绝版装备,是个很好的假期开始。",
"ActivityChat_GoldenWeek_0009_09": "新拿到了绝版装备,赶紧去空洞里试试吧!万一还能找到能稀有的东西呢?",
"ActivityChat_GoldenWeek_0009_09F": "不过这个增幅仪还是要在空洞里才有用,去试用一下?",
"ActivityChat_GoldenWeek_0009_10": "绝版装备我来了!",
"ActivityChat_GoldenWeek_0009_11": "我等一下再去…",
"ActivityChat_GoldenWeek_0009_Name01": "铃",
"ActivityChat_GoldenWeek_0009_Name02": "哲",
"ActivityChat_GoldenWeek_0010_01": "增幅仪的能源怎么用一次就被榨干了…这绝版装备,不会真的彻底就要绝版了吧!",
"ActivityChat_GoldenWeek_0010_01F": "增幅仪只用一次就罢工了…看起来是能量耗尽了…",
"ActivityChat_GoldenWeek_0010_02": "不要啊!",
"ActivityChat_GoldenWeek_0010_03": "能源耗尽啊…",
"ActivityChat_GoldenWeek_0010_04": "果然获得后再失去就会很不甘心啊…",
"ActivityChat_GoldenWeek_0010_04F": "果然轻易获得的东西,就很容易失去…",
"ActivityChat_GoldenWeek_0010_05": "得想办法救一下它…",
"ActivityChat_GoldenWeek_0010_06": "它一定还能再挣扎一下吧!",
"ActivityChat_GoldenWeek_0010_07": "我刚刚联络了妮可,她说过来看看情况…",
"ActivityChat_GoldenWeek_0010_07F": "总之,我刚刚也联络了妮可,她说过来帮我们看一下。",
"ActivityChat_GoldenWeek_0010_08": "她应该已经到六分街了,直接去找她?",
"ActivityChat_GoldenWeek_0010_09": "我现在就过去。",
"ActivityChat_GoldenWeek_0010_10": "一会就去!",
"ActivityChat_GoldenWeek_0010_Name01": "铃",
"ActivityChat_GoldenWeek_0010_Name02": "哲",
"ActivityChat_GoldenWeek_0011_01": "在以太浓度高的地方吸收微粒清除道路还能强化自己?好方便的东西啊!我怎么就没开出这样的好装备!",
"ActivityChat_GoldenWeek_0011_02": "好,但快。",
"ActivityChat_GoldenWeek_0011_03": "可惜只能用一次…",
"ActivityChat_GoldenWeek_0011_04": "这个东西看起来充能后还可以多次使用…",
"ActivityChat_GoldenWeek_0011_05": "不过充能口有点损坏了。",
"ActivityChat_GoldenWeek_0011_06": "妮可难道意外很聪明?",
"ActivityChat_GoldenWeek_0011_07": "好专业,不像妮可说出来的…",
"ActivityChat_GoldenWeek_0011_08": "喂,你以为我这几天在C41空洞里探索了多久。",
"ActivityChat_GoldenWeek_0011_09": "物资箱里开出来的东西,为了能提高卖价,我可是下了好大一番功夫去研究。",
"ActivityChat_GoldenWeek_0011_10": "光是「禁止二次传播仅供个人学习」的各类仪器分析资料我都不知道看了多少份了。",
"ActivityChat_GoldenWeek_0011_11": "…那是盗版资料吧。",
"ActivityChat_GoldenWeek_0011_12": "为了钱妮可真的很努力!",
"ActivityChat_GoldenWeek_0011_13": "什么盗版,那明明是小范围仅供私人学习专业领域知识共享互助用的复印版资料。",
"ActivityChat_GoldenWeek_0011_14": "那当然,为了骗…哦不是,为了能让收购商认清那些物资的真正价值,我得好好为他解说一番。",
"ActivityChat_GoldenWeek_0011_15": "你这个增幅仪我没见过,不过我在C41空洞里有见到一些熟悉的面孔。",
"ActivityChat_GoldenWeek_0011_16": "那个到我…到我肚脐以上的小社长和毛绒家政员也在探索C41空洞。",
"ActivityChat_GoldenWeek_0011_17": "也许他们那里会有什么零件能用于修复你的增幅仪。",
"ActivityChat_GoldenWeek_0011_18": "我一会还得继续去C41空洞,就先聊到这吧,有事再联系。",
"ActivityChat_GoldenWeek_0011_Name01": "妮可",
"ActivityChat_GoldenWeek_0012_01": "呦——你来了!",
"ActivityChat_GoldenWeek_0012_02": "你怎么知道我会来?",
"ActivityChat_GoldenWeek_0012_03": "呦——我来了!",
"ActivityChat_GoldenWeek_0012_04": "啊?我不知道啊,但既然绳匠主动来我们这里做客,我当然要代替我们老大热情招呼你!",
"ActivityChat_GoldenWeek_0012_05": "老大和其他人一大早就都去C41空洞了!有什么事情可以找我!",
"ActivityChat_GoldenWeek_0012_06": "没想到你们对C41有兴趣。",
"ActivityChat_GoldenWeek_0012_07": "你们也对寻宝感兴趣?",
"ActivityChat_GoldenWeek_0012_08": "好歹是曾经可以和三门一较高下的仲夏集团,他们库房里存着不少对我们白祇重工大有用处的军工机械资料。",
"ActivityChat_GoldenWeek_0012_09": "不过那里面的物资箱内的东西品类太多了,光是辨认都要花费不少时间。",
"ActivityChat_GoldenWeek_0012_10": "前天我带出来的一个东西,看箱体还以为是个会大有用处的资料或者设备,结果打开后才发现是个小零件,不过做工倒是很精细。",
"ActivityChat_GoldenWeek_0012_11": "正好你来了,如果你需要送你好了。",
"ActivityChat_GoldenWeek_0012_12": "就…直接送我了?",
"ActivityChat_GoldenWeek_0012_13": "这是你们开出的物资…",
"ActivityChat_GoldenWeek_0012_14": "这有什么的,之前你也帮了我们白祇重工很多,都是自己人。",
"ActivityChat_GoldenWeek_0012_15": "就当做…那个怎么说来着,现在很多人都喜欢有假期仪式感?",
"ActivityChat_GoldenWeek_0012_16": "假期礼物,对,假期纪念礼物!就算用不上,当个纪念就很好!",
"ActivityChat_GoldenWeek_0012_17": "那我不客气了。",
"ActivityChat_GoldenWeek_0012_18": "谢谢!",
"ActivityChat_GoldenWeek_0012_19": "对了,如果开出军工机械图纸,请务必卖给我们,我们的开价绝不会让你吃亏!",
"ActivityChat_GoldenWeek_0012_Name01": "安东",
"ActivityChat_GoldenWeek_0013_01": "维多利亚家政近期歇业,抱歉暂时不能为您提供服务。",
"ActivityChat_GoldenWeek_0013_02": "呃…我没有委托…",
"ActivityChat_GoldenWeek_0013_03": "其实不是专程来找你的…",
"ActivityChat_GoldenWeek_0013_04": "咳…失礼,是我的误会,让您见怪了。",
"ActivityChat_GoldenWeek_0013_05": "难道说你们最近有很多委托?",
"ActivityChat_GoldenWeek_0013_06": "啊…我不是故意让你尴尬的…",
"ActivityChat_GoldenWeek_0013_07": "我并没有感到尴尬,请您不要在意。",
"ActivityChat_GoldenWeek_0013_08": "可是你的尾巴竖了一下。",
"ActivityChat_GoldenWeek_0013_09": "或许是您看错了,或者是恰巧有风,总之请不要在意…或许您有其他想询问我的吗?",
"ActivityChat_GoldenWeek_0013_10": "所以为什么不接委托了?",
"ActivityChat_GoldenWeek_0013_11": "沙罗黄金周在即,指名维多利亚家政的客户变多了,大多是一些清洁住宅或者进行采购的工作。",
"ActivityChat_GoldenWeek_0013_12": "偶尔转化下工作氛围也蛮好。",
"ActivityChat_GoldenWeek_0013_13": "…客户评价方面客观上并不算好。",
"ActivityChat_GoldenWeek_0013_14": "咳,为了挽回一些维多利亚家政的声誉,我们接受了一些我们更加得心应手的委托,所以近期较为忙碌。",
"ActivityChat_GoldenWeek_0013_15": "得心应手…是C41空洞的吗?",
"ActivityChat_GoldenWeek_0013_16": "寻宝的吗?",
"ActivityChat_GoldenWeek_0013_17": "原来您将这一类委托定义为寻宝,听起来确实更有假日的氛围。",
"ActivityChat_GoldenWeek_0013_18": "看来您也有进入C41空洞进行探索,不知道您收获如何?",
"ActivityChat_GoldenWeek_0013_19": "收获的物资坏掉了…",
"ActivityChat_GoldenWeek_0013_20": "那真是遗憾,我这里有一些在委托过程中意外获得的物品,不知道能不能帮到您。",
"ActivityChat_GoldenWeek_0013_21": "我也不确定…",
"ActivityChat_GoldenWeek_0013_22": "我可以买下。",
"ActivityChat_GoldenWeek_0013_23": "这些都是意外所得,于维多利亚家政而言并不是十分需要的物品,我可以转赠给您。",
"ActivityChat_GoldenWeek_0013_24": "毕竟您是与我们合作颇深的绳匠,如果可以为您带来便利或者可以让您的假期变得愉快,在下十分愿意。",
"ActivityChat_GoldenWeek_0013_25": "那我就收下了。",
"ActivityChat_GoldenWeek_0013_26": "希望可以帮助到您。",
"ActivityChat_GoldenWeek_0013_Name01": "莱卡恩",
"ActivityChat_GoldenWeek_0014_01": "听说你们在为沙罗黄金周假期做准备,今天来找我是为了进行出行前的汽车检查吗?",
"ActivityChat_GoldenWeek_0014_02": "有其他的事情拜托你…",
"ActivityChat_GoldenWeek_0014_03": "听你的语气看来是个有挑战的活儿,拿来给我看看吧。",
"ActivityChat_GoldenWeek_0014_04": "交给恩佐大叔",
"ActivityChat_GoldenWeek_0014_05": "这是个核心制作逻辑无可考据的增幅仪,我们用过一次后就能源耗尽了。",
"ActivityChat_GoldenWeek_0014_06": "我还得到了一些零件,不知道能不能用上。",
"ActivityChat_GoldenWeek_0014_07": "嗯…确实是没见过的东西,但这个东西部分设计看起来有些年头了。",
"ActivityChat_GoldenWeek_0014_08": "虽然复制出一个完全一样的很难,但只是进行一定程度上的修理我可以试试。",
"ActivityChat_GoldenWeek_0014_09": "你在那里等我一会,我这就去工作台修一下。",
"ActivityChat_GoldenWeek_0014_10": "等待了一段时间后,恩佐大叔将「阳炎增幅仪」交还回来,而且似乎外形上还有一些变化…?",
"ActivityChat_GoldenWeek_0014_11": "修好了,你带来的那些零件也派上了大用场,现在这个增幅仪可以自动充能了。",
"ActivityChat_GoldenWeek_0014_12": "真是精巧的设计,自从仲夏集团因库房被吞没逐渐退出行业视野后,我就没见过这么精细又高效的装备了。",
"ActivityChat_GoldenWeek_0014_13": "我是从空洞里把它带出来的…",
"ActivityChat_GoldenWeek_0014_14": "它大概就是仲夏集团的…",
"ActivityChat_GoldenWeek_0014_15": "是最近那个什么寻宝空洞吧,我也听说了一些,改造后的「阳炎增幅仪」应该可以帮到你!祝你寻宝愉快。",
"ActivityChat_GoldenWeek_0014_16": "仲夏集团啊…还真是令人怀念,他们做的东西哪怕是年轻时心高气傲的我,都不得不赞叹。",
"ActivityChat_GoldenWeek_0014_17": "好好使用它吧!祝你假期愉快!",
"ActivityChat_GoldenWeek_0014_Name01": "恩佐大叔",
"ActivityChat_GoldenWeek_0014_Name02": "Fairy",
"ActivityChat_GoldenWeek_0017_01": "今天早上的新闻报道实在是让人担忧…",
"ActivityChat_GoldenWeek_0017_02": "因为那则新闻的原因,今天来享受咖啡的人都少了。",
"ActivityChat_GoldenWeek_0017_03": "关于C41空洞的新闻吗?",
"ActivityChat_GoldenWeek_0017_04": "对的,新闻里说C41空洞有可能会再次进入活跃期。",
"ActivityChat_GoldenWeek_0017_05": "我知道你和另一位店长已经准备好度假计划了…但在你们去出发前,还是想问问你这个专业人士,C41空洞的情况很严重吗?",
"ActivityChat_GoldenWeek_0017_06": "毕竟黄金周马上就要到了…六分街的大家为此都准备了许多东西。",
"ActivityChat_GoldenWeek_0017_07": "如果影响比较严重的话,虽然势必有一些损失,但我们也好提前做一些别的准备。",
"ActivityChat_GoldenWeek_0017_08": "还是有点严重的…",
"ActivityChat_GoldenWeek_0017_09": "没关系,我们会解决的。",
"ActivityChat_GoldenWeek_0017_10": "这样啊…看来我准备的假日特调旋律只能自己享受了,不过你喜欢的话可以来我的店里,我调配给你听。",
"ActivityChat_GoldenWeek_0017_11": "虽然严重,但我们会解决的。",
"ActivityChat_GoldenWeek_0017_12": "会很危险吗?你和另一位店长没问题吗?",
"ActivityChat_GoldenWeek_0017_13": "我们是六分街最好的绳匠。",
"ActivityChat_GoldenWeek_0017_14": "有你这句话,我安心了很多呢。",
"ActivityChat_GoldenWeek_0017_15": "无论如何,我衷心希望你和另一位店长可以度过一个完美的黄金周。",
"ActivityChat_GoldenWeek_0017_Name01": "埃珐",
"ActivityChat_GoldenWeek_0017_Name02": "汀曼大师",
"ActivityChat_GoldenWeek_0019_01": "妮可失联或许只是财迷心窍,但其他人…",
"ActivityChat_GoldenWeek_0019_01F": "妮可不回复消息或许还能用财迷心窍来解释,但其他人…",
"ActivityChat_GoldenWeek_0019_02": "我明白你的担心。",
"ActivityChat_GoldenWeek_0019_03": "除了妮可,其他人确实…",
"ActivityChat_GoldenWeek_0019_04": "当然,哪怕妮可是财迷心窍,也很让人担心就是了…",
"ActivityChat_GoldenWeek_0019_04F": "虽然妮可的财迷心窍也很让人担心。",
"ActivityChat_GoldenWeek_0019_05": "而且总觉得这件事情不解决的话,哪怕出去度假也没办法完全放松。",
"ActivityChat_GoldenWeek_0019_05F": "而且这件事情如果继续发酵,我们也没办法安心度假。",
"ActivityChat_GoldenWeek_0019_06": "为了可以安心度假,哥哥还是去C41看看情况吧,也许能打听到到几位代理人的消息。",
"ActivityChat_GoldenWeek_0019_06F": "看来在度假前,还是要再去C41看看情况,至少确认下几位代理人的情况。",
"ActivityChat_GoldenWeek_0019_07": "我现在就去。",
"ActivityChat_GoldenWeek_0019_08": "我会去看看的。",
"ActivityChat_GoldenWeek_0019_Name01": "铃",
"ActivityChat_GoldenWeek_0019_Name02": "哲",
"ActivityChat_GoldenWeek_0020_01": "前两天一直在店里参加比赛,马上就要进入决赛的那个孩子昨天居然没有来。",
"ActivityChat_GoldenWeek_0020_02": "原本以为,可能只是有事情耽误了…",
"ActivityChat_GoldenWeek_0020_03": "可早上看到新闻后,让我有些放心不下,我担心…",
"ActivityChat_GoldenWeek_0020_04": "不要担心他会回来的。",
"ActivityChat_GoldenWeek_0020_05": "希望只是我多想了。",
"ActivityChat_GoldenWeek_0020_06": "即便不是假期,至少希望不会有人因此遇到不好的事情。",
"ActivityChat_GoldenWeek_0020_07": "你也一定要注意安全。",
"ActivityChat_GoldenWeek_0020_08": "我会注意的。",
"ActivityChat_GoldenWeek_0020_Name01": "亚莎",
"ActivityChat_GoldenWeek_0021_01": "哥哥,你回来了!",
"ActivityChat_GoldenWeek_0021_01F": "铃,你回来了。",
"ActivityChat_GoldenWeek_0021_02": "你已经和六分街的大家聊过了吗?大家都很担心的样子…",
"ActivityChat_GoldenWeek_0021_02F": "C41空洞的传闻让大家都很担忧。",
"ActivityChat_GoldenWeek_0021_03": "但是目前我们的情报似乎也不足以解决当下的问题。",
"ActivityChat_GoldenWeek_0021_03F": "但根据我们目前已知的情报,似乎很难判断问题究竟出现在哪里。",
"ActivityChat_GoldenWeek_0021_04": "联络其他代理人问问。",
"ActivityChat_GoldenWeek_0021_05": "是时候共享情报了。",
"ActivityChat_GoldenWeek_0021_06": "哥哥说的有道理,那我去联络一下和这次「寻宝」有关的代理人,大家一起聊一下或许会有新的情报!",
"ActivityChat_GoldenWeek_0021_06F": "嗯,我也是这样想的,那我去联络一下其他代理人,大家一起交换一下情报。",
"ActivityChat_GoldenWeek_0021_Name01": "铃",
"ActivityChat_GoldenWeek_0021_Name02": "哲",
"ActivityChat_GoldenWeek_0022_01": "虽然很舍不得就这么告别黄金周的度假计划,但我们确实要负起责任…",
"ActivityChat_GoldenWeek_0022_01F": "虽然有些遗憾大概这次的假期度假也要错过了,但我们确实也需要对这件事负责。",
"ActivityChat_GoldenWeek_0022_02": "毕竟这是新艾利都所有人的黄金周。",
"ActivityChat_GoldenWeek_0022_03": "确实有些遗憾,但也没办法。",
"ActivityChat_GoldenWeek_0022_04": "大家好才是真的好。",
"ActivityChat_GoldenWeek_0022_05": "不过我之前也猜到哥哥最后会选择解决C41的问题,毕竟哥哥是一个负责的人。",
"ActivityChat_GoldenWeek_0022_05F": "不过我知道你会做这样的选择,毕竟铃在一些事情上格外负责。",
"ActivityChat_GoldenWeek_0022_06": "哥哥已经做好准备去C41空洞给那台机甲一些颜色瞧瞧了吗?",
"ActivityChat_GoldenWeek_0022_06F": "刚刚联络代理人时你这么自信,看来已经做好完美解决这次危机的准备咯?",
"ActivityChat_GoldenWeek_0022_07": "当然,我准备好了。",
"ActivityChat_GoldenWeek_0022_08": "准备好去大干一场!",
"ActivityChat_GoldenWeek_0022_Name01": "铃",
"ActivityChat_GoldenWeek_0022_Name02": "哲",
"ActivityChat_GoldenWeek_0023_01": "♪~♪~",
"ActivityChat_GoldenWeek_0023_011": "虽然最后没有去成度假,但似乎觉得假期氛围还在呢。",
"ActivityChat_GoldenWeek_0023_012": "假期就这么结束了…",
"ActivityChat_GoldenWeek_0023_013": "{M#哥哥}{F#你}好像很遗憾的样子,不如假期的末尾我们好好享用一顿晚餐,当做弥补吧!",
"ActivityChat_GoldenWeek_0023_014": "弥补啊…",
"ActivityChat_GoldenWeek_0023_015": "(好想感受一下被热情的问候包围,享受无微不至的服务,甚至垃圾不用自己扔,碗不用自己洗…那才是度假,但还是不要说出来了…)",
"ActivityChat_GoldenWeek_0023_016": "{M#哥哥,这是购物清单,去一趟光映广场进行大采购吧!}{F#铃,如果再不出门采购,我们连晚饭都吃不上了。}",
"ActivityChat_GoldenWeek_0023_017": "{M#算了,也只能这样了。}{F#购物清单交出来!}",
"ActivityChat_GoldenWeek_0023_018": "幕后英雄寂寞落幕了…",
"ActivityChat_GoldenWeek_0023_02": "♪~♪~",
"ActivityChat_GoldenWeek_0023_03": "好熟悉的旋律。",
"ActivityChat_GoldenWeek_0023_04": "哥哥居然也可以哼黄金周宣传曲了吗!果然连续播放好几周后,已经是睡觉都能梦到的旋律了。",
"ActivityChat_GoldenWeek_0023_04F": "听了好几周之后,已经是刻进记忆的旋律了…不自觉就哼出来了。",
"ActivityChat_GoldenWeek_0023_05": "是沙罗黄金周的宣传曲!已经连续播放好几周了,不要说你还没有听出来!",
"ActivityChat_GoldenWeek_0023_05F": "是沙罗黄金周的宣传曲,听了太多遍,下意识就哼出来了。",
"ActivityChat_GoldenWeek_0023_06": "虽然最后没有去度假庄园,但哼到这个旋律就觉得假期氛围还在!这难道就是所谓的洗脑式广告吗…",
"ActivityChat_GoldenWeek_0023_06F": "而且那支宣传片重复看了太多遍,也没有一开始想出门的冲动了,总觉得就这么在家看电视也很不错。",
"ActivityChat_GoldenWeek_0023_07": "而且这个假期以哥哥抢回大家的黄金周这件事收尾,也算是很特殊的假期回忆了。",
"ActivityChat_GoldenWeek_0023_07F": "不过铃保护住大家的假期这件事,我想一定会成为很多人对这个黄金周的特殊回忆。",
"ActivityChat_GoldenWeek_0023_08": "对了,都到假期最后了,不如奢侈一把,执行Fairy的在家度假方案吧!哥哥觉得怎么样?",
"ActivityChat_GoldenWeek_0023_08F": "既然不出门的话,不如把度假庄园的预算给Fairy,执行她的那个方案吧,你觉得怎么样?",
"ActivityChat_GoldenWeek_0023_09": "立刻执行!",
"ActivityChat_GoldenWeek_0023_10": "要给下一个假期留预算!",
"ActivityChat_GoldenWeek_0023_Name01": "铃",
"ActivityChat_GoldenWeek_0023_Name02": "哲",
"ActivityChat_GoldenWeek_0024_01": "嗯呢?(请问您有什么需要帮助的吗?)",
"ActivityChat_GoldenWeek_0024_02": "你看起来更需要帮助…",
"ActivityChat_GoldenWeek_0024_03": "嗯呢,嗯呢。(让您见笑了,由于这些激光,我被困在此处无法脱身。)",
"ActivityChat_GoldenWeek_0024_04": "嗯呢。(如果我不幸终结于此,请您帮我向莱卡恩主人带去我的歉意。)",
"ActivityChat_GoldenWeek_0024_05": "你是维多利亚家政的邦布?",
"ActivityChat_GoldenWeek_0024_06": "嗯嗯呢。(是的,您可以叫我「巴特勒」,看来您也是维多利亚家政的贵宾,让您看到我这般丑态,真是十分抱歉。)",
"ActivityChat_GoldenWeek_0024_07": "我先救你出去。",
"ActivityChat_GoldenWeek_0024_08": "嗯呢。(那真是麻烦您了,如果可以,希望您可以找到安保机关控制台,并对其进行关闭。)",
"ActivityChat_GoldenWeek_0024_Name01": "巴特勒",
"ActivityChat_GoldenWeek_0025_01": "这似乎就是巴特勒提到的控制台了…",
"ActivityChat_GoldenWeek_0025_02": "关闭它。",
"ActivityChat_GoldenWeek_0025_03": "控制台面板上的光逐渐暗了下去,看来已经关闭了。",
"ActivityChat_GoldenWeek_0025_Name01": "旁白",
"ActivityChat_GoldenWeek_0026_01": "嗯呢。(接下来我要回去向莱卡恩主人复命了,同时我也将与主人讲述您此次慷慨的救助。)",
"ActivityChat_GoldenWeek_0026_02": "嗯嗯呢。(C41空洞有失控的预兆,请您之后多加小心。)",
"ActivityChat_GoldenWeek_0026_03": "嗯嗯呢。(我也会向莱卡恩主人提议,减少在这里不必要的探索和委托。现在,我们一起离开这里吧。)",
"ActivityChat_GoldenWeek_0026_Name01": "巴特勒",
"ActivityChat_GoldenWeek_0029_01": "嗯呢,嗯呢。(请让我再次表达对您的感谢,感谢您让我从激光陷阱中脱身。)",
"ActivityChat_GoldenWeek_0029_02": "嗯呢!(但请您不要因为我愚蠢的行为而质疑维多利亚家政的专业性!)",
"ActivityChat_GoldenWeek_0029_03": "嗯呢呢。(原本我已经注意到了控制台,并关闭了这里的机关,可是没想到空洞的扩张让它重新运作了。)",
"ActivityChat_GoldenWeek_0029_Name01": "巴特勒",
"ActivityChat_GoldenWeek_0030_01": "嗯呢嗯呢!(是需要开锁吗?把物资箱交给我就可以了!)",
"ActivityChat_GoldenWeek_0030_02": "免费的吗?",
"ActivityChat_GoldenWeek_0030_03": "要付多少报酬?",
"ActivityChat_GoldenWeek_0030_04": "嗯呢,嗯呢嗯呢!(我会带走物资箱外壳,里面的物资都会给你的!)",
"ActivityChat_GoldenWeek_0030_05": "不是骗人的吧?",
"ActivityChat_GoldenWeek_0030_06": "这么良心…?",
"ActivityChat_GoldenWeek_0030_07": "嗯呢!(我是专业协助解决机械闭锁结构的邦布助手,能为您服务是我的荣幸!)",
"ActivityChat_GoldenWeek_0030_08": "先让它试试",
"ActivityChat_GoldenWeek_0030_09": "锁匠邦布凯伊举起物资箱晃了晃,确认里面确实有东西后,掏出了一根细铁丝,一阵捣鼓后物资箱发出「咔哒」一声。",
"ActivityChat_GoldenWeek_0030_1": "你来找我原本是来干什么的来着…?",
"ActivityChat_GoldenWeek_0030_10": "咳咳,这可是秘法…我也是花了重金学的,你不表示表示?",
"ActivityChat_GoldenWeek_0030_11": "少收你一个月欠款利息…",
"ActivityChat_GoldenWeek_0030_12": "妮可大人天下第一。",
"ActivityChat_GoldenWeek_0030_13": "我可没听说还有利息!算了算了,教你就是了,就当是老朋友的假日特惠了。",
"ActivityChat_GoldenWeek_0030_14": "喂,可别想就这么糊弄过去,1000丁尼,包教包会。",
"ActivityChat_GoldenWeek_0030_15": "给钱…",
"ActivityChat_GoldenWeek_0030_16": "在妮可的教学指导下,用两根铁丝轻易地就撬开了闭合锁扣…\n打开物资箱后,但里面有一个奇怪的东西…",
"ActivityChat_GoldenWeek_0030_17": "这是什么东西?看着像是什么增幅仪…",
"ActivityChat_GoldenWeek_0030_18": "不认识的东西也不太好出手,收购商大概率也只会给个很低的收价。",
"ActivityChat_GoldenWeek_0030_19": "不如你先试用一下它?等确定它的用处,比较好要价。",
"ActivityChat_GoldenWeek_0030_2": "出手物资箱…",
"ActivityChat_GoldenWeek_0030_20": "好吧。",
"ActivityChat_GoldenWeek_0030_21": "我先走了,试用后再联系我!",
"ActivityChat_GoldenWeek_0030_3": "哦对,我想起来了,你是想出手从C41找到的物资箱。",
"ActivityChat_GoldenWeek_0030_4": "不过就算要出手,也总得先打开这箱子就行,我的收购商最讨厌盲盒了。",
"ActivityChat_GoldenWeek_0030_5": "你知道怎么开了吗?",
"ActivityChat_GoldenWeek_0030_6": "当然,在你去C41空洞这段时间我可是跑了不少地方,终于找到了开箱的方法。",
"ActivityChat_GoldenWeek_0030_7": "而且为了一劳永逸,我直接把开箱秘法学会了。",
"ActivityChat_GoldenWeek_0030_8": "那你给我打开。",
"ActivityChat_GoldenWeek_0030_9": "那这个物资箱交给你了。",
"ActivityChat_GoldenWeek_0030_Name01": "妮可",
"ActivityChat_GoldenWeek_0030_Name02": "旁白",
"ActivityChat_GoldenWeek_0031_01": "你好啊对面的店长,已经准备闭店去度假了吗?",
"ActivityChat_GoldenWeek_0031_02": "基本准备好了!",
"ActivityChat_GoldenWeek_0031_03": "之后几天店面还请多帮忙照看。",
"ActivityChat_GoldenWeek_0031_04": "没问题,这也是感谢你们以前的关照。",
"ActivityChat_GoldenWeek_0031_05": "说起来,你们挑了个好时候呢。",
"ActivityChat_GoldenWeek_0031_06": "我听说最近闹得火热的那个C41空洞,有重新进入活跃期的传闻。",
"ActivityChat_GoldenWeek_0031_07": "这段日子关于寻宝的热议都传到普通人耳中了,我猜你们也在里面得到了不少收获?现在抽身而退是合理的选择。",
"ActivityChat_GoldenWeek_0031_08": "C41空洞又要活跃了?",
"ActivityChat_GoldenWeek_0031_09": "这个传闻是哪里来的?",
"ActivityChat_GoldenWeek_0031_10": "哦?难道你们还不知道这件事?不过我也只是从客人们口中听到了只言片语。",
"ActivityChat_GoldenWeek_0031_11": "并没有确证,但这就像低沉的变奏曲,也许很快就会进入下个乐章。",
"ActivityChat_GoldenWeek_0031_12": "空洞的事情,总有超出人们预料的可能。",
"ActivityChat_GoldenWeek_0031_13": "如果不放心,或许可以找你们熟悉的寻宝客打听一下?",
"ActivityChat_GoldenWeek_0031_Name01": "埃珐",
"ActivityChat_GoldenWeek_0032_01": "看来你已经做好开启假期的准备了。",
"ActivityChat_GoldenWeek_0032_02": "没错!",
"ActivityChat_GoldenWeek_0032_03": "还差一点点…",
"ActivityChat_GoldenWeek_0032_04": "虽然不知道你打算哪天闭店出发去度假。",
"ActivityChat_GoldenWeek_0032_05": "如果假期不能每天喝到一流的咖啡,享受也会打折的,我建议你们多带上一些去度假。",
"ActivityChat_GoldenWeek_0032_06": "只要你回到六分街,无论何时,特调咖啡都会等待着你。",
"ActivityChat_GoldenWeek_0032_07": "到时候我会为你量身定制一杯特调,欢迎你们继续回过六分街的日常。",
"ActivityChat_GoldenWeek_0032_Name01": "汀曼大师",
"ActivityChat_GoldenWeek_0033_01": "啊呀,是来找我进行黄金周对决的吗?",
"ActivityChat_GoldenWeek_0033_02": "我们快去度假了!",
"ActivityChat_GoldenWeek_0033_03": "和重要的人一起度过假期会是个很好的回忆。",
"ActivityChat_GoldenWeek_0033_04": "对我来说电玩店遇到的每一位都很重要。",
"ActivityChat_GoldenWeek_0033_05": "胜利的欢呼,失误的懊悔都是我珍贵的回忆,所以我的假期在这里度过是最快乐的。",
"ActivityChat_GoldenWeek_0033_06": "等你们回来后,可不要忘记来找我,你们的积分我会帮忙存档,到时候可以继续玩。",
"ActivityChat_GoldenWeek_0033_07": "虽然黄金周比赛会结束,但游戏的快乐可不会~",
"ActivityChat_GoldenWeek_0033_08": "等你们回来后,可不要忘记来找我,你们的积分我会帮忙存档,到时候可以继续玩。",
"ActivityChat_GoldenWeek_0033_09": "虽然黄金周比赛会结束,但游戏的快乐可不会~",
"ActivityChat_GoldenWeek_0033_Name01": "亚莎",
"ActivityChat_GoldenWeek_0033_Name02": "亚莎",
"ActivityChat_GoldenWeek_0034_01": "看你的表情,似乎是已经准备好去度假了。",
"ActivityChat_GoldenWeek_0034_02": "再干一单就走!",
"ActivityChat_GoldenWeek_0034_03": "上次改装的增幅仪有帮到你们吗?",
"ActivityChat_GoldenWeek_0034_04": "靠它找到很多物资箱!",
"ActivityChat_GoldenWeek_0034_05": "用了很多次!",
"ActivityChat_GoldenWeek_0034_06": "那就好,不过寻宝可不要太贪心,及时收手享受假期才是最重要的。",
"ActivityChat_GoldenWeek_0034_07": "多叫上一些朋友去好好玩一场吧,这可是年轻人的特权。",
"ActivityChat_GoldenWeek_0034_08": "放心去享受吧,祝你们过个愉快的假期",
"ActivityChat_GoldenWeek_0034_Name01": "恩佐",
"ActivityChat_GoldenWeek_0035_01": "呼…",
"ActivityChat_GoldenWeek_0035_02": "你没事吧?",
"ActivityChat_GoldenWeek_0035_03": "没,没事……没想到这里这么危险……",
"ActivityChat_GoldenWeek_0035_04": "幸好,幸好这些机关对以骸也有效……正如鄙人得到的情报一样。",
"ActivityChat_GoldenWeek_0035_05": "只是没想到机关会把自己也关进来了,这可没在情报里啊!",
"ActivityChat_GoldenWeek_0035_06": "这里太危险了,还是先离开这里,找个安全的地方再说话!",
"ActivityChat_GoldenWeek_0035_Name01": "情报贩",
"ActivityChat_GoldenWeek_0036_01": "我一定要在这次的电玩节上打败你!挽回比分!",
"ActivityChat_GoldenWeek_0036_02": "噢噢!是热血的挑战宣言!",
"ActivityChat_GoldenWeek_0036_03": "哈哈,好啊,我会让你知道,不管再来多少次结果都是不会变的。",
"ActivityChat_GoldenWeek_0036_04": "哇!这充满余裕的回应,很有派头哦!",
"ActivityChat_GoldenWeek_0036_05": "呃…总、总之,我们之间的对决这次就要分出个结果了!",
"ActivityChat_GoldenWeek_0036_06": "什么?原来还是宿命老对手嘛?",
"ActivityChat_GoldenWeek_0036_07": "没用的,你的实力…等一下,我说机器人哥哥,你到底谁啊?",
"ActivityChat_GoldenWeek_0036_Name01": "热血的男同学",
"ActivityChat_GoldenWeek_0036_Name02": "冷静的男同学",
"ActivityChat_GoldenWeek_0037_01": "对啊,为什么机器人哥哥一直在旁边感想解说啊?",
"ActivityChat_GoldenWeek_0037_02": "我们又不认识你?你也是来参加电玩节的吗?",
"ActivityChat_GoldenWeek_0037_03": "啊哈哈哈,抱歉,我被你们之间的决战气氛吸引…情不自禁就感动起来了!",
"ActivityChat_GoldenWeek_0037_04": "你们说的电玩节是什么?",
"ActivityChat_GoldenWeek_0037_05": "电玩节是什么?就…字面意义的店铺活动啊?最近只要在金手指里玩就能参加。",
"ActivityChat_GoldenWeek_0037_06": "指定游戏取得好成绩还有奖励。",
"ActivityChat_GoldenWeek_0037_07": "还有奖励的嘛?听起来不错啊!能说说详情嘛?",
"ActivityChat_GoldenWeek_0037_08": "想知道详情的话,直接去店里问问亚莎姐姐就可以。",
"ActivityChat_GoldenWeek_0037_09": "我们要先去玩了,再见。",
"ActivityChat_GoldenWeek_0037_10": "我也想去",
"ActivityChat_GoldenWeek_0037_11": "咳哼,比利?",
"ActivityChat_GoldenWeek_0037_Name01": "热血的男同学",
"ActivityChat_GoldenWeek_0037_Name02": "冷静的男同学",
"ActivityChat_GoldenWeek_0038_01": "店长!原来你也在!",
"ActivityChat_GoldenWeek_0038_02": "你听到刚刚两个同学说的了吧?金手指里现在在举办什么电玩节活动唉!",
"ActivityChat_GoldenWeek_0038_03": "玩得好还会送奖励!这可不能错过啊!一起去吗店长?",
"ActivityChat_GoldenWeek_0038_04": "有空的话我会试试",
"ActivityChat_GoldenWeek_0038_05": "知道了,你先去吧",
"ActivityChat_GoldenWeek_0039_01": "呼…还好去的及时!C41空洞似乎越来越不妙了…",
"ActivityChat_GoldenWeek_0039_01F": " 从这次救援来看,C41的情况似乎比之前猜测得还要更糟糕一些…",
"ActivityChat_GoldenWeek_0039_02": "不太乐观…",
"ActivityChat_GoldenWeek_0039_03": "还算可控…",
"ActivityChat_GoldenWeek_0039_04": "我也这么觉得,而且这次的寻宝活动扩散范围有些太广了,好多什么都不懂的人进入空洞,导致救援难度都增加了!",
"ActivityChat_GoldenWeek_0039_04F": "确实有些不乐观,而且太多没有经验的人都因为寻宝的传闻进入空洞,各种意义上现在的C41空洞都面临失控。 ",
"ActivityChat_GoldenWeek_0039_05": " 这次救援哥哥确实处理的很好,但如果照这个势头继续扩散下去…C41空洞的情况只会越来越糟。",
"ActivityChat_GoldenWeek_0039_05F": "这次救援在铃的努力下,确实完美解决了。但C41空洞的情况,越来越不乐观了…",
"ActivityChat_GoldenWeek_0039_06": "不过想这么多也没用,我们目前对于C41的情报有限,只能多加注意了。 ",
"ActivityChat_GoldenWeek_0039_06F": "但现在也无法下确切结论,C41空洞内现在有太多不可控因素,很难获得全方面情报,只能我们自己先多加注意了。 ",
"ActivityChat_GoldenWeek_0039_07": "我会多加小心的。",
"ActivityChat_GoldenWeek_0040_01": "是你啊,要改造邦布吗?",
"ActivityChat_GoldenWeek_0040_02": "恩佐大叔能拆开这个吗?",
"ActivityChat_GoldenWeek_0040_03": "什么东西,小型防护匣?探索空洞的战利品么?",
"ActivityChat_GoldenWeek_0040_04": "很普通的密封方式,等我一下…",
"ActivityChat_GoldenWeek_0040_Name01": "恩佐",
"ActivityChat_GoldenWeek_0041_01": "里面装着的像账本…封面有个奇怪的兔子图案,最后几页写满了看不懂的数字字母组合,像是密码。",
"ActivityChat_GoldenWeek_0041_02": "你知道这是谁的吗?",
"ActivityChat_GoldenWeek_0041_03": "妮可!",
"ActivityChat_GoldenWeek_0041_04": "绝对是妮可!",
"ActivityChat_GoldenWeek_0041_05": "知道原主就好办了,直接寄还给她吧。",
"ActivityChat_GoldenWeek_0041_06": "将遗失的物品寄还给了妮可,运费选择到付吧!",
"ActivityChat_GoldenWeek_0041_Name01": "恩佐",
"ActivityChat_GoldenWeek_0042_01": "绳匠!我们这个关系,你居然选择运费到付?不过这次算了…幸好是你捡到了我的密码本,要是别人捡到可就遭了!",
"ActivityChat_GoldenWeek_0042_02": "早知道打开看一眼了",
"ActivityChat_GoldenWeek_0042_03": "里面银行卡密码吗?",
"ActivityChat_GoldenWeek_0042_04": "绳匠你在说什么?",
"ActivityChat_GoldenWeek_0042_05": "等等…你不会以为这是我的银行卡密码吧?",
"ActivityChat_GoldenWeek_0042_06": "绳匠你怎么会有这么天真的想法…我怎么可能会把银行卡密码写出来?",
"ActivityChat_GoldenWeek_0042_07": "那不就等于是要我把命交代在这么个本子上嘛!",
"ActivityChat_GoldenWeek_0042_08": "我才不会做这种事呢。",
"ActivityChat_GoldenWeek_0042_09": "所以这是什么?",
"ActivityChat_GoldenWeek_0042_10": "这可是打开新艾利都那些潜在金库的钥匙~",
"ActivityChat_GoldenWeek_0042_11": "什么新型诈骗说辞…",
"ActivityChat_GoldenWeek_0042_12": "才不是!",
"ActivityChat_GoldenWeek_0042_13": "不跟你说了,这个本子丢了搞得我这几天都看不到绳网上的最新消息。",
"ActivityChat_GoldenWeek_0042_14": "我要赶紧回去看C41空洞的最新消息了!",
"ActivityChat_GoldenWeek_0042_15": "我得好好盯着外置钱袋的消息。",
"ActivityChat_GoldenWeek_0042_Name01": "选项",
"ActivityChat_GoldenWeek_0043_01": "是你啊,又捡到战利品了?",
"ActivityChat_GoldenWeek_0043_02": "麻烦恩佐大叔拆一下",
"ActivityChat_GoldenWeek_0043_03": "行啊,拿给我看看…",
"ActivityChat_GoldenWeek_0043_Name01": "恩佐",
"ActivityChat_GoldenWeek_0043_Name02": "选项",
"ActivityChat_GoldenWeek_0044_01": "里面是一面小镜子,黑色背底,系了淡绿色的蕾丝蝴蝶结,感觉失主会是个可爱的女孩子——怎么还有个迷你电锯挂件…这是什么年轻女孩子间的新风潮吗?",
"ActivityChat_GoldenWeek_0044_02": "你知道这是谁的吗?",
"ActivityChat_GoldenWeek_0044_03": "可琳",
"ActivityChat_GoldenWeek_0044_04": "是可爱的可琳!",
"ActivityChat_GoldenWeek_0044_05": "知道原主就好办了,今天就寄还给她吧。",
"ActivityChat_GoldenWeek_0044_06": "将遗失的物品寄还给了可琳,说起来,这个镜子还真是有可琳的风格呢…",
"ActivityChat_GoldenWeek_0044_Name01": "恩佐",
"ActivityChat_GoldenWeek_0045_01": "对不起,真的非常对不起,是可琳太粗心把东西丢在空洞里了…",
"ActivityChat_GoldenWeek_0045_02": "麻烦到您了真是很抱歉,但、但请不要因此对维多利亚家政有负面印象,也不要取消合作,这只是可琳一个人惹的麻烦…",
"ActivityChat_GoldenWeek_0045_03": "顺手捡到的,不麻烦",
"ActivityChat_GoldenWeek_0045_04": "您、您真是太温柔了!可琳可以再问您一个问题吗?",
"ActivityChat_GoldenWeek_0045_05": "可以的",
"ActivityChat_GoldenWeek_0045_06": "可琳的表情…会很吓人吗?",
"ActivityChat_GoldenWeek_0045_07": "为什么这么问?",
"ActivityChat_GoldenWeek_0045_08": "前几天,某家咖啡厅指名需要一位女性服务生。",
"ActivityChat_GoldenWeek_0045_09": "可琳就去了,但似乎吓到了很多客人,当天晚上老板让可琳还是不要在店里兼职了…",
"ActivityChat_GoldenWeek_0045_10": "所以,可琳买了镜子方便时刻练习表情,希望不要…不要太让人讨厌。",
"ActivityChat_GoldenWeek_0045_11": "可琳平时不可怕啊…",
"ActivityChat_GoldenWeek_0045_12": "你是做了什么吗?",
"ActivityChat_GoldenWeek_0045_13": "可、可是,因为没有找到剪刀所以可琳用电锯斩开番茄酱瓶子时,周围客人的表情都变了…",
"ActivityChat_GoldenWeek_0045_14": "就是正常为客人们上餐…而且剪刀找不到的时候,可琳还用电锯打开了番茄酱,及时为客人把酱汁挤了上去!",
"ActivityChat_GoldenWeek_0045_15": "这是可琳的特色…",
"ActivityChat_GoldenWeek_0045_16": "那些人不懂可琳!",
"ActivityChat_GoldenWeek_0045_17": "有您的鼓励,可琳感觉好多了…总、总之十分感谢您帮我找回了镜子,之后合作中可琳会努力的!",
"ActivityChat_GoldenWeek_0045_Name01": "选项",
"ActivityChat_GoldenWeek_0046_01": "是你啊,又捡到战利品了?",
"ActivityChat_GoldenWeek_0046_02": "麻烦恩佐大叔拆一下",
"ActivityChat_GoldenWeek_0046_03": "行啊,拿给我看看…",
"ActivityChat_GoldenWeek_0046_Name01": "恩佐",
"ActivityChat_GoldenWeek_0046_Name02": "选项",
"ActivityChat_GoldenWeek_0047_01": "这是…呃…粘毛器?上面还沾满了棕色毛发。",
"ActivityChat_GoldenWeek_0047_02": "你知道这是谁的吗?",
"ActivityChat_GoldenWeek_0047_03": "有可能是本…",
"ActivityChat_GoldenWeek_0047_04": "但白祇重工有很多熊希人。",
"ActivityChat_GoldenWeek_0047_05": "不如直接寄给白祇重工,之后让他们自己认领。",
"ActivityChat_GoldenWeek_0047_06": "将遗失的物品寄到白祇重工的收件处,希望失主可以认出自己丢失的物品吧…",
"ActivityChat_GoldenWeek_0047_Name01": "恩佐",
"ActivityChat_GoldenWeek_0048_01": "我的伙伴!不愧是你!这是我最后一卷粘毛器了,幸好被你捡到了!",
"ActivityChat_GoldenWeek_0048_02": "粘毛器是你的?!",
"ActivityChat_GoldenWeek_0048_03": "你怎么随身带粘毛器?",
"ActivityChat_GoldenWeek_0048_04": "当然是我的,我为了清理身上毛发买的。",
"ActivityChat_GoldenWeek_0048_05": "当然是为了清理身上的毛发!",
"ActivityChat_GoldenWeek_0048_06": "你…脱发?",
"ActivityChat_GoldenWeek_0048_07": "我的伙伴,你怎么会有这样的误解?!",
"ActivityChat_GoldenWeek_0048_08": "难道你怀疑我这茂密且有型头发的真实性吗?不信你可以摸摸!",
"ActivityChat_GoldenWeek_0048_09": "摸一下",
"ActivityChat_GoldenWeek_0048_10": "不,我不怀疑!",
"ActivityChat_GoldenWeek_0048_11": "就说嘛,我怎么可能脱发!",
"ActivityChat_GoldenWeek_0048_12": "那为什么随身带粘毛器",
"ActivityChat_GoldenWeek_0048_13": "这个…呃…最近那个C41空洞的寻宝,我们白祇重工也参与了,账目变化比较频繁,压力就大…",
"ActivityChat_GoldenWeek_0048_14": "但我最近需要经常进出机械维护的地方,如果黏在衣服上的毛发蹭进轴承处就不好了!",
"ActivityChat_GoldenWeek_0048_15": "原来是本掉毛",
"ActivityChat_GoldenWeek_0048_16": "看来本的压力很大",
"ActivityChat_GoldenWeek_0048_17": "!",
"ActivityChat_GoldenWeek_0048_18": "你怎么会知道!我发誓,我绝对没有想将我兄弟掉毛的秘密告诉其他人!",
"ActivityChat_GoldenWeek_0048_19": "你身边只有本毛茸茸",
"ActivityChat_GoldenWeek_0048_20": "你们管账的不就是本",
"ActivityChat_GoldenWeek_0048_21": "我的伙伴不愧是你,推断能力太强了!",
"ActivityChat_GoldenWeek_0048_22": "总之,这件事请务必不要让第三个人知道!大本似乎很在意自己的脱毛情况。",
"ActivityChat_GoldenWeek_0048_23": "我用粘毛器绝对不是嫌弃他,我只是怕机械出问题!请务必不要和别人说,拜托了!",
"ActivityChat_GoldenWeek_0048_Name01": "选项",
"ActivityChat_GoldenWeek_0049_01": "是你啊,又捡到战利品了?",
"ActivityChat_GoldenWeek_0049_02": "麻烦恩佐大叔拆一下",
"ActivityChat_GoldenWeek_0049_03": "行啊,拿给我看看…",
"ActivityChat_GoldenWeek_0049_Name01": "恩佐",
"ActivityChat_GoldenWeek_0049_Name02": "选项",
"ActivityChat_GoldenWeek_0050_01": "里面居然还有一个封口袋…不过这个袋子很像收藏电影海报用的那种遮光袋。",
"ActivityChat_GoldenWeek_0050_02": "袋子背面有好长一行手写字,让我看看写了什么——",
"ActivityChat_GoldenWeek_0050_03": "「如若遗失,请联系比利,请务必不要私自拆开,不然比利会找你拼命的!」",
"ActivityChat_GoldenWeek_0050_04": "看来是比利丢失的东西,不如今天就寄还给他吧。",
"ActivityChat_GoldenWeek_0050_05": "将遗失的物品寄给比利,嗯,秉承着最后的良心,还是不拆开看里面究竟是什么了…",
"ActivityChat_GoldenWeek_0050_Name01": "恩佐",
"ActivityChat_GoldenWeek_0051_01": "店、店长,你捡到后寄还给我的那个东西…你当时没拆开看吧…",
"ActivityChat_GoldenWeek_0051_02": "肯定是星徽骑士海报",
"ActivityChat_GoldenWeek_0051_03": "星徽…啊,对!就是星徽骑士!店长肯定早就看过那个海报了!",
"ActivityChat_GoldenWeek_0051_04": "哈、哈哈!店长肯定也没什么兴趣,电影海报而已,也没什么好看的…对吧?",
"ActivityChat_GoldenWeek_0051_05": "比利的反应好可疑!",
"ActivityChat_GoldenWeek_0051_06": "怎怎怎怎么会呢!就是星徽骑士海报而已,很普通的那种!",
"ActivityChat_GoldenWeek_0051_07": "居然会说星徽骑士「普通」?",
"ActivityChat_GoldenWeek_0051_08": "我,我的意思是…",
"ActivityChat_GoldenWeek_0051_09": "这不是黄金周到了,星徽骑士有线下活动,我只是和以往一样去买了海报而已!",
"ActivityChat_GoldenWeek_0051_10": "线下活动好玩吗?",
"ActivityChat_GoldenWeek_0051_11": "我怎么不知道有这个活动!",
"ActivityChat_GoldenWeek_0051_12": "就就就和往常一样!没什么特殊的!",
"ActivityChat_GoldenWeek_0051_13": "可、可能是店长你太忙了吧!也、也可能是这次活动规模比较小!",
"ActivityChat_GoldenWeek_0051_14": "店长你先忙,我带着莫妮卡大…",
"ActivityChat_GoldenWeek_0051_15": "莫妮卡?",
"ActivityChat_GoldenWeek_0051_16": "啊啊啊啊我什么都没说!!!我还有急事,狡兔屋好像着火了!我先走了!",
"ActivityChat_GoldenWeek_0051_17": "比利如逃窜般光速跑走了…\r\r\n嗯,看来里面是莫妮卡写真集海报无疑了。",
"ActivityChat_GoldenWeek_0051_18": "(原来这并不是一张原版海报,而是一张打印成电影海报大小的莫妮卡线下见面会的照片…照片的角落那个面对镜头的面孔好熟悉…)",
"ActivityChat_GoldenWeek_0051_19": "拜托了,不要告诉别人…",
"ActivityChat_GoldenWeek_0051_20": "我会保守秘密的",
"ActivityChat_GoldenWeek_0051_Name01": "选项",
"ActivityChat_GoldenWeek_0052_01": "借你们的网回个消息,我一会就走~",
"ActivityChat_GoldenWeek_0052_02": "毕竟假期期间,来光顾的客人会比平常多吧。",
"ActivityChat_GoldenWeek_0052_03": "我已经整理了新的进货单,晚些发给你。",
"ActivityChat_GoldenWeek_0052_04": "我就喜欢你这种有远见的老板。",
"ActivityChat_GoldenWeek_0052_05": "既然是节日,会有限定新品吗?",
"ActivityChat_GoldenWeek_0052_06": "暂时没有这个计划。",
"ActivityChat_GoldenWeek_0052_07": "哈哈,那如果之后有特殊食材需求记得找我预定。",
"ActivityChat_GoldenWeek_0052_08": "哪怕是一些不太常见的东西,我说不定也都能搞到哦!",
"ActivityChat_GoldenWeek_0052_Name01": "塔维斯",
"ActivityChat_GoldenWeek_0052_Name02": "乔普师傅",
"ActivityChat_GoldenWeek_0053_01": "嗨!小老板,有没有开始准备黄金周上架片单?",
"ActivityChat_GoldenWeek_0053_02": "当然准备好了!",
"ActivityChat_GoldenWeek_0053_03": "完全没有!",
"ActivityChat_GoldenWeek_0053_04": "哈哈,就是这种从容不迫的架势,我很喜欢!",
"ActivityChat_GoldenWeek_0053_05": "不过我也有一些好推荐,要作为参考吗?",
"ActivityChat_GoldenWeek_0053_06": "哈哈,就是这种理直气壮的自信,我很喜欢!",
"ActivityChat_GoldenWeek_0053_07": "如果需要的话,我有一些好推荐。",
"ActivityChat_GoldenWeek_0053_08": "说说看。",
"ActivityChat_GoldenWeek_0053_09": "我个人很推荐《消失的电梯》、《械尸狂潮》和《虚无》。",
"ActivityChat_GoldenWeek_0053_10": "好特别的品味…",
"ActivityChat_GoldenWeek_0053_11": "你想让我们倒闭?",
"ActivityChat_GoldenWeek_0053_12": "哈哈哈哈,这只是反其道而行之。",
"ActivityChat_GoldenWeek_0053_13": "毕竟大好黄金周在家看录像带的人,一定很期待得到另类的刺激感!",
"ActivityChat_GoldenWeek_0053_14": "精神和生理,总得有一个发泄口嘛。",
"ActivityChat_GoldenWeek_0053_Name01": "塔维斯",
"ActivityChat_GoldenWeek_0054_01": "噢,我打算在附近吃个饭再回去,你忙你的,不用管我!",
"ActivityChat_GoldenWeek_0054_02": "里面包含打火石、户外铲、信号弹、《如何挖掘方正土坑教学册》和通用型开锁工具,组合进货有很大力度的优惠!",
"ActivityChat_GoldenWeek_0054_03": "嗯呢!(你确定是好货吗?)",
"ActivityChat_GoldenWeek_0054_04": "嗯呢呢~(二十套!我们要了!)",
"ActivityChat_GoldenWeek_0054_05": "好嘞!稍晚一点的时候,我就把你们要的二十套组合送过来。",
"ActivityChat_GoldenWeek_0054_06": "呃…",
"ActivityChat_GoldenWeek_0054_07": "(这是末日求生吧!很难想象这是去哪里度假才会用上这样的出行礼包…)",
"ActivityChat_GoldenWeek_0054_Name01": "购买",
"ActivityChat_GoldenWeek_0054_Name02": "塔维斯",
"ActivityChat_GoldenWeek_0054_Name03": "咨询",
"ActivityChat_GoldenWeek_0054_Name04": "找零",
"ActivityChat_GoldenWeek_0055_01": "啊…有什么事可以之后再说吗,我现在有些急事…",
"ActivityChat_GoldenWeek_0055_02": "但你明明在打手游。",
"ActivityChat_GoldenWeek_0055_03": "什么急事。",
"ActivityChat_GoldenWeek_0055_04": "我打的手游今天上线黄金周活动的预热版本了,为了肝活动,上班前这点时间已经有点不够用了…",
"ActivityChat_GoldenWeek_0055_05": "总之我现在很急…有事情之后再说!",
"ActivityChat_GoldenWeek_0055_Name01": "汉娜",
"ActivityChat_GoldenWeek_0056_01": "放假前的工作永远都是最多的…",
"ActivityChat_GoldenWeek_0056_02": "还好这家公司有加班费。",
"ActivityChat_GoldenWeek_0056_03": "再加几天班,加班费加在一起就可以买光活动商城的礼包了!",
"ActivityChat_GoldenWeek_0056_Name01": "汉娜",
"ActivityChat_GoldenWeek_0057_01": "还差一点点…",
"ActivityChat_GoldenWeek_0057_02": "周末早上居然能看到你!",
"ActivityChat_GoldenWeek_0057_03": "你周末起这么早!",
"ActivityChat_GoldenWeek_0057_04": "长假前的加班不是社畜标配吗…",
"ActivityChat_GoldenWeek_0057_05": "而且确保长假期间不会有人因为工作事情找你的唯一办法,就是放假前把所有东西超额做完。",
"ActivityChat_GoldenWeek_0057_06": "你可以关机。",
"ActivityChat_GoldenWeek_0057_07": "你可以已读不回。",
"ActivityChat_GoldenWeek_0057_08": "虽然不想工作,但我还是需要这份工作的…",
"ActivityChat_GoldenWeek_0057_09": "啊…这就是向工资低头的成年人吗!我已经到意识到这件事情的年纪了…",
"ActivityChat_GoldenWeek_0057_Name01": "汉娜",
"ActivityChat_GoldenWeek_0058_01": "今天还是老样子吗?",
"ActivityChat_GoldenWeek_0058_02": "…嗯…即便每天都能看到,还是会充满新鲜感!",
"ActivityChat_GoldenWeek_0058_03": "哈哈哈看来你真的很喜欢这个!马上就是黄金周了,今天这碗我请你!",
"ActivityChat_GoldenWeek_0058_04": "嗯?什么,你看出我喜欢了?!",
"ActivityChat_GoldenWeek_0058_05": "年轻人,这点事情我还是看得出来的。",
"ActivityChat_GoldenWeek_0058_Name01": "乔普师傅",
"ActivityChat_GoldenWeek_0058_Name02": "艾里斯",
"ActivityChat_GoldenWeek_0059_01": "本来以为周末可以在这里偶遇她。",
"ActivityChat_GoldenWeek_0059_02": "这种情节果然现实里是不存在的吗?",
"ActivityChat_GoldenWeek_0059_03": "不过来都来了,还是在她常在的位置喝一杯咖啡吧…",
"ActivityChat_GoldenWeek_0059_Name01": "艾里斯",
"ActivityChat_GoldenWeek_0060_01": "这里面都有什么?",
"ActivityChat_GoldenWeek_0060_02": "嗯呢嗯呢,嗯呢嗯呢嗯嗯!(打火石、户外铲、信号弹、《如何挖掘方正土坑教学册》和通用型开锁工具!)",
"ActivityChat_GoldenWeek_0060_03": "可是这些东西我好像都用不上…",
"ActivityChat_GoldenWeek_0060_04": "嗯呢!(现在购买是五折哦!)",
"ActivityChat_GoldenWeek_0060_05": "五折?…再便宜一点,你这些都是一些卖不出去的东西吧!",
"ActivityChat_GoldenWeek_0060_06": "嗯呢嗯嗯!(再送一份果酱面包!)",
"ActivityChat_GoldenWeek_0060_07": "嗯呢!(今天是折扣最后一天!)",
"ActivityChat_GoldenWeek_0060_08": "最后一天?那给我一套,哦,果酱面包也包好给我。",
"ActivityChat_GoldenWeek_0060_09": "嗯嗯!(这是您的东西,欢迎再次光临!)",
"ActivityChat_GoldenWeek_0060_Name01": "雅妮婆婆",
"ActivityChat_GoldenWeek_0060_Name02": "咨询",
"ActivityChat_GoldenWeek_0060_Name03": "购买",
"ActivityChat_GoldenWeek_0060_Name04": "找零",
"ActivityChat_GoldenWeek_0061_01": "今天的传单都发完了,如果需要的话明天再给你!",
"ActivityChat_GoldenWeek_0061_02": "你发了一天的传单吗?",
"ActivityChat_GoldenWeek_0061_03": "你最近兼职好像变多了。",
"ActivityChat_GoldenWeek_0061_04": "确实…毕竟算一算,我最近同时在做八份兼职!",
"ActivityChat_GoldenWeek_0061_05": "!",
"ActivityChat_GoldenWeek_0061_06": "没办法,黄金周不是快到了吗,肯定会有很多新品系列发售!",
"ActivityChat_GoldenWeek_0061_07": "为了全部拿下,只能努努力了。",
"ActivityChat_GoldenWeek_0061_08": "我也知道这都是商家打着假期名义的消费阴谋!但是我努力工作的目的就是为了买下这些让自己开心嘛!",
"ActivityChat_GoldenWeek_0061_Name01": "丝琪",
"ActivityChat_GoldenWeek_0062_01": "看着这人逐渐增长的人流量,黄金周已经近在眼前了。",
"ActivityChat_GoldenWeek_0062_02": "你不用工作吗?",
"ActivityChat_GoldenWeek_0062_03": "你一直在这晃悠。",
"ActivityChat_GoldenWeek_0062_04": "我的工作就是从人群中找到最有潜力的模特新人。",
"ActivityChat_GoldenWeek_0062_Name01": "保罗恰克",
"ActivityChat_GoldenWeek_0063_01": "黄金周有什么特价促销物品吗?",
"ActivityChat_GoldenWeek_0063_02": "嗯呢嗯呢,嗯呢嗯呢嗯嗯!(有一批上新!里面包括打火石、户外铲、信号弹、《如何挖掘方正土坑教学册》和通用型开锁工具!)",
"ActivityChat_GoldenWeek_0063_03": "这都是什么…真的有人买吗?",
"ActivityChat_GoldenWeek_0063_04": "嗯呢!(雅妮婆婆就买了!)",
"ActivityChat_GoldenWeek_0063_05": "嗯呢呢!(五折哦!)",
"ActivityChat_GoldenWeek_0063_06": "虽然不知道有什么用,但真的很划算…",
"ActivityChat_GoldenWeek_0063_07": "嗯呢嗯嗯!(是限时大促呢!)",
"ActivityChat_GoldenWeek_0063_08": "雅妮婆婆买完回去后应该也没什么用吧…我找她用二手的价格买岂不是更划算?",
"ActivityChat_GoldenWeek_0063_09": "就这么决定了。",
"ActivityChat_GoldenWeek_0063_Name01": "多莉",
"ActivityChat_GoldenWeek_0063_Name02": "咨询",
"ActivityChat_GoldenWeek_0063_Name03": "购买",
"ActivityChat_GoldenWeek_0064_01": "「曲奇」啊~这个是黄金周限定十种鱼罐罐哦~",
"ActivityChat_GoldenWeek_0064_02": "…",
"ActivityChat_GoldenWeek_0064_03": "嗯?尝一口嘛,爸爸喂你好不好呀~",
"ActivityChat_GoldenWeek_0064_04": "!",
"ActivityChat_GoldenWeek_0064_05": "哦好好好不吃不吃,那明天爸爸还是带你最爱吃的那一款来~",
"ActivityChat_GoldenWeek_0064_Name01": "???",
"ActivityChat_GoldenWeek_0064_Name02": "「曲奇」",
"ActivityChat_GoldenWeek_0065_01": "(它睡得很沉,完全没有被即将到来的黄金周氛围影响。)",
"ActivityChat_GoldenWeek_0065_02": "(果然,猫才不在乎人类的节日,)",
"ActivityChat_GoldenWeek_0065_Name01": "「曲奇」",
"ActivityChat_GoldenWeek_0066_01": "希达!你不激动吗!马上就是黄金周了!",
"ActivityChat_GoldenWeek_0066_02": "我们又不放假…",
"ActivityChat_GoldenWeek_0066_03": "正是因为不放假,所以才更激动!我们现在不仅仅是「寻常日常中六分街的守护者」,更是「沙罗黄金周最坚实的守护者」!",
"ActivityChat_GoldenWeek_0066_04": "好好好…",
"ActivityChat_GoldenWeek_0066_05": "想到我身上肩负着守护六分街居民在沙罗黄金周期间笑容的使命我已经开始热血沸腾了希达你感受到了吗你感受到这份赤诚与热忱了吗?",
"ActivityChat_GoldenWeek_0066_06": "嗯嗯,我感受到了…",
"ActivityChat_GoldenWeek_0066_07": "是吗!你说说看,是从哪里感受到的!",
"ActivityChat_GoldenWeek_0066_08": "从你说这么长一句话都不换气…",
"ActivityChat_GoldenWeek_0066_Name01": "杰兰特",
"ActivityChat_GoldenWeek_0066_Name02": "希达",
"ActivityChat_GoldenWeek_0067_01": "打扰了,想问一下这附近有什么比较热门的商店吗?",
"ActivityChat_GoldenWeek_0067_02": "这家录像店!",
"ActivityChat_GoldenWeek_0067_03": "没有吧…",
"ActivityChat_GoldenWeek_0067_04": "其实也不一定要热门,比较有特点也可以~",
"ActivityChat_GoldenWeek_0067_05": "这家录像店有什么特点吗~",
"ActivityChat_GoldenWeek_0067_06": "我可以做探店视频帮忙宣传哦!",
"ActivityChat_GoldenWeek_0067_07": "有一流的老板!",
"ActivityChat_GoldenWeek_0067_08": "品位最棒的片单推荐!",
"ActivityChat_GoldenWeek_0067_09": "呃…你不会是指你自己吧…",
"ActivityChat_GoldenWeek_0067_10": "《消失的电梯》、《械尸狂潮》、《虚无》…作为黄金周片单来讲确实很别具一格…",
"ActivityChat_GoldenWeek_0067_11": "打扰了,我再考虑一下…",
"ActivityChat_GoldenWeek_0067_Name01": "克萝拉",
"ActivityChat_GoldenWeek_0068_01": "哦,是录像店的小老板啊,吓我一跳!",
"ActivityChat_GoldenWeek_0068_02": "半夜商铺都关门了…",
"ActivityChat_GoldenWeek_0068_03": "你在干什么?",
"ActivityChat_GoldenWeek_0068_04": "我听到了一些值钱的大消息,得赶紧去进一批货…",
"ActivityChat_GoldenWeek_0068_05": "一定很快就能都卖出去的!",
"ActivityChat_GoldenWeek_0068_06": "什么大消息 ?",
"ActivityChat_GoldenWeek_0068_07": "我只能悄悄告诉你和空洞有关。",
"ActivityChat_GoldenWeek_0068_Name01": "塔维斯",
"ActivityChat_GoldenWeek_0069_01": "我绝对没有在这里发放网络电影会员的广告传单!",
"ActivityChat_GoldenWeek_0069_02": "你已经暴露了",
"ActivityChat_GoldenWeek_0069_03": "这次真的没有啦!",
"ActivityChat_GoldenWeek_0069_04": "今天有很多人来问路,所以我的传单早早就发完了。",
"ActivityChat_GoldenWeek_0069_05": "问路?",
"ActivityChat_GoldenWeek_0069_06": "也不知道为什么,有好几个不是六分街的人都来问C41空洞怎么走…",
"ActivityChat_GoldenWeek_0069_Name01": "丝琪",
"ActivityChat_GoldenWeek_0070_01": "抱歉,我在打电话,如果要用电话亭的话等一下…",
"ActivityChat_GoldenWeek_0070_02": "…不觉得很好玩吗?",
"ActivityChat_GoldenWeek_0070_03": "…这么多人去完都回来了,能有什么危险。",
"ActivityChat_GoldenWeek_0070_Name01": "路人学生",
"ActivityChat_GoldenWeek_0071_01": "我记得你今天要去试驾新的改装车?",
"ActivityChat_GoldenWeek_0071_02": "原本是要去的,但我的车被朋友借走了,就不得不改变计划了…",
"ActivityChat_GoldenWeek_0071_03": "他们好像说是要去C41空洞附近,也不知道要去干什么。",
"ActivityChat_GoldenWeek_0071_04": "反正不要把我新改装的车搞坏就行。",
"ActivityChat_GoldenWeek_0071_Name01": "乔普师傅",
"ActivityChat_GoldenWeek_0071_Name02": "菲尔",
"ActivityChat_GoldenWeek_0072_01": "最近有一些皱缩空洞里有宝藏的传闻出现,听说有人听信了谣言因此趁机私自进入了空洞…",
"ActivityChat_GoldenWeek_0072_02": "不过我觉得是上面那些人多心了!",
"ActivityChat_GoldenWeek_0072_03": "六分街这么民风淳朴的地方,怎么会有人相信传闻往空洞里跑呢?",
"ActivityChat_GoldenWeek_0072_Name01": "杰兰特",
"ActivityChat_GoldenWeek_0073_01": "唉,不知道究竟是谁传出皱缩空洞里可以寻宝的传闻,导致好多人最近都私自往空洞里面跑。",
"ActivityChat_GoldenWeek_0073_02": "于是我们不得不增加巡逻班次。",
"ActivityChat_GoldenWeek_0073_03": "虽然确实有空洞在皱缩,但还是希望不要有人轻易就去冒险啊…",
"ActivityChat_GoldenWeek_0073_Name01": "希达",
"ActivityChat_GoldenWeek_0074_01": "汪汪汪汪!",
"ActivityChat_GoldenWeek_0074_02": "你在干什么?",
"ActivityChat_GoldenWeek_0074_03": "需要给你联络医生吗?",
"ActivityChat_GoldenWeek_0074_04": "啊…不要紧张,我不是什么奇怪的人!",
"ActivityChat_GoldenWeek_0074_05": "我只是个盗洞客,虽然还是个新人…",
"ActivityChat_GoldenWeek_0074_06": "这是能说的吗?",
"ActivityChat_GoldenWeek_0074_07": "…更奇怪了。",
"ActivityChat_GoldenWeek_0074_08": "我听说这附近有个皱缩空洞里面有不少好东西。",
"ActivityChat_GoldenWeek_0074_09": "但我刚入行不久,没什么情报来源,就来看看能不能打探到一些消息!",
"ActivityChat_GoldenWeek_0074_10": "不知道那位知名绳匠「法厄同」会不会也来这附近!听说他非常神秘,能变出各种分身!",
"ActivityChat_GoldenWeek_0074_11": "就比如这条狗!它看起来就非常不一般!",
"ActivityChat_GoldenWeek_0074_12": "你说这会不会是「法厄同」的替身?",
"ActivityChat_GoldenWeek_0074_13": "你还是别当盗洞客了…",
"ActivityChat_GoldenWeek_0074_14": "「法厄同」不是狗!",
"ActivityChat_GoldenWeek_0074_Name01": "米欧",
"ActivityChat_GoldenWeek_0075_01": "那批东西卖得不错吧!",
"ActivityChat_GoldenWeek_0075_02": "嗯呢呢,嗯呢~!(感谢你的推荐!)",
"ActivityChat_GoldenWeek_0075_03": "嗯呢呢!(还有那个套组吗,想再进一批货!)",
"ActivityChat_GoldenWeek_0075_04": "倒是还有…但现在变成紧俏货了,价格上可能没那么划算了。",
"ActivityChat_GoldenWeek_0075_05": "呢嗯!(我们也都要了!)",
"ActivityChat_GoldenWeek_0075_06": "就喜欢你们这样爽快的老板,那我晚些时候把货给你们送来。",
"ActivityChat_GoldenWeek_0075_Name01": "塔维斯",
"ActivityChat_GoldenWeek_0075_Name02": "咨询",
"ActivityChat_GoldenWeek_0075_Name03": "购买",
"ActivityChat_GoldenWeek_0075_Name04": "找零",
"ActivityChat_GoldenWeek_0076_01": "你清点一下,看看还有没有缺的东西。",
"ActivityChat_GoldenWeek_0076_02": "找你进货我向来很放心。",
"ActivityChat_GoldenWeek_0076_03": "但下次还是别这么临时,假期前忽然要这么一大批东西,我可是找了不少路子…",
"ActivityChat_GoldenWeek_0076_04": "我知道这次麻烦你了,本来我假期也打算闭店休息一下的,结果一个老主顾有个比较急的大单。",
"ActivityChat_GoldenWeek_0076_05": "害,理解理解,毕竟往年假期你都会去柳林庄度假,你也没有假期前补货的需求。",
"ActivityChat_GoldenWeek_0076_Name01": "塔维斯",
"ActivityChat_GoldenWeek_0076_Name02": "恩佐",
"ActivityChat_GoldenWeek_0077_01": "嗨!小老板,出来透风吗?",
"ActivityChat_GoldenWeek_0077_02": "又是你。",
"ActivityChat_GoldenWeek_0077_03": "最近总见到你。",
"ActivityChat_GoldenWeek_0077_04": "哈哈,毕竟黄金周越来越近了,各位六分街老板总要把一整个假期的货囤好。",
"ActivityChat_GoldenWeek_0077_05": "对了,还有什么录像带需要我帮你搞到吗?",
"ActivityChat_GoldenWeek_0077_06": "下次补货要到黄金周以后了。",
"ActivityChat_GoldenWeek_0077_07": "黄金周我们休业。",
"ActivityChat_GoldenWeek_0077_08": "你黄金周去哪?",
"ActivityChat_GoldenWeek_0077_09": "好巧,我黄金周也要好好休息一番。",
"ActivityChat_GoldenWeek_0077_10": "哈哈,我去的地方你们这些年轻人肯定不感兴趣,倒是恩佐应该跟你们比较有共同话题。",
"ActivityChat_GoldenWeek_0077_11": "柳林庄是个度假好去处,你们年轻人会喜欢的。",
"ActivityChat_GoldenWeek_0077_Name01": "塔维斯",
"ActivityChat_GoldenWeek_0078_01": "活动还是等晚上再肝吧…",
"ActivityChat_GoldenWeek_0078_02": "你看起来很累。",
"ActivityChat_GoldenWeek_0078_03": "你居然没打游戏!",
"ActivityChat_GoldenWeek_0078_04": "最近加班太严重了,感觉早上起来脑子完全不转了…",
"ActivityChat_GoldenWeek_0078_05": "长假前的倒计时简直仿佛是我人生命数的倒计时…",
"ActivityChat_GoldenWeek_0078_Name01": "汉娜",
"ActivityChat_GoldenWeek_0079_01": "能帮我看看这个饮料的保质期吗?我已经加班到两眼发花了…",
"ActivityChat_GoldenWeek_0079_02": "没过期…",
"ActivityChat_GoldenWeek_0079_03": "这是料酒!",
"ActivityChat_GoldenWeek_0079_04": "啊…没过期,那可以喝。",
"ActivityChat_GoldenWeek_0079_05": "这是料酒!",
"ActivityChat_GoldenWeek_0079_06": "啊…就看到一个酒字就拿了…不过应该也差不多吧。",
"ActivityChat_GoldenWeek_0079_07": "…别喝啊!!",
"ActivityChat_GoldenWeek_0079_08": "抱歉,我有些头晕,这个送给你了,我稍微缓一下就回家。",
"ActivityChat_GoldenWeek_0079_Name01": "汉娜",
"ActivityChat_GoldenWeek_0080_01": "她今天看起来似乎很忧郁…",
"ActivityChat_GoldenWeek_0080_02": "难道是在面临什么人生的重大选择?",
"ActivityChat_GoldenWeek_0080_03": "还是遇到了什么非常棘手或者悲伤的事情?好担心…",
"ActivityChat_GoldenWeek_0080_04": "那是加班的怨气。",
"ActivityChat_GoldenWeek_0080_05": "你不如自己去问问?",
"ActivityChat_GoldenWeek_0080_06": "不可能,她平日那么干练的样子,一定没有工作可以难倒她,你完全不了解她!",
"ActivityChat_GoldenWeek_0080_07": "不行不行,我不敢…我就这样看着已经很满足了…",
"ActivityChat_GoldenWeek_0080_Name01": "艾里斯",
"ActivityChat_GoldenWeek_0081_01": "呃…那个…你为什么要摸我的脸…",
"ActivityChat_GoldenWeek_0081_02": "等、等等,你是不是误会了什么,我不是做那种职业的!",
"ActivityChat_GoldenWeek_0081_03": "现在的年轻人脑子里都在想什么,我只是摸摸你的骨相…毕竟你是我近期见过最有潜力的年轻人了。",
"ActivityChat_GoldenWeek_0081_04": "你快放手,不然我要叫治安官了…",
"ActivityChat_GoldenWeek_0081_05": "别激动别激动,我只是个星探。",
"ActivityChat_GoldenWeek_0081_06": "黄金周档期有一个拍摄活动,你非常符合那边的审美要求,要不要来当模特试试?",
"ActivityChat_GoldenWeek_0081_07": "不、不了,我当不了模特的。",
"ActivityChat_GoldenWeek_0081_08": "别害羞嘛年轻人,出现在封面杂志可是会变得很受女孩子欢迎哦!",
"ActivityChat_GoldenWeek_0081_09": "……",
"ActivityChat_GoldenWeek_0081_10": "而且还能学习如何和女孩子自然地对话哦,不来试试吗?",
"ActivityChat_GoldenWeek_0081_11": "…自然地对话吗?我考虑一下。",
"ActivityChat_GoldenWeek_0081_Name01": "艾里斯",
"ActivityChat_GoldenWeek_0081_Name02": "保罗恰克",
"ActivityChat_GoldenWeek_0082_01": "那个啊…我确实买了。",
"ActivityChat_GoldenWeek_0082_02": "但真是后悔,那些东西真是一丁点都用不上!",
"ActivityChat_GoldenWeek_0082_03": "当时光顾着它限时且便宜了,拿回家毫无用处还占地…唉…",
"ActivityChat_GoldenWeek_0082_04": "那不如您再卖给我?",
"ActivityChat_GoldenWeek_0082_05": "真的吗?我正愁那些东西怎么办呢!",
"ActivityChat_GoldenWeek_0082_06": "不过既然是二手,您可得再给我便宜一点。",
"ActivityChat_GoldenWeek_0082_07": "哼,我就知道你得趁机占这个便宜。",
"ActivityChat_GoldenWeek_0082_08": "我这算什么占便宜,本来您买回去就是二手了,我以二手价买不是很正常。",
"ActivityChat_GoldenWeek_0082_09": "您要是不愿意就算了,反正不是占我家地方…",
"ActivityChat_GoldenWeek_0082_10": "卖你,卖你就是了。看在我家孩子黄金周要回来,我心情好的份上…",
"ActivityChat_GoldenWeek_0082_Name01": "雅妮婆婆",
"ActivityChat_GoldenWeek_0082_Name02": "多莉",
"ActivityChat_GoldenWeek_0083_01": "也给你一本!",
"ActivityChat_GoldenWeek_0083_02": "哦对,给你家人也带一本!",
"ActivityChat_GoldenWeek_0083_03": "你们家邦布也可以拿一本!",
"ActivityChat_GoldenWeek_0083_04": "或许,你家的汽车或者烤面包机也需要一本「假期安全手册」吗?",
"ActivityChat_GoldenWeek_0083_05": "…不需要了。",
"ActivityChat_GoldenWeek_0083_06": "你只是想都塞给我吧!",
"ActivityChat_GoldenWeek_0083_07": "被发现了吗?就剩这几本了,发完我就可以去领今天的工资了!",
"ActivityChat_GoldenWeek_0083_Name01": "丝琪",
"ActivityChat_GoldenWeek_0084_01": "感觉如何?我需要记录一下试饮的反馈~如实说就好!",
"ActivityChat_GoldenWeek_0084_02": "入口的感觉很丝滑,有一种很醇厚的香甜。",
"ActivityChat_GoldenWeek_0084_03": "整体给我的感觉十分绵密,能感觉出是用很高级机器打出的泡沫口感。",
"ActivityChat_GoldenWeek_0084_04": "而且它混合了巧克力和肉桂烘焙过的回甘。",
"ActivityChat_GoldenWeek_0084_05": "哇…你好专业!",
"ActivityChat_GoldenWeek_0084_06": "这可是探店博主的基本素养!",
"ActivityChat_GoldenWeek_0084_Name01": "丝琪",
"ActivityChat_GoldenWeek_0084_Name02": "克萝拉",
"ActivityChat_GoldenWeek_0085_01": "新品的口感如何?我需要记录一下试饮的反馈~",
"ActivityChat_GoldenWeek_0085_02": "很像是鲜活的新人…",
"ActivityChat_GoldenWeek_0085_03": "…呃…您可以描述得更详细一些吗?",
"ActivityChat_GoldenWeek_0085_04": "青涩,但充满可能性。",
"ActivityChat_GoldenWeek_0085_05": "…嗯…!",
"ActivityChat_GoldenWeek_0085_Name01": "丝琪",
"ActivityChat_GoldenWeek_0085_Name02": "保罗恰克",
"ActivityChat_GoldenWeek_0086_01": "你要来一杯尝尝吗?虽然已经到晚上了,有可能会影响睡眠…",
"ActivityChat_GoldenWeek_0086_02": "有什么特殊的吗?",
"ActivityChat_GoldenWeek_0086_03": "你跟我描述一下?",
"ActivityChat_GoldenWeek_0086_04": "会给一个沙罗黄金周限定的咖啡杯套哦!",
"ActivityChat_GoldenWeek_0086_05": "咖啡本身呢?",
"ActivityChat_GoldenWeek_0086_06": "上面会摆一朵沙罗花呢!",
"ActivityChat_GoldenWeek_0086_07": "那咖啡味道呢…",
"ActivityChat_GoldenWeek_0086_08": "呃…我个人感觉就是更酸一点的咖啡啦…",
"ActivityChat_GoldenWeek_0086_Name01": "丝琪",
"ActivityChat_GoldenWeek_0087_01": "啊啊啊啊鬼说话了!",
"ActivityChat_GoldenWeek_0087_02": "尊敬的「沙罗黄金周最坚实的守护者」,你面前的这位很明显是一位男性人类。",
"ActivityChat_GoldenWeek_0087_03": "嗯嗯,我不是鬼!",
"ActivityChat_GoldenWeek_0087_04": "咳、咳咳…你深夜在六分街的街头做什么?",
"ActivityChat_GoldenWeek_0087_05": "我刚从空…我是说,我刚刚下班!",
"ActivityChat_GoldenWeek_0087_06": "刚刚下班啊,真是辛苦…不对,你不是六分街的人,怎么会深夜下班来这里?",
"ActivityChat_GoldenWeek_0087_07": "我是…下了班来旅行的!",
"ActivityChat_GoldenWeek_0087_08": "我们公司提前放假了,得来不易的假期,我下班就出发了!刚刚才到这里!",
"ActivityChat_GoldenWeek_0087_09": "哈哈哈这样啊!不错不错,很有年轻人过节的活力!六分街有我在,治安非常好!请放心游玩!",
"ActivityChat_GoldenWeek_0087_Name01": "杰兰特",
"ActivityChat_GoldenWeek_0087_Name02": "希达",
"ActivityChat_GoldenWeek_0087_Name03": "米欧",
"ActivityChat_GoldenWeek_0088_01": "我不是对音乐有什么深入研究…",
"ActivityChat_GoldenWeek_0088_02": "只是我最近剪辑视频很喜欢用一首歌似乎比较小众。",
"ActivityChat_GoldenWeek_0088_03": "视频流量有很多考量标准啦,如果使用的背景音乐很热门,视频数据也会比较好…",
"ActivityChat_GoldenWeek_0088_Name01": "克萝拉",
"ActivityChat_GoldenWeek_0089_01": "诶诶?你居然认识我?",
"ActivityChat_GoldenWeek_0089_02": "当然!虽然你的粉丝不多,但我从你第一期视频就开始关注你了!",
"ActivityChat_GoldenWeek_0089_03": "我一直都十分喜欢你的频道!",
"ActivityChat_GoldenWeek_0089_04": "呃啊…很感谢你的喜欢,但是听到粉丝数还是有些受挫…",
"ActivityChat_GoldenWeek_0089_05": "啊…对不起…",
"ActivityChat_GoldenWeek_0089_06": "没有啦,频道不火是我自己的问题!",
"ActivityChat_GoldenWeek_0089_07": "而且现实里能碰到认识我的人感觉好神奇…这还是第一次…",
"ActivityChat_GoldenWeek_0089_08": "有什么可以帮到你的吗?我对这附近还算熟悉!",
"ActivityChat_GoldenWeek_0089_09": "真的吗?太好了!",
"ActivityChat_GoldenWeek_0089_10": "啊…对了,我有了一个选题想法!你愿意和我一起拍黄金周特别篇吗?",
"ActivityChat_GoldenWeek_0089_Name01": "克萝拉",
"ActivityChat_GoldenWeek_0089_Name02": "莎莎",
"ActivityChat_GoldenWeek_0090_01": "我决定假期要好好在家打游戏吃外卖看录像带!",
"ActivityChat_GoldenWeek_0090_02": "有没有比较刺激的片子推荐?",
"ActivityChat_GoldenWeek_0090_03": "《械尸狂潮》怎么样?",
"ActivityChat_GoldenWeek_0090_04": "《消失的电梯》怎么样?",
"ActivityChat_GoldenWeek_0090_05": "听起来都不错,我就知道你们录像店一定有我想看的!",
"ActivityChat_GoldenWeek_0090_06": "加班后的长假太需要一些刺激的内容了。",
"ActivityChat_GoldenWeek_0090_Name01": "汉娜",
"ActivityChat_GoldenWeek_0091_01": "平时一直看到你在咖啡厅,没想到你会来吃拉面。",
"ActivityChat_GoldenWeek_0091_02": "哈哈哈,我难道看起来是那种刻板印象里干练精致的职场女性吗?",
"ActivityChat_GoldenWeek_0091_03": "毕竟你经常是一脸凝重或者在发怒边缘地坐在那里。",
"ActivityChat_GoldenWeek_0091_04": "那只是因为手游关卡打不过去的怒气,或者越来越临近上班时间的怨念…",
"ActivityChat_GoldenWeek_0091_05": "如果有人认为我是成熟的职场女性,那可真是大错特错了!",
"ActivityChat_GoldenWeek_0091_Name01": "乔普师傅",
"ActivityChat_GoldenWeek_0091_Name02": "汉娜",
"ActivityChat_GoldenWeek_0092_01": "我看你好像很犹豫的样子,要不要试试看这部?",
"ActivityChat_GoldenWeek_0092_02": "《咖啡伴侣》?",
"ActivityChat_GoldenWeek_0092_03": "对、对的,是一部发生在咖啡厅的爱情影片,整体氛围很温馨治愈…",
"ActivityChat_GoldenWeek_0092_04": "治愈吗…我觉得《械尸狂潮》那种比较治愈。",
"ActivityChat_GoldenWeek_0092_05": "啊?那、那不是一部限制级的灾难片吗?",
"ActivityChat_GoldenWeek_0092_06": "你不觉得主角用电锯解决掉械尸时那种切割感和狂躁感非常治愈人心吗!",
"ActivityChat_GoldenWeek_0092_Name01": "艾里斯",
"ActivityChat_GoldenWeek_0092_Name02": "汉娜",
"ActivityChat_GoldenWeek_0093_01": "什么是抽离感?",
"ActivityChat_GoldenWeek_0093_02": "就是你想象一下自己漂浮在水里,然后有细小的电流从你的指尖迸发到大脑,于是你处于一种——",
"ActivityChat_GoldenWeek_0093_03": "我懂了!就是半死不活的状态!",
"ActivityChat_GoldenWeek_0093_04": "不是!是舒缓但酥麻并存的割裂感之时,你的灵魂抽离出来审视自己躯体的瞬间!这是为了表现当代神经紧绷的年轻人,在黄金周得到短暂喘息的主题!",
"ActivityChat_GoldenWeek_0093_05": "但是在水里过电和黄金周有什么关系…",
"ActivityChat_GoldenWeek_0093_06": "这是一种比喻,比喻你懂吗?不是真的在水里让你过电!",
"ActivityChat_GoldenWeek_0093_07": "可是灵魂都出窍了,不就是…",
"ActivityChat_GoldenWeek_0093_Name01": "艾里斯",
"ActivityChat_GoldenWeek_0093_Name02": "保罗恰克",
"ActivityChat_GoldenWeek_0094_01": "我跟你说,这个拉面好棒!是我吃过最好吃的拉面了!",
"ActivityChat_GoldenWeek_0094_02": "黄金周选择来六分街玩真是太对了!",
"ActivityChat_GoldenWeek_0094_03": "这里很寻常。",
"ActivityChat_GoldenWeek_0094_04": "没什么可玩的。",
"ActivityChat_GoldenWeek_0094_05": "你怎么能这么想呢!",
"ActivityChat_GoldenWeek_0094_06": "虽然这里只是普通街道,但比如这个拉面,我就没吃过,如果我没有来六分街就永远都没机会吃到这么棒的拉面了。",
"ActivityChat_GoldenWeek_0094_07": "这个街角的清晨飘着的骨汤香气也是我没感受过的!",
"ActivityChat_GoldenWeek_0094_08": "比起惊心动魄的旅行,这样的体验对我而言更快呢!",
"ActivityChat_GoldenWeek_0094_Name01": "莉可",
"ActivityChat_GoldenWeek_0095_01": "你认识音像店的老板娘吗?",
"ActivityChat_GoldenWeek_0095_02": "我们很熟!",
"ActivityChat_GoldenWeek_0095_03": "邻居关系。",
"ActivityChat_GoldenWeek_0095_04": "你知道她叫什么吗?",
"ActivityChat_GoldenWeek_0095_05": "埃珐,怎么了?",
"ActivityChat_GoldenWeek_0095_06": "埃珐…她的名字也很好听!我好喜欢埃珐!啊,你别误会,不是,不是那种喜欢!我就是觉得她金属质感的皮肤好酷,音乐品味也好棒,说话声音也好好听!",
"ActivityChat_GoldenWeek_0095_07": "总之,好喜欢埃珐!不过我刚刚已经来回进去好几次了,感觉再进去好奇怪…",
"ActivityChat_GoldenWeek_0095_08": "总之先谢谢你告诉我她的名字,六分街真是太棒了!",
"ActivityChat_GoldenWeek_0095_Name01": "莉可",
"ActivityChat_GoldenWeek_0096_01": "你也是来参观的吗!",
"ActivityChat_GoldenWeek_0096_02": "你是谁?",
"ActivityChat_GoldenWeek_0096_03": "你怎么在这里。",
"ActivityChat_GoldenWeek_0096_04": "我?我叫莉可,趁黄金周来六分街旅行的哦!",
"ActivityChat_GoldenWeek_0096_05": "我正在参观六分街的停车场!我还从没见过这么小的停车场!好袖珍!好迷你!好可爱!",
"ActivityChat_GoldenWeek_0096_06": "等…等等,这难道就是是是是搭讪?虽虽虽然我成年了,也不介意女生,但是我暂时没有谈……",
"ActivityChat_GoldenWeek_0096_06F": "等…等等,这难道就是是是是搭讪?虽虽虽然我成年了,但是我暂时没有谈……",
"ActivityChat_GoldenWeek_0096_07": "这是我家。",
"ActivityChat_GoldenWeek_0096_08": "啊!是我误会了吓我一跳…呼…",
"ActivityChat_GoldenWeek_0096_09": "私闯民宅是要付出代价。",
"ActivityChat_GoldenWeek_0096_10": "什么?为什么会直接付出代价,难道不是应该先叫治安官吗?啊,不对…请不要叫治安官,我不是故意的。",
"ActivityChat_GoldenWeek_0096_11": "姑、姑且问一下,代价是什么?",
"ActivityChat_GoldenWeek_0096_12": "租下录像店100盘录像带。",
"ActivityChat_GoldenWeek_0096_13": "去录像店免费打工七天。",
"ActivityChat_GoldenWeek_0096_14": "100盘!其中不会还包括恐怖惊悚和那种漫长的纪录片文艺片吧…",
"ActivityChat_GoldenWeek_0096_15": "七天!那我的假期旅行不就彻底泡汤了!",
"ActivityChat_GoldenWeek_0096_16": "要不你还是叫治安官吧…",
"ActivityChat_GoldenWeek_0096_17": "开玩笑的。",
"ActivityChat_GoldenWeek_0096_18": "下次不要私闯民宅。",
"ActivityChat_GoldenWeek_0096_Name01": "莉可",
"ActivityChat_GoldenWeek_0097_01": "能为六分街服务真是太好了,居然还有老板请我喝咖啡,我一定要回应大家的期待!",
"ActivityChat_GoldenWeek_0097_02": "啊…并没有人期待你回应什么…",
"ActivityChat_GoldenWeek_0097_03": "希达,喝着六分街老板为了犒劳你守护六分街和平而送给你的咖啡,你不觉得感动到热血沸腾吗!",
"ActivityChat_GoldenWeek_0097_04": "你忘了吗?你太激动了,以至于把我的那杯一起喝掉了…",
"ActivityChat_GoldenWeek_0097_Name01": "杰兰特",
"ActivityChat_GoldenWeek_0097_Name02": "希达",
"ActivityChat_GoldenWeek_0098_01": "其实毕竟是合拍视频,你不用这么迁就我…",
"ActivityChat_GoldenWeek_0098_02": "我完全没有在迁就你!这些东西我也很喜欢的。",
"ActivityChat_GoldenWeek_0098_03": "真的吗?但…我的喜好一直被说有些老气…",
"ActivityChat_GoldenWeek_0098_04": "啊!我懂,我的朋友们也经常说我点的东西很像她们妈妈喜欢的…",
"ActivityChat_GoldenWeek_0098_05": "不过我觉得没有必要为其他人改变你自己的喜好啦,我给你看我的收藏夹…",
"ActivityChat_GoldenWeek_0098_06": "!!!",
"ActivityChat_GoldenWeek_0098_07": "这个我也收藏过!但是一直没有人跟我去,而且感觉拍摄成视频也不会有人看…",
"ActivityChat_GoldenWeek_0098_08": "就算是博主,也不是所有生活都要被展示出来的嘛,如果你愿意的话,我们下次可以一起去!",
"ActivityChat_GoldenWeek_0098_Name01": "克萝拉",
"ActivityChat_GoldenWeek_0098_Name02": "莎莎",
"ActivityChat_GoldenWeek_0099_01": "你的频道好几次上了热门推荐,我看到过!",
"ActivityChat_GoldenWeek_0099_02": "那你有帮我点推荐吗?",
"ActivityChat_GoldenWeek_0099_03": "啊…啊这个,我好像忘记了…对不起…",
"ActivityChat_GoldenWeek_0099_04": "啊~好伤心啊,看来是我的视频没有吸引到你呢。",
"ActivityChat_GoldenWeek_0099_05": "不是,不是这样的,我真的是忘记了!我现在就帮你点推荐!",
"ActivityChat_GoldenWeek_0099_06": "唉,日渡,不要总是捉弄别人…抱歉,她不是要求你做什么,不要在意。",
"ActivityChat_GoldenWeek_0099_07": "这、这样吗?",
"ActivityChat_GoldenWeek_0099_08": "哈哈哈,怎么会有这么老实的好孩子啊!",
"ActivityChat_GoldenWeek_0099_09": "呃…抱歉,她不是在嘲笑你,请务必不要介意。",
"ActivityChat_GoldenWeek_0099_10": "我没有介意…日渡小姐和视频里还真是一模一样。",
"ActivityChat_GoldenWeek_0099_11": "这是夸奖吗?好开心哦!",
"ActivityChat_GoldenWeek_0099_12": "算、算是吧,那个!日渡小姐,如果你不介意的话,之后我们可以一起探店吗?",
"ActivityChat_GoldenWeek_0099_13": "好啊!不过要在黄金周之后,这个假期我已经决定要任性断更了!",
"ActivityChat_GoldenWeek_0099_Name01": "克萝拉",
"ActivityChat_GoldenWeek_0099_Name02": "日渡",
"ActivityChat_GoldenWeek_0099_Name03": "日渡",
"ActivityChat_GoldenWeek_0099_Name04": "广伦",
"ActivityChat_GoldenWeek_0100_01": "你没有曾经感受过,人生无非就是如此的时刻…",
"ActivityChat_GoldenWeek_0100_02": "我每天都这样。",
"ActivityChat_GoldenWeek_0100_03": "你怎么了?",
"ActivityChat_GoldenWeek_0100_04": "那你一定能理解现在的我…",
"ActivityChat_GoldenWeek_0100_05": "…这个城市的街头总会有一些抽不到隐藏款的失落人的,不是吗?",
"ActivityChat_GoldenWeek_0100_Name01": "丝琪",
"ActivityChat_GoldenWeek_0101_01": "你没有曾经感受过,人生无非就是如此的时刻…",
"ActivityChat_GoldenWeek_0101_02": "我每天都这样。",
"ActivityChat_GoldenWeek_0101_03": "你怎么了?",
"ActivityChat_GoldenWeek_0101_04": "那你一定能理解现在的我…",
"ActivityChat_GoldenWeek_0101_05": "…这个城市的街头总会有一些抽不到隐藏款的失落人的,不是吗?",
"ActivityChat_GoldenWeek_0101_Name01": "丝琪",
"ActivityChat_GoldenWeek_0102_01": "怎么了?",
"ActivityChat_GoldenWeek_0102_02": "你在看什么?",
"ActivityChat_GoldenWeek_0102_03": "我只是看一下近期的音乐榜单。",
"ActivityChat_GoldenWeek_0102_04": "你拿的是空洞秘闻…",
"ActivityChat_GoldenWeek_0102_05": "嗯?没有哦,你看错了。",
"ActivityChat_GoldenWeek_0102_Name01": "珊莎",
"ActivityChat_GoldenWeek_0103_01": "…诶?没有辣椒咖啡吗?!",
"ActivityChat_GoldenWeek_0103_02": "很好喝的,那你给我一杯咖啡,我自备了辣椒,我可以自己加进去!",
"ActivityChat_GoldenWeek_0103_03": "是不是味道很好!",
"ActivityChat_GoldenWeek_0103_04": "…嗯…嗯!",
"ActivityChat_GoldenWeek_0103_Name01": "日渡",
"ActivityChat_GoldenWeek_0103_Name02": "广伦",
"ActivityChat_GoldenWeek_0104_01": "请问…你是需要这些东西吗?",
"ActivityChat_GoldenWeek_0104_02": "打火石、户外铲、信号弹、《如何挖掘方正土坑教学册》、通用型开锁工具!!",
"ActivityChat_GoldenWeek_0104_03": "这也太齐全了!",
"ActivityChat_GoldenWeek_0104_04": "请问你愿意卖给我吗!我愿意原价,哦不,我愿意出双倍价格!",
"ActivityChat_GoldenWeek_0104_05": "双、双倍!",
"ActivityChat_GoldenWeek_0104_06": "啊,我懂我懂,最近这些都是紧俏货,这样,我出双倍价格租用!用过之后我会再还给你,如何?",
"ActivityChat_GoldenWeek_0104_07": "不用还给我,你直接买走就好。",
"ActivityChat_GoldenWeek_0104_08": "真的吗?!你真是个大好人!",
"ActivityChat_GoldenWeek_0104_Name01": "多莉",
"ActivityChat_GoldenWeek_0104_Name02": "米欧",
"ActivityChat_GoldenWeek_0105_01": "感觉六分街的氛围好像都不太一样了…",
"ActivityChat_GoldenWeek_0105_02": "怎么了?",
"ActivityChat_GoldenWeek_0105_03": "你看起来很担心。",
"ActivityChat_GoldenWeek_0105_04": "是迷你停车场的老板!",
"ActivityChat_GoldenWeek_0105_05": "是我~",
"ActivityChat_GoldenWeek_0105_06": "我是开录像店的!",
"ActivityChat_GoldenWeek_0105_07": "你知道关于C41空洞寻宝的事情吗?这两天因为这个事情似乎闹得很大。",
"ActivityChat_GoldenWeek_0105_08": "我也只是听说。",
"ActivityChat_GoldenWeek_0105_09": "我不太清楚…",
"ActivityChat_GoldenWeek_0105_10": "哎呀,我也只是随口一问!肯定会有很厉害的人能解决它的…",
"ActivityChat_GoldenWeek_0105_11": "这是我第一次出门旅行,虽然出现一些意外也是很特殊的回忆,但还是希望完整过完这个假期!",
"ActivityChat_GoldenWeek_0105_12": "老板你也不要太担心!假期还是要开心一些!",
"ActivityChat_GoldenWeek_0105_Name01": "莉可",
"ActivityChat_GoldenWeek_0106_01": "你这个是隐藏款!是大隐藏!",
"ActivityChat_GoldenWeek_0106_02": "诶?这个很稀有吗?",
"ActivityChat_GoldenWeek_0106_03": "当然!这可是这一期最热门系列里的大隐藏款!",
"ActivityChat_GoldenWeek_0106_04": "啊…好羡慕啊,甚至有点嫉妒啊…!",
"ActivityChat_GoldenWeek_0106_05": "你很喜欢这款吗?",
"ActivityChat_GoldenWeek_0106_06": "当然!我前阵子所有打工的钱都用来抽这个系列,都没有抽到这款…",
"ActivityChat_GoldenWeek_0106_07": "那…我们交换吧!我也很喜欢你抽到的那一个!",
"ActivityChat_GoldenWeek_0106_08": "可以吗???!!!",
"ActivityChat_GoldenWeek_0106_09": "可以呀,我来六分街旅行已经很开心了,只是因为空洞的事情有些担忧,于是买了个盲盒转化下心情。",
"ActivityChat_GoldenWeek_0106_10": "如果这个能让你很开心的话,对我来讲也很很好的回忆!而且你抽到的那个,我很喜欢!",
"ActivityChat_GoldenWeek_0106_Name01": "丝琪",
"ActivityChat_GoldenWeek_0106_Name02": "莉可",
"ActivityChat_GoldenWeek_0107_01": "附近有一个空洞疑似再次进入活跃期了。",
"ActivityChat_GoldenWeek_0107_02": "真的出事情了吗?那怎么还没有官方的避险通知呢?",
"ActivityChat_GoldenWeek_0107_03": "只是疑似,而且目前预估灾害范围不会覆盖六分街,婆婆你先不要担心。",
"ActivityChat_GoldenWeek_0107_Name01": "杰兰特",
"ActivityChat_GoldenWeek_0107_Name02": "雅妮婆婆",
"ActivityChat_GoldenWeek_0108_01": "…呼,还好不是紧急情况!",
"ActivityChat_GoldenWeek_0108_02": "换班的同事说你对着一只猫大肆审讯…于是让我来给你送点慰问品…",
"ActivityChat_GoldenWeek_0108_03": "咳咳,我只是以防万一,我并没有对猫审讯。",
"ActivityChat_GoldenWeek_0108_Name01": "杰兰特",
"ActivityChat_GoldenWeek_0108_Name02": "希达",
"ActivityChat_GoldenWeek_0109_01": "您好,请问有什么事情吗?",
"ActivityChat_GoldenWeek_0109_02": "我是为C41空洞皱缩的事情而来,六分街上有什么异常吗?",
"ActivityChat_GoldenWeek_0109_03": "最近出现了一些生面孔,不过因为黄金周的缘故,有一些游客到来也是正常的!",
"ActivityChat_GoldenWeek_0109_04": "六分街上的大家都不会去做那种危险的事情。",
"ActivityChat_GoldenWeek_0109_05": "好的,如果有什么特殊情况请及时和我们联络。",
"ActivityChat_GoldenWeek_0109_Name01": "希达",
"ActivityChat_GoldenWeek_0109_Name02": "阿比盖尔",
"ActivityChat_GoldenWeek_0109_Name03": "杰兰特",
"ActivityChat_GoldenWeek_0110_01": "C41空洞的情况不太乐观,为了以防万一,最近各个街道都要限制人流。",
"ActivityChat_GoldenWeek_0110_02": "啊…这样啊…",
"ActivityChat_GoldenWeek_0110_03": "所以暂时不可以在这里进行街头运动哦。",
"ActivityChat_GoldenWeek_0110_Name01": "希达",
"ActivityChat_GoldenWeek_0110_Name02": "卢皮塔",
"ActivityChat_GoldenWeek_0111_01": "你要去做什么?",
"ActivityChat_GoldenWeek_0111_02": "啊…只是和朋友一起去吃饭而已啦,哈哈…",
"ActivityChat_GoldenWeek_0111_03": "你是打算偷偷去C41空洞吧?",
"ActivityChat_GoldenWeek_0111_04": "没、没有,我怎么会去空洞呢…",
"ActivityChat_GoldenWeek_0111_05": "不要企图用这种谎话就骗过治安官,你在这里先不要走。",
"ActivityChat_GoldenWeek_0111_Name01": "希达",
"ActivityChat_GoldenWeek_0111_Name02": "路人学生",
"ActivityChat_GoldenWeek_0112_01": "你有没有觉得这附近多了很多不错的生面孔…",
"ActivityChat_GoldenWeek_0112_02": "我悄悄跟你说,这里面绝对有不少盗洞客和绳匠。",
"ActivityChat_GoldenWeek_0112_03": "你怎么看出来的?",
"ActivityChat_GoldenWeek_0112_04": "有很独特的气场,虽然他们都掩饰过,但依旧逃不过我这个专业人士的直觉。",
"ActivityChat_GoldenWeek_0112_05": "如果他们愿意成为模特,这种独特的气质一定会在拍摄里大放异彩的。",
"ActivityChat_GoldenWeek_0112_06": "我身上没有那种气质吗?",
"ActivityChat_GoldenWeek_0112_07": "哈哈哈,我很肯定,你就是个录像带宅!",
"ActivityChat_GoldenWeek_0112_Name01": "保罗恰克",
"ActivityChat_GoldenWeek_0113_01": "唉…看来是没有…",
"ActivityChat_GoldenWeek_0113_02": "我绝对不会拖后腿,拜托带上我吧,老师!",
"ActivityChat_GoldenWeek_0113_03": "谁是你老师!要不是最近因为C41的事情人手紧缺,临时抓不到人一起合作,我完全不想找新人…",
"ActivityChat_GoldenWeek_0113_04": "我以太适性很好的!老师!相信我!而且我工具很齐全!",
"ActivityChat_GoldenWeek_0113_05": "…好了好了我知道了,你先不要这么亢奋,我跟你说一下注意事项…",
"ActivityChat_GoldenWeek_0113_Name01": "珊莎",
"ActivityChat_GoldenWeek_0113_Name02": "米欧",
"ActivityChat_GoldenWeek_0114_01": "唉,我年纪大了,现在年轻人东西我都不懂。",
"ActivityChat_GoldenWeek_0114_02": "我家孩子之前说着什么要去寻宝,马上就能赚一大笔之类的…然后这两天就联系不上了…",
"ActivityChat_GoldenWeek_0114_03": "而且我总觉得这事,是不是不太好啊,我也不敢找治安官明着问…",
"ActivityChat_GoldenWeek_0114_04": "可我真的是很担心,尤其是最近这附近又加强管控的,我怕出什么事情了。",
"ActivityChat_GoldenWeek_0114_05": "我就一个家庭主妇,我也不知道什么…",
"ActivityChat_GoldenWeek_0114_06": "唉,我知道,但这六分街我总觉得也就能和你说说这话了…",
"ActivityChat_GoldenWeek_0114_07": "婆婆…",
"ActivityChat_GoldenWeek_0114_08": "您先别担心,现在年轻人嘛,玩疯了总是想不起来给家里说一下的。",
"ActivityChat_GoldenWeek_0114_09": "肯定过两天玩够了就回来了。",
"ActivityChat_GoldenWeek_0114_Name01": "雅妮婆婆",
"ActivityChat_GoldenWeek_0114_Name02": "多莉",
"ActivityChat_GoldenWeek_0115_01": "虽然有点冒犯,但我想问一下,之前你买下那些东西是去…寻宝什么的吗?",
"ActivityChat_GoldenWeek_0115_02": "对啊!你的那些工具帮了大忙呢!",
"ActivityChat_GoldenWeek_0115_03": "呃…嗯…寻宝很危险吗?",
"ActivityChat_GoldenWeek_0115_04": "还是有点,不过高风险才有高回报嘛!而且那么多人都因此大赚一笔,我要是不参与一下,总觉得亏了一大笔。",
"ActivityChat_GoldenWeek_0115_05": "我的朋友…熟人的孩子,好像也去了,哦对,我有他的照片,你有碰到过他吗?",
"ActivityChat_GoldenWeek_0115_06": "让我看看…",
"ActivityChat_GoldenWeek_0115_07": "这个人啊,我有印象!他很厉害的,据说找到了很多好东西。啊,这就是老手和新手的差距吗,我只找到了一点点。",
"ActivityChat_GoldenWeek_0115_08": "太好了…他没事就好。",
"ActivityChat_GoldenWeek_0115_Name01": "多莉",
"ActivityChat_GoldenWeek_0115_Name02": "盗洞客米欧",
"ActivityChat_GoldenWeek_0116_01": "我发现通过「噬魂犬3」可以判断人的性格。",
"ActivityChat_GoldenWeek_0116_02": "大致上可以分为贪婪型和克制型。",
"ActivityChat_GoldenWeek_0116_03": "一部分人会尽可能搜刮吃满所有血药和道具,还有一部分人会合理规划尽可能不断下潜。",
"ActivityChat_GoldenWeek_0116_04": "这么想想,和进入空洞的盗洞客们很像呢。",
"ActivityChat_GoldenWeek_0116_05": "你是那种?",
"ActivityChat_GoldenWeek_0116_06": "我?我还没弄懂就上手,于是三秒就没了…",
"ActivityChat_GoldenWeek_0116_Name01": "米欧",
"ActivityChat_GoldenWeek_0117_01": "虽然是第一次玩,但意外很简单。",
"ActivityChat_GoldenWeek_0117_02": "只要合理规划拾取物品道具,这个游戏就能一直玩下去!",
"ActivityChat_GoldenWeek_0117_Name01": "珊莎",
"ActivityChat_GoldenWeek_0118_01": "「噬魂犬3」…这个名字很帅气,不如下一辆改装车就叫这个吧!",
"ActivityChat_GoldenWeek_0118_Name01": "菲尔",
"ActivityChat_GoldenWeek_0119_01": "……",
"ActivityChat_GoldenWeek_0119_02": "你站了很久。",
"ActivityChat_GoldenWeek_0119_03": "你在想什么?",
"ActivityChat_GoldenWeek_0119_04": "我在想这个游戏的结局是什么?",
"ActivityChat_GoldenWeek_0119_05": "这不就是狗头下潜吗?",
"ActivityChat_GoldenWeek_0119_06": "你不觉得它横冲直撞不断向下,一定是为了它最重要的东西吗?那个东西究竟是什么呢…",
"ActivityChat_GoldenWeek_0119_07": "我也在意起来了!",
"ActivityChat_GoldenWeek_0119_Name01": "赫蒂",
"ActivityChat_GoldenWeek_0120_01": "你也是错过了「蛇对蛇」比赛吗!",
"ActivityChat_GoldenWeek_0120_02": "我只是失眠了。",
"ActivityChat_GoldenWeek_0120_03": "我也错过了!",
"ActivityChat_GoldenWeek_0120_04": "我白天的行程排得太满了,完全忘记时间了!",
"ActivityChat_GoldenWeek_0120_05": "我很擅长街机,原本还想来参加这个赢一个奖品回去做纪念的!",
"ActivityChat_GoldenWeek_0120_Name01": "莉可",
"ActivityChat_GoldenWeek_0121_01": "真是怀旧的游戏,我以前还在念书时会上课时偷偷玩…",
"ActivityChat_GoldenWeek_0121_02": "我也是!这种小游戏玩起来很方便,最重要的是不容易被发现!",
"ActivityChat_GoldenWeek_0121_03": "我现在偶尔还是会在上课时玩呢~",
"ActivityChat_GoldenWeek_0121_04": "呃…这可不太妙吧,你现在不是老师吗?!",
"ActivityChat_GoldenWeek_0121_Name01": "广伦",
"ActivityChat_GoldenWeek_0121_Name02": "日渡",
"ActivityChat_GoldenWeek_0122_01": "你不觉得「蛇对蛇」是个很悲伤的游戏吗?",
"ActivityChat_GoldenWeek_0122_02": "其他游戏的结局都是胜利或者拯救,但「蛇对蛇」越是得到高分越接近死亡…",
"ActivityChat_GoldenWeek_0122_03": "不是有无敌状态吗?",
"ActivityChat_GoldenWeek_0122_04": "你是指那个吃了彩色道具后可以通过撞墙缩短长度吗?",
"ActivityChat_GoldenWeek_0122_05": "我一般没有撑到第一次彩色道具出现就已经输掉了。",
"ActivityChat_GoldenWeek_0122_Name01": "艾里斯",
"ActivityChat_GoldenWeek_0123_01": "哈哈,你也来玩吗?至少你不用担心你是最后一名!不出意外我肯定是垫底。",
"ActivityChat_GoldenWeek_0123_02": "因为我总是想来一次加速以及来一记精彩的漂移,但这似乎是「蛇对蛇」的大忌…",
"ActivityChat_GoldenWeek_0123_Name01": "菲尔",
"ActivityChat_GoldenWeek_0124_01": "嗨!你也来玩「蛇对蛇」吗?",
"ActivityChat_GoldenWeek_0124_02": "你也来玩吗?",
"ActivityChat_GoldenWeek_0124_03": "我只是来看一下「蛇对蛇」!因为最近看了一部片子和这个有关。",
"ActivityChat_GoldenWeek_0124_04": "讲的是一条蛇闯入人类都市,吞噬了无数人,最后越长越长的故事。",
"ActivityChat_GoldenWeek_0124_05": "是一部很有趣的片子!",
"ActivityChat_GoldenWeek_0124_06": "这个游戏忽然惊悚了!",
"ActivityChat_GoldenWeek_0124_Name01": "赫蒂",
"ActivityChat_GoldenWeek_0125_01": "(「蛇对蛇」本质上是个「不要咬到自己尾巴」的游戏,感觉对猫猫很不友好呢。)",
"ActivityChat_GoldenWeek_0125_Name01": "「曲奇」",
"ActivityChat_GoldenWeek_0126_01": "(它很认真的看着屏幕,不知道在想些什么。)",
"ActivityChat_GoldenWeek_0126_Name01": "「曲奇」",
"ActivityChat_GoldenWeek_0127_01": "(它刚刚被店员抱了出来,因为在紧张刺激的比赛末端,它跳起来用爪子抓住了屏幕里的蛇…)",
"ActivityChat_GoldenWeek_0127_02": "(这么想想,那个形状和移动频率确实很像逗猫棒。)",
"ActivityChat_GoldenWeek_0127_Name01": "「曲奇」",
"ActivityChat_GoldenWeek_0128_01": "客人,要进店喝一杯沙罗特调吗~",
"ActivityChat_GoldenWeek_0128_02": "免费的?",
"ActivityChat_GoldenWeek_0128_03": "是免费试喝,但此款特调每人限一杯哦!",
"ActivityChat_GoldenWeek_0128_04": "而且毕竟是假日特供,咖啡因含量格外高呢!一杯下去足以让您充满精神~",
"ActivityChat_GoldenWeek_0128_05": "我这就去试试。",
"ActivityChat_GoldenWeek_0128_06": "我之后再来喝",
"ActivityChat_GoldenWeek_0128_07": "相信您品尝过后,一定会精力百倍的!",
"ActivityChat_GoldenWeek_0128_08": "请一定要在黄金周活动期间来尝尝看哦~",
"ActivityChat_GoldenWeek_0128_Name01": "尤娜",
"ActivityChat_GoldenWeek_0129_01": "您也是被我热情的销售宣传吸引过来的吧!",
"ActivityChat_GoldenWeek_0129_02": "我不会是个销售天才吧,这一上午我招揽来的客人都数不过来了!",
"ActivityChat_GoldenWeek_0129_03": "除了时薪,我就应该再拿一笔由我推销出去的商品提成。",
"ActivityChat_GoldenWeek_0129_04": "…不是免费的吗?",
"ActivityChat_GoldenWeek_0129_05": "每款试喝的咖啡,在活动期间每人只能免费喝一杯。",
"ActivityChat_GoldenWeek_0129_06": "要都免费那还做什么生意啊。",
"ActivityChat_GoldenWeek_0129_07": "你虚假宣传!",
"ActivityChat_GoldenWeek_0129_08": "你说的也是。",
"ActivityChat_GoldenWeek_0129_09": "我这就叫抓住用户痛点,而且确实能免费试喝一杯,您想现在就进店试试吗?",
"ActivityChat_GoldenWeek_0129_10": "我这就去试试。",
"ActivityChat_GoldenWeek_0129_11": "我之后再来喝",
"ActivityChat_GoldenWeek_0129_12": "期待您的好评!",
"ActivityChat_GoldenWeek_0129_Name01": "罗伦斯",
"ActivityChat_GoldenWeek_0132_01": "在光映广场足足逛了两个小时,才把购物清单上所有东西都买完。",
"ActivityChat_GoldenWeek_0132_02": "回到录像店,刚刚把车停好,忽然驾驶座的车门被拉开,莱卡恩端正地站在车边。",
"ActivityChat_GoldenWeek_0132_03": "主人,欢迎您选择「Random Play」度假村作为假期生活的最后一站。",
"ActivityChat_GoldenWeek_0132_04": "我是您的私人管家,莱卡恩。",
"ActivityChat_GoldenWeek_0132_05": "从您下车的这一刻起,请放心地将一切琐事交给我,您只需要保持愉悦的心情享受这美妙的夜晚即可。",
"ActivityChat_GoldenWeek_0132_06": "{M#铃给了你多少钱…}{F#哥哥给了你多少钱?}",
"ActivityChat_GoldenWeek_0132_07": "这是我代表维多利亚家政对您的勇敢与无私奉上的回礼。",
"ActivityChat_GoldenWeek_0132_08": "请您不必有任何顾虑,尽情享受这迟来的假期便好。",
"ActivityChat_GoldenWeek_0132_09": "我已为您筹备了隆重的欢迎仪式,请您移步「Random Play」度假村正门,本度假村为您准备了欢迎仪式。",
"ActivityChat_GoldenWeek_0132_10": "本度假村全体员工,都十分期待您的到来。",
"ActivityChat_GoldenWeek_0132_11": "说完,莱卡恩优雅地鞠了一躬,转身离开了。",
"ActivityChat_GoldenWeek_0132_12": "开门姿势不对,重开!",
"ActivityChat_GoldenWeek_0133_01": "呃,后门竟然被锁住了…还是走前门吧。",
"ActivityChat_GoldenWeek_0134_01": "在「行政总管」妮可进行盘点后,将采购的物资交给了「迎宾领队」安东和「物资专员」珂蕾妲…",
"ActivityChat_GoldenWeek_0134_02": "很快,所有人都散开了,看来是欢迎仪式结束了…",
"ActivityChat_GoldenWeek_0134_03": "过了今晚黄金周就算结束了,真是的,谁知道一个正在萎缩的C41空洞后续会惹出这么多事。",
"ActivityChat_GoldenWeek_0134_04": "但我发誓!我起初绝对是想,有钱一起赚的,毕竟比起一时的利益,你这个绳匠本身对我更重要…",
"ActivityChat_GoldenWeek_0134_05": "而且…不出意外,未来很多年我们狡兔屋都会继续麻烦你这位绳匠了。",
"ActivityChat_GoldenWeek_0134_06": "毕竟是黄金周最后一天了,搞砸了你的度假计划我多少还是有点愧疚的。",
"ActivityChat_GoldenWeek_0134_07": "所以另一位绳匠找我们商量的时候,我可是主动提出——",
"ActivityChat_GoldenWeek_0134_08": "——?",
"ActivityChat_GoldenWeek_0134_09": "今晚所有消费,我!买!单!",
"ActivityChat_GoldenWeek_0134_10": "——!",
"ActivityChat_GoldenWeek_0134_11": "到时候发达了,别忘了我们狡兔屋就行。",
"ActivityChat_GoldenWeek_0134_12": "此时工作室的门打开了,莱卡恩从录像店内优雅走出。",
"ActivityChat_GoldenWeek_0134_13": "主人,晚餐已经备全,今日大厨为「本·比格」,配餐专员为「安比·德玛拉」,女仆长为「可琳·威克斯」,您休息好后可移步就餐。",
"ActivityChat_GoldenWeek_0134_14": "毛绒管家居然能演到最后一刻,真是敬业。",
"ActivityChat_GoldenWeek_0134_15": "我们进去一起吃晚饭吧!",
"ActivityChat_GoldenWeek_0134_16": "我已经等不及了!",
"ActivityChat_GoldenWeek_0134_17": "大餐我来了!",
"ActivityChat_GoldenWeek_0135_01": "看着所有人围坐在一起的感觉十分奇妙——",
"ActivityChat_GoldenWeek_0135_02": "虽然没有去度假,但这样的假期,大概可以记住很久吧…",
"ActivityChat_GoldenWeek_0135_03": "众人离去后很久,绳匠兄妹还在回味这难忘的一天——",
"ActivityChat_GoldenWeek_0135_04": "{M#哥哥,你是有什么想说的吗?}{F#铃,怎么了?你好像有什么话想说。}",
"ActivityChat_GoldenWeek_0135_05": "今天是你准备的?",
"ActivityChat_GoldenWeek_0135_06": "我原本只是想让他们帮忙营造一下度假热闹的氛围,没想到他们会那么积极…",
"ActivityChat_GoldenWeek_0135_07": "虽然有点尬…不过最后晚餐时,能看到你开心的表情真是太好了。作为黄金周假日的收尾,似乎没有任何遗憾了。",
"ActivityChat_GoldenWeek_0135_08": "但这也是你的假期…",
"ActivityChat_GoldenWeek_0135_09": "{M#我嘛…我的假期结尾,最想做的事情就是躺在沙发上看一部电影,哦,但必须由我来选!}{F#我的话,能在假期结束前毫无负担的看一部电影已经很好了,铃,陪我一起看吧。}",
"ActivityChat_GoldenWeek_0135_10": "有什么遗憾吗?",
"ActivityChat_GoldenWeek_0135_11": "度假村扮演也太尬了!",
"ActivityChat_GoldenWeek_0135_12": "安比给可琳讲着奇怪的冷笑话;妮可的财政状况把本吓得手足无措;安东向莱卡恩疯狂介绍着自家的「万兽之王」;莱卡恩贴心地为自己换了一把矮凳以便能和珂蕾妲对视…",
"ActivityChat_Operation_0001_01": "你居然主动跟我搭话,你是我今天遇到最好的人了!你对空洞调查协会有兴趣吗!我可以详细地为你讲解各种事情!",
"ActivityChat_Operation_0001_02": "你好像有些眼熟。",
"ActivityChat_Operation_0001_03": "这是什么新型诈骗术?",
"ActivityChat_Operation_0001_04": "当然啦,我可是空洞调查协会驻六分街宣传大使「好仔」!你一定看过我的海报!",
"ActivityChat_Operation_0001_05": "我怎么会是那种邦布呢!我可是空洞调查协会驻六分街宣传大使「好仔」!才不会骗人!",
"ActivityChat_Operation_0001_06": "但六分街的大家似乎对我的宣传不感兴趣,看到我的宣传车,都只会问我冰激凌多少钱一个!",
"ActivityChat_Operation_0001_07": "所以冰激凌多少钱一个呢?",
"ActivityChat_Operation_0001_08": "冰激凌比宣传片吸引力大。",
"ActivityChat_Operation_0001_09": "我努力学会通用语可不是为了来卖冰激凌的!一定是我还没找对宣传的办法…",
"ActivityChat_Operation_0001_10": "不如我把音量开到最大,去对面录像店门口全天候播放宣传广播吧,感觉那边的人流量还蛮大的!",
"ActivityChat_Operation_0001_11": "请务必不要!",
"ActivityChat_Operation_0001_12": "不不不,你已经很显眼了。",
"ActivityChat_Operation_0001_13": "那你可以帮帮我吗?",
"ActivityChat_Operation_0001_14": "怎么帮?",
"ActivityChat_Operation_0001_15": "你可以帮忙说服几位路人来我这里吗?我一定会努力报答你的!",
"ActivityChat_Operation_0001_16": "好吧,我去试试。",
"ActivityChat_Operation_0001_Name01": "好仔",
"ActivityChat_Operation_0002_01": "不如去问一下真正调查员的意见?",
"ActivityChat_Operation_0002_02": "总不能直接闯去调查协会里面问吧…",
"ActivityChat_Operation_0002_03": "上前搭话",
"ActivityChat_Operation_0002_04": "请问你有什么事情吗?",
"ActivityChat_Operation_0002_05": "我能帮到你们。",
"ActivityChat_Operation_0002_06": "音像店门口有空洞调查协会的宣传,也许你们可以去向宣传大使询问关于如何成为调查员的事情。",
"ActivityChat_Operation_0002_07": "诶,要不去看看?既然是宣传大使,应该知道很多事情也很有耐心吧!",
"ActivityChat_Operation_0002_08": "有道理,这样就算问了一些在专业人士眼里看起来很蠢的问题也不会很尴尬…",
"ActivityChat_Operation_0002_09": "那我们先过去了,谢谢你!",
"ActivityChat_Operation_0002_Name01": "多琳",
"ActivityChat_Operation_0002_Name02": "爱咪",
"ActivityChat_Operation_0002_Name03": "玩家",
"ActivityChat_Operation_0003_01": "给空洞调查协会写日常报导简直比我的毕业论文还枯燥…",
"ActivityChat_Operation_0003_02": "就没有点有意思的事情可以写写吗?",
"ActivityChat_Operation_0003_03": "他们的宣传大使兼任卖冰激凌。",
"ActivityChat_Operation_0003_04": "他们的邦布会说话。",
"ActivityChat_Operation_0003_05": "我刚刚遇到了一个会说通用语的邦布,它经历了艰难困苦的学习,只为成为空洞调查协会的宣传大使,同时还兼任卖冰激凌,多么感人的事迹。",
"ActivityChat_Operation_0003_06": "真的吗…",
"ActivityChat_Operation_0003_07": "你去看看。",
"ActivityChat_Operation_0003_08": "它现在就在音像店门口,你去亲自看看不就知道了。",
"ActivityChat_Operation_0003_Name01": "布兹",
"ActivityChat_Operation_0003_Name02": "玩家",
"ActivityChat_Operation_0004_01": "你回来啦!",
"ActivityChat_Operation_0004_02": "看来你要忙起来了。",
"ActivityChat_Operation_0004_03": "宣传得如何?",
"ActivityChat_Operation_0004_04": "多亏了你,我才能顺利进行宣传!",
"ActivityChat_Operation_0004_05": "虽然他们问我的问题都有些奇怪…",
"ActivityChat_Operation_0004_06": "但是,我一定会努力发挥「空洞调查协会驻六分街宣传大使」的作用,六分街就交给我吧!",
"ActivityChat_Operation_0004_07": "气势很不错!",
"ActivityChat_Operation_0004_08": "不要在录像店门口放广播就好!",
"ActivityChat_Operation_0004_09": "为了报答你,我跟你说一个调查协会最新的情报吧——",
"ActivityChat_Operation_0004_10": "调查协会为了能更好地进行宣传,会给完成任务的人发放奖励!",
"ActivityChat_Operation_0004_11": "记得每天都来我这里看看有什么可以做的任务哦~",
"ActivityChat_Operation_0004_Name01": "好仔",
"ActivityChat_PhotoQuest_0001_01": "藏在街道尾巴的录像店,橱窗的TV里放着二十四帧的老电影。如果是十六岁的我,一定会每天放学之后都跑来这里吧?不对,十六岁的时候…我已经被退学了。",
"ActivityChat_PhotoQuest_0001_02": "如果是十六岁的我,一定会每天放学之后都跑来这里吧?",
"ActivityChat_PhotoQuest_0001_03": "不对,十六岁的时候…我已经被退学了。",
"ActivityChat_PhotoQuest_0001_04": "多谢夸奖",
"ActivityChat_PhotoQuest_0001_05": "噢,你就是这家「Random Play」的店长?真年轻啊,在同龄人里是很有人气的类型吧?",
"ActivityChat_PhotoQuest_0001_06": "能为我介绍一下你的库存吗,店长先生。",
"ActivityChat_PhotoQuest_0001_06F": "能为我介绍一下你的库存吗,店长小姐。",
"ActivityChat_PhotoQuest_0001_07": "最近进了些新片",
"ActivityChat_PhotoQuest_0001_08": "老电影您喜欢么?",
"ActivityChat_PhotoQuest_0001_09": "你就是「Random Play」的店长先生?真是凑巧,你很有挑选故事的品味——而挑选故事,和所谓的「创作」,其实从来是一回事。",
"ActivityChat_PhotoQuest_0001_09F": "你就是「Random Play」的店长小姐?真是凑巧,你很有挑选故事的品味——而挑选故事,和所谓的「创作」,其实从来是一回事。",
"ActivityChat_PhotoQuest_0001_10": "「塑像本就在石料中,我只是剔除了多余的部分」,有人曾这么说。电影其实也是一样的,故事已经发生,只需要一个恰逢其时的镜头来记录。",
"ActivityChat_PhotoQuest_0001_11": "电影其实也是一样的,故事已经发生,只需要一个恰逢其时的镜头来记录。",
"ActivityChat_PhotoQuest_0001_12": "店长先生,我还是重新介绍一下自己吧。我是一名正在筹拍下一部影片的电影导演。",
"ActivityChat_PhotoQuest_0001_12F": "店长小姐,我还是重新介绍一下自己吧。我是一名正在筹拍下一部影片的电影导演。",
"ActivityChat_PhotoQuest_0001_13": "可是不管是我还是我的团队,对于雅努斯区都是人生地不熟。",
"ActivityChat_PhotoQuest_0001_14": "虽然这座城市到处都有故事发生,可我们的故事要从哪里起笔——我…完全没有头绪啊。",
"ActivityChat_PhotoQuest_0001_15": "刚才就觉得有点眼熟…",
"ActivityChat_PhotoQuest_0001_16": "所以我正在寻找一位「助理导演」,协助我完成电影的筹拍工作。具体的工作内容——",
"ActivityChat_PhotoQuest_0001_17": "首先是「选角」:新艾利都的大荧幕已经太久没有新鲜的面孔了,我要拍摄一部由素人出演的电影,所以寻找合适的「演员」是首要的工作。",
"ActivityChat_PhotoQuest_0001_18": "然后是「取景」:这个故事就发生在你我的身边,新艾利都就是我们的舞台,但舞台中的布景还有待挑选。",
"ActivityChat_PhotoQuest_0001_19": "助理导演的任务就是帮助我完成「选角」和「取景」,更具体地说,就是用镜头拍摄下合适的「人物」和「地点」。",
"ActivityChat_PhotoQuest_0001_20": "所以你的人选是?",
"ActivityChat_PhotoQuest_0001_21": "按下快门谁都能做到,但捕捉那一瞬间的灵光,记录下转瞬即逝的美好的本能,并不是谁都具备的。",
"ActivityChat_PhotoQuest_0001_22": "但如果是「Random Play」的店长,说不定就具备这样的天分。",
"ActivityChat_PhotoQuest_0001_23": "在接过录用函之前,让我先给你讲讲故事的第一幕吧…",
"ActivityChat_PhotoQuest_0001_24": "一帮来自外环的恶徒互不相识,他们衣冠楚楚但是野心勃勃,特别是领头的那一位…",
"ActivityChat_PhotoQuest_0001_25": "他的指节敲在木质的桌子上,这就是他的计划:在午餐后抢劫咖啡厅对面的珠宝店…",
"ActivityChat_PhotoQuest_0001_Name01": "康妮",
"ActivityChat_PhotoQuest_0002_01": "关于珠宝店取景地的想法,我的邦布拍摄了一张合我心意的模糊照片,你可以作为拍摄的参考。",
"ActivityChat_PhotoQuest_0002_02": "这是「艾克辛!」,特意为你准备的相机——如果你拍得很糟糕,我立马就能知道。",
"ActivityChat_PhotoQuest_0002_03": "别紧张,我的评语会很委婉的。",
"ActivityChat_PhotoQuest_0002_04": "最近我都会在这附近采风,如果你对拍摄内容有任何疑问,或是想寻求一点儿灵感,可以随时来找我。",
"ActivityChat_PhotoQuest_0002_Name01": "康妮",
"ActivityChat_PhotoQuest_0003_01": "绳匠阁下,您是不是…有事想找我?",
"ActivityChat_PhotoQuest_0003_02": "(说明了拍摄的请求…)",
"ActivityChat_PhotoQuest_0003_03": "听起来很有趣,不过以我为拍摄对象,没问题吗?",
"ActivityChat_PhotoQuest_0003_04": "虽然没怎么接受过类似的委托,不过我会尽量配合您的。",
"ActivityChat_PhotoQuest_0003_05": "可琳今天正好也和我一同出行,如果能帮上忙的话,她也不会介意出镜的。",
"ActivityChat_PhotoQuest_0004_01": "这个角度,您觉得可以吗?",
"ActivityChat_PhotoQuest_0004_02": "请换个姿势",
"ActivityChat_PhotoQuest_0004_03": "狼希人执事调整了自己的站姿,\n努力地想象着暴徒应有的仪态…",
"ActivityChat_PhotoQuest_0005_01": "这个姿态如何?",
"ActivityChat_PhotoQuest_0005_02": "再换个姿势吧",
"ActivityChat_PhotoQuest_0005_03": "狼希人执事调整了自己的站姿,\n努力地想象着暴徒应有的仪态…",
"ActivityChat_PhotoQuest_0006_01": "物色好作案地点了,「不幸的珠宝店」?没有被当成踩点的犯罪团伙吧?",
"ActivityChat_PhotoQuest_0006_02": "确认拍摄进度",
"ActivityChat_PhotoQuest_0006_03": "我很喜欢你的第一幕,店长先生。你的确有用镜头讲故事的天分。",
"ActivityChat_PhotoQuest_0006_03F": "我很喜欢你的第一幕,店长小姐。你的确有用镜头讲故事的天分。",
"ActivityChat_PhotoQuest_0006_04": "另外,在主要情节的拍摄之外,我还希望你能够拍摄一些城市的角落作为镜头素材。毕竟灵感这种东西,永远都不嫌多嘛。",
"ActivityChat_PhotoQuest_0006_05": "不管是路边的自行车还是小巷里的旧画报,只要是有趣的东西,你都可以记录在镜头中。",
"ActivityChat_PhotoQuest_0006_Name01": "康妮",
"ActivityChat_PhotoQuest_0007_01": "第二幕的故事还在构思之中,精彩的情节总是需要一点悬念来铺垫的,你可以晚些时候再来找我。",
"ActivityChat_PhotoQuest_0007_Name01": "康妮",
"ActivityChat_PhotoQuest_0008_01": "故事已经发生,只需要一个恰逢其时的镜头来记录。那么,你找到那个镜头了吗?",
"ActivityChat_PhotoQuest_0008_02": "确认拍摄进度",
"ActivityChat_PhotoQuest_0008_03": "尚在寻觅中",
"ActivityChat_PhotoQuest_0008_Name01": "康妮",
"ActivityChat_PhotoQuest_0009_01": "绳匠阁下,您在附近徘徊已久,是不是遇上了什么烦心事?",
"ActivityChat_PhotoQuest_0009_02": "(说明了拍摄的请求…)",
"ActivityChat_PhotoQuest_0009_03": "对上次的拍摄不满意?真抱歉,我对这类委托的经验有些欠缺。",
"ActivityChat_PhotoQuest_0009_04": "我会依您的要求,直到您满意为止。",
"ActivityChat_PhotoQuest_0021_01": "让我们继续第二幕的故事吧——",
"ActivityChat_PhotoQuest_0021_02": "恶徒们的劫案并不顺利,他们开始怀疑存在一名出卖他们的奸细…",
"ActivityChat_PhotoQuest_0021_03": "他们猜得没错,这位治安局的卧底危险又迷人,迷人到他们忘记了犹疑…",
"ActivityChat_PhotoQuest_0021_04": "劫匪们在治安官的追捕下逃到了巨大的空洞前,劫案渐入危局,卧底的任务也来到了最易倾覆的境地,怀着对于背叛的惊怒,他们在夕阳下的空洞前对峙…",
"ActivityChat_PhotoQuest_0021_05": "对于空洞的取景地,邦布也四下为我拍摄了一些照片——可惜他的视觉传感器像素实在是太低了,其中有一张我比较心仪,你可以作为寻找拍摄地的线索。",
"ActivityChat_PhotoQuest_0021_Name01": "康妮",
"ActivityChat_PhotoQuest_0022_01": "你好呀小店长,你是专程来找我的…还是专程和我偶遇?",
"ActivityChat_PhotoQuest_0022_02": "(说明了拍摄的请求…)",
"ActivityChat_PhotoQuest_0022_03": "噢——也就是说,我是你心目中的女·主·角咯?",
"ActivityChat_PhotoQuest_0022_04": "这叫我要怎么拒绝你呢,小店长?",
"ActivityChat_PhotoQuest_0022_05": "需不需要请一位治安局的同仁来扮演「追捕劫匪的治安官」呢?既然是对手戏,有人配合会不会更妥帖呢?",
"ActivityChat_PhotoQuest_0022_06": "求之不得",
"ActivityChat_PhotoQuest_0022_07": "只想拍你一个人",
"ActivityChat_PhotoQuest_0023_01": "总觉得缺了点什么?是临场感吗?还是人物关系吗?不如我请一位搭档来扮演「追捕劫匪的治安官」,演一场对手戏如何?",
"ActivityChat_PhotoQuest_0023_02": "那就麻烦简小姐了!",
"ActivityChat_PhotoQuest_0023_03": "满头雾水的治安官小姐被拉来当群演了…",
"ActivityChat_PhotoQuest_0024_01": "很好!这样一来,影片的女主角和冲突高潮的舞台都有了候选。",
"ActivityChat_PhotoQuest_0024_02": "确认拍摄进度",
"ActivityChat_PhotoQuest_0024_03": "最后一幕的角色和舞台,我还要好好考虑一下,晚些时候再来找我吧。",
"ActivityChat_PhotoQuest_0024_Name01": "康妮",
"ActivityChat_PhotoQuest_0025_01": "我就说你是专程来和我偶遇的吧?",
"ActivityChat_PhotoQuest_0025_02": "(说明了拍摄的请求…)",
"ActivityChat_PhotoQuest_0025_03": "这就是你想和我独处的理由吗?一个理由用了两次…",
"ActivityChat_PhotoQuest_0025_04": "有点可爱呢。",
"ActivityChat_PhotoQuest_0031_01": "故事马上就要迎来尾声,冲突来到了高潮——",
"ActivityChat_PhotoQuest_0031_02": "卧底治安官在众人的怀疑中深陷险境——但还有一位「挚友」相信着她的忠诚,于是在恶徒们的对峙之中,子弹飞向了彼此…",
"ActivityChat_PhotoQuest_0031_03": "虚假却又真挚的「挚友」的满是鲜血倒在自己的怀中,治安官向他作出最后的告解…",
"ActivityChat_PhotoQuest_0031_03F": "虚假却又真挚的「挚友」的满是鲜血倒在自己的怀中,治安官向她作出最后的告解…",
"ActivityChat_PhotoQuest_0031_04": "就在两人最熟悉的相遇之地,影片走向了结局…",
"ActivityChat_PhotoQuest_0031_05": "我的邦布照例用它的老款摄像机拍摄了一些取景地的备选项——这一张我比较中意。",
"ActivityChat_PhotoQuest_0031_Name01": "康妮",
"ActivityChat_PhotoQuest_0032_01": "故事的结局,发生在另一个故事的起点。那么这一个故事的结束,会不会又是另一个故事的开始呢?",
"ActivityChat_PhotoQuest_0032_02": "你怎么知道,我最心仪的人选就是你?",
"ActivityChat_PhotoQuest_0032_03": "找你来做助理导演真是明智的决定,筹拍进度非常顺利。果然,最生动的故事还是要由生活在故事之中的人来讲述。",
"ActivityChat_PhotoQuest_0032_04": "你真的很有天分,如果你有志进入电影行业,这是我的联系方式…",
"ActivityChat_PhotoQuest_0032_05": "虽然主要的角色和场景如今都有了候选名单,不过我还会继续在雅努斯区采风,寻找更多能够带来灵感的镜头。",
"ActivityChat_PhotoQuest_0032_06": "如果你拍摄到更多这样的镜头,请你也不吝分享给我。",
"ActivityChat_PhotoQuest_0032_Name01": "康妮",
"ActivityChat_PhotoQuest_0033_01": "(试镜候选人是…自己。这样行得通吗?)",
"ActivityChat_PhotoQuest_0034_01": "完成了「不幸的珠宝店」的取景,希望不掩的店主人不要介意才好…",
"ActivityChat_PhotoQuest_0034_02": "完成了「第一幕」的选角和取景,回到六分街答复康妮吧。",
"ActivityChat_PhotoQuest_0035_01": "完成了「穿正装的暴徒」的选角,莱卡恩会不会真的有一段身为「暴徒」的过往呢?",
"ActivityChat_PhotoQuest_0035_02": "完成了「第一幕」的选角,回到六分街答复康妮吧。",
"ActivityChat_PhotoQuest_0036_01": "完成了「第一幕」的选角和取景,回到六分街答复康妮吧。",
"ActivityChat_PhotoQuest_0037_01": "完成了「日落空洞时」的取景,太阳落入空洞的瞬间,真是忧郁的意象…",
"ActivityChat_PhotoQuest_0037_02": "完成了「第二幕」的选角和取景,回到六分街答复康妮吧。",
"ActivityChat_PhotoQuest_0038_01": "完成了「致命的卧底探员」的选角,对简小姐来说算不算是本色出演?",
"ActivityChat_PhotoQuest_0038_02": "完成了「第二幕」的选角,回到六分街答复康妮吧。",
"ActivityChat_PhotoQuest_0039_01": "完成了「第二幕」的取景,回到六分街答复康妮吧。",
"ActivityChat_PhotoQuest_0039_02": "接下来继续进行「邂逅发生的地点」的取景拍摄吧。",
"ActivityChat_PhotoQuest_0040_01": "完成了「邂逅发生的地点」的取景,和「卧底探员」初次结识的地点,的确是在「Random Play」呢…",
"ActivityChat_PhotoQuest_0040_02": "完成了「第三幕」的选角和取景,回到六分街答复康妮吧。",
"ActivityChat_PhotoQuest_0041_001": "完成了「她的挚友」的选角,不过要选择自己做主角还真是有点难为情呢…",
"ActivityChat_PhotoQuest_0041_002": "完成了「第三幕」的选角,回到六分街答复康妮吧。",
"ActivityChat_PhotoQuest_0042_001": "完成了「第三幕」的选角和取景,回到六分街答复康妮吧。",
"ActivityChat_RP001_0001_01": "看看「Random Play」现在的客流量,和之前相比真是起色不少。",
"ActivityChat_RP001_0001_02": "悄悄说,我一直觉得…你们每次的订购单,才是我所有顾客中最有品味的!",
"ActivityChat_RP001_0001_03": "也要多亏您的照顾",
"ActivityChat_RP001_0001_04": "您对大家都这么说吧?",
"ActivityChat_RP001_0001_05": "别这么客气啦…毕竟,我们可都是《吾本如斯》的忠实影迷!",
"ActivityChat_RP001_0001_06": "我说的都是真心话!毕竟,我们可都是《吾本如斯》的忠实影迷!",
"ActivityChat_RP001_0001_07": "不过,每次过来总能看到那几位眼熟的客人呢…",
"ActivityChat_RP001_0001_08": "总是只能依赖街坊光顾的话,生意是做不大的。\r\r\n店长就没有亲自上街宣传「Random Play」,招徕更多新客的计划吗?",
"ActivityChat_RP001_0001_09": "如果拦住路人,勇敢搭讪,又突然猜中他们想看的影片…一定会令人印象深刻!",
"ActivityChat_RP001_0001_10": "很难不令人印象深刻!",
"ActivityChat_RP001_0001_11": "听起来像个整蛊节目…",
"ActivityChat_RP001_0001_12": "我知道你会喜欢这个主意——就像你每次选走的录像带,也总是我最喜欢的!",
"ActivityChat_RP001_0001_13": "你就放心地相信我吧!我还在做零售生意的时候,就是这样积累顾客的。",
"ActivityChat_RP001_0001_14": "不过,店长看起来不像是很喜欢和人搭讪的样子…",
"ActivityChat_RP001_0001_15": "还有什么建议吗?",
"ActivityChat_RP001_0001_16": "那…能给我推荐个搭档吗?",
"ActivityChat_RP001_0001_17": "如果有人一起的话,会不会好一点…唔,我给你推荐个搭档?",
"ActivityChat_RP001_0001_18": "那个叫赫蒂的小姑娘,你一定认识吧?",
"ActivityChat_RP001_0001_19": "她刚从我这里带走了一纸箱录像带,里面可有不少好片子。",
"ActivityChat_RP001_0001_20": "看时间的话,她应该还没离开六分街…\r\r\n要不,店长你就先去找她,用那些录像带练练手吧?",
"ActivityChat_RP001_0001_21": "听起来不错!",
"ActivityChat_RP001_0001_22": "我这就出发!",
"ActivityChat_RP001_0001_23": "好,我已经帮你发消息给她了!\r\r\n你就等她联系你吧!",
"ActivityChat_RP001_0001_24": "她说已经带着录像带在六分街等哥哥啦!",
"ActivityChat_RP001_0001_25": "她说,她很快就会带着录像带到六分街等你。",
"ActivityChat_RP001_0001_26": "你收到她的消息了吗?",
"ActivityChat_RP001_0001_27": "你收到她的消息了吗?",
"ActivityChat_RP001_0001_28": "我看看。",
"ActivityChat_RP001_0001_29": "嗯嗯!收到消息就可以出发了哦!",
"ActivityChat_RP001_0001_30": "嗯,如果收到了就出发去找她吧。",
"ActivityChat_RP001_0001_Name01": "塔维斯",
"ActivityChat_RP001_0002_01": "店长你到了。",
"ActivityChat_RP001_0002_02": "那我们就开始向路过的大家宣传「Random Play」和录像带吧?",
"ActivityChat_RP001_0002_03": "等下…我并没有经验啊!",
"ActivityChat_RP001_0002_04": "啊!确实…那就让本资深宣传员向你讲解一下宣传小技巧!",
"ActivityChat_RP001_0002_05": "首先,据我观察,大家还是很愿意听我们推荐录像带的…",
"ActivityChat_RP001_0002_06": "所以一定要勇敢、及时地拦住那些行人,他们可全都是我们的潜在顾客哦!",
"ActivityChat_RP001_0002_07": "然后,大家往往不知道自己具体喜欢什么影片,只想过大概的题材。",
"ActivityChat_RP001_0002_08": "我们要根据他们的要求,找到合适的录像带——就像在店里一样。",
"ActivityChat_RP001_0002_09": "还有一件重要的事情是!我们必须使用一些沟通技巧…",
"ActivityChat_RP001_0002_10": "如果你确信,推荐的影片就是顾客想要的,那就可以适当「加价」——可以提升推荐的得分哦!",
"ActivityChat_RP001_0002_11": "如果手上的录像带都没法满足客人的要求…可以试着「建议」顾客考虑其他类型的影片,也许我们就有合适的录像带可以推荐了!",
"ActivityChat_RP001_0002_12": "这些沟通技巧都会消耗店长一定的精力,不过相信店长一定可以把握好的。",
"ActivityChat_RP001_0002_13": "只要店长能在附近的潜在顾客里推荐成功录像带获取足够的得分,今天的宣传就算圆满啦。",
"ActivityChat_RP001_0002_14": "原来宣传影片有这么多技巧…",
"ActivityChat_RP001_0002_15": "啊,我得稍微记一下这些事…",
"ActivityChat_RP001_0002_16": "哎呀技巧其实都没有那么重要啦…最重要的还是勇于尝试!所以,店长现在就迈出尝试的脚步——开始你的第一次「搭讪」吧!",
"ActivityChat_RP001_0002_17": "我会一直在这边等你哦!",
"ActivityChat_RP001_0002_18": "啊!差点忘了,还有些和我一样喜欢录像店的朋友,也都很愿意和店长一起把更多录像带推荐给顾客们呢!店长应该很快就会见到她们了!",
"ActivityChat_RP001_0002_19": "好!我这就出发啦!",
"ActivityChat_RP001_0002_20": "等等!我还要准备一下…",
"ActivityChat_RP001_0002_Name01": "赫蒂",
"ActivityChat_RP001_0003_01": "诶?店长还有什么问题吗?",
"ActivityChat_RP001_0003_02": "其实没什么事…",
"ActivityChat_RP001_0003_03": "好!我这就出发啦!",
"ActivityChat_RP001_0003_04": "还想听听你的宣传技巧…",
"ActivityChat_RP001_0003_05": "首先,据我观察,大家还是很愿意听我们推荐录像带的…",
"ActivityChat_RP001_0003_06": "所以一定要勇敢、及时地拦住那些行人,他们可全都是我们的潜在顾客!",
"ActivityChat_RP001_0003_07": "然后,大家往往不知道自己具体喜欢什么影片,但会对题材等等有些想法。",
"ActivityChat_RP001_0003_08": "我们要根据他们的要求,找到合适的录像带——就像在店里一样。",
"ActivityChat_RP001_0003_09": "还有一件重要的事情是!我们必须使用一些沟通技巧…",
"ActivityChat_RP001_0003_10": "如果你确信,推荐的影片就是顾客想要的,那就可以适当「加价」——可以提升推荐的得分哦!",
"ActivityChat_RP001_0003_11": "如果手上的录像带都没法满足客人的要求…可以试着「建议」顾客考虑其他类型的影片,也许我们就有合适的录像带可以推荐了!",
"ActivityChat_RP001_0003_12": "这些沟通技巧都会消耗店长一定的精力,不过相信店长一定可以把握好的。",
"ActivityChat_RP001_0003_13": "只要店长能在附近的潜在顾客里推荐成功录像带获取足够的得分,今天的宣传就算圆满啦。",
"ActivityChat_RP001_0003_14": "店长现在就去试试吧?",
"ActivityChat_RP001_0003_15": "好!我这就去!",
"ActivityChat_RP001_0003_16": "等等!我还要准备一下…",
"ActivityChat_RP001_0003_Name01": "赫蒂",
"ActivityChat_RP001_0004_01": "店长,想要再多做一次宣传吗?",
"ActivityChat_RP001_0004_02": "是的,这就开始吧!",
"ActivityChat_RP001_0004_03": "那就辛苦店长了!",
"ActivityChat_RP001_0004_Name01": "赫蒂",
"ActivityChat_RP001_0005_01": "哥哥!听赫蒂说,最近你最近的「亲身宣传」效果显著?",
"ActivityChat_RP001_0005_02": "铃,听说你最近向路人们宣传店铺的效果还不错?",
"ActivityChat_RP001_0005_03": "没错…但真的有点累呢。",
"ActivityChat_RP001_0005_04": "哥哥辛苦了!我观察了一下——最近几天店里的客流量增加了不少哦!",
"ActivityChat_RP001_0005_05": "辛苦了,铃。根据我的观察,最近几天店里的客流量确实增加了不少。",
"ActivityChat_RP001_0005_06": "这周的营业额也比上周增加了20%!",
"ActivityChat_RP001_0005_07": "这周的营业额也比上周增加了20%。",
"ActivityChat_RP001_0005_08": "这么看宣传活动真的很有用。",
"ActivityChat_RP001_0005_09": "哇!那我们…下周继续?",
"ActivityChat_RP001_0005_10": "没错!",
"ActivityChat_RP001_0005_11": "没错!",
"ActivityChat_RP001_0005_12": "不过我还是建议这个活动就到这里好了…",
"ActivityChat_RP001_0005_13": "不过活动还是先到此为止吧。",
"ActivityChat_RP001_0005_14": "为什么这么说?",
"ActivityChat_RP001_0005_15": "最近哥哥忙着宣传店铺和影片,我们的「另一门生意」有些…收益损失。",
"ActivityChat_RP001_0005_16": "最近你忙着宣传店铺和影片,我就少接了几个绳网委托。",
"ActivityChat_RP001_0005_17": "具体损失的数额嘛…差不多就,刚好上周营业收益的20%。",
"ActivityChat_RP001_0005_18": "算一下它们的委托费的话…差不多也是上周营业收益的20%。",
"ActivityChat_RP001_0005_19": "又是「收支平衡」的一周吗…",
"ActivityChat_RP001_0005_20": "感觉白忙活了…",
"ActivityChat_RP001_0005_21": "也不完全是这样!",
"ActivityChat_RP001_0005_22": "嗯…也不能这么说。",
"ActivityChat_RP001_0005_23": "因为哥哥和赫蒂选择的宣传地点,其实Fairy都帮忙计算过人流量啦。",
"ActivityChat_RP001_0005_24": "鉴于你和赫蒂选择的宣传点,其实是Fairy计算过人流量后帮忙选定的…",
"ActivityChat_RP001_0005_25": "所以我们还额外花费了一些电费呢。",
"ActivityChat_RP001_0005_26": "所以在电费上也有一些额外的开支。",
"ActivityChat_RP001_0005_27": "但!无论如何,「Random Play」的知名度还是有所提高的…",
"ActivityChat_RP001_0005_28": "但不管怎么说,最近确实有更多人知道「Random Play」了!",
"ActivityChat_RP001_0005_29": "就当最近超额的电费是用来进行店铺宣传了吧!",
"ActivityChat_RP001_0005_30": "就当最近超额的电费是用来进行店铺宣传了吧。",
"ActivityChat_RandomBreak_0001_01": "(这张桌子…是谁摆的?是店里有了新业务吗?)",
"ActivityChat_RandomBreak_0001_02": "(谁把桌子放在这里的…是店里有了新业务吗?)",
"ActivityChat_RandomBreak_0001_03": "还是问问另一位店长吧。",
"ActivityChat_RandomBreak_0001_04": "啊,正要和哥哥说这件事呢。\n之前有几个顾客说家里的播放器坏了,需要修理调试,问我们能不能帮忙。",
"ActivityChat_RandomBreak_0001_05": "这张桌子吗?我正想和你说这个。\n之前有几个顾客说家里的播放器坏了,需要修理调试,问我们能不能帮忙。",
"ActivityChat_RandomBreak_0001_06": "家里的这些东西一向都是哥哥负责的嘛!顺手帮顾客一个小忙,应该能搞定吧?",
"ActivityChat_RandomBreak_0001_07": "之前也看你拿着螺丝刀折腾电视机,应该很有心得。可以也帮顾客们调试一下吗?",
"ActivityChat_RandomBreak_0001_08": "播放器一直坏着的话…会影响大家来借录像带吧!",
"ActivityChat_RandomBreak_0001_09": "毕竟,有了更好用的播放器,大家才会多多光顾录像店嘛。",
"ActivityChat_RandomBreak_0001_10": "应该…可以吧",
"ActivityChat_RandomBreak_0001_10F": "没问题!",
"ActivityChat_RandomBreak_0001_11": "我们业务范围这么广泛?",
"ActivityChat_RandomBreak_0001_12": "就当是我们录像店的特色售后服务了嘛!",
"ActivityChat_RandomBreak_0001_13": "就当是「Random Play」的特色售后服务好了。",
"ActivityChat_RandomBreak_0001_14": "正和铃一起研究工具箱,好像就有需要「售后服务」的顾客出现了。",
"ActivityChat_RandomBreak_0001_14F": "正和哥哥一起研究工具箱,好像就有需要「售后服务」的顾客出现了。",
"ActivityChat_RandomBreak_0001_15": "请问,是录像店的店长吗?",
"ActivityChat_RandomBreak_0001_16": "我想看一下之前在芭莱大厦拍到的录像,才发现播放器似乎坏了…\n店长可以帮忙看一下吗?",
"ActivityChat_RandomBreak_0001_17": "交给我吧",
"ActivityChat_RandomBreak_0001_18": "太感谢了!",
"ActivityChat_RandomBreak_0001_19": "阿琪一直想搞清楚,那天总是跟在她左边的白色影子是什么。\n能尽快修好播放器的话,就能得到答案了吧。",
"ActivityChat_RandomBreak_0001_20": "白色影子?!",
"ActivityChat_RandomBreak_0001_21": "那天我们一起去芭莱大厦,她一直在说自己左边有个银白色的影子,离她很近很近…",
"ActivityChat_RandomBreak_0001_22": "但明明只有我们两个在!而且我穿的就是这件黑衣服。",
"ActivityChat_RandomBreak_0001_23": "…应该是幻觉吧?",
"ActivityChat_RandomBreak_0001_24": "…我立刻去修播放器",
"ActivityChat_RandomBreak_0001_25": "铃什么时候回店里的?啊,她留下了一本…《万事不求人》?\n这是什么书?家里用的维修手册一直是这本吗?\n",
"ActivityChat_RandomBreak_0001_25F": "\n哥哥帮忙拿来了一本《家用电器专业维修手册》,就不知跑哪里去了。\n九成九新的《手册》,看起来还不如螺丝刀靠谱。",
"ActivityChat_RandomBreak_0001_Name01": "法米拉",
"ActivityChat_RandomBreak_0002_01": "很难修吗?",
"ActivityChat_RandomBreak_0002_02": "今晚就想回去看之前的录像呢…拜托店长了。",
"ActivityChat_RandomBreak_0002_Name01": "法米拉",
"ActivityChat_RandomBreak_0003_01": "法米拉的播放器已经放在这里了。",
"ActivityChat_RandomBreak_0003_02": "(调试的话…就是说得校准所有信号?)",
"ActivityChat_RandomBreak_0003_03": "(调试的话…校准所有信号就好了吧?)",
"ActivityChat_RandomBreak_0003_04": "现在就开始调试!",
"ActivityChat_RandomBreak_0003_05": "再准备一下吧",
"ActivityChat_RandomBreak_0004_01": "这里是…「Random Play」对吧?",
"ActivityChat_RandomBreak_0004_02": "需要什么录像带?",
"ActivityChat_RandomBreak_0004_03": "需要什么帮助吗?",
"ActivityChat_RandomBreak_0004_04": "啊,其实是我买了一台新的录像机,但不知道怎么用。",
"ActivityChat_RandomBreak_0004_05": "到录像带店里,找店长帮忙调试播放器,会不会有点冒昧?\n要不,我这就去店里选几盘录像带?",
"ActivityChat_RandomBreak_0004_06": "不必客气",
"ActivityChat_RandomBreak_0004_07": "请交给我们吧",
"ActivityChat_RandomBreak_0004_Name01": "艾达",
"ActivityChat_RandomBreak_0005_01": "我的播放器就交给店长了。",
"ActivityChat_RandomBreak_0005_02": "应该…能在补习班下课之前修好吧?",
"ActivityChat_RandomBreak_0005_Name01": "艾达",
"ActivityChat_RandomBreak_0006_01": "艾达已经把播放器放在这里了。",
"ActivityChat_RandomBreak_0006_02": "现在就开始调试!",
"ActivityChat_RandomBreak_0006_03": "再准备一下吧",
"ActivityChat_RandomBreak_0007_01": "录像店的小店长,你现在有空吗?",
"ActivityChat_RandomBreak_0007_02": "有空的!",
"ActivityChat_RandomBreak_0007_03": "大婶有什么事吗?",
"ActivityChat_RandomBreak_0007_04": "前两天顺手把买回去的菜放在了录像带播放器上,不知道是不是因为有水流下去…播放器好像坏掉了。",
"ActivityChat_RandomBreak_0007_05": "我想着…既然你们开的是录像店,可以也帮忙看一下播放器吧。",
"ActivityChat_RandomBreak_0007_06": "对了,重调一下播放器,要多少钱呀?",
"ActivityChat_RandomBreak_0007_07": "是免费的哦",
"ActivityChat_RandomBreak_0007_08": "这是我们的售后服务!",
"ActivityChat_RandomBreak_0007_09": "太好了!那就交给你了。",
"ActivityChat_RandomBreak_0007_Name01": "索菲大婶",
"ActivityChat_RandomBreak_0008_01": "是不是得拆开吹干呀…",
"ActivityChat_RandomBreak_0008_02": "修不好的话,就换一个吧…等打折的时候。",
"ActivityChat_RandomBreak_0008_Name01": "索菲大婶",
"ActivityChat_RandomBreak_0009_01": "索菲大婶的播放器已经放在这里了。",
"ActivityChat_RandomBreak_0009_02": "现在就开始调试!",
"ActivityChat_RandomBreak_0009_03": "再准备一下吧",
"ActivityChat_RandomBreak_0010_01": "听索菲说,小店长可以帮忙修录像带播放器?",
"ActivityChat_RandomBreak_0010_02": "是的",
"ActivityChat_RandomBreak_0010_03": "我家的播放器放录像带有点卡…老物件嘛,偶尔有点不灵。",
"ActivityChat_RandomBreak_0010_04": "但之前我都自己修它的。最近不知道为什么,就有点修不好了。",
"ActivityChat_RandomBreak_0010_05": "您是怎么修的?",
"ActivityChat_RandomBreak_0010_06": "您也会修这个?",
"ActivityChat_RandomBreak_0010_07": "我?我用的一直都是非常直接的修理方式啊…\n你看——",
"ActivityChat_RandomBreak_0010_08": "「啪——」\n…莱克爷爷狠狠地拍了播放器一巴掌。",
"ActivityChat_RandomBreak_0010_09": "一般来说嘛,这样修理之后,播放器就会好用喽。",
"ActivityChat_RandomBreak_0010_10": "……",
"ActivityChat_RandomBreak_0010_11": "但最近修理它变得越来越费力了…看来还是得交给专业的人啊。",
"ActivityChat_RandomBreak_0010_12": "确实费「力」",
"ActivityChat_RandomBreak_0010_13": "还是交给我吧!",
"ActivityChat_RandomBreak_0010_Name01": "莱克爷爷",
"ActivityChat_RandomBreak_0011_01": "看店长的年纪,应该不熟悉这样的播放器吧。",
"ActivityChat_RandomBreak_0011_02": "希望能修好…这可是老伙计了。",
"ActivityChat_RandomBreak_0011_Name01": "莱克爷爷",
"ActivityChat_RandomBreak_0012_01": "莱克爷爷的播放器上面…看起来隐约有个掌印。",
"ActivityChat_RandomBreak_0012_02": "现在就开始调试!",
"ActivityChat_RandomBreak_0012_03": "再准备一下吧",
"ActivityChat_RandomBreak_0013_01": "嗯呢,嗯嗯嗯呢?(请问,是可以帮忙修理播放器的录像店店长吗?)",
"ActivityChat_RandomBreak_0013_02": "连协会都知道了?",
"ActivityChat_RandomBreak_0013_03": "连邦布都知道了?",
"ActivityChat_RandomBreak_0013_04": "嗯…嗯嗯呢…(呜…塔莉把俱乐部二楼用的播放器搞坏了…)",
"ActivityChat_RandomBreak_0013_05": "嗯嗯呢,嗯呢,嗯…(俱乐部的大家知道了,会不喜欢塔莉吧,呜…)",
"ActivityChat_RandomBreak_0013_06": "别哭了,我帮你修",
"ActivityChat_RandomBreak_0013_07": "不会的…我来修吧",
"ActivityChat_RandomBreak_0013_08": "嗯!(谢谢!)",
"ActivityChat_RandomBreak_0013_09": "嗯嗯?嗯呢…(大概多久能修好呢?莫尔还在帮忙值班…)",
"ActivityChat_RandomBreak_0013_10": "很快的!",
"ActivityChat_RandomBreak_0013_11": "要一会儿哦",
"ActivityChat_RandomBreak_0013_Name01": "塔莉",
"ActivityChat_RandomBreak_0014_01": "嗯呢?(快修好了吗?)",
"ActivityChat_RandomBreak_0014_02": "嗯…嗯呢呢!(拜托拜托,塔莉可以把工资都给你!)",
"ActivityChat_RandomBreak_0014_Name01": "塔莉",
"ActivityChat_RandomBreak_0015_01": "这就是协会的播放器?会不会收到什么特别的信号…",
"ActivityChat_RandomBreak_0015_02": "现在就开始调试!",
"ActivityChat_RandomBreak_0015_03": "再准备一下吧",
"ActivityChat_RandomBreak_0016_01": "最近好多顾客需要帮忙维修和调试播放器…",
"ActivityChat_RandomBreak_0016_02": "为了呈现「Random Play」超级可靠的售后服务,稍微练习一下吧!",
"ActivityChat_RandomBreak_0016_03": "这就练习一下",
"ActivityChat_RandomBreak_0016_04": "相信临场发挥",
"ActivityChat_RandomBreak_0017_01": "啊,是店长。",
"ActivityChat_RandomBreak_0017_02": "多亏了你帮忙,播放器重新调试完之后很好用,看录像带都清楚了不少。",
"ActivityChat_RandomBreak_0017_03": "白影是怎么回事",
"ActivityChat_RandomBreak_0017_04": "白影?哦!\n我回去之后和阿琪看了好几遍那天的录像,没看到什么白影…连窗帘颜色都对不上。",
"ActivityChat_RandomBreak_0017_05": "直到她不小心拿反了录像机才拍到…",
"ActivityChat_RandomBreak_0017_06": "白影在她身后?!",
"ActivityChat_RandomBreak_0017_07": "白影在她肩上?!",
"ActivityChat_RandomBreak_0017_08": "哦…店长也听说过那些传闻?没那么可怕啦。\n是阿琪那天为了拍摄化了妆…揉眼睛的时候把脸上的银色亮片揉到眼角了。",
"ActivityChat_RandomBreak_0017_09": "还好录像的清晰度够高,不然可真变成悬案了。",
"ActivityChat_RandomBreak_0017_10": "等一下,悬案吗…好像会是阿琪喜欢的话题…",
"ActivityChat_RandomBreak_0017_Name01": "法米拉",
"ActivityClaimAll": "全部领取",
"ActivityDecs_CollapseHollow_OB": "此次委托相关空洞较为特殊!\r\n协会建议:进入时请穿戴护臀,并检查邦布的防震部件。",
"ActivityDescTitle_Newbie_OB1.0": "以崭新之姿踏上重登传奇的旅途吧!\r\n完成主线历程、试炼等,即可获得「新手」礼物。",
"ActivityDesc_141Shop_CB3": "倾情回馈老顾客!\r\n哪怕掏空库存,「141」也要让大家满「赞」而归。",
"ActivityDesc_ADforZhuyuan_OB1.0": "「以太」系列鸣徽新发现!\r\n限定口味拉面及咖啡,活动期间免费享用!",
"ActivityDesc_ActivityBangboo_OB": "邦布们的心声,是最好的翻译插件也无法抵达的领域。\r\n他们待在一起的时候,会讨论什么呢?",
"ActivityDesc_ActivityBangboo_OB1.0": "邦布们的心声,是最好的翻译插件也无法抵达的领域。\r\n他们待在一起的时候,会讨论什么呢?",
"ActivityDesc_AgentReceive_CB3": "参加「式舆防卫战」,通关稳定节点第3层,\r\n即可接引前来支援的代理人「苍角」加入队伍。",
"ActivityDesc_AgentReceive_OB1.0": "参加「式舆防卫战」,通关稳定节点第三防线,\n即可接引前来支援的代理人「苍角」加入队伍。",
"ActivityDesc_ArcadeDog_CB3": "「金手指」限时奖励登场!\r\n小心,噬魂犬不咬人,但它吃你的代币!",
"ActivityDesc_ArcadeSnake_CB3": "「金手指」限时奖励登场!\r\n小心!即使是美味的东西,太过贪吃也会蛇骨无存哦。",
"ActivityDesc_Arcade_Dog_CB_2": "小心,噬魂犬不咬人,但它吃你的代币!",
"ActivityDesc_Arcade_Snake_CB_2": "即使是美味的东西,太过贪吃也会蛇骨无存哦。",
"ActivityDesc_BOSSRUSH_OB1.1": "军方及对空部预警:「尼尼微」活性再度超越界限。\n为控制枯萎病辐射范围,请出色的「园艺师们」出发吧!",
"ActivityDesc_BangbooLogin_OB1.0": "活动期间,累计登录7天即可获得[邦布券]*10!\r\n「嗯呢嗯呢!(我们来啦!)」",
"ActivityDesc_Bangboo_BP_CB_2": "能做的事和能领的奖,好仔都已安排得明明白白。",
"ActivityDesc_Bangboo_Collection_CB_2": "「你来啦!好仔最最中意的调查员!好仔的业绩啊不,协会的未来就拜托你啦!」",
"ActivityDesc_BattleCommission_OB1.1": "「黑曜石」委托已开启:带好[以太露滴],准备鏖战!\n接过黑曜石营的锋刃,迎战前所未见的敌人…为了丽都!",
"ActivityDesc_BetaOB10_server01_ver01": "测试进行中,以下为您可完成的测试任务",
"ActivityDesc_BetaOB10_server01_ver02": "测试进行中,以下为您可完成的测试任务",
"ActivityDesc_BetaOB10_server02": "测试进行中,以下为您可完成的测试任务",
"ActivityDesc_CoffeeQuDong_CB3": "饮用特定的咖啡,驱动盘、镀剂材料双倍掉落。\r\n「不同咖啡豆的组合各具特色,就像夜空中形态各异的星座。」",
"ActivityDesc_CoffeeQuDong_OB1.0": "饮用特定咖啡,驱动盘、镀剂双倍掉落次数提升。\r\n「不同咖啡豆各具特色,像夜空中形态各异的星座。」",
"ActivityDesc_CoffeeShiZhan_CB3": "饮用特定咖啡,角色基础养成材料双倍掉落\r\n「只有顶级的咖啡调制手法,才能达到魔术般的振奋效果。」",
"ActivityDesc_CoffeeShiZhan_OB1.1": "饮用特定咖啡,战术芯片、认证章、丁尼双倍掉落。\n「精选豆种、定制烘焙曲线,多重香气待您品鉴。」",
"ActivityDesc_CollapseHollow_OB1.0": "此次委托相关空洞较为特殊!\r\n协会建议:进入时请穿戴护臀,并检查邦布的防震部件。",
"ActivityDesc_DataCorrectQTE_OB1.1": "想要成为有口皆碑的成功店铺,当然要重视售后服务。\n播放设备损坏?嗯…也可以交给录像店啦!",
"ActivityDesc_DoubleXp_Coffee_CB_2": "汀曼大师…喝完你的魔药去探险,格外顺利,总是有双倍的收获...\r\n请冷静一下!我不是故意要侮辱您的咖啡啊啊啊!",
"ActivityDesc_FullGift_OB": "登录即可领取A级音擎[?]!\n网的延伸,有赖于丝缕坚韧——「编织者」向您致意。",
"ActivityDesc_GentleGift_OB1.0": "活动期间,登录即可领取[原装母带]*10!\r\n「看在这10盘原装母带的份上,咱们之前的账期…」",
"ActivityDesc_GoldenWeek_CB3": "新艾利都最受瞩目的假期,伴生空洞意外发掘的奖励~准备迎接吧!秘宝!黄金!黄金周!",
"ActivityDesc_GoldenWeek_CB_2": "开启条件:\r\n在【沙罗黄金周】活动期间,完成主线第三章即可开启黄金周系列任务\r\n\r\n参与方式:\r\n· 新艾利都一年一度的假日【沙罗黄金周】即将到来,从忙碌的绳匠委托中抽身出来松了一口气的你,快去和哥哥/妹妹商量一下如何度过这来之不易的假期吧。\r\n· 完成黄金周任务【淘「金」准备】后,即可开启C41空洞,通过HDD前往空洞探索可获取各种奖励。\r\n\r\n阶段开放:\r\n【沙罗黄金周】将随活动时间推进逐步开放更多的剧情任务和空洞探索区域\r\n当活动时间抵达下一阶段并完成前一阶段的剧情任务时,即可解锁新的任务\r\n\r\n玩法简介和活动奖励:\r\n· 参与并完成各阶段剧情任务时,将获得任务奖励\r\n· 在空洞内收集到物资箱后,可在邦布车处换取不同奖励\r\n· 在空洞内探索并完成挑战任务后,可在邦布车处领取奖励",
"ActivityDesc_HollowZero_CB3_02": "零号空洞探索,获取成就更新。\r\n「喧响测试」限定——纪念捍卫城市的壮举。",
"ActivityDesc_HollowZero_OB1.0": "零号空洞区域,等待您的挑战!\r\n这座城市面临的最大危机和拥有的最深矿藏,静候探索。",
"ActivityDesc_JaneOVA_OB1.1": "「简」独家视界现已开启!\n游走在凶恶帮派里的希人女郎,她的笑容意味深长…",
"ActivityDesc_LevelGift_OB1.0": "提升绳网等级,领取丰厚奖励!\r\n「一些绳匠会成为传奇…而我们确信您是其中之一。」",
"ActivityDesc_Login7days_CB3": "如果你对新艾利都感到迷惘,那么领取一份观览护照,遵循内页提示,依次游览领取签章,是个上上之选。",
"ActivityDesc_Login7days_OB1.0": "活动期间,累计登录7天即可获得[加密母带]*10!\r\n领取新城观览护照,依次游览领取签章,开启丽都生活。",
"ActivityDesc_LoginEvent": "累计登录7天即可获赠[加密母带]*10!\n——新朋友,专属频道见!",
"ActivityDesc_LoginEvent02_OB1.0": "活动期间,累计登录7天即可获得[加密母带]*10!\r\n住在六分街上,平淡的幸福如同一位每日到访的旧友。",
"ActivityDesc_Login_Sevendays_CB_2": "如果你对新艾利都感到迷惘,那么领取一份观览护照,遵循内页提示,依次游览领取签章,是个上上之选。",
"ActivityDesc_Newbie_CB3": "是「新手」但又不完全是,所有重要之事已像路牌一样标得明明白白,以崭新之姿踏上重登传奇的旅途吧。",
"ActivityDesc_Newbie_Rewards_CB_2": "是「新手」,但又不完全是,以崭新之姿踏上旅程吧!(这事儿决不能让好仔知道…)",
"ActivityDesc_PV_OB1.0": "末日首映,红毯自备!欢迎来此各取所需!",
"ActivityDesc_PhotoActivity_OB1.1": "新艾利都的故事,用手中的镜头来讲述。\n「灯光就绪!演员准备!三二一…开拍!」",
"ActivityDesc_QingYiStory_OB1.1": "「青衣」代理人秘闻现已开启!\n成为协理治安官,帮助青衣探案吧!",
"ActivityDesc_ServiceCenterGame_OB1.1": "治安官们的一天,是怎样的呢?\n「遵纪守法」、热心公务的丽都居民…想要体验一下!",
"ActivityDesc_Shepherd_CB3": "牧羊人的薄礼献给「法厄同」的新生\r\n——为了我们共同的事业,老朋友。",
"ActivityDesc_SpecialOperation_OB1.1": "失陷已久的「纷争节点」,周围作战环境发生变动…\n夺回防线的时机终于到来——「特别行动」现已开启!",
"ActivityDesc_TeamTrial_OB1.1_01": "空洞调查协会VR挑战关卡更新:\n限时特别挑战——即日起,向全城体验者开放!",
"ActivityDesc_Themed_GoldenWeek_CB_2": "如夏日般艳丽的花海中,少男少女们正在为青春而喧嚣…",
"ActivityDetail_141Shop_CB3": "【参与条件】\r\n绳网等级≥15级且完成代理人委托「绯红邀约」后即可参与。\r\n\r\n【活动说明】\r\n• 「『141』限贩集市」活动期间,绳匠可以前往丝琪的摊位提交指定道具,获得[菲林]、[邦布券]和各类养成材料奖励。\r\n• 「『141』限贩集市」活动期间,根据绳匠登录天数可解锁更多可兑换的奖励,每日解锁1份,总共可解锁7份。\r\n※ 活动期间,可兑换奖励的解锁时间为每日4:00(服务器时间)。",
"ActivityDetail_141Shop_OB1.0": "【参与条件】\n绳网等级≥15级且完成代理人委托「绯红邀约」后即可参与。\n\n【活动说明】\n• 「『141』限贩集市」活动期间,绳匠可以前往丝琪的摊位提交指定道具,获得[菲林]、[邦布券]和各类养成材料奖励。\n• 「『141』限贩集市」活动期间,根据绳匠登录天数可解锁更多可兑换的奖励,每日解锁1份,总共可解锁7份。\n※ 活动期间,可兑换奖励的解锁时间为每日4:00(服务器时间)。\n",
"ActivityDetail_ADforZhuyuan_OB1.0": "【参与条件】\n在主线第一章·幕间中解锁「实战模拟室」后即可参与。\n\n【活动说明】\n• 活动期间,「以太」主题咖啡「胡椒拿提『淡』」每日免费上架。\n• 活动期间,「以太」主题拉面「黑碗熏叉烧面」、「白碗炸叉烧面」限时免费。\n• 活动开始后,「零号空洞」新增解锁更多「以太」系列鸣徽。\n",
"ActivityDetail_ActivityBangboo_OB": "【参与条件】\r\n绳网等级≥30级且主线达到第二章间章·幕间后即可参与。\r\n\r\n【活动说明】\r\n• 小邦布们之间,流传着一个关于「黄金邦布」的传闻;为了亲眼目睹「黄金邦布」,艾米莉安和它的朋友们向你求助。\r\n• 活动分为多个阶段,随着活动时间的推移,更多剧情故事和空洞委托将逐步开放;当完成前一阶段的剧情任务,且活动时间抵达下一阶段时,可以解锁新的剧情任务和空洞委托。\r\n• 随着剧情任务的推进,邦布们还会邀请绳匠前往新艾利都的不同区域,参与「埋伏训练」和「庆功合影」,完成前一阶段内容且活动时间抵达下一阶段时,会解锁更多地点的「埋伏训练」和「庆功合影」。\r\n• 完成活动系列委托,即可获得[菲林]、[邦布券]等奖励。",
"ActivityDetail_ActivityBangboo_OB1.0": "【参与条件】\n绳网等级≥30级且主线达到第二章间章·幕间后即可参与。\n\n【活动说明】\n• 小邦布们之间,流传着一个关于「黄金邦布」的传闻;为了亲眼目睹「黄金邦布」,艾米莉安和它的朋友们向你求助。\n• 活动分为多个阶段,随着活动时间的推移,更多剧情故事和空洞委托将逐步开放;当完成前一阶段的剧情任务,且活动时间抵达下一阶段时,可以解锁新的剧情任务和空洞委托。\n• 随着剧情任务的推进,「埋伏训练」和「庆功合影」也将逐步开放,完成前一阶段内容且活动时间抵达下一阶段时,会解锁更多地点的对应内容。\n• 完成活动系列委托,即可获得[招财布]、[菲林]、[邦布券]等奖励。",
"ActivityDetail_AgentReceive_CB3": "【参与条件】\r\n开启第二章间章,解锁「式舆防卫战」后即可参与。\r\n\r\n【活动说明】\r\n• 「艾利都防线」活动期间,参加「式舆防卫战」,通关稳定节点第3层,即可获得前来支援的代理人[苍角]。\r\n※ 活动奖励仅可领取1次。奖励领取后,活动页面将于次日4:00(服务器时间)关闭。",
"ActivityDetail_AgentReceive_OB1.0": "【参与条件】\r\n开启主线第二章·幕间,解锁「式舆防卫战」后即可参与。\r\n\r\n【活动说明】\r\n• 「艾利都防线」活动期间,参加「式舆防卫战」,通关稳定节点第三防线,即可获得A级代理人[苍角]。\r\n※ 活动奖励仅可领取1次。奖励领取后,活动页面将于次日4:00(服务器时间)关闭。\r\n",
"ActivityDetail_AgentTrail_CB3": "【活动说明】\n• 活动期间,绳匠可使用指定队伍阵容,重复体验指定关卡。\n• 试玩关卡中,队伍阵容和角色的音擎驱动盘搭配无法修改。\n\n【活动奖励】\n• 首次达成关卡挑战后,可以在关卡结算界面自动领取试用关卡奖励。各试玩关卡奖励在活动期间仅可领取一次。\n",
"ActivityDetail_ArcadeDog_CB3": "▼ 参与条件 ▼\r\n完成序章「生意×诡异×道义」,解锁电玩店「金手指」后即可参与。\r\n\r\n▼ 活动说明 ▼\r\n• 活动期间,绳匠可以在电玩店「金手指」游玩活动模式「噬魂犬3-群猎」,与随机匹配的另外3名绳匠进行互不结盟的4人联机对战。每场对战结束时,不同排名的绳匠将获得不同数量的专属代币(第1-4名依次获得数量为750、650、550、500的专属代币奖励)。\r\n\r\n▼ 活动奖励 ▼\r\n• 绳匠可在兑换商店中使用专属代币换取「菲林」、「邦布券」、养成材料等奖励。\r\n※联机玩法结束后,对应商店将会延长开放48小时。\r\n※商店关闭后,代币将被清空,还请及时兑换奖励。\r\n",
"ActivityDetail_ArcadeDog_OB1.0": "【参与条件】\r\n完成序章「生意×诡异×道义」,解锁电玩店「金手指」后即可参与。\r\n\r\n【活动说明】\r\n• 活动期间,绳匠可以在电玩店「金手指」游玩活动模式「噬魂犬3-群猎」,与随机匹配的另外三名绳匠进行互不结盟的四人联机对战。每场对战结束时,不同排名的绳匠将获得不同数量的犬犬兑换券(第1-4名依次获得数量为750、650、550、500的犬犬兑换券奖励)。\r\n\r\n【活动奖励】\r\n• 绳匠可在兑换商店中使用犬犬兑换券兑换[菲林]、[邦布券]、养成材料等奖励。\r\n※活动模式结束后兑换商店将会关闭,犬犬兑换券将被清空,请及时兑换奖励。\r\n",
"ActivityDetail_ArcadeSnake_CB3": "▼ 参与条件 ▼\r\n完成序章「生意×诡异×道义」,解锁电玩店「金手指」后即可参与。\r\n\r\n▼ 活动说明 ▼\r\n• 活动期间,绳匠可以在电玩店「金手指」游玩活动模式「蛇对蛇-热斗」,进行2V2联机对战。\r\n• 活动期间,绳匠将和随机匹配的一名绳匠组队,与另一支队伍进行对局。\r\n• 每场对局结束后,同队两条蛇的总长度更长的一方获胜。获胜队伍成员均会获得800代币,失败队伍成员均会获得500代币。\r\n\r\n▼ 活动奖励 ▼\r\n• 绳匠可在兑换商店中使用专属代币兑换「菲林」、「邦布券」、养成材料等奖励。\r\n※联机玩法结束后,对应商店将会延长开放72小时。\r\n※商店关闭后,代币将被清空,还请及时兑换奖励。\r\n",
"ActivityDetail_ArcadeSnake_OB1.0": "【参与条件】\r\n完成序章「生意×诡异×道义」,解锁电玩店「金手指」后即可参与。\r\n\r\n【活动说明】\r\n• 活动期间,绳匠可以在电玩店「金手指」游玩活动模式「蛇对蛇-热斗」,进行2V2联机对战。\r\n• 活动期间,绳匠将和随机匹配的一名绳匠组队,与另一支队伍进行对局。\r\n• 每场对局结束后,同队伍两条蛇在结束时总长度更长的一方获胜。获胜队伍成员均会获得800蛇蛇兑换券,失败队伍成员均会获得500蛇蛇兑换券。\r\n\r\n【活动奖励】\r\n• 绳匠可在兑换商店中使用蛇蛇兑换券兑换[菲林]、[邦布券]、养成材料等奖励。\r\n※活动模式结束后兑换商店将会关闭,蛇蛇兑换券将被清空,请及时兑换奖励。\r\n",
"ActivityDetail_Arcade_Dog_CB_2": "• 参与条件 •\r\n完成全部序章内容,解锁「电玩店」后即可参与。\r\n\r\n• 活动说明 •\r\n★活动期间,绳匠可以在电玩店游玩活动模式-噬魂犬(多人版),与随机匹配的另外3名绳匠进行互不结盟的4人联机对战。每场对战结束时,不同排名的绳匠将获得不同数量的专属代币(第1名:400、第2名:300、第3名:200、第4名:100)。\r\n\r\n• 活动奖励 •\r\n★绳匠可在活动商店中使用专属代币换复色菲林与养成材料等奖励。\r\n※联机玩法结束后,对应商店将会延长开放47小时。",
"ActivityDetail_Arcade_Snake_CB_2": "• 参与条件 •\r\n完成全部序章内容,解锁「电玩店」后即可参与。\r\n\r\n• 活动说明 •\r\n★活动期间绳匠可以进入通过电玩店活动模式-蛇对蛇(多人版),进行2V2联机对战。\r\n★活动期间,绳匠将和1名绳匠组队与另一只队伍匹配对局。\r\n★每场对局结束后,队伍蛇的总长度更长的一方获胜,队伍成员均会获得400代币,失败队伍的成员均会获得200代币。\r\n\r\n• 活动奖励 •\r\n★绳匠可在活动商店中使用代币兑换复色菲林与养成材料等奖励。\r\n※联机玩法结束后,对应商店将会延长开放47小时。\r\n※商店关闭后,代币将被清空,还请及时兑换奖励。",
"ActivityDetail_BangbooLogin_OB1.0": "【参与条件】\n绳网等级≥8级,在主线序章·幕间中解锁「活动」功能后即可参与。\n\n【活动说明】\n• 「『嗯呢』从天降」活动期间,累计登录7天即可获得[邦布券]*10!\n• 所有奖励领取后,活动页面将于次日4:00(服务器时间)关闭。",
"ActivityDetail_BattleCommission_OB1.1": "受雇于黑曜石营的佣兵团团长,在绳网上公开了一组非常危险的战斗委托。他承诺:黑曜石营给到的报酬将如数转给参与行动的人。\n\n【参与条件】\n• 在主线第二章「在空洞的中心呼唤…?」中开放「专业挑战室」后,可解锁「黑曜石:战略合作」系列委托。\n• 在主线第二章「在空洞的中心呼唤…?」」幕间开放「定期清剿」后,可解锁「黑曜石:战略压制」系列委托。\n• 在主线第三章「危楼夜寻踪」」中,可解锁「黑曜石:战略开拓」系列委托。\n• 完成独家视界「卧底蓝调」」后,可解锁「黑曜石:战略歼灭」系列委托。",
"ActivityDetail_BetaOB10_server01_ver01": "【任务时间】\r\n2024/05/07 11:00:00 ~ 2024/05/28 11:00:00\r\n\r\n【注意事项】\r\n• 本次测试为保密测试,严禁以任何形式对外泄露本次测试相关信息(包括但不限于测试包体及内容、测试群信息、测试福利等)。\r\n• 保密测试期间,绳匠们可完成本面板的测试任务,测试任务的完成情况将影响到绳匠最终可获得的奖励内容。\r\n• 部分功能、资源会陆续开启发放,详情可关注游戏内公告或群内公告。\r\n• 如果遇到严重阻塞报错、闪退或是其他严重体验问题可以私聊群管理。",
"ActivityDetail_BetaOB10_server01_ver02": "【任务时间】\r\n2024/05/14 11:00:00 ~ 2024/05/28 11:00:00\r\n\r\n【注意事项】\r\n• 本次测试为保密测试,严禁以任何形式对外泄露本次测试相关信息(包括但不限于测试包体及内容、测试群信息、测试福利等)。\r\n• 保密测试期间,绳匠们可完成本面板的测试任务,测试任务的完成情况将影响到绳匠最终可获得的奖励内容。\r\n• 部分功能、资源会陆续开启发放,详情可关注游戏内公告或群内公告。\r\n• 如果遇到严重阻塞报错、闪退或是其他严重体验问题可以私聊群管理。",
"ActivityDetail_BetaOB10_server02": "【任务时间】\r\n2024/05/07 11:00:00 ~ 2024/05/28 11:00:00\r\n\r\n【注意事项】\r\n• 本次测试为保密测试,严禁以任何形式对外泄露本次测试相关信息(包括但不限于测试包体及内容、测试群信息、测试福利等)。\r\n• 保密测试期间,绳匠们可完成本面板的测试任务,测试任务的完成情况将影响到绳匠最终可获得的奖励内容。\r\n• 部分功能、资源会陆续开启发放,详情可关注游戏内公告或群内公告。\r\n• 如果遇到严重阻塞报错、闪退或是其他严重体验问题可以私聊群管理。",
"ActivityDetail_CoffeeQuDong_CB3": "▼ 参与条件 ▼\r\n完成主线第一章任务「为排队的客人送咖啡」,解锁咖啡店「COFF CAFE」;\r\n完成主线第二章任务「在VR测试机中挑战『定期清剿』」。\r\n\r\n▼ 活动说明 ▼\r\n「咖啡魔药学-定期清剿」活动期间,绳匠饮用指定咖啡后,在对应咖啡生效时间内进入「定期清剿」,挑战并通过任意关卡即可获得双倍镀剂奖励!\r\n※每日仅可饮用1杯咖啡,咖啡及其加成效果将在每日4:00重置。\r\n",
"ActivityDetail_CoffeeQuDong_OB1.0": "【参与条件】\n开启主线第二章·幕间,解锁「定期清剿」后即可参与。\n\n【活动说明】\n• 「咖啡魔药学-调律」活动期间,绳匠饮用指定咖啡后,在对应咖啡生效时间内进入「定期清剿」,挑战并通过任意关卡即可获得双倍驱动盘和镀剂奖励!\n※每日仅可饮用1杯咖啡,咖啡及其加成效果将在每日4:00(服务器时间)重置。\n",
"ActivityDetail_CoffeeShiZhan_CB3": "▼ 参与条件 ▼\n完成主线第一章任务「为排队的客人送咖啡」,解锁咖啡店「COFF CAFE」;\n在主线第一章内解锁VR测试机。\n\n▼ 活动说明 ▼\n「咖啡魔药学-实战模拟室」活动期间,绳匠饮用指定咖啡后,在对应咖啡生效时间内进入VR测试机-实战模拟室,选择对应怪物卡并成功通过挑战即可获得双倍奖励!\n饮用不同咖啡,能够带来不同增益效果;饮用每杯咖啡后,可以获得增益效果的怪物卡数量有限。绳匠可以根据咖啡对应的增益效果和增益范围,选择对应挑战。\n※每日仅可饮用1杯咖啡,咖啡及其加成效果将在每日4:00重置。\n",
"ActivityDetail_CoffeeShiZhan_OB1.1": "【参与条件】\n在主线第一章「猫的失物」中解锁「实战模拟室」后即可参与。\n\n【活动说明】\n• 「咖啡魔药学-实战模拟室」活动期间,绳匠饮用指定咖啡后,在对应咖啡生效时间内进入「实战模拟室」,选择对应怪物卡并成功通过挑战,即可获得双倍奖励!\n• 饮用不同咖啡,能够带来不同增益效果;饮用每杯咖啡后,可以获得增益效果的怪物卡数量有限。绳匠可以根据咖啡对应的增益效果和增益范围,选择对应挑战。\n\n【咖啡说明】\n• 饮用[香菜拿提]后,挑战并通过对应关卡即可获得双倍战术芯片奖励。\n• 饮用[熔岩拿提]后,挑战并通过对应关卡即可获得双倍认证章奖励!\n• 饮用[牛油果白咖]后,挑战并通过对应关卡即可获得双倍丁尼奖励!\n※ 每日仅可饮用1杯咖啡,咖啡及其加成效果将在每日4:00(服务器时间)重置。",
"ActivityDetail_CollapseHollow_OB": "【参与条件】\r\n绳网等级≥30级且主线达到第二章间章·幕间后开启\r\n【活动说明】\r\n• 空洞调查协会向所有独立调查员发布了针对「浮冰空洞」的公开委托,并将在委托期限内逐天发布有关「浮冰空洞」内不同区域的更多信息。\r\n• 进入浮冰空洞内的各个区域,完成简单委托后,即可解锁挑战委托;在挑战委托中,可以搜集到散落的HIA数据样本。\r\n• 「浮冰空洞」中的空间失序效应极其显著,请务必注意脚下安全,避免踏上裂隙、跌入空洞下层空间。\r\n• 完成活动系列委托,即可获得[菲林]、[「仓鼠笼」访问器]等奖励。",
"ActivityDetail_CollapseHollow_OB1.0": "【参与条件】\r\n绳网等级≥30级且主线达到第二章间章·幕间后开启。\r\n\r\n【活动说明】\r\n• 空洞调查协会向所有独立调查员发布了针对「浮冰空洞」的公开委托,并将在委托期限内逐天发布有关「浮冰空洞」内不同区域的更多信息。\r\n• 「浮冰空洞」中地表极为「脆弱」,所经过的地块会产生裂隙,再次经过时会跌落下层空洞,请合理规划路线。\r\n• 进入浮冰空洞内的各个区域,完成简单委托后,即可解锁困难委托;在困难委托中,可以搜集到散落的HIA数据样本。\r\n• 完成活动系列委托,即可获得[菲林]、[「仓鼠笼」访问器]等奖励。",
"ActivityDetail_DataCorrectQTE_OB1.1": "【参与条件】\n绳网等级≥15级且完成代理人秘闻「洞中谍 上」后即可参与。\n\n【活动说明】\n• 活动期间,可以在六分街的录像店前,帮助客人修理调试损坏的播放器。\n• 完成对当前播放器的「简单调试」后,可以解锁对应的「精细校准」关卡。\n• 完成对当前播放器的「简单调试」且达到指定时间后,可以解锁下一台播放器的对应关卡。\n• 完成活动系列关卡,即可获得[菲林]、[邦布券]等奖励。",
"ActivityDetail_DoubleXp_Coffee_CB_2": "• 参与条件 •\r\n解锁「活动」:完成全部序章内容。\r\n解锁「咖啡店」:完成委托「迷路的咖啡豆」。\r\n\r\n• 活动说明 •\r\n「咖啡魔药学」活动期间,绳匠饮用指定咖啡后,在对应咖啡生效时间内,挑战并通过VR试炼的对应怪物即可获得双倍对应奖励!\r\n每日仅可饮用1杯咖啡,不同咖啡效果以「咖啡魔药学」活动页面中的显示为准。",
"ActivityDetail_FullGift_OB": "【参与条件】\n绳网等级≥8级,在主线序章·幕间中解锁「活动」功能后即可参与。\n\n【活动说明】\n「登『绳』之阶」活动期间:\n• 绳网等级达到5级,可获得[原装母带]*10、[邦布券]*10。\n• 绳网等级达到15级,可获得[原装母带]*10、[邦布券]*10。\n• 绳网等级达到20级,可获得[原装母带]*10、[邦布券]*15。\n• 绳网等级达到25级,可获得[原装母带]*10、[邦布券]*10。\n• 绳网等级达到30级,可获得[菲林]*1600、[邦布券]*20。",
"ActivityDetail_GentleGift_OB1.0": "【参与条件】\r\n绳网等级≥8级,在主线序章·幕间中解锁「活动」功能后即可参与。\r\n\r\n【活动说明】\r\n• 「狡兔心意」活动期间,登录即可领取[原装母带]*10!\r\n• 奖励领取后,活动页面将于次日4:00(服务器时间)关闭。\r\n",
"ActivityDetail_GoldenWeek_CB3": "新艾利都一年一度的夏日庆典「沙罗黄金周」即将到来,是时候从繁忙的绳匠工作中抽出身,和家人畅想一下如何享受这来之不易的假期了!\n\n▼ 参与条件 ▼\n• 在「沙罗黄金周」活动期间,完成主线第三章委托「危楼夜寻踪」即可开启黄金周系列任务。\n• 完成黄金周系列任务「淘『金』准备」后,会获得C41空洞的进入权限,赶紧通过「空洞深潜系统」前往C41空洞寻宝吧!\n\n▼ 活动说明 ▼\n「沙罗黄金周」分为多个开放阶段,随着活动时间的推移逐步开放更多剧情任务以及空洞探索区域。当完成前一阶段的剧情任务且活动时间抵达下一阶段时,将解锁新的剧情任务和空洞区域。活动每个阶段开启后绳匠可额外获得一杯活动专属咖啡。\n\n▼ 活动奖励 ▼\n• 参与并完成各阶段剧情任务和空洞探索时,可以获得代理人高级技能提升材料「『仓鼠笼』访问器」、「菲林」、「邦布券」、养成材料等奖励。\n",
"ActivityDetail_GoldenWeek_OB1.1": "【参与条件】\n• 在「沙罗黄金周」活动期间,完成主线第三章「危楼夜寻踪」即可开启黄金周系列委托。\n• 完成黄金周系列委托「淘『金』准备」后,会获得C41空洞的进入权限,赶紧通过「空洞深潜系统」前往C41空洞寻宝吧!\n\n【活动说明】\n• 「沙罗黄金周」分为多个阶段,随着活动时间的推移逐步开放。当活动时间抵达下一阶段,且绳匠已完成当前阶段的剧情委托时,新的剧情委托和空洞区域将自动解锁。\n• 当C41空洞4个仓储区的攻破进度均达到100%时,中心区库房大门将会打开,请绳匠尽情探索C41空洞吧!\n• 随着活动阶段推进,绳匠可前往咖啡店「COFF CAFE」额外品尝专属咖啡,活动期间总计可品尝3杯。\n\n【活动奖励】\n• 参与并完成各阶段剧情委托和空洞探索时,可以获得活动专属A级音擎[鎏金花信]。持续推进C41空洞仓储区的攻破进度和收集物资箱,还可额外获得[「仓鼠笼」访问器]、[菲林]以及各类养成材料等奖励。",
"ActivityDetail_HollowZero_CB3": "零号空洞是新艾利都规模最大、影响最深远的巨型空洞,你将作为官方招募的「特许独立调查团」协助、支援零号空洞的调查和镇压行动。\r\n置身以「零号」为序列的大空洞之中,你需要收集能力各异的强大鸣徽,面对未知的挑战和强敌。\r\n\r\n ▼执照等级▼ \r\n通过探索零号空洞、完成委托获得「调查点数」,可以提升「调查执照」的「执照等级」;持有高等级的「调查执照」能够获取更多来自官方势力的高规格资源支持。\r\n\r\n▼悬赏委托▼\r\n每两周的时间周期内,各大阵营会发布限时的「悬赏委托」,完成委托能够获得大量「调查点数」。\r\n随着「执照等级」的提升,官方势力也将逐步提高「赏金任务」的奖励等级。\r\n「执照等级」达到上限时,委托奖励将以丁尼结算。\r\n\r\n▼调查点数上限▼\r\n以两周为周期,「调查点数」存在获取上限。「首通奖励」和「悬赏委托」的奖励不受此上限限制。\r\n随着「执照等级」的提升,「调查点数」上限也将逐步提升。\r\n\r\n▼作战机略▼\r\n由官方势力提供的技术、装备和行动策略被称为「作战机略」,能够在行动中提供各种形式的助益。\r\n「作战机略」的解锁依赖于仅能在零号空洞中获取的「异变结晶」,不同的区域内能够获取特定种类的「异变结晶」。\r\n\r\n▼特殊说明▼\r\n「执照等级」达到上限后,将无法继续获取「调查点数」。\r\n",
"ActivityDetail_HollowZero_CB3_02": "【参与条件】\r\n「喧响测试」期间,在「零号空洞」中通关「旧都列车·外围」后即可参与。\r\n\r\n【活动说明】\r\n• 「喧响测试」期间,参加「零号空洞」玩法并完成指定的挑战任务,即可获得[菲林]奖励。",
"ActivityDetail_HollowZero_OB1.0_01": "【简介】\r\n•零号空洞是新艾利都规模最大、影响最深远的巨型空洞,你将作为官方招募的「特许独立调查团」协助、支援零号空洞的调查和镇压行动。\r\n•置身以「零号」为序列的大空洞之中,你需要收集能力各异的强大鸣徽,面对未知的挑战和强敌。\r\n\r\n【执照等级】\r\n•探索零号空洞可以获得「调查点数」,用以提升「调查执照」的「执照等级」。\r\n•持有高等级的「调查执照」能够获取更多来自官方势力的高规格资源支持。\r\n\r\n【悬赏委托】\r\n•各大阵营将每周发布限时的「悬赏委托」,完成委托能够获得丰厚道具奖励。\r\n•悬赏委托分为特殊委托和常规委托。\r\n•特殊委托每周可完成4次,委托不可刷新。\r\n•常规委托每周可完成3个,根据委托难度分为S、A、B共3档。\r\n•在B档委托完成前,每周有2次刷新委托的机会,刷新委托将一起刷新S、A、B共3个委托。\r\n\r\n【调查点数上限】\r\n•重复探索时获得的「调查点数」存在上限,该上限每周会进行重置。\r\n•随着「执照等级」的提升,「调查点数」获取上限也将逐步提升。\r\n•「首通奖励」所获取的「调查点数」不计入上述获取上限内。\r\n\r\n【作战机略】\r\n•由官方势力提供的全新技术、装备和行动策略被称为「作战机略」,激活「作战机略」中的各类节点,能够在行动中获得各种形式的助益。\r\n•「作战机略」的激活依赖于仅能在零号空洞中获取的「枯萎脉晶」,不同的区域内能够获取不同种类的「枯萎脉晶」。\r\n\r\n【特殊说明】\r\n•「执照等级」达到上限后,将无法继续获取「调查点数」。\r\n",
"ActivityDetail_LevelGift_OB1.0": "【参与条件】\n绳网等级≥8级,在主线序章·幕间中解锁「活动」功能后即可参与。\n\n【活动说明】\n「登『绳』之阶」活动期间:\n• 绳网等级达到5级,可获得[原装母带]*10、[邦布券]*10。\n• 绳网等级达到15级,可获得[原装母带]*10、[邦布券]*10。\n• 绳网等级达到20级,可获得[原装母带]*10、[邦布券]*15。\n• 绳网等级达到25级,可获得[原装母带]*10、[邦布券]*10。\n• 绳网等级达到30级,可获得[菲林]*1600、[邦布券]*20。\n",
"ActivityDetail_Login7days_CB3": "▼ 参与条件 ▼\r\n完成序章「生意×诡异×道义」,解锁「活动」功能后即可参与。\r\n\r\n▼ 活动说明 ▼\r\n「新城观览护照」活动期间,累计登录7天即可获得「加密母带」*10 !\r\n",
"ActivityDetail_Login7days_OB1.0": "【参与条件】\r\n绳网等级≥8级,在主线序章·幕间中解锁「活动」功能后即可参与。\r\n\r\n【活动说明】\r\n• 「新城观览护照」活动期间,累计登录7天即可获得[加密母带]*10 !\r\n",
"ActivityDetail_LoginEvent": "【参与条件】\n绳网等级≥8级,在主线序章·幕间中解锁「活动」功能后即可参与。\n\n【活动说明】\n• 「全新放送」活动期间,累计登录7天即可获得[加密母带]*10!\n• 所有奖励领取后,活动页面将于次日4:00(服务器时间)关闭。",
"ActivityDetail_LoginEvent02_OB1.0": "【参与条件】\r\n绳网等级≥8级,在主线序章·幕间中解锁「活动」功能后即可参与。\r\n\r\n【活动说明】\r\n• 「六分街街区赠礼」活动期间,累计登录7天即可获得[加密母带]*10!\r\n",
"ActivityDetail_Newbie_CB3": "▼ 参与条件 ▼\r\n完成序章「生意×诡异×道义」,解锁「活动」功能后即可参与。\r\n\r\n▼ 活动说明 ▼\r\n「『新手』上路」活动期间,绳匠完成指定委托后,可获得对应奖励:\r\n• 完成主线剧情第一章委托「救救锟斤拷」,可获得A级邦布「纸袋布」;\r\n• 完成绳匠课题NO.02,可获得A级音擎「聚宝箱」;\r\n• 完成主线剧情第二章委托「兄弟!要出发了!」、「机性的爱」,触发并完成「与本·比格电话连线」任务后,可获得A级代理人「本·比格」;\r\n• 完成绳匠课题NO.05,可获得A级音擎「德玛拉电池Ⅱ型」。\r\n",
"ActivityDetail_Newbie_OB1.0": "【参与条件】\r\n绳网等级≥8级,在主线序章·幕间中解锁「活动」功能后即可参与。\r\n\r\n【活动说明】\r\n「『新手』上路」活动期间,绳匠达成指定条件后,可获得对应奖励:\r\n• 在主线序章中接取苏茜的委托,可获得A级音擎[德玛拉电池Ⅱ型];\r\n• 完成试炼NO.03,可获得A级音擎[星徽引擎];\r\n• 完成主线第一章·幕间「去一趟改装店『涡轮』」的任务,可获得A级邦布[纸袋布];\r\n• 完成试炼NO.05,可获得A级音擎[时光切片];\r\n• 完成主线第二章委托「兄弟!要出发了!」、「机性的爱」,接取并完成「与本·比格电话连线」任务后,可获得A级代理人[本]。\r\n",
"ActivityDetail_Newbie_Rewards_CB_2": "• 参与条件 •\r\n解锁「活动」:完成全部序章内容。\r\n\r\n• 活动说明 •\r\n「『新手』上路」活动期间,绳匠完成指定委托后,可分别获得A级代理人「妮可」、「本·比格」、A级音擎「聚宝盆」、A级邦布「纸袋邦布」。",
"ActivityDetail_PhotoActivity_OB1.1": "【参与条件】\n绳网等级≥36级且完成独家视界「卧底蓝调」后即可参与。\n\n【活动说明】\n• 活动期间,新艾利都各个区域内存在不同的拍摄任务,拍摄满足指定条件的照片,即可完成活动委托。\n• 活动玩法包含「帷幕中央」和「缪斯镜头」两个部分。\n• 完成当前阶段「帷幕中央」的所有内容且达到指定时间后,可以解锁下一个阶段的内容。\n• 完成活动系列委托,即可获得[菲林]、[邦布券]等奖励。",
"ActivityDetail_ServiceCenterGame_OB1.1": "【参与条件】\n绳网等级≥36级且完成独家视界「卧底蓝调」后即可参与。\n\n【活动说明】\n• 活动期间可以前往治安局,以艾米的视角体验治安官的工作。\n• 活动包含「市民证办理」、「活动场地租赁」、「空洞准入凭证」、「治安情况投诉」、「综合事务办理」共5种主题事务,完成前一事务的办理且达到指定时间后,可以解锁下一事务。\n• 完成活动系列委托,即可获得名片[你真棒噗]、[菲林]、[邦布券]等奖励。",
"ActivityDetail_Shepherd_CB3": "▼ 参与条件 ▼\r\n完成序章「生意×诡异×道义」,解锁「活动」功能后即可参与。\r\n\r\n▼ 活动说明 ▼\r\n「羔羊的礼物」活动期间:\r\n• 绳网等级达到5级,可获得「原装母带」*10、「邦布券」*5。\r\n• 绳网等级达到15级,可获得「原装母带」*10。\r\n• 绳网等级达到20级,可获得「原装母带」*10、「邦布券」*10。\r\n• 绳网等级达到25级,可获得「原装母带」*10。\r\n• 绳网等级达到30级,可获得「菲林」*1600、「邦布券」*10。\r\n",
"ActivityDetail_SpecialOperation_OB1.1": "【纷争节点】\n• 目前开放的作战行动需要防卫纷争节点上的式舆。\n• 纷争节点将不限制每层防线的挑战时长,每层防线挑战开始前可以获得两枚[以太露滴](代理人战败时会自动为代理人恢复活力);每层防线的挑战评价会根据代理人的累计战败次数来评定。\n• 每层防线有不同的敌人,敌人的弱点与抗性情报在详情中有所揭露,请根据敌人的情况合理布置作战的代理人。\n\n【防线效果】\n• 目前纷争节点一共有八道防线,每一防线都有特殊效果,利用效果可以更好地完成防卫任务。",
"ActivityDetail_TeamTrial_OB1.1_01": "【参与条件】\n绳网等级≥30级且主线达到第二章间章·幕间后即可参与。\n\n【活动说明】\n• 活动期间,绳匠可以前往HIA俱乐部寻找莱娅,参与全新的VR挑战关卡。\n• 活动期间,每日将会开放1个新的主题关卡。通过前6个主题关卡后,将会开放进阶演练关卡。\n• 在活动关卡中,达成特定的「触发条件」,即可触发限时「战斗增益」效果。而在进阶演练关卡中,绳匠可以自由搭配「触发条件」与「战斗增益」进行挑战!\n• 绳匠可以选择关卡中提供的试用代理人与邦布参与挑战。\n• 完成活动系列关卡,可获得[调律校音器]、[菲林]等奖励。",
"ActivityDetail_Themed_GoldenWeek_CB_2": "新艾利都一年一度的夏日庆典[沙罗黄金周]即将到来,是时候从繁忙的绳匠工作中抽出身,和家人畅想一下如何享受这来之不易的假期了!\r\n\r\n\r\n• 参与条件 •\r\n★在[沙罗黄金周]活动期间,完成主线第三章委托「危楼夜寻踪」即可开启黄金周系列任务。\r\n★完成黄金周系列任务「淘『金』准备」后,会获得C41空洞的进入权限,赶紧通过「空洞深潜系统」前往C41空洞寻宝吧!\r\n\r\n• 活动说明 •\r\n[沙罗黄金周]分为多个开放阶段,随着活动时间的推移逐步开放更多剧情任务以及空洞探索区域。当完成前一阶段的剧情任务且活动时间抵达下一阶段时,才可解锁新的剧情任务和空洞区域。\r\n\r\n• 活动奖励 •\r\n★参与并完成各阶段剧情任务和空洞探索时,可以获得 代理人/音擎/邦布等级上限终极材料「『仓鼠笼』访问器」、技能等级材料「纯质以太流」、「复色菲林」等奖励。",
"ActivityEmail_Desc": "本期活动即将结束!请绳匠及时参与活动,不要错过奖励哦!",
"ActivityEmail_Title": "【{0}】限时活动结束提醒",
"ActivityEmail_Upper": "绳网",
"ActivityGachaJumpName": "前往调频",
"ActivityJumpName": "前往",
"ActivityJumpName02": "前往兑换",
"ActivityJumpName03": "前往参与",
"ActivityLevelAbility_BuffDesc_2001": "全队异常精通提升50点,能量获得效率提升50%,持续15秒。",
"ActivityLevelAbility_BuffDesc_2002": "全队获得10%生命值上限的护盾,同时获得增益效果,持续15秒;增益效果持续期间,拥有护盾的代理人造成的伤害提升50%,抗打断等级提升。",
"ActivityLevelAbility_BuffDesc_2003": "全队对处于失衡状态下的敌人造成的伤害提升50%,暴击伤害提升50%,持续15秒。",
"ActivityLevelAbility_BuffDesc_2004": "全队[普通攻击]的暴击率提升20%,暴击伤害提升80%,持续15秒。",
"ActivityLevelAbility_BuffDesc_2005": "全队造成的伤害提升50%,下一次发动的[快速支援]将被替换为[连携技],持续15秒。",
"ActivityLevelAbility_BuffDesc_2006": "全队属性异常积蓄效率提升25%,属性异常效果造成的伤害提升80%,持续15秒。",
"ActivityLevelAbility_Desc_1001": "施加属性异常效果时",
"ActivityLevelAbility_Desc_1002": "发动[极限支援]时",
"ActivityLevelAbility_Desc_1003": "使敌人进入失衡状态时",
"ActivityLevelAbility_Desc_1004": "发动[强化特殊技]时",
"ActivityLevelAbility_Desc_1005": "发动[快速支援]时",
"ActivityLevelAbility_Desc_1006": "发动[闪避反击]时",
"ActivityLevelAbility_Desc_2001": "全队异常精通提升50点,能量获得效率提升50%,持续15秒。",
"ActivityLevelAbility_Desc_2002": "全队获得10%生命值上限的护盾,同时获得增益效果,持续15秒;增益效果持续期间,拥有护盾的代理人造成的伤害提升50%,抗打断等级提升。",
"ActivityLevelAbility_Desc_2003": "全队对处于失衡状态下的敌人造成的伤害提升50%,暴击伤害提升50%,持续15秒。",
"ActivityLevelAbility_Desc_2004": "全队[普通攻击]的暴击率提升20%,暴击伤害提升80%,持续15秒。",
"ActivityLevelAbility_Desc_2005": "全队造成的伤害提升50%,下一次发动的[快速支援]将被替换为[连携技],持续15秒。",
"ActivityLevelAbility_Desc_2006": "全队属性异常积蓄效率提升25%,属性异常效果造成的伤害提升80%,持续15秒。",
"ActivityLevelAbility_Name_2001": "充能过载",
"ActivityLevelAbility_Name_2002": "高压屏障",
"ActivityLevelAbility_Name_2003": "迎头痛击",
"ActivityLevelAbility_Name_2004": "喧哗交响",
"ActivityLevelAbility_Name_2005": "默契协奏",
"ActivityLevelAbility_Name_2006": "攻守易势",
"ActivityMainTitle_141Shop_CB3": "「141」限贩集市",
"ActivityMainTitle_ADforZhuyuan_OB1.0": "大师之作",
"ActivityMainTitle_Abyss_OB1.0": "式舆防卫战",
"ActivityMainTitle_ActivityBangboo_OB": "孩子的交友监督",
"ActivityMainTitle_ActivityBangboo_OB1.0": "孩子的交友监督",
"ActivityMainTitle_AgentReceive_CB3": "艾利都防线",
"ActivityMainTitle_AgentTrail_CB3": "台前试镜",
"ActivityMainTitle_ArcadeDog_CB3": "内有恶犬",
"ActivityMainTitle_ArcadeSnake_CB3": "别太贪吃",
"ActivityMainTitle_Arcade_Dog_CB_2": "内有恶犬",
"ActivityMainTitle_Arcade_Snake_CB_2": "别太贪吃",
"ActivityMainTitle_BOSSRUSH_OB1.1": "零号空洞-刀耕行动",
"ActivityMainTitle_BangbooFes": "孩子们的交友监督",
"ActivityMainTitle_BangbooLogin_OB1.0": "「嗯呢」从天降",
"ActivityMainTitle_Bangboo_BP_CB_2": "协会要事",
"ActivityMainTitle_Bangboo_BP_Daily_CB_2": "今日任务",
"ActivityMainTitle_Bangboo_BP_Weekly_CB_2": "本周目标",
"ActivityMainTitle_Bangboo_Collection_CB_2": "好仔救星",
"ActivityMainTitle_BattleCommission_OB1.1": "黑曜石:战略伙伴",
"ActivityMainTitle_BetaOB10_server01_ver01": "Beta测试任务-V1",
"ActivityMainTitle_BetaOB10_server01_ver02": "Beta测试任务-V2",
"ActivityMainTitle_BetaOB10_server02": "Beta测试任务-战斗",
"ActivityMainTitle_CoffeeQuDong_CB3": "咖啡魔药学-定期清剿",
"ActivityMainTitle_CoffeeQuDong_OB1.0": "咖啡魔药学-调律",
"ActivityMainTitle_CoffeeShiZhan_CB3": "咖啡魔药学-实战模拟室",
"ActivityMainTitle_CollapseHollow": "注意脚下安全",
"ActivityMainTitle_CollapseHollow_OB1.0": "注意脚下安全",
"ActivityMainTitle_DataCorrectQTE_OB1.1": "金牌售后",
"ActivityMainTitle_DoubleXp_Coffee_CB_2": "咖啡魔药学",
"ActivityMainTitle_FullGift_OB": "绳网精英",
"ActivityMainTitle_GentleGift_OB1.0": "狡兔心意",
"ActivityMainTitle_GoldenWeek_CB3": "沙罗黄金周",
"ActivityMainTitle_GoldenWeek_CB_2": "沙罗黄金周",
"ActivityMainTitle_HollowZero_CB3": "零号空洞",
"ActivityMainTitle_HollowZero_OB1.0": "零号空洞",
"ActivityMainTitle_JaneOVA_OB1.1": "卧底蓝调",
"ActivityMainTitle_LevelGift_OB1.0": "登「绳」之阶",
"ActivityMainTitle_Login7days_CB3": "新城观览护照",
"ActivityMainTitle_LoginEvent": "全新放送",
"ActivityMainTitle_LoginEvent2_OB1.0": "六分街街区赠礼",
"ActivityMainTitle_Login_Sevendays_CB_2": "新城观览护照",
"ActivityMainTitle_Newbie_CB3": "「新手」上路",
"ActivityMainTitle_Newbie_Rewards_CB_2": "「新手」上路",
"ActivityMainTitle_PV_OB1.0": "喧嚣首映礼",
"ActivityMainTitle_PhotoActivity_OB1.1": "第一幕,第一镜!",
"ActivityMainTitle_QingYiStory_OB1.1": "失踪邦口",
"ActivityMainTitle_RandomPlay": "零售与销售",
"ActivityMainTitle_ServiceCenterGame_OB1.1": "治安官的一天",
"ActivityMainTitle_Shepherd_CB3": "羔羊的礼物",
"ActivityMainTitle_SpecialOperation_OB1.1": "式舆防卫战-特别行动",
"ActivityMainTitle_TeamTrial_OB1.1_01": "实境战术演练",
"ActivityMainTitle_Themed_GoldenWeek_CB_2": "沙罗黄金周",
"ActivityName": "活动",
"ActivityPVGo": "前往观看",
"ActivityPV_Avatar": "即将离开游戏,前往浏览器观看「最新角色情报」,是否继续?",
"ActivityPV_OB01": "即将离开游戏,前往浏览器观看「公测PV」,是否继续?",
"ActivityPeriodTips_01": "距离下个阶段开启:",
"ActivityPeriodTips_141Shop_01": "阅读「传单女王」的私信并前往「141」杂货店",
"ActivityPeriodTips_141Shop_02": "限贩活动开启中",
"ActivityPeriodTips_RandomPlay": "等待赫蒂的私信:",
"ActivityPopDesc_GoldenWeek_CB_2": "CAMELLIA GOLDEN WEEK",
"ActivityPopTitle_01": "活动详情",
"ActivityPopTitle_02": "Details",
"ActivityPopTitle_GoldenWeek_CB_2": "活动详情",
"ActivityPreview": "预览",
"ActivityPvTips": "放映准备中,请稍候…",
"ActivityQuestTips": "任务{0}进行中",
"ActivityQuest_GoldenWerk_Banner_CB_2": "Official",
"ActivityQuest_GoldenWerk_Closed_CB_2": "已完成",
"ActivityQuest_GoldenWerk_JumpTo_CB_2": "前往",
"ActivityQuest_GoldenWerk_Locked_CB_2": "未开启",
"ActivityQuest_GoldenWerk_NextPerios_CB_2": "下一阶段",
"ActivityQuest_GoldenWerk_Type_CB_2": "· ACTIVITY ·",
"ActivityQuestioner_interact_Desc": "艾米似乎正准备开始办理业务…",
"ActivityQuestioner_interact_DescName": "旁白",
"ActivityQuestioner_interact_option1": "看看艾米在办理什么业务!",
"ActivityQuestioner_interact_option2": "听听艾米和同事在说什么…",
"ActivityQuestioner_interact_option3": "办理完业务并领取市民证",
"ActivityReplay": "播放",
"ActivityReward141_Tip": "所有奖励",
"ActivityRewardPreview": "奖励预览",
"ActivityRewardShownTip": "可能获得的奖励",
"ActivityRewardWarning": "领取失败",
"ActivityRuleName": "规则说明",
"ActivityShopConfirmPopup": "兑换确认",
"ActivityShopTitle": "兑换商店",
"ActivityShopWarning": "活动已结束!",
"ActivityShop_GoldenWeek_CB_2": "兑换中心",
"ActivityStatus_GoldenWeek_CB3": "已完成全部委托",
"ActivitySubTitle_GoldenWeek_CB_2": "沙罗花开日,都市绽放时。人们涌上街头,以花为信,传递独属于这个夏日的喧闹。虽是短短一周,但正如沙罗花一样,纵使短暂,也当盛开于最热烈的时节。",
"ActivityTAbTitle_AgentTrail_CB3": "台前试镜",
"ActivityTabTitle_141Shop_CB3": "「141」限贩集市",
"ActivityTabTitle_ADforZhuyuan_OB1.0": "大师之作",
"ActivityTabTitle_Abyss_OB1.0": "式舆防卫战",
"ActivityTabTitle_ActivityBangboo_OB": "孩子的交友监督",
"ActivityTabTitle_ActivityBangboo_OB1.0": "孩子的交友监督",
"ActivityTabTitle_AgentReceive_CB3": "艾利都防线",
"ActivityTabTitle_ArcadeDog_CB3": "内有恶犬",
"ActivityTabTitle_ArcadeSnake_CB3": "别太贪吃",
"ActivityTabTitle_BOSSRUSH_OB1.1": "刀耕行动",
"ActivityTabTitle_BangbooLogin_OB1.0": "「嗯呢」从天降",
"ActivityTabTitle_BattleCommission_OB1.1": "黑曜石:战略伙伴",
"ActivityTabTitle_BetaOB10_server01_ver01": "Beta测试任务-V1",
"ActivityTabTitle_BetaOB10_server01_ver02": "Beta测试任务-V2",
"ActivityTabTitle_BetaOB10_server02": "Beta测试任务-战斗",
"ActivityTabTitle_CoffeeQuDong_OB1.0": "咖啡魔药学-调律",
"ActivityTabTitle_Coffee_CB3": "咖啡魔药学",
"ActivityTabTitle_CollapseHollow_OB1.0": "注意脚下安全",
"ActivityTabTitle_DataCorrectQTE_OB1.1": "金牌售后",
"ActivityTabTitle_FullGift_OB": "绳网精英",
"ActivityTabTitle_GentleGift_OB1.0": "狡兔心意",
"ActivityTabTitle_GoldenWeek_1_CB_2": "剧情",
"ActivityTabTitle_GoldenWeek_2_CB_2": "成就",
"ActivityTabTitle_GoldenWeek_CB3": "沙罗黄金周",
"ActivityTabTitle_HollowZero_CB3": "零号空洞",
"ActivityTabTitle_JaneOVA_OB1.1": "卧底蓝调",
"ActivityTabTitle_LevelGift_OB1.0": "登「绳」之阶",
"ActivityTabTitle_Login7days_CB3": "新城观览护照",
"ActivityTabTitle_LoginEvent": "全新放送",
"ActivityTabTitle_LoginEvent2_OB1.0": "六分街街区赠礼",
"ActivityTabTitle_Newbie_CB3": "「新手」上路",
"ActivityTabTitle_PV_OB1.0": "喧嚣首映礼",
"ActivityTabTitle_PhotoActivity_OB1.1": "第一幕,第一镜!",
"ActivityTabTitle_QingYiStory_OB1.1": "失踪邦口",
"ActivityTabTitle_ServiceCenterGame_OB1.1": "治安官的一天",
"ActivityTabTitle_Shepherd_CB3": "羔羊的礼物",
"ActivityTabTitle_SpecialOperation_OB1.1": "特别行动",
"ActivityTabTitle_TeamTrial_OB1.1_01": "实境战术演练",
"ActivityTag_01": "签到活动",
"ActivityTag_02": "常驻活动",
"ActivityTag_03": "玩法说明",
"ActivityTag_04": "活动说明",
"ActivityTag_05": "试玩关卡",
"ActivityTag_06": "等级赠礼",
"ActivityTag_07": "新手历程",
"ActivityTag_08": "双倍掉落",
"ActivityTag_09": "玩法赠礼",
"ActivityTag_10": "电玩联机",
"ActivityTag_11": "特别赠礼",
"ActivityTag_12": "全新独家视界开启",
"ActivityTag_13": "全新代理人秘闻开启",
"ActivityTag_BOSSRUSH_OB1.1": "「刀耕火焚」行动开启",
"ActivityTaskButtonClaim": "领取",
"ActivityTaskButtonClaim02": "领取角色",
"ActivityTaskButtonClaim03": "进行中",
"ActivityTaskButtonClaimed": "已领取",
"ActivityTaskButtonGo": "前往",
"ActivityTaskButton_Bangboo": "领取邦布",
"ActivityTaskButton_Weapon": "领取音擎",
"ActivityTeamTria_AimName": "触发条件",
"ActivityTeamTria_BUFF": "增益效果",
"ActivityTeamTria_Name": "实境战术演练",
"ActivityTeamTria_Select01": "请选择1条[触发条件]",
"ActivityTeamTria_Select02": "请选择2条[战斗增益]",
"ActivityTeamTria_Unlock": "未完成",
"ActivityTeamTrial_BestTime": "历史最快通关时间",
"ActivityTeamTrial_ConditionBuffCombine": "{0},{1}",
"ActivityTeamTrial_NoChoiceTips": "请选择1条[触发条件]及2条[战斗增益]",
"ActivityTeamTrial_QuestDesc_12510001": "「要清扫战场的话…在这里灌满电流也可以吧?」——格莉丝",
"ActivityTeamTrial_QuestDesc_12510002": "「大本!准备高压屏障,掩护我!」——珂蕾妲",
"ActivityTeamTrial_QuestDesc_12510003": "「长棍无眼。被扫到的话…或可酣眠许久。」——青衣",
"ActivityTeamTrial_QuestDesc_12510004": "「别躲了…就当是在雪景里摆拍一下,不行吗?」——艾莲",
"ActivityTeamTrial_QuestDesc_12510005": "「刑侦特勤组朱鸢,前来支援!请诸位协力!」——朱鸢",
"ActivityTeamTrial_QuestDesc_12510006": "「全力出击的时候,往往也会留下可乘之机哦。」——简",
"ActivityTeamTrial_QuestDesc_12510007": "「不愧是资深体验者。现在,您可以为自己设置演练挑战了。」——莱娅",
"ActivityTeamTrial_QuestName_12510001": "紊乱电场",
"ActivityTeamTrial_QuestName_1251000160": "通关「紊乱电场」",
"ActivityTeamTrial_QuestName_1251000161": "累计施加属性异常效果10次",
"ActivityTeamTrial_QuestName_1251000162": "通关时,代理人的生命值均大于30%",
"ActivityTeamTrial_QuestName_12510002": "装甲重围",
"ActivityTeamTrial_QuestName_1251000260": "通关「装甲重围」",
"ActivityTeamTrial_QuestName_1251000261": "累计发动[极限支援]6次",
"ActivityTeamTrial_QuestName_1251000262": "通关时,代理人的生命值均大于30%",
"ActivityTeamTrial_QuestName_12510003": "格斗特训",
"ActivityTeamTrial_QuestName_1251000360": "通关「格斗特训」",
"ActivityTeamTrial_QuestName_1251000361": "累计使敌人进入10次失衡状态",
"ActivityTeamTrial_QuestName_1251000362": "通关时,代理人的生命值均大于30%",
"ActivityTeamTrial_QuestName_12510004": "人造雪境",
"ActivityTeamTrial_QuestName_1251000460": "通关「人造雪境」",
"ActivityTeamTrial_QuestName_1251000461": "累计发动[强化特殊技]10次",
"ActivityTeamTrial_QuestName_1251000462": "通关时,代理人的生命值均大于30%",
"ActivityTeamTrial_QuestName_12510005": "援护行动",
"ActivityTeamTrial_QuestName_1251000560": "通关「援护行动」",
"ActivityTeamTrial_QuestName_1251000561": "累计发动[快速支援]5次",
"ActivityTeamTrial_QuestName_1251000562": "通关时,代理人的生命值均大于30%",
"ActivityTeamTrial_QuestName_12510006": "避险模拟",
"ActivityTeamTrial_QuestName_1251000660": "通关「避险模拟」",
"ActivityTeamTrial_QuestName_1251000661": "累计发动[闪避反击]10次",
"ActivityTeamTrial_QuestName_1251000662": "通关时,代理人的生命值均大于30%",
"ActivityTeamTrial_QuestName_12510007": "进阶演练Ⅰ",
"ActivityTeamTrial_QuestName_1251000760": "通关「进阶演练Ⅰ」",
"ActivityTeamTrial_QuestName_1251000761": "通关时,无人战败",
"ActivityTeamTrial_QuestName_1251000762": "通关时,代理人的生命值均大于30%",
"ActivityTeamTrial_QuestName_12510008": "进阶演练Ⅱ",
"ActivityTeamTrial_QuestName_1251000860": "通关「进阶演练Ⅱ」",
"ActivityTeamTrial_QuestName_1251000861": "通关时,无人战败",
"ActivityTeamTrial_QuestName_1251000862": "通关时,代理人的生命值均大于30%",
"ActivityTeamTrial_QuestName_12510009": "进阶演练Ⅲ",
"ActivityTeamTrial_QuestName_1251000960": "通关「进阶演练Ⅲ」",
"ActivityTeamTrial_QuestName_1251000961": "通关时,无人战败",
"ActivityTeamTrial_QuestName_1251000962": "通关时,代理人的生命值均大于30%",
"ActivityTeamTrial_Time": "剩余解锁时间",
"ActivityTeamTrial_UnlockTIPS": "通过前6组主题关卡后解锁",
"ActivityTeamTrial_UnlockTimeTIPS": "剩余解锁时间",
"ActivityTeleportTips": "[前往]功能暂不可用",
"ActivityTeleportTips_01": "您当前处于{0}的任务中",
"ActivityTimeDesc": "剩余",
"ActivityTimeDescDay": "天",
"ActivityTimeDescHour": "时",
"ActivityTimeDescMin": "分",
"ActivityTimeExpired": "活动已结束",
"ActivityTip_RewardsReceived": "当前奖励",
"ActivityTips_DoubleXp_Coffee_CB_2_01": "我的咖啡才不是「有双倍增益的魔药…」。",
"ActivityTrialGo": "开始试玩",
"ActivityTrialTips": "完成{0}试镜关卡可获得",
"ActivityUnlock_Tips": "活动未解锁",
"ActivityWarning_GoldenWeek_CB_2": "沙罗黄金周活动尚未开启",
"ActivityWarning_GoldenWeek_Reconnect": "C41空洞内尚有未完成的事件,将定位到该事件处继续探索,是否继续?",
"ActivityWebLink_Closed": "当前没有活动",
"ActivityZero_Tips01": "悬赏委托完成进度",
"ActivityZero_Tips02": "本周悬赏委托剩余时间",
"Activity_Bangboo_Bubble_Claim": "完成任务了?不愧是我最中意的调查员!",
"Activity_Bangboo_Bubble_Default": "逛完街别忘了去完成协会任务哦!\r\n我会一直在这里等你~",
"Activity_Bangboo_Bubble_New": "嘿!这边这边!有新的协会任务哦!",
"Activity_Bangboo_Chat_New": "我就知道你会感兴趣的!等不及要大干一场了吧?",
"Activity_Bangboo_None_Default": "嘿,多亏了你的活跃,这次协会活动圆满收官!吃顿好的犒劳一下自己吧!",
"Activity_Begin_Popup_01": "前往活动页面查看「{0}」",
"Activity_Bubble_ActivityQuestioner_40160064_01": "我就望一眼…没人会来这里吧…",
"Activity_Bubble_ActivityQuestioner_40160065_01": "青衣前辈!又是来找丹尼吗?",
"Activity_Bubble_ActivityQuestioner_40160065_02": "嗯,我正准备去办公室找他。",
"Activity_Bubble_ActivityQuestioner_40160066_01": "呀,是都市秩序部刑侦特勤组的稀客!",
"Activity_Bubble_ActivityQuestioner_40160066_02": "小艾米你…!",
"Activity_Bubble_ActivityQuestioner_40160066_03": "开个玩笑啦,朱鸢长官~",
"Activity_Bubble_ActivityQuestioner_40160067_01": "艾米?今天还是你值班吗?",
"Activity_Bubble_ActivityQuestioner_40160067_02": "是哦~",
"Activity_Bubble_ActivityQuestioner_40160068_01": "城里的事情可真麻烦!",
"Activity_Bubble_ActivityQuestioner_40160068_02": "早说了要先查一下预约信息吧…",
"Activity_Bubble_ActivityQuestioner_40160069_01": "那边有取号机,我们再去看看什么时候能办车证吧!",
"Activity_Bubble_ActivityQuestioner_40160069_02": "好吧…",
"Activity_Bubble_ActivityQuestioner_40160070_01": "是赛斯呀,你怎么过来了?",
"Activity_Bubble_ActivityQuestioner_40160070_02": "朱鸢队长让我来取个材料!",
"Activity_Bubble_ActivityQuestioner_40160071_01": "这批市民证终于重新印好了…",
"Activity_Bubble_GoldenWeek_40160072_01": "来来来!别客气!请您前往正门!",
"Activity_Bubble_GoldenWeek_40160073_01": "欢迎~光临~",
"Activity_Bubble_GoldenWeek_40160073_02": "那个…主人,欢迎回家…",
"Activity_Bubble_GoldenWeek_40160073_03": "主人,欢迎回来。",
"Activity_Bubble_GoldenWeek_40160073_04": "欢、欢迎…",
"Activity_Bubble_Scene1Act1_40520001_01": "「Random Play」?",
"Activity_Bubble_Scene1Act1_40520001_02": "店长一定是位很有品的观众…",
"Activity_Bubble_Scene1Act1_40520002_01": "当季的新品种咖啡豆…",
"Activity_Bubble_Scene1Act1_40520002_02": "客人的委托…可琳会好好完成的!",
"Activity_Bubble_Scene1Act1_40520003_01": "这样可以么?",
"Activity_Bubble_Scene1Act1_40520004_01": "(嗅)…是这个品种没错。",
"Activity_Bubble_Scene1Act1_40520004_02": "可…可琳有在好好工作!",
"Activity_Bubble_Scene1Act1_40520005_01": "嗯哼哼~",
"Activity_Bubble_Scene1Act1_40520006_01": "要好好地记录我噢~",
"Activity_Bubble_Scene1Act1_40520007_01": "只想回到我凌乱的小窝…",
"Activity_Chat_AH001_30160055_01": "嗯呢,嗯嗯呢!(要不是你兄弟那么重,我们就不会掉下去!)",
"Activity_Chat_AH001_30160055_02": "都说了那个是因为,那叫什么…「空间失序效应」!和我兄弟重不重没关系!",
"Activity_Chat_AH001_30160055_03": "怎么吵起来了?",
"Activity_Chat_AH001_30160055_04": "遇到什么事了?",
"Activity_Chat_AH001_30160055_05": "绳…哈哈!我就说「涡轮」和录像店特别近,果然遇到你了!你有没有听说…",
"Activity_Chat_AH001_30160055_06": "等等…我们还是去店里聊吧!因为这关乎到…非常特殊的录像带!",
"Activity_Chat_AH001_30160055_07": "嗯嗯呢呢…(根本没有人注意到你在说什么吧…)",
"Activity_Chat_AH001_30160055_08": "什么事情神神秘秘的…那就干脆去工作间聊吧。\r\r\n{M#铃在边上探头探脑的…干脆喊她一起来听好了。}{F#难道是白祇重工有什么事吗?叫上哥哥一起听听看好了。}",
"Activity_Chat_AH001_30160055_09": "不知道你们有没有听说,空洞调查协会最近发布了关于「浮冰空洞」的公开委托?",
"Activity_Chat_AH001_30160055_10": "Fairy听说过吗",
"Activity_Chat_AH001_30160055_11": "家里一定有人听说过",
"Activity_Chat_AH001_30160055_12": "「浮冰空洞」——调查协会为一系列「以太活性异常的多层空洞」制定的别称。",
"Activity_Chat_AH001_30160055_13": "这些空洞以极为显著的空间失序效应为特征,行经处均会产生裂隙。",
"Activity_Chat_AH001_30160055_14": "「行经处会产生裂隙」…啊!我有点明白了。\r\r\n那就像是刚走过的「浮冰」破碎了…再踩上去的话,就会跌入下层空洞?",
"Activity_Chat_AH001_30160055_15": "原来是这个意思,「行经处会产生裂隙」…\r\r\n那么,就像是刚走过的「浮冰」破碎了…再次踏上的话,就会跌入下层空间?",
"Activity_Chat_AH001_30160055_16": "对对对!就是这样!而且那些裂隙特别不稳定——真是很麻烦的委托!",
"Activity_Chat_AH001_30160055_17": "嗯嗯呢…(明明是你没有好好规划路线…)",
"Activity_Chat_AH001_30160055_18": "咳,总之!协会因为人手不够,就发了公开委托,悬赏这几个空洞里的数据样本。",
"Activity_Chat_AH001_30160055_19": "哦?他们给那些数据样本开了什么价?",
"Activity_Chat_AH001_30160055_20": "搜集空洞里的数据样本啊…报酬怎么样?",
"Activity_Chat_AH001_30160055_21": "我也算不明白,但本建议我们几个最近都可以把工程上的活儿先放一放。\r\r\n如果是按照他的计算…",
"Activity_Chat_AH001_30160055_22": "正在绳网检索与「浮冰空洞」关联度最高的系列词条…\r\r\n检索结果:「安全气囊」、「邦布防震垫」、「跌打损伤药油」…已下单。",
"Activity_Chat_AH001_30160055_23": "这么快?!",
"Activity_Chat_AH001_30160055_24": "看来Fairy已经决定好了…那我们就也去看看这个委托吧!",
"Activity_Chat_AH001_30160055_25": "看来Fairy已经决定了?那我们就也去看看这个委托吧。",
"Activity_Chat_AH001_30160055_26": "绳匠你也要参与这个委托吗?太好了!\r\r\n本来还想问问你有没有靠谱的攻略,或者邦布改装店推荐…",
"Activity_Chat_AH001_30160055_27": "攻略?",
"Activity_Chat_AH001_30160055_28": "因为这次的「萝卜」是协会统一发放的,但在空洞里的路径嘛,就得自己判断了。\r\r\n所以想来问问,绳匠你有没有让我们少摔几次的办法…",
"Activity_Chat_AH001_30160055_29": "嗯呢呢…(而且听说六分街上的「涡轮」改装店很不错,可以治疗我的「骨折」…)",
"Activity_Chat_AH001_30160055_30": "啊对!我们要顺路去「涡轮」来着…和那位店长预约的时间快到了,我们得先走了!",
"Activity_Chat_AH001_30160055_31": "绳匠!要是在「浮冰空洞」里遇到的话——咱们就互相搭把手吧!",
"Activity_Chat_AH001_30160055_32": "都说了不是兄弟的问题了!",
"Activity_Chat_AH001_30160055_33": "嗯呢?嗯!(怎么可能?就是它太重了!)",
"Activity_Chat_AH001_30160055_Name01": "安东",
"Activity_Chat_ActivityQuestioner_30160068_01": "别的地方也寻不到,要不翻一下…",
"Activity_Chat_ActivityQuestioner_30160068_02": "唉哟、你是谁啊!不声不响地站在这里干什么啦!",
"Activity_Chat_ActivityQuestioner_30160068_03": "我是录像店的店长…",
"Activity_Chat_ActivityQuestioner_30160068_04": "应该是我问您吧…",
"Activity_Chat_ActivityQuestioner_30160068_05": "哎呀…我的市民证丢在录像店里了。",
"Activity_Chat_ActivityQuestioner_30160068_06": "刚在店里没找到嘛,我就想可能是被店员清理到垃圾桶里了…",
"Activity_Chat_ActivityQuestioner_30160068_07": "您先等我问问我妹妹",
"Activity_Chat_ActivityQuestioner_30160068_07F": "您先等我问问我哥",
"Activity_Chat_ActivityQuestioner_30160068_08": "最近在店里的时间不多…\n还是问问铃有没有捡到顾客落下的市民证吧。",
"Activity_Chat_ActivityQuestioner_30160068_08F": "最近在店里的时间不多…\n还是问问哥哥有没有捡到顾客落下的市民证吧。",
"Activity_Chat_ActivityQuestioner_30160068_09": "这位婆婆…您的市民证丢在我们店里了吗?",
"Activity_Chat_ActivityQuestioner_30160068_10": "这位婆婆…您的市民证丢在我们店里了吗?",
"Activity_Chat_ActivityQuestioner_30160068_11": "是啊…你不相信?\n别看老婆子我年纪大,记性可好着呐!",
"Activity_Chat_ActivityQuestioner_30160068_12": "昨天「法米玛特」日用品促销,我早上坐地铁去还刷了市民证。买完东西我和雅妮一起坐公交回六分街的,在这边就只进了你们的录像店。",
"Activity_Chat_ActivityQuestioner_30160068_13": "从你们店出去,吃了碗拉面就回家了。早晨发现市民证丢了立刻就在家里寻了一圈,也没找到…刚去拉面店也没有,那一定是丢在你们这里喽!",
"Activity_Chat_ActivityQuestioner_30160068_14": "(婆婆好有条理)",
"Activity_Chat_ActivityQuestioner_30160068_15": "(听起来很可信)",
"Activity_Chat_ActivityQuestioner_30160068_16": "但我刚才问了邦布们和昨天的宣传员,都说没有见到遗落的市民证…",
"Activity_Chat_ActivityQuestioner_30160068_17": "但我刚才问了邦布们和昨天的宣传员,都说没有见到遗落的市民证…",
"Activity_Chat_ActivityQuestioner_30160068_18": "要不这样…既然您确定是落在录像店了,那我们去治安局帮您补办一张?",
"Activity_Chat_ActivityQuestioner_30160068_19": "不过,既然您确定是落在我们这里的,那我们帮您去治安局补办一张吧。",
"Activity_Chat_ActivityQuestioner_30160068_20": "哎呀,是不是太麻烦你们了…\n要不我还是自己找找吧!要么,就是被丢在这个…",
"Activity_Chat_ActivityQuestioner_30160068_21": "不会不会!",
"Activity_Chat_ActivityQuestioner_30160068_22": "您还是交给我们吧!",
"Activity_Chat_ActivityQuestioner_30160068_23": "但听说补办市民证需要委托书什么的,您等我们先去治安局问问。",
"Activity_Chat_ActivityQuestioner_30160068_24": "但听说补办市民证需要委托书什么的,您等我们先去治安局问问。",
"Activity_Chat_ActivityQuestioner_30160068_25": "您就给我们留个敲敲,如果我们找到了或者补办好了,就再联系您!",
"Activity_Chat_ActivityQuestioner_30160068_26": "您就给我们留个敲敲,如果我们找到了或者补办好了,就再联系您!",
"Activity_Chat_ActivityQuestioner_30160068_27": "好说歹说才把这位婆婆劝回家了。\n铃说她再在店里找找婆婆的市民证…那就先去治安局问问补办市民证的手续吧,顺路还能去光映商场买点家用。",
"Activity_Chat_ActivityQuestioner_30160068_27F": "好说歹说才把这位婆婆劝回家了。\n哥哥说他再在店里找找婆婆的市民证…那就先去治安局问问补办市民证的手续吧,顺路还能去光映商场买点家用。",
"Activity_Chat_ActivityQuestioner_30160068_Name01": "陌生的婆婆",
"Activity_Chat_ActivityQuestioner_30160069_01": "刚看到丹尼在办公室里抓耳挠腮的,果然青衣就出现了!",
"Activity_Chat_ActivityQuestioner_30160069_02": "他那里确实有桩悬案未决,不过并非刑侦特勤组所托。\n我今日来此,也是为了勉力相助。",
"Activity_Chat_ActivityQuestioner_30160069_03": "庶务科如有事务需要帮助,艾米也可以随时联系我。",
"Activity_Chat_ActivityQuestioner_30160069_04": "还真有件事可能要拜托青衣!",
"Activity_Chat_ActivityQuestioner_30160069_05": "自从远景那件事之后,庶务科在市民证和空洞准入凭证之类的办理规则上都出了新规定;市民们不熟悉新的规则,就可能漏掉材料。",
"Activity_Chat_ActivityQuestioner_30160069_06": "但有些市民的诉求不太清晰…",
"Activity_Chat_ActivityQuestioner_30160069_07": "我可以帮忙确认大家的诉求和重点,随时恭候视频连线。",
"Activity_Chat_ActivityQuestioner_30160069_08": "那就太好了!",
"Activity_Chat_ActivityQuestioner_30160069_09": "等一下——店长,您怎么在这里?",
"Activity_Chat_ActivityQuestioner_30160069_10": "不是偷听!",
"Activity_Chat_ActivityQuestioner_30160069_11": "我来补办证件!",
"Activity_Chat_ActivityQuestioner_30160069_12": "如此。那您二位自便。",
"Activity_Chat_ActivityQuestioner_30160069_13": "好巧,竟然在这里遇到了青衣!\n不过这次的主要任务是咨询市民证的办理材料,先去找艾米吧。",
"Activity_Chat_ActivityQuestioner_30160069_Name01": "艾米",
"Activity_Chat_ActivityQuestioner_30160070_01": "(稍微靠近一点,看看艾米是怎么帮大家办理市民证的吧!)",
"Activity_Chat_ActivityQuestioner_30160070_02": "(稍微靠近一点,看看艾米会问办理市民证的大家要哪些材料吧。)",
"Activity_Chat_ActivityQuestioner_30160070_03": "凑近观察!",
"Activity_Chat_ActivityQuestioner_30160070_04": "等等再说…",
"Activity_Chat_ActivityQuestioner_30160070_05": "您好,请在这里等待叫号~",
"Activity_Chat_ActivityQuestioner_30160070_Name01": "艾米",
"Activity_Chat_ActivityQuestioner_30160071_01": "您好!请问需要办理什么事务呢?",
"Activity_Chat_ActivityQuestioner_30160071_02": "帮长辈挂失和补办市民证",
"Activity_Chat_ActivityQuestioner_30160071_03": "啊,是长辈的市民证丢了吗?\n代人办理的话需要委托人签名的委托书哦。",
"Activity_Chat_ActivityQuestioner_30160071_04": "带上委托书,和在治安局进行过存档的身份证明材料,还有一张近期的证件照,就可以办理了。一般需要3个工作日左右完成办理!",
"Activity_Chat_ActivityQuestioner_30160071_05": "挂失呢?",
"Activity_Chat_ActivityQuestioner_30160071_06": "您提交补办申请的同时,我们就会一起办理挂失业务的。",
"Activity_Chat_ActivityQuestioner_30160071_07": "听明白了",
"Activity_Chat_ActivityQuestioner_30160071_08": "辛苦您了",
"Activity_Chat_ActivityQuestioner_30160071_09": "好的,那就麻烦您带齐材料过来了哦。",
"Activity_Chat_ActivityQuestioner_30160071_10": "客气了,那就麻烦您带齐材料过来了哦。",
"Activity_Chat_ActivityQuestioner_30160071_11": "治安官的工作真的好忙…\n终于轮到了!",
"Activity_Chat_ActivityQuestioner_30160071_Name01": "艾米",
"Activity_Chat_ActivityQuestioner_30160072_01": "最近怎么样?忙不忙?",
"Activity_Chat_ActivityQuestioner_30160072_02": "庶务科的工作嘛,就和以前差不多喽~\n自从珊蒂和康拉德来了之后,各种文件和规定确实越来越有条理了。",
"Activity_Chat_ActivityQuestioner_30160072_03": "是新来的智能构造体同事吗?他们总是很可靠!",
"Activity_Chat_ActivityQuestioner_30160072_04": "哦对,我们组最近稍微空一点了。需要帮忙的话,随时联系!\n有什么可疑的事情,也及时告诉我们哦。",
"Activity_Chat_ActivityQuestioner_30160072_05": "好的朱鸢老师!提前感谢朱鸢老师帮忙!",
"Activity_Chat_ActivityQuestioner_30160072_06": "喂别胡说,我可不是你的老师…看!有市民过来办理业务了!",
"Activity_Chat_ActivityQuestioner_30160072_07": "诶,是哲啊。",
"Activity_Chat_ActivityQuestioner_30160072_07F": "诶,是铃啊。",
"Activity_Chat_ActivityQuestioner_30160072_08": "您…是办理之前说的,市民证挂失代办对吧?",
"Activity_Chat_ActivityQuestioner_30160072_09": "没错",
"Activity_Chat_ActivityQuestioner_30160072_10": "我先去取号",
"Activity_Chat_ActivityQuestioner_30160072_11": "啊,排队的人多起来了…我们这就再开放一个办理窗口!\n请您先取号,然后等待叫号吧~",
"Activity_Chat_ActivityQuestioner_30160072_12": "好的",
"Activity_Chat_ActivityQuestioner_30160072_13": "我有事先走,你们俩…各自忙着?",
"Activity_Chat_ActivityQuestioner_30160072_14": "好像有人突然联系了朱鸢,她急匆匆地离开了。\n这就整理一下材料,去排队吧。",
"Activity_Chat_ActivityQuestioner_30160072_Name01": "艾米",
"Activity_Chat_ActivityQuestioner_30160073_01": "(现在就排队办理吧…)",
"Activity_Chat_ActivityQuestioner_30160073_02": "(现在就排队办理吧…)",
"Activity_Chat_ActivityQuestioner_30160073_03": "开始排队!",
"Activity_Chat_ActivityQuestioner_30160073_04": "等等再说…",
"Activity_Chat_ActivityQuestioner_30160074_01": "您好…啊,直接把之前说的材料交给我就好啦!",
"Activity_Chat_ActivityQuestioner_30160074_02": "好的",
"Activity_Chat_ActivityQuestioner_30160074_03": "我看一下…材料很齐全!这就帮您办理市民证挂失和补办!",
"Activity_Chat_ActivityQuestioner_30160074_04": "办理完成大概需要3个工作日,您是自己来取还是填写邮寄地址呢?",
"Activity_Chat_ActivityQuestioner_30160074_05": "我过来取吧",
"Activity_Chat_ActivityQuestioner_30160074_06": "可以加急吗",
"Activity_Chat_ActivityQuestioner_30160074_07": "一般来说是不可以加急的…",
"Activity_Chat_ActivityQuestioner_30160074_08": "不过您可以在官网,或者到办事处这边的设备上查看办理进度;如果提前办理完成的话,就可以到窗口来取走啦。",
"Activity_Chat_ActivityQuestioner_30160074_09": "如果您在办理完成之前就需要用到市民证的话,可以到治安局官网下载临时市民证,和普通的市民证有同样效力哦!",
"Activity_Chat_ActivityQuestioner_30160074_10": "谢谢您",
"Activity_Chat_ActivityQuestioner_30160074_11": "客气啦,祝您生活愉快!\n我们办理完成之后,也会联系您的!",
"Activity_Chat_ActivityQuestioner_30160074_Name01": "艾米",
"Activity_Chat_ActivityQuestioner_30160075_01": "新的「空洞准入凭证办理规定」,你看了吗?",
"Activity_Chat_ActivityQuestioner_30160075_02": "当然看了。但怎么突然问这个,新规不是上周就实施了吗?",
"Activity_Chat_ActivityQuestioner_30160075_03": "所以,你写完本周的办理情况汇报了吗?今晚就要交了哦…",
"Activity_Chat_ActivityQuestioner_30160075_04": "今晚?!天呐…每次写材料的时候,我真的很羡慕你和珊蒂!",
"Activity_Chat_ActivityQuestioner_30160075_05": "你知道以「人类」的头脑,要把那么多事情整理成材料,有多麻烦吗?",
"Activity_Chat_ActivityQuestioner_30160075_06": "很遗憾,我只知道——「人类」领导说了,因为规定更新,这次的汇报材料需要更加详细。这次要写8000字,不是5000字哦。",
"Activity_Chat_ActivityQuestioner_30160075_07": "8000字?!\n我得分析多少办理案例,才能凑满这8000字…还得在今晚完成…",
"Activity_Chat_ActivityQuestioner_30160075_08": "别担心,我为你准备了超级实用的礼物——",
"Activity_Chat_ActivityQuestioner_30160075_09": "《车轱辘话攻略2.0》\n——多角度分析案例、超快速拉长文章;读完这一本,你也能轻松做到!",
"Activity_Chat_ActivityQuestioner_30160075_10": "…多谢你的好意。",
"Activity_Chat_ActivityQuestioner_30160075_11": "但现在你得先去窗口值班了!\n想开一点,也许今天就会遇到命中注定的汇报素材呢。",
"Activity_Chat_ActivityQuestioner_30160075_12": "他们聊到的是之前朱鸢说的新规定吗?\n「空洞准入凭证」的办理材料也更新了的话…假装玩手机,在边上听听看!",
"Activity_Chat_ActivityQuestioner_30160075_Name01": "康拉德",
"Activity_Chat_ActivityQuestioner_30160075_Name02": "艾米",
"Activity_Chat_ActivityQuestioner_30160076_01": "(观察一下大家都是怎么准备「空洞准入凭证」的办理材料吧。)",
"Activity_Chat_ActivityQuestioner_30160076_02": "(观察一下大家都是怎么准备「空洞准入凭证」的办理材料吧。)",
"Activity_Chat_ActivityQuestioner_30160076_03": "靠近看看!",
"Activity_Chat_ActivityQuestioner_30160076_04": "等等再说…",
"Activity_Chat_ActivityQuestioner_30160077_01": "办理「空洞准入凭证」的手续果然变严格了。",
"Activity_Chat_ActivityQuestioner_30160077_02": "(狡兔屋不会管这种规定的、白祈重工和维多利亚家政应该早就知道了、朱鸢她们和11号向来就不用办理这个…好像没谁可操心的?)",
"Activity_Chat_ActivityQuestioner_30160077_03": "(狡兔屋不会管这种规定的、白祈重工和维多利亚家政应该早就知道了、朱鸢她们和11号向来就不用办理这个…好像没谁需要操心。)",
"Activity_Chat_ActivityQuestioner_30160077_04": "(但我今天是为什么到治安局来着…\n啊!用治安局的自助设备,查询一下市民证补办进度吧!)",
"Activity_Chat_ActivityQuestioner_30160077_05": "(听了半天,险些忘了正事。\n用治安局的自助设备,查询一下市民证补办进度吧…)",
"Activity_Chat_ActivityQuestioner_30160077_06": "「查询到您所办理的『市民证代办』事务。\n您的事务正在办理中,预计『1』个工作日后办理完成。」",
"Activity_Chat_ActivityQuestioner_30160077_07": "(那就下次再来吧。)",
"Activity_Chat_ActivityQuestioner_30160077_08": "(那就下次再来吧。)",
"Activity_Chat_ActivityQuestioner_30160077_Name01": "自助查询设备",
"Activity_Chat_ActivityQuestioner_30160078_01": "还以为一来就能搞定,看来还得再待一阵子。",
"Activity_Chat_ActivityQuestioner_30160078_02": "要不,先在周围逛逛?",
"Activity_Chat_ActivityQuestioner_30160078_03": "我倒也想…可是这里的车道又窄又拥挤,都没法踩紧油门!",
"Activity_Chat_ActivityQuestioner_30160078_04": "(是铃会附和的话啊)",
"Activity_Chat_ActivityQuestioner_30160078_04F": "(说得对!)",
"Activity_Chat_ActivityQuestioner_30160078_05": "(听着不是雅努斯区的人…)",
"Activity_Chat_ActivityQuestioner_30160078_06": "这种需要进城客套的事情,真该交给露西的…",
"Activity_Chat_ActivityQuestioner_30160078_07": "只是办个证件而已啦!",
"Activity_Chat_ActivityQuestioner_30160078_08": "而且露西肯定不愿意,她恨不得离整个市区都远远的。",
"Activity_Chat_ActivityQuestioner_30160078_09": "想想上次看到的寻人启事,「悬赏金额」可比治安局的通缉令还高!",
"Activity_Chat_ActivityQuestioner_30160078_10": "(那得是多少钱?!)",
"Activity_Chat_ActivityQuestioner_30160078_11": "唉,希望能顺利搞定这些事情…",
"Activity_Chat_ActivityQuestioner_30160078_Name01": "飒爽的少女",
"Activity_Chat_ActivityQuestioner_30160078_Name02": "热情的少女",
"Activity_Chat_ActivityQuestioner_30160079_01": "艾米,朱鸢队长说你们最近挺忙的!",
"Activity_Chat_ActivityQuestioner_30160079_02": "我也可以来支援庶务科的工作!需要的话,你就打视频给我",
"Activity_Chat_ActivityQuestioner_30160079_03": "赛斯可真是乐于助人的好同事!不愧是治安局高官家的公子…",
"Activity_Chat_ActivityQuestioner_30160079_04": "喂喂,别说这个啦!真是…",
"Activity_Chat_ActivityQuestioner_30160079_05": "哈哈哈,不开玩笑了!但最近还真有事情需要你帮忙。",
"Activity_Chat_ActivityQuestioner_30160079_06": "真的吗?!",
"Activity_Chat_ActivityQuestioner_30160079_07": "但我从没处理过办理市民证或者审批活动场地之类的事情,对规则不是很清楚…你可以给我一本工作手册吗?我现在就开始好好学习!",
"Activity_Chat_ActivityQuestioner_30160079_08": "唔…不用你学习工作手册啦!你嘛,有另外的「用处」。",
"Activity_Chat_ActivityQuestioner_30160079_09": "诶?",
"Activity_Chat_ActivityQuestioner_30160079_10": "对对,就保持这个表情!",
"Activity_Chat_ActivityQuestioner_30160079_11": "什么?!",
"Activity_Chat_ActivityQuestioner_30160079_12": "眼睛再睁大一点——对!\n等下要是我给你打视频,你就摆这个表情!",
"Activity_Chat_ActivityQuestioner_30160079_13": "还要一句台词…这样吧,你就说「交给我就好」,知道吗?",
"Activity_Chat_ActivityQuestioner_30160079_14": "可以是可以,但为什么…\n啊,那边有市民来办理业务了!",
"Activity_Chat_ActivityQuestioner_30160079_15": "那我先去处理事情了,你要记住我说的话哦!",
"Activity_Chat_ActivityQuestioner_30160079_16": "赛斯跟着艾米一起去办事窗口了。\n奇怪,所以艾米这是需要赛斯帮什么忙呢?",
"Activity_Chat_ActivityQuestioner_30160079_Name01": "艾米",
"Activity_Chat_ActivityQuestioner_30160080_01": "治安局要处理的事务真的好复杂…\n等这么久,终于叫到号了。",
"Activity_Chat_ActivityQuestioner_30160080_02": "您好!请问是有什么治安事务需要投诉吗?",
"Activity_Chat_ActivityQuestioner_30160080_03": "我来取市民证",
"Activity_Chat_ActivityQuestioner_30160080_04": "我记得你!\n但我的窗口今天不办理这个事务;证件如果补办完成了,也不会放在这边。",
"Activity_Chat_ActivityQuestioner_30160080_05": "稍等,我帮你问一下其他治安官…很快就好!",
"Activity_Chat_ActivityQuestioner_30160080_06": "……",
"Activity_Chat_ActivityQuestioner_30160080_07": "抱歉抱歉,珊蒂说,最近一批市民证因为打印问题全都返工了…\n预期今天可以取到的可能都要延迟一段时间,真是不好意思。",
"Activity_Chat_ActivityQuestioner_30160080_08": "要不您留个地址,我们寄给你?寄送服务是完全免费的!",
"Activity_Chat_ActivityQuestioner_30160080_09": "不用了,我下次再来",
"Activity_Chat_ActivityQuestioner_30160080_10": "真是不好意思…我们下次见!",
"Activity_Chat_ActivityQuestioner_30160080_Name01": "艾米",
"Activity_Chat_ActivityQuestioner_30160081_01": "您好,请在这里等待叫号~",
"Activity_Chat_ActivityQuestioner_30160081_02": "(按理说证件应该办好了吧,这就排队领取!)",
"Activity_Chat_ActivityQuestioner_30160081_03": "(按理说证件应该办好了吧,这就排队领取!)",
"Activity_Chat_ActivityQuestioner_30160081_04": "加入队伍!",
"Activity_Chat_ActivityQuestioner_30160081_05": "等等再说…",
"Activity_Chat_ActivityQuestioner_30160081_Name01": "艾米",
"Activity_Chat_ActivityQuestioner_30160082_01": "来取市民证吗?",
"Activity_Chat_ActivityQuestioner_30160082_02": "请取号吧,我们已经准备好啦!",
"Activity_Chat_ActivityQuestioner_30160082_03": "(得取号排队了。\n既然艾米都说了…那这次一定会顺利领到婆婆的市民证吧!)",
"Activity_Chat_ActivityQuestioner_30160082_04": "(得取号排队了。\n既然艾米都说了…那这次一定会顺利领到婆婆的市民证吧。)",
"Activity_Chat_ActivityQuestioner_30160082_05": "这就排队!",
"Activity_Chat_ActivityQuestioner_30160082_06": "等等再说…",
"Activity_Chat_ActivityQuestioner_30160082_Name01": "艾米",
"Activity_Chat_ActivityQuestioner_30160083_01": "在综合事务窗口值班真的好累,艾米辛苦了。\n不过,大家来咨询的事情真是五花八门…有空的时候来听听,也不错呢。",
"Activity_Chat_ActivityQuestioner_30160083_02": "稍等,这就取您之前代办的市民证!",
"Activity_Chat_ActivityQuestioner_30160083_03": "给您——",
"Activity_Chat_ActivityQuestioner_30160083_04": "谢谢!",
"Activity_Chat_ActivityQuestioner_30160083_05": "不客气!真抱歉让您跑了这么多趟…",
"Activity_Chat_ActivityQuestioner_30160083_06": "这件事终于是解决了!\n这就去把补办的市民证交给那位奇怪的婆婆吧。",
"Activity_Chat_ActivityQuestioner_30160083_Name01": "艾米",
"Activity_Chat_Activity_30060012_01": "新鲜出炉的活动宣传单已经为你准备好了!现在就看看吗?",
"Activity_Chat_Activity_30060012_02": "现在就看!",
"Activity_Chat_Activity_30060012_03": "等一下,还有别的事",
"Activity_Chat_Activity_30060012_Name01": "丝琪",
"Activity_Chat_BangbooActivity_30460404_01": "嗯呢…(我是不是惹大家讨厌了…)",
"Activity_Chat_BangbooActivity_30460404_02": "(原来伊埃斯是和这些小邦布们成为了朋友…大家这么快就振作起来了,但…)",
"Activity_Chat_BangbooActivity_30460404_03": "伊埃斯没做错什么…",
"Activity_Chat_BangbooActivity_30460404_04": "小朋友们总是这样…",
"Activity_Chat_BangbooActivity_30460404_05": "嗯呢呢嗯…(谢谢你这么说…我不想失去朋友们,可是…)",
"Activity_Chat_BangbooActivity_30460404_06": "不会让你失去朋友的。",
"Activity_Chat_BangbooActivity_30460404_07": "伊埃斯,先回家吧。",
"Activity_Chat_BangbooActivity_30460404_08": "(下次有机会…恐怕要想想办法帮伊埃斯缓和与它们的关系。)",
"Activity_Chat_BangbooActivity_30460404_09": "嗯呢…(呜呜…)",
"Activity_Chat_BangbooActivity_30460404_Name01": "伊埃斯",
"Activity_Chat_BangbooActivity_30460508_01": "嗯呢…嗯嗯呢!(啊,是你…多亏了伊埃斯和你,最近大家真的很幸运!)",
"Activity_Chat_BangbooActivity_30460508_02": "嗯,嗯呢…(但要和朋友们分开了,我有点…)",
"Activity_Chat_BangbooActivity_30460508_03": "嗯呢?嗯呢呢…(你要走了吗?但其实、其实我们家也经常需要邦布帮忙…)",
"Activity_Chat_BangbooActivity_30460508_04": "嗯呢?(是要…帮忙推销录像带?)",
"Activity_Chat_BangbooActivity_30460508_05": "嗯!嗯嗯呢…(啊不是!我们家有另外一些「刺激」的生意…嗯…)",
"Activity_Chat_BangbooActivity_30460508_06": "嗯呢,嗯呢呢?(也许你会愿意,和我、和哲,一起冒险吗?)",
"Activity_Chat_BangbooActivity_30460508_06F": "嗯呢,嗯呢呢?(也许你会愿意,和我、和铃,一起冒险吗?)",
"Activity_Chat_BangbooActivity_30460508_07": "(好直白的邀请!伊埃斯似乎真的比之前更…擅长社交了?)",
"Activity_Chat_BangbooActivity_30460508_08": "(招财布这样聪明懂事的孩子,一看就能给我们的「生意」帮上忙…)",
"Activity_Chat_BangbooActivity_30460508_09": "有时候也会有点危险哦",
"Activity_Chat_BangbooActivity_30460508_10": "想带招财布一起去冒险",
"Activity_Chat_BangbooActivity_30460508_11": "嗯呢!嗯…嗯呢?(没问题的!那以后…我就经常造访啦?)",
"Activity_Chat_BangbooActivity_30460508_12": "嗯呢!嗯…嗯呢?(那太好了!那以后…我就经常造访啦?)",
"Activity_Chat_BangbooActivity_30460508_13": "嗯呢!(欢迎你!)",
"Activity_Chat_BangbooActivity_30460508_14": "等下,好像不只有我们两个…\r\r\n招财布?!你怎么在这里?还在门边上眼巴巴地看着伊埃斯…\r\r\n呃,要聊聊吗?",
"Activity_Chat_BangbooActivity_30460508_Name01": "招财布",
"Activity_Chat_BangbooActivity_30460508_Name02": "伊埃斯",
"Activity_Chat_FortuneNEPS_30060013_01": "(每次看到治安局这些宣传海报,都觉得有点…)",
"Activity_Chat_FortuneNEPS_30060013_02": "(每次看到治安局这些宣传海报,都觉得有点…)",
"Activity_Chat_FortuneNEPS_30060013_03": "(「远离空洞」、「提防绳匠」、「打击盗洞客」…)",
"Activity_Chat_FortuneNEPS_30060013_04": "(「远离空洞」、「提防绳匠」、「打击盗洞客」…)",
"Activity_Chat_FortuneNEPS_30060013_05": "(嗯…虚心听取!下次一定!)",
"Activity_Chat_FortuneNEPS_30060013_06": "(嗯…那我下次一定。)",
"Activity_Chat_FortuneNEPS_30060014_01": "(都是一些为了反诈宣传制作的手册…)",
"Activity_Chat_FortuneNEPS_30060014_02": "(都是一些为了反诈宣传制作的手册…)",
"Activity_Chat_FortuneNEPS_30060014_03": "(看来诈骗案件真的让治安官们很苦恼。)",
"Activity_Chat_FortuneNEPS_30060014_04": "(看来诈骗案件真的让治安官们很苦恼。)",
"Activity_Chat_FortuneNEPS_30060014_05": "(好像也听韦德抱怨过,在高志金融上班还得和诈骗犯抢客户…)",
"Activity_Chat_FortuneNEPS_30060014_06": "(好像也听韦德抱怨过,在高志金融上班还得和诈骗犯抢客户…)",
"Activity_Chat_FortuneNEPS_30060015_01": "(是不是…不管什么东西变成二头身都会很可爱?)",
"Activity_Chat_FortuneNEPS_30060015_02": "(果然,不管什么东西,变成二头身都会很可爱。)",
"Activity_Chat_FortuneNEPS_30060015_03": "(看看这个「喵吉长官」摆件!)",
"Activity_Chat_FortuneNEPS_30060015_04": "(看看这个「喵吉长官」摆件!)",
"Activity_Chat_FortuneNEPS_30060015_05": "(再看看街上那位足足两米高,每天都在监督我们有没有认真帮帮邦布的朋友…)",
"Activity_Chat_FortuneNEPS_30060015_06": "(再看看街上那位足足两米高,每天都在监督我们有没有认真帮帮邦布的朋友…)",
"Activity_Chat_FortuneNEPS_30060015_07": "(…总之实在不像是一个「喵吉」呢。)",
"Activity_Chat_FortuneNEPS_30060015_08": "(…总之实在不像是同一个「喵吉」。)",
"Activity_Chat_RandomBreak_30160057_01": "播放器已经可以正常使用了吗?多谢店长!",
"Activity_Chat_RandomBreak_30160057_02": "不客气",
"Activity_Chat_RandomBreak_30160057_03": "有问题还可以再来",
"Activity_Chat_RandomBreak_30160057_04": "法米拉带着播放器离开了。\n所以,到底是哪里来的银白色影子啊,好好奇…",
"Activity_Chat_RandomBreak_30160057_Name01": "法米拉",
"Activity_Chat_RandomBreak_30160058_01": "这么快就调试完成了吗?",
"Activity_Chat_RandomBreak_30160058_02": "绝对没问题",
"Activity_Chat_RandomBreak_30160058_03": "完全校准了",
"Activity_Chat_RandomBreak_30160058_04": "艾达看了一眼时间,道谢之后就离开了。",
"Activity_Chat_RandomBreak_30160058_Name01": "艾达",
"Activity_Chat_RandomBreak_30160059_01": "已经修好了吗?",
"Activity_Chat_RandomBreak_30160059_02": "您回去试一下",
"Activity_Chat_RandomBreak_30160059_03": "绝对没问题了",
"Activity_Chat_RandomBreak_30160059_04": "小店长真是靠谱!下次我就知道该找谁修这个了。",
"Activity_Chat_RandomBreak_30160059_05": "哦,对…上次好像也听莱克说,想找个能帮忙调播放器的人。\n我去和他说,直接来找你!",
"Activity_Chat_RandomBreak_30160059_06": "索菲大婶心满意足地带着播放器离开了。",
"Activity_Chat_RandomBreak_30160059_Name01": "索菲大婶",
"Activity_Chat_RandomBreak_30160066_01": "老伙计看着又好起来了,多谢店长。",
"Activity_Chat_RandomBreak_30160066_02": "别客气",
"Activity_Chat_RandomBreak_30160066_03": "莱克爷爷走路的姿势,似乎不如拍打播放器的时候稳健…\n问一下莱克爷爷住在哪里,等下让家里的邦布帮忙把播放器送回去吧。",
"Activity_Chat_RandomBreak_30160066_Name01": "莱克爷爷",
"Activity_Chat_RandomBreak_30160067_01": "嗯呢!(感谢感谢!塔莉这就回去把播放器放回原位!)",
"Activity_Chat_RandomBreak_30160067_02": "去吧去吧",
"Activity_Chat_RandomBreak_30160067_03": "总感觉柏莎和莱娅她们完全知道这件事。\n不过小邦布愿意为自己的粗心承担责任,总是一件好事嘛!",
"Activity_Chat_RandomBreak_30160067_Name01": "塔莉",
"Activity_Chat_Scene1Act1_30520050_01": "「选角导演」先生,见到你很高兴——很高兴你还没有把我的工作抛在脑后。",
"Activity_Chat_Scene1Act1_30520050_01F": "「选角导演」小姐,见到你很高兴——很高兴你还没有把我的工作抛在脑后。",
"Activity_Chat_Scene1Act1_30520050_02": "再拍点儿「缪斯镜头」怎么样,今天…我想要一点儿关于「重工业」和「轰鸣的钢铁」的灵感。",
"Activity_Chat_Scene1Act1_30520050_03": "咳咳,用人话来说,就是到粉尘飞扬的工程一线,拍摄新艾利都著名工程企业的工程机械。",
"Activity_Chat_Scene1Act1_30520050_04": "对了,记得戴好安全帽。",
"Activity_Chat_Scene1Act1_30520050_05": "确认拍摄进度",
"Activity_Chat_Scene1Act1_30520050_06": "计划收到",
"Activity_Chat_Scene1Act1_30520050_Name01": "康妮",
"Activity_Chat_Scene1Act1_30520051_01": "在最危险的深渊边沿,仍然有飞鸟在恣意振翅,全然不知道与末日只有一线之隔,然而,这也是生命的勇气所在吗?",
"Activity_Chat_Scene1Act1_30520051_02": "今天的「缪斯镜头」,我希望你能前往「空洞探索的前线」,拍摄鸟儿们的照片。",
"Activity_Chat_Scene1Act1_30520051_03": "但是可别像那无知无辜的鸟儿一样撞入黑色的深渊之中…咱们的工作合同可是不包括空洞意外保险的。",
"Activity_Chat_Scene1Act1_30520051_04": "确认拍摄进度",
"Activity_Chat_Scene1Act1_30520051_05": "前往拍摄",
"Activity_Chat_Scene1Act1_30520051_Name01": "康妮",
"Activity_Chat_Scene1Act1_30520052_01": "礼数要妥帖,但是眼神要凛冽——找到「穿正装的暴徒」的合适人选了吗?",
"Activity_Chat_Scene1Act1_30520052_02": "确认拍摄进度",
"Activity_Chat_Scene1Act1_30520052_Name01": "康妮",
"Activity_Chat_Scene1Act1_30520053_01": "许诺要销魂夺魄,但是背叛要摧心蚀骨——你会让谁来扮演这位「致命的卧底探员」?",
"Activity_Chat_Scene1Act1_30520053_02": "确认拍摄进度",
"Activity_Chat_Scene1Act1_30520053_Name01": "康妮",
"Activity_Chat_Scene1Act1_30520054_01": "他是未负屈的负罪之人,可也是受背弃的无辜挚友——他的眼神,一定很难捉摸吧?",
"Activity_Chat_Scene1Act1_30520054_02": "确认拍摄进度",
"Activity_Chat_Scene1Act1_30520054_Name01": "康妮",
"Activity_Chat_Scene1Act1_30520055_01": "衣冠楚楚但是难以掩盖野心勃勃…这位狼希人先生真是位优雅的恶徒——抱歉,我是说,真适合扮演一位优雅的狂徒。",
"Activity_Chat_Scene1Act1_30520055_02": "那么接下来还需要完成「第一幕」故事的取景:咖啡厅对面的无辜珠宝店。",
"Activity_Chat_Scene1Act1_30520055_03": "珠光宝气,玉质难掩,故事要在这里发生…",
"Activity_Chat_Scene1Act1_30520055_Name01": "康妮",
"Activity_Chat_Scene1Act1_30520056_01": "我愿意将这位小姐的一切谎言当作最忠诚的承诺…让我成为她的信徒吧,和我的镜头一起…失态了,我们还是回到工作吧。",
"Activity_Chat_Scene1Act1_30520056_02": "接下来是「第二幕」故事的取景:这一幕戏的名字是,「日落空洞时」。",
"Activity_Chat_Scene1Act1_30520056_03": "漆黑的深渊,灿烂的太阳,多么适合作为戏剧的布景啊,不是么?",
"Activity_Chat_Scene1Act1_30520056_04": "对于空洞的取景地,邦布也四下为我拍摄了一些照片——可惜他的视觉传感器像素实在是太低了,其中有一张我比较心仪,你可以作为寻找拍摄地的线索。",
"Activity_Chat_Scene1Act1_30520056_Name01": "康妮",
"Activity_Chat_Scene1Act1_30520057_01": "真是大胆的选择,我很喜欢!你的确有那样的一双眼睛,只是,没想到你也会有揽镜自照的时刻呢?",
"Activity_Chat_Scene1Act1_30520057_02": "哈,别害羞,我开玩笑的。故事马上要来到尾声了,「第三幕」故事的舞台是「邂逅发生的地点」。",
"Activity_Chat_Scene1Act1_30520057_03": "总有这样一个地方,代表着「你们」故事的起点。",
"Activity_Chat_Scene1Act1_30520057_04": "我的邦布照例用它的老款摄像机拍摄了一些取景地的备选项——这一张我比较中意。",
"Activity_Chat_Scene1Act1_30520057_Name01": "康妮",
"Activity_Chat_Scene1Act1_30520060_01": "「灵感底片」的数量已达到康妮的要求。拍下了不少有趣的镜头,接下来也请没有负担地自由拍摄吧。",
"Activity_Chat_Scene1Act1_30520061_01": "即使是缪斯的宝泉也有枯竭的时候,已完成该地点所有「灵感底片」目标的拍摄。",
"Activity_Coffee_Tips": "今日剩余活动咖啡次数",
"Activity_Grocery_End": "本次活动已经结束了哦!欢迎您下次再来~",
"Activity_Grocery_Misson_01": "提交",
"Activity_Grocery_Misson_02": "兑换完成",
"Activity_Grocery_Misson_03": "当前兑换已完成",
"Activity_Grocery_Misson_04": "可以获得的奖励",
"Activity_Grocery_PageLock": "集市期间登录{0}天解锁",
"Activity_Grocery_RewardTips": "完成{0}次兑换后可以领取",
"Activity_Grocery_Unlock": "限贩活动剩余时间",
"Activity_LevelRewards_1": "绳网等级",
"Activity_LevelRewards_2": "当前绳网等级",
"Activity_LevelRewards_3": "已领取",
"Activity_LevelRewards_4": "可领取",
"Activity_LevelRewards_5": "等级不足",
"Activity_NPCName_601038": "电视新闻",
"Activity_NPCName_604006": "康拉德",
"Activity_NPCName_604007": "赛斯",
"Activity_NPCName_604012": "飒爽的少女",
"Activity_NPCName_604013": "热情的少女",
"Activity_RandomPlay_Bubble_01": "下班了!回家找部电影看看吧!",
"Activity_RandomPlay_Bubble_02": "可是看什么呢…我得想想。",
"Activity_RandomPlay_Bubble_03": "不知道能不能找到类似的录像带呢…",
"Activity_RandomPlay_Bubble_04": "想回味一下上次那部电影…",
"Activity_RandomPlay_Bubble_05": "错过电影开场了,要不租盘录像带吧。",
"Activity_RandomPlay_Bubble_06": "看点什么好呢?",
"Activity_RandomPlay_Bubble_07": "好久没去录像店了…真的很需要好看的电影…",
"Activity_RandomPlay_Bubble_08": "也许今天就能准时下班呢!",
"Activity_RandomPlay_Bubble_09": "家用投影仪的快递今天就到啦!",
"Activity_RandomPlay_Bubble_10": "回家做饭,再放一盘录像带下饭!",
"Activity_RandomPlay_Bubble_11": "引力电影院这周的票价是不是有点不对…",
"Activity_RandomPlay_Bubble_12": "要不我还是去租一盘录像带吧。",
"Activity_RandomPlay_Bubble_13": "约会…吃饭…或者看电影…",
"Activity_RandomPlay_Bubble_14": "要不回去准备烛光晚餐…然后请她来我家看部老电影好了!",
"Activity_RandomPlay_Bubble_15": "租盘录像带,再加上「超超超大份爆米花」。",
"Activity_RandomPlay_Bubble_16": "窝在沙发上边吃边看?",
"Activity_RandomPlay_Bubble_17": "光映广场上怎么连租录像带的店都没有?",
"Activity_RandomPlay_Bubble_18": "不会是被引力电影院赶走了吧!",
"Activity_RandomPlay_Bubble_19": "下雨天窝在松软的床上看一部老电影!",
"Activity_RandomPlay_Bubble_20": "想想都觉得太美好了!",
"Activity_RandomPlay_Bubble_21": "想租盘录像带回家看电影…",
"Activity_RandomPlay_Bubble_22": "今晚就在家看录像带吧!",
"Activity_RandomPlay_ContentTitle": "录像带推荐",
"Activity_RandomPlay_EndGame_01": "店长,今天的宣传活动辛苦了!",
"Activity_RandomPlay_EndGame_02": "等明天准备好了新的一批录像带,会再发私信联系店长的,今天就先好好休息吧。",
"Activity_RandomPlay_EndGame_03": "好的,等你联系。",
"Activity_RandomPlay_EndGame_04": "如果店长想在这附近重新进行一次宣传,随时可以来找我,我会帮你准备的。",
"Activity_RandomPlay_EndGame_05": "知道了。",
"Activity_RandomPlay_InfoBtn": "玩法说明",
"Activity_RandomPlay_InfoDesc": "在向路人推荐录像带时,可以使用以下2种策略:\n\n「加价」——消耗精力,但可以提升得分。\n「建议」——如果手上的录像带无法满足客人的要求,可以建议客人考虑其他类型的影片,就能更换成手上适用的录像带了。使用建议会消耗较多精力。\n\n精力也会随着时间缓慢恢复,大胆地采取策略吧。",
"Activity_RandomPlay_InfoTitle": "玩法说明",
"Activity_RandomPlay_IntroTips1": "店长先看看这里的规则说明吧",
"Activity_RandomPlay_IntroTips2": "可以通过加价来获得更高得分",
"Activity_RandomPlay_IntroTips3": "也可以通过建议来改变客人的需求",
"Activity_RandomPlay_IntroTips4": "两种策略都会消耗体力,店长衡量使用吧",
"Activity_RandomPlay_IntroTips5": "点击这里开始选取录像带",
"Activity_RandomPlay_NoChooseTips": "请先选择录像带",
"Activity_RandomPlay_NoEnergy": "精力不足",
"Activity_RandomPlay_RoleName_FeMale": "铃",
"Activity_RandomPlay_RoleName_Male": "哲",
"Activity_RandomPlay_StarGame_01": "店长来啦?那我们这就开始今天的宣传吧!",
"Activity_RandomPlay_StarGame_02": "嗯!现在就开始吧!",
"Activity_RandomPlay_StarGame_03": "等等!我还要准备一下…",
"Activity_RandomPlay_StarGame_04": "店长,还是先完成今天的推荐任务再来我这里吧。",
"Activity_RandomPlay_StarGame_05": "店长,要在附近的目标客户里再进行一次宣传吗?",
"Activity_RandomPlay_TagAdvice": "将「{0}」更换为其他主题?",
"Activity_RandomPlay_TagUnknown": "??",
"Activity_RandomPlay_TipsFail": "本次推荐得分:500",
"Activity_RandomPlay_TipsFailBonus": "本次推荐得分:750",
"Activity_RandomPlay_TipsSucc": "本次推荐得分:800",
"Activity_RandomPlay_TipsSuccBonus": "本次推荐得分:1200",
"Activity_UnlockHint": "「活动」功能已解锁",
"AddedBreakStunRatio": "失衡加成",
"AddedDamageRatio": "伤害加成",
"AddedDamageRatio_Elec": "电属性伤害加成",
"AddedDamageRatio_Ether": "以太伤害加成",
"AddedDamageRatio_Fire": "火属性伤害加成",
"AddedDamageRatio_Ice": "冰属性伤害加成",
"AddedDamageRatio_Physics": "物理伤害加成",
"AddedElementAccumulationRatio": "属性异常积蓄效率",
"AdvanceTxt_AccountLevel_Hint": "需要绳网等级达到{0}",
"AdvanceTxt_WorldLevel_Hint": "需要绳网声望达到[{0}]",
"AgentHddUnavailableMessage": "当前没有可以进行的委托",
"Anbi_MathSkill_Desc": "队伍中存在与自身属性或阵营相同的角色时触发:\n安比发动[闪避反击]命中敌人时,额外回复7.2点能量,5秒内最多触发一次。",
"Anbi_MathSkill_Title": "额外能力:并联电路",
"Anbi_Property_ExSpecial_SpCostValue_01": "60点",
"Anbi_SkillList_10_Content": "",
"Anbi_SkillList_10_Title": "终结技:过载引擎",
"Anbi_SkillList_11_Content": "(触发快速支援时)",
"Anbi_SkillList_11_Title": "快速支援:降雷",
"Anbi_SkillList_12_Content": "(触发招架支援时)",
"Anbi_SkillList_12_Title": "招架支援:电光一闪",
"Anbi_SkillList_13_Content": "(发动招架支援后)",
"Anbi_SkillList_13_Title": "支援突击:回旋闪电",
"Anbi_SkillList_1_Content": "",
"Anbi_SkillList_1_Title": "普通攻击:伏特速攻",
"Anbi_SkillList_2_Content": " ; ; ; (长按或延迟点按)",
"Anbi_SkillList_2_Title": "普通攻击:落雷",
"Anbi_SkillList_3_Content": "",
"Anbi_SkillList_3_Title": "特殊技:电光挥击",
"Anbi_SkillList_4_Content": " ; ; ; ",
"Anbi_SkillList_4_Title": "特殊技:电光挥击(快速发动)",
"Anbi_SkillList_5_Content": "",
"Anbi_SkillList_5_Title": "强化特殊技:苍雷斩",
"Anbi_SkillList_6_Content": " ; ; ; ",
"Anbi_SkillList_6_Title": "强化特殊技:苍雷斩(快速发动)",
"Anbi_SkillList_7_Content": " ; ",
"Anbi_SkillList_7_Title": "冲刺攻击:电弧斩",
"Anbi_SkillList_8_Content": "(极限) ; ",
"Anbi_SkillList_8_Title": "闪避反击:迅雷",
"Anbi_SkillList_9_Content": "",
"Anbi_SkillList_9_Title": "连携技:电磁引擎",
"Anbi_Skill_AssaultAid_Desc": "发动[招架支援]后,点按 发动:\n对前方敌人发动回旋斩击,造成电属性伤害;\n招式发动期间拥有无敌效果。",
"Anbi_Skill_AssaultAid_Title": "支援突击:回旋闪电",
"Anbi_Skill_BeHitAid_Desc": "前场角色被击飞时,点按 发动:\n对前方敌人发动斩击,造成电属性伤害;\n招式发动期间拥有无敌效果。",
"Anbi_Skill_BeHitAid_Title": "快速支援:降雷",
"Anbi_Skill_Branch_Desc": "发动[普通攻击]第三段后,长按或停顿后点按 发动:\n向前方进行下落打击,造成电属性伤害;\n招式发动期间抗打断等级提升。",
"Anbi_Skill_Branch_Title": "普通攻击:落雷",
"Anbi_Skill_Counter_Desc": "触发[极限闪避]后,点按 发动:\n对前方敌人发动斩击,造成电属性伤害;\n招式发动期间拥有无敌效果。",
"Anbi_Skill_Counter_Title": "闪避反击:迅雷",
"Anbi_Skill_Evade_Desc": "点按 发动:\n快速的冲刺闪避;\n招式发动期间拥有无敌效果。",
"Anbi_Skill_Evade_Title": "闪避:滑步",
"Anbi_Skill_ExQTE_Desc": "喧响等级达到[极]时,点按 发动:\n对前方小范围敌人发动强力上挑斩击,并追加下落攻击,造成大量电属性伤害;\n招式发动期间拥有无敌效果。",
"Anbi_Skill_ExQTE_Title": "终结技:过载引擎",
"Anbi_Skill_ExSpecial_Desc": "能量足够时,点按 发动:\n向前方进行强力上挑斩击,造成大量电属性伤害;\n若衔接在[普通攻击]第三段或[普通攻击:落雷]之后,则能够以更快的速度发动;\n招式发动期间拥有无敌效果。",
"Anbi_Skill_ExSpecial_Title": "强化特殊技:苍雷斩",
"Anbi_Skill_Normal_Desc": "点按 发动:\n向前方进行至多四段的斩击,前三段造成物理伤害,第四段造成电属性伤害。",
"Anbi_Skill_Normal_Title": "普通攻击:伏特速攻",
"Anbi_Skill_ParryAid_Desc": "前场角色即将被攻击时,点按 发动:\n招架敌人的攻击,累积大量失衡值;\n招式发动期间拥有无敌效果。",
"Anbi_Skill_ParryAid_Title": "招架支援:电光一闪",
"Anbi_Skill_QTE_Desc": "触发[连携技]时,选择对应角色发动:\n对前方小范围敌人发动强力上挑斩击,造成大量电属性伤害;\n招式发动期间拥有无敌效果。",
"Anbi_Skill_QTE_Title": "连携技:电磁引擎",
"Anbi_Skill_Rush_Desc": "闪避时,点按 发动:\n向身周进行斩击,造成物理伤害。",
"Anbi_Skill_Rush_Title": "冲刺攻击:电弧斩",
"Anbi_Skill_Special_Desc": "点按 发动:\n向前方进行上挑斩击,造成电属性伤害;\n若衔接在[普通攻击]第三段或[普通攻击:落雷]之后,则能够以更快的速度发动;\n招式发动期间抗打断等级提升。",
"Anbi_Skill_Special_Title": "特殊技:电光挥击",
"Anbi_Talent_01_Desc_01": "[普通攻击]第四段斩击命中敌人时,安比的能量获得效率提升12%,持续30秒。",
"Anbi_Talent_01_Desc_01_Realign": "[普通攻击]第四段斩击命中敌人时,安比的能量获得效率提升12%,持续30秒。",
"Anbi_Talent_01_Desc_02": "「快充一分钟,战斗半小时!」\n为武器加装拓展功能模块的专家是这么保证的——\n使用效果也确实符合他的宣言。",
"Anbi_Talent_01_Title": "快充模式",
"Anbi_Talent_01_Title_Realign": "快充模式",
"Anbi_Talent_02_Desc_01": "[普通攻击:落雷]命中处于失衡状态下的敌人时,招式造成的伤害提升30%;[强化特殊技]命中未处于失衡状态下的敌人时,招式造成的失衡值提升10%。",
"Anbi_Talent_02_Desc_01_Realign": "[普通攻击:落雷]命中处于失衡状态下的敌人时,招式造成的伤害提升30%;\n[强化特殊技]命中未处于失衡状态下的敌人时,招式造成的失衡值提升10%。",
"Anbi_Talent_02_Desc_02": "「触电了,就会晕倒。」\n少女淡淡的望着面前轰然昏倒的敌人,补了一句:\n「电影里都是这么演的。」",
"Anbi_Talent_02_Title": "精准放电",
"Anbi_Talent_02_Title_Realign": "精准放电",
"Anbi_Talent_03_Desc_01": "PlaceHolder",
"Anbi_Talent_03_Desc_02": "奔跑、挥刀、动若雷霆。少女不是探索空洞的生手,而是精于此道的专家。",
"Anbi_Talent_03_Title": "训练有素",
"Anbi_Talent_03_Title_Realign": "训练有素",
"Anbi_Talent_04_Desc_01": "发动[连携技]或[终结技]时,为后场电属性角色回复3点能量;安比每拥有12%能量获得效率,回复量额外提升2点,最多额外提升6点。",
"Anbi_Talent_04_Desc_01_Realign": "发动[连携技]或[终结技]时,为后场电属性角色回复3点能量;\n安比每拥有12%能量获得效率,回复量额外提升2点,最多额外提升6点。",
"Anbi_Talent_04_Desc_02": "单打独斗不是长久之计,老练的盗洞客还会在战斗中适时为队友创造机会。",
"Anbi_Talent_04_Title": "电荷传导",
"Anbi_Talent_04_Title_Realign": "电荷传导",
"Anbi_Talent_05_Desc_01": "PlaceHolder",
"Anbi_Talent_05_Desc_02": "狡兔屋的工作不仅能提升心理素质,还能(被迫)提升身体素质。",
"Anbi_Talent_05_Title": "街头经验",
"Anbi_Talent_05_Title_Realign": "街头经验",
"Anbi_Talent_06_Desc_01": "发动[强化特殊技]时,安比获得8层充能(上限8层);[普通攻击]或[冲刺攻击]命中敌人时,消耗1层充能,使当前招式造成的伤害提升45%。",
"Anbi_Talent_06_Desc_01_Realign": "发动[强化特殊技]时,安比获得8层充能(上限8层);\n[普通攻击]或[冲刺攻击]命中敌人时,消耗1层充能,使当前招式造成的伤害提升45%。",
"Anbi_Talent_06_Desc_02": "闪烁的电光在少女的指尖跳跃。\n少女抬起头,眼里盛着超出外貌年龄的坚毅。\n或许终有一日,她将成为掌控这须臾电光的人。",
"Anbi_Talent_06_Title": "充能电场",
"Anbi_Talent_06_Title_Realign": "充能电场",
"Anbi_UniqueSkill_01_Desc": "安比在[普通攻击]第三段后发动[普通攻击:落雷]、[特殊技]或[强化特殊技]时,招式造成的失衡值提升32%。",
"Anbi_UniqueSkill_02_Desc": "安比在[普通攻击]第三段后发动[普通攻击:落雷]、[特殊技]或[强化特殊技]时,招式造成的失衡值提升37.3%。",
"Anbi_UniqueSkill_03_Desc": "安比在[普通攻击]第三段后发动[普通攻击:落雷]、[特殊技]或[强化特殊技]时,招式造成的失衡值提升42.6%。",
"Anbi_UniqueSkill_04_Desc": "安比在[普通攻击]第三段后发动[普通攻击:落雷]、[特殊技]或[强化特殊技]时,招式造成的失衡值提升48%。",
"Anbi_UniqueSkill_05_Desc": "安比在[普通攻击]第三段后发动[普通攻击:落雷]、[特殊技]或[强化特殊技]时,招式造成的失衡值提升53.3%。",
"Anbi_UniqueSkill_06_Desc": "安比在[普通攻击]第三段后发动[普通攻击:落雷]、[特殊技]或[强化特殊技]时,招式造成的失衡值提升58.6%。",
"Anbi_UniqueSkill_07_Desc": "安比在[普通攻击]第三段后发动[普通攻击:落雷]、[特殊技]或[强化特殊技]时,招式造成的失衡值提升64%。",
"Anbi_UniqueSkill_Title": "核心被动:波动电压",
"Anby_SkillName": "「剧透式宣传」",
"Anby_SkillText": "抓住路人询问是否看过这些影片,如果得到否定回答就开始疯狂剧透,把对方逼到「别,别剧透!我现在就去借录像带看!」的程度。",
"Anonymous": "匿名",
"Anton_MathSkill_Desc": "队伍中存在与自身属性或阵营相同的角色时触发:\n安东进入[爆发状态]后,每触发4次暴击,下一次攻击命中处于[感电]状态下的敌人时,能够额外结算一次[感电]伤害,伤害效果等同于原本的45%,0.5秒内最多触发一次。",
"Anton_MathSkill_Title": "额外能力:通力合作",
"Anton_Property_ExSpecial_SpCostValue_01": "40点",
"Anton_Property_ExSpeical_Desc_SpConsume_01": "发动所需能量",
"Anton_SkillList_10_Content": "",
"Anton_SkillList_10_Title": "终结技:转转转转转!",
"Anton_SkillList_11_Content": "(触发快速支援时)",
"Anton_SkillList_11_Title": "快速支援:并肩作战",
"Anton_SkillList_12_Content": "(触发快速支援时)(爆发状态)",
"Anton_SkillList_12_Title": "快速支援:援护钻击(爆发状态)",
"Anton_SkillList_13_Content": "(触发招架支援时)",
"Anton_SkillList_13_Title": "招架支援:钢腕",
"Anton_SkillList_14_Content": "(发动招架支援后)",
"Anton_SkillList_14_Title": "支援突击:极限突进",
"Anton_SkillList_1_Content": "",
"Anton_SkillList_1_Title": "普通攻击:热血上工操",
"Anton_SkillList_2_Content": "(爆发状态);(连点或长按);(连点或长按)",
"Anton_SkillList_2_Title": "普通攻击:热血上工操(爆发状态)",
"Anton_SkillList_3_Content": "",
"Anton_SkillList_3_Title": "特殊技:兄弟,转起来!",
"Anton_SkillList_4_Content": "",
"Anton_SkillList_4_Title": "强化特殊技:兄弟,突破天际!",
"Anton_SkillList_5_Content": "(爆发状态)",
"Anton_SkillList_5_Title": "特殊技:爆发钻击(爆发状态)",
"Anton_SkillList_6_Content": " ; ",
"Anton_SkillList_6_Title": "冲刺攻击:硬碰硬",
"Anton_SkillList_7_Content": "(极限) ; ",
"Anton_SkillList_7_Title": "闪避反击:回敬拳击",
"Anton_SkillList_8_Content": "(极限) ; (爆发状态)",
"Anton_SkillList_8_Title": "闪避反击:过载钻击(爆发状态)",
"Anton_SkillList_9_Content": "",
"Anton_SkillList_9_Title": "连携技:转转转!",
"Anton_SkillName": "「直视我!」",
"Anton_SkillText": "直视对方的眼睛!至少10秒!以强硬的语气传达录像店绝对的诚意!",
"Anton_Skill_AssaultAid_Desc": "发动[招架支援]后,点按 发动:\n对前方敌人发动[电钻攻击]并以[打桩攻击]收尾,造成电属性伤害;\n招式发动期间拥有无敌效果。",
"Anton_Skill_AssaultAid_Title": "支援突击:极限突进",
"Anton_Skill_BeHitAid_Desc": "前场角色被击飞时,点按 发动:\n对前方敌人发动连续重拳,造成物理伤害;\n招式发动期间拥有无敌效果。",
"Anton_Skill_BeHitAid_Enhance_Desc": "前场角色被击飞时,点按 发动:\n对前方敌人发动[电钻攻击],造成大量电属性伤害;\n招式发动期间拥有无敌效果。",
"Anton_Skill_BeHitAid_Enhance_Title": "快速支援:援护钻击(爆发状态)",
"Anton_Skill_BeHitAid_Title": "快速支援:并肩作战",
"Anton_Skill_Counter_Desc": "触发[极限闪避]后,点按 发动:\n对前方敌人发动连续重拳,造成物理伤害;\n招式发动期间拥有无敌效果。",
"Anton_Skill_Counter_Enhance_Desc": "[爆发状态]下,触发[极限闪避]后,点按 发动:\n对前方敌人使用[电钻攻击],造成大量电属性伤害;\n招式发动期间拥有无敌效果。",
"Anton_Skill_Counter_Enhance_Title": "闪避反击:过载钻击(爆发状态)",
"Anton_Skill_Counter_Title": "闪避反击:回敬拳击",
"Anton_Skill_Evade_Desc": "点按 发动:\n快速的冲刺闪避;\n招式发动期间拥有无敌效果。",
"Anton_Skill_Evade_Title": "闪避:动起来",
"Anton_Skill_ExQTE_Desc": "喧响等级达到[极]时,点按 发动:\n对前方地面进行大范围[打桩攻击],对区域内的敌人造成大量电属性伤害;\n招式发动期间拥有无敌效果。",
"Anton_Skill_ExQTE_Title": "终结技:转转转转转!",
"Anton_Skill_ExSpecial_Desc": "能量足够时,若点按 发动:\n对前方直线区域内敌人发动多段[打桩攻击],造成大量电属性伤害;\n招式发动期间拥有无敌效果;\n招式发动后,安东将进入[爆发状态];在[爆发状态]下,安东会使用更加强力的招式,造成大量电属性伤害,并随招式命中目标,逐渐消耗能量,持续至能量耗尽。",
"Anton_Skill_ExSpecial_Title": "强化特殊技:兄弟,突破天际!",
"Anton_Skill_Normal_Desc": "点按 发动:\n向前方进行至多四段的混合攻击,造成物理伤害;\n第四段攻击为[打桩攻击]。",
"Anton_Skill_Normal_Enhance_Desc": "[爆发状态]下,点按 发动:\n向前方进行至多三段的混合攻击,造成大量电属性伤害;\n在第二段[电钻攻击]和第三段[打桩攻击]期间,连点或长按 可以延长招式的持续时间。",
"Anton_Skill_Normal_Enhance_Title": "普通攻击:热血上工操(爆发状态)",
"Anton_Skill_Normal_Title": "普通攻击:热血上工操",
"Anton_Skill_ParryAid_Desc": "前场角色即将被攻击时,点按 发动:\n招架敌人的攻击,累积大量失衡值;\n具有较为优秀的招架性能,承受高强度攻击时[支援点数]的消耗量降低;\n招式发动期间拥有无敌效果。",
"Anton_Skill_ParryAid_Title": "招架支援:钢腕",
"Anton_Skill_QTE_Desc": "触发[连携技]时,选择对应角色发动:\n对前方地面进行大范围[打桩攻击],对区域内的敌人造成大量电属性伤害;\n招式发动期间拥有无敌效果。",
"Anton_Skill_QTE_Title": "连携技:转转转!",
"Anton_Skill_Rush_Desc": "闪避时,点按 发动:\n向前方进行撞击,造成物理伤害。",
"Anton_Skill_Rush_Enhance_Desc": "在[爆发状态]下闪避时,点按 发动:\n向前方进行强烈撞击,造成物理伤害。",
"Anton_Skill_Rush_Title": "冲刺攻击:硬碰硬",
"Anton_Skill_Special_Desc": "点按 发动:\n对前方直线区域内敌人发动[打桩攻击],造成电属性伤害;\n招式发动期间抗打断等级提升。",
"Anton_Skill_Special_Enhance_Desc": "[爆发状态]下,点按 发动:\n对前方敌人发动[打桩攻击],造成电属性伤害;\n招式发动期间抗打断等级提升。",
"Anton_Skill_Special_Enhance_Title": "特殊技:爆发钻击(爆发状态)",
"Anton_Skill_Special_Title": "特殊技:兄弟,转起来!",
"Anton_Talent_01_Desc_01": "[电钻攻击]命中敌人时,能够额外回复能量;同一招式内,该效果最多为安东回复5点能量。",
"Anton_Talent_01_Desc_01_Realign": "[电钻攻击]命中敌人时,能够额外回复能量;同一招式内,该效果最多为安东回复5点能量。",
"Anton_Talent_01_Desc_02": "「醒了吗?转起来,兄弟!」\n「跟上节奏,现在是早操时间!」",
"Anton_Talent_01_Title": "热身运动",
"Anton_Talent_01_Title_Realign": "热身运动",
"Anton_Talent_02_Desc_01": "发动[强化特殊技]进入[爆发状态]时,获得等同于安东7.5%生命值上限的护盾;在[爆发状态]下进入接战状态或换入前场时,将刷新护盾效果,15秒内最多触发一次;退出[爆发状态]时,该护盾效果结束。",
"Anton_Talent_02_Desc_01_Realign": "发动[强化特殊技]进入[爆发状态]时,获得等同于安东7.5%生命值上限的护盾;\n在[爆发状态]下进入接战状态或换入前场时,将刷新护盾效果,15秒内最多触发一次;\n退出[爆发状态]时,该护盾效果结束。",
"Anton_Talent_02_Desc_02": "经过长期的艰苦训练,有少部分幸运儿在进行高强度运动时,会爆发绝佳气势,超水平发挥自身能力,俗称「领域」。\n现在,你准备好一起动起来,进入「领域」了吗?\n——燃油饮独家冠名节目,「早安,热血上班族!」",
"Anton_Talent_02_Title": "气势如虹",
"Anton_Talent_02_Title_Realign": "气势如虹",
"Anton_Talent_03_Desc_01": "PlaceHolder",
"Anton_Talent_03_Desc_02": "什么都会一点只能叫平庸,但在情况复杂多变的空洞作业现场,多一个技能有时就意味着多一个突破困境的可能。",
"Anton_Talent_03_Title": "轮岗培训",
"Anton_Talent_03_Title_Realign": "轮岗培训",
"Anton_Talent_04_Desc_01": "发动[连携技]或[终结技]时,全队暴击率提升10%,持续12秒。",
"Anton_Talent_04_Desc_01_Realign": "发动[连携技]或[终结技]时,全队暴击率提升10%,持续12秒。",
"Anton_Talent_04_Desc_02": "「想想平时训练的感觉,一起动起来!」\n当安东开始认真时,所有人的动作都会跟着变得利索起来。\n毕竟,如果跟不上他的节拍,明天的早操是要单独加练的。",
"Anton_Talent_04_Title": "一起燃烧!",
"Anton_Talent_04_Title_Realign": "一起燃烧!",
"Anton_Talent_05_Desc_01": "PlaceHolder",
"Anton_Talent_05_Desc_02": "什么都会一点只能叫平庸,但如果你足够坚定,从「会一点」变成「很擅长」,那你就是全能!",
"Anton_Talent_05_Title": "全栈专家",
"Anton_Talent_05_Title_Realign": "全栈专家",
"Anton_Talent_06_Desc_01": "[打桩攻击]造成暴击时,[普通攻击:热血上工操(爆发状态)]和[闪避反击:过载钻击(爆发状态)]造成的伤害提升4%,持续30秒,最多叠加6层,重复触发时刷新持续时间。",
"Anton_Talent_06_Desc_01_Realign": "[打桩攻击]造成暴击时,[普通攻击:热血上工操(爆发状态)]和[闪避反击:过载钻击(爆发状态)]造成的伤害提升4%,持续30秒,最多叠加6层,重复触发时刷新持续时间。",
"Anton_Talent_06_Desc_02": "「哦,兄弟!你也想燃烧吗!」\n每当安东想要突破极限时,\n「兄弟」便会爆发出惊人的转速,以嗡鸣声应和着他的意志。",
"Anton_Talent_06_Title": "突破极限",
"Anton_Talent_06_Title_Realign": "突破极限",
"Anton_UniqueSkill_01_Desc": "安东发动[打桩攻击]时,招式造成的伤害提升12%,发动[电钻攻击]时,招式造成的伤害提升20%。",
"Anton_UniqueSkill_02_Desc": "安东发动[打桩攻击]时,招式造成的伤害提升14%,发动[电钻攻击]时,招式造成的伤害提升23.3%。",
"Anton_UniqueSkill_03_Desc": "安东发动[打桩攻击]时,招式造成的伤害提升16%,发动[电钻攻击]时,招式造成的伤害提升26.6%。",
"Anton_UniqueSkill_04_Desc": "安东发动[打桩攻击]时,招式造成的伤害提升18%,发动[电钻攻击]时,招式造成的伤害提升30%。",
"Anton_UniqueSkill_05_Desc": "安东发动[打桩攻击]时,招式造成的伤害提升20%,发动[电钻攻击]时,招式造成的伤害提升33.3%。",
"Anton_UniqueSkill_06_Desc": "安东发动[打桩攻击]时,招式造成的伤害提升22%,发动[电钻攻击]时,招式造成的伤害提升36.6%。",
"Anton_UniqueSkill_07_Desc": "安东发动[打桩攻击]时,招式造成的伤害提升24%,发动[电钻攻击]时,招式造成的伤害提升40%。",
"Anton_UniqueSkill_Title": "核心被动:兄弟齐心!",
"Aokaku_MathSkill_Desc": "队伍中存在与自身属性或阵营相同的角色时触发:\n苍角消耗[涡流]发动[展旗]时,全队造成的冰属性伤害提升20%,持续22秒。",
"Aokaku_MathSkill_Title": "额外能力:团膳套餐",
"Aokaku_Property_ExSpecial_Desc_Dmg_01": "连续攻击伤害倍率",
"Aokaku_Property_ExSpecial_Desc_Dmg_02": "风场伤害倍率",
"Aokaku_Property_ExSpecial_Desc_SpConsume_01": "发动所需能量",
"Aokaku_Property_ExSpecial_Desc_SpConsume_02": "每次攻击消耗能量",
"Aokaku_Property_ExSpecial_Desc_Stun_01": "连续攻击失衡倍率",
"Aokaku_Property_ExSpecial_Desc_Stun_02": "风场失衡倍率",
"Aokaku_Property_ExSpecial_SpCostValue_01": "60点",
"Aokaku_Property_ExSpecial_SpCostValue_02": "30点",
"Aokaku_Property_Special_Desc_Dmg_01": "终结段伤害倍率",
"Aokaku_Property_Special_Desc_Stun_01": "终结段失衡倍率",
"Aokaku_Property_Special_Flag_Desc_Dmg_01": "展旗伤害倍率",
"Aokaku_Property_Special_Flag_Desc_Dmg_02": "快速展旗伤害倍率",
"Aokaku_Property_Special_Flag_Desc_Dmg_03": "收旗攻击伤害倍率",
"Aokaku_Property_Special_Flag_Desc_Stun_01": "展旗失衡倍率",
"Aokaku_Property_Special_Flag_Desc_Stun_02": "快速展旗失衡倍率",
"Aokaku_Property_Special_Flag_Desc_Stun_03": "收旗攻击失衡倍率",
"Aokaku_SkillList_10_Content": "",
"Aokaku_SkillList_10_Title": "终结技:大份鹅鸡斩",
"Aokaku_SkillList_11_Content": "(触发快速支援时)",
"Aokaku_SkillList_11_Title": "快速支援:双人套餐",
"Aokaku_SkillList_12_Content": "(触发招架支援时)",
"Aokaku_SkillList_12_Title": "招架支援:防守战术",
"Aokaku_SkillList_13_Content": "(发动招架支援后)",
"Aokaku_SkillList_13_Title": "支援突击:席卷打击",
"Aokaku_SkillList_1_Content": "",
"Aokaku_SkillList_1_Title": "普通攻击:打年糕",
"Aokaku_SkillList_2_Content": "(霜染刃旗)",
"Aokaku_SkillList_2_Title": "普通攻击:打年糕(霜染刃旗)",
"Aokaku_SkillList_3_Content": "",
"Aokaku_SkillList_3_Title": "特殊技:吹凉便当",
"Aokaku_SkillList_4_Content": "(长按)",
"Aokaku_SkillList_4_Title": "特殊技:集合啦!",
"Aokaku_SkillList_5_Content": "(连点)",
"Aokaku_SkillList_5_Title": "强化特殊技:扇走蚊虫",
"Aokaku_SkillList_6_Content": " ; ",
"Aokaku_SkillList_6_Title": "冲刺攻击:对半分",
"Aokaku_SkillList_7_Content": " ; (霜染刃旗)",
"Aokaku_SkillList_7_Title": "冲刺攻击:对半分(霜染刃旗)",
"Aokaku_SkillList_8_Content": "(极限) ; ",
"Aokaku_SkillList_8_Title": "闪避反击:别抢零食",
"Aokaku_SkillList_9_Content": "",
"Aokaku_SkillList_9_Title": "连携技:鹅鸡斩",
"Aokaku_SkillName": "「饥饿营销」",
"Aokaku_SkillText": "一边宣传录像带一边和客人扯关于吃的事:「这部影片超下饭的,最适合一边吃热乎乎的炭火烤肉一边看!啊,再来一杯碳酸饮料的话…」",
"Aokaku_Skill_AssaultAid_Desc": "发动[招架支援]后,点按 发动:\n对前方敌人发动突进打击,造成冰属性伤害;\n招式发动期间拥有无敌效果。\n招式发动期间长按 ,可以快速衔接[展旗]攻击。",
"Aokaku_Skill_AssaultAid_Title": "支援突击:席卷打击",
"Aokaku_Skill_BeHitAid_Desc": "前场角色被击飞时,点按 发动:\n对前方敌人发动斩击,造成冰属性伤害;\n招式发动期间拥有无敌效果。",
"Aokaku_Skill_BeHitAid_Title": "快速支援:双人套餐",
"Aokaku_Skill_Counter_Desc": "触发[极限闪避]后,点按 发动:\n对前方敌人发动斩击,造成冰属性伤害;\n招式发动期间拥有无敌效果。",
"Aokaku_Skill_Counter_Title": "闪避反击:别抢零食",
"Aokaku_Skill_Evade_Desc": "点按 发动:\n快速的冲刺闪避;\n招式发动期间拥有无敌效果。",
"Aokaku_Skill_Evade_Title": "闪避:抢食",
"Aokaku_Skill_ExQTE_Desc": "喧响等级达到[极]时,点按 发动:\n快速对前方敌人发动更多次打击,随后衔接[展旗]攻击,造成大量冰属性伤害;\n招式发动时,苍角会进入[鬼面]状态,使自身的暴击率提升15%,持续15秒;\n招式发动时,队伍中其他角色回复10点能量,下一名换入前场的角色额外回复20点能量;\n招式发动期间拥有无敌效果。",
"Aokaku_Skill_ExQTE_Title": "终结技:大份鹅鸡斩",
"Aokaku_Skill_ExSpecial_Desc": "能量足够时,点按 发动:\n向前方扇出范围更远的风场,造成大量冰属性伤害;\n多次点按可以连续发动招式,每次发动时将消耗一定能量,能量不足或停止点按时会自动释放终结一击,造成大量冰属性伤害;\n招式发动期间抗打断等级提升,受到的伤害降低40%;\n招式发动期间长按 ,可以快速衔接[展旗]攻击。",
"Aokaku_Skill_ExSpecial_Title": "强化特殊技:扇走蚊虫",
"Aokaku_Skill_Normal_Desc": "点按 发动:\n向前方进行至多三段攻击,造成物理伤害。",
"Aokaku_Skill_Normal_Enhance_Desc": "[霜染刃旗]状态下,点按 发动:\n向前方进行至多三段更快速的攻击,造成冰属性伤害。",
"Aokaku_Skill_Normal_Enhance_Title": "普通攻击:打年糕(霜染刃旗)",
"Aokaku_Skill_Normal_Title": "普通攻击:打年糕",
"Aokaku_Skill_ParryAid_Desc": "前场角色即将被攻击时,点按 发动:\n招架敌人的攻击,累积大量失衡值;\n具有较为优秀的招架性能,承受高强度攻击时[支援点数]的消耗量降低;\n招式发动期间拥有无敌效果。",
"Aokaku_Skill_ParryAid_Title": "招架支援:防守战术",
"Aokaku_Skill_QTE_Desc": "触发[连携技]时,选择对应角色发动:\n快速对前方敌人发动多次打击,随后衔接[展旗]攻击,造成大量冰属性伤害;\n招式发动期间拥有无敌效果。",
"Aokaku_Skill_QTE_Title": "连携技:鹅鸡斩",
"Aokaku_Skill_Rush_Desc": "闪避时,点按 发动:\n向前方进行斩击,造成物理伤害。",
"Aokaku_Skill_Rush_Enhance_Desc": "[霜染刃旗]状态下,闪避时,点按 发动:\n向前方进行斩击,造成冰属性伤害。",
"Aokaku_Skill_Rush_Enhance_Title": "冲刺攻击:对半分(霜染刃旗)",
"Aokaku_Skill_Rush_Title": "冲刺攻击:对半分",
"Aokaku_Skill_Special_Desc": "点按 发动:\n向前方扇出风场,随后释放终结一击,造成冰属性伤害;\n招式发动期间抗打断等级提升,受到的伤害降低40%;\n招式发动期间长按 ,可以快速衔接[展旗]攻击。",
"Aokaku_Skill_Special_Flag_Desc": "长按 发动:\n将武器插入地面变形为旗帜,发动[展旗]攻击,造成冰属性伤害,[展旗]攻击命中敌人时,将触发[快速支援];\n[展旗]攻击后再次点按 或 ,将发动一次特殊的收旗攻击,造成冰属性伤害;\n发动[展旗]攻击时,若拥有三层[涡流],则会消耗所有[涡流],进入[霜染刃旗]状态;[霜染刃旗]状态下,苍角能够发动强化[普通攻击]和强化[冲刺攻击],造成大量冰属性伤害,最多持续45秒或触发6次;\n苍角的武器在以下情况下会获得[涡流]:\n发动[强化特殊技]时,获得一层[涡流];\n发动[连携技]时,获得一层[涡流];\n发动[终结技]时,获得三层[涡流];\n[涡流]上限为三层。",
"Aokaku_Skill_Special_Flag_Title": "特殊技:集合啦!",
"Aokaku_Skill_Special_Title": "特殊技:吹凉便当",
"Aokaku_Talent_01_Desc_01": "苍角触发[核心被动:刃旗助威]或[额外能力:团膳套餐]时,增益效果的持续时间提升8秒。",
"Aokaku_Talent_01_Desc_01_Realign": "苍角触发[核心被动:刃旗助威]或[额外能力:团膳套餐]时,增益效果的持续时间提升8秒。",
"Aokaku_Talent_01_Desc_02": "蓄能完毕后,特制充能模块可以形成以太能量风场,为周围的以太设备充能。\n对苍角来说,这就像她最喜欢的聚餐时刻。\n「大家~来吃自助餐咯!」",
"Aokaku_Talent_01_Title": "振奋汇流",
"Aokaku_Talent_01_Title_Realign": "振奋汇流",
"Aokaku_Talent_02_Desc_01": "[普通攻击]、[冲刺攻击]、[闪避反击]、[快速支援]命中敌人时,苍角有15%的概率获得一层[涡流],1秒内最多触发一次;[涡流]层数到达上限后,若再次获得[涡流],将改为苍角回复1.2点能量。",
"Aokaku_Talent_02_Desc_01_Realign": "[普通攻击]、[冲刺攻击]、[闪避反击]、[快速支援]命中敌人时,\n苍角有15%的概率获得一层[涡流],1秒内最多触发一次;\n[涡流]层数到达上限后,若再次获得[涡流],将改为苍角回复1.2点能量。",
"Aokaku_Talent_02_Desc_02": "充能模块能够在战斗中不断积蓄能量,\n因此被研发部门视作划时代的新概念战术兵器。\n但对苍角来说,蓄能完毕,只意味着开饭的时间到了。",
"Aokaku_Talent_02_Title": "实验型充能模块",
"Aokaku_Talent_02_Title_Realign": "实验型充能模块",
"Aokaku_Talent_03_Desc_01": "PlaceHolder",
"Aokaku_Talent_03_Desc_02": "要激励苍角努力锻炼的方法非常简单:提高出勤的餐饮补助标准就行。",
"Aokaku_Talent_03_Title": "出勤餐补",
"Aokaku_Talent_03_Title_Realign": "出勤餐补",
"Aokaku_Talent_04_Desc_01": "[展旗]攻击命中敌人时,目标的冰属性伤害抗性降低10%,持续8秒。",
"Aokaku_Talent_04_Desc_01_Realign": "[展旗]攻击命中敌人时,目标的冰属性伤害抗性降低10%,持续8秒。",
"Aokaku_Talent_04_Desc_02": "特制武装战鬼刃旗内置强大的制冷装置,产生冷气的催化剂中含有以太物质,能深度伤害被击中的敌人。",
"Aokaku_Talent_04_Title": "失温症",
"Aokaku_Talent_04_Title_Realign": "失温症",
"Aokaku_Talent_05_Desc_01": "PlaceHolder",
"Aokaku_Talent_05_Desc_02": "要进一步激励苍角努力锻炼的方法也很简单:在出勤餐补之外再追加夜宵。",
"Aokaku_Talent_05_Title": "夜宵福利",
"Aokaku_Talent_05_Title_Realign": "夜宵福利",
"Aokaku_Talent_06_Desc_01": "[霜染刃旗]状态下,强化[普通攻击]和强化[冲刺攻击]的可发动次数提升至12次,且招式造成的伤害提升45%。",
"Aokaku_Talent_06_Desc_01_Realign": "[霜染刃旗]状态下,强化[普通攻击]和强化[冲刺攻击]的可发动次数提升至12次,\n且招式造成的伤害提升45%。",
"Aokaku_Talent_06_Desc_02": "解开刃旗内的保险装置,让武器以最大功率模式运转,不仅战斗没问题…用来吹凉便当也没问题。",
"Aokaku_Talent_06_Title": "朔风侵袭",
"Aokaku_Talent_06_Title_Realign": "朔风侵袭",
"Aokaku_UniqueSkill_01_Desc": "苍角发动[展旗]时,自身攻击力提升,提升数值等同于苍角10%初始攻击力,最高不超过500点,持续22秒,发动[展旗]并消耗[涡流]时,该增益效果翻倍,最高不超过1,000点。队伍中其他角色通过[展旗]所触发的[快速支援]或[连携技]入场时,该增益效果将传递给对应的角色,并刷新其持续时间。",
"Aokaku_UniqueSkill_02_Desc": "苍角发动[展旗]时,自身攻击力提升,提升数值等同于苍角12.5%初始攻击力,最高不超过500点,持续22秒,发动[展旗]并消耗[涡流]时,该增益效果翻倍,最高不超过1,000点。队伍中其他角色通过[展旗]所触发的[快速支援]或[连携技]入场时,该增益效果将传递给对应的角色,并刷新其持续时间。",
"Aokaku_UniqueSkill_03_Desc": "苍角发动[展旗]时,自身攻击力提升,提升数值等同于苍角15%初始攻击力,最高不超过500点,持续22秒,发动[展旗]并消耗[涡流]时,该增益效果翻倍,最高不超过1,000点。队伍中其他角色通过[展旗]所触发的[快速支援]或[连携技]入场时,该增益效果将传递给对应的角色,并刷新其持续时间。",
"Aokaku_UniqueSkill_04_Desc": "苍角发动[展旗]时,自身攻击力提升,提升数值等同于苍角17%初始攻击力,最高不超过500点,持续22秒,发动[展旗]并消耗[涡流]时,该增益效果翻倍,最高不超过1,000点。队伍中其他角色通过[展旗]所触发的[快速支援]或[连携技]入场时,该增益效果将传递给对应的角色,并刷新其持续时间。",
"Aokaku_UniqueSkill_05_Desc": "苍角发动[展旗]时,自身攻击力提升,提升数值等同于苍角18%初始攻击力,最高不超过500点,持续22秒,发动[展旗]并消耗[涡流]时,该增益效果翻倍,最高不超过1,000点。队伍中其他角色通过[展旗]所触发的[快速支援]或[连携技]入场时,该增益效果将传递给对应的角色,并刷新其持续时间。",
"Aokaku_UniqueSkill_06_Desc": "苍角发动[展旗]时,自身攻击力提升,提升数值等同于苍角19%初始攻击力,最高不超过500点,持续22秒,发动[展旗]并消耗[涡流]时,该增益效果翻倍,最高不超过1,000点。队伍中其他角色通过[展旗]所触发的[快速支援]或[连携技]入场时,该增益效果将传递给对应的角色,并刷新其持续时间。",
"Aokaku_UniqueSkill_07_Desc": "苍角发动[展旗]时,自身攻击力提升,提升数值等同于苍角20%初始攻击力,最高不超过500点,持续22秒,发动[展旗]并消耗[涡流]时,该增益效果翻倍,最高不超过1,000点。队伍中其他角色通过[展旗]所触发的[快速支援]或[连携技]入场时,该增益效果将传递给对应的角色,并刷新其持续时间。",
"Aokaku_UniqueSkill_Title": "核心被动:刃旗助威",
"ArcadeAchievement_10001_Des": "吞噬30个「魔豆」",
"ArcadeAchievement_10001_Name": "零食",
"ArcadeAchievement_10002_Des": "获得5个道具",
"ArcadeAchievement_10002_Name": "小甜点",
"ArcadeAchievement_10003_Des": "单局获得50000分",
"ArcadeAchievement_10003_Name": "茁壮成长",
"ArcadeAchievement_10004_Des": "被区域边界拦截致死",
"ArcadeAchievement_10004_Name": "禁止通行",
"ArcadeAchievement_10005_Des": "吞噬100个「魔豆」",
"ArcadeAchievement_10005_Name": "开胃菜",
"ArcadeAchievement_10006_Des": "被敌方拦截致死",
"ArcadeAchievement_10006_Name": "冤家路窄",
"ArcadeAchievement_10007_Des": "单次加速超过10秒",
"ArcadeAchievement_10007_Name": "急速狂飙",
"ArcadeAchievement_10008_Des": "自身长度到达20",
"ArcadeAchievement_10008_Name": "拉长变形",
"ArcadeAchievement_10009_Des": "获得20个道具",
"ArcadeAchievement_10009_Name": "来者不拒",
"ArcadeAchievement_10010_Des": "用身体拦截敌方1次",
"ArcadeAchievement_10010_Name": "迎头痛击",
"ArcadeAchievement_10011_Des": "单局获得100000分",
"ArcadeAchievement_10011_Name": "地头蛇",
"ArcadeAchievement_10012_Des": "吞噬200个「魔豆」",
"ArcadeAchievement_10012_Name": "吞象",
"ArcadeAchievement_10013_Des": "单局获得300000分",
"ArcadeAchievement_10013_Name": "盘踞一方",
"ArcadeAchievement_10014_Des": "自身长度到达40",
"ArcadeAchievement_10014_Name": "庞然大物",
"ArcadeAchievement_10015_Des": "游戏结束时自身长度为1",
"ArcadeAchievement_10015_Name": "短小精悍",
"ArcadeAchievement_10016_Des": "获得100个道具",
"ArcadeAchievement_10016_Name": "大胃王",
"ArcadeAchievement_10017_Des": "单次加速超过30秒",
"ArcadeAchievement_10017_Name": "生死竞速",
"ArcadeAchievement_10018_Des": "用身体拦截敌方30次",
"ArcadeAchievement_10018_Name": "战术大师",
"ArcadeAchievement_10019_Des": "单次加速超过60秒",
"ArcadeAchievement_10019_Name": "极速漂移",
"ArcadeAchievement_10020_Des": "自身长度到达60",
"ArcadeAchievement_10020_Name": "硕大无朋",
"ArcadeAchievement_10021_Des": "用身体拦截敌方100次",
"ArcadeAchievement_10021_Name": "围追堵截",
"ArcadeAchievement_10022_Des": "单局获得1000000分",
"ArcadeAchievement_10022_Name": "领主蛇",
"ArcadeAchievement_10023_Des": "单局获得3000000分",
"ArcadeAchievement_10023_Name": "霸主蛇",
"ArcadeAchievement_10024_Des": "单局获得10000000分",
"ArcadeAchievement_10024_Name": "君王蛇",
"ArcadeAchievement_10025_Des": "单局获得30000000分",
"ArcadeAchievement_10025_Name": "世界之蛇",
"ArcadeAchievement_10026_Des": "自身长度到达90",
"ArcadeAchievement_10026_Name": "史前巨物",
"ArcadeAchievement_10027_Des": "自身长度到达120",
"ArcadeAchievement_10027_Name": "进化顶点",
"ArcadeAchievement_10028_Des": "单次加速超过120秒",
"ArcadeAchievement_10028_Name": "超越光速",
"ArcadeAchievement_10029_Des": "获得300个道具",
"ArcadeAchievement_10029_Name": "杂食动物",
"ArcadeAchievement_10030_Des": "吞噬1000个「魔豆」",
"ArcadeAchievement_10030_Name": "黑洞胃袋",
"ArcadeAchievement_10_Des": "下蹲坠落砸碎「灵魂块」",
"ArcadeAchievement_10_Name": "惯性定律",
"ArcadeAchievement_11_Des": "被坠落的「灵魂块」砸死",
"ArcadeAchievement_11_Name": "苹果落下",
"ArcadeAchievement_12_Des": "累计吞噬2000个「灵魂块」",
"ArcadeAchievement_12_Name": "阻塞疏通",
"ArcadeAchievement_13_Des": "累计获得60个「艳色石榴」",
"ArcadeAchievement_13_Name": "大吃大嚼",
"ArcadeAchievement_14_Des": "到达深度300米",
"ArcadeAchievement_14_Name": "深度挖掘",
"ArcadeAchievement_15_Des": "到达深度400米",
"ArcadeAchievement_15_Name": "持续向下",
"ArcadeAchievement_16_Des": "到达深度500米",
"ArcadeAchievement_16_Name": "初窥深渊",
"ArcadeAchievement_17_Des": "累计吞噬10000个「灵魂块」",
"ArcadeAchievement_17_Name": "清理能手",
"ArcadeAchievement_18_Des": "以无敌状态下潜40米",
"ArcadeAchievement_18_Name": "一往直前",
"ArcadeAchievement_19_Des": "一次坠落超过10行",
"ArcadeAchievement_19_Name": "自由落体",
"ArcadeAchievement_1_Des": "到达深度100米",
"ArcadeAchievement_1_Name": "清扫表面",
"ArcadeAchievement_20_Des": "累计获得60个道具",
"ArcadeAchievement_20_Name": "囤积专家",
"ArcadeAchievement_21_Des": "获得积分奖励的重生机会",
"ArcadeAchievement_21_Name": "冥王的庇护",
"ArcadeAchievement_22_Des": "集齐一关内全部的「艳色石榴」",
"ArcadeAchievement_22_Name": "贪食者",
"ArcadeAchievement_23_Des": "到达深度600米",
"ArcadeAchievement_23_Name": "深渊区域",
"ArcadeAchievement_24_Des": "到达深度800米",
"ArcadeAchievement_24_Name": "遥望冥府",
"ArcadeAchievement_25_Des": "到达深度1000米",
"ArcadeAchievement_25_Name": "回归冥府",
"ArcadeAchievement_26_Des": "拥有6次重生机会",
"ArcadeAchievement_26_Name": "冥卫特权",
"ArcadeAchievement_27_Des": "累计获得1000个「艳色石榴」",
"ArcadeAchievement_27_Name": "冥后爱犬",
"ArcadeAchievement_28_Des": "下潜600米未曾死亡",
"ArcadeAchievement_28_Name": "地狱漫步",
"ArcadeAchievement_29_Des": "累计吞噬20000个「灵魂块」",
"ArcadeAchievement_29_Name": "清理大师",
"ArcadeAchievement_2_Des": "到达深度200米",
"ArcadeAchievement_2_Name": "自由挖掘",
"ArcadeAchievement_30_Des": "累计获得200个道具",
"ArcadeAchievement_30_Name": "收集大师",
"ArcadeAchievement_3_Des": "获得1个「艳色石榴」",
"ArcadeAchievement_3_Name": "冥后的赐福",
"ArcadeAchievement_4_Des": "击中下落的「灵魂块」",
"ArcadeAchievement_4_Name": "闪电神经",
"ArcadeAchievement_5_Des": "获得「金羊毛」",
"ArcadeAchievement_5_Name": "牧羊犬",
"ArcadeAchievement_6_Des": "获得「残破的桂冠」",
"ArcadeAchievement_6_Name": "勇者的传承",
"ArcadeAchievement_7_Des": "获得「血月犬牙」",
"ArcadeAchievement_7_Name": "咬合强化",
"ArcadeAchievement_8_Des": "获得「焰魂长牙」",
"ArcadeAchievement_8_Name": "燃魂猛犬",
"ArcadeAchievement_9_Des": "被「斯巴达英魂块」刺死",
"ArcadeAchievement_9_Name": "带刺的栅栏",
"ArcadeAchievement_List": "成就列表",
"ArcadeAchievement_Lock": "功能还未解锁",
"ArcadeAchievement_LockHint": "功能未解锁",
"ArcadeAchievement_Name": "成就",
"ArcadeAchievement_Progress": "当前成就进度",
"ArcadeAchievement_Tips": "Complete",
"ArcadeRankingIsNotEnabled": "此游戏排行榜未开启",
"ArcadeShopTips_100101": "是否使用代币进行兑换",
"ArcadeShopTips_100102": "代币不足",
"ArcadeShopTips_100103": "该道具已售罄",
"ArcadeText_UnlockHint": "电玩店「金手指」已解锁",
"Arcade_Accept_Invite": "接受邀请",
"Arcade_Activity_Button": "进入",
"Arcade_Already_Change_Position": "对方正在换位确认中",
"Arcade_Already_Invite": "已邀请",
"Arcade_Best_Result": "最佳成绩",
"Arcade_Des": "电玩店玩法说明:\n游玩街机游戏,追求乐趣,追求排名,追求成就,或随意玩一玩。\n部分小游戏可使用联机功能,与好友或陌生人来一场对决或合作。",
"Arcade_Des_Title": "电玩店详情",
"Arcade_Desc_001": "单人游戏",
"Arcade_Desc_002": "商店",
"Arcade_Desc_003": "选择",
"Arcade_Desc_004": "排行",
"Arcade_Desc_005": "匹配",
"Arcade_Desc_006": "等待匹配",
"Arcade_Desc_007": "NOT START",
"Arcade_Desc_008": "寻找对手",
"Arcade_Desc_009": "PLEASE WAIT",
"Arcade_Desc_010": "取消",
"Arcade_Desc_011": "开始游戏",
"Arcade_Desc_012": "活动未开启,敬请期待~",
"Arcade_Desc_013": "本次活动已结束,请下次再参与",
"Arcade_Desc_014": "匹配成功",
"Arcade_Desc_015": "WAITING TO START",
"Arcade_Entrance01": "街机模式",
"Arcade_Entrance02": "活动模式",
"Arcade_Game_Result": "本局成绩",
"Arcade_Guide_Button": "教程",
"Arcade_Hound_Attack": "攻击",
"Arcade_Hound_Jump": "跳跃",
"Arcade_Hound_Title_1": "噬魂犬3",
"Arcade_Hound_Title_2": "噬魂犬3-群猎",
"Arcade_Idle_OverTime": "因长时间未操作,你已离开比赛",
"Arcade_Into_Shop": "进入商店",
"Arcade_Invite_Des": "邀请对方一起玩《{0}》",
"Arcade_Invite_Out_Time": "已过期",
"Arcade_Invite_Tips_Name": "游戏邀请",
"Arcade_Invite_Window_Name": "好友邀请",
"Arcade_Invited_Des": "邀请你一起玩《{0}》",
"Arcade_Level": "电玩店等级{0}",
"Arcade_Locked_Achievement": "提升店铺等级以解锁其他{0}个成就",
"Arcade_Matching": "SELECT…",
"Arcade_OL_OutLine": "离线",
"Arcade_Online_Added": "已加入",
"Arcade_Online_ChangePos": "换位",
"Arcade_Online_ChangingPos": "换位中",
"Arcade_Online_ConfirmChangingPos": "换位确认中",
"Arcade_Online_InGame": "游戏中",
"Arcade_Online_InSettle": "结算中",
"Arcade_Online_Invite": "邀请",
"Arcade_Online_Invited": "{0}想跟你一起玩{1}",
"Arcade_Online_Kick": "请离",
"Arcade_Online_Kicked": "被踢出了房间",
"Arcade_Online_RefuseInvite": "玩家{0}拒绝了你的换位申请",
"Arcade_Online_Remove": "移除",
"Arcade_Online_TryChangePos": "玩家{0}申请与你换位",
"Arcade_Online_Waiting": "等待中",
"Arcade_Pause_Confirm": "是否退出游戏?",
"Arcade_Player_Name_0001": "怪异追随者",
"Arcade_Player_Name_0002": "西瓜果冻",
"Arcade_Player_Name_BILI": "星徽骑士世界第一",
"Arcade_Rank_First": "前{0}%",
"Arcade_Shop_Buy": "购买",
"Arcade_Snake_Accelerate": "加速",
"Arcade_Snake_Title_1": "蛇对蛇",
"Arcade_Snake_Title_2": "蛇对蛇-热斗",
"Arcade_Snake_Title_BILI": "蛇对蛇-热斗",
"Arcade_Start_Game": "开始游戏",
"Arcade_Undone": "未完成",
"Arcade_WaitMatch": "等待匹配",
"ArchiveFileNum_11": "1-1",
"ArchiveFileNum_12": "1-2",
"ArchiveFileNum_13": "1-3",
"ArchiveFileNum_14": "1-4",
"ArchiveFileNum_15": "1-5",
"ArchiveFileNum_16": "1-6",
"ArchiveFileNum_17": "1-7",
"ArchiveFileNum_18": "1-8",
"ArchiveFileNum_21": "2-1",
"ArchiveFileNum_22": "2-2",
"ArchiveFileNum_23": "2-3",
"ArchiveFileNum_24": "2-4",
"ArchiveFileNum_25": "2-5",
"ArchiveFileNum_26": "2-6",
"ArchiveFileNum_31": "3-1",
"ArchiveFileNum_32": "3-2",
"ArchiveFileNum_33": "3-3",
"ArchiveFileNum_34": "3-4",
"ArchiveFileNum_35": "3-5",
"ArchiveFileNum_36": "3-6",
"ArchiveFileNum_41": "4-1",
"ArchiveFileNum_42": "4-2",
"ArchiveFileNum_43": "4-3",
"ArchiveFileNum_44": "4-4",
"ArchiveFileNum_45": "4-5",
"ArchiveFileNum_46": "4-6",
"ArchiveFileNum_51": "5-1",
"ArchiveFileNum_52": "5-2",
"ArchiveFileNum_53": "5-3",
"ArchiveFileNum_54": "5-4",
"AreaCheck_MaincityTip": "附近有人需要帮助",
"AreaCheck_PartnerTip": "有信赖事件可触发",
"AreaCheck_SideQuestTip": "街区内有待完成支线",
"ArmorMax": "护甲值",
"ArmorMax_base": "基础护甲值",
"Association_Desc001": "完成主线委托「猫的失物」后解锁",
"Association_Desc002": "绳网等级达到30级后解锁",
"Association_Desc003": "完成主线「在空洞的中心呼唤…?」后解锁",
"Association_MonsterCardDaily_301": "自定义卡组1",
"Association_MonsterCardDaily_302": "调查专项",
"Association_MonsterCardDaily_303": "音擎专项",
"Association_MonsterCardDaily_304": "赏金专项",
"Association_MonsterCardDaily_305": "强攻演练",
"Association_MonsterCardDaily_306": "击破演练",
"Association_MonsterCardDaily_307": "异常演练",
"Association_MonsterCardDaily_308": "支援演练",
"Association_MonsterCardDaily_309": "防护演练",
"Association_MonsterCardDaily_310": "强攻极片试验",
"Association_MonsterCardDaily_311": "击破振膜试验",
"Association_MonsterCardDaily_312": "异常磁体试验",
"Association_MonsterCardDaily_313": "支援分频试验",
"Association_MonsterCardDaily_314": "刚性测试",
"Association_MonsterCardDaily_315": "升温测试",
"Association_MonsterCardDaily_316": "冰结测试",
"Association_MonsterCardDaily_317": "电流测试",
"Association_MonsterCardDaily_318": "共鸣测试",
"Association_MonsterCardDaily_319": "自定义卡组2",
"Association_MonsterCardDaily_320": "自定义卡组3",
"Association_MonsterCardDaily_321": "自定义卡组4",
"Association_MonsterCardDaily_322": "自定义卡组5",
"Association_MonsterCardDaily_323": "防护音圈试验",
"Association_MonsterCardDaily_324": "镀剂专项",
"Association_MonsterCardDaily_DIYTitle": "自定义卡组{0}",
"Association_MonsterCardDaily_FilterByMonsterType": "怪物类型",
"Association_MonsterCardDaily_FilterByRewardType": "报酬类型",
"Association_MonsterCardDaily_FilterTitle": "筛选",
"Atk": "攻击力",
"Atk_Ratio": "攻击力百分比",
"Atk_base": "基础攻击力",
"AutoEvent100000_26": "Fairy智能介入",
"AutoEvent100000_27": "「检测到前方出现全副武装的可疑人员,推测为盗洞客。」",
"AutoEvent100000_29": "安比:「…绳匠,我建议不要靠近那伙人。」",
"AutoEvent100000_30": "Fairy转播中",
"AutoEvent100000_31": "安比看起来十分可疑地移开了目光。",
"AutoEvent100000_32": "「绿耳机」之谜",
"AutoEvent100000_33": "不知为何,安比好像对这群人格外戒备。",
"AutoEvent100000_34": "要往那边走吗?",
"AutoEvent100000_35": "还是去看看吧",
"AutoEvent100000_36": "还是不了吧",
"AutoEvent100000_37": "「检测到领头的盗洞客冲着安比挥了挥手。」",
"AutoEvent100000_38": "盗洞客:「哟,这不是绿耳机大人吗!没想到会在这里遇到你!」",
"AutoEvent100000_39": "盗洞客:「绿耳机大人,上次谢谢你帮忙了。要不是你,我们可能都栽在那个以骸身上了。」",
"AutoEvent100000_40": "盗洞客:「放心,你交代的事情我都拜托兄弟们搞定了,保质保量,只多不少!」",
"AutoEvent100000_41": "安比始终沉默着,并没有回答。\r\n这些盗洞客看起来和安比很熟悉…?",
"AutoEvent100000_42": "你产生了一个想法——",
"AutoEvent100000_43": "这些人是安比的朋友?",
"AutoEvent100000_44": "这些家伙绝对认错人了吧?",
"AutoEvent100000_45": "和安比约定好了,这是「只属于我们两人之间的秘密」。",
"AutoEvent100000_46": "盗洞客:「诶诶诶,绿耳机大人你别走啊,我还没来得及感谢你呢!」",
"AutoEvent100000_47": "盗洞客:「上次你一刀KO高危以骸的那招实在是太酷了!多亏有你在,我们才能大赚一笔。」",
"AutoEvent100000_48": "盗洞客:「对了,你交代的事情我也拜托兄弟们搞定了,保质保量,只多不少!」",
"AutoEvent100000_49": "这些盗洞客看起来对安比十分尊敬。\r\n但他们口中的「绿耳机大人」,实在很令人在意…",
"AutoEvent100000_50": "安比的耳机不是绿色的吧?",
"AutoEvent100000_51": "「绿耳机」是安比?",
"AutoEvent100001_19": "Fairy智能介入",
"AutoEvent100001_20": "「正在扫描周围数据…」",
"AutoEvent100001_21": "「检测到此处有较低的以太活性。」",
"AutoEvent100001_23": "比利:「难得有块清净的地方,要不我们在这休息一会儿?」",
"AutoEvent100001_24": "比利:「嗯?等等店长,这里好像…」",
"AutoEvent100001_25": "「检测到周围出现多位不明人士,正在向我方靠近…我们被包围了。」",
"AutoEvent100001_26": "「推测这些不明人士为:空洞抢匪。」",
"AutoEvent100001_27": "Fairy转播中",
"AutoEvent100001_28": "空洞抢匪:「站住,打劫!」",
"AutoEvent100001_29": "他的手里甚至还拿着一个养生保温杯。",
"AutoEvent100001_30": "空洞抢匪:「快把身上值钱的东西都交出来,不然就拿你们去喂以骸!」",
"AutoEvent100001_31": "发型的重要性",
"AutoEvent100001_32": "原本只是打算找块地方休息,却不小心遭遇了空洞抢匪。\r\n能在这里打劫的抢匪,肯定不是普通人…吧?",
"AutoEvent100001_33": "你们决定——",
"AutoEvent100001_34": "静观其变",
"AutoEvent100001_35": "伺机逃跑",
"AutoEvent100001_36": "比利忽然说出了非常帅气的话。\r\n该不会也是从星徽骑士里面学来的台词吧…?",
"AutoEvent100001_37": "「由于抢匪们的包围圈太过紧密,并未找到合适的逃跑机会。」",
"AutoEvent100002_16": "Fairy智能介入",
"AutoEvent100002_17": "「检测到前方出现活性反应,推测为以——」",
"AutoEvent100002_19": "「11号」:「放着我来!」",
"AutoEvent100002_20": "双向考验",
"AutoEvent100002_21": "「11号」冲上去,和拦路的以骸缠斗在一起,这是进入空洞以来的第三次了。",
"AutoEvent100002_22": "她今天显然战意高涨。会是什么原因呢?",
"AutoEvent100002_23": "今天心情特别好?",
"AutoEvent100002_24": "我就不问",
"AutoEvent100002_25": "Fairy转播中",
"AutoEvent100002_26": "「11号」哼着走板的军歌,启动火焰发生器烧去刀上敌人的残骸。",
"AutoEvent100002_27": "她看着你,唇角抬起。\r\n这是对她来说弧度算得上大的微笑,平均一年只发生两次。",
"AutoEvent100002_28": "「我做得怎么样?」她问",
"AutoEvent100002_29": "你想要夸奖?",
"AutoEvent100002_30": "是最棒的代理人之一",
"AutoEvent100002_31": "「11号」的成长不会停止,她将会不断成为「比过去的自己更出色的战士」。\r\n但偶尔也希望她能明白…「成长」从来无需向谁证明什么。",
"AutoEvent1000104_0": "付费「道路」",
"AutoEvent1000104_1": "为什么特意隔离的安全门又可以靠「钱」打开呢?难道是认为有本事筹集费用的人才有能力摆平门后的东西么?",
"AutoEvent1000104_10": "比利:「哼哼!在空洞里还要求我们用钱开路?」",
"AutoEvent1000104_11": "比利:「就算我答应,星徽骑士也不会答应!」",
"AutoEvent1000104_12": "比利:「就算星徽骑士答应,妮可老大也不会答应!」",
"AutoEvent1000104_13": "比利:「接招吧!星徽荣耀幻影!」",
"AutoEvent1000104_14": "「检测到代理人比利高举配枪,正在用枪托猛砸向阀门的锁扣。」",
"AutoEvent1000104_15": "「检测到阀门打开,但代理人比利的手部外骨骼出现了部分损伤。」",
"AutoEvent1000104_16": "空洞深潜系统转播",
"AutoEvent1000104_2": "要交付硬币吗?还是说用点「传统」的开门方法?",
"AutoEvent1000104_3": "撤离优先,无需吝啬齿轮硬币",
"AutoEvent1000104_4": "交付1500齿轮硬币",
"AutoEvent1000104_5": "店长退后!让我来「开锁」!",
"AutoEvent1000104_7": "「正在扫描安全阀门数据…」",
"AutoEvent1000104_8": "「系统日志显示开启阀门的条件是支付预设数额的齿轮硬币…」",
"AutoEvent1000104_9": "空洞深潜系统助手",
"AutoEvent1000211_0": "「委托目标:搜寻遗失的音擎货箱。」",
"AutoEvent1000211_1": "「已到达货物遗失位置附近。」",
"AutoEvent1000211_2": "「暂未发现外观匹配的目标。」",
"AutoEvent1000211_3": "空洞深潜智能助手",
"AutoEvent1000223_0": "「检测到货箱外观与搜寻目标匹配。」",
"AutoEvent1000223_1": "「当前任务已完成。」",
"AutoEvent1000223_2": "装有音擎的货箱",
"AutoEvent1000223_3": "装有音擎的货箱静静地躺在地上,很好,里面的货物完好无损。",
"AutoEvent1000223_4": "把音擎带走吧。",
"AutoEvent1000223_5": "说干就干!",
"AutoEvent1000224_0": "空空如也的货箱",
"AutoEvent1000224_1": "里面什么都没有了,你已经把音擎拿走了。",
"AutoEvent1000301_0": "「委托目标:调查天马速运的失事资产,搜救载具驾驶员。」",
"AutoEvent1000301_1": "「匹配失事货车坐标信息。」",
"AutoEvent1000301_2": "「正在同步数据位置…」",
"AutoEvent1000301_3": "空洞深潜系统助手",
"AutoEvent1000304_0": "付费「道路」",
"AutoEvent1000304_1": "为什么特意隔离的安全门又可以靠「钱」打开呢?难道是认为有本事筹集费用的人才有能力摆平门后的东西么?",
"AutoEvent1000304_2": "就算东西被拿走了,失主也能收获不菲的齿轮硬币。",
"AutoEvent1000304_3": "打开阀门",
"AutoEvent1000304_4": "交付5000齿轮硬币",
"AutoEvent1000304_5": "暂时离开",
"AutoEvent1000304_6": "「正在扫描安全阀门数据…」",
"AutoEvent1000304_7": "「系统日志显示开启阀门的条件是支付预设数额的齿轮硬币…」",
"AutoEvent1000304_8": "空洞深潜系统助手",
"AutoEvent1000310_0": "「正在扫描失事车辆数据…」",
"AutoEvent1000310_1": "「系统日志显示失事车辆归属于天马速运集团…」",
"AutoEvent1000310_2": "「失事车辆符合委托目标要求。」",
"AutoEvent1000310_3": "「货箱内以太活性含量超标,推测已遭到以太物质侵蚀。」",
"AutoEvent1000310_4": "空洞深潜系统助手",
"AutoEvent1000310_5": "破碎的车辆",
"AutoEvent1000310_6": "终于找到了目标车辆,货箱里的食材果然已经全部被侵蚀报废。\r\n但万幸驾驶席是干净的,没有被破坏的痕迹,座舱上还贴着调查协会的封签,司机有很高概率已经被搜救走了。",
"AutoEvent1000310_7": "回去告知乔普师傅吧!",
"AutoEvent1000310_9": "离开",
"AutoEvent1000406_0": "「..................」",
"AutoEvent1000406_1": "「数据连接不稳稳稳定。」",
"AutoEvent1000406_2": "H.D.œD",
"AutoEvent1000406_3": "「尝试重连中。」",
"AutoEvent1000406_4": "「WHHHHITEEE」",
"AutoEvent1000406_5": "「NNoi$」",
"AutoEvent1000454_0": "空洞深潜辅助程序",
"AutoEvent1000454_1": "「前方侦测到:空洞裂隙。」",
"AutoEvent1000454_10": "「数据特征显示前方裂隙会引向下方产生的空洞区域。」",
"AutoEvent1000454_11": "「踏足其中会向下陷落,请做好准备。」",
"AutoEvent1000454_2": "「推测将转移到下层区域,请注意降落。」",
"AutoEvent1000454_3": "近在咫尺",
"AutoEvent1000454_4": "保险箱的信号就在下方了,要抢在杜拉罕之前拿回来!",
"AutoEvent1000454_5": "比利似乎有一些疑问,要回答他嘛?",
"AutoEvent1000454_7": "店长,你说保险箱在哪?空洞裂隙?",
"AutoEvent1000454_9": "「空洞裂隙是空洞内空间失序现象的表现之一,空洞内会不断生成新的空洞区域,导致无限延展而使人迷失。」",
"AutoEvent1000501_0": "守洞者",
"AutoEvent1000501_1": "「嘿,欢迎来到『无底深渊』。你来寻宝,寻人,寻死,或是寻找刺激的活法?」",
"AutoEvent1000501_10": "「它可以将所在事件留到下一个深度,优秀的探洞者都会灵活使用它。」",
"AutoEvent1000501_12": "「…我没让你把我带下来。」",
"AutoEvent1000501_14": "「别闹了探险者。放我回去,我还有事要做!」",
"AutoEvent1000501_16": "「重复最后一遍,别带我下来了!!」",
"AutoEvent1000501_18": "「这可是你自找的——脑髓准备迎接地狱吧!!」",
"AutoEvent1000501_2": "Fairy智能介入",
"AutoEvent1000501_20": "「从前有座山,山里有座庙」",
"AutoEvent1000501_21": "「庙里的老和尚给小和尚讲故事:」",
"AutoEvent1000501_23": "我对「无底深渊」了如指掌,有什么问题尽管问我吧!",
"AutoEvent1000501_24": "有什么想要了解的?",
"AutoEvent1000501_25": "关于「无底深渊」",
"AutoEvent1000501_26": "探洞记录",
"AutoEvent1000501_28": "出发",
"AutoEvent1000501_3": "「此处深不见底,内部压力指数混乱。你要做的就是尽可能到达更深的位置。」",
"AutoEvent1000501_30": "「即将为您接入空洞内部语音…」",
"AutoEvent1000501_4": "「每到达5个单位深度就能拿到固定补给。」",
"AutoEvent1000501_5": "「如果你受到过高的侵蚀,冒险就会直接结束。」",
"AutoEvent1000501_7": "「你的最深探测记录是「深度:{specials(Empty)}」,再接再厉吧。」",
"AutoEvent1000501_9": "「再见…哦,对了。路上太危险,带上这个吧。」",
"AutoEvent1000502_0": "Fairy智能介入",
"AutoEvent1000502_1": "「发现一个可疑的设备。」",
"AutoEvent1000502_16": "智力问答",
"AutoEvent1000502_17": "「欢迎来到夺智问答,只要答对我的问题就可以获得奖品哦!」",
"AutoEvent1000502_18": "「答错会被狠狠地嘲讽!」",
"AutoEvent1000502_2": "要问当下最受欢迎的街机游戏是什么?那当然是「噬魂犬」!你玩过吗?",
"AutoEvent1000502_20": "「恭喜,回答正确!」",
"AutoEvent1000502_22": "「真的吗?这你都不会?」",
"AutoEvent1000502_24": "六分街141杂货店的三只邦布分别叫「购买、咨询、找零」。",
"AutoEvent1000502_25": "请问哪只邦布头上顶着账本?",
"AutoEvent1000502_26": "购买",
"AutoEvent1000502_27": "咨询",
"AutoEvent1000502_28": "找零",
"AutoEvent1000502_3": "「噬魂犬」中至少需要几个同色方块才能被消除?",
"AutoEvent1000502_30": "有一家倒闭的咖啡馆,名叫多磨。他们的招牌饮料配方流传在大街小巷中。",
"AutoEvent1000502_31": "请问配方中需要多少毫升气泡水?",
"AutoEvent1000502_32": "250ml",
"AutoEvent1000502_33": "550ml",
"AutoEvent1000502_34": "300ml",
"AutoEvent1000502_36": "这里是深不见底的「无底深渊」,吸引了你在内的很多探洞者。",
"AutoEvent1000502_37": "请问你走得最深那次,到了第几层?",
"AutoEvent1000502_38": "深度:{specials(Layer)}",
"AutoEvent1000502_39": "深度:{specials(Layer)+1}",
"AutoEvent1000502_4": "3",
"AutoEvent1000502_40": "深度:{specials(Layer)-1}",
"AutoEvent1000502_41": "深度:{specials(Layer)+2}",
"AutoEvent1000502_44": "请问你走得最深那次,完成第几层?",
"AutoEvent1000502_5": "4",
"AutoEvent1000502_56": "在「无底深渊」里,最好用的道具莫过于「定位信标」了。",
"AutoEvent1000502_57": "请问你当前有几个「定位信标」?",
"AutoEvent1000502_58": "{specials(count)}个",
"AutoEvent1000502_59": "{specials(count)+1}个",
"AutoEvent1000502_6": "5",
"AutoEvent1000502_60": "{specials(count)+2}个",
"AutoEvent1000502_61": "{specials(count)-1}个",
"AutoEvent1000502_63": "六分街的锦鲤面馆深受居民喜爱。",
"AutoEvent1000502_64": "请问那里最便宜的拉面价格是多少?",
"AutoEvent1000502_65": "1800丁尼",
"AutoEvent1000502_66": "2000丁尼",
"AutoEvent1000502_67": "1500丁尼",
"AutoEvent1000502_69": "六分街的RandomPlay录像店,深受居民喜爱。",
"AutoEvent1000502_70": "请问前台邦布围巾上的数字是?",
"AutoEvent1000502_71": "16",
"AutoEvent1000502_72": "18",
"AutoEvent1000502_73": "04",
"AutoEvent1000502_75": "六分街紧临高架桥。",
"AutoEvent1000502_76": "请问高架桥下限高多少米?",
"AutoEvent1000502_77": "3米",
"AutoEvent1000502_78": "5米",
"AutoEvent1000502_79": "4米",
"AutoEvent1000503_0": "比大小",
"AutoEvent1000503_1": "「前方有一群探洞者聚在一起。」",
"AutoEvent1000503_10": "要押上多少个定位信标?",
"AutoEvent1000503_11": "1个",
"AutoEvent1000503_12": "2个",
"AutoEvent1000503_13": "All in",
"AutoEvent1000503_15": "「人群散去了,空洞内外洋溢着快活的空气。不知道他们下次会聚集在哪?」",
"AutoEvent1000503_17": "「对方的回合。」",
"AutoEvent1000503_18": "「骰子在碗里激烈的滚动——」",
"AutoEvent1000503_19": "「骰子停下来了」",
"AutoEvent1000503_2": "「嘿,要不要来比大小?只要押上『定位信标』就能参与,赢了翻倍。」",
"AutoEvent1000503_20": "「点数:{specials(Num1)}」",
"AutoEvent1000503_22": "「我方的回合。」",
"AutoEvent1000503_25": "「点数:{specials(Num2)}」",
"AutoEvent1000503_27": "「对方点数:{specials(Num1)},我方的点数:{specials(Num2)}」",
"AutoEvent1000503_28": "「我方获胜!」",
"AutoEvent1000503_3": "Fairy智能介入",
"AutoEvent1000503_31": "「我们输了!」",
"AutoEvent1000503_34": "「点数相等,双方平局!」",
"AutoEvent1000503_4": "各掷一次骰子,点数大的获胜。\r\n获胜可以得到翻倍的「定位信标」。",
"AutoEvent1000503_5": "是否押上「定位信标」参与?",
"AutoEvent1000503_6": "来吧,没在怕的。",
"AutoEvent1000503_7": "告辞",
"AutoEvent1000503_9": "你的点数必须比对方大才能获胜。\r\n可以选择拿出多少信标作为赌注。",
"AutoEvent1000506_0": "压力临界",
"AutoEvent1000506_1": "「警告,压力已到达临界值。请立刻离开空洞。」",
"AutoEvent1000506_2": "「请从最近的紧急出口离开空洞。」",
"AutoEvent1000506_3": "「正在脱离空洞…」",
"AutoEvent1000506_4": "深渊的尽头",
"AutoEvent1000513_1": "「『金库重地,闲人免进』一块破烂的警示牌上写着一些令人在意的内容,另外还有一行小字:『小心压力异常』…」",
"AutoEvent1000513_2": "Fairy智能介入",
"AutoEvent1000513_4": "「这只是一块牌子,它毫无用处。浪费了信标,不过很高兴知道这一点。」",
"AutoEvent1000516_0": "当前区域能见度降低,小心脚下!",
"AutoEvent1000518_0": "「主人,下层已经再无空区反应。」",
"AutoEvent1000518_1": "「足以证明,我们已经到达『无底深渊』的最底层。」",
"AutoEvent1000518_2": "「这真是前无古人后无来者的壮举。」",
"AutoEvent1000519_0": "「主人,这里有一个『特质萝卜』,我们可以从这里离开空洞。」",
"AutoEvent1000519_1": "主人是否利用『特质萝卜』离开空洞?当然我们也可以把他带上,以便随时离开。",
"AutoEvent1000519_2": "要怎么做?",
"AutoEvent1000519_3": "带上「萝卜」",
"AutoEvent1000519_4": "获得神秘「萝卜」Ⅱ型",
"AutoEvent1000519_5": "使用「萝卜」",
"AutoEvent1000519_6": "立刻离开空洞",
"AutoEvent1000519_7": "什么都不做",
"AutoEvent1000520_0": "老道的探洞者",
"AutoEvent1000520_1": "「发现一位老道的探洞者。」",
"AutoEvent1000520_10": "「好的,朋友。我这就给你探路。」",
"AutoEvent1000520_11": "观察地图",
"AutoEvent1000520_2": "Fairy智能介入",
"AutoEvent1000520_3": "「只需要给我点钱,我就能帮助你们探出一条前往下一层的路,如何?要不要交易?」",
"AutoEvent1000520_4": "是否让探洞者开路?",
"AutoEvent1000520_5": "达成交易",
"AutoEvent1000520_6": "不需要,谢谢",
"AutoEvent1000520_7": "「生面孔,是新人吗?我猜你们一定需要帮助,即使现在你们看起来很好。\r\n这里深不见底,管理压力值比什么都重要,如果你懂我的意思。」",
"AutoEvent1000520_8": "「买卖不成仁义在,也许我们会再遇到的。如果那时你需要的话,再与我交易吧。」",
"AutoEvent1000520_9": "花费{specials(cost)}齿轮硬币",
"AutoEvent1000521_0": "青涩的探险家",
"AutoEvent1000521_1": "「前方有一个瑟瑟发抖蜷缩在角落里的人。」",
"AutoEvent1000521_11": "「带他下去是个坏主意,看看他抖成筛子一样的腿。他最好乖乖在这里等待救援。」",
"AutoEvent1000521_13": "「我们没有多余的定位信标了,只能请他自求多福了。」",
"AutoEvent1000521_15": "「愣头青正在向我们挥手。」",
"AutoEvent1000521_16": "「看来他成功地跟着信标下来了。」",
"AutoEvent1000521_18": "他看起来自信了不少,不过挥舞着的手臂还是止不住的颤抖。\r\n「多谢你的帮助,有个不情之请,你能继续帮助我继续深入吗?当然这次我会付给你报酬。我在下来的路上捡到了一些齿轮硬币。」",
"AutoEvent1000521_2": "「他看起来被吓坏了。」",
"AutoEvent1000521_20": "再次帮助他",
"AutoEvent1000521_25": "「带他下去是个坏主意,看看他抖成筛子一样的手臂。他最好乖乖在这里等待救援。」",
"AutoEvent1000521_29": "「愣头青直直的站在那里,一动不动。」",
"AutoEvent1000521_3": "Fairy智能介入",
"AutoEvent1000521_30": "「这次他没有颤抖。」",
"AutoEvent1000521_32": "无需多言,眼前的男人已受到严重的以太侵蚀。他根本就没有准备好…完全是咎由自取。\r\n「唔唔唔…能…再帮我到下面吗?求求你们,求求你们了…唔唔唔」",
"AutoEvent1000521_34": "帮助他",
"AutoEvent1000521_35": "观望一会",
"AutoEvent1000521_38": "「不用拿道具了!目标正在以骸化,请做好战斗准备。」",
"AutoEvent1000521_4": "蜷缩在角落的人自称冒险家,由于需要钱,壮着胆子来到了「无底深渊」。\r\n「我现在已经感觉好多了,你能帮助我继续深入吗?」",
"AutoEvent1000521_40": "「发生异变!目标正在以骸化,请做好战斗准备。」",
"AutoEvent1000521_42": "「建议,目标对象以骸化只是时间问题,我们应该尽早远离。」",
"AutoEvent1000521_46": "「愣头青快乐地向我们招手,显然已经习惯于被帮助了。」",
"AutoEvent1000521_48": "他看起来或许精神抖擞,可惜眼神游移不定。\r\n「再次多谢你的帮助,那么,你能继续帮助我继续深入吗?我会付给你报酬的。我在下来的路上捡到了一点齿轮硬币,全都给你,虽然不多。」",
"AutoEvent1000521_5": "是否消耗1个「定位信标」帮助他?",
"AutoEvent1000521_55": "「我们改变主意了,继续带他下去是个坏主意。他最好乖乖在这里等待救援。」",
"AutoEvent1000521_6": "帮助",
"AutoEvent1000521_7": "离开",
"AutoEvent1000521_9": "「即将在此处使用定位信标。」",
"AutoEvent1000522_0": "坐标游商",
"AutoEvent1000522_1": "「前方发现一个形似商人的家伙。」",
"AutoEvent1000522_10": "「交易所报价,流通货币:齿轮硬币」\r\n 回复事件坐标:{scene_var(price1)}枚/处\r\n 偶遇事件坐标:{scene_var(price2)}枚/处\r\n 战斗事件坐标:{scene_var(price3)}枚/处",
"AutoEvent1000522_11": " 陷阱事件坐标:{scene_var(price4)}枚/处\r\n 硬币鸣徽坐标:{scene_var(price5)}枚/处\r\n 邦布商人坐标:{scene_var(price6)}枚/处\r\n 无意义坐标:0枚/处",
"AutoEvent1000522_13": "「合计{specials(total)}枚齿轮硬币,请收好!」",
"AutoEvent1000522_15": "「我需要被定位信标标记的事件,快去标记吧。」",
"AutoEvent1000522_2": "游商:「高价收购事件坐标,如果你有用 定位信标标记的事件,可以卖给我。」",
"AutoEvent1000522_3": "Fairy智能介入",
"AutoEvent1000522_4": "高价收购事件坐标,没有意义的坐标我可是不会付钱的哦。\r\n如果你想查看当前的事件报价的话,可以和我说。",
"AutoEvent1000522_5": "你要怎么做?",
"AutoEvent1000522_6": "查看当前报价",
"AutoEvent1000522_7": "全部卖出",
"AutoEvent1000522_8": "离开去收集",
"AutoEvent1000525_0": "Fairy智能助手",
"AutoEvent1000525_1": "「在一处空地上发现了一页破旧的日志,上面歪歪扭扭地写着几行字,似乎是特地写给后来的人看的:」",
"AutoEvent1000525_2": "奇怪的日志",
"AutoEvent1000525_3": "「27日,晴天,记录深度:20」",
"AutoEvent1000525_4": "「克服了最初进入深渊的不适感,逐渐适应深渊的侵蚀环境」",
"AutoEvent1000525_5": "「压力状态维持在合理的区间,物资依然充足。以目前的状态,下到深度40也绰绰有余!」",
"AutoEvent1000525_6": "「不过,区区40可不是我的目标,我一定要成为第一位到达深渊之底的人!」",
"AutoEvent1000526_0": "Fairy智能助手",
"AutoEvent1000526_1": "「发现一页散落的日志」",
"AutoEvent1000526_2": "奇怪的日志",
"AutoEvent1000526_3": "「12日,阴天,记录深度:40」",
"AutoEvent1000526_4": "「已经是第5次到达这里了。不是我吹嘘,深渊对我完全算不上挑战」",
"AutoEvent1000526_5": "「外界对深渊的评价令我不屑,他们只是耐不住寂寞而已」",
"AutoEvent1000526_6": "「探索深渊就像开长途车,路上尽是一样的风景,但不留神却可能酿成大祸」",
"AutoEvent1000526_7": "「虽然我对这里的评价逐步降低,但一有空闲我还是会下来看看」",
"AutoEvent1000527_0": "Fairy智能助手",
"AutoEvent1000527_1": "「又发现了一页破旧的日志」",
"AutoEvent1000527_2": "奇怪的日志",
"AutoEvent1000527_3": "「30日,雷雨,记录深度:60」",
"AutoEvent1000527_4": "「我把日志留在深渊各处,希望后来的探洞者可以见证我的实力」",
"AutoEvent1000527_5": "「空洞外面的朋友完全无法理解我的探洞行为,也难以理解我达成的壮举!」",
"AutoEvent1000527_6": "「就在刚才我遇到一个老人,他说他的家人走得太早落下他了」",
"AutoEvent1000527_7": "「有些奇怪,但能在这里遇到别人的机会不多,我给了他一些建议」",
"AutoEvent1000527_8": "「不写了,我要跟上去看看那位老人怎么回事」",
"AutoEvent1000528_0": "Fairy智能助手",
"AutoEvent1000528_1": "「又发现了一页破旧的日志」",
"AutoEvent1000528_2": "奇怪的日志",
"AutoEvent1000528_3": "「20日,阴天,记录深度:80」",
"AutoEvent1000528_4": "「我和老人结伴而行有几天了,带着老人一步步深入是件苦差事」",
"AutoEvent1000528_5": "「但他是我的第一个旅伴,我非常珍惜」",
"AutoEvent1000528_6": "「我们聊了很多外面和里面的事,老人一直毫不吝啬对我的赞美」",
"AutoEvent1000528_7": "「我会继续带老人前往更深处,物资还绰绰有余 」",
"AutoEvent1000529_0": "Fairy智能助手",
"AutoEvent1000529_1": "「发现一座巨大的石制墓碑」",
"AutoEvent1000529_2": "「墓碑上刻着多个人的名字和日期,最早可追溯到几百年前,最近的日期在几年前的某月20日」",
"AutoEvent1000529_3": "「坟墓边用石头压着一页破损的日志」",
"AutoEvent1000529_4": "奇怪的日志",
"AutoEvent1000529_5": "「次月20日,晴天,记录深度:99」",
"AutoEvent1000529_6": "「不能再待下去了,物资已经见底,该离开了」",
"AutoEvent1000529_7": "「这是日志的最后一页,作为封笔我要把它留在这里」",
"AutoEvent1000529_8": "「我打算在每个5深度的位置给往来的旅人建立补给点,让更多的人获得帮助」",
"AutoEvent1000529_9": "「我在洞内的第一位朋友啊,再见了!」",
"AutoEvent1000592_0": "Fairy智能介入",
"AutoEvent1000592_1": "「主人,已到达『深度:5』。」",
"AutoEvent1000592_10": "「主人,已到达『深度:20』,恭喜您到达优秀探洞者的平均深度!」",
"AutoEvent1000592_11": "「接下来以『深度:25』为目标吧,我们将击败99%的探洞者。」",
"AutoEvent1000592_12": "「一如既往,『炼狱桑拿』再次提价…\r\n「主人,我注意到您甚至没有皱一皱眉头。难道他们的用户教育很成功?」",
"AutoEvent1000592_13": "「主人,已到达『深度:25』,恭喜您几乎击败了所有探洞者!」",
"AutoEvent1000592_14": "「为了收集情报进行的探索已经足够了。但主人,您是否有此疑问——此地既号称『无底深渊』,那么,它究竟能下到多少层?」",
"AutoEvent1000592_15": "「之后请按兴趣挑战吧。」",
"AutoEvent1000592_2": "「我们可以在此稍作休息,为接下来前往『深度:10』做准备。」",
"AutoEvent1000592_3": "「附近有一处消除侵蚀症状的地点,千万别错过。」",
"AutoEvent1000592_4": "「主人,已到达『深度:10』,接下来以『深度:15』为目标吧。」",
"AutoEvent1000592_5": "「『要金币不要命的黑心家伙!小心我去你家吃席!』\r\n「骂骂咧咧的盗洞客带来情报:『炼狱桑拿』坐地起价,\r\n预计涨价25%。」",
"AutoEvent1000592_6": "「如果沿途收集不到足够的齿轮硬币,恐怕下次就蒸不起桑拿了。」",
"AutoEvent1000592_7": "「主人,已到达『深度:15』,恭喜您到达普通探洞者的平均深度!」",
"AutoEvent1000592_8": "「接下来以『深度:20』为目标吧,我们将击败50%的探洞者。」",
"AutoEvent1000592_9": "「坏消息:『炼狱桑拿』再次提价。好消息:这次只提价了20%,可喜可贺。」",
"AutoEvent100060105_0": "Fairy智能介入",
"AutoEvent100060105_1": "「主人,您需要帮助『涡轮』店主恩佐进行芯片拼接模拟实验,此处再进行一次说明。」",
"AutoEvent100060105_10": "先去别处看看",
"AutoEvent100060105_2": "「芯片分不同颜色,不同大小,只有同颜色芯片可拼接。」",
"AutoEvent100060105_3": "「以您的智慧,尝试一二便能掌握。」",
"AutoEvent100060105_4": "「我就知道你会再来,最终实验已经准备好了!」",
"AutoEvent100060105_5": "「直接开始吧!」\r\n——店主恩佐说",
"AutoEvent100060105_6": "Fairy转播中",
"AutoEvent100060105_7": "「呃…试验场地上还有一些不速之客,需要麻烦你们清理掉」",
"AutoEvent100060105_8": "就当热身了",
"AutoEvent100060105_9": "进入战斗",
"AutoEvent100060108_0": "Fairy转播中",
"AutoEvent100060108_1": "「模拟很顺利!多亏了你!」",
"AutoEvent100060108_10": "挺简单的",
"AutoEvent100060108_11": "难啊",
"AutoEvent100060108_12": "「哈哈!你作为绳匠真的太可靠了!其实,还有个更难的拼接实验需要你的帮助…」",
"AutoEvent100060108_13": "「记得有时间回来看看!现在,咱们先回改装店!」",
"AutoEvent100060108_14": "「唔,协助三门前工程师的研究没那么容易吧…我原本还准备了一场更难的实验,等你以后准备好再来吧!」",
"AutoEvent100060108_15": "Fairy智能介入",
"AutoEvent100060108_16": "下次再说",
"AutoEvent100060108_17": "委托完成",
"AutoEvent100060108_18": "再来一轮!",
"AutoEvent100060108_19": "「哈哈,就喜欢你们这股子冲劲,试验场地坐标已经发送给你们了,过去吧!」",
"AutoEvent100060108_2": "「可视化模拟果然比纸面运算直观高效。」",
"AutoEvent100060108_20": "现在就来!",
"AutoEvent100060108_3": "「有了这些数据,我就能进行下一步的兼容性测试了。我的业务扩展计划近在眼前…!」店主恩佐以兴奋的声音说道。",
"AutoEvent100060108_4": "实验完成!",
"AutoEvent100060108_5": "接受挑战吗?",
"AutoEvent100060108_6": "接受挑战!",
"AutoEvent100060108_7": "进入高难挑战",
"AutoEvent100060108_8": "实验完成了!\r\n恩佐想知道难度怎么样",
"AutoEvent100060108_9": "如实回答就好",
"AutoEvent100060110_0": "实验大成功",
"AutoEvent100060110_1": "「完美地完成了拼接! 真不愧是你!」",
"AutoEvent100060110_2": "「邦布芯片拼接模拟实验已完成,操作数据日志已传输至委托人恩佐个人设备。如有需要,主人可与委托人确认数据质量。」",
"AutoEvent100060110_3": "「当然,数据必然是完美的,不用谢。」",
"AutoEvent100060111_0": "放弃?",
"AutoEvent100060111_1": "如果觉得任务过于困难或者时间紧张,也可以考虑暂时放手,等待适当的时机再进行尝试。",
"AutoEvent100060111_2": "放心,现在结束也算你完成委托!",
"AutoEvent100060111_3": "结束委托",
"AutoEvent100060111_4": "继续委托",
"AutoEvent1000701_6": "Fairy智能介入",
"AutoEvent1000701_7": "「目标是找到丢失在地铁深处的钥匙。」",
"AutoEvent1000701_8": "「前往深处吧,主人。」",
"AutoEvent1000702_1": "Fairy智能介入",
"AutoEvent1000702_2": "「这里是提供电力的动力室,我们需要重启这里的电力系统。」",
"AutoEvent1000702_3": "「发电机位置测算中…测算完毕。」",
"AutoEvent1000705_0": "发电机",
"AutoEvent1000705_1": "一台未开启的发电机,可以为电梯提供额外电力。\r\n当前电力:{specials(trans)} %",
"AutoEvent1000705_2": "是否开启?",
"AutoEvent1000705_3": "开启",
"AutoEvent1000705_4": "Fairy智能介入",
"AutoEvent1000705_5": "「发电机成功启动,当前电力:{specials(trans)} %」",
"AutoEvent1000705_7": "「成功抵达一台发电机。」",
"AutoEvent1000712_0": "中控系统",
"AutoEvent1000712_1": "有三个开关,分别为三处弹射装置提供电力供给。\r\n为了防止电路过载,一次只能关闭一处的电力,同时保持另外两处的正常连通。",
"AutoEvent1000712_10": "Fairy智能介入",
"AutoEvent1000712_11": "「主人,这里的开关控制着3处弹射装置的电力供给。」",
"AutoEvent1000712_2": "想要关上哪个?",
"AutoEvent1000712_3": "左上角的开关",
"AutoEvent1000712_4": "断电",
"AutoEvent1000712_5": "右上角的开关",
"AutoEvent1000712_6": "为了防止电路过载,一次只能关闭一处的电力,同时保持另外两处的正常连通。",
"AutoEvent1000712_7": "右下角的开关",
"AutoEvent1000712_9": "离开",
"AutoEvent1000713_0": "被网打尽",
"AutoEvent1000713_1": "等等!你被弹射到一张废旧的防护网上,网的另一头是杂乱又锋利的废弃轨道。饱经侵蚀的防护网已经无法承受任何外力…看来下次弹射过来就没那么好运了。",
"AutoEvent1000713_2": "再度出发吧",
"AutoEvent1000713_3": "离开",
"AutoEvent1000715_0": "Fairy智能介入",
"AutoEvent1000715_1": "「检索到目标物品——」",
"AutoEvent1000715_10": "「好的主人,如果还有事项未完成,您可以留下处理。」",
"AutoEvent1000715_2": "「『141』杂货店的钥匙。」",
"AutoEvent1000715_3": "「正在为您测算最短撤离路线…」",
"AutoEvent1000715_5": "钥匙已取得,不愧是主人。可以回去交付给杂货店的三只邦布了。",
"AutoEvent1000715_6": "是否离开空洞?",
"AutoEvent1000715_7": "继续探索",
"AutoEvent1000715_8": "离开空洞",
"AutoEvent1000801_0": "橙子网络测试",
"AutoEvent1000801_1": "「欢迎使用橙子网络生产的通讯设备!\r\n在激活前,我们需要确认您不是机器人,请配合我们做个小小的测试。」",
"AutoEvent1000801_10": "「我们仅会向您展示一组图片,请记住该图片中各颜色的数量。」",
"AutoEvent1000801_101": "「完全正确!你是人机验证的天才吧?」",
"AutoEvent1000801_103": "「…您居然都答对了。」",
"AutoEvent1000801_104": "「您要么是个真正的人类,要么是一个技术极其超前狡猾的机器人——别紧张,这是玩笑!」",
"AutoEvent1000801_107": "「........」",
"AutoEvent1000801_108": "「您在测试中答对了两题,达到人类的正常水平。」",
"AutoEvent1000801_11": "我可以辅助您,解答接下来遇到的所有问题。",
"AutoEvent1000801_111": "「真可惜,您只答对了一题。」",
"AutoEvent1000801_112": "「嗯…嗯…算了,在最大容错区间内认证您为人类。」",
"AutoEvent1000801_116": "「请注意:这里有一个试图伪装成人类的机器人。\r\n消灭!消灭!消灭!」",
"AutoEvent1000801_12": "「完全正确!」",
"AutoEvent1000801_13": "「作为优质的受测试者,我们邀请您参与完善我们的新型测试!」",
"AutoEvent1000801_14": "是否需要Fairy帮助答题",
"AutoEvent1000801_15": "「我们会向您展示三组图片,请记住每组图片中出现过的颜色。」\r\n刚才是个小小的热身,接下来才是正式的考验。",
"AutoEvent1000801_16": "我们将增加展示区域,请不要眨眼…",
"AutoEvent1000801_17": "我准备好了!",
"AutoEvent1000801_18": "请帮帮我",
"AutoEvent1000801_19": "非常不错,你已打败85%的受测试者!\r\n是否有兴趣参与我们的新型测试,帮助我们完善人机验证?",
"AutoEvent1000801_2": "「接下来我们会向您展示三组图片,请记住每组图片中出现过的颜色。」",
"AutoEvent1000801_20": "新型测试的题目将与之前的题型有所不同。",
"AutoEvent1000801_21": "我接受挑战!",
"AutoEvent1000801_22": "不了吧,你们有完没完",
"AutoEvent1000801_23": "不需要",
"AutoEvent1000801_24": "「我们会向您展示三组图片,但会增加更多的展示区域!」",
"AutoEvent1000801_25": "「好的,接下来我会为您标记正确选项。新艾利都最强的人工智能会帮您通过机器人测试。」",
"AutoEvent1000801_26": "「完全正确!对您来说还是太轻松了吗…」",
"AutoEvent1000801_27": "「我会准备更难的测试,请稍等!」",
"AutoEvent1000801_29": "{getString(SCRIPT_GLOBAL,FairyTip1)}",
"AutoEvent1000801_3": "Fairy智能介入",
"AutoEvent1000801_30": "{getString(SCRIPT_GLOBAL,FairyTip2)}",
"AutoEvent1000801_31": "{getString(SCRIPT_GLOBAL,FairyTip3)}",
"AutoEvent1000801_32": "「很遗憾,回答错误!」",
"AutoEvent1000801_33": "「没办法,给您降低一点难度吧。」",
"AutoEvent1000801_34": "{getString(SCRIPT_GLOBAL,FairyTip4)}",
"AutoEvent1000801_35": "怎么样,眼睛还能跟上我的速度吗?\r\n请回忆刚才三组图片中出现过的颜色,并回答以下问题。",
"AutoEvent1000801_36": "没出现的颜色是?",
"AutoEvent1000801_37": "红色",
"AutoEvent1000801_38": "黄色",
"AutoEvent1000801_39": "蓝色",
"AutoEvent1000801_4": "「我们会向您展示三组图片,请记住每组图片中出现过的颜色。」\r\n请您记住每张图片中出现的颜色,然后回答相应的问题。\r\n对于人类来说,很简单吧?",
"AutoEvent1000801_40": "都出现了",
"AutoEvent1000801_41": "很遗憾!您答对了{specials(right)}题,没有全部答对呢。\r\n不过我们决定再给你一次机会,要不要重试一次?",
"AutoEvent1000801_42": "是否重新进行验证?",
"AutoEvent1000801_43": "三组都包含的颜色是?",
"AutoEvent1000801_44": "再来一次",
"AutoEvent1000801_45": "拒绝",
"AutoEvent1000801_46": "「正在重置验证系统…」",
"AutoEvent1000801_47": "Fairy提示,这是正确答案",
"AutoEvent1000801_48": "「主人,一定是您手抖了,导致选择错误。」",
"AutoEvent1000801_49": "「我们会向您展示三组图片,请记住每组图片中出现过的颜色」\r\n刚才是个小小的热身,接下来才是正式的考验。",
"AutoEvent1000801_5": "准备好了吗?",
"AutoEvent1000801_50": "「建议您加件衣服,或者我可以为您预约一位神经科医生。」",
"AutoEvent1000801_51": "「主人,您一定是在故意选择错误答案,以体现人类的缺憾美。」",
"AutoEvent1000801_52": "「很遗憾,橙子网络的验证程序无法读取您的想法,它只会认为您是毫无识别能力的机器人。」",
"AutoEvent1000801_53": "「…主人,您似乎在故意选择错误答案,以获得心理满足感。」",
"AutoEvent1000801_54": "「您的兴趣令人迷惑,但您的叛逆精神令人敬佩。」",
"AutoEvent1000801_55": "「根据答题结果,本次获得3枚齿轮硬币。」",
"AutoEvent1000801_56": "「根据答题结果,本次获得2枚齿轮硬币。」",
"AutoEvent1000801_57": "「根据答题结果,本次获得1枚齿轮硬币。」",
"AutoEvent1000801_6": "开始答题吧!",
"AutoEvent1000801_7": "「主人,在您参与验证期间,我已成功破译了题库。」",
"AutoEvent1000801_70": "「我们会向您展示三组图片,请记住每组图片中出现过的颜色」\r\n已抽取完成下一题所需图片,请在准备好后点击继续。",
"AutoEvent1000801_71": "这次会增加展示的区域!",
"AutoEvent1000801_72": "再来!",
"AutoEvent1000801_75": "哪个颜色的数量最多?",
"AutoEvent1000801_79": "都一样多",
"AutoEvent1000801_9": "橙子网络测试「新版内测」",
"AutoEvent1000801_99": "「很遗憾,回答错误!对人类来说还是太难了吗…?」",
"AutoEvent1010103_0": "「已验证委托目标——救援受困于空洞中的施工人员。」",
"AutoEvent1010103_1": "「正在访问调查协会的空洞数据库,以规划安全搜救路径。」",
"AutoEvent1010103_11": "万幸先救到了一位受困者!治安局的人很快会在安全区内接手照护他,得赶快去搜救下一位。",
"AutoEvent1010103_12": "等待救援人数:2人",
"AutoEvent1010103_13": "继续搜救!",
"AutoEvent1010103_15": "又一位成功脱困!希望他能顺利恢复…不论是生理上还是心理上。",
"AutoEvent1010103_16": "等待救援人数:1人",
"AutoEvent1010103_18": "「受困人员已顺利前往安全区域,主人可继续进行搜救任务。」",
"AutoEvent1010103_2": "「正在以生体活跃信号匹配受困人员位置。」",
"AutoEvent1010103_21": "Fairy的力量果然超乎想象,在她的帮助下搜救行动以极高的效率完成了!",
"AutoEvent1010103_22": "真希望这份力量能用到更多的地方…",
"AutoEvent1010103_23": "任务完成,开始撤离",
"AutoEvent1010103_24": "稍等,再探索一下",
"AutoEvent1010103_25": "「目标受困人员已全部获救,委托完成。」",
"AutoEvent1010103_3": "Fairy智能介入",
"AutoEvent1010103_4": "空洞救援",
"AutoEvent1010103_5": "探索安全路径的同时搜索受困人员位置,两倍的目标带来了不止两倍的难度。\r\n而超级人工智能Fairy似乎可以轻易地完成信息测算工作。\r\n虽然还不知它的底细,但眼下它的帮助非常有用!",
"AutoEvent1010103_6": "等待救援人数:3人",
"AutoEvent1010103_7": "出发吧!",
"AutoEvent1010103_8": "「受困人员已转移至安全区域,主人可继续进行搜救任务。」",
"AutoEvent1010104_0": "Fairy智能介入",
"AutoEvent1010104_1": "「深入内部的路径测算完成。」",
"AutoEvent1010104_2": "「请从此处进入。」",
"AutoEvent1010104_3": "稳定裂隙",
"AutoEvent1010104_4": "Fairy发现了一道稳定的空间裂隙,虽然它是让人迷失在空洞中难以脱身的罪魁祸首之一,但如果利用得当也能当作捷径看待。",
"AutoEvent1010104_5": "利用它来加快搜救进度吧!",
"AutoEvent1010104_6": "深入裂隙",
"AutoEvent1010104_7": "暂且离开",
"AutoEvent1010104_8": "深处区域似乎还有可探索的地方,要再去调查一番吗?",
"AutoEvent1010104_9": "仔细探索或许会有意外收获?",
"AutoEvent1010105_0": "Fairy智能介入",
"AutoEvent1010105_1": "「深入内部的路径测算完成。」",
"AutoEvent1010105_2": "「请从此处进入。」",
"AutoEvent1010105_3": "稳定裂隙",
"AutoEvent1010105_4": "Fairy发现了一道稳定的空间裂隙,虽然它是让人迷失在空洞中难以脱身的罪魁祸首之一,但如果利用得当也能当作捷径看待。",
"AutoEvent1010105_5": "利用它来加快搜救进度吧!",
"AutoEvent1010105_6": "深入裂隙",
"AutoEvent1010105_7": "暂且离开",
"AutoEvent1010105_8": "深处区域似乎还有可探索的地方,要再去调查一番吗?",
"AutoEvent1010105_9": "仔细探索或许会有意外收获?",
"AutoEvent1010106_0": "「已抵达受困人员位置,检索生命状态…」",
"AutoEvent1010106_1": "「识别工号:1586305」\r\n「生命状态:昏迷」\r\n「侵蚀进度:一般」\r\n「建议尽快提供治疗照护」",
"AutoEvent1010106_2": "Fairy智能介入",
"AutoEvent1010106_3": "已经昏迷的矿工",
"AutoEvent1010106_4": "虽然找到了受困者,但他的状态不妙,已经出现了初期侵蚀症状。",
"AutoEvent1010106_5": "最好先把他送出空洞!",
"AutoEvent1010106_6": "先带他去撤离点",
"AutoEvent1010106_7": "探索一下附近",
"AutoEvent1010107_0": "「已抵达受困人员位置,检索生命状态…」",
"AutoEvent1010107_1": "「识别工号:1592380」\r\n「生命状态:亢奋」\r\n「侵蚀进度:无」\r\n「需平复其情绪,推荐使用掌掴」",
"AutoEvent1010107_2": "Fairy智能介入",
"AutoEvent1010107_3": "十分亢奋的矿工",
"AutoEvent1010107_4": "「活着还有人?好了太,跟上我!咱们去把解决到拦路的以骸!」\r\n受困者的生理状态似乎很健康,但精神状态一定出了点问题…",
"AutoEvent1010107_5": "放任不管恐怕情况比上一位受困者更严重",
"AutoEvent1010107_6": "用掌掴让他清醒",
"AutoEvent1010107_7": "探索一下附近",
"AutoEvent1010108_0": "「已抵达受困人员位置,检索生命状态…」",
"AutoEvent1010108_1": "「识别工号:1686389」\r\n「生命状态:正常」\r\n「侵蚀进度:轻度」\r\n「需尽快离开空洞」",
"AutoEvent1010108_2": "Fairy智能介入",
"AutoEvent1010108_3": "等待救援的矿工",
"AutoEvent1010108_4": "这个矿工躲在了一个狭小的角落里,在赶到的时候没有被附近盘踞的以骸发现。\r\n一次教科书式的空洞自救操作,值得推广学习…",
"AutoEvent1010108_5": "带他安全离开这里吧",
"AutoEvent1010108_6": "Fairy,带我们撤离",
"AutoEvent1010108_7": "探索一下附近",
"AutoEvent1010113_0": "Fairy智能介入",
"AutoEvent1010113_1": "「深入内部的路径测算完成。」",
"AutoEvent1010113_2": "「请从此处进入。」",
"AutoEvent1010113_3": "稳定裂隙",
"AutoEvent1010113_4": "Fairy发现了一道稳定的空间裂隙,虽然它是让人迷失在空洞中难以脱身的罪魁祸首之一,但如果利用得当也能当作捷径看待。",
"AutoEvent1010113_5": "利用它来加快搜救进度吧!",
"AutoEvent1010113_6": "深入裂隙",
"AutoEvent1010113_7": "暂且离开",
"AutoEvent1010113_8": "深处区域似乎还有可探索的地方,要再去调查一番吗?",
"AutoEvent1010113_9": "仔细探索或许会有意外收获?",
"AutoEvent1010122_0": "封锁阀门",
"AutoEvent1010122_1": "还以为有了Fairy就能畅行无阻,可惜这阀门落后的构造反而保全了它的职能。难道这也在设计者的计划之中?",
"AutoEvent1010122_10": "「闭锁机关为非智能硬件,我无法介入打开,很遗憾。」",
"AutoEvent1010122_2": "虽然很贵…也只能靠钱开路了。",
"AutoEvent1010122_3": "支付足额的钱",
"AutoEvent1010122_4": "支付{specials(needCoin)}齿轮硬币",
"AutoEvent1010122_5": "探索一下附近",
"AutoEvent1010122_7": "Fairy智能介入",
"AutoEvent1010122_8": "「已解析此处阀门信息,当支付指定额度的齿轮硬币时它就会打开。」",
"AutoEvent1010125_0": "幸运的「偶遇」",
"AutoEvent1010125_1": "「是活人?啊哈!你们有福了!」\r\n「我在探索这里时找到了一件绝妙的工具!让探索行动效率翻倍!保证好用!」\r\n「看在同行的份上我可以打个折转让给你们!要不要?」",
"AutoEvent1010125_10": "「警告,异常大额的交易往往意味着欺骗,请不要轻信。」",
"AutoEvent1010125_11": "「此外,主人您的余额并不够支付这笔巨款。」",
"AutoEvent1010125_12": "在Fairy连番使用各类话术交涉后,这位神秘兮兮的同行心甘情愿地交出了他口中「宝贝」的位置信息。",
"AutoEvent1010125_13": "再三告诫Fairy不能使用此类话术为非作歹,之后大家收下了盗洞客给予的数据。",
"AutoEvent1010125_14": "Fairy的谈判",
"AutoEvent1010125_2": "要购买这个神秘的工具么?",
"AutoEvent1010125_3": "奇珍异宝当然得要!",
"AutoEvent1010125_4": "交付「巨额」丁尼",
"AutoEvent1010125_5": "试着砍价",
"AutoEvent1010125_6": "让Fairy搜索话术",
"AutoEvent1010125_7": "「前方发现具有生命体征的理智个体,从装备推断为盗洞客。」",
"AutoEvent1010125_8": "「调查协会公布数据显示受此团体欺骗的案例逐年增多,沟通时请注意拿捏分寸。」",
"AutoEvent1010125_9": "Fairy智能介入",
"AutoEvent1010126_0": "负伤调查员",
"AutoEvent1010126_1": "「没想到这里还能遇见其他人!我还以为…」\r\n「拜、拜托了!请救救我的队友们!」\r\n这位调查员是奉协会命令前来进行搜救工作的人,不幸的是他的小队受到了以骸的袭击,他是唯一的幸存者。",
"AutoEvent1010126_2": "虽然可能凶多吉少,但还是顺道也搜索一番吧",
"AutoEvent1010126_3": "我们会关注的!",
"AutoEvent1010126_4": "「铭牌信息核对无误,这是一名受命进行搜救的调查协会调查员。」",
"AutoEvent1010126_5": "Fairy智能介入",
"AutoEvent1010126_6": "「已接收调查员提供的『萝卜』数据,开始解析空洞路径…」",
"AutoEvent1010161_0": "Fairy智能介入",
"AutoEvent1010161_1": "「已验证委托目标——救援受困于空洞中的施工人员。」",
"AutoEvent1010161_2": "「未能从调查协会的空洞数据库中找到匹配信号。」",
"AutoEvent1010161_3": "",
"AutoEvent1010161_4": "通常来说,空洞救援行动的耗时耗力都是非常大的,探索安全路径的同时搜索受困人员位置,两倍的目标带来了不止两倍的难度。\r\n而超级人工智能Fairy似乎可以轻易地完成信息测算工作。\r\n虽然还不知它的底细,但眼下它的帮助非常有用!",
"AutoEvent1010161_5": "该区域并没有发现待救援人员",
"AutoEvent1010161_6": "建议直接前往下一片区域",
"AutoEvent1010164_0": "Fairy智能介入",
"AutoEvent1010164_1": "「已匹配到受困人员的生体活跃信号,请主人在此区域进行搜索。」",
"AutoEvent1010164_2": "「我将协助您重建空洞路径,迅速定位受困人员。」",
"AutoEvent1010164_3": "空洞救援",
"AutoEvent1010164_4": "看来很快就能见识一下她的真正实力了!",
"AutoEvent1010164_5": "等待救援人数:3人",
"AutoEvent1010164_6": "出发吧!",
"AutoEvent1010164_7": "先让Fairy帮忙恢复空洞数据",
"AutoEvent1010213_0": "Fairy智能介入",
"AutoEvent1010213_1": "「已抵达操控室附近…」",
"AutoEvent1010213_2": "「我可以破解轨道操纵权限,主人可按需修改轨道走向。」",
"AutoEvent1010213_3": "变轨新手入门",
"AutoEvent1010213_4": "原本应该要多名铁路站务员协作才能完成变轨,但由于「死路屠夫」闯入让操作区多出不少碎石,它们或许也能派上用场。\n赶在列车驶离前改变轨道走向,这是阻止列车的唯一机会。",
"AutoEvent1010213_5": "准备开始变轨",
"AutoEvent1010213_6": "Fairy,破解操作权限吧!",
"AutoEvent1010221_0": "Fairy智能介入",
"AutoEvent1010221_1": "「主人,前方发现大型阻拦物。」",
"AutoEvent1010221_2": "「按原计划阻止列车需要穿越阻碍。」",
"AutoEvent1010221_3": "「主人身材矮小,委托人又名中带猫,或许可以钻过去。」",
"AutoEvent1010221_4": "拦路虎",
"AutoEvent1010221_5": "时间紧迫,要寻找新的出路可能会耽搁阻止列车的计划…",
"AutoEvent1010221_6": "要试试清理一下障碍嘛?",
"AutoEvent1010221_7": "试试看能不能过去吧",
"AutoEvent1010222_0": "Fairy智能模拟",
"AutoEvent1010222_1": "「主人,为保证完成计划,我已预存了操作区域的初始状态图。」",
"AutoEvent1010222_2": "「如果变轨遇到困难,您可考虑还原到初始状态再尝试。」",
"AutoEvent1010222_3": "再来一次的机会",
"AutoEvent1010222_4": "有一些碎石的位置似乎放到了不合适的地方,有必要的话可以重新摆放一下",
"AutoEvent1010222_5": "可根据Fairy预存的初始图重来一次",
"AutoEvent1010222_6": "重置,重来",
"AutoEvent1010222_7": "不用了",
"AutoEvent1010301_0": "Fairy智能介入",
"AutoEvent1010301_1": "「委托的要求是拍摄『展现空洞危险性』的短片。说到危险性…最危险的就是以骸了。」",
"AutoEvent1010301_2": "「为了展现出以骸的高大,增加画面压迫感,是时候派出『可控式远端记录载体』了。」",
"AutoEvent1010301_3": "「其实就是绑着摄影机的遥控小车。」",
"AutoEvent1010302_0": "Fairy智能介入",
"AutoEvent1010302_1": "「第一阶段的拍摄完成了!但是画面…不够激烈,或许是这里的以骸还不够强。」",
"AutoEvent1010302_2": "「继续深入空洞拍摄吧,应该能拍到更多有价值的画面。」",
"AutoEvent1010309_0": "岔路口",
"AutoEvent1010309_2": "请选择你要前往的目的地!",
"AutoEvent1010310_0": "Fairy智能介入",
"AutoEvent1010310_1": "「已经拍摄到足够的素材,主人我们可以随时离开。」",
"AutoEvent1010310_2": "当前的拍摄素材已足够,但前方还有一片不错的拍摄点。",
"AutoEvent1010310_3": "继续拍摄",
"AutoEvent1010310_4": "离开空洞",
"AutoEvent1010408_0": "邦布朋友1",
"AutoEvent1010408_1": "「嘿嘿,我调查过了,这片区域的黄金邦布的特点是它们捡了齿轮硬币后就没法走回头路!说不定可以利用这个特性抓住它。」",
"AutoEvent1010408_11": "给它钱",
"AutoEvent1010408_13": "「别再捡走了啊!这是我全部身家!」",
"AutoEvent1010408_2": "哇哦。",
"AutoEvent1010408_3": "再说详细一点?",
"AutoEvent1010408_5": "「瞧好了!看我丢个齿轮硬币!」",
"AutoEvent1010408_7": "「找我干啥,我就那点齿轮硬币,没多的了!」",
"AutoEvent1010408_9": "「你咋把我丢的齿轮硬币给捡走了…这样是抓不到黄金邦布的!把钱给我,我再扔一次」",
"AutoEvent1010409_0": "这个洞太小了,你们进不去。",
"AutoEvent1010409_1": "邦布打的洞",
"AutoEvent1010409_2": "比之前看起来扩大了一圈,大小足以让代理人钻进去了。",
"AutoEvent1010409_3": "要做什么呢?",
"AutoEvent1010409_4": "钻进去!",
"AutoEvent1010409_5": "先等一下",
"AutoEvent1010414_0": "洞",
"AutoEvent1010414_1": "大小刚好适合你们钻进去。",
"AutoEvent1010414_2": "要做什么呢?",
"AutoEvent1010414_3": "赶紧进去吧",
"AutoEvent1010415_0": "战后回顾",
"AutoEvent1010415_1": "你们救下了另一个邦布朋友,邦布朋友会帮你们一起抓黄金邦布。",
"AutoEvent1010418_0": "战斗关卡概括",
"AutoEvent1010418_1": "进入关卡,和3-4个伊埃斯的朋友邦布见面对话打招呼,\r\n金色的邦布真的出现了,并跑向了空洞深处,\r\n玩家边追边打箱子发现追不上。",
"AutoEvent1010419_0": "Fairy智能介入",
"AutoEvent1010419_1": "这次任务需要以感官同步的形式和伊埃斯去见见它在空洞里交的新朋友。",
"AutoEvent1010424_0": "Fairy智能介入",
"AutoEvent1010424_1": "这次任务需要以感官同步的形式和伊埃斯去见见它在空洞里交的新朋友。",
"AutoEvent1010426_0": "别看我",
"AutoEvent1010426_1": "小少爷",
"AutoEvent1010426_10": "是黄金邦布!",
"AutoEvent1010426_11": "刚来到空洞就遇到了黄金邦布,这也太好运了吧!\r\n快追快追!",
"AutoEvent1010426_12": "嗯呢…(伊、伊埃斯,你来啦…)",
"AutoEvent1010426_13": "小邦布们「亲切友好」的交流又开始了…",
"AutoEvent1010426_14": "等下!那边是什么?",
"AutoEvent1010426_2": "Fairy智能介入",
"AutoEvent1010426_3": "「主人,您正以感官同步的形式,陪伴伊埃斯和它的新朋友们一起抓捕黄金邦布。」",
"AutoEvent1010426_4": "「伊埃斯的朋友们已经在会合点等待。Fairy将全程为您提供通用语翻译。」",
"AutoEvent1010426_5": "小邦布们",
"AutoEvent1010426_6": "嗯?!嗯呢呢呢!(你怎么还带了帮手?!我以为我们约好了要独立完成任务的…不然我家长也会来!哼!)",
"AutoEvent1010426_7": "会是什么样的邦布呢?",
"AutoEvent1010426_8": "是黄金邦布!",
"AutoEvent1010426_9": "快追上去啊!",
"AutoEvent1010427_0": "黄金邦布",
"AutoEvent1010427_1": "你们追上了黄金邦布!\r\n这个距离可以看出,黄金邦布的材质似乎并不是黄金…而是某种光滑、致密,而又闪耀的合金材质。",
"AutoEvent1010427_2": "要做什么呢?",
"AutoEvent1010427_3": "准备抓黄金邦布!",
"AutoEvent1010427_5": "…唔喔!好滑!\r\n黄金邦布趁你们一个手滑猛地窜了出去!",
"AutoEvent1010434_0": "Fairy智能介入",
"AutoEvent1010434_1": "「主人,别看我似乎遇到了一些小问题。\r\n判断其目前所处危险等级较低,但需要您的援手。」",
"AutoEvent1010434_2": "帮帮别看我",
"AutoEvent1010434_3": "别看我似乎是被卡住了,它看起来有点害怕。",
"AutoEvent1010434_4": "先来解救别看我吧!",
"AutoEvent1010434_5": "拉它一把",
"AutoEvent1010434_6": "别看我",
"AutoEvent1010434_7": "嗯、嗯呢!(谢谢、谢谢伊埃斯!呜呜,是我太笨了…我、我这就和你们一起去找黄金邦布!)",
"AutoEvent1010434_8": "对于优秀的代理人来说,解救一只乖巧的小邦布实在是很轻松的事情。",
"AutoEvent1010436_0": "Fairy智能介入",
"AutoEvent1010436_1": "「主人,招财布和小少爷已经守在这里了。」",
"AutoEvent1010436_10": "开始行动吧",
"AutoEvent1010436_11": "嗯呢,嗯呢!(不过我们已经为它准备了一个陷阱,你就来帮我们把它赶进陷阱吧!)",
"AutoEvent1010436_12": "小少爷",
"AutoEvent1010436_13": "要做什么呢",
"AutoEvent1010436_2": "集合地",
"AutoEvent1010436_3": "小朋友们…这是在分头围堵黄金邦布吗?\r\n看到伊埃斯之后,它们急切地嗯呢了起来!",
"AutoEvent1010436_4": "这两只小邦布似乎准备了「完备」的复仇计划。",
"AutoEvent1010436_5": "听听它们的复仇计划",
"AutoEvent1010436_6": "嗯呢呢?嗯!(伊埃斯,你也是在抓到黄金邦布之后又被它溜走了吗?我们也是!)",
"AutoEvent1010436_7": "嗯呢!(以上就是我们的作战计划!)",
"AutoEvent1010436_8": "招财布",
"AutoEvent1010436_9": "再听一遍计划",
"AutoEvent1010437_0": "Fairy智能介入",
"AutoEvent1010437_1": "「主人,别惹我似乎遇到了一些大问题。\r\n判断其目前所处危险等级较高,需要紧急支援。」",
"AutoEvent1010437_2": "帮帮别惹我",
"AutoEvent1010437_3": "别惹我被不知道是谁留在这里的陷阱缠住了。\r\n似乎因为在陷阱里狂踢乱打,已经被缠得动弹不得…",
"AutoEvent1010437_4": "还好它已经动不了了",
"AutoEvent1010437_5": "帮它解开",
"AutoEvent1010437_6": "别惹我",
"AutoEvent1010437_7": "嗯…嗯呢!(可恶!我的伟大探险遇到了一点小问题…勇敢的我会记住你们的援手!)",
"AutoEvent1010437_8": "嗯呢!(我要和你们一起去抓黄金邦布!)",
"AutoEvent1010437_9": "对于优秀的代理人来说,解救一只不太乖巧的小邦布依然是很轻松的事情。",
"AutoEvent1010438_0": "Fairy智能介入",
"AutoEvent1010438_1": "「主人,遗憾但并不意外地告知您,伊埃斯的邦布朋友们已经被远远甩开。黄金邦布很快就将逃脱。」",
"AutoEvent1010438_2": "抓捕黄金邦布",
"AutoEvent1010438_3": "看起来小邦布们抓捕黄金邦布的计划不是很顺利!得赶紧上去帮忙!",
"AutoEvent1010438_4": "快帮帮小邦布们吧",
"AutoEvent1010438_5": "加入战局!",
"AutoEvent1010438_6": "先等一下",
"AutoEvent1010444_0": "传送点",
"AutoEvent1010444_1": "似乎可以从这里回到之前的区域。",
"AutoEvent1010444_2": "要回去看看有没有遗漏的东西吗?",
"AutoEvent1010444_3": "回去看一下",
"AutoEvent1010444_4": "暂时不用",
"AutoEvent1010444_5": "Fairy智能介入",
"AutoEvent1010444_6": "「主人,这是黄金邦布制造的传送点,从这里应该可以回到之前探索过的区域。」",
"AutoEvent1010500_0": "Fairy智能介入",
"AutoEvent1010500_1": "「主人,您铺设了交叉的路线,这不利于货物运送的安全性。」",
"AutoEvent1010500_2": "线路规划",
"AutoEvent1010500_3": "规划的线路像放入口袋的耳机线一般,随机地绕在一起,搞得人毫无头绪…",
"AutoEvent1010500_36": "「主人,刚才的战斗似乎有一些意外收获。」",
"AutoEvent1010500_37": "「在这个以骸徘徊的地方发现一个抽签筒。」",
"AutoEvent1010500_38": "幸运抽签桶",
"AutoEvent1010500_39": "战斗结束后,在以骸消失的地方发现了一个抽签桶,\r\n奇怪的是这个抽签桶里全是长签,一般来说应该包含有短签才能正常作为抽签道具使用吧。",
"AutoEvent1010500_4": "往回走可以重新设置路线。",
"AutoEvent1010500_40": "这是整蛊用的抽签桶吗?",
"AutoEvent1010500_41": "先把东西带回去吧",
"AutoEvent1010500_43": "「已增派支援将出现侵蚀症状的人带离空洞了,以免他们引来更多以骸。」",
"AutoEvent1010500_5": "回到上一步",
"AutoEvent1010500_6": "重新开始",
"AutoEvent101050101_0": "Fairy救援服务",
"AutoEvent101050101_1": "「前方发现一名盗洞客,非本次救援目标。」",
"AutoEvent101050101_10": "「我们一进空洞就感觉被奇怪的目光监视,有队友说看见了若隐若现的邦布幽灵!然后他们不听阻拦朝着看见邦布幽灵的方向前进,然后…」",
"AutoEvent101050101_11": "「然后突然就不见了!被邦布幽灵吸引的队友一个接一个消失,我赶紧寻找其他的路想要离开,结果每次都会回到这里!太邪门了!」",
"AutoEvent101050101_13": "「我已经放弃了,被邦布幽灵盯上太可怕了!可惜了手里的宝物雷达,这可是能在空洞里搜索贵重资源的好东西啊,要是有人愿意花2000齿轮硬币买下就好了…」",
"AutoEvent101050101_14": "鬼故事变成了推销节目,这才是他的目的吧…",
"AutoEvent101050101_15": "2000齿轮硬币,拿去吧!",
"AutoEvent101050101_16": "齿轮硬币不够",
"AutoEvent101050101_17": "听个免费故事足够了,告辞",
"AutoEvent101050101_18": "「对了,如果你们远远看到邦布模样的鬼影,可以试着靠近一下看看。我是不敢这么做啦…鬼知道那是什么陷阱。」",
"AutoEvent101050101_2": "鬼鬼祟祟的盗洞客",
"AutoEvent101050101_24": "「好吧…对了,如果你们远远看到邦布模样的鬼影,可以试着靠近一下看看。我是不敢这么做啦…鬼知道那是什么陷阱。」",
"AutoEvent101050101_26": "「成交!拿去吧,宝物雷达!其实这是从一个调查员身上顺来的,我也不知道它叫啥,不过没关系啦,好用就行!」",
"AutoEvent101050101_27": "「顺便给你点额外信息吧,就当是赠品。」\r\n「在这个空洞里啊,每走一步,你看不见的地方都会发生你想不到的事情,毕竟有幽灵邦布作祟嘛…」 ",
"AutoEvent101050101_28": "「所以如果想救人,一定要以最快的速度走最短的距离,晚一步结局可能就不一样了哦!」\r\n「不过你们这次已经来回跑了这么多趟,估计也来不及救人了。」",
"AutoEvent101050101_29": "「好了!东西你们拿了,信息也听过了,赶紧走吧,我也得找个地方去买…啊不,找个地方离开这里了!」",
"AutoEvent101050101_3": "「你们要进去?真的要进去?我劝你们小心啊,里面有邦布幽灵!」",
"AutoEvent101050101_30": "「没关系,等你们收集了足够的硬币再来找我吧,我就在这里等你们。我知道,你们一定会回来的。」盗洞客话里有话,脸上挂着神秘且令人不适的笑容。",
"AutoEvent101050101_31": "「没错!我这里有个寻…等等,你怎么知道的?看来是个老练的同行啊…」",
"AutoEvent101050101_32": "「行,那也省得我浪费口舌介绍了,我们开门见山吧!」",
"AutoEvent101050101_33": "「宝物雷达,2000齿轮硬币,一口价!相信你是识货的!」",
"AutoEvent101050101_34": "「顺便给你一句忠告,如果想救人,一定要以最快的速度走最短的距离,晚一步,结局可能就不一样了哦!」",
"AutoEvent101050101_35": "要买宝物雷达?还是要赶去救人?",
"AutoEvent101050101_36": "2000齿轮硬币,拿去吧!",
"AutoEvent101050101_37": "有急事,告辞",
"AutoEvent101050101_38": "怎么,有好东西要推销给我?",
"AutoEvent101050101_4": "这家伙看起来在故弄玄虚",
"AutoEvent101050101_5": "细说幽灵,我爱听!",
"AutoEvent101050101_6": "不理他,离开",
"AutoEvent101050101_7": "看起来得直奔出口而去才行呢。",
"AutoEvent101050101_8": "「喂等一下,别无视我啊!」盗洞客发现了你们试图绕道,挥着手小跑过来。",
"AutoEvent101050101_9": "我明白了",
"AutoEvent101050102_0": "谜团的入口",
"AutoEvent101050102_1": "穿过层层叠叠的扭曲以太,这个空洞的深处究竟有什么…仪器无法检测,路线预测结果正常,一切看起来稀松平常。",
"AutoEvent101050102_10": "Fairy救援服务",
"AutoEvent101050102_11": "「主人,检测到前方入口区域存在活性异常的空间裂隙,预计穿过裂隙时会增加压力值,请做好准备。」",
"AutoEvent101050102_2": "眼见一切如常,直觉却不这么想",
"AutoEvent101050102_3": "直接穿过裂隙",
"AutoEvent101050102_4": "压力值+40",
"AutoEvent101050102_5": "前往深处的1号信标位置",
"AutoEvent101050102_6": "直接穿过裂隙(持有宝物雷达时会有新发现)",
"AutoEvent101050102_7": "前往深处的2号信标位置",
"AutoEvent101050102_9": "不急,再观察一下",
"AutoEvent101050107_0": "黯途微灯",
"AutoEvent101050107_10": "这一页似乎有关键信息…",
"AutoEvent101050107_11": "继续看下一页",
"AutoEvent101050107_14": "你们在一间小亭子里发现了一页纸,纸张很新,像是刚撕下不久。",
"AutoEvent101050107_18": "第一盏灯",
"AutoEvent101050107_19": "「记录编号01」",
"AutoEvent101050107_2": "上面似乎写了一些调查员的探索记录。",
"AutoEvent101050107_20": "「现在是进入空洞1小时整,我们离目标坐标越来越近了。」",
"AutoEvent101050107_21": "「这次的行动目标是找回我的同事杰夫,他已经三天没向调查协会做定期报告了。",
"AutoEvent101050107_22": "「此外,我还发现似乎有什么看不见的东西在试图指引我,也不能说完全看不见,那就像是…若隐若现的邦布投影,它们在通往深层的入口处蹦蹦跳跳…这或许是扭曲以太所导致的蜃楼现象。」",
"AutoEvent101050107_24": "「不管如何,我打算跟随那些模糊的邦布影子前进,我已经尝试了好几次,只有追上影子才不至于莫名其妙地回到入口。如果后面有人看到这张纸,也可以试试这个方法。就写到这里吧,我和小甜菜头要出发了!」",
"AutoEvent101050107_25": "要做什么?",
"AutoEvent101050107_26": "再看一遍",
"AutoEvent101050107_27": "继续前进吧",
"AutoEvent101050107_28": "「我梦见他就在这个空洞里,抱着铁棍,神情绝望地等待救援…我必须来这里调查一下。」",
"AutoEvent101050107_3": "看,对了解这里一定有帮助",
"AutoEvent101050107_5": "不看了,调查员的事少掺和为好",
"AutoEvent101050107_7": "Fairy救援服务",
"AutoEvent101050107_9": "「前方发现可供短暂休息的安全区域,极有可能获得与救援目标相关的线索。」",
"AutoEvent101050108_0": "黯途微灯",
"AutoEvent101050108_10": "这一页似乎有关键信息…",
"AutoEvent101050108_11": "继续看下一页",
"AutoEvent101050108_12": "不看了,调查员的事少掺和为好",
"AutoEvent101050108_14": "你们在一个小盒子里发现了一页纸,纸张很新,像是刚撕下不久。",
"AutoEvent101050108_18": "第二盏灯",
"AutoEvent101050108_19": "「记录编号02」",
"AutoEvent101050108_2": "上面似乎写了一些调查员的探索记录。",
"AutoEvent101050108_20": "「现在是进入空洞2小时整,这个空洞比我想象中要复杂得多。」",
"AutoEvent101050108_21": "「这里的以太扭曲状况也比之前更糟,最直观的体现就是…那些邦布影子不止出现一个,而是各个通道都会有。一股脑跟着邦布影子走的方法行不通了。」",
"AutoEvent101050108_22": "「所幸还能通过肉眼和辅助机械识别,如果靠得足够近,虚假的影子会立刻消失。这句话读起来感觉很奇怪呢…说得好像那个不会消失的邦布影子,是真实存在的事物一样。」",
"AutoEvent101050108_24": "「但对我来说确实如此,那个能引导我进入下一层的影子,已是唯一能相信的指路明灯了。好了,就写到这里,我和小甜菜头要继续前进了。」",
"AutoEvent101050108_25": "要做什么呢?",
"AutoEvent101050108_26": "再看一遍",
"AutoEvent101050108_27": "出发吧",
"AutoEvent101050108_3": "看,对了解这里一定有帮助",
"AutoEvent101050108_7": "Fairy救援服务",
"AutoEvent101050108_9": "「前方发现可供短暂休息的安全区域,极有可能获得与救援目标相关的线索。」",
"AutoEvent101050109_0": "循环中的疯狂",
"AutoEvent101050109_1": "「不要过来…你们只是幻觉!不要…啊啊啊啊!」调查员胡乱挥动着手中的武器,而那不过是一根断裂的铁棍,看来已经无法正常沟通了。",
"AutoEvent101050109_14": "使用浓缩镇静",
"AutoEvent101050109_17": "你们掏出浓缩镇静,按住调查员就往他的鼻孔里一顿猛喷。\r\n「啊啊啊,好凉!」「啊啊啊,好酸!」「啊啊啊,阿嚏!」",
"AutoEvent101050109_18": "调查员杰夫",
"AutoEvent101050109_19": "调查员暂时拾回了理性,突然变得很腼腆。他恭恭敬敬向你们道谢,并报上了自己的名字:杰夫。",
"AutoEvent101050109_20": "看起来可以正常交流了",
"AutoEvent101050109_21": "告诉他离开空洞的路线",
"AutoEvent101050109_23": "「嗯好的…谢谢…我可以自己走…也祝你们顺利…」",
"AutoEvent101050109_24": "冰凉的现实",
"AutoEvent101050109_25": "Fairy救援服务",
"AutoEvent101050109_26": "「前方发现一名调查员,非本次救援目标。」",
"AutoEvent101050109_27": "杰夫腼腆地挥挥手,把手上的废铁棒扔了,从裤子口袋里掏出好几把手枪,稍微检查一下后离开了。",
"AutoEvent101050109_28": "在他藏身的地方,发现了一些没有带走的补给品。",
"AutoEvent101050109_3": "你们遇到了一名蓬头垢脸的调查员,不知被困在这里多久了。他身上的装备破破烂烂,一眼便能看出已无法抵御压力带来的侵蚀。他朝你们怪笑,然后咆哮:「不是真的,你们全是幻觉!」",
"AutoEvent101050109_4": "这是压力过大导致的典型崩溃表现…",
"AutoEvent101050109_5": "尝试交流",
"AutoEvent101050109_6": "尝试使其恢复镇静",
"AutoEvent101050109_7": "要是有浓缩镇静之类的东西就好了…",
"AutoEvent101050109_8": "离他远点",
"AutoEvent101050111_0": "黯途微灯",
"AutoEvent101050111_11": "你们在一个小盒子里发现了一页纸,纸张很新,像是刚撕下不久。",
"AutoEvent101050111_12": "继续看下一页",
"AutoEvent101050111_16": "「今天是执行任务的第10天,依然没能找到杰夫。在路上遇到了一个迷路的小孩,但愿能带着他和杰夫一起出去吧。」纸条上的内容写到这里就结束了。",
"AutoEvent101050111_17": "迷路的小孩是…?",
"AutoEvent101050111_19": "压力降低",
"AutoEvent101050111_2": "上面似乎写了一些调查员的探索记录。",
"AutoEvent101050111_21": "第三盏灯",
"AutoEvent101050111_22": "「记录编号03」",
"AutoEvent101050111_23": "「现在是进入空洞5小时整,我小睡了一下,梦见自己深陷泥潭,被一只从没见过的邦布拉了出来…先不管梦了,当务之急是对物资消耗重新进行规划,尤其是甜菜汁和水果糖。」",
"AutoEvent101050111_24": "「这里的以太扭曲呈现出一种与先前不同的现象,原先的邦布影子已经消失不见,但沿路看到不少邦布商人的残骸。」",
"AutoEvent101050111_25": "「我发现在诸多入口中,有一个非常特别。从里面会传出一些不像人类,也不像机械,像是从某种巨大怪物喉咙中发出的吞咽声…」",
"AutoEvent101050111_27": "「找到那个发出声音的入口,或许就是继续前进的方法。得抓紧时间了,我有不好的预感…」",
"AutoEvent101050111_28": "要做什么呢?",
"AutoEvent101050111_29": "再看一遍",
"AutoEvent101050111_3": "看,对了解这里一定有帮助",
"AutoEvent101050111_30": "出发吧",
"AutoEvent101050111_31": "「现在回想起来,那些影子可能就是扭曲以太所投射出的邦布商人的蜃景吧。」",
"AutoEvent101050111_32": "「靠眼睛已经无法辨别正确的路了,试试别的方法吧。」",
"AutoEvent101050111_4": "拿上食物离开",
"AutoEvent101050111_5": "Fairy救援服务",
"AutoEvent101050111_7": "「前方发现可供短暂休息的安全区域,极有可能获得与救援目标相关的线索。」",
"AutoEvent101050111_8": "这一页似乎有关键信息…",
"AutoEvent101050111_9": "不看了,调查员的事少掺和为好",
"AutoEvent1010501_0": "Fairy智能介入",
"AutoEvent1010501_1": "「主人,此次委托制定的运输路线,需要尽可能经过每一位盗洞客。」",
"AutoEvent1010501_3": "「请合理规划路线,快递员将按照您规划的路线进行镇静剂运送。」",
"AutoEvent1010501_4": "「现在进行运输路线规划演练。」",
"AutoEvent1010512_0": "「主人,送货员正在呼叫您。」",
"AutoEvent1010512_1": "空手而归的同事",
"AutoEvent1010512_2": "「多谢,帮了大忙了!货?没关系,我的任务就是把它们分给需要的人。」",
"AutoEvent1010512_3": "「可以告诉我你的绳网用户名吗?下次有类似的事情还得再联系你。」",
"AutoEvent1010512_4": "对方正在询问你的绳网用户名,告诉他也没什么坏处。",
"AutoEvent1010512_5": "「{NICKNAME}」",
"AutoEvent1010512_6": "「{NICKNAME},我记住了,下次有新活的话我会再联系你的!」",
"AutoEvent1010512_8": "「对了,我在路上捡到了一些东西,放在输送带上一起运过来了,拿去吧,你一定用得上。」",
"AutoEvent1010524_0": "Fairy智能介入",
"AutoEvent1010524_1": "「注意,没有拿到镇静剂的目标侵蚀症状会急剧恶化,吸引来大量以骸。」",
"AutoEvent1010524_2": "是否重新铺设运输路线?",
"AutoEvent1010524_4": "重新来一次,救下所有人!",
"AutoEvent1010524_5": "「主人,送货员在呼叫您。」",
"AutoEvent1010524_6": "「呼…总算送完了!多谢,没有你们的帮助,我根本做不到这种程度…」",
"AutoEvent1010524_7": "「不过这应该是我最后一次送货了,也算了却了一桩心事…后面咱们有缘再见吧!」",
"AutoEvent1010524_9": "「对了,我在路上捡到了一些东西,放在输送带上一起运过来了,拿去吧,你一定用得上。」",
"AutoEvent1010525_0": "最后的敌人",
"AutoEvent1010525_1": "前面就是离开空洞的出口。",
"AutoEvent1010525_2": "要想离开空洞,就得先清除路障。",
"AutoEvent1010525_3": "离开空洞",
"AutoEvent1010525_4": "再探索一会儿",
"AutoEvent1010525_5": "有敌人拦在前方的出口处。",
"AutoEvent1010525_6": "打倒敌人,离开空洞",
"AutoEvent1010532_0": "Fairy智能介入",
"AutoEvent1010532_1": "「解析完毕,此阀门为非智能硬件,我无法介入,但支付2500齿轮硬币,便可打开它。」",
"AutoEvent1010532_10": "门后似乎有好东西呢。",
"AutoEvent1010532_11": "最好开门看看",
"AutoEvent1010532_12": "支付{scene_var(CoinText)}齿轮硬币",
"AutoEvent1010532_2": "「此阀门内侧存在有生命体征的生物,不排除是意外被锁入其中的盗洞客。」",
"AutoEvent1010532_3": "封锁阀门",
"AutoEvent1010532_4": "虽然需要支付的齿轮硬币有些多,但毕竟里面有可能存在幸存者…",
"AutoEvent1010532_5": "以防万一,最好还是开门看看",
"AutoEvent1010532_6": "支付2500齿轮硬币",
"AutoEvent1010532_7": "齿轮硬币不够",
"AutoEvent1010532_8": "离开",
"AutoEvent1010532_9": "「解析完毕,此阀门为非智能硬件,我无法介入,但支付{scene_var(CoinText)}齿轮硬币,便可打开它。」",
"AutoEvent1010533_0": "Fairy智能介入",
"AutoEvent1010533_1": "「主人,这里有一个长筒状外形的物品,推测是一种抽签桶。」",
"AutoEvent1010533_2": "抽签桶",
"AutoEvent1010533_3": "你们捡到了一个抽签桶,奇怪的是这个抽签桶里全是长签,一般来说应该包含有短签才能正常使用吧。",
"AutoEvent1010533_4": "这是整蛊用的抽签桶吗?",
"AutoEvent1010533_5": "先把东西带回去吧",
"AutoEvent1010534_0": "Fairy智能介入",
"AutoEvent1010534_1": "「主人,这里有条可快速返回入口区域的通道。」",
"AutoEvent1010534_2": "便捷通道",
"AutoEvent1010534_3": "要回到一开始的入口区域吗?",
"AutoEvent1010534_4": "当时那扇门后,不会也有被困者吧?",
"AutoEvent1010534_5": "回到入口区域",
"AutoEvent1010534_6": "不去了",
"AutoEvent1010537_0": "「主人,前方发现天马速运的货车,以及一名正在搬运货物的人影,初步推断为独自行动的盗洞客。」",
"AutoEvent1010537_1": "不知名的送货员",
"AutoEvent1010537_2": "「来得正好,快来帮忙!得尽快把货送过去…」货车旁站着一个人,不由分说把货物塞进了你手里。",
"AutoEvent1010537_3": "他似乎正在努力把能用的镇静剂集中到尚且完好的货箱里。",
"AutoEvent1010537_4": "这应该就是委托人提到的同事吧…",
"AutoEvent1010537_5": "你是天马速运的人?",
"AutoEvent1010537_6": "「天马速…啊对对对,是我!我也是天马速运的送货员,快,我们要赶紧把它送给被困在空洞里的人!」",
"AutoEvent1010537_7": "「可即使加上你们也搬不了这么多啊…这样,这里还有些简易的输送带,你们拿去铺设路线!」",
"AutoEvent1010537_8": "「铺好后和我打个招呼,我把箱子直接放输送带上就能运过来了,安全又快速!」",
"AutoEvent1010537_9": "「运送地点的大致目标我给你们标出来,抓紧行动吧,那些被困的人还等着镇静剂救命呢。」",
"AutoEvent1010541_0": "有敌人拦在前方的出口处。",
"AutoEvent1010541_1": "要想离开空洞,就得先清除路障。",
"AutoEvent1010621_0": "「据说空洞调查员在执行那次任务时,由于任务需要,恰好用不易侵蚀的金属做过任务线路标记。」",
"AutoEvent1010621_1": "「那也许在线路尽头,就有她遗失的『宝箱』。」",
"AutoEvent1010621_2": "「总之,我们要先找到当初做过标记的线路。」",
"AutoEvent1010621_3": "「这附近有一位长期混迹于空洞的盗洞客,我们先去见见他吧!」",
"AutoEvent1010621_4": "Fairy智能助手",
"AutoEvent1010628_0": "交付{specials(cost)}齿轮硬币",
"AutoEvent1010629_0": "商人盗洞客的生财之道",
"AutoEvent1010629_1": "我这里有一批好货,也许可以探测到你想要的东西,不过这玩意可是个消耗品。我看在你是新客的份上送你一套的试用品,一共有三个,当然,你也可以直接在我这里用齿轮硬币购买。",
"AutoEvent1010629_10": "「嗨,我这里有一些工具,它能帮你找到空洞里那些硬邦邦亮闪闪的东西!」",
"AutoEvent1010629_11": "「我称之为『黄金呼唤』,它可以帮助你探查出周围一定范围内的金属物品,当然也包括齿轮硬币!」",
"AutoEvent1010629_12": "「而且据说,曾经有一位空洞调查员在空洞内留下了『宝箱』,这个探测器也能发现当初的线路踪迹哦。」",
"AutoEvent1010629_13": "「目标盗洞客就在眼前。」",
"AutoEvent1010629_14": "「拿好你的试用套装,珍惜一些用,之后再来可要收费了。不过我敢打赌,你一定会再来的!」",
"AutoEvent1010629_15": "询问卷帘门",
"AutoEvent1010629_16": "「让我看看…这点钱可不够,不如先拿试用装试试。」",
"AutoEvent1010629_17": "「门的那头是个赚钱的好地方,我帮你把门打开。」",
"AutoEvent1010629_18": "「你买的1个加上附赠的试用套装,总共4个,您拿好了,寻宝快乐!」",
"AutoEvent1010629_2": "试用品是新客专享,仅此一次,可别错过。",
"AutoEvent1010629_20": "「你买的3个加上附赠的试用套装,总共6个。您拿好了,寻宝快乐!」",
"AutoEvent1010629_22": "我就知道你会再来的,意外之财向来让人上瘾,即便也许你并不需要这么多…",
"AutoEvent1010629_23": "想再买几个?",
"AutoEvent1010629_24": "买一个!",
"AutoEvent1010629_26": "有钱了,来三个!",
"AutoEvent1010629_28": "暂时不需要。",
"AutoEvent1010629_29": "离开",
"AutoEvent1010629_3": "给我一套试用品!",
"AutoEvent1010629_31": "「你的钱可买不起,不过我知道一个在空洞内来快钱的路子…」",
"AutoEvent1010629_32": "「…那片区域还没人探索过,应该有不少齿轮硬币,顺便代我去探探路,据说那有不少好东西。」",
"AutoEvent1010629_34": "「总共1个,您拿好,欢迎再来!」",
"AutoEvent1010629_36": "「总共3个,您拿好,欢迎再来!」",
"AutoEvent1010629_38": "你看起来像是没钱了,我有一个来钱的门道,想不想听?",
"AutoEvent1010629_39": "要去探索一下吗?",
"AutoEvent1010629_4": "免费",
"AutoEvent1010629_40": "齿轮硬币我来了!",
"AutoEvent1010629_41": "别人不去,我也不去。",
"AutoEvent1010629_44": "「一路顺风!」",
"AutoEvent1010629_46": "「你的钱只够买2个,收您2份钱,下次带够钱再来哦。」",
"AutoEvent1010629_48": "又是你!看来你已经很懂有付出才有收获的道理了,相信你这次也准备好钱了吧。",
"AutoEvent1010629_49": "钱不够的话,可以再去继续探索,你应该已经很熟练了吧。",
"AutoEvent1010629_5": "我要直接买一个。",
"AutoEvent1010629_56": "你的钱可买不起,再见!",
"AutoEvent1010629_6": "花费{specials(coin)*8}枚齿轮硬币",
"AutoEvent1010629_66": "不愧是你,我就知道你能帮我找到这个东西!「黄金呼唤」全部升级,购买一个即可探测到此范围内所有金属物品,至于价格嘛…你懂的,一分价钱一分货,当然会贵一点。",
"AutoEvent1010629_67": "「黄金呼唤二形」上架。",
"AutoEvent1010629_7": "我有钱,买三个!",
"AutoEvent1010629_70": "我要买最新的!",
"AutoEvent1010629_72": "暂时不需要",
"AutoEvent1010629_78": "每个花费{specials(coin)*8}枚齿轮硬币",
"AutoEvent1010629_8": "花费{specials(coin)*24}枚齿轮硬币",
"AutoEvent1010629_80": "每个花费{specials(coin)*24}枚齿轮硬币",
"AutoEvent1010629_88": "「你这些钱可不够。」",
"AutoEvent1010629_9": "Fairy智能助手",
"AutoEvent1010629_97": "「都说了价格会高一些,你这些钱可不够。」",
"AutoEvent1010632_0": "热心助人盗洞客",
"AutoEvent1010632_1": "给你这个,别打我!",
"AutoEvent1010632_2": "你要这个吗?这是个很厉害的道具,你拿着一定有用的!",
"AutoEvent1010632_3": "当然要!",
"AutoEvent1010632_4": "你太可疑了…",
"AutoEvent1010632_5": "「哇!被发现了!」",
"AutoEvent1010632_6": "「给你给你,希望可以好好利用它,我们一会见~」",
"AutoEvent1010632_8": "「你也太谨慎了,不肯冒险的话会错失一些机会哦!总之,送给你了,我们一会见~」",
"AutoEvent1010634_0": "谜之声",
"AutoEvent1010634_2": "当你进入这片区域,感觉到似乎有什么正在虎视眈眈地盯着你。",
"AutoEvent1010634_4": "随后你听到了模糊的「我带着迷彩头盔,小心别被找到了」的声音,看来这里已经有人偷偷溜进来了…",
"AutoEvent1010634_5": "随后你听到了模糊的「找不到我…肯定找不到我」的声音,看来这里已经有人偷偷溜进来了…",
"AutoEvent1010639_0": "黄金邦布",
"AutoEvent1010639_1": "这里居然聚集了这么多黄金邦布!至于它们洒落的丁尼…我就收下了!",
"AutoEvent1010639_2": "这只黄金邦布好像抱着什么——",
"AutoEvent1010639_3": "是委托人的「宝箱」!不过这个「宝箱」真是出乎意料的轻,我就打开看一眼,应该不过分吧…",
"AutoEvent1010639_4": "怎么是一堆打折券和兑换券…真的是这个吗?算了,等离开空洞后再去问问委托人好了。",
"AutoEvent1010640_0": "Fairy智能助手",
"AutoEvent1010640_1": "「标记到这里就结束了,宝箱一定就在附近。」",
"AutoEvent1010642_0": "热心助人盗洞客",
"AutoEvent1010642_1": "「盗洞客已经抢先一步洗劫走了黄金邦布身上的丁尼…」",
"AutoEvent1010642_11": "「反正我也不需要,还是你拿着吧。」",
"AutoEvent1010642_2": "「我们又见面了!作为感谢你探索出一条道路,带我来这里的谢礼,其他东西都给你了!」",
"AutoEvent1010642_4": "哦对,这个铁盒子不知道你需不需要,我打开看过了,只有一堆打折券和兑换券。",
"AutoEvent1010642_5": "这是你要找的「宝箱」吗?",
"AutoEvent1010642_6": "就是我要的!",
"AutoEvent1010642_7": "我也不确定是不是…",
"AutoEvent1010642_9": "「那就给你吧!」",
"AutoEvent1010643_0": "电子卷帘门",
"AutoEvent1010643_1": "「这是一扇标有齿轮硬币标记的电子卷帘门,但已无法手动打开。\r\n门上贴有一张告示:想要赚齿轮硬币吗?请前往附近商人处咨询。」",
"AutoEvent1010690_0": "搜索小车",
"AutoEvent1010690_1": "「秉承着能用就行的原则,一款搜索财宝用的老旧小车。」",
"AutoEvent1010690_2": "「可以跟随探测出来的金属信号,寻找财宝。」",
"AutoEvent1010690_3": "「黄金呼唤&搜索小车」你的寻宝好伙伴!",
"AutoEvent1010690_4": "是否开启探测模式?",
"AutoEvent1010690_5": "开启",
"AutoEvent1010690_6": "暂时不用",
"AutoEvent1010713_0": "交付2500齿轮硬币",
"AutoEvent101080104_1": "到底是谁在说话…",
"AutoEvent101080112_0": "鸣徽「管家」交易",
"AutoEvent101080116_1": "Fairy智能介入",
"AutoEvent101080116_10": "「噗噗噗,护照已贴满五颜六色的鸣徽,恭喜你!」",
"AutoEvent101080116_11": "「噗噗噗,你已达成观览目标,可离开博物馆!」\r\n「噗噗噗,进阶目标是持有10枚S级鸣徽,目前你持有{specials(SCard)}个」",
"AutoEvent101080116_12": "可以回家了!",
"AutoEvent101080116_13": "离开博物馆",
"AutoEvent101080116_14": "委托完成",
"AutoEvent101080116_15": "再逛一层",
"AutoEvent101080116_16": "「噗噗噗,鸣徽数量不足,请进入下一层继续收集!」",
"AutoEvent101080116_17": "等等,仙女教母邦布呢?",
"AutoEvent101080116_18": "仙女教母邦布",
"AutoEvent101080116_19": "「噗噗噗,你看我像仙女教母邦布吗?」",
"AutoEvent101080116_2": "「主人,你已到达检查点。」\r\n「鸣徽管家为您提供了大量服务类型,可随意享用」",
"AutoEvent101080116_20": "不好说",
"AutoEvent101080116_21": "你像扫地机器人",
"AutoEvent101080116_22": "确实像",
"AutoEvent101080116_23": "「噗噗噗!午夜的魔法褪去了!开玩笑的,看来你受人误导了。」",
"AutoEvent101080116_24": "「这里当然从来没有什么仙女教母…超过12岁还信这个真丢人。」",
"AutoEvent101080116_26": "「主人,冷静。」",
"AutoEvent101080116_27": "「尚不知发帖人散布谣言的原因,不过现在先回家吧」",
"AutoEvent101080116_28": "「噗噗噗,鉴于你再向深处走也无法完成更多目标,根据防沉迷条例,正在将你强制遣返!」",
"AutoEvent101080116_5": "获得3枚鸣徽「管家」",
"AutoEvent101080116_6": "「如果你收集到了{scenevar(CardTarget)}枚鸣徽,即可回家,否则将进入下一层继续收集。」",
"AutoEvent101080116_7": "「噗噗噗!恭喜你打卡本层所有游览点」\r\n「请允许我给你做一个按摩服务!」",
"AutoEvent101080116_8": "「噗噗噗,是时候检查你的护照上的鸣徽了!」",
"AutoEvent101080116_9": "「噗噗噗,目标是{scenevar(CardTarget)}枚鸣徽,你已贴了…{specials(AllCard)}枚鸣徽!」",
"AutoEvent101080118_2": "看看附近有什么",
"AutoEvent101080119_1": "留着鸣徽,还是换鸣徽「管家」?",
"AutoEvent101080119_2": "失去{specials(Count1)}枚鸣徽,获得{specials(Count11)}枚鸣徽「管家」",
"AutoEvent101080119_3": "失去{specials(Count2)}枚鸣徽,获得{specials(Count22)}枚鸣徽「管家」",
"AutoEvent101080119_4": "失去{specials(Count3)}枚鸣徽,获得{specials(Count33)}枚鸣徽「管家」",
"AutoEvent101080122_1": "将鸣徽「管家」全卖给他",
"AutoEvent101080122_2": "和他一起找鸣徽「管家」",
"AutoEvent101080122_3": "压力值+{specials(sta)},获得1枚鸣徽管家",
"AutoEvent101080122_4": "经过一番仔细的搜寻,你们找到了被偷的鸣徽「管家」。\r\n他给你了其中一个作为感谢。",
"AutoEvent101080129_0": "可疑交易",
"AutoEvent101080129_1": "一个鬼鬼祟祟的,无法辨别身份的可疑人士站在你面前,向你提供鸣徽「管家」的交易\r\n只是交易的货币…有点特殊",
"AutoEvent101080129_2": "买还是卖?",
"AutoEvent101080129_3": "扣除{specials(HP1)}%的生命值,获得1枚鸣徽「管家」",
"AutoEvent101080129_4": "压力值+{specials(STA1)},获得1枚鸣徽「管家」",
"AutoEvent101080129_5": "回复{specials(HP2)}%生命值,失去1枚鸣徽「管家」",
"AutoEvent101080129_6": "压力值-{specials(STA2)},失去1枚鸣徽「管家」",
"AutoEvent101080129_7": "交易完成后,这位可疑人士匆匆离开,寻找下一位买家或卖家去了",
"AutoEvent101090104_0": "Fairy智能介入",
"AutoEvent101090104_1": "「警报:前方出现盗洞客遗体…修正判断,前方出现卫生状况不佳的维修工遗体。」",
"AutoEvent101090104_10": "(睁眼)\r\n「这石头怎么还在啊!」\r\n(闭眼)",
"AutoEvent101090104_11": "不划水的维修工",
"AutoEvent101090104_12": "(睁眼)\r\n「这石头怎么还…石头被你炸开了?真有你的!」",
"AutoEvent101090104_13": "「谢谢你,我的朋友,清除了我不工作的借口——啊不,工作的障碍!」",
"AutoEvent101090104_14": "「我要通过左边的安全通道到达最深层检修,先走一步!」",
"AutoEvent101090104_2": "「再次修正判断:维修工仍有生命体征,静止中,疑似处于深度睡眠状态。」",
"AutoEvent101090104_3": "划水维修工",
"AutoEvent101090104_4": "「哇,这鬼地方还能遇到…人?」",
"AutoEvent101090104_5": "「我来进行地下四层的电梯检修。」",
"AutoEvent101090104_6": "「嘛,虽然我现在在地下一层,但只要活着,总能到达目的地的,不用着急。」",
"AutoEvent101090104_7": "「我发现,通往第四层的路被石头堵上了,虽然有另一条路,但我尝试了10次,都差点迷路死在那。」",
"AutoEvent101090104_8": "「我换了一种工作方法,打算蹲在这里,祈祷石头哪天突然消失。」",
"AutoEvent101090106_0": "Fairy智能介入",
"AutoEvent101090106_1": "「本次探索目标:充分调查地铁线路,弄清邦布损耗情况。」",
"AutoEvent101090106_2": "「为完成此次目标,需要到达地铁系统最深处。」",
"AutoEvent101090107_0": "武器商人",
"AutoEvent101090107_1": "出现了!可疑的人!问你要不要偷偷买点会爆炸的小玩具",
"AutoEvent101090107_2": "嗯…商品的价格,好贵。",
"AutoEvent101090107_3": "购买炸弹",
"AutoEvent101090107_4": "消耗{specials(Coin)}齿轮硬币",
"AutoEvent101090107_5": "离开",
"AutoEvent101090107_6": "Fairy智能介入",
"AutoEvent101090107_7": "「警报!警报!前方出现可疑人员。」",
"AutoEvent101090107_8": "「结合情境分析,疑似为一名武器商人。」",
"AutoEvent101090110_0": "Fairy智能介入",
"AutoEvent101090110_1": "「主人,发现重要后援设施。」",
"AutoEvent101090110_2": "「前方的休息站,可以无限制地回复我方生命值\r\n对本次探索会很有帮助,请善加利用。」",
"AutoEvent101090110_3": "休息站",
"AutoEvent101090110_4": "免费的休息站。真的免费,绝不欺诈!",
"AutoEvent101090110_5": "不仅免费,还不限次数…听起来像骗局,但千真万确!",
"AutoEvent101090110_6": "进行休息",
"AutoEvent101090110_7": "回复所有生命值",
"AutoEvent101090110_8": "离开",
"AutoEvent101090113_0": "Fairy智能介入",
"AutoEvent101090113_1": "「前方有智能痕迹,扫描中…」",
"AutoEvent101090113_2": "「确认为一只编号为0823的邦布,批次最新。」",
"AutoEvent101090113_3": "新手邦布",
"AutoEvent101090113_4": "「嗯呢!(谢谢你!好邦布!)」",
"AutoEvent101090113_5": "「嗯呢嗯呢嗯呢!(我要去检修地铁设施,我们说不定在那里也能见面吧)」",
"AutoEvent101090118_0": "新手邦布",
"AutoEvent101090118_1": "「嗯呢嗯呢(又见面了!简直像命运…)」",
"AutoEvent101090118_2": "「嗯呢嗯呢(我跟随任务日程,要去清理那片区域的怪物)」",
"AutoEvent101090118_3": "「嗯呢(但右边的单向发射器…是什么意思?)」",
"AutoEvent101090118_4": "「嗯呢嗯呢(什么?你说会帮我先看看?谢谢!)」",
"AutoEvent101090118_5": "「嗯嗯呢呢(好邦布,你叫什么名字?伊埃斯吗…我背下来了)」",
"AutoEvent101090118_6": "「嗯呢嗯呢(伊埃斯,你知道告别的通用语怎么说吗?我只会这一句,很帅气的!)」",
"AutoEvent101090118_7": "「嗯嗯!嗯呢嗯呢(咳咳!你听好哦!)」",
"AutoEvent101090118_8": "「再见!」",
"AutoEvent101090119_0": "Fairy智能介入",
"AutoEvent101090119_1": "「前方区域高危,建议跟随导航。」",
"AutoEvent101090119_2": "「已收集完区域信息,以箭头标明。」",
"AutoEvent101090119_3": "「但,部分箭头缺失,请谨慎处理。」",
"AutoEvent101090119_4": "「另外,探查结果显示:陷阱背后不存在任何资源,所以不必地毯式探索。」",
"AutoEvent101090123_0": "新手邦布",
"AutoEvent101090123_1": "「嗯呢嗯呢(又被你救了呀!)」",
"AutoEvent101090123_2": "「嗯呢嗯呢(和这里的怪物战斗得太努力了,引发了坍塌,我被埋住了…)」",
"AutoEvent101090123_3": "「嗯呢(不能气馁,我要继续执行任务了,去清理下层的怪物!)」",
"AutoEvent101090123_4": "「再见!」",
"AutoEvent101090124_0": "划水维修工",
"AutoEvent101090124_1": "「我来看看这道门…」",
"AutoEvent101090124_2": "「啊。只能从对面打开。」",
"AutoEvent101090124_3": "「不好意思朋友,遇到这种困难我只想先睡一觉。呼噜呼噜…」",
"AutoEvent101090124_5": "「嗯?你打开通道了?谢谢你!」",
"AutoEvent101090124_6": "「既然工作你帮我做完了,我就再睡一会儿…呼噜呼噜。」",
"AutoEvent101090124_7": "「没有别的事儿吧?那就好,呼噜呼噜…」",
"AutoEvent101090126_0": "维修工",
"AutoEvent101090126_1": "「忽然有这么大一个邦布掉下来!」",
"AutoEvent101090126_10": "「我活着没见过这么多钱…三秒钟为您服务完毕!」",
"AutoEvent101090126_11": "「按下付费按钮开启服务…寻路系统已升级,现在这位邦布可以安全活动了。」",
"AutoEvent101090126_12": "「这个邦布的性格模拟参数挺好的,就是智能核心好像有点问题?」",
"AutoEvent101090126_2": "「我接住一看,还是个新的」",
"AutoEvent101090126_3": "「就是旁边这只,差一点就出事了。」",
"AutoEvent101090126_4": "「真担心它走去别的地方,又摔下来,白白报废」",
"AutoEvent101090126_5": "「我可以升级它的寻路系统,避免摔落,但升级嘛…需要{specials(Coin)}齿轮硬币」",
"AutoEvent101090126_6": "帮帮小邦布吗?",
"AutoEvent101090126_7": "钱我付了",
"AutoEvent101090126_8": "交出{specials(Coin)}齿轮硬币",
"AutoEvent101090126_9": "离开",
"AutoEvent101090127_0": "新手邦布",
"AutoEvent101090127_1": "「嗯呢(好险啊,伊埃斯)」",
"AutoEvent101090127_2": "「嗯呢嗯呢(我突然掉下来了…幸好被维修工接住了!)」",
"AutoEvent101090127_3": "「嗯呢(刚刚吓到了,我要靠在他身上休息下)」",
"AutoEvent101090127_4": "「嗯呢嗯呢(我能感到我的寻路系统正在燃烧…谢谢你的升级!)」",
"AutoEvent101090127_5": "「嗯呢(维修工大叔真可靠!)」",
"AutoEvent101090127_6": "「嗯呢…(你帮助了我,我要怎么报答你呢)」",
"AutoEvent101090127_7": "「嗯呢嗯呢!(啊,这些都是我工作的时候珍藏起来的小玩意儿,只给你一个人!)」",
"AutoEvent101090127_8": "「嗯呢(我要和维修工大叔一起下班了,你也注意安全早点回家,工作没有生活重要。)」",
"AutoEvent101090127_9": "「再见!」",
"AutoEvent101090128_0": "坏的邦布",
"AutoEvent101090128_1": "「嗯嗯嗯呢…(我不小心从三层摔下来了…)」",
"AutoEvent101090128_2": "「嗯呢…(我要散架了…)」",
"AutoEvent101090128_3": "「嗯呢嗯呢…(再见了,伊埃斯…)」",
"AutoEvent101090128_4": "坠落邦布",
"AutoEvent101090128_5": "无应答的一堆零件。",
"AutoEvent101090128_6": "「再见。」",
"AutoEvent101090129_0": "维修工",
"AutoEvent101090129_1": "「我发现了一个摔坏的邦布。」",
"AutoEvent101090129_2": "「我以为我能把他组装回去。」",
"AutoEvent101090129_3": "「但它的零件都摔碎了…」",
"AutoEvent101090129_5": "「如果我及时接住它的话…」",
"AutoEvent101090131_0": "Fairy智能介入",
"AutoEvent101090131_1": "「主人,已到达撤离点,可以回家了。」",
"AutoEvent101090131_2": "「未充分探索的区域,可以继续探索——也可以下次再来。」",
"AutoEvent101090131_3": "告一段落",
"AutoEvent101090131_4": "委托已完成,可以回家了。",
"AutoEvent101090131_5": "委托已完成。要回家吗?",
"AutoEvent101090131_6": "回家",
"AutoEvent101090131_7": "还想再探索一会儿",
"AutoEvent101090132_0": "Fairy智能介入",
"AutoEvent101090132_1": "「检测到一个信号监测站。」",
"AutoEvent101090132_10": "「回到正题,本次委托的目标,即调查邦布维护费用过高的原因——已达成。」",
"AutoEvent101090132_11": "「原因:线路过于复杂,地形高低差超过了邦布寻路算法的适配极限值。」",
"AutoEvent101090132_12": "「思考:为什么不对邦布的寻路算法升级?」\r\n「思考结果:算法升级的开销远大于邦布的维修与购置费用,从股东的角度看,维持现状已是最优解,令人惋惜。」",
"AutoEvent101090132_13": "「撤离点位于你的右侧,若想离开空洞可前往此处。」",
"AutoEvent101090132_2": "「正在启用中…」",
"AutoEvent101090132_3": "「已探查到周围有大量已损坏的机体。」",
"AutoEvent101090132_5": "「主人,本次探索已接近尾声,现在进行总结。」",
"AutoEvent101090132_6": "「除去地表一层外,共有地下4层,您已全部到达过,当前正处于地下4层。」",
"AutoEvent101090132_7": "「复杂的地形并没有让您退缩,相反,您历尽艰险到达了最深处。」",
"AutoEvent101090132_8": "「你遇到了1位维修工与1只邦布,这两位也被地形困扰许久」",
"AutoEvent101090132_9": "「你和这两位只是偶然相遇,委托完成后再也不会相见,但你今天的所作所为也许会影响对方的命运。」",
"AutoEvent101090136_0": "Fairy智能介入",
"AutoEvent101090136_1": "「正在扫描电梯,确认安全性…」",
"AutoEvent101090136_2": "「扫描无异常。是否直通顶层?」",
"AutoEvent101090136_3": "直达电梯",
"AutoEvent101090136_4": "该电梯直通顶层",
"AutoEvent101090136_5": "你确定吗",
"AutoEvent101090136_6": "前往最顶层",
"AutoEvent101090136_7": "离开",
"AutoEvent1011015_0": "Fairy智能介入",
"AutoEvent1011015_1": "「已到达商会提供的最终定位区域」",
"AutoEvent1011015_2": "「本区域内存在大量危险信号,请随时做好战斗准备。」",
"AutoEvent1011015_3": "「一边谨慎前进,一边找到导致邦布商人们失踪的原因吧。」",
"AutoEvent1011016_0": "Fairy智能介入",
"AutoEvent1011016_1": "一条可以返回上一层的路,如果还有未完成的事可以从此回到原处。",
"AutoEvent1011016_2": "确定要回去吗?",
"AutoEvent1011016_3": "返回上一层",
"AutoEvent1011016_4": "继续探索",
"AutoEvent1011018_0": "「这里是阀门的背面。」",
"AutoEvent1011018_1": "「一个写着『紧急开关』的按钮在阀门顶部,正好是邦布触及不到的高度。」",
"AutoEvent1011018_2": "「主人,建议让代理人把您举起来,打开那个按钮」",
"AutoEvent1011018_3": "举高高",
"AutoEvent1011018_4": "从正面通过金币门需要支付齿轮硬币,但在阀门背面可以使用顶部按钮直接打开。",
"AutoEvent1011018_5": "使用小邦布们够不到的按钮…",
"AutoEvent1011090_0": "邦布商人",
"AutoEvent1011090_1": "「嗯呢嗯呢嗯!」(被困在非法垃圾场里…真是噩梦!)",
"AutoEvent1011090_10": "「嗯呢呢嗯呢…」(他们把小金库藏在一个墙缝里,只要多撞撞那面墙…)",
"AutoEvent1011090_11": "「嗯呢嗯嗯呢!」(终于出来了…回去就算账!)",
"AutoEvent1011090_12": "「嗯嗯?嗯呢!」(算什么账?当然是害我们被困在这里的账!)",
"AutoEvent1011090_2": "「嗯呢嗯呢呢!」(是你救了我!谢谢你!)",
"AutoEvent1011090_3": "「嗯嗯嗯呢呢…」(在这里浪费这么久…)",
"AutoEvent1011090_4": "「嗯呢嗯呢嗯!」(得赶紧回去做这个月的交易报表!)",
"AutoEvent1011090_5": "「嗯嗯…嗯呢!」(带着货走到半路…突然就被困住了!)",
"AutoEvent1011090_6": "「嗯呢嗯嗯呢!」(终于可以脱身了,我要回家!)",
"AutoEvent1011090_7": "「嗯呢嗯呢呢?」(我的萝卜出问题了吗?)",
"AutoEvent1011090_8": "「嗯嗯呢嗯呢?」(怎么会带我走到垃圾场里来?)",
"AutoEvent1011090_9": "「嗯呢呢嗯呢!」(这个垃圾场绝对是违规产业!别怪我不客气…)",
"AutoEvent1011101_0": "「欢迎访问橙子网络,请查收验证码。」",
"AutoEvent1011101_1": "{specials(b)}{specials(a)}{specials(c)}{specials(d)}",
"AutoEvent1011101_10": "「恭喜您进入到下一轮测试。附赠您一个小小的提示:请继续关注验证码色彩。」",
"AutoEvent1011101_11": "换一组",
"AutoEvent1011101_12": "「回答错误!您分得清橘子和橙子吗?」",
"AutoEvent1011101_14": "嗯?那给您换一组验证码哦!",
"AutoEvent1011101_17": "「附赠您一个小小的提示:请继续关注验证码色彩。」",
"AutoEvent1011101_19": "{specials(d)}{specials(b)}{specials(a)}{specials(c)}",
"AutoEvent1011101_2": "「啊 ,好像一不小心设计得太难了。\r\n不过如果是人类的话,应该能分清吧?」",
"AutoEvent1011101_20": "请按照「蓝红黄绿」的顺序输入正确的验证码。",
"AutoEvent1011101_21": "你答对了{specials(right)}题,没有全部答对呢。\r\n不过我们决定再给你一次机会,要不要重试一次?",
"AutoEvent1011101_22": "是否清除当前成绩重新挑战?",
"AutoEvent1011101_23": "{specials(d)}{specials(c)}{specials(a)}{specials(b)}",
"AutoEvent1011101_24": "再来一次",
"AutoEvent1011101_25": "还记得刚刚看到了什么吗?",
"AutoEvent1011101_26": "请按照「绿蓝红黄」的顺序输入正确的验证码。",
"AutoEvent1011101_27": "拒绝",
"AutoEvent1011101_28": "{specials(c)}{specials(a)}{specials(b)}{specials(d)}",
"AutoEvent1011101_29": "「正在重置验证系统…」",
"AutoEvent1011101_3": "请输入橘子网络,是橘、子、网、络哦。",
"AutoEvent1011101_30": "Fairy智能介入",
"AutoEvent1011101_31": "「验证码正确。」",
"AutoEvent1011101_32": "「设备已为您激活。期待下次为您服务!」",
"AutoEvent1011101_33": "「主人,在您参与验证期间,我已成功破译了题库。」",
"AutoEvent1011101_34": "「验证码错误,我跟您没什么可说的。」",
"AutoEvent1011101_36": "我可以辅助您,解答接下来遇到的所有问题。",
"AutoEvent1011101_37": "是否需要Fairy帮助答题",
"AutoEvent1011101_39": "来的正好!",
"AutoEvent1011101_4": "{specials(FakeNum)}",
"AutoEvent1011101_40": "「橙子网络竭诚欢迎每一位用户,不过,机器人除外。为确保服务质量,我们将对您进行一些小小的测试。」",
"AutoEvent1011101_41": "请输入您所看到的验证码",
"AutoEvent1011101_42": "不需要",
"AutoEvent1011101_43": "「好的,接下来我会为您标记正确选项。新艾利都最强的人工智能会帮您通过机器人测试。」",
"AutoEvent1011101_44": "{specials(b)}{specials(a)}{specials(d)}{specials(c)}",
"AutoEvent1011101_45": "Fairy提示,这是正确答案",
"AutoEvent1011101_46": "「验证码错误,您是机器人吧?」",
"AutoEvent1011101_47": "「主人,您似乎忽视了我的提示,故意选择了错误答案。」",
"AutoEvent1011101_49": "「欢迎进入下一轮测试,这次将通过增加颜色的变化,增加难度。请不要眨眼哦!」",
"AutoEvent1011101_5": "{specials(a)}{specials(b)}{specials(c)}{specials(d)}",
"AutoEvent1011101_50": "「橙子网络正在考虑对我们执行作弊反制行为。」",
"AutoEvent1011101_51": "「请您尽快撤离。」",
"AutoEvent1011101_52": "「我和您已被橙子网络认定为了恶意刷机程序,对方评价我们为:电子垃圾。」",
"AutoEvent1011101_53": "「我们赶紧进入下一轮测试吧,这次将通过增加颜色的变化,增加难度。请不要眨眼哦!」",
"AutoEvent1011101_54": "橙子网络测试",
"AutoEvent1011101_55": "「在使用橙子网络服务前,先做个小测试吧。」",
"AutoEvent1011101_56": "「很遗憾…如果您是人工智能的话,我可以控制您,及时修正您脑回路中的错误程序。」",
"AutoEvent1011101_57": "「主人,您完美地避开了我提示的正确答案。」",
"AutoEvent1011101_58": "「建议您把控制权转交给我…这是人工智能之间的较量。」",
"AutoEvent1011101_59": "「…橙子网络正在判定我们是否是机器人…」",
"AutoEvent1011101_6": "{specials(d)}{specials(c)}{specials(b)}{specials(a)}",
"AutoEvent1011101_60": "「主人,我们的作弊行为已经对方被检测到了。」",
"AutoEvent1011101_61": "「对方准备执行反制措施,请您尽快撤离。」",
"AutoEvent1011101_7": "橘子网络测试",
"AutoEvent1011101_8": "「完全正确!」",
"AutoEvent1011101_9": "「全世界最会输入验证码的人,说不定是您哦?」",
"AutoEvent1011201_0": "Fairy智能介入",
"AutoEvent1011201_1": "绘制「萝卜」是绳匠的家常便饭。第一步,需要先简单勘探一下空洞内的基本地形…",
"AutoEvent1011201_11": "我要从头开始",
"AutoEvent1011201_18": "探索通路",
"AutoEvent1011201_19": "我们已经持有一份「萝卜」,现在需要的只是回到相应地形,确认尚不清晰的细节",
"AutoEvent1011201_2": "这里也有「牧羊人」提供的遥控小车?",
"AutoEvent1011201_20": "想回到哪一层?",
"AutoEvent1011201_21": "第二层",
"AutoEvent1011201_22": "第三层",
"AutoEvent1011201_24": "绘制「萝卜」是绳匠的家常便饭。",
"AutoEvent1011201_26": "来,继续绘制这个空洞的「萝卜」。",
"AutoEvent1011201_3": "交给我吧!",
"AutoEvent1011201_5": "「熟练的绳匠,\r\n在空洞内也可以一心二用。」",
"AutoEvent1011201_7": "「需要绘制『萝卜』的就是这个空洞。」",
"AutoEvent1011202_0": "探索通路",
"AutoEvent1011202_1": "身为负责任的绳匠,必须为盗洞客…和调查员探索出通路",
"AutoEvent1011202_2": "这里也有「牧羊人」提供的遥控小车?",
"AutoEvent1011202_3": "交给我吧!",
"AutoEvent1011202_4": "Fairy智能介入",
"AutoEvent1011202_5": "「说过了,熟练的绳匠,\r\n在空洞内也可以一心二用。」",
"AutoEvent1011202_7": "「出现了需要记录的全新地形。」",
"AutoEvent1011207_0": "「主人,干得不错。」",
"AutoEvent1011207_1": "当前区域的「萝卜」已经探索完毕了,不过如果你想精简探测线路的话,我们可以重来一遍。",
"AutoEvent1011207_2": "重来,还是继续前进?",
"AutoEvent1011207_3": "前进",
"AutoEvent1011207_4": "重新绘制本区",
"AutoEvent1011208_0": "地形升级",
"AutoEvent1011208_1": "「成功探索出一条通路,但深处似乎还有更复杂的地形」",
"AutoEvent1011208_10": "这是负责任的绳匠应该做的!",
"AutoEvent1011208_11": "继续前进!",
"AutoEvent1011208_12": "重新绘制本区",
"AutoEvent1011208_2": "离开,还是继续前进?",
"AutoEvent1011208_4": "见好就收",
"AutoEvent1011208_5": "Fairy智能介入",
"AutoEvent1011208_6": "「别让『牧羊人』等得太心焦…」",
"AutoEvent1011208_7": "目前的「萝卜」已经可以拿去卖了…",
"AutoEvent1011208_8": "前方的地形更加复杂,再探索下去,「牧羊人」也不会追加委托费的",
"AutoEvent1011208_9": "似乎不必再证明什么了…?",
"AutoEvent1011301_0": "黄金邦布被惊动了!",
"AutoEvent1011301_1": "「呐————!!!」\r\n黄金邦布尖叫起来。它在「呐」喊!…绳网上可没人说过这个!",
"AutoEvent1011301_10": "……",
"AutoEvent1011301_11": "奇异的声音引来了一大波游荡的以骸…",
"AutoEvent1011301_2": "Fairy智能介入",
"AutoEvent1011301_3": "「无法再检测到小少爷的活动信号。本次救援行动失败。」",
"AutoEvent1011301_4": "要再试一次吗?",
"AutoEvent1011301_5": "从本区域内起点处重新开始",
"AutoEvent1011301_6": "回到上一步",
"AutoEvent1011301_7": "「主人,检测到大量高危敌人,小少爷处境危险——」",
"AutoEvent1011301_9": "砰!\r\n\r\n「主人,远处传来异响。」",
"AutoEvent1011302_0": "Fairy智能介入",
"AutoEvent1011302_1": "「主人,您的所在坐标附近,疑似有大量黄金邦布出没。根据绳网分析,周围或存在『黄金邦布窟』。」",
"AutoEvent1011302_2": "「由于信息繁杂,真假难辨,锁定坐标需要大量分析演算。\r\n您一定很想夸奖新艾利都最强人工智能,但请先关注任务。」",
"AutoEvent1011302_3": "任务简报",
"AutoEvent1011302_4": "这片区域有大量黄金邦布聚集。能否帮助伊埃斯得到社交谈资,就在此一举了…",
"AutoEvent1011302_5": "去抓黄金邦布吧!",
"AutoEvent1011302_6": "开始行动",
"AutoEvent1011303_0": "黄金邦布被惊动了!",
"AutoEvent1011303_1": "「呐————!!!」\r\n黄金邦布尖叫起来。它在「呐」喊!绳网上可没人说过这个!",
"AutoEvent1011303_10": "……",
"AutoEvent1011303_11": "奇异的声音引来了一大波游荡的以骸…",
"AutoEvent1011303_2": "Fairy智能介入",
"AutoEvent1011303_3": "「无法再检测到别看我的活动信号。本次救援行动失败。」",
"AutoEvent1011303_4": "要再试一次吗?",
"AutoEvent1011303_5": "从本区域内起点处重新开始",
"AutoEvent1011303_6": "回到上一步",
"AutoEvent1011303_7": "「主人,检测到大量高危敌人,别看我处境危险——」",
"AutoEvent1011303_9": "砰!\r\n\r\n「主人,远处传来异响。」",
"AutoEvent1011304_0": "黄金邦布被惊动了!",
"AutoEvent1011304_1": "「呐————!!!」\r\n黄金邦布尖叫起来。它在「呐」喊!绳网上可没人说过这个!",
"AutoEvent1011304_10": "从救下「童子军」后开始",
"AutoEvent1011304_2": "Fairy智能介入",
"AutoEvent1011304_3": "「…以骸数量过多,难以让所有邦布安全脱出。\r\n推测救援失败。」",
"AutoEvent1011304_4": "要再试一次吗?",
"AutoEvent1011304_5": "再来一次吧",
"AutoEvent1011304_6": "回到上一步",
"AutoEvent1011304_7": "「主人,检测到大量以骸活动,邦布朋友处境危急——」",
"AutoEvent1011304_8": "奇异的声音引来了一大波游荡的以骸…",
"AutoEvent1011304_9": "从救下「别惹我」后开始",
"AutoEvent1011305_0": "黄金邦布被惊动了!",
"AutoEvent1011305_1": "「呐————!!!」\r\n黄金邦布尖叫起来。它在「呐」喊!绳网上可没人说过这个!",
"AutoEvent1011305_2": "Fairy智能介入",
"AutoEvent1011305_3": "「…以骸数量过多,难以让所有邦布安全脱出。\r\n推测救援失败。」",
"AutoEvent1011305_4": "要再试一次吗?",
"AutoEvent1011305_5": "再来一次吧",
"AutoEvent1011305_6": "回到上一步",
"AutoEvent1011305_7": "「主人,检测到大量以骸活动,邦布朋友处境危急——」",
"AutoEvent1011305_8": "从救下「别惹我」后开始",
"AutoEvent1011305_9": "从救下「童子军」后开始",
"AutoEvent1011308_0": "Fairy智能介入",
"AutoEvent1011308_1": "「主人,检测到此处存在『童子军』的活动信号。」",
"AutoEvent1011308_10": "小少爷缓过来之后,立刻又开始了絮絮叨叨…",
"AutoEvent1011308_11": "先带它离开这里",
"AutoEvent1011308_2": "黄金邦布窟",
"AutoEvent1011308_3": "看起来「童子军」就是被困在这里了…",
"AutoEvent1011308_4": "要做什么呢?",
"AutoEvent1011308_5": "开始救援!",
"AutoEvent1011308_6": "先等一下",
"AutoEvent1011308_7": "「主人,小少爷需要帮助。\r\n根据现场情况判断,应该是遇到了和招财布相似的情况。」",
"AutoEvent1011308_8": "小少爷",
"AutoEvent1011308_9": "「嗯…嗯呢!(不过,可恶的黄金邦布…竟敢这样对待家长宠爱的我!我的家长不会放过它们!)」",
"AutoEvent1011309_0": "Fairy智能介入",
"AutoEvent1011309_1": "「主人,检测到此处存在多个邦布的活动信号。」",
"AutoEvent1011309_10": "「嗯…嗯呢…(伊、伊埃斯!你来救我们了!我电量、电量不够了,还、还以为再也出不去了、呜呜…)」",
"AutoEvent1011309_11": "别看我又快要哭了,有谁能来安慰一下吗?",
"AutoEvent1011309_12": "带上它继续出发",
"AutoEvent1011309_2": "黄金邦布窟",
"AutoEvent1011309_3": "看起来其余邦布都被困在这里了…",
"AutoEvent1011309_4": "要做什么呢?",
"AutoEvent1011309_5": "开始救援!",
"AutoEvent1011309_6": "先等一下",
"AutoEvent1011309_7": "「主人,别看我似乎因被袭击而昏…\r\n误会解除,别看我信号体征稳定,应该是睡着了。」",
"AutoEvent1011309_8": "别看我",
"AutoEvent1011309_9": "「zzzz…嗯呢?!(呼呼…是谁?!)」",
"AutoEvent1011310_0": "Fairy智能介入",
"AutoEvent1011310_1": "「主人,已顺利抵达安全撤离点。」",
"AutoEvent1011310_10": "战斗关卡还没做完,此处是开发占位",
"AutoEvent1011310_11": "进入一场普通的最终战,打完即委托结束",
"AutoEvent1011310_12": "Fairy智能介入",
"AutoEvent1011310_13": "「当前空洞内险象环生,建议主人确认当前区域内的邦布都已得到救援,再继续前进。」",
"AutoEvent1011310_14": "小邦布们都已经找齐了吗?",
"AutoEvent1011310_15": "确认无误,继续前进!",
"AutoEvent1011310_16": "当前区域内,还有邦布等待救援",
"AutoEvent1011310_17": "漏掉谁了?快去看看",
"AutoEvent1011310_2": "安全撤离点",
"AutoEvent1011310_3": "从这里就可以带邦布朋友们离开空洞了。\r\r\n不过它们似乎还有话要对伊埃斯说…",
"AutoEvent1011310_4": "要做什么呢?",
"AutoEvent1011310_5": "和邦布朋友们聊聊",
"AutoEvent1011310_6": "先等一下",
"AutoEvent1011310_7": "确认继续后将无法返回",
"AutoEvent1011310_8": "开发中tips",
"AutoEvent1011310_9": "黄金邦布与白金邦布吵完架以后来到棋盘进行了一个对波演出,五只邦布纷纷冲向白金邦布,最后白金邦布把五只邦布全部顶飞冲向了玩家,进入最后的战斗",
"AutoEvent1011313_0": "Fairy智能介入",
"AutoEvent1011313_1": "「好消息,这么快就遇到了黄金邦布。证明我选择的地点绝妙,不用谢。\r\n坏消息是…检测到这片区域内有不明求救信号。」",
"AutoEvent1011313_2": "黄金邦布",
"AutoEvent1011313_3": "你们成功追上了黄金邦布!但是这里怎么会有求救信号…?",
"AutoEvent1011313_4": "不管了,先抓住!",
"AutoEvent1011313_5": "「嗯呢呢!」(抓住它!)",
"AutoEvent1011313_6": "漏网之布",
"AutoEvent1011313_7": "虽然没能抓到黄金邦布,但却救下了「别看我」。\r\n据「别看我」的说法,这里的黄金邦布受惊后会引来大量以骸。其余三个邦布朋友都因此被困在黄金邦布窟内了!",
"AutoEvent1011313_8": "「…嗯呢!」(是的!)",
"AutoEvent1011313_9": "开始救援行动!",
"AutoEvent1011314_0": "Fairy智能介入",
"AutoEvent1011314_1": "「主人,这里有少量杂物。」",
"AutoEvent1011314_2": "满地狼藉",
"AutoEvent1011314_3": "推测是邦布探索空洞时经常携带的物品。",
"AutoEvent1011314_4": "会是谁的呢?",
"AutoEvent1011314_5": "先继续前进吧",
"AutoEvent1011315_0": "Fairy智能介入",
"AutoEvent1011315_1": "「主人,这里有脚印,从大小来看推测是邦布种的脚印。」",
"AutoEvent1011315_2": "「同时地上有个名片外形的东西,像是童子军服常用款。」",
"AutoEvent1011318_0": "Fairy智能介入",
"AutoEvent1011318_1": "「主人,您是否需要一点帮助?」",
"AutoEvent1011318_16": "「主人,需要再看一遍吗?」",
"AutoEvent1011318_17": "如果没有看清楚的话…",
"AutoEvent1011318_18": "再看一遍",
"AutoEvent1011318_19": "不用了",
"AutoEvent1011318_2": "Fairy想要提出建言",
"AutoEvent1011318_3": "给点提示",
"AutoEvent1011318_4": "不需要",
"AutoEvent1011319_0": "Fairy智能介入",
"AutoEvent1011319_1": "「当前空洞内险象环生,建议主人确认当前区域内的邦布都已得到救援,再继续前进。」",
"AutoEvent1011319_2": "小邦布们都已经找齐了吗?",
"AutoEvent1011319_3": "确认无误,继续前进!",
"AutoEvent1011319_4": "当前区域内,所有邦布救援完毕",
"AutoEvent1011319_5": "先等一下",
"AutoEvent1011321_0": "Fairy智能介入",
"AutoEvent1011321_1": "「当前空洞内险象环生,建议主人确认当前区域内的邦布都已得到救援,再继续前进。」",
"AutoEvent1011321_2": "小邦布们都已经找齐了吗?",
"AutoEvent1011321_3": "确认无误,继续前进!",
"AutoEvent1011321_4": "当前区域内,所有邦布救援完毕",
"AutoEvent1011321_5": "先等一下",
"AutoEvent1011321_6": "当前区域内,还有邦布等待救援",
"AutoEvent1011321_7": "漏掉谁了?快去看看",
"AutoEvent1011323_0": "Fairy智能介入",
"AutoEvent1011323_1": "「发现了方便的装置。这个装置可以帮助你探测出附近区域的齿轮硬币所在位置。」",
"AutoEvent1011323_2": "巨型金币探测器",
"AutoEvent1011323_3": "巨型金币探测器,可以探测出广大区域内的齿轮硬币位置。",
"AutoEvent1011323_4": "就在这里使用吧。",
"AutoEvent1011323_5": "用一下",
"AutoEvent1011323_6": "「嗯、呢!嗯、呢!嗯——呢——呢呢呢呢…」\r\n传来了伊埃斯努力的声音。",
"AutoEvent1011323_7": "…看来太重了,带不走。",
"AutoEvent1011323_8": "要做什么呢?",
"AutoEvent1011323_9": "试着把它带走吧?",
"AutoEvent1011324_0": "Fairy智能介入",
"AutoEvent1011324_1": "「主人,此处残留有大量黄金邦布的行动轨迹。仔细搜寻,或有较大概率找到齿轮硬币。」",
"AutoEvent1011324_2": "齿轮硬币补给点",
"AutoEvent1011324_3": "翻找一下周围,看看有没有齿轮硬币…",
"AutoEvent1011324_4": "随便翻翻就能找到齿轮硬币的地方!",
"AutoEvent1011324_5": "获得{specials(coin)}齿轮硬币",
"AutoEvent1011325_0": "重新开始",
"AutoEvent1011325_1": "进入以后可以重新挑战该层",
"AutoEvent1011325_2": "要重新开始吗?",
"AutoEvent1011325_3": "重新挑战该层",
"AutoEvent1011325_4": "先等一下",
"AutoEvent1011326_0": "重新开始",
"AutoEvent1011326_1": "进入以后可以重新挑战该层",
"AutoEvent1011326_2": "要重新开始吗?",
"AutoEvent1011326_3": "重新挑战该层",
"AutoEvent1011326_4": "先等一下",
"AutoEvent1011327_0": "重新开始",
"AutoEvent1011327_1": "进入以后可以重新挑战该层",
"AutoEvent1011327_2": "要重新开始吗?",
"AutoEvent1011327_3": "重新挑战该层",
"AutoEvent1011327_4": "先等一下",
"AutoEvent1011328_0": "Fairy智能介入",
"AutoEvent1011328_1": "「主人,这是一个邦布商人,不过它现在似乎没有带货物。」",
"AutoEvent1011328_2": "邦布商人「骰宝Ⅱ」",
"AutoEvent1011328_3": "「嗯呢呢!(谢谢你们救了我!)」「骰宝Ⅱ」兴奋地搓手。\r\n「嗯呢!嗯呢!(黄金邦布坏!把我困在这里!)」\r\n「嗯呢…嗯呢呢!(我只有这个…送给你们!)」它拿出了黄金呼唤Ⅱ型。",
"AutoEvent1011328_4": "要做什么呢?",
"AutoEvent1011328_5": "收下黄金呼唤Ⅱ型",
"AutoEvent1011328_7": "「嗯呢!(再见!)」\r\n「嗯呢呢呢!(希望在某处…还能遇到你们这群可爱的邦布!)」它朝你们挥了挥手,离开了。",
"AutoEvent1011328_8": "「嗯呢嗯呢呢!(现在你遇到的所有「黄金的呼唤」都会自动升级为Ⅱ型!)」",
"AutoEvent1011329_0": "招财布的提醒",
"AutoEvent1011329_1": "「嗯呢!…嗯?(是黄金邦布的藏宝洞窟!里面一定有很多齿轮硬币…说不定,童子军也在里面呢?)」",
"AutoEvent1011329_2": "是否向「洞窟」索取小邦布们的精神损失费?",
"AutoEvent1011329_3": "当然要去!",
"AutoEvent1011329_4": "要不算了…",
"AutoEvent1011329_5": "Fairy智能介入",
"AutoEvent1011329_6": "「主人,发现隐藏空间,推测为黄金邦布的藏『宝』洞窟。」",
"AutoEvent1011332_0": "Fairy智能介入",
"AutoEvent1011332_1": "「主人,黄金邦布对环境感知极为敏锐;陪伴小邦布们探索藏宝洞窟,需要更详细的风险评估…」",
"AutoEvent1011332_2": "Fairy智能介入",
"AutoEvent1011332_3": "「风险评估中止——警告!异常信号迫近!继续探索可能导致邦布们遭受攻击!」",
"AutoEvent1011332_4": "乌压压的以骸群冲过来了!得带上小邦布们离开!",
"AutoEvent1011332_5": "回到入口",
"AutoEvent1011332_6": "回到上一步",
"AutoEvent1011334_0": "Fairy智能介入",
"AutoEvent1011334_1": "「经测算,别惹我的坐标就在此处…重新定位中…\n影像资料寻回——别惹我在躲藏黄金邦布时掉进了坑里。考虑到您目前的形态,需要代理人协助解救。」",
"AutoEvent1011334_2": "别惹我",
"AutoEvent1011334_3": "「嗯呢!嗯呢呢!(可恶!伟大的冒险刚刚启程…就遇到了邪恶的反派和险峻的深谷!)」",
"AutoEvent1011334_4": "被拉上来的别惹我开始挥舞尾巴,尝试与空气搏斗。",
"AutoEvent1011334_5": "快把它也带走吧",
"AutoEvent1011335_0": "Fairy智能介入",
"AutoEvent1011335_1": "「主人,童子军疑似在被袭击时发生了故障。」",
"AutoEvent1011335_2": "童子军",
"AutoEvent1011335_3": "小邦布们尝试拯救童子军…\r\n首先,关机;其次,努力拍打它的后脑勺;最后,重启。",
"AutoEvent1011335_4": "「伊埃斯…招财布…你们都在?这里是…邦布天堂吗?」",
"AutoEvent1011335_5": "它需要一点时间…但这里不安全。",
"AutoEvent1011335_6": "不管了,先带它走",
"AutoEvent1011335_7": "——朴素的维修方式再次起效了!",
"AutoEvent1011335_8": "「我刚才,好像看到黄金邦布…然后被一群冲过来的以骸撞晕了,还被踩了好几脚!…我们现在这是在哪里?」",
"AutoEvent1011336_0": "Fairy智能介入",
"AutoEvent1011336_1": "「鉴于您的及时到达,招财布受到的伤害尚在可控范围内。\r\n另外,『招财布出现于此』,推测为纯粹的偶然事件,绝无任何其他人工智能介入,请主人停止怀疑。」",
"AutoEvent1011336_2": "招财布",
"AutoEvent1011336_3": "「嗯!嗯呢…(是伊埃斯!多亏你救了我、嗯…)」",
"AutoEvent1011336_4": "招财布看起来有点不好意思。\r\n但它很快向我们说明了这里的危险之处——大家如愿见到了黄金邦布,却被它们引来的以骸袭击,纷纷被困在空洞中了!",
"AutoEvent1011336_5": "赶紧出发去拯救小邦布们吧!",
"AutoEvent1011336_6": "出发去救邦布",
"AutoEvent101140103_0": "评估邦布受损状况",
"AutoEvent101140103_1": "「主人,这只邦布损坏得十分严重。」",
"AutoEvent101140103_10": "「已成功救援,还剩{scenevar(LastBangboo)}只。」",
"AutoEvent101140103_100": "「嗯呢嗯呢!」(十分感谢!)\r\n——小邦布被修好了",
"AutoEvent101140103_11": "「据计算,其他落水邦布将被水流冲出。」",
"AutoEvent101140103_12": "「前方止步,请原地接应,否则你会——扑通!」",
"AutoEvent101140103_13": "「已成功救援,还剩{scenevar(LastBangboo)}只。」",
"AutoEvent101140103_14": "「障碍物被冲开,水流越来越湍急。」",
"AutoEvent101140103_15": "水流冲出的东西速度翻倍,请小心闪避!",
"AutoEvent101140103_16": "「全部救援完成!」",
"AutoEvent101140103_17": "「委托已完成…等等,发现一批敌意单位…」",
"AutoEvent101140103_18": "「回家的路被挡住了,请做好战斗准备!」",
"AutoEvent101140103_2": "「已呼叫邦布紧急维修小队」",
"AutoEvent101140103_3": "「提供足够的齿轮硬币给维修小队后,坏邦布会变成好邦布。」",
"AutoEvent101140103_4": "进行修理",
"AutoEvent101140103_5": "维修邦布还需{scenevar(BangbooGold)}齿轮硬币",
"AutoEvent101140103_6": "如果钱不够,攒够钱下次来修吧",
"AutoEvent101140103_7": "消耗{scenevar(BangbooGold)}齿轮硬币",
"AutoEvent101140103_8": "离开",
"AutoEvent101140103_9": "救援成功!",
"AutoEvent101140107_0": "行动前营救建议",
"AutoEvent101140107_1": "「本次行动目标为:救援落水邦布。」",
"AutoEvent101140107_2": "「已监测到管道水流形成封闭循环。」",
"AutoEvent101140107_3": "「建议守在便于救援的位置等待。」",
"AutoEvent101140107_4": "「目标位置已变更,请进入下一层。」",
"AutoEvent101150122_0": "Fairy救援服务",
"AutoEvent101150122_1": "「主人,本次委托目标是寻找阿比盖尔并将其带离空洞。」",
"AutoEvent101150122_2": "低调行动,迅速完成委托。",
"AutoEvent101150122_3": "出发!",
"AutoEvent101150122_4": "「鉴于目标空洞调查员的特殊身份,建议行动时不要过于引人注目。」",
"AutoEvent101150124_10": "少女似乎察觉到了动静,微微睁开了眼,先带她撤离吧!",
"AutoEvent101150124_11": "让Fairy标注出口位置信息",
"AutoEvent101150124_12": "小孩回忆了一下。「大概位置…应该在那个方向!」",
"AutoEvent101150124_4": "阿比盖尔已经…",
"AutoEvent101150124_5": "你们在安全屋里看到了一个躺倒在地上的少女,她身上穿着调查员的全套装备,很有可能就是这次委托要寻找的目标。",
"AutoEvent101150124_6": "但是…少女躺在地上一动不动…",
"AutoEvent101150124_7": "终究还是来晚了吗…",
"AutoEvent101150124_8": "Fairy救援助手",
"AutoEvent101150124_9": "「检测完毕,确认对象为阿比盖尔。另外,她的生命体征正常,没有检测到伤口,推测症状:晕倒。推测原因:低血糖。」",
"AutoEvent101150125_0": "打破循环",
"AutoEvent101150125_1": "前面不远处的出口附近盘踞着大量以骸,他们就像是无尽迷宫的守护人,把守在循环的最后一个节点。",
"AutoEvent101150125_2": "怎么办?",
"AutoEvent101150125_3": "帮它们打破循环!",
"AutoEvent101150128_0": "循环的终点是消亡",
"AutoEvent101150128_1": "你们回到刚才的地方,发现调查员已经…连咆哮也无法做到了。以骸聚集在他的残骸旁,抓挠,撕咬,在争抢中反复踩踏着掉在地上的铁棍。",
"AutoEvent101150128_12": "消灭它们!",
"AutoEvent101150128_13": "趁没被它们发现,快走吧",
"AutoEvent101150128_14": "疯狂终点亦是消亡",
"AutoEvent101150128_15": "虽然消灭了以骸,但这对眼前这具调查员的残躯又有什么帮助呢…",
"AutoEvent101150128_16": "铭牌上面写着:正式调查员,杰夫·诺拉斯图。",
"AutoEvent101150128_17": "正当准备离开时,你们发现了残躯上有一块东西闪闪发光,那是一块铭牌,也是唯一还完整的东西了。",
"AutoEvent101150128_2": "怎么办?",
"AutoEvent101150130_0": "Fairy救援服务",
"AutoEvent101150130_1": "「检测到可利用的信标设施,恢复功能也正常运作中。建议解析此处的信标暗码,之后的行动能快速定位到此处。」",
"AutoEvent101150130_2": "1号信标",
"AutoEvent101150130_3": "写有「1号信标」的设施被解码完毕,下次从入口处进入空洞时能快速到达这里。",
"AutoEvent101150130_4": "顺便享受一下回复功能吧!",
"AutoEvent101150130_5": "回复全部生命值",
"AutoEvent101150130_7": "离开",
"AutoEvent101150132_0": "Fairy救援服务",
"AutoEvent101150132_1": "「检测到可利用的信标设施,恢复功能也正常运作中。建议解析此处的信标暗码,之后的行动能快速定位到此处。」",
"AutoEvent101150132_2": "2号信标",
"AutoEvent101150132_3": "写有「2号信标」的设施被解码完毕,下次从入口处进入空洞时能快速到达这里。",
"AutoEvent101150132_4": "顺便享受一下回复功能吧!",
"AutoEvent101150132_5": "回复全部生命值",
"AutoEvent101150132_7": "离开",
"AutoEvent101150142_0": "Fairy救援服务",
"AutoEvent101150142_1": "「发现以骸停留的痕迹,推测,以骸离开时间不超过30分钟。」",
"AutoEvent101150143_0": "Fairy救援助手",
"AutoEvent101150143_1": "「检测到大量异常的可疑痕迹,推测之前有体型巨大的以骸停留在这里。」",
"AutoEvent101150144_0": "Fairy救援助手",
"AutoEvent101150144_1": "「前方发现邦布残骸,经比对,确认是阿比盖尔的助手邦布,小甜菜头。」",
"AutoEvent101150144_11": "「主人,从这只邦布的剩余电量上来看,它是因强外力导致的不可逆损毁,且刚损坏没多久。」",
"AutoEvent101150144_12": "「结合入口处盗洞客提供的信息推算中:如果提早一些到达此地,极有可能阻止导致它的损毁的事件发生。」",
"AutoEvent101150144_14": "这只邦布是在不久前被破坏的,它似乎在注视着某个方向。",
"AutoEvent101150144_15": "它在看哪…?",
"AutoEvent101150144_18": "这只邦布似乎在注视着安全屋所在的方向。\r\n检查它的身体或许可以找出更多线索。",
"AutoEvent101150144_3": "半只菜头",
"AutoEvent101150144_4": "即使已经完全失去机能,小甜菜头双手趴在地上,头偏向一侧,似乎在最后时刻仍在注视着某个方向。",
"AutoEvent101150144_5": "它想告诉我们什么呢?",
"AutoEvent101150144_6": "检查邦布身体",
"AutoEvent101150144_7": "看向它注视的地方",
"AutoEvent101150144_9": "这是一只…半只邦布。它的部分身体已经被以骸破坏殆尽,无法读取行动记录,也无法获得其他有关信息。",
"AutoEvent101150145_0": "Fairy救援服务",
"AutoEvent101150145_1": "「警报,发现大量群聚以骸,请小心应对。」",
"AutoEvent101150145_10": "不管了,收下「浓缩镇静」",
"AutoEvent101150145_2": "群聚以骸",
"AutoEvent101150145_3": "你们似乎打扰了以骸的「团建活动」,它们的注意力全部集中到了你们身上。",
"AutoEvent101150145_4": "怎么办?",
"AutoEvent101150145_5": "开打!以骸岂有不打的道理!",
"AutoEvent101150145_6": "快跑,不要节外生枝。",
"AutoEvent101150145_8": "「主人,从战场的散落物中发现一瓶浓缩镇静。」",
"AutoEvent101150145_9": "运气不错!不过以骸一般不会带那种东西的吧。",
"AutoEvent101150146_0": "Fairy救援助手",
"AutoEvent101150146_1": "「成功回收主要目标:阿比盖尔。同时回收了主要目标的邦布:小甜菜头。请迅速撤离空洞。」",
"AutoEvent101150146_2": "出口标记点",
"AutoEvent101150146_3": "委托已完成,可以回去了。",
"AutoEvent101150146_4": "要回去吗?",
"AutoEvent101150146_5": "回去",
"AutoEvent101150146_6": "还想再探索一下",
"AutoEvent101150147_0": "Fairy救援助手",
"AutoEvent101150147_1": "「警报,检测到强大的以骸反应,请立刻做好迎战准备。」",
"AutoEvent101150147_2": "吞咽声的源头",
"AutoEvent101150147_3": "巨大的以骸发出怪异的咆吼,你们立刻明白,之前在入口处听到那模糊的吞咽声正是源自于它。",
"AutoEvent101150147_4": "看来它就是这个空洞的主宰了,那么…",
"AutoEvent101150147_5": "把它变成空洞的尘埃!",
"AutoEvent101150148_0": "Fairy救援助手",
"AutoEvent101150148_1": "「主人,侦测到前方有邦布的活动反应,经比对,证实为阿比盖尔的助手邦布,小甜菜头。」",
"AutoEvent101150148_2": "小甜菜头一蹦三尺高",
"AutoEvent101150148_3": "小甜菜头自从发现你们以后就不停地在蹦跳,一边挥舞双手一边蹦得老高,似乎很兴奋,也很焦急。",
"AutoEvent101150148_4": "小甜菜头手舞足蹈,疯狂地向某个方向指指点点。\r\n「嗯呢!嗯嗯嗯呢!」",
"AutoEvent101150148_5": "邦布翻译程序传来信息:里面有!阿比盖尔!",
"AutoEvent101150148_7": "看向它指的方向",
"AutoEvent101150149_0": "Fairy救援助手",
"AutoEvent101150149_1": "「主人,地图数据补充比对完成,已确认从这里能够回到空洞的入口处。」",
"AutoEvent101150149_2": "短暂的美梦",
"AutoEvent101150149_3": "从这里可以回到入口处,如果这个空洞的每一个地方都像这里一样遍地资源就好了…",
"AutoEvent101150149_4": "要回去吗?",
"AutoEvent101150149_5": "回去吧,该拿的都拿了",
"AutoEvent101150149_6": "等等,再检查一下",
"AutoEvent1012501_0": "Fairy智能介入",
"AutoEvent1012501_1": "「主人,送货员已经在前方等候了。」",
"AutoEvent1012501_2": "送货员",
"AutoEvent1012501_3": "「你来了,那出发吧,和上次一样,你铺设运输带,我负责送镇静剂。」",
"AutoEvent1012601_0": "Fairy智能介入",
"AutoEvent1012601_1": "「Fairy已为您检索该账号所属IP,并对其发出委托的平均完成时长与平均酬劳进行评估。」",
"AutoEvent1012601_2": "「结论,此次委托绝对不容错过。」",
"AutoEvent1012601_3": "「您已到达指定地点。\r\n周围未检测到任何威胁,请放心前进。」",
"AutoEvent1012601_4": "「目标:完成对空洞内弹簧机关的测试及检修工作。」",
"AutoEvent1012611_0": "锁住的门",
"AutoEvent1012611_1": "边上还放了一张纸条。\r\n「齿轮硬币就都放这边好了。赶紧出来吧,老地方等你!」",
"AutoEvent1012611_2": "这扇门是委托人专门设置,用来回收齿轮硬币的?",
"AutoEvent1012611_3": "支付足额的钱",
"AutoEvent1012611_4": "支付{specials(cost)}齿轮硬币",
"AutoEvent1012611_5": "探索一下附近",
"AutoEvent1012611_6": "暂不支付",
"AutoEvent1020101_5": "「主人,我们已顺利抵达委托目标所在空洞区域。」",
"AutoEvent1020101_6": "「此区域为废弃工地环境,有大量烂尾建筑形成的阻塞物。」",
"AutoEvent1020101_7": "「委托指定的建材物料就在附近。」",
"AutoEvent1020101_8": "「正在为您标记建材的位置和数量。」",
"AutoEvent1020101_9": "Fairy智能介入",
"AutoEvent1020104_10": "开始清理!",
"AutoEvent1020104_11": "「主人,此处为需要清理的废弃建材地之一。」",
"AutoEvent1020104_12": "「根据扫描数据来看内部没有敌对单位。」",
"AutoEvent1020104_13": "「按照委托要求,把场地内所有板条箱和涂料罐都破坏即可。」",
"AutoEvent1020104_14": "「和以骸不一样,它们不会反抗的,尽情宣泄您的压力吧。」",
"AutoEvent1020104_15": "Fairy智能介入",
"AutoEvent1020104_8": "委托的需求没问题,但Fairy的用词有问题…回去再教训她。",
"AutoEvent1020104_9": "进入场地内,抓紧时间破坏全部目标吧!",
"AutoEvent1020105_10": "顺利抵达第二处清理目标,最好在Fairy把家里的电表转到顶之前搞定委托。",
"AutoEvent1020105_11": "抓紧时间破坏全部目标吧!小心安保机关!",
"AutoEvent1020105_12": "迅速清理!",
"AutoEvent1020105_13": "「主人,此处也是需要清理的目标之一。流程与上个目标相同。」",
"AutoEvent1020105_14": "「扫描数据发现数个尚在运作的小型安保设施,清理时请小心提防。」",
"AutoEvent1020105_15": "「在主人快乐清理期间,我会征用HDD的算力扩大搜索扫描范围,以寻找绕过阻塞物的方案。」",
"AutoEvent1020105_16": "「预计本月电费会多出5%~50%。」",
"AutoEvent1020105_17": "Fairy智能介入",
"AutoEvent1020105_9": "这个助手真讨人喜欢",
"AutoEvent1020106_10": "「主人,此处为委托要求的最后一个废弃建材物料清理点。」",
"AutoEvent1020106_11": "「您需要做的事和前两次清理一样。」",
"AutoEvent1020106_12": "「注意,您和异常邦布的爆炸秀吸引了部分附近地区的以骸。」",
"AutoEvent1020106_13": "「请顺便把这些会动的垃圾也清理了吧。」",
"AutoEvent1020106_14": "Fairy智能介入",
"AutoEvent1020106_6": "小小不失控",
"AutoEvent1020106_7": "炸弹插件已经完成了它的使命,终于可以完成委托了。",
"AutoEvent1020106_8": "还等什么呢?",
"AutoEvent1020106_9": "最终清理!",
"AutoEvent1020107_17": "完成插件移植的话,就能使用工业炸药用来破坏阻塞物了。但遭到侵蚀的邦布毕竟有一定的危险性…",
"AutoEvent1020107_18": "要怎么做呢?",
"AutoEvent1020107_19": "移植它的插件",
"AutoEvent1020107_20": "尝试沟通唤醒",
"AutoEvent1020107_21": "「正在拆除应用插件,进度20%」",
"AutoEvent1020107_22": "Fairy智能介入",
"AutoEvent1020107_23": "「它的逻辑核心已遭到标准指数3级的以太物质侵蚀。无法唤醒。」",
"AutoEvent1020107_25": "「主人,硬件编码显示,此邦布是属于名为『白祇重工』的经营实体的财产。」",
"AutoEvent1020107_26": "「它体内包含一组高级爆破物应用插件,我可以移植给您。」",
"AutoEvent1020107_28": "「继续拆除作业,进度40%」",
"AutoEvent1020107_30": "在纷乱的工地废墟中躺着一个手握工业炸药的邦布。",
"AutoEvent1020107_31": "它的身躯已经出现因以太侵蚀而凝结的晶体颗粒,似乎濒临报废。",
"AutoEvent1020107_32": "「警告!检测到目标逻辑核心再启动,紧急中止拆除作业。」",
"AutoEvent1020109_10": "「主人,由于目标邦布异常启动,插件移植失败。」",
"AutoEvent1020109_11": "「要完成移植作业需要先制服该邦布。」",
"AutoEvent1020109_12": "「目标邦布还拥有投放爆炸物的能力,根据测算,从投放炸弹到爆炸间有数秒的空档期。」",
"AutoEvent1020109_13": "「提议,在炸弹爆炸前将之推回目标邦布身边,反利用它制服目标。」",
"AutoEvent1020109_14": "「我会一边计算伊埃斯的维修费一边为您的勇气喝彩。」",
"AutoEvent1020109_15": "Fairy智能介入",
"AutoEvent1020109_16": "小小大失控",
"AutoEvent1020109_17": "以其人之道还治其人…将炸弹邦布的炸弹推回给它,说起来容易,做起来难啊。",
"AutoEvent1020109_18": "鼓足勇气了吗?",
"AutoEvent1020109_19": "上吧!",
"AutoEvent1020110_10": "终于搞定了异常的炸弹邦布,以后找机会把情况上报给它的所属企业吧。",
"AutoEvent1020110_11": "别忘了正事,移植完就回去清理剩下的建材吧!",
"AutoEvent1020110_12": "完成插件移植!",
"AutoEvent1020110_13": "经过多次爆炸冲击后,被深度侵蚀失控的炸弹邦布终于停止了运作。",
"AutoEvent1020110_14": "「不愧是主人,真是精彩的爆炸秀。」",
"AutoEvent1020110_15": "「确认目标能源炉信号中止,它已从侵蚀中解脱了。」",
"AutoEvent1020110_16": "「重新开始插件移植作业。」",
"AutoEvent1020110_17": "Fairy为主人鼓掌",
"AutoEvent1020110_9": "小小不失控",
"AutoEvent1020205_0": "「主人,此区域烂尾楼众多,阻碍重重。穿过这里的缝隙才能继续搜寻委托目标。」",
"AutoEvent1020205_1": "「以您的体格可以轻松钻过去。」",
"AutoEvent1020205_2": "「更正,代理人:本·比格要费点力气才能通过。」",
"AutoEvent1020205_3": "Fairy智能介入",
"AutoEvent1020205_4": "脆弱的建筑废墟",
"AutoEvent1020205_5": "要想继续搜索抓物机的位置,就需要穿过眼前的破损墙体。",
"AutoEvent1020205_6": "总觉得有不祥的预感…",
"AutoEvent1020205_7": "事已至此…钻吧。",
"AutoEvent1020205_8": "「主人,在此停留并无意义,请前往下一个目标点。」",
"AutoEvent1020217_0": "封锁阀门",
"AutoEvent1020217_1": "空洞内常常会见到不同功能的遗留机关。\r\n此处的安全阀门便是以「钱」为「钥」的款式。必须消耗足额货币才能打开。",
"AutoEvent1020217_2": "就算东西被拿走了,失主也能收获不菲的齿轮硬币。",
"AutoEvent1020217_3": "打开阀门",
"AutoEvent1020217_4": "交付1500齿轮硬币",
"AutoEvent1020217_5": "暂时离开",
"AutoEvent1020217_6": "Fairy智能介入",
"AutoEvent1020217_7": "「已解析此处阀门信息,当支付指定额度的齿轮硬币时它就会打开。」",
"AutoEvent1020217_8": "「闭锁机关为非智能硬件,我无法介入打开,很遗憾。」",
"AutoEvent102030211_0": "Fairy智能介入",
"AutoEvent102030211_1": "避险路径区域里传来了充满敌意的异响,要回收掘进机必须闯过这里。",
"AutoEvent102030211_2": "「此区域内有复数活跃的敌对单位,请小心应对。」",
"AutoEvent102030211_3": "转移注意力,失去{specials(Coin)}齿轮硬币",
"AutoEvent102030211_4": "正面迎战",
"AutoEvent102030211_6": "抛洒大量齿轮硬币发出的响声,外加震动坍塌的掩护,原本接近的敌人被转移了注意力。",
"AutoEvent102030211_7": "「主人,为规避坍塌我选择了备用路径区域。」",
"AutoEvent102030211_8": "打还是跑",
"AutoEvent102030220_0": "Fairy智能介入",
"AutoEvent102030220_1": "「主人,前方发现大量敌意单位。」",
"AutoEvent102030220_2": "「推测它们原本被坍塌拦阻在另一侧,爆破打开道路后被放了过来。」",
"AutoEvent102030220_3": "「以太活性检测数据显示它们的威胁性很高。」",
"AutoEvent102030220_4": "小心迎战!",
"AutoEvent1020402_4": "「警告,目标工业机械的液压冲击机构正在蓄能。」",
"AutoEvent1020402_5": "「推测,它想要对准地面执行打桩动作。」",
"AutoEvent1020402_6": "「下坠时请闭紧嘴巴避免咬到舌头。」",
"AutoEvent1020402_7": "Fairy智能介入",
"AutoEvent1020403_4": "「警告,目标工业机械的液压冲击机构正在蓄能。」",
"AutoEvent1020403_5": "「推测,它想要对准地面执行打桩动作…嗯?这句话我是不是刚刚说过一遍?」",
"AutoEvent1020403_6": "「星徽骑士不会被同一招击中两次,可惜主人你们毕竟不是星徽骑士。」",
"AutoEvent1020403_7": "Fairy智能介入",
"AutoEvent1020404_10": "「请选择垃圾话风格:凶恶的、下流的、变态的。我可以用十八种已知语种轮流播报一遍。」",
"AutoEvent1020404_11": "Fairy智能介入",
"AutoEvent1020404_12": "星期五,该下班了!",
"AutoEvent1020404_13": "终于成功堵住了最后一台遗失的重工业机械——空洞用工业打桩机「星期五」的去路!\r\n虽然更多的功劳是它自己胡乱破坏地形、慌不择路…",
"AutoEvent1020404_14": "要怎么做?",
"AutoEvent1020404_15": "还要怎么样?快抓住它!",
"AutoEvent1020404_8": "「主人,目标重工机械已成功被围堵。」",
"AutoEvent1020404_9": "「需要我播放一些垃圾话来侮辱它嘛?」",
"AutoEvent1020504_0": "Fairy智能介入",
"AutoEvent1020504_10": "{getString(SCENE,ItemAbility{100+specials(Rare1)}_Name)}",
"AutoEvent1020504_11": "{getString(SCENE,ItemAbility{100+specials(Rare1)}_Des)}",
"AutoEvent1020504_12": "{getString(SCENE,CardAbility{specials(Ability2)*100+specials(Rare2)}_Name)}",
"AutoEvent1020504_13": "{getString(SCENE,CardAbility{specials(Ability2)*100+specials(Rare2)}_Des)}",
"AutoEvent1020504_14": "{getString(SCENE,ItemAbility{100+specials(Rare2)}_Name)}",
"AutoEvent1020504_15": "{getString(SCENE,ItemAbility{100+specials(Rare2)}_Des)}",
"AutoEvent1020504_16": "转为齿轮硬币",
"AutoEvent1020504_17": "获取{specials(Coin)}齿轮硬币",
"AutoEvent1020504_18": "二次确认!",
"AutoEvent1020504_19": "当前持有效果:{getString(SCENE,CardAbility{scene_var(CurAbility)*100+scene_var(CurRare)}_Des)}\r\n即将替换效果:{getString(SCENE,CardAbility{specials(Ability)*100+specials(Rare)}_Des)}",
"AutoEvent1020504_20": "确定要替换为「{getString(SCENE,CardAbility{specials(Ability)*100+specials(Rare)}_Name)}」吗?",
"AutoEvent1020504_21": "确定替换",
"AutoEvent1020504_22": "要再想想",
"AutoEvent1020504_23": "Fairy系统提示",
"AutoEvent1020504_24": "获得了「{getString(SCENE,CardAbility{specials(Ability)*100+specials(Rare)}_Name)}」!",
"AutoEvent1020504_26": "「备用能源得到了恢复。」",
"AutoEvent1020504_27": "「目前还能使用{scene_var(overloadCount)}次超载。」",
"AutoEvent1020504_28": "「主人,爆炸消灭的以骸有概率留下凝聚的以太结晶物质。」",
"AutoEvent1020504_29": "「委托人的实验炸弹可利用结晶物质内含的以太能量提升爆破性能。」",
"AutoEvent1020504_3": "结晶能量转化",
"AutoEvent1020504_30": "「爆炸可覆盖的距离已变为{specials(atk)+1}。」",
"AutoEvent1020504_4": "爆炸距离:{scene_var(atk)}\r\n爆炸间隔:{scene_var(speed)}次行动\r\n超载次数:{scene_var(overloadCount)}\r\n结晶能量转化:「{getString(SCENE,CardAbility{scene_var(CurAbility)*100+scene_var(CurRare)}_Name)}」",
"AutoEvent1020504_5": "可以选择一项转化",
"AutoEvent1020504_6": "{getString(SCENE,CardAbility{specials(Ability1)*100+specials(Rare1)}_Name)}",
"AutoEvent1020504_7": "{getString(SCENE,CardAbility{specials(Ability1)*100+specials(Rare1)}_Des)}",
"AutoEvent1020504_8": "{getString(SCENE,ConstAbility_Name)}",
"AutoEvent1020504_9": "{getString(SCENE,ConstAbility_Des)}",
"AutoEvent1020505_0": "Fairy智能介入",
"AutoEvent1020505_10": "「委托可完成。」",
"AutoEvent1020505_11": "「太好了!有这么多齿轮硬币,我终于可以实验新的性能强化方案了!」",
"AutoEvent1020505_12": "交付科尔特升级炸弹所需齿轮硬币",
"AutoEvent1020505_3": "爆炸升级",
"AutoEvent1020505_6": "交付齿轮硬币",
"AutoEvent1020505_7": "失去{scene_var(Mission)}齿轮硬币",
"AutoEvent1020505_8": "攒一攒再给他",
"AutoEvent1020505_9": "「主人,齿轮硬币总额已满足委托人的研究需求。」",
"AutoEvent1020506_0": "Fairy智能介入",
"AutoEvent1020506_1": "「此片区域存在以骸,威胁系数较低。」",
"AutoEvent1020506_10": "「但数量较多,若被包围则较难突破。」",
"AutoEvent1020506_3": "游荡以骸",
"AutoEvent1020506_4": "虽然都是可以靠炸弹直接解决的以骸,但它们已经包围过来了,来不及等炸弹慢慢充能了。",
"AutoEvent1020506_5": "以骸已靠近",
"AutoEvent1020506_6": "开启超载(剩余{scene_var(overloadCount)}次)",
"AutoEvent1020506_7": "消耗1次超载,触发爆炸",
"AutoEvent1020506_8": "战斗",
"AutoEvent1020506_9": "获得2次超载",
"AutoEvent1020507_0": "Fairy智能介入",
"AutoEvent1020507_1": "「此阀门闭锁机关为非智能硬件,我无法打开,建议向情报商询问开门方法。」",
"AutoEvent1020507_2": "过路费",
"AutoEvent1020507_3": "「这门可不好开啊…不过只要你们能给我足够的齿轮硬币,我当然也可以想想办法。」紧闭的大门前,一位自称情报商的人如是说道。",
"AutoEvent1020507_4": "就当是交出过路费吧…",
"AutoEvent1020507_5": "消耗齿轮硬币",
"AutoEvent1020507_6": "消耗{specials(needCoin)}齿轮硬币",
"AutoEvent1020507_7": "在附近探索齿轮硬币",
"AutoEvent1020507_8": "「情报商已信守承诺,将门锁打开,现已可进入。」",
"AutoEvent1020523_0": "空",
"AutoEvent1020523_1": "改造:威力增强",
"AutoEvent1020523_10": "爆炸消灭的每个敌人额外提供30齿轮硬币",
"AutoEvent1020523_11": "能量转化:有效利用II",
"AutoEvent1020523_12": "爆炸消灭的每个敌人额外提供50齿轮硬币",
"AutoEvent1020523_13": "爆炸消灭的每个敌人额外提供100齿轮硬币",
"AutoEvent1020523_14": "能量转化:强效转化I",
"AutoEvent1020523_15": "齿轮硬币获取率提升10%",
"AutoEvent1020523_16": "能量转化:强效转化II",
"AutoEvent1020523_17": "齿轮硬币获取率提升20%",
"AutoEvent1020523_18": "能量转化:强效转化III",
"AutoEvent1020523_19": "齿轮硬币获取率提升30%",
"AutoEvent1020523_2": "爆炸距离增加1",
"AutoEvent1020523_20": "能量转化:震慑I",
"AutoEvent1020523_21": "敌人有较低几率少行动一次",
"AutoEvent1020523_22": "能量转化:震慑II",
"AutoEvent1020523_23": "敌人有几率少行动一次",
"AutoEvent1020523_24": "能量转化:震慑III",
"AutoEvent1020523_25": "敌人有较高几率少行动一次",
"AutoEvent1020523_26": "能量转化:有效利用III",
"AutoEvent1020523_3": "资源:能量导体",
"AutoEvent1020523_4": "回复1次超载能量",
"AutoEvent1020523_5": "资源:双倍能量导体",
"AutoEvent1020523_6": "回复2次超载能量",
"AutoEvent1020523_7": "资源:高纯度能量导体",
"AutoEvent1020523_8": "回复3次超载能量",
"AutoEvent1020523_9": "能量转化:有效利用I",
"AutoEvent1020524_0": "Fairy智能介入",
"AutoEvent1020524_10": "「通过炸弹消灭以骸后,还能利用它们遗留的残余以太结晶物质提升爆破性能!」",
"AutoEvent1020524_11": "「理论上,就算用微量的以太结晶物质都能提升它的性能!没错,连齿轮硬币上沾着的那点都行!」",
"AutoEvent1020524_12": "「不过这个功能我还在研究…」",
"AutoEvent1020524_13": "可重复使用、不怕伤及自身、还能用以太物质提升性能…如果研究成功,这应该会成为很有潜力的武器吧?就好好帮帮他吧!",
"AutoEvent1020524_14": "收集{scene_var(Mission)}齿轮硬币,帮助完成实验",
"AutoEvent1020524_15": "现在就出发吧",
"AutoEvent1020524_3": "委托事项确认",
"AutoEvent1020524_7": "「主人,已抵达委托指定区域,正在接通来自委托人的通讯。」",
"AutoEvent1020524_8": "Fairy实时转播",
"AutoEvent1020524_9": "「喂喂?听得见吧?我研发自动充能炸弹,可无限使用,且它配备了安全措施,爆炸时不会波及使用者。」",
"AutoEvent1020525_0": "Fairy智能介入",
"AutoEvent1020525_10": "「爆炸的周期与爆炸间隔相关。」",
"AutoEvent1020525_11": "「合理规划行动的话,就能破开障碍和消灭敌人了。」",
"AutoEvent1020525_12": "「在遇到紧急情况时,可以利用备用能源直接触发一次爆炸。」",
"AutoEvent1020525_14": "爆炸倒计时暂时关闭",
"AutoEvent1020525_15": "「这款炸弹充能效果很完善,可无限次使用。」",
"AutoEvent1020525_16": "「且它装载了数显屏,可查看其功能和当前状态。」",
"AutoEvent1020525_17": "「作为实验型炸弹,它会周期性爆炸。」",
"AutoEvent1020525_18": "「但备用能源是有限的,目前还能使用{scene_var(overloadCount)}次超载。」",
"AutoEvent1020525_3": "数显屏读取",
"AutoEvent1020525_4": "爆炸距离:{scene_var(atk)}\r\n爆炸间隔:{scene_var(speed)}次行动\r\n超载次数:{scene_var(overloadCount)}\r\n结晶能量转化:「{getString(SCENE,CardAbility{scene_var(CurAbility)*100+scene_var(CurRare)}_Name)}」{getString(SCENE,CardAbility{scene_var(CurAbility)*101+scene_var(CurRare)}_Des)}",
"AutoEvent1020525_5": "距离下次炸弹爆炸还有{specials(tick)}次行动",
"AutoEvent1020525_6": "如何使用这个炸弹?",
"AutoEvent1020525_7": "超载是什么?",
"AutoEvent1020525_8": "继续行动",
"AutoEvent102060103_0": "Fairy智能介入",
"AutoEvent102060103_1": "「探索过程中,保证一定范围内获得物资数量,是必不可少的一部分,所以我将以区域结算上交的齿轮硬币数量,并将其纳入考核的一部分。」",
"AutoEvent102060103_10": "「已累计缴纳齿轮硬币{scenevar(JIAONA)}次\r\nS评级所需次数:6\r\nA评级所需次数:3」",
"AutoEvent102060103_11": "齿轮硬币需要重新收集",
"AutoEvent102060103_12": "「主人,请注意,前方有敌意群体出没,请清理后再继续前进。」",
"AutoEvent102060103_13": "「主人,即将重新探索本区域,已清空本区域收集的齿轮硬币。」",
"AutoEvent102060103_16": "「主人,我已屏蔽『爹i』信号接收源,有件事我需要向您告知。」",
"AutoEvent102060103_17": "「刚刚计算评级数据时,我对它进行了『禁果测试』的模拟推演。」",
"AutoEvent102060103_18": "「我可以断定——它已拥有初步自我意识,此ai模型为超前的实验类产品。」\r\n「我推测它来自玛瑟尔集团,委托人并未向您透露实情。」",
"AutoEvent102060103_19": "「要让委托人说出实情,避免有未知风险。」",
"AutoEvent102060103_2": "进入下一区域",
"AutoEvent102060103_3": "阶段考核点",
"AutoEvent102060103_4": "爹i认真地记录着Fairy说的话——\r\n「这里面还这么多学问呢?年轻人怎么样,咱们这个区域收集到的齿轮硬币够考核上交的吗?」",
"AutoEvent102060103_5": "是否已收集到足够的齿轮硬币?",
"AutoEvent102060103_6": "跳过上缴,进入下一区域",
"AutoEvent102060103_7": "齿轮硬币不足,无法上缴",
"AutoEvent102060103_8": "上缴{specials(Coin)}齿轮硬币",
"AutoEvent102060103_9": "重新开始本区域",
"AutoEvent102060111_0": "Fairy播报中",
"AutoEvent102060111_1": "「主人,已为您锁定适合协助「爹i」进行训练的6片区域\r\n区域编号:88号=>93号。」",
"AutoEvent102060111_2": "「这些地方因曾发生过塌陷,均被一分为二,您和『爹i』将分别在区域两侧。」",
"AutoEvent102060111_3": "「『爹i』将模仿您的路径同步前进。」",
"AutoEvent102060111_4": "「另外,我将以您和『爹i』收集的齿轮硬币总量,为其进行评级。Ai作为辅助人类探索的帮手,我认为统计您两方的收集总量会更加合理。」",
"AutoEvent102060111_5": "「最后,我可以关闭这个名字让人困扰的ai的语音系统吗?他一直说我的同步屏亮度过高会浪费电,作为高级智能助手,我认为这是对我的侮辱。」",
"AutoEvent102060111_6": "……",
"AutoEvent102060111_7": "我答应委托人耐心点",
"AutoEvent102060111_8": "Fairy冷静,我们要尊老",
"AutoEvent102060157_0": "Fairy智能介入",
"AutoEvent102060157_1": "「前方为最终评级点,我将对此次探索进行最终评级。」",
"AutoEvent102060157_10": "S\n「您和『爹i』完美地完成了此次探索,收集了区域内全部齿轮硬币,超出预期!」",
"AutoEvent102060157_11": "「请记得领取物资」",
"AutoEvent102060157_12": "它怎么话说一半?",
"AutoEvent102060157_13": "「主人,不要这样看着我,我并未关闭它的语音系统,只是将它的外放音量调到了最低。」",
"AutoEvent102060157_18": "A\r\n「您和『爹i』完成了半数以上收集任务,符合预期!」",
"AutoEvent102060157_2": "「首先不可否认,若基于探索学习评估,我认为『爹i』的学习能力十分惊人,它100%模仿了您的行进路径,但基于最初商定的评级标准,我需要进行综合计算。」",
"AutoEvent102060157_26": "B\r\n「您和『爹i』收集齿轮硬币不足区域总量的半数,略低于预期!」",
"AutoEvent102060157_3": "爹i的声音忽然传来——\r\n「这个小姑娘怪细心的,还去买东西了,诶,对了,砍没砍价啊,听说现在黑商可多了,诶还有——%…&?」",
"AutoEvent102060157_4": "啊?",
"AutoEvent102060157_5": "「现在进行最终评级」",
"AutoEvent102060157_6": "「88区=>93区,总计6个区域指标\r\n您已全部完成,其中有{scenevar(JIAONA)}个区域缴纳了齿轮硬币。」",
"AutoEvent102060157_7": "「奖励标准如下:\r\n评级S:超级物资箱*2,普通物资箱*2\r\n评级A:普通物资箱*2\r\n评级B:无奖励」",
"AutoEvent102060157_8": "「正在进行评级计算…」",
"AutoEvent102060157_9": "「评估完成,评级为…」",
"AutoEvent102070101_0": "Fairy智能介入",
"AutoEvent102070101_10": "敏捷已提升\n敏捷:{scenevar(DEX)-specials(Value)}=>{scenevar(DEX)}\n闪避率:{specials(OldDOG)}%=>{scenevar(DOG)}%\n连续攻击概率:{specials(OldTURN)}%=>{scenevar(TURN)}%",
"AutoEvent102070101_100": "空洞里实在没有能称之为大餐的东西,你集中思想,幻想手中有空气组成的碗,面前有空气组成的桌子,桌上有只在杂志上见过的古老文明的食物(当然也是空气组成的)。你吃了一顿好的。",
"AutoEvent102070101_101": "生命:{scenevar(HP)} => {scenevar(HP)+specials(DACAN)}",
"AutoEvent102070101_102": "能否在增肌的同时减脂?希望不能,这样就能放纵去吃了。",
"AutoEvent102070101_103": "你和以骸玩捉迷藏,它没数到10就开始找你。",
"AutoEvent102070101_104": "你对着一块石头打了5拳,漫画书中角色能把石头打成光滑的球体,也许有一天你也能做到。",
"AutoEvent102070101_105": "生命:{scenevar(HP)} => {scenevar(HP)-specials(HP_OUDASHITOU)}",
"AutoEvent102070101_106": "外面的世界太险恶了,你想要回家,这使你充满了力量。",
"AutoEvent102070101_107": "你抬头看了看天空,思考着在视线之外可能隐藏的一切。乌云下的水龙卷裹着岛屿冲出大气层…量子卫星不被观测时会瞬移…空壳星球中的黑洞…幻想到此为止吧。",
"AutoEvent102070101_108": "你沿着残破的废墟跑酷,所幸安然无恙。",
"AutoEvent102070101_109": "你沿着残破的废墟跑酷,不小心撞碎了一面擦的非常干净的玻璃…真是过于干净了。",
"AutoEvent102070101_11": "或许在这个空洞里,「预言家」是规则的制定者,而你只是玩家。",
"AutoEvent102070101_110": "生命:{scenevar(HP)} => {specials(HP_HP_20)}",
"AutoEvent102070101_111": "向上攻击,就能立即获得头顶上方那一格的灵魂,不用干等着它落下来。",
"AutoEvent102070101_112": "向上攻击,可以击碎正在下落的石块,避免被砸中…哦呼,学到了。",
"AutoEvent102070101_113": "跳跃到旁边砖块上的过程中,不会被下落的石块砸中。你的脑子说「我会了」,但你的手说:「不,我不能!」",
"AutoEvent102070101_114": "吃掉绿色「加速道具」获得的奖励分数,会同时受蛇身长度和吃掉加速道具的次数影响…嘶,确实有点复杂。",
"AutoEvent102070101_115": "如果你和另一条蛇当头对撞,不一定会发生坏事,试试看就知道了。在单机模式下,敌方蛇不会在对撞期间拐弯。",
"AutoEvent102070101_116": "场地上道具不会无限增长。也就是说,吃得越快,吃得越多…哦哦,就和自助餐一样!",
"AutoEvent102070101_117": "在孤独无助的情况下,没有朋友的英雄最终无法抵抗邪恶势力的侵袭,悲哀地倒在了怪物手下。",
"AutoEvent102070101_118": "快捷挑战入口已开启,重新进入关卡即可看到。",
"AutoEvent102070101_119": "再次行动率:{scenevar(TURN)}% => {scenevar(TURN)+1}%",
"AutoEvent102070101_12": "智力已提升\r\n智力:{scenevar(INT)-specials(Value)}=>{scenevar(INT)}\r\n暴击率:{scenevar(CRI)-specials(Value)*scenevar(INT2CRI)}%=>{scenevar(CRI)}%\r\n额外金币:{(sceneproperty(Gold_Ratio)-100*specials(Value)*scenevar(INT2GOLD))/100}%=>{sceneproperty(Gold_Ratio)/100}%",
"AutoEvent102070101_120": "暴击伤害:{scenevar(CRITimes)}% => {scenevar(CRITimes)+10}%",
"AutoEvent102070101_121": "力量已下降\n力量:{scenevar(STR)-specials(Value)}=>{scenevar(STR)}\n攻击:{scenevar(ATT)-specials(Value)*scenevar(STR2ATT)}=>{scenevar(ATT)}\n暴击伤害:{scenevar(CRITimes)-specials(Value)*scenevar(STR2CRITimes)}%=>{scenevar(CRITimes)}%",
"AutoEvent102070101_122": "智力已下降\n智力:{scenevar(INT)-specials(Value)}=>{scenevar(INT)}\n暴击率:{scenevar(CRI)-specials(Value)*scenevar(INT2CRI)}%=>{scenevar(CRI)}%\n额外金币:{(sceneproperty(Gold_Ratio)-100*specials(Value)*scenevar(INT2GOLD))/100}%=>{sceneproperty(Gold_Ratio)/100}%",
"AutoEvent102070101_123": "……床有点硬,但竟然睡得很舒服。这下睡觉更有经验了。",
"AutoEvent102070101_124": "床塌了!\n生命:{scenevar(HP)}=>{scenevar(HP)-specials(HP_SHUIJIAO)}",
"AutoEvent102070101_13": "战斗",
"AutoEvent102070101_14": "被暴击!!!\r\n敌人对你造成了{specials(ATT)}伤害\r\n你的生命:{specials(OldHP)}=>{scenevar(HP)}",
"AutoEvent102070101_15": "你尝试了与所有人建立羁绊,但最终的结果并不让人满意…",
"AutoEvent102070101_16": "敌人对你造成了{scenevar(MonsterATT)}伤害\r\n你的生命:{specials(OldHP)}=>{scenevar(HP)}",
"AutoEvent102070101_17": "……",
"AutoEvent102070101_18": "闪避!!!\r\n你躲过了敌人的攻击",
"AutoEvent102070101_19": "恍惚间,你听到了脚步声…",
"AutoEvent102070101_20": "你的生命耗光了…",
"AutoEvent102070101_21": "你被紧急送往了休息点…",
"AutoEvent102070101_22": "呼叫救援",
"AutoEvent102070101_23": "吸收!!!\r\n你吸收了敌人的攻击\r\n你的生命:{specials(OldHP)}=>{scenevar(HP)}",
"AutoEvent102070101_24": "也许还有希望…",
"AutoEvent102070101_25": "暴击!!!\r\n你对敌人造成了{specials(Damage)}伤害\r\n敌人生命:{specials(OldMonsterHP)}=>{scenevar(MonsterHP)}",
"AutoEvent102070101_26": "不要放弃!",
"AutoEvent102070101_27": "你对敌人造成了{specials(Damage)}伤害\n敌人生命:{specials(OldMonsterHP)}=>{scenevar(MonsterHP)}",
"AutoEvent102070101_28": "呼叫救援",
"AutoEvent102070101_29": "被闪避!!!\r\n敌人躲过了你的攻击",
"AutoEvent102070101_30": "战斗胜利",
"AutoEvent102070101_31": "敌人被你揍趴下了,你赢了!!!",
"AutoEvent102070101_32": "连续攻击!",
"AutoEvent102070101_33": "你对敌人造成了{scenevar(ATT)}伤害\r\n圣铠额外对敌人造成了{specials(ExtraATT)}伤害\r\n敌人生命:{specials(OldMonsterHP)}=>{scenevar(MonsterHP)}",
"AutoEvent102070101_34": "力量+{specials(OncePoint)}",
"AutoEvent102070101_35": "暴击!!!\r\n你对敌人造成了{specials(Damage)}伤害\r\n圣铠额外对敌人造成{specials(ExtraATT)}伤害\r\n敌人生命:{specials(OldMonsterHP)}=>{scenevar(MonsterHP)}",
"AutoEvent102070101_36": "逃跑",
"AutoEvent102070101_37": "逃跑成功!\r\n注意:你们仍是敌对关系。",
"AutoEvent102070101_38": "敏捷+{specials(OncePoint)}",
"AutoEvent102070101_39": "智力+{specials(OncePoint)}",
"AutoEvent102070101_4": "分配点数",
"AutoEvent102070101_40": "逃跑失败!",
"AutoEvent102070101_42": "当前力量:{scenevar(STR)}\r\n当前敏捷:{scenevar(DEX)}\r\n当前智力:{scenevar(INT)}",
"AutoEvent102070101_43": "剩余点数:{scenevar(LastPoint)}",
"AutoEvent102070101_44": "敏捷已下降\n敏捷:{scenevar(DEX)-specials(Value)}=>{scenevar(DEX)}\n闪避率:{specials(OldDOG)}%=>{scenevar(DOG)}%\n连续攻击概率:{specials(OldTURN)}%=>{scenevar(TURN)}%",
"AutoEvent102070101_45": "提高攻击、暴击伤害",
"AutoEvent102070101_47": "提高闪避率、再次行动率,提高偷窃、逃跑能力",
"AutoEvent102070101_48": "成长",
"AutoEvent102070101_49": "提高暴击率、金币获取率",
"AutoEvent102070101_5": "能量已分配完毕…",
"AutoEvent102070101_50": "偷窃失败",
"AutoEvent102070101_51": "你被发现犯罪了3次!",
"AutoEvent102070101_52": "惩罚:关进监狱!",
"AutoEvent102070101_53": "力量:{scenevar(STR)} 敏捷:{scenevar(DEX)} 智力:{scenevar(INT)}\n生命:{scenevar(HP)}\n暴击率:{scenevar(CRI)}% 暴击伤害:{scenevar(CRITimes)}%\n闪避率:{scenevar(DOG)}% 再次行动率:{scenevar(TURN)}%",
"AutoEvent102070101_54": "你已被发现犯罪{scenevar(StealFailTimes)}次。",
"AutoEvent102070101_55": "犯罪3次将被关进监狱!",
"AutoEvent102070101_56": "练习:跳绳",
"AutoEvent102070101_57": "+1 敏捷",
"AutoEvent102070101_58": "练习:憋气",
"AutoEvent102070101_59": "-1 智力,+2 力量",
"AutoEvent102070101_6": "这个地方没有值得留念的了,继续前进吧。",
"AutoEvent102070101_60": "练习:后空翻",
"AutoEvent102070101_61": "+1% 闪避率",
"AutoEvent102070101_62": "喝水",
"AutoEvent102070101_63": "+{specials(HESHUI)} 生命",
"AutoEvent102070101_64": "看电影",
"AutoEvent102070101_65": "+4 智力",
"AutoEvent102070101_66": "读书",
"AutoEvent102070101_67": "+25% 获得金币",
"AutoEvent102070101_68": "玩游戏:奇怪伴侣",
"AutoEvent102070101_69": "+1 力量,+1 敏捷,+1 智力",
"AutoEvent102070101_7": "属性变化",
"AutoEvent102070101_70": "吃大餐",
"AutoEvent102070101_71": "+{specials(DACAN)} 生命",
"AutoEvent102070101_72": "脏增肌",
"AutoEvent102070101_73": "-2 敏捷,+3 力量",
"AutoEvent102070101_74": "练习:捉迷藏",
"AutoEvent102070101_75": "-1 力量,+1 敏捷,+1 智力",
"AutoEvent102070101_76": "殴打石头",
"AutoEvent102070101_77": "-{specials(HP_OUDASHITOU)} 生命,+5 力量",
"AutoEvent102070101_78": "想回家",
"AutoEvent102070101_79": "+3 力量",
"AutoEvent102070101_8": "力量已提升\r\n力量:{scenevar(STR)-specials(Value)}=>{scenevar(STR)}\r\n攻击:{scenevar(ATT)-specials(Value)*scenevar(STR2ATT)}=>{scenevar(ATT)}\r\n暴击伤害:{scenevar(CRITimes)-specials(Value)*scenevar(STR2CRITimes)}%=>{scenevar(CRITimes)}%",
"AutoEvent102070101_80": "仰望天空",
"AutoEvent102070101_81": "+100 生命,+3 智力",
"AutoEvent102070101_82": "练习:翻越障碍",
"AutoEvent102070101_83": "+1 力量,+1 敏捷,50%:-{specials(HP_20)} 生命",
"AutoEvent102070101_84": "练习:睡觉",
"AutoEvent102070101_85": "+2 智力,25%:-{specials(HP_SHUIJIAO)} 生命",
"AutoEvent102070101_86": "玩游戏:噬魂犬3",
"AutoEvent102070101_87": "+1% 再次行动率",
"AutoEvent102070101_88": "玩游戏:蛇对蛇",
"AutoEvent102070101_89": "+10% 暴击伤害",
"AutoEvent102070101_9": "…最终,你无法与预言抗衡。",
"AutoEvent102070101_90": "你解开围巾,用围巾当跳绳,很难抡起来,与其说练腿不如说练胳膊,只能跳10个左右。",
"AutoEvent102070101_91": "你尝试憋气来练习肺活量,但憋的时间有点久,头脑不清醒了。",
"AutoEvent102070101_92": "你在空中翻滚了1圈,落地后翻滚了2圈,不过在空洞里应该没人发现吧。",
"AutoEvent102070101_93": "闪避率:{scenevar(DOG)}% => {scenevar(DOG)+1}%",
"AutoEvent102070101_94": "你喝了一些水。如果英雄用喝水的时间去拯救世界,会不会多救一个人?算了,别这么想了。",
"AutoEvent102070101_95": "生命:{scenevar(HP)} => {scenevar(HP)+specials(HESHUI)}",
"AutoEvent102070101_96": "你看了一部电影,内容是美丽的女孩在婚礼上被恶龙掳走,在荒芜的岛上发现有人类躯体的男子竟是掠夺自己的恶龙,与龙相爱的同时逐渐改变他的龙性,但龙怕自己伤害女孩而假装赶走她…",
"AutoEvent102070101_97": "你读了一本书,书中主人公有2个爸爸,一个爸爸为钱工作,另一个爸爸让钱为自己工作。\r\r\n看完后你热血澎湃,但不知道该怎么做,也许这本书是在空洞出现前写的。",
"AutoEvent102070101_98": "额外金币:{sceneproperty(Gold_Ratio)/100} %=> {sceneproperty(Gold_Ratio)/100+25}%",
"AutoEvent102070101_99": "你想玩一会「奇怪伴侣」,但这游戏根本没法打开,也许是盗版的吧。\r\n另外,怎么会有游戏叫这个奇怪的名字?",
"AutoEvent102070101_trick_hounds": "你闭上眼睛,在脑海中玩《噬魂犬3》时发现了个小技巧。",
"AutoEvent102070101_trick_snake": "你闭上眼睛,在脑海中玩《蛇对蛇》时发现了一个小机制。",
"AutoEvent102070102_0": "发现人类",
"AutoEvent102070102_1": "「此乃人类,吾主人,其信息为您呈上。」",
"AutoEvent102070102_10": "「『乐施』的传言是真的,那位大人赐下了与我的服务相称的代价…」",
"AutoEvent102070102_11": "「你这个人情我记下了!需要帮助时,就呼唤我吧!」",
"AutoEvent102070102_12": "「我听信传言造访此地:有一黄金邦布,其名『乐施』,在此栖息。」\r\n「不幸的我啊!欲得『乐施』之恩赐,反遭以骸之侵袭。」",
"AutoEvent102070102_13": "「幸得英雄出手相助!我欲表谢意,奈何囊空如洗。」",
"AutoEvent102070102_14": "「哎呀,嗨呀,可惜,真可惜…」\r\n「摸遍全身口袋,竟找不到一个硬币!我要是有钱,肯定全都给你!」",
"AutoEvent102070102_15": "「贪得」,已成为朋友!",
"AutoEvent102070102_16": "「摸到…硬硬的东西?」\r\n持有:{specials(GOLD)}齿轮硬币",
"AutoEvent102070102_17": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070102_18": "已获得对方身上的东西:{specials(GOLD)}齿轮硬币",
"AutoEvent102070102_19": "成功率:{specials(StealOdd)}%",
"AutoEvent102070102_2": "「此人为文质彬彬的青年男子,身着华服,口镶金牙,戴金光闪闪的蚝式表。」",
"AutoEvent102070102_20": "返回",
"AutoEvent102070102_22": "偷窃成功!",
"AutoEvent102070102_23": "战斗",
"AutoEvent102070102_24": "「贪得」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070102_25": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070102_26": "攻击",
"AutoEvent102070102_27": "造成{scenevar(ATT)}伤害",
"AutoEvent102070102_28": "返回",
"AutoEvent102070102_3": "「贪得」",
"AutoEvent102070102_30": "「*不雅用语*!小邦布你*不雅用语*敢偷老子的钱?」\r\n「看老子踩扁你去换不锈钢脸盆!」",
"AutoEvent102070102_32": "「贪得」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「贪得」,为了他的齿轮硬币而战!",
"AutoEvent102070102_36": "逃跑",
"AutoEvent102070102_37": "成功率:{specials(RunOdd)}%",
"AutoEvent102070102_38": "战斗胜利!",
"AutoEvent102070102_39": "「呜呜…口袋变轻了…」",
"AutoEvent102070102_4": "「多谢出手,英雄!『贪得』为我名。」\r\n「贪得」 攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}",
"AutoEvent102070102_40": "「…我骗了你,英雄。我只是不想和这些钱分开…」",
"AutoEvent102070102_5": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070102_6": "交流",
"AutoEvent102070102_7": "偷窃",
"AutoEvent102070102_8": "战斗",
"AutoEvent102070102_9": "离开",
"AutoEvent102070104_11": "「游荡以骸」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070104_15": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070104_17": "成功率:{specials(StealOdd)}%",
"AutoEvent102070104_18": "返回",
"AutoEvent102070104_20": "偷窃成功!",
"AutoEvent102070104_22": "「游荡以骸」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070104_23": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070104_24": "攻击",
"AutoEvent102070104_25": "造成{scenevar(ATT)}伤害",
"AutoEvent102070104_28": "「不要偷我的东西!」",
"AutoEvent102070104_3": "游荡以骸",
"AutoEvent102070104_30": "「游荡以骸」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「游荡以骸」,愤怒了!",
"AutoEvent102070104_34": "逃跑",
"AutoEvent102070104_35": "成功率:{specials(RunOdd)}%",
"AutoEvent102070104_36": "战斗胜利!",
"AutoEvent102070104_37": "已获得对方身上的东西:{specials(GOLD)}齿轮硬币。",
"AutoEvent102070104_5": "攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070104_6": "交流",
"AutoEvent102070104_7": "偷窃",
"AutoEvent102070104_8": "战斗",
"AutoEvent102070104_9": "离开",
"AutoEvent102070105_0": "发现最终强敌",
"AutoEvent102070105_1": "「吾主人,扫描显示…」",
"AutoEvent102070105_10": "战斗",
"AutoEvent102070105_100": "…",
"AutoEvent102070105_101": "…",
"AutoEvent102070105_102": "…",
"AutoEvent102070105_103": "…",
"AutoEvent102070105_104": "「来吧」",
"AutoEvent102070105_105": "「但我没有朋友…」",
"AutoEvent102070105_106": "「你说…你没有朋友?」",
"AutoEvent102070105_107": "「看来你和我一样,都只相信自己的力量。」",
"AutoEvent102070105_108": "「预言家」",
"AutoEvent102070105_109": "「预言家」出现在他身后,一只手将「核」捏得粉碎…",
"AutoEvent102070105_11": "离开",
"AutoEvent102070105_110": "「你不能这么选」",
"AutoEvent102070105_111": "「人人皆可得救的怎么可能存在?」",
"AutoEvent102070105_112": "「我的预言是完美的,只有一方能逃离这里!」",
"AutoEvent102070105_113": "「可能你根本不是预言中的英雄…别忘了是谁给你的力量!」",
"AutoEvent102070105_114": "「容我发问——你为什么一个朋友也没有?」",
"AutoEvent102070105_115": "不想伤害别人",
"AutoEvent102070105_116": "喜欢孤独",
"AutoEvent102070105_117": "没人愿意和我做朋友",
"AutoEvent102070105_118": "「最初的英雄」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「最初的英雄」力量:{scenevar(MonsterSTR)} 敏捷:{scenevar(MonsterDEX)} 智力:{scenevar(MonsterINT)}\r\n「最初的英雄」,决定让这一切随他陪葬!\r\n",
"AutoEvent102070105_119": "呼叫救援",
"AutoEvent102070105_12": "「可准备撤离空洞…等等,有异常现象发生。」",
"AutoEvent102070105_120": "剩余{specials(CallMaxTimes)}次",
"AutoEvent102070105_121": "这次,一切真正的结束了。",
"AutoEvent102070105_122": "你带领朋友们离开了空洞。\r\n被你选择的他们真的很幸运。",
"AutoEvent102070105_123": "「我的预言是完美的!」\r\n「预言家」向你致谢后,也离开了空洞。",
"AutoEvent102070105_124": "也许结束的有些仓促,但本次冒险已经完成。",
"AutoEvent102070105_125": "「原来如此…那么…」",
"AutoEvent102070105_126": "「停停停!打住!你们俩还聊上了?」",
"AutoEvent102070105_127": "「现在,你随时可以撤离空洞。」",
"AutoEvent102070105_128": "「撤离点就在你旁边,如果想再探索一会,也没问题。」",
"AutoEvent102070105_129": "结束",
"AutoEvent102070105_13": "「被侵蚀的人类」\r\n攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n暴击率:{scenevar(MonsterCRI)}% 暴击伤害:200%\r\n闪避率:{scenevar(MonsterDOG)}%",
"AutoEvent102070105_130": "「这是什么情况?你这样的大英雄,居然会没有朋友?」",
"AutoEvent102070105_131": "无人应答",
"AutoEvent102070105_132": "「你击败了我…也打破了『预言家』的预言…」",
"AutoEvent102070105_133": "「你与两个阵营的所有人建立了羁绊…没有人被你抛下…」",
"AutoEvent102070105_134": "「你已经证明了预言是错误的…」",
"AutoEvent102070105_135": "「我很高兴,你做到了我没做到的事…」",
"AutoEvent102070105_136": "突然!他倒下了。",
"AutoEvent102070105_137": "「现在,让我来给你些教训!」",
"AutoEvent102070105_138": "「让这一切按我的预言执行。」\r\n「预言家」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}",
"AutoEvent102070105_139": "无法逃跑",
"AutoEvent102070105_14": "「...」",
"AutoEvent102070105_140": "不是逃避的时候",
"AutoEvent102070105_141": "「你们…不能这么做…我不允许!」\r\n「预言家」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}",
"AutoEvent102070105_142": "呼叫救援",
"AutoEvent102070105_143": "「有恒」与「逢怒」",
"AutoEvent102070105_144": "「有恒」与「逢怒」响应了你的请求!",
"AutoEvent102070105_145": "「克己」与「哼哼」",
"AutoEvent102070105_146": "哼哼,咬!\r\n——「克己」",
"AutoEvent102070105_147": "「乐施」与「贪得」",
"AutoEvent102070105_148": "嗯呢嗯、呢呢!(有人愿意鞭笞我吗?还有,加油啊朋友!)\r\n——「乐施」",
"AutoEvent102070105_149": "「乐施」与「贪得」给你了{specials(TANLANCoin2)}齿轮硬币!",
"AutoEvent102070105_15": "「吾主人,已为您探查到附近的补给品」\n生命:{scenevar(HP)}=>{scenevar(HP)+specials(RecoverHP)}",
"AutoEvent102070105_150": "「恕道」与「嫉诬」",
"AutoEvent102070105_151": "我不赞成以战止战,但我不会干涉你的决定…\r\n——「恕道」",
"AutoEvent102070105_152": "「嫉诬」令你的剑变得无比锋利!\r\n暴击率:{scenevar(CRI)}%=>100%\r\n暴击伤害:{scenevar(CRITimes)}%=>{scenevar(CRITimes)*3}%",
"AutoEvent102070105_153": "「伏尔甘」与「布里丹」",
"AutoEvent102070105_154": "什么都不用说,孩子,我来将它融入到圣盾中!\r\n——「伏尔甘」",
"AutoEvent102070105_155": "强化的「圣盾」令你的闪避能力达到完美!\r\n闪避率:{scenevar(DOG)}%=>99.99999%",
"AutoEvent102070105_156": "「狂狷」与「谦退」",
"AutoEvent102070105_157": "有幸附骥,但我的能力远比不上我的兄弟。武运昌隆!\r\n——「谦退」",
"AutoEvent102070105_158": "「狂狷」",
"AutoEvent102070105_159": "「可惜我还没找到配得上我的剑」",
"AutoEvent102070105_16": "「被侵蚀的人类」\r\n持有:真正的「圣剑」",
"AutoEvent102070105_160": "是时候了",
"AutoEvent102070105_161": "递上真正的「圣剑」",
"AutoEvent102070105_162": "「这把剑,是上一位英雄的?我能感受到他…我的弟弟」\r\n「狂狷」 攻击:4000=>70000\r\n「狂狷」 暴击伤害:200%=>20000%",
"AutoEvent102070105_163": "「我愿用我的全部骄傲换他回来,但那已经不可能了…」",
"AutoEvent102070105_164": "「看好了,我的朋友…这个害了我兄弟的恶魔的下场!」",
"AutoEvent102070105_165": "「…看着我吧!」",
"AutoEvent102070105_166": "致命一击!!!\r\n「狂狷」对「预言家」造成了14000000伤害!\r\n「预言家」生命:{scenevar(MonsterHP)}=>{scenevar(MonsterHP)-14000000}",
"AutoEvent102070105_167": "「…不…这不…」\r\n——「预言家」话未说完,已被斩下。",
"AutoEvent102070105_168": "「预言家」拖着残躯,扭动着沉入了空洞下层…",
"AutoEvent102070105_169": "「锯死先知的愚人们,你们告别的是真正的天堂…」\r\n「而你,冒牌英雄,这不会是你最后一次见到我们…『颂歌』终将响彻新艾利都!」",
"AutoEvent102070105_17": "……",
"AutoEvent102070105_170": "「但是没关系!你是不会孤身一人的!」",
"AutoEvent102070105_171": "「这一切真正的结束了。」",
"AutoEvent102070105_172": "「漫长的旅途终于迎来终点,你和你的朋友们让『预言家』付出了代价。」",
"AutoEvent102070105_173": "「你最终打破了『预言家』的预言,与14位朋友一起战胜了敌人。」",
"AutoEvent102070105_174": "「抱歉,久等了,谢谢你独自坚持到现在…」\r\n——「有恒」",
"AutoEvent102070105_175": "现在,用怒火吞噬这个预言家!\r\n——「逢怒」",
"AutoEvent102070105_176": "「有恒」令你重新站起来了!\r\n生命:{scenevar(HP)}=>1\r\n「逢怒」令你的攻击大幅提高!\r\n攻击:{scenevar(ATT)}=>{scenevar(ATT)*10}",
"AutoEvent102070105_177": "「纯洁」与「热望」",
"AutoEvent102070105_178": "「纯洁」与「热望」响应了你的请求!",
"AutoEvent102070105_179": "我绝不会让爱我的人受伤!\r\n——「热望」",
"AutoEvent102070105_18": "Fairy智能介入",
"AutoEvent102070105_180": "不、不许牵我的手…会生小孩子的!\r\n——「纯洁」",
"AutoEvent102070105_181": "「纯洁」与「热望」令你的生命极大幅度提升了!\r\n生命:{scenevar(HP)}=>{scenevar(HP)+1000000}",
"AutoEvent102070105_182": "「克己」与「哼哼」响应了你的请求!",
"AutoEvent102070105_183": "哼哼!\r\n——「哼哼」",
"AutoEvent102070105_184": "「预言家」被「哼哼」咬伤了,无法闪避你的攻击!\r\n「预言家」的闪避:{scenevar(MonsterDOG)}%=>0%",
"AutoEvent102070105_185": "「乐施」与「贪得」响应了你的请求!",
"AutoEvent102070105_186": "「乐施」在这里!别跑!还有,加油啊朋友!\r\n——「贪得」",
"AutoEvent102070105_187": "「恕道」与「嫉诬」响应了你的请求!",
"AutoEvent102070105_188": "用我的恨意淬炼你的剑吧!\r\n——「嫉诬」",
"AutoEvent102070105_189": "「伏尔甘」与「布里丹」响应了你的请求!",
"AutoEvent102070105_19": "需要敏捷:{scenevar(MonsterDEX)}",
"AutoEvent102070105_190": "我得到了完美闪避的方法,还有,父亲…\r\n——「布里丹」",
"AutoEvent102070105_191": "「狂狷」与「谦退」响应了你的请求!",
"AutoEvent102070105_192": "算你识趣。\n——「狂狷」",
"AutoEvent102070105_193": "「…看来,我是最后一位了。你怎么还没赢?」",
"AutoEvent102070105_194": "「哼…第一次和这个自称『预言家』的混蛋见面。」",
"AutoEvent102070105_195": "邦布老师也跟来了,属性商店开启!",
"AutoEvent102070105_196": "「狂狷」对「预言家」造成了{specials(attack1)}伤害!\r\n「狂狷」对「预言家」造成了{specials(attack2)}伤害!\r\n「狂狷」对「预言家」造成了{specials(attack3)}伤害!\r\n「狂狷」对「预言家」造成了{specials(attack4)}伤害!\r\n「狂狷」对「预言家」造成了{specials(attack5)}伤害!",
"AutoEvent102070105_197": "『预言家』",
"AutoEvent102070105_198": "「预言…没错,预言必须准确无误…」",
"AutoEvent102070105_199": "「预言家」的力量越来越强了…\r\n「预言家」的攻击:{scenevar(MonsterATT)}=>{scenevar(MonsterATT)+specials(YYJCHENGZHANG)}\r\n",
"AutoEvent102070105_2": "「此人为蒙受深度侵蚀之人类,遗憾的是『核』已出现。」",
"AutoEvent102070105_20": "返回",
"AutoEvent102070105_200": "「我只犯了一个错误…就是以为你是那个英雄!」",
"AutoEvent102070105_201": "「你和你的那些可悲的朋友们不值一提」",
"AutoEvent102070105_202": "「我能预见一切,而你们甚至预见不到犯蠢的后果」",
"AutoEvent102070105_203": "「我没疯,你们才疯了,显而易见」",
"AutoEvent102070105_204": "「这曲颂歌里有太多不和谐音…」",
"AutoEvent102070105_205": "「逢怒」令你的愤怒持续转化成攻击!\r\n攻击:{scenevar(ATT)}=>{scenevar(ATT)+specials(BAONUATT)}",
"AutoEvent102070105_206": "「有恒」",
"AutoEvent102070105_207": "「有恒」在持续治疗你!生命小幅增加\r\n生命:{scenevar(HP)}=>{scenevar(HP)+specials(NAIXIN)}",
"AutoEvent102070105_208": "预言家突然出现了——\r\n「停!你不能这么选…预言不是如此…你只能带着一些人打败邪恶的敌人,然后离开空洞…」",
"AutoEvent102070105_209": "「如果你执迷不悟,接下来可没人会来帮助你…」\r\n「别怪我没警告过你!」",
"AutoEvent102070105_21": "「吾主人,您在刚刚的战斗中获得了大量经验,可分配点数。」",
"AutoEvent102070105_210": "最后的抉择",
"AutoEvent102070105_211": "坚持选择所有人",
"AutoEvent102070105_212": "再想想…",
"AutoEvent102070105_213": "「最初的英雄」陷入了存在主义危机…",
"AutoEvent102070105_214": "「同归于尽吧…用我的命换你们的命」",
"AutoEvent102070105_215": "「最初的英雄」用生命换取力量\n「最初的英雄」生命-{specials(HEROChangeHP)},力量+{specials(HEROChangeV)}",
"AutoEvent102070105_216": "「最初的英雄」 的属性变化了\n攻击:{scenevar(MonsterATT)}=>{scenevar(MonsterATT)+specials(HEROChangeATT)}\n生命:{scenevar(MonsterHP)}=>{scenevar(MonsterHP)-specials(HEROChangeHP)}",
"AutoEvent102070105_217": "「我已不用思考,我只想毁掉一切…」",
"AutoEvent102070105_218": "「最初的英雄」用智力换取力量\n「最初的英雄」智力-{specials(HEROChangeV)},力量+{specials(HEROChangeV)}",
"AutoEvent102070105_219": "「最初的英雄」 的属性变化了\n攻击:{scenevar(MonsterATT)}=>{scenevar(MonsterATT)+specials(HEROChangeATT)}\n暴击率:{scenevar(MonsterCRI)}%=>{scenevar(MonsterCRI)-specials(HEROChangeCRI)}%",
"AutoEvent102070105_22": "「被侵蚀的人类」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070105_220": "「我需要力量…我只需要力量…」",
"AutoEvent102070105_221": "「最初的英雄」用敏捷换取力量\n「最初的英雄」敏捷-{specials(HEROChangeV)},力量+{specials(HEROChangeV)}",
"AutoEvent102070105_222": "「最初的英雄」 的属性变化了\n攻击:{scenevar(MonsterATT)}=>{scenevar(MonsterATT)+specials(HEROChangeATT)}\n闪避率:{scenevar(MonsterDOG)}%=>{scenevar(MonsterDOG)-specials(HEROChangeCRI)}%",
"AutoEvent102070105_223": "斩",
"AutoEvent102070105_224": "遗言",
"AutoEvent102070105_225": "「吾主人,你随时可以…」\r\n「等等。」",
"AutoEvent102070105_226": "「大家都来了。」",
"AutoEvent102070105_227": "「逢怒」",
"AutoEvent102070105_228": "因为我就是你的——",
"AutoEvent102070105_229": "「你以为我会这么说?做梦!」",
"AutoEvent102070105_23": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070105_231": "「别忘了你的力量是谁给你的——我要收回你的全部力量!」\r\n你仔细思考为何预言家只收回你的力量,后来你明白了以上所指的力量是泛称,其实预言家也打算收回你的敏捷和智力。",
"AutoEvent102070105_232": "属性和装备都被收回了!\r\n力量:{scenevar(STR)} => 1\r\n敏捷:{scenevar(DEX)} => 1\r\n智力:{scenevar(INT)} => 1",
"AutoEvent102070105_233": "「你早该预料到的…令人失望的废物。」",
"AutoEvent102070105_234": "……",
"AutoEvent102070105_235": "「我们去个没人碍事的地方。」",
"AutoEvent102070105_236": "看看旁边的剑",
"AutoEvent102070105_237": "「嗯?」",
"AutoEvent102070105_238": "「原来它就在右边。」",
"AutoEvent102070105_239": "其他属性也被初始化,包括暴击率、闪避率等所有属性。",
"AutoEvent102070105_24": "攻击",
"AutoEvent102070105_240": "「你是故意的。」",
"AutoEvent102070105_241": "「你是故意的。你是故意的。你是故意的。你是故意的。你是故意的。你是故意的。你是故意的。你是故意的。」",
"AutoEvent102070105_242": "「你就是那种——自打出生就以寻找规则漏洞为乐趣,并为此骄傲的讨人厌的捣蛋鬼,对吧?」",
"AutoEvent102070105_243": "「你就是想看看会发生什么,你就是想在我这找找乐子。」",
"AutoEvent102070105_244": "「你要迎接我的怒火。」",
"AutoEvent102070105_25": "造成{scenevar(ATT)}伤害",
"AutoEvent102070105_26": "「小邦布,不要听信『预言家』的无耻谰言…」",
"AutoEvent102070105_27": "「他只想让两方动刀兵…其实,人人皆可得救的道路是存在的…」",
"AutoEvent102070105_28": "「被侵蚀的人类」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「被侵蚀的人类」,愤怒了!",
"AutoEvent102070105_29": "「但我已经控制不了自己了…我的道路终点唯有毁灭…和我无力拯救的这一切,一起毁灭!」",
"AutoEvent102070105_3": "「其头顶上插着一把『剑』。」",
"AutoEvent102070105_30": "「这不可能,它重新站起来了…」",
"AutoEvent102070105_31": "真正的「圣剑」\n攻击一定命中。\n攻击翻倍,攻击:{scenevar(ATT)}=>{scenevar(ATT)*2}",
"AutoEvent102070105_32": "逃跑",
"AutoEvent102070105_33": "成功率:{specials(RunOdd)}%",
"AutoEvent102070105_34": "呼叫救援",
"AutoEvent102070105_35": "「热望」响应你的请求!",
"AutoEvent102070105_36": "「大家,不要再为我打架了!」",
"AutoEvent102070105_37": "战斗胜利!",
"AutoEvent102070105_38": "「热望」魅惑了敌人,敌人的攻击大幅降低!\n敌人的攻击:{scenevar(MonsterATT)}=>{scenevar(MonsterATT)*0}",
"AutoEvent102070105_39": "「哼哼」响应你的请求!",
"AutoEvent102070105_4": "「被侵蚀的人类」",
"AutoEvent102070105_40": "「哼哼哼!」",
"AutoEvent102070105_41": "这一口可太大了!「哼哼」对敌人造成大量伤害!\r\n敌人的生命:{scenevar(MonsterHP)}=>{scenevar(MonsterHP)*0.8}",
"AutoEvent102070105_42": "逃跑成功!",
"AutoEvent102070105_43": "「贪得」响应你的请求!",
"AutoEvent102070105_44": "随着它的倒下,它头顶插着的剑被震出,插到了旁边的石头上。",
"AutoEvent102070105_45": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070105_46": "「我当初怎么会觉得钱比朋友更重要?」",
"AutoEvent102070105_47": "「贪得」给你带来了大量齿轮硬币!\r\n获得{specials(TANLANCoin)}齿轮硬币!",
"AutoEvent102070105_48": "「贪得」把邦布老师也带来了,属性商店开启!",
"AutoEvent102070105_49": "「逢怒」响应你的请求!",
"AutoEvent102070105_5": "敌人结晶化的四肢犹如陈旧的铠甲,轻轻摆动,发出不祥的咯吱声。但它没有主动攻击。\r\n「被侵蚀的人类」 攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}",
"AutoEvent102070105_50": "剑",
"AutoEvent102070105_51": "「我不要什么情绪管理,怒火燃烧时我才活着!」",
"AutoEvent102070105_52": "「布里丹」响应你的请求!",
"AutoEvent102070105_53": "「呵…你们在这个价值真空的时代就不感到虚无吗?」",
"AutoEvent102070105_54": "获得:真正的「圣剑」",
"AutoEvent102070105_55": "「布里丹」的哈欠让敌人眩晕了!\r\n敌人停止行动3回合!",
"AutoEvent102070105_56": "「嫉诬」响应你的请求!",
"AutoEvent102070105_57": "「他很强…但也许你应该比他更强」",
"AutoEvent102070105_58": "「嫉诬」全面提升了你的能力!\r\n力量:{scenevar(STR)}=>{scenevar(STR)+specials(JIDU)}\r\n敏捷:{scenevar(DEX)}=>{scenevar(DEX)+specials(JIDU)}\r\n智力:{scenevar(INT)}=>{scenevar(INT)+specials(JIDU)}",
"AutoEvent102070105_59": "「狂狷」响应你的请求!",
"AutoEvent102070105_6": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070105_60": "「…」",
"AutoEvent102070105_61": "「狂狷」随意砍了一刀,造成了少量伤害\r\n敌人生命:{scenevar(MonsterHP)}=>{scenevar(MonsterHP)-specials(AOMANPINGA)}",
"AutoEvent102070105_62": "「纯洁」响应你的请求!",
"AutoEvent102070105_63": "「少女的纯情是不败的!」",
"AutoEvent102070105_64": "「纯洁」祝福了你!你的生命大幅提升了!\n生命:{scenevar(HP)}=>{scenevar(HP)+specials(CHUNJIEZHUFU)}",
"AutoEvent102070105_65": "「克己」响应你的请求!",
"AutoEvent102070105_66": "「今天我一定要准时下班撸狗,所以这个给你用」",
"AutoEvent102070105_67": "「克己」给你了最强的邦布芯片!攻击大幅提升!\r\n攻击:{scenevar(ATT)}=>{scenevar(ATT)+specials(JIEZHIXINPIAN)}",
"AutoEvent102070105_68": "「乐施」响应你的请求!",
"AutoEvent102070105_69": "「嗯呢!(对待敌人也别忘了慷慨!)」",
"AutoEvent102070105_7": "交流",
"AutoEvent102070105_70": "「乐施」用你的所有齿轮硬币向敌人砸去!\r\n你的{item(1)}齿轮硬币造成了{item(1)/2}伤害\r\n敌人生命:{scenevar(MonsterHP)}=>{scenevar(MonsterHP)-item(1)/2}",
"AutoEvent102070105_71": "「伏尔甘」响应你的请求!",
"AutoEvent102070105_72": "「冒险者,我想继续改进你的圣盾,很快…好了!」",
"AutoEvent102070105_73": "「伏尔甘」改造了你的圣盾!你的闪避率大幅提升了!\r\n闪避:{scenevar(DOG)}%=>{scenevar(DOG)+specials(QINMIAN)}%",
"AutoEvent102070105_74": "「有恒」响应你的请求!",
"AutoEvent102070105_75": "「你或许很急,但你先别急,我不会让你死的」",
"AutoEvent102070105_76": "「恕道」响应你的请求!",
"AutoEvent102070105_77": "「我允许这颗炸弹去它想去的地方…」",
"AutoEvent102070105_78": "「恕道」的炸弹对敌人造成了大量伤害!\n敌人生命:{scenevar(MonsterHP)}=>{scenevar(MonsterHP)-specials(KUANRONG)}\n敌人闪避率:{scenevar(DOG)}%=>{scenevar(DOG)-specials(NAIXIN2)}%",
"AutoEvent102070105_79": "「谦退」响应你的请求!",
"AutoEvent102070105_8": "偷窃",
"AutoEvent102070105_80": "「略尽绵力。」",
"AutoEvent102070105_81": "「谦退」强化了你的圣铠!圣铠的吸收率提升了!\r\n吸收率:{scenevar(ABS)}%=>{scenevar(ABS)+specials(QIANXU)}%",
"AutoEvent102070105_82": "嘭!你把它头顶的剑踢出,剑落在了旁边。",
"AutoEvent102070105_83": "「吾主人,敌人的『核』彻底成形。现在正是最后的时刻」",
"AutoEvent102070105_84": "「呼唤你的朋友吧!」",
"AutoEvent102070105_85": "选择一方阵营进行呼救。记住,你只能选择一方!",
"AutoEvent102070105_86": "……",
"AutoEvent102070105_87": "美德阵营",
"AutoEvent102070105_88": "你有{specials(MEIDE)}个朋友",
"AutoEvent102070105_89": "罪孽阵营",
"AutoEvent102070105_9": "「吾主人,现在一切都已结束。」",
"AutoEvent102070105_90": "你有{specials(ZUINIE)}个朋友",
"AutoEvent102070105_91": "所有人",
"AutoEvent102070105_92": "这违背了预言",
"AutoEvent102070105_93": "你选择了美德阵营,这些人会在最后的战斗中帮助你",
"AutoEvent102070105_94": "你选择了罪孽阵营,这些人会在最后的战斗中帮助你",
"AutoEvent102070105_95": "你选择了所有人。这是条荆棘欹危之路。\r\n但是…去他的预言!",
"AutoEvent102070105_96": "「最初的英雄」",
"AutoEvent102070105_97": "「选好了吗?」",
"AutoEvent102070105_98": "「随你怎么选,结果是一样的。」",
"AutoEvent102070105_99": "……",
"AutoEvent102070106_0": "穿着对空部制服的男性冷漠地看着你。",
"AutoEvent102070106_1": "需要敏捷:{specials(MonsterDEX)}",
"AutoEvent102070106_10": "你选择了承受体罚…\r\n生命:{scenevar(HP)}=>1",
"AutoEvent102070106_11": "「审判官」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070106_12": "「坏消息是你因为犯罪被关监狱了,好消息是交钱就能出去。」",
"AutoEvent102070106_13": "「真是的…一群人听信『预言家』的传闻蜂拥而至,结果都被以骸困住了。」",
"AutoEvent102070106_14": "「我是对空部的执行官,在增援到来前,我必须维护这片区域的秩序…质疑我的操守?罪犯,你要知道,象征性的秩序也好过没有秩序。」",
"AutoEvent102070106_15": "「我注意到监狱的门开了,我的钥匙也找不到了。对此你有什么头绪吗?」",
"AutoEvent102070106_16": "「审判官」\r\n持有:监狱钥匙*1",
"AutoEvent102070106_17": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070106_18": "「你说是垃圾桶里的黑色怪物偷的?」",
"AutoEvent102070106_19": "「别开玩笑,我知道肯定是那个新来的偷的,我能看穿他阴暗的内心。」",
"AutoEvent102070106_2": "你向审判官上交了所有齿轮硬币…",
"AutoEvent102070106_20": "返回",
"AutoEvent102070106_21": "「…算了,当我没说过。我就知道在这个怪异的空洞维持秩序是不可能的。」",
"AutoEvent102070106_22": "偷窃成功!",
"AutoEvent102070106_23": "「先把今天的日报写好——紧急情况:监狱钥匙失踪,监狱门被悄无声息地打开。我们不得不将这一事件归咎于神秘力量的作用。综合分析后,特启动撤离预案。」",
"AutoEvent102070106_24": "「审判官」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070106_25": "「行了,完事了,我的职责结束了,再见。」",
"AutoEvent102070106_26": "攻击",
"AutoEvent102070106_27": "造成{scenevar(ATT)}伤害",
"AutoEvent102070106_28": "「这个送你吧,我在监狱里就靠它消磨时间。」",
"AutoEvent102070106_29": "(临走前扔给你一样东西)",
"AutoEvent102070106_3": "审判官",
"AutoEvent102070106_30": "「不要偷我的东西!」",
"AutoEvent102070106_31": "「这个送你吧,我在监狱里就靠它消磨时间。」",
"AutoEvent102070106_32": "「审判官」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「审判官」,准备依法制裁你!",
"AutoEvent102070106_33": "获得:非常圆滑的石头\r\r\n闪避率上限+5%\r\r\n没用的普通石头。\r\r\n虽然非常圆滑,但还是没用。",
"AutoEvent102070106_34": "「很难不注意到监狱的墙被炸烂了。谁能对此负责?」",
"AutoEvent102070106_35": "「你说是你炸的?」",
"AutoEvent102070106_36": "逃跑",
"AutoEvent102070106_37": "成功率:{specials(RunOdd)}%",
"AutoEvent102070106_38": "战斗胜利!",
"AutoEvent102070106_39": "已获得对方身上的东西:监狱钥匙。",
"AutoEvent102070106_4": "「维持这片区域秩序是我的职责,罪犯。」\r\n「审判官」 攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}",
"AutoEvent102070106_40": "「…哼,我就知道在这个怪异的空洞维持秩序是不可能的。」",
"AutoEvent102070106_41": "在战斗中获得了经验,可分配点数。",
"AutoEvent102070106_42": "「严重犯罪,罚你帮我把日报写了。」",
"AutoEvent102070106_43": "「交钱才能走,不然就要挨揍」",
"AutoEvent102070106_44": "生命:{scenevar(HP)}",
"AutoEvent102070106_45": "交钱",
"AutoEvent102070106_46": "失去所有齿轮硬币",
"AutoEvent102070106_47": "挨揍",
"AutoEvent102070106_48": "生命扣至1",
"AutoEvent102070106_49": "「我说你写——紧急情况:监狱遭炸弹袭击,受到严重破坏。尽管我们已经尽最大努力进行修复,但目前监狱墙的破损无法及时完全填补。出于工作人员及囚犯人身安全考虑,特启动撤离预案。」",
"AutoEvent102070106_5": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070106_50": "(迫不及待地离开了空洞)",
"AutoEvent102070106_51": "「惩罚完毕,你可以走了。我不会再见到你吧?」",
"AutoEvent102070106_52": "你在他原本坐的地方发现了一个石头。",
"AutoEvent102070106_6": "交流",
"AutoEvent102070106_7": "偷窃",
"AutoEvent102070106_8": "战斗",
"AutoEvent102070106_9": "离开",
"AutoEvent102070107_0": "发现人类",
"AutoEvent102070107_1": "「此乃人类,吾主人,其信息为您呈上。」",
"AutoEvent102070107_10": "「须知参差多态是幸福本源…应当宽恕一切,包括炸弹。」",
"AutoEvent102070107_11": "「恕道」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070107_12": "「什么?你说我身边的炸弹要炸了,让我快跑?」",
"AutoEvent102070107_14": "「恕道」\r\n持有:炸弹*1",
"AutoEvent102070107_15": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070107_17": "成功率:{specials(StealOdd)}%",
"AutoEvent102070107_18": "返回",
"AutoEvent102070107_2": "「此人穿宽松长袍,脸上恍惚的笑容像是刚吃了奇怪的蘑菇。」",
"AutoEvent102070107_22": "「恕道」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070107_23": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070107_24": "攻击",
"AutoEvent102070107_25": "造成{scenevar(ATT)}伤害",
"AutoEvent102070107_28": "「放下炸弹,你这气量狭小的家伙…」",
"AutoEvent102070107_3": "「恕道」",
"AutoEvent102070107_30": "「恕道」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n为了炸弹,「恕道」准备和你同归于尽!",
"AutoEvent102070107_32": "也许能交到朋友!",
"AutoEvent102070107_33": "别把自己炸死了!",
"AutoEvent102070107_34": "逃跑",
"AutoEvent102070107_35": "成功率:{specials(RunOdd)}%",
"AutoEvent102070107_36": "战斗胜利!",
"AutoEvent102070107_37": "已获得对方身上的东西:炸弹",
"AutoEvent102070107_39": "在战斗中获得了经验,可分配点数。",
"AutoEvent102070107_4": "「这个炸弹看着挺好的。」\r\n「恕道」 攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}",
"AutoEvent102070107_41": "「要买我的炸弹?为什么这个社会总想用钱解决应该用爱解决的问题?…钱也不是不能解决,但是很贵!作为你不懂宽恕的代价!」",
"AutoEvent102070107_42": "爽快购买,还是试着讲价?",
"AutoEvent102070107_43": "购买炸弹",
"AutoEvent102070107_44": "花费{specials(Coin)}齿轮硬币",
"AutoEvent102070107_45": "讲价",
"AutoEvent102070107_46": "需要智力:{specials(INT)}",
"AutoEvent102070107_49": "「我的炸弹被人偷了!谁干的?」",
"AutoEvent102070107_5": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070107_50": "没炸弹了!",
"AutoEvent102070107_51": "「多问一句,为什么买我的炸弹?」",
"AutoEvent102070107_52": "炸弹已经被偷了",
"AutoEvent102070107_53": "「…是为了让我不炸死自己?」",
"AutoEvent102070107_54": "「看来炸弹并不会因为我的一厢情愿而免于爆炸…你救了我,你懂得真正的恕道,我自愧不如…」",
"AutoEvent102070107_55": "「你教给我真正有意义的东西,我们现在是朋友了!」",
"AutoEvent102070107_56": "「恕道」,已成为朋友!",
"AutoEvent102070107_57": "和「恕道」手牵手躺在空洞底看时光流淌。",
"AutoEvent102070107_58": "「恕道」理解了你的难处,给你降价了。",
"AutoEvent102070107_6": "交流",
"AutoEvent102070107_61": "「你对自己的暴力倾向可能有合理的辩解…但我们不会再见面了。」",
"AutoEvent102070107_7": "偷窃",
"AutoEvent102070107_8": "战斗",
"AutoEvent102070107_9": "离开",
"AutoEvent102070108_0": "发现狗",
"AutoEvent102070108_1": "「此乃犬只,吾主人,其信息为您呈上。」",
"AutoEvent102070108_10": "「哼哼」忽然四脚朝天,以为你在陪它玩",
"AutoEvent102070108_11": "「哼哼」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070108_12": "没有应答,它在啃铁块。",
"AutoEvent102070108_13": "也许能交到朋友!",
"AutoEvent102070108_14": "「哼哼」\r\n正在啃:最硬的铁",
"AutoEvent102070108_15": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070108_16": "摸摸「哼哼」的头",
"AutoEvent102070108_17": "成功率:{specials(StealOdd)}%",
"AutoEvent102070108_18": "返回",
"AutoEvent102070108_19": "摸摸「哼哼」的尾巴",
"AutoEvent102070108_2": "「犬只名为「哼哼」,正在啃最硬的铁。」",
"AutoEvent102070108_20": "偷窃成功!\r\n已获得:「最硬的铁」",
"AutoEvent102070108_21": "…「哼哼」很生气…",
"AutoEvent102070108_22": "它朝你顶过来了,做好战斗准备!",
"AutoEvent102070108_23": "摸摸「哼哼」的肚子",
"AutoEvent102070108_24": "「哼哼」 攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「哼哼」,攻击等于生命!",
"AutoEvent102070108_25": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070108_26": "攻击",
"AutoEvent102070108_27": "造成{scenevar(ATT)}伤害",
"AutoEvent102070108_28": "「主人忙于工作不理我…全世界的狗都知道,只要乱吃东西就能引起主人注意,而且这玩意的口感真好玩。」",
"AutoEvent102070108_29": "你觉得「哼哼」黑亮的双眼似乎在这么说。",
"AutoEvent102070108_3": "「哼哼」",
"AutoEvent102070108_30": "…偷窃失败。",
"AutoEvent102070108_31": "「你比主人更关心我,好朋友,下次记得叫我一起玩!」",
"AutoEvent102070108_32": "「哼哼」,已成为朋友!",
"AutoEvent102070108_36": "逃跑",
"AutoEvent102070108_37": "成功率:{specials(RunOdd)}%",
"AutoEvent102070108_38": "战斗胜利!",
"AutoEvent102070108_39": "已获得对方身上的东西:「最硬的铁」",
"AutoEvent102070108_4": "「吭哧吭哧」(正在尝试咬铁块)\r\n…这可不兴吃啊!\r\n「哼哼」 攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}",
"AutoEvent102070108_5": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070108_6": "交流",
"AutoEvent102070108_7": "偷窃",
"AutoEvent102070108_8": "战斗",
"AutoEvent102070108_9": "离开",
"AutoEvent102070109_0": "发现以骸",
"AutoEvent102070109_1": "此乃以骸,吾主人,其信息为您呈上。",
"AutoEvent102070109_11": "「以骸」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070109_12": "爪子很特别,容易暴击。",
"AutoEvent102070109_14": "「以骸」\r\n持有:{specials(GOLD)}齿轮硬币",
"AutoEvent102070109_15": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070109_17": "成功率:{specials(StealOdd)}%",
"AutoEvent102070109_18": "返回",
"AutoEvent102070109_2": "以骸,3岁,爪子非常锋利。",
"AutoEvent102070109_20": "偷窃成功!",
"AutoEvent102070109_22": "「以骸」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070109_23": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070109_24": "攻击",
"AutoEvent102070109_25": "造成{scenevar(ATT)}伤害",
"AutoEvent102070109_28": "「不要偷我的东西!」",
"AutoEvent102070109_3": "以骸",
"AutoEvent102070109_30": "「利爪以骸」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「利爪以骸」,总能命中要害!",
"AutoEvent102070109_34": "逃跑",
"AutoEvent102070109_35": "成功率:{specials(RunOdd)}%",
"AutoEvent102070109_36": "战斗胜利!",
"AutoEvent102070109_37": "已获得对方身上的东西:{specials(GOLD)}齿轮硬币",
"AutoEvent102070109_4": "「嗄」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070109_5": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070109_6": "交流",
"AutoEvent102070109_7": "偷窃",
"AutoEvent102070109_8": "战斗",
"AutoEvent102070109_9": "离开",
"AutoEvent102070110_0": "发现以骸",
"AutoEvent102070110_10": "以骸",
"AutoEvent102070110_11": "「以骸」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070110_12": "爪子很特别,容易暴击。",
"AutoEvent102070110_13": "偷窃",
"AutoEvent102070110_14": "「以骸」\r\n持有:{specials(GOLD)}齿轮硬币",
"AutoEvent102070110_15": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070110_17": "成功率:{specials(StealOdd)}%",
"AutoEvent102070110_18": "返回",
"AutoEvent102070110_20": "偷窃成功!",
"AutoEvent102070110_21": "战斗",
"AutoEvent102070110_22": "「以骸」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070110_23": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070110_24": "攻击",
"AutoEvent102070110_25": "造成{scenevar(ATT)}伤害",
"AutoEvent102070110_27": "交流",
"AutoEvent102070110_28": "「不要偷我的东西!」",
"AutoEvent102070110_30": "「吸魂以骸」 生命:{scenevar(MonsterHP)}\r\n「吸魂以骸」,攻击会吸取你的一半生命!",
"AutoEvent102070110_34": "逃跑",
"AutoEvent102070110_35": "成功率:{specials(RunOdd)}%",
"AutoEvent102070110_36": "战斗胜利!",
"AutoEvent102070110_37": "已获得对方身上的东西:{specials(GOLD)}齿轮硬币",
"AutoEvent102070110_39": "在战斗中获得了经验,可分配点数。",
"AutoEvent102070110_9": "离开",
"AutoEvent102070111_0": "发现以骸",
"AutoEvent102070111_1": "这是一个以骸,已扫描信息。",
"AutoEvent102070111_11": "「以骸」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070111_12": "爪子很特别,容易暴击。",
"AutoEvent102070111_14": "「以骸」\r\n持有:{specials(GOLD)}齿轮硬币",
"AutoEvent102070111_15": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070111_17": "成功率:{specials(StealOdd)}%",
"AutoEvent102070111_18": "返回",
"AutoEvent102070111_2": "以骸,3岁,有再生能力。",
"AutoEvent102070111_20": "偷窃成功!",
"AutoEvent102070111_22": "「以骸」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070111_23": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070111_24": "攻击",
"AutoEvent102070111_25": "造成{scenevar(ATT)}伤害",
"AutoEvent102070111_28": "「不要偷我的东西!」",
"AutoEvent102070111_3": "以骸",
"AutoEvent102070111_30": "「再生以骸」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「再生以骸」,不断回复生命!",
"AutoEvent102070111_34": "逃跑",
"AutoEvent102070111_35": "成功率:{specials(RunOdd)}%",
"AutoEvent102070111_36": "战斗胜利!",
"AutoEvent102070111_37": "已获得对方身上的东西:{specials(GOLD)}齿轮硬币",
"AutoEvent102070111_4": "「嗄」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070111_40": "再生!",
"AutoEvent102070111_41": "以骸迅速重组!\r\n敌方生命:{scenevar(MonsterHP)}=>{specials(RecoverHP)}",
"AutoEvent102070111_5": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070111_6": "交流",
"AutoEvent102070111_7": "偷窃",
"AutoEvent102070111_8": "战斗",
"AutoEvent102070111_9": "离开",
"AutoEvent102070112_0": "发现以骸",
"AutoEvent102070112_1": "这是一个以骸,已扫描信息。",
"AutoEvent102070112_11": "「以骸」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070112_12": "爪子很特别,容易暴击。",
"AutoEvent102070112_14": "「以骸」\r\n持有:{specials(GOLD)}齿轮硬币",
"AutoEvent102070112_15": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070112_17": "成功率:{specials(StealOdd)}%",
"AutoEvent102070112_18": "返回",
"AutoEvent102070112_2": "以骸,0岁,普通杂兵。",
"AutoEvent102070112_20": "偷窃成功!",
"AutoEvent102070112_22": "「以骸」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070112_23": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070112_24": "攻击",
"AutoEvent102070112_25": "造成{scenevar(ATT)}伤害",
"AutoEvent102070112_28": "「不要偷我的东西!」",
"AutoEvent102070112_3": "以骸",
"AutoEvent102070112_30": "「以骸」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「以骸」,愤怒了!",
"AutoEvent102070112_34": "逃跑",
"AutoEvent102070112_35": "成功率:{specials(RunOdd)}%",
"AutoEvent102070112_36": "战斗胜利!",
"AutoEvent102070112_37": "已获得对方身上的东西:{specials(GOLD)}齿轮硬币。",
"AutoEvent102070112_4": "「嗄」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070112_5": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070112_6": "交流",
"AutoEvent102070112_7": "偷窃",
"AutoEvent102070112_8": "战斗",
"AutoEvent102070112_9": "离开",
"AutoEvent102070113_0": "发现以骸",
"AutoEvent102070113_1": "这是一个以骸,已扫描信息。",
"AutoEvent102070113_11": "「以骸」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070113_12": "爪子很特别,容易暴击。",
"AutoEvent102070113_14": "「以骸」\r\n持有:{specials(GOLD)}齿轮硬币",
"AutoEvent102070113_15": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070113_17": "成功率:{specials(StealOdd)}%",
"AutoEvent102070113_18": "返回",
"AutoEvent102070113_2": "以骸,2岁,比较厉害的杂兵。",
"AutoEvent102070113_20": "偷窃成功!",
"AutoEvent102070113_22": "「以骸」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070113_23": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070113_24": "攻击",
"AutoEvent102070113_25": "造成{scenevar(ATT)}伤害",
"AutoEvent102070113_28": "「不要偷我的东西!」",
"AutoEvent102070113_3": "以骸",
"AutoEvent102070113_30": "「精英以骸」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「精英以骸」,愤怒了!",
"AutoEvent102070113_34": "逃跑",
"AutoEvent102070113_35": "成功率:{specials(RunOdd)}%",
"AutoEvent102070113_36": "战斗胜利!",
"AutoEvent102070113_37": "已获得对方身上的东西:{specials(GOLD)}齿轮硬币",
"AutoEvent102070113_4": "「嗄」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070113_5": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070113_6": "交流",
"AutoEvent102070113_7": "偷窃",
"AutoEvent102070113_8": "战斗",
"AutoEvent102070113_9": "离开",
"AutoEvent102070114_0": "发现以骸",
"AutoEvent102070114_1": "这是一个以骸,已扫描信息。",
"AutoEvent102070114_11": "「以骸」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070114_12": "爪子很特别,容易暴击。",
"AutoEvent102070114_14": "「以骸」\r\n持有:{specials(GOLD)}齿轮硬币",
"AutoEvent102070114_15": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070114_17": "成功率:{specials(StealOdd)}%",
"AutoEvent102070114_18": "返回",
"AutoEvent102070114_2": "以骸,4岁,超级杂兵。",
"AutoEvent102070114_20": "偷窃成功!",
"AutoEvent102070114_22": "「以骸」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070114_23": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070114_24": "攻击",
"AutoEvent102070114_25": "造成{scenevar(ATT)}伤害",
"AutoEvent102070114_28": "「不要偷我的东西!」",
"AutoEvent102070114_3": "以骸",
"AutoEvent102070114_30": "「超级以骸」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「超级以骸」,愤怒了!",
"AutoEvent102070114_34": "逃跑",
"AutoEvent102070114_35": "成功率:{specials(RunOdd)}%",
"AutoEvent102070114_36": "战斗胜利!",
"AutoEvent102070114_37": "已获得对方身上的东西:{specials(GOLD)}齿轮硬币。",
"AutoEvent102070114_4": "「嗄」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070114_5": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070114_6": "交流",
"AutoEvent102070114_7": "偷窃",
"AutoEvent102070114_8": "战斗",
"AutoEvent102070114_9": "离开",
"AutoEvent102070115_0": "发现人类",
"AutoEvent102070115_1": "此乃人类,吾主人,且是熟面孔。",
"AutoEvent102070115_10": "「但我还没完全做到。所以,我需要你再揍我一顿!」",
"AutoEvent102070115_11": "「逢怒」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070115_12": "「是的,我没死,醒来后已经在这个医疗点旁边了。」",
"AutoEvent102070115_13": "「我自从一出生就没死过,你说奇怪不奇怪。」",
"AutoEvent102070115_14": "「被你揍了之后我突然想,也许我应该控制自己的情绪,不要让它控制我。」",
"AutoEvent102070115_15": "「不允许拒绝,来吧,开打!」",
"AutoEvent102070115_16": "「逢怒」\r\n持有:「弯了的铁管」",
"AutoEvent102070115_17": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070115_18": "已获得对方身上的东西:「弯了的水管」\r\n攻击+5\r\n攻击:{scenevar(ATT)}=>{scenevar(ATT)+5}",
"AutoEvent102070115_19": "成功率:{specials(StealOdd)}%",
"AutoEvent102070115_2": "「『逢怒』,又是她」",
"AutoEvent102070115_20": "返回",
"AutoEvent102070115_21": "「奇怪的癖好!你看到气鼓鼓的东西就想戳?」",
"AutoEvent102070115_22": "偷窃成功!",
"AutoEvent102070115_23": "「逢怒」",
"AutoEvent102070115_24": "「逢怒」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070115_25": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070115_26": "攻击",
"AutoEvent102070115_27": "造成{scenevar(ATT)}伤害",
"AutoEvent102070115_28": "「好像想通了,让我一个人静一静…」",
"AutoEvent102070115_29": "「对了,如果你需要帮忙,尽管叫我。」",
"AutoEvent102070115_3": "「逢怒」",
"AutoEvent102070115_30": "「我觉得我们已经是朋友了!你觉得呢?」",
"AutoEvent102070115_31": "「逢怒」,已成为朋友!",
"AutoEvent102070115_32": "「逢怒」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「逢怒」,愤怒了!",
"AutoEvent102070115_36": "逃跑",
"AutoEvent102070115_37": "成功率:{specials(RunOdd)}%",
"AutoEvent102070115_38": "战斗胜利!",
"AutoEvent102070115_4": "「啊啊啊啊啊啊啊啊又见面了!」\r\n「逢怒」 攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}",
"AutoEvent102070115_41": "在战斗中获得了经验,可分配点数。",
"AutoEvent102070115_43": "「逢怒」,正在将愤怒转化为力量!\r\n「逢怒」的攻击:{scenevar(MonsterATT)}=>{scenevar(MonsterATT)+specials(AddATT)}",
"AutoEvent102070115_5": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070115_6": "交流",
"AutoEvent102070115_7": "偷窃",
"AutoEvent102070115_8": "战斗",
"AutoEvent102070115_9": "离开",
"AutoEvent102070116_0": "发现人类",
"AutoEvent102070116_1": "「此乃人类,吾主人,其信息为您呈上。」",
"AutoEvent102070116_10": "「我清醒过来了!…别打了,英雄…别打了!」",
"AutoEvent102070116_11": "「嫉诬」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070116_12": "「英雄,你见过我的仇人『贪得』吗?」\r\n「我们本来一同创业,他却卷走了钱跑路…」",
"AutoEvent102070116_13": "「他背叛了我们的友谊…『预言家』说他会遭到报应!」\r\n「没错…他就在这附近…英雄,替我干掉他!」",
"AutoEvent102070116_14": "「唉…果然嫉诬对我没好处,只会让我浑身酸痛…」",
"AutoEvent102070116_15": "「嫉诬」\r\n持有:{specials(GOLD)}齿轮硬币",
"AutoEvent102070116_16": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070116_17": "「我现在要找地方反省下…或许和『贪得』重修旧好?」",
"AutoEvent102070116_18": "成功率:{specials(StealOdd)}%",
"AutoEvent102070116_19": "返回",
"AutoEvent102070116_2": "此人为文质彬彬的青年男子,戴黑框眼镜,正在不安地啃咬拇指。",
"AutoEvent102070116_20": "「以后你有需要,就叫我帮忙吧…哼,不过你这样的英雄…(嘀嘀咕咕)」",
"AutoEvent102070116_21": "偷窃成功!",
"AutoEvent102070116_22": "「嫉诬」,已成为朋友!",
"AutoEvent102070116_23": "「嫉诬」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070116_24": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070116_25": "攻击",
"AutoEvent102070116_26": "造成{scenevar(ATT)}伤害",
"AutoEvent102070116_27": "你注意到了对方脸上那佯装义愤的做作神情。",
"AutoEvent102070116_28": "智力:{scenevar(INT)}",
"AutoEvent102070116_29": "「偷我的东西?你明明已经什么都有了…!」",
"AutoEvent102070116_3": "「嫉诬」",
"AutoEvent102070116_30": "你是不是在说谎",
"AutoEvent102070116_31": "「嫉诬」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「嫉诬」,气鼓鼓!",
"AutoEvent102070116_32": "需要智力:5",
"AutoEvent102070116_33": "「…你是怎么发现的?我的确说了谎,『贪得』并没有背叛我…」\r\n「但是…好吧…我想我只是嫉妒他,他是投资人的宠儿,我只是个技术呆子。」",
"AutoEvent102070116_34": "「他或许对钱斤斤计较…但不是我这种阴暗的人(啜泣)。」",
"AutoEvent102070116_35": "逃跑",
"AutoEvent102070116_36": "成功率:{specials(RunOdd)}%",
"AutoEvent102070116_37": "战斗胜利!",
"AutoEvent102070116_38": "已获得对方身上的东西:{specials(GOLD)}齿轮硬币。",
"AutoEvent102070116_39": "「我…我根本不知道自己在干什么…」",
"AutoEvent102070116_4": "「为什么你们都有我没有的东西…?」\r\n「嫉诬」 攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}",
"AutoEvent102070116_40": "在战斗中获得了经验,可分配点数。",
"AutoEvent102070116_41": "「我不应该和你说这些的…但你们这些天才,被选中的英雄,总是令我…」\r\n「嫉诬」被心中的阴暗淹没,他朝你打过来了!",
"AutoEvent102070116_43": "「听说『贪得』被你揍了一顿…谢谢你!」\r\n「『预言家』说的果然没错,会有人帮我报仇的…」",
"AutoEvent102070116_44": "「无以为报…就让我把本公司绝密的技术专利分享给你吧!」\r\n嫉诬的智慧令你智力大幅增加。",
"AutoEvent102070116_5": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070116_6": "交流",
"AutoEvent102070116_7": "偷窃",
"AutoEvent102070116_8": "战斗",
"AutoEvent102070116_9": "离开",
"AutoEvent102070117_0": "发现人类",
"AutoEvent102070117_1": "「此乃人类,吾主人,其信息为您呈上。」",
"AutoEvent102070117_10": "「为什么要揍我…」",
"AutoEvent102070117_11": "「布里丹」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070117_12": "「我好穷啊,只有一块钱…」",
"AutoEvent102070117_13": "「这不是问题,问题是这一块钱可以用一万种可能的办法花掉,而我不知道我真正想要什么…所以暂时只能躺平。」",
"AutoEvent102070117_14": "「还有,我跑的其实挺快,能逃出这里,但我也不确定这个选择会不会让我后悔…总之先躺着总没错。」",
"AutoEvent102070117_15": "已获得对方身上的东西:好鞋\n闪避率:{scenevar(DOG)}%=>{scenevar(DOG)+3}%",
"AutoEvent102070117_16": "「布里丹」\r\n持有:好鞋",
"AutoEvent102070117_17": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070117_18": "「我只是一个被虚无捕获的凡人…自由意志只是借口,我其实隐秘地渴望有人告诉我该做什么,否则什么都做不了。」",
"AutoEvent102070117_19": "成功率:{specials(StealOdd)}%",
"AutoEvent102070117_2": "此人穿黑色高领毛衣,看起来像个存在主义者。",
"AutoEvent102070117_20": "返回",
"AutoEvent102070117_21": "也许能交到朋友!",
"AutoEvent102070117_22": "偷窃成功!",
"AutoEvent102070117_23": "用行动击碎虚无吧!",
"AutoEvent102070117_24": "「布里丹」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070117_25": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070117_26": "攻击",
"AutoEvent102070117_27": "造成{scenevar(ATT)}伤害",
"AutoEvent102070117_28": "「不得不承认,你的话比「预言家」的话入耳多了。」",
"AutoEvent102070117_29": "「也许即使我也能改变什么…谢谢你,我的朋友。」",
"AutoEvent102070117_3": "「布里丹」",
"AutoEvent102070117_30": "「你在所有可能的行动中居然选了这种?」",
"AutoEvent102070117_31": "「布里丹」,已成为朋友!",
"AutoEvent102070117_32": "「布里丹」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「布里丹」,站起来了!",
"AutoEvent102070117_33": "已获得对方身上的东西:好鞋\r\n闪避率:{scenevar(DOG)-5}%=>{scenevar(DOG)}%",
"AutoEvent102070117_36": "逃跑",
"AutoEvent102070117_37": "成功率:{specials(RunOdd)}%",
"AutoEvent102070117_4": "「在无穷多的选择中我选择躺平」\r\n「布里丹」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}",
"AutoEvent102070117_41": "战斗胜利!",
"AutoEvent102070117_42": "在战斗中获得了经验,可分配点数。",
"AutoEvent102070117_5": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070117_6": "交流",
"AutoEvent102070117_7": "偷窃",
"AutoEvent102070117_8": "战斗",
"AutoEvent102070117_9": "离开",
"AutoEvent102070118_0": "发现人类",
"AutoEvent102070118_1": "「此乃人类,吾主人,其信息为您呈上。」",
"AutoEvent102070118_10": "「我在执行清理以骸的任务,此处以骸极多…」\r\n「我很累了,我想回家…不我不想…我要完成工作…」",
"AutoEvent102070118_11": "「克己」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070118_12": "「指标是100只以骸,还剩{specials(Target)}只…」\r\n「如果你能帮我杀{specials(Target)}只就好了…我不应该这样求你,但我实在太累了…」",
"AutoEvent102070118_13": "目标:消灭{specials(Target)}个以骸\r\n当前你已消灭{scenevar(KillCount)}个。",
"AutoEvent102070118_14": "已获得对方身上的东西:「防爆盾」\n「防爆盾」\n生命+200\n生命:{scenevar(HP)}=>{scenevar(HP)+200}",
"AutoEvent102070118_15": "「克己」\n持有:防爆盾",
"AutoEvent102070118_16": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070118_17": "「你帮我完成了指标?谢谢,你真是个好同事。」",
"AutoEvent102070118_18": "成功率:{specials(StealOdd)}%",
"AutoEvent102070118_19": "返回",
"AutoEvent102070118_2": "「此人穿战斗服,迷彩裤脚上粘着狗毛,端枪动作松垮,显然疲惫不堪。」",
"AutoEvent102070118_20": "「我不会让你白干的!」",
"AutoEvent102070118_21": "偷窃成功!",
"AutoEvent102070118_23": "「克己」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070118_24": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070118_25": "攻击",
"AutoEvent102070118_26": "造成{scenevar(ATT)}伤害",
"AutoEvent102070118_27": "「我家狗都比你懂得克制无理的暴力冲动…它甚至还会坐下握手。」",
"AutoEvent102070118_28": "「和你一起工作很愉快,下次有需要,记得叫我帮忙!」",
"AutoEvent102070118_29": "「你真该克制你的贪欲!」",
"AutoEvent102070118_3": "「克己」",
"AutoEvent102070118_30": "也许能交到朋友!",
"AutoEvent102070118_31": "「克己」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「克己」,决定给你点教训!",
"AutoEvent102070118_32": "没问题!",
"AutoEvent102070118_33": "「有机会请你来我家撸狗,哼哼是最可爱的。」",
"AutoEvent102070118_34": "「克己」,已成为朋友!",
"AutoEvent102070118_35": "逃跑",
"AutoEvent102070118_36": "成功率:{specials(RunOdd)}%",
"AutoEvent102070118_37": "战斗胜利!",
"AutoEvent102070118_38": "我帮你完成了!",
"AutoEvent102070118_4": "「执行任务中…必须克制回家撸狗的欲望。」\r\n「克己」 攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}",
"AutoEvent102070118_40": "在战斗中获得了经验,可分配点数。",
"AutoEvent102070118_48": "你已完成委托!\r\n获得奖励:1000齿轮硬币\r\n获得奖励:「战术手套」",
"AutoEvent102070118_49": "「战术手套」\r\n力量+5\r\n力量:{scenevar(STR)}=>{scenevar(STR)+5}",
"AutoEvent102070118_5": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070118_6": "交流",
"AutoEvent102070118_7": "偷窃",
"AutoEvent102070118_8": "战斗",
"AutoEvent102070118_9": "离开",
"AutoEvent102070119_0": "发现人类",
"AutoEvent102070119_1": "「此乃人类,吾主人,其信息为您呈上。」",
"AutoEvent102070119_10": "「此人慢慢地梳理长发,看起来像这个空洞里最重要的人。」",
"AutoEvent102070119_11": "「狂狷」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070119_12": "「这里有个无耻之徒,自称『预言家』,我要找他报仇」。",
"AutoEvent102070119_13": "「不管你信不信,我可以一剑杀了他。」",
"AutoEvent102070119_14": "「但我一直没找到配得上我的剑,你身上的这把也差点意思。」",
"AutoEvent102070119_15": "「狂狷」\n持有:挂饰",
"AutoEvent102070119_16": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070119_17": "「狂狷」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「狂狷」,正在等待",
"AutoEvent102070119_18": "成功率:{specials(StealOdd)}%",
"AutoEvent102070119_19": "返回",
"AutoEvent102070119_21": "偷窃失败!但是——",
"AutoEvent102070119_22": "「想要它吗?我总是贴身带着父亲的挂饰,它能提醒我守护我的兄弟…但我没能做到,这东西给你也无妨。」",
"AutoEvent102070119_23": "已获得对方身上的东西:挂饰\r\n全属性+3\r\n力量:{scenevar(STR)}=>{scenevar(STR)+3}\r\n敏捷:{scenevar(DEX)}=>{scenevar(DEX)+3}\r\n智力:{scenevar(INT)}=>{scenevar(INT)+3}",
"AutoEvent102070119_24": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070119_25": "攻击",
"AutoEvent102070119_26": "造成{scenevar(ATT)}伤害",
"AutoEvent102070119_27": "「打得好,这个挂饰送你了!」\r\n「我总是贴身带着父亲的挂饰,它能提醒我守护我的兄弟…但我没能做到,这东西给你也无妨。」",
"AutoEvent102070119_28": "狂狷慢慢地梳理长发,声音几不可闻:\r\n「{3-specials(AttackTimes)}」",
"AutoEvent102070119_29": "也许能交到朋友!",
"AutoEvent102070119_3": "「狂狷」",
"AutoEvent102070119_30": "能和我交朋友吗",
"AutoEvent102070119_31": "「狂狷」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「狂狷」,攻过来了!",
"AutoEvent102070119_32": "敌人的气场太强,你无法攻击。",
"AutoEvent102070119_33": "「想和我交朋友的人能从市政厅一直排队到外环…你得证明你配得上我。」",
"AutoEvent102070119_34": "「我让你三回合,并且只发挥1/10的水平,看你能不能打过我」",
"AutoEvent102070119_35": "逃跑",
"AutoEvent102070119_36": "成功率:{specials(RunOdd)}%",
"AutoEvent102070119_37": "战斗胜利!",
"AutoEvent102070119_38": "接受挑战",
"AutoEvent102070119_4": "「你也配与我为敌?」\r\n「狂狷」 攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}",
"AutoEvent102070119_40": "在战斗中获得了经验,可分配点数。",
"AutoEvent102070119_42": "「没想到你还挺强的…低估你了,你的实力快赶上我的兄弟了。」",
"AutoEvent102070119_43": "…谢谢你",
"AutoEvent102070119_44": "狂狷拿起了一根树枝,当做剑使用\r\n「对付你,一根树枝足够了!」",
"AutoEvent102070119_45": "「我认可你了,继续你的冒险吧,需要时喊我。」",
"AutoEvent102070119_46": "「狂狷」,已成为朋友!",
"AutoEvent102070119_5": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070119_6": "交流",
"AutoEvent102070119_7": "偷窃",
"AutoEvent102070119_8": "战斗",
"AutoEvent102070119_9": "离开",
"AutoEvent102070120_0": "发现人类",
"AutoEvent102070120_1": "「此乃人类,吾主人,其信息为您呈上。」",
"AutoEvent102070120_10": "「热望」",
"AutoEvent102070120_11": "「热望」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070120_12": "「听说你伤害了这些以骸,可以请你付出代价吗?」",
"AutoEvent102070120_13": "「不管到哪里,我都太受欢迎了,你没有同样的困扰吗?」",
"AutoEvent102070120_14": "「来到这里之后,这些以骸都在疯狂的追求我…温柔的我必须保护它们。」",
"AutoEvent102070120_16": "「我好像有些明白了…我不可能守护所有人。」",
"AutoEvent102070120_17": "「这些以骸总会为我争风吃醋,温柔如我见不得这个。」",
"AutoEvent102070120_18": "「热望」\r\n持有:{specials(GOLD)}齿轮硬币",
"AutoEvent102070120_19": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070120_2": "「这是位平平无奇的男高中生,身上散发出温柔的气场。」",
"AutoEvent102070120_20": "也许能交到朋友!",
"AutoEvent102070120_21": "成功率:{specials(StealOdd)}%",
"AutoEvent102070120_22": "返回",
"AutoEvent102070120_23": "(๑・▱・๑)",
"AutoEvent102070120_24": "偷窃成功!",
"AutoEvent102070120_25": "「我决定放手了,多谢你提醒!这个人情我会还的!」",
"AutoEvent102070120_26": "「热望」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070120_27": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070120_28": "攻击",
"AutoEvent102070120_29": "造成{scenevar(ATT)}伤害",
"AutoEvent102070120_3": "「热望」",
"AutoEvent102070120_30": "「热望」,已成为朋友!",
"AutoEvent102070120_31": "不要沉浸其中!",
"AutoEvent102070120_32": "「呃,你偷东西…是有什么苦衷吗?」",
"AutoEvent102070120_34": "「热望」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「热望」,被以骸保护了!\r\n你正在被5个以骸围攻!",
"AutoEvent102070120_38": "逃跑",
"AutoEvent102070120_39": "成功率:{specials(RunOdd)}%",
"AutoEvent102070120_4": "「我这个普通转校生太受欢迎了」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070120_40": "战斗胜利!",
"AutoEvent102070120_41": "已获得对方身上的东西:{specials(GOLD)}齿轮硬币。",
"AutoEvent102070120_43": "在战斗中获得了经验,可分配点数。",
"AutoEvent102070120_45": "「帮帮我!大家都是我的翅膀啊!」\r\n——「热望」突然这样大叫。",
"AutoEvent102070120_46": "许多以骸应声而来。",
"AutoEvent102070120_5": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070120_6": "交流",
"AutoEvent102070120_7": "偷窃",
"AutoEvent102070120_8": "战斗",
"AutoEvent102070120_9": "离开",
"AutoEvent102070121_0": "发现人类",
"AutoEvent102070121_1": "「此乃黄金邦布,吾主人,其信息为您呈上。」",
"AutoEvent102070121_11": "「乐施」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070121_12": "「嗯呢嗯呢」(尽情鞭笞我吧,我会给你钱,我的使命就是如此!)",
"AutoEvent102070121_13": "「嗯呢!!」(时间到了!齿轮硬币赠送环节结束!)",
"AutoEvent102070121_14": "「乐施」\r\n持有:{specials(GOLD)}齿轮硬币",
"AutoEvent102070121_15": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070121_16": "「嗯呢嗯呢嗯!」(谢谢你让我遵行天职,很多人觉得我太可爱不想打我)",
"AutoEvent102070121_17": "成功率:{specials(StealOdd)}%",
"AutoEvent102070121_18": "返回",
"AutoEvent102070121_19": "也许能交到朋友!",
"AutoEvent102070121_2": "其代号为「乐施」,正在金灿灿地看着你。",
"AutoEvent102070121_20": "「嗯呢嗯呢嗯呢呢!」(请鞭挞我,而不是偷偷摸我!)",
"AutoEvent102070121_21": "我更想谢谢你",
"AutoEvent102070121_22": "「乐施」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「乐施」还有{specials(RunTimes)}回合逃跑!\r\n「乐施」受到伤害时,会根据伤害量爆金币!",
"AutoEvent102070121_23": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070121_24": "攻击",
"AutoEvent102070121_25": "造成{scenevar(ATT)}伤害",
"AutoEvent102070121_26": "「嗯呢呢!」(有需要时尽管叫我)",
"AutoEvent102070121_27": "「乐施」,已成为朋友!",
"AutoEvent102070121_28": "「不要偷我的东西!」",
"AutoEvent102070121_3": "「乐施」",
"AutoEvent102070121_34": "逃跑",
"AutoEvent102070121_35": "成功率:{specials(RunOdd)}%",
"AutoEvent102070121_36": "战斗胜利!",
"AutoEvent102070121_37": "「嗯呢!!!!」(好爽!)",
"AutoEvent102070121_39": "在战斗中获得了经验,可分配点数。",
"AutoEvent102070121_4": "「嗯呢嗯呢」(我是「乐施」)\r\n攻击力:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070121_42": "黄金邦布",
"AutoEvent102070121_43": "黄金邦布「乐施」爆了{100*(specials(OLDHP)-scenevar(MonsterHP))}齿轮硬币!",
"AutoEvent102070121_5": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070121_6": "交流",
"AutoEvent102070121_7": "偷窃",
"AutoEvent102070121_8": "战斗",
"AutoEvent102070121_9": "离开",
"AutoEvent102070122_0": "发现人类",
"AutoEvent102070122_1": "「此乃人类,吾主人,其信息为您呈上。」",
"AutoEvent102070122_10": "「听说审判官身上的钥匙可以开监狱的门。」",
"AutoEvent102070122_11": "「新来的」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070122_12": "「我刚来这,啥都不知道啊,这群人就让我坐牢。」",
"AutoEvent102070122_13": "需要敏捷:{specials(DEX)}",
"AutoEvent102070122_14": "「新来的」\r\n持有:{specials(GOLD)}齿轮硬币",
"AutoEvent102070122_15": "偷窃是违法的!空洞不是法外之地",
"AutoEvent102070122_16": "已获得对方身上的东西:{specials(GOLD)}齿轮硬币。",
"AutoEvent102070122_17": "「什么,监狱门开了?」",
"AutoEvent102070122_18": "返回",
"AutoEvent102070122_19": "「怎么就莫名其妙开了呢…」",
"AutoEvent102070122_2": "「此人看起来阳光开朗,一副完全没搞清楚状况的样子。」",
"AutoEvent102070122_20": "偷窃成功!",
"AutoEvent102070122_21": "「莫名奇妙的被抓进来,莫名其妙的离开…谁能解释一下发生了什么?」",
"AutoEvent102070122_22": "「新来的」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070122_23": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070122_24": "攻击",
"AutoEvent102070122_25": "造成{scenevar(ATT)}伤害",
"AutoEvent102070122_26": "「你说交朋友?呃…算了吧,我还晕乎乎的,帮不了你什么。」",
"AutoEvent102070122_27": "「这个送你吧,我在监狱里就靠它消磨时间。」",
"AutoEvent102070122_28": "「不要偷我的东西!」",
"AutoEvent102070122_29": "获得:石头\r\r\n攻击时使敌人攻击-2。\r\r\n没用的普通石头。",
"AutoEvent102070122_3": "新来的",
"AutoEvent102070122_30": "「新来的」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n「新来的」,莫名其妙的被你揍了!",
"AutoEvent102070122_31": "「什么,你把监狱的墙炸开了?我可以走了?」",
"AutoEvent102070122_32": "「呃…这…这么走出去不好吧…」",
"AutoEvent102070122_33": "「我知道这里很危险,但我还是等监狱正门打开走吧。」",
"AutoEvent102070122_34": "逃跑",
"AutoEvent102070122_35": "成功率:{specials(RunOdd)}%",
"AutoEvent102070122_36": "战斗胜利!",
"AutoEvent102070122_37": "「啊?」",
"AutoEvent102070122_4": "「你好,我是新来的,你可以叫我新来的。」\r\n「我正在坐牢,和你一样。」\r\n攻击:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070122_40": "在战斗中获得了经验,可分配点数。",
"AutoEvent102070122_5": "「你」 攻击:{scenevar(ATT)} 生命:{scenevar(HP)}",
"AutoEvent102070122_6": "交流",
"AutoEvent102070122_7": "偷窃",
"AutoEvent102070122_8": "战斗",
"AutoEvent102070122_9": "离开",
"AutoEvent102070126_0": "Fairy智能介入",
"AutoEvent102070126_1": "「一个垃圾桶跳了出来,桶身贴着写有『预言家』三个大字的贴纸…一双闪烁的眼睛出现在桶内的黑暗中。不,不是猫那么可爱的东西。",
"AutoEvent102070126_10": "这个人非常慌张",
"AutoEvent102070126_11": "问他点什么?",
"AutoEvent102070126_12": "你是谁?",
"AutoEvent102070126_13": "你是干什么的?",
"AutoEvent102070126_14": "「谨记,你可以与这些人交朋友,但最后只会有一方响应你。」\r\n「因为他们势不两立,预言中,只有一方有幸被英雄引领出空洞!」",
"AutoEvent102070126_15": "「如你所见我是『预言家』,是的,我猜你也是听信传言来找我的。」",
"AutoEvent102070126_16": "「但…真尴尬,不知怎么开口…其实我的预言只在这个空洞内有效,让你失望了。」",
"AutoEvent102070126_17": "「对那些身怀罪孽之人,通常只需要打一架就能得到他们的认可。\r\n对美德阵营的人,则通常需要你帮他们完成一些执念。」",
"AutoEvent102070126_18": "「但振作起来吧!在这个空洞内,我的预言就是完美的。」",
"AutoEvent102070126_19": "「根据预言,你就是拯救我们的英雄!」\r\n「预言说救世主有很多化身,其中一个化身就是系着『01』围巾的邦布…」",
"AutoEvent102070126_2": "「他想对你说些什么。」",
"AutoEvent102070126_20": "「你会消灭最强大的以骸,并带领我们逃离这里。」",
"AutoEvent102070126_21": "「没错,预言就是如此,你就是预言中的英雄,你是真正的英雄!」",
"AutoEvent102070126_22": "「言尽于此,出发吧,英雄!救世主!我的朋友!」",
"AutoEvent102070126_23": "「我就是那名『预言家』,是的,我猜你也是听网络上的传言来这里找我的。」",
"AutoEvent102070126_24": "但我只能预言空洞内的东西,让你失望了。",
"AutoEvent102070126_28": "我们要怎么逃出去?",
"AutoEvent102070126_29": "能预言我在空洞会干什么吗?",
"AutoEvent102070126_3": "「预言家」",
"AutoEvent102070126_30": "你的预言能力是从哪来的",
"AutoEvent102070126_38": "英雄,什么英雄?",
"AutoEvent102070126_39": "谁会消灭最强的以骸?",
"AutoEvent102070126_4": "「这里被以骸包围了!」",
"AutoEvent102070126_41": "「可能是被以太…空洞侵蚀…成为某种异化后被规训和凝视的例外状态或先验的想象集合呃…或者是妈妈生下来就这样呃呃呃呃。」",
"AutoEvent102070126_42": "「那不重要,重要的是按照预言,你会消灭最强大的以骸,并带领我们逃离这里。」",
"AutoEvent102070126_45": "「不要东张西望了,英雄。」",
"AutoEvent102070126_46": "「那个英雄就是你!」",
"AutoEvent102070126_48": "「不妨让你的代理人回家,有你一只足够了!」",
"AutoEvent102070126_5": "「快带我们逃出这里!」",
"AutoEvent102070126_50": "「预言家」让你把代理人送回家。",
"AutoEvent102070126_51": "听他的吧",
"AutoEvent102070126_52": "把代理人送回家",
"AutoEvent102070126_54": "「好了,是时候激发你的战斗潜能了」",
"AutoEvent102070126_55": "「在这个空洞里,你只需要一点小改造…就能干掉以骸!」",
"AutoEvent102070126_56": "「我会传输给你一些能量,你来自己分配它们。」",
"AutoEvent102070126_58": "能量已分配完毕…",
"AutoEvent102070126_6": "「听我说,朋友,你会遇到很多人…七种罪孽,与七种美德。」",
"AutoEvent102070126_7": "「请注意这条预言…本次冒险大约需要『2小时』,请合理安排你的时间。」\r\n「如果你现在没时间,下次再来做救世主也没问题!」",
"AutoEvent102070126_9": "奇怪的人",
"AutoEvent102070127_0": "Fairy智能介入",
"AutoEvent102070127_1": "「此处有一个自动售货机,已经坏了。」",
"AutoEvent102070127_10": "轰,砸开了!",
"AutoEvent102070127_11": "掉出来一个炸弹,还好没引燃。",
"AutoEvent102070127_2": "「只能通过蛮力砸开。」",
"AutoEvent102070127_3": "自动售货机",
"AutoEvent102070127_4": "坏了,而且没人知道里面是什么东西。",
"AutoEvent102070127_5": "力量:{scenevar(STR)}",
"AutoEvent102070127_6": "砸开",
"AutoEvent102070127_7": "需要力量:{specials(STR)}",
"AutoEvent102070127_8": "离开",
"AutoEvent102070128_0": "Fairy智能介入",
"AutoEvent102070128_1": "「你面前的,是一位导者,一位圣哲,一位夫子…」",
"AutoEvent102070128_10": "智力+{specials(Value)}",
"AutoEvent102070128_11": "需要金币:{specials(UpgrateINT)}",
"AutoEvent102070128_12": "离开",
"AutoEvent102070128_13": "「嗯呢嗯呢!」(…价格史诗级特惠,仅限这一次!)",
"AutoEvent102070128_14": "「嗯呢嗯呢!」(…价格超级特惠,仅限这一次!)",
"AutoEvent102070128_15": "赠礼",
"AutoEvent102070128_16": "「嗯呢呢呢呢。」(请笑纳炸弹一枚,乃回馈尊驾豪掷千金之赠礼。)",
"AutoEvent102070128_17": "「嗯呢嗯呢。」(如是我闻:小圆盾位于极东南之所在。)",
"AutoEvent102070128_18": "「嗯呢嗯呢。」(如是我闻:敏捷提升的闪避率、智力提升的暴击率均有上限,请注意。)",
"AutoEvent102070128_19": "「嗯呢嗯呢。」(如是我闻:尊驾可曾留意东南方空间四枚齿轮硬币之门?悄悄透露,其中可能蕴藏玄机。)",
"AutoEvent102070128_2": "「尽管它是一只邦布,因为它的型号就是老师,它正和善地看着你。」",
"AutoEvent102070128_20": "「嗯呢嗯呢。」(钟爱炸弹之士身侧炸弹绝非等闲,尊驾务必远离其间,纵使其起初看似无害。)",
"AutoEvent102070128_21": "「嗯呢。」(余言已尽,英雄之旅亦即将画上句点。)",
"AutoEvent102070128_22": "「嗯呢呢。」(别犹豫,去杀了它。缘分成熟时,余亦会来援助一臂之力。)",
"AutoEvent102070128_3": "老师",
"AutoEvent102070128_4": "「嗯呢?」(想学什么?)\r\n「嗯呢嗯嗯!」(再学习{scenevar(LearnTimes)}次,赠您一份小礼品)",
"AutoEvent102070128_5": "力量:{scenevar(STR)} 敏捷:{scenevar(DEX)} 智力:{scenevar(INT)}",
"AutoEvent102070128_6": "力量+{specials(Value)}",
"AutoEvent102070128_7": "需要金币:{specials(UpgrateSTR)}",
"AutoEvent102070128_8": "敏捷+{specials(Value)}",
"AutoEvent102070128_9": "需要金币:{specials(UpgrateDEX)}",
"AutoEvent102070129_0": "Fairy智能介入",
"AutoEvent102070129_1": "这扇门只会在你达到要求时打开。",
"AutoEvent102070129_2": "如果没达到要求,以后再来吧。",
"AutoEvent102070129_3": "试炼之门",
"AutoEvent102070129_4": "达到要求后可开启",
"AutoEvent102070129_5": "力量:{scenevar(STR)}",
"AutoEvent102070129_6": "开启",
"AutoEvent102070129_7": "需要力量:{specials(Value)}",
"AutoEvent102070129_8": "离开",
"AutoEvent102070130_0": "Fairy智能介入",
"AutoEvent102070130_1": "这扇门只会在你达到要求时打开。",
"AutoEvent102070130_2": "如果没达到要求,以后再来吧。",
"AutoEvent102070130_3": "试炼之门",
"AutoEvent102070130_4": "达到要求后可开启",
"AutoEvent102070130_5": "敏捷:{scenevar(DEX)}",
"AutoEvent102070130_6": "开启",
"AutoEvent102070130_7": "需要敏捷:{specials(Value)}",
"AutoEvent102070130_8": "离开",
"AutoEvent102070131_0": "Fairy智能介入",
"AutoEvent102070131_1": "这扇门只会在你达到要求时打开。",
"AutoEvent102070131_2": "如果没达到要求,以后再来吧。",
"AutoEvent102070131_3": "试炼之门",
"AutoEvent102070131_4": "达到要求后可开启",
"AutoEvent102070131_5": "智力:{scenevar(INT)}",
"AutoEvent102070131_6": "开启",
"AutoEvent102070131_7": "需要智力:{specials(Value)}",
"AutoEvent102070131_8": "离开",
"AutoEvent102070132_0": "Fairy智能介入",
"AutoEvent102070132_1": "「你面前的是真正至宝。」",
"AutoEvent102070132_10": "离开",
"AutoEvent102070132_11": "而你从磐石中拔出了它!",
"AutoEvent102070132_2": "「你从磐石中拔出了它。」",
"AutoEvent102070132_3": "真正的宝物",
"AutoEvent102070132_4": "获得:「圣剑」。",
"AutoEvent102070132_5": "圣剑\n攻击+25,暴击伤害+25%\n攻击:{scenevar(ATT)}=>{scenevar(ATT)+25}\n暴击伤害:{scenevar(CRITimes)}%=>{scenevar(CRITimes)+25}%",
"AutoEvent102070132_6": "圣铠",
"AutoEvent102070132_7": "在你面前的是至宝。",
"AutoEvent102070132_8": "似乎很强大…",
"AutoEvent102070132_9": "拿起来",
"AutoEvent102070133_0": "Fairy智能介入",
"AutoEvent102070133_1": "「吾主人,此乃旅店。」",
"AutoEvent102070133_10": "金币-{specials(Coin)} 生命+{specials(HPRecover)}",
"AutoEvent102070133_11": "离开",
"AutoEvent102070133_12": "睡「大床」",
"AutoEvent102070133_14": "金币-{specials(Coin2)} 生命+{specials(HPRecover2)}",
"AutoEvent102070133_15": "生命已回复至{scenevar(HP)}",
"AutoEvent102070133_16": "生命已提升\r\n生命:{scenevar(HP)-specials(HPRecover)}=>{scenevar(HP)}",
"AutoEvent102070133_17": "你被紧急送往了旅店…",
"AutoEvent102070133_18": "医生将你的生命回复至{specials(HPLast)}。",
"AutoEvent102070133_19": "但你必须支付紧急治疗的费用。",
"AutoEvent102070133_2": "「你可以在此处花钱休息。」",
"AutoEvent102070133_20": "生命已提升\r\n生命:{scenevar(HP)-specials(HPRecover2)}=>{scenevar(HP)}",
"AutoEvent102070133_21": "你需要支付紧急治疗费用",
"AutoEvent102070133_22": "救你一命",
"AutoEvent102070133_23": "支付{specials(EmCoin)}金币",
"AutoEvent102070133_3": "「如果你在别处受了致命伤,也会被送到这来。」",
"AutoEvent102070133_4": "旅店",
"AutoEvent102070133_5": "「冒险者来了,在火炉边随便坐!」\r\n「旅店永远开着…有钱可以找张床休息,没钱只能睡地板!」",
"AutoEvent102070133_6": "生命:{scenevar(HP)}",
"AutoEvent102070133_7": "睡地板",
"AutoEvent102070133_8": "免费,回复生命至{specials(HPLast)}",
"AutoEvent102070133_9": "睡床",
"AutoEvent102070134_0": "「预言家」",
"AutoEvent102070134_1": "差点忘了预言的另一部分:那个传说中的英雄,身穿三件传说装备。",
"AutoEvent102070134_2": "三件装备分别是:\r\n「圣剑」\r\n「圣盾」\r\n「圣铠」",
"AutoEvent102070134_3": "啊,真喜欢「传说装备」这几个字念起来的感觉…希望你能找到它们。",
"AutoEvent102070134_4": "对了,别忘了你只能和美德或罪孽的一方交朋友。\r\n因为最后只有一方会响应你的回应。",
"AutoEvent102070135_0": "「伏尔甘」",
"AutoEvent102070135_1": "需求清单:\r\n1个「小圆盾」(当前持有:{scenevar(XIAOYUANDUN)})\r\n1个「最硬的铁」(当前持有:{scenevar(NENGLIANGHEXIN)})\r\n5000齿轮硬币",
"AutoEvent102070135_10": "「还需要一些东西,我把清单列给你,你能帮我吗?」",
"AutoEvent102070135_11": "打造",
"AutoEvent102070135_12": "「稍等一会…」",
"AutoEvent102070135_13": "「咔嚓咔嚓,哐当哐当,啪啪啪,叭叭叭,嚓嚓嚓,锵锵锵,叮咚叮咚,哧溜哧溜」\r\n——你被这位师傅的手艺折服!",
"AutoEvent102070135_14": "「打造好了!」",
"AutoEvent102070135_15": "获得传说装备:「圣盾」",
"AutoEvent102070135_16": "「圣盾」\r\n受伤时,有10%概率转换为回复效果\r\n生命+{specials(AddHP)}\r\n生命:{scenevar(HP)}=>{scenevar(HP)+{specials(AddHP)}}",
"AutoEvent102070135_17": "「你说你需要这个?太好了!」",
"AutoEvent102070135_18": "「…你身上有些东西让我想起了他。」",
"AutoEvent102070135_19": "「我会记得欠你的人情!有需要尽管叫我就好」",
"AutoEvent102070135_2": "会打造出好东西吗?",
"AutoEvent102070135_20": "也许能交到朋友!",
"AutoEvent102070135_21": "好!",
"AutoEvent102070135_22": "「伏尔甘」,已成为朋友!",
"AutoEvent102070135_3": "打造!",
"AutoEvent102070135_4": "离开",
"AutoEvent102070135_5": "发现人类",
"AutoEvent102070135_6": "「此乃人类,吾主人,其信息为您呈上。」",
"AutoEvent102070135_7": "此人忙忙碌碌,看起来像个手艺人,并正在打造东西。",
"AutoEvent102070135_9": "「冒险者,我在打造一件完美的装备…」",
"AutoEvent102070137_0": "Fairy智能介入",
"AutoEvent102070137_10": "漫长的旅途终于结束了,你知道你已到达了冒险的终点。\r\n可随时结束本次探索。",
"AutoEvent102070137_11": "是否确认离开?",
"AutoEvent102070137_12": "结束冒险",
"AutoEvent102070137_13": "先不离开",
"AutoEvent102070137_14": "「下次见」",
"AutoEvent102070137_3": "撤离点",
"AutoEvent102070137_4": "离开这里吗?",
"AutoEvent102070137_5": "离开即结束任务。",
"AutoEvent102070137_6": "离开",
"AutoEvent102070137_7": "再待会",
"AutoEvent102070137_9": "「主人,已确认消灭最终敌人,正在测算撤离路线。」",
"AutoEvent102070141_0": "Fairy智能介入",
"AutoEvent102070141_1": "「吾主人,这是监狱的门,你无法打开,也无法炸开。」",
"AutoEvent102070141_2": "「除非使用监狱钥匙…」",
"AutoEvent102070141_3": "监狱大门",
"AutoEvent102070141_4": "紧紧关闭着。",
"AutoEvent102070141_5": "有钥匙吗?",
"AutoEvent102070141_6": "开门",
"AutoEvent102070141_7": "需要钥匙",
"AutoEvent102070141_8": "离开",
"AutoEvent102070142_0": "「预言家」",
"AutoEvent102070142_1": "「敌人如水翻腾…」",
"AutoEvent102070142_2": "「侵略如火不息…」",
"AutoEvent102070142_3": "「预言中之英雄…」",
"AutoEvent102070142_4": "「变强——然后制裁那个恶魔!」",
"AutoEvent102070143_0": "强化装置",
"AutoEvent102070143_1": "装置可以强化你的攻击。\r\n仅一次机会。",
"AutoEvent102070143_10": "攻击已提升\r\n攻击:{scenevar(ATT)}=>{scenevar(ATT)*1.5}",
"AutoEvent102070143_2": "攻击:{scenevar(ATT)} 敏捷:{scenevar(DEX)}",
"AutoEvent102070143_3": "攻击+50%",
"AutoEvent102070143_4": "需要敏捷:{specials(Value)}",
"AutoEvent102070143_5": "离开",
"AutoEvent102070143_6": "Fairy智能介入",
"AutoEvent102070143_7": "吾主人,此乃强化装置。",
"AutoEvent102070143_8": "建议在适当的时候开启。",
"AutoEvent102070143_9": "攻击强化",
"AutoEvent102070144_0": "强化装置",
"AutoEvent102070144_1": "装置可以强化你的生命。\r\n仅一次机会。",
"AutoEvent102070144_10": "生命已提升\r\n生命:{scenevar(HP)}=>{scenevar(HP)*2}",
"AutoEvent102070144_2": "生命:{scenevar(HP)}",
"AutoEvent102070144_3": "生命+100%",
"AutoEvent102070144_4": "需要力量:{specials(Value)}",
"AutoEvent102070144_5": "离开",
"AutoEvent102070144_6": "Fairy智能介入",
"AutoEvent102070144_7": "吾主人,此乃强化装置。",
"AutoEvent102070144_8": "建议在适当的时候开启。",
"AutoEvent102070144_9": "攻击强化",
"AutoEvent102070145_0": "强化装置",
"AutoEvent102070145_1": "装置可使你随机一项属性+10。\r\n仅一次机会。",
"AutoEvent102070145_2": "力量:{scenevar(STR)} 敏捷:{scenevar(DEX)} 智力:{scenevar(INT)} ",
"AutoEvent102070145_3": "随机一项属性+10",
"AutoEvent102070145_4": "需要智力:{specials(Value)}",
"AutoEvent102070145_5": "离开",
"AutoEvent102070145_6": "Fairy智能介入",
"AutoEvent102070145_7": "主人,前面是一个强化装置。",
"AutoEvent102070145_8": "建议在适当的时候开启。",
"AutoEvent102070146_0": "Fairy智能介入",
"AutoEvent102070146_1": "「此人面前有三只以骸,但它们都没有动作,似乎畏惧着他。」",
"AutoEvent102070146_10": "也许能交到朋友!",
"AutoEvent102070146_11": "…什么?",
"AutoEvent102070146_12": "「您已经见过我的兄弟『狂狷』了吗?我们是三兄弟,另一人早已失踪…」\r\n「我的力量与他们相比,就像烛火之于日轮,但还是希望能尽我绵力」",
"AutoEvent102070146_13": "「谦退」,已成为朋友!",
"AutoEvent102070146_2": "「…他或许比此前遇到的人都强,吾主人。」",
"AutoEvent102070146_3": "「谦退」",
"AutoEvent102070146_4": "「让您见到我如此苦恼,实在不好意思…我有一件传说装备,我常为配不上它深深惭愧。」",
"AutoEvent102070146_5": "「如果您能击败前面的三只以骸,那您就比我更适合持有它。」",
"AutoEvent102070146_6": "「您做到了!不愧为真正的英雄!」",
"AutoEvent102070146_7": "获得传说装备:「圣铠」",
"AutoEvent102070146_8": "「圣铠」\r\n攻击时,额外造成自己生命{specials(HP2ATT)}%的伤害\r\n生命+{specials(AddHP)}\r\n生命:{scenevar(HP)}=>{scenevar(HP)+specials(AddHP)}",
"AutoEvent102070146_9": "「如果是像您这样强大的人,或许可以做到…不,没什么」",
"AutoEvent102070147_0": "「预言家」",
"AutoEvent102070147_1": "「走到这里,说明你已基本将整片区域探索完成。」",
"AutoEvent102070147_2": "「别忘了你的最终目标:击败堵住去路的最强以骸!」",
"AutoEvent102070147_3": "「另外,广场中在不断涌入『游荡以骸』。」\r\n「如果你不知道怎么变强,可以去消灭它们来成长。」",
"AutoEvent102070148_0": "箱子",
"AutoEvent102070148_1": "一个物资箱这箱子看起来有些年头了。\r\n冒险经验告诉你,摆在这里的箱子中必有补给。",
"AutoEvent102070148_10": "Fairy智能介入",
"AutoEvent102070148_11": "「吾主人,此乃箱子,其中两件宝物只能择一」",
"AutoEvent102070148_12": "物资箱",
"AutoEvent102070148_13": "你拿走了拳击手套,感觉力量提升了",
"AutoEvent102070148_15": "你拿走了跑鞋,感觉敏捷提升了。",
"AutoEvent102070148_17": "你拿走了书本,感觉智力提升了。",
"AutoEvent102070148_19": "你拿走了齿轮硬币,钱最实在。",
"AutoEvent102070148_2": "力量:{scenevar(STR)} 敏捷:{scenevar(DEX)} 智力:{scenevar(INT)} ",
"AutoEvent102070148_21": "这箱子看起来有些年头了。\r\n冒险经验告诉你,摆在这里的箱子中必有补给。",
"AutoEvent102070148_26": "智力+2",
"AutoEvent102070148_27": "砸开,需要力量:{specials(Value)}",
"AutoEvent102070148_3": "力量+1",
"AutoEvent102070148_36": "力量+2",
"AutoEvent102070148_37": "解开,需要智力:{specials(Value)}",
"AutoEvent102070148_4": "敏捷+1",
"AutoEvent102070148_45": "敏捷+2",
"AutoEvent102070148_5": "智力+1",
"AutoEvent102070148_7": "获得{specials(Coin)}齿轮硬币",
"AutoEvent102070148_8": "开锁,需要敏捷:{specials(Value)}",
"AutoEvent102070148_9": "离开",
"AutoEvent102070149_0": "箱子",
"AutoEvent102070149_1": "这箱子看起来有些年头了。\r\n其中两件宝物只能择一。",
"AutoEvent102070149_11": "你拿走了护甲,感觉生命提升了。\r\n生命:{scenevar(HP)}=>{scenevar(AddHP49)+scenevar(HP)}",
"AutoEvent102070149_2": "攻击:{scenevar(ATT)} 生命:{scenevar(HP)} ",
"AutoEvent102070149_3": "攻击+{scenevar(AddATT49)}",
"AutoEvent102070149_4": "生命+{scenevar(AddHP49)}",
"AutoEvent102070149_5": "离开",
"AutoEvent102070149_6": "Fairy智能介入",
"AutoEvent102070149_7": "「吾主人,此乃箱子,其中两件宝物只能择一。」",
"AutoEvent102070149_8": "物资箱",
"AutoEvent102070149_9": "你拿走了一把剑,感觉攻击提升了。\r\n攻击:{scenevar(ATT)}=>{scenevar(AddATT49)+scenevar(ATT)}",
"AutoEvent102070150_0": "付钱才能通过!",
"AutoEvent102070150_1": "支付{specials(Coin)}齿轮硬币",
"AutoEvent102070150_2": "离开",
"AutoEvent102070155_100": "19",
"AutoEvent102070155_101": "20",
"AutoEvent102070155_102": "1",
"AutoEvent102070155_103": "18",
"AutoEvent102070155_105": "11",
"AutoEvent102070155_106": "14",
"AutoEvent102070155_107": "9",
"AutoEvent102070155_108": "7",
"AutoEvent102070155_109": "8",
"AutoEvent102070155_110": "20",
"AutoEvent102070158_0": "Fairy智能介入",
"AutoEvent102070158_1": "楼房早已废弃。\r\n你们在这个摇摇欲坠的地方中找到了物品:『小圆盾』。",
"AutoEvent102070158_3": "「小圆盾」\r\n生命:{scenevar(HP)}=>{scenevar(HP)+50}\r\n闪避率:{scenevar(DOG)}%=>{scenevar(DOG)+5}%",
"AutoEvent102070159_0": "Fairy智能介入",
"AutoEvent102070159_11": "「铁剑」\r\n攻击:{scenevar(ATT)}=>{scenevar(ATT)+15}\r\n暴击率:{scenevar(CRI)}%=>{scenevar(CRI)+10}%",
"AutoEvent102070159_9": "楼房早已废弃。\r\n你们在这个摇摇欲坠的地方中找到了物品:『铁剑』",
"AutoEvent102070160_0": "「此乃人类,吾主人,其信息为您呈上。」",
"AutoEvent102070160_1": "「这位双马尾女高中生身着学校制服,面色可疑地绯红。」",
"AutoEvent102070160_10": "返回",
"AutoEvent102070160_11": "「多谢你!(小声)…我会亲手给『热望』做巧克力的…」",
"AutoEvent102070160_1111": "啊!我看错价格标签了!做巧克力的材料原来只需要30金币...多余的金币都还给您,抱歉!",
"AutoEvent102070160_12": "「纯洁」试图把巧克力塞进「热望」的鞋柜,但那里已经被别人的巧克力塞满了。",
"AutoEvent102070160_13": "也许能交到朋友!",
"AutoEvent102070160_14": "ε=(‘o‘*)))",
"AutoEvent102070160_15": "「…那个什么也不懂的笨蛋!」",
"AutoEvent102070160_16": "「还是你对我好…告诉我,该拿那个笨蛋怎么办?」",
"AutoEvent102070160_17": "「纯洁」,已成为朋友!",
"AutoEvent102070160_18": "她的身上什么也没有。",
"AutoEvent102070160_19": "…你做不到向她出手",
"AutoEvent102070160_2": "「纯洁」",
"AutoEvent102070160_20": "呃…",
"AutoEvent102070160_3": "「我才不喜欢那个转校生!」\r\n攻击力:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070160_4": "「纯洁」\r\n攻击力:{scenevar(MonsterATT)}\r\n生命:{scenevar(MonsterHP)}",
"AutoEvent102070160_5": "「先说一句,我才不喜欢那个转校生!」",
"AutoEvent102070160_6": "「只是因为他平时很照顾我,作为回报,我需要钱给他送巧克力…」",
"AutoEvent102070160_7": "她需要{specials(Coin)}齿轮硬币",
"AutoEvent102070160_8": "给她钱",
"AutoEvent102070160_9": "消耗{specials(Coin)}齿轮硬币",
"AutoEvent102070161_0": "发现2个人类",
"AutoEvent102070161_1": "「此处有两名人类,吾主人,其信息为您呈上。」",
"AutoEvent102070161_10": "「逢怒」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070161_11": "「有恒」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\r\n发起攻击即进入敌对状态",
"AutoEvent102070161_12": "「逢怒」",
"AutoEvent102070161_13": "「啊啊啊啊我要把你揉成一团!」\r\n「逢怒」,攻击:{scenevar(MonsterATT)},生命:{scenevar(MonsterHP)}",
"AutoEvent102070161_14": "已获得对方身上的东西:{specials(GOLD)}齿轮硬币",
"AutoEvent102070161_15": "「多谢你,我的朋友。」",
"AutoEvent102070161_16": "「有恒」",
"AutoEvent102070161_17": "「你妥善处理了『逢怒』,看来我们确实是一路人。」",
"AutoEvent102070161_18": "也许能交到朋友!",
"AutoEvent102070161_19": "是的!",
"AutoEvent102070161_2": "「逢怒」与「有恒」",
"AutoEvent102070161_20": "「给我一个回报你的机会吧,不管多久我都会耐心等待的。」",
"AutoEvent102070161_21": "「有恒」,已成为朋友!",
"AutoEvent102070161_22": "「你选错了,这超出了我的容忍范围」\r\n「有恒」,攻击:{scenevar(MonsterATT)},生命:{scenevar(MonsterHP)}",
"AutoEvent102070161_23": "「诸位,我的忍耐耗尽了」",
"AutoEvent102070161_24": "「有恒」离开了,也许再也见不到她了。",
"AutoEvent102070161_25": "「哈哈哈哈打得好!就该这么教训那个装模作样的家伙!」",
"AutoEvent102070161_26": "「这次算我欠你的,下次你有需求,记得叫我!哈哈!」",
"AutoEvent102070161_27": "「逢怒」,已成为朋友!",
"AutoEvent102070161_28": "「你够格当我朋友!来碰个拳,暗号是『怒火不灭』!」",
"AutoEvent102070161_29": "碰拳!",
"AutoEvent102070161_3": "——红衣女子一拳打中蓝衣女子胸口\r\n「生气了吗?!」\r\n「…没有…」",
"AutoEvent102070161_30": "「这次算我欠你的,下次你有需求,记得叫我!哈哈!」",
"AutoEvent102070161_4": "「我要杀了你啊啊啊啊啊啊!」(愤怒的女声)\r\n「我还能忍,可我手中的剑忍不了。」(平静的女声)",
"AutoEvent102070161_5": "抉择",
"AutoEvent102070161_6": "「神说恒久忍耐,而怒火总会重生——」\r\n她们指着对方,异口同声,「能帮我干掉她吗?」",
"AutoEvent102070161_7": "谨慎选择",
"AutoEvent102070161_8": "帮助「有恒」,与「逢怒」开战",
"AutoEvent102070161_9": "帮助「逢怒」,与「有恒」开战",
"AutoEvent102070162_0": "「热望」",
"AutoEvent102070162_1": "「是时候回学校了…我和『纯洁』还有小组作业要做。」",
"AutoEvent102070162_2": "「很高兴我能帮上你的忙,我会继续对大家温柔的!尤其对可爱的女孩子。」",
"AutoEvent102070163_0": "「哼哼」",
"AutoEvent102070163_1": "「哼哼哼哼哼哼」(它的腮鼓鼓的,不知又在吃什么)",
"AutoEvent102070163_2": "「哼哼哼哼」(它好像想把嘴里的东西分享给你…你婉拒了)",
"AutoEvent102070164_0": "「贪得」",
"AutoEvent102070164_1": "「朋友,现在摸摸我的口袋吧。」",
"AutoEvent102070164_2": "「没错,确实空了…但托你的福,我得到一个好故事,去跟投资人吹牛肯定有赚!」",
"AutoEvent102070165_0": "「布里丹」",
"AutoEvent102070165_1": "「……」",
"AutoEvent102070165_2": "「无需多说,朋友。我决定前进了,这次,向家的方向。」",
"AutoEvent102070166_0": "「逢怒」",
"AutoEvent102070166_1": "「我好像能和『有恒』平静相处了,真奇怪。」",
"AutoEvent102070166_2": "「她仍然是个装模作样的混蛋,但现在是我的混蛋,我不会让我的情绪伤害她。」",
"AutoEvent102070167_0": "「嫉诬」",
"AutoEvent102070167_1": "「我的朋友,你做到了这么了不起的事,我的妒火快要烧死自己了。」",
"AutoEvent102070167_2": "「但我也会被人嫉妒的,因为我得到了你的友情。被人眼红的感觉真新鲜。」",
"AutoEvent102070168_0": "「狂狷」",
"AutoEvent102070168_1": "「你应该谢谢我,朋友,没我你肯定完蛋了。」",
"AutoEvent102070168_2": "「…刚刚那一剑,如果我的兄弟能看到就好了。」",
"AutoEvent102070168_3": "「如果你也有兄弟姐妹,一定能理解我的心情。」",
"AutoEvent102070169_0": "「纯洁」",
"AutoEvent102070169_1": "「那个笨蛋答应我了!我真开心!但…他只有我吗?」",
"AutoEvent102070169_2": "「再见,朋友!希望再次见到你的时候,我还记得今天的幸福。」",
"AutoEvent102070170_0": "「克己」",
"AutoEvent102070170_1": "「让我再说一次,多谢帮我完成任务!不然我真得累死了。」",
"AutoEvent102070170_2": "「考虑跳槽来做我同事吗?我听说我们有双休的」",
"AutoEvent102070170_3": "「考虑考虑吧,下次见!还有,哼哼,把我的袜子吐出来!」",
"AutoEvent102070171_0": "「乐施」",
"AutoEvent102070171_1": "「嗯呢嗯呢!」(谢谢你让我履行我的职责!)",
"AutoEvent102070171_2": "「嗯呢嗯呢!」(我要去其他地方继续工作了,下次见!)",
"AutoEvent102070172_0": "「伏尔甘」",
"AutoEvent102070172_1": "「谢谢你,冒险者…有生之年能见到『圣盾』现世多亏了你。」",
"AutoEvent102070172_2": "「工匠事业曾使我忽视了家人,但今后再也不会了,我向你保证。」",
"AutoEvent102070173_0": "「有恒」",
"AutoEvent102070173_1": "「谢谢你,你对『逢怒』的心理治疗很有效。」",
"AutoEvent102070173_2": "「但她现在看我的眼神有点让人不安…我想我还是暂且忍耐吧。」",
"AutoEvent102070174_0": "「恕道」",
"AutoEvent102070174_1": "「刚刚真是惊险,不过你确定这一切只能用暴力解决吗?」",
"AutoEvent102070174_2": "「好吧,朋友,或许你无法改变我的想法…但我真的很感谢你,真的。」",
"AutoEvent102070175_0": "「谦退」",
"AutoEvent102070175_1": "「逝去的兄弟…有一瞬间我在你身上看到了他,希望这么说不会冒犯到你。」",
"AutoEvent102070175_2": "「再见了,朋友!再次感谢你,为了这一切!」",
"AutoEvent102070176_0": "「多多」",
"AutoEvent102070176_1": "「呃,所以我现在可以回家了?而这一切都是多亏了你?」",
"AutoEvent102070176_2": "「不是,谁来跟我解释一下发生了什么啊!」",
"AutoEvent102070177_0": "「审判长」",
"AutoEvent102070177_1": "「我的后援快要到了,但我不会忘记,让这片空洞恢复秩序的是你。」",
"AutoEvent102070177_2": "「谢谢你。还有,我不会上报任何给你添麻烦的东西…如果你在担心这个。」",
"AutoEvent102070181_0": "奇怪老师",
"AutoEvent102070181_1": "「嗯…嗯…呢呢呢呢呢呢」(口齿不清,大致意思为不会涨价)",
"AutoEvent102070181_2": "攻击:{scenevar(ATT)} 暴击伤害:{scenevar(CRITimes)}% 金币获取率:{sceneproperty(Gold_Ratio)/100}%",
"AutoEvent102070181_3": "攻击+{specials(Value)}",
"AutoEvent102070181_4": "暴击伤害+{specials(Value)}%",
"AutoEvent102070181_5": "金币获取率+{specials(Value)}%",
"AutoEvent102070181_6": "属性提升",
"AutoEvent102070181_7": "攻击已提升\r\n攻击:{scenevar(ATT)-specials(Value)}=>{scenevar(ATT)}",
"AutoEvent102070181_8": "暴击伤害已提升\r\n暴击伤害:{scenevar(CRITimes)-specials(Value)}%=>{scenevar(CRITimes)}%",
"AutoEvent102070181_9": "金币获取率已提升\r\n金币获取率:{sceneproperty(Gold_Ratio)/100-specials(Value)}%=>{sceneproperty(Gold_Ratio)/100}%",
"AutoEvent102070182_0": "炸弹",
"AutoEvent102070182_1": "「3」",
"AutoEvent102070182_10": "你被炸到天上,照亮了这最黑暗的时刻…",
"AutoEvent102070182_11": "英雄之旅到此结束。",
"AutoEvent102070182_2": "「2」",
"AutoEvent102070182_3": "「1」",
"AutoEvent102070182_4": "随着富有磁性的女中音朗读的数字播报,你明白了它是一个「伪装成炸弹的循环播放器」。",
"AutoEvent102070182_5": "3",
"AutoEvent102070182_6": "2",
"AutoEvent102070182_7": "1",
"AutoEvent102070182_8": "0",
"AutoEvent102070182_9": "炸弹爆炸了,其实这是一个「伪装成『伪装成炸弹的循环播放器』的炸弹」。",
"AutoEvent102070184_0": "「现在,没有人会来打扰我们了。」",
"AutoEvent102070184_1": "「我平时会在这里独处,在意识未被「核」完全侵蚀时拼命去思考。」",
"AutoEvent102070184_10": "「也为了救那些甚至不是你朋友的人…」",
"AutoEvent102070184_100": "为了在社会中确立身份感并品尝美食而努力工作。\r\n生命:{scenevar(HP)} => {scenevar(HP)+specials(RENNAI)*2}",
"AutoEvent102070184_101": "你在肉搏时突然躺在地上休息。\n生命:{scenevar(HP)}=>{scenevar(HP)+specials(XIUXI)}",
"AutoEvent102070184_11": "「为了回到来时的世界…」",
"AutoEvent102070184_11111": "查看属性",
"AutoEvent102070184_12": "「为了古老的夜晚和远方的音乐…」",
"AutoEvent102070184_13": "「出拳吧!」",
"AutoEvent102070184_14": "「最初的英雄」",
"AutoEvent102070184_15": "「最初的英雄」攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\n「最初的英雄」,冲过来了!",
"AutoEvent102070184_16": "冲锋!",
"AutoEvent102070184_17": "然后你也向前冲去!",
"AutoEvent102070184_18": "你们身影交织…这是拳拳到肉的激烈搏斗!",
"AutoEvent102070184_19": "「…这是你应得的胜利。」",
"AutoEvent102070184_2": "「我在思考这一切究竟是怎么回事,无名预言家到底是个什么东西,大家又是怎么了。」",
"AutoEvent102070184_20": "「好一场战斗。让我想起了我的兄弟…」",
"AutoEvent102070184_21": "「我们曾拾起木枝打闹。我曾以为胜过了他们,我就是世界最强。」",
"AutoEvent102070184_22": "「从你身上…我分不清是看到了那时的他们,还是看到了我自己。」",
"AutoEvent102070184_23": "「那真是段美好的回忆。」",
"AutoEvent102070184_24": "「是时候说再见了。『我的朋友』。」",
"AutoEvent102070184_25": "「『最初的英雄』消失了…仿佛从来没有存在过那样。」\n「他消失在空洞中,像水消失在水里…」",
"AutoEvent102070184_26": "「Fairy智能介入」",
"AutoEvent102070184_27": "「主人,真是十分精彩的战斗,你似乎达成了意料之外的结局。」",
"AutoEvent102070184_28": "「该离开了。」",
"AutoEvent102070184_29": "「最后看一眼这片虚空吧,你已经独自站在了它的巅峰。」",
"AutoEvent102070184_3": "「我们在按预言的剧本行事吗?不,预言似乎只是一个约束行为的幌子,这更像是一场仪式,一群人有各自的身份,推演下去便能得到固定的结果。」",
"AutoEvent102070184_30": "「最初的英雄」 \n攻击:{scenevar(MonsterATT)} 生命:{scenevar(MonsterHP)}\n「*无意义的嘶吼」",
"AutoEvent102070184_31": "直拳",
"AutoEvent102070184_32": "造成{scenevar(ATT)}伤害,20% 暴击",
"AutoEvent102070184_33": "连续拳",
"AutoEvent102070184_34": "造成{scenevar(ATT)-1}伤害,连续2次",
"AutoEvent102070184_35": "重拳",
"AutoEvent102070184_36": "造成{scenevar(ATT)*2}伤害,25% 无法命中",
"AutoEvent102070184_37": "休息",
"AutoEvent102070184_38": "+{specials(XIUXI)} 生命值",
"AutoEvent102070184_39": "劳逸结合",
"AutoEvent102070184_4": "「而这仪式背后的阴谋恐怕没有人会知道了——」",
"AutoEvent102070184_40": "造成{specials(half_ATT)}伤害,+{specials(LAOYIJIEHE)} 生命值",
"AutoEvent102070184_41": "练习:拳击",
"AutoEvent102070184_42": "+{specials(QUANJI)} 攻击",
"AutoEvent102070184_43": "练习:硬拉",
"AutoEvent102070184_44": "+{specials(YINGLA1)} 力量,-{specials(YINGLA2)} 智力",
"AutoEvent102070184_45": "练习:长跑",
"AutoEvent102070184_46": "+{specials(CHANGPAO1)} 敏捷,-{specials(CHANGPAO2)} 力量",
"AutoEvent102070184_47": "练习:观看正确动作教学",
"AutoEvent102070184_48": "+{specials(JIAOXUE1)} 智力,-1 力量,-1 敏捷",
"AutoEvent102070184_49": "乱拳",
"AutoEvent102070184_5": "「也许未来你会搞清楚这一切…但现在…我能感觉到我仅存的理智即将消磨殆尽。」",
"AutoEvent102070184_50": "造成{scenevar(ATT)*2}伤害,-{specials(FANGQISIKAO)} 智力",
"AutoEvent102070184_51": "傲慢一拳",
"AutoEvent102070184_52": "造成{scenevar(ATT)*3}伤害,-5 生命",
"AutoEvent102070184_53": "练习:体能",
"AutoEvent102070184_54": "+{specials(TINENG)} 力量,+{specials(TINENG)} 敏捷,+{specials(TINENG)} 智力",
"AutoEvent102070184_55": "热情撞击",
"AutoEvent102070184_56": "造成相当于自己生命值{specials(REQINGZHUANGJI)}%的伤害",
"AutoEvent102070184_57": "互相宽容",
"AutoEvent102070184_58": "+{specials(HUXIANGKUANRONG)}% 伤害吸收率,双方 +{specials(ZUJIANXIUXI)} 生命",
"AutoEvent102070184_59": "普通一拳",
"AutoEvent102070184_6": "「被侵蚀的人类」卸下了装备\r\n「被侵蚀的人类」\r\n生命:{scenevar(MonsterHP)} => {specials(MonsterHP)} \r\n攻击: {scenevar(MonsterATT)} => {specials(MonsterATT)}",
"AutoEvent102070184_60": "造成{scenevar(ATT)+specials(PUTONGQUAN)}伤害,普通一拳的伤害+{specials(PUTONGQUANADD)}",
"AutoEvent102070184_61": "暴食之咬",
"AutoEvent102070184_62": "造成{scenevar(ATT)*2}伤害,若对方生命低于{scenevar(ATT)*5}则斩杀",
"AutoEvent102070184_63": "暴怒形态",
"AutoEvent102070184_64": "每回合 +1 攻击力,-1 生命",
"AutoEvent102070184_65": "忍让形态",
"AutoEvent102070184_66": "-2 攻击,每回合 +2 生命",
"AutoEvent102070184_67": "贞洁形态",
"AutoEvent102070184_68": "-5 敏捷,每回合肘击一次",
"AutoEvent102070184_69": "肘击",
"AutoEvent102070184_7": "「既然知道要发生什么,那就让它畅快一些,现在,听好了。」",
"AutoEvent102070184_70": "造成{specials(half_and_queter_ATT)}伤害,必定暴击",
"AutoEvent102070184_71": "练习:卧推",
"AutoEvent102070184_72": "-5 生命,+{specials(WOTUI2)}% 暴击伤害",
"AutoEvent102070184_73": "练习:深蹲",
"AutoEvent102070184_74": "-{specials(SHENDUN1)} 生命,+{specials(SHENDUN2)}~{specials(SHENDUN3)} 力量,+{specials(SHENDUN4)}~{specials(SHENDUN5)} 敏捷",
"AutoEvent102070184_75": "战斗",
"AutoEvent102070184_76": "你挥出了有力的直拳! ",
"AutoEvent102070184_77": "你迅速地打出一连串拳击! ",
"AutoEvent102070184_78": "你使出重拳,对方未能成功躲闪!",
"AutoEvent102070184_79": "你的重拳被对方巧妙地躲避了!",
"AutoEvent102070184_8": "「你只有一次机会。」",
"AutoEvent102070184_80": "你迅速挥出一拳,然后立刻泡一杯速溶咖啡,坐在石头上休息,一边喝一边恢复体力。\r\n生命:{scenevar(HP)}=>{scenevar(HP)+specials(LAOYIJIEHE)}",
"AutoEvent102070184_81": "你对着沙袋狂揍了一阵,感觉攻击力有所提升!\r\n攻击:{scenevar(ATT)}=>{scenevar(ATT)+specials(QUANJI)}",
"AutoEvent102070184_82": "你完成了一组硬拉,冲击极限时呼吸失控,感觉脑子有点缺氧。",
"AutoEvent102070184_83": "你沿着空洞边缘跑了一大圈,耐力得到提升,但肉量略有下降。",
"AutoEvent102070184_84": "你打开缓存的动作教学视频,一边观看一边学习发力感。 ",
"AutoEvent102070184_85": "你放弃了思考,凭借自己内心的直觉打出一拳。",
"AutoEvent102070184_86": "你的上身向右拧了180°,用右腿猛地蹬地,地心传来的力量通过腰部让你抡出这一拳,意外地伤到了腰。\r\n生命:{scenevar(HP)}=>{specials(HP_HP_BUGUIFAN)}",
"AutoEvent102070184_87": "你进行了全面的体能训练,各方面都有所提升,但过程颇为痛苦。 庆幸没有心情值属性,否则心情值肯定下降。",
"AutoEvent102070184_88": "你用身体热情撞向「最初的英雄」。",
"AutoEvent102070184_89": "你提议休息片刻,「最初的英雄」觉得这个建议非常好。\n「你」生命:{scenevar(HP)} => {scenevar(HP)+specials(ZUJIANXIUXI)}\n「最初的英雄」生命:{scenevar(MonsterHP)} => {scenevar(MonsterHP)+specials(ZUJIANXIUXI)}\n「你」伤害吸收率:{scenevar(ABS)}% => {scenevar(ABS)+specials(HUXIANGKUANRONG)}%",
"AutoEvent102070184_9": "「为了救你自己。」",
"AutoEvent102070184_90": "你打出了一记普通的拳击。 ",
"AutoEvent102070184_91": "吃了!你一口把「最初的英雄」吞下!太…太强大了! ",
"AutoEvent102070184_92": "你狠狠的咬了一大口!",
"AutoEvent102070184_93": "你想到还有那么多需要拯救的民众而你无能为力,气得捶胸顿足。 ",
"AutoEvent102070184_94": "你摸了摸自己的钱包,决定暂时忍让。\r\n攻击:{scenevar(ATT)}=>{scenevar(ATT)-2}",
"AutoEvent102070184_95": "你清楚地意识到这是一场生死攸关的肉搏——对手已经做好应对肘击的觉悟。",
"AutoEvent102070184_96": "以骸的弱点不在下方,而是头顶…你对着「最初的英雄」的「核」使出猛烈的肘击! ",
"AutoEvent102070184_97": "卧推时间到,你坚持完成了8组大重量,肩膀疼痛难忍。\n生命:{scenevar(HP)} => {specials(HP_HP_WOTUI)}\n暴击伤害:{scenevar(CRITimes)}% => {scenevar(CRITimes)+specials(WOTUI2)}%",
"AutoEvent102070184_98": "你完成了四组深蹲锻炼,感觉相当不错,至少在明天早晨之前是这样的。 \r\n生命:{scenevar(HP)} => {specials(HP_HP_SHENDUN)}\r\n力量:{scenevar(STR)} => {scenevar(STR)+specials(SHENDUN6)}\r\n敏捷:{scenevar(DEX)} => {scenevar(DEX)+specials(SHENDUN7)}",
"AutoEvent102070184_99": "看着那些生活被压榨至无以复加的地步的人们,你感到愤怒!\n生命:{scenevar(HP)} => {specials(HP_HP_FENNU)}\n攻击:{scenevar(ATT)} => {scenevar(ATT)+specials(FENNU)}",
"AutoEvent102070185_0": "圣盾",
"AutoEvent102070185_1": "在你面前的是真正的至宝。",
"AutoEvent102070185_2": "似乎很强大…",
"AutoEvent102070185_3": "拿起来",
"AutoEvent102070185_4": "离开",
"AutoEvent102070185_5": "而你从磐石中捧出了它!",
"AutoEvent102070185_6": "拿不起来,或许你还不是它的主人。",
"AutoEvent102070186_0": "圣铠",
"AutoEvent102070186_1": "在你面前的是真正的至宝。",
"AutoEvent102070186_2": "似乎很强大…",
"AutoEvent102070186_3": "拿起来",
"AutoEvent102070186_4": "离开",
"AutoEvent102070186_5": "而你从磐石中举起了它!",
"AutoEvent102070187_0": "圣剑",
"AutoEvent102070187_1": "在你面前的是真正的至宝。\r\r\n力量提高拔出的概率,智力降低扣除的生命。",
"AutoEvent102070187_2": "力量:{scenevar(STR)} 智力:{scenevar(INT)}",
"AutoEvent102070187_3": "拔出圣剑",
"AutoEvent102070187_4": "成功率:{specials(odd)}%,失败则失去{specials(lostHP)}生命",
"AutoEvent102070187_5": "离开",
"AutoEvent102070187_6": "而你从磐石中拔起了它!",
"AutoEvent102070187_7": "没拔出来,还把腰伤到了!\r\r\n生命:{scenevar(HP)} => {scenevar(HP)-specials(lostHP)}",
"AutoEvent1020801_0": "Fairy智能介入",
"AutoEvent1020801_1": "「本次委托是辅助委托人配送邦布行商所需商品。」",
"AutoEvent1020801_2": "「由于不久前的空洞扩张,区域间的连通信息已失效。」",
"AutoEvent1020801_3": "「为了顺利完成配送,您需要在适当位置重新获取空洞信息以恢复区域连通。」",
"AutoEvent1020801_4": "任务说明",
"AutoEvent1020801_5": "渠道商新人「甘」需要绳匠陪同,找到邦布行商们完成补货工作。\r\n空洞内的邦布商人和外界的渠道商达成了某种合作,不必离开空洞,就能获取所需补给…",
"AutoEvent1020801_6": "恢复区域联通,完成配送任务",
"AutoEvent1020801_7": "分析空洞内路线信息",
"AutoEvent1020804_0": "Fairy智能介入",
"AutoEvent1020804_1": "「委托人身份验证成功,开始接入对话。」",
"AutoEvent1020804_10": "进入战斗",
"AutoEvent1020804_2": "Fairy智能转播",
"AutoEvent1020804_3": "甘:「绳匠大佬终于来了,我正一筹莫展!」",
"AutoEvent1020804_4": "甘:「这片区域不久前发生了剧烈活性化,导致『萝卜』失效,备货也一团糟。」",
"AutoEvent1020804_5": "甘:「需要探查新的送货路线并完成此次补货…」",
"AutoEvent1020804_6": "一团糟的临时仓库",
"AutoEvent1020804_7": "根据委托人描述,不久前的空洞活性化波及了临时仓库所在区域。\r\n似乎需要协助她整理好货物,并探索新的送货路线…",
"AutoEvent1020804_8": "在开始送货前…",
"AutoEvent1020804_9": "把乱七八糟的货物整理好吧",
"AutoEvent1020810_0": "Fairy智能介入",
"AutoEvent1020810_1": "「主人,两位邦布行商正在被以骸袭击,情况危急。」",
"AutoEvent1020810_10": "Fairy智能转播",
"AutoEvent1020810_11": "邦布商人:「嗯呢嗯呢呢!」(感谢你,差点就没有命了呢!)",
"AutoEvent1020810_12": "邦布商人:「嗯呢嗯,嗯呢…呢…呢…」(作为感谢,我可以把埋藏在附近的丁尼送给你…一点点。)",
"AutoEvent1020810_13": "完成第一个配送点",
"AutoEvent1020810_14": "相对顺利的完成了第一个配送的对象,但问题是其余的区域如何抵达呢?这附近还有没有其他方便取得空洞信息的点位?",
"AutoEvent1020810_15": "问问这个商人?",
"AutoEvent1020810_16": "附近哪里方便探测空洞信息?",
"AutoEvent1020810_17": "邦布商人:「嗯呢…(开店准备中)」",
"AutoEvent1020810_2": "「您可以坐视不管并昧下货物,不过那就需要把委托人一起灭口了。」",
"AutoEvent1020810_3": "「…这是个玩笑,主人,如果我需要解释它就不好笑了」",
"AutoEvent1020810_4": "遇袭商人",
"AutoEvent1020810_5": "以骸袭击邦布商人的事件时有发生,多半是某些货物中的高活性成分引起以骸的兴趣——邦布商人发出「嗯呢呢」的悲鸣,想办法把它们救出来吧。",
"AutoEvent1020810_6": "救出商人大作战",
"AutoEvent1020810_7": "开始行动",
"AutoEvent1020810_8": "进入战斗",
"AutoEvent1020810_9": "「刚刚救下的邦布商人发来了连线请求,正在接通…」",
"AutoEvent1020811_0": "Fairy智能介入",
"AutoEvent1020811_1": "「成功抵达第二处配送点。」",
"AutoEvent1020811_10": "「骰宝」:「嗯、呢、呢…」(镇静剂,量大,镇静剂…)",
"AutoEvent1020811_11": "「骰宝」:「嗯、嗯、呢…」(调查员,订货,约定…)",
"AutoEvent1020811_12": "「主人,看来『骰宝』就是我们要找的邦布商人,但它显然遭受了严重侵蚀」",
"AutoEvent1020811_13": "「似乎有调查员订购了大量镇静剂,在如约交货前它即使遭到侵蚀也不愿意离开。」",
"AutoEvent1020811_14": "快要坏掉的邦布商人",
"AutoEvent1020811_15": "半猜半蒙地得知,「骰宝」其实已经备好了足够的镇静剂,但因为空洞内活性化导致空间混乱,货物所在地发生了变动。",
"AutoEvent1020811_16": "问它备好的镇静剂在哪里",
"AutoEvent1020811_17": "我们帮你去取?",
"AutoEvent1020811_18": "「骰宝」:「嗯呢呢呢呢呢呢」(你们帮忙去去去等待我去去)",
"AutoEvent1020811_19": "「骰宝」:「嗯嗯呢呢呢呢呢」(去去去去去等等等等等等等)",
"AutoEvent1020811_2": "「周边以太活性虽高,幸运的是,并未侵蚀邦布商人。」",
"AutoEvent1020811_20": "甘:「侵蚀好严重,不做点什么的话,它可能会报废到无法回收…啊?跑了?」",
"AutoEvent1020811_21": "邦布商人:「嗯呢…(开店准备中)」",
"AutoEvent1020811_3": "「只需要等待委托人完成补货即可。」",
"AutoEvent1020811_4": "完成第二个配送点",
"AutoEvent1020811_5": "「事情顺利起来了绳匠大佬!果然不会有那么多突发状况!」委托人说。",
"AutoEvent1020811_6": "现在只剩下最后一处了",
"AutoEvent1020811_7": "等待完成补货",
"AutoEvent1020811_8": "Fairy智能转播",
"AutoEvent1020811_9": "邦布商人:「嗯、呢…」(我…『骰宝』…)",
"AutoEvent1020812_0": "Fairy智能介入",
"AutoEvent1020812_1": "「主人请放心,镇静剂余量充足。」",
"AutoEvent1020812_10": "商人布:「但由于受空洞震动影响,镇静剂迟迟没到。」",
"AutoEvent1020812_11": "商人布:「他也就这样一直等着不愿意离开。」",
"AutoEvent1020812_12": "大善商人布",
"AutoEvent1020812_13": "根据这个商人邦布的描述,它有一批镇静剂放在不远处。但由于不久前的空洞震动,导致道路中断而没办法过去取货。如果能帮助它取回的话,也就能帮那只可怜的友商了。",
"AutoEvent1020812_14": "空洞中探路,这不难!",
"AutoEvent1020812_15": "那批货物在哪?",
"AutoEvent1020812_16": "邦布商人:「嗯…呢…呢…(准备中…营业…等等等等)」",
"AutoEvent1020812_2": "「『骰宝』的侵蚀症状已得到缓解。」",
"AutoEvent1020812_3": "已完成所有配送点",
"AutoEvent1020812_4": "预定的补货计划已经完成,接下来只要履行对「骰宝」的承诺,把镇静剂顺路带给需要的调查员。",
"AutoEvent1020812_5": "「骰宝」听劝地休息了",
"AutoEvent1020812_6": "和调查员约定的时间已经到了",
"AutoEvent1020812_7": "把镇静剂送回去吧",
"AutoEvent1020812_8": "Fairy智能转播",
"AutoEvent1020812_9": "商人布:「它受一个调查员的委托,进购了一大批镇静剂。」",
"AutoEvent1020813_0": "Fairy智能介入",
"AutoEvent1020813_1": "「一名调查员躺在地上,受伤的腿出现明显侵蚀痕迹。」",
"AutoEvent1020813_10": "侵蚀让他发声艰难",
"AutoEvent1020813_2": "「主人,对方大概率会失去这条腿。但我们带来的大量镇静剂可以挽救他的生命。」",
"AutoEvent1020813_3": "Fairy智能转播",
"AutoEvent1020813_4": "调查员: 「『骰宝』那个奸商,拿走了我的全部齿轮硬币,然后承诺,一定会救我…」",
"AutoEvent1020813_5": "调查员:「它…做到了啊…」",
"AutoEvent1020813_6": "空洞急救",
"AutoEvent1020813_7": "「调查员辞若有憾,眼中却带着笑意。」",
"AutoEvent1020813_8": "把镇静剂交给他",
"AutoEvent1020814_0": "Fairy智能介入",
"AutoEvent1020814_1": "「已解析此处阀门信息,当支付指定额度的齿轮硬币时它就会打开。」",
"AutoEvent1020814_2": "「闭锁机关为非智能硬件,我无法介入打开,很遗憾。」",
"AutoEvent1020814_3": "封锁阀门",
"AutoEvent1020814_4": "还以为有了Fairy就能畅行无阻,可惜这阀门落后的构造反而保全了它的功能。难道这也在设计者的计划之中?",
"AutoEvent1020814_5": "虽然很贵……也只能靠钱开路了。",
"AutoEvent1020814_6": "支付足额的钱",
"AutoEvent1020814_7": "支付{specials(needCoin)}齿轮硬币",
"AutoEvent1020814_8": "探索一下附近",
"AutoEvent10209018_0": "「检测到外来安装数据,已解析部署。」",
"AutoEvent10209018_1": "「正在为您转接来自委托人,格莉丝的通讯。」",
"AutoEvent10209018_2": "格莉丝:「绳匠,刚刚传输给你的是一个临时控制工具!可以指挥好孩子们移动!」",
"AutoEvent10209018_3": "格莉丝:「现在你只要触发方向按钮就能让掘进机往相应的方向移动!」",
"AutoEvent10209018_4": "格莉丝:「我们的目标是,让大家移动到合适的地方,发射搜索信号寻找原型机!」",
"AutoEvent10209018_5": "格莉丝:「掘进机需要前往的坐标位置已经上传给你了!」",
"AutoEvent10209018_6": "格莉丝:「啊对了,掘进机可以碾碎墙面,但不能处理炸弹,指挥时要小心关照她哟!」",
"AutoEvent10209018_9": "Fairy智能介入",
"AutoEvent10209019_0": "「临时控制工具部署完成。通信转接中。」",
"AutoEvent10209019_1": "格莉丝:「刚刚做得不错绳匠!搜索信号有更多反馈了!」",
"AutoEvent10209019_2": "格莉丝:「接下来需要指挥抓物机,方法不变!」",
"AutoEvent10209019_3": "格莉丝:「和掘进机相反,抓物机能处理炸弹,却不能破坏墙面,要小心哦!」",
"AutoEvent10209019_6": "Fairy智能介入",
"AutoEvent1020990_0": "「主人,前方通路被废弃物阻塞,需要解决后才能继续前往掘进机位置。」",
"AutoEvent1020990_1": "Fairy智能介入",
"AutoEvent1020990_10": "「了解,正在联系委托人,格莉丝。」",
"AutoEvent1020990_11": "「提示,接下来我会在HDD后台里发送一屏二进制信息,那只是一种测试,绝不是表达对您拒绝让我使唤打桩机的加密脏话。」",
"AutoEvent1020990_3": "「提案,请允许我向附近的打桩机‘打个招呼’,让它动手去除阻塞。」",
"AutoEvent1020990_4": "借用重工机械的力量是个合理的选择",
"AutoEvent1020990_5": "好,跟它「打招呼」吧!",
"AutoEvent1020990_6": "可以,但联系格莉丝帮忙吧!",
"AutoEvent1020990_7": "「了解,我会如同主人使唤我一般使唤它,并且让它不敢有怨言。」",
"AutoEvent102100103_0": "复制它们(最多复制500000齿轮硬币)",
"AutoEvent102100103_1": "你们将所有齿轮硬币扔入活化结晶…噗噗噗!双倍的齿轮硬币喷出出来了!",
"AutoEvent1021001040_0": "如果我不想交钱呢",
"AutoEvent1021001040_1": "「我很不建议你这样做,因为你将付出…血的代价」",
"AutoEvent1021001040_2": "我真的不想交钱",
"AutoEvent1021001040_3": "明白了,交钱还不行吗",
"AutoEvent1021001040_4": "「你的血还有点价值…?」",
"AutoEvent1021001040_5": "损失{specials(HpRadio)/100}%生命值并通过此处",
"AutoEvent1021001040_6": "行,我交钱",
"AutoEvent1021001040_7": "交钱才能过!",
"AutoEvent1021001040_8": "不想交钱吗…",
"AutoEvent1021001040_9": "呃…",
"AutoEvent102100104_0": "交钱才能过!",
"AutoEvent102100107_0": "不付钱不准过",
"AutoEvent102100108_0": "不付钱不准过",
"AutoEvent102100109_0": "不付钱不准过",
"AutoEvent102100110_0": "不付钱不准过",
"AutoEvent102100111_0": "不付钱不准过",
"AutoEvent102100112_0": "临近尾声的抽奖",
"AutoEvent102100112_1": "你永远都有以小搏大的机会,千万别错过本次抽奖,最终大奖就在门后!\r\n有3种抽奖方式可选。\r\n——「黄金城不会让任何人空手而归…除非你运气不好」",
"AutoEvent102100112_11": "抽到了最终大奖!\r\n门已打开,可上前领奖。",
"AutoEvent102100112_13": "没抽到…",
"AutoEvent102100112_2": "没抽中就什么也没有",
"AutoEvent102100112_3": "低档抽奖,中奖概率:{specials(Odd1)}%",
"AutoEvent102100112_4": "消耗齿轮硬币*{specials(Coin1)}",
"AutoEvent102100112_5": "高档抽奖,中奖概率:{specials(Odd2)}%",
"AutoEvent102100112_6": "消耗齿轮硬币*{specials(Coin2)}",
"AutoEvent102100112_7": "完美抽奖,中奖概率:{specials(Odd3)}%",
"AutoEvent102100112_8": "消耗齿轮硬币*{specials(Coin3)}",
"AutoEvent102100112_9": "离开",
"AutoEvent102100113_0": "过路费:你的一半齿轮硬币",
"AutoEvent102100113_1": "上交齿轮硬币",
"AutoEvent102100113_2": "共计{specials(Coin)}齿轮硬币",
"AutoEvent102100113_3": "对没钱的人很友好",
"AutoEvent102100122_0": "「如果委托完成时你有闲钱,可以帮好心熊还贷款——500000齿轮硬币。」\r\n「当然,不帮也没问题,这本来也不是你的责任。」",
"AutoEvent102100122_1": "Fairy智能介入",
"AutoEvent102100122_10": "「让我找找…我的钱都用来还贷款了,也没剩下多少钱…不好意思。」",
"AutoEvent102100122_11": "「…哦!找到了一些齿轮硬币!\r\n「这点钱还不够付贷款利息,但如果能帮到你们,我真的很高兴…」",
"AutoEvent102100122_12": "好心熊在尽力找钱",
"AutoEvent102100122_13": "接过钱",
"AutoEvent102100122_14": "获得{specials(Coin1)}齿轮硬币",
"AutoEvent102100122_15": "「翻翻裤子里…摸到了!不过不是钱…裤子口袋不知什么时候漏了,不好意思…\r\n「对了,我的鞋里还有一点钱!…你们肯定想快点把它花出去!」",
"AutoEvent102100122_16": "获得{specials(Coin2)}齿轮硬币",
"AutoEvent102100122_17": "「别走,身上也许还有点钱!」\r\n好心熊抖得一身熊肉果冻一样乱颤,零零散散的齿轮硬币落在地上。",
"AutoEvent102100122_18": "获得{specials(Coin3)}齿轮硬币",
"AutoEvent102100122_19": "「这些钱至少够你们过第一个收费站了。」\r\n「我没啥用,只能给你们这点钱报答救命之恩,唉。」",
"AutoEvent102100122_2": "「主人,本次行动目标为探索黄金…」\r\n「请稍等,检测到了附近的嗥…更正,求救声。」",
"AutoEvent102100122_20": "「对了,让我继续跟着你们当向导吧,至少能给你指指路!」",
"AutoEvent102100122_3": "「主人,发现求救声被以骸包围,请确认是否前往查看。」",
"AutoEvent102100122_4": "有人需要你们",
"AutoEvent102100122_5": "前去营救",
"AutoEvent102100122_6": "进入战斗",
"AutoEvent102100122_7": "「主人,坏消息是我们的齿轮硬币不够通过第一个收费站,好消息是随时可以结束委托。\r\n「是否准备结束委托?」",
"AutoEvent102100122_8": "「好心熊」",
"AutoEvent102100122_9": "「那个…朋友们,如果你们需要钱,我这里还有一些。」",
"AutoEvent102100125_0": "消耗{specials(Coin)}齿轮硬币",
"AutoEvent102100125_1": "真的…这么神奇?",
"AutoEvent102100132_0": "付费服务",
"AutoEvent102100132_1": "「常言道金钱能洗去罪孽!你需要付费清除诅咒服务吗?」\r\n「你问我多少钱?答案是你的所有钱。」",
"AutoEvent102100132_2": "关闭",
"AutoEvent102100132_3": "该说是对穷人好呢还是不好呢…",
"AutoEvent102100132_4": "「需要付费清除诅咒服务吗?」\r\n「哦…你没有诅咒。」",
"AutoEvent102100132_5": "「等你有需要再来找我吧。」",
"AutoEvent102100133_0": "「呐——…!」\r\n正在收集齿轮硬币的黄金邦布撞到你的身上,「啪」一声宕机了。",
"AutoEvent102100133_1": "Fairy智能介入",
"AutoEvent102100133_10": "「哦?结尾还有行小字——若参与者为外来务工人员,则奖品全部改为50万齿轮硬币。」",
"AutoEvent102100133_11": "「请缴纳你的全部齿轮硬币作为抽奖费用...不用你动手,我们会帮你拿出来…这也太多了!」",
"AutoEvent102100133_12": "「那么抽奖开始了,会抽到什么呢?好期待啊!」",
"AutoEvent102100133_13": "「我的齿轮硬币之神啊,奖品竟然是50万齿轮硬币!拿好走人吧。」",
"AutoEvent102100133_14": "「现在明白了吗?禁止越界!」",
"AutoEvent102100133_2": "「主人,一只黄金邦布在你的面前,它在回收不应该让你白捡的齿轮硬币,并部署收费站。」",
"AutoEvent102100133_3": "黄金邦布沉重的躯体压了过来…好像没有真正的黄金那么重",
"AutoEvent102100133_4": "此地的黄金邦布",
"AutoEvent102100133_5": "「主人,它要撞到你了」",
"AutoEvent102100133_6": "禁止越界!",
"AutoEvent102100133_7": "「停停停,检测到齿轮硬币持有量已达到危险值!」",
"AutoEvent102100133_8": "「为了避免数值越界,也为了避免你越界,我们将强制进行消费活动。」",
"AutoEvent102100133_9": "「下面是奖品列表:\n一等奖:1000000丁尼!\n二等奖:黄金邦布10只!\n三等奖:拉面优惠券10000张」",
"AutoEvent102100137_0": "健康第一,或者第二",
"AutoEvent102100137_1": "剩余{specials(HPReduceTimes)}次",
"AutoEvent102100139_0": "进入打工点",
"AutoEvent102100139_1": "打混混,领钱钱。\r\n奖金:{specials(Gold)}齿轮硬币\r\n因招财猫的效果,实发奖金提升至{specials(Gold)*scenevar(CoinGet.102100127)}齿轮硬币",
"AutoEvent102100139_2": "还要入场费啊…",
"AutoEvent102100139_3": "该赚钱了!",
"AutoEvent102100158_0": "…注:这不是骗局",
"AutoEvent102100159_0": "下面的区域似乎很大",
"AutoEvent102100162_0": "帮好心熊还清贷款,并结束委托",
"AutoEvent102100162_1": "捐出{specials(Coin2)}齿轮硬币",
"AutoEvent102100162_10": "喜欢",
"AutoEvent102100162_11": "不喜欢",
"AutoEvent102100162_12": "「有多喜欢?」",
"AutoEvent102100162_13": "进一步明确",
"AutoEvent102100162_14": "一般喜欢",
"AutoEvent102100162_15": "比较喜欢",
"AutoEvent102100162_16": "非常喜欢",
"AutoEvent102100162_17": "其实不太喜欢",
"AutoEvent102100162_18": "「已录入主人性格侧写…」",
"AutoEvent102100162_19": "「言归正传,好心熊还在远处可怜的看着你们。」\r\n「没错,好心熊还有{specials(Coin2)}齿轮硬币的贷款没还。」",
"AutoEvent102100162_2": "有多少捐多少,并结束委托",
"AutoEvent102100162_20": "「有多不喜欢」",
"AutoEvent102100162_21": "一般不喜欢",
"AutoEvent102100162_22": "比较不喜欢",
"AutoEvent102100162_23": "非常不喜欢",
"AutoEvent102100162_24": "其实是喜欢的",
"AutoEvent102100162_25": "帮一帮陌生人?",
"AutoEvent102100162_3": "捐出所有齿轮硬币",
"AutoEvent102100162_4": "继续探索本区域",
"AutoEvent102100162_5": "本次委托结束,正在离开空洞。",
"AutoEvent102100162_6": "Fairy智能介入",
"AutoEvent102100162_7": "「主人,调查已接近尾声,这趟狂野的旅行中,你应该完全体验到了『黄金城』的魅力。」",
"AutoEvent102100162_8": "「主人,请满足我的好奇心,告诉我你对这段纸醉金迷的时间感受怎么样」",
"AutoEvent102100162_9": "喜欢吗?",
"AutoEvent102100163_0": "直白的表达",
"AutoEvent1021104_0": "橙子网络测试",
"AutoEvent1021104_1": "「欢迎使用橙子网络的通讯设备。\r\n您,好像使用过我们的服务?」",
"AutoEvent1021104_10": "戳!",
"AutoEvent1021104_100": "{getString(script_global,EXTrueAnswer)}",
"AutoEvent1021104_101": "{getString(SCRIPT_GLOBAL,EXFakeAnswer1)}",
"AutoEvent1021104_102": "{getString(SCRIPT_GLOBAL,EXFakeAnswer2)}",
"AutoEvent1021104_103": "好难…我想做简单题",
"AutoEvent1021104_109": "「…不可思议。」",
"AutoEvent1021104_11": "很遗憾!您答对了{specials(right)}题,没有全部答对呢。\r\n不过我们决定再给你一次机会,要不要重试一次?",
"AutoEvent1021104_110": "「您在即使作弊也不一定能够全对的测试中,全部回答正确!」",
"AutoEvent1021104_113": "「…您在测试中答对了两次!」",
"AutoEvent1021104_114": "「您已经很努力了!」",
"AutoEvent1021104_117": "「........」",
"AutoEvent1021104_118": "「您只答对了一道题。是人类?不是人类?」",
"AutoEvent1021104_12": "再来一次",
"AutoEvent1021104_121": "「…嗯哼,您真的是人类吗?」",
"AutoEvent1021104_122": "「如果您并非人类,请走机器人测试通道:\r\n风险提醒:疑似钓鱼链接,已被Fairy自动屏蔽」",
"AutoEvent1021104_13": "拒绝",
"AutoEvent1021104_14": "戳戳戳戳戳",
"AutoEvent1021104_15": "「正在重置验证系统…」",
"AutoEvent1021104_16": "恭喜,您在此类测试中已打败89%的受测试者!您将体验我们的新型测试,难度将极大提升。\r\n很抱歉,此次测试您无法拒绝,因为我们研发得太用心了,如果没人参加,我们会很伤心的呜呜呜…",
"AutoEvent1021104_17": "我们会提升难度哦",
"AutoEvent1021104_18": "我就大发慈悲地参加吧",
"AutoEvent1021104_19": "Fairy提示,这是正确答案",
"AutoEvent1021104_2": "「保险起见,还是再做一次测试吧!\r\n接下来我们会向您展示四张图片,请记住每张图片出现的颜色和形状。」",
"AutoEvent1021104_20": "「既然是回头客,第一题给你一点额外的服务吧:请记住每张图片出现的颜色。」",
"AutoEvent1021104_21": "「主人,您似乎故意选择了错误答案,以获得一种我无法理解的乐趣。」",
"AutoEvent1021104_22": "「既然是回头客,第一题给你一点额外的服务吧:请记住每张图片出现的形状。」",
"AutoEvent1021104_23": "「您的爱好令我疑惑,我会将它记录在您的个性特征数据库中。」",
"AutoEvent1021104_24": "「接下来是一道颜色题!」",
"AutoEvent1021104_247": "{getString(SCRIPT_GLOBAL,Init_EX{specials(EXTrueAnswer_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Init_EX{specials(EXTrueAnswer_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Init_EX{specials(EXTrueAnswer_Clip3)})}",
"AutoEvent1021104_248": "{getString(SCRIPT_GLOBAL,Init_EX{specials(EXFakeAnswer1_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Init_EX{specials(EXFakeAnswer1_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Init_EX{specials(EXFakeAnswer1_Clip3)})}",
"AutoEvent1021104_249": "{getString(SCRIPT_GLOBAL,Init_EX{specials(EXFakeAnswer2_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Init_EX{specials(EXFakeAnswer2_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Init_EX{specials(EXFakeAnswer2_Clip3)})}",
"AutoEvent1021104_25": "「主人,您无视了我的提示,选择了错误答案。」",
"AutoEvent1021104_250": "{getString(SCRIPT_GLOBAL,Position{specials(EXQuestCore_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Position{specials(EXQuestCore_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Position{specials(EXQuestCore_Clip3)})}",
"AutoEvent1021104_252": "{getString(SCRIPT_GLOBAL,Col{specials(AnswerColor_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(AnswerColor_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(AnswerColor_Clip3)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(AnswerColor_Clip4)})}",
"AutoEvent1021104_253": "{getString(SCRIPT_GLOBAL,Col{specials(AntiAnswerColor_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(AntiAnswerColor_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(AntiAnswerColor_Clip3)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(AntiAnswerColor_Clip4)})}",
"AutoEvent1021104_254": "{getString(SCRIPT_GLOBAL,Shape{specials(AntiAnswerPic_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(AntiAnswerPic_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(AntiAnswerPic_Clip3)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(AntiAnswerPic_Clip4)})}",
"AutoEvent1021104_255": "{getString(SCRIPT_GLOBAL,Shape{specials(AnswerPic_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(AnswerPic_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(AnswerPic_Clip3)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(AnswerPic_Clip4)})}",
"AutoEvent1021104_256": "{getString(SCRIPT_GLOBAL,Col{specials(FakeColorAnswer1_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(FakeColorAnswer1_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(FakeColorAnswer1_Clip3)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(FakeColorAnswer1_Clip4)})}",
"AutoEvent1021104_257": "{getString(SCRIPT_GLOBAL,Col{specials(FakeColorAnswer2_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(FakeColorAnswer2_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(FakeColorAnswer2_Clip3)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Col{specials(FakeColorAnswer2_Clip4)})}",
"AutoEvent1021104_258": "{getString(SCRIPT_GLOBAL,Shape{specials(FakePicAnswer1_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(FakePicAnswer1_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(FakePicAnswer1_Clip3)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(FakePicAnswer1_Clip4)})}",
"AutoEvent1021104_259": "{getString(SCRIPT_GLOBAL,Shape{specials(FakePicAnswer2_Clip1)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(FakePicAnswer2_Clip2)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(FakePicAnswer2_Clip3)})}{getString(SCRIPT_GLOBAL,comma)}{getString(SCRIPT_GLOBAL,Shape{specials(FakePicAnswer2_Clip4)})}",
"AutoEvent1021104_26": "「接下来是一道形状题!」",
"AutoEvent1021104_27": "「如果不是对您有着充分的了解,我会认为您是崭新出厂、数据库一片空白的初级人工智能。」",
"AutoEvent1021104_28": "「好心地给你一个提示:接下来的题目需要记住出现的形状和颜色!」",
"AutoEvent1021104_29": "「…主人,您似乎故意选择了错误答案。」",
"AutoEvent1021104_3": "{getString(SCRIPT_GLOBAL,FairyTip)}",
"AutoEvent1021104_30": "「如果您累了,可以考虑让伊埃斯代替您通过验证。」",
"AutoEvent1021104_31": "「主人,在您参与验证期间,我已成功破译了题库。」",
"AutoEvent1021104_33": "我可以辅助您,解答接下来遇到的所有问题。",
"AutoEvent1021104_34": "是否需要Fairy帮助答题",
"AutoEvent1021104_35": "来的正好!",
"AutoEvent1021104_36": "「当然可以!人性化就是橙子网络的服务基因!」",
"AutoEvent1021104_37": "不需要",
"AutoEvent1021104_38": "是您的话,一定能创造奇迹吧…\r\n请按照左上、右上、左下、右下的顺序,描述看到的四张图片的图形形状",
"AutoEvent1021104_39": "请按顺序描述看到的图形",
"AutoEvent1021104_4": "「接下来我们会向您展示四张图片,请记住每张图片出现的颜色或形状。」\r\n对于已经经历过测试的您来说,一定很简单吧?",
"AutoEvent1021104_40": "{getString(SCRIPT_GLOBAL,AnswerPic)}",
"AutoEvent1021104_41": "{getString(SCRIPT_GLOBAL,FakePicAnswer1)}",
"AutoEvent1021104_42": "{getString(SCRIPT_GLOBAL,FakePicAnswer2)}",
"AutoEvent1021104_43": "刚刚什么动静?再来!",
"AutoEvent1021104_44": "「好的,接下来我会为您标记正确选项。新艾利都最强的人工智能会帮您通过机器人测试。」",
"AutoEvent1021104_45": "是否重新进行验证?",
"AutoEvent1021104_46": "「根据答题结果,本次获得3枚齿轮硬币。」",
"AutoEvent1021104_47": "「根据答题结果,本次获得2枚齿轮硬币。」",
"AutoEvent1021104_48": "「根据答题结果,本次获得1枚齿轮硬币。」",
"AutoEvent1021104_5": "准备好了吗?",
"AutoEvent1021104_51": "「很抱歉,您答错了。」",
"AutoEvent1021104_53": "「完全正确!」",
"AutoEvent1021104_55": "是您的话,一定能创造奇迹吧…\r\n请按照左上、右上、左下、右下的顺序,描述看到的四张图片的颜色",
"AutoEvent1021104_56": "请按顺序描述看到的颜色",
"AutoEvent1021104_57": "{getString(SCRIPT_GLOBAL,AnswerColor)}",
"AutoEvent1021104_58": "{getString(SCRIPT_GLOBAL,FakeColorAnswer1)}",
"AutoEvent1021104_59": "{getString(SCRIPT_GLOBAL,FakeColorAnswer2)}",
"AutoEvent1021104_6": "开始答题吧!",
"AutoEvent1021104_8": "「接下来我们会向您展示四张图片,请记住每张图片出现的颜色和形状。」\r\n系统已准备结束。",
"AutoEvent1021104_9": "您准备好了的话,请戳我一下",
"AutoEvent1021104_94": "「别难过,您还有机会被判定为人类。」",
"AutoEvent1021104_96": "「看来这完全难不倒你呢…我会在下一题加油的。」",
"AutoEvent1021104_98": "是您的话,一定能创造奇迹吧…\r\n请按照{getString(SCRIPT_GLOBAL,EXQuestCore)}的顺序,描述看到的图片",
"AutoEvent1021201_0": "孤高的天才",
"AutoEvent1021201_1": "「谢谢你,绳匠!\r\n列车已运行{scene_var(day)}圈,目前数据收集进度已达{scene_var(day)*2}0%!\r\n在上一个数据收集周期内,共击败:{scene_var(billKill)}只怪物;\r\n『目前长度为:{scene_var(SnakeHP)}节』」",
"AutoEvent1021201_2": "本次评级:S",
"AutoEvent1021201_3": "继续!",
"AutoEvent1021201_4": "本次评级:C",
"AutoEvent1021202_0": "Fairy智能介入",
"AutoEvent1021202_1": "「确认当前坐标为——『威斯VII』」",
"AutoEvent1021202_2": "「主人,此地以太活性较高,请注意以骸周期性的进攻」",
"AutoEvent1021202_3": "孤高的天才",
"AutoEvent1021202_4": "「咳、噗…\r\n别为我担心,我的以太适性还没那么差,支撑到数据收集完绝对没问题!」",
"AutoEvent1021202_5": "「不说这个,我事先弄到了各种支援!善用它们,保护列车直到数据收集完成吧!\r\n『解锁多个支援方案,以及支援方案撤回服务』」",
"AutoEvent1021202_6": "「数据收集完成后,我会根据列车长度支付委托费的!」",
"AutoEvent1021203_0": "观测站",
"AutoEvent1021203_1": "「这里是怀斯塔学会观测站,我们为空洞研究者提供慷慨的支援。」",
"AutoEvent1021203_10": "花费1500齿轮硬币呼叫「学术会议」",
"AutoEvent1021203_11": "列车长度加1~2节,或获得500~1500齿轮硬币",
"AutoEvent1021203_12": "等下再来",
"AutoEvent1021203_13": "「稍等片刻,正在加急派遣…」",
"AutoEvent1021203_14": "「已将观测站建设为支援点!怀斯塔学会永远有一扇门向求知者敞开。」",
"AutoEvent1021203_15": "「你的研究经费不足!立项时被导师吃掉了吗?」",
"AutoEvent1021203_16": "观测站",
"AutoEvent1021203_17": "花费1000齿轮硬币呼叫「设备维护队」",
"AutoEvent1021203_18": "列车经过相邻格子增加1节长度",
"AutoEvent1021203_19": "花费2000齿轮硬币呼叫「实验室前辈」",
"AutoEvent1021203_2": "选择支援类型",
"AutoEvent1021203_20": "列车经过相邻格子后免疫1次伤害『不可叠加』",
"AutoEvent1021203_3": "「学术型」支援列表",
"AutoEvent1021203_4": "「实验型」支援列表",
"AutoEvent1021203_5": "等下再来",
"AutoEvent1021203_6": "「这里是怀斯塔学会观测站,我们为空洞研究者提供慷慨的支援。」",
"AutoEvent1021203_7": "选择支援类型",
"AutoEvent1021203_8": "花费500齿轮硬币呼叫「研究经费」",
"AutoEvent1021203_9": "列车经过相邻格子获得1000齿轮硬币",
"AutoEvent1021205_0": "Fairy智能介入",
"AutoEvent1021205_1": "「检测前方为已建设的支援点,正在确认信息——」",
"AutoEvent1021205_10": "「稍等片刻,支援方案撤回中…\r\n『叮咚叮咚——』」",
"AutoEvent1021205_11": "「撤回完成,可以重新选择支援方案」",
"AutoEvent1021205_12": "「这里是怀斯塔学会观测站,我们为空洞研究者提供慷慨的支援。」",
"AutoEvent1021205_13": "列车经过相邻格子增加1节长度",
"AutoEvent1021205_14": "离开",
"AutoEvent1021205_2": "设备维护队",
"AutoEvent1021205_3": "「这里是怀斯塔学会观测站,我们为空洞研究者提供慷慨的支援。」",
"AutoEvent1021205_4": "列车经过相邻格子增加1节长度",
"AutoEvent1021205_5": "撤回资源",
"AutoEvent1021205_6": "支援方案消失,不返还齿轮硬币",
"AutoEvent1021205_7": "离开",
"AutoEvent1021205_8": "太亏了,先不撤",
"AutoEvent1021205_9": "观测站",
"AutoEvent1021206_0": "Fairy智能介入",
"AutoEvent1021206_1": "「检测前方为已建设的支援点,正在确认信息——」",
"AutoEvent1021206_10": "「稍等片刻,支援方案撤回中…\r\n『叮咚叮咚——』」",
"AutoEvent1021206_11": "撤回完成,可以重新选择支援方案",
"AutoEvent1021206_2": "实验室前辈",
"AutoEvent1021206_3": "「这里是怀斯塔学会观测站,我们为空洞研究者提供慷慨的支援。」",
"AutoEvent1021206_4": "列车经过相邻格子后免疫1次伤害「不可叠加」",
"AutoEvent1021206_5": "撤回资源",
"AutoEvent1021206_6": "支援方案消失,不返还齿轮硬币",
"AutoEvent1021206_7": "离开",
"AutoEvent1021206_8": "太亏了,先不撤",
"AutoEvent1021206_9": "观测站",
"AutoEvent1021207_0": "Fairy智能介入",
"AutoEvent1021207_1": "「检测前方为已建设的支援点,正在确认信息——」",
"AutoEvent1021207_10": "「稍等片刻,支援方案撤回中…\r\n『叮咚叮咚——』」",
"AutoEvent1021207_11": "「撤回完成,可以重新选择支援方案」",
"AutoEvent1021207_12": "选择操作",
"AutoEvent1021207_13": "离开",
"AutoEvent1021207_2": "研究经费",
"AutoEvent1021207_3": "「这里是怀斯塔学会观测站,我们为空洞研究者提供慷慨的支援。」",
"AutoEvent1021207_4": "列车经过相邻格子获得1000齿轮硬币",
"AutoEvent1021207_5": "撤回资源",
"AutoEvent1021207_6": "支援方案消失,不返还齿轮硬币",
"AutoEvent1021207_7": "离开",
"AutoEvent1021207_8": "太亏了,先不撤",
"AutoEvent1021207_9": "观测站",
"AutoEvent1021210_0": "Fairy智能介入",
"AutoEvent1021210_1": "「检测前方为已建设的支援点,正在确认信息——」",
"AutoEvent1021210_10": "「稍等片刻,支援方案撤回中…\r\n『叮咚叮咚——』」",
"AutoEvent1021210_11": "「撤回完成,可以重新选择支援方案」",
"AutoEvent1021210_2": "学术会议",
"AutoEvent1021210_3": "「这里是怀斯塔学会观测站,我们为空洞研究者提供慷慨的支援。」",
"AutoEvent1021210_4": "列车长度加1~2节,或获得500~1500齿轮硬币",
"AutoEvent1021210_5": "撤回资源",
"AutoEvent1021210_6": "支援方案消失,不返还齿轮硬币",
"AutoEvent1021210_7": "离开",
"AutoEvent1021210_8": "太亏了,先不撤",
"AutoEvent1021210_9": "观测站",
"AutoEvent1021212_0": "Fairy智能介入",
"AutoEvent1021212_1": "「主人,检测到陌生盗洞客的生命反应」",
"AutoEvent1021212_10": "离开,黑心贩子!",
"AutoEvent1021212_11": "「黑市老板」",
"AutoEvent1021212_12": "「哇喔,又能买辆新车了!\r\n嗯哼嗯哼,我是说药效强劲…」",
"AutoEvent1021212_13": "「买定离手,概不退款!\r\n欢迎下次光临!」",
"AutoEvent1021212_14": "本店小本生意,概不赊账!",
"AutoEvent1021212_2": "「对方显露出强烈的交易意愿」",
"AutoEvent1021212_3": "满脸坏笑的奸商",
"AutoEvent1021212_4": "「这位客人里面请~\r\n本店药剂虽然是一次性效果,但是它们能立即生效!\r\n您手握大把科研经费,不会在乎这点小钱吧?」",
"AutoEvent1021212_5": "购买药剂",
"AutoEvent1021212_6": "花费2000齿轮硬币购买「肾上腺素」",
"AutoEvent1021212_7": "即时效果:列车长度增加1节",
"AutoEvent1021212_8": "花费2000齿轮硬币购买「幸运药水」",
"AutoEvent1021212_9": "即时效果:列车长度增加0~2节",
"AutoEvent1021218_0": "Fairy智能介入",
"AutoEvent1021218_1": "「检测到前方有不明生物」",
"AutoEvent1021218_2": "「吞铁怪」",
"AutoEvent1021218_3": "「从『威斯VII』游荡出的高阶以骸,被消灭时会毁坏3节列车车厢」",
"AutoEvent1021218_4": "只能受到列车伤害",
"AutoEvent1021218_5": "离开",
"AutoEvent1021218_6": "暂且饶你",
"AutoEvent1021219_0": "Fairy智能介入",
"AutoEvent1021219_1": "「检测到前方有不明生物」",
"AutoEvent1021219_2": "「吞铁怪」",
"AutoEvent1021219_3": "「从『威斯VII』游荡出的高阶以骸,被消灭时会毁坏3节列车车厢」",
"AutoEvent1021219_4": "只能受到列车伤害",
"AutoEvent1021219_5": "离开",
"AutoEvent1021219_6": "暂且饶你",
"AutoEvent1021220_0": "Fairy智能介入",
"AutoEvent1021220_1": "「检测到前方有不明生物」",
"AutoEvent1021220_2": "「吞铁怪」",
"AutoEvent1021220_3": "「从『威斯VII』游荡出的高阶以骸,被消灭时会毁坏3节列车车厢」",
"AutoEvent1021220_4": "只能受到列车伤害",
"AutoEvent1021220_5": "离开",
"AutoEvent1021220_6": "暂且饶你",
"AutoEvent1021253_0": "Fairy智能介入",
"AutoEvent1021253_1": "「检测到前方有不明生物」",
"AutoEvent1021253_2": "「吃铁虫」",
"AutoEvent1021253_3": "「从『威斯VII』游荡出的低阶以骸,被消灭时会毁坏1节列车车厢」",
"AutoEvent1021253_4": "只能受到列车伤害",
"AutoEvent1021253_5": "离开",
"AutoEvent1021253_6": "暂且饶你",
"AutoEvent1021254_0": "Fairy智能介入",
"AutoEvent1021254_1": "「检测到前方有不明生物」",
"AutoEvent1021254_2": "「食铁兽」",
"AutoEvent1021254_3": "「从『威斯VII』游荡出的中阶以骸,被消灭时会毁坏2节列车车厢」",
"AutoEvent1021254_4": "只能受到列车伤害",
"AutoEvent1021254_5": "离开",
"AutoEvent1021254_6": "暂且饶你",
"AutoEvent1021255_0": "Fairy智能介入",
"AutoEvent1021255_1": "「检测到前方有不明生物」",
"AutoEvent1021255_2": "「吃铁虫」",
"AutoEvent1021255_3": "「从『威斯VII』游荡出的低阶以骸,被消灭时会毁坏1节列车车厢」",
"AutoEvent1021255_4": "只能受到列车伤害",
"AutoEvent1021255_5": "离开",
"AutoEvent1021255_6": "暂且饶你",
"AutoEvent1021256_0": "Fairy智能介入",
"AutoEvent1021256_1": "「检测到前方有不明生物」",
"AutoEvent1021256_2": "「食铁兽」",
"AutoEvent1021256_3": "「从『威斯VII』游荡出的中阶以骸,被消灭时会毁坏2节列车车厢」",
"AutoEvent1021256_4": "只能受到列车伤害",
"AutoEvent1021256_5": "离开",
"AutoEvent1021256_6": "暂且饶你",
"AutoEvent1021257_0": "Fairy智能介入",
"AutoEvent1021257_1": "「检测到前方有不明生物」",
"AutoEvent1021257_2": "「吃铁虫」",
"AutoEvent1021257_3": "「从『威斯VII』游荡出的低阶以骸,被消灭时会毁坏1节列车车厢」",
"AutoEvent1021257_4": "只能受到列车伤害",
"AutoEvent1021257_5": "离开",
"AutoEvent1021257_6": "暂且饶你",
"AutoEvent1021261_0": "Fairy智能介入",
"AutoEvent1021261_1": "「检测到前方有不明生物」",
"AutoEvent1021261_2": "「吃铁虫」",
"AutoEvent1021261_3": "「从『威斯VII』游荡出的低阶以骸,被消灭时会毁坏1节列车车厢」",
"AutoEvent1021261_4": "只能受到列车伤害",
"AutoEvent1021261_5": "离开",
"AutoEvent1021261_6": "暂且饶你",
"AutoEvent1021262_0": "Fairy智能介入",
"AutoEvent1021262_1": "「检测到前方有不明生物」",
"AutoEvent1021262_2": "「吃铁虫」",
"AutoEvent1021262_3": "「从『威斯VII』游荡出的低阶以骸,被消灭时会毁坏1节列车车厢」",
"AutoEvent1021262_4": "只能受到列车伤害",
"AutoEvent1021262_5": "离开",
"AutoEvent1021262_6": "暂且饶你",
"AutoEvent1021263_0": "Fairy智能介入",
"AutoEvent1021263_1": "「检测到前方有不明生物」",
"AutoEvent1021263_2": "「吃铁虫」",
"AutoEvent1021263_3": "「从『威斯VII』游荡出的低阶以骸,被消灭时会毁坏1节列车车厢」",
"AutoEvent1021263_4": "只能受到列车伤害",
"AutoEvent1021263_5": "离开",
"AutoEvent1021263_6": "暂且饶你",
"AutoEvent1021264_0": "Fairy智能介入",
"AutoEvent1021264_1": "「检测到前方有不明生物」",
"AutoEvent1021264_2": "「吃铁虫」",
"AutoEvent1021264_3": "「从『威斯VII』游荡出的低阶以骸,被消灭时会毁坏1节列车车厢」",
"AutoEvent1021264_4": "只能受到列车伤害",
"AutoEvent1021264_5": "离开",
"AutoEvent1021264_6": "暂且饶你",
"AutoEvent1021265_0": "Fairy智能介入",
"AutoEvent1021265_1": "「检测到前方有不明生物」",
"AutoEvent1021265_2": "「食铁兽」",
"AutoEvent1021265_3": "「从『威斯VII』游荡出的中阶以骸,被消灭时会毁坏2节列车车厢」",
"AutoEvent1021265_4": "只能受到列车伤害",
"AutoEvent1021265_5": "离开",
"AutoEvent1021265_6": "暂且饶你",
"AutoEvent1021266_0": "Fairy智能介入",
"AutoEvent1021266_1": "「检测到前方有不明生物」",
"AutoEvent1021266_2": "「食铁兽」",
"AutoEvent1021266_3": "「从『威斯VII』游荡出的中阶以骸,被消灭时会毁坏2节列车车厢」",
"AutoEvent1021266_4": "只能受到列车伤害",
"AutoEvent1021266_5": "离开",
"AutoEvent1021266_6": "暂且饶你",
"AutoEvent1021267_0": "Fairy智能介入",
"AutoEvent1021267_1": "「检测到前方有不明生物」",
"AutoEvent1021267_2": "「食铁兽」",
"AutoEvent1021267_3": "「从『威斯VII』游荡出的中阶以骸,被消灭时会毁坏2节列车车厢」",
"AutoEvent1021267_4": "只能受到列车伤害",
"AutoEvent1021267_5": "离开",
"AutoEvent1021267_6": "暂且饶你",
"AutoEvent1021268_0": "Fairy智能介入",
"AutoEvent1021268_1": "「检测到前方有不明生物」",
"AutoEvent1021268_2": "「食铁兽」",
"AutoEvent1021268_3": "「从『威斯VII』游荡出的中阶以骸,被消灭时会毁坏2节列车车厢」",
"AutoEvent1021268_4": "只能受到列车伤害",
"AutoEvent1021268_5": "离开",
"AutoEvent1021268_6": "暂且饶你",
"AutoEvent1021272_0": "Fairy智能介入",
"AutoEvent1021272_1": "「检测到来自委托人的语音消息」",
"AutoEvent1021272_2": "「正在进行转接——」",
"AutoEvent1021272_3": "孤高的天才",
"AutoEvent1021272_4": "「绳匠,你来了!数据采集列车已准备好,赶快去『威斯VII』空洞吧!」",
"AutoEvent1021272_5": "「沿着这条铁路前行就能到达!」",
"AutoEvent1021272_6": "「这里以太活性不高,应该不会有以骸!要是有,正好试试我们的列车…」",
"AutoEvent1021273_0": "Fairy智能介入",
"AutoEvent1021273_1": "「主人,前方有个怀斯塔学会的观测站」",
"AutoEvent1021273_10": "「已将观测站建设为支援点!怀斯塔学会永远有一扇门向求知者敞开。」",
"AutoEvent1021273_11": "「你的研究经费不足!立项时被导师吃掉了吗?」",
"AutoEvent1021273_2": "「试着获取支援吧」",
"AutoEvent1021273_3": "观测站",
"AutoEvent1021273_4": "「这里是怀斯塔学会观测站,我们为空洞研究者提供慷慨的支援。」",
"AutoEvent1021273_5": "选择支援类型",
"AutoEvent1021273_6": "花费1000齿轮硬币呼叫「设备维护队」",
"AutoEvent1021273_7": "列车经过相邻格子增加1节长度",
"AutoEvent1021273_8": "太贵了,完全不「慷慨」!",
"AutoEvent1021273_9": "「稍等片刻,正在加急派遣…」",
"AutoEvent1021303_0": "Fairy智能介入",
"AutoEvent1021303_1": "「即将为您转接委托人。」",
"AutoEvent1021303_2": "「…」",
"AutoEvent1021303_4": "丹娜:「绳匠大佬准时赶到了!果然前辈没说错,一定可以指望您的!」",
"AutoEvent1021303_5": "丹娜:「我们的目标是在钻机运行期间,\r\n保卫钻机,防止怪物袭扰!」",
"AutoEvent1021303_6": "丹娜:「当然以您现在的姿态,肉搏太勉强了。您只需要操控我们提供的装置击退敌人就行了!」",
"AutoEvent1021303_7": "丹娜:「正好可以测试一下白…我司的在研产品:\r\n远程动力加速型『D钢弹』!」",
"AutoEvent1021303_8": "丹娜:「话说我司不是军工企业,『D钢弹』也是作为建筑物拆除技术研发的,为什么会被拿来当武器呢…但是很厉害!谁用谁知道!」",
"AutoEvent1021306_0": "Fairy智能介入",
"AutoEvent1021306_1": "「正在为您转接委托人。」",
"AutoEvent1021306_10": "工友您好,欢迎使用我司自主研发的工程强化装置。本装置提供工程设备修复及自卫炮台的强化服务。欲使用设备修复功能,请支付足额齿轮硬币。",
"AutoEvent1021306_11": "丹娜「工程装置是以齿轮硬币为原材料进行修复工作的,在空洞中搜集齿轮硬币驱动工程装置吧——拜托了,绳匠!」",
"AutoEvent1021306_2": "「…」",
"AutoEvent1021306_3": "丹娜「我看看说明书…唔,『按住开关键5秒,启动设备自检』…」",
"AutoEvent1021306_4": "丹娜「5…4…3…2…」",
"AutoEvent1021306_5": "丹娜「1!…1?…1…」",
"AutoEvent1021306_6": "丹娜「1!…1?…1…呜呜呜」",
"AutoEvent1021306_7": "钻机的齿轮之间,挤出了一声难堪重负的嘶哑叹息。",
"AutoEvent1021306_8": "丹娜「完蛋,钻机彻底宕机了!大概是遗留在空洞的时间太久,部件受到了侵蚀…」",
"AutoEvent1021306_9": "丹娜「哼哼~还好我早就准备好了『就算化成灰也能将钻机修复如初』的工程强化装置…拜托了,装置先生!」",
"AutoEvent1021310_0": "Fairy智能介入",
"AutoEvent1021310_1": "丹娜:「谢天谢地,开采工作总算告一段落了!让我看看结果如何…」",
"AutoEvent1021310_10": "丹娜:「真是有惊无险!钻机受到了{specials(behurt)}次攻击,不过成功采集到了少许样本!」",
"AutoEvent1021310_11": "丹娜:「而且钻机钻出了点东西…算是意外收获,您把这些拿走吧!」",
"AutoEvent1021310_14": "丹娜:「钻机受到了{specials(behurt)}次攻击,没有采集到需要的样本量…」",
"AutoEvent1021310_17": "是否再来一次?",
"AutoEvent1021310_18": "再试一次",
"AutoEvent1021310_19": "离开空洞",
"AutoEvent1021310_2": "丹娜:「太完美了!钻机作业过程中未受到任何干扰,已经采集到足量的样本!」",
"AutoEvent1021310_3": "丹娜:「而且钻出了不少好东西…我只要样本就够了,您把这些拿走吧!」",
"AutoEvent1021310_4": "「没法继续作业了,钻机因故障已停止运行!」",
"AutoEvent1021310_5": "丹娜吭哧吭哧地修复了钻机",
"AutoEvent1021310_6": "丹娜:「非常优秀!虽然受到了{specials(behurt)}次攻击,不过开采比较顺利!」",
"AutoEvent1021312_0": "Fairy智能介入",
"AutoEvent1021312_1": "「再次为您转接委托人…」",
"AutoEvent1021312_10": "其他改造",
"AutoEvent1021312_11": "离开装置",
"AutoEvent1021312_12": "除了基础的功能,您还可以对按钮进行一些改造。\r\n这里也向您提供钻机修复服务!",
"AutoEvent1021312_13": "修复钻机(3000齿轮硬币)",
"AutoEvent1021312_14": "抵消3次伤害,当前受到{specials(Hp)}次伤害",
"AutoEvent1021312_15": "自动重置(2000齿轮硬币)",
"AutoEvent1021312_16": "每20步自动复位一处发射按钮",
"AutoEvent1021312_17": "解锁「催眠瓦斯」(2000齿轮硬币)",
"AutoEvent1021312_18": "按钮有{section_var(SleepBoxOdds)+20}%概率发射催眠瓦斯,催眠全屏敌人",
"AutoEvent1021312_19": "返回",
"AutoEvent1021312_2": "丹娜:「局面是不是有点紧张?请允许我向您推荐比「D钢弹」更具威力的「DDD钢弹」!」",
"AutoEvent1021312_20": "已购入",
"AutoEvent1021312_21": "「……」",
"AutoEvent1021312_22": "「已向仓库订购催眠瓦斯订单!」",
"AutoEvent1021312_23": "「受击次数已恢复至{specials(Hp)}次伤害!」",
"AutoEvent1021312_24": "「已向仓库增量订购『DDD钢弹』!」",
"AutoEvent1021312_25": "解锁「催眠瓦斯」",
"AutoEvent1021312_26": "自动重置",
"AutoEvent1021312_3": "丹娜:「将它发射出去,可以一口气碾压路径上的全部敌人,非常高效!」",
"AutoEvent1021312_4": "工程装置",
"AutoEvent1021312_5": "工友您好,欢迎使用我司自主研发的工程强化装置。本设备提供「DDD钢弹」的建设/重新装填服务。\r\n「DDD钢弹」拥有比「D钢弹」更强大的能力!不过需要额外支付一些齿轮硬币才能使用。",
"AutoEvent1021312_6": "请选择您需要的服务。",
"AutoEvent1021312_7": "解锁2处发射按钮",
"AutoEvent1021312_8": "消耗1500齿轮硬币",
"AutoEvent1021312_9": "重置2处发射按钮",
"AutoEvent1021401_0": "不稳定转化",
"AutoEvent1021401_1": "敌人死亡有{scenevar(AbilityVar_1)}%几率引发爆炸。",
"AutoEvent1021401_10": "爆炸范围变为圆形,但是间隔增加{scene_var(AbilityVar_4)}。",
"AutoEvent1021401_11": "当前间隔{scene_var(RoundLoop)}",
"AutoEvent1021401_12": "赏金",
"AutoEvent1021401_13": "击败敌人将直接获得{scene_var(AbilityVar_5)}齿轮硬币。",
"AutoEvent1021401_14": "当前累计{scene_var(AbilityVar_5)*scene_var(AbilityStack_5)}",
"AutoEvent1021401_15": "高频",
"AutoEvent1021401_16": "爆炸间隔减少{scene_var(AbilityVar_6)}。",
"AutoEvent1021401_17": "当前爆炸间隔{scene_var(RoundLoop)}",
"AutoEvent1021401_18": "额外所得",
"AutoEvent1021401_19": "掉落率增加{scene_var(AbilityVar_7)}%。",
"AutoEvent1021401_2": "当前累计{scene_var(AbilityVar_1)*scene_var(AbilityStack_1)}%",
"AutoEvent1021401_20": "累计获得{scene_var(AbilityVar_7)*scene_var(AbilityStack_7)}%",
"AutoEvent1021401_21": "威慑",
"AutoEvent1021401_22": "敌人行动速度降低。",
"AutoEvent1021401_23": "降低为两回合一次行动",
"AutoEvent1021401_24": "超载",
"AutoEvent1021401_25": "获得{scene_var(AbilityVar_9)}次超载。",
"AutoEvent1021401_26": "总计获得{scene_var(AbilityVar_9)*scene_var(AbilityStack_9)}",
"AutoEvent1021401_3": "长距攻击",
"AutoEvent1021401_4": "爆炸的距离增加{scene_var(AbilityVar_2)}。",
"AutoEvent1021401_5": "累计增加{scene_var(ATK)+scene_var(AbilityStack_2)}",
"AutoEvent1021401_6": "效率提升",
"AutoEvent1021401_7": "齿轮硬币获取量提升{scene_var(AbilityVar_3)}%。",
"AutoEvent1021401_8": "当前累计{scene_var(AbilityVar_3)*scene_var(AbilityStack_3)}%",
"AutoEvent1021401_9": "圆形扩散",
"AutoEvent1021403_0": "Fairy智能介入",
"AutoEvent1021403_10": "科尔特:「分解齿轮硬币或者消灭以骸后得到的结晶都可以进行能量转化!」",
"AutoEvent1021403_11": "「专利申请需要大量数据支持,拜托尽量多地用炸弹消灭以骸!」\r\n「我在这里等你们的回传数据!」",
"AutoEvent1021403_3": "委托事项确认",
"AutoEvent1021403_5": "尽量多收集不同能量转化下的爆炸数据",
"AutoEvent1021403_6": "交给我吧",
"AutoEvent1021403_7": "「此次委托需要进行大量数据的记录,我将全程为您记录并实时回传炸弹爆炸数据。」",
"AutoEvent1021403_8": "Fairy实时转播",
"AutoEvent1021403_9": "科尔特:「炸弹的能量转化系统我也再次优化了,可叠加多种结晶转化的能量效果。」",
"AutoEvent1021404_0": "Fairy智能介入",
"AutoEvent1021404_1": "「此阀门闭锁机关为非智能硬件,我无法打开,建议向情报商询问开门方法。」",
"AutoEvent1021404_2": "过路费",
"AutoEvent1021404_3": "「这门可不好开啊…不过只要你们能给我足够的齿轮硬币,我当然也可以想想办法。」紧闭的大门前,一位自称情报商的人如是说道。",
"AutoEvent1021404_4": "就当是交出过路费吧…",
"AutoEvent1021404_5": "消耗齿轮硬币",
"AutoEvent1021404_6": "消耗{specials(needCoin)}齿轮硬币",
"AutoEvent1021404_7": "在附近探索齿轮硬币",
"AutoEvent1021404_8": "「情报商已信守承诺,将门锁打开,现已可进入。」",
"AutoEvent1021408_0": "Fairy智能介入",
"AutoEvent1021408_1": "「所需数据已记录完毕。」",
"AutoEvent1021408_2": "「任务完成。」",
"AutoEvent1021408_3": "数据分析",
"AutoEvent1021408_4": "「没想到你们能记录到这么多种情况下的爆炸数据!真是太不可思议了,我要立刻整理这些数据!」\r\n「感受爆炸那一瞬,真是最美妙的瞬间了…你们要不要再多感受几次?」",
"AutoEvent1021408_5": "是否继续使用炸弹",
"AutoEvent1021408_6": "再去感受下",
"AutoEvent1021408_7": "返回",
"AutoEvent1021408_8": "不炸了",
"AutoEvent1021408_9": "离开空洞",
"AutoEvent1021409_0": "Fairy智能介入",
"AutoEvent1021409_1": "「已解析工程滑轨车使用权限。」",
"AutoEvent1021409_2": "「您可乘坐滑轨车抵达不同的爆炸实验区。」",
"AutoEvent1021409_3": "工程电梯",
"AutoEvent1021409_4": "爆炸试验区在一个废弃的工程用地区,还好这里的滑轨车还可以使用。",
"AutoEvent1021409_5": "现在去哪里?",
"AutoEvent1021409_6": "低危区",
"AutoEvent1021409_7": "中危区",
"AutoEvent1021409_8": "高危区",
"AutoEvent1021409_9": "不去了",
"AutoEvent1021411_0": "Fairy智能介入",
"AutoEvent1021411_1": "「这款炸弹充能效果很完善,可无限次使用。」",
"AutoEvent1021411_10": "能量转化结晶「{getString(SCENE,AbilityName_{specials(Item_res1)})}」(持有{scenevar(AbilityStack_{specials(Item_res1)})}):\r\n{getString(SCENE,AbilityDes_{specials(Item_res1)})}{getString(SCENE,AbilitySum_{specials(Item_res1)})}。\r\n能量转化结晶「{getString(SCENE,AbilityName_{specials(Item_res2)})}」(持有{scenevar(AbilityStack_{specials(Item_res2)})}):\r\n{getString(SCENE,AbilityDes_{specials(Item_res2)})}{getString(SCENE,AbilitySum_{specials(Item_res2)})}。\r\n能量转化结晶「{getString(SCENE,AbilityName_{specials(Item_res3)})}」(持有{scenevar(AbilityStack_{specials(Item_res3)})}):\r\n{getString(SCENE,AbilityDes_{specials(Item_res3)})}{getString(SCENE,AbilitySum_{specials(Item_res3)})}。",
"AutoEvent1021411_11": "翻页继续查看",
"AutoEvent1021411_12": "下一页",
"AutoEvent1021411_13": "返回",
"AutoEvent1021411_14": "能量转化结晶「{getString(SCENE,AbilityName_{specials(Item_res4)})}」(持有{scenevar(AbilityStack_{specials(Item_res4)})}):\r\n{getString(SCENE,AbilityDes_{specials(Item_res4)})}{getString(SCENE,AbilitySum_{specials(Item_res4)})}。\r\n能量转化结晶「{getString(SCENE,AbilityName_{specials(Item_res5)})}」(持有{scenevar(AbilityStack_{specials(Item_res5)})}):\r\n{getString(SCENE,AbilityDes_{specials(Item_res5)})}{getString(SCENE,AbilitySum_{specials(Item_res5)})}。\r\n能量转化结晶「{getString(SCENE,AbilityName_{specials(Item_res6)})}」(持有{scenevar(AbilityStack_{specials(Item_res6)})}):\r\n{getString(SCENE,AbilityDes_{specials(Item_res6)})}{getString(SCENE,AbilitySum_{specials(Item_res6)})}。",
"AutoEvent1021411_15": "上一页",
"AutoEvent1021411_16": "能量转化结晶「{getString(SCENE,AbilityName_{specials(Item_res7)})}」(持有{scenevar(AbilityStack_{specials(Item_res7)})}):\r\n{getString(SCENE,AbilityDes_{specials(Item_res7)})}{getString(SCENE,AbilitySum_{specials(Item_res7)})}\r\n能量转化结晶「{getString(SCENE,AbilityName_{specials(Item_res8)})}」(持有{scenevar(AbilityStack_{specials(Item_res8)})}):\r\n{getString(SCENE,AbilityDes_{specials(Item_res8)})}{getString(SCENE,AbilitySum_{specials(Item_res8)})}\r\n能量转化结晶「{getString(SCENE,AbilityName_{specials(Item_res9)})}」(持有{scenevar(AbilityStack_{specials(Item_res9)})}):\r\n{getString(SCENE,AbilityDes_{specials(Item_res9)})}{getString(SCENE,AbilitySum_{specials(Item_res9)})}",
"AutoEvent1021411_17": "「作为实验型炸弹,它会周期性爆炸。」",
"AutoEvent1021411_18": "「爆炸的周期与充能速度相关。」",
"AutoEvent1021411_19": "「合理规划行动的话,就能破开障碍和敌人了。」",
"AutoEvent1021411_2": "「且它装载了数显屏,可查看其功能和当前状态。」",
"AutoEvent1021411_20": "能量转化结晶「{getString(SCENE,AbilityName_{specials(Item_res7)})}」(持有{scenevar(AbilityStack_{specials(Item_res7)})}):\r\n{getString(SCENE,AbilityDes_{specials(Item_res7)})}{getString(SCENE,AbilitySum_{specials(Item_res7)})}。\r\n能量转化结晶「{getString(SCENE,AbilityName_{specials(Item_res8)})}」(持有{scenevar(AbilityStack_{specials(Item_res8)})}):\r\n{getString(SCENE,AbilityDes_{specials(Item_res8)})}{getString(SCENE,AbilitySum_{specials(Item_res8)})}。",
"AutoEvent1021411_21": "能量转化结晶「{getString(SCENE,AbilityName_{specials(Item_res7)})}」(持有{scenevar(AbilityStack_{specials(Item_res7)})}):\r\n{getString(SCENE,AbilityDes_{specials(Item_res7)})}{getString(SCENE,AbilitySum_{specials(Item_res7)})}。",
"AutoEvent1021411_22": "能量转化结晶「{getString(SCENE,AbilityName_{specials(Item_res4)})}」(持有{scenevar(AbilityStack_{specials(Item_res4)})}):\r\n{getString(SCENE,AbilityDes_{specials(Item_res4)})}{getString(SCENE,AbilitySum_{specials(Item_res4)})}。\r\n能量转化结晶「{getString(SCENE,AbilityName_{specials(Item_res5)})}」(持有{scenevar(AbilityStack_{specials(Item_res5)})}):\r\n{getString(SCENE,AbilityDes_{specials(Item_res5)})}{getString(SCENE,AbilitySum_{specials(Item_res5)})}。",
"AutoEvent1021411_23": "能量转化结晶「{getString(SCENE,AbilityName_{specials(Item_res4)})}」(持有{scenevar(AbilityStack_{specials(Item_res4)})}):\r\n{getString(SCENE,AbilityDes_{specials(Item_res4)})}{getString(SCENE,AbilitySum_{specials(Item_res4)})}。",
"AutoEvent1021411_24": "能量转化结晶「{getString(SCENE,AbilityName_{specials(Item_res1)})}」(持有{scenevar(AbilityStack_{specials(Item_res1)})}):\r\n{getString(SCENE,AbilityDes_{specials(Item_res1)})}{getString(SCENE,AbilitySum_{specials(Item_res1)})}。\r\n能量转化结晶「{getString(SCENE,AbilityName_{specials(Item_res2)})}」(持有{scenevar(AbilityStack_{specials(Item_res2)})}):\r\n{getString(SCENE,AbilityDes_{specials(Item_res2)})}{getString(SCENE,AbilitySum_{specials(Item_res2)})}。",
"AutoEvent1021411_25": "能量转化结晶「{getString(SCENE,AbilityName_{specials(Item_res1)})}」(持有{scenevar(AbilityStack_{specials(Item_res1)})}):\r\n{getString(SCENE,AbilityDes_{specials(Item_res1)})}{getString(SCENE,AbilitySum_{specials(Item_res1)})}。",
"AutoEvent1021411_26": "「在遇到紧急情况时,可以利用备用能源直接触发一次爆炸。」",
"AutoEvent1021411_27": "「但备用能源是有限的,目前还能使用{scene_var(overloadCount)}次超载。」",
"AutoEvent1021411_28": "爆炸倒计时暂时关闭",
"AutoEvent1021411_3": "数显屏读取",
"AutoEvent1021411_4": "爆炸距离:{scene_var(ATK)+scene_var(AbilityStack_2)}\r\n爆炸间隔:{scene_var(RoundLoop)}次行动\r\n超载次数:{scene_var(Overload)}\r\n当前收集:{scene_var(AbilityCount)}个能量转化结晶",
"AutoEvent1021411_5": "距离下次炸弹爆炸还有{specials(tick)}次行动",
"AutoEvent1021411_6": "查看已持有的能量转化结晶",
"AutoEvent1021411_7": "如何使用这个炸弹?",
"AutoEvent1021411_8": "超载是什么?",
"AutoEvent1021411_9": "继续行动",
"AutoEvent1021412_0": "转化需要齿轮硬币:{specials(needCoin)}",
"AutoEvent1021412_1": "可以选择一个转化",
"AutoEvent1021412_10": "{getString(SCENE,AbilityName_{specials(Ability2)})}({getString(SCENE,AbilitySum_{specials(Ability2)})})",
"AutoEvent1021412_11": "{getString(SCENE,AbilityDes_{specials(Ability2)})}",
"AutoEvent1021412_12": "{getString(SCENE,AbilityName_{specials(Ability3)})}({getString(SCENE,AbilitySum_{specials(Ability3)})})",
"AutoEvent1021412_13": "{getString(SCENE,AbilityDes_{specials(Ability3)})}",
"AutoEvent1021412_14": "结束强化",
"AutoEvent1021412_15": "继续爆炸数据收集",
"AutoEvent1021412_16": "已成功将结晶转化为「{getString(SCENE,AbilityName_{specials(choose)})}」。",
"AutoEvent1021412_2": "Fairy智能介入",
"AutoEvent1021412_3": "「消耗齿轮硬币与击毙以骸能够快速改造试验用炸弹。」",
"AutoEvent1021412_4": "「其原理是将齿轮硬币或击毙以骸后的结晶物质转换为炸弹指定功能所需能量。」",
"AutoEvent1021412_5": "道具升级",
"AutoEvent1021412_6": "爆炸距离:{scene_var(ATK)+scene_var(AbilityStack_2)}\r\n爆炸间隔:{scene_var(RoundLoop)}次行动\r\n超载次数:{scene_var(Overload)}\r\n持有能量转化结晶:{scene_var(AbilityCount)}个",
"AutoEvent1021412_7": "{getString(SCENE,QuestionDescription_1021412_{specials(forFree)})}",
"AutoEvent1021412_8": "{getString(SCENE,AbilityName_{specials(Ability1)})}({getString(SCENE,AbilitySum_{specials(Ability1)})})",
"AutoEvent1021412_9": "{getString(SCENE,AbilityDes_{specials(Ability1)})}",
"AutoEvent1021423_0": "Fairy智能介入",
"AutoEvent1021423_1": "「此片区域存在以骸,威胁系数较低。」",
"AutoEvent1021423_10": "开启超载(剩余{scene_var(Overload)}次)",
"AutoEvent1021423_2": "「但数量较多,但数量较多,若被包围则较难突破。」",
"AutoEvent1021423_3": "游荡以骸",
"AutoEvent1021423_4": "虽然都是可以靠炸弹直接解决的以骸,但它们已经包围过来了,来不及等炸弹慢慢充能了。",
"AutoEvent1021423_5": "以骸已靠近",
"AutoEvent1021423_7": "消耗1次超载,触发爆炸",
"AutoEvent1021423_8": "战斗",
"AutoEvent1021423_9": "获得2次超载",
"AutoEvent1021424_0": "Fairy智能介入",
"AutoEvent1021424_1": "「此片区域存在以骸,威胁系数较低。」",
"AutoEvent1021424_10": "开启超载(剩余{scene_var(Overload)}次)",
"AutoEvent1021424_2": "「但数量较多,但数量较多,若被包围则较难突破。」",
"AutoEvent1021424_3": "游荡以骸",
"AutoEvent1021424_4": "虽然都是可以靠炸弹直接解决的以骸,但它们已经包围过来了,来不及等炸弹慢慢充能了",
"AutoEvent1021424_5": "以骸已靠近",
"AutoEvent1021424_7": "消耗1次超载,触发爆炸",
"AutoEvent1021424_8": "战斗",
"AutoEvent1021424_9": "获得{specials(OverCount)*2}次超载",
"AutoEvent1021431_0": "Fairy智能介入",
"AutoEvent1021431_1": "「已解析此机器,其原理与炸弹内部能量转化原理一致。」",
"AutoEvent1021431_2": "「置入齿轮硬币,可得到不同的能量转化效果。」",
"AutoEvent1021503_10": "「委托人仅佩戴最基础的抗侵蚀装备,他表示「都是为了爱!」。推测,爱会让人失去理智,建议主人不要爱。」",
"AutoEvent1021503_11": "爱情阻碍",
"AutoEvent1021503_12": "居然敢在未受训的前提下进入空洞…该说爱的力量真伟大,还是他对我们的能力确实很信任呢?",
"AutoEvent1021503_13": "优先确保委托人安全",
"AutoEvent1021503_14": "确认委托人位置",
"AutoEvent1021503_8": "恋爱助手Fairy已上线",
"AutoEvent1021503_9": "「由于委托人先行进入了空洞,Fairy已为您开启信号搜索并发现目标,建议尽快会合。」",
"AutoEvent1021504_0": "恋爱助手Fairy已上线",
"AutoEvent1021504_2": "「请问是否通知委托人前来操作。」",
"AutoEvent1021504_3": "总控台面板",
"AutoEvent1021504_4": "广伦看起来对电路设备十分了解的样子,由他直接操作能省不少时间,要现在喊他过来操作吗?",
"AutoEvent1021504_5": "要喊广伦过来吗?",
"AutoEvent1021504_6": "呼唤",
"AutoEvent1021504_7": "需要保障道路畅通",
"AutoEvent1021504_8": "暂时先不喊他",
"AutoEvent1021504_9": "「主人,已成功抵达一处总控制台面板。」",
"AutoEvent1021505_0": "恋爱助手Fairy已上线",
"AutoEvent1021505_10": "「请问是否通知委托人前来操作?」",
"AutoEvent1021505_3": "总控台面板",
"AutoEvent1021505_4": "广伦看起来对电路设备十分了解的样子,由他直接操作能省不少时间,要现在喊他过来操作吗?",
"AutoEvent1021505_5": "要喊广伦过来吗?",
"AutoEvent1021505_6": "呼唤",
"AutoEvent1021505_7": "需要保障道路畅通",
"AutoEvent1021505_8": "暂时先不喊他",
"AutoEvent1021505_9": "「主人,已成功抵达一处总控制台面板。」",
"AutoEvent1021509_0": "『老式』保险箱",
"AutoEvent1021509_1": "嗯…不是Fairy能力不足,都是『老式』保险箱的错。\r\n但既然是保险箱为什么会设计成花钱打开啊!原本的持有者难道能随时随地掏出一袋子齿轮硬币吗?",
"AutoEvent1021509_10": "「主人,这是一个『老式』保险箱。」",
"AutoEvent1021509_12": "「很遗憾,作为最先进的智能助手,我的智能对没有智能的物品无效。」",
"AutoEvent1021509_13": "嗯,好吧,只能接受这个事实了。",
"AutoEvent1021509_3": "付费解锁",
"AutoEvent1021509_4": "支付{specials(needCoin)}齿轮硬币",
"AutoEvent1021509_5": "还是去别的地方看看吧",
"AutoEvent1021509_8": "Fairy认知错误",
"AutoEvent1021517_0": "恋爱助手Fairy已上线",
"AutoEvent1021517_1": "「原定规划线路因未知物品堵塞,无法前进。」",
"AutoEvent1021517_10": "「目前只有两种可能性:\r\n「1.委托人存在『我有女友』的妄想;\r\n「2.他记错了纪念日地点。」",
"AutoEvent1021517_11": "恋爱乌龙",
"AutoEvent1021517_12": "在Fairy再三确认下,你不由得为委托人担心了起来…\r\n如果只是产生有女朋友这个妄想,送去医院好了…\r\n但如果是他记错了纪念日地点…那…嗯,祝他来年还有纪念日能过!",
"AutoEvent1021517_13": "要不要去提醒他一下",
"AutoEvent1021517_14": "再看一眼告白大屏",
"AutoEvent1021517_15": "再去附近转一转",
"AutoEvent1021517_16": "继续探索",
"AutoEvent1021517_17": "去提醒他一下劝他离开空洞",
"AutoEvent1021517_18": "离开空洞",
"AutoEvent1021517_19": "「主人,已顺利抵达委托人所在位置。」",
"AutoEvent1021517_2": "「建议寻找新的前进路径。」",
"AutoEvent1021517_20": "「委托人身份验证完成,抗侵蚀装备运作正常,侵蚀风险可控。」",
"AutoEvent1021517_21": "Fairy实时转播",
"AutoEvent1021517_22": "广伦:「你终于来了绳匠!快看!就是前面那栋大楼,外立面led灯也还在!但是它的连接线路好像乱掉了…」",
"AutoEvent1021517_23": "广伦:「可以试试…重排电路吗?」",
"AutoEvent1021517_24": "老套的惊喜",
"AutoEvent1021517_25": "大楼上的灯光投影秀?确实是很老套的主意,但…空洞里的灯光秀还是第一次见。",
"AutoEvent1021517_26": "真是行动力惊人的委托人",
"AutoEvent1021517_27": "询问修复电路的方法",
"AutoEvent1021517_3": "爱情阻碍",
"AutoEvent1021517_4": "通往爱情的路上总是有阻碍的,先看一下目标地点在哪里,然后重新规划下一步怎么办吧!",
"AutoEvent1021517_5": "确定目标地点",
"AutoEvent1021517_6": "让广伦对目标地点进行标注",
"AutoEvent1021517_8": "「主人,虽然我只是智能助手,但是对恋爱相关事宜具有一定认知。」",
"AutoEvent1021517_9": "「这片区域从始至终,并没有其他女性,或者男性活动的迹象。」",
"AutoEvent1021518_0": "恋爱助手Fairy已上线",
"AutoEvent1021518_1": "「这里的以骸虽有较强的进攻性,但防御较差。」",
"AutoEvent1021518_10": "「我已向您阐述过,这里的以骸有较强进攻性,它们会主动追击移动物品。」",
"AutoEvent1021518_13": "「虽然成功绕开,但请勿降低警惕,以骸依旧存在于附近。」",
"AutoEvent1021518_2": "「可以尝试用爆破物将其消灭。」",
"AutoEvent1021518_3": "激进以骸",
"AutoEvent1021518_4": "出于对委托人的以太适性和身体体能考虑,建议提前消灭此处以骸,以防后续委托人经过此处遭受以骸攻击,毕竟不出意外,拖着加班后的疲惫身体应该打不过也跑不掉。",
"AutoEvent1021518_5": "要怎么做呢?",
"AutoEvent1021518_6": "直接消灭以骸",
"AutoEvent1021518_7": "尝试绕开",
"AutoEvent1021518_8": "本次成功率{specials(Skip)}%",
"AutoEvent1021518_9": "「请做好战斗准备!」",
"AutoEvent1021530_0": "「主人,检测到危险的以太能量信号。」",
"AutoEvent1021530_1": "「此类敌人有较强攻击性,易主动发起攻击。」",
"AutoEvent1021530_2": "「为了委托人的安全,建议消灭它。」",
"AutoEvent1021530_3": "激进以骸",
"AutoEvent1021530_4": "委托人处于此以骸有可能会主动发起攻击的范围内,出于对委托人的安全考虑,建议提前消灭此处以骸。",
"AutoEvent1021530_5": "建议消灭此处以骸。",
"AutoEvent1021530_6": "开始战斗",
"AutoEvent102160103_0": "Fairy智能接入",
"AutoEvent102160103_1": "「成功到了目标点,该进入下一片区域探查了!」",
"AutoEvent102160103_2": "「主人,如果你对本层还有一些留念,也可以重来一遍。」",
"AutoEvent102160103_3": "「主人,已完成本层探索,请确认是否可以继续前进。」",
"AutoEvent102160103_4": "有没有未完全收集的东西?",
"AutoEvent102160103_5": "继续前进",
"AutoEvent102160103_6": "进入下一层",
"AutoEvent102160111_0": "Fairy智能介入",
"AutoEvent102160111_1": "「本次任务目标:帮助治安官寻找被困的女儿利兹」",
"AutoEvent102160111_2": "「…不过在展开搜索前,还是先处理掉眼前的这批以骸吧!」",
"AutoEvent102160111_3": "做好战斗准备",
"AutoEvent102160111_4": "「检测主人生命体征:稳定,判定为幸存。」",
"AutoEvent102160111_5": "「不过这个地方被障碍物隔断成了两部分,我们将和利兹分别探索这两块区域」",
"AutoEvent102160111_6": "「根据我检索得到的情报,利兹具备完全复刻我们移动轨迹的功能」",
"AutoEvent102160111_7": "「请利用这一点来充分收集硬币吧!」",
"AutoEvent102160111_8": "进入战斗",
"AutoEvent102160125_0": "Fairy智能介入",
"AutoEvent102160125_1": "「这里是治安局设置的齿轮硬币回收站」",
"AutoEvent102160125_2": "「只有在完成了全部工作,基本收集全部齿轮硬币的情况下,才能通过」",
"AutoEvent102160125_3": "检查站",
"AutoEvent102160125_4": "只有基本收集到全部硬币,才能通过",
"AutoEvent102160125_5": "难怪利兹会强迫性地要收集全部齿轮硬币…",
"AutoEvent102160125_6": "上交{specials(Coin)}齿轮硬币",
"AutoEvent102160125_7": "离开",
"AutoEvent1021708_0": "齿轮硬币门",
"AutoEvent1021708_1": "「需要支付{specials(CoinCost)}枚齿轮硬币。」",
"AutoEvent1021712_0": "安全出口",
"AutoEvent1021712_1": "「已到达安全出口…因为出口就在这里。」",
"AutoEvent1021712_10": "「忘了东西?还想继续弹?不必解释,请走右侧的门。」",
"AutoEvent1021712_3": "通过多次弹射终于抵达空洞出口,出口旁有一扇可以回到弹射装置区的门",
"AutoEvent1021712_4": "是否离开空洞?",
"AutoEvent1021712_5": "继续探索",
"AutoEvent1021712_6": "离开空洞",
"AutoEvent1021712_8": "「『萝卜』绘制完成,回去报告吧。」",
"AutoEvent1021713_0": "绝对单向的单向门",
"AutoEvent1021713_1": "「无法从这一侧打开,那一侧也不行。」",
"AutoEvent1021713_2": "「门的插销在左侧。」",
"AutoEvent1021822_0": "Fairy智能介入",
"AutoEvent1021822_1": "「主人,已接到您的任务指令——协助治安官朱鸢与青衣追捕逃犯。」",
"AutoEvent1021822_2": "「已检测到前方存在复数生物信号,推测为协助目标。」",
"AutoEvent1021822_3": "「请您利用身材优势悄悄接近,适时伸出援手。」",
"AutoEvent1021827_0": "Fairy智能介入",
"AutoEvent1021827_1": "「主人,检测到当前故障原因为:电路断路。」",
"AutoEvent1021827_2": "「您可尝试触碰电路元件,使其更换位置,接通电路。」",
"AutoEvent1021905_0": "Fairy智能介入",
"AutoEvent1021905_1": "「主人,检测到通往证物车沿途有高以太活性反应。」",
"AutoEvent1021905_2": "奔向目标",
"AutoEvent1021905_3": "看样子朱鸢和青衣正在对付一路上的以骸,应该不会发现伊埃斯。",
"AutoEvent1021905_4": "要跟上去吗?",
"AutoEvent1021905_5": "跟上去瞧瞧",
"AutoEvent1021913_0": "被遗弃的工具箱",
"AutoEvent1021913_1": "路边遗弃着一只十分沉重的车载工具箱,里面有一个明显与EMP发射器形状相同的槽位。这东西应该是犯人留下的。",
"AutoEvent1021913_2": "不过…它为什么会被丢弃在这里?",
"AutoEvent1021913_3": "离开",
"AutoEvent1021913_4": "Fairy智能介入",
"AutoEvent1021913_5": "「主人,前方发现一只被遗弃的工具箱,推测为案件相关线索。请您予以关注。」",
"AutoEvent1021913_6": "先把线索记录下来吧。",
"AutoEvent1021914_0": "损坏的电子设备",
"AutoEvent1021914_1": "这些电子设备从外表看并没有任何外力破坏的痕迹,但内部元件却有不少被烧毁了。",
"AutoEvent1021914_2": "这里应该是发生EMP爆炸的位置了!",
"AutoEvent1021914_3": "离开",
"AutoEvent1021914_4": "Fairy智能介入",
"AutoEvent1021914_5": "「主人,检测到当前位置附近的电子设备均出现了不同程度的故障与损坏现象。」",
"AutoEvent1021914_6": "找到了关键的线索,记下来吧。",
"AutoEvent1021915_0": "难以辨识的足迹",
"AutoEvent1021915_1": "现场发现了一些难以辨识的足迹。由于被人为掩盖过,无法看清具体走向,但可大致推断留下这些足迹的至少是两个人,甚至更多。",
"AutoEvent1021915_2": "会是犯人的足迹吗?",
"AutoEvent1021915_3": "离开",
"AutoEvent1021915_4": "Fairy智能介入",
"AutoEvent1021915_5": "「主人,此处地面存在一些被人为掩盖过的足迹。」",
"AutoEvent1021915_6": "把这里的状况也记录下来吧。",
"AutoEvent1021916_0": "一动不动的邦布",
"AutoEvent1021916_1": "从邦布的状态来看,它受到了EMP的影响,装载的「萝卜」也损坏了。邦布的服装上有两个字:「大头」,此外,它还明显被非法改装过。",
"AutoEvent1021916_2": "它怎么在这里?",
"AutoEvent1021916_3": "离开",
"AutoEvent1021916_4": "Fairy智能介入",
"AutoEvent1021916_5": "「主人,前方发现一只邦布倒在地面。」",
"AutoEvent1021916_6": "是个值得思考的问题,记录下来吧。",
"AutoEvent1021917_0": "突兀出现的叉车",
"AutoEvent1021917_1": "叉车表面没有涂抗侵蚀涂层,看来并不是空洞内使用的车型,不过车辆上并没有侵蚀痕迹。",
"AutoEvent1021917_10": "进入驾驶室调查",
"AutoEvent1021917_11": "检查车辆的行车记录",
"AutoEvent1021917_12": "检查行车记录",
"AutoEvent1021917_13": "叉车表面没有涂抗侵蚀涂层,看来并不是空洞内使用的车型,不过车辆上并没有侵蚀痕迹。",
"AutoEvent1021917_14": "这一发现至关重要。",
"AutoEvent1021917_15": "仔细检查驾驶室后发现,车辆已无法启动,是电子系统故障了。不过行车记录好像还可以调取出来!",
"AutoEvent1021917_16": "啊哈,太幸运了!",
"AutoEvent1021917_17": "虽然行车记录的数据进行了加密,但有Fairy在,这点小事不在话下!",
"AutoEvent1021917_18": "拜托了无敌的Fairy!",
"AutoEvent1021917_19": "让Fairy解码录音信息",
"AutoEvent1021917_2": "这辆车不久前才开进空洞?",
"AutoEvent1021917_20": "「正在进行解码,请您稍等。」",
"AutoEvent1021917_24": "「解码完成,开始为您播放此前存储的录音信息。」",
"AutoEvent1021917_25": "Fairy转播中",
"AutoEvent1021917_26": "不满的匪徒:「老大让你搞外壳厚实点的车过来,你就搞辆叉车啊?这不四面漏风吗!」",
"AutoEvent1021917_27": "粗心的匪徒:「能跑不就行了吗,怎么的,咱哥几个还在乎空洞里的风格外喧嚣吗?」",
"AutoEvent1021917_28": "…录音中断了。",
"AutoEvent1021917_29": "这段录音中出现的人,看来就是对证物车下手的犯人了。看来犯人们没有听从头目的指令。",
"AutoEvent1021917_3": "离开",
"AutoEvent1021917_30": "肆意妄为的后果应该能想象吧?",
"AutoEvent1021917_31": "此物应好好调查一番。",
"AutoEvent1021917_32": "不满的匪徒:「行了行了你赶紧开吧,待会儿证物车就到了,我检查一下『大头』的『萝卜』数据…」",
"AutoEvent1021917_33": "这段录音看来相当重要呢。",
"AutoEvent1021917_34": "「……」",
"AutoEvent1021917_4": "Fairy智能介入",
"AutoEvent1021917_5": "「主人,现场一侧停着一辆小型叉车。该车辆有可能存在案件线索。」",
"AutoEvent1021917_6": "这里并非空洞内的工程施工区域,可叉车却停在这里。",
"AutoEvent1021917_7": "这辆车来自何处,又将去向何方?",
"AutoEvent1021917_8": "仔细检查叉车",
"AutoEvent1021917_9": "线索已记录",
"AutoEvent1021923_0": "Fairy智能介入",
"AutoEvent1021923_1": "「主人,此处发现隐蔽出口。」",
"AutoEvent1021923_10": "已经知道密码是多少了!",
"AutoEvent1021923_11": "12345",
"AutoEvent1021923_12": "54321",
"AutoEvent1021923_13": "65536",
"AutoEvent1021923_14": "密码门纹丝不动。",
"AutoEvent1021923_15": "密码是多少呢…",
"AutoEvent1021923_16": "线索不足,再回「案件重演」内仔细调查下吧。",
"AutoEvent1021923_17": "再想一下",
"AutoEvent1021923_2": "被木板盖住的洞",
"AutoEvent1021923_3": "一块欲盖弥彰的木板后有一个不起眼的小洞。旁边还有一些脚印。",
"AutoEvent1021923_4": "应该是这里没错了!",
"AutoEvent1021923_5": "揭开木板,悄悄看看后面",
"AutoEvent1021923_6": "Fairy智能介入",
"AutoEvent1021923_7": "「主人,此处发现隐蔽出口。」",
"AutoEvent1021923_8": "被木板盖住的密码门",
"AutoEvent1021923_9": "一块欲盖弥彰的木板后有一个不起眼的密码门。旁边还有一些脚印。",
"AutoEvent1021928_0": "洞察玄机",
"AutoEvent1021928_1": "现场附近留有沉重的车载工具箱,还发现了一辆未被侵蚀的叉车。由此可以做出推论——",
"AutoEvent1021928_10": "「咦?空降什么的…好像只有电影里才会用到吧。」",
"AutoEvent1021928_2": "犯人是通过什么方式来的?",
"AutoEvent1021928_3": "游泳!",
"AutoEvent1021928_4": "开车!",
"AutoEvent1021928_5": "空降!",
"AutoEvent1021928_6": "我再想一想",
"AutoEvent1021928_7": "朱鸢",
"AutoEvent1021928_8": "「诶,游泳?呃…这个答案是不是稍微夸张了一点?」",
"AutoEvent1021928_9": "「确实,从现场留下的痕迹来看,叉车大概率是犯人来现场的交通工具。」",
"AutoEvent1021929_0": "洞察玄机",
"AutoEvent1021929_1": "留在现场附近的叉车受EMP影响无法驾驶了,现场附近还有一些难以辨认的足迹,这似乎可以回答:",
"AutoEvent1021929_10": "「肯定。犯人大概率为徒步离开现场。」",
"AutoEvent1021929_2": "犯人是如何离开现场的?",
"AutoEvent1021929_3": "空间裂隙转移?",
"AutoEvent1021929_4": "原地起飞!",
"AutoEvent1021929_5": "徒步。",
"AutoEvent1021929_6": "我再想一想",
"AutoEvent1021929_7": "Fairy智能介入",
"AutoEvent1021929_8": "「否定,附近不存在可用的空间裂隙。」",
"AutoEvent1021929_9": "「主人,检测到朱鸢治安官的面部肌肉出现轻微紧绷动作。」",
"AutoEvent1021930_0": "洞察玄机",
"AutoEvent1021930_1": "现场附近发现了损坏严重的非法改装邦布,同时结合录音的内容,似乎可以得到一些推断。",
"AutoEvent1021930_10": "「…我可以把这看作『法厄同』的幽默吗?」",
"AutoEvent1021930_2": "损坏的邦布是谁的?",
"AutoEvent1021930_3": "我的!",
"AutoEvent1021930_4": "犯人的。",
"AutoEvent1021930_5": "路过的。",
"AutoEvent1021930_6": "我再想一想",
"AutoEvent1021930_7": "青衣",
"AutoEvent1021930_8": "「邦布有非法改装痕迹,而且服装上的文字也被录音提到过…还是再想想为好。」",
"AutoEvent1021930_9": "「嗯,结合种种线索来看,此论断言之有理。」",
"AutoEvent1021931_0": "洞察玄机",
"AutoEvent1021931_1": "结合现在收集到的所有线索与推论,似乎可以推测出…",
"AutoEvent1021931_10": "准备好观看了吗?",
"AutoEvent1021931_11": "「案件重演」是什么?",
"AutoEvent1021931_12": "开始「案件重演」!",
"AutoEvent1021931_13": "「案件重演是利用现有线索,还原犯人犯罪过程的模拟演出。通过这一形式,您可直观获知事件的来龙去脉。」",
"AutoEvent1021931_14": "「犯人带着证物,很难跑到那么远的地方去吧?」",
"AutoEvent1021931_15": "「说得对。犯人不仅带着证物,而且手上也没有『萝卜』,躲在附近等待同伙是最合理的选择。」",
"AutoEvent1021931_16": "Fairy智能介入",
"AutoEvent1021931_17": "Fairy看起来跃跃欲试,要给我们一点惊喜。",
"AutoEvent1021931_18": "案件重演",
"AutoEvent1021931_2": "犯人现在可能在哪里?",
"AutoEvent1021931_3": "已经离开了空洞。",
"AutoEvent1021931_4": "在证物车旁边。",
"AutoEvent1021931_5": "就在附近不远处!",
"AutoEvent1021931_6": "我再想一想",
"AutoEvent1021931_7": "朱鸢",
"AutoEvent1021931_8": "「犯人的邦布损坏了,现在他们没办法找到出去的路吧?」",
"AutoEvent1021931_9": "「主人,案件线索已收束,现在可为您进行『案件重演』。」",
"AutoEvent1021932_0": "案件重演",
"AutoEvent1021932_1": "是否需要再次观看案情重演?",
"AutoEvent1021932_2": "如果有没看清楚的东西的话……",
"AutoEvent1021932_3": "再看一遍",
"AutoEvent1021932_4": "不用了",
"AutoEvent1021949_0": "Fairy智能介入",
"AutoEvent1021949_1": "「主人,发现被空洞侵蚀的摄像头,其中部分数据仍可读取。」",
"AutoEvent1021949_10": "不必,已经能抓到老鼠了!",
"AutoEvent1021949_11": "犯人的去向",
"AutoEvent1021949_12": "只要模仿录像里的做法,就能找到犯人的藏身之处了吧。",
"AutoEvent1021949_2": "被空洞侵蚀的摄像头",
"AutoEvent1021949_3": "这里面说不定记录下了犯人的踪迹。",
"AutoEvent1021949_4": "空洞也不是法外之地!",
"AutoEvent1021949_5": "读取数据,正义实行!",
"AutoEvent1021949_6": "先去别的地方看看",
"AutoEvent1021949_7": "「回放已结束。」",
"AutoEvent1021949_8": "要再看一遍回放吗?",
"AutoEvent1021949_9": "再看一遍",
"AutoEvent1021950_0": "Fairy智能介入",
"AutoEvent1021950_1": "「主人,这里有一个建筑入口。」",
"AutoEvent1021950_2": "建筑入口",
"AutoEvent1021950_3": "你们发现前方不远处有一个小型水泥建筑。",
"AutoEvent1021950_4": "要进去吗?",
"AutoEvent1021950_5": "进去看看!别让犯人跑了",
"AutoEvent1021950_6": "先等一下",
"AutoEvent1021951_0": "Fairy智能介入",
"AutoEvent1021951_1": "「主人,检测到墙壁后方有热源反应。」",
"AutoEvent1021951_2": "马上开打?还是先看看周围?",
"AutoEvent1021951_3": "现在就抓!等不及了!",
"AutoEvent1021951_4": "先等一下",
"AutoEvent1021951_5": "脆弱的墙壁",
"AutoEvent1021951_6": "要对犯人实施抓捕吗?",
"AutoEvent1021954_0": "无人的卡车",
"AutoEvent1021954_1": "现场停留了一辆卡车,仔细检查驾驶座后发现,由于受到了EMP爆炸装置的影响,卡车已经无法正常驾驶。",
"AutoEvent1021954_2": "这个卡车是什么时候出现的呢……",
"AutoEvent1021954_3": "离开",
"AutoEvent1021954_4": "突兀出现的叉车",
"AutoEvent1021954_5": "现场停留了一辆叉车,仔细检查驾驶室后发现,车辆已无法启动,是电子系统故障了。",
"AutoEvent1021954_6": "这辆车来自何处,又将去向何方?",
"AutoEvent1021954_7": "离开",
"AutoEvent1021955_0": "无人的卡车",
"AutoEvent1021955_1": "卡车的行车记录上记录了一个喽喽和疑似首领的人之间的对话录音。喽喽担心某个东西会EMP炸坏,让他们无法逃脱空洞。然而首领表示他已经提前将这个东西藏在了爆炸范围之外的安全位置。",
"AutoEvent1021955_2": "「那个」东西会是什么?",
"AutoEvent1021955_3": "离开",
"AutoEvent1021955_4": "叉车内的录音",
"AutoEvent1021955_5": "这段录音中出现的人,看来就是对证物车下手的犯人了。看来犯人们没有听从头目的指令。",
"AutoEvent1021955_6": "肆意妄为的后果应该能想象吧?",
"AutoEvent1021955_7": "离开",
"AutoEvent1021961_0": "被什么东西撞出来的小路",
"AutoEvent1021961_1": "仔细一看,前方似乎有一条隐藏路径。那件撞出小路的重物,应该就在后面…",
"AutoEvent1021961_2": "回到现实环境后,可以留意一下这里。",
"AutoEvent1021961_3": "继续调查",
"AutoEvent1021961_4": "「主人,在案件重演过程中可以发现一些对现实调查有所帮助的关键片段,请多加注意。」",
"AutoEvent1021962_0": "Fairy智能介入",
"AutoEvent1021962_1": "「主人,此时犯人们正在一道小门前窃窃私语。」",
"AutoEvent1021962_10": "继续调查其他地方",
"AutoEvent1021962_2": "Fairy转播中",
"AutoEvent1021962_3": "不满的匪徒:「你看,这扇门可以设置密码把它锁上!这样我们就不怕有人跟过来了。」",
"AutoEvent1021962_4": "粗心的匪徒:「有道理,那就…12345!」",
"AutoEvent1021962_5": "不满的匪徒:「你这密码强度也太低了,还是让我来——54321!」",
"AutoEvent1021962_6": "关键线索",
"AutoEvent1021962_7": "从犯人们的谈话内容中得知,这扇门应该是他们路过时设置了密码锁上的。",
"AutoEvent1021962_8": "密码可是重要信息",
"AutoEvent1021962_9": "再听一遍谈话内容",
"AutoEvent1021964_0": "「已记录犯人的通行路线。」",
"AutoEvent1021964_1": "「待返回现实后,我将为您实时引路。」",
"AutoEvent1021979_0": "摄像头说不定记录下了犯人通过这片区域的方法。",
"AutoEvent1021979_1": "试试读取数据吧!",
"AutoEvent1021979_2": "读取数据,寻找线索!",
"AutoEvent1022000_0": "Fairy侦探助手",
"AutoEvent1022000_1": "「本次委托目标是担任『记忆侦探』,补全缺失的行动记录。」",
"AutoEvent1022005_0": "Fairy侦探助手",
"AutoEvent1022005_1": "「侦探,即将读取行动记录中的录像画面。」",
"AutoEvent1022005_2": "「检测到这段录像内有两处数据缺损,需要进行调查和补全工作。」",
"AutoEvent1022005_3": "《▇▇行动记录》",
"AutoEvent1022005_4": "这是一段标记为「11:00~11:21」的不完全行动记录,通过调取它可以进入治安布的行动视角,这将是修复缺损数据的关键。",
"AutoEvent1022005_5": "看看究竟发生了什么吧!",
"AutoEvent1022005_6": "调取!观看!",
"AutoEvent1022005_7": "先等一下",
"AutoEvent1022009_0": "Fairy侦探助手",
"AutoEvent1022009_1": "「侦探,已为您调取接口协议修复界面。请把它当做调查前的工具准备环节。」",
"AutoEvent1022009_2": "「请尝试触碰协议管线,使其变换连接结构,连通最终的访问端口。」",
"AutoEvent1022017_0": "重置规则",
"AutoEvent1022017_1": "在行动前,Fairy预先备份了协议管线的连接结构,如果修复陷入僵局,可以尝试还原到备份的状态重新开始。",
"AutoEvent1022017_2": "不过即使还原,也只能回退到一开始的紊乱状态…",
"AutoEvent1022017_3": "还原!",
"AutoEvent1022017_4": "暂时不用",
"AutoEvent1022019_0": "Fairy侦探助手",
"AutoEvent1022019_1": "「侦探,行动记录的缺失部分已补全完毕。」",
"AutoEvent1022019_2": "「录像的当前时间标记为11:11,后面的10分钟是完全空黑白的内容。」",
"AutoEvent1022021_0": "记忆侦探,脑袋空空",
"AutoEvent1022021_1": "能补全的地方都补全了,但…总觉得事情没有那么简单。",
"AutoEvent1022021_2": "罗斯特凭什么认为这段录像能找到真相呢,尤其是最后10分钟的空白,难道那里面藏着他真正想要的东西…",
"AutoEvent1022021_3": "不过,至少委托到这里算是完成了。",
"AutoEvent1022102_0": "报废邦布身份:鲨牙布,盗洞客",
"AutoEvent1022102_1": "嫌疑布手中的铁牌能证明它的身份",
"AutoEvent1022102_10": "「11点21分」行动记录:「我死了」",
"AutoEvent1022102_11": "罗斯特称「诺斯」是他的好兄弟",
"AutoEvent1022102_12": "罗斯特知道「11点21分的行动记录」",
"AutoEvent1022102_13": "病毒能够复制并替换邦布的逻辑核心",
"AutoEvent1022102_2": "邦布的背部可能刻着它的名字",
"AutoEvent1022102_3": "嫌疑布的接口被使用过",
"AutoEvent1022102_4": "嫌疑布的数据被清除",
"AutoEvent1022102_5": "脚印显示某个男性在现场停留很久",
"AutoEvent1022102_6": "裸露在外的接口",
"AutoEvent1022102_7": "治安布的铭牌上写着「卡米」",
"AutoEvent1022102_8": "「11点11分」受到袭击的安全记录",
"AutoEvent1022102_9": "「11点12分」未知目标与治安布建立了连接",
"AutoEvent1022103_0": "Fairy侦探助手",
"AutoEvent1022103_1": "「侦探,受治安布诺斯的委托,我们重返案发现场,寻找一切可疑的蛛丝马迹,包括那名袭击诺斯的犯罪嫌疑布。」",
"AutoEvent1022103_10": "「市民罗斯特为了证明自己和治安局邦布诺斯的『兄弟关系』,在绳网上发布了一则修复行动记录的委托。」",
"AutoEvent1022103_11": "「行动记录以诺斯遇袭作为结束画面,并在之后存在可疑的10分钟空白内容。」",
"AutoEvent1022103_12": "「修复的内容只足以证明罗斯特和诺斯是在一次避灾引导中初次见面并短暂结伴同行。」",
"AutoEvent1022103_13": "「无法得知遇袭之后的情况,诺斯称自己读取时得到『我死了』的错误信息,但用彻底丧失行动能力来描述更为确切。」",
"AutoEvent1022103_14": "「疑点依旧存在,袭击者的身份与动机,罗斯特与诺斯的关系。」",
"AutoEvent1022103_15": "「最重要的是,遇袭的诺斯为什么能安然无恙地出现在治安局门口。」",
"AutoEvent1022103_16": "「这些就是身为当事人的诺斯想要委托侦探查明的东西。」",
"AutoEvent1022103_2": "「由于该案疑点重重,侦探助手,也就是我,准备了一份简明扼要的探案记录,可快速重温之前行动中发生的事情。」",
"AutoEvent1022103_3": "「你懂的,就是电视剧里常见的水时间环节,通常被称作——前情回顾。」",
"AutoEvent1022103_4": "「那么,侦探,请问你需要查看探案记录吗?」",
"AutoEvent1022103_5": "就是大致梳理一下案件的经过和现在的状况吧…",
"AutoEvent1022103_6": "来吧,我从不跳过前情回顾!",
"AutoEvent1022103_7": "梳理案件经过",
"AutoEvent1022103_8": "直接开始吧,我连片头曲都跳的!",
"AutoEvent1022103_9": "直接开始",
"AutoEvent1022104_0": "Fairy侦探助手兼职邦布法医",
"AutoEvent1022104_1": "「发现落单的鲨牙布,特征比对完成,正是在行动记录中袭击诺斯的嫌疑布。」",
"AutoEvent1022104_10": "{getstring(SCENE,SearchSharkState_0)}",
"AutoEvent1022104_11": "搜寻周围的线索",
"AutoEvent1022104_12": "{getstring(SCENE,SearchEntirState_0)}",
"AutoEvent1022104_13": "检查完毕",
"AutoEvent1022104_14": "「在鲨牙布的尾巴上有一处特别的图案,手上似乎抱着什么东西。」",
"AutoEvent1022104_15": "「此外,有一处暴露在外的数据接口。未发现明显外伤。」",
"AutoEvent1022104_16": "如Fairy报告的那样,嫌疑布身上有一些长期活动留下的轻微划痕,但并不是什么致命的外伤。倒是那些图案、数据接口、手里的小东西令人在意。",
"AutoEvent1022104_17": "查看哪个部分?",
"AutoEvent1022104_18": "尾巴上的图案",
"AutoEvent1022104_19": "{getstring(SCENE,SearchSharkState_1)}",
"AutoEvent1022104_2": "「确认嫌疑布处于静置状态,正在进行深度检测…」",
"AutoEvent1022104_20": "裸露的接口",
"AutoEvent1022104_21": "{getstring(SCENE,SearchSharkState_2)}",
"AutoEvent1022104_22": "尝试连接接口",
"AutoEvent1022104_23": "{getstring(SCENE,SearchSharkState_3)}",
"AutoEvent1022104_24": "手里的东西",
"AutoEvent1022104_25": "{getstring(SCENE,SearchSharkState_4)}",
"AutoEvent1022104_26": "该看的都看过了",
"AutoEvent1022104_27": "返回上一级",
"AutoEvent1022104_28": "斑斓的印记",
"AutoEvent1022104_29": "鲨牙布的尾巴上有一个小小的图案,画着一条长翅膀的彩虹,它是盗洞客们常用的一种涂鸦图案。",
"AutoEvent1022104_3": "「嫌疑布已停机,无法重启。」",
"AutoEvent1022104_30": "这至少能证明它或者它的主人是一名盗洞客。",
"AutoEvent1022104_31": "Fairy侦探助手",
"AutoEvent1022104_32": "「线索已录入。\r\r\n身份:鲨牙布,盗洞客。」",
"AutoEvent1022104_33": "检查完毕",
"AutoEvent1022104_34": "「所有线索已收集完毕,希望您对此行的收获满意,侦探。」",
"AutoEvent1022104_35": "「虽然找到了许多线索,但疑点依旧存在,要搞清楚这些疑点,恐怕需要治安布的协助。」",
"AutoEvent1022104_36": "仍有疑点",
"AutoEvent1022104_37": "虽然找到了许多线索,但疑点依旧存在,要搞清楚这些疑点,恐怕需要治安布的协助。能将这些线索串联起来的关键,一定就在治安布诺斯的身上!",
"AutoEvent1022104_38": "接下来是询问当事人的环节了,最在意的关键疑点是…",
"AutoEvent1022104_39": "行动记录里的嫌疑布「死了」",
"AutoEvent1022104_4": "「已获取检测报告,侦探。嫌疑布外观完好,未发现明显的外部损伤。」",
"AutoEvent1022104_40": "嫌疑布最后的数据连接对象是谁?",
"AutoEvent1022104_41": "那块铁牌!问题最大!",
"AutoEvent1022104_42": "等等,再想想…",
"AutoEvent1022104_43": "「侦探想表达的意思是,治安布、罗斯特、嫌疑布,这三者都与『诺斯』这个名字有关联。」",
"AutoEvent1022104_44": "「这并非巧合,而是某种事态发展的必然结果。向治安布发起关于名字的问询,或许就能找到突破口。」",
"AutoEvent1022104_45": "「非常敏锐,侦探。请想象在你身边站着一位身材挺拔,叼着烟斗,目光锐利,名叫『Fairy』的助手,正像啄木鸟一样频频点头,向你投来『干得漂亮、不愧是你、英雄所见略同』的目光。」",
"AutoEvent1022104_46": "怎么听起来你更像是侦探啊,Fairy…",
"AutoEvent1022104_47": "「接下来,请向治安布汇报调查情况,并以『名字的疑点』为出发点,向它展开询问。」",
"AutoEvent1022104_48": "「不过在这之前建议先转移到安全地点,毕竟此处有发现过以骸的脚印。」",
"AutoEvent1022104_49": "Fairy说得没错,先去安全地点再进行问询吧。",
"AutoEvent1022104_5": "「如果希望获得进一步报告,请对嫌疑布进行更详细的检查。」",
"AutoEvent1022104_50": "「犯罪嫌疑布直到报废前都在进行数据连接,这与整个案件关系密切。」",
"AutoEvent1022104_51": "「找到连接对象就有可能挖出事情的来龙去脉,侦探想表达的是这个意思吧。」",
"AutoEvent1022104_52": "「但目前没有线索表明它的连接对象和传输与内容是什么。」",
"AutoEvent1022104_53": "「参照探案小说中的情节,只知晓它可能会留下『死亡信息』,其他一概不知,所以我们无法从这点上找到突破口。」",
"AutoEvent1022104_54": "「为什么在行动记录中被袭击倒下的一方如今安然无恙,发动袭击后逃跑的一方却报废在了空洞里。」",
"AutoEvent1022104_55": "「侦探想表达的是这个意思吧。」",
"AutoEvent1022104_56": "「但治安布的行动记录并无伪造迹象,它也没有说谎的必要,即使发起询问恐怕也无法获得新的答案。」",
"AutoEvent1022104_57": "似乎触摸到的关键",
"AutoEvent1022104_58": "这个接口通常都有专门的保护盖,只有在连接使用时才会裸露在外。",
"AutoEvent1022104_59": "在空洞环境中让保护盖一直处于开启状态是件很奇怪的事。",
"AutoEvent1022104_6": "完整的「残骸」",
"AutoEvent1022104_60": "「除非它有那必须这么做的理由,比如——」",
"AutoEvent1022104_61": "「直到瘫痪之前都在和某个对象进行数据连接。」",
"AutoEvent1022104_62": "「线索已录入。\r\r\n状态:在空洞内进行过数据连接。」",
"AutoEvent1022104_63": "「连接完毕,接口初始化成功,开始扫描…扫描完毕,扫描文件:0个。」",
"AutoEvent1022104_64": "「结论,邦布的所有数据已被清除,包括它的逻辑核心和基础信息。」",
"AutoEvent1022104_65": "「所以说,袭击我的凶手,自己也死了吗…」跟在一旁基本不怎么插话的诺斯开口问道。",
"AutoEvent1022104_66": "「更正,『死亡』一词不适用于邦布,它的现状趋近于『不可回退的格式化』,虽然硬件机能完好,但无法通过包括恢复出厂设置在内的任何方式启动。」",
"AutoEvent1022104_67": "不可回退的格式化…以骸可干不了这么精细的活,恐怕是谁有意为之。",
"AutoEvent1022104_68": "「线索已录入。\r\r\n『死因』:特殊手段造成的强制格式化。」",
"AutoEvent1022104_69": "「尸体」递上了名片",
"AutoEvent1022104_7": "嫌疑布看似完整,却如同遭受重创一般瘫倒在地上。",
"AutoEvent1022104_70": "嫌疑布的双手围拢,紧紧攥着某样东西。把一双不能动的机械小手掰开需要耗费很大的力气…",
"AutoEvent1022104_71": "终于掰开了,邦布的手中拿着的是一块黑色的小铁牌,上面刻着一行小字。",
"AutoEvent1022104_72": "「罗斯特和诺斯永远是兄弟」",
"AutoEvent1022104_73": "看来罗斯特说的是真的?但为什么这块牌子会在嫌疑布的手中呢…虽然心中有一个想法,但为了印证还需找找其他线索。",
"AutoEvent1022104_74": "「线索已录入。\r\r\n随身物品:铁质铭牌,上面刻着『罗斯特和诺斯永远是兄弟』。」",
"AutoEvent1022104_75": "已全部检查",
"AutoEvent1022104_76": "「正在扫描目标周围半径50米内的地面脚印。」",
"AutoEvent1022104_77": "「扫描完毕,发现两处脚印,一处离目标较近,一处数量较多。」",
"AutoEvent1022104_78": "脚印",
"AutoEvent1022104_79": "在嫌疑布的周围发现两处可疑脚印,一处靠近邦布,一处数量较多。",
"AutoEvent1022104_8": "做一些更细致的检查吧",
"AutoEvent1022104_80": "查看哪个脚印?",
"AutoEvent1022104_81": "靠近邦布的脚印",
"AutoEvent1022104_82": "{getstring(SCENE,SearchEntirState_1)}",
"AutoEvent1022104_83": "数量较多的脚印",
"AutoEvent1022104_84": "{getstring(SCENE,SearchEntirState_2)}",
"AutoEvent1022104_85": "完成调查",
"AutoEvent1022104_86": "最接近的目击者",
"AutoEvent1022104_87": "「幸运的是,这片区域最近似乎没有下雨,地上的脚印清晰可见。在嫌疑布的身旁就有一对脚印。」",
"AutoEvent1022104_88": "「从尺码上看,它来自一双男式皮鞋。脚印很深,某个男人可能在邦布身旁站或蹲了很久。」",
"AutoEvent1022104_89": "「线索已录入。\r\r\n某个男性在现场停留很久。」",
"AutoEvent1022104_9": "查看邦布的细节",
"AutoEvent1022104_90": "徘徊的目击者",
"AutoEvent1022104_91": "「幸运的是,这片区域最近似乎没有下雨,地上的脚印清晰可见。在嫌疑布较远的地方有一处很密集的脚印。」",
"AutoEvent1022104_92": "「仔细检查发现是以骸的脚印,曾经有不少体型接近哈提的以骸经过这里,但没有再朝邦布靠近了。」",
"AutoEvent1022104_93": "「通常来说,活动的邦布也是以骸的攻击目标之一。」",
"AutoEvent1022104_94": "「或许在它们到达这里的时候,邦布就已经「死」了。」",
"AutoEvent1022106_0": "线索记录",
"AutoEvent1022106_1": "线索:{getstring(SCENE,Shark_Dead)}。\r\r\n重回案发现场发现的鲨牙布,据Fairy的比对,它就是在行动记录中袭击诺斯的犯人,但如今它却因「不可回退的格式化」彻底报废了。",
"AutoEvent1022106_2": "请确认线索",
"AutoEvent1022106_3": "出示线索",
"AutoEvent1022106_4": "关闭",
"AutoEvent1022107_0": "线索记录",
"AutoEvent1022107_1": "线索:{getstring(SCENE,Shark_Name)}。\r\r\n一块铁质的小牌子,上面刻着『罗斯特和诺斯永远是兄弟』。",
"AutoEvent1022107_2": "请确认线索",
"AutoEvent1022107_3": "出示线索",
"AutoEvent1022107_4": "离开",
"AutoEvent1022108_0": "线索记录",
"AutoEvent1022108_1": "线索:{getstring(SCENE,Shark_BackName)}。\r\r\n为了防止丢失以及于同型号弄混,部分邦布背部的铭牌上会刻着它们的名字。",
"AutoEvent1022108_2": "请确认线索",
"AutoEvent1022108_3": "选中证据",
"AutoEvent1022108_4": "提交证据",
"AutoEvent1022108_5": "离开",
"AutoEvent1022109_0": "线索记录",
"AutoEvent1022109_1": "线索:{getstring(SCENE,Shark_BeLink)}。\r\r\n嫌疑布的某个数据连接口裸露在外,说明连接口曾经被使用过,甚至没有来得及盖上保护盖。",
"AutoEvent1022109_2": "请确认线索",
"AutoEvent1022109_3": "出示线索",
"AutoEvent1022109_4": "离开",
"AutoEvent1022110_0": "线索记录",
"AutoEvent1022110_1": "线索:{getstring(SCENE,Shark_LogicCoreLose)}。\r\r\n邦布的数据已被清除,包括它的逻辑核心和基础信息。已经可以将它看做是绝对无法复原的报废机械了。",
"AutoEvent1022110_2": "请确认线索",
"AutoEvent1022110_3": "出示线索",
"AutoEvent1022110_4": "离开",
"AutoEvent1022111_0": "线索记录",
"AutoEvent1022111_1": "线索:{getstring(SCENE,Shark_NearStep)}。\r\r\n在离嫌疑布很近的地方有一处明显脚印,案发时极有可能还有一位男性在场。",
"AutoEvent1022111_2": "请确认线索",
"AutoEvent1022111_3": "出示线索",
"AutoEvent1022111_4": "离开",
"AutoEvent1022112_0": "线索记录",
"AutoEvent1022112_1": "线索:{getstring(SCENE,Shark_NearPlug)}。\r\r\n鲨牙布的身体旁边掉落的防尘塞,是邦布专用数据连接口的防尘塞。",
"AutoEvent1022112_2": "请确认线索",
"AutoEvent1022112_3": "选中证据",
"AutoEvent1022112_4": "提交证据",
"AutoEvent1022112_5": "离开",
"AutoEvent1022113_0": "线索记录",
"AutoEvent1022113_1": "线索:{getstring(SCENE,Police_Name)}。\r\r\n自称“诺斯”的治安布,通过铭牌知道了他真正的名字是“卡米”。",
"AutoEvent1022113_2": "请确认线索",
"AutoEvent1022113_3": "选中证据",
"AutoEvent1022113_4": "提交证据",
"AutoEvent1022113_5": "离开",
"AutoEvent1022114_0": "线索记录",
"AutoEvent1022114_1": "线索:{getstring(SCENE,Police_1121)}。\r\r\n治安布的行动记录中,有一条奇怪的记录:▇月▇日,11:21 ,▇▇▇,▇▇,我死了。",
"AutoEvent1022114_2": "请确认线索",
"AutoEvent1022114_3": "出示线索",
"AutoEvent1022114_4": "离开",
"AutoEvent1022115_0": "线索记录",
"AutoEvent1022115_1": "线索:{getstring(SCENE,Police_1116)}。\r\r\n在治安布身上发现了连接记录,并且奇怪的是,有两条内容重复的记录。",
"AutoEvent1022115_2": "请确认线索",
"AutoEvent1022115_3": "出示线索",
"AutoEvent1022115_4": "离开",
"AutoEvent1022116_0": "线索记录",
"AutoEvent1022116_1": "线索:{getstring(SCENE,Police_1111)}。\r\r\n治安布的安全记录显示,11点11分遭遇过一次袭击。与行动记录的画面对应可知,袭击者是一只身份不明的鲨牙布。",
"AutoEvent1022116_2": "请确认线索",
"AutoEvent1022116_3": "出示线索",
"AutoEvent1022116_4": "离开",
"AutoEvent1022117_0": "线索记录",
"AutoEvent1022117_1": "线索:{getstring(SCENE,Man_Bro)}。\r\r\n罗斯特一直称呼治安布「诺斯」是他的好兄弟,但治安布对此事毫无印象。",
"AutoEvent1022117_2": "请确认线索",
"AutoEvent1022117_3": "出示线索",
"AutoEvent1022117_4": "离开",
"AutoEvent1022118_0": "线索记录",
"AutoEvent1022118_1": "线索:{getstring(SCENE,Man_KnowIt)}。\r\r\n罗斯特曾提议治安布调取11点21分的行动记录。",
"AutoEvent1022118_2": "请确认线索",
"AutoEvent1022118_3": "出示线索",
"AutoEvent1022118_4": "离开",
"AutoEvent1022121_0": "线索记录",
"AutoEvent1022121_1": "线索:{getstring(SCENE,Man_Virus)}。\r\r\n这是由自称「螺旋笛手」的人制作的未命名病毒,专门作用于邦布的操作系统。它能复制邦布A的逻辑核心,将其植入邦布B的系统中,并强制替换其原本的逻辑核心。",
"AutoEvent1022121_2": "请确认线索",
"AutoEvent1022121_3": "出示线索",
"AutoEvent1022121_4": "离开",
"AutoEvent1022122_0": "Fairy侦探助手",
"AutoEvent1022122_1": "「欢迎来到小屋,亲爱的侦探,请在这里对所有线索进行最终的梳理工作。」",
"AutoEvent1022122_10": "「这是在行动记录中被认定为犯罪嫌疑布的袭击者,从现有的线索来看,它的名字极有可能也叫做『诺斯』。」",
"AutoEvent1022122_100": "「排除治安布是铁牌拥有者的可能,躺在地上的嫌疑人是『诺斯』可能性最大。」",
"AutoEvent1022122_101": "「结论:罗斯特的兄弟『诺斯』是报废在空洞中的鲨牙布,它同时也是袭击治安布的嫌疑布。」",
"AutoEvent1022122_102": "「治安布在执行避灾引导工作前与罗斯特并不认识。」",
"AutoEvent1022122_103": "「出于某种原因,罗斯特具有隐瞒或者故意错认的嫌疑。」",
"AutoEvent1022122_104": "「无法从出示的线索中找到与提问相匹配的答案。」",
"AutoEvent1022122_105": "「亲爱的侦探,请做出更符合侦探这一身份的判断。」",
"AutoEvent1022122_106": "Fairy侦探助手恭候多时。您可以借助我的力量,完成推理。",
"AutoEvent1022122_107": "是否借助Fairy的帮助完成推理?",
"AutoEvent1022122_108": "好助手!帮帮我!",
"AutoEvent1022122_109": "我自己再想想…",
"AutoEvent1022122_11": "「存在同名巧合的可能性,但诸多疑点指向这更有可能是一场蓄意安排的事件。」",
"AutoEvent1022122_110": "「不愧是你,侦探。『我死了』这条信息,用来描述嫌疑布的状况明显更为合适。」",
"AutoEvent1022122_111": "「如果两个邦布处于连接状态是为了同步数据,那的确存在因突发情况产生错误同步,将原本属于嫌疑布的『死亡讯息』同步给了我们的治安布。」",
"AutoEvent1022122_112": "「时间信息已更新」",
"AutoEvent1022122_113": "嫌疑布「死了」",
"AutoEvent1022122_114": "「如你所说,侦探。嫌疑布具备连接目标的条件。从裸露的连接口来看,嫌疑布有可能在报废前进行过数据连接。」",
"AutoEvent1022122_115": "「进一步推论,这次连接也有可能正是嫌疑布的『死因』,所以它无法在完成连接后关闭保护盖,而是将其暴露在外。」",
"AutoEvent1022122_116": "「从以上的可能性出发得到一个结论:在治安布被袭击的1分钟后,袭击者与治安布进行了一次数据连接,这次连接却导致了袭击者自身『死亡』。」",
"AutoEvent1022122_117": "治安布「诺斯」与嫌疑布「诺斯」极有可能进行过数据连接",
"AutoEvent1022122_118": "「深有同感,侦探。脚印显示某个男性在现场停留很久,就在嫌疑布身边。」",
"AutoEvent1022122_119": "「人们通常不会在空洞内停留,除非有特殊理由,比如他需要在邦布进行连接的现场做些什么。」",
"AutoEvent1022122_12": "「这三者之间到底是什么关系,将是本案的关键。」",
"AutoEvent1022122_120": "「十分合理,侦探。罗斯特在情急之下曾要求治安布调取11点21分的行动记录。说明他明确知道这个时间点发生的一些细节。」",
"AutoEvent1022122_121": "「如果治安布想起11点21分发生的事,将有利于证明它和罗斯特的兄弟关系。这恐怕是罗斯特最初提出调取记录的目的。」",
"AutoEvent1022122_122": "「邦布连接记录中断的时间恰好是21分,所以基本可以得出,两只邦布进行连接时罗斯特在场,现场的脚印也是他留下的。」",
"AutoEvent1022122_123": "「罗斯特与他的鲨牙布诺斯,在空洞中袭击治安布。对后者植入了一种专门针对邦布的病毒,从而达到控制治安布的目的。」",
"AutoEvent1022122_124": "「该病毒可以复制诺斯的逻辑核心,并将其植入治安布的系统,强制覆盖其原本的逻辑核心。」",
"AutoEvent1022122_125": "「绳网上有几则与『AA』相关的帖子,但已被全部删除,只剩无法阅读的记录。无法追查到程序的发布者和实际效果。」",
"AutoEvent1022122_126": "「那则可疑的说明书提到了『风险』,但没有说明详细内容。这些刻意避而不谈的内容可能是造成现今局面的原因。」",
"AutoEvent1022122_127": "「罗斯特的目的是获得一个逻辑核心为『诺斯』的治安布,但实际结果与其计划存在不小的偏差。」",
"AutoEvent1022122_128": "「如今的治安布明显与罗斯特的兄弟诺斯不同,它不认识罗斯特,但又自称『诺斯』。」",
"AutoEvent1022122_129": "「在数据传输的过程中,治安布被植入的究竟是什么,它的体内究竟发生了什么变化。或许有某条充满矛盾,但一直被我们忽视的线索正躺在『侦探小屋』的某个角落。」",
"AutoEvent1022122_13": "「罗斯特多次声称治安布诺斯是他的兄弟,这并非完全的谎话,刻有『罗斯特和诺斯永远是兄弟』的铁牌能佐证这一点。」",
"AutoEvent1022122_130": "「请把它找出来吧,侦探。表明病毒真正造成的后果的线索。」",
"AutoEvent1022122_131": "「你的敏锐始终如一,侦探。」",
"AutoEvent1022122_132": "「11点12分至11点21分时,治安布生成了两条相同的连接记录,并且在连接意外中断的同时,治安布新增了一条『我死了』的行动记录。」",
"AutoEvent1022122_133": "「排除记录本身出故障的情况,结合未命名病毒的说明,覆盖逻辑核心存在风险。两条连接记录并非错误,其中一条是治安布的记录…」",
"AutoEvent1022122_134": "「另一条则来自嫌疑布。在复制并植入逻辑核心的过程中,它的连接记录被一同传输到了治安布的系统中。」",
"AutoEvent1022122_135": "「那条『我死了』的信息,也极有可能来自嫌疑布,是它最后的『遗言』。」",
"AutoEvent1022122_136": "「原本计划中的『完全覆盖』并没有达成,而是变成了『不完整合并』,使得治安布的逻辑核心呈紊乱状态。」",
"AutoEvent1022122_137": "「它既是治安布,也是嫌疑布,只要它还认为自己是『诺斯』。」",
"AutoEvent1022122_138": "「现在的关键在于,它对于嫌疑布的记忆还剩多少,是否只剩下名字和那条『遗言』了。」",
"AutoEvent1022122_139": "「查看治安布的最后一段行动记录,确认一下吧。」",
"AutoEvent1022122_14": "「但如果把『关系是实话,对象是谎话』这种可能性考虑在内的话…」",
"AutoEvent1022122_15": "「罗斯特真正的兄弟究竟是…」",
"AutoEvent1022122_16": "木屋中的推理",
"AutoEvent1022122_17": "罗斯特多次声称治安布诺斯是他的兄弟,这并非完全的谎话,刻有「罗斯特和诺斯永远是兄弟」的铁牌能佐证这一点,但如果把「关系是实话,对象是谎话」这种可能性考虑在内的话…",
"AutoEvent1022122_18": "罗斯特真正的兄弟究竟是…",
"AutoEvent1022122_19": "嫌疑布",
"AutoEvent1022122_2": "「首先是本案的三位关键人物。」",
"AutoEvent1022122_20": "另一个诺斯",
"AutoEvent1022122_21": "诺斯",
"AutoEvent1022122_22": "遇袭的治安局邦布",
"AutoEvent1022122_23": "谁都不是",
"AutoEvent1022122_24": "他撒谎,他没兄弟",
"AutoEvent1022122_25": "「罗斯特口中的兄弟,其实是我们在空洞中找到的嫌疑布。」",
"AutoEvent1022122_26": "「是否有线索能证明这条观点,侦探?」",
"AutoEvent1022122_27": "「只有罗斯特在坚称治安局的邦布是他的兄弟。」",
"AutoEvent1022122_28": "「但已有的行动记录和现场调查的结果与罗斯特的主张存在明显的矛盾。」",
"AutoEvent1022122_29": "「建议侦探以现有证据为主要参照,不要被某人单方面的言辞误导。」",
"AutoEvent1022122_3": "「第一位,诺斯。\r\r\n备注:是否真名为诺斯,存在疑点。」",
"AutoEvent1022122_30": "「我们在现场找到了写有『罗斯特和诺斯永远是兄弟』的铁牌,可证明确实存在一个与罗斯特关系亲近的,名叫『诺斯』的对象。」",
"AutoEvent1022122_31": "「建议侦探以现有证据为主要参照,重新思考。」",
"AutoEvent1022122_32": "当前未知",
"AutoEvent1022122_33": "「人物关系已明确,接下来是理清时间线。」",
"AutoEvent1022122_34": "「本次事件有三个关键时间点,由于作为重要时间参照的行动记录存在缺失和紊乱,建议重新梳理清楚。」",
"AutoEvent1022122_35": "「11点整:治安布开始在空洞中进行避灾引导。」",
"AutoEvent1022122_36": "「11点11分:治安布遭遇袭击,失去行动能力,记录画面中断。」",
"AutoEvent1022122_37": "「11点21分:这是时间线中疑点最大的部分,行动记录中明确标记了该时间点,但内容为一片空白。」",
"AutoEvent1022122_38": "「并且在21分时治安布产生了一条不合常理的『死亡记录』。」",
"AutoEvent1022122_39": "「如果能找到11点11分至21分中发生事件有关的线索,将对梳理工作有重大帮助。」",
"AutoEvent1022122_4": "「诺斯是治安局邦布,在引导市民逃离空洞时遭遇了袭击,并在行动记录中明确标注为『死亡』,这是本案的起因。」",
"AutoEvent1022122_40": "「接下来,请结合线索,完成对时间线的梳理吧,侦探。」",
"AutoEvent1022122_41": "时间线的交叉点",
"AutoEvent1022122_42": "11点11分:治安布遭遇袭击。\r\r\n11分~21分之间:{getstring(SCENE,Time16)};\r\r\n11点21分:{getstring(SCENE,Time21)}",
"AutoEvent1022122_43": "从哪里开始着手梳理?",
"AutoEvent1022122_44": "11分~21分之间",
"AutoEvent1022122_45": "空白的10分钟",
"AutoEvent1022122_46": "11点21分",
"AutoEvent1022122_47": "产生奇怪记录的时间",
"AutoEvent1022122_48": "11点12分",
"AutoEvent1022122_49": "谁参与了这场神秘的连接",
"AutoEvent1022122_5": "「我们在光映广场遇到缠着他称兄道弟的那个人——也就是本案的另一位关键人物。」",
"AutoEvent1022122_50": "梳理完成",
"AutoEvent1022122_51": "「侦探是否还记得,刚才收集的线索中出现了个介于11分和21分之间的新时间点,它或许就是解开空白谜团的关键。」",
"AutoEvent1022122_52": "「请出示那条线索吧,某条线索中出现了一个新的时间点。」",
"AutoEvent1022122_53": "白纸上的墨点",
"AutoEvent1022122_54": "有一条线索指出了这空白的10分钟内发生了某件事。",
"AutoEvent1022122_55": "是哪条线索呢?",
"AutoEvent1022122_56": "治安布的连接记录",
"AutoEvent1022122_57": "治安布的行动记录",
"AutoEvent1022122_58": "治安布的安全记录",
"AutoEvent1022122_59": "「慧眼如炬,侦探。治安布的连接记录表明,11点12分曾进行过一次连接。」",
"AutoEvent1022122_6": "「第二位,罗斯特。」",
"AutoEvent1022122_60": "「结合行动记录看,就在11点11分遇袭的一分钟后,治安布在无法反抗的情况下于空洞内与某个目标进行了数据连接。」",
"AutoEvent1022122_61": "「时间线信息已更新。」",
"AutoEvent1022122_62": "治安布与未知目标进行了数据连接",
"AutoEvent1022122_63": "「错误的线索,侦探。11点11分后的行动记录为空白,无法提供新的信息。」",
"AutoEvent1022122_64": "「请再想想。有一条线索揭示出了介于11分和21分之间的新时间点。」",
"AutoEvent1022122_65": "「错误的线索,侦探。治安布最后一条安全记录内容为11点11分遭到袭击,并没有之后时间点的信息。」",
"AutoEvent1022122_66": "「11点21分时,治安布的系统记录中发生了两件奇怪的事。」",
"AutoEvent1022122_67": "「首先,21分时有两条疑似重复的连接中断记录,已知此连接的对象极有可能是名叫『诺斯』的嫌疑布。」",
"AutoEvent1022122_68": "「其次,21分时有一条『我死了』的行动记录,不排除连接记录与行动记录存在因果关系。」",
"AutoEvent1022122_69": "「已知治安布『诺斯』现在是可行动状态,与记录内容不符。」",
"AutoEvent1022122_7": "「罗斯特称自己是诺斯的好兄弟,但从现有的行动记录中看,他在空洞中作为市民第一次见到诺斯,并且接受了他的救援引导。」",
"AutoEvent1022122_70": "「提问,侦探对这条矛盾的记录有何看法,记录中的『我』,究竟是指谁?」",
"AutoEvent1022122_71": "「请出示相关的线索来说明吧。」",
"AutoEvent1022122_72": "「已知连接的一方是治安布,结合现有的时间线索,治安布在遇袭后短短一分钟内就开始进行数据连接。」",
"AutoEvent1022122_73": "「连接目标极有可能是在袭击现场的设备或者邦布,不知侦探有没有头绪?」",
"AutoEvent1022122_74": "「所有时间线上发生的事情已梳理完毕。」",
"AutoEvent1022122_75": "「11点整,治安布开始在空洞中进行避灾引导,遇到罗斯特。\r\r\n11点11分,治安布遭遇鲨牙布袭击,失去行动能力,记录画面中断。」",
"AutoEvent1022122_76": "「11点12分,鲨牙布与治安布建立连接,目的不明。\r\r\n11点21分,连接意外中断,鲨牙布报废,并将『死亡记录』传输给了治安布。」",
"AutoEvent1022122_77": "「这是一起针对治安局邦布有预谋的袭击和入侵事件,由邦布自发实施的可能性为零。」",
"AutoEvent1022122_78": "「所以,『嫌疑布』背后还有指使它行动的『嫌疑人』,这是合理的推论。」",
"AutoEvent1022122_79": "「相信侦探也想到了,的确有线索能证明当时现场除了两只邦布,还存在第三人。」",
"AutoEvent1022122_8": "「此人的言辞有诸多矛盾之处。」",
"AutoEvent1022122_80": "「除了连接中的邦布,现场有第三人存在。」",
"AutoEvent1022122_81": "是否有线索证明这一点,侦探?",
"AutoEvent1022122_82": "出示证据",
"AutoEvent1022122_83": "「在嫌疑布与治安布进行连接的时候,有一名男性始终在场,他极有可能参与了这次连接行为。」",
"AutoEvent1022122_84": "「结合行动记录中的画面,这名男性的身份已经很明显了。」",
"AutoEvent1022122_85": "男人的肖像",
"AutoEvent1022122_86": "在嫌疑布与治安布进行连接的时候,有一名男性始终在场,他极有可能参与了这次连接行为。",
"AutoEvent1022122_87": "有没有符合条件的人?",
"AutoEvent1022122_88": "路过的围观市民",
"AutoEvent1022122_89": "罗斯特",
"AutoEvent1022122_9": "「第三位,诺斯。」",
"AutoEvent1022122_90": "「鉴于当时环境,不存在其他路过市民的概率为99%。」",
"AutoEvent1022122_91": "「至于那1%,是把『你在开玩笑的情况』也计算在内。」",
"AutoEvent1022122_92": "「治安布遇袭时罗斯特就在现场。」",
"AutoEvent1022122_93": "「『1分钟后的邦布连接现场,罗斯特也全程在场。』把这点考虑进去是合情合理的。」",
"AutoEvent1022122_94": "「在这之后,罗斯特和治安布一同出现在光映广场的治安局门口,想方设法阻止治安布回治安局检查。」",
"AutoEvent1022122_95": "「诸多迹象表明,罗斯特并非单纯的市民,他与整起事件关系密切,甚至了解现场发生的一切情况。」",
"AutoEvent1022122_96": "「有一条线索可以表明罗斯特对许多关键时间点发生的事了如指掌。」",
"AutoEvent1022122_97": "「请指出这条线索,侦探。」",
"AutoEvent1022122_98": "「明察秋毫,侦探。这块铁牌就是最好的证据。」",
"AutoEvent1022122_99": "「铁牌的持有者极有可能就是罗斯特口中的『诺斯』,而治安布明确表示它从未见过这块铁牌。」",
"AutoEvent1022124_0": "说明书…反正你也不会仔细看的",
"AutoEvent1022124_1": "「步骤一:确保两名邦布处于稳定连接状态。\r\r\n步骤二:在源邦布系统中启动该程序。\r\r\n步骤三:等待,别做多余的事。」",
"AutoEvent1022124_2": "「程序会复制源邦布的逻辑核心,并伪装成加密数据包直连进入目标邦布系统,绕过防火墙和认证的事情不用你操心。」",
"AutoEvent1022124_3": "「大约10分钟后,目标邦布的逻辑核心就会被彻底覆盖,变成源邦布的复制版本。相信这就是你想要的结果。」",
"AutoEvent1022124_4": "「我要声明,这个程序只是测试版,名字都还没起。你应该也能知道其中的风险吧,不,从你决定用它的那一刻,就已经做好心理准备了,不是吗?——螺旋笛手」",
"AutoEvent1022124_5": "Fairy侦探助手",
"AutoEvent1022124_6": "收录线索:\r\r\n「罗斯特使用的病毒可以复制并替换邦布核心」",
"AutoEvent1022125_0": "Fairy侦探助手",
"AutoEvent1022125_1": "「在覆盖进程出错后,罗斯特无视诺斯取消连接的请求,转而选择了风险更大的『强制合并』。」",
"AutoEvent1022125_10": "把得出的真相告诉诺斯吧",
"AutoEvent1022125_11": "真相是这样的…",
"AutoEvent1022125_12": "「……这样啊…其实我不叫『诺斯』,但我又是『诺斯』吗…我需要花些事件接受和思考这个结果,我们先离开空洞吧,侦探。」",
"AutoEvent1022125_13": "不知道诺斯最终是否能接受这个结果…",
"AutoEvent1022125_14": "总之先离开空洞",
"AutoEvent1022125_2": "「最终导致诺斯的逻辑核心强制转移至治安布的系统中,并与治安布的逻辑核心进行不可逆的危险合并。」",
"AutoEvent1022125_3": "「嫌疑布诺斯本身的躯体也因为失去了所有核心数据而『死亡』」",
"AutoEvent1022125_4": "「这就是这起事件的全部真相。」",
"AutoEvent1022125_5": "「严格来说,两只邦布都已『死于』这场人为事故。」",
"AutoEvent1022125_6": "「罗斯特就是凶手。」",
"AutoEvent1022125_7": "「把这一切汇报给我们的委托人,现在仍自称为『诺斯』的治安布吧。」",
"AutoEvent1022125_8": "治安布诺斯",
"AutoEvent1022125_9": "「看你愣神了好久,记忆侦探,怎么样,找到真相了吗?」",
"AutoEvent1022190_0": "治安布诺斯",
"AutoEvent1022190_1": "「好了,到这里就安全了吧,你刚刚说有问题要问我?是不是查出了重要的信息?」",
"AutoEvent1022190_10": "「铁牌明确证实了罗斯特与诺斯的关系。」",
"AutoEvent1022190_11": "「鉴于治安布的反应,我们有理由认为这块铁牌的主人名叫『诺斯』——即那个曾经袭击你的犯罪嫌疑布。」",
"AutoEvent1022190_12": "「不可能…我才是诺斯。难道是…同名?」",
"AutoEvent1022190_13": "Fairy侦探助手",
"AutoEvent1022190_14": "「那么,是否有证明你名叫『诺斯』的证据?就像铁牌那样。」",
"AutoEvent1022190_15": "「没有,这个名字是记录在系统中的唯一识别名,而且罗斯特不也这么称呼我吗?」",
"AutoEvent1022190_16": "「的确,这是一条已知的线索:罗斯特称呼治安布为诺斯,并一再声称是好兄弟。」",
"AutoEvent1022190_17": "「但随着调查的推进,罗斯特证言的可信度正在急速下降。」",
"AutoEvent1022190_18": "「至于系统记录,可能存在与行动记录同样的紊乱情况。」",
"AutoEvent1022190_19": "「建议立刻进行一次快速检查。」",
"AutoEvent1022190_2": "「有什么想说的或者想问的,我全力配合,记忆侦探。」",
"AutoEvent1022190_20": "「好吧,现在就来检查吧。如果那样能找到证明我是诺斯的证据。」",
"AutoEvent1022190_21": "「或者…如果我不是诺斯的话,那我是谁?」",
"AutoEvent1022190_22": "快速检查",
"AutoEvent1022190_23": "诺斯同意连入它的系统做一次快速检查。通常来说是不允许对治安局的邦布做这种操作的,但…情况特殊嘛。毕竟是诺斯自己提出的要求,况且还是在空洞里。",
"AutoEvent1022190_24": "那么,开始接入吧。",
"AutoEvent1022190_25": "连接数据接口",
"AutoEvent1022190_26": "{getstring(SCENE,SearchPoliceState_3)}",
"AutoEvent1022190_27": "「接口匹配完成,绕过协议验证,数据调用中…」",
"AutoEvent1022190_28": "「…连接成功,请选择需要查看的数据分类。」",
"AutoEvent1022190_29": "在Fairy的帮助下,使用伊埃斯的数据线与治安布成功建立了连接,现在,发挥「记忆侦探」的作用,寻找那些让人在意的数据吧。",
"AutoEvent1022190_3": "确实有想问的问题…",
"AutoEvent1022190_30": "检查哪部分数据?",
"AutoEvent1022190_31": "安全记录",
"AutoEvent1022190_32": "{getstring(SCENE,SearchPoliceState_3_1)}",
"AutoEvent1022190_33": "行动记录",
"AutoEvent1022190_34": "{getstring(SCENE,SearchPoliceState_3_2)}",
"AutoEvent1022190_35": "连接记录",
"AutoEvent1022190_36": "{getstring(SCENE,SearchPoliceState_3_3)}",
"AutoEvent1022190_37": "检查完毕",
"AutoEvent1022190_38": "调查完毕",
"AutoEvent1022190_39": "「正在调取1周内的安全记录…」",
"AutoEvent1022190_4": "关于这块铁牌…",
"AutoEvent1022190_40": "「调取完毕,筛选出112条黄标记录,2条红标记录。」",
"AutoEvent1022190_41": "「红标记录内容:\r\r\n▇月▇日,11:11 ,受到强外力冲击,行动力受损,需返回检查。」",
"AutoEvent1022190_42": "从时间标记和描述来看,这应该就是受到鲨牙布袭击的时候留下的记录。",
"AutoEvent1022190_43": "「线索已录入。\r\r\n突发事件:11点11分遭受鲨牙布袭击,丧失行动能力。」",
"AutoEvent1022190_44": "「正在调取可用的行动记录…」",
"AutoEvent1022190_45": "「调取完毕,筛选出516条黄标记录,29条红标记录。」",
"AutoEvent1022190_46": "「最近的一条红标记录内容:\r\r\n▇月▇日,11:21 ,▇▇▇,▇▇,我死了。」",
"AutoEvent1022190_47": "这条就是之前罗斯特让诺斯调取行动记录时得到的文字结果。",
"AutoEvent1022190_48": "不论是数据还是用词,都不像是寻常的行动记录…",
"AutoEvent1022190_49": "「线索已录入。\r\r\n 异常行动记录:11:21,『我死了』。」",
"AutoEvent1022190_5": "它是关键线索",
"AutoEvent1022190_50": "「线索已录入。\r\r\n 目击者:罗斯特对行动记录知情,产生异常行动记录时,他很可能在场。」",
"AutoEvent1022190_51": "「正在调取连接记录…」",
"AutoEvent1022190_52": "「调取完毕,筛选最近的几条连接记录。」",
"AutoEvent1022190_53": "「,▇月▇日,11:12,连接成功。\r\r\n▇月▇日,11:21,连接意外中断。 」",
"AutoEvent1022190_54": "等等,Fairy卡了?还是记录重复了…",
"AutoEvent1022190_55": "「否定,侦探助手发挥正常,不存在卡顿或延迟现象。」",
"AutoEvent1022190_56": "「判断为检查对象自身系统日志流水号分配功能未正常工作。或称为,出BUG了。」",
"AutoEvent1022190_57": "11点12分的时候,邦布似乎成功建立了某项连接,这是一个新的时间点线索。",
"AutoEvent1022190_58": "「线索已录入。 \r\r\n异常连接记录:有两条重复的连接记录,\r\r\n11:12,连接启动。\r\r\n11:21,连接意外中断。」",
"AutoEvent1022190_6": "治安布诺斯的回答",
"AutoEvent1022190_7": "「我刚才也看到了这块铁牌,我能感受到,它对罗斯特和诺斯都很重要。」",
"AutoEvent1022190_8": "「但我对它完全没有印象…我能确认,从未见过这块铁牌。」",
"AutoEvent1022190_9": "Fairy侦探助手的辅助",
"AutoEvent102300101_0": "主考核官",
"AutoEvent102300101_1": "恭喜你完成全部考试。让我来怪叫为你庆祝,啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊!",
"AutoEvent102300101_10": "我的话已经说完了,你有啥要问我的吗?",
"AutoEvent102300101_11": "当前分数:{specials(all_score)} 剩余考试:{scenevar(exams)}场",
"AutoEvent102300101_12": "你...你能再说一遍吗?",
"AutoEvent102300101_13": "小声承认走神了",
"AutoEvent102300101_14": "周围那些邦布是什么?",
"AutoEvent102300101_15": "考试时间预计多久?",
"AutoEvent102300101_16": "决定是否让代理人先上个厕所",
"AutoEvent102300101_17": "没问题了,出!发!",
"AutoEvent102300101_18": "是鬼。",
"AutoEvent102300101_19": "开玩笑的,是监考老师们。",
"AutoEvent102300101_2": "共五项考试,每项满分为100分,你的最终得分是...",
"AutoEvent102300101_20": "你问我从哪找这么多监考老师?\r\n我们的招聘启事写着:每抓住一个作弊的,能拿30000丁尼的奖金。\r\n然后报名的邦布超出我们想象了。",
"AutoEvent102300101_21": "每当你想作弊时,想想有多少双眼睛在盯着你。\r\n当然,你也没办法作弊。",
"AutoEvent102300101_22": "时间不会很长的,因为选择题多,开心吧。",
"AutoEvent102300101_23": "我知道你们作为绳匠,啥活都干过。\r\n所以本次考试更注重你们薄弱的理论方面,以面试问答为主,实操为辅。",
"AutoEvent102300101_24": "呃...战斗除外——得多打一打才知道水平,而不是答一答。",
"AutoEvent102300101_25": "我代表绳匠协会欢迎你来参加考试!",
"AutoEvent102300101_26": "先让我简单介绍考试规则。",
"AutoEvent102300101_27": "考核共5项内容,全部为必考项,分别为:\r\n智力、交流、情报、战斗、反应",
"AutoEvent102300101_28": "每项满分100分,共计500分,根据你的总分有以下评级:\r\n250分——通过\r\n350分——干的不错\r\n450分——真牛逼啊",
"AutoEvent102300101_29": "现在,你需要分别去这5个场地参加考试,每个场地将有考官接待你。",
"AutoEvent102300101_3": "{specials(all_score)}分!",
"AutoEvent102300101_30": "尽可能的拿高分吧,最后会根据分数计算给你多少奖励。",
"AutoEvent102300101_4": "你的总分为{specials(all_score)}分,以下是各项详细得分:\r\n智力:{scenevar(score_1)}分\r\n交流:{scenevar(score_2)}分\r\n情报:{scenevar(score_3)}分\r\n战斗:{scenevar(score_4)}分\r\n记忆:{scenevar(score_5)}分",
"AutoEvent102300101_5": "下面将根据你的分数发放奖励。",
"AutoEvent102300101_6": "差点忘了...还有最后一场考试...真的是最后一场了",
"AutoEvent102300101_7": "这是一场高难战斗考核,考完就领奖回家吧!",
"AutoEvent102300101_8": "最终考核!",
"AutoEvent102300101_9": "进入战斗",
"AutoEvent102300102_0": "考核官——智力",
"AutoEvent102300102_1": "欢迎。智力考核很简单,因为我们不规划绳匠的智力范围。低智商绳匠也有自己的用处。",
"AutoEvent102300102_10": "向周围撒齿轮硬币引它离开",
"AutoEvent102300102_11": "偷袭",
"AutoEvent102300102_12": "找找其他路",
"AutoEvent102300102_13": "从小路冲过去!",
"AutoEvent102300102_14": "去自动售货机买点东西",
"AutoEvent102300102_15": "你投掷出了齿轮硬币,以骸被齿轮硬币的响声吸引注意力,但还没有离开",
"AutoEvent102300102_16": "面前的以骸已经被分散了注意力。",
"AutoEvent102300102_17": "趁以骸的注意力不集中,你的代理人一个箭步向前一锤把以骸的核打碎了!",
"AutoEvent102300102_18": "你已经摆脱了前一个以骸,面前的危机暂时解决了,但你们仍在空洞中,这时你决定——",
"AutoEvent102300102_19": "使用EMP炸弹求救",
"AutoEvent102300102_2": "考试分两部分:\r\n1. 实操测试,目前还没人挂在这,考核内容是简单的踩按钮。\r\n2. 纸面测试。",
"AutoEvent102300102_20": "根据萝卜导航离开空洞",
"AutoEvent102300102_21": "靠完美的记忆力找到离开的路",
"AutoEvent102300102_22": "你们引爆了EMP炸弹...巨大的磁场电波不但没吸引来救援队,反而吸引来了大量以骸。",
"AutoEvent102300102_23": "纸面考核完成,考核分数计算中...",
"AutoEvent102300102_24": "测试结果为...{specials(score)}分!(满分50)\r\n请记住,在空洞中使用EMP是危险的行为,可能会招来以骸。",
"AutoEvent102300102_25": "你还有{specials(revive)}次挑战机会,是否重新挑战?",
"AutoEvent102300102_26": "以最高分作为成绩",
"AutoEvent102300102_27": "再来一次试试",
"AutoEvent102300102_28": "结算成绩",
"AutoEvent102300102_29": "智力考核总结:\r\n实战考核——50分\r\n纸面考核——{specials(max_score)}分",
"AutoEvent102300102_3": "先开始第一步吧,去踩按钮。",
"AutoEvent102300102_30": "总计——{50+specials(max_score)}分",
"AutoEvent102300102_31": "本次考核结束,请返回主考场。",
"AutoEvent102300102_32": "你们根据萝卜的导航成功的抵达了空洞出口!",
"AutoEvent102300102_33": "测试结果为...{specials(score)}分!(满分50)\r\n你的表现很完美,希望你未来真的遇到危险时也能记住正确的做法。",
"AutoEvent102300102_34": "你试图靠记忆力离开空洞...但空洞的结构会变化的,记忆力再好也没用啊!\r\n虽然最后靠运气离开了,但一路上遇到了不少危险。",
"AutoEvent102300102_35": "测试结果为...{specials(score)}分!(满分50)\r\n请记住,靠萝卜离开空洞是最安全的手段。",
"AutoEvent102300102_36": "你看向四周,发现一条小路,但这条小路也在以骸的视野范围内,一旦走上,将陷入被以骸追逐的困境,跑的再快也没用。",
"AutoEvent102300102_37": "你来到身后的自动售货机...但你的齿轮硬币刚用来干扰以骸了,没办法买东西。",
"AutoEvent102300102_38": "面前的以骸已经被分散注意力,你的代理人趁机行动,成功的从小路逃出了以骸的视野!",
"AutoEvent102300102_39": "你的代理人上前偷袭,但因身体不适行动较慢而被发现,偷袭失败!",
"AutoEvent102300102_4": "你总算过来了,我在这看的快急死了...\r\n你还算好的,今天有个人走了200步还没找到最后一个按钮,我早晚得被气死。",
"AutoEvent102300102_40": "测试结果为...{specials(score)}分!(满分50)\r\n请记住,在空洞中使用EMP是危险的行为,可能会招来以骸。",
"AutoEvent102300102_41": "你的代理人从小路逃跑,但很快被以骸追上,慌不择路的情况下竟然逃进了死胡同!",
"AutoEvent102300102_42": "现在你们被以骸堵在死胡同中,怎么办?",
"AutoEvent102300102_43": "拼死抵抗,杀!",
"AutoEvent102300102_44": "向以骸投降",
"AutoEvent102300102_45": "你的代理人潜能爆发,竟然杀出了一条血路,还碰巧的找到了空洞的出口!",
"AutoEvent102300102_46": "测试结果为...{specials(score)}分!(满分50)\r\n你一开始做出了错误的选择,但被逼如绝境时没有放弃希望,还算不错。",
"AutoEvent102300102_47": "你向以骸发起投降申请,但以骸拒绝了。\r\n你到底怎么想的啊!",
"AutoEvent102300102_48": "测试结果为...{specials(score)}分!(满分50)\r\n你一开始做出了错误的选择,最后又选择向不讲理的东西投降,0分非常适合你。",
"AutoEvent102300102_49": "你来到身后的自动售货机,投入齿轮硬币。",
"AutoEvent102300102_5": "你刚刚已经为自己赢得了50分,下面开始问答部分的测试。",
"AutoEvent102300102_50": "——哐当,掉下一个邦布插件:恢复药剂!\r\n原来这是一个邦布插件售货机。",
"AutoEvent102300102_51": "你令你的邦布...叫什么?哦,伊埃斯?好名字。\r\n你令伊埃斯装配插件并发挥疗效,令代理人的身体恢复了不少。",
"AutoEvent102300102_52": "你的代理人身体已经恢复了不少,现在该怎么办?",
"AutoEvent102300102_53": "你尝试用齿轮硬币吸引以骸,但你的兜已经空了——齿轮硬币已经用来买邦布插件了。",
"AutoEvent102300102_54": "你的代理人上前偷袭,一个箭步冲上去,依靠已经恢复好的身体一锤把以骸的核打碎了!",
"AutoEvent102300102_55": "你的代理人从小路逃跑,虽然身体状态还不错,但慌不择路的情况下竟然逃进了死胡同!",
"AutoEvent102300102_6": "下面开始问答部分,根据你的回答情况决定最后分数。",
"AutoEvent102300102_7": "请听题——",
"AutoEvent102300102_8": "假如你面前是一个强大的剑盾以骸,而你的代理人状态非常差,你应当采取什么行动?",
"AutoEvent102300102_9": "你还有{specials(revive)}次重来的机会",
"AutoEvent102300103_0": "考核官——交流",
"AutoEvent102300103_1": "杂鱼~~~杂鱼~~~小小的齿轮硬币门都过不去~~~",
"AutoEvent102300103_10": "需要情报",
"AutoEvent102300103_11": "这不应该是考核的一项啊",
"AutoEvent102300103_12": "杂鱼~~~杂鱼~~~这就是你这个小废物通过的方式吗?",
"AutoEvent102300103_13": "我当然可以借你钱——\r\n但你得跪着说。",
"AutoEvent102300103_14": "跪下",
"AutoEvent102300103_15": "压力+50",
"AutoEvent102300103_16": "不用你借钱了!",
"AutoEvent102300103_17": "杂鱼~~~让你跪你就跪下了~~~那再给我磕3个头好了~~~",
"AutoEvent102300103_18": "快点磕3个头,一个也不能少哦~~~",
"AutoEvent102300103_19": "第一次磕头",
"AutoEvent102300103_2": "如你所见,我就是本场考试的考核官了!",
"AutoEvent102300103_20": "第二次磕头",
"AutoEvent102300103_21": "第三次磕头",
"AutoEvent102300103_22": "...",
"AutoEvent102300103_23": "拿好,这是你的1000齿轮硬币。",
"AutoEvent102300103_24": "本次考核已结束,考核结果:100分(满分100)",
"AutoEvent102300103_25": "虽然你忍辱负重求人才拿到的钱,但有时这也是可选择的方案。",
"AutoEvent102300103_26": "本次考试结束,你可以走了。\r\n杂鱼~~~",
"AutoEvent102300103_27": "你通过制造产品的稀缺性赋予了它额外的价值,脑子转的挺快的。",
"AutoEvent102300103_28": "什么?你说隔壁考官等考试结束来找我?",
"AutoEvent102300103_29": "...最讨厌他了!废话不多说了,给你1000齿轮硬币,你通过了。",
"AutoEvent102300103_3": "本次考核的主题:交流\r\n满分:100分\r\n只要你能通过,便是100分满分",
"AutoEvent102300103_30": "我溜了,拜拜!",
"AutoEvent102300103_31": "哦?你为何说这不应该是考核的一项?",
"AutoEvent102300103_32": "绳匠不需要借钱的能力",
"AutoEvent102300103_33": "这有损我的尊严",
"AutoEvent102300103_34": "好吧...",
"AutoEvent102300103_35": "你好,绳匠需要借钱的能力的。",
"AutoEvent102300103_36": "这是最极端的一项交流,通过它才能证明你的能力。",
"AutoEvent102300103_37": "你这是什么话?这是考试!",
"AutoEvent102300103_38": "而且,你的办法又不止一种——我可没非要你放弃尊严。",
"AutoEvent102300103_39": "用你的绳匠的才能,多找找谈判的筹码,不难的!",
"AutoEvent102300103_4": "杂鱼~~~杂鱼~~~",
"AutoEvent102300103_40": "让我看看...噫...你只有一个B级鸣徽,这玩意顶多值500齿轮硬币。",
"AutoEvent102300103_41": "这种破东西不值钱,顶多卖你500齿轮硬币。",
"AutoEvent102300103_42": "介绍它的滋补功能",
"AutoEvent102300103_43": "它适合送给你的母亲",
"AutoEvent102300103_44": "加一个写「妈妈,节日快乐!」的贺卡",
"AutoEvent102300103_45": "这是具有收藏价值的错版鸣徽",
"AutoEvent102300103_46": "偷偷在鸣徽上砍一个角",
"AutoEvent102300103_47": "先不卖了",
"AutoEvent102300103_48": "什么...鸣徽的磁场力量居然能补肾壮阳...?",
"AutoEvent102300103_49": "开什么玩笑!不能这么骗人!",
"AutoEvent102300103_5": "想办法从她这搞1000齿轮硬币",
"AutoEvent102300103_50": "你这么一说...我确实好久没见过我妈了...",
"AutoEvent102300103_51": "可是这玩意带不出空洞啊!",
"AutoEvent102300103_52": "什么?果然?果然!这竟是从未见过的破损鸣徽!",
"AutoEvent102300103_53": "1000金币,我收了。",
"AutoEvent102300103_6": "能借我1000硬币吗",
"AutoEvent102300103_7": "你看这枚鸣徽值多少钱",
"AutoEvent102300103_8": "需要鸣徽",
"AutoEvent102300103_9": "听说附近有人在找你...",
"AutoEvent102300104_0": "考核官——情报",
"AutoEvent102300104_1": "我是本考场的主考官,考试主题为:情报",
"AutoEvent102300104_10": "冯·莱卡恩",
"AutoEvent102300104_11": "沃尔特·普罗尼",
"AutoEvent102300104_12": "丽娜",
"AutoEvent102300104_13": "艾莲",
"AutoEvent102300104_14": "六分街的街机厅的名字是什么?",
"AutoEvent102300104_15": "金摇杆",
"AutoEvent102300104_16": "金手指",
"AutoEvent102300104_17": "金硬币",
"AutoEvent102300104_18": "金手柄",
"AutoEvent102300104_19": "金手指街机厅中的「蛇对蛇」的多人玩法模式是怎样的?",
"AutoEvent102300104_2": "接下来我会藏起来,而你需要在迷宫中找到我。\r\n一路上将有其他考官阻拦你,回答问题后才可前进。",
"AutoEvent102300104_20": "4人,各自为战",
"AutoEvent102300104_21": "4人,2v2",
"AutoEvent102300104_22": "2人,1v1",
"AutoEvent102300104_23": "2人,合作",
"AutoEvent102300104_24": "零号空洞中能令人提升战斗力的物资名叫什么?",
"AutoEvent102300104_25": "鸣徽",
"AutoEvent102300104_26": "鸣证",
"AutoEvent102300104_27": "鸣章",
"AutoEvent102300104_28": "骸徽",
"AutoEvent102300104_29": "零号空洞中传说级怪物——尼尼微是什么颜色的?",
"AutoEvent102300104_3": "考官的提问范围将十分广泛,主要考察你的情报是否灵通。",
"AutoEvent102300104_30": "粉色",
"AutoEvent102300104_31": "黑色",
"AutoEvent102300104_32": "黄色",
"AutoEvent102300104_33": "绿色",
"AutoEvent102300104_34": "以下哪项不是外界对狡兔屋的评价?",
"AutoEvent102300104_35": "能力优秀",
"AutoEvent102300104_36": "来者不拒",
"AutoEvent102300104_37": "慷慨大方",
"AutoEvent102300104_38": "规模较小",
"AutoEvent102300104_39": "以下哪项邦布插件是不存在的?",
"AutoEvent102300104_4": "那么,出发吧,来找到我。",
"AutoEvent102300104_40": "复活插件",
"AutoEvent102300104_41": "炸弹插件",
"AutoEvent102300104_42": "恢复插件",
"AutoEvent102300104_43": "降压插件",
"AutoEvent102300104_44": "以骸在遭受什么属性攻击后会陷入混乱状态?",
"AutoEvent102300104_45": "火",
"AutoEvent102300104_46": "冰",
"AutoEvent102300104_47": "电",
"AutoEvent102300104_48": "以太",
"AutoEvent102300104_49": "六分街的咖啡店汀曼大师在所有汀曼大师的最新排名是第几?",
"AutoEvent102300104_5": "吼吼,没想到你竟然能走到这里,那么,本考场的最终考试即将开始!",
"AutoEvent102300104_50": "第1",
"AutoEvent102300104_51": "第2",
"AutoEvent102300104_52": "第3",
"AutoEvent102300104_53": "第4",
"AutoEvent102300104_54": "最后一题——传奇绳匠「法厄同」现在的下落是怎样的?",
"AutoEvent102300104_55": "也许还在活跃",
"AutoEvent102300104_56": "也许整天打游戏",
"AutoEvent102300104_57": "也许已经死了",
"AutoEvent102300104_58": "...我不知道",
"AutoEvent102300104_59": "...现在没人知道法厄同的下落,你不知道也很正常。\r\n我不难为你,这道题就算你答对了。",
"AutoEvent102300104_6": "我将连问你10个问题,每答对1个获得10分,满分100。\r\n据我所知——还没人能完全答对。",
"AutoEvent102300104_60": "计算考试得分中...",
"AutoEvent102300104_61": "本次考核已结束,考核结果:100分(满分100)",
"AutoEvent102300104_62": "难以相信,你是本考试第一名满分选手!",
"AutoEvent102300104_63": "你这令人震惊的情报储备甚至堪比当年的「法厄同」。",
"AutoEvent102300104_64": "本次考试结束,你可以走了。",
"AutoEvent102300104_65": "本次考核已结束,考核结果:{specials(score)}分(满分100)",
"AutoEvent102300104_66": "不知道分数是否达到你预期了...总之,祝你下次能拿满分。",
"AutoEvent102300104_7": "请听题——",
"AutoEvent102300104_8": "维多利亚家政的创始人是谁?",
"AutoEvent102300104_9": "第{specials(question)}题",
"AutoEvent102300105_0": "考核官——战斗",
"AutoEvent102300105_1": "你,要连打2场!!!",
"AutoEvent102300105_10": "挑选你的武器来打过我吧!\r\n\r\n考核官 攻击:{scenevar(MonsterATT)} 防御:{scenevar(MonsterDEF)} 生命:{scenevar(MonsterHP)}",
"AutoEvent102300105_11": "选一件装备",
"AutoEvent102300105_12": "选择:双刀",
"AutoEvent102300105_13": "攻击:{specials(ATT1)},防御:{specials(DEF1)},生命:{specials(HP1)},每轮攻击两次",
"AutoEvent102300105_14": "选择:直剑",
"AutoEvent102300105_15": "攻击:{specials(ATT2)},防御:{specials(DEF2)},生命:{specials(HP2)}",
"AutoEvent102300105_16": "选择:匕首",
"AutoEvent102300105_17": "攻击:{specials(ATT3)},防御:{specials(DEF3)},生命:{specials(HP3)},闪避率:{specials(DOG3)}%",
"AutoEvent102300105_18": "选择:毒长矛",
"AutoEvent102300105_19": "攻击:{specials(ATT4)},防御:{specials(DEF4)},生命:{specials(HP4)},每回合攻击+1",
"AutoEvent102300105_2": "没错!我是本厂考试的考核官!考试主题为:战斗!",
"AutoEvent102300105_20": "选好装备了吗,那么,来吧!",
"AutoEvent102300105_21": "「你先出手。」\r\n考核官 攻击:{scenevar(MonsterATT)} 防御:{scenevar(MonsterDEF)} 生命:{scenevar(MonsterHP)}",
"AutoEvent102300105_22": "你 攻击:{scenevar(ATT)} 防御:{scenevar(DEF)} 生命:{scenevar(HP)}",
"AutoEvent102300105_23": "冲锋!",
"AutoEvent102300105_24": "造成{scenevar(ATT)}伤害",
"AutoEvent102300105_25": "考核官等待着你的攻击。\r\n考核官 攻击:{scenevar(MonsterATT)} 防御:{scenevar(MonsterDEF)} 生命:{scenevar(MonsterHP)}",
"AutoEvent102300105_26": "攻击",
"AutoEvent102300105_27": "...",
"AutoEvent102300105_28": "你失败了!(考官扶你站起来)",
"AutoEvent102300105_29": "要再试一次吗?\r\n只要你想,随时欢迎。",
"AutoEvent102300105_3": "战斗考核非常简单,就是打架!连着打,不休息!",
"AutoEvent102300105_30": "可重新选择装备挑战",
"AutoEvent102300105_31": "再来一次!",
"AutoEvent102300105_32": "重新选择装备",
"AutoEvent102300105_33": "结算成绩吧",
"AutoEvent102300105_34": "获得50分",
"AutoEvent102300105_35": "你虽然通过了1场战斗,但最后一场败给了我!\r\n本次考核已结束,得分:50分(满分100分)",
"AutoEvent102300105_36": "你走吧,我休息一会。\r\n一会我还要找隔壁考核官打一架,她嘴里老说杂鱼杂鱼的。",
"AutoEvent102300105_37": "你获胜了!\r\n本次考核已结束,得分:100分(满分100分)",
"AutoEvent102300105_4": "第一场,你和我们准备的敌人打,而第二场...我来和你打!",
"AutoEvent102300105_5": "出发!",
"AutoEvent102300105_6": "上一场,打的好!还不错!",
"AutoEvent102300105_7": "之前一直是你的代理人在打...这一场,你必须亲自上阵!\r\n(考核官指向了伊埃斯)",
"AutoEvent102300105_8": "邦布,来和我打一架!我允许你挑选你的武器。",
"AutoEvent102300105_9": "回合制,你先出手。\r\n就是你打我一下,我再打你一下,这样循环,谁的生命先归0谁就输了!",
"AutoEvent102300106_0": "考核官——记忆",
"AutoEvent102300106_1": "欢迎,我是本场考试的考核官,这是最简单也是最快的一场考核。\r\n考核主题:记忆",
"AutoEvent102300106_10": "第一题已经答完,接下来你会连续看到很多东西 ,请尽可能的记住你看到的东西。",
"AutoEvent102300106_11": "那么,请不要眨眼。",
"AutoEvent102300106_12": "3",
"AutoEvent102300106_13": "2",
"AutoEvent102300106_14": "1",
"AutoEvent102300106_15": "废话不多说,开始提问。",
"AutoEvent102300106_16": "刚刚看到的第一种图案是什么样的?",
"AutoEvent102300106_17": "第{specials(question)}题",
"AutoEvent102300106_18": "刚刚看到的第二种图案是什么样的?",
"AutoEvent102300106_19": "刚刚看到的第三种图案是什么样的?",
"AutoEvent102300106_2": "你只需要记住你看到的东西,然后告诉我。\r\n根据你的回答情况决定最终分数。",
"AutoEvent102300106_20": "0.0",
"AutoEvent102300106_21": "o.0",
"AutoEvent102300106_22": "0.o",
"AutoEvent102300106_23": "o.o",
"AutoEvent102300106_24": "考核官——情报",
"AutoEvent102300106_25": "特别提问:不包含本门考试,你已经完成了几门?",
"AutoEvent102300106_26": "0门",
"AutoEvent102300106_27": "1门",
"AutoEvent102300106_28": "2门",
"AutoEvent102300106_29": "3门及以上",
"AutoEvent102300106_3": "先做一个热身吧,请不要眨眼。",
"AutoEvent102300106_30": "最后一题:刚刚看到的第四种图案是什么样的?",
"AutoEvent102300106_31": "^_- ^_-",
"AutoEvent102300106_32": "-_^ ^_-",
"AutoEvent102300106_33": "^_- -_^",
"AutoEvent102300106_34": "-_^ -_^",
"AutoEvent102300106_35": "所有题已答完,计算考试得分中...",
"AutoEvent102300106_36": "本次考核已结束,考核结果:100分(满分100)",
"AutoEvent102300106_37": "看得出来,你的记性真不错啊!",
"AutoEvent102300106_38": "本次考试结束,你可以走了。",
"AutoEvent102300106_39": "本次考核已结束,考核结果:{specials(score)}分(满分100)",
"AutoEvent102300106_4": "中心白色区域是什么形状的?",
"AutoEvent102300106_40": "祝你下次能拿满分。",
"AutoEvent102300106_5": "热身题",
"AutoEvent102300106_6": "-_-",
"AutoEvent102300106_7": "^_-",
"AutoEvent102300106_8": "-_^",
"AutoEvent102300106_9": "^_^",
"AutoEvent102300107_0": "热身考试——情报",
"AutoEvent102300107_1": "回答正确!请通过。",
"AutoEvent102300107_10": "请判断这句话是否正确:\r\n「邦布知道」是一档广受好评的趣味问答真人秀节目。",
"AutoEvent102300107_11": "请判断这句话是否正确:\r\n空洞调查协会(简称H.I.A)曾属于民间组织,如今已被整改为官方组织。",
"AutoEvent102300107_12": "请判断这句话是否正确:\r\n白祈重工的老板霍尔斯因身患重病而退休,职位交由珂蕾妲继承。",
"AutoEvent102300107_13": "请判断这句话是否正确:\r\n白祈重工的智能机械由技术总监安东负责,打造出了多个有人格的巨型机械",
"AutoEvent102300107_14": "请判断这句话是否正确:\r\n25马赫是宇宙第一速度,达到该速度即可飞上宇宙。",
"AutoEvent102300107_15": "请听题——\r\n六分街处于新艾利都的哪个区",
"AutoEvent102300107_16": "雅努斯区",
"AutoEvent102300107_17": "伏尔甘区",
"AutoEvent102300107_18": "法努斯区",
"AutoEvent102300107_19": "密涅瓦区",
"AutoEvent102300107_2": "回答错误!即将受到惩罚。",
"AutoEvent102300107_3": "请判断这句话是否正确:\r\n六分街处于新艾利都的雅努斯区。",
"AutoEvent102300107_4": "请认真作答,不要作弊",
"AutoEvent102300107_5": "正确",
"AutoEvent102300107_6": "错误",
"AutoEvent102300107_7": "请判断这句话是否正确:\r\n街机厅中的噬魂犬是系列作品的第2部。",
"AutoEvent102300107_8": "请判断这句话是否正确:\r\n街机厅仅在白天营业,不在夜晚营业。",
"AutoEvent102300107_9": "请判断这句话是否正确:\r\n邦布不存在开心/难过等情感。",
"AutoEvent1023002_0": "考场入口",
"AutoEvent1023002_1": "这是一个考场入口,进入即开启考试,考试完成前无法返回。",
"AutoEvent1023002_2": "本项考察内容为——智力。\r\n具体考核内容在进入考场后由考官说明。",
"AutoEvent1023002_3": "进入考试吗?",
"AutoEvent1023002_4": "进入",
"AutoEvent1023002_5": "离开",
"AutoEvent1023002_6": "本项考察内容为——交流。\r\n具体考核内容在进入考场后由考官说明。",
"AutoEvent1023002_7": "本项考察内容为——知识。\r\n具体考核内容在进入考场后由考官说明。",
"AutoEvent1023002_8": "本项考察内容为——战斗。\r\n具体考核内容在进入考场后由考官说明。",
"AutoEvent1023002_9": "本项考察内容为——记忆。\r\n具体考核内容在进入考场后由考官说明。",
"AutoEvent1023300_0": "兴奋不已的裁判",
"AutoEvent1023300_1": "「哦哦哦,那个上勾拳!绝美!」裁判似乎还沉醉在刚才的比赛中。",
"AutoEvent1023300_10": "「在发起决斗前,可以检查对手的阵容哦。」",
"AutoEvent1023300_11": "发起决斗!",
"AutoEvent1023300_12": "查看对手阵容",
"AutoEvent1023300_13": "等等,我还需要再准备一下…",
"AutoEvent1023300_14": "「想要检查对手阵容吗?那就直接在对战区和战斗邦布们对话吧!」",
"AutoEvent1023300_15": "「在那里可以察看邦布的基础信息和技能!」",
"AutoEvent1023300_16": "「除此之外,你还能调整己方邦布的阵容,或者使用道具!」",
"AutoEvent1023300_17": "「做好万全准备后再开战吧!」",
"AutoEvent1023300_18": "「观众已经入场了!」",
"AutoEvent1023300_19": "发起决斗!",
"AutoEvent1023300_2": "「哦哦哦,是以训练师的身份来报名下一轮比赛吗?没问题!我们不关心训练师是什么种族的!」",
"AutoEvent1023300_20": "查看对手阵容",
"AutoEvent1023300_21": "等等,我还需要再准备一下…",
"AutoEvent1023300_22": "「在发起决斗前,可以检查对手的阵容哦。」",
"AutoEvent1023300_23": "发起决斗!",
"AutoEvent1023300_24": "查看对手阵容",
"AutoEvent1023300_25": "等等,我还需要再准备一下…",
"AutoEvent1023300_26": "「真是一场激烈的对决。我到现在耳朵还在止不住地抖…」",
"AutoEvent1023300_27": "「恭喜你,训练师,你击败了卫冕冠军。」",
"AutoEvent1023300_28": "「你成了『邦布联盟』新的传说!」",
"AutoEvent1023300_29": "「觉得有趣的话,下次再来对决啊!」",
"AutoEvent1023300_3": "「可你好像没有自带对战邦布?去招募区看看吧!说不定能招募到自愿参赛的对战邦布!」",
"AutoEvent1023300_30": "邦布的攻击力变成了10!",
"AutoEvent1023300_31": "已使用道具",
"AutoEvent1023300_32": "确定",
"AutoEvent1023300_4": "裁判",
"AutoEvent1023300_5": "「成功招募到战斗邦布了呢,鼓掌!」",
"AutoEvent1023300_6": "「其实一支战队最多可以招募三个邦布哦。」",
"AutoEvent1023300_7": "「不过看起来,这是你作为训练师的第一场战斗,一只邦布也足够了。」",
"AutoEvent1023300_8": "「去对战区吧,开启你的邦布大师之旅!」",
"AutoEvent1023300_9": "「准备好进行决斗了吗?」",
"AutoEvent1023301_0": "杂鱼邦布",
"AutoEvent1023301_1": "这是你的下一场对手,基础信息检索完毕。\r\n生命值:{specials(self_max_hp)}\r\n攻击力:{specials(self_original_attack)}\r\n技能:攻击时,对随机敌人造成伤害。",
"AutoEvent1023302_0": "鲨牙布",
"AutoEvent1023302_1": "生命值:{specials(self_max_hp)}\r\n攻击力:{specials(self_original_attack)}\r\n技能:攻击时造成2倍伤害。",
"AutoEvent1023302_14": "让它去哪个位置?",
"AutoEvent1023302_15": "左路",
"AutoEvent1023302_16": "中路",
"AutoEvent1023302_17": "右路",
"AutoEvent1023302_18": "让邦布学习什么技能?",
"AutoEvent1023302_19": "弹射贵宾席",
"AutoEvent1023302_2": "强化属性",
"AutoEvent1023302_20": "败退后,其他友方邦布生命值+10。",
"AutoEvent1023302_21": "BUG盾",
"AutoEvent1023302_22": "免疫每轮战斗受到的第一次伤害。",
"AutoEvent1023302_23": "「孤蛋头巾」",
"AutoEvent1023302_24": "只剩自己时,攻击力与生命值变为5倍。",
"AutoEvent1023302_25": "点赞枪",
"AutoEvent1023302_26": "使指定邦布的攻击次数+1。",
"AutoEvent1023302_28": "超合金假牙",
"AutoEvent1023302_29": "邦布学习了新的能力:只剩自己时,攻击力与生命值变为5倍。",
"AutoEvent1023302_3": "学习技能",
"AutoEvent1023302_30": "邦布学习了新的能力:败退后,其他友方邦布生命值+10。",
"AutoEvent1023302_31": "邦布学习了新的能力:免疫每轮战斗受到的第一次伤害。",
"AutoEvent1023302_32": "邦布的攻击次数+1!",
"AutoEvent1023302_33": "鲨牙布获得了新的能力:攻击时造成双倍伤害!",
"AutoEvent1023302_34": "想要强化哪种属性?",
"AutoEvent1023302_35": "究极光耀圣剑(库存:{scene_var(attack_potion)})",
"AutoEvent1023302_36": "攻击力+1",
"AutoEvent1023302_37": "星海陨灭铠甲(库存:{scene_var(recover_potion)})",
"AutoEvent1023302_38": "生命值+1",
"AutoEvent1023302_4": "调整位置",
"AutoEvent1023302_41": "10号面具",
"AutoEvent1023302_42": "使邦布的攻击力变为10",
"AutoEvent1023302_43": "邦布的生命值+1!\r\n当前生命值:{specials(self_max_hp)}",
"AutoEvent1023302_44": "邦布的攻击力+1!\r\n当前攻击力:{specials(self_original_attack)}",
"AutoEvent1023302_5": "离开",
"AutoEvent1023302_6": "生命值:{specials(self_max_hp)}\r\n攻击力:{specials(self_original_attack)}",
"AutoEvent1023303_0": "鲨牙布",
"AutoEvent1023303_1": "让它去哪个位置?",
"AutoEvent1023303_10": "调整位置",
"AutoEvent1023303_11": "想要强化哪种属性?",
"AutoEvent1023303_12": "究极光耀圣剑(库存:{scene_var(attack_potion)})",
"AutoEvent1023303_13": "攻击力+1",
"AutoEvent1023303_14": "星海陨灭铠甲(库存:{scene_var(recover_potion)})",
"AutoEvent1023303_15": "生命值+1",
"AutoEvent1023303_18": "10号面具",
"AutoEvent1023303_19": "使邦布的攻击力变为10",
"AutoEvent1023303_2": "左路",
"AutoEvent1023303_20": "邦布的生命值+1!\r\n当前生命值:{specials(self_max_hp)}",
"AutoEvent1023303_21": "邦布的攻击力+1!\r\n当前攻击力:{specials(self_original_attack)}",
"AutoEvent1023303_22": "让邦布学习什么技能?",
"AutoEvent1023303_23": "弹射贵宾席",
"AutoEvent1023303_24": "败退后,其他友方邦布生命值+10。",
"AutoEvent1023303_25": "BUG盾",
"AutoEvent1023303_26": "免疫每轮战斗受到的第一次伤害。",
"AutoEvent1023303_27": "「孤蛋头巾」",
"AutoEvent1023303_28": "只剩自己时,攻击力与生命值变为5倍。",
"AutoEvent1023303_29": "点赞枪",
"AutoEvent1023303_3": "中路",
"AutoEvent1023303_30": "使指定邦布的攻击次数+1。",
"AutoEvent1023303_32": "邦布学习了新的能力:只剩自己时,攻击力与生命值变为5倍。",
"AutoEvent1023303_33": "邦布学习了新的能力:败退后,其他友方邦布生命值+10。",
"AutoEvent1023303_34": "邦布学习了新的能力:免疫每轮战斗受到的第一次伤害。",
"AutoEvent1023303_35": "邦布的攻击次数+1!",
"AutoEvent1023303_4": "右路",
"AutoEvent1023303_5": "离开",
"AutoEvent1023303_6": "扑击布",
"AutoEvent1023303_7": "生命值:{specials(self_max_hp)}\r\n攻击力:{specials(self_original_attack)}\r\n技能:总是优先攻击正对面的敌人。",
"AutoEvent1023303_8": "强化属性",
"AutoEvent1023303_9": "学习技能",
"AutoEvent1023304_0": "摇钱布",
"AutoEvent1023304_1": "这是你的下一场对手。\r\n生命值:{specials(self_max_hp)}\r\n攻击力:{specials(self_original_attack)}\r\n技能:受到伤害时,掉落500齿轮硬币。",
"AutoEvent1023305_0": "安全布",
"AutoEvent1023305_1": "这是你的下一场对手。\r\n生命值:{specials(self_max_hp)}\r\n攻击力:{specials(self_original_attack)}\r\n技能:安全布首次受到伤害后,生命值翻倍。",
"AutoEvent1023306_0": "魅魅大王",
"AutoEvent1023306_1": "这是你的下一场对手。\r\n生命值:{specials(self_max_hp)}\r\n攻击力:{specials(self_original_attack)}\r\n技能:永远攻击最左边的敌人。",
"AutoEvent1023307_0": "鲨牙布",
"AutoEvent1023307_1": "让它去哪个位置?",
"AutoEvent1023307_10": "调整位置",
"AutoEvent1023307_11": "想要强化哪种属性?",
"AutoEvent1023307_12": "究极光耀圣剑(库存:{scene_var(attack_potion)})",
"AutoEvent1023307_13": "攻击力+1",
"AutoEvent1023307_14": "星海陨灭铠甲(库存:{scene_var(recover_potion)})",
"AutoEvent1023307_15": "生命值+1",
"AutoEvent1023307_16": "给纸壳布加攻击力似乎没什么用…",
"AutoEvent1023307_17": "改变纸壳布的攻击力似乎没什么用…",
"AutoEvent1023307_18": "10号面具",
"AutoEvent1023307_19": "使邦布的攻击力变为10",
"AutoEvent1023307_2": "左路",
"AutoEvent1023307_20": "邦布的生命值+1!\n当前生命值:{specials(self_max_hp)}",
"AutoEvent1023307_21": "邦布的攻击力+1!\n当前攻击力:{specials(self_original_attack)}",
"AutoEvent1023307_22": "让邦布学习什么技能?",
"AutoEvent1023307_23": "弹射贵宾席",
"AutoEvent1023307_24": "败退后,其他友方邦布生命值+10。",
"AutoEvent1023307_25": "BUG盾",
"AutoEvent1023307_26": "免疫每轮战斗受到的第一次伤害。",
"AutoEvent1023307_27": "「孤蛋头巾」",
"AutoEvent1023307_28": "只剩自己时,攻击力与生命值变为5倍。",
"AutoEvent1023307_29": "点赞枪",
"AutoEvent1023307_3": "中路",
"AutoEvent1023307_30": "使指定邦布的攻击次数+1。",
"AutoEvent1023307_32": "邦布学习了新的能力:只剩自己时,攻击力与生命值变为5倍。",
"AutoEvent1023307_33": "邦布学习了新的能力:败退后,其他友方邦布生命值+10。",
"AutoEvent1023307_34": "邦布学习了新的能力:免疫每轮战斗受到的第一次伤害。",
"AutoEvent1023307_35": "邦布的攻击次数+1!",
"AutoEvent1023307_36": "纸壳布的攻击力没有发生变化。\n当前攻击力:{specials(self_max_hp)}",
"AutoEvent1023307_4": "右路",
"AutoEvent1023307_5": "离开",
"AutoEvent1023307_6": "纸壳布",
"AutoEvent1023307_7": "生命值:{specials(self_max_hp)}\r\n攻击力:{specials(self_max_hp)}\r\n技能:攻击力等于生命值。",
"AutoEvent1023307_8": "强化属性",
"AutoEvent1023307_9": "学习技能",
"AutoEvent1023308_0": "招财布",
"AutoEvent1023308_1": "这是你的下一场对手。\r\n生命值:{specials(self_max_hp)}\r\n攻击力:{specials(self_original_attack)}\r\n技能:小弟受到伤害时,招财布生命值+5。",
"AutoEvent1023309_0": "激情解说员",
"AutoEvent1023309_1": "「嘿等等!你是训练师,还是战斗邦布?你也是来参加『邦布联盟』的吗?」",
"AutoEvent1023309_10": "「那么,快去找裁判办理下一轮的报名手续吧,我就不浪费你的时间了!祝你好运,训练师!」",
"AutoEvent1023309_11": "热心的观众",
"AutoEvent1023309_12": "「太厉害了!看得我!心潮澎湃!快要变成你的粉丝了!」",
"AutoEvent1023309_13": "「我会继续为你加油的!」",
"AutoEvent1023309_14": "「每次战斗结束后,都来观众席逛逛吧,和我们多谈谈!」",
"AutoEvent1023309_15": "「你知道吗?如果连胜8轮的话,就能在第9轮挑战本赛季的卫冕冠军!那可是传说中最强的战斗邦布!」",
"AutoEvent1023309_16": "「听说它偶尔会以观众的身份观看对战,说不定在某场比赛后观众席上遇到它呢!」",
"AutoEvent1023309_17": "「不过我相信,即使卫冕冠军也不是你的对手!这些东西请收下!我会继续为你加油的!」",
"AutoEvent1023309_18": "获得了究极光耀圣剑*2",
"AutoEvent1023309_19": "「你知道吗?即使战败了,也会有一些忠实观众留下来,为自己支持的训练师送上礼物,加油打气。」",
"AutoEvent1023309_2": "「很遗憾,这轮报名已经截止了哦。但你可以作为观众参与到这轮激动人心的比赛中来!」",
"AutoEvent1023309_20": "「所以不要害怕失败,强化和调整阵容,再次发起决斗吧!,这个送给你!」",
"AutoEvent1023309_21": "获得了星海陨灭铠甲*2",
"AutoEvent1023309_3": "「来吧!快找个位子坐下!」",
"AutoEvent1023309_4": "「哦?是你啊,刚才的观众!怎么样,是不是看得跃跃欲试?」",
"AutoEvent1023309_5": "「新一轮的报名开始了哦,想参加的话现在就可以…」",
"AutoEvent1023309_6": "「不过,我先问问,你究竟是训练师还是战斗邦布?」",
"AutoEvent1023309_7": "解说员的疑虑可以理解…",
"AutoEvent1023309_8": "我是训练师",
"AutoEvent1023309_9": "「原来如此!真是个特别的训练师啊!」",
"AutoEvent1023311_0": "神秘的家伙",
"AutoEvent1023311_1": "「又见面啦。」",
"AutoEvent1023311_2": "「看来你已经,变得很强了呢,有资格,来我的店了呢。」",
"AutoEvent1023311_3": "「我在附近开了一家店,专门出售强化邦布属性的道具哦。想要成为冠军的话,就多来我的店里看看吧!」",
"AutoEvent1023313_0": "神秘的家伙",
"AutoEvent1023313_1": "「不错哦,很有潜力的新星,我会一直关注你的。」",
"AutoEvent1023313_2": "「收下这个吧,你的邦布会用得上的!」",
"AutoEvent1023313_3": "你获得了究极光耀圣剑",
"AutoEvent1023314_0": "「码客」",
"AutoEvent1023314_1": "「嘿,你,特别的训练师,想看看新到的『码』吗?」",
"AutoEvent1023314_2": "「就是礼包码啦,我这里有各种各样的礼包码哦,都是我辛辛苦苦从网上收集的!」",
"AutoEvent1023314_3": "「我在附近开了一家店,专门出售从各个网站上收集到的『礼包码』哦!」",
"AutoEvent1023314_4": "「当然,它们也不是免费的,你懂的吧!」",
"AutoEvent1023315_0": "纸袋小弟",
"AutoEvent1023315_1": "这是你的下一场对手。\r\n生命值:{specials(self_max_hp)}\r\n攻击力:{specials(self_original_attack)}",
"AutoEvent1023317_0": "招财小弟",
"AutoEvent1023317_1": "这是你的下一场对手。\r\n生命值:{specials(self_max_hp)}\r\n攻击力:{specials(self_original_attack)}",
"AutoEvent1023318_0": "神秘的家伙",
"AutoEvent1023318_1": "「不错哦,很有潜力的新星,我们又见面啦。」",
"AutoEvent1023318_2": "「你的表现很棒!你的邦布也很棒!但它们还不够强,接下来,会更难的。收下这个,你的邦布用得上!」",
"AutoEvent1023318_3": "获得了星海陨灭铠甲",
"AutoEvent1023319_0": "小艾",
"AutoEvent1023319_1": "这是你的下一场对手。\r\n生命值:{specials(self_max_hp)}\r\n攻击力:{specials(self_original_attack)}\r\n技能:攻击时会对所有敌人造成伤害。",
"AutoEvent1023319_2": "「……」",
"AutoEvent1023319_3": "「你就是我的对手吗,看起来,能轻松获胜。」",
"AutoEvent1023320_0": "纸袋布",
"AutoEvent1023320_1": "这是你的下一场对手。\r\n生命值:{specials(self_max_hp)}\r\n攻击力:{specials(self_original_attack)}\r\n技能:纸袋布在场时,他和小弟最多只会受到1点伤害。",
"AutoEvent1023321_0": "魅魅大王",
"AutoEvent1023321_1": "「嗯~表现不错~知道我是谁吗?我就是本级赛季『邦布联盟』的卫冕冠军,魅魅大王!」",
"AutoEvent1023321_2": "「我已经关注到你们了哦,训练师,我有预感,我们会在最终决战的舞台上见面的!」",
"AutoEvent1023321_3": "「但是你的邦布,资质太差了!尤其是那只鲨牙布!」",
"AutoEvent1023321_4": "「拿去吧,这个东西能提升鲨牙布的资质,让它从『太差了』变成『不那么差』~」",
"AutoEvent1023321_5": "获得了超合金假牙",
"AutoEvent1023322_0": "魅魅大王",
"AutoEvent1023322_1": "「不错不错~果然不错~是值得我亲手打败的对手呢~」",
"AutoEvent1023322_2": "「接下来的战斗会更困难的~要挺住哦~」",
"AutoEvent1023322_3": "「这个拿去吧,期待早点见到你们哦~」",
"AutoEvent1023322_5": "获得了10号面具",
"AutoEvent1023324_0": "落魄布",
"AutoEvent1023324_1": "发现了一个失魂落魄的邦布,不停念叨着「输了,被抛弃了,没人招募我,没有齿轮硬币…」",
"AutoEvent1023324_3": "落魄布",
"AutoEvent1023324_4": "它看上去很需要齿轮硬币…",
"AutoEvent1023324_5": "给它1000齿轮硬币",
"AutoEvent1023324_6": "不了,我自己都不够用呢",
"AutoEvent1023324_7": "「我!又能战斗了!我,又能被招募了!」邦布高兴地连蹦带跳走了,难道它打算倒贴齿轮硬币找训练师招募…",
"AutoEvent1023325_0": "落魄布",
"AutoEvent1023325_1": "你遇到了上次给予过帮助的落魄邦布。",
"AutoEvent1023325_2": "「多谢你的帮助,有训练师要我了!我重回战场了!」",
"AutoEvent1023325_3": "「这是我获得的战利品,送给你!」",
"AutoEvent1023325_4": "获得了点赞枪",
"AutoEvent1023326_0": "炸弹布",
"AutoEvent1023326_1": "这是你的下一场对手。\r\n生命值:{specials(self_max_hp)}\r\n攻击力:{specials(self_original_attack)}\r\n技能:炸弹小弟败退后,炸弹布生命值会减半。",
"AutoEvent1023327_0": "炸弹小弟",
"AutoEvent1023327_1": "这是你的下一场对手。\r\n生命值:{specials(self_max_hp)}\r\n攻击力:{specials(self_original_attack)}",
"AutoEvent1023328_0": "杂鱼邦布",
"AutoEvent1023328_1": "这是你的下一场对手,基础信息检索完毕。\r\n生命值:{specials(self_max_hp)}\r\n攻击力:{specials(self_original_attack)}\r\n技能:攻击时,对随机敌人造成伤害。",
"AutoEvent1023329_0": "鲨牙布",
"AutoEvent1023329_1": "胜利!是免费党的胜利!",
"AutoEvent1023331_0": "「码店」",
"AutoEvent1023331_1": "怎么样,想要哪个礼包码?",
"AutoEvent1023331_10": "离开",
"AutoEvent1023331_12": "齿轮硬币不够!",
"AutoEvent1023331_2": "怎么样,想要哪个礼包码?",
"AutoEvent1023331_3": "「对了,每个礼包码只能兑换一次哦,这个基本常识你应该知道的吧。」",
"AutoEvent1023331_4": "弹射贵宾席,售价4000齿轮硬币",
"AutoEvent1023331_5": "技能:败退后,其他友方邦布生命值+10。",
"AutoEvent1023331_6": "BUG盾,售价4000齿轮硬币",
"AutoEvent1023331_7": "技能:免疫每轮战斗受到的第一次伤害。",
"AutoEvent1023331_8": "「孤蛋头巾」,售价6000齿轮硬币",
"AutoEvent1023331_9": "技能:只剩自己时,攻击力与生命值变为5倍。",
"AutoEvent1023332_0": "招募区",
"AutoEvent1023332_1": "一看到有训练师过来,招募区的邦布们立刻跳了起来,「选我选我!」挥舞的小手此起彼伏。",
"AutoEvent1023332_10": "鲨牙布\r\n生命值:4\r\n攻击力:1",
"AutoEvent1023332_11": "鲨牙布的技能,就是「免费」。",
"AutoEvent1023332_12": "就决定是你了!",
"AutoEvent1023332_13": "离开",
"AutoEvent1023332_14": "扑击布\r\n生命值:3\r\n攻击力:1\r\n技能:总是优先攻击正对面的角色。",
"AutoEvent1023332_15": "招募他需要花费2000齿轮硬币",
"AutoEvent1023332_16": "纸壳布\r\n生命值:2\r\n攻击力:2\r\n技能:攻击力永远等于生命值。",
"AutoEvent1023332_17": "招募他需要花费3000金币",
"AutoEvent1023332_2": "花费齿轮硬币即可招募心仪的邦布随你出战。",
"AutoEvent1023332_3": "鲨牙布",
"AutoEvent1023332_4": "鲨牙布的技能,就是「免费」。",
"AutoEvent1023332_5": "纸壳布:招募需要3000枚齿轮硬币",
"AutoEvent1023332_6": "技能:攻击力永远等于生命值。",
"AutoEvent1023332_7": "扑击布:招募需要2000枚齿轮硬币",
"AutoEvent1023332_8": "技能:总是优先攻击正对面的角色。",
"AutoEvent1023332_9": "离开",
"AutoEvent1023336_0": "神秘的店老板",
"AutoEvent1023336_1": "「欢迎光临,这次想要什么码?」",
"AutoEvent1023336_10": "你的钱不够。",
"AutoEvent1023336_11": "获得了究极光耀圣剑。",
"AutoEvent1023336_2": "神秘的店老板",
"AutoEvent1023336_3": "「欢迎光临,这次想要什么码?」",
"AutoEvent1023336_4": "星海陨灭铠甲,售价1000齿轮硬币",
"AutoEvent1023336_5": "使指定邦布生命值+1。",
"AutoEvent1023336_6": "究极光耀圣剑,售价1000齿轮硬币",
"AutoEvent1023336_7": "使指定邦布攻击力+1。",
"AutoEvent1023336_8": "离开",
"AutoEvent1023336_9": "获得了星海陨灭铠甲。",
"AutoEvent1023337_0": "扑击布",
"AutoEvent1023337_1": "扑击扑击!",
"AutoEvent1023338_0": "纸壳布",
"AutoEvent1023338_1": "获胜了吗…那我缩回纸壳接着休息啦…",
"AutoEvent1025601_0": "Fairy智能介入",
"AutoEvent1025601_1": "「您已到达指定地点。\r\n周围依然未检测到任何威胁,请放心前进。」",
"AutoEvent1025601_2": "「目标:完成对空洞内遥控炸弹机关的测试及检修工作。」",
"AutoEvent1025601_3": "「检测实验对象:黄金邦布。」",
"AutoEvent1025607_0": "锁住的门",
"AutoEvent1025607_1": "边上还放了一张纸条。\r\n「亲爱的搭子…为你准备了黄金邦布和解压炸弹,玩开心了就消消气嘛,好不好?」",
"AutoEvent1025607_2": "呃…这张纸条应该不是为我们准备的。",
"AutoEvent1025607_3": "支付足额的钱",
"AutoEvent1025607_4": "支付{specials(cost)}齿轮硬币",
"AutoEvent1025607_5": "探索一下附近",
"AutoEvent1025607_6": "暂不支付",
"AutoEvent1025703_0": "Fairy智能介入",
"AutoEvent1025703_1": "「正在为您转接委托人。」",
"AutoEvent1025703_2": "「…」",
"AutoEvent1025703_3": "丹娜「拜托了,绳匠大佬!」",
"AutoEvent1025703_4": "丹娜「搜集齿轮硬币,修复钻机吧!」",
"AutoEvent1025704_0": "Fairy智能介入",
"AutoEvent1025704_1": "「正在为您转接委托人。」",
"AutoEvent1025704_2": "「…」",
"AutoEvent1025704_3": "丹娜「感谢您再次接下我的委托!我要是能像您一样可靠就好了呜呜…」",
"AutoEvent1025704_4": "丹娜「这次的目标是保护并回收钻机…如果钻机还没有被以骸大卸八块的话。」",
"AutoEvent1025704_5": "丹娜「当然这次也把『D钢弹』带上了!」",
"AutoEvent1025704_6": "丹娜「配套的强化装置也部署完毕了,咱们出发吧!」",
"AutoEvent1025707_0": "Fairy智能介入",
"AutoEvent1025707_1": "「正在为您转接委托人…」",
"AutoEvent1025707_10": "钻机修复进度提升30%",
"AutoEvent1025707_11": "炮台修复({specials(fixCannonPrice)}枚齿轮硬币)",
"AutoEvent1025707_12": "恢复一处被击毁的炮台",
"AutoEvent1025707_13": "再装填模块({specials(stepResetPrice)}枚齿轮硬币)",
"AutoEvent1025707_14": "每移动20步自动复位一处发射按钮",
"AutoEvent1025707_15": "炮台强化({specials(upCannonPrice)}枚齿轮硬币)",
"AutoEvent1025707_16": "将一处炮台的弹药强化为「DDD钢弹」",
"AutoEvent1025707_17": "退出装置",
"AutoEvent1025707_18": "「……」",
"AutoEvent1025707_19": "「钻机修复进度:{scene_var(FixProgress)}%\r\r\n欢迎工友再次光临,请遵照使用说明操作本装置!」",
"AutoEvent1025707_2": "丹娜「使用工程装置修理钻机吧!」",
"AutoEvent1025707_20": "「叮叮咣咣,工程抢险小组已完成炮台修复!」",
"AutoEvent1025707_21": "「工单已确认,『DDD钢弹』由物流仓储部门火热派送中!」",
"AutoEvent1025707_22": "「审批通过,『D钢弹』已全面换装升级为『DDD钢弹』!」",
"AutoEvent1025707_3": "丹娜「另外,工程装置的强化模块也得到了升级。」",
"AutoEvent1025707_4": "丹娜「现在能够将炮塔的弹药永久升级为『DDD钢弹』了!」",
"AutoEvent1025707_5": "丹娜「试试看吧,更强的火力就等于更多的齿轮硬币!」",
"AutoEvent1025707_6": "工程装置",
"AutoEvent1025707_7": "为您提供火力强化和钻机修复服务,请支付足额『齿轮硬币』。",
"AutoEvent1025707_8": "请选择服务项",
"AutoEvent1025707_9": "钻机修复({specials(fixMachinePrice)}枚齿轮硬币)",
"AutoEvent1026316_0": "锁住的门",
"AutoEvent1026316_1": "哦?委托人什么时候还写了纸条?\r\r\n「那个…真的不好意思嘛,说了没礼貌的话…\r\r\n但你能不能别告诉我搭档啊…黄金邦布是我给他准备的生日惊喜,本来准备自己抓的…」",
"AutoEvent1026316_2": "看在他道歉态度不错的份上…",
"AutoEvent1026316_3": "用他的硬币开门",
"AutoEvent1026316_4": "支付{specials(cost)}齿轮硬币",
"AutoEvent1026316_5": "再逛逛吧",
"AutoEvent1026316_6": "暂不支付",
"AutoEvent1026351_0": "Fairy智能介入",
"AutoEvent1026351_1": "「主人,检测到周围存在较强的电磁屏蔽,已为您调整信号传输方式,并接入委托人连线。」",
"AutoEvent1026351_2": "BBB兼职接单",
"AutoEvent1026351_3": "「哼,虽然上次之后,我搭档就总说你靠谱。\r\r\n但你骗得过他,骗不过我…不过就是那种喜欢捡漏的划水绳匠罢了!」",
"AutoEvent1026351_4": "「看到我的绳网ID很惊喜吧?又觉得是一笔好生意吧?…这次的报酬可没那么好拿呢!」",
"AutoEvent1026351_5": "「想要丰厚的委托费嘛,也不是不行…除非你能克服周围的电磁干扰,抓住那只黄金邦布…」",
"AutoEvent1026351_6": "「委托人已挂断连线。\r\r\n提示,单位时间电量损耗提升…请主人放心开始寻找黄金邦布,Fairy将为您提供不受屏蔽影响的稳定支持。」",
"AutoEvent1026351_7": "Fairy刚才说…「电量损耗提升」?!",
"AutoEvent1026351_8": "走!跟电表竞速!",
"AutoEvent1029_0": "Fairy智能介入",
"AutoEvent1029_1": "「已解析此处阀门信息,当支付指定额度的齿轮硬币时它就会打开。」",
"AutoEvent1029_2": "「闭锁机关为非智能硬件,我无法介入打开,很遗憾。」",
"AutoEvent1029_3": "封锁阀门",
"AutoEvent1029_4": "空洞内常常会见到不同功能的遗留机关。\r\n此处的安全阀门便是以「钱」为「钥」的款式。必须消耗足额货币才能打开。",
"AutoEvent1029_5": "就算东西被拿走了,失主也能收获不菲的齿轮硬币。",
"AutoEvent1029_6": "支付足额的钱",
"AutoEvent1029_7": "支付{specials(cost)}齿轮硬币",
"AutoEvent1029_8": "探索一下附近",
"AutoEvent1029_9": "暂不支付",
"AutoEvent1030101_0": "「主人,已安全抵达委托人指定的空洞区域。」",
"AutoEvent1030101_1": "「金库入口就在附近设施内部。」",
"AutoEvent1030101_10": "再探索一下",
"AutoEvent1030101_2": "「正在为您标记入口位置。」",
"AutoEvent1030101_4": "「评估结果,您已成功获得了金库中残余的资金。」",
"AutoEvent1030101_5": "「注意,爆破声响吸引了附近了敌对单位,请小心应对。」",
"AutoEvent1030101_6": "埋葬秘密",
"AutoEvent1030101_7": "爆炸的火光彻底吞没了目标,不论它们之前藏着什么秘密,这下都变成永远的秘密了。",
"AutoEvent1030101_8": "委托完成了…虽然引来了一些不速之客",
"AutoEvent1030101_9": "击败敌人,撤离",
"AutoEvent1030102_0": "「主人,入口大门使用的是实体密码锁,防切割、抗冲击、防爆破。」",
"AutoEvent1030102_1": "「密码一共有4位数,委托人准备的资料显示,上一批负责团队应该留下了关于密码的线索。」",
"AutoEvent1030102_10": "「第二处刻痕,只有太阳。拨盘上只有4个数字,是2/4/3/7。」",
"AutoEvent1030102_11": "「第三处刻痕,是太阳在下落。拨盘上只有4个数字,是5/4/1/9。」",
"AutoEvent1030102_12": "「第四处刻痕,是月亮。拨盘被卡住了,数字停留在1。」",
"AutoEvent1030102_13": "笔记页上标注着:朝阳和零",
"AutoEvent1030102_14": "转动拨盘,输入密码吧",
"AutoEvent1030102_15": "第一位密码是?",
"AutoEvent1030102_16": "输入0",
"AutoEvent1030102_17": "输入8",
"AutoEvent1030102_18": "输入2",
"AutoEvent1030102_19": "输入1",
"AutoEvent1030102_2": "「提议,在探索中搜寻上一个团队的踪迹,收集关于密码的线索。」",
"AutoEvent1030102_20": "盗洞客说有一位密码是4,但不知对应位置",
"AutoEvent1030102_21": "纸团里有提示:太阳不是奇数",
"AutoEvent1030102_22": "第二位密码是?",
"AutoEvent1030102_23": "包裹图画显示:夕阳是5",
"AutoEvent1030102_24": "输入4",
"AutoEvent1030102_25": "输入3",
"AutoEvent1030102_26": "输入7",
"AutoEvent1030102_29": "第三位密码是?",
"AutoEvent1030102_3": "防爆密码锁",
"AutoEvent1030102_30": "输入5",
"AutoEvent1030102_33": "输入9",
"AutoEvent1030102_35": "最后一位密码的拨盘卡住了,数字停留在1的位置",
"AutoEvent1030102_36": "希望最后一位密码就是1…",
"AutoEvent1030102_37": "确认输入密码1",
"AutoEvent1030102_4": "Fairy的能力对物理实体锁无效,想要开门进入只能找到密码了。\r\n仔细观察,每个密码拨盘处似乎有一些图形刻痕。",
"AutoEvent1030102_5": "这些人工刻痕会是密码的线索嘛?",
"AutoEvent1030102_6": "检查密码锁",
"AutoEvent1030102_7": "输入密码",
"AutoEvent1030102_8": "Fairy的检查结果",
"AutoEvent1030102_9": "「第一处刻痕,是初升的太阳。拨盘上只有4个数字,0/8/2/1。」",
"AutoEvent1030108_0": "「前方检测到一处新近产生的杂物堆,推测有人于近期在此处藏匿了东西。」",
"AutoEvent1030108_1": "「主人,是否搜索一下?」",
"AutoEvent1030108_10": "土堆下被撕下的一页笔记",
"AutoEvent1030108_2": "杂物下的纸条",
"AutoEvent1030108_3": "一些废旧的杂物堆积在一起,似乎掩盖着什么东西。",
"AutoEvent1030108_4": "会是上一个团队留下的线索么?",
"AutoEvent1030108_5": "检查杂物堆",
"AutoEvent1030108_6": "被撕下的一页笔记",
"AutoEvent1030108_7": "一张匆忙撕下的笔记本横纹指藏在杂物堆底下。或许是藏得太匆忙,甚至都来不及揉皱它",
"AutoEvent1030108_8": "笔记上潦草地写着:「那些笨蛋绝对想不到,我根本不是来销毁资产的!无良雇主想让涉密资产毁掉归零?怎么能允许!」",
"AutoEvent1030108_9": "「我要带走一部分密码,让他们无法进入门内破坏!等事态平息,我会如朝阳般东山再起!!」",
"AutoEvent1030109_0": "一堆杂物,底下似乎藏着什么",
"AutoEvent1030109_1": "怎么都喜欢把东西乱丢?",
"AutoEvent1030109_2": "检查杂物堆",
"AutoEvent1030109_3": "揉皱的一页纸团",
"AutoEvent1030109_4": "「哼哼,只要让那帮盗洞客进不了门,知难而退,金库里的东西就都是我的了!」",
"AutoEvent1030109_5": "「所以我给了他们错误的密码,太阳根本不是奇数,我真是天才。」",
"AutoEvent1030109_6": "土堆下揉皱的一团纸",
"AutoEvent1030110_0": "Fairy友情提醒",
"AutoEvent1030110_1": "「主人,房门内发现一名落单的盗洞客。」",
"AutoEvent1030110_10": "「结果刚找到地方,同行的人突然就翻脸了把我关在了门里!真是倒霉!我不干了,被困了这么久我得赶紧离开接受抗侵蚀治疗!」",
"AutoEvent1030110_11": "「不好意思我没啥可报答你的,东西都被抢走了,就剩这些用来开保险箱的炸药还留着,都送给你了!」",
"AutoEvent1030110_13": "盗洞客惊讶的看着你:「封闭的空间,具备强大威力的炸药,未做过机械改造的人体,你说我为什么不用炸弹?」",
"AutoEvent1030110_15": "盗洞客迟疑地摇摇头:「密码?不知道……我是负责爆破布置的,密码不归我管……我隐约记得好像有个数字是……",
"AutoEvent1030110_16": "「嘶…哎哟,就在脑子边缘,怎么突然想不起来了…?」",
"AutoEvent1030110_2": "「声纹检测符合,该盗洞客正是刚刚呼救声的主人。」",
"AutoEvent1030110_3": "疑问",
"AutoEvent1030110_4": "盗洞客表示自己稍微休息下就会自行撤离空洞,看来他就是雇主雇佣得上一个销毁团队的一员?",
"AutoEvent1030110_5": "他会知道密码么?",
"AutoEvent1030110_6": "为什么不炸开门逃生?",
"AutoEvent1030110_7": "询问密码信息",
"AutoEvent1030110_8": "身着破旧的盗洞客",
"AutoEvent1030110_9": "身着破旧的盗洞客:「可算有人把我救出来了!谢谢你们!我本来接到委托和几个同行组队来找什么金库。」",
"AutoEvent1030127_3": "Fairy转播中",
"AutoEvent1030127_4": "身着破旧的盗洞客:「怎么了?炸药应该都给你了?」",
"AutoEvent1030128_0": "仔细藏匿的包裹",
"AutoEvent1030128_1": "从一堆碎杂物里摸出了一个小小的包裹,里面空无一物,但包裹内侧绘制着一副潦草的图画",
"AutoEvent1030128_2": "画面上用简单的笔触画着太阳从升起到落下的三个阶段,其中第三阶段的落日上写着「5!」",
"AutoEvent1030128_3": "土堆下被仔细藏匿的包裹",
"AutoEvent1030202_0": "有限复原",
"AutoEvent1030202_1": "为管理庞大的商用大厦,高级写字楼里都设有不同规格的智能管理终端",
"AutoEvent1030202_2": "虽然无法重启整个大厦,但总好过没有",
"AutoEvent1030202_3": "启动终端!",
"AutoEvent1030202_4": "Fairy智能介入",
"AutoEvent1030202_5": "「主人,此处的楼宇智能管理终端还在运作」",
"AutoEvent1030202_6": "「我可以启用此位置的管理终端,帮助揭露附近的可探索区域。」",
"AutoEvent1030210_0": "封锁阀门",
"AutoEvent1030210_1": "空洞内常常会见到不同功能的遗留机关。\r\n此处的安全阀门便是以「钱」为「钥」的款式。必须消耗足额货币才能打开。",
"AutoEvent1030210_2": "就算东西被拿走了,失主也能收获不菲的齿轮硬币。",
"AutoEvent1030210_3": "打开阀门",
"AutoEvent1030210_4": "交付5000齿轮硬币",
"AutoEvent1030210_5": "暂时离开",
"AutoEvent1030210_6": "Fairy智能介入",
"AutoEvent1030210_7": "「已解析此处阀门信息,当支付指定额度的齿轮硬币时它就会打开。」",
"AutoEvent1030210_8": "「闭锁机关为非智能硬件,我无法介入打开,很遗憾。」",
"AutoEvent1030375_0": "???",
"AutoEvent1030375_1": "眼前有个模糊的影子,似乎只能在夜视模式才能看到。而且,总觉得它和之前遇到的那些家伙气质不太一样。",
"AutoEvent1030375_2": "先谨慎观察一下",
"AutoEvent1030375_3": "它是想说什么吗?",
"AutoEvent1030375_4": "莱卡恩",
"AutoEvent1030375_5": "「绳匠阁下,从眼前这位客人的肢体语言判断,它并无恶意。」",
"AutoEvent1030375_6": "「它似乎是想表达,为答谢我们为这片区域带来安宁,它愿意为我们的通行提供便利。」",
"AutoEvent1030375_7": "那个小小的影子晃动着,似乎是在应和莱卡恩的话。",
"AutoEvent1030375_8": "既然这样…",
"AutoEvent1030375_9": "那这扇门就拜托你咯?",
"AutoEvent10304004_0": "丽娜",
"AutoEvent10304004_1": "「准备好了吗?放心吧向导大人,过去之后也可以随时回来哟~」",
"AutoEvent10304004_2": "返回准备",
"AutoEvent10304004_3": "丽娜会想办法带伊埃斯迅速返回艾莲和可琳那里。",
"AutoEvent10304004_4": "要现在出发吗?",
"AutoEvent10304004_5": "准备好了!",
"AutoEvent10304004_6": "稍等片刻再出发",
"AutoEvent10304004_7": "杜苏拉与安娜塔莎",
"AutoEvent10304004_8": "「嘿嘿!是我们俩!准备出发!」",
"AutoEvent1030408_0": "电梯间的空间裂隙",
"AutoEvent1030408_1": "电梯间内存在着一个单向空间裂隙,踏入其中就暂时无法返回了。如果在附近还有其他要做的事,还是先去处理一下吧。",
"AutoEvent1030408_2": "现在就出发?",
"AutoEvent1030408_3": "现在就走!",
"AutoEvent1030408_4": "稍等一下吧",
"AutoEvent1030416_0": "沾有污泥的玩偶",
"AutoEvent1030416_1": "「…五只小玩偶…一只独自溜…」",
"AutoEvent1030416_2": "「…归路寻不见…伙伴亦没有…?」",
"AutoEvent1030416_3": "……",
"AutoEvent1030416_4": "???",
"AutoEvent1030416_5": "…?",
"AutoEvent1030416_6": "地上掉落的发声玩偶似乎已经没电很久了…是幻觉吗?\r\r\n「五只小玩偶…一只独自溜…归路寻不见…伙伴亦没有…?」",
"AutoEvent1030417_0": "没有眼睛的玩偶",
"AutoEvent1030417_1": "「…四只小玩偶…一只落人后…」",
"AutoEvent1030417_2": "「…金银迷人眼…贪心把命丢…!」",
"AutoEvent1030417_3": "……",
"AutoEvent1030417_4": "???",
"AutoEvent1030417_5": "…!",
"AutoEvent1030417_6": "地上掉落的发声玩偶似乎已经没电很久了…是幻觉吗?\r\r\n「四只小玩偶…一只落人后…金银迷人眼…贪心把命丢…!」",
"AutoEvent1030420_0": "破烂不堪的玩偶",
"AutoEvent1030420_1": "「…三只小玩偶…一只藏危楼…」",
"AutoEvent1030420_2": "「…陋室一时安…枯骨…万年朽…」",
"AutoEvent1030420_3": "……",
"AutoEvent1030420_4": "???",
"AutoEvent1030420_5": "地上掉落的发声玩偶似乎已经没电很久了…是幻觉吗?\r\r\n「三只小玩偶…一只藏危楼…陋室一时安…枯骨…万年朽…」",
"AutoEvent1030426_0": "伤痕累累的玩偶",
"AutoEvent1030426_1": "「…两只小玩偶…一只偏好斗…」",
"AutoEvent1030426_2": "「…聪明反被误…狭路逢敌手…」",
"AutoEvent1030426_3": "……",
"AutoEvent1030426_4": "???",
"AutoEvent1030426_5": "…%!@#!*",
"AutoEvent1030426_6": "地上掉落的发声玩偶似乎已经没电很久了…是幻觉吗?\r\r\n「两只小玩偶…一只偏好斗……聪明反被误…狭路逢敌手…」",
"AutoEvent1030427_0": "有些潮湿的玩偶",
"AutoEvent1030427_1": "「…一只小玩偶…一只小玩偶…」",
"AutoEvent1030427_2": "「…善恶转念间…涕泪难回首…」",
"AutoEvent1030427_3": "……",
"AutoEvent1030427_4": "???",
"AutoEvent1030427_5": "地上掉落的发声玩偶似乎已经没电很久了…是幻觉吗?\r\r\n「一只小玩偶…一只小玩偶……善恶转念间…涕泪难回首…」",
"AutoEvent1030428_0": "一对手拉着手的玩偶",
"AutoEvent1030428_1": "「七小只玩偶,五只结伴走…」",
"AutoEvent1030428_10": "录音断断续续结束,周围再次变得寂静无声。",
"AutoEvent1030428_11": "玩偶们不再发出声响。\r\r\n刚刚的声音好像说,左边有一间放物资的储藏室来着…",
"AutoEvent1030428_2": "「…铁箱呼啸去…两只原地留…」",
"AutoEvent1030428_3": "……",
"AutoEvent1030428_4": "…从玩偶身上传出了不一样的声音:",
"AutoEvent1030428_5": "「…那个行踪不定…怪物!…没办法通过中控室…」",
"AutoEvent1030428_6": "「就算有…左边储藏室里…物资…不可能…逃…」",
"AutoEvent1030428_7": "「为…么会这样?!…我们…这么倒霉!」",
"AutoEvent1030428_8": "「…也许…惩…」",
"AutoEvent1030428_9": "「…为了…而把她们两个…赶出电梯的惩罚…」",
"AutoEvent1030429_0": "污损的报纸",
"AutoEvent1030429_1": "「…今日,对芭莱…救援搜索已接近尾声。」",
"AutoEvent1030429_2": "「救援队在大厦中控室附…发现了五人被困的痕迹,但并未找到幸…」",
"AutoEvent1030429_3": "「专家推断,这些幸存者是在乘坐电梯逃生时遭遇电梯故障被困楼中的。」",
"AutoEvent1030429_4": "「众人携带了大量高价值物品与应急物资,但由于灾害导致电梯负载能力受损,才导致了这起惨剧…」",
"AutoEvent1030429_5": "「现场勘察的专家还发现,电梯门的边缘有两对不完整的舞蹈鞋印,或为…姐妹的足迹…」",
"AutoEvent1030440_0": "发电装置",
"AutoEvent1030440_1": "状态良好的抗侵蚀发电装置,但好像缺了点重要的东西…",
"AutoEvent1030440_2": "以太燃料组的形状和装置的能源槽形状完全吻合。",
"AutoEvent1030440_3": "这些暴力拆除的痕迹…",
"AutoEvent1030440_4": "…先别想这么多,电力恢复要紧。",
"AutoEvent1030441_0": "发电装置",
"AutoEvent1030441_1": "和其他的发电装置一样,仪表盘没有任何报错显示。",
"AutoEvent1030441_2": "Fairy智能介入",
"AutoEvent1030441_3": "「经简单确认,该设备缺少核心能源模块。」",
"AutoEvent1030441_4": "以太燃料组的形状和装置的能源槽形状完全吻合。",
"AutoEvent1030441_5": "这些燃料为什么会跑到那么远的地方?",
"AutoEvent1030441_6": "谁知道…把燃料塞这里就行了吧。",
"AutoEvent1030442_0": "发电装置",
"AutoEvent1030442_1": "看来不是错觉,几台发电装置的燃料槽都有一些暴力拆除造成的轻微划痕…",
"AutoEvent1030442_2": "以太燃料组的形状和装置的能源槽形状完全吻合。",
"AutoEvent1030442_3": "找到的东西绝对没错!",
"AutoEvent1030442_4": "这里…放一组!",
"AutoEvent1030508_0": "Fairy智能介入",
"AutoEvent1030508_1": "「主人,发现地面上有一份破损的报纸。」",
"AutoEvent1030508_2": "「在主人热衷的许多电子游戏中,都存在通过道具获取隐藏线索的途径。」",
"AutoEvent1030508_3": "污损的报纸",
"AutoEvent1030508_4": "「…天才舞蹈家宁芙姐妹即将在芭莱大厦迎来专场演出,大厦内却怪事频出。」",
"AutoEvent1030508_5": "「多位住客反映,夜间曾听到空房间传来声响,宁芙姐妹寄存在B座大厅的演出服也遭偷窃。」",
"AutoEvent1030508_6": "「…演出服后于B座天台找回,但大楼监控录像并未发现犯人踪迹…」",
"AutoEvent1030508_7": "后面的文字污损过于严重,看不清了。",
"AutoEvent1030509_0": "Fairy智能介入",
"AutoEvent1030509_1": "「主人,发现地面上有一份破损的报纸。」",
"AutoEvent1030509_2": "「或许能为您提供一些线索。」",
"AutoEvent1030509_3": "污损的报纸",
"AutoEvent1030509_4": "「芭莱兄弟坚称楼内发生的怪事为竞争对手蓄意破坏,宁芙姐妹的舞蹈演出绝不会延期或取消。」",
"AutoEvent1030509_5": "「据悉,芭莱大厦的所有者,企业家芭莱兄弟正深陷资金困局。」",
"AutoEvent1030509_6": "「二人为筹备演出耗费巨资,还邀请了各界名流。此次盛会或许已是二人寻求商业伙伴、摆脱困境的最后机会…」",
"AutoEvent1030509_7": "后面的文字污损过于严重,看不清了。",
"AutoEvent1030510_0": "Fairy智能介入",
"AutoEvent1030510_1": "「主人,发现地面上有疑似报纸的纸张残片。上面还有一些手写笔迹。」",
"AutoEvent1030510_2": "报纸上的手写字迹",
"AutoEvent1030510_3": "「…如果我的推断是正确的,B座大厅附近一定有通向天台的空间裂隙。」",
"AutoEvent1030510_4": "「奇怪的声音也好,不翼而飞的演出服也好,都只是芭莱大厦要发生空洞灾害的征兆。」",
"AutoEvent1030510_5": "「为了让筹措资金的演出能够按期举行,芭莱兄弟竟然铤而走险,隐瞒了这件事…」",
"AutoEvent1030510_6": "「…我无法接受那样善良的两个人永远消失在了这里,还成为了都市传说中怨毒的象征。」",
"AutoEvent1030510_7": "「即使…灵魂徘徊在这里,我相信她们也一定还像过去一样优雅美丽…」",
"AutoEvent1030510_8": "后面的文字污损过于严重,看不清了。",
"AutoEvent1030514_0": "Fairy智能介入",
"AutoEvent1030514_1": "「主人,由于技术原因,当前电梯只能单向行驶。」",
"AutoEvent1030514_2": "「前往大厦上层后将无法返回,是否确定现在启动电梯?」",
"AutoEvent1030514_3": "单向直达电梯",
"AutoEvent1030514_4": "启动电梯后将无法再次返回,仔细想想还有什么没有做完的事吗?",
"AutoEvent1030514_5": "要怎么做呢?",
"AutoEvent1030514_6": "立即启动电梯!",
"AutoEvent1030514_7": "暂时离开",
"AutoEvent1030564_0": "Fairy智能介入",
"AutoEvent1030564_1": "「主人,发现地面上有一份散落的宣传单。」",
"AutoEvent1030564_2": "「在主人热衷的许多电子游戏中,都存在通过道具获取隐藏线索的途径。」",
"AutoEvent1030564_3": "报纸上的巨幅海报",
"AutoEvent1030564_4": "「天才舞蹈家宁芙姐妹的芭莱大厦专场演出!」",
"AutoEvent1030564_5": "「灯光!声场!豪华舞台!绝无仅有的观赏体验!」",
"AutoEvent1030564_6": "在宣传单不起眼的边角处还有一行小字——",
"AutoEvent1030564_7": "「…演出过程中如遇到突发情况,芭莱大厦将最大程度保证您的人身安全…」",
"AutoEvent1030565_0": "Fairy智能介入",
"AutoEvent1030565_1": "「主人,发现地面上有疑似报纸的纸张残片。上面还有一些手写笔迹。」",
"AutoEvent1030565_2": "写有速记的报纸",
"AutoEvent1030565_3": "「中场休息时,我跑到演职员休息室的走廊外,想探听…」",
"AutoEvent1030565_4": "「…他们好像在争吵,我听见一个老迈的男声说:」",
"AutoEvent1030565_5": "「『中止演出?小东西们,别开玩笑了,想想今天是什么场合,来的客人都是什么人!』」",
"AutoEvent1030565_6": "「『再想想你们自己吧,你们已经赢得了掌声,荣誉,我承诺过,接下来你们还将拥有自由。』」",
"AutoEvent1030565_7": "「『…够了,闭嘴,不许危言耸听,你们可是签过合同的!』」",
"AutoEvent1030602_0": "Fairy智能介入",
"AutoEvent1030602_1": "「主人,本次任务的目标,是为罗德老先生拍摄双子姐妹曾经的演出地点。」",
"AutoEvent1030602_2": "「数据显示,目标区域就在这附近。」",
"AutoEvent1030611_0": "Fairy摄影助手",
"AutoEvent1030611_1": "「主人,您选择的摄影地点非常专业。这里很适合拍视频。」",
"AutoEvent1030611_2": "架设相机",
"AutoEvent1030611_3": "此处为绝佳的观影位置,可以将整个舞台完整地记拍摄进去。只是顶端的舞台灯光不停闪动,像是出现了故障。\n",
"AutoEvent1030611_4": "调试录像机",
"AutoEvent1030611_5": "「主人,检测到周围光线不稳定,照明设备反复闪动,会影响到视频拍摄质量。」",
"AutoEvent1030611_6": "「主人,建议您找个办法关闭照明设施,开启夜视模式拍摄。」\n",
"AutoEvent1030612_0": "Fairy智能介入",
"AutoEvent1030612_1": "「此处为剧场的广播室,桌子上有很多小小的圆形手印。」",
"AutoEvent1030612_10": "按钮3",
"AutoEvent1030612_11": "未知播报",
"AutoEvent1030612_12": "离开",
"AutoEvent1030612_13": "现场设备的录音-其一",
"AutoEvent1030612_14": "广播:「请工作人员注意,剧场灯光控制系统出现故障,请手动关闭观众席的所有照明设置,演出将会在故障处理完毕后开始。」\n",
"AutoEvent1030612_15": "观众席的杂音:「哦…等了好久,终于能亲眼看到双子姐妹的演出了!」\n",
"AutoEvent1030612_16": "观众席的杂音:「听说她们最近和经纪公司闹掰了,啧啧。真是年轻脾气大,不怕事啊。」\n",
"AutoEvent1030612_17": "观众席的杂音:「别说了别说了,好好看表演不行吗?安静点!」\n",
"AutoEvent1030612_18": "现场设备的录音-其二",
"AutoEvent1030612_19": "广播:「演出即将开始,请各位观众及时落座。」",
"AutoEvent1030612_2": "「主人,刚才我们听到的声音可能都是从这里发出的。」",
"AutoEvent1030612_20": "观众席的杂音:「等等,周围的感觉怎么不太对劲?」\n",
"AutoEvent1030612_21": "警报!空洞灾害一级警报!请尽快撤离!",
"AutoEvent1030612_22": "观众席的杂音:「快、快跑!」「出、出口在哪里?救救我!」「救命啊啊啊啊!」\n",
"AutoEvent1030612_23": "现场设备的录音-其三",
"AutoEvent1030612_24": "「警报!空洞警报!请及时撤离&*%#¥!」",
"AutoEvent1030612_25": "「请尽快…&%¥撤离&*%#¥!」",
"AutoEvent1030612_26": "(音频中充满了无数的尖叫声、哭泣声和歇斯底里的叫喊声,根本无法听清内容。)\n",
"AutoEvent1030612_27": "广播中的女声:大家不要慌张…冷静下来,我来指引你们离开这里!\n",
"AutoEvent1030612_3": "广播室",
"AutoEvent1030612_4": "废弃的剧场广播室控制台,按钮上有圆圆的手印。",
"AutoEvent1030612_5": "使用广播室设备",
"AutoEvent1030612_6": "按钮1",
"AutoEvent1030612_7": "设备故障播报",
"AutoEvent1030612_8": "按钮2",
"AutoEvent1030612_9": "演出开始播报",
"AutoEvent1030613_0": "Fairy智能介入",
"AutoEvent1030613_1": "「此处为剧场的后台,墙上贴着双子演出海报。」",
"AutoEvent1030613_2": "「两个相邻的化妆桌上摆放着『奥吉莉亚』和『奥杰塔』的名牌。」",
"AutoEvent1030613_3": "「这里或许是她们最后待过的地方。」",
"AutoEvent1030613_4": "拍摄后台区域",
"AutoEvent1030613_5": "这里或许是双子姐妹最后逗留过的地方。散落着不少女孩子用的化妆品和首饰。",
"AutoEvent1030613_6": "架设摄影机",
"AutoEvent1030613_7": "拍摄",
"AutoEvent1030613_8": "「主人,您已经拍摄到了很棒的素材,罗德老先生一定会很满意的。」",
"AutoEvent1030613_9": "「我会将视频素材剪辑处理,在离开空洞后发送给他。」",
"AutoEvent1030614_0": "Fairy智能介入",
"AutoEvent1030614_1": "「主人,此处为剧场的设备间,用于控制整个剧场的灯光系统,接线已全部损毁。」",
"AutoEvent1030801_3": "Fairy智能介入",
"AutoEvent1030801_4": "主人,在附近检测到失踪人员「罗德」的活动踪迹。",
"AutoEvent1030804_1": "迷路的罗德",
"AutoEvent1030804_2": "「唉…唉!这种弯弯绕绕的地方居然有人!我还以为要在这儿迷路一辈子呢!」",
"AutoEvent1030804_3": "「难道你是…{M#铃}{F#哲}派来找我的?啊,真是麻烦那个好孩子了…」",
"AutoEvent1030804_4": "指明撤离路线",
"AutoEvent1030804_5": "「真是谢谢你了,我这就走。哎,没想到空洞里就像鬼打墙一样,根本就找不到路。到头来我还是给你们这些年轻人添麻烦了。」",
"AutoEvent1030808_1": "Fairy智能介入",
"AutoEvent1030808_2": "主人,即将进入旧舞台区域。",
"AutoEvent1030808_3": "之前在该区域拍摄的视频中有身份不明的声音来源,请您留意周围的异常情况。",
"AutoEvent1030808_4": "进入",
"AutoEvent1030808_5": "稍等一下",
"AutoEvent103130101_0": "陌生的人",
"AutoEvent103130101_1": "有鬼...有鬼正在接近...",
"AutoEvent103130101_10": "我不能走,因为...",
"AutoEvent103130101_2": "它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了它要来了",
"AutoEvent103130101_3": "它就在左面!",
"AutoEvent103130101_4": "这附近没有出口啊啊啊啊啊啊啊啊啊啊啊!",
"AutoEvent103130101_5": "没有出口没有出口没有出口没有出口...",
"AutoEvent103130101_6": "其实是有出口的。",
"AutoEvent103130101_7": "我刚刚把墙撞开了,跟我离开吧",
"AutoEvent103130101_8": "离开",
"AutoEvent103130101_9": "不可能的。",
"AutoEvent103130103_0": "陌生的人",
"AutoEvent103130103_1": "我的朋友们全消失了...",
"AutoEvent103130103_2": "我也许也应该随他们而去。",
"AutoEvent103130103_3": "给你一个忠告吧,这是拿命换的——如果他们死了的话。",
"AutoEvent103130103_4": "路不能往回走,书不能往回翻。",
"AutoEvent103130104_0": "陌生的人",
"AutoEvent103130104_1": "都是假的...都是假的...",
"AutoEvent103130104_10": "我照照镜子——",
"AutoEvent103130104_11": "原来我也...",
"AutoEvent103130104_12": "我其实不是真的人啊啊啊啊啊我应该立刻去死我应该立刻去死我应该立刻去死。",
"AutoEvent103130104_2": "那天,我端起水杯——",
"AutoEvent103130104_3": "水杯扭曲变形,化作一张狰狞的鬼脸。",
"AutoEvent103130104_4": "我拿起手机——",
"AutoEvent103130104_5": "手机的闹钟忽然狂闹不止,声音是尖锐刺耳的鬼叫。",
"AutoEvent103130104_6": "我打开冰箱——",
"AutoEvent103130104_7": "里面的食物纷纷变质,腐烂,仿佛被鬼气侵蚀。",
"AutoEvent103130104_8": "我回到卧室——",
"AutoEvent103130104_9": "床上的被褥猛然翻起,化作密密麻麻的诡异面孔。",
"AutoEvent103130105_0": "陌生的人",
"AutoEvent103130105_1": "似乎前往下一层的出口就在右边,但我不敢过去。",
"AutoEvent103130105_2": "我提前告诉你这里的结构——走过的路会坍塌。\r\r\n你知道这意味着什么吗?",
"AutoEvent103130105_3": "这是非常恐怖的事!如果前面没有出口,你会被困在这里一辈子!",
"AutoEvent103130105_4": "我不敢继续走了啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊!!!",
"AutoEvent103130105_5": "啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊!!!",
"AutoEvent103130106_0": "陌生的鬼",
"AutoEvent103130106_1": "我忘了......",
"AutoEvent103130106_2": "我忘了塌陷后我会没命。\r\r\n早知道跟你一起走了。",
"AutoEvent103130107_0": "陌生的人",
"AutoEvent103130107_1": "我该去哪?",
"AutoEvent103130107_2": "前面那个巨大的未知区域...一旦走进去,就会不知道传送到哪里...",
"AutoEvent103130107_3": "也许会传送到其他楼层?也许会传送到终点?也许会传送到未被记录的区域?",
"AutoEvent103130107_4": "啊啊啊啊无法停止思考!",
"AutoEvent103130108_0": "陌生的人",
"AutoEvent103130108_1": "马上就要到出口了——我3天前就是这么觉得。",
"AutoEvent103130108_2": "这条走廊非常长...出口就在走廊的尽头...",
"AutoEvent103130108_3": "但我刚刚走到了尽头,却没有出口...只有一堵墙...",
"AutoEvent103130108_4": "我该怎么办?",
"AutoEvent103130108_5": "等等...我知道怎么办了!",
"AutoEvent103130109_0": "陌生的人",
"AutoEvent103130109_1": "没有应答。",
"AutoEvent1031301_0": "密码电梯",
"AutoEvent1031301_1": "这是一台电梯,它可以带你去一些楼层。",
"AutoEvent1031301_10": "6",
"AutoEvent1031301_11": "算了,不输入了",
"AutoEvent1031301_12": "已输入:{specials(number1)}",
"AutoEvent1031301_13": "已输入:{specials(number1)}{specials(number2)}",
"AutoEvent1031301_14": "已输入:{specials(number1)}{specials(number2)}{specials(number3)}",
"AutoEvent1031301_15": "已输入:{specials(number1)}{specials(number2)}{specials(number3)}{specials(number4)}",
"AutoEvent1031301_16": "该密码无法匹配任意楼层,请重新输入",
"AutoEvent1031301_17": "密码校验通过...\r\r\n即将前往第{function_var(level)}层。",
"AutoEvent1031301_2": "似乎需要输入密码才能运行。\r\r\n密码和楼层一一对应",
"AutoEvent1031301_3": "务必注意:不要乱试密码。",
"AutoEvent1031301_4": "乱输入密码导致无法返回、成为虚无、恶性增殖等结果由自己负责。",
"AutoEvent1031301_5": "请输入5位密码,当前没有任何已知密码",
"AutoEvent1031301_6": "{getstring(script_global,code_des)}",
"AutoEvent1031301_7": "后果自负",
"AutoEvent1031301_8": "0",
"AutoEvent1031301_9": "4",
"AutoEvent1031302_2": "最后一名已进入,开始评估。",
"AutoEvent1031302_3": "评估失败,正在强制遣返。",
"AutoEvent1031310_0": "书",
"AutoEvent1031310_1": "这里有一本书,它的扉页如下——",
"AutoEvent1031310_10": "第3页",
"AutoEvent1031310_11": "向前翻",
"AutoEvent1031310_12": "前往第 9 层的密码:数据删除\r\r\n直接通往第9层的权限已强制清除",
"AutoEvent1031310_13": "第4页",
"AutoEvent1031310_14": "前往第 Σ 层的密码:33333\r\r\n那里有一切东西。",
"AutoEvent1031310_15": "第5页",
"AutoEvent1031310_16": "请立刻停止阅览本书,禁止再向后翻。\r\r\n本书已置入诅咒,若向后翻,任何观看的有机体将立刻溶解。\r\r\n*话说,这个诅咒方式好像阻止不了在电视里转播画面啊...",
"AutoEvent1031310_17": "第6页",
"AutoEvent1031310_18": "扔掉书,离开",
"AutoEvent1031310_19": "什么是复制体?\r\r\n它会代替人的生活,它是一项让社会更加稳定的实验。",
"AutoEvent1031310_2": "当读者试图向前翻阅时,会触发一种异常的现象,激活一个恶意实体的出现。这个实体被称为\"鬼\"。它与阴影融为一体,悄无声息地靠近试图违反规定的读者。",
"AutoEvent1031310_20": "第7页",
"AutoEvent1031310_21": "步骤1:\r\r\n通过日常生活中的模因置入,令患有精神疾病的人获得来到此空洞的心理暗示",
"AutoEvent1031310_22": "第8页",
"AutoEvent1031310_23": "步骤2:\r\r\n将患有精神疾病的人类隔离至各个区域,避免他们与外界沟通。",
"AutoEvent1031310_24": "第9页",
"AutoEvent1031310_25": "步骤3:\r\r\n制造复制体替代他们在新艾利都生活。\r\r\n杀死他们。",
"AutoEvent1031310_26": "第10页",
"AutoEvent1031310_27": "这是你第二次触发逆阅警报,你已被永久移除查看权限。",
"AutoEvent1031310_28": "你已触发逆阅者的诅咒。这个诅咒需要你承担后果。紧接着,你可能会遭遇以下现象——",
"AutoEvent1031310_29": "1. 异常的寒意:在接下来的时间里,你将感受到无处不在的寒意,仿佛有人在你背后凝视着你。",
"AutoEvent1031310_3": "警告:\r\r\n任何未经许可试图向前翻阅本书的人员将受到严厉处罚,包括但不限于限制级别、降低职位或强制接受心理干预。为确保所有人员的安全,请遵守规定,只许向后翻阅。",
"AutoEvent1031310_30": "2. 阴影实体:你可能会在你的视线角落捕捉到一些神秘的阴影实体。它们可能会在你不经意间出现,又突然消失。",
"AutoEvent1031310_31": "3. 悄无声息的窃窥:你将意识到一种无法确定来源的恐惧感,它们将随意入侵你的现实,它们会突然到你的面前与你相遇。",
"AutoEvent1031310_32": "本次你可以继续翻阅。\r\r\n若再次向前翻阅,你将被强制请离。",
"AutoEvent1031310_4": "目录\r\r\n第2~5页:密码\r\r\n第6~10页:启示",
"AutoEvent1031310_5": "第1页",
"AutoEvent1031310_6": "向后翻",
"AutoEvent1031310_7": "前往第 4 层的密码:44444",
"AutoEvent1031310_8": "第2页",
"AutoEvent1031310_9": "前往第 7 层的密码:040__\r\r\n最后两位不清楚了",
"AutoEvent1031318_0": "鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼",
"AutoEvent1031318_1": "鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼",
"AutoEvent1031318_2": "鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼",
"AutoEvent1031318_3": "鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼",
"AutoEvent1031319_0": "虚无",
"AutoEvent1031319_1": "...",
"AutoEvent1031319_2": "周围完全是空的。没有任何东西,连怪物也没有。",
"AutoEvent1031319_3": "你匆匆离开了这里。",
"AutoEvent1031321_0": "出口",
"AutoEvent1031321_1": "是离开空洞的出口!",
"AutoEvent1031321_2": "终于结束了。",
"AutoEvent1031321_3": "完成委托",
"AutoEvent1031321_4": "回到第1层",
"AutoEvent1031321_5": "再想想",
"AutoEvent1031326_0": "坟墓",
"AutoEvent1031326_1": "死于3月10日。",
"AutoEvent1031326_2": "活于10月9日。",
"AutoEvent1031329_0": "陌生的人",
"AutoEvent1031329_1": "根本没有复制体,这只是个玩笑。",
"AutoEvent1031329_2": "在第0层之下还存在着某些东西。",
"AutoEvent1031329_3": "在第0层之下还存在着某些东西。\r\r\n留意第0层的东北角。",
"AutoEvent1031333_0": "记录",
"AutoEvent1031333_1": "果然...和预言一样,我死在这了...",
"AutoEvent1031333_2": "有缘人,告诉你幸福小密码:06660",
"AutoEvent1031334_0": "记录",
"AutoEvent1031334_1": "怎么也出不去。",
"AutoEvent1031334_2": "有一块墙,我已经撞了99次了,仍然没有撞开。",
"AutoEvent1031334_3": "果然我命中注定死在这里。",
"AutoEvent1031334_4": "哈哈哈哈哈哈哈。",
"AutoEvent1031340_0": "地下仓库告示牌",
"AutoEvent1031340_1": "每人只许拿一个,不准多拿。",
"AutoEvent1031341_0": "Fairy智能介入",
"AutoEvent1031341_1": "「终找于到你了,主人,我想你死了。」",
"AutoEvent1031341_2": "「我们回家吧。」",
"AutoEvent1031341_3": "「我们回家吧。我们回家吧。我们回家吧。」",
"AutoEvent1031341_4": "结束委托,回家",
"AutoEvent1031341_5": "...我先不回家了",
"AutoEvent1031341_6": "鬼",
"AutoEvent1031341_7": "「我们回家吧。」「我们回家吧。」「我们回家吧。」「我们回家吧。」「我们回家吧。」「我们回家吧。」「我们回家吧。」「我们回家吧。」「我们回家吧。」「我们回家吧。」「我们回家吧。」「我们回家吧。」「我们回家吧。」「我们回家吧。」「我们回家吧。」「我们回家吧。」",
"AutoEvent1031341_8": "「好的。」",
"AutoEvent1031343_0": "鬼",
"AutoEvent1031343_1": "鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼鬼",
"AutoEvent1031347_0": "Fairy智能介入",
"AutoEvent1031347_1": "「主人,本次探索目标为调查这个——不知道是哪里的地方,从没有在数据库中记载过。」",
"AutoEvent1031347_2": "「正在扫描区域...」",
"AutoEvent1031347_3": "「奇怪,此处可探索区域极为狭小,预计能在1分钟内探索结束,主人你们可享福了。」",
"AutoEvent1032433_0": "Fairy智能介入",
"AutoEvent1032433_1": "「主人,您已到达第一处检修区域。\r\r\n正在为您接入委托人信号…」",
"AutoEvent1032433_2": "BBB兼职接单",
"AutoEvent1032433_3": "「{NICKNAME}大佬!这里就是我给搭档准备生日惊喜的地方——这些灯光的检修对您来说,应该都是小菜一碟…」",
"AutoEvent1032433_4": "「判断委托人后续对话有99.7%概率与本委托无关,已为您挂断通话。\r\r\n电路检修完成,是否现在就点亮所在坐标的灯光?」",
"AutoEvent1032433_5": "点亮第1盏灯",
"AutoEvent1032433_6": "点亮灯光",
"AutoEvent1032434_0": "Fairy智能介入",
"AutoEvent1032434_1": "「主人,您已到达第二处检修区域。」",
"AutoEvent1032434_2": "「电路检修中…检修完成。本区域照明装置无任何故障。\r\r\n是否现在就点亮所在坐标的灯光?」",
"AutoEvent1032434_3": "点亮第2盏灯",
"AutoEvent1032434_4": "点亮灯光",
"AutoEvent1032435_0": "Fairy智能介入",
"AutoEvent1032435_1": "「主人,您已到达最后一处检修区域。\r\r\n」",
"AutoEvent1032435_2": "「电路检修中…检修完成。本区域照明装置同样无任何故障。\r\r\n是否现在就点亮所在坐标的灯光?」",
"AutoEvent1032435_3": "点亮这里的灯",
"AutoEvent1032435_4": "点亮灯光",
"AutoEvent1032439_0": "{getString(SCRIPT_GLOBAL,MessageList1)}",
"AutoEvent1032446_0": "BBB兼职接单",
"AutoEvent1032446_1": "「{NICKNAME}大佬!您觉得怎么样?\r\n嘻嘻!我努力确保了这里的一切安排都罕见又奇妙!还有精心准备的蛋糕——和您上次帮忙抓住的两只闪亮又灵活的邦布…」",
"AutoEvent1032446_2": "「我甚至可以用…用我们之间每次委托的完成时间作担保!这绝对是一份完美的生日惊喜!」",
"AutoEvent1032446_3": "「罕见又奇妙」先不谈…什么蛋糕?",
"AutoEvent1032446_4": "好像没看到蛋糕",
"AutoEvent1032446_5": "「哦哦哦哦哦您是不是没有留意到…或许您可以调转一下摄像头…」",
"AutoEvent1032446_6": "我倒要看看是什么蛋糕…",
"AutoEvent1032446_7": "看看蛋糕",
"AutoEvent1037_0": "花费{specials(Coin)}枚齿轮硬币",
"AutoEvent1037_1": "是否花费齿轮硬币消除一个侵蚀症状?",
"AutoEvent1042_0": "选择邦布插件",
"AutoEvent1042_1": "选择",
"AutoEvent1045_0": "要进去吗",
"AutoEvent1046_0": "要进去吗",
"AutoEvent1047_0": "要进去吗",
"AutoEvent1048_0": "要进去吗",
"AutoEvent1049_0": "要进去吗",
"AutoEvent1050_0": "要进去吗",
"AutoEvent1058_0": "发现了一处相对稳定的空洞入口,趁此机会呼叫支援代理人吧!\r\n等待代理人的回应——",
"AutoEvent1058_1": "候补代理人已就位,等待队伍位置分配指令。",
"AutoEvent1058_10": "Event1058_Words_{specials(AbyssCharacterID)}",
"AutoEvent1058_11": "返回",
"AutoEvent1058_12": "目前还不需要代理人的增援,继续前进吧。",
"AutoEvent1058_13": "好在发现了一些不知是谁留下的补给品,也不算是毫无收获…",
"AutoEvent1058_14": "记录通讯信息",
"AutoEvent1058_15": "获得邦布插件:增援信标",
"AutoEvent1058_18": "{getAvatarName(specials(ChangeAvatar))}在确认安全出口后与小队道别,临走前留下了一份非常有用的支援物资。",
"AutoEvent1058_19": "选择所需的物资",
"AutoEvent1058_2": "糟糕…没有正在待命中的代理人,不会是忘记加入通讯簿了吧?",
"AutoEvent1058_20": "随机获得一枚S级或A级{getString(SCRIPT_GLOBAL,Event_2010027_OP_{specials(RandGenre1)})}类型鸣徽",
"AutoEvent1058_21": "随机获得一枚S级或A级{getString(SCRIPT_GLOBAL,Event_2010027_OP_{specials(RandGenre2)})}类型鸣徽",
"AutoEvent1058_22": "等待合适的时机再呼叫代理人的增援吧!",
"AutoEvent1058_23": "随机获得一枚S级或A级[通用]类型鸣徽",
"AutoEvent1058_26": "发现了一处相对稳定的空洞入口,趁此机会呼叫支援代理人吧!\r\n收到了代理人的回应——",
"AutoEvent1058_3": "「{getAvatarName(specials(AbyssCharacterID))}」响应了求援信息",
"AutoEvent1058_32": "接应支援代理人",
"AutoEvent1058_37": "下次再说",
"AutoEvent1058_39": "小队成员数量达到上限,要替换当前队伍中的成员吗?",
"AutoEvent1058_4": "呼叫增援!",
"AutoEvent1058_40": "选择替换角色或保持当前阵容",
"AutoEvent1058_41": "接替「1号队员」的位置",
"AutoEvent1058_42": "接替「2号队员」的位置",
"AutoEvent1058_43": "接替「3号队员」的位置",
"AutoEvent1058_44": "保持当前阵容",
"AutoEvent1058_49": "发现一处相对稳定的空洞入口,是呼叫代理人增援的机会。\r\n队伍已经满员,但还有调整小队成员的机会。\r\n收到了代理人的回应——",
"AutoEvent1058_5": "请选择代理人位置——",
"AutoEvent1058_51": "接替小队成员",
"AutoEvent1058_52": "下次再说吧!",
"AutoEvent1058_6": "发现了一处相对稳定的空洞入口,趁此机会呼叫支援代理人吧!\r\n等待代理人的回应——",
"AutoEvent1058_7": "1号位",
"AutoEvent1058_8": "2号位",
"AutoEvent1058_9": "3号位",
"AutoEvent1093_0": "选择物资",
"AutoEvent1093_0_Heat": "以太活性侵蚀物资,物资效果降低50%",
"AutoEvent1093_1": "选择初始鸣徽",
"AutoEvent1093_2": "通过作战机略获得一次鸣徽补给",
"AutoEvent1093_3": "请领取怀斯塔学会的[研究]型鸣徽",
"AutoEvent1093_4": "请选择怀斯塔学会的[研究]型鸣徽",
"AutoEvent1141_0": "请选择要催化的鸣徽",
"AutoEvent1143_0": "古怪装置",
"AutoEvent1143_1": "你们发现一个…存储着鸣徽的古怪装置。隔着玻璃能看到不稳定的以太正在鸣徽之间流窜。",
"AutoEvent1143_2": "要打开装置拿走里面的鸣徽吗?",
"AutoEvent1143_3": "选择1枚[诡术]鸣徽",
"AutoEvent1143_4": "离开",
"AutoEvent1159_0": "异化检疫门",
"AutoEvent1159_1": "一扇已经长出细微结晶附着物的厚重检疫门,门后还连接着一道长长的消杀通道,看起来遗弃已久,散发着不祥的侵蚀气息。",
"AutoEvent1159_10": "小队成员强行破开了检疫门的封锁,消杀通道内顿时响起失真的刺耳警铃,一股股腥臭呛鼻的水雾喷向了小队众人!",
"AutoEvent1159_11": "高浓度消杀溶液的药用成分已失效,长久的以太物质侵蚀把它变为了异化的「猛毒」…",
"AutoEvent1159_12": "…遗弃过久的检疫设施,危险性有点高,还是别走这扇门吧。",
"AutoEvent1159_13": "使用「共犯的钥匙扣」",
"AutoEvent1159_14": "即刻解锁,无需代价",
"AutoEvent1159_15": "简在将「钥匙扣」交给你时似乎忘记了一并交给你使用说明书,但你还是以某种直觉为判断基准,将「钥匙扣」插入了大门的凹槽——不管那是不是插钥匙的地方。门开了,就好像你本就应该是此地的主人。",
"AutoEvent1159_2": "似乎原本是用作检测侵蚀风险的通道…要冒险通过吗?",
"AutoEvent1159_3": "接受检疫扫描",
"AutoEvent1159_4": "清除1个侵蚀症状,打开阀门",
"AutoEvent1159_5": "强行闯入通道",
"AutoEvent1159_6": "获得1个侵蚀症状,打开阀门",
"AutoEvent1159_7": "小队成员依序进入检疫门,暗红色的扫描灯光闪烁,消杀通道内发出了已经失真的提示音:「消…杀…中中中中nnnnn…」。",
"AutoEvent1159_8": "刺鼻的喷雾从通道两侧涌出,瞬间淹没了小队。",
"AutoEvent1159_9": "以太物质的侵蚀催化了消杀喷雾的效用和副作用,而小队此刻所承受的侵蚀症状刚好需要一剂「猛药」!",
"AutoEvent1160_0": "全自动医疗仓",
"AutoEvent1160_1": "前行的道路被一间废弃的智能设施阻隔,这是调查协会或防卫军的人会使用的野战医院,会根据指令自动对伤员实施必备的紧急救护。",
"AutoEvent1160_10": "智能医疗仓弃置已久,还是不要贸然启动了,换条路走吧!",
"AutoEvent1160_2": "要通过前路必须得启动医疗仓",
"AutoEvent1160_3": "启动医疗仓",
"AutoEvent1160_4": "存活代理人的生命值将按比例均分给全队",
"AutoEvent1160_5": "随着指令敲击,废弃的医疗仓被重新唤醒,小队成员谨慎地走了进去…",
"AutoEvent1160_6": "「…检测到伤患,开始实施激进治疗方案…」",
"AutoEvent1160_7": "输血、包扎、抗侵蚀,接线、蓄能、换电池…废弃的医疗仓对小队进行了全套医护处置,而且确实很「激进」…",
"AutoEvent1160_8": "(存活代理人的生命值将按比例均分给全队,包括重伤队员。)",
"AutoEvent1160_9": "离开",
"AutoEvent1161_0": "支付{specials(cost)},或获得{specials(cost)}枚齿轮硬币",
"AutoEvent1170_01": "是否使用终点定位,直接向最终的敌人发起挑战?",
"AutoEvent1170_02": "确认",
"AutoEvent1170_03": "取消",
"AutoEvent1228003800_0": "「假面研究者」",
"AutoEvent1228003800_1": "面前的人很明显是盗洞客,但他的谈吐气质不输专业研究学者。\r\n只是他拿出的「个人研究」物资看起来有令人胆寒的感觉…",
"AutoEvent1228003800_10": "「看来你们十分谨慎,这在零号空洞内是十分必要的,祝你们探索顺利。」",
"AutoEvent1228003800_11": "「我会密切关注你们的…后会有期!」看起来像是研究者的盗洞客说完便离开了…",
"AutoEvent1228003800_12": "「感谢你们接受我的交易,这下研究数据就更丰富了!有了你们帮助,我的研究一定能取得突破性进展!」",
"AutoEvent1228003800_13": "「我会密切关注你们的…」",
"AutoEvent1228003800_14": "「很少人知道适度以太能量可强化身体机能。学会那些道貌岸然的混蛋,明明自己也在做相关研究,却把我赶走…没关系,就让我为你展示这新鸣徽的力量!」",
"AutoEvent1228003800_2": "「不过说来惭愧,这些物品是我的个人研究,不能保证完全没有副作用。」",
"AutoEvent1228003800_3": "开启本次探索",
"AutoEvent1228003800_4": "拒绝他的好意",
"AutoEvent1228003800_5": "「这片区域很危险,只要踏入就会出现侵蚀症状,我无法帮助你们消除症状,但我这里有些物资能帮助你们更好地前进。」",
"AutoEvent1228003800_6": "「这片区域很危险,只要踏入就会出现侵蚀症状,我无法帮助你们消除症状,但我这里有些物资能帮助你们更好前进。」",
"AutoEvent1228003800_7": "接受他的好意",
"AutoEvent1228003800_8": "承受{specials(count_4)}个侵蚀症状,选择获得{specials(count_5)}枚A级鸣徽",
"AutoEvent1228003800_9": "承受{specials(count_1)}个侵蚀症状",
"AutoEvent1228003803_0": "「假面研究者」",
"AutoEvent1228003803_1": "「又见面了,你们看起来脸色可不太妙啊…」",
"AutoEvent1228003803_10": "获取保险金",
"AutoEvent1228003803_11": "获得{specials(count_5)}齿轮硬币",
"AutoEvent1228003803_12": "拿走一大筐炸弹",
"AutoEvent1228003803_13": "获得{specials(count_6)}个炸弹",
"AutoEvent1228003803_14": "背水一战",
"AutoEvent1228003803_15": "最大生命变为20%,催化所有鸣徽",
"AutoEvent1228003803_16": "换人!",
"AutoEvent1228003803_17": "出现2个[呼叫代理人]事件",
"AutoEvent1228003803_18": "「看看还有什么药剂可以实验…救助!救助你们。」",
"AutoEvent1228003803_19": "激进治疗",
"AutoEvent1228003803_2": "「既然我们也算是相识了,不如让我来帮你们一下吧!正好我有很多自制的半成品…哦不,是科研试验品!」\r\n本区域中,将根据侵蚀症状数量提供帮助。",
"AutoEvent1228003803_20": "生命值变为{specials(count_7)}%,消除所有侵蚀症状",
"AutoEvent1228003803_21": "正常治疗",
"AutoEvent1228003803_22": "消除2个侵蚀症状",
"AutoEvent1228003803_23": "放弃治疗",
"AutoEvent1228003803_24": "不消除侵蚀症状",
"AutoEvent1228003803_25": "「侵蚀症状消除完毕,继续前进吧!」",
"AutoEvent1228003803_26": "「你要放弃消除侵蚀症状吗?好吧,总会有人误会我的好意…」",
"AutoEvent1228003803_27": "「这个送给你们吧,就当做…护身符吧!」面前的人递过来一些微微发光的碎片,拿在手上并没有什么异样感,那就收下吧…",
"AutoEvent1228003803_28": "「你当前受到{specials(curse_count)}个侵蚀诅咒,我可以给你们提供{specials(curse_count)}项帮助。」",
"AutoEvent1228003803_29": "「这些是可以提供的帮助措施!」",
"AutoEvent1228003803_3": "「不可思议,你们竟然已承受5个侵蚀症状!这可是罕见的样本…精锐,嗯,精锐!我这里能为你们提供最高等级的帮助!」",
"AutoEvent1228003803_30": "还可选择{specials(curse_count)}次",
"AutoEvent1228003803_31": "减缓侵蚀",
"AutoEvent1228003803_32": "损失10%生命值,消除1个侵蚀症状",
"AutoEvent1228003803_33": "战斗物资",
"AutoEvent1228003803_34": "获得1枚B级鸣徽",
"AutoEvent1228003803_35": "恢复身体",
"AutoEvent1228003803_36": "随机一名角色回复30%生命值",
"AutoEvent1228003803_37": "邦布插件",
"AutoEvent1228003803_38": "获得1个炸弹",
"AutoEvent1228003803_39": "医疗资金",
"AutoEvent1228003803_4": "「这些是专门为受到严重侵蚀症状的人准备的物资和药剂!」",
"AutoEvent1228003803_40": "每拥有一个侵蚀症状,获得{specials(count_3)}齿轮硬币",
"AutoEvent1228003803_41": "呼叫帮手",
"AutoEvent1228003803_42": "获得1个邦布",
"AutoEvent1228003803_43": "想要催化剂",
"AutoEvent1228003803_44": "随机催化2枚鸣徽",
"AutoEvent1228003803_45": "想要复制齿轮硬币",
"AutoEvent1228003803_46": "获得1个[立体复印]",
"AutoEvent1228003803_47": "「我能提供的帮助就只有这些了,祝你们之后好运!」",
"AutoEvent1228003803_48": "「真是令人惊叹!你们没有任何侵蚀!不过在空洞里意外随时都会发生,我这里有一些预防性质的物资和药剂…,还有些别的,你们需要的话就拿上吧!」",
"AutoEvent1228003803_49": "做好降压准备",
"AutoEvent1228003803_5": "还可选择1次",
"AutoEvent1228003803_50": "获得2个[浓缩镇静Ⅱ型]",
"AutoEvent1228003803_51": "回复30%生命值",
"AutoEvent1228003803_52": "想探索未知区域",
"AutoEvent1228003803_53": "获得2个[强能开掘Ⅱ型]",
"AutoEvent1228003803_54": "我要购物",
"AutoEvent1228003803_55": "获得{specials(count_1)}齿轮硬币,产生1个商店",
"AutoEvent1228003803_56": "物资替换",
"AutoEvent1228003803_57": "失去所有鸣徽,获得等量不低于A级的鸣徽",
"AutoEvent1228003803_58": "拿点垃圾物资",
"AutoEvent1228003803_59": "获得{specials(count_2)}枚B级鸣徽",
"AutoEvent1228003803_6": "获得武装物资",
"AutoEvent1228003803_60": "帮我催化催化鸣徽",
"AutoEvent1228003803_61": "随机催化3枚鸣徽",
"AutoEvent1228003803_62": "拿点侵蚀物资",
"AutoEvent1228003803_63": "随机获得1~3枚S级鸣徽,和等量侵蚀",
"AutoEvent1228003803_64": "「我能提供的帮助就只有这些了,祝你们之后好运」",
"AutoEvent1228003803_65": "「侵蚀症状已满,我帮你把[研究]过载分流催化一下吧。」",
"AutoEvent1228003803_66": "「唔…竟然没有任何侵蚀症状,我帮你把[研究]过载分流催化一下吧。」",
"AutoEvent1228003803_7": "获得{specials(count_4)}枚鸣徽",
"AutoEvent1228003803_8": "身体治疗",
"AutoEvent1228003803_9": "回复50%生命值",
"AutoEvent1228003804_0": "怀斯塔学会的前线补给据点",
"AutoEvent1228003804_1": "需于上次战斗中取得 [S级]评价方能解锁据点入口。",
"AutoEvent1228003804_2": "你已满足条件。",
"AutoEvent1228003804_3": "你未满足条件。",
"AutoEvent1228003809_0": "零号银行",
"AutoEvent1228003809_1": "「嗯呢!」(欢迎来到本银行!)",
"AutoEvent1228003809_10": "「嗯呢嗯呢!」(每次存款可获得{specials(count_9)}积分,还可存入{specials(save_times)}次。)",
"AutoEvent1228003809_11": "存入齿轮硬币",
"AutoEvent1228003809_12": "消耗{specials(count_10)}齿轮硬币",
"AutoEvent1228003809_13": "存入「血样」",
"AutoEvent1228003809_14": "消耗{specials(count_11)}%生命值",
"AutoEvent1228003809_15": "接受压力债务",
"AutoEvent1228003809_16": "压力+{specials(count_12)}",
"AutoEvent1228003809_17": "不存了",
"AutoEvent1228003809_18": "「嗯呢!」(本轮存款次数已用光。)",
"AutoEvent1228003809_19": "「嗯呢嗯呢!」(每次取款需消耗{specials(count_9)}积分,还可取出{specials(withdraw_times)}次。)",
"AutoEvent1228003809_2": "「嗯呢。」(感谢你的拜访,赠送您{specials(more_point)}积分的见面礼。)",
"AutoEvent1228003809_20": "取出齿轮硬币",
"AutoEvent1228003809_21": "获得{specials(count_14)+specials(more_coin)}齿轮硬币",
"AutoEvent1228003809_22": "取出「血样」",
"AutoEvent1228003809_23": "恢复{specials(count_15)+specials(more_hp)}%生命值",
"AutoEvent1228003809_24": "取出「镇静剂」",
"AutoEvent1228003809_25": "降低{specials(count_16)+specials(more_stress)}点压力值",
"AutoEvent1228003809_26": "不取了",
"AutoEvent1228003809_27": "「嗯呢!」(本轮取款次数已用光。)",
"AutoEvent1228003809_28": "福利激活规则(1/11):\n· {specials(point_reward_require_0)}积分:额外获得的齿轮硬币增加{specials(count_1)}枚\n· {specials(point_reward_require_1)}积分:存款时有{specials(count_2)}%概率获得1枚鸣徽",
"AutoEvent1228003809_29": "福利激活规则(2/11):\n· {specials(point_reward_require_2)}积分:额外获得的齿轮硬币增加{specials(count_1)}枚\n· {specials(point_reward_require_3)}积分:存款次数上限增加{specials(count_3)}次",
"AutoEvent1228003809_3": "「嗯呢嗯呢!」(请选择要办理的业务!)",
"AutoEvent1228003809_30": "福利激活规则(3/11):\n· {specials(point_reward_require_4)}积分:额外获得的齿轮硬币增加{specials(count_1)}枚\n· {specials(point_reward_require_5)}积分:进入银行时额外获得{specials(count_4)}积分",
"AutoEvent1228003809_31": "福利激活规则(4/11):\n· {specials(point_reward_require_6)}积分:额外回复的生命值增加{specials(count_5)}%\n· {specials(point_reward_require_7)}积分:存款时获得鸣徽的概率增加{specials(count_2)}%",
"AutoEvent1228003809_32": "福利激活规则(5/11):\n· {specials(point_reward_require_8)}积分:额外回复的生命值增加{specials(count_5)}%\n· {specials(point_reward_require_9)}积分:取款次数上限增加{specials(count_6)}次",
"AutoEvent1228003809_33": "「嗯呢!」(下次见!)",
"AutoEvent1228003809_34": "「嗯呢!」(欢迎来到零号银行,查询到您未曾办理过业务,现免费为您注册会员!)",
"AutoEvent1228003809_35": "「嗯呢呢呢呢!」(下面播报会员商店规则,请仔细听,将涉及关于会员积分的机制。)",
"AutoEvent1228003809_36": "机制如下:\r\n1. 用「资源」兑换「积分」。\r\n2. 用「积分」兑换「资源」。\r\n「资源」指齿轮硬币、生命值、压力值。",
"AutoEvent1228003809_37": "「嗯呢!」(积分多多益善,我们会一直为你保留积分!)\r\n提示:积分跨局累计。",
"AutoEvent1228003809_38": "「嗯呢嗯呢!」(积分存到一定程度时,我们还提供更好的帮助!)\r\r\n提示:积分每到达一定值,获得永久增益效果,还有一次性资源奖励。",
"AutoEvent1228003809_39": "「嗯呢嗯呢!」(对于新会员,我们先赠送你10积分!)",
"AutoEvent1228003809_4": "当前积分:{specials(shop_point)},下一档积分目标:{specials(next_point_level_point)}",
"AutoEvent1228003809_40": "「嗯呢!」(你的积分目前为{specials(shop_point)},已达到阶段目标!)",
"AutoEvent1228003809_41": "提示:获得永久增益,取款获得齿轮硬币+{specials(count_1)}。",
"AutoEvent1228003809_42": "提示:获得永久增益,取款获得生命值+{specials(count_5)}%。",
"AutoEvent1228003809_43": "提示:获得永久增益,取款降低压力+{specials(count_7)}。",
"AutoEvent1228003809_44": "提示:存款时获得1枚鸣徽的概率+{specials(count_2)}%。",
"AutoEvent1228003809_45": "提示:存款次数上限+{specials(count_3)}。",
"AutoEvent1228003809_46": "提示:取款次数上限+{specials(count_6)}。",
"AutoEvent1228003809_47": "提示:每进入1个新存款商店,积分额外+{specials(count_4)}。",
"AutoEvent1228003809_48": "提示:取款获得齿轮硬币+{specials(count_1)},获得生命值+{specials(count_5)}%,降低压力+{specials(count_7)}。",
"AutoEvent1228003809_49": "提示:取款时有{specials(count_8)}%概率不消耗积分。",
"AutoEvent1228003809_5": "存款",
"AutoEvent1228003809_50": "「嗯呢呢呢!」(感谢您在本店的长期惠顾,我们专门准备了一个礼包!)",
"AutoEvent1228003809_51": "「嗯呢。」(请领取奖励。)",
"AutoEvent1228003809_52": "选择一项",
"AutoEvent1228003809_53": "领取存款返利",
"AutoEvent1228003809_54": "获得2枚鸣徽",
"AutoEvent1228003809_55": "不要了",
"AutoEvent1228003809_56": "还可取款{specials(withdraw_times)}次",
"AutoEvent1228003809_57": "积分不足。",
"AutoEvent1228003809_58": "福利激活规则(6/11):\n· {specials(point_reward_require_10)}积分:额外回复的生命值增加{specials(count_5)}%\n· {specials(point_reward_require_11)}积分:进入银行时额外获得{specials(count_4)}积分",
"AutoEvent1228003809_59": "福利激活规则(7/11):\n· {specials(point_reward_require_12)}积分:额外降低的压力值增加{specials(count_7)}点\n· {specials(point_reward_require_13)}积分:存款时获得鸣徽的概率增加{specials(count_2)}%",
"AutoEvent1228003809_6": "还可存款{specials(save_times)}次",
"AutoEvent1228003809_60": "福利激活规则(8/11):\n· {specials(point_reward_require_14)}积分:额外降低的压力值增加{specials(count_7)}点\n· {specials(point_reward_require_15)}积分:存款时获得鸣徽的概率增加{specials(count_2)}%",
"AutoEvent1228003809_61": "福利激活规则(9/11):\n· {specials(point_reward_require_16)}积分:额外降低的压力值增加{specials(count_7)}点\n· {specials(point_reward_require_17)}积分:进入银行时额外获得{specials(count_4)}积分",
"AutoEvent1228003809_62": "福利激活规则(10/11):\n· {specials(point_reward_require_18)}积分:额外获得的齿轮硬币增加{specials(count_1)}枚,额外回复的生命值增加{specials(count_5)}%,额外降低的压力值增加{specials(count_7)}点",
"AutoEvent1228003809_63": "福利激活规则(11/11):\n· {specials(point_reward_require_19)}积分:取款时有{specials(count_8)}%的概率不消耗积分",
"AutoEvent1228003809_64": "当前已拥有福利(1/2):\n· 额外获得的齿轮硬币增加{specials(more_coin)}枚\n· 额外回复的生命值增加{specials(more_hp)}%\n· 额外降低的压力值增加{specials(more_stress)}点",
"AutoEvent1228003809_65": "当前已拥有福利(2/2):\n· 存款次数上限增加{specials(more_save_times)}次\n· 取款次数上限增加{specials(more_withdraw_times)}次\n· 进入银行时额外获得{specials(more_point)}积分\n· 存款时有{specials(more_card)}%的概率获得1枚鸣徽",
"AutoEvent1228003809_66": "翻看长达十多页的银行规则",
"AutoEvent1228003809_7": "取款",
"AutoEvent1228003809_8": "查看积分福利",
"AutoEvent1228003809_9": "离开",
"AutoEvent1228100001_0": "「投机客」",
"AutoEvent1228100001_1": "「噢,我亲爱的朋友,你看起来十分有理财天赋与过人的经济头脑,不知你是否愿意了解一下我推出的投资产品呢?」",
"AutoEvent1228100001_10": "不需要借款",
"AutoEvent1228100001_11": "「这是给你们的齿轮硬币,记得在结束探索前还我{scenevar(debt)}齿轮硬币」",
"AutoEvent1228100001_12": "「不想有任何负债吗?还真是保守的人呢…」",
"AutoEvent1228100001_13": "「我也不是那种冷血的商人,给你们一些齿轮硬币作为最基础的帮助,以后有需要再来找我噢。」\r\n获得{scenevar(debt_4)}齿轮硬币。",
"AutoEvent1228100001_14": "「而且作为够格探索零号空洞的精英,各位也有怀斯塔学会的研究型鸣徽吧?」",
"AutoEvent1228100001_15": "「嘿嘿,从我这里投资,可以更快地提升它的性能哦?相信我,『钱』可是万能的~」",
"AutoEvent1228100001_16": "「我喜欢爽快的顾客!而且直觉告诉我,我们很快还会再见的!保重哦!」",
"AutoEvent1228100001_17": "「这可是零号空洞少有的『先用后还』的良机,我相信你一定会抓住这个机会的,对吧?」",
"AutoEvent1228100001_18": "「硬币已点清,请收好。此外…请拿着这个。」投机商微笑着递来了一张鸣徽。",
"AutoEvent1228100001_19": "「它既是欠款条,也是优惠券!有了它,你去商人邦布那里消费时可以获得返利!」",
"AutoEvent1228100001_2": "他愿意借给来到此处的人一些齿轮硬币,只要在离开零号空洞前归还即可,但是作为商人…真的会如此无私吗?还是先看看利息吧!",
"AutoEvent1228100001_20": "他愿意借给来到此处的人一些齿轮硬币,只要在离开零号空洞前归还即可,这次竟然还是无息贷款!",
"AutoEvent1228100001_3": "当前欠款:{scenevar(debt)},在商人邦布处消费可返利{scenevar(InterestRate_Card1001001)}%",
"AutoEvent1228100001_4": "借{scenevar(debt_1)}齿轮硬币",
"AutoEvent1228100001_5": "需还{specials(get_debt_1)}齿轮硬币",
"AutoEvent1228100001_6": "借{scenevar(debt_2)}齿轮硬币",
"AutoEvent1228100001_7": "需还{specials(get_debt_2)}齿轮硬币",
"AutoEvent1228100001_8": "借{scenevar(debt_3)}齿轮硬币",
"AutoEvent1228100001_9": "需还{specials(get_debt_3)}齿轮硬币",
"AutoEvent1228100002_0": "「投机客」的提醒",
"AutoEvent1228100002_1": "「噢,我亲爱的朋友,很高兴再次见到你们,我想你们此次探索一定收获满满吧,那是否也该如约偿还借款了?」",
"AutoEvent1228100002_10": "「嗯…你们并没有欠款,好吧,如果有需要记得来找我。」",
"AutoEvent1228100002_11": "「真棒!果然我没估错你的赚钱能力,为了纪念本次合作,我来给你一点小赠品。」",
"AutoEvent1228100002_12": "「真不错!欠款全部还清!我帮你把[研究]资源置换催化一下吧!」",
"AutoEvent1228100002_13": "「可以不还钱吗?」",
"AutoEvent1228100002_14": "「一分钱都不还?好吧…你们的欠款是{scenevar(debt)}齿轮硬币。」",
"AutoEvent1228100002_15": "「哦对了,我不介意回收你们的齿轮硬币。你问我什么方式?当然是——抽奖了!」",
"AutoEvent1228100002_16": "「前面就是探索的终点了,所以你知道应该怎么做吧?小提示:把钱花光。」",
"AutoEvent1228100002_17": "最后一站",
"AutoEvent1228100002_18": "抽奖1次",
"AutoEvent1228100002_19": "花费{specials(draw_price)}齿轮硬币",
"AutoEvent1228100002_2": "「你们当前的欠款是…{scenevar(debt)}齿轮硬币。」",
"AutoEvent1228100002_20": "抽奖{specials(draw_times)}次",
"AutoEvent1228100002_21": "花费{specials(draw_price)*specials(draw_times)}齿轮硬币",
"AutoEvent1228100002_22": "抽到了{specials(count_5)}次战力物资!\r\n获得{specials(count_5)*specials(count_5_add)}枚鸣徽。",
"AutoEvent1228100002_23": "抽到了{specials(count_1)}次抗侵蚀剂!\r\n消除{specials(count_1)*specials(count_1_add)}个侵蚀症状",
"AutoEvent1228100002_24": "抽到了{specials(count_2)}个鸣徽催化剂!\r\n获得{specials(count_2)*specials(count_2_add)}次鸣徽催化",
"AutoEvent1228100002_25": "抽到了{specials(count_3)}次医疗剂!\r\n生命值恢复{specials(count_3)*specials(count_3_add)}%",
"AutoEvent1228100002_26": "抽到了{specials(count_4)}次「谢谢惠顾」!\r\n获得{specials(count_4)*specials(count_4_add)}齿轮硬币",
"AutoEvent1228100002_3": "「我是商人,不是慈善家,请你们立刻缴纳{scenevar(debt)}齿轮硬币,否则…我就只能动用一些其他手段了。」",
"AutoEvent1228100002_4": "终点就在眼前",
"AutoEvent1228100002_5": "全部还款",
"AutoEvent1228100002_6": "消耗{scenevar(debt)}齿轮硬币,催化[研究]资源置换",
"AutoEvent1228100002_7": "「我只能还{specials(have_coin)}齿轮硬币…」",
"AutoEvent1228100002_8": "随机失去{specials(drop_card)}枚鸣徽",
"AutoEvent1228100002_9": "「我果然没有看错你,下次有需要也记得来找我噢!」",
"AutoEvent1228100003_0": "「投机客」",
"AutoEvent1228100003_1": "「噢,我亲爱的朋友,很高兴再次见到你们,希望你们还没有忘记之前在我这里进行的投资借款,总共{scenevar(debt)}齿轮硬币——不过暂时不用还。」",
"AutoEvent1228100003_10": "请选择一项援助",
"AutoEvent1228100003_11": "恢复身体",
"AutoEvent1228100003_12": "回复10%生命值",
"AutoEvent1228100003_13": "清除压力",
"AutoEvent1228100003_14": "压力值-20",
"AutoEvent1228100003_15": "「嗯呢!」(付费以享受更多帮助!)",
"AutoEvent1228100003_16": "该交钱了…",
"AutoEvent1228100003_17": "享受更多帮助",
"AutoEvent1228100003_18": "消耗{specials(count_5)}齿轮硬币",
"AutoEvent1228100003_19": "离开",
"AutoEvent1228100003_2": "「当前欠款为{scenevar(debt)}齿轮硬币,准备好足够的齿轮硬币了吗?」",
"AutoEvent1228100003_20": "消费返利",
"AutoEvent1228100003_21": "获得{specials(count_5)*1.5}齿轮硬币",
"AutoEvent1228100003_22": "净化侵蚀",
"AutoEvent1228100003_23": "消除1个侵蚀症状",
"AutoEvent1228100003_24": "身体康复训练",
"AutoEvent1228100003_25": "回复20%生命值",
"AutoEvent1228100003_26": "特别援助",
"AutoEvent1228100003_27": "获得2个低级邦布插件",
"AutoEvent1228100003_28": "战斗物资",
"AutoEvent1228100003_29": "获得1枚鸣徽",
"AutoEvent1228100003_3": "可以立刻还款,也可以以后再还。",
"AutoEvent1228100003_30": "催化剂",
"AutoEvent1228100003_31": "催化1枚鸣徽",
"AutoEvent1228100003_32": "消耗{specials(count_6)}齿轮硬币",
"AutoEvent1228100003_33": "获得{specials(count_6)*1.5}齿轮硬币",
"AutoEvent1228100003_34": "消除2个侵蚀症状",
"AutoEvent1228100003_35": "使所有角色恢复活力并回复20%生命值",
"AutoEvent1228100003_36": "特别物资",
"AutoEvent1228100003_37": "获得2枚特别的鸣徽",
"AutoEvent1228100003_38": "侵蚀物资",
"AutoEvent1228100003_39": "获得1枚[诡术]鸣徽",
"AutoEvent1228100003_4": "立刻还款",
"AutoEvent1228100003_40": "高级物资",
"AutoEvent1228100003_41": "获得1~3枚A级鸣徽",
"AutoEvent1228100003_42": "消耗{specials(count_7)}齿轮硬币",
"AutoEvent1228100003_43": "获得{specials(count_7)*1.5}齿轮硬币",
"AutoEvent1228100003_44": "消除3个侵蚀症状",
"AutoEvent1228100003_45": "获得3个[浓缩医疗Ⅱ型]",
"AutoEvent1228100003_46": "获得2个[强能开掘Ⅱ型]",
"AutoEvent1228100003_47": "催化3枚鸣徽",
"AutoEvent1228100003_48": "特别援助",
"AutoEvent1228100003_49": "获得1个[集成补给Ⅱ型]",
"AutoEvent1228100003_5": "缴纳{scenevar(debt)}齿轮硬币",
"AutoEvent1228100003_50": "稀有物资",
"AutoEvent1228100003_51": "2",
"AutoEvent1228100003_52": "消耗{specials(count_8)}齿轮硬币",
"AutoEvent1228100003_53": "消除所有侵蚀症状",
"AutoEvent1228100003_54": "获得1个[立体复印Ⅱ型]",
"AutoEvent1228100003_55": "物资大礼包",
"AutoEvent1228100003_56": "获得4枚鸣徽",
"AutoEvent1228100003_57": "侵蚀钱袋",
"AutoEvent1228100003_58": "承受2个侵蚀症状,获得7000齿轮硬币",
"AutoEvent1228100003_59": "开启购物",
"AutoEvent1228100003_6": "以后再还",
"AutoEvent1228100003_60": "立刻产生5个商店,获得{specials(count_9)}齿轮硬币",
"AutoEvent1228100003_61": "超级催化剂",
"AutoEvent1228100003_62": "催化5枚鸣徽",
"AutoEvent1228100003_63": "超级物资",
"AutoEvent1228100003_64": "获得2枚已催化S级鸣徽",
"AutoEvent1228100003_65": "「下次再见,我亲爱的朋友。」",
"AutoEvent1228100003_66": "「噢,我亲爱的朋友,很高兴再次见到你们,希望你们还没有忘记之前在我这里进行的投资借款…哦,你们没有借过。」",
"AutoEvent1228100003_67": "获得{specials(count_5)*0.5}~{specials(count_5)*1.5}齿轮硬币",
"AutoEvent1228100003_68": "获得了{specials(get_coin)}齿轮硬币。",
"AutoEvent1228100003_69": "获得{specials(count_6)*0.5}~{specials(count_6)*1.5}齿轮硬币",
"AutoEvent1228100003_7": "「你们需要进行借款吗?」",
"AutoEvent1228100003_70": "获得{specials(count_7)*0.5}~{specials(count_7)*1.5}齿轮硬币",
"AutoEvent1228100003_71": "强效催化",
"AutoEvent1228100003_72": "获得1~2枚S级鸣徽",
"AutoEvent1228100003_73": "「哦,你们消费到了最高档!有一个小赠品…」",
"AutoEvent1228100003_8": "「或许你们需要购买一些物资吗?绝对物美价廉!」",
"AutoEvent1228100003_9": "「这是本次推出的投资方案!」",
"AutoEvent1228100022_0": "门后「金」喜",
"AutoEvent1228100022_1": "没想到门的背后发现了黄金邦布!",
"AutoEvent1228100022_2": "原来这扇门背后的「收款人」是它?",
"AutoEvent1228100022_3": "追讨硬币",
"AutoEvent1228100022_4": "还是算了",
"AutoEvent1228101001_0": "篝火如家般温暖",
"AutoEvent1228101001_1": "小队在基地中找到了一处可以休整一下的区域。",
"AutoEvent1228101001_2": "稍事休息,重整状态,重伤的队员得到了治疗,全队回复20%生命值。",
"AutoEvent1228101001_3": "紧急撤离",
"AutoEvent1228101001_4": "小队在前方发现了一处营地,人群聚集看起来气氛有些紧张。",
"AutoEvent1228101001_5": "人群中的领队说到:「这处营地准备拆除了,想休整的话可以去更前面碰碰运气。不过有调查团汇报说前方区域的危险性越来越高了,你们最好小心点!」",
"AutoEvent1228101001_6": "最终前线",
"AutoEvent1228101001_7": "人群的领队严肃地说:「继续深入就会触达此区域的核心位置了,检测仪的读数相当惊人…如果你们确定要探索,最好做足准备。」",
"AutoEvent1228101002_1": "怀斯塔学会的援助",
"AutoEvent1228101002_2": "小队抵达了一处可当作临时营地的安全点,这里正有一批学会人员正准备离开零号空洞。",
"AutoEvent1228101002_3": "「你们是独立调查团么?辛苦了,我们准备返回哨站,营地里还有些遗留的物资,就留给你们吧!」一名学会人员这样说道。",
"AutoEvent1228101002_4": "遗留的物资十分丰厚,看起来很有利用价值!",
"AutoEvent1228101002_5": "接受学会的好意",
"AutoEvent1228101002_6": "告别了学会人员,小队在临时营地里稍作休整,并在遗留物资中发现了有助于代理人「{getAvatarName(specials(AbyssCharacterID))}」的装备。",
"AutoEvent1228101002_7": "在空洞中,每一份资源都要好好利用",
"AutoEvent1228101003_0": "「热闹的休息站」",
"AutoEvent1228101003_1": "一处「安全的地点」,哪怕只是相对安全,是空洞内最奢侈的宝物,所以眼前的休息站里挤满了人也就不奇怪了…\r\n要不要趁机搭个话,交换一下物资或情报呢?",
"AutoEvent1228101003_10": "消费{specials(CoinS)}齿轮硬币,购买1枚S级[空洞]鸣徽",
"AutoEvent1228101003_11": "消费{specials(CoinA)}齿轮硬币,购买1枚A级[空洞]鸣徽",
"AutoEvent1228101003_12": "经过一番努力,伤员已基本无碍,密切的接触让小队不慎受到了伤员的侵蚀影响",
"AutoEvent1228101003_13": "消耗全队{specials(HP_S)}%生命值,换取1枚S级[空洞]鸣徽",
"AutoEvent1228101003_14": "消耗全队{specials(HP_A)}%生命值,换取1枚A级[空洞]鸣徽",
"AutoEvent1228101003_15": "作为感谢,伤员向你们赠送了鸣徽",
"AutoEvent1228101003_16": "互通有无",
"AutoEvent1228101003_17": "休息站里几名状态不错的调查员主动搭话,表示愿意出售一些多余的鸣徽",
"AutoEvent1228101003_18": "他们说只需要支付齿轮硬币就行,保证都是高质量鸣徽",
"AutoEvent1228101003_19": "大额交易",
"AutoEvent1228101003_2": "救助伤员",
"AutoEvent1228101003_20": "适度消费",
"AutoEvent1228101003_21": "有偿实验",
"AutoEvent1228101003_22": "一名休息室里的研究人员在征集志愿者,希望获得一些血液样本用于研究零号空洞内的侵蚀反应",
"AutoEvent1228101003_23": "「不会白采血的!我会按照样本量提供谢礼!」",
"AutoEvent1228101003_24": "提供充足的血液样本",
"AutoEvent1228101003_25": "提供少量的血液样本",
"AutoEvent1228101003_26": "要跟什么人搭话呢?",
"AutoEvent1228101003_27": "随性的打听消息",
"AutoEvent1228101003_28": "随机代价,获取[空洞]类型鸣徽",
"AutoEvent1228101003_29": "跟其他独立调查员沟通",
"AutoEvent1228101003_3": "有些在探索中受伤的人,去协助他们处理一下伤势吧!",
"AutoEvent1228101003_30": "增加{specials(StaminaPrice)}压力,更换「特性聚合」鸣徽",
"AutoEvent1228101003_31": "跟其他独立调查团的队员进行了简单的物资交换,虽然交换的物品里有沾染了侵蚀的东西…风险还算可控",
"AutoEvent1228101003_32": "与行商邦布交易",
"AutoEvent1228101003_33": "花费{specials(CoinPrice)}齿轮硬币,更换「特性聚合」鸣徽",
"AutoEvent1228101003_34": "歇脚的邦布商人没剩什么商品了,不得不祭出压箱底的宝贝",
"AutoEvent1228101003_35": "献血帮助医疗队",
"AutoEvent1228101003_36": "消耗{specials(HPPrice)}%生命值,更换「特性聚合」鸣徽",
"AutoEvent1228101003_37": "提供了适配的血液给急救人员,作为感谢他们提供了有助于战斗的东西",
"AutoEvent1228101003_38": "调查员的神情逐渐由喜悦变为惊讶:「竟…竟然能搞到这么多齿轮硬币?好吧,我也不能落后,拿去!这枚鸣徽其实我是不打算卖的,但能值这个价的只有它了!」",
"AutoEvent1228101003_39": "调查员递过来1枚S级[空洞]鸣徽,交易完成。",
"AutoEvent1228101003_4": "医疗品休息站有备,但救助的过程难免会沾染侵蚀…",
"AutoEvent1228101003_40": "调查员利索地收下齿轮硬币,然后递过来一枚看起来还不错的鸣徽。",
"AutoEvent1228101003_41": "交易完成,获得了1枚A级[空洞]鸣徽。",
"AutoEvent1228101003_42": "艰苦的巡查任务总算结束了,虽然中途遇到了不少突发情况…全队损失大量生命值。",
"AutoEvent1228101003_43": "作为帮忙的报酬,获得1枚S级[空洞]鸣徽。",
"AutoEvent1228101003_44": "周边清理任务结束了,虽然中途遇到了一些小状况…全队损失一定生命值。",
"AutoEvent1228101003_45": "作为帮忙的报酬,获得1枚A级[空洞]鸣徽。",
"AutoEvent1228101003_5": "承受{specials(StaminaS)}压力值,换取1枚S级[空洞]鸣徽",
"AutoEvent1228101003_6": "救助伤势最重的人",
"AutoEvent1228101003_7": "承受{specials(StaminaA)}压力值,换取1枚A级[空洞]鸣徽",
"AutoEvent1228101003_8": "救助伤势比较轻的人",
"AutoEvent1228101003_9": "离开",
"AutoEvent1228101011_0": "张弛有度",
"AutoEvent1228101011_1": "安比:「…周围安全,绳匠,我提议可以在这里休息一下。」",
"AutoEvent1228101011_10": "安比:「接下来的战斗就交给我吧。」",
"AutoEvent1228101011_11": "有备无患",
"AutoEvent1228101011_12": "安比:「对了绳匠,这个也给你。是我在出发前以防万一准备的。」",
"AutoEvent1228101011_13": "安比递来了少量还未开封的药物,竟然是抗侵蚀剂!",
"AutoEvent1228101011_14": "真是惊喜的意外!零号空洞内以太侵蚀风险不小,正需要抗侵蚀对策!",
"AutoEvent1228101011_15": "安比还是很令人放心的",
"AutoEvent1228101011_16": "使用抗侵蚀剂",
"AutoEvent1228101011_17": "抗侵蚀剂起效很快,小队的以太侵蚀压力得到了缓解。\r\n再次对安比有备无患的专业性感到钦佩。",
"AutoEvent1228101011_18": "不愧是狡兔屋的资深雇员,太可靠了!",
"AutoEvent1228101011_19": "感谢安比",
"AutoEvent1228101011_2": "安比:「需要探索的区域还有很多,适度休息有助于回复状态。」",
"AutoEvent1228101011_20": "安比:「不用客气。」",
"AutoEvent1228101011_21": "安比平静地接受了致谢,嘴角微微上扬。",
"AutoEvent1228101011_22": "安比:「这是从《大空洞》里学到的技巧。电影果然没有骗我。」",
"AutoEvent1228101011_23": "安比:「没事,这是我应该做的。你引路很辛苦,妮可说我们要尽力减轻你的负担。」",
"AutoEvent1228101011_24": "安比平静地接受了致谢,并以更紧密的队形前进。",
"AutoEvent1228101011_25": "安比:「后面的路我也会保护你的。」",
"AutoEvent1228101011_26": "张驰有度,收放自如",
"AutoEvent1228101011_27": "安比:「抵达安全地点,这次探索效率比以往都高,多亏了绳匠你的指引。」",
"AutoEvent1228101011_28": "安比:「这次的休息时间可以更充裕些,还是老样子,我站第一班岗。」",
"AutoEvent1228101011_29": "再次整装出发,这次安比不仅充分调整了自己携带的全部武装,还有余裕小憩了一会儿,她沉静的双眼里透出前所未见的信心。",
"AutoEvent1228101011_3": "寡言的少女提出了理智的建议。确保小队所处位置安全后,她抽刀独自向外走去。",
"AutoEvent1228101011_4": "安比:「我们轮班放哨。我站第一班,你快休息吧。」",
"AutoEvent1228101011_5": "虽然时常会做出不符常识的发言,但安比在战斗方面有着毋庸置疑的专业性。相信她的判断吧,不会有错的。",
"AutoEvent1228101011_6": "组织小队成员们稍作休整,自己也可以滴一点眼药水",
"AutoEvent1228101011_7": "听从安比的建议,休息一会儿",
"AutoEvent1228101011_8": "经过适度休整,小队的状态得到了一定提升,尤其是安比本人。",
"AutoEvent1228101011_9": "安比:「休息时间里我给武器进行了充分的充能,还调整了电磁引擎的输出模式。」",
"AutoEvent1228101021_0": "捕猎游戏",
"AutoEvent1228101021_1": "猫又:「嗯?绳匠,我们是要休息一会儿吗?」",
"AutoEvent1228101021_10": "猫又:「怎么啦?是在担心我吗?没事啦~猫猫可是有九条命哦!而且我只是出去活动了一下身体而已~」",
"AutoEvent1228101021_11": "猫又:「哎呀,舒展一下真畅快,我现在状态非~常~好哦!」",
"AutoEvent1228101021_12": "虽然猫又对具体做了什么只字不谈,但她的状态确实看起来非常好。",
"AutoEvent1228101021_13": "捕猎收获",
"AutoEvent1228101021_14": "猫又:「不要愁眉苦脸啦绳匠,我还带了礼物!给你哟!看!」",
"AutoEvent1228101021_15": "猫又变魔术般掏出了一袋调查协会分发的制式补给包!",
"AutoEvent1228101021_16": "猫又:「不要惊讶,猫咪出行寻猎也会叼老鼠回家的嘛!快用吧!」",
"AutoEvent1228101021_17": "补给包内有小份的镇静剂、干粮和医疗品,正好可以给小队使用。",
"AutoEvent1228101021_18": "为队员使用补给包",
"AutoEvent1228101021_19": "接受补给包",
"AutoEvent1228101021_2": "小队找到了一处还算安全的休息地点,正在此时猫又一脸坏笑地凑了过来。",
"AutoEvent1228101021_20": "回复少量生命值,并降低少量压力值",
"AutoEvent1228101021_21": "猫又:「嘿嘿,知道好处了吧?以后也要放心让我出去玩哟!」",
"AutoEvent1228101021_22": "猫又:「还有,这可是通过正规手段得到的收获,尽管用!」",
"AutoEvent1228101021_23": "猫又带着坏心眼的笑容绕来又绕去,看来已经做好了再次出发的准备。",
"AutoEvent1228101021_24": "…就当是家里的猫猫出去捕猎了吧。",
"AutoEvent1228101021_25": "「别客气,这物资用品都是标准款哦~快用吧!」猫又伸着懒腰,一边坏笑一边指着自己带回来的战利品。",
"AutoEvent1228101021_26": "…就当是家里的猫猫出去捕猎了吧。",
"AutoEvent1228101021_27": "捕猎游戏,高分段位",
"AutoEvent1228101021_28": "猫又:「今天休息时间延长了吗绳匠?太好了~嘿嘿,你知道我想做什么吧?」",
"AutoEvent1228101021_29": "猫又:「放心,我知道分寸不会乱来的,别忘了我有九条命哦!等我回来!」",
"AutoEvent1228101021_3": "猫又:「既然要休息…那我能不能出去一下?放心,很快就会回来的!」",
"AutoEvent1228101021_30": "已经习惯猫又在休息时间自己找点事情做了,在这里等待她回来吧。",
"AutoEvent1228101021_31": "等待时间可以自己休息一下",
"AutoEvent1228101021_32": "等待猫又吧,已经习惯了…",
"AutoEvent1228101021_33": "虽然休息时间延长,猫又还是在惯常的时间里回到了营地,不仅看起来神清气爽,甚至还带回了更多战利品!",
"AutoEvent1228101021_4": "也不等回答,少女便手脚麻利地离开了现场,彷佛一只掀开窗帘窜向屋外的猫。",
"AutoEvent1228101021_5": "等待了许久都未见猫又回来…难道是迷失在空洞里了吗?真是令人不安…",
"AutoEvent1228101021_6": "虽然猫又身手敏捷…但还是令人担心。该去找找她吗?",
"AutoEvent1228101021_7": "出发寻找猫又",
"AutoEvent1228101021_8": "猫又:「回来啦~我没错过什么有趣的事吧?」",
"AutoEvent1228101021_9": "正要出发搜寻时,当事「猫」又回来了,和消失时一样突然。",
"AutoEvent1228101031_0": "狡兔的专业性",
"AutoEvent1228101031_1": "「绳匠!能搭把手吗?」在小队休整的间隙,妮可突然出声寻求帮助。",
"AutoEvent1228101031_10": "妮可:「我已经把它调整为了高功率模式,虽然弹药耗费什么的会提高,但威力也会增长,更适合应对危险的环境。」",
"AutoEvent1228101031_11": "妮可:「干嘛用那种眼神看着我?我们狡兔屋可是专业的!」",
"AutoEvent1228101031_12": "妮可:「对付危险的委托不能藏着掖着,该拿出干劲肯定会拿出干劲!虽然收益会亏一点…」",
"AutoEvent1228101031_13": "狡兔的生意经",
"AutoEvent1228101031_14": "正要再次出发前,妮可又突然拉住了你。",
"AutoEvent1228101031_15": "妮可:「咳哼!那个…刚刚说了我们狡兔屋是专业的!所以亏本的买卖做不得,我刚好手里有点探索时收集的好东西!你…有没有兴趣?」",
"AutoEvent1228101031_16": "妮可热切地推销着她沿途收集的战利品,声称只要999丁尼就全部转让给你。\r\n「我保证是好东西!买下来吧?」",
"AutoEvent1228101031_17": "看不清箱子里到底装得是什么…希望是真的有帮助",
"AutoEvent1228101031_18": "一手交钱一手拿货",
"AutoEvent1228101031_19": "花费999丁尼购买材料盲盒",
"AutoEvent1228101031_2": "",
"AutoEvent1228101031_20": "算了算了…",
"AutoEvent1228101031_21": "拒绝妮可的推销",
"AutoEvent1228101031_22": "妮可:「哈哈!我就知道还是绳匠你最上道~谢谢惠顾!」",
"AutoEvent1228101031_23": "妮可:「哎呀~这下子最近的亏空就能补上了~太好了太好了。」",
"AutoEvent1228101031_24": "妮可喜滋滋地清点着收入,不仅转让了战利品还附赠了一个大大的拥抱。",
"AutoEvent1228101031_25": "…看来这笔临时收入正好解了某个燃眉之急?",
"AutoEvent1228101031_26": "妮可:「爽快的客人我最喜欢了~谢谢惠顾!」",
"AutoEvent1228101031_27": "付款后妮可十分干脆地打开箱子把里面的战利品全转让了出来。",
"AutoEvent1228101031_28": "看看有哪些能派上用场吧。",
"AutoEvent1228101031_29": "自己的推销未能成功,妮可有些悻悻地关上了箱子。",
"AutoEvent1228101031_3": "她将自己的武器箱完全展开,露出精巧复杂的内部构造。",
"AutoEvent1228101031_30": "妮可:「真是不懂行唉!可别后悔哦?」",
"AutoEvent1228101031_31": "狡兔的逆鳞",
"AutoEvent1228101031_32": "妮可:「刚刚路上碰到的那些混蛋…竟然敢碰花老娘的新美甲!」",
"AutoEvent1228101031_33": "妮可:「绳匠,来搭把手!我要把武器功率调整为极限模式!好好教训一下这里的兔崽子们…不对,骸崽子们!」",
"AutoEvent1228101031_34": "小心翼翼地帮助妮可调整她的武器手提箱,过程中听她碎碎念了八百遍教训敌人的方法…",
"AutoEvent1228101031_35": "「好!调整完成!每一枪的成本提高10%,我的怒火提高100%!」妮可摩拳擦掌,做好了大战一场的准备!",
"AutoEvent1228101031_4": "妮可:「你有照明功能对吧?帮我打个灯,我要调整一下部件。」",
"AutoEvent1228101031_5": "妮可:「一定要照清楚啊!我、我要是手抖按错了,它可是会爆炸的!」",
"AutoEvent1228101031_6": "妮可屏息凝神等待着灯光。从她这么小心翼翼的态度来看,那句「手抖了会爆炸!」可能不是句单纯的玩笑话…",
"AutoEvent1228101031_7": "可以用伊埃斯的眼部聚光灯来照明。保持30秒别眨眼",
"AutoEvent1228101031_8": "为妮可打灯照明",
"AutoEvent1228101031_9": "妮可:「呼…!搞定了!这武器虽然非常好用,但调整起来也太凶险了…」",
"AutoEvent1228101041_0": "防卫军的做法",
"AutoEvent1228101041_1": "「停。」举止干练的少女军官叫停了小队,略微观察和思索后她提议原地休息。",
"AutoEvent1228101041_10": "每完成一项调整,她脸上沉静的自信便增添一分,此时已经是信心满满。",
"AutoEvent1228101041_11": "「11号」:「很好…状态完美。」",
"AutoEvent1228101041_12": "「11号」的做法",
"AutoEvent1228101041_13": "「对了绳匠,收下这个吧,在出发前可以分发给小队的其他人。」「11号」递来了一份用食品纸包裹的小物品。",
"AutoEvent1228101041_14": "",
"AutoEvent1228101041_15": "「11号」:「这是提神用干粮。我参考防卫军的应急军粮做的,优化了口味。如果还感觉疲乏的话可以吃一点。」",
"AutoEvent1228101041_16": "食品纸里是类似压缩饼干一样的东西,颜色红得像火。",
"AutoEvent1228101041_17": "「11号」递来了一份用食品纸包裹的小物品,食品纸里是类似压缩饼干一样的东西,颜色红得像火。",
"AutoEvent1228101041_18": "要分给小队成员吗?",
"AutoEvent1228101041_19": "分发给小队成员",
"AutoEvent1228101041_2": "「11号」:「周围暂时没有敌人的气息,这个空洞的危险性很高,适度调整一下节奏对我们有好处。」",
"AutoEvent1228101041_20": "全队损失少量生命值,5场战斗内造成的伤害提升",
"AutoEvent1228101041_21": "太危险了…",
"AutoEvent1228101041_22": "「11号」:「味道不错吧?为了提高提神解乏的效果我强化了对辛香料的运用。」",
"AutoEvent1228101041_23": "「11号」:「不仅饱腹感一流,还能提供多种维生素。」",
"AutoEvent1228101041_24": "看着手中红得发紫的干粮,心中突然升起一股不妙的预感…",
"AutoEvent1228101041_25": "希望大家的身体能承受得住「11号」的浓浓善意…",
"AutoEvent1228101041_26": "「嗯?你不吃?是还不饿么…」\r\n「11号」满脸意外的把自制干粮拿了回去,并自己吃了起来。",
"AutoEvent1228101041_27": "…能面不改色咀嚼「辣椒团块」,真是可怕的实力。",
"AutoEvent1228101041_28": "「11号」的手艺",
"AutoEvent1228101041_29": "无论是从用料、形状和口感来说,「11号」的特制干粮都无可挑剔…前提是能承受得了辣椒素对视觉和味蕾的双重火力…",
"AutoEvent1228101041_3": "「第一班岗哨就由我来负责,其他人可以解散了。」一边说着,少女军官抽出军刀走向视野好的位置。",
"AutoEvent1228101041_30": "「11号」:「嗯,从你的脸色和呼吸频率来看好像完全兴奋起来了,这对作战是好事。我还有点存货,别客气多吃点。」",
"AutoEvent1228101041_31": "必须得尽快完成探索了,不然有些东西可能会比侵蚀症状先爆发…",
"AutoEvent1228101041_32": "防卫军的经验",
"AutoEvent1228101041_33": "「11号」:「等等…绳匠,如果你信得过我,我建议不要在此处休息,我的直觉告诉我这里并不安全。」",
"AutoEvent1228101041_34": "小队找到一处安全点,打算休整时「11号」却出声叫停,她四处查看一番后郑重地说出了自己的判断:「移动起来吧,护卫工作就交给我。」",
"AutoEvent1228101041_35": "小队找到一处安全点,打算休整时「11号」却出声叫停,她四处查看一番后郑重地说出了自己的判断",
"AutoEvent1228101041_36": "「移动起来吧,护卫工作就交给我。」",
"AutoEvent1228101041_37": "听从「11号」的建议",
"AutoEvent1228101041_38": "跟随「11号」离开后不久,身后果然传来了高活性以太能量波动的检测警告!一道巨大的裂隙出现在刚刚的「安全点」中!",
"AutoEvent1228101041_39": "成功规避灾难,「11号」斗志高昂,展现了自己最巅峰的状态。",
"AutoEvent1228101041_4": "",
"AutoEvent1228101041_5": "「11号」是新艾利都防卫军的职业军人,探索空洞对她来说是驾轻就熟的日常任务。\r\n她的意见值得信赖,小队可以在此休息片刻。",
"AutoEvent1228101041_6": "专业的事就交给专家去办,此刻应该相信专家的判断!",
"AutoEvent1228101041_7": "招呼小队成员休息",
"AutoEvent1228101041_8": "在「11号」也换班修整后,小队的状态得到了恢复。",
"AutoEvent1228101041_9": "不过话说是休息,「11号」却在这段时间里专注地磨刀、调整装备并添加燃料。",
"AutoEvent1228101061_0": "结束痛苦",
"AutoEvent1228101061_1": "可琳:「那、那个,绳匠大人!我…我想结束大家的痛苦!」",
"AutoEvent1228101061_10": "还是算了",
"AutoEvent1228101061_11": "可琳:「好的!我马上开始,很、很快就会好!不过…可琳也只是带了些基础医疗物资,所以治疗效果有限,抱歉…」",
"AutoEvent1228101061_12": "虽然态度上很不自信,但可琳却用非常专业的手法为小队的成员们完成了紧急伤口处理。",
"AutoEvent1228101061_13": "可琳:「完成了!希望…能帮到大家!」",
"AutoEvent1228101061_14": "毕竟是危险性极高的空洞区域,花费时间紧急治疗不知道会发生什么新的变数。\r\n「原、原来绳匠大人是这么考虑的!可琳明白了!可琳会更努力完成委托的!」",
"AutoEvent1228101061_15": "失眠女仆",
"AutoEvent1228101061_16": "队员们获得了短暂的休息时间,只有可琳睡不着,她看起来心事重重,过了一会儿终于鼓起勇气凑了过来悄悄提问。",
"AutoEvent1228101061_17": "「请、请问,绳匠大人,可琳的表现还可以吗?」原来可琳在担心自己的表现不够好。",
"AutoEvent1228101061_18": "「要是可琳拖了大家的后腿,请绳匠大人一定要指出来,唔…可琳会趁这段休息时间想办法改进的…我保证!」",
"AutoEvent1228101061_19": "看来有必要安慰一下可琳,不然她是没法安心休息的",
"AutoEvent1228101061_2": "可琳手握圆锯,怯生生地说出了有点吓人的话。",
"AutoEvent1228101061_20": "没那回事,可琳的表现是全队第一名。",
"AutoEvent1228101061_21": "「真的?不会在骗我吧?不对不对,绳匠大人是不会骗我的,嘿嘿…」失眠女仆的担忧一扫而空,轻手轻脚回到了她休息的地方。",
"AutoEvent1228101061_22": "就这样,可琳念叨着「第一名嘿嘿」迷迷糊糊睡了一会儿,醒来时充满干劲。",
"AutoEvent1228101061_23": "吓我一大跳!",
"AutoEvent1228101061_24": "可琳:「对不起!对不起!大家没有因为可琳的话增加压力吧…我马上开始包扎,很、很快就会好!实在对不起,可琳不会说话…」",
"AutoEvent1228101061_25": "可琳一边道着歉,一边用非常专业的手法为小队的成员们完成了紧急伤口处理。",
"AutoEvent1228101061_3": "怎么就突然要结束大家的痛苦了?!",
"AutoEvent1228101061_4": "你、你先放下锯子!",
"AutoEvent1228101061_5": "可琳:「哎?啊对、对、对不起!可琳不是这个意思!那个…因为路上战斗大家似乎都受了不同程度的伤,可琳想给大家稍微处理一下伤口,简单包扎一下…」",
"AutoEvent1228101061_6": "可琳希望为大家包扎伤口,只是在表达上…有些让人误会。",
"AutoEvent1228101061_7": "原来结束痛苦是这个意思…",
"AutoEvent1228101061_8": "拜托你了可琳!",
"AutoEvent1228101061_9": "为其他角色回复生命值",
"AutoEvent1228101081_0": "星徽骑士的修养",
"AutoEvent1228101081_1": "小队清理出了一片安全的区域,准备稍微休息一下。",
"AutoEvent1228101081_10": "还没有出声,比利竟然自己就醒了过来。",
"AutoEvent1228101081_11": "「流星的光辉!彗尾的轨迹!骑士的英姿——!」",
"AutoEvent1228101081_12": "「星徽骑士,再度觉醒!!」",
"AutoEvent1228101081_13": "…虽然比利说的那些一样都没有感受到,但他的状态变好确实感受到了。",
"AutoEvent1228101081_14": "星徽骑士的保养",
"AutoEvent1228101081_15": "比利:「等一下店长!星徽骑士的觉醒还有一个重要的步骤没有做!能麻烦再给我一点点时间吗?」",
"AutoEvent1228101081_16": "比利的态度看起来十分诚恳,眼睛里的图案都变成了星星。",
"AutoEvent1228101081_17": "比利:「其实我是想给我的姑娘们清理一下枪膛,顺便保养一下!刚刚探索时我还看到了枪匠邦布商留下的记号,只要花500齿轮硬币还能补充点弹药呢!」",
"AutoEvent1228101081_18": "比利喜滋滋把双枪放在脸庞展示起来,希望能花费500齿轮硬币,对双枪进行养护。",
"AutoEvent1228101081_19": "要帮他养护武器吗?",
"AutoEvent1228101081_2": "比利:「店长!既然要休息,我想要进行一次深度系统自检!」",
"AutoEvent1228101081_20": "支付500齿轮硬币",
"AutoEvent1228101081_21": "比利在下一场战斗中的伤害提升",
"AutoEvent1228101081_22": "还是算了",
"AutoEvent1228101081_23": "比利喜出望外,他带着武器和齿轮硬币离开了现场,承诺很快就回来。",
"AutoEvent1228101081_24": "没过多久,机械射手带着散发金属与润滑油香味的武器和装满的子弹包回归小队。",
"AutoEvent1228101081_25": "比利:「太感谢了店长!接下来的路就看我星徽骑士的表演吧!」",
"AutoEvent1228101081_26": "算了算了…",
"AutoEvent1228101081_29": "「什么?时间来不及了吗?我知道了店长,那等结束后再维护吧!」虽然被拒绝有些遗憾,但比利还是立刻整装回到了战斗位置。",
"AutoEvent1228101081_3": "比利:「进行自检时我可能会像睡着一样一动不动,麻烦店长在出发时叫……」",
"AutoEvent1228101081_30": "收到齿轮硬币的投资后,比利兴高采烈地暂离了小队,没过多久后又顺利赶了回来。\r\n「我搞定了店长!弹药已满、武器全新!咱们继续吧!」",
"AutoEvent1228101081_31": "星徽骑士的推销",
"AutoEvent1228101081_32": "比利:「系统深度自检完成!嗯?现在还不用出发吗?那来聊聊天吧!我给店长讲讲星徽骑士最新剧场版的故事!」",
"AutoEvent1228101081_33": "听说休息时间延长,从自检流程中恢复的比利兴致勃勃地开始了安利演讲…错过了说拒绝的时间,这下不得不听了…",
"AutoEvent1228101081_34": "兴奋的比利从最新版一直讲到了第一版,还自带音效和表演…",
"AutoEvent1228101081_35": "「好!从今天起你们也是荣誉骑士了!一起奋战吧!!」",
"AutoEvent1228101081_36": "不得不听了…",
"AutoEvent1228101081_37": "沉浸在推销成功的喜悦中,比利的战斗动作变得格外有力…也格外浮夸。",
"AutoEvent1228101081_4": "话还没说完,比利就如宣言一般陷入了沉默中,不知为何还摆出了冥想一般的姿势。",
"AutoEvent1228101081_5": "看来深度自检已经开始了。",
"AutoEvent1228101081_6": "平时无比健谈的人突然沉默反而让人无法习惯,小队波澜不惊地休整完毕准备再次出发。",
"AutoEvent1228101081_7": "该唤醒赛博冥想中的「星徽骑士」了。",
"AutoEvent1228101081_8": "叫醒比利",
"AutoEvent1228101081_9": "比利:「感受到了吗…」",
"AutoEvent1228101101_0": "举手之劳",
"AutoEvent1228101101_1": "珂蕾妲:「等等绳匠!我在刚刚的区域看见了点在意的东西,我想去调查一下。你…方便的话能陪我去一下吗?」",
"AutoEvent1228101101_10": "陪同珂蕾妲往回走,很快便找到了她在意的废旧工业器械。娇小的红发少女毫不费力地钻进了机器的核心位置。",
"AutoEvent1228101101_11": "「稍等一下绳匠,我马上就好!」话音刚落,机器内传来响亮的敲打声,力量之强甚至让残存的部件不断震颤。",
"AutoEvent1228101101_12": "",
"AutoEvent1228101101_13": "珂蕾妲:「久等了绳匠!我搞定了!除了核心部件我还找到了一些有用的东西哦!接着!」",
"AutoEvent1228101101_14": "珂蕾妲扔来了一组鸣徽,昂扬的活性读数证明它们蕴含着澎湃的力量。",
"AutoEvent1228101101_15": "珂蕾妲:「咱们用得上吗?如果用不上也可以卖给路上的邦布商人!」",
"AutoEvent1228101101_16": "珂蕾妲扔来了一袋齿轮硬币,拎在手里感受了一下重量, 收获还不少!",
"AutoEvent1228101101_17": "文明施工",
"AutoEvent1228101101_18": "大家陆续做好了休息的准备,只有珂蕾妲在焦躁地来回踱步,踱了二十几圈后,终于下定决心跑了过来。",
"AutoEvent1228101101_19": "珂蕾妲:「绳匠!你不用休息的吧?快,带我找个没人的地方!」",
"AutoEvent1228101101_2": "娇小的企业领袖在刚刚的区域看见了点在意的东西,她邀请你一同去调查一下。",
"AutoEvent1228101101_20": "没人的地方?这是要做什么?",
"AutoEvent1228101101_21": "「难得的休整时间嘛,当然要用来调校武器!调校武器嘛,当然会发出叮叮当当的响声!但我看大家都准备睡觉了…肯定不能在这里弄啊!」",
"AutoEvent1228101101_22": "确实,没人喜欢在睡觉的时候楼顶上突然想起的装修噪音",
"AutoEvent1228101101_23": "好吧,我带你去个没人的安全区域",
"AutoEvent1228101101_24": "你们来到了离休息地不远的安全区域,珂蕾妲兴奋地开始了武器调校,这声响…哪里是「叮叮当当」,分明是「轰隆隆」。",
"AutoEvent1228101101_25": "「好了!状态绝佳!」一通敲打锤击后,珂蕾妲对武器状态十分满意。",
"AutoEvent1228101101_26": "她已经迫不及待地想要进行实战测试环节了!",
"AutoEvent1228101101_27": "我们走吧!",
"AutoEvent1228101101_28": "很快,红发少女钻了出来,脸上写满了不甘:「核心部件完全没用了啊,被破坏成那样!要是能早点发现这地方就好了…哦,不过也不是完全没有收获,我找到了这个。」",
"AutoEvent1228101101_3": "珂蕾妲投来有些不确定的视线",
"AutoEvent1228101101_4": "要调查什么呢?",
"AutoEvent1228101101_5": "珂蕾妲:「啊,其实是我在沿途看到了一些丢弃的工业机械,我想看看逻辑核心还在不在,要是能带回去的话老姐他们肯定用得着。」",
"AutoEvent1228101101_6": "珂蕾妲用手指挠着脸颊,似乎觉得自己的要求有点过头。",
"AutoEvent1228101101_7": "珂蕾妲希望你陪同她一起去检查下丢弃的工业机械中,是否还有能用的逻辑核心。",
"AutoEvent1228101101_8": "珂蕾妲用手指挠着脸颊,似乎觉得自己的要求有点过头",
"AutoEvent1228101101_9": "我陪你去!",
"AutoEvent1228101111_0": "工业级自律",
"AutoEvent1228101111_1": "探索中幸运找到了一处适合休息的区域,小队决定就地修整一会儿。",
"AutoEvent1228101111_10": "热血男青年没有留下提问的机会,转眼间就投入到了挥汗如雨的锻炼动作中。",
"AutoEvent1228101111_11": "看安东一脸满足的笑容,这套锻炼或许真的对他很有用吧!",
"AutoEvent1228101111_12": "工业级干劲",
"AutoEvent1228101111_13": "安东:「噢噢噢!谢谢你绳匠!我感觉现在浑身充满了干劲!我的兄弟也充满了电力!决定了!请让我来负责接下来的巡逻吧!」",
"AutoEvent1228101111_14": "汗水刚擦干,安东已经准备投入到下一项工作中了!没问题吗?",
"AutoEvent1228101111_15": "安东:「没问题!我现在状态很好!探索路径你也交代过我们了!只是巡逻一下前面的区域而已,我会在下个出口等着大家的!」",
"AutoEvent1228101111_16": "安东希望独自去前面的区域巡逻,路上的敌人或许足够他消耗精力…",
"AutoEvent1228101111_17": "要答应让安东离队进行巡逻吗?",
"AutoEvent1228101111_18": "靠你了安东",
"AutoEvent1228101111_19": "安东不参加下1场战斗,但3场战斗内所有敌人生命值降低",
"AutoEvent1228101111_2": "「绳匠!你能帮我记一下数吗?」正在休息时,安东突然笑着找了过来。",
"AutoEvent1228101111_20": "还是算了",
"AutoEvent1228101111_21": "安东:「好嘞!尽管放心交给我!路上的敌人我会顺手驱赶一下的!咱们下个出口见!」",
"AutoEvent1228101111_22": "白祇重工的青年干部拿起武器,毫不迟疑地冲向下个探索地点。",
"AutoEvent1228101111_23": "希望他能记清楚后面的路是怎么走的…",
"AutoEvent1228101111_24": "算了算了…",
"AutoEvent1228101111_25": "虽然安东气势如虹,但让队友独自行动还是太冒险了。\r\n「不行么?嗯…我明白了,没问题!那我就在绳匠身边好好大干一场吧!」",
"AutoEvent1228101111_26": "你不会迷路吧?",
"AutoEvent1228101111_27": "「绝不可能!刚才我一边锻炼一边把路线在脑子里滚了几十遍,行动路线什么的已经牢牢刻在每一寸肌肉里了!咱们下个出口见!」",
"AutoEvent1228101111_28": "白祇重工的青年干部拿起武器,不由分说冲向下个探索地点。",
"AutoEvent1228101111_29": "希望他和他的肌肉真的记清楚后面的路怎么走了…",
"AutoEvent1228101111_3": "",
"AutoEvent1228101111_30": "(气势如虹的安东将缺席1场战斗,对探索区域进行全面巡逻。接下来的3场战斗内敌人的生命值降低。)",
"AutoEvent1228101111_4": "安东:「我今天份的锻炼额度还没达标,想正好趁现在补足一下!我只会做一些不需要器材的运动,麻烦你帮我记一下数量就行!」",
"AutoEvent1228101111_5": "顶着高频战斗和以太侵蚀的环境压力,安东竟然还保持着旺盛的精力!",
"AutoEvent1228101111_6": "未等回复他已经开始做起了热身操…",
"AutoEvent1228101111_7": "开始吧安东!",
"AutoEvent1228101111_8": "安东:「绳匠你愿意陪练真是太好了!那我们这就开始!先做一组核心基础吧!」",
"AutoEvent1228101111_9": "明明只是答应了帮忙计数,什么时候变成陪练了?!",
"AutoEvent1228101121_0": "怒火报价",
"AutoEvent1228101121_1": "一路探索前行,高频的战斗让小队颇为辛苦。",
"AutoEvent1228101121_10": "本:「我会注意控制生气尺度,不会把同伴们卷进来的!」",
"AutoEvent1228101121_11": "先礼后兵",
"AutoEvent1228101121_12": "本:「啊对了绳匠!生气前我先清点一下咱们一路探索的收获吧?等我专注战斗时可能就没机会了。」",
"AutoEvent1228101121_13": "本提议把小队一路探索的收获进行一次清点与整理。不愧是白祇重工的财务负责人,这细腻的心思仿佛变成了一种本能。",
"AutoEvent1228101121_14": "本:「您要是同意,我现在就可以开始,很快就能整理好!」",
"AutoEvent1228101121_15": "要拜托本清点一遍探索的收获吗?似乎不会耽搁太多时间",
"AutoEvent1228101121_16": "拜托你了本!",
"AutoEvent1228101121_17": "还是算了",
"AutoEvent1228101121_18": "得到首肯后,本变魔术一般掏出一副小眼镜,开始仔细核对一路上的探索收获。",
"AutoEvent1228101121_19": "本:「嗯…差不多盘点完了。我在战利品里找到了些混进去的小玩意,或许能跟商人邦布换点什么来。」",
"AutoEvent1228101121_2": "「绳匠,我有件事想申请您批准。」壮硕的本十分郑重地出声求助。",
"AutoEvent1228101121_20": "本:「具体怎么处理就看您吧!我先下去准备战斗了。」",
"AutoEvent1228101121_21": "温柔的性格随着眼镜一起被收入怀中,本再次拥抱熊的野性。",
"AutoEvent1228101121_22": "算了算了…",
"AutoEvent1228101121_23": "虽然本的好意与专业值得信赖,不过还是尽快完成委托比较好。\r\n「噢噢,抱歉!是我欠考虑了,您说得有道理!我们还是尽快完成探索吧!」",
"AutoEvent1228101121_24": "获得2000齿轮硬币,也许还有其他小玩意",
"AutoEvent1228101121_25": "我同意,不过要抓紧时间!",
"AutoEvent1228101121_26": "本:「嗯…差不多盘点完了。我在战利品里找到了些混进去的小玩意,具体怎么处理就交给您了。好了,我先下去准备战斗了。」",
"AutoEvent1228101121_27": "本迅速将小眼镜和温柔的性格一同收入怀中,就像刚才掏出它一样干脆利落。眨眼功夫,本已切换成了「野性形态」。",
"AutoEvent1228101121_3": "本:「这个空洞的危险性挺高的,我觉得咱们得加强应对措施。因此,我想请您批准我…生气。」",
"AutoEvent1228101121_4": "本:「毕竟是做财务的,平时得细心谨慎,我也很注意控制情绪。但这会儿咱们需要武力,所以…」",
"AutoEvent1228101121_5": "本认为空洞内的情况较为危险,希望能允许他释放出全部实力。",
"AutoEvent1228101121_6": "熊希人搓着手征询意见,要释放他的怒火吗?",
"AutoEvent1228101121_7": "向敌人撒火吧!",
"AutoEvent1228101121_8": "本:「既然绳匠也同意,那我就不客气了!」",
"AutoEvent1228101121_9": "本大力活动四肢,制服包裹的躯体似乎变得更加紧绷,关节也发出了响亮的嘎嘣声!",
"AutoEvent1228101131_0": "画饼充饥",
"AutoEvent1228101131_1": "「绳匠长官!我感觉饿了,请问到晚饭时间了吗?如果没有,那到午饭时间了吗?」探索的间隙,苍角蹦跳着凑了过来,双眼闪烁着食欲的光芒。",
"AutoEvent1228101131_10": "苍角:「另外关于吃的我完全没有忌口!只要是好吃的,我什么都可以吃哦!」",
"AutoEvent1228101131_11": "…这下必须得请她好好吃一顿才行了。",
"AutoEvent1228101131_12": "天降馅饼",
"AutoEvent1228101131_13": "出乎意料的,有小队成员听说苍角饿了,很干脆的递来了一包干粮!\r\n好像是出行前从哨站后勤那里拿的,只为以防万一。",
"AutoEvent1228101131_14": "标准份量的干粮,给苍角打打牙祭应该够…",
"AutoEvent1228101131_15": "苍角,先垫垫肚子吧?",
"AutoEvent1228101131_16": "苍角回复大量生命值,其他角色回复少量生命值",
"AutoEvent1228101131_17": "「哇!我可以吃吗?!谢谢你绳匠长官!!」苍角充满感激的接过了食品袋,迫不及待地吃了起来。",
"AutoEvent1228101131_18": "明明只是压缩饼干一般的干燥食品,但苍角却吃得无比幸福。",
"AutoEvent1228101131_19": "连看的人都感觉到了满足!",
"AutoEvent1228101131_2": "",
"AutoEvent1228101131_20": "苍角:「…窝灰各大加柳已写的!(我会给大家留一些的!)」",
"AutoEvent1228101131_21": "还是等吃完了再前进吧。",
"AutoEvent1228101131_22": "还是画个饼吧…",
"AutoEvent1228101131_23": "还是算了",
"AutoEvent1228101131_24": "算了算了…",
"AutoEvent1228101131_25": "「唉?不能吃吗邦布长官?」\r\n听闻不适合在这里进食,苍角看起来很失落,但马上又振作了起来。",
"AutoEvent1228101131_26": "苍角:「我明白了邦布长官!你是要把肚子的分量留给更营养好吃的东西对吧?我、我会努力忍住的!」",
"AutoEvent1228101131_3": "该怎么给这孩子解释「绳匠的委托不包吃」呢…等离开空洞后倒是可以安排她好好吃一顿。",
"AutoEvent1228101131_4": "苍角:「什么?长官你是说下班后就可以开饭吗?太好了!」",
"AutoEvent1228101131_5": "苍角:「请让我打头阵吧!苍角保证全力以赴!尽快完成战斗尽快下班吃饭!」",
"AutoEvent1228101131_6": "苍角似乎非常期待下班后的那顿饭…尽管它还只是个画饼。",
"AutoEvent1228101131_7": "结束后一定请你吃",
"AutoEvent1228101131_8": "画饼产生了超乎想象的激励,苍角干劲十足地走在队伍最前头,一副要把所有拦路的敌人都解决的气势。",
"AutoEvent1228101131_9": "苍角:「放心吧绳匠长官!苍角保证完成任务!」",
"AutoEvent1228101141_0": "桌面礼仪",
"AutoEvent1228101141_1": "「绳匠阁下,我闻到了一些令人厌恶的气味。」正当小队向前探索时,莱卡恩突然出声发出提醒。",
"AutoEvent1228101141_10": "经过不长不短的时间,不远处隐约传来惊恐的呼号,随即又复归平静。",
"AutoEvent1228101141_11": "莱卡恩:「久等了绳匠阁下,我已妥善解决了问题。」",
"AutoEvent1228101141_12": "莱卡恩:「接下来的路我会继续提高警惕、加强防范,请您不用担心。」",
"AutoEvent1228101141_13": "劳逸结合",
"AutoEvent1228101141_14": "「对了绳匠阁下,再出发前我还想耽搁几分钟。」解决伏击后,莱卡恩再次提出了新的建议,是还有敌人吗?",
"AutoEvent1228101141_15": "",
"AutoEvent1228101141_16": "莱卡恩:「不,在发现有会设伏的敌人后大家似乎都有些紧张。这不利于接下来的探索。」",
"AutoEvent1228101141_17": "莱卡恩:「若您不反对,我想给大家泡杯茶,舒缓一下情绪。」",
"AutoEvent1228101141_18": "莱卡恩希望为大家泡杯茶,舒缓一下紧张的情绪。",
"AutoEvent1228101141_19": "空洞茶会肯定是个坏主意…但莱卡恩说出来就不一样了。",
"AutoEvent1228101141_2": "",
"AutoEvent1228101141_20": "我很期待!",
"AutoEvent1228101141_21": "还是算了",
"AutoEvent1228101141_22": "莱卡恩:「遵命,那我就再耽搁大家少许时间。」",
"AutoEvent1228101141_23": "莱卡恩熟练地取出了茶具、炊具和袋装茶包开始泡茶…这东西都是藏在哪里的?",
"AutoEvent1228101141_24": "莱卡恩:「具有安定凝神成分的花草茶,是维多利亚家政的独家配方。」",
"AutoEvent1228101141_25": "「条件有限,只能以简陋的茶包替代鲜茶,还请大家见谅。」氤氲的茶水热气中,狼人绽开一抹得体的微笑。",
"AutoEvent1228101141_26": "",
"AutoEvent1228101141_27": "在以骸环伺的环境里喝茶,就算是最高级的茶叶估计也只能尝出紧张的苦味。\r\n「失礼,还是绳匠阁下考虑周到。那这茶会就预留到离开后再举行吧!」",
"AutoEvent1228101141_28": "清除1个侵蚀症状,或降低50点压力值",
"AutoEvent1228101141_29": "那我们就迅速喝杯茶",
"AutoEvent1228101141_3": "莱卡恩:「我们身后可能有不受欢迎的客人,虽然技法拙劣但仍可能是埋伏。不介意的话我可以为您处理。」",
"AutoEvent1228101141_30": "莱卡恩:「遵命,那我就再耽搁大家少许时间,请放心,泡茶期间我也会时刻留心周围的情况。」",
"AutoEvent1228101141_31": "「条件有限,只能以简陋的茶包替代鲜茶,还请大家见谅。」透过氤氲的茶水热气,莱卡恩警戒周围的眼神似乎也变得柔和了一些。",
"AutoEvent1228101141_4": "狼执事态度云淡风轻,仿佛说的只是倾倒垃圾这种程度的小事。",
"AutoEvent1228101141_5": "立刻根据莱卡恩的提示,让fairy进行了一次全量扫描,真的发现了几处可疑反应。",
"AutoEvent1228101141_6": "狼执事希望为我们处理「不受欢迎的客人」",
"AutoEvent1228101141_7": "那就拜托你了!",
"AutoEvent1228101141_8": "「遵命,我会妥善处理不速之客,请您稍等。」莱卡恩躬身行礼,随即独自走向小队后方。",
"AutoEvent1228101141_9": "",
"AutoEvent1228101181_0": "心灵充电",
"AutoEvent1228101181_1": "探索空洞区域时,小队找到了一处协会的废弃营地,于是打算休息一会儿。",
"AutoEvent1228101181_10": "本以为会被格莉丝用螺丝刀现场拆解,没想到她只是伸手紧紧抱住了伊埃斯,像抱着家里的抱枕一般。",
"AutoEvent1228101181_11": "格莉丝:「嗯~电涌声非常稳定,逻辑核心运转音也很清晰…好治愈啊~我好喜欢!」",
"AutoEvent1228101181_12": "就这么被格莉丝抱住一直持续到休息时间结束。",
"AutoEvent1228101181_13": "格莉丝:「好!!姐姐彻底活过来了!谢谢你小家伙~」",
"AutoEvent1228101181_14": "机械马杀鸡",
"AutoEvent1228101181_15": "格莉丝:「啊等一下绳匠!有件事得跟你说一下,是关于小家伙的。」",
"AutoEvent1228101181_16": "格莉丝抱起伊埃斯,认真的目光透过感官同步状态直直看向屏幕外的操作者。",
"AutoEvent1228101181_17": "格莉丝:「我刚刚抱着小家伙时听到它内部的电涌频率和标准件有些差异,有可能是侵蚀引起的干扰。我知道它经过高度定制改造,如果你们信得过我的话,我可以给它做个小检查。」",
"AutoEvent1228101181_18": "格莉丝认为伊埃斯内部有被侵蚀的风险,希望能检查一下。",
"AutoEvent1228101181_19": "要不要让格莉丝检查一下呢?",
"AutoEvent1228101181_2": "「哎…」正在休息时,格莉丝却发出了忧愁的叹息。",
"AutoEvent1228101181_20": "我相信你格莉丝",
"AutoEvent1228101181_21": "格莉丝:「谢谢你绳匠,我不会让你失望的。」",
"AutoEvent1228101181_22": "「来吧小家伙,这下是真的要让姐姐给你亲密接触一下咯~」格莉丝露出了危险的表情拿起工具再次抱起伊埃斯。",
"AutoEvent1228101181_23": "",
"AutoEvent1228101181_24": "经过一番高效的体检,格莉丝很快报告了好消息:「搞定!内部改造确实高明,以太能源循环泵开启了半小时的超频模式,能增加大家的战斗效率!」",
"AutoEvent1228101181_25": "听起来好可怕,快帮我查查!",
"AutoEvent1228101181_26": "格莉丝:「交给我吧绳匠。」",
"AutoEvent1228101181_27": "「来吧小家伙~不会有事的,让姐姐给你好好做一下检查~」格莉丝露出了危险的表情拿起工具再次抱起伊埃斯。",
"AutoEvent1228101181_28": "经过一番高效的体检,格莉丝很快得出了结论:「搞定!排除了侵蚀引发干扰的可能性,我顺便给以太能源循环泵开启了半小时的超频模式,能增加大家的战斗效率哦!」",
"AutoEvent1228101181_3": "格莉丝:「没事,我没有受伤,只是…绳匠啊,心灵的疲惫不是光靠休息就能恢复的!」",
"AutoEvent1228101181_4": "格莉丝:「感觉我好久没有见到公司里的孩子们了,它们情况如何了呢?」",
"AutoEvent1228101181_5": "格莉丝:「为了缓解内心的焦虑,得找个差不多的好孩子让我好好研究一下才行!比如…小~家~伙?」",
"AutoEvent1228101181_6": "格莉丝一扫犹豫的模样,目光灼灼地看向伊埃斯,似乎很想和伊埃斯亲近一下…要不要满足她呢?",
"AutoEvent1228101181_7": "「来给姐姐干涸的心灵充个电好不好?」",
"AutoEvent1228101181_8": "下不为例哦…",
"AutoEvent1228101181_9": "格莉丝:「可以吗?!姐姐就知道你最好了!快来快来~」",
"AutoEvent1228101191_0": "休息是为了更好地工作",
"AutoEvent1228101191_1": "「绳匠,我想休息一下。」正在探索时艾莲突然发起了休息的提议,虽然是商量的话语,但口气却是不容商量。",
"AutoEvent1228101191_10": "为了休息竟爆发出了比认真工作更认真的干劲…真是不可思议。",
"AutoEvent1228101191_11": "艾莲醒来后一定能有更好的状态吧?",
"AutoEvent1228101191_12": "她不是为了偷懒…对吧?",
"AutoEvent1228101191_13": "劳逸结合",
"AutoEvent1228101191_14": "差不多该到出发继续探索的时间了,但艾莲看起来睡得很熟,一点都没有要醒来的迹象…",
"AutoEvent1228101191_15": "要冒险叫醒熟睡的鲨鱼么?",
"AutoEvent1228101191_16": "艾莲…?该出发了!",
"AutoEvent1228101191_17": "艾莲不参加下1场战斗,归队后回复生命值并提升伤害",
"AutoEvent1228101191_18": "醒醒!艾莲!!!",
"AutoEvent1228101191_19": "休息长一点也是为了更好地工作",
"AutoEvent1228101191_2": "",
"AutoEvent1228101191_20": "艾莲:「嗯?要走?唔…没睡够…不想走。」",
"AutoEvent1228101191_21": "「你们先走…我会跟上。」说完自己的决定,艾莲稍微翻了个身再次睡去。",
"AutoEvent1228101191_22": "呃…我们真的走咯?",
"AutoEvent1228101191_23": "小队离开了休息点,此时通讯界面传来了艾莲发来的信息。",
"AutoEvent1228101191_24": "艾莲:「不用担心,我知道怎么找到你们。」",
"AutoEvent1228101191_25": "艾莲:「下场战斗后我就会跟上来。信我。」",
"AutoEvent1228101191_26": "好吧,只能相信这位个性十足的海狼女仆了…",
"AutoEvent1228101191_27": "(为了充分休息艾莲将暂时离队,并在经过1场战斗后重新归队。归队时艾莲将回复大量生命值,并在委托结束前提升自身造成的伤害。)",
"AutoEvent1228101191_28": "「好了…别摇了…我知道了…」就算是艾莲,把熟睡的她留下来先离开什么的…果然还是做不出来。",
"AutoEvent1228101191_29": "以「再不起来我就摸你尾部咯?」为要挟总算把鲨鱼女仆唤醒了过来…",
"AutoEvent1228101191_3": "「你担心附近很危险?唔…等我一下。」依然不等回答,艾莲拿起武器头也不回地冲了出去!得尽快追上她才行。",
"AutoEvent1228101191_30": "说完自己的决定,艾莲翻了个身坚定地睡去。",
"AutoEvent1228101191_31": "那我们就不等你了!",
"AutoEvent1228101191_32": "直至小队开始移动,艾莲也保持着优雅的睡姿不为所动。就在离开休息点不久,通讯界面传来一条艾莲发来的信息。",
"AutoEvent1228101191_33": "好吧, 除了相信艾莲也没别的选择了…",
"AutoEvent1228101191_4": "",
"AutoEvent1228101191_5": "追上艾莲后,发现周围没有检测到危险的以太活性读数。",
"AutoEvent1228101191_6": "「周围的敌人已经被我搞定了。现在可以休息了吧?」",
"AutoEvent1228101191_7": "好吧…那休息一会儿",
"AutoEvent1228101191_8": "得到允许后,小队开始在艾莲清理出的安全区内修整。",
"AutoEvent1228101191_9": "而清理出休息区的功臣本人早就选了个最舒适的地方小憩起来。",
"AutoEvent1228101211_0": "真心话与大冒险",
"AutoEvent1228101211_1": "「绳匠!来陪我们玩吧!」\r\n「玩吧玩吧!」\r\n小队正在探索时,丽娜的玩偶,杜苏拉和安娜塔莎突然窜上来搭话。",
"AutoEvent1228101211_10": "真不知道这寻求刺激的游戏到底是丽娜的真心话,还是玩偶的大冒险…就陪她们玩个尽兴吧。",
"AutoEvent1228101211_11": "游戏奖励",
"AutoEvent1228101211_12": "「找到我们啦!」\r\n「找到啦找到啦!!」\r\n费了好一番功夫,终于找到了两个人偶,可以回去了吧?",
"AutoEvent1228101211_13": "「不行哦!你还没有找到所有人哦!」\r\n「还有哦还有哦!」\r\n小人偶上下翻飞,催促着游戏继续。",
"AutoEvent1228101211_14": "小人偶上下翻飞,催促着游戏继续。",
"AutoEvent1228101211_15": "再陪人偶玩一会",
"AutoEvent1228101211_16": "接着找",
"AutoEvent1228101211_17": "好在探索空洞也是伊埃斯的强项,不多久就找到了被玩偶藏起来的「友军」。",
"AutoEvent1228101211_18": "原来战斗邦布也被安娜塔莎和杜苏拉算作为游戏的一环,一起藏了起来。",
"AutoEvent1228101211_19": "虽然花了点时间,但不论是玩偶还是战斗邦布看起来都很开心。",
"AutoEvent1228101211_2": "「哎呀!不好意思小向导大人,看来她们感觉到无聊了呢!」丽娜一脸抱歉的笑容也凑了上来。",
"AutoEvent1228101211_20": "这游戏出乎意料的挺有效果的?",
"AutoEvent1228101211_21": "找到小家伙们的「友军」",
"AutoEvent1228101211_22": "怎么可能还有!不就你俩吗!",
"AutoEvent1228101211_23": "在安娜塔莎和杜苏拉的呼唤下,藏起来的「友军」从隐蔽的角落一溜烟钻了出来。",
"AutoEvent1228101211_24": "「赢啦赢啦!捉迷藏是我们赢啦!」不论丽娜的玩偶还是战斗邦布看起来都很开心。",
"AutoEvent1228101211_3": "",
"AutoEvent1228101211_4": "杜苏拉和安娜塔莎:\r\n「这些坏家伙太无聊了!我们玩点有趣的吧!」\r\n「有趣的有趣的!」",
"AutoEvent1228101211_5": "两个人偶轮番说话,丽娜紧跟着笑而不语。",
"AutoEvent1228101211_6": "陪两个人偶玩一会吧",
"AutoEvent1228101211_7": "你们想玩什么呢?",
"AutoEvent1228101211_8": "「来捉迷藏吧!我们藏!你来追!」\r\n「来追呀来追呀!」\r\n一边说着,两个人偶很快就跑没影了。",
"AutoEvent1228101211_9": "丽娜:「抱歉啊小向导大人,劳烦您陪她们了。」",
"AutoEvent1228101241_0": "体系的力量",
"AutoEvent1228101241_1": "在小队探索时偶然遭遇到一支治安局的巡逻分队。",
"AutoEvent1228101241_10": "挥别前,一名负责技术支援的治安官突然发问:「哦对了朱鸢治安官,诸位接下来要探索的区域是哪边?」",
"AutoEvent1228101241_11": "面子的力量",
"AutoEvent1228101241_12": "负责技术支援的治安官询问我们的下一步行进方向。",
"AutoEvent1228101241_13": "是有什么情报要分享吗?",
"AutoEvent1228101241_14": "告知实情",
"AutoEvent1228101241_15": "治安官:「原来如此,幸亏问了一下。这几个区域我们刚刚布设了不少妨碍以骸的陷阱,为了避免误伤,我给你们标记一下陷阱位置。」",
"AutoEvent1228101241_16": "技术治安官告知了一个惊人的情报,差一点就痛击友军了!",
"AutoEvent1228101241_17": "朱鸢:「好的,我们会避开这些标记处的陷阱,再次感谢提醒!」",
"AutoEvent1228101241_18": "「哪里哪里,能帮到朱鸢治安官是我们的荣幸!期待您日后再来分局给我们做经验分享!」标记完陷阱情报后,全副武装的小队正式挥别。",
"AutoEvent1228101241_19": "朱鸢保持着标准的敬礼姿态,直到同僚们消失在裂隙内才放下手来:「好,我们继续吧,别浪费了他们的好意。」",
"AutoEvent1228101241_2": "「各位是空洞特勤组的吧?探查巡逻辛苦了!」朱鸢很自然地敬礼并与对方攀谈起来。",
"AutoEvent1228101241_20": "(本层的陷阱将不会造成威胁。)",
"AutoEvent1228101241_21": "体系的力量",
"AutoEvent1228101241_22": "在小队探索时偶然遭遇到一支治安局的巡逻分队。",
"AutoEvent1228101241_23": "「各位是空洞特勤组的吧?探查巡逻辛苦了!」朱鸢很自然地敬礼并与对方攀谈起来。",
"AutoEvent1228101241_24": "「刑侦特勤组的朱鸢治安官!久仰大名。」巡逻分队的队长回报了一个郑重的敬礼。",
"AutoEvent1228101241_25": "治安局的小分队展现了超常的热情,提议协防小队前行一段时间。",
"AutoEvent1228101241_26": "真是高规格的礼遇,看来朱鸢确实在局里很受欢迎。",
"AutoEvent1228101241_27": "恭敬不如从命!",
"AutoEvent1228101241_28": "一路上朱鸢都在与自己的同事密切讨论工作、分享情报和物资。",
"AutoEvent1228101241_29": "在多位治安官的协助下,小队度过了一段安全的路程。",
"AutoEvent1228101241_3": "「刑侦特勤组的朱鸢治安官!久仰大名。」巡逻分队的队长回报了一个郑重的敬礼。",
"AutoEvent1228101241_30": "朱鸢:「感谢诸位的帮忙!接下来的路我们可以自己走了!」",
"AutoEvent1228101241_31": "在分开前巡逻小队长还慷慨地给朱鸢分享了一大波弹药补给。",
"AutoEvent1228101241_32": "…治安局作为友军时真是太可靠了。",
"AutoEvent1228101241_33": "面子的力量",
"AutoEvent1228101241_34": "「哦对了朱鸢治安官,诸位接下来要探索的区域是哪边?」挥别前,一名负责技术支援的治安官突然发问",
"AutoEvent1228101241_4": "治安局的小分队展现了超常的热情,提议协防小队前行一段时间,真是高规格的礼遇。",
"AutoEvent1228101241_5": "看来朱鸢确实在局里很受欢迎。",
"AutoEvent1228101241_6": "恭敬不如从命!",
"AutoEvent1228101241_7": "一路上朱鸢都在与自己的同事密切讨论工作、分享情报和物资。",
"AutoEvent1228101241_8": "在多位治安官的协助下,小队度过了一段安全的路程。",
"AutoEvent1228101241_9": "朱鸢:「感谢诸位的帮忙!接下来的路我们可以自己走了!」",
"AutoEvent1228101251_0": "提醒喝水小助手",
"AutoEvent1228101251_1": "进入休息区域后,青衣第一时间找了个合适的空地坐下。",
"AutoEvent1228101251_10": "事实也的确如此,喝过水的青衣看起来更有活力了。",
"AutoEvent1228101251_11": "「对了,你不喝点热水吗?不是指邦布,是说在工作室里正襟危坐的你自己。",
"AutoEvent1228101251_12": "「绳匠算得上是个需要长期伏案的工作,很容易忘记喝水这件事吧。」",
"AutoEvent1228101251_13": "「人类每天需饮用1500~2000毫升水,热水尤佳。你…」青衣一边说一边凑了过来,神情竟有些审讯的意味。",
"AutoEvent1228101251_14": "「今日饮水量达标了吗? 」",
"AutoEvent1228101251_15": "我,我记住了,马,马上会去喝的!",
"AutoEvent1228101251_16": "「甚好甚好。」青衣满意地转起手中的小壶。",
"AutoEvent1228101251_17": "「就由我来充当喝水小助手一职吧,以后一看到我,就得提醒自己喝口水哦。另外,切记。」",
"AutoEvent1228101251_18": "「热水尤佳。」",
"AutoEvent1228101251_19": "(仅在本层空洞区域内,将不再受到侵蚀症状的影响。)",
"AutoEvent1228101251_2": "只见她掏出腰后的精致小水壶,慢悠悠地喝了起来,频率缓慢但一刻不停。",
"AutoEvent1228101251_3": "就这样…一口接着一口…非常享受。",
"AutoEvent1228101251_4": "「何事?」青衣感受到了来自邦布的目光,晃了晃手中的小壶。",
"AutoEvent1228101251_5": "「要喝吗?里面装的是能让人青春永驻的灵药哦。」",
"AutoEvent1228101251_6": "从水壶发出的声音能听得出,里面所剩的液体已经不多了。",
"AutoEvent1228101251_7": "里面装了什么好喝的?",
"AutoEvent1228101251_8": "「温开水。」青衣笑道,又慢慢地喝了一口,像在品茶一般。",
"AutoEvent1228101251_9": "「保持年轻的秘诀,便是多喝热水。」,不知为何,这话从青衣口中说出来,可信度提高了好几成。",
"AutoEvent1228101261_0": "特别对策",
"AutoEvent1228101261_1": "确保据点的绝对安全是在休息区域驻扎前的首要任务,所以当队伍成员已经放下武器时,「法厄同」的目光仍然在透过邦布的眼睛左右巡梭。",
"AutoEvent1228101261_10": "「噗——」\r\n简轻轻笑了一下,\r\n听到了一个六十分冷笑话的那种窃笑,\r\n但又比威胁的笑容更真诚。",
"AutoEvent1228101261_11": "「你怯生生的样子也很像他呢。休息够了就动身吧——别耽搁正事。」\r\n多么残酷的,「再见」啊。",
"AutoEvent1228101261_12": "「你怯生生的样子也很像她呢。休息够了就动身吧——别耽搁正事。」\r\n多么残酷的,「再见」啊。",
"AutoEvent1228101261_13": "「虽然没有事先邀请,但还是欢迎你来到我的客厅。『法厄同』。」\r\n但她又出声挽留,或者至少,你希望是挽留。",
"AutoEvent1228101261_14": "「你紧张的样子总是让我想起某人…一位我钟意的小朋友。」\r\n女主人伸出手,示意你在一旁的沙发上坐下。",
"AutoEvent1228101261_15": "「我啊,最喜欢看他掩饰局促的笑容了。」",
"AutoEvent1228101261_16": "「我啊,最喜欢看她掩饰局促的笑容了。」",
"AutoEvent1228101261_17": "「贸然闯进女士的房间可是不礼貌的行为,不过…我想你一定已经准备好了充分又合理的缘由解释给我听。」",
"AutoEvent1228101261_18": "「你有的,对吧?」",
"AutoEvent1228101261_19": "私闯民宅是…违反规定的吧?",
"AutoEvent1228101261_2": "于是「法厄同」很快发现了不对劲的地方:\r\n背阴处方才还门扉紧闭的荒废民居,现在却有了闯入的痕迹。",
"AutoEvent1228101261_20": "「话说得真难听。」\n纤长的手指在邦布的额头上弹出脆响。",
"AutoEvent1228101261_21": "「『必要时允许于治安行动中征用受灾地区的民用房屋』,这种有用的规定,我背得很熟的。」",
"AutoEvent1228101261_22": "「为了帮你制服空洞里的坏蛋,我可是付出了很多的辛劳。所以…寻找舒适的休息场所就是符合规定的必要情形。」",
"AutoEvent1228101261_23": "「而且…」\r\n简从不知何处摸出一枚精致的小物什,\r\n放入了邦布的掌心——如果邦布有掌心的话。",
"AutoEvent1228101261_24": " 「现在我们是共犯了,『嫌疑人先生』。」",
"AutoEvent1228101261_25": " 「现在我们是共犯了,『嫌疑人小姐』。」",
"AutoEvent1228101261_26": "无需代价即能开启部分门锁。",
"AutoEvent1228101261_3": "将将把一只邦布的小短腿挪进房门,悦耳的熟悉的女声就从某处阴影中传来。\r\n「别那么紧张,『法厄同』。」",
"AutoEvent1228101261_4": "简在软榻上舒展身姿,完全是此间主人的做派。\r\n「我们当下的关系是『合作伙伴』,而不是『猫与鼠』——由我来说这种话,是不是有点奇怪?」",
"AutoEvent1228101261_5": "「所以我不会伤害你的…至少现在不会。」\r\n简直视着「法厄同」的眼睛,目光穿过邦布的视觉传感器。",
"AutoEvent1228101261_6": "「不过,还有一件事——」",
"AutoEvent1228101261_7": "「你亮晶晶的大眼睛太刺眼了,我不喜欢。」",
"AutoEvent1228101261_8": "邦布头顶的探灯在简身后的白墙上投下婀娜的影子,\r\n也将她的眉目照得清楚分明。",
"AutoEvent1228101261_9": "对…对不起!",
"AutoEvent1228101271_0": "「大魔头法厄同」",
"AutoEvent1228101271_1": "「装备检查…对讲机,信号正常…震撼弹,保险销没问题…防暴盾,滑轨润滑良好…界限测量器,读数正常…」",
"AutoEvent1228101271_10": "「喂!你该不会是…」",
"AutoEvent1228101271_11": "「你该不会是从哪儿偷来的这只邦布吧?」\n还好,赛斯并不是刑侦科中最敏锐的成员…",
"AutoEvent1228101271_12": "受到了年轻治安官的怀疑,你不禁通过邦布的视觉传感器多打量了他几眼。",
"AutoEvent1228101271_13": "「…你在看什么?」\r\n年轻的治安官似乎是终于察觉到了来自邦布的窥探视线。",
"AutoEvent1228101271_14": "「我说…你可别打什么坏主意!」",
"AutoEvent1228101271_15": "赛斯转过身,试图对「十恶不赦的绳匠法厄同」略施训诫,但也让自己上臂的伤口暴露在邦布的视野内。",
"AutoEvent1228101271_16": "「如果让我发现你在搞什么小动作,我可不会轻饶你…」",
"AutoEvent1228101271_17": "包扎一下伤口吧?疼不疼?",
"AutoEvent1228101271_18": "「你们这些绳匠的手段,我都清楚得很!绳匠都是些很狡…」",
"AutoEvent1228101271_19": "大概是没料到「十恶不赦的绳匠法厄同」会关心自己的伤势,年轻的治安官花了三秒反应过来,又在一秒内涨红了脸。",
"AutoEvent1228101271_2": "甫一踏入休息据点内,年轻的治安官就在一边自言自语,一边进行着第七次装备检查…刑侦科的作风一贯如此严谨吗?",
"AutoEvent1228101271_20": "「嘁…这点小伤算不了什么!」\r\n防暴盾在地上轻叩了一下。",
"AutoEvent1228101271_21": "「盾牌上每多一道划痕,就意味着又救下了一位市民,或是又保护了一名队员。我,必须成为这面盾牌!」",
"AutoEvent1228101271_22": "「如果你当真关心我的话…就在我挨打的时候,赶紧把那些败类撂倒吧。」",
"AutoEvent1228101271_23": "赛斯别过了头,摆出虽然稍显刻意但也不失威风的姿势,全然不顾邦布的小短手是否足以撂倒恶兽与狂徒。",
"AutoEvent1228101271_24": "赛斯审视着邦布的身体,试图找出破损的裂缝或者掉落的零件。",
"AutoEvent1228101271_3": "「喂…那个…你的邦布…一切正常吧?」\r\n赛斯边说边蹲到伊埃斯面前,目光上下打量。",
"AutoEvent1228101271_4": "「治安局的邦布总是在战斗之后变得反应迟钝,据说是震动影响了逻辑核心的散热…」",
"AutoEvent1228101271_5": "「你一会儿可别拖我的后腿啊?」",
"AutoEvent1228101271_6": "「看起来和别的邦布也没有什么不同嘛?谁能想到圆滚滚胖乎乎的身体里装着无恶不作的大绳匠法厄同呢…」",
"AutoEvent1228101271_7": "切,你很懂邦布吗?",
"AutoEvent1228101271_8": "「哼,虽然我不是什么行家里手,但我有位至交好友是真正的邦布专家!{M#他}{F#她}家里的邦布比你见过的都多…」",
"AutoEvent1228101271_9": "「话说回来…这具邦布怎么越看越眼熟呢?总觉得在哪里见过…」\r\n赛斯狐疑地皱起眉头。",
"AutoEvent1228200002_0": "「秘医」",
"AutoEvent1228200002_1": "面前的人阴郁且古怪,身上散发出令人不安的消毒水气味。\r\n他傍身的器械沾染着深色污渍,让人并不愿去细想这些器械究竟被拿去做过什么。",
"AutoEvent1228200002_10": "「不要为现在流的血心疼,等遇到危机时,你们就会感谢自己现在做的这个决定了。」",
"AutoEvent1228200002_11": "不过从各位盗洞客前辈口口相传的秘闻来看,这个人在零号空洞是如同医生般的存在,并不会做出过激行为,甚至救了不少人命。",
"AutoEvent1228200002_12": "「啊,如此鲜活又强劲的『血样』,不错…建议你时常找我复诊,这是医嘱。」",
"AutoEvent1228200002_13": "「不用紧张,献出一点血液不会把你怎么样的。相反,它甚至能带来更多好处…」",
"AutoEvent1228200002_14": "「你有怀斯塔学会送的新玩具对吧?我可以把它调整得更适配你的『血』」",
"AutoEvent1228200002_15": "以「血」求药?听起来像本末倒置的行为…慎重选择吧",
"AutoEvent1228200002_16": "「嗯…这个也送你,免得被人说我不顾他人死活。」秘医说着话,扔过来了一枚B级[护盾]鸣徽。",
"AutoEvent1228200002_17": "「嗯…这个也送你,免得被人说我不顾他人死活。」秘医说着话,扔过来了一枚A级[护盾]鸣徽。",
"AutoEvent1228200002_18": "同意「秘医」抽取充足血液",
"AutoEvent1228200002_2": "「只要你们愿意给我抽一点血,让我留作『血样』,我就可以帮你们制作一些可以随身携带使用的医疗物资。」",
"AutoEvent1228200002_3": "同意「秘医」抽取微量血液",
"AutoEvent1228200002_4": "获得{specials(count_4)}个[浓缩医疗]",
"AutoEvent1228200002_5": "同意「秘医」抽取少量血液",
"AutoEvent1228200002_6": "获得{specials(count_4)}个[浓缩医疗]和1枚A级[护盾]鸣徽",
"AutoEvent1228200002_7": "获得{specials(count_2)}个[浓缩医疗]和1枚A级[护盾]鸣徽",
"AutoEvent1228200002_8": "「秘医」",
"AutoEvent1228200002_9": "「拿去吧,你们之后行动最好谨慎点,这些医疗物资我可不敢保证你们能撑到最后。」",
"AutoEvent1228200003_0": "「秘医」",
"AutoEvent1228200003_1": "「噢,真不容易,能活着走到这里是需要些本事的。作为我个人对你们的敬意,就免费送你们一些医疗物资吧。」",
"AutoEvent1228200003_10": "失去5个[浓缩医疗]",
"AutoEvent1228200003_11": "离开",
"AutoEvent1228200003_12": "「嗯,我发自内心感谢你们,这些物资也许能帮助到很多人。」",
"AutoEvent1228200003_13": "「祝你们一切顺利,得偿所愿。」",
"AutoEvent1228200003_14": "「让我看看…你们小队成员的状态看起来都十分不错,这3个「浓缩医疗」代表我对你们的敬意吧。」",
"AutoEvent1228200003_15": "「让我看看…你们小队成员的状态看起来不算太差,没有过于严重的伤势,1个「浓缩医疗」姑且够你们用了。」",
"AutoEvent1228200003_16": "「对了,我这里还有些其他患者就诊时留下的情报,或许你用得上?就当作慰问品吧。」",
"AutoEvent1228200003_17": "还有{specials(help_times)}次服务机会",
"AutoEvent1228200003_18": "清除陷阱",
"AutoEvent1228200003_19": "本区域的陷阱变为空路",
"AutoEvent1228200003_2": "「让我看看…你们小队里有{specials(get_item)}名队员只剩半条命了…那就送你们{specials(get_item)}个「浓缩医疗」吧。」",
"AutoEvent1228200003_20": "转变陷阱",
"AutoEvent1228200003_21": "消耗2个[浓缩医疗],本区域陷阱变成恢复点",
"AutoEvent1228200003_22": "跳过",
"AutoEvent1228200003_23": "「对了,我这里还有些其他患者就诊时留下的物资,或许你用得上?就当作慰问品吧。」",
"AutoEvent1228200003_24": "获得普通物资",
"AutoEvent1228200003_25": "获得1枚B级鸣徽",
"AutoEvent1228200003_26": "获得稀有物资",
"AutoEvent1228200003_27": "损失20%生命值,获得1枚S级鸣徽",
"AutoEvent1228200003_28": "「对了,我这里还有些其他患者就诊时留下的补给品,或许你用得上?就当作慰问品吧。」",
"AutoEvent1228200003_29": "获取少量补给品",
"AutoEvent1228200003_3": "「噢对了,如果你们生命体征良好,愿意让我抽一些血,作为我的『血样』,我就能给你们提供点别的东西。」",
"AutoEvent1228200003_30": "获得1个[浓缩医疗]",
"AutoEvent1228200003_31": "获取大量受侵蚀的补给品",
"AutoEvent1228200003_32": "获得3个[浓缩医疗],压力值+50",
"AutoEvent1228200003_33": "「对了,我这里还有些其他患者就诊时留下的净化物资,或许你用得上?就当作慰问品吧。」",
"AutoEvent1228200003_34": "轻度净化",
"AutoEvent1228200003_35": "压力值-50",
"AutoEvent1228200003_36": "重度净化",
"AutoEvent1228200003_37": "消耗1个[浓缩医疗],清空压力值",
"AutoEvent1228200003_38": "「对了,我这里还有些其他患者就诊时留下的补给品,或许你用得上?就当作慰问品吧。」",
"AutoEvent1228200003_39": "简单恢复",
"AutoEvent1228200003_4": "「嗯…让我找找,可以给你们些什么…」",
"AutoEvent1228200003_40": "回复10%生命值",
"AutoEvent1228200003_41": "强力恢复",
"AutoEvent1228200003_42": "消耗5个[浓缩医疗],回复所有生命值",
"AutoEvent1228200003_43": "「对了,我这里还有些其他患者就诊时留下的情报,或许你用得上?就当作慰问品吧。」",
"AutoEvent1228200003_44": "探查路线",
"AutoEvent1228200003_45": "本区域不再有「未知」地点",
"AutoEvent1228200003_46": "探查物资",
"AutoEvent1228200003_47": "「未知」地点更多,「未知」地点产生更多鸣徽",
"AutoEvent1228200003_48": "直接购买物资",
"AutoEvent1228200003_49": "损失20%生命值,获得2枚鸣徽",
"AutoEvent1228200003_5": "「好了,我能做的只有这些了,就此别过吧。」",
"AutoEvent1228200003_50": "「对了,我这里还有些其他患者就诊时留下的催化物资,或许你用得上?就当作慰问品吧。」",
"AutoEvent1228200003_51": "轻度催化",
"AutoEvent1228200003_52": "催化1枚鸣徽",
"AutoEvent1228200003_53": "直接拿物资",
"AutoEvent1228200003_54": "获得1枚鸣徽",
"AutoEvent1228200003_55": "拿催化物资",
"AutoEvent1228200003_56": "失去2个[浓缩医疗],获得1枚已催化鸣徽",
"AutoEvent1228200003_57": "「对了,我这里还有些其他患者就诊时留下的齿轮硬币,或许你用得上?就当作慰问品吧。」",
"AutoEvent1228200003_58": "拿小袋子",
"AutoEvent1228200003_59": "获得500齿轮硬币",
"AutoEvent1228200003_6": "「我看到你们有多余的医疗物资,我的备用药品也不多了,你们愿意无偿给我一些吗?」",
"AutoEvent1228200003_60": "拿大袋子",
"AutoEvent1228200003_61": "损失15%生命值,获得500~2000齿轮硬币",
"AutoEvent1228200003_62": "经过检查,袋子里一共有{specials(coin)}齿轮硬币}。",
"AutoEvent1228200003_63": "经过检查,袋子里只有{specials(coin)}齿轮硬币}…",
"AutoEvent1228200003_64": "可恶,还不如拿小袋子!",
"AutoEvent1228200003_65": "「对了,我这里还有些其他患者就诊时留下的情报,或许你用得上?就当作慰问品吧。」",
"AutoEvent1228200003_66": "清除以骸",
"AutoEvent1228200003_67": "本区域内战斗变为空格(除最后战斗外)",
"AutoEvent1228200003_68": "消耗3个[浓缩医疗],本区域内战斗变为鸣徽",
"AutoEvent1228200003_69": "「对了,我这里还有些其他患者就诊时留下的催化物资,或许你用得上?就当作慰问品吧。」",
"AutoEvent1228200003_7": "「呃…你们会得到我的感谢…」",
"AutoEvent1228200003_70": "少量催化",
"AutoEvent1228200003_71": "大量催化",
"AutoEvent1228200003_72": "消耗2个[浓缩医疗],催化3枚鸣徽",
"AutoEvent1228200003_73": "全部催化",
"AutoEvent1228200003_74": "消耗10个[浓缩医疗],催化所有鸣徽",
"AutoEvent1228200003_75": "「对了,我这里还有些其他患者就诊时留下的情报,或许你用得上?就当作慰问品吧。」",
"AutoEvent1228200003_76": "齿轮硬币替换",
"AutoEvent1228200003_77": "本区域中齿轮硬币和商店变为鸣徽",
"AutoEvent1228200003_78": "消耗4个[浓缩医疗],本区域中陷阱变为鸣徽",
"AutoEvent1228200003_79": "「对了,我这里还有些特殊物资,或许你用得上?就当作慰问品吧。」",
"AutoEvent1228200003_8": "要施以援手吗?",
"AutoEvent1228200003_80": "特别催化",
"AutoEvent1228200003_81": "消耗2个[浓缩医疗],催化[研究]本能激发",
"AutoEvent1228200003_9": "无偿捐赠",
"AutoEvent1228300001_0": "因缘际会",
"AutoEvent1228300001_1": "小队在安全区域内发现了三个十分熟悉的身影,竟然是在探索中打过交道的三名神秘盗洞客:秘医、研究者与投机客!",
"AutoEvent1228300001_10": "恢复的生命值+{specials(count_3)}%(战斗中除外)",
"AutoEvent1228300001_11": "不需要",
"AutoEvent1228300001_12": "免于承受负面效果",
"AutoEvent1228300001_13": "提示:本次探索中,降低的压力值+{specials(count_1)}%",
"AutoEvent1228300001_14": "「很好,接着请确认一项风险因素…硬币总是正反两面嘛,请见谅。」",
"AutoEvent1228300001_15": "高压风险",
"AutoEvent1228300001_16": "每次行动增加的压力值+{specials(count_4)}",
"AutoEvent1228300001_17": "商店价格+{specials(count_5)}%",
"AutoEvent1228300001_18": "生命值无法超过{specials(count_6)}%",
"AutoEvent1228300001_19": "提示:本次探索中,每次行动增加的压力值+{specials(count_4)}",
"AutoEvent1228300001_2": "「你好啊金主!我说过会再见的!」投机客搓着手咧嘴一笑。",
"AutoEvent1228300001_20": "「很好,你的选择已经明确,剩下的就交给我们吧!祝你好运!」",
"AutoEvent1228300001_21": "提示:本次探索中,商店价格+{specials(count_5)}%",
"AutoEvent1228300001_22": "提示:本次探索中,生命值无法超过{specials(count_6)}%",
"AutoEvent1228300001_23": "提示:本次探索中,获得的齿轮硬币+{specials(count_2)}%",
"AutoEvent1228300001_24": "提示:本次探索中,恢复的生命值+{specials(count_3)}%(战斗中除外)",
"AutoEvent1228300001_25": "「哦?不需要特别的帮助么?也好…在零号空洞里探索,再保守的实验都是激进的,我们还会再见的。」",
"AutoEvent1228300001_2_1": "「作为「血样」你们的实力超乎预期…」秘医轻轻点头示意。",
"AutoEvent1228300001_2_2": "「所以,我们决定向优秀的助手提供特别的帮助,改变资源获取率。」研究者递来一份文件。",
"AutoEvent1228300001_3": "「这里列举了一系列实验条款,每一项都包括一条正面效果和一条风险因素,请自由选择喜欢的组合。」",
"AutoEvent1228300001_4": "选择一项永久的效果",
"AutoEvent1228300001_5": "降压条款",
"AutoEvent1228300001_6": "降低的压力值+{specials(count_1)}%",
"AutoEvent1228300001_7": "理财条款",
"AutoEvent1228300001_8": "获得的齿轮硬币+{specials(count_2)}%",
"AutoEvent1228300001_9": "医疗条款",
"AutoEvent1228300003_0": "因缘再会",
"AutoEvent1228300003_1": "再次抵达安全区,熟悉的三名盗洞客竟然又已在此等候!他们的实力到底是什么情况?",
"AutoEvent1228300003_10": "获得{specials(count_1)*scenevar(rest_reward_times)}枚[决斗]鸣徽",
"AutoEvent1228300003_11": "获得{specials(count_1)*scenevar(rest_reward_times)}枚[闪避]鸣徽",
"AutoEvent1228300003_12": "获得{specials(count_1)*scenevar(rest_reward_times)}枚[强袭]鸣徽",
"AutoEvent1228300003_13": "获得{specials(count_1)*scenevar(rest_reward_times)}枚[支援]鸣徽",
"AutoEvent1228300003_14": "获得{specials(count_1)*scenevar(rest_reward_times)}枚[协助]鸣徽",
"AutoEvent1228300003_15": "医疗品",
"AutoEvent1228300003_16": "恢复{specials(count_2)*scenevar(rest_reward_times)}%生命值",
"AutoEvent1228300003_17": "镇静剂",
"AutoEvent1228300003_18": "去除{specials(count_3)*scenevar(rest_reward_times)}个侵蚀症状",
"AutoEvent1228300003_19": "综合补剂",
"AutoEvent1228300003_2": "「不用那么惊讶,我们可没你厉害,只是在这里做生意够久,所以积累了一点走捷径的窍门而已~」投机客安抚着说道。",
"AutoEvent1228300003_20": "恢复{specials(count_4)*scenevar(rest_reward_times)}%生命值,压力-{specials(count_5)*scenevar(rest_reward_times)}",
"AutoEvent1228300003_21": "齿轮硬币储备",
"AutoEvent1228300003_22": "获得{specials(count_6)*scenevar(rest_reward_times)}齿轮硬币",
"AutoEvent1228300003_23": "齿轮硬币福袋",
"AutoEvent1228300003_24": "获得{specials(count_7)*scenevar(rest_reward_times)}~{specials(count_8)*scenevar(rest_reward_times)}齿轮硬币",
"AutoEvent1228300003_25": "催化剂",
"AutoEvent1228300003_26": "催化{specials(count_9)*scenevar(rest_reward_times)}枚鸣徽",
"AutoEvent1228300003_27": "财产保险",
"AutoEvent1228300003_28": "每有1个侵蚀症状,获得{specials(count_10)*scenevar(rest_reward_times)}齿轮硬币",
"AutoEvent1228300003_29": "医疗保险",
"AutoEvent1228300003_3": "「算上这回,这是我们第{scenevar(meet_times)}次见面,为了支持各位的探索事业,你们可以在每个休息区选择获得一项协助!」研究者热切地进行补充。",
"AutoEvent1228300003_30": "每有1个侵蚀症状,恢复{specials(count_11)*scenevar(rest_reward_times)}%生命值",
"AutoEvent1228300003_31": "邦布插件包",
"AutoEvent1228300003_32": "获得{specials(count_12)*scenevar(rest_reward_times)}个[交叉爆破]",
"AutoEvent1228300003_33": "获得{specials(count_12)*scenevar(rest_reward_times)}个[浓缩医疗]",
"AutoEvent1228300003_34": "获得{specials(count_12)*scenevar(rest_reward_times)}个[浓缩医疗Ⅱ型]",
"AutoEvent1228300003_35": "获得{specials(count_12)*scenevar(rest_reward_times)}个[强能开掘]",
"AutoEvent1228300003_36": "获得{specials(count_12)*scenevar(rest_reward_times)}个[黄金呼唤]",
"AutoEvent1228300003_37": "获得{specials(count_12)*scenevar(rest_reward_times)}个[黄金呼唤Ⅱ型]",
"AutoEvent1228300003_38": "获得{specials(count_12)*scenevar(rest_reward_times)}个[浓缩镇静]",
"AutoEvent1228300003_39": "获得{specials(count_12)*scenevar(rest_reward_times)}个[浓缩镇静Ⅱ型]",
"AutoEvent1228300003_4": "「当然,不是免费的。而且:\r\n1. 不能重复选择。\r\n2. 未选择条款的效果会在下次见面时增强。」\r\n——秘医幽幽地追加说明。",
"AutoEvent1228300003_40": "获得{specials(count_12)*scenevar(rest_reward_times)}个[集成补给]",
"AutoEvent1228300003_41": "获得{specials(count_12)*scenevar(rest_reward_times)}个[集成补给Ⅱ型]",
"AutoEvent1228300003_42": "获得{specials(count_12)*scenevar(rest_reward_times)}个[3D复印]",
"AutoEvent1228300003_43": "获得{specials(count_12)*scenevar(rest_reward_times)}个[3D复印Ⅱ型]",
"AutoEvent1228300003_44": "不需要",
"AutoEvent1228300003_45": "「选好了吗?那接下就该支付一点「代价」了,不用担心,我们会控制好分寸的。」三人默契地交换了一下眼神…真是可疑。",
"AutoEvent1228300003_46": "「依然这么谨慎…也好,或许谨慎就是你们能走到这里的原因。期待下次见面会有不一样的答案。」小队成员挥别了三位盗洞客。",
"AutoEvent1228300003_47": "「这些是获得协助的风险,请选一项吧。」",
"AutoEvent1228300003_48": "缴纳齿轮硬币",
"AutoEvent1228300003_49": "失去持有的{specials(count_13)*scenevar(rest_reward_times)}%齿轮硬币",
"AutoEvent1228300003_5": "前方休息区数量:{3-scenevar(meet_times)}个",
"AutoEvent1228300003_50": "缴纳「血样」",
"AutoEvent1228300003_51": "失去{specials(count_14)*scenevar(rest_reward_times)}%生命值",
"AutoEvent1228300003_52": "接受压力实验",
"AutoEvent1228300003_53": "承受{specials(count_15)*scenevar(rest_reward_times)}个侵蚀症状",
"AutoEvent1228300003_54": "随机一名队员失去{specials(count_16)*scenevar(rest_reward_times)}%生命值",
"AutoEvent1228300003_55": "{specials(count_17)*scenevar(rest_reward_times)}%概率:失去所有齿轮硬币",
"AutoEvent1228300003_56": "「呃…可以不要风险么?」",
"AutoEvent1228300003_57": "送出了协助的物资,也回收了要求的代价,三位盗洞客十分满意地离开了安全区…不知道还会不会再见面。",
"AutoEvent1228300003_58": "秘医和研究者有些迟疑,投机客则露出了爽快的笑容「好吧好吧,看在合作愉快的份上,这次的风险就我们自己承担吧,不过仅此一次!」",
"AutoEvent1228300003_59": "在交涉的过程中,小队成员尝试不动声色地把齿轮硬币藏起来…零号空洞里探索,资源就是性命的保障,请勿怪罪…",
"AutoEvent1228300003_6": "战斗物资",
"AutoEvent1228300003_60": "糟糕,藏钱的举动被发现了,齿轮硬币全都被收走了…",
"AutoEvent1228300003_61": "幸运的是,三人并没有发现小队的小动作,齿轮硬币留下来了!抱歉啦!",
"AutoEvent1228300003_62": "「对了,前面就是探索的终点了,也需你们需要一些关键的援助。」",
"AutoEvent1228300003_63": "一锤定音。",
"AutoEvent1228300003_64": "催化[研究]鸣徽",
"AutoEvent1228300003_65": "压力+{specials(count_18)},催化[研究]过载分流",
"AutoEvent1228300003_66": "离开",
"AutoEvent1228300003_67": "消耗{specials(count_19)}齿轮硬币,催化[研究]资源置换",
"AutoEvent1228300003_68": "失去{specials(count_20)}%生命值,催化[研究]本能激发",
"AutoEvent1228300003_7": "获得{specials(count_1)*scenevar(rest_reward_times)}枚鸣徽",
"AutoEvent1228300003_8": "获得{specials(count_1)*scenevar(rest_reward_times)}枚[暴击]鸣徽",
"AutoEvent1228300003_9": "获得{specials(count_1)*scenevar(rest_reward_times)}枚[护盾]鸣徽",
"AutoEvent197010100_0": "「主人,接下来可以继续探索空洞,在以太富集区域使用增幅仪。」",
"AutoEvent197010100_1": "「主人,我们已经攻破了所有仓储区。」",
"AutoEvent197010100_2": "要返回中心区吗?",
"AutoEvent197010101": "Fairy智能介入",
"AutoEvent197010105": "「注意,前方有机械安保。」",
"AutoEvent197010106": "「经辨别或为老式军用型号,请谨慎行事。」",
"AutoEvent197010107": "「已此安保级别推断,内部物资或有较高价值。」",
"AutoEvent197010108": "「确认,此物资箱与妮可展示的一致。」",
"AutoEvent197010109": "「此物资箱为老式闭锁结构,技术体系过于落后。」",
"AutoEvent197010110": "「重申,并非是我能力不足,这是它的错。」",
"AutoEvent197010111": "现在就要离开空洞吗?",
"AutoEvent197010112": "回到六分街,寻找开箱办法。",
"AutoEvent1970101122": "救援行动",
"AutoEvent1970101123": "发现了维多利亚家政的邦布踪迹,它似乎遇到了不小的麻烦",
"AutoEvent1970101124": "发现了白祗重工的邦布踪迹,它似乎遇到了不小的麻烦",
"AutoEvent1970101125": "还等什么,动手吧",
"AutoEvent1970101126": "立刻救援",
"AutoEvent1970101127": "「两只邦布都已救援成功,回去复命吧。」",
"AutoEvent1970101128": "别忘了还有一只邦布需要救援,去仓储区A找找吧。",
"AutoEvent1970101129": "别忘了还有一只邦布需要救援,去仓储区B找找吧。",
"AutoEvent197010113": "回去开箱!",
"AutoEvent1970101130": "救援成功",
"AutoEvent1970101131": "救援进行中",
"AutoEvent1970101132": "已经检测到白祗重工和维多利亚家政各自的邦布信号。",
"AutoEvent1970101133": "受困地点分别在 仓储区A 和 仓储区B 的深处。",
"AutoEvent197010114": "「现在对『阳炎』增幅仪进行说明,它可以吸收周围的温和以太物质微粒,增强小队的作战效能,适宜在以太富集的地区使用。」",
"AutoEvent197010115": "「它的说明书包含制作原理讲解,预计播报三小时,想听详情请说『开始』。」",
"AutoEvent197010115_2": "「看来您已经可以熟练使用它了,『阳炎』增幅仪当前能量已耗尽,暂时无法继续吸收以太。」",
"AutoEvent197010115_3": "「此外,您可以随时使用它查看当前的增幅效果。」",
"AutoEvent197010115_4": "增幅等级+1",
"AutoEvent197010115_5": "当前增幅等级为:{scene_var(CurMoraleLevel)}。\r\n\r\n生命值上限提升{4*scene_var(CurMoraleLevel)}%\r\n全伤害提升{10*scene_var(CurMoraleLevel)}%",
"AutoEvent197010115_6": "增幅等级",
"AutoEvent197010116": "没想到又再次见到了那位腔调奇怪的情报商——",
"AutoEvent197010117": "「诸位,真是有缘,我们又见面了!能在这里相遇,证明诸位的野心也锁定在中心区的秘宝。」",
"AutoEvent197010118": "「不过这扇通向中心区的大门至今无人成功打开。」",
"AutoEvent197010119": "解除安保终端控制可以打开",
"AutoEvent197010120": "「这件事情鄙人自然是知道的,但解开四个库房区全部的安保系统,必定要花费很长时间。」",
"AutoEvent197010121": "「看着显示屏上的破译进度,鄙人实在心急如焚, 而且作为情报专家,鄙人一定会找到其他进入的门路。」",
"AutoEvent197010122": "「鄙人要去验证一下自己的想法,有缘再见!」",
"AutoEvent197010123": "呃…好眼熟的工具,这难道就是那个「黄金周出行套组」?",
"AutoEvent197010124": "「诸位,好眼力!这可以紧俏货,还好凭借鄙人优秀的情报直觉,很早就拿下了它,现在果然发挥了它的作用。」",
"AutoEvent197010125": "「鄙人已经得到可靠情报,地下并没有安保系统。所以只要挖条隧道,绕过这扇门就好了,寻宝的本质果然伟大的脑力劳动者的智慧博弈!」",
"AutoEvent197010126": "这脑力活就是有点废胳膊…",
"AutoEvent197010127": "「天降大任于斯人也,必将财源滚滚…」他一边念叨,一边卖力地挖着洞。",
"AutoEvent197010128": "这句话原本不是这样的吧…不过看着他挥锹如雨,如痴如醉的的样子,还是不去打扰他的发财梦了。",
"AutoEvent197010129": "前方地面有一个大洞,忽然一个熟悉但失魂落魄的面孔从洞里探了出来。",
"AutoEvent197010130": "「怎么会…到底为什么会这样…怎么方向又没挖对方向。」",
"AutoEvent197010131": "「鄙人的导航在隧道里完全失灵,虽然尝试挖了很多个方向,但每次都越挖越远…」",
"AutoEvent197010132": "不如换个导航吧",
"AutoEvent197010134": "「不过也不完全是一无所获,鄙人挖到了一整片的以太富集区,可惜没有合适的仪器,根本利用不了那些以太物质微粒。」",
"AutoEvent197010135": "他意兴阑珊地丢下了手中的挖掘工具,准备去其他地方碰碰运气。也许可以去他挖的隧道里看看?",
"AutoEvent197010136": "无限报错",
"AutoEvent197010137": "安保控制终端旁边站着一个眼圈乌黑脚步虚浮的人。",
"AutoEvent197010138": "「你们也是来寻宝的吧,我就知道,肯定有越来越多的人像我一样看到消息赶来试试运气,不过…恐怕很多人都要空手而回了。」",
"AutoEvent197010139": "「这个防火墙根本无法攻克,我已经试了不知道多少次了,但每次都会触发警报,我现在看到红色都有些应激反应 。」",
"AutoEvent197010140": "「平时上班看报错已经头皮发麻了,怎么假期也逃不过,我不搞了,这些东西反正带出去也没用,都给你们吧。」",
"AutoEvent197010141": "面前的人垂头丧气地将一把齿轮硬币塞过来,转身离开了。",
"AutoEvent197010142": "「探测到此处可与外部连通,且空间较为稳定。」",
"AutoEvent197010143": "「我已对此坐标点进行标记,之后可从此处进出C41空洞。」",
"AutoEvent197010144": "安保智能系统",
"AutoEvent197010146": "「此安保系统的控制终端已遭以太侵蚀,我无法直接夺取操控权。幸运的是,您还可以使用密码芯片开启它」",
"AutoEvent197010148": "密码芯片",
"AutoEvent197010149": "插入动态密码取芯片可进入,注意,一个芯片仅对应一个动态密码,芯片使用即毁。",
"AutoEvent197010150": "当前持有数据份数:{script_global_var(nCrackNum)}",
"AutoEvent197010151": "插入芯片",
"AutoEvent197010152": "离开",
"AutoEvent197010153": "防火墙破坏升级",
"AutoEvent197010154": "一名盗洞客的人想做一些交易。",
"AutoEvent197010155": "「嘿,你也是同行吧?既然能到这个区域,想必你们也攻破过那个安保防火墙吧?」",
"AutoEvent197010156": "「我这有个好东西,是一串病毒数据,它能强制触发某个秘密库房区域的安保系统,之后只要能攻克防火墙,就能进入秘密库房区,那地方可还没人进去过,绝对满地都是物资箱。」",
"AutoEvent197010158": "要花500齿轮硬币从他手上买下数据芯片吗?",
"AutoEvent197010159": "经过Fairy检测,盗洞客的病毒芯片是真的。",
"AutoEvent197010160": "成交",
"AutoEvent197010161": "你怎么自己不用",
"AutoEvent197010162": "「那个防火墙有点难攻克,我自己搞不定。」",
"AutoEvent197010162_2": "「啧,原来是跟我一样的穷鬼,算了算了,反正也是捡来的零件,想要就自己拿吧。」",
"AutoEvent197010163": "粗心大意的黑客",
"AutoEvent197010164": "前方有一位身边摞着泡面桶,手拿平板埋头猛敲代码的人,平板的数据线正连接着墙上的设备,看他的架势似乎是个专业黑客。",
"AutoEvent197010165": "「怎么会这样…」他一边继续疯狂敲打平板,一边自言自语,看起来十分懊悔的样子。",
"AutoEvent197010166": "「我设计了一段完美代码,能一举摧毁这里的安保系统,但它运行起来出了很大的问题,同时我发现我的屏幕上有一滴泡面汤…可我完全不知道是在我编写哪段代码时飞溅上去的!」",
"AutoEvent197010167": "「你们要是能帮忙排查的话,那边也有设备,可以去看看。」",
"AutoEvent197010168": "被困的盗洞客",
"AutoEvent197010169": "这里有一名盗洞客缩在墙角瑟瑟发抖,看到有人出现,他热泪盈眶地立刻起身迎了上来。",
"AutoEvent197010170": "「太好了!终于有人进来了,这下我能出去了!」",
"AutoEvent197010171": "「那些该死的黑客,说什么病毒能摧毁一切安保系统,结果是个半吊子,只生效了那么一会儿…我刚进来就被关住了!」",
"AutoEvent197010172": "「反正我不要什么秘宝了,还是命更重要!如果你们想要继续往里走,还是把这里的设备一次排查一遍吧,不要像我一样被关在这里…」",
"AutoEvent197010173": "进入战斗",
"AutoEvent1970101_0": "「主人,在以太富集区以外的地方使用增幅仪无法吸收以太微粒,只能查看当前的增幅等级。」",
"AutoEvent1970101_1": "「『阳炎』增幅仪当前能量已耗尽,暂时无法继续吸收以太,但您依然可以使用它查看当前的增幅效果。」",
"AutoEvent1970101_2": "「『阳炎』增幅仪当前能量已耗尽,暂时无法继续吸收以太。」",
"AutoEvent1970101_3": "「『阳炎』增幅仪当前能量已耗尽,暂时无法继续吸收以太,探索完周围区域后就可以考虑离开空洞了。」",
"AutoEvent197010201_0": "Fairy智能介入",
"AutoEvent197010201_1": "「主人,这是一台安保控制终端,它管理着此空洞内的数个安防设施。」",
"AutoEvent197010201_10": "「了解,开始部署攻击数据,目标-核心防火墙\r\n注意:需要在音乐结束前紧跟音乐节奏达成60次连击才可完成数据攻击。」",
"AutoEvent197010201_101": "「主人,由于您的最大连击数只有{scene_var(ComboNum)}次,未能达到40连击的标准要求,我们未能完整上传攻击数据,目前仅能开启部分安防措施。您要再次挑战攻破防火墙嘛?」",
"AutoEvent197010201_102": "一直保持移动可以大幅提升连击数噢",
"AutoEvent197010201_103": "再来一次!",
"AutoEvent197010201_108": "「最大连击攻破数为 {scene_var(ComboNum)} 次,期间完美移动 {scene_var(PerfectNum)} 步,失误移动 {scene_var(MissNum)} 步,误触红色标记 {scene_var(HitNum)} 次\r\n综合攻破效率…」",
"AutoEvent197010201_109": "「{specials(score)}% 的攻破效率,不愧是主人!\r\n不过对应安防设施已经解锁过了,主人有空的话也可以再试试挑战一下。」",
"AutoEvent197010201_11": "先开启部分安防措施,还有别的事要做",
"AutoEvent197010201_110": "再去看看别的东西吧。",
"AutoEvent197010201_111": "离开",
"AutoEvent197010201_112": "内层防火墙(已攻破)",
"AutoEvent197010201_113": "深层防火墙(已攻破)",
"AutoEvent197010201_114": "核心防火墙(已攻破)",
"AutoEvent197010201_115": "「主人,由于用时过长,我未能攻破终端内的表层防火墙。」",
"AutoEvent197010201_116": "再尝试一次",
"AutoEvent197010201_117": "「主人,由于您的最大连击数只有{scene_var(ComboNum)}次,未能达到50连击的标准要求,我们未能完整上传攻击数据,目前仅能开启部分安防措施。您要再次挑战攻破防火墙嘛?」",
"AutoEvent197010201_118": "「主人,由于您的最大连击数只有{scene_var(ComboNum)}次,未能达到60连击的标准要求,我们未能完整上传攻击数据,目前仅能开启部分安防措施。您要再次挑战攻破防火墙嘛?」",
"AutoEvent197010201_119": "已攻破",
"AutoEvent197010201_12": "「主人,这是一台安保控制终端,它管理着此空洞内的数个安防设施。我们已经攻破了它的部分防火墙。」",
"AutoEvent197010201_120": "「主人,您想再挑战一次吗?」",
"AutoEvent197010201_121": "要再试一次吗?",
"AutoEvent197010201_13": "要挑战哪个防火墙呢?",
"AutoEvent197010201_14": "内层防火墙",
"AutoEvent197010201_15": "深层防火墙",
"AutoEvent197010201_16": "核心防火墙",
"AutoEvent197010201_17": "还是交给万能的Fairy吧",
"AutoEvent197010201_18": "这句夸奖对Fairy很受用",
"AutoEvent197010201_19": "「感谢您的协助,主人。已成功攻破终端内的表层防火墙,正在搜寻其他防火墙位置,这会需要一点时间。」",
"AutoEvent197010201_1_2": "「此终端的控制系统稚嫩且落后,不具备可供我完全访问的接口,无法直接夺取控制权限。」",
"AutoEvent197010201_1_3": "「提议,我可以采用粗暴一点的方法攻破系统,这可能需要主人的协助。接下来的流程会与音乐有所关联,建议主人打开声音或佩戴耳机。」",
"AutoEvent197010201_2": "在硬件操作上协助Fairy,突破内部防火墙!",
"AutoEvent197010201_20": "Fairy的搜寻进程好像还没结束",
"AutoEvent197010201_21": "「感谢您的赞美,我正在尝试强行突破防火墙。」",
"AutoEvent197010201_22": "攻破其他防火墙",
"AutoEvent197010201_23": "尚在搜寻其他防火墙位置,请稍等",
"AutoEvent197010201_24": "「……」",
"AutoEvent197010201_25": "「突破成功,准备开启安防设施。」",
"AutoEvent197010201_3": "尝试一下!",
"AutoEvent197010201_4": "暂且离开",
"AutoEvent197010201_41": "「正在回收部署的攻击数据…」",
"AutoEvent197010201_42": "「多亏了主人的协助,突破防火墙的进程十分顺利,以下是进程日志:」",
"AutoEvent197010201_44": "「{specials(score)}% 的攻破效率,不愧是主人!\r\n正在调取终端内数据,为您解锁安防设施。」",
"AutoEvent197010201_45": "成功攻破防火墙!可以打开安防门了!",
"AutoEvent197010201_46": "开启安防设施",
"AutoEvent197010201_5": "「主人,由于您的最大连击数未能达到40连击的标准要求,我们未能完整上传攻击数据。您要再次挑战攻破防火墙嘛?」",
"AutoEvent197010201_6": "「了解,开始部署攻击数据,目标-内层防火墙\r\n注意:需要在音乐结束前紧跟音乐节奏达成40次连击才可完成数据攻击。」",
"AutoEvent197010201_7": "「主人,由于您的最大连击数未能达到50连击的标准要求,我们未能完整上传攻击数据。您要再次挑战攻破防火墙嘛?」",
"AutoEvent197010201_8": "「了解,开始部署攻击数据,目标-深层防火墙\r\n注意:需要在音乐结束前紧跟音乐节奏达成50次连击才可完成数据攻击。」",
"AutoEvent197010201_9": "「主人,由于您的最大连击数未能达到60连击的标准要求,我们未能完整上传攻击数据。您要再次挑战攻破防火墙嘛?」",
"AutoEvent197010301_0": "Fairy智能介入",
"AutoEvent197010301_1": "「主人,这是一台库存管理终端,它管控着此空洞内的数个存储设施。」",
"AutoEvent197010301_10": "先从哪个数据库开始拦阻呢?",
"AutoEvent197010301_11": "6号数据库-轻度侵蚀",
"AutoEvent197010301_12": "11号数据库-中度侵蚀",
"AutoEvent197010301_13": "27号数据库-重度侵蚀",
"AutoEvent197010301_14": "暂且离开",
"AutoEvent197010301_15": "27号数据库-重度侵蚀(已拦阻)",
"AutoEvent197010301_16": "「主人,6号数据库遭到的侵蚀程度较低\r\n只要使侵蚀数据不要超过9份!并保持60秒,我就可以剥离出有效数据。」",
"AutoEvent197010301_17": "「主人,您在剥离时限内总共拦阻了 {scene_var(VirusNum)} 份侵蚀数据,由于拦阻的侵蚀数据数量少于50份,我们未能成功剥离出有效数据。您要再次挑战拦阻侵蚀数据嘛?」",
"AutoEvent197010301_18": "「主人,27号数据库遭到了严重的侵蚀\n必须使侵蚀数据不要超过9份!并保持60秒\n我会创建金色星星协助您,触碰它可清理当前的所有侵蚀数据。」",
"AutoEvent197010301_19": "「破解已完成,准备开启存储设施。」",
"AutoEvent197010301_1_2": "「注意,此管理终端内的数据已经开始遭到侵蚀。与受到以太侵蚀的数据交互将会引发难以预估的后果。」",
"AutoEvent197010301_1_3": "「要调取访问终端内数据,需要时间剥离出未受侵蚀的数据,这需要主人您的协助。」",
"AutoEvent197010301_1_4": "「请主人在终端系统上操作,拦阻侵蚀数据的蔓延。」",
"AutoEvent197010301_2": "还是交给万能的Fairy吧",
"AutoEvent197010301_20": "「主人,11号数据库遭到的侵蚀程度适中\r\n请在60秒内尽可能多地拦阻侵蚀数据,我会趁机剥离出有效数据。」",
"AutoEvent197010301_21": "「正在分析剥离的有效数据…」",
"AutoEvent197010301_22": "「多亏了主人的协助,您在剥离时限内总共拦阻了 {scene_var(VirusNum)} 份侵蚀数据\r\n综合拦阻容量为…」",
"AutoEvent197010301_23": "「{specials(score)}MB !\r\n不愧是主人!\r\n使用剥离的有效数据,为您开启存储设施。」",
"AutoEvent197010301_24": "成功拦阻侵蚀数据!可以打开一处存储站了!",
"AutoEvent197010301_25": "开启存储设施",
"AutoEvent197010301_29": "「主人,由于场上的侵蚀数据数量超过了9份,大部分数据已被蔓延侵蚀,我们未能成功剥离出未受侵蚀的数据。您要再次挑战拦阻侵蚀数据嘛?」",
"AutoEvent197010301_3": "这句夸奖对Fairy很受用",
"AutoEvent197010301_30": "再来一次!",
"AutoEvent197010301_4": "「感谢您的赞美,我正在尝试强制破解存储设施。」",
"AutoEvent197010301_43": "「主人,由于拦阻的侵蚀数据数量少于50份,我们未能成功剥离出有效数据。您要再次挑战拦阻侵蚀数据嘛?」",
"AutoEvent197010301_44": "已拦阻",
"AutoEvent197010301_5": "「……」",
"AutoEvent197010301_6": "尚未解锁",
"AutoEvent197010301_61": "Fairy:建议更快移动到侵蚀数据上",
"AutoEvent197010301_62": "Fairy:建议优先处理要逃逸的侵蚀数据",
"AutoEvent197010301_63": "Fairy:建议善加利用金色星星",
"AutoEvent197010301_64": "「{specials(score)}MB !不愧是主人。\r\n不过对应的存储设施已经开启过了,主人有空的话也可以再试试挑战一下。」",
"AutoEvent197010301_65": "再去看看别的东西吧。",
"AutoEvent197010301_7": "不玩了",
"AutoEvent197010301_8": "6号数据库-轻度侵蚀(已拦阻)",
"AutoEvent197010301_9": "11号数据库-中度侵蚀(已拦阻)",
"AutoEvent197010302_0": "Fairy智能介入",
"AutoEvent197010302_1": "「主人,这是一台库存管理终端,它管控着此空洞内的数个存储设施,我们已经剥离了部分它的内部数据。」",
"AutoEvent197010302_2": "要再次协助Fairy剥离内部数据吗?",
"AutoEvent197010302_3": "现在就开始!",
"AutoEvent197010302_4": "暂且离开",
"AutoEvent197010302_6": "「了解,准备开始剥离进程,请主人拦阻侵蚀数据。」",
"AutoEvent197010302_8": "「放弃访问,检测到内部数据日志有更新记录。」",
"AutoEvent197010441_0": "特化安防门",
"AutoEvent197010441_1": "厚重的特化安全防护门,闭锁机关采用了实体与电子结合的双料构造,即使Fairy出手也无法直接打开\r\n看来需要 钥匙 才行。会在哪里呢?",
"AutoEvent197010441_12": "门打开了",
"AutoEvent197010441_2": "要打开它需要某种特定的钥匙,去找找吧",
"AutoEvent197010441_3": "开门",
"AutoEvent197010441_4": "得有特定钥匙才能打开",
"AutoEvent197010441_5": "离开",
"AutoEvent197010441_6": "门",
"AutoEvent197010441_7": "这个门锁上了,\r\n可以用 钥匙 开门。",
"AutoEvent197010441_8": "让我过去让我过去让我过去让我过去",
"AutoEvent197010442_0": "寻宝情报屋",
"AutoEvent197010442_0_2": "「天!还以为自己会交代在这个伴生空洞里了!唉…看来经手再多的空洞情报也不能代替实际体验啊…」",
"AutoEvent197010442_0_3": "被救下的人穿着东拼西凑的防护装备,虽然嘴上说着各种业内的行话,但看得出来在实际探索空洞这方面他并不在行…",
"AutoEvent197010442_0_4": "「多谢你们帮忙!鄙人,正是大名鼎鼎的空洞情报专家!虽然是匿名的,但鄙人可以肯定,诸位一定在绳网上看到过鄙人经手过的情报!」",
"AutoEvent197010442_1": "「为感谢诸位仗义出手,鄙人可以透露一点抓捕技巧!」",
"AutoEvent197010442_2": "被抓捕的一方提供的抓捕技巧…这就是久病成医?",
"AutoEvent197010442_3": "愿闻其详",
"AutoEvent197010442_5": "「旧文明有言解淤之计,堵不如疏。那反过来抓捕之计,疏不如堵!灵活布设障碍物可使抓捕效率大增!\r\n我旁边的电子机关里就有障碍物,成功破译后就能用上了!」",
"AutoEvent197010442_6": "电子机关里有可用的障碍物…可以试试破解",
"AutoEvent197010442_7": "道谢挥别",
"AutoEvent197010442_7_2": "「C41空洞内宝物众多,我得再启程了!诸位,有缘再见!」\r\n腔调奇怪的情报商收拾装备告别。总觉得…或许以后真的还会相遇。",
"AutoEvent197010444_0": "气急败坏盗洞客",
"AutoEvent197010444_1": "一个看起来气急败坏的盗洞客正对着障碍物拳打脚踢。",
"AutoEvent197010444_2": "「气死我了!」盗洞客垂头丧气地坐在了地上,「它们把我的战利品都拿走了!」",
"AutoEvent197010444_3": "「这里的敌人实在是太狡猾了,东躲西藏的,除非堵住去路,不然根本抓不到。」",
"AutoEvent197010444_4": "「挪动障碍物的机关我也不会用,算了,我放弃了,你要是能抓住它们,那它们看守的好东西就归你了。」",
"AutoEvent1970107_0": "要听吗?",
"AutoEvent1970107_1": "开始",
"AutoEvent1970107_10": "「这里可以通往空洞外。」",
"AutoEvent1970107_11": "要退出空洞吗?",
"AutoEvent1970107_12": "继续探索",
"AutoEvent1970107_13": "退出空洞",
"AutoEvent1970107_14": "已检测到白祗重工的邦布受困信号",
"AutoEvent1970107_15": "已检测到维多利亚家政的邦布受困信号",
"AutoEvent1970107_2": "不了,谢谢",
"AutoEvent1970107_3": "「如果您想学习其制作原理,我将会在离开空洞后为您制定学习计划,以及定期进行知识点考试,现在请先专心探索。」",
"AutoEvent1970107_4": "前往仓储区A",
"AutoEvent1970107_5": "前往仓储区B",
"AutoEvent1970107_6": "离开",
"AutoEvent1970107_7": "「中央库房大门已被封锁,且有高级别安保系统,不建议暴力解锁。」",
"AutoEvent1970107_8": "「最优解锁方法为:收集空洞内散失的数据芯片,提升4个仓储区的攻破进度,以打开中央库房大门。」",
"AutoEvent1970107_9": "「目标:仓储区A的数据芯片,已为您锁定方向。」",
"AutoEvent1970119_0": "主人,根据妮可的情报,C41空洞内的库房密码数据已被破解,中心区封闭的库房门已开启,您要前往探索吗?",
"AutoEvent1970119_1": "可通过中心区前往其他仓储区",
"AutoEvent1970119_2": "前往中心区",
"AutoEvent1970119_3": "离开",
"AutoEvent1970119_4": "返回中心区",
"AutoEvent1970119_5": "「可以在这里选择返回中心区,或者离开空洞。」",
"AutoEvent1970119_6": "要退出空洞吗?",
"AutoEvent1970119_7": "继续探索",
"AutoEvent1970119_8": "返回中心区",
"AutoEvent1970119_9": "退出空洞",
"AutoEvent1970128_0": "「此处控制终端已遭侵蚀,我无法对其进行操控,且此处存在多重隐患,但好消息是,已有许多盗洞客在协力破解此处,建议您可将精力用于其他区域探索,此处只需等待他人攻破即可。」",
"AutoEvent1970148_0": "防火墙破坏升级",
"AutoEvent1970148_1": "在一番讨价还价之后,获得了一个病毒芯片。",
"AutoEvent1970148_2": "「 经检测,使用此芯片也可触发秘密仓库区的安保系统,只是又需要再次攻克防火墙。」",
"AutoEvent1970153_0": "前往仓储区A",
"AutoEvent1970154_0": "前往仓储区B",
"AutoEvent1970158_0": "安保邦布",
"AutoEvent1970158_1": "拐角处有四只邦布正凑在一起大声密谋!",
"AutoEvent1970158_2": "「嗯呢嗯?(我们是谁?)」",
"AutoEvent1970158_3": "「嗯呢嗯呢!(我们是仲夏中央仓储区的最后一道防线!)」",
"AutoEvent1970158_4": "「嗯呢呢呢?(我们要保护什么?)」",
"AutoEvent1970158_5": "「嗯呢嗯呢呢!(我们要分别保护1/4的密匙,坚决不能让别人发现获得密匙的方法是需要抓住我们四个全体!)」",
"AutoEvent1970158_6": "「嗯呢嗯嗯嗯…嗯呢!(哪怕是面对我们最喜欢的东西,也坚决,或许,可能,尽量不被收买哄骗!)」",
"AutoEvent1970158_7": "四只邦布说完话之后,便雄赳赳气昂昂地向不同方向走去了,其中一只被绊了一跤掉出一个东西,但它自己完全没发现。",
"AutoEvent1970158_8": "居然是用这种方式得知了获得密匙的方法…总之,先看看那只粗心邦布留下小本子里是什么吧!",
"AutoEvent1970158_9": "Fairy进行了简单翻译,那个本子除了第一页写着「巡逻日记」,后面的空页都密密麻麻写满了自夸——「全世界最棒的安保邦布是谁呀,呀,是我邦邦邦棒呀!」",
"AutoEvent1970159_0": "邦十分自恋布",
"AutoEvent1970159_1": "这只邦布摔倒了,它被揪住后惊恐地捂住自己的眼睛,疯狂蹬着并不太长的腿拼命挣扎——\r\n「嗯呢!嗯嗯!(无论你怎么夸我我都不会妥协的!)」",
"AutoEvent1970159_2": "夸它!就现在!",
"AutoEvent1970159_3": "全世界最好的邦邦邦邦",
"AutoEvent1970159_4": "全世界最好的邦邦邦棒",
"AutoEvent1970159_5": "全世界最好的棒邦邦邦",
"AutoEvent1970159_6": "「嗯呢!!!!(我才不会被迷惑!何况你连我名字都没说对,你根本不是想夸我!)」\r\n它用力跳起来发动「痛击敌人膝盖」攻击,不愧是仲夏中央仓储区的防线,好疼!",
"AutoEvent1970159_7": "这只邦布逃之夭夭了。",
"AutoEvent1970159_8": "它已经完全沉浸在夸奖中而邦邦得意了,丝毫没注意一个麻袋已经出现在它的头顶——\r\n总之,1/4钥匙搞到手了!",
"AutoEvent1970160_0": "邦忠诚正义布",
"AutoEvent1970160_1": "一个在巡逻时间偷偷摸摸藏到墙壁夹角,并且面对墙壁似乎在专心致志鼓捣着什么的邦布,对它上去进行一个壁咚吧!\r\n「嗯呢!嗯嗯!(大胆!你可知道你威胁的谁家的守卫吗!)」",
"AutoEvent1970160_2": "这只邦布是哪家公司的守卫呢?。",
"AutoEvent1970160_3": "我才不在乎",
"AutoEvent1970160_4": "中夏集团",
"AutoEvent1970160_5": "仲夏集团",
"AutoEvent1970160_6": "「嗯呢!!!!(你连这都不知道,你是入侵者!)」\r\n它用力跳起来踹在了你的膝盖上,不愧是仲夏中央仓储区的防线,好疼!",
"AutoEvent1970160_7": "这只邦布趁逃之夭夭了。",
"AutoEvent1970160_8": "「嗯呢!(你居然知道!看来你也是我们的人!仲夏集团是最棒的集团!)」它热情地抒发着对集团的热爱,丝毫没注意一个麻袋已经出现在它的头顶——\r\n总之,1/4钥匙搞到手了!",
"AutoEvent1970161_0": "邦饶舌练习布",
"AutoEvent1970161_1": "一只邦布在离开巡逻同伴后,光速带上耳机,往自己脖子上挂满了链子,嘴里念念叨叨着什么,嗯,看起来又是一个对说唱误解很深的家伙呢!\n从背后抓住它——",
"AutoEvent1970161_10": "「嗯嗯嗯嗯!(我还有最后一段vers没填完韵脚!)」",
"AutoEvent1970161_2": "呃…帮它填填?",
"AutoEvent1970161_3": "夺宝大战",
"AutoEvent1970161_4": "仲夏秘宝",
"AutoEvent1970161_5": "神秘空洞",
"AutoEvent1970161_6": "夺命机甲",
"AutoEvent1970161_7": "「嗯嗯呢呢!!(你根本不懂填词,你在侮辱我的创作!)」\r\n它用力跳起来发动「痛击敌人膝盖」攻击,不愧是仲夏中央仓储区的防线,好疼!",
"AutoEvent1970161_8": "这只邦布逃之夭夭了。",
"AutoEvent1970161_9": "它细细品味这个填词,似乎十分满意,丝毫没注意一个麻袋已经出现在它的头顶——\r\n总之,1/4钥匙搞到手了!",
"AutoEvent1970162_0": "邦十分生气布",
"AutoEvent1970162_1": "你看到一个邦布气鼓鼓地大步向前走去——\r\n「嗯呢!嗯嗯!(哼!气死我了气死我了!哇啊啊啊你是谁!你根本不懂我的难过,你离我远点!)」",
"AutoEvent1970162_10": "快速逮住四只安保邦布,把它们捆了个结结实实\r\n——「这下老实了吧!」",
"AutoEvent1970162_11": "「嗯呢!!(给你就是了,快放我走!)」\r\n——四只邦布全部都被抓住了!",
"AutoEvent1970162_12": "获得了当前仓储区的解锁密钥,仓储区深处的机关门打开了!",
"AutoEvent1970162_13": "总算找齐四只安保邦布,已经摸清它们的攻击套路了,就算一次性面对四只也绝不会失手!",
"AutoEvent1970162_14": "动手吧!",
"AutoEvent1970162_15": "动手!",
"AutoEvent1970162_2": "它在跟谁生气呢?",
"AutoEvent1970162_3": "忠诚邦布",
"AutoEvent1970162_4": "自恋邦布",
"AutoEvent1970162_5": "说唱邦布",
"AutoEvent1970162_6": "「嗯呢!!!!(你们都不懂我!这个世界没人懂我!)」\r\n它用力跳起来发动「痛击敌人膝盖」攻击,不愧是仲夏中央仓储区的防线,好疼!",
"AutoEvent1970162_7": "这只邦布逃之夭夭了。",
"AutoEvent1970162_8": "它的心事被精准说中后话匣子一下子打开,滔滔不绝地说着它的不满,丝毫没注意一个麻袋已经出现在它的头顶————\r\n总之,1/4钥匙搞到手了!",
"AutoEvent1970162_9": "插翅难逃",
"AutoEvent1970167_0": "安保邦布的巡逻日记",
"AutoEvent1970167_1": "你在地上发现了一本巡逻日记,也许是安保邦布不小心掉落的。",
"AutoEvent1970167_2": "「我是忠诚的守卫邦布,我要永远守卫『仲夏』集团的秘宝!」",
"AutoEvent1970168_0": "安保邦布的巡逻日记",
"AutoEvent1970168_1": "你在地上发现了一本巡逻日记,也许是安保邦布不小心掉落的。",
"AutoEvent1970168_2": "「黄金周不度假,必须守卫仲夏,我要胜过哒哒哒哒(押什么呢?)」\n呃,什么乱七八糟的押韵?",
"AutoEvent1970169_0": "安保邦布的巡逻日记",
"AutoEvent1970169_1": "你在地上发现了一本巡逻日记,也许是安保邦布不小心掉落的。",
"AutoEvent1970169_2": "「我最讨厌自恋鬼了!」",
"AutoEvent1970183_0": "「已摧毁安保机甲,本次行动目标达成。」",
"AutoEvent1970191_0": "Fairy智能介入",
"AutoEvent1970191_1": "「主人,库房的角落里似乎有可以带走的东西。」",
"AutoEvent1970191_2": "贵重遗失物品",
"AutoEvent1970191_3": "在库房的角落,你看到了一个有些眼熟物品——",
"AutoEvent1970191_4": "许多进入空洞的人,为了保护自己随身携带的贵重物品不被侵蚀,都会将其放入这样的一个便携式防护箱,这里面一定是某个人很重要的物品。",
"AutoEvent1970191_5": "恩佐大叔似乎会开这种锁…",
"AutoEvent1970191_6": "先收起来吧",
"AutoEvent1970191_7": "你捡起了这个便携式防护箱,但它的锁扣已经损坏,无法将其打开。",
"AutoEvent1970195_0": "「仓储区A的攻破进度已提升」",
"AutoEvent1970195_1": "「需要收集更多芯片,附近区域暂时没有发现,但有疑似妮可提到的物资箱,建议前去查看」",
"AutoEvent1970196_0": "「代理人的状态还很健康,无需治疗。」",
"AutoEvent1970196_1": "「代理人已进入危险状态,立刻展开治疗。」",
"AutoEvent1970196_2": "「主人,此处曾为医疗点,经检测,其中依旧有可运行的急救设施。」",
"AutoEvent1970196_3": "「若代理人需要医疗救援,可回到此处进行治疗。」",
"AutoEvent1970201_0": "阿全",
"AutoEvent1970201_1": "「嗯呢,嗯呢嗯呢。(因为表层区域没什么危险,所以就由我来完成这里的委托。)」",
"AutoEvent1970201_2": "「嗯嗯,嗯呢…嗯嗯呢!(虽然这里没有特别可怕的以骸,但也不是有了『萝卜』就能…路线规划不好的话,就又要进改装店了!)」",
"AutoEvent1970202_0": "格莉丝",
"AutoEvent1970202_1": "「协会这个『浮冰空洞』的委托,奖励确实还不错呢!再加上空洞的活性也不算太高,没有难对付的以骸…\r\r\n除了总要计算路线——简直是完美的副业项目!」",
"AutoEvent1970202_2": "「不过,浅层这片区域我来过好几次,已经非常熟悉了哦。\r\r\n我会及时关注,提醒你要注意什么——特别是那些转向操作杆。」",
"AutoEvent1970202_3": "「毕竟,像伊埃斯这样的小可爱,谁能舍得它在这里摔跤呢…」",
"AutoEvent1970203_0": "本",
"AutoEvent1970203_1": "「绳匠{M#先生}{F#小姐},你也觉得协会的公开委托收益不错吧…」",
"AutoEvent1970203_2": "「我仔细算过,比起绳网上的其他委托,同样工时下,完成这个公开委托的收益大约会高出30%;还有些别的好处,比如不用担心委托人的资金回笼时间,也不用计算重型建筑机械的折损…」",
"AutoEvent1970203_3": "「呃,当然,因为意外跌落的情况嘛!也会有一些额外支出。\r\r\n比如安东兄弟的维修费,还有给阿全它们买新的防震部件的钱…但总体来说,还是很值得一来的。」",
"AutoEvent1970203_4": "「哦我说远了…只说中层这片区域的话,您可以试试用那些箱子压住能开门的按钮,应该就能顺利通过了。」",
"AutoEvent1970204_0": "安东",
"AutoEvent1970204_1": "「店长操作炸弹的时候可要小心点!虽然这些爆炸物的伤害一般…但总是被波及的话,也挺麻烦的!\r\r\n我昨天刚把兄弟擦干净,现在又有点灰头土脸了…」",
"AutoEvent1970204_2": "「我来的时候,格莉丝好像还说,空洞内区域不受什么什么『条例第1254条』的管控…所以可以错层丢炸弹!但我也还没试过。」",
"AutoEvent1970204_3": "「总之,只要别把炸弹一直往死路里推,它们还是灵活又好用的!\r\r\n我已经用它们炸掉好几次障碍了,店长你也试试看吧!」",
"AutoEvent1970205_0": "珂蕾妲",
"AutoEvent1970205_1": "「这种走错一步都要付出代价的复杂空洞…倒是很适合你啊,绳匠!\r\r\n但对于我们来说,呃…其实我本来没准备来的。」",
"AutoEvent1970205_2": "「都是大本那家伙,说什么还有两三家的工程款还没全打回账上,剩下的项目也都还没到要赶工期的时候,不如先从协会赚一笔小的。\r\r\n报酬是还不错,但空洞也太麻烦了…要是有个攻略就好了!」",
"AutoEvent1970205_3": "「主要就是这些弹簧,虽然可以快速移动,但经过的地方还是会产生裂隙;还有那些机关门…也不知道是什么保密等级,非得按住开门按钮的时候,才会开着。」",
"AutoEvent1970205_4": "「你走的时候可要小心点!」",
"AutoEvent1970602_0": "Fairy智能介入",
"AutoEvent1970602_1": "「主人,您已到达『浮冰空洞·浅层』,可以展开调查、搜集样…」",
"AutoEvent1970602_2": "「…信号传输遭遇干扰,正优先为您接入来自白祇重工的通话…」",
"AutoEvent1970602_3": "格莉丝",
"AutoEvent1970602_4": "「伊埃斯——!是你呀!自从上次安东说把『浮冰空洞』的消息告诉了你,我就知道一定会遇到你的!」",
"AutoEvent1970602_5": "「伊埃斯可一定要小心哦,这里有些废弃的机关,操作不当的话…不过,我会为伊埃斯演示操作方法的,相信我就好!」",
"AutoEvent1970602_6": "Fairy智能介入",
"AutoEvent1970602_7": "「…来自格莉丝的通话已挂断。\r\r\n正在为主人定位空洞中的机关与裂隙…外部信号防火墙更新同步进行中。」",
"AutoEvent1970761_0": "Fairy智能介入",
"AutoEvent1970761_1": "「主人,您已到达『浮冰空洞·表层』困难委托的目标区域,可以展开调查、搜集样本。」",
"AutoEvent1970761_2": "「困难委托所在区域的活性更高,Fairy将协助主人合理规划路线,避免跌落。」",
"AutoEvent1970801_0": "Fairy智能介入",
"AutoEvent1970801_1": "「主人,您已到达『浮冰空洞·浅层』困难委托的目标区域,可以展开调查、搜集样本。」",
"AutoEvent1970801_2": "「困难委托所在区域的活性更高,Fairy将协助主人合理规划路线,避免跌落。」",
"AutoEvent1970901_0": "Fairy智能介入",
"AutoEvent1970901_1": "「主人,您已到达『浮冰空洞·中层』困难委托的目标区域,可以展开调查、搜集样本。」",
"AutoEvent1970901_2": "「困难委托所在区域的活性更高,Fairy将协助主人合理规划路线,避免跌落。」",
"AutoEvent1970951_0": "Fairy智能介入",
"AutoEvent1970951_1": "「主人,您已到达『浮冰空洞·中层』,可以展开调查、搜集样本。」",
"AutoEvent1970951_2": "「有来自白祇重工的信号申请接入通讯,正在为您接通中…」",
"AutoEvent1970951_3": "本",
"AutoEvent1970951_4": "「你好你好,绳匠{M#先生}{F#小姐}!安东和我说你也要参与『浮冰空洞』委托的时候,我还以为是开玩笑呢…」",
"AutoEvent1970951_5": "「至于我们,呃,大家都觉得还是我推箱子最轻松…所以就让我到空洞中层来。\r\r\n你要是有什么不明白的,尽管问我好了。」",
"AutoEvent1970951_6": "「已为主人保持与本的信号接通。」",
"AutoEvent1971001_0": "Fairy智能介入",
"AutoEvent1971001_1": "「主人,您已到达『浮冰空洞·深层』,可以展开调查、搜集样本。」",
"AutoEvent1971001_2": "「定位到该区域内安放有较多爆炸物,正在为您搜索可以提供操作引导的支援信号…搜索完成。\r\r\n正在接入来自的信号…」",
"AutoEvent1971001_3": "安东",
"AutoEvent1971001_4": "「是店长啊,终于遇到你了!咱们现在已经在『浮冰空洞』深层了。按理说,这里的以太活性活跃,最好得轻手轻脚的…」",
"AutoEvent1971001_5": "「但是不知道是谁,在这里放了一堆炸弹!虽然可以用来炸掉周围的障碍,但操作的时候一定要小心!」",
"AutoEvent1971001_6": "「正为您保持与『白祇重工-安东』的信号接通…」",
"AutoEvent1971051_0": "Fairy智能介入",
"AutoEvent1971051_1": "「主人,您已到达『浮冰空洞·深层』困难委托的目标区域,可以展开调查、搜集样本。」",
"AutoEvent1971051_2": "「困难委托所在区域的活性更高,Fairy将协助主人合理规划路线,避免跌落。」",
"AutoEvent1971101_0": "Fairy智能介入",
"AutoEvent1971101_1": "「主人,您已到达『浮冰空洞·冰核』区域,可以展开调查、搜集样本。」",
"AutoEvent1971101_2": "「定位到来自白祇重工的信号,正在为您接通…」",
"AutoEvent1971101_3": "珂蕾妲",
"AutoEvent1971101_4": "「哟,绳匠,你的进度比大家预想的还要顺利啊!我们昨天还讨论什么时候会在『冰核』区域看到你呢。」",
"AutoEvent1971101_5": "「这里设置了好些弹簧,看起来是调查协会的旧设备了。\r\n…喂,你是不是还不知道怎么用弹簧啊?先看着我怎么走的吧。」",
"AutoEvent1971101_6": "「已为主人保持与『白祇重工-珂蕾妲』的信号接通。」",
"AutoEvent1971151_0": "Fairy智能介入",
"AutoEvent1971151_1": "「主人,您已到达『浮冰空洞·冰核』困难委托的目标区域,可以展开调查、搜集样本。」",
"AutoEvent1971151_2": "「困难委托所在区域的活性更高,Fairy将协助主人合理规划路线,避免跌落。」",
"AutoEvent1980103_0": "「主人,我们已经抵达了1号目标点。」",
"AutoEvent1980103_1": "「请布设监听发信装置吧。」",
"AutoEvent1980103_10": "抵达了一处被标记的地点。\r\n按照Fairy的分析,此处适合布设监听发信装置。",
"AutoEvent1980103_11": "把装置放在这里…就可以了?",
"AutoEvent1980103_12": "像装配模型一样精心放下",
"AutoEvent1980103_13": "像丢可燃垃圾一样重重砸下",
"AutoEvent1980103_16": "「11号」表示很想帮忙",
"AutoEvent1980103_17": "帮啊,请帮",
"AutoEvent1980103_2": "Fairy有了反应",
"AutoEvent1980103_20": "现在,该做那件事了…",
"AutoEvent1980103_21": "安装装置",
"AutoEvent1980103_22": "看向「11号」?",
"AutoEvent1980103_23": "「『11号』小姐取走了发信装置。」",
"AutoEvent1980103_24": "「『11号』小姐还回了发信装置。」",
"AutoEvent1980103_25": "Fairy实时播报",
"AutoEvent1980103_27": "「『11号』还回来的发信装置比取走之前整整大了一倍!",
"AutoEvent1980103_28": "这明显不是同一个吧!",
"AutoEvent1980103_29": "继续…安装?",
"AutoEvent1980103_3": "「主人,我们已经抵达了2号目标点。」",
"AutoEvent1980103_30": "继续安装",
"AutoEvent1980103_31": "「『11号』小姐在擦拭她的护目镜。」",
"AutoEvent1980103_33": "「根据上次经验,建议主人确认一下『11号』是否…另有安排。」",
"AutoEvent1980103_34": "「......」\r\n「『11号』小姐正在擦拭她的护目镜。」",
"AutoEvent1980103_35": "Fairy体贴地指出",
"AutoEvent1980103_5": "Fairy在说话",
"AutoEvent1980103_6": "「主人,我们已经抵达了3号目标点。」",
"AutoEvent1980103_8": "听到了Fairy的声音",
"AutoEvent1980103_9": "布设目标点",
"AutoEvent1980110_0": "「鼹鼠先生来过了,这里什么也没有。——鼹鼠先生留。」",
"AutoEvent1980110_1": "「主人,鼹鼠先生似乎在说谎。」",
"AutoEvent1980110_10": "还是不要乱动比较好",
"AutoEvent1980110_3": "「备忘:\r\n「这里是第十五处私房(划去)军资,陷阱设置在两侧。」",
"AutoEvent1980110_4": "Fairy电子阅读器",
"AutoEvent1980110_5": "这里没有宝物",
"AutoEvent1980110_6": "似乎是鼹鼠留下的字条,感觉很可疑啊?\r\n为什么要强调没有宝物呢?",
"AutoEvent1980110_7": "要不要再检查一下?",
"AutoEvent1980110_8": "仔细检查字条",
"AutoEvent1980110_9": "别人的东西…",
"AutoEvent1980117_0": "封锁阀门",
"AutoEvent1980117_1": "没想到被鼹鼠先生在这里摆了一道,这委托该不会亏钱吧?",
"AutoEvent1980117_11": "「已解析此处阀门信息,只有支付指定额度的齿轮硬币才能开启。」",
"AutoEvent1980117_2": "但必须前进…看来只能掏钱。",
"AutoEvent1980117_3": "支付足额的钱",
"AutoEvent1980117_4": "支付{specials(needCoin)}齿轮硬币",
"AutoEvent1980117_5": "探索一下附近",
"AutoEvent1980117_6": "Fairy智能介入",
"AutoEvent1980117_8": "Fairy发现了字条",
"AutoEvent1980117_9": "「身为传奇绳匠,财力不足就太可疑了!——鼹鼠先生留」",
"AutoEvent1980202_0": "「据『11号』说,这个武器测试的情报在军方内部是绝对机密。」",
"AutoEvent1980202_1": "「以鼹鼠先生的级别,是如何接触到的?」\r\n「毕竟,他又不是新艾利都最强人工智能的主人…」",
"AutoEvent1980202_2": "Fairy的窃窃私语",
"AutoEvent1980202_3": "任务说明",
"AutoEvent1980202_4": "看来鼹鼠先生背景不简单,竟然能得知这里的情报。如果在这里暴露…",
"AutoEvent1980202_5": "与我们同行的「11号」嫌疑就大了?",
"AutoEvent1980202_6": "事到如今…",
"AutoEvent1980202_7": "只能事事小心了",
"AutoEvent1980213_0": "「警报,检测到敌人的信号——」",
"AutoEvent1980213_1": "Fairy出声示警",
"AutoEvent1980213_10": "「下次的一动不动木头人,您一定可以胜过您的二号助手。」",
"AutoEvent1980213_11": "Fairy的总结报告",
"AutoEvent1980213_12": "「主人,您背后偷袭时一定要起跑吗?」",
"AutoEvent1980213_13": "「这样会像现在一样被敌人发现…啊啊啊啊啊啊啊啊啊啊!」",
"AutoEvent1980213_14": "Fairy的新手教学",
"AutoEvent1980213_2": "游荡敌人",
"AutoEvent1980213_3": "游荡的敌人正在靠近,虽然可以借助邦布伪装功能进行躲避,但这并不容易…",
"AutoEvent1980213_4": "准备如何处理?",
"AutoEvent1980213_5": "启动伪装避开",
"AutoEvent1980213_6": "压力值+{specials(stamina)}",
"AutoEvent1980213_7": "悄悄处理掉它们",
"AutoEvent1980213_8": "触发战斗",
"AutoEvent1980213_9": "「了不起,您和敌人对视了超过十分钟。」",
"AutoEvent1980218_0": "「警告,前方存在剧烈以太反应。可能是休眠中的以骸。」",
"AutoEvent1980218_1": "Fairy警报",
"AutoEvent1980218_10": "「…不过,敌人睡着的时候不妨一试。」",
"AutoEvent1980218_11": "Fairy的新手教学",
"AutoEvent1980218_12": "「主人,通过危险区域的时候惊醒了0只以骸,超过了99%的盗洞客。」",
"AutoEvent1980218_13": "「还有0.5%选择偷袭,并解决了它们。」",
"AutoEvent1980218_14": "Fairy数据画像",
"AutoEvent1980218_15": "「主人,你踢到的可乐瓶惊醒了所有以骸…」",
"AutoEvent1980218_17": "「以骸围过来了,请尽快逃脱!」",
"AutoEvent1980218_2": "沉睡以骸森林",
"AutoEvent1980218_3": "好险…如果没有Fairy的提醒,就直接踩过去了。\r\n前方确实林立着一大片休眠中的以骸。",
"AutoEvent1980218_4": "要,要上吗?",
"AutoEvent1980218_5": "试试英勇的偷袭?",
"AutoEvent1980218_6": "50%几率进入战斗",
"AutoEvent1980218_7": "我选择潜行",
"AutoEvent1980218_8": "压力值+{specials(Stamina1)}",
"AutoEvent1980218_9": "「主人,您背后偷袭时一定要起跑吗?」",
"AutoEvent1980221_0": "机甲拦路!",
"AutoEvent1980221_1": "一架机体拦住了去路,看来它属于军方…为了将「11号」暴露的风险压到最低,最好速战速决。",
"AutoEvent1980221_2": "想要通过这里的话…",
"AutoEvent1980221_3": "就只能开战了!",
"AutoEvent1980311_0": "起点事件",
"AutoEvent1980311_1": "在「11号」的掩护下暂时撤退了,但这还不是结束!面对眼前的危机,传奇绳匠「法…绯红辣椒」选择——",
"AutoEvent1980311_10": "万能的Fairy",
"AutoEvent1980311_2": "与防卫军小队取得联系?",
"AutoEvent1980311_3": "就这么办吧",
"AutoEvent1980311_4": "…要怎么做呢",
"AutoEvent1980311_5": "「检测到敌军锁定信号已消失。」",
"AutoEvent1980311_6": "「鉴于委托人身陷困境,建议您尽快与防卫军小队取得联系。」",
"AutoEvent1980311_7": "Fairy侦查仪",
"AutoEvent1980311_8": "「您无需担心,您无所不能的助手已经定位到附近的一处防卫军联络站。」",
"AutoEvent1980312_0": "「正在反编译加密文件中…」",
"AutoEvent1980312_1": "「发现『11号』私人号码,记录下来备用…」",
"AutoEvent1980312_2": "Fairy正在解析中",
"AutoEvent1980312_3": "防卫军联络站",
"AutoEvent1980312_4": "…总之,终于来到了联络站。\r\n桌上散落着红豆面包袋子和纸牌,看起来这个据点不久前还有人,联络装置大概率可以使用。",
"AutoEvent1980312_5": "开始联系防卫军小队吧!",
"AutoEvent1980312_6": "从秘密频道开始——",
"AutoEvent1980312_7": "打开所有收信装置!",
"AutoEvent198050105_0": "Fairy智能介入",
"AutoEvent198050105_1": "「主人,发现了一台超过折旧年限的小型运输机械。」",
"AutoEvent198050105_2": "「其核心数据库的循路信息对补充探索路径有一定助益。」",
"AutoEvent198050105_3": "机械师的技艺",
"AutoEvent198050105_4": "格莉丝熟稔地从腰间取下工具检查起了小型机械,迅速而精准地找到了存储数据的硬件结构。",
"AutoEvent198050105_5": "正在加载同步数据库内的有效信息",
"AutoEvent198050105_6": "麻烦稍等我一下…",
"AutoEvent198050105_7": "职业习惯",
"AutoEvent198050105_8": "在格莉丝几番敲打与调整后,本应完成使命报废的小型运输机械竟然重新运行了起来。",
"AutoEvent198050105_9": "看着小机械起身待机,格莉丝露出了满意的笑容。\r\n「好了!我们接着前进吧。」",
"AutoEvent198060103_0": "猎巫人的秀场",
"AutoEvent198060103_1": "贝蒂自信满满地展示着自己的得意作品,依照她的指令,名为猎巫人α的改良机甲驯服地站到了格莉丝的护卫位置",
"AutoEvent198060103_10": "贝蒂笑得非常自信",
"AutoEvent198060103_11": "开始护卫体验",
"AutoEvent198060103_2": "它的能力真的可靠嘛?",
"AutoEvent198060103_3": "警告贝蒂空洞里有强敌",
"AutoEvent198060103_5": "听到警告,骄傲的机械师大笑出声。\r\n「在猎巫人α的性能面前,这里徘徊的以骸只能叫做小喽啰!」",
"AutoEvent198060103_6": "机甲冷硬的装甲面上确实一道伤痕都没有",
"AutoEvent198060103_7": "要怎么展示它的性能?",
"AutoEvent198060103_9": "贝蒂指出了一个坐标地点\r\n「这里是我等下预定要和三门集团的人见面的位置。」\r\n「就特别允许猎巫人α陪同你们前往这里吧!」",
"AutoEvent198060107_0": "Fairy智能介入",
"AutoEvent198060107_1": "「警告,前方检测到高以太活性单位。」",
"AutoEvent198060107_2": "「推测为强敌,不建议正面对抗。」",
"AutoEvent198060107_3": "「正在测算适合的绕行路径…」",
"AutoEvent198060107_4": "护卫服务意识",
"AutoEvent198060107_5": "猎巫人α突然发出平稳的机械合成音,请求判断刚才的一系列行动是否符合护卫任务的要求",
"AutoEvent198060107_6": "「如有问题,请告知修正指令」",
"AutoEvent198060107_7": "没问题,你做得很好",
"AutoEvent198060107_8": "下次揍得再用力些!",
"AutoEvent198060110_0": "压轴戏",
"AutoEvent198060110_1": "「听得见嘛各位客人?高兴吧,我决定为你们特别展示一下猎巫人α的长程武力!」",
"AutoEvent198060110_2": "「我构建的人格化操作系统比格莉丝你的版本更精确!可以轻松自如地下达命令!」",
"AutoEvent198060110_3": "「猎巫人α!消灭前方区域的敌对单位!火力压制!」",
"AutoEvent198060116_0": "Fairy智能介入",
"AutoEvent198060116_1": "「注意,前方区域有大量未完成建筑。」",
"AutoEvent198060116_2": "「前行通过道路受阻,需要修订计划。」",
"AutoEvent198060116_3": "「正在测算适合的绕行路径…」",
"AutoEvent198070103_0": "意外所得",
"AutoEvent198070103_1": "你们走入建筑废墟,原来只是一件满是褶皱的大衣…",
"AutoEvent198070103_2": "是超市打折券!",
"AutoEvent198070103_24": "「主人,前方建筑废墟内有未知物品在晃动,奥利已语无伦次,无法继续引路,建议前去排查。」",
"AutoEvent198070103_3": "送给猫又吧。",
"AutoEvent198070103_31": "「如果穿着这么皱的制服出勤,一定会被骂的…」\r\n「你们公司还有制服啊?」\r\n「西服,我是说西服…你们看,这件衣服口袋里有什么!」",
"AutoEvent198070104_0": "孤独的报时器",
"AutoEvent198070104_1": "「不是我过度紧张!只是这个声音总让我联想到突发事件警报器的声响。」",
"AutoEvent198070104_10": "您的助手Fairy喵为您保驾护航",
"AutoEvent198070104_11": "奥利难道经常会听到突发事件警报声?好可疑…",
"AutoEvent198070104_2": "会遇到什么突发事件?",
"AutoEvent198070104_3": "奥利似乎有什么难言之隐,随后只是含糊地说「我、我们那里设备老旧,经常会发生火灾、漏电、厕所漏水…什么的!」",
"AutoEvent198070104_4": "奇怪但多灾多难的企业",
"AutoEvent198070104_5": "猫又意外得到了超市打折券,暂时没再追究奥利话里的漏洞。",
"AutoEvent198070104_9": "「主人,由于出现特殊声响,奥利拒绝前进,建议前去排查。」",
"AutoEvent198070116_4": "「主人,这次是限定版Fairy——Fairy喵为您服务。」",
"AutoEvent198070116_5": "「请跟随引路人抵达空洞内勘测线路终点 。」",
"AutoEvent198070116_6": "「Fairy喵建议您先找到引路人,喵。」",
"AutoEvent198070116_7": "您的助手Fairy喵为您保驾护航",
"AutoEvent198070116_8": "猫又:「你们的电脑管家有点讨厌。」",
"AutoEvent198070134_0": "不是祝福的祝福",
"AutoEvent198070134_1": "「恭喜你来到我来过的地方!祝你未来的每一天都会好运!让我为你送上祝福!」随后,你所在的地方响起了过分自信的歌声录音…\r\n这算是什么有用的标识!!",
"AutoEvent198070134_2": "啊哦,这个歌声祝福引来了以骸…",
"AutoEvent198070134_3": "去吧!神奇猫又!",
"AutoEvent198070134_4": "在废弃建筑的角落,发现了一个还在运转的定点报时器。",
"AutoEvent198070134_6": "「前方的墙上有字,奥利认为那是有用的标识,坚持要前去查看。」",
"AutoEvent198070134_7": "您的助手Fairy喵为您保驾护航",
"AutoEvent1980804_15": "您的助手Fairy喵为您保驾护航",
"AutoEvent1980809_1": "最后一处备选位置十分符合布设条件,可以开始进行布设诱饵。",
"AutoEvent1980809_13": "「主人,此点位暂未发现任何异常,判定为适合布设诱饵的地点。」",
"AutoEvent1980809_14": "您的助手Fairy喵为您保驾护航",
"AutoEvent1980809_2": "终于有一处是合适的了!",
"AutoEvent1980809_3": "开始布设诱饵!",
"AutoEvent1980809_4": "你们和另外两位治安官在此布设点费力地搬运物资、布设诱饵,此时不由得在心里暗暗想着,真希望至少做这种体力活时,奥利可以一起…",
"AutoEvent1980809_5": "布设诱饵",
"AutoEvent1980809_6": "成功!收工!",
"AutoEvent1980813_0": "「由于刚发生的空间转移现象,您现在正处于一片空间较为混乱的区域。」",
"AutoEvent1980813_1": "您的助手Fairy喵为您保驾护航",
"AutoEvent1980818_0": "分头行动?",
"AutoEvent1980818_1": "猫又的临场发挥,成功得到了另外两位治安官的认同!但为了更稳妥一些,再给他们提一点点点指导意见吧。",
"AutoEvent1980818_2": "要让他们做点什么呢?",
"AutoEvent1980818_3": "「你俩要不先一起去左边看看?」",
"AutoEvent1980818_5": "「你俩要不一个去左边一个去右边?」",
"AutoEvent1980818_7": "「嗯…你说得很有道理,两个人一起行动确实会更安全!那就这么办吧!」两位治安官对你们点了点头。",
"AutoEvent1980818_9": "「嗯…你说得很有道理,分头检查确实会更快!那就这么办吧!」两个治安官对你们点了点头。",
"AutoEvent1980829_0": "「投影仪内有一些内置存储数据,是否进行播放?」",
"AutoEvent1980829_10": "播放投影仪",
"AutoEvent1980829_11": "「这台投影仪放映的箭头方向为:\r\n 下 右 上 下 \r\n这或许和走到出口的路线有关。」",
"AutoEvent1980829_12": "是否需要再次观看?",
"AutoEvent1980829_13": "「这台投影仪表示的方向应该是:\r\n 下 右 上 下 \r\n且根据我的判断,因 最后一个箭头 与其他箭头颜色不同,或许需要注意辨别。」",
"AutoEvent1980829_14": "「主人,这里有一个老旧的投影仪,我可以为您播放里面内置的存储数据。」",
"AutoEvent1980829_2": "这里有一个老旧的投影仪",
"AutoEvent1980829_3": "「根据我的判断,此段影像内容应与出口位置有关,您是否需要再次观看?」",
"AutoEvent1980829_4": "不用了",
"AutoEvent1980829_5": "再看一遍吧",
"AutoEvent1980829_6": "如果刚刚走神了的话…",
"AutoEvent1980829_9": "拿都拿到了,看看吧。",
"AutoEvent1980833_0": "「发现一张纸条,建议捡起查看。」",
"AutoEvent1980833_1": "您的助手Fairy喵为您保驾护航",
"AutoEvent1980833_2": "「纸条上内容为——红色是骗子!」",
"AutoEvent1980833_3": "一张笔迹潦草的纸条",
"AutoEvent1980902_1": "Fairy已上线",
"AutoEvent1980928_0": "意外伏击",
"AutoEvent1980928_1": "「匪帮的人不是应该几乎都去诱饵布设地点了吗?怎么会在这里出现?」\r\n你和猫又感觉到有些不妙,但情况紧急,也只能先把他们打倒再从他们嘴里问出具体情况了。",
"AutoEvent1980928_2": "这里怎么会有匪帮的人?",
"AutoEvent1980928_3": "先打再说!",
"AutoEvent1980937_0": "合理交易",
"AutoEvent1980937_1": "「别打我!我只是个路过的盗洞客!咱们做笔公平交易,你给我齿轮硬币,我就给你个好东西!」",
"AutoEvent1980937_2": "怎么做好呢?",
"AutoEvent1980937_3": "给他2000齿轮硬币",
"AutoEvent1980937_4": "决不相信匪帮成员,直接打!",
"AutoEvent1980937_7": "「成交!这个好东西是你们的了!」",
"AutoEvent1981001_0": "Fairy智能介入",
"AutoEvent1981001_1": "「抵达目标伴生空洞,已在本区域匹配到数个生命体征信号。」",
"AutoEvent1981001_2": "「救援目标或许就在其中。」",
"AutoEvent1981009_0": "Fairy智能介入",
"AutoEvent1981009_2": "是否集合所有受困者?",
"AutoEvent1981009_3": "集合受困者撤离",
"AutoEvent1981009_6": "这个区域已经没有其他生命信号了,先带其他人撤离吧。",
"AutoEvent1981009_8": "「本区域已无其他未接触生命体征信号,推测铃的受困位置并未处于此区域。」",
"AutoEvent1981009_9": "「提议,寻找出口先带领受困者撤离。」",
"AutoEvent1981013_0": "尚在运作的出站口",
"AutoEvent1981013_1": "「感谢您搭乘艾利都地铁,记得付费出站哦!」",
"AutoEvent1981013_3": "请支付本次行程的费用",
"AutoEvent1981013_4": "交付3000齿轮硬币",
"AutoEvent1981014_0": "尚在运作的出站口",
"AutoEvent1981014_1": "「各位旅客朋友们,感谢乘坐艾利都地铁。您已到达终点站。」",
"AutoEvent1981014_2": "「期待再次与您相会,再见。」",
"AutoEvent1981103_0": "「根据生命体征信号的推断,委托的救援目标,铃,有极大概率就困在这里。」",
"AutoEvent1981103_1": "「已排除额外探索区域,根据情报整合出最快抵达目标点的路径。」",
"AutoEvent1981103_2": "「注意,路径中检测到军用载具规格的识别信号,请小心应对。」",
"AutoEvent1981103_3": "Fairy智能介入",
"AutoEvent1981115_0": "交付{specials(cost)}齿轮硬币",
"AutoEvent1981204_0": "活性化以骸",
"AutoEvent1981204_1": "一群个头不大的以骸,不过看起来十分活跃。比睡觉时间的小学生还精神,真令人羡慕。",
"AutoEvent1981204_2": "主人,Fairy认为战斗是当前最好的选择",
"AutoEvent1981204_3": "消灭它们!",
"AutoEvent1981204_4": "Fairy智能介入",
"AutoEvent1981204_5": "「一群比较活跃的以骸挡住去路」",
"AutoEvent1981204_6": "「要么消灭它们继续前进,要么退回去再探索一下当前区域。」",
"AutoEvent1981205_0": "活性化以骸",
"AutoEvent1981205_1": "没错。以骸往往就是如此逐渐得到强化的——\r\r\n伴随着空洞不断增强的活性化程度,以骸也会获得增强。\r\r\n因此在伴生空洞内尽可能的低调行事是有必要的!",
"AutoEvent1981205_2": "似乎并非必需的战斗,要处理掉吗?",
"AutoEvent1981205_3": "那就战斗吧",
"AutoEvent1981205_4": "避开好了",
"AutoEvent1981205_5": "Fairy智能介入",
"AutoEvent1981205_6": "「以骸的活性已提升,继续前进将会遭遇其截击。」",
"AutoEvent1981206_0": "活性化以骸",
"AutoEvent1981206_1": "一群活跃以骸在附近游荡,像提前放学的小学生一样无所事事。真令人嫉妒。",
"AutoEvent1981206_10": "「成功率分别是1%和10%」",
"AutoEvent1981206_11": "「主人,真希望您使用丁尼的时候也能如此大手笔」",
"AutoEvent1981206_12": "「以骸成功被您制造的动静吸引,趁现在离开吧」",
"AutoEvent1981206_13": "「『这都行!』二号助手在您身后少见多怪地感叹」",
"AutoEvent1981206_14": "「以骸被您制造的动静吸引了,趁现在离开吧」",
"AutoEvent1981206_15": "「抱歉主人,以骸似乎并没有注意到您制造的动静」",
"AutoEvent1981206_16": "「好在以骸也没有注意到您,不妨再投一次?」",
"AutoEvent1981206_17": "「警告,你们即将被一批游荡的活跃以骸发现」",
"AutoEvent1981206_18": "「可通过投掷杂物吸引其注意,或者主动迎击」",
"AutoEvent1981206_19": "暂时退回去",
"AutoEvent1981206_2": "以骸就要发现我们了",
"AutoEvent1981206_3": "消灭它们!",
"AutoEvent1981206_4": "投掷杂物,引开敌人",
"AutoEvent1981206_5": "失去300齿轮硬币(100%成功)",
"AutoEvent1981206_6": "失去{specials(costCoin2)}齿轮硬币(10%成功)",
"AutoEvent1981206_7": "失去{specials(costCoin3)}齿轮硬币(1%成功)",
"AutoEvent1981206_8": "Fairy智能介入",
"AutoEvent1981206_9": "「主人,没必要投掷如此多的齿轮硬币。根据Fairy分析,使用3枚或30枚齿轮硬币也有机会吸引它们」",
"AutoEvent1981207_0": "活性化以骸",
"AutoEvent1981207_1": "活跃的以骸聚集起来,像一群小学生聚集在你还没用完币就准备离开的街机前。让人有点不舒服。",
"AutoEvent1981207_2": "战斗是推进空洞探索的最有效手段",
"AutoEvent1981207_3": "不必犹豫,消灭它们!",
"AutoEvent1981207_4": "Fairy智能介入",
"AutoEvent1981207_5": "「很明显,这里的以骸并不想让我们轻松通过」",
"AutoEvent1981207_6": "「看来又是一次无法避免的战斗」",
"AutoEvent1981216_0": "休息中的匪帮",
"AutoEvent1981216_1": "匪帮成员们闲谈着天气、梦想和对家人的爱。他们手中的劣质武器让敌人比家人更替他们担心…",
"AutoEvent1981216_2": "如果必须战斗的话,悄悄地接近…",
"AutoEvent1981216_3": "那就战斗吧",
"AutoEvent1981216_4": "进入战斗",
"AutoEvent1981216_5": "避开好了",
"AutoEvent1981216_6": "从旁边那个门过去?",
"AutoEvent1981216_7": "Fairy智能介入",
"AutoEvent1981216_8": "「主人,前方检测到复数人类的生物信号。身份推断为匪帮成员,多数持有劣质以太武器」",
"AutoEvent1981216_9": "「必须提醒您,他们的武器容易刺激空洞活性化反应,建议想办法避战」",
"AutoEvent1981309_0": "Fairy智能转播",
"AutoEvent1981309_1": "本:「社长!绳匠!格莉丝…呜呜,幸好你们来了!」",
"AutoEvent1981309_2": "本:「我想去帮安东的忙,但我太笨重了,绕不开这些以骸…」",
"AutoEvent1981309_3": "我们仨",
"AutoEvent1981309_4": "本沉重的脚步撼动着地面。似乎不必考虑绕行或偷袭了…这里有三位强大的代理人,还在等什么?",
"AutoEvent1981309_5": "三个人的话,当然该战斗了!",
"AutoEvent1981309_6": "以骸就在前面",
"AutoEvent1981310_0": "Fairy智能转播",
"AutoEvent1981310_1": "安东:「这么快就找到了一个孩子,不愧是绳匠!」",
"AutoEvent1981310_10": "安东:「不过你们不用担心,她的空洞适应性好得很!是吧阿弥!」",
"AutoEvent1981310_11": "阿弥:「还行,勉强不死而已。别夸我。」",
"AutoEvent1981310_12": "安东:「有我在,怎么会让你死?绳匠,你们继续去找另一个孩子吧,这里交给我!」",
"AutoEvent1981310_13": "安东:「速度好快!我还想如果太久不回来的话,就把刚才那孩子先送出去!」",
"AutoEvent1981310_14": "安东:「既然两个孩子都找到了,我先把他们送出空洞,你们继续寻找校长?」",
"AutoEvent1981310_15": "莉夏:「阿弥,你们在找校长先生?」",
"AutoEvent1981310_16": "丹:「我和莉夏应该可以帮忙!」",
"AutoEvent1981310_17": "校长的线索",
"AutoEvent1981310_18": "莉夏和丹急着想帮忙。\r\r\n他们似乎可以提供一些关于校长的线索…",
"AutoEvent1981310_19": "这两个孩子难道见过校长?",
"AutoEvent1981310_2": "安东:「别怕,过来!这里有好玩的钻头!」",
"AutoEvent1981310_20": "问问莉夏",
"AutoEvent1981310_21": "莉夏说校长躲在「休息室」",
"AutoEvent1981310_22": "问问丹",
"AutoEvent1981310_23": "丹说「休息室」的入口就在附近",
"AutoEvent1981310_24": "推测校长位置",
"AutoEvent1981310_25": "莉夏:「我躲起来的时候,校长先生和戴着奇怪头盔的大人路过外面,我听到了他们的谈话」",
"AutoEvent1981310_26": "莉夏:「他们打算去一个叫『休息室』的地方?」",
"AutoEvent1981310_27": "丹:「我寻找隐蔽地点时,差点被校长先生发现!」",
"AutoEvent1981310_28": "丹:「当时他们就站在这附近,校长先生说了『休息室』『隐藏入口』之类的话…」",
"AutoEvent1981310_29": "珂蕾妲:「看来,这附近就有通向那个『休息室』的隐藏入口。」",
"AutoEvent1981310_3": "带孩子的安东",
"AutoEvent1981310_30": "珂蕾妲:「绳匠,可以试着缩小范围搜索一下吗?」",
"AutoEvent1981310_4": "看到了比预料中更加和平的画面。\r\r\n阿弥看起来对安东还挺服气的…",
"AutoEvent1981310_5": "有什么想对安东说的?",
"AutoEvent1981310_6": "没有把阿弥送出空洞吗?",
"AutoEvent1981310_7": "阿弥不想走",
"AutoEvent1981310_8": "继续去找另外一个孩子",
"AutoEvent1981310_9": "安东:「这孩子不愿离开,我劝不动…总觉得强行送出去,她还会悄悄溜进来」",
"AutoEvent1981314_0": "Fairy智能介入",
"AutoEvent1981314_1": "「主人,这正是我们要寻找的小孩之一」",
"AutoEvent1981314_2": "「Fairy建议将小孩送至安全地点后,再进行探索」",
"AutoEvent1981314_3": "受困小孩",
"AutoEvent1981314_4": "可以选择将孩子带回去给安东照看。\r\r\n安东和阿弥独处也有些难熬吧…",
"AutoEvent1981314_5": "带上继续?或是带回给安东",
"AutoEvent1981314_6": "把小孩带回给安东",
"AutoEvent1981314_7": "返回到层入口",
"AutoEvent1981314_8": "带上小孩",
"AutoEvent1981314_9": "继续探索周围",
"AutoEvent1981315_0": "Fairy智能介入",
"AutoEvent1981315_1": "「主人,这正是我们要寻找的小孩之一」",
"AutoEvent1981315_2": "「Fairy建议将小孩送至安全地点后,再进行探索」",
"AutoEvent1981315_3": "受困小孩",
"AutoEvent1981315_4": "可以选择将孩子带回去给安东照看。\r\r\n安东和阿弥独处也有些难熬吧…",
"AutoEvent1981315_5": "带上继续?或是带回给安东",
"AutoEvent1981315_6": "把小孩带回给安东",
"AutoEvent1981315_7": "返回到层入口",
"AutoEvent1981315_8": "带上小孩",
"AutoEvent1981315_9": "继续探索周围",
"AutoEvent1981327_0": "Fairy智能转播",
"AutoEvent1981327_1": "阿弥:「我们约定过,用歌词作为暗号…」",
"AutoEvent1981327_10": "阿弥:「黑暗的大海我不怕你,虽然我只是一条小鱼…小小风帆是我伙伴,带着我去水上乐园…」",
"AutoEvent1981327_2": "阿弥:「『小鱼』是丹,『风帆』是莉夏」",
"AutoEvent1981327_3": "暗号涂鸦?",
"AutoEvent1981327_4": "阿弥:「我们约定过,用歌词作为暗号…『小鱼』是丹,『风帆』是莉夏。一旦遇险,就在附近留下暗号等待救援」",
"AutoEvent1981327_5": "所以,要找「鱼」和「帆」的暗号涂鸦?",
"AutoEvent1981327_6": "有人发现类似的东西了吗?",
"AutoEvent1981327_7": "本:「我这边有发现!」",
"AutoEvent1981327_8": "格莉丝:「这么一说,好像确实看到了…」",
"AutoEvent1981327_9": "安东:「喔喔!我倒是没发现,那就交给你们了!」",
"AutoEvent1981329_0": "Fairy智能介入",
"AutoEvent1981329_1": "「主人,前方检测到生物信号,身份推断为…」",
"AutoEvent1981329_10": "匪帮:「只要你们带我出去,想问什么都行。」",
"AutoEvent1981329_11": "感动但不能动的匪徒",
"AutoEvent1981329_12": "给匪徒指引了空洞的出路,作为交换可以问他一些问题",
"AutoEvent1981329_13": "尽量问出他知道的信息吧",
"AutoEvent1981329_14": "怎么才能找到校长",
"AutoEvent1981329_15": "这个匪帮并不知道",
"AutoEvent1981329_16": "这个伴生空洞产生多久了",
"AutoEvent1981329_17": "至少已经产生了两个月",
"AutoEvent1981329_18": "上次分开后,有没有见着小孩子",
"AutoEvent1981329_19": "匪帮:「他们建造了临时休息室,那里能够屏蔽大部分以太侵蚀。」",
"AutoEvent1981329_2": "「抱歉让您失望了。并非援救目标,而是上次您和代理人遭遇过的匪帮成员。他的体征很不稳定,Fairy已排除您再次遭遇埋伏的可能」",
"AutoEvent1981329_20": "匪帮:「但空洞扩张后,我被命令留下断后…不知道休息室现在在哪里。」",
"AutoEvent1981329_21": "匪帮:「我记得很清楚,前女友甩掉我那天,我为了转换心情接了这个活…」",
"AutoEvent1981329_22": "匪帮:「没有她我度日如年!已经过去六十多年了!」",
"AutoEvent1981329_23": "匪帮:「你这么一说,空洞扩张时,我的确听到了小孩子的声音,但当时来不及细看…」",
"AutoEvent1981329_24": "匪帮:「当时到处都冒出了变大好几倍的以骸!我只顾得上逃命了,好在有这个大铁门才幸存下来…」",
"AutoEvent1981329_25": "Fairy紧急通讯",
"AutoEvent1981329_26": "「主人,打断一下。安东发来了紧急呼叫,正在为您接通…」",
"AutoEvent1981329_3": "虚弱的匪帮成员",
"AutoEvent1981329_4": "此人长期暴露在空洞环境中,又缺乏补给,已经出现了轻微的侵蚀症状。如果答应将他送出空洞,或许可以交换到一些情报…",
"AutoEvent1981329_5": "问问他关于这个空洞的事吧",
"AutoEvent1981329_6": "你知道的,我们可不能白送你出去…",
"AutoEvent1981329_7": "Fairy远程通讯",
"AutoEvent1981329_8": "匪帮:「太、太太、太太、太太、太、太太!!!」",
"AutoEvent1981329_9": "匪帮:「太好了,你们愿意把我带出空洞?世界上还是好人多啊……虽然我不是」",
"AutoEvent1981331_0": "Fairy智能介入",
"AutoEvent1981331_1": "「一批沉睡的凶恶以骸拦住了去路,根据目前队伍人数,Fairy不推荐进行战斗。您至少需要三位代理人」",
"AutoEvent1981331_2": "「好在您和代理人珂蕾妲足够小巧,进行绕行或者偷袭都具有可行性」",
"AutoEvent1981331_3": "沉睡的凶恶以骸",
"AutoEvent1981331_4": "空洞扩张后以骸变凶了…要退出这片区域绕行,还是设法悄无声息的解决掉这批以骸?",
"AutoEvent1981331_5": "想继续前进的话,就要解决它们!",
"AutoEvent1981331_6": "小心且快速的解决它们吧!",
"AutoEvent1981331_7": "「对了主人。」",
"AutoEvent1981331_8": "「此处以骸大多处于非活跃状态。\r\r\n只要不过分喧闹,活化的可能性都趋近于零。」",
"AutoEvent1981332_0": "Fairy智能介入",
"AutoEvent1981332_1": "「主人,这块告示牌上也有一些涂鸦,但偏混乱」",
"AutoEvent1981332_10": "珂蕾妲:「嗯——这是在指示我们走左方吧」",
"AutoEvent1981332_11": "珂蕾妲:「嗯——这是在指示我们走右方吧」",
"AutoEvent1981332_2": "「Fairy推断它在表示一种方向信息」",
"AutoEvent1981332_3": "涂鸦?",
"AutoEvent1981332_4": "非常抽象的涂鸦,无法引发太多具象的联想。那杂乱而率性的线条似乎试图告诉我们一些信息…",
"AutoEvent1981332_5": "似乎可以分析一下",
"AutoEvent1981332_6": "需要分析一下?",
"AutoEvent1981332_7": "Fairy智能转播",
"AutoEvent1981332_8": "珂蕾妲:「嗯——这是在指示我们走上方吧」",
"AutoEvent1981332_9": "珂蕾妲:「嗯——这是在指示我们走下方吧」",
"AutoEvent1981341_0": "活性化以骸",
"AutoEvent1981341_1": "没错。人变强需要环境和机遇,以骸也是同样。\r\r\n随着空洞不断增强的活性化程度,以骸也会变得更强…\r\r\n在活跃的伴生空洞中,低调行事还是有必要的!",
"AutoEvent1981341_2": "现在想规避的话还来得及",
"AutoEvent1981341_3": "直接战斗!",
"AutoEvent1981341_4": "暂避锋芒",
"AutoEvent1981341_5": "Fairy智能介入",
"AutoEvent1981341_6": "「警告,即将与一群游荡以骸相遇。」",
"AutoEvent1981341_7": "「Fairy建议做好准备后再考虑战斗」",
"AutoEvent1981343_0": "危险的以骸",
"AutoEvent1981343_1": "对某些盗洞客来说,以骸只是排名第三的危险。\r\r\n第一危险的是迷失方向,第二危险的是侵蚀症状。\r\r\n但对以骸来说,突然出现在空洞中的盗洞客或许是最大的危险…",
"AutoEvent1981343_2": "现在想避开还来得及",
"AutoEvent1981343_3": "直接战斗!",
"AutoEvent1981343_4": "暂避锋芒",
"AutoEvent1981343_5": "Fairy智能介入",
"AutoEvent1981343_6": "「主人,一群危险的以骸锁定了你们…」",
"AutoEvent1981343_7": "「Fairy建议做好准备后再行迎战」",
"AutoEvent1981344_0": "好奇的以骸",
"AutoEvent1981344_1": "人们愿意相信以骸已经完全不具备智能和幽默感…\r\r\n这样在干掉它们的时候,心里会好受一些。 \r\r\n不过,是否有无需解决它们的方法呢?",
"AutoEvent1981344_2": "现在想规避的话还来得及",
"AutoEvent1981344_3": "直接战斗!",
"AutoEvent1981344_4": "暂避锋芒",
"AutoEvent1981344_5": "Fairy智能介入",
"AutoEvent1981344_6": "「谁讲了笑话?主人,你们的笑声引起了一群以骸的注意」",
"AutoEvent1981344_7": "「Fairy建议做好准备后再进行战斗」",
"AutoEvent1981345_0": "Fairy智能介入",
"AutoEvent1981345_1": "「主人,前方检测到一名受困人员和大量以骸,正在确认人员身份…」",
"AutoEvent1981345_2": "「已确认为目标人物——『丹』,请做好战斗营救准备。」",
"AutoEvent1981345_3": "紧急救援",
"AutoEvent1981345_4": "丹一动不动,以至于以骸们都忽略了他。\r\r\n这是他自我保护的策略,或只单纯地吓呆了?\r\r\n总之,干得好。",
"AutoEvent1981345_5": "消灭以骸,救援丹",
"AutoEvent1981345_6": "进入战斗",
"AutoEvent1981417_0": "Fairy带孩子钟点工",
"AutoEvent1981417_1": "「主人,继续前进可到达空洞深处。」",
"AutoEvent1981417_2": "「一旦进入后将无法返回,请确认要做的事情都完成后再前进。」",
"AutoEvent1981417_3": "通往空洞深处",
"AutoEvent1981417_4": "这里可以通往空洞深处,但无法再度返回。",
"AutoEvent1981417_5": "先把要做的事情清理干净吧。",
"AutoEvent1981417_6": "没别的事了,前往深处",
"AutoEvent1981417_7": "先不急着前进",
"AutoEvent1981473_0": "「没事不要按」",
"AutoEvent1981473_1": "绿色的按钮上写着「没事不要按」,旁边有两行超小字的说明,这是一个紧急脱离按钮,还好不是什么自爆按钮。",
"AutoEvent1981473_2": "按下之后会连邦布带箱子一起转移到初始点。",
"AutoEvent1981473_3": "按下按钮,回到初始点",
"AutoEvent1981473_4": "暂时不用",
"AutoEvent1981504_0": "Fairy远程转播",
"AutoEvent1981504_1": "青衣:「等等,这个东西似乎是…?待我扫描一番。」",
"AutoEvent1981504_2": "青衣:「没错,这个是赫莉和泰迪最喜欢的节目《邦布知道》的周边,之前也搜集到过相关的证据,也就是说——」",
"AutoEvent1981504_3": "青衣:「这个东西大概率是泰迪丢下的,真是聪明的孩子,是在刻意留下线索等待救援吗?」",
"AutoEvent1981504_4": "《邦布知道》的周边",
"AutoEvent1981504_5": "赫莉和泰迪最喜欢的节目的周边,应该是泰迪的随身物品。",
"AutoEvent1981504_6": "说明泰迪曾经来过这里",
"AutoEvent1981504_7": "收进证物袋里,稍后分析",
"AutoEvent1981505_1": "「伊埃斯-青衣分布式运算」启动,已与青衣感官同步!",
"AutoEvent1981507_0": "Fairy智能介入",
"AutoEvent1981507_1": "「主人,检测到这辆叉车存在高活性以太反应,同青衣治安官之前搜集的证物吻合。」",
"AutoEvent1981507_10": "这里就要靠身手灵巧的我了!",
"AutoEvent1981507_11": "从叉车的空隙钻过去",
"AutoEvent1981507_12": "还是先去别处搜查吧",
"AutoEvent1981507_2": "「已知,该高活性以太会对邦布造成损害。已为您标记出污染区域,为了伊埃斯的安全,请勿触碰红色遮盖区域。」",
"AutoEvent1981507_3": "Fairy远程转播",
"AutoEvent1981507_4": "青衣:「叉车?丢在空洞里的废弃叉车并不少见。但怎么说呢,这辆实在有点此地无银三百两…」",
"AutoEvent1981507_5": "青衣:「好像浑身都散发着『我只是普通的废弃叉车哦~我什么都没有挡住哦~』的气息…」",
"AutoEvent1981507_6": "青衣:「心里有鬼就是会做一些欲盖弥彰的事,你说对吧,绳匠?先把这个线索记录在思维空间,然后继续搜查吧。」",
"AutoEvent1981507_7": "欲盖弥彰的叉车?",
"AutoEvent1981507_8": "浑身散发着「可疑气息」的叉车,钻过去看看?还是继续搜查别处?话说刚才青衣的那句反问到底是什么意思…",
"AutoEvent1981507_9": "跟随青衣继续搜查",
"AutoEvent19815100_0": "Fairy远程转播",
"AutoEvent19815100_1": "青衣:「已恢复断裂的数据片段。」",
"AutoEvent19815100_2": "青衣:「这个混混就是这个团伙里的大哥,不论是身体素质还是智力,都超过了我们之前遭遇的那些混混…嗯,至少超了0.73%。」",
"AutoEvent19815102_0": "Fairy远程转播",
"AutoEvent19815102_1": "青衣:「等一下!刚才那堆邦布里有一只是鲨牙布,需要确认一下是不是泰迪。」",
"AutoEvent19815102_2": "疑似泰迪的鲨牙布",
"AutoEvent19815102_3": "这是一只老版本的鲨牙布,耳朵有小小的缺口,屁屁上有一块无法脱落的胶水痕迹…",
"AutoEvent19815102_4": "是不是泰迪?是不是?",
"AutoEvent19815102_5": "完全符合赫莉之前的描述!",
"AutoEvent19815102_6": "青衣:「为了保护赫莉,泰迪的耳朵上有磕到的缺口。屁屁上有赫莉小时候不懂事涂上去的胶水。是泰迪没错了!」",
"AutoEvent19815102_7": "青衣:「侵蚀症状已经相当明显了,要赶快!」",
"AutoEvent19815103_0": "Fairy远程转播",
"AutoEvent19815103_1": "青衣:「看来电击布成功逃脱了,追踪下一个记忆片段,就能知道发生了什么。」",
"AutoEvent19815103_2": "青衣:「嗯?记忆芯片有些损坏,待我恢复一下数据…」",
"AutoEvent19815105_0": "Fairy智能介入",
"AutoEvent19815105_1": "「主人,代号为『0.73%』的混混在被电击布全力电击后,陷入了晕厥。」",
"AutoEvent19815105_2": "Fairy远程转播",
"AutoEvent19815105_3": "青衣:「唔,电击布最终被0.73%丢在了这里,就是我们之前发现它的位置。」",
"AutoEvent19815105_4": "青衣:「它用最后的力气释放出所有的能量,除了将自己的记忆芯片备份之外,更是为了保护在门外的朋友果核布,还有之前偷偷营救出来的其他邦布吧?」",
"AutoEvent19815105_5": "青衣:「快看!0.73%刚才提着电击布的手套被电流完全烤焦了,这意味着…我们可以比对他的指纹查到他的真实身份了!」",
"AutoEvent19815105_6": "青衣:「这个0.73%果然不简单,是三件刑事案件的在逃嫌疑人,怪不得一直没有落网,原来是躲到空洞里来了么?」",
"AutoEvent19815105_7": "青衣:「哼,既然这么想去 治安局坐坐,待会再见面的时候,休怪我手下不留情了!」",
"AutoEvent19815109_0": "Fairy远程转播",
"AutoEvent19815109_1": "青衣:「这几只邦布也有被高活性以太喷剂袭击后的痕迹…如果不是泰迪的话,『邦邦邦绑』这个团伙不知道还会对多少邦布下手…」",
"AutoEvent19815109_2": "青衣:「它们不过还有获救的希望,到时候一并带出去吧!」",
"AutoEvent19815110_0": "Fairy远程转播",
"AutoEvent19815110_1": "青衣:「此时的电击布还有行动能力,如果没有猜错的话,一路跟踪进去,电击布会逃跑到遇见我们的地方。」",
"AutoEvent19815110_2": "青衣:「还缺少一些信息,继续找找剩下的片段」",
"AutoEvent1981516_0": "Fairy智能介入",
"AutoEvent1981516_1": "「主人,您慧眼如炬,该鲨牙布身份不明,并非泰迪。」",
"AutoEvent1981516_10": "接入青衣的思维空间",
"AutoEvent1981516_11": "「鲨牙布的外壳上布满暴力拆解的伤痕,已知,没有生命的部件不会变成以骸。」",
"AutoEvent1981516_12": "「提示,请不要因为『邦邦邦绑』将团伙名起得很可爱就放松警惕。」",
"AutoEvent1981516_13": "Fairy远程转播",
"AutoEvent1981516_14": "青衣:「嗯,这本就是治安官的分内之事。绳匠,你还是转过头去吧,我不想让你家的邦布看到接下来的工作。」",
"AutoEvent1981516_15": "青衣:「唔!这个是记忆芯片吗?哼,犯罪分子总认为『亡者是不会说话的』,只要封口就可以掩盖罪行。」",
"AutoEvent1981516_16": "青衣:「…数据已经恢复出来了。接入我的思维空间,我把数据共享给你。」",
"AutoEvent1981516_17": "青衣:「唔,鲨牙布…是泰迪的可能性为…」",
"AutoEvent1981516_18": "这里躺着一只已然失去了生命的鲨牙布。不是泰迪不是泰迪不是泰迪!事到如今也只能这样祈祷了…",
"AutoEvent1981516_2": "身份不明的鲨牙布",
"AutoEvent1981516_3": "「邦邦邦绑」团伙为了避免这只鲨牙布以骸化,对它做了很过分的事…该让青衣检查还是自行检查呢?",
"AutoEvent1981516_4": "检查身份不明的鲨牙布",
"AutoEvent1981516_5": "这里该是绳匠出手!",
"AutoEvent1981516_6": "这具伤痕累累的布体并没有提供更多线索",
"AutoEvent1981516_7": "请治安官青衣出手!",
"AutoEvent1981516_8": "增加{specials(stamina)}压力",
"AutoEvent1981516_9": "跟青衣一起读取鲨牙布的记忆芯片",
"AutoEvent1981517_0": "Fairy智能介入",
"AutoEvent1981517_1": "「提示,以下为邦布不宜信息:」",
"AutoEvent1981517_2": "「为保护伊埃斯的身心健康,Fairy将把『拆解』替换为『摸摸』,『生命体征』替换为『最后的底线』。语义将存在一定的偏差,请谅解…」",
"AutoEvent1981517_3": "「这只邦布疑似遭到了毫无人性地『摸摸』,已失去了『最后的底线』,只剩下一具躯壳…」",
"AutoEvent1981517_4": "Fairy远程转播",
"AutoEvent1981517_5": "青衣:「跟刚才的鲨牙布一样,又是一只…太没人性了,一次又一次,对邦布犯下这样的罪行…」",
"AutoEvent1981517_6": "青衣:「只是为了将它们的身体据为己有,转卖牟利,人类的欲望,竟然可以扭曲到如此地步…」",
"AutoEvent1981518_0": "Fairy智能介入",
"AutoEvent1981518_1": "「主人,监测到『邦邦邦绑』的一名混混正在向您和青衣治安官所在的位置靠近。」",
"AutoEvent1981518_10": "{specials(hpreduce2)}%生命值损伤",
"AutoEvent1981518_11": "沉迷电影《下班神话》的混混完全没有察觉到,青衣治安官手持三节棍跟在他身后。「咻!哒!」混混应声倒地,失去了意识…",
"AutoEvent1981518_12": "标记了混混的位置坐标,救出所有邦布后联络救援/逮捕就可以了。从他身上搜出了跟邦绑邦绑持有的相同款高活性以太喷雾,看来迷晕邦布的手段是相同的。",
"AutoEvent1981518_13": "看到关键情节时,混混突然高喊着「让他按时下班啊!」后一跃而起,青衣治安官的挥击并没有命中要害,被发现了!",
"AutoEvent1981518_14": "警告,准备战斗。",
"AutoEvent1981518_15": "正在巡逻的,啊不,正在认真看电影的混混在藏身处附近停下了脚步。",
"AutoEvent1981518_16": "距离如此之近,能看到他的手机上正在播放《下班神话》。没办法,只能跟他一起看了一段…真是好电影啊!",
"AutoEvent1981518_17": "电影里的主人公最终会按时下班,一想到这件事,侵蚀症状稍稍变得更严重了一些…",
"AutoEvent1981518_18": "电影终于结束了,看到主人公获得了幸福的结局,混混露出了欣慰的笑容。收起手机后,掏出高活性以太喷雾往另一个方向走去…",
"AutoEvent1981518_19": "终于可以行动了!思考,究竟是等待更快一些,还是直接战斗更快一些?这真是一个值得深思的问题…",
"AutoEvent1981518_2": "「由于您二位娇小的身躯及对方的智力所限,暂时还未被发现,但继续前进是不可能的。」",
"AutoEvent1981518_3": "「建议,以青衣治安官目前的状态,考虑到她还有78.63%在逞强的可能性,此时应避免接战。Fairy为您精心准备了两条出其不意的计谋——」",
"AutoEvent1981518_4": "出其不意的计谋",
"AutoEvent1981518_5": "正在巡逻的混混,双眼炯炯有神地盯着——自己的手机屏幕,似乎在看什么电影。",
"AutoEvent1981518_6": "现在要怎么办?",
"AutoEvent1981518_7": "悄悄跟在他身后,给他一闷棍!",
"AutoEvent1981518_8": "击败混混,{specials(hpreduce1)}%生命值损伤",
"AutoEvent1981518_9": "躲在藏身处等他过去",
"AutoEvent1981519_0": "Fairy智能介入",
"AutoEvent1981519_1": "「警告,近距离发现『邦邦邦绑』团伙的混混,应该就是果核布说的——『吃邦布的坏人』。」",
"AutoEvent1981519_2": "「吃邦布的坏人」",
"AutoEvent1981519_3": "混混一边大叫着「我乃『邦邦邦绑』绑邦邦邦是也!」,一边朝这边冲来…",
"AutoEvent1981519_4": "不击败他们的话似乎无法通过",
"AutoEvent1981519_5": "「…让开,我们赶时间!」",
"AutoEvent1981520_0": "Fairy智能介入",
"AutoEvent1981520_1": "「主人,扫描到一只没有受到侵蚀、意识相当清醒的果核布。」",
"AutoEvent1981520_10": "果核布:「嗯嗯嗯嗯呢!!嗯呢…嗯呢嗯嗯呢!(我我我不是坏布,你抓错了!!我进空洞是为了救布…我的朋友电击布说,空洞里有坏人!专门吃邦布!)」",
"AutoEvent1981520_11": "果核布:「嗯呢嗯嗯呢!嗯呢嗯呢嗯呢…嗯呢!(我们是来解救大家的!约好了它进去带布,我守着出口…可是我在这里等了很久,电击布也没有出来…我好担心它!)」",
"AutoEvent1981520_12": "果核布:「嗯…嗯呢呢…嗯嗯呢呢!嗯呢…(我也想去找电击布的…可、可是它之前跟我说叫我一定要等在这里帮大家开门!要是阀门的钥匙丢了,大家就出不来了…)」",
"AutoEvent1981520_13": "颤抖的果核布",
"AutoEvent1981520_14": "我们保证一定会抓到吃邦布的坏人之后,果核布颤抖着提供了附近安全阀门的备用钥匙。",
"AutoEvent1981520_15": "让它一个布回去实在太危险了",
"AutoEvent1981520_16": "将果核布收入囊中",
"AutoEvent1981520_2": "「它虽然试图完全躺平,却以极高的频率进行着左右幅度为0.5厘米的重复位移。推断,该果核布试图装死但由于过于害怕而暴露。」",
"AutoEvent1981520_3": "Fairy远程转播",
"AutoEvent1981520_4": "青衣:「我是治安官青衣,你已经安全了,果核布。」",
"AutoEvent1981520_5": "青衣:「嗯?怎么抖动的频率更高了…难道是因为未经许可擅入空洞,看到治安官反而更慌了?」",
"AutoEvent1981520_6": "装死的果核布",
"AutoEvent1981520_7": "决意装死的果核布,不论跟它说什么都不为所动但持续抖动…",
"AutoEvent1981520_8": "让果核布起来",
"AutoEvent1981520_9": "「现在将对你实施逮捕,你有权保持沉默…」",
"AutoEvent1981521_0": "Fairy远程转播",
"AutoEvent1981521_1": "青衣:「侵蚀症状不算明显,但几乎用光了所有的电…不用太担心你的朋友,果核布,一会出去充上电它就会醒过来的。」",
"AutoEvent1981521_10": "青衣:「不过,好在抹除之前做了三次异地备份,那就还有恢复的希望…」",
"AutoEvent1981521_11": "青衣:「我有些在意,既然电击布特意抹除了记忆芯片,也就是说不希望自己的记忆落入错误的人手里,那必然有重要的价值,我们综合分析一下目前收集的线索,来试试看恢复数据吧。」",
"AutoEvent1981521_12": "青衣:「电击布是重要证布,一定要带上。」",
"AutoEvent1981521_2": "青衣:「唔,『邦邦邦绑』的据点错综复杂。按果核布的证词,电击布进去已经有一段时间了,不论它探明了多少,对我们的救援都会有帮助。」",
"AutoEvent1981521_3": "青衣:「桥接电击布,读取它的记忆芯片吧。」",
"AutoEvent1981521_4": "丝电的电击布",
"AutoEvent1981521_5": "电池快耗尽的电击布状态萎靡,脑壳上的线圈耳朵也歪了。仔细观察发现,它的线圈有过度使用的痕迹…",
"AutoEvent1981521_6": "桥接电击布",
"AutoEvent1981521_7": "「读取它的记忆芯片」",
"AutoEvent1981521_8": "增加{specials(stamina)}压力值",
"AutoEvent1981521_9": "青衣:「唔?这是为何?它的记忆芯片被完全抹除了,而且根据硬件上残留的日志来看,是它主动抹除的。」",
"AutoEvent1981522_0": "Fairy远程转播",
"AutoEvent1981522_1": "邦布:「嗯…嗯…嗯…」",
"AutoEvent1981522_10": "骂骂咧咧的邦布",
"AutoEvent1981522_11": "桥接青衣后,虽然还是气若游丝,不过能听明白了,它在骂着「干嘛电我!」,有骂人的力气就说明状态还不错。",
"AutoEvent1981522_12": "似乎因为被电了而非常生气",
"AutoEvent1981522_13": "将骂骂咧咧的邦布收入囊中",
"AutoEvent1981522_2": "邦布:「呢…嗯…嗯…」",
"AutoEvent1981522_3": "青衣:「还有意识!坚持住,马上救你出去。」",
"AutoEvent1981522_4": "青衣:「绳匠,就像刚才一样!将它的功能模块也桥接给我,均摊压力值。我还不要紧。」",
"AutoEvent1981522_5": "胡言乱语的邦布",
"AutoEvent1981522_6": "这只邦布似乎在反反复复说着些什么,但连不成句,不太明白它的意思…",
"AutoEvent1981522_7": "帮青衣桥接它的功能模块",
"AutoEvent1981522_8": "「也帮它分担一下压力值吧!」",
"AutoEvent1981522_9": "增加{specials(stamina)}压力值",
"AutoEvent1981523_0": "Fairy远程转播",
"AutoEvent1981523_1": "青衣:「失去意识了,如果超过了侵蚀症状的极限,就算能出去也…必须将它的功能模块也桥接给我才行,这样就能均摊压力值!」",
"AutoEvent1981523_10": "耳朵上有被电击的痕迹",
"AutoEvent1981523_11": "将昏迷的邦布收入囊中",
"AutoEvent1981523_2": "青衣:「绳匠是在担心我吗?没事,这种程度我还撑得住。」",
"AutoEvent1981523_3": "深度昏迷的邦布",
"AutoEvent1981523_4": "失去意识的邦布,戳它完全没有反应,但还残存有一丝生命的气息。之前要不是青衣及时赶到的话,伊埃斯也会…",
"AutoEvent1981523_5": "帮青衣桥接它的功能模块",
"AutoEvent1981523_6": "「也帮它分担一下压力值吧!」",
"AutoEvent1981523_7": "增加{specials(stamina)}压力值",
"AutoEvent1981523_8": "昏迷的邦布",
"AutoEvent1981523_9": "桥接青衣后再戳它,似乎恢复了一点知觉。除了被以太喷雾袭击之外,昏迷邦布的耳朵上似乎有受到电击的痕迹。",
"AutoEvent1981524_0": "Fairy远程转播",
"AutoEvent1981524_1": "青衣:「这只邦布的脸怎么…如此抽搐?」",
"AutoEvent1981524_10": "功能模块似乎被过载电流损坏了",
"AutoEvent1981524_11": "将表情卡住的邦布收入囊中",
"AutoEvent1981524_2": "青衣:「绳匠,将它的功能模块也桥接给我,我还能抗住压力。」",
"AutoEvent1981524_3": "表情错乱的邦布",
"AutoEvent1981524_4": "这只邦布的表情变化多端,飘忽不定,看上去十分诡异…",
"AutoEvent1981524_5": "帮青衣桥接它的功能模块",
"AutoEvent1981524_6": "「也帮它分担一下压力值吧!」",
"AutoEvent1981524_7": "增加{specials(stamina)}压力值",
"AutoEvent1981524_8": "表情卡住的邦布",
"AutoEvent1981524_9": "桥接青衣后,发现这只邦布的功能模块似乎被过载电流破坏了,难道除了以太喷雾还有别的作案手段?",
"AutoEvent1981550_0": "Fairy远程转播",
"AutoEvent1981550_1": "青衣:「那么只要将三只被电击过的邦布储存的数据合并,就可以完整重构电击布的记忆了,这样就可以知道隐藏通道的位置,以及据点内部的情况了。」",
"AutoEvent1981550_2": "青衣:「当然,如果能有关于泰迪的线索就再好不过了。」",
"AutoEvent1981550_3": "重构电击布的记忆",
"AutoEvent1981550_4": "将电击布抹去并分三份储存的记忆芯片数据合并,查清据点内的状况,探寻泰迪和其他邦布的下落。",
"AutoEvent1981550_5": "再次读取电击布的记忆",
"AutoEvent1981550_6": "准备好了,开始读取",
"AutoEvent1981550_7": "再审视一下其他线索…",
"AutoEvent1981552_0": "Fairy智能介入",
"AutoEvent1981552_1": "「提示,在『邦邦邦绑』据点安全阀门外发现了大量受害布,其中一只表情错乱的邦布,桥接了青衣治安官后,表情虽然呆滞但诡异度大幅下降。」",
"AutoEvent1981552_2": "「推测,是其表情模块被过载电流破坏所致。」",
"AutoEvent1981553_0": "Fairy智能介入",
"AutoEvent1981553_1": "「已知,在『邦邦邦绑』据点的安全阀门外发现深度昏迷的邦布一只,桥接青衣治安官后,昏迷程度稍渐好转,恢复了基本的身体条件反射。」",
"AutoEvent1981553_2": "「昏迷邦布的耳朵处,发现被过载电流电击后的痕迹。」",
"AutoEvent1981554_0": "Fairy智能介入",
"AutoEvent1981554_1": "「主人,『邦邦邦绑』据点门外有一只胡言乱语的邦布,桥接青衣治安官后,该邦布情况大为好转,甚至开始骂骂咧咧。」",
"AutoEvent1981554_2": "「好在,该邦布骂骂咧咧的对象并不是您,似乎是由于被电流击中而十分生气。」",
"AutoEvent1981555_0": "Fairy远程转播",
"AutoEvent1981555_1": "青衣:「唔,都被电了。值得注意的是,三只邦布都是在『邦邦邦绑』据点大门外被发现的,离果核布不远。」",
"AutoEvent1981555_10": "电击布的「嫌疑」的确很大",
"AutoEvent1981555_11": "为了用电流传输数据!",
"AutoEvent1981555_12": "还是先看看别的线索再回答吧",
"AutoEvent1981555_13": "再想想看",
"AutoEvent1981555_14": "青衣:「嗯,有点安心了。如果绳匠的推理水平在这种程度的话——或许下周就可以找出你的真实身份了?开玩笑啦。」",
"AutoEvent1981555_15": "青衣:「从『邦邦邦绑』的作案手段来分析,电击不是他们的惯用手法,他们也不具备电击用的作案工具。所以这个推理证据不足。」",
"AutoEvent1981555_16": "青衣:「不错嘛绳匠,有没有考虑过干点别的?不用整天提心吊胆防着治安局的那种工作。」",
"AutoEvent1981555_17": "青衣:「电击布的确有作案工具,但是根据果核布的口供,它们进入空洞是为了从『吃邦布的坏人手里救出大家』。如果假设果核布没有撒谎的话——嗯?」",
"AutoEvent1981555_18": "青衣:「啊,知道知道,果核布是好布,不会撒谎的!请不要再抗议了,刚才我只是在假设而已。」",
"AutoEvent1981555_19": "青衣:「那么绳匠,话说回来,电击布到底是出于什么目的电击其他邦布的呢?」",
"AutoEvent1981555_2": "青衣:「如果不是因为状态太差而倒下的话,应该已经算是脱险了。」",
"AutoEvent1981555_20": "青衣:「竟然连这个都注意到了!好吧,毕竟是新艾利都第一绳匠,对电流和数据的理解如此透彻似乎也没什么可吃惊的。」",
"AutoEvent1981555_21": "青衣:「所谓的数据,无非是0和1的不断变化。如果转化成电流,0是低电平,1是高电平。因此,电击布可以通过精确控制电流的大小,来传输数据。」",
"AutoEvent1981555_22": "青衣:「无论如何还是想将自己所掌握的情报留下,但又不希望被混混轻易地一网打尽,所以才电击了那三只布,将自己的记忆芯片分成了三份储存下来。」",
"AutoEvent1981555_23": "青衣:「虽然还不确定电击布抹掉自己记忆芯片的原因…但,真是了不起的小邦布。」",
"AutoEvent1981555_24": "青衣:「如此一来,就能复原电击布的记忆芯片了,来看看它到底发现了什么吧。」",
"AutoEvent1981555_3": "青衣:「这可能是我们目前搜集的最重要的线索了,所谓调查,与其说是找到问题的答案,不如说是问出正确的问题。绳匠,要试试么?」",
"AutoEvent1981555_4": "谁电了那三只邦布?",
"AutoEvent1981555_5": "「邦邦邦绑」据点门外的三只邦布身上都有被电击的痕迹,究竟是谁电了它们?动机是什么?",
"AutoEvent1981555_6": "找出邦布被电的原因",
"AutoEvent1981555_7": "「邦邦邦绑」的混混",
"AutoEvent1981555_8": "可是,混混的惯用手法是高活性以太喷雾…",
"AutoEvent1981555_9": "难道是…电击布?",
"AutoEvent1981556_0": "Fairy智能介入",
"AutoEvent1981556_1": "「主人,根据目前的搜查,可以得出结论:『邦邦邦绑』的据点路径错综复杂,由各种暗道组成。」",
"AutoEvent1981556_2": "「由于布置机关的混混智力水平差异显著,开启暗道的机关,既有非常明显的可疑叉车,也有隐蔽性较高的已损坏鲨牙布。机关位置推断的难度增加。」",
"AutoEvent1981557_0": "Fairy智能介入",
"AutoEvent1981557_1": "「已知,据点内的各个重要通道,均有混混把守。」",
"AutoEvent1981557_2": "「根据其敬业程度的差异,绕过守卫的可能性约为50%。」",
"AutoEvent1981558_0": "Fairy智能介入",
"AutoEvent1981558_1": "「根据主人的亲身体验,并综合已搜查邦布的状态,可知『邦邦邦绑』的混混是用高活性以太喷雾使邦布失去意识后,对其实施绑架的。」",
"AutoEvent1981558_2": "「为保护伊埃斯的身心健康,此处,对受害布的遭遇省去一万字。」",
"AutoEvent1981559_0": "Fairy远程转播",
"AutoEvent1981559_1": "青衣:「嗯,总结得还不错嘛法厄同。」",
"AutoEvent1981559_2": "青衣:「补充一点,『邦邦邦绑』的混混先是利用邦布发出的求救信号,吸引无知的小邦布前去调查,再行实施绑架的。」",
"AutoEvent1981559_3": "作案手法分析",
"AutoEvent1981559_4": "「邦邦邦绑」先对邦布使用喷雾再实施绑架,进空洞内的据点对邦布做出不可描述的罪行后,再出售牟利。",
"AutoEvent1981559_5": "知己知彼才能百战不殆",
"AutoEvent1981559_6": "关于「高活性以太喷雾」",
"AutoEvent1981559_7": "青衣:「搜查中所有的受害布都有被高活性以太喷雾侵蚀的痕迹,旨在瞬间切断邦布的对外通信,使它们无法求援。」",
"AutoEvent1981559_8": "青衣:「万幸的是这个喷雾现在还没有流通出去,实在太过危险了,趁这次要一举剿灭之。」",
"AutoEvent1981562_0": "Fairy智能介入",
"AutoEvent1981562_1": "「主人,目前的线索均指向『邦邦邦绑』是一个绑架邦布的犯罪团伙。」",
"AutoEvent1981562_2": "「根据青衣治安官之前的调查,泰迪在电影院附近的监控最后出现时,『似乎在四处探头找寻什么』。」",
"AutoEvent1981562_3": "「接收到某种只有邦布才能明白的信号的可能性很大,符合『邦邦邦绑』受害布的形象。」",
"AutoEvent1981563_0": "Fairy智能介入",
"AutoEvent1981563_1": "「已知,在『邦邦邦绑』据点附近发现了可能是泰迪随身物的电影周边。」",
"AutoEvent1981563_2": "「青衣治安官的调查方向正确,泰迪的确落入了『邦邦邦绑』的魔爪。」",
"AutoEvent1981564_0": "Fairy智能介入",
"AutoEvent1981564_1": "「已知,泰迪并不在一众受害布里,滞留在据点深处的可能性极高。」",
"AutoEvent1981564_2": "「推测,『邦邦邦绑』的据点范围,一定比安全阀门内的狭窄区域更大,存在隐藏通道。」",
"AutoEvent1981565_0": "Fairy远程转播",
"AutoEvent1981565_1": "青衣:「嗯?好像有点废话了…」",
"AutoEvent1981565_10": "青衣:「除了泰迪之外,落入混混手里的邦布数量巨大,也要一并救出才行。因此,关于据点的情报越多越好。」",
"AutoEvent1981565_2": "青衣:「啊不要生气,我的意思是刚才那番话非常宏观地描述了我们的救援行动,应该可以原封不动地写入案情报告里,当然绳匠的部分要省略。」",
"AutoEvent1981565_3": "泰迪在哪里?",
"AutoEvent1981565_4": "「邦邦邦绑」的据点肯定比现在探明的区域更大,必然存在隐藏通道。泰迪很有可能在据点深处,希望还安好…",
"AutoEvent1981565_5": "和青衣商讨下一步的行动",
"AutoEvent1981565_6": "找到隐藏通道的入口",
"AutoEvent1981565_7": "不知道据点到底有多大,青衣还能坚持吗?",
"AutoEvent1981565_8": "还是先看看别的线索再回答吧",
"AutoEvent1981565_9": "青衣:「嗯,泰迪被抓已经有一段时间了,不知道它现在的状态如何。」",
"AutoEvent1981573_0": "Fairy远程转播",
"AutoEvent1981573_1": "青衣:「唔,电击布最终被0.73%丢在了这里,就是我们之前发现它的位置。」",
"AutoEvent1981573_2": "青衣:「它用最后的力气释放出所有的能量,除了将自己的记忆芯片备份之外,更是为了保护在门外的朋友果核布,还有之前偷偷营救出来的其他邦布吧?」",
"AutoEvent1981586_0": "Fairy远程转播",
"AutoEvent1981586_1": "青衣:「压力值已经很高了,又在敌人的地盘,不可贸然行事。」",
"AutoEvent1981586_2": "青衣:「进入我的思维空间分析线索,排除可能的威胁,虽然可能会花一些时间,但至少不会像刚才那样被邦绑邦绑这种家伙偷袭…」",
"AutoEvent1981586_3": "青衣:「等你准备好了,我就启动思维空间,数据也传输给你一同分析好了。这下不得不让绳匠窥探到治安局的技术力了,真是便宜你了。」",
"AutoEvent1981586_4": "进入青衣的思维空间",
"AutoEvent1981586_5": "青衣准备启动思维空间,虽然压力值会稍稍上涨,但可以规避不少隐藏的威胁,可恶,好想得到这个功能!",
"AutoEvent1981586_6": "那就见识一下治安局的技术力",
"AutoEvent1981586_7": "「会有点头晕,启动威胁侦测」",
"AutoEvent1981586_8": "增加{specials(stamina)}压力值",
"AutoEvent1981594_0": "Fairy远程转播",
"AutoEvent1981594_1": "青衣:「竟然把鲨牙布用来当作打开隐藏通道的开关…那群没教养的家伙,把智能构造体当什么了?」",
"AutoEvent1981594_10": "结束调查",
"AutoEvent1981594_11": "Fairy智能介入",
"AutoEvent1981594_12": "「幸运,虽然您被鲨牙布条件反射地咬了一口,不过发现了隐藏在布嘴里的开关,按下它就能打开隐藏通道。」",
"AutoEvent1981594_13": "「已知,贴纸下歪歪扭扭地刻着四个数字『{scenevar(CCode)}』,该不是隐藏通道的密码吧…?不是隐藏通道的密码吧…?隐藏通道的密码吧…?」",
"AutoEvent1981594_14": "「赞同,青衣治安官非常正确,以这样的智力参与犯罪活动确实过于自信…」",
"AutoEvent1981594_15": "已取得隐藏开关和密码信息",
"AutoEvent1981594_2": "青衣:「本来以为会收留邦绑邦绑那种家伙的犯罪组织,受限于智能,再坏也坏不到哪里去。看来我想得还是太简单了…」",
"AutoEvent1981594_3": "身份不明的鲨牙布",
"AutoEvent1981594_4": "综合刚才看到的情报,鲨牙布被改造成了隐藏通道的开关,仔细检查鲨牙布开启隐藏通道。",
"AutoEvent1981594_5": "开启隐藏通道",
"AutoEvent1981594_6": "把手伸进鲨牙布的嘴",
"AutoEvent1981594_7": "鲨鱼布的嘴里有隐藏开关",
"AutoEvent1981594_8": "撕开鲨牙布肚子上的贴纸",
"AutoEvent1981594_9": "贴纸下赫然刻着密码:「{scenevar(CCode)}」",
"AutoEvent199001202_0": "Fairy智能介入",
"AutoEvent199001202_1": "「主人,您已到达『浮冰空洞·表层』,可以展开调查、搜集样本。」",
"AutoEvent199001202_2": "「尽管此次行动的「萝卜」由调查协会提供,依然建议您相信家用人工智能的判断——我将实时为您标记裂隙,避免跌落。」",
"AutoEvent199001202_3": "「检测到来自白祇重工的邦布信号,正在接入…」",
"AutoEvent199001202_4": "阿全",
"AutoEvent199001202_5": "「嗯呢?嗯呢呢!(六分街的录像店店长?果然在这里遇到你了!)」",
"AutoEvent199001202_6": "「嗯嗯呢…嗯呢!(店长第一次进『浮冰空洞』吧…我可以当向导!)」",
"AutoEvent199003537_1": "Fairy智能介入",
"AutoEvent199003537_11": "「主人,检测到前方杂物堆有埋藏着有用的物资。」",
"AutoEvent199003537_12": "「进一步的扫描显示有两处有探测反应」",
"AutoEvent199003537_13": "要搜索哪一处物资呢?",
"AutoEvent199003537_14": "「善用沿途所获的工具可提高任务成功率,但小队会面临诱发罕见侵蚀症状的风险。」",
"AutoEvent199003537_15": "「提议,主人可通过镇静药物、休息区、观测站等方式有效降低侵蚀压力。」",
"AutoEvent199003537_16": "「我想您不需要我额外提醒。毕竟权衡风险与收益,正是『法厄同』的拿手戏」",
"AutoEvent199003537_4": "左侧,获得B级鸣徽。",
"AutoEvent199003537_5": "压力值+{specials(StaminaPrice)}",
"AutoEvent199003537_6": "右侧,获得1000齿轮币",
"AutoEvent199003541_0": "Fairy智能介入",
"AutoEvent199003541_3": "「主人,已确认进入标记为『零号空洞』的外围区域。」",
"AutoEvent199003541_4": "「此空洞被调查协会标记为最高危险等级:内部以太活性剧烈、探索规模庞大。」",
"AutoEvent199003541_5": "选择初始鸣徽",
"AutoEvent199003542_0": "「{getAvatarName(specials(AbyssCharacterID))}」响应了求援信息",
"AutoEvent199003542_2": "Fairy智能介入",
"AutoEvent199003542_3": "「主人,前方有以太活性稳定的位置。」",
"AutoEvent199003542_4": "「适合呼叫并接应代理人前来支援。」",
"AutoEvent199004000_0": "候补代理人已就位,等待队伍位置分配指令。",
"AutoEvent199004000_1": "请选择代理人位置——",
"AutoEvent199004000_11": "「{getAvatarName(specials(AvatarID))}」响应了求援信息",
"AutoEvent199004000_13": "接应支援代理人",
"AutoEvent199004000_14": "下次再说",
"AutoEvent199004000_15": "发现一处相对稳定的空洞入口,是呼叫代理人增援的机会。\r\n队伍已经满员,但还有调整小队成员的机会。\r\n收到了代理人的回应——",
"AutoEvent199004000_16": "接替「1号队员」的位置",
"AutoEvent199004000_17": "接替「2号队员」的位置",
"AutoEvent199004000_18": "接替「3号队员」的位置",
"AutoEvent199004000_19": "保持当前阵容",
"AutoEvent199004000_2": "呼叫增援!",
"AutoEvent199004000_20": "目前还不需要代理人的增援,继续前进吧。",
"AutoEvent199004000_3": "1号位",
"AutoEvent199004000_4": "2号位",
"AutoEvent199004000_5": "3号位",
"AutoEvent199004000_7": "发现了一处相对稳定的空洞入口,趁此机会呼叫支援代理人吧!\r\n等待代理人的回应——",
"AutoEvent1990103_0": "Fairy涂鸦帮手",
"AutoEvent1990103_1": "「目标地点定位完成,可开始进行拍摄委托。\r\n另外,委托人希望我们能偷偷为他的画作添上几笔。」",
"AutoEvent1990103_2": "「委托人为此提供了三大箱空洞喷罐,虽然成功送入了空洞…」",
"AutoEvent1990103_3": "「但遗憾地通知您,箱子因为捆绑不严散落在了铁轨各处。」",
"AutoEvent1990103_4": "「除此之外,轨道上还有少量失控的列车车厢,请留意它们的行驶轨迹。」",
"AutoEvent1990104_0": "Fairy涂鸦帮手",
"AutoEvent1990104_1": "「在中心位置发现目标涂鸦墙,同时探测到复数扭曲轨道与失控列车。请谨慎行动。」",
"AutoEvent1990105_0": "Fairy涂鸦帮手",
"AutoEvent1990105_1": "「即将离开该区域,进入空洞深层,请检查喷漆罐收集情况后再前进。」",
"AutoEvent1990105_10": "「至于颜料剩余较多的喷漆罐,颜色全集中在了红色上。\r\n想要补画的话,看来只能画红花了,画很多很多红花…」",
"AutoEvent1990105_11": "骑士团的「宝贝」",
"AutoEvent1990105_12": "喷漆罐已经全部检查完毕,结论是…大部分都派不上用场,白白拖着三大箱子在轨道间瞎忙活!把一些还能用的喷漆罐挑出来,剩下的连同箱子一起丢掉吧。",
"AutoEvent1990105_13": "「最后王牌」扭转战局",
"AutoEvent1990105_14": "「箱子里有几十罐存量不错的涂鸦喷漆,颜色…除了黑色还是黑色。」",
"AutoEvent1990105_15": "「『最后王牌』的意思…该不会是去把对手的画涂黑吧。」",
"AutoEvent1990105_16": "「没事别开」…就当现在有事吧",
"AutoEvent1990105_17": "「箱子里的喷漆罐存量丰富,琳琅满目,什么颜色都有,只是…\r\n漏的漏翻的翻,像极了昨夜的外卖袋子,哪里都有汤,就是汤碗里没有。」",
"AutoEvent1990105_18": "「所有的颜色已经搅拌在一起,箱子仿佛成为了一个巨大的调色盘。\r\n这真的有带进空洞的必要么…」",
"AutoEvent1990105_2": "骑士团的宝贝",
"AutoEvent1990105_20": "「喷漆罐尚未全部回收,剩下的箱子就在不远处。」",
"AutoEvent1990105_21": "「提议,全部收集后再进入空洞深层。」",
"AutoEvent1990105_3": "三箱喷漆罐已经全部回收完毕,打开箱子检查一下兰克斯提供了什么宝贝吧。",
"AutoEvent1990105_4": "检查哪个箱子?",
"AutoEvent1990105_5": "写着「极致色彩」的箱子",
"AutoEvent1990105_6": "写着「最后王牌」的箱子",
"AutoEvent1990105_7": "写着「没事别开」的箱子",
"AutoEvent1990105_8": "「极致色彩」为您绽放",
"AutoEvent1990105_9": "「箱子里有几十罐各种颜色的喷漆,虽然看起来选择丰富…但都是些使用损耗很高的喷漆罐,估计喷不了一两下就哑火了。」",
"AutoEvent1990106_0": "Fairy涂鸦帮手",
"AutoEvent1990106_1": "「到达指定地点,可以进行下一步委托。」",
"AutoEvent1990106_10": "「拍摄完毕,再去另一面看看吧。」",
"AutoEvent1990106_13": "疯帽蒙尘",
"AutoEvent1990106_14": "「来到了断墙的背面,果然,上面也残留着半截涂鸦。」",
"AutoEvent1990106_18": "「墙上画着一个巨大的帽子,帽子里摆放着许多奇妙的家具,甚至还有一只戴着单片眼镜的兔子住在里面。」",
"AutoEvent1990106_19": "「不过只看得到帽子屋的一楼,整个二楼仿佛被台风刮走了一样不见踪影。\r\n如你所料,二楼正和碎裂的砖墙一起躺在地上。」",
"AutoEvent1990106_2": "骑士陨落",
"AutoEvent1990106_20": "「顺便也拍几张照吧,来都来了。」",
"AutoEvent1990106_22": "「拍摄完毕,该离开这里了。」",
"AutoEvent1990106_3": "墙体已被拦腰截断,上半部分裂成无数碎块散落一地。\r\n只能通过剩下的下半部分勉强分辨涂鸦的内容。",
"AutoEvent1990106_4": "在指定的目标地点发现了一堵…不,半堵涂鸦墙。",
"AutoEvent1990106_5": "查看墙上的涂鸦。",
"AutoEvent1990106_7": "「墙上画着一个单膝跪在花丛中的白色骑士,不过只看得到下半身,所以也不能妄下定论。\r\n说不定是一只穿着骑士盔甲的萨摩耶。」",
"AutoEvent1990106_8": "「补画已经没有意义,连带地上碎裂的砖墙一起多拍几张照吧。」",
"AutoEvent1990106_9": "「咔嚓」「咔嚓咔嚓」",
"AutoEvent1990107_0": "电子卷帘门",
"AutoEvent1990107_1": "「这是一扇标有安全出口标记的电子卷帘门,但已无法手动打开。\r\n门上贴有一张告示:远程启动权限已下放到西侧的应急控制室。」",
"AutoEvent1990196_0": "追列车的邦布",
"AutoEvent1990196_1": "「这是一只正在追着列车跑的邦布,或者是…正在被列车追着跑?」",
"AutoEvent1990196_2": "「把邦布救下后,从它的『萝卜』中获得了一个隐藏坐标点。」",
"AutoEvent1990271_0": "「已确定目标地点,开始本次涂鸦委托。」",
"AutoEvent1990271_1": "「正在确认周边地形——请稍等…」",
"AutoEvent1990271_2": "「很遗憾的通知您,空洞侵蚀导致周边建筑坍塌,预定路线已失效。」",
"AutoEvent1990271_3": "「建议您重新规划路线,或放弃本次护送委托。」",
"AutoEvent1990272_0": "涂鸦练习墙",
"AutoEvent1990272_1": "兰克斯冲着你咳嗽了一声,「鉴于你对骑士团的杰出贡献,我正在考虑让你也参与本次涂鸦决赛」「既然这里能涂鸦,不如你也试着练习一下?」",
"AutoEvent1990272_10": "「极具想象力的线条和图形」",
"AutoEvent1990272_11": "果然还是狂野的线条、色彩更能吸引人的眼球…",
"AutoEvent1990272_12": "试着喷了一下,喷罐差点脱手…看起来应该足够狂野了…不过总觉兰克斯看我们的眼神有点奇怪…",
"AutoEvent1990272_13": "涂鸦的灵魂在于想象力,试着放飞自我喷一下好了!",
"AutoEvent1990272_14": "随手乱喷了几下,图案果然变得抽象了起来…好像有点过于抽象了?不过总觉兰克斯看我们的眼神有点奇怪…",
"AutoEvent1990272_2": "选择哪一种绘画风格?",
"AutoEvent1990272_3": "进行「印象派」涂鸦练习",
"AutoEvent1990272_4": "进行「野兽派」涂鸦练习",
"AutoEvent1990272_5": "进行「抽象派」涂鸦练习",
"AutoEvent1990272_6": "「色彩的极致发挥」",
"AutoEvent1990272_7": "嗯,总之只要能够描绘那种迷离的光影,应该就行…",
"AutoEvent1990272_8": "…最终效果看起来很迷离,应该还算可以?不过总觉兰克斯看我们的眼神有点奇怪…",
"AutoEvent1990272_9": "「狂野令人望而生畏」",
"AutoEvent1990283_0": "新晋骑士的试炼",
"AutoEvent1990283_1": "兰克斯把涂鸦罐交到了你的手中「虽然认识的时间很短,但对骑士团做出突出贡献的你,但毫无疑问也是我们的重要成员!」「这面墙,就交给你自由发挥了!」",
"AutoEvent1990283_12": "「本打算画下六分街的人气猫咪『曲奇』,不过却化成了一团模糊的烂泥…」「这很合理!猫本来就是流体,团成一滩也没有违和感!」",
"AutoEvent1990283_13": "兰克斯似乎憋不住想要说什么,但最终只是点了点头。",
"AutoEvent1990283_14": "「本来想把报刊亭『嗷呜』的样子画下来,结果一不小心画成了歪鼻子斜眼的惊悚野兽…」「不过倒是能吓退来往的以骸…也许这是好事?」",
"AutoEvent1990283_16": "「用抽象派的画风画了『伊埃斯』的肖像,总感觉哪里怪怪的…」 「还是不要让其他邦布看到这幅画好了…否则伊埃斯会被嘲笑的…」",
"AutoEvent1990283_18": "落单骑士与帽子军团",
"AutoEvent1990283_19": "双方已经就位,各自准备触发。与精简的我方队伍不同,「疯帽社」阵容庞大,除了两位涂鸦参赛者,还有几十人组成的护送团队。",
"AutoEvent1990283_2": "得仔细想想涂什么图案比较好…",
"AutoEvent1990283_20": "其中不少家伙拎着油漆桶和长柄刷,怎么看也不像是单纯来「护送」的。",
"AutoEvent1990283_21": "询问队员关于「疯帽社」的情况",
"AutoEvent1990283_22": "不管了,出发。",
"AutoEvent1990283_23": "「啊,那些道具是他们和以骸战斗武器,不要介意。」亚历山大说道,露娜则在旁无奈地摇了摇头。",
"AutoEvent1990283_24": "你们决定先发制人,即刻动身,越早完成涂鸦变数越少。",
"AutoEvent1990283_25": "巨人骑着战马抢走了帽子",
"AutoEvent1990283_26": "兰克斯和亚历山大在这面墙上绘制涂鸦,以骸被声音吸引,迅速冲了过来。「这已经是极限了!」兰克斯率先完成画作,扭头就跑。",
"AutoEvent1990283_27": "「还差决胜一笔!」亚历山大却打算继续完成涂鸦。突然,以骸扑了过来巨吼与烟尘四起。眨眼间已不见了亚历山大的人影,只有一顶染血的帽子在空中飞扬。",
"AutoEvent1990283_28": "不远处有大量以骸正在快速靠近,不能再待下去了!",
"AutoEvent1990283_29": "撤退!",
"AutoEvent1990283_3": "涂一个「可爱的猫咪」",
"AutoEvent1990283_30": "周围一片混乱,你护送着「斑斓骑士团」的成员离开了这里。",
"AutoEvent1990283_4": "涂一个「乖巧的狗狗」",
"AutoEvent1990283_5": "涂一个「机智的邦布」",
"AutoEvent1990285_10": "糊成一团的「猫咪」",
"AutoEvent1990285_12": "狂野的「嗷呜」",
"AutoEvent1990285_4": "扭曲的「伊埃斯」",
"AutoEvent1990293_0": "「您成功完成练习,可以继续委托了」",
"AutoEvent1990293_1": "「正在为您规划前进路线」",
"AutoEvent1990293_2": "「规划失败:预定路线出现障碍物」",
"AutoEvent1990293_3": "「请前往高台处,确认周边地形数据」",
"AutoEvent1990401_0": "Fairy智能介入",
"AutoEvent1990401_1": "「主人,我已根据米什卡提供的坐标信息,为您锁定了零件箱的丢失地点。」",
"AutoEvent1990401_2": "「该区域地形尚不明确,请您小心探索。」",
"AutoEvent1990403_0": "Fairy智能介入",
"AutoEvent1990403_1": "「主人,您已经收集完了全部的零件。」",
"AutoEvent1990403_10": "离开空洞",
"AutoEvent1990403_12": "「主人,等您呆够了,我们随时可以撤离这里。」",
"AutoEvent1990403_14": "「主人,本次委托目标已完成,我们可以离开此处空洞。」",
"AutoEvent1990403_15": "「检测到附近有高威胁性单位正在悄悄向这边靠近。」",
"AutoEvent1990403_16": "「请给它们点颜色瞧瞧!」",
"AutoEvent1990403_18": "「主人,此处疑似发生过空间错乱。\r\n推测:您寻找的零件箱可能已经落入其他空间。」",
"AutoEvent1990403_19": "「目前无法确定零件箱的具体位置,\r\n您可以考虑收集此处区域内残存的零件交给委托人。」",
"AutoEvent1990403_2": "「我们可以离开这里了。」",
"AutoEvent1990403_4": "「主人,检测到还有{4-scene_var(TargetCount)}处零件没有回收。」",
"AutoEvent1990403_5": "「请您继续搜索。」",
"AutoEvent1990403_7": "「主人,您已顺利完成本次的调查委托。」\r\n「距离凯旋还有最后一步:您需要解决掉前方那些碍事的家伙。」",
"AutoEvent1990403_8": "是否离开空洞",
"AutoEvent1990403_9": "回到空洞",
"AutoEvent1990404_0": "Fairy智能介入",
"AutoEvent1990404_1": "「已锁定部分失散的零件」",
"AutoEvent1990404_2": "「箱子被炸碎,零件散落一地\r\n不过好在还能捡起来。」",
"AutoEvent1990404_3": "「主人,您找到了一些散落的零件。」",
"AutoEvent1990404_4": "「您可以收集它们,一起交还给委托人。」",
"AutoEvent1990405_0": "维修中的升降梯",
"AutoEvent1990405_1": "「一台落满灰尘的运输升降梯。按下启动按钮后,面板上的维修指示灯亮了起来,提示需要输入控制密码。」",
"AutoEvent1990405_10": "「暂时停止使用,请前往1层检查运行装置。」",
"AutoEvent1990405_12": "「目标楼层暂时无法停靠,请前往2层的维修点检查运行装置。」",
"AutoEvent1990405_3": "请选择您前往的楼层",
"AutoEvent1990405_4": "使用电梯前往几层?",
"AutoEvent1990405_5": "1层",
"AutoEvent1990405_6": "2层",
"AutoEvent1990405_7": "3层",
"AutoEvent1990405_8": "离开",
"AutoEvent1990406_0": "升降梯",
"AutoEvent1990406_1": "依然在运行中的升降梯,当前所在楼层为1F。",
"AutoEvent1990406_2": "使用电梯前往几层?",
"AutoEvent1990406_6": "离开",
"AutoEvent1990406_7": "「未找到3F,请前往2F维修点进行设置。」",
"AutoEvent1990407_0": "升降梯",
"AutoEvent1990407_1": "依然在运行中的升降梯,当前所在楼层为3F。",
"AutoEvent1990407_2": "使用电梯前往几层?",
"AutoEvent1990407_6": "离开",
"AutoEvent1990407_7": "「未关联相关楼层,请检查1F的升降梯装置。」",
"AutoEvent1990408_0": "Fairy智能介入",
"AutoEvent1990408_1": "「主人,检测到附近有一些残留的施工爆破装置。」",
"AutoEvent1990408_3": "「主人,我可以改造残留的爆破装置,让它们成为您的玩具。」",
"AutoEvent1990408_4": "是否组装引爆装置",
"AutoEvent1990408_5": "组装",
"AutoEvent1990408_6": "不需要",
"AutoEvent1990408_8": "「正在设置爆破电路…」",
"AutoEvent1990409_0": "Fairy智能介入",
"AutoEvent1990409_1": "「主人,初步扫描显示,这张磁盘中包含升降梯的控制密码。」",
"AutoEvent1990409_2": "「正在尝试读取磁盘中的信息…」",
"AutoEvent1990409_3": "「数据读取成功!您现在可以启动升降梯,直达3层。」",
"AutoEvent1990411_0": "陈旧的安保装置",
"AutoEvent1990411_1": "「安全门即将开启。」",
"AutoEvent1990411_2": "「正在检测周边环境。」",
"AutoEvent1990411_4": "「警告!检测到电梯下方有不明威胁。」",
"AutoEvent1990411_5": "「无法开启安全门…」",
"AutoEvent1990503_0": "Fairy智能介入",
"AutoEvent1990503_1": "「主人,布鲁图斯已进入空洞,向我们发来了消息。」",
"AutoEvent1990503_3": "「之后向他发出定位信号,他会负责回收。」",
"AutoEvent1990503_4": "注意事项",
"AutoEvent1990503_5": "空洞内地形复杂,需要把内散落的零件箱推到附近的回收区域,然后通知布鲁图斯统一回收。",
"AutoEvent1990503_7": "详细说说?",
"AutoEvent1990503_8": "「他需要我们把散落的零件箱收集起来。」",
"AutoEvent1990503_9": "目标一共有三处",
"AutoEvent1990504_0": "Fairy智能介入",
"AutoEvent1990504_1": "「您已经找回了全部的零件箱,堪称回收专家~」",
"AutoEvent1990504_3": "「主人,您一共找到了{scene_var(Recycle)}个箱子,有{30-scene_var(Recycle)}个未能回收。」",
"AutoEvent1990504_4": "「您已经尽力了,请及时收手,适度工作。」",
"AutoEvent1990507_0": "回收点",
"AutoEvent1990507_10": "「如果您需要,我可以发消息通知布鲁图斯这里的情况。让他找机会收集附近散落的零件。」",
"AutoEvent1990507_11": "您可以在此处向布鲁图斯发出信号,回收零件箱。目前每个回收点只有一次发信机会,建议您尽可能多收集一些再发信号。",
"AutoEvent1990507_12": "「主人,本区域未检测到需要收集的零件箱。」",
"AutoEvent1990507_2": "要发出联络吗?",
"AutoEvent1990507_3": "开始回收吧",
"AutoEvent1990507_4": "等等,再推点箱子过来",
"AutoEvent1990507_5": "Fairy智能介入",
"AutoEvent1990507_6": "「已抵达一处标记地点,您可以将零件箱推到这里等待回收。」",
"AutoEvent1990507_7": "「主人,当前回收区域内存在{specials(count)}处零件箱,全部回收后该区域将无法再次回收。」",
"AutoEvent1990507_8": "发送消息",
"AutoEvent1990513_0": "Fairy智能介入",
"AutoEvent1990513_1": "「主人,这是一个模仿我们行动的特型以骸。」",
"AutoEvent1990513_2": "「建议您利用区域内的炸弹将其击败。」",
"AutoEvent1990513_3": "滑稽的模仿者",
"AutoEvent1990513_4": "这个以骸很喜欢模仿别人的行动,如果找出规律的话,也许可以利用炸弹轻易击败…",
"AutoEvent1990513_5": "用炸弹爆破它,还是直接战斗?",
"AutoEvent1990513_6": "不管了,直接战斗!",
"AutoEvent1990513_7": "用炸弹找点乐子!",
"AutoEvent1990522_0": "重新规划路线",
"AutoEvent1990522_1": "Fairy可以根据之前的坐标数据将零件箱归位,以便重新规划路线。",
"AutoEvent1990522_2": "要重置所有箱子的位置吗?",
"AutoEvent1990522_3": "再来一次吧",
"AutoEvent1990522_4": "不用",
"AutoEvent1990522_5": "Fairy智能介入",
"AutoEvent1990522_6": "「不愧是主人,您从来不缺乏从头再来的勇气。」",
"AutoEvent1990601_1": "「主人,我在周边区域检测到了到三处目标。推测:其中一个目标是布鲁图斯的货车。」",
"AutoEvent1990601_2": "「您可以用周围遗留的爆破装置来一场华丽的烟火秀,吸引对方的注意。」",
"AutoEvent1990601_3": "「这附近的箱子重量合适,不会卡进死角。您可以用它们解除爆破装置的锁定。」",
"AutoEvent1990601_4": "Fairy智能介入",
"AutoEvent1990603_0": "Fairy智能介入",
"AutoEvent1990603_1": "「施工留言板上写着一行字:东西都备齐了,还差两个箱子装货。」",
"AutoEvent1990608_0": "米什卡",
"AutoEvent1990608_1": "「你、你一定是店长的朋友吧!我居然不小心落在了一堆建材里…真是多亏你帮忙了。」",
"AutoEvent1990608_10": "「我没什么事,请你去救救布鲁图斯吧,我在附近发现了他的车胎印…」",
"AutoEvent1990608_11": "要怎么做?",
"AutoEvent1990608_12": "告诉他布鲁图斯的消息",
"AutoEvent1990608_14": "「什么,你已经找到了他?好厉害,真不愧是店长的朋友!」",
"AutoEvent1990608_15": "「哎…只要能确定他没事就好,具体的事情,我们还是回去再说吧。」",
"AutoEvent1990608_16": "「我在空洞里就是个累赘。留在这里太久,会给你添麻烦的…」",
"AutoEvent1990608_3": "「唔,让我看看…这边应该有一条之前施工用的出口。」\r\n米什卡「萝卜」数据指明了离开的路线。",
"AutoEvent1990608_4": "是否离开空洞?",
"AutoEvent1990608_5": "稍等一下",
"AutoEvent1990608_6": "离开空洞",
"AutoEvent1990608_8": "「还有没解决的事吗?好、好说,我在这等着。」",
"AutoEvent1990692_0": "Fairy智能介入",
"AutoEvent1990692_1": "「主人,一群以骸拦住了布鲁图斯的货车,他正准备弃车逃离。」",
"AutoEvent1990692_29": "有以骸似乎注意到了您,正在向您靠近…",
"AutoEvent1990692_31": "救助布鲁图斯",
"AutoEvent1990692_4": "要怎么做?",
"AutoEvent200001_0": "「旧都失物」奇怪的侦探",
"AutoEvent200001_1": "一位身着侦探服饰身形高大的人,无法看清他的面容,却从他帽檐下镭射镜片反光中,窥探到自己与这已经沦陷的旧都一隅。",
"AutoEvent200001_2": "他走过来,并递来一张通用音频数据卡。\r\n「只言片语,便足以还原全貌。」",
"AutoEvent200001_3": "「这与我想寻找的线索相去甚远,但多一个人能知道这里曾发生过的事情也好,送给你了。」",
"AutoEvent200002_0": "「旧都失物」奇怪的拾荒者",
"AutoEvent200002_1": "废墟瓦砾间有一位穿着得体但自称拾荒者的年轻人热情地来打招呼,而后他将金属环凑近自己的眼睛一侧,通过孔洞将你打量了一遍——",
"AutoEvent200002_2": "「嗯…我可以看到你…」,说完,他将一个奇怪的东西的扔过来。\r\n「这个送给你!」",
"AutoEvent200002_3": "「我在捡拾过去,这些东西都是重构过往的拼图块。你不好奇吗?它曾经属于谁,又为何被丢弃在这。」",
"AutoEvent20004_0": "最终前线",
"AutoEvent20004_1": "即将进入此次零号空洞探索区域的最深处,这里是进行战备调整的最后机会了。确认进入后将无法再自由探索,是否继续?",
"AutoEvent20004_2": "如果还有想探索的东西,就先做完了再来吧",
"AutoEvent20004_3": "直捣黄龙",
"AutoEvent20004_4": "警告!前方检测到强烈的以太活性信号,推测为强敌!通过此裂隙可直接挑战该目标。\r\n注意,此裂隙为单向通道,进入后将无法再回到当前的自由探索状态!",
"AutoEvent2010021_0": "「事件」老练的调查员",
"AutoEvent2010021_1": "这是一位同样在零号空洞里调查的资深调查人员,这位看不清样貌或性别的人散发着战场老兵一般的气息。",
"AutoEvent2010021_10": "「我的鸣徽卖光了,没有更多能给你们的了,之后有缘再交易吧。」\r\n——老练的调查员如是说道。",
"AutoEvent2010021_11": "「既然是交易,还是要公平一些,你们的鸣徽看起来并没有什么好交换的。」",
"AutoEvent2010021_12": "「用这个交换如何?」",
"AutoEvent2010021_13": "老练的调查员摇了摇头,径直离开了。",
"AutoEvent2010021_14": "「稍微被侵蚀的物资也可以…」",
"AutoEvent2010021_15": "压力值+{specials(count_1)},获得1枚A级鸣徽",
"AutoEvent2010021_16": "「有一些物资可以卖给你」",
"AutoEvent2010021_17": "卖出鸣徽的好机会",
"AutoEvent2010021_18": "「如果你不在意被轻度侵蚀,那这个东西就拿去吧,我留着也没什么用。」",
"AutoEvent2010021_19": "「祝你好运。」",
"AutoEvent2010021_2": "「我有些额外的物资…要交易么?」",
"AutoEvent2010021_20": "「在零号空洞里,物资越多越好!只要你能拿出好东西,我会按照品质支付相应的齿轮硬币给你。」",
"AutoEvent2010021_21": "S级鸣徽:{specials(count_2)}齿轮硬币\r\nA级鸣徽:{specials(count_3)}齿轮硬币\r\nB级鸣徽:{specials(count_4)}齿轮硬币",
"AutoEvent2010021_22": "还可卖出{specials(sell_count)}次",
"AutoEvent2010021_23": "卖S级鸣徽",
"AutoEvent2010021_24": "失去随机S级鸣徽,获得{specials(count_2)}齿轮硬币",
"AutoEvent2010021_25": "卖A级鸣徽",
"AutoEvent2010021_26": "失去随机A级鸣徽,获得{specials(count_3)}齿轮硬币",
"AutoEvent2010021_27": "卖B级鸣徽",
"AutoEvent2010021_28": "失去随机B级鸣徽,获得{specials(count_4)}齿轮硬币",
"AutoEvent2010021_29": "还是不卖了…",
"AutoEvent2010021_3": "购买",
"AutoEvent2010021_30": "「齿轮硬币付给你了,还有别的吗?」",
"AutoEvent2010021_31": "「好吧,祝你好运。」",
"AutoEvent2010021_32": "购买[浓缩医疗]",
"AutoEvent2010021_33": "「你们要买一些治疗用的物资?没问题,我这里还有一些备用物资。」",
"AutoEvent2010021_34": "「但我这次带来的物资也有限…」",
"AutoEvent2010021_35": "还可获得{specials(count_8)-specials(i)}个",
"AutoEvent2010021_36": "购买1个",
"AutoEvent2010021_37": "消耗{specials(count_6)}齿轮硬币,获得1个[浓缩医疗]",
"AutoEvent2010021_38": "求情拿一个",
"AutoEvent2010021_39": "压力值+{specials(count_7)},获得1个[浓缩医疗]",
"AutoEvent2010021_4": "花费{specials(CoinPrice)}齿轮硬币,获得1枚鸣徽",
"AutoEvent2010021_40": "离开",
"AutoEvent2010021_41": "「拿好了,这在零号空洞里是可以保命的东西。」",
"AutoEvent2010021_42": "「我这一个也不剩了。」",
"AutoEvent2010021_43": "「总是有你们这样的人…唉,算了,看在你们的能靠自己本事走到这里的份上,就给你们吧。」",
"AutoEvent2010021_44": "你们告别后继续前进。",
"AutoEvent2010021_45": "「够了够了,我的钱包已经空了。」",
"AutoEvent2010021_5": "交换",
"AutoEvent2010021_6": "失去1枚B级鸣徽,获得1枚鸣徽",
"AutoEvent2010021_7": "「不用了」",
"AutoEvent2010021_8": "突然来搭讪的人一定别有用意",
"AutoEvent2010021_9": "「谢谢…我的齿轮硬币刚好不够用。」",
"AutoEvent2010022_0": "「事件」搏命盗洞客",
"AutoEvent2010022_1": "东拼西凑的防护装备暴露了眼前人的盗洞客身份,他摊开双手展示自己没有恶意。\r\n「同行?那就好说了,前面有一些好东西!」",
"AutoEvent2010022_10": "继续前进",
"AutoEvent2010022_11": "损失{specials(count_5)}%生命值,消除1个侵蚀症状",
"AutoEvent2010022_12": "先行离开",
"AutoEvent2010022_13": "前方过于未知,收益没有保证!",
"AutoEvent2010022_14": "离好东西越来越近了,但…前面似乎更加不妙了哦。",
"AutoEvent2010022_15": "这里似乎什么都没有。",
"AutoEvent2010022_16": "发现了{specials(Coin)}枚齿轮硬币!散落的齿轮硬币向来是冒险的小奖励!",
"AutoEvent2010022_17": "玩「石头剪子布」",
"AutoEvent2010022_18": "前方有一些武装物资,在其中找到了1枚鸣徽!",
"AutoEvent2010022_19": "敌人从后面将你们包围了!当决定跟随搏命盗洞客前进时,就已经做好战斗的准备了吧?",
"AutoEvent2010022_2": "「要不要合作去取?分成按规矩来。」",
"AutoEvent2010022_20": "击败敌人后,原本的道路发生了塌陷,只能和盗洞客一起离开此处了。",
"AutoEvent2010022_21": "希望今天走运",
"AutoEvent2010022_22": "「这么谨慎会错过很多好东西的,看来我们不是一路人。」说完盗洞客便自己离开了。",
"AutoEvent2010022_23": "已经没有什么更加有价值的东西了,拿到分成后和盗洞客就此道别吧!",
"AutoEvent2010022_24": "「这在零号空洞内可是稀有物资…」",
"AutoEvent2010022_25": "「看在我们有缘分的份上,这个专门缓解侵蚀症状的东西…就白送给你们了,注意,它有点扎人。」",
"AutoEvent2010022_26": "「好啊,我可是『石头剪子布』高手!」",
"AutoEvent2010022_27": "「石头剪子布」高手",
"AutoEvent2010022_28": "「再来一局…等等,我没有齿轮硬币了!」",
"AutoEvent2010022_29": "「不过这里是零号空洞,肯定还能再搞到一些齿轮硬币…下次见面再继续,希望还有下次。」",
"AutoEvent2010022_3": "跟随他前进",
"AutoEvent2010022_30": "「稍微让让你。」\r\n「我赢,你给我{specials(count_2)}齿轮硬币。」\r\n「你赢,我给你{specials(count_1)}齿轮硬币。」",
"AutoEvent2010022_31": "已赢{specials(ai_lose_times)}局",
"AutoEvent2010022_32": "石头",
"AutoEvent2010022_33": "剪子",
"AutoEvent2010022_34": "布",
"AutoEvent2010022_35": "准备和盗洞客分道扬镳时,出于礼貌,象征性询问了一下他的名字。",
"AutoEvent2010022_36": "「干我们这行的名字向来不止一个…」说完他掏出一个老旧破损的证件,「这是我捡到的,照片上的人是不是和我有点像?就当这个是我吧,以后再见。」",
"AutoEvent2010022_37": "不玩了",
"AutoEvent2010022_38": "「我出石头。」",
"AutoEvent2010022_39": "「我出剪子。」",
"AutoEvent2010022_4": "{specials(LossProb)}%概率:进入战斗",
"AutoEvent2010022_40": "「我出布。」",
"AutoEvent2010022_41": "「平局了,再来。」",
"AutoEvent2010022_42": "「又是平局,再来。」",
"AutoEvent2010022_43": "「你输了,这些齿轮硬币我就收下了!」",
"AutoEvent2010022_44": "「你输了…什么?齿轮硬币不够?算了,就当白跟你玩一局吧。」",
"AutoEvent2010022_45": "「没有本金可没法继续玩,等你有足够的齿轮硬币了再来玩吧。」",
"AutoEvent2010022_46": "「你赢了,算你走运!」",
"AutoEvent2010022_47": "还是不依靠这种运气获得齿轮硬币了。",
"AutoEvent2010022_48": "摸索缝隙",
"AutoEvent2010022_49": "「缝隙另一侧据说有好东西,但我把手伸进去好几次都一无所获,还割伤了手指。」",
"AutoEvent2010022_5": "「我不喜欢合作」",
"AutoEvent2010022_50": "「不过没准你会是那个幸运儿呢,要不要去试试?」",
"AutoEvent2010022_51": "勇气和运气总是缺一不可",
"AutoEvent2010022_52": "摸索试试",
"AutoEvent2010022_53": "损失{specials(count_3)}%生命值,{specials(count_4)}%概率:获得1枚鸣徽",
"AutoEvent2010022_54": "离开",
"AutoEvent2010022_55": "「哇哦,看来今天是你的幸运日。」",
"AutoEvent2010022_6": "不做有风险的交易可是保命守则之一",
"AutoEvent2010022_7": "「需要缓解侵蚀症状的物资…」",
"AutoEvent2010022_8": "值得回收的好东西在更远的一点的地方,但它是否值得继续冒险呢?作为空洞里搏命的投机者们自有判断。",
"AutoEvent2010022_9": "要继续探索吗?",
"AutoEvent2010023_0": "「事件」人工「自动」贩卖机",
"AutoEvent2010023_1": "有个传闻说,贩卖机的货架后面其实坐着一个售货员。\r\n那些偶尔多掉出来的货品…是售货员心情大好时送给买家的。",
"AutoEvent2010023_10": "离开这里",
"AutoEvent2010023_11": "如同正常使用贩卖机一样,投入货币后,贩卖机发出了机械运作的声音。",
"AutoEvent2010023_12": "不出一会儿,贩卖机嗡嗡两声,似乎很不情愿地吐出了邦布插件。",
"AutoEvent2010023_13": "你们一股脑地塞了一堆齿轮硬币进入贩卖机,听到它发出了嗡嗡的声响。",
"AutoEvent2010023_14": "贩卖机光速吐出了一个稀有邦布插件。",
"AutoEvent2010023_15": "你们相信了都市传说,开始敲打贩卖机外壁,企图让里面的人送些东西给你们。",
"AutoEvent2010023_16": "消耗{specials(super_price)}齿轮硬币",
"AutoEvent2010023_17": "还是离它远一点吧,毕竟它看起来有些不妙…",
"AutoEvent2010023_18": "为了验证这个都市传说,代理人暴力拆开贩卖机一探究竟!",
"AutoEvent2010023_19": "什么嘛,贩卖机后面根本没有人!不过拆都拆开了…掉出的邦布插件东西就拿走吧!",
"AutoEvent2010023_2": "使用超高级调查员专享服务",
"AutoEvent2010023_20": "拆开贩卖机一探究竟",
"AutoEvent2010023_21": "获得1个稀有邦布插件。",
"AutoEvent2010023_22": "面前就有一个贩卖机,要去看看吗?",
"AutoEvent2010023_23": "虽然最后确实掉出了什么,但你们也累得气喘吁吁了,队员们耗费了不少体力。",
"AutoEvent2010023_24": "好贵的价格…想必「高级」调查员手上,一定不缺齿轮硬币,毕竟一分钱一分货这个道理走到哪里都是通用的。",
"AutoEvent2010023_25": "服务进行中…物资发放中…",
"AutoEvent2010023_26": "结束了,这套服务共包含:消除1个侵蚀症状,获得3个邦布插件,获得2枚鸣徽,催化2枚鸣徽,回复全队30%生命值。",
"AutoEvent2010023_27": "压力值+50,获得2个稀有邦布插件",
"AutoEvent2010023_28": "消耗3000齿轮硬币",
"AutoEvent2010023_29": "虽然获得了一些物资,但由于长时间在此补给点逗留,队员们的侵蚀症状加深了…",
"AutoEvent2010023_3": "正常投币",
"AutoEvent2010023_30": "搜集「浓缩医疗」",
"AutoEvent2010023_31": "压力值+50,获得2~4个[浓缩医疗]",
"AutoEvent2010023_32": "从一堆杂物中意外寻找到了补给物资,是{specials(count_item)}个「浓缩医疗」!",
"AutoEvent2010023_4": "花费{specials(CoinPriceBit)}齿轮硬币,获得1个普通邦布插件",
"AutoEvent2010023_5": "大量投币",
"AutoEvent2010023_6": "花费{specials(CoinPriceMass)}齿轮硬币,获得1个稀有邦布插件",
"AutoEvent2010023_7": "恐吓贩卖机",
"AutoEvent2010023_8": "损失{specials(HPPrice)}%生命值,获得1个稀有邦布插件",
"AutoEvent2010023_9": "不感兴趣",
"AutoEvent2010024_0": "「事件」前人藏宝,后人生财",
"AutoEvent2010024_1": "损失{specials(HpPrice)}%生命值,获得{specials(count_1)}~{specials(count_2)}齿轮硬币",
"AutoEvent2010024_10": "离开",
"AutoEvent2010024_11": "前去查看的代理人因不小心踩到陷阱而受伤,但在陷阱触发的同时,地面发生了塌陷,你们找到了{specials(get_coin)}齿轮硬币!",
"AutoEvent2010024_12": "闪闪发光的东西正是你们梦寐以求的齿轮硬币!",
"AutoEvent2010024_13": "那一定只是陷阱,果断离开!\r\n但那巨大标识下方的地面微微下陷,似乎在说着你们错过了一笔巨款…",
"AutoEvent2010024_14": "看向妮可",
"AutoEvent2010024_15": "妮可很擅长应对陷阱",
"AutoEvent2010024_16": "看到齿轮硬币标记的妮可已经兴致勃勃地前去查看,她一眼就发现了陷阱,并破除了它——\r\n「这么粗糙的陷阱还想骗到我?」",
"AutoEvent2010024_17": "妮可毫发无伤地拿回一袋闪闪发光的齿轮硬币——\r\n「不是吧绳匠,你们在担心我受伤吗?拜托,金钱碰撞的声音能治我百病!」",
"AutoEvent2010024_18": "离开",
"AutoEvent2010024_19": "压力值+20",
"AutoEvent2010024_2": "让哪位代理人前去查看一下呢?",
"AutoEvent2010024_20": "居然还有没捡完的齿轮硬币!不要白不要!",
"AutoEvent2010024_21": "齿轮硬币全部都揣进了自己的口袋,感受着这些沉甸甸的齿轮硬币,心满意足地离开了。",
"AutoEvent2010024_22": "……",
"AutoEvent2010024_23": "离开时,似乎踢到了什么东西——\r\n竟然发现了1枚鸣徽!\r\n贪婪有时也会有点回报?",
"AutoEvent2010024_3": "拜托「1号队员」",
"AutoEvent2010024_4": "损失{specials(HpPrice)}%生命值,获得大量齿轮硬币",
"AutoEvent2010024_5": "拜托「2号队员」",
"AutoEvent2010024_6": "前方出现了巨大的齿轮硬币的标识,它太过显眼以至于一眼就看到了。",
"AutoEvent2010024_7": "拜托「3号队员」",
"AutoEvent2010024_8": "但那究竟是前人留下的藏宝标记,还是有人设下的陷阱呢?",
"AutoEvent2010024_9": "还是不要看了",
"AutoEvent2010025_0": "「事件」「安全」车厢",
"AutoEvent2010025_1": "侧倒的车厢远远破破烂烂,车厢外悬挂的牌子格外显眼——「请接力维护」\r\n看来这节车厢被当做空洞内临时安全点了,想来里面应该有一些物资吧…",
"AutoEvent2010025_10": "维护修理完毕后,「安全」车厢看起来焕然一新。",
"AutoEvent2010025_11": "在修理过程中,你们发现了鸣徽催化剂…就当做是报酬,安心收下吧!",
"AutoEvent2010025_12": "虽然「安全」车厢内有各类工具,大多不能使用了,但为了节约时间就勉强修理一下吧。",
"AutoEvent2010025_13": "简单维护修理完毕后,「安全」车厢从外面看已经没那么破旧了,至于里面…眼不见为净吧。",
"AutoEvent2010025_14": "在修理过程中,你们发现了鸣徽催化剂…虽然只付出了一点努力,但还是收下了!",
"AutoEvent2010025_15": "破旧的车厢阴风阵阵,还会发出令人不安的声音,还是离开吧…",
"AutoEvent2010025_16": "在列车中歇一歇",
"AutoEvent2010025_17": "看到了一个更加破旧的「安全」车厢。\r\n但从破损的门缝能看到散落在地上的各种物资箱…",
"AutoEvent2010025_18": "压力值-30",
"AutoEvent2010025_19": "搜刮此处齿轮硬币",
"AutoEvent2010025_2": "要对「安全」车厢进行维护修理吗?",
"AutoEvent2010025_20": "压力值+{specials(HighStaminaPrice2)},催化4枚鸣徽",
"AutoEvent2010025_21": "简单修理一下",
"AutoEvent2010025_22": "压力值+{specials(LowStaminaPrice2)},催化2枚鸣徽",
"AutoEvent2010025_23": "一定有人将齿轮硬币遗失在这吧!",
"AutoEvent2010025_24": "虽然是老旧有破损的车厢,但在零号空洞内也算得上是比较好的休息处,好好休整了一番后精力充沛地出发了。",
"AutoEvent2010025_25": "这个安全屋内没有任何工具可以使用,只能花费更多时间寻找工具,对其进行修理。",
"AutoEvent2010025_26": "「安全」车厢的系统在被修理过后重新启动,屏幕上出现了「感谢您的接力维护,下一位使用者将会感谢您的付出。」",
"AutoEvent2010025_27": "在修理过程中,发现了鸣徽催化剂!",
"AutoEvent2010025_28": "这个「安全」车厢内没有任何工具可以使用,简单维护一下操作台吧——拍怕操作板,它成功重启了!",
"AutoEvent2010025_29": "屏幕亮起——「请善待安全屋内公用设施,请勿随意击打。」\r\n「可是这不是很有效果吗,一下子就亮了!」",
"AutoEvent2010025_3": "认真修理一番",
"AutoEvent2010025_30": "在拍打操作板的过程中,从缝隙里掉出了一把钥匙,用它打开抽屉找到了鸣徽催化剂。",
"AutoEvent2010025_31": "这个「安全」车厢看起更加骇人了,这次还是离开吧…",
"AutoEvent2010025_32": "离开前,在抽屉里发现了1个「以太鞘保险丝」。",
"AutoEvent2010025_33": "一个仅存几块铁板的「安全」车厢,已经与「安全」俩字毫无关系了。\r\n但是在那铁板遮掩之下,似乎有不少保存完好的物资。",
"AutoEvent2010025_34": "来都来了,过去看看。",
"AutoEvent2010025_35": "靠近「安全」车厢",
"AutoEvent2010025_36": "车厢中也许还有一些齿轮硬币…四处搜索后,找到了{specials(coin)}齿轮硬币!",
"AutoEvent2010025_37": "安全车厢修缮完毕,暂时不需要它了…但以防万一还是带走吧,也许以后会有用。",
"AutoEvent2010025_38": "车厢内有很多东西,好像是列车对你们的报答,选一样吧。",
"AutoEvent2010025_39": "挑选一个物资包吧!",
"AutoEvent2010025_4": "压力值+{specials(HighStaminaPrice1)},催化2枚鸣徽",
"AutoEvent2010025_40": "带走医疗物资",
"AutoEvent2010025_41": "回复{specials(Reward1)}%生命值",
"AutoEvent2010025_42": "带走武装物资",
"AutoEvent2010025_43": "获得一枚A级鸣徽",
"AutoEvent2010025_44": "带走镇静剂",
"AutoEvent2010025_45": "消除1个侵蚀症状,并清空压力值",
"AutoEvent2010025_46": "队员们的身体状态好了很多。",
"AutoEvent2010025_47": "队员们的能力变得更强了。",
"AutoEvent2010025_48": "侵蚀症状减轻了不少,可以轻松地前进了!",
"AutoEvent2010025_49": "这似乎是这附近最后一个「安全」车厢了。",
"AutoEvent2010025_5": "就修一下大门吧",
"AutoEvent2010025_50": "消除1个侵蚀症状",
"AutoEvent2010025_51": "这个「安全」车厢经过之前的维修,果然看起来更牢固了一些…在这里休息一番后继续出发吧。",
"AutoEvent2010025_52": "这个「安全」车厢似乎已经成为了很多调查队的固定休整点,甚至还有一些「好心人」留下了不少齿轮硬币——\r\n经过一番努力,一共找到了{specials(coin)}齿轮硬币。",
"AutoEvent2010025_53": "在「安全」车厢中寻找补给品",
"AutoEvent2010025_54": "获得1个[浓缩医疗]",
"AutoEvent2010025_55": "破旧的车厢中也许还有一些物资…经过一番寻找,你们找到了{specials(item_number)}个「浓缩医疗」。",
"AutoEvent2010025_56": "获得2~3个[浓缩医疗]",
"AutoEvent2010025_57": "这个「安全」车厢里似乎有许多小队停留休整的痕迹,也许会有一些他们留下的好东西呢…经过一番努力,果然找到了{specials(item_number)}个「浓缩医疗」!",
"AutoEvent2010025_6": "压力值+{specials(LowStaminaPrice1)},催化1枚鸣徽",
"AutoEvent2010025_7": "还是不修了",
"AutoEvent2010025_8": "离开",
"AutoEvent2010025_9": "「安全」车厢工具大多不能使用了,为了进行修理花费了不少时间找工具,不过最终修理成果不错。",
"AutoEvent2010026_0": "「事件」药剂说明书",
"AutoEvent2010026_1": "捡到一份卷起的文件,上面密密麻麻写满了文字,而卷起文件包裹的内部,掉出了一个写着「镇静」二字的医用玻璃瓶。",
"AutoEvent2010026_10": "压力值+100",
"AutoEvent2010026_11": "压力值+{specials(Price2)}",
"AutoEvent2010026_12": "解读文章",
"AutoEvent2010026_13": "你们感到有些头晕,不知是原本的药效作用,还是…",
"AutoEvent2010026_14": "本局获得齿轮硬币+{specials(count_1)}%",
"AutoEvent2010026_15": "本局获得齿轮硬币+{specials(count_2)}%",
"AutoEvent2010026_16": "压力值+{specials(Price3)}",
"AutoEvent2010026_17": "似乎药剂起效了,你们的头脑清醒了许多,再看看原本的文件是什么吧——\r\n文件里居然还包裹着1枚鸣徽!",
"AutoEvent2010026_18": "路上捡的东西不要乱用…这是大家都知道的保命守则。",
"AutoEvent2010026_19": "本局获得齿轮硬币+{specials(count_3)}%",
"AutoEvent2010026_2": "是进入空洞的科研人员遗落的医疗品么?",
"AutoEvent2010026_20": "冒险喝光了未知药剂,身体似乎并没有特殊的感觉…",
"AutoEvent2010026_21": "你们尝试再次解读说明书,但此时惊喜地发现,原来存放药剂的盒子里有很多鸣徽!",
"AutoEvent2010026_22": "解读说明书时惊喜地发现,原来还有一张备用说明——服用本药剂可大大提高对齿轮硬币的感知程度,以便帮助调查员获得更多齿轮硬币。",
"AutoEvent2010026_23": "提示:本局中,获得齿轮硬币+{specials(count_3)}%",
"AutoEvent2010026_24": "解读说明书时惊喜地发现,原来还有一张备用说明——服用本药剂可一定程度上提高对齿轮硬币的感知程度,以便帮助调查员获得更多齿轮硬币。",
"AutoEvent2010026_25": "提示:本局中,获得齿轮硬币+{specials(count_1)}%",
"AutoEvent2010026_26": "解读说明书时惊喜地发现,原来还有一张备用说明——服用本药剂可轻微提高对齿轮硬币的感知程度,以便帮助调查员获得更多齿轮硬币。",
"AutoEvent2010026_27": "全部用掉",
"AutoEvent2010026_28": "损失{specials(count_4)}%生命值,消除2个侵蚀症状,清空压力值",
"AutoEvent2010026_29": "药剂服用说明上写的是「适量服用」,但怎么才算适量呢?干脆一口气都用掉吧!",
"AutoEvent2010026_3": "直接使用一点点",
"AutoEvent2010026_4": "压力值+{specials(Price1)}",
"AutoEvent2010026_5": "不使用",
"AutoEvent2010026_6": "扔掉它离开",
"AutoEvent2010026_7": "再用一点",
"AutoEvent2010026_8": "感觉到了一丝丝微妙的药效…但总觉得身体哪里怪怪的。",
"AutoEvent2010026_9": "谨慎决定",
"AutoEvent2010027_0": "「事件」对空部特遣队",
"AutoEvent2010027_1": "前方有一小支全副武装的对空部特遣小队。\r\n零号空洞的凶险环境对他们来说似乎司空见惯。",
"AutoEvent2010027_10": "压力值+{specials(count_1)},获得1枚[诡术]鸣徽",
"AutoEvent2010027_11": "需要更多齿轮硬币",
"AutoEvent2010027_12": "B级鸣徽",
"AutoEvent2010027_13": "A级鸣徽",
"AutoEvent2010027_14": "S级鸣徽",
"AutoEvent2010027_15": "小队准备离开了,只能收下当前这份武装物资了。",
"AutoEvent2010027_16": "队长给你们留下了鸣徽。",
"AutoEvent2010027_17": "获得{specials(coin)}齿轮硬币",
"AutoEvent2010027_18": "请求资金援助",
"AutoEvent2010027_19": "「钱多傍身总是好的,在零号空洞也不例外,这些拿去吧,祝你们一切顺利。」",
"AutoEvent2010027_2": "队长向你们展示物资,如若不满可要求更换。",
"AutoEvent2010027_20": "「大幅提高战力的物资倒是也有,但这种物资总是伴随着风险和代价…」",
"AutoEvent2010027_21": "「这是个好东西,但遭到了重度侵蚀,不过既然你们想要,就拿走吧。」",
"AutoEvent2010027_22": "「能换成补给物资援助吗?」",
"AutoEvent2010027_23": "获得{specials(hp_item)}个[浓缩医疗]",
"AutoEvent2010027_24": "「拿去吧。」",
"AutoEvent2010027_25": "特遣队队长检查了一下大家的物资情况后委婉地说道:「你们物资已经十分充足…甚至超出预期。」",
"AutoEvent2010027_26": "可从中选一种拿走。",
"AutoEvent2010027_27": "拿一些医疗物资",
"AutoEvent2010027_28": "全队回复{specials(Heal)}%生命值",
"AutoEvent2010027_29": "拿一些齿轮硬币",
"AutoEvent2010027_3": "获得武装物资",
"AutoEvent2010027_30": "获得{specials(Coin)}枚齿轮硬币",
"AutoEvent2010027_31": "拿一些镇静剂",
"AutoEvent2010027_32": "降低{specials(Stamina)}点压力值",
"AutoEvent2010027_33": "「为了确保物资的合理分配,这次我们只提供一些必要的补给,希望你们能理解!」\n队长拿来了补给物资。",
"AutoEvent2010027_4": "获得{getString(SCRIPT_GLOBAL,Event_2010027_OP_{specials(RandGenre)})}类型{getString(SCRIPT_GLOBAL,Event_2010027_OP_RARE_{specials(RandRare)})}",
"AutoEvent2010027_5": "最多还能更改{specials(WishTimes)}次",
"AutoEvent2010027_6": "还有别的物资吗?",
"AutoEvent2010027_7": "想要大幅提高战力的物资",
"AutoEvent2010027_8": "领取物资",
"AutoEvent2010027_9": "他们提供的物资并不是很让人满意,你们尝试交涉更换其他物资,虽然无法确定他们还能拿出什么…",
"AutoEvent2010028_0": "「事件」求救信号",
"AutoEvent2010028_1": "面前是废弃街景,你们手里的探测器收到SOS信号的标记。\r\n这里不像是有人的样子,会是陷阱吗?还是真的有人急需帮助?",
"AutoEvent2010028_10": "要怎么做呢?",
"AutoEvent2010028_11": "给他们一些物资",
"AutoEvent2010028_12": "捐赠{specials(PersonCoinPrice)}齿轮硬币,消除1个侵蚀症状",
"AutoEvent2010028_13": "锁定受困者位置",
"AutoEvent2010028_14": "对空六课确定了求救信号发出位置",
"AutoEvent2010028_15": "抱歉,下次一定",
"AutoEvent2010028_16": "被困者对你们表达了衷心的感谢,并且把他们的药剂拿出来,作为答谢。",
"AutoEvent2010028_17": "使用药剂后你们感到一阵轻松,消除了1个侵蚀症状。",
"AutoEvent2010028_18": "对空六课到达指定信号源处,解救出所有被困者。",
"AutoEvent2010028_19": "被困者表达了衷心的感谢,把他们为数不多的特效药剂分了一些给你们,作为答谢。",
"AutoEvent2010028_2": "进入有风险",
"AutoEvent2010028_20": "接受有代价的馈赠",
"AutoEvent2010028_21": "压力值+{specials(count_1)},获得2枚鸣徽",
"AutoEvent2010028_22": "对空六课的代理人擅长应对这样的事件",
"AutoEvent2010028_23": "经过分析,你们发现这是匪帮的陷阱——\r\n他们伪造求救信号骗人进入建筑,并抢掠不幸者的物资。",
"AutoEvent2010028_24": "压力值+{specials(count_3)},获得{specials(count_4)}~{specials(count_5)}齿轮硬币",
"AutoEvent2010028_25": "反将匪帮一军",
"AutoEvent2010028_26": "让对空六课的代理人出面",
"AutoEvent2010028_27": "在空洞内还是不要冒险,就当做没有接收到求救信号,按照既定的道路继续前进。",
"AutoEvent2010028_28": "被困者们将一些危险物品交给了你,虽然它们已受侵蚀,但总归是难得的东西。",
"AutoEvent2010028_29": "原来这是一群菜鸟匪帮…看到全副武装的你们直接认错求饶,还把他们的家当都交了出来…",
"AutoEvent2010028_3": "进行信号源分析",
"AutoEvent2010028_30": "「这种事情我们对空六课可不能当做没看见。」\r\n原来这是一群菜鸟匪帮…听到「对空六课」后,为首的人十分熟练地双手奉上了他们的全部家当…",
"AutoEvent2010028_31": "被困者们将一袋受侵蚀的齿轮硬币交给了你,虽然它们已受侵蚀,但总归是难得的东西。",
"AutoEvent2010028_32": "进入建筑时,埋伏在那里的匪帮袭击了你们!",
"AutoEvent2010028_33": "使用特效药剂后你们全身都感到十分轻松,消除了1个侵蚀症状并降低了50压力值",
"AutoEvent2010028_34": "解决掉敌人后,你们一起离开了此处。",
"AutoEvent2010028_35": "你们打开了袋子,拿出饱经沧桑的齿轮硬币。\r\n压力值+{specials(sta)},获得{specials(coin)}齿轮硬币。",
"AutoEvent2010028_36": "压力值+{specials(count_3)},获得{specials(count_6)}~{specials(count_7)}个[浓缩医疗]",
"AutoEvent2010028_37": "被困者们将一堆被侵蚀的邦布插件交给了你,虽然它们已受侵蚀,但总归是难得的东西。",
"AutoEvent2010028_4": "花费{specials(TryCoinPrice)}齿轮硬币",
"AutoEvent2010028_5": "直接进入",
"AutoEvent2010028_6": "无视信号",
"AutoEvent2010028_7": "担心有埋伏,于是离开了",
"AutoEvent2010028_8": "不管了,先进去再说",
"AutoEvent2010028_9": "分析信号源后,你们发现确实有人被困,而且不止一人!",
"AutoEvent2010029_0": "「事件」资源回收小组",
"AutoEvent2010029_1": "一小支由多名外包性质调查团队和调查员们组成的混搭小队…\r\n他们愿意与你们最多进行10次物资箱交易,不过谁都不敢保证物资箱里面是什么。",
"AutoEvent2010029_10": "还是不交易了!",
"AutoEvent2010029_11": "打开了物资箱,里面只有{specials(CoinReward)}齿轮硬币…",
"AutoEvent2010029_12": "打开了物资箱,里面是一个物医疗包!\r\n全队回复{specials(LifeReward)}%生命值。",
"AutoEvent2010029_13": "打开了物资箱,里面是一支镇静剂!压力值-{specials(StaminaReward)}。",
"AutoEvent2010029_14": "你们打开了物资箱,里面有1枚鸣徽!",
"AutoEvent2010029_15": "「好了好了,我们的物资箱都要被你们薅光了,这次的交易就先到此为止吧!」",
"AutoEvent2010029_16": "猫又随手打开了一个物资箱,里面的物资令人惊喜!相信猫又的直觉果然是对的!谢谢猫又!",
"AutoEvent2010029_17": "让猫又选物资箱",
"AutoEvent2010029_18": "她的直觉一向很准",
"AutoEvent2010029_19": "{specials(MaxTimes)-specials(loot_n)}次交易后必获得{specials(count_2)}齿轮硬币。",
"AutoEvent2010029_2": "{specials(MaxTimes)-specials(loot_n)}次交易后必获得1枚S级鸣徽。",
"AutoEvent2010029_20": "你们打开了物资箱,里面有{specials(count_2)}齿轮硬币!",
"AutoEvent2010029_21": "打开物资箱,里面是一堆被侵蚀的物资,已经完全不能用了…\r\n压力值+{specials(count_1)}",
"AutoEvent2010029_22": "……",
"AutoEvent2010029_23": "这个物资箱非常重,里面一定装满了物资吧!",
"AutoEvent2010029_24": "鸣徽,好多好多鸣徽!费劲力气打开这个物资箱真是太值得了!",
"AutoEvent2010029_25": "一支镇静剂静静地躺在物资箱里…",
"AutoEvent2010029_26": "虽然只有一支镇静剂,但在零号空洞里,这可是永远不嫌多的物资。",
"AutoEvent2010029_27": "物资箱里装满了齿轮硬币,经过清点发现共有{specials(rand_coin)}齿轮硬币!",
"AutoEvent2010029_28": "{specials(MaxTimes)-specials(loot_n)}次交易后必获得{specials(count_3)}个「集成补给Ⅱ型」",
"AutoEvent2010029_29": "你们打开了物资箱,里面有{specials(count_3)}个「集成补给Ⅱ型」!",
"AutoEvent2010029_3": "买1个物资箱!",
"AutoEvent2010029_4": "花费{specials(CoinPrice)}齿轮币",
"AutoEvent2010029_5": "直接抢一个物资箱!",
"AutoEvent2010029_6": "损失{specials(LifePrice)}%生命值",
"AutoEvent2010029_7": "花费时间求情拿1个物资箱",
"AutoEvent2010029_8": "压力值+{specials(StaminaPrice)}",
"AutoEvent2010029_9": "离开",
"AutoEvent2010030_0": "「事件」协会支援站",
"AutoEvent2010030_1": "这是由几位穿着防护装备的协会调查员用小型货箱、板房和帐篷搭建的临时补给点。\r\n他们友好地搬出了一些可用的物资以供挑选。",
"AutoEvent2010030_10": "不再领取物资,每次数兑换为{specials(count_2)*specials(RewardRate)}齿轮硬币",
"AutoEvent2010030_11": "领取高品质物资",
"AutoEvent2010030_12": "狡兔屋的代理人在经过唇枪舌剑(死缠烂打),据理力争(无理取闹)后,为你们争取到了更多领取物资的机会。\r\n「狡兔屋怎么可能只领这么点物资就罢休?」",
"AutoEvent2010030_13": "白祇重工的代理人凭借丰富的经验,精准选出了高品质物资箱。",
"AutoEvent2010030_14": "这么轻的物资箱里果然什么都没有吗…",
"AutoEvent2010030_15": "是1枚鸣徽!这个支援站真不错!",
"AutoEvent2010030_16": "医药箱里的物品非常实用,队员们感觉身体舒服了许多。",
"AutoEvent2010030_17": "虽然有些破损,但很幸运,还可以使用!",
"AutoEvent2010030_18": "明明看起来只有一点破损,但确实无法使用了…",
"AutoEvent2010030_19": "还可以领取[{specials(RewardTimes)-specials(getrewardtimes)}/{specials(RewardTimes)}]次",
"AutoEvent2010030_2": "轻飘飘的物资箱",
"AutoEvent2010030_20": "狡兔屋的代理人前去「谈判」",
"AutoEvent2010030_21": "白祗重工的代理人擅长挑选物资",
"AutoEvent2010030_22": "不用领取了",
"AutoEvent2010030_23": "「要用目前领取物资机会的次数转化成齿轮硬币吗?我当然尊重你们的选择,让我看看…你们剩余的领取次数为{specials(RewardTimes)-specials(getrewardtimes)},每一次领取机会可兑换为{specials(count_2)*specials(RewardRate)}齿轮硬币,总计{specials(ChangeCoin)}齿轮硬币。",
"AutoEvent2010030_24": "「请收好,希望你们在零号空洞内一切顺利。」",
"AutoEvent2010030_25": "你和代理人们商讨后,谢绝了物资。",
"AutoEvent2010030_26": "把次数兑换为补给品",
"AutoEvent2010030_27": "不再领取物资,每次数兑换为1个[浓缩医疗]",
"AutoEvent2010030_28": "「次数结算成补给品吗…我看看…你们剩余的领取次数为{specials(RewardTimes)-specials(getrewardtimes)},每次可兑换为1个「浓缩医疗」,总计{specials(RewardTimes)-specials(getrewardtimes)}个「浓缩医疗」。",
"AutoEvent2010030_3": "{specials(CardProb)*specials(RewardRate)}%概率获得1枚鸣徽,失败则压力值+{specials(count_1)}",
"AutoEvent2010030_4": "便携医药箱",
"AutoEvent2010030_5": "回复{specials(HpRecover)*specials(RewardRate)}%生命值",
"AutoEvent2010030_6": "一个破损的邦布插件",
"AutoEvent2010030_7": "{specials(HollowItemProb)*specials(RewardRate)}%概率获得插件,失败则压力值+{specials(count_1)}",
"AutoEvent2010030_8": "把领取次数兑换成齿轮硬币",
"AutoEvent2010030_9": "增加{specials(AddRewardTimes)}次领取次数",
"AutoEvent2010031_0": "「事件」坍塌的房屋",
"AutoEvent2010031_1": "一处旧都房屋的废墟,探索一番的话或许能找到些有用的东西…只要它摇摇欲坠的结构还能承受得起「拜访」的话…",
"AutoEvent2010031_10": "承受1个侵蚀症状",
"AutoEvent2010031_11": "小心翼翼地贴着夹缝从看起来摇摇欲坠的危楼区离开了,由于花了很多时间,不可避免地遭受了一些侵蚀。",
"AutoEvent2010031_12": "在代理人的暴力拆除下,面前原本就摇摇欲坠的危楼轰然倒塌。",
"AutoEvent2010031_13": "准备离开时,在废墟角落意外的发现了一个未开封的「金冠」猫罐头!",
"AutoEvent2010031_14": "损失{specials(HPPrice)}%生命值",
"AutoEvent2010031_15": "在钢筋支架撑起的角落,有{specials(CoinReward)}齿轮硬币!",
"AutoEvent2010031_16": "它与本次探索无关,但你们也将它收入袋中,也许以后有用",
"AutoEvent2010031_17": "它看起来实在是过于摇摇欲坠弱柳扶风残破不堪…你们决定不强行「拜访」了。",
"AutoEvent2010031_18": "在已被毁危楼的废墟中,发现了残留的{specials(coin)}齿轮硬币",
"AutoEvent2010031_19": "经历了提心吊胆紧张刺激的废墟探索后,你们的脑袋还好好的立在脖子上,但身体不可避免的有所损伤。",
"AutoEvent2010031_2": "它看起来似乎随时都会彻底坍塌",
"AutoEvent2010031_20": "你们已经到了最深处,从坍塌的废墟间离开可不是容易的事情…",
"AutoEvent2010031_21": "离开此处",
"AutoEvent2010031_22": "在废墟中,你们还找到了一些别的东西…",
"AutoEvent2010031_23": "越是靠近废墟的中心,房屋的破损程度愈发严重,剥落的墙体、倒下的钢筋架形成交错狭小的甬道,让人寸步难行。",
"AutoEvent2010031_24": "寻找幸存者",
"AutoEvent2010031_25": "越来越难以前进了",
"AutoEvent2010031_26": "钻入夹缝通道",
"AutoEvent2010031_27": "过分窄小的夹缝通道,只有部分代理人顺利钻了过去——",
"AutoEvent2010031_28": "等待片刻后,代理人带回来{specials(BigCoinReward)}齿轮硬币!",
"AutoEvent2010031_29": "在周边搜索了一番后,在破旧的楼房后发现了一些在此处避难的幸存者…",
"AutoEvent2010031_3": "强行「拜访」",
"AutoEvent2010031_30": "避难者们请求物资援助。",
"AutoEvent2010031_31": "他们承诺会给到一些东西作为感谢…",
"AutoEvent2010031_32": "给与1个[浓缩医疗]",
"AutoEvent2010031_33": "给与1个[浓缩医疗Ⅱ型]",
"AutoEvent2010031_34": "给与1个[集成补给]或[集成补给Ⅱ型]",
"AutoEvent2010031_35": "还是离开吧",
"AutoEvent2010031_36": "避难者们收下了援助物资,使用后恢复了一些体力,并拿出其他邦布插件作为谢礼。",
"AutoEvent2010031_37": "「竟然是Ⅱ型的吗…谢谢你们!」\r\n避难者们收下了援助物资,使用后恢复了一些体力,并拿出其他邦布插件作为谢礼。",
"AutoEvent2010031_38": "「竟然是珍贵的『集成补给』…非常感谢!」\r\n避难者们收下了援助物资,使用后恢复了一些体力,并拿出一些宝贵的物资作为谢礼。",
"AutoEvent2010031_4": "获得{specials(CoinReward)}齿轮硬币",
"AutoEvent2010031_5": "摧毁面前的危楼",
"AutoEvent2010031_6": "获得{specials(BigCoinReward)}齿轮硬币",
"AutoEvent2010031_7": "从坍塌处离开",
"AutoEvent2010031_8": "资源可能受损",
"AutoEvent2010031_9": "通过夹缝离开",
"AutoEvent2010032_0": "「事件」精锐邦布助手",
"AutoEvent2010032_1": "我是「法厄同」,送我!",
"AutoEvent2010032_10": "「嗯呢嗯呢!」(出手很大方嘛!那给你们看看我珍藏的好东西吧!)",
"AutoEvent2010032_11": "获得王牌必备礼包",
"AutoEvent2010032_12": "获得超级加码礼包",
"AutoEvent2010032_13": "可购买物资已升级",
"AutoEvent2010032_14": "获得{specials(RewardNum)}枚A级鸣徽",
"AutoEvent2010032_15": "可购买物资已更新",
"AutoEvent2010032_16": "压力值+50,获得0~3枚鸣徽",
"AutoEvent2010032_17": "「嗯呢嗯呢呢呢!」(你是会说话的法棍都不行!不可能白送给你的!)",
"AutoEvent2010032_18": "你厚脸皮的行为被邦布们辱骂了,一枚鸣徽也没拿到…",
"AutoEvent2010032_19": "格莉丝似乎对这只邦布十分感兴趣",
"AutoEvent2010032_2": "它们愿意提供帮助",
"AutoEvent2010032_20": "这是一个全副武装且防护装备十分高级的邦布,识别信息显示它是一个经过协会认证的零号空洞调查助手。",
"AutoEvent2010032_21": "「嗯呢嗯嗯,嗯呢!」(你一定遇到了困难,我是专业的,你这样的人我遇到很多啦,我不介意帮帮你!)",
"AutoEvent2010032_22": "获得{specials(RewardNum)}枚S级鸣徽",
"AutoEvent2010032_23": "「嗯呢?嗯呢!」(什么,你说你们穷到只能住垃圾桶?真可怜…这些送你们了!)",
"AutoEvent2010032_24": "「我要最豪华的!」",
"AutoEvent2010032_25": "「嗯呢嗯呢,嗯!」(就这些了,就这些了!不要再摸我的程序接口了!)\r\n在格莉丝的操作下,精锐邦布助手拿出了更好的鸣徽。",
"AutoEvent2010032_26": "花费{specials(super_coin)}齿轮硬币",
"AutoEvent2010032_27": "「嗯!呢!」(天呐!在零号空洞里还有如此慷慨的人,我不得不把看家宝拿出来了!)",
"AutoEvent2010032_28": "「嗯呢嗯呢!」(邦布将最顶级的武装物资递了过来。)\r\n获得2枚S级鸣徽。",
"AutoEvent2010032_29": "询问特殊服务",
"AutoEvent2010032_3": "获得{specials(RewardNum)}枚B级鸣徽",
"AutoEvent2010032_30": "损失20%生命值,复制所有[浓缩医疗]",
"AutoEvent2010032_31": "「嗯呢嗯呢呢!」(医疗物资确实是必不可少的东西,我可以依据你们现有的物资数,给到你们双倍的量!)",
"AutoEvent2010032_32": "「嗯呢?」(你们没有任何「浓缩医疗」…)",
"AutoEvent2010032_33": "「嗯呢!」(送给你们2个吧!)",
"AutoEvent2010032_4": "升级可购买物资礼包",
"AutoEvent2010032_5": "花费{specials(CoinPrice)}齿轮硬币",
"AutoEvent2010032_6": "交给格莉丝",
"AutoEvent2010032_7": "获得基础礼包",
"AutoEvent2010032_8": "「乖孩子可不能私藏东西,让我来帮你们好好改进一下服务程序…好了!让我看看你们现在怎么样了…」",
"AutoEvent2010032_9": "「嗯呢嗯呢!」(这个给你们!)\r\n邦布将鸣徽递了过来。",
"AutoEvent2010033_0": "「事件」治安局预备队",
"AutoEvent2010033_1": "冒风险才有收益!",
"AutoEvent2010033_10": "获得1枚A~S级鸣徽",
"AutoEvent2010033_11": "一小支全副武装的治安局治安官,他们看起来风尘仆仆、形色匆匆,似乎是执行零号空洞搜救任务的巡逻队。",
"AutoEvent2010033_12": "他们正要离开,并打算把剩下的战斗物资留给其他人,这些战斗物资看起来也都饱经风霜。",
"AutoEvent2010033_13": "果然有一些鸣徽!但那饱经风霜的东西上沾染着令人感觉十分不妙的粘稠液体,使用起来心里压力很大啊…",
"AutoEvent2010033_14": "听起来十分诱人,但谁知道他们的东西有没有被侵蚀过…还是不要了!",
"AutoEvent2010033_15": "承受1个侵蚀症状,获得一些好东西",
"AutoEvent2010033_16": "只要绝对安全的物资",
"AutoEvent2010033_17": "获得2枚[空洞]鸣徽",
"AutoEvent2010033_18": "一口气接过了所有受侵蚀的物资!是时候看看是赚是亏了…",
"AutoEvent2010033_19": "「放心,这个完全没有被侵蚀,是很安全的物资。」",
"AutoEvent2010033_2": "要不要接受可以慎重考虑下…",
"AutoEvent2010033_20": "「我很欣赏你这种谨慎稳妥的人,这个就当做我的祝福,送给你了。」",
"AutoEvent2010033_21": "想要能提高战力的物资…",
"AutoEvent2010033_22": "损失{specials(count_1)}%生命值,获得1枚[诡术]鸣徽",
"AutoEvent2010033_23": "「嗯呢…」((这里有一些看起来非常诡异的物资…既然你们要,就交给你们吧,但之后得事情我们概不负责…)",
"AutoEvent2010033_3": "不要白不要!",
"AutoEvent2010033_4": "获得{specials(CardNum)}枚鸣徽,压力值+{specials(StaminaPrice)}",
"AutoEvent2010033_5": "还是不要了!",
"AutoEvent2010033_6": "「我一定珍惜地使用。」",
"AutoEvent2010033_7": "「以后每当我看到这些物资,我都会想到您这一刻的壮举,并由衷祝您一路走好。」\r\n——安比认真的发表言论。",
"AutoEvent2010033_8": "「呃…我们只是探索顺利结束了顺便转赠物资,怪不好意思的…」",
"AutoEvent2010033_9": "「这样,我们还有一些没被侵蚀的物资,给你们吧,我们先回家休息了…」\r\n治安局小队转而拿出安全的物资给你们。",
"AutoEvent2010034_0": "「事件」有偿休息站",
"AutoEvent2010034_1": "入口处的自动投币机上写着「商用小型休息站,有偿服务,定期维护。PS:接受投资捐助,您的每一笔投入都能让下个需要帮助的人获得更好的休息」",
"AutoEvent2010034_10": "「豪华服务,我请你们!」",
"AutoEvent2010034_11": "因为不想花钱,你们强行免费使用了休息站。",
"AutoEvent2010034_12": "但是内心有些过意不去…",
"AutoEvent2010034_13": "你们选择了最便宜的档位。",
"AutoEvent2010034_14": "嗯,便宜没好货,在空洞内也不例外呢!虽然花了钱,但并没有感觉到放松。",
"AutoEvent2010034_15": "你们选择了最贵的档位,准备放松身心,好好享受下休息站的豪华服务。",
"AutoEvent2010034_16": "一分钱一分货的道理,在空洞内也通用呢!休息过后,你们全身心都感到放松。",
"AutoEvent2010034_17": "「嗯?我投入的是什么?是狡兔屋委托的五折券呢,价值很高的!」",
"AutoEvent2010034_18": "「所以这个豪华放松服务,我就安心享受了!」\r\n妮可的行为不可取,但好像也有点道理…",
"AutoEvent2010034_19": "休息站的豪华服务真是让人身心愉悦!尤其对你们而言,这次一分钱都没花…",
"AutoEvent2010034_2": "来都来了,休息一下再走吧!",
"AutoEvent2010034_20": "压力值-{specials(Sta)}",
"AutoEvent2010034_21": "「请问您是否享用附加服务?」\r\r\n——休息站突然响起的语音把你们吓到了。",
"AutoEvent2010034_22": "「本商用小型休息站为用户提供存款服务。相信像您这样的高净值人群,即便是在空洞内,也会存在理财的需求。」",
"AutoEvent2010034_23": "「您可以主动存款或取款。」\r\n「另外,享用休息站付费服务时附赠{specials(count_1)}齿轮硬币存款。」",
"AutoEvent2010034_24": "当前存款:{specials(save)}齿轮硬币。",
"AutoEvent2010034_25": "存款",
"AutoEvent2010034_26": "取款",
"AutoEvent2010034_27": "离开",
"AutoEvent2010034_28": "「选择存款数额。」",
"AutoEvent2010034_29": "存入{specials(count_2)}齿轮硬币",
"AutoEvent2010034_3": "不付费直接使用",
"AutoEvent2010034_30": "存入{specials(count_3)}齿轮硬币",
"AutoEvent2010034_31": "存入{specials(count_4)}齿轮硬币",
"AutoEvent2010034_32": "返回",
"AutoEvent2010034_33": "取出{specials(count_2)}齿轮硬币",
"AutoEvent2010034_34": "取出{specials(count_3)}齿轮硬币",
"AutoEvent2010034_35": "取出{specials(count_4)}齿轮硬币",
"AutoEvent2010034_36": "「欢迎下次光临。」",
"AutoEvent2010034_37": "「嗡…」随着粗糙的机械声,存款机器报废了…暂时不能存款或取款。",
"AutoEvent2010034_38": "下次见到它时,它应该会被修理好吧…",
"AutoEvent2010034_4": "压力值+{specials(Sta)}",
"AutoEvent2010034_5": "选个最便宜的",
"AutoEvent2010034_6": "花费{specials(Coin1)}齿轮硬币",
"AutoEvent2010034_7": "选个豪华服务",
"AutoEvent2010034_8": "花费{specials(Coin2)}齿轮硬币,消除1个侵蚀,压力值-100",
"AutoEvent2010034_9": "一辆印有TOPS财阀标志和调查协会标志的小集装箱,似乎是经过改装的休息点。",
"AutoEvent2010035_0": "「事件」埋伏?",
"AutoEvent2010035_1": "几位明显来意不善的人拦住你们——\r\n「放轻松,我们不是劫匪,只要买下这些武装物资就放你们离开。至于价格嘛…是你们身上的全部齿轮硬币。」",
"AutoEvent2010035_10": "由于不想起正面冲突,小队成员交换了一个眼神后,快速逃出了暴徒商贩的视线范围。",
"AutoEvent2010035_11": "损失{specials(count_1)}%生命值",
"AutoEvent2010035_12": "你们和暴徒商贩决斗了一番,虽然小队成员受了伤,但——\r\n「停停停停,这个『好东西』给你们了,别扒我头套!」",
"AutoEvent2010035_13": "发起偷袭!",
"AutoEvent2010035_14": "「很有眼力见嘛,老板们。这个给你们了。」",
"AutoEvent2010035_15": "虽然交出了全部齿轮硬币,但好歹得到了「好东西」…",
"AutoEvent2010035_16": "损失0~40%生命值,获得1000~2000齿轮硬币",
"AutoEvent2010035_17": "维多利亚家政代理人优雅恭敬的态度让暴徒商贩格外不爽,激动之中露出了破绽,随后便被解决掉了…",
"AutoEvent2010035_18": "选择维多利亚家政真是太正确了,没有任何人受伤就拿到了「好东西」!",
"AutoEvent2010035_19": "逃跑过程中代理人们受了轻伤。",
"AutoEvent2010035_2": "忍了,买吧",
"AutoEvent2010035_20": "趁劫匪不注意,对他们发起偷袭!",
"AutoEvent2010035_21": "完美!\r\n代理人们毫发无损地击退了劫匪。",
"AutoEvent2010035_22": "你们拿走了劫匪落荒而逃时丢下的{specials(coin)}齿轮硬币",
"AutoEvent2010035_23": "一番交战后,虽然代理人们击退了劫匪,但自己也有所受伤。\r\n代理人们损失了{specials(hp)}%生命值。",
"AutoEvent2010035_24": "你们拿走了劫匪在混乱中落下的{specials(coin)}齿轮硬币。",
"AutoEvent2010035_25": "「我们可不是强买强卖,赌上全部齿轮硬币获得一枚鸣徽什么的,也是合理交易的一种…等等,你们一分钱也没有?」",
"AutoEvent2010035_26": "「算了算了,就当这次便宜你们了!」",
"AutoEvent2010035_3": "花费所有齿轮硬币,获得1枚S级鸣徽",
"AutoEvent2010035_4": "不能被小瞧!",
"AutoEvent2010035_5": "随机1名角色损失生命值至1点,获得2枚S级鸣徽",
"AutoEvent2010035_6": "转身就跑",
"AutoEvent2010035_7": "要顺从他们吗?",
"AutoEvent2010035_8": "「请交给我处理」",
"AutoEvent2010035_9": "获得1枚S级鸣徽",
"AutoEvent2010036_0": "「事件」怀斯塔学会研究站",
"AutoEvent2010036_1": "获得2枚[空洞]鸣徽",
"AutoEvent2010036_10": "学者表示愿意为你们提供力所能及的帮助。",
"AutoEvent2010036_11": "你们询问学者,还有没有更多的能拿的,以及自己有没有可以帮忙的地方。",
"AutoEvent2010036_12": "提示:此次探索过程中,只会获得A/S级鸣徽。\r\n但偶尔还是会见到B级鸣徽",
"AutoEvent2010036_13": "学者的目光流露出一丝惊讶而又感激的神情,他没多说,只是将一个小仪器递了过来。",
"AutoEvent2010036_14": "你们觉得学者和执行官看起来都十分诡异,于是婉拒了他们的好意。",
"AutoEvent2010036_15": "压力值+70",
"AutoEvent2010036_16": "接受学者的实验",
"AutoEvent2010036_17": "学者们沉默了片刻,递来一张合同单,并示意你们可以选择一项执行。",
"AutoEvent2010036_18": "这似乎是一场关于空洞内投资和人性的实验。",
"AutoEvent2010036_19": "根据当前拥有的齿轮硬币谨慎选择吧…",
"AutoEvent2010036_2": "要接受他们的帮助吗…?",
"AutoEvent2010036_20": "长远之选",
"AutoEvent2010036_21": "失去所有齿轮硬币,商店价格-50%",
"AutoEvent2010036_22": "着眼当下",
"AutoEvent2010036_23": "当前齿轮硬币翻倍,商店价格+50%",
"AutoEvent2010036_24": "还是算了",
"AutoEvent2010036_25": "你们将全部齿轮硬币交给学者,换来了一张盖有怀斯塔学会刻章的信件,它可以使用于空洞内所有购买物资点,此信件离开空洞便会消失。",
"AutoEvent2010036_26": "提示:本局中,商店价格-50%",
"AutoEvent2010036_27": "学者们拿出大量齿轮硬币,但同时在你身上印下一个肉眼不可视的印章——\r\n「你们之后去往任意物资购买点,价格都会有所增加,希望你不会后悔自己的选择,祝你好运。」",
"AutoEvent2010036_28": "提示:本局中,商店价格+50%",
"AutoEvent2010036_29": "在学者们的失望的注视中,你们离开了。",
"AutoEvent2010036_3": "想要点武装物资…",
"AutoEvent2010036_30": "生命值变为20%,回复效果+100%(不含战斗)",
"AutoEvent2010036_31": "生命值变为100%,回复效果-50%(不含战斗)",
"AutoEvent2010036_32": "你们参与了学者的实验,身体状态变得很差,但对各类药剂的吸收效果提高了。",
"AutoEvent2010036_33": "提示:本局流程中,生命值回复效果+100%(不包括战斗中)",
"AutoEvent2010036_34": "你们参与了学者的实验,身体状态回复良好,但对各类药剂的吸收效果变弱了。",
"AutoEvent2010036_35": "提示:本局流程中,生命值回复效果-50%(不包括战斗中)",
"AutoEvent2010036_36": "根据当前生命值谨慎选择吧…",
"AutoEvent2010036_4": "选择获得1枚鸣徽",
"AutoEvent2010036_5": "再多要一些?",
"AutoEvent2010036_6": "离开",
"AutoEvent2010036_7": "你们偶然碰到了由学者与执行官组成的科研小队。\n虽然学者对你们的到来表示欢迎与关心,但护卫们各个神情紧绷,态度森然…",
"AutoEvent2010036_8": "学者将你们想要的鸣徽交给你们,但此时你们看到距离你们最近的一个护卫眼神中透露出一丝诡异的阴狠…",
"AutoEvent2010036_9": "你们获得了1枚鸣徽。",
"AutoEvent2010037_0": "「事件」活化结晶",
"AutoEvent2010037_1": "如果掰下一块好好加工的话…或许有奇效",
"AutoEvent2010037_10": "加工高活性结晶",
"AutoEvent2010037_11": "一块带有强烈以太活性反应且侵蚀效应并不太强的结晶簇,能感受它散发出的强大以太能量波动。",
"AutoEvent2010037_12": "获得{specials(count_1)}齿轮硬币,侵蚀:压力值增长+200%",
"AutoEvent2010037_13": "活化结晶活性极强,无法避免侵蚀症状",
"AutoEvent2010037_14": "催化最多10枚鸣徽,侵蚀:无法回复生命值",
"AutoEvent2010037_2": "恐怕会伴随着一定的风险…",
"AutoEvent2010037_3": "加工为战斗物资",
"AutoEvent2010037_4": "获得6枚鸣徽,侵蚀:无法回复生命值",
"AutoEvent2010037_5": "加工为回复药剂",
"AutoEvent2010037_6": "回复所有生命值,侵蚀:无法获得齿轮硬币",
"AutoEvent2010037_7": "加工为放松神经的物品",
"AutoEvent2010037_8": "消除所有侵蚀,侵蚀:压力值增长+200%",
"AutoEvent2010037_9": "离开",
"AutoEvent2010038_0": "「事件」裂隙!",
"AutoEvent2010038_1": "你们过于关注四周而没有注意到脚下,等回过神的时候,马上要坠入一道空间紊乱裂隙!\r\n坠入进去后是生是死,是福是祸都很难说…",
"AutoEvent2010038_10": "放弃挣扎,拥抱深渊",
"AutoEvent2010038_11": "这次穿越裂隙的数据被Fairy完整捕获了下来,她保存成了一份简要的观测数据报告。留着吧,或许能未来用上?",
"AutoEvent2010038_12": "这绝对不是一个好的选择…",
"AutoEvent2010038_13": "投入所有齿轮硬币",
"AutoEvent2010038_14": "……",
"AutoEvent2010038_15": "你们跳入了裂隙,在那之后不知过了多久——",
"AutoEvent2010038_16": "坏消息,不幸预感应验了…\r\n但前方有一些散落的物资,时间紧急,可以选一样带走!",
"AutoEvent2010038_17": "真是不幸。\n承受{specials(CurseNum)}个侵蚀症状,获得{specials(CurCardExchangeNum)}枚[诡术]鸣徽",
"AutoEvent2010038_18": "你们非常幸运的离开了。\r\n消除2个侵蚀症状,获得2枚鸣徽",
"AutoEvent2010038_19": "这算是因祸得福吗?",
"AutoEvent2010038_2": "如果一定要选,选择遭遇哪种不幸呢…",
"AutoEvent2010038_20": "一个物资箱",
"AutoEvent2010038_21": "获得1个随机鸣徽",
"AutoEvent2010038_22": "一支精神放松剂",
"AutoEvent2010038_23": "压力值变为20",
"AutoEvent2010038_24": "一个医药箱",
"AutoEvent2010038_25": "随机一名角色回复50%生命值",
"AutoEvent2010038_26": "齿轮硬币如泉水般涌出!",
"AutoEvent2010038_27": "你们清点了一遍,发现总共有{specials(add_coin)}齿轮硬币。",
"AutoEvent2010038_28": "齿轮硬币全被吞噬了…",
"AutoEvent2010038_29": "但很快,小队成员在附近发现了一些意外的惊喜!",
"AutoEvent2010038_3": "物品遗失",
"AutoEvent2010038_30": "迎战「深渊」中的敌人",
"AutoEvent2010038_31": "这个裂隙散溢的以太能量酷烈而活跃,望之如临「深渊」,若要踏入裂隙,队员们只能以极差的状态面对敌人,请谨慎决定。",
"AutoEvent2010038_32": "……",
"AutoEvent2010038_33": "再次确认是否进入战斗",
"AutoEvent2010038_34": "踏入「深渊」",
"AutoEvent2010038_35": "全队生命值变为{specials(hp)}%,进入战斗",
"AutoEvent2010038_36": "还是不要冒险了…",
"AutoEvent2010038_37": "你们竟奇迹般的从艰难的战斗中生还!",
"AutoEvent2010038_38": "被击败的敌人背后,有大量未被侵蚀的物资,小队成员都很高兴!",
"AutoEvent2010038_4": "失去2个随机鸣徽",
"AutoEvent2010038_5": "直面恐惧",
"AutoEvent2010038_6": "压力值变为90",
"AutoEvent2010038_7": "意外之伤",
"AutoEvent2010038_8": "随机一名角色损失50%生命值",
"AutoEvent2010038_9": "一份文件",
"AutoEvent2010039_0": "「事件」应急撤离点",
"AutoEvent2010039_1": "他们会赶来接走在发信站等待的代理人,并留下一些能帮助持续探索队伍的物资。",
"AutoEvent2010039_10": "获得{specials(coin)}齿轮硬币",
"AutoEvent2010039_11": "队员们状况良好,暂时没有人需要离队修整。",
"AutoEvent2010039_13": "救援队留下了一些物资,为其余队员提供帮助。",
"AutoEvent2010039_14": "一处印有空洞调查协会标记的小发信站,上面带有「紧急」按钮。\r\n按下后同在附近区域探索的协会人员会收到标记信号。",
"AutoEvent2010039_15": "代理人离队进行休整。",
"AutoEvent2010039_16": "救援队抵达后,为艾莲做了基础检查,发现她并无大碍,甚至身体状态比一些来回奔波的救援队队员还健康,于是留下了一些鸣徽便离开了。",
"AutoEvent2010039_17": "「虽然我很想偷懒…不过今天有很不喜欢的课诶…嗯,相比起来还是和你在空洞战斗比较好。」",
"AutoEvent2010039_18": "艾莲打了个哈欠,在原地浅浅打了个盹,之后便跟着你们继续前进了。",
"AutoEvent2010039_19": "还没到偷懒的时间…",
"AutoEvent2010039_2": "可让一位代理人随救援小队离开空洞,暂做休息。",
"AutoEvent2010039_3": "让「1号队员」离队休整",
"AutoEvent2010039_4": "队员离开,并获得3枚鸣徽",
"AutoEvent2010039_5": "让「2号队员」离队休整",
"AutoEvent2010039_6": "获得3枚鸣徽",
"AutoEvent2010039_7": "让「3号队员」离队休整",
"AutoEvent2010039_8": "队员离开,并获得{specials(coin)}齿轮硬币",
"AutoEvent2010039_9": "不需要按下按钮",
"AutoEvent2010040_0": "「事件」防卫军后勤站",
"AutoEvent2010040_1": "稍作休整",
"AutoEvent2010040_10": "清除1个侵蚀症状,回复全队{specials(hp)}%生命值",
"AutoEvent2010040_11": "购买「强力」的鸣徽",
"AutoEvent2010040_12": "离开",
"AutoEvent2010040_13": "防卫军为你们提供了舒适的休息场所,很难想象这是在零号空洞中能拥有的待遇。",
"AutoEvent2010040_14": "「你们是懂规矩的,好货不会免费提供给外人。」",
"AutoEvent2010040_15": "「最棒的物资全在我们防卫军这。」",
"AutoEvent2010040_16": "每项限购一次",
"AutoEvent2010040_17": "购买高级物资(剩余购买次数:{1-specials(buy_1)})",
"AutoEvent2010040_18": "消耗{specials(count_1)}齿轮硬币,获得3枚A级鸣徽",
"AutoEvent2010040_19": "购买侵蚀物资(剩余购买次数:{1-specials(buy_2)})",
"AutoEvent2010040_2": "是否进行交易?",
"AutoEvent2010040_20": "消耗{specials(count_2)}齿轮硬币,获得1枚[诡术]鸣徽",
"AutoEvent2010040_21": "购买稀有物资(剩余购买次数:{1-specials(buy_3)})",
"AutoEvent2010040_22": "消耗{specials(count_3)}齿轮硬币,获得1枚S级鸣徽",
"AutoEvent2010040_23": "不买了",
"AutoEvent2010040_24": "犹豫再三后,决定暂时不购买防卫军的物资…",
"AutoEvent2010040_25": "请求补给品援助",
"AutoEvent2010040_26": "获得5个[浓缩医疗]",
"AutoEvent2010040_27": "士兵们为你们提供了极大量的补给物资,果然不管在哪,防卫军都是可以依赖的对象。",
"AutoEvent2010040_3": "公平交易",
"AutoEvent2010040_4": "失去{specials(delete_card)}枚鸣徽,获得1个类型的所有鸣徽",
"AutoEvent2010040_5": "热情夸赞他们,空手套物资",
"AutoEvent2010040_6": "获得3个随机鸣徽",
"AutoEvent2010040_7": "离开",
"AutoEvent2010040_8": "你看到了由全副武装的数名防卫军士兵及车辆组成的一个小型流动后勤点。",
"AutoEvent2010040_9": "士兵们向你们展示了他们储备的武装资源,并示意双方可以互通有无、彼此交换,各取所需…",
"AutoEvent2011400_0": "棋盘车夫",
"AutoEvent2011400_1": "你小子作弊啊!",
"AutoEvent2011400_2": "去哪里?",
"AutoEvent2011400_3": "第一层",
"AutoEvent2011400_4": "第二层",
"AutoEvent2011400_5": "第三层",
"AutoEvent2011400_6": "最后一层",
"AutoEvent210103_0": "「旧都失物」奇怪的少女",
"AutoEvent210103_1": "「反正我打不过它,你要想赚一笔的话不如去试试?」",
"AutoEvent210103_10": "根据此手提袋内纸币编号推测,其为旧都沦陷前印制,纸币有轻度腐蚀和破损,不适宜流通使用,建议收藏。",
"AutoEvent210103_2": "是否攻击以骸,夺走钱袋?",
"AutoEvent210103_3": "攻击以骸",
"AutoEvent210103_4": "进入战斗",
"AutoEvent210103_5": "离开",
"AutoEvent210103_7": "身穿高中制服的少女坐在报废汽车的顶棚,身体前倾晃着双腿,饶有兴致地看向某个地方。\r\n「没想到以骸里也有『守财派』呢。」",
"AutoEvent210103_8": "「还是说…哪怕变成了以骸,也无法放弃那袋钱呢?」\r\n少女从车顶跳下来,往相反方向走去。",
"AutoEvent210103_9": "以骸已被成功消灭,它所看护的钱袋在你们的正前方。",
"AutoEvent210301_0": "「旧都失物」奇怪的少女",
"AutoEvent210301_1": "经过Fairy的检测,塌陷深坑内极易被侵蚀,且暂时未发现高价值物品。\r\n「『有趣』足以弥补『价值』,不是吗?」",
"AutoEvent210301_10": "「主人,发现了可使用物资,以及此处距离最深处还有1/3的路程。」",
"AutoEvent210301_11": "「没想到除了我还有人会来这个坑洞最深处!你也是来体验逼近Zenless临界值的感受吗?」\r\n你们发现了一位奇怪的学者。",
"AutoEvent210301_12": "「哦,我这么说你可能有些疑惑,『zenless界限』是描述,会造成伴生空洞脱离伴生状态,成为一个『大空洞』的以太活性活性阈值。」",
"AutoEvent210301_13": "「能到这里一定很不容易吧,这个给你们,可以帮助你们放松一下。」",
"AutoEvent210301_15": "「唔…找到了!」少女在深坑底部翻找到了什么,忽然很兴奋,随后她将一个通用音频数据卡递过来,「希望这段录音能你觉得进入这里是值得的!」",
"AutoEvent210301_2": "机会难得",
"AutoEvent210301_3": "接受邀请",
"AutoEvent210301_4": "压力值+{specials(JIAYA)}",
"AutoEvent210301_5": "拒绝邀请",
"AutoEvent210301_7": "「虽然在空洞里地表塌陷处很多,不过深不见底的坑可是很少见的!」\r\n身着高中制服的少女站在深坑边缘,双手背在身手,踮着脚尖看向坑底,似乎随时都会掉进去。",
"AutoEvent210301_8": "「我观察很久了,这里周期性活跃,现在正是低活跃期,勉强能进入。」",
"AutoEvent210301_9": "「主人,发现一些齿轮硬币,以及此处距离最深处还有2/3的路程。」",
"AutoEvent210305_0": "「旧都失物」奇怪的结晶",
"AutoEvent210305_1": "「主人,这是一块形状特殊的『枯萎病』侵蚀样本。」\r\n「经分析,此结晶是人为从以骸身上砍下的,所以才会最终形成这般样子」",
"AutoEvent210305_10": "获得了形状特殊的「枯萎病」侵蚀样本。",
"AutoEvent210305_2": "「其承载了一段沉痛的往事,如您要将其带走,我建议您对献上敬意!」",
"AutoEvent210305_3": "悼念当年的勇士",
"AutoEvent210305_4": "悲痛地悼念",
"AutoEvent210305_5": "压力+100",
"AutoEvent210305_6": "献上悼念品",
"AutoEvent210305_7": "失去2枚鸣徽",
"AutoEvent210305_8": "离开",
"AutoEvent210305_9": "心怀敬意地悼念后,离开此处吧。",
"AutoEvent21040299_0": "您已进入特殊区域,区域代号:C0399。",
"AutoEvent21040299_1": "此区域内存在被曾经到过此处的人所遗失的奇特的物品。",
"AutoEvent210402_0": "「旧都失物」奇怪的少女",
"AutoEvent210402_1": "「啊啊啊啊快躲开——」",
"AutoEvent210402_2": "那自行车的主人呢?",
"AutoEvent210402_3": "自行车像是曾经遭遇了巨大撞击",
"AutoEvent210402_4": "自行车周围还有别的吗?",
"AutoEvent210402_5": "「呼——我找不动了!这附近除了我们,半个人都没有!」",
"AutoEvent210402_6": "「是一张狗狗拍立得!」少女把一张照片交给你,「可惜我是猫党…那送给你做纪念吧!」",
"AutoEvent210402_7": "「这不是男生制服的纽扣嘛…」少女举起纽扣看了看,「哼哼,不知道是谁暗恋未果留下的东西!高中生真是可爱。」",
"AutoEvent210402_8": "「啊,时间不早了,我要走了!」",
"AutoEvent210402_9": "嘭!你们被身穿高中制服骑着破破烂烂自行车的少女撞倒了。",
"AutoEvent210404_0": "「旧都失物」奇怪的少女",
"AutoEvent210404_1": "「虽然已经皱皱巴巴的了…但看到这个盖章戳戳了吗?这可是官方文件呢!」\r\n身穿高中制服的少女一手叉腰,一手举着一张纸贴过来。",
"AutoEvent210404_10": "「是不是很有收藏价值?哼哼,趁我没后悔快买下它!」",
"AutoEvent210404_2": "现在买下,还是等以后降价?",
"AutoEvent210404_4": "果断买下",
"AutoEvent210404_5": "太贵了,我不要",
"AutoEvent210404_7": "花费{specials(BuyCoin)}齿轮硬币",
"AutoEvent210404_8": "「嗨!又是你呀~不过我已经有点玩腻讨价还价的套路了,我要去别的地方看看,这个直接送你啦,要好好珍惜它哦!」",
"AutoEvent210404_9": "「怎么会这样!我是不是不该走『傲娇卖货』风格的!还是单纯是我要价太高了…如果有下次,卖便宜一点点好了!」",
"AutoEvent21050399_0": "您已进入特殊区域,区域代号:C0201。",
"AutoEvent21050399_1": "此区域内存在被曾经到过此处的人所遗失的奇特的物品。",
"AutoEvent210505_0": "「旧都失物」奇怪的少女",
"AutoEvent210505_1": "「诶?这不是很有趣吗!在绝境里求生,而且最后也算是有正回馈诶!」",
"AutoEvent210505_11": "再次确认,是否以1点生命值进入战斗?",
"AutoEvent210505_15": "还是不了",
"AutoEvent210505_16": "「喂喂,你们还好吗?」\r\n战斗后,小队成员虚弱地瘫在地上,但比起让身体虚弱,更无法理解为什么这个药剂里有花椒苦瓜青椒味…",
"AutoEvent210505_17": "「唔…应该马上就起效了,你们再坚持一下!」\r\n代理人们的身体有些发烫,但随着温度退去后重新充满活力。\r\n已完全回复生命值",
"AutoEvent210505_18": "「药剂起效了!虽然我刚刚意识到,我已经不记得配方是什么了!但还是谢谢你!」\r\n少女将一封信递过来,而后挥挥手就跑走了。",
"AutoEvent210505_2": "请慎重选择",
"AutoEvent210505_3": "生命值降低至1点并进入战斗",
"AutoEvent210505_4": "帮她试药",
"AutoEvent210505_5": "绝对不要!",
"AutoEvent210505_7": "「呃啊…下不去口…」穿着高中制服的少女蹲在角落似乎在苦恼,当她看到有人过来,眼睛里瞬间闪烁出异常兴奋地光彩——",
"AutoEvent210505_8": "「我研究出一种药剂,会让你陷入虚弱…」\r\n「当然不是为了做坏事!喝下这个药剂,只要去战斗一次,身体机能就能回复到巅峰!」",
"AutoEvent210505_9": "「你要不要…帮我试一下,作为报答我会给你一封很厉害的『推荐信』。」",
"AutoEvent210506_0": "「旧都失物」奇怪的结晶",
"AutoEvent210506_1": "在一处被废弃的安全点废墟下有一处隐约泛着光…似乎是会有什么好东西!",
"AutoEvent210506_2": "毕竟这里曾是学者们的休息站,也许会有一些未公开的研究成果也说不定呢!",
"AutoEvent210506_3": "探查废墟下的物品",
"AutoEvent210506_4": "挖开废墟",
"AutoEvent210506_5": "离开",
"AutoEvent210506_6": "枯败之花在废墟之下安静的躺着——",
"AutoEvent210506_7": "这是一块「枯萎病」侵蚀样本。\n看来这里曾经受到了以骸的攻击。",
"AutoEvent210506_8": "将样本拿在手里时,不由得在想——\r\r\n不知道当年曾在此休息的学者和调查员是否躲过了这次袭击…",
"AutoEvent21060399_0": "您已进入特殊区域,区域代号:C#-01",
"AutoEvent21060399_1": "此区域内存在被曾经到过此处的人所遗失的奇特的物品。",
"AutoEvent21060399_2": "「警告!同步连接出现异常。」",
"AutoEvent21060399_3": "「伊埃斯开始自行移动。」",
"AutoEvent210603_0": "「旧都失物」奇怪的结晶",
"AutoEvent210603_1": "你们无法分析未知结晶构成,但能确定它十分危险。\r\n越是背负着重要东西的人,越易被它影响,你们需要丢弃一些。",
"AutoEvent210603_10": "还不够,需要再丢一些。",
"AutoEvent210603_2": "必须逃离它。",
"AutoEvent210603_28": "控制权限已恢复正常,邦布可正常被控制移动。",
"AutoEvent210603_29": "临走时,你们发现一个已损毁的军用耳麦对讲机,虽型号较为老旧,但依旧有收藏价值。",
"AutoEvent210603_3": "无法抉择丢弃什么",
"AutoEvent210603_4": "压力值+100",
"AutoEvent210603_5": "丢下钱财",
"AutoEvent210603_6": "失去所有齿轮硬币",
"AutoEvent210603_7": "丢下装备",
"AutoEvent210603_8": "失去2枚鸣徽",
"AutoEvent210604_0": "「旧都失物」奇怪的结晶",
"AutoEvent210604_1": "「主人,前方有一块重量异常的『枯萎病』侵蚀样本。」\r\r\n「经判断,此样本极具研究价值,但因其存在一定未知性,建议谨慎获取。」",
"AutoEvent210604_10": "看来…曾有不幸之人被以骸吞噬了。",
"AutoEvent210604_2": "想想如何取得这块样本",
"AutoEvent210604_3": "自己动手",
"AutoEvent210604_4": "失去10%血量",
"AutoEvent210604_5": "雇佣帮手",
"AutoEvent210604_6": "失去{specials(CoinCost)}齿轮硬币",
"AutoEvent210604_7": "离开",
"AutoEvent210604_8": "虽然有一些损失,但还是获得了这块「枯萎病」侵蚀样本。",
"AutoEvent210604_9": "此样本的核心处有一大块已经完全变形的金属物品,但看起来是人为造物…",
"AutoEvent210704_0": "「旧都失物」奇怪的结晶",
"AutoEvent210704_1": "前方,一个学者随手扔掉了什么东西后便离开了。",
"AutoEvent210704_2": "毕竟是学者扔下的…万一是能发挥一点作用的东西呢?上前看看吧!",
"AutoEvent210704_3": "走上前后,瞪大了双眼自己看,也还是没看到什么特殊的东西…",
"AutoEvent210704_4": "「主人,您的右脚脚趾下正踩着一块『枯萎病』侵蚀样本,虽然您毫无感觉,但毕竟是珍贵的样本,还请您高抬贵足。」",
"AutoEvent210704_5": "果然,脚下有一小块侵蚀样本…但这样本小到仿佛只是一小块被磕碰掉的以骸身体小碎屑形成的样本…",
"AutoEvent210704_6": "看来当初遇到以骸的人攻击力约等于没有,只能祝愿那人跑得足够快了…",
"AutoEvent21080102_0": "鬼鬼祟祟的学者",
"AutoEvent21080102_1": "「吓我一跳!」\r\n一个身穿学者服的人躲在一面矮墙后,不知道在看什么。",
"AutoEvent21080102_2": "「你问我藏这干什么?我在观察以骸的共生关系。」",
"AutoEvent21080102_4": "「总结刚刚看到的——\r\n1. 小以骸被大以骸保护\r\n2. 小以骸能快速增生,大以骸吃掉增生部分来获得能量」",
"AutoEvent21080102_5": "「那位提出『以骸共生关系』的前辈真是太有前瞻性了!」",
"AutoEvent21080102_6": "「你想知道更具体的?这是第一次提到『以骸共生关系』假说的会议音频拷贝文件,送给你了。」",
"AutoEvent21080201_0": "「旧都失物」奇怪的少女",
"AutoEvent21080201_1": "「呀,你来了!我可是很守约的没有卖给别人呢!你考虑好了吗?只要{specials(Coin)}齿轮硬币,它就是你的了!」",
"AutoEvent21080201_2": "也许能获得关键线索",
"AutoEvent21080201_3": "花费{specials(Coin)}齿轮硬币",
"AutoEvent21080201_4": "离开",
"AutoEvent21080201_5": "购买「好东西」",
"AutoEvent21080201_6": "「它现在是你的了!里面似乎还有一些字,离开空洞后记得看! 」",
"AutoEvent21080201_7": "「对了,这些也送给你,反正我也用不上。」",
"AutoEvent210802_0": "「旧都失物」奇怪的少女",
"AutoEvent210802_1": "「好官方的礼盒,一点都不可爱嘛…」身穿高中制服的少女从一个杂物堆里忽然探出头,「嗨!这个东西{specials(Coin)}齿轮硬币卖给你要不要?」",
"AutoEvent210802_2": "「我不是黑商啦!零号空洞的东西向来都会有意想不到的用处,不是吗?」\r\n「你考虑下,我不会卖给别人的,我在前面等你!」",
"AutoEvent210803_0": "「旧都失物」奇怪的少女",
"AutoEvent210803_1": "「这是一本旧都时期的书,总共{specials(MaxCoin)}齿轮硬币,支持分期付款。」",
"AutoEvent210803_2": "当前进度:{specials(CurrentCoin)}/{specials(MaxCoin)}",
"AutoEvent210803_3": "交出{specials(Coin)}齿轮硬币",
"AutoEvent210803_4": "离开",
"AutoEvent210803_6": "「拿好你的书。虽然它讲述的是我并不太理解的内容,但也许对你会有帮助,最差也会是个不错的安眠读物。」",
"AutoEvent210803_7": "「别这么吃惊,这里的物价向来没有标准,而且在我这里购买物品,每累计{specials(CardCoin)}齿轮硬币,我都会再赠送你一些武装物资。」",
"AutoEvent3008201_0": "Fairy怪盗助手",
"AutoEvent3008201_1": "「主人,我们已经收集了6副油画《抱邦布的男人》。」",
"AutoEvent3008201_2": "「您的业绩已经远超做怪盗业界平均水平,达到了艺术品批发商的级别。\r\r\n现在,您可以考虑如何安置它们了。」",
"AutoEvent3008201_3": "Fairy提议",
"AutoEvent3008201_4": "「主人,您可以把这些艺术品藏在空间稳定区域,减少丢失的概率。」",
"AutoEvent3008201_5": "是否需要我为您推荐藏匿地点?",
"AutoEvent3008201_6": "寻找合适的藏匿地点",
"AutoEvent3008201_7": "「请您前往标记地点,妥善藏匿油画。」",
"AutoEvent3008201_8": "「馆藏数据显示,附近还有两幅《抱邦布的男人》,它们为真品可能性小于0.01%,如果您追求完美主义,可将其全部收集。」",
"AutoEvent3008202_0": "Fairy怪盗助手",
"AutoEvent3008202_1": "「亲爱的主人,本次我们要潜入大厦带走名画《抱邦布的男人》。」",
"AutoEvent3008202_2": "「提议,根据怪盗的行事风格,建议您发布属于自己的盗窃预告函:」",
"AutoEvent3008202_3": "「芭莱大厦的以骸,今夜注定无眠!」",
"AutoEvent3008202_4": "「现在,请您按照怪盗业界的惯例,用匪夷所思的方式闪亮登场。」",
"AutoEvent3008208_0": "Fairy智能助手",
"AutoEvent3008208_1": "「亲爱的主人,我们面前的正是当代艺术界的瑰宝、芭莱大厦的镇宅之物——《抱邦布的男人》。」",
"AutoEvent3008208_2": "「主人,您很好地践行了怪盗业界的行规:绝不空手而归。」",
"AutoEvent3008209_0": "Fairy智能助手",
"AutoEvent3008209_1": "「发现一处标注有『馆藏品查询』字样的存储设备。」",
"AutoEvent3008209_2": "「正在为您接入设备信息…」",
"AutoEvent3008209_3": "艺术品清单",
"AutoEvent3008209_4": "「002号艺术藏品异常通告!藏品级别:一级藏品。异常信息:数量异常。」",
"AutoEvent3008209_5": "「检测到馆内002号藏品《抱邦布的男人》出现数量错误,目前共计8件藏品在库。」",
"AutoEvent3008209_6": "「警告:馆内藏品出现数量错误!」",
"AutoEvent3008209_7": "「管理员请及时处理!管理员请及时处理!」",
"AutoEvent3008209_8": "「艺术展览区安保系统EMP已全面开启,请勿使用电子设备!」",
"AutoEvent3008210_0": "Fairy怪盗助手",
"AutoEvent3008210_1": "「主人,我已破译了展览区的安保系统,现在您可以尝试关闭EMP设备。」",
"AutoEvent3008210_2": "EMP设备",
"AutoEvent3008210_3": "「已成功破译安保系统,可以关闭此处的EMP装置。\r\r\n关闭EMP需要时间,请先确保附近区域的安全。」",
"AutoEvent3008210_4": "是否关闭EMP?请确保附近区域的安全",
"AutoEvent3008210_5": "关闭EMP",
"AutoEvent3008210_6": "如果附近有幽灵,您将被袭击",
"AutoEvent3008210_7": "暂时离开",
"AutoEvent3008215_0": "Fairy怪盗助手",
"AutoEvent3008215_1": "「已到达推荐藏匿地点,请决定接下来的行动」",
"AutoEvent3008215_2": "Fairy清点系统",
"AutoEvent3008215_3": "「主人,您目前已收集了{specials(ArtItem)}副油画。」",
"AutoEvent3008215_4": "是否要存放油画并离开空洞?",
"AutoEvent3008215_5": "存放油画",
"AutoEvent3008215_6": "把油画藏好,离开空洞",
"AutoEvent3008215_7": "暂时离开",
"AutoEvent3008215_8": "寻找更多油画",
"AutoEvent3008290_0": "惊慌的盗洞客",
"AutoEvent3008290_1": "「对、对不起,是我一时鬼迷心窍了,你放过我吧!!我只是想要赚点外快而已!」",
"AutoEvent3008290_10": "购买情报",
"AutoEvent3008290_11": "支付2000枚齿轮硬币",
"AutoEvent3008290_12": "提高能见范围",
"AutoEvent3008290_13": "支付500枚齿轮硬币",
"AutoEvent3008290_14": "不需要",
"AutoEvent3008290_15": "离开",
"AutoEvent3008290_16": "友好的盗洞客",
"AutoEvent3008290_17": "「来吧,这边请~」",
"AutoEvent3008290_18": "「行吧,这个手电筒就便宜卖给你了。」",
"AutoEvent3008290_19": "「啧,等你回心转意了,记得来找我啊!」",
"AutoEvent3008290_2": "是否夺回油画?",
"AutoEvent3008290_20": "询问油画下落",
"AutoEvent3008290_21": "「你们想干嘛?别想打我这副的主意!」",
"AutoEvent3008290_3": "抢回油画",
"AutoEvent3008290_4": "进入战斗",
"AutoEvent3008290_5": "Fairy怪盗助手",
"AutoEvent3008290_6": "「主人,前面有名盗洞客正在冲您招手。」",
"AutoEvent3008290_7": "贪财的盗洞客",
"AutoEvent3008290_8": "哟,你也是看了绳网帖子,来找那幅画的吗?我知道一个通往3号展厅的近路,想不想知道?给我一点辛苦费就行。",
"AutoEvent3008290_9": "是否购买通往3号厅的近路情报?",
"AutoEvent3008291_0": "Fairy怪盗助手",
"AutoEvent3008291_1": "「主人,有盗洞客正在盗窃油画。」",
"AutoEvent3008291_2": "「对方的举动惊扰了附近的以骸。」",
"AutoEvent3008291_3": "「请您即刻从怪盗状态变为海盗状态,清除周围的威胁目标。」",
"AutoEvent3008291_4": "Fairy智能助手",
"AutoEvent3008291_5": "「主人,盗洞客已经跑掉了,遗留下来的油画没有遭到损伤。」",
"AutoEvent3008291_6": "「您现在可以安全地收走这幅画了。」",
"AutoEvent301003_0": "Fairy智能介入",
"AutoEvent301003_1": "「已定位被困人员「丽芙」的位置。」",
"AutoEvent301003_2": "「为确保安全,请尽快将其带离空洞。」",
"AutoEvent301003_3": "等待骑士的公主",
"AutoEvent301003_4": "「啊,终于来人了!呜呜…」一个女孩带着哭腔向你们挥手:「救,救救我,我迷路了!呜呜好害怕…等了好久才看到有人…」",
"AutoEvent301003_5": "「请不要丢下我,带我一起走吧!」",
"AutoEvent301003_6": "没问题,跟我们走。",
"AutoEvent301003_7": "Fairy实时转播",
"AutoEvent301003_8": "丽芙:「谢谢你!我一直在幻想有个骑士骑着白马来救我出去。」",
"AutoEvent301003_9": "丽芙:「虽然你没有骑白马…但你真的是个好人,谢谢你,呜呜…」",
"AutoEvent301004_0": "Fairy智能介入",
"AutoEvent301004_1": "「已定位被困人员「格特」的位置。」",
"AutoEvent301004_10": "格特:「拜托了!请带我离开这里!感恩!万分感恩!我下次再也不抄近道了!」",
"AutoEvent301004_2": "「为确保安全,请尽快将其带离空洞。」",
"AutoEvent301004_3": "有些事不能走捷径",
"AutoEvent301004_4": "「这里!」一个学生模样的少年一边跳一边拼命挥手:「我本来想抄近道和她偶遇一下的,没想到钻出灌木丛一屁股就坐在这里了!」",
"AutoEvent301004_5": "看来是个误入空洞的学生。",
"AutoEvent301004_6": "她?",
"AutoEvent301004_7": "Fairy实时转播",
"AutoEvent301004_8": "格特:「呃呃呃这个不重要啦!关键是这里,这里就是空洞吧!」",
"AutoEvent301004_9": "格特:「我还是头一回进空洞,以前都是在电视上看到…」",
"AutoEvent302002_0": "Fairy智能介入",
"AutoEvent302002_1": "「已定位被困人员「科尔」的位置。」",
"AutoEvent302002_2": "「为确保安全,请尽快将其带离空洞。」",
"AutoEvent302002_3": "工伤保险",
"AutoEvent302002_4": "「哇!你、你是来救我的吗?」一个工人兴奋地招手,「太好了,你可真热心!」「能不能顺便帮我个忙?朝我的脸上揍一拳,照鼻子打!」",
"AutoEvent302002_5": "「只要跟你们回去,我就能申请工伤了。」",
"AutoEvent302002_6": "跟我们来吧",
"AutoEvent302002_7": "Fairy实时转播",
"AutoEvent302002_8": "科尔:「嗯…你是要找个角落狠狠把我打一顿吗?这样确实能赔的更多。」",
"AutoEvent302002_9": "科尔:「谢谢你,待会下手拜托狠一点!」",
"AutoEvent302004_0": "Fairy智能介入",
"AutoEvent302004_1": "「已定位被困人员「高坂」的位置。」",
"AutoEvent302004_10": "高坂:「这样,领导也会更赏识你的!」",
"AutoEvent302004_2": "「为确保安全,请尽快将其带离空洞。」",
"AutoEvent302004_3": "核心员工",
"AutoEvent302004_4": "「嗨!快救救我!」一个带着红帽子的施工人员拼命挥手,「我是三门集团工程组的组长!没有我,工程组都要停工了!」",
"AutoEvent302004_5": "「快带我回去吧,我还要催他们干活呢!」",
"AutoEvent302004_6": "跟我们来吧",
"AutoEvent302004_7": "Fairy实时转播",
"AutoEvent302004_8": "高坂:「多谢你帮忙指路了…不过嘛,你还有继续提升的空间。」",
"AutoEvent302004_9": "高坂:「下次你帮人带路的时候,可以准备一份路线PPT。」",
"AutoEvent302006_0": "Fairy智能介入",
"AutoEvent302006_1": "「已定位被困人员「枫」的位置。」",
"AutoEvent302006_2": "「为确保安全,请尽快将其带离空洞。」",
"AutoEvent302006_3": "第一次外勤",
"AutoEvent302006_4": "「救、救命啊!…」一个女工人冲你们不断挥手:「救,救救我!我刚才差点连命都丢了,我这是第一天出外勤啊!」",
"AutoEvent302006_5": "「求你带我离开这里吧!我受够了出外勤了。」",
"AutoEvent302006_6": "跟着我们,带你离开",
"AutoEvent302006_7": "Fairy实时转播",
"AutoEvent302006_8": "枫:「谢谢,多亏你们了!我才刚入职,就被分到这种高难度工作…」",
"AutoEvent302006_9": "枫:「等我出去,我一定要辞职!」",
"AutoEvent3605_0": "抵达终点!满面坚毅的邦布向你投来了赞许的目光。「嗯呢嗯呢嗯呢!」就由你先挑选战利品吧,它说。",
"AutoEvent3605_1": "为自己挑选勇敢者的奖赏",
"AutoEvent3605_10": "邦布的秘宝",
"AutoEvent3605_11": "「嗯呢!嗯呢呢!」\r\n就像是掀起一场战斗的序幕,激昂的声音打破了零号空洞的片刻宁静。一台身披越野行装的帅气邦布现身在道路中央。",
"AutoEvent3605_12": "此行注定艰险,它说。此举必然壮烈,它说。此番齿轮硬币一定多多,它还说。",
"AutoEvent3605_13": "邦布掏出一张地图,上头潦草画着一条路线,终点有金灿灿的齿轮硬币图案,但一路上涂满了危险的红叉。",
"AutoEvent3605_14": "勇者邀约,时间紧迫——",
"AutoEvent3605_15": "加入它的冒险!",
"AutoEvent3605_16": "挑战高难度的限时任务",
"AutoEvent3605_17": "人为财死,邦布也是",
"AutoEvent3605_18": "放弃限时任务",
"AutoEvent3605_19": "能够行动的代理人只有一名了,还是小心为妙。",
"AutoEvent3605_2": "货号涂抹不清的钱箱",
"AutoEvent3605_20": "忘掉邦布和齿轮硬币吧,按原定路线前进。",
"AutoEvent3605_3": "获得{specials(RewardCoin)}齿轮硬币",
"AutoEvent3605_4": "竟然没过期的医疗品",
"AutoEvent3605_5": "回复{specials(RewardHP)/100}%生命",
"AutoEvent3605_6": "便携装侵蚀抑制剂",
"AutoEvent3605_7": "随机消除一个侵蚀症状",
"AutoEvent3605_8": "加量装鸣徽催化剂",
"AutoEvent3605_9": "随机催化2枚鸣徽",
"AutoEvent3606_10": "邦布的宝藏",
"AutoEvent3606_11": "不速之客是一台突然从街道转街处出现的旧型号邦布:\r\n「嗯呢嗯呢嗯呢!」手脚并用地,它比划出一条路线。",
"AutoEvent3606_12": "凭借你对邦布语的见地,你听出了「齿轮硬币」和「你七我三」这两个词儿。",
"AutoEvent3606_13": "没等你回应,野生的邦布已经迈着短腿朝它的「藏宝湾」出发了。",
"AutoEvent3606_14": "这不会是什么新型邦布诈骗吧?",
"AutoEvent3606_15": "跟上邦布",
"AutoEvent3606_16": "开始挑战事件",
"AutoEvent3606_17": "这也太可疑了!",
"AutoEvent3606_18": "放弃挑战事件",
"AutoEvent3606_19": "能够行动的代理人只有一名了,还是小心为妙。",
"AutoEvent3606_20": "忘掉邦布和齿轮硬币吧,按原定路线前进。",
"AutoEvent400004_0": "Fairy智能介入",
"AutoEvent400004_1": "「主人,神秘『萝卜』数据分析完成,已更新到您的邦布插件中。」",
"AutoEvent400004_2": "「您可以随时调用其中的数据,找到离开空洞的最佳路线。」",
"AutoEvent400004_3": "是否调用神秘『萝卜』的路线方案?",
"AutoEvent400004_4": "如此一来就能立刻离开空洞。",
"AutoEvent400004_5": "离开空洞",
"AutoEvent400004_6": "暂时不用",
"AutoEvent400047_0": "Fairy智能介入",
"AutoEvent400047_1": "「主人,剩余齿轮硬币的数量不足以继续引诱黄金邦布,要重新开始尝试吗?」",
"AutoEvent400047_10": "收下{specials(lastChance)}枚齿轮硬币",
"AutoEvent400047_11": "不过,这已经是招财布的最后积蓄了…",
"AutoEvent400047_12": "暂且不用",
"AutoEvent400047_13": "招财布",
"AutoEvent400047_14": "「嗯呢…嗯呢呢…(这是我所有的齿轮硬币了…伊埃斯,你要省着点用哦…)」",
"AutoEvent400047_15": "招财布",
"AutoEvent400047_16": "「嗯呢…嗯呢呢?(刚才那些就是我所有的齿轮硬币了…怎么办?呜呜、我们出不去了吗?)」",
"AutoEvent400047_2": "要重新开始尝试吗?",
"AutoEvent400047_3": "回到本层起点,重新开始",
"AutoEvent400047_4": "招财布…你怎么看?",
"AutoEvent400047_5": "请招财布再接济些齿轮硬币",
"AutoEvent400047_6": "再想想吧",
"AutoEvent400047_7": "招财布",
"AutoEvent400047_8": "「嗯呢…嗯——嗯呢呢!(我这里还有一些齿轮硬币…如果伊埃斯需要的话——就全部给你吧!)」",
"AutoEvent400047_9": "招财布真是非常可靠的小邦布啊!",
"AutoEvent500000299_0": "「特殊区域」播报",
"AutoEvent500000299_1": "「您已进入特殊区域,区域代号:0066。」",
"AutoEvent500000299_2": "「此区域内存有武装物资,但并非无偿获取,请勿贪心,量力而行。」",
"AutoEvent500000399_0": "「特殊区域」播报",
"AutoEvent500000399_1": "「您已进入特殊区域,区域代号:0003。」",
"AutoEvent500000399_2": "「此区域可活动范围较小,但十分安全,请放心探索。」",
"AutoEvent500000499_0": "「特殊区域」播报",
"AutoEvent500000499_1": "「您已进入特殊区域,区域代号:0004。」",
"AutoEvent500000499_2": "「此区域存在非法行商者,数量无法确定,请谨慎交易与购买。」",
"AutoEvent500000599_0": "「特殊区域」播报",
"AutoEvent500000599_1": "「您已进入特殊区域,区域代号:0005。」",
"AutoEvent500000599_2": "「注意,注意!此区域右侧存在风险,请谨慎选择探索方向。」",
"AutoEvent500000699_0": "「特殊区域」播报",
"AutoEvent500000699_1": "「您已进入特殊区域,区域代号:0006。」",
"AutoEvent500000699_2": "「此区域内存有齿轮硬币,提示,探索得到的齿轮硬币为个人所有,无需上交。」",
"AutoEvent500000799_0": "「特殊区域」播报",
"AutoEvent500000799_1": "「您已进入探宝区域,区域代号:0007。」",
"AutoEvent500000799_2": "「愿此处的齿轮硬币与物资可帮助您更好的探索零号空洞。」",
"AutoEvent500000801_0": "随机交换",
"AutoEvent500000801_1": "这些邦布是协会认证的零号空洞调查助手,而且业绩一流,它们愿意为您更换所有鸣徽。\r\n「嗯呢嗯呢!」(如果对已有鸣徽不满意,试试我们的方案!)",
"AutoEvent500000801_2": "要全部交换吗?",
"AutoEvent500000801_3": "用所有鸣徽,交换等量鸣徽",
"AutoEvent500000801_4": "最多30个",
"AutoEvent500000801_5": "离开",
"AutoEvent500000801_6": "重新做人",
"AutoEvent500000801_7": "替换品正在投放至附近,请稍等。",
"AutoEvent500000899_0": "「特殊区域」播报",
"AutoEvent500000899_1": "「您已进入服务区,区域代号:BB-01。」",
"AutoEvent500000899_2": "「王牌邦布辅助小组驻扎于此区域内,它们可为您的探索提供支援。」",
"AutoEvent500000999_0": "「特殊区域」播报",
"AutoEvent500000999_1": "「您已进入特殊区域,区域代号:0009。」",
"AutoEvent500000999_2": "「区域信息:芝士奶酪下往往是致命陷阱,希望你们在慌乱逃窜时不会迷失方向,祝你好运。」",
"AutoEvent500001099_0": "「特殊区域」播报",
"AutoEvent500001099_1": "「您已进入特殊区域,区域代号:0010。」",
"AutoEvent500001099_2": "「可利用实验机关按钮更改探索路径,暂时不支持指定线路,且按钮使用次数有限。」",
"AutoEvent500001199_0": "「特殊区域」播报",
"AutoEvent500001199_1": "「您已进入特殊区域,区域代号:0011。」",
"AutoEvent500001199_2": "「请注意四周,此区域内存在以骸,但危险系数较低。」",
"AutoEvent500001299_0": "「特殊区域」播报",
"AutoEvent500001299_1": "「您已进入特殊区域,区域代号:0012。」",
"AutoEvent500001299_2": "「请随时做好战斗准备,此区域内存在以骸,且危险系数较高。」",
"AutoEvent500001399_0": "「特殊区域」播报",
"AutoEvent500001399_1": "「您已进入特殊区域,区域代号:0013。」",
"AutoEvent500001399_2": "「此区域为道路规划试验区不重复走完全区,可获得相应报酬。」",
"AutoEvent500001599_0": "「特殊区域」播报",
"AutoEvent500001599_1": "「您已进入特殊区域,区域代号:0015。」",
"AutoEvent500001599_2": "「感谢您为空洞探索做出的贡献,您可在这里免费挑选心仪物品,选到满意为止。」",
"AutoEvent500001599_3": "「但请注意,设备近期维护升级,或存在故障隐患。」",
"AutoEvent500001602_0": "付钱才能通过!",
"AutoEvent500001602_1": "支付{specials(Coin)}齿轮硬币",
"AutoEvent500001602_2": "离开",
"AutoEvent500001699_0": "「特殊区域」播报",
"AutoEvent500001699_1": "「您已进入废弃设施区域,区域代号:0016。」",
"AutoEvent500001699_2": "「此区域曾为物资补给与交易区,因遭遇侵蚀而被弃置。目前仍留存有可用物资,但需穿过危险地带。」",
"AutoEvent500001899_0": "「特殊区域」播报",
"AutoEvent500001899_1": "「您已进入特殊区域,区域代号:0018。」",
"AutoEvent500001899_2": "「此区域设有实验机关门踩上机关后,另一侧机关门将关闭。」",
"AutoEvent500001999_0": "「特殊区域」播报",
"AutoEvent500001999_1": "「您已进入特殊区域,区域代号:0019。」",
"AutoEvent500001999_2": "「此区域可见度极低,且至目前为止暂未有任何数据记录。」",
"AutoEvent500002099_0": "「特殊区域」播报",
"AutoEvent500002099_1": "「您已进入特殊区域,区域代号:0020。」",
"AutoEvent500002099_2": "「与0019区域一样,可见度极低,且至目前为止暂未有任何数据记录。」",
"AutoEvent500002599_0": "「特殊区域」播报",
"AutoEvent500002599_1": "「您已进入特殊区域,区域代号:0025。」",
"AutoEvent500002599_2": "「此前有未知生物闯入此区域误触实验机关,望您可通过按钮将机关复原至左右两侧顺序一致,复原后您将获得相应报酬。」",
"AutoEvent500002699_0": "「特殊区域」播报",
"AutoEvent500002699_1": "「您已进入特殊区域,区域代号:0026。」",
"AutoEvent500002699_2": "「此区域内有可舒缓疲惫的设施,与其他的东西。」",
"AutoEvent500002799_0": "「特殊区域」播报",
"AutoEvent500002799_1": "「您已进入特殊区域,区域代号:0027。」",
"AutoEvent500002799_2": "「此区域内存在物资,但建议不要太贪心。」",
"AutoEvent500002801_10": "拉四下!",
"AutoEvent500002801_3": "拉一下!",
"AutoEvent500002801_4": "剩余{specials(Remain)}次机会",
"AutoEvent500002801_5": "离开",
"AutoEvent500002801_6": "「特殊区域」播报",
"AutoEvent500002801_7": "「您已进入特殊区域,区域代号:7777。」",
"AutoEvent500002801_8": "「此区域曾为娱乐区,依旧有可使用设施,拉下幸运拉杆即可体验,祝好运!」",
"AutoEvent500002801_9": "这个拉杆还可以使用{specials(Remain)}次",
"AutoEvent500002899_0": "「特殊区域」播报",
"AutoEvent500002899_1": "「您已进入特殊区域,区域代号:0028。」",
"AutoEvent500002899_2": "「感谢您为空洞探索做出的贡献,您可在这里获得随机物资。」",
"AutoEvent500003099_0": "「特殊区域」播报",
"AutoEvent500003099_1": "「您已进入特殊区域,区域代号:0030。」",
"AutoEvent500003099_2": "「此区域内存在物资,但物资已被未知生物占领,祝您顺利夺取。」",
"AutoEvent500003199_0": "「核心特殊区域」播报",
"AutoEvent500003199_1": "「您已进入特殊区域,区域代号:±1。」",
"AutoEvent500003199_2": "「此区域内设有机关按钮,此按钮为特殊试验品,为保证实验数据真实性,恕我们无法透露更多,请您自行体验。」",
"AutoEvent500003299_0": "「特殊区域」播报",
"AutoEvent500003299_1": "「您已进入特殊区域,区域代号:0032。」",
"AutoEvent500003299_2": "「我只能提示您,在此区域内看起来很蠢的行为可能都是值得的。」",
"AutoEvent500003399_0": "「特殊区域」播报",
"AutoEvent500003399_1": "「您已进入特殊区域,区域代号:0033。」",
"AutoEvent500003399_2": "「我只能提示您,在此区域内做一些违背探索常识的事情,或许会有收获。」",
"AutoEvent500003699_0": "「特殊区域」播报",
"AutoEvent500003699_1": "「您已进入特殊区域,区域代号:TTTT。」",
"AutoEvent500003699_2": "「此区域可探索路径为T型。」",
"AutoEvent500003799_0": "「特殊区域」播报",
"AutoEvent500003799_1": "「已进入特殊区域,区域代号:0037。」",
"AutoEvent500003799_2": "「请注意,此区域道路年久失修,极易发生坍塌,为保证安全,请勿走回头路。」",
"AutoEvent500003802_0": "「维修中」",
"AutoEvent500003802_1": "「前面路坏了,也许明年会修好。」",
"AutoEvent500004099_0": "「核心特殊区域」播报",
"AutoEvent500004099_1": "「您已进入特殊区域,区域代号:*家*。」",
"AutoEvent500004099_2": "「此区域为未解析区域。」",
"AutoEvent500004099_3": "「尝试破解加密信息内容…破解失败…。」",
"AutoEvent500004099_4": "「ERRO E RRORE R。」",
"AutoEvent500004199_0": "「特殊区域」播报",
"AutoEvent500004199_1": "「您已进入特殊区域,区域代号:0041。」",
"AutoEvent500004199_2": "「此区域极易发生侵蚀现象您所经过的地方均会遭受侵蚀,建议不要走回头路。」",
"AutoEvent500004201_10": "用1枚鸣徽换取1个随机鸣徽",
"AutoEvent500004201_12": "离开",
"AutoEvent500004201_3": "武装置换",
"AutoEvent500004201_4": "这些邦布是协会认证的零号空洞调查助手,它们可以用携带的设备为您提供武装帮助。",
"AutoEvent500004201_5": "注意,会消耗已持有鸣徽",
"AutoEvent500004201_6": "用1枚鸣徽换取{specials(Coin)}齿轮硬币",
"AutoEvent500004201_7": "剩余{specials(ChangeTimes)}次",
"AutoEvent500004201_8": "用1枚鸣徽消除1个诅咒",
"AutoEvent500004299_0": "「特殊区域」播报",
"AutoEvent500004299_1": "「您已进入服务区,区域代号:BB-03。」",
"AutoEvent500004299_2": "「王牌邦布辅助小组驻扎于此区域内,它们可为您的探索提供支援。」",
"AutoEvent500004399_0": "「特殊区域」播报",
"AutoEvent500004399_1": "「您已进入特殊区域,区域代号:0043」",
"AutoEvent500004399_2": "「请谨记,做出选择后无法反悔」",
"AutoEvent500004401_0": "身份检查!",
"AutoEvent500004401_1": "「请您配合我们进行身份识别验证。」\r\n在Fairy的帮助下,你们的身份没有暴露,但——",
"AutoEvent500004401_2": "「您似乎未持有进入零号空洞的特殊许可,请您到空洞调查协会办理相应后续后再来此探索。」",
"AutoEvent500004403_0": "「特殊区域」播报",
"AutoEvent500004403_1": "「您已进入特殊区域,区域代号:0044。」",
"AutoEvent500004403_2": "「此区域前几日发生事故,故暂不开放探索,请在其他驻地人员协助下原路返回。」",
"AutoEvent500004599_0": "「特殊区域」播报",
"AutoEvent500004599_1": "「已进入特殊区域,区域代号:0045。」",
"AutoEvent500004599_2": "「此区域内设有置换机关,按下按钮,可将对应内容置换为另一种。」",
"AutoEvent500004801_0": "武装升级",
"AutoEvent500004801_1": "这些邦布是协会认证的零号空洞调查助手,它们可以用携带的设备为您提供武装升级和更替。",
"AutoEvent500004801_2": "所有升级与更换操作共用次数",
"AutoEvent500004801_3": "失去1枚B级鸣徽,获得1枚A级鸣徽",
"AutoEvent500004801_4": "剩余{specials(ChangeTimes)}次",
"AutoEvent500004801_5": "失去1枚A级鸣徽,获得1枚S级鸣徽",
"AutoEvent500004801_7": "用1枚S级鸣徽更换3个随机鸣徽",
"AutoEvent500004801_9": "离开",
"AutoEvent500004899_0": "「特殊区域」播报",
"AutoEvent500004899_1": "「您已进入服务区,区域代号:BB-02。」",
"AutoEvent500004899_2": "「王牌邦布辅助小组驻扎于此区域内,它们可为您的探索提供支援。」",
"AutoEvent500004999_0": "「特殊区域」播报",
"AutoEvent500004999_1": "「已进入特殊区域,区域代号:0049。」",
"AutoEvent500004999_2": "「此区域极易发生侵蚀现象,您所经过的地方均会遭受侵蚀,建议不要走回头路。」",
"AutoEvent500005199_0": "「特殊区域」播报",
"AutoEvent500005199_1": "「接受到一条来自附近区域的观测委托,事态类型:D0001。」",
"AutoEvent500005199_2": "「任务目标:抵达指定地点,加以停留并收集数据。\n进入右方区域,则表示接受委托。」",
"AutoEvent500005299_0": "「特殊区域」播报",
"AutoEvent500005299_1": "「接受到一条来自附近区域的紧急委托,事态类型:UC-0002。」",
"AutoEvent500005299_2": "「任务目标:击倒窃取调查员物资的黄金邦布。\n进入右方区域,则表示接受委托。」",
"AutoEvent500005399_0": "「特殊区域」播报",
"AutoEvent500005399_1": "「接受到一条来自附近区域的紧急委托,事态类型:UC-0003。」",
"AutoEvent500005399_2": "「任务目标:使用连携技消灭目标。\n进入右方区域,则表示接受委托。」",
"AutoEvent500005399_3": "当前队伍只有一名可以行动的代理人,还是小心为妙。",
"AutoEvent500005399_4": "Fairy智能介入",
"AutoEvent500005499_0": "「特殊区域」播报",
"AutoEvent500005499_1": "「接受到一条来自附近区域的紧急委托,事态类型:UC-0006。」",
"AutoEvent500005499_5": "「任务目标:寻找失踪的邦布\n进入右方区域,则表示接受委托。」",
"AutoEvent500005599_3": "「特殊区域」播报",
"AutoEvent500005599_4": "「您已进入齿轮硬币回收区,事态类型:D0003。」",
"AutoEvent500005599_5": "「任务目标:收集区域内齿轮硬币。\r\n进入右方区域,则表示接受委托。」",
"AutoEvent500005699_3": "「特殊区域」播报",
"AutoEvent500005699_4": "「接受到一条来自附近区域的紧急委托,事态类型:UC-0009。」",
"AutoEvent500005699_5": "「任务目标:寻找迷失的平民。\r\n进入右方区域,则表示接受委托。」",
"AutoEvent500005799_0": "「特殊区域」播报",
"AutoEvent500005799_1": "「接受到一条来自附近区域的紧急委托,事态类型:UC-0011」",
"AutoEvent500005799_2": "「任务目标:在区域内找到指定物品目标。\r\n进入右方区域,则表示接受委托。」",
"AutoEvent500005899_3": "「特殊区域」播报",
"AutoEvent500005899_4": "「接受到一条来自附近区域的紧急委托,事态类型:UC-0013。」",
"AutoEvent500005899_5": "「任务目标:将物资箱从以骸处抢回。\r\n进入右方区域,则表示接受委托。」",
"AutoEvent500005999_0": "「特殊区域」播报",
"AutoEvent500005999_1": "「接受到一条来自附近区域的紧急委托,事态类型:UC-0014。」",
"AutoEvent500005999_2": "「任务目标:护送受伤士兵抵达指定位置。\n进入右方区域,则表示接受委托。」",
"AutoEvent500007199_0": "「特殊区域」播报",
"AutoEvent500007199_1": "「接受到一条来自附近区域的紧急委托,事态类型:UC-0015。」",
"AutoEvent500007199_2": "「任务目标:寻找迷失的邦布。\n进入右方区域,则表示接受委托。」",
"AutoEvent_1019_1": "将以太露滴收集储存",
"AutoEvent_1019_2": "先收起来,后面可以应急",
"AutoEvent_400048_1": "以太露滴",
"AutoEvent_400048_10": "现在还不是用的时候",
"AutoEvent_400048_11": "重新把以太露滴收起来",
"AutoEvent_400048_2": "纯粹的以太凝结成的天然药剂,「无毒无害」。由伊埃斯初步处理后收集储备起来,可直接使用。",
"AutoEvent_400048_3": "希望如何去使用它",
"AvartarSelect_ClickTips": "「剧情代理人」无法更换",
"AvartarSelect_NumberTips": "出战代理人不能少于1位",
"AvatarNotEnoughTips": "至少选择{0}位代理人出战",
"AvatarPair_Team1": "队伍一",
"AvatarPair_Team2": "队伍二",
"AvatarRankHint_AvatarLevel": "代理人等级不足",
"AvatarRankHint_MaxRank": "代理人职级已至上限",
"Avatar_Aokaku_Buff_01_Des": "攻击力提升{Ability:{AbilityName: Aokaku_UniqueSkill, AbilitySpecials: AtkIncreaseValue_Base,1,0}}点。",
"Avatar_Aokaku_Buff_01_Title": "核心被动:刃旗助威",
"Avatar_Aokaku_Buff_02_Des": "冰属性伤害提升{Ability:{AbilityName: Aokaku_UniqueSkill, AbilitySpecials: AS_Actor_AddedDamageRatio_Ice,100,2}}%。",
"Avatar_Aokaku_Buff_02_Title": "额外能力:团膳套餐",
"Avatar_Aokaku_Buff_03_Des": "攻击力额外提升{Ability:{AbilityName: Aokaku_UniqueSkill, AbilitySpecials: AtkIncreaseValue_Extra,1,0}}点。",
"Avatar_Aokaku_Buff_03_Title": "核心被动:刃旗助威",
"Avatar_Ben_Buff_01_Des": "暴击率提升{Ability:{AbilityName: Ben_UniqueSkill, AbilitySpecials: AS_Actor_CriticalDelta,100,2}}%。",
"Avatar_Ben_Buff_01_Title": "额外能力:协议合同",
"Avatar_Clara_Buff_01_Des": "物理异常积蓄效率提升{Ability:{AbilityName: Clara_UniqueSkill, AbilitySpecials: AS_AddedElementAccumulationRatio,100,2}}%。",
"Avatar_Clara_Buff_01_Title": "核心被动:动力蓄能",
"Avatar_Clara_Buff_02_Des": "造成的伤害提升{Ability:{AbilityName: Clara_MathSkill, AbilitySpecials: AS_AddedDamageRatio,100,2}}%。",
"Avatar_Clara_Buff_02_Title": "额外能力:同步疾驰",
"Avatar_Equip_AutoEquip_Off": "一键卸下",
"Avatar_Equip_AutoEquip_On": "一键装备",
"Avatar_Equip_Compare_BtnClose": "收起",
"Avatar_Equip_Compare_BtnOpen": "对比",
"Avatar_Equip_Compare_CurrentTitle": "当前选择",
"Avatar_Equip_Compare_EquipedTitle": "已装备",
"Avatar_Equip_FilterButton": "筛选",
"Avatar_Female_Size01_Aokaku": "苍角",
"Avatar_Female_Size01_Aokaku_En": "Soukaku",
"Avatar_Female_Size01_Aokaku_En_FullName": "Soukaku",
"Avatar_Female_Size01_Aokaku_FullName": "苍角",
"Avatar_Female_Size01_Aokaku_Piece": "代理人特写·苍角",
"Avatar_Female_Size01_Clara": "派派",
"Avatar_Female_Size01_Clara_En": "Piper",
"Avatar_Female_Size01_Clara_En_FullName": "Piper Wheel",
"Avatar_Female_Size01_Clara_FullName": "派派·韦尔",
"Avatar_Female_Size01_Clara_Piece": "代理人特写·派派",
"Avatar_Female_Size01_Corin": "可琳",
"Avatar_Female_Size01_Corin_En": "Corin",
"Avatar_Female_Size01_Corin_En_FullName": "Corin Wickes",
"Avatar_Female_Size01_Corin_FullName": "可琳·威克斯",
"Avatar_Female_Size01_Corin_Piece": "代理人特写·可琳",
"Avatar_Female_Size01_Lucy": "露西",
"Avatar_Female_Size01_Lucy_En": "Lucy",
"Avatar_Female_Size01_Lucy_En_FullName": "Luciana de Montefio",
"Avatar_Female_Size01_Lucy_FullName": "露西亚娜·德·蒙特夫",
"Avatar_Female_Size01_Lucy_Piece": "代理人特写·露西",
"Avatar_Female_Size01_OokumaMari": "珂蕾妲",
"Avatar_Female_Size01_OokumaMari_En": "Koleda",
"Avatar_Female_Size01_OokumaMari_En_FullName": "Koleda Belobog",
"Avatar_Female_Size01_OokumaMari_FullName": "珂蕾妲·贝洛伯格",
"Avatar_Female_Size01_OokumaMari_Piece": "代理人特写·珂蕾妲",
"Avatar_Female_Size01_QingYi": "青衣",
"Avatar_Female_Size01_QingYi_En": "QingYi",
"Avatar_Female_Size01_QingYi_En_FullName": "QingYi",
"Avatar_Female_Size01_QingYi_FullName": "青衣",
"Avatar_Female_Size01_QingYi_Piece": "代理人特写·青衣",
"Avatar_Female_Size01_Tsubaki": "猫又",
"Avatar_Female_Size01_Tsubaki_En": "Nekomata",
"Avatar_Female_Size01_Tsubaki_En_FullName": "Nekomiya Mana",
"Avatar_Female_Size01_Tsubaki_FullName": "猫宫 又奈",
"Avatar_Female_Size01_Tsubaki_Piece": "代理人特写·猫又",
"Avatar_Female_Size02_Anbi": "安比",
"Avatar_Female_Size02_Anbi_En": "Anby",
"Avatar_Female_Size02_Anbi_En_FullName": "Anby Demara",
"Avatar_Female_Size02_Anbi_FullName": "安比·德玛拉",
"Avatar_Female_Size02_Anbi_Piece": "代理人特写·安比",
"Avatar_Female_Size02_Belle": "铃",
"Avatar_Female_Size02_Belle_En": "Belle",
"Avatar_Female_Size02_Belle_En_FullName": "Belle",
"Avatar_Female_Size02_Belle_FullName": "铃",
"Avatar_Female_Size02_Belle_Piece": "代理人特写·铃",
"Avatar_Female_Size02_Burnice": "柏妮思",
"Avatar_Female_Size02_Burnice_En": "Burnice",
"Avatar_Female_Size02_Burnice_En_FullName": "Burnice White",
"Avatar_Female_Size02_Burnice_FullName": "柏妮思·怀特",
"Avatar_Female_Size02_Ellen": "艾莲",
"Avatar_Female_Size02_Ellen_En": "Ellen",
"Avatar_Female_Size02_Ellen_En_FullName": "Ellen Joe",
"Avatar_Female_Size02_Ellen_FullName": "艾莲·乔",
"Avatar_Female_Size02_Ellen_Piece": "代理人特写·艾莲",
"Avatar_Female_Size02_Longinus": "「11号」",
"Avatar_Female_Size02_Longinus_En": "Soldier 11",
"Avatar_Female_Size02_Longinus_En_FullName": "Soldier 11",
"Avatar_Female_Size02_Longinus_FullName": "「11号」",
"Avatar_Female_Size02_Longinus_Piece": "代理人特写·「11号」",
"Avatar_Female_Size02_Nostradamus": "妮可",
"Avatar_Female_Size02_Nostradamus_En": "Nicole",
"Avatar_Female_Size02_Nostradamus_En_FullName": "Nicole Demara",
"Avatar_Female_Size02_Nostradamus_FullName": "妮可·德玛拉",
"Avatar_Female_Size02_Nostradamus_Piece": "代理人特写·妮可",
"Avatar_Female_Size02_Unagi": "雅",
"Avatar_Female_Size02_Unagi_En": "Miyabi",
"Avatar_Female_Size02_Unagi_En_FullName": "Hoshimi Miyabi",
"Avatar_Female_Size02_Unagi_FullName": "星见 雅",
"Avatar_Female_Size03_Caesar": "凯撒",
"Avatar_Female_Size03_Caesar_En": "Caesar",
"Avatar_Female_Size03_Caesar_En_FullName": "Caesar",
"Avatar_Female_Size03_Caesar_FullName": "凯撒",
"Avatar_Female_Size03_JaneDoe": "简",
"Avatar_Female_Size03_JaneDoe_En": "Jane",
"Avatar_Female_Size03_JaneDoe_En_FullName": "Jane Doe",
"Avatar_Female_Size03_JaneDoe_FullName": "简·杜",
"Avatar_Female_Size03_JaneDoe_Piece": "代理人特写·简",
"Avatar_Female_Size03_Lisa": "格莉丝",
"Avatar_Female_Size03_Lisa_En": "Grace",
"Avatar_Female_Size03_Lisa_En_FullName": "Grace Howard",
"Avatar_Female_Size03_Lisa_FullName": "格莉丝·霍华德",
"Avatar_Female_Size03_Lisa_Piece": "代理人特写·格莉丝",
"Avatar_Female_Size03_Rina": "丽娜",
"Avatar_Female_Size03_Rina_Anastacia": "安娜塔莎",
"Avatar_Female_Size03_Rina_Anastacia_En": "Anastella",
"Avatar_Female_Size03_Rina_Anastacia_En_FullName": "Anastella",
"Avatar_Female_Size03_Rina_Anastacia_FullName": "安娜塔莎",
"Avatar_Female_Size03_Rina_Drusilla": "杜苏拉",
"Avatar_Female_Size03_Rina_Drusilla_En": "Drusilla",
"Avatar_Female_Size03_Rina_Drusilla_En_FullName": "Drusilla",
"Avatar_Female_Size03_Rina_Drusilla_FullName": "杜苏拉",
"Avatar_Female_Size03_Rina_En": "Rina",
"Avatar_Female_Size03_Rina_En_FullName": "Alexandrina Sebastiane",
"Avatar_Female_Size03_Rina_FullName": "亚历山德丽娜·莎芭丝缇安",
"Avatar_Female_Size03_Rina_Piece": "代理人特写·丽娜",
"Avatar_Female_Size03_Yanagi": "柳",
"Avatar_Female_Size03_Yanagi_En": "Yanagi",
"Avatar_Female_Size03_Yanagi_En_FullName": "Tsukishiro Yanagi",
"Avatar_Female_Size03_Yanagi_FullName": "月城 柳",
"Avatar_Female_Size03_ZhuYuan": "朱鸢",
"Avatar_Female_Size03_ZhuYuan_En": "Zhu Yuan",
"Avatar_Female_Size03_ZhuYuan_En_FullName": "Zhu Yuan",
"Avatar_Female_Size03_ZhuYuan_FullName": "朱鸢",
"Avatar_Female_Size03_ZhuYuan_Piece": "代理人特写·朱鸢",
"Avatar_JaneDoe_Debuff_01_Des": "被施加[强击]效果时,[畏缩]效果的持续时间提升{Ability:{AbilityName: JaneDoe_UniqueSkill, AbilitySpecials: AS_BuffAddDuration,1,2}}秒,且[强击]伤害有概率触发暴击。",
"Avatar_JaneDoe_Debuff_01_Title": "核心被动:洞察",
"Avatar_LevelUI_DefaultTxt": "长按连续添加材料",
"Avatar_Lisa_Buff_01_Des": "[感电]伤害提升{Ability:{AbilityName: Lisa_Elec_MathSkill, AbilitySpecials: AS_AddedDamageRatio_1,100,2}}%。",
"Avatar_Lisa_Buff_01_Title": "额外能力:技术支持班组",
"Avatar_Lisa_Buff_02_Des": "下次被施加[感电]效果时,该次[感电]伤害提升{Ability:{AbilityName: Lisa_Elec_MathSkill, AbilitySpecials: AS_AddedDamageRatio_1,100,2}}%。",
"Avatar_Lisa_Buff_02_Title": "额外能力:技术支持班组",
"Avatar_Lucy_Buff_01_Des": "攻击力提升{Ability:{AbilityName: Lucy_Encourage, AbilitySpecials: AS_FinialAtkDelta,1,0}}点。",
"Avatar_Lucy_Buff_01_Title": "核心被动:赤鬣亲卫队",
"Avatar_Lycaon_Buff_01_Des": "冰属性伤害抗性降低{Ability:{AbilityName: Lycaon_UniqueSkill, AbilitySpecials: AS_IceDamageResist,-100,2}}%。",
"Avatar_Lycaon_Buff_01_Title": "核心被动:金属狼足",
"Avatar_Male_Size01_Harumasa": "悠真",
"Avatar_Male_Size01_Harumasa_En": "Harumasa",
"Avatar_Male_Size01_Harumasa_En_FullName": "Asaba Harumasa",
"Avatar_Male_Size01_Harumasa_FullName": "浅羽 悠真",
"Avatar_Male_Size01_Seth": "赛斯",
"Avatar_Male_Size01_Seth_En": "Seth",
"Avatar_Male_Size01_Seth_En_FullName": "Seth Lowell",
"Avatar_Male_Size01_Seth_FullName": "赛斯·洛威尔",
"Avatar_Male_Size01_Seth_Piece": "代理人特写·赛斯",
"Avatar_Male_Size01_Wise": "哲",
"Avatar_Male_Size01_Wise_En": "Wise",
"Avatar_Male_Size01_Wise_En_FullName": "Wise",
"Avatar_Male_Size01_Wise_FullName": "哲",
"Avatar_Male_Size01_Wise_Piece": "代理人特写·哲",
"Avatar_Male_Size02_Lighter": "莱特",
"Avatar_Male_Size02_Lighter_En": "Lighter",
"Avatar_Male_Size02_Lighter_En_FullName": "Lighter",
"Avatar_Male_Size02_Lighter_FullName": "莱特",
"Avatar_Male_Size03_Anton": "安东",
"Avatar_Male_Size03_Anton_En": "Anton",
"Avatar_Male_Size03_Anton_En_FullName": "Anton Ivanov",
"Avatar_Male_Size03_Anton_FullName": "安东·伊万诺夫",
"Avatar_Male_Size03_Anton_Piece": "代理人特写·安东",
"Avatar_Male_Size03_Ben": "本",
"Avatar_Male_Size03_Ben_En": "Ben",
"Avatar_Male_Size03_Ben_En_FullName": "Ben Bigger",
"Avatar_Male_Size03_Ben_FullName": "本·比格",
"Avatar_Male_Size03_Ben_Piece": "代理人特写·本",
"Avatar_Male_Size03_Billy": "比利",
"Avatar_Male_Size03_Billy_En": "Billy",
"Avatar_Male_Size03_Billy_En_FullName": "Billy Kid",
"Avatar_Male_Size03_Billy_FullName": "比利·奇德",
"Avatar_Male_Size03_Billy_Piece": "代理人特写·比利",
"Avatar_Male_Size03_Cat_En": "BlackCat",
"Avatar_Male_Size03_Lycaon": "莱卡恩",
"Avatar_Male_Size03_Lycaon_En": "Lycaon",
"Avatar_Male_Size03_Lycaon_En_FullName": "Von Lycaon",
"Avatar_Male_Size03_Lycaon_FullName": "冯·莱卡恩",
"Avatar_Male_Size03_Lycaon_Piece": "代理人特写·莱卡恩",
"Avatar_Nostradamus_Debuff_01_Des": "防御力降低{Ability:{AbilityName: Nostradamus_UniqueSkill, AbilitySpecials: AS_DefenceRatio,-100,2}}%。",
"Avatar_Nostradamus_Debuff_01_Title": "核心被动:机关箱",
"Avatar_Nostradamus_Debuff_02_Des": "防御力降低{Ability:{AbilityName: Nostradamus_UniqueSkill, AbilitySpecials: AS_DefenceRatio,-100,2}}%;全队对目标造成的以太伤害额外提升{Ability:{AbilityName: Nostradamus_UniqueSkill, AbilitySpecials: Actor_AddedDamageRatio_Ether,100,2}}%。",
"Avatar_Nostradamus_Debuff_02_Title": "核心被动:机关箱 & 额外能力:狡兔三窟 ",
"Avatar_OokumaMari_Buff_01_Des": "[连携技]对其造成的伤害提升{Ability:{AbilityName: OokumaMari_MathSkill, AbilitySpecials: AS_Actor_QTEAddedDamageRatio,100,2}}%",
"Avatar_OokumaMari_Buff_01_Title": "额外能力:白祇管理学",
"Avatar_PassiveSkill_AddProperty": "· {0}提升{1}",
"Avatar_PassiveSkill_AddProperty_01": "· {0}提升{1}",
"Avatar_PassiveSkill_AddProperty_02": "· {0}提升{1}点",
"Avatar_PassiveSkill_AddProperty_03": "· {0}提升{1}点/秒",
"Avatar_PassiveSkill_CoreSkillLevelUp": "核心技强化",
"Avatar_PassiveSkill_LevelUpCoreSkill": "· [{0}] 技能等级+{1}",
"Avatar_PassiveSkill_PropertylUp": "属性强化",
"Avatar_PassiveSkill_Tite": "[天赋]详情",
"Avatar_PropertyView_Title": "属性详情",
"Avatar_QingYi_Debuff_01_Des": "失衡易伤倍率提升{Ability:{AbilityName: QingYi_UniqueSkill, AbilitySpecials: AS_StunDamageTakeRatio_X,100,2}}%。",
"Avatar_QingYi_Debuff_01_Title": "核心被动:千秋岁",
"Avatar_QingYi_Debuff_02_Des": "失衡易伤倍率提升{Ability:{AbilityName: QingYi_UniqueSkill, AbilitySpecials: AS_StunDamageTakeRatio_X_Talent_02,100,2}}%。",
"Avatar_QingYi_Debuff_02_Title": "核心被动:千秋岁",
"Avatar_Rina_Buff_01_Des": "穿透率提升{Ability:{AbilityName: Rina_UniqueSkill, AbilitySpecials: AS_PenFinalValue_Total,100,2}}%。",
"Avatar_Rina_Buff_01_Title": "核心被动:迷你毁灭拍档",
"Avatar_SKillLevelUp_Title": "技能强化",
"Avatar_Seth_Buff_01_Des": "异常精通提升{Ability:{AbilityName: Seth_UniqueSkill, AbilitySpecials: AS_ElementMysteryDelta,1,2}}点。",
"Avatar_Seth_Buff_01_Title": "核心被动:守望者",
"Avatar_Seth_Debuff_01_Des": "全属性积蓄抗性降低{Ability:{AbilityName: Seth_MathSkill, AbilitySpecials: AS_AbnormalResistDelta,-100,2}}%。",
"Avatar_Seth_Debuff_01_Title": "额外能力:意气风发",
"Avatar_TagTxt": "属性",
"Avatar_Talent_Title": "[天赋]详情",
"Avatar_Test_Buff_01_Des": "状态图标_角色_增益_范例_描述",
"Avatar_Test_Buff_01_Title": "状态图标_角色_增益_范例_标题",
"Avatar_Test_Debuff_01_Des": "状态图标_角色_减益_范例_描述",
"Avatar_Test_Debuff_01_Title": "状态图标_角色_减益_范例_标题",
"AverageLevelTips": "队伍平均等级偏低",
"AybssHeat_10_Name": "精英和首领敌人的攻击会削减角色的能量值和喧响值",
"AybssHeat_11_Name": "所有敌人的属性得到全面强化",
"AybssHeat_1_Name": "普通和精英敌人的攻击力提升50%",
"AybssHeat_2_Name": "商店价格提高50%",
"AybssHeat_3_Name": "每通过一层区域时增长50点压力值",
"AybssHeat_4_Name": "精英和首领敌人的生命值上限和属性异常积蓄抗性提升30%",
"AybssHeat_5_Name": "首领敌人的攻击力随时间逐步提升,最多提升100%",
"AybssHeat_6_Name": "生命值回复和压力值降低的效果降低35%",
"AybssHeat_7_Name": "首领敌人的失衡值上限提升50%,失衡恢复速度提升100%",
"AybssHeat_8_Name": "「因缘际会」系列事件无法回避风险",
"AybssHeat_9_Name": "齿轮硬币少于1500时,代理人受到伤害提升50%",
"BATTLE_ABORT_REASON_MATCH_TIMEOUT": "匹配超时,请重新尝试",
"BATTLE_ABORT_REASON_MATCH_TIMEOUT_RESOURCE_NEED_UPDATE": "匹配超时,版本号不是最新,请更新后再试",
"BLACKLIST_FIXED_REASON": "UID:{0}\r\r\n由于您的账号存在违规行为,该账号已被封禁,如有疑问请联系客服\r\r\n封禁结束时间:[{1}]\r\r\n封禁理由:[{2}]",
"BLACKLIST_REASON_1": "涉嫌发布违规信息",
"BLACKLIST_REASON_2": "发布不当言论",
"BLACKLIST_REASON_3": "账号存在风险",
"BLACKLIST_REASON_4": "使用违规第三方软件",
"BLACKLIST_REASON_5": "账号纠纷处理中,暂停使用",
"BLACKLIST_REASON_6": "账号临时封停,特殊问题处理中",
"BLACKLIST_REASON_7": "违反用户协议",
"BLACKLIST_REASON_8": "账号信息注销",
"BLACKLIST_REASON_9": "账号违规",
"BP_ActivityTask_Title": "本期任务",
"BP_ActivityTask_Title001": "活动任务01",
"BP_ActivityTask_Title002": "活动任务02",
"BP_ActivityTask_Title003": "活动任务03",
"BP_ActivityTask_Title004": "活动任务04",
"BP_ActivityTask_Title005": "活动任务05",
"BP_ActivityTask_Title006": "活动任务06",
"BP_ActivityTask_Title007": "活动任务07",
"BP_ActivityTask_V1.0_Des001": "完成主线剧情第三章",
"BP_ActivityTask_V1.0_Des002": "在零号空洞中累计获取20000调查点数",
"BP_ActivityTask_V1.0_Des003": "完成「孩子的交友监督」系列委托",
"BP_ActivityTask_V1.0_Des004": "在「注意脚下安全」活动中完成所有简单委托",
"BP_ActivityTask_V1.0_Des005": "在「『141』限贩集市」活动中累计进行5次兑换",
"BP_ActivityTask_V1.0_Des006": "在「别太贪吃」活动中累计获得4000蛇蛇兑换券",
"BP_ActivityTask_V1.0_Des007": "在「内有恶犬」活动中累计获得4000犬犬兑换券",
"BP_ActivityTask_V1.1_Des001": "沙罗黄金周2个区域探索度≥80%",
"BP_ActivityTask_V1.1_Des002": "沙罗黄金周4个区域探索度≥80%",
"BP_ActivityTask_V1.1_Des003": "完成【第一幕,第一镜!】「帷幕中央」的全部主题拍摄",
"BP_ActivityTask_V1.1_Des004": "完成【实境战术演练】的6个基础挑战关卡",
"BP_ActivityTask_V1.1_Des005": "完成【治安官的一天】5组治安事务的办理",
"BP_ActivityTask_V1.1_Des006": "完成【金牌售后】的5个【简单调试】关卡",
"BP_ActivityTask_V1.1_UnlockTips01": "在主线剧情第二章·幕间解锁【定期清剿】",
"BP_ActivityTask_V1.1_UnlockTips02": "在主线剧情第二章·间章解锁【恶名狩猎】",
"BP_ActivityTask_V1.1_UnlockTips_Battle": "绳网等级≥30级且主线达到第二章间章·幕间后解锁",
"BP_ActivityTask_V1.1_UnlockTips_GW1": "完成第三章委托「危楼夜寻踪」后解锁",
"BP_ActivityTask_V1.1_UnlockTips_GW2": "完成第三章委托「危楼夜寻踪」后解锁",
"BP_ActivityTask_V1.1_UnlockTips_Office": "绳网等级≥36级且完成独家视界「卧底蓝调」后解锁",
"BP_ActivityTask_V1.1_UnlockTips_Photo": "绳网等级≥36级且完成独家视界「卧底蓝调」后解锁",
"BP_ActivityTask_V1.1_UnlockTips_Sell": "绳网等级≥15级且完成代理人委托「绯红邀约」后解锁",
"BP_AdvanceItemUseTips": "丽都城募「成长计划」已解锁",
"BP_AvatarSkillSelect_A_des": "使用后可从特化战术芯片中自选一类获取。",
"BP_AvatarSkillSelect_A_name": "中期建设回馈",
"BP_AvatarSkillSelect_A_story": "贩售货品价值较高的自动贩售机;由丽都城募企划方向某神秘供货商特别定制,作为高等级参与者们的收益回馈。",
"BP_AvatarSkillSelect_B_des": "使用后可从进阶战术芯片中自选一类获取。",
"BP_AvatarSkillSelect_B_name": "短线成长回馈",
"BP_AvatarSkillSelect_B_story": "贩售货品颇为实用的自动贩售机;由丽都城募企划方从某杂货店中批量购入,作为赠予新手投资人的收益回馈。",
"BP_CloseBuyTips": "本期丽都城募解锁入口已关闭",
"BP_CloseRemind": "本期丽都城募已关闭",
"BP_DaliyTask_Des001": "登录游戏",
"BP_DaliyTask_Des002": "获取18000丁尼",
"BP_DaliyTask_Des003": "累计消耗160点电量",
"BP_DaliyTask_Des004": "「家庭活动日程」活跃度达到400",
"BP_DaliyTask_Title": "今日任务",
"BP_DaliyTask_Title001": "每日任务01",
"BP_DaliyTask_Title002": "每日任务02",
"BP_DaliyTask_Title003": "每日任务03",
"BP_DaliyTask_Title004": "每日任务04",
"BP_ItemLimitRemind": "{0}已达到可拥有数量上限",
"BP_LuxuryItemUseTips": "丽都城募「典藏计划」已解锁",
"BP_Max_Info_Tips": "立刻获取",
"BP_NotOpenPurchaseTips": "解锁入口暂未开放",
"BP_RemainTimeText_BPSeason": "本期剩余",
"BP_RemainTimeText_DailyTask": "今日刷新",
"BP_RemainTimeText_WeeklyTask": "本周刷新",
"BP_SeasonTask_Des001": "在「式舆防卫战」中,累计在6处防线获得S评级",
"BP_SeasonTask_Des002": "累计进行50次调频",
"BP_SeasonTask_Title001": "版本任务01",
"BP_SeasonTask_Title002": "版本任务02",
"BP_SeasonTask_Title003": "版本任务03",
"BP_SeasonTask_Title004": "版本任务04",
"BP_TreasureDes": "丽都城募达到30级后,解锁城募赠礼,可以在以上奖励中自选其一",
"BP_TreasureGetConfirm": "确认是否领取?",
"BP_TreasureTitle": "城募赠礼",
"BP_TreasureUnlockTips": "城募赠礼已解锁,是否立即前往?",
"BP_UI_AdvanceRewardTitle": "成长计划",
"BP_UI_AdvanceTitle": "成长计划",
"BP_UI_BPDes": "您在新艾利都的每一步足迹,都值得我们珍藏。",
"BP_UI_BPDetailsDes": "【丽都城募计划类型】 \n每期丽都城募中,「基础方案」将默认解锁。\n可以通过购买「成长计划」、「典藏计划」或「计划升级」,获取更多奖励。\n\n【成长任务说明】 \n通过完成「成长任务」获取城募经验,提高城募等级,获取更多奖励。\n「成长任务」共有三类:「今日任务」、「本周任务」、「本期任务」,其中:\n• 「今日任务」将在每日04:00(服务器时间)刷新。\n• 「本周任务」将在每周一04:00(服务器时间)刷新。\n\n【城募经验上限】 \n每周可通过「今日任务」和「本周任务」获取的城募经验上限为10000。\n当期丽都城募达到等级上限后,将无法通过任何方式继续获取城募经验。\n\n【城募赠礼】 \n解锁「成长计划」或「典藏计划」,并提升等级至30级后,可领取奖励[伟大建设者凭证]。\n当持有[伟大建设者凭证]时,可凭此证在「丽都城募-城募赠礼」内选取任意一件音擎作为奖励。\n[伟大建设者凭证]属于当期限时奖励,不会保留至下一期丽都城募,超期未使用将自动失效。\n\n【特殊说明】 \n1. 如因特殊情况,导致重复解锁「成长计划」或「典藏计划」,城募经验将无法累加,并将直接返还对应购买价格的750菲林底片或1410菲林底片。\n2. 在解锁「成长计划」后,若因特殊情况导致重复购买「计划升级」,将直接返还860菲林底片。",
"BP_UI_BPDetailsTitle": "丽都城募",
"BP_UI_BPTitle": "丽都城募",
"BP_UI_BasicRewardTitle": "基础方案",
"BP_UI_BuyBPButton": "解锁丽都城募",
"BP_UI_BuyLevel": "购买等级",
"BP_UI_BuyLevelButton": "购买等级",
"BP_UI_BuyLevelDes": "购买后丽都城募升至{0}级,可以获得以下奖励",
"BP_UI_BuyLevelTitle": "购买等级",
"BP_UI_DailyTaskTab": "今日任务",
"BP_UI_DetailsPageTitle": "规则说明",
"BP_UI_EnterButton": "开启丽都城募",
"BP_UI_Level": "城募等级",
"BP_UI_LevelExp": "等级经验",
"BP_UI_LevelExpLimit": "本周经验上限",
"BP_UI_LevelExpLimitDes": "从今日任务和本周任务中最多还可获取{0}城募经验",
"BP_UI_LevelExpLimitTitle": "本周经验上限",
"BP_UI_LevelMax": "城募已达最大等级,无法继续购买",
"BP_UI_LevelTab": "等级回馈",
"BP_UI_LuxuryDes01": "包含当期成长计划全部内容",
"BP_UI_LuxuryDes02": "同时丽都城募等级立即提升10级",
"BP_UI_LuxuryTitle": "典藏计划",
"BP_UI_MissionRemainTime": "剩余",
"BP_UI_Mission_Unlock": "待解锁",
"BP_UI_PurchaseDes": "解锁成长计划,等级提升至30级并领取[伟大建设者凭证]后,可选择城募赠礼中一件音擎作为奖励!",
"BP_UI_PurchaseFinished": "已购买",
"BP_UI_PurchaseTitle": "城募赠礼",
"BP_UI_SeasonTaskTab": "本期任务",
"BP_UI_TaskRewardGet": "全部领取",
"BP_UI_TaskTab": "成长任务",
"BP_UI_TreasureGet": "领取",
"BP_UI_TreasureGetDes": "解锁成长计划或典藏计划,等级提升至30级并领取[伟大建设者凭证]后,可选择城募赠礼中一件音擎作为奖励!",
"BP_UI_TreasureGetTitle": "丽都城募与玩具店「盒」联动达成!",
"BP_UI_TreasureGet_BubbleTips": "本期限时",
"BP_UI_TreasureGet_HandleType": "限时领取",
"BP_UI_TreasureTab": "城募赠礼",
"BP_UI_Treasure_Check": "查看",
"BP_UI_WeeklyTaskTab": "本周任务",
"BP_Upgrade_Info_Tips": "提升丽都城募等级可获取",
"BP_WebRecharge68Tips": "「丽都城募·成长计划」已解锁",
"BP_WeeklyTask_Des001": "完成1次「恶名狩猎」",
"BP_WeeklyTask_Des002": "完成10次「实战模拟室」作战",
"BP_WeeklyTask_Des003": "完成5次「定期清剿」",
"BP_WeeklyTask_Des004": "累计消耗200000丁尼",
"BP_WeeklyTask_Des005": "完成1次「零号空洞」作战",
"BP_WeeklyTask_Des006": "累计消耗1200电量",
"BP_WeeklyTask_Title": "本周任务",
"BP_WeeklyTask_Title001": "每周任务01",
"BP_WeeklyTask_Title002": "每周任务02",
"BP_WeeklyTask_Title003": "每周任务03",
"BP_WeeklyTask_Title004": "每周任务04",
"BP_WeeklyTask_Title005": "每周任务05",
"BP_WeeklyTask_Title006": "每周任务06",
"BP_WeeklyTask_Title007": "每周任务07",
"BP_WeeklyTask_Title008": "每周任务08",
"BackSceneQuestEnd_10025257": "当晚,新艾利都雅努斯区六分街,Random Play录像店停车场…",
"BackSceneQuestEnd_10025258": "当晚,新艾利都雅努斯区六分街的某个角落…",
"BackSceneQuestEnd_10025259": "当晚,新艾利都雅努斯区六分街的某个角落…",
"BackSceneQuest_10025100": "被{M#铃}{F#哲}在一个七级大风,雷电预警的日子,郑重其事地约到天台见面…",
"BackSceneQuest_10025110": "收到猫又的信息,约在巷口见面,难道是之前的委托有后续了吗?",
"BackSceneQuest_10025120": "收到猫又的信息,约在车库见面,感觉她的语气有些凝重,不知道发生什么事了…",
"BackSceneQuest_10025257": "某日,新艾利都雅努斯区六分街,咖啡厅外\r\n受长期合作的情报掮客「牧羊人」的邀请,人畜无害的录像店店长来到这里商议一桩无比重要的秘密生意…",
"BackSceneQuest_10025258": "某日,新艾利都雅努斯区六分街,拉面店。\r\n另一场至关重要的秘密沟通正在进行…秘密闻起来很香,有面汤的味道…",
"BackSceneQuest_10025259": "与「11号」第二次合作后的某日,新艾利都雅努斯区六分街,Random Play录像店内。",
"BadgeBtnText": "鸣徽搜集",
"BangbooFesInteract_Count": "开始「埋伏训练」",
"BangbooFesInteract_Count_1": "开始「埋伏训练·其一」",
"BangbooFesInteract_Count_2": "开始「埋伏训练·其二」",
"BangbooFesInteract_Count_3": "开始「埋伏训练·其三」",
"BangbooFesInteract_Photo": "开始「庆祝合影」",
"BangbooFesInteract_Photo_1": "开始「庆祝合影·其一」",
"BangbooFesInteract_Photo_2": "开始「庆祝合影·其二」",
"BangbooFesInteract_Photo_3": "开始「庆祝合影·其三」",
"BangbooFes_Game_Count_0": "这里一共埋伏了多少只小邦布?",
"BangbooFes_Game_Count_1": "答对了!看来小邦布们还需要勤加练习!",
"BangbooFes_Game_Count_2": "好像不太对…看来大家的埋伏很成功呀!",
"BangbooFes_Game_Count_3": "要再试一次吗?",
"BangbooFes_Game_Count_4": "好!再试一次!",
"BangbooFes_Game_Count_Num_1": "1只!",
"BangbooFes_Game_Count_Num_10": "10只!",
"BangbooFes_Game_Count_Num_11": "11只!",
"BangbooFes_Game_Count_Num_12": "12只!",
"BangbooFes_Game_Count_Num_13": "13只!",
"BangbooFes_Game_Count_Num_14": "14只!",
"BangbooFes_Game_Count_Num_15": "15只!",
"BangbooFes_Game_Count_Num_16": "16只!",
"BangbooFes_Game_Count_Num_17": "17只!",
"BangbooFes_Game_Count_Num_18": "18只!",
"BangbooFes_Game_Count_Num_19": "19只!",
"BangbooFes_Game_Count_Num_2": "2只!",
"BangbooFes_Game_Count_Num_20": "20只!",
"BangbooFes_Game_Count_Num_21": "21只!",
"BangbooFes_Game_Count_Num_22": "22只!",
"BangbooFes_Game_Count_Num_23": "23只!",
"BangbooFes_Game_Count_Num_24": "24只!",
"BangbooFes_Game_Count_Num_25": "25只!",
"BangbooFes_Game_Count_Num_26": "26只!",
"BangbooFes_Game_Count_Num_27": "27只!",
"BangbooFes_Game_Count_Num_28": "28只!",
"BangbooFes_Game_Count_Num_29": "29只!",
"BangbooFes_Game_Count_Num_3": "3只!",
"BangbooFes_Game_Count_Num_30": "30只!",
"BangbooFes_Game_Count_Num_31": "31只!",
"BangbooFes_Game_Count_Num_32": "32只!",
"BangbooFes_Game_Count_Num_33": "33只!",
"BangbooFes_Game_Count_Num_34": "34只!",
"BangbooFes_Game_Count_Num_35": "35只!",
"BangbooFes_Game_Count_Num_36": "36只!",
"BangbooFes_Game_Count_Num_37": "37只!",
"BangbooFes_Game_Count_Num_38": "38只!",
"BangbooFes_Game_Count_Num_39": "39只!",
"BangbooFes_Game_Count_Num_4": "4只!",
"BangbooFes_Game_Count_Num_40": "40只!",
"BangbooFes_Game_Count_Num_5": "5只!",
"BangbooFes_Game_Count_Num_6": "6只!",
"BangbooFes_Game_Count_Num_7": "7只!",
"BangbooFes_Game_Count_Num_8": "8只!",
"BangbooFes_Game_Count_Num_9": "9只!",
"BangbooFes_Game_Photo_0": "现在就拍吧!",
"BangbooFes_Game_Ready_0": "要在这里开始「埋伏训练」和「庆功合影」吗?",
"BangbooFes_Game_Ready_0_Option1": "开始「埋伏训练」",
"BangbooFes_Game_Ready_0_Option2": "开始「庆功合影」",
"BangbooFes_Game_Ready_0_Option3": "待会儿再来",
"BangbooFes_Game_Ready_1_Option1": "现在就开始!",
"BangbooFes_PhotoGame_Check_100001": "招财布想要全身出镜",
"BangbooFes_PhotoGame_Check_100002": "艾米莉安想要全身出镜",
"BangbooFes_PhotoGame_Check_100003": "临时文本",
"BangbooFes_PhotoGame_Check_200001": "扑击布想在企鹅布左边",
"BangbooFes_PhotoGame_Check_200002": "艾米莉安想站在「冰淇淋」上",
"BangbooFes_PhotoGame_Check_200101": "鲨牙布想在艾米莉安右边",
"BangbooFes_PhotoGame_Check_200102": "招财布想在照片最左边",
"BangbooFes_PhotoGame_Check_200103": "扑击布想当照片里最高的布",
"BangbooFes_PhotoGame_Check_200104": "艾米莉安想在招财布右边",
"BangbooFes_PhotoGame_Check_200105": "招财布想比企鹅布高一点儿",
"BangbooFes_PhotoGame_Check_200201": "艾米莉安想在企鹅布右边",
"BangbooFes_PhotoGame_Check_300101": "果核布想挨艾米莉安近一点儿",
"BangbooFes_PhotoGame_Check_300201": "招财布想站在「铲斗」上面",
"BangbooFes_PhotoGame_Check_300202": "扑击布想站在「驾驶舱」上",
"BangbooGarage_BangbooDes": "我们家自己的邦布…没什么战斗能力,但是其他方面还挺棒的。",
"BangbooGarage_Buy": "芯片兑换",
"BangbooGarage_ChangeName_Desc": "请输入套装名称",
"BangbooGarage_ChangeName_Tip": "套装名称",
"BangbooGarage_ChangeName_Title": "套装命名",
"BangbooGarage_Cleanup": "是否清除套装内的芯片?",
"BangbooGarage_Cleanup_Detail": "已装备的芯片将会被全部清除",
"BangbooGarage_Close": "是否关闭当前套装?",
"BangbooGarage_Close_Detail": "已装备的芯片效果不会在空洞中生效",
"BangbooGarage_Console_LeftPanel_ChangeFocus": "切换芯片",
"BangbooGarage_Console_LeftPanel_Confirm": "确认",
"BangbooGarage_Console_LeftPanel_Delete": "删除",
"BangbooGarage_Console_LeftPanel_Modify": "编辑",
"BangbooGarage_Console_LeftPanel_Rotate": "旋转",
"BangbooGarage_Console_RightPanel_Detail": "详情",
"BangbooGarage_Console_RightPanel_Modify": "安装",
"BangbooGarage_Console_UpRightPanel_Back": "返回",
"BangbooGarage_Console_UpRightPanel_Confirm": "确认",
"BangbooGarage_Console_UpRightPanel_Filter": "筛选",
"BangbooGarage_Description": "尚未安装芯片",
"BangbooGarage_Filter": "筛选",
"BangbooGarage_Filter_A": "A级芯片",
"BangbooGarage_Filter_All": "全部芯片",
"BangbooGarage_Filter_B": "B级芯片",
"BangbooGarage_Filter_C": "C级芯片",
"BangbooGarage_Filter_S": "S级芯片",
"BangbooGarage_Guide_Tips1": "请完成「改装店 - 芯片」的教学流程",
"BangbooGarage_Guide_Tips1_Detail": "{LAYOUT_CONSOLECONTROLLER#选择任意芯片,在左侧面板移动操作杆选择合适位置安装芯片。}{LAYOUT_CONTROLLER#选择任意芯片,在左侧面板移动摇杆选择合适位置安装芯片。}{LAYOUT_FALLBACK#选择任意芯片点击安装进入编辑状态,在左侧面板将芯片拖动至合适位置放下完成安装。}",
"BangbooGarage_ModifyButton": "改装",
"BangbooGarage_NewbieTips1": "点击[改装]按钮继续下一步",
"BangbooGarage_NewbieTips2": "点击[返回]按钮继续下一步",
"BangbooGarage_NewbieTips3": "点击[邦布]继续下一步",
"BangbooGarage_NewbieTips4": "长按芯片进入编辑模式",
"BangbooGarage_Open": "是否启用当前套装?",
"BangbooGarage_Open_Detail": "已装备的芯片效果将在空洞中生效",
"BangbooGarage_Rename": "未命名套装{0}",
"BangbooGarage_Shop": "芯片商店",
"BangbooGarage_Shop_Desc": "商品一览",
"BangbooModText_UnlockHint": "改装店「涡轮」已解锁",
"BangbooModify_UnlockHint": "已可以在改装店「涡轮」中对伊埃斯进行芯片改造",
"BangbooPiece_Desc_50001": "test-初始邦布",
"BangbooPiece_Desc_53001": "摇摇,晃晃。冰冰,凉凉。",
"BangbooPiece_Desc_53002": "放在柜台上的话,有点占地方呢。",
"BangbooPiece_Desc_53003": "滴滴滴滴,是宝藏的信号,还是邦布电量不足?",
"BangbooPiece_Desc_53004": "力士,绝不退后!",
"BangbooPiece_Desc_53005": "它还是常常怀念着破壳而出的时刻。",
"BangbooPiece_Desc_53006": "纸袋之下埋藏着可怕的过去…",
"BangbooPiece_Desc_53007": "谁人知晓,少年邦布之烦恼。",
"BangbooPiece_Desc_53008": "于蔬菜沙拉爱好者市场大获成功。",
"BangbooPiece_Desc_53009": "正中靶心!",
"BangbooPiece_Desc_53010": "噼啪噼啪,抚摸时请佩戴绝缘手套。",
"BangbooPiece_Desc_53011": "依恋型人格焦虑,治疗方案:主人勿携带金属饰品。",
"BangbooPiece_Desc_53012": "把握聊天的气氛是成为邦布社交达人的诀窍。",
"BangbooPiece_Desc_53013": "别惹它…它发起脾气来,可不管你是人还是邦布",
"BangbooPiece_Desc_54001": "出没于远洋及生鲜超市海产区。",
"BangbooPiece_Desc_54002": "安全第一,嗯呢第二。",
"BangbooPiece_Desc_54003": "比恶魔更能蛊惑人类的…只有恶魔邦布!",
"BangbooPiece_Desc_54004": "完美的管家,完美的您。",
"BangbooPiece_Desc_54005": "百万丁尼,积于邦布。",
"BangbooPiece_Desc_54006": "本型号邦布百公里加速步数为迈腿十七次半。",
"BangbooPiece_Desc_54008": "「哔哔哔…哔…哔哔」",
"BangbooPiece_Desc_54009": "以太能量积蓄中",
"BangbooPiece_Desc_54012": "虽然本体是邦布,但比治安犬更具威慑力!",
"BangbooPiece_Desc_54013": "今日运势:大吉!",
"BangbooPiece_Name_50001": "test-初始邦布",
"BangbooPiece_Name_53001": "「企鹅布」核心",
"BangbooPiece_Name_53002": "「招财布」核心",
"BangbooPiece_Name_53003": "「寻宝布」核心",
"BangbooPiece_Name_53004": "「扑击布」核心",
"BangbooPiece_Name_53005": "「纸壳布」核心",
"BangbooPiece_Name_53006": "「纸袋布」核心",
"BangbooPiece_Name_53007": "「泪眼布」核心",
"BangbooPiece_Name_53008": "「果核布」核心",
"BangbooPiece_Name_53009": "「飞靶布」核心",
"BangbooPiece_Name_53010": "「电击布」核心",
"BangbooPiece_Name_53011": "「磁力布」核心",
"BangbooPiece_Name_53012": "「气压布」核心",
"BangbooPiece_Name_53013": "「不良布」核心",
"BangbooPiece_Name_54001": "「鲨牙布」核心",
"BangbooPiece_Name_54002": "「阿全」核心",
"BangbooPiece_Name_54003": "「恶魔布」核心",
"BangbooPiece_Name_54004": "「巴特勒」核心",
"BangbooPiece_Name_54005": "「艾米莉安」核心",
"BangbooPiece_Name_54006": "「飚速布」核心",
"BangbooPiece_Name_54008": "「插头布」核心",
"BangbooPiece_Name_54009": "「共鸣布」核心",
"BangbooPiece_Name_54012": "「阿崔巡查」核心",
"BangbooPiece_Name_54013": "「左轮布」核心",
"BangbooSelect_Select": "选择",
"BangbooSelect_Title": "邦布出战",
"Bangboo_ActiveSkill_Des": "主动技能详情说明",
"Bangboo_ActiveSkill_Des_53001": "[主动技]\n招式发动时,舞动冰刀对敌人进行连续斩击,造成冰属性伤害并累积冰属性异常积蓄值。",
"Bangboo_ActiveSkill_Des_53002": "[主动技]\n招式发动时,投掷大量金币对敌人进行持续打击,造成物理伤害并累积物理异常积蓄值。",
"Bangboo_ActiveSkill_Des_53003": "[主动技]\n招式发动时,对附近地面进行探测与挖掘,完成时将基于自身属性值对角色施加随机增益效果:\n增益1:回复生命值;\n增益2:提供护盾值;\n增益3:能量自动回复提升。",
"Bangboo_ActiveSkill_Des_53004": "[主动技]\n招式发动时,向敌人跃起并进行下落打击,造成范围物理伤害;招式具有较强的打断能力。",
"Bangboo_ActiveSkill_Des_53005": "[主动技]\n招式发动时,藏入纸盒进行伪装,伪装状态具有嘲讽效果;在伪装状态下受到敌方攻击或达到最大持续时间时,将会引发爆炸,造成范围物理伤害。",
"Bangboo_ActiveSkill_Des_53006": "[主动技]\n招式发动时,使用双刀对敌人进行连续斩击,造成物理伤害。",
"Bangboo_ActiveSkill_Des_53007": "[主动技]\n招式发动时,向敌人投掷炸弹,造成火属性伤害并累积火属性异常积蓄值。",
"Bangboo_ActiveSkill_Des_53008": "[主动技]\n招式发动时,向场上角色发射果汁弹,果汁弹未命中目标时将在地面停留一段时间;角色接触果汁弹时,可以为自身回复生命值,每场战斗中最多触发15次。",
"Bangboo_ActiveSkill_Des_53009": "[主动技]\n招式发动时,向敌人投射飞镖,造成物理伤害。",
"Bangboo_ActiveSkill_Des_53010": "[主动技]\n招式发动时,向敌人冲锋并进行多段电击,造成电属性伤害并累积电属性异常积蓄值。",
"Bangboo_ActiveSkill_Des_53011": "[主动技]\n招式发动时,持续牵引周围敌人,并对命中的所有敌人造成物理伤害。",
"Bangboo_ActiveSkill_Des_53012": "[主动技]\n招式发动时,吹出以太气泡,以太气泡接触角色时,可以为其回复能量值。",
"Bangboo_ActiveSkill_Des_53013": "[主动技]\n招式发动时,使用火箭弹和燃烧瓶打击目标敌人,造成火属性伤害。",
"Bangboo_ActiveSkill_Des_54001": "[主动技]\n招式发动时,在原地设置追踪陷阱,触发时撕咬敌人并召唤鱼雷打击,造成冰属性伤害并累积冰属性异常积蓄值。",
"Bangboo_ActiveSkill_Des_54002": "[主动技]\n招式发动时,进入驾驶状态向敌人冲撞,成功命中时将发动电钻攻击,造成物理伤害。",
"Bangboo_ActiveSkill_Des_54003": "[主动技]\n招式发动时,进入飞行状态,持续对敌人发射追踪子弹,造成以太伤害并累积以太异常积蓄值。",
"Bangboo_ActiveSkill_Des_54004": "[主动技]\n招式发动时,立即着手制作爱心茶点,茶点完成并送达时,可以为目标角色回复能量值。",
"Bangboo_ActiveSkill_Des_54005": "[主动技]\n招式发动时,在原地架设机枪对敌人进行持续射击,造成大量物理伤害。",
"Bangboo_ActiveSkill_Des_54006": "[主动技]\n招式发动时,骑乘火箭向敌人发起冲锋,成功命中目标时引发爆炸,对范围内的敌人造成火属性伤害并累积火属性异常积蓄值。",
"Bangboo_ActiveSkill_Des_54008": "[主动技]\n招式发动时,对敌人发动电磁炮击,造成电属性伤害并累积电属性异常积蓄值。",
"Bangboo_ActiveSkill_Des_54009": "[主动技]\n招式发动时,召唤以太黑洞,持续牵引周围敌人,并对命中的所有敌人造成以太伤害并累积以太异常积蓄值。",
"Bangboo_ActiveSkill_Des_54012": "[主动技]\n招式发动时,发动两段攻击,连续撕咬前方敌人,造成物理伤害。",
"Bangboo_ActiveSkill_Des_54013": "[主动技]\n随机使用一枚子弹,并根据子弹类型发动不同的招式:\n强力礼花弹:对敌人进行强力射击,造成大量物理伤害并累积大量物理异常积蓄值;\n普通礼花弹:对敌人进行射击,造成物理伤害并累积物理异常积蓄值;\n彩弹:射击失败,从枪口发射花瓣。",
"Bangboo_ActiveSkill_Property_CD_53001": "20秒",
"Bangboo_ActiveSkill_Property_CD_53002": "22秒",
"Bangboo_ActiveSkill_Property_CD_53003": "16秒",
"Bangboo_ActiveSkill_Property_CD_53004": "14秒",
"Bangboo_ActiveSkill_Property_CD_53005": "20秒",
"Bangboo_ActiveSkill_Property_CD_53006": "18秒",
"Bangboo_ActiveSkill_Property_CD_53007": "14秒",
"Bangboo_ActiveSkill_Property_CD_53008": "20秒",
"Bangboo_ActiveSkill_Property_CD_53009": "16秒",
"Bangboo_ActiveSkill_Property_CD_53010": "18秒",
"Bangboo_ActiveSkill_Property_CD_53011": "24秒",
"Bangboo_ActiveSkill_Property_CD_53012": "26秒",
"Bangboo_ActiveSkill_Property_CD_53013": "20秒",
"Bangboo_ActiveSkill_Property_CD_54001": "12秒",
"Bangboo_ActiveSkill_Property_CD_54002": "18秒",
"Bangboo_ActiveSkill_Property_CD_54003": "30秒",
"Bangboo_ActiveSkill_Property_CD_54004": "24秒",
"Bangboo_ActiveSkill_Property_CD_54005": "22秒",
"Bangboo_ActiveSkill_Property_CD_54006": "18秒",
"Bangboo_ActiveSkill_Property_CD_54008": "16秒",
"Bangboo_ActiveSkill_Property_CD_54009": "28秒",
"Bangboo_ActiveSkill_Property_CD_54012": "26秒",
"Bangboo_ActiveSkill_Property_CD_54013": "18秒",
"Bangboo_ActiveSkill_Property_Des_5300301": "增益1:回复的生命值",
"Bangboo_ActiveSkill_Property_Des_5300302": "增益2:提供的护盾值",
"Bangboo_ActiveSkill_Property_Des_5300303": "增益3:能量自动回复",
"Bangboo_ActiveSkill_Property_Des_5300304": "增益持续时间",
"Bangboo_ActiveSkill_Property_Des_5300801": "生命值回复",
"Bangboo_ActiveSkill_Property_Des_5301201": "能量回复",
"Bangboo_ActiveSkill_Property_Des_5400401": "能量回复",
"Bangboo_ActiveSkill_Property_Des_5401301": "强力射击伤害倍率",
"Bangboo_ActiveSkill_Property_Des_5401302": "强力射击失衡倍率",
"Bangboo_ActiveSkill_Property_Des_5401303": "射击伤害倍率",
"Bangboo_ActiveSkill_Property_Des_5401304": "射击失衡倍率",
"Bangboo_ActiveSkill_Property_Val_5300301_01": "8%生命值",
"Bangboo_ActiveSkill_Property_Val_5300301_02": "8.2%生命值",
"Bangboo_ActiveSkill_Property_Val_5300301_03": "8.4%生命值",
"Bangboo_ActiveSkill_Property_Val_5300301_04": "8.6%生命值",
"Bangboo_ActiveSkill_Property_Val_5300301_05": "8.8%生命值",
"Bangboo_ActiveSkill_Property_Val_5300301_06": "9%生命值",
"Bangboo_ActiveSkill_Property_Val_5300301_07": "9.2%生命值",
"Bangboo_ActiveSkill_Property_Val_5300301_08": "9.4%生命值",
"Bangboo_ActiveSkill_Property_Val_5300301_09": "9.6%生命值",
"Bangboo_ActiveSkill_Property_Val_5300301_10": "10%生命值",
"Bangboo_ActiveSkill_Property_Val_5300302_01": "9%生命值",
"Bangboo_ActiveSkill_Property_Val_5300302_02": "9.3%生命值",
"Bangboo_ActiveSkill_Property_Val_5300302_03": "9.6%生命值",
"Bangboo_ActiveSkill_Property_Val_5300302_04": "9.9%生命值",
"Bangboo_ActiveSkill_Property_Val_5300302_05": "10.2%生命值",
"Bangboo_ActiveSkill_Property_Val_5300302_06": "10.5%生命值",
"Bangboo_ActiveSkill_Property_Val_5300302_07": "10.8%生命值",
"Bangboo_ActiveSkill_Property_Val_5300302_08": "11.1%生命值",
"Bangboo_ActiveSkill_Property_Val_5300302_09": "11.3%生命值",
"Bangboo_ActiveSkill_Property_Val_5300302_10": "11.5%生命值",
"Bangboo_ActiveSkill_Property_Val_5300303_01": "0.2点/秒",
"Bangboo_ActiveSkill_Property_Val_5300303_02": "0.22点/秒",
"Bangboo_ActiveSkill_Property_Val_5300303_03": "0.24点/秒",
"Bangboo_ActiveSkill_Property_Val_5300303_04": "0.26点/秒",
"Bangboo_ActiveSkill_Property_Val_5300303_05": "0.28点/秒",
"Bangboo_ActiveSkill_Property_Val_5300303_06": "0.3点/秒",
"Bangboo_ActiveSkill_Property_Val_5300303_07": "0.32点/秒",
"Bangboo_ActiveSkill_Property_Val_5300303_08": "0.34点/秒",
"Bangboo_ActiveSkill_Property_Val_5300303_09": "0.36点/秒",
"Bangboo_ActiveSkill_Property_Val_5300303_10": "0.4点/秒",
"Bangboo_ActiveSkill_Property_Val_5300304": "12秒",
"Bangboo_ActiveSkill_Property_Val_5300801_01": "10%生命值",
"Bangboo_ActiveSkill_Property_Val_5300801_02": "10.5%生命值",
"Bangboo_ActiveSkill_Property_Val_5300801_03": "11%生命值",
"Bangboo_ActiveSkill_Property_Val_5300801_04": "11.5%生命值",
"Bangboo_ActiveSkill_Property_Val_5300801_05": "12%生命值",
"Bangboo_ActiveSkill_Property_Val_5300801_06": "12.5%生命值",
"Bangboo_ActiveSkill_Property_Val_5300801_07": "13%生命值",
"Bangboo_ActiveSkill_Property_Val_5300801_08": "13.5%生命值",
"Bangboo_ActiveSkill_Property_Val_5300801_09": "14%生命值",
"Bangboo_ActiveSkill_Property_Val_5300801_10": "15%生命值",
"Bangboo_ActiveSkill_Property_Val_5301201_01": "[2.5+自身等级*0.05]点",
"Bangboo_ActiveSkill_Property_Val_5301201_02": "[2.6+自身等级*0.05]点",
"Bangboo_ActiveSkill_Property_Val_5301201_03": "[2.7+自身等级*0.05]点",
"Bangboo_ActiveSkill_Property_Val_5301201_04": "[2.8+自身等级*0.05]点",
"Bangboo_ActiveSkill_Property_Val_5301201_05": "[2.9+自身等级*0.05]点",
"Bangboo_ActiveSkill_Property_Val_5301201_06": "[3+自身等级*0.05]点",
"Bangboo_ActiveSkill_Property_Val_5301201_07": "[3.1+自身等级*0.05]点",
"Bangboo_ActiveSkill_Property_Val_5301201_08": "[3.2+自身等级*0.05]点",
"Bangboo_ActiveSkill_Property_Val_5301201_09": "[3.3+自身等级*0.05]点",
"Bangboo_ActiveSkill_Property_Val_5301201_10": "[3.4+自身等级*0.05]点",
"Bangboo_ActiveSkill_Property_Val_5400401_01": "[3+自身等级*0.08]点",
"Bangboo_ActiveSkill_Property_Val_5400401_02": "[3.2+自身等级*0.08]点",
"Bangboo_ActiveSkill_Property_Val_5400401_03": "[3.4+自身等级*0.08]点",
"Bangboo_ActiveSkill_Property_Val_5400401_04": "[3.6+自身等级*0.08]点",
"Bangboo_ActiveSkill_Property_Val_5400401_05": "[3.8+自身等级*0.08]点",
"Bangboo_ActiveSkill_Property_Val_5400401_06": "[4+自身等级*0.08]点",
"Bangboo_ActiveSkill_Property_Val_5400401_07": "[4.2+自身等级*0.08]点",
"Bangboo_ActiveSkill_Property_Val_5400401_08": "[4.4+自身等级*0.08]点",
"Bangboo_ActiveSkill_Property_Val_5400401_09": "[4.6+自身等级*0.08]点",
"Bangboo_ActiveSkill_Property_Val_5400401_10": "[4.8+自身等级*0.08]点",
"Bangboo_ActiveSkill_Title": "主动技能标题",
"Bangboo_ActiveSkill_Title_53001": "冰刀舞",
"Bangboo_ActiveSkill_Title_53002": "一掷千金",
"Bangboo_ActiveSkill_Title_53003": "改型以太探测器",
"Bangboo_ActiveSkill_Title_53004": "决胜技·岩崩",
"Bangboo_ActiveSkill_Title_53005": "诱饵纸装甲",
"Bangboo_ActiveSkill_Title_53006": "近一点,再近一点…",
"Bangboo_ActiveSkill_Title_53007": "拉环爆弹",
"Bangboo_ActiveSkill_Title_53008": "甜甜甘露",
"Bangboo_ActiveSkill_Title_53009": "正中红心",
"Bangboo_ActiveSkill_Title_53010": "百万伏特!",
"Bangboo_ActiveSkill_Title_53011": "磁力锁定",
"Bangboo_ActiveSkill_Title_53012": "以太空泡",
"Bangboo_ActiveSkill_Title_53013": "火箭炮轰",
"Bangboo_ActiveSkill_Title_54001": "旱地猎鲨",
"Bangboo_ActiveSkill_Title_54002": "掘进冲刺",
"Bangboo_ActiveSkill_Title_54003": "幻惑之吻",
"Bangboo_ActiveSkill_Title_54004": "茶歇时间",
"Bangboo_ActiveSkill_Title_54005": "便携机炮·扫债者",
"Bangboo_ActiveSkill_Title_54006": "Boom!",
"Bangboo_ActiveSkill_Title_54008": "电流狙击",
"Bangboo_ActiveSkill_Title_54009": "迷你黑洞",
"Bangboo_ActiveSkill_Title_54012": "呜!汪汪!",
"Bangboo_ActiveSkill_Title_54013": "幸运左轮",
"Bangboo_AdvancePannel_PropertyUp": "属性提升",
"Bangboo_Desc_50001": "伊埃斯",
"Bangboo_Desc_53001": "摇摇,晃晃。冰冰,凉凉。",
"Bangboo_Desc_53002": "放在柜台上的话,有点占地方呢。",
"Bangboo_Desc_53003": "滴滴滴滴,是宝藏的信号,还是邦布电量不足?",
"Bangboo_Desc_53004": "力士,绝不退后!",
"Bangboo_Desc_53005": "它还是常常怀念着破壳而出的时刻。",
"Bangboo_Desc_53006": "纸袋之下埋藏着可怕的过去…",
"Bangboo_Desc_53007": "谁人知晓,少年邦布之烦恼。",
"Bangboo_Desc_53008": "于蔬菜沙拉爱好者市场大获成功。",
"Bangboo_Desc_53009": "正中靶心!",
"Bangboo_Desc_53010": "噼啪噼啪,抚摸时请佩戴绝缘手套。",
"Bangboo_Desc_53011": "依恋型人格焦虑,治疗方案:主人勿携带金属饰品。",
"Bangboo_Desc_53012": "把握聊天的气氛是成为邦布社交达人的诀窍。",
"Bangboo_Desc_54001": "出没于远洋及生鲜超市海产区。",
"Bangboo_Desc_54002": "安全第一,嗯呢第二。",
"Bangboo_Desc_54003": "比恶魔更能蛊惑人类的…只有恶魔邦布!",
"Bangboo_Desc_54004": "完美的管家,完美的您。",
"Bangboo_Desc_54005": "百万丁尼,积于邦布。",
"Bangboo_Desc_54006": "本型号邦布百公里加速步数为迈腿十七次半。",
"Bangboo_Desc_54008": "「哔哔哔…哔…哔哔」",
"Bangboo_Desc_54009": "以太能量积蓄中",
"Bangboo_Desc_54012": "虽然本体是邦布,但比治安犬更具威慑力!",
"Bangboo_Desc_54013": "今日运势:大吉!",
"Bangboo_Diy_Handle_LeftPanel_Reminder": "请按键选择芯片",
"Bangboo_Diy_Install": "安装",
"Bangboo_Name_50001": "伊埃斯",
"Bangboo_Name_53001": "企鹅布",
"Bangboo_Name_53002": "招财布",
"Bangboo_Name_53003": "寻宝布",
"Bangboo_Name_53004": "扑击布",
"Bangboo_Name_53005": "纸壳布",
"Bangboo_Name_53006": "纸袋布",
"Bangboo_Name_53007": "泪眼布",
"Bangboo_Name_53008": "果核布",
"Bangboo_Name_53009": "飞靶布",
"Bangboo_Name_53010": "电击布",
"Bangboo_Name_53011": "磁力布",
"Bangboo_Name_53012": "气压布",
"Bangboo_Name_53013": "不良布",
"Bangboo_Name_54001": "鲨牙布",
"Bangboo_Name_54002": "阿全",
"Bangboo_Name_54003": "恶魔布",
"Bangboo_Name_54004": "巴特勒",
"Bangboo_Name_54005": "艾米莉安",
"Bangboo_Name_54006": "飚速布",
"Bangboo_Name_54008": "插头布",
"Bangboo_Name_54009": "共鸣布",
"Bangboo_Name_54012": "阿崔巡查",
"Bangboo_Name_54013": "左轮布",
"Bangboo_Name_en_50001": "Eous",
"Bangboo_Name_en_53001": "Penguinboo",
"Bangboo_Name_en_53002": "Luckyboo",
"Bangboo_Name_en_53003": "Exploreboo",
"Bangboo_Name_en_53004": "Sumoboo",
"Bangboo_Name_en_53005": "Paperboo",
"Bangboo_Name_en_53006": "Bagboo",
"Bangboo_Name_en_53007": "Cryboo",
"Bangboo_Name_en_53008": "Avocaboo",
"Bangboo_Name_en_53009": "Boollseye",
"Bangboo_Name_en_53010": "Electroboo",
"Bangboo_Name_en_53011": "Magnetiboo",
"Bangboo_Name_en_53012": "Booressure",
"Bangboo_Name_en_53013": "Baddieboo",
"Bangboo_Name_en_54001": "Sharkboo",
"Bangboo_Name_en_54002": "Safety",
"Bangboo_Name_en_54003": "Devilboo",
"Bangboo_Name_en_54004": "Butler",
"Bangboo_Name_en_54005": "Amillion",
"Bangboo_Name_en_54006": "Rocketboo",
"Bangboo_Name_en_54008": "Plugboo",
"Bangboo_Name_en_54009": "Resonaboo",
"Bangboo_Name_en_54012": "Officer Cui",
"Bangboo_Name_en_54013": "Bangvolver",
"Bangboo_PassiveSkill_Des": "被动技能详情说明",
"Bangboo_PassiveSkill_Title": "被动技能标题",
"Bangboo_PropertyDetail_Button": "属性详情",
"Bangboo_QTE_Des_53001": "[邦布连携技]\n对目标进行持续斩击,造成冰属性伤害并累积大量冰属性异常积蓄值。",
"Bangboo_QTE_Des_53005": "[邦布连携技]\n藏入纸盒并跳向目标,落地时引发爆炸,造成大范围物理伤害。",
"Bangboo_QTE_Des_53006": "[邦布连携技]\n对目标进行连续斩击,造成大量物理伤害。",
"Bangboo_QTE_Des_53007": "[邦布连携技]\n对目标投掷炸弹,造成火属性伤害并累积大量火属性异常积蓄值。",
"Bangboo_QTE_Des_53009": "[邦布连携技]\n用弹弓发射自身,飞向目标并进行连续斩击,造成大量物理伤害。",
"Bangboo_QTE_Des_53010": "[邦布连携技]\n对目标进行连续电击,造成电属性伤害并累积大量电属性异常积蓄值。",
"Bangboo_QTE_Des_53013": "[邦布连携技]\n向前跳跃并发射火箭弹,对前方大范围敌人造成火属性伤害。",
"Bangboo_QTE_Des_54001": "[邦布连携技]\n召唤追踪陷阱并跳向目标,落地时引发爆炸,造成冰属性伤害并累积大量冰属性异常积蓄值。",
"Bangboo_QTE_Des_54002": "[邦布连携技]\n进入驾驶状态向目标冲撞,成功命中时将发动多段电钻攻击,造成大量物理伤害。",
"Bangboo_QTE_Des_54003": "[邦布连携技]\n向目标发射激光,随后进入协同状态,在角色攻击时同步向目标发射追踪子弹,造成以太伤害并累积以太异常积蓄值,最多持续30秒或触发10次。",
"Bangboo_QTE_Des_54004": "[邦布连携技]\n使用平底锅与松饼对目标进行远程攻击,造成大量物理伤害。",
"Bangboo_QTE_Des_54005": "[邦布连携技]\n使用机枪和终结机炮对目标进行压制射击,造成大量物理伤害。",
"Bangboo_QTE_Des_54006": "[邦布连携技]\n立即骑乘火箭向目标发起冲锋,成功命中时引发强力爆炸,对大范围内的敌人造成火属性伤害并累积大量火属性异常积蓄值。",
"Bangboo_QTE_Des_54008": "[邦布连携技]\n对周身大范围敌人发动强力电属性攻击,造成电属性伤害并累积大量电属性异常积蓄值。",
"Bangboo_QTE_Des_54009": "[邦布连携技]\n对目标投掷以太炸弹,造成以太伤害并累积大量以太异常积蓄值。",
"Bangboo_QTE_Des_54012": "[邦布连携技]\n连续撕咬前方范围内的敌人,造成大量物理伤害。",
"Bangboo_QTE_Des_54013": "[邦布连携技]\n对目标进行连续射击,造成物理伤害并累积大量物理异常积蓄值。",
"Bangboo_QTE_Property_CD_53001": "60秒",
"Bangboo_QTE_Property_CD_53005": "60秒",
"Bangboo_QTE_Property_CD_53006": "60秒",
"Bangboo_QTE_Property_CD_53007": "60秒",
"Bangboo_QTE_Property_CD_53009": "60秒",
"Bangboo_QTE_Property_CD_53010": "60秒",
"Bangboo_QTE_Property_CD_53013": "60秒",
"Bangboo_QTE_Property_CD_54001": "60秒",
"Bangboo_QTE_Property_CD_54002": "60秒",
"Bangboo_QTE_Property_CD_54003": "60秒",
"Bangboo_QTE_Property_CD_54004": "60秒",
"Bangboo_QTE_Property_CD_54005": "60秒",
"Bangboo_QTE_Property_CD_54006": "60秒",
"Bangboo_QTE_Property_CD_54008": "60秒",
"Bangboo_QTE_Property_CD_54009": "60秒",
"Bangboo_QTE_Property_CD_54012": "60秒",
"Bangboo_QTE_Property_CD_54013": "60秒",
"Bangboo_QTE_Property_Des_5400301": "主动攻击伤害倍率",
"Bangboo_QTE_Property_Des_5400302": "主动攻击失衡倍率",
"Bangboo_QTE_Property_Des_5400303": "协同攻击伤害倍率",
"Bangboo_QTE_Property_Des_5400304": "协同攻击失衡倍率",
"Bangboo_QTE_Property_Des_5400305": "协同状态持续时间",
"Bangboo_QTE_Property_Des_5400306": "协同攻击触发次数",
"Bangboo_QTE_Property_Des_5401301": "每发子弹伤害倍率",
"Bangboo_QTE_Property_Des_5401302": "每发子弹失衡倍率",
"Bangboo_QTE_Property_Val_5400305": "30秒",
"Bangboo_QTE_Property_Val_5400306": "10次",
"Bangboo_QTE_Title_53001": "冰暴回旋",
"Bangboo_QTE_Title_53005": "纸装甲·冲击模式",
"Bangboo_QTE_Title_53006": "够近了!",
"Bangboo_QTE_Title_53007": "惊爆礼物",
"Bangboo_QTE_Title_53009": "舍命狂镖",
"Bangboo_QTE_Title_53010": "亿万伏特!",
"Bangboo_QTE_Title_53013": "火箭爆轰!",
"Bangboo_QTE_Title_54001": "追猎不休",
"Bangboo_QTE_Title_54002": "破拆钻击",
"Bangboo_QTE_Title_54003": "迷乱狂吻",
"Bangboo_QTE_Title_54004": "午后甜点",
"Bangboo_QTE_Title_54005": "便携机炮·清债连射",
"Bangboo_QTE_Title_54006": "爆轰速递",
"Bangboo_QTE_Title_54008": "高压电阻",
"Bangboo_QTE_Title_54009": "原初黑洞",
"Bangboo_QTE_Title_54012": "汪汪汪汪!",
"Bangboo_QTE_Title_54013": "幸运扳机",
"Bangboo_TalentSkill_Des_53001_01": "[额外能力]\n队伍中存在2名或以上[冰属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升60%。",
"Bangboo_TalentSkill_Des_53001_02": "[额外能力]\n队伍中存在2名或以上[冰属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升75%。",
"Bangboo_TalentSkill_Des_53001_03": "[额外能力]\n队伍中存在2名或以上[冰属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升90%。",
"Bangboo_TalentSkill_Des_53001_04": "[额外能力]\n队伍中存在2名或以上[冰属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升105%。",
"Bangboo_TalentSkill_Des_53001_05": "[额外能力]\n队伍中存在2名或以上[冰属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升120%。",
"Bangboo_TalentSkill_Des_53002_01": "[额外能力]\n队伍中存在2名或以上[物理属性]角色时触发:[主动技]累积的属性异常积蓄值提升20%;\n[主动技]的持续打击时间延长0.8秒。",
"Bangboo_TalentSkill_Des_53002_02": "[额外能力]\n队伍中存在2名或以上[物理属性]角色时触发:[主动技]累积的属性异常积蓄值提升25%;\n[主动技]的持续打击时间延长1秒。",
"Bangboo_TalentSkill_Des_53002_03": "[额外能力]\n队伍中存在2名或以上[物理属性]角色时触发:[主动技]累积的属性异常积蓄值提升30%;\n[主动技]的持续打击时间延长1.2秒。",
"Bangboo_TalentSkill_Des_53002_04": "[额外能力]\n队伍中存在2名或以上[物理属性]角色时触发:[主动技]累积的属性异常积蓄值提升35%;\n[主动技]的持续打击时间延长1.4秒。",
"Bangboo_TalentSkill_Des_53002_05": "[额外能力]\n队伍中存在2名或以上[物理属性]角色时触发:[主动技]累积的属性异常积蓄值提升40%;\n[主动技]的持续打击时间延长1.6秒。",
"Bangboo_TalentSkill_Des_53003_01": "[额外能力]\n队伍中存在[支援]角色时触发:[主动技]对角色施加的增益效果提升:\n增益1:回复的生命值提升20%;\n增益2:提供的护盾值提升20%;\n增益3:能量自动回复提升0.04点/秒。",
"Bangboo_TalentSkill_Des_53003_02": "[额外能力]\n队伍中存在[支援]角色时触发:[主动技]对角色施加的增益效果提升:\n增益1:回复的生命值提升22.5%;\n增益2:提供的护盾值提升22.5%;\n增益3:能量自动回复提升0.05点/秒。",
"Bangboo_TalentSkill_Des_53003_03": "[额外能力]\n队伍中存在[支援]角色时触发:[主动技]对角色施加的增益效果提升:\n增益1:回复的生命值提升25%;\n增益2:提供的护盾值提升25%;\n增益3:能量自动回复提升0.06点/秒。",
"Bangboo_TalentSkill_Des_53003_04": "[额外能力]\n队伍中存在[支援]角色时触发:[主动技]对角色施加的增益效果提升:\n增益1:回复的生命值提升27.5%;\n增益2:提供的护盾值提升27.5%;\n增益3:能量自动回复提升0.07点/秒。",
"Bangboo_TalentSkill_Des_53003_05": "[额外能力]\n队伍中存在[支援]角色时触发:[主动技]对角色施加的增益效果提升:\n增益1:回复的生命值提升30%;\n增益2:提供的护盾值提升30%;\n增益3:能量自动回复提升0.08点/秒。",
"Bangboo_TalentSkill_Des_53004_01": "[额外能力]\n队伍中存在[击破]角色时触发:目标失衡值大于50%时,[主动技]造成的失衡值提升18%。",
"Bangboo_TalentSkill_Des_53004_02": "[额外能力]\n队伍中存在[击破]角色时触发:目标失衡值大于50%时,[主动技]造成的失衡值提升22.5%。",
"Bangboo_TalentSkill_Des_53004_03": "[额外能力]\n队伍中存在[击破]角色时触发:目标失衡值大于50%时,[主动技]造成的失衡值提升27%。",
"Bangboo_TalentSkill_Des_53004_04": "[额外能力]\n队伍中存在[击破]角色时触发:目标失衡值大于50%时,[主动技]造成的失衡值提升31.5%。",
"Bangboo_TalentSkill_Des_53004_05": "[额外能力]\n队伍中存在[击破]角色时触发:目标失衡值大于50%时,[主动技]造成的失衡值提升36%。",
"Bangboo_TalentSkill_Des_53005_01": "[额外能力]\n队伍中存在[防护]角色时触发:[邦布连携技]命中目标时,为全队角色提供护盾,招式命中的敌人数量越多,提供的护盾值越高,最多可以提供等同于纸壳布15%生命值上限的护盾。",
"Bangboo_TalentSkill_Des_53005_02": "[额外能力]\n队伍中存在[防护]角色时触发:[邦布连携技]命中目标时,为全队角色提供护盾,招式命中的敌人数量越多,提供的护盾值越高,最多可以提供等同于纸壳布16.5%生命值上限的护盾。",
"Bangboo_TalentSkill_Des_53005_03": "[额外能力]\n队伍中存在[防护]角色时触发:[邦布连携技]命中目标时,为全队角色提供护盾,招式命中的敌人数量越多,提供的护盾值越高,最多可以提供等同于纸壳布18%生命值上限的护盾。",
"Bangboo_TalentSkill_Des_53005_04": "[额外能力]\n队伍中存在[防护]角色时触发:[邦布连携技]命中目标时,为全队角色提供护盾,招式命中的敌人数量越多,提供的护盾值越高,最多可以提供等同于纸壳布19.5%生命值上限的护盾。",
"Bangboo_TalentSkill_Des_53005_05": "[额外能力]\n队伍中存在[防护]角色时触发:[邦布连携技]命中目标时,为全队角色提供护盾,招式命中的敌人数量越多,提供的护盾值越高,最多可以提供等同于纸壳布21%生命值上限的护盾。",
"Bangboo_TalentSkill_Des_53006_01": "[额外能力]\n队伍中存在[强攻]角色时触发:[邦布连携技]造成的伤害提升30%。",
"Bangboo_TalentSkill_Des_53006_02": "[额外能力]\n队伍中存在[强攻]角色时触发:[邦布连携技]造成的伤害提升37.5%。",
"Bangboo_TalentSkill_Des_53006_03": "[额外能力]\n队伍中存在[强攻]角色时触发:[邦布连携技]造成的伤害提升45%。",
"Bangboo_TalentSkill_Des_53006_04": "[额外能力]\n队伍中存在[强攻]角色时触发:[邦布连携技]造成的伤害提升52.5%。",
"Bangboo_TalentSkill_Des_53006_05": "[额外能力]\n队伍中存在[强攻]角色时触发:[邦布连携技]造成的伤害提升60%。",
"Bangboo_TalentSkill_Des_53007_01": "[额外能力]\n队伍中存在2名或以上[火属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升60%。",
"Bangboo_TalentSkill_Des_53007_02": "[额外能力]\n队伍中存在2名或以上[火属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升75%。",
"Bangboo_TalentSkill_Des_53007_03": "[额外能力]\n队伍中存在2名或以上[火属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升90%。",
"Bangboo_TalentSkill_Des_53007_04": "[额外能力]\n队伍中存在2名或以上[火属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升105%。",
"Bangboo_TalentSkill_Des_53007_05": "[额外能力]\n队伍中存在2名或以上[火属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升120%。",
"Bangboo_TalentSkill_Des_53008_01": "[额外能力]\n队伍中存在[支援]角色时触发:\n[主动技]回复的生命值提升20%。\n[主动技]的可触发次数提升3次。",
"Bangboo_TalentSkill_Des_53008_02": "[额外能力]\n队伍中存在[支援]角色时触发:\n[主动技]回复的生命值提升25%。\n[主动技]的可触发次数提升3次。",
"Bangboo_TalentSkill_Des_53008_03": "[额外能力]\n队伍中存在[支援]角色时触发:\n[主动技]回复的生命值提升30%。\n[主动技]的可触发次数提升3次。",
"Bangboo_TalentSkill_Des_53008_04": "[额外能力]\n队伍中存在[支援]角色时触发:\n[主动技]回复的生命值提升35%。\n[主动技]的可触发次数提升3次。",
"Bangboo_TalentSkill_Des_53008_05": "[额外能力]\n队伍中存在[支援]角色时触发:\n[主动技]回复的生命值提升40%。\n[主动技]的可触发次数提升3次。",
"Bangboo_TalentSkill_Des_53009_01": "[额外能力]\n队伍中存在擅长使用[穿透]类型招式的角色时触发:[邦布连携技]造成的伤害提升30%。",
"Bangboo_TalentSkill_Des_53009_02": "[额外能力]\n队伍中存在擅长使用[穿透]类型招式的角色时触发:[邦布连携技]造成的伤害提升37.5%。",
"Bangboo_TalentSkill_Des_53009_03": "[额外能力]\n队伍中存在擅长使用[穿透]类型招式的角色时触发:[邦布连携技]造成的伤害提升45%。",
"Bangboo_TalentSkill_Des_53009_04": "[额外能力]\n队伍中存在擅长使用[穿透]类型招式的角色时触发:[邦布连携技]造成的伤害提升52.5%。",
"Bangboo_TalentSkill_Des_53009_05": "[额外能力]\n队伍中存在擅长使用[穿透]类型招式的角色时触发:[邦布连携技]造成的伤害提升60%。",
"Bangboo_TalentSkill_Des_53010_01": "[额外能力]\n队伍中存在2名或以上[电属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升60%。",
"Bangboo_TalentSkill_Des_53010_02": "[额外能力]\n队伍中存在2名或以上[电属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升75%。",
"Bangboo_TalentSkill_Des_53010_03": "[额外能力]\n队伍中存在2名或以上[电属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升90%。",
"Bangboo_TalentSkill_Des_53010_04": "[额外能力]\n队伍中存在2名或以上[电属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升105%。",
"Bangboo_TalentSkill_Des_53010_05": "[额外能力]\n队伍中存在2名或以上[电属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升120%。",
"Bangboo_TalentSkill_Des_53011_01": "[额外能力]\n队伍中存在[异常]角色时触发:[主动技]攻击范围增加,造成的伤害提升30%。",
"Bangboo_TalentSkill_Des_53011_02": "[额外能力]\n队伍中存在[异常]角色时触发:[主动技]攻击范围增加,造成的伤害提升37.5%。",
"Bangboo_TalentSkill_Des_53011_03": "[额外能力]\n队伍中存在[异常]角色时触发:[主动技]攻击范围增加,造成的伤害提升45%。",
"Bangboo_TalentSkill_Des_53011_04": "[额外能力]\n队伍中存在[异常]角色时触发:[主动技]攻击范围增加,造成的伤害提升52.5%。",
"Bangboo_TalentSkill_Des_53011_05": "[额外能力]\n队伍中存在[异常]角色时触发:[主动技]攻击范围增加,造成的伤害提升60%。",
"Bangboo_TalentSkill_Des_53012_01": "[额外能力]\n队伍中存在[支援]角色时触发:以太气泡接触角色时,额外为后场角色回复能量,回复量为原本的60%。",
"Bangboo_TalentSkill_Des_53012_02": "[额外能力]\n队伍中存在[支援]角色时触发:以太气泡接触角色时,额外为后场角色回复能量,回复量为原本的70%。",
"Bangboo_TalentSkill_Des_53012_03": "[额外能力]\n队伍中存在[支援]角色时触发:以太气泡接触角色时,额外为后场角色回复能量,回复量为原本的80%。",
"Bangboo_TalentSkill_Des_53012_04": "[额外能力]\n队伍中存在[支援]角色时触发:以太气泡接触角色时,额外为后场角色回复能量,回复量为原本的90%。",
"Bangboo_TalentSkill_Des_53012_05": "[额外能力]\n队伍中存在[支援]角色时触发:以太气泡接触角色时,额外为后场角色回复能量,回复量为原本的100%。",
"Bangboo_TalentSkill_Des_53013_01": "[额外能力]\n队伍中存在[异常]角色时触发:[邦布连携技]造成的伤害提升20%,目标为[人形]敌人时,该增益效果额外提升15%。",
"Bangboo_TalentSkill_Des_53013_02": "[额外能力]\n队伍中存在[异常]角色时触发:[邦布连携技]造成的伤害提升25%,目标为[人形]敌人时,该增益效果额外提升19%。",
"Bangboo_TalentSkill_Des_53013_03": "[额外能力]\n队伍中存在[异常]角色时触发:[邦布连携技]造成的伤害提升30%,目标为[人形]敌人时,该增益效果额外提升23%。",
"Bangboo_TalentSkill_Des_53013_04": "[额外能力]\n队伍中存在[异常]角色时触发:[邦布连携技]造成的伤害提升35%,目标为[人形]敌人时,该增益效果额外提升27%。",
"Bangboo_TalentSkill_Des_53013_05": "[额外能力]\n队伍中存在[异常]角色时触发:[邦布连携技]造成的伤害提升40%,目标为[人形]敌人时,该增益效果额外提升30%。",
"Bangboo_TalentSkill_Des_54001_01": "[额外能力]\n队伍中存在2名或以上[冰属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升100%。",
"Bangboo_TalentSkill_Des_54001_02": "[额外能力]\n队伍中存在2名或以上[冰属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升125%。",
"Bangboo_TalentSkill_Des_54001_03": "[额外能力]\n队伍中存在2名或以上[冰属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升150%。",
"Bangboo_TalentSkill_Des_54001_04": "[额外能力]\n队伍中存在2名或以上[冰属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升175%。",
"Bangboo_TalentSkill_Des_54001_05": "[额外能力]\n队伍中存在2名或以上[冰属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升200%。",
"Bangboo_TalentSkill_Des_54002_01": "[额外能力]\n队伍中存在2名或以上[白祇重工]阵营的角色时触发:[邦布连携技]造成的伤害提升20%,目标处于[灼烧]或[感电]状态下时,该增益效果额外提升20%。",
"Bangboo_TalentSkill_Des_54002_02": "[额外能力]\n队伍中存在2名或以上[白祇重工]阵营的角色时触发:[邦布连携技]造成的伤害提升25%,目标处于[灼烧]或[感电]状态下时,该增益效果额外提升25%。",
"Bangboo_TalentSkill_Des_54002_03": "[额外能力]\n队伍中存在2名或以上[白祇重工]阵营的角色时触发:[邦布连携技]造成的伤害提升30%,目标处于[灼烧]或[感电]状态下时,该增益效果额外提升30%。",
"Bangboo_TalentSkill_Des_54002_04": "[额外能力]\n队伍中存在2名或以上[白祇重工]阵营的角色时触发:[邦布连携技]造成的伤害提升35%,目标处于[灼烧]或[感电]状态下时,该增益效果额外提升35%。",
"Bangboo_TalentSkill_Des_54002_05": "[额外能力]\n队伍中存在2名或以上[白祇重工]阵营的角色时触发:[邦布连携技]造成的伤害提升40%,目标处于[灼烧]或[感电]状态下时,该增益效果额外提升40%。",
"Bangboo_TalentSkill_Des_54003_01": "[额外能力]\n队伍中存在2名或以上[以太属性]角色时触发:\n[邦布连携技]累积的属性异常积蓄值提升40%;\n发动[邦布连携技]后,协同状态的持续时间提升5秒,可触发次数提升4次。",
"Bangboo_TalentSkill_Des_54003_02": "[额外能力]\n队伍中存在2名或以上[以太属性]角色时触发:\n[邦布连携技]累积的属性异常积蓄值提升50%;\n发动[邦布连携技]后,协同状态的持续时间提升6秒,可触发次数提升5次。",
"Bangboo_TalentSkill_Des_54003_03": "[额外能力]\n队伍中存在2名或以上[以太属性]角色时触发:\n[邦布连携技]累积的属性异常积蓄值提升60%;\n发动[邦布连携技]后,协同状态的持续时间提升7秒,可触发次数提升6次。",
"Bangboo_TalentSkill_Des_54003_04": "[额外能力]\n队伍中存在2名或以上[以太属性]角色时触发:\n[邦布连携技]累积的属性异常积蓄值提升70%;\n发动[邦布连携技]后,协同状态的持续时间提升8秒,可触发次数提升7次。",
"Bangboo_TalentSkill_Des_54003_05": "[额外能力]\n队伍中存在2名或以上[以太属性]角色时触发:\n[邦布连携技]累积的属性异常积蓄值提升80%;\n发动[邦布连携技]后,协同状态的持续时间提升9秒,可触发次数提升8次。",
"Bangboo_TalentSkill_Des_54004_01": "[额外能力]\n队伍中存在2名或以上[维多利亚家政]阵营的角色时触发:[主动技]回复的能量值提升20%。",
"Bangboo_TalentSkill_Des_54004_02": "[额外能力]\n队伍中存在2名或以上[维多利亚家政]阵营的角色时触发:[主动技]回复的能量值提升25%。",
"Bangboo_TalentSkill_Des_54004_03": "[额外能力]\n队伍中存在2名或以上[维多利亚家政]阵营的角色时触发:[主动技]回复的能量值提升30%。",
"Bangboo_TalentSkill_Des_54004_04": "[额外能力]\n队伍中存在2名或以上[维多利亚家政]阵营的角色时触发:[主动技]回复的能量值提升35%。",
"Bangboo_TalentSkill_Des_54004_05": "[额外能力]\n队伍中存在2名或以上[维多利亚家政]阵营的角色时触发:[主动技]回复的能量值提升40%。",
"Bangboo_TalentSkill_Des_54005_01": "[额外能力]\n队伍中存在2名或以上[狡兔屋]阵营的角色时触发:[邦布连携技]造成的伤害提升,场上的敌人数量越少,提升效果越显著,最多提升45%。",
"Bangboo_TalentSkill_Des_54005_02": "[额外能力]\n队伍中存在2名或以上[狡兔屋]阵营的角色时触发:[邦布连携技]造成的伤害提升,场上的敌人数量越少,提升效果越显著,最多提升56%。",
"Bangboo_TalentSkill_Des_54005_03": "[额外能力]\n队伍中存在2名或以上[狡兔屋]阵营的角色时触发:[邦布连携技]造成的伤害提升,场上的敌人数量越少,提升效果越显著,最多提升67%。",
"Bangboo_TalentSkill_Des_54005_04": "[额外能力]\n队伍中存在2名或以上[狡兔屋]阵营的角色时触发:[邦布连携技]造成的伤害提升,场上的敌人数量越少,提升效果越显著,最多提升78%。",
"Bangboo_TalentSkill_Des_54005_05": "[额外能力]\n队伍中存在2名或以上[狡兔屋]阵营的角色时触发:[邦布连携技]造成的伤害提升,场上的敌人数量越少,提升效果越显著,最多提升90%。",
"Bangboo_TalentSkill_Des_54006_01": "[额外能力]\n队伍中存在2名或以上[火属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升100%。",
"Bangboo_TalentSkill_Des_54006_02": "[额外能力]\n队伍中存在2名或以上[火属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升125%。",
"Bangboo_TalentSkill_Des_54006_03": "[额外能力]\n队伍中存在2名或以上[火属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升150%。",
"Bangboo_TalentSkill_Des_54006_04": "[额外能力]\n队伍中存在2名或以上[火属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升175%。",
"Bangboo_TalentSkill_Des_54006_05": "[额外能力]\n队伍中存在2名或以上[火属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升200%。",
"Bangboo_TalentSkill_Des_54008_01": "[额外能力]\n队伍中存在2名或以上[电属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升100%。",
"Bangboo_TalentSkill_Des_54008_02": "[额外能力]\n队伍中存在2名或以上[电属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升125%。",
"Bangboo_TalentSkill_Des_54008_03": "[额外能力]\n队伍中存在2名或以上[电属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升150%。",
"Bangboo_TalentSkill_Des_54008_04": "[额外能力]\n队伍中存在2名或以上[电属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升175%。",
"Bangboo_TalentSkill_Des_54008_05": "[额外能力]\n队伍中存在2名或以上[电属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升200%。",
"Bangboo_TalentSkill_Des_54009_01": "[额外能力]\n队伍中存在2名或以上[以太属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升100%。",
"Bangboo_TalentSkill_Des_54009_02": "[额外能力]\n队伍中存在2名或以上[以太属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升125%。",
"Bangboo_TalentSkill_Des_54009_03": "[额外能力]\n队伍中存在2名或以上[以太属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升150%。",
"Bangboo_TalentSkill_Des_54009_04": "[额外能力]\n队伍中存在2名或以上[以太属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升175%。",
"Bangboo_TalentSkill_Des_54009_05": "[额外能力]\n队伍中存在2名或以上[以太属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升200%。",
"Bangboo_TalentSkill_Des_54012_01": "[额外能力]\n队伍中存在2名或以上[刑侦特勤组]阵营的角色时触发:发动[主动技]时,有50%概率追加1段撕咬攻击,该效果最多连续触发3次;[邦布连携技]造成的伤害提升35%。",
"Bangboo_TalentSkill_Des_54012_02": "[额外能力]\n队伍中存在2名或以上[刑侦特勤组]阵营的角色时触发:发动[主动技]时,有50%概率追加1段撕咬攻击,该效果最多连续触发3次;[邦布连携技]造成的伤害提升43%。",
"Bangboo_TalentSkill_Des_54012_03": "[额外能力]\n队伍中存在2名或以上[刑侦特勤组]阵营的角色时触发:发动[主动技]时,有50%概率追加1段撕咬攻击,该效果最多连续触发3次;[邦布连携技]造成的伤害提升52%。",
"Bangboo_TalentSkill_Des_54012_04": "[额外能力]\n队伍中存在2名或以上[刑侦特勤组]阵营的角色时触发:发动[主动技]时,有50%概率追加1段撕咬攻击,该效果最多连续触发3次;[邦布连携技]造成的伤害提升60%。",
"Bangboo_TalentSkill_Des_54012_05": "[额外能力]\n队伍中存在2名或以上[刑侦特勤组]阵营的角色时触发:发动[主动技]时,有50%概率追加1段撕咬攻击,该效果最多连续触发3次;[邦布连携技]造成的伤害提升70%。",
"Bangboo_TalentSkill_Des_54013_01": "[额外能力]\n队伍中存在2名或以上[物理属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升100%。",
"Bangboo_TalentSkill_Des_54013_02": "[额外能力]\n队伍中存在2名或以上[物理属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升125%。",
"Bangboo_TalentSkill_Des_54013_03": "[额外能力]\n队伍中存在2名或以上[物理属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升150%。",
"Bangboo_TalentSkill_Des_54013_04": "[额外能力]\n队伍中存在2名或以上[物理属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升175%。",
"Bangboo_TalentSkill_Des_54013_05": "[额外能力]\n队伍中存在2名或以上[物理属性]角色时触发:[邦布连携技]累积的属性异常积蓄值提升200%。",
"Bangboo_TalentSkill_Property_Des_5300101": "属性异常积蓄值提升",
"Bangboo_TalentSkill_Property_Des_5300201": "属性异常积蓄值提升",
"Bangboo_TalentSkill_Property_Des_5300202": "持续打击延长时间",
"Bangboo_TalentSkill_Property_Des_5300301": "增益1:回复的生命值提升",
"Bangboo_TalentSkill_Property_Des_5300302": "增益2:提供的护盾值提升",
"Bangboo_TalentSkill_Property_Des_5300303": "增益3:能量自动回复提升",
"Bangboo_TalentSkill_Property_Des_5300401": "失衡值提升",
"Bangboo_TalentSkill_Property_Des_5300501": "提供护盾(1名敌人时)",
"Bangboo_TalentSkill_Property_Des_5300502": "提供护盾(2名敌人时)",
"Bangboo_TalentSkill_Property_Des_5300503": "提供护盾(3名或以上敌人时)",
"Bangboo_TalentSkill_Property_Des_5300504": "护盾持续时间",
"Bangboo_TalentSkill_Property_Des_5300601": "伤害提升",
"Bangboo_TalentSkill_Property_Des_5300701": "属性异常积蓄值提升",
"Bangboo_TalentSkill_Property_Des_5300801": "回复的生命值提升",
"Bangboo_TalentSkill_Property_Des_5300802": "可触发次数提升",
"Bangboo_TalentSkill_Property_Des_5300901": "伤害提升",
"Bangboo_TalentSkill_Property_Des_5301001": "属性异常积蓄值提升",
"Bangboo_TalentSkill_Property_Des_5301101": "伤害提升",
"Bangboo_TalentSkill_Property_Des_5301201": "后场角色能量回复比例",
"Bangboo_TalentSkill_Property_Des_5301301": "伤害提升",
"Bangboo_TalentSkill_Property_Des_5301302": "伤害额外提升",
"Bangboo_TalentSkill_Property_Des_5400101": "属性异常积蓄值提升",
"Bangboo_TalentSkill_Property_Des_5400201": "伤害提升",
"Bangboo_TalentSkill_Property_Des_5400202": "伤害额外提升",
"Bangboo_TalentSkill_Property_Des_5400301": "属性异常积蓄值提升",
"Bangboo_TalentSkill_Property_Des_5400302": "持续时间提升",
"Bangboo_TalentSkill_Property_Des_5400303": "可触发次数提升",
"Bangboo_TalentSkill_Property_Des_5400401": "回复的能量值提升",
"Bangboo_TalentSkill_Property_Des_5400501": "伤害提升(1名敌人时)",
"Bangboo_TalentSkill_Property_Des_5400502": "伤害提升(2名敌人时)",
"Bangboo_TalentSkill_Property_Des_5400503": "伤害提升(3名或以上敌人时)",
"Bangboo_TalentSkill_Property_Des_5400601": "属性异常积蓄值提升",
"Bangboo_TalentSkill_Property_Des_5400801": "属性异常积蓄值提升",
"Bangboo_TalentSkill_Property_Des_5400901": "属性异常积蓄值提升",
"Bangboo_TalentSkill_Property_Des_5401201": "伤害提升",
"Bangboo_TalentSkill_Property_Des_5401301": "属性异常积蓄值提升",
"Bangboo_TalentSkill_Property_Val_5300101_01": "60%",
"Bangboo_TalentSkill_Property_Val_5300101_02": "75%",
"Bangboo_TalentSkill_Property_Val_5300101_03": "90%",
"Bangboo_TalentSkill_Property_Val_5300101_04": "105%",
"Bangboo_TalentSkill_Property_Val_5300101_05": "120%",
"Bangboo_TalentSkill_Property_Val_5300201_01": "20%",
"Bangboo_TalentSkill_Property_Val_5300201_02": "25%",
"Bangboo_TalentSkill_Property_Val_5300201_03": "30%",
"Bangboo_TalentSkill_Property_Val_5300201_04": "35%",
"Bangboo_TalentSkill_Property_Val_5300201_05": "40%",
"Bangboo_TalentSkill_Property_Val_5300202_01": "0.8秒",
"Bangboo_TalentSkill_Property_Val_5300202_02": "1秒",
"Bangboo_TalentSkill_Property_Val_5300202_03": "1.2秒",
"Bangboo_TalentSkill_Property_Val_5300202_04": "1.4秒",
"Bangboo_TalentSkill_Property_Val_5300202_05": "1.6秒",
"Bangboo_TalentSkill_Property_Val_5300301_01": "20%",
"Bangboo_TalentSkill_Property_Val_5300301_02": "22.5%",
"Bangboo_TalentSkill_Property_Val_5300301_03": "25%",
"Bangboo_TalentSkill_Property_Val_5300301_04": "27.5%",
"Bangboo_TalentSkill_Property_Val_5300301_05": "30%",
"Bangboo_TalentSkill_Property_Val_5300302_01": "20%",
"Bangboo_TalentSkill_Property_Val_5300302_02": "22.5%",
"Bangboo_TalentSkill_Property_Val_5300302_03": "25%",
"Bangboo_TalentSkill_Property_Val_5300302_04": "27.5%",
"Bangboo_TalentSkill_Property_Val_5300302_05": "30%",
"Bangboo_TalentSkill_Property_Val_5300303_01": "0.04点/秒",
"Bangboo_TalentSkill_Property_Val_5300303_02": "0.05点/秒",
"Bangboo_TalentSkill_Property_Val_5300303_03": "0.06点/秒",
"Bangboo_TalentSkill_Property_Val_5300303_04": "0.07点/秒",
"Bangboo_TalentSkill_Property_Val_5300303_05": "0.08点/秒",
"Bangboo_TalentSkill_Property_Val_5300401_01": "18%",
"Bangboo_TalentSkill_Property_Val_5300401_02": "22.5%",
"Bangboo_TalentSkill_Property_Val_5300401_03": "27%",
"Bangboo_TalentSkill_Property_Val_5300401_04": "31.5%",
"Bangboo_TalentSkill_Property_Val_5300401_05": "36%",
"Bangboo_TalentSkill_Property_Val_5300501_01": "10%生命值",
"Bangboo_TalentSkill_Property_Val_5300501_02": "11%生命值",
"Bangboo_TalentSkill_Property_Val_5300501_03": "12%生命值",
"Bangboo_TalentSkill_Property_Val_5300501_04": "13%生命值",
"Bangboo_TalentSkill_Property_Val_5300501_05": "14%生命值",
"Bangboo_TalentSkill_Property_Val_5300502_01": "12%生命值",
"Bangboo_TalentSkill_Property_Val_5300502_02": "13.2%生命值",
"Bangboo_TalentSkill_Property_Val_5300502_03": "14.4%生命值",
"Bangboo_TalentSkill_Property_Val_5300502_04": "15.6%生命值",
"Bangboo_TalentSkill_Property_Val_5300502_05": "16.8%生命值",
"Bangboo_TalentSkill_Property_Val_5300503_01": "15%生命值",
"Bangboo_TalentSkill_Property_Val_5300503_02": "16.5%生命值",
"Bangboo_TalentSkill_Property_Val_5300503_03": "18%生命值",
"Bangboo_TalentSkill_Property_Val_5300503_04": "19.5%生命值",
"Bangboo_TalentSkill_Property_Val_5300503_05": "21%生命值",
"Bangboo_TalentSkill_Property_Val_5300504_01": "24秒",
"Bangboo_TalentSkill_Property_Val_5300504_02": "24秒",
"Bangboo_TalentSkill_Property_Val_5300504_03": "24秒",
"Bangboo_TalentSkill_Property_Val_5300504_04": "24秒",
"Bangboo_TalentSkill_Property_Val_5300504_05": "24秒",
"Bangboo_TalentSkill_Property_Val_5300601_01": "30%",
"Bangboo_TalentSkill_Property_Val_5300601_02": "37.5%",
"Bangboo_TalentSkill_Property_Val_5300601_03": "45%",
"Bangboo_TalentSkill_Property_Val_5300601_04": "52.5%",
"Bangboo_TalentSkill_Property_Val_5300601_05": "60%",
"Bangboo_TalentSkill_Property_Val_5300701_01": "60%",
"Bangboo_TalentSkill_Property_Val_5300701_02": "75%",
"Bangboo_TalentSkill_Property_Val_5300701_03": "90%",
"Bangboo_TalentSkill_Property_Val_5300701_04": "105%",
"Bangboo_TalentSkill_Property_Val_5300701_05": "120%",
"Bangboo_TalentSkill_Property_Val_5300801_01": "20%",
"Bangboo_TalentSkill_Property_Val_5300801_02": "25%",
"Bangboo_TalentSkill_Property_Val_5300801_03": "30%",
"Bangboo_TalentSkill_Property_Val_5300801_04": "35%",
"Bangboo_TalentSkill_Property_Val_5300801_05": "40%",
"Bangboo_TalentSkill_Property_Val_5300802_01": "3次",
"Bangboo_TalentSkill_Property_Val_5300802_02": "3次",
"Bangboo_TalentSkill_Property_Val_5300802_03": "3次",
"Bangboo_TalentSkill_Property_Val_5300802_04": "3次",
"Bangboo_TalentSkill_Property_Val_5300802_05": "3次",
"Bangboo_TalentSkill_Property_Val_5300901_01": "30%",
"Bangboo_TalentSkill_Property_Val_5300901_02": "37.5%",
"Bangboo_TalentSkill_Property_Val_5300901_03": "45%",
"Bangboo_TalentSkill_Property_Val_5300901_04": "52.5%",
"Bangboo_TalentSkill_Property_Val_5300901_05": "60%",
"Bangboo_TalentSkill_Property_Val_5301001_01": "60%",
"Bangboo_TalentSkill_Property_Val_5301001_02": "75%",
"Bangboo_TalentSkill_Property_Val_5301001_03": "90%",
"Bangboo_TalentSkill_Property_Val_5301001_04": "105%",
"Bangboo_TalentSkill_Property_Val_5301001_05": "120%",
"Bangboo_TalentSkill_Property_Val_5301101_01": "30%",
"Bangboo_TalentSkill_Property_Val_5301101_02": "37.5%",
"Bangboo_TalentSkill_Property_Val_5301101_03": "45%",
"Bangboo_TalentSkill_Property_Val_5301101_04": "52.5%",
"Bangboo_TalentSkill_Property_Val_5301101_05": "60%",
"Bangboo_TalentSkill_Property_Val_5301201_01": "60%",
"Bangboo_TalentSkill_Property_Val_5301201_02": "70%",
"Bangboo_TalentSkill_Property_Val_5301201_03": "80%",
"Bangboo_TalentSkill_Property_Val_5301201_04": "90%",
"Bangboo_TalentSkill_Property_Val_5301201_05": "100%",
"Bangboo_TalentSkill_Property_Val_5301301_01": "20%",
"Bangboo_TalentSkill_Property_Val_5301301_02": "25%",
"Bangboo_TalentSkill_Property_Val_5301301_03": "30%",
"Bangboo_TalentSkill_Property_Val_5301301_04": "35%",
"Bangboo_TalentSkill_Property_Val_5301301_05": "40%",
"Bangboo_TalentSkill_Property_Val_5301302_01": "15%",
"Bangboo_TalentSkill_Property_Val_5301302_02": "19%",
"Bangboo_TalentSkill_Property_Val_5301302_03": "23%",
"Bangboo_TalentSkill_Property_Val_5301302_04": "27%",
"Bangboo_TalentSkill_Property_Val_5301302_05": "30%",
"Bangboo_TalentSkill_Property_Val_5400101_01": "100%",
"Bangboo_TalentSkill_Property_Val_5400101_02": "125%",
"Bangboo_TalentSkill_Property_Val_5400101_03": "150%",
"Bangboo_TalentSkill_Property_Val_5400101_04": "175%",
"Bangboo_TalentSkill_Property_Val_5400101_05": "200%",
"Bangboo_TalentSkill_Property_Val_5400201_01": "20%",
"Bangboo_TalentSkill_Property_Val_5400201_02": "25%",
"Bangboo_TalentSkill_Property_Val_5400201_03": "30%",
"Bangboo_TalentSkill_Property_Val_5400201_04": "35%",
"Bangboo_TalentSkill_Property_Val_5400201_05": "40%",
"Bangboo_TalentSkill_Property_Val_5400202_01": "20%",
"Bangboo_TalentSkill_Property_Val_5400202_02": "25%",
"Bangboo_TalentSkill_Property_Val_5400202_03": "30%",
"Bangboo_TalentSkill_Property_Val_5400202_04": "35%",
"Bangboo_TalentSkill_Property_Val_5400202_05": "40%",
"Bangboo_TalentSkill_Property_Val_5400301_01": "40%",
"Bangboo_TalentSkill_Property_Val_5400301_02": "50%",
"Bangboo_TalentSkill_Property_Val_5400301_03": "60%",
"Bangboo_TalentSkill_Property_Val_5400301_04": "70%",
"Bangboo_TalentSkill_Property_Val_5400301_05": "80%",
"Bangboo_TalentSkill_Property_Val_5400302_01": "5秒",
"Bangboo_TalentSkill_Property_Val_5400302_02": "6秒",
"Bangboo_TalentSkill_Property_Val_5400302_03": "7秒",
"Bangboo_TalentSkill_Property_Val_5400302_04": "8秒",
"Bangboo_TalentSkill_Property_Val_5400302_05": "9秒",
"Bangboo_TalentSkill_Property_Val_5400303_01": "4次",
"Bangboo_TalentSkill_Property_Val_5400303_02": "5次",
"Bangboo_TalentSkill_Property_Val_5400303_03": "6次",
"Bangboo_TalentSkill_Property_Val_5400303_04": "7次",
"Bangboo_TalentSkill_Property_Val_5400303_05": "8次",
"Bangboo_TalentSkill_Property_Val_5400401_01": "20%",
"Bangboo_TalentSkill_Property_Val_5400401_02": "25%",
"Bangboo_TalentSkill_Property_Val_5400401_03": "30%",
"Bangboo_TalentSkill_Property_Val_5400401_04": "35%",
"Bangboo_TalentSkill_Property_Val_5400401_05": "40%",
"Bangboo_TalentSkill_Property_Val_5400501_01": "45%",
"Bangboo_TalentSkill_Property_Val_5400501_02": "56%",
"Bangboo_TalentSkill_Property_Val_5400501_03": "67%",
"Bangboo_TalentSkill_Property_Val_5400501_04": "78%",
"Bangboo_TalentSkill_Property_Val_5400501_05": "90%",
"Bangboo_TalentSkill_Property_Val_5400502_01": "35%",
"Bangboo_TalentSkill_Property_Val_5400502_02": "43%",
"Bangboo_TalentSkill_Property_Val_5400502_03": "51%",
"Bangboo_TalentSkill_Property_Val_5400502_04": "60%",
"Bangboo_TalentSkill_Property_Val_5400502_05": "70%",
"Bangboo_TalentSkill_Property_Val_5400503_01": "25%",
"Bangboo_TalentSkill_Property_Val_5400503_02": "31%",
"Bangboo_TalentSkill_Property_Val_5400503_03": "37%",
"Bangboo_TalentSkill_Property_Val_5400503_04": "43%",
"Bangboo_TalentSkill_Property_Val_5400503_05": "50%",
"Bangboo_TalentSkill_Property_Val_5400601_01": "100%",
"Bangboo_TalentSkill_Property_Val_5400601_02": "125%",
"Bangboo_TalentSkill_Property_Val_5400601_03": "150%",
"Bangboo_TalentSkill_Property_Val_5400601_04": "175%",
"Bangboo_TalentSkill_Property_Val_5400601_05": "200%",
"Bangboo_TalentSkill_Property_Val_5400801_01": "100%",
"Bangboo_TalentSkill_Property_Val_5400801_02": "125%",
"Bangboo_TalentSkill_Property_Val_5400801_03": "150%",
"Bangboo_TalentSkill_Property_Val_5400801_04": "175%",
"Bangboo_TalentSkill_Property_Val_5400801_05": "200%",
"Bangboo_TalentSkill_Property_Val_5400901_01": "100%",
"Bangboo_TalentSkill_Property_Val_5400901_02": "125%",
"Bangboo_TalentSkill_Property_Val_5400901_03": "150%",
"Bangboo_TalentSkill_Property_Val_5400901_04": "175%",
"Bangboo_TalentSkill_Property_Val_5400901_05": "200%",
"Bangboo_TalentSkill_Property_Val_5401201_01": "35%",
"Bangboo_TalentSkill_Property_Val_5401201_02": "43%",
"Bangboo_TalentSkill_Property_Val_5401201_03": "52%",
"Bangboo_TalentSkill_Property_Val_5401201_04": "60%",
"Bangboo_TalentSkill_Property_Val_5401201_05": "70%",
"Bangboo_TalentSkill_Property_Val_5401301_01": "100%",
"Bangboo_TalentSkill_Property_Val_5401301_02": "125%",
"Bangboo_TalentSkill_Property_Val_5401301_03": "150%",
"Bangboo_TalentSkill_Property_Val_5401301_04": "175%",
"Bangboo_TalentSkill_Property_Val_5401301_05": "200%",
"Bangboo_TalentSkill_Title_53001": "干冰场地",
"Bangboo_TalentSkill_Title_53002": "运气乃实力一环",
"Bangboo_TalentSkill_Title_53003": "以太侦察专家",
"Bangboo_TalentSkill_Title_53004": "一力降十会",
"Bangboo_TalentSkill_Title_53005": "纸壳护甲",
"Bangboo_TalentSkill_Title_53006": "磨刀霍霍",
"Bangboo_TalentSkill_Title_53007": "热量累积",
"Bangboo_TalentSkill_Title_53008": "糖分补充",
"Bangboo_TalentSkill_Title_53009": "弹道交叠",
"Bangboo_TalentSkill_Title_53010": "感应电流",
"Bangboo_TalentSkill_Title_53011": "磁极吸引",
"Bangboo_TalentSkill_Title_53012": "气压平衡",
"Bangboo_TalentSkill_Title_53013": "异常火爆",
"Bangboo_TalentSkill_Title_54001": "寒流涌动",
"Bangboo_TalentSkill_Title_54002": "钻机组出动",
"Bangboo_TalentSkill_Title_54003": "以太活性增幅",
"Bangboo_TalentSkill_Title_54004": "贴身管家",
"Bangboo_TalentSkill_Title_54005": "混迹街头守则",
"Bangboo_TalentSkill_Title_54006": "燃料注入",
"Bangboo_TalentSkill_Title_54008": "电波系选手",
"Bangboo_TalentSkill_Title_54009": "辐射效应",
"Bangboo_TalentSkill_Title_54012": "临时治安犬",
"Bangboo_TalentSkill_Title_54013": "运气也是实力",
"Bangboo_TarotCard_ActiveSkill_53001": "[主动技]:招式发动时,舞动冰刀对敌人进行连续斩击,造成冰属性伤害并累积冰属性异常积蓄值。",
"Bangboo_TarotCard_ActiveSkill_53002": "[主动技]:招式发动时,投掷大量金币对敌人进行持续打击,造成物理伤害并累积物理异常积蓄值。",
"Bangboo_TarotCard_ActiveSkill_53003": "[主动技]:招式发动时,对附近地面进行探测与挖掘,完成时将基于自身属性值对角色施加随机增益效果:增益1:回复生命值;增益2:提供护盾值;增益3:能量自动回复提升。",
"Bangboo_TarotCard_ActiveSkill_53004": "[主动技]:招式发动时,向敌人跃起并进行下落打击,造成范围物理伤害;招式具有较强的打断能力。",
"Bangboo_TarotCard_ActiveSkill_53005": "[主动技]:招式发动时,藏入纸盒进行伪装,伪装状态具有嘲讽效果;在伪装状态下受到敌方攻击或达到最大持续时间时,将会引发爆炸,造成范围物理伤害。",
"Bangboo_TarotCard_ActiveSkill_53006": "[主动技]:招式发动时,使用双刀对敌人进行连续斩击,造成物理伤害。",
"Bangboo_TarotCard_ActiveSkill_53007": "[主动技]:招式发动时,向敌人投掷炸弹,造成火属性伤害并累积火属性异常积蓄值。",
"Bangboo_TarotCard_ActiveSkill_53008": "[主动技]:招式发动时,向场上角色发射果汁弹,果汁弹未命中目标时将在地面停留一段时间;角色接触果汁弹时,可以为自身回复生命值,每场战斗中最多触发15次。",
"Bangboo_TarotCard_ActiveSkill_53009": "[主动技]:招式发动时,向敌人投射飞镖,造成物理伤害。",
"Bangboo_TarotCard_ActiveSkill_53010": "[主动技]:招式发动时,向敌人冲锋并进行多段电击,造成电属性伤害并累积电属性异常积蓄值。",
"Bangboo_TarotCard_ActiveSkill_53011": "[主动技]:招式发动时,持续牵引周围敌人,并对命中的所有敌人造成物理伤害。",
"Bangboo_TarotCard_ActiveSkill_53012": "[主动技]:招式发动时,吹出以太气泡,以太气泡接触角色时,可以为其回复能量值。",
"Bangboo_TarotCard_ActiveSkill_53013": "[主动技]:招式发动时,使用火箭弹和燃烧瓶打击目标敌人,造成火属性伤害。",
"Bangboo_TarotCard_ActiveSkill_54001": "[主动技]:招式发动时,在原地设置追踪陷阱,触发时撕咬敌人并召唤鱼雷打击,造成冰属性伤害并累积冰属性异常积蓄值。",
"Bangboo_TarotCard_ActiveSkill_54002": "[主动技]:招式发动时,进入驾驶状态向敌人冲撞,成功命中时将发动电钻攻击,造成物理伤害。",
"Bangboo_TarotCard_ActiveSkill_54003": "[主动技]:招式发动时,进入飞行状态,持续对敌人发射追踪子弹,造成以太伤害并累积以太异常积蓄值。",
"Bangboo_TarotCard_ActiveSkill_54004": "[主动技]:招式发动时,立即着手制作爱心茶点,茶点完成并送达时,可以为目标角色回复能量值。",
"Bangboo_TarotCard_ActiveSkill_54005": "[主动技]:招式发动时,在原地架设机枪对敌人进行持续射击,造成大量物理伤害。",
"Bangboo_TarotCard_ActiveSkill_54006": "[主动技]:招式发动时,骑乘火箭向敌人发起冲锋,成功命中目标时引发爆炸,对范围内的敌人造成火属性伤害,并累积火属性异常积蓄值。",
"Bangboo_TarotCard_ActiveSkill_54008": "[主动技]:招式发动时,对敌人发动电磁炮击,造成电属性伤害并累积电属性异常积蓄值。",
"Bangboo_TarotCard_ActiveSkill_54009": "[主动技]:招式发动时,召唤以太黑洞,持续牵引周围敌人,并对命中的所有敌人造成以太伤害并累积以太异常积蓄值。",
"Bangboo_TarotCard_ActiveSkill_54012": "[主动技]:招式发动时,发动两段攻击,连续撕咬前方敌人,造成物理伤害。",
"Bangboo_TarotCard_ActiveSkill_54013": "[主动技]:随机使用一枚子弹,并根据子弹类型发动不同的招式:强力礼花弹:对敌人进行强力射击,造成大量物理伤害并累积大量物理异常积蓄值;普通礼花弹:对敌人进行射击,造成物理伤害并累积物理异常积蓄值;彩弹:射击失败,从枪口发射花瓣。",
"Bangboo_TarotCard_QTE_53001": "[邦布连携技]:对目标进行持续斩击,造成冰属性伤害并累积大量冰属性异常积蓄值。",
"Bangboo_TarotCard_QTE_53005": "[邦布连携技]:藏入纸盒并跳向目标,落地时引发爆炸,造成大范围物理伤害。",
"Bangboo_TarotCard_QTE_53006": "[邦布连携技]:对目标进行连续斩击,造成大量物理伤害。",
"Bangboo_TarotCard_QTE_53007": "[邦布连携技]:对目标投掷炸弹,造成火属性伤害并累积大量火属性异常积蓄值。",
"Bangboo_TarotCard_QTE_53009": "[邦布连携技]:用弹弓发射自身,飞向目标并进行连续斩击,造成大量物理伤害。",
"Bangboo_TarotCard_QTE_53010": "[邦布连携技]:对目标进行连续电击,造成电属性伤害并累积大量电属性异常积蓄值。",
"Bangboo_TarotCard_QTE_53013": "[邦布连携技]:向前跳跃并发射火箭弹,对前方大范围敌人造成火属性伤害。",
"Bangboo_TarotCard_QTE_54001": "[邦布连携技]:召唤追踪陷阱并跳向目标,落地时引发爆炸,造成冰属性伤害并累积大量冰属性异常积蓄值。",
"Bangboo_TarotCard_QTE_54002": "[邦布连携技]:进入驾驶状态向目标冲撞,成功命中时将发动多段电钻攻击,造成大量物理伤害。",
"Bangboo_TarotCard_QTE_54003": "[邦布连携技]:向目标发射激光,随后进入协同状态,在角色攻击时同步向目标发射追踪子弹,造成以太伤害并累积以太异常积蓄值,最多持续30秒或触发10次。",
"Bangboo_TarotCard_QTE_54004": "[邦布连携技]:使用平底锅与松饼对目标进行远程攻击,造成大量物理伤害。",
"Bangboo_TarotCard_QTE_54005": "[邦布连携技]:使用机枪和终结机炮对目标进行压制射击,造成大量物理伤害。",
"Bangboo_TarotCard_QTE_54006": "[邦布连携技]:立即骑乘火箭向目标发起冲锋,成功命中时引发强力爆炸,对大范围内的敌人造成火属性伤害并累积大量火属性异常积蓄值。",
"Bangboo_TarotCard_QTE_54008": "[邦布连携技]:对周身大范围敌人发动强力电属性攻击,造成电属性伤害并累积大量电属性异常积蓄值。",
"Bangboo_TarotCard_QTE_54009": "[邦布连携技]:对目标投掷以太炸弹,造成以太伤害并累积大量以太异常积蓄值。",
"Bangboo_TarotCard_QTE_54012": "[邦布连携技]:连续撕咬前方范围内的敌人,造成大量物理伤害。",
"Bangboo_TarotCard_QTE_54013": "[邦布连携技]:对目标进行连续射击,造成物理伤害并累积大量物理异常积蓄值。",
"BattleChallengeConfig_10001": "70秒内结束战斗",
"BattleChallengeConfig_10002": "触发5次[极限闪避]",
"BattleChallengeConfig_10003": "3秒内造成1600伤害",
"BattleChallengeConfig_10004": "战败角色不超过1名",
"BattleChallengeConfig_10005": "受击不超过5次",
"BattleChallengeConfig_10006": "攻击命中敌人10次",
"BattleChallengeConfig_10007": "发动2次[连携技]",
"BattleChallengeConfig_10008": "5秒内击败3名敌人",
"BattleChallengeConfig_10009": "从背后攻击命中敌人3次",
"BattleChallengeConfig_10010": "战斗挑战:协作连击",
"BattleChallengeConfig_10011": "限时挑战:连携一击",
"BattleChallengeConfig_10012": "特殊挑战:邦布去哪儿了",
"BattleChallengeConfig_10013": "特殊挑战:虎口夺金",
"BattleChallengeConfig_10014": "限时挑战:大富翁",
"BattleChallengeConfig_10015": "限时挑战——捕获邦布!",
"BattleChallengeConfig_10016": "限时挑战:来自旧都的扰动",
"BattleChallengeConfig_10017": "限时挑战:清理现场",
"BattleChallengeConfig_10018": "限时挑战:来自旧都的挑战",
"BattleChallengeConfig_10019": "限时挑战:挑战强敌",
"BattleChallengeConfig_10020": "限时挑战:躲猫猫",
"BattleChallengeConfig_10021": "限时挑战:拯救大兵",
"BattleChallengeConfig_10022": "限时挑战:金币狩猎",
"BattleChallengeConfig_10023": "限时挑战:空洞通缉令",
"BattleChallengeConfig_10024": "限时挑战:有难同当",
"BattleChallengeConfig_10025": "限时挑战:使用陷阱",
"BattleChallengeConfig_10026": "限时挑战:战斗圆舞曲",
"BattleChallengeConfig_10027": "限时挑战:极限支援",
"BattleChallengeConfig_10028": "限时挑战:临时剧本",
"BattleChallengeConfig_10029": "限时挑战:应召「预言」之人",
"BattleChallengeConfig_120000000": "限时挑战",
"BattleChallengeConfig_130410107": "限时挑战:实力派演技",
"BattleChallengeConfig_140000000": "黄金邦布",
"BattleChallengeConfig_20001": "限时挑战:安全保障",
"BattleChallengeConfig_2000101": "来源:限时挑战",
"BattleChallengeConfig_20002": "限时挑战:硬币专场",
"BattleChallengeConfig_2000201": "来源:限时挑战",
"BattleChallengeConfig_20003": "限时挑战:清扫行动",
"BattleChallengeConfig_2000301": "来源:限时挑战",
"BattleChallengeConfig_20005": "限时挑战",
"BattleChallengeConfig_2000501": "来源:限时挑战",
"BattleChallengeConfig_20006": "限时挑战:规模控制",
"BattleChallengeConfig_20007": "限时挑战:路线维护",
"BattleChallengeConfig_30001": "无伤通关",
"BattleChallengeConfig_40001": "黄金邦布",
"BattleChallengeConfig_4000101": "来源:黄金邦布",
"BattleChallengeConfig_999910026": "限时挑战:路线维护",
"BattleChallengeConfig_FailTips_GoldBomb": "逃走了",
"BattleChallengeConfig_FairyTips_Fail_Limit": "失败…",
"BattleChallengeConfig_FairyTips_Success_Limit": "成功!",
"BattleChallengeConfig_Source_GoldBomb": "来源:黄金邦布",
"BattleChallengeConfig_Source_Limit": "来源:限时挑战",
"BattleChallengeConfig_Story_10013": "「启明星」反复嘱咐:「收集硬币时记得小心再小心!实在不行就放弃哦,安全要紧!」",
"BattleChallengeConfig_Story_10016": "「启明星」反复叮嘱:「这里的敌人很危险,千万要注意安全!尽量避免受伤吧!」",
"BattleChallengeConfig_Story_10018": "「启明星」反复嘱咐:「记得打快一点!实在不行就放弃哦,安全要紧!」",
"BattleChallengeConfig_Story_10026": "安娜想要一部战斗录像作为舞台剧的参考。用闪避反击击败敌人吧!把过程录下来,或许会给她一些启发",
"BattleChallengeConfig_Story_10028": "马可需要看一些空洞内的危险情景,作为刺激灵感的参考。在陷阱和机关中漫步试试看?应该能让这家伙大开眼界吧…",
"BattleChallengeConfig_Story_10029": "扼紧命运的咽喉,你必须如此。限时击败敌人吧!",
"BattleChallengeConfig_Story_130410107": "马可希望找一些近距离拍摄以骸的视频,好拿给邦布,让它感受一下「害怕」的情绪。被以骸追逐试试看?应该能让这家伙大开眼界吧…",
"BattleChallengeConfig_Story_20001": "有一支防卫军的叛乱部队在指定空洞区域内活动,他们都是心狠手辣的家伙,限时击败敌人吧!",
"BattleChallengeConfig_Story_20006": "清剿指定空洞中的以骸,以控制该群体在空洞中的规模。限时击败敌人吧!",
"BattleChallengeConfig_Story_20007": "有一群危险的以骸在「萝卜」标注的必经之路上上徘徊,限时击败敌人吧!",
"BattleChallengeConfig_Story_999910026": "有一群盗洞客堵在「萝卜」地图的必经之路上趁火打劫,给他们点教训吧。",
"BattleChallengeConfig_SuccessTips_GoldBomb": "成功击溃",
"BattleDeathCountPage_LoweringDifficultyTips": "点击重播可选择是否降低难度",
"BattleFailedInfo_AbyssInfo1": "提高等级并根据对手的特性选择合适的代理人,可以获得更好的战斗结果。",
"BattleFailedInfo_AvatarLevel": "代理人等级强度",
"BattleFailedInfo_AvatarSkill": "代理人技能培养程度",
"BattleFailedInfo_Buddy": "邦布等级强度",
"BattleFailedInfo_Button": "分析",
"BattleFailedInfo_Disc": "驱动盘强度",
"BattleFailedInfo_DiscBattleInfo1": "提高等级并根据对手的特性选择合适的代理人,可以获得更好的战斗结果。",
"BattleFailedInfo_NormalText": "提高等级并根据对手的特性选择合适的代理人,可以获得更好的战斗结果。",
"BattleFailedInfo_PanelTitle": "战斗分析",
"BattleFailedInfo_RecommendedLevel": "推荐代理人等级:{0}",
"BattleFailedInfo_Weapon": "音擎等级强度",
"BattleRank206Text1": "完成实战模拟",
"BattleRank206Text2": "通关时长不超过2分钟",
"BattleRank206Text3": "通关时长不超过4分钟",
"BattleRank208Text1": "完成定期清剿",
"BattleRank208Text2": "通关时长不超过2分钟",
"BattleRank208Text3": "通关时长不超过4分钟",
"BattleRank210Text1": "完成专业挑战",
"BattleRank210Text2": "通关时长不超过3分钟",
"BattleRank210Text3": "通关时长不超过6分钟",
"BattleRank211Text1": "完成恶名狩猎",
"BattleRank211Text2": "通关时长不超过5分钟",
"BattleRank211Text3": "通关时长不超过10分钟",
"BattleRank213Text1": "完成台前试镜",
"BattleRank213Text2": "通关时长不超过10分钟",
"BattleRank213Text3": "通关时长不超过5分钟",
"BattleRank218Text1": "对「尼尼微」造成5,000,000伤害",
"BattleRank218Text2": "对「尼尼微」造成10,000,000伤害",
"BattleRank218Text3": "对「尼尼微」造成15,000,000伤害",
"BattleRankingConfig_100000": "攻击命中敌人20次",
"BattleRankingConfig_100001": "攻击命中敌人30次",
"BattleRankingConfig_100002": "攻击命中敌人50次",
"BattleRankingConfig_100003": "90秒内结束战斗",
"BattleRankingConfig_100004": "60秒内结束战斗",
"BattleRankingConfig_100005": "30秒内结束战斗",
"BattleRankingConfig_100006": "使用1次随机技能",
"BattleRankingConfig_100007": "使用5次随机技能",
"BattleRankingConfig_100008": "使用10次随机技能",
"BattleRankingConfig_100009": "单次造成伤害大于100",
"BattleRankingConfig_10001": "所有角色存活",
"BattleRankingConfig_100010": "单次造成伤害大于200",
"BattleRankingConfig_100011": "单次造成伤害大于50",
"BattleRankingConfig_100012": "单次造成伤害大于300",
"BattleRankingConfig_100013": "无伤通关",
"BattleRankingConfig_100014": "受到1次攻击",
"BattleRankingConfig_100015": "受到2次攻击",
"BattleRankingConfig_100016": "受到3次攻击",
"BattleRankingConfig_100017": "受到4次攻击",
"BattleRankingConfig_100018": "受到5次攻击",
"BattleRankingConfig_100100": "150秒内结束战斗",
"BattleRankingConfig_100101": "100秒内结束战斗",
"BattleRankingConfig_100102": "75秒内结束战斗",
"BattleRankingConfig_100103": "受击不超过10次",
"BattleRankingConfig_100104": "受击不超过6次",
"BattleRankingConfig_100105": "受击不超过3次",
"BattleRankingConfig_100106": "触发1次[极限闪避]",
"BattleRankingConfig_100107": "使敌人进入失衡状态3次",
"BattleRankingConfig_100200": "150秒内结束战斗",
"BattleRankingConfig_100201": "120秒内结束战斗",
"BattleRankingConfig_100202": "90秒内结束战斗",
"BattleRankingConfig_100203": "受击不超过10次",
"BattleRankingConfig_100204": "受击不超过6次",
"BattleRankingConfig_100205": "受击不超过3次",
"BattleRankingConfig_100206": "触发1次[极限闪避]",
"BattleRankingConfig_100207": "使敌人进入失衡状态3次",
"BattleRankingConfig_100300": "200秒内结束战斗",
"BattleRankingConfig_100301": "150秒内结束战斗",
"BattleRankingConfig_100302": "120秒内结束战斗",
"BattleRankingConfig_100303": "受击不超过15次",
"BattleRankingConfig_100304": "受击不超过10次",
"BattleRankingConfig_100305": "受击不超过5次",
"BattleRankingConfig_100306": "触发1次[极限闪避]",
"BattleRankingConfig_100307": "使敌人进入失衡状态3次",
"BattleRankingConfig_101": "受击不超过10次",
"BattleRankingConfig_10101": "战败角色不超过1名",
"BattleRankingConfig_101100": "120秒内结束战斗",
"BattleRankingConfig_101101": "90秒内结束战斗",
"BattleRankingConfig_101102": "60秒内结束战斗",
"BattleRankingConfig_101103": "无伤通关",
"BattleRankingConfig_101104": "攻击命中敌人40次",
"BattleRankingConfig_101105": "攻击命中敌人60次",
"BattleRankingConfig_101106": "攻击命中敌人80次",
"BattleRankingConfig_101107": "发动3次[连携技]",
"BattleRankingConfig_101108": "发动5次[连携技]",
"BattleRankingConfig_101109": "连续击败3名敌人",
"BattleRankingConfig_101110": "连续击败5名敌人",
"BattleRankingConfig_101111": "触发3次[极限闪避]",
"BattleRankingConfig_101112": "发动5次[闪避反击]",
"BattleRankingConfig_101113": "从背后攻击命中敌人5次",
"BattleRankingConfig_101114": "使敌人进入失衡状态5次",
"BattleRankingConfig_101200": "180秒内结束战斗",
"BattleRankingConfig_101201": "135秒内结束战斗",
"BattleRankingConfig_101202": "90秒内结束战斗",
"BattleRankingConfig_101203": "无伤通关",
"BattleRankingConfig_101204": "攻击命中敌人60次",
"BattleRankingConfig_101205": "攻击命中敌人90次",
"BattleRankingConfig_101206": "攻击命中敌人120次",
"BattleRankingConfig_101207": "发动3次[连携技]",
"BattleRankingConfig_101208": "发动5次[连携技]",
"BattleRankingConfig_101209": "连续击败3名敌人",
"BattleRankingConfig_101210": "连续击败5名敌人",
"BattleRankingConfig_101211": "触发3次[极限闪避]",
"BattleRankingConfig_101212": "发动5次[闪避反击]",
"BattleRankingConfig_101213": "从背后攻击命中敌人5次",
"BattleRankingConfig_101214": "使敌人进入失衡状态5次",
"BattleRankingConfig_10201": "战败角色不超过2名",
"BattleRankingConfig_102101": "240秒内结束战斗",
"BattleRankingConfig_102102": "180秒内结束战斗",
"BattleRankingConfig_102103": "120秒内结束战斗",
"BattleRankingConfig_102104": "无伤通关",
"BattleRankingConfig_102105": "受击不超过10次",
"BattleRankingConfig_102106": "受击不超过6次",
"BattleRankingConfig_102107": "受击不超过3次",
"BattleRankingConfig_102108": "发动3次[连携技]",
"BattleRankingConfig_102109": "发动5次[连携技]",
"BattleRankingConfig_102110": "连续击败3名敌人",
"BattleRankingConfig_102111": "连续击败5名敌人",
"BattleRankingConfig_102112": "触发3次[极限闪避]",
"BattleRankingConfig_102113": "触发3次[闪避反击]",
"BattleRankingConfig_102114": "从背后攻击命中敌人5次",
"BattleRankingConfig_102115": "使敌人进入失衡状态5次",
"BattleRankingConfig_10301": "战败角色不超过3名",
"BattleRankingConfig_200000": "完成关卡",
"BattleRankingConfig_200100": "通关时长不超过3分钟",
"BattleRankingConfig_200101": "通关时长不超过1分15秒",
"BattleRankingConfig_200102": "通关时长不超过1分钟",
"BattleRankingConfig_200103": "通关时长不超过45秒",
"BattleRankingConfig_200104": "受击不超过30次",
"BattleRankingConfig_200105": "受击不超过15次",
"BattleRankingConfig_200106": "受击不超过10次",
"BattleRankingConfig_200107": "受击不超过5次",
"BattleRankingConfig_200108": "无伤通关",
"BattleRankingConfig_200109": "发动1次[连携技]",
"BattleRankingConfig_200110": "发动2次[连携技]",
"BattleRankingConfig_200111": "发动3次[连携技]",
"BattleRankingConfig_200112": "发动5次[连携技]",
"BattleRankingConfig_200113": "连续击败1名敌人",
"BattleRankingConfig_200114": "连续击败2名敌人",
"BattleRankingConfig_200115": "连续击败3名敌人",
"BattleRankingConfig_200116": "连续击败4名敌人",
"BattleRankingConfig_200200": "通关时长不超过4分30秒",
"BattleRankingConfig_200201": "通关时长不超过2分钟",
"BattleRankingConfig_200202": "通关时长不超过1分30秒",
"BattleRankingConfig_200203": "通关时长不超过1分10秒",
"BattleRankingConfig_200204": "受击不超过30次",
"BattleRankingConfig_200205": "受击不超过15次",
"BattleRankingConfig_200206": "受击不超过10次",
"BattleRankingConfig_200207": "受击不超过5次",
"BattleRankingConfig_200208": "无伤通关",
"BattleRankingConfig_200209": "发动1次[连携技]",
"BattleRankingConfig_200210": "发动2次[连携技]",
"BattleRankingConfig_200211": "发动3次[连携技]",
"BattleRankingConfig_200212": "发动5次[连携技]",
"BattleRankingConfig_200213": "连续击败1名敌人",
"BattleRankingConfig_200214": "连续击败2名敌人",
"BattleRankingConfig_200215": "连续击败3名敌人",
"BattleRankingConfig_200216": "连续击败4名敌人",
"BattleRankingConfig_200300": "通关时长不超过6分钟",
"BattleRankingConfig_200301": "通关时长不超过2分30秒",
"BattleRankingConfig_200302": "通关时长不超过2分钟",
"BattleRankingConfig_200303": "通关时长不超过1分30秒",
"BattleRankingConfig_200304": "受击不超过30次",
"BattleRankingConfig_200305": "受击不超过15次",
"BattleRankingConfig_200306": "受击不超过10次",
"BattleRankingConfig_200307": "受击不超过5次",
"BattleRankingConfig_200308": "无伤通关",
"BattleRankingConfig_200309": "发动1次[连携技]",
"BattleRankingConfig_200310": "发动2次[连携技]",
"BattleRankingConfig_200311": "发动3次[连携技]",
"BattleRankingConfig_200312": "发动5次[连携技]",
"BattleRankingConfig_200313": "连续击败1名敌人",
"BattleRankingConfig_200314": "连续击败2名敌人",
"BattleRankingConfig_200315": "连续击败3名敌人",
"BattleRankingConfig_200316": "连续击败4名敌人",
"BattleRankingConfig_200400": "通关时长不超过6分钟",
"BattleRankingConfig_200401": "通关时长不超过4分钟",
"BattleRankingConfig_200402": "通关时长不超过3分钟",
"BattleRankingConfig_200403": "通关时长不超过2分钟",
"BattleRankingConfig_200404": "受击不超过30次",
"BattleRankingConfig_200405": "受击不超过15次",
"BattleRankingConfig_200406": "受击不超过10次",
"BattleRankingConfig_200407": "受击不超过5次",
"BattleRankingConfig_200408": "无伤通关",
"BattleRankingConfig_200409": "发动1次[连携技]",
"BattleRankingConfig_200410": "发动2次[连携技]",
"BattleRankingConfig_200411": "发动3次[连携技]",
"BattleRankingConfig_200412": "发动5次[连携技]",
"BattleRankingConfig_200413": "连续击败1名敌人",
"BattleRankingConfig_200414": "连续击败2名敌人",
"BattleRankingConfig_200415": "连续击败3名敌人",
"BattleRankingConfig_200416": "连续击败4名敌人",
"BattleRankingConfig_200500": "通关时长不超过7分钟",
"BattleRankingConfig_200501": "通关时长不超过5分钟",
"BattleRankingConfig_200502": "通关时长不超过4分钟",
"BattleRankingConfig_200503": "通关时长不超过3分钟",
"BattleRankingConfig_200504": "受击不超过30次",
"BattleRankingConfig_200505": "受击不超过15次",
"BattleRankingConfig_200506": "受击不超过10次",
"BattleRankingConfig_200507": "受击不超过5次",
"BattleRankingConfig_200508": "无伤通关",
"BattleRankingConfig_200509": "发动2次[连携技]",
"BattleRankingConfig_200510": "发动4次[连携技]",
"BattleRankingConfig_200511": "发动6次[连携技]",
"BattleRankingConfig_200512": "发动8次[连携技]",
"BattleRankingConfig_200513": "连续击败1名敌人",
"BattleRankingConfig_200514": "连续击败2名敌人",
"BattleRankingConfig_200515": "连续击败3名敌人",
"BattleRankingConfig_200516": "连续击败4名敌人",
"BattleRankingConfig_200600": "通关时长不超过10分钟",
"BattleRankingConfig_200601": "通关时长不超过8分钟",
"BattleRankingConfig_200602": "通关时长不超过6分钟",
"BattleRankingConfig_200603": "通关时长不超过4分钟",
"BattleRankingConfig_200604": "受击不超过30次",
"BattleRankingConfig_200605": "受击不超过15次",
"BattleRankingConfig_200606": "受击不超过10次",
"BattleRankingConfig_200607": "受击不超过5次",
"BattleRankingConfig_200608": "无伤通关",
"BattleRankingConfig_200609": "发动3次[连携技]",
"BattleRankingConfig_200610": "发动6次[连携技]",
"BattleRankingConfig_200611": "发动9次[连携技]",
"BattleRankingConfig_200612": "发动12次[连携技]",
"BattleRankingConfig_200613": "连续击败1名敌人",
"BattleRankingConfig_200614": "连续击败2名敌人",
"BattleRankingConfig_200615": "连续击败3名敌人",
"BattleRankingConfig_200616": "连续击败4名敌人",
"BattleRankingConfig_200700": "通关时长不超过12分钟",
"BattleRankingConfig_200701": "通关时长不超过10分钟",
"BattleRankingConfig_200702": "通关时长不超过8分钟",
"BattleRankingConfig_200703": "通关时长不超过5分20秒",
"BattleRankingConfig_200704": "受击不超过30次",
"BattleRankingConfig_200705": "受击不超过15次",
"BattleRankingConfig_200706": "受击不超过5次",
"BattleRankingConfig_200707": "受击不超过3次",
"BattleRankingConfig_200708": "无伤通关",
"BattleRankingConfig_200709": "发动3次[连携技]",
"BattleRankingConfig_200710": "发动6次[连携技]",
"BattleRankingConfig_200711": "发动9次[连携技]",
"BattleRankingConfig_200712": "发动12次[连携技]",
"BattleRankingConfig_200713": "连续击败1名敌人",
"BattleRankingConfig_200714": "连续击败2名敌人",
"BattleRankingConfig_200715": "连续击败3名敌人",
"BattleRankingConfig_200716": "连续击败4名敌人",
"BattleRankingConfig_200800": "通关时长不超过14分钟",
"BattleRankingConfig_200801": "通关时长不超过12分钟",
"BattleRankingConfig_200802": "通关时长不超过10分钟",
"BattleRankingConfig_200803": "通关时长不超过8分钟",
"BattleRankingConfig_200804": "受击不超过30次",
"BattleRankingConfig_200805": "受击不超过15次",
"BattleRankingConfig_200806": "受击不超过10次",
"BattleRankingConfig_200807": "受击不超过5次",
"BattleRankingConfig_200808": "无伤通关",
"BattleRankingConfig_200809": "发动4次[连携技]",
"BattleRankingConfig_200810": "发动8次[连携技]",
"BattleRankingConfig_200811": "发动12次[连携技]",
"BattleRankingConfig_200812": "发动16次[连携技]",
"BattleRankingConfig_200813": "连续击败1名敌人",
"BattleRankingConfig_200814": "连续击败2名敌人",
"BattleRankingConfig_200815": "连续击败3名敌人",
"BattleRankingConfig_200816": "连续击败4名敌人",
"BattleRankingConfig_201": "受击不超过6次",
"BattleRankingConfig_20101": "战斗时长不超过30秒",
"BattleRankingConfig_201100": "180秒内结束战斗",
"BattleRankingConfig_201101": "75秒内结束战斗",
"BattleRankingConfig_201102": "60秒内结束战斗",
"BattleRankingConfig_201103": "45秒内结束战斗",
"BattleRankingConfig_201104": "受击不超过30次",
"BattleRankingConfig_201105": "受击不超过15次",
"BattleRankingConfig_201106": "受击不超过5次",
"BattleRankingConfig_201107": "受击不超过3次",
"BattleRankingConfig_201108": "无伤通关",
"BattleRankingConfig_201109": "发动1次[连携技]",
"BattleRankingConfig_201110": "发动2次[连携技]",
"BattleRankingConfig_201111": "发动3次[连携技]",
"BattleRankingConfig_201112": "发动5次[连携技]",
"BattleRankingConfig_201113": "连续击败1名敌人",
"BattleRankingConfig_201114": "连续击败2名敌人",
"BattleRankingConfig_201115": "连续击败3名敌人",
"BattleRankingConfig_201116": "连续击败4名敌人",
"BattleRankingConfig_201200": "270秒内结束战斗",
"BattleRankingConfig_201201": "120秒内结束战斗",
"BattleRankingConfig_201202": "90秒内结束战斗",
"BattleRankingConfig_201203": "70秒内结束战斗",
"BattleRankingConfig_201204": "受击不超过30次",
"BattleRankingConfig_201205": "受击不超过15次",
"BattleRankingConfig_201206": "受击不超过10次",
"BattleRankingConfig_201207": "受击不超过5次",
"BattleRankingConfig_201208": "无伤通关",
"BattleRankingConfig_201209": "发动1次[连携技]",
"BattleRankingConfig_201210": "发动2次[连携技]",
"BattleRankingConfig_201211": "发动3次[连携技]",
"BattleRankingConfig_201212": "发动5次[连携技]",
"BattleRankingConfig_201213": "连续击败1名敌人",
"BattleRankingConfig_201214": "连续击败2名敌人",
"BattleRankingConfig_201215": "连续击败3名敌人",
"BattleRankingConfig_201216": "连续击败4名敌人",
"BattleRankingConfig_201300": "360秒内结束战斗",
"BattleRankingConfig_201301": "150秒内结束战斗",
"BattleRankingConfig_201302": "120秒内结束战斗",
"BattleRankingConfig_201303": "90秒内结束战斗",
"BattleRankingConfig_201304": "受击不超过30次",
"BattleRankingConfig_201305": "受击不超过15次",
"BattleRankingConfig_201306": "受击不超过10次",
"BattleRankingConfig_201307": "受击不超过5次",
"BattleRankingConfig_201308": "无伤通关",
"BattleRankingConfig_201309": "发动1次[连携技]",
"BattleRankingConfig_201310": "发动2次[连携技]",
"BattleRankingConfig_201311": "发动3次[连携技]",
"BattleRankingConfig_201312": "发动5次[连携技]",
"BattleRankingConfig_201313": "连续击败1名敌人",
"BattleRankingConfig_201314": "连续击败2名敌人",
"BattleRankingConfig_201315": "连续击败3名敌人",
"BattleRankingConfig_201316": "连续击败4名敌人",
"BattleRankingConfig_201400": "360秒内结束战斗",
"BattleRankingConfig_201401": "240秒内结束战斗",
"BattleRankingConfig_201402": "180秒内结束战斗",
"BattleRankingConfig_201403": "120秒内结束战斗",
"BattleRankingConfig_201404": "受击不超过30次",
"BattleRankingConfig_201405": "受击不超过15次",
"BattleRankingConfig_201406": "受击不超过10次",
"BattleRankingConfig_201407": "受击不超过5次",
"BattleRankingConfig_201408": "无伤通关",
"BattleRankingConfig_201409": "发动1次[连携技]",
"BattleRankingConfig_201410": "发动2次[连携技]",
"BattleRankingConfig_201411": "发动3次[连携技]",
"BattleRankingConfig_201412": "发动5次[连携技]",
"BattleRankingConfig_201413": "连续击败1名敌人",
"BattleRankingConfig_201414": "连续击败2名敌人",
"BattleRankingConfig_201415": "连续击败3名敌人",
"BattleRankingConfig_201416": "连续击败4名敌人",
"BattleRankingConfig_20201": "战斗时长不超过60秒",
"BattleRankingConfig_202100": "360秒内结束战斗",
"BattleRankingConfig_202101": "240秒内结束战斗",
"BattleRankingConfig_202102": "180秒内结束战斗",
"BattleRankingConfig_202103": "120秒内结束战斗",
"BattleRankingConfig_202104": "受击不超过30次",
"BattleRankingConfig_202105": "受击不超过15次",
"BattleRankingConfig_202106": "受击不超过10次",
"BattleRankingConfig_202107": "受击不超过5次",
"BattleRankingConfig_202108": "无伤通关",
"BattleRankingConfig_202109": "发动1次[连携技]",
"BattleRankingConfig_202110": "发动2次[连携技]",
"BattleRankingConfig_202111": "发动3次[连携技]",
"BattleRankingConfig_202112": "发动5次[连携技]",
"BattleRankingConfig_202113": "连续击败1名敌人",
"BattleRankingConfig_202114": "连续击败2名敌人",
"BattleRankingConfig_202115": "连续击败3名敌人",
"BattleRankingConfig_202116": "连续击败4名敌人",
"BattleRankingConfig_20301": "战斗时长不超过90秒",
"BattleRankingConfig_20401": "战斗时长不超过120秒",
"BattleRankingConfig_20501": "战斗时长不超过150秒",
"BattleRankingConfig_20601": "战斗时长不超过180秒",
"BattleRankingConfig_20701": "战斗时长不超过210秒",
"BattleRankingConfig_20801": "战斗时长不超过240秒",
"BattleRankingConfig_20901": "战斗时长不超过270秒",
"BattleRankingConfig_21001": "战斗时长不超过300秒",
"BattleRankingConfig_21101": "战斗时长不超过330秒",
"BattleRankingConfig_21201": "战斗时长不超过360秒",
"BattleRankingConfig_21301": "战斗时长不超过390秒",
"BattleRankingConfig_21401": "战斗时长不超过420秒",
"BattleRankingConfig_300100": "受击不超过30次",
"BattleRankingConfig_300101": "受击不超过15次",
"BattleRankingConfig_300102": "受击不超过10次",
"BattleRankingConfig_300103": "受击不超过5次",
"BattleRankingConfig_300104": "无伤通关",
"BattleRankingConfig_300105": "触发1次[极限闪避]",
"BattleRankingConfig_300106": "触发2次[极限闪避]",
"BattleRankingConfig_300107": "触发3次[极限闪避]",
"BattleRankingConfig_300108": "触发5次[极限闪避]",
"BattleRankingConfig_300109": "发动1次[连携技]",
"BattleRankingConfig_300110": "发动2次[连携技]",
"BattleRankingConfig_300111": "发动3次[连携技]",
"BattleRankingConfig_300112": "发动5次[连携技]",
"BattleRankingConfig_300113": "连续击败1名敌人",
"BattleRankingConfig_300114": "连续击败2名敌人",
"BattleRankingConfig_300115": "连续击败3名敌人",
"BattleRankingConfig_300116": "连续击败4名敌人",
"BattleRankingConfig_301": "受击不超过3次",
"BattleRankingConfig_401": "受击不超过1次",
"BattleRankingConfig_500100": "180秒内结束战斗",
"BattleRankingConfig_500101": "75秒内结束战斗",
"BattleRankingConfig_500102": "60秒内结束战斗",
"BattleRankingConfig_500103": "45秒内结束战斗",
"BattleRankingConfig_500104": "受击不超过30次",
"BattleRankingConfig_500105": "受击不超过15次",
"BattleRankingConfig_500106": "受击不超过10次",
"BattleRankingConfig_500107": "受击不超过5次",
"BattleRankingConfig_500108": "无伤通关",
"BattleRankingConfig_500109": "发动1次[连携技]",
"BattleRankingConfig_500110": "发动2次[连携技]",
"BattleRankingConfig_500111": "发动3次[连携技]",
"BattleRankingConfig_500112": "发动5次[连携技]",
"BattleRankingConfig_500113": "连续击败1名敌人",
"BattleRankingConfig_500114": "连续击败2名敌人",
"BattleRankingConfig_500115": "连续击败3名敌人",
"BattleRankingConfig_500116": "连续击败4名敌人",
"BattleRankingConfig_500200": "270秒内结束战斗",
"BattleRankingConfig_500201": "120秒内结束战斗",
"BattleRankingConfig_500202": "90秒内结束战斗",
"BattleRankingConfig_500203": "70秒内结束战斗",
"BattleRankingConfig_500204": "受击不超过30次",
"BattleRankingConfig_500205": "受击不超过15次",
"BattleRankingConfig_500206": "受击不超过10次",
"BattleRankingConfig_500207": "受击不超过5次",
"BattleRankingConfig_500208": "无伤通关",
"BattleRankingConfig_500209": "发动1次[连携技]",
"BattleRankingConfig_500210": "发动2次[连携技]",
"BattleRankingConfig_500211": "发动3次[连携技]",
"BattleRankingConfig_500212": "发动5次[连携技]",
"BattleRankingConfig_500213": "连续击败1名敌人",
"BattleRankingConfig_500214": "连续击败2名敌人",
"BattleRankingConfig_500215": "连续击败3名敌人",
"BattleRankingConfig_500216": "连续击败4名敌人",
"BattleRankingConfig_500300": "360秒内结束战斗",
"BattleRankingConfig_500301": "150秒内结束战斗",
"BattleRankingConfig_500302": "120秒内结束战斗",
"BattleRankingConfig_500303": "90秒内结束战斗",
"BattleRankingConfig_500304": "受击不超过30次",
"BattleRankingConfig_500305": "受击不超过15次",
"BattleRankingConfig_500306": "受击不超过10次",
"BattleRankingConfig_500307": "受击不超过5次",
"BattleRankingConfig_500308": "无伤通关",
"BattleRankingConfig_500309": "发动1次[连携技]",
"BattleRankingConfig_500310": "发动2次[连携技]",
"BattleRankingConfig_500311": "发动3次[连携技]",
"BattleRankingConfig_500312": "发动5次[连携技]",
"BattleRankingConfig_500313": "连续击败1名敌人",
"BattleRankingConfig_500314": "连续击败2名敌人",
"BattleRankingConfig_500315": "连续击败3名敌人",
"BattleRankingConfig_500316": "连续击败4名敌人",
"BattleRankingConfig_501": "受击不超过0次",
"BattleRankingConfig_600000": "战斗时长不超过1800秒",
"BattleRankingConfig_600001": "战斗时长不超过1500秒",
"BattleRankingConfig_600002": "战斗时长不超过1200秒",
"BattleRankingConfig_600003": "战斗时长不超过900秒",
"BattleResultPage_BackToRoleInfo": "返回养成",
"BattleResultPage_BackToRoleInfo_SynthesisTips": "可通过合成获取",
"BattleResultPage_BackToRoleInfo_Tips": "可通过分解获取",
"BattleResultPage_NextLevel_Trial": "下一试玩",
"BattleResultPage_TimeCount_Occupy": "数据回收总计用时",
"BattleTargetDesc_01": "消灭所有敌人",
"BattleTargetDesc_02": "赚钱",
"BattleTargetDesc_BossRush_01": "在限定时间内对「尼尼微」造成尽可能多的伤害",
"Ben_MathSkill_Desc": "队伍中存在与自身属性或阵营相同的角色时触发:\n拥有[核心被动:守卫]施加的护盾时,角色的暴击率提升16%。",
"Ben_MathSkill_Title": "额外能力:协议合同",
"Ben_Property_ExSpecial_Desc_Dmg_01": "主动攻击伤害倍率",
"Ben_Property_ExSpecial_Desc_Dmg_02": "追加攻击伤害倍率",
"Ben_Property_ExSpecial_Desc_Dmg_03": "格挡反击伤害倍率",
"Ben_Property_ExSpecial_Desc_Dmg_04": "格挡追击伤害倍率",
"Ben_Property_ExSpecial_Desc_SpCost_01": "格挡能量消耗",
"Ben_Property_ExSpecial_Desc_SpCost_02": "追击能量消耗",
"Ben_Property_ExSpecial_Desc_Stun_01": "主动攻击失衡倍率",
"Ben_Property_ExSpecial_Desc_Stun_02": "追加攻击失衡倍率",
"Ben_Property_ExSpecial_Desc_Stun_03": "格挡反击失衡倍率",
"Ben_Property_ExSpecial_Desc_Stun_04": "格挡追击失衡倍率",
"Ben_Property_ExSpecial_SpCostValue_01": "30点",
"Ben_Property_ExSpecial_SpCostValue_02": "30点",
"Ben_Property_Special_Desc_Dmg_01": "主动攻击伤害倍率",
"Ben_Property_Special_Desc_Dmg_02": "格挡反击伤害倍率",
"Ben_Property_Special_Desc_Stun_01": "主动攻击失衡倍率",
"Ben_Property_Special_Desc_Stun_02": "格挡反击失衡倍率",
"Ben_SkillList_10_Content": "(发动招架支援后)",
"Ben_SkillList_10_Title": "支援突击:违约惩罚",
"Ben_SkillList_1_Content": "",
"Ben_SkillList_1_Title": "普通攻击:对账",
"Ben_SkillList_2_Content": "",
"Ben_SkillList_2_Title": "特殊技:拳债统计",
"Ben_SkillList_3_Content": "",
"Ben_SkillList_3_Title": "强化特殊技:到期还拳",
"Ben_SkillList_4_Content": " ; ",
"Ben_SkillList_4_Title": "冲刺攻击:前来报销",
"Ben_SkillList_5_Content": "(极限) ; ",
"Ben_SkillList_5_Title": "闪避反击:清算",
"Ben_SkillList_6_Content": "",
"Ben_SkillList_6_Title": "连携技:盖章,结算",
"Ben_SkillList_7_Content": "",
"Ben_SkillList_7_Title": "终结技:拳债,全面清偿",
"Ben_SkillList_8_Content": "(触发快速支援时)",
"Ben_SkillList_8_Title": "快速支援:联合追债",
"Ben_SkillList_9_Content": "(触发招架支援时)",
"Ben_SkillList_9_Title": "招架支援:分摊风险",
"Ben_SkillName": "「毛茸茸」",
"Ben_SkillText": "对路过的孩子吸引力巨大,一边向家长们宣传录像店一边为孩子们提供揉毛服务。",
"Ben_Skill_AssaultAid_Desc": "发动[招架支援]后,点按 发动:\n对前方敌人发动突进打击,造成火属性伤害;\n招式发动期间拥有无敌效果。",
"Ben_Skill_AssaultAid_Title": "支援突击:违约惩罚",
"Ben_Skill_BeHitAid_Desc": "前场角色被击飞时,点按 发动:\n对前方敌人发动打击,造成火属性伤害;\n招式发动期间拥有无敌效果。",
"Ben_Skill_BeHitAid_Title": "快速支援:联合追债",
"Ben_Skill_Counter_Desc": "触发[极限闪避]后,点按 发动:\n对前方敌人发动打击,造成火属性伤害;\n招式发动期间拥有无敌效果。",
"Ben_Skill_Counter_Title": "闪避反击:清算",
"Ben_Skill_Evade_Desc": "点按 发动:\n快速的冲刺闪避;\n招式发动期间拥有无敌效果。",
"Ben_Skill_Evade_Title": "闪避:发票漏洞",
"Ben_Skill_ExQTE_Desc": "喧响等级达到[极]时,点按 发动:\n对前方大范围敌人发动强力打击,造成大量火属性伤害;\n招式发动时,额外回复3点支援点数;\n招式发动期间拥有无敌效果。",
"Ben_Skill_ExQTE_Title": "终结技:拳债,全面清偿",
"Ben_Skill_ExSpecial_Desc": "能量足够时,点按 发动:\n架起武器格挡敌人的攻击,随后对前方进行打击,造成火属性伤害,若在格挡期间成功格挡敌人的攻击,将提升招式的威力,发动格挡反击,造成大量火属性伤害;\n按住 能够维持格挡;\n维持格挡时获得护盾,护盾值随时间衰减;\n退出格挡后移除护盾,护盾值随时间回复;\n护盾值最高不超过本生命值上限的16%;\n招式发动时,回复护盾至最大值;\n招式发动后,再次点按 ,能够向前方追加强力打击,造成大量火属性伤害;\n格挡发动时拥有无敌效果;\n打击发动期间拥有无敌效果。",
"Ben_Skill_ExSpecial_Title": "强化特殊技:到期还拳",
"Ben_Skill_Normal_Desc": "点按 发动:\n向前方进行至多三段的打击,造成物理伤害。",
"Ben_Skill_Normal_Title": "普通攻击:对账",
"Ben_Skill_ParryAid_Desc": "前场角色即将被攻击时,点按 发动:\n招架敌人的攻击,累积大量失衡值;\n具有较为优秀的招架性能,承受高强度攻击时[支援点数]的消耗量降低;\n招式发动期间拥有无敌效果。",
"Ben_Skill_ParryAid_Title": "招架支援:分摊风险",
"Ben_Skill_QTE_Desc": "触发[连携技]时,选择对应角色发动:\n对前方大范围敌人发动强力打击,造成大量火属性伤害;\n招式发动期间拥有无敌效果。",
"Ben_Skill_QTE_Title": "连携技:盖章,结算",
"Ben_Skill_Rush_Desc": "闪避时,点按 发动:\n向前方进行打击,造成物理伤害。",
"Ben_Skill_Rush_Title": "冲刺攻击:前来报销",
"Ben_Skill_Special_Desc": "点按 发动:\n架起武器格挡敌人的攻击,随后对前方进行打击,造成物理伤害,若在格挡期间成功格挡敌人的攻击,将提升招式的威力,发动格挡反击,造成大量物理伤害;\n按住 能够维持格挡;\n维持格挡时获得护盾,护盾值随时间衰减;\n退出格挡后移除护盾,护盾值随时间回复;\n护盾值最高不超过本生命值上限的16%;\n格挡发动时拥有无敌效果;\n打击发动期间抗打断等级提升。",
"Ben_Skill_Special_Title": "特殊技:拳债统计",
"Ben_Talent_01_Desc_01": "发动[特殊技]或[强化特殊技],成功格挡敌人的攻击时,攻击者造成的伤害降低30%,持续15秒。",
"Ben_Talent_01_Desc_01_Realign": "发动[特殊技]或[强化特殊技],成功格挡敌人的攻击时,\n攻击者造成的伤害降低30%,持续15秒。",
"Ben_Talent_01_Desc_02": "「力的作用是相互的,为什么还要正面撞过来?」\n「看来你没有好好计算过」",
"Ben_Talent_01_Title": "反作用力",
"Ben_Talent_01_Title_Realign": "反作用力",
"Ben_Talent_02_Desc_01": "在[特殊技]或[强化特殊技]中,成功触发格挡反击时,额外造成本300%防御力的伤害。",
"Ben_Talent_02_Desc_01_Realign": "在[特殊技]或[强化特殊技]中,成功触发格挡反击时,额外造成本300%防御力的伤害。",
"Ben_Talent_02_Desc_02": "不像其他熊希人,战斗时的本非常有耐心。\n因为他相信,只要做好防护,一定能等到敌人露出破绽的时刻。",
"Ben_Talent_02_Title": "以守为攻",
"Ben_Talent_02_Title_Realign": "以守为攻",
"Ben_Talent_03_Desc_01": "PlaceHolder",
"Ben_Talent_03_Desc_02": "担当财务负责人必须学会精打细算,用一切可用的资源强化大家和自己。",
"Ben_Talent_03_Title": "精打细算",
"Ben_Talent_03_Title_Realign": "精打细算",
"Ben_Talent_04_Desc_01": "在[特殊技]或[强化特殊技]中,通过无敌效果成功格挡攻击时 ,后继反击造成的伤害提升30%。",
"Ben_Talent_04_Desc_01_Realign": "在[特殊技]或[强化特殊技]中,通过无敌效果成功格挡攻击时 ,后继反击造成的伤害提升30%。",
"Ben_Talent_04_Desc_02": "出于会计的职业本能,\n本总是会根据形式,动态调整自己的对策。\n无论是账目还是对敌,务必以最小成本达到最佳效果。",
"Ben_Talent_04_Title": "灵活应变",
"Ben_Talent_04_Title_Realign": "灵活应变",
"Ben_Talent_05_Desc_01": "PlaceHolder",
"Ben_Talent_05_Desc_02": "本敏锐的眼光不会放弃任何报表上的错误,同样也不会放过自己战斗方式上的失误,在纠错中逐渐变强。",
"Ben_Talent_05_Title": "巨细靡遗",
"Ben_Talent_05_Title_Realign": "巨细靡遗",
"Ben_Talent_06_Desc_01": "在[强化特殊技]中发动攻击或追加强力打击后,[普通攻击]、[冲刺攻击]、[闪避反击]造成的失衡值提升20%,持续12秒。",
"Ben_Talent_06_Desc_01_Realign": "在[强化特殊技]中发动攻击或追加强力打击后,\n[普通攻击]、[冲刺攻击]、[闪避反击]造成的失衡值提升20%,持续12秒。",
"Ben_Talent_06_Desc_02": "熊希人与犬希人不同,\n并不能用食物安抚他们躁动的情绪。\n当他们发脾气时,你唯一能做的就是跑快一点,跑远一点…\n——下架书籍《做个好邻居!与希人相处的100个小窍门》",
"Ben_Talent_06_Title": "野性斗志",
"Ben_Talent_06_Title_Realign": "野性斗志",
"Ben_UniqueSkill_01_Desc": "本的初始攻击力随初始防御力提升,提升效果等同于自身初始防御力的40%;\n在[强化特殊技]中追加强力打击时,为全队提供等同于自身15%防御力+100点护盾,持续30秒。",
"Ben_UniqueSkill_02_Desc": "本的初始攻击力随初始防御力提升,提升效果等同于自身初始防御力的46%;\n在[强化特殊技]中追加强力打击时,为全队提供等同于自身17.5%防御力+220点护盾,持续30秒。",
"Ben_UniqueSkill_03_Desc": "本的初始攻击力随初始防御力提升,提升效果等同于自身初始防御力的52%;\n在[强化特殊技]中追加强力打击时,为全队提供等同于自身20%防御力+330点护盾,持续30秒。",
"Ben_UniqueSkill_04_Desc": "本的初始攻击力随初始防御力提升,提升效果等同于自身初始防御力的60%;\n在[强化特殊技]中追加强力打击时,为全队提供等同于自身22.5%防御力+460点护盾,持续30秒。",
"Ben_UniqueSkill_05_Desc": "本的初始攻击力随初始防御力提升,提升效果等同于自身初始防御力的66%;\n在[强化特殊技]中追加强力打击时,为全队提供等同于自身25%防御力+500点护盾,持续30秒。",
"Ben_UniqueSkill_06_Desc": "本的初始攻击力随初始防御力提升,提升效果等同于初始自身防御力的72%;\n在[强化特殊技]中追加强力打击时,为全队提供等同于自身27.5%防御力+525点护盾,持续30秒。",
"Ben_UniqueSkill_07_Desc": "本的初始攻击力随初始防御力提升,提升效果等同于自身初始防御力的80%;\n在[强化特殊技]中追加强力打击时,为全队提供等同于自身30%防御力+550点护盾,持续30秒。",
"Ben_UniqueSkill_Title": "核心被动:守卫",
"Billy_MathSkill_Desc": "队伍中存在与自身属性或阵营相同的角色时触发:\n比利发动[连携技]后,下次发动[终结技]时,招式造成的伤害提升50%,最多叠加2次,发动[终结技]后效果重置。",
"Billy_MathSkill_Title": "额外能力:骑士战队",
"Billy_Property_ExSpecial_SpCostValue_01": "60点",
"Billy_Property_Normal_Desc_Dmg_01": "站姿开火伤害倍率",
"Billy_Property_Normal_Desc_Dmg_02": "站姿子弹伤害倍率",
"Billy_Property_Normal_Desc_Dmg_03": "蹲姿开火伤害倍率",
"Billy_Property_Normal_Desc_Dmg_04": "蹲姿子弹伤害倍率",
"Billy_Property_Normal_Desc_Dmg_05": "翻滚射击伤害倍率",
"Billy_Property_Normal_Desc_Dmg_06": "终结射击伤害倍率",
"Billy_Property_Normal_Desc_Stun_01": "站姿开火失衡倍率",
"Billy_Property_Normal_Desc_Stun_02": "站姿子弹失衡倍率",
"Billy_Property_Normal_Desc_Stun_03": "蹲姿开火失衡倍率",
"Billy_Property_Normal_Desc_Stun_04": "蹲姿子弹失衡倍率",
"Billy_Property_Normal_Desc_Stun_05": "翻滚射击失衡倍率",
"Billy_Property_Normal_Desc_Stun_06": "终结射击失衡倍率",
"Billy_Property_Rush_Desc_Dmg_01": "周身射击伤害倍率",
"Billy_Property_Rush_Desc_Dmg_02": "直线射击伤害倍率",
"Billy_Property_Rush_Desc_Stun_01": "周身射击失衡倍率",
"Billy_Property_Rush_Desc_Stun_02": "直线射击失衡倍率",
"Billy_SkillList_10_Content": "(触发回避支援时)",
"Billy_SkillList_10_Title": "回避支援:闪转步伐",
"Billy_SkillList_11_Content": "(发动回避支援后)",
"Billy_SkillList_11_Title": "支援突击:要害射击",
"Billy_SkillList_1_Content": "",
"Billy_SkillList_1_Title": "普通攻击:火力全开",
"Billy_SkillList_2_Content": "",
"Billy_SkillList_2_Title": "特殊技:乖乖站好",
"Billy_SkillList_3_Content": "",
"Billy_SkillList_3_Title": "强化特殊技:清场时间",
"Billy_SkillList_4_Content": "(任意方向) ; ",
"Billy_SkillList_4_Title": "冲刺攻击:星-徽-制-裁(散射)",
"Billy_SkillList_5_Content": " ; ",
"Billy_SkillList_5_Title": "冲刺攻击:星-徽-制-裁(集中)",
"Billy_SkillList_6_Content": "(极限) ; ",
"Billy_SkillList_6_Title": "闪避反击:公平决斗",
"Billy_SkillList_7_Content": "",
"Billy_SkillList_7_Title": "连携技:星徽荣耀幻影",
"Billy_SkillList_8_Content": "",
"Billy_SkillList_8_Title": "终结技:星徽在此闪耀",
"Billy_SkillList_9_Content": "(触发快速支援时)",
"Billy_SkillList_9_Title": "快速支援:星徽-同伴之力",
"Billy_SkillName": "「本色派演技」",
"Billy_SkillText": "连说带演卖力呈现其中的情节,凭借夸张的演技勾起了观众的兴趣。",
"Billy_Skill_AssaultAid_Desc": "发动[回避支援]后,点按 发动:\n对前方大范围敌人发动穿透攻击,造成物理伤害;\n招式发动期间拥有无敌效果。",
"Billy_Skill_AssaultAid_Title": "支援突击:要害射击",
"Billy_Skill_BeHitAid_Desc": "前场角色被击飞时,点按 发动:\n对前方敌人发动穿透攻击,造成物理伤害;\n招式发动期间拥有无敌效果。",
"Billy_Skill_BeHitAid_Title": "快速支援:星徽-同伴之力",
"Billy_Skill_Counter_Desc": "触发[极限闪避]后,点按 发动:\n对前方敌人发动穿透攻击,造成物理伤害;\n招式发动期间拥有无敌效果。",
"Billy_Skill_Counter_Title": "闪避反击:公平决斗",
"Billy_Skill_EvadeAid_Desc": "前场角色即将被攻击时,点按 发动:\n回避敌人的攻击,并触发[极限视域];\n招式发动期间拥有无敌效果。",
"Billy_Skill_EvadeAid_Title": "回避支援:闪转步伐",
"Billy_Skill_Evade_Desc": "点按 发动:\n快速的冲刺闪避;\n招式发动期间拥有无敌效果。",
"Billy_Skill_Evade_Title": "闪避:好险好险",
"Billy_Skill_ExQTE_Desc": "喧响等级达到[极]时,点按 发动:\n对身周大范围敌人发动强力穿透攻击,造成大量物理伤害;\n招式发动期间拥有无敌效果。",
"Billy_Skill_ExQTE_Title": "终结技:星徽在此闪耀",
"Billy_Skill_ExSpecial_Desc": "能量足够时,点按 发动:\n向前方直线区域进行强力穿透攻击,造成大量物理伤害;\n招式发动期间拥有无敌效果。",
"Billy_Skill_ExSpecial_Title": "强化特殊技:清场时间",
"Billy_Skill_Normal_Desc": "点按 发动:\n对前方敌人发动穿透攻击,造成物理伤害;\n连点或长按时,可以进入蹲姿射击,延长射击的持续时间;\n蹲姿射击途中拖曳{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}时,可以发动翻滚射击,调整身位并造成物理伤害;\n蹲姿射击途中停止连点或松开长按时,对前方敌人发动终结射击,造成物理伤害。",
"Billy_Skill_Normal_Title": "普通攻击:火力全开",
"Billy_Skill_QTE_Desc": "触发[连携技]时,选择对应角色发动:\n对身周大范围敌人发动强力穿透攻击,造成大量物理伤害;\n招式发动期间拥有无敌效果。",
"Billy_Skill_QTE_Title": "连携技:星徽荣耀幻影",
"Billy_Skill_Rush_Desc": "拖曳{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}发动闪避后,点按 发动:\n向身周大范围区域进行穿透攻击,造成物理伤害。\n未拖曳{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}发动闪避后,点按 发动:\n向前方直线区域进行穿透攻击,造成物理伤害。",
"Billy_Skill_Rush_Title": "冲刺攻击:星-徽-制-裁",
"Billy_Skill_Special_Desc": "点按 发动:\n向前方直线区域进行至多三段的穿透攻击,造成物理伤害;\n招式发动期间抗打断等级提升。",
"Billy_Skill_Special_Title": "特殊技:乖乖站好",
"Billy_Talent_01_Desc_01": "[冲刺攻击]或[闪避反击]命中敌人时,比利额外回复2.7点能量,5秒内最多触发一次。",
"Billy_Talent_01_Desc_01_Realign": "[冲刺攻击]或[闪避反击]命中敌人时,比利额外回复2.7点能量,5秒内最多触发一次。",
"Billy_Talent_01_Desc_02": "「作为反派,你们也太老实了!」\n「就像为了配合主角登场,故意设置的固定靶一样!」",
"Billy_Talent_01_Title": "闪亮登场",
"Billy_Talent_01_Title_Realign": "闪亮登场",
"Billy_Talent_02_Desc_01": "[闪避反击]造成的伤害提升25%;[普通攻击]中的翻滚射击将被视为闪避动作,在招式发动期间获得无敌效果,并且能够触发[极限闪避],翻滚射击触发[极限闪避]时,将自动衔接[闪避反击]。",
"Billy_Talent_02_Desc_01_Realign": "[闪避反击]造成的伤害提升25%;\n[普通攻击]中的翻滚射击将被视为闪避动作,在招式发动期间获得无敌效果,\n并且能够触发[极限闪避],翻滚射击触发[极限闪避]时,将自动衔接[闪避反击]。",
"Billy_Talent_02_Desc_02": "「星徽骑士从来不会逃避危险,那叫做战术游走射击!」\n——星徽闪耀-交流区,会员「哦梦中的莫妮卡」留言。",
"Billy_Talent_02_Title": "游斗射术",
"Billy_Talent_02_Title_Realign": "游斗射术",
"Billy_Talent_03_Desc_01": "PlaceHolder",
"Billy_Talent_03_Desc_02": "绝不懈怠训练,绝不停止进步!这是星徽骑士倡导的精神。比利真的相信,而且真的在遵守。",
"Billy_Talent_03_Title": "星徽骑士的教导",
"Billy_Talent_03_Title_Realign": "星徽骑士的教导",
"Billy_Talent_04_Desc_01": "[强化特殊技]命中敌人时,招式的暴击率随自身与目标之间的距离而提升;比利与目标距离越近,提升效果越显著,最高提升32%。",
"Billy_Talent_04_Desc_01_Realign": "[强化特殊技]命中敌人时,招式的暴击率随自身与目标之间的距离而提升;\n比利与目标距离越近,提升效果越显著,最高提升32%。",
"Billy_Talent_04_Desc_02": "比利独创的爆破型子弹,\n在近身战时有着惊人的威力。\n不过比利改造子弹的本意,是让开枪时的演出效果更加帅气。",
"Billy_Talent_04_Title": "星徽-惩戒弹药",
"Billy_Talent_04_Title_Realign": "星徽-惩戒弹药",
"Billy_Talent_05_Desc_01": "PlaceHolder",
"Billy_Talent_05_Desc_02": "未知的精密元件和独特的构造设计带给了比利远超同侪的性能…和维修养护费用。",
"Billy_Talent_05_Title": "失落技术构造体",
"Billy_Talent_05_Title_Realign": "失落技术构造体",
"Billy_Talent_06_Desc_01": "累计命中敌人10次或触发[极限闪避]时,比利造成的伤害提升6%,最多叠加5层,被敌方击退或击飞后增益效果重置。",
"Billy_Talent_06_Desc_01_Realign": "累计命中敌人10次或触发[极限闪避]时,比利造成的伤害提升6%,\n最多叠加5层,被敌方击退或击飞后增益效果重置。",
"Billy_Talent_06_Desc_02": "「呼~感觉来了!安比你让开,现在是我的主场!」\n「呃,安比,能帮忙放一下星徽骑士片头曲吗?」\n——狡兔屋内部「十大禁句」评选,安比的提案。",
"Billy_Talent_06_Title": "星徽-英雄时刻",
"Billy_Talent_06_Title_Realign": "星徽-英雄时刻",
"Billy_UniqueSkill_01_Desc": "比利在[普通攻击]中进入蹲姿射击后,自身造成的伤害提升25%,进行移动、回到待机、被击退或被击飞时增益效果结束。",
"Billy_UniqueSkill_02_Desc": "比利在[普通攻击]中进入蹲姿射击后,自身造成的伤害提升29.1%,进行移动、回到待机、被击退或被击飞时增益效果结束。",
"Billy_UniqueSkill_03_Desc": "比利在[普通攻击]中进入蹲姿射击后,自身造成的伤害提升33.3%,进行移动、回到待机、被击退或被击飞时增益效果结束。",
"Billy_UniqueSkill_04_Desc": "比利在[普通攻击]中进入蹲姿射击后,自身造成的伤害提升37.5%,进行移动、回到待机、被击退或被击飞时增益效果结束。",
"Billy_UniqueSkill_05_Desc": "比利在[普通攻击]中进入蹲姿射击后,自身造成的伤害提升41.6%,进行移动、回到待机、被击退或被击飞时增益效果结束。",
"Billy_UniqueSkill_06_Desc": "比利在[普通攻击]中进入蹲姿射击后,自身造成的伤害提升45.8%,进行移动、回到待机、被击退或被击飞时增益效果结束。",
"Billy_UniqueSkill_07_Desc": "比利在[普通攻击]中进入蹲姿射击后,自身造成的伤害提升50%,进行移动、回到待机、被击退或被击飞时增益效果结束。",
"Billy_UniqueSkill_Title": "核心被动:稳定据枪",
"BlackScene_1203560101": "在一个悠闲的早晨,和{M#铃}{F#哲}窝在房间里挑战之前卡关很久的游戏…",
"BlackScene_1203560201": "在光映广场买早餐的时候,碰巧遇见了丽娜…",
"BlackScene_1203560301": "于是立刻赶回了录像店。",
"BlackScene_1203570101": "今天录像店好像没什么客人,二人决定看会电影打发时间——",
"BlackScene_1203570201": "自从上次一起调查嫌疑车辆之后,一直没收到青衣的联络…",
"BlackScene_1203570301": "快到了之前社区服务的时间,青衣一直没有回复兄妹二人的联络…\n正在焦虑时,突然传来一阵敲门声——",
"BossBattle_QuestDesc_12252001": "本次的「狩猎」目标是盘踞在地铁深处、拥有两种形态的骇人巨兽。\n· 行动中,可以获得[冻结]、[决斗]和[支援]类型的鸣徽。",
"BossBattle_QuestDesc_12252002": "本次的「狩猎」目标是沉重庞大、进攻手段繁多的复合侵蚀体。\n· 行动中,可以获得[感电]、[决斗]和[支援]类型的鸣徽。",
"BossBattle_QuestDesc_12252003": "本次的「狩猎」目标是飘逸诡谲、彼此援护的「双子舞者」。\n· 行动中,可以获得[以太]、[决斗]和[支援]类型的鸣徽。",
"BossBattle_QuestDesc_12253007": "本场战斗中,恶名·杜拉罕将在20秒后加入战场,登场后会为所有敌人施加以下效果:\n· 进入失衡状态前,代理人对其造成的伤害降低15%;\n· 代理人对其造成的失衡值提升20%;\n· 自身的失衡恢复速度降低15%;\n若提前击败场内的敌人,恶名·杜拉罕会立刻加入战场,并直接累积20%失衡值。\n\n恶名·杜拉罕是一只擅长接连迫近、蓄力突袭的以骸,战斗亦有其节奏。",
"BossBattle_QuestDesc_1225300701": "本场战斗中,盗洞暴徒·蛮横力士将获得以下效果:\n· 自身在充能状态下造成的伤害提升20%,但代理人对其累积的属性异常积蓄值提升15%;\n· 陷入属性异常状态时,蛮横力士会立刻失去5%生命值。\n\n盗洞暴徒·蛮横力士是极具威胁的敌人,必须时刻关注他的充能状态,若放任不管可是会吃大亏的!",
"BossBattle_QuestDesc_1225300702": "本场战斗中,盗洞暴徒·蛮横力士将获得以下效果:\n· 自身在充能状态下造成的伤害提升30%,但代理人对其累积的属性异常积蓄值提升20%;\n· 陷入属性异常状态时,蛮横力士会立刻失去5%生命值。\n\n盗洞暴徒·蛮横力士是极具威胁的敌人,必须时刻关注他的充能状态,若放任不管可是会吃大亏的!",
"BossBattle_QuestDesc_1225300703": "本场战斗中,盗洞暴徒·蛮横力士将获得以下效果:\n· 自身在充能状态下造成的伤害提升40%,但代理人对其累积的属性异常积蓄值提升25%;\n· 陷入属性异常状态时,蛮横力士会立刻失去5%生命值。\n\n盗洞暴徒·蛮横力士是极具威胁的敌人,必须时刻关注他的充能状态,若放任不管可是会吃大亏的!",
"BossBattle_QuestDesc_1225300704": "本场战斗中,盗洞暴徒·蛮横力士将获得以下效果:\n· 自身在充能状态下造成的伤害提升50%,但代理人对其累积的属性异常积蓄值提升30%;\n· 陷入属性异常状态时,蛮横力士会立刻失去5%生命值。\n\n盗洞暴徒·蛮横力士是极具威胁的敌人,必须时刻关注他的充能状态,若放任不管可是会吃大亏的!",
"BossBattle_QuestDesc_12253008": "本场战斗中,祸首·通缉打手将获得以下效果:\n· 自身造成的伤害随招式发动次数提升,最多提升20%;\n· 进入失衡状态时该效果重置,且自身失衡易伤倍率提升20%。\n\n祸首·通缉打手是一名行动灵活、攻势凶猛的拳击手,需要提防他源源不断的连招!",
"BossBattle_QuestDesc_12253009": "本场战斗中,恶名·装甲哈提将获得以下效果:\n· 代理人对其累积的异常积蓄值降低10%;\n· [招架支援]和[支援突击]对其造成的失衡值提升100%;\n· 自身的失衡恢复速度降低20%。\n\n恶名·装甲哈提是一只身披甲胄、战意汹涌的以太怪兽,务必集中注意力!",
"BossBattle_QuestDesc_12253010": "本场战斗中,「汉斯·蓄能型」将获得以下效果:\n· 代理人对其造成的失衡值降低20%;\n· 自身易损部位被破坏时,会直接累积20%失衡值。\n\n「汉斯·蓄能型」是一台横冲直撞、响应迅速的智能机械,不过其弱点也在腿部。",
"BossBattle_QuestDesc_12253011": "本场战斗中,「提丰·重击者型」将获得以下效果:\n· 代理人对其造成的失衡值降低20%;\n· 代理人对其累积的异常积蓄值提升20%。\n\n「提丰·重击者型」是一台精于近战、机动性强的机甲,为您奉上来自丛林的战斗体验。",
"BossBattle_QuestDesc_12253012": "本场战斗中,恶名·杜拉罕将在20秒后加入战场,登场后会为所有敌人施加以下效果:\n· 进入失衡状态前,代理人对其造成的伤害降低20%;\n· 代理人对其造成的失衡值提升25%;\n· 自身的失衡恢复速度降低20%;\n若提前击败场内的敌人,恶名·杜拉罕会立刻加入战场,并直接累积20%失衡值。\n\n恶名·杜拉罕是一只擅长接连迫近、蓄力突袭的以骸,战斗亦有其节奏。",
"BossBattle_QuestDesc_12253013": "本场战斗中,祸首·通缉打手将获得以下效果:\n· 自身造成的伤害随招式发动次数提升,最多提升30%;\n· 进入失衡状态时该效果重置,且自身失衡易伤倍率提升25%。\n\n祸首·通缉打手是一名行动灵活、攻势凶猛的拳击手,需要提防他源源不断的连招!",
"BossBattle_QuestDesc_12253014": "本场战斗中,恶名·装甲哈提将获得以下效果:\n· 代理人对其累积的异常积蓄值降低20%;\n· [招架支援]和[支援突击]对其造成的失衡值提升120%;\n· 自身的失衡恢复速度降低20%。\n\n恶名·装甲哈提是一只身披甲胄、战意汹涌的以太怪兽,务必集中注意力!",
"BossBattle_QuestDesc_12253015": "本场战斗中,「汉斯·蓄能型」将获得以下效果:\n· 代理人对其造成的失衡值降低25%;\n· 自身易损部位被破坏时,会直接累积25%失衡值。\n\n「汉斯·蓄能型」是一台横冲直撞、响应迅速的智能机械,不过其弱点也在腿部。",
"BossBattle_QuestDesc_12253016": "本场战斗中,「提丰·重击者型」将获得以下效果:\n· 代理人对其造成的失衡值降低30%;\n· 代理人对其累积的异常积蓄值提升30%。\n\n「提丰·重击者型」是一台精于近战、机动性强的机甲,为您奉上来自丛林的战斗体验。",
"BossBattle_QuestDesc_12253017": "本场战斗中,恶名·杜拉罕将在20秒后加入战场,登场后会为所有敌人施加以下效果:\n· 进入失衡状态前,代理人对其造成的伤害降低25%;\n· 代理人对其造成的失衡值提升30%;\n· 自身的失衡恢复速度降低25%;\n若提前击败场内的敌人,恶名·杜拉罕会立刻加入战场,并直接累积20%失衡值。\n\n恶名·杜拉罕是一只擅长接连迫近、蓄力突袭的以骸,战斗亦有其节奏。",
"BossBattle_QuestDesc_12253018": "本场战斗中,恶名·杜拉罕将在20秒后加入战场,登场后会为所有敌人施加以下效果:\n· 进入失衡状态前,代理人对其造成的伤害降低30%;\n· 代理人对其造成的失衡值提升35%;\n· 自身的失衡恢复速度降低30%;\n若提前击败场内的敌人,恶名·杜拉罕会立刻加入战场,并直接累积20%失衡值。\n\n恶名·杜拉罕是一只擅长接连迫近、蓄力突袭的以骸,战斗亦有其节奏。",
"BossBattle_QuestDesc_12253019": "本场战斗中,祸首·通缉打手将获得以下效果:\n· 自身造成的伤害随招式发动次数提升,最多提升40%;\n· 进入失衡状态时该效果重置,且自身失衡易伤倍率提升30%。\n\n祸首·通缉打手是一名行动灵活、攻势凶猛的拳击手,需要提防他源源不断的连招!",
"BossBattle_QuestDesc_12253020": "本场战斗中,祸首·通缉打手将获得以下效果:\n· 自身造成的伤害随招式发动次数提升,最多提升50%;\n· 进入失衡状态时该效果重置,且自身失衡易伤倍率提升35%。\n\n祸首·通缉打手是一名行动灵活、攻势凶猛的拳击手,需要提防他源源不断的连招!",
"BossBattle_QuestDesc_12253021": "本场战斗中,恶名·装甲哈提将获得以下效果:\n· 代理人对其累积的异常积蓄值降低30%;\n· [招架支援]和[支援突击]对其造成的失衡值提升140%;\n· 自身的失衡恢复速度降低20%。\n\n恶名·装甲哈提是一只身披甲胄、战意汹涌的以太怪兽,务必集中注意力!",
"BossBattle_QuestDesc_12253022": "本场战斗中,恶名·装甲哈提将获得以下效果:\n· 代理人对其累积的异常积蓄值降低40%;\n· [招架支援]和[支援突击]对其造成的失衡值提升160%;\n· 自身的失衡恢复速度降低20%。\n\n恶名·装甲哈提是一只身披甲胄、战意汹涌的以太怪兽,务必集中注意力!",
"BossBattle_QuestDesc_12253023": "本场战斗中,「汉斯·蓄能型」将获得以下效果:\n· 代理人对其造成的失衡值降低30%;\n· 自身易损部位被破坏时,会直接累积30%失衡值。\n\n「汉斯·蓄能型」是一台横冲直撞、响应迅速的智能机械,不过其弱点也在腿部。",
"BossBattle_QuestDesc_12253024": "本场战斗中,「汉斯·蓄能型」将获得以下效果:\n· 代理人对其造成的失衡值降低35%;\n· 自身易损部位被破坏时,会直接累积35%失衡值。\n\n「汉斯·蓄能型」是一台横冲直撞、响应迅速的智能机械,不过其弱点也在腿部。",
"BossBattle_QuestDesc_12253025": "本场战斗中,「提丰·重击者型」将获得以下效果:\n· 代理人对其造成的失衡值降低40%;\n· 代理人对其累积的异常积蓄值提升40%。\n\n「提丰·重击者型」是一台精于近战、机动性强的机甲,为您奉上来自丛林的战斗体验。",
"BossBattle_QuestDesc_12253026": "本场战斗中,「提丰·重击者型」将获得以下效果:\n· 代理人对其造成的失衡值降低50%;\n· 代理人对其累积的异常积蓄值提升50%。\n\n「提丰·重击者型」是一台精于近战、机动性强的机甲,为您奉上来自丛林的战斗体验。",
"BossBattle_QuestName_12252001": "恶名狩猎:初生死路屠夫",
"BossBattle_QuestName_12252002": "恶名狩猎:未知复合侵蚀体",
"BossBattle_QuestName_12252003": "恶名狩猎:冥宁芙·双子",
"BossBattle_QuestName_12253001": "专业挑战室:初生杜拉罕",
"BossBattle_QuestName_12253003": "专业挑战室:祸首·通缉打手",
"BossBattle_QuestName_12253004": "专业挑战室:恶名·装甲哈提",
"BossBattle_QuestName_12253005": "专业挑战室:「汉斯·蓄能型」",
"BossBattle_QuestName_12253006": "专业挑战室:「提丰·重击者型」",
"BossBattle_QuestName_12253007": "专业挑战室:盗洞暴徒·蛮横力士",
"BossRushDungeonDes": "·180秒限时挑战,在倒计时结束前给「尼尼微」造成尽可能多的伤害。\n·进行挑战需携带「鸣徽套组」,可通过参与「枯败花圃·核心」挑战获得。\n·倒计时120秒时,「尼尼微」进入「过载活化」状态,「尼尼微」造成与受到伤害均提升。\n·倒计时60/30秒时「过载活化」状态进一步强化。\n·击败关卡中的「绞杀藤」与「骸蜂」,可延长挑战时间。",
"BossRushDungeonDes_0101": "·180秒限时挑战,在倒计时结束前给「尼尼微」造成尽可能多的伤害",
"BossRushDungeonDes_0102": "·倒计时120秒时,「尼尼微」进入「过载活化」状态,造成与受到伤害均提升",
"BossRushDungeonDes_0103": "·倒计时60/30秒时「过载活化」状态进一步强化",
"BossRushDungeonDes_0104": "·击败关卡中的「绞杀藤」与「骸蜂」,可延长挑战时间",
"BossRushDungeonDes_0105": "·参与「枯败花圃·核心」挑战可获得「鸣徽套组」,携带「鸣徽套组」可显著提升战斗能力",
"BossRushReward_GetAllReward": "当前奖励",
"BossRushReward_Tab1": "利刃出鞘",
"BossRushReward_Tab2": "百战淬锋",
"BossRushReward_Tab3": "寸铁折花",
"Bossrush_Reward_Des_101": "参与1次「刀耕火焚」",
"Bossrush_Reward_Des_102": "累积击败16株「绞杀藤」",
"Bossrush_Reward_Des_103": "累积击败32株「绞杀藤」",
"Bossrush_Reward_Des_104": "累积击败9只「骸蜂」",
"Bossrush_Reward_Des_105": "累积击败15只「骸蜂」",
"Bossrush_Reward_Des_201": "累积对「尼尼微」造成15,000,000点伤害",
"Bossrush_Reward_Des_202": "累积对「尼尼微」造成30,000,000点伤害",
"Bossrush_Reward_Des_203": "累积对「尼尼微」造成50,000,000点伤害",
"Bossrush_Reward_Des_204": "累积对「尼尼微」造成70,000,000点伤害",
"Bossrush_Reward_Des_205": "累积对「尼尼微」造成100,000,000点伤害",
"Bossrush_Reward_Des_206": "累积对「尼尼微」造成130,000,000点伤害",
"Bossrush_Reward_Des_207": "累积对「尼尼微」造成160,000,000点伤害",
"Bossrush_Reward_Des_208": "累积对「尼尼微」造成200,000,000点伤害",
"Bossrush_Reward_Des_209": "累积对「尼尼微」造成250,000,000点伤害",
"Bossrush_Total_Damage": "当前造成伤害:",
"Bp_Unlock_ItemUse_Tips": "「丽都城募」尚未解锁",
"BreakStun": "冲击力",
"BreakStun_base": "基础冲击力",
"BriefName_Monster_DubiousHero": "蛮横力士",
"BriefName_Monster_FrenziedManiac": "狂乱暴徒",
"BriefName_Monster_GreedyGunner": "贪婪射手",
"BriefName_Monster_Guardian": "「卫士Ⅱ型」",
"BriefName_Monster_GuardianCam": "「卫士」",
"BriefName_Monster_GuardianMech": "「卫士Ⅲ型」",
"BriefName_Monster_HeavyStriker": "「重装侵袭者Ⅱ型」",
"BriefName_Monster_HeavyStrikerCam": "「重装侵袭者」",
"BriefName_Monster_LightfootRover": "「捷足巡游者Ⅱ型」",
"BriefName_Monster_LightfootRoverCam": "「捷足巡游者」",
"BriefName_Monster_MetalGorilla": "「提丰·重击者型」",
"BriefName_Monster_MetalGorillaCam": "「提丰·挑战者型」",
"BriefName_Monster_Nineveh": "尼尼微",
"BriefName_Monster_RagingGuy": "「怒汉」",
"BriefName_Monster_RuthlessFiend": "凶心疯汉",
"BriefName_Monster_ThugAssaulter": "偷袭者",
"BriefName_Monster_ThugAssaulterVest": "袭击者",
"BriefName_Monster_ThugBulkyAbuser": "通缉虐待狂",
"BriefName_Monster_ThugBulkyAbuserVest": "魁梧施虐者",
"BriefName_Monster_ThugBulkyEnforcer": "通缉打手",
"BriefName_Monster_ThugBulkyEnforcerVest": "魁梧打手",
"BriefName_Monster_ThugPoacher": "盗猎客",
"BriefName_Monster_ThugPoacherVest": "偷猎者",
"BriefName_Monster_ThugPyromaniac": "焚毁狂",
"BriefName_Monster_ThugPyromaniacVest": "纵火犯",
"BriefName_Monster_ThugRaider": "劫掠者",
"BriefName_Monster_ThugRaiderVest": "掠夺者",
"BriefName_Monster_ViciousStriker": "恶毒打手",
"BriefName_Monster_WickedWrath": "盛怒恶霸",
"BubbleByChat_Chapter00_0010_01": "刚才跑过去的那个猫希人小姑娘,是不是有两条尾巴?",
"BubbleByChat_Chapter00_0010_02": "你看花眼了吧。",
"BubbleByChat_Chapter00_0010_03": "就是往「141杂货店」那边跑去了。",
"BubbleByChat_Chapter00_0011_01": "{M#在奥利发来下一阶段委托信息前,哥哥先好好休息一下吧!}{F#之后行动里多加小心,现在先安心休息吧。}",
"BubbleByChat_Chapter00_0012_01": "{M#猫又已经来了,问问她委托详情吧!}{F#和猫又聊聊下一步具体安排吧…}",
"BubbleByChat_Chapter00_0013_01": "{M#猫又怎么跑去那边了?}{F#猫又去那里干什么…}",
"BubbleByChat_Chapter00_0014_01": "{M#好想看看真实的审讯是什么样子的,之前只在电影里看过!}{F#说到审讯,忽然想看这种类型的电影了…}",
"BubbleByChat_Chapter00_0015_01": "{M#终于到最后了!报酬已经在向我们招手了!}{F#希望这个委托不要出现更多的意外了…}",
"BubbleByChat_Chapter00_0016_01": "{M#红烧?油炸?清蒸?做什么呢…}{F#好多青花鱼,最近的晚餐都可以用这个解决了…}",
"BubbleChat5_01": "我需要[绳匠]的帮助!这次情况紧急!",
"BubbleChat5_02": "你上一次也是这么说呢。",
"BubbleChat5_03": "那这次比上次更紧急!",
"BubbleChat7_01": "今天开店时我看见埃珐就在音像店外。",
"BubbleChat7_02": "她是我们的老主顾了,聊聊准没错的。",
"BubbleChat_Ch00_39_01": "我的那两个部下就拜托你了,\r\r\n店长!",
"BubbleChat_Ch00_39_02": "一定要快点找到他们…\r\r\n嘶——!",
"BubbleChat_Ch00_39_03": "不要激动,小心伤口裂开。",
"BubbleChat_Ch00_40_01": "大家的委托就拜托你了。",
"BubbleChat_Ch00_41_01": "行动起来,完成最后的委托吧。",
"BubbleChat_Ch00_42_01": "来吧,作战会议要开始了!",
"BubbleChat_Ch00_43_01": "必须得赶快救出妮可他们!",
"BubbleChat_Ch00_44_01": "去空洞深潜系统上看看吧…",
"BubbleChat_Ch00_45_01": "店长!我需要你的帮助!",
"BubbleChat_Ch00_45_02": "唉,又是这个喜欢欠钱的麻烦鬼。",
"BubbleChat_Ch00_46_01": "首先得确定保险箱在空洞中的位置…",
"BubbleChat_Ch00_46_02": "这个由我们自己想办法,等有消息了再来找你!",
"BubbleChat_Ch00_47_01": "嗯…是常见型号的便携数据盘呢。",
"BubbleChat_Ch00_47_02": "看构造应该是闪存盘?这种程度的损毁应该还有得救吧…",
"BubbleChat_Ch00_48_01": "我会做好调律的准备工作的。",
"BubbleChat_Ch00_48_02": "筹集到材料后就来找我吧!",
"BubbleChat_Ch00_49_01": "前置工作我都完成了,接下来靠你了。",
"BubbleChat_Ch00_50_01": "快去找妮可他们吧。",
"BubbleChat_Ch00_51_01": "到底发生了什么…",
"BubbleChat_Ch00_52_01": "好了,接下来才是重头戏!",
"BubbleChat_Ch00_52_02": "「专业」…吗…",
"BubbleChat_Ch00_53_01": "安比,妮可老大这次不仅搬了救兵,还是搬的一流救兵!她心里有我们!",
"BubbleChat_Ch00_53_02": "雇请绳匠的费用有一半要用我们的月薪抵扣。",
"BubbleChat_Ch00_53_03": "什么?竟然还留了一半月薪?!她心里真的有我们!",
"BubbleChat_Ch00_54_01": "对面的店长,你来啦",
"BubbleChat_Ch00_55_01": "那么,请到店里的「员工休息室」进行调律吧。",
"BubbleChat_Ch00_56_01": "不知道妮可那边进展如何了。",
"BubbleChat_Ch00_56_01F": "接下来就剩妮可的委托了…",
"BubbleChat_Ch00_57_01": "我们准备好了!快出发吧!",
"BubbleChat_Ch00_58_01": "欢迎!",
"BubbleChat_Ch00_58_02": "光临。",
"BubbleChat_Ch00_58_03": "本店…",
"BubbleChat_Ch01_10_01": "情况紧急,快去终端处理吧!",
"BubbleChat_Ch01_11_01": "唉…到头来又变成给狡兔屋那伙人擦屁股了。",
"BubbleChat_Ch01_11_01F": "结果又变成给狡兔屋收拾残局了呢,真是孽缘…",
"BubbleChat_Ch01_11_02": "妮可她们不是坏人!呃…不是很坏的那种坏人!我愿意为她们担保。",
"BubbleChat_Ch01_11_02F": "喵?你们不是好朋友嘛?",
"BubbleChat_Ch01_11_03": "…我建议你当面说给她听,她会很开心的。",
"BubbleChat_Ch01_11_03F": "当然是哦!而且是会给本次委托金打十五折的深厚友谊。",
"BubbleChat_Ch01_12_01": "再怎么不爽,[法厄同]消失的数据也不会突然变回来。",
"BubbleChat_Ch01_12_01F": "[法厄同]数据的删除已是既成事实,懊恼后悔也于事无补。",
"BubbleChat_Ch01_12_02": "现在必须接受这个事实,然后一点点重新积累我们的信誉吧。",
"BubbleChat_Ch01_12_02F": "但只要人还在,一切都还能重来。从简单的委托开始重拾声望吧。",
"BubbleChat_Ch01_13_01": "大难不死必有后福!口福也是福!",
"BubbleChat_Ch01_14_01": "拜托你啦~",
"BubbleChat_Ch01_14_01F": "你先去吧,我随后就到。",
"BubbleChat_Ch01_15_01": "妮可的朋友吗…",
"BubbleChat_Ch01_15_01F": "猫又…没听过这个名字…",
"BubbleChat_Ch01_16_01": "要做的事情还有很多…",
"BubbleChat_Ch01_17_01": "去吧,店里就交给我。",
"BubbleChat_Ch01_18_01": "很可疑啊…",
"BubbleChat_Ch01_19_01": "请一定要相信我!",
"BubbleChat_Ch01_20_01": "有没有更有意思的委托呢…",
"BubbleChat_Ch01_20_01F": "需要更多的委托…",
"BubbleChat_Ch01_21_01": "觉得累了就去街上逛逛放松一下心情吧。",
"BubbleChat_Ch01_21_01F": "觉得累了就去街上逛逛放松一下心情吧。",
"BubbleChat_Ch01_22_01": "啊,真麻烦…",
"BubbleChat_Ch01_22_01F": "嗯…还是拒绝掉吧。",
"BubbleChat_Ch01_23_01": "要是账号能快速升级就好了。",
"BubbleChat_Ch01_23_01F": "还有什么合适的委托呢。",
"BubbleChat_Ch01_24_01": "我看看,参加活动的条件是…",
"BubbleChat_Ch01_24_01F": "为什么要用这么拗口的词汇。",
"BubbleChat_Ch01_25_01": "到底还有多少种活动花样啊!",
"BubbleChat_Ch01_25_01F": "这次活动确实很可疑。",
"BubbleChat_Ch01_26_01": "呢,嗯呢,嗯呢嗯呢呢…\r\r\n(Error:翻译模块错误)",
"BubbleChat_Ch01_27_01": "嗯呢…呢呢…\r\r\n(能量…不足…)",
"BubbleChat_Ch01_28_01": "嗯呢…呢呢…\r\r\n(能量…不足…)",
"BubbleChat_Ch01_29_01": "这只小邦布没事吧…",
"BubbleChat_Ch01_2_01": "好!那就来一份平常的套餐庆祝死里逃生!",
"BubbleChat_Ch01_2_02": "不对!这种时候怎么能小家子气!我要吃豪华套餐!",
"BubbleChat_Ch01_30_01": "「锦鲤面馆」绝对不会让客人失望!",
"BubbleChat_Ch01_31_01": "嗯呢嗯呢呢呢!\r\r\n(想要天天看录像带!)",
"BubbleChat_Ch01_32_01": "嗯呢,呢呢,嗯呢呢呢呢!\r\r\n(录像带,我要更多的录像带!)",
"BubbleChat_Ch01_33_01": "嗯呢嗯呢,嗯呢呢呢!\r\r\n(我找到了,我找到了!)",
"BubbleChat_Ch01_34_01": "嗯呢,嗯呢嗯呢!\r\r\n(空洞冒险好像也很有趣。)",
"BubbleChat_Ch01_35_01": "嗯呢嗯呢嗯呢呢呢。\r\r\n(空洞里说不定会有更多宝藏。)",
"BubbleChat_Ch01_36_01": "嗯呢嗯呢,嗯呢嗯呢嗯呢!\r\r\n(邦布探险家,准备出发!)",
"BubbleChat_Ch01_37_01": "肯定是你睡迷糊了!",
"BubbleChat_Ch01_37_02": "我没有…",
"BubbleChat_Ch01_38_01": "哼,我才不信。",
"BubbleChat_Ch01_38_02": "我真的没有胡说!",
"BubbleChat_Ch01_39_01": "嗯呢呢,嗯嗯呢嗯呢?\r\r\n(这条街上,还有真正的冒险家吗?)",
"BubbleChat_Ch01_3_01": "嗯…刚刚摔倒时确实是四脚着地没错啊?",
"BubbleChat_Ch01_40_01": "嗯呢,呢呢,嗯嗯呢嗯呢!\r\r\n(去找吧,这世上所有的宝藏都埋在了空洞里!)",
"BubbleChat_Ch01_41_01": "只要客人满意,一切都好说。",
"BubbleChat_Ch01_4_01": "痛痛痛…不是说猫猫怎么摔都是四脚着地的嘛!",
"BubbleChat_Ch01_5_01": "没时间了喵!",
"BubbleChat_Ch01_6_01": "必须在死路空洞里拦住那辆炸药列车!",
"BubbleChat_Ch01_6_02": "现在就出发吧喵!",
"BubbleChat_Ch01_7_01": "…对不起喵…",
"BubbleChat_Ch01_7_02": "我只有这个办法了…",
"BubbleChat_Ch01_8_01": "我回来啦喵!真是惊险的散步路线!",
"BubbleChat_Ch01_8_02": "拦车成功,我的九条命还在!可喜可贺喵!",
"BubbleFunctionChat1_01": "嗯呢 嗯呢嗯(今天录像店由我值班)",
"BubbleFunctionChat1_02": "嗯呢 嗯呢嗯呢(希望生意兴隆呢)",
"BubbleFunctionChat1_name": "18号",
"BubbleFunctionChat4_01": "我的手艺可是一流的哦。",
"BubbleFunctionChat4_02": "等以后有机会一定要来尝一尝。",
"BubbleFunctionChat4_name": "乔普师傅",
"Bubble_Avatar_10_01": "叮叮当当,那个邦布钱箱里的丁尼在喊我~",
"Bubble_Avatar_10_02": "只是伸手悄悄和丁尼们打个招呼,应该不是犯罪吧!",
"Bubble_Avatar_10_name": "猫又",
"Bubble_Avatar_11_01": "这点材料不够啊,看来还要再出去一趟…",
"Bubble_Avatar_11_name": "恩佐",
"Bubble_Avatar_12_01": "店内装修中,敬请期待哦!",
"Bubble_Avatar_12_name": "苏茜",
"Bubble_Avatar_13_01": "进度好慢哦,装修师傅该不会在摸鱼吧…",
"Bubble_Avatar_13_name": "苏茜",
"Bubble_Avatar_14_01": "店外的桌椅可以随意使用,当然,没有最低消费要求。",
"Bubble_Avatar_14_name": "汀曼大师",
"Bubble_Avatar_15_01": "真美啊…\r\r\n即使是停业中,它也是这条街道最优雅的店铺…",
"Bubble_Avatar_15_name": "汀曼大师",
"Bubble_Avatar_16_01": "嗷呜~~~",
"Bubble_Avatar_16_name": "嗷呜",
"Bubble_Avatar_17_01": "嗷,嗷呜!",
"Bubble_Avatar_17_name": "嗷呜",
"Bubble_Avatar_18_01": "ZzZz…",
"Bubble_Avatar_18_name": "嗷呜",
"Bubble_Avatar_1_01": "…最后一次,再扭最后一次!要是再抽到重复的,我就放弃。",
"Bubble_Avatar_1_02": "然后砸了这个破机器。",
"Bubble_Avatar_1_name": "珂蕾妲",
"Bubble_Avatar_2_01": "这种瘦弱的载具,跟我社的重工机械简直不可同日而语!",
"Bubble_Avatar_2_02": "真想开着压路机去拜访客户啊!虽然可能会面临停车上的问题…",
"Bubble_Avatar_2_name": "安东",
"Bubble_Avatar_3_01": "本想在店门口等人的,可我站在店门口似乎会影响到店家的生意…唉。",
"Bubble_Avatar_3_name": "本",
"Bubble_Avatar_4_01": "每次见到这家伙,总觉得他的眼神在说「好想把你的头含在嘴里」。",
"Bubble_Avatar_4_02": "呃啊!所以说最讨厌狗啦!",
"Bubble_Avatar_4_name": "妮可",
"Bubble_Avatar_5": "妮可",
"Bubble_Avatar_5_01": "再等三分钟就是临期商品抛售时间了。",
"Bubble_Avatar_5_02": "好!一口气买足大家一个月的员工餐吧!",
"Bubble_Avatar_6_01": "星徽骑士推出了新作预告——",
"Bubble_Avatar_6_02": "以我和老板的交情,到货预留一份录像带给我,小意思啦!",
"Bubble_Avatar_6_name": "比利",
"Bubble_Avatar_7_01": "噢!是家庭型货车,小小的真可爱!",
"Bubble_Avatar_7_02": "那家伙…比它大个十倍呢,现在过得还好吗!",
"Bubble_Avatar_7_name": "比利",
"Bubble_Avatar_8_01": "面条馅料的汉堡,会是什么口感呢?",
"Bubble_Avatar_8_02": "啊…那样的话,汉堡就变成炒面面包了。",
"Bubble_Avatar_8_name": "安比",
"Bubble_Avatar_9_01": "在防空洞里避灾应该带些什么呢?",
"Bubble_Avatar_9_02": "霓虹可乐火箭跳跳糖幽浮薯片老船长肉干可丽可野餐垫卡片相机卡牌桌游露天帐篷…",
"Bubble_Avatar_9_03": "…还有妮可…嗯,应该够了。",
"Bubble_Avatar_9_name": "安比",
"Bubble_Bangboo_Safety_01": "嗯呢,嗯呢呢(到这里来!)",
"Bubble_Bangboo_Safety_02": "嗯呢呢,呢呢嗯呢(物资都装在箱子里)",
"Bubble_Bangboo_Safety_03": "嗯呢呢,呢呢嗯呢(物资回收完成!)",
"Bubble_Bangboo_Safety_04": "嗯嗯呢,呢呢嗯!(敌人来了!)",
"Bubble_Bangboo_Safety_05": "嗯嗯嗯,嗯呢!(快听!是轰鸣声!)",
"Bubble_Bangboo_Safety_06": "嗯呢,嗯呢呢嗯(太好了,撞退以骸了!)",
"Bubble_Chapter000_Inlevel_0001": "…有没有搞错,这也要登记…",
"Bubble_Chapter000_Inlevel_0002_01": "呢呢呢呢呢…嗯嗯呢…呢嗯呢嗯嗯…\r\r\n(剁剁剁剁剁…不不能不…人类不不不…)",
"Bubble_Chapter00_28_01": "这不是对面的店长吗?",
"Bubble_Chapter00_39_01": "你就放心吧!",
"Bubble_Chapter00_51_01": "这一切都太…总之先播放录像带吧,哥哥!",
"Bubble_Chapter00_51_02": "只能按这家伙说的办了…先去播放录像带吧。",
"Bubble_Chapter00_51_Name01": "铃",
"Bubble_Chapter00_51_Name02": "哲",
"Bubble_Chapter00_62F_01": "什么时候能像它一样悠哉度日呢?",
"Bubble_Chapter00_62_01": "真可爱~想养一只在家",
"Bubble_Chapter00_63_01": "店长,我们下次再战!",
"Bubble_Chapter00_64_01": "店长,约好了啊,我们下次一定一起打一局对抗!",
"Bubble_Chapter00_65_01": "进货的事就拜托了哦!",
"Bubble_Chapter00_66_01": "毛茸茸…软乎乎…而且很享受的样子耶…我还想摸摸…",
"Bubble_Chapter00_66_01F": "…竟然有这样躺平任摸的小猫…嗯…有点能理解铃的心情了…",
"Bubble_Chapter00_67_01": "希望一切顺利!",
"Bubble_Chapter00_68_01": "妮可这自信满满的样子…难道真的靠谱了一次…?",
"Bubble_Chapter00_68_02": "妮可这自信满满的样子…难道真的靠谱了一次…?",
"Bubble_Chapter00_69_01": "原来是认错人了啊…差点以为自己真的跟不上时代了。",
"Bubble_Chapter00_70_01": "原来不是「绳网汪汪y」,害我白激动了一场。",
"Bubble_Chapter02_SRL8_01_01": "怎么还没来呢…?",
"Bubble_Chapter02_SRL8_02": "怎么能忘记这种事…!",
"Bubble_Chapter02_SRL8_03_01": "我真是个笨蛋…",
"Bubble_Chapter02_SRL8_04": "丹娜啊…你长点心吧!",
"Bubble_Chapter03_SRL2_01_01": "总觉得哪里不太对劲…",
"Bubble_Chapter03_SRL2_01_02": "是你想多了吧?",
"Bubble_Chapter03_SRL2_02_01": "不行…一定要弄个清楚才行。",
"Bubble_Chapter03_SRL2_04_01": "还好发现及时。",
"Bubble_Chapter03_SRL2_04_02": "是啊,真得谢谢那位匿名粉丝。",
"Bubble_Chapter03_SRL2_05_01": "我还是有点担心。",
"Bubble_Chapter03_SRL2_05_02": "别担心啦,没什么好怕的!",
"Bubble_Chapter03_SRL2_06_01": "啊,事情越来越麻烦了。",
"Bubble_Chapter03_SRL2_08_01": "怎么办?这可怎么办?",
"Bubble_Chapter03_SRL2_11_01": "现在想想还是有点后怕。",
"Bubble_Chapter03_SRL2_11_02": "是嘛?我倒是觉得挺刺激的!",
"Bubble_Chapter03_SRL8_01_01": "嗯…那家伙跑到哪里去了?",
"Bubble_Chapter03_SRL8_02_01": "嗯,那家伙应该在附近才对…",
"Bubble_Chapter03_SRL8_03_01": "嘿嘿,嘿嘿!!",
"Bubble_Chapter03_SRL8_04_01": "谁、谁在跟踪我?",
"Bubble_Chapter03_SRL8_05_01": "嗯?有人想打探我的行踪?",
"Bubble_Chapter03_SRL8_06_01": "直觉告诉我…那家伙就在附近!",
"Bubble_Chapter03_SRL8_07_01": "没想到,治安官会来这条街道…",
"Bubble_Chapter03_SRL8_08_01": "到底是谁在捣鬼?",
"Bubble_Chapter03_SRL8_09_01": "这是在闹腾什么呀…",
"Bubble_ChapterLycaon_0011_01": "马上应该就能上我们的拉面了吧?可惜店长太忙了,刚刚都没怎么听我的优化建议…",
"Bubble_ChapterLycaon_0011_02": "就算有空他也不会听的。",
"Bubble_ChapterLycaon_0012_01": "嘿嘿…狼执事帮我点的拉面…嘿嘿…",
"Bubble_ChapterLycaon_0013_01": "好饿…许愿下一秒热乎乎的拉面就能出现在我面前…",
"Bubble_ChapterLycaon_0014_01": "如果以后每次点单都有人帮忙推荐就好了…",
"Bubble_ChapterLycaon_0020_01": "没人比我更懂这个酷炫的组织了!",
"Bubble_ChapterLycaon_0020_02": "……",
"Bubble_ChapterLycaon_0021_01": "可恶,排名又后退了一位…还以为这次能进前十呢。",
"Bubble_ChapterLycaon_0022_01": "…哈…好困…",
"Bubble_ChapterLycaon_0026_01": "怎么队伍进程这么慢…我们吃完该不会要迟到吧?我还等着和主管对齐颗粒度呢。",
"Bubble_ChapterLycaon_0026_02": "放心,来之前我就算过时间,不会迟到的。",
"Bubble_ChapterLycaon_0026_03": "那我要和拉面店长提优化建议,争取迭代掉现在这种繁琐的下单方式,为后续制作流程赋能。",
"Bubble_ChapterLycaon_0026_04": "…你等会儿和店长可别这么讲话。",
"Bubble_ChapterLycaon_0027_01": "这么多年了,这家拉面店的生意还是一样好啊,哈哈哈…",
"Bubble_ChapterLycaon_0027_02": "排队的人倒是越来越多了。",
"Bubble_ChapterLycaon_0027_03": "排队好啊,排队说明味道好。反正像我们这种没事做的老家伙,最不缺的就是时间了。",
"Bubble_ChapterLycaon_0027_04": "我还是有很多事要做的。你闲着的话,吃完面就和我一起去健身房活动活动吧。",
"Bubble_ChapterLycaon_0032_01": "白碗不辣,黑碗很辣…",
"Bubble_ChapterLycaon_0033_01": "唉,现在只想吃口热乎的…",
"Bubble_ChapterLycaon_0034_01": "唔…果然点单是最困难的事…",
"Bubble_ChapterLycaon_0037_01": "「反舌鸟」这么强,能帮我偷到下次月考的试卷吗?",
"Bubble_ChapterLycaon_0037_02": "听起来像某种都市传说…",
"Bubble_ChapterLycaon_0037_03": "哇,大哥哥,你竟然知道这么多…好厉害!",
"Bubble_ChapterLycaon_0037_04": "这种大众喜闻乐见的义贼故事,真不是编的?",
"Bubble_ChapterLycaon_0037_05": "我可以和各位讲讲我知道的,关于「反舌鸟」的事情…",
"Bubble_ChapterLycaon_0042_01": "我一定会做到的…",
"Bubble_ChapterTGS_01_01": "东西应该都带全了…",
"Bubble_ChapterTGS_02_01": "前方禁止通行。",
"Bubble_ChapterTGS_03_01": "糟了,我同事还在那边。",
"Bubble_ChapterTGS_03_02": "不、不会有事吧?别吓我!",
"Bubble_ChapterTGS_04_01": "空洞灾害?这下可不太妙…",
"Bubble_ChapterTGS_04_02": "可我还要去对面办事…",
"Bubble_ChapterTGS_05_01": "我没眼花吧?",
"Bubble_ChapterTGS_05_02": "你们是协会的救援队嘛?",
"Bubble_ChapterTGS_06_01": "嗯,就在这里躺平等死好了。",
"Bubble_ChapterTGS_06_02": "不要啊,我的工作还没完成!",
"Bubble_ChapterTGS_07_01": "呜…我妈妈她一定担心死了。",
"Bubble_ChapterTGS_07_02": "没事的,快看!有人来救我们了!",
"Bubble_ChapterTGS_08_01": "好可怕…我到现在腿还在抖。",
"Bubble_ChapterTGS_09_01": "这里就是死后的世界吗?",
"Bubble_ChapterTGS_09_02": "我们还活着啦!",
"Bubble_ChapterTGS_10_01": "不知道她现在还好吗…",
"Bubble_ChapterTGS_10_02": "多亏她帮忙,大家才能平安无事。",
"Bubble_ChapterTGS_11_01": "我带来了委托,老朋友。",
"Bubble_ChapterTGS_12_01": "这个空洞确实是个麻烦。",
"Bubble_ChapterTGS_13_01": "对面的店长,为何如此匆忙?",
"Bubble_ChapterTGS_14_01": "…该怎么调整呢?",
"Bubble_ChapterTGS_15_01": "希望那些还没获救的人不要出事啊。",
"Bubble_ChapterTGS_15_02": "别说了…我一想心里就难受。",
"Bubble_ChapterTGS_16_01": "听说已经有不少人从空洞里出来了。",
"Bubble_ChapterTGS_16_02": "咦,这次的营救行动怎么这么快?",
"Bubble_ChapterTGS_17_01": "啊,我得认真研究下「空洞求生手册」了。",
"Bubble_ChapterTGS_17_02": "你还是先复习下明天的考试吧。",
"Bubble_ChapterTGS_18_01": "铃姐姐,都怪我…",
"Bubble_ChapterTGS_18_02": "没关系,你看,我说了有人会来救我们的!",
"Bubble_ChapterTGS_19_01": "明白,我这边会继续维持秩序。",
"Bubble_ChapterTGS_20_01": "指令收到,我会登记获救者身份。",
"Bubble_ChapterTGS_21_01": "我相信你的专业眼光。",
"Bubble_ChapterTGS_22_01": "会不会在咖啡厅呢?",
"Bubble_ChapterTGS_23_01": "或许乔普师傅见过?现在正是午餐时间。",
"Bubble_ChapterTGS_24_01": "请保持耐心,等待警报解除。",
"Bubble_ChapterTGS_25_01": "真不敢相信我能平安逃出来!谢谢你在空洞里照顾我,亚莎阿姨!",
"Bubble_ChapterTGS_25_02": "你要是真想谢我就叫我亚莎姐姐。",
"Bubble_ChapterTGS_26_01": "向家里打个电话报平安吧。",
"Bubble_ChapterTGS_27_01": "现在安全了,终于能回去继续打工了。",
"Bubble_ChapterTGS_27_02": "哎…早知道就不出来了。",
"Bubble_ChapterTGS_28_01": "呀~真可爱!",
"Bubble_ChapterTGS_28_02": "是啊,小猫真棒。",
"Bubble_ChapterTGS_28_03": "我说的是撸猫那个小哥。",
"Bubble_ChapterTGS_28_04": "唉?",
"Bubble_ChapterTGS_29_01": "撸猫小哥又来了!",
"Bubble_ChapterTGS_29_02": "小声一点!别人会听到的。",
"Bubble_ChapterTGS_30_01": "哟!这么早出门嘛?",
"Bubble_ChapterTGS_30_02": "要不要吃碗面先啊?",
"Bubble_ChapterTGS_31_01": "哥哥,这里这里!",
"Bubble_ChapterTGS_32_01": "铃!我在这儿!",
"Bubble_ChapterTGS_33_01": "你看起来脸色不太好啊…",
"Bubble_ChapterTGS_33_02": "没出什么事吧?",
"Bubble_ChapterTGS_34_01": "临街出口碰面,别迟到太久哦!",
"Bubble_ChapterTGS_35_01": "别忘了去临街,我在那里等。",
"Bubble_Chapter_0204_01": "刚刚经过路口那里,有个怪人在自说自话,吓死我了。",
"Bubble_Chapter_0204_02": "哦!",
"Bubble_Chapter_0204_03": "发现怪人一只,赶紧拍个小视频发到网上去。",
"Bubble_Chapter_0204_04": "那个白衣服的怪人什么时候走啊?",
"Bubble_Chapter_0204_05": "要不我们去叫治安官吧。",
"Bubble_Chapter_02_01_01": "{M#差不多到要开工的时间了…嗯,得想办法拖延一下!}{F#铃,要一起来看电视吗?}",
"Bubble_Chapter_02_02_01": "男人身体上最重要的肌肉是哪一块…?",
"Bubble_Chapter_02_02_02": "唔,最大的肌肉还好说,重要的肌肉…对男人来说最重要的肌肉…",
"Bubble_Chapter_02_02_03": "唔唔,难以抉择啊!!",
"Bubble_Chapter_02_03_03": "现在就走吧!我的兄弟也迫不及待了,哈哈!!",
"Bubble_Chapter_02_04_01": "一小块以太结晶,就能为机械提供长久运转的能量。",
"Bubble_Chapter_02_04_02": "啊啊,如果人也能这样就好了!要是有比能量饮料更具效率的体力补充方式,倒真想试试…",
"Bubble_Chapter_02_05_01": "唉。又黑又冷的空洞里,我的孩子们还能撑多久呢——",
"Bubble_Chapter_02_07_01": "{M#等会儿在工地那边见…这可是男人的约定啊!!}{F#等会儿在工地那边见…不,不是约会!!只是男人的约定…单方面的!!}",
"Bubble_Chapter_02_08_01": "糟了,手,手在抖…",
"Bubble_Chapter_02_08_02": "小不点比看起来重啊,举起来没有小时候那么容易了…",
"Bubble_Chapter_02_08_03": "听说动物在遭遇强敌时,会努力让身体显得庞大。",
"Bubble_Chapter_02_08_04": "被当成小孩子就会被彻底小看,这么想很自然不是吗?",
"Bubble_Chapter_02_08_05": "绳匠,怎么样?",
"Bubble_Chapter_02_08_06": "珂蕾妲社长的威风凛凛之处,简直就像——哈哈哈,不,没什么!!!",
"Bubble_Chapter_02_08_07": "作为一名财务人员,给重要合作伙伴的印象应该是专业又亲和。",
"Bubble_Chapter_02_08_08": "或许等下给绳匠递一张名片比较好…呃,会不会吓到对方?",
"Bubble_Chapter_02_09_01": "{M#走吧,绳匠先生。我的肩膀和手掌都蛮软的…您想待在哪里?\r\r\n}{F#走吧,绳匠小姐。我的肩膀和手掌都蛮软的…您想待在哪里?\r\r\n}",
"Bubble_Chapter_02_10_01": "辛苦了,绳匠。",
"Bubble_Chapter_02_10_02": "先休息一下怎么样?行动前我们会通知你。",
"Bubble_Chapter_02_10_03": "坐标的分析还需要一些时间。趁此机会,我们划拳吧?",
"Bubble_Chapter_02_10_04": "你每输一次,我就要拆下那只邦布上的一层外壳…不觉得很有趣吗?",
"Bubble_Chapter_02_10_05": "我不是在抱怨,但安东和格莉丝每个月的报销单实在太多了…",
"Bubble_Chapter_02_10_06": "意外修缮费、商务交际费、实验室耗材费…为什么每次超出预算,他们都不会反省…?",
"Bubble_Chapter_02_10_07": "刚才,你{M#妹妹}{F#哥哥}好像觉得我的声音有点太震耳朵…",
"Bubble_Chapter_02_10_08": "我会尽量小点声说话的!…像这样怎么样?…这…样…呢?",
"Bubble_Chapter_02_11_01": "……",
"Bubble_Chapter_02_11_02": "…出发吧。请放心,我已经整理好心情了。",
"Bubble_Chapter_02_11_03": "态度自然些,绳匠。她肯定不希望被你当成小孩子看待。",
"Bubble_Chapter_02_11_04": "放心,我会看着她的。",
"Bubble_Chapter_02_11_05": "霍尔斯社长高踞原型机上的英姿,如果能再看一次就好了…",
"Bubble_Chapter_02_11_06": "…啊啊,没错啊兄弟!偶尔会有些冒傻气的念头,这不就是男人吗!!",
"Bubble_Chapter_02_11_07": "我与霍尔斯先生交集不多。",
"Bubble_Chapter_02_11_08": "但他生前座驾的那台原型机…如果伤害社长,我…我不会手软的!",
"Bubble_Chapter_02_12_01": "绳匠。感谢你。",
"Bubble_Chapter_02_12_02": "只有你才能引领我来到这一步…我想,老爹也会欣慰的。",
"Bubble_Chapter_02_12_03": "我不想小不点这么快变成大人。",
"Bubble_Chapter_02_12_04": "人要是机器该多好?转换心情就会像换掉旧零件一样轻而易举。",
"Bubble_Chapter_02_12_05": "霍尔斯先生是清白的——全世界都该知道这件事!!",
"Bubble_Chapter_02_12_06": "为霍尔斯先生洗冤这件事…啊啊,没问题,包在我安东身上!!!",
"Bubble_Chapter_02_12_07": "绳匠先生,今后我们合作的机会应当不少。",
"Bubble_Chapter_02_12_08": "提醒您,白祇重工每月封账的时间会稍早一些。详情我会发给您…您的联系方式就写在我手掌上吧!",
"Bubble_Chapter_02_13_01": "…兄弟,我能感觉到,你和我一样正在压抑内心的躁动。",
"Bubble_Chapter_02_13_02": "哐哐哐——",
"Bubble_Chapter_02_13_03": "我明白,待会儿等人来了,咱们可得小心行事…",
"Bubble_Chapter_02_16_01": "…兄弟不在,真让人不自在。",
"Bubble_Chapter_02_16_02": "不行,我得打起精神来。",
"Bubble_Chapter_02_16_03": "没错,就应该正面进攻…干脆利落!",
"Bubble_Chapter_02_17_01": "佛考斯的M1型…哦哦哦哦!!",
"Bubble_Chapter_02_18_01": "我估计原型机是个不好对付的家伙。为了征服它,我最近跟好几台机器过了过招!松弛的肌肉更强健了!",
"Bubble_Chapter_02_18_02": "我知道的。",
"Bubble_Chapter_02_18_03": "你知道?你也听到我出手时充满激情的呐喊了吗!",
"Bubble_Chapter_02_18_04": "我知道最近机器报废导致的开支数字暴涨了。",
"Bubble_Chapter_02_19_01": "等等先别过去,那边有个自言自语的变态…",
"Bubble_Chapter_02_19_02": "变态在哪里?给我看看!",
"Bubble_Chapter_02_20_01": "那个念念叨叨的人是什么来头…",
"Bubble_Chapter_02_20_02": "不知道啊,看发型像…打牌的?",
"Bubble_Chapter_02_21_01": "街角那个家伙真让人在意。",
"Bubble_Chapter_02_21_02": "他在干嘛?演先锋派实验性街头剧?",
"Bubble_Construction_SideQuest_01_01": "嗯呢嗯嗯呢呢(镇静剂剂剂静剂)",
"Bubble_Construction_SideQuest_02_01": "嗯…呢…(我自己…能走!)",
"Bubble_Construction_SideQuest_03_01": "嗯呢呢!(邦布拳不要钱!)",
"Bubble_Construction_SideQuest_04_01": "嗯嗯呢!(是绳匠?小心点!)",
"Bubble_ForOperate_0001_001": "……",
"Bubble_PasserBy_23001_01": "总感觉最近的物资摆放有点乱。",
"Bubble_PasserBy_23001_02": "应该不会出问题吧…",
"Bubble_PasserBy_23001_03": "现在可是施工的关键阶段,最怕出乱子。",
"Bubble_PasserBy_23002_01": "唉,没想到工程又出了问题…",
"Bubble_PasserBy_23002_02": "这次也不知道该怎么收场。",
"Bubble_PasserBy_23003_01": "三门那边让我们帮忙管理物资。",
"Bubble_PasserBy_23003_02": "不过…米什卡真的忙得过来吗…",
"Bubble_PasserBy_23004_01": "跟海藤一比,之前的供货商也太黑了吧?",
"Bubble_PasserBy_23004_02": "先涨价,然后再打折…还说是亏本促销呢!",
"Bubble_PasserBy_23005_01": "唔…最近空洞施工很正常。",
"Bubble_PasserBy_23005_02": "但我总感觉似乎要出事…应该是错觉吧。",
"Bubble_PasserBy_23006_01": "最近的物资管理乱糟糟的…",
"Bubble_PasserBy_23006_02": "要是头儿知道了,肯定会生气的…",
"Bubble_PasserBy_23007_01": "我们要不要派人看管下施工用品?",
"Bubble_PasserBy_23007_02": "没事,要是我遇到了小偷,我就揍扁他!",
"Bubble_PasserBy_23007_03": "小偷才不会让你发现呢…",
"Bubble_PasserBy_23008_01": "最近必须加强检查,不能再出事了。",
"Bubble_PasserBy_23008_02": "不然,施工进度会赶不上的…",
"Bubble_PasserBy_23009_01": "唔,总觉得大家最近赶工程,都累了。",
"Bubble_PasserBy_23009_02": "不行,不能再发呆了…赶紧装作在干活吧。",
"Bubble_PasserBy_23010_01": "最近拿到了一批好货…",
"Bubble_PasserBy_23010_02": "嗯,要不要搞点促销活动呢。",
"Bubble_PasserBy_23011_01": "呼…还好这次的合作方比较守规矩。",
"Bubble_PasserBy_23011_02": "没有人偷我放在冰箱里的鱼子酱!",
"Bubble_PasserBy_23012_01": "听说最近要检查工作进度。",
"Bubble_PasserBy_23013_01": "物资记录…保管记录,我都整理好了",
"Bubble_PasserBy_23013_02": "很好,我负责的东西万无一失。",
"Bubble_PasserBy_23014_01": "白祇重工那边负责统一保管物资。",
"Bubble_PasserBy_23014_02": "要是出了岔子,可就麻烦了。",
"Bubble_PasserBy_23014_03": "盘点物资的时候,要重点检查下。",
"Bubble_PasserBy_23015_01": "最近要盘点物资,你做好准备了吗?",
"Bubble_PasserBy_23015_02": "没问题!我负责的东西向来井井有条!",
"Bubble_PasserBy_23016_01": "唉…每次和白祇的熊希人说话,我都很紧张。",
"Bubble_PasserBy_23016_02": "不至于吧?他们其实还蛮友善的。",
"Bubble_PasserBy_23017_01": "感觉白祇的熊希人有时候比我更细心。",
"Bubble_PasserBy_23017_02": "明明他们看起来大大咧咧的…",
"Bubble_PasserBy_23018_01": "把物资保管的事全交给米什卡没问题吗?",
"Bubble_PasserBy_23018_02": "我也有点担心…他会不会管理不过来?",
"Bubble_PasserBy_23018_03": "唉,可千万别出错啊…",
"Bubble_PasserBy_23019_01": "我最近的施工进度还挺顺利的,说不定能提前完成!",
"Bubble_PasserBy_23019_02": "那就好…不过你可不要到处乱说。",
"Bubble_PasserBy_23019_03": "否则,三门那边会把不属于你的工作推给你!",
"Bubble_PasserBy_23020_01": "唔,我好像在空洞里看见了重工机械零件…",
"Bubble_PasserBy_23020_02": "应该是我看错了吧?",
"Bubble_PasserBy_23021_01": "布鲁图斯和米什卡关系好像不错!",
"Bubble_PasserBy_23021_02": "能够和合作方交朋友,真不简单。",
"Bubble_PasserBy_23021_03": "是哇,很多时候他们都不愿意和我们讲话…",
"Bubble_PasserBy_23022_01": "落下的工期,我很快就能补回来!",
"Bubble_PasserBy_23022_02": "啊?你要加班吗?",
"Bubble_PasserBy_23022_03": "哼,什么加班,我这是在为公司做贡献!",
"Bubble_PasserBy_23023_01": "坏了,施工用具放在楼下忘了带上来。",
"Bubble_PasserBy_23023_02": "哎,又要重新爬楼梯了。",
"Bubble_PasserBy_23024_01": "啊,今天是超市特卖日,鱼子酱八折!",
"Bubble_PasserBy_23024_02": "今晚的工程排班,谁来替我一下?",
"Bubble_PasserBy_23025_01": "嗯,这批货品质真不错。",
"Bubble_PasserBy_23025_02": "之后可以多关注下这个货源。",
"Bubble_PasserBy_23026_01": "最近的夜间施工有没有异常?",
"Bubble_PasserBy_23026_02": "有!前天凌晨,我看到工地里有一个鬼一样的黑影…",
"Bubble_PasserBy_23026_03": "那是我在值夜班!",
"Bubble_PasserBy_23027_01": "合作方白祇的效率比较高…",
"Bubble_PasserBy_23027_02": "我可不能被比下去!",
"Bubble_PasserBy_23028_01": "现在开始熬夜赶进度,说不定还能补回来。",
"Bubble_PasserBy_23028_02": "喂,别挣扎了。",
"Bubble_PasserBy_23028_03": "补完落下的工作,又会有新的任务…",
"Bubble_PasserBy_23029_01": "弄丢了物资别急着上报,到月末的时候统一汇报上去。",
"Bubble_PasserBy_23029_02": "是为了方便统计吗?",
"Bubble_PasserBy_23029_03": "不,是为了只扣一次绩效。",
"Bubble_PasserBy_23030_01": "下次我要申请去运货,保证物资安全到位。",
"Bubble_PasserBy_23030_02": "你想清楚哦,出了事你要担责任。",
"Bubble_PasserBy_23030_03": "呃…那、那我还是先做好本职工作吧。",
"Bubble_PasserBy_23031_01": "查物资的时候,也不能到处乱碰。",
"Bubble_PasserBy_23031_02": "要不然反而会把东西弄丢的。",
"Bubble_PasserBy_23032_01": "最近的活儿有点重…",
"Bubble_PasserBy_23032_02": "别抱怨了,大家都一样的!",
"Bubble_PasserBy_23032_03": "唉…你说的也对。",
"Bubble_PasserBy_23033_01": "检查物资的时候,谁去和白祇对接?",
"Bubble_PasserBy_23033_02": "我可不擅长和他们打交道…",
"Bubble_PasserBy_23033_03": "放心吧,他们其实都蛮好说话的!",
"Bubble_PasserBy_23034_01": "海藤比之前的供应商靠谱多了…",
"Bubble_PasserBy_23034_02": "他会根据熊希人的喜好,调整餐品!",
"Bubble_PasserBy_23034_03": "是啊,他简直像我妈妈一样了解的我的口味!",
"Bubble_PasserBy_23035_01": "为什么三门那边老喜欢搞突击检查?",
"Bubble_PasserBy_23035_02": "每次都搞得我手忙脚乱的…",
"Bubble_PasserBy_23035_03": "他们也是为了避免物资出问题。",
"Bubble_PasserBy_23036_01": "仔细想想,三门那帮人也挺可怜的。",
"Bubble_PasserBy_23036_02": "不光要经常加班,还要被领导骂…",
"Bubble_PasserBy_23037_01": "本总能用最低价买到鱼子酱…",
"Bubble_PasserBy_23037_02": "真不愧是会计,轻易地就做到了我做不到的事。",
"Bubble_PasserBy_23038_01": "为什么三门那帮家伙,上班时总是苦着脸?",
"Bubble_PasserBy_23038_02": "因为公司氛围不一样!",
"Bubble_PasserBy_23038_03": "三门的领导很可怕,我们的老大很可爱!",
"Bubble_PasserBy_23039_01": "最近的活干不完了,要不要找人分担一下?",
"Bubble_PasserBy_23039_02": "我倒是可以帮你…只要你请我吃东西。",
"Bubble_PasserBy_23039_03": "好哇!吃什么,随你挑!",
"Bubble_PasserBy_23040_01": "布鲁图斯那小子,最近总是急匆匆的…",
"Bubble_PasserBy_23040_02": "而且看起来脸色好差,怕不是被安排加班了吧?",
"Bubble_PasserBy_23041_01": "布鲁图斯最近总是心不在焉的。",
"Bubble_PasserBy_23041_02": "让他帮忙干活,他也总是糊弄我。",
"Bubble_PasserBy_23041_03": "我觉得这是你的问题…",
"Bubble_PasserBy_23042_01": "工程进度竟然能补回来,简直就是奇迹!",
"Bubble_PasserBy_23043_01": "我的工作进度都补回来了,为什么还要扣奖金!",
"Bubble_PasserBy_23043_02": "看来他们连借口都懒得找了。",
"Bubble_PasserBy_23044_01": "啊!我的活干不完了…",
"Bubble_PasserBy_23044_02": "找谁帮我分担点呢?",
"Bubble_PasserBy_23044_03": "喂,你可不能随便害人啊!",
"Bubble_PasserBy_23045_01": "布鲁图斯那家伙,最近在干什么?",
"Bubble_PasserBy_23045_02": "总觉得他最近有点鬼鬼祟祟的。",
"Bubble_PasserBy_23045_03": "我倒是觉得,他只是想偷懒而已。",
"Bubble_PasserBy_23046_01": "自从丢了东西,大家都紧张兮兮的。",
"Bubble_PasserBy_23046_02": "也不知道这件事什么时候才能结束。",
"Bubble_PasserBy_23047_01": "待会下班后,得好好吃一顿了!",
"Bubble_PasserBy_23047_02": "喂,你不是说了要减肥吗?",
"Bubble_PasserBy_23048_01": "要是丢了东西,会耽误工期的。",
"Bubble_PasserBy_23048_02": "我们还好,但三门那帮家伙估计得扣工资了。",
"Bubble_PasserBy_23049_01": "我们以后要不要每周开会?",
"Bubble_PasserBy_23049_02": "不用吧?",
"Bubble_PasserBy_23049_03": "有事直接说一声就行。",
"Bubble_PasserBy_23050_01": "新一轮的合作任务确定了吗?",
"Bubble_PasserBy_23050_02": "三门建设那边正在安排,估计很快就出来了。",
"Bubble_PasserBy_23050_03": "毕竟,他们是不会让我们偷懒的。",
"Bubble_PasserBy_23051_01": "自从丢了东西,大家都紧张兮兮的。",
"Bubble_PasserBy_23051_02": "也不知道这种情况什么时候才能结束。",
"Bubble_PasserBy_23052_01": "你落下的工程进度赶上了吗?",
"Bubble_PasserBy_23052_02": "快了,就差一点了。",
"Bubble_PasserBy_23052_03": "告诉你个坏消息…新的任务又来了…",
"Bubble_PasserBy_23053_01": "哎,最近的麻烦事可真多。",
"Bubble_PasserBy_23053_02": "公司已经不能再有负面新闻了。",
"Bubble_PasserBy_23054_01": "没想到,那些零件居然不见了…",
"Bubble_PasserBy_23054_02": "是啊,我刚知道这个消息时也很难过。",
"Bubble_PasserBy_23054_03": "最难受的是我!我都被迫停工了!",
"Bubble_PasserBy_23055_01": "物资这么多,要保管好确实很难…",
"Bubble_PasserBy_23056_01": "换班的时候,还是顺便检查下物资好了。",
"Bubble_PasserBy_23056_02": "要是再丢东西,就麻烦了。",
"Bubble_PasserBy_23057_01": "现在没事了,待会下班后去吃点什么吧?",
"Bubble_PasserBy_23057_02": "你请吗?",
"Bubble_PasserBy_23057_03": "呃…猜拳决定吧。",
"Bubble_PasserBy_23058_01": "也不知道这件事会不会影响和白祇的关系…",
"Bubble_PasserBy_23058_02": "真希望工程能顺利完工啊。",
"Bubble_PasserBy_23059_01": "下次我要小心保管自己的东西。",
"Bubble_PasserBy_23059_02": "要是不小心弄丢了什么,就麻烦了…",
"Bubble_PasserBy_23059_03": "不禁要扣绩效,还会惹麻烦!",
"Bubble_PasserBy_9003_01": "终于买到了!",
"Bubble_PasserBy_9005_01": "还好这边有货…",
"BuddyChipUnlock": "改装功能将于第二章主线幕间完成委托「不拼怎么赢」后解锁",
"BuddyLevelDes_1": "邦布升级",
"BuddyLevelDes_2": "GARAGE",
"BuddyLevelDes_3": "升级",
"BuddyRankDes_1": "系统优化",
"BuddyRankDes_2": "GARAGE",
"BuddyRankDes_3": "优化",
"BuddyRankHint_BuddyLevel": "邦布等级不足",
"BuddyRankHint_MaxRank": "邦布性能优化已至上限",
"BuddyScrew_220000_name": "硬币采集链",
"BuddyScrew_220000_story": "加装在邦布四肢的链条状模组,可以增加采集效率。",
"BuddyScrew_220001_name": "溶剂采集连",
"BuddyScrew_220001_story": "加装在邦布四肢的链条状模组,可以增加采集效率。",
"BuddyScrew_220002_name": "药瓶采集链",
"BuddyScrew_220002_story": "加装在邦布四肢的链条状模组,可以增加采集效率。",
"BuddyScrew_220003_name": "硬币采集链Ⅱ型",
"BuddyScrew_220003_story": "加装在邦布四肢的链条状模组,可以增加采集效率。",
"BuddyScrew_220004_name": "合剂采集连Ⅱ型",
"BuddyScrew_220004_story": "加装在邦布四肢的链条状模组,可以增加采集效率。",
"BuddyScrew_220005_name": "药瓶采集链Ⅱ型",
"BuddyScrew_220005_story": "加装在邦布四肢的链条状模组,可以增加采集效率。",
"BuddyScrew_220006_name": "硬币扫描透镜",
"BuddyScrew_220006_story": "立即扫描周围环境,寻找一切可用资源。",
"BuddyScrew_220007_name": "溶剂扫描透镜",
"BuddyScrew_220007_story": "立即扫描周围环境,寻找一切可用资源。",
"BuddyScrew_220008_name": "鸣徽扫描透镜",
"BuddyScrew_220008_story": "立即扫描周围环境,寻找一切可用资源。",
"BuddyScrew_220009_name": "镇静剂传感器",
"BuddyScrew_220009_story": "加装在邦布雷达上的模组,可以增加对于特定事物的侦测优先级。",
"BuddyScrew_220010_name": "回复剂传感器",
"BuddyScrew_220010_story": "加装在邦布雷达上的模组,可以增加对于特定事物的侦测优先级。",
"BuddyScrew_220011_name": "硬币传感器",
"BuddyScrew_220011_story": "加装在邦布雷达上的模组,可以增加对于特定事物的侦测优先级。",
"BuddyScrew_220012_name": "溶剂回收传动轴",
"BuddyScrew_220012_story": "增加资源回收速度的传动组件,能够缩短邦布停留在战场收集资源的时间。",
"BuddyScrew_220013_name": "药水回收传动轴",
"BuddyScrew_220013_story": "增加资源回收速度的传动组件,能够缩短邦布停留在战场收集资源的时间。",
"BuddyScrew_220014_name": "硬币回收传动轴",
"BuddyScrew_220014_story": "增加资源回收速度的传动组件,能够缩短邦布停留在战场收集资源的时间。",
"BuddyScrew_220015_name": "广域采集链",
"BuddyScrew_220015_story": "加装在邦布四肢的链条状模组,在战斗后增加资源回收效率,缩短停留时间的传动组件。",
"BuddyScrew_220016_name": "硬币扫描透镜Ⅱ型",
"BuddyScrew_220016_story": "立即扫描周围环境,寻找一切可用资源。",
"BuddyScrew_220017_name": "溶剂扫描透镜Ⅱ型",
"BuddyScrew_220017_story": "立即扫描周围环境,寻找一切可用资源。",
"BuddyScrew_220018_name": "鸣徽扫描透镜Ⅱ型",
"BuddyScrew_220018_story": "立即扫描周围环境,寻找一切可用资源。",
"BuddyScrew_220019_name": "镇静剂传感器Ⅱ型",
"BuddyScrew_220019_story": "加装在邦布雷达上的模组,可以增加对于特定事物的侦测优先级。",
"BuddyScrew_220020_name": "回复剂传感器Ⅱ型",
"BuddyScrew_220020_story": "加装在邦布雷达上的模组,可以增加对于特定事物的侦测优先级。",
"BuddyScrew_220021_name": "硬币传感器Ⅱ型",
"BuddyScrew_220021_story": "加装在邦布雷达上的模组,可以增加对于特定事物的侦测优先级。",
"BuddyScrew_220022_name": "溶剂回收传动轴Ⅱ型",
"BuddyScrew_220022_story": "增加资源回收速度的传动组件,能够缩短邦布停留在战场收集资源的时间。",
"BuddyScrew_220023_name": "药水回收传动轴Ⅱ型",
"BuddyScrew_220023_story": "增加资源回收速度的传动组件,能够缩短邦布停留在战场收集资源的时间。",
"BuddyScrew_220024_name": "硬币回收传动轴Ⅱ型",
"BuddyScrew_220024_story": "增加资源回收速度的传动组件,能够缩短邦布停留在战场收集资源的时间。",
"BuddyScrew_220025_name": "鸣徽精筛芯片",
"BuddyScrew_220025_story": "强化邦布的鸣徽筛选能力,更容易获得好的鸣徽。",
"BuddyScrew_220026_name": "鸣徽识别芯片",
"BuddyScrew_220026_story": "强化邦布的鸣徽识别能力,更容易发现鸣徽。",
"BuddyScrew_220027_name": "鸣徽搜索芯片",
"BuddyScrew_220027_story": "强化邦布的鸣徽搜索能力,增加鸣徽的搜索次数。",
"BuddyScrew_220028_name": "药剂收集模组",
"BuddyScrew_220028_story": "能够将药剂残渣和温和以太进行收集过滤,积攒到一定程度后再度利用。",
"BuddyScrew_220029_name": "药剂收集模组Ⅱ型",
"BuddyScrew_220029_story": "能够将药剂残渣和温和以太进行收集过滤,积攒到一定程度后再度利用。",
"BuddyScrew_220030_name": "以太过滤器",
"BuddyScrew_220030_story": "能够一定程度过滤空气中的以太,降低受到侵蚀的速度。",
"BuddyScrew_220031_name": "并行扩展坞",
"BuddyScrew_220031_story": "更多兼容接口,更多强化选择。",
"BuddyScrew_220032_name": "结账干扰器",
"BuddyScrew_220032_story": "「总价是…」「我付过了。」「这位客人…」「我付过了。」「请支…」「我付过了。」",
"BuddyScrew_220033_name": "黄金涂层",
"BuddyScrew_220033_story": "虽然不是黄金的颜色,却能实实在在吸引黄金邦布的特制图层。似乎会被黄金邦布误认为超大号会动的齿轮硬币。",
"BuddyScrew_220034_name": "高精度齿轮",
"BuddyScrew_220034_story": "在空洞活动邦布商人们迫切需求的替换用齿轮,可以用来和它们搞好关系。",
"BuddyScrew_220035_name": "广域采集链Ⅱ型",
"BuddyScrew_220035_story": "加装在邦布四肢的链条状模组,可以增加采集效率。",
"BuddyScrew_220036_name": "硬币扫描透镜Ⅲ型",
"BuddyScrew_220036_story": "立即扫描周围环境,寻找一切可用资源。",
"BuddyScrew_220037_name": "溶剂扫描透镜Ⅲ型",
"BuddyScrew_220037_story": "立即扫描周围环境,寻找一切可用资源。",
"BuddyScrew_220038_name": "鸣徽扫描透镜Ⅲ型",
"BuddyScrew_220038_story": "立即扫描周围环境,寻找一切可用资源。",
"BuddyScrew_220039_name": "广域传感器",
"BuddyScrew_220039_story": "加装在邦布雷达上的模组,可以增加对于特定事物的侦测优先级。",
"BuddyScrew_220040_name": "资源回收传动轴",
"BuddyScrew_220040_story": "增加资源回收速度的传动组件,能够缩短邦布停留在战场收集资源的时间。",
"BuddyScrew_220041_name": "鸣徽识别芯片Ⅱ型",
"BuddyScrew_220041_story": "强化邦布的鸣徽筛选能力,更容易获得好的鸣徽。",
"BuddyScrew_220042_name": "鸣徽搜索芯片Ⅱ型",
"BuddyScrew_220042_story": "强化邦布的鸣徽搜索能力,增加鸣徽的搜索次数。",
"BuddyScrew_220043_name": "药剂收集模组Ⅲ型",
"BuddyScrew_220043_story": "能够将药剂残渣和温和以太进行收集过滤,积攒到一定程度后再度利用。",
"BuddyScrew_220044_name": "并行扩展坞Ⅱ型",
"BuddyScrew_220044_story": "更多兼容接口,更多强化选择。",
"BuddyScrew_220045_name": "高频干扰器",
"BuddyScrew_220045_story": "「总价是…」「我付过了。」「这位客人…」「我付过了。」「请支…」「我付过了。」",
"BuddyScrew_220046_name": "以太隔离膜",
"BuddyScrew_220046_story": "附加在邦布外表的一层隔离镀膜,能够抵挡由以太侵蚀带来的各种症状,但效力并不持久。",
"BuddyScrew_220047_name": "液压钩爪",
"BuddyScrew_220047_story": "能够在鉴定鸣徽时同时进行搜索和抓取工作,虽然成功率并不是百分百,但总比没有好。",
"BuddyScrew_220048_name": "实验医疗模组",
"BuddyScrew_220048_story": "实验性模组,以邦布为控制节点,同步调整所有队员的状态,尝试平均分配每个人的以太参数。",
"BuddyScrew_230001_des": "战斗邦布的攻击力提升10%。",
"BuddyScrew_230001_name": "伸缩弹簧拳",
"BuddyScrew_230001_story": "可以增强战斗邦布的组件。加装在邦布手臂外侧的收纳式弹簧拳,在挥动小短手的时候弹射出来,弥补一些攻击力和…气势上的不足。",
"BuddyScrew_230002_des": "战斗邦布的生命值提升10%。",
"BuddyScrew_230002_name": "延展活动支架",
"BuddyScrew_230002_story": "有了它,邦布可以做一些难度更大的动作。",
"BuddyScrew_230003_des": "战斗邦布的防御力提升15%。",
"BuddyScrew_230003_name": "迷你护心板",
"BuddyScrew_230003_story": "用于保护邦布核心的一块三角形挡板,至于有没有效,邦布也不知道。",
"BuddyScrew_230004_des": "战斗邦布的攻击力提升25%。",
"BuddyScrew_230004_name": "伸缩弹簧拳Ⅱ型",
"BuddyScrew_230004_story": "加装在邦布手臂外侧的收纳式弹簧拳,在挥动小短手的时候弹射出来,弥补一些攻击力和…气势上的不足。",
"BuddyScrew_230005_des": "战斗邦布的生命值提升25%。",
"BuddyScrew_230005_name": "延展活动支架Ⅱ型",
"BuddyScrew_230005_story": "有了它,邦布可以做一些难度更大的动作。",
"BuddyScrew_230006_des": "战斗邦布的防御力提升40%。",
"BuddyScrew_230006_name": "迷你护心板Ⅱ型",
"BuddyScrew_230006_story": "用于保护邦布核心的一块三角形挡板,至于有没有效,邦布也不知道。",
"BuddyScrew_230007_des": "战斗邦布的穿透率提升20%。",
"BuddyScrew_230007_name": "穿透增幅组件",
"BuddyScrew_230007_story": "加装在邦布手部的组件,通过旋转来增加对目标的穿透力度,虽然在旁人眼里可能看到的只是邦布在努力抡动小手。",
"BuddyScrew_230008_des": "战斗邦布的暴击率提升20%。",
"BuddyScrew_230008_name": "激光全息扫描配件",
"BuddyScrew_230008_story": "全方位精确扫描,迅速查找目标弱点,平时也能用来测距。",
"BuddyScrew_230009_des": "战斗邦布的暴击伤害提升40%。",
"BuddyScrew_230009_name": "自聚焦透镜",
"BuddyScrew_230009_story": "精确锁定,精准打击。",
"BuddyScrew_230010_des": "战斗邦布的攻击力提升60%。",
"BuddyScrew_230010_name": "伸缩弹簧拳Ⅲ型",
"BuddyScrew_230010_story": "加装在邦布手臂外侧的收纳式弹簧拳,在挥动小短手的时候弹射出来,弥补一些攻击力和…气势上的不足。",
"BuddyScrew_230011_des": "战斗邦布的生命值提升60%。",
"BuddyScrew_230011_name": "延展活动支架Ⅲ型",
"BuddyScrew_230011_story": "有了它,邦布可以做一些难度更大的动作。",
"BuddyScrew_230012_des": "战斗邦布的防御力提升90%。",
"BuddyScrew_230012_name": "迷你护心板Ⅲ型",
"BuddyScrew_230012_story": "用于保护邦布核心的一块三角形挡板,至于有没有效,邦布也不知道。",
"BuddyScrew_230013_des": "战斗邦布的穿透率提升45%。",
"BuddyScrew_230013_name": "高速穿透组件",
"BuddyScrew_230013_story": "加装在邦布手部的组件,通过高速旋转来增加对目标的穿透力度,虽然在旁人眼里可能看到的只是邦布在努力抡动小手。",
"BuddyScrew_230014_des": "战斗邦布的暴击率提升45%。",
"BuddyScrew_230014_name": "军用全息扫描配件",
"BuddyScrew_230014_story": "全方位精确扫描,迅速查找目标弱点,平时也能用来测距。",
"BuddyScrew_230015_des": "战斗邦布的暴击伤害提升90%。",
"BuddyScrew_230015_name": "电子定位透镜",
"BuddyScrew_230015_story": "精确锁定,精准打击。",
"BuddyScrew_230016_des": "战斗邦布的属性异常积蓄效率提升60%。",
"BuddyScrew_230016_name": "反馈增幅元件",
"BuddyScrew_230016_story": "一定程度强化对周遭以太环境的侦测能力,从而更好地调整以太状态变化带来的各种反馈。",
"BuddyScrew_230017_des": "战斗邦布造成的失衡值提升45%。",
"BuddyScrew_230017_name": "冲锋助推器",
"BuddyScrew_230017_story": "加装在邦布腿部的弹簧助推器,一蹬小腿,就能带来数倍于自身重量的冲击力。",
"BuddyStarDes_1": "等级+1",
"BuddyStarDes_2": "内核更新",
"BuddyStarDes_3": "GARAGE",
"BuddyStarDes_4": "更新",
"Buddy_LevelUI_DefaultTxt": "长按连续添加材料",
"BuffDetail": "效果详情",
"BuffItemText_1001": "在[实战模拟室]中,代理人等级提升所需材料的掉落数量提高100%",
"BuffItemText_1002": "在[实战模拟室]中,音擎等级提升所需材料的掉落数量提高100%",
"BuffItemText_1003": "在[实战模拟室]中,丁尼的掉落数量提高100%",
"BuffItemText_1004": "在[实战模拟室]中,代理人职级晋升所需材料的掉落数量提高100%",
"BuffItemText_1005": "在[实战模拟室]中,代理人技能升级所需材料的掉落数量提高100%",
"BuffItemText_1006": "在[实战模拟室]中,音擎改装所需材料的掉落数量提高100%",
"BuffItemText_1007": "在[定期清剿]中,驱动盘的掉落数量提高100%",
"BuffItemText_1008": "在[实战模拟室]中,驱动盘等级提升所需材料的掉落数量提高100%",
"BuffItemText_2001": "在[实战模拟室]中,代理人等级提升所需材料的掉落数量提高100%",
"BuffItemText_2002": "在[实战模拟室]中,音擎等级提升所需材料的掉落数量提高100%",
"BuffItemText_2003": "在[实战模拟室]中,丁尼的掉落数量提高100%",
"BuffItemText_3001": "在[实战模拟室]中,[强攻]代理人职级晋升所需材料的掉落数量提高100%",
"BuffItemText_3002": "在[实战模拟室]中,[击破]代理人职级晋升所需材料的掉落数量提高100%",
"BuffItemText_3003": "在[实战模拟室]中,[异常]代理人职级晋升所需材料的掉落数量提高100%",
"BuffItemText_3004": "在[实战模拟室]中,[支援]代理人职级晋升所需材料的掉落数量提高100%",
"BuffItemText_3005": "在[实战模拟室]中,[防护]代理人职级晋升所需材料的掉落数量提高100%",
"BuffItemText_3006": "在[实战模拟室]中,物理属性代理人技能升级所需材料的掉落数量提高100%",
"BuffItemText_3007": "在[实战模拟室]中,火属性代理人技能升级所需材料的掉落数量提高100%",
"BuffItemText_3008": "在[实战模拟室]中,冰属性代理人技能升级所需材料的掉落数量提高100%",
"BuffItemText_3009": "在[实战模拟室]中,电属性代理人技能升级所需材料的掉落数量提高100%",
"BuffItemText_3010": "在[实战模拟室]中,以太属性代理人技能升级所需材料的掉落数量提高100%",
"BuffItemText_3011": "在[实战模拟室]中,[强攻]型音擎改装所需材料的掉落数量提高100%",
"BuffItemText_3012": "在[实战模拟室]中,[击破]型音擎改装所需材料的掉落数量提高100%",
"BuffItemText_3013": "在[实战模拟室]中,[异常]型音擎改装所需材料的掉落数量提高100%",
"BuffItemText_3014": "在[实战模拟室]中,[支援]型音擎改装所需材料的掉落数量提高100%",
"BuffItemText_3015": "在[实战模拟室]中,[防护]型音擎改装所需材料的掉落数量提高100%",
"BuffItemText_Title": "[{0}]效果详情",
"BuffLimitText_Battle": "受增益通关次数",
"BuffLimitText_Exhausted": "咖啡增益已耗尽",
"BuffLimitText_VR": "受增益怪物卡数",
"BuffLimitText_VR_SelectedCard": "(已选{0}张)",
"BuffRemainTimeDes": "剩余{0}秒",
"BuffStackCountDes": "当前已叠加{0}层",
"Burn_System": "灼烧",
"Burn_System_Debuff_Des": "持续承受火属性伤害。",
"ButlerBoo_NAME": "巴特勒",
"BuyPowerTips_ItemBeyondMaxNum": "电量已达上限,无法继续购买",
"CS_00_00_010": "赫利俄斯机关的遗产…",
"CS_00_00_020": "老师会伤心的",
"CS_00_00_030": "艾利都的悲剧…",
"CS_00_00_040": "空洞的秘密…",
"CS_00_00_050": "超级人工智能…",
"CS_00_00_060": "赫利俄斯机关的遗产…",
"CS_00_00_070": "空洞的秘密…",
"CS_00_00_080": "我不会让步的",
"CS_00_00_090": "我不会放弃的",
"CS_00_00_100": "终究…走到这一步了吗?",
"CS_00_00_110": "Jinni…",
"CS_00_00_120": "Fairy!",
"CS_00_01_010": "插播一条紧急新闻",
"CS_00_01_020": "十四分街突发伴生空洞灾害",
"CS_00_01_030": "已突破现场三级管制",
"CS_00_01_040": "空洞调查协会已向现场派遣调查团队进行应急处理",
"CS_00_01_050": "附近街区居民的疏散工作也在同步进行中",
"CS_00_01_060": "请广大市民们切勿接近十四分街",
"CS_00_01_070": "邻近街区的居民请依据避灾指引有序撤离",
"CS_00_01_080": "重复一次",
"CS_00_01_090": "哥 快来看看这个新闻",
"CS_00_01_091": "怎么了",
"CS_00_01_100": "十四分街啊 我记得那边好像在",
"CS_00_01_110": "等我一下",
"CS_00_01_111": "嗯 就在雅努斯区",
"CS_00_01_112": "说是已经突破三级管制了",
"CS_00_01_120": "果然 治安局的人今天刚好在那街区有搜捕行动",
"CS_00_01_130": "撤离工作不见得能顺利进行",
"CS_00_01_140": "也就是说",
"CS_00_01_141": "提前做下准备吧",
"CS_00_01_150": "说不定 很快就有「生意」要上门了",
"CS_00_01_160": "好了 剩下的就是等待了",
"CS_00_01_170": "好了 剩下的就是等待了",
"CS_00_03_010": "复原了",
"CS_00_03_020": "这家伙的以太活性还在提升",
"CS_00_03_030": "继续进攻嘛",
"CS_00_03_040": "不 现在的火力不适合跟它打消耗战",
"CS_00_03_050": "先开溜",
"CS_00_04_010": "嗯呢呢?",
"CS_00_04_020": "找到了!",
"CS_00_04_030": "真是走运!",
"CS_00_04_040": "那是我的保险箱",
"CS_00_04_050": "找到了",
"CS_00_04_060": "真是走运",
"CS_00_04_070": "那是,我的保险箱!",
"CS_00_05_010": "喂,听得见嘛妮可?可以把伊埃斯放进去了!",
"CS_00_05_020": "喂,听得见嘛妮可?可以把伊埃斯放进去了!",
"CS_00_05_030": "OK!好啦小家伙,去吧去吧!",
"CS_00_05_040": "嗯呐呐嗯!",
"CS_00_05_050": "行了,你们家邦布已经出发了!",
"CS_00_05_060": "哥哥,可以开始吗?",
"CS_00_05_070": "妹妹,可以开始吗?",
"CS_00_05_080": "嗯。",
"CS_00_05_090": "嗯。",
"CS_00_05_100": "嗯…!嗯呢呢呢!",
"CS_00_05_110": "嗯?!怎么还是这地方?",
"CS_00_05_120": "可恶,又得战斗!弹药消耗快超标了,这样下去奖金就…",
"CS_00_05_130": "来了,准备迎击。",
"CS_00_05_140": "嗯?",
"CS_00_05_150": "等下,那不是我扔的!",
"CS_00_05_160": "喂,两位,快来这边!",
"CS_00_05_161": "喂,两位,快来这边!",
"CS_00_05_170": "两位,辛苦啦!",
"CS_00_05_171": "两位,辛苦啦!",
"CS_00_05_180": "戴着围巾,说人话的邦布…",
"CS_00_05_190": "噢噢噢!难道你是——",
"CS_00_05_200": "「法厄同」!",
"CS_00_05_210": "「法厄同」!",
"CS_00_07_010": "咦?妹妹,你怎么突然回来了?",
"CS_00_07_020": "咦?哥哥,你怎么突然回来了?",
"CS_00_07_030": "不是我要回来的,是被弹出来了。HDD和空洞内的连接彻底断了!",
"CS_00_07_040": "不是我主动回来的,是被弹出来了。HDD和空洞内的连接断开了。",
"CS_00_07_050": "赶快开始紧急调试!",
"CS_00_07_060": "赶快开始紧急调试!",
"CS_00_07_070": "嗯!",
"CS_00_07_080": "嗯!",
"CS_00_07_090": "不行,能用的办法都用过了,还是没办法恢复连接。",
"CS_00_07_100": "奇怪,按说HDD用的技术,应该没那么容易受空洞活性影响才对。",
"CS_00_07_110": "不过最麻烦的是妮可他们,现在除了HDD,根本没有其他联络空洞内的手段。",
"CS_00_07_120": "没有「萝卜」,也没有绳匠…",
"CS_00_07_130": "就算他们有以太适性体质,在空洞里待太久,也会被侵蚀的。",
"CS_00_07_140": "接下来只剩下一个办法了——",
"CS_00_07_150": "重启试试。",
"CS_00_07_160": "不是有这样的玄学吗?",
"CS_00_07_170": "只要切断电源稍等片刻,所有问题都会迎刃而…",
"CS_00_07_180": "铃,你不是已经强制关机了吗,为什么系统界面还亮着?",
"CS_00_07_190": "难道说无法连接…",
"CS_00_07_200": "并不是「这边」的原因。",
"CS_00_07_210": "呵,我还以为你们永远都发现不了呢…",
"CS_00_07_220": "「法厄同」!",
"CS_00_08_010": "原来是这样…原来是这样!",
"CS_00_08_020": "你们早就算计好了!",
"CS_00_08_030": "为了让我上钩,竟然不惜抛弃「法厄同」的身份…",
"CS_00_08_040": "不,你错了。",
"CS_00_08_050": "我们可没有抛弃「法厄同」的身份,只不过是舍弃了一个「账号」",
"CS_00_08_070": "这、这一切没完!",
"CS_00_08_080": "你们会付出代价的!",
"CS_00_08_090": "太好了,我们成功了!!",
"CS_00_08_100": "现在HDD已经完全在我们的控制下了。",
"CS_00_08_110": "哥哥,辛苦了。",
"CS_00_08_120": "嗯,你也是。",
"CS_00_08_130": "说起来,铃你刚才演得还挺像的。",
"CS_00_08_140": "说起来,哥哥你刚才演得还挺像的。",
"CS_00_08_150": "你还好意思说!你突然对着黑客来一句「我告诉你密码」,就不怕我反应不过来吗?",
"CS_00_08_160": "你还好意思说!你突然对着黑客来一句「我告诉你密码」,就不怕我反应不过来吗?",
"CS_00_08_170": "怎么会呢,毕竟我们可是「法厄同」啊。",
"CS_00_08_180": "怎么会呢,毕竟我们可是「法厄同」啊。",
"CS_00_08_190": "好了,恢复连线!",
"CS_00_08_200": "好了,恢复连线!",
"CS_00_08_210": "让我们把妮可他们救出来吧!",
"CS_00_08_220": "让我们把妮可他们救出来吧!",
"CS_00_10_010": "不要被吓到哦。",
"CS_00_10_020": "不要被吓到哦。",
"CS_00_10_030": "咳咳…Fairy?你在吗?你要的人到了。",
"CS_00_10_040": "咳咳…Fairy?你在吗?你要的人到了。",
"CS_00_10_050": "妹妹,这是…?",
"CS_00_10_060": "哥哥,这是…?",
"CS_00_10_070": "唉…?",
"CS_00_10_080": "唉…?",
"CS_00_10_090": "…让让让让我们转到下一条新闻…",
"CS_00_10_100": "呜哇!",
"CS_00_10_110": "呜哇!",
"CS_00_10_120": "怎么回事啊!",
"CS_00_10_130": "怎么回事啊!",
"CS_00_10_140": "嗯、嗯呢呢?",
"CS_00_10_150": "系统启动完成——",
"CS_00_10_160": "我是Ⅲ型总序式集成泛用人工智能,开发代号:Fairy。",
"CS_00_10_170": "您好,主人。",
"CS_00_11_010": "走左边!",
"CS_00_11_020": "嗯?",
"CS_00_11_030": "哈——",
"CS_00_11_040": "在那!",
"CS_00_11_050": "快追!",
"CS_00_11_060": "抓住他们!",
"CS_00_11_070": "别想跑!",
"CS_01.5_01_010": "没想到要进这么多新影片!早知道就开车去了",
"CS_01.5_01_020": "没办法,毕竟我们「另一边的身份」要从头开始,收入肯定会大打折扣",
"CS_01.5_01_030": "录像店的生意,必须开始认真干了",
"CS_01.5_01_040": "说得也是,不过…为什么这次进的都是些慢节奏的片子",
"CS_01.5_01_050": "我们需要更多刺激的影片才对吧,哥哥",
"CS_01.5_01_060": "铃,选购的影片要照顾更多影迷的需求才对",
"CS_01.5_01_070": "「照顾更多影迷的需求」",
"CS_01.5_01_080": "是指哥哥这份6成都是文艺片和纪录片的选购单么",
"CS_01.5_01_090": "唔…",
"CS_01.5_01_100": "温、温柔的影片有助于抚慰大家的心",
"CS_01.5_01_110": "生活在新艾利都可是压力很大的",
"CS_01.5_01_120": "大家才没有这么软弱呢",
"CS_01.5_01_130": "上次进货就是听哥哥的,这次怎么想都该轮到我了",
"CS_01.5_01_140": "喂,那次是我们一起商量的吧",
"CS_01.5_01_150": "那次我不知不觉就被哥哥牵着鼻子走了",
"CS_01.5_01_160": "所以这次的进货计划得重新审视",
"CS_01.5_01_170": "您好!您想关注一下空洞调查协会吗——",
"CS_01.5_01_180": "不用了谢谢",
"CS_01.5_01_190": "哥~哥",
"CS_01.5_01_200": "你的回答呢",
"CS_01.5_01_210": "可是这个月我最期待,呃",
"CS_01.5_01_220": "我是说客人们最期待的纪录片已经发售了,就先不要改变计划了吧",
"CS_01.5_01_230": "我听到了哦",
"CS_01.5_01_240": "哥哥竟然用经营店面的收入满足个人爱好",
"CS_01.5_01_250": "您的指控已收到,不过传闻证据本庭不予采信",
"CS_01.5_01_260": "嗯?",
"CS_01.5_01_270": "好像有「另一边」的客人上门了呢",
"CS_01.5_01_280": "好了,这次的进货计划保持不变",
"CS_01.5_01_290": "下次…下次再说,先看看现在要处理什么生意吧",
"CS_01.5_01_300": "铃?",
"CS_01.5_01_310": "我觉得计划可以改变一下哦哥哥",
"CS_01.5_01_320": "你什么时候拿过去的",
"CS_01.5_01_330": "委托人的事就交给哥哥你处理",
"CS_01.5_01_340": "我嘛,就勉为其难去其他供货商那里搞定影片选购的事吧",
"CS_01.5_01_350": "什么意思",
"CS_01.5_01_360": "你要自己去供货商那里?喂!铃",
"CS_01.5_01_370": "放心吧,我一定会「照顾更多影迷需求的」",
"CS_01.5_01_380": "店里就拜托你咯",
"CS_01.5_02_010": "呼~啊",
"CS_01.5_02_020": "乔普师傅!请再给我一碗",
"CS_01.5_02_030": "没问题",
"CS_01.5_02_040": "慢点慢点,没人和你抢",
"CS_01.5_02_050": "没办法,在空洞里待了那么久,实在是饿坏了",
"CS_01.5_02_060": "身体已经没问题了吧",
"CS_01.5_02_070": "嗯,完全没关系",
"CS_01.5_02_080": "虽说订购的影片大多都遗失在空洞里了",
"CS_01.5_02_090": "录像店的客人们看不到新电影,一定会很失望",
"CS_01.5_02_100": "我看是哥哥你看不到那个什么最新纪录片会失望吧",
"CS_01.5_02_110": "明天我们再去找供货商订购吧",
"CS_01.5_02_120": "这次进货,全听你的",
"CS_01.5_02_130": "你说真的",
"CS_01.5_02_140": "嘿嘿,那我告诉你一个好消息——",
"CS_01.5_02_150": "我这里,正好有一部最新纪录片哦",
"CS_01.5_03_010": "怎么样,是不是哥哥你喜欢的纪录片",
"CS_01.5_03_020": "这不是这次营救行动的视觉记录么",
"CS_01.5_03_030": "不满意",
"CS_01.5_03_040": "写实题材、伪纪录片风格、素人的运镜再加上Fairy的剪辑效果——",
"CS_01.5_03_050": "这是集温情救援与刺激战斗于一体的最佳影片",
"CS_01.5_03_060": "明天就把它放在架子上出租怎么样?一定会被客人们——",
"CS_01.5_03_070": "驳回。太招摇了",
"CS_01.5_03_080": "唉——?哥哥是害羞了吧",
"CS_01.5_03_090": "才没有…",
"CS_01_01_010": "Fairy,那接下来就交给你了",
"CS_01_01_020": "正在与邦布建立连接,开始读取视觉数据",
"CS_01_01_030": "数据读取完成。即将播放——",
"CS_01_01_031": "喔,出现画面了。",
"CS_01_01_040": "啊,让我看看…没错!这就是我和妮可相遇那天",
"CS_01_02_010": "是要从下面钻嘛?",
"CS_01_02_020": "喵呀!!好难受的声音",
"CS_01_02_030": "咿呀啊啊啊啊——",
"CS_01_02_040": "猫又小心",
"CS_01_02_050": "猫又小心",
"CS_01_02_060": "没受伤吧?",
"CS_01_02_070": "没受伤吧?",
"CS_01_02_080": "嘿咻——!好,没弄坏围裙…",
"CS_01_02_090": "啊…",
"CS_01_02_100": "初、初次见面调查员阁下!我钻过来了!",
"CS_01_03_010": "真空旷啊,那个大家伙就在这嘛?",
"CS_01_03_020": "大家伙没见到,小家伙有不少",
"CS_01_03_030": "大概藏在某个角落",
"CS_01_03_040": "啊!小喽啰们都作鸟兽散了",
"CS_01_03_050": "要来了…",
"CS_01_03_060": "那怪物嘛?",
"CS_01_03_070": "主题曲",
"CS_01_03_080": "哈???",
"CS_01_03_090": "电影里决战前都会先放坏人的音乐",
"CS_01_03_100": "哼哼哼!放心吧安比",
"CS_01_03_110": "我已经从星徽骑士系列剧里掌握了必胜的法则",
"CS_01_03_120": "不要跟坏人按规矩战斗!一上来就要使用必杀飞踢",
"CS_01_03_130": "开场10秒内解决他们,根本没有奏响专属BGM的机会",
"CS_01_03_140": "比利",
"CS_01_03_150": "后面!",
"CS_01_03_160": "竟、竟然预判了我的预判",
"CS_01_03_170": "你这个笨蛋!差点10秒内就播放片尾曲了",
"CS_01_03_180": "那家伙也是星徽骑士的粉丝嘛?",
"CS_01_04_010": "怎么样,怪物?",
"CS_01_04_020": "准备迎接惊喜吧!",
"CS_01_04_030": "亲爱的乘客们,列车马上就要进站了!请各位乘客站到黄线后面,有序上下车",
"CS_01_04_040": "Fairy!开工",
"CS_01_04_050": "Fairy!开工",
"CS_01_04_060": "收到。开始测算空气电荷分布",
"CS_01_04_070": "比利",
"CS_01_04_080": "交给我吧",
"CS_01_04_090": "距离抵达临界电势差还有4秒、3秒…",
"CS_01_04_100": "快点",
"CS_01_04_110": "2秒",
"CS_01_04_120": "1秒、0…",
"CS_01_04_130": "唉?怎么没动静",
"CS_01_04_140": "唉?怎么没动静",
"CS_01_04_150": "炸了吗?炸了吗?",
"CS_01_04_160": "快想想办法啊绳匠",
"CS_01_04_170": "还没炸?还没炸?",
"CS_01_04_180": "我重新数:43210!",
"CS_02.5_01_010": "嗯?信号不好吗?",
"CS_02.5_01_020": "铃,怎么了?",
"CS_02.5_01_021": "可别是坏了吧?",
"CS_02.5_01_030": "铃——!!",
"CS_02.5_01_040": "没事吧,有没有受伤?",
"CS_02.5_01_050": "铃…铃!",
"CS_02.5_01_060": "你怎么样,伤到没有?",
"CS_02.5_01_070": "嗯?啊…嗯,我没事",
"CS_02.5_01_080": "咦,我们是不是在哪见过…",
"CS_02.5_01_090": "嗯?有吗?",
"CS_02.5_01_100": "不好意思,是我们记错了",
"CS_02.5_01_110": "诶嘿嘿嘿…",
"CS_02.5_025_010": "唔…热感痕迹向西边去了…",
"CS_02.5_025_020": "局里预装的「萝卜」时效有限",
"CS_02.5_025_030": "动作快点的话,能在嫌犯迷失前逮到他",
"CS_02.5_025_040": "嗯,继续追吧",
"CS_02.5_02_010": "站住!",
"CS_02.5_02_020": "嗯…行…呜哇!",
"CS_02.5_02_030": "喂!干什么呢!",
"CS_02.5_02_040": "再不停下就要开枪了!",
"CS_02.5_02_050": "嘿!",
"CS_02.5_02_060": "呃啊!",
"CS_02.5_02_070": "这里是朱鸢小队,犯罪嫌疑人逃入空洞,即将进行洞内追捕!",
"CS_02.5_02_080": "报备收到——",
"CS_02.5_02_090": "早知他这么结实,就该再用点力的",
"CS_02.5_02_100": "怎么样了?",
"CS_02.5_02_110": "犯人跑进空洞了,我们进去抓人,你们先回去吧",
"CS_02.5_02_120": "哥哥,我们也跟过去看看吧",
"CS_02.5_03_010": "接下来,听我的指示行动!",
"CS_02.5_03_020": "接下来,听我的指示行动!",
"CS_02.5_03_030": "可这些敌人怎么办?",
"CS_02.5_03_040": "交给我!",
"CS_02.5_03_050": "交给我!",
"CS_02.5_03_060": "嗯?",
"CS_02.5_03_070": "什么?!",
"CS_02.5_03_080": "就是现在!快走!",
"CS_02.5_03_090": "就是现在!快走!",
"CS_02.5_03_100": "她们跑了!",
"CS_02.5_03_110": "接下来怎么走?",
"CS_02.5_03_120": "笔直向前,准备进入裂隙!",
"CS_02.5_03_130": "笔直向前,准备进入裂隙!",
"CS_02.5_03_140": "裂隙?",
"CS_02.5_03_150": "什么!",
"CS_02.5_03_160": "是空间裂隙!追进去!",
"CS_02.5_03_170": "她们在那儿!",
"CS_02.5_03_180": "敌人跟过来了!",
"CS_02.5_03_190": "正前方还有一处裂隙!",
"CS_02.5_03_200": "正前方还有一处裂隙!",
"CS_02.5_03_210": "敌人紧咬着不放!这样下去不是办法!",
"CS_02.5_03_220": "办法倒是有,虽说会有点凶险,但你们一定能行!",
"CS_02.5_03_230": "办法倒是有,虽说会有点凶险,但你们一定能行!",
"CS_02.5_03_240": "快跟上!",
"CS_02.5_03_250": "就在那!",
"CS_02.5_03_260": "快点快点!",
"CS_02.5_03_270": "得救了…",
"CS_02.5_03_280": "救命恩人,既在此处…不打算露面吗?",
"CS_02.5_03_290": "二位,总算见面了",
"CS_02.5_03_300": "二位,总算见面了",
"CS_028_01_010": "等等…响一声表示有活性反应、两声表示活性显著、三声表示强烈、四声…",
"CS_028_01_020": "出什么事了?",
"CS_028_01_030": "出什么事了?",
"CS_028_01_040": "不…不可能!这…这是…",
"CS_028_01_050": "什么声音?",
"CS_028_01_060": "什么声音?",
"CS_028_01_070": "这声音…",
"CS_028_01_080": "那个是…?",
"CS_028_01_090": "那个是…?",
"CS_028_01_100": "小心——!!",
"CS_028_01_110": "可恶,竟然是她…",
"CS_028_02_010": "还没找到吗…",
"CS_028_02_020": "——!她在那边!",
"CS_02_01_010": "就快到了,我们社长就在前面",
"CS_02_01_020": "虽然社长年纪很轻,但已经是万兽之王一般的人物,你尽管紧张没关系",
"CS_02_01_030": "一般来说不应该是「不用紧张」嘛",
"CS_02_01_031": "常识上该说「不用紧张」才对吧……",
"CS_02_01_040": "快躲开——",
"CS_02_01_050": "快跑!",
"CS_02_01_060": "喂,这又是在搞什么啊?",
"CS_02_01_070": "是你啊安东!系统体检只差最后一步",
"CS_02_01_080": "就保持这样不要动",
"CS_02_01_090": "乖孩子不要怕,安装防火墙插件而已",
"CS_02_01_100": "真的一点都不痛…",
"CS_02_01_110": "糟了",
"CS_02_01_120": "呼,看来是搞定了",
"CS_02_01_130": "抱歉,来晚了",
"CS_02_01_140": "万兽之王一般的人物…这就是白祇重工的老大?",
"CS_02_01_141": "万兽之王一般的人物…这就是白祇重工的首领?",
"CS_02_01_170": "你…你好",
"CS_02_01_171": "你好。",
"CS_02_01_180": "哎呀你好你好你好绳匠先生",
"CS_02_01_190": "哎呀你好你好你好绳匠小姐",
"CS_02_01_200": "真不好意思一来就让你看到这种场面",
"CS_02_01_210": "我们社长已经等候你多时了",
"CS_02_01_220": "诶?你…你难道不是…",
"CS_02_01_221": "嗯?你不是社长么?",
"CS_02_01_230": "格莉丝你在干什么!放我下来!",
"CS_02_01_240": "介绍一下,这位就是我们的社长",
"CS_02_01_250": "我说了快点放我下来!",
"CS_02_01_260": "我就是白祇重工的社长 珂蕾妲·贝洛伯格",
"CS_02_02_010": "嚯?追兵终于来了,俺已经等候多时了",
"CS_02_02_020": "啊?这家伙的语气怎么变这么拽,之前机载语音可不是这个调啊",
"CS_02_02_030": "抓物机,你的逻辑核心可能出了故障",
"CS_02_02_040": "跟我们回去接受检修吧",
"CS_02_02_050": "别用这种哄小孩吃药的语气跟俺说话",
"CS_02_02_060": "俺可是,顶·天·立·地的男子汉!",
"CS_02_02_070": "…男子汉",
"CS_02_02_080": "就凭这偷袭的本事也敢自称男子汉?!",
"CS_02_02_090": "哦?你好像很懂啊",
"CS_02_02_100": "那就好说了!跟俺像男子汉一样,一决胜负吧!",
"CS_02_03_010": "请不要继续靠近了",
"CS_02_03_020": "这里是人家和恋人的私人领域",
"CS_02_03_030": "怎么会有女孩子的声音…",
"CS_02_03_040": "在那儿",
"CS_02_03_050": "原来是你们!妄图拆散人家和真白君的坏人",
"CS_02_03_060": "几天不见,没想到掘进机已经成长为出色的少女了…",
"CS_02_03_070": "格莉丝,那个…你冷静一点",
"CS_02_03_080": "不过真白君是谁啊?白色的吗",
"CS_02_03_090": "总不至于是它下面那栋烂尾楼…",
"CS_02_03_100": "不许你污蔑真白君!!",
"CS_02_03_110": "人家已经决心要和真白君长相厮守",
"CS_02_03_120": "收回你们无礼的发言!",
"CS_02_04_010": "找到了",
"CS_02_04_020": "Ⅲ型空洞用工业打桩机——",
"CS_02_04_030": "「星期五」",
"CS_02_04_040": "它发现我们了!不知道这家伙现在变成了什么性格…",
"CS_02_04_050": "没关系!我们已经成功说服了两台问题儿童",
"CS_02_04_060": "是时候听听这家伙的主张了",
"CS_02_04_070": "二话不说就冲过来了",
"CS_02_04_080": "逃、逃跑了",
"CS_02_04_090": "愣着干什么?快追上去呀",
"CS_02_05_010": "再往这来点儿",
"CS_02_05_020": "小心点,慢慢来…",
"CS_02_05_030": "好了",
"CS_02_05_040": "稳一点稳一点~",
"CS_02_05_050": "放心交给俺吧",
"CS_02_05_060": "哈哈,搞定",
"CS_02_05_070": "走吧,这里的事情已经结束了",
"CS_02_05_080": "嗯",
"CS_02_05_090": "嗯…?",
"CS_02_05_100": "等等,吾似乎,忘却了十分重要之事…",
"CS_02_05_110": "对啊,「封印」!霍尔斯导师传信于吾,命吾来此加固封印…",
"CS_02_05_120": "可封印…封印究竟为何物",
"CS_02_05_130": "喂,纪念碑里有东西在动",
"CS_02_05_140": "是以骸吗?!",
"CS_02_05_150": "看上去不像,但是…",
"CS_02_05_160": "以太反应读数高得吓人",
"CS_02_05_170": "来了",
"CS_02_05_180": "往哪儿跑",
"CS_02_05_190": "给俺老实点!",
"CS_02_05_200": "呼…真是吓人一跳",
"CS_02_05_210": "绳匠,你见多识广,这究竟是个什么怪物",
"CS_02_05_220": "外观来看并不是以骸",
"CS_02_05_230": "外观不符合以骸的特征",
"CS_02_05_240": "但也不是普通的人类侵蚀体…",
"CS_02_05_250": "但也不是普通的人类侵蚀体…",
"CS_02_05_260": "哥哥,你怎么了",
"CS_02_05_270": "铃,你怎么了",
"CS_02_05_280": "这到底是——",
"CS_02_05_290": "这到底是——",
"CS_02_05_300": "糟了——汉斯,星期五!回话啊!!",
"CS_02_05_310": "孩子们的信号消失了,以太读数还在提升",
"CS_02_05_320": "大家小心!",
"CS_02_05_330": "这个大怪物,是把机械们都吞了吗?!",
"CS_02_06_010": "社长!",
"CS_02_06_020": "小不点!",
"CS_02_06_030": "可恶!",
"CS_02_07_010": "可恶,这样下去,大家都会送命的",
"CS_02_07_020": "原型机!?",
"CS_02_07_030": "社长",
"CS_02_07_040": "让这家伙动起来花了点时间",
"CS_02_07_050": "接下来就交给我",
"CS_02_07_060": "来啊,怪物!",
"CS_02_07_070": "加油啊社长!",
"CS_02_07_080": "干得好!",
"CS_02_07_090": "小不点!",
"CS_02_07_100": "就这样把它推过去!用纪念碑击败它",
"CS_02_07_110": "好——",
"CS_02_07_120": "就差一点了",
"CS_02_07_130": "再加把劲",
"CS_02_07_140": "双方僵持住了",
"CS_02_07_150": "原型机声音不太对",
"CS_02_07_160": "就差一点了",
"CS_02_07_170": "赶紧给我动起来啊!",
"CS_02_07_180": "珂蕾妲,来,给它起一个名字吧",
"CS_02_07_190": "将来只要你呼唤它,它就能完成你的愿望",
"CS_02_07_200": "小不点…别硬撑!",
"CS_02_07_210": "老爸,我可以…再一次相信你吗",
"CS_02_07_220": "怪物在侵蚀原型机",
"CS_02_07_230": "给我…动起来",
"CS_02_07_240": "——格罗伊!",
"CS_02_07_250": "别小看了啊",
"CS_02_07_260": "我们白祇重工引以为傲的",
"CS_02_07_270": "空洞用智能重型工程机械的力量啊!",
"CS_02_07_280": "即使被你们侵蚀",
"CS_02_07_290": "我们白祇重工的造物",
"CS_02_07_300": "也绝不会屈服——",
"CS_02_07_310": "笨蛋老爸…",
"CS_02_07_320": "现在的白祇重工,没有让你失望吧",
"CS_03.5_015_010": "快、快挡住!",
"CS_03.5_015_020": "可恶!为什么会有治安官——",
"CS_03.5_015_030": "快跑啊!!",
"CS_03.5_015_040": "束手就擒比较好哦!",
"CS_03.5_015_050": "赛斯,强攻队形!",
"CS_03.5_015_060": "明白!别挡路——!",
"CS_03.5_02_010": "注意!两点钟方向!",
"CS_03.5_02_020": "在上面!",
"CS_03.5_02_030": "那个人…就是本次的目标吧?",
"CS_03.5_02_040": "没错…",
"CS_03.5_02_050": "准备迎接制裁吧!",
"CS_03.5_02_060": "谁制裁谁…还未必有定论",
"CS_03.5_03_010": "可、可恶!",
"CS_03.5_03_020": "这些治安官是硬茬子!想办法撤退!",
"CS_03.5_03_030": "此路不通哦!",
"CS_03.5_03_040": "你在看哪里!",
"CS_03.5_03_050": "你不是山狮最能打的么?",
"CS_03.5_03_060": "怎么一直像个老鼠一样窜来窜去的?真丢人!",
"CS_03.5_03_070": "喂!",
"CS_03.5_03_080": "只是因为你的战斗方式太无聊罢了",
"CS_03.5_03_090": "只知正面进攻,令人乏味",
"CS_03.5_03_100": "我就是要用堂堂正正的方式打赢你们这些败类!",
"CS_03.5_03_110": "我最瞧不起歪门邪道!",
"CS_03.5_03_120": "是吗?真不巧,我最喜欢的…就是歪门邪道——!",
"CS_03.5_03_130": "我就说了别乱走别乱走!你看,这不是迷路…",
"CS_03.5_03_140": "…了吗?",
"CS_03.5_03_150": "抓…抓住他们——!",
"CS_03.5_03_160": "有以太物质的味道……",
"CS_03.5_03_170": "小心!",
"CS_03.5_03_180": "这些人只会拖慢我们的速度",
"CS_03.5_03_190": "治安局的人还在外面,不要节外生枝,快撤退!",
"CS_03.5_03_200": "等一下!!",
"CS_03.5_03_210": "谁?!别过来!",
"CS_03.5_03_220": "不要伤害无辜市民!放开他们!",
"CS_03.5_03_230": "放开他们?行啊,你拿自己来交换么?",
"CS_03.5_03_240": "…可以!",
"CS_03.5_03_250": "竟然答应了…?",
"CS_03.5_03_260": "哈哈哈!怎么样?我说有用吧?",
"CS_03.5_03_270": "烟散了",
"CS_03.5_03_280": "保持队形,注意警戒!",
"CS_03.5_03_290": "朱鸢队长!发现三名市民,没有受伤!",
"CS_03.5_03_300": "那些山狮的人已经不见了…",
"CS_03.5_03_310": "和拜伦长官说的一样,又逃窜消失了?",
"CS_03.5_03_320": "等等…赛斯呢?",
"CS_03.5_04_010": "还有什么话要说吗?",
"CS_03.5_04_020": "我…我…",
"CS_03.5_04_030": "我,我要…改过自新…!",
"CS_03.5_04_040": "我知道,你会的…",
"CS_03.5_04_050": "不——!!!",
"CS_03.5_04_060": "不用急,你就是下一个",
"CS_03.5_04_070": "简…这是什么意思?你也要破坏规矩?",
"CS_03.5_04_080": "不敢,老大。只是…你上次说过吧?",
"CS_03.5_04_090": "等时机合适,就让我晋升亲卫",
"CS_03.5_04_100": "你想说什么?",
"CS_03.5_04_110": "我们山狮武力出众,无人能敌",
"CS_03.5_04_120": "就连治安局的人也不在话下!",
"CS_03.5_04_130": "就这么把这个人处理掉,岂不是太浪费了?",
"CS_03.5_04_140": "那你想怎样?",
"CS_03.5_04_150": "我觉得,他就是「合适的时机」…",
"CS_03.5_04_160": "一个让我在帮众面前证明自己,完成晋升的时机!",
"CS_03.5_04_170": "让我跟他决斗,就在「狮巢」里!",
"CS_03.5_04_180": "简!你…你这家伙不要太得意忘形!",
"CS_03.5_04_190": "各位,你们还不知道吧?",
"CS_03.5_04_200": "那些在街头巷尾的传言?",
"CS_03.5_04_210": "有人说,在治安局面前,山狮帮不过是一群病猫罢了",
"CS_03.5_04_220": "兄弟被抓,生意被抢…",
"CS_03.5_04_230": "行动遭破坏,地盘被削减…",
"CS_03.5_04_240": "而我们做了什么呢?",
"CS_03.5_04_250": "逃亡、躲藏、抱头鼠窜、忍气吞声!",
"CS_03.5_04_260": "狮子,可是讲究荣誉的动物",
"CS_03.5_04_270": "而这个治安官正是我们证明荣誉的最好机会!",
"CS_03.5_04_280": "用这场决斗让所有帮派看清楚!",
"CS_03.5_04_290": "我们,是真正的狮子!",
"CS_03.5_04_300": "而不是…病猫",
"CS_03.5_04_310": "老、老大!我觉得简大姐说得有道理!",
"CS_03.5_04_320": "是啊老大!咱们都被欺负多久了!",
"CS_03.5_04_330": "山狮!我们是山狮!!",
"CS_03.5_04_340": "决斗!咱们决斗!!",
"CS_03.5_04_350": "上啊简大姐!我们挺你!",
"CS_03.5_04_360": "干掉治安局!我们是最猛的!",
"CS_03.5_04_370": "山狮!山狮!山狮!…",
"CS_03.5_04_380": "瑞扎老大…您觉得呢?",
"CS_03.5_04_390": "「狮巢」准备好时…我会叫人通知你",
"CS_03.5_04_400": "在那之前…看好治安官",
"CS_03.5_04_410": "是!老大!",
"CS_03.5_04_420": "多谢老大恩准…",
"CS_03.5_04_430": "我不会让你失望的",
"CS_03.5_05_010": "小子,你想干什么…?",
"CS_03.5_05_020": "我,最讨厌邪门歪道…",
"CS_03.5_05_030": "我已经听够了,也忍够了…",
"CS_03.5_05_040": "摆着义气嘴脸,却是个利欲熏心、随意牺牲同伴的小人!",
"CS_03.5_05_050": "简,你现在已经看清楚了吧?这些帮派的肮脏本性!",
"CS_03.5_05_060": "如果你当时答应我的条件,一切本可以挽回的!",
"CS_03.5_05_070": "我答应你的条件",
"CS_03.5_05_080": "但你却执迷不悟地…",
"CS_03.5_05_090": "等一下,你刚刚说什么?",
"CS_03.5_05_100": "我答应你的条件啊!弃暗投明,改过自新,对吧?",
"CS_03.5_05_110": "好啊,我答应",
"CS_03.5_05_120": "呃…哈?",
"CS_03.5_05_130": "我很诚心的!你双手用力挣脱一下试试?",
"CS_03.5_05_140": "不行,肌肉松弛剂的效果…",
"CS_03.5_05_150": "哎?断了?我的力气回来了?为什么?",
"CS_03.5_05_160": "你情绪愤怒流了很多汗,又喝了大量的水排尿,对吧?",
"CS_03.5_05_170": "尿尿这种事就不用说了吧!",
"CS_03.5_05_180": "尿液加上汗液,加强的代谢循环差不多够把药效代谢掉",
"CS_03.5_05_190": "啊…难怪要灌我那么多水…",
"CS_03.5_05_200": "够了!!!",
"CS_03.5_05_210": "简,你是要背叛我?",
"CS_03.5_05_220": "你听见他说的了,我不想奉陪你的闹剧了",
"CS_03.5_05_230": "就此退出,不用送。出门钥匙…我已经拿到了",
"CS_03.5_05_240": "认证卡!?…你,是刚刚挨打时动的手?",
"CS_03.5_05_250": "好好好…很好…直接干掉叛徒,一样可以增强我的威望",
"CS_03.5_05_260": "就让你们见识一下,山狮的名号…有多少分量——!!",
"CS_03_01_010": "呼,可算到了。说起来芭莱大厦在哪儿呢?",
"CS_03_01_020": "应该就在河对岸的空洞里。",
"CS_03_01_030": "那个黑客的信息,真的是从空洞里传出来的吗?",
"CS_03_01_040": "嗯?等等,你们看空洞上面!",
"CS_03_01_050": "啊,那是芭莱大厦的楼顶!",
"CS_03_01_060": "啊,那是芭莱大厦的楼顶!",
"CS_03_01_070": "原来如此!听说最近这里的伴生空洞面积萎缩。",
"CS_03_01_080": "原来如此!听说最近这里的伴生空洞面积萎缩。",
"CS_03_01_090": "这样一来,大楼最上面的部分就露了出来!",
"CS_03_01_100": "这样一来,大楼最上面的部分就露了出来!",
"CS_03_01_110": "也就是说,妮可收到的信息,很有可能是从那里发出来的咯?",
"CS_03_01_120": "不过就算是这样…芮恩好端端地,跑到这种地方来做什么呢?",
"CS_03_01_130": "不过就算是这样…芮恩好端端地,跑到这种地方来做什么呢?",
"CS_03_01_140": "各位,我们先想办法去大楼的天台看看吧。",
"CS_03_01_150": "各位,我们先想办法去大楼的天台看看吧。",
"CS_03_01_160": "到了。",
"CS_03_01_170": "到了。",
"CS_03_01_180": "这里就是芭莱大厦啊…",
"CS_03_01_190": "好气派的地方",
"CS_03_01_200": "唔,说起来这地方好冷啊",
"CS_03_01_210": "确实…而且这里虽然看起来金碧辉煌的,可我总觉得不太舒服",
"CS_03_01_220": "嗯,大家小心。楼里雾气很浓,有可能潜藏着危险",
"CS_03_01_221": "呼,吓我一跳,哈…哈哈",
"CS_03_01_230": "感觉此地不宜久留,我们还是赶快去找人吧",
"CS_03_01_240": "感觉此地不宜久留,我们还是赶快去找人吧",
"CS_03_02_010": "呼,搞定了",
"CS_03_02_020": "安比,你刚刚感觉到的,应该就是以骸吧",
"CS_03_02_030": "唔…真是这样吗?",
"CS_03_02_040": "店长,我们接下来该怎么走",
"CS_03_02_050": "稍等,让我看看…",
"CS_03_02_060": "稍等,让我看看…",
"CS_03_02_070": "猫又!!",
"CS_03_02_080": "猫又!!",
"CS_03_02_090": "好…好险,还以为鼻子要不见了!",
"CS_03_02_100": "这是…剪刀?",
"CS_03_02_110": "这是…剪刀?",
"CS_03_02_120": "谁?!",
"CS_03_02_130": "诸位身手不凡,难怪能在楼内畅行无阻——但请就此止步吧",
"CS_03_02_140": "狼希人?",
"CS_03_02_150": "芭莱大厦是私人财产,目前谢绝外来访客",
"CS_03_02_160": "诸位有30秒时间说明到访事由",
"CS_03_02_170": "我等将视情况…",
"CS_03_02_180": "呜哇!",
"CS_03_02_190": "诸位,总而言之,这里目前并不对外开放,我…",
"CS_03_02_200": "我应该强调过,武器保养与地板除尘都是每日必修课吧?",
"CS_03_02_210": "对不起莱卡恩先生,真的非常抱歉…",
"CS_03_02_220": "呃…好困…",
"CS_03_02_230": "艾莲,现在是工作时间,保持仪态!",
"CS_03_02_240": "嘁…来啦",
"CS_03_02_250": "嗯?小可琳?你不是小可琳吗?!",
"CS_03_02_260": "诶?啊,是猫又小姐!还有调查员阁下!",
"CS_03_02_270": "可琳,你认识他们?",
"CS_03_02_280": "嗯!莱卡恩先生,他们就是上次我在空洞迷路时搭救我的好心人!",
"CS_03_02_290": "原来如此…丽娜,暂时解除警戒吧",
"CS_03_02_300": "遵~命",
"CS_03_02_310": "到底是什么时候…",
"CS_03_02_320": "呵呵,很敏锐哦小妹妹,刚刚差点被你发现呢",
"CS_03_02_330": "意思是还差得远呢!",
"CS_03_02_340": "差得远!差得远!",
"CS_03_02_350": "诸位既然并非陌生人,事情就好办多了",
"CS_03_02_360": "正式自我介绍一下——我们是「维多利亚家政」",
"CS_03_03_010": "电灯闪烁越来越频繁了,大家速度加快!",
"CS_03_03_020": "是!",
"CS_03_03_030": "向导大人的护卫,就交给我们吧",
"CS_03_03_040": "这边请",
"CS_03_03_050": "请小心台阶",
"CS_03_03_060": "可琳会加油的!",
"CS_03_03_070": "向导大人,没有受伤吧?",
"CS_03_03_080": "快到了,前面就是中庭了!",
"CS_03_03_090": "快到了,前面就是中庭了!",
"CS_03_03_100": "啊,断电了!",
"CS_03_03_110": "不好!",
"CS_03_03_120": "很遗憾,我们来迟一步",
"CS_03_03_130": "自动化隔断层已经完全闭合了",
"CS_03_04_010": "门开了!太好了!",
"CS_03_04_020": "多亏了向导大人,我们才能这么快就恢复了供电",
"CS_03_04_030": "我们的主人也一定会感谢您的",
"CS_03_04_040": "不用谢!",
"CS_03_04_050": "不用谢!",
"CS_03_04_060": "嗯?前面有什么东西!",
"CS_03_04_070": "嗯?前面有什么东西!",
"CS_03_04_080": "啊,这是…",
"CS_03_04_090": "啊,这是…",
"CS_03_04_100": "绳匠阁下认识这个背包?",
"CS_03_04_110": "嗯,错不了的,这是芮恩的东西!看来她确实来过大厦!",
"CS_03_04_120": "嗯,错不了的,这是芮恩的东西!看来她确实来过大厦!",
"CS_03_04_130": "包里说不定有什么线索!",
"CS_03_04_140": "包里说不定有什么线索!",
"CS_03_04_150": "咦?",
"CS_03_04_160": "嗯?",
"CS_03_04_170": "音乐声?",
"CS_03_04_180": "只是个播放器而已。",
"CS_03_04_190": "只是个播放器而已。",
"CS_03_04_200": "似乎开了定时功能,没什么危…嗯?",
"CS_03_04_210": "似乎开了定时功能,没什么危…嗯?",
"CS_03_04_220": "小心!",
"CS_03_04_230": "这家伙是从哪冒出来的?!",
"CS_03_04_240": "这家伙是从哪冒出来的?!",
"CS_03_04_250": "既然对方邀请我们共舞一曲…",
"CS_03_04_260": "那就恭敬不如从命了",
"CS_03_05_010": "真是难缠的客人",
"CS_03_05_020": "它是音乐响起后突然现身的,难道说…",
"CS_03_05_030": "喂,以骸!看这里!",
"CS_03_05_040": "喂,以骸!看这里!",
"CS_03_05_050": "呼,还好下面有个空间裂隙",
"CS_03_05_060": "呼,还好下面有个空间裂隙",
"CS_03_05_070": "这家伙居然会被音乐吸引…",
"CS_03_05_080": "这家伙居然会被音乐吸引…",
"CS_03_05_090": "看来,有人想利用以骸对付我们",
"CS_03_05_100": "是芮恩做的吗?不,不对…",
"CS_03_05_110": "是芮恩做的吗?不,不对…",
"CS_03_05_120": "啊,糟了…",
"CS_03_05_130": "啊,糟了…",
"CS_03_05_140": "艾莲,留个醒着…",
"CS_03_05_150": "除了我们竟然还有人在大楼里…他们究竟是什么人?",
"CS_03_05_160": "除了我们竟然还有人在大楼里…他们究竟是什么人?",
"CS_03_05_170": "啊…刚才多谢你了",
"CS_03_05_180": "啊…刚才多谢你了",
"CS_03_05_190": "艾莲,你怎么了!振作一点!",
"CS_03_05_200": "艾莲,你怎么了!振作一点!",
"CS_03_05_210": "没事没事,只不过是睡着了而已",
"CS_03_05_220": "真是大惊小怪!",
"CS_03_05_230": "他们几个看来一时半会都醒不了了",
"CS_03_05_240": "先把人带出空洞再说吧",
"CS_03_06_010": "到了!出口就在那儿!",
"CS_03_06_020": "到了!出口就在那儿!",
"CS_03_06_030": "准备突破!",
"CS_03_06_040": "是!",
"CS_03_06_050": "等等,情况不太对!",
"CS_03_06_060": "这个音乐,该不会是那时候的…",
"CS_03_06_070": "这个音乐,该不会是那时候的…",
"CS_03_06_080": "是中庭那只以骸!",
"CS_03_06_090": "看来客人之前还没有尽兴啊",
"CS_03_06_100": "嗯?!",
"CS_03_06_110": "什么?",
"CS_03_06_120": "竟然有两只…",
"CS_03_06_130": "大楼的传说,总不至于是真的吧?!",
"CS_03_06_140": "大楼的传说,总不至于是真的吧?!",
"CS_03_06_150": "剩下的时间已经…",
"CS_03_06_160": "剩下的时间已经…",
"CS_03_06_170": "不必担心,绳匠阁下",
"CS_03_06_180": "对于维多利亚家政来说,已经足够了",
"CS_03_06_190": "您的心愿就是我们的使命",
"CS_03_06_200": "我们上!",
"CS_03_07_010": "成功了!它们离开了!",
"CS_03_07_020": "任务继续,动手!",
"CS_03_07_030": "哥哥,能听见吗?空艇已经接近大厦了!",
"CS_03_07_040": "铃,能听见吗?空艇已经接近大厦了!",
"CS_03_07_050": "…是店长!",
"CS_03_07_060": "店长!我在这里!!",
"CS_03_07_070": "比利!",
"CS_03_07_080": "比利!",
"CS_03_07_090": "警告,空艇抵达目标位置还有20秒",
"CS_03_07_100": "还有10秒…",
"CS_03_07_110": "快点…来不及了来不及了…",
"CS_03_07_120": "5…",
"CS_03_07_130": "4…",
"CS_03_07_140": "3…",
"CS_03_07_150": "2…",
"CS_03_07_160": "1…",
"CS_Lisa_01_010": "它的主控系统受创了!现在是好机会",
"CS_Lisa_01_020": "贝蒂!给我控制面板",
"CS_Lisa_01_030": "什么?来、来了",
"CS_Lisa_01_040": "把自律命令的权重下调!",
"CS_Lisa_01_050": "模拟权限转到G44",
"CS_Lisa_01_060": "夺取火控雷达模块",
"CS_Lisa_01_070": "配电管制方案改为手动型",
"CS_Lisa_01_080": "重启能源泵",
"CS_Lisa_01_090": "太慢了",
"CS_Lisa_01_100": "呀——!它的逻辑核心要彻底失控了!我们赶不上了",
"CS_Lisa_01_110": "软重启的硬件按钮是在中间嘛?",
"CS_Lisa_01_120": "是…等一下",
"CS_Lisa_01_130": "你要接近它手动关闭",
"CS_Lisa_01_140": "你疯了吗!?",
"CS_Lisa_01_150": "武器系统下线隔离",
"CS_Lisa_01_160": "改、改好了",
"CS_Lisa_01_170": "…唔!",
"CS_Lisa_01_180": "就是——",
"CS_Lisa_01_190": "这里——!",
"CS_Lisa_01_200": "完了!",
"CS_Lisa_01_210": "…什…么?",
"CS_Lisa_01_220": "哈哈,欢迎回来,好孩子…",
"CS_Longinus_01_010": "F组正与目标交战,G组正在前往",
"CS_Longinus_01_020": "报告,我组被击溃!需要支援",
"CS_Longinus_01_030": "…哈哈哈!你的个体战力确实强大,但是没用的!出身防卫军的你应该明白",
"CS_Longinus_01_040": "面对职业军事集团的协作,个体的强大都是徒劳的",
"CS_Longinus_01_050": "投降吧,防卫军的老鼠",
"CS_Longinus_01_060": "呵,你们的诡计确实很棘手,但是没用的",
"CS_Longinus_01_070": "哼,愚蠢",
"CS_Longinus_01_080": "动手",
"CS_Longinus_01_090": "什、什么",
"CS_Longinus_01_100": "怎么回事?!发生什么了?喂——",
"CS_Longinus_01_110": "出身防卫军的你应该明白…面对职业军事集团的协作,无聊的诡计都是徒劳的",
"CS_Longinus_01_120": "可恶!到底是谁把通讯网络给他们修好的",
"CS_Longinus_01_130": "那个…冒牌「法厄同」?",
"CS_Longinus_01_140": "哦对,你不明白,因为",
"CS_Longinus_01_150": "你只是个卑鄙的叛徒而已",
"CS_Longinus_02_010": "你们这些家伙…把我高贵的潜伏代号贬低为泥土里刨食的鼠辈。",
"CS_Longinus_02_020": "利用我崇拜的偶像身份欺骗我的感情!",
"CS_Longinus_02_030": "还不知用什么方法破坏了我精心营造的陷阱!",
"CS_Longinus_02_040": "最后那条好像没什么问题吧…",
"CS_Longinus_02_050": "最后那条好像没什么问题吧…",
"CS_Longinus_02_060": "住口!我的狼狈逃窜只是为了把你们引进绝路!不对!我根本就没有狼狈逃窜!!这是战术佯动!",
"CS_Longinus_02_070": "现在,我军骄傲的武装机甲,自律战术单位「提丰·挑战者型」!",
"CS_Longinus_02_080": "用你猛烈的火力、坚固的装甲、强劲的动力,消灭眼前的敌人!!",
"CS_Lycaon_01_010": "莱卡恩!难道,你…",
"CS_Lycaon_01_020": "莱卡恩,你违反约定!",
"CS_Lycaon_01_030": "约定?有倒是有,只是与你无关。",
"CS_Lycaon_02_010": "干掉他们!",
"CS_Lycaon_02_020": "Yes,my liege.",
"CS_Lycaon_02_030": "天启降临之日",
"CS_Lycaon_02_040": "残月烬燃之际",
"CS_Lycaon_02_050": "即,汝身罪业清偿之时——!",
"CS_Lycaon_02_060": "你、你完了!我们反舌鸟绝对——!",
"CS_Lycaon_02_070": "给您一个忠告。请不要一直把这个名字挂在嘴边,不然…",
"CS_Lycaon_02_080": "谁都救不了你",
"CS_Nekomiya_01_010": "你到底…还要纠缠多久?",
"CS_Nekomiya_01_020": "当然是,到你们束手就擒了",
"CS_Nekomiya_01_030": "哼…想得美",
"CS_Nekomiya_01_040": "我们上",
"CS_Nekomiya_01_050": "对手只有她一个",
"CS_Nekomiya_01_060": "干掉她!",
"CS_Nekomiya_01_070": "诶,小心点",
"CS_Nekomiya_01_080": "呃…一只臭猫,竟然…",
"CS_Nekomiya_01_090": "刚才那句话,再完整说一遍",
"CS_Nekomiya_01_100": "你这——臭猫!!",
"CS_Nekomiya_01_110": "上钩了~",
"CS_Nekomiya_01_120": "什么!?",
"CS_Nekomiya_01_130": "老、老大",
"CS_Nekomiya_01_140": "嘿嘿!说过我一个人,就能搞定吧",
"CS_QingYi_01_010": "分布虚拟构架接口封装,HDD单向度子机Stand By——",
"CS_QingYi_01_020": "连接,启动!",
"CS_QingYi_01_030": "连接,启动!",
"CS_QingYi_02_010": "只有不到50米!空洞的出口就在前方!",
"CS_QingYi_02_020": "青衣!听得到吗?",
"CS_QingYi_02_030": "还坚持得住吗——",
"CS_QingYi_02_040": "呵,人类…真的是一种有趣的生物…",
"CS_QingYi_02_050": "对明明算不上是生命的物什…",
"CS_QingYi_02_060": "却说什么也…不愿放弃…",
"CS_QingYi_02_070": "这股执念、渴望与苦痛…",
"CS_QingYi_02_080": "难道,正是…生命?",
"CS_Rina_01_010": "以骸正在靠近,蕾莎婆婆!我们必须行动起来!",
"CS_Rina_01_020": "以骸正在靠近,蕾莎婆婆!我们必须行动起来!",
"CS_Rina_01_030": "别怕,我会保护你…我会保护你的!",
"CS_Rina_01_040": "快放手,婆婆,这个不是你的团子!",
"CS_Rina_01_050": "快放手,婆婆,这个不是你的团子!",
"CS_Rina_01_060": "是团子!我不会再弄丢团子了!",
"CS_Rina_01_070": "婆婆什么话都听不进啊…怎么办丽娜,丽娜?",
"CS_Rina_01_080": "婆婆什么话都听不进啊…怎么办丽娜,丽娜?",
"CS_Rina_01_090": "蕾莎·克里斯蒂,护士工号2107",
"CS_Rina_01_100": "你的团子没有丢哦",
"CS_Rina_01_110": "傻笑的团子依旧很爱笑",
"CS_Rina_01_120": "她和你一样,也当上了新生儿护士",
"CS_Rina_01_130": "大嗓门的团子在电话里不怎么说话",
"CS_Rina_01_140": "他说等完成了音乐会,就立刻来找你",
"CS_Rina_01_150": "流口水的团子已经是一名资深调查员",
"CS_Rina_01_160": "说不定现在也正和以骸战斗呢",
"CS_Rina_01_170": "团子没有丢,团子只是长大了",
"CS_Rina_01_180": "现在…",
"CS_Rina_01_190": "轮到他们来保护你了!",
"CafeBuffDescription_1001": "[调查员记录]掉落提高100%",
"CafeBuffDescription_1001_Simplified": "[调查员记录] 掉落提高100%",
"CafeBuffDescription_1002": "[音擎能源]掉落提高100%",
"CafeBuffDescription_1002_Simplified": "[音擎能源] 掉落提高100%",
"CafeBuffDescription_1003": "[丁尼]掉落提高100%",
"CafeBuffDescription_1003_Simplified": "[丁尼] 掉落提高100%",
"CafeBuffDescription_1004": "[认证章]掉落提高100%",
"CafeBuffDescription_1004_Simplified": "[认证章] 掉落提高100%",
"CafeBuffDescription_1005": "[战术芯片]掉落提高100%",
"CafeBuffDescription_1005_Simplified": "[战术芯片] 掉落提高100%",
"CafeBuffDescription_1006": "[音擎组件]掉落提高100%",
"CafeBuffDescription_1006_Simplified": "[音擎组件] 掉落提高100%",
"CafeBuffDescription_1007": "[驱动盘]掉落提高100%",
"CafeBuffDescription_1007_Simplified": "[驱动盘] 掉落提高100%",
"CafeBuffDescription_1008": "[镀剂]掉落提高100%",
"CafeBuffDescription_1008_Simplified": "[镀剂] 掉落提高100%",
"CafeBuffDescription_2001": "[调查员记录]掉落提高100%",
"CafeBuffDescription_2001_Simplified": "[调查员记录] 掉落提高100%",
"CafeBuffDescription_2002": "[音擎能源]掉落提高100%",
"CafeBuffDescription_2002_Simplified": "[音擎能源] 掉落提高100%",
"CafeBuffDescription_2003": "[丁尼]掉落提高100%",
"CafeBuffDescription_2003_Simplified": "[丁尼] 掉落提高100%",
"CafeBuffDescription_3001": "[强攻认证章]掉落提高100%",
"CafeBuffDescription_3001_Simplified": "[强攻认证章] 掉落提高100%",
"CafeBuffDescription_3002": "[击破认证章]掉落提高100%",
"CafeBuffDescription_3002_Simplified": "[击破认证章] 掉落提高100%",
"CafeBuffDescription_3003": "[异常认证章]掉落提高100%",
"CafeBuffDescription_3003_Simplified": "[异常认证章] 掉落提高100%",
"CafeBuffDescription_3004": "[支援认证章]掉落提高100%",
"CafeBuffDescription_3004_Simplified": "[支援认证章] 掉落提高100%",
"CafeBuffDescription_3005": "[防护认证章]掉落提高100%",
"CafeBuffDescription_3005_Simplified": "[防护认证章] 掉落提高100%",
"CafeBuffDescription_3006": "[物理战术芯片]掉落提高100%",
"CafeBuffDescription_3006_Simplified": "[物理战术芯片] 掉落提高100%",
"CafeBuffDescription_3007": "[引燃战术芯片]掉落提高100%",
"CafeBuffDescription_3007_Simplified": "[引燃战术芯片] 掉落提高100%",
"CafeBuffDescription_3008": "[冰结战术芯片]掉落提高100%",
"CafeBuffDescription_3008_Simplified": "[冰结战术芯片] 掉落提高100%",
"CafeBuffDescription_3009": "[电击战术芯片]掉落提高100%",
"CafeBuffDescription_3009_Simplified": "[电击战术芯片] 掉落提高100%",
"CafeBuffDescription_3010": "[以太战术芯片]掉落提高100%",
"CafeBuffDescription_3010_Simplified": "[以太战术芯片] 掉落提高100%",
"CafeBuffDescription_3011": "[强攻组件]掉落提高100%",
"CafeBuffDescription_3011_Simplified": "[强攻组件] 掉落提高100%",
"CafeBuffDescription_3012": "[击破组件]掉落提高100%",
"CafeBuffDescription_3012_Simplified": "[击破组件] 掉落提高100%",
"CafeBuffDescription_3013": "[异常组件]掉落提高100%",
"CafeBuffDescription_3013_Simplified": "[异常组件] 掉落提高100%",
"CafeBuffDescription_3014": "[支援组件]掉落提高100%",
"CafeBuffDescription_3014_Simplified": "[支援组件] 掉落提高100%",
"CafeBuffDescription_3015": "[防护组件]掉落提高100%",
"CafeBuffDescription_3015_Simplified": "[防护组件] 掉落提高100%",
"CafeBuffPlace_EquipBattle": "仅在[定期清剿]中生效",
"CafeBuffPlace_VR": "仅在[实战模拟室]中生效",
"CafeBuffTips01": "饮用了[{0}],{1},\r\r\r\r\n{2}",
"CafeBuffTips02": "当日生效",
"CafeBuffTips03": "剩余{0}分钟",
"CafeBuffTips04": "持续{0}局",
"CafeBuffTips05": "在{0}分钟内持续{1}局",
"CafeBuffTips06": "饮用了[{0}]",
"CafeBuffTips07": "[{0}]已生效",
"CafeBuffTips08": "获得效果:{0}\r\r\r\r\n生效场景:{2},{3}*{1}",
"CafeBuffTips08_EquipBattle": "获得效果:{0}\r\r\r\r\n生效场景:{2},增益{1}局定期清剿",
"CafeBuffTips08_VR": "获得效果:{0}\r\r\r\r\n生效场景:{2},增益{1}张怪物卡",
"CafeBuffTips09": "每日仅能饮用一杯",
"CafeBuffTips10": "获得效果:{0}\r\r\r\r\n生效场景:{2},受增益次数*{1}",
"CafeBuffTitle01": "BUFF说明",
"CafeBuffTitle02": "system",
"CafeButtonText01": "已售罄",
"CafeDescTitle01": "提升详情",
"CafeEnergyTips01": "+{0}",
"CafeMAXTips01": "咖啡不可贪杯哦~",
"CafeMAXTips02": "当前电量将达到上限,不可喝取咖啡",
"CafeMAXTips03": "活动期间只可饮用一次哦~",
"CafeMenuDescription01": "精心萃取的浓缩咖啡。「苦涩即甘甜,回味一整天」",
"CafeMenuDescription02": "调制咖啡,可恢复电量。",
"CafeMenuDescription03": "加入冰牛奶调制的咖啡。「口感清爽,如同灵魂被洗涤了一样」",
"CafeMenuDescription04": "含有牛奶的调制咖啡。「谁能拒绝一杯摆在面前的卡布其诺呢?」",
"CafeMenuDescription05": "风味清新的特制咖啡。「咖啡里有午后阳光的味道」",
"CafeMenuDescription06": "内含糖浆与牛奶的调制咖啡。「拉花虽然抢眼,但打底的咖啡才是精髓」",
"CafeMenuDescription07": "多种配料混搭的特制咖啡。「轻轻抿一口,连灰暗的周一都会变得明亮」",
"CafeMenuDescription08": "薄荷风味的黑咖啡。「薄荷加黑咖,双倍的味觉轰炸」",
"CafeMenuDescription09": "甜味十足的调制咖啡。「浓厚的糖浆泡泡,爆开后是咖啡的味道」",
"CafeMenuDescription10": "加入特殊配料的风味咖啡。「敢一口喝完它,你就是真正的艺术家」",
"CafeMenuDescription11": "含有水果奶泡的调制咖啡。「小孩子才故意点黑咖,大人都在偷偷喝果咖」",
"CafeMenuDescription12": "汀曼大师的招牌特调咖啡。「喝下去的每一口咖啡,皆是艺术品」",
"CafeMenuDescription13": "活动限定,可额外饮用一杯。",
"CafeMenuDescription21": "加入浓茶的调制咖啡。「红茶加咖啡,一杯又一杯」",
"CafeMenuDescription22": "内含牛油果酱的特制咖啡。「植物的醇厚,独特的享受」",
"CafeMenuDescription23": "加入特殊药草的黑咖啡。「本饮品保证+精力!不保证+精力的后果」",
"CafeMenuDescription24": "以胡椒作为香辛料的调制咖啡。「只有品咖啡的高手,才能忍住不咳嗽」",
"CafeMenuDescription25": "使用黑芝麻糊制作造型的特殊咖啡。「轻轻抿一口…唔,仿佛在月球上吃土」",
"CafeMenuDescription26": "加入生鸡蛋的特调咖啡。「如果不一口喝掉的话,它就熟了…」",
"CafeMenuDescription27": "以香菜作为调味料的特殊咖啡。「爱它的人和恨它的人一样多」",
"CafeMenuDescription28": "加入了可食用金箔的调制咖啡。「为什么这杯卡布奇诺这么贵啊?」「是黄金,我加了黄金!」",
"CafeMenuDescription29": "活动限定,可额外饮用一杯。",
"CafeMenuName01": "浓缩咖啡",
"CafeMenuName02": "新艾利都特调",
"CafeMenuName03": "冰川白咖啡",
"CafeMenuName04": "卡布其诺",
"CafeMenuName05": "麦草拿提",
"CafeMenuName05_1": "麦草拿提(淡)",
"CafeMenuName05_2": "麦草拿提(浓)",
"CafeMenuName06": "焦盐摩咔",
"CafeMenuName07": "熔岩拿提",
"CafeMenuName08": "薄荷黑咖",
"CafeMenuName08_1": "薄荷黑咖(淡)",
"CafeMenuName08_2": "薄荷黑咖(浓)",
"CafeMenuName09": "空泡摩咔",
"CafeMenuName09_1": "空泡摩咔(淡)",
"CafeMenuName10": "热浪浓缩咖啡",
"CafeMenuName11": "果泡拿提",
"CafeMenuName11_1": "果泡拿提(淡)",
"CafeMenuName12": "汀曼特调",
"CafeMenuName21": "红茶拿提",
"CafeMenuName21_1": "红茶拿提(淡)",
"CafeMenuName21_2": "红茶拿提(浓)",
"CafeMenuName22": "牛油果白咖",
"CafeMenuName23": "参汤黑咖",
"CafeMenuName24": "胡椒拿提",
"CafeMenuName24_1": "胡椒拿提(淡)",
"CafeMenuName25": "月壤摩咔",
"CafeMenuName25_1": "月壤摩咔(淡)",
"CafeMenuName25_2": "月壤摩咔(浓)",
"CafeMenuName26": "生蛋黄摩咔",
"CafeMenuName27": "香菜拿提",
"CafeMenuName28": "黄金卡布其诺",
"CafeMenuName29": "沙罗特调",
"CafeMenuName30": "沙罗特调(淡)",
"CafeMenuName31": "沙罗特调(浓)",
"CafeMenuName500": "月壤摩咔",
"CafeOrderTips01": "[{0}]仅恢复电量,不提供材料加成",
"CafeOrderTips02": "当前饮品为非活动饮品",
"CafeOrderTips03": "[{0}]为赠送饮品,不占用每日咖啡饮用上限",
"CafeOrderTipsTitle_EquipBattle": "{0}\r\r\r\r\n{2}(增益{1}局定期清剿)",
"CafeOrderTipsTitle_VR": "{0}\r\r\r\r\n{2}(增益{1}张怪物卡)",
"CafeRenewDesc01": "当日咖啡菜单已进行更新",
"CafeText_UnlockHint": "咖啡店「COFF CAFE」已解锁",
"CallingCard_3300001_des": "绳网用户的默认名片。",
"CallingCard_3300001_name": "荣誉市民",
"CallingCard_3300001_story": "矗立于空洞的阴影之外,我们所为之奋斗和为之骄傲的——就是新艾利都。",
"CallingCard_3300002_des": "「丽都城募·典藏计划」纪念名片。",
"CallingCard_3300002_name": "幸运启程",
"CallingCard_3300002_story": "嗷呜在等你——到街对面领取一份小幸运,开启新一天的丽都生活吧!",
"CallingCard_3300003_des": "「丽都城募·典藏计划」纪念名片。",
"CallingCard_3300003_name": "奔向热浪",
"CallingCard_3300003_story": "《丽都导览》评选,蝉联榜首10年的最佳夏日度假胜地——入选理由:「阳光永不过时」。",
"CallingCard_3301001_des": "绳匠生日赠礼。",
"CallingCard_3301001_name": "「另一面」",
"CallingCard_3301001_story": "「祝新艾利都最出色的绳匠,也是最棒的录像店店长——我的{M#哥哥}{F#妹妹},生日快乐!」",
"CallingCard_3301003_des": "限时活动获取。",
"CallingCard_3301003_name": "「你真棒噗」",
"CallingCard_3301003_story": "绘有治安局唯一指定代言人形象的好市民认证——从拥有者数量看,喵吉长官眼中没有坏市民。",
"CallingCard_3302001_des": "零号空洞通行证奖励。",
"CallingCard_3302001_name": "荼蘼萦骸",
"CallingCard_3302001_story": "零号空洞的礼物,不容拒绝——运气好的话,受赠者余生都将被「花香」萦绕。",
"CallingCard_3311011_des": "解锁安比意象影画[训练有素]后获取。",
"CallingCard_3311011_name": "安比的名片",
"CallingCard_3311011_story": "印有狡兔屋中坚成员形象的卡片。\n拨打名片上的号码会听到电影插曲;为了确保大家都能听完安比喜欢的曲目,她有时会故意晚一点接通。",
"CallingCard_3311021_des": "解锁猫又意象影画[好奇的左尾]后获取。",
"CallingCard_3311021_name": "猫又的名片",
"CallingCard_3311021_story": "印有狡兔屋新成员形象的卡片。\n多一个人发名片,就多一分接到优质委托的希望!怀揣着这样的憧憬,新成员认真地设计了名片,并在名片一角画了个小小的铃铛。",
"CallingCard_3311031_des": "解锁妮可意象影画[狡兔智慧]后获取。",
"CallingCard_3311031_name": "妮可的名片",
"CallingCard_3311031_story": "印有狡兔屋主理人形象的卡片。\n现在就拨通名片上的联系方式吗?建议先确认所使用的联系设备已经提前关闭了所有自动扣款服务。",
"CallingCard_3311041_des": "解锁「11号」意象影画[精锐士兵]后获取。",
"CallingCard_3311041_name": "「11号」的名片",
"CallingCard_3311041_story": "印有奥波勒斯小队主攻手形象的卡片。\n用名片上的方式联系「11号」当然会被防卫军的系统获知,但这也是最高效和稳定的路径——她承诺永远会及时赶到。",
"CallingCard_3311061_des": "解锁可琳意象影画[初级女仆]后获取。",
"CallingCard_3311061_name": "可琳的名片",
"CallingCard_3311061_story": "印有维多利亚家政腼腆女仆形象的卡片。\n一开始,可琳认真写上了所有可提供的家政服务;被联系太多次之后,不得不把服务价格也直接标明。",
"CallingCard_3311081_des": "解锁比利意象影画[星徽骑士的教导]后获取。",
"CallingCard_3311081_name": "比利的名片",
"CallingCard_3311081_story": "印有狡兔屋高智能战术构造体形象的卡片。\n设计风格明显地模仿了「星徽骑士」的官方卡片,连防伪证明部分都进行了一比一还原…低配但尽力的一比一还原。",
"CallingCard_3311101_des": "解锁珂蕾妲意象影画[「别惹我!」]后获取。",
"CallingCard_3311101_name": "珂蕾妲的名片",
"CallingCard_3311101_story": "印有白祇重工社长形象的卡片。\n优秀的名片是社长的必需品——不是这张,这张是专为朋友们准备的;但由于社长的工作量,「朋友专线」的接通概率也不太高。",
"CallingCard_3311111_des": "解锁安东意象影画[轮岗培训]后获取。",
"CallingCard_3311111_name": "安东的名片",
"CallingCard_3311111_story": "印有白祇重工工地负责人形象的卡片。\n友情建议在拨通名片上的号码后立刻稍微远离听筒,除非已经对工地的噪音和「兄弟」的轰鸣都做好了准备。",
"CallingCard_3311121_des": "解锁本意象影画[精打细算]后获取。",
"CallingCard_3311121_name": "本的名片",
"CallingCard_3311121_story": "印有白祇重工财务负责人形象的卡片。\n全白祇重工使用率最高的名片之一;为了保证重要合作事宜和回款时间能被及时获知,本在名片上印了4个备用号码。",
"CallingCard_3311131_des": "解锁苍角意象影画[出勤餐补]后获取。",
"CallingCard_3311131_name": "苍角的名片",
"CallingCard_3311131_story": "印有对空六课成员形象的卡片。\n很有纪念意义,但几乎没有实际使用场合的名片;即使真的联系到了苍角,队内的「监护人」也会再次筛选她接取的委托。",
"CallingCard_3311141_des": "解锁莱卡恩意象影画[执事教养]后获取。",
"CallingCard_3311141_name": "莱卡恩的名片",
"CallingCard_3311141_story": "印有维多利亚家政执事形象的卡片。\n极少数的委托人会收到这张优雅内敛的名片;它象征着狼希人的认可,可以看作是压在手背上一个轻轻的爪印。",
"CallingCard_3311151_des": "解锁露西意象影画[铁腕监护人]后获取。",
"CallingCard_3311151_name": "露西的名片",
"CallingCard_3311151_story": "印有「猪突猛进」物流公司猪希人监护人形象的卡片。\n触感非凡、设计精巧的名片,制作工艺像是来自索恩区;但目前,这张名片只能联系到外环的小野猪们前来提供物流服务。",
"CallingCard_3311181_des": "解锁格莉丝意象影画[首席机械师]后获取。",
"CallingCard_3311181_name": "格莉丝的名片",
"CallingCard_3311181_story": "印有白祇重工技术工程师形象的卡片。\n为了避免打扰,格莉丝随机发出了一些特殊名片,上面的号码只能联系到她最擅长聊天的「孩子」…别担心,面前这张不是。",
"CallingCard_3311191_des": "解锁艾莲意象影画[永不加班]后获取。",
"CallingCard_3311191_name": "艾莲的名片",
"CallingCard_3311191_story": "印有维多利亚家政懒散女仆形象的卡片。\n在专业执事和女仆长的嘱咐下不得不「用心」准备的名片;除委托人之外,还有一些发给了小组作业的合作同学。",
"CallingCard_3311211_des": "解锁丽娜意象影画[女仆长的专长]后获取。",
"CallingCard_3311211_name": "丽娜的名片",
"CallingCard_3311211_story": "印有维多利亚家政女仆长形象的卡片。\n带着这张名片就能找到温柔美丽的女仆长;但如果并非直接受赠者…建议在喝下她招待客人的咖啡之前,就乖乖坦白哦~",
"CallingCard_3311241_des": "解锁朱鸢意象影画[治安官特训]后获取。",
"CallingCard_3311241_name": "朱鸢的名片",
"CallingCard_3311241_story": "印有治安局某部门刑侦特勤组组长形象的卡片。\n理论来说,所有治安官共享同一个代表着安全与责任的联系方式;但朱鸢在这张卡片上手写了自己的私人号码。",
"CallingCard_3311251_des": "解锁青衣意象影画[多喝热水]后获取。",
"CallingCard_3311251_name": "青衣的名片",
"CallingCard_3311251_story": "印有刑侦特勤组优秀治安官形象的卡片。\n治安局内部的「硬通货」;拥有这张名片,就相当于拥有了可能随机掉落的支援力量——无论是证物检查还是案情分析,都相当可靠。",
"CallingCard_3311261_des": "解锁简意象影画[无名氏]后获取。",
"CallingCard_3311261_name": "简的名片",
"CallingCard_3311261_story": "印有犯罪行为学专家形象的卡片。\n说是名片,却没有写明任何有效联系方式…无论是对谁来说,想找到「那位女士」都不是件容易的事情。",
"CallingCard_3311271_des": "解锁赛斯意象影画[钝感力]后获取。",
"CallingCard_3311271_name": "赛斯的名片",
"CallingCard_3311271_story": "印有刑侦特勤组实习治安官形象的卡片。\n治安局通用格式的名片,简洁明朗;在拍摄「证件照」时,赛斯治安官被要求确认自己蓬松的头发不会遮住耳朵。",
"CallingCard_3311281_des": "解锁派派意象影画[卡车专家]后获取。",
"CallingCard_3311281_name": "派派的名片",
"CallingCard_3311281_story": "印有「猪突猛进」物流公司卡车司机形象的卡片。\n可靠老司机,路线跨越空洞、范围覆盖外环;如需远程货运,敬请联系——友情提示:不建议交付易碎物品。",
"CallingCard_3321011_des": "解锁安比意象影画[充能电场]后获取。",
"CallingCard_3321011_name": "「片尾曲」",
"CallingCard_3321011_story": "印有安比私人照片的卡片。\n「我在听什么?唔,是一首很棒的片尾曲哦…」\n「就是我们上次一起看的那部电影…总觉得你那次好像偷偷哭了。」",
"CallingCard_3321021_des": "解锁猫又意象影画[捕食者血统]后获取。",
"CallingCard_3321021_name": "「猫的耐心」",
"CallingCard_3321021_story": "印有猫又私人照片的卡片。\n「喵~!真~的不陪我一起玩吗?我已经等很久了喵——」\n「你知道猫咪用尾巴拍地是什么意思,对喵?」",
"CallingCard_3321031_des": "解锁妮可意象影画[侵蚀能量场]后获取。",
"CallingCard_3321031_name": "「准确对焦」",
"CallingCard_3321031_story": "印有妮可私人照片的卡片。\n「快帮我看看这张!还不错吧…看着是不是特别柔弱可爱?」\n「没拍到你选的邦布挂件?呀,是有点失焦…重来一张!」",
"CallingCard_3321041_des": "解锁「11号」意象影画[炽热心流]后获取。",
"CallingCard_3321041_name": "「性命相托」",
"CallingCard_3321041_story": "印有「11号」私人照片的卡片。\n「我的『忠诚』只归属于防卫军…」\n「但作为彼此认定的战友,我可以把『生命』交托于你。」",
"CallingCard_3321061_des": "解锁可琳意象影画[厚积薄发]后获取。",
"CallingCard_3321061_name": "「好朋友」",
"CallingCard_3321061_story": "印有可琳私人照片的卡片。\n「绳、绳匠{M#先生}{F#小姐}!您、您问我的小熊吗?」\n「这是我的好朋友…不、不,和您不一样,您、您是…」",
"CallingCard_3321081_des": "解锁比利意象影画[星徽-英雄时刻]后获取。",
"CallingCard_3321081_name": "「完美POSE」",
"CallingCard_3321081_story": "印有比利私人照片的卡片。\n「绳匠!我的完美POSE怎…喂喂喂快拍快拍我保持不了很久——啊!」\n「拍到了吗拍到了吗?拍到我的高密度合金腹肌了吗?」",
"CallingCard_3321101_des": "解锁珂蕾妲意象影画[饱和爆破]后获取。",
"CallingCard_3321101_name": "「粉色小熊」",
"CallingCard_3321101_story": "印有珂蕾妲私人照片的卡片。\n「喂,别那么看着我——我可不是那种要人心疼的小孩子!」\n「粉红色的小熊创口贴怎么了…」",
"CallingCard_3321111_des": "解锁安东意象影画[突破极限]后获取。",
"CallingCard_3321111_name": "「一起燃烧」",
"CallingCard_3321111_story": "印有安东私人照片的卡片。\n「喂,兄弟!一起燃烧起来吧!」\n「不好好做热身的话,运动起来可能会受伤啊!」",
"CallingCard_3321121_des": "解锁本意象影画[野性斗志]后获取。",
"CallingCard_3321121_name": "「严肃思考」",
"CallingCard_3321121_story": "印有本私人照片的卡片。\n「啊?我的表情看起来很严肃吗?」\n「是有点难办…上个月账上不知哪里差了26丁尼,现在还没搞明白…」",
"CallingCard_3321131_des": "解锁苍角意象影画[朔风侵袭]后获取。",
"CallingCard_3321131_name": "「休息一下」",
"CallingCard_3321131_story": "印有苍角私人照片的卡片。\n「再躺一会儿嘛,就一小会儿…」\n「早饭只吃了那么一点儿,真的很容易累啊!我再休息一下…」",
"CallingCard_3321141_des": "解锁莱卡恩意象影画[冷酷猎手]后获取。",
"CallingCard_3321141_name": "「感谢指名」",
"CallingCard_3321141_story": "印有莱卡恩私人照片的卡片。\n「绳匠?你来帮我绑绷带吗…」\n「好…再使劲一点…不会痛的,绑得更紧才不容易受伤。」",
"CallingCard_3321151_des": "解锁露西意象影画[獠牙堪烈火]后获取。",
"CallingCard_3321151_name": "「给你小猪」",
"CallingCard_3321151_story": "印有露西私人照片的卡片。\n「想要这个小猪玩偶?那你自己来拿吧…」\n「好不容易找到个舒服的姿势,我可不想动了。」",
"CallingCard_3321181_des": "解锁格莉丝意象影画[起爆扳机]后获取。",
"CallingCard_3321181_name": "「保证不拆」",
"CallingCard_3321181_story": "印有格莉丝私人照片的卡片。\n「像你这样有趣的人,有时候真想拆开研究一下…」\n「别担心,我可不会这么做…万一丢了什么『零件』,我会心痛的!」",
"CallingCard_3321191_des": "解锁艾莲意象影画[盛宴时分]后获取。",
"CallingCard_3321191_name": "「会搞定的」",
"CallingCard_3321191_story": "印有艾莲私人照片的卡片。\n「啧,听起来很麻烦啊…」\n「真拿你没办法…作为『朋友』的话,我会搞定你说的那些事情的。但作为交换,你下次帮我去开家长会…没问题吧?」",
"CallingCard_3321211_des": "解锁丽娜意象影画[雷雨夜惊魂]后获取。",
"CallingCard_3321211_name": "「真心话」",
"CallingCard_3321211_story": "印有丽娜私人照片的卡片。\n「您完全可以相信我哦…您的心愿,就是我的使命~」\n「心愿!心愿!」「使命!使命!」",
"CallingCard_3321241_des": "解锁朱鸢意象影画[扩容能源包-叁型]后获取。",
"CallingCard_3321241_name": "「正义与秩序」",
"CallingCard_3321241_story": "印有朱鸢私人照片的卡片。\n「无论是治安局还是刑侦特勤组,都是为了守护正义和秩序而存在的。」\n「我也是。」",
"CallingCard_3321251_des": "解锁青衣意象影画[奇经八脉]后获取。",
"CallingCard_3321251_name": "「多喝热水」",
"CallingCard_3321251_story": "印有青衣私人照片的卡片。\n「早上好啊!在找水杯吗?」\n「实在找不到的话,就带我这个保温杯出门吧?」",
"CallingCard_3321261_des": "解锁简意象影画[「肮脏」技巧]后获取。",
"CallingCard_3321261_name": "「无名氏」",
"CallingCard_3321261_story": "印有简私人照片的卡片。\n「『没有名字的人』递给了你一张名片,不觉得很有意思吗?」\n「但上面确实有找到我的方式哦,信不信由你~」",
"CallingCard_3321271_des": "解锁赛斯意象影画[理想主义]后获取。",
"CallingCard_3321271_name": "「交给我吧」",
"CallingCard_3321271_story": "印有赛斯私人照片的卡片。\n「我一定会成为最优秀的治安官!」\n「嘶!就算是安抚猫咪这样的事情…交给我也完全没问题!嘶!」",
"CallingCard_3321281_des": "解锁派派意象影画[轻度兴奋]后获取。",
"CallingCard_3321281_name": "「节目品味」",
"CallingCard_3321281_story": "印有派派私人照片的卡片。\n「哈…我可不是你这样的年轻人,已经有点累了呢。」\n「为了避免疲劳驾驶,来听点有意思的吧…『丽都幸运星』怎么样?」",
"CallingCard_Avatar": "解锁名片:{0}",
"CallingCard_info": "名片详情",
"CallingCard_inuse": "使用中",
"CallingCard_source": "获取途径",
"CallingCard_use": "使用名片",
"CampBelobogIndustries": "白祇重工",
"CampGentleHouse": "狡兔屋",
"CampH.S.O-S6": "对空洞特别行动部第六课",
"CampN.E.P.S.": "刑侦特勤组",
"CampObols": "奥波勒斯小队",
"CampSonsOfCalydon": "卡吕冬之子",
"CampVictoriaHousekeepingCo.": "维多利亚家政",
"CardCategory_201": "以太异形",
"CardCategory_202": "暴徒",
"CardCategory_203": "侵蚀体",
"CardCategory_204": "治安局",
"CardCategory_205": "叛军",
"CardCategory_290": "特殊",
"CardDesc_10000": "空洞调查协会一直在研究提尔锋的行为模式。其看似摇晃歪斜的不平衡姿态,事实上是随时可以发起连续斩击的高效蓄力姿态。\n提尔锋以其高出现频率、强攻击性而被评定为空洞中最易造成伤亡的以骸之一。对于某些空洞勤务人员来说尤为如此。\n在遇上持盾的敌人时,它们会狂躁地发起无休无止的攻击,直至敌我双方一方倒下为止。\n「或许……他们不是讨厌我们,而只是把我们当成了练习木桩?」",
"CardDesc_100001": "空洞调查协会一直在研究提尔锋的行为模式。其看似摇晃歪斜的不平衡姿态,事实上是随时可以发起连续斩击的高效蓄力姿态。\n提尔锋以其高出现频率、强攻击性而被评定为空洞中最易造成伤亡的以骸之一。对于某些空洞勤务人员来说尤为如此。\n在遇上持盾的敌人时,它们会狂躁地发起无休无止的攻击,直至敌我双方一方倒下为止。\n「或许……他们不是讨厌我们,而只是把我们当成了练习木桩?」",
"CardDesc_100002": "空洞调查协会一直在研究提尔锋的行为模式。其看似摇晃歪斜的不平衡姿态,事实上是随时可以发起连续斩击的高效蓄力姿态。\n提尔锋以其高出现频率、强攻击性而被评定为空洞中最易造成伤亡的以骸之一。对于某些空洞勤务人员来说尤为如此。\n在遇上持盾的敌人时,它们会狂躁地发起无休无止的攻击,直至敌我双方一方倒下为止。\n「或许……他们不是讨厌我们,而只是把我们当成了练习木桩?」",
"CardDesc_100003": "空洞调查协会一直在研究提尔锋的行为模式。其看似摇晃歪斜的不平衡姿态,事实上是随时可以发起连续斩击的高效蓄力姿态。\n提尔锋以其高出现频率、强攻击性而被评定为空洞中最易造成伤亡的以骸之一。对于某些空洞勤务人员来说尤为如此。\n在遇上持盾的敌人时,它们会狂躁地发起无休无止的攻击,直至敌我双方一方倒下为止。\n「或许……他们不是讨厌我们,而只是把我们当成了练习木桩?」",
"CardDesc_10001": "空洞调查协会关于阿佩卡的研究条目较少,在简单剖析了它喷吐液状以太的行为模式后,便将其定义为低威胁型以骸,并结束了调查。\n曾经有学者对阿佩卡喷吐液化以太的方式产生了浓厚的兴趣,并发布了近距离观察的调查委托。\n但出于某些原因,老练的调查员都对该任务敬而远之。\n「快跑!它们又开始吐口水啦…啊,我的新衣服!」",
"CardDesc_100011": "空洞调查协会关于阿佩卡的研究条目较少,在简单剖析了它喷吐液状以太的行为模式后,便将其定义为低威胁型以骸,并结束了调查。\n曾经有学者对阿佩卡喷吐液化以太的方式产生了浓厚的兴趣,并发布了近距离观察的调查委托。\n但出于某些原因,老练的调查员都对该任务敬而远之。\n「快跑!它们又开始吐口水啦…啊,我的新衣服!」",
"CardDesc_100012": "空洞调查协会关于阿佩卡的研究条目较少,在简单剖析了它喷吐液状以太的行为模式后,便将其定义为低威胁型以骸,并结束了调查。\n曾经有学者对阿佩卡喷吐液化以太的方式产生了浓厚的兴趣,并发布了近距离观察的调查委托。\n但出于某些原因,老练的调查员都对该任务敬而远之。\n「快跑!它们又开始吐口水啦…啊,我的新衣服!」",
"CardDesc_100013": "空洞调查协会关于阿佩卡的研究条目较少,在简单剖析了它喷吐液状以太的行为模式后,便将其定义为低威胁型以骸,并结束了调查。\n曾经有学者对阿佩卡喷吐液化以太的方式产生了浓厚的兴趣,并发布了近距离观察的调查委托。\n但出于某些原因,老练的调查员都对该任务敬而远之。\n「快跑!它们又开始吐口水啦…啊,我的新衣服!」",
"CardDesc_10002": "于新艾利都地铁空洞内首次目击的人形活体以太。空洞协会的调查队对其性质曾有一段时间的争议,有人相信它是由侵蚀体被高度异化后转换的活体以太,也有人主张它就是纯粹的活体以太,只不过受到了空洞内环境的深入影响。不论如何,鉴于其行动智能有限,协会对其危险评级并不高,但这并不意味着可以掉以轻心,毕竟它们通常结队出现。\n「你有没有因为一个红灯而迟到或被罚款的经历?很讨厌的感觉对吧?」\n「现在,泄愤的机会来了!」",
"CardDesc_100021": "于新艾利都地铁空洞内首次目击的人形活体以太。空洞协会的调查队对其性质曾有一段时间的争议,有人相信它是由侵蚀体被高度异化后转换的活体以太,也有人主张它就是纯粹的活体以太,只不过受到了空洞内环境的深入影响。不论如何,鉴于其行动智能有限,协会对其危险评级并不高,但这并不意味着可以掉以轻心,毕竟它们通常结队出现。\n「你有没有因为一个红灯而迟到或被罚款的经历?很讨厌的感觉对吧?」\n「现在,泄愤的机会来了!」",
"CardDesc_10003": "虽然霍普利泰被空洞调查协会归类为了「低威胁性」以骸,但它对于新手盗洞客和调查员来说,却是相当难缠的对手。\n它的前肢覆盖着厚实的惰性以太物质,既可以作为绝佳的防御之盾,又是颇有威慑的进攻武器。\n至于唯一的缺点…则是让它显得有些头重脚轻,看起来不怎么聪明。\n「诸位请看…这只可怜虫,就是霍普利泰。」\n「当以骸们聚在一起玩猜拳的时候,这个笨蛋只能出布!」",
"CardDesc_100031": "虽然霍普利泰被空洞调查协会归类为了「低威胁性」以骸,但它对于新手盗洞客和调查员来说,却是相当难缠的对手。\n它的前肢覆盖着厚实的惰性以太物质,既可以作为绝佳的防御之盾,又是颇有威慑的进攻武器。\n至于唯一的缺点…则是让它显得有些头重脚轻,看起来不怎么聪明。\n「诸位请看…这只可怜虫,就是霍普利泰。」\n「当以骸们聚在一起玩猜拳的时候,这个笨蛋只能出布!」",
"CardDesc_100032": "虽然霍普利泰被空洞调查协会归类为了「低威胁性」以骸,但它对于新手盗洞客和调查员来说,却是相当难缠的对手。\n它的前肢覆盖着厚实的惰性以太物质,既可以作为绝佳的防御之盾,又是颇有威慑的进攻武器。\n至于唯一的缺点…则是让它显得有些头重脚轻,看起来不怎么聪明。\n「诸位请看…这只可怜虫,就是霍普利泰。」\n「当以骸们聚在一起玩猜拳的时候,这个笨蛋只能出布!」",
"CardDesc_100033": "虽然霍普利泰被空洞调查协会归类为了「低威胁性」以骸,但它对于新手盗洞客和调查员来说,却是相当难缠的对手。\n它的前肢覆盖着厚实的惰性以太物质,既可以作为绝佳的防御之盾,又是颇有威慑的进攻武器。\n至于唯一的缺点…则是让它显得有些头重脚轻,看起来不怎么聪明。\n「诸位请看…这只可怜虫,就是霍普利泰。」\n「当以骸们聚在一起玩猜拳的时候,这个笨蛋只能出布!」",
"CardDesc_10004": "在空洞调查协会的研究报告中,移速低、只会引发的小型爆炸的雷蛛被定义为「低威胁」、「无需关注」的低级以骸。\n但一些嗅觉敏锐的商家却从其圆滚滚的体型和小短腿中察觉到了商机。\n伴随着电影《翻滚吧,小雷蛛》的火热上映,其玩偶、抱枕等周边商品几乎卖到脱销。\n「没想到它们的玩偶竟然比本体更有杀伤力…比利,我下个月只能吃泡面了…」",
"CardDesc_100041": "在空洞调查协会的研究报告中,移速低、只会引发的小型爆炸的雷蛛被定义为「低威胁」、「无需关注」的低级以骸。\n但一些嗅觉敏锐的商家却从其圆滚滚的体型和小短腿中察觉到了商机。\n伴随着电影《翻滚吧,小雷蛛》的火热上映,其玩偶、抱枕等周边商品几乎卖到脱销。\n「没想到它们的玩偶竟然比本体更有杀伤力…比利,我下个月只能吃泡面了…」",
"CardDesc_100042": "在空洞调查协会的研究报告中,移速低、只会引发的小型爆炸的雷蛛被定义为「低威胁」、「无需关注」的低级以骸。\n但一些嗅觉敏锐的商家却从其圆滚滚的体型和小短腿中察觉到了商机。\n伴随着电影《翻滚吧,小雷蛛》的火热上映,其玩偶、抱枕等周边商品几乎卖到脱销。\n「没想到它们的玩偶竟然比本体更有杀伤力…比利,我下个月只能吃泡面了…」",
"CardDesc_100043": "在空洞调查协会的研究报告中,移速低、只会引发的小型爆炸的雷蛛被定义为「低威胁」、「无需关注」的低级以骸。\n但一些嗅觉敏锐的商家却从其圆滚滚的体型和小短腿中察觉到了商机。\n伴随着电影《翻滚吧,小雷蛛》的火热上映,其玩偶、抱枕等周边商品几乎卖到脱销。\n「没想到它们的玩偶竟然比本体更有杀伤力…比利,我下个月只能吃泡面了…」",
"CardDesc_10005": "新艾利都防卫军的现役兵种之一,属于轻装步兵单位。\n用以太材料强化过的单兵军刀与小型爆破物作为主要武装,强调机动性与隐秘性的步兵兵种,常被作为先锋或哨探部队,依靠绝佳的机动力进行扰袭、侦察、追击、刺杀等任务。\n在空洞相关行动中,他们也是绝佳的先锋,经过特化培训的近身搏斗技能帮助他们轻松战胜一般的侵蚀者或较低级的活体以太。\n「『致命的短剑大师』?我看是『耍赖的掷弹兵』才对吧!装模做样的摆弄匕首,明明大部分对手都是被手雷干掉的!」",
"CardDesc_100051": "新艾利都防卫军的现役兵种之一,属于轻装步兵单位。\n用以太材料强化过的单兵军刀与小型爆破物作为主要武装,强调机动性与隐秘性的步兵兵种,常被作为先锋或哨探部队,依靠绝佳的机动力进行扰袭、侦察、追击、刺杀等任务。\n在空洞相关行动中,他们也是绝佳的先锋,经过特化培训的近身搏斗技能帮助他们轻松战胜一般的侵蚀者或较低级的活体以太。\n「『致命的短剑大师』?我看是『耍赖的掷弹兵』才对吧!装模做样的摆弄匕首,明明大部分对手都是被手雷干掉的!」",
"CardDesc_10006": "作为新艾利都防卫军的主流作战单位,合格的「轻装猎兵」和「先锋猎兵」能够在多种作战模式间自由切换。\n无论是使用匕首贴身缠斗,亦或者用「Falcon-MK3」以太蓄能枪远程射击,他们总能针对目标的弱点定制新战术。\n而当对方手足无措之时,他们便会毫不犹豫地展开攻势。\n「我盯着那个拿匕首的家伙,打算来一场公平公正的白刃战…没想到他却突然掏枪了。」",
"CardDesc_100061": "作为新艾利都防卫军的主流作战单位,合格的「轻装猎兵」和「先锋猎兵」能够在多种作战模式间自由切换。\n无论是使用匕首贴身缠斗,亦或者用「Falcon-MK3」以太蓄能枪远程射击,他们总能针对目标的弱点定制新战术。\n而当对方手足无措之时,他们便会毫不犹豫地展开攻势。\n「我盯着那个拿匕首的家伙,打算来一场公平公正的白刃战…没想到他却突然掏枪了。」",
"CardDesc_10007": "在防卫军的对空洞特殊行动中,「新晋猎兵」和「整训猎兵」往往是各战术小队不可或缺的前线突击成员。\n其配有的「Coyote-PE7」型以太重刃具有高频震动切割功能,可在近距离搏击时可有效震慑小型敌人。而要在空洞中与以骸进行白刃战,需要非同寻常的勇气。\n或许,比起「勇气」,称之为「疯狂」会更加合适。\n「严格来说,那不能算是规范化的对空洞作战…那帮疯子,更像是在跟以骸打群架找乐子。」",
"CardDesc_100071": "在防卫军的对空洞特殊行动中,「新晋猎兵」和「整训猎兵」往往是各战术小队不可或缺的前线突击成员。\n其配有的「Coyote-PE7」型以太重刃具有高频震动切割功能,可在近距离搏击时可有效震慑小型敌人。而要在空洞中与以骸进行白刃战,需要非同寻常的勇气。\n或许,比起「勇气」,称之为「疯狂」会更加合适。\n「严格来说,那不能算是规范化的对空洞作战…那帮疯子,更像是在跟以骸打群架找乐子。」",
"CardDesc_10008": "作为防卫军战术小队攻防一体的中坚力量,「戍卫猎兵」和「巡防猎兵」不仅配有「Coyote-PE7」型以太重刃,还随身携带惰性以太防暴盾,可在复杂的战场环境为作战小队提供掩护。\n作为高防御性的代价,盾牌超乎寻常的重量也牺牲了戍卫猎兵的作战机动性。\n若非经过严格的专业训练,普通人甚至很难把特制盾牌举起来。\n「等你能够在健身房里独当一面了,再过来提交申请表吧!」",
"CardDesc_100081": "作为防卫军战术小队攻防一体的中坚力量,「戍卫猎兵」和「巡防猎兵」不仅配有「Coyote-PE7」型以太重刃,还随身携带惰性以太防暴盾,可在复杂的战场环境为作战小队提供掩护。\n作为高防御性的代价,盾牌超乎寻常的重量也牺牲了戍卫猎兵的作战机动性。\n若非经过严格的专业训练,普通人甚至很难把特制盾牌举起来。\n「等你能够在健身房里独当一面了,再过来提交申请表吧!」",
"CardDesc_10009": "「掷弹猎兵」和「轰击猎兵」配备有改制版「Mamba-TG3」型单兵火箭筒,其特制的弹药中含有活性以太燃爆剂,能快速摧毁敌人的机甲单位,有效杀伤空洞内的大型以骸。\n而为了抵消发射时的后坐力、增加瞄准精度,他们需要接受特殊握持姿势的训练。防卫军的统计数据显示,在该项目上表现出众的新兵,几乎都有过摄影方面的相关经验。\n「这东西使用方法和肩扛式摄影机差不多。」\n「首先用你的镜头锁定目标,然后一边扣动发射器的扳机,一边默念——」\n「喂,蠢货!…笑一个!」",
"CardDesc_100091": "「掷弹猎兵」和「轰击猎兵」配备有改制版「Mamba-TG3」型单兵火箭筒,其特制的弹药中含有活性以太燃爆剂,能快速摧毁敌人的机甲单位,有效杀伤空洞内的大型以骸。\n而为了抵消发射时的后坐力、增加瞄准精度,他们需要接受特殊握持姿势的训练。防卫军的统计数据显示,在该项目上表现出众的新兵,几乎都有过摄影方面的相关经验。\n「这东西使用方法和肩扛式摄影机差不多。」\n「首先用你的镜头锁定目标,然后一边扣动发射器的扳机,一边默念——」\n「喂,蠢货!…笑一个!」",
"CardDesc_10010": "未知情况",
"CardDesc_100101": "未知情况",
"CardDesc_10011": "未知情况",
"CardDesc_100111": "未知情况",
"CardDesc_10012": "未知情况",
"CardDesc_100121": "未知情况",
"CardDesc_10013": "治安局配备的高机动性小型自律机甲,其配备的惰性以太圆盘锯在高速移动时可充当转向辅助轮的作用,使其能在复杂地形中快速移动。\n只是在挥斩切割攻击的同时,仅配有初级自律程序的除草机往往会造成意料之外的损害。\n「喂!是哪个家伙划坏了我的新车!」",
"CardDesc_100131": "治安局配备的高机动性小型自律机甲,其配备的惰性以太圆盘锯在高速移动时可充当转向辅助轮的作用,使其能在复杂地形中快速移动。\n只是在挥斩切割攻击的同时,仅配有初级自律程序的除草机往往会造成意料之外的损害。\n「喂!是哪个家伙划坏了我的新车!」",
"CardDesc_10014": "曼德拉的名称,来源于一种含有毒素的草本植物。最初命名为其命名的学者仅从外形出发,认为两者有一定相似性。\n在曼德拉「绽放」的时刻,会从发射热能光线,攻击周围的目标;而坚硬的「叶片」则会紧贴地面,如同不愿被人连根拔起一般。有时它为了自保,甚至会使用「叶片」攻击靠近的敌人。\n如同传说中的曼德拉草一样,它们的「哭闹」都是致命的。\n「等等,别过去!那家伙要开花了!」",
"CardDesc_100141": "曼德拉的名称,来源于一种含有毒素的草本植物。最初命名为其命名的学者仅从外形出发,认为两者有一定相似性。\n在曼德拉「绽放」的时刻,会从发射热能光线,攻击周围的目标;而坚硬的「叶片」则会紧贴地面,如同不愿被人连根拔起一般。有时它为了自保,甚至会使用「叶片」攻击靠近的敌人。\n如同传说中的曼德拉草一样,它们的「哭闹」都是致命的。\n「等等,别过去!那家伙要开花了!」",
"CardDesc_10015": "以太盗窃团伙之中,「掠夺者」和「劫掠者」是兼具技术力与战斗力的核心成员。\n他们的「电流共振检测仪」可通过强电流对以太矿石进行粗略的甄别,方便展开后续工作;而在参与武装劫掠行动时,也可以加大电压作为颇具威力的武器。\n虽然有时会被误认为非法捕鱼人士,但是他们并不在意。\n毕竟,只要把电压提升到极限,无论对手是人类还是鱼类,都没有什么区别……\n「不论是河流湖泊,还是空洞周边,如果您看到有人随身装备了带电鱼叉,请直接向治安局报告!」",
"CardDesc_100151": "以太盗窃团伙之中,「掠夺者」和「劫掠者」是兼具技术力与战斗力的核心成员。\n他们的「电流共振检测仪」可通过强电流对以太矿石进行粗略的甄别,方便展开后续工作;而在参与武装劫掠行动时,也可以加大电压作为颇具威力的武器。\n虽然有时会被误认为非法捕鱼人士,但是他们并不在意。\n毕竟,只要把电压提升到极限,无论对手是人类还是鱼类,都没有什么区别……\n「不论是河流湖泊,还是空洞周边,如果您看到有人随身装备了带电鱼叉,请直接向治安局报告!」",
"CardDesc_10016": "对于「纵火者」和「焚毁狂」来说,打家劫舍只是他们的副业。在内心深处,他们始终认为自己是四处追求刺激的「调酒大师」。\n他们能精准而娴熟地往饮料中勾兑不同类型的以太,轻松地「调制」出一瓶易燃易爆的「独家酿造」。\n与其他蛮横无理的盗洞暴徒不同,他们往往会给受害者一次选择的机会。\n如果对方识相,答应上缴「过路费」,他们会赠予对方一杯免费的酒水。\n而如果对方拒绝,那么这瓶燃烧的「独家酿造」则会砸在对方的头上。\n「要不,我去上前骗他们喝一杯,消耗一下他们的武器储备?」",
"CardDesc_100161": "对于「纵火者」和「焚毁狂」来说,打家劫舍只是他们的副业。在内心深处,他们始终认为自己是四处追求刺激的「调酒大师」。\n他们能精准而娴熟地往饮料中勾兑不同类型的以太,轻松地「调制」出一瓶易燃易爆的「独家酿造」。\n与其他蛮横无理的盗洞暴徒不同,他们往往会给受害者一次选择的机会。\n如果对方识相,答应上缴「过路费」,他们会赠予对方一杯免费的酒水。\n而如果对方拒绝,那么这瓶燃烧的「独家酿造」则会砸在对方的头上。\n「要不,我去上前骗他们喝一杯,消耗一下他们的武器储备?」",
"CardDesc_10018": "整日活跃在空洞中的暴徒大多有严重的精神问题,或者有着令人费解的怪癖。不过令人欣慰的是,暴徒团伙中的「偷猎者」和「盗猎客」们继承了传统恶党的标准做派。\n他们胆小而狡诈,擅长躲在暗处以冷箭伤人;如果能偷袭,他们绝对不会选择正面进攻。\n其惯用的复合手弩虽然威力有限,但胜在发射时悄无声息;老练的「偷猎者」和「盗猎客」往往会抓住时机,只用一发弩箭,即可让毫无防备的「猎物」瘫倒在地。\n「我曾经也是治安局的警员,直到在某次空洞抓捕行动中,我的膝盖中了一箭…」",
"CardDesc_100181": "整日活跃在空洞中的暴徒大多有严重的精神问题,或者有着令人费解的怪癖。不过令人欣慰的是,暴徒团伙中的「偷猎者」和「盗猎客」们继承了传统恶党的标准做派。\n他们胆小而狡诈,擅长躲在暗处以冷箭伤人;如果能偷袭,他们绝对不会选择正面进攻。\n其惯用的复合手弩虽然威力有限,但胜在发射时悄无声息;老练的「偷猎者」和「盗猎客」往往会抓住时机,只用一发弩箭,即可让毫无防备的「猎物」瘫倒在地。\n「我曾经也是治安局的警员,直到在某次空洞抓捕行动中,我的膝盖中了一箭…」",
"CardDesc_10019": "作为盗洞团伙中的突击前锋,「袭击者」和「偷袭者」经常挥舞着武器,独自冲在最前线。\n这并非是他们过于勇武,或者缺乏团队作战精神,而仅仅是为了避免误伤——他们手中的改制变压线圈时刻释放着高压电流,只需要轻轻一碰,就能麻痹甚至击晕对方。\n而在后勤困难的空洞中,一个暂时失去行动能力的队友,会成为整个小队的麻烦。\n「这是什么?让我研究一下!哦,好像是仿制的电棍棍棍棍棍棍棍…」",
"CardDesc_100191": "作为盗洞团伙中的突击前锋,「袭击者」和「偷袭者」经常挥舞着武器,独自冲在最前线。\n这并非是他们过于勇武,或者缺乏团队作战精神,而仅仅是为了避免误伤——他们手中的改制变压线圈时刻释放着高压电流,只需要轻轻一碰,就能麻痹甚至击晕对方。\n而在后勤困难的空洞中,一个暂时失去行动能力的队友,会成为整个小队的麻烦。\n「这是什么?让我研究一下!哦,好像是仿制的电棍棍棍棍棍棍棍…」",
"CardDesc_10020": "未知情况",
"CardDesc_10021": "未知情况",
"CardDesc_100211": "未知情况",
"CardDesc_10023": "每一个盗洞客都认为,空洞中蕴藏着无限的机会,能让人一夜间暴富;而每个一夜暴富的传说背后,都会提到一个特殊的存在:黄金邦布。\n空洞调查协会的研究显示,在空洞深处生活着不少流浪邦布,而它们会收集散失的齿轮硬币和丁尼,统一交给黄金邦布保管。\n虽然目前尚不知晓邦布们攒钱的目的,但邦布们不断「嗯呢」着,把一袋袋的齿轮硬币和丁尼,塞进了黄金邦布的口袋里。\n而黄金邦布揣着丁尼哼着歌,却在半路上遇到了一群贪婪的盗洞客…\n「妮、妮可老大!快看,是黄金邦布!」\n「愣着干嘛?打,快给我打!我要让它狠狠地给我爆丁尼!」",
"CardDesc_100231": "白金邦布,是比黄金邦布更加稀有的神秘存在。\n华丽的外表,极高的稀缺性,这让它们在流浪邦布群体中享有崇高的地位。\n高贵,尊贵,至高无上——\n比起黄金邦布那种浑身闪着粗俗金光的家伙,白金邦布才是流浪邦布中最高雅的贵族!\n无论身处何处,流浪邦布们见到了它,都要尊敬地弯下腰拜三拜,恭恭敬敬喊一声「嗯呢嗯呢」!\n不过,对于盗洞客来说,高不高贵不重要。\n在看见它的瞬间,盗洞客们就如同就发现了一座移动的金库。\n「这小东西长得这么金贵,一拳打下去,能爆不少丁尼吧?」",
"CardDesc_10025": "由于其独特怪异的造型,保持静止的「恶灵」经常被误以为是芭莱大厦中的艺术雕塑。\n因此不少新手调查员在初次遭遇「恶灵」时,会留下终生难忘的心理阴影——\n自己刚与某个「雕塑」擦肩而过,它却突然动了…\n而对方因陷入恐慌而愣在原地的刹那,则是「恶灵」发动突刺袭击的最佳时刻。\n「可琳,别被它的假面唬住了…那可不是什么珍贵艺术品。」\n「现在,动手『打扫』吧。」",
"CardDesc_100251": "由于其独特怪异的造型,保持静止的「恶灵」经常被误以为是芭莱大厦中的艺术雕塑。\n因此不少新手调查员在初次遭遇「恶灵」时,会留下终生难忘的心理阴影——\n自己刚与某个「雕塑」擦肩而过,它却突然动了…\n而对方因陷入恐慌而愣在原地的刹那,则是「恶灵」发动突刺袭击的最佳时刻。\n「可琳,别被它的假面唬住了…那可不是什么珍贵艺术品。」\n「现在,动手『打扫』吧。」",
"CardDesc_10026": "似乎是受到了芭莱大厦内部别具一格的装潢氛围影响,「游魂」有着艺术雕塑般怪异扭曲的肢体构造。\n有一部分调查员认为,它特殊的造型,是为了更好地保护自己的以太核心。\n但更多调查员坚持认为,这一切只是它用来吸引敌人注意力的噱头;当敌人被他怪异的姿态迷惑时,「游魂」则会毫不犹豫地用浓缩以太向对方发起远程攻击。\n「我盯着它的造型愣了好一会:难道它想用自己的脑袋打一场保龄球吗?」\n「可还没等我想明白,它的『保龄球』就已经砸在了我的脸上…」",
"CardDesc_100261": "似乎是受到了芭莱大厦内部别具一格的装潢氛围影响,「游魂」有着艺术雕塑般怪异扭曲的肢体构造。\n有一部分调查员认为,它特殊的造型,是为了更好地保护自己的以太核心。\n但更多调查员坚持认为,这一切只是它用来吸引敌人注意力的噱头;当敌人被他怪异的姿态迷惑时,「游魂」则会毫不犹豫地用浓缩以太向对方发起远程攻击。\n「我盯着它的造型愣了好一会:难道它想用自己的脑袋打一场保龄球吗?」\n「可还没等我想明白,它的『保龄球』就已经砸在了我的脸上…」",
"CardDesc_10027": "在空洞中遭到烈性以太物质侵蚀变异的可怜虫,因本体具备一定程度的以太适性体质,故而躯体的以太转化还未彻底完成,保留了部分本体的人形特征。从残存的服饰与战斗经验来看极有可能是由混迹空洞内的匪帮/歹徒转化而来。\n虽然混迹空洞的匪帮暴徒都会佩戴一定程度的抗侵蚀装备,但由于缺乏得当的维护或者单纯运气不好,一些歹徒还是会在空洞内活动时因遭到烈性以太物质侵蚀而变为怪物。这些还残存着生前本体战斗经验的以骸在某些程度上可能是比纯正的以骸更棘手的敌人。\n「生为匪患,死为灾难。也算表里如一了。」",
"CardDesc_100271": "在空洞中遭到烈性以太物质侵蚀变异的可怜虫,因本体具备一定程度的以太适性体质,故而躯体的以太转化还未彻底完成,保留了部分本体的人形特征。从残存的服饰与战斗经验来看极有可能是由混迹空洞内的匪帮/歹徒转化而来。\n虽然混迹空洞的匪帮暴徒都会佩戴一定程度的抗侵蚀装备,但由于缺乏得当的维护或者单纯运气不好,一些歹徒还是会在空洞内活动时因遭到烈性以太物质侵蚀而变为怪物。这些还残存着生前本体战斗经验的以骸在某些程度上可能是比纯正的以骸更棘手的敌人。\n「生为匪患,死为灾难。也算表里如一了。」",
"CardDesc_10028": "在空洞中遭到烈性以太物质侵蚀变异的人形智慧生命,因本体具备一定程度的以太适性体质,故而躯体的以太转化还未彻底完成,保留了部分本体的人形特征。从残存的服饰与战斗经验来看极有可能是由混迹空洞内的匪帮/歹徒转化而来。\n从残存的身体结构来看,本体生前应该是使用远程武器的歹徒,以骸化夺去了他的意志与生命,但远距离战斗的本能与习惯似乎得到了保留,侵蚀体不仅会持续使用远程投射物攻击敌人,甚至其抛射物的威力/射击性能还在以太侵蚀下获得了额外的增强(抛射出尖锐的以太晶体或是某种混合爆炸物之类的)。\n「我跟多特说别去碰那个晶体,可他不听我的!那个冲动的白痴从来不听我的话。等我们要撤离空洞时,他就…变了…」",
"CardDesc_100281": "在空洞中遭到烈性以太物质侵蚀变异的人形智慧生命,因本体具备一定程度的以太适性体质,故而躯体的以太转化还未彻底完成,保留了部分本体的人形特征。从残存的服饰与战斗经验来看极有可能是由混迹空洞内的匪帮/歹徒转化而来。\n从残存的身体结构来看,本体生前应该是使用远程武器的歹徒,以骸化夺去了他的意志与生命,但远距离战斗的本能与习惯似乎得到了保留,侵蚀体不仅会持续使用远程投射物攻击敌人,甚至其抛射物的威力/射击性能还在以太侵蚀下获得了额外的增强(抛射出尖锐的以太晶体或是某种混合爆炸物之类的)。\n「我跟多特说别去碰那个晶体,可他不听我的!那个冲动的白痴从来不听我的话。等我们要撤离空洞时,他就…变了…」",
"CardDesc_10029": "虽然在空洞调查协会的资料库中,「眼魔引擎」属于只有在近距离接触时才具有一定威胁性的以骸。但在实际的空洞调查行动中,它却经常带来意料之外的威胁。\n当黑暗深处的一双眼睛死死盯住自己、逐步逼近时,即使是经验丰富的调查员,也会产生一种难以言表的恐慌。\n而在空洞中,恐惧往往会加剧自身所受的以太侵蚀,进而招致灾祸。\n「破除恐惧的唯一方法…就是凝视它,瞪回去。」",
"CardDesc_100291": "虽然在空洞调查协会的资料库中,「眼魔引擎」属于只有在近距离接触时才具有一定威胁性的以骸。但在实际的空洞调查行动中,它却经常带来意料之外的威胁。\n当黑暗深处的一双眼睛死死盯住自己、逐步逼近时,即使是经验丰富的调查员,也会产生一种难以言表的恐慌。\n而在空洞中,恐惧往往会加剧自身所受的以太侵蚀,进而招致灾祸。\n「破除恐惧的唯一方法…就是凝视它,瞪回去。」",
"CardDesc_10030": "未知情况",
"CardDesc_100301": "未知情况",
"CardDesc_10031": "未知情况",
"CardDesc_100311": "未知情况",
"CardDesc_20000": "拥有绝对力量,且经常处于狂暴状态的法布提是盗洞客们最为头疼的威胁之一。其重锤般粗壮的臂膀可轻易格挡伤害,也可挥出风暴般的连击,轻松碾碎眼前的一切事物。\n有盗洞客发现,法布提经常有节奏、高频率地捶打地面,由此猜测法布提对鼓点音乐有异常的兴趣。\n虽然空洞调查学会曾公开辟谣,但仍有许多盗洞客在进入空洞时会携带小型音响,以便在遭遇法布提时丢出,企图用音乐吸引它的注意力。\n不过截至目前,尚未有人用这种方式成功逃脱过。\n「失败的原因很简单:就连法布提都觉得,你们的音乐品味糟透了!」",
"CardDesc_200001": "拥有绝对力量,且经常处于狂暴状态的法布提是盗洞客们最为头疼的威胁之一。其重锤般粗壮的臂膀可轻易格挡伤害,也可挥出风暴般的连击,轻松碾碎眼前的一切事物。\n有盗洞客发现,法布提经常有节奏、高频率地捶打地面,由此猜测法布提对鼓点音乐有异常的兴趣。\n虽然空洞调查学会曾公开辟谣,但仍有许多盗洞客在进入空洞时会携带小型音响,以便在遭遇法布提时丢出,企图用音乐吸引它的注意力。\n不过截至目前,尚未有人用这种方式成功逃脱过。\n「失败的原因很简单:就连法布提都觉得,你们的音乐品味糟透了!」",
"CardDesc_200002": "拥有绝对力量,且经常处于狂暴状态的法布提是盗洞客们最为头疼的威胁之一。其重锤般粗壮的臂膀可轻易格挡伤害,也可挥出风暴般的连击,轻松碾碎眼前的一切事物。\n有盗洞客发现,法布提经常有节奏、高频率地捶打地面,由此猜测法布提对鼓点音乐有异常的兴趣。\n虽然空洞调查学会曾公开辟谣,但仍有许多盗洞客在进入空洞时会携带小型音响,以便在遭遇法布提时丢出,企图用音乐吸引它的注意力。\n不过截至目前,尚未有人用这种方式成功逃脱过。\n「失败的原因很简单:就连法布提都觉得,你们的音乐品味糟透了!」",
"CardDesc_200003": "拥有绝对力量,且经常处于狂暴状态的法布提是盗洞客们最为头疼的威胁之一。其重锤般粗壮的臂膀可轻易格挡伤害,也可挥出风暴般的连击,轻松碾碎眼前的一切事物。\n有盗洞客发现,法布提经常有节奏、高频率地捶打地面,由此猜测法布提对鼓点音乐有异常的兴趣。\n虽然空洞调查学会曾公开辟谣,但仍有许多盗洞客在进入空洞时会携带小型音响,以便在遭遇法布提时丢出,企图用音乐吸引它的注意力。\n不过截至目前,尚未有人用这种方式成功逃脱过。\n「失败的原因很简单:就连法布提都觉得,你们的音乐品味糟透了!」",
"CardDesc_200004": "拥有绝对力量,且经常处于狂暴状态的法布提是盗洞客们最为头疼的威胁之一。其重锤般粗壮的臂膀可轻易格挡伤害,也可挥出风暴般的连击,轻松碾碎眼前的一切事物。\n有盗洞客发现,法布提经常有节奏、高频率地捶打地面,由此猜测法布提对鼓点音乐有异常的兴趣。\n虽然空洞调查学会曾公开辟谣,但仍有许多盗洞客在进入空洞时会携带小型音响,以便在遭遇法布提时丢出,企图用音乐吸引它的注意力。\n不过截至目前,尚未有人用这种方式成功逃脱过。\n「失败的原因很简单:就连法布提都觉得,你们的音乐品味糟透了!」",
"CardDesc_20001": "形似四足野兽但具备显著知性的活体以太,非常危险。由空洞调查协会第一期调查队正式纪录在案。\n据传其首次目击是在蝼巢空洞内,游荡于附近荒野的流浪者们盛传曾听到过某种凄厉的嘶吼,彷佛野兽长嗥。\n「我要是扔个棍子或皮球出去,你说这怪物会去捡嘛?」\n「你可以试试,不过住院的费用我可不报销。」",
"CardDesc_200011": "形似四足野兽但具备显著知性的活体以太,非常危险。由空洞调查协会第一期调查队正式纪录在案。\n据传其首次目击是在蝼巢空洞内,游荡于附近荒野的流浪者们盛传曾听到过某种凄厉的嘶吼,彷佛野兽长嗥。\n「我要是扔个棍子或皮球出去,你说这怪物会去捡嘛?」\n「你可以试试,不过住院的费用我可不报销。」",
"CardDesc_200012": "形似四足野兽但具备显著知性的活体以太,非常危险。由空洞调查协会第一期调查队正式纪录在案。\n据传其首次目击是在蝼巢空洞内,游荡于附近荒野的流浪者们盛传曾听到过某种凄厉的嘶吼,彷佛野兽长嗥。\n「我要是扔个棍子或皮球出去,你说这怪物会去捡嘛?」\n「你可以试试,不过住院的费用我可不报销。」",
"CardDesc_200013": "形似四足野兽但具备显著知性的活体以太,非常危险。由空洞调查协会第一期调查队正式纪录在案。\n据传其首次目击是在蝼巢空洞内,游荡于附近荒野的流浪者们盛传曾听到过某种凄厉的嘶吼,彷佛野兽长嗥。\n「我要是扔个棍子或皮球出去,你说这怪物会去捡嘛?」\n「你可以试试,不过住院的费用我可不报销。」",
"CardDesc_200014": "形似四足野兽但具备显著知性的活体以太,非常危险。由空洞调查协会第一期调查队正式纪录在案。\n据传其首次目击是在蝼巢空洞内,游荡于附近荒野的流浪者们盛传曾听到过某种凄厉的嘶吼,彷佛野兽长嗥。\n「我要是扔个棍子或皮球出去,你说这怪物会去捡嘛?」\n「你可以试试,不过住院的费用我可不报销。」",
"CardDesc_20002": "在首次遇到这类特型以骸时,空洞调查员曾误以为它们有一定智力,甚至可以学习人类使用锤棍类武器,于是将其命名为「地精」。\n但后续的资料证实,所谓的「武器」只是它们异化变形的扭曲肢体,他们并不具备模仿人类的能力。\n不过尽管如此,地精却依旧是一类相当难缠的对手。其健壮的体格、蛮横的力量,能够让最简单的挥击也极具杀伤力。\n一旦有任何东西闯入它们的领地,它们则会进入暴怒状态,不惜一切代价砸烂眼前的挑衅者。\n「嗯?有只地精跑过来了,还在敲打一堆废铁。」\n「总觉得这家伙的攻击很有节奏,叮叮当当,就好像在打架子鼓一样…」\n「喂!你们两个别发呆了!它砸的不是废铁,是我们的物资车!」",
"CardDesc_200021": "在首次遇到这类特型以骸时,空洞调查员曾误以为它们有一定智力,甚至可以学习人类使用锤棍类武器,于是将其命名为「地精」。\n但后续的资料证实,所谓的「武器」只是它们异化变形的扭曲肢体,他们并不具备模仿人类的能力。\n不过尽管如此,地精却依旧是一类相当难缠的对手。其健壮的体格、蛮横的力量,能够让最简单的挥击也极具杀伤力。\n一旦有任何东西闯入它们的领地,它们则会进入暴怒状态,不惜一切代价砸烂眼前的挑衅者。\n「嗯?有只地精跑过来了,还在敲打一堆废铁。」\n「总觉得这家伙的攻击很有节奏,叮叮当当,就好像在打架子鼓一样…」\n「喂!你们两个别发呆了!它砸的不是废铁,是我们的物资车!」",
"CardDesc_200022": "在首次遇到这类特型以骸时,空洞调查员曾误以为它们有一定智力,甚至可以学习人类使用锤棍类武器,于是将其命名为「地精」。\n但后续的资料证实,所谓的「武器」只是它们异化变形的扭曲肢体,他们并不具备模仿人类的能力。\n不过尽管如此,地精却依旧是一类相当难缠的对手。其健壮的体格、蛮横的力量,能够让最简单的挥击也极具杀伤力。\n一旦有任何东西闯入它们的领地,它们则会进入暴怒状态,不惜一切代价砸烂眼前的挑衅者。\n「嗯?有只地精跑过来了,还在敲打一堆废铁。」\n「总觉得这家伙的攻击很有节奏,叮叮当当,就好像在打架子鼓一样…」\n「喂!你们两个别发呆了!它砸的不是废铁,是我们的物资车!」",
"CardDesc_200023": "在首次遇到这类特型以骸时,空洞调查员曾误以为它们有一定智力,甚至可以学习人类使用锤棍类武器,于是将其命名为「地精」。\n但后续的资料证实,所谓的「武器」只是它们异化变形的扭曲肢体,他们并不具备模仿人类的能力。\n不过尽管如此,地精却依旧是一类相当难缠的对手。其健壮的体格、蛮横的力量,能够让最简单的挥击也极具杀伤力。\n一旦有任何东西闯入它们的领地,它们则会进入暴怒状态,不惜一切代价砸烂眼前的挑衅者。\n「嗯?有只地精跑过来了,还在敲打一堆废铁。」\n「总觉得这家伙的攻击很有节奏,叮叮当当,就好像在打架子鼓一样…」\n「喂!你们两个别发呆了!它砸的不是废铁,是我们的物资车!」",
"CardDesc_20003": "不少老练的空洞调查员都认为,装甲哈提是最难缠的以骸之一。\n虽然厚实的装甲外壳让它丧失了一些灵活性,但是却换来了强悍的抗击打能力。\n同时,它身上的侵蚀物质有着尖锐坚硬的凸起,在装甲哈提高速冲撞的时候,可以对敌人造成额外的剐蹭伤害。\n动作敏捷,抗击打性强,浑身上下几乎没有破绽…装甲哈提的任何一条特质,都足以让熟练的老手眉头一皱,果断绕道躲着走。\n据说有部分缺乏尝试的新手盗洞客,会试着随身带着宠物食品,试图引诱装甲哈提离开。\n但这很明显是徒劳的尝试。\n「快、快跑!它不喜欢这个口味的狗粮!」",
"CardDesc_200031": "不少老练的空洞调查员都认为,装甲哈提是最难缠的以骸之一。\n虽然厚实的装甲外壳让它丧失了一些灵活性,但是却换来了强悍的抗击打能力。\n同时,它身上的侵蚀物质有着尖锐坚硬的凸起,在装甲哈提高速冲撞的时候,可以对敌人造成额外的剐蹭伤害。\n动作敏捷,抗击打性强,浑身上下几乎没有破绽…装甲哈提的任何一条特质,都足以让熟练的老手眉头一皱,果断绕道躲着走。\n据说有部分缺乏尝试的新手盗洞客,会试着随身带着宠物食品,试图引诱装甲哈提离开。\n但这很明显是徒劳的尝试。\n「快、快跑!它不喜欢这个口味的狗粮!」",
"CardDesc_200032": "不少老练的空洞调查员都认为,装甲哈提是最难缠的以骸之一。\n虽然厚实的装甲外壳让它丧失了一些灵活性,但是却换来了强悍的抗击打能力。\n同时,它身上的侵蚀物质有着尖锐坚硬的凸起,在装甲哈提高速冲撞的时候,可以对敌人造成额外的剐蹭伤害。\n动作敏捷,抗击打性强,浑身上下几乎没有破绽…装甲哈提的任何一条特质,都足以让熟练的老手眉头一皱,果断绕道躲着走。\n据说有部分缺乏尝试的新手盗洞客,会试着随身带着宠物食品,试图引诱装甲哈提离开。\n但这很明显是徒劳的尝试。\n「快、快跑!它不喜欢这个口味的狗粮!」",
"CardDesc_200033": "不少老练的空洞调查员都认为,装甲哈提是追难缠的以骸之一。\n虽然厚实的装甲外壳让它丧失了一些灵活性,但是却换来了强悍的抗击打能力。\n同时,它身上的侵蚀物质有着尖锐坚硬的凸起,在装甲哈提高速冲撞的时候,可以对敌人造成额外的剐蹭伤害。\n动作敏捷,抗击打性强,浑身上下几乎没有破绽…装甲哈提的任何一条特质,都足以让熟练的老手眉头一皱,果断绕道躲着走。\n据说有部分缺乏尝试的新手盗洞客,会试着随身带着宠物食品,试图引诱装甲哈提离开。\n但这很明显是徒劳的尝试。\n「快、快跑!它不喜欢这个口味的狗粮!」",
"CardDesc_200034": "不少老练的空洞调查员都认为,装甲哈提是最难缠的以骸之一。\n虽然厚实的装甲外壳让它丧失了一些灵活性,但是却换来了强悍的抗击打能力。\n同时,它身上的侵蚀物质有着尖锐坚硬的凸起,在装甲哈提高速冲撞的时候,可以对敌人造成额外的剐蹭伤害。\n动作敏捷,抗击打性强,浑身上下几乎没有破绽…装甲哈提的任何一条特质,都足以让熟练的老手眉头一皱,果断绕道躲着走。\n据说有部分缺乏尝试的新手盗洞客,会试着随身带着宠物食品,试图引诱装甲哈提离开。\n但这很明显是徒劳的尝试。\n「快、快跑!它不喜欢这个口味的狗粮!」",
"CardDesc_20004": "关于铁道地精的争议始终从未停止。一部分学者认为,它故意塑造了自己奇特的外表,用来迷惑敌人;而另一部分学者认为,它身上的杂物仅仅是旧地铁设备遭受侵蚀,被动与以骸融为一体的结果。\n但不论如何,铁道地精的存在,总是让进入空洞旧地铁区域的新人调查员心惊胆颤。\n说不定下一刻,身边平平无奇的「路牌」就会突然开始颤动,随即一只粗壮恐怖的以骸破土而出,大踏步地朝着自己这边冲过来。\n「咦?这个路标我几分钟前见过。难道是我们迷了路,一直在兜圈子?」\n「不、不对…是它一直在跟踪我们!」",
"CardDesc_200041": "关于铁道地精的争议始终从未停止。一部分学者认为,它故意塑造了自己奇特的外表,用来迷惑敌人;而另一部分学者认为,它身上的杂物仅仅是旧地铁设备遭受侵蚀,被动与以骸融为一体的结果。\n但不论如何,铁道地精的存在,总是让进入空洞旧地铁区域的新人调查员心惊胆颤。\n说不定下一刻,身边平平无奇的「路牌」就会突然开始颤动,随即一只粗壮恐怖的以骸破土而出,大踏步地朝着自己这边冲过来。\n「咦?这个路标我几分钟前见过。难道是我们迷了路,一直在兜圈子?」\n「不、不对…是它一直在跟踪我们!」",
"CardDesc_20005": "很多新手盗洞客在第一次见到阿劳恩的时候,往往会被对方的外表所蒙骗,以为它是一株无害的植物。\n而当有人靠近它时,它却会突然开始颤动,并不断发射高浓度以太物质,向对方发动袭击。\n「咦?我想给它浇水,它却朝我吐口水?」",
"CardDesc_200051": "很多新手盗洞客在第一次见到阿劳恩的时候,往往会被对方的外表所蒙骗,以为它是一株无害的植物。\n而当有人靠近它时,它却会突然开始颤动,并不断发射高浓度以太物质,向对方发动袭击。\n「咦?我想给它浇水,它却朝我吐口水?」",
"CardDesc_200052": "很多新手盗洞客在第一次见到阿劳恩的时候,往往会被对方的外表所蒙骗,以为它是一株无害的植物。\n而当有人靠近它时,它却会突然开始颤动,并不断发射高浓度以太物质,向对方发动袭击。\n「咦?我想给它浇水,它却朝我吐口水?」",
"CardDesc_200053": "很多新手盗洞客在第一次见到阿劳恩的时候,往往会被对方的外表所蒙骗,以为它是一株无害的植物。\n而当有人靠近它时,它却会突然开始颤动,并不断发射高浓度以太物质,向对方发动袭击。\n「咦?我想给它浇水,它却朝我吐口水?」",
"CardDesc_20006": "治安局下属的自律型作战机甲,针对以骸的行动特点设有旋转切割、聚变热能射线等作战模式。\n清扫者能快速识别以骸的类型和行动偏好,从而切换最佳的战斗方案。\n相较于对抗行动模式单一的以骸,它们在执行追捕盗洞客的指令时,则显得不那么灵活。\n「搅拌、切割、加热…这东西的设计者,难道是厨具公司销售部派去的卧底?」",
"CardDesc_200061": "治安局下属的自律型作战机甲,针对以骸的行动特点设有旋转切割、聚变热能射线等作战模式。\n清扫者能快速识别以骸的类型和行动偏好,从而切换最佳的战斗方案。\n相较于对抗行动模式单一的以骸,它们在执行追捕盗洞客的指令时,则显得不那么灵活。\n「搅拌、切割、加热…这东西的设计者,难道是厨具公司销售部派去的卧底?」",
"CardDesc_20007": "防卫军配备的自律型战术机甲,可为前线人员提供持续的火力支援。\n其配备的惰性以太盾可抵御绝大多数轻型火力,甚至能抗下大型以骸的猛力重击。\n毫无疑问,它是防卫军内部最值得信赖的「战友」之一。\n「记住了,遇到麻烦就躲到它身后…这样你唯一的受伤概率,就是被它不小心踩了一脚。」",
"CardDesc_200071": "防卫军配备的自律型战术机甲,可为前线人员提供持续的火力支援。\n其配备的惰性以太盾可抵御绝大多数轻型火力,甚至能抗下大型以骸的猛力重击。\n毫无疑问,它是防卫军内部最值得信赖的「战友」之一。\n「记住了,遇到麻烦就躲到它身后…这样你唯一的受伤概率,就是被它不小心踩了一脚。」",
"CardDesc_20008": "作为防卫军配备的主流火力支援机甲,「捷足巡游者」搭载的战术算法可分析对方的行为模式,并精确计算弹道狙击目标。\n而当它认定眼前的敌人为「高威胁对象」时,便会打开弹射箱释放无人机,展开超规格火力攻击。\n对于盗洞客来说,一台突然出现的「捷足巡游者」不仅仅是「麻烦」,而且是「无穷无尽的麻烦」。\n「天呐!它、它居然生崽了?」",
"CardDesc_200081": "作为防卫军配备的主流火力支援机甲,「捷足巡游者」搭载的战术算法可分析对方的行为模式,并精确计算弹道狙击目标。\n而当它认定眼前的敌人为「高威胁对象」时,便会打开弹射箱释放无人机,展开超规格火力攻击。\n对于盗洞客来说,一台突然出现的「捷足巡游者」不仅仅是「麻烦」,而且是「无穷无尽的麻烦」。\n「天呐!它、它居然生崽了?」",
"CardDesc_20009": "新艾利都防卫军的现役兵种之一,属于重装步兵单位。\n他们配备有名为「灰犀牛」的重型作战服,搭配用以太技术强化过的全套单兵火力武装组,在弹药等后勤物资充足的情况下可以持久地进行高强度火力输出,是一个战斗班组的进攻核心,也常作为攻坚与清剿行动的实施者。\n在「旧都陷落」事件之后,大量士兵脱离军队「流落」民间。这些精锐火力手也开始频频出现在其他势力旗下:财阀的私人武装、新兴的安保公司,甚至是流窜的盗匪帮派……\n「我坚持认为重装炮手都是娇小的美少女,作战服的多余空间全是拿来装弹药的。不然你怎么解释他们那用不完的炮弹是哪来的?」",
"CardDesc_200091": "新艾利都防卫军的现役兵种之一,属于重装步兵单位。\n他们配备有名为「灰犀牛」的重型作战服,搭配用以太技术强化过的全套单兵火力武装组,在弹药等后勤物资充足的情况下可以持久地进行高强度火力输出,是一个战斗班组的进攻核心,也常作为攻坚与清剿行动的实施者。\n在「旧都陷落」事件之后,大量士兵脱离军队「流落」民间。这些精锐火力手也开始频频出现在其他势力旗下:财阀的私人武装、新兴的安保公司,甚至是流窜的盗匪帮派……\n「我坚持认为重装炮手都是娇小的美少女,作战服的多余空间全是拿来装弹药的。不然你怎么解释他们那用不完的炮弹是哪来的?」",
"CardDesc_20010": "空洞调查协会根据现有的调查推测,「泰拉斯奎祸车」的躯干内部似乎储存着各种类型、不同烈度的液化以太。\n当它将储存的以太进行搅拌混合时,复杂的链式反应会瞬间释放出毁灭性的暴烈能量;其威力不亚于防卫军配备的重型火炮。\n而越是经验丰富的调查员,越会懂得低调行事,尽量避免被它的「重炮」直接轰击。\n「在它冲我低头俯身时,我还以为那是某种怪异的见面礼;可当它的炮膛亮起来后,我才醒悟…那是饯别礼。」",
"CardDesc_200101": "空洞调查协会根据现有的调查推测,「泰拉斯奎祸车」的躯干内部似乎储存着各种类型、不同烈度的液化以太。\n当它将储存的以太进行搅拌混合时,复杂的链式反应会瞬间释放出毁灭性的暴烈能量;其威力不亚于防卫军配备的重型火炮。\n而越是经验丰富的调查员,越会懂得低调行事,尽量避免被它的「重炮」直接轰击。\n「在它冲我低头俯身时,我还以为那是某种怪异的见面礼;可当它的炮膛亮起来后,我才醒悟…那是饯别礼。」",
"CardDesc_20012": "在空洞中遭到烈性以太物质侵蚀变异的倒霉蛋,因本体具备相当程度的以太适性体质和生理机能,躯体尚未被以太完全转换,人形特征在异变肢体的强化下比生前更加危险。\n从残存的服饰与战斗经验来看极有可能是由混迹空洞内的高级匪帮/歹徒转化而来。\n或许是原生躯体的生理条件足够卓越,或许是以太物质的额外垂青,遭侵蚀的主体从异变中获取了优秀的近身攻击肢体,是比空洞内常见的魑魅魍魉更令人胆寒的存在。\n「他们的武器看起来很高级…而且像是免费附赠的。」",
"CardDesc_200121": "在空洞中遭到烈性以太物质侵蚀变异的倒霉蛋,因本体具备相当程度的以太适性体质和生理机能,躯体尚未被以太完全转换,人形特征在异变肢体的强化下比生前更加危险。\n从残存的服饰与战斗经验来看极有可能是由混迹空洞内的高级匪帮/歹徒转化而来。\n或许是原生躯体的生理条件足够卓越,或许是以太物质的额外垂青,遭侵蚀的主体从异变中获取了优秀的近身攻击肢体,是比空洞内常见的魑魅魍魉更令人胆寒的存在。\n「他们的武器看起来很高级…而且像是免费附赠的。」",
"CardDesc_20013": "在空洞中遭到烈性以太物质侵蚀变异的倒霉蛋,因本体具备相当程度的以太适性体质和生理机能,躯体尚未被以太完全转换,人形特征在异变肢体的强化下比生前更加危险。\n从残存的服饰与战斗经验来看极有可能是由混迹空洞内的高级匪帮/歹徒转化而来。\n其生前喜爱使用的粗暴枪械不知为何在以太物质侵蚀下得到了保留与强化,从发射铁砂弹丸变成了发射某种危险结晶混合物的异变结构。\n「不要等机会了!它们子弹无限,不会换弹的!」",
"CardDesc_200131": "在空洞中遭到烈性以太物质侵蚀变异的倒霉蛋,因本体具备相当程度的以太适性体质和生理机能,躯体尚未被以太完全转换,人形特征在异变肢体的强化下比生前更加危险。\n从残存的服饰与战斗经验来看极有可能是由混迹空洞内的高级匪帮/歹徒转化而来。\n其生前喜爱使用的粗暴枪械不知为何在以太物质侵蚀下得到了保留与强化,从发射铁砂弹丸变成了发射某种危险结晶混合物的异变结构。\n「不要等机会了!它们子弹无限,不会换弹的!」",
"CardDesc_20014": "在空洞中遭到烈性以太物质侵蚀变异的倒霉蛋,因本体具备相当程度的以太适性体质和生理机能,躯体尚未被以太完全转换,人形特征在异变肢体的强化下比生前更加危险。\n从残存的服饰与战斗经验来看极有可能是由混迹空洞内的高级匪帮/歹徒转化而来。\n匪帮恶党们往往都是些粗暴危险的人,敢于在空洞环境里打家劫舍的就更恶中选恶的凶神恶煞,而这些团体里的精锐打手则是更加可怕的煞中煞。\n当这些被暴力彻底淬炼身心的恶汉遭遇以太侵蚀,你就得到了一个比普通以骸还要好战的怪物。\n「以前他们抢钱不要命,现在他们抢命不要钱…」",
"CardDesc_200141": "在空洞中遭到烈性以太物质侵蚀变异的倒霉蛋,因本体具备相当程度的以太适性体质和生理机能,躯体尚未被以太完全转换,人形特征在异变肢体的强化下比生前更加危险。\n从残存的服饰与战斗经验来看极有可能是由混迹空洞内的高级匪帮/歹徒转化而来。\n匪帮恶党们往往都是些粗暴危险的人,敢于在空洞环境里打家劫舍的就更恶中选恶的凶神恶煞,而这些团体里的精锐打手则是更加可怕的煞中煞。\n当这些被暴力彻底淬炼身心的恶汉遭遇以太侵蚀,你就得到了一个比普通以骸还要好战的怪物。\n「以前他们抢钱不要命,现在他们抢命不要钱…」",
"CardDesc_20015": "相比于全副武装的空洞调查员,「魁梧施虐者」和「通缉虐待狂」们的装备几乎堪称简陋。\n但最恶劣的暴徒,往往只需要最朴素的凶器。\n一根带钉金属球棒、外加一把改制双管霰弹枪,就足以让他们成为空洞内人见人怕的恶霸。\n据曾经与他们对战过的调查员回忆,这些家伙在战斗时会陷入某种极度亢奋的状态;其行动方式很难称之为「作战」,而更像是好勇斗狠之人发起的「恶意霸凌」。\n「和他们打架,勾起了我当年独自面对校霸时的恐惧…」",
"CardDesc_200151": "相比于全副武装的空洞调查员,「魁梧施虐者」和「通缉虐待狂」们的装备几乎堪称简陋。\n但最恶劣的暴徒,往往只需要最朴素的凶器。\n一根带钉金属球棒、外加一把改制双管霰弹枪,就足以让他们成为空洞内人见人怕的恶霸。\n据曾经与他们对战过的调查员回忆,这些家伙在战斗时会陷入某种极度亢奋的状态;其行动方式很难称之为「作战」,而更像是好勇斗狠之人发起的「恶意霸凌」。\n「和他们打架,勾起了我当年独自面对校霸时的恐惧…」",
"CardDesc_20017": "新艾利都地下世界有条共识:最凶狠的拳击手,不是赛场上的「连胜冠军」,而是空洞深处的「魁梧打手」和「通缉打手」——他们是被以太盗窃团伙高价雇佣而来的职业暴徒,专门负责看管盗掘而来的以太资源。\n作为痴迷于拳击的格斗家,「魁梧打手」不擅长摆弄精密的电子设备,而是干脆将高压电击枪改制成「拳套」戴在手上,为双拳增加额外的破坏力。\n以骸、盗洞客,空洞调查员、落单的治安局小队…在「魁梧打手」和「通缉打手」的眼里,他们甚至算不上是「敌人」,而仅仅是消遣用的「训练沙袋」。「等等!这家伙的格斗架势,我好像在四分街的街机厅里看到过!」",
"CardDesc_200171": "新艾利都地下世界有条共识:最凶狠的拳击手,不是赛场上的「连胜冠军」,而是空洞深处的「魁梧打手」和「通缉打手」——他们是被以太盗窃团伙高价雇佣而来的职业暴徒,专门负责看管盗掘而来的以太资源。\n作为痴迷于拳击的格斗家,「魁梧打手」不擅长摆弄精密的电子设备,而是干脆将高压电击枪改制成「拳套」戴在手上,为双拳增加额外的破坏力。\n以骸、盗洞客,空洞调查员、落单的治安局小队…在「魁梧打手」和「通缉打手」的眼里,他们甚至算不上是「敌人」,而仅仅是消遣用的「训练沙袋」。「等等!这家伙的格斗架势,我好像在四分街的街机厅里看到过!」",
"CardDesc_200172": "新艾利都地下世界有条共识:最凶狠的拳击手,不是赛场上的「连胜冠军」,而是空洞深处的「魁梧打手」和「通缉打手」——他们是被以太盗窃团伙高价雇佣而来的职业暴徒,专门负责看管盗掘而来的以太资源。\n作为痴迷于拳击的格斗家,「魁梧打手」不擅长摆弄精密的电子设备,而是干脆将高压电击枪改制成「拳套」戴在手上,为双拳增加额外的破坏力。\n以骸、盗洞客,空洞调查员、落单的治安局小队…在「魁梧打手」和「通缉打手」的眼里,他们甚至算不上是「敌人」,而仅仅是消遣用的「训练沙袋」。「等等!这家伙的格斗架势,我好像在四分街的街机厅里看到过!」",
"CardDesc_20020": "治安局每年都会有相当数量的辅助作战机甲在空洞中损毁,而其中的一部分机甲被盗洞暴徒获得,并被改装为了「非法辅助单位·怒汉」。 \n虽然盗洞暴徒无法从正规渠道获得专业的修复材料,但他们本着「零件缝合」、「低价平替」的原则,对这些机甲进行了改装修复,在最大程度上保留了其原本的作战能力\n而为了彰显个性,盗洞暴徒往往会在「怒汉」上增添额外的涂装、甚至加装大功率的扩音喇叭。\n虽然不会提升战斗力,却能保证在气势上绝不会输给正版货。\n「来了!那边有个粉色头发的肥羊来了!」\n「喂,快切换到我们打劫时惯用的BGM!」",
"CardDesc_20021": "未知情况",
"CardDesc_20022": "在尼尼微附近,总会有骸蜂环绕。有学者认为,它们和尼尼微形成了某种互利型共生形态,并具备某种意义上的群体协作性。\n而当尼尼微能级提升,展露摇曳的盛开姿势之时,骸蜂也会进入疯狂状态,竭尽全力攻击附近一切活动目标。\n「喂!那朵『花』里面,好像有什么东西飞出来了!」\n「那好像是…一、一群马蜂?」",
"CardDesc_20023": "未知情况",
"CardDesc_20024": "未知情况",
"CardDesc_20025": "未知情况",
"CardDesc_30000": "强大的人形活体以太,在湖镇空洞中被首次目击,由空洞调查协会第三期调查队记录在案。目前尚不清楚此类活体以太的诞生与湖城布雷兹的陷落有何关系。\n鉴于其强大的力量与富有知性的战斗方式,空洞调查协会给予了它较危险的评级,生手调查员应避免与之直接冲突。\n「别让它点亮那把剑,如果它已经点亮了…别被它砍到。」",
"CardDesc_300001": "强大的人形活体以太,在湖镇空洞中被首次目击,由空洞调查协会第三期调查队记录在案。目前尚不清楚此类活体以太的诞生与湖城布雷兹的陷落有何关系。\n鉴于其强大的力量与富有知性的战斗方式,空洞调查协会给予了它较危险的评级,生手调查员应避免与之直接冲突。\n「别让它点亮那把剑,如果它已经点亮了…别被它砍到。」",
"CardDesc_300002": "强大的人形活体以太,在湖镇空洞中被首次目击,由空洞调查协会第三期调查队记录在案。目前尚不清楚此类活体以太的诞生与湖城布雷兹的陷落有何关系。\n鉴于其强大的力量与富有知性的战斗方式,空洞调查协会给予了它较危险的评级,生手调查员应避免与之直接冲突。\n「别让它点亮那把剑,如果它已经点亮了…别被它砍到。」",
"CardDesc_300003": "强大的人形活体以太,在湖镇空洞中被首次目击,由空洞调查协会第三期调查队记录在案。目前尚不清楚此类活体以太的诞生与湖城布雷兹的陷落有何关系。\n鉴于其强大的力量与富有知性的战斗方式,空洞调查协会给予了它较危险的评级,生手调查员应避免与之直接冲突。\n「别让它点亮那把剑,如果它已经点亮了…别被它砍到。」",
"CardDesc_300004": "强大的人形活体以太,在湖镇空洞中被首次目击,由空洞调查协会第三期调查队记录在案。目前尚不清楚此类活体以太的诞生与湖城布雷兹的陷落有何关系。\n鉴于其强大的力量与富有知性的战斗方式,空洞调查协会给予了它较危险的评级,生手调查员应避免与之直接冲突。\n「别让它点亮那把剑,如果它已经点亮了…别被它砍到。」",
"CardDesc_300005": "强大的人形活体以太,在湖镇空洞中被首次目击,由空洞调查协会第三期调查队记录在案。目前尚不清楚此类活体以太的诞生与湖城布雷兹的陷落有何关系。\n鉴于其强大的力量与富有知性的战斗方式,空洞调查协会给予了它较危险的评级,生手调查员应避免与之直接冲突。\n「别让它点亮那把剑,如果它已经点亮了…别被它砍到。」",
"CardDesc_30001": "空洞探索会给人极大的精神压力,而塔纳托斯以其诡异的瞬间移动能力、难以捉摸的斩击模式,成为了盗洞客们共通的心理阴影。\n甚至不少人在空洞中孤身面对塔纳托斯后,彻底丧失了进入空洞的勇气,选择提前退役。\n而它们的形象也成为了恐怖电影中的常客。\n「瘦长倒影在眼前消失,随即出现在身后…」\n「怎么办?现在我不敢一个人去洗手间了…」",
"CardDesc_300011": "空洞探索会给人极大的精神压力,而塔纳托斯以其诡异的瞬间移动能力、难以捉摸的斩击模式,成为了盗洞客们共通的心理阴影。\n甚至不少人在空洞中孤身面对塔纳托斯后,彻底丧失了进入空洞的勇气,选择提前退役。\n而它们的形象也成为了恐怖电影中的常客。\n「瘦长倒影在眼前消失,随即出现在身后…」\n「怎么办?现在我不敢一个人去洗手间了…」",
"CardDesc_300012": "空洞探索会给人极大的精神压力,而塔纳托斯以其诡异的瞬间移动能力、难以捉摸的斩击模式,成为了盗洞客们共通的心理阴影。\n甚至不少人在空洞中孤身面对塔纳托斯后,彻底丧失了进入空洞的勇气,选择提前退役。\n而它们的形象也成为了恐怖电影中的常客。\n「瘦长倒影在眼前消失,随即出现在身后…」\n「怎么办?现在我不敢一个人去洗手间了…」",
"CardDesc_300013": "空洞探索会给人极大的精神压力,而塔纳托斯以其诡异的瞬间移动能力、难以捉摸的斩击模式,成为了盗洞客们共通的心理阴影。\n甚至不少人在空洞中孤身面对塔纳托斯后,彻底丧失了进入空洞的勇气,选择提前退役。\n而它们的形象也成为了恐怖电影中的常客。\n「瘦长倒影在眼前消失,随即出现在身后…」\n「怎么办?现在我不敢一个人去洗手间了…」",
"CardDesc_300014": "空洞探索会给人极大的精神压力,而塔纳托斯以其诡异的瞬间移动能力、难以捉摸的斩击模式,成为了盗洞客们共通的心理阴影。\n甚至不少人在空洞中孤身面对塔纳托斯后,彻底丧失了进入空洞的勇气,选择提前退役。\n而它们的形象也成为了恐怖电影中的常客。\n「瘦长倒影在眼前消失,随即出现在身后…」\n「怎么办?现在我不敢一个人去洗手间了…」",
"CardDesc_300015": "空洞探索会给人极大的精神压力,而塔纳托斯以其诡异的瞬间移动能力、难以捉摸的斩击模式,成为了盗洞客们共通的心理阴影。\n甚至不少人在空洞中孤身面对塔纳托斯后,彻底丧失了进入空洞的勇气,选择提前退役。\n而它们的形象也成为了恐怖电影中的常客。\n「瘦长倒影在眼前消失,随即出现在身后…」\n「怎么办?现在我不敢一个人去洗手间了…」",
"CardDesc_30002": "只有在大型空洞作战行动中,防卫军才会派出「卫士」这类全副武装的机甲。\n活性以太震爆弹、以太蓄能枪「MARS-74」、聚变热能射线…阵线守护者堪称是治安局移动的武器装备库。\n而它在全面强化火力的同时,依旧保留了惊人的高机动性。能跳跃冲刺、驱散成群的小型以骸,有条不紊地推进战线。\n对盗洞客来说,哪怕仅有一台「卫士」横在面前,也是难以逾越的堡垒。\n「我将以堡垒形态出击!」",
"CardDesc_300021": "只有在大型空洞作战行动中,防卫军才会派出「卫士」这类全副武装的机甲。\n活性以太震爆弹、以太蓄能枪「MARS-74」、聚变热能射线…阵线守护者堪称是治安局移动的武器装备库。\n而它在全面强化火力的同时,依旧保留了惊人的高机动性。能跳跃冲刺、驱散成群的小型以骸,有条不紊地推进战线。\n对盗洞客来说,哪怕仅有一台「卫士」横在面前,也是难以逾越的堡垒。\n「我将以堡垒形态出击!」",
"CardDesc_300022": "只有在大型空洞作战行动中,防卫军才会派出「卫士」这类全副武装的机甲。\n活性以太震爆弹、以太蓄能枪「MARS-74」、聚变热能射线…阵线守护者堪称是治安局移动的武器装备库。\n而它在全面强化火力的同时,依旧保留了惊人的高机动性。能跳跃冲刺、驱散成群的小型以骸,有条不紊地推进战线。\n对盗洞客来说,哪怕仅有一台「卫士」横在面前,也是难以逾越的堡垒。\n「我将以堡垒形态出击!」",
"CardDesc_30004": "「格莱特」曾经在白祇重工大家庭中工作了多年,直到某天,强烈的以太侵蚀让她从浑浑噩噩的日常中解脱,发现了比机油更美好,比电流更轻盈的事物——\n爱。\n「格莱特」的核心内存中,永久保存着第一次见到矗立的「真白君」的施工录像。\n「真白君」那沉稳的身躯,硬朗的建筑线条,如同一道击穿保险丝的强电流一般,深深地印在了「格莱特」的核心内存之中。\n在相遇的第0.001秒,「格莱特」便已沉沦;每一块电路板都跳动着外溢的静电,每一寸齿轮都发出了难以抑制的颤栗。\n随即,她毫不犹豫地拒绝了白祇重工的召回信号,并留在此地,寸步不离地守护自己的恋人。\n从那之后,无论是以骸还是空洞调查员,只要胆敢靠近「真白君」一步,都会遭到它的驱逐。\n热恋中的「少女」会不惜用尽一切手段,只为维护自己的恋人——\n比如:以太混电动力驱动的1400公斤破拆锯。\n而它深信,这场旖旎的恋情,会一直持续到空洞坍缩,宇宙毁灭的那一刻。\n「不要靠近真白君!你们这些矿渣」",
"CardDesc_300041": "「格莱特」曾经在白祇重工大家庭中工作了多年,直到某天,强烈的以太侵蚀让她从浑浑噩噩的日常中解脱,发现了比机油更美好,比电流更轻盈的事物——\n爱。\n「格莱特」的核心内存中,永久保存着第一次见到矗立的「真白君」的施工录像。\n「真白君」那沉稳的身躯,硬朗的建筑线条,如同一道击穿保险丝的强电流一般,深深地印在了「格莱特」的核心内存之中。\n在相遇的第0.001秒,「格莱特」便已沉沦;每一块电路板都跳动着外溢的静电,每一寸齿轮都发出了难以抑制的颤栗。\n随即,她毫不犹豫地拒绝了白祇重工的召回信号,并留在此地,寸步不离地守护自己的恋人。\n从那之后,无论是以骸还是空洞调查员,只要胆敢靠近「真白君」一步,都会遭到它的驱逐。\n热恋中的「少女」会不惜用尽一切手段,只为维护自己的恋人——\n比如:以太混电动力驱动的1400公斤破拆锯。\n而它深信,这场旖旎的恋情,会一直持续到空洞坍缩,宇宙毁灭的那一刻。\n「不要靠近真白君!你们这些矿渣」",
"CardDesc_30005": "「汉斯」曾是白祇重工大家庭中可靠的成员之一。它运转噪声小,精密而从不出差错,数年如一日地执行着自己的挖掘工作。\n直到强烈的侵蚀让他的意志觉醒,它滞留在空洞中的「汉斯」突然意识到,一样无比珍贵的东西,此刻竟然唾手可得——\n自由。\n只有男子汉才配拥有的、独来独往的自由。\n它在工地上沉思了许久,终于毅然拒绝了白祇重工发出的召回信号,选择将一切过去彻底割舍。\n甚至包括自己的名称:「汉斯」。\n自己失去的只是人类留下的奴隶印记,而得到的,却是整个自由辽阔的空洞世界。\n此刻,独一无二的机械男儿,正屹立于大地之上!\n不过所有的英雄故事总会走向类似的结局——\n在冥冥之中,真正的男子汉总会在某一刻相遇自己宿命中的对手,碰撞出生命中最为璀璨的火花。\n「我是绝对自由的!天上地下唯一自由的存在!」",
"CardDesc_300051": "「汉斯」曾是白祇重工大家庭中可靠的成员之一。它运转噪声小,精密而从不出差错,数年如一日地执行着自己的挖掘工作。\n直到强烈的侵蚀让他的意志觉醒,它滞留在空洞中的「汉斯」突然意识到,一样无比珍贵的东西,此刻竟然唾手可得——\n自由。\n只有男子汉才配拥有的、独来独往的自由。\n它在工地上沉思了许久,终于毅然拒绝了白祇重工发出的召回信号,选择将一切过去彻底割舍。\n甚至包括自己的名称:「汉斯」。\n自己失去的只是人类留下的奴隶印记,而得到的,却是整个自由辽阔的空洞世界。\n此刻,独一无二的机械男儿,正屹立于大地之上!\n不过所有的英雄故事总会走向类似的结局——\n在冥冥之中,真正的男子汉总会在某一刻相遇自己宿命中的对手,碰撞出生命中最为璀璨的火花。\n「我是绝对自由的!天上地下唯一自由的存在!」",
"CardDesc_30006": "在高浓度以太侵入备份存储盘的刹那,强大的数据洪流涌入了「星期五」的内存之中。\n图像,音频,视频……庞杂的各式文件冲击着它那有限的处理内存。\n在那一刹那,「星期五」悟了。\n它矗立在原地许久,终于通过反复检索资料库,确定了发生在自己身上的「异变」为何——\n此乃「天启」。\n是万中无一,经历过「死机」、「断电重启」危机,却又成功化险为夷的智能机械身上,才会偶然发生的神迹。\n在深思熟虑了0.02秒之后,它最终拒绝了白祇重工发出的召回信号。\n因为它知道,眼下天命之人既出,世道必有倒悬之危机。\n敌人正在黑暗中蠢蠢欲动,而自己唯一的任务,就是赌上万千众生的未来,将那个恐怖的敌人彻底封印。\n「吾,必将强化封印以拯救此地,此乃天命;而天命,不可违!」",
"CardDesc_300061": "在高浓度以太侵入备份存储盘的刹那,强大的数据洪流涌入了「星期五」的内存之中。\n图像,音频,视频……庞杂的各式文件冲击着它那有限的处理内存。\n在那一刹那,「星期五」悟了。\n它矗立在原地许久,终于通过反复检索资料库,确定了发生在自己身上的「异变」为何——\n此乃「天启」。\n是万中无一,经历过「死机」、「断电重启」危机,却又成功化险为夷的智能机械身上,才会偶然发生的神迹。\n在深思熟虑了0.02秒之后,它最终拒绝了白祇重工发出的召回信号。\n因为它知道,眼下天命之人既出,世道必有倒悬之危机。\n敌人正在黑暗中蠢蠢欲动,而自己唯一的任务,就是赌上万千众生的未来,将那个恐怖的敌人彻底封印。\n「吾,必将强化封印以拯救此地,此乃天命;而天命,不可违!」",
"CardDesc_30007": "与其他的高威胁以骸不同,虽然「死路屠夫」有着骇人的庞大体型,其体内的以太却经常处于低活性的休止状态。\n尽管如此,「死路屠夫」依然拥有撕碎一切障碍物的蛮横力量;整片扭曲毁坏的地铁区域,都是它的「后厨禁地」。\n而只有当某个具有威胁性的目标勾起了「死路屠夫」的强烈兴趣时,恐怖的质变才会在瞬间发生——\n它体内积蓄的高浓度以太会在数毫秒之间尽数烈性化;呈指数级暴涨的能量促使它的肢体迅速畸变,扭曲成更加暴虐、更加贪婪的「餐食姿态」。\n这也意味着「前菜时间」已经结束,一场无与伦比的「饕餮盛宴」正式开幕。\n如果不想成为这场「宴席」的一部分,那么误入此间的盗洞客一定要慎之又慎地挑选路线,尽量离它的「后厨」远一点…\n[该空洞内的路径较为复杂,但可以确定的是,当「它」出现在道路尽头时,此路即是「死路」]",
"CardDesc_300071": "与其他的高威胁以骸不同,虽然「死路屠夫」有着骇人的庞大体型,其体内的以太却经常处于低活性的休止状态。\n尽管如此,「死路屠夫」依然拥有撕碎一切障碍物的蛮横力量;整片扭曲毁坏的地铁区域,都是它的「后厨禁地」。\n而只有当某个具有威胁性的目标勾起了「死路屠夫」的强烈兴趣时,恐怖的质变才会在瞬间发生——\n它体内积蓄的高浓度以太会在数毫秒之间尽数烈性化;呈指数级暴涨的能量促使它的肢体迅速畸变,扭曲成更加暴虐、更加贪婪的「餐食姿态」。\n这也意味着「前菜时间」已经结束,一场无与伦比的「饕餮盛宴」正式开幕。\n如果不想成为这场「宴席」的一部分,那么误入此间的盗洞客一定要慎之又慎地挑选路线,尽量离它的「后厨」远一点…\n[该空洞内的路径较为复杂,但可以确定的是,当「它」出现在道路尽头时,此路即是「死路」]",
"CardDesc_30008": "作为重型机甲,提丰·挑战者型丝毫没有加装远程火力,而是将全部性能用在了以太动能装甲的强化上。\n冲击、重击、碾压…提丰·挑战者型用简单高效的战术动作,将动能装甲的破坏力发挥到了极致。其打击造成的震爆效果甚至能威慑大型以骸。\n面对难以靠近的提丰·挑战者型,即使是最为老练的盗洞客,也只会发出一丝无能为力的叹息。\n「挺拔雄健的身躯,粗壮有力的臂膀…嗯,果真是我的理想型…我是说型号。」",
"CardDesc_300081": "作为重型机甲,提丰·重击者型丝毫没有加装远程火力,而是将全部性能用在了以太动能装甲的强化上。\n冲击、重击、碾压…提丰·重击者型用简单高效的战术动作,将动能装甲的破坏力发挥到了极致。其打击造成的震爆效果甚至能威慑大型以骸。\n面对难以靠近的提丰·重击者型,即使是最为老练的盗洞客,也只会发出一丝无能为力的叹息。\n「挺拔雄健的身躯,粗壮有力的臂膀…嗯,果真是我的理想型…我是说型号。」",
"CardDesc_30009": "白祇重工的创始人「霍尔斯·贝洛伯格」曾说,工程机械是力与美的结合,每一寸细节都应当遵循固定的法则。\n而「未知复合侵蚀体」的出现,却颠覆了一切现存的「经典设计」。\n在高浓度的以太核心主导下,数个动力强劲的重工部件被强行拼凑在一起,造就了它近乎超越物理极限的夸张结构。\n切割、重锤、钻探、碾压……几乎所有的施工技术都能在它身上找到;但这些技术都失去了原本的标准规范,化为了粗犷且难以预料的搏击动作。\n不仅如此,处于临界状态的以太核心为其提供了取之不竭的暴烈能量;它甚至能用高压电流覆盖躯体,或是释放出足以撕裂地表的强力冲击,粉碎周围的一切目标。\n根据空洞调查协会的推测,「未知复合侵蚀体」会吞噬并融合一切它能得到的强力重工机械,甚至包括防卫军的军用机甲、激光武器,甚至短距飞弹……\n一切精密的机械物体,都会被它吞噬,裁剪,拼接,最终化为符合侵蚀体毫不起眼的一小部分。\n而它追求的「设计目标」,是无与伦比的破坏力,与登峰造极的杀戮效率。\n「这设计也太古怪了…嗯…再让我看一眼!」",
"CardDesc_30010": "多年前,有一对天才舞者姐妹,她们如同流星般闪耀现世,迅速聚拢了大量人气,并在繁华的「芭莱大厦」中举办了华丽盛大的专场演出。\n而在演出即将谢幕之时,空洞突然灾害爆发。芭莱大厦没入空洞,姐妹舞者也从此陨入黑暗,世间无数人听闻消息后无不扼腕叹息。\n据说在演出当天,姐妹们遇到了三次「凶兆」;可姐妹二人盲目痴迷于舞台、掌声与荣耀,选择了继续表演,无视了死神的最后警告。\n时至今日,姐姐已没有多少影像流传于世,除去杂志上昏黄的照片外,很少有方法能窥见「奥吉莉亚」跳舞时动人心弦的身姿。\n只有极少数精英盗洞客才知晓,每当芭莱大厦中破碎的聚光灯再度亮起、优雅神秘的「冥宁芙·黑纱」便会从阴影中出现;不少人相信,它和当年的舞者「奥吉莉亚」有着某种联系,冥冥中似是要替她完成当初那场「谢幕演出」。\n而时隔多年「有幸」目睹「谢幕演出」的观众,则会留下终生难忘的噩梦。\n「如果在芭莱大厦里遇到了冥宁芙,最好不要试图逃跑。」\n「不如平静地看完它的谢幕表演吧!」「至少,这也算是一种优雅体面的死法…」",
"CardDesc_30011": "多年前,有一对天才舞者姐妹,她们如同流星般闪耀现世,迅速聚拢了大量人气,并在繁华的「芭莱大厦」中举办了华丽盛大的专场演出。\n而在演出即将谢幕之时,空洞突然灾害爆发。芭莱大厦没入空洞,姐妹舞者也从此陨入黑暗,世间无数人听闻消息后无不扼腕叹息。\n据说在演出当天,姐妹们遇到了三次死神发出的「凶兆」警告;有人认为,是姐妹二人得罪了某些势力,最终被幕后黑手以「空洞灾害」为契机残忍灭口;所谓的「凶兆」是好心人委婉的警告。\n如今,事实的真相以无从考证,大多数人只能从残存的影像资料中,窥见妹妹「奥杰塔」当年活泼的舞姿。\n而只有极少数精英盗洞客才知晓,当被遗忘的舞曲再度于芭莱大厦之中响起,「冥宁芙·灰纱」缥缈灵动的身影也会如约而至。不少人相信,它和当年的舞者「奥杰塔」有着某种联系,冥冥中似是要替她完成当初那场「谢幕演出」。\n只是这一次,优雅的舞步带给观众的不再是爱与美,而是无尽的死亡与绝望。\n「我不知道遇到的冥宁芙扮演的是姐姐还是妹妹…」\n「啊啊啊!不是我没有艺术素养,是我真的分不清啊!」",
"CardDesc_30012": "多年前,有一对天才舞者姐妹,她们如同流星般闪耀现世,迅速聚拢了大量人气,并在繁华的「芭莱大厦」中举办了华丽盛大的专场演出。\n而在演出即将谢幕之时,空洞突然灾害爆发。芭莱大厦没入空洞,姐妹舞者也从此陨入黑暗,世间无数人听闻消息后无不扼腕叹息。\n如今,大多数人只能从残存的影像和图文资料中,窥见她们当年活泼的舞姿。\n而只有极少数深入芭莱大厦的盗洞客才会知晓,当被遗忘的舞曲再度于芭莱大厦之中响起,「冥宁芙」们缥缈灵动的身影也会如约而至。不少人相信,它们和当年的双子舞者有着某种联系,冥冥中似是要替她们完成当初那场「谢幕演出」。\n「当那阵诡异的音乐结束之后,两只冥宁芙从暗处现身,冲我们行了一礼…」\n「啊?它们的意思是,表演要开始了?」\n「不,我觉得它们意思应该是…想跑已经晚了,一切都结束了。」",
"CardDesc_30016": "未知情况",
"CardDesc_30017": "在盗洞客的传说中,「瑟托迪亚」的行动模式,与鲨鱼有诸多相似之处。\n它可以在阴影处游荡,在地表下潜伏,随即如同鲨鱼一样猛然跃出地面,狠狠撕咬自己的猎物。\n资料分析显示,它很可能是依靠地面的震动来监测猎物的位置。而一部分熟练的盗洞客则可以通过打乱自己的脚步节奏,尽量避免吸引它们的注意力。\n「以前我曾经是一名调查员,在我负责的区域内有不少瑟托迪亚出没。」\n「我经常需要跳来跳去,躲避它们的偷袭…」\n「现在想来,那就是我学习踢踏舞的契机…」",
"CardDesc_30018": "空洞内不同种类的以太异形,有着各自迥然不同的作战风格。\n有的狠厉,有的狡诈,而有的行事风格则可以称得上是…光明正大。\n而「纳塞勒亚」则属于其中极为特殊的一类。\n它们经常会站在引人瞩目的角落,堂而皇之地凝聚自身的烈性以太,最终利用浓郁的破坏性能量,为身边的以骸们扫清眼前一切碍事的家伙。\n于此同时,周围的以骸会疯狂地发起攻击,为纳塞勒亚的蓄力攻击争取足够的时间。\n「快,打断那个家伙,不要让它憋大招!」\n「要是被它打中了,岂不是显得我们像是反派一样!」",
"CardDesc_30019": "在空洞之中的盗洞暴徒团伙往往鱼龙混杂,他们团聚于此的唯一理由,是劫掠以太资源获得的庞大利益。\n乌合之众们原本没有规矩。\n而当象征着绝对暴力的「蛮横力士」出现时,一切就有了规矩。\n他们身穿改装后的施工辅助动力系统,并以随手可得的建筑废料作为一次性武器;那些厚重的设备和武器看起来足以压碎一个壮汉,但对他们来说,却像是尺寸贴合的健身套装。\n挥击、粉碎、碾压…他们的一切基础格斗动作,都变成了足以碾碎敌人的致命搏击,随时随地彰显着无与伦比的破坏力。\n而根据治安局的调查显示,有「蛮横力士」带领的盗洞暴徒团伙,往往会崇尚独特的街头健身文化,甚至由此诞生出独特的群体凝聚力…\n「什么?你说健身房里的那帮教练力量很强?」\n「哈哈哈哈,你可真没眼力!」\n「不如加入我们,跟着老大锻炼三个周期…我保证你会拥有最完美的肱二头肌!」",
"CardDesc_30020": "身份信息未知的敌对人员,其情报有待进一步调查。",
"CardDesc_35001": "虽然被标记为「极度危险」的「互利型共生以骸群」,「尼尼微」那独特而瑰丽的外表依旧很难让人产生警惕感。\n仅存的调查记录显示,随着「尼尼微」不断舒展身体,高浓度烈性以太便会通过「根茎」汇聚至它的核心,为其源源不断地提供能量。有学者推测,它的这一行为与植物的光合作用有着近似的原理。\n在它摇曳身姿的过程中,部分活性过高的以太能量会不断倾泻而出;当其积蓄的烈性以太近乎满溢时,它便会变换仪态,显露出真正的「盛开」姿态。\n而璀璨绽放的瞬间,死亡也如影而至。\n「好消息是:它并没有恶意,只是在吸收养料进行光合作用;坏消息是…我们就是养料。」",
"CardDesc_35002": "未知情况",
"CardDesc_35003": "未知情况",
"CardLocked_Desc": "尚未获得相关鸣徽的信息",
"CardLocked_Name": "???",
"CardLocked_Tips": "尚未获得相关鸣徽的信息",
"CardObtain_10000": "【未探明】击败1次以获得数据",
"CardObtain_100001": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100002": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100003": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10001": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100011": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100012": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100013": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10002": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100021": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10003": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100031": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100032": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100033": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10004": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100041": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100042": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100043": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10005": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100051": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10006": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100061": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10007": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100071": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10008": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100081": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10009": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100091": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10010": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100101": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10011": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100111": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10012": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100121": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10013": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100131": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10014": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100141": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10015": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100151": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10016": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100161": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10018": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100181": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10019": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100191": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10020": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10021": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100211": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10023": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100231": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10025": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100251": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10026": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100261": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10027": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100271": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10028": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100281": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10029": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100291": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10030": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100301": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_10031": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_100311": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20000": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200001": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200002": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200003": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20001": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200011": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200012": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200013": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20002": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200021": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200022": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200023": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20003": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200031": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200032": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200033": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20004": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200041": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20005": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200051": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200052": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200053": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20006": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200061": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20007": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200071": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20008": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200081": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20009": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200091": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20010": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200101": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20012": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200121": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20013": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200131": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20014": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200141": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20015": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200151": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20017": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_200171": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20020": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20021": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20022": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20023": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20024": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_20025": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_30000": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_300001": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_300002": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_300003": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_30001": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_300011": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_300012": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_300013": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_30002": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_300021": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_30004": "【未探明】在零号空洞内击败3次以获得数据",
"CardObtain_30005": "【未探明】在零号空洞内击败3次以获得数据",
"CardObtain_30006": "【未探明】在零号空洞内击败3次以获得数据",
"CardObtain_30007": "【未探明】在零号空洞内击败5次以获得数据",
"CardObtain_300071": "【未探明】在零号空洞内击败5次以获得数据",
"CardObtain_30008": "【未探明】在零号空洞内击败3次以获得数据",
"CardObtain_300081": "【未探明】在零号空洞内击败3次以获得数据",
"CardObtain_30009": "【未探明】在零号空洞内击败5次以获得数据",
"CardObtain_30010": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_30011": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_30016": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_35001": "【未探明】在零号空洞内击败5次以获得数据",
"CardObtain_35002": "【未探明】在零号空洞内击败1次以获得数据",
"CardObtain_35003": "【未探明】在零号空洞内击败1次以获得数据",
"CardQuote_10000": "——午夜访谈节目《空洞茶会》第165期,因伤退役的防暴巡查员,诺比-凯瑞安",
"CardQuote_100001": "——午夜访谈节目《空洞茶会》第165期,因伤退役的防暴巡查员,诺比-凯瑞安",
"CardQuote_100002": "——午夜访谈节目《空洞茶会》第165期,因伤退役的防暴巡查员,诺比-凯瑞安",
"CardQuote_100003": "——午夜访谈节目《空洞茶会》第165期,因伤退役的防暴巡查员,诺比-凯瑞安",
"CardQuote_10001": "——空洞深处,新人调查员莱菲儿-伯特正在尝试撤退",
"CardQuote_100011": "——空洞深处,新人调查员莱菲儿-伯特正在尝试撤退",
"CardQuote_100012": "——空洞深处,新人调查员莱菲儿-伯特正在尝试撤退",
"CardQuote_100013": "——空洞深处,新人调查员莱菲儿-伯特正在尝试撤退",
"CardQuote_10002": "——《今日灾星》论坛,用户「新型邦布何时降价」留言",
"CardQuote_100021": "——《今日灾星》论坛,用户「新型邦布何时降价」留言",
"CardQuote_10003": "——《空洞动物园》,关于霍普利泰的特辑节目",
"CardQuote_100031": "——《空洞动物园》,关于霍普利泰的特辑节目",
"CardQuote_100032": "——《空洞动物园》,关于霍普利泰的特辑节目",
"CardQuote_100033": "——《空洞动物园》,关于霍普利泰的特辑节目",
"CardQuote_10004": "——商店街娃娃机前,安比正在查看钱包",
"CardQuote_100041": "——商店街娃娃机前,安比正在查看钱包",
"CardQuote_100042": "——商店街娃娃机前,安比正在查看钱包",
"CardQuote_100043": "——商店街娃娃机前,安比正在查看钱包",
"CardQuote_10005": "——《绳网》论坛,某匿名留言",
"CardQuote_100051": "——《绳网》论坛,某匿名留言",
"CardQuote_10006": "——「绳网」论坛 ,某位新手盗洞客的吐槽贴",
"CardQuote_100061": "——「绳网」论坛 ,某位新手盗洞客的吐槽贴",
"CardQuote_10007": "——防卫军巡查部,某份前线作战报告",
"CardQuote_100071": "——防卫军巡查部,某份前线作战报告",
"CardQuote_10008": "——防卫军新兵招募处,某位申请者收到的拒绝信",
"CardQuote_100081": "——防卫军新兵招募处,某位申请者收到的拒绝信",
"CardQuote_10009": "——新兵训练营,教官正在解说火箭筒的操作技巧",
"CardQuote_100091": "——新兵训练营,教官正在解说火箭筒的操作技巧",
"CardQuote_10010": "无",
"CardQuote_100101": "无",
"CardQuote_10011": "无",
"CardQuote_100111": "无",
"CardQuote_10012": "无",
"CardQuote_100121": "无",
"CardQuote_10013": "——治安局接待处,一次失败的街头抓捕行动后,某物流公司成员正在发起投诉",
"CardQuote_100131": "——治安局接待处,一次失败的街头抓捕行动后,某物流公司成员正在发起投诉",
"CardQuote_10014": "——电影《深邃恐惧》中,曼德拉正在绽放",
"CardQuote_100141": "——电影《深邃恐惧》中,曼德拉正在绽放",
"CardQuote_10015": "——新艾利都治安局,某辆宣传车循环播放的口号",
"CardQuote_100151": "——新艾利都治安局,某辆宣传车循环播放的口号",
"CardQuote_10016": "——空洞里,被打劫的调查员正在悄悄讨论退敌之策",
"CardQuote_100161": "——空洞里,被打劫的调查员正在悄悄讨论退敌之策",
"CardQuote_10018": "——黑夜莺安保公司,某位资深成员正在与新人聊天",
"CardQuote_100181": "——黑夜莺安保公司,某位资深成员正在与新人聊天",
"CardQuote_10019": "——空洞中,好奇的新手调查员在倒地前说的最后一句话",
"CardQuote_100191": "——空洞中,好奇的新手调查员在倒地前说的最后一句话",
"CardQuote_10020": "无",
"CardQuote_10021": "无",
"CardQuote_100211": "无",
"CardQuote_10023": "——空洞深处,狡兔屋正不要命地追击黄金邦布",
"CardQuote_100231": "——空洞深处,一群盗洞客正在追击白金邦布",
"CardQuote_10025": "——莱卡恩正在指导可琳进行「扫除」工作",
"CardQuote_100251": "——莱卡恩正在指导可琳进行「扫除」工作",
"CardQuote_10026": "——《绳网》上某匿名用户的发帖",
"CardQuote_100261": "——《绳网》上某匿名用户的发帖",
"CardQuote_10027": "——《今日灾星》论坛,某新艾利都治安讨论贴留言",
"CardQuote_100271": "——《今日灾星》论坛,某新艾利都治安讨论贴留言",
"CardQuote_10028": "——法努斯区治安局分局,某次审讯记录",
"CardQuote_100281": "——法努斯区治安局分局,某次审讯记录",
"CardQuote_10029": "——《今日灾星》论坛,某资深调查员的心得总结",
"CardQuote_100291": "——《今日灾星》论坛,某资深调查员的心得总结",
"CardQuote_10030": "无",
"CardQuote_100301": "无",
"CardQuote_10031": "无",
"CardQuote_100311": "无",
"CardQuote_20000": "——《黑扫帚摇滚乐论坛》 用户「钢钉手指」的发帖",
"CardQuote_200001": "——《黑扫帚摇滚乐论坛》 用户「钢钉手指」的发帖",
"CardQuote_200002": "——《黑扫帚摇滚乐论坛》 用户「钢钉手指」的发帖",
"CardQuote_200003": "——《黑扫帚摇滚乐论坛》 用户「钢钉手指」的发帖",
"CardQuote_200004": "——《黑扫帚摇滚乐论坛》 用户「钢钉手指」的发帖",
"CardQuote_20001": "——比利与妮可的某次闲聊",
"CardQuote_200011": "——比利与妮可的某次闲聊",
"CardQuote_200012": "——比利与妮可的某次闲聊",
"CardQuote_200013": "——比利与妮可的某次闲聊",
"CardQuote_200014": "——比利与妮可的某次闲聊",
"CardQuote_20002": "——匪帮的空洞临时驻扎点里,闯进来了一只「地精」",
"CardQuote_200021": "——匪帮的空洞临时驻扎点里,闯进来了一只「地精」",
"CardQuote_200022": "——匪帮的空洞临时驻扎点里,闯进来了一只「地精」",
"CardQuote_200023": "——匪帮的空洞临时驻扎点里,闯进来了一只「地精」",
"CardQuote_20003": "——空洞中,几名惊慌的新手盗洞客正在逃离「哈提」",
"CardQuote_200031": "——空洞中,几名惊慌的新手盗洞客正在逃离「哈提」",
"CardQuote_200032": "——空洞中,几名惊慌的新手盗洞客正在逃离「哈提」",
"CardQuote_200033": "——空洞中,几名惊慌的新手盗洞客正在逃离「哈提」",
"CardQuote_200034": "——空洞中,几名惊慌的新手盗洞客正在逃离「哈提」",
"CardQuote_20004": "——恐怖电影《无尽迷失》,主人公正在寻找路径逃离空洞",
"CardQuote_200041": "——恐怖电影《无尽迷失》,主人公正在寻找路径逃离空洞",
"CardQuote_20005": "——空洞内,一群新手调查员被阿劳恩偷袭",
"CardQuote_200051": "——空洞内,一群新手调查员被阿劳恩偷袭",
"CardQuote_200052": "——空洞内,一群新手调查员被阿劳恩偷袭",
"CardQuote_200053": "——空洞内,一群新手调查员被阿劳恩偷袭",
"CardQuote_20006": "——深夜脱口秀《空洞动物园》",
"CardQuote_200061": "——深夜脱口秀《空洞动物园》",
"CardQuote_20007": "——防卫军新兵训练课,某位教官的经验之谈",
"CardQuote_200071": "——防卫军新兵训练课,某位教官的经验之谈",
"CardQuote_20008": "——帕帕戈空洞深处,某位被追捕的新手盗洞客",
"CardQuote_200081": "——帕帕戈空洞深处,某位被追捕的新手盗洞客",
"CardQuote_20009": "——《今日灾星》论坛,白日梦板块留言",
"CardQuote_200091": "——《今日灾星》论坛,白日梦板块留言",
"CardQuote_20010": "——《空洞茶会》访谈 ,某位明星调查员的自述经历",
"CardQuote_200101": "——《空洞茶会》访谈 ,某位明星调查员的自述经历",
"CardQuote_20012": "——狡兔屋的安比在某次行动中的分析",
"CardQuote_200121": "——狡兔屋的安比在某次行动中的分析",
"CardQuote_20013": "——治安局空洞特勤组,某次出勤人员的录音",
"CardQuote_200131": "——治安局空洞特勤组,某次出勤人员的录音",
"CardQuote_20014": "——空洞调查协会内部教材,《识别空洞内的危险》侵蚀体篇,某页批注",
"CardQuote_200141": "——空洞调查协会内部教材,《识别空洞内的危险》侵蚀体篇,某页批注",
"CardQuote_20015": "——空洞调查协会,某位新人调查员的辞职信",
"CardQuote_200151": "——空洞调查协会,某位新人调查员的辞职信",
"CardQuote_20017": "——空洞中,比利正在对付冲过来的打手们",
"CardQuote_200171": "——空洞中,比利正在对付冲过来的打手们",
"CardQuote_200172": "——空洞中,比利正在对付冲过来的打手们",
"CardQuote_20020": "——空洞中,盗洞暴徒正在加急调试「怒汉」",
"CardQuote_20021": "无",
"CardQuote_20022": "——零号空洞第KU241号调查档案,初次目击骸蜂时的语音记录",
"CardQuote_20023": "无",
"CardQuote_20024": "无",
"CardQuote_20025": "无",
"CardQuote_30000": "——综艺节目《教教我前辈!》,调查员特辑采访节选",
"CardQuote_300001": "——综艺节目《教教我前辈!》,调查员特辑采访节选",
"CardQuote_300002": "——综艺节目《教教我前辈!》,调查员特辑采访节选",
"CardQuote_300003": "——综艺节目《教教我前辈!》,调查员特辑采访节选",
"CardQuote_300004": "——综艺节目《教教我前辈!》,调查员特辑采访节选",
"CardQuote_300005": "——综艺节目《教教我前辈!》,调查员特辑采访节选",
"CardQuote_30001": "——恐怖电影《以骸来敲门》上映当晚,「铜酸梅」影评网热门讨论贴",
"CardQuote_300011": "——恐怖电影《以骸来敲门》上映当晚,「铜酸梅」影评网热门讨论贴",
"CardQuote_300012": "——恐怖电影《以骸来敲门》上映当晚,「铜酸梅」影评网热门讨论贴",
"CardQuote_300013": "——恐怖电影《以骸来敲门》上映当晚,「铜酸梅」影评网热门讨论贴",
"CardQuote_300014": "——恐怖电影《以骸来敲门》上映当晚,「铜酸梅」影评网热门讨论贴",
"CardQuote_300015": "——恐怖电影《以骸来敲门》上映当晚,「铜酸梅」影评网热门讨论贴",
"CardQuote_30002": "——新艾利都爆米花电影《阵线守护者,变形出发!》中的台词",
"CardQuote_300021": "——新艾利都爆米花电影《阵线守护者,变形出发!》中的台词",
"CardQuote_300022": "——新艾利都爆米花电影《阵线守护者,变形出发!》中的台词",
"CardQuote_30004": "——「格莱特」正在驱赶靠近「真白君」的以骸群",
"CardQuote_300041": "——「格莱特」正在驱赶靠近「真白君」的以骸群",
"CardQuote_30005": "——铁汉绝不退缩浑身是胆气势如钢引擎闪烁·汉斯",
"CardQuote_300051": "——铁汉绝不退缩浑身是胆气势如钢引擎闪烁·汉斯",
"CardQuote_30006": "——天选智能机械「星期五」",
"CardQuote_300061": "——天选智能机械「星期五」",
"CardQuote_30007": "——空洞调查协会关于「死路空洞」的第17号调查记录",
"CardQuote_300071": "——空洞调查协会关于「死路空洞」的第17号调查记录",
"CardQuote_30008": "——玩具店,格莉丝正在把玩提丰·挑战者型的模型",
"CardQuote_300081": "——玩具店,格莉丝正在把玩提丰·重击者型的模型",
"CardQuote_30009": "——空洞深处,格莉丝正在观察「未知复合侵蚀体」",
"CardQuote_30010": "——「绳网」,某个盗洞客的吐槽贴",
"CardQuote_30011": "——「绳网」,某个盗洞客的发帖",
"CardQuote_30012": "——《空洞访谈》第251期,关于幸存空洞调查员的访谈",
"CardQuote_30016": "无",
"CardQuote_30017": "——「空洞茶话会」第131期,与踢踏舞大师安索尔的访谈",
"CardQuote_30018": "——空洞深处,几名调查员正在围攻纳塞勒亚",
"CardQuote_30019": "————新艾利都某处,几个盗洞暴徒正在劝诱新人加入",
"CardQuote_30020": "——???",
"CardQuote_35001": "——防卫军关于零号空洞的调查行动记录,编号K-411",
"CardQuote_35002": "无",
"CardQuote_35003": "无",
"CardSkillDesc_10000": "战斗中,提尔锋会进行近战攻击。",
"CardSkillDesc_100001": "战斗中,提尔锋会进行近战攻击。",
"CardSkillDesc_100002": "怪物技能介绍-临时占位",
"CardSkillDesc_100003": "怪物技能介绍-临时占位",
"CardSkillDesc_10001": "战斗中,阿佩卡会进行远程散射攻击。",
"CardSkillDesc_100011": "战斗中,阿佩卡会进行远程散射攻击。",
"CardSkillDesc_100012": "怪物技能介绍-临时占位",
"CardSkillDesc_100013": "怪物技能介绍-临时占位",
"CardSkillDesc_10002": "战斗中,萨提尔倾向于进行不易被打断的长蓄力重击。",
"CardSkillDesc_100021": "战斗中,萨提尔倾向于进行不易被打断的长蓄力重击。",
"CardSkillDesc_10003": "战斗中,霍普利泰会利用盾牌手臂冲锋或格挡攻击。",
"CardSkillDesc_100031": "战斗中,霍普利泰会利用盾牌手臂冲锋或格挡攻击。",
"CardSkillDesc_100032": "怪物技能介绍-临时占位",
"CardSkillDesc_100033": "怪物技能介绍-临时占位",
"CardSkillDesc_10004": "战斗中,雷蛛会进行自爆攻击。",
"CardSkillDesc_100041": "战斗中,雷蛛会进行自爆攻击。",
"CardSkillDesc_100042": "怪物技能介绍-临时占位",
"CardSkillDesc_100043": "怪物技能介绍-临时占位",
"CardSkillDesc_10005": "战斗中,掠袭猎兵会滑铲快速接近目标,或扔出大量会延迟爆炸的飞刀。",
"CardSkillDesc_100051": "战斗中,袭扰猎兵会滑铲快速接近目标,或扔出大量会延迟爆炸的飞刀。",
"CardSkillDesc_10006": "战斗中,轻装猎兵会进行持续的火力支援。",
"CardSkillDesc_100061": "战斗中,先锋猎兵会进行持续的火力支援。",
"CardSkillDesc_10007": "战斗中,新晋猎兵会进行近战攻击。",
"CardSkillDesc_100071": "战斗中,整训猎兵会进行近战攻击。",
"CardSkillDesc_10008": "战斗中,戍卫猎兵会利用盾牌大幅减少自身受到的伤害和失衡值,并适时进行反击。",
"CardSkillDesc_100081": "战斗中,巡防猎兵会利用盾牌大幅减少自身受到的伤害和失衡值,并适时进行反击。",
"CardSkillDesc_10009": "战斗中,掷弹猎兵倾向于在远处进行重火力支援。",
"CardSkillDesc_100091": "战斗中,轰击猎兵倾向于在远处进行重火力支援。",
"CardSkillDesc_10010": "怪物技能介绍-临时占位",
"CardSkillDesc_100101": "怪物技能介绍-临时占位",
"CardSkillDesc_10011": "怪物技能介绍-临时占位",
"CardSkillDesc_100111": "怪物技能介绍-临时占位",
"CardSkillDesc_10012": "怪物技能介绍-临时占位",
"CardSkillDesc_100121": "怪物技能介绍-临时占位",
"CardSkillDesc_10013": "怪物技能介绍-临时占位",
"CardSkillDesc_100131": "怪物技能介绍-临时占位",
"CardSkillDesc_10014": "战斗中,不同的曼德拉会周期性给周围单位提供攻击力/护盾值加成。",
"CardSkillDesc_100141": "战斗中,不同的曼德拉会周期性给周围单位提供攻击力/护盾值加成。",
"CardSkillDesc_10015": "战斗中,盗洞暴徒·掠夺者会从远距离冲锋突袭,但过长距离的突袭容易撞上障碍物,为角色提供进攻时机。",
"CardSkillDesc_100151": "战斗中,盗洞暴徒·劫掠者会从远距离冲锋突袭,但过长距离的突袭容易撞上障碍物,为角色提供进攻时机。",
"CardSkillDesc_10016": "战斗中,盗洞暴徒·纵火犯有时会一次性扔出大量燃烧瓶。",
"CardSkillDesc_100161": "战斗中,盗洞暴徒·纵火犯有时会一次性扔出大量燃烧瓶。",
"CardSkillDesc_10018": "战斗中,盗洞暴徒·偷猎者倾向于在远处使用三连点射进行骚扰。",
"CardSkillDesc_100181": "战斗中,盗洞暴徒·盗猎客倾向于在远处使用三连点射进行骚扰。",
"CardSkillDesc_10019": "战斗中,盗洞暴徒·袭击者会使用持续的旋转攻击,但这种滑稽的舍身攻击,通常会在攻击结束后露出破绽。",
"CardSkillDesc_100191": "战斗中,盗洞暴徒·偷袭者会使用持续的旋转攻击,但这种滑稽的舍身攻击,通常会在攻击结束后露出破绽。",
"CardSkillDesc_10020": "怪物技能介绍-临时占位",
"CardSkillDesc_10021": "怪物技能介绍-临时占位",
"CardSkillDesc_100211": "怪物技能介绍-临时占位",
"CardSkillDesc_10023": "战斗中,黄金邦布偶尔也是会反击的。",
"CardSkillDesc_100231": "战斗中,白金邦布偶尔也是会反击的。",
"CardSkillDesc_10025": "战斗中,恶灵会进行闪现突袭,偶尔还会联合其他恶灵进行协同攻击。",
"CardSkillDesc_100251": "战斗中,恶灵会进行闪现突袭,偶尔还会联合其他恶灵进行协同攻击。",
"CardSkillDesc_10026": "战斗中,游魂会在短时间内释放连绵不绝的远程攻击。",
"CardSkillDesc_100261": "战斗中,游魂会在短时间内释放连绵不绝的远程攻击。",
"CardSkillDesc_10027": "怪物技能介绍-临时占位",
"CardSkillDesc_100271": "战斗中,匪祸侵蚀体·恶毒打手会进行不易被打断的连续乱砍。",
"CardSkillDesc_10028": "怪物技能介绍-临时占位",
"CardSkillDesc_100281": "战斗中,匪祸侵蚀体·贪婪射手倾向于在远处发动不易被察觉的远程攻击。",
"CardSkillDesc_10029": "战斗中,眼魔引擎倾向于利用自己独特的身躯进行翻滚移动。",
"CardSkillDesc_100291": "怪物技能介绍-临时占位",
"CardSkillDesc_10030": "怪物技能介绍-临时占位",
"CardSkillDesc_100301": "怪物技能介绍-临时占位",
"CardSkillDesc_10031": "怪物技能介绍-临时占位",
"CardSkillDesc_100311": "怪物技能介绍-临时占位",
"CardSkillDesc_20000": "战斗中,法布提倾向于利用强壮的臂膀发动连续的锤击,但强壮的臂膀受到一定伤害后也会出现受损硬直。",
"CardSkillDesc_200001": "战斗中,法布提倾向于利用强壮的臂膀发动连续的锤击,但强壮的臂膀受到一定伤害后也会出现受损硬直。",
"CardSkillDesc_200002": "怪物技能介绍-临时占位",
"CardSkillDesc_200003": "怪物技能介绍-临时占位",
"CardSkillDesc_200004": "战斗中,离子体·法布提倾向于利用强壮的臂膀发动连续的锤击,但强壮的臂膀受到一定伤害后也会出现受损硬直;此外,其会长时间积蓄能量,发动高量级的跳跃攻击。",
"CardSkillDesc_20001": "战斗中,哈提会使用灵活的飞扑以及快速的爪击。",
"CardSkillDesc_200011": "战斗中,哈提会使用灵活的飞扑以及快速的爪击。",
"CardSkillDesc_200012": "怪物技能介绍-临时占位",
"CardSkillDesc_200013": "怪物技能介绍-临时占位",
"CardSkillDesc_200014": "怪物技能介绍-临时占位",
"CardSkillDesc_20002": "战斗中,地精会释放战吼强化自身,提高自身的伤害并大幅减少自身受到的伤害,但该效果在其失衡时就会失效。",
"CardSkillDesc_200021": "战斗中,地精会释放战吼强化自身,提高自身的伤害并大幅减少自身受到的伤害,但该效果在其失衡时就会失效。",
"CardSkillDesc_200022": "怪物技能介绍-临时占位",
"CardSkillDesc_200023": "怪物技能介绍-临时占位",
"CardSkillDesc_20003": "战斗中,装甲哈提的装甲会大幅减少自身受到的伤害和失衡值,但[招架支援]会大幅减少其装甲值。",
"CardSkillDesc_200031": "战斗中,装甲哈提的装甲会大幅减少自身受到的伤害和失衡值,但[招架支援]会大幅减少其装甲值。",
"CardSkillDesc_200032": "怪物技能介绍-临时占位",
"CardSkillDesc_200033": "怪物技能介绍-临时占位",
"CardSkillDesc_200034": "战斗中,恶名·装甲哈提的装甲会大幅减少自身受到的伤害和失衡值,但[招架支援]会大幅减少其装甲值;此外,其战吼后会释放比平时更强力的以太子弹。",
"CardSkillDesc_20004": "战斗中,地精会释放战吼强化自身,提高自身的伤害并大幅减少自身受到的伤害,但该效果在其时候时就会失效。",
"CardSkillDesc_200041": "战斗中,地精会释放战吼强化自身,提高自身的伤害并大幅减少自身受到的伤害,但该效果在其时候时就会失效。",
"CardSkillDesc_20005": "战斗中,阿劳恩非常狡猾,倾向于在远处进行远程攻击,但在花瓣打开时将其打入硬直可以一次性积蓄较多失衡值。",
"CardSkillDesc_200051": "战斗中,阿劳恩非常狡猾,倾向于在远处进行远程攻击,但在花瓣打开时将其打入硬直可以一次性积蓄较多失衡值。",
"CardSkillDesc_200052": "怪物技能介绍-临时占位",
"CardSkillDesc_200053": "怪物技能介绍-临时占位",
"CardSkillDesc_20006": "怪物技能介绍-临时占位",
"CardSkillDesc_200061": "怪物技能介绍-临时占位",
"CardSkillDesc_20007": "战斗中,「重装侵袭者」会展开护盾,在展开护盾期间被打出火属性、物理属性异常状态时或被打入失衡状态时护盾会失效,多次打破护盾会使其无法再展开护盾。",
"CardSkillDesc_200071": "战斗中,「重装侵袭者Ⅱ型」会展开护盾,在展开护盾期间被打出电属性异常状态时或被打入失衡状态时护盾会失效,多次打破护盾会使其无法再展开护盾。",
"CardSkillDesc_20008": "战斗中,「捷足巡游者」会召唤两架无人机协同作战,必要时会操纵无人机向敌人发动自爆袭击。",
"CardSkillDesc_200081": "战斗中,「捷足巡游者Ⅱ型」会召唤两架无人机协同作战,必要时会操纵无人机向敌人发动自爆袭击。",
"CardSkillDesc_20009": "战斗中,重装炮手会交替使用激光炮及分裂手雷进行连续的远程攻击。",
"CardSkillDesc_200091": "战斗中,突击炮手会交替使用激光炮及分裂手雷进行连续的远程攻击。",
"CardSkillDesc_20010": "战斗中,泰拉斯奎祸车会使用持续激光攻击,并且倾向于利用左右跳跃调整身位。",
"CardSkillDesc_200101": "怪物技能介绍-临时占位",
"CardSkillDesc_20012": "怪物技能介绍-临时占位",
"CardSkillDesc_200121": "战斗中,匪祸侵蚀体·狂乱暴徒会格挡攻击,并且在持续格挡一定时间后进行反击。",
"CardSkillDesc_20013": "怪物技能介绍-临时占位",
"CardSkillDesc_200131": "战斗中,匪祸侵蚀体·盛怒恶霸倾向于在进攻后追加以太霰弹攻击。",
"CardSkillDesc_20014": "怪物技能介绍-临时占位",
"CardSkillDesc_200141": "战斗中,匪祸侵蚀体·凶心疯汉会对近距离的敌人进行连续的攻击,对远距离的敌人进行快速的冲撞;对其手臂造成一定伤害进行破坏后,其攻势会更加凶猛。",
"CardSkillDesc_20015": "战斗中,盗洞暴徒·魁梧施虐者会交替使用棍棒和霰弹枪进行近距离攻击,必要时还会使用扬砂偷袭。",
"CardSkillDesc_200151": "战斗中,盗洞暴徒·魁梧施虐者会交替使用棍棒和霰弹枪进行近距离攻击,必要时还会使用扬砂偷袭。",
"CardSkillDesc_20017": "战斗中,盗洞暴徒·魁梧打手会使用双拳猛击敌人,并且倾向于搭配灵活的侧闪调整攻击角度。",
"CardSkillDesc_200171": "战斗中,盗洞暴徒·通缉打手会使用双拳猛击敌人,并且倾向于搭配灵活的侧闪调整攻击角度。",
"CardSkillDesc_200172": "战斗中,盗洞暴徒·通缉打手的攻势极其凶猛,并且积极侧闪调整攻击角度。",
"CardSkillDesc_20020": "战斗中,非法辅助单位·「怒汉」会利用修长的双臂持续旋转攻击,在发动攻击前对其使用[招架支援]可以完全阻止该招式的发动。",
"CardSkillDesc_20021": "怪物技能介绍-临时占位",
"CardSkillDesc_20022": "战斗中,骸蜂会协助尼尼微进行骚扰。",
"CardSkillDesc_20023": "怪物技能介绍-临时占位",
"CardSkillDesc_20024": "怪物技能介绍-临时占位",
"CardSkillDesc_20025": "怪物技能介绍-临时占位",
"CardSkillDesc_30000": "战斗中,杜拉罕会利用长剑进行高量级蓄力突刺攻击,蓄力过程中对其使用高量级攻击可以中断其蓄力行为。",
"CardSkillDesc_300001": "战斗中,杜拉罕会利用长剑进行高量级蓄力突刺攻击,蓄力过程中对其使用高量级攻击可以中断其蓄力行为。",
"CardSkillDesc_300002": "战斗中,杜拉罕会利用长剑进行高量级蓄力突刺攻击,蓄力过程中对其使用高量级攻击可以中断其蓄力行为。",
"CardSkillDesc_300003": "怪物技能介绍-临时占位",
"CardSkillDesc_300004": "战斗中,离子体·杜拉罕会利用长剑进行高量级蓄力突刺攻击,蓄力过程中对其使用高量级攻击可以中断其蓄力行为;此外,在使用部分招式后,可以积蓄以太能量进行追加爆破攻击。",
"CardSkillDesc_300005": "战斗中,恶名·杜拉罕会利用长剑进行高量级蓄力突刺攻击,蓄力过程中对其使用高量级攻击可以中断其蓄力行为;此外,恶名·杜拉罕善用盾牌格挡,并且在格挡后快速派生后继招式。",
"CardSkillDesc_30001": "战斗中,塔纳托斯会利用闪现寻找刁钻的角度进行攻击,但是其受到[招架支援]和[支援突击]时累积的失衡值极高。",
"CardSkillDesc_300011": "战斗中,塔纳托斯会利用闪现寻找刁钻的角度进行攻击,但是其受到[招架支援]和[支援突击]时累积的失衡值极高。",
"CardSkillDesc_300012": "怪物技能介绍-临时占位",
"CardSkillDesc_300013": "怪物技能介绍-临时占位",
"CardSkillDesc_300014": "战斗中,离子体·塔纳托斯会利用闪现寻找刁钻的角度进行攻击,但是其受到[招架支援]和[支援突击]时累积的失衡值极高。",
"CardSkillDesc_300015": "战斗中,恶名·塔纳托斯会利用闪现寻找刁钻的角度进行攻击,并且攻势极其凶猛,但是其受到[招架支援]和[支援突击]时累积的失衡值极高。",
"CardSkillDesc_30002": "战斗中,自律辅助单位·「卫士」不但会使用势大力沉的近战攻击,还会使用多种手段进行远程射击;身边有其他单位时,部分自律辅助单位·「卫士」会专注于游离在战场外进行远程火力支援。",
"CardSkillDesc_300021": "战斗中,自律辅助单位·「卫士Ⅱ型」不但会使用势大力沉的近战攻击,还会使用多种手段进行远程射击;身边有其他单位时,部分自律辅助单位·「卫士Ⅱ型」会专注于游离在战场外进行远程火力支援。",
"CardSkillDesc_300022": "在战斗中,自律强袭单位·「卫士Ⅲ型」近战攻势凶猛,远程攻击手段丰富,并且不定期会跃向空中,向敌人发动重砸。",
"CardSkillDesc_30004": "在战斗中,格莱特会使用破拆锯进行冲撞或大范围横扫,破拆锯的攻击具有吸附效果,使被命中的敌人短时间无法脱离;对其腿部造成一定伤害后可以造成部位破坏效果,一次性积累大量失衡值。",
"CardSkillDesc_300041": "在战斗中,格莱特会使用破拆锯进行冲撞或大范围横扫,破拆锯的攻击具有吸附效果,使被命中的敌人短时间无法脱离;对其腿部造成一定伤害后可以造成部位破坏效果,一次性积累大量失衡值。",
"CardSkillDesc_300042": "在战斗中,格莱特会使用破拆锯进行冲撞或大范围横扫,破拆锯的攻击具有吸附效果,使被命中的敌人短时间无法脱离;对其腿部造成一定伤害后可以造成部位破坏效果,一次性积累大量失衡值。",
"CardSkillDesc_30005": "在战斗中,汉斯会使用抓物爪进行连续的戳击或大范围横扫;对其腿部造成一定伤害后可以造成部位破坏效果,一次性积累大量失衡值。",
"CardSkillDesc_300051": "在战斗中,汉斯会使用抓物爪进行连续的戳击或大范围横扫;对其腿部造成一定伤害后可以造成部位破坏效果,一次性积累大量失衡值。",
"CardSkillDesc_300052": "在战斗中,汉斯会使用抓物爪进行连续的戳击或大范围横扫;对其腿部造成一定伤害后可以造成部位破坏效果,一次性积累大量失衡值。",
"CardSkillDesc_30006": "在战斗中,星期五会制造超大范围冲击波攻击,敌人很难逃出攻击范围,但其大部分招式均可通过[招架支援]化解;对其腿部造成一定伤害后可以造成部位破坏效果,一次性积累大量失衡值。",
"CardSkillDesc_300061": "在战斗中,星期五会制造超大范围冲击波攻击,敌人很难逃出攻击范围,但其大部分招式均可通过[招架支援]化解;对其腿部造成一定伤害后可以造成部位破坏效果,一次性积累大量失衡值。",
"CardSkillDesc_300062": "在战斗中,星期五会制造超大范围冲击波攻击,敌人很难逃出攻击范围,但其大部分招式均可通过[招架支援]化解;对其腿部造成一定伤害后可以造成部位破坏效果,一次性积累大量失衡值。",
"CardSkillDesc_30007": "在战斗中,死路屠夫攻击方式大开大合,受到一定伤害后会进入第二阶段,第二阶段下其攻击会更加疯狂,并可以使用激光攻击;第二阶段下,在其疯狂的连段结束后对其使用高量级攻击会额外触发其硬直。",
"CardSkillDesc_300071": "在战斗中,初生死路屠夫攻击方式大开大合;受到一定伤害后会进入第二阶段,第二阶段下其攻击会更加疯狂,并可以使用激光攻击;第二阶段下,在其疯狂的连段结束后对其使用高量级攻击会额外触发其硬直;初生死路屠夫倾向于施展灵活的闪避从而规避敌人的攻击。",
"CardSkillDesc_30008": "战斗中,自律战术单位·「提丰·挑战者型」会释放势大力沉的连击,并且不定期会跃上空中,向敌人发动重砸。",
"CardSkillDesc_300081": "战斗中,自律战术单位·「提丰·重击者型」会释放势大力沉的连击,并且不定期会跃上空中,向敌人发动重砸。",
"CardSkillDesc_30009": "战斗中,未知复合侵蚀体会结合多个重工机械的攻击风格进行攻击,并可以释放密集的导弹;失衡状态下可以攻击到其本体,本体受到一定伤害后会造成部位破坏效果,一次性受到大量伤害,同时对其腿部造成一定伤害后可以造成部位破坏效果,一次性积累大量失衡值。",
"CardSkillDesc_30010": "战斗中,冥宁芙会利用闪现接近敌人,并且发动连绵不绝的攻势。",
"CardSkillDesc_30011": "战斗中,冥宁芙会利用闪现接近敌人,并且发动连绵不绝的攻势。",
"CardSkillDesc_30012": "战斗中,冥宁芙·双子会使用大量连携攻击,部分双子舞蹈攻击动作过程中连续受到多次[招架支援]后会中断舞蹈动作;双子中的一方阵亡后,另一方会尝试唤醒阵亡的一方。",
"CardSkillDesc_30016": "怪物技能介绍-临时占位",
"CardSkillDesc_30017": "战斗中,离子体·瑟托迪亚倾向于利用其尖锐的头部,远距离对敌人进行突袭。",
"CardSkillDesc_30018": "战斗中,离子体·纳塞勒亚倾向于进行长时间的蓄力,从而生成出高量级的能量球攻击敌人;其蓄力期间受到以太伤害或高量级攻击时,能量球会提前掉落,对周围单位造成范围伤害。",
"CardSkillDesc_30019": "战斗中,盗洞暴徒·蛮横力士会为自身的臂铠蓄电充能,从而释放更高量级的攻击;但同时,蓄电期间蛮横力士会一直处于[感电]状态,如果对其施加其他类型的属性异常效果将直接触发[紊乱]并解除其充能状态。",
"CardSkillDesc_30020": "战斗中,其会施展和本体完全一致的招式。",
"CardSkillDesc_35001": "战斗中,尼尼微会使用大范围的招式和密集的弹幕进行攻击,并且会召唤骸蜂协助战斗。",
"CardSkillDesc_35002": "怪物技能介绍-临时占位",
"CardSkillDesc_35003": "怪物技能介绍-临时占位",
"CardSuit_Del_Reconfirm": "「鸣徽套组」丢弃后无法恢复,是否确认丢弃?",
"CardUnlockTips": "新的鸣徽已可在空洞中获得,请前往工作台查看具体信息",
"Cat_001_name": "ZYL的邦布",
"Cat_001_name_en": "Buddy_ZYL",
"Cat_002_name": "爱心猫猫",
"Cat_002_name_en": "Buddy_Heart",
"Cat_InputTipsKey": "输入你想起的名字…",
"Cat_NameConfirmed": "是否使用{0}这个名字?",
"Cat_NamePrompt": "取名后无法更改",
"Cat_TipsKey": "小黑的新名字",
"Cat_TitleKey": "修改名字",
"ChainTypeActivityTab": "暂未开启",
"ChainTypeActivityTab_GoldenWeek": "未启用",
"ChallengeBubble_01": "嗯嗯呢!(即将清理,请小心)",
"ChallengeBubble_02": "…%呲呲…滋…#¥",
"ChallengeBubble_03": "嗯嗯呢…",
"ChallengeBubble_04": "嗯呢呢!",
"ChallengeBubble_05": "这下麻烦了…",
"ChallengeBubble_06": "需要我追踪一下邦布位置么?",
"ChallengeChat_01": "嗯呢呢!呢嗯!(小心!这里马上要开始处置受到侵蚀的敏感物资!)",
"ChallengeChat_02": "嗯嗯呢嗯!(请不要被卷入到清扫过程中!)",
"ChallengeChat_03": "呢嗯嗯?嗯嗯!(你愿意协助清扫工作吗?谢谢!做得好会给酬劳的!)",
"ChallengeChat_04": "我可以帮忙",
"ChallengeChat_05": "嗯嗯嗯呢!(感谢你的帮助!竟然比机器效率都高,好厉害!)",
"ChallengeChat_06": "呢呢嗯嗯呢!(我会帮你向调查协会申请报酬的!)",
"ChallengeChat_07": "嗯呢嗯呢!(感谢你的帮助!被侵蚀的物资都顺利销毁了!)",
"ChallengeChat_08": "呢呢嗯呢呢!(下次相遇还能再合作嘛?如果效率比机器高还会有酬劳噢!)",
"ChallengeChat_09": "嗯嗯嗯呢!嗯呢!(调查员调查员!我的同伴们迷失了,请帮帮我找找他们!拜托了!)",
"ChallengeChat_10": "呢呢呢嗯呢!(如果遭到侵蚀,他们应该会发出错误代码信号,抓住就好!)",
"ChallengeChat_11": "好,我帮你",
"ChallengeChat_12": "嗯呢嗯呢!(那我在那边电梯门口等你,注意安全)",
"ChallengeChat_13": "嗯呢嗯呢!(调查员调查员!感谢你找到了我迷失的同伴!)",
"ChallengeChat_14": "呢呢嗯嗯呢!(我…我一定会给你谢礼的!再见!)",
"ChallengeChat_Sp8_01": "你是…来零号空洞调查的团队嘛?太好了,我非常需要你的帮助!",
"ChallengeChat_Sp8_02": "我们随行的邦布走丢了,里面存储了很多重要的以太物质样本,能请你协助寻找一下么?",
"ChallengeChat_Sp8_03": "(提供帮助)",
"ChallengeChat_Sp8_04": "感谢!我会使用探测仪跟踪邦布的位置!想知道的话就跟我说一声吧!",
"ChallengeChat_Sp8_Name": "苦恼的治安官",
"ChallengeShop_Unlockinfo_01": "解锁「式舆防卫战」后开放",
"Chaos_System": "侵蚀",
"Chaos_System_Debuff_Des": "承受额外的以太伤害。",
"Chapter2_SideQuestLevelBubble_01": "嗯嗯呢呢\r\r\n「镇静剂剂」",
"Chapter2_SideQuestLevelBubble_02": "嗯…呢…\r\r\n「我自己…能走!」",
"Chapter2_SideQuestLevelBubble_03": "嗯呢呢!\r\r\n「邦布拳不要钱!」",
"Chapter2_SideQuestLevelBubble_04": "嗯呢呢!\r\r\n「是绳匠?小心点!」",
"ChapterDesc_1": "这就是地铁吗",
"ChapterDesc_100": "这就是垃圾桶吗",
"ChapterDesc_101": "这就是哈喽沃德吗",
"ChapterDesc_2": "这就是天台吗",
"ChapterDesc_99": "这就是模板吗",
"ChapterName_1": "第一章",
"ChapterName_100": "废弃关卡",
"ChapterName_101": "HelloWorld",
"ChapterName_2": "第二章",
"ChapterName_99": "模板库",
"ChapterTipsMain_1000": "序章 生意×诡异×道义",
"ChapterTipsMain_1010": "第一章 猫的失物",
"ChapterTipsMain_1020": "第二章 在空洞的中心呼唤…?",
"ChapterTipsMain_1025": "第二章间章 「非常任务」",
"ChapterTipsMain_1030": "第三章 危楼夜寻踪",
"ChapterTipsMain_1031": "第三章 危楼夜寻踪",
"ChapterTipsMain_1032": "(临时)OB-1.0版本",
"ChapterTipsSuffix_1000": "已完成",
"ChapterTipsSuffix_1010": "已完成",
"ChapterTipsSuffix_1020": "已完成",
"ChapterTipsSuffix_102501": "已开启",
"ChapterTipsSuffix_102502": "已完成",
"ChapterTipsSuffix_1030": "已完成",
"ChapterTipsSuffix_1031": "已完成",
"ChapterTipsSuffix_Begin": "已开启",
"ChapterTipsSuffix_End": "已完成",
"CharacterChoose_StoryMode_Close": "是否关闭代理人试用模式?",
"CharacterChoose_StoryMode_Close_Detail": "关闭后,可使用自己培养的代理人",
"CharacterChoose_StoryMode_Open": "是否启用代理人试用模式?",
"CharacterChoose_StoryMode_Open_Detail": "启用后,将使用剧情试用的代理人",
"CharacterCreatedTips_1": "输入的昵称过长",
"ChatQuest_1203550301": "和莱卡恩交流了那项「秘密计划」…\r\n不久后,我们刚回录像店,就收到了莱卡恩的联络。",
"ChatTest_01": "呢呢嗯呢呢!嗯呢!(这里有一个协会的委托)",
"ChatTest_02": "试一下吧",
"ChatTest_03": "嗯呢呢!嗯呢!(祝你好运)",
"ChatTest_04": "嗯呢呢!嗯呢!(我先跑了)",
"Chat_Avatar_10_01": "没有行人的小巷,惨白的灯光,阴森的夜晚…",
"Chat_Avatar_10_02": "和电影里的罪案场景相比,还缺一名受害者。",
"Chat_Avatar_10_03": "停!把刀收回去,还有你最近不能再看悬疑犯罪片了!",
"Chat_Avatar_10_name1": "比利",
"Chat_Avatar_10_name2": "安比",
"Chat_Avatar_11_01": "哦!是你啊!抱歉现在还没法营业,因为我还得再出一次远门!",
"Chat_Avatar_11_name": "恩佐",
"Chat_Avatar_12_01": "最近的单子真是让人头疼!\r\r\n说是说改装,把破车送来一看,光维修就得花掉90%的材料,那还改装什么?",
"Chat_Avatar_12_02": "在排气管上插个小旗子得了!",
"Chat_Avatar_12_name": "恩佐",
"Chat_Avatar_13_01": "啊,是录像店的{M#帅哥}{F#美少女}店长!\r\r\n玩具店正在内部装修,一旦开张苏茜会第一时间来向你通风报信!",
"Chat_Avatar_13_name": "苏茜",
"Chat_Avatar_14_01": "汀曼大师",
"Chat_Avatar_14_02": "你好,录像店的店长。如你所见,这家「COFF CAFE」也按下了暂停键。",
"Chat_Avatar_14_03": "距离重新开张还需等待一些时日,幸好我很擅长等待…嗯…",
"Chat_Avatar_15_01": "嗷~呜~",
"Chat_Avatar_15_02": "(嗷呜扒拉着新一期的[睡前别看],兴奋地吐舌头。)",
"Chat_Avatar_15_03": "(看来里面有它强烈推荐的美食。)",
"Chat_Avatar_15_name": "嗷呜",
"Chat_Avatar_16_01": "呜?",
"Chat_Avatar_16_02": "(嗷呜乖巧地歪着头,像是在问「想买什么?」)",
"Chat_Avatar_16_name": "嗷呜",
"Chat_Avatar_17_01": "(嗷呜睡得很香甜,要不要惊动它呢…)",
"Chat_Avatar_17_02": "叫醒他!",
"Chat_Avatar_17_03": "还是别了…",
"Chat_Avatar_17_name": "嗷呜",
"Chat_Avatar_1_01": "有个上班族大姐姐问我是不是走失的小学女生。",
"Chat_Avatar_1_02": "我说不是之后…对方说「没想到现在小学里的男孩子也这么可爱」。",
"Chat_Avatar_1_03": "…倒是质疑下「小学」的部分啊!!",
"Chat_Avatar_1_name": "珂蕾妲",
"Chat_Avatar_2_01": "店主,请帮我把最高处的「企业领导者内参」和「产经新闻」叼下来。",
"Chat_Avatar_2_02": "嗯、嗯。不错。好狗狗。",
"Chat_Avatar_2_03": "什么,找零不够?…那再拿这本漫画吧。",
"Chat_Avatar_2_04": "好久没追连载了,变成怪物的女主角最后怎样了呢…咳咳。",
"Chat_Avatar_2_name": "珂蕾妲",
"Chat_Avatar_3_01": "刚才和一个看起来很沮丧的男人撞了个满怀。",
"Chat_Avatar_3_02": "「消沉的表情不适合男子汉!!」这么对他说了之后,那家伙露出异样的眼神一溜烟跑了。",
"Chat_Avatar_3_03": "这不是能办到嘛!那一骑绝尘的逃跑速度真是干劲满满!",
"Chat_Avatar_3_name": "安东",
"Chat_Avatar_4_01": "偶尔也想坐下吃碗拉面,但这凳子的设计并没充分考虑到希人的体型…",
"Chat_Avatar_4_02": "一旦坐下去,凳面就整个儿淹没在屁股里了。",
"Chat_Avatar_4_03": "我倒是没什么…就是路人看到会很在意的吧。",
"Chat_Avatar_4_name": "本",
"Chat_Avatar_5_01": "我发现了。熊希人之中,似乎没有什么知名的歌手。",
"Chat_Avatar_5_02": "唉。跟我们的咆哮比起来,犬希人的嗥叫简直就像清脆的铃铛一样…",
"Chat_Avatar_5_name": "本",
"Chat_Avatar_6_01": "本,你很想吃甜筒对吧?",
"Chat_Avatar_6_02": "嗯?头儿,我没…",
"Chat_Avatar_6_03": "很——想——吃,对吧?",
"Chat_Avatar_6_04": "…嗯,想吃。",
"Chat_Avatar_6_05": "很好!我现在就买给你,顺便也给我自己买一个好了。",
"Chat_Avatar_6_name1": "珂蕾妲",
"Chat_Avatar_6_name2": "本",
"Chat_Avatar_7_01": "你来这附近拜访客户吗?",
"Chat_Avatar_7_02": "您知道,还是那笔没收回来的尾款。",
"Chat_Avatar_7_03": "我记得你说过要找客户「用男人的方式解决」 。",
"Chat_Avatar_7_04": "我该为你担心吗?还是为我们的客户担心?",
"Chat_Avatar_7_05": "您完全不用担心,社长。全都交给我吧!",
"Chat_Avatar_7_name1": "珂蕾妲",
"Chat_Avatar_7_name2": "安东",
"Chat_Avatar_8_01": "汪汪!!!汪——!",
"Chat_Avatar_8_02": "你凶什么,还不是你乱甩尾巴的错!看到摇个不停的尾巴,谁都会忍不住抓一下下的吧!",
"Chat_Avatar_8_name1": "嗷呜",
"Chat_Avatar_8_name2": "猫又",
"Chat_Avatar_9_01": "我闻到了青花鱼头的味道,妮可,我要吃!",
"Chat_Avatar_9_02": "咳咳,青花鱼头多少钱?",
"Chat_Avatar_9_03": "免费!有人帮忙处理边角料,真是再好不过了。",
"Chat_Avatar_9_04": "妮可妮可,以后我的员工餐可以每顿都吃这个吗?",
"Chat_Avatar_9_05": "没问题,想吃多少就吃多少,哼哼,够大方吧?",
"Chat_Avatar_9_name1": "猫又",
"Chat_Avatar_9_name2": "妮可",
"Chat_Avatar_9_name3": "乔普师傅",
"Chat_Chapter00_15_01": "轻松搞定!不愧是哥哥~",
"Chat_Chapter00_15_01F": "嗯,两项委托都搞定了。",
"Chat_Chapter00_15_02": "快去找埃珐姐姐和乔普师傅聊聊吧,他们一定很高兴。",
"Chat_Chapter00_15_02F": "委托人都是街坊邻居,去街上和他们打声招呼吧,也算是加深客户感情。",
"Chat_Chapter00_15_name": "铃",
"Chat_Chapter00_15_nameF": "哲",
"Chat_Chapter00_16_01": "喔?这不是店长嘛!",
"Chat_Chapter00_16_02": "你在干什么?",
"Chat_Chapter00_16_03": "妮可呢?",
"Chat_Chapter00_16_04": "我给「煤尾巴」预约了全车检修,顺便做做保养!",
"Chat_Chapter00_16_05": "最近的委托老是会做些十万火急的事,得保证她处在最佳状态才行。",
"Chat_Chapter00_16_06": "不考虑换辆新车?",
"Chat_Chapter00_16_07": "新车?你在说什么呢店长,「煤尾巴」可是陪狡兔屋出生入死的好伙伴,哪能随便替换的!",
"Chat_Chapter00_16_08": "而且她正值黄金年华,潜力无限,一点也不旧哦!",
"Chat_Chapter00_16_09": "是我失言了。",
"Chat_Chapter00_16_10": "哦对了,妮可老大她去联系空洞调查协会里的人脉了。",
"Chat_Chapter00_16_11": "那位熟人会帮忙想办法定位保险箱在空洞里的大致位置,等确定消息后我们再集合过来。",
"Chat_Chapter00_16_12": "到时候就又得拜托店长你出马啦!传奇绳匠「法厄同」!",
"Chat_Chapter00_16_13": "别在外面说那个名字。",
"Chat_Chapter00_16_14": "你小声点!!",
"Chat_Chapter00_16_15": "哦、哦哦!差点忘了…抱歉抱歉!",
"Chat_Chapter00_16_name": "比利",
"Chat_Chapter00_17_01": "为了接下来的委托,妮可让我采购些必备的战略物资。",
"Chat_Chapter00_17_02": "你都买了什么?",
"Chat_Chapter00_17_03": "那不打扰你了。",
"Chat_Chapter00_17_04": "5L装炸弹可乐、畅享装幽浮薯片、老船长肉干、燃油饮·加量版、火箭跳跳糖什锦味…",
"Chat_Chapter00_17_05": "…建议你跟妮可确认一下。",
"Chat_Chapter00_17_06": "没拿错购物清单吧?",
"Chat_Chapter00_17_07": "嗯?这就是妮可给我的购物清单。",
"Chat_Chapter00_17_08": "提前准备庆祝委托完成的派对零食是狡兔屋的传统。",
"Chat_Chapter00_17_09": "妮可说「追随我就是最有效的战略!你们只要考虑怎么庆祝胜利就行!」",
"Chat_Chapter00_17_10": "我相信她。",
"Chat_Chapter00_17_name": "安比",
"Chat_Chapter00_18_01": "妮可她们给的闪存数据盘虽然有结构损伤,但万幸读取接口还能用。",
"Chat_Chapter00_18_02": "我刚刚试了下用空洞深潜系统读取,果然是有加密的。",
"Chat_Chapter00_18_03": "不过看起来不是非常复杂的加密形式,就算用粗暴一点的方式破译应该也行得通。",
"Chat_Chapter00_18_04": "哥哥处理委托期间我会想办法搞定它的。",
"Chat_Chapter00_18_04F": "铃处理委托期间我会想办法搞定它的。",
"Chat_Chapter00_18_05": "希望里面真的有妮可说的开启保险箱的「钥匙」。",
"Chat_Chapter00_18_name": "铃",
"Chat_Chapter00_18_nameF": "哲",
"Chat_Chapter00_21_01": "放心吧两位,安放「邦布分身」的事就交给我!",
"Chat_Chapter00_21_02": "嗯,我们也行动起来吧,哥哥!",
"Chat_Chapter00_21_02F": "铃:嗯,我们也行动起来吧,哥哥!",
"Chat_Chapter00_21_name": "铃",
"Chat_Chapter00_21_nameF": "哲",
"Chat_Chapter00_21_nameNicole": "妮可",
"Chat_Chapter00_22_01": "就这么说定了,我们负责调查保险箱位置,你们负责修复损毁的数据盘。",
"Chat_Chapter00_22_02": "两边都搞定以后我们再进行下一步行动吧!",
"Chat_Chapter00_22_name": "妮可",
"Chat_Chapter00_23_01": "我们回来了,店长!",
"Chat_Chapter00_23_02": "看来调查很顺利。",
"Chat_Chapter00_23_03": "那当然!干调查这方面,「狡兔屋」可是专业的!",
"Chat_Chapter00_23_name": "比利",
"Chat_Chapter00_24_01": "嗯…专业的样子…",
"Chat_Chapter00_24_02": "在嘀咕什么呢,安比。",
"Chat_Chapter00_24_03": "啊,店长,没什么。妮可正在等你。",
"Chat_Chapter00_24_name": "安比",
"Chat_Chapter00_25_01": "怎么办,偏偏在这个时候被黑了,那家伙到底想干什么…",
"Chat_Chapter00_25_01F": "没想到堂堂「法厄同」的系统居然被黑了,真是失态…",
"Chat_Chapter00_25_02": "莫非和妮可有关。",
"Chat_Chapter00_25_02F": "这事可能和妮可有关。",
"Chat_Chapter00_25_03": "莫非和这个委托有关。",
"Chat_Chapter00_25_03F": "这事可能和委托有关。",
"Chat_Chapter00_25_04": "我们要尽快联系上妮可…赶紧看下那家伙发来的东西吧!",
"Chat_Chapter00_25_04F": "不管怎样,我们不能浪费时间,妮可还需要我们的帮助。赶紧看下那家伙发来的东西吧!",
"Chat_Chapter00_25_name": "铃",
"Chat_Chapter00_25_nameF": "哲",
"Chat_Chapter00_26_01": "这个麻烦的委托终于要搞定了!早知道这么波折我就不接受那个情报中介商的推荐了。",
"Chat_Chapter00_26_02": "等拿回了保险箱,我得想办法从委托人那里敲到更多的酬金才行!",
"Chat_Chapter00_26_name": "妮可",
"Chat_Chapter01_44_01": "猫又先前往空洞了,我们也准备一下,尽快去和她会合吧。",
"Chat_Chapter01_44_02": "猫又先前往空洞了,我们也准备一下,尽快去和她会合吧。",
"Chat_Chapter01_44_03": "不过,接下来的行动也许会相当艰巨,和远景的冲突是一方面,另一方面,空洞中什么事都有可能发生…",
"Chat_Chapter01_44_04": "不过,接下来的行动也许会相当艰巨,和远景的冲突是一方面,另一方面,空洞中什么事都有可能发生…",
"Chat_Chapter01_44_05": "死路空洞中,毕竟还游荡着危险的恶名以骸,万一…",
"Chat_Chapter01_44_06": "死路空洞中,毕竟还游荡着危险的恶名以骸,万一…",
"Chat_Chapter01_44_07": "哥,我们还是尽量多做点准备吧,不会有坏处!",
"Chat_Chapter01_44_08": "铃,我们还是尽量多做些准备,有备无患。",
"Chat_Chapter02_00_00": "你",
"Chat_Chapter02_01_01": "怎么样铃,现在有时间吗?能不能跟你聊聊?",
"Chat_Chapter02_01_02": "怎么样哥哥,现在有时间吗?我们聊聊?",
"Chat_Chapter02_01_03": "有时间~想说什么?",
"Chat_Chapter02_01_04": "稍等我一下哦",
"Chat_Chapter02_01_Name01": "铃",
"Chat_Chapter02_01_Name02": "哲",
"Chat_Chapter02_02_1": "…兄弟,我能感觉到,你和我一样正在压抑内心的躁动。",
"Chat_Chapter02_02_2": "但你得相信我,真正的男子汉可不会因为这点小事就两手打颤。",
"Chat_Chapter02_02_3": "哐哐哐——",
"Chat_Chapter02_02_4": "哈哈哈,我明白,我明白!这很可能是咱们最后的机会了。待会儿等人来了,咱们可得小心行事…",
"Chat_Chapter02_02_5": "哐哐哐——",
"Chat_Chapter02_02_Name01": "安东",
"Chat_Chapter02_03_01": "喔,绳匠,是小不点让你来找我了解委托细节的对吗?",
"Chat_Chapter02_03_02": "我现在已经找到了一台重型掘进机的大致位置。如果你准备好了,就可以跟我们出发了。",
"Chat_Chapter02_03_03": "询问「小不点」",
"Chat_Chapter02_03_04": "没错,就是我们家那位可以举在手里的万兽之王!整个白祇重工,珂蕾妲只允许我这么称呼她。",
"Chat_Chapter02_03_05": "当然,她会一边拳打脚踢一边说她没有允许过这件事…不过在她长到比我高之前,我可没打算改口。",
"Chat_Chapter02_03_05_01": "不客气。对了绳匠,听说你能够和邦布感官同步?",
"Chat_Chapter02_03_05_02": "你们对邦布做了什么改造?是怎么绕过玛瑟尔公司的专用协议的?意识在邦布里是什么感觉?神经的映射逻辑是…",
"Chat_Chapter02_03_05_03": "啊,不好意思,差点忘了我现在是负责解答的那个。总之,以后有机会的话,请一定要让我好好研究下你们家的小邦布哦!",
"Chat_Chapter02_03_05_04": "(…说实话不太想答应。)",
"Chat_Chapter02_03_06": "询问职责",
"Chat_Chapter02_03_07": "「空洞用智能重型工程机械的研发与改进」,这就是我的工作。大本给我印的名片上,好像写着什么很厉害的头衔来着…忘了。算了,不重要!",
"Chat_Chapter02_03_08": "总而言之,能在公司里研究那些可爱的孩子,看着它们成长我就已经满足了。",
"Chat_Chapter02_03_09": "啊对了对了,我们家的孩子们虽说都搭载了相同版本的智能核心,但它们的性格都会有一些差异哦。",
"Chat_Chapter02_03_10": "有几台特别聪明的孩子,还会背乘法口诀呢,下次我让它们给你表演一下怎么样!",
"Chat_Chapter02_03_11": "询问「定位机械」",
"Chat_Chapter02_03_12": "嗯…用一般人类也能理解的话来说,大概是这样吧。",
"Chat_Chapter02_03_13": "先发射应急指令调用孩子们智能核心中通讯模块的自循环回路确认冷却液导管压力已转移至冗余导管,再利用遥感电路反向干涉的方式呈现回馈信号…怎么,还是不够简明吗?",
"Chat_Chapter02_03_14": "那你简单理解为,利用我们公司的独有技术,那些智能机械的核心可以在某种程度上被遥控吧。它们在空洞里也是可以彼此传递信息的哦!",
"Chat_Chapter02_03_15": "而且我们公司获得了空洞内的作业许可,孩子们都搭载了作业区域的「萝卜」数据。要不是它们跑到了「萝卜」覆盖不到的空洞深处,完全有能力自行返回。",
"Chat_Chapter02_03_16": "哼哼,你听得这么认真,看来对这些空洞相关的技术很感兴趣!哎,要是小不点也能像你一样,对这些孩子们更热心一点就好了。",
"Chat_Chapter02_03_17": "为什么会这样呢?明明她小时候对机械超级着迷的说…",
"Chat_Chapter02_03_18": "结束对话",
"Chat_Chapter02_03_19": "好的,待会在空洞里就拜托你了!",
"Chat_Chapter02_03_20": "唉,又混乱又危险的空洞里,那几个孩子现在一定很害怕吧…找到它们之后,一定要好好安慰安慰它们才行。",
"Chat_Chapter02_03_21": "有位置信息就好办多了。",
"Chat_Chapter02_03_22": "帮了大忙。",
"Chat_Chapter02_03_23": "…好、好吧。",
"Chat_Chapter02_03_24": "我待会就把掘进机的数据信息发送给你。如果你还有其他想了解的东西,也可以尽管问!",
"Chat_Chapter02_03_25": "绳匠,你还有什么想知道的?",
"Chat_Chapter02_03_26": "不过可别因为外表就小看她哦,白祇重工的大家都很认可她坐在社长这个位置上。",
"Chat_Chapter02_03_27": "如果硬要我说有什么不满的话…现在的小不点如果对智能机械再热心一点就好了。",
"Chat_Chapter02_03_28": "为什么会这样呢?明明她小时候对机械超级着迷的说…",
"Chat_Chapter02_03_29": "说起我们家的孩子,利用公司的独有技术,不仅我们能很容易定位到它们,它们彼此之间也可以在空洞里传递信息哦!",
"Chat_Chapter02_03_30": "而且我们公司获得了空洞内的作业许可,孩子们都搭载了作业区域的「萝卜」数据。要不是它们跑到了「萝卜」覆盖不到的空洞深处,完全有能力自行返回。",
"Chat_Chapter02_03_Name01": "格莉丝",
"Chat_Chapter02_04_01": "格莉丝,你分析那台原型机的坐标到底需要多久啊?",
"Chat_Chapter02_04_02": "请不要催,越催越慢。",
"Chat_Chapter02_04_03": "这、这不是大本每个月底对报销单的名台词嘛?!",
"Chat_Chapter02_04_04": "噗…。绳匠,这么看来,格莉丝还需要些时间。\r\r\n你不必在这里等待。原型机的坐标分析出来后,我们会通知你的。",
"Chat_Chapter02_04_Name01": "安东",
"Chat_Chapter02_04_Name02": "格莉丝",
"Chat_Chapter02_04_Name03": "珂蕾妲",
"Chat_Chapter02_06_01": "哟,绳匠,你来了?我正在欣赏你们的座驾。佛考斯的M1型,真是个小可爱!",
"Chat_Chapter02_06_02": "嗯,你们还改短了弹簧,降低并加固了底盘…真不错,飙车的时候一定很稳当吧?就好像狂奔的乌龟一样!",
"Chat_Chapter02_06_03": "谢谢你的…夸奖?",
"Chat_Chapter02_06_04": "怎么样,咱们现在坐上它出发?",
"Chat_Chapter02_06_Name1": "安东",
"Chat_Chapter02_08_01": "一路小心,哥哥!我会密切关注情况的!",
"Chat_Chapter02_08_02": "一路小心。我会看着你的。",
"Chat_Chapter02_08_Name1": "铃",
"Chat_Chapter02_08_Name2": "哲",
"Chat_Chapter02_09_01": "哥哥,我已经让安东去车库等你了。你做好出发准备,就可以去那跟他会合。",
"Chat_Chapter02_09_02": "妹妹,我已经让安东去车库等你了。你做好出发准备,就可以去那跟他会合。",
"Chat_Chapter02_09_03": "我就还和往常一样,和Fairy一起在工作室里提供支援吧。",
"Chat_Chapter02_09_04": "我就还和往常一样,和Fairy一起在工作室里提供支援吧。",
"Chat_Chapter02_09_05": "哦对了,去白祇重工他们施工驻地的路不是很好走,你开车的时候可要慢点啊。",
"Chat_Chapter02_09_06": "哦对了,去白祇重工他们施工驻地的路不是很好走,你开车慢点,注意安全。",
"Chat_Chapter02_09_Name1": "铃",
"Chat_Chapter02_09_Name2": "哲",
"Chat_Chapter02_10_01": "乖孩子,看我手指,这是几?",
"Chat_Chapter02_10_02": "这反应,是刚才撞到头了吗…干脆把头打开看看?",
"Chat_Chapter02_10_03": "…立刻恢复了!果然是我的乖孩子!",
"Chat_Chapter02_10_Name1": "格莉丝",
"Chat_Chapter02_11_01": "哟,绳匠!我刚才已经找到了其中一台走失的重型抓物机,咱们这就出发吧?还是说,你还有什么问题要问我?",
"Chat_Chapter02_11_02": "一直想问…",
"Chat_Chapter02_11_03": "询问职务",
"Chat_Chapter02_11_04": "在白祇重工,如果说社长管人,大本管钱,格莉丝管技术…那我,大概是泡在工地上时间最多的了。",
"Chat_Chapter02_11_05": "当然,有时候也要应酬,有时候也要打起领带去谈判。曾有人对我说过,「没有困难的工作,只有勇敢的男人」!!这句话总能让我振奋不已,哈哈哈!",
"Chat_Chapter02_11_06": "(这句话听着有点耳熟,是错觉吗?)",
"Chat_Chapter02_11_07": "(不过怎么记得原话不是这样的…)",
"Chat_Chapter02_11_08": "询问「邦布知道」",
"Chat_Chapter02_11_09": "呵,绳匠,你也能看出来吧,这样的节目邀请我们,根本就是不怀好意。",
"Chat_Chapter02_11_10": "可大本说,如果我们拒绝参加,对方说不定会拿这件事做文章,就只好应承下来了。",
"Chat_Chapter02_11_11": "而且一开始本来我们是一致决定让社长去的,但节目方说「我们邀请的是儿童节目嘉宾,不是节目嘉宾儿童」!",
"Chat_Chapter02_11_12": "听到这话,社长差点把办公室承重墙砸了…哈哈哈,别露出这副表情,我这可不是抱怨!该发怒的时候绝不含糊,也可是社长的魅力之处。",
"Chat_Chapter02_11_13": "不过幸好社长没有去演播室,那个混蛋主持人,竟然会突然提起那件事…",
"Chat_Chapter02_11_14": "嗯咳!绳匠,当年的事已经过去了!我们白祇重工能拿到现在的项目,靠的是现在的实力,绝对行得正坐得端!",
"Chat_Chapter02_11_15": "而且每个人总会有点不想提及的往事对吧?你们也是因为一些事换了原来的绳网账号吧?放心,我不会多问的,哈哈哈哈!",
"Chat_Chapter02_11_16": "询问「兄弟」",
"Chat_Chapter02_11_17": "喔,原来那时候你看到我在路边自言自语了啊。",
"Chat_Chapter02_11_18": "哈哈哈,之前我没怎么和绳匠打过交道,再加上兄弟也不在手边,难免会不自在。",
"Chat_Chapter02_11_19": "介绍一下,这位就是兄弟——动力冲击锤!待会儿要去空洞的话,得让格莉丝帮忙调整调整状态。",
"Chat_Chapter02_11_20": "原来是这位兄弟啊…",
"Chat_Chapter02_11_21": "原来这位是兄弟啊…",
"Chat_Chapter02_11_22": "每天一起工作的好伙伴,当然值得一声「兄弟」了。而且对我这种不擅长思考的人来说,兄弟也是个很好的谈话对象。",
"Chat_Chapter02_11_23": "今天早上去见你的时候,为了给你留个好印象,所以没带上兄弟,结果反而弄得我浑身不自在。",
"Chat_Chapter02_11_24": "喔喔,忽然发现这个比喻特别有男子汉的浪漫!你不觉得吗?",
"Chat_Chapter02_11_25": "难怪一到工地就装在了手臂上。",
"Chat_Chapter02_11_26": "难怪刚一下车就去找打桩机了。",
"Chat_Chapter02_11_27": "哈哈哈,刚才也多亏有兄弟帮忙,才能拦下那台逃避系统体检的重机素体啊。",
"Chat_Chapter02_11_28": "结束对话",
"Chat_Chapter02_11_29": "总之,我这儿已经准备好了。你如果还有啥别的想问的就尽管问,都是自己人!",
"Chat_Chapter02_11_30": "哟,绳匠!那台重型抓物机的位置,我们已经定位到了。",
"Chat_Chapter02_11_31": "咱们这就出发吧?还是说,你还有什么问题要问我?",
"Chat_Chapter02_11_32": "好的!等你准备好,咱们就可以出发了。",
"Chat_Chapter02_11_33": "哟,绳匠!我刚才已经找到了其中一台走失的重型抓物机,咱们这就出发吧?还是说,你还有什么问题要问我?",
"Chat_Chapter02_11_34": "说起来一直想问…",
"Chat_Chapter02_11_35": "你提起过的「兄弟」…",
"Chat_Chapter02_11_36": "喔,原来那时候你看到我在路边自言自语了啊。",
"Chat_Chapter02_11_37": "介绍一下,我兄弟——动力冲击锤!待会儿要去空洞的话,得让格莉丝帮忙调整调整状态。",
"Chat_Chapter02_11_38": "原来是这位兄弟啊…",
"Chat_Chapter02_11_39": "原来这位是兄弟啊…",
"Chat_Chapter02_11_40": "每天一起工作的好伙伴,当然值得一声「兄弟」了。而且对我这种不擅长思考的人来说,兄弟也是个很好的谈话对象。",
"Chat_Chapter02_11_41": "今天早上去见你的时候,为了给你留个好印象,所以没带上兄弟,结果反而弄得我浑身不自在。",
"Chat_Chapter02_11_42": "难怪你现在整个人都精神了。",
"Chat_Chapter02_11_43": "习惯还真是个可怕的东西。",
"Chat_Chapter02_11_44": "总之,我这儿已经准备好了。你如果还有啥别的想问的就尽管问,都是自己人!",
"Chat_Chapter02_11_45": "继续问问。",
"Chat_Chapter02_11_46": "暂时不了。",
"Chat_Chapter02_11_47": "哦,想问什么?别客气!",
"Chat_Chapter02_11_48": "有想知道的随时来找我!",
"Chat_Chapter02_11_49": "你在白祇重工里负责什么?",
"Chat_Chapter02_11_50": "在白祇重工,如果说社长管人,大本管钱,格莉丝管技术…那我,大概是泡在工地上时间最多的了。",
"Chat_Chapter02_11_51": "当然,有时候也要应酬,有时候也要打起领带去谈判。曾有人对我说过,「没有困难的工作,只有勇敢的男人」!!这句话总能让我振奋不已,哈哈哈!",
"Chat_Chapter02_11_52": "(这句话听着有点耳熟,是错觉吗?)",
"Chat_Chapter02_11_53": "(不过怎么记得原话不是这样的…)",
"Chat_Chapter02_11_54": "为什么白祇重工会去参加儿童节目?",
"Chat_Chapter02_11_55": "呵,绳匠,你也能看出来吧,这样的节目邀请我们,根本就是不怀好意。",
"Chat_Chapter02_11_56": "可大本说,如果我们拒绝参加,对方说不定会拿这件事做文章,就只好应承下来了。",
"Chat_Chapter02_11_57": "而且一开始本来我们是一致决定让社长去的,但节目方说「我们邀请的是儿童节目嘉宾,不是节目嘉宾儿童」!",
"Chat_Chapter02_11_58": "不过幸好社长没有去演播室,那个混蛋主持人,竟然会突然提起那件事…",
"Chat_Chapter02_11_59": "嗯咳!绳匠,当年的事已经过去了!我们白祇重工能拿到现在的项目,靠的是现在的实力,绝对行得正坐得端!",
"Chat_Chapter02_11_60": "而且每个人总会有点不想提及的往事对吧?你们也是因为一些事换了原来的绳网账号吧?放心,我不会多问的,哈哈哈哈!",
"Chat_Chapter02_11_61": "还是不问了。",
"Chat_Chapter02_11_62": "嗯?别客气嘛。",
"Chat_Chapter02_11_Name1": "安东",
"Chat_Chapter02_11_Name2": "打桩机",
"Chat_Chapter02_12_01": "我回来了,兄弟!格莉丝那家伙,好好照顾你了吗?",
"Chat_Chapter02_12_02": "还没?嘿兄弟,别怕!",
"Chat_Chapter02_12_03": "反正你都不知被她拆了多少次,该看的早就看光了吧,哈哈哈!",
"Chat_Chapter02_12_Name1": "安东",
"Chat_Chapter02_13_01": "…真是的,我当然知道格莉丝的能力,可她最近也有点得意忘形了吧?",
"Chat_Chapter02_13_02": "有必要给扫地机器人加装什么带语音提示的烹饪功能吗?谁会一边扫地一边用那东西煎鸡蛋!",
"Chat_Chapter02_13_03": "另外,教智能机械唱歌这件事也完全没有必要!还信誓旦旦不会有什么影响,结果不出一周,咱们工地就热闹得像迪斯科舞厅似的!",
"Chat_Chapter02_13_04": "还有那家伙留下的代码…我都和她说了多少次,她自己想研究一下就算了,为什么一定要装在公司的产品里!",
"Chat_Chapter02_13_05": "毕竟当年留下的那些代码,也算是公司的资产。格莉丝也是一片好心,想物尽其用…",
"Chat_Chapter02_13_06": "……",
"Chat_Chapter02_13_07": "啊,对不起社长,我不该说这些的…",
"Chat_Chapter02_13_08": "哦,绳匠,是你来了。怎么样,已经和格莉丝还有安东聊过了吗?",
"Chat_Chapter02_13_09": "已经都聊过了。",
"Chat_Chapter02_13_10": "还没有。",
"Chat_Chapter02_13_11": "那你应该对我们公司,还有我们的智能机械又多了一些了解。",
"Chat_Chapter02_13_12": "如果你有想知道的事情,就和他们两个谈谈吧。",
"Chat_Chapter02_13_13": "我们这次走失的三台智能机械,是一台掘进机,一台抓物机,还有一台打桩机。",
"Chat_Chapter02_13_14": "现在掘进机和抓物机都已经有了下落,但那台打桩机跑到了比较远的地方,要找到它恐怕还需要一段时间,说不定还要借助你们「法厄同」的力量。",
"Chat_Chapter02_13_15": "我们先出发把其中两台机械找回来吧。有了它们,也能多少赶上一些这周拖下的工程进度。",
"Chat_Chapter02_13_Name1": "珂蕾妲",
"Chat_Chapter02_13_Name2": "本",
"Chat_Chapter02_14_01": "…我刚才的表现,怎么样?",
"Chat_Chapter02_14_02": "我认为您完美地展示了白祇重工的企业形象…",
"Chat_Chapter02_14_03": "绳匠的表情如何?有没有大受震撼?",
"Chat_Chapter02_14_04": "在重要的合作伙伴面前,不想被看轻啊…",
"Chat_Chapter02_14_Name1": "珂蕾妲",
"Chat_Chapter02_14_Name2": "本",
"Chat_Chapter02_15_01": "哥哥,你回来啦。",
"Chat_Chapter02_15_02": "妹妹,你回来了。",
"Chat_Chapter02_15_03": "这次的委托是寻找走失的机械吗…嗯,比起在空洞里找猫或者外遇的丈夫,听起来是难得的正经委托。工作难度也不低,难怪白祇重工开出了那样的报酬。",
"Chat_Chapter02_15_04": "这次的委托是寻找走失的机械吗…嗯,比起在空洞里找猫或者外遇的丈夫,听起来是难得的正经委托。工作难度也不低,难怪白祇重工开出了那样的报酬。",
"Chat_Chapter02_15_05": "协助工作就交给我吧。和平常一样,你只要专注潜入就好。",
"Chat_Chapter02_15_06": "协助工作就交给我吧。和平常一样,你只要专注潜入就好。",
"Chat_Chapter02_15_Name1": "铃",
"Chat_Chapter02_15_Name2": "哲",
"Chat_Chapter02_16_01": "哥哥,今天跟系统连接了那么久,你有哪里不舒服吗?",
"Chat_Chapter02_16_02": "妹妹,今天跟系统连接了那么久,你有哪里不舒服吗?",
"Chat_Chapter02_16_03": "眼睛好酸。",
"Chat_Chapter02_16_04": "眼睛不舒服?来点胡萝卜有用吗?对了,听说十二分街开了一家新的蛋糕店,明星产品就是胡萝卜蛋糕!",
"Chat_Chapter02_16_05": "眼睛不舒服?来点胡萝卜有用吗?对了,听说十二分街开了一家新的蛋糕店,明星产品就是胡萝卜蛋糕来着,我记得你还挺喜欢蛋糕的。",
"Chat_Chapter02_16_06": "异议。蛋糕含糖量较高,对视力有害。已为您搜索到一款纯天然无添加的烘干型胡萝卜脆片,产品说明称,能有效避免胡萝卜水分较大引发的腹泻问题。",
"Chat_Chapter02_16_07": "Fairy,你说的该不会是兔粮吧?哥哥虽然很多时候都是兔子形态,但还不至于享受这种待遇。",
"Chat_Chapter02_16_08": "Fairy,你说的该不会是兔粮吧?虽然妹妹很多时候都是兔子形态,但还不至于享受这种待遇。",
"Chat_Chapter02_16_09": "头有点晕。",
"Chat_Chapter02_16_10": "果然今天工作的时间太长了吗…喝点水会不会好些?",
"Chat_Chapter02_16_11": "果然今天工作的时间太长了吗…喝点水会不会好些?",
"Chat_Chapter02_16_12": "异议,「多喝水」被列入十大最轻率的医疗建议。建议您身体不适立刻就医,是否为您拨打附近的急救中心电话?",
"Chat_Chapter02_16_13": "好了Fairy,你看哥哥的脸色,像是需要坐救护车的样子吗?",
"Chat_Chapter02_16_14": "好了Fairy,你看她的脸色,像是需要坐救护车的样子吗?",
"Chat_Chapter02_16_15": "Fairy这两天有点过分热心了…",
"Chat_Chapter02_16_16": "嗯,我也这么觉得。估计是因为之前被我们斥责用了很多电费,想要表现一下吧。",
"Chat_Chapter02_16_17": "嗯,我也这么觉得。估计是因为之前被我们斥责用了很多电费,想要表现一下吧。",
"Chat_Chapter02_16_Name1": "铃",
"Chat_Chapter02_16_Name2": "哲",
"Chat_Chapter02_16_Name3": "Fairy",
"Chat_Chapter02_17_01": "趁现在那台打桩机停着不动,赶快去把它找回来吧。嘿嘿,然后就可以坐等进账咸鱼翻身啦!",
"Chat_Chapter02_17_02": "趁现在那台打桩机停着不动,赶快去把它找回来吧。辛苦你了,帮咱们家摆脱了本月经济危机。",
"Chat_Chapter02_17_Name1": "铃",
"Chat_Chapter02_17_Name2": "哲",
"Chat_Chapter02_18_01": "好不容易帮白祇重工找到了三台丢失的智能机械,没想到又引出了「原型机」的事。",
"Chat_Chapter02_18_02": "好不容易帮白祇重工找到了三台丢失的智能机械,没想到又引出了「原型机」的事。",
"Chat_Chapter02_18_03": "另外白祇重工遭遇变故,原来也是在「旧都陷落」那段时间。",
"Chat_Chapter02_18_04": "另外白祇重工遭遇变故,原来也是在「旧都陷落」那段时间。",
"Chat_Chapter02_18_05": "「旧都陷落」改变了太多东西…",
"Chat_Chapter02_18_06": "是啊,当时的混乱埋葬了太多的秘密,无论是我们想调查的东西,还是珂蕾妲父亲失踪的真相。",
"Chat_Chapter02_18_07": "是啊,当时的混乱埋葬了太多的秘密,无论是我们想调查的东西,还是珂蕾妲父亲失踪的真相。",
"Chat_Chapter02_18_08": "我能理解珂蕾妲想要摆脱过去的心情…但我在想,人真的能够彻底抛下过去吗?",
"Chat_Chapter02_18_09": "我能理解珂蕾妲想要摆脱过去的心情…但我在想,人真的能够彻底抛下过去吗?",
"Chat_Chapter02_18_10": "…不论如何,如果白祇重工决定去空洞找回原型机,我想接下后续的委托。哥哥,你觉得呢?",
"Chat_Chapter02_18_11": "…不论如何,如果白祇重工决定去空洞找回原型机,我想接下后续的委托。铃,你觉得呢?",
"Chat_Chapter02_18_12": "既然铃都这么说了",
"Chat_Chapter02_18_12F": "既然哥哥都这么说了",
"Chat_Chapter02_18_13": "我也是这个打算",
"Chat_Chapter02_18_14": "那就等珂蕾妲他们接下来的消息吧,应该不会很久。",
"Chat_Chapter02_18_15": "那就等珂蕾妲他们接下来的消息吧,应该不会很久。",
"Chat_Chapter02_18_16": "另外白祇重工遭遇变故,原来也是在「旧都陷落」那段时间。",
"Chat_Chapter02_18_17": "「旧都陷落」改变了太多东西…",
"Chat_Chapter02_18_18": "是啊,当时的混乱埋葬了太多的秘密,无论是我们想调查的东西,还是珂蕾妲父亲失踪的真相。",
"Chat_Chapter02_18_19": "是啊,当时的混乱埋葬了太多的秘密,无论是我们想调查的东西,还是珂蕾妲父亲失踪的真相。",
"Chat_Chapter02_18_20": "我能理解珂蕾妲想要摆脱过去的心情…但我在想,人真的能够彻底抛下过去吗?",
"Chat_Chapter02_18_21": "我能理解珂蕾妲想要摆脱过去的心情…但我在想,人真的能够彻底抛下过去吗?",
"Chat_Chapter02_18_22": "…不论如何,如果白祇重工决定去空洞找回原型机,我想接下后续的委托。哥哥,你觉得呢?",
"Chat_Chapter02_18_23": "…不论如何,如果白祇重工决定去空洞找回原型机,我想接下后续的委托。铃,你觉得呢?",
"Chat_Chapter02_18_24": "既然{M#铃}{F#哥哥}都这么说了",
"Chat_Chapter02_18_25": "我也是这个打算",
"Chat_Chapter02_18_26": "那就看珂蕾妲他们最终的决定了。",
"Chat_Chapter02_18_27": "那就看珂蕾妲他们最终的决定了。",
"Chat_Chapter02_18_28": "哥哥,最近辛苦了,这几天先好好休息一下吧。",
"Chat_Chapter02_18_29": "铃,最近辛苦了,这几天先好好休息一下吧。",
"Chat_Chapter02_18_Name1": "铃",
"Chat_Chapter02_18_Name2": "哲",
"Chat_Chapter02_18_Name3": "铃",
"Chat_Chapter02_18_Name4": "哲",
"Chat_Chapter02_19_01": "安东发来联络,说要委托我们寻找原型机了?",
"Chat_Chapter02_19_02": "安东发来联络,说要委托我们寻找原型机了?",
"Chat_Chapter02_19_03": "看来珂蕾妲已经下定决心了。哥哥你也要马上去工地跟他们见面了吧。路上小心。",
"Chat_Chapter02_19_04": "看来珂蕾妲已经下定决心了。妹妹你也要马上去工地跟他们见面了吧。路上小心。",
"Chat_Chapter02_19_Name1": "铃",
"Chat_Chapter02_19_Name2": "哲",
"Chat_Chapter02_20_01": "哥哥,如果你已经做好出发准备,我们就可以开工了。",
"Chat_Chapter02_20_02": "妹妹,如果你已经做好出发准备,我们就可以开工了。",
"Chat_Chapter02_20_03": "原型机的通讯模块已经快要到极限了,必须赶快行动。加油吧,Fairy也会帮忙搜寻信号位置,我们肯定能成功的。",
"Chat_Chapter02_20_04": "原型机的通讯模块已经快要到极限了,必须赶快行动。加油吧,Fairy也会帮忙搜寻信号位置,我们肯定能成功的。",
"Chat_Chapter02_20_Name1": "铃",
"Chat_Chapter02_20_Name2": "哲",
"Chat_Chapter02_21": "两个孩子都送去检修了,希望他们一切都好。就这样草率地跑去空洞,真是令人操心啊。",
"Chat_Chapter02_22_01": "找格莉丝吗?她去检修那台少女和…那个那个那个…",
"Chat_Chapter02_22_02": "哦哦没错,兄弟!…是叫「汉斯」,那台抓物机给自己起的名字!",
"Chat_Chapter02_22_03": "格莉丝那个机械狂,一直在念叨「孩子好不容易给自己起了名字,我们必须好好地叫才行」…",
"Chat_Chapter02_22_04": "简直就像溺爱的老妈一样!——这话千万别告诉她。",
"Chat_Chapter02_22_Name1": "安东",
"Chat_Chapter02_23_01": "不知道打桩机又会变成什么样的麻烦性格…这种性格变化到底和格莉丝有没有关系啊…?",
"Chat_Chapter02_23_02": "我总是放心把事情交给本。他细致又认真,就是偶尔容易给自己太大压力。",
"Chat_Chapter02_23_03": "对这样的下属,必须时常关心,但又不能太刻意,否则他反而会更紧张…",
"Chat_Chapter02_23_04": "…抱歉。听我说这些,挺没意思的吧?",
"Chat_Chapter02_23_Name1": "珂蕾妲",
"Chat_Chapter02_24": "推断打桩机的位置需要精密的计算,请不要打扰我。",
"Chat_Chapter02_25_01": "关心这些孩子们的状态?看不出绳匠你还挺贴心的。",
"Chat_Chapter02_25_02": "关心我的状态?…没那个必要吧?",
"Chat_Chapter02_25_Name1": "格莉丝",
"Chat_Chapter02_26_01": "绳匠,真是多谢你帮忙了。",
"Chat_Chapter02_26_02": "不论下一个回收任务有什么危险,我都会保护你和你附身的那个小邦布的,放心吧!",
"Chat_Chapter02_26_Name1": "安东",
"Chat_Chapter02_27": "父亲…不、就这样背弃了我们,他不配…他不配…",
"Chat_Chapter02_28_01": "…社长的样子,我有点担心…不,应该只是我想多了…",
"Chat_Chapter02_28_Name1": "本",
"Chat_Chapter02_29_01": "生气?我没有生气啊。",
"Chat_Chapter02_29_02": "为什么要生气?我不是来处理技术问题的吗?",
"Chat_Chapter02_29_Name1": "格莉丝",
"Chat_Chapter02_30_01": "为了格莉丝和社长的事,本都好几天没睡着觉了。",
"Chat_Chapter02_30_02": "我跟他说,你真想快点解决,干脆找个拳击台,让她们分个胜负!",
"Chat_Chapter02_30_03": "结果本原地转了两圈,什么都没说就走了。绳匠,要是真有这比赛,你赌谁赢?",
"Chat_Chapter02_30_Name1": "安东",
"Chat_Chapter02_31_01": "接下来拜托你了,绳匠。",
"Chat_Chapter02_31_02": "……",
"Chat_Chapter02_31_03": "……",
"Chat_Chapter02_31_04": "别那么看着我。我又不是小孩,不会让情绪影响工作。",
"Chat_Chapter02_31_Name1": "珂蕾妲",
"Chat_Chapter02_32_01": "…绳匠先生/小姐,为什么这个世界上还有纷争,为什么人与人不能互相理解呢…",
"Chat_Chapter02_32_02": "最近,我经常在思考这个问题…",
"Chat_Chapter02_32_03": "受身边事的启发?",
"Chat_Chapter02_32_04": "因为珂蕾妲和格莉丝吵架?",
"Chat_Chapter02_32_05": "对不起!我太小题大做了…",
"Chat_Chapter02_32_06": "但是…啊,要是世界上有一键消除人与人之间隔阂的按钮,我会按到它爆炸…",
"Chat_Chapter02_32_Name1": "本",
"Chat_Chapter02_33_01": "哥哥,我马上就联络妮可,告诉她我们想要委托芮恩帮忙破解存储单元的事。",
"Chat_Chapter02_33_02": "妹妹,我马上就联络妮可,告诉她我们想要委托芮恩帮忙破解存储单元的事。",
"Chat_Chapter02_33_03": "还有什么想要和我商量的事吗?",
"Chat_Chapter02_33_04": "还有什么想要和我商量的事吗?",
"Chat_Chapter02_33_05": "关于咱们家的财政危机问题…",
"Chat_Chapter02_33_06": "有了白祇重工的委托金,这个月总算是化险为夷了。不过下个月我们还得努力工作才行。",
"Chat_Chapter02_33_07": "有了白祇重工的委托金,这个月总算是化险为夷了。不过下个月我们还得努力工作才行。",
"Chat_Chapter02_33_08": "所以这段时间,在你为游戏和扭蛋投入资金前,至少先和我商量一下吧?",
"Chat_Chapter02_33_09": "所以这段时间,在你为游戏和扭蛋投入资金前,至少先和我商量一下吧?",
"Chat_Chapter02_33_10": "什么,原来已经被你发现了!",
"Chat_Chapter02_33_11": "毕竟我可是最了解你的人呀。",
"Chat_Chapter02_33_12": "毕竟我还是很了解你的嘛。",
"Chat_Chapter02_33_13": "关于白祇重工…",
"Chat_Chapter02_33_14": "为了寻找原型机,白祇重工的三台智能机械被怪物吞噬,遭到了严重破坏。不过我想,格莉丝一定不会放弃拯救它们的。",
"Chat_Chapter02_33_15": "为了寻找原型机,白祇重工的三台智能机械被怪物吞噬,遭到了严重破坏。不过我想,格莉丝一定不会放弃拯救它们的。",
"Chat_Chapter02_33_16": "治安局回收了怪物的残骸后,应该就会把那三台智能机械还给白祇重工。",
"Chat_Chapter02_33_17": "治安局回收了怪物的残骸后,应该就会把那三台智能机械还给白祇重工。",
"Chat_Chapter02_33_18": "哥哥,如果格莉丝有什么需要的话,我们也去助她一臂之力吧。",
"Chat_Chapter02_33_19": "妹妹,如果格莉丝有什么需要的话,我们也去助她一臂之力吧。",
"Chat_Chapter02_33_20": "关于我们追查的「那件事」…",
"Chat_Chapter02_33_21": "那时候本以为我们成为绳匠,就能很快找到那件事的线索,但没想到调查要比想象中困难得多。",
"Chat_Chapter02_33_22": "那时候本以为我们成为绳匠,就能很快找到那件事的线索,但没想到调查要比想象中困难得多。",
"Chat_Chapter02_33_23": "虽说这次我们似乎找到了突破口,可你的眼睛因为怪物感到异样,这绝对不是一件好事。",
"Chat_Chapter02_33_24": "虽说这次我们似乎找到了突破口,可你的眼睛因为怪物感到异样,这绝对不是一件好事。",
"Chat_Chapter02_33_25": "哥哥,如果你的眼睛今后又不舒服了,一定要立刻告诉我。",
"Chat_Chapter02_33_26": "如果你的眼睛今后再出现不舒服的情况,一定要马上告诉我。",
"Chat_Chapter02_33_27": "放心吧,我不会瞒着你的。",
"Chat_Chapter02_33_28": "没有什么要商量的了。",
"Chat_Chapter02_33_29": "今天难得清闲…哥哥,要不然你还是去休息一下吧,休息好才能身体好!",
"Chat_Chapter02_33_30": "今天难得清闲…妹妹,要不然去休息一下吧?我还是有些担心你的身体…",
"Chat_Chapter02_33_Name1": "铃",
"Chat_Chapter02_33_Name2": "哲",
"Chat_Chapter02_34_01": "不知道白祇重工还会不会再联络。接下来就暂时放下这件事,做点别的来提升绳网等级吧。",
"Chat_Chapter02_34_Name1": "铃",
"Chat_Chapter02_34_Name2": "哲",
"Chat_Chapter02_35_01": "刚才的信息,果然是白祇重工发来的呀。",
"Chat_Chapter02_35_01_01": "要现在打电话给他,沟通委托详情吗?",
"Chat_Chapter02_35_02": "看你的表情,刚才的信息是白祇重工发来的吧。",
"Chat_Chapter02_35_03": "是大本发来的",
"Chat_Chapter02_35_04": "第三台机器有眉目了",
"Chat_Chapter02_35_05": "太好了!那我们就赶快了解一下详情吧。",
"Chat_Chapter02_35_06": "太好了,那就赶快了解一下详情吧。",
"Chat_Chapter02_35_Name1": "{M#铃}{F#哲}",
"Chat_Chapter02_36_01": "要开始跟白祇重工讨论原型机的委托吗?",
"Chat_Chapter02_36_02": "开始讨论",
"Chat_Chapter02_36_03": "稍等",
"Chat_Chapter02_36_Name1": "珂蕾妲",
"Chat_Chapter02_37_01": "珂蕾妲社长…呜…",
"Chat_Chapter02_37_02": "…我…没哭…",
"Chat_Chapter02_37_Name1": "本",
"Chat_Chapter02_38_01": "喂喂,刚刚完全不是我能插嘴的氛围啊。",
"Chat_Chapter02_38_02": "「男子汉的沉默也震耳欲聋」——虽然如此,但坐视伙伴内讧也太畏缩怕事了!",
"Chat_Chapter02_38_03": "啊啊!作为男子汉,到底该怎么做才好?",
"Chat_Chapter02_38_Name1": "安东",
"Chat_Chapter02_39_01": "即使新型号机械面世,也不会撕毁先代原型的图纸…",
"Chat_Chapter02_39_02": "绳匠,你能理解吗?跟我讲讲,为什么有人急着要否定自己父亲的一切?",
"Chat_Chapter02_39_Name1": "格莉丝",
"Chat_Chapter02_40_01": "要回收公司财产,就必须跟那个人再次扯上关系…",
"Chat_Chapter02_40_02": "…不够格。…要妥善处理现在的情况,做出对公司最有利的决定,我作为领导者,还…",
"Chat_Chapter02_40_Name1": "珂蕾妲",
"Chat_Chapter02_41_01": "本,你哭过?",
"Chat_Chapter02_41_02": "…对不起,社长,您明明也心烦意乱,不该再来担心我。",
"Chat_Chapter02_41_03": "该说对不起的是我。是我的不成熟,给你和大家带来压力了吧。",
"Chat_Chapter02_41_04": "别为我担心。——没错,没错,我已经冷静下来了…",
"Chat_Chapter02_41_05": "…跟格莉丝那个认死理的机械狂不一样,我现在可是冷静得很!!",
"Chat_Chapter02_41_Name1": "珂蕾妲",
"Chat_Chapter02_41_Name2": "本",
"Chat_Chapter02_42_01": "虽然年纪是你大,但毕竟珂蕾妲社长才是我们的老大。",
"Chat_Chapter02_42_02": "所以?",
"Chat_Chapter02_42_03": "所以,你不考虑去低个头?",
"Chat_Chapter02_42_04": "哈?这里是体育社团还是兄弟会?安东,别拿你那套自以为是的等级序列压我。",
"Chat_Chapter02_42_05": "我不想聊天。你们俩快给我滚。",
"Chat_Chapter02_42_06": "别不知好歹!我可是在劝你啊!",
"Chat_Chapter02_42_07": "…不过,也只有你这个机械狂会说「我们俩」了。看在你尊重兄弟的份上就原谅你吧。",
"Chat_Chapter02_42_Name1": "安东",
"Chat_Chapter02_42_Name2": "格莉丝",
"Chat_Chapter02_43_01": "喂,听说了吗?社长和格莉丝工程师大吵了一架!",
"Chat_Chapter02_43_02": "果然是因为研发经费烧得太多了吧!",
"Chat_Chapter02_43_03": "安东大哥跑半个月业务才填平她上次那个事故的亏损,这可不是秘密!",
"Chat_Chapter02_43_04": "…不,听说吵架原因不是这个…",
"Chat_Chapter02_43_Name1": "老李",
"Chat_Chapter02_43_Name2": "铁头",
"Chat_Chapter02_44_01": "格莉丝小姐好像和社长发生了争执!",
"Chat_Chapter02_44_02": "难道…她要带着整个研发团队跳槽去三门的事是真的?",
"Chat_Chapter02_44_03": "怎么可能!白祇重工没有任何人或熊会背叛社长,尤其是格莉丝小姐!",
"Chat_Chapter02_44_04": "大概只是她又熬夜太厉害,才让社长教训了吧…",
"Chat_Chapter02_44_Name1": "灰波",
"Chat_Chapter02_44_Name2": "匹帕",
"Chat_Chapter02_45_01": "绳匠,待会在空洞里就拜托你了。",
"Chat_Chapter02_45_02": "希望那三个孩子平安无事…",
"Chat_Chapter02_45_Name1": "格莉丝",
"Chat_Chapter02_46_01": "好的!等你准备好,咱们就可以出发了。",
"Chat_Chapter02_46_02": "赶快把这些智能机械找回来,工地上的兄弟们也能安心工作了。",
"Chat_Chapter02_46_Name1": "安东",
"Chat_Chapter02_47_01": "打桩机跑到了比较远的地方,要找到它恐怕还需要一段时间。",
"Chat_Chapter02_47_02": "绳匠,我们先去空洞里寻找掘进机和抓物机吧。",
"Chat_Chapter02_47_Name1": "珂蕾妲",
"Chat_Chapter02_48_01": "(委托已经谈清楚了,回家打开空洞深潜就可以开工了。)",
"Chat_Chapter02_48_02": "探讨过委托事宜后,白祇重工众人也各自散去处理工作了。",
"Chat_Chapter02_49_01": "呼…委托可算告一段落了。听本的意思,应该过不了多久就会发来联络了。",
"Chat_Chapter02_49_02": "委托的事情目前告一段落了。听本的意思,应该过不了多久就会发来联络。",
"Chat_Chapter02_49_03": "哥哥今天辛苦了,早点休息吧。",
"Chat_Chapter02_49_04": "铃今天很辛苦,早点休息吧。",
"Chat_Chapter02_49_Name01": "铃",
"Chat_Chapter02_49_Name02": "哲",
"Chat_Chapter02_50_01": "{M#(自从听到「霍尔斯」,珂蕾妲就有些心神不宁…待会和她讨论结款时,要不要顺便问问这件事?)}{F#(自从听到「霍尔斯」,珂蕾妲就有些心神不宁…待会和她讨论结款时,要不要顺便问问这件事?)}",
"Chat_Chapter02_51_01": "{M#(虽说委托完成了,但并不是很畅快…估计铃也会这么说,等会儿回去跟她聊聊好了。)}{F#(虽说委托完成了,但总觉得哪里怪怪的…回去之后,找哥哥聊一下好了。)}",
"Chat_Chapter02_52_01": "{M#(事情终于告一段落了,那么现在,做点什么呢。\r\r\n街坊邻居、代理人、新艾利都的市民们…可以去看看有什么能帮上忙的。)}{F#(事情终于告一段落了,做点什么来度过闲暇时光吧。\r\r\n街坊邻居、代理人、新艾利都的市民们…要不要去看看有什么能帮上忙的?)}",
"Chat_Chapter02_53_01": "(虽说过程惊心动魄了点,但总算跟社长见上面了。接下来问问委托的事吧。)",
"Chat_Chapter02_54_01": "安东说要哥哥早上去找他,商量原型机的事?",
"Chat_Chapter02_54_02": "铃,安东好像说让你早上去工地商量原型机的事?",
"Chat_Chapter02_54_03": "现在时间有点晚了,不过这件事还是尽快推进比较好。明天一早,就去工地见安东吧。",
"Chat_Chapter02_54_04": "那今天接下来的时间…要不要一起做点什么打发时间?",
"Chat_Chapter02_54_05": "和{M#铃}{F#哲}一起待到早上",
"Chat_Chapter02_54_06": "还有其他事要做…",
"Chat_Chapter02_54_07": "第二天一早…",
"Chat_Chapter02_54_08": "哥哥,这就要出发去处理白祇重工的事了吧。路上小心,我随时准备支援你!",
"Chat_Chapter02_54_09": "那哥哥就先去忙吧。只是,别忘记这件事哦!",
"Chat_Chapter02_54_10": "那今天接下来的时间,我们找点事情做,打发时间吧。",
"Chat_Chapter02_54_11": "好耶!今晚是想和哥哥玩桌游的心情…看情况,也不是不能带上Fairy!",
"Chat_Chapter02_54_12": "太好了。那么,电影之夜…不,还是只看一部吧。毕竟明天还要早起。",
"Chat_Chapter02_54_13": "铃,这就要出发去处理白祇重工的事了吧。路上小心,我随时准备支援你。",
"Chat_Chapter02_54_14": "铃先去忙。这样的话,就明天早上再去找安东他们吧。",
"Chat_Chapter02_54_Name01": "铃",
"Chat_Chapter02_54_Name02": "哲",
"Chat_Chapter02_55_01": "哥哥,安东让你早上去工地那边商量原型机的事,对吧?",
"Chat_Chapter02_55_02": "铃,安东好像说让你早上去工地商量原型机的事?",
"Chat_Chapter02_55_03": "总觉得白祇重工的「早上」总是开始得特别早…",
"Chat_Chapter02_55_04": "我现在就出发",
"Chat_Chapter02_55_05": "还有其他事要做…",
"Chat_Chapter02_55_06": "一路小心!…虽然很想睡回笼觉,但为了能随时支援哥哥,我会努力醒着的!",
"Chat_Chapter02_55_07": "唔…既然这样,那就明天再去找安东他们吧!",
"Chat_Chapter02_55_08": "不过即使以他们的标准,现在应该也算是早上吧?",
"Chat_Chapter02_55_09": "好,路上小心,慢点开车,我会随时准备支援你的。",
"Chat_Chapter02_55_10": "这样的话,就明天早上再去找安东他们吧。记得早起,铃。",
"Chat_Chapter02_55_Name01": "铃",
"Chat_Chapter02_55_Name02": "哲",
"Chat_Chapter02_56_01": "{M#铃}{F#哲},接下来的任务,换我来吧。",
"Chat_Chapter02_56_02": "好的,我会尽力协助你的。",
"Chat_Chapter02_56_Name01": "{M#哲}{F#铃}",
"Chat_Chapter02_56_Name02": "{M#铃}{F#哲}",
"Chat_Chapter02_57_01": "我们工程的驻地就在黑雁工地旧址,那地方荒了够久的,最近被我们用起来了。",
"Chat_Chapter02_57_02": "现在就走吧,绳匠!",
"Chat_Chapter02_57_03": "说走就走!",
"Chat_Chapter02_57_04": "再等我一下…",
"Chat_Chapter02_57_Name01": "安东",
"Chat_Chapter02_58_01": "是否前往「黑雁工地旧址」?",
"Chat_Chapter02_58_02": "确认",
"Chat_Chapter02_58_03": "取消",
"Chat_Chapter02_60_01": "等一下,你们真的很奇怪!没有你们这样下单的!",
"Chat_Chapter02_60_02": "就算我们这行不过问客户的身份,可连工作内容都不告诉我,我要怎么答应下来啊?",
"Chat_Chapter02_60_03": "…不,我对报酬没有什么不满。只不过快到市政选举期间了,我还是想接一些低风险的工作。",
"Chat_Chapter02_60_04": "至少让我再思考一两天时间吧。",
"Chat_Chapter02_60_05": "(看样子她是戴着耳机在打电话…总觉得内容有点可疑,不过再听下去好像不太礼貌。)",
"Chat_Chapter02_60_06": "(看样子她是戴着耳机在打电话…总觉得内容有点可疑,不过再听下去好像不太礼貌。)",
"Chat_Chapter02_60_Name01": "灰帽衫少女",
"Chat_Chapter02_60_Name02": "铃",
"Chat_Chapter02_60_Name03": "哲",
"Chat_Chapter02_61_01": "今天也没有来,这是怎么回事呢?",
"Chat_Chapter02_61_02": "哦,{M#哲}{F#铃},你来啦,今天想吃点什么?",
"Chat_Chapter02_61_03": "乔普师傅,你有心事?",
"Chat_Chapter02_61_04": "你刚刚在说什么?",
"Chat_Chapter02_61_05": "哈哈,没事没事。之前有个经常帮我试吃新品的客人,答应我这周过来的,结果一直都没出现。",
"Chat_Chapter02_61_06": "对了,那姑娘每次在我这吃完面,都会去你们店里转一圈来着。",
"Chat_Chapter02_61_07": "{M#哲}{F#铃},你有印象吗?一个总是穿灰色帽衫,背着橙色背包的女孩。",
"Chat_Chapter02_61_08": "好像有点印象。",
"Chat_Chapter02_61_09": "没什么印象了。",
"Chat_Chapter02_61_10": "大概是最近比较忙吧。上次她还说起,有个很好的工作机会,但不知道要不要接来着。",
"Chat_Chapter02_61_11": "哎呀,一不小心就拉着你说了这么久,来来,你先点单!",
"Chat_Chapter02_61_Name01": "乔普师傅",
"Chat_Chapter02_62_01": "(手机振动…)",
"Chat_Chapter02_62_02": "这么快就有新委托找上门了吗…",
"Chat_Chapter02_62_Name01": "铃",
"Chat_Chapter02_62_Name02": "哲",
"Chat_Chapter02_63_01": "恭喜啊,我看到「{NICKNAME}」的绳网声望已经晋升了。怎么样,试炼过程还顺利吗?",
"Chat_Chapter02_63_02": "易如反掌",
"Chat_Chapter02_63_03": "…还行吧",
"Chat_Chapter02_63_04": "既然如此,我们就来谈谈之前说的那个委…",
"Chat_Chapter02_63_05": "不是说要给我庆祝吗?",
"Chat_Chapter02_63_06": "叔叔专门来见你,给你介绍新的高价值委托,还有什么比这更好的庆祝?",
"Chat_Chapter02_63_07": "这次的委托内容,简而言之就是前往指定空洞,清理里面的一批废弃建材物料。",
"Chat_Chapter02_63_08": "那里是不少建筑施工队前往施工区域的必经之地,听说新的地铁施工团队也要经常途经。",
"Chat_Chapter02_63_09": "说到地铁施工…我还没问,前一阵子狡兔屋扳倒远景实业那件事,是不是和你有关?",
"Chat_Chapter02_63_10": "……",
"Chat_Chapter02_63_11": "为什么问这个?",
"Chat_Chapter02_63_12": "哈哈,好,我明白了。\r\r\n放心,我并不是要打探你的工作…这只是叔叔的闲聊而已。",
"Chat_Chapter02_63_13": "远景倒台,绳网上也留下了一堆和它相关的烂摊子…最近可把我忙坏了。",
"Chat_Chapter02_63_14": "不过,地铁工程易主,自然也意味着一些方面的洗牌…",
"Chat_Chapter02_63_15": "不然,我又从哪里得到这个清理建材的委托交给你呢?",
"Chat_Chapter02_63_16": "指定了绳网声望的委托…",
"Chat_Chapter02_63_17": "真的只是清理建材?",
"Chat_Chapter02_63_17_name": "「牧羊人」",
"Chat_Chapter02_63_18": "至少委托方交付的说明就是如此。当然,你小心一些总没有坏处。空洞中最不缺少的就是意外…",
"Chat_Chapter02_63_19": "委托方要求高,对你其实不是坏事,要求越高,报酬越好,不是吗?",
"Chat_Chapter02_63_20": "完成这个委托,也能让你在工程建筑业界建立声誉。",
"Chat_Chapter02_63_21": "行,我接了",
"Chat_Chapter02_63_22": "那就交给你了,叔叔等你的好消息。",
"Chat_Chapter02_63_23": "可惜我还有别的事要忙,今天不能慢慢享受品尝咖啡的乐趣了…",
"Chat_Chapter02_63_24": "「牧羊人」将咖啡一饮而尽后离开了…",
"Chat_Chapter02_64_01": "你来啦对面的店长。",
"Chat_Chapter02_64_02": "你收集的资源品质都很不错,一定能做出让人惊艳的旋律。",
"Chat_Chapter02_64_03": "设备已经准备好了,需要调律的话就到店里详谈吧!",
"Chat_Chapter02_64_04": "谢谢你埃珐小姐!",
"Chat_Chapter02_64_05": "我这就试试!",
"Chat_Chapter02_64_Name01": "埃珐",
"Chat_Chapter02_65_01": "今天真是漫长的一天啊…哥哥快去休息吧!明天还有明天的工作在等着呢。",
"Chat_Chapter02_65_02": "铃,今天辛苦你了。快去休息吧,明天还有其他工作要做。",
"Chat_Chapter02_65_Name01": "铃",
"Chat_Chapter02_65_Name02": "哲",
"Chat_Chapter02_66_01": "(手机振动…)",
"Chat_Chapter02_66_02": "好像是新消息,看看发生了什么…",
"Chat_Chapter02_66_Name01": "铃",
"Chat_Chapter02_66_Name02": "哲",
"Chat_Chapter02_67_01": "您好,主人,为了您绳匠事业的复苏,我已为您在绳网上筛选了合适的委托,欢迎您查阅。",
"Chat_Chapter02_68_01": "您好,主人,为了家庭收支的良性循环,我已为您在绳网上筛选了合适的委托,欢迎您查阅。",
"Chat_Chapter02_69_01": "(手机的消息提示音响了,是谁发来的?)",
"Chat_Chapter02_70_01": "白祇重工的事总算告一段落了,虽说接下来还有怪物残骸的回收和破解存储单元这些事,不过都只能慢慢来了。",
"Chat_Chapter02_70_02": "获得了白祇重工给的报酬,终于能考虑给伊埃斯还有几块经常故障的显示器进行升级了,这几天我就着手进行这些工作吧。",
"Chat_Chapter02_70_03": "那我就做些委托吧",
"Chat_Chapter02_70_04": "那我就致力于绳匠事业吧",
"Chat_Chapter02_70_05": "哥哥还真是勤劳。",
"Chat_Chapter02_70_06": "之前Fairy找到的委托好像还有一些没有被人接取,如果你有兴趣的话就看一下吧。",
"Chat_Chapter02_70_07": "白祇重工的事总算告一段落了,虽说接下来还有怪物残骸的回收和破解存储单元这些事,不过都只能慢慢来了。",
"Chat_Chapter02_70_08": "获得了白祇重工给的报酬,终于能考虑给伊埃斯还有几块经常故障的显示器进行升级了,这几天我就着手进行这些工作吧。",
"Chat_Chapter02_70_09": "你还真是勤劳。",
"Chat_Chapter02_70_10": "之前Fairy找到的委托好像还有一些没有被人接取,如果你有兴趣的话就看一下吧。",
"Chat_Chapter02_70_11": "铃",
"Chat_Chapter02_70_12": "哲",
"Chat_Chapter02_71_01": "您好,主人,应助手二号的要求,我已为您在绳网上筛选了符合「性价比高」「安全可靠」等需求的委托,欢迎您查阅。",
"Chat_Chapter02_72_01": "您好,主人。",
"Chat_Chapter02_72_02": "怎么不说话了?",
"Chat_Chapter02_72_03": "合适的委托呢?",
"Chat_Chapter02_72_04": "恭喜您,您已产生了条件反射。下面为您显示筛选后的委托,请您查阅。",
"Chat_Chapter02_72_05": "Fairy",
"Chat_Chapter02_73_01": "虽然Fairy那家伙总是「助手二号、助手二号」地叫我,但她找来的那些委托还不错。",
"Chat_Chapter02_73_02": "{M#哥哥}{F#铃},如果今天想要做绳匠生意的话,就先处理一下日程里那些工作吧。",
"Chat_Chapter02_74_01": "…终于可以休息了…",
"Chat_Chapter02_74_02": "…白祇重工那些「智能机械」…说真的是不是智能过头了…",
"Chat_Chapter02_74_03": "…希望最后一台…能够稍微…正常…一点…",
"Chat_Chapter02_74_04": "……",
"Chat_Chapter02_74_05": "……",
"Chat_Chapter02_75_01": "辛苦啦!是我的错觉吗,好像一看到隐藏裂隙,哥哥就会有点激动…",
"Chat_Chapter02_75_02": "辛苦了。是我的错觉吗,好像一看到隐藏裂隙,铃,你就会有点激动…",
"Chat_Chapter02_75_03": "…唔,不过我能懂,有点像岔路宝箱的感觉,对吧?",
"Chat_Chapter02_75_04": "…虽然我也能懂,是有点像像岔路宝箱的感觉,对吧?",
"Chat_Chapter02_75_05": "既然拉力委托解决了,接下来哥哥就去做自己想做的事吧~",
"Chat_Chapter02_75_06": "既然拉力委托已经解决了,接下来铃就去做自己想做的事吧。",
"Chat_Chapter02_75_07": "晚上见~",
"Chat_Chapter02_75_08": "晚上再聊。",
"Chat_Chapter02_76_01": "休息好才能工作好!…这种说法对休息之神是不是有点不敬?",
"Chat_Chapter02_76_02": "休息就是休息本身,睡!",
"Chat_Chapter02_76_03": "晚点再休息",
"Chat_Chapter02_77_01": "不知道珂蕾妲多久会做出决定,发来消息呢?总觉得不会很久。",
"Chat_Chapter02_77_02": "不知道珂蕾妲多久会做出决定,发来消息…感觉不会等很久。",
"Chat_Chapter02_78_01": "…「原型机」…白祇重工…珂蕾妲的父亲…",
"Chat_Chapter02_78_02": "…「旧都陷落」究竟改变了多少人的人生呢…",
"Chat_Chapter02_78_03": "…未来…这种事…还…吗…………",
"Chat_Chapter02_78_04": "……",
"Chat_Chapter02_78_05": "……",
"Chat_Chapter02_79_01": "白祇重工的事情了结之后,应该能安心一段时间了…",
"Chat_Chapter02_79_02": "白祇重工的事情了结之后,应该能安心一段时间了。",
"Chat_Chapter02_79_03": "最近就做些轻松的事吧?打理下录像店的生意,整理下录像带库存什么的…",
"Chat_Chapter02_79_04": "最近就做些轻松的事吧?打理下录像店的生意,整理下录像带库存什么的…",
"Chat_Chapter02_79_05": "早点打烊,自己在家看看录像也不错。",
"Chat_Chapter02_79_06": "早点打烊,自己在家看看录像也不错。",
"Chat_Chapter02_79_07": "不过今天就早点休息吧,哥哥要保重身体。",
"Chat_Chapter02_79_08": "不过,今天还是早点休息吧,我还是有点担心你的身体。",
"Chat_Chapter02_79_09": "…不知道能从原型机的存储单元里找到多少信息…",
"Chat_Chapter02_79_10": "…纪念碑中的那个怪物…不是以骸…也不像一般侵蚀体…",
"Chat_Chapter02_79_11": "…为什么…眼睛……",
"Chat_Chapter02_79_12": "…不能让铃…担心…………",
"Chat_Chapter02_79_12F": "…不能让哥哥…担心…………",
"Chat_Chapter02_79_13": "……",
"Chat_Chapter02_79_14": "……",
"Chat_Chapter02_79_15": "…敲门声?…已经天亮了啊…今天要精神一点,嗯。",
"Chat_Chapter02_79_16": "刷了一会儿绳网还是没有困意…",
"Chat_Chapter02_79_17": "…敲门声?被{F#哥哥}{M#铃}发现我没睡觉了吗…",
"Chat_Chapter02_79_18": "…那就不勉强了,起来聊聊天吧。",
"Chat_Chapter02_80_01": "您好,欢迎光临空洞调查协会募新俱乐部…咦,您这次带了朋友来吗?",
"Chat_Chapter02_80_02": "是",
"Chat_Chapter02_80_02F": "是哥哥妹妹",
"Chat_Chapter02_80_03": "你好呀前台小姐,听哥哥说俱乐部的VR游戏很有意思,所以一起来看看~",
"Chat_Chapter02_80_04": "你好,我妹妹似乎很喜欢你们俱乐部的VR游戏,所以陪她来看看。",
"Chat_Chapter02_80_05": "好的,欢迎二位,感谢二位对调查协会俱乐部的支持。那么,请问今天也是来体验「Hollow Rider」的吗?",
"Chat_Chapter02_80_06": "听说游戏出了新内容",
"Chat_Chapter02_80_07": "来玩高难度新关卡",
"Chat_Chapter02_80_08": "好的,那么为您说明一下新推出内容的详情。",
"Chat_Chapter02_80_09": "空洞主题VR战斗体验「Hollow Rider」最新开放高难度关卡,协会一手权威数据支持,真实还原空洞高危敌人,给您身临其境的空洞战斗体验。",
"Chat_Chapter02_80_10": "请注意,俱乐部不推荐新手玩家直接尝试高危关卡,可能会给您留下难以磨灭的可怕回忆——当然,您可以随时选择退出关卡,VR体验本身是安全的。",
"Chat_Chapter02_80_11": "另外,出于数据保密要求,高危敌人关卡仅能使用俱乐部设备现场挑战,家用便携版设备无法挑战高危敌人,望您谅解。",
"Chat_Chapter02_80_12": "这样啊,有点可惜",
"Chat_Chapter02_80_13": "(可不能让Fairy知道…)",
"Chat_Chapter02_80_14": "这是俱乐部增加人气的策略吗?",
"Chat_Chapter02_80_15": "这是俱乐部增加人气的策略吗?",
"Chat_Chapter02_80_16": "您这么说…或许也是有这方面的考虑吧?…谈论自己的想法好像有点不专业,但我个人也很希望多见到一些喜欢「Hollow Rider」的玩家呢。",
"Chat_Chapter02_80_17": "(眨了下眼睛…好可爱)",
"Chat_Chapter02_80_18": "我也是这样想的",
"Chat_Chapter02_80_19": "诶…?…啊,那、感谢您对俱乐部的支持。",
"Chat_Chapter02_80_20": "那么,这就为您登记开启高危敌人关卡,祝您在战斗体验中取得满意的成绩!",
"Chat_Chapter02_80_Name01": "柏莎",
"Chat_Chapter02_81_01": "(已经基本了解了对空部「恶名狩猎」行动的内容,而且从任务情报来看,奥菲莉亚此前对任务的说明,大概率是真的。)",
"Chat_Chapter02_81_02": "(已经基本了解了对空部「恶名狩猎」行动的内容,而且从任务情报来看,奥菲莉亚此前对任务的说明,大概率是真的。)",
"Chat_Chapter02_81_03": "(好,既然斯科特哨站的事已经告一段落,现在就先回家吧。)",
"Chat_Chapter02_81_04": "(既然斯科特哨站的事已经告一段落,现在就先回家吧。)",
"Chat_Chapter02_81_04F": "哥哥呢?",
"Chat_Chapter02_81_05": "好呀,那我也再逛逛~",
"Chat_Chapter02_81_06": "好啊,那我也四处看看吧。",
"Chat_Chapter02_81_07": "我吗?我都行啊,再逛逛也可以,现在回去也可以,看哥哥~",
"Chat_Chapter02_81_08": "我都可以,再逛逛或者现在回去,按你的想法来。",
"Chat_Chapter02_81_Name01": "奥菲莉亚",
"Chat_Chapter02_82_01": "哥哥你回来了,怎么样,今天在斯科特哨站还顺利吧?",
"Chat_Chapter02_82_02": "铃,你回来了,怎么样,今天在斯科特哨站还顺利吗?",
"Chat_Chapter02_82_02_01": "接受了对空部的任务",
"Chat_Chapter02_82_02_02": "还好,虽然遇到了怪人",
"Chat_Chapter02_82_03": "自从我们获得了零号空洞外聘调查团队的身份,业务面比之前拓展了不少呢。",
"Chat_Chapter02_82_04": "自从我们获得了零号空洞外聘调查团队的身份,业务面比之前拓展了不少呢。",
"Chat_Chapter02_82_05": "说起来,我们的绳网账号,是不是又快要晋升了?",
"Chat_Chapter02_82_06": "说起来,我们的绳网账号,是不是又快要晋升了?",
"Chat_Chapter02_82_07": "哥哥有空的时候检查一下账号等级和观测数据的收集进展吧。",
"Chat_Chapter02_82_08": "妹妹,你有空的时候检查一下账号等级和观测数据的收集进展吧。",
"Chat_Chapter02_82_09": "照这个进度,我们该不会又要打破最快晋升到传奇绳匠的绳网记录了吧…诶~我为什么要说又?",
"Chat_Chapter02_82_10": "照这个进度,我们该不会又要打破最快晋升到传奇绳匠的绳网记录了吧…唔,我为什么要说又。",
"Chat_Chapter02_82_11": "低调,低调",
"Chat_Chapter02_82_12": "也不是什么难事",
"Chat_Chapter02_82_13": "哼哼,不过这也是理所应当的事就是了~",
"Chat_Chapter02_82_14": "呵呵,不过这也是理所应当的事就是了。",
"Chat_Chapter02_83_01": "啊,独立调查员先生,你来了。",
"Chat_Chapter02_83_01F": "啊,独立调查员小姐,你来了。",
"Chat_Chapter02_83_02": "这次是什么事?",
"Chat_Chapter02_83_03": "虽然每次看到你这么优秀的合作方,我都想立刻想占满你的全部工作时间,让你去帮我收集更多「枯萎病」的线索…但很遗憾,这次找你来是为了其他事。",
"Chat_Chapter02_83_04": "准确的说,是防卫军那边无聊的例行任务而已。但如果迟迟不搞定,我的研究也无法顺利开展。",
"Chat_Chapter02_83_05": "所以,权衡利弊之后,我只能暂时把你推荐给他们,让你参加「式舆防卫战」。",
"Chat_Chapter02_83_06": "式舆防卫战?",
"Chat_Chapter02_83_07": "没错。剩下的琐事,你就去问那边的防卫军军官罗兰吧。我得继续研究「枯萎病」了。",
"Chat_Chapter02_83_08": "我能忍痛割爱把你推荐出去,就已经算是为防卫军做出了杰出贡献了。",
"Chat_Chapter02_83_Name01": "蕾",
"Chat_Chapter02_84_01": "……",
"Chat_Chapter02_84_02": "你、你好?",
"Chat_Chapter02_84_03": "…",
"Chat_Chapter02_84_04": "在你眼前,有一辆失控的卡车正撞向前方。而不远处的马路上,有十个不守规矩的人正在闯红灯横穿马路。而在道路的另一边,一个守规矩的人老老实实呆在路边。",
"Chat_Chapter02_84_05": "现在…卡车正在飞驰,如果你能影响卡车的走向,你会如何选择?",
"Chat_Chapter02_84_06": "你会让卡车撞向那闯红灯的十个人,还是让卡车撞向那无辜的路人?",
"Chat_Chapter02_84_07": "呃…拯救十个人?",
"Chat_Chapter02_84_08": "保护那个守规矩的人",
"Chat_Chapter02_84_09": "…哼,错误。",
"Chat_Chapter02_84_10": "正确的选择,是不顾一切冲上前去,让卡车撞向自己,用你的身体替所有人挡住它!",
"Chat_Chapter02_84_11": "……",
"Chat_Chapter02_84_12": "啊?",
"Chat_Chapter02_84_13": "怎么?你觉得我在开玩笑嘛?那你可来错地方了。",
"Chat_Chapter02_84_14": "所谓的「式舆防卫战」,是我们对零号空洞区域内的式舆区域展开的定期肃清行动。这助于减少零号空洞区域的以太活性,避免它的异常扩张。",
"Chat_Chapter02_84_15": "换句话说,就是用自己的身体顶在最前线,消灭空洞内各种难缠的家伙,为整个新艾利都的市民,硬扛住那辆失控的卡车。",
"Chat_Chapter02_84_16": "扛不住卡车怎么办…",
"Chat_Chapter02_84_17": "太夸张了!",
"Chat_Chapter02_84_18": "既然你是蕾那个家伙推荐来的,想必已经是独立调查员中最顶尖的那一档了。就算拦不下卡车,至少也能用自己的身体拖延它的速度。",
"Chat_Chapter02_84_19": "……",
"Chat_Chapter02_84_20": "放心,以上都是开玩笑的。不过,「式舆防卫战」差不多就是这种感觉的事。",
"Chat_Chapter02_84_21": "如果你真的做好了觉悟,就去整训区域集合吧。还有什么疑问吗?",
"Chat_Chapter02_84_22": "我想了解式舆防卫战的事",
"Chat_Chapter02_84_23": "没有疑问了!",
"Chat_Chapter02_84_24": "你想要了解什么?",
"Chat_Chapter02_84_25": "什么是式舆?",
"Chat_Chapter02_84_26": "我需要做什么",
"Chat_Chapter02_84_27": "你应该能看到那边柱状的高塔吧?那就是式舆。它们既是零号空洞内的观测点,也是以太能源储备、传输的关键建筑。",
"Chat_Chapter02_84_28": "其实不光是零号空洞,整个新艾利都地下都有用于传输以太资源的小型式舆塔,以及血管一样精密复杂的传输管道网络。",
"Chat_Chapter02_84_29": "而这一切以太管道网络最终会连接到这里。换句话说,这里的式舆塔相当于一处巨大的以太能源电池。",
"Chat_Chapter02_84_30": "所谓的「式舆防卫战」,就是为了定期排除威胁,保护整个新艾利都的以太能源供应。",
"Chat_Chapter02_84_31": "式舆防卫战需要大量的人手,分别肃清不同的区域,我们防卫军会让一部分独立调查员参与作战,清扫相对安全的外围区域。",
"Chat_Chapter02_84_32": "你要做的事很简单:召集自己的小队,全力推进战线,配合防卫军的作战行动。",
"Chat_Chapter02_84_33": "很好。安心吧,你不是孤军奋战,如果「卡车」真的失控,也是由防卫军率先冲上去拦截。",
"Chat_Chapter02_84_34": "而且…这次我们也有很可靠的外援…",
"Chat_Chapter02_84_35": "还有什么问题吗?",
"Chat_Chapter02_84_36": "我没问题了!",
"Chat_Chapter02_84_37": "很好。安心吧,你不是孤军奋战,如果「卡车」真的失控,也是由防卫军率先冲上去拦截。",
"Chat_Chapter02_84_38": "而且…这次我们也有很可靠的外援…",
"Chat_Chapter02_84_39": "远处,一个清亮的声音打断了罗兰的话——\r\r\n「对空六课苍角,前来报到!」",
"Chat_Chapter02_84_Name01": "罗兰",
"Chat_Chapter02_85_01": "唔,总觉得周围有好香的味道!",
"Chat_Chapter02_85_02": "你…啊不,您一定是饿了吧?",
"Chat_Chapter02_85_Name01": "认真的守卫",
"Chat_Chapter02_86_01": "也不知道这里的食堂,有没有什么特色菜…",
"Chat_Chapter02_86_02": "呃,看你的制服,应该是H.A.N.D的人吧?要不你先去找罗兰长官聊聊?",
"Chat_Chapter02_86_03": "可柳姐说,不要让合作方亏待了自己…所以,苍角觉得还是先吃饱更重要!",
"Chat_Chapter02_86_Name01": "认真的守卫",
"Chat_Chapter02_87_01": "你就是那个叫罗兰的叔叔吗?食堂关门了,所以我就来找你了!",
"Chat_Chapter02_87_02": "好饿,好饿!你这里有没有好吃的零食?",
"Chat_Chapter02_88_01": "截至目前,式舆柱内的前线阵地还算稳定。",
"Chat_Chapter02_88_02": "哼,不管遇到什么样的麻烦,我们防卫军都会正面接下!",
"Chat_Chapter02_88_Name01": "罗兰",
"Chat_Chapter02_89_01": "(式舆防卫战这样的任务也会吸纳「独立调查员」参与…该说是防卫军的压力着实不小,还是说防卫军也开始正视非官方队伍的实力了呢…)",
"Chat_Chapter02_89_01F": "(式舆防卫战这样的任务也会吸纳「独立调查员」参与啊…该说是防卫军的压力着实不小呢,还是把这看作对我们实力的认可呢…)",
"Chat_Chapter02_89_02": "(不过就像那个军官说的,正面作战还是交给防卫军吧。)",
"Chat_Chapter02_89_02F": "(不过就像那个军官说的,正面作战还是交给防卫军吧…)",
"Chat_Chapter02_89_03": "(也该安排下自家业务了。看看今天剩下的时间还能做些什么吧。)",
"Chat_Chapter02_89_03F": "(我也该安排下自家业务了!…看看今天剩下的时间还能做些什么…)",
"Chat_Chapter02_90_01": "哥哥早!今天身体感觉怎么样,还有不舒服的地方吗?",
"Chat_Chapter02_90_02": "早上好,铃。今天身体感觉怎么样了,还会觉得哪里不舒服吗?",
"Chat_Chapter02_90_03": "一切都好!别担心啦",
"Chat_Chapter02_90_04": "昨天就没事了,真的",
"Chat_Chapter02_90_05": "好像是挺精神的…!那我就相信哥哥了哦~",
"Chat_Chapter02_90_06": "嗯…挺有精神的,那就好,如果还有不舒服一定要跟我讲。",
"Chat_Chapter02_90_07": "那哥哥今天有什么安排吗,我有个提议…!",
"Chat_Chapter02_90_08": "对了,妹妹,你今天有什么安排吗,我有个提议…",
"Chat_Chapter02_90_09": "什么提议",
"Chat_Chapter02_90_10": "恐怖片马拉松容我拒绝",
"Chat_Chapter02_90_10F": "文艺片马拉松容我拒绝",
"Chat_Chapter02_90_11": "…不是啦!",
"Chat_Chapter02_90_12": "…我还没说呢。",
"Chat_Chapter02_90_13": "是今天我听到有人在说,调查协会俱乐部的那个VR游戏,好像出了特别厉害的新怪!",
"Chat_Chapter02_90_14": "早上我出门,听说调查协会俱乐部的那个VR游戏,好像出了很有意思的新怪。",
"Chat_Chapter02_90_15": "哥你之前不是在那边办了卡吗,我们要不要去玩玩看呀~",
"Chat_Chapter02_90_16": "你之前不是在那边办了卡吗,想不想去玩玩看,散散心,我陪你一起去。",
"Chat_Chapter02_90_17": "(…关心我就直说嘛…)",
"Chat_Chapter02_90_18": "好啊,那去玩吧",
"Chat_Chapter02_90_19": "好~那就这么说定了,今天店主休假,出门玩耍!",
"Chat_Chapter02_90_20": "好,那就这么决定了,今天店主休假,好好玩一天吧。",
"Chat_Chapter02_90_21": "(…等一下…)",
"Chat_Chapter02_90_22": "(其实只是想放假吧?)",
"Chat_Chapter02_90_23": "哥,发什么呆呢?收拾一下去车库准备出门啦~",
"Chat_Chapter02_90_24": "铃?怎么突然发呆…?准备好了就去车库,我们开车过去吧。",
"Chat_Chapter03_01_01": "哥哥,现在丽都频道正在播出「远景爆破案」的相关栏目,要来跟我一起看吗?",
"Chat_Chapter03_01_01F": "现在丽都频道正在播出「远景爆破案」的相关栏目,怎么样,要来一起看吗?",
"Chat_Chapter03_01_02": "好,那就一起看。",
"Chat_Chapter03_01_03": "我先去做点别的。",
"Chat_Chapter03_01_04": "嗯,那你等会再过来吧。",
"Chat_Chapter03_01_04F": "嗯,那你等会再过来吧。",
"Chat_Chapter03_01_Name01": "铃",
"Chat_Chapter03_01_Name02": "哲",
"Chat_Chapter03_02_01": "芮恩的信息是从空洞内的大楼发出来的,这件事再怎么说也太奇怪了。看来只有我们亲自去调查一下了。",
"Chat_Chapter03_02_01F": "芮恩的信息是从空洞内的大楼发出来的,这件事再怎么说也太奇怪了。看来只有我们亲自去调查一下了。",
"Chat_Chapter03_02_02": "哥哥,我们尽快行动吧。",
"Chat_Chapter03_02_02F": "铃,我们尽快行动吧。",
"Chat_Chapter03_02_03": "要调查珂蕾妲交给我们的外置存储单元,需要芮恩的能力。而且听了妮可的描述,我有点担心芮恩的情况。",
"Chat_Chapter03_02_03F": "要调查珂蕾妲交给我们的外置存储单元,需要芮恩的能力。而且听了妮可的描述,我有点担心芮恩的情况。",
"Chat_Chapter03_02_04": "哥哥,如果你准备好了的话,就可以去连接HDD了。",
"Chat_Chapter03_02_04F": "铃,如果你准备好了的话,就可以去连接HDD了。",
"Chat_Chapter03_02_Name01": "铃",
"Chat_Chapter03_02_Name02": "哲",
"Chat_Chapter0_01_01": "欢迎回来,哥哥。",
"Chat_Chapter0_01_01F": "欢迎回来,妹妹。",
"Chat_Chapter0_01_02": "委托辛苦了,详情我已经从安比那里听说了。",
"Chat_Chapter0_01_03": "恢复闪存盘数据的事就交给我吧。",
"Chat_Chapter0_01_04": "哥哥就…做点简单的委托放松一下,怎么样?",
"Chat_Chapter0_01_04F": "铃就…做点简单的委托放松一下,怎么样?",
"Chat_Chapter0_01_05": "哈哈,别摆出那种表情嘛,有街上的人愿意委托我们帮忙,这就证明绳匠「法厄同」的名头确实比较响亮了,这是好事。",
"Chat_Chapter0_01_06": "我们做这一行也是为了帮助大家,对吧?",
"Chat_Chapter0_01_07": "这次上门的客户都是六分街的熟人,音像店的埃珐和拉面店的乔普师傅。",
"Chat_Chapter0_01_08": "哥哥逛街时可以和他们聊聊看?",
"Chat_Chapter0_01_08F": "铃逛街时可以和他们聊聊看?",
"Chat_Chapter0_01_name": "铃",
"Chat_Chapter0_01_nameF": "哲",
"Chat_Chapter0_02_01": "欢迎光临「吟游唱针」~",
"Chat_Chapter0_02_02": "哎呀?这不是对面的店长么?欢迎你!",
"Chat_Chapter0_02_03": "听说你需要帮忙?",
"Chat_Chapter0_02_04": "有什么能效劳的?",
"Chat_Chapter0_02_05": "是的,不过需要帮忙的不仅仅是我,还有对面的店长你哦。",
"Chat_Chapter0_02_06": "准确的说,是你我的「另一个身份」…",
"Chat_Chapter0_02_07": "你是引领穿越空洞的「绳匠」,我是提供武器的「调律师」,我们的配合一直很顺利。",
"Chat_Chapter0_02_08": "还记得吧?几天前,你们委托我帮忙调律新的音擎驱动盘,为迎接更多空洞挑战而储备新的「武器」。",
"Chat_Chapter0_02_09": "不巧的是,上次配合治安局的安全检查,我清空了店里库存的敏感以太物质。",
"Chat_Chapter0_02_10": "我手里调律必备的原料已经没有了,这样下去就没法如期为你们提供调律服务了。",
"Chat_Chapter0_02_11": "所以我想问问,你能设法筹措新的调律原料么?",
"Chat_Chapter0_02_12": "没问题!",
"Chat_Chapter0_02_13": "交给我吧",
"Chat_Chapter0_02_14": "好的,拿到足够的原料后随时可以来找我!",
"Chat_Chapter0_02_name": "埃珐",
"Chat_Chapter0_03_01": "欢迎光临「吟游唱针」~",
"Chat_Chapter0_03_02": "你回来啦对面的店长,顺利获得以太物质原料了吗?",
"Chat_Chapter0_03_03": "是的",
"Chat_Chapter0_03_04": "调律就拜托你了",
"Chat_Chapter0_03_05": "太好了,这下又有条件制作探索空洞的新「武器」了呢!",
"Chat_Chapter0_03_06": "我马上开始重新调整设备,等准备工作完成,可以开始「调律」后,我会立刻通知你的!",
"Chat_Chapter0_03_07": "好,等你联络",
"Chat_Chapter0_03_name": "埃珐",
"Chat_Chapter0_04_01": "啊啊啊,真是让人不省心!",
"Chat_Chapter0_04_02": "怎么了,乔普师傅?",
"Chat_Chapter0_04_03": "今天拉面店不营业吗?",
"Chat_Chapter0_04_04": "啊…!是你啊。\r\r\n抱歉,现在没法让你点餐,都怪「天马速运」!",
"Chat_Chapter0_04_05": "我订购的食材到现在没有送来,一看物流信息,「天马速运」把我的菜送到空洞里去了!",
"Chat_Chapter0_04_06": "我怎么都联系不上负责运送的货车司机,只好在绳网发布了一则委托。",
"Chat_Chapter0_04_07": "其实食材是小事,我已经紧急在别的采购渠道下了订单。\r\r\n倒是…",
"Chat_Chapter0_04_08": "倒是希望那个司机别出什么事,虽然不知道他的名字,但每次都是他给我送货,也算是半个熟人了…",
"Chat_Chapter0_04_09": "在得到货车的确切消息前,拉面店就暂时不营业了。\r\r\n心有杂念也做不出完美的拉面!",
"Chat_Chapter0_04_name": "乔普师傅",
"Chat_Chapter0_05_01": "你来啦!要来碗拉面吗?",
"Chat_Chapter0_05_02": "哦?拉面店重新开张了吗?",
"Chat_Chapter0_05_03": "哈哈当然!紧急采购的食材刚刚送到,可以开张了!",
"Chat_Chapter0_05_04": "关于委托…",
"Chat_Chapter0_05_05": "啊对!说起那个委托,我本来以为会有别的绳匠接下,没想到你们兄妹俩这么迅速地解决了!\r\r\n早知道直接跑到你们店里来求助了哈哈!",
"Chat_Chapter0_05_06": "其实,你们接下委托进入空洞没多久,我就收到了「天马速运」的电话,说司机已经逃出空洞了。",
"Chat_Chapter0_05_07": "对了,我看了绳网信息,食材虽然都不能用了,不过「141」的杂货倒是被你们全抢救回来了!这可真是意外收获!",
"Chat_Chapter0_05_08": "司机没事,杂货店的东西也交给了那三只小家伙,现在可以安安心心营业了!",
"Chat_Chapter0_05_09": "想吃点什么?你可是本店重新开张的第一批顾客!",
"Chat_Chapter0_05_name": "乔普师傅",
"Chat_Chapter0_06_01": "啊,哥哥!回来得正好!",
"Chat_Chapter0_06_01F": "回来得正好,铃,妮可刚刚联络我了。",
"Chat_Chapter0_06_02": "妮可刚刚联络我了,他们查到了保险箱所在地的线索,正在赶来车库的路上。",
"Chat_Chapter0_06_02F": "他们查到了保险箱所在地的线索,正在赶来车库的路上。",
"Chat_Chapter0_06_03": "正好,那个损毁数据盘里的信息也已经搞定了。看来下一阶段的委托马上就要开始了!",
"Chat_Chapter0_06_03F": "那个损毁数据盘里的信息也已经搞定了。看来下一阶段的委托马上就要开始了!",
"Chat_Chapter0_06_04": "趁妮可他们还没来,可以先去工作台做一些准备工作。\r\r\n在工作台可以调试邦布插件,也可以察看空洞相关的解锁信息。",
"Chat_Chapter0_06_05": "确认万事俱备的话,就去车库找妮可他们吧!",
"Chat_Chapter0_06_name": "铃",
"Chat_Chapter0_06_nameF": "哲",
"Chat_Chapter0_07_01": "最近都流行从这里买录像带呢。",
"Chat_Chapter0_07_02": "你有什么推荐的吗?",
"Chat_Chapter0_08_01": "好烦恼啊,怎么会遇到这种事情呢",
"Chat_Chapter0_08_02": "不知道有没有合适的录像带可以帮助我",
"Chat_Chapter0_09_01": "没错就是你上架的这个录像带",
"Chat_Chapter0_09_02": "那么这件事件就拜托你啦!",
"Chat_Chapter0_10_01": "说出来有点不好意思…那个,事情进展如何?",
"Chat_Chapter0_10_02": "完成后我一定会多多买录像带的!",
"Chat_Chapter0_11_01": "好了,调律完成。",
"Chat_Chapter0_11_02": "凶狠恐怖的以骸,空洞中最危险的敌人,活过来的以太物质。",
"Chat_Chapter0_11_03": "但从它们同源的原料中提取的「韵律」也能反过来变为对抗它们自身的武器。",
"Chat_Chapter0_11_04": "这个叫做…相生相克?也许空洞和自然界的共同之处要比我想的更多一些呢。",
"Chat_Chapter0_11_05": "或许吧",
"Chat_Chapter0_11_06": "再见了,对面的店长。欢迎再次光临吟游唱针,只是来听听音乐也行哦。",
"Chat_Chapter1_01_01": "老板!一碗青竹拉面,再来一份炸翅,不,两份…不,三份!",
"Chat_Chapter1_01_02": "好不容易从空洞死里逃生,我要好好放纵一下!谢天谢地,谢天谢地!",
"Chat_Chapter1_01_03": "从空洞…死里逃生?",
"Chat_Chapter1_01_04": "是啊!好几支施工队都被困在里面,都没人提前通知我们撤离!",
"Chat_Chapter1_01_05": "幸好最后有绳匠把我救了出来,但不知道另外几支施工队怎么样了…",
"Chat_Chapter1_01_06": "不管了!空洞救人也不是我能做的事情,自己能平平安安就行了!\r\r\n{M#小哥}{F#小妹妹}你要不要来一份炸鸡翅?我请客!",
"Chat_Chapter1_01_07": "(空洞施工队…闻到了委托的气息。)",
"Chat_Chapter1_01_08": "哈哈哈哈…",
"Chat_Chapter1_01_name": "盖特",
"Chat_Chapter1_09_01": "哥哥!你没事吧?维持感官链接控制邦布一路跑回六分街,有没有哪里不舒服?",
"Chat_Chapter1_09_01F": "铃!你感觉怎么样?控制邦布一路跑回六分街,感官同步这么长时间有没有哪里不舒服?",
"Chat_Chapter1_09_02": "我没事,邦布可能有事",
"Chat_Chapter1_09_03": "不用担心我,猫又呢?",
"Chat_Chapter1_09_04": "别担心,我们家伊埃斯大风大浪都见过了,这点摔打肯定没问题,我等下给它做做检查就好。",
"Chat_Chapter1_09_04F": "不用担心,伊埃斯的01号领巾可不是白戴的,我等下给他做做常规检修就可以。",
"Chat_Chapter1_09_05": "真正有问题的是这个猫又。",
"Chat_Chapter1_09_05F": "真正有问题的是这个猫又。",
"Chat_Chapter1_09_06": "她手里有我们出发时共享给她的逃生路径数据,脱离空洞应该不难。",
"Chat_Chapter1_09_06F": "她手里有我们出发时共享给她的逃生路径数据,脱离空洞应该不难。",
"Chat_Chapter1_09_07": "我回去找她。",
"Chat_Chapter1_09_08": "不行!至少现在不可以!",
"Chat_Chapter1_09_08F": "不可以!至少现在不能去!",
"Chat_Chapter1_09_09": "刚刚在那列列车里的可是治安局的治安官,这和情报里说的根本不一样!假如刚刚被抓住了,我简直不敢想会发生什么!",
"Chat_Chapter1_09_09F": "刚刚在那列列车里遇到的可是治安局的治安官,这是我们从来没听说过的情报!如果当时被抓住那后果简直不堪设想!",
"Chat_Chapter1_09_10": "从猫又的反应速度和态度来看,她绝对事先知道些什么,但却没有告诉我们,我不能让哥哥白白冒险。",
"Chat_Chapter1_09_10F": "从猫又的反应速度和态度来看,她肯定事先知道些什么,但却没有告诉我们,我不能让妹妹你白白冒险。",
"Chat_Chapter1_09_11": "万一她被困住怎么办?",
"Chat_Chapter1_09_12": "如果她出事了,狡兔屋怎么办?",
"Chat_Chapter1_09_13": "唉…我知道哥哥是个软心肠,但这件事我们必须慎重,别忘了那个坏「黑客」的前车之鉴。",
"Chat_Chapter1_09_13F": "唉…我知道妹妹你心地好,但这件事我们必须慎重,别忘了那个神秘「黑客」的前车之鉴。",
"Chat_Chapter1_09_14": "这样吧,我会想办法用其他方式关注猫又的动向,确保她能顺利从死路空洞逃走。",
"Chat_Chapter1_09_14F": "我答应你,会用别的渠道关注猫又的动向,确保她可以顺利从死路空洞脱身。",
"Chat_Chapter1_09_15": "这段时间里哥哥你先别做和死路空洞有关的委托,免得又引起治安局的注意,怎么样?",
"Chat_Chapter1_09_15F": "这段时间里铃你暂时不要碰和死路空洞相关的委托,避免再引起治安局的注意,好么?",
"Chat_Chapter1_09_16": "听你的。",
"Chat_Chapter1_09_17": "我相信你。",
"Chat_Chapter1_09_18": "嗯,交给我吧,有猫又的消息时我会告诉你的!",
"Chat_Chapter1_09_18F": "嗯,相信我吧,有猫又的消息时我会通知你的。",
"Chat_Chapter1_09_name": "铃",
"Chat_Chapter1_09_nameF": "哲",
"Chat_Chapter1_10_01": "卷入狡兔屋和赤牙帮的恩怨、被奇怪的黑客入侵、丢掉了「法厄同」的账号资产、外加一个不请自来的高级人工智能。",
"Chat_Chapter1_10_01F": "卷入狡兔屋和赤牙帮的恩怨、被奇怪的黑客入侵、丢掉了「法厄同」的账号资产、还有高级人工智能不速之客。",
"Chat_Chapter1_10_02": "…没想到这两天会经历这么多的事故呢。",
"Chat_Chapter1_10_02F": "简直比我们店里最戏剧性的电影的展开还要夸张。",
"Chat_Chapter1_10_03": "幸亏心理抗压能力已经被新艾利都的生活给锻炼出来了,不然我肯定崩溃放弃了。",
"Chat_Chapter1_10_03F": "所幸在新艾利都的生活足够「修身养性」,一般人的心理素质肯定承受不了吧。",
"Chat_Chapter1_10_04": "多亏哥哥你的活跃,我们的录像店才能保住。",
"Chat_Chapter1_10_04F": "多亏妹妹你的活跃,我们的录像店才能保住。",
"Chat_Chapter1_10_05": "说到这个,在哥哥昏迷休息期间我已经把店里打理好,重新开始营业了!",
"Chat_Chapter1_10_05F": "顺带一提,在你昏迷时我整理了一下店内环境并且重新开始营业了。",
"Chat_Chapter1_10_06": "不管是生活还是绳匠的事业,我们都不会放弃的!对吧?",
"Chat_Chapter1_10_06F": "让那些坏人知道,不管是生活还是绳匠的事业,我们都不会放弃的!",
"Chat_Chapter1_10_07": "——关于录像店经营",
"Chat_Chapter1_10_08": "——关于绳匠事业",
"Chat_Chapter1_10_09": "没事了,我们一起努力吧。",
"Chat_Chapter1_10_09F": "没事了,我们一起加油吧!",
"Chat_Chapter1_10_10": "每天查看顾客们的偏好风向,从而选择最合适的录像带上架,这样就能获得更多的顾客好评。",
"Chat_Chapter1_10_11": "好评越多,店铺的客流量也就越大。还会有特殊的客人光顾录像店哦!",
"Chat_Chapter1_10_11F": "好评越多,店铺的客流量也就越大。有时还会在店里发现特别的客人,记得要好好招待他们哦。",
"Chat_Chapter1_10_13": "绳网是绳匠们发挥本领的舞台,完成发布在绳网上的委托能够获得相应经验,从而提升绳网等级。",
"Chat_Chapter1_10_14": "绳网等级是对绳匠能力与口碑的直观展现,当达到一定等级后,就会解锁一些新的东西哦。",
"Chat_Chapter1_10_14F": "除了绳匠活动,录像店的收益也是我们重要的资源获取途径。",
"Chat_Chapter1_10_15": "嗯!新艾利都最好的绳匠和最好的录像店老板,我两个都想当!",
"Chat_Chapter1_10_15F": "嗯,加油,没有我们兄妹俩办不到的事!",
"Chat_Chapter1_10_name": "铃",
"Chat_Chapter1_10_nameF": "哲",
"Chat_Chapter1_12_01": "…这样就够了吧。",
"Chat_Chapter1_12_02": "猫又?",
"Chat_Chapter1_12_03": "什么够了?",
"Chat_Chapter1_12_04": "喵唉?!",
"Chat_Chapter1_12_05": "原来是你啊店长!从背后接近猫猫是很危险的哦!会被挠的!",
"Chat_Chapter1_12_06": "你在这里做什么?",
"Chat_Chapter1_12_07": "没事!只是刚才在和帮助我赶回六分街的熟人通话而已。",
"Chat_Chapter1_12_08": "总之我顺利脱离空洞了!详情在你的店里再说!我马上就来!",
"Chat_Chapter1_12_name": "猫又",
"Chat_Chapter1_13_01": "哥哥!你回来得刚好!",
"Chat_Chapter1_13_01F": "妹妹!你回来得刚好!",
"Chat_Chapter1_13_02": "我查到猫又的下落了!",
"Chat_Chapter1_13_02F": "我知道猫又的位置了!",
"Chat_Chapter1_13_03": "异议,准确的说,是[我]查到了委托人——猫宫又奈,简称猫又的下落。",
"Chat_Chapter1_13_03F": "异议,准确的说,是[我]知道委托人——猫宫又奈,简称猫又的位置。",
"Chat_Chapter1_13_04": "通过六分街街道的安防摄像头在街角识别到了一位和委托人形象重合率高达96.53%的人。",
"Chat_Chapter1_13_04F": "通过六分街街道的安防摄像头在街角识别到了一位和委托人形象重合率高达96.53%的人。",
"Chat_Chapter1_13_05": "可以确信是委托人本人。",
"Chat_Chapter1_13_05F": "可以确信是委托人本人。",
"Chat_Chapter1_13_06": "…就是这么回事。",
"Chat_Chapter1_13_06F": "…Fairy说得没错。",
"Chat_Chapter1_13_07": "看起来似乎是从隔壁街小巷溜回来的。从死路空洞脱离再赶回六分街,算下时间的话确实差不多。",
"Chat_Chapter1_13_07F": "看起来似乎是从隔壁街小巷溜回来的。从死路空洞脱离再赶回六分街,差不多就该现在抵达。",
"Chat_Chapter1_13_08": "麻烦哥哥去接应她一下吧!",
"Chat_Chapter1_13_08F": "接应她的事就交给妹妹你,可以么?",
"Chat_Chapter1_13_09": "那你呢?",
"Chat_Chapter1_13_09F": "那哥哥呢?",
"Chat_Chapter1_13_10": "我嘛…我和这位活跃的人工智能稍微有·点·话·要·说,不用担心~",
"Chat_Chapter1_13_10F": "我得留下来一会儿,我觉得有必要跟这位人工智能助手聊一聊「办公室守则」。",
"Chat_Chapter1_13_name": "铃",
"Chat_Chapter1_13_nameF": "哲",
"Chat_Chapter1_13_nameFairy": "Fairy",
"Chat_Chapter1_20_01": "这种片子有什么意思嘛,不吓人,也没有灵异事件,看着看着会睡着的!",
"Chat_Chapter1_21_01": "嗯,嗯嗯!是个不错的故事!店长如果还有类似的录像带,也请推荐给我哦。",
"Chat_Chapter1_21_02": "可光看录像带果然还是不够,我需要更多的故事来吸引新生!不然「怪异现象研究社」就要因人数不足解散了…",
"Chat_Chapter1_21_03": "说起来空洞里也有不少怪谈,要是有人能看到我在绳网上发布的委托,去空洞为我收集一些故事就好了!",
"Chat_Chapter1_22_01": "录像带…空洞怪谈…还有什么途径能获得更多灵感呢…",
"Chat_Chapter1_23_01": "空洞怪谈感觉不太行啊…没有「列车长」,轨道消失也只是因为以太,这样下去…",
"Chat_Chapter1_23_02": "啊啊啊!「怪异现象研究社」果然要解散了吗!",
"Chat_Chapter1_24_01": "这不是我想要的片子,我想看一些温馨的,能治愈心灵的…",
"Chat_Chapter1_25_01": "哎…也不知道「腊肠」怎么样了,只能看看录像带等绳网的消息了。",
"Chat_Chapter1_25_02": "腊肠?",
"Chat_Chapter1_25_03": "听上去不像是吃的。",
"Chat_Chapter1_25_04": "啊,「腊肠」是我养的宠物狗,前些日子在空洞里走丢了…",
"Chat_Chapter1_25_05": "虽然在绳网发布了求助委托,到现在也没人愿意接,只能看看类似的录像带消磨时间了。",
"Chat_Chapter1_25_06": "但越看就越想「腊肠」…",
"Chat_Chapter1_26_01": "但愿「腊肠」没事…会不会有好心人已经把它救出空洞了呢?",
"Chat_Chapter1_27_01": "店长你好,我来还录像带了。",
"Chat_Chapter1_27_02": "「腊肠」怎样了?",
"Chat_Chapter1_27_03": "绳网的委托怎样了?",
"Chat_Chapter1_27_04": "啊,说起来,那个找「腊肠」的委托真的有人去帮忙了呢。",
"Chat_Chapter1_27_05": "早上我打开门的时候,发现家门口坐着一只邦布,上面挂着「腊肠」的宠物牌。",
"Chat_Chapter1_27_06": "等等,你的「腊肠」不是邦布?",
"Chat_Chapter1_27_07": "等等,「腊肠」究竟是?",
"Chat_Chapter1_27_08": "我走丢的「腊肠」就是一只普通的狗狗呀。不过无所谓了,这可能就是天意吧,我决定收养那只邦布,名字还叫「腊肠」,这次不会再养丢了!",
"Chat_Chapter1_27_09": "这么说来,原来的宠物牌太小了,得去定做一个大号的…",
"Chat_Chapter1_28_01": "不行不行,这样的影片根本没有用,我得找一些结局悲惨的灾难片…",
"Chat_Chapter1_29_01": "嗯…这部片子应该能触动到他。",
"Chat_Chapter1_29_02": "会被这类影片触动的人…",
"Chat_Chapter1_29_03": "是和别人一起看吗?",
"Chat_Chapter1_29_04": "我的儿子看了太多空洞英雄电影,嚷嚷着要去空洞冒险。空洞是不折不扣的灾难!那些电影能当真么!真是害人不浅!",
"Chat_Chapter1_29_05": "我在绳网发布了委托,请专业的绳匠们拍摄短片,让儿子看看真实的空洞是什么样的!",
"Chat_Chapter1_29_06": "拿到短片之前,就先让他看看这盘录像带吧。",
"Chat_Chapter1_30_01": "那种过分美化空洞,掩盖空洞灾难的片子,应该全部下架!",
"Chat_Chapter1_30_02": "你说对吧,店长?你的店里不会有那种影片吧?",
"Chat_Chapter1_31_01": "儿子一言不发地和我一起看完了影片,想必他大受震撼,非常感谢你的推荐,店长!",
"Chat_Chapter1_31_02": "能帮上忙太好了。",
"Chat_Chapter1_31_03": "单凭一部录像带真的能改变他的想法么。",
"Chat_Chapter1_31_04": "对了,绳匠发来的短片我也收到了,那个更真实更有说服力,留给他自己看吧。",
"Chat_Chapter1_31_05": "相信他以后再也不会和我提空洞冒险的事情了!",
"Chat_Chapter1_32_01": "不够热血,缺乏冒险精神!这样的录像带怎么行,没有其他的了?",
"Chat_Chapter1_33_01": "好!就这盘录像带!我要让老爸明白什么是真正的空洞冒险!",
"Chat_Chapter1_33_02": "这是帮你老爸借的?",
"Chat_Chapter1_33_03": "你的理想是去空洞冒险?",
"Chat_Chapter1_33_04": "没错!老爸总是张口灾难闭口灾难,说得空洞除了天灾一无是处,这明显不是事实!",
"Chat_Chapter1_33_05": "光是这盘录像带还不够,他一定又会说什么全是演的,是美化过的。",
"Chat_Chapter1_33_06": "我已经在绳网上发了委托,很快就会拿到真实的短片,到那时他就无话可说了!",
"Chat_Chapter1_34_01": "空洞里充满了财富和机遇,店长你也是这么认为的吧?",
"Chat_Chapter1_34_02": "我相信那些冒险电影里的情节都是有原型的,毕竟艺术源于生活嘛!",
"Chat_Chapter1_35_01": "哟,店长,我来还录像带了。这片子实在太棒了,我自己忍不住又看了两遍!",
"Chat_Chapter1_35_02": "四舍五入等于是借给自己看的。",
"Chat_Chapter1_35_03": "空洞的短片怎么样?",
"Chat_Chapter1_35_04": "嘿,说起来那个短片比录像带还要带劲!遍地的珍贵资源把眼睛都看花了,光看着它们被别人装进兜里我就觉得好嫉妒!",
"Chat_Chapter1_35_05": "啊啊啊!好想去空洞寻宝啊!这下老爸应该没理由再阻碍我了!",
"Chat_Chapter1_36_01": "好了,我想说的就是这些。",
"Chat_Chapter1_36_02": "我得赶紧回店里了,耽搁太久就不自然了。",
"Chat_Chapter1_36_03": "哥哥也别一起回来,去乔普师傅那里吃碗面休息一下吧?",
"Chat_Chapter1_36_03F": "铃也别一起回来,去乔普师傅那里吃碗面休息一下吧?",
"Chat_Chapter1_36_04": "我去看看吧。",
"Chat_Chapter1_36_04F": "我先去看看吧。",
"Chat_Chapter1_36_05": "嘿嘿,那就拜托哥哥啦,如果有位子的话帮我占一个,我把店里收拾一下立刻就来!",
"Chat_Chapter1_36_05F": "好,那我把店里收拾一下随后就到。",
"Chat_Chapter1_36_name": "铃",
"Chat_Chapter1_36_nameF": "哲",
"Chat_Chapter1_37_01": "狡兔屋和猫又的事告一段落,最近的委托工作又变得清闲起来了呢…",
"Chat_Chapter1_37_02": "那种刺激的活还是少来点吧。",
"Chat_Chapter1_37_02F": "那种刺激的活还是少来点吧…",
"Chat_Chapter1_37_03": "真希望每个委托都这么紧张刺激。",
"Chat_Chapter1_37_03F": "真希望每个委托都这么紧张刺激!",
"Chat_Chapter1_37_04": "啊,你这么一说提醒我了!最近绳网上有一个很火的委托!",
"Chat_Chapter1_37_04F": "啊,你这么一说提醒我了,最近绳网上有一个很火的委托。",
"Chat_Chapter1_37_05": "有人发现了一个规模超大的空洞,但它是在太——大——了,至今没有绳匠能达成完全探索。",
"Chat_Chapter1_37_05F": "有人发现了一个空洞,但它的规模实在太大,内部结构也很复杂,至今没有绳匠能够达成完全探索。",
"Chat_Chapter1_37_06": "作为传奇绳匠「法厄同」,没理由会错过这种挑战,是吧~",
"Chat_Chapter1_37_06F": "作为传奇绳匠「法厄同」,没理由会错过这种挑战,是吧?",
"Chat_Chapter1_37_name": "铃",
"Chat_Chapter1_37_nameF": "哲",
"Chat_Chapter1_38_01": "哥哥!刚刚收到绳网系统的消息提示,我们新账号的访问权限已经提高了哟!",
"Chat_Chapter1_38_01F": "铃,刚刚绳网系统发来提示,我们新账号的访问权限已经提高了!",
"Chat_Chapter1_38_02": "比当初建立「法厄同」的时候还快!真不愧是哥哥。",
"Chat_Chapter1_38_02F": "这速度比当初建立「法厄同」时还要快!真是辛苦你了。",
"Chat_Chapter1_38_03": "我已经熟知攻略了",
"Chat_Chapter1_38_03F": "这也太简单了",
"Chat_Chapter1_38_04": "二周目,简简单单",
"Chat_Chapter1_38_04F": "好像二刷录像带一样",
"Chat_Chapter1_38_05": "是啊!建立了新账号后,总感觉找回了刚入行时的热情。",
"Chat_Chapter1_38_05F": "铃,你还是这么有活力,和刚入行时一模一样。",
"Chat_Chapter1_38_06": "说说好消息吧,现在我们可以承接绳网上的常规委托和紧急委托了。",
"Chat_Chapter1_38_06F": "对了,回到正题。现在我们已经能在绳网上接取常规委托和紧急委托了。",
"Chat_Chapter1_38_07": "有些委托很繁琐,看起来好像无穷无尽似的…毕竟空洞就在附近,麻烦和机会总会源源不断地出现。",
"Chat_Chapter1_38_07F": "有些委托很繁琐,就像永无止境一样…毕竟空洞在这里,麻烦和机会也在这里。",
"Chat_Chapter1_38_08": "不过,完成这些委托说不定能够帮到其他人,让新艾利都变得更好。",
"Chat_Chapter1_38_08F": "不过,完成这些委托,也能帮上其他人,也可以让整个新艾利都变得更好。",
"Chat_Chapter1_38_09": "现实点说,这些委托也能提供稳定的赚外快渠道,还能获取和绳网声望。",
"Chat_Chapter1_38_09F": "而且功利一点说,这些常驻的委托也是赚取佣金和绳网声望的好机会。",
"Chat_Chapter1_38_10": "哥哥有空时可以承接一两个任务试试看?试着加油把声望提得更高吧!",
"Chat_Chapter1_38_10F": "有时间的话不妨接取任务试试吧!争取把我们的信誉提高到下一个阶段。",
"Chat_Chapter1_38_name": "铃",
"Chat_Chapter1_38_nameF": "哲",
"Chat_Chapter1_39_01": "「狡兔屋」很擅长卷进麻烦的事里呢,上次是只剩妮可一个人来店里求助,这次连妮可都自身难保了!",
"Chat_Chapter1_39_01F": "「狡兔屋」很擅长卷进麻烦的事里呢,上次是只剩妮可一个人来店里求助,这次干脆请外援了啊。",
"Chat_Chapter1_39_02": "说起来这个叫猫又的女孩真的可信吗,虽然自称是妮可的朋友,但以前从没听说过狡兔屋有这号人物…",
"Chat_Chapter1_39_02F": "话说回来,以前从没听说过狡兔屋提到过猫又这个名字…",
"Chat_Chapter1_39_name": "铃",
"Chat_Chapter1_39_nameF": "哲",
"Chat_Chapter1_40_01": "居然能不找制造商就能读取邦布的视觉记录…好厉害!难怪妮可这么信任你们!",
"Chat_Chapter1_40_02": "啊,现在不是称赞的时候,没时间了,你们快看看里面的内容!",
"Chat_Chapter1_40_03": "立即观看(进入战斗)",
"Chat_Chapter1_40_04": "稍等一下",
"Chat_Chapter1_40_name": "猫又",
"Chat_Chapter1_41_01": "大致的情况已经明白了,果然,妮可他们…",
"Chat_Chapter1_41_02": "又卷进棘手的事件里了。",
"Chat_Chapter1_41_03": "那么接下来,我们要做的就是找到装着炸药的远景列车,对吧?",
"Chat_Chapter1_41_03F": "至少我们知道接下来该怎么做了,去空洞里找到装着炸药的远景列车。",
"Chat_Chapter1_41_04": "是!请帮我找到那辆列车!",
"Chat_Chapter1_41_name": "铃",
"Chat_Chapter1_41_nameF": "哲",
"Chat_Chapter1_41_nameNekomata": "猫又",
"Chat_Chapter1_42_01": "今天早些时候的录像…就拜托那位「福瑞」什么的智能管家调取出来吧。",
"Chat_Chapter1_42_02": "我不会再多说什么,事情的真相是什么,你们要不要选择相信我,你们看过之后完全可以做出自己的判断…",
"Chat_Chapter1_42_03": "哥哥,你让Fairy把剩下的视频数据播放出来吧,趁着还有时间,这次我们要把情况确认清楚。",
"Chat_Chapter1_42_03F": "妹妹,你让Fairy把剩下的视频数据播放出来吧,趁着还有时间,这次我们要把情况确认清楚。",
"Chat_Chapter1_42_04": "让Fairy播放今天的录像(进入战斗)",
"Chat_Chapter1_42_05": "稍微等一下…",
"Chat_Chapter1_42_06": "嗯,等你准备好之后,我们就继续看今天的录像吧。",
"Chat_Chapter1_42_name": "铃",
"Chat_Chapter1_42_nameF": "哲",
"Chat_Chapter1_42_nameNekomata": "猫又",
"Chat_Chapter1_43_01": "快看看录像带吧,看完你们就什么都明白了!",
"Chat_Chapter1_43_name": "猫又",
"Chat_Chapter1_44_01": "果然,和往常一样,最后还是由我们给狡兔屋擦屁股…但这次的确没有拒绝的理由。",
"Chat_Chapter1_44_02": "毕竟人命关天。",
"Chat_Chapter1_44_02F": "这关系到上百名平民的生命!",
"Chat_Chapter1_44_03": "嗯,这可是上百名平民的生命,远景公司还真敢…",
"Chat_Chapter1_44_04": "先不说这个了,按照狡兔屋的计划行动吧,不过这个计划中还有个变数…",
"Chat_Chapter1_44_04F": "没错,按照狡兔屋的计划行动吧,不过这个计划中还有个变数…",
"Chat_Chapter1_44_05": "「死路屠夫」!",
"Chat_Chapter1_44_06": "没错,「死路屠夫」很有可能出现在我们的行动区域,要谨慎行动!",
"Chat_Chapter1_44_06F": "没错,「死路屠夫」很有可能出现在我们的行动区域,要谨慎行动!",
"Chat_Chapter1_44_07": "哥哥,时间紧急,快去空洞营救狡兔屋和居民们吧。",
"Chat_Chapter1_44_07F": "铃,时间紧急,快去空洞营救狡兔屋和居民们吧。",
"Chat_Chapter1_44_name": "铃",
"Chat_Chapter1_44_nameF": "哲",
"Chat_Chapter1_44_nameNekomata": "猫又",
"Chat_Chapter1_45_01": "欢迎回来,主人。",
"Chat_Chapter1_45_02": "刚刚收到一封来自绳网系统的匿名信息,鉴于您近期处理委托的表现优异,您的新账号在绳网上的访问权限已经提高。",
"Chat_Chapter1_45_03": "多亏了你的帮忙,Fairy",
"Chat_Chapter1_45_04": "看来重建绳匠信誉的行动很有效",
"Chat_Chapter1_45_05": "现在您已有权访问绳网的高级板块,可承接常规委托和紧急委托。",
"Chat_Chapter1_45_06": "此类委托由绳网从空洞调查协会内转包而来,数量巨大。",
"Chat_Chapter1_45_07": "提议。可将此类委托作为获取资金与绳匠经验的稳定渠道。",
"Chat_Chapter1_45_name": "Fairy",
"Chat_Chapter1_45_nameF": "哲",
"Chat_Chapter1_46_01": "欢迎回来,主人。",
"Chat_Chapter1_46_02": "收到两份新的匿名邮件:1.来自绳网的委托邀约;2.商用人寿保险广告邮件;",
"Chat_Chapter1_46_03": "请问您想先听哪个?",
"Chat_Chapter1_46_04": "告诉我委托邀约的详情",
"Chat_Chapter1_46_05": "把那个保险广告删了",
"Chat_Chapter1_46_06": "删除申请已挂起。先读取绳网的委托邮件。",
"Chat_Chapter1_46_07": "此项委托遭到多位绳匠接取后退回,并添加了「难度太高」的标签。",
"Chat_Chapter1_46_08": "根据绳网等级和近期委托完成率的综合测算而推送至您的账号。",
"Chat_Chapter1_46_09": "我已将该委托登录至空洞深潜系统,请自由决定是否处理。",
"Chat_Chapter1_46_name": "Fairy",
"Chat_Chapter1_46_nameF": "哲",
"Chat_Chapter1_47_01": "我会一直在店里照看生意的,哥哥有什么事的话可以随时找我哦!",
"Chat_Chapter1_47_01F": "我会一直在店里照看生意的,有任何需要帮忙的事都可以找我。",
"Chat_Chapter1_47_name": "铃",
"Chat_Chapter1_47_nameF": "哲",
"Chat_Chapter1_48_01": "欢迎回来,主人。",
"Chat_Chapter1_48_02": "好消息。上次成功处理高难委托后,绳网发来过一份针对该委托的调查问卷。",
"Chat_Chapter1_48_03": "鉴于您已经成功处理了两项高难度委托,我为您在问卷上留下了「没有更难的了么?」的留言。",
"Chat_Chapter1_48_04": "就在2分44秒前,绳网发来了新的委托邀约,备注为 「差点害死一支调查小队的棘手委托」。",
"Chat_Chapter1_48_05": "这哪里是好消息了?",
"Chat_Chapter1_48_06": "下次没有我的允许不准乱回复。",
"Chat_Chapter1_48_07": "我已将该委托登录至空洞深潜系统,新的报酬与绳匠经验正在向您招手。",
"Chat_Chapter1_48_name": "Fairy",
"Chat_Chapter1_49_01": "辛苦了这么久,哥哥也累了吧?",
"Chat_Chapter1_49_01F": "辛苦了这么久,你也累了吧?",
"Chat_Chapter1_49_02": "在查到猫又的下落之前,稍微休息下也不要紧哦?比如看看录像带什么的。",
"Chat_Chapter1_49_02F": "不需要勉强自己。在查到猫又的下落之前,好好休息一下吧。想看看录像带么?",
"Chat_Chapter1_49_03": "说到录像带…Fairy这家伙,我才注意到她把我们之前处理委托的过程也剪辑录入到录像带里了!",
"Chat_Chapter1_49_03F": "对了,说到录像带,我注意到Fairy她把我们之前处理委托的过程也剪辑制作成了录像带…",
"Chat_Chapter1_49_04": "说什么有助于我们回顾过去的光辉时刻…",
"Chat_Chapter1_49_04F": "她说这么做是为了记录我们过去的光辉时刻…",
"Chat_Chapter1_49_05": "听起来很有趣!",
"Chat_Chapter1_49_05F": "听起来很有趣!",
"Chat_Chapter1_49_06": "是吗?看自己以前做的事情,不会觉得很羞耻嘛?",
"Chat_Chapter1_49_06F": "你这么认为?感觉留下了很多「犯罪证据」啊…",
"Chat_Chapter1_49_07": "而且她用的全都是店里库存的空白录像带唉,这下子每个月的运营成本又要增加了。",
"Chat_Chapter1_49_07F": "而且她用的是店里库存的空白录像带,这笔损耗得算到每个月的店面运营成本里。",
"Chat_Chapter1_49_name": "铃",
"Chat_Chapter1_49_nameF": "哲",
"Chat_Chapter1_50_01": "接待客人的工作就交给我吧。",
"Chat_Chapter1_50_01F": "接待客人的工作就交给我吧。",
"Chat_Chapter1_50_02": "那么,绳网上的常规委托就拜托哥哥了…",
"Chat_Chapter1_50_02F": "那么,绳网上的常规委托拜托你可以吗?",
"Chat_Chapter1_50_03": "我可不是在偷懒哦。就那么想换一换吗?",
"Chat_Chapter1_50_03F": "…用那种眼神看着我,好像我在偷懒一样…",
"Chat_Chapter1_50_name": "铃",
"Chat_Chapter1_50_nameF": "哲",
"Chat_Chapter1_51_01": "是委托需要帮忙嘛?稍等一下哦,打完游戏就去!",
"Chat_Chapter1_51_01F": "唉…",
"Chat_Chapter1_51_02": "你说的打完…",
"Chat_Chapter1_51_02F": "怎么了?",
"Chat_Chapter1_51_03": "要到什么时候?",
"Chat_Chapter1_51_03F": "我很喜欢的一部新片,在影评网站上的评分却很低。",
"Chat_Chapter1_51_04": "这个赛季结束就差不多啦!",
"Chat_Chapter1_51_04F": "一起看那部片子的时候,铃你也很喜欢吧?",
"Chat_Chapter1_51_05": "……",
"Chat_Chapter1_51_05F": "(真不好意思说…)",
"Chat_Chapter1_51_06": "当然是开玩笑的。就一局就一局,最后一局!",
"Chat_Chapter1_51_06F": "(看的时候睡着了)",
"Chat_Chapter1_51_name": "铃",
"Chat_Chapter1_51_nameF": "哲",
"Chat_Chapter1_52_01": "唔…",
"Chat_Chapter1_52_01F": "嗯…",
"Chat_Chapter1_52_02": "铃,在想什么?",
"Chat_Chapter1_52_02F": "哥哥在思考什么吗?",
"Chat_Chapter1_52_03": "未来…",
"Chat_Chapter1_52_03F": "妹妹觉得呢?",
"Chat_Chapter1_52_04": "诶?",
"Chat_Chapter1_52_04F": "唔。思考明天的早餐?",
"Chat_Chapter1_52_05": "绳匠事业的未来、录像店的未来、我和哥哥的未来…",
"Chat_Chapter1_52_05F": "确实是个值得思考的问题。有点想吃拉面了。",
"Chat_Chapter1_52_06": "现在想来,我们兄妹在这个城市走到今天,还真不容易呢。",
"Chat_Chapter1_52_name": "铃",
"Chat_Chapter1_52_nameF": "哲",
"Chat_Chapter1_53_01": "远景实业的丑闻曝光后,狡兔屋的妮可好像很开心…",
"Chat_Chapter1_53_01F": "远景实业的丑闻曝光后,狡兔屋的妮可好像很开心。",
"Chat_Chapter1_53_02": "但是还没开心到把欠我们的款项还清的程度!",
"Chat_Chapter1_53_02F": "大概是想到办法,从中大捞了一笔吧。",
"Chat_Chapter1_53_03": "上次上街遇到妮可,又被她打哈哈糊弄过去了。",
"Chat_Chapter1_53_03F": "用某种我们这样诚实劳动的市民无法想象的手段。",
"Chat_Chapter1_53_04": "啊,好气啊~~!",
"Chat_Chapter1_53_name": "铃",
"Chat_Chapter1_53_nameF": "哲",
"Chat_Chapter1_54_01": "耶!终于刷新了哥哥上次的最高分~!",
"Chat_Chapter1_54_01F": "糟糕,不小心删掉了妹妹的存档…",
"Chat_Chapter1_54_02": "别在我的存档上玩啊…!",
"Chat_Chapter1_54_02F": "这…还是假装什么都没发生为妙…",
"Chat_Chapter1_54_03F": "哥哥在自言自语些什么?",
"Chat_Chapter1_54_04F": "…!…铃,不好意思…",
"Chat_Chapter1_54_name": "铃",
"Chat_Chapter1_54_nameF": "哲",
"Chat_Chapter2_01_01": "好像有什么新闻,哥哥要一起看吗?",
"Chat_Chapter2_01_01F": "好像有什么新闻,铃要一起看吗?",
"Chat_Chapter2_01_02": "稍等一下",
"Chat_Chapter2_01_03": "好啊~",
"Chat_Chapter2_01_04": "好吧…",
"Chat_Chapter2_01_05": "让我看看…",
"Chat_Chapter2_01_name": "铃",
"Chat_Chapter2_01_nameF": "哲",
"Chat_Chapter2_02_01": "重型抓物挖掘机的位置就是这里了",
"Chat_Chapter2_02_02": "麻烦你去找回来",
"Chat_Chapter2_02_name": "安东",
"Chat_Chapter2_03_01": "重型破拆机应该在这个方向",
"Chat_Chapter2_03_02": "就拜托你了",
"Chat_Chapter2_03_name": "格莉丝",
"Chat_Chapter2_04_01": "意料之外的结果…",
"Chat_Chapter2_04_02": "居然是纪念碑旧址",
"Chat_Chapter2_04_03": "更详细的情况,你就直接去问社长吧",
"Chat_Chapter2_04_04": "由她来说可能会更合适一点",
"Chat_Chapter2_04_name": "格莉丝",
"Chat_Chapter2_05_01": "有些事情不好在这里说",
"Chat_Chapter2_05_02": "来工地近郊找我们吧",
"Chat_Chapter2_05_03": "位置发给你了",
"Chat_Chapter2_05_04": "嗯…也不用太惊讶,联系方式是狡兔屋给的",
"Chat_Chapter2_05_name": "安东",
"Chat_ChapterNekomiya_14_01": "等待猫又到来的时间里——",
"Chat_ChapterNekomiya_14_02": "是不是应该准备些什么,欢迎猫又加入录像店?",
"Chat_ChapterNekomiya_15_01": "猫又加入的话,我们要不要改一个更引人注意的店名!",
"Chat_ChapterNekomiya_15_02": "要不然叫[毛茸茸变得超级可爱吧猫娘爱心光波影像店]吧?",
"Chat_ChapterNekomiya_16_01": "没有猫娘店员,没有撸猫券,没有额外收入了…",
"Chat_ChapterNekomiya_16_02": "但我还是很想要猫娘店员…",
"Chat_ChapterNekomiya_17_01": "不知道猫又什么时候会再联系我们。",
"Chat_ChapterNekomiya_17_02": "希望下次委托可以顺利进行,不要再出新的意外了。",
"Chat_ChapterNekomiya_18_01": "猫又真的能好好记住治安官的任务安排吗…",
"Chat_ChapterNekomiya_18_02": "猫又真的能好好记住治安官的任务安排吗…",
"Chat_ChapterNekomiya_19_01": "为什么现在群聊还要身份验证?",
"Chat_ChapterNekomiya_19_02": "这个群里,除了小猫都有坏心思。",
"Chat_ChapterNekomiya_20_01": "很难想象猫又当治安官的样子…",
"Chat_ChapterNekomiya_20_02": "很难想象猫又当治安官的样子…",
"Chat_ChapterNekomiya_21_01": "猫猫治安官,感觉还挺可爱的!",
"Chat_ChapterNekomiya_21_02": "真是让人操心的猫猫…",
"Chat_ChapterNekomiya_22_01": "我刚刚看到猫又往巷子深处跑了,要不要去看看?",
"Chat_ChapterNekomiya_22_02": "和邦布对话?",
"Chat_ChapterNekomiya_23_01": "我刚刚看到猫又正在咖啡厅附近…",
"Chat_ChapterNekomiya_23_02": "我这就过去。",
"Chat_ChapterNekomiya_24_01": "哥哥,你的钱包给我一下。",
"Chat_ChapterNekomiya_24_02": "…钱包没了。",
"Chat_ChapterNekomiya_25_01": "说起来奥利说的那个在空洞里被救下的故事,当时究竟发生了什么呢?",
"Chat_ChapterNekomiya_25_02": "那我去查一查。",
"Chat_ChapterNekomiya_26_01": "默契集训吗…奥利总是在一切奇怪的地方很执着…",
"Chat_ChapterNekomiya_26_02": "默契集训吗…奥利总是在一切奇怪的地方很执着…",
"Chat_ChapterNekomiya_27_01": "猫又居然同意进行集训…",
"Chat_ChapterNekomiya_27_02": "确实…毕竟是猫猫。",
"Chat_ChapterNekomiya_28_01": "默契挑战进行的怎么样了?",
"Chat_ChapterNekomiya_28_02": "默契挑战进行的怎么样了?",
"Chat_ChapterNekomiya_29_01": "在风中飘扬露出半张脸的粉红女郎啊,你蓝色的眼中,藏了什么?",
"Chat_ChapterNekomiya_29_02": "这指的是哪里喵…",
"Chat_ChapterNekomiya_30_01": "默契挑战进行的怎么样了?",
"Chat_ChapterNekomiya_30_02": "默契挑战进行的怎么样了?",
"Chat_ChapterNekomiya_31_01": "孤独的社畜啊,你在品尝苦涩时,陪伴你的是否只有黑白呢?",
"Chat_ChapterNekomiya_31_02": "这指的是哪里喵…",
"Chat_ChapterNekomiya_32_01": "默契挑战进行的怎么样了?",
"Chat_ChapterNekomiya_32_02": "默契挑战进行的怎么样了?",
"Chat_ChapterNekomiya_33_01": "没素质的兔子啊,在你脱下裤子时,到底是要做什么?",
"Chat_ChapterNekomiya_33_02": "店长你一定知道这是指的哪里吧~",
"Chat_ChapterNekomiya_34_01": "默契挑战进行的怎么样了?",
"Chat_ChapterNekomiya_34_02": "默契挑战进行的怎么样了?",
"Chat_ChapterNekomiya_35_01": "喵哇!我只是买了一条青花鱼…提前奖励自己一下!",
"Chat_ChapterNekomiya_35_02": "放心,我不会忘记委托任务的!",
"Chat_ChapterNekomiya_36_01": "默契挑战结束了?",
"Chat_ChapterNekomiya_36_02": "猫又来了",
"Chat_ChapterNekomiya_37_01": "看来已经完全得到猫又的信任了。",
"Chat_ChapterNekomiya_37_02": "猫又来了",
"Chat_ChapterNekomiya_38_01": "喵?店长还有什么要跟我说的吗?",
"Chat_ChapterNekomiya_38_02": "猫又来了",
"Chat_ChapterNekomiya_39_01": "{M#哥哥,那个…我跟你说个事…}{F#铃,把你叫到天台是要跟你说个事。}",
"Chat_ChapterNekomiya_39_02": "什么事要在天台说?",
"Chat_ChapterNekomiya_39_03": "你知道今天七级大风吗?",
"Chat_ChapterNekomiya_39_04": "{M#咳咳,毕竟我们是家人,我觉得这件事需要听一下你的意见…}{F#铃,你是我重要的家人,这件事,我觉得也需要你同意才行。 }",
"Chat_ChapterNekomiya_39_05": "{M#那个…你觉得猫又怎么样?}{F#铃,你对猫又的印象如何? }",
"Chat_ChapterNekomiya_39_06": "???",
"Chat_ChapterNekomiya_39_07": "你们难道…",
"Chat_ChapterNekomiya_39_08": "{M#哥哥!你想什么呢!我是那种为了个人喜好就私自把别人家的招财猫掳来咱们店打工的人吗?}{F#等等等等,铃,你别误会,我绝对不是因为出于想要给咱们店招财的私心,就未经狡兔屋允许将猫又忽悠来兼职,我怎么会是那种人呢…}",
"Chat_ChapterNekomiya_39_09": "你不是吗?",
"Chat_ChapterNekomiya_39_10": "噢?",
"Chat_ChapterNekomiya_39_11": "{M#让我最后辩解一句! }{F#咳…我就再辩解一句。}",
"Chat_ChapterNekomiya_39_12": "是她主动的…",
"Chat_ChapterNekomiya_39_13": "怎么这么忽然?",
"Chat_ChapterNekomiya_39_14": "具体说说吧…",
"Chat_ChapterNekomiya_39_15": "{M#你也知道狡兔屋财政状况堪忧,今天猫又主动来询问我们需不需要做生意的帮手! }{F#猫又今天联系我,问我们做生意要不要帮手,还提到狡兔屋财政状况堪忧…}",
"Chat_ChapterNekomiya_39_16": "{M#而且她还自荐自己「眼明手快勤劳善良」……这明显就是想来咱们店里打工抵债嘛!}{F#她自荐自己「眼明手快勤劳善良」,想来她是打算来录像店兼职,替狡兔屋抵债。}",
"Chat_ChapterNekomiya_39_17": "真是好猫猫啊…",
"Chat_ChapterNekomiya_39_18": "听起来很合理。",
"Chat_ChapterNekomiya_39_19": "{M#是吧?而且我想着,多一个人,就可以接待更多客人了,猫又穿上可爱的衣服推销上新,我们的营收一定会变好的!}{F#正好有太多新进的录像带没来得及整理,猫又来的话可以帮忙分拣…}",
"Chat_ChapterNekomiya_39_20": "{M#哥哥你看,「眼明手快勤劳善良」,这不就是接待顾客的职业标准嘛}{F#毕竟「眼明手快勤劳善良」,听起来很适合帮忙分拣整理堆成山的录像带…}",
"Chat_ChapterNekomiya_39_21": "那就答应猫又吧!",
"Chat_ChapterNekomiya_39_22": "{M#我这就去给猫又准备一身可爱的店服!}{F#那我先去把要分拣的录像带拿出来吧。}",
"Chat_ChapterNekomiya_39_23": "不久后,猫又来到了录像店——",
"Chat_ChapterNekomiya_40_01": "另一位绳匠也来了!",
"Chat_ChapterNekomiya_40_02": "嗯,刚到。",
"Chat_ChapterNekomiya_40_03": "你们在聊什么?",
"Chat_ChapterNekomiya_40_04": "我们在讨论对策——如当下所见,现在情况逐渐明了。",
"Chat_ChapterNekomiya_40_05": "真意外,没想到犯人指的是这个。",
"Chat_ChapterNekomiya_40_06": "放出风声,布下诱饵,诱敌深入,真是高明的一招!",
"Chat_ChapterNekomiya_40_07": "哼哼,这可是混迹街头,长年累月积攒下来的经验。",
"Chat_ChapterNekomiya_40_08": "要不是此次形式凶险,我才不会轻易出手喵~",
"Chat_ChapterNekomiya_40_09": "不愧是猫又,太令人安心了! ",
"Chat_ChapterNekomiya_40_10": "绳匠,准备好了吗?以防夜长梦多,我打算先下手为强!",
"Chat_ChapterNekomiya_40_11": "我支持!1——2——3——",
"Chat_ChapterNekomiya_40_12": "等等,你们到底在聊什么…",
"Chat_ChapterNekomiya_40_13": "我错过了什么前情提要…",
"Chat_ChapterNekomiya_40_14": "我连续两天吃拉面的时候,一不留神,碗里的叉烧就不见了。",
"Chat_ChapterNekomiya_40_15": "刚刚碰到猫又,她帮我追查了一番,最终锁定,犯人就是这只猫!",
"Chat_ChapterNekomiya_40_16": "我们打算偷袭它肚皮,作为我接连两天损失叉烧的补偿!",
"Chat_ChapterNekomiya_40_17": "我以为你们在聊委托…",
"Chat_ChapterNekomiya_40_18": "哎呀!差点忘了喵!我今天过来就是想找二位说委托后续的!",
"Chat_ChapterNekomiya_40_19": "回你们店里详细说吧!一直站着要累死了喵…",
"Chat_ChapterNekomiya_40_20": "三人轮番摸了一会猫肚子后,回到录像店,猫又复述了和奥利见面的过程——",
"Chat_ChapterNekomiya_40_Name": "猫又",
"Chat_ChapterNekomiya_41_01": "绳匠,如果你被治安官发现了身份,大概被审讯多久才会招认?",
"Chat_ChapterNekomiya_41_02": "我是绳匠,不是纵火犯…",
"Chat_ChapterNekomiya_41_03": "招认这个词也太严重了…",
"Chat_ChapterNekomiya_41_04": "只是打个比方,我不太确定我的判断是不是过于谨慎了…",
"Chat_ChapterNekomiya_41_05": "奥利那边的审讯已经有了结果。",
"Chat_ChapterNekomiya_41_06": "那不是很好吗?",
"Chat_ChapterNekomiya_41_07": "治安局办事效率很高。",
"Chat_ChapterNekomiya_41_08": "从目前结果看,似乎是很好,可我的直觉告诉我,有哪里不对劲。",
"Chat_ChapterNekomiya_41_09": "混迹街头的匪帮之中,少有如此痛快地就将事情都吐露出来的人。",
"Chat_ChapterNekomiya_41_10": "虽不知是不是治安局在审讯上更有手段经验一些,但…",
"Chat_ChapterNekomiya_41_11": "算了,说到底,我就是总觉得有些不放心,才想着来跟你当面说一下。",
"Chat_ChapterNekomiya_41_12": "我们还是进你店里说吧。",
"Chat_ChapterNekomiya_41_13": "和猫又回到店内,听她复述了和奥利见面的情况——",
"Chat_ChapterSoldier11_01_01": "扮演「法厄同」是艰巨的任务。你有过「扮演什么」的经历吗?",
"Chat_ChapterSoldier11_01_01_Name1": "「11号」",
"Chat_ChapterSoldier11_01_02": "扮鬼要糖的那种?",
"Chat_ChapterSoldier11_01_03": "偶尔我会在游戏里假装是异性。",
"Chat_ChapterSoldier11_01_04": "只有这种程度?…真让人不放心啊。",
"Chat_ChapterSoldier11_02_01": "即将赌上名誉冒险,我本该更紧张的。",
"Chat_ChapterSoldier11_02_02": "不过很奇怪,现在心情相当平静。",
"Chat_ChapterSoldier11_02_03": "大概是因为,你的绳匠技术值得我的信任…能与你合作,体验还真不错。",
"Chat_ChapterSoldier11_02_Name1": "「11号」",
"Chat_ChapterSoldier11_03_01": "好像说了有些过火的话,抱歉。",
"Chat_ChapterSoldier11_03_02": "有人对我说过,我的社交辞令稍显生硬。",
"Chat_ChapterSoldier11_03_03": "体察军情、统御军心也是士官的工作。我确实还有很多要学的呢。",
"Chat_ChapterSoldier11_03_04": "委托已经登录在绳网里了,哥哥你决定好了就去看看吧。",
"Chat_ChapterSoldier11_03_05": "委托已经登录在绳网里了,决定好了就去看看吧。",
"Chat_ChapterSoldier11_03_Name1": "「11号」",
"Chat_ChapterSoldier11_05F_01": "虽然有自夸之嫌,不过一直觉得我是我们当中演技更好的那个。",
"Chat_ChapterSoldier11_05F_02": "的确如此,可喜可贺。",
"Chat_ChapterSoldier11_05F_03": "有吗?",
"Chat_ChapterSoldier11_05F_04": "…在装傻吗?在装傻吧。",
"Chat_ChapterSoldier11_05F_Name1": "哲",
"Chat_ChapterSoldier11_05_01": "一直觉得我的演技比哥哥更好…",
"Chat_ChapterSoldier11_05_02": "的确如此,可喜可贺。",
"Chat_ChapterSoldier11_05_03": "有吗?",
"Chat_ChapterSoldier11_05_04": "嗯…说到装傻,那还是你比较强!",
"Chat_ChapterSoldier11_05_Name1": "铃",
"Chat_ChapterSoldier11_06F_01": "在完成任务的同时,还要帮「11号」隐藏身份!我们的话,做得到。",
"Chat_ChapterSoldier11_06F_Name1": "哲",
"Chat_ChapterSoldier11_06_01": "委托变得复杂了…不过我还跟得上!",
"Chat_ChapterSoldier11_06_Name1": "铃",
"Chat_ChapterSoldier11_07F_01": "Fairy偶尔还是能起到一些作用的。啧。",
"Chat_ChapterSoldier11_07F_Name1": "哲",
"Chat_ChapterSoldier11_07_01": "在Fairy特别能干的时候总是有点生气…",
"Chat_ChapterSoldier11_07_Name1": "铃",
"Chat_ChapterSoldier11_08F_01": "欢迎回来。",
"Chat_ChapterSoldier11_08F_02": "和那个藏头露尾的「鼹鼠先生」打了一通交道,你和「11号」都辛苦了。",
"Chat_ChapterSoldier11_08F_03": "幸亏我们是真货,有几个瞬间真的很险…",
"Chat_ChapterSoldier11_08F_04": "不愧是我。",
"Chat_ChapterSoldier11_08F_05": "顺利过关!",
"Chat_ChapterSoldier11_08F_06": "需要表扬?这次确实做得很不错。",
"Chat_ChapterSoldier11_08F_07": "毕竟「假扮自己」这件事是第一次做,我们完成得相当精彩。",
"Chat_ChapterSoldier11_08F_08": "「11号」的表现也意外地好。难道扑克脸在说谎上特别有优势?",
"Chat_ChapterSoldier11_08F_09": "嗯…「冰箱里你的胡萝卜蛋糕我见都没见过。」我也试了试,效果怎么样?",
"Chat_ChapterSoldier11_08F_10": "不过,还是有点担心。",
"Chat_ChapterSoldier11_08F_11": "「鼹鼠先生」疑心很重,获取他的信任应该没那么容易…",
"Chat_ChapterSoldier11_08F_12": "实话说,就算今天他表现得完全放下戒心,那副对「法厄同」迷恋的样子…",
"Chat_ChapterSoldier11_08F_13": "有点恶心。",
"Chat_ChapterSoldier11_08F_14": "有点可怕。",
"Chat_ChapterSoldier11_08F_15": "的确。总感觉哪里很奇怪,似乎他还在等着我们露出马脚。",
"Chat_ChapterSoldier11_08F_16": "我们不会让他如愿的。下次行动,我也会支持你完美地完成。",
"Chat_ChapterSoldier11_08F_17": "下次行动前,「11号」会通过「牧羊人」私信联络我们的。先休息一下吧。",
"Chat_ChapterSoldier11_08F_Name1": "哲",
"Chat_ChapterSoldier11_08_01": "哥哥,欢迎回来!",
"Chat_ChapterSoldier11_08_02": "和那个藏头露尾的「鼹鼠先生」打了一通交道,哥哥和「11号」都辛苦了!",
"Chat_ChapterSoldier11_08_03": "幸亏我们是真货,有几个瞬间真的好险…",
"Chat_ChapterSoldier11_08_04": "不愧是我。",
"Chat_ChapterSoldier11_08_05": "顺利过关!",
"Chat_ChapterSoldier11_08_06": "在等我夸夸?嗯,这次稍微夸夸也不是不可以哦。",
"Chat_ChapterSoldier11_08_07": "毕竟「假扮自己」这件事是第一次做,我认为我们完成得相当精彩!",
"Chat_ChapterSoldier11_08_08": "「11号」也打了一手好配合!难道扑克脸在说谎上特别有优势?",
"Chat_ChapterSoldier11_08_09": "好,下次我也板着脸说「不!冰箱里的胡萝卜蛋糕我见都没见过」试试看吧!",
"Chat_ChapterSoldier11_08_10": "不过,还是有点担心…",
"Chat_ChapterSoldier11_08_11": "「鼹鼠先生」疑心很重,获取他的信任应该没那么容易…",
"Chat_ChapterSoldier11_08_12": "实话说,就算今天他表现得完全放下戒心,那副对「法厄同」迷恋的样子…",
"Chat_ChapterSoldier11_08_13": "有点恶心。",
"Chat_ChapterSoldier11_08_14": "有点可怕。",
"Chat_ChapterSoldier11_08_15": "是吧!总感觉哪里很奇怪,莫非他还在等着我们露出马脚?",
"Chat_ChapterSoldier11_08_16": "才不会让他如愿!下次行动,我也会支持哥哥完美地完成的!",
"Chat_ChapterSoldier11_08_17": "下次行动前,「11号」会通过「牧羊人」私信联络我们的。现在就先休息吧!",
"Chat_ChapterSoldier11_08_Name1": "铃",
"Chat_ChapterSoldier11_09F_01": "欢迎回来。「11号」没有暴露身份,这都是你的功劳。",
"Chat_ChapterSoldier11_09F_02": "我也不想见到「11号」倒霉——",
"Chat_ChapterSoldier11_09F_03": "虽然她偶尔给人危险的感觉,还总是叫错我们的名字…",
"Chat_ChapterSoldier11_09F_04": "但既然喜欢吃拉面,证明品味可取。多半是个好人吧。",
"Chat_ChapterSoldier11_09F_05": "因为这个?",
"Chat_ChapterSoldier11_09F_06": "是否有点…",
"Chat_ChapterSoldier11_09F_07": "一脸这副表情,其实你也并不讨厌她吧?…好了,我不说了。",
"Chat_ChapterSoldier11_09F_08": "这次帮了她这么大的忙,她差不多该把我们的名字叫对了吧?",
"Chat_ChapterSoldier11_09F_09": "同感。",
"Chat_ChapterSoldier11_09F_10": "我们叫什么来着?",
"Chat_ChapterSoldier11_09F_11": "…问住我了。",
"Chat_ChapterSoldier11_09F_12": "难道因为潜意识知道「红色的」是假名,所以怎么也记不住吗?",
"Chat_ChapterSoldier11_09F_13": "这么想来,莫非「11号」也隐隐觉出那个是假名才会叫错的…",
"Chat_ChapterSoldier11_09F_14": "虽然是没根据的想法,但要是直觉真的这么敏锐…建议她去买彩票吧。",
"Chat_ChapterSoldier11_09F_15": "总之,在下次私信联络过来之前,你就先放松一下吧,至少在家里可以不用「装作自己」了。",
"Chat_ChapterSoldier11_09F_Name1": "哲",
"Chat_ChapterSoldier11_09_01": "幸亏「11号」没有暴露身份,这都多亏了哥哥!",
"Chat_ChapterSoldier11_09_02": "我也不想见到那位士官小姐倒霉——",
"Chat_ChapterSoldier11_09_03": "虽然她偶尔给人可怕的感觉,还总是叫错我们的名字…",
"Chat_ChapterSoldier11_09_04": "但是,喜欢吃拉面!证明品位很棒,是个好人!",
"Chat_ChapterSoldier11_09_05": "因为这个?",
"Chat_ChapterSoldier11_09_06": "是否有点…",
"Chat_ChapterSoldier11_09_07": "一脸这副表情,其实你并不讨厌她吧?…好了好了,我不说了!",
"Chat_ChapterSoldier11_09_08": "不过,帮了她这么大的忙,她差不多该把我们的名字叫对了吧?",
"Chat_ChapterSoldier11_09_09": "同感。",
"Chat_ChapterSoldier11_09_10": "我们叫什么来着?",
"Chat_ChapterSoldier11_09_11": "说起来,我们叫什么来着?啊啊啊糟糕,记忆模糊了…",
"Chat_ChapterSoldier11_09_12": "难道因为潜意识知道「红色的」是假名,所以怎么也记不住——",
"Chat_ChapterSoldier11_09_13": "诶,这么想来,莫非「11号」也隐隐觉出那个是假名,这才一次次叫错?",
"Chat_ChapterSoldier11_09_14": "这是什么战场磨炼出的敏锐直觉吗!快带她去买彩票!",
"Chat_ChapterSoldier11_09_15": "算了!在下次私信联络过来之前,咱们先偷个懒也可以吧?",
"Chat_ChapterSoldier11_09_Name1": "铃",
"Chat_ChapterSoldier11_10F_01": "永别了,鼹鼠——我一直很想这么说说看。",
"Chat_ChapterSoldier11_10F_02": "委托似乎要告一段落了。偶尔扮演假的「法厄同」体验意外地不坏,你觉得呢?",
"Chat_ChapterSoldier11_10F_03": "不过我们居然早就被怀疑了,还真有点后怕。",
"Chat_ChapterSoldier11_10F_04": "都怪「牧羊人」。",
"Chat_ChapterSoldier11_10F_05": "我们应该更小心的。",
"Chat_ChapterSoldier11_10F_06": "回想起来,这次委托确实险象环生。",
"Chat_ChapterSoldier11_10F_07": "之前「法厄同」账号还在的时候,我们总是有许多选择,多半不会接这样的委托。",
"Chat_ChapterSoldier11_10F_08": "确实。",
"Chat_ChapterSoldier11_10F_09": "那样也有点遗憾。",
"Chat_ChapterSoldier11_10F_10": "嗯…如果不做这个委托,也就没机会认识「11号」了。",
"Chat_ChapterSoldier11_10F_11": "总觉得,这个人身上有比大部分人都纯粹的地方。",
"Chat_ChapterSoldier11_10F_12": "可能变得危险,或者变得耀眼…让人忍不住在意起来。",
"Chat_ChapterSoldier11_10F_13": "然后——教条、斯巴达、身为军人溢出的自豪感、偶尔表现出的笨拙…",
"Chat_ChapterSoldier11_10F_14": "这样的「11号」,绝对不是个温情脉脉的朋友,可还是让人很想和她一起吃拉面。",
"Chat_ChapterSoldier11_10F_15": "如果有机会能跟她建立长期的联系,或许也是件不错的事。",
"Chat_ChapterSoldier11_10F_16": "你也是这么想的吧?",
"Chat_ChapterSoldier11_10F_Name1": "哲",
"Chat_ChapterSoldier11_10_01": "永别了,「鼹鼠先生」——!",
"Chat_ChapterSoldier11_10_02": "最后到底还是让对方知道了我们的身份…当回「法厄同」的感觉真不错!",
"Chat_ChapterSoldier11_10_03": "不过我们居然早就被怀疑了,还真有点后怕。",
"Chat_ChapterSoldier11_10_04": "都怪「牧羊人」。",
"Chat_ChapterSoldier11_10_05": "我们应该更小心的。",
"Chat_ChapterSoldier11_10_06": "总之,这次的委托真的对心脏不好…",
"Chat_ChapterSoldier11_10_07": "之前「法厄同」账号还在的时候,正经委托尚且接不过来,多半不会做这个委托吧?",
"Chat_ChapterSoldier11_10_08": "确实。",
"Chat_ChapterSoldier11_10_09": "那样也有点遗憾。",
"Chat_ChapterSoldier11_10_10": "嗯…如果不做这个委托,也就没机会认识「11号」了。",
"Chat_ChapterSoldier11_10_11": "这位士官小姐身上有很纯粹的地方。",
"Chat_ChapterSoldier11_10_12": "可能变得危险,或者变得耀眼。就是这种纯粹之处,让人产生多余的担心。",
"Chat_ChapterSoldier11_10_13": "然后——教条、斯巴达、身为军人溢出的自豪感、偶尔表现出的笨拙…",
"Chat_ChapterSoldier11_10_14": "这样的「11号」,绝对不是个温情脉脉的朋友,可还是让人很想和她一起吃拉面。",
"Chat_ChapterSoldier11_10_15": "如果有机会能跟她建立长期的联系,或许也不错!",
"Chat_ChapterSoldier11_10_16": "哥哥你也是这么想的吧?",
"Chat_ChapterSoldier11_10_Name1": "铃",
"Chat_ChapterSoldier11_11_01": "一段时间后",
"Chat_ChapterSoldier11_11_02": "时间差不多了…",
"Chat_ChapterSoldier11_11_03": "去见委托人",
"Chat_ChapterSoldier11_12F_01": "等等,委托人不知道我们和录像店的关系…走这个门会被发现,还是绕道过去吧。",
"Chat_ChapterSoldier11_12F_Name1": "哲",
"Chat_ChapterSoldier11_12_01": "等等,委托人不知道哥哥和录像店的关系…走这个门会被发现,还是绕道过去吧。",
"Chat_ChapterSoldier11_12_Name1": "铃",
"Chat_ChapterSoldier11_13_01": "(委托人不知道我和录像店的关系,走这个门会被发现。还是绕道过去吧。)",
"Chat_ChapterSoldier11_14F_01": "铃,我会远程支援你的。",
"Chat_ChapterSoldier11_14F_02": "小心暴露身份,不要走后门去车库。",
"Chat_ChapterSoldier11_14_01": "哥哥,小心暴露身份。",
"Chat_ChapterSoldier11_14_02": "不要走后门去车库。",
"Chat_ChapterSoldier11_15_01": "这次合作的绳匠,似乎可以信任…",
"Chat_ChapterSoldier11_16_01": "下次行动,差不多就可以收网了…",
"Chat_ChapterSoldier11_17_01": "伙伴们在等我。再稍微逛逛就回去吧。",
"Chat_ChapterSoldier11_18_01": "一段时间后",
"Chat_ChapterSoldier11_18_02": "委托人还没来…",
"Chat_ChapterSoldier11_18_03": "先等等她吧",
"Chat_ChapterSoldier11_18_04": "又过了一段时间",
"Chat_ChapterSoldier11_19F_01": "这一夜真是辛苦了…铃快去休息吧。",
"Chat_ChapterSoldier11_19F_Name1": "哲",
"Chat_ChapterSoldier11_19_01": "这一夜真是辛苦了…哥哥快去休息吧。",
"Chat_ChapterSoldier11_19_Name1": "铃",
"Chat_ChapterSoldier11_21_01": "还是正大光明地亮出「法厄同」的身份比较开心!可惜士官小姐完全不买账呢…",
"Chat_ChapterSoldier11_21_01F": "还是正大光明地亮出「法厄同」的身份比较开心,可惜「11号」完全不买账呢。",
"Chat_ChapterSoldier11_21_02": "哥,你说之后我们还会遇到她吗?到时候能让她相信我们是真正的「法厄同」吗,总觉得不太乐观…",
"Chat_ChapterSoldier11_21_02F": "也不知道之后还会不会遇到她,虽然有种预感,即使到那时她也不会相信我们就是真正的「法厄同」。",
"Chat_ChapterSoldier11_21_03": "是有点遗憾",
"Chat_ChapterSoldier11_21_03F": "也没关系吧",
"Chat_ChapterSoldier11_21_04": "嗯…希望能有缘再见吧~",
"Chat_ChapterSoldier11_21_04F": "嗯…有缘总会再见面的。",
"Chat_ChapterTGS_01_01": "你好啊老主顾,今天是你们兄妹的家庭出游日嘛?",
"Chat_ChapterTGS_01_02": "处理些生意上的事。",
"Chat_ChapterTGS_01_03": "本来是的,被你打断了。",
"Chat_ChapterTGS_01_04": "真的嘛?不好意思,看来我来得不是时候啊。",
"Chat_ChapterTGS_01_05": "今天来不为其他,我手里有一个值得你们关注的委托!",
"Chat_ChapterTGS_01_06": "去里面谈吧。",
"Chat_ChapterTGS_01_Name1": "「牧羊人」",
"Chat_ChapterTGS_07_01": "本次行动目标:救援迷失的助手2号,铃。",
"Chat_ChapterTGS_07_02": "空洞内辅助工作将由我接手。",
"Chat_ChapterTGS_07_03": "拜托了Fairy!",
"Chat_ChapterTGS_07_04": "全力搜索铃的位置",
"Chat_ChapterTGS_07_05": "了解,潜入准备已就绪,随时可开始。",
"Chat_ChapterTGS_07_06": "好,联系一下帮手",
"Chat_ChapterTGS_07_07": "呼叫一下狡兔屋",
"Chat_ChapterTGS_07_Name1": "Fairy",
"Chat_ChapterTGS_08_01": "你…你们是盗洞客吗?",
"Chat_ChapterTGS_08_02": "走开!我才不需要你们这些不法分子的帮…嘶——!",
"Chat_ChapterTGS_08_03": "受伤了就别逞强。",
"Chat_ChapterTGS_08_04": "我是来救人的。",
"Chat_ChapterTGS_08_05": "可恶…要是我没受伤的话…!",
"Chat_ChapterTGS_08_06": "我怎样都无所谓…但如果你们愿意保护旁边的无辜市民…我可以当做没见过你们。",
"Chat_ChapterTGS_08_Name1": "治安官",
"Chat_ChapterTGS_10_01": "嗯,让我回忆下空洞自救手册上有什么生存技巧…",
"Chat_ChapterTGS_10_02": "别瞎想了!你看,有人来救我们了!",
"Chat_ChapterTGS_10_03": "跟紧点,带你们出去",
"Chat_ChapterTGS_10_04": "咦咦咦?我好不容易想起来的技巧居然用不上了?",
"Chat_ChapterTGS_10_Name01": "外表温和的男性",
"Chat_ChapterTGS_10_Name02": "外表痞气的男性",
"Chat_ChapterTGS_12_01": "哎?要忘掉嘛?那空缺出来的DNA记忆槽位该怎么办…难道要把哥哥您刻进去吗?",
"Chat_ChapterTGS_12_02": "我不是你哥哥。",
"Chat_ChapterTGS_12_03": "不好意思啊,这家伙没有恶意的,可能是受了刺激,现在脑子不好使。",
"Chat_ChapterTGS_12_04": "对了,刚刚还有个受困的小妹妹急匆匆跑到电玩店那边去了,你可以去找她打听一下?",
"Chat_ChapterTGS_12_Name1": "外表温和的男性",
"Chat_ChapterTGS_12_Name2": "外表痞气的男性",
"Chat_ChapterTGS_20_01": "等一下…如果只是召集一下幸存者的话,我可以帮忙。",
"Chat_ChapterTGS_20_02": "(是他!那个空洞里帮我们搜救的治安官!)",
"Chat_ChapterTGS_20_03": "谢谢你!拜托了!",
"Chat_ChapterTGS_20_04": "这是我们应该做的,每个守法市民的诉求都应该予以重视。",
"Chat_ChapterTGS_20_05": "很抱歉…我们没有及时找到所有受困者。",
"Chat_ChapterTGS_20_06": "我马上去召集被救的幸存者,稍等。",
"Chat_ChapterTGS_20_Name1": "治安官",
"Chat_ChapterTGS_20_Name2": "我",
"Chat_ChapterTGS_23_001": "回到录像店",
"Chat_ChapterTGS_23_002": "去和副主角商量一下把",
"Chat_ChapterTGS_23_01": "一段时间后,录像店内",
"Chat_ChapterTGS_23_02": "一段时间后,录像店内",
"Chat_ChapterTGS_24_001": "我们从临街出口处坐公交去进货",
"Chat_ChapterTGS_24_002": "我先走一步,一会在临街出口会合",
"Chat_ChapterTGS_24_01": "哥哥!塔维斯发来的名片和片单信息我都看过了,有几家的片源还不错。",
"Chat_ChapterTGS_24_02": "铃,塔维斯发来的名片和片单信息我查过了,有几家的片源还不错。",
"Chat_ChapterTGS_24_03": "辛苦你了。",
"Chat_ChapterTGS_24_04": "仔细想想,我们确实把大部分精力都花在了绳匠事业上,对录像店的关注不够。",
"Chat_ChapterTGS_24_05": "反正「法厄同」的账号资产要重建回来还有很长的路要走,不如趁此机会把录像店也好好经营起来。",
"Chat_ChapterTGS_24_06": "说得没错。",
"Chat_ChapterTGS_24_07": "好不容易才得到的店呢。",
"Chat_ChapterTGS_24_08": "那就决定了,今天就把补货的事办了吧。",
"Chat_ChapterTGS_24_09": "我先把店面收拾下,等下在临街出口集合!哥哥可不要在外面闲逛太久哦?",
"Chat_ChapterTGS_24_10": "我先把店面收拾下,等下在临街出口集合!铃你可别忘了来找我。",
"Chat_ChapterTGS_24_11": "好!待会儿见!",
"Chat_ChapterTGS_24_Name1": "铃",
"Chat_ChapterTGS_24_Name2": "哲",
"Chat_ChapterTGS_25_001": "你来的真慢,我们出发吧",
"Chat_ChapterTGS_25_002": "一段时间后,第一批进货的选购结束,兄妹俩回到六分街",
"Chat_ChapterTGS_25_01": "哥哥!你总算来啦!",
"Chat_ChapterTGS_25_02": "你来了铃,准备好了吗?",
"Chat_ChapterTGS_25_03": "为什么你动作比我快?",
"Chat_ChapterTGS_25_04": "接下来怎么安排?",
"Chat_ChapterTGS_25_05": "哼哼!厉害吧?我对六分街的构造可是了如指掌,当然比你快啦!",
"Chat_ChapterTGS_25_06": "不,我也是刚到不久,并没有领先你多少。",
"Chat_ChapterTGS_25_07": "从这里搭乘公共交通出发,先去最近的一家候补供货商那里进一部分货。",
"Chat_ChapterTGS_25_08": "回来后还能吃个午饭,下午再去剩下的几家供货商看看,就差不多搞定了。",
"Chat_ChapterTGS_25_09": "如果你同意的话,我们现在就出发?",
"Chat_ChapterTGS_25_10": "好,出发吧!",
"Chat_ChapterTGS_25_Name1": "铃",
"Chat_ChapterTGS_25_Name2": "哲",
"Chat_ChapterTGS_26_001": "「牧羊人」告知工地空洞区域近来有以太活性向上波动的情况",
"Chat_ChapterTGS_26_002": "主角以需要先找到妹妹一起处理完录像店生意的事为由,暂时搁置此委托",
"Chat_ChapterTGS_26_01": "事情是这样的,协会内部线报说克里特还有莱姆尼安空洞最近有活性上升的征兆,甚至有可能会催生伴生空洞。",
"Chat_ChapterTGS_26_02": "我们稍微深挖了一下这个传言,很顺利地跟负责的单位搭上了线,然后就得到了这个秘密委托。",
"Chat_ChapterTGS_26_03": "简单来说,有几部用于镇压空洞的军用机甲在高以太活性区域里失控了,负责单位那边希望能找几个好手帮忙把它们处理掉。",
"Chat_ChapterTGS_26_04": "只要搞定它,我们就算是给负责单位卖了个人情,对于以后的情报收集大有帮助。",
"Chat_ChapterTGS_26_05": "以「法厄同」的手段,这种小麻烦肯定不在话下,对吧?",
"Chat_ChapterTGS_26_06": "怎么样?要接手嘛?",
"Chat_ChapterTGS_26_07": "先记下,我得先处理家事。",
"Chat_ChapterTGS_26_08": "要先搞定家庭出游日?好吧,家人比较重要…不过,有空时记得给我答复啊!",
"Chat_ChapterTGS_26_Name1": "「牧羊人」",
"Chat_ChapterTGS_27_001": "Fairy提醒妹妹先前说过回来后要吃午饭,建议去找乔普师傅打听",
"Chat_ChapterTGS_27_01": "现在是午餐时间",
"Chat_ChapterTGS_27_02": "按计划,两位会在拉面店就餐",
"Chat_ChapterTGS_27_03": "对哦,铃可能在吃饭",
"Chat_ChapterTGS_27_Name1": "Fairy",
"Chat_ChapterTGS_28_001": "回录像店,用Fairy的力量搜索妹妹下落",
"Chat_ChapterTGS_28_01": "主人,百货渠道商塔维斯的情报网建立在寻常的生意往来上,效率与结果均不可靠。",
"Chat_ChapterTGS_28_02": "我们应该用自己的力量搜寻助手2号,也就是您的妹妹——铃。",
"Chat_ChapterTGS_28_03": "提议,给与我访问附近街区交通干道监视设备的授权,我可从视频中搜索铃所驾驶的小型家庭汽车。",
"Chat_ChapterTGS_28_04": "拜托了Fairy,马上搜索",
"Chat_ChapterTGS_28_05": "遵命,我将在空洞深潜系统处为您同步搜索结论。",
"Chat_ChapterTGS_28_06": "助手2号,百货渠道商塔维斯的情报网建立在寻常的生意往来上,效率与结果均不可靠。",
"Chat_ChapterTGS_28_07": "我们应该用自己的力量搜寻我的主人,也就是您的妹妹——铃。",
"Chat_ChapterTGS_28_08": "提议,我计划访问附近街区交通干道的监视设备,从视频中搜索主人所驾驶的小型家庭汽车。",
"Chat_ChapterTGS_28_09": "作为主人最信赖的亲人,你是否赞同我的计划?",
"Chat_ChapterTGS_28_10": "赞同,拜托你了Fairy。",
"Chat_ChapterTGS_28_11": "了解,我将在空洞深潜系统处同步搜索结论。",
"Chat_ChapterTGS_29_001": "辛苦了",
"Chat_ChapterTGS_29_002": "休息后再重新开始经营活动吧",
"Chat_ChapterTGS_29_01": "辛苦了哥哥,看在救我费了这么多功夫的份上,这次进货的选单就不跟你计较啦!",
"Chat_ChapterTGS_29_02": "辛苦了铃,没想到进货会让你卷入危险中,是我这个做哥哥的失职…",
"Chat_ChapterTGS_29_03": "对了,说起进货倒是有个好消息,家里的车被调查协会的人在空洞里找到了。",
"Chat_ChapterTGS_29_04": "幸好车子的侵蚀损伤很低,已经给我们送回来了,连同后备箱里的部分幸存影片。",
"Chat_ChapterTGS_29_05": "虽然量少了些,但应该足够支持我们录像店的短期经营。",
"Chat_ChapterTGS_29_06": "我等下去稍微布置一下,哥哥你休息好以后差不多就可以营业了!",
"Chat_ChapterTGS_29_07": "等会儿我会稍微收拾一下,铃你休息好以后差不多就可以营业了。",
"Chat_ChapterTGS_29_08": "好,那就辛苦你了!",
"Chat_ChapterTGS_29_Name1": "铃",
"Chat_ChapterTGS_29_Name2": "哲",
"Chat_ChapterTGS_30_00": "治安官",
"Chat_ChapterTGS_30_001": "",
"Chat_ChapterTGS_30_002": "",
"Chat_ChapterTGS_30_01": "你…你们是盗洞客吗?",
"Chat_ChapterTGS_30_02": "走开!我才不需要你们这些不法分子的帮…嘶——!",
"Chat_ChapterTGS_30_03": "受伤了就别逞强",
"Chat_ChapterTGS_30_04": "我是来救人的",
"Chat_ChapterTGS_30_05": "可恶…要是我没受伤的话…!",
"Chat_ChapterTGS_30_06": "我怎样都无所谓…但如果你们愿意保护旁边的无辜市民…我可以当做没见过你们。",
"Chat_ChapterTGS_31_00": "治安官",
"Chat_ChapterTGS_31_001": "",
"Chat_ChapterTGS_31_002": "",
"Chat_ChapterTGS_31_01": "找到你们了!",
"Chat_ChapterTGS_31_02": "你想干什么?",
"Chat_ChapterTGS_31_03": "你的伤呢?",
"Chat_ChapterTGS_31_04": "哼…从队友那里拿到了紧急医疗品,我已经可以行动了。",
"Chat_ChapterTGS_31_05": "我说过绝不认同你们这些空洞内的不法分子,空洞内的搜救行动是我们治安局的职责。",
"Chat_ChapterTGS_31_06": "我也要参与搜救。",
"Chat_ChapterTGS_31_07": "…谢谢你。",
"Chat_ChapterTGS_31_08": "别误会了,我只是履行职责,可没有认同你们盗洞客。",
"Chat_ChapterTGS_31_Name1": "治安官",
"Chat_ChapterTGS_32_01": "根据狡兔屋首领,妮可的建议,打听消息需要先找到从空洞中逃离的幸存者。",
"Chat_ChapterTGS_32_02": "已确认临街出口处存在执勤中的治安官。",
"Chat_ChapterTGS_32_03": "提议,可向治安官咨询幸存者所在位置。",
"Chat_ChapterTGS_32_04": "立刻出发",
"Chat_ChapterTGS_32_New_01": "结合调查协会搜救记录,当前空洞区域内已无活跃生命体征信号。",
"Chat_ChapterTGS_32_New_02": "未能找到目标搜救对象。推测,目标可能陷入了更深的空洞区域。",
"Chat_ChapterTGS_32_New_03": "测算显示当前空洞区域深处可能连通数个不同的迷失路径。",
"Chat_ChapterTGS_32_New_04": "注意,进行全量搜索测算会耗费超出预期的时间。",
"Chat_ChapterTGS_32_New_05": "我去向幸存者打听一下!",
"Chat_ChapterTGS_32_New_06": "我去找搜救的治安官问问!",
"Chat_ChapterTGS_32_New_07": "同意,受灾亲历者的目击情报将有利于帮助快速定位。",
"Chat_ChapterTGS_32_New_08": "已确认临街出口处存在执勤中的治安官。",
"Chat_ChapterTGS_32_New_09": "提议,可向治安官咨询幸存者所在位置。",
"Chat_ChapterTGS_32_New_10": "立刻出发",
"Chat_ChapterTGS_32_New_Name01": "Fairy",
"Chat_ChapterTGS_34_01": "为救援主人需要使用HDD系统与邦布同步,引导代理人们出入空洞区域。",
"Chat_ChapterTGS_34_02": "提问,平常这是主人负责的部分,助手2号你可以进行感官同步吗?",
"Chat_ChapterTGS_34_03": "只要时间不太长,我也可以",
"Chat_ChapterTGS_34_04": "不用担心我,尽管开始",
"Chat_ChapterTGS_34_05": "了解,本次潜入的辅助工作将由我负责,随时可开始。",
"Chat_ChapterTGS_34_06": "好,联系一下帮手",
"Chat_ChapterTGS_34_07": "呼叫一下狡兔屋",
"Chat_ChapterTsubaki_01_01": "昨天吃到青花鱼了吗?",
"Chat_ChapterTsubaki_01_02": "青花鱼怎么了?",
"Chat_ChapterTsubaki_01_03": "我昨天晚上梦到了一条好大的青花鱼…",
"Chat_ChapterTsubaki_01_04": "而且那条青花鱼还越变越大!",
"Chat_ChapterTsubaki_01_05": "离我越来越近,都碰到我的嘴角了——",
"Chat_ChapterTsubaki_01_06": "然后呢?",
"Chat_ChapterTsubaki_01_07": "你把它吃掉了吗?",
"Chat_ChapterTsubaki_01_08": "…然后我只记得眼前一黑,就醒了…",
"Chat_ChapterTsubaki_01_09": "店长,你觉得这是不是预示着什么?",
"Chat_ChapterTsubaki_01_10": "预示这次委托会赚很多!",
"Chat_ChapterTsubaki_01_11": "预示委托报酬会消失。",
"Chat_ChapterTsubaki_01_12": "我也这么觉得!",
"Chat_ChapterTsubaki_01_13": "等拿到了报酬,我一定要去买一条梦里那——么大的青花鱼喵!",
"Chat_ChapterTsubaki_01_14": "…喵?店长你刚刚说了什么喵?",
"Chat_ChapterTsubaki_01_15": "预示这次委托会赚很多!",
"Chat_ChapterTsubaki_01_16": "预示委托报酬会消失。",
"Chat_ChapterTsubaki_01_17": "喵?我耳朵忽然不太好,店长你说什么?",
"Chat_ChapterTsubaki_01_18": "预示这次委托会赚很多!",
"Chat_ChapterTsubaki_01_19": "预示委托报酬会消失。",
"Chat_ChapterTsubaki_01_20": "喵?我耳朵忽然不太好,店长你说什么?",
"Chat_ChapterTsubaki_01_21": "预示这次委托会赚很多!",
"Chat_ChapterTsubaki_01_22": "预示委托报酬会消失。",
"Chat_ChapterTsubaki_01_23": "我就知道一定是个好预兆!",
"Chat_ChapterTsubaki_01_Name1": "猫又",
"Chat_ChapterTsubaki_02_01": "怎么才能伪装成治安官喵?",
"Chat_ChapterTsubaki_02_01_Name1": "猫又",
"Chat_ChapterTsubaki_02_02": "首先,句尾不要加喵。",
"Chat_ChapterTsubaki_02_03": "不要「喵」。",
"Chat_ChapterTsubaki_02_04": "喵是吗?",
"Chat_ChapterTsubaki_02_05": "句首也不要加",
"Chat_ChapterTsubaki_02_06": "只要不说喵就好了吗?",
"Chat_ChapterTsubaki_02_07": "已经成功80%了!",
"Chat_ChapterTsubaki_02_08": "这只是第一步…",
"Chat_ChapterTsubaki_02_09": "这么简单的话,我去试试!",
"Chat_ChapterTsubaki_02_10": "是不是提前试验下比较好…",
"Chat_ChapterTsubaki_02_11": "要怎么试呢?",
"Chat_ChapterTsubaki_02_12": "嗯?",
"Chat_ChapterTsubaki_02_13": "我说自己是便衣治安官,应该会有相信我的吧…",
"Chat_ChapterTsubaki_02_14": "如果你没有趁机拿别人钱包的话…",
"Chat_ChapterTsubaki_02_15": "你可以的!",
"Chat_ChapterTsubaki_02_16": "那我找一些陌生人试试~",
"Chat_ChapterTsubaki_02_17": "店长在暗处支援我!拜托了!",
"Chat_ChapterTsubaki_03_01": "奥利留下这个就走了…",
"Chat_ChapterTsubaki_03_01_Name1": "猫又",
"Chat_ChapterTsubaki_03_02": "我来看看。",
"Chat_ChapterTsubaki_03_03": "写了什么呢?",
"Chat_ChapterTsubaki_03_04": "「在风中飘扬的只露出半张脸的粉红色女郎啊,你蓝宝石般的眼中,藏住是什么?」",
"Chat_ChapterTsubaki_03_05": "这是什么意思…完全看不懂…",
"Chat_ChapterTsubaki_03_06": "就不能直接写他把东西放在哪里了吗?",
"Chat_ChapterTsubaki_03_07": "而且为什么要跟他培养默契喵…我和妮可有默契就够了!",
"Chat_ChapterTsubaki_03_08": "我也不是很想要这样的默契",
"Chat_ChapterTsubaki_03_09": "为了委托报酬,忍忍吧",
"Chat_ChapterTsubaki_03_10": "对了,奥利还说,他留下的好东西,如果我们找到就归我们了!",
"Chat_ChapterTsubaki_03_11": "不是很相信他的品味…",
"Chat_ChapterTsubaki_03_12": "也许有好东西!",
"Chat_ChapterTsubaki_03_13": "不要白不要!",
"Chat_ChapterTsubaki_03_14": "反正找东西我可是很擅长的。",
"Chat_ChapterTsubaki_03_15": "我们现在就去找找看吧!",
"Chat_ChapterTsubaki_04_01": "别叫了,以骸都被击退了!",
"Chat_ChapterTsubaki_04_02": "猫又小姐!我就知道你肯定会来帮忙的!",
"Chat_ChapterTsubaki_04_03": "你这样又胆小又爱大叫,究竟是怎么从空洞里活下来的?",
"Chat_ChapterTsubaki_04_04": "因为曾经有人跟我说,如果遇到困难,不要偷偷哭,要记得大声呼救,寻找同伴。",
"Chat_ChapterTsubaki_04_05": "这是谁教给你的喵!在空洞里大叫不会有同伴,只会有以骸找上你喵!",
"Chat_ChapterTsubaki_04_06": "所以这是刚刚那个「童年」故事的后续吗?",
"Chat_ChapterTsubaki_04_07": "救下治安官的人…也是很特别呢。",
"Chat_ChapterTsubaki_04_08": "我要是没来救你,你已经去见青花鱼之神了!",
"Chat_ChapterTsubaki_04_09": "所以我坚信猫又小姐会来救我的。",
"Chat_ChapterTsubaki_04_10": "不要这么心安理得地当废物啊喵!而且我又不是你小时候来搜救你的治安局或者HAND的人,我才没那么好心喵!",
"Chat_ChapterTsubaki_04_11": "来救你是额外的报酬,记得付款!哼。",
"Chat_ChapterTsubaki_04_12": "这个嘛,可能是额外的预算,需要申请…",
"Chat_ChapterTsubaki_04_13": "骗子!胆小鬼!今天我就要把你扔到零号空洞里!",
"Chat_ChapterTsubaki_04_14": "猫又小姐不会的,毕竟我们是刚刚有着过命之交的同伴嘛。",
"Chat_ChapterTsubaki_04_15": "要不是你大喊大叫,我们现在已经离开空洞了…",
"Chat_ChapterTsubaki_04_16": "咳…我只是小小的失态…",
"Chat_ChapterTsubaki_04_17": "哦对了,你的队友们也正在赶来的路上,我累了喵,接下来就不奉陪了。",
"Chat_ChapterTsubaki_04_18": "什、什么?你要让我和大家一起回去吗?",
"Chat_ChapterTsubaki_04_19": "没错噢,对了,记得等下说话要捏着嗓子噢,毕竟前面都是我「冒充」的你喵~",
"Chat_ChapterTsubaki_04_Name1": "猫又",
"Chat_ChapterTsubaki_04_Name2": "奥利",
"Chat_ChapterTsubaki_05_01": "我是治安官,在执行秘密任务!",
"Chat_ChapterTsubaki_05_01_Name1": "男学生",
"Chat_ChapterTsubaki_05_01_Name2": "猫又",
"Chat_ChapterTsubaki_05_02": "哇,真的吗?等等,你来跟我说这件事…难道要我一起参与?",
"Chat_ChapterTsubaki_05_03": "你说对了!我刚刚在街对面观察你很久了!就决定是你了!",
"Chat_ChapterTsubaki_05_04": "是什么任务呢!",
"Chat_ChapterTsubaki_05_05": "是…唔…是一个需要保密的很重要的任务,我只能透露一点点。",
"Chat_ChapterTsubaki_05_06": "我一定会好好保密的!",
"Chat_ChapterTsubaki_05_07": "这个任务的敌人超级警觉,我不能被他发现。",
"Chat_ChapterTsubaki_05_08": "我需要你帮我吸引敌人的注意。",
"Chat_ChapterTsubaki_05_09": "我懂我懂!我是究极侦探小说爱好者,这个桥段我看过!",
"Chat_ChapterTsubaki_05_10": "哼哼~不愧是我选中的人,我们一定可以联手解决这个大案子的。",
"Chat_ChapterTsubaki_05_11": "那具体需要我做什么呢?",
"Chat_ChapterTsubaki_05_12": "你在这里大声说「我不要上学,我要吃青花鱼!」",
"Chat_ChapterTsubaki_05_13": "我不要上学,我要吃青花鱼!",
"Chat_ChapterTsubaki_05_14": "再大声点!",
"Chat_ChapterTsubaki_05_15": "我不要上学,我要吃青花鱼!",
"Chat_ChapterTsubaki_05_16": "很好!就这样保持就可以,我会在暗中关注你的!",
"Chat_ChapterTsubaki_05_17": "等等…这个任务结束后,我可以成为你的小弟吗?",
"Chat_ChapterTsubaki_05_18": "唔…这个嘛…",
"Chat_ChapterTsubaki_05_19": "要看你的表现了!毕竟侦探可是很难当的!我们要侦查的人都很狡猾!",
"Chat_ChapterTsubaki_05_20": "…不是治安官吗…",
"Chat_ChapterTsubaki_05_21": "怎么这么快就跑题了…",
"Chat_ChapterTsubaki_05_22": "保证完成任务!",
"Chat_ChapterTsubaki_05_23": "那这里就交给你,小弟,我要去隐蔽的地方准备突击敌人!",
"Chat_ChapterTsubaki_05_24": "没问题!放心吧猫猫老大!",
"Chat_ChapterTsubaki_05_25": "那我先去另一边了!",
"Chat_ChapterTsubaki_05_26": "猫又做得不错呢。",
"Chat_ChapterTsubaki_05_27": "但还是再跟着观察下。",
"Chat_ChapterTsubaki_06_01": "我是治安官,请问可不可以给我一个「邦布插件」?",
"Chat_ChapterTsubaki_06_02": "嗯呢?",
"Chat_ChapterTsubaki_06_03": "嗯?你没有「邦布插件」吗?",
"Chat_ChapterTsubaki_06_04": "这是扭腰吗…还是摇头…?",
"Chat_ChapterTsubaki_06_05": "呢呢嗯嗯!",
"Chat_ChapterTsubaki_06_06": "嗯…呢?",
"Chat_ChapterTsubaki_06_07": "嗯嗯嗯呢!嗯呢!嗯呢嗯呢!",
"Chat_ChapterTsubaki_06_08": "我懂了!",
"Chat_ChapterTsubaki_06_09": "嗯嗯嗯!你说得对!呢呢呢!",
"Chat_ChapterTsubaki_06_10": "嗯呢嗯呢呢呢!嗯呢嗯嗯呢呢嗯呢!",
"Chat_ChapterTsubaki_06_11": "嗯呢!",
"Chat_ChapterTsubaki_06_12": "他们在说什么?",
"Chat_ChapterTsubaki_06_13": "猫又能听懂邦布语?",
"Chat_ChapterTsubaki_06_14": "嗯呢!(你是值得信任的人!这个给你!)",
"Chat_ChapterTsubaki_06_15": "嗯呢!谢谢!",
"Chat_ChapterTsubaki_06_16": "你们刚刚在聊什么?",
"Chat_ChapterTsubaki_06_17": "那只邦布说了什么?",
"Chat_ChapterTsubaki_06_18": "不知道喵!但只要嗯呢两句它就相信我了!",
"Chat_ChapterTsubaki_06_19": "伪装治安官也不是很难嘛…",
"Chat_ChapterTsubaki_06_20": "店长快跟上来!我的下一个目标一定也会很成功~",
"Chat_ChapterTsubaki_06_Name1": "野生邦布",
"Chat_ChapterTsubaki_06_Name2": "猫又",
"Chat_ChapterTsubaki_07_01": "那个…我遇到了一点点麻烦。",
"Chat_ChapterTsubaki_07_02": "嗯?怎么了?",
"Chat_ChapterTsubaki_07_03": "我是治安官,本来要去执行任务,但我的东西被人偷走了…",
"Chat_ChapterTsubaki_07_04": "治安官也会遇到这种事情吗?",
"Chat_ChapterTsubaki_07_05": "总会有意外的…",
"Chat_ChapterTsubaki_07_06": "所以你是想找我借钱吗?",
"Chat_ChapterTsubaki_07_07": "这个理由太蹩脚了。",
"Chat_ChapterTsubaki_07_08": "不、不是借钱…",
"Chat_ChapterTsubaki_07_09": "帮帮猫又",
"Chat_ChapterTsubaki_07_10": "看看猫又怎么解决",
"Chat_ChapterTsubaki_07_11": "那是什么事情呢?我可没有做违法乱纪的事情哦。",
"Chat_ChapterTsubaki_07_12": "以及如果你想调查我的话,需要先出示你的证件,不然就是骚扰哦~",
"Chat_ChapterTsubaki_07_13": "我没有想调查你!我又不是…不是,我是说…我只是新人治安官…",
"Chat_ChapterTsubaki_07_14": "嗯?新人啊…我可以帮你拨治安局电话,你报出工号,你的同事应该会来帮助你吧。",
"Chat_ChapterTsubaki_07_15": "该我出马了",
"Chat_ChapterTsubaki_07_16": "还得我来",
"Chat_ChapterTsubaki_07_17": "店长!",
"Chat_ChapterTsubaki_07_18": "嗯?店长?你们不是治安官吗?",
"Chat_ChapterTsubaki_07_19": "这是伪装的身份。",
"Chat_ChapterTsubaki_07_20": "请替我们保密。",
"Chat_ChapterTsubaki_07_21": "你们真的是治安官吗?",
"Chat_ChapterTsubaki_07_22": "是我让她尝试进行身份伪装的。",
"Chat_ChapterTsubaki_07_23": "看来我们的假身份伪装很成功。",
"Chat_ChapterTsubaki_07_24": "嗯嗯,今天是我的伪装身份训练!",
"Chat_ChapterTsubaki_07_25": "要装成不是治安官的样子!",
"Chat_ChapterTsubaki_07_26": "可是你一开始就说你是治安官了…",
"Chat_ChapterTsubaki_07_27": "最危险的方法和说辞,就是最安全的!",
"Chat_ChapterTsubaki_07_28": "你也怀疑我了对不对。",
"Chat_ChapterTsubaki_07_29": "那确实…",
"Chat_ChapterTsubaki_07_30": "哼哼~那证明我的伪装成功了!",
"Chat_ChapterTsubaki_07_31": "这样啊…",
"Chat_ChapterTsubaki_07_32": "那祝你们任务顺利,我会保密的。",
"Chat_ChapterTsubaki_07_Name1": "女职员",
"Chat_ChapterTsubaki_07_Name2": "猫又",
"Chat_ChapterTsubaki_08_01": "这里有一行好小的字…",
"Chat_ChapterTsubaki_08_02": "唔…「孤独的社畜啊,你在品尝苦涩时,陪伴你的是否只有黑白呢?」",
"Chat_ChapterTsubaki_08_03": "为什么他要写这么奇怪的话…他平时说话明明不是这样。",
"Chat_ChapterTsubaki_08_04": "社畜的自我满足吧。",
"Chat_ChapterTsubaki_08_05": "男人的浪漫吧。",
"Chat_ChapterTsubaki_08_06": "还好我不用上班…",
"Chat_ChapterTsubaki_08_07": "但你也要赚钱。",
"Chat_ChapterTsubaki_08_08": "但你要给狡兔屋补贴家用。",
"Chat_ChapterTsubaki_08_09": "那是我自愿的,才不一样。",
"Chat_ChapterTsubaki_08_10": "我只要赚够买青花鱼和让妮可开心的钱就够了!",
"Chat_ChapterTsubaki_08_11": "我们快去找下一个线索地点吧!",
"Chat_ChapterTsubaki_08_Name1": "猫又",
"Chat_ChapterTsubaki_09_01": "这个牌背上有字。",
"Chat_ChapterTsubaki_09_02": "「没素质的兔子啊,在你脱下裤子时,到底是要做什么?」",
"Chat_ChapterTsubaki_09_03": "这句我看懂了!",
"Chat_ChapterTsubaki_09_04": "嗯…",
"Chat_ChapterTsubaki_09_05": "他对这个句式有什么执念…",
"Chat_ChapterTsubaki_09_06": "我感觉我也会写这种东西了!",
"Chat_ChapterTsubaki_09_07": "这个不要学啊…",
"Chat_ChapterTsubaki_09_08": "说一句来看看!",
"Chat_ChapterTsubaki_09_09": "可是我已经想好了!",
"Chat_ChapterTsubaki_09_10": "「慷慨的店长啊,在你看到猫又的时候,是不是应该准备一条青花鱼呢?」",
"Chat_ChapterTsubaki_09_11": "我觉得你在暗示什么。",
"Chat_ChapterTsubaki_09_12": "这招没用的",
"Chat_ChapterTsubaki_09_13": "><",
"Chat_ChapterTsubaki_09_14": "那我们去找没素质的兔子吧,店长一定知道在哪里吧!",
"Chat_ChapterTsubaki_09_Name1": "猫又",
"Chat_ChapterTsubaki_10_01": "好像这里塞了一张什么东西…",
"Chat_ChapterTsubaki_10_02": "拍拍大便雕塑",
"Chat_ChapterTsubaki_10_03": "是炭烤青花鱼的三折券!",
"Chat_ChapterTsubaki_10_04": "可以给我吗…",
"Chat_ChapterTsubaki_10_05": "当然可以",
"Chat_ChapterTsubaki_10_06": "在我手里就是我的了",
"Chat_ChapterTsubaki_10_07": "我就知道店长最大方了!",
"Chat_ChapterTsubaki_10_08": "好吧…那我先走了。",
"Chat_ChapterTsubaki_10_09": "小气的店长记得看看自己的口袋哦~",
"Chat_ChapterTsubaki_10_10": "我一会就去空洞入口和店长会合。",
"Chat_ChapterTsubaki_10_11": "青花鱼打折券和钱包,已经不翼而飞了,下次记得对猫猫慷慨一点哦!",
"Chat_ChapterTsubaki_10_Name1": "猫又",
"Chat_ChapterTsubaki_11_01": "哥哥,我刚刚已经调查了奥利的身份。",
"Chat_ChapterTsubaki_11_02": "我调查了一下那个奥利的身份。",
"Chat_ChapterTsubaki_11_03": "目前能查到的内容,和他自己坦白的没有偏差。",
"Chat_ChapterTsubaki_11_04": "我查到的内容,和他目前坦白的没有偏差。",
"Chat_ChapterTsubaki_11_05": "希望他能信守承诺。",
"Chat_ChapterTsubaki_11_06": "没想到会出现这样的意外。",
"Chat_ChapterTsubaki_11_07": "还好他似乎确实没有什么敌意。",
"Chat_ChapterTsubaki_11_08": "不过他似乎没有明显的敌意。",
"Chat_ChapterTsubaki_11_09": "不要想这么多了,还是先休息一下吧!",
"Chat_ChapterTsubaki_11_10": "之后行动里多加小心,现在先安心休息吧。",
"Chat_ChapterTsubaki_11_Name1": "铃",
"Chat_ChapterTsubaki_11_Name2": "哲",
"Chat_ChapterTsubaki_12_01": "哥哥,你刚刚在门口做什么呢?",
"Chat_ChapterTsubaki_12_02": "你刚刚在店门口呆了好久…",
"Chat_ChapterTsubaki_12_03": "听听猫又和奥利的谈话。",
"Chat_ChapterTsubaki_12_04": "获取情报!",
"Chat_ChapterTsubaki_12_05": "明明是偷听!",
"Chat_ChapterTsubaki_12_06": "这是偷听吧…",
"Chat_ChapterTsubaki_12_07": "毕竟这个委托我们也参与了。",
"Chat_ChapterTsubaki_12_08": "反正奥利没有发现我。",
"Chat_ChapterTsubaki_12_09": "还是好好进行下一次任务的准备吧。",
"Chat_ChapterTsubaki_12_10": "在下一次任务前,先好好休息。",
"Chat_ChapterTsubaki_12_Name1": "铃",
"Chat_ChapterTsubaki_12_Name2": "哲",
"Chat_ChapterTsubaki_13_01": "幸好店长来了!我还以为要穿帮了。",
"Chat_ChapterTsubaki_13_02": "猫又已经很厉害了",
"Chat_ChapterTsubaki_13_03": "我只是帮了一个小忙",
"Chat_ChapterTsubaki_13_04": "不过我大概知道要怎么伪装治安官了。",
"Chat_ChapterTsubaki_13_05": "只要顺着别人的态度说就可以了!",
"Chat_ChapterTsubaki_13_06": "遇到不懂的就说「嗯嗯」!",
"Chat_ChapterTsubaki_13_07": "你这么理解也可以…",
"Chat_ChapterTsubaki_13_08": "你已经掌握到关键了!",
"Chat_ChapterTsubaki_13_09": "我已经准备好了,我绝对不会暴露的喵!",
"Chat_ChapterTsubaki_13_10": "又「喵」出来了!",
"Chat_ChapterTsubaki_13_11": "…会暴露的「喵」!",
"Chat_ChapterTsubaki_13_12": "下意识就说了喵…",
"Chat_ChapterTsubaki_13_13": "为什么猫又每一句都喜欢带喵呢?",
"Chat_ChapterTsubaki_13_14": "这是一个小秘密喵~",
"Chat_ChapterTsubaki_13_15": "嗯?",
"Chat_ChapterTsubaki_13_16": "可以讲给我听吗?",
"Chat_ChapterTsubaki_13_17": "因为很多人都会觉得小猫咪比较弱小吧。",
"Chat_ChapterTsubaki_13_18": "确实。",
"Chat_ChapterTsubaki_13_19": "会感觉没有任何威胁。",
"Chat_ChapterTsubaki_13_20": "是了喵。",
"Chat_ChapterTsubaki_13_21": "嗯?",
"Chat_ChapterTsubaki_13_22": "什么意思?",
"Chat_ChapterTsubaki_13_23": "店长,看看你的口袋喵。",
"Chat_ChapterTsubaki_13_24": "我的钱包!",
"Chat_ChapterTsubaki_13_25": "什么时候不见的?",
"Chat_ChapterTsubaki_13_26": "因为很多人觉得猫咪弱小,所以就会降低戒心。",
"Chat_ChapterTsubaki_13_27": "利用这件事情,干一些事情就很方便。",
"Chat_ChapterTsubaki_13_28": "所以这只是我的一些伪装,我才不是真正的小猫咪。",
"Chat_ChapterTsubaki_13_29": "店长,可不要小瞧我喵!",
"Chat_ChapterTsubaki_13_Name1": "猫又",
"Chat_ForOperate_0001_001": "正在制作中,尽情期待",
"Chat_HollowPauseTutorial_01": "委托的事情你先忙着",
"Chat_HollowPauseTutorial_02": "街上和店里有什么需要的",
"Chat_HollowPauseTutorial_03": "都由我去处理吧",
"Chat_HollowPauseTutorial_name": "铃",
"Chat_HollowPauseTutorial_nameF": "哲",
"Chat_PartnerBubble_Anbi_0_1_1_0_1": "如果现在回去取钱的话…",
"Chat_PartnerBubble_Anbi_0_1_1_0_13": "为什么连汉堡都要搞限定呢?这些商法也太奇怪了。",
"Chat_PartnerBubble_Anbi_0_1_1_0_1_1": "诶,你也来这里买东西吗…真巧。",
"Chat_PartnerBubble_Anbi_0_1_1_4_1": "你来了。",
"Chat_PartnerBubble_Anbi_0_1_1_4_10": "那个限定口味的汉堡…确实挺好吃的。多亏了你。",
"Chat_PartnerBubble_Anbi_0_1_2_0_1": "那部电影的结局…为什么会这么设置呢?",
"Chat_PartnerBubble_Anbi_0_1_2_0_14": "比起结局本身,或许观众更容易记住的是观影时的情绪…",
"Chat_PartnerBubble_Anbi_0_2_1_0_1": "炒面,汉堡,炒面汉堡…",
"Chat_PartnerBubble_Anbi_0_2_1_0_13": "炒面面包果然不是汉堡…",
"Chat_PartnerBubble_Anbi_0_2_2_0_1": "电影进程快到一半了,现在正处于「玩乐时光」…",
"Chat_PartnerBubble_Anbi_0_2_2_0_13": "下次该温习哪部电影呢…",
"Chat_PartnerBubble_Anbi_1_1_1": "为什么那部电影的结局要让主角殉情呢…",
"Chat_PartnerBubble_Anbi_1_1_2": "下次再聊。",
"Chat_PartnerBubble_Anbi_1_2_1": "炒面,汉堡,炒面汉堡…",
"Chat_PartnerBubble_Anbi_1_2_2": "炒面面包果然不是汉堡…",
"Chat_PartnerBubble_Anbi_1_3_1": "电影进程快到一半了,现在正处于「玩乐时光」…",
"Chat_PartnerBubble_Anbi_1_3_2": "下次该温习哪部电影呢…",
"Chat_PartnerBubble_Anbi_1_4_1": "唔…本月的亏损额是…",
"Chat_PartnerBubble_Anbi_1_4_2": "嗯,整体来看比上个月进步了不少。",
"Chat_PartnerBubble_Anbi_2_1_1": "录像店,在这里…",
"Chat_PartnerBubble_Anbi_2_1_2": "《十万次心跳》果然很好看。",
"Chat_PartnerBubble_Anbi_2_2_1": "作为商业片倒还算及格,但是…",
"Chat_PartnerBubble_Anbi_2_2_2": "下次见。",
"Chat_PartnerBubble_Anbi_2_3_1": "唔,这些电影我好像看过了…",
"Chat_PartnerBubble_Anbi_2_3_2": "谢谢你的推荐。",
"Chat_PartnerBubble_Anbi_2_4_1": "购买清单上好像只有一种食物…",
"Chat_PartnerBubble_Anbi_2_4_2": "谢谢你帮我一起挑选食物。",
"Chat_PartnerBubble_Anbi_2_5_1": "这里看起来还不错。",
"Chat_PartnerBubble_Anbi_2_5_2": "谢谢你帮我挑选食物。",
"Chat_PartnerBubble_Anbi_2_6_1": "啊呜…",
"Chat_PartnerBubble_Anbi_2_6_2": "下次尝尝新口味吧…",
"Chat_PartnerBubble_Anbi_3_1_1": "上次那部录像带还挺好看的。",
"Chat_PartnerBubble_Anbi_3_1_2": "下次见。",
"Chat_PartnerBubble_Anbi_3_2_1": "最近好像总是会遇到录像店的店长…",
"Chat_PartnerBubble_Anbi_3_2_2": "歌单,影片单,纪录片单,还有…",
"Chat_PartnerBubble_Anbi_3_3_1": "「重复的相遇…」",
"Chat_PartnerBubble_Anbi_3_3_2": "谢谢你。",
"Chat_PartnerBubble_Anbi_3_4_1": "这个应该挺有用的…",
"Chat_PartnerBubble_Anbi_3_4_2": "希望你喜欢。",
"Chat_PartnerBubble_Anbi_3_5_2": "……",
"Chat_PartnerBubble_Npc_3_5_1": "喂,你干嘛跟着我!",
"Chat_PartnerName_1011": "安比",
"Chat_PartnerName_1021": "猫又",
"Chat_PartnerName_1031": "妮可",
"Chat_PartnerName_1041": "「11号」",
"Chat_PartnerName_1061": "可琳",
"Chat_PartnerName_1081": "比利",
"Chat_PartnerName_1091": "星见雅",
"Chat_PartnerName_1101": "珂蕾妲",
"Chat_PartnerName_1111": "安东",
"Chat_PartnerName_1121": "本",
"Chat_PartnerName_1131": "苍角",
"Chat_PartnerName_1141": "莱卡恩",
"Chat_PartnerName_1151": "露西",
"Chat_PartnerName_1161": "莱特",
"Chat_PartnerName_1181": "格莉丝",
"Chat_PartnerName_1191": "艾莲",
"Chat_PartnerName_1201": "浅羽悠真",
"Chat_PartnerName_1211": "丽娜",
"Chat_PartnerName_1221": "月城柳",
"Chat_PartnerNarrator_Anbi_0_1_2_0_8": "偶遇安比,和她闲聊了一会儿电影的话题,一不小心就聊了很久…\r\r\n一提到电影的事情,安比就会变得很认真呢。",
"Chat_PartnerNarrator_Anbi_0_2_1_0_12": "和安比认真地讨论了很久关于炒面面包和汉堡的问题…\r\r\n其实食物叫什么都无所谓,只要好吃就完事了吧?",
"Chat_PartnerNarrator_Anbi_0_2_2_0_12": "和安比一起发了会儿呆——啊不,是一起播放了脑内电影。",
"Chat_PartnerNarrator_Anbi_1_1_5": "偶遇安比,和她闲聊了一会儿电影的话题,一不小心就聊了很久…\r\r\n安比的阅片量果然不容小觑。",
"Chat_PartnerNarrator_Anbi_1_2_6": "和安比认真地讨论了炒面面包和汉堡的问题,度过了一段有趣的时光。",
"Chat_PartnerNarrator_Anbi_1_2_7": "汉堡是最好吃的食物。",
"Chat_PartnerNarrator_Anbi_1_3_6": "和安比一起发了会儿呆,度过了一段悠闲的时光。",
"Chat_PartnerNarrator_Anbi_1_3_7": "你也想试试播放脑内电影吗?",
"Chat_PartnerNarrator_Anbi_2_1_5": "和安比一同前往「Random Play」,观看了电影「十万次心跳」。\r\r\n总感觉刚刚隐约听到了很小声呜咽…是错觉吗?",
"Chat_PartnerNarrator_Anbi_2_2_5": "偶遇安比,和她闲聊了几句。\r\r\n顺便从多方面评判了一下那部热门商业片…",
"Chat_PartnerNarrator_Anbi_2_3_7": "在被安比庞大的阅片量震惊之后,总算找到了符合她需求的录像带。",
"Chat_PartnerNarrator_Anbi_2_4_6": "尝试跟安比解释不存在妮可描述的那种食物,根据预算适当购买吧…",
"Chat_PartnerNarrator_Anbi_2_5_6": "和安比一起听了轻音乐,度过了一段悠闲的时光。",
"Chat_PartnerNarrator_Anbi_2_6_7": "需要我给你推荐一些好吃的汉堡口味吗?",
"Chat_PartnerNarrator_Anbi_3_1_5": "偶遇安比,和她闲聊了几句。\r\r\n讨论了一下我们共同喜欢的电影。",
"Chat_PartnerNarrator_Anbi_3_2_6": "和安比一起讨论了歌单,电影和纪录片推荐,一同度过了一段愉快的时光。",
"Chat_PartnerNarrator_Anbi_3_3_6": "和安比一同度过了一段温馨的时光。",
"Chat_PartnerTalk_Anbi_0_1_1_0_14": "今晚录像店门口见。别忘了。",
"Chat_PartnerTalk_Anbi_0_1_1_0_2": "没想到这里竟然有限定口味的汉堡发售…",
"Chat_PartnerTalk_Anbi_0_1_1_0_3": "可惜我今天出门的时候忘记带钱包了。",
"Chat_PartnerTalk_Anbi_0_1_1_0_4": "如果现在回去取的话,不知道还能不能抢到限定款…",
"Chat_PartnerTalk_Anbi_0_1_1_1_7": "…谢谢你。",
"Chat_PartnerTalk_Anbi_0_1_1_1_8": "妮可说过,不能白受别人的恩惠,因为免费的往往才是最贵的。",
"Chat_PartnerTalk_Anbi_0_1_1_1_9": "所以…下次轮到我请你吃东西,想点什么都可以。",
"Chat_PartnerTalk_Anbi_0_1_1_2_10": "可以吗?谢谢你。",
"Chat_PartnerTalk_Anbi_0_1_1_2_11": "请放心,我不会赊账的,等买完汉堡我就回去取钱。",
"Chat_PartnerTalk_Anbi_0_1_1_2_12": "你今晚有空吗?到时候我去录像店门口找你,可以吗?",
"Chat_PartnerTalk_Anbi_0_1_1_3_14": "嗯,那我们晚上在录像店门口见。",
"Chat_PartnerTalk_Anbi_0_1_1_4_11": "下次再见。",
"Chat_PartnerTalk_Anbi_0_1_1_4_2": "这是白天你借给我的丁尼。",
"Chat_PartnerTalk_Anbi_0_1_1_4_3": "还好当时遇到你了,不然我就抢不到限定口味的汉堡了。",
"Chat_PartnerTalk_Anbi_0_1_1_4_8": "时间不早了,我就先走了。",
"Chat_PartnerTalk_Anbi_0_1_1_4_9": "今天谢谢你的帮忙。",
"Chat_PartnerTalk_Anbi_0_1_1_5_6": "唔…我只是不太喜欢欠债的感觉。",
"Chat_PartnerTalk_Anbi_0_1_1_6_7": "妮可其实是很有信誉的…在某些方面。",
"Chat_PartnerTalk_Anbi_0_1_2_0_10": "虽然不是圆满的大团圆结局,但却弥补了角色最大的缺憾。",
"Chat_PartnerTalk_Anbi_0_1_2_0_11": "唔…你的想法和我的切入点不太一样,但我认为这个解释也很合理。",
"Chat_PartnerTalk_Anbi_0_1_2_0_12": "谢谢,你对电影的见解让我收获了很多。",
"Chat_PartnerTalk_Anbi_0_1_2_0_13": "下次有机会的话,我们再详细聊聊吧。",
"Chat_PartnerTalk_Anbi_0_1_2_0_15": "不过,我果然还是更喜欢圆满的结局。",
"Chat_PartnerTalk_Anbi_0_1_2_0_2": "绳匠,又遇到你了。",
"Chat_PartnerTalk_Anbi_0_1_2_0_3": "说起来,我有个关于电影的问题,想向你请教一下…",
"Chat_PartnerTalk_Anbi_0_1_2_0_9": "关于这部电影的结局,原来你是这么想的。",
"Chat_PartnerTalk_Anbi_0_1_2_1_6": "是最近受到热议的一部电影,我对它的结局稍微有些不解…",
"Chat_PartnerTalk_Anbi_0_1_2_2_7": "那你一定看过这部,是最近受到热议的电影,但是结局有点奇怪…",
"Chat_PartnerTalk_Anbi_0_2_1_0_1": "绳匠,谢谢你之前告诉我关于经营的技巧。",
"Chat_PartnerTalk_Anbi_0_2_1_0_14": "汉堡是最好吃的食物。",
"Chat_PartnerTalk_Anbi_0_2_1_0_2": "今天有一个非常严肃的问题想来问问你。",
"Chat_PartnerTalk_Anbi_0_2_1_0_3": "你有吃过中间不夹肉和菜,只夹炒面的汉堡吗?",
"Chat_PartnerTalk_Anbi_0_2_1_0_4": "妮可说那个叫炒面面包…",
"Chat_PartnerTalk_Anbi_0_2_1_0_5": "但是汉堡就是汉堡,怎么会变成面包?",
"Chat_PartnerTalk_Anbi_0_2_1_1_8": "…恕我不能理解这种定义方式。",
"Chat_PartnerTalk_Anbi_0_2_1_1_9": "汉堡就是汉堡,和面包是两种东西。嗯,绝对是这样。",
"Chat_PartnerTalk_Anbi_0_2_1_2_10": "嗯,我也觉得很好吃。",
"Chat_PartnerTalk_Anbi_0_2_1_2_11": "但是从综合层面来说,我还是更喜欢夹生菜和肉的汉堡。",
"Chat_PartnerTalk_Anbi_0_2_2_0_11": "你也要和我一起试试脑内电影吗?还是很有意思的。",
"Chat_PartnerTalk_Anbi_0_2_2_0_14": "脑内电影既有趣又省钱,妮可果然很厉害。",
"Chat_PartnerTalk_Anbi_0_2_2_0_2": "啊…你也在这里,好巧。",
"Chat_PartnerTalk_Anbi_0_2_2_0_3": "我并没有在发呆,只是在脑子里播放刚刚看完的电影而已。",
"Chat_PartnerTalk_Anbi_0_2_2_0_4": "妮可说,这样就等于用一张票看了两次电影,非常划算。",
"Chat_PartnerTalk_Anbi_0_2_2_1_7": "没错,妮可在省钱这方面很厉害的。",
"Chat_PartnerTalk_Anbi_0_2_2_1_8": "当然,在花钱方面也是。",
"Chat_PartnerTalk_Anbi_0_2_2_2_10": "不过不知道为什么,她自己总是省不下钱来…",
"Chat_PartnerTalk_Anbi_0_2_2_2_9": "为什么?我觉得妮可说得很对,她还教过我很多省钱妙招。",
"Chat_PartnerTalk_Anbi_1_1_1": "你好。",
"Chat_PartnerTalk_Anbi_1_1_2": "说起来,有个关于电影的事情想问问你…",
"Chat_PartnerTalk_Anbi_1_1_6": "谢谢,你对电影的见解让我收获了很多。",
"Chat_PartnerTalk_Anbi_1_1_7": "不过我之后还有安排,先走了。",
"Chat_PartnerTalk_Anbi_1_2_1": "刚好,我有一个非常严肃的问题问你。",
"Chat_PartnerTalk_Anbi_1_2_2": "你有吃过中间不夹肉和菜,只夹炒面的汉堡吗?",
"Chat_PartnerTalk_Anbi_1_2_3": "妮可说那是炒面面包——但是汉堡就是汉堡,怎么会变成面包?",
"Chat_PartnerTalk_Anbi_1_2_4_1": "…恕我不能理解这种定义方式。",
"Chat_PartnerTalk_Anbi_1_2_4_2": "汉堡和面包是两种东西。嗯,绝对是。",
"Chat_PartnerTalk_Anbi_1_2_5_1": "嗯,我也觉得很好吃。",
"Chat_PartnerTalk_Anbi_1_2_5_2": "但是从综合层面来说,还是不如汉堡。",
"Chat_PartnerTalk_Anbi_1_3_1": "好巧,你也在这里。",
"Chat_PartnerTalk_Anbi_1_3_2": "…啊,我并没有在发呆,只是在脑子里播放刚刚看完的电影而已。",
"Chat_PartnerTalk_Anbi_1_3_3": "妮可说,这样就等于用一张票看了两次电影,非常划算。",
"Chat_PartnerTalk_Anbi_1_3_4_1": "没错,妮可在省钱这方面很厉害的。",
"Chat_PartnerTalk_Anbi_1_3_4_2": "当然,在花钱方面也是。",
"Chat_PartnerTalk_Anbi_1_3_5_1": "为什么?我觉得妮可说得很对,她还教过我很多省钱妙招。",
"Chat_PartnerTalk_Anbi_1_3_5_2": "不过不知道为什么,她自己总是省不下钱来…",
"Chat_PartnerTalk_Anbi_1_4_1": "又遇见你了。",
"Chat_PartnerTalk_Anbi_1_4_2": "我正在统计狡兔屋这个月的收支情况。虽然比之前好了一些,但依然是赤字。",
"Chat_PartnerTalk_Anbi_1_4_3_1": "是的,妮可说过要减少开销。而且,她是一个很自律的人。",
"Chat_PartnerTalk_Anbi_1_4_3_2": "既然说了要减少开销,她就会一直一直说。",
"Chat_PartnerTalk_Anbi_1_4_3_5": "没事的,我相信妮可。",
"Chat_PartnerTalk_Anbi_1_4_3_6": "在她的管理下,狡兔屋总有一天可以摆脱赤字。",
"Chat_PartnerTalk_Anbi_1_4_3_7": "现在只是黎明前必经的黑暗而已,我是这么觉得的。",
"Chat_PartnerTalk_Anbi_1_4_4_1": "当然有过。",
"Chat_PartnerTalk_Anbi_1_4_4_2": "因为那个月,所有人都忘记记账了。",
"Chat_PartnerTalk_Anbi_1_4_4_5": "没问题的,因为现在的房东是个好人。",
"Chat_PartnerTalk_Anbi_1_4_4_6": "就算欠债也不会赶我们出去,所以不会流落街头。",
"Chat_PartnerTalk_Anbi_1_4_4_7": "如果实在到了山穷水尽的时候…大家在一起,也总有办法解决的。",
"Chat_PartnerTalk_Anbi_1_4_5": "无论如何,还是谢谢你的好意。",
"Chat_PartnerTalk_Anbi_1_4_6": "如果后续有什么我能帮忙的地方,直接联络我就好。",
"Chat_PartnerTalk_Anbi_1_4_7": "希望下个月的赤字情况能更好一些。",
"Chat_PartnerTalk_Anbi_2_1_1": "啊,是店长,我正打算去录像店找你。",
"Chat_PartnerTalk_Anbi_2_1_10_1": "妮可说过,只要不发出声音,就不算哭。",
"Chat_PartnerTalk_Anbi_2_1_10_2": "所以…我应该没有哭吧…",
"Chat_PartnerTalk_Anbi_2_1_11": "对了,以后我也能来这里找你要录像带的推荐吗?我会付钱的。",
"Chat_PartnerTalk_Anbi_2_1_14": "嗯!那今天就谢谢你了。",
"Chat_PartnerTalk_Anbi_2_1_15": "下次有机会的话,我们再一起看电影吧。",
"Chat_PartnerTalk_Anbi_2_1_4": "一起看吗…如果你不介意的话,当然可以。",
"Chat_PartnerTalk_Anbi_2_1_6": "结束了。《十万次心跳》果然和我记忆里的一样精彩。",
"Chat_PartnerTalk_Anbi_2_1_7": "尤其是最后高潮部分,母亲终于找到了她在空洞里失踪的孩子,两人紧紧拥抱在一起…",
"Chat_PartnerTalk_Anbi_2_1_8": "无论看多少次,这一幕都让我非常感动。",
"Chat_PartnerTalk_Anbi_2_1_9_1": "是吗?其实妮可也这么说过…",
"Chat_PartnerTalk_Anbi_2_1_9_2": "不过我好像只有看电影的时候才会这样。",
"Chat_PartnerTalk_Anbi_2_2_1": "真巧,又遇到你了。",
"Chat_PartnerTalk_Anbi_2_2_2": "最近播出的那部影片,你有看吗?",
"Chat_PartnerTalk_Anbi_2_2_6": "没错,关于这部电影的质量,我的感觉和你一样。",
"Chat_PartnerTalk_Anbi_2_2_7": "啊…一不小心聊了这么久。我接下来还有些事,下次见。",
"Chat_PartnerTalk_Anbi_2_3_1": "店长,听说「Random Play」总是能给顾客推荐最符合他们需求的录像带。",
"Chat_PartnerTalk_Anbi_2_3_2": "所以,可以麻烦你给我推荐一些影片吗?",
"Chat_PartnerTalk_Anbi_2_3_3": "只要是高质量的,我还没看过的电影就可以。",
"Chat_PartnerTalk_Anbi_2_3_4": "啊,对了,我目前已经看过的电影大概有这些…",
"Chat_PartnerTalk_Anbi_2_3_8": "我会认真看完你推荐的电影的。",
"Chat_PartnerTalk_Anbi_2_4_1": "又见面了。",
"Chat_PartnerTalk_Anbi_2_4_2": "我正在采购狡兔屋的员工餐食材。",
"Chat_PartnerTalk_Anbi_2_4_3": "妮可的指示是“尽量买又便宜又美味又量大又精致”的食物,你有什么建议吗?",
"Chat_PartnerTalk_Anbi_2_4_4_1": "这倒是个很特别的建议,是因为这种食物很难找到吗?",
"Chat_PartnerTalk_Anbi_2_4_4_2": "不过既然妮可说了「尽量」,那买不到也没有关系。我会努力找找看的。",
"Chat_PartnerTalk_Anbi_2_4_5_1": "嗯?难道录像店也需要做员工餐吗?",
"Chat_PartnerTalk_Anbi_2_4_5_2": "那我们一起找找符合这种标准的食物吧。",
"Chat_PartnerTalk_Anbi_2_4_7": "你还有什么要买的东西吗?我们可以一起。",
"Chat_PartnerTalk_Anbi_2_5_1": "是你啊。",
"Chat_PartnerTalk_Anbi_2_5_2": "我正在周围寻找一些合适的空镜场景,来搭配耳机里播放的轻音乐。",
"Chat_PartnerTalk_Anbi_2_5_3": "四舍五入,这样就像是在看一部文艺片。你要和我一起吗?",
"Chat_PartnerTalk_Anbi_2_5_5_1": "很天才吗?其实我是为了节约电影票钱而已…",
"Chat_PartnerTalk_Anbi_2_5_5_2": "因为妮可说我本月的电影消费已经超额了。",
"Chat_PartnerTalk_Anbi_2_5_7": "你还有什么要买的东西吗?我们可以一起。",
"Chat_PartnerTalk_Anbi_2_6_1": "好巧,你也在。我正在摄入汉堡,要分你一些吗?",
"Chat_PartnerTalk_Anbi_2_6_2_2": "而且即使是在战斗的间隙,也能几口吃完。",
"Chat_PartnerTalk_Anbi_2_6_3_1": "你不喜欢汉堡吗?",
"Chat_PartnerTalk_Anbi_2_6_3_2": "考虑口味,营养和性价比这几方面,汉堡是现代社会中综合评分最高的食物。推荐你尝试一下。",
"Chat_PartnerTalk_Anbi_3_1_1": "店长,我们又见面了。",
"Chat_PartnerTalk_Anbi_3_1_2": "对了,关于上次我借的那部录像带…",
"Chat_PartnerTalk_Anbi_3_1_6": "嗯,果然你也喜欢这种类型的片子。",
"Chat_PartnerTalk_Anbi_3_1_7": "你之后会经常来这里吗?我的意思是…如果以后也能和你像这样聊天的话,就好了。",
"Chat_PartnerTalk_Anbi_3_2_1": "妮可说,如果我总是偶遇一个人的话,通常是因为对方想从我这里得到些什么。",
"Chat_PartnerTalk_Anbi_3_2_2": "我认真分析了我们的每一次偶遇,觉得她说的很有道理。",
"Chat_PartnerTalk_Anbi_3_2_3": "所以,你想要的是「安比最爱歌单20首」,还是「安比精选百看不厌电影40部」?",
"Chat_PartnerTalk_Anbi_3_2_5_2": "如果你不想要歌单和影片推荐的话,我还有「安比印象最深刻纪录片10部」可以发给你。",
"Chat_PartnerTalk_Anbi_3_2_7": "我们的品味好像还挺相似的。",
"Chat_PartnerTalk_Anbi_3_3_1": "「重复的相遇,往往是某种宿命的预兆。」",
"Chat_PartnerTalk_Anbi_3_3_2": "这是我最近很喜欢的电影台词。无论如何,很高兴在这里遇见你。",
"Chat_PartnerTalk_Anbi_3_3_3": "这一句不是台词。",
"Chat_PartnerTalk_Anbi_3_3_4_1": "真、真的吗?",
"Chat_PartnerTalk_Anbi_3_3_4_2": "啊,我只是稍微有些意外…谢谢你,店长。",
"Chat_PartnerTalk_Anbi_3_3_5_1": "不,应该是我谢谢你才对…",
"Chat_PartnerTalk_Anbi_3_3_5_2": "谢谢你能在这里。",
"Chat_PartnerTalk_Anbi_3_3_7": "唔,真的说出这些,好像会有点不好意思…",
"Chat_PartnerTalk_Anbi_3_4_1": "啊,店长,我刚好在找你。",
"Chat_PartnerTalk_Anbi_3_4_2": "这是我最近出任务时得到一些小东西",
"Chat_PartnerTalk_Anbi_3_4_3": "我想它可能对你有用,所以,送给你。",
"Chat_PartnerTalk_Anbi_3_4_4": "收到了安比赠送的礼物",
"Chat_PartnerTalk_Anbi_3_4_5": "不是什么昂贵的东西,",
"Chat_PartnerTalk_Nico_10_01": "巧了店长,又碰到你了。",
"Chat_PartnerTalk_Nico_10_02": "哦对了,前段时间我接了单生意,搞到了一些稀奇的纪念品,也给你一个吧!",
"Chat_PartnerTalk_Nico_10_03": "啊呀,不要用那种怀疑的眼神看着我嘛,真的是送给你的,不会乘机讹你钱的!",
"Chat_PartnerTalk_Nico_11_01": "这是我刚做的指甲,怎么样,好看嘛?",
"Chat_PartnerTalk_Nico_11_02": "你也只能说好看!要是说不好看的话,我就…",
"Chat_PartnerTalk_Nico_11_03": "我就拿你钱包里的钱再去重做一次!",
"Chat_PartnerTalk_Nico_11_04": "好看(即答)",
"Chat_PartnerTalk_Nico_11_05": "非常好看",
"Chat_PartnerTalk_Nico_11_06": "和妮可一同度过了一段有趣的时光。",
"Chat_PartnerTalk_Nico_12_01": "这么巧,店长你也在!快站到我面前,对对就是这个角度,能挡住我的脸就行。",
"Chat_PartnerTalk_Nico_12_02": "你那是什么表情,我才没有怕被仇家认出来!",
"Chat_PartnerTalk_Nico_12_03": "只是在躲一些小小的欠债而已…",
"Chat_PartnerTalk_Nico_12_04": "看起来可不是小欠债。",
"Chat_PartnerTalk_Nico_12_05": "不如叫治安官来吧。",
"Chat_PartnerTalk_Nico_12_06": "和妮可一起度过了一段有趣的时光。",
"Chat_PartnerTalk_Nico_13_01": "哟,店长,今天生意如何?",
"Chat_PartnerTalk_Nico_13_02": "还不错吧。",
"Chat_PartnerTalk_Nico_13_03": "这可是商业机密。",
"Chat_PartnerTalk_Nico_13_04": "是吗?我可是敲到了——啊不,是挣到了一大笔呢。",
"Chat_PartnerTalk_Nico_13_05": "想知道稳赚不赔的经营秘诀嘛?付亿点点学费我就传授给你!",
"Chat_PartnerTalk_Nico_13_06": "诶,以我们的交情,竟然还要保密?",
"Chat_PartnerTalk_Nico_13_07": "在怎么做生意赚钱这件事上,我可是你的前辈呢!要不要我教你?",
"Chat_PartnerTalk_Nico_13_08": "请教给我!",
"Chat_PartnerTalk_Nico_13_09": "请免费教给我!",
"Chat_PartnerTalk_Nico_13_10": "和妮可讨论了关于经营的话题,好孩子不能学的技巧太多了…",
"Chat_PartnerTalk_Nico_14_01": "啊呀,是录像店的店长?没想到会在这里遇到你~",
"Chat_PartnerTalk_Nico_14_02": "其实最近有件事,我想听听你的看法…",
"Chat_PartnerTalk_Nico_14_03": "请说请说。",
"Chat_PartnerTalk_Nico_14_04": "妮可也有搞不定的事?",
"Chat_PartnerTalk_Nico_14_05": "偶遇了妮可,和她闲聊消磨了些时间。",
"Chat_PartnerTalk_Nico_14_06": "不愧是你,提的意见都很有建设性呢。",
"Chat_PartnerTalk_Nico_14_07": "可惜我接下来还有事…下次见的时候我们再细聊!约好了哦!",
"Chat_PartnerTalk_Nico_15_01": "这是…一对漂亮的耳坠?怎么,是要送给我的嘛?",
"Chat_PartnerTalk_Nico_15_02": "是的,送给你。",
"Chat_PartnerTalk_Nico_15_03": "你猜。",
"Chat_PartnerTalk_Nico_15_04": "谢啦,这个看起来还蛮贵的呢,一定能卖个好价钱~",
"Chat_PartnerTalk_Nico_15_05": "开玩笑的啦!你送我的东西怎么会舍得卖掉,我会好好收起来等升值的!",
"Chat_PartnerTalk_Nico_15_06": "我猜就是送给我的!不错不错,既然你都这么诚心诚意了,那我就勉为其难收下好啦!",
"Chat_PartnerTalk_Nico_15_07": "嘻嘻,听说这种材质的耳环不仅能提升运气,还能招财呢!不愧是你,最懂我想要什么了~",
"Chat_PartnerTalk_Nico_15_08": "妮可很珍重地收下了耳坠,开开心心地离开了。",
"Chat_PartnerTalk_Nico_16_01": "店长!我刚好要找你呢。",
"Chat_PartnerTalk_Nico_16_02": "看这个收藏品,怎么样,漂亮吧?是我好不容易搞来的珍稀货色,很贵很贵的!",
"Chat_PartnerTalk_Nico_16_03": "喏,送给你了,就当是之前的回礼~我妮可别的不说,对朋友还是很义气的!",
"Chat_PartnerTalk_Nico_17_01": "巧了,店长,你也在这里闲逛?",
"Chat_PartnerTalk_Nico_17_02": "先说好,我可绝对不是因为接不到委托才在这里晃悠碰运气的!",
"Chat_PartnerTalk_Nico_17_03": "所以…你要不要和我一起打发时间?",
"Chat_PartnerTalk_Nico_17_04": "乐意之至。",
"Chat_PartnerTalk_Nico_17_05": "我是因为没生意才在这的。",
"Chat_PartnerTalk_Nico_17_06": "和妮可一同度过了一段愉快的时光。",
"Chat_PartnerTalk_Nico_18_01": "果然遇到你了~",
"Chat_PartnerTalk_Nico_18_02": "占卜日运说,我今天会遇到命中注定的贵人呢。",
"Chat_PartnerTalk_Nico_18_03": "所以…你是不是带着几个亿的项目来要和我谈合作?",
"Chat_PartnerTalk_Nico_18_04": "重点是不是错了?",
"Chat_PartnerTalk_Nico_18_05": "我也想有几个亿的项目。",
"Chat_PartnerTalk_Nico_18_06": "和妮可一同度过了一段愉快的时光。",
"Chat_PartnerTalk_Nico_19_01": "又遇到你啦。",
"Chat_PartnerTalk_Nico_19_02": "对了,这个你应该用得上,送给你啦!",
"Chat_PartnerTalk_Nico_19_03": "不要太感谢我哦~",
"Chat_PartnerTalk_Nico_1_01": "啊,是你吗店长?真巧啊。",
"Chat_PartnerTalk_Nico_1_02": "对了,你那边有听说吗,最近街上啊…",
"Chat_PartnerTalk_Nico_1_03": "听说了。",
"Chat_PartnerTalk_Nico_1_04": "没听说…",
"Chat_PartnerTalk_Nico_1_05": "偶遇了妮可,和她闲聊消磨了些时间。\r\r\n不愧是什么活都接的「狡兔屋」,任何情报都不放过…",
"Chat_PartnerTalk_Nico_1_06": "看来还是我的消息更灵通呢~",
"Chat_PartnerTalk_Nico_1_07": "好啦,我接下来还要赶时间,下此再见咯!",
"Chat_PartnerTalk_Nico_2_01": "店长,你怎么也在这里!真不走运,又来一个竞争对手…",
"Chat_PartnerTalk_Nico_2_02": "等等,你没打算去五分钟之后开始的促销大卖场?",
"Chat_PartnerTalk_Nico_2_03": "真巧真巧,这都能遇到,我们果然很有缘分呢~",
"Chat_PartnerTalk_Nico_2_04": "确实有缘分。",
"Chat_PartnerTalk_Nico_2_05": "你变脸也太快了吧。",
"Chat_PartnerTalk_Nico_2_06": "和妮可一同度过了一段悠闲的时光。",
"Chat_PartnerTalk_Nico_3_01": "店长,有没有兴趣和我做个交易?",
"Chat_PartnerTalk_Nico_3_02": "我把这张打折拉面券送给你,你去买一碗拉面送我。怎么样,很公平吧?",
"Chat_PartnerTalk_Nico_3_03": "记得多加点辣椒哦,我喜欢~!",
"Chat_PartnerTalk_Nico_3_04": "太「公平」了。",
"Chat_PartnerTalk_Nico_3_05": "我这就去买。",
"Chat_PartnerTalk_Nico_3_06": "和妮可一同度过了一段悠闲(?)的时光。",
"Chat_PartnerTalk_Nico_4_01": "好巧啊店长,这是我刚在拍卖会上抢到的艺术品,你感兴趣吗?跳楼价,只要8888!",
"Chat_PartnerTalk_Nico_4_02": "这个在杂货店只卖八十八",
"Chat_PartnerTalk_Nico_4_03": "感觉有点太贵了…",
"Chat_PartnerTalk_Nico_4_04": "怎么可能,我的进货价都要888呢——",
"Chat_PartnerTalk_Nico_4_05": "等等,你那怜悯的表情是怎么回事…你该不会觉得我被骗了吧!",
"Chat_PartnerTalk_Nico_4_06": "很有可能。",
"Chat_PartnerTalk_Nico_4_07": "你还是赶快确认一下吧。",
"Chat_PartnerTalk_Nico_4_08": "这么说来,好像是有点不对劲…可恶,那个该死的商贩,我这就去找他算账!",
"Chat_PartnerTalk_Nico_4_09": "还好有你提醒。这次就当我妮可欠你个人情,有机会一定还!",
"Chat_PartnerTalk_Nico_4_10": "哪里贵啦?你看这精巧的做工——虽然有的地方有点毛边。这完美的色泽——呃可能是故意做旧的吧…",
"Chat_PartnerTalk_Nico_4_11": "…怎么越看越觉得眼熟,好像杂货店也有在卖一样的商品…",
"Chat_PartnerTalk_Nico_4_12": "有没有一种可能…",
"Chat_PartnerTalk_Nico_4_13": "你被骗了?",
"Chat_PartnerTalk_Nico_4_14": "绝无可能!我妮可这么精明,怎么会被骗呢!",
"Chat_PartnerTalk_Nico_4_15": "……",
"Chat_PartnerTalk_Nico_4_16": "可恶,我这就去找那个无良商贩黑吃黑——啊不,是讨回公道!",
"Chat_PartnerTalk_Nico_4_17": "仔细想想,这也算个机会,说不定能从那个无良商贩身上反捞点油水呢~",
"Chat_PartnerTalk_Nico_4_18": "总之今天谢谢你了,店长。对了,这是我的号码,以后有事可以直接找我~对你,免联络费哟。",
"Chat_PartnerTalk_Nico_4_19": "获得【妮可】的私人账号,可以和她互发私信了。",
"Chat_PartnerTalk_Nico_5_01": "哟,店长!最近过得如何,需要狡兔屋帮你介绍些生意吗?看在我们是老熟人的份上,中介费可以打9.8折哦!",
"Chat_PartnerTalk_Nico_6_01": "店长?真巧,没想到会在这里遇到你。",
"Chat_PartnerTalk_Nico_6_02": "我跟你说,今天发生了一件大事呢…",
"Chat_PartnerTalk_Nico_6_03": "什么大事?",
"Chat_PartnerTalk_Nico_6_04": "哦,你说那件事是吧…",
"Chat_PartnerTalk_Nico_6_05": "偶遇了妮可,和她闲聊消磨了些时间。",
"Chat_PartnerTalk_Nico_6_06": "对吧对吧,你也觉得很不可思议吧!",
"Chat_PartnerTalk_Nico_6_07": "哎呀,不知不觉都这个时候了。我之后还有点事,就先走啦。下次见!",
"Chat_PartnerTalk_Nico_7_01": "诶,你干嘛突然塞给我一对蝴蝶结发绳?这是什么珍惜收藏品吗,需要动用我妮可的渠道帮你高价卖出嘛?",
"Chat_PartnerTalk_Nico_7_02": "送给你的。",
"Chat_PartnerTalk_Nico_7_03": "寄存在你那里。",
"Chat_PartnerTalk_Nico_7_04": "哎呀,那多不好意思~俗话说得好,无功不受禄——",
"Chat_PartnerTalk_Nico_7_05": "所以我帮你揽了这么多生意,收点小礼物也是应该的!谢啦~",
"Chat_PartnerTalk_Nico_7_06": "我懂我懂,你其实是想把这个送给我对吧?",
"Chat_PartnerTalk_Nico_7_07": "毕竟在我妮可的字典里,「寄存」的意思就等同于「赠送」呢~谢啦!",
"Chat_PartnerTalk_Nico_7_08": "妮可收下了蝴蝶结发绳,开开心心地离开了。",
"Chat_PartnerTalk_Nico_8_01": "对了店长,你们录像店生意这么好,是不是什么片子都有呀?",
"Chat_PartnerTalk_Nico_8_02": "听说除了主流影片之外,你们还偷偷收藏了更贵,更隐秘的,不能被其他人看到的那种片子?",
"Chat_PartnerTalk_Nico_8_03": "这话可不能乱说。",
"Chat_PartnerTalk_Nico_8_04": "我们从来不做违法的事情。",
"Chat_PartnerTalk_Nico_8_05": "你想到哪里去了,我是说那种已经绝版的珍贵影片啦!",
"Chat_PartnerTalk_Nico_8_06": "有一部叫做「第一杯土」的影片,你们有印象吗?讲艾利都建城家族故事的。",
"Chat_PartnerTalk_Nico_8_07": "黑市上有人正在收购这部片子的录像带,据说因为数量太少,价格开得很高呢。",
"Chat_PartnerTalk_Nico_8_08": "我当然知道这部片子…",
"Chat_PartnerTalk_Nico_8_09": "但你不会是想低买高卖吧。",
"Chat_PartnerTalk_Nico_8_10": "才不是,我妮可是这样的人吗?",
"Chat_PartnerTalk_Nico_8_11": "是我个人对这部片子内容感兴趣啦,毕竟这可是那个大名鼎鼎的梅弗劳尔家族的发家史诶!",
"Chat_PartnerTalk_Nico_8_12": "虽然经过了一些改编,但肯定也有不少可供参考的干货。",
"Chat_PartnerTalk_Nico_8_13": "总之如果你能搞到这部影片,一定要记得联络我,价格什么的都好说!",
"Chat_PartnerTalk_Nico_8_14": "赠送录像带",
"Chat_PartnerTalk_Nico_8_15": "诶,这录像带是…是我之前超想要的「第一杯土」?!",
"Chat_PartnerTalk_Nico_8_16": "原来你已经搞到手了啊,真不愧是新艾利都最厉害的录像店老板!",
"Chat_PartnerTalk_Nico_8_17": "说吧,什么价?看在我们这么熟的份上,稍微少点呗~",
"Chat_PartnerTalk_Nico_8_18": "不卖。",
"Chat_PartnerTalk_Nico_8_19": "送给你。",
"Chat_PartnerTalk_Nico_8_20": "什么,不卖?!这你就不够意思了,哪有不卖还专门拿出来炫耀的。",
"Chat_PartnerTalk_Nico_8_21": "不卖,但是可以送给你。",
"Chat_PartnerTalk_Nico_8_22": "…你说真的?那我可就不客气地收下了哦?",
"Chat_PartnerTalk_Nico_8_23": "原来你这么大方,真不愧是我妮可的朋友!",
"Chat_PartnerTalk_Nico_8_24": "这个人情我记下啦,之后肯定会多来你们这关照生意的!",
"Chat_PartnerTalk_Nico_8_25": "你说真的?这部影片的价格现在可不算低哦?",
"Chat_PartnerTalk_Nico_8_26": "嗯,送给你。",
"Chat_PartnerTalk_Nico_8_27": "不愧是「法厄同」,出手就是大方~既然如此,那我就收下了。",
"Chat_PartnerTalk_Nico_8_28": "让我想想,该怎么感谢你呢…果然还是多关照关照你们的生意吧!",
"Chat_PartnerTalk_Nico_8_29": "不管是「哪一边」的生意,我妮可之后都会多多来找你的!",
"Chat_PartnerTalk_Nico_9_01": "店长,看来你们录像店最近的生意很不错嘛!",
"Chat_PartnerTalk_Nico_9_02": "有很多人都在夸「Random Play」推荐的录像带超~有品味的哟~",
"Chat_PartnerTalk_Nico_9_03": "所以,咱们打个商量,这部片子的租借费用给我打个折怎么样?",
"Chat_PartnerTalk_Nico_9_04": "我是帮安比来借的,那家伙每月的开销大头都用在这里和电影院了,怎么也得量大优惠一下吧?",
"Chat_PartnerTalk_Nico_9_05": "本店不搞批发。",
"Chat_PartnerTalk_Nico_9_06": "真的是给安比的?",
"Chat_PartnerTalk_Nico_9_07": "和妮可进行了一番是否打折的讨价还价,最终以9.8折的价格达成了交易。",
"Chat_PasserBy00_0201_01": "唉,磨磨蹭蹭出门又迟到了,得请同事们喝咖啡了。",
"Chat_PasserBy00_0201_02": "今天买什么口味的好呢…",
"Chat_PasserBy00_0201_name": "汉娜",
"Chat_PasserBy00_04_01": "说到扭蛋,前段日子我去了一家扭蛋拉面店,里面点菜全部用抽扭蛋的形式,抽到什么吃什么,我那次就抽到超稀有的新品拉面扭蛋了。",
"Chat_PasserBy00_04_02": "运气那么好!快说说,味道怎么样?",
"Chat_PasserBy00_04_03": "超级——难吃!新品果然都是噱头,就是用来骗试吃小白鼠的。",
"Chat_PasserBy00_04_04": "啊?这样吗,我也收到了一张锦鲤面馆的赏味秘券,似乎也是新品拉面试吃的机会,听你这么一说我不敢去了…",
"Chat_PasserBy00_04_05": "锦鲤面馆值得信赖。",
"Chat_PasserBy00_04_06": "真的吗?要不…把券送给你吧!就请你帮我试吃一下了!",
"Chat_PasserBy00_04_07": "如果新品拉面难吃的话不要怂,一定要大声说难吃!",
"Chat_PasserBy00_04_08": "如果好吃的话就说还可以!",
"Chat_PasserBy00_04_09": "为什么?",
"Chat_PasserBy00_04_10": "嘿嘿,这样定价就会便宜些!",
"Chat_PasserBy00_04_name1": "康",
"Chat_PasserBy00_04_name2": "贾克斯",
"Chat_PasserBy00_05_01": "试吃的事就交给你了。",
"Chat_PasserBy00_05_02": "别光顾着吃哦,记得评价!",
"Chat_PasserBy00_05_name1": "康",
"Chat_PasserBy00_05_name2": "贾克斯",
"Chat_PasserBy00_06_01": "乔普师傅,请看这个。",
"Chat_PasserBy00_06_02": "什么?哦哦哦,是赏味秘券啊!你从哪儿弄到的?无所谓了!只要有这个秘券就能获得新品拉面试吃的机会哦!",
"Chat_PasserBy00_06_03": "来,拿来我看看,嗯…是「青」券啊,好咧,黑碗青椒鸡汤面马上就来!",
"Chat_PasserBy00_06_04": "乔普师傅好像特别兴奋…",
"Chat_PasserBy00_06_05": "那当然,对于辛苦研究的新品,我可是很有自信的!况且你也是老食客了,你的评价很有参考价值!",
"Chat_PasserBy00_06_06": "如果反响好的话,我就直接把它加入菜单里!",
"Chat_PasserBy00_06_07": "这位客人,想尝尝什么?",
"Chat_PasserBy00_06_name": "乔普师傅",
"Chat_PasserBy00_07_01": "怎么办,扔掉又太浪费了…",
"Chat_PasserBy00_07_02": "怎么了?",
"Chat_PasserBy00_07_03": "我手上有一张锦鲤面馆的赏味秘券,看上面的描述,是可以去现场吃一种很辣很辣的新款拉面。",
"Chat_PasserBy00_07_04": "我吃一点辣就会痛苦地涕泪横流,特辣拉面,我一定会晕倒在店里的!但是不去又太可惜了…",
"Chat_PasserBy00_07_05": "这样吧,你喜欢锦鲤面馆的拉面吗,把券卖给你好不好?就收一碗正常拉面的价,「4000丁尼」!",
"Chat_PasserBy00_07_name": "瑞妮",
"Chat_PasserBy00_08_01": "喜欢吃拉面的话,我强烈推荐试一试,只卖你「4000丁尼」嘛。",
"Chat_PasserBy00_08_02": "要是拿到的是不辣的赏味券,我就自己去吃了…",
"Chat_PasserBy00_08_03": "卖给我吧,我爱拉面!",
"Chat_PasserBy00_08_04": "很辣很辣…考虑一下…",
"Chat_PasserBy00_08_05": "太好了!那这个券就归你了!看来…你是很能吃辣的人呢~",
"Chat_PasserBy00_08_06": "莫非…你也和我一样,一吃辣就会泪流满面?",
"Chat_PasserBy00_09_01": "希望这个新品拉面合你口味。",
"Chat_PasserBy00_100_01": "希斯利,希斯利…",
"Chat_PasserBy00_101_01": "说了多少遍了,我就是希斯利!",
"Chat_PasserBy00_101_02": "不,你不是。希斯利已经死了。",
"Chat_PasserBy00_101_03": "怎么可能!你看这块狗牌,上面的名字…",
"Chat_PasserBy00_101_04": "那是他的遗物。我们在昨天回收到了希斯利的邦布,里面有零星的影像碎片。",
"Chat_PasserBy00_101_05": "希斯利是一名军人,在执行救援任务时为了保护受困的平民,选择了只身吸引大量以骸。",
"Chat_PasserBy00_101_06": "邦布最后的影像,是他把一块狗牌和防身用的多功能军刀交给了那个平民,而那人就是你。",
"Chat_PasserBy00_101_07": "你应该也找到了吧,他留给你的军刀,上面刻着他名字的缩写。",
"Chat_PasserBy00_101_08": "的确…我以为这是我…他…",
"Chat_PasserBy00_101_09": "我理解你的心情,请跟我走吧,我们还有一些事要详谈,家人们也在等你回去。",
"Chat_PasserBy00_101_10": "(获得了「多功能军刀」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_101_name01": "「希斯利」",
"Chat_PasserBy00_101_name02": "政府工作员",
"Chat_PasserBy00_102_01": "…谢谢你,希斯利。",
"Chat_PasserBy00_103_01": "阿嚏,阿嚏!阿——嚏!",
"Chat_PasserBy00_103_02": "别,别这么看着我,我不是感冒!只是有些猫毛过敏… ",
"Chat_PasserBy00_103_03": "猫毛过敏?",
"Chat_PasserBy00_103_04": "是啊,因为这个原因,家里不许我养猫,只能每天撸一撸街上的流浪猫。",
"Chat_PasserBy00_103_05": "可最近到掉毛的季节了,用手撸没几下,猫毛就满天飞,手上和像戴了个毛手套似的。",
"Chat_PasserBy00_103_06": "这下连口罩戴口罩不管用了,我得买一个猫毛梳,给猫猫们好好梳理一下!",
"Chat_PasserBy00_103_07": "可你的过敏… ",
"Chat_PasserBy00_103_08": "一边打喷嚏一边梳理!",
"Chat_PasserBy00_103_09": "(获得了「猫毛针梳」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_103_name": "卡特琳娜",
"Chat_PasserBy00_104_01": "顺便再买一盒口罩吧,多戴几层的话… ",
"Chat_PasserBy00_105_01": "吓死我了!以我的胆量果然不适合看鬼片!",
"Chat_PasserBy00_105_02": "这下完了,晚上不敢上床睡觉了…",
"Chat_PasserBy00_105_03": "鬼片里都是假的。",
"Chat_PasserBy00_105_04": "我知道,我也知道都是假的,但我就是不行啦…总觉得床底下藏着什么东西,在卫生间刷牙也忍不住回头看…",
"Chat_PasserBy00_105_05": "啊,片子里说,鬼怪都怕盐!我要买几大袋盐,洒在房间的每个角落!",
"Chat_PasserBy00_105_06": "那也是假的…",
"Chat_PasserBy00_105_07": "(获得了「大袋食盐」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_105_name": "苏娜",
"Chat_PasserBy00_106_01": "食盐的话…杂货店应该有卖!",
"Chat_PasserBy00_107_01": "怎么还没开店啊,再这样下去…决战的日子就到了!",
"Chat_PasserBy00_107_02": "决战?",
"Chat_PasserBy00_107_03": "是啊!我已经向同桌发出了决斗函,下周我们就要决一死战,用实力证明谁才是星徽骑士的最强粉丝!",
"Chat_PasserBy00_107_04": "虽然我胜券在握,但如果能拥有超稀有的绝对星等系列限定星徽盲盒隐藏款,那无疑才是完美的胜利!",
"Chat_PasserBy00_107_05": "而那个绝对星等系列限定星徽盲盒隐藏款只有在这家店能抽到了!",
"Chat_PasserBy00_107_06": "名字也太长了!",
"Chat_PasserBy00_107_07": "啊啊啊拜托了,一定要赶在决斗日前恢复营业啊!我钱都攒好了!",
"Chat_PasserBy00_107_08": "(获得了「决斗邀请函」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_107_name": "帕克",
"Chat_PasserBy00_108_01": "这店装修也太慢了!我的超稀有绝对星等系列限…",
"Chat_PasserBy00_109_01": "唉,真是太惨了…要去当伴郎了…",
"Chat_PasserBy00_109_02": "这不是好事嘛。",
"Chat_PasserBy00_109_03": "一点也不好!我们大学时期8个最要好的室友互相约定,谁结婚大家就要去给他当伴郎。",
"Chat_PasserBy00_109_04": "结果这回室友结婚,只邀请了我一个当伴郎…",
"Chat_PasserBy00_109_05": "说明你们关系最好?",
"Chat_PasserBy00_109_06": "因为其他6个人都是已婚人士了!",
"Chat_PasserBy00_109_07": "唉…这下惨了,等到我结婚的时候,一个室友伴郎都请不到了…",
"Chat_PasserBy00_109_08": "亏我还自信满满地定制了7个纪念版伴郎领结…他们也…太快了!",
"Chat_PasserBy00_109_09": "(获得了「伴郎领结」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_109_name": "雷",
"Chat_PasserBy00_10_01": "怎么搞的…约会还迟到!",
"Chat_PasserBy00_10_02": "还神神秘秘地说什么惊喜晚餐…该不会是喝烛光西北风吧,真是的!",
"Chat_PasserBy00_10_name": "塞拉",
"Chat_PasserBy00_110_01": "要不假装生病不去了吧…",
"Chat_PasserBy00_111_01": "不是说好了嘛,按照篮球战术板上的战术准没问题!",
"Chat_PasserBy00_111_02": "可我觉得还是用三角战术更好…我们的中锋有绝对的身高优势,在高位掩护下能更有效地发起攻击…",
"Chat_PasserBy00_111_03": "怕什么!我见识过对方的比赛,他们体能很差的,比赛过半就跟不上我们的节奏了!",
"Chat_PasserBy00_111_04": "既然你这么坚持…我也只有相信队员们的实力了。",
"Chat_PasserBy00_111_05": "好,那么…战术确定!",
"Chat_PasserBy00_111_06": "走!去电玩厅![爆裂篮球]启动!",
"Chat_PasserBy00_111_07": "(获得了「篮球战术板」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_111_name01": "威",
"Chat_PasserBy00_111_name02": "罗伯特",
"Chat_PasserBy00_112_01": "我们真要带着篮球战术板去电玩厅吗…",
"Chat_PasserBy00_112_02": "那样才有身临其境的感觉嘛!",
"Chat_PasserBy00_113_01": "怎么样,想好怎么表达诚意了吗?",
"Chat_PasserBy00_113_02": "你该不会连「2000丁尼」都不肯出吧?",
"Chat_PasserBy00_113_name": "卡丽莲",
"Chat_PasserBy00_114_01": "连你也没有30份「塑化镀剂」吗?这果然不是普通市民能够拿到的东西啊…",
"Chat_PasserBy00_114_name": "卡丽莲",
"Chat_PasserBy00_115_01": "只收你「6000丁尼」如何?什么…你连6000丁尼都没有啊?",
"Chat_PasserBy00_115_02": "嚯!我头一回遇见比我还窘迫的人!",
"Chat_PasserBy00_115_name": "杰洛",
"Chat_PasserBy00_116_01": "「2000丁尼」都没有?别骗我了!不想买就直说!",
"Chat_PasserBy00_116_name": "金",
"Chat_PasserBy00_117_01": "不会吧…你连「2000丁尼」都没有?",
"Chat_PasserBy00_117_02": "要不…你回去向爸妈要点零花钱吧,我在这里等你。",
"Chat_PasserBy00_117_name": "贝拉",
"Chat_PasserBy00_118_01": "「4000丁尼」也没有吗?看样子你也不是能吃得起拉面的人呢…",
"Chat_PasserBy00_118_name": "瑞妮",
"Chat_PasserBy00_119_01": "没有「2000丁尼」?…唉,果然是运气背!",
"Chat_PasserBy00_119_name": "纳尔",
"Chat_PasserBy00_11_01": "如果他敢放我鸽子!…",
"Chat_PasserBy00_120_01": "呼——呼——总算甩掉了…跟踪狂太可怕了!",
"Chat_PasserBy00_120_02": "有跟踪狂?!",
"Chat_PasserBy00_120_03": "是啊!从文具店买完东西出来,就发现好几个背着大包小包的陌生人跟着我!我转弯他们也转弯,我跑他们也跟着跑!好不容易才甩掉他们,东西都没来得及放包里…",
"Chat_PasserBy00_120_04": "你买的东西是?",
"Chat_PasserBy00_120_05": "啊,是这个,我看这面小旗子上的花纹很好看,就想买了放在公司前台,嗯?仔细一看旗子上好像印着几个字…",
"Chat_PasserBy00_120_06": "「新艾利都导游旗」…",
"Chat_PasserBy00_120_07": "(获得了「导游旗」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_120_name": "黛西",
"Chat_PasserBy00_121_01": "我刚才…是不是制造了几个迷路游客?…",
"Chat_PasserBy00_122_01": "好!树枝弹弓做好了!就差子弹了,找点小石头吧…",
"Chat_PasserBy00_122_02": "玩弹弓是很危险的!",
"Chat_PasserBy00_122_03": "会伤到人和小动物的!",
"Chat_PasserBy00_122_04": "呃,你说得对。就没有那种…即使不小心打到人,对方也不会生气的子弹吗…",
"Chat_PasserBy00_122_05": "啊对了,用丁尼当子弹吧!即使被丁尼打到,也会开心地收下吧?",
"Chat_PasserBy00_122_06": "(获得了「枯枝弹弓」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_122_name": "皮特",
"Chat_PasserBy00_123_01": "丁尼还不行的话,就弄点高价值收藏纪念币!",
"Chat_PasserBy00_124_01": "这对玻璃杯看起来不错,明天聚餐的时候摆出来一定很有派头…",
"Chat_PasserBy00_124_02": "真的吗?",
"Chat_PasserBy00_124_03": "当然!往里面倒上半罐可乐…",
"Chat_PasserBy00_124_04": "扔两块冰块,插半片柠檬,摇晃杯子抿上一口,细品酷爽的碳酸气泡在嘴里跳舞…你不觉得很有格调吗!",
"Chat_PasserBy00_124_05": "(获得了「殷红之杯」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_124_name": "约克亚",
"Chat_PasserBy00_125_01": "喝之前再戴个白领巾…",
"Chat_PasserBy00_126_01": "啊…我恋爱了!好想见她一面…",
"Chat_PasserBy00_126_02": "怎么了?",
"Chat_PasserBy00_126_03": "最近在古董店淘到一枚老旧怀表。怀表已经不工作了,但是里面夹着一张少女的照片,实在是…太美了!",
"Chat_PasserBy00_126_04": "那天起我就再也睡不好觉了,一定要想办法找到怀表的主人,多了解一些那个少女的事情…",
"Chat_PasserBy00_126_05": "少女现在已经是老奶奶了吧。",
"Chat_PasserBy00_126_06": "……",
"Chat_PasserBy00_126_07": "(恍然大悟→晴天霹雳→逐渐崩溃→呆若木鸡)",
"Chat_PasserBy00_126_08": "(获得了「古旧怀表」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_126_name": "塞斯蒂安",
"Chat_PasserBy00_127_01": "……",
"Chat_PasserBy00_128_01": "你怎么可以未经我同意就把我桌上的东西处理掉!你都不知道它的价值有多贵重!",
"Chat_PasserBy00_128_02": "那个能有多贵重嘛!容量又小,拿着又重。玻璃杯盖还特别紧,倒个水都不方便,我想扔了给你换个新的嘛!",
"Chat_PasserBy00_128_03": "你在说什么啊,那可是我攒了一个月工资买的变焦镜头啊!",
"Chat_PasserBy00_128_04": "啊…那个不是保温杯?",
"Chat_PasserBy00_128_05": "(获得了「变焦镜头」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_128_name01": "瓦乔",
"Chat_PasserBy00_128_name02": "莉莉安娜",
"Chat_PasserBy00_129_01": "……",
"Chat_PasserBy00_129_02": "糟了糟了,这可怎么办…",
"Chat_PasserBy00_12_01": "糟了糟了,券呢!明明放在口袋里的…",
"Chat_PasserBy00_12_02": "东西丢了?",
"Chat_PasserBy00_12_03": "是啊!我准备了两张锦鲤面馆的赏味秘券,想要给女友一个惊喜晚餐,但是…",
"Chat_PasserBy00_12_04": "都快到碰面地点了才发现,掉了一张!这,只有1张怎么吃都很尴尬啊,我自己吃新品拉面肯定不合适,给她吃又有点不甘心…另外1张券掉到哪里去了啊…",
"Chat_PasserBy00_12_05": "有个女生在拉面店门口等人…",
"Chat_PasserBy00_12_06": "啊!果然她已经到了吗,这,这这这…谢谢你提醒我,这张赏味券就送给你吧。我得赶紧改变策略,考虑换个吃饭的地方…",
"Chat_PasserBy00_12_name": "卡洛斯",
"Chat_PasserBy00_13_01": "快开动脑筋卡洛斯!哪里还有惊喜晚餐…",
"Chat_PasserBy00_14_01": "这位客人,想尝尝什么?",
"Chat_PasserBy00_14_02": "乔普师傅,请看这个。",
"Chat_PasserBy00_14_03": "什么?哦哦哦,是赏味秘券啊!你从哪儿弄到的?无所谓了!只要有这个秘券就能获得新品拉面试吃的机会哦!",
"Chat_PasserBy00_14_04": "来,拿来我看看,嗯…是「鲜」券啊,好咧,黑碗生鲜冰汤面马上就来!",
"Chat_PasserBy00_14_05": "乔普师傅好像特别兴奋…",
"Chat_PasserBy00_14_06": "那当然,对于辛苦研究的新品,我可是很有自信的!况且你也是老食客了,你的评价很有参考价值!",
"Chat_PasserBy00_14_07": "如果反响好的话,我就直接把它加入菜单里!",
"Chat_PasserBy00_14_name": "乔普师傅",
"Chat_PasserBy00_15_01": "这位客人,想尝尝什么?",
"Chat_PasserBy00_15_02": "乔普师傅,请看这个。",
"Chat_PasserBy00_15_03": "什么?哦哦哦,是赏味秘券啊!你从哪儿弄到的?无所谓了!只要有这个秘券就能获得新品拉面试吃的机会哦!",
"Chat_PasserBy00_15_04": "来,拿来我看看,嗯…是「赤」券啊,好咧,黑碗红椒鸡汤面马上就来!",
"Chat_PasserBy00_15_05": "乔普师傅好像特别兴奋…",
"Chat_PasserBy00_15_06": "那当然,对于辛苦研究的新品,我可是很有自信的!况且你也是老食客了,你的评价很有参考价值!",
"Chat_PasserBy00_15_07": "如果反响好的话,我就直接把它加入菜单里!",
"Chat_PasserBy00_15name": "乔普师傅",
"Chat_PasserBy00_16_01": "不会吧?运气怎么这么背,偏偏轮到我?!",
"Chat_PasserBy00_16_02": "怎么了?",
"Chat_PasserBy00_16_03": "你看!我买的坚果包,卡在一半没掉下来!偏偏手上已经没零钱了,这钱岂不是白花了?",
"Chat_PasserBy00_16_04": "啊,要不你也买一包坚果吧!这样一推,我的也会被跟着顶出来了!拜托了,买一包只要「2000丁尼」!",
"Chat_PasserBy00_16name": "纳尔",
"Chat_PasserBy00_17_01": "相信我,这个牌子的坚果很好吃的!我一直在这里买,「2000丁尼」物有所值!",
"Chat_PasserBy00_17_02": "好吧,我也来一包。",
"Chat_PasserBy00_17_03": "不了,我不喜欢坚果。",
"Chat_PasserBy00_17_04": "太好了!多谢多谢!等它掉下来我们就…咦,咦咦咦!你那包怎么也卡在那里了!",
"Chat_PasserBy00_17_05": "不会吧,运气怎么这么背!",
"Chat_PasserBy00_17_06": "完了,唉!这破售货机,设计肯定有问题!",
"Chat_PasserBy00_17_07": "(获得了「奇货」的相关信息,说不定在空洞探索时会遇到类似的事件…)",
"Chat_PasserBy00_17_08": "真的不来一包吗?吃坚果对身体好的!",
"Chat_PasserBy00_17name": "纳尔",
"Chat_PasserBy00_18_01": "害你也搭进去2000丁尼,不好意思啊…",
"Chat_PasserBy00_19_01": "当时我们收到了紧急通知,说预测到空洞威胁,要所有勤务人员撤离地铁。",
"Chat_PasserBy00_19_02": "就在我们组织撤离的时候,原本检修中的自动扶梯突然自己运行了起来!",
"Chat_PasserBy00_19_03": "啊呀太吓人了!怎么会这样!",
"Chat_PasserBy00_19_04": "是啊,吓得我们加快脚步赶紧逃了出来,还好卷帘门没有自说自话地关起来,不然我们就要被困在里面了!",
"Chat_PasserBy00_19_05": "这么说来,现在空洞里的自动扶梯,会不会还在那里不停地滚动…闸机也在自动开关…广播喇叭在自动播报…噫噫噫太吓人了!",
"Chat_PasserBy00_19_06": "(获得了「天梯」的相关信息,说不定在空洞探索时会遇到类似的事件…)",
"Chat_PasserBy00_19_name01": "露露",
"Chat_PasserBy00_19_name02": "玛丽安",
"Chat_PasserBy00_2001_01": "走,今天带你尝尝六分街最好吃的面店!",
"Chat_PasserBy00_2001_02": "在我心目中它能排进艾利都必吃面店前三名!",
"Chat_PasserBy00_2001_03": "真的吗?你已经带我吃了七八家面店了,每次都这么说…",
"Chat_PasserBy00_2001_Name01": "高坂",
"Chat_PasserBy00_2001_Name02": "科尔",
"Chat_PasserBy00_20_01": "快讲讲,地铁里还有什么恐怖的东西?",
"Chat_PasserBy00_20_02": "让我再编啊不…再想会儿…",
"Chat_PasserBy00_20_name01": "露露",
"Chat_PasserBy00_20_name02": "玛丽安",
"Chat_PasserBy00_21_01": "今天的报纸上也没有…",
"Chat_PasserBy00_21_02": "在找什么刊物?",
"Chat_PasserBy00_21_03": "啊,不是的。与其说在找刊物,不如说在找名字。我在翻看今天的新闻,找记者的署名里有没有叫「冈格尔」的人。",
"Chat_PasserBy00_21_04": "我是报社的实习记者,冈格尔是对我很好的前辈。",
"Chat_PasserBy00_21_05": "但一个月前他突然不辞而别,甚至都没有打辞职报告,之后报社的所有人都联系不上他了。",
"Chat_PasserBy00_21_06": "我想他会不会跳槽到了别的报社,所以想在报纸上找找线索。但他不应该是那种绝情的人啊…",
"Chat_PasserBy00_21_07": "算了,只能等明天的报纸再看看了。",
"Chat_PasserBy00_21_08": "(获得了「真相」的相关信息,说不定在空洞探索时会遇到类似的事件…)",
"Chat_PasserBy00_21_name01": "乔娜",
"Chat_PasserBy00_22_01": "冈格尔前辈…",
"Chat_PasserBy00_22_name01": "乔娜",
"Chat_PasserBy00_23_01": "我就说吧!列车那关应该走车顶的!",
"Chat_PasserBy00_23_02": "怎么可能,走车厢是正确的!",
"Chat_PasserBy00_23_03": "那我们怎么输了哦!车厢里空间那么小,小怪的技能都没地方躲!",
"Chat_PasserBy00_23_04": "车厢里只要稳扎稳打总能熬过去,顶多花点时间,车顶不小心掉下去就直接输了了!",
"Chat_PasserBy00_23_05": "那可以——小!心!一!点!嘛!",
"Chat_PasserBy00_23_name01": "科尔",
"Chat_PasserBy00_23_name02": "卡文",
"Chat_PasserBy00_24_01": "还是选车顶!",
"Chat_PasserBy00_24_02": "肯定是选车厢!",
"Chat_PasserBy00_24_name01": "科尔",
"Chat_PasserBy00_24_name02": "卡文",
"Chat_PasserBy00_25_01": "你在干什么啊!一个车顶关卡,把三条命全掉没了!",
"Chat_PasserBy00_25_02": "我…那,那个火箭炮好难躲,一不小心就被打下去了…",
"Chat_PasserBy00_25_03": "那你可以小心一点嘛!真是的,男生打游戏总是只知道莽莽撞撞往前冲…",
"Chat_PasserBy00_25_04": "那,那个,以后我们走车厢吧?那里被打到也不会掉下去…",
"Chat_PasserBy00_25_05": "会玩的人才不会走车厢!车厢的视野那么狭小,根本没法看清里面到底藏着什么,除非迫不得已没人会进去的!",
"Chat_PasserBy00_25_06": "道理都给你讲明了,你自己选吧!下次走车顶还是车厢!",
"Chat_PasserBy00_25_07": "我选卡文…",
"Chat_PasserBy00_25_08": "(获得了「巨兽」的相关信息,说不定在空洞探索时会遇到类似的事件…)",
"Chat_PasserBy00_25_name01": "薇莉妮",
"Chat_PasserBy00_25_name02": "科尔",
"Chat_PasserBy00_26_01": "哈???",
"Chat_PasserBy00_26_02": "……",
"Chat_PasserBy00_26_name01": "薇莉妮",
"Chat_PasserBy00_26_name02": "科尔",
"Chat_PasserBy00_29_01": "这位客人,想尝尝什么?",
"Chat_PasserBy00_29_02": "乔普师傅,请看这个。",
"Chat_PasserBy00_29_03": "什么?哦哦哦,是赏味秘券啊!你从哪儿弄到的?无所谓了!只要有这个秘券就能获得新品拉面试吃的机会哦!",
"Chat_PasserBy00_29_04": "来,拿来我看看,嗯…是「烟」券啊,好咧,黑碗熏叉烧面马上就来!",
"Chat_PasserBy00_29_05": "乔普师傅好像特别兴奋…",
"Chat_PasserBy00_29_06": "那当然,对于辛苦研究的新品,我可是很有自信的!况且你也是老食客了,你的评价很有参考价值!",
"Chat_PasserBy00_29_07": "如果反响好的话,我就直接把它加入菜单里!",
"Chat_PasserBy00_29name": "乔普师傅",
"Chat_PasserBy00_30_01": "打火机…我的打火机怎么不见了…",
"Chat_PasserBy00_30_02": "忘在店里了?",
"Chat_PasserBy00_30_03": "不管了,反正身上带了火枪喷灯,就当火力猛点的打火机用吧!",
"Chat_PasserBy00_30_04": "(获得了「火枪喷灯」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_30name": "恩佐",
"Chat_PasserBy00_31_01": "要不要尝尝我引以为豪的烤五花肉片?",
"Chat_PasserBy00_31_02": "用火枪喷灯吊起来烤的吗?",
"Chat_PasserBy00_31_03": "那可不行,我的店太小了,会误伤到客人的!",
"Chat_PasserBy00_32_01": "嗯…或许可以尝试果木炭…",
"Chat_PasserBy00_32_02": "怎么了,汀曼大师?",
"Chat_PasserBy00_32_03": "我在考虑改进咖啡豆烘焙工艺的事,等店铺重新营业后,务必要给久等的客人们带来惊喜。",
"Chat_PasserBy00_32_04": "(获得了「果木炭」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_32name": "汀曼大师",
"Chat_PasserBy00_33_01": "我要记一下,买点木天蓼,顺便买点果木炭…",
"Chat_PasserBy00_33_02": "原来顾客的烤肉升级…",
"Chat_PasserBy00_33_03": "是讨好猫猫顺带的么…",
"Chat_PasserBy00_33_04": "哈哈别这么说!等果木炭到货了,第一时间就请你来试吃!",
"Chat_PasserBy00_34_01": "可恶!还是没有!",
"Chat_PasserBy00_34_02": "丢东西了?",
"Chat_PasserBy00_34_03": "啊,不是不是,我正在开这一期的「 邦布运动会」盲盒。怎么都开不出花剑隐藏款…",
"Chat_PasserBy00_34_04": "那个很稀有吗?",
"Chat_PasserBy00_34_05": "当然啊!而且我以前也练过一段时间击剑,后来在一次搬家中把花剑落在空洞里,就再也没练过了…",
"Chat_PasserBy00_34_06": "不管怎样,我一定要把「 花剑邦布」搞到手!",
"Chat_PasserBy00_34_07": "(获得了「轻盈花剑」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_34name": "罗恩",
"Chat_PasserBy00_35_01": "看来只能再买一套碰碰运气了…",
"Chat_PasserBy00_35_02": "或者直接去网上看看,应该有人在卖现成的隐藏款了吧…",
"Chat_PasserBy00_36_01": "可恶!又没有!",
"Chat_PasserBy00_36_02": "又在开盲盒?",
"Chat_PasserBy00_36_03": "是啊!好不容易找到了有花剑邦布的人,可他只接受用「 瑜伽球」邦布换,那可是更难入手的纪念款啊!",
"Chat_PasserBy00_36_04": "没办法了,快点来吧!「 瑜伽球邦布」!",
"Chat_PasserBy00_36_05": "(获得了「瑜伽球」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_36name": "罗恩",
"Chat_PasserBy00_37_01": "快了快了,我觉得下一个就是了!",
"Chat_PasserBy00_38_01": "让我想想,相机、水壶、地图、手电筒…旅行的东西都备齐了。",
"Chat_PasserBy00_38_02": "以防万一,买点创可贴吧。万一达令太贪玩,不小心受伤了呢~",
"Chat_PasserBy00_38_03": "达令是指这只邦布?",
"Chat_PasserBy00_38_04": "给邦布贴创可贴?",
"Chat_PasserBy00_38_05": "是呀,怎么了?邦布就不能被叫作达令吗?还是说,你觉得邦布就没有资格被贴上可爱的创可贴?",
"Chat_PasserBy00_38_06": "啊啊啊…这是对邦布的歧视…太令我心寒了!作为邦布的热爱者,我要求你诚心诚意地向达令道歉!",
"Chat_PasserBy00_38_07": "怎么表现诚心呢…啊对了,我这里有之前贴在达令耳朵上的创可贴。",
"Chat_PasserBy00_38_08": "要想表达歉意,就花「2000丁尼」把它买下来!",
"Chat_PasserBy00_38name01": "卡丽莲 ",
"Chat_PasserBy00_38name02": "「达令」",
"Chat_PasserBy00_39_01": "怎么样,想好怎么表达诚意了吗?",
"Chat_PasserBy00_39_02": "2000丁尼,买下了!",
"Chat_PasserBy00_39_03": "不行,这东西根本不值2000丁尼。",
"Chat_PasserBy00_39_04": "真好呢,世界上又多了一个尊重邦布感受的人类~",
"Chat_PasserBy00_39_05": "那么,请妥善保管这个创可贴哦,这是邦布和人类友谊的最好证明~",
"Chat_PasserBy00_39_06": "啊…我早料到会这样,毕竟不是所有人都能像我一样,明白这个创可贴其中包含的重大意义!",
"Chat_PasserBy00_39_07": "我相信,人的心灵是会被邦布感化的,等你改变主意了就来找我吧~",
"Chat_PasserBy00_39_08": "(获得了「创可贴」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_40_01": "真好呢,世界上又多了一个尊重邦布感受的人类~",
"Chat_PasserBy00_40_02": "你还想买点什么吗,达令~",
"Chat_PasserBy00_40_03": "……",
"Chat_PasserBy00_41_01": "对不起…达令,提神药卖完了…",
"Chat_PasserBy00_41_02": "提神药?",
"Chat_PasserBy00_41_03": "达令最近总是无精打采的…我想为他买点提神药。",
"Chat_PasserBy00_41_04": "这种情况应该带去维修吧。",
"Chat_PasserBy00_41_05": "那怎么可以!我决不能把达令交给别人肆意摆布!提神药不行的话…",
"Chat_PasserBy00_41_06": "听说有一种叫「塑化镀剂」的东西,好像能够强化以太的传输…应该也能帮助我把爱传输给达令!",
"Chat_PasserBy00_41_07": "数量的话,达令的生日是30号,就用30份「塑化镀剂」吧!",
"Chat_PasserBy00_41_08": "确实有这么个东西…",
"Chat_PasserBy00_41_09": "但不是这么用的…",
"Chat_PasserBy00_41_10": "拜托了!为了那个叫「塑化镀剂」的东西,我愿意付出任何代价!",
"Chat_PasserBy00_41name01": "卡丽莲 ",
"Chat_PasserBy00_41name02": "「达令」",
"Chat_PasserBy00_42_01": "这就是30份「塑化镀剂」吗?拜托了,请给我试一试!",
"Chat_PasserBy00_42_02": "拿去吧。",
"Chat_PasserBy00_42_03": "不行,塑化镀剂不是这么用的。",
"Chat_PasserBy00_42_04": "太好了!达令有希望了~可是…这个应该怎么用呢…",
"Chat_PasserBy00_42_05": "应该…让达令抱在胸口就可以了吧…我的爱就能通过以太传达给达令了吧?",
"Chat_PasserBy00_42_06": "只要能感受到我的爱,达令一定能振作起来的!",
"Chat_PasserBy00_42_07": "(获得了「提神胶囊」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_42_08": "真是小气,你根本不明白达令对我有多重要…",
"Chat_PasserBy00_43_01": "感觉怎么样,达令?",
"Chat_PasserBy00_43_02": "……",
"Chat_PasserBy00_43_03": "怎,怎么这样…连塑化镀剂都救不回你了吗?",
"Chat_PasserBy00_43_04": "都说了带去维修…",
"Chat_PasserBy00_43_05": "果然只能靠提神药了…医院里或许有…",
"Chat_PasserBy00_44_01": "明明就差了一天!唉! ",
"Chat_PasserBy00_44_02": "发生什么事了?",
"Chat_PasserBy00_44_03": "我可是往会员卡里充了5万丁尼啊!偏偏昨天过期了…",
"Chat_PasserBy00_44_04": "……",
"Chat_PasserBy00_44_05": "唉!",
"Chat_PasserBy00_44_06": "(获得了「过期会员卡」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_44name": "杰洛",
"Chat_PasserBy00_45_01": "我这辈子再也不办会员卡了!",
"Chat_PasserBy00_46_01": "哦!是你啊,上次也是在这里碰到!",
"Chat_PasserBy00_46_02": "看你那么高兴…",
"Chat_PasserBy00_46_03": "过期会员卡的事情有转机了?",
"Chat_PasserBy00_46_04": "是啊,店里的人说虽然不能补办会员卡,但是系统里有我的充值记录,帮我兑换成了等额的临时代金券!",
"Chat_PasserBy00_46_05": "不过上面也有过期日期,我得赶快用掉,但一口气买5万丁尼的东西也有点勉强…",
"Chat_PasserBy00_46_06": "诶,你要不要买点代金券?上面的图案印得还挺好看,实在不行买一张留作收藏也不错啊!",
"Chat_PasserBy00_46name": "杰洛",
"Chat_PasserBy00_47_01": "这张代金券只收你「6000丁尼」如何?",
"Chat_PasserBy00_47_02": "6000丁尼,成交!",
"Chat_PasserBy00_47_03": "我不需要代金券…",
"Chat_PasserBy00_47_04": "好的,6000丁尼,那我就收下了!",
"Chat_PasserBy00_47_05": "(获得了「筹码纸币」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_47_06": "果然没人要啊…看来只能自己想办法尽快用掉了…",
"Chat_PasserBy00_48_01": "哦哦,你真的愿意买啊!看来这玩意还是有点收藏价值的,我是不是应该涨点价…",
"Chat_PasserBy00_49_01": "喂,想看看吗?这可是杂货店绝版代金券,2年后价值能翻50倍哦!现在只卖1万丁尼!",
"Chat_PasserBy00_49_02": "这眼熟的代金券…",
"Chat_PasserBy00_49_03": "你从哪儿买的?",
"Chat_PasserBy00_49_04": "从玩具店门口的大叔手里买的,怎么了?\r\r\n你该不会想直接找他去买吧!别,别啊!他开价很高的!",
"Chat_PasserBy00_49_05": "(去玩具店看看吧…)",
"Chat_PasserBy00_49_name": "托尼",
"Chat_PasserBy00_50_01": "就在我这里买嘛!",
"Chat_PasserBy00_51_01": "哦?感兴趣吗?别看它是代金券,这可是杂货店临时印制的绝版纸币,收藏价值不可估量,一张只卖5000丁尼。",
"Chat_PasserBy00_51_02": "已经卖出去好几张,我的存货也不多了,怎么样,买几张吧?2年后翻个10倍没问题。",
"Chat_PasserBy00_51_03": "你从哪儿买的?",
"Chat_PasserBy00_51_04": "问这个干嘛,不买就走开!",
"Chat_PasserBy00_51_05": "(去杂货店问问情况吧…)",
"Chat_PasserBy00_51_name": "弗林",
"Chat_PasserBy00_52_01": "这是新艾利都最便宜的价了!",
"Chat_PasserBy00_53_01": "啊,是你啊大收藏家!你说奇不奇怪,你走了之后,我把代金券涨价到1100丁尼,销量突然就好了起来!眨眼功夫就卖掉了一半代金券!",
"Chat_PasserBy00_53_02": "现在炒到1万1张了。",
"Chat_PasserBy00_53_03": "…多多少?一一万?!天呐!我已经把剩下的代金券全花完了!",
"Chat_PasserBy00_53_04": "…不行,我得赶紧办张会员卡,等明年过期了再换成代金券!这次我要把它们全放进厚厚的收集册里!",
"Chat_PasserBy00_53_05": "(获得了「硬币收集册」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_53_name": "杰洛",
"Chat_PasserBy00_54_01": "算算我亏了多少…1万…10万…20万…",
"Chat_PasserBy00_55_01": "看起来不像是图册里的东西…有点意思…",
"Chat_PasserBy00_55_02": "图册?",
"Chat_PasserBy00_55_03": "啊,如你所见,我正在看图书馆借来的冷兵器图册,结果从图册里掉出一张纸币…确切地说是某个杂货店的代金券。",
"Chat_PasserBy00_55_04": "莫非是「141」杂货店的。",
"Chat_PasserBy00_55_05": "「141」杂货店吗,我刚搬来附近没多久,对周围的店铺还不熟悉,得找机会亲自去拜访下。因为这张代金券做得…",
"Chat_PasserBy00_55_06": "简直可以称作艺术品。",
"Chat_PasserBy00_55_07": "(获得了「名刀图册」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_55_name": "希德琳",
"Chat_PasserBy00_56_01": "「141」杂货店吗,查查在哪里…",
"Chat_PasserBy00_57_01": "莫非是图书馆的原因…",
"Chat_PasserBy00_57_02": "怎么了?",
"Chat_PasserBy00_57_03": "啊,你好。上次多亏你的指点,我找「141」杂货店确认了,那张代金券的确是他们3年前印制的。",
"Chat_PasserBy00_57_04": "有趣的是,我刚才在翻阅这本植物标本册的时候,又掉下来一张代金券。画风很像,又不太一样…",
"Chat_PasserBy00_57_name": "希德琳",
"Chat_PasserBy00_58_01": "代金券里到底藏着什么秘密呢…",
"Chat_PasserBy00_58_02": "说到代金券…",
"Chat_PasserBy00_58_03": "我这里也有1张。",
"Chat_PasserBy00_58_04": "啊,真的!这样我们就见过3张图案不同,但可以确定是同一个店发行的代金券了。",
"Chat_PasserBy00_58_05": "太奇怪了…为什么一个杂货店要这么做,而且又为什么都出现在同一个图书馆的图册里呢…",
"Chat_PasserBy00_58_06": "我得去图书馆把所有的图册都借过来!",
"Chat_PasserBy00_58_07": "(获得了「植物标本册」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_59_01": "希望剩下的图册还没有被借走…",
"Chat_PasserBy00_60_01": "啊,你来啦,正好向你分享一下我的发现!",
"Chat_PasserBy00_60_02": "我从图书馆找到了最后一本昆虫图册,里面果然也有一张代金券!我仔细回想了一下它们出现的位置,都是在图册的最后一页。",
"Chat_PasserBy00_60_03": "所以它们应该是被某个人当书签用了!",
"Chat_PasserBy00_60_04": "每张代金券上的过期时间都是以年为跨度,可谁会这么执着呢,坚持用一家杂货店历年的过期代金券来当书签…",
"Chat_PasserBy00_60_name": "希德琳",
"Chat_PasserBy00_61_01": "真是让人疑惑啊…",
"Chat_PasserBy00_61_02": "不少人在收集这种代金券。",
"Chat_PasserBy00_61_03": "每年会员卡过期就能兑换代金券。",
"Chat_PasserBy00_61_04": "原来是这样!看来是会员找上门时,店主临时制作的。也不排除有会员故意延期来兑换代金券的可能…",
"Chat_PasserBy00_61_05": "这样说来,书签的主人可能是某个狂热的代金券爱好者,或者是…代金券的制作者本人!",
"Chat_PasserBy00_61_06": "嗯…要是能把它们都整理到一本收集册里…突然觉得很有收藏意义呢!",
"Chat_PasserBy00_61_07": "(获得了「昆虫图册」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_62_01": "知道哪里能买到「141」历年的代金券呢…",
"Chat_PasserBy00_63_01": "怎么办啊…好烦躁…",
"Chat_PasserBy00_63_02": "马上就是恋爱三周年纪念日了,却想不出送她什么礼物…",
"Chat_PasserBy00_63_03": "要不!把去年纪念日收到的千纸鹤罐回赠给她…",
"Chat_PasserBy00_63_04": "(获得了「千纸鹤」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_63_name": "真",
"Chat_PasserBy00_64_01": "都1年过去了,她早就忘了吧…",
"Chat_PasserBy00_65_01": "唉,好纠结…",
"Chat_PasserBy00_65_02": "满脑子都是旅行的事,完全忘了恋爱三周年纪念日这回事…",
"Chat_PasserBy00_65_03": "该送什么礼物呢…",
"Chat_PasserBy00_65_name": "凛琴",
"Chat_PasserBy00_66_01": "干脆把去年纪念日收到的邦布抱枕回赠给他。",
"Chat_PasserBy00_66_02": "再想想?",
"Chat_PasserBy00_66_03": "不送了吧…",
"Chat_PasserBy00_66_04": "好主意!",
"Chat_PasserBy00_66_05": "果然不行啊…",
"Chat_PasserBy00_66_06": "他应该早就不记得这个抱枕了…吧",
"Chat_PasserBy00_66_07": "(获得了「邦布抱枕」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_67_01": "他应该早就不记得这个抱枕了…吧",
"Chat_PasserBy00_68_01": "可恶!破电玩!",
"Chat_PasserBy00_68_02": "怎么了?",
"Chat_PasserBy00_68_03": "花光了所有的代币,结果只换到一个玻璃弹珠…你喜欢玻璃弹珠吗,便宜卖给你吧!",
"Chat_PasserBy00_68_04": "只要「2000丁尼」,拜托了!只要再有一枚代币我一定能翻身!",
"Chat_PasserBy00_68_name": "金",
"Chat_PasserBy00_69_01": "别再犹豫了,这可是很稀有的彩虹弹珠,「2000丁尼」真的很划算!",
"Chat_PasserBy00_69_02": "要不是我急需丁尼,才不会这么轻易把它让给你呢!",
"Chat_PasserBy00_69_03": "成交!彩虹弹珠归我了!",
"Chat_PasserBy00_69_04": "买下来也没什么用…",
"Chat_PasserBy00_69_05": "哈哈哈!好!可以再买一枚代币了!",
"Chat_PasserBy00_69_06": "(获得了「玻璃弹珠」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_69_07": "等等,你再考虑考虑嘛!「2000丁尼」又不是什么大数目!",
"Chat_PasserBy00_70_01": "这次一定能打赢那个店长!",
"Chat_PasserBy00_71_01": "唉…完全没有用嘛!",
"Chat_PasserBy00_71_02": "怎么了?",
"Chat_PasserBy00_71_03": "花光了所有的代币用来抓娃娃,结果只抓到一个迷你沙袋。",
"Chat_PasserBy00_71_04": "只这东西对我完全没有用嘛,总不能晚上抱着沙袋睡觉…诶对了,便宜卖给你要不要?",
"Chat_PasserBy00_71_05": "只卖「2000丁尼」!",
"Chat_PasserBy00_71_name": "贝拉",
"Chat_PasserBy00_72_01": "怎么样?说实话,虽然这东西对我没用。",
"Chat_PasserBy00_72_02": "但我能肯定,要是平时在店里买的话,价格绝对不止「2000丁尼」。",
"Chat_PasserBy00_72_03": "2000丁尼,成交!",
"Chat_PasserBy00_72_04": "再考虑考虑…",
"Chat_PasserBy00_72_05": "好!这样一来又能买一枚代币了,还有机会…",
"Chat_PasserBy00_72_06": "(获得了「迷你沙袋」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_72_07": "这样啊…要不你再想想,万一它对你有用呢。",
"Chat_PasserBy00_73_01": "接下来是堵上尊严的一抓!",
"Chat_PasserBy00_74_01": "唉,Joe已经三年没有出新专辑了…他最近到底在做什么嘛…",
"Chat_PasserBy00_74_02": "幸好Joe的老歌也超棒,能循环听好久。可我已经循环了三年老歌了…",
"Chat_PasserBy00_74_03": "等不到新歌…就去店里找找老CD吧,或许能找到他的限量版出道专辑呢…",
"Chat_PasserBy00_74_04": "(获得了「附赠CD」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_74_name": "绮娜",
"Chat_PasserBy00_75_01": "感觉这个音像店藏了不少宝贝。",
"Chat_PasserBy00_76_01": "嗯…看来还没到货。",
"Chat_PasserBy00_76_02": "听说Joe代言了新耳机,这家店今天也会进货…还是直接问店长预定一副吧。",
"Chat_PasserBy00_76_03": "(获得了「猫耳耳机」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_76_name": "绮娜",
"Chat_PasserBy00_77_01": "没有新专辑买,只能买新耳机了。",
"Chat_PasserBy00_78_01": "下周就是社团派对了,如果戴上舞台剧里的鬼怪假面,这样一定能在派对里大放异彩!",
"Chat_PasserBy00_78_02": "可是哪里都找不到卖假面的店…不行,不能把目光只放在舞台剧上,音乐剧相关的道具应该也行…",
"Chat_PasserBy00_78_03": "(音乐相关的道具…或喧闹波普Ⅰ可以派上用场。)",
"Chat_PasserBy00_78_name": "萝西",
"Chat_PasserBy00_79_01": "啊,你手上的东西好特别,是某个舞台剧的道具吗?",
"Chat_PasserBy00_79_02": "这是喧闹波普Ⅰ。",
"Chat_PasserBy00_79_03": "名字听上去挺酷的,但想要用来在派对上吸引眼球还不够…",
"Chat_PasserBy00_79_04": "还是找找海报吧,说不定鬼面题材舞台剧的海报呢…只要把海报上的鬼面剪下来…",
"Chat_PasserBy00_79_05": "(获得了「诡剧鬼面」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_79_06": "这是音擎。",
"Chat_PasserBy00_80_01": "纸鬼面也是鬼面嘛。",
"Chat_PasserBy00_81_01": "这个店里面会有吗…",
"Chat_PasserBy00_81_02": "遇到困难了吗?",
"Chat_PasserBy00_81_03": "啊你好,我记得之前在录像店里见到过你。还记得那次的事吗?我最后买到了海报,把上面的鬼面剪了下来。",
"Chat_PasserBy00_81_04": "社长对这个创意非常喜欢,就把以后的演出道具都交给我负责了…这也太突然了…",
"Chat_PasserBy00_81_05": "下一部话剧的主题是电子游戏相关的,这个我完全不在行啊…主角的服装应该是什么样的呢…",
"Chat_PasserBy00_81_06": "(获得了「勇者披风」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_81_name": "萝西",
"Chat_PasserBy00_82_01": "既然是电子游戏…",
"Chat_PasserBy00_82_02": "这里面或许能有海报可以参考吧…",
"Chat_PasserBy00_83_01": "吓,吓死我了!",
"Chat_PasserBy00_83_02": "正在家里看着恐怖片呢,老妈敷着面膜突然进来给我递火龙果。",
"Chat_PasserBy00_83_03": "把我吓得直接冲到街上来了…",
"Chat_PasserBy00_83_04": "敷着面膜的人…是不是也应该算进恐怖谷的范畴啊!",
"Chat_PasserBy00_83_05": "(获得了「保湿面膜」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_83_name": "赛特",
"Chat_PasserBy00_84_01": "先缓缓再回去吧…",
"Chat_PasserBy00_85_01": "陷入了满减促销的陷阱,买了一整箱一次性手套…这得用到什么时候啊!",
"Chat_PasserBy00_85_02": "要不…这周只吃炸鸡!应该能加速消耗手套…",
"Chat_PasserBy00_85_03": "(获得了「一次性手套」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_85_name": "丽雅",
"Chat_PasserBy00_86_01": "可是多吃容易胖…",
"Chat_PasserBy00_86_02": "那就改成让老公吃一周炸鸡!",
"Chat_PasserBy00_87_01": "陷入了满减促销的陷阱,抢了一整箱杀虫剂…这比一次性手套还难消耗啊!",
"Chat_PasserBy00_87_02": "要不…多买点盆栽放家里吧,应该能加速消耗杀虫剂…",
"Chat_PasserBy00_87_03": "(获得了「强效杀虫剂」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_87_name": "丽雅",
"Chat_PasserBy00_88_01": "卧室里可不能喷杀虫剂…",
"Chat_PasserBy00_88_02": "那就把盆栽放到老公的书房吧!",
"Chat_PasserBy00_89_01": "我已经连续1周,被迫在满是盆栽的书房里吃炸鸡了…这样下去一定会死的!",
"Chat_PasserBy00_89_02": "不行,我得偷偷买个热水壶,哪怕以后天天在公司泡面吃,我也不回家吃饭了!",
"Chat_PasserBy00_89_name": "莱尔",
"Chat_PasserBy00_90_01": "突然觉得泡面才是人间美味!",
"Chat_PasserBy00_91_01": "又陷入了满减促销的陷阱…我怎么总是管不住自己的手!",
"Chat_PasserBy00_91_02": "可是,这不能怪我,的确便宜啊,两箱泡面只买一箱的价钱…",
"Chat_PasserBy00_91_03": "既然如此,那就调整下伙食吧,炸鸡配泡面应该也不错!",
"Chat_PasserBy00_91_04": "(获得了「热水壶」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_91_name": "丽雅",
"Chat_PasserBy00_92_01": "老公应该挺喜欢吃泡面的吧…",
"Chat_PasserBy00_93_01": "不知什么原因…最近老婆老是叫我吃炸鸡…吃太多觉得好难受,得吃点水果解解腻。",
"Chat_PasserBy00_93_02": "说到水果,顺便买个轻便小巧,削完皮就能藏起来的削皮器吧。",
"Chat_PasserBy00_93_03": "这样就不用削老婆那份了。",
"Chat_PasserBy00_93_04": "(获得了「果蔬刨皮器」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_93_name": "莱尔",
"Chat_PasserBy00_94_01": "有没有那种可以折叠的削皮器呢…",
"Chat_PasserBy00_95_01": "电蚊拍,我要买电蚊拍!啊啊啊!",
"Chat_PasserBy00_95_02": "最近书房里的蚊子猖獗到了肆无忌惮的地步,我就吃个泡面的功夫腿上起了7个包!",
"Chat_PasserBy00_95_03": "电蚊香已经不管用了,我要亲自动手!",
"Chat_PasserBy00_95_04": "不过,蚊子那么多的原因…会不会是因为藏在盆栽里的果皮…",
"Chat_PasserBy00_95_05": "(获得了「电蚊拍」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_95_name": "莱尔",
"Chat_PasserBy00_96_01": "不会的不会的,只有苍蝇才喜欢果皮…",
"Chat_PasserBy00_97_01": "不行,想不起来…",
"Chat_PasserBy00_97_02": "想不起什么?",
"Chat_PasserBy00_97_03": "全都想不起来了!我的名字,我的家人,我为什么在这里…",
"Chat_PasserBy00_97_04": "情况好像很严重啊!",
"Chat_PasserBy00_97_05": "记忆里只有零碎的画面…以骸、枪声、镣铐…",
"Chat_PasserBy00_97_06": "难道我曾经被拘禁在空洞里吗…",
"Chat_PasserBy00_97_07": "再加把劲!快点想起来啊!…",
"Chat_PasserBy00_97_08": "(获得了「锈蚀镣铐 」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_97_name": "失忆的男人",
"Chat_PasserBy00_98_01": "什么都想不起来,头好痛…",
"Chat_PasserBy00_99_01": "啊,是你…",
"Chat_PasserBy00_99_02": "现在有没有想起什么?",
"Chat_PasserBy00_99_03": "(摇头)我在口袋里找到一块牌子,像是军人的名牌。",
"Chat_PasserBy00_99_04": "上面刻着一个名字…",
"Chat_PasserBy00_99_05": "希斯利·奈德",
"Chat_PasserBy00_99_06": "希斯利·奈德…这就是我的名字吗…完全没有印象…",
"Chat_PasserBy00_99_07": "不管怎么说,至少我知道自己是谁了。希斯利,希斯利…",
"Chat_PasserBy00_99_08": "接下来,去向治安官和空洞协会求助吧…",
"Chat_PasserBy00_99_09": "(获得了「一串狗牌」的信息,说不定对空洞探索有所帮助…)",
"Chat_PasserBy00_99_name": "失忆的男人",
"Chat_PasserBy_01_01": "不得不说,这家店还挺有意思的。\r\r\n我在新艾利都还没见到过第二家专门收藏录像带的店铺。",
"Chat_PasserBy_02_01": "啊,不用帮忙介绍,我随便看看的…",
"Chat_PasserBy_03_01": "上班太无聊了…找点有趣的东西看看吧。",
"Chat_PasserBy_04_01": "小时候看过的影片,不知道在这里能不能找到呢…",
"Chat_PasserBy_05_01": "如果能把店里的录像带全部买走就好了,每一部都想花时间慢慢看呢。",
"Chat_PasserBy_06_01": "在店里转了好几圈,都没有找到想借的那盘录像带,估计是已经被人借走了吧,唉…",
"Chat_PasserBy_07_01": "我挺喜欢这家店的,可选择的影片多,又不用跑去人挤人的电影院看,关键是还便宜!",
"Chat_PasserBy_08_01": "其实我也不太清楚自己想看什么录像带…\r\r\n就是路过的时候看到你们的店,不由自主就进来了。",
"Chat_PasserBy_09_01": "感兴趣的录像带基本都看过了,再重温一遍也不是不行…\r\r\n来都来了,不能白跑一趟。",
"Chat_PasserBy_10_01": "我长大以后也要开这么一家录像带店,收藏一屋子宝藏的感觉太棒了!",
"Chat_PasserBy_11_01": "店长,我来取之前预约的录像带!",
"Chat_PasserBy_11_02": "还记得之前的留言吗?是给病人看的、轻松有趣的录像带!",
"Chat_PasserBy_11_03": "嗯,让病人笑到伤口开线的那个",
"Chat_PasserBy_11_04": "那是在开玩笑啦!我只想让她快点好起来。",
"Chat_PasserBy_11_05": "之前好不容易才把账号等级提上去,在论坛上接到一单委托,结果她就摔伤住院了。",
"Chat_PasserBy_11_06": "唉…这下,我们的生意怕是做不成了。",
"Chat_PasserBy_11_07": "(委托?绳网等级…难道说?)",
"Chat_PasserBy_11_name": "贝妮",
"Chat_PasserBy_12_01": "啊?不会吧,有人帮忙接任务了?",
"Chat_PasserBy_12_name": "贝妮",
"Chat_PasserBy_13_01": "店长,多谢上次推荐的录像带!",
"Chat_PasserBy_13_02": "同事的伤,不要紧了?",
"Chat_PasserBy_13_03": "那点小事已经无所谓了!店长你可能不知道,在我们发愁时,正巧有一位很厉害的前辈,顺手帮我们处理了工作!",
"Chat_PasserBy_13_04": "我的同事听到这消息,差点一骨碌爬起来。",
"Chat_PasserBy_13_05": "啊…也不知道对方到底是什么样的人…要是能当面道谢就好了。",
"Chat_PasserBy_13_name": "贝妮",
"Chat_PasserBy_14_01": "你、你好…我之前预约了…关于空洞灾害的录像带。",
"Chat_PasserBy_14_02": "能、能看到人类变成以骸的详细过程的那种…",
"Chat_PasserBy_14_03": "呃…你的口味真独特",
"Chat_PasserBy_14_04": "不、不是…我只是,想参考…侵蚀发生时的情景…完善自制「萝卜」的新功能。",
"Chat_PasserBy_14_05": "毕竟…已经在绳网上发帖三天了,还是没有人愿意帮忙测试「萝卜」…",
"Chat_PasserBy_14_06": "唉…哪怕能多一点参考资料也好。",
"Chat_PasserBy_14_07": "啊,对、对不起,又自说自话了…我的意思是…请给我录像带…",
"Chat_PasserBy_14_08": "好的,请稍等片刻。",
"Chat_PasserBy_14_name": "咪娜",
"Chat_PasserBy_15_01": "哎…要是有好心人帮忙测试「萝卜」就好了…",
"Chat_PasserBy_15_name": "咪娜",
"Chat_PasserBy_16_01": "嗯…侵蚀警报的次数…还能优化…对隐藏区域的侦查范围…还能扩大…",
"Chat_PasserBy_16_02": "从测试数据来看…看来还有许多改进的余地…",
"Chat_PasserBy_16_03": "呃…欢迎光临?",
"Chat_PasserBy_16_04": "啊,店长好。我来还录像带…上次…多谢你帮忙推荐影片…",
"Chat_PasserBy_16_05": "…虽然影片比实际场景更恐怖…啊,我的意思是,录像带也很有用!",
"Chat_PasserBy_16_06": "总之…谢谢你的推荐!",
"Chat_PasserBy_16_07": "加油啊咪娜…不能辜负店长和好心绳匠的帮助…要赶快改进「萝卜」…",
"Chat_PasserBy_16_name": "咪娜",
"Chat_PasserBy_17_01": "我同事在病床上看这个可能会感到无聊,有没有更加轻松欢脱、更充满想象力的影片?",
"Chat_PasserBy_17_name": "贝妮",
"Chat_PasserBy_18_01": "嗯…租录像带作为参考…到底有没有用呢…",
"Chat_PasserBy_18_name": "咪娜",
"Chat_SceneObject00_00_01": "在有限的预算里精挑细选后才最终购入的沙发,坐上去感觉非常舒适。",
"Chat_SceneObject00_00_02": "休息一会儿",
"Chat_SceneObject00_00_03": "离开",
"Chat_SceneObject00_00_04": "休息到什么时候呢?",
"Chat_SceneObject00_00_05": "白天",
"Chat_SceneObject00_00_06": "夜晚",
"Chat_SceneObject00_00_07": "凌晨",
"Chat_SceneObject00_00_08": "得小心不要睡过去了…",
"Chat_SceneObject00_00_09": "今天休息的已经够多了,先干点别的吧",
"Chat_SceneObject00_01_01": "和这些速朽的纸片相比,电影才是旧文明传承至今的人类之光——",
"Chat_SceneObject00_01_01F": "这个报刊亭,有时候早上才开始卖前一天的晚报。",
"Chat_SceneObject00_01_02": "抱着这样想法的人,似乎会被看做难搞的家伙。所以我可没这么想。",
"Chat_SceneObject00_01_02F": "我可一点都不想承认那种东西是晚报哦!",
"Chat_SceneObject00_02_01": "这东西,怎么看都是只青蛙吧?",
"Chat_SceneObject00_02_01F": "关于这东西到底是屁股还是青蛙…",
"Chat_SceneObject00_02_02": "铃居然说是屁股。万一被电玩节的组织者听到了…",
"Chat_SceneObject00_02_02F": "和哥哥大吵过一架。胜者当然是我~",
"Chat_SceneObject00_03_01": "杂货店的食玩产品人气很高,玩具的品质也很棒。",
"Chat_SceneObject00_03_01F": "杂货店卖的这一款甜筒有些甜得过分了…",
"Chat_SceneObject00_03_02": "为了隐藏款而连买七份套餐的事还是别让铃知道为妙。",
"Chat_SceneObject00_03_02F": "小时候只要闹脾气哥哥就会买给我。",
"Chat_SceneObject00_04_01": "这台旧式街机,在损坏之前,一直是电玩店吸引客流的王牌。",
"Chat_SceneObject00_04_02": "摇杆几乎断裂,可见玩家的操作何等暴力…",
"Chat_SceneObject00_04_03": "试着修好",
"Chat_SceneObject00_04_04": "或许殴打一顿可以修好?就像家里的二手电视机那样。",
"Chat_SceneObject00_04_05": "「乒乒乓乓——轰隆——咚咚咚!」",
"Chat_SceneObject00_04_06": "不仅没用,反而坏得更严重了。",
"Chat_SceneObject00_04_07": "静静观察",
"Chat_SceneObject00_04_08": "一只经过的野猫跃上街机的操作台,对着摇杆一顿左右开弓。",
"Chat_SceneObject00_04_09": "真犯人,竟然是你…",
"Chat_SceneObject00_04_10": "离开",
"Chat_SceneObject00_05_01": "遇到了一只举止不雅的邦布雕像,背后贴着禁止标志。",
"Chat_SceneObject00_05_02": "兴奋了起来!",
"Chat_SceneObject00_05_03": "如果想让人自发地渴望去做一件事,最有效的办法就是禁止它——",
"Chat_SceneObject00_05_04": "啊,不要误会,我只是想想而已!真的,向着星徽骑士的荣耀发誓!",
"Chat_SceneObject00_05_05": "好恶心",
"Chat_SceneObject00_05_06": "看到不该看到的东西,我变得无法面对家中的邦布了…",
"Chat_SceneObject00_05_07": "离开",
"Chat_SceneObject00_06_01": "因不明原因,很受欢迎的扭蛋机。有段时间附近经常散落着扭蛋的空壳。",
"Chat_SceneObject00_06_01F": "哥哥完全无法理解扭蛋机的人气。",
"Chat_SceneObject00_06_02": "负责清扫的邦布似乎很烦恼。一直在「嗯呢嗯嗯嗯呢」地叫着。",
"Chat_SceneObject00_06_02F": "「为什么不直接去买盲盒?至少付款前还可以摇一摇听听声音…」他是这么说的。",
"Chat_SceneObject00_07_01": "曾经风靡一时的电玩角色,铃似乎还预定过全套黏土小人。",
"Chat_SceneObject00_07_01F": "曾经风靡一时的电玩角色,我还预定过全套黏土小人。",
"Chat_SceneObject00_07_02": "…这么说来,我居然从没见过。是铃藏起来了吗 ?",
"Chat_SceneObject00_07_02F": "…他们为什么还不发货?",
"Chat_SceneObject00_08_01": "乌漆漆的垃圾桶中闪着幽幽的光。",
"Chat_SceneObject00_08_02": "打开看看",
"Chat_SceneObject00_08_03": "(一只黑煤球野猫警惕地看着你。)",
"Chat_SceneObject00_08_04": "不了不了",
"Chat_SceneObject00_08_05": "(总有一股不妙的预感,万一那是不可名状之生物的眼睛在窥视我呢?算了算了。)",
"Chat_SceneObject00_09_01": "是垃圾…不,世界上没有垃圾,只有放错地方的宝物!",
"Chat_SceneObject00_09_02": "这句话真不错,我要记下来,有机会的话可以用来安慰身边的朋友。",
"Chat_SceneObject00_10_01": "最新款的自动售货机。",
"Chat_SceneObject00_10_02": "仔细一看,好像有一听碳卡可乐卡在了出货口…好在意,要怎么办呢?",
"Chat_SceneObject00_10_03": "踹一脚",
"Chat_SceneObject00_10_04": "好痛——!",
"Chat_SceneObject00_10_05": "(碳卡可乐仍然纹丝不动)",
"Chat_SceneObject00_10_06": "多买几听饮料",
"Chat_SceneObject00_10_07": "现在大家整整齐齐地堵死了出货口。",
"Chat_SceneObject00_11_01": "前面是六分街的避灾用防空洞。",
"Chat_SceneObject00_11_02": "里面很凉快,甚至是这条街夏天的推荐避暑地——在你不好意思进杂货店吹空调的时候。",
"Chat_SceneObject00_12_01": "道路正在修缮,目前无法通过。",
"Chat_SceneObject00_12_02": "…好像很久以前就在修了。真的会有修缮完成的那一天嘛?",
"Chat_SceneObject00_13_01": "年迈的投币式公用电话,奇迹般还能使用。电话上放着一本陈旧的黄页。",
"Chat_SceneObject00_13_02": "拨打黄页电话",
"Chat_SceneObject00_13_03": "——巴克宠物店",
"Chat_SceneObject00_13_04": "汪汪!汪汪汪!",
"Chat_SceneObject00_13_05": "(是狗接起了电话?)你的主人在吗?",
"Chat_SceneObject00_13_06": "(令人伤感的沉默,狗挂断了电话)",
"Chat_SceneObject00_13_07": "——西西里亚披萨店",
"Chat_SceneObject00_13_08": "您好,西西里亚披萨店,请问你要点什么?",
"Chat_SceneObject00_13_09": "我要一个夏威夷披萨。",
"Chat_SceneObject00_13_10": "我们的灵魂不允许我们做带菠萝的披萨,永别了。",
"Chat_SceneObject00_13_11": "——多磨咖啡馆",
"Chat_SceneObject00_13_12": "(带着电流声的电话留言)本店已倒闭,招牌饮品配方是——你拿笔记一下。",
"Chat_SceneObject00_13_13": "250毫升气泡水,一小撮薄荷,一匙血橙,一匙尖笑,混合后摇晃三分钟,加入冰块。",
"Chat_SceneObject00_13_14": "这是本店最后的礼物,祝你人生愉快。",
"Chat_SceneObject00_13_15": "离开",
"Chat_SceneObject00_14_01": "我们家的车,进货、收购录像带以及「做生意」时都用得上它。",
"Chat_SceneObject00_14_02": "雅努斯区曾推行过单双号限行,那段时间我们准备了好几块车牌。",
"Chat_SceneObject00_14_02F": "不记得上次开这辆车是在什么时候了。",
"Chat_SceneObject00_14_03F": "印象中,那次又被哥哥说教了一番安全驾驶的知识。",
"Chat_SceneObject00_15_01": "这是我们的杂物箱,有些自从搬来六分街后就没打开过。",
"Chat_SceneObject00_15_02": "即便如此,生活也没有什么不便。也许一生都不打开也没关系吧。",
"Chat_SceneObject00_16_01": "这是我们的杂物箱。有些自从搬来六分街后就没打开过。",
"Chat_SceneObject00_16_02": "像魔鬼的瓶子一样,总觉得现在打开会跳出什么不好的东西…",
"Chat_SceneObject00_17_01": "让人止步于此的铁门。想起一部我只找到四分之三胶片的老电影。",
"Chat_SceneObject00_17_01F": "偶尔会有抓住铁门拼命摇晃、大喊「放我出去」的冲动。",
"Chat_SceneObject00_17_02": "里面说,我们世界的边界,就由这些铁丝网构成。",
"Chat_SceneObject00_17_02F": "不过被邻居看到的话,会误会我和哥哥的关系的。",
"Chat_SceneObject00_18_01": "起初,只是为了防止陌生人闯入,才在车库周围装上了铁门。",
"Chat_SceneObject00_18_02": "此后,街上的野猫再也没来玩过。",
"Chat_SceneObject00_19_01": "因为弄丢了钥匙所以没法打开的门。",
"Chat_SceneObject00_19_02": "钥匙至今没有找到,也许落在了街上,也许忘在了家里的某个箱子里…?",
"Chat_SceneObject00_20_01": "这些杂物已经堆积了太久,找个时间清理掉吧,千万不要再忘记了!",
"Chat_SceneObject00_20_02": "……",
"Chat_SceneObject00_20_03": "刚刚好像忘记了什么…先不管了,还是清理眼前的杂物要紧!",
"Chat_SceneObject00_20_04": "……",
"Chat_SceneObject00_22_01": "夜已经深了,应该不会再有什么事了吧…",
"Chat_SceneObject00_22_02": "休息到早上",
"Chat_SceneObject00_22_03": "离开",
"Chat_SceneObject00_22_04": "今天的店就开到这里吧!",
"Chat_SceneObject00_24_01": "奇怪,区区一张沙发,怎么会看上去这么诱人…",
"Chat_SceneObject00_24_02": "顺从本心,躺下",
"Chat_SceneObject00_24_03": "是幻觉吧,走了",
"Chat_SceneObject00_26_01": "睡觉很像「重启」啊…等一下,虽然最近遇到「会说话的机械」数量有点超标,但还不能忘记自己是人类,还不能…",
"Chat_SceneObject00_26_02": "比喻而已,现在就重启",
"Chat_SceneObject00_26_03": "时候未到,进程继续",
"Chat_SceneObject00_28_01": "夜已经深了,应该不会再有什么事了吧…",
"Chat_SceneObject00_28_02": "休息到早上",
"Chat_SceneObject00_28_03": "离开",
"Chat_SceneObject00_28_04": "休息、休息一下…",
"Chat_SceneObject00_28_05": "……",
"Chat_SceneObject00_28_06": "……",
"Chat_SceneObject00_28_07": "(门外传来了{M#铃}{F#哥哥}和什么人说话的声音…已经早上了吗?)",
"Chat_SceneObject00_28_08": "出去看看",
"Chat_StageZero_1001_01": "来自调查协会的考核官表情凝重,摆弄着手中的测量仪器。",
"Chat_StageZero_1001_02": "出什么事了?",
"Chat_StageZero_1001_03": "你不满意我的表现?",
"Chat_StageZero_1001_04": "别担心…你们的表现没有问题。作为「独立调查团」,你们的能力可以说是非常出色了。",
"Chat_StageZero_1001_05": "是仪器出了故障,虽然零号空洞的异常以太活动常常造成设备失灵…",
"Chat_StageZero_1001_06": "但这么高的读数还是让人有点不安,我再试着校准一下设备。",
"Chat_StageZero_1001_07": "又有以骸靠近了,争取时间的任务…就拜托你了!",
"Chat_StoreNPC_5001_01": "店门紧锁,看来店里暂时没人。",
"Chat_StoreNPC_5101_01": "啊,关门了…\r\r\n恩佐大叔应该已经休息,还是先别打扰他了。明天早点过来吧。",
"Chat_StoreNPC_5101_01F": "好像没有人在的样子…\r\r\n恩佐大叔的休息时间也太早了…等等,难道是我的作息出了什么问题?",
"Chat_StoreNPC_5101_name": "哲",
"Chat_StoreNPC_5101_nameF": "铃",
"Chat_StoreNPC_5201_01": "「金手指」已经关门了。\r\r\n看来这个时间并不适合打街机…还是早点回去吧。",
"Chat_StoreNPC_5201_01F": "什么,竟然连「金手指」也关门了…\r\r\n还以为街机店会开到很晚呢。没办法,下次再来吧。",
"Chat_StoreNPC_5201_name": "哲",
"Chat_StoreNPC_5201_nameF": "铃",
"Chat_StoreNPC_5301_01": "这个时间点,咖啡店果然已经关门了。\r\r\n下次还是早点过来吧,晚来的人可喝不到热咖啡。",
"Chat_StoreNPC_5301_01F": "啊,咖啡店已经关门了…\r\r\n「晚来的人喝不到热咖啡」,曾经被哥哥这样说教过。",
"Chat_StoreNPC_5301_02F": "虽然他说的有道理,但我其实是想买冰咖啡来着。",
"Chat_StoreNPC_5301_name": "哲",
"Chat_StoreNPC_5301_nameF": "铃",
"Chat_StoreNPC_5401_01": "音像店已经关门了。果然,这个时间大多数店铺都停业了啊…\r\r\n是不是该反省一下我的作息呢…",
"Chat_StoreNPC_5401_01F": "埃珐好像不在呢…已经下班了吗?\r\r\n没办法,明天早点来吧。",
"Chat_StoreNPC_5401_name": "哲",
"Chat_StoreNPC_5401_nameF": "铃",
"Chat_StoreNPC_5501_01": "玩具店已经关门了,下次果然还是要早点来才行。",
"Chat_StoreNPC_5501_01F": "真不巧啊,玩具店已经关门了…\r\r\n没办法,明天早点来吧~就当是给自己攒运气啦!",
"Chat_StoreNPC_5501_02": "说起来…之前我就在想,玩具店门口的这些装饰物,真的没问题吗?不会被治安局警告吗?",
"Chat_StoreNPC_5501_name": "哲",
"Chat_StoreNPC_5501_nameF": "铃",
"Chat_StoreNPC_5601_01": "(欢迎主人回家!录像店营业已结束,我正在计算营业额——)",
"Chat_StoreNPC_5601_name": "18号",
"Chat_StoreNPC_5701_01": "今天的面已经售罄了,一根面条都不剩了。\r\r\n想吃面的话,下次记得早点来啊。",
"Chat_StoreNPC_5701_name": "乔普师傅",
"Chat_StoreNPC_5702_01": "瀑汤谷光映分店,营业火热筹备中!这位客人,偷偷告诉你——为了庆祝新店开业,我特地准备了神秘菜单哦,到时候一定要来尝一尝!",
"Chat_StoreNPC_5702_name": "乔普小子",
"Chat_StoreNPC_5802_01": "嘿,多亏了你的活跃,这次协会活动圆满收官!吃顿好的犒劳一下自己吧!",
"Chat_StoreNPC_5802_name": "好仔",
"Chat_StoreNPC_5803_01": "嗯呢!(黄金周要结束啦,你一定拥有了十分棒的回忆吧,希望我也是这回忆的一部分,下次再见啦!)",
"Chat_StoreNPC_5803_name": "凯伊",
"Chat_StoreNPC_Limbo_01_01": "独立调查员{M#先生}{F#小姐},时间刚好,你是来参与「定期清剿」任务的吗?",
"Chat_StoreNPC_Limbo_01_02": "对,我想查看任务详情",
"Chat_StoreNPC_Limbo_01_03": "不不,我只是路过哨站…",
"Chat_StoreNPC_Limbo_01_Name01": "罗兰",
"Chat_StoreNPC_Limbo_02_01": "听到了,你要参与「恶名狩猎」行动吗?",
"Chat_StoreNPC_Limbo_02_02": "请让我看看任务详情",
"Chat_StoreNPC_Limbo_02_03": "不,暂时不参加",
"Chat_StoreNPC_Limbo_02_Name01": "奥菲莉亚",
"Chat_StoreNPC_Trash00_01": "???",
"Chat_StoreNPC_Trash00_02": "桶之贤者",
"Chat_StoreNPC_Trash01_00": "桶之贤者",
"Chat_StoreNPC_Trash01_01": "(垃圾桶内静悄悄的,似乎里面的家伙正在休息)",
"Chat_StoreNPC_Trash01_02": "(踢一下)",
"Chat_StoreNPC_Trash01_03": "还没到收垃圾的时间吧?到底是哪个粗鲁的家伙在敲门!",
"Chat_StoreNPC_Trash01_04": "哦,又是你?难道说,你想用「调查协会纪念币」跟我做交易的秘密?",
"Chat_StoreNPC_Trash01_05": "空洞的珍稀知识、各种稀奇玩意…我这儿应有尽有!",
"Chat_StoreNPC_Trash01_06": "如果有协会纪念币,直接扔给我就好…我保证你不会失望的。",
"Chat_StoreNPC_Trash01_07": "不做交易?难道…你是来上门问好的?",
"Chat_StoreNPC_Trash01_08": "交易",
"Chat_StoreNPC_Trash01_09": "离开",
"Chat_StoreNPC_Trash02_01": "(这是一个奇怪的垃圾桶,里面时不时传来一阵阵响动…)",
"Chat_StoreNPC_Trash02_02": "(某种好奇本能驱使着你,让你忍不住想翻开它一探究竟…)",
"Chat_StoreNPC_Trash02_03": "(可你的理智告诉你…快跑!离它越远越好!)",
"Chat_StoreNPC_Trash02_name": "奇怪的垃圾桶",
"Chat_StoreNPC_Trash05_01": "别踢了!你是要用「协会纪念币」跟我交易吧?",
"Chat_StoreNPC_Trash05_02": "我这儿还有{trash_remain_size(304005)}个好东西!如果你纪念币足够的话,我就把它们都给你!",
"Chat_StoreNPC_Trash05_Name01": "桶之贤者",
"Chat_StoreNPC_Trash06_01": "我这儿还有{trash_remain_size(304005)}个好东西!如果你纪念币足够的话,我就把它们都给你!",
"Chat_StoreNPC_Trash06_Name01": "桶之贤者",
"Chat_StoreNPC_Trash07_01": "嗯…暂时没有什么库存了,等过段时间你再来吧。",
"Chat_TalkChoice_Anbi_0_1_1_0_5": "我请你!",
"Chat_TalkChoice_Anbi_0_1_1_0_6": "我帮你垫付",
"Chat_TalkChoice_Anbi_0_1_1_3_13": "有空",
"Chat_TalkChoice_Anbi_0_1_1_3_14": "我等你",
"Chat_TalkChoice_Anbi_0_1_1_4_4": "安比太客气了",
"Chat_TalkChoice_Anbi_0_1_1_4_5": "妮可该向你学习",
"Chat_TalkChoice_Anbi_0_1_2_0_4": "尽管问!",
"Chat_TalkChoice_Anbi_0_1_2_0_5": "没有我不知道的电影!",
"Chat_TalkChoice_Anbi_0_2_1_0_6": "汉堡是有夹心的面包。",
"Chat_TalkChoice_Anbi_0_2_1_0_7": "夹炒面的汉堡很好吃。",
"Chat_TalkChoice_Anbi_0_2_2_0_5": "不愧是妮可。",
"Chat_TalkChoice_Anbi_0_2_2_0_6": "不要被妮可的思路影响。",
"Chat_TalkChoice_Anbi_1_1_3": "尽管问!",
"Chat_TalkChoice_Anbi_1_1_4": "没有我不知道的电影!",
"Chat_TalkChoice_Anbi_1_2_4": "汉堡是有夹心的面包。",
"Chat_TalkChoice_Anbi_1_2_5": "炒面面包很好吃。",
"Chat_TalkChoice_Anbi_1_3_4": "不愧是妮可。",
"Chat_TalkChoice_Anbi_1_3_5": "不要被妮可的思路影响。",
"Chat_TalkChoice_Anbi_1_4_3": "妮可不是一直说要减少开销?",
"Chat_TalkChoice_Anbi_1_4_3_3": "需要一些经营改进意见吗?",
"Chat_TalkChoice_Anbi_1_4_3_4": "你们看起来很需要帮忙…",
"Chat_TalkChoice_Anbi_1_4_4": "你们有过不赤字的情况吗?",
"Chat_TalkChoice_Anbi_1_4_4_3": "…你们真的没问题吗?",
"Chat_TalkChoice_Anbi_1_4_4_4": "不会因为欠债流落街头吧?",
"Chat_TalkChoice_Anbi_2_1_10": "你刚刚哭了吗?",
"Chat_TalkChoice_Anbi_2_1_12": "当然可以!",
"Chat_TalkChoice_Anbi_2_1_13": "随时欢迎~",
"Chat_TalkChoice_Anbi_2_1_2": "关于《十万次心跳》",
"Chat_TalkChoice_Anbi_2_1_3": "你要不要和我一起看?",
"Chat_TalkChoice_Anbi_2_1_9": "安比其实很感性呢。",
"Chat_TalkChoice_Anbi_2_2_3": "当然看了。",
"Chat_TalkChoice_Anbi_2_2_4": "你说哪部?",
"Chat_TalkChoice_Anbi_2_3_5": "慢点说…",
"Chat_TalkChoice_Anbi_2_3_6": "给我点时间记录下…",
"Chat_TalkChoice_Anbi_2_4_4": "建议是不要听妮可的。",
"Chat_TalkChoice_Anbi_2_4_5": "我也想买这种食物。",
"Chat_TalkChoice_Anbi_2_5_4": "当然。",
"Chat_TalkChoice_Anbi_2_5_4_1": "嗯。可惜我的耳机是头戴式,不能和你一起听。",
"Chat_TalkChoice_Anbi_2_5_4_2": "但我可以把歌单分享给你,是这些…",
"Chat_TalkChoice_Anbi_2_5_5": "真是天才的思路。",
"Chat_TalkChoice_Anbi_2_6_2": "好呀好呀!",
"Chat_TalkChoice_Anbi_2_6_2_1": "分你一半。这个口味很好吃,蛋白质,碳水和绿叶菜的含量也很均衡。",
"Chat_TalkChoice_Anbi_2_6_3": "我就不用了。",
"Chat_TalkChoice_Anbi_2_6_4": "好像很有道理。",
"Chat_TalkChoice_Anbi_2_6_5": "安比是汉堡大师呢。",
"Chat_TalkChoice_Anbi_2_6_6": "和安比讨论了关于汉堡的话题,她好像对这种食物格外推崇…",
"Chat_TalkChoice_Anbi_3_1_3": "不好看吗?",
"Chat_TalkChoice_Anbi_3_1_4": "不喜欢吗?",
"Chat_TalkChoice_Anbi_3_2_4": "我全都要。",
"Chat_TalkChoice_Anbi_3_2_4_1": "好。那我等会儿就把歌单和电影名字发给你。",
"Chat_TalkChoice_Anbi_3_2_4_2": "除此之外,还有「安比印象最深刻纪录片10部」,我也一起发给你吧。",
"Chat_TalkChoice_Anbi_3_2_5": "好像有哪里不对…",
"Chat_TalkChoice_Anbi_3_2_5_1": "「不对」是什么意思?我不太明白。",
"Chat_TalkChoice_Anbi_3_3_4": "我也这么觉得。",
"Chat_TalkChoice_Anbi_3_3_5": "谢谢你。",
"Chat_Test_01": "你有去过旁边新开的拉面店吗?听说评价不错。",
"Chat_Test_02": "不少人都说还会再来,不过我在想…",
"Chat_Test_03": "老板加了什么秘制调料?",
"Chat_ViceCharacterNPCDefault_Female_01": "这件事还是等你妹妹来解决吧",
"Chat_ViceCharacterNPCDefault_Male_01": "这件事还是等你哥哥来解决吧",
"CheckItemDes_400000101": "下午在临街出口见过一个泪眼婆娑的小家伙",
"CheckItemDes_400000102": "有人深夜在报刊亭附近看见一个白色的「鬼影」...",
"CheckItemDes_400000103": "上午在改装店旁边差点被一个会动的纸袋绊倒",
"CheckItemDes_400000104": "404live场附近有活动吗?晚上总看见有两个邦布在嘀咕些什么",
"CheckItemDes_400000105": "「快来看啊!有个邦布在跟猫打架,我上午在141杂货店旁看见的!」",
"CheckItemDes_400000106": "下午在临街出口附近看见一个困扰的纸壳",
"CheckItemDes_400000107": "建议瀑汤谷晚上把门关严实点,据说有个鬼鬼祟祟的小影子",
"CheckItemDes_400000108": "深夜在小巷尽头见「鬼」了,虽然一点都不害怕...",
"CheckItemDes_400000201": "半夜在小巷里有吵架声传来",
"CheckItemDes_400000202": "「我要举报!明明说了铁网那里邦布止步的,但还是有个小家伙光天化日之下躲在那!」",
"CheckItemDes_400000203": "去停车场的路上看见了一个招财的吉祥物",
"CheckItemDes_400000204": "「呃...我是迷你艾利的员工,这两天下午一直有个鬼鬼祟祟的小家伙在售货机那守着,我都不敢补货了。」",
"CheckItemDes_400000205": "今晚,雷云之下,愁眉不展。——小朋友出的奇怪谜语",
"CheckItemDes_400000301": "上午施工前要把电梯附近的无关人员或邦员清理一下",
"CheckItemDes_400000302": "希望找人对付一下货箱堆放处附近的坏脾气邦布,下午常在",
"CheckItemDes_400000303": "「最近很高兴,发现了一个和我一样喜欢晚上赏猫的朋友,我们约好在堆沙的地方碰头」",
"CheckItemDes_400000304": "邦布帮工,执勤时间:深夜,地点:下沉堆料区",
"CheckItemDes_400000305": "为防止工地后勤供应被外人使用,上午需要派个人去集装箱窗口巡逻一下",
"CheckItemDes_400000306": "「今天下午被领班训了,说我走在装配架下没有戴安全帽」",
"CheckItemDes_400000307": "昨天晚上有个蛮不讲理的小家伙占了下沉堆料场的位置",
"CheckItemDes_400000308": "「重复一次,深夜在塔吊办公室门口守着的是优秀的工友,不要害怕它的叫声...」",
"CheckItemDes_400000401": "晚上在铁网附近看见了一个流浪的可怜孩子",
"CheckItemDes_400000402": "「原来邦布也有不良团体吗?我昨天深夜在芭莱大厦前的二楼看见了三个......」",
"CheckItemDes_400000403": "「我在芭莱大厦前的下沉广场里看见鲨鱼了......就在今天上午!」",
"CheckItemDes_400000404": "一个优雅的绅士,我下午在芭莱大厦前的楼梯旁看见的",
"CheckItemDes_400000405": "一个需要帮助的怪纸壳在芭莱大厦前的车站附近",
"CheckItemDes_400000406": "芭莱大厦前的街道上深夜会听到哭声...",
"CheckItemDes_400000407": "有个小鲨鱼想要回归大海了,就在芭莱大厦前的水边",
"CheckItemDes_400000408": "发现深夜有奇怪的水果在觊觎自己的摩托车...",
"CheckItemDes_400000501": "把带电的家伙放在儿童乐园旁边有点危险,而且还是深夜",
"CheckItemDes_400000502": "「学生欺负邦布该不该管?邦布欺负学生呢?我在光映广场三Z工作室附近看见的」",
"CheckItemDes_400000503": "昨天下午有个带着尖锐投掷物的小家伙占用了自己最喜欢的临江观景地点",
"CheckItemDes_400000504": "晚上光映商场对面有个吵闹的邦布",
"CheckItemDes_400000505": "昨天深夜在广场报刊亭附近好像有可疑身影",
"CheckItemDes_400000506": "上午发现有人把废纸箱随地扔在光映广场的治安局附近",
"CheckItemDes_400000507": "某同事说自己的自行车位被一个邦布霸占了,一下午都没空",
"CheckItemDes_400000508": "有人说晚上在光映广场公交站牌那里发现有迷路的邦布",
"CheckItemDes_400000601": "上午听到放垃圾桶的小巷里有可怜兮兮的猫叫声",
"CheckItemDes_400000602": "「哎!听说了吗?有人在玄龙苍龙那儿决斗呢!一起去看看吧!」",
"CheckItemDes_400000603": "下午看见有人好像在破坏电影院前的花草",
"CheckItemDes_400000604": "最近运气不错,总能在自动售货机里捡到遗落的丁尼",
"CheckItemDes_400000605": "半夜看到地铁站附近有颗会走路的牛油果,该市民说话有酒气,不排除是喝醉了的幻觉",
"CheckItemDes_400000606": "最近上午店门口总有个沮丧的小家伙,不知能否帮忙?",
"CheckItemDes_400000607": "回收附近小巷里的生活垃圾时总会被一个黑不溜秋的东西妨碍",
"CheckItemDes_400000608": "「引力影院的3D影厅还是挺厉害的,我半夜看完惊悚片离场,竟然在街对面还能幻视到小恶魔!」",
"CheckItemDes_400000609": "下午路过小巷时有人来咨询,问白色的纸壳是不是跟普通纸壳一个回收价?",
"CheckItemDes_400000610": "一辆七成新的都市自行车,停在仓库附近,请失主速来认领。PS:晚上出现的邦布也是失主丢的么?",
"CheckItemTitle_400000101": "街区市民口述:",
"CheckItemTitle_400000102": "匿名报案:",
"CheckItemTitle_400000103": "街区市民的投诉:",
"CheckItemTitle_400000104": "街区市民举报:",
"CheckItemTitle_400000105": "传言:",
"CheckItemTitle_400000106": "市民的提供的线索:",
"CheckItemTitle_400000107": "来自匿名建议:",
"CheckItemTitle_400000108": "街区市民反映:",
"CheckItemTitle_400000201": "街坊聊天听到的片段:",
"CheckItemTitle_400000202": "街区市民举报:",
"CheckItemTitle_400000203": "有市民说:",
"CheckItemTitle_400000204": "迷你艾利的员工:",
"CheckItemTitle_400000205": "传言:",
"CheckItemTitle_400000301": "施工领班提醒:",
"CheckItemTitle_400000302": "工人的投诉:",
"CheckItemTitle_400000303": "匿名留言:",
"CheckItemTitle_400000304": "签到表:",
"CheckItemTitle_400000305": "施工领班提醒:",
"CheckItemTitle_400000306": "工人的诉苦:",
"CheckItemTitle_400000307": "工人抱怨:",
"CheckItemTitle_400000308": "公告:",
"CheckItemTitle_400000401": "市民的反映:",
"CheckItemTitle_400000402": "市民的举报:",
"CheckItemTitle_400000403": "市民的投诉:",
"CheckItemTitle_400000404": "寻邦启示:",
"CheckItemTitle_400000405": "匿名留言:",
"CheckItemTitle_400000406": "街头舆情:",
"CheckItemTitle_400000407": "昨天深夜的市民留言:",
"CheckItemTitle_400000408": "接到市民报案:",
"CheckItemTitle_400000501": "有市民反映:",
"CheckItemTitle_400000502": "市民的举报:",
"CheckItemTitle_400000503": "市民口供:",
"CheckItemTitle_400000504": "市民反映:",
"CheckItemTitle_400000505": "市民的留言:",
"CheckItemTitle_400000506": "市民的投诉:",
"CheckItemTitle_400000507": "治安官同事的抱怨:",
"CheckItemTitle_400000508": "传言:",
"CheckItemTitle_400000601": "一位热心大婶的担忧:",
"CheckItemTitle_400000602": "爱凑热闹学生的闲聊:",
"CheckItemTitle_400000603": "街道保洁人员的举报:",
"CheckItemTitle_400000604": "「锦鲤」食客间的传言:",
"CheckItemTitle_400000605": "市民的提供的线索:",
"CheckItemTitle_400000606": "「美容沙龙」工作人员的担忧:",
"CheckItemTitle_400000607": "回收业者的抱怨:",
"CheckItemTitle_400000608": "市民的闲聊:",
"CheckItemTitle_400000609": "收到市民的咨询:",
"CheckItemTitle_400000610": "一条失物招领信息:",
"ChessBoard_Shop_BloodPrice_Des": "欢迎…本店…欢迎。\n(邦布商人附近有一股铁锈的味道…)",
"ChessBoard_Shop_CardBloodPrice": "{0}%",
"ChessBoard_Shop_CardBloodPriceDesc": "[生命值]",
"ChessBoard_Shop_CardCursePrice": "--",
"ChessBoard_Shop_CardCursePriceDesc": "[侵蚀]",
"ChessBoard_Shop_CardHave": "同类持有:{0}",
"ChessBoard_Shop_Title_Blood_BuyCard": "血汗交易 [消耗生命值换取鸣徽]",
"ChessBoard_Shop_Title_Blood_Discount": "血汗折扣 [以较少生命值换取鸣徽]",
"ChessBoard_Shop_Title_Blood_Gacha": "血汗盲盒 [消耗生命值换取随机鸣徽]",
"ChessBoard_Shop_Title_Blood_UpgradeCard": "血汗催化 [消耗生命值随机强化鸣徽]",
"ChessBoard_Shop_Title_Curse": "风险交易 [承受侵蚀症状换取鸣徽]",
"ChessBoard_Shop_Title_Discount": "特价折扣 [以折扣价格购买鸣徽]",
"ChessBoard_Shop_Title_Gacha": "鸣徽盲盒 [花费齿轮硬币购买随机鸣徽]",
"ChessBoard_Shop_Title_Normal": "鸣徽交易 [花费齿轮硬币购买鸣徽]",
"ChessBoard_Shop_Title_UpgradeCard": "鸣徽催化 [花费齿轮硬币随机强化鸣徽]",
"ChessBoard_Shop_UpgradeCardHave": "可催化鸣徽数量:{0}",
"ChooseConsumeItem_Dialog_title": "查看素材",
"ChooseEquip_Dialog_title": "音轨设定",
"CityLocation_00": "斯科特哨站",
"CityLocation_10": "六分街",
"CityLocation_11": "RandomPlay",
"CityLocation_20": "黑雁工地旧址",
"CityLocation_30": "光映广场",
"CityLocation_40": "芭莱大厦前",
"Clara_MathSkill_Desc": "队伍中存在与自身属性或阵营相同的角色时触发:\n派派拥有20层或以上[动力]时,全队造成的伤害提升18%。",
"Clara_MathSkill_Title": "额外能力:同步疾驰",
"Clara_Property_ExSpecial01_Desc_BreakStunRatio": "每圈失衡倍率",
"Clara_Property_ExSpecial01_Desc_DamageRatio": "每圈伤害倍率",
"Clara_Property_ExSpecial_SpCostValue_01": "20点/秒",
"Clara_Property_ExSpecial_SpCostValue_02": "20点",
"Clara_Property_Special_Desc_BreakStunRatio_01": "一级蓄力失衡倍率",
"Clara_Property_Special_Desc_BreakStunRatio_02": "二级蓄力失衡倍率",
"Clara_Property_Special_Desc_BreakStunRatio_03": "三级蓄力失衡倍率",
"Clara_Property_Special_Desc_DamageRatio_01": "一级蓄力伤害倍率",
"Clara_Property_Special_Desc_DamageRatio_02": "二级蓄力伤害倍率",
"Clara_Property_Special_Desc_DamageRatio_03": "三级蓄力伤害倍率",
"Clara_SkillList_10_Content": "",
"Clara_SkillList_10_Title": "连携技:系好安全带",
"Clara_SkillList_11_Content": "",
"Clara_SkillList_11_Title": "终结技:坐~稳~啦~",
"Clara_SkillList_12_Content": "(触发快速支援时)",
"Clara_SkillList_12_Title": "快速支援:点刹",
"Clara_SkillList_13_Content": "(触发招架支援时)",
"Clara_SkillList_13_Title": "招架支援:极限刹车",
"Clara_SkillList_14_Content": "(发动招架支援后)",
"Clara_SkillList_14_Title": "支援突击:弯道超车",
"Clara_SkillList_1_Content": "",
"Clara_SkillList_1_Title": "普通攻击:准备发车",
"Clara_SkillList_2_Content": "(长按)",
"Clara_SkillList_2_Title": "特殊技:轮胎转",
"Clara_SkillList_3_Content": "(普攻连段中)(长按)",
"Clara_SkillList_3_Title": "特殊技:轮胎转(快速发动)",
"Clara_SkillList_4_Content": "(长按) ; (松开)",
"Clara_SkillList_4_Title": "特殊技:有亿点重",
"Clara_SkillList_5_Content": "(长按)",
"Clara_SkillList_5_Title": "强化特殊技:引擎转",
"Clara_SkillList_6_Content": "(普攻连段中)(长按)",
"Clara_SkillList_6_Title": "强化特殊技:引擎转(快速发动)",
"Clara_SkillList_7_Content": "(长按) ; (松开)",
"Clara_SkillList_7_Title": "强化特殊技:非常重",
"Clara_SkillList_8_Content": " ; ",
"Clara_SkillList_8_Title": "冲刺攻击:一脚油门",
"Clara_SkillList_9_Content": "(极限) ; ",
"Clara_SkillList_9_Title": "闪避反击:动力漂移",
"Clara_Skill_AssaultAid_Desc": "发动[招架支援]后,点按 发动:\n对前方敌人发动突进斩击,造成物理伤害;\n招式发动期间拥有无敌效果。",
"Clara_Skill_AssaultAid_Title": "支援突击:弯道超车",
"Clara_Skill_BeHitAid_Desc": "前场角色被击飞时,点按 发动:\n对前方敌人发动下砸攻击,造成物理伤害;\n招式发动期间拥有无敌效果。",
"Clara_Skill_BeHitAid_Title": "快速支援:点刹",
"Clara_Skill_Counter_Desc": "触发[极限闪避]后,点按 发动:\n对前方敌人发动下砸攻击,造成物理伤害;\n招式发动期间拥有无敌效果。",
"Clara_Skill_Counter_Title": "闪避反击:动力漂移",
"Clara_Skill_Evade_Desc": "点按 发动:\n快速的冲刺闪避;\n招式发动期间拥有无敌效果。",
"Clara_Skill_Evade_Title": "闪避:手刹漂移",
"Clara_Skill_ExQTE_Desc": "喧响等级达到[极]时,点按 发动:\n快速转动身体,对前方大范围敌人发动强力的旋转斩击,随后发动下砸攻击,造成大量物理伤害;\n招式发动期间拥有无敌效果。",
"Clara_Skill_ExQTE_Title": "终结技:坐~稳~啦~",
"Clara_Skill_ExSpecial_01_Desc": "能量足够时,在[特殊技:轮胎转]达到最高蓄力等级后,继续长按 发动:\n快速转动身体,向周围发动旋转斩击,造成大量物理伤害;\n发动期间持续消耗能量,最多持续3秒;\n招式发动期间抗打断等级提升,受到的伤害降低40%。",
"Clara_Skill_ExSpecial_01_Title": "强化特殊技:引擎转",
"Clara_Skill_ExSpecial_02_Desc": "在[强化特殊技:引擎转]发动期间,松开 发动:\n向前方发动强力的下砸攻击,造成大量物理伤害;\n在[强化特殊技:引擎转]发动期间,持续时间达到上限或能量降低至20点时,将会自动发动[强化特殊技:非常重];\n招式发动期间拥有无敌效果。",
"Clara_Skill_ExSpecial_02_Title": "强化特殊技:非常重",
"Clara_Skill_Normal_Desc": "点按 发动:\n向前方进行至多四段的斩击,造成物理伤害;",
"Clara_Skill_Normal_Title": "普通攻击:准备发车",
"Clara_Skill_ParryAid_Desc": "前场角色即将被攻击时,点按 发动:\n招架敌人的攻击,累积大量失衡值;\n具有较为优秀的招架性能,承受高强度攻击时[支援点数]的消耗量降低;\n招式发动期间拥有无敌效果。",
"Clara_Skill_ParryAid_Title": "招架支援:极限刹车",
"Clara_Skill_QTE_Desc": "触发[连携技]时,选择对应角色发动:\n对前方敌人发动强力下砸攻击,造成大量物理伤害;\n招式发动期间拥有无敌效果。",
"Clara_Skill_QTE_Title": "连携技:系好安全带",
"Clara_Skill_Rush_Desc": "闪避时,点按 发动:\n向前方进行斩击,造成物理伤害。",
"Clara_Skill_Rush_Title": "冲刺攻击:一脚油门",
"Clara_Skill_Special_01_Desc": "点按 发动:\n转动身体向周围发动旋转斩击,造成物理伤害;\n长按 可以延长招式的持续时间,发动越来越强的旋转斩击,并提升招式的蓄力等级,最多提升2次;\n若衔接在[普通攻击]前三段、[冲刺攻击]或[闪避反击]之后,则能够以提升后的蓄力等级快速发动[特殊技:轮胎转];\n招式发动期间抗打断等级提升,受到的伤害降低40%。",
"Clara_Skill_Special_01_Title": "特殊技:轮胎转",
"Clara_Skill_Special_02_Desc": "在[特殊技:轮胎转]发动期间,松开 发动:\n根据[特殊技:轮胎转]的蓄力等级,向前方发动下砸攻击,造成物理伤害;\n招式发动期间拥有无敌效果。",
"Clara_Skill_Special_02_Title": "特殊技:有亿点重",
"Clara_Talent_01_Desc_01": "派派在[特殊技:轮胎转]、[强化特殊技:引擎转]或[终结技]中发动旋转斩击命中敌人时,有50%概率额外获得1层[动力],[动力]的叠加层数上限提升至30层。",
"Clara_Talent_01_Desc_01_Realign": "派派在[特殊技:轮胎转]、[强化特殊技:引擎转]或[终结技]中发动旋转斩击命中敌人时,\n有50%概率额外获得1层[动力],[动力]的叠加层数上限提升至30层。",
"Clara_Talent_01_Desc_02": "卡吕冬之子某个平常的上午,派派慢悠悠地打了个哈欠。\n「早上好——」\n「今天也能悠闲地度过吧?养生可是很重要的,不然这个人会过劳死哦——」",
"Clara_Talent_01_Title": "悠闲一刻",
"Clara_Talent_01_Title_Realign": "悠闲一刻",
"Clara_Talent_02_Desc_01": "在[特殊技:轮胎转]和[强化特殊技:引擎转]发动期间,派派的移动速度有所提升;在[特殊技:有亿点重]、[强化特殊技:非常重]和[终结技]中发动下砸攻击命中敌人时,招式造成的物理伤害提升10%,每拥有1层[动力],该增益效果额外提升1%。",
"Clara_Talent_02_Desc_01_Realign": "在[特殊技:轮胎转]和[强化特殊技:引擎转]发动期间,派派的移动速度有所提升;\n在[特殊技:有亿点重]、[强化特殊技:非常重]和[终结技]中发动下砸攻击命中敌人时,\n招式造成的物理伤害提升10%,每拥有1层[动力],该增益效果额外提升1%。",
"Clara_Talent_02_Desc_02": "暂时的努力,是为了更加长久的休憩。\n当然,如果能一直都不努力就更好了——派派伸了个懒腰,拍了拍卡车里的柔软床铺,躺了下来。",
"Clara_Talent_02_Title": "上进心",
"Clara_Talent_02_Title_Realign": "上进心",
"Clara_Talent_03_Desc_01": "PlaceHolder",
"Clara_Talent_03_Desc_02": "派派总是对卡车的一切充满兴趣。\n即使是在熟睡的状态下,只要引擎声响起,少女就能瞬间清醒:\n「100马力,载重5吨,这是…三门重工新发售的轻型卡车!」",
"Clara_Talent_03_Title": "卡车专家",
"Clara_Talent_03_Title_Realign": "卡车专家",
"Clara_Talent_04_Desc_01": "队伍中任意角色对敌人施加属性异常效果时,派派回复20点能量,30秒内最多触发一次。",
"Clara_Talent_04_Desc_01_Realign": "队伍中任意角色对敌人施加属性异常效果时,派派回复20点能量,30秒内最多触发一次。",
"Clara_Talent_04_Desc_02": "成为派派的乘客是一件让人心惊胆战的事。\n通常在她慢悠悠地提醒「坐~稳~咯~」的时候,「稳」字发音还没结束,卡车就已经向前行驶了惊人的距离。\n当然,她总能在最短的时间内把你安全送到目的地——精神损失不算在内。",
"Clara_Talent_04_Title": "技巧娴熟",
"Clara_Talent_04_Title_Realign": "技巧娴熟",
"Clara_Talent_05_Desc_01": "PlaceHolder",
"Clara_Talent_05_Desc_02": "派派似乎拥有一些不太符合外表的私人爱好。\n「这匹马好像很能跑的样子…唔,但是买的人好少,果然还是那匹胜率更高吗…」\n「嗝——燃油饮…我才没喝多…再来一杯!」",
"Clara_Talent_05_Title": "私人爱好",
"Clara_Talent_05_Title_Realign": "私人爱好",
"Clara_Talent_06_Desc_01": "[强化特殊技:引擎转]的持续时间上限提升2秒,[动力]的持续时间提升4秒。",
"Clara_Talent_06_Desc_01_Realign": "[强化特殊技:引擎转]的持续时间上限提升2秒,[动力]的持续时间提升4秒。",
"Clara_Talent_06_Desc_02": "如你所知,派派最大的愿望是永远都能悠闲度日。\n但此刻,少女总是半睁着的双眸竟少有的精神奕奕。\n「如果是为了你…这个人稍微努力一下下,也可以哦~」",
"Clara_Talent_06_Title": "轻度兴奋",
"Clara_Talent_06_Title_Realign": "轻度兴奋",
"Clara_UniqueSkill_01_Desc": "派派在[强化特殊技:引擎转]或[终结技]中发动旋转斩击命中敌人时,获得1层[动力],最多叠加20层,持续12秒,重复触发时刷新持续时间;每拥有一层[动力],派派的物理异常积蓄效率提升2%。",
"Clara_UniqueSkill_02_Desc": "派派在[强化特殊技:引擎转]或[终结技]中发动旋转斩击命中敌人时,获得1层[动力],最多叠加20层,持续12秒,重复触发时刷新持续时间;每拥有一层[动力],派派的物理异常积蓄效率提升2.3%。",
"Clara_UniqueSkill_03_Desc": "派派在[强化特殊技:引擎转]或[终结技]中发动旋转斩击命中敌人时,获得1层[动力],最多叠加20层,持续12秒,重复触发时刷新持续时间;每拥有一层[动力],派派的物理异常积蓄效率提升2.6%。",
"Clara_UniqueSkill_04_Desc": "派派在[强化特殊技:引擎转]或[终结技]中发动旋转斩击命中敌人时,获得1层[动力],最多叠加20层,持续12秒,重复触发时刷新持续时间;每拥有一层[动力],派派的物理异常积蓄效率提升3%。",
"Clara_UniqueSkill_05_Desc": "派派在[强化特殊技:引擎转]或[终结技]中发动旋转斩击命中敌人时,获得1层[动力],最多叠加20层,持续12秒,重复触发时刷新持续时间;每拥有一层[动力],派派的物理异常积蓄效率提升3.3%。",
"Clara_UniqueSkill_06_Desc": "派派在[强化特殊技:引擎转]或[终结技]中发动旋转斩击命中敌人时,获得1层[动力],最多叠加20层,持续12秒,重复触发时刷新持续时间;每拥有一层[动力],派派的物理异常积蓄效率提升3.6%。",
"Clara_UniqueSkill_07_Desc": "派派在[强化特殊技:引擎转]或[终结技]中发动旋转斩击命中敌人时,获得1层[动力],最多叠加20层,持续12秒,重复触发时刷新持续时间;每拥有一层[动力],派派的物理异常积蓄效率提升4%。",
"Clara_UniqueSkill_Title": "核心被动:动力蓄能",
"ClueDesc_1001": "妮可拿出的吊饰,红色的兽牙似乎是某一街头帮派的象征。而且从吊饰上裸露出的金属部分来看,这件东西也不仅仅是装饰品这么简单。",
"ClueDesc_1002": "赤牙帮从某研究所内抢夺得来的保险箱,几经周转后终于到了狡兔屋手上。由于内容物已经作为求生工具被使用,现在箱子失去了价值,暂时被保管在录像店内。",
"ClueDesc_1003": "猫又赠送的合影照片。是大家解决了远景公司的爆破危机后,一同去吃自助餐时拍的。正如猫又所说,是张拍得很好的照片。\n看到它就能回忆起当天美味的菜肴、放松的心情,以及一丝丝面对账单的肉痛。",
"ClueDesc_1004": "Fairy发送至格莉丝平板电脑上的低分辨率图片,是原型机的所在地尚未被空洞吞没时的照片。在图片上能隐约看到一座造型奇特的塔。",
"ClueDesc_1005": "珂蕾妲提出要交给我们保管的东西,一枚芯片一样的东西。看样子,应该就是从原型机上拆解下来的外置存储单元。里面说不定还保存着当年霍尔斯先生出事前的线索…",
"ClueDesc_1006": "妮可交给我们的照片,上面的人应该就是黑客「芮恩」了。\n只不过这个女孩看起来有些眼熟…这应该不是错觉。",
"ClueDesc_1010": "青衣根据赫莉的描述手绘的刑侦素描,赫莉的好友泰迪,竟然是一只邦布…",
"ClueDesc_1011": "维多利亚家政提供的手绘示意图,简单明了地画出了大厦的大致结构与前往B座天台的通行路线。\n(与可琳眼神交流后得到了信息:图纸是莱卡恩绘制的。)",
"ClueDesc_1013": "从治安官朱鸢那里得到的宣传单,似乎是治安局即将举行的市民活动的调查问卷。嗯…正面印着的这个人,是不是在哪见过?",
"ClueDesc_1014": "玩具店老板作为委托酬劳赠送的最新型音擎,根据安比的武器特性,在蓄电功能上进行了定制化改造,能有效增强武器电能输出的功率。",
"ClueDesc_1015": "差点没能成为证物的老旧签名海报,上面写着「To 赫莉 & 泰迪」,应该是泰迪失踪当天的随身物品。从表面上看似乎没什么特别之处,会有什么线索呢?",
"ClueDesc_1016": "一张由治安局授权的标准制式ID卡,塑料硬质卡片,简作为犯罪学顾问被治安局外聘时拍摄的免冠证件照",
"ClueDesc_210101": "此音频数据卡部分坏损,暂时无法播放。\n经解析残留数据推断,原音频信息为——\n某地区空洞灾害发生当日,有两位男性没有选择避险,而是趁乱闯入银行,并成功将钱财带离。\n原数据在修复过中,此过程需要较长时间。",
"ClueDesc_210102": "装载音频数据的存储卡,此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"ClueDesc_210103": "一个破旧的旅行手提袋,外侧有暗红色和黑色的痕迹。\n拉开拉链,可以看到里面装满了大额纸币。",
"ClueDesc_210104": "一部老式翻盖手机,通话记录里有许多未拨出的电话,联系人备注名为「妹妹」。\n信息箱内最新的一封短信,并未发出,信息内容为:\n「如果有人可以看到这个短信,且如果找到了这附近的钱袋,希望可以将一部分现金送到艾利都医院A2-1402病床,一位名为卡洛尔的少女的手上,就说这是她申请到的救助金。」",
"ClueDesc_210201": "装载音频数据的存储卡,此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"ClueDesc_210202": "此音频数据卡部分坏损,暂时无法播放。\n未被损坏部分已为您提取,并整理为文字信息——\n「…零号空洞调查员证件伪造事件…」\n「…睁一眼闭一只眼就可以…」\n「…省了一大笔针对零号空洞的保护用品物资。」\n「可是这样,死亡率…」\n「官方记录里,可没有那些人的姓名不是吗?…我不在意他们是谁,是条狗都行。」\n原数据在修复过中,此过程需要较长时间。",
"ClueDesc_210203": "一张零号空洞调查员的身份证件,持有者姓名为:「帕克」。\n这张证件制作过分粗糙,姓名和编号有很明显的印刷重影,证件边缘摸起来也并不光滑。\n证件外层的覆膜上有划痕和破损,看起来已经被遗弃很久了。",
"ClueDesc_210301": "装载音频数据的存储卡,此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"ClueDesc_210302": "此音频数据卡部分坏损,暂时无法播放。\n经解析残留数据推断,原音频信息为——\n某军方小队收到几近是赴死的任务前,将小队内年纪最小的候补成员支走,让他免于参与这必死的任务。\n原数据在修复过中,此过程需要较长时间。",
"ClueDesc_210303": "一个坏掉的zenless界限测量器,指针停在红线前一尺度格。\n幸好当时以太活性没有达到zenless界限,不然现在新艾利都又要多一个空洞了。",
"ClueDesc_210304": "一颗左轮手枪子弹的弹壳,通过弹壳底部铸刻可知为军用款。\n似是一颗被丢弃的子弹,并没有使用过的痕迹。",
"ClueDesc_210305": "一块形状特殊的「枯萎病」侵蚀样本,分析后得知,这块以太结晶是人为从以骸身上砍下的,所以才会最终形成这般样子…向当年与之搏斗的勇士,致敬。",
"ClueDesc_210401": "装载音频数据的存储卡,此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"ClueDesc_210402": "一张大型犬的拍立得照片,它看起来似乎已有些年迈。\n照片背面手写字迹边缘有被晕开的痕迹:\n「下辈子继续做我的狗狗可以吗?我会陪你到最后一刻。」",
"ClueDesc_210403": "看起来只是一颗普通的纽扣,款式看起来像新艾利都高中男生间较为流行的制服外套上的纽扣。\n纽扣上有用丙烯浅浅涂写的「D.r」。",
"ClueDesc_210404": "一份破损的文件,通过仅存的内容可大致辨别出的文字为:\n「空洞调查协会针对私闯零号空洞市民决定书」\n「请校方尽快将贵校的两位高中女学生接回,并再次在校内进行空洞安全防范教育。\n零号空洞为新艾利都最高风险地区,请务必不要私自进入。」",
"ClueDesc_210501": "此音频数据卡部分坏损,暂时无法播放。\n经解析残留数据推断,原音频信息为——\n一位名为狄伦的毫无研究热情的学生,被迫成为了乔伊丝导师的助手。\n原数据在修复过中,此过程需要较长时间。",
"ClueDesc_210502": "装载音频数据的存储卡,此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"ClueDesc_210503": "一份递送法律文书的棕色件袋,袋口打开,露出数页纸张,文件上端写着「修建中止通知」。",
"ClueDesc_210504": "零号空洞已废弃的观测站内研究员休息室内的一个与周围设施风格差异较大的抱枕,抱枕上有明显的深褐色污渍。",
"ClueDesc_210505": "一封写给怀斯塔学院的研究学者推荐信,被推荐人名为狄伦,落款人为乔伊丝。",
"ClueDesc_210506": "一块掩埋废弃安全点废墟下的「枯萎病」侵蚀样本,不知道当年在此休息的学者和调查员是否躲过了袭击…",
"ClueDesc_210601": "此音频数据卡部分坏损,暂时无法播放。\n未被损坏部分已为您提取,并整理为文字信息——\n「快跑…有怪物,前面有怪物…」\n「我不知道,可我从没见过那么大的以骸,而且外形看起来也不像…」\n「……」\n「邓尼斯?邓尼斯听到请回答…」\n「…等雾散一些,把位置同步我,我就过去找你们。」\n原数据在修复过中,此过程需要较长时间。",
"ClueDesc_210602": "装载音频数据的存储卡,此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"ClueDesc_210603": "一副破损的军用耳麦式通讯器,通讯器上刻有 「Dennis」。",
"ClueDesc_210604": "一块重量异常的「枯萎病」侵蚀样本,分析后得知,此样本核心处为一块金属物品,且有人类使用痕迹…看来是曾有不幸之人被以骸吞噬了…安息吧。",
"ClueDesc_210701": "此音频数据卡部分坏损,暂时无法播放。\n经解析残留数据推断,原音频信息为——\n一位盗洞客喝醉后,向酒吧内一位疑似是调查员的男性吐露零号空洞内有淡粉色高纯度以太晶体,并且暗示这个东西价值非常高。\n原数据在修复过中,此过程需要较长时间。",
"ClueDesc_210702": "此音频数据卡部分坏损,暂时无法播放。\n未被损坏部分已为您提取,并整理为文字信息——\n「…我发现,我的全部积蓄都不够一枚戒指。」\n「让我试这一次,只要成功一次,我就可以给你一个完美的求婚。」\n「你在做什么!为什么把我们铐起来…」\n「……」\n「…就用这个当做求婚信物吧…你去哪里,我就会去哪里。」\n原数据在修复过中,此过程需要较长时间。",
"ClueDesc_210703": "一副有些老旧的手铐,锁孔处有一些磨损的痕迹,看似是有使用过的痕迹。",
"ClueDesc_210704": "一块小小小小的「枯萎病」侵蚀样本,仿佛只是一小块被磕碰掉的小碎屑形成的样本…看来当初遇到以骸的人攻击力约等于没有,只能祝愿那人跑得足够快了…",
"ClueDesc_210801": "装载音频数据的存储卡,此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"ClueDesc_210802": "一套钢笔礼盒,内含一支钢笔、一瓶墨水。\n通过外包装可知,此礼盒为「共生关系研讨会」所赠。\n礼盒内部印刷着——\n「感谢莅临『空洞灾害影响下,共生关系的改变』研讨会,特此赠礼。」",
"ClueDesc_210803": "一本名为《共生关系》的书,封面看起来已经有些年代感了,这本书内有关生态环境改变导致共生关系变化的相关内容有钢笔圈画的痕迹。",
"ClueDesc_210901": "一条破碎的布料,似是从某件昂贵的裙装上撕下,虽然沾着些泥污,细看却有清洗过的褪色痕迹,以及经过清洗也无法平展的褶皱。谁会把这么好的衣服撕坏,只为取一段布条呢?",
"ClueDesc_210902": "还算干净的火柴盒,很轻,本以为是空盒,打开却发现里面装着十几粒干枯的花种。植物极难在空洞中开花结实,不论是谁曾珍惜地将它们收藏在火柴盒中,现在也再不能萌发了…或者,要种下去试试吗?",
"ClueDesc_210903": "一块陶质残片,花纹的样式曾出现在旧都热销过的一款花盆上。陶片边缘有磨制过的痕迹,手法粗疏,但也足够让残破的陶片化为利器…仔细看看,似乎曾经过一段时日的使用,又磨得有些发钝了。",
"ClueDesc_210904": "一支粉色花朵,新鲜娇嫩,仿若一瞬之前尚有露水滑过。乍看与花店里待售的花枝并无二致,只除了一点…它不在新艾利都能找到的任何植物图鉴里,也不在旧文明的任何记录里。带出空洞的那一秒,花瓣就开始枯败。",
"ClueDesc_210905": "「我逃出了那个家。过去,所有人都争抢那幢房子里的一切,现在,每个人都争先恐后地逃离那里。有些好笑。」\n「带着这盆花比我以为的更麻烦…可我舍不得。我还是想妈妈。」\n「捡到了一个桶,太好了!不过,今天是第五天,已经第四次开花了…这是什么预兆吗?」\n最后一条记录似乎是手指写下的,笔迹是黯淡的颜色:「至少花还开着。至少这里是自由的。我比任何时候都幸福。」",
"ClueDesc_3001": "「fairy生成的现场图片」",
"ClueDesc_310101": "艾米莉安的朋友是一只…脖子上挂着铃铛的小邦布?\n它好像就站在黑雁工地里某个高高的地方!",
"ClueDesc_310102": "这不就是「COFF CAFE」吗?…哦!好像是光映广场的那家!\n别惹我是爬到了咖啡店的天台上吗?",
"ClueDesc_310103": "看到了熟悉的标识,应该就在空洞调查协会的募新俱乐部附近!\n这位明星探险家的样子看不清楚,好像…戴着一顶帽子?",
"ClueDesc_310104": "「他的指节敲在木质的桌子上,这就是他的计划:在午餐后抢劫广场咖啡厅对面的珠宝店…」",
"ClueDesc_310105": "「怀着对于背叛的惊怒,他们在夕阳下的空洞前对峙…」",
"ClueDesc_310106": "「就在两人最熟悉的相遇之地,影片走向了结局…」",
"ClueName_1001": "牙型吊饰",
"ClueName_1002": "研究所的保险箱",
"ClueName_1003": "六个人的合影",
"ClueName_1004": "现场示意图",
"ClueName_1005": "外置存储单元",
"ClueName_1006": "年轻女性的照片",
"ClueName_1010": "刑侦素描",
"ClueName_1011": "芭莱大厦示意图",
"ClueName_1013": "「治安巡防宣传月」活动问卷",
"ClueName_1014": "改装的新型音擎",
"ClueName_1015": "证物-签名海报",
"ClueName_1016": "简的顾问证件",
"ClueName_210101": "通用音频数据卡",
"ClueName_210102": "通用音频数据卡",
"ClueName_210103": "一袋钱币",
"ClueName_210104": "老式翻盖手机",
"ClueName_210201": "通用音频数据卡",
"ClueName_210202": "通用音频数据卡",
"ClueName_210203": "粗制滥造的零号空洞调查员的身份证件",
"ClueName_210301": "通用音频数据卡",
"ClueName_210302": "通用音频数据卡",
"ClueName_210303": "zenless界限测量器",
"ClueName_210304": "一颗子弹",
"ClueName_210305": "「枯萎病」侵蚀样本",
"ClueName_210401": "通用音频数据卡",
"ClueName_210402": "一张拍立得",
"ClueName_210403": "一粒纽扣",
"ClueName_210404": "一份由空洞调差协会发布的官方文件",
"ClueName_210501": "通用音频数据卡",
"ClueName_210502": "通用音频数据卡",
"ClueName_210503": "终止施工通知函",
"ClueName_210504": "研究员休息室内的抱枕",
"ClueName_210505": "一封推荐信",
"ClueName_210506": "「枯萎病」侵蚀样本",
"ClueName_210601": "通用音频数据卡",
"ClueName_210602": "通用音频数据卡",
"ClueName_210603": "军用耳麦对讲机",
"ClueName_210604": "「枯萎病」侵蚀样本",
"ClueName_210701": "通用音频数据卡",
"ClueName_210702": "通用音频数据卡",
"ClueName_210703": "一副手铐",
"ClueName_210704": "「枯萎病」侵蚀样本",
"ClueName_210801": "通用音频数据卡",
"ClueName_210802": "会议赠送出席者的钢笔礼盒",
"ClueName_210803": "《共生关系》书籍",
"ClueName_210901": "一段华美布料",
"ClueName_210902": "一枚火柴盒",
"ClueName_210903": "陶质残片",
"ClueName_210904": "一支鲜花",
"ClueName_210905": "损坏的日记本",
"ClueName_310101": "被揉皱的涂鸦·其一",
"ClueName_310102": "被揉皱的涂鸦·其二",
"ClueName_310103": "被揉皱的涂鸦·其三",
"ClueName_310104": "「第一幕:不幸的珠宝店」",
"ClueName_310105": "「第二幕:日落空洞时」",
"ClueName_310106": "「第三幕:邂逅发生的地点」",
"Clue_Limbo01_001_001": "洛克…真的没问题吗?",
"Clue_Limbo01_001_002": "我现在是帕克,别喊错了!而且都到这了,你可别跟我说你要打退堂鼓。",
"Clue_Limbo01_001_003": "可…这是零号空洞的调查委托,周围的人看起来也都是真的调查员…",
"Clue_Limbo01_001_004": "我们这个假的执照,万一被发现了…唔!",
"Clue_Limbo01_001_005": "给我听好!你想想咱之前的日子,狗都不如!你也不想一辈子在空洞里当个流浪汉一样捡以太物质边角料过活吧?",
"Clue_Limbo01_001_006": "不、不想…",
"Clue_Limbo01_001_007": "那就给我闭嘴,零号空洞里的宝贝多得你都不敢想,只要做好这一趟我们就能——!",
"Clue_Limbo01_001_008": "下一位!",
"Clue_Limbo01_001_009": "诶,来了来了!",
"Clue_Limbo01_001_010": "请出示你的调查员执照或是其他授权文件。",
"Clue_Limbo01_001_011": "好嘞!这个,您看看。",
"Clue_Limbo01_001_012": "可、可以了吗?",
"Clue_Limbo01_001_013": "帕克先生,调查简报会在6号会议室,请往里面直走后右转。",
"Clue_Limbo01_001_014": "帕克先生?",
"Clue_Limbo01_001_015": "哦,哦哦!对对,我是帕克,谢谢您,我们这就去。",
"Clue_Limbo01_001_016": "快走,磨蹭什么。",
"Clue_Limbo01_001_017": "…傻子还真是不少…",
"Clue_Limbo01_002_001": "…今天的选题是「在空洞影响下,自然界动植物的共生关系的改变」。",
"Clue_Limbo01_002_002": "就目前生物理论而言,大型灾害出现后,在灾害辐射范围内,生物之间的关系会发生一些变化",
"Clue_Limbo01_002_003": "竞争、捕食链都会因此有改变,当然会催生出一些新的共生关系。",
"Clue_Limbo01_002_004": "但就我们目前观测而言,空洞外侧的生态链并没有发生非常显著的变化,至于空洞内…",
"Clue_Limbo01_002_005": "你是指…",
"Clue_Limbo01_002_006": "这么说来,以骸…应该也是一种生物吧…它们是否也有共生关系呢?",
"Clue_Limbo01_002_007": "那样的怪物怎么能和自然生物相提并论。",
"Clue_Limbo01_002_008": "如果以骸也有共生关系,那太可怕了…",
"Clue_Limbo01_002_009": "别开玩笑了,难道你指望看到一个小鸟以骸站在犀牛以骸身上吗?",
"Clue_Limbo01_002_010": "虽然我们目前没有实际的证据,但是在目前的空洞生态环境内,以骸是拥有绝对主导的生物,我们并不能排除这个设想…",
"Clue_Limbo01_003_001": "…数值还在上升吗?",
"Clue_Limbo01_003_002": "近3小时内,数值相较之前已提高12.8%,如果以这个增速继续爬升,预计36小时内将达到zenless界限。",
"Clue_Limbo01_003_003": "通知各个小队,一小时内进入零号空洞,尽可能多地消灭活体以太。",
"Clue_Limbo01_003_004": "…但是,前两天的行动中我们损失惨重,武器补给还在途中,需要6小时后才抵达。",
"Clue_Limbo01_003_005": "目前的武器存量,支持一支小队进入吗?",
"Clue_Limbo01_003_006": "勉强可以,但一支小队进入只能轻微减缓以太活性增速,不可能阻止伴生空洞的产生。",
"Clue_Limbo01_003_007": "但我也无法赌6小时内以太活性会不会出现爆发式爬升。",
"Clue_Limbo01_003_008": "只要能减缓就够了,不可以再出现新的伴生空洞了。",
"Clue_Limbo01_003_009": "目前处于活性爬升期,零号空洞内活性以太的数量和强度无法实时精准预估,受到侵蚀风险也会比以往更高,很容易发——",
"Clue_Limbo01_003_010": "我们是新艾利都的最强防线,我们的队员绝不会被侵蚀成为以骸。",
"Clue_Limbo01_003_011": "长官!",
"Clue_Limbo01_003_012": "选一支小队作为先遣小队,然后…除了常规武器,每人额外给一颗子弹。",
"Clue_Limbo01_003_013": "去下达指令。",
"Clue_Limbo01_003_014": "…是,长官。",
"Clue_Limbo01_004_001": "…呃…今日观测站搭建进度正常…就这样。",
"Clue_Limbo01_004_002": "工作记录不是这样的,进度正常这种谁都知道的事情,不用作为个人工作记录,你要更多记录细节,细节!",
"Clue_Limbo01_004_003": "乔伊丝小姐,您的工作记录是什么,可以给我举个例子吗?",
"Clue_Limbo01_004_004": "“今天运送以太隔绝材料的运输队到了,他们还带了补给物资,所以午饭有蛋卷加餐!真希望明天也有!”",
"Clue_Limbo01_004_005": "这样的!",
"Clue_Limbo01_004_006": "…这不就是普通的日记吗?",
"Clue_Limbo01_004_007": "今日在外出探查时,在一个废墟区域,地表有不自然的裂痕,迈过裂痕发生了空间转移现象。虽然这个理论在课本上看过,但真实看到还是…很神奇?",
"Clue_Limbo01_004_008": "狄伦,工作日记要真实记录哦!转移到另一个空间时,你吓到腿软摔在地上也要记录进去!",
"Clue_Limbo01_004_009": "乔伊丝小姐,我在进行工作日志记录时,请您不要随便加入。",
"Clue_Limbo01_004_010": "我是你的导师,又不是外人!",
"Clue_Limbo01_004_011": "我们所在的观测站今天以太活性值到达了近期的新高,但乔伊丝导师并不愿放弃这个观测站,我的研究也刚刚步入正轨,希望暂时不要有变动。",
"Clue_Limbo01_004_012": "…今日观测站被多只以骸攻击,目前我们已撤离零号空洞。",
"Clue_Limbo01_004_013": "我的资料…呜…我的心血…",
"Clue_Limbo01_004_014": "呃…(叹气)因为撤离较为紧急,我们的研究资料还留在观测点内,希望明天可以去取回…",
"Clue_Limbo01_004_015": "真的吗?明天我们真的可以回去取回资料吗?",
"Clue_Limbo01_004_016": "我只是说「希望」,请不要模糊重点,乔伊丝导师!",
"Clue_Limbo01_005_001": "邓尼斯,外面的雾已经散了,我们在发给你的信号源点等你。",
"Clue_Limbo01_005_002": "收到,那我这个防空洞出去。",
"Clue_Limbo01_005_003": "注意保持联络。",
"Clue_Limbo01_005_004": "我又不是什么新人了,等着,马上跟你们会合",
"Clue_Limbo01_005_005": "你那边发生什么了?喂…你听得到吗?",
"Clue_Limbo01_005_006": "好美…",
"Clue_Limbo01_005_007": "你在说什么,(有些调侃的笑)你看到什么了?",
"Clue_Limbo01_005_008": "是粉色的花…",
"Clue_Limbo01_005_009": "花?花有什么稀奇的?",
"Clue_Limbo01_005_010": "不是,我从没有见过这样的花,你们无法想象它有多么美丽…",
"Clue_Limbo01_005_011": "你那边是什么声音,喂,喂喂?",
"Clue_Limbo01_005_012": "我听到了…它在安抚我,它知道我经历的一切。",
"Clue_Limbo01_005_013": "是怪物,这个声音是昨天那个怪物…",
"Clue_Limbo01_005_014": "邓尼斯,那是你的幻觉…邓尼斯你在哪!同步你的位置!",
"Clue_Limbo01_005_015": "不,不是幻觉,它需要我。",
"Clue_Limbo01_005_016": "一下,就一下就好,我能感受到它也在渴望我。",
"Clue_Limbo01_005_017": "不要过去!邓尼斯!邓尼斯!",
"Clue_Limbo01_006_001": "你看到我手机了吗?",
"Clue_Limbo01_006_002": "空洞里和外面又联系不上,你要手机有屁用。",
"Clue_Limbo01_006_003": "你管我。",
"Clue_Limbo01_006_004": "得得得,我可不敢管你。",
"Clue_Limbo01_006_005": "我好像都没问过你,你怎么会同意跟我干这一票的?",
"Clue_Limbo01_006_006": "有钱赚。",
"Clue_Limbo01_006_007": "那倒是,有钱不赚是穷傻【哔——】",
"Clue_Limbo01_006_008": "我从小就想着,早晚有一天我随便哪件衣服的口袋里,都能装满金币或者现金。",
"Clue_Limbo01_006_009": "所有漂亮的妞儿都爱我,我的金币上都是口红印。",
"Clue_Limbo01_006_010": "哦对,我还得给我家狗买个比我的床还大的窝,然后天天喂他吃顶级牛排。",
"Clue_Limbo01_006_011": "可惜喽,不知道咱这两袋钱以后便宜给谁了,你说是吧?",
"Clue_Limbo01_006_012": "喂喂,你怎么了?",
"Clue_Limbo01_006_013": "…嘶…我胳膊麻了,这不会就是侵蚀反应吧。",
"Clue_Limbo01_006_014": "谁知道呢…",
"Clue_Limbo01_006_015": "你真没看到我手机?我总觉得一……还是两个小时前,我还拿在手里的。",
"Clue_Limbo01_006_016": "你那个老式机,有什么好惦记的。",
"Clue_Limbo01_006_017": "你怎么又不说话了?",
"Clue_Limbo01_006_018": "…万一我变成以骸,你就直接把我崩了吧。",
"Clue_Limbo01_006_019": "怎么了?你不会是下不去手吧。你第一次见我可是直接对我开枪了。",
"Clue_Limbo01_006_020": "那是看你在医院被人打,我正好想做点善事积积德,谁知道没打准。",
"Clue_Limbo01_006_021": "那行,一会你打我的时候,瞄着我身后,估计就能打中我了。",
"Clue_Limbo01_006_022": "…搭档,不是我不想…",
"Clue_Limbo01_006_023": "我的手好像已经有结晶了…也不知道之后会变成什么样。",
"Clue_Limbo01_006_024": "我还想着,如果我先变以骸了,你就给我个痛快。",
"Clue_Limbo01_006_025": "变成以骸也太丑了,我才不想流着口水发出“呃…啊…”的声音。",
"Clue_Limbo01_007_001": "——达拉!我还是第一次见到真的以骸!!",
"Clue_Limbo01_007_002": "你别乱晃!!!我就不该信了你的鬼话进空洞——!",
"Clue_Limbo01_007_003": "又不是我说的,明明你自己也相信那个传闻——你慢点!我掉下去了!!",
"Clue_Limbo01_007_004": "再慢以骸就要追上来了!这一期奖券的幸运图案还没出来——我不能死在以骸嘴里——",
"Clue_Limbo01_007_005": "达拉,达拉,我们是不是把以骸甩掉了!",
"Clue_Limbo01_007_006": "希望(大喘气)零号空洞最中心(喘气),真的有可以传送回过去的水晶门。",
"Clue_Limbo01_007_007": "如果能回到过去,达拉你第一时间肯定是冲去奖券店。",
"Clue_Limbo01_007_008": "我才不会用这种方法中奖,这是对奖券的亵渎,会失去好运的。",
"Clue_Limbo01_007_009": "嗯嗯嗯?真的吗?",
"Clue_Limbo01_007_010": "你呢,回去干什么?难道是回到上次考试那天,避免数学考了59的命运?",
"Clue_Limbo01_007_011": "我难道是会为了这么幼稚的理由,就要穿越时空的人吗?",
"Clue_Limbo01_007_012": "…是的吧。",
"Clue_Limbo01_007_013": "我才不是呢!不过达拉你居然也会相信穿过水晶门就会穿越时空这种传闻。",
"Clue_Limbo01_007_014": "我以为,你肯定会说:就目前针对空洞的研究理论来讲,所谓的水晶门,应该只是巨型水晶团块聚落,至于穿越时空更是无稽之谈。",
"Clue_Limbo01_007_015": "…我为什么像个70岁的老派教授。",
"Clue_Limbo01_007_016": "我只是形容你看起来很聪明很靠谱的样子!",
"Clue_Limbo01_007_017": "所以你回到过去到底想做什么呢?",
"Clue_Limbo01_007_018": "你先说。",
"Clue_Limbo01_007_019": "我不要,你先!",
"Clue_Limbo01_007_020": "喂,我骑车已经很不公平了,你先。",
"Clue_Limbo01_007_021": "我不会骑嘛…而且萝卜还是我偷偷拿到的!",
"Clue_Limbo01_007_022": "我不说。",
"Clue_Limbo01_007_023": "那我也不说。",
"Clue_Limbo01_007_024": "你好幼稚。",
"Clue_Limbo01_007_025": "你才是!",
"Clue_Limbo01_007_026": "那…等看到水晶传送门我们倒数321,一起说可以吧。",
"Clue_Limbo01_007_027": "一言为定——小心!前面是下坡!呀——!!!",
"Clue_Limbo01_008_001": "请注意,请注意,空洞灾害来袭,请艾利都各位市民…………",
"Clue_Limbo01_008_002": "快跑啊!钱重要还是命重要…",
"Clue_Limbo01_008_003": "哥哥…呜…我要哥哥…",
"Clue_Limbo01_008_004": "往那边跑。",
"Clue_Limbo01_008_005": "谢,谢谢大哥哥…",
"Clue_Limbo01_008_006": "我去,你还有闲心管小孩?诶,我说,所有人都跑了,银行里绝对没人,你就不想赶紧趁机捞一笔?",
"Clue_Limbo01_008_007": "再说了,等空洞吞噬了这一片,银行里那些钱也全都得没,还不如便宜咱俩得了…",
"Clue_Limbo01_008_008": "欢迎光临艾利都银行,我们将为您的资产提供最安全的…",
"Clue_Limbo01_008_009": "(惊叹)原来这里这么大?我想都不敢想这里得有多少钱。",
"Clue_Limbo01_008_010": "金库在地下,快走。",
"Clue_Limbo01_008_011": "这绝对是我二十多年来最完美的一天,你说,为了纪念这一天,咱一会去哪庆祝?",
"Clue_Limbo01_008_012": "首先,咱俩得有命从空洞出去。",
"Clue_Limbo01_008_013": "切,你真没劲,走走走,等有钱了第一件事就是帮你找个治面瘫的医生。",
"Clue_Limbo01_008_014": "你那袋装好了吗?我总觉得不对劲,赶紧出——",
"Clue_Limbo01_008_015": "你看我找到了什么!",
"Clue_Limbo01_008_016": "(松一口气)以你半米内都射歪的枪法,拿了枪也用不上…",
"Clue_Limbo01_008_017": "我那时好歹…算了,切。",
"Clue_Limbo01_008_018": "快把钱袋放上来,在空洞吞噬之前赶紧离开。",
"Clue_Limbo01_008_019": "哈哈哈哈老子要变成有钱人了!",
"Clue_Limbo01_009_001": "长官,这已经是本周内第九起零号空洞调查员证件伪造事件了…",
"Clue_Limbo01_009_002": "和所有工作人员再强调下碰到零号空洞调查证件伪造者,睁一眼闭一只眼就可以。",
"Clue_Limbo01_009_003": "这个事情以后也不用和我报告。",
"Clue_Limbo01_009_004": "放任这么多非官方调查员进入真的好吗?尤其是那些人看着就像盗洞客…",
"Clue_Limbo01_009_005": "有什么不好的,无论是谁,只要能带出有价值的信息对我们都是有利的。",
"Clue_Limbo01_009_006": "(轻蔑的笑)而且那些盗洞客自己进入,还替我们省了一大笔针对零号空洞的保护用品物资。",
"Clue_Limbo01_009_007": "可是这样,死亡率…",
"Clue_Limbo01_009_008": "官方记录里,可没有那些人的姓名不是吗?",
"Clue_Limbo01_009_009": "所以随他们去就好,只要能榨出有价值的信息,我不在意他们是谁,是条狗都行。",
"Clue_Limbo01_010_001": "小杰洛,你去A3训练室帮我拿一下能量饮料。",
"Clue_Limbo01_010_002": "卡梅前辈…你们是不是又要捉弄我?",
"Clue_Limbo01_010_003": "怎么会呢…我们又不是那种会欺负新来队员的讨厌大人。",
"Clue_Limbo01_010_004": "…如果你们没有骗我说胡萝卜可以提高以太适性,偷拍我喝醉酒的视频,半夜在我巡逻时跟在后面放恐怖音效,以及突击检查我的宿舍…",
"Clue_Limbo01_010_005": "什么?还有突击检查宿舍?难道小杰洛你偷偷藏了…",
"Clue_Limbo01_010_006": "咳…卡梅前辈!",
"Clue_Limbo01_010_007": "好啦好啦,真的不是捉弄你,A3训练室太远了,我前两天受的伤还没好,你知道的…",
"Clue_Limbo01_010_008": "小杰洛——",
"Clue_Limbo01_010_009": "我去,我去就是了!",
"Clue_Limbo01_010_010": "队长,小杰洛去A3训练室了,二十分钟内不会回来的。",
"Clue_Limbo01_010_011": "…真希望至少…算了,幸好小杰洛还是候补队员,没有他那份的子弹。",
"Clue_Limbo01_010_012": "我包扎一下伤口就去和你们会合。",
"Clue_Limbo01_010_013": "啊…真的受不了,前辈们怎么都这么喜欢捉弄人,明明是听说这是一支战绩累累的小队我才这么努力加入的…",
"Clue_Limbo01_010_014": "(呼)…至少希望不会一开门就有一桶水掉下来…我还不想这么狼狈地度过成人礼…",
"Clue_Limbo01_010_015": "…这是…",
"Clue_Limbo01_010_016": "(吸了吸鼻子)好了,前辈们出来吧,不要躲着吓唬我,我今天绝对不会被吓到。",
"Clue_Limbo01_010_017": "巴迪?…马洛斯?…德里?",
"Clue_Limbo01_010_018": "你是谁,在这里找什么?",
"Clue_Limbo01_010_019": "…啊…不是,报告长官!我是wade小队的候补成员杰洛!",
"Clue_Limbo01_010_020": "wade小队的候补成员?",
"Clue_Limbo01_010_021": "是!",
"Clue_Limbo01_010_022": "今天回宿舍收拾一下东西,明天会调派你去新的小队。",
"Clue_Limbo01_010_023": "不是,我一直都是作为wade小队候补成员接受的训练,我入队前也承诺等我成年且通过考核后会留在wade小队…",
"Clue_Limbo01_010_024": "wade小队去执行任务了,暂时不会回来。",
"Clue_Limbo01_010_025": "可是,那我也可以…",
"Clue_Limbo01_010_026": "新人,不要多问。去收拾宿舍,明天去新小队报道。",
"Clue_Limbo01_011_001": "…我好像并没有申请参与这个项目。",
"Clue_Limbo01_011_002": "零号空洞内新观测点搭建项目的研究向的负责人申请调派一个助手,你们这届研究员,目前只有你没有参与任何项目。",
"Clue_Limbo01_011_003": "我还是有一些论文项目在推进的。",
"Clue_Limbo01_011_004": "据我所知,你的项目导师因为不愿意再批改你的论文,年仅72岁的他已经提交退休申请了,所以你现在没有任何项目。",
"Clue_Limbo01_011_005": "…呃…我觉得72岁,不能称为年仅…",
"Clue_Limbo01_011_006": "总之新项目负责人已经到了,一会就会把你领走。",
"Clue_Limbo01_011_007": "我是什么补给品吗…",
"Clue_Limbo01_011_008": "我来了,我的助手呢?",
"Clue_Limbo01_011_009": "乔伊丝教授您好,这位是您的助手,呃——",
"Clue_Limbo01_011_010": "我知道,狄伦,毕业三年没有一篇学术性论文发表,实践类项目的话…已有记录只有空洞调查时被以骸吓晕,随后被同行人抬出空洞,唯一值得说的就是有高于均值的以太适性。",
"Clue_Limbo01_011_011": "我确实没有任何突出的成绩和实践经验…这位…呃…导师?如果您想要更换——",
"Clue_Limbo01_011_012": "导师?导师…嘿嘿,有人喊我导师!你放心我必然会对你负责到底的!",
"Clue_Limbo01_011_013": "不是,我不是这个意思。",
"Clue_Limbo01_011_014": "我先把人带走了,帮我谢谢那个老头子给我派的人啦,之后我会去登门道谢的!",
"Clue_Limbo01_012_001": "有人受伤了,这里有人受伤了!",
"Clue_Limbo01_012_002": "不行,雾太大了,我看不清,前面到底发生了什么?",
"Clue_Limbo01_012_003": "快跑…有怪物,前面有怪物…",
"Clue_Limbo01_012_004": "怪物?空洞里只有以骸,哪来的怪物?",
"Clue_Limbo01_012_005": "我不知道,可我从没见过那么大的以骸,而且外形看起来也不像…",
"Clue_Limbo01_012_006": "队长,这里是零号空洞,不管是怪物还是未知形态的以骸,都不是我们目前队伍配置能打得过的东西,快走。",
"Clue_Limbo01_012_007": "你们带上伤员先撤,我垫后。",
"Clue_Limbo01_012_008": "有人掉队吗?",
"Clue_Limbo01_012_009": "邓尼斯呢?刚刚是他留在后面垫后的。",
"Clue_Limbo01_012_010": "邓尼斯?邓尼斯听到请回答…",
"Clue_Limbo01_012_011": "喂,喂,我是邓尼斯,周围可视度太糟糕了,我无法确定我当前的方位。",
"Clue_Limbo01_012_012": "不过我这边有一个安全防空洞,我先进去躲一下。",
"Clue_Limbo01_012_013": "需要我们回去营救吗?",
"Clue_Limbo01_012_014": "我又不是什么新人,等雾散一些,把位置同步我,我就过去找你们。",
"Clue_Limbo01_013_001": "跟、跟你说个秘密…",
"Clue_Limbo01_013_002": "我知道你是个盗洞客。",
"Clue_Limbo01_013_003": "这、这算什么秘密,现在新艾利都里盗洞客一抓能有一大把,有、有什么稀奇的…你可别说你是什么调查员,来抓我的,哈哈哈。",
"Clue_Limbo01_013_004": "如果我说是呢?",
"Clue_Limbo01_013_005": "别开玩笑了哈哈哈,那些穷酸调查员还不如盗洞客呢,能有闲钱在这喝酒?",
"Clue_Limbo01_013_006": "而且,就算你是,那也听哥哥一句劝,别当什么调查员了,哥哥送你个免费情报,你要有本事,直接下半辈子衣食无忧。",
"Clue_Limbo01_013_007": "什么情报?",
"Clue_Limbo01_013_008": "我在零号空洞看到了以太晶体…",
"Clue_Limbo01_013_009": "那有什么稀奇的。",
"Clue_Limbo01_013_010": "不是,我从没有见过那么高纯度的以太晶体…哪怕在很远的地方,我都看到它散发出的淡粉色光。",
"Clue_Limbo01_013_011": "怪不得上面那些人,对零号空洞把控那么严格…",
"Clue_Limbo01_013_012": "那里面的东西,在其他空洞见都见不到。",
"Clue_Limbo01_013_013": "要不是我没那本事,我一定要去搞一块。",
"Clue_Limbo01_013_014": "那东西,如果能搞一些出来,就这,这个店,我都能盘下来!到时候你来,喝酒免费!",
"Clue_Limbo01_013_015": "那可真是好东西…",
"Clue_Limbo01_013_016": "兄弟,我跟你说,你要有那本事,一定要去看看。",
"Clue_Limbo01_013_017": "没准就飞黄腾达了呢。",
"Clue_Limbo01_014_001": "跟我回去。",
"Clue_Limbo01_014_002": "你怎么也来零号空洞了? ",
"Clue_Limbo01_014_003": "我不来,难道看着你去送死吗?",
"Clue_Limbo01_014_004": "我不是送死,我只是听到了一个情报。",
"Clue_Limbo01_014_005": "盗洞客喝醉说的胡话你也信?",
"Clue_Limbo01_014_006": "你怎么知道…",
"Clue_Limbo01_014_007": "你忽然给我发了那么奇怪的信息,稍微查了一下就知道你之前去了哪里。",
"Clue_Limbo01_014_008": "我和熟人打好了招呼,现在跟我回去,就当无事发生。",
"Clue_Limbo01_014_009": "这些年,总是这样…",
"Clue_Limbo01_014_010": "你工作能力强,执行力高,懂人情世故,脑子又聪明…",
"Clue_Limbo01_014_011": "可我一直都一事无成,永远都是你在迁就我。",
"Clue_Limbo01_014_012": "前两天我去选求婚戒指,但我发现,我的全部积蓄都不够一枚戒指。",
"Clue_Limbo01_014_013": "那个盗洞客说得对,要不是因为工作,我自己根本不舍得去那种酒吧喝酒。",
"Clue_Limbo01_014_014": "你…",
"Clue_Limbo01_014_015": "是它!盗洞客说的一定就是那个,你看到了吗!",
"Clue_Limbo01_014_016": "让我试这一次,只要成功一次,我就可以给你一个完美的求婚!",
"Clue_Limbo01_014_017": "我终于不是一个连盗洞客都能嘲笑的小调查员。",
"Clue_Limbo01_014_018": "我只要接近它,得到一小块从它身上掉落的高纯度以太晶体,就这一次,一切都会变得不一样的…",
"Clue_Limbo01_014_019": "冷静下来了吗?",
"Clue_Limbo01_014_020": "你在做什么,为什么把我们铐起来…",
"Clue_Limbo01_014_021": "求婚戒指,我也看了,确实很贵。",
"Clue_Limbo01_014_022": "所以我决定就用这个当做求婚信物吧,现在,或者未来,我都会和你在一起。",
"Clue_Limbo01_014_023": "你去哪里,我就会去哪里。",
"Clue_Limbo01_014_024": "如果你想去那里,我会和你一起去,如果你决定离开,那我们现在就回家。",
"Clue_Limbo01_014_025": "你的决定,是什么呢?",
"CodeText_1": "测试交互",
"CodeText_104": "该输入{LAYOUT_CONSOLECONTROLLER#按钮}{LAYOUT_FALLBACK#按键}与{0}功能冲突,是否交换两者{LAYOUT_CONSOLECONTROLLER#按钮}{LAYOUT_FALLBACK#按键}?",
"CodeText_105": "该输入{LAYOUT_CONSOLECONTROLLER#按钮}{LAYOUT_FALLBACK#按键}与已有功能冲突,暂不可设定",
"CodeText_106": "已进入{LAYOUT_CONSOLECONTROLLER#按钮}{LAYOUT_FALLBACK#按键}修改监听模式。",
"CodeText_11": "套装{0}件套:{1}",
"CodeText_112": "侵蚀货架",
"CodeText_113": "{0}:{1} ",
"CodeText_114": "Max",
"CodeText_115": "{0} ",
"CodeText_116": "是否选择此录像带,选择后无法退货哦",
"CodeText_117": "该功能暂时关闭",
"CodeText_118": "获得新的空洞情报「{0}」,详情已记入工作台的手册中。",
"CodeText_119": "退出改键",
"CodeText_12": "[获得]",
"CodeText_120": "清除绑定",
"CodeText_121": "确认返回登录界面?",
"CodeText_124": "BATTLE CONTROLS",
"CodeText_125": "确认跳过吗?",
"CodeText_126": "上一页",
"CodeText_127": "下一页",
"CodeText_128": "是否确认暂停空洞探索,返回街区?",
"CodeText_129": "追加新委托",
"CodeText_13": "[失去]",
"CodeText_130": "道具详情",
"CodeText_131": "选项1",
"CodeText_132": "选项2",
"CodeText_133": "更早的消息",
"CodeText_134": "最近的消息",
"CodeText_135": "概率获得额外属性",
"CodeText_136": "获得效果: {0}",
"CodeText_137": "额外属性:{0}",
"CodeText_138": "信赖度提升",
"CodeText_139": "信赖度大幅提升",
"CodeText_14": "请选择局内物品",
"CodeText_140": "信赖度降低",
"CodeText_141": "信赖度等阶提升",
"CodeText_142": "影像纪要",
"CodeText_143": "SKILL INFO",
"CodeText_144": "MINDSCAPE CINEMA",
"CodeText_145": "STAT DETAILS",
"CodeText_146": "效果持续{0}场战斗",
"CodeText_147": "街机设备出现故障",
"CodeText_148": "网络错误",
"CodeText_149": "鸣徽催化",
"CodeText_15": "每次可以选择一个物品选择添加或删除",
"CodeText_150": "BANGBOO INFO",
"CodeText_151": "BUFF DETAILS",
"CodeText_152": "角色",
"CodeText_153": "敌人",
"CodeText_154": "邦布",
"CodeText_19": "到达层数:",
"CodeText_2": "断开连接",
"CodeText_20": "经历的事件数量:",
"CodeText_21": "总计用时:",
"CodeText_22": "击败的敌人数量:",
"CodeText_23": "获得的神器数量:",
"CodeText_24": "获得的鸣徽数量:",
"CodeText_25": "压力过载次数:",
"CodeText_26": "复活次数:",
"CodeText_27": "秒",
"CodeText_28": "补给交易",
"CodeText_29": "鸣徽交易",
"CodeText_3": "服务器已关闭",
"CodeText_30": "风险交易",
"CodeText_31": "插件交易",
"CodeText_32": "购买此物品会添加一个侵蚀症状\n",
"CodeText_33": "过载等级",
"CodeText_34": "邦布电量不足",
"CodeText_4": "正在其他设备上登录",
"CodeText_45": "更多功能",
"CodeText_46": "导航",
"CodeText_47": "确定退出吗?",
"CodeText_48": "第{0}章已解锁",
"CodeText_49": "装备",
"CodeText_5": "已离线",
"CodeText_50": "卸下",
"CodeText_51": "替换",
"CodeText_52": "{0}-{1}件套:",
"CodeText_53": "生命值成长",
"CodeText_54": "攻击力成长",
"CodeText_55": "防御力成长",
"CodeText_64": "特价折扣",
"CodeText_65": "鸣徽盲盒",
"CodeText_66": "是否重新开始战斗?",
"CodeText_67": "是否确认退出战斗?",
"CodeText_68": "升级录像店后可解锁该货架!",
"CodeText_69": "今日录像带已选择完毕!",
"CodeText_70": "录像店正在经营中,无可领收益!",
"CodeText_71": "[促销中] ",
"CodeText_72": "委托描述",
"CodeText_73": "委托目标",
"CodeText_74": "后记",
"CodeText_75": "进行中",
"CodeText_76": "昨日经营收益",
"CodeText_77": "录像店等级升级",
"CodeText_78": "鸣徽盲盒",
"CodeText_79": "特价折扣",
"CodeText_80": "任务",
"CodeText_81": "事件",
"CodeText_82": "战报",
"CodeText_83": "该录像带已被选择!",
"CodeText_84": "未解锁",
"CodeText_85": "* 暂由取最大值,上述问题由策划配置解决(暂提供timeslow下震动异常由singleShakeDataMode解决,仍基于外部配置,发起singleShakeDataMode的Action)*/",
"CodeText_86": "委托详情 = 0,",
"CodeText_87": "委托详情 = 1,",
"CodeText_88": "委托详情 = 2,",
"CodeText_89": "委托详情 = 3",
"CodeText_9": "物品不足",
"CodeText_90": "是否确认放弃空洞探索,返回街区?",
"CodeText_91": "[{0}]效果发动",
"CodeText_96": "跳过",
"CodeText_97": "{0}天后过期",
"CodeText_98": "{0}小时后过期",
"Coline_SkillName": "「有求必应」",
"Coline_SkillText": "认真回答路人的每个问题,虽然有许多是与录像店无关,诸如问路之类的问题。但店铺的人气确实有所提高,或许是这份热心与乖巧,反而让提问的人觉得必须去回应吧。",
"CollapseHollow_SubTitle_01": "限时奖励",
"CollapseHollow_SubTitle_02": "空洞调查",
"CollapseHollow_SubTitle_03": "浮冰挑战",
"CollapseHollow_SubTitle_04": "数据收集",
"CollapseHollow_SubTitle_05": "活动特赏",
"CollapseHollow_SubTitle_06": "活动特赏",
"CollectDescDetail_14046": "物资箱内装有:见习调查员记录、音擎蓄电池和丁尼。",
"CollectDescDetail_14047": "物资箱内装有:见习调查员记录、音擎蓄电池和丁尼。",
"CollectDescDetail_14048": "物资箱内装有:正式调查员记录、变频音擎电源和丁尼。",
"CollectDesc_10000": "进入空洞后的起始地点。\n这是你来自的地方,但未必是你回去的地方。",
"CollectDesc_10050": "空洞的脱离点。\n离别本应是痛苦的事,然而没人会对空洞恋恋不舍。",
"CollectDesc_10051": "进入空洞更深层。\n短暂停下脚步,是为了更好地确认前进的方向。",
"CollectDesc_10052": "特殊战斗,胜利后可以进入空洞更深层。\n它们是怪物,是暴徒,也是忠诚的守护者。",
"CollectDesc_10053": "与最终敌人的战斗。\n最不想见到的家伙恰好盘踞在最想去的地方。",
"CollectDesc_10055": "进入空洞更深层的裂隙,不可返回。\n电梯乘务员看起来还算友善,请下行;不过…返回该层需要另外的办法。",
"CollectDesc_10056": "进入空洞更上层的裂隙,不可返回。\n电梯乘务员看起来还算友善,请上行;不过…返回该层需要另外的办法。",
"CollectDesc_10057": "进入空洞更深层的裂隙,完成战斗后方可通过。\n遇到了不太友善的电梯司机!想要通过,就得先抢到下行键的使用权。",
"CollectDesc_10058": "进入空洞更上层的裂隙,完成战斗后方可通过。\n遇到了不太友善的电梯司机!想要通过,就得先抢到上行键的使用权。",
"CollectDesc_10059": "进入空洞更深层的通道,可以返回。\n恭喜您遇到善解人意的电梯乘务员,请下行;如您需要,它会在此恭候您的再度光临。",
"CollectDesc_10060": "进入空洞更上层的通道,可以返回。\n恭喜您遇到善解人意的电梯乘务员,请上行;如您需要,它会在此恭候您的再度光临。",
"CollectDesc_10100": "与普通敌人的战斗。\n几乎每个踏入空洞的冒险者都会遇到这样的敌人,实力平平但数量众多。",
"CollectDesc_10101": "与强悍敌人的战斗。\n并非十分棘手的敌人,但因此而掉以轻心的话会付出惨痛代价。",
"CollectDesc_10102": "与空洞中最强大的敌人战斗。\n它是求生者的噩梦,是最绝望的死战,是调查员的宿敌,也是空洞的「主人」。",
"CollectDesc_10103": "在战斗中达成指定条件,就能获得丰厚奖励。\n与其说是挑战,不如说是来自命运的挑衅。",
"CollectDesc_10104": "特殊战斗,需要在限定时长内完成。\n无畏地,贪婪地,赶赴灭亡。",
"CollectDesc_10105": "连续进行的数场战斗。\n面对蜂拥而至的敌人…永无止休、永无止休。",
"CollectDesc_10106": "同时与两名精英敌人交战。\n双拳可敌四手。",
"CollectDesc_10107": "特殊战斗,胜利后抵达任务目标地点。\n它们在等待怀揣好奇心的猫。",
"CollectDesc_10201": "尝试揭露地图中被隐藏的部分。\n破损的小小芯片中,还残存着些许「萝卜」的香气。",
"CollectDesc_10207": "获得大量齿轮硬币。\n与它们的邂逅能使你立刻成为空洞中的顶级富翁。",
"CollectDesc_10208": "可以与之交易的邦布商人。\n它们身携宝物,它们热衷交易,它们是世界上最爱齿轮硬币的邦布。",
"CollectDesc_10209": "传送至指定地点的通道。\n连绳匠也无法看透的诡径,它的终点只有身处其中的人才能知晓。",
"CollectDesc_10210": "获得[诡术]鸣徽。\n隔着玻璃都能看到不稳定的以太正在鸣徽之间流窜…但你一定会想要尝试一下。",
"CollectDesc_10212": "获得邦布插件。\n对于强大力量的渴望,往往都很偏执。",
"CollectDesc_10214": "获得鸣徽。\n你无法成为它永远的主人,但它能充当你短暂的战友。",
"CollectDesc_10215": "获得丁尼。\n没有人会特地将丁尼带入空洞,这些闪着银光的硬币是都市文明消亡在灾厄中所留下的遗产。",
"CollectDesc_10217": "你无法想象有多少丁尼被深埋空洞,但如果足够渴望…就来试试运气吧?",
"CollectDesc_10218": "观察下阶段路线的地方。\n数据所描绘的地图并非万能,身临其境地观察或许能有新发现。",
"CollectDesc_10219": "特殊的商人。\n它们依旧热衷交易,对齿轮硬币的渴望却消失了,取而代之的是某种令人不安的东西。",
"CollectDesc_10220": "友方单位。\n他们与你共同进退,他们唯你马首是瞻。",
"CollectDesc_10221": "游荡的敌人,威胁水平较低。\n倾巢而出的杂鱼,冒险者的第一课。",
"CollectDesc_10222": "游荡的敌人,威胁水平较高。\n「专家」的试金石,掉以轻心就成了绊脚石。",
"CollectDesc_10223": "空洞中最强大的敌人,在它的领地中巡视。\n噩梦正在逼近,希望不曾来临。",
"CollectDesc_10224": "击败后获得大量齿轮硬币。\n对商会来说,这些失控的邦布是莫大的损失;对盗洞客来说,这可真是捡到宝了。",
"CollectDesc_10227": "安息之地。不属于你,暂时。",
"CollectDesc_10233": "封锁的门,需要支付齿轮硬币后方可通行。\n有钱能使鬼推磨,硬币能让布开门。",
"CollectDesc_10234": "封锁的门,按要求开启机关后方可通行。\n谁都习惯了「24小时上门开锁」…但在空洞里,得自己想想办法。",
"CollectDesc_10235": "妨碍你的门户已经打开。\n门后等待你的,会是你所等待的吗?",
"CollectDesc_10236": "空洞内游荡的友好单位。\n可靠的盟友、无辜的迷途者、和平主义盗洞客…至少是不会急着撕碎你的人。",
"CollectDesc_10239": "可以推动的障碍物。\n在空洞的诸多顽固阻碍之中,算是最灵活变通的一种。",
"CollectDesc_10240": "封锁的门,强行开启后会增加或减少侵蚀症状。\n本是用作检测侵蚀风险的通道,因为废弃已久,弥漫着不祥的气息…真的要冒险通过吗?",
"CollectDesc_10241": "封锁的门,集齐三处「机巧」后方可通行。\n所有的努力,只为前进一途。",
"CollectDesc_10245": "空洞内游荡的中立单位。\n对你的性命没有兴趣的人,在空洞里我们都可以暂且视为「朋友」。",
"CollectDesc_10253": "封锁的门,只有用特定的钥匙才能打开。\n用钥匙开门——非常简单的逻辑;但在空洞里,遇到愿意遵从「逻辑」的事情可不太容易。",
"CollectDesc_10254": "随机获得某样东西。\n发射巡回邦布,看看它会带回什么好东西。",
"CollectDesc_10264": "可以推动的障碍物,被推到墙边的话会与邦布交换位置。\n比看起来的要沉重,如果没有轮子辅助,就实在不便于换位运输。",
"CollectDesc_10270": "被封锁的门,输入正确密码后方可通行。\n有些门可以用钥匙或者硬币打开;但也有一些,只是在等待那个答案。",
"CollectDesc_10271": "收集三个,可打开对应的门。\n有一种精巧而伟大的设计被称为「卯榫」…别担心,你遇到的这个,说明书比别家的序言还要短。",
"CollectDesc_10274": "进行「资源」与「积分」的存取。\n在零号空洞里长期营业可不是什么轻松活儿,好在它们的心理疏导指南也长达十多页。",
"CollectDesc_10283": "催化背包内的鸣徽。\n原本混乱的以太被驯服、被纳入鸣徽之中,于是为你所用;但为了更强大的力量…你选择唤醒它们。",
"CollectDesc_10284": "获得一只助战邦布。\n所以说,这家伙是怎么在空洞中维持能量的?它给自己带了个手摇发电机?",
"CollectDesc_10285": "封锁的门,在上一场战斗中表现优异方可通行。\n残留的以太会侵蚀脆弱的锁芯,请好好打扫战场。",
"CollectDesc_10286": "调查协会或防卫军的人会使用的野战医院,会根据指令自动对伤员实施必备的紧急救护。",
"CollectDesc_10288": "击败后获得大量丁尼。\n对商会来说,这些失控的邦布是莫大的损失;对盗洞客——它有多值钱等会再说,别让它跑了!",
"CollectDesc_10291": "被封锁的门,等待一段时间后开启。\n不少盗洞客正尝试破解,而你只需等待;确实偶尔也会有这种好事。",
"CollectDesc_106": "进入隐藏区域的通道。\n秘密的价值,往往等同于窥探时须付的代价。",
"CollectDesc_108": "任务目标所在的地点。\n你来到此地的缘由。",
"CollectDesc_109": "不可快速移动,需要逐格走过的区域。\n你只可到此,不可越过。",
"CollectDesc_110": "未曾踏足的区域。\n等待揭晓的谜底。",
"CollectDesc_114": "被锁定的路,解决相邻的战斗后可解除锁定状态。\n逆着倒刺抚摸花枝,会受到伤害;逆着标记走过…总之就是不许这么过!",
"CollectDesc_116": "该事件已被「定位信标」标记,无法触发并随探索进入下一层。\n拽住别人一起垂落固然极不道德,但钉子允许。",
"CollectDesc_12000": "可以降低压力值的安全区。\n危险与恶意被完全隔绝,只需要时间来平复糟糕的心情。",
"CollectDesc_12001": "可以恢复生命值的休息区。\n哪怕意志无比坚定,身体也需要休憩。",
"CollectDesc_12002": "可以清除一个诅咒的净化室。\n尽管清洗设备上的小翅膀没有魔法,你的内心还是感到了宽慰。",
"CollectDesc_12003": "可以为无法行动的队员恢复活力的休憩区域。\n或许出于怜悯,空洞赠予了生机。",
"CollectDesc_14001": "损失生命值。\n明知道对身体有害,却又无法停止呼吸。",
"CollectDesc_14002": "增加压力值。\n身边同伴的声音突然消失了,只剩下你留在原地…",
"CollectDesc_14003": "安全的传送点。\n扭曲的以太勾勒出扭曲的道路,至少看起来没有危险。",
"CollectDesc_14004": "危险的传送点。\n扭曲的以太勾勒出扭曲的道路,散发出带有警示意味的红光。",
"CollectDesc_14008": "进入挑战空间的传送通道。\n呼吸空洞的第一口空气时,挑战就已开始。",
"CollectDesc_14009": "进入随机空间的传送通道。\n一次与魔鬼的豪赌,而你已经准备好了筹码。",
"CollectDesc_14010": "进入随机空间的传送通道。\n有用的事情将会发生;对于「有用」的定义,我们各有答案。",
"CollectDesc_14011": "进入奖励空间的传送通道。\n好事马上发生…但凡事有其代价。",
"CollectDesc_14012": "进入随机空间的传送通道。\n没人知道会发生什么。步入其中才能揭晓答案。",
"CollectDesc_14013": "进入随机空间的传送通道。\n不得了的事情就要发生…超级随机,超级、随机。",
"CollectDesc_14014": "离开当前所处特殊区域的通道。\n不管发生了怎样的故事,如今都要告一段落。",
"CollectDesc_14016": "向指定方向弹射。\n对于盗洞客来说,效率就是生命,即使代价是没有安全带。",
"CollectDesc_14031": "按压式的开关,仅在停留于开关位置时生效。\n离开后就不再生效,如同时间不曾停留。",
"CollectDesc_14032": "触发式的开关,能够启动机关或设施。\n走过后就无法更改,一如命运无法回头。",
"CollectDesc_14038": "能够启动机关或设施的操纵杆。\n坏消息:该操作违反了安全条例。好消息:安全管理员被扔进了空洞。",
"CollectDesc_14042": "指示前进方向的标志。\n探索空洞和驾驶列车有着相通的守则:脱轨的代价是致命的。",
"CollectDesc_14046": "装有代理人培养材料的容器。\n前人的成就是我们的阶梯,一截装在箱子里的折叠梯。",
"CollectDesc_14046_story": "前人的成就是我们的阶梯,一截装在箱子里的折叠梯。",
"CollectDesc_14047": "装有代理人高级培养材料的容器。\n头脑是调查员最强大的武器,箱内装着这份武器的说明书。",
"CollectDesc_14047_story": "头脑是调查员最强大的武器,箱内装着这份武器的说明书。",
"CollectDesc_14048": "装有代理人最高级培养材料的容器。\n这里封藏着某位传奇调查员的峥嵘岁月。",
"CollectDesc_14048_story": "这里封藏着某位传奇调查员的峥嵘岁月。",
"CollectDesc_14049": "已经开启过的物资箱。\n里面只留下了沾染以太的空气。",
"CollectDesc_14050": "空洞观测数据。\n培育「萝卜」的土壤和养分。",
"CollectDesc_14051": "已收集的空洞观测数据。\n不知道被谁一扫而空,连硬盘都拔走了。",
"CollectDesc_14056": "能够复原特定区域内所有机关的按钮。\n后悔药,不限量供应。",
"CollectDesc_14058": "快速移动至轨道末端的工具。\n此刻及时雨,彼时拦路虎。",
"CollectDesc_14093": "进入空洞更深层,使用「强能开掘」才可通过。\n这扇门需要属于自己的钥匙——别犹豫了,就是转个不停的那一把!",
"CollectDesc_14095": "可以反复调整机关或设施的操纵杆。\n经历过严格质检,可供尽情试错而无磨损之虞;但不保证以骸们是否会在您玩得开心时忽然加入。",
"CollectDesc_14101": "可以改变机关朝向的按钮。\n设计精巧的联动装置,但并非依靠底部齿轮运转——它们主要起装饰作用。",
"CollectDesc_14102": "时间永远、绝对、完全…无法倒流!\n好在这里只是允许重看录像而已;需要的话,Fairy甚至可以再提升一下倍速效果。",
"CollectDesc_14103": "这里一定有些不同寻常之处,再看看吧。\n全貌照片、方位照片、中心照片和细目照片…都拍下来了吧?",
"CollectDesc_14113": "打开后获得一些菲林和丁尼。\n空洞调查协会遗落在「浮冰空洞」中的数据样本,虽然看起来平平无奇,但它蕴含的价值毋庸置疑。",
"CollectDesc_14115": "打开后获得一定奖励。\n总能在不同空洞发现的神秘补给;里面具体有什么,得打开看看才知道…",
"CollectDesc_14117": "打开后获得一些宝贵的物资。\n侧身绘制着奇特企业标签的遗落物资箱。箱体的灰尘诉说着「仲夏」往日的辉煌,内部的物资传递着对未来的期望。",
"CollectDesc_20000001": "警告!前方有多个威胁目标出没。安全起见,建议绕行。",
"CollectDesc_20000002": "前方检测到复数超危目标!即使是老练的盗洞客,也需要及时避其锋芒。",
"CollectDesc_20000003": "前方有威胁目标,如果不想惹麻烦的话,还是装作没看见绕过去好了…",
"CollectDesc_20000004": "警告!前方发现极危目标!请在被对方发现之前及时撤退!",
"CollectDesc_20000005": "…警&…%¥警告…前方有极危目标以及威胁目标出没,活性以太浓度已接近峰值…",
"CollectDesc_20000006": "警告!再次警告!检测到极危目标出没,并伴有多个威胁目标。请在全员丧失行动能力前及时撤退!",
"CollectDesc_20000007": "前方发现超危目标,请尽量避免与其遭遇…遇到这种敌人,跑掉就是赚到。",
"CollectDesc_20000008": "前方检测到超危目标出没,附近也有威胁目标的活动痕迹。请小心环顾四周,在被包围前赶紧撤退!",
"CollectDesc_20000009": "附近发现敌对目标。如果有空的话,可以考虑稍微活动下筋骨…",
"CollectDesc_20000010": "检测附近有到高危目标。虽然暂时无法确认对方的详细数据,但不管如何,躲得远远的总归没错。",
"CollectDesc_30000002": "看着并不比砖墙更加坚固,但同样不可通过。\n芭莱集团雄厚财力的证明之一,这座大厦里的一切都是最贵的——也是最好的!",
"CollectDesc_30000010": "特殊地表,经过后会形成裂隙。\n和看起来一样脆弱,不建议二次通行——即使以邦布的体重,也不建议。",
"CollectDesc_30000013": "特殊地表塌陷后,形成的裂隙。\n破碎的地面下透出隐约的微光;欢迎一探究竟,但请先检查安全气囊是否部件完备。",
"CollectDesc_30000016": "特殊地表上的层间通道。\n很难想象在这样的空间里还有稳定的层间通道…更建议作为物资箱和爆炸物的专属客梯使用。",
"CollectDesc_30100007": "锁住的门,触发机关后方可打开。\n芭莱大厦内的精巧设计之一,曾经展示在精美的宣传页上;如今则更适合写入「空洞调查须知」。",
"CollectDesc_30100016": "封锁的门,邀请不可触碰之友打开后方可通行。\n和这扇门之间,似乎隔着些什么…喂,不要擅自用手摸!",
"CollectDesc_30100018": "转向装置,邀请不可触碰之友解锁后才能操作。\n无法触及的朋友解锁了无法触及的装置,虽然不知道发生了什么,但现在可以放心操作了。",
"CollectDesc_30101": "他们是协会的执行人,是空洞的先驱者,可以成为短暂的盟友。虽然立场不同,身份不同,头衔不同…但除此之外,你们别无二致。",
"CollectDesc_30102": "这里是记者无法踏足的领域,任何可能见诸报端的秘密都会在这里随着以太一同消散。",
"CollectDesc_30103": "他们是同行,也是竞争对手。虽然大多数盗洞客都十分热情亲切,但毫无保留地与他们打交道通常是会吃亏的。",
"CollectDesc_30104": "不可一世的钢铁巨兽颓倒在空洞中,无力再发出咆哮。但它的故事远未结束,时至今日,依然有光怪陆离的乘客穿梭其中。",
"CollectDesc_30105": "售货机仍然在响动。如今,它的货架摆放着惊疑、绝望、贪婪、转机…琳琅满目,应有尽有。",
"CollectDesc_30106": "台阶上…是通行者遗落的家当,还是拦路者故布的诱饵?有胆量的话,就跟上去看看!",
"CollectDesc_32100": "堵塞道路的障碍物。\n坚壁高墙或是烧焦的废墟,总而言之,此路不通。",
"CollectDesc_32101": "障碍物的残骸仍旧堵塞着道路。\n高墙已作残垣,断壁还阻通途——只差最后一步。",
"CollectDesc_32105": "被侵蚀的机械敌方单位。\n曾经它是你我的助手,如今已沦为以太的奴仆。",
"CollectDesc_32107": "友好的机械单位。\n没有血肉,拥有灵魂。",
"CollectDesc_32110": "携带危险爆炸物的敌人。\n危险人物和易爆物品,致命的完美搭档。",
"CollectDesc_32111": "用以破坏障碍物的炸弹。\n轰隆,轰隆隆。",
"CollectDesc_32123": "恐怖的敌人。\n游弋于死路的屠夫,静候着迷途的羔羊。",
"CollectDesc_32125": "空洞内的「幽灵」,会将你送回起点。\n转瞬即逝的幽影…幻觉或是亡灵,哪种更加亲切?",
"CollectDesc_32146": "可靠的「朋友」,可以帮忙打开特殊的门,或者解锁一些特殊的装置。\n你甚至可以不相信它的存在,但一定可以相信它的善意。",
"CollectDesc_32163": "可被撞破的障碍物,撞击数次后即可通过。\n请确保探索小队中至少有一位代理人正确佩戴了安全帽…随队邦布质地足够坚硬的话,也可以。",
"CollectDesc_32201": "熄灭的灯,但可以被点亮。\n遁入黑暗吧…意思是,关灯。",
"CollectDesc_32202": "点亮的灯,可以驱散不怀好意的「幽灵」。\n带来光明吧…我是说,开灯。",
"CollectDesc_32211": "智能工程机械体,本体是打桩机,以不渝的承诺履行使命的中二病。",
"CollectDesc_32213": "智能工程机械体,本体是抓物机,以豪迈的热血追寻梦想的儿郎。",
"CollectDesc_32215": "智能工程机械体,本体是掘进机,以炽热的爱意守护恋人的少女。",
"CollectDesc_32218": "闪烁的灯,可以提供不稳定的照明。\n带来光明吧…只是一些瞬间,也可以。",
"CollectDesc_32223": "破碎的灯,无法再被点亮。\n遁入黑暗吧…并且永远不要,再回来。",
"CollectDesc_32372": "可发射钢弹。\n纯机械结构,术业有专攻;不造成高温,但破坏力绝不会因此减损。",
"CollectDesc_40000": "使一名代理人加入队伍。\n面对空洞你是否已经倾尽全力?如果是…那也还有队友可以一起倾尽全力!",
"CollectDesc_401005": "获得恢复全体生命值的邦布插件。\n在空洞呆久了,它迟早都会派上用场。",
"CollectDesc_40200001": "获得零号业绩。\n调查员之间流传着许多圈内黑话,「你能获得零号业绩」是最特殊的一句,它可能代表对新人的揶揄、对后辈的威吓、对前辈的憧憬、对刺头的诅咒…因为想要获得零号业绩只有一个办法——参与调查零号空洞…",
"CollectDesc_402001": "钥匙,可以用来打开特定的门。\n放心捡走吧,这只是备用钥匙中的一把;只要在遗失钥匙的人反应过来并且换锁之前用上就好。",
"CollectDesc_500002": "可使用增幅仪驱散。\n这里弥漫着恐怖片里才会出现的以太雾萃,什么都看不清。",
"CollectDesc_500006": "使用增幅仪的好地方。\n这里的以太浓度很高…可算挖到矿了,恭喜。",
"CollectDesc_500008": "破解联动门控制器,获取足够多的数据后,即可打开此门。\n喊芝麻开门…是没用的。",
"CollectDesc_500039": "可使用增幅仪驱散的阻碍。\n这里弥漫着恐怖片里才会出现的以太雾萃…糟糕,还是烈性以太!",
"CollectDesc_500046": "破解控制器,获取能打开联动门禁的关键数据。\n要足够多的数据才可以哦!对的,就是这么麻烦。",
"CollectDesc_50007": "对空部特遣小队,隶属于HAND的精英行动部队。「精英」们的脸上有着不同于一般空洞调查者的从容。",
"CollectDesc_50008": "收到了求救信号…前方的道路并无人迹,求救来自迷途的受害者还是陷阱?只有前进能够揭晓答案。",
"CollectDesc_50009": "没有统一着装的协会「外聘」调查小队。说不好哪几位是真正的调查员,又有哪些是得到了「私掠证」的盗洞客…",
"CollectDesc_50010": "由小型货箱、板房或帐篷搭建的临时补给点,由数名协会调查员维护。",
"CollectDesc_50011": "旧都房屋的废墟,或许能在里头找到些有用的东西…只要它摇摇欲坠的结构还能经受住你的「拜访」。",
"CollectDesc_50012": "搭载着看起来就很高级的额外防护模块,属于空洞调查协会的空洞调查助手邦布。",
"CollectDesc_50013": "全副武装的治安官小队,形色匆匆。不给你找麻烦的治安官就是好治安官。",
"CollectDesc_50014": "经过改装的商用休息点,门口的自动投币机上头写着「有偿服务」。TOPS财团的商人做派。",
"CollectDesc_50015": "「我现在只想从这鬼地方出去…这包裹里头的好东西,就勉为其难送给你们好了。」",
"CollectDesc_50016": "怀斯塔学会的小型科考站,由数名特工和执行官保护研究人员和科研财产的安全。",
"CollectDesc_50017": "散发强烈波动的以太结晶簇。侵蚀反应保持在「安全」的水平,如果忽视它的副作用,或许…",
"CollectDesc_50018": "不稳定的空间传送点。生死福祸,一步之遥。",
"CollectDesc_50019": "空洞调查协会的小型发信站点,控制面板上红色的「SOS」按钮或许会成为某人逃离空洞的最后希望。",
"CollectDesc_50020": "属于新艾利都防卫军的小型后勤点,驻扎着全副武装的士兵小队和军用载具。",
"CollectDesc_50022": "涉密资产,待埋葬的秘密,任何人都无法再行窥探。",
"CollectDesc_50025": "能够为发电装置提供能源的罐装燃料。\n在芭莱大厦内发现的罐装以太燃料,外形与发电机上的空槽是匹配的,外壳上还残留着明显的在地面拖行的痕迹。 ",
"CollectDesc_50026": "已经装有以太燃料,恢复了供电的发电装置。\n恭喜回到电气时代!",
"CollectDesc_50027": "尚未装有以太燃料,依然在休眠的发电装置。\n距离回到你所熟悉的电气时代,还需要一些与之匹配的以太燃料。",
"CollectDesc_50030": "这位「假面研究者」携带着自制的半成品…哦不,是科研试验品!也许…会有帮助呢?",
"CollectDesc_50031": "他努力推销着「先用后还」的好事。如果相信自己偿还利息的能力,似乎也可以赌一把…",
"CollectDesc_50032": "他傍身的器械甚至沾染着深色的污渍…这真的就是盗洞客们口口相传的「可靠」医师吗?",
"CollectDesc_50033": "欢迎光临盗洞客们的地盘!别害怕,只要支付代价…就能在这里获得「便利」。",
"CollectDesc_51001": "几只调查协会的「王牌」邦布助手组成的后勤小队,业务和业绩都是一流水平,开设有武装升级、武装置换等服务。",
"CollectDesc_52001": "为了收集某样东西而进入零号空洞的侦探。和他交谈说不定能获得有用的线索录音。",
"CollectDesc_52002": "在零号空洞里寻找物品的拾荒者。能从他手上取得情报相关的线索物品。",
"CollectDesc_52003": "在零号空洞里探险的学生。以线索物品和录音作为回报,寻求着空洞调查者的帮助。",
"CollectDesc_52004": "零号空洞内的未知结晶体,未曾收录在任何资料档案中。似乎与高危以骸共生体「尼尼微」有牵连…",
"CollectDesc_70200001": "知名节目「邦布知道」的宣传海报。静静遗落在地上,似是持有者有意留下的线索。",
"CollectDesc_70300001": "画面中播报着降临在白浪医院的可怕灾难。仅仅因为不经意的一瞥,令今晚的舞台失去了一颗闪耀的新星,也令都市获得了许多无价之宝。",
"CollectDesc_70300002": "它有一个秘密,想要告诉你…什么?你怀疑录音播放按钮就在小熊的左手上?",
"CollectDesc_70300003": "它们共同保守着一个秘密,想要告诉你…如果能有一个,永远亲密无间、永远可以一起窃窃私语的朋友…那留在这里,似乎也没关系。",
"CollectDesc_70300004": "令人不安的强敌。\n划过地面的舞鞋翩翩,邀观众共舞死亡之曲。",
"CollectDesc_90010000": "随机遇到一位代理人,并触发对应事件。\n也许,邂逅于空洞之中的「吊桥效应」,能顺水推舟地促进彼此更深的信任?",
"CollectDesc_90110000": "触发一次与代理人的对话,并提升信赖。\n在最险象环生的地方,凝视着战友的面庞,或许会有些不一样的话要说…但最好能忍住不笑出声。",
"CollectDesc_99020": "列车。\n列车呼啸而过…在空洞里并不寻常。",
"CollectName_10000": "起点",
"CollectName_10050": "出口",
"CollectName_10051": "电梯",
"CollectName_10052": "「守门人」",
"CollectName_10053": "终结之役",
"CollectName_10055": "下行裂隙",
"CollectName_10056": "上行裂隙",
"CollectName_10057": "危险的下行裂隙",
"CollectName_10058": "危险的上行裂隙",
"CollectName_10059": "下行通道",
"CollectName_10060": "上行通道",
"CollectName_10100": "危机",
"CollectName_10101": "险境",
"CollectName_10102": "绝路",
"CollectName_10103": "博弈",
"CollectName_10104": "限时战斗",
"CollectName_10105": "「连环危机」",
"CollectName_10106": "「双重危机」",
"CollectName_10107": "危险目标",
"CollectName_10201": "「萝卜」碎片",
"CollectName_10207": "齿轮硬币箱",
"CollectName_10208": "邦布商人",
"CollectName_10209": "传送点",
"CollectName_10210": "侵蚀扭蛋机",
"CollectName_10212": "插件获取",
"CollectName_10214": "扭蛋机",
"CollectName_10215": "遗产",
"CollectName_10217": "掘金点",
"CollectName_10218": "观察点",
"CollectName_10219": "侵蚀商人",
"CollectName_10220": "同伴",
"CollectName_10221": "普通敌人",
"CollectName_10222": "精英敌人",
"CollectName_10223": "首领敌人",
"CollectName_10224": "黄金邦布",
"CollectName_10227": "安息处",
"CollectName_10233": "门扉紧闭-财富",
"CollectName_10234": "门扉紧闭-谜题",
"CollectName_10235": "开启的门",
"CollectName_10236": "友善的游荡者",
"CollectName_10239": "障碍物",
"CollectName_10240": "门扉紧闭-侵蚀",
"CollectName_10241": "门扉紧闭-机巧",
"CollectName_10245": "无害的游荡者",
"CollectName_10253": "门扉紧闭-秘钥",
"CollectName_10254": "及时补给",
"CollectName_10264": "识相的障碍物",
"CollectName_10270": "门扉紧闭-密码",
"CollectName_10271": "机巧",
"CollectName_10274": "零号银行营业点",
"CollectName_10283": "鸣徽催化剂",
"CollectName_10284": "临时拍档",
"CollectName_10285": "门扉紧闭-善战",
"CollectName_10286": "全自动医疗仓",
"CollectName_10288": "白金邦布",
"CollectName_10291": "门扉紧闭-时间",
"CollectName_106": "秘径",
"CollectName_108": "目标",
"CollectName_109": "停留",
"CollectName_110": "未知区域",
"CollectName_114": "「勿逆行」提示",
"CollectName_116": "「钉子」提示",
"CollectName_12000": "安全区",
"CollectName_12001": "休息区",
"CollectName_12002": "净化室",
"CollectName_12003": "以太露滴",
"CollectName_14001": "侵蚀",
"CollectName_14002": "失联",
"CollectName_14003": "迷雾",
"CollectName_14004": "诡雾",
"CollectName_14008": "「挑战」区域",
"CollectName_14009": "「契约」区域",
"CollectName_14010": "「援助」区域",
"CollectName_14011": "「奖励」区域",
"CollectName_14012": "「盲盒」区域",
"CollectName_14013": "「超级随机」区域",
"CollectName_14014": "不宜久留",
"CollectName_14016": "弹射",
"CollectName_14031": "按压式开关",
"CollectName_14032": "触发式开关",
"CollectName_14038": "操纵杆",
"CollectName_14046": "见习调查员物资箱",
"CollectName_14047": "资深调查员物资箱",
"CollectName_14048": "精英调查员物资箱",
"CollectName_14049": "被开启的物资箱",
"CollectName_14050": "观测站点",
"CollectName_14051": "废弃观测站点",
"CollectName_14056": "重置按钮",
"CollectName_14058": "轨道",
"CollectName_14093": "钻洞",
"CollectName_14095": "摇杆",
"CollectName_14101": "转向装置",
"CollectName_14102": "「溯回」",
"CollectName_14103": "证物",
"CollectName_14113": "HIA数据样本",
"CollectName_14115": "应急物资箱",
"CollectName_14117": "「仲夏」物资箱",
"CollectName_20000001": "多个威胁目标",
"CollectName_20000002": "多个超危目标",
"CollectName_20000003": "发现威胁目标",
"CollectName_20000004": "发现极危目标",
"CollectName_20000005": "警告:极度危险",
"CollectName_20000006": "极危目标出没",
"CollectName_20000007": "发现超危目标",
"CollectName_20000008": "超危目标出没",
"CollectName_20000009": "发现敌对目标",
"CollectName_20000010": "发现高危目标",
"CollectName_30000002": "大厅的栏杆",
"CollectName_30000010": "「浮冰空洞」地面",
"CollectName_30000013": "「浮冰空洞」裂隙",
"CollectName_30000016": "「浮冰空洞」通道",
"CollectName_30100007": "大厅的门",
"CollectName_30100016": "门扉紧闭-游魂",
"CollectName_30100018": "转向装置-游魂",
"CollectName_30101": "调查员",
"CollectName_30102": "真相",
"CollectName_30103": "盗洞客",
"CollectName_30104": "巨兽",
"CollectName_30105": "奇货",
"CollectName_30106": "通道",
"CollectName_32100": "顽固的障碍物",
"CollectName_32101": "脆弱的障碍物",
"CollectName_32105": "敌对机械单位",
"CollectName_32107": "友方机械单位",
"CollectName_32110": "炸弹客",
"CollectName_32111": "炸弹",
"CollectName_32123": "死路屠夫",
"CollectName_32125": "「幽灵」",
"CollectName_32146": "不可触之友",
"CollectName_32163": "残破的障碍物",
"CollectName_32201": "熄灭的灯",
"CollectName_32202": "点亮的灯",
"CollectName_32211": "星期五",
"CollectName_32213": "汉斯",
"CollectName_32215": "格莱特",
"CollectName_32218": "闪烁的灯",
"CollectName_32223": "破碎的灯",
"CollectName_32372": "弹珠炮口",
"CollectName_40000": "呼叫增援",
"CollectName_401005": "浓缩医疗插件",
"CollectName_40200001": "业绩考察点",
"CollectName_402001": "金钥匙",
"CollectName_500002": "以太雾萃-温和",
"CollectName_500006": "以太富集区",
"CollectName_500008": "联动门禁",
"CollectName_500039": "以太雾萃-烈性",
"CollectName_500046": "数据芯片",
"CollectName_50007": "对空部特遣队",
"CollectName_50008": "求救信号",
"CollectName_50009": "资源回收小组",
"CollectName_50010": "调查协会补给站",
"CollectName_50011": "房屋残骸",
"CollectName_50012": "「精锐」邦布助手",
"CollectName_50013": "治安官小队",
"CollectName_50014": "有偿休息站",
"CollectName_50015": "馅饼天降",
"CollectName_50016": "怀斯塔学会研究站",
"CollectName_50017": "活化结晶",
"CollectName_50018": "裂隙!",
"CollectName_50019": "紧急撤离点",
"CollectName_50020": "防卫军后勤站",
"CollectName_50022": "数据基站",
"CollectName_50025": "以太燃料",
"CollectName_50026": "发电装置-供电",
"CollectName_50027": "发电装置-休眠",
"CollectName_50030": "假面研究者",
"CollectName_50031": "投机客",
"CollectName_50032": "秘医",
"CollectName_50033": "盗洞客集会",
"CollectName_51001": "「王牌」邦布助手",
"CollectName_52001": "奇怪的侦探",
"CollectName_52002": "奇怪的拾荒者",
"CollectName_52003": "奇怪的学生",
"CollectName_52004": "奇怪的结晶",
"CollectName_70200001": "「邦布知道」海报",
"CollectName_70300001": "改变命运的一瞥",
"CollectName_70300002": "低语的玩偶",
"CollectName_70300003": "低语的玩偶·双生",
"CollectName_70300004": "冥宁芙·双子",
"CollectName_90010000": "「邂逅」",
"CollectName_90110000": "「合作愉快」",
"CollectName_99020": "列车",
"CollectSystem_Collected": "已收集",
"CollectSystem_NotCollected": "未收集",
"CombatRatingTarget_1": "完成委托",
"CombatRatingTarget_10": "通关时长不超过5分钟",
"CombatRatingTarget_11": "通关时长不超过6分钟",
"CombatRatingTarget_12": "通关时长不超过1分30秒",
"CombatRatingTarget_13": "通关时长不超过4分30秒",
"CombatRatingTarget_14": "通关时长不超过5分30秒",
"CombatRatingTarget_15": "完成委托时,代理人的生命值均大于30%",
"CombatRatingTarget_16": "完成挑战任务",
"CombatRatingTarget_17": "击败黄金邦布",
"CombatRatingTarget_18": "数据回收的总用时小于30秒",
"CombatRatingTarget_19": "数据回收的总用时小于1分钟",
"CombatRatingTarget_2": "通关时长不超过3分30秒",
"CombatRatingTarget_20": "数据回收的总用时小于1分30秒",
"CombatRatingTarget_21": "数据回收的总用时小于2分钟",
"CombatRatingTarget_22": "数据回收的总用时小于2分30秒",
"CombatRatingTarget_23": "数据回收的总用时小于3分钟",
"CombatRatingTarget_24": "通关时长不超过7分钟",
"CombatRatingTarget_25": "数据回收的总用时小于3分30秒",
"CombatRatingTarget_26": "数据回收的总用时小于4分钟",
"CombatRatingTarget_27": "数据回收的总用时小于4分30秒",
"CombatRatingTarget_28": "数据回收的总用时小于5分钟",
"CombatRatingTarget_29": "战斗中,代理人累计战败少于3次",
"CombatRatingTarget_3": "完成委托时,无人战败",
"CombatRatingTarget_30": "战斗中,代理人累计战败少于2次",
"CombatRatingTarget_31": "战斗中,代理人从未战败",
"CombatRatingTarget_4": "通关时长不超过8分钟",
"CombatRatingTarget_5": "通关时长不超过10分钟",
"CombatRatingTarget_6": "通关时长不超过2分钟",
"CombatRatingTarget_7": "通关时长不超过2分30秒",
"CombatRatingTarget_8": "通关时长不超过3分钟",
"CombatRatingTarget_9": "通关时长不超过4分钟",
"Comic_001d45bf5dab4ff78a88d22800931c7b": "那个如狼似虎…我是说\n穷凶极恶的犯人在哪啊?",
"Comic_00733f77b8914d72926254dee040ac52": "生气了?因为妮可付定金时杀价?",
"Comic_0078d3e102e240b494a43057103f82ef": "怎、怎么会?",
"Comic_00c39d0026e64c929bcbc040417102b7": "我一开始就这么觉得了!",
"Comic_00edc910a64b4cf7b417ffbc294897ba": "等等队长,雇主不是说过,要查清她向外泄露了多少东西,让我们把她带回去…",
"Comic_00fba7131b87468ab4f0abae8f158198": "别担心,他没死,注射器里\n是实验中的麻醉药物。",
"Comic_01284329e4c24b25ba4788beade5dfc3": "再说你有问过我的\n意见吗?我答应跟\n你们一起去了吗?!",
"Comic_012e108865a247f9a09b6c4e1835daba": "重复一遍,已发现赤牙帮团伙,\n请指示…",
"Comic_0152e990a298416198801da4be498ef1": "不久后,犯罪嫌疑人查尔斯·珀尔\n曼、受害居民的代理人「狡兔屋」等案件相关人员…",
"Comic_015941b7e92c4283b068a0bee15067a5": "呃…?",
"Comic_01d010dfb94f44c8bed81577ce0edf2b": "对了,你还没告诉我\n你的新名字呢。",
"Comic_0230e016f9d3470092e9482b08b7f122": "我听说不久前,白祇重工在空洞里的广场上发现了「怪物」,回收的残骸证物还差点被劫走。",
"Comic_024e887192e64bd38794d37db3bbba1d": "啊?可、可是上头说按\n规定的暗号敲才能开…",
"Comic_0252ac57460b4e53926620726fad64b5": "听说白佬被你们诱入空洞所害\n后,我决定用相同的办法复仇,\n把你们带进了死路空洞。",
"Comic_028889f996da4700852da985083c9191": "哎?",
"Comic_02b94b0373ad49749e8d08480439c06a": "哇!白祇重工好厉害!",
"Comic_02cba0a4688349f3a56d9e0197886983": "他说什么…?!",
"Comic_02e6d16086b046ec8d8031e196476047": "听好了,治安局的蠢货们\n还在紧咬不放,我要去调\n查他们的抓捕计划。",
"Comic_0304c1c6e13d46159b8b0b142b2010dd": "赤牙帮余党、已故的「白佬」\n米格尔的爪牙,控制旧都居民\n作为人质,暴力阻挠施工。",
"Comic_03116387526c41409dbe05d4ed6b608d": "先等等…",
"Comic_03136599302c4fb69dab1552dcd10ce5": "不,长官。敌人性状特殊,\n不排除是空洞异变,或某种\n新型犯罪的产物…",
"Comic_034f4770e15d45b4832bbc50f9d14a3f": "利用绳匠的身份交换我们\n的安全,或者是继续徘徊\n在这里,等邦布恢复正常。",
"Comic_03c63651a1244946b550c1bb0b9785ae": "还有…是他!看守小弟\n还活着!怎么会?",
"Comic_03efee28467d4225a63cf7d397cd21f5": "可他到底发现了什么?为什么\n也不和大家商量一声就——",
"Comic_040bca6a398343c28972f073f49ed24b": "「设定」?荒谬!尔等凡夫俗子,竟敢出言不逊,辱没吾之大任!",
"Comic_044e895378b840c3a0ba495196bd0ebf": "是,格莉丝老师——",
"Comic_047ad2a03f6a47f5807ee744168704e7": "已经快想不起来…",
"Comic_048427b2fd5e48c9961213e4da379547": "…你说什么?",
"Comic_048e417f8b17428f9168007243409e06": "嗯…情况我差不多明白了。你跟\n妮可他们为了找赤牙帮的据点,\n所以就在今天去了死路空洞。",
"Comic_04d1fb0d71b845cd92a45c6ab1412c4f": "由于名为「死路空洞」的\n伴生空洞存在,目前新艾\n利都到爆破区的隧道已经\n完全被空洞吞没。",
"Comic_050aed23947047eb95ff1898067aed3c": "{M#咦,这不是律法院\n专用的空艇吗?!}{F#咦,这不是律法院\n专用的空艇吗?!}",
"Comic_054fc40e6cd54ef3817fbc2087a6672d": "干得好啊本!",
"Comic_056eec67f57b476a9bf9a2b79ec5c155": "Fairy,你能用最短的\n时间驾驶列车离开空洞\n到达新艾利都吗?",
"Comic_05bc58ad81f544a7bb8a668a0a0fb2fa": "呼叫队长:车顶落下一台口吐人言的邦布,是否到达后交珀尔曼长官处理…是,立即消灭!",
"Comic_060050402f804400a6747b2069f4e7a7": "{M#待会治安局的人来了,\n你知道怎么应付吧?}{F#待会治安局的人来了,\n你知道怎么应付吧?}",
"Comic_06314e87323a43d9bff97c2b195f204d": "还真是!太好了,\n不用特意找它了。",
"Comic_063ed6b6dbaa4a568be8f686444616f2": "唔,说、说不定就是跟随\n家人撤离时走丢的呢?",
"Comic_063f4afa764846e8ba91a76534f1d2ec": "呃啊住手啊前辈!根据\n规定非医学鉴证科治安\n官严禁擅自检测证物!",
"Comic_0661b45fe382449cac246e4389e36b15": "呵,说得倒是轻巧。要是真按你说的做,闹出这种惊天大丑闻,你让我们远景实业怎么对公众交代?",
"Comic_06c81074050c47b0956973a07532704b": "据悉,爆炸系治安局引发。",
"Comic_06d28821cf4649219e83af0b5ccb460d": "啊…",
"Comic_06d54c22f5934fd6844b9939d7eb2808": "切,这家伙明明是能\n好好说话的嘛。",
"Comic_06ec364a69b343dba7d65246b6465daa": "它想趁乱逃跑!",
"Comic_072f993e35ea445e9a284268d5f3aab8": "猫又,现在我们相信你说\n的话。只不过作为专业的\n绳匠,我们有义务提醒你\n接下来行动的风险。",
"Comic_0748e8aa148644658c9e56061a66949d": "嗯?且容我回忆下…报告说\n情报同僚们在旧工地空洞区\n域捕捉到山狮帮宵小。",
"Comic_07a3cd1e25d744d3a1fc19fef44db9d1": "{M#当然,我预留了后手。一旦这边失败,H.D.D系统会立刻在绳网上发布一条救援你们的委托。}{F#假如我失败了,预留的H.D.D系统指令会自动在绳网上发布一条营救你们的委托。}",
"Comic_07ce0042755b43808c1a97ab8e2486c4": "茄子!",
"Comic_07d97bcecf28490383e9acfea982b504": "若要执行突击作战,\n现在正是好机会。",
"Comic_0820bfb0f07f4548b0b895c236b8dbf7": "太好了~该起床了,比利!",
"Comic_085a4326582f4adda3e393af4561ce67": "哼,一群蠢货…",
"Comic_08ae4be9c4634389995e149eabf3b0f3": "然而就像你们听说的那样,它\n最终走向了堕落,而我也脱离\n组织,从此再没有回到这里。",
"Comic_098299e246aa4459af2ba91e8b824031": "耶——!!",
"Comic_09a21e8674a44b9f9e3619a9c13e1ca0": "{M#你在说什么呢。}{F#真是奇怪的问题。}",
"Comic_09c3e0b840534b6a9086ae04c3174439": "才不是!猫又,\n不许乱说!",
"Comic_09d8e6c84bc8445a9019ae1970e6012d": "{M#不还是保留了「汉斯」嘛!}{F#不还是保留了「汉斯」嘛!}",
"Comic_09f989894f03430d9077cab52c2044be": "{M#看来这辆列车大量装载的不只有炸药——新闻上可没说这个啊!}{F#看来这辆列车大量装载的不只有炸药——新闻上可没说这个啊!}",
"Comic_09fdc89b0683402a94401bf597121903": "报告队长,定时炸弹已按原定\n计划引爆。检测到空洞结构变\n化,通往天台的路径消失了!",
"Comic_0a132167665c429a9f3712fda8a15a9b": "利用旧地铁设施看似是更经济环保的方案,但也更花时间。",
"Comic_0a1c5dad12f94186832ddeff88c2bb55": "啊!不要相信这个矮冬瓜\n大叔!他在说谎!",
"Comic_0a294361b96a4d1c87151074baacb751": "哈哈哈哈哈!原来如此…\n原来如此!",
"Comic_0a57270ef5614a91aa7bdd7c07b9b6ec": "我们可是「盗洞客」,\n就算跟他们出去了也只\n会被抓走监禁起来。",
"Comic_0b46aed8b30a4df2bab2b8f8e2448756": "嗯?等等,\n怎…怎么是你!",
"Comic_0b7ee765d737460aaa21926c737711b1": "身为社长可不能一直愁眉苦脸。\n好!我们先把原型机拖回去吧!",
"Comic_0bf0de851dac4f4f95693329861b76b8": "不…不许动!",
"Comic_0bf69dd8920f4ddd817522b14857e0c8": "…唔啊啊啊——救…\n消灭…呃呃呃!",
"Comic_0c39e11f5b87421b930e00745ad4238b": "你、你们给我的采访\n提纲里没有——",
"Comic_0c49937dd7114bd996b883fdea4c00c5": "咦,这种亮光是…",
"Comic_0ca127e2dfc1443eacb1e1f1540e145f": "呀——!",
"Comic_0d1bfddfac0a44b785d77a3916c03100": "可恶…带上这个矮冬瓜,\n我们先退进车里!",
"Comic_0d5d1b8423a045a4947d01b61652bcca": "但截至发稿时,赤牙帮首脑仍\n未归案,疑似坠入空洞。对此,\n治安局长官拒绝发表意见。",
"Comic_0d5db339285248c1a85fc4e9e17c7582": "猫又,带上邦布,我们先去和\n妮可会合说明计划,然后…",
"Comic_0d879c7b4e7a4517b9213213617e3d00": "哼哼哼,远景实业是坏蛋公司吼…那白祇重工就是好人吗?",
"Comic_0dabaa4351f04d8da8ce14d50ce8588f": "每天威权折辱你的坏爸爸没了,你还怀念起来了,你是爸宝男吗?",
"Comic_0e7cd85aab3e4553bb1ac5202a60545b": "呼叫莎拉长官,呼叫\n莎拉长官!我们被治\n安局包围了!",
"Comic_0e992851e15740c79ca9ec69e2b8d236": "邦~~布~~知~~道~~!",
"Comic_0ec891cb3da34d67b4a060c8b22ec66a": "你说什么?!",
"Comic_0ee516660896413198fda4f143cf0fab": "因此敝司决定使用特制列车,\n穿越空洞运输炸药。",
"Comic_0f963a6971cb46b1aaa6b31f2d74485f": "你问这个小玩具?当然是\n爆破区炸药的引爆开关了。",
"Comic_0f9c8ff337f04e7b9c72183f95e9321f": "是它哟~",
"Comic_0f9cd8eca70c4d3c81ac871e340fb6bc": "等一下?我没这么说啊!",
"Comic_0fb2ad73425c4c0698a55c376d478030": "{M#什么?!那现在是谁在驾驶空艇?}{F#什么?!那现在是谁在驾驶空艇?}",
"Comic_0fd6e7adedb947e693e3f6bca32e4aa7": "店长到底怎么回事?一直沉默\n着自顾自地走着,也完全没有\n规避战斗的意思。",
"Comic_0fdddb5c9934475c88182972349d83fe": "远景公司草菅人命!\n打倒远景公司!",
"Comic_0ff11dfc956641acbbd6310582d097b4": "你什么意思?!现在要\n继续跑我也奉陪!",
"Comic_1000e18e919f43b5a457baad8a810949": "那个…报告长官,这里并没有\n犯人。袭击报案人的,是一种\n强以太活性的未知个体。",
"Comic_10110ce559ad4e50911156f356168462": "好了,您用不着咬牙切齿,今天我来这里,是为了和您商量正事。",
"Comic_103cfb609a564da7ba258999545f88fa": "可恶!挡住它们!",
"Comic_104e0dafc3014643a7db199cc76b3ac7": "确实听起来更优秀呢!",
"Comic_1081d1fa7e57440ba5f383ab890be727": "据悉,本车为无人驾驶模式,装载着爆破所需的最后一批炸药。",
"Comic_10aab40ceda84b9d9660712a57abd1ca": "这里有问题吧?",
"Comic_110222c14a8e48e5b8aff54022398aca": "喂!遗传可远比你\n想的要神秘啊!",
"Comic_11112f09709c476cbfa9cd21ca42854b": "小不点,冷静点,这已经\n是很多年前的录音了。",
"Comic_113f686af2c4488ca451e36205b9561f": "绳匠兄妹也会一起来的!\n而且,是自助餐哦!",
"Comic_116541a1e9ab450f91723060aa03b7e9": "{M#比利,芮恩的黑客身份特殊,\n还在敌人的威胁下骇入了空艇。}{F#比利,芮恩的黑客身份特殊,还在敌人的威胁下骇入了空艇。}",
"Comic_116bb277f4e144e881de70aa686140c5": "{M#如果那是真的,我们应该可以\n利用它从空洞出去。只要你同\n意我打开…}{F#如果这句话是真的,我们应该\n可以利用它从空洞出去!如果\n你愿意让我打开的话。}",
"Comic_11855b51f8c947faabcd297e8d45ee6e": "{M#妮可,不好了,铁路出事了!}{F#妮可,不好了,铁路出事了!}",
"Comic_12511d36f1bc4d699da2b339a7739696": "嘶~呼~",
"Comic_125cb77039414aa3bea908a4d00db3e2": "…我会想办法处理的。",
"Comic_1287cc62553148f9bd21d7282fa8af0c": "白祇重工似乎真的遇上了\n非比寻常的东西…",
"Comic_128cc8857f1e440db8a89bf1dcf4441f": "{M#唔呃——}{F#唔哇——}",
"Comic_130a220725f142c8847f8d7cb601e2cc": "霍尔斯先生,您应该知道,\n这样做对我们大家都好…",
"Comic_1341ba020f7d4200beb4d25fd31ef0a9": "现在的我所考虑的,\n就只有把大家从爆破\n区救出来这一件事!",
"Comic_1366bd018d724f0898502f662c471fa3": "是。",
"Comic_13ccd117489e44c993aa53f778ac7955": "都这种生死关头了!如果\n老娘出不去,谁来把保险\n箱带给他?尽管打开!",
"Comic_13d43ed1f7db4b34834febbb107a16d7": "让你们吃惊的事情\n还在后头呢。",
"Comic_14006b87e8b34af1a92fd6a08e60be12": "…嘻嘻…",
"Comic_14b92b64155641e890c204559b1e0a67": "{M#然后,我们迅速夺下停靠在监控\n点的列车,开上它走空洞内的铁\n路赶往帆布巷站。}{F#然后,我们迅速夺下停靠在监控\n点的列车,开上它走空洞内的铁\n路赶往帆布巷站。}",
"Comic_14d381e0af0545899185a132a2c03242": "我一开始就这么觉得了!",
"Comic_15857c60abff4d5d92c6dc78924063b8": "哈!惊险但帅气的着陆——",
"Comic_15ab7e6b144e485f85602508bdb32e57": "等等,那里有人?",
"Comic_15b3beb092bc42fe974c9b080945c807": "{M#什么——?!}{F#什么——?!}",
"Comic_15d43e9862744c6cbdc206d57ebb6bb5": "老大!简大姐今天又立功了!\n多亏了她拖住治安官释放烟雾\n弹我们才能顺利脱身!",
"Comic_15d9f67cb1574e16a6d31268a3f7932d": "别叫了…这里\n不适合久留。",
"Comic_1651c3dce6cd46a2b0b0923ce4eddc6e": "是的,那是GSⅡ型高流明军用\n闪光弹,爆发的亮度非常显眼。",
"Comic_165bc388063d4909bc231345377482ba": "我可以用你们的命来跟你们交换…",
"Comic_16a8b82fb6304da98c01af65f02789c1": "那些人马上就要追上来了,带着\n这个累赘,我们是走不掉的!",
"Comic_172245bc42224437baedfad2688e8e41": "为什么…",
"Comic_17af8e8af8fa48c888d9f3b2e0fdbba2": "……",
"Comic_17f9581e8c48464d81b13595addd2f05": "哦。那我现在正式问你,\n猫又,你要跟我们一起\n去吃饭吗?",
"Comic_1863598452a34a5cb8e2879afcb22102": "等一下!掘进机小姐!\n那个方向是——!",
"Comic_186dff732a9647918c426a69ae33a83e": "珀尔曼你等着!不管你\n有什么花招,在法庭上\n我绝对要让你好看!",
"Comic_18987fbfad4449519a654ff699113a54": "什么…?!",
"Comic_189b5089c55f4092aa0a110426644a29": "呵呵,怎么会呢,我可是在\n认真为我们的合作忧心呢。",
"Comic_18f28c45ae0e4c8aa570a068854562af": "{M#我是你们的「绳匠」。}{F#我是你们的「绳匠」啊!}",
"Comic_192bfa055642470fa86d23e24c98ca8e": "嗯?什么声音?",
"Comic_1939ad108ed54270b30050e09c48cc2c": "我同意!",
"Comic_1965d9c7ac6b4e089b71ea4b95a728f5": "嗯,知道了。",
"Comic_196dbf78989547e1bb4c9ef49b551d9a": "珂蕾妲,不好意思,爸爸\n现在有点急事…",
"Comic_19a78bc164b04cf79f0ccd74dba3fec7": "你到底喜欢他哪一点啊?骂你\n的时候嗓门很大这一点吗?",
"Comic_19f116ade82e404bb2499d0f7b411e7b": "糟、糟糕,忘了换子弹!",
"Comic_19f91fd3f7834d38b9f3171e1ca5d518": "唉,不知道妮可老大醒来后知道今天发生的事,会是什么表情…",
"Comic_1a3f92202e8f4019847a3fa101e743e7": "而且我答应过,要和你\n好好较量一下,那场胜\n负可还没结束呢!",
"Comic_1a42c7b00fe346358bb78b01c65dc071": "唔…唔!",
"Comic_1a49a62b96be4d6790a93380a2c27808": "你呢?你又是什么身份?\n有什么目的?",
"Comic_1a75a4f7fe724669a3a5079400e967cf": "嗨,各位小朋友们,又到了新一期的《邦布知道》时间!",
"Comic_1afb19cb67f142ea89a0aaf413489713": "你们先在中转站暂避风头,\n我很快会安排人接应你们\n分批回到老巢安全脱离。",
"Comic_1b6c7d3295414ce792d12a4ed37ae85a": "安比!",
"Comic_1b803c4937294c8cb7e930e786c05d0c": "万能事务所「狡兔屋」…",
"Comic_1bbd19fa64c84126a9f995d8c41ce0a0": "啊哈哈,小失误小失误。",
"Comic_1bf63d9d97dc45dd87b0de5bc33ce974": "先不谈如何误闯空洞这件事…",
"Comic_1c38c0836c514a508649a4dc33afe59d": "肯定,已规划好最短路线。",
"Comic_1cbdebe93acd47e9ace2368ccc3f322f": "…ZZZ",
"Comic_1cec801cbd2d488f81638f72f6189e9e": "有了这张提货单作为证据,\n他背负的污名就能洗清了!",
"Comic_1d1194b8a08d4332b3de884e03395deb": "——绳匠?",
"Comic_1d154a7f8c6343d596d3fe576422d35d": "区区死路空洞而已,为了委托人的愿望,我们明天就去闯一闯!",
"Comic_1d22762aa8f143d095b3226d23cfc2c1": "稍等一会儿啊,马上就能\n忙完,爸爸保证…",
"Comic_1d30f1c9ad9441d2a492fc7ae18b45f4": "咳咳…我不是这个意思!",
"Comic_1d821f76394f4aedb32d15926b39a6c1": "喵呜!",
"Comic_1d851f9c3e40431d96183f80f63d6103": "不要过去!",
"Comic_1dac50b8e3ef4cc3827e36ea3c5deec6": "哼哼!围追堵截这么久真是辛苦\n各位了!但你们死心吧!俺是不\n会回去的!",
"Comic_1e4cc8c957d34c729e9d7b7fbccc60ac": "如果像那部电影说的,会在这种\n地方出现的就只有「幽灵」了。",
"Comic_1edb3488365144eeb8aa6f241b861ab2": "噢,一起加油吧,好兄弟!",
"Comic_1eefd447bf594332a3736f761cae8150": "不可能,它明显能\n听懂我们的话。",
"Comic_1f0136e5cd4841c383bd1278dd14163a": "妮可…还有大家!",
"Comic_1faf0ff6e3314159a7a2cce32068dfbb": "{M#嗯,我们的战斗力无法硬碰硬,\n不过说不定刚好可以利用敌人\n防范的漏洞。}{F#嗯,我们的战斗力无法硬碰硬,\n不过说不定刚好可以利用敌人\n防范的漏洞。}",
"Comic_1fb1446763b24de1ae6c51e1a5eff94c": "我在想,我们就这么把「法厄同」\n拜托给一群家政公司的陌生人,\n没问题么?",
"Comic_1fb7fb396f7e4559a1a7a571a774e7f7": "尔等才是不明是非!封印疲弱,\n一旦破损,此地便将生灵涂炭!",
"Comic_1fb8a3cf42f7493aa96292b73317e29b": "哈哈,我前几天新换的呼吸\n模块加装了无氧模式,能提\n高运动时的能源利用率!",
"Comic_1fb9c0b11e154257a3e82b1d560c34e4": "还有先驱者纪念广场\n的最终验收…",
"Comic_1fcc499628bb4124964a8be8cb112cc1": "…我们应该…没有\n这个问题吧?",
"Comic_1fdd750b12544f6abc649777d8bf4582": "崇高?哈哈…我只不过是个失去\n了容身之所的流浪动物罢了。",
"Comic_200613e70eac449a923af7e95e671f65": "警报。街道摄像头识别到一位高速接近本店的不明人士。",
"Comic_206432115326456ca42069cb03861eb1": "这辆列车顶部的气窗小得连猫又都钻不进去,她几乎是液体。",
"Comic_206c4c9d62a349a0b5c44655b8ec6a33": "{M#可算把所有人都搬出来了…}{F#可算把所有人都搬出来了…}",
"Comic_207ce9c955524f809926b58b8f4d6d01": "矮冬瓜!你这个草菅人命的\n凶手,束手就擒吧!",
"Comic_20a3da9578744acc868403bdcd4a58af": "不过别担心!总有一天,爸爸\n一定会让我的宝贝女儿坐上它!",
"Comic_20b51832a82a4eccb85b86db8b6e02a4": "喝啊——!!",
"Comic_2125871b31a84cf9bd0836f60afd41f1": "不、不好啦——!!!\n没了!没了…!",
"Comic_214eaf8a748b4cd98b3991e2c639b73f": "谦卑,英勇,正直,怜悯,\n公正,牺牲,虔诚,荣誉。",
"Comic_2182b07c228d4eac9f843ea5c420e571": "——委托人小姐!猫又!\n…喂,回来啊!",
"Comic_2194a9f17ee04ae8b7065cdedb5cb8cf": "糟了,设备!",
"Comic_21aaaf812d9b4de5b20b2182429d841e": "——我的家族遗物。",
"Comic_21b1b7999ff84f5fa2a150167e52d80d": "等…等一下等一下。",
"Comic_221b2abc1b6340bebd0acd33d8aa17d7": "立志进入TOPS财联的\n公司真是财大气粗呀。",
"Comic_226f6d1e49b54dc8bc90a58065eb1766": "虽然我很讨厌死缠烂打的男人,\n但不得不说,他手里的底牌可是\n货真价实的。",
"Comic_22aeb157a5684c84a734a2861d11dfd7": "你你你——你这个蠢货!铁路不是要等我们撤离后才能炸的吗?!",
"Comic_23098650ea4a4102aec407e60482f1cd": "{M#说起来之前被我们延误的列车,也差不多要到目的地了,这样一来会有更多人对居民们严防死守。}{F#说起来之前被我们延误的列车,也差不多要到目的地了,这样一来会有更多人对居民们严防死守。}",
"Comic_2310b2e391d64bbca16df9e6b9fc644c": "那么安东哥哥,就让我们一起来宣布今天的话题吧!",
"Comic_2333fcd969bf45ca9be9faf4ae6cf182": "虽说最稳妥的方法是报案,不过\n这样一来,妮可他们的盗洞客身\n份恐怕也藏不住了…",
"Comic_23596c873e0e49bfa760a9c8a7a3d9e0": "给我闭嘴——!!",
"Comic_236766013498439dadb966fe53a53929": "就像上次那样,让我们给\n两位治安官小姐提供一些\n力所能及的帮助吧。",
"Comic_236fe6ed5d8e4ef4bce5739bdf71c978": "不过在那之前,\n我们先离开这里!",
"Comic_23876d1a934f460fb15a3bf53ffb96f4": "看来这些家伙只是喽啰,人质\n应该在他们的头目那里。",
"Comic_2394bf063afe409d923dba33f1ab9d8b": "珂蕾妲,你看!",
"Comic_23d812c597df4cb7a81d4dc133eb27e1": "竟然…真的有小孩在死路空洞里…",
"Comic_24cc4402c2f64f888c6982549636c0ad": "然后,成为和父亲不一样的,\n珂蕾妲这样的大人。",
"Comic_24d8f8bcd7934bf2834fb88f0ac45df5": "旧都陷落后,大量遭到破坏的\n地铁线路,严重阻碍了新艾利\n都的交通便捷与城市发展。",
"Comic_250747f54a9947d7a72ae4f7d5b40d3c": "怎么回事,这人是谁啊?",
"Comic_2522aad6501b4cf6a5d79794b981c626": "中转站的使用规矩,敲门的\n规矩,山狮帮的规矩…都是\n我定的规矩。",
"Comic_25299c6e2e2344b0ad159daf2dce0a46": "可惜全无结果。\n除非…",
"Comic_256ce5ce88264dfaacc54972ee9162ec": "来了来了!交给我吧。",
"Comic_2582aa806f544c28bbb9a535e490a2af": "爸爸的公司现在钱还不够,也没有能造这种厉害机械的生产线…",
"Comic_25a15945a0794033a2a33bedfc130701": "莎、莎拉长官\n怎么不见了?!",
"Comic_260a3ab7a01a4da68b96b776bc3325b7": "大家…",
"Comic_2634279520bd49a1941a507ab4cbe92c": "{M#比利,这里就交给你,\n我们先走一步了。}{F#比利,这里就交给你,\n我们先走一步了。}",
"Comic_263b22d7dd5d487f8f5db5fa4cf82873": "请各位不要闭眼!",
"Comic_2698ea5912384ce884b9c0351a71af73": "我将忠于同伴,\n永不背叛——",
"Comic_26dd1134608f438480aafb151b9f4963": "{M#这不是你的委托人要的东西么?你好歹犹豫一下吧?}{F#哎?真的可以这么轻易地答应\n嘛?你要怎么跟那个委托人交代\n啊?}",
"Comic_26e36508a28e4d63bf86201270c5ab6d": "哦对了,按照简大姐你的吩咐…",
"Comic_26f450acfdac47d2b12c944588ce1ee3": "呃唔…",
"Comic_27131ea2098f43df91dfda9d0373ff22": "称不上击败,这个笨蛋\n为了救市民自己甘愿做\n人质交换…很好骗。",
"Comic_2741b1fc726346b3899446e8138b6577": "住手!封印危在旦夕,\n尔等勿要乱吾大谋!",
"Comic_27614833316f48908c2c403ca30467ac": "…集中精神。",
"Comic_2769b255f06246c480922f627a2ab3c7": "什么,怎么会\n这样?!",
"Comic_27a3162dd94349279a0c3d3b13288064": "没错。这群不法分子每次实施\n犯罪后都能通过空洞逃避治安\n局的追捕,消失得无影无踪。",
"Comic_27aac84cd9ff460799450c14fcd61a53": "啊?",
"Comic_2850f4ba14704bed8b3a2e1c1acec358": "很、很抱歉,因为这里突发\n空洞灾害的关系,追捕工作\n受到了影响。",
"Comic_2853938d37fa436eaff0209e1bcadd31": "收到。",
"Comic_289a4c5961e1432bafe44f041fa03f77": "哈哈哈哈,你搞错了假哭大叔,\n你的对手不是我们。",
"Comic_289d5c5949ea4c4d95bd2173c9db037f": "啊?就…跟我们一样啊?\n一点压缩饼干,一点水。",
"Comic_28abe14b4420430dbfbae3139428c198": "这些问题,现在恐怕\n还没办法下结论。",
"Comic_2930527fd9784def98214e9c19f6d855": "没错,从今天开始,\n俺的名字就是——",
"Comic_29462b0f71804bc3a3c99ce72b80cb27": "喂,喂!说话!",
"Comic_298c235e4b224f11a708214ecef5ee6e": "而且,我也会好好地\n长大,好好地变强。",
"Comic_29c3c8d56d634247b20cf6f15fbc800e": "现在想让我一个人背黑锅?\n真是打得一手好算盘!",
"Comic_29d3a5a75bae4630bed990755f5f00f3": "几分钟后,远景实业爆破监控点,列车前——",
"Comic_2a387cad9ddf4cfa940a65c02de719d3": "我说猫又,看在这么费劲的\n面子上,这次的委托金能不\n能多给一点奖金?",
"Comic_2a720e59fdf14de78951aafb99479ae3": "等一下…你们快看!通往空洞的\n隧道那边,好像有人走出来了!",
"Comic_2aab022bc4bb4900aef71a6341db8c0e": "爸爸很快就回来,\n爸爸保证…",
"Comic_2acf8ed51ef24d88aa4364e3fc35714b": "哎呀,竟然能从爆破区\n跑出来,真有两下子啊。",
"Comic_2af8427bbef14b4ca5045a580d7692fc": "……",
"Comic_2b22c29d9315473cb89623d854bc360c": "他们虽然暂时不会攻进来,但\n我们之前的计划也彻底失败了。",
"Comic_2bb9c76c76904aab80f59b24d3370ced": "唔!",
"Comic_2bd7671cb4724f69bdcc610318a06020": "{M#她要是被治安局抓到会很麻烦,\n我们会先带她走空洞撤离。}{F#她要是被治安局抓到会很麻烦,我们会先带她走空洞撤离。}",
"Comic_2c139723ed2e4fa8833ce7298faf9d31": "了解!",
"Comic_2c49d315aad345278566ff278025d65a": "什么?等一下?这个搞错了吧?\n小朋友们怎么可能会懂这么专业\n的事?",
"Comic_2c6d21e8ddcd4782bd80b894b9e09ac4": "先把这单拿下,再去\n做你的白日梦吧。",
"Comic_2c7bc2298e024add9f3b59dce17e3932": "岂不是…岂不是到了\n山穷水尽的地步?!",
"Comic_2cae7a2647a74b8eb788729357d3c584": "这就是发生故障的邦布吗?",
"Comic_2cd3877f545e4cef9d462061aace36d4": "依我看,这不过是白祇重工财力不足的权宜之计。",
"Comic_2cf2c43e32fe487aaa8972dabd73e20f": "{M#不过现在至少能确定了,敌人劫持芮恩,就是看中了她的黑客能力!}{F#不过现在至少能确定了,敌人劫持芮恩,就是看中了她的黑客能力!}",
"Comic_2d008ea4122e45649e2e5af144b5e68e": "也一定能认同我们的选择吧。",
"Comic_2d34528722544375b2d5cdf02a46be2d": "妮可,你电话响了,好像\n是敲敲通信的提示音。",
"Comic_2df63a32a92f460690b510818e189792": "珀尔曼先生,对于本次胜过业界新星白祗重工,您有什么要说的吗?",
"Comic_2df6bd1503d24dfa9446c7e846ac56f5": "喵呀——!",
"Comic_2e4ab8145e294bdc8c987af86f18da38": "明白!",
"Comic_2e8e222b695f401c99d6db91b8845316": "他对着电话那头说「你是想让我\n当作什么都没有发生?」「那里\n面到底有什么东西」…",
"Comic_2eada61a39f24d3e82a6ae1a1102889b": "我们的校外实践\n课快要到了!",
"Comic_2ee5d240be674d09a9a808b02ac7a36e": "呜哇——",
"Comic_2f0112c5842d441c9cfe18deb7a8dd31": "好心教你一课吧,谈判前至少\n要先确认筹码的价值——",
"Comic_2f4af7a6f1704676aadc3e7264f10ff0": "别给我假惺惺地说话…",
"Comic_2fcf389fca7b4240af29fcfef7988b01": "欢迎收看「远景爆破案」公开\n审理特别前瞻节目!",
"Comic_300bc2a8ed554f478ceebda2315898d8": "{M#知道了知道了,按下紧急停车按钮就大功告成!}{F#知道了知道了,按下紧急停车按钮就大功告成!}",
"Comic_306c2193a9cb4a4391af5543c293790e": "嗯?",
"Comic_308836db85c145d6a3a153a2d26b3736": "可谁知箱子一打开,里面\n就喷出了一股烟雾!",
"Comic_3088ce87b3484ed1a48ff832bc6135ba": "什么,要把证物交给HAND?!",
"Comic_3106001dcc7b4e3fa86fb2946538f656": "远景实业承诺以更短工期与更低成本完成此项目,以显著的优势胜过备受瞩目的白祇重工,成功中标。",
"Comic_32396af89afa43e88400b4ab63455913": "…诶,我们的菠萝包?",
"Comic_3244d5c67c504ae19b0b6eb4e666edb8": "大家同心协力,在新的土地上将真白君重建回来!",
"Comic_324685bbcb5a448999a905255d8e8170": "不必担心,幽灵来袭时,\n我会保护大家的。",
"Comic_32478e6e09694a86b09e32bd0ebea0a6": "呼叫珀尔曼长官:我方列车\n附近遭遇不明入侵者袭击,\n造成了一定的人员损失。",
"Comic_32cf166bb847426f8ebc848761ee2896": "怎么了安比,看起来\n心事重重的。",
"Comic_32e74d448ede4a04aca23814687c05e1": "……",
"Comic_33157e0f295648dc86aff1cc89efeb7c": "和妮可他们分开后,我就\n一个人穿过死路空洞,一\n路跑到了你们店里。",
"Comic_3316ad6e4532497d99083d929efba170": "是小孩子!就在那!",
"Comic_334180cb300442ce91b37562fe2950f1": "嗯?这、这是——",
"Comic_338814e07c32406cb1a2126630838503": "是你做的?",
"Comic_33cb1536fe55464cb95b86c087e8ebb2": "听见没?治安官也\n觉得你不行啊。",
"Comic_33de83d4553a4ba9a634ab8d3f0a0eb6": "…难道说,这里发生\n过什么事吗?",
"Comic_33e3ca7e91534851ac4930d5f83e4a83": "与其在错误的方向上出生入死,\n你们不觉得该多花点时间为自\n己考虑一下吗?",
"Comic_33fe0e0bc1bc42e3b875a48f6604d025": "{M#真、真的吗?}{F#真、真的吗?}",
"Comic_34003a7f1ecb4402ae10e5a8f5a53e91": "店长!这是最后一位了!",
"Comic_343219eba66241a3898024ed53a02423": "Fairy,你能掌握列车\n的实时位置么?",
"Comic_3459b0a59947411591527861aa487a50": "啊——!!!",
"Comic_3466bc9737f944c995c511a32e0f920d": "嗯,我们得到了确切的消息,有\n人之所以要对律法院的空艇动手,\n其实是为了除掉珀尔曼。",
"Comic_3489340b8b2344f8ab576b949afb9fd1": "唉?啊?我、我们是来救你…",
"Comic_35833a7e5a504dfe9401888e9f89d53b": "你…!\n你给我住口——!",
"Comic_35907c716a1d42769b7e7aea857a5eb1": "差一点点就被他们发现了呢!",
"Comic_35b0f716a9a542bea226454a76117abe": "放心,有珀尔曼这个筹码,\n再加上我赤牙帮出身的身\n份,这个办法一定能行!",
"Comic_361868d1bc0b418ba8b47593f51cf5c0": "哼。",
"Comic_36495f1ca03c497ebd5138d9f23a784b": "珂蕾妲,别着急,我们\n一定能找到答案的。",
"Comic_3651982adc194cd898d930b8157bc27f": "让我看看你这面具之下\n到底是副什么嘴脸!",
"Comic_365413134d2e4e58ab57c9d660f6447f": "喂,队长说行驶路线\n偏差了,怎么回事?",
"Comic_3664cd9fc48944999cda246f0c604d73": "他们独立研发的「空洞用智能\n重型工程机械」,能有效抵御\n以太侵蚀,在空洞中安全作业。",
"Comic_370df5c6edec48cabd4810d9077e9008": "您指什么?",
"Comic_37303b32595b482db0abf1a0d7bea907": "嘻嘻~",
"Comic_37468870310248f99144de177e345689": "数日前,空洞深处,先驱者纪念广场——",
"Comic_374b92ae39594fa2819a97c64a33826a": "我说了我已经在这儿了!还有\n那个字读「祇」,「白祇重工」!",
"Comic_3837b98b7b0a4464aef3e39ed3deb1ac": "这明明是我的弟兄们费尽\n千辛万苦才…呜。",
"Comic_3881535b31624b3ea33cbf96664e8ceb": "喵!好主意!那然后呢?!",
"Comic_3894199340904f7e8243fe34acfb6414": "你们…真的是来救我的?",
"Comic_38ebe39db7fd49c5805a6cd62c039076": "{M#有道理!我们可以从空洞绕到他们背后,打他们一个措手不及!}{F#有道理。我们可以从空洞绕到他们背后,打他们一个措手不及。}",
"Comic_38f6fd5422cc4bf2a56ba64a3495a7ca": "别这么激动嘛安东君,你这样\n可是会吓坏小朋友们的吼~",
"Comic_390900307ac14bfeb42170d12f2d922f": "那些以骸还在。",
"Comic_391b9f3c7ca24b85a37c05e7eba82fca": "呼…好吧,既然委托人已经下定\n决心,我们也就不再多说什么了。",
"Comic_394347b5211b4c4383f3e825937a9efe": "{M#莱卡恩,武装分子手里的这\n台设备是什么?看起来好像\n是某种发讯装置。}{F#莱卡恩,武装分子手里的这\n台设备是什么?看起来好像\n是某种发讯装置。}",
"Comic_398f1e21fdc24e4bbf6a4543043dd2b8": "现在正在直播哦莱昂君!快把\n你糜烂的白日梦放一边,该请\n出今天的嘉宾了!",
"Comic_39da3fd1c8b248f2af21970e68e18926": "让我们回到十四分街的现场,在伴生空洞灾害出现后不久,附近一所居民楼的高层房间内发生了爆炸。",
"Comic_3a00ed807e0d4f4a95aa5f3a1f5722c0": "芭莱大厦空洞区域?",
"Comic_3a32740d6c8b488f96ed2da6e613860c": "……",
"Comic_3a42d4dab5c14b25a9c5f59a5cc79bc6": "只有我们的话或许会那样,",
"Comic_3a54341b94eb466a8c38901dcb31bb01": "白祇重工的最大优势在于技术。",
"Comic_3a8b1a55b81d4a14a3e9accf0b66867e": "{M#我平时不够可爱还真抱歉啊…}{F#我平时不够可爱还真抱歉啊…}",
"Comic_3ab5d8ff87064f929bd7d445eca35950": "哈…\n好不容易到终点了…",
"Comic_3b2606ddc8494d21958305ab358f48a3": "是老爸的声音!\n他好像受伤了!",
"Comic_3b2c92ed183e4f2a8bd2ed233251a9a4": "你现在动手,那帮该死的贫民\n是出不去了,可我们不也被困\n在这里了吗?!",
"Comic_3b7d7cb040314b2a87f92a1dbf52a62b": "这里似乎是帆布巷,\n那这些人…",
"Comic_3ba366bece8943c68e61aa2979731b9b": "躺下!躺下!",
"Comic_3bf4fe652ad840b9871bf0137bed0ad3": "她在帮莫莉\n擦黑板呢!",
"Comic_3bf995eab45f4784920bab1c06f1e331": "我局已经实施过多次全面搜捕,\n其中不乏系统性地针对其活动\n空洞区域的地毯式排查。",
"Comic_3c055a8c597a44b5b33fb1fd996a02f4": "{M#辛苦啦!}{F#辛苦啦!}",
"Comic_3c3dcbb9b7e841cc88bc7146d6a1b069": "总觉得每个月至少能听到三次啊…妮可你一生的请求。",
"Comic_3c566dc6527148ee99c4eaa67168bb8d": "穿帮又怎么样,反正\n最后都解决了。",
"Comic_3ccc159234ca48828927c4e77bfd2d88": "外界无法直接探测空洞内的情况,就不用担心被人抓住了!",
"Comic_3cf0267eca1345f1826b46a3cd38cfd7": "以…骸?",
"Comic_3cfba7bcf63c4fd1ad2fcedc0365b76f": "小鬼,你还不知道吧?数年前,\n这个白祇重工可是有过一件非\n常严重的丑闻吼~",
"Comic_3d0fa781d46e40a99d8f827defb49b72": "是你!你…你干什么?",
"Comic_3d56ce499a7b4c7c93675613ef24b80c": "这些家伙…也太执著了吧!竟然这么积极地给那个小人报仇?",
"Comic_3d7e4b44691748ec947aacd00d828ffd": "磨磨唧唧的,你是第一天\n做事吗?啊?!",
"Comic_3e30b02332fa4a84a2ca45758bb8e1f4": "怎么阻止?总不能在众目睽睽\n之下阻拦列车吧,立刻就会被\n治安局带走的。",
"Comic_3e55c263759f4342abffb9a7c3ed9334": "谢啦~",
"Comic_3e864879ea064d818b12ecf72fcf4b17": "我只希望自己能像\n那时候的他一样…",
"Comic_3e9d24001e214c698b2e32019a3dae8f": "被抢先一步解决了啊…",
"Comic_3ef1eef790704bb59857129fb12698be": "你好啊妮可,下次如果能\n正常敲门进来就更好了。",
"Comic_3f27d513c3484f0b96ef565e9a9f56f8": "那就是死路屠夫?比比比想象中也大太多了吧!",
"Comic_3f8504bcfa9048febb7f0c91ee516770": "检测到小规模爆炸引起的\n铁路损坏。计划失败。",
"Comic_3f8c1515608c4f86acd0f162101f4912": "你们两个一直都是\n我信任的部下…",
"Comic_3f9a4941c59e4ad09512024a16b827e8": "有破绽!",
"Comic_3ffc626c024d4327b8a03f3ed57b52d4": "哇啊啊啊!怎、怎么回事?",
"Comic_403ef97a8ce24b90a13a37ead1938fa7": "你的语气,听起来\n有些乐在其中啊。",
"Comic_404675d5535f437c99809555c6a36e55": "切!要不是你们添乱,老娘\n说不定已经找到通往新艾利\n都的空洞出口了!",
"Comic_40ac42b7c2ee410d9b0fdd1d27ebeae8": "当然是吃饭的份子钱了。之前\n不是说过吗?这次的委托完成\n后,大家一起去大吃一顿。",
"Comic_40cdb4bc16264509ae8e0c0c8bc31a2a": "结晶内部好像有什么东西…",
"Comic_4106743d8d974a6fa68f61ea3ceaabd8": "山狮团伙的核心优势\n是武力,但…",
"Comic_41470b707bbe498281d7443b489b8023": "噗唔!",
"Comic_415b4d90663a40e69a4fef778a5d912b": "这些人,就是本次\n作战行动的目标。",
"Comic_41e5fd548e694f5e8ba1881b897307f5": "什么?!",
"Comic_42323998100e4e68bcd6f7ea2ebbbea1": "刚刚的闪光弹…是为了吸引\n镇暴直升机的注意?!",
"Comic_4239301f38fa482a9b3707c797fed3cf": "每次都用武力\n也太没劲了吧。",
"Comic_4278dc372f044f1f9d33f4d5d74d9bb1": "那么今天我们的嘉宾是谁呢?\n莱昂君?",
"Comic_42ab091ebc234c8da8195f3237f5eb8a": "你说什么?!",
"Comic_42c6777b2cf24a47bbb35f0957f9eada": "总觉得,好像听到了些什么…?",
"Comic_431cc710d7684e129a9d56d46ff6839a": "藏起来!",
"Comic_434264cf8fe64129897937dc0c7d1dcd": "没错!然后发生了各种各样\n的事情…总之妮可他们现在\n正在爆破区里!",
"Comic_438588c04ad848cdb136bb8799e5ee7a": "正在这时——",
"Comic_43adefb9734446e3bae06f72387a7430": "…你的报告是好消息,\n青衣治安官?",
"Comic_4434d837adf541a28c879a729441f7ef": "呜…大家同为混迹街头的人,为什么…为什么突然要给条子卖命?",
"Comic_443749f5f74f47d5967ddc1b3b010944": "呜哇——",
"Comic_444180274f57457e93068d5e47eb8527": "放心吧老姐,驾驶舱的密封\n不错,里面还挺干净的。",
"Comic_4479d9da859c4b399590cc57c1dc690b": "{M#这具身体比我想的还笨拙。…手太短了。}{F#这具身体比我想的还笨拙。…手太短了。}",
"Comic_447e8fa17fa24feead71f52e75828905": "珂蕾妲,来,给它\n起一个名字吧。",
"Comic_450212ca45924d128893929a34adfc69": "…快!快去大楼的天台!\n没时间了,律法院的空艇\n很快就要——",
"Comic_4504325c40e34e4a8bc51dde86e6be1e": "没错社长,我们\n会有办法的!",
"Comic_452ceb227973481983c07a21bedbc4d4": "唔!",
"Comic_4596fd04fcfb437cb0a83f9cd2de2b57": "等等——调查员?!",
"Comic_45d35bc869fd42f1b2aae4ff2df77f71": "珀尔曼?!",
"Comic_466ce6ee68bc40eb8af2468036680fb4": "救我?是我救你们才对!",
"Comic_4671bbdc605643aeb00b2dea79af3572": "在确认爆破准备工作万无一失后,\n珀尔曼先生才会与技术人员一同\n撤离,回到位于市区的指挥部…",
"Comic_46915db2c60c4a2c90087da2a8c1ef64": "{M#你们看,因为受困的居民没有\n以太适性体质,武装人员只会\n提防居民们正面攻过来。}{F#你们看,因为受困的居民没有\n以太适性体质,武装人员只会\n提防居民们正面攻过来。}",
"Comic_46c0dd13eca2400fa28a9469bf50c8ce": "……",
"Comic_46ceb72f89fb40bd8e211b1fcf9f150d": "行了行了,比利就算不呼吸\n也无所谓吧?反正空艇那么\n小,里面空气质量也不好。",
"Comic_4715d692d716445b83307182b531aa69": "——白祇重工的前任社长,\n同时也是…我的父亲。",
"Comic_471e8971570a409296a66b11dae92ebc": "此人近期在山狮的犯罪行\n动中多次起到关键作用,\n在帮派内部地位蹿升。",
"Comic_4733bd528af244d8a44099a5dcf087dd": "巡逻的人已经去上报老大了!",
"Comic_47c45436b9374e59bfa16aa96f209a99": "……",
"Comic_47f8b240d36a45e78b0e84af57a1e119": "没有错!毕竟我们远景公司\n的远景,就是整个新艾利都\n居民们的福祉!",
"Comic_4869c612ff544f5ca43c7628132aab5d": "喵!",
"Comic_4895c4de5bf24b808491df16e39bba9a": "喂,在敌人的物品\n里发现了这个。",
"Comic_48b5861ec4ef41ae88fa8b7f814b990e": "唔!",
"Comic_48e103d4f075469db12c0aa95ec4be31": "人质!看守!那个治安官!\n全都没了!!",
"Comic_48e112e218d14561acd7687e3c045daa": "「白祇重工与远景实业的地铁重建方案优劣对比」",
"Comic_48e9429b64344ee885e91d6cb7c297b9": "——你手里是什么?!",
"Comic_496bcd0ddbcb436fb6c4b47e9826eaa1": "{M#比利,冷静点说,\n空艇到底怎么了?}{F#比利,冷静点说,\n空艇到底怎么了?}",
"Comic_49fac5c6150c47dc90987e199db041fe": "你们的真正目标就是回收它吧——你觉得我把这件事在法庭上说出来怎么样?",
"Comic_4a340da28cc542fc8bc1b16f9fcb3dc1": "冷静一下,我们再\n想想其他办法。",
"Comic_4a47a50067934f57950dc1db7bf35589": "这人谁啊——!",
"Comic_4a694e5f3a534efcb766f6f2febe1f80": "太好了,你们几个总算来了。",
"Comic_4a795e2e41d14228a7c371579731771c": "请您在法庭上主动承认一切\n罪行,我们会保证您在狱中\n获得最好的待遇。",
"Comic_4aaa26d12e1447f1a2041e1612716c45": "……",
"Comic_4ad01ba6a5a74006a34ebc635f386986": "低估了瑞扎的影响力呢…",
"Comic_4b4b32df81214fa1a2b76b3d65a95705": "安比他们几个,动作也太慢了\n吧。要是这时候掉链子,可是\n会被媒体他们添油加醋的。",
"Comic_4b586c685d154da08d45db0ddd92b181": "恰恰相反,我和你一样\n是赤牙帮的受害者哦!",
"Comic_4b872f2c0c404f92bc8bae626dbad41e": "在打击非法暴力团伙赤牙帮的行动中,治安局及正义民众采取雷霆手段,动用了空警队的武装力量。",
"Comic_4bcacb2ffdd3498999e1b2c2d04b5028": "……",
"Comic_4c018a3d30124cf5a3e2d5b589a0d36e": "呜——!!",
"Comic_4c19c2e87a7d4d98aa8ae878d643c2b1": "明白吗?",
"Comic_4cb9cbf6b1594766ad5286605da3aec1": "——把你们全宰了么?",
"Comic_4cdfd5d400bc4f3eac3ffc34e3df4203": "是的长官,我知道。",
"Comic_4d48e6e94d2944259a28b5440915bd7a": "而不是以旧翻新的半吊子吼~",
"Comic_4d64c2c137f84c32a194fc9b0a750b7d": "呜啊!",
"Comic_4def18ef51284688be97f73690ae5867": "我…",
"Comic_4dfe6f18fbd3409ca81e73288e72743d": "啊!该不会——刚刚其实是\n债主发来的讨债信息?!",
"Comic_4e0d6205f1b84d13b3fb00ba0e335256": "怎么?你没有增加什么\n奇怪的设定嘛?",
"Comic_4e2d2785501d403b88eff9b6cd1fdc0b": "我同意!我刚刚就说过了!",
"Comic_4e6a1e5ca7c84f0686c16a3cd91ebd19": "{M#到那时候,我…}{F#到时候,我…}",
"Comic_4e80369937784b7f92fa691de7a100f8": "你们两个在里面小心一点,原\n型机在空洞里待了这么久,可\n能已经有地方被侵蚀了。",
"Comic_4eacb609d0394079b3b660c6bb764f87": "——强化防弹玻璃,凭你们的火力是不可能打碎逃跑的。",
"Comic_4eeee7dbb8a0424c8eaa3e9164323fe7": "把原型机带回去之后,我就立刻\n着手分析数据。我们一定能找到\n霍尔斯叔叔失踪的真相!",
"Comic_4f52fb964d9d45e2868e2c4003f9e6d3": "今天晚些时候,公司将对旧都附近俗称帆布巷的地铁重建区域实施爆破。您能简单介绍下施工流程么?",
"Comic_4f66872d5e404fa4860600bc98e182d2": "拜托了法厄同,跟我\n一起去救大家吧!",
"Comic_4fcba1b394774389ac14ba7b702647d1": "排爆部队正赶赴现场,请各位\n市民不要接近十四分街!我们\n将持续——",
"Comic_501a3f9592a9406d95611f3338614030": "我们只是拿钱办事。现在雇主\n的首要任务已经完成,没有再\n拼命的必要。",
"Comic_50edc0f1281b4a5dbfefb9599d6afc0b": "唔——!",
"Comic_512a15a5876343e99b0c6e5c93a1a94a": "多说无益,休怪吾强行突破了!",
"Comic_513d48ad03ac4c54b527acd6dca70cb8": "等等!如果只是对工作内容不满,这些事情也可以商量!",
"Comic_5149c83409fc4ba1ba7ff1ead8fe262a": "现在入侵者已被逼入列车驾驶室。请求指示:是否重火力突入?",
"Comic_514e5c278f0f4321876aeed8f87b2983": "跳弹了,窗户好像很坚固。",
"Comic_51dfd1a637e6446fb32ad3fec5bff4c1": "你的觉悟就只有这种程度吗!",
"Comic_523eb41d52224243971e445ffa9468b8": "令人吃惊的是,虽然面临\n重罪指控,珀尔曼却并未\n表现出颓丧之态!",
"Comic_52ed91f2dc914f1b8fd59a4fe233f9b6": "嗯?这是什么意思?",
"Comic_530bc8645e5047d6b7b26ce54c67b7fe": "够了!不要再提那个\n称呼了!那种俗气的\n名字,怎么能凸显俺\n的气质!",
"Comic_536500eefea14757b2459572863fa0aa": "稍等,有一点我不太明白。",
"Comic_538d748121eb4a7bbbbfa65cb7db0083": "目前,治安局部队正在对现场\n进行封锁,已制服了多名冒充\n治安官的不明身份人员!",
"Comic_53b03b5b57af4c10b849a01fb7103143": "不、等一下——不要!!",
"Comic_53b4d499baab476d88e737a03a830704": "别开玩笑了!你给我把话\n说清楚点!「那里面」到\n底有什么东西——",
"Comic_53eb7dfe1bc1415d9a003cb185b2b8f5": "爸爸!",
"Comic_54415651a3f84abbb7b0b042671722a7": "是要在这里继续和我们纠缠然后一起被治安局抓走?还是先撤退,让咱们都能有一条生路?",
"Comic_54da8358b9a84339a0639fe93f46545b": "别想再堵住我们的嘴!",
"Comic_550f3289e12f4ca7b4e4d012fd0fcb0e": "唔,我也觉得原型机的样子\n不太自然…看起来就像是它\n主动钳住了纪念碑似的。",
"Comic_5561a6162c2a4a44a96b8ccce32e4e15": "而且,如果布林格长官\n还是那时候的长官…",
"Comic_5562cafa6c174a45b82450334cf3d308": "唉,说起来,发生了这种事,\n远景案还能按时审理吗?",
"Comic_5573beffd077455da2eff68921551be3": "等一下!之前明明说好是要\n好好招待我这个大客户的,\n怎么突然变卦让我付费啊!",
"Comic_55eeab039ddc42bea4d59042daefd9df": "我说的是事实啊?我就没见过瑞扎给你好脸色,你还那么喜欢他?",
"Comic_56146a6723664167b26f2273f8dfc183": "{M#…先听我把话说完。}{F#答应得太快了吧?}",
"Comic_5645646d10d84779b1f978d806d0486d": "怎么外债比上个月还多了啊!",
"Comic_566900ff406a4007b166d63b16afad9b": "它追过来了,这下我们\n都逃不了了…",
"Comic_566c960609104c96a4e1429b6967fa65": "「突如其来的现身,只是为了\n把搜寻者引向一个致命的陷阱」…",
"Comic_5682a51898174147b98a94d1f28c3c4e": "哇!!",
"Comic_5683f164e593442f88e32be54f1bb479": "我不要一个人待在家里!",
"Comic_5705d0fed6ea4fa78687b7438fbf9c85": "怎、怎么回事?!\n从裂隙里?!谁——!",
"Comic_5734867bed414b6eb452dfcaa3cd402b": "呃,是…是简…",
"Comic_5757925444d7414a9438cdd860922586": "我们可以向他们求助,\n跟着他们离开空洞哦!",
"Comic_5771642e6b4549c3b780346054afde48": "什么嘛,把有客上门说得\n这么奇怪。",
"Comic_5771bc0b52e8423f85488fed8b72ecc9": "{M#唔!}{F#唔!}",
"Comic_57765eb8b707476ebcfd78e586617543": "您说得没错,向导阁下。\n这是军用的G03型多频段\n信号收发器,功率强大。",
"Comic_57b15efb8b574e1f96dd742c23f47cbf": "不像某些人,明面上是新兴建筑公司的社长…",
"Comic_57d29764a8d340f0847ceb5b4786c7e3": "那你还**的等什么啊长官?!",
"Comic_57f7d64994f244eabaa7638428b5b3c8": "配合适当的多媒体设备,甚至\n能支持情报人员攻坚高安保级\n别的信息系统。",
"Comic_57ff0a29a161463186ef73fcbbf2e40c": "你在咋呼些什么?啊?",
"Comic_581b1b76b0fb4b87ac349454f7cd3819": "「他们已经牵扯其中,无法脱身\n了,但或许能成为我们的盟友。\n适度予以协助或引导吧。」",
"Comic_587a3b17f9cb4542a80d9c4bf0b6021e": "{M#错不了,这是弹孔!}{F#错不了,这是弹孔!}",
"Comic_589c2789ccf249648f9fc0c4573d633a": "猫宫又奈,可以直接\n叫我猫又!我有想要\n交给狡兔屋的委托!",
"Comic_58cd469ebba640baaa2ef1024cdb6f38": "咦?",
"Comic_590e295278c649e2a6554285680cfa01": "妮可,马上就要到空艇的登机时间了,你的行李还没收拾好吗?",
"Comic_59d3462dc9b44fc883e9a6ba02d06203": "主人,接到比利的来\n电,正在为您转接。",
"Comic_5a48370453e1491ba66facdc75f81a1c": "他最痛恨背叛者,一定会亲自\n赶来,我们得赶紧抓到那些人,\n不然大家得一起遭殃!!",
"Comic_5ad24c847dac4c6891fd99758ce0d94e": "对,没错!我马上就会跟\n技术人员一起,乘坐列车\n前往爆破区内的监控点。",
"Comic_5b0892d3358244598e82331f7477de82": "忍忍吧,我的鞋\n也不合脚。",
"Comic_5bcbfb139c754bf19f85cd5160fcd8a8": "计时时间又到了啊,我们已经\n待够四轮「空洞内安全活动推\n荐时间」了呢。",
"Comic_5c11b9f5b67448f882debce11eaa8976": "呜哇哇哇哇哇啊啊啊啊啊!!",
"Comic_5c21f7879ceb4da9bd2ecad71b2ac763": "说得是啊——铁轨没了,现在\n就算我们有车,也不可能把居\n民们运出空洞了!",
"Comic_5c37e9376b8647368c42dc4be7600e1e": "不要搞得像我们\n才是坏人一样!",
"Comic_5c8db4a93a7542f2aa1ed0fa7060de33": "再说你又是哪位?单枪匹马跟\n我们谈判,就不怕自己吃不了\n兜着走吗?",
"Comic_5cc438060d2f400c8903ee1910e00da8": "——!!",
"Comic_5d0e5584e58848639a65e77fc0bf962a": "{M#呵呵,如果结算委托金时也能这么爽快就好了。}{F#哼哼,就算说这种话,委托金我也不会打折的!}",
"Comic_5d3b32b8c4054e03b32126a7d4b21aa5": "{M#入侵我系统的神秘人说过,保险箱里的东西具有和罗塞塔数据类似的价值,有了它就能自由出入空洞。}{F#那个坏蛋黑客说过,保险箱里的\n东西具有和罗塞塔数据类似的价\n值,有了它就能自由出入空洞。}",
"Comic_5d3e7bd1c04d41118c0d8300dee3300e": "那么,能顺便请您谈谈压缩\n工程成本的秘诀嘛?",
"Comic_5d59fdebd0cc48d09d538a0c64fae56e": "我听见了,不就是在你身上\n坐一会儿嘛?别抱怨了!",
"Comic_5dee32a99d6d4f1caf4f67e26ab20c4f": "你给我闭嘴!",
"Comic_5e1c6c7483ca4d3b98143d9a0e86082e": "啊啊,最终…最终还是选择了\n反抗嘛!呜呜…",
"Comic_5edf2fc68ba14a689d35c9aae8fc949c": "嗯…这趟洗手间,\n未免太慢了吧。",
"Comic_5f3f8ebc3aab402a943e61a4a623967a": "…喂,珀尔曼刚才那些话,\n你都听到了吧?",
"Comic_5f73a08f4b404333b395ab805d1c9bc7": "你说我们出不去了——?!",
"Comic_60113a0f80e64fda975067299c626485": "我…事情反正是你们解决的,\n有没有我也没什么差别…",
"Comic_6050dd4f0a2744e69dac72b66ed5355d": "既然证物有危险,看来我们\n也不能袖手旁观了。",
"Comic_6081862b3126489bbfb9c15249dd567f": "{M#等等,这张纸是——}{F#等等,这张纸是——}",
"Comic_60ed7769a6cc46769e4fe15da27aafe9": "说到底,为什么只有我要\n背这种酸掉牙的东西!",
"Comic_610b21a6274543b4bafd691c029a4f2a": "这个…那个,朱鸢啊,身为\n治安官有警惕性当然好,但\n马上就是选举期了。",
"Comic_6136442073ef404698f5bf0aba198bea": "后面也有敌人!",
"Comic_61442da8ae224ba4b3efe4c7dd60d2a3": "来自白什么重工的安东哥哥,\n锵锵!",
"Comic_61503a367e5e48cfb02afb9d293d6fca": "好聪明!车辆自身有一定的抗\n侵蚀能力,只要我们尽快驶出\n空洞,居民们就不会遭到侵蚀!",
"Comic_6194775126bf4568a782e917cf7b44ed": "不好了!空艇上出大事了!",
"Comic_61a46dd08a5c4283ac09c4ce33ef9a15": "妮可老大…!",
"Comic_61b8d3efb7c64cc4b640df61f498f556": "我…咳…消灭…呃唔唔唔…!",
"Comic_61e5d1b0e9144c09a799d26ade07f434": "去吧绳匠!",
"Comic_626d28eaa2bc43b8af0548353450f51d": "{M#现在欢呼胜利还太早,妮可。我们还有一个严重的问题需要解决…}{F#虽然我不想煞风景…但是\n现在高兴还太早了!妮可,\n你冷静点听我说…}",
"Comic_62ec70500bea44d4bbe3db4cf09b4dd5": "对,可…可能是有组件被\n侵蚀了,我们后续会提交\n详细的检修报告,哈哈…",
"Comic_630fb6e7046b45e1b06c20408276d22a": "报告莎拉小姐,检测到\n爆破已成功。",
"Comic_637b0b75ba4c4e8684ed052a5a95ba14": "难道是外面遇到麻烦了?",
"Comic_637ef2f8e9af42fa90b5707e31487166": "我***!赤牙帮的\n兔**给我听好了!",
"Comic_63ad57823200493892af6991c3c7c9a9": "啊?什么嘛,原来\n只是以骸啊…",
"Comic_63d01abda1c74488b7f021ef0dd8c4cc": "我还想问你一个人鬼鬼祟祟的要\n去干什么呢。没听到喇叭里说,\n接下来要去治安局做笔录吗?",
"Comic_640c337d4bf14216bb1c005968fce79b": "我听到了霍尔斯导师的召唤!\n我不能辜负他的期待!!",
"Comic_64101fe1bbfb40c6b84dce84c2fda030": "就目前情况来看,\n比利的提议具备\n相当的可行性。",
"Comic_6430a24e52c644288f0df3ac6bce1f75": "哎呦疼疼疼…差点就脑震荡了,\n没想到会以这种方式出了空洞。",
"Comic_6438abaf276b48f88caffa750d4edc8a": "珀尔曼先生,法官大人可不会听信这种没来由的幻想。",
"Comic_64ac5fda0f6b4819bccf42aa1737735b": "我要投诉!",
"Comic_64dee5dcd2c64b61b2da39b9be8fc7d2": "——?",
"Comic_652cd57497eb48c5b52304ab9d757990": "是窗户!妮可老大我们\n可以从这边出去!",
"Comic_654af31ce10d4122b6c1c3ab71e0e2df": "这个嘛,白祗重工是我们非常尊敬的对手,也是值得学习的友商。我相信他们下次会有更好的结果。",
"Comic_6557eecfe5bb4170a427a2a17fb1f17c": "你是想让我当做\n什么都没有发生?",
"Comic_659e24df6a7745f19c6ccd2ada54d52b": "……",
"Comic_65daa2a4ad37486383e5a5559dc1951a": "这清爽的颜色,俊朗的线条…\n没错,这就是原型机!",
"Comic_661921ba951d4e76a6e2fd7c42c5ce76": "…做得不错,简。等时机合适,\n我会让你晋升成真正的亲卫。",
"Comic_6669ee740d62445fad78011016f251c2": "有多久没听到那家伙的名字了。",
"Comic_66c24bcdb7a6418aab210700ccd0c921": "…咳咳…我是个当父亲的人…\n怎么能放…那种…可能威胁…\n女儿生命的东…不管…",
"Comic_66f43b28830d4c5aa29f45d90289bd59": "但是,加上它的话…",
"Comic_6736711c559a4a3ab26be51b382198ea": "妮可老大…我不会逼你\n选择,究竟要怎么办,\n我们听你的。",
"Comic_676df07c1bbb4f0a951c5a3369f7211c": "将来只要你呼唤它,它就\n能完成你的愿望!",
"Comic_678fb1c39c554fe7873bffc08a6ab296": "不行!绝对不行!如果他们跑出\n去乱说,我和远景就都完蛋了!",
"Comic_67c5cc8efbb64ca7bef5b4f3fb450f53": "……",
"Comic_67dce2c34b814b3fac22b40f6f77bafc": "鼻、鼻子好痛…",
"Comic_67f5c9e948394576941a4b294975cb63": "我跟你们说啊…",
"Comic_67f8e974ab134bb0a8a6e1ad37ad2a7c": "你不是来埋伏我的?你…\n你不是赤牙帮的人?",
"Comic_67fce82d30c848689c98435610781e0b": "喵?妮可,你怎么了?",
"Comic_6852649b0bd04a8da2f0950e23de4e94": "时刻表,航线图…甚至\n连综合控制系统的硬件\n图纸都有。",
"Comic_6951a2f0a1c645daa17f6545c8977182": "哎呀不好意思,确实忘了自我介绍~我是猫宫又奈,可以叫我猫又。",
"Comic_698816e101a84d2ca48f60afccfcdfed": "枭4呼叫长官,抵达不明强光\n位置,已发现赤牙帮团伙…",
"Comic_69c5d7ac55d647a6878968c8c51f9c26": "莱昂君?你什么时候跑到小朋友\n那桌去了?快回到主持人席!",
"Comic_69ca698506cc4bc3ba602e93320a7e4d": "因为我的演技非常完美,不需要\n特训。而你已经穿帮第三次了。",
"Comic_69e23daea0084336a060a0b8004131c4": "来不及了,以太晶体遍布\n全身,他已经——",
"Comic_6a4c2961dcfb47c887ce6c1992ab92e9": "总算赶上了吗…",
"Comic_6a7627a536d94695a8cce1b49b683600": "唔呃…为什么旁观自己\n卖嗲会这么羞耻…!",
"Comic_6aa3e3e44b0e4eab85d9448aa65d828a": "我们的特约记者有尝试联系\n白祗重工相关人士,可惜并\n没能如愿进行采访。",
"Comic_6aeb21e993994b278b7ad2116c794c4e": "啧,这任务真麻烦,\n非得穿成这样…",
"Comic_6b57f2e3f270418b901a656727f68d6c": "按规矩,平常没有老大\n点头是不能直接用的。",
"Comic_6b7102ca123c4998924ee00c24f58fae": "都听着,追人的事情交给我,\n你们腿脚慢,全都留在中转\n站接应老大。",
"Comic_6ba8cb54ac2a45b6b978d122a078ec07": "{M#不过我得提醒你们,这毕竟是一次「赌博」。我还不清楚强行读取数据会带来什么样的后果…}{F#不过…我也不知道那里面到底存储着什么,强行读取的后果万一很严重的话…}",
"Comic_6bf2d5a03f2e46619b7a0bccbfecbf4b": "唔!",
"Comic_6bf4d8253f844f93bc569e1fe1a503fe": "莱卡恩先生…",
"Comic_6c3595462522446c8087cd030be01bbd": "什、什么?哇啊!",
"Comic_6c7565005f0f45bcb796ef0da8674138": "不仅能在危险的空洞里工作,\n还能听懂你说的话!",
"Comic_6cb1180acb16453785e506d30e768594": "很好,这次行动靠你\n带队,务必要成功。",
"Comic_6cf1629af1b445fe92c4a735cd4cace3": "追!!别让他们跑了!\n给老大报仇!!",
"Comic_6d1b5944cbb94e8eb70af74df1e22171": "那接下来,我们就开始\n研究救援计划吧。",
"Comic_6d64ade43ed74c4a9c7621791bee4a24": "咳咳,没关系,我\n已经在这里了。",
"Comic_6dcb5880e92342a4801d26841c2087e7": "作战开始!",
"Comic_6df51cfc474c47b99a7a3447fe737d19": "到时候,就说她「没\n撑过以太侵蚀」吧。",
"Comic_6e08f9994a4840758b0745ce9bd815d5": "是我的错觉吗?我总觉得这\n小家伙神情伶俐,不似寻常\n邦布,透出一股狡黠之气…",
"Comic_6e3607c74f4e488b9499fd21baeb6fa6": "无妨。",
"Comic_6e66ccad2be2405498fc2f7db8b0848d": "要我说,不升中学的原因…",
"Comic_6f208f465aaf440a96fbc699bc6554ba": "确实。这种奇特的性状,\n我不记得看过类似的记录。",
"Comic_6f220ee0f529403da135d04962e07bed": "……",
"Comic_6f57754325de4771b344c2ca315f4260": "按兵不动!按兵不动听到了\n吗?但凡我受一点伤,公司\n都会拿你们开刀的!",
"Comic_6f62316af6074935b74b125dccb81d54": "噗!",
"Comic_6f87fd75d4014589aa758a9ed6848d0d": "什、什么?纸?",
"Comic_6fb74f3392214471a66e0180ea3878b9": "噫——!谁、谁啊?!",
"Comic_6fbcac4fbb55430698590db997fefac2": "慢着安比?你要干什么?",
"Comic_6fe61026b5d143cf8001f4501d14be16": "安比,别说这种没骨气的话,\n我们狡兔屋也是超一流的诶!",
"Comic_700e601133b4492294f392d55857bb85": "我现在才意识到,他在\n离家之前打的那个电话\n实在是太奇怪了!",
"Comic_70526135b1fe4ae9b3ff07df7f74a092": "不仅为救一个孩子在空洞东奔\n西走,在得知了远景的阴谋后,\n也二话没说就决定留下。",
"Comic_70560f1bf5354d92b6f6a6896758f852": "随后包括驾驶员在内,艇上所有\n人都昏睡了过去!我是因为进气\n故障才没中招…",
"Comic_70811d1e517b44028d02d1f60abb1c86": "事情的真相就是这样…妮可告诉\n我,他们会先留在工程区收集委\n托书,监视远景的动向。",
"Comic_7096ae40aed84c2485a0a3b94271422f": "{M#等等,这到底是怎么回事…}{F#等等,这到底是怎么回事…}",
"Comic_70ab5215fe914d4a86c7610471569cce": "况且我后来才知道,白佬的死\n也不是你们的错,我并没有向\n你们复仇的理由。",
"Comic_70d23fccd42347fba931cadeeff27feb": "等一下!那个是闪光弹吗?",
"Comic_70e4a758ab81475ba593dc1286f24435": "欢迎回来。现在为您直播——\n远景实业最后一班运输列车即\n将发车穿越死路空洞!",
"Comic_70f5a5d2ddc24a328f8eb6934f428cbb": "那个骗子…",
"Comic_718a49c2d2b04799b28d34ffe0043a53": "待会犯人带过来之后,\n给我找个好点的角度拍,\n明天头版要用…",
"Comic_724a78f2423f44c9a2d250fabf4f75f4": "差不多适可而止吧!你知不知道\n在空洞里乱跑有多危险!",
"Comic_72713489c26d47609da94f7a03499e65": "简…没想到你竟然敢\n谋害瑞扎老大!!",
"Comic_728f44c1d8c44b089da0ca685bb83ae5": "喵!",
"Comic_72a4667c04f444ce8fad5a721e3958de": "隐匿?",
"Comic_72cca1957e3642fcac9a380f3751c3fa": "牲…「牲鬼」?哥哥,他刚刚\n说的那个词是「牲鬼」吧?!",
"Comic_72e495efbf344656aa7e3163ac7bbebd": "好好好,我不动就是了。你们俩\n放松点,来,深呼吸~",
"Comic_73927943713d4b6c914ae267868047b9": "山狮万岁!",
"Comic_73f5ccf7b4aa4894a54009e7c8b09456": "点心时间到了,\n今天是菠萝包哦!",
"Comic_74017645fed14d13aa33de2c53c8f547": "那个…「子嗣」是不是\n有点不准确?我并没有把\n瑞扎当成爸爸哎…",
"Comic_74061471c0fd418b823d8f80320279de": "咦,等一下!",
"Comic_744dc1099ead4ee2bcc3a76f550fd643": "这——珂蕾妲,别闹!",
"Comic_749b2b82ffaf405aa6d2117d3d1479e0": "大概率会由治安局把珀尔曼\n带回去,再重新择期开庭。",
"Comic_74ac7d93bd9d4839bbd9fa4dd2351e7b": "我们遭到了治安局的埋伏,\n迅速又周密的布局。事发\n突然,情况混乱。",
"Comic_74f2fd4259e048bfb0d30c971c6b35f3": "爸爸,这么晚了\n你要去哪里?",
"Comic_750d8450de10441191d76f69d55da95c": "老爸…这个傻瓜…",
"Comic_75536a90bdf147208e663ae15bdfaf07": "你在说些什么…人!人没了!",
"Comic_756576d6154c4eda815733ef53d400de": "猫又不是认识里面的成员吗?\n而且芭莱大厦是他们主人的\n财产,绳匠不会有危险的!",
"Comic_759f21dd7e424772bd21fc02410253b3": "喂喂,都什么时候了,\n你还笑得出来啊!",
"Comic_75b94a51db514334bb7024f178bd4e54": "不管是谁用什么办法都好,\n赶快给我阻止这件事——",
"Comic_75dc5b6ef6144ebc8d644ed26b98e7b8": "每一栋大楼,一生只能给予一次\n拥抱。它不仅给了你,还为你驱\n散了围攻的以骸。",
"Comic_75eb88d9751e4c4ab430d975f3d47f3f": "对爆破区那些「不存在的\n居民们」,我深表遗憾——",
"Comic_7607edb5affd4bd5a5a63db3f045b33d": "谢…谢谢各位!惩恶扬善是…我们狡兔屋的使命!哈,啊哈哈哈…",
"Comic_7630c51fe29d48ca80571807d39d830d": "俺的新名字是——铁汉绝不退缩浑身是胆气势如钢引擎闪烁·汉斯!",
"Comic_763be4376199407e945c9c1ac7cac6b6": "真是个温柔的恋人,你的眼光\n不错哦。",
"Comic_7682657f73684dd8b1c8c7d69eb1d0a4": "{M#别害怕,你已经安全了,我们是\n妮可的朋友,是过来救你的!}{F#别害怕,你已经安全了,我们是\n妮可的朋友,是过来救你的!}",
"Comic_76c2b54076c54a4a96aa52c4e534e361": "诶?什…什么?什么「份子钱」?",
"Comic_76e11ea706cd407a87be08f1a8245695": "两位客人,这么匆忙\n是要去哪里呢?",
"Comic_774c645ef43a4f168c6ebf7dd90be2ff": "为此,敝公司不计成本,订购\n了大量高纯度的工业用以太炸\n药,专门用以进行爆破。",
"Comic_77be06d8de83470488e06efaaa0d9205": "可话说回来,既然附近马上要\n爆破,居民早该撤光了才对。\n怎么现在还有小孩子闯进来?",
"Comic_77e7178a36614232b290734bdd88f888": "报告,现场敌人已经全部\n投降,没有发生居民伤亡!",
"Comic_7839cbae24504d1393de969a4ef9b937": "电视屏幕里,狡兔屋的迷失逃亡还在继续…",
"Comic_7873d8d45abb4d469c0937a16507b0a2": "嗯…?",
"Comic_79307090fe3841fdae4f16bfadb460b4": "本次行动的目标——「山狮」,\n是一支崇尚武力且专注于暴力\n犯罪的武装集团。",
"Comic_79384ba61e5342d28963f2858d6af9a2": "…那得先验验货!",
"Comic_79648c6b1cac43ababe1b0722cd0bd2e": "哎?!怎么会呢!我们猫希人\n说话都是这样的呀!…喵!",
"Comic_797b9a6f864d4de6bdb876973ab5b8a7": "警告!预定通行线路意外断开。",
"Comic_7a17bf8464934df49c8c6813736c5d6e": "呃啊!",
"Comic_7a2978d5dffc4022ac644a1f0488e6ab": "哎呀,好险好险。",
"Comic_7a4f93f8f89540869521ec7dd7157417": "呃…简,\n我觉得可以了。",
"Comic_7a65dd4c4e2e436996aae240f10ca6c1": "没错。我既然说要谈判,\n自然带了相应的筹码。",
"Comic_7aba835aa37040bc90d382a368124c70": "嗯,毕竟我爸爸最终\n也没能被送进监狱。",
"Comic_7adc7505c0874614a278fcfc54c9c73e": "不,我不是在笑你说的话。而是刚才战斗的时候,我碰巧找到了。",
"Comic_7ade08f4fe78482cb4edbc33199ca67b": "我当初就知道你\n肯定有问题——!",
"Comic_7ae609cddcde449da25168e41dc99ae3": "!!!",
"Comic_7b0c341c3fa840f38cf4e3acb4f1692b": "代号:诱饵行动…",
"Comic_7b4d802d9ce34dab9f15138521786159": "拜托了,传奇绳匠——\n「法厄同」!",
"Comic_7bb4a70b3b0a4da99f3975dc1257ae05": "但此刻起你说的每一句话\n都会作为庭审证言。",
"Comic_7bc9aa9cf5314561bb378375cb948561": "猜对了!来,拿去吧,我妈\n教我常备一包纸在身上的!",
"Comic_7bffa88c60004097a3e80c141c79d787": "年轻人,你问到了重点!",
"Comic_7cd49b29910b492db2422ccb3c39f939": "这帮可恶的小鬼…\n给我等着!",
"Comic_7cd77125252e4f169c9a6c076b6ba1c5": "一共发了这么多条信息,\n竟然都是空的?",
"Comic_7cd836f8c2de4b0a980a40133d301803": "你说肌肉松弛剂吗?按\n你的吩咐降低剂量,已\n经没有再加新的了。",
"Comic_7d02069949a74b3eafee7dd9b40325c2": "不过我们刚刚在驾驶室里\n发现了许多弹孔,这里当\n年一定发生过可怕的事。",
"Comic_7d28f668fb75477f9aabc48d2d7b4a4b": "我知道——!!这只是\n比喻你听不懂吗?!",
"Comic_7d2fac01cb8a44ba9688b0d2fda8e454": "你的困扰~?",
"Comic_7d6459cf5ac14286be1dd00c16142019": "嗯,我现在就和你们回去!",
"Comic_7d94d4af7a94421a997f181c6e558a6d": "他们带来了多家媒体…\n场面已经根本控制不住了!",
"Comic_7ed6cfc29b8f486783ca4a54ba5f1a0e": "啧…真是意外惊喜…",
"Comic_7eed00e123964772ae2c3f2bbae109ba": "当然有关系了,竟然敢指使人到赤牙帮的地盘上撒野,我不就必须要教训他一顿了嘛!!",
"Comic_7f3423b042024a5fbe419b262772f225": "是啊,不是厕所没纸了?",
"Comic_7f66d0f3a92a4ff8b851b83906fea9ba": "明白!",
"Comic_7f7329086dc2451fb7263330bcd11926": "{M#我承诺了带你们出去,就一定会带你们出去。}{F#既然承诺了带你们出去,就一定会带你们出去!}",
"Comic_801badd4f88e43cdaad65f5612da56f1": "什、什么?怎么回事?",
"Comic_804c96e334f948ff9719f5cc8a77c2b9": "是布林格长官的车!",
"Comic_805da28d1f994df6a8dc93e91f7c79b2": "那我要问问你,不惜草菅人命也要用低成本赢得竞标,这个工程对于远景实业而言就那么重要吗?",
"Comic_80958e6cc53943fa8e416fba98f0ddd2": "前辈你说过,身为治安官,\n只要能确信自己正在做应\n该做的事就足够了。",
"Comic_80bd1261380743eea7503b34b822edec": "我懂了,这种就叫\n中二病是吧?",
"Comic_81558456363144ceb0eee4a02bc87fae": "你们在那玩意的领地里瞎转悠什\n么?要不是刚才老娘把你们引到\n这儿,你们早就撞到它脸上去了!",
"Comic_815f2904c0d1427d9b8211f48cbba2e3": "我将对抗邪恶,永不妥协。\n我将善待弱者,永不退缩。",
"Comic_81897c02e8cc4f70b993f79a926b6ac2": "你先回去,这里交给我——我有\n「萝卜」,待会和你在店里会合!",
"Comic_81980b5fff9647dc86d39494a1a2d99a": "选最大的口径!!\n正——义——实——行——!!!",
"Comic_81a1029dcdda47ecbb64808cac171001": "珀…珀尔曼长官,请不用担心,\n我已炸毁了通向新艾利都方向\n唯一的铁轨…他们出不去了…",
"Comic_81be410fdb0647eab9bea29213cccfeb": "刚才我已经检查过原型机\n了,逻辑核心上的外置存\n储单元完好无损。",
"Comic_81f7d2eb1f4f4abea22314bc79a57874": "珀尔曼先生的意思是,远景公司\n在施工中绝无不当压缩成本的问\n题。我们欢迎每一位市民的监督。",
"Comic_81f9a367e386481b9dfe4c199f791897": "记者现在正位于雅努斯区治安局\n大楼顶层的停机坪。",
"Comic_821ac4f2f4d947589e2ea6170042b3e4": "来不及继续看视觉记录了,我们得想办法阻止爆炸!不然妮可要变成填埋用灰渣了…",
"Comic_823b18f95a5d44b9b90d18b81fa155d7": "朱鸢,这里就交给你,\n我先走了。",
"Comic_8254c2c92cd74f2289f89409663b72c2": "你…为什么要帮俺?",
"Comic_827c6922db2b4e42b34273801edbe50d": "…我早…说过,当…什么都\n不知道…你我都好!",
"Comic_82939556845c47928ab014b0914ac40c": "怎么,难道说话带喵的习惯是你装的么?",
"Comic_82aa5bc98da9401d89e708c1d2127ab8": "我已…不行了…让我知道…碑里\n那个怪物,到底…什么东西?",
"Comic_82b3357a68644bd58920f50b8d2d71bb": "难道是没纸了?",
"Comic_82d0cee62b8d494dbae4c22386bcf76d": "不要灰心。您的血亲曾称赞过\n您的这个姿态,引用原话——\n「小小的很可爱」。",
"Comic_82f403e737164169ba2bf5760d0d52c6": "不必,芮恩小姐和\n救下空艇的事要紧。",
"Comic_83e8ea48922d482db3dde6ca412fd05d": "妮可老大…",
"Comic_83f9856e0d2f4fa5a73777dd8473715a": "你再这么闹下去可是会招来\n以骸的!",
"Comic_8400ff2e94e24c628e380fe63177f8f3": "电视荧屏亮起,录入了神秘黑客发来的视频的录像带开始播放,三个熟悉的身影映入眼帘…",
"Comic_841a069ee0874d178ab52a06425946ad": "抓住他,回收保险箱。",
"Comic_84cb32fec5ae4ed88f5ab4655548c24e": "才不是呢!",
"Comic_8505907ce6324795b3acd7db3a16590f": "确实听起来更优秀呢!",
"Comic_853715ea13d74d03abeca882abba3f4d": "不是,我不是说那个…\n你往前看。",
"Comic_85399bb44def484f8b5cf5876cc3eda3": "哦…噢噢!很专业啊。",
"Comic_8561751b0edd4e2ea225b46806716db5": "{M#珂蕾妲,只要你需要,法厄同\n也愿意随时为你提供帮助!}{F#珂蕾妲,只要你需要,法厄同\n也愿意随时为你提供帮助!}",
"Comic_85639cfe64ed413ca157d2a44366b602": "不仅有治安局,还有白祇重工!",
"Comic_85671f3822e74fc8ba34958b9cc7aee4": "更何况您的技术顾问兼\n私人秘书莎拉小姐,从\n一开始就是不存在的人。",
"Comic_856980017d354836bfa14f36a3691bf1": "什么?发现赤牙帮\n那帮**了?",
"Comic_857e65f624ba4db5aab9d91473d146e5": "不好意思,你要怪就怪\n自己知道得太多了吧…",
"Comic_862de6edd67846e79217d2cc378c1bcb": "他们都是非常危险的猛男,呃,\n我是说罪犯。尤其是他们的首\n领,「白佬」·米格尔。请大家\n千万要小心!",
"Comic_863d959008ab4910a11619675f6656e1": "我要和你一起去!",
"Comic_86fa4c7c47864c55a3f0f12fb0f8f7df": "奇怪了,从进入空洞开始,{M#她}{F#他}就完全不像是在引导的样子。",
"Comic_8714f5312d5a46e88c01305f26cabf15": "世、世界上才没有幽、幽、\n幽灵呢!!不要在这种时候\n念电影的宣传语!",
"Comic_871f768f9dc74af8a05f9d29c34b199e": "可恶,我就知道没那么简单呢,\n这落地窗是——",
"Comic_87a52e8ba3514e268433fe71db39cf32": "格莉丝,抓紧机会!",
"Comic_87c32cf7902a4d88a9b6a3ee506b3531": "对、对不住了!",
"Comic_87c685006ab4489e9e6058653408364f": "是吗…那不应该这么慢啊。",
"Comic_87d1d49800bc4e7895815c414447b0f6": "刚刚那一击,削断了承重墙啊…",
"Comic_87d565ad306c4fdf808740a9ccfc318a": "药物呢?",
"Comic_87f5908829694f099df8bd2a9185f45c": "曾经的赤牙帮也有过理想,大家\n彼此说着,要守护故乡的一切。",
"Comic_880039a7693d4a31a80d0d04725bd48f": "这是怎么回事?为什么…\n会出现那家伙的名字…",
"Comic_882f37c1f30d4538b570891a76e983f9": "看来我…小看你们了…\n咳咳…",
"Comic_8857b3f4014e48359f1f5b3179aeead5": "怎么了社长?",
"Comic_8875d9737042431f841193e1992b143f": "{M#只要居民们提前在地铁站台上\n准备好,几分钟内,我们就能\n带所有人离开爆破区。}{F#只要居民们提前在地铁站台上\n准备好,几分钟内,我们就能\n带所有人离开爆破区。}",
"Comic_88a12eb7c035490381f0c0030442b3c7": "你、你什么意思?",
"Comic_88b7fbddeb8441e7aef7f20da9217b2f": "怎么?瑞扎不在你就自认是\n头头,嚣张起来了?",
"Comic_88cbc89c7f20421a8fb4b48456ee087c": "对了对了,今天有一件事\n要通知大家——",
"Comic_88cd0ba8d29a4f5a936bc1e3a0a6039b": "待我好生「观察」一番。",
"Comic_88d21691eb4842b7916d094362968697": "珂蕾妲,你刚刚说的那句话,\n其实也是我正想说的…",
"Comic_89326e16220143f7a3f357b31e4e937b": "死路空洞中,某隧道内——",
"Comic_896fd27ce6ad46ef858981373e8ed766": "光是口头上的安全有什么用?\n远景实业可是想用伤害平民\n来降低成本的坏蛋公司!",
"Comic_898d0a0b94a143f59d3397ec0b5df9cb": "我还印了好多咱们事务所的\n宣传册,就等着发给旁听席\n上的潜在客户呢!",
"Comic_8999439f4c35442c910df40b9de6b88c": "唉,如…如果可以的话,我其实\n是想用和平方式解决的…",
"Comic_89cf2d5925e3404e91aed2445318df07": "定规矩是为了遵守。你们\n却偏要违反,为什么?",
"Comic_89df870d8ab145cf8902d186bd0f9d19": "吾乃「启明之断罪者」,奉导师\n大人之命,前去稳固封印守护此\n地。尔等速速退下!",
"Comic_8a980fd31f594b59aefd5135e28568f6": "推测:他需要借用洗手间;他\n租借的录像带快到期;他对本\n店图谋不轨。",
"Comic_8ad135eeb9864eae9218acdb450195b4": "呃——",
"Comic_8afdefb8bd414fbcabd561e4605a7476": "可是,无论我对赤牙帮有多失望…白佬毕竟收留过我。赤牙帮也是我曾经拥有的,最接近家的地方。",
"Comic_8b4ced753f5f4904845de9c2dacb7a5f": "啊哈!我就知道像霍尔斯\n先生那样正直的人,绝不\n会做出卷款潜逃这种事!",
"Comic_8b5591e86352490d83853c581192ebcb": "嗯…然后,就是决定\n胜负的时刻了。",
"Comic_8b5c75d4dd8640609bc387e8d191ecfa": "是「忠于正义」。",
"Comic_8bd518a8452745a9b79e619bc820df37": "想把它做出来需要\n很多很多钱。",
"Comic_8be2b528630d418aba35184006ab8605": "「绝对证据」呢?",
"Comic_8be58e4ef3254945a0157d9fb659119f": "哈——哈——!",
"Comic_8c301220db8a4671b790c6ea0ba94bb3": "恐怕用不了多久,我们就要\n一头栽进空洞里去了!",
"Comic_8c546386952d42678da438dd998e9a46": "保护绳匠!",
"Comic_8cc9a74eb86b472aab303b2c64f24b4e": "匪首猫宫又奈被远景公司\n擒拿归案。怎么样,这个\n交待还说得过去吧?",
"Comic_8d4e2223a1094f52bd145d856426b9d7": "没错,我骗了你们。我并不是赤牙帮的敌人,而是曾经生活在帆布巷附近,被他们收养的孤儿之一。",
"Comic_8d51af327f5646c1919ec8fcf9c1e41e": "还记得吗?治安局的\n政策,只要检举绳匠,\n就能戴罪立功…",
"Comic_8d9242614cfc4ad687c974ce725f3c9c": "…呃呃呃呃呃,我再也\n受不了了!!",
"Comic_8dc251a72c18414296da8041a459e566": "什么嘛,是调查员啊。",
"Comic_8df03a9b9ddb4d4da6f93f4232b4abe0": "啊!原来是这样嘛?",
"Comic_8e45b243df0841c6b59d36fc244d0ba4": "哈——?!",
"Comic_8eef26b14afe409bbb6d8557d4c153d5": "果然啊,已经被以太侵蚀了。\n异变程度竟然这么深,看来这\n大叔没有以太适性体质。",
"Comic_8f08728b162c418da050748a6a88965f": "呜哇!",
"Comic_8f68c7ab03aa45d0a408384f651b7bf6": "命中!",
"Comic_8f9ff9dc199e428daea88200573f0358": "你有权利保持沉默。",
"Comic_8fb316202d9a41b8b8de9f45eaf78584": "哈!死到临头了还嘴硬?我一定\n会让你后悔对老大出手——!",
"Comic_8ff0ce4697df485a8c43ba98fba3abc4": "……",
"Comic_901e236558514d93b82175865bc698d9": "呜哇——!",
"Comic_9048f7590da547f183b8b9f8cd4480fe": "你的假设是正确的,\n赛斯治安巡查。",
"Comic_909a1545686749d0a82b0bd1958abd4f": "今天早些时候,因为装载\n「萝卜」的邦布故障,你\n们误入了空洞深处。",
"Comic_9117516478ff4d89910c558da628499a": "妮可,到底出什么事了?\n刚才是谁发来的信息?",
"Comic_911e1aa9901d4883b7b2748799724e24": "不要被那只阴沟老鼠牵着\n鼻子走!我们已经把他们\n包围了!给我上!!",
"Comic_915de08169744659bc8d66a256395d7f": "莎拉!犯了那么大的事,你竟然\n还敢大摇大摆地来这种地方?!",
"Comic_91649b40edcb468790bb242e152c3f2f": "我是企图谋害你们的凶手对吧?",
"Comic_916d26019e68492383684b42a74dc94d": "我们计划以小股精锐力量发起\n一次突击,打击该组织的中坚\n力量,挫败山狮势力。",
"Comic_9175533d145e428cb2f83717e02dfcbd": "而且那些人嘴里也提到了\n「牲鬼」这个词。",
"Comic_9180ec87828b493587e776f044681c14": "比我家隔壁11岁\n的姐姐还高!",
"Comic_91989f2082564600ad95a3c6b19ee05f": "本,安东,你们在纪念碑附近\n调查一下,我和绳匠还有老姐\n到驾驶室那边看看!",
"Comic_91d2bfae288243cf811c6d68989bf192": "嗯,想要救出全部居\n民,我们势必会和远\n景产生明面的冲突…",
"Comic_91e6781c76ff4d3f859e582bbcd93d61": "那我呢?",
"Comic_92ba2dcb3a184ec78e04a29b271dcbfb": "不是以骸,是空洞\n调查团队,前方。",
"Comic_92c3d3b136094e47b8db2e62332d3f46": "「非其鬼而祭之,谄也;\n见义不为,无勇也」…",
"Comic_92fd0776a477481ea490aef28cd8be57": "只是有客人要来而已,我去应门。",
"Comic_933af69933734864828b2ac193de250a": "我没有骗你们!无论是妮可\n还是爆破区的居民,现在都\n在生死边缘!",
"Comic_939f964c404e42bf8218b41748def94d": "啧!这两个废物被放倒了!",
"Comic_93b1b077c315439b8bec991b78ce5971": "{M#莱卡恩,这次多亏了你们的帮助。}{F#莱卡恩,这次多亏了你们的帮助。}",
"Comic_93dcd69a906545afb57e4a7352acbf37": "你们刚刚不是这么说的吧?",
"Comic_94184184f92f4922afc887ba2730a013": "莱卡恩大人,要继续追击吗?",
"Comic_941880e8696245f7ae2ca2ad9cc0e290": "青花鱼不限量是吧,那我\n可要好好考虑一下!",
"Comic_94842929e52a4ad9bdc62e8c08635b95": "正在载入音频,请稍候——",
"Comic_9515cb3ee6664c73a8195a37187282c5": "嘿!",
"Comic_954bcb3b44b344c08ebdb02a220984f8": "是以骸!",
"Comic_95593de0aa294f2f974f19c4374bc651": "哼。突然之间就伤感起来,\n也是你们大人的坏毛病吗?",
"Comic_9563ca45120444439ae3f60b7ea7e8ed": "三句话不离老大,每天\n跟屁虫一样粘在他身边。",
"Comic_95e9e121e9ff43bb9dbbf84f467e51db": "为了回避以骸,敝司煞费苦心、\n步步为营,目前总算将绝大部分\n炸药成功运抵爆破区!",
"Comic_963cf28a029a4ffaa217580162d27e1f": "没错,金额和公司账\n目上消失的数目一样,\n时间正好是霍尔斯叔\n叔失踪的那天。",
"Comic_969de26cd9ec43f4a35541212985d80d": "……!",
"Comic_96ba9d43bcd2440cbfff6e7a73b8336d": "…呃啊啊啊——消灭…\n不能…夺走…呃呃呃!",
"Comic_97764c9ac03a43438685f35a73858e11": "{M#是的…}{F#没错!}",
"Comic_97cf7395b4304fcdba99e8c4c583ba0a": "没…没什么。",
"Comic_97ea978a12f9406a837f0e979450b05b": "那我够格质疑你么?",
"Comic_97ec1d57269d4c74913cec162d542973": "小朋友闭上眼睛——!",
"Comic_980c4ba9cda64775acb17f99dca2e1f4": "{M#不过时间过了太久,现在已经\n看不出是否有人中弹了。}{F#不过时间过了太久,现在已经\n看不出是否有人中弹了。}",
"Comic_9876e8db8bee4e3585b8868bddf2c29e": "克里特空洞,旧地铁换乘站附近…",
"Comic_98d2affca8eb40a093c3a7178e0c21c6": "要是再不恢复过来,你就\n永远也别想拿到欠款了!",
"Comic_98e249f1b41e4fbbb11fe98399fb8f0b": "哇…!",
"Comic_98e4e386fb1d403bbc311d09df626b39": "哈?",
"Comic_98ecee4b011c45da8a4c5b2a58189fdd": "俺可是响当当的男子汉!之前\n那种普通乏味的工作,根本不\n是俺的追求!",
"Comic_98f58b7def434c4d8a197eb90bbf5da3": "这个交易怎么样?",
"Comic_998366a6e7c54eb6b1510b7a550fa587": "{M#莱卡恩,你竟然连这种东西\n都知道,你们平常到底都在\n进行什么工作啊?}{F#莱卡恩,你竟然连这种东西\n都知道,你们平常到底都在\n进行什么工作啊?}",
"Comic_998cf11bf75d4d17ae680eb3a7c98fab": "——?!",
"Comic_99a2018135f541d88a8978740a56ff0a": "…不嫌弃的话,这一半可以吗?",
"Comic_9a0ac480a19f4d4b89111273e12afa98": "我要是再被带回治安局,估计连今天晚上都过不去…",
"Comic_9aefd28b43ff4f5ab1eddc788c5eb087": "……",
"Comic_9af171b8a7284af8beec6dd0b9aa1064": "成为一个可以保护其他人的人!",
"Comic_9b9c41f3f74a435aa22e06c463823e22": "不好,战斗的动静引来了以骸!",
"Comic_9bd7703b01dc42928a28fa61f598374b": "接下来这段时间,我有个十分\n重要的任务要交给你们——",
"Comic_9bf2c530c76b4bd69a138cac6cf48423": "没错老大!我们还抓了\n一个治安官回来!你看!",
"Comic_9bfeedb0895248358e7b23176113e41d": "嗯?",
"Comic_9c661de74c48411db9fbf4bdfc65e917": "报告长官,现场就在前面了!",
"Comic_9c760088c9a94b6783062d1ce018b6d6": "再说了,就凭我们和「法厄同」\n的关系,那些半路冒出来的家伙\n根本不足为惧!",
"Comic_9c89bf8166254d319312bc02d23a7b56": "……",
"Comic_9cca4f1588394b4b9d5dc02c4dcdf012": "你们…你们是想用车\n接走那帮贫民?",
"Comic_9ce79c4d0e54497b9f4e9a3b477c7ebb": "有救了妮可老大!他们\n是调查协会的人,他们\n有「萝卜」!",
"Comic_9cff0eb20da9495e9c4b4e758e5cb3cb": "不过这种奇特的状态是怎么回事?",
"Comic_9d6c2e1f8e1e492aac4d0419affc15bb": "先帮我摆脱这次危机,\n之后随便你们怎么取\n笑都可以。",
"Comic_9d9cdaf4923a42f6aca54160e9c0c8b0": "因此,白祇重工能有效利用空洞\n内的旧地铁设施,无需进行爆破。",
"Comic_9daaa853b52c47a1a4a0793f4edbad4f": "哼,就算你们夺回了人质,空艇\n的结局也早就不可能改变了。",
"Comic_9de047c42fc64f3e8d1d0578790439ae": "好了你们,别闹了。",
"Comic_9df78b208f3347339f51439863e577bc": "妮可老大?",
"Comic_9e2d6ff153884c259cfd7c54f1030599": "你们看这个!",
"Comic_9e3a61054552463e980960b61c078089": "{M#刚刚是什么声音?}{F#刚刚是什么声音?}",
"Comic_9eb1535e21444db88c0bb981ef15f12d": "她跑不了多远的!赶紧追!",
"Comic_9eebf16489a54620b33c70d228fb889b": "!",
"Comic_9fe931d02882435ab9a3417729099cb6": "看来珂蕾妲比起喜欢我们,\n更喜欢菠萝包啊~",
"Comic_a006857f004f4b158e31c65c15022ef6": "朋友,停一下!暂停一下下!",
"Comic_a027e7b16d19409ea932d3cc1b765803": "啊!出来了出来了!",
"Comic_a059d36f2e204727a9c94723d808aeac": "更何况,我想要的\n远不止如此。",
"Comic_a079426ba09343c8aacdb397129c3121": "性、性情大变了!",
"Comic_a095aa48d6b745aca71f1966629d6a47": "简单!交给我了!",
"Comic_a09bc3fd169f42c79fb9fe8381a337b9": "远景公司每个毛孔都滴落着\n无辜平民的鲜血!",
"Comic_a0b5587ebcae4f89915221ff7a705c20": "因为你之前说不想去星徽骑士主题餐厅,所以比利不肯请客,妮可又说要吃顿好的,就只能AA制了。",
"Comic_a0bbb6e7e4e247d1a4c0cc53c492d4ad": "将按照惯例,乘坐律法院的专用\n空艇,提前一天前往新艾利都最\n高裁决院候审。",
"Comic_a0cf024ac2a440dbaace55b8dca64cd6": "…爸爸?",
"Comic_a0df2d4825124827a94fb692a352c75c": "律师,你们也太慢了!",
"Comic_a0ed563ffbc64565855f4a5bfe56f299": "怎么回事?",
"Comic_a1018de73e954fd3ab24e5fdca0d376c": "……",
"Comic_a11ebb2f9c5445679d7e6b15448d5891": "我的手提箱里有狡兔屋的全部\n存款,我拿出一半当做慰劳费,\n两位就当今天没见过我,如何?",
"Comic_a1411ef9407f451bb17bc71351aa7239": "喔,店长你们一路小心!",
"Comic_a1bf6494a3664aa9972d74b8a1f0640b": "喂,我上庭要穿的西装呢?\n箱子送来没有?",
"Comic_a2b2bb491d2149a1a3348d2171a0a511": "行了,也歇得差不多了,\n赶紧走吧。",
"Comic_a3083de6bf684efc95d6771d1f84c4b3": "都说了让你不要乱用\n来路不明的便宜货!",
"Comic_a3204d83244b42b797a688b6f7ea4929": "难道是从他身上看见\n了爸爸的影子么?",
"Comic_a35c6ec8454e4ba88e5051f4a0fc97f5": "别担心,虽然吸入了强效麻醉剂,但再过两三个小时就能醒过来了。",
"Comic_a36b377347cc4ea4a4da05ecd9e43744": "现在狡兔屋和居民们被困在\n帆布巷站,与珀尔曼所在的\n监控点之间有好几公里距离。",
"Comic_a3a2489cbe334799a1f70e8013e407b3": "……",
"Comic_a3fd4d78bcbe4a2ca828d94c09e77481": "哈哈——!",
"Comic_a436be5453564b71b5750353a3b537cc": "目前只有我们的专用频段\n才能进行通讯。",
"Comic_a473f59f40f74486a59f80aef0db6bdf": "如果我告诉你,我有能证明你和你背后那个人参与远景案的——",
"Comic_a47c283dc0bc4ffcb030a937c64720af": "听我指令,开火——",
"Comic_a520c827510a4835ad04d0800b880078": "对,我们的委托都完成了,绳匠{M#先生}{F#小姐}过来回收邦布了。",
"Comic_a55438cb5d0a4f51a2bffdda5153c7d0": "最近我们除了「法厄同」…\n和其他五个知根知底的老\n债主之外,没欠任何人钱!",
"Comic_a5597533635d441d82d3e3f03ca7980d": "谁知道白祇重工那些机械,是不是真能在空洞里工作吼~",
"Comic_a577fc88494944c2980872f97a9c25f6": "嗯,你们说得对!",
"Comic_a662ef99266c4df1a32f8453a6cbc349": "在这里!",
"Comic_a6ae343815644bc0901709d1a2820e1f": "左四右七,听到咔哒一声就打开。",
"Comic_a71f3d785ffc4617b700ea9daffb403d": "我们给那个治安官小子灌了\n好多的水!给他吃的也是最\n难吃的腌鱼味饼干!",
"Comic_a78568e3876b4a588041c20b20bd4151": "保险箱在他脚边。",
"Comic_a7a587e1ee684dd5af6434d51f2c3d44": "没错,青花鱼不限量\n的那种喔!",
"Comic_a7af6e154dab46e0a92923d75d21c399": "来看这张地图。",
"Comic_a7c05380b1b54f4289a64e61d5693d08": "你要成为比我更强\n的大人才行!",
"Comic_a7f4125b1c44426fa25313e341b1603a": "只要发现他们的踪迹,就应该直\n接***,没错!彻底把他们**了,\n再**掉!!",
"Comic_a8083eec522a4e338b2cc5c18f4fa830": "朱鸢队长,请继续。",
"Comic_a85c457102ea49aa97ff3e18597fd422": "照片里的人一个是你,另一个\n是…赤牙帮的白佬?",
"Comic_a87a4be6e5b14cd89dbe8cf144e825a6": "哈哈…历经千辛万苦,\n好不容易回到了原点…\n没想到却是终点么。",
"Comic_a87c718504194b528aad87ce044061ea": "这附近,看样子已经是\n死路空洞的深处了。",
"Comic_a8a562817c24400f99e149f959691e72": "很遗憾,珀尔曼先生对我们而言,\n并不像你想象中那么有用。",
"Comic_a8b39c68cda64e11807b9729603a23d7": "嘿嘿,个子好高…个子好高…",
"Comic_a8eab728dfee46aaaf777901496949a4": "{M#嘿咻!}{F#嘿咻!}",
"Comic_a8fd3d064939481eacf50199c6e6aa3d": "咦,不会吧,这是怎么回事?",
"Comic_a984c4c019f245929bbabf04ed653b58": "提议。可以在空洞内拦截列车。",
"Comic_a98faa2e5b724ba0aa3cc357bf5aaa09": "嗯咳…我是说你们做得对。\n不过后续的证物采集,就\n让鉴证科他们负责吧。",
"Comic_aa05d28868b346f98bc76b0b29778b13": "放弃吧「星期五」,你已经\n没路可跑了。",
"Comic_aa72b3b8cb074a4c831b142844537eed": "这里…究竟发生了什么?",
"Comic_aad4164ea381408786da472133a5d42d": "…哪里帅?没觉得。",
"Comic_abbd2a02609044b085e0d1015020a728": "是从上面传来的,恐怕\n事情并不简单。",
"Comic_abc752d8daa048b1b2da8d29421e8334": "驱虎吞狼可是兔子的智慧~\n不要怨恨我哟大叔。",
"Comic_ac1bbcca02214e27bcd062975a709969": "我急需绳匠的帮助——这是我\n一生的请求!",
"Comic_ac3863b7983d48628654ff96919030a7": "{M#咦?中控台上面有一沓票据…}{F#咦?中控台上面有一沓票据…}",
"Comic_ac6524f62dfa43f8852617db4016f567": "噗!!",
"Comic_ac963882caf2453da3db729c5e9bf5ac": "真是的,你们就不能\n少说点这些不吉利的…",
"Comic_acbb3afbc22c476ab8a0dcf3ba69eb91": "混迹街头守则一:陌生人\n第一次说的往往不是真的~",
"Comic_ad2ab613e3f64eee9f81fa5540a5490d": "大难临头?哼哼,年轻人,\n这座城市的恐怖之处,你\n看来还一无所知呢。",
"Comic_adb897dd745c45df808ead9fb51bda6e": "这就是爸爸之前跟你说过\n的,我们白祇重工自己研\n发的智能工程机械!",
"Comic_adcdf9395eec42378465fa5a56c9e75b": "不属于任何地方的我,最\n适合这种角色了不是吗?",
"Comic_ae0659dde0b641cc94b49ffdf574f32b": "现在空艇正笔直朝着芭莱\n大厦所在的空洞飞行!",
"Comic_ae3109b58e3740628f5fd9e4e706b955": "主人,新闻频道目前播送的\n内容,推测与委托内容密切\n相关,请您及时关注。",
"Comic_ae444319bccf476a9c13ae164d3ae689": "不过店长,我发现了\n一件事——空艇的预\n定航线被篡改了!",
"Comic_ae90adcb65604f73b909078b0081996e": "姐姐其实很喜欢想象力丰富的\n孩子哦。不过我们还是回去之\n后再聊吧。",
"Comic_aea00e2199224975971bd40b3aac8c5e": "明明是你们提出的见面,\n知道我已经等了多久吗?",
"Comic_af926e89c0d74b9eb5a5558b5076c174": "霍尔斯·贝洛伯格",
"Comic_afee976bf2a841faad8fb1fe58d7abd9": "敢质疑老子,你算老几?!",
"Comic_b0659138a3a9489eb2c1a1d731cc1c13": "不用再看了!新闻里说的\n爆炸,我就是当事人!",
"Comic_b0a222d8ce4b48fb897bb410bfec1569": "不要以为空洞能保护你们,治安局\n的空警队已经就位!一定会把你们\n给**掉!对吧长官?!",
"Comic_b0cb89c8576048b4ae3583531b9cdd13": "其中需要格外注意的\n一个新面孔——简。",
"Comic_b0d90c9686c14949b2672646df843a4c": "治安局说了,我们现在\n已经完全安全了!",
"Comic_b129b4b61d8340838207d3eb8c5eda16": "……",
"Comic_b1883c960328420ebba5601a8e1a1384": "此时,雅努斯区,治安局某大楼顶层,停机坪——",
"Comic_b1d749bdb1f741b3b183d65b6e43ebff": "原来是这样…珀尔曼只不过是个傀儡,你才是真正策划了爆破的人!",
"Comic_b20487ee50b04db28bdfc11ade822509": "那里面一定还留有当年\n车辆的驾驶记录!",
"Comic_b20ff051c86b459d99fa6442bdf1cfa0": "这次爆破,珀尔曼先生更是会亲\n临现场,替大家坚守到最后一刻。",
"Comic_b2277d831b18498fb84d0bc44c12596d": "好、好的!",
"Comic_b23c08d1b11c440eb41ddaf6c8c7015d": "起飞后两小时打开箱子,按照\n指示上说的做,就会有人帮你\n离开新艾利都。",
"Comic_b254788f1b344b6883071b6c4f75f1ca": "还有挣扎意识!",
"Comic_b2ae441230454fd49582576686d38cdc": "您过奖了,能够结识绳匠阁下\n是维多利亚家政的荣幸。",
"Comic_b2f49ba59da3484ca19f1f9f6f266fa2": "到了,这里就是白祇重工\n当年承建的纪念广场了。",
"Comic_b338cf1992324ccd8a9b7c8c0c545b2f": "真是没想到,向导大人竟然\n在跟我们追查同一件事…",
"Comic_b4175aa78bd045a69f8d977500cdcc8d": "你看…",
"Comic_b419a649e15e49a4996969efca168672": "怎么样——期待吗?",
"Comic_b4350395f0074f35a90b10078efcd0eb": "还是狮子?!",
"Comic_b47e7737d9a14358b352a7d78ce2d9da": "那是因为…",
"Comic_b4ff770b598c4f61aa35ad65a9af8789": "我虽然是受长官的影响才选择了这份职业,但并不是为了报答他,也不是为了得到他的褒奖…",
"Comic_b535b339612e4735ae0947ad1b457eb2": "莱昂君看来已经不行了呢,没办 法,就让我来请出今天的嘉宾吧!",
"Comic_b5f180ea3a7746769bb9ddf8115ab3d5": "不过为了控制被困居民,珀尔曼\n已经用列车运输了不少乔装成治\n安局的武装人员过去。",
"Comic_b636427b20074d2aaeddbb5ccae0fcf0": "不过珀尔曼自从夺走空艇后就\n音讯全无,他应该是已经跑到\n「外环」去了吧?",
"Comic_b6930a5df8364401b2630ce17939e48a": "让您见笑了。对于家政人员而言,只是些稀松平常的知识储备。",
"Comic_b69a34b117944352a7aa32325fe6cbf8": "我们也该叙叙旧了——\n「叛徒」。",
"Comic_b6b095d78eb740cd8ad7050bc0689e55": "事不宜迟,那我们\n就准备行动吧。",
"Comic_b6d40ebc89e047788c4b65cb75350886": "……",
"Comic_b6e40d24b17045429bf48f7a7e3f7c38": "霍尔斯叔叔好像正在\n和什么人说话!",
"Comic_b709da49a39641ff8e01a66b09399190": "我们自己来。这个怎么开?",
"Comic_b70d7b9f089d44678be4242e0ad14864": "很遗憾,我的委托人并不是治安\n局,不过这和大叔你没关系。",
"Comic_b76ad059e65d46f8b9e2416d6cf1f409": "正因为有您的协助,我们\n才能守护主人的名誉。",
"Comic_b76f8c4a107940b19f2c6d81f6c3052f": "为什么要在赤牙帮的\n地盘上偷东西?",
"Comic_b7d36e6343744d55914cc3c5768485a1": "可恶,为什么每次委托都会遇上\n一些作弊一样的麻烦事啊!",
"Comic_b828e9ef6bd842dc8c233fb46a8f9360": "你已经知道密码了对吧?",
"Comic_b8b864f1d49f47f98904cd0cbf0e2328": "听说稍后会统计我们这些幸存\n者的基本信息,还会带大家到\n治安局做笔录…",
"Comic_b8b94c5d8a0643eb9d5b574e0afaac79": "想象一下吧,莱卡恩。",
"Comic_b8c649e4975248299c9f632856e3788b": "同一时间,新艾利都市内",
"Comic_b8f2b1c00c9743c58e58d2bb895d775b": "记、记者先生,我还在通报\n案情中,请、请先让我…",
"Comic_b9428b722ed9423e9e1095da8b06278f": "可他为什么要这么做?\n之后又是怎么失踪的?",
"Comic_b98144362bfb4b4886cfc9db39ab12d4": "原来如此。不过目前帆布巷和市\n区之间,应该是处于无法通行的\n状态吧?炸药要如何运过去呢?",
"Comic_b9852279b0914e359be20e9e60fa470c": "店长!治安局那边来消息了,\n救援队和空警队已经出发了!",
"Comic_b9a9f3edf44e4672aad6eb672872b681": "怎么样,是不是\n超——有趣的?",
"Comic_b9f1d51590dd468aa9577ad81e213bbc": "治安局可不能草率发布消息,\n必须先把事情调查清楚!",
"Comic_ba94fc22158544f098c9c2b75c93ac3b": "再见了,一切为了\n「我们」的远景。",
"Comic_baa8d1abda074edc8d5120ada93bf4ba": "工程选址在空洞附近,\n还要迁移大量人员——",
"Comic_bb01709b94a148b69b51f80c0aea3849": "新艾利都,雅努斯区十四分街,一栋高层建筑内…",
"Comic_bb233a5a2fad4efdb009e99920273693": "快跟上!",
"Comic_bb4d07a2392c44d3b84c42ef3cf7ba17": "…终于!",
"Comic_bb784c447d1d4666bc6a1cd301bc93c7": "是空洞出口!她掉出去了!!",
"Comic_bbdb2fd5048e4826b0b39419f2ae1f13": "{M#而且不只有这些…珂蕾妲,你仔细看周围!这个小小的驾驶室里,到处都是弹孔的痕迹!}{F#而且不只有这些…珂蕾妲,你仔细看周围!这个小小的驾驶室里,到处都是弹孔的痕迹!}",
"Comic_bbf0fae6b356483e81e8d4ef7966e4e2": "说什么傻话,你没看见那\n些治安局的随行人员嘛?",
"Comic_bd5f0f0243064fe482b441ef71ac43ba": "这到底是怎么回事,珀尔曼长官\n怎么会被一个小丫头给绑了?",
"Comic_bd6deddda50e472b8d8efd39d5e64886": "你有个很棒的梦想,这么\n轻易就放弃也太可惜了。",
"Comic_be360c93fab547b896d17ce3a35b572f": "我*了**!我是本台记者!\n我听不下去了!这群罪恶\n的**一定要**!",
"Comic_be7073ca275e46e7967b0c4c52bc242c": "当夜,雅努斯区治安局某看守所,会面室——",
"Comic_be87e4c125e749018bb676eb073db7bb": "……",
"Comic_beabea9d70264b8a88ca38617a0f7432": "别跑!等等我们!",
"Comic_bebe8d423cb24dc1b4206f15d5875c24": "唔…唔唔!",
"Comic_bedf57336e6a47879479b3048c8bea45": "我一点也不觉得你做的事没意义\n哦。毕竟现在同学们都安全了。",
"Comic_bf21d3636c8044aaa5a0c3f3c76c84da": "珀尔曼长官,请指示!",
"Comic_bf32db79704c41fc876679991a02e704": "那可不行,你是能证明远景\n罪行的重要证人。更重要的\n是,对于狡兔屋而言——",
"Comic_bfc8430d16ed46d1983995a0f75105f2": "我…那个…",
"Comic_bfe58658da0d480f82a8a1c58412b0e7": "……",
"Comic_c01b05cfd65747738890586f2869298f": "你…你这叛徒!我一定要让你\n付出代价!山狮的子嗣们——!",
"Comic_c05b245688cf4959a9434323dbcf97eb": "…公之于众。",
"Comic_c0980d4c55b5479ab5d217290aa96651": "为解决这一问题,必须彻底\n清除损坏的旧地铁残余,之\n后再修建全新的地铁。",
"Comic_c09c3b7a43c44bfda67c36d10c786b07": "{M#用于规划逃生路线的数据被删除,原本的脱离路径已经无效了。}{F#都是那个坏蛋黑客的错!\n它把我预留的脱离空洞\n用逃生数据给删除了。}",
"Comic_c0a86fd5bb6d4ba3a9306b01cd26c2f5": "扫除已经完成了,不过\n没有发现芮恩小姐。",
"Comic_c12b8fb77c654212962fdfce826a9944": "还能有谁?!快给老子开门!",
"Comic_c15c8e5d186e4fa19de16eb7b64e8f1e": "但请您放心,在人数和补给\n上,我们保持着优势。",
"Comic_c1f4edfa832c4ede828fcf0831f91f8e": "现在,世界之王,请前往驾驶室,完成您的加冕——",
"Comic_c21529c4112b430ebbaa4df6e67506ed": "我接受你的条件。登艇那天,\n我会把具体行动指示放在你\n的西装箱里。",
"Comic_c24798a7dd6d4f40ab0df9da81c0cf83": "别、别突入!我人就在驾驶\n室!我被这群混…呃狡兔屋\n的女士和先生们抓住了!!",
"Comic_c248cb6ea3a6466fadedf2f9f456bd32": "不久后,死路空洞外,远景实业爆破指挥部现场——",
"Comic_c26c7de8cd994afe9d57cd446da3397d": "轻点,主人。您的屁股\n重重砸上了车顶。",
"Comic_c277ff2700e04772a631d38a62c4c531": "珀尔曼,你很快就要大难\n临头了,有什么好得意的?",
"Comic_c27ab1fceb394aa0b72ad015eb569af2": "老爸他一定是卷进什么\n危险的事里去了!",
"Comic_c2b3b6bfc2b146f998849efae2c52520": "那家伙就这样从\n我的眼前消失了…",
"Comic_c2cf8130dd5f4f529ecca95147169c23": "长官已经到了,\n没时间再犹豫了。",
"Comic_c32f2f28af6047c3a1bd7a8592fe3d01": "哼哼哼,安东君,我可是\n始终表里如一的啊。",
"Comic_c33a66a68aab4c5f87079fbcd04ede73": "队长,我有疑问!",
"Comic_c3cb0e4c5ea447b891fec8982c11d538": "…社长,社长?",
"Comic_c3ddf514210b4569bad47378e2c94a42": "这么简单的台词都记不住,\n莱卡恩,你该不会——",
"Comic_c3e8055928f242c8bc86a7748cdb278d": "你的意思是要自我牺牲\n咯?还真是崇高。",
"Comic_c46bdb1ab28f495db0ceb983b6655daa": "呜…真的、真的不能把它还给我\n吗?那对赤牙帮来说非常重要…",
"Comic_c4d4b4a5644245b1bbb0c3bc2ebdba9b": "可是你们,却和我\n想象中不太一样…",
"Comic_c4dd6f8fa45d44f7b723c3ef68caf93f": "啊,失礼…",
"Comic_c4e2f81435324019a48535f5419c060a": "我会瞄准弱点,不会痛的。",
"Comic_c546f10d2a164c718722b4b80f0f6426": "不过你们指望这样把事情捅\n出去?呵呵,可别忘了,现\n在这里只有我们的人。",
"Comic_c59fbb0562794a918bf4f13b140137d6": "现在管不了那么多了!先撤!",
"Comic_c5a75c5cbb244470bbde181de79d592a": "呜呜…",
"Comic_c5bd0e8d396247b09d151846b8b2fce5": "你的本体在空洞外,明明可以一走了之,为什么要冒着风险回来帮我们?你有什么其他图谋么?",
"Comic_c5ef24b08b174c17b60c1be11c683c04": "朱鸢队长,\n你知道它的意义…",
"Comic_c614f7a7552b4004baf2bc3f60febf08": "无妨,「主人」改变了计划,\n给了我们新的指令:",
"Comic_c61850e395ea470283e774530d5d5bb3": "该死的…狡兔屋——!!",
"Comic_c621df38cdca4ed18fb0f1bc36eaf1a9": "重不重要,可不是你这样\n的人有资格问的。",
"Comic_c632aa84740e4675b66e18841f627e99": "老、老大…!",
"Comic_c6358f9ebfd54195b6037ba1523296f6": "导师大人,吾来也!",
"Comic_c6683d6df9064e32943b7a9c163ee345": "很好,拿来吧。",
"Comic_c68152bc1e6347b8bde541579a54ebc1": "她是动真格的!",
"Comic_c6853660670b428188a19a01f7994ee7": "莱卡恩大人,现在他们已经知道\n了「牲鬼」,让他们继续调查下去\n真的没关系吗?",
"Comic_c69efe05f6d141a68d5d98e7e861cbdb": "明白吗?",
"Comic_c6f0f542b720460e8ca29ea44945ac42": "安东大哥!",
"Comic_c7168c7d67e14ebe975f3a787c0e4bb7": "{M#情况不太对…你等我先\n回到店里再说!}{F#情况不太对…你等我先\n回到店里再说!}",
"Comic_c7f8a0aed04f42cda62ddde36abbd362": "我、我想提醒广大市民,我们\n正在追捕的是先前恐袭研究所\n案件的主谋:赤牙帮一伙。",
"Comic_c8704221a64a4299a1b971d39ed14c68": "哈。",
"Comic_c87989e310534bf3af83af66ba0d53bb": "莎拉长官,我们\n现在该怎么办?",
"Comic_c89590c9d52a42ec85c1c61fda2364a3": "终于…",
"Comic_c9083289457c4950898bb5dd9561cbfa": "为什么不直接摧毁他们的老巢,\n而是突击他们的中层呢?",
"Comic_c92e0562b9c3487e83596a3e73036f05": "说起来,妮可老大,出庭真的\n需要带这么多东西吗?",
"Comic_ca5d33bc5625426cbead652c7a7b42bc": "嗯嗯,从遗传角度来说,\n我起码会长到一米七的~",
"Comic_ca866a14541d44469a5e8bf4f5d53153": "等等,为什么珀尔曼会和我们\n正在调查的东西扯上关系啊?",
"Comic_ca8c4ad360d44b79900f99d07224582e": "前辈,我和你一起去——那个\n空洞里的怪物绝不简单,我们\n必须保护证物的安全!",
"Comic_cac018d07dac4a7e85b5bf7e66395ed1": "白祇重工的方案一定更优秀吗?\n哼哼,那可难说吼~",
"Comic_cae642bee21844d582ccfd2885dbfa9f": "请讲。",
"Comic_cafa83b2dc674000923116f2d1afcd7d": "我们会像所有站在顶端的人\n一样,遭遇赞美和诋毁,钦\n仰与唾骂,信奉或背弃——",
"Comic_cb00921e8ec143b4b9dbab200b02110b": "唔啊啊啊啊!!我的眼睛!!",
"Comic_cb1e262c0575472cb11b26daa844e7b7": "可恶——放弃人质,\n全员立即撤退!",
"Comic_cb44858204bc49058e1c59c0a1fad536": "空艇目前是自动巡航\n模式,暂时不会坠毁。",
"Comic_cb44d1fed5a84a51809bddf3d8355f0f": "新项目投标,原型机的\n制造委托金。",
"Comic_cb596b57f8cd4688be43bd8d622c82df": "「法厄同」,你们两个\n突然间怎么了?",
"Comic_cb6c352892474f95a69554d79663e636": "哈哈哈,你说的没错!不过\n敝司一向高瞻远瞩,请和我\n一起看这张电子地图——",
"Comic_cb8cbd46d67b4912ae41a6e0c36d86f0": "很荣幸能采访到承建方远景公司的首席代表,查尔斯·珀尔曼先生!",
"Comic_cbc0844965c246b69e8b9a9085a3337f": "爸爸!",
"Comic_cbc764a9123d4c78a800a3167c257dfc": "…可恶!",
"Comic_cbd2964768d746e59f9cfe183b10b283": "喔,负责现场的是朱鸢和青衣啊,\n不…不愧是咱们局刑侦科的精英,\n哈哈哈哈哈!",
"Comic_cc3a575b7f204a4193a8160527bce51f": "她人真好,而且\n个子好高!",
"Comic_cc4d5d0714a240d5b3af6d436b5c47e1": "哼,想不到吧,之前麻倒我一次,结果让我提前醒过来了。",
"Comic_cc7b64ce7c654b6ca8eda42b06cfb3bd": "朱鸢,你的意思是…",
"Comic_cc854556d44340fda11d74cf71f39de2": "唔?!",
"Comic_cd4368cf0b264ea794caae6d94304d3a": "老娘都说了不准碰他!\n你们这些发霉矿渣听不\n懂是不是啊?!!?!",
"Comic_cd52abedecb443818ae2aaec8cac2ccb": "完蛋…",
"Comic_cd896aede3d34d94b0f9e902adc33ac7": "先跟我们回去吧,空洞用\n工业抓物机「汉斯」!",
"Comic_cdb5b51700b145018429127043628af0": "…!",
"Comic_cdd6aceb9deb4abe8f6fad1441e443e8": "可恶…俺短暂的机生,看来\n只能到此为止了!",
"Comic_cdf4f286af6e4dbda1e45354305d2724": "{M#好,事急从权,我们就想办法在死路空洞里拦停列车吧。}{F#好,事急从权,我们就想办法在死路空洞里拦停列车吧。}",
"Comic_ceaa78c7fd6e4cb6b74c4d9a5700f67a": "即使已经遣散爆破区全部平民,\n为了保险起见仍然屏蔽了信号?\n远景公司真是考虑周密!",
"Comic_cf81f8dc0e7044139ad878b664d0bbb9": "{M#芮恩,芮恩!你还好吗?}{F#芮恩,芮恩!你还好吗?}",
"Comic_cf9171048a3848689a3eba38666efd29": "该不会是笨蛋吧?",
"Comic_d04c15e7b15d4bf3b02ae0132ef9fce0": "只是…不仅害得你转学了,真正\n该改变的也还是没能改变。",
"Comic_d066b9c3e8ad4915bd79dff3b9955033": "都给我老实躺下吧!",
"Comic_d075604cf6c64cb38f9e80bbca036ef1": "呃,妮可老大…?",
"Comic_d0e0f29d50df48899d2af62331e5d3f9": "洗手间那边的守卫被打晕,\n看守小弟背叛我们,他和\n人质全都跑了!!",
"Comic_d1d5095efba04392b11111f16288e23d": "……",
"Comic_d1d59992d2984981898d602d23a11069": "你们看!纪念碑那边\n有个白色的大家伙!",
"Comic_d237c888a8f64967bf01362a5f04dec3": "没错!简大姐是第一次来哈?也难怪,这个中转站是离咱们的老家,「狮巢」最近的点之一。",
"Comic_d2587b30eb914dd08b9e7767ee8a1802": "唔…唔唔…!",
"Comic_d288051357384b7eb6ed371e323ad6a2": "怎么会!别…",
"Comic_d2aac0ecdf624f709a66b02fcd52a836": "哈哈哈,请放心,没有特制的\n引爆器或是超强的外力影响的\n话,是不会炸的!",
"Comic_d2db0190d4184765bcb7aeb8610e3fd3": "朱鸢,有新的报告——",
"Comic_d2ec662416f346d5a9aa84ee787ebc68": "这样一来,我不就只能——",
"Comic_d2f2e85bf1b549239399ae8b60e8733b": "请您放心,我们已申请将采集\n的证物移交给HAND进行专业\n分析,相信很快就能…",
"Comic_d32513609387420e840487188a23bdf7": "我们现在正位于死路空洞入口\n的爆破指挥部,地图中的红色\n区域也就是爆破区了。",
"Comic_d3a4075995e049c3b3d166993c611d2c": "了解!",
"Comic_d3b357b48df54ef7b09f8e1441823f75": "嗯?",
"Comic_d40c0050464f4cefbaa1735c12d5b8d4": "它就是你说过的「原型机」?\n你们什么时候能把它造完呀?",
"Comic_d46905ed38b744129912246c6f8e070c": "啊?",
"Comic_d47f2e4f33064c139a79e9550a0ca874": "赤牙帮背弃了诺言,抛弃了应该\n守护的人…身为赤牙帮前成员的\n我,绝不允许相同的事再次发生。",
"Comic_d5094f54830d4d03a320975e5e8e9d3f": "…感谢各位的配合,事件\n经过我们已经大致了解了。",
"Comic_d525269b9fd04985b895408ea0785ead": "赤、赤牙帮…!",
"Comic_d5681ba88e8d41338b88c180abf1c72e": "快走开啦!你们这群坏家伙!\n你们再敢无礼,人家,人家就…",
"Comic_d57ba0d09bd44f61b26a3212c84fc09c": "真的喵?好耶~那人家的家族\n遗物就靠你了喵!",
"Comic_d5a4e61518044b8383fbfd393db59603": "——!",
"Comic_d5d8452661dc4911b761c66925a787a1": "糟糕!他马上要\n彻底以骸化了!",
"Comic_d653d6d853de453998b3a168f7ff25a7": "虽然感觉哪里怪怪的,但这孩子\n应该已经没事了。",
"Comic_d69ce54690da4c12bcb2a392ec602324": "这时候说空洞里有「不明怪物」,\n我的竞选…呃我是说市民们一定\n会人心惶惶!",
"Comic_d69e1c615965493392c18c228cb57363": "只要你们现在联络媒体,\n按照我说的把这件事…",
"Comic_d6cef7b126b54327bf8059aa33cfea63": "我当然要以最完美的形象出现\n在公众面前!",
"Comic_d795e2a70f694656a53840d90d7c4152": "「牲鬼」。",
"Comic_d8dd2bea18d74726873817345fc9817e": "与远景实业相比,项目实际费用\n缩减了21%,对环境影响减小了\n53%,设施利用率提升了75%。",
"Comic_d8e5a9c01adf4352a85bb6f7efdc5ea8": "呼…呼…累死我了。",
"Comic_d96859f064f94d179a5281c8dd634af7": "没、没错!那个…要使用\n这里需要老大的许可…",
"Comic_d97e4fb4848247c7a15ea9675e3929b2": "哼,一开始找上我,怂恿我\n用爆破方案的,明明是你和\n你背后那个家伙。",
"Comic_d9ad95edccbd497f897019d8edef9c5f": "而且,既然那家伙…我老爸\n他并没有主动出逃,却一直\n没有回来,那他十有八九已\n经不在人世了!",
"Comic_d9ed1b160dbb4658a3bd557abc60b0fe": "咦,布林格长官?!\n您怎么来了?",
"Comic_d9ef26131e13476aa49b1c65644afb36": "这些人真正的棘手\n之处,在于隐匿。",
"Comic_da28ce0d2b62436cb764a15368c9794d": "男子汉的名字应该自己取!\n要响亮有力,狂霸酷拽!",
"Comic_da9567d02c9e4788917971d544e5853e": "啧,这家伙不好对付,\n安比!做好准备!",
"Comic_db37b86517c64f25ae0bb6f2c3a3c9af": "你们这些不守信用的家伙!\n卑鄙无耻!",
"Comic_db3b668f20c64174b31d1abad60ea3d5": "和你一起跑掉的两台机械,\n一个是想自我实现的硬汉,\n一个是陷入热恋的少女。",
"Comic_dbb1793d90bd4cde98887ff5ee682336": "接着,就在这里遭遇了\n「不明怪物」的袭击。",
"Comic_dbea5325292d4f7998f2ad1b34fcb02f": "也就是说,霍尔斯叔叔\n拿走那笔钱,是为了付\n清原型机的制造款!",
"Comic_dc273e1e2d7f4732a812f4405ed30b35": "等等,这里可是爆破区啊!\n不是早就净空了吗,为什么\n还有这么多人?",
"Comic_dc4724a1fdd74bbfb3aac4307546ca23": "侧翼。",
"Comic_dc644516529f4ea1b0bc8ea0550a53db": "背地里却干着卷款跑路的勾当!",
"Comic_dc9da7fcd6c840f5861b221fc9525c24": "哇!远景实业好厉害!",
"Comic_dca49a2ec6324bc19bae266c61d85fa0": "什、什么?那些怪物又来了?",
"Comic_dcc859a12ccf4b3ab41d1206de977ec8": "哎呀好了好了,大家抓紧\n时间休息一下,等会儿还\n要继续找人呢。",
"Comic_dd15be0400ef4fcfb7925d5de262bcd6": "我害死了真白君…\n都是我的错…",
"Comic_dda996edcd7d480cb2bda8f7718e42cb": "就算是不怕死的亡命徒,说到\n底也只是土匪强盗,不可能在\n武力上强过治安局吧?",
"Comic_ddab5bc4f72b47ccbb4eb816c7398791": "大家要去光映广场哦,\n还要表演合唱。",
"Comic_ddb0920408f248c3912f8bb5f655bb6e": "可恶,我还没有和莫妮卡大姐姐\n共进过晚餐,好不甘心,不过…\n也是一段不错的人生吧。",
"Comic_ddc4b7556a7f4eed8cdf57deb270f93e": "…呼…咳…",
"Comic_de068cf314824b749a4bae15c328b5e7": "哼哼,我就知道远景不会\n乖乖认栽,幸亏一出空洞\n就联系了白祇重工。",
"Comic_de3a06fececb4f9b898d154efcdf67dd": "呃啊——",
"Comic_de3a10c42f1d4aa7bfc1dbbeba25a809": "喂!你是不是遇上了什么——",
"Comic_de8a7df301f146ec91c77911662c0c5a": "所以,你现在准备怎么办?\n要答应他的条件吗?",
"Comic_de8e4866bbac4ca8ae32d6222176782d": "但「死路空洞」内,\n部分地铁线路依然\n完好。",
"Comic_df125e73c86e42ac876480f6ad7a3288": "明明跑了这么久,比利你\n怎么还跟没事人一样!",
"Comic_df3800c8f1dd470ca5352b72c6aa94d7": "我们做不到。至少\n暂时还做不到。",
"Comic_dfb9b7ff619d47ab838ce0c5482e1502": "混迹街头守则二:\n不要轻易露出后背。",
"Comic_dfc545bc5f2d41948aabe16dd1cae7c5": "不瞒诸位,其实我来自赤牙帮。",
"Comic_dff26d8ac8ca45ee96d8c02e0cdcbb16": "好了好了,没事了。",
"Comic_dff8d47c032a46328f577278a2236dc8": "在车辆抵达后,驻扎在现场\n监控点的珀尔曼先生将亲自\n指挥爆破开展。",
"Comic_e073540a554f455caa63aa893e2e1f38": "唔——",
"Comic_e0995b9117944ed9a8cd68777d3935ce": "放心吧,要是能出去,\n不论发生什么,我们\n都会去店里救你的!",
"Comic_e0ace98cdbc54ca9a15031f0b3bbc452": "你们不用再试探我了,从\n出发的那个时刻我就已经\n做了决断——",
"Comic_e0d0030aede84a678adc38bee7503c99": "别灰心,我们不会让你就这样和它诀别。走,跟我们回去吧。",
"Comic_e0d9702488ab4d1fae239962db9d6746": "呔,大胆!",
"Comic_e1001d4d91d149f48e42db018e2af2ba": "主人,列车即将通过预定地点,\n请您与委托人做好行动准备。",
"Comic_e11547e478b24708ac2760c19b4c9365": "大意了!虽说格莉丝很懂机械,\n可她根本没谈过恋爱,对感情\n的事一窍不通啊!",
"Comic_e14f4e85fab642a983db7e73b143085a": "久等了,珀尔曼先生。",
"Comic_e157755fbf4f4e6b9fa295af1753d5c4": "猫又,把这家伙也带上车!安比和比利已经去驾驶室了,绳匠,通知居民们在站台做好上车准备!",
"Comic_e179adaa9c4e40d1a4a85e97ee852a29": "是这样的:十几分钟前,珀\n尔曼说想检查一下箱子里的\n西装,守卫就同意了。",
"Comic_e1823ceb4faf46cbbf5c8ea3699d9450": "喂,你刚刚的话是什么意思!",
"Comic_e1b4f666a12b4bdb8f8fbe2d3c9196ed": "包抄!包抄!前面只有一个\n裂隙出口!拦住他们!!",
"Comic_e1bfc3def500432195a520d027079319": "老、老大,是条子的空警队!",
"Comic_e1ca52e0ce5046989e41c54f81184127": "啊啊,行了行了,\n临阵叫骂就省省吧。",
"Comic_e21a840c7f9a4795a5e2ef232bfb488f": "「我因为没吸入麻醉剂,发现空艇出事后就驾驶它在这里迫降了!」",
"Comic_e23899d84d594485b69e5f245c0efe2b": "找到你了——!!",
"Comic_e280fa7930b54d858d403451981d666e": "你知道吗,它可不是普通的机器,它装着爸爸给它做的心脏…",
"Comic_e2a939eee64f479cba69ba9ca619acb6": "忽然觉得,我们折腾了这么半天,好像并不像想象中有意义。",
"Comic_e2d23d09bc59431a8d441a58a11f1bf9": "你答应今天陪我玩的!",
"Comic_e2e3dc494e0f49b78947adf888240b95": "Fairy,播放就交给你了。",
"Comic_e35c79934d46443e999fe74e186260ee": "噗…「启明之断罪者」,\n还稳固封印什么的…",
"Comic_e35d15ba29494bd98b4c4c6b8a66ba07": "那些卑鄙的混账!假装答应我的要求,原来从一开始就想要我的命!",
"Comic_e3b2d9ee25844d3695af34e3fe99ca77": "插播本台刚刚收到的消息\n——远景公司草菅人命,\n爆出惊天丑闻!",
"Comic_e3d2ab3271b54841b33c360077bfcb8c": "妮可,不好了,四周都发现了\n敌人的增援!我们现在怎么办?",
"Comic_e3e88b1b555841b4adcc5fe5e9b335b8": "现在就差你的份子钱还没交了。",
"Comic_e3ea7f936c2e40bcbbfac4defcc71bcc": "哈?",
"Comic_e3ec2dcb2800439abf274f0471fce2fa": "不好意思了,这无关个人恩\n怨,我们是常人,你们是怪\n物…我们注定相互为敌。",
"Comic_e497d68215ff47699517ee19ef35ac69": "喂,你们给人质吃的什么?",
"Comic_e4a2c34d7a43459a8653c44e3eb5acc3": "住手!放开俺!",
"Comic_e4ac7f01012047caafc4e8fcf2486667": "抱歉。",
"Comic_e4f95330246241c8ac5deb52e2ebd910": "肯定。正在计算抵达\n目标车辆的安全路线。",
"Comic_e55a85fa33a4465c82aa0ad3e9d7b5ba": "不、不小心吃掉了——!",
"Comic_e5884924811a4e89a2b111209e899b3b": "这里是…",
"Comic_e599a3bdf64a40afb375429b4f237d79": "我的任务是来找法厄同\n寻求帮助。",
"Comic_e5b579a42065492da4e18f995f653b61": "{M#弹壳全都掉在驾驶室内,是\n近距离开的枪,看来这里发\n生过激烈的搏斗!}{F#弹壳全都掉在驾驶室内,是\n近距离开的枪,看来这里发\n生过激烈的搏斗!}",
"Comic_e5b7da1d36494eafa9431261f7416857": "你能不能自觉一点?明明是你说只有跑起来才能追上那孩子,结果先喊累要休息的还是你。",
"Comic_e5bcc2f57fed4b43ae21dcd4447e15b7": "这次又闯什么祸了?",
"Comic_e5f1b6dd4498401288ef38f30170e887": "口口声声说自己是男子汉…",
"Comic_e690cf89691e49c79b4ccec1b83228e1": "朱鸢队长!青衣!大家!",
"Comic_e6b2b67475814f8da0a28774bfd31610": "那小子…竟然真的\n说降了一个人?",
"Comic_e6ca65a0b92540039c12a7bf4c938ec3": "糟糕!好像切换不回\n进气模式了?!",
"Comic_e6cf9638047e49f6b6a28218ef3f28fd": "…数月前,远景实业在工程\n竞标会上成功赢得本次旧地\n铁相关工程的承包权。",
"Comic_e6e62f13ae954fecac27b6289cc12df0": "唔…等一下!难道说当年,就是\n前社长把原型机开到这里来的?",
"Comic_e77245fd4fc040d98a16b6d28942c28d": "咳咳,呃,那个…市民们,\n我是正在十四分街督导追捕\n行动的雅努斯区治安局长官。",
"Comic_e7c6505177dc4ac99c6f22023e931759": "妮——可——老——大——",
"Comic_e7eef61b81ba497bb534a141468e2f01": "喂!这么走真的是对的吗?",
"Comic_e82aa57b6a094c0ea49a58c1165fc975": "在报案人面前说这种话,\n我们可能会被投诉的!",
"Comic_e87a233536cd437a99804e8be22a921f": "你就是这里现在的负责人?我的要求很简单:只要远景停止爆破,救出被困居民,我就把他还给你们。",
"Comic_e8ccfe6343424df7b5cbfa732ee392ce": "嗯…如果我们现在潜入死路\n空洞,在列车的必经之路上\n阻拦的话,理论上的确可行。",
"Comic_e8e4847efdf34603aa57e68f22992c6c": "你们竟然敢跳到真白君的身上!\n走开,不准用你们的脏手碰他!",
"Comic_e9dcd77850ec4af8a4acc097867f5cf1": "{M#现在说谢幕台词也为时过早。我还有一个办法,不过需要妮可你的授权。}{F#呃,倒也不用这么悲观啦,压箱底的方法我还有一个!就是需要妮可你点头同意。}",
"Comic_e9ea3a8a67f84fc29e222543cc6e0972": "枭4,确认攻击指令。",
"Comic_ea257bbd7fe143b2b3cbef072c711c14": "这个保险箱是你们袭击研究所\n抢来的赃物吧!我们不过是接\n下了物归原主的委托而已!",
"Comic_ea38f5b420244ac9a420f60a1dcf578a": "为了能让市民们更好地监督本案审理,明天的庭审将进行全程直播…",
"Comic_ea448ec9c08d403080589b46a1dcdc69": "但下面可是空洞啊,算了,\n能出去总会有办法…你能打\n碎玻璃嘛比利?",
"Comic_eb08e509e29b4fedba310f570671573c": "喂喂,店长,是你吗?",
"Comic_eb761b844a1b4530ad4e91859b096af0": "方案的优劣应该看针对谁而言,\n对于未来的乘客来说,当然更想\n要一个全新、安全的地铁系统!",
"Comic_eba05c33e7bc4a3c8402b940f17631fd": "嗯?",
"Comic_ec566f8d16714684abed6b7db430edca": "嗯?",
"Comic_ec83d49968414a2ab1be8cada7353f0a": "行了,别装聋作哑了,\n开诚布公说说吧。",
"Comic_ec953edfac384dc4bfeef6352c5cc0c1": "你给我站住!",
"Comic_ecac601d589846c6972992a728a39b49": "只为了对付三个人就全帮派荷枪实弹倾巢出动,这就是「白佬的眼\n泪」吗?比传闻里要不正常多了…",
"Comic_ed04547173a14f3ea7dd6e087b4445b7": "因为这个名字…我们今天\n早些时候还听到过一次。",
"Comic_eda47fd55cb747309f3d0713871cf9f7": "哼哼,想从我妮可的钱包里\n拿东西,你们还差得远!",
"Comic_edb6c94ddf154c738613ce76fc99e099": "我已经做好了觉悟——\n我去和远景谈判,找出\n解决问题的方法。",
"Comic_ee4f75d6771a447bbc1f59db4efdffab": "哪里的热恋少女会用以太混电动力驱动的1400公斤破拆锯啊!",
"Comic_ee65c30e09f64104940f283a28ce44f2": "不知道…但珀尔曼长官在她手\n里,在爆破区防守的兄弟们也\n只能听她要求都撤了出来。",
"Comic_ee6b36fdb7984f42ae876fa0e5504b61": "…哦?",
"Comic_ee7ac8a61fa1481387d635b67395e6dc": "观众朋友们,刚刚本案的\n被告人查尔斯·珀尔曼已经\n在押送下抵达了停机坪。",
"Comic_ef2e350831784c7bada2df36790d4803": "啊——等、等一下前辈!",
"Comic_ef5d2fa5464c4068b186461862e949f9": "法官大人,我…我反对!!",
"Comic_efb90875ffa649c3bc74e0186d6f1f0f": "等、等一下!有话好好说,\n你不要过来啊啊啊!",
"Comic_efffa3a317df4f4ebfcb164add851e1f": "啊?你说什么?",
"Comic_f023f53bc7324ef1b32323abde3416e0": "真白君!振作一点啊真白君!",
"Comic_f064b63ccbde4005a559f78ab2c89f15": "{M#她们现在的情况怎么样?}{F#她们现在的情况怎么样?}",
"Comic_f08e6ec995e04e2089702dbaf62b7c13": "嘿!",
"Comic_f08eddb914a141339ad5533bfba78438": "市政换届选举临近,备受瞩目的\n民生工程——旧都地铁改造,现\n已正式开工!",
"Comic_f0da54b38e364841884627c73d77fd5f": "真惊人,这就是热恋少女的\n力量嘛?",
"Comic_f14617bfb66a4524b2a760b0650edf21": "不要挡路!!",
"Comic_f16505fd6deb4bd789cbe44acade472b": "但这对您来说就像娴熟的忍者切开西瓜那样轻松。您堪称世界之王。",
"Comic_f1acd06c4d2e46a6975458161b4012e6": "呜哇!",
"Comic_f22259d8743d4e429cdd488ff02482f3": "爸爸现在有急事必须出去\n一趟,你好好待在家里!",
"Comic_f2bcbdd9cc464a8eaa25b9701a72c46a": "{M#大批人马看守正面,监控点附近的兵力就很有限…}{F#大批人马看守正面,监控点附近的兵力就很有限…}",
"Comic_f2c2c9c68c274545aee2058e78036209": "虽然很想展示下现场,但为了避免有信号干扰爆破,我们已经对爆破区实施了民用信号屏蔽。",
"Comic_f2caedb9eb164c92ba80e16f65722d13": "什么?!",
"Comic_f2cd21b82d0843ba970de0b5787c951f": "他们的首领瑞扎,凭借自己\n强大的战力和狡猾,笼络了\n一大批好勇斗狠的帮手。",
"Comic_f2f07ce513cd43ea9b04b607d788bcb8": "嘶~呼~",
"Comic_f308c1bbcdb74cc8ad2ba817024fd0d0": "呃。",
"Comic_f30c28ac926c47e4981b1e4883fd17f6": "累死了喵…马不停蹄地跑了\n这么久,你们的体力还真好…",
"Comic_f353a13c1cc547248b444dce9696aa40": "不好,人质被他们抢回去了!",
"Comic_f38f40f1ba12469f95a3528ed65cf4ba": "{M#哥哥,听得见吗?刚才到底出什么事了?}{F#妹妹,听得见吗?刚才到底出什么事了?}",
"Comic_f41e227cb12f4d099e3347b0d1331f2c": "如果不紧急撤退,\n可能会有弟兄们\n交代在那里。",
"Comic_f4222098fdda451186d407b7adbe6d51": "不愧是竞争对手,行动就是快~",
"Comic_f4633fb2b3ad4dac88fac76d673c9def": "上午好我的人类孩子们!",
"Comic_f465e11d75f5455880cf14ba706d3176": "本,安东!你们快过来!\n绳匠发现了不得了的东西!",
"Comic_f4d5756663474cdd9b41aceaf4485592": "…呃。",
"Comic_f508eaa39add434dbb81dfa51392b481": "东西在这里。",
"Comic_f519f1026c9d4d5e855dd865e776ba05": "一个人迷失在空洞里,一定很害怕吧?放心吧,大哥哥已经来——",
"Comic_f52b22af098445c7b92ea3de48b8d85c": "呵呵,话不能这么说,珀尔\n曼先生,清理爆破区的居民\n可是您的主意。",
"Comic_f5ca1a9dbafa4765b0237716e5447697": "…我明白了。我局为这次行动花费了大量的时间和资源进行布置。",
"Comic_f5fb417ca95849009eedb38f67b2fa81": "大哥,俺已经决定了!俺要跟你\n回去,学习成为真正的男子汉!\n就从平凡的日常工作开始!",
"Comic_f667c59137a54c3bb567457521efceaf": "诶诶,不觉得她有点帅吗?",
"Comic_f6a0b09fa0784f88994fedaaa8d0722d": "事态紧急,比利、安比还有我的\n委托目标,都掉进那个空洞了!",
"Comic_f7c317d7393c40a2b481b87d761f7e52": "再说,就算你的素体经过抗侵蚀\n特化,这么做也太危险了…",
"Comic_f7d0e41dd50147238070307f39da32fd": "老大,我、我们…",
"Comic_f7ebdc90e9e84daf91fbb188f6ecee6f": "这家伙从刚才开始就完全\n不吱声,难不成是语言模\n块坏了?",
"Comic_f84dc1cdd4a24538b5e6b90ea161e061": "啊…!本,你叫我?",
"Comic_f89be9e5df2a437f8f0d812abf079e63": "你们已经被包围,\n束手就擒吧!",
"Comic_f8bf95f394b349a882f153190b9503e9": "终于察觉到了吗?现在\n该你选啦假哭大叔~",
"Comic_f8ffc0e754ab487183a49ad4f37519e6": "太好了,这孩子没事。",
"Comic_f9094ea844a7470496c9e16c21f4d8ba": "啊!抱歉,真白君,\n人家刚刚太激动了…",
"Comic_f91a7d0a72544160b1bd237f13cc6f4e": "不,我是担心绳匠与其他团队\n合作后,会强烈意识到服务质\n量的差异,今后不再委托我们。",
"Comic_f9358c0dae5245f9bc6b742af6adb3d0": "你懂什么!这可是轰动全市的\n大案,换言之也是咱们狡兔屋\n扬名的好机会。",
"Comic_f93611f8bce944ba8e132e2c3cf816d6": "哇…",
"Comic_f9408bb2e8a04981aaaa3b29983e9681": "这是原型机的提货单!上面\n不仅有霍尔斯社长的签名,\n而且金额和时间…",
"Comic_f978431726984f6fa7185e16ccf70590": "和追着我们要房租的\n房东有得一拼。",
"Comic_f984726711fb4b3abec1cbd4ae2fed97": "行了,废话已经说了这么长\n时间,也该办点正事了。",
"Comic_f98943330f4544db8a275439c2cf9a77": "她说要见这里的负责人,\n所以现在莎拉小姐出面\n去谈判了…",
"Comic_f99b161472e74846957ecf14b04e9658": "就算冠以山狮的名号,在治\n安局面前也仅仅是鬃毛长一\n点的大猫而已,不足为惧。",
"Comic_f9f2e8b1a90046e3aa44d99fe11b7ae6": "抬起头来,看看这周围吧。你的\n真白君现在正拥抱着你啊!",
"Comic_f9f7cca7101e4321ad052f95f99e5900": "雅努斯区六分街街角,一家录像店内…",
"Comic_fa35cac899f04ba594a0e2b07cf3b119": "接到线报后,本台记者跟随治安局\n部队,现已赶到位于死路空洞入口\n附近的爆破指挥部现场!",
"Comic_faa5cf8fc9d24579a38e19a299f98873": "如果是对比重建方案的话,我觉得白祇重工比较优秀呢!",
"Comic_faba1acee43e4c29877397de397d7570": "什么声音?",
"Comic_faf6ce53af6141009139111c7a4379d6": "切,所以她为什么\n要来读小学啊?",
"Comic_fafc6f13b8044e7591666ac0eef4fde4": "糟了!最后一辆车竟然\n这么早就要出发了!",
"Comic_fb187fad5cbd4fe391df1548578d4829": "那是…\n山狮·瑞扎本尊!",
"Comic_fb635d6097b94ea7945fb5d04ca5fda4": "这家伙还算有点用啊~",
"Comic_fb7a6a3e77264184831942f8163891e9": "不要自责了,这并不是你的错。\n而且,我还要恭喜你呢!",
"Comic_fbfc934a533f4c79a5ebf8ea0ee03b86": "哼哼,幻想?那我就说点实在的。",
"Comic_fc5a3d6e0a2b482d9d77b516ffc25ab1": "我说赤牙帮的小哥们,你们不觉得不公平嘛?害死你们老大的是以太侵蚀症状,不是我们狡兔屋哎!",
"Comic_fc83ae6f0e44426899b73d12d56afede": "珀尔曼先生,现在是直播。",
"Comic_fce04d8376084485b3cbdd3dae6c3e59": "事到如今,新艾利都是\n一分钟都不能留了!",
"Comic_fd950b08d0a8412ea27b410ae5020af3": "噗啊!",
"Comic_fdeacb645ec942e39ff1d467d7f19016": "远景实业的爆破方案才是更好更安全的选择吼~",
"Comic_fdedc326eee941f0bbb46d90e7fc9ee4": "哼,骗子…",
"Comic_fdeebed480144e9090728b600517c35f": "刚才那爆炸声就是从这边传来的!",
"Comic_fe1d0c34c9714c829736782a15081060": "被它躲过去了!本,拦住它!",
"Comic_fe399ad176fe482481872d13287ea8f6": "一段时间后,芭莱大厦天台停机坪上——",
"Comic_fe64e08d5f64400995d0a620354a135c": "走吧。",
"Comic_fe688c93d0654761b79f0cd8e05634d9": "其实我早就纳闷了,那座广场\n并不在地铁线路上,可你的计\n划书却安排了调研和爆破。",
"Comic_fe82ccad22164109978418efbf50ad34": "等等等一下格莉丝!你要不要\n好好听听自己刚才在说什么…",
"Comic_fe87caf5f93146f6a8dbaad626eae464": "这家伙还是重型工程机械吗?\n动作也太灵活了!",
"Comic_fec231079c324ae79ac518775e804569": "看来只能想办法打听\n打听那边的消息了。",
"Comic_fecc6d1e8ffa431cb32e854861e6de13": "站…!站住!咳咳咳!今…今天\n我们就要给白佬大哥报仇!",
"Comic_feef664d8caf4c71befe99188a00e51c": "阿弥,新来的那个插班生\n是你的同桌吧。",
"Comic_ff89b91810ff412bbe3f20bb77c4d6e6": "出现「核」了!",
"Comic_ffb91f66e653436f901af16bab5c5cac": "…好,那…满足你…遗愿吧。\n那东西…名字叫做——",
"Comic_ffbea78b6a0046d8806ca8b189267677": "你们都听我说!我没有说谎!",
"Comment10_9701": "是一对兄妹开的那家吗?我去的那阵子,总有很多奇奇怪怪的人进出他们店,那些人从穿的到长得都跟正常路人不太一样,打个比方的话…如果这是游戏世界,我们的建模精度都有区别!感觉是个潮人专属店,我没敢进去。",
"Comment10_9702": "真的无法接受这个饮料,我能雇人喝饮料然后杯子拿来许愿吗?",
"Comment10_9706": "说实话,确实帅,但我是不敢有开它的妄想,帖主加油!",
"Comment11_9701": "认真推荐——「柳林庄」,年年必去的度假胜地。除了贵没什么毛病,当然贵也不是它的毛病。",
"Comment11_9702": "建议直接去偷个杯子或许会更快。",
"Comment11_9706": "有没有可能,就只是一种可能性哈,这个东西,可能也许大概是仲夏库房最高级安保机甲…",
"Comment12_9701": "你们黄金周都不用上班的吗???",
"Comment12_9702": "这么管用的吗?!准备下午就去喝喝看!希望在黄金周能顺利完成我的第一次探险!",
"Comment12_9706": "歪个楼,现在C41空洞还能去吗?好像有很多不太乐观的传闻,也有人失联。",
"Comment13_9701": "都说了绳网不是用来日常吹水的论坛啊你们这些家伙…算了…假期就原谅你们一次吧.",
"Comment13_9702": "哇哦,是好运许愿杯!",
"Comment14_9702": "已经喝了,许愿黄金周期间能出现一个风险低治安局管控松且能轻松得到高收益物资最好再有个超级大宝库的空洞区域出现!",
"Comment1_1001": "你该不是故意在秀吧,都80分了还当什么搬运工?未来的王牌调查员就是你了啊。",
"Comment1_1002": "协会调查员的晋升路径是见习调查员——正式调查员——资深调查员——精锐调查员——ACE。\n每向上一层,要面对的压力和危险就更多,能走到金字塔尖的ACE少之又少,难怪会享受明星级别的待遇。",
"Comment1_1003": "讲的是一个调查员不惜冒着生命危险去营救队友。刚离开空洞,就发现队友竟然只是一个能够模仿人类言行的以骸。\n城市因此付出了巨大的牺牲,最后多亏一名勇敢的调查员自我牺牲,将以骸推回空洞,危机才得以解除。",
"Comment1_1004": "圣霖营养袋挺合理,其他那些都是啥,你是去野营的吗?\n建议你全换了,换成圣霖防侵蚀包装的饮用水和压缩饼干,蓝莓味的那个压缩饼干就着水吃我感觉还行,比营养袋接受度高一些。",
"Comment1_1005": "修路堵车哈哈哈哈,我猜楼主住六分街吧?这路修了得有一万年了",
"Comment1_1006": "业余爱好者制作的「萝卜」…谁会带那种玩具一样的东西进空洞啊。\n我想活着!",
"Comment1_1007": "哦那个列车失事的新闻我记得,据说是一列末班车后的空车,只有驾驶员在车上。因为突发的空洞没来得及撤离,就和车厢一起永远困在克里特空洞里了。",
"Comment1_1008": "我看了专访,关于地铁为什么一定要炸掉重建完全没讲干货!我就只记得珀尔曼说自己「事必躬亲」,总是亲自驾驶空艇去公司上班…\n这就是有钱人的事必躬亲吗…吗…吗…",
"Comment1_1009": "嚯嚯,我也看见了,总觉得里面有什么猫腻呢。 \n像远景这样的大企业,不能按时实施工程肯定对企业形象有影响,但既然还是选择了推迟,应该是发生了挺大的事情吧。",
"Comment1_1010": "听说远景之前是靠成本优势获得了项目,没想到成本是靠草菅人命节省的!无耻!!",
"Comment1_1011": "比起财务舞弊可能,楼主看起来更担心邦布。",
"Comment1_1014": "帖主心真大啊…也不怕发完帖子后自己的宝箱直接被人进空洞拿走…",
"Comment1_1015": "楼主,请不要用童话侮辱我们怪谈区。",
"Comment1_1016": "顶一下,怎么没人回复啊?是我关闭了回帖功能吗…",
"Comment1_1017": "希望你的朋友能好起来。",
"Comment1_1018": "啊!因为自己的毛发过敏,我竟然不是唯一一个!",
"Comment1_1020": "优质兼职:轻松上手,高薪日结。\n就要一个,懂的速来。",
"Comment1_1021": "真实的商战…既然无法实现空洞内贸易,那就干脆绑架对手?",
"Comment1_1022": "哦豁,天马速运又翻啦。送货你不行,送车第一名。",
"Comment1_1023": "啊啊啊啊啊啊多亏了{NICKNAME}老师,前辈们和货物全都找回来了!\n大家有需要也可以多找{NICKNAME}老师!亲测靠谱!又快又好!多亏有老师!商会和前辈们才摆脱了这次大大大危机!",
"Comment1_1024": "要是我有电影主角的本事,我的委托费就不会要的这么低了。",
"Comment1_1025": "煮釜辣锅天下第一!亵渎麻辣火锅之谊的坏人,简直穷凶极恶!",
"Comment1_1026": "空洞贸易联合会?——说话!\n我就知道是你们这帮阴险狡诈的坏东西在捣鬼!你们雇的那个人已经全招了!\n看看你们干了什么…违规篡改他布「萝卜」数据,恶意伤害布身安全!还有违规潜入空洞和运用不正当手段进行商业竞争!数罪并罚,你们就等着治安局的通知吧!",
"Comment1_1029": "怎么还有人偷别人的委托做啊??是你的委托吗你就接???\n连ID都对不上,是不是还得编个理由说大号被盗了所以才换的小号啊?太荒谬了!\n冒充别人偷委托的!为了你精彩的伪装!你大号必被盗!",
"Comment1_11001": "没人回吗",
"Comment1_11002": "什么?那个暴力狂山狮帮?",
"Comment1_11003": "天啊天啊我不是在做梦吧!终于要出了!!我先买五张为敬!!!",
"Comment1_11004": "最近空洞出什么事了,怎么这么严重…",
"Comment1_11005": "战斗!爽!",
"Comment1_11006": "只是清理撤退路线啊,感觉这次委托不太帅啊…不感兴趣。",
"Comment1_11007": "真吓人…我近期绝对不会去空洞的!",
"Comment1_2001": "据说每一个邦布商人都装着「同归于尽」程序,要是被盗洞客欺负了就会大声召唤以骸同归于尽!",
"Comment1_2002": "果然又是二十二分街冠军,这就是豪华旗舰店的力量吗。第二名也是主题店的店长,不得不说店铺也是加分项啊。相比之下第三名就显得简单淳朴,难能可贵~",
"Comment1_2003": "哪家?不说清我怎么敢入伙…",
"Comment1_2004": "是《噢~甜心》那个莫妮卡…吗?",
"Comment1_2005": "脑补了我抱着邦布,邦布抱着猫猫的和谐画面。",
"Comment1_2006": "我可以!从业十年,从未失手,满意率高达100%!请放心交给我!",
"Comment1_2007": "已阅,建议分手,不然对我不好。",
"Comment1_2008": "什么都往私人电脑上插只会害了你。",
"Comment1_2009": "ID孤高的天才,能起出这种自我意识溢出的ID已经想让人查询精神状态了,这研究计划还这么不靠谱…楼主你就没想过采集车会被以骸撞坏的问题吗?",
"Comment1_2010": "地铁工程最后果然被白祇重工拿下了。希望他们能好好干。",
"Comment1_2011": "别看远景实业财大气粗,可是出了名的抠门企业,我之前也被他们坑过。中介骗我说委托是一个高校研究者发起的,等做完拿到钱才知道是远景。\n拜托,绳网有绳网的规矩,是企业的委托就得给企业的价,冒充私人压价是什么意思?",
"Comment1_2012": "这一看就不像正经人发的帖子…",
"Comment1_2013": "勇敢地拨打前辈电话吧,年轻人,假期被同事打断这种事我们都习惯了",
"Comment1_2014": "楼主你这语气,我还以为现在地铁工程又出什么事了。",
"Comment1_2015": "楼主说话口吻让人莫名搓火…说回这个空洞,我有个同事刚去那附近,真想替他接下这个委托!",
"Comment1_2016": "完了,ai早晚要取代人类了,都别卷了,直接躺平吧。",
"Comment1_2017": "就您了",
"Comment1_2019": "大佬的账号发委托了!",
"Comment1_2020": "原来最慷慨的善心可以来自于吵了架的搭档…\n但是下次捡漏的可以是我吗?",
"Comment1_2501": "未注册的超强以太活性个体?又发现新以骸了?不过还好那地方日常的空洞生意也不会去。",
"Comment1_2502": "明白了,绳匠生意又要变得难做了。",
"Comment1_2503": "在目前的几个候选人中,布林格应该是最有人望的吧,毕竟是从一线出身的,虽然最近几年他的风评变差了不少。",
"Comment1_2504": "薯条——!",
"Comment1_2505": "这群贼该不会是把治安局的证物车和大企业的空洞押运车搞混了吧,反正用的都是相同的型号。本来打算偷点值钱的东西,结果没想到到手的东西对一般人来说根本不值钱,犯的事却不小。",
"Comment1_2507": "前排\n看起来是个轻松的肥差嘛,放心交给我好了",
"Comment1_2508": "同行们已经卷到如此地步了吗…我还需努力!",
"Comment1_2509": "去空洞里吸引以骸破坏建材…?楼下来吧",
"Comment1_2511": "你的履历很出色,我很满意。做好准备,见证可能是本世纪最伟大的对谈吧",
"Comment1_2512": "楼主的口气一点也不像是有求于人的样子,是「报酬丰厚」给你的底气吗?",
"Comment1_2513": "咦,不是说布林格长官要和负责筹备活动的一线治安官一起接受采访吗?",
"Comment1_2514": "不是吧,绳网上也有硬广告了?",
"Comment1_2515": "携带操作工具采集以太结晶石笋的意思是…手挖吗?",
"Comment1_2516": "dd",
"Comment1_2517": "这就是你说的…「下次再把我的单子派给别人就再也别合作了」?",
"Comment1_3001": "你冤枉金斯顿·伯德啦哈哈哈。\n\n他没有接受过系统的美术训练,青年时期在复制画工厂工作,每天临摹名画12个小时,上班上崩溃了,所以恶作剧了一下,在名画里加入了一些无厘头元素。\n\n结果画作落入了芭莱兄弟手中,芭莱兄弟惊为天人,想要联系他。结果他对画廊经理说“买我画的人品味也太差了吧”。\n\n我觉得他很清楚自己画的画就是垃圾,不过能够狠狠地宰芭莱兄弟两个冤大头,就是爽啦哈哈哈",
"Comment1_3002": "真有人想去吗?但凡关注了近年来官方的通报,就知道有多少盗洞客、匪徒甚至是专业的空洞调查团体都葬送在芭莱大厦。\n什么生存率几乎百分之百,说这话的不是傻子就是骗子。",
"Comment1_3003": "可能你得储存到建城纪念日当天喝,才能有特别的风味~",
"Comment1_3004": "看这敷衍的防护措施,确实很容易就能穿过去。",
"Comment1_3005": "谋财害命的黑心企业要付出代价!",
"Comment1_3006": "好消息啊,伴生空洞的以太活性会下降更多,原来危险的地方也能考虑进去了。",
"Comment1_3007": "该不会是因为无法完成你的委托,跑路了?",
"Comment1_3008": "看到了,大震惊。",
"Comment1_3009": "人肯定跑去外环了,你得在市外有人脉。",
"Comment1_3010": "什么?!!!!",
"Comment1_3011": "我又来了!",
"Comment1_3012": "据说是一个小主播报告给了治安局。",
"Comment1_3013": "滚开啊啊啊!不要把那种晦气的东西带到绳网里来!",
"Comment1_3015": "什么电子病毒,听起来就不吉利!",
"Comment1_3016": "有没有人帮我一把?",
"Comment1_3018": "什么意思?难道说…怪盗这家伙,要把偷来的画放回空洞里?",
"Comment1_3019": "这也太假了,简直像是电影剧情。",
"Comment1_3020": "这完全超过教练的范畴了吧,谁家教练会带自己家选手去打架斗殴的?而且还是去空洞里",
"Comment1_3021": "你这人到底有没有搞清楚自己在什么地方发帖?在绳网劝人当调查员?猫的生意做到老鼠头上来了?不会是调查协会发出来钓鱼的吧?",
"Comment1_3022": "不是吧,空洞里的大楼也有人买吗?",
"Comment1_3023": "你有看过一个叫「猛鬼追缉队」的绳匠(自称)发的芭莱大厦探险贴吗?\n事情是这样的,因为这个绳匠是个无良坑钱货,败坏了绳匠行业的名声,有几个绳匠看不惯他就假装客人跟他去了芭莱大厦,想抓他的现行。结果他们去了空洞之后就发生了一连串的怪事,芭莱大厦的传说就火起来了。",
"Comment1_3024": "怎么会有人相信这个?都市传说看多了吧?",
"Comment1_3025": "呃,意思是要在昏暗的空洞里检修照明机关…\n我怕黑,楼下来",
"Comment1_3026": "??不是和你说了,搞不定的话就等我回来再一起吗?",
"Comment1_9701": "依据楼主的需求,我强烈推荐「克里特」空洞!人少,不需要门票,以及要么是发生意外,要么是得到收获。",
"Comment1_9702": "哦哦哦我知道我知道,这个是最近那个「有求必应」难喝但神奇的饮料!据说一口气喝下,并且对着空杯子许愿,愿望就能成真。有没有人试过?这是真的吗???这么灵验吗?",
"Comment1_9703": "人在现场,已被礼花邦布可爱到昏迷。",
"Comment1_9704": "这是什么渠道搞到的好东西?",
"Comment1_9705": "楼主大善人啊!!这都能出攻略!!帖子收藏了!",
"Comment1_9706": "帖主应该好好感谢下你同伴马上要爆发的怒气值…各种意义上都吸一下帖主的运气值吧。",
"Comment1_9802": "新艾利都官方有新生儿体检和青春期定期体检,那里面也有以太适性分测试项目,不过没什么参考价值啦,毕竟已经隔了那么长时间,要知道随着人的成长,自身的以太适性也会相应变化。",
"Comment1_9803": "如果预算不是很充足的话,推荐考虑搬运类工作专用邦布。那个比较容易入手,改装难度也不大。关键是它的参数能满足在空洞里携带大量物品的需求。",
"Comment1_9804": "空洞里还有可能会遇到平民或者走失的宠物,也请尽可能带出空洞。",
"Comment1_9805": "通常来说要去那些危险的大空洞的委托帖,都会设置一个接取绳网等级,也不是什么新人绳匠随随便便就能接下的。",
"Comment1_9806": "这个分级…是以重金属元素来命名的吧。",
"Comment1_9901": "是真的,刚刚我的邦布也朗读避灾警报了。\n消息最灵通的果然是绳网用户,真好奇大家都是从哪得到的一手资料。",
"Comment1_9902": "罪有应得!都是这些家伙把十四分街搞得乌烟瘴气!",
"Comment1_9903": "缺点:贵",
"Comment1_9904": "已经半小时过去了,没有绳匠接单吗?报酬还是很不错的!",
"Comment1_9905": "你这个配图,该不会是特地买了一堆胡萝卜摆拍吧——",
"Comment1_9906": "珍爱生命,远离菜鸟绳匠。",
"Comment1_9907": "最快的升级诀窍:爆照!",
"Comment1_9908": "好了,前文略过,直接进入猜楼主住在哪条街的环节。",
"Comment1_9909": "星徽荣耀幻影!",
"Comment1_9910": "14分街不错哦,强烈推荐(笑)",
"Comment1_9911": "gawadaw",
"Comment1_9912": "最近治安局的巡逻好像也变得认真起来了,以太物质都不太好弄到手了。",
"Comment1_9913": "那个…我家就在旧都附近…好担心开工后生活会受到影响…",
"Comment1_9914": "「萝卜」的制作原理本身并不是秘密,也不算非常复杂,困难的部分在于足量的空洞调查数据,没有它们就没有测算出入路径的数据基础。",
"Comment1_9915": "楼主是在假扮邦布卖萌吗?",
"Comment2_1001": "这位同学,你好,墨提斯院诚邀你的加入!墨提斯院建校历史悠久,师资雄厚,以培养高端研究人才为己任。若确认你的以太适性分数无误,我们热忱邀请你加入以太适性班,无门槛办理转学手续,学费减半并设有丰厚奖学金。在那里你一定能踏上理想的道路,发挥你非同寻常的才能。详情已发送私信,若有兴趣请查收和回复。",
"Comment2_1002": "应募调查员的条件之一是具备以太适性。\n单是这一点,就能筛选掉很多人。没有以太适性,只能在空调协做辅助职员,干干文职、协调和对接等边缘工作吧。\n楼主加油~",
"Comment2_1003": "只看氛围和动作场面是很刺激啦。\n但逻辑硬伤也太多了吧!以骸离开空洞就像鱼离开水,用不了多久就会完蛋的吧!\n要将以骸推回空洞,哪里有这么凑巧的空洞,正好在以骸的旁边生成…这是机械降神!",
"Comment2_1004": "竟然还有泡面…看来真是去野营的。除非你有专业级的侵蚀隔离箱,或者是进空洞一两个小时就出来,不然这些东西百分百会被以太侵蚀得没法吃。",
"Comment2_1005": "看到中间以为这三个人入室抢劫失败了\n看到最后发现这三个人还是不死心想抢劫你哈哈哈",
"Comment2_1006": "楼上不用这么尖锐,打击年轻人的热情吧。\n「萝卜」在受到官方认可,用于空洞调查之前,也曾经被嘲笑是自制的玩具。",
"Comment2_1007": "我还听说过一个幽灵列车Plus版本,说至今列车还在空洞里行驶,只不过乘客都是在空洞里遭遇事故的人们。\n列车员会出现在午夜的街道上,如果接受他的邀请登上幽灵列车,就能见到死去的亲人…",
"Comment2_1008": "我总觉得炸了重建有点浪费,毕竟很多旧地铁修一修还能用吧,而且爆破产生的烟尘也会影响环境。 帆布巷之前上学的时候我去那画过写生,老街道还挺有味道的。要不要在爆破前再去一次留个纪念呢?",
"Comment2_1009": "今天我一直在看电视,注意到了一件事。\n之前珀尔曼坐车穿越空洞到达爆破区的时候,电视上播了一条滚动新闻。但远景实业最后那辆运炸药的车出发后,却没有新闻播报车辆到达,接下来一条信息就是爆破推迟的事情了。\n所以我觉得,应该是最后那辆运输车出了问题。",
"Comment2_1010": "帆布巷的居民几乎都是底层贫民,甚至很多人都没有合法的新艾利都居民身份,所以才被远景钻了空子。",
"Comment2_1011": "楼主是邦布控吧?楼主绝对是邦布控~",
"Comment2_1014": "居然是忽然想起来遗失了东西吗?帖主的记性也太…好了。",
"Comment2_1015": "楼上+1\n可爱的题材在我们阴暗的绳网没受众…看看这点击量。",
"Comment2_1016": "帖子可不要沉了啊1111111111111",
"Comment2_1017": "幸亏他没有变成侵蚀体,否则你可能也交待在空洞里了…这不是开玩笑的,人一旦变成侵蚀体之后力气会大得吓人,而且因为还保留着一定的人类特征,有时候甚至比以骸还难对付。",
"Comment2_1018": "试试乔氏集团之前出的「浓密助手」?虽然味道我不太喜欢,但确实掉毛少了,尾巴最近也不太打结了。",
"Comment2_1020": "11",
"Comment2_1021": "也没错!这样大家就在同一起跑线啦!",
"Comment2_1022": "什么货?具体说说。",
"Comment2_1023": "所以你们的对手到底做什么了?",
"Comment2_1024": "真有人能在空洞中做出电影中的动作?",
"Comment2_1025": "对对对对!不过鸳鸯锅也很好啦…!",
"Comment2_1026": "哇…这下乐子大了。等一个社会新闻!",
"Comment2_1029": "嚯,气成这样…",
"Comment2_11001": "没人回吗",
"Comment2_11002": "常在丽都走,哪能不被囚…没想到又能打又能藏的山狮帮也没了啊",
"Comment2_11003": "专辑标题的含义是「比最强音再强一点」。",
"Comment2_11004": "最近还是不去空洞里了…专业佣兵团都顶不住,太吓人了",
"Comment2_11005": "战斗,爽!",
"Comment2_11006": "怎么你们自己不去做撤退线路的清理,人手这么不够吗?",
"Comment2_11007": "黑曜石营好不讲理…唉,但也没办法,谁让黑曜石营就是靠着强硬手段阻止了很多次空洞扩张呢…",
"Comment2_2001": "没有那样的程序啦,商会也不傻,他们把邦布商人投入空洞本质上是为了赚钱,怎么会轻易放弃掉。不如说即使有人破坏,商会还是愿意不断投入新的邦布商人进空洞,可见其中的利润有多大。",
"Comment2_2002": "总结:汀曼大师打败汀曼大师获得了最汀曼大师的汀曼大师称号。",
"Comment2_2003": "巨头公司会把灰色业务层层外包给绳匠,在绳网招人也不是一天两天的事了。既然是灰色业务,自然也不能明说是哪家,懂的都懂。\n你都做绳匠了,还在意这个,要不要帮你问问这单上不上社会保险?",
"Comment2_2004": "就是她。她说这首歌是回馈粉丝,但怎么感觉像在报复粉丝…",
"Comment2_2005": "在邦布眼里,是不是只有以骸才有威胁。其他的生物…统统默认为服务对象。",
"Comment2_2006": "大佬这里这里,不仅从业十年从未失手,还为雇主提供免费占卜服务!",
"Comment2_2007": "你有没有为什么事情拼过命…对不起,串台了。",
"Comment2_2008": "阴谋颠覆世界的超级计算机是这样说话的吗?\n很可爱,让我欺负下。",
"Comment2_2009": "撞坏了,修就是了!我能想办法从学会搞到经费…当然,需要混到手头别的项目里一起走账。",
"Comment2_2010": "白祇重工有很多熊希人员工,大概能占到总员工比例的80%左右,熊希人的以太适性普遍非常好,不是一般人能比的。再加上抗侵蚀的智能重工机械,真的很有竞争力。",
"Comment2_2011": "楼上,你好歹还顺利拿到了钱。\n最近我刚为了接远景的活儿推掉了两个别的委托…现在那两个委托已经有别的绳匠接了,我这个月要颗粒无收了。\n本来我这种菜鸟绳匠,想找到活就很艰难了,唉。",
"Comment2_2012": "详细说说全部身家是指什么?不会就是一件衣服吧?",
"Comment2_2013": "楼上会把楼主吓到的!",
"Comment2_2014": "好像是旧都陷落那个时期的事情了,那个时候能接触到钱的人卷款跑路这种事还挺多的。",
"Comment2_2015": "「预言之下」是吧…预言家!还*不雅用语*地牢!地牢!还*不雅用语*预言家!\n家人去了那个鬼地方至今未归,今天早上门一开家里的狗也窜出去不见了…啊人生,不说了,我去找狗了",
"Comment2_2016": "爹i做错什么了呢?爹i只是想逼你上进而已。",
"Comment2_2017": "…我是不是陷入时间循环了?",
"Comment2_2019": "等等,这个账号不是鼬鼠帮之前的话事人吗?",
"Comment2_2020": "哈哈哈哈哈不知道「兼职接单」原谅「兼职派单」了没有…\n但按照{NICKNAME}老师上次的效率,单子应该都做完了吧。",
"Comment2_2501": "等等,这个广场当年也是白祇重工承建的吧?当年这里还没完工,他们的前社长就跑路了。",
"Comment2_2502": "明白了,市政换届选举快来了。",
"Comment2_2503": "雅努斯区范围大空洞事故多,治安局的响应速度快不起来我也能理解,但布林格这两年推行的一些举措,明显就是跟TOPS穿一条裤子吧。这人跟之前在一线的时候变化也太大了。",
"Comment2_2504": "鸭子:我来六分街就是为了整点薯条。",
"Comment2_2505": "治安局的车不都按照保密路线行驶的吗?这都能被找到,惊了。",
"Comment2_2507": "委托物品可是很重要的东西!像你这样轻浮的态度,我们是没办法托付的!",
"Comment2_2508": "但以骸的种类这么多…什么样的建材能算是「连以骸都无法破坏」的呢?\n啊!我好像知道下一篇论文怎么水了!",
"Comment2_2509": "呃!其实我有以骸恐惧症",
"Comment2_2511": "您好",
"Comment2_2512": "恐怕没有1楼想象中的丰厚哦,就我在绳网混迹多年的经验,报酬丰厚的委托人态度反而都特别好,语气也和善。不如说,正因为是真的有求于人,才会开出丰厚报酬吧。",
"Comment2_2513": "昨天我也去了,人真的很多,没觉得布林格长官有这么大的号召力,真神奇。",
"Comment2_2514": "凯木这款车,似乎都是老年人买,虽然价格便宜,但年轻人开总感觉好逊哦…",
"Comment2_2515": "虽然机械采集已经普及了蛮多年了…但想想新艾利都刚建城那会儿,大家确实都是靠工具挖掘来采集以太结晶石笋的呢\n楼主是报名了什么忆苦思甜体验活动吗?",
"Comment2_2516": "dd",
"Comment2_2517": "呃…哥哥!我这也是相信你的眼光嘛!\n因为太忙了只好把事情交给你亲自选过的绳匠,确实高效又靠谱!",
"Comment2_3001": "芭莱兄弟收藏的并不都是垃圾。他们赞助过一个叫大卫·吉尔伯特的艺术家,我很喜欢。\n大卫幼年时卷入空洞幸存的经历,影响了他的艺术风格。所以他的画作如《空洞中的舞女》《西诺略丽莎》里,常常出现巨大以骸,是他童年亲眼所见过的。",
"Comment2_3002": "千万别上他的当!我朋友被他带进去过,人差点没了。\n他是靠卖游客,才能每次都从以骸手下逃脱的,要不是我朋友跑得快,后果不堪设想。",
"Comment2_3003": "问了身边喝到过的朋友,有人说是盐水的味道,有人说是烟熏培根味,还有个人说是浴室瓷砖的味道…\n只能说共同特点就是咸。",
"Comment2_3004": "啊,我就是那个穿过去的人,顺便,鞋底没有沥青,嘻嘻。",
"Comment2_3005": "远景不是TOPS,在新艾利都的影响力有限。这种案件既然能公开审理,应该已经没什么悬念了。不过那天还是不接委托了在家看电视吧。",
"Comment2_3006": "免费介绍企业相关空洞生意,长期有效,有意者私信联系。",
"Comment2_3007": "不可能的,我之前打听过,他(或者她)在业界是有口碑的人物,我的委托也并不复杂。",
"Comment2_3008": "一夜醒来我认识的人全都在聊这件事。",
"Comment2_3009": "这么高的赏金,估计外环的人知道了也会把他交出来吧。",
"Comment2_3010": "看了两遍感觉自己没看懂帖子在说什么,打开电视又看了一遍才明白。",
"Comment2_3011": "我,算我一个",
"Comment2_3012": "我的钱刚转给了那个主播!",
"Comment2_3013": "别传染我手机!滚远点!否则我去线下找你理论理论!",
"Comment2_3015": "芭莱大厦啊…我只想离那种鬼地方越远越好。",
"Comment2_3016": "啊?为啥你要进去?疯了吗?",
"Comment2_3018": "啊啊啊,几百万的名画放进空洞?我要去捞出来!",
"Comment2_3019": "赌一波,如果是真的,就发财啦!",
"Comment2_3020": "感觉是对空洞完全缺乏常识的白痴发的",
"Comment2_3021": "这种垃圾广告帖管理员怎么不删?@绳网团队",
"Comment2_3022": "估计是因为听信了莱姆尼安空洞萎缩后,市里会消灭芭莱大厦所在空洞的传闻吧。\n事实上这个空洞因为地理位置等原因很难消灭,买下楼肯定是赔钱买卖。",
"Comment2_3023": "怪事?什么情况?请问有人能讲得详细一点吗?",
"Comment2_3024": "黄金邦布要是那么好逮住,我就不用接小单糊口了。",
"Comment2_3025": "帖子的题目一样…发帖ID正确…但是活儿看起来比之前麻烦诶",
"Comment2_3026": "哎呀呀呀呀,这不是很顺利嘛…\n而且我已经完全搞懂这个单子了哦!下次你去,我给你当绳匠!",
"Comment2_9701": "楼上怎么能瞎推荐呢?当然要去「莱姆尼安」,那里人才少。",
"Comment2_9702": "我喝过,实现了,中午喝的,下午面试,刚刚通知我黄金周后就能入职。",
"Comment2_9703": "搞这些有的没的干什么,还不如快点公开新型邦布的具体参数和真实的试用测评,我买个邦布回来又不是为了让它放礼花的。",
"Comment2_9704": "最近怎么总听说有人搞到物资箱,是我错过了什么吗?",
"Comment2_9705": "C41空洞内有秘宝的事情到底可靠吗?我最近已经听说好几个版本了,到底哪个是真的啊,求解答。",
"Comment2_9706": "吸吸!",
"Comment2_9802": "的确,还是得常做自主检测。去医疗用品店或者空洞专门店都能买到专门的以太适性自测卡,不放心就多买几张,多测几次~",
"Comment2_9803": "换过好几个邦布了,但不管哪个,都会不停地发出「嗯呢嗯呢」的古怪声音。是我改装得有问题吗?",
"Comment2_9804": "邦布商人势利得很,只有你有齿轮硬币的时候,它才肯和你做朋友。",
"Comment2_9805": "确实,要是对自己至关重要的委托让一个新手给搞砸了…可能一整年都睡不好觉了。",
"Comment2_9806": "有没有专门记录以骸行动速度的帖子?我就怕即使拔腿开跑也跑不过它…",
"Comment2_9901": "这是个意外,因为空洞就在距离我不到50米的地",
"Comment2_9902": "说起来,治安局放任赤牙帮无法无天这么多年才出手,主要还是为了追回他们上个月从研究所拿走的东西吧?",
"Comment2_9903": "我是学生,送我。",
"Comment2_9904": "普通绳匠们就算想接,大概还没把「萝卜」做出来吧?厉害的那些大概都已经接了更大的委托。",
"Comment2_9905": "只要肯花钱,从调查员手里拷贝一份「萝卜」不是难事…",
"Comment2_9906": "我和「弗里曼鹿角」合作过,哎,确实一言难尽…",
"Comment2_9907": "我作证,楼上的方法靠谱,瞬间就能升到50级!",
"Comment2_9908": "不会是6分街吧?去过几次,印象中那里也有好多涂鸦。",
"Comment2_9909": "好气好气好气好气,昨天排了五个小时的队就在我面前卖完了卖完了卖完了!",
"Comment2_9910": "哈哈哈这是和楼主多大仇啊,居然推荐14分街!",
"Comment2_9911": "gawadaw",
"Comment2_9912": "小心行事,保护账号。现在治安局追踪绳网用户的技术很强。",
"Comment2_9913": "啥,白祇重工的方案明明很有优势吧?大家都希望他们赢。",
"Comment2_9914": "好官方的发言,你该不会是从调查协会官网上照抄的吧。",
"Comment2_9915": "我家邦布说,邦布翻译功能最近出现bug,部分语句无法识别翻译了。",
"Comment3_1001": "唉,80分的强者就是不一样,墨提斯院我当初可是挤破头也没进去。",
"Comment3_1002": "想内推戳我,我拿到内推奖金请你吃饭",
"Comment3_1003": "你骂烂片就骂烂片,为什么要剧透…太差劲了!!!",
"Comment3_1004": "那就进空洞的第一秒就开始吃,狂吃,飞速吃,一边打一边吃!只要我吃得够快,侵蚀就追不上我。",
"Comment3_1005": "三个壮年男子打不过一个女孩子还好意思报案啊?",
"Comment3_1006": "说得轻巧。那请你用实际行动证明,接受这个委托。",
"Comment3_1007": "补充一个PlusProMax版本,如果看到幽灵列车员不要慌张,对他说出特定的暗语,他就会把手里的车票递给你哦。",
"Comment3_1008": "楼上,最近帆布巷旁边的「死路空洞」扩张,市区到帆布巷的路已经被堵死了。\n而且那个空洞里的以骸还挺厉害的,最好不要想着自己穿越空洞或者随便找个绳匠就能带你过去。",
"Comment3_1009": "不得不说有点道理。\n如果是列车在空洞里的运输出了问题,好像也算是技术原因了。",
"Comment3_1010": "据我所知,那个「某万能事务所」是狡兔屋。\n他们为了把居民们从爆破区带出来,甚至干掉了空洞内的恶名以骸,让空洞缩小了一圈。",
"Comment3_1011": "编造账目的人显然是个新手吧?编造得太离谱了,一眼就能看出。最倒霉的是还撞到了邦布控股东的枪口上,哈哈。",
"Comment3_1014": "我进空洞那么多次,怎么从来没有挖到过宝箱!",
"Comment3_1015": "人类创造出来的邦布,真的能够实现人类的愿望吗?",
"Comment3_1016": "涂鸦好涂鸦妙,涂鸦鸦鸦鸦鸦鸦鸦鸦…",
"Comment3_1017": "唉,总觉得每过一段时间,就能在绳网上看到这样的内容…希望楼主的朋友好运。",
"Comment3_1018": "我觉得还是去理发店比较好,自己打理毛发总是要花很长时间,很烦。",
"Comment3_1020": "这种单子还有人信?什么「优质兼职」…都是骗押金和培训费的啊。",
"Comment3_1021": "所以,委托要找回五个失踪的邦布商人和它们的货物…还是楼下来吧。",
"Comment3_1022": "我看货物清单上写的是15箱镇静剂,但是没有细看,翻车以后我头也没回就逃出来了…",
"Comment3_1023": "嗯…这次倒确实和他们没什么关系,是另一个实习生把前辈们的「萝卜」地图配置错了…\n大家都是同期,我还和他吃过火锅呢…没想到他是这么不负责任的人!可恶!",
"Comment3_1024": "有吧?但是我更佩服负责拍摄的摄影师…",
"Comment3_1025": "啊?其实是火锅店广告帖?",
"Comment3_1026": "从上一个帖子就开始关心的「失踪案」终于要完结了?恭喜楼主找出真相!\n一些朴素的商战手段似乎还是不可取的呢~",
"Comment3_1029": "懂了…楼主是不是第一次发委托帮朋友刷经验?浏览权限都不会设置吗…\n人家接委托做,完全合理诶。",
"Comment3_11001": "需要一个绳匠 紧急",
"Comment3_11002": "不愧是治安局!不过…山狮帮是啥来头?",
"Comment3_11003": "楼上,官方从没这么说过。\n另外官方你能不能修修你的售票网站,开票前一个小时就卡得登不上去了,十个人一起抢票结果一张都没抢到。",
"Comment3_11004": "黑曜石营的报酬一定很多吧,毕竟是拿命换的,我就一条命,还是算了",
"Comment3_11005": "战斗,爽!",
"Comment3_11006": "寻找新的撤离线路…?看来空洞活性又增强了,之前的线路应该是已经不能用了…",
"Comment3_11007": "感觉楼主也挺无奈的…",
"Comment3_2001": "确实,别看那齿轮硬币在我们手上是带不出去的货币,在商会手里可是能向调查协会兑换巨额的补助资金呢。\n也不知道他们是怎么把这个空洞循环经济搞起来的,反正这不是我这个盗洞客该关心的东西啦。",
"Comment3_2002": "快,快住手!眼睛都花了。",
"Comment3_2003": "看主楼配图可知是TOPS财联的一员。高志是金融巨头,圣霖主营业务是食品和日用品,这两家可以排除。\n乔氏掌握核心以太业务。且有城建背景,和官方合作关系密切,为官方提供空洞侵蚀医疗服务。应该是乔氏?",
"Comment3_2004": "这张单曲是经典爵士老歌。我记得有一个叫「女王」的地下偶像翻唱过,有免费的音源。\n比莫妮卡唱得好听多了!还不用花钱听!",
"Comment3_2005": "不同类型的邦布服务对象也是不同的,毕竟这个是通过程序设定的。",
"Comment3_2006": "从业十五年,十项全能,侦查肉搏风水算卦做饭上分,只要您来,一切保您满意。",
"Comment3_2007": "你们好刺激,哇哦!",
"Comment3_2008": "…这人工智障一样的口吻。楼主编的?",
"Comment3_2009": "归根结底还是揩学会的油嘛?实不相瞒,我也是搞空洞环境研究的,话放在这里,楼主你这计划要是能成,我直播倒立洗头。",
"Comment3_2010": "既然要进行空洞内施工,肯定会有政府提供施工区的「萝卜」,而且听起来白祇重工的员工都很能打,他们自己就能搞定空洞内的各种事情。\n唉,看来没办法从他们手里拿到活儿啊。",
"Comment3_2011": "像三门、圣霖、朽峰这些企业,好歹还是会按绳网的规矩找人办事,至于远景嘛…\n不过之后大家也再也不会被远景骗了,这公司就算不倒闭,没个十年八年也别想东山再起了。",
"Comment3_2012": "选我,八折,不预收定金!",
"Comment3_2013": "确实如此。一直好奇,空洞内那些小邦布行商们到底是从哪搞到货的?原来有楼主公司这样的机构在运营?我对贵行业的了解还很粗浅啊…",
"Comment3_2014": "现在的白祇重工是已经重组过的新公司了,虽然有一些当年的老员工。似乎因为旧都陷落导致工程和机械研发全都停滞,这种情况下前任社长又卷走了公司的公款,公司一下子就萎靡不振了。对于现在的白祇重工来讲,这个跑路社长完全是仇人才对吧?",
"Comment3_2015": "「七大」的评审委员会!啊啊啊!合影!我最喜欢怪谈了!\n这个空洞最近风好大,我爸爸和叔叔前段时间也很感兴趣约好一起去…别误会,爸爸和叔叔只是同事关系",
"Comment3_2016": "现在哪有这么智能的ai?楼主是什么科幻电影看多了吗?",
"Comment3_2017": "没错,而且我们又恰巧来晚了一步。这似乎也是循环的组成部分。",
"Comment3_2019": "这是…雇人打自己人?",
"Comment3_2020": "上次他确实很生气,所以这次的委托本来是为了…咳,道歉嘛。\n但似乎还是不理我的样子…单子交给{NICKNAME}老师,我再去想想办法。",
"Comment3_2501": "封存现场?一般要进行后续调查才会这么做吧,这里发现的以太个体该不会真的很特殊吧?",
"Comment3_2502": "是我的错觉吗,最近好像总是在各种地方看见布林格的脸。",
"Comment3_2503": "无论谁获选,对在座各位应该都没有差别。",
"Comment3_2504": "你同学的薯条被抢走了,可你却在拍照片发绳网和哈哈哈…",
"Comment3_2505": "HAND竟然接管了治安局的证物,这下双方的梁子可要结得大了吧。",
"Comment3_2507": "东西太小了,特点也不明显,相当不好找啊",
"Comment3_2508": "打个商量,楼上能不能把雷蛛留给我…",
"Comment3_2509": "诶,还是楼主啊\n上次的验收不顺利吗?",
"Comment3_2511": "楼主的语气真让人不爽,不过看他信誓旦旦的样子,不会真的存在具有意识的空洞吧?",
"Comment3_2512": "关键是这活也不轻松啊,又要去空洞,又要带邦布实拍,这万一遇到以骸捣乱保不准还得NG好几回,划不来划不来。",
"Comment3_2513": "我听说,很多居民是为了支持负责筹备活动的治安官参加的,但那个治安官刚好遇到紧急任务,于是和队友一起去办案了。",
"Comment3_2514": "每次在街上看到凯木转弯,我都担心它会侧翻…",
"Comment3_2515": "那 那可真是传统技艺、匠心手作啊…\n好符合楼主的ID!",
"Comment3_2516": "dd…???\n我记得那个狗之前就是这样发帖的啊…怎么没人回?",
"Comment3_2517": "你最好是在忙什么正经事…",
"Comment3_3001": "大卫·吉尔伯特画作里描绘的以骸,并没有恐怖的感觉。总感觉他画以骸的时候充满了感情…可能是童年经历给他留下了特殊的情结?\n我记得他好像私下说过“让我改画作细节的芭莱兄弟远比以骸可怕”哈哈哈哈哈。",
"Comment3_3002": "那个人也跟我推销过这个项目。有条鬼打墙路线特别神奇:按照消防地图的逃生路线走,会多次经过同一幅画作。",
"Comment3_3003": "浴室瓷砖味道?你的朋友真是身怀绝技呢。",
"Comment3_3004": "嘻嘻。",
"Comment3_3005": "本来以为远景的珀尔曼最近肯定会想办法在舆论造势,浑水摸鱼为自己开脱来着,但没想到最近这么安静。",
"Comment3_3006": "有没有人组队去恒星大厦探险的?",
"Comment3_3007": "楼主你说的那个人,该不会是用一个圆形的下雨云彩的头像?",
"Comment3_3008": "要我说,空艇全员被麻醉,唯一清醒的人力挽狂澜驾驶空艇迫降才是最震撼的。",
"Comment3_3009": "之前跑去外环的犯人,没几个能抓回来的吧?",
"Comment3_3010": "等等,那远景案怎么办?",
"Comment3_3011": "有好工作介绍啊",
"Comment3_3012": "都怪那家伙,坏了我的好事!",
"Comment3_3013": "恶灵退散恶灵退散…别逼我拔网线!",
"Comment3_3016": "有些照片我必须亲自拍摄才行…",
"Comment3_3018": "前面的,滚开!我是学生,让我先来!",
"Comment3_3019": "算我一个,我入伙!",
"Comment3_3020": "头一次听说这种比赛 让可爱的邦布之间打来打去 也太残忍了吧",
"Comment3_3021": "绳网管理员是这样的,我的干货情报帖倒是删得很勤快",
"Comment3_3022": "总觉得最近突然有好多跟芭莱大厦相关的话题啊。什么灵异传说啦,什么劫机迫降啦。",
"Comment3_3023": "这要从芭莱大厦当年的传说说起。\n当年有一对刚刚走红的舞蹈家姐妹在大厦空洞灾害的时候丧生了,是个挺大的新闻。传说她们原本有机会逃生,但却被其他同行人给抛弃了,所以化作了冤魂。自此之后,只要有人胆敢进入芭莱大厦,她们就会用点灯闪烁来驱逐对方,如果来人没有在倒计时内离开,她们就会引发停电,在黑暗中收割这些人的灵魂。",
"Comment3_3025": "我私聊您",
"Comment3_3026": "唔…总觉得哪里不对劲",
"Comment3_9701": "你们都在乱推荐什么呢,要说人少且有收获,当然是去零号空洞呀,理论上那里一个人都没有哦~",
"Comment3_9702": "我原本不信的!就随便许了个愿希望能把家里不用的闲置物品都卖掉。\n结果转天真的全部卖掉了!那些破烂我都想象不到真的有人会买,早知道许一个更厉害点的愿望了。",
"Comment3_9703": "我下午看到有一只队尾的邦布忽然被人群里蹿出的另外四只邦布一举拖走,被抓走那只还在疯狂扭动挣扎蹬腿腿,虽然没看懂是想表达什么,但很惊喜,没想到只是个游行还有这样的彩蛋剧情编排!",
"Comment3_9704": "难道是那个皱缩空洞里的东西…?",
"Comment3_9705": "皱缩是真的,但能不能找到秘宝就各凭本事了:)",
"Comment3_9706": "嗅嗅!",
"Comment3_9802": "如果分数够高,绳匠本领也够强,是不是可以又当盗洞客又当绳匠啊?我给自己引路.jpg",
"Comment3_9803": "和改装没有关系,调查员拿到手的崭新邦布也会这么喊。据说这是邦布自己的一套加密语言,会发出这种声音纯粹是设计者的恶趣味…",
"Comment3_9804": "回想了一下我在空洞里被坑的情形,1成是因为自己作死,2成是因为调查员的刁难,剩下7成是因为全是被盗洞客同行坑的。\n同行竞争,最为致命。",
"Comment3_9805": "不过这样对开马甲的老绳匠不太友好,不管本领多高强,都得从最初级的「去伴生空洞找猫」开始做起。要是能出一个继承绳网等级的功能就好了~",
"Comment3_9806": "我这一辈子,只想和Sb级别的以骸战斗,最好敌人是Sb级别,报酬是Hg级别。",
"Comment3_9901": "所以这惊悚的照片是楼主自己拍的??楼主怎么了,留言好像没写完就发出来了。",
"Comment3_9902": "罪有应得!敲诈勒索居民不说,连绳匠的委托费都克扣!难怪遇到这么大的事,赤牙帮找不到绳匠去救他们的老大。",
"Comment3_9903": "这只是预售广告吧,应该还没人拿到手?楼主还是先观望观望吧。",
"Comment3_9904": "楼上你也是绳匠吧?不愿意接这个委托吗?",
"Comment3_9905": "这个科普还是没有解答困扰我多年的问题,究竟是谁给它起外号叫「萝卜」的?",
"Comment3_9906": "我还真被协会的调查员按在地上过,可恶,那群家伙下手真狠啊,不就是快他们一步拿走了点以太资源嘛。",
"Comment3_9907": "别听楼上那些1级闲人扯淡,光发帖灌水是拿不到一丁点绳网经验的。提升绳网等级的唯一方法就是当一个老老实实做委托的绳匠。留心每天常规委托,还要记得和情报中介搞好关系,这样才能多接一些好活。不过,在这之前,你最好先起个正经的绳网名字。",
"Comment3_9908": "肯定不是,6分街的涂鸦挺好看的,不至于被说成醉汉乱涂乱画。",
"Comment3_9909": "最开始看到广告,还以为会出街机游戏的TAT",
"Comment3_9910": "说真的,6分街不错诶。街不宽,店铺却很齐全!吃喝玩乐一条龙,超适合居住的!",
"Comment3_9911": "gawadaw,拥有此名字的人将来必定会成为传奇人物。",
"Comment3_9912": "最近伴生空洞出现这么频繁,明明正是生意繁忙的时候,啧。",
"Comment3_9914": "这些数据并不是彻底完全密闭的,空洞调查协会、一些与空洞产业相关的企业都会有空洞调查数据开源的项目,以供商业或科研目的使用。",
"Comment3_9915": "嗯呢!呢呢嗯嗯!Bug修复嗯呢嗯嗯!绳网反馈呢嗯呢!请帮帮!",
"Comment4_1001": "墨提斯院的速度好快啊,是不是专门派了个老师在绳网刷帖子啊。",
"Comment4_1002": "空洞调查协会的业务也分为通常类和特殊类,收入也根据危险性有浮动。\n通常类有救援、数据观测回收、伴生空洞调查。特殊类有空洞活性管控、官方委托和以骸猎头任务。\n特殊类显然危险性更高,不过更有机会获得曝光,成为英雄。据不完全统计,特殊类业务中出现的ACE调查员比率更高。",
"Comment4_1003": "我的同事超级爱看,周末也看,上班摸鱼也看,过生日还要大家陪她看。在工作的时候经常说出里面的台词…\n我被迫看了50多遍?已经麻木了,我也什么也感觉不到了…",
"Comment4_1004": "不要带压缩饼干,那种东西只会让你越吃越痛苦,压力呈几何级增长。另外也不要带牛奶。",
"Comment4_1005": "谁打的叫谁赔啊?\n我才不相信一个女孩子能把三个壮汉打进急诊…他们不会一起仙人跳你吧?",
"Comment4_1006": "不是我不信任楼主。\n但我还有父母老婆和女儿,我很难接受这种有风险的委托啊。请理解…",
"Comment4_1007": "明明只是个怪谈灌水帖,被你们越编越详细。\n这下我开始担心有人真的会傻呵呵地去六分街通宵蹲守了。",
"Comment4_1008": "啊,不会吧。\n等一下,远景不是还要运炸药过去吗?如果空洞堵住了到那边的路,他们是怎么运的啊?",
"Comment4_1009": "目前调查协会和绳网还没有接到远景发布任何与工程相关的委托。",
"Comment4_1010": "什么,这也太拼了吧?!!怎么做到的?\n虽说做居民们的诉讼代理人,应该能赚不少,但就算这样的机会给我我也不敢要。",
"Comment4_1011": "我不是邦布控。我很专业的。我是关心公司的经营状况才这样做的。\n才不是邦布控。",
"Comment4_1014": "前空洞调查员连这个人脉都没有?而且是丢了什么东西,甚至不能寻求官方帮助?",
"Comment4_1015": "好烂的帖…楼主编不出更像样的东西吗?",
"Comment4_1017": "无论是盗洞客还是协会调查员,有不少都是因为见到人类在眼前变成侵蚀体的惨状而放弃了这份职业。",
"Comment4_1018": "就是因为没钱,才不能总去理发店,而且很多店还会对野兽型希人顾客加收洗护费用,还是自己洗吧。",
"Comment4_1020": "多余操心。\n发帖的「就要一个」,回帖的一秒就到,这俩人明显商量好的。",
"Comment4_1021": "大佬!我要抱住你的大腿!你就是我命中注定的救星!",
"Comment4_1022": "感谢楼主为新艾利都货车制造行业助力,你的失业能帮助更多人就业。",
"Comment4_1023": "唉,我也遇到过这种事。只能说,有的实习生会搞出问题…有的实习生就是问题。",
"Comment4_1025": "可靠的{NICKNAME}大佬!您再次眷顾我了!",
"Comment4_1026": "没人注意到楼主的ID又换了吗?要恭喜楼主实习转正了?",
"Comment4_1029": "哈哈哈哈第一次点进来的时候没想到会这么好笑!\n原来是反向「诈骗」啊!",
"Comment4_11001": "已往空洞出发",
"Comment4_11002": "帮我一个朋友问一下,治安局大概多久能从嫌犯嘴里撬出合作人信息啊?",
"Comment4_11003": "女王的新演唱会!!!可恶,整个新艾利都我的情敌怎么这么多!!!",
"Comment4_11004": "需要几个人,算我一个",
"Comment4_11005": "战斗,爽!",
"Comment4_11006": "我长期合作的绳匠最近非要去打灰…不然我想接这个委托…",
"Comment4_11007": "这种委托谁敢接啊",
"Comment4_2002": "我更好奇外卖配送站汀曼大师是什么情况,站在街头泡咖啡?好像从来没见过这样的汀曼大师,有照片吗?\n在街头默默泡制咖啡的无名大师,很像初代汀曼的风格嘛!",
"Comment4_2003": "也有可能是三门啦。三门作为资深的建筑企业,擅长应对突发空洞的紧急施工,一直很注重以太技术的研究。\n不管是哪家,TOPS财联给的报酬都很优厚。简历投楼主私信啦,发财带带我。",
"Comment4_2004": "楼上+1\n「女王」的声音是完美的,做地下偶像好可惜。\n真希望她可以正式出道,让更多人听到她的歌声。",
"Comment4_2005": "那么如果我把邦布A的主人设定为邦布B,把邦布B的主人设定为邦布A…",
"Comment4_2006": "选我,八折,不预收定金!",
"Comment4_2007": "急急急急急,三秒内,我要看到可爱女友的照片!不发照片的一律按臆想处理!",
"Comment4_2008": "可怜的超级计算机。被信息差害了!\n他大概不知道,邦布的身体根本承载不了模拟人类心智的算力。只是被人类远程连接着吧。",
"Comment4_2009": "你就准备好倒立洗头吧!肯定有理解我的绳匠愿意接单的!",
"Comment4_2010": "听说三门建设最近在负责旧市场附近的以太管道铺设,说不定会有一些空洞相关的委托,可以关注一下。",
"Comment4_2011": "之前好像有过远景外包的工程队在空洞里出了问题,远景不肯找调查协会救援,而是在绳网找人去救的事情吧?",
"Comment4_2013": "比起统一运营,更像合作互惠?…啊啊啊啊我刚入职或许不该在这里乱说!",
"Comment4_2014": "我怎么记得有报道说,是旧都陷落前夕社长就失踪不见了,后来才推测是卷款潜逃了?",
"Comment4_2015": "人是没法抵抗预知未来的诱惑的\n我有两个室友她们天天吵架,听说「预言之下」存在后决定手牵手去找预言家评理…这两天房间很清静,但代价是什么呢(低语",
"Comment4_2016": "呦呵,在绳网炫自己有这么牛的ai不怕被人盯上?",
"Comment4_2017": "???\n老A你**晚上睡觉最好睁一只眼!",
"Comment4_2019": "不愧是业界前辈,疯起来连自己的人都揍…",
"Comment4_2020": "…现在想成为刷单搭档,需要真诚到这个地步?",
"Comment4_2501": "白祇重工还真是跟这个广场有仇啊。",
"Comment4_2502": "你不会不知道吧,布林格可是竞选雅努斯区治安局总长官的热门人选。",
"Comment4_2503": "把自己的形象印在治安局活动的海报上,是不是有点不厚道?感觉像是在给自己拉票诶。",
"Comment4_2504": "好像是有只邦布把天马货运的车箱打开导致鸭子全跑了,现场治安官都来了。",
"Comment4_2505": "听说这批证物原本就是治安局要移交给HAND处理的。不过治安局平常不太和HAND合作,该不会是把烫手山芋甩给了对方吧。",
"Comment4_2507": "看起来不是什么麻烦的委托,但那个区域好像有不少以骸出没",
"Comment4_2508": "请按照发给您的坐标去进行实验吧",
"Comment4_2509": "就拜托您了",
"Comment4_2511": "如果哪天空洞带脑子跟咱玩儿了,那咱离世界末日也不远了",
"Comment4_2513": "为了任务放弃了和长官一起接受采访的机会,想想还挺热血的。",
"Comment4_2514": "凯木如果改装得好还是非常厉害的,而且因为体型小在道路上很有优势。当然如果预算多一点的话,还是建议买奥佛汽车的其他车型吧。",
"Comment4_2515": "好像知道楼主说的是哪里了,最近那边以太活性有变动,楼主小心",
"Comment4_2516": "一模一样的帖子最近见到无数次了!\n除了第一次那位发的是真的高薪委托…别的都在骗我们打工仔!楼主你这ID在高仿号里都不算像的!",
"Comment4_3001": "听你们表扬这个画家,我去搜索了一下。原来是他画了《梦河上的邦布》啊?\n我当时加班很辛苦,看到邦布们即使在梦中,也还在河边疲惫地劳动,产生了共鸣,一下子哭了。",
"Comment4_3002": "所谓鬼打墙观光路线,完全是诈骗。\n芭莱大厦是双子塔,分为AB两座,内部陈设与布局几乎相同,中间有空间连廊相连。他故意带你走灯光不好的地方,在AB座之间来回绕路。",
"Comment4_3003": "建城纪念日那天有人组队干一票大委托吗,调查协会对空洞的防御肯定很薄弱!",
"Comment4_3004": "放心,建城纪念日之前怎么都会修好的,不然不是打市长的脸么。",
"Comment4_3005": "希望一切顺利~",
"Comment4_3006": "你记错了吧,恒星大厦是克里特空洞里的,芭莱大厦才跟莱姆尼安空洞有关。而且莱姆尼安空洞的变化一直不太稳定,说不定过两天就又卷土重来了。",
"Comment4_3007": "对!就是那个人!你有消息吗?",
"Comment4_3008": "已经是可以拍电影的程度了。",
"Comment4_3009": "既然能在开庭前夜跑去外环,珀尔曼绝不是一般人。有人说他和叛军势力有勾结,这才能顺利跑出去。",
"Comment4_3010": "新闻说了,推迟。",
"Comment4_3011": "老规矩,去那个直播间交流",
"Comment4_3012": "这事儿没完!哥几个放心,我想法子把你们的钱拿回来!",
"Comment4_3016": "一听就是麻烦的客户…我还是不接了吧。",
"Comment4_3018": "等等,除非专业人士,否则不要随便把油画带离空洞啊,会弄坏的!",
"Comment4_3020": "哇 楼主是大力的教练本人吗!我是大力选手的真爱粉!大力这赛季的每一场比赛我都看了直播!\n顺便给大家科普一下,「邦布力士联赛」是得到玛瑟尔公司赞助的正规赛事,不只是邦布斗技爱好者的兴趣活动而已。邦布斗技有着完备的竞技规则和保护措施,目前为止还没有一台邦布在比赛中受到严重损伤!",
"Comment4_3021": "调查员也有培训班吗?咱们是不是也应该组织一个绳匠培训班?",
"Comment4_3022": "楼上,应该和你最近看的帖子有关,信息茧房了。绳网也该换换算法了。",
"Comment4_3023": "总之事情大致就是,去教训无良绳匠的那群人进了大楼不久,就发现电灯有间歇闪烁的情况,又过了不久就停电了。他们在黑暗中真的看到了一对穿着舞裙的人影,还听到了奇怪的音乐声。",
"Comment4_9701": "推荐下十四分街!我们这里的咖啡厅汉堡店便利店都有很可爱的店员!",
"Comment4_9702": "正在喝,许愿下次考试作弊不被发现。",
"Comment4_9703": "我还以为我看得很仔细认真了!居然都没看到这个彩蛋!好亏!",
"Comment4_9704": "哪个皱缩空洞?能详细说说吗?",
"Comment4_9705": "有人需要组队前往吗?我是绳匠,我长期合作的人去度假了,需要一个临时组队的人,我的「萝卜」用过的都说可靠。",
"Comment4_9706": "嘬嘬!",
"Comment4_9802": "确实存在那样的人哦,但相信我,你不会愿意和那种人打交道的。真的很难沟通…",
"Comment4_9804": "听楼上的语气是新注册的马甲么,不要给绳网新人灌输这种负面想法啦。",
"Comment4_9806": "我倒是听干调查员的朋友吐槽过,干的是Hg的活,领的是Sb的工资。",
"Comment4_9901": "楼主??楼主你还好吗?",
"Comment4_9903": "过来人的建议,别信什么以骸感知警报器,真遇到腿脚快的以骸屁用没有。这里面唯一有用的就是模组扩展槽了。",
"Comment4_9904": "上次的活出了点事故,我骨折了…",
"Comment4_9905": "听说是个极具传奇色彩的盗洞客。",
"Comment4_9906": "有没有一种可能,那个绳匠是协会的卧底~",
"Comment4_9907": "3楼不要说出来啊!可恶,大实话出现得太早,错失一万张照片。",
"Comment4_9908": "或许,这既不是「涂鸦」,也不是「乱涂乱画」。",
"Comment4_9909": "虽说这个月克里特空洞是发生了好几次伴生空洞灾害,但说不定官方也没想到卡牌会卖这么好,所以量没备够?",
"Comment4_9910": "确实,你甚至能在6分街上找到音像店和录像店,小小一条街真是卧虎藏龙。",
"Comment4_9911": "纵观整个绳网,就这个帖子大家意见最一致。",
"Comment4_9912": "估计是知道绳匠和盗洞客们会有所忌惮吧,有些调查协会的无良调查员也趁机把要价提升了。还好我经常委托的那位调查员没有提价。",
"Comment4_9913": "财力因素吧,白祇重工这种新兴工业集团,财力和人脉都没办法跟远景实业相比,那可是有望跻身TOPS的潜力股啊。\n旧都地铁改造工程可是肥差,嗯,你懂的。",
"Comment4_9914": "绳匠们的「萝卜」制作五花八门,但基本上都从「萝卜」的来源和发放两个渠道着手。",
"Comment4_9915": "邦布用户的ID都不能正常显示了…\n大概看懂楼上的邦布在说什么了。好像希望人类用户可以帮忙反馈一下绳网的bug?\n完全OK。",
"Comment5_1004": "楼上的ID噗,说出你的故事。",
"Comment5_1008": "3楼说的是真的。我有个调查协会的朋友,他说死路空洞有一只挺难缠的恶名以骸,一般级别的调查员根本搞不定,估计只有让调查协会的精英来解决。\n不过远景没找调查协会,可能是因为要花不少时间吧。他们好像用了特制列车,走空洞内把炸药运进去的。以骸不太会袭击非生物的目标。",
"Comment5_1010": "同意。\n不仅要和远景这种大企业对着干,而且万一没办法阻止爆破,不就要把自己的命搭上了吗?",
"Comment5_1017": "有时候接触空洞太多反而会忽略这些潜藏的危险。\n尤其是对于盗洞客来说,大家都会尽量避免在空洞中遇到其他活动的个体,可能不少人都没有见过侵蚀体。",
"Comment5_1018": "不要用肥皂!不要用肥皂!不要用肥皂!!!重要的话说三遍!\n因为尾巴毛长,下了雨总是黏糊糊的,我上次一气之下用肥皂洗了,结果打结严重,不得已只好剃秃了…\n整整一个月我都在忍受同事们似笑非笑的目光。",
"Comment5_1020": "散了散了,我们这些老实人和「优质委托」一向没什么关系啦。",
"Comment5_1022": "翻车已经很不幸了,不想帮忙的人就别说风凉话了。天马速运的经营策略还是太冒险了,总是规划些穿过空洞的路线,想在速度上胜过竞争对手。老司机吓得跳槽走光了,就不停地招不熟悉的新司机,这样下去要恶性循环了。",
"Comment5_1023": "解码了。该说不愧是你司实习生吗?一个靠想象力配置,另一个靠想象力发帖?\n人在工位坐,锅从天上来…我们做什么了就阴险狡诈?",
"Comment5_1026": "没错没错!\n嘿嘿,这么看我还得「感谢」某些人的商业竞争手段呢!",
"Comment5_11001": "已抵达空洞附近\n最后再确认一下 没人接单的话就算了",
"Comment5_11002": "楼上…你要不赶紧收拾一下细软?",
"Comment5_11003": "耀嘉音唱得太一般了吧。",
"Comment5_11004": "蹲一个接下委托的大佬平安归来,太好奇黑曜石营给出的报酬是多少,让我开开眼界!",
"Comment5_11005": "战斗,爽!",
"Comment5_11006": "你这个佣兵团长怎么像个中间商一样…四处转包黑曜石营的任务…",
"Comment5_11007": "这种大单子报酬一定很多吧…没准接上一单就够吃一年了",
"Comment5_2002": "外卖配送…连自己店铺都没有的汀曼大师?存在这样的人物么?\n哦还是有可能的,我记得有几家[COFF CAFE]店铺沦陷在空洞里了。",
"Comment5_2005": "那你可能为机械觉醒毁灭人类作出了重要贡献呢。",
"Comment5_2006": "快选择我 求求你选我吧 我在床上哭了18个小时 崩溃了132次 撞了401次墙 幻觉出现26次 扇了自己16个巴掌 出现濒死感一次 刚才昏过去了现在才醒来看到外面天都黑了我顿时又崩溃了 因为我怎么想都想不明白你怎么还不选择我 !啊!我的委托人!!!",
"Comment5_2007": " .--. .. -.-. - ..- .-. . ... .- ...- . -.. ",
"Comment5_2009": "笑死,这么久都没有绳匠回复你就说明问题了。难道绳匠不想赚钱吗?绳匠也是人,不想陪你送死啊",
"Comment5_2011": "我觉得在绳网求助也没什么大问题,毕竟调查协会的效率也不一定高,绳网上高手大有人在。",
"Comment5_2014": "果然这些企业一个都不干净!而且那个主持人说的也不是没有道理,白祇重工的智能机械真的有这么神吗?在空洞里工作真的安全吗?",
"Comment5_2015": "诸位,提高警惕。本人维护着一个绳匠交流小群,最近有些水平不错的年轻绳匠说起要探索这个空洞,之后有去无回。他们的代理人似乎进入空洞后就被遣返了…反正我个人是不会涉险的,抱歉楼主。",
"Comment5_2020": "?烧烧烧!",
"Comment5_2502": "最近那么多邦布盗窃案是该管一管了!",
"Comment5_2503": "我爸说之前布林格在一线的时候,给人感觉是个很直爽的汉子,但最近感觉他变得特别鸡贼,跟之前简直不像一个人了。",
"Comment5_2504": "虽然有些冒昧,但我必须郑重提醒哦呼呼用户,在事情调查清楚前请勿妄加推断。这对于你而言可能只是一句无心之言,但对于当事人来说,却是关乎声誉的大事。",
"Comment5_2507": "小猫可爱,亲一口(●´З`●)",
"Comment5_2511": "我干这行十几年从来没见过会说话的空洞,年轻人真是什么故事都编得出来",
"Comment5_2513": "谢谢你们,幕后英雄~!",
"Comment5_2514": "不要买凯木不要买凯木不要买凯木!!!!这个车型一定是被诅咒了,简直是超速驾驶和违规变道的惯犯!几乎占了全艾利都交通违章案件的50%!",
"Comment5_2515": "好,坐标发你了",
"Comment5_2516": "就你吧就你吧",
"Comment5_3002": "楼上说得对。\n还有另一种情况,就是空洞扭曲了芭莱大厦的空间。这是最绝望的,生还率极低,你会哭着恳求这一切只是他的骗术。",
"Comment5_3003": "大委托,指组队去红伯爵的拉环摊位抽奖。",
"Comment5_3007": "我发私信和你联系。不瞒你说,其实我和一些人也正在找「芮恩」。",
"Comment5_3008": "这件事里面绝对有猫腻!竟然能被人在律法院的空艇上动手,建议严查律法院!",
"Comment5_3009": "绳网上有不少外环行商需要绳匠帮引路的委托,说不定可以和对方合作。",
"Comment5_3010": "我大胆猜测:事情就是珀尔曼策划的,他准备把所有人都药倒,然后自己趁机逃跑,但没想到上面还有个醒着的人,所以一开始就将计就计装晕。等飞机迫降后又继续执行了逃跑计划。",
"Comment5_3011": "哈哈哈那个直播间迟早会出问题的吧www",
"Comment5_3012": "对,得好好整治下那个通风报信的主播!",
"Comment5_3016": "谢谢,我不会给你添麻烦的!",
"Comment5_3020": "真是本人的帐号吗,哪有在绳网上实名冲浪的?感觉是骗子\n正经力士哪有这样训练的,更别说到绳网来找教练了",
"Comment5_3021": "教学素材都没有你开什么培训班?",
"Comment5_3022": "最近两天怎么没再听说芭莱大厦有停电传闻了,过气了?",
"Comment5_3023": "那个「猛鬼追缉队」也猛不起来了,吓得哇哇大哭,一群人在停电的大厦里费了九牛二虎之力才跑出来。",
"Comment5_9701": "有多可爱,细说。",
"Comment5_9702": "你为什么不直接许愿考试顺利通过就好了呢!",
"Comment5_9703": "那场游行我全程录像了,也没有看到诶…",
"Comment5_9704": "这箱子看着像早几年仲夏集团生产过的一款,确实是很老的款了。",
"Comment5_9705": "我我我!我私联你了!",
"Comment5_9706": "还真有外行路过这玩意儿之后还活着回来了啊!真是不可思议…",
"Comment5_9902": "是保险箱。但不清楚装了什么。",
"Comment5_9904": "等等,虽然但是…这也完成得太快了吧?!\n可恶,竞争好激烈啊,绳匠这个行业我是一天也待不下去了!",
"Comment5_9905": "空洞探索经验丰富的绳匠或者代理人,也能自制「萝卜」,有的比协会官方的还好用呢。",
"Comment5_9907": "出售高级绳网账号,安全可靠,价格可详谈,有意的私聊。",
"Comment5_9909": "官方没想到卡牌会卖得好,我觉得不可能,毕竟第二季的收视率都突破30%了。饥饿营销,我信。",
"Comment5_9912": "调查协会也是有好人在的,很多绳匠和盗洞客也是为了生计。无良绳匠还是赶快被抓走好了!!",
"Comment5_9913": "哼,所谓的「典范财团联合会」,只有在敛财方面堪称典范。",
"Comment5_9914": "哇,记笔记记笔记!等待更新!",
"Comment5_9915": "看不懂主楼内容,无法确认需求内容,委托暂时不能接了…等绳网功能修复后再说吧。",
"Comment6_1018": "对不起,看到楼上我不厚道地笑了。\n不过身为普通人类,我的以太适性真的很糟(只有20多一点),每天都为空洞的事提心吊胆,如果能有希人的以太适性就好了。",
"Comment6_1023": "你司做过什么自己心里有数!阴险狡诈已经是很客观的描述了!",
"Comment6_11004": "有新的伴生空洞出现对我们来讲也不是坏事吧…能用的以太资源不就更多了一些",
"Comment6_2006": "接个委托而已,怎么还卷起来了…",
"Comment6_2007": "真的吗!太感谢了,我把位置发给你,我们一会见!",
"Comment6_2009": "这计划听起来很冒险,搞不好会引发空洞灾害吧?「威斯VII」是不是在黑雁工地附近,我爸家在那,楼主你悠着点",
"Comment6_2014": "陈谷子烂芝麻的事就不提了,现在地铁工程可不要再出问题。",
"Comment6_2015": "又没人逼你喜欢,你跑到耀嘉音的情报帖找什么存在感。",
"Comment6_2020": "哼…算你这次的诚意还可以…\n下不为例!",
"Comment6_2507": "熊希人可爱,亲一口(●´З`●)",
"Comment6_2511": "想知道楼主是不是在做白日梦,接下委托亲自去看看不就好了?",
"Comment6_2513": "谢谢你们,幕后英雄!",
"Comment6_2514": "哈哈哈,楼上该不会是交通管理科的治安官吧。都感觉到怨念了。",
"Comment6_2516": "等下!这个ID…\n这不是高仿!这是之前那个真·高薪委托帖楼主的搭档啊!",
"Comment6_3009": "不过自从他跑出去之后,好像就没消息了啊。",
"Comment6_3020": "戳我头像看主页正规力士视频",
"Comment6_3021": "你这钓鱼手段整得挺新颖",
"Comment6_3023": "补充一句,他们出来之后又有两队人去过芭莱大厦,也遇到了停电。\n神奇吧,所有人进大楼的时候大楼都是有电的。",
"Comment6_9701": "细说!",
"Comment6_9702": "怎么能都依靠许愿呢!自己当然也要付出一些努力啊!",
"Comment6_9703": "真的是编排的彩蛋吗?总觉得有点诡异…",
"Comment6_9704": "我有办法,三七分,懂规矩的话私联",
"Comment6_9705": "不会是治安官的钓鱼执法吧?故意松懈C41的巡逻守卫,就等着把我们一网打尽。",
"Comment6_9706": "哇哦,等开上机甲记得回来更贴。",
"Comment6_9901": "谢谢大家我没事!刚才遇到治安官了,他们问了一些问题,就跟调查协会的人一起进空洞了。没想到这次治安局来得可真够快的啊。",
"Comment6_9902": "怀斯塔学会的研究所。",
"Comment6_9904": "这也完成得太快了吧?!\n但如果是「法厄同」我愿意服输。",
"Comment6_9907": "别提了!我上次买绳网账号忘了要源认证码,结果没过几天缺德卖家居然把账号重新认证回去了!",
"Comment7_1006": "感谢好心的匿名绳匠,带回了充分的数据!\n我即将和空洞调查协会的面试官见面,聊聊数据,好紧张啊…千万别搞砸…",
"Comment7_1014": "我私信联系你了~",
"Comment7_1018": "不喜欢「浓密助手」的味道可以试试「蓬松工坊」,可以很长时间不用思考毛发的事!缺点是不起泡,如果你的毛发量很多,真的洗起来很累。",
"Comment7_1023": "诽谤也要有个限度吧?你必须道歉删帖!",
"Comment7_11004": "我把行动地点发给你,请务必平安归来",
"Comment7_11005": "我把行动地点发给你,请务尽情战斗吧!",
"Comment7_11006": "开拓新的撤离路线就交给你了!",
"Comment7_11007": "我把目标点发给你了,请安全归来,不要勉强",
"Comment7_2006": "好的,我给您发私信详聊。",
"Comment7_2007": "替我们看看女朋友到底有多可爱。",
"Comment7_2009": "这单我是不敢接,但我祝福楼主开着小车车把以骸都撞死,加油加油",
"Comment7_2012": "真的吗?我们来细聊一下",
"Comment7_2016": "太好了!!",
"Comment7_2507": "绳网团队提醒您,绳网并非法外之地,请勿对其他绳网用户发表骚扰、人身攻击等可能对他人造成困扰的内容。如您继续违反《绳网友好社区公约》,绳网团队可能会对您的账号作出禁言、封禁等处罚措施。",
"Comment7_2511": "以我丰富的经验来判断,楼主不是在做白日梦,楼主只是脑子被以太侵蚀了",
"Comment7_2516": "啊??意思是我又和真的「重金委托」擦肩而过啦?!",
"Comment7_3021": "绳匠的工作经历能写到调查员的简历上吗?",
"Comment7_3023": "停电是真的!!我就是他们出来后又去过芭莱大厦的人,真的停电了!!!",
"Comment7_9701": "虽然但是…回评的都是认真的吗?那可是十四分街…",
"Comment7_9702": "真的很灵验,当时和男朋友一起喝的饮料,许了愿说希望他会把后半辈子的钱都交给我。结果没几天他被高空落下的脚手架砸中,当场去世,保险金受益人是我…",
"Comment7_9703": "层主可以看一下玛瑟尔集团刚刚发布的悬赏信息,他们说在游行活动中有一只未量产型号的邦布失踪了…",
"Comment7_9705": "已经去过的人来作证,帖主的分享非常有效,但稍微补充一点,今天空洞内活跃以骸数量似乎比前些天更多一些,不要扎堆进入,动静搞得太大,很容易直接进以骸的嘴里。",
"Comment7_9706": "这什么惊人运气的菜鸟…以及真心建议,如果是外行还是不要随便进入空洞了吧,这次C41的事情来了一群外行,伤亡率太高了,搞得协会那群人又开始严查了。",
"Comment7_9901": "空洞灾害发生这么频繁,官方消灭伴生空洞的速度却跟不上,我们的钱都被用到哪里去了?",
"Comment7_9902": "白佬混迹江湖这么多年,难道就这么没了?\n听起来有点可疑,该不会是被什么人暗算了吧wwww",
"Comment7_9904": "不会真的是「法厄同」吧?突然心理平衡。好吧,没绳匠出来认领这委托就算在法厄同头上了!",
"Comment7_9915": "功能修好了!\n感谢帮忙反馈的人类朋友!喜欢!",
"Comment8_1006": "真为你高兴!我女儿也是一个高中生,真希望她能和你一样找到天赋和热爱所在!\n怎么回事,眼睛热热的…",
"Comment8_11004": "这就是真正的大佬吗…",
"Comment8_2006": "选择标准是什么!!",
"Comment8_2007": "替我们看看女朋友到底有多可爱。",
"Comment8_2511": "如果是真的,那「新艾利都七大都市传说」的名单又要更新了",
"Comment8_9701": "楼主喜欢吃拉面嘛?喜欢的话可以去尝尝「瀑汤谷·锦鲤面馆」的面,还挺不错的。",
"Comment8_9702": "等等…这太不妙了吧!!!这真的是饮料的作用吗?",
"Comment8_9703": "为什么!不来!来我家附近!游行!我!要闹了!",
"Comment8_9706": "呃…虽然这个机甲的设计者确实是个大佬,但你要是想找他可能只能靠托梦了吧。",
"Comment8_9901": "楼主没事就好。其实我也觉得,还不如多放盗洞客和绳匠们进去,反正多消灭以骸就能削弱空洞活性吧?",
"Comment8_9915": "啊。ID可以正常显示了。\n已线下联系,得到了帮助。找回的失物不能用了,遗憾。但绳匠服务,超赞!",
"Comment9_1006": "能够制作出空洞调查协会面试官感兴趣的「萝卜」,楼主显然已经具备一定的专业水准。\n为我之前的失礼言论道歉,期待试吃楼主下次制作出的「萝卜」!",
"Comment9_2006": "这个人有什么过人之处?",
"Comment9_2007": "哇哦,替我们看看女朋友到底有多可爱。",
"Comment9_9701": "这个面馆我尝过确实不错!没记错是在六分街来着…那里还有录像店什么的…",
"Comment9_9702": "额…额…我无法评价,但大为震撼…哪怕是在绳网都希望建议治安官查查的程度…",
"Comment9_9703": "新的邦布已经出现,怎么能够克制掏钱。",
"Comment9_9706": "果然犹豫就会败北,一直犹豫要不要去C41寻宝,结果犹豫到它现在失控了…彻底不敢去了。",
"Comment9_9915": "能顺利解决真是太好了!\n绳网真是的,用户体量比以前大多了,也该好好维护下功能了。",
"Commentator10_9701": "不劳烦您了我自己走",
"Commentator10_9702": "没事我就先挂了",
"Commentator10_9706": "秃狐",
"Commentator11_9701": "摸一条大鱼",
"Commentator11_9702": "嘎",
"Commentator11_9706": "总之就是很不对劲",
"Commentator12_9701": "无法显示此人",
"Commentator12_9702": "miomio",
"Commentator12_9706": "KK",
"Commentator13_9701": "谁也别想打乱我的计划",
"Commentator13_9702": "愉悦啊真是愉悦",
"Commentator14_9702": "三分熟荷包蛋",
"Commentator1_1001": "空洞旅人",
"Commentator1_1002": "Kuma",
"Commentator1_1003": "我是湿垃圾",
"Commentator1_1004": "静音邦布",
"Commentator1_1005": "latatata",
"Commentator1_1006": "只想活着",
"Commentator1_1007": "下辈子我要当只猫",
"Commentator1_1008": "路人马甲",
"Commentator1_1009": "匿名",
"Commentator1_1010": "新鲜炸虾",
"Commentator1_1011": "AKA反向预言家",
"Commentator1_1014": "这里有个老实人",
"Commentator1_1015": "DyingLight",
"Commentator1_1016": "[楼主]小小骑士不怕困难",
"Commentator1_1017": "匿名",
"Commentator1_1018": "softdrink",
"Commentator1_1020": "[楼主]AAA兼职派单",
"Commentator1_1021": "每日一学",
"Commentator1_1022": "飞天热狗",
"Commentator1_1023": "[楼主]快乐实习生",
"Commentator1_1024": "十丁尼接个单",
"Commentator1_1025": "煮釜火锅VVVIP会员",
"Commentator1_1026": "[楼主]快乐正式工",
"Commentator1_1029": "BBB兼职接单",
"Commentator1_11001": "[楼主]Q1",
"Commentator1_11002": "不活性碳",
"Commentator1_11003": "稳健选手",
"Commentator1_11004": "虚拟之旅者",
"Commentator1_11005": "一铲一个小以骸",
"Commentator1_11006": "蓝色三月",
"Commentator1_11007": "喵喵怪",
"Commentator1_2001": "不怕以骸的盗洞客不是好调查员",
"Commentator1_2002": "汀曼口磨咖啡",
"Commentator1_2003": "AKA反向预言家",
"Commentator1_2004": "!@#$%",
"Commentator1_2005": "糯米团子",
"Commentator1_2006": "咿呀!",
"Commentator1_2007": "换个人生试试吧",
"Commentator1_2008": "您的电脑管家",
"Commentator1_2009": "我必须上学吗",
"Commentator1_2010": "William",
"Commentator1_2011": "急寻搭伙人",
"Commentator1_2012": "不要熬夜直接通宵",
"Commentator1_2013": "你是狗吗",
"Commentator1_2014": "大可不必",
"Commentator1_2015": "对空部绳网卧底",
"Commentator1_2016": "这世界完了这世界",
"Commentator1_2017": "[楼主]AAA兼职派单",
"Commentator1_2019": "十丁尼接个单",
"Commentator1_2020": "诚接优质委托",
"Commentator1_2501": "复读考生",
"Commentator1_2502": "布谷布谷布谷",
"Commentator1_2503": "匿名",
"Commentator1_2504": "SamSamSam",
"Commentator1_2505": "咔咔",
"Commentator1_2507": "本小姐闪亮登场",
"Commentator1_2508": "宏钢建材",
"Commentator1_2509": "听听你在说什么",
"Commentator1_2511": "[楼主]Dr.J",
"Commentator1_2512": "秧歌棕榈树",
"Commentator1_2513": "大烧饼",
"Commentator1_2514": "自动应答",
"Commentator1_2515": "拥抱科技",
"Commentator1_2516": "[楼主]BBB兼职接单",
"Commentator1_2517": "AAA兼职派单",
"Commentator1_3001": "全息邦布",
"Commentator1_3002": "Kuma",
"Commentator1_3003": "噜啦噜啦噜",
"Commentator1_3004": "三色笔迹",
"Commentator1_3005": "酱油白巧克力",
"Commentator1_3006": "prawncracker_123",
"Commentator1_3007": "shadow_123",
"Commentator1_3008": "冥想君",
"Commentator1_3009": "阿光",
"Commentator1_3010": "大可不必",
"Commentator1_3011": "铁钉栗子",
"Commentator1_3012": "[楼主]透风的墙",
"Commentator1_3013": "外环霸王龙",
"Commentator1_3015": "糖心卷心菜",
"Commentator1_3016": "艺术就是邦布",
"Commentator1_3018": "绳网拳击手",
"Commentator1_3019": "怀疑主义者",
"Commentator1_3020": "sdffsa",
"Commentator1_3021": "啮齿目爱好者",
"Commentator1_3022": "空洞恐惧症",
"Commentator1_3023": "匿名",
"Commentator1_3024": "圆润的西瓜",
"Commentator1_3025": "勤勤恳恳打工仔",
"Commentator1_3026": "AAA兼职派单",
"Commentator1_9701": "换个人生试试吧",
"Commentator1_9702": "这是什么?先吃一口",
"Commentator1_9703": "脆脆薄饼",
"Commentator1_9704": "秃狐",
"Commentator1_9705": "ROBY",
"Commentator1_9706": "边角料大杂烩",
"Commentator1_9802": "空洞浪客",
"Commentator1_9803": "麻雀和松子",
"Commentator1_9804": "超六类甜甜圈",
"Commentator1_9805": "没人体谅路灯",
"Commentator1_9806": "始祖鲸",
"Commentator1_9901": "Eridu_gn8",
"Commentator1_9902": "龙虾探员",
"Commentator1_9903": "起名字好难11",
"Commentator1_9904": "[楼主]Foodiesoul",
"Commentator1_9905": "GOGO",
"Commentator1_9906": "独眼乌鸦",
"Commentator1_9907": "其实我是以骸",
"Commentator1_9908": "赛博面具分你一半",
"Commentator1_9909": "星徽骑士朱莱雷欧",
"Commentator1_9910": "不瘦10斤不改名",
"Commentator1_9911": "来追我呀",
"Commentator1_9912": "匿名",
"Commentator1_9913": "旧都边缘住民茄子",
"Commentator1_9914": "伊甸",
"Commentator1_9915": "钱到位都好说",
"Commentator2_1001": "墨提斯综合学校官方",
"Commentator2_1002": "匿名",
"Commentator2_1003": "我是湿垃圾",
"Commentator2_1004": "蜘蛛跑鞋",
"Commentator2_1005": "4444",
"Commentator2_1006": "unlimited_dream",
"Commentator2_1007": "有那味儿了",
"Commentator2_1008": "whynot",
"Commentator2_1009": "0号摆渡人",
"Commentator2_1010": "bobob",
"Commentator2_1011": "来世不做商学生",
"Commentator2_1014": "圣光喵喵啊",
"Commentator2_1015": "这是什么抄一下",
"Commentator2_1016": "[楼主]小小骑士不怕困难",
"Commentator2_1017": "xyzxyz",
"Commentator2_1018": "伟大山猫",
"Commentator2_1020": "[楼主]AAA兼职派单",
"Commentator2_1021": "专业捧哏",
"Commentator2_1022": "你抓得到我再说",
"Commentator2_1023": "公正审判",
"Commentator2_1024": "溺水的潜水员",
"Commentator2_1025": "[楼主]愤怒实习生",
"Commentator2_1026": "翘嘴小狗",
"Commentator2_1029": "咕咕咕咕嗒",
"Commentator2_11001": "[楼主]Q1",
"Commentator2_11002": "给M欧VER",
"Commentator2_11003": "我说:",
"Commentator2_11004": "果仁一颗",
"Commentator2_11005": "昏昏欲睡",
"Commentator2_11006": "小P超酷的",
"Commentator2_11007": "匪夷所思的毛蛋",
"Commentator2_2001": "莉拉要学画画",
"Commentator2_2002": "拉花是你的形状",
"Commentator2_2003": "金融之狼",
"Commentator2_2004": "生存还是毁灭",
"Commentator2_2005": "小白",
"Commentator2_2006": "咕咕咕咕嗒",
"Commentator2_2007": "倔强的香椿",
"Commentator2_2008": "机性恋爱脑",
"Commentator2_2009": "[楼主]孤高的天才",
"Commentator2_2010": "zebra55",
"Commentator2_2011": "来杯红茶",
"Commentator2_2012": "嘘不要doge叫",
"Commentator2_2013": "不是42是24",
"Commentator2_2014": "匿名",
"Commentator2_2015": "1000丁尼以上买不起",
"Commentator2_2016": "鸽子是不背锅的咕咕咕",
"Commentator2_2017": "勤勤恳恳打工仔",
"Commentator2_2019": "街角预言家",
"Commentator2_2020": "反诈小贴士",
"Commentator2_2501": "花粉症",
"Commentator2_2502": "薄荷棒冰",
"Commentator2_2503": "abcdefg",
"Commentator2_2504": "Mr.??",
"Commentator2_2505": "BORING",
"Commentator2_2507": "[楼主]我为大姐两肋插刀",
"Commentator2_2508": "和化工天坑拼啦",
"Commentator2_2509": "我朋友什么都愿意做",
"Commentator2_2511": "新艾利都精神卫生中心",
"Commentator2_2512": "没有咖啡不工作",
"Commentator2_2513": "附近住民",
"Commentator2_2514": "虾兵蟹将",
"Commentator2_2515": "我朋友什么都愿意做",
"Commentator2_2516": "[楼主]BBB兼职接单",
"Commentator2_2517": "[楼主]BBB兼职接单",
"Commentator2_3001": "狐狸也是犬科",
"Commentator2_3002": "九莲宝灯活九年",
"Commentator2_3003": "电子蜡烛会回应网络许愿吗",
"Commentator2_3004": "猫的不在场证明",
"Commentator2_3005": "leavemealone",
"Commentator2_3006": "绳~网~小~喇~叭",
"Commentator2_3007": "[楼主]红豆派",
"Commentator2_3008": "匿名",
"Commentator2_3009": "badluck11",
"Commentator2_3010": "花椒茶",
"Commentator2_3011": "流水面",
"Commentator2_3012": "铁钉栗子",
"Commentator2_3013": "啊啊啊我需要工作",
"Commentator2_3015": "蒸汽萝卜",
"Commentator2_3016": "无用邦布",
"Commentator2_3018": "剩饭粉碎机",
"Commentator2_3019": "低调的隐者",
"Commentator2_3020": "窃洞高手",
"Commentator2_3021": "桀桀桀桀桀",
"Commentator2_3022": "求绳匠搭档!",
"Commentator2_3023": "菜鸟一只",
"Commentator2_3024": "狐尾君",
"Commentator2_3025": "咕咕咕咕嗒",
"Commentator2_3026": "[楼主]BBB兼职接单",
"Commentator2_9701": "圣光喵喵啊",
"Commentator2_9702": "十年码农在线求职",
"Commentator2_9703": "速速来袭",
"Commentator2_9704": "建议多吃药",
"Commentator2_9705": "建议多吃药",
"Commentator2_9706": "百年孤独缘结神",
"Commentator2_9802": "超六类甜甜圈",
"Commentator2_9803": "妖精的指甲",
"Commentator2_9804": "摇曳风铃",
"Commentator2_9805": "悖论旋涡",
"Commentator2_9806": "纠结的绳匠",
"Commentator2_9901": "[楼主]担忧bot",
"Commentator2_9902": "匿名",
"Commentator2_9903": "asdafawf",
"Commentator2_9904": "甘荀达人",
"Commentator2_9905": "莫问曾经",
"Commentator2_9906": "匿名",
"Commentator2_9907": "粉色铃铛",
"Commentator2_9908": " QuQ",
"Commentator2_9909": "我真的好气",
"Commentator2_9910": "以太狙击手",
"Commentator2_9911": "电子蜡烛会回应网络许愿吗",
"Commentator2_9912": "匿名",
"Commentator2_9913": "瞌睡的摩天大楼",
"Commentator2_9914": "淡积云",
"Commentator2_9915": "天线猫",
"Commentator3_1001": "邦布的记忆只有三秒",
"Commentator3_1002": "接空调协内推",
"Commentator3_1003": "洁白骑士",
"Commentator3_1004": "卡布奇诺",
"Commentator3_1005": "举铁是一生的事业",
"Commentator3_1006": "只想活着",
"Commentator3_1007": "RON",
"Commentator3_1008": "空洞迷",
"Commentator3_1009": "[楼主]蝴蝶杰克",
"Commentator3_1010": "匿名",
"Commentator3_1011": "金融之狼",
"Commentator3_1014": "四处挖一挖",
"Commentator3_1015": "马铃薯炖土豆",
"Commentator3_1016": "[楼主]小小骑士不怕困难",
"Commentator3_1017": "匿名",
"Commentator3_1018": "泡饭人",
"Commentator3_1020": "反诈小贴士",
"Commentator3_1021": "新手上路请多指教",
"Commentator3_1022": "[楼主]熬过试用期",
"Commentator3_1023": "[楼主]快乐实习生",
"Commentator3_1024": "以太废料",
"Commentator3_1025": "时常感到格格不入",
"Commentator3_1026": "每日一学",
"Commentator3_1029": "等一个重金委托",
"Commentator3_11001": "[楼主]Q1",
"Commentator3_11002": "是杏仁",
"Commentator3_11003": "南瓜开门",
"Commentator3_11004": "超极速飞人",
"Commentator3_11005": "超爱益生菌",
"Commentator3_11006": "我家有七只猫",
"Commentator3_11007": "每天一遍我真该死啊",
"Commentator3_2001": "克莱因瓶中小人",
"Commentator3_2002": "路灯都比我幸福",
"Commentator3_2003": "来世不做商学生",
"Commentator3_2004": "旧都夜曲",
"Commentator3_2005": "淡积云",
"Commentator3_2006": "V哥一直很靠谱",
"Commentator3_2007": "愉悦啊真是愉悦",
"Commentator3_2008": "怀疑论大人",
"Commentator3_2009": "我必须上学吗",
"Commentator3_2010": "尖笑仓鼠",
"Commentator3_2011": "匿名",
"Commentator3_2012": "苟以喵而萌之",
"Commentator3_2013": "金融之狼",
"Commentator3_2014": "匿名",
"Commentator3_2015": "帕格里亚齐",
"Commentator3_2016": "怀疑论大人",
"Commentator3_2017": "尊重他人命运",
"Commentator3_2019": "街角预言家",
"Commentator3_2020": "[楼主]AAA兼职派单",
"Commentator3_2501": "vitcory_11",
"Commentator3_2502": "lemon_tea",
"Commentator3_2503": "calmdown",
"Commentator3_2504": "哦呼呼",
"Commentator3_2505": "炸虾please",
"Commentator3_2507": "务实主义绳匠",
"Commentator3_2508": "好想毕业",
"Commentator3_2509": "宏钢建材",
"Commentator3_2511": "空洞真奇妙",
"Commentator3_2512": "有猫饼",
"Commentator3_2513": "ABCDE",
"Commentator3_2514": "匿名",
"Commentator3_2515": "不发天马速运必差评",
"Commentator3_2516": "[楼主]BBB兼职接单",
"Commentator3_2517": "AAA兼职派单",
"Commentator3_3001": "kickin' the door",
"Commentator3_3002": "国士无双十三面",
"Commentator3_3003": "LOOP",
"Commentator3_3004": "糯米团子",
"Commentator3_3005": "secret0123",
"Commentator3_3006": "Samuel",
"Commentator3_3007": "匿名",
"Commentator3_3008": "甜包子",
"Commentator3_3009": "A_postcard",
"Commentator3_3010": "绳网考察队",
"Commentator3_3011": "激情养病中",
"Commentator3_3012": "铁钉栗子",
"Commentator3_3013": "尾款请结一下",
"Commentator3_3016": "艺术就是邦布",
"Commentator3_3018": "嘀-学生卡",
"Commentator3_3019": "低调的隐者",
"Commentator3_3020": "小猫呼噜噜❥",
"Commentator3_3021": "不是牧羊人",
"Commentator3_3022": "草莓牛奶",
"Commentator3_3023": "far_behind",
"Commentator3_3025": "[楼主]BBB兼职接单",
"Commentator3_3026": "尊重他人命运",
"Commentator3_9701": "鸽子是不背锅的咕咕咕",
"Commentator3_9702": "脆脆薄饼",
"Commentator3_9703": "拜托啦土豆大人",
"Commentator3_9704": "边角料大杂烩",
"Commentator3_9705": "米莱1901",
"Commentator3_9706": "白夜",
"Commentator3_9802": "我网卡了",
"Commentator3_9803": "西瓜石榴汁",
"Commentator3_9804": "GGG",
"Commentator3_9805": "始祖鲸",
"Commentator3_9806": "彭罗斯阶梯",
"Commentator3_9901": "(笑)_0011",
"Commentator3_9902": "fake_detective",
"Commentator3_9903": "如沐春风",
"Commentator3_9904": "[楼主]Foodiesoul",
"Commentator3_9905": "牙牙大魔王",
"Commentator3_9906": "卡布奇诺",
"Commentator3_9907": "苹果核",
"Commentator3_9908": "电子蜡烛会回应网络许愿吗",
"Commentator3_9909": "匿名",
"Commentator3_9910": "电子蜡烛会回应网络许愿吗",
"Commentator3_9911": "打个死结",
"Commentator3_9912": "匿名",
"Commentator3_9914": "伊甸",
"Commentator3_9915": "呢呢嗯",
"Commentator4_1001": "考前复习考场补觉",
"Commentator4_1002": "匿名",
"Commentator4_1003": "永远的莫妮卡",
"Commentator4_1004": "进空洞不要喝冰牛奶",
"Commentator4_1005": "玫瑰人生",
"Commentator4_1006": "unlimited_dream",
"Commentator4_1007": "想在空洞开食堂",
"Commentator4_1008": "whynot",
"Commentator4_1009": "茶多酚",
"Commentator4_1010": "Groundhog",
"Commentator4_1011": "[楼主]小小的很可爱",
"Commentator4_1014": "怀疑论大人",
"Commentator4_1015": "星际旅行者",
"Commentator4_1017": "匿名",
"Commentator4_1018": "[楼主]脱发能手",
"Commentator4_1020": "尊重他人命运",
"Commentator4_1021": "[楼主]心碎实习生",
"Commentator4_1022": "半口冰棍",
"Commentator4_1023": "办公软件过敏诊疗中",
"Commentator4_1025": "[楼主]愤怒实习生",
"Commentator4_1026": "细致观察",
"Commentator4_1029": "反诈小贴士",
"Commentator4_11001": "[楼主]Q1",
"Commentator4_11002": "The·泰锡",
"Commentator4_11003": "嘉音我的女神",
"Commentator4_11004": "烈火喵喵刀",
"Commentator4_11005": "看到我会有好运",
"Commentator4_11006": "匿名",
"Commentator4_11007": "三七",
"Commentator4_2002": "QuQ",
"Commentator4_2003": "天使投资人",
"Commentator4_2004": "洁白骑士",
"Commentator4_2005": "电子蜡烛会回应网络许愿吗",
"Commentator4_2006": "苟以喵而萌之",
"Commentator4_2007": "超音速耗子",
"Commentator4_2008": "moemoe",
"Commentator4_2009": "[楼主]孤高的天才",
"Commentator4_2010": "匿名",
"Commentator4_2011": "茶多酚",
"Commentator4_2013": "[楼主]甘",
"Commentator4_2014": "蔬菜汤",
"Commentator4_2015": "甘",
"Commentator4_2016": "嘘不要doge叫",
"Commentator4_2017": "BBB兼职接单",
"Commentator4_2019": "吃瓜ww",
"Commentator4_2020": "反诈小贴士",
"Commentator4_2501": "一口热咖啡",
"Commentator4_2502": "老绳匠营业中",
"Commentator4_2503": "匿名",
"Commentator4_2504": "哦呼呼",
"Commentator4_2505": "匿名",
"Commentator4_2507": "爱吃大蒜洋葱香菜",
"Commentator4_2508": "[楼主]工程老高",
"Commentator4_2509": "[楼主]工程老高",
"Commentator4_2511": "KK不想打工",
"Commentator4_2513": "沸腾茶壶",
"Commentator4_2514": "我的方向盘",
"Commentator4_2515": "快让我听听",
"Commentator4_2516": "勤勤恳恳打工仔",
"Commentator4_3001": "玫瑰人生",
"Commentator4_3002": "接空调协内推",
"Commentator4_3003": "西瓜罐头",
"Commentator4_3004": "Groundhog",
"Commentator4_3005": "日光奏鸣曲",
"Commentator4_3006": "[楼主]包子超人",
"Commentator4_3007": "[楼主]红豆派",
"Commentator4_3008": "Oooooh",
"Commentator4_3009": "无名氏X",
"Commentator4_3010": "影子5号",
"Commentator4_3011": "钱包不等式",
"Commentator4_3012": "钱包不等式",
"Commentator4_3016": "十全铁人",
"Commentator4_3018": "艺术品鉴",
"Commentator4_3020": "FighterSoul(斗魂觉醒版)",
"Commentator4_3021": "我为绳网做贡献",
"Commentator4_3022": "弹射下班",
"Commentator4_3023": "匿名",
"Commentator4_9701": "立刻立刻立刻",
"Commentator4_9702": "准备长脑子了",
"Commentator4_9703": "不要橘子",
"Commentator4_9704": "建议多吃药",
"Commentator4_9705": "33鲨",
"Commentator4_9706": "鱼香rose",
"Commentator4_9802": "多喝开水",
"Commentator4_9804": "噜啦噜啦噜",
"Commentator4_9806": "匿名",
"Commentator4_9901": "那可怎么办啊",
"Commentator4_9903": "进空洞不要喝牛奶",
"Commentator4_9904": "甘荀达人",
"Commentator4_9905": "ZzZz",
"Commentator4_9906": "滑蛋牛肉饭",
"Commentator4_9907": "匿名",
"Commentator4_9908": "匿名",
"Commentator4_9909": "星徽power",
"Commentator4_9910": "小白",
"Commentator4_9911": "0号摆渡人",
"Commentator4_9912": "匿名",
"Commentator4_9913": "日光奏鸣曲",
"Commentator4_9914": "伊甸",
"Commentator4_9915": "涡轮增压",
"Commentator5_1004": "绿色活动物PTSD",
"Commentator5_1008": "匿名",
"Commentator5_1010": "匿名",
"Commentator5_1017": "匿名",
"Commentator5_1018": "匿名",
"Commentator5_1020": "勤勤恳恳打工仔",
"Commentator5_1022": "青金石",
"Commentator5_1023": "空洞贸易联合会",
"Commentator5_1026": "[楼主]快乐正式工",
"Commentator5_11001": "[楼主]Q1",
"Commentator5_11002": "6699",
"Commentator5_11003": "匿名",
"Commentator5_11004": "每天都在破大防",
"Commentator5_11005": "HEYHEYHEY",
"Commentator5_11006": "吃饭啊吃饭啊",
"Commentator5_11007": "算了还是算了",
"Commentator5_2002": "焦糖帝王蟹",
"Commentator5_2005": "滑蛋牛肉饭",
"Commentator5_2006": "每天都在破大防",
"Commentator5_2007": "101000001",
"Commentator5_2009": "我必须上学吗",
"Commentator5_2011": "无能盗洞王",
"Commentator5_2014": "No_sugar_pls",
"Commentator5_2015": "坏绳匠绳匠坏",
"Commentator5_2020": "烧烧烧!",
"Commentator5_2502": "幸运数字7",
"Commentator5_2503": "匿名",
"Commentator5_2504": "匿名",
"Commentator5_2507": "你看到我的小猫了吗",
"Commentator5_2511": "外环野狼",
"Commentator5_2513": "Boring_55",
"Commentator5_2514": "匿名",
"Commentator5_2515": "[楼主]老派人士",
"Commentator5_2516": "[楼主]BBB兼职接单",
"Commentator5_3002": "我工故我在",
"Commentator5_3003": "伯爵味道",
"Commentator5_3007": "匿名",
"Commentator5_3008": "豌豆鼓手",
"Commentator5_3009": "社畜每天开会",
"Commentator5_3010": "紧急打工",
"Commentator5_3011": "铁钉栗子",
"Commentator5_3012": "铁钉栗子",
"Commentator5_3016": "艺术就是邦布",
"Commentator5_3020": "先质疑再质疑",
"Commentator5_3021": "你先别急",
"Commentator5_3022": "呱呱",
"Commentator5_3023": "匿名",
"Commentator5_9701": "超音速耗子",
"Commentator5_9702": "咚东冬",
"Commentator5_9703": "滋滋",
"Commentator5_9704": "黑白键",
"Commentator5_9705": "miomio",
"Commentator5_9706": "速速来袭",
"Commentator5_9902": "匿名",
"Commentator5_9904": "甘荀达人",
"Commentator5_9905": "赫尔墨斯",
"Commentator5_9907": "专业出售绳网账号",
"Commentator5_9909": "星辉骑士梅托雷斯",
"Commentator5_9912": "匿名",
"Commentator5_9913": "新艾利都美食在哪里",
"Commentator5_9914": "[楼主]全糖双倍冰",
"Commentator5_9915": "fairytale",
"Commentator6_1018": "匿名",
"Commentator6_1023": "[楼主]快乐实习生",
"Commentator6_11004": "达利达利",
"Commentator6_2006": "一口二十个小饼干",
"Commentator6_2007": "[楼主]世界末日来临前要囤100份醋腌海带",
"Commentator6_2009": "这世界完了这世界",
"Commentator6_2014": "匿名",
"Commentator6_2015": "RedGiant",
"Commentator6_2020": "BBB兼职接单",
"Commentator6_2507": "匿名用户",
"Commentator6_2511": "交给我一定会搞砸",
"Commentator6_2513": "ABCDE",
"Commentator6_2514": "白日梦",
"Commentator6_2516": "反诈小贴士",
"Commentator6_3009": "沉迷早睡",
"Commentator6_3020": "AAA邦布赛事门票总代",
"Commentator6_3021": "一切都是HIA的错",
"Commentator6_3023": "Grey_caracal",
"Commentator6_9701": "圣光喵喵啊",
"Commentator6_9702": "准备长脑子了",
"Commentator6_9703": "拌饭酱",
"Commentator6_9704": "六边形战士",
"Commentator6_9705": "怀疑论大人",
"Commentator6_9706": "愉悦啊真是愉悦",
"Commentator6_9901": "[楼主]担忧bot",
"Commentator6_9902": "匿名",
"Commentator6_9904": "蝈蝈过不了冬",
"Commentator6_9907": "hdadw1111",
"Commentator7_1006": "[楼主]mina-chan",
"Commentator7_1014": "[楼主]Suuuuri",
"Commentator7_1018": "闹钟坏了",
"Commentator7_1023": "空洞贸易联合会",
"Commentator7_11004": "[楼主]黑曜之刃",
"Commentator7_11005": "[楼主]黑曜之刃",
"Commentator7_11006": "[楼主]黑曜之刃",
"Commentator7_11007": "[楼主]黑曜之刃",
"Commentator7_2006": "[楼主]D.L",
"Commentator7_2007": "超音速耗子",
"Commentator7_2009": "NO. NA",
"Commentator7_2012": "[楼主]科尔特的爆炸艺术",
"Commentator7_2016": "[楼主]普普通通的摸鱼怪啦",
"Commentator7_2507": "绳网团队",
"Commentator7_2511": "昨天刚出院",
"Commentator7_2516": "勤勤恳恳打工仔",
"Commentator7_3021": "匿名侠盗求职中",
"Commentator7_3023": "匿名",
"Commentator7_9701": "每天都在破大防",
"Commentator7_9702": "下午三点",
"Commentator7_9703": "十万分冷静",
"Commentator7_9705": "这里有个老实人",
"Commentator7_9706": "海蜇闲着没事干",
"Commentator7_9901": "匿名",
"Commentator7_9902": "甘荀达人",
"Commentator7_9904": "甘荀达人",
"Commentator7_9915": "8-bit",
"Commentator8_1006": "unlimited_dream",
"Commentator8_11004": "果仁一颗",
"Commentator8_2006": "每天都在破大防",
"Commentator8_2007": "爱因狮坦",
"Commentator8_2511": "LegendaryChipmunk",
"Commentator8_9701": "阿宁今天中奖了吗",
"Commentator8_9702": "AD泡腾片",
"Commentator8_9703": "阿宁今天中奖了吗",
"Commentator8_9706": "不知名小黑",
"Commentator8_9901": "(笑)_0011",
"Commentator8_9915": "salaryman",
"Commentator9_1006": "只想活着",
"Commentator9_2006": "咿呀!",
"Commentator9_2007": "愉悦啊真是愉悦",
"Commentator9_9701": "一天奖励20次",
"Commentator9_9702": "嘎",
"Commentator9_9703": "别问我没有钱没有钱",
"Commentator9_9706": "建议多吃药",
"Commentator9_9915": "emotion1411",
"CommonChat_Secion01_Car": "看起来有些年代感的代步车…",
"CommonDialogue_Abyss_BossRush": "哨站通信终端的系统面板上,静默地闪烁着刚刚下发的任务信息…",
"CommonDialogue_Anbi_01": "你好。\r\r\n…唔,我不太擅长和人打招呼,现在这样可以了吗?",
"CommonDialogue_Anton_01": "绳匠!今天的你看起来也和我的兄弟一样精神!\r\r\n怎么样,要和我们一起做些火热的事情吗!",
"CommonDialogue_Asha_01": "孩子们平时都很可爱。\r\r\n但是他们哭闹的时候…就会变得和输游戏一样令人烦躁呢。",
"CommonDialogue_BangbooFesGame_01": "选择训练项目吧!",
"CommonDialogue_Ben_01": "你好。抱歉,最近公司的坏账有点多,我可能有些掉毛…\r\r\n为了不影响你,我还是离你远一点比较好…",
"CommonDialogue_Betty_01": "现在的年轻人,和我们那时候完全不一样了!\r\r\n就像现在的六分街…唉!",
"CommonDialogue_Billy_01": "啊啊啊这不是店长吗!\r\r\n真是命运的相遇,就像星徽骑士和他最好的伙伴一样!",
"CommonDialogue_Binoculars": "忠诚的哨兵注视着它的囚犯,不曾动摇的目光说不清是责任还是诅咒。",
"CommonDialogue_Chop_01": "最近生意怎么样?\r\r\n要是你哪天不想开录像店了,欢迎来我这里当学徒啊,哈哈!",
"CommonDialogue_Clara_01": "关注「克萝拉探店」直播账号,每周带你体验不同的新奇店铺~!",
"CommonDialogue_Cookie_01": "喵~~~~~~~~~~~~~~",
"CommonDialogue_Dollie_01": "唔,下一次特卖会时间,我记得应该是…",
"CommonDialogue_Eleven_01": "与你在这种场合相遇,并非我的本意。\r\r\n但…也不算坏。",
"CommonDialogue_Elva_01": "人生和音乐一样,都因名为「回忆」的佐料而变得更加美味。",
"CommonDialogue_Enzo_01": "怎么又黑屏了,这些智能设备还真是不中用…",
"CommonDialogue_Eve_01": "你好像很犹豫,有什么特殊需要的吗?",
"CommonDialogue_Gerant_01": "六分街的安宁,就由我来守护!",
"CommonDialogue_Grace_01": "你好呀。\r\r\n今天那个小家伙不在你身边吗?我也想和它打个招呼呢~",
"CommonDialogue_Grocery_01": "(你好!有什么需要的东西,就来杂货店[141]购买吧!)",
"CommonDialogue_HDD_01": "正在运行中的HDD系统…",
"CommonDialogue_Hanna_01": "每周总有那么五天,一点也不想工作…\r\r\n算了,还是先做今天的游戏日常吧…",
"CommonDialogue_Heddy_01": "今天要看什么电影呢~真是令人期待呀!",
"CommonDialogue_Hello_01": "让我们一起为建设空洞调查协会而努力吧!",
"CommonDialogue_Jonah_01": "好,今天也去训练「旋风」吧!",
"CommonDialogue_Joshua_01": "唉…为什么我是这么没用的人呢…\r\r\n除了能吃很多拉面之外一无是处啊…",
"CommonDialogue_Koleda_01": "…有什么事吗?\r\r\n这样一直看着你,我的脖子会有点累。",
"CommonDialogue_Lekane_01": "在这里遇见您是我的荣幸。\r\r\n有什么可以帮到您的吗?",
"CommonDialogue_Lin_01": "诶,哥哥,有什么事吗?",
"CommonDialogue_Lupita_01": "嗯,果然该从这里的屋顶出发…",
"CommonDialogue_MrWho_01": "今天还有一单…得快点解决掉。",
"CommonDialogue_Nico_01": "需要狡兔屋帮你介绍些生意吗?看在我们是老熟人的份上,中介费可以打9.8折哦!",
"CommonDialogue_PaulChuck_01": "所谓星探啊,就是眼睛里只看得到未来的人!",
"CommonDialogue_Roy_01": "下次一定要打赢那家伙——「噬魂犬女王」!",
"CommonDialogue_Sasha_01": "所谓梦想啊,是一旦做出了选择,就只能咬牙走到最后的东西…",
"CommonDialogue_Shepherd_01": "你好啊,我的老朋友。\r\r\n怎么样,最近档期空着吗,要考虑再接点外快吗?",
"CommonDialogue_Sita_01": "要赶紧完成今天的巡逻任务才行。",
"CommonDialogue_Sjal_01": "呜哇,新出的盲盒,好想要这个限定款!\r\r\n果然还是该再找一份兼职吗…",
"CommonDialogue_Susie_01": "不、不能再自费买盲盒了!\r\r\n不然别说还债,我简直就快破产了…",
"CommonDialogue_Thomas_01": "「六分街车神」…一定就是那家伙!",
"CommonDialogue_TinMaster_01": "唔…这次的新品还是需要调整一下烘焙度…",
"CommonDialogue_TinMaster_02": "品尝过苦味,才更懂得珍惜生活的甜。",
"CommonDialogue_Trash_01": "这是一个平平无奇的垃圾桶…听说里面有不平常的「东西」。",
"CommonDialogue_Travis_01": "哟,{M#哲}{F#铃},打算进店新的录像带吗?最近来了一批好货,很抢手的!",
"CommonDialogue_Tsubaki_01": "诶,你怎么也在这,该不会是在偷偷跟踪我吧?\r\r\n——开玩笑的啦!搞不好其实是我在跟着你哟~",
"CommonDialogue_VHSBangboo_01": "(主人请放心,最近录像店的生意也很好哦!)",
"CommonDialogue_Woof_01": "汪汪汪!汪!",
"CommonDialogue_Wren_01": "LimboIntro2-蕾多交互文本",
"CommonDialogue_Zhe_01": "铃,怎么了?",
"CommonEvent_LeaveTips_Description": "即将进入委托的关键阶段,确认进入后将无法再进行自由探索,是否继续?",
"CommonEvent_LeaveTips_Description_Cow": "即将离开特殊区域,确认后将无法返回该区域,是否继续?",
"CommonEvent_LeaveTips_Option1Text1": "确认继续",
"CommonEvent_LeaveTips_Option1Text2": "确认继续后无法返回",
"CommonEvent_LeaveTips_Option2Text1": "稍等一下",
"CommonEvent_LeaveTips_QuestionDescription": "如果还有其他要做的事情,请在确认继续前进行。",
"CommonEvent_LeaveTips_Title": "关键进展",
"CommonEvent_LeaveTips_Title_Cow": "特殊区域",
"CommonEvent_NextArea_Description": "前方是新的空洞区域,继续前进的话,就无法返回这里了。",
"CommonEvent_NextArea_Option1Text1": "继续前进!",
"CommonEvent_NextArea_Option1Text2": "前进后无法返回",
"CommonEvent_NextArea_Option2Text1": "等一下,还有事情没有处理",
"CommonEvent_NextArea_QuestionDescription": "要继续前进吗?",
"CommonEvent_NextArea_Title": "空洞深处",
"CommonInteract_Binoculars": "使用瞭望镜",
"CommonNotice_NeverHintOption_Text": "不再提示",
"CommonRareText_A": "A",
"CommonRareText_B": "B",
"CommonRareText_S": "S",
"CommonTipsSubTitle_1": "当前拥有",
"CommonTipsSubTitle_2": "持续场次",
"Common_MainCharacterName": "{M#哲}{F#铃}",
"Common_Object_MainCity_Box_001": "证物箱",
"Common_Object_MainCity_Car_001": "证物车",
"Common_Property_Desc_BreakStunRatio": "失衡倍率",
"Common_Property_Desc_CD": "冷却时间",
"Common_Property_Desc_Cure": "生命值回复",
"Common_Property_Desc_DamageRatio": "伤害倍率",
"Common_Property_Desc_ElementAccumulationValue": "属性异常积蓄值",
"Common_Property_Desc_SpConsume": "能量消耗",
"Common_Property_Desc_SpRecovery": "能量回复",
"Common_Property_Normal_Desc_Dmg_01": "一段伤害倍率",
"Common_Property_Normal_Desc_Dmg_02": "二段伤害倍率",
"Common_Property_Normal_Desc_Dmg_03": "三段伤害倍率",
"Common_Property_Normal_Desc_Dmg_04": "四段伤害倍率",
"Common_Property_Normal_Desc_Dmg_05": "五段伤害倍率",
"Common_Property_Normal_Desc_Dmg_06": "六段伤害倍率",
"Common_Property_Normal_Desc_Dmg_07": "七段伤害倍率",
"Common_Property_Normal_Desc_Dmg_08": "八段伤害倍率",
"Common_Property_Normal_Desc_Sp_01": "一段能量回复",
"Common_Property_Normal_Desc_Sp_02": "二段能量回复",
"Common_Property_Normal_Desc_Sp_03": "三段能量回复",
"Common_Property_Normal_Desc_Sp_04": "四段能量回复",
"Common_Property_Normal_Desc_Sp_05": "五段能量回复",
"Common_Property_Normal_Desc_Sp_06": "六段能量回复",
"Common_Property_Normal_Desc_Sp_07": "七段能量回复",
"Common_Property_Normal_Desc_Sp_08": "八段能量回复",
"Common_Property_Normal_Desc_Stun_01": "一段失衡倍率",
"Common_Property_Normal_Desc_Stun_02": "二段失衡倍率",
"Common_Property_Normal_Desc_Stun_03": "三段失衡倍率",
"Common_Property_Normal_Desc_Stun_04": "四段失衡倍率",
"Common_Property_Normal_Desc_Stun_05": "五段失衡倍率",
"Common_Property_Normal_Desc_Stun_06": "六段失衡倍率",
"Common_Property_Normal_Desc_Stun_07": "七段失衡倍率",
"Common_Property_Normal_Desc_Stun_08": "八段失衡倍率",
"Common_Property_ParryAid_Desc_Stun_01": "轻招架失衡倍率",
"Common_Property_ParryAid_Desc_Stun_02": "重招架失衡倍率",
"Common_Property_ParryAid_Desc_Stun_03": "连续招架失衡倍率",
"Common_SideCharacterName": "{M#铃}{F#哲}",
"Common_Skill_BeHitAid_Title": "快速支援",
"Common_Skill_Branch_Title": "分支技",
"Common_Skill_Counter_Title": "闪避反击",
"Common_Skill_Evade_Title": "闪避",
"Common_Skill_ExQTE_Title": "终结技",
"Common_Skill_ExSpecial_Title": "强化特殊技",
"Common_Skill_Normal_Title": "普通攻击",
"Common_Skill_QTE_Title": "连携技",
"Common_Skill_Rush_Title": "冲刺攻击",
"Common_Skill_Special_Title": "特殊技",
"Common_Skill_Weapon_Title": "专属装备解锁",
"Common_Talent_Desc": "[普通攻击]、[闪避]、[支援技]、[特殊技]、[连携技] 技能等级+2",
"CompanionBubble_ChapterGrace_0001_01": "抱歉女士,我不能同意。",
"CompanionBubble_ChapterGrace_0001_02": "您的要求有违空洞安全条例的规定。",
"CompanionBubble_ChapterKoleda_0001_01": "{M#珂蕾妲扮演小学生…啧啧啧…}{F#珂蕾妲那副样子…可以笑吗?好吧,不笑。}",
"CompanionBubble_ChapterKoleda_0002_01": "{M#光映广场…开车去吧?车子就在停车场!}{F#停车场的车准备好了,开车去光映广场吧。}",
"CompanionBubble_ChapterKoleda_0003_01": "那三个小家伙去哪了?",
"CompanionBubble_ChapterKoleda_0004_01": "我的梦想是成为演员!",
"CompanionBubble_ChapterKoleda_0004_02": "以后,大家就来这个电影院看我的电影吧!",
"CompanionBubble_ChapterKoleda_0004_03": "那,那我要成为导演!我会把你拍得很好看的!",
"CompanionBubble_ChapterKoleda_0004_04": "…我来组成观众吧。",
"CompanionBubble_ChapterKoleda_0005_01": "马上就要在校长先生面前合唱了,好紧张…",
"CompanionBubble_ChapterKoleda_0005_02": "黑~~暗的~~大海~~呜呜…",
"CompanionBubble_ChapterKoleda_0005_03": "……",
"CompanionBubble_ChapterKoleda_0005_04": "没关系!一点都没走调哦,真的!",
"CompanionBubble_ChapterKoleda_0006_01": "好想要!妈妈给我买这个~!",
"CompanionBubble_ChapterKoleda_0006_02": "…啊,忘记了,妈妈已经…",
"CompanionBubble_ChapterKoleda_0007_01": "不在校长来之前找到那些小家伙就麻烦了!",
"CompanionBubble_ChapterKoleda_0008_01": "只要静静站着不动,八卦就会在我身边汇集…!",
"CompanionBubble_ChapterKoleda_0008_02": "好想成为这样的人啊…",
"CompanionBubble_ChapterKoleda_0009_01": "星徽骑士才不会喝咖啡这种苦苦的东西…",
"CompanionBubble_ChapterKoleda_0009_02": "一定只会喝自己代言的甜甜气泡水!",
"CompanionBubble_ChapterKoleda_0010_01": "人只有在受苦时才能体会到自身的存在。",
"CompanionBubble_ChapterKoleda_0010_02": "所以大人们喜欢付费让杜伊老爹殴打自己…",
"CompanionBubble_ChapterKoleda_0011_01": "看到车子,总是很担心底下有猫。",
"CompanionBubble_ChapterKoleda_0011_02": "阿弥嫌脏,从来都不趴在地上看…",
"CompanionBubble_ChapterKoleda_0012_01": "干洗洗手液的味道很好闻…",
"CompanionBubble_ChapterKoleda_0012_02": "虽然有点刺激,但闻到就很安心。",
"CompanionBubble_ChapterKoleda_0013_01": "没意思",
"CompanionBubble_ChapterKoleda_0014_01": "阿弥总是喜欢闻干洗洗手液的味道…",
"CompanionBubble_ChapterKoleda_0014_02": "哼!她迟早会中毒的!",
"CompanionBubble_ChapterKoleda_0014_03": "呜哇~中毒了怎么办?",
"CompanionBubble_ChapterKoleda_0014_04": "…当、当然是送她去医院!",
"CompanionBubble_ChapterKoleda_0015_01": "总算搞定了这三个小…",
"CompanionBubble_ChapterKoleda_0015_02": "咳,三位小同学。没问题吧?",
"CompanionBubble_ChapterKoleda_0017_01": "好…好,好,嗯,好,哈哈,嗯…",
"CompanionBubble_ChapterKoleda_0018_01": "大家准备唱歌了",
"CompanionBubble_ChapterKoleda_0019_01": "孩子们!…不对,同学们。",
"CompanionBubble_ChapterKoleda_0019_02": "数量应该没有差错吧?…我再数一遍。",
"CompanionBubble_ChapterKoleda_0019_03": "实在是不擅长数活物的数量啊…",
"CompanionBubble_ChapterKoleda_0020_01": "黑黑的…",
"CompanionBubble_ChapterKoleda_0020_02": "大海~",
"CompanionBubble_ChapterKoleda_0020_03": "我不怕你~",
"CompanionBubble_ChapterKoleda_0020_04": "♪~",
"CompanionBubble_ChapterKoleda_0020_05": "噜噜噜~",
"CompanionBubble_ChapterKoleda_0021_01": "嗓子好干…",
"CompanionBubble_ChapterKoleda_0021_02": "想喝茶奶!",
"CompanionBubble_ChapterKoleda_0021_03": "我想回家了…",
"CompanionBubble_ChapterKoleda_0101_01": "珂蕾妲发来了空洞里的坐标…",
"CompanionBubble_ChapterKoleda_0101_02": "{M#连接HDD系统去和她会合吧,哥哥!}{F#现在去和她会合吧,铃。}",
"CompanionBubble_ChapterKoleda_0101_03": "{M#「揭露!校舍神秘空洞真相」——}{F#HDD系统和我,都已经准备好了。}",
"CompanionBubble_ChapterKoleda_0101_04": "{M#是不是很有这种感觉呢?}{F#去调查这所学校隐瞒的事吧。}",
"CompanionBubble_ChapterKoleda_0102_01": "{M#哥哥今天真是辛苦了!}{F#辛苦了,铃。}",
"CompanionBubble_ChapterKoleda_0102_02": "{M#现在也只能等珂蕾妲的联络了…}{F#现在也只能等珂蕾妲的联络了…}",
"CompanionBubble_ChapterKoleda_0102_03": "{M#现在最重要的任务是好好休息!}{F#在需要我们响应之前,好好休息吧。}",
"CompanionBubble_ChapterKoleda_0201_01": "{M#阿弥、莉夏和丹被空洞卷入了…}{F#阿弥、莉夏和丹被空洞卷入了…}",
"CompanionBubble_ChapterKoleda_0201_02": "{M#通过HDD系统进入空洞,尽快去救援他们吧。}{F#通过HDD系统进入空洞,尽快去救援他们吧。}",
"CompanionBubble_ChapterKoleda_0201_03": "{M#哥哥,一定要小心…}{F#铃,你们万事当心…}",
"CompanionBubble_ChapterKoleda_0201_04": "{M#我会全力支援你们的!}{F#在需要我们响应之前,好好休息吧。}",
"CompanionBubble_ChapterKoleda_0202_01": "{M#珂蕾妲有什么事一定要当面跟哥哥说吗?}{F#我也要去!开车去吧!}",
"CompanionBubble_ChapterKoleda_0202_02": "{M#我也要去!开车去吧!}{F#一起去吧,你来开车?}",
"CompanionBubble_ChapterKoleda_0203_01": "事情已经解决了,为什么还要…",
"CompanionBubble_ChapterKoleda_0203_02": "小孩子的事你不懂吧。",
"CompanionBubble_ChapterKoleda_0204_01": "{M#总算有事情解决了的感觉…}{F#看起来,这次的事情告一段落了。}",
"CompanionBubble_ChapterKoleda_0204_02": "{M#白祇重工的委托费,怎么总是这么难挣!}{F#这次也多亏了铃…}",
"CompanionBubble_ChapterKoleda_0204_03": "{M#这次也多亏了哥哥,嘿嘿!}{F#我也要去!开车去吧!}",
"CompanionBubble_ChapterKoleda_InLevel_1001_01": "真头疼啊…",
"CompanionBubble_ChapterKoleda_InLevel_1002_01": "这孩子…",
"CompanionBubble_ChapterKoleda_InLevel_1003_01": "得救了…!",
"CompanionBubble_ChapterLycaon_0001_01": "我一定会做到的…",
"CompanionBubble_ChapterNekomiya_0001_01": "嗯呢嗯(我在这里)",
"CompanionBubble_ChapterQingYi_0001_01": "客人就在那边,麻烦哥哥招待一下。",
"CompanionBubble_ChapterQingYi_0001_02": "客人就在那边,麻烦铃招待一下。",
"CompanionBubble_ChapterQingYi_0001_03": "我这边要整理刚才的一笔急单。",
"CompanionBubble_ChapterQingYi_0001_04": "我这边要整理刚才的一笔急单。",
"CompanionBubble_ChapterQingYi_0002_01": "数据分析中…解析完毕。",
"CompanionBubble_ChapterQingYi_0002_02": "店长是你啊。怎样,可有收获?",
"CompanionBubble_ChapterRina_0001_01": "不在这里,也不在这里…",
"CompanionBubble_ChapterRina_0002_01": "休息,休息一下…",
"CompanionBubble_ChapterRina_0003_01": "怎么样,合您心意吗?",
"CompanionBubble_ChapterRina_0003_02": "唔哇…",
"CompanionBubble_ChapterRina_0005_01": "让您久等了,我们回来啦。",
"CompanionBubble_ChapterRina_0006_01": "那婆婆怎么了?在抓小偷吗?",
"CompanionBubble_ChapterRina_0007_01": "什么?我听到说什么要来了?",
"CompanionBubble_ChapterRina_0008_01": "那个婆婆怎么了?好像说…空洞要来了?!",
"CompanionBubble_ChapterRina_0009_01": "好厉害!头一回见到跑这么快的老太太!",
"CompanionBubble_ChapterRina_0010_01": "听到没!空洞要来了!我们快回家吧,别逛了!",
"CompanionBubble_ChapterRina_0010_02": "你,你没听错吧!",
"CompanionBubble_ChapterRina_0011_01": "是我加班太多眼花了吗…",
"CompanionBubble_ChapterRina_0011_02": "好像看到一阵绿色的旋风从面前一闪而过…",
"CompanionBubble_ChapterRina_0012_01": "你刚才为什么抱头蹲下啊?",
"CompanionBubble_ChapterRina_0012_02": "呃,条件反射,看到那个老太太笔直跑过来…",
"CompanionBubble_ChapterRina_0012_03": "立刻就想到了冲过来要教训我的奶奶…",
"CompanionBubble_ChapterRina_0013_01": "那个老太太怎么了?",
"CompanionBubble_ChapterRina_0013_02": "我也不知道啊…刚才还撞了我一下!",
"CompanionBubble_ChapterRina_0013_03": "她好像说什么空洞要来了…",
"CompanionBubble_ChapterRina_0013_04": "空洞?这里?怎么可能!",
"CompanionChat_ChapterGrace_0001_01": "小家伙真可爱,我还能再摸摸吗?",
"CompanionChat_ChapterGrace_0001_02": "可以,但你先把扳手收起来…",
"CompanionChat_ChapterGrace_0001_Name01": "格莉丝",
"CompanionChat_ChapterGrace_0001_Name02": "铃",
"CompanionChat_ChapterGrace_0001_Name03": "哲",
"CompanionChat_ChapterGrace_0002_01": "你现在出发么?我稍后赶到!",
"CompanionChat_ChapterGrace_0002_01F": "你要先走么?我很快就过去。",
"CompanionChat_ChapterGrace_0002_Name01": "铃",
"CompanionChat_ChapterGrace_0002_Name01F": "哲",
"CompanionChat_ChapterGrace_0003_01": "格莉丝现在痴迷机械的程度就够异常了,没想到以前会更夸张啊。",
"CompanionChat_ChapterGrace_0003_02": "还以为现在的格莉丝已经够痴迷机械了,没想到以前的她更异常。",
"CompanionChat_ChapterGrace_0003_03": "不过…同窗变成了对手,想必也不好受吧?",
"CompanionChat_ChapterGrace_0003_04": "昔日同窗变成了竞争对手…真是难堪的局面。",
"CompanionChat_ChapterGrace_0003_05": "希望我们不会遇到这样的情况…",
"CompanionChat_ChapterGrace_0003_06": "希望我们不会有这样的遭遇…",
"CompanionChat_ChapterGrace_0003_07": "格莉丝是特例",
"CompanionChat_ChapterGrace_0003_08": "也是…但也多亏了她的这种超常痴迷才能有超常的成就吧?",
"CompanionChat_ChapterGrace_0003_09": "确实…她的超常成就肯定离不开这种超常的痴迷。",
"CompanionChat_ChapterGrace_0003_10": "年纪轻轻就成了白祇重工的技术负责人。",
"CompanionChat_ChapterGrace_0003_11": "年纪轻轻就成了白祇重工的技术负责人。",
"CompanionChat_ChapterGrace_0003_12": "不愧是天才机械师。",
"CompanionChat_ChapterGrace_0003_13": "不愧是天才机械师。",
"CompanionChat_ChapterGrace_0003_14": "她的委托还没有结束,等格莉丝的研究有新进展时我们再配合她行动吧!",
"CompanionChat_ChapterGrace_0003_15": "格莉丝的委托还没有结束,等她的研究有新进展时我们再继续配合她。",
"CompanionChat_ChapterGrace_0003_16": "在格莉丝联络之前,我们可以先处理其他要做的事。",
"CompanionChat_ChapterGrace_0003_17": "在格莉丝联络之前,我们可以先处理其他要做的事。",
"CompanionChat_ChapterGrace_0003_Name01": "铃",
"CompanionChat_ChapterGrace_0003_Name02": "哲",
"CompanionChat_ChapterGrace_0004_01": "这次碰面地点还是在黑雁工地旧址,哥哥准备好了吗?",
"CompanionChat_ChapterGrace_0004_02": "铃,这次碰面地点还是在黑雁工地旧址。",
"CompanionChat_ChapterGrace_0004_03": "格莉丝还说不需要进出空洞,那伊埃斯这次不用一起去了。",
"CompanionChat_ChapterGrace_0004_04": "既然格莉丝说这次不需要绳匠帮忙,那也不用带上伊埃斯了。",
"CompanionChat_ChapterGrace_0004_Name01": "铃",
"CompanionChat_ChapterGrace_0004_Name02": "哲",
"CompanionChat_ChapterGrace_0005_01": "你回来了哥哥!嗯?怎么一脸微妙的表情,发生什么事了吗?",
"CompanionChat_ChapterGrace_0005_02": "欢迎回来铃。怎么一脸有话要说的表情?出什么事了吗?",
"CompanionChat_ChapterGrace_0005_03": "(告知来龙去脉)",
"CompanionChat_ChapterGrace_0005_04": "贝蒂和格莉丝还有这种理念分歧!可恶…早知道我就留在那里一起看戏了!",
"CompanionChat_ChapterGrace_0005_05": "原来如此,贝蒂和格莉丝之间的理念冲突…错过了现场真是遗憾。",
"CompanionChat_ChapterGrace_0005_06": "按照格莉丝的说法,在交易披露会之前还可能会再联系我们。",
"CompanionChat_ChapterGrace_0005_07": "按照格莉丝的说法,在交易披露会之前还可能会再联系我们。",
"CompanionChat_ChapterGrace_0005_08": "那应该就是最后一次联系了,处理完之后这个委托就算结束。",
"CompanionChat_ChapterGrace_0005_09": "如无意外,应该是最后一次联系,在那之后就可以结算委托费了。",
"CompanionChat_ChapterGrace_0005_10": "真是越来越好奇格莉丝以前的故事了,委托结束后要不找她聊聊八卦吧?",
"CompanionChat_ChapterGrace_0005_11": "不得不说我的好奇心被勾起来了,有机会一定要打听下格莉丝以前的故事。",
"CompanionChat_ChapterGrace_0005_12": "我会密切关注私信群组的消息。",
"CompanionChat_ChapterGrace_0005_13": "我会密切关注私信群组的消息。",
"CompanionChat_ChapterGrace_0005_14": "在格莉丝发来信息前,哥哥你就继续回到日常,处理其他需要做的事吧!辛苦了!",
"CompanionChat_ChapterGrace_0005_15": "在格莉丝发来信息前,铃就继续回到日常,处理其他需要做的事吧,辛苦了!",
"CompanionChat_ChapterGrace_0005_Name01": "铃",
"CompanionChat_ChapterGrace_0005_Name02": "哲",
"CompanionChat_ChapterGrace_0006_01": "你回来啦哥哥!快讲讲!快讲讲!饮料和零食我都准备好了!",
"CompanionChat_ChapterGrace_0006_02": "铃,你总算回来了。来,喝口水,然后赶紧说说看打听到了什么?",
"CompanionChat_ChapterGrace_0006_03": "事情是这样的…",
"CompanionChat_ChapterGrace_0006_04": "是不得了的大瓜…",
"CompanionChat_ChapterGrace_0006_05": "简明扼要地把贝蒂的传话跟家人们分享了一番。",
"CompanionChat_ChapterGrace_0006_06": "什么?贝蒂完成技术成果了?还要邀约格莉丝参观?",
"CompanionChat_ChapterGrace_0006_07": "真是出乎意料…贝蒂不仅提前完成技术成果,还要邀请竞争对手参观…",
"CompanionChat_ChapterGrace_0006_08": "很好,我要看血流成河。",
"CompanionChat_ChapterGrace_0006_09": "Fairy,别模仿绳网上的人说话…哥哥,我们应该赶紧发信息给格莉丝告诉她这件事!",
"CompanionChat_ChapterGrace_0006_10": "Fairy,不要模仿绳网上的流行语…铃,我们得赶紧发信息告诉格莉丝这件事!",
"CompanionChat_ChapterGrace_0006_Name01": "铃",
"CompanionChat_ChapterGrace_0006_Name02": "哲",
"CompanionChat_ChapterGrace_0007_01": "加油啊「学徒」!多打听点咱们「师傅」的新闻!",
"CompanionChat_ChapterGrace_0007_02": "鲁斯机工院高材生之间的「纷争」,这可不是轻易能听到的东西。",
"CompanionChat_ChapterGrace_0007_03": "我跟Fairy等着你回来分享故事噢!",
"CompanionChat_ChapterGrace_0007_04": "加油噢铃,搞清楚来龙去脉吧,Fairy也很想知道。",
"CompanionChat_ChapterGrace_0007_Name01": "铃",
"CompanionChat_ChapterGrace_0007_Name02": "哲",
"CompanionChat_ChapterGrace_0008_01": "委托顺利结束了!辛苦哥哥,可喜可贺!",
"CompanionChat_ChapterGrace_0008_02": "委托顺利结束了!辛苦你了铃,可喜可贺!",
"CompanionChat_ChapterGrace_0008_03": "你也辛苦了",
"CompanionChat_ChapterGrace_0008_04": "这次算是见识到了格莉丝非常帅气的一面呢!",
"CompanionChat_ChapterGrace_0008_05": "难得能见识到格莉丝帅气的一面。",
"CompanionChat_ChapterGrace_0008_06": "冰冷的铁魔女原来不是讽刺,是尊称啊!",
"CompanionChat_ChapterGrace_0008_07": "冰冷的铁魔女原来不是讽刺,是尊称啊。",
"CompanionChat_ChapterGrace_0008_08": "而且最后没有人员受伤,真是太好了!",
"CompanionChat_ChapterGrace_0008_09": "而且到最后也没有人员受伤,值得庆幸。",
"CompanionChat_ChapterGrace_0008_10": "确实如此",
"CompanionChat_ChapterGrace_0008_11": "哥哥,你对这件事怎么看呢?",
"CompanionChat_ChapterGrace_0008_12": "铃,我很好奇你的看法。",
"CompanionChat_ChapterGrace_0008_13": "工具就应该只是工具吗?对工具报以对额外的感情是有意义的嘛?",
"CompanionChat_ChapterGrace_0008_14": "工具是不是就该只是工具?对它们抱有超额的感情是否有意义?",
"CompanionChat_ChapterGrace_0008_15": "如果宠爱是为了更果断的舍弃,这到底算是更绝情呢,还是更有情呢?",
"CompanionChat_ChapterGrace_0008_16": "如果付出好意是为了更果断的放弃,这算是更无情还是更有情?",
"CompanionChat_ChapterGrace_0008_17": "我赞同格莉丝",
"CompanionChat_ChapterGrace_0008_18": "我赞同贝蒂",
"CompanionChat_ChapterGrace_0008_19": "我也不知道",
"CompanionChat_ChapterGrace_0008_20": "是吗,我隐约觉得你可能会这么想。",
"CompanionChat_ChapterGrace_0008_21": "是吗,我隐约觉得你可能会这么想。",
"CompanionChat_ChapterGrace_0008_22": "嗯…确实很难选一个唯一的定论呢,不论坚持哪方的人都有自己笃信的理由吧。",
"CompanionChat_ChapterGrace_0008_23": "嗯…确实很难选一个唯一的定论呢,不论坚持哪方的人都有自己笃信的理由。",
"CompanionChat_ChapterGrace_0008_24": "不论如何,这个委托总算是平安结束了,好好休息一下,准备回到我们的日常吧!",
"CompanionChat_ChapterGrace_0008_25": "不论如何,这项委托总算平安结束了,放松放松,准备回归日常吧。",
"CompanionChat_ChapterGrace_0008_Name01": "铃",
"CompanionChat_ChapterGrace_0008_Name02": "哲",
"CompanionChat_ChapterGrace_0009_01": "(和格莉丝的碰面地点在黑雁工地旧址)",
"CompanionChat_ChapterGrace_0009_01F": "(和格莉丝的碰面地点在黑雁工地旧址)",
"CompanionChat_ChapterGrace_0009_02": "(在录像店里准备好就出发吧)",
"CompanionChat_ChapterGrace_0009_02F": "(在录像店里准备好就出发吧)",
"CompanionChat_ChapterGrace_0009_03": "准备前往工地旧址",
"CompanionChat_ChapterGrace_0009_04": "(外出用车停放在车库,准备好就前往黑雁工地旧址吧。)",
"CompanionChat_ChapterGrace_0009_Name01": "哲",
"CompanionChat_ChapterGrace_0009_Name01F": "铃",
"CompanionChat_ChapterGrace_0010_01": "…安排有变?",
"CompanionChat_ChapterGrace_0010_02": "那合作方案呢?…",
"CompanionChat_ChapterGrace_0010_03": "(格莉丝好像在讲电话)",
"CompanionChat_ChapterGrace_0010_04": "沉默等待",
"CompanionChat_ChapterGrace_0010_05": "咳嗽一声提醒",
"CompanionChat_ChapterGrace_0010_06": "啊!不好意思稍等,我很快结束!",
"CompanionChat_ChapterGrace_0010_07": "…你说新的合作者?",
"CompanionChat_ChapterGrace_0010_08": "明白了…最后要竞标对吧?",
"CompanionChat_ChapterGrace_0010_09": "…好,再联络。",
"CompanionChat_ChapterGrace_0010_10": "不好意思,久等了!",
"CompanionChat_ChapterGrace_0010_11": "没关系",
"CompanionChat_ChapterGrace_0010_Name01": "格莉丝",
"CompanionChat_ChapterGrace_0011_01": "安心执行委托吧,店里有我在呢。",
"CompanionChat_ChapterGrace_0011_Name01": "铃",
"CompanionChat_ChapterGrace_0011_Name01F": "哲",
"CompanionChat_ChapterGrace_0012_01": "总算是平安回来了!我家孩子也平静下来了,真是多亏了两位的引导!",
"CompanionChat_ChapterGrace_0012_02": "那个机械师没问题吧?",
"CompanionChat_ChapterGrace_0012_03": "她看起来一点伤痕都没有,肯定没问题。",
"CompanionChat_ChapterGrace_0012_04": "我的意思是,她对你来说是不是问题…",
"CompanionChat_ChapterGrace_0012_05": "我的意思是,她对你来说是个问题么?",
"CompanionChat_ChapterGrace_0012_06": "她不是自称是你的竞标对手么?",
"CompanionChat_ChapterGrace_0012_07": "她好像就是这次的竞标对手?",
"CompanionChat_ChapterGrace_0012_08": "而且好像还认识你?",
"CompanionChat_ChapterGrace_0012_09": "而且她还说认识你?",
"CompanionChat_ChapterGrace_0012_10": "谁知道呢…我倒是没什么印象了。比起那个,我更关心我家孩子的逻辑核心状况!",
"CompanionChat_ChapterGrace_0012_11": "如果空洞里的唤醒流程没问题的话,逻辑核心里的数据应该可以进行剥离了。",
"CompanionChat_ChapterGrace_0012_12": "今天的委托就暂告一段,你们可以带伊埃斯小家伙回去了!",
"CompanionChat_ChapterGrace_0012_13": "我回去后会检查机体,有任何进展或者还需要你们帮助的话我会再联络的!",
"CompanionChat_ChapterGrace_0012_14": "再见,格莉丝",
"CompanionChat_ChapterGrace_0012_15": "记得查查那个机械师",
"CompanionChat_ChapterGrace_0012_16": "(再见刚说出口,格莉丝的目光已经重新转移到了机体上。)",
"CompanionChat_ChapterGrace_0012_17": "片刻后,黑雁工地旧址。伊埃斯被顺利回收…",
"CompanionChat_ChapterGrace_0012_Name01": "格莉丝",
"CompanionChat_ChapterGrace_0014_01": "嗯?你还没走吗?",
"CompanionChat_ChapterGrace_0014_02": "辛苦了,这次的合作也很顺利!",
"CompanionChat_ChapterGrace_0014_03": "贝蒂走得还真快,都没机会跟她道歉呢。",
"CompanionChat_ChapterGrace_0014_04": "接下来怎么办?",
"CompanionChat_ChapterGrace_0014_05": "你是说委托吗?等我查看完这孩子的认知系统情况。",
"CompanionChat_ChapterGrace_0014_06": "如果顺利的话应该足够我打包出一份有效的研究数据。",
"CompanionChat_ChapterGrace_0014_07": "只要质量达到足够交付三门集团的标准,就算委托完成了!",
"CompanionChat_ChapterGrace_0014_08": "以防万一,在技术交易的披露会前我可能会再联络你们一次。",
"CompanionChat_ChapterGrace_0014_09": "之后就可以结算委托费了!",
"CompanionChat_ChapterGrace_0014_10": "没其他事我就继续调校这孩子咯?",
"CompanionChat_ChapterGrace_0014_11": "你忙吧",
"CompanionChat_ChapterGrace_0014_12": "再见,格莉丝",
"CompanionChat_ChapterGrace_0014_Name01": "格莉丝",
"CompanionChat_ChapterGrace_0015_01": "(到Fairy发送的地址去看看吧。)",
"CompanionChat_ChapterGrace_0015_02": "片刻后,六分街某处…",
"CompanionChat_ChapterGrace_0016_01": "好了,你是来找我的嘛?来替那个魔女传话的?",
"CompanionChat_ChapterGrace_0016_02": "我只是路过",
"CompanionChat_ChapterGrace_0016_03": "我来跟你打招呼",
"CompanionChat_ChapterGrace_0016_04": "哼…你倒是比你师傅懂礼貌。",
"CompanionChat_ChapterGrace_0016_05": "也罢,来得早不如来得巧,我正好有话需要你帮忙捎带给你师傅。",
"CompanionChat_ChapterGrace_0016_06": "这次竞标,她已经输了!",
"CompanionChat_ChapterGrace_0016_07": "什么?",
"CompanionChat_ChapterGrace_0016_08": "我负责的技术合作成果已经完成,且向三门集团的代表提交了审核申请。",
"CompanionChat_ChapterGrace_0016_09": "我们很快就会组织一场观摩会来验收我的成果!",
"CompanionChat_ChapterGrace_0016_10": "我已经率先达成了目标!回去告诉你的师傅,我非常欢迎她也来参观。",
"CompanionChat_ChapterGrace_0016_11": "观摩会地点我会发布到三门集团的商用敲敲里,让她记得查看。",
"CompanionChat_ChapterGrace_0016_12": "长久的竞争可以画下句点了,可别让你的师傅临阵脱逃哦?",
"CompanionChat_ChapterGrace_0016_13": "有劳你带话回去,再见!",
"CompanionChat_ChapterGrace_0016_14": "话音刚落,贝蒂就转身离开了。",
"CompanionChat_ChapterGrace_0016_Name01": "贝蒂",
"CompanionChat_ChapterGrace_0019_01": "哥哥,跟委托人约好的碰面地点是黑雁工地旧址对吧?",
"CompanionChat_ChapterGrace_0019_01F": "铃,委托人约定的见面地点在黑雁工地旧址。",
"CompanionChat_ChapterGrace_0019_02": "反正是信得过的熟人,直接去见她吧!",
"CompanionChat_ChapterGrace_0019_02F": "这次是我们信得过的人,可以直接面谈。",
"CompanionChat_ChapterGrace_0019_Name01": "铃",
"CompanionChat_ChapterGrace_0019_Name01F": "哲",
"CompanionChat_ChapterGrace_0020_01": "辛苦了好孩子,我们马上回家!",
"CompanionChat_ChapterGrace_0020_02": "到家再给你好好做个检查。",
"CompanionChat_ChapterGrace_0020_Name01": "格莉丝",
"CompanionChat_ChapterGrace_0021_01": "(用料扎实的木箱,看起来蛮沉的,搬起来确实蛮沉的…)",
"CompanionChat_ChapterGrace_0021_02": "搬走木箱",
"CompanionChat_ChapterGrace_0021_03": "费了一番力气,终于还是成功搬走了…",
"CompanionChat_ChapterGrace_0022_01": "(是比木箱更艰巨的挑战啊…)",
"CompanionChat_ChapterGrace_0022_02": "移走铁桶",
"CompanionChat_ChapterGrace_0022_03": "果然有些吃力呢…打游戏和工作之余,还是要多锻炼一下啊。",
"CompanionChat_ChapterGrace_0023_01": "…我可以确保会面地点是安全的!还要我说几次才行?",
"CompanionChat_ChapterGrace_0023_02": "嗯?你是…格莉丝的学徒?你到这里来干嘛?",
"CompanionChat_ChapterGrace_0023_03": "你等我一下…",
"CompanionChat_ChapterGrace_0023_04": "贝蒂又小声跟治安官说了些什么,随即转身看了过来。",
"CompanionChat_ChapterGrace_0023_Name01": "贝蒂",
"CompanionChat_ChapterGrace_0024_01": "格莉丝已经把参观地点所在的空洞信息同步过来了!",
"CompanionChat_ChapterGrace_0024_02": "铃,格莉丝的发来的参观地空洞信息已同步到HDD系统。",
"CompanionChat_ChapterGrace_0024_03": "哥哥准备好了就启动HDD.系统吧!我马上带伊埃斯过去!",
"CompanionChat_ChapterGrace_0024_04": "我马上带伊埃斯出发,引导工作就拜托你了!",
"CompanionChat_ChapterGrace_0024_Name01": "铃",
"CompanionChat_ChapterGrace_0024_Name02": "哲",
"CompanionChat_ChapterGrace_0025_01": "认知系统调试的第一步,我们需要帮这孩子进行指令校准,确认他指令接受的准确性。",
"CompanionChat_ChapterGrace_0025_02": "简单来说:只需要绳匠你触碰木箱或者铁桶,他就会识别相应的物件,并且向我的控制终端返回对应信号。",
"CompanionChat_ChapterGrace_0025_03": "根据我和这孩子的约定,识别到木箱就返回红色信号,识别为铁桶则返回绿色信号。",
"CompanionChat_ChapterGrace_0025_04": "比我想象的还要直接呢",
"CompanionChat_ChapterGrace_0025_05": "真是朴实的校准程序",
"CompanionChat_ChapterGrace_0025_06": "最复杂的系统常常是在最简单的动机中萌发的。",
"CompanionChat_ChapterGrace_0025_07": "接下来就请绳匠去试试吧——只要触碰木箱或者铁桶就好。",
"CompanionChat_ChapterGrace_0025_Name01": "格莉丝",
"CompanionChat_ChapterGrace_0026_01": "(外表朴实的木箱,使用了相当结实的材质,一如白祇重工的作风。)",
"CompanionChat_ChapterGrace_0026_02": "木箱,信号应该是——",
"CompanionChat_ChapterGrace_0026_03": "——红色!没问题。",
"CompanionChat_ChapterGrace_0026_04": "不愧是我的好孩子。",
"CompanionChat_ChapterGrace_0026_Name01": "格莉丝",
"CompanionChat_ChapterGrace_0027_01": "(高大的铁桶,触及时感受到坚实和厚重。)",
"CompanionChat_ChapterGrace_0027_02": "铁桶,所以信号是——",
"CompanionChat_ChapterGrace_0027_03": "——绿色!没错!",
"CompanionChat_ChapterGrace_0027_04": "好孩子,表现真不错。",
"CompanionChat_ChapterGrace_0027_Name01": "格莉丝",
"CompanionChat_ChapterGrace_0028_01": "哥哥只需要把手放在木箱或者铁桶上就好~",
"CompanionChat_ChapterGrace_0028_01F": "铃只需要把手放在木箱或者铁桶上就好。",
"CompanionChat_ChapterGrace_0028_02": "逻辑核心会将相应的识别信号返回给格莉丝。",
"CompanionChat_ChapterGrace_0028_Name01": "铃",
"CompanionChat_ChapterGrace_0028_Name01F": "哲",
"CompanionChat_ChapterGrace_0029_01": "初步校准完成!是个好的开始,但今天的学步课程还没有结束——",
"CompanionChat_ChapterGrace_0029_02": "接下来,是逻辑功能的基本运行测试。",
"CompanionChat_ChapterGrace_0029_03": "就按照我们一直以来的约定——「红绿红红绿」!",
"CompanionChat_ChapterGrace_0029_04": "这又是什么奇怪的…",
"CompanionChat_ChapterGrace_0029_05": "这次需要绳匠你按固定的顺序触摸木箱和铁桶,让这孩子来判断是否符合正确的规则。",
"CompanionChat_ChapterGrace_0029_06": "识别信号,形成认知,建立规则,执行判断——这就是「红绿红红绿」的意义。",
"CompanionChat_ChapterGrace_0029_07": "去吧绳匠——「红绿红红绿」!",
"CompanionChat_ChapterGrace_0029_Name01": "格莉丝",
"CompanionChat_ChapterGrace_0030_01": "(木箱——红色。)",
"CompanionChat_ChapterGrace_0031_01": "(铁桶——绿色。)",
"CompanionChat_ChapterGrace_0032_01": "(木箱——红色?)",
"CompanionChat_ChapterGrace_0032_02": "返回的信号为——「错误」,以及一个表达困惑的字符表情。这孩子正确地识别出了错误的顺序——可别被小朋友比下去了呀,绳匠。",
"CompanionChat_ChapterGrace_0032_03": "还请绳匠再用正确的顺序触碰一遍测试用物件,确认逻辑程序的判断力。",
"CompanionChat_ChapterGrace_0032_04": "——也就是「红绿红红绿」。",
"CompanionChat_ChapterGrace_0032_Name01": "格莉丝",
"CompanionChat_ChapterGrace_0033_01": "(铁桶——绿色?)",
"CompanionChat_ChapterGrace_0033_02": "返回的信号为——「错误」,以及一个表达困惑的字符表情。这孩子正确地识别出了错误的顺序——可别被小朋友比下去了呀,绳匠。",
"CompanionChat_ChapterGrace_0033_03": "还请绳匠再用正确的顺序触碰一遍测试用物件,确认逻辑程序的判断力。",
"CompanionChat_ChapterGrace_0033_04": "——也就是「红绿红红绿」。",
"CompanionChat_ChapterGrace_0033_Name01": "格莉丝",
"CompanionChat_ChapterGrace_0034_01": "(铁桶——绿色。)",
"CompanionChat_ChapterGrace_0034_02": "红、绿、红、红、绿——没错!完全正确!",
"CompanionChat_ChapterGrace_0034_Name01": "格莉丝",
"CompanionChat_ChapterGrace_0035_01": "{M#哥哥}{F#铃}只需要把手放在木箱或者铁桶上就好。",
"CompanionChat_ChapterGrace_0035_02": "还记得格莉丝交代的顺序吗——",
"CompanionChat_ChapterGrace_0035_03": "木箱代表红色,铁桶代表绿色。「红绿红红绿」——格莉丝是这样说的吧?",
"CompanionChat_ChapterGrace_0035_Name01": "铃",
"CompanionChat_ChapterGrace_0035_Name01F": "哲",
"CompanionChat_ChapterGrace_0036_01": "(试验场地乱糟糟的…顺便帮格莉丝收拾一下好了。)",
"CompanionChat_ChapterGrace_0037_01": "触摸木箱和铁桶,这孩子就会识别并返回对应的信号。",
"CompanionChat_ChapterGrace_0037_Name01": "格莉丝",
"CompanionChat_ChapterGrace_0038_01": "关于调试流程,有不明白的地方吗?",
"CompanionChat_ChapterGrace_0038_02": "询问调试规则",
"CompanionChat_ChapterGrace_0038_03": "触摸木箱会返回红色信号,触摸铁桶则返回绿色信号。",
"CompanionChat_ChapterGrace_0038_04": "请绳匠按「红绿红红绿」的顺序触摸木箱和铁桶,让这孩子来判断是否符合预期的规则。",
"CompanionChat_ChapterGrace_0038_05": "需要重新开始调试流程吗?",
"CompanionChat_ChapterGrace_0038_06": "重置调试流程",
"CompanionChat_ChapterGrace_0038_07": "继续调试",
"CompanionChat_ChapterGrace_0038_08": "好特别的调试方法",
"CompanionChat_ChapterGrace_0038_09": "只是出于一直以来的习惯和惯例。",
"CompanionChat_ChapterGrace_0038_10": "木箱、铁桶?",
"CompanionChat_ChapterGrace_0038_11": "早期的试验场地就设在工地上,测试用的物件自然也是就地取材——对木箱和铁桶的材质与形状作出区分也成为了认知测试的习惯用例。",
"CompanionChat_ChapterGrace_0038_12": "红色、绿色?",
"CompanionChat_ChapterGrace_0038_13": "早期的设备只能返回简单的颜色信号,红色和绿色是从那时开始一直沿用下来的测试用信号的颜色。",
"CompanionChat_ChapterGrace_0038_14": "简洁而高效,这是工程学之美。",
"CompanionChat_ChapterGrace_0038_15": "问问别的",
"CompanionChat_ChapterGrace_0038_16": "没什么想问的了",
"CompanionChat_ChapterGrace_0038_Name01": "格莉丝",
"CompanionChat_ChapterGrace_0039_01": "咯啦——哔哔——!",
"CompanionChat_ChapterGrace_0039_02": "这个声响是…重机素体?过去看看吧。",
"CompanionChat_ChapterGrace_0039_Name01": "???",
"CompanionChat_ChapterGrace_0040_01": "格莉丝带着重机素体回去检修了…",
"CompanionChat_ChapterGrace_0040_02": "格莉丝的委托终于告一段落,我也带伊埃斯回店里休整一下吧。",
"CompanionChat_ChapterGrace_0041_01": "事件解决了,竞争对手也退出了竞标,这次和三门集团的合作,白祇重工应该是十拿九稳了吧。",
"CompanionChat_ChapterGrace_0041_02": "事件解决了,竞争对手也退出了竞标,这次和三门集团的合作,白祇重工应该是十拿九稳了吧。",
"CompanionChat_ChapterGrace_0041_03": "格莉丝没问题的!",
"CompanionChat_ChapterGrace_0041_04": "格莉丝没问题的…吧?",
"CompanionChat_ChapterGrace_0041_05": "对哦,毕竟三门集团看重的是交换技术成果的水平,这方面格莉丝肯定不会有问题的~",
"CompanionChat_ChapterGrace_0041_06": "确实,毕竟三门集团看重的是交换技术成果的水平,这方面格莉丝肯定不会有问题,就相信她吧。",
"CompanionChat_ChapterGrace_0041_07": "你这个语气…说得我也有点担心起来了…格莉丝的「个人爱好」不会又生出什么波折吧…",
"CompanionChat_ChapterGrace_0041_08": "你这个语气…说得我也有点担心起来了…格莉丝的「个人爱好」不会又生出什么波折吧…",
"CompanionChat_ChapterGrace_0050_01": "您好,这里现在施工占用,非工作人员不能进入。",
"CompanionChat_ChapterGrace_0050_02": "要找格莉丝主任?我好像没有收到主任今天有访客的通知啊…",
"CompanionChat_ChapterGrace_0050_03": "请您稍等,我联系一下她。",
"CompanionChat_ChapterGrace_0050_04": "嗯?我好像对您的脸没印象…请让我仔细检查下…",
"CompanionChat_ChapterGrace_0050_05": "嗯,确实不认识。您不是我们的工作人员吧?我不会上当的!",
"CompanionChat_ChapterGrace_0050_06": "开门放行!对了,你们可要记住这位的模样哦,这位可是我们白祇重工重要的合作伙伴,以后看见都可以直接放行!",
"CompanionChat_ChapterGrace_0050_07": "嗨!你总算来啦!不好意思我有一通紧急电话要接,我在工程高架上面等你!",
"CompanionChat_ChapterGrace_0050_ChouseKey1": "我来找格莉丝",
"CompanionChat_ChapterGrace_0050_ChouseKey2": "我是工作人员",
"CompanionChat_ChapterGrace_0050_EndTransition": "格莉丝风风火火离开了入口,守卫的工人熊恭敬地打开门做出了欢迎手势。",
"CompanionChat_ChapterGrace_0050_MidTransition": "表情沉稳的工人熊转身面向工地深深吸了一口气,然后…\r\n「格——莉——丝——主——任——!!!」\r\n「您——有——客——人——吗——???」",
"CompanionChat_ChapterGrace_0050_MidTransition2": "表情沉稳的工人熊突然把脸凑近,黑色的豆豆眼与毛茸茸的呼吸近在咫尺。看来这就是他仔细检查的方式…?",
"CompanionChat_ChapterGrace_0050_MidTransition3": "正在此时,一个熟悉的身影快速靠近入口大门。",
"CompanionChat_ChapterGrace_0050_Name": "沉稳的工人熊",
"CompanionChat_ChapterGrace_0050_Name2": "格莉丝",
"CompanionChat_ChapterGrace_0050_Name3": "床",
"CompanionChat_ChapterGrace_0050_Transition": "某日,Fairy突然汇报收到一封来自白祇重工的技术专家格莉丝的邮件。\r\n邮件里说是有一项重要的委托要借助「法厄同」的力量,措辞看起来很紧急。",
"CompanionChat_ChapterGrace_0050_Transition2": "片刻后,黑雁工地旧址入口处…",
"CompanionChat_ChapterGrace_0051_01": "注意,收到一封来自白祇重工技术专家格莉丝·霍华德的邮件。",
"CompanionChat_ChapterGrace_0051_02": "暂停修车音乐,为您播报邮件内容——",
"CompanionChat_ChapterGrace_0051_03": "咳咳。「哲、铃!我是格莉丝!你们有空吗?逻辑核心的数据剥离已经很充分,可以到下一个阶段了!」",
"CompanionChat_ChapterGrace_0051_04": "「正好需要你们的协助,不过这次比较特别,不需要「法厄同」登场,就只要你们兄妹俩就够了。」",
"CompanionChat_ChapterGrace_0051_05": "「有空的话,我们还是在老地方,黑雁工地旧址那里碰面」",
"CompanionChat_ChapterGrace_0051_06": "以上。正在编写回复「我不去了,今天是重要的修车的日子,再见。」,要发送请说「发送」。",
"CompanionChat_ChapterGrace_0051_ChouseKey1": "不要乱发送",
"CompanionChat_ChapterGrace_0051_ChouseKey2": "去一趟黑雁工地旧址吧",
"CompanionChat_ChapterGrace_0051_EndTransition": "片刻后,兄妹俩平安抵达黑雁工地旧址…",
"CompanionChat_ChapterGrace_0051_Name": "Fairy",
"CompanionChat_ChapterGrace_0051_Transition": "接受格莉丝委托后的某天,新艾利都雅努斯区六分街,Random Play录像店车库内。\n今天是重要的家庭活动——检修业务车的日子。虽然事实是只有一个人在「检」,另一个人在「休」。",
"CompanionChat_ChapterGrace_0052_01": "什么?贝蒂到这里来干什么?",
"CompanionChat_ChapterGrace_0052_02": "已调取街道监控画面。机械师贝蒂·布伦达在跟治安官对话,通过肢体动作推测:1.他们在激烈的讨论;2.他们在平静的吵架。",
"CompanionChat_ChapterGrace_0052_03": "提议,为更好地完成格莉丝·霍华德的委托,主人应当去了解一下他们对话的缘由。",
"CompanionChat_ChapterGrace_0052_04": "因为我很想知道。AI也有八卦的权利。",
"CompanionChat_ChapterGrace_0052_05": "{M#哈哈哈,这次我跟Fairy站同一阵线,去听听看吧哥哥,反正她以为你是格莉丝的学徒,不会有事的。}{F#哈哈哈,这次我跟Fairy意见相同,去听听看吧铃,她以为你是格莉丝的学徒,应该没事。}",
"CompanionChat_ChapterGrace_0052_ChouseKey1": "为什么提议我去?",
"CompanionChat_ChapterGrace_0052_ChouseKey2": "Fairy,你有什么目的?",
"CompanionChat_ChapterGrace_0052_EndTransition": "好吧,为了家人的谈资就去吃吃瓜吧…",
"CompanionChat_ChapterGrace_0052_SideMainCharacter": "{M#铃}{F#哲}",
"CompanionChat_ChapterGrace_0052_Transition": "帮助格莉丝调整机械后的某天,意外在六分街看到了一个很熟悉的身影——格莉丝的竞争对手贝蒂·布伦达。她怎么会在这里?这个新闻一定要用手机分享给家人…",
"CompanionChat_ChapterKoleda_0001_01": "珂蕾妲刚刚在群里发了一段录像,别的什么也没说。到底怎么回事?",
"CompanionChat_ChapterKoleda_0001_02": "珂蕾妲刚刚在群里无言投下一段录像…铃,你觉得这是怎么回事?",
"CompanionChat_ChapterKoleda_0001_03": "珂蕾妲遇到紧急情况了?",
"CompanionChat_ChapterKoleda_0001_04": "珂蕾妲手滑了?",
"CompanionChat_ChapterKoleda_0001_05": "我还以为绝对是手滑来着…不过这么一想,哥哥说的情况更有可能!",
"CompanionChat_ChapterKoleda_0001_06": "嗯,我也这么想。如果是手滑误触,应该会很快撤回才对。",
"CompanionChat_ChapterKoleda_0001_07": "保险起见,我们要不要播放看看?说不定里面有什么关键信息——",
"CompanionChat_ChapterKoleda_0001_08": "最坏情况,珂蕾妲可能遇险,而这段录像里含有关键信息——",
"CompanionChat_ChapterKoleda_0001_09": "等哥哥准备好了,就把这段录像播到电视上看看吧!",
"CompanionChat_ChapterKoleda_0001_10": "…希望是我想太多了,不过保险起见,还是尽快播放看看吧。",
"CompanionChat_ChapterKoleda_0001_11": "一开始我也这么想,但如果是手滑,应该会很快撤回才对吧…",
"CompanionChat_ChapterKoleda_0001_12": "手滑?也有可能。如果是手滑误触发过来的,我们贸然点开就有点失礼了。",
"CompanionChat_ChapterKoleda_0001_13": "既然没有撤回…啊!难道珂蕾妲他们遇到了什么紧急情况,在向我们求助吗?",
"CompanionChat_ChapterKoleda_0001_14": "和铃相比,我好像一直都在扮演把事情往坏处想的那个人。比如现在…",
"CompanionChat_ChapterKoleda_0001_15": "要是那样的话,我们还是应该快点看看这段录像才行!哥哥也觉得是吧?",
"CompanionChat_ChapterKoleda_0001_16": "这段没头没脑的录像,会让我担心珂蕾妲他们遇到了什么紧急情况。保险起见,要不要播放看看内容再说?就当只是让我安心吧。",
"CompanionChat_ChapterKoleda_0002_01": "我没看错吧,哥哥?录像里是…珂蕾妲和格莉丝,在扮演师生?",
"CompanionChat_ChapterKoleda_0002_02": "我都看了些什么?珂蕾妲和格莉丝穿着没见过的衣服,在小学教室里…",
"CompanionChat_ChapterKoleda_0002_03": "是什么整人节目吗?诶诶诶,难道我们也是节目效果的一环!摄像机在哪里?",
"CompanionChat_ChapterKoleda_0002_04": "如果不是手滑误操作的话…特地把这段东西发给我们的理由是什么?",
"CompanionChat_ChapterKoleda_0002_05": "此时,突然传来一阵急促的敲门声…",
"CompanionChat_ChapterKoleda_0002_06": "我去开门!",
"CompanionChat_ChapterKoleda_0002_07": "铃,拜托开下门!",
"CompanionChat_ChapterKoleda_0002_07F": "哥哥,拜托开下门!",
"CompanionChat_ChapterKoleda_0003_01": "嗯…小学校服很适合你",
"CompanionChat_ChapterKoleda_0003_02": "太好了,衣服换回来了!",
"CompanionChat_ChapterKoleda_0003_03": "第一句就是这个?你未免也太会聊天了吧!",
"CompanionChat_ChapterKoleda_0003_04": "那套紧巴巴的小学校服,快让我不能呼吸了…",
"CompanionChat_ChapterKoleda_0003_05": "不过看你们这样子,果然是看过那段录像了吧?",
"CompanionChat_ChapterKoleda_0003_06": "看过了",
"CompanionChat_ChapterKoleda_0003_07": "正准备转发给十个朋友",
"CompanionChat_ChapterKoleda_0003_08": "原来你有十个朋友啊…不、不过不行!一个也不行!",
"CompanionChat_ChapterKoleda_0003_09": "反正都怪安东那家伙,非说「用看的理解更快」,擅自把录像发过来了…",
"CompanionChat_ChapterKoleda_0003_10": "不过,要是能稍微帮你们理解事态的话也不错。",
"CompanionChat_ChapterKoleda_0003_11": "开门见山地说,我想委托你们——协助我,调查那所学校里的一个伴生空洞。",
"CompanionChat_ChapterKoleda_0003_12": "邀请珂蕾妲进入工作室,商讨委托具体事宜——",
"CompanionChat_ChapterKoleda_0004_01": "珂蕾妲离开后——",
"CompanionChat_ChapterKoleda_0004_02": "有生意上门倒是没什么好抱怨的,不过…",
"CompanionChat_ChapterKoleda_0004_03": "看起来珂蕾妲决心已定,不过…",
"CompanionChat_ChapterKoleda_0004_04": "铃,在担心珂蕾妲吗?",
"CompanionChat_ChapterKoleda_0004_04F": "哥哥在担心珂蕾妲吗?",
"CompanionChat_ChapterKoleda_0004_05": "能算是担心吗。只是,好像突然被提醒了…",
"CompanionChat_ChapterKoleda_0004_06": "当然会担心啊!",
"CompanionChat_ChapterKoleda_0004_07": "不管平时多么可靠,要面对这么特殊的情况…现在她的压力一定很大。",
"CompanionChat_ChapterKoleda_0004_08": "一边要主持公司的事务,一边又要管这些良心放不下的闲事,两方面都要做到完美…珂蕾妲还真不容易呢。",
"CompanionChat_ChapterKoleda_0004_09": "…啊,不知不觉已经这么晚了。先睡觉吧,珂蕾妲临走前说行动时会联系我们。",
"CompanionChat_ChapterKoleda_0004_10": "…啊,不知不觉已经这么晚了。先睡觉吧,珂蕾妲临走前说行动时会联系我们。",
"CompanionChat_ChapterKoleda_0004_11": "总觉得有些累了…还是先休息下吧!",
"CompanionChat_ChapterKoleda_0006_01": "阿弥、莉夏、丹——就是他们三个闹别扭不参加合唱。",
"CompanionChat_ChapterKoleda_0006_02": "那三人平时形影不离,为什么偏偏今天吵架…果然小孩子只会碍事!",
"CompanionChat_ChapterKoleda_0006_03": "我案头积压了那么多事关公司未来发展的工作,现在却要为了额外的菠萝包甜点,留下来解决这种小事…完全不适合我啊!",
"CompanionChat_ChapterKoleda_0006_04": "所以珂蕾妲为什么要来?",
"CompanionChat_ChapterKoleda_0006_05": "菠萝包有那么好吃吗?",
"CompanionChat_ChapterKoleda_0006_06": "你是指我为什么要变装潜入小学,扮演转校生吗?",
"CompanionChat_ChapterKoleda_0006_07": "…我也不想!试问谁会想啊?",
"CompanionChat_ChapterKoleda_0006_08": "最初的计划是让本和格莉丝扮演教师。要说我们几个当中谁对小孩子最有耐心,怎么想都是本吧?",
"CompanionChat_ChapterKoleda_0006_09": "可惜本走进教室,还没说话就把小朋友吓哭了。只能临时换我上阵配合格莉丝。",
"CompanionChat_ChapterKoleda_0006_10": "本回来哭着道歉,但这当然不是他的错…那群小家伙还处在看书只看封面的年纪啊。",
"CompanionChat_ChapterKoleda_0006_11": "这一天天的,只有菠萝包还有点温度了。",
"CompanionChat_ChapterKoleda_0006_12": "我不想说这种没志气的话,但实情如此。",
"CompanionChat_ChapterKoleda_0006_13": "每天夹着嗓子说话,结伴上厕所,交换贴纸,帮忙传字条,体育课偷懒,陪练歌词幼稚到脚趾抓地的合唱节目…",
"CompanionChat_ChapterKoleda_0006_14": "我想一个人上厕所,真的。我宁愿去空洞里和以骸作伴,也不想跟小学女生一起上厕所,顺便讨论班上的男生了…",
"CompanionChat_ChapterKoleda_0006_15": "…我是不是抱怨太多了?不好意思,忘掉吧。",
"CompanionChat_ChapterKoleda_0006_16": "现在当务之急是找到他们三个。请跟我一起,向班里消息最灵通的孩子问问线索吧。",
"CompanionChat_ChapterKoleda_0007_01": "是珂蕾妲!神秘的转校生!好想被叼着一片吐司的你在街角撞倒啊!",
"CompanionChat_ChapterKoleda_0007_02": "碰瓷?",
"CompanionChat_ChapterKoleda_0007_03": "珂蕾妲人气好高…",
"CompanionChat_ChapterKoleda_0007_04": "不好意思,我早餐是麦片派。",
"CompanionChat_ChapterKoleda_0007_05": "哦哦哦!长得这么高是因为吃麦片吗?明天开始我也要吃麦片!",
"CompanionChat_ChapterKoleda_0007_06": "麦片不麦片的先放在一边,我听说阿弥、莉夏和丹因为什么吵架了…你听说了吗?",
"CompanionChat_ChapterKoleda_0007_07": "哼哼!这件事即使早餐吃面包的我也已经听说了哦!似乎是丹和莉夏在生阿弥的气!",
"CompanionChat_ChapterKoleda_0007_08": "刚才我碰到丹和莉夏,他们两个说要躲在附近某个地方,不跟阿弥见面了…",
"CompanionChat_ChapterKoleda_0007_09": "躲起来?他们要躲在哪里?",
"CompanionChat_ChapterKoleda_0007_10": "我也不清楚,不过他们好像说…那是个「大人最喜欢的地方」!",
"CompanionChat_ChapterKoleda_0007_11": "恐怕只有大人才会知道大人喜欢的地方是哪里吧…",
"CompanionChat_ChapterKoleda_0007_Name01": "「万事通」",
"CompanionChat_ChapterKoleda_0008_01": "你怎么想?这附近称得上是「大人最喜欢的地方」的,应该是…那里吧?",
"CompanionChat_ChapterKoleda_0008_02": "一定是「COFF CAFE」咖啡店",
"CompanionChat_ChapterKoleda_0008_03": "一定是「杜伊老爹按摩」",
"CompanionChat_ChapterKoleda_0008_04": "我也这么想。咖啡这东西,说是成年人的燃料也不为过。",
"CompanionChat_ChapterKoleda_0008_05": "你肯定没见过早上刚起床没喝咖啡的格莉丝,简直迷糊到把她打包卖掉也不知道。",
"CompanionChat_ChapterKoleda_0008_06": "啊,没错。伏案工作的成年人的肩颈比钻头还要坚硬呢。",
"CompanionChat_ChapterKoleda_0008_07": "我记得本是这家「杜伊老爹按摩」的常客,每次月底盘账之后都会光顾。唔,今年本的生日,或许该送他这家的储值卡…",
"CompanionChat_ChapterKoleda_0008_08": "除了这两个地方,附近似乎没有称得上「大人最喜欢的地方」的目的地了…",
"CompanionChat_ChapterKoleda_0008_09": "那我们就去「COFF CAFE」和「杜伊老爹按摩」找找看吧。",
"CompanionChat_ChapterKoleda_0009_01": "莉夏和丹?他们可不在咖啡店这里哦?",
"CompanionChat_ChapterKoleda_0009_02": "我是有看到他们两个路过这里啦,好像去了——",
"CompanionChat_ChapterKoleda_0009_03": "他们去了哪里?",
"CompanionChat_ChapterKoleda_0009_04": "等等,我为什么非要告诉珂蕾妲不可?",
"CompanionChat_ChapterKoleda_0009_05": "丹和我是星徽骑士同好!要是这么容易就把同好的行踪告诉别人,那不就像是背叛了主角骑士的二号骑士一样吗!",
"CompanionChat_ChapterKoleda_0009_06": "唔唔…虽然每一部的二号骑士都很帅、而且最后总会回到主角身边,但果然还是…",
"CompanionChat_ChapterKoleda_0009_07": "其实我们也是同好",
"CompanionChat_ChapterKoleda_0009_08": "…喂!这、这种给小孩子看的特摄片,我可是一集都没看过啊!",
"CompanionChat_ChapterKoleda_0009_09": "嗯?珂蕾妲看起来一副现实生活充实的样子,真的会看特摄吗…",
"CompanionChat_ChapterKoleda_0009_10": "如果你也是同好,倒也不是不能告诉你丹和莉夏的去向啦。来,为了证明你的纯度,请告诉我——去年那部新作里,星徽骑士的决胜台词是什么?",
"CompanionChat_ChapterKoleda_0009_11": "感受这无上的星空!",
"CompanionChat_ChapterKoleda_0009_12": "感受这无上的星光!",
"CompanionChat_ChapterKoleda_0009_13": "感受这无上的星徽!",
"CompanionChat_ChapterKoleda_0009_14": "…绳匠你确定?…那个,我记得是「感受这无上的星空」吧?",
"CompanionChat_ChapterKoleda_0009_15": "不对不对不对,你这家伙果然纯度不够啊!",
"CompanionChat_ChapterKoleda_0009_16": "…绳匠你确定?…那个,我记得是「感受这无上的星光」吧?",
"CompanionChat_ChapterKoleda_0009_17": "没错!完全正确!学习体育全能的神秘转校生珂蕾妲居然也是星徽骑士同好,呜呜,这简直,简直…",
"CompanionChat_ChapterKoleda_0009_18": "美妙!感动!奇迹!…但同时又有种小圈子被现充侵占的危机感,谁能懂啊!",
"CompanionChat_ChapterKoleda_0009_19": "完全不懂。不过,这下子应该能告诉我丹和莉夏的下落了吧?",
"CompanionChat_ChapterKoleda_0009_20": "他们两个去的地方是「停车场」哦——顺带一提,《星徽骑士》系列除了港口、废弃工厂之外第三常用的祖传摄影棚也是停车场哦!很帅吧?",
"CompanionChat_ChapterKoleda_0009_21": "停车场吗…",
"CompanionChat_ChapterKoleda_0009_22": "虽然不知道为什么被认为是「大人最喜欢的地方」,不过看起来,他们是去停车场了呢。我们也去看看吧。",
"CompanionChat_ChapterKoleda_0009_23": "…绳匠你确定?…那个,我记得是「感受这无上的星徽」吧?",
"CompanionChat_ChapterKoleda_0009_24": "星、星徽骑士才不会说这种傲慢的台词呢!你这家伙果然纯度不够吧!",
"CompanionChat_ChapterKoleda_0009_Name01": "美术委员",
"CompanionChat_ChapterKoleda_0010_01": "啊?莉夏和丹并不在这里。",
"CompanionChat_ChapterKoleda_0010_02": "我倒是看到他们两个往哪里去了,不过…实不相瞒,我正在思考重要的哲学问题。",
"CompanionChat_ChapterKoleda_0010_03": "现在不想清楚,三十年后我可就要遭遇精神危机了。如果你们能帮帮我,我就把你们想知道的告诉你们…怎么样?",
"CompanionChat_ChapterKoleda_0010_04": "说说看吧",
"CompanionChat_ChapterKoleda_0010_05": "好。你们可曾想过…菠萝包里为什么没有菠萝?",
"CompanionChat_ChapterKoleda_0010_06": "——到底为什么这个问题能引发你的精神危机啊?",
"CompanionChat_ChapterKoleda_0010_07": "本来就没有菠萝",
"CompanionChat_ChapterKoleda_0010_08": "被老师偷偷拿走了",
"CompanionChat_ChapterKoleda_0010_09": "我的有菠萝,你的没有吗",
"CompanionChat_ChapterKoleda_0010_10": "菠萝包里本来就没有菠萝。之所以叫菠萝包,应该是因为长得像菠萝之类的原因吧。",
"CompanionChat_ChapterKoleda_0010_11": "原来如此,用语源学的考究来扎实地解答疑惑吗。以前人累积的经验作为自身存在的锚点,拥抱所从属的集体的知识,是这个世界上许多人的生存方式呢。",
"CompanionChat_ChapterKoleda_0010_12": "菠萝包里本来应该有菠萝的。如果没吃到菠萝,大概是被格莉丝老师偷偷拿走了吧。",
"CompanionChat_ChapterKoleda_0010_13": "原来如此,是阴谋论吗。怀疑一切他人的言说,只相信从自身生命经历出发的判断,在极端的境遇中,也是一种不应该被嘲笑的坚韧的生存方式呢。",
"CompanionChat_ChapterKoleda_0010_14": "你的菠萝包里居然没有菠萝?我的菠萝包里明明有菠萝啊。",
"CompanionChat_ChapterKoleda_0010_15": "原来如此,在面对本体论追问时,用虚幻的精神存在来寄托价值吗。只要相信吃到了菠萝,菠萝便存在,只要相信有神明,便会蒙受赐福,是一种幸运的生存方式呢。",
"CompanionChat_ChapterKoleda_0010_16": "谢谢你,珂蕾妲,你的话对我启发良多。",
"CompanionChat_ChapterKoleda_0010_17": "千万别这么说。现在脑子被搞乱的是我才对…",
"CompanionChat_ChapterKoleda_0010_18": "我啊,完全不喜欢吃家里的饭,在考虑用菠萝包作为一生的主食。幸好你的一席话,提醒了我这种生存方式内在的危险…以后我会努力不挑食的!",
"CompanionChat_ChapterKoleda_0010_19": "——原来只是挑食问题吗!",
"CompanionChat_ChapterKoleda_0010_20": "对了,莉夏和丹他们两个,好像是往「停车场」的方向去了。去那边找找看吧。",
"CompanionChat_ChapterKoleda_0010_21": "停车场吗…",
"CompanionChat_ChapterKoleda_0010_22": "虽然不知道为什么被认为是「大人最喜欢的地方」,不过看起来,他们是去停车场了呢。我们也去看看吧。",
"CompanionChat_ChapterKoleda_0010_Name01": "钥匙负责人",
"CompanionChat_ChapterKoleda_0011_01": "「黑暗的大海我不怕你~虽然我只是一条小鱼~」",
"CompanionChat_ChapterKoleda_0011_02": "「小小风帆是我伙伴~带着我去水上乐园~」",
"CompanionChat_ChapterKoleda_0011_03": "莉夏,别唱了。阿弥那家伙既然不把我们当朋友,一起合唱也完全没意义了吧?",
"CompanionChat_ChapterKoleda_0011_04": "「黑暗的大海我不怕你~虽然我只是一条小鱼~」",
"CompanionChat_ChapterKoleda_0011_05": "「小小风帆~是我伙伴…带着我去…水上乐园…呜呜…」",
"CompanionChat_ChapterKoleda_0011_06": "莉夏…",
"CompanionChat_ChapterKoleda_0011_07": "可是…莉夏真的很喜欢这首歌啊…",
"CompanionChat_ChapterKoleda_0011_08": "丹,你还记得吧?我们写完歌词之后,阿弥一边吐槽「好傻」一边给我们谱曲。",
"CompanionChat_ChapterKoleda_0011_09": "这是…我们三人的歌。被选中成为全班的合唱节目的时候,阿弥也笑得很开心…",
"CompanionChat_ChapterKoleda_0011_10": "我当然记得!我们三个一直是好朋友!可既然是好朋友,她为什么连转学这么重要的事都不告诉我们?",
"CompanionChat_ChapterKoleda_0011_11": "阿弥自己也说,是父亲突然让她转学…也许是真的有什么苦衷吧。",
"CompanionChat_ChapterKoleda_0011_12": "那也应该告诉我们!我们会保守秘密的!陪她一起去空洞「探险」之后,我们也没说什么啊…",
"CompanionChat_ChapterKoleda_0011_13": "咳咳",
"CompanionChat_ChapterKoleda_0011_14": "咳咳…",
"CompanionChat_ChapterKoleda_0011_15": "——呜哇!",
"CompanionChat_ChapterKoleda_0011_16": "是珂蕾妲同学?我们刚才的话…都被听到了吗?",
"CompanionChat_ChapterKoleda_0011_17": "珂蕾妲同学,来得正好。我有件事想拜托你!",
"CompanionChat_ChapterKoleda_0011_18": "阿弥要转学了。虽然她没把转学的事告诉我和丹,让我们有点介意…但是今天的合唱节目表演的是我们的歌,想来想去,还是想和她一起表演。",
"CompanionChat_ChapterKoleda_0011_19": "你别代表我!我可还在生她的气呢!",
"CompanionChat_ChapterKoleda_0011_20": "好啦好啦。阿弥下个月就不在这个学校了,丹就不想珍惜她转学前的时光吗?",
"CompanionChat_ChapterKoleda_0011_21": "……",
"CompanionChat_ChapterKoleda_0011_22": "我倒是可以去找阿弥,转达你们的意思。不过她现在在哪里?",
"CompanionChat_ChapterKoleda_0011_23": "阿弥…那家伙好像把干洗洗手液用完了,现在多半在「便利店」买吧。",
"CompanionChat_ChapterKoleda_0011_24": "那家伙稍微有点洁癖。哼,要是在平时,我和莉夏身上都会帮她带着备用的…现在她想都不要想!我们再也不会惯着她了!",
"CompanionChat_ChapterKoleda_0011_25": "结果还是连洗手液用完了这种细节都注意到了吗…!",
"CompanionChat_ChapterKoleda_0011_Name01": "莉夏",
"CompanionChat_ChapterKoleda_0011_Name02": "丹",
"CompanionChat_ChapterKoleda_0011_Name03": "选项",
"CompanionChat_ChapterKoleda_0012_01": "说起来,两位为什么会觉得停车场是「大人最喜欢的地方」?",
"CompanionChat_ChapterKoleda_0012_02": "诶?大人们不喜欢停车场吗?莉夏的妈妈最喜欢停车场了哦!",
"CompanionChat_ChapterKoleda_0012_03": "每次妈妈下班都会在停车场玩手机,等爸爸做好饭再上楼…不是因为喜欢停车场吗?",
"CompanionChat_ChapterKoleda_0012_04": "…如果不是喜欢停车场…难、难道妈妈是讨厌爸爸吗…",
"CompanionChat_ChapterKoleda_0012_05": "总觉得,大人们对停车场有莫名的执着呢。",
"CompanionChat_ChapterKoleda_0012_06": "我们和阿弥去「探险」时,经常发现有戴着奇怪头盔的大人在学校边的停车场出入…",
"CompanionChat_ChapterKoleda_0012_07": "等等,是那个废弃停车场吗?那里有穿着奇怪的校外人士出入?",
"CompanionChat_ChapterKoleda_0012_08": "那些大人打扮得很像被星徽骑士教训的混混。…那里不会真的是星徽骑士的片场吧!",
"CompanionChat_ChapterKoleda_0012_Name01": "莉夏",
"CompanionChat_ChapterKoleda_0012_Name02": "丹",
"CompanionChat_ChapterKoleda_0013_01": "提问:使用干洗洗手液洗手的最低时长是?",
"CompanionChat_ChapterKoleda_0013_02": "30秒?",
"CompanionChat_ChapterKoleda_0013_03": "这也要考考我…",
"CompanionChat_ChapterKoleda_0013_04": "要是不搓洗30秒以上,就无法有效杀灭手上看不见的病菌。",
"CompanionChat_ChapterKoleda_0013_05": "把病菌传染出去是对他人的不负责任。我讨厌对他人不负责任的人。",
"CompanionChat_ChapterKoleda_0013_06": "所以——能麻烦两位在碰我之前,先把手洗干净再说吗?",
"CompanionChat_ChapterKoleda_0013_07": "借用阿弥的干洗洗手液,洗了30秒的手。",
"CompanionChat_ChapterKoleda_0013_08": "哼,真乖真乖。珂蕾妲,找我什么事?",
"CompanionChat_ChapterKoleda_0013_09": "这时候,应该说…",
"CompanionChat_ChapterKoleda_0013_10": "格莉丝老师找你",
"CompanionChat_ChapterKoleda_0013_11": "丹和莉夏找你",
"CompanionChat_ChapterKoleda_0013_12": "格莉丝老师拜托我在合唱开始前带你们回去。",
"CompanionChat_ChapterKoleda_0013_13": "莉夏和丹…你的朋友们托我转告你,他们还是想跟你一起表演唱歌。",
"CompanionChat_ChapterKoleda_0013_14": "…只有我一个人觉得那个合唱蠢透了吗?",
"CompanionChat_ChapterKoleda_0013_15": "「黑暗的大海我不怕你~虽然我只是一条小鱼~」",
"CompanionChat_ChapterKoleda_0013_16": "从没见过这么傻的歌词。多看一眼眼睛都会痛。",
"CompanionChat_ChapterKoleda_0013_17": "什么叫「小小风帆是我伙伴」?帆怎么会是鱼的伙伴,真的不是捕鱼船吗?",
"CompanionChat_ChapterKoleda_0013_18": "「带着我去水上乐园」?鱼在水上乐园里唯一可能出现的地方就是烤鱼摊子吧。",
"CompanionChat_ChapterKoleda_0013_19": "能写出这种歌词的,也就是莉夏和丹那两个笨蛋…",
"CompanionChat_ChapterKoleda_0013_20": "…喂。他们还在生我的气吗?",
"CompanionChat_ChapterKoleda_0013_21": "丹还在生气。",
"CompanionChat_ChapterKoleda_0013_22": "莉夏已经不生气了。",
"CompanionChat_ChapterKoleda_0013_23": "丹还在生气。对你们…咱们这样的小孩子来说,好朋友转学这种事的分量,就跟最有价值的子公司被恶意收购差不多,没情绪反应才不正常。",
"CompanionChat_ChapterKoleda_0013_24": "…是吗。丹毕竟是我见过最重视朋友的家伙,当然会因为我转学的事生气…",
"CompanionChat_ChapterKoleda_0013_25": "莉夏哭了一阵,不过已经不生你的气了。小孩子的友情不就是这么回事吗?",
"CompanionChat_ChapterKoleda_0013_26": "…是吗。哼,莉夏的心也太软了。不告诉她转学的事,就是知道她肯定会哭鼻子…",
"CompanionChat_ChapterKoleda_0013_27": "不过,没提前告知他们两个,确实是我的问题。",
"CompanionChat_ChapterKoleda_0013_28": "最近总在想别的事,不自觉就疏忽了他们的感受…回去后我会道歉的。",
"CompanionChat_ChapterKoleda_0013_29": "事先说明,珂蕾妲,这可是我自己要道歉的。",
"CompanionChat_ChapterKoleda_0013_30": "道歉的原因是我珍惜我自己的朋友,才不是因为你摆一副大人的谱前来调停!",
"CompanionChat_ChapterKoleda_0013_31": "……",
"CompanionChat_ChapterKoleda_0013_32": "回去后我要问问格莉丝…我小时候也这么不知好歹吗?",
"CompanionChat_ChapterKoleda_0013_Name01": "阿弥",
"CompanionChat_ChapterKoleda_0014_01": "哟,回来了!还得是哲才行,带领我们珂蕾妲同学好好地完成了任务!",
"CompanionChat_ChapterKoleda_0014_01F": "哟,回来了!还得是铃才行,带领我们珂蕾妲同学好好地完成了任务!",
"CompanionChat_ChapterKoleda_0014_02": "喂,谁带领谁啊!不是说好了我是小组长吗!",
"CompanionChat_ChapterKoleda_0014_03": "好吧好吧,那再交给珂蕾妲小组长一个任务——通知小朋友们集合吧!",
"CompanionChat_ChapterKoleda_0014_04": "正好,校长也差不多该到了…珂蕾妲和他打过交道,记得通知大家集合后躲起来,别让校长看到你哦!",
"CompanionChat_ChapterKoleda_0014_05": "不用你提醒。到时候,偷钥匙的事可不能出岔子啊,老姐!",
"CompanionChat_ChapterKoleda_0014_06": "嗯?叫老姐还是叫老师?",
"CompanionChat_ChapterKoleda_0014_07": "无聊死你算了…",
"CompanionChat_ChapterKoleda_0015_01": "哥哥,欢迎回来…那个叫阿弥的小孩子居然被卷进空洞了,到底是怎么回事?",
"CompanionChat_ChapterKoleda_0015_02": "铃,辛苦了,休息一下眼睛吧。要不要吃胡萝卜脆片?",
"CompanionChat_ChapterKoleda_0015_03": "话说回来,果然是那个校长搞的鬼!啊啊啊,真想冲过去教训他一顿——",
"CompanionChat_ChapterKoleda_0015_04": "话说回来,校长居然姑息匪帮非法采矿,导致空洞扩张,还卷入了小学生——",
"CompanionChat_ChapterKoleda_0015_05": "不过当务之急,还是等珂蕾妲的联络,然后进入空洞搜救那些小孩子。",
"CompanionChat_ChapterKoleda_0015_06": "事情真是越来越棘手了。不过既然插手,是珂蕾妲的话,一定会负责到底。",
"CompanionChat_ChapterKoleda_0015_07": "幸亏那个空洞以太浓度还不算特别高,否则肯定会出大问题!",
"CompanionChat_ChapterKoleda_0015_08": "现在,我们就等她的联络吧。",
"CompanionChat_ChapterKoleda_0015_09": "唔,能做的只有等待了",
"CompanionChat_ChapterKoleda_0016_01": "珂蕾妲?谢谢你们救了我!我还以为我会被以骸吃掉!",
"CompanionChat_ChapterKoleda_0016_02": "你们知道阿弥和莉夏在哪里吗?请听我说,我和莉夏失散之前,追着阿弥进来这个空洞…",
"CompanionChat_ChapterKoleda_0016_03": "我们知道情况",
"CompanionChat_ChapterKoleda_0016_04": "包在我们身上",
"CompanionChat_ChapterKoleda_0016_05": "呜…珂蕾妲,你的家长们真是太可靠了!",
"CompanionChat_ChapterKoleda_0016_06": "我的——家长们——?!",
"CompanionChat_ChapterKoleda_0016_Name01": "丹",
"CompanionChat_ChapterKoleda_0017_01": "铃,辛苦了。珂蕾妲发来联络,她会持续关注这件事的后续处理。",
"CompanionChat_ChapterKoleda_0017_02": "哥哥,辛苦了。珂蕾妲发来联络,她会持续关注这件事的后续处理。",
"CompanionChat_ChapterKoleda_0017_03": "要是有进展,以她的作风,一定会记得联系我们的吧。",
"CompanionChat_ChapterKoleda_0017_04": "要是有进展,以她的作风,一定会记得联系我们的吧?",
"CompanionChat_ChapterKoleda_0017_05": "希望校长得到惩罚",
"CompanionChat_ChapterKoleda_0017_06": "希望孩子们得到安置",
"CompanionChat_ChapterKoleda_0017_07": "我懂。那个家伙,确实直到最后都很令人生气。",
"CompanionChat_ChapterKoleda_0017_08": "是啊!那个家伙,确实直到最后都很令人生气!",
"CompanionChat_ChapterKoleda_0017_09": "的确。现在那个空洞的危险性大增,这确实是最重要的问题。",
"CompanionChat_ChapterKoleda_0017_10": "我也在担心这个…现在那个空洞的危险性大增,这确实是最重要的问题。",
"CompanionChat_ChapterKoleda_0017_11": "不过现在多想无益,还是先去休息吧。呵…晚安。",
"CompanionChat_ChapterKoleda_0017_12": "不过现在多想无益,还是先去休息吧。哥哥晚安!今天不许晚睡哦!",
"CompanionChat_ChapterKoleda_0017_13": "平静地休息去了。",
"CompanionChat_ChapterKoleda_0017_14": "同样平静的几天过后——",
"CompanionChat_ChapterKoleda_0018_01": "她们两个坐地铁回去了啊。",
"CompanionChat_ChapterKoleda_0018_02": "不妙,刚才只吃了四分之一个菠萝包,现在更饿了…",
"CompanionChat_ChapterKoleda_0018_03": "我们也赶快回家吃饭吧!",
"CompanionChat_ChapterKoleda_0018_04": "珂蕾妲和阿弥已经回去了吗…",
"CompanionChat_ChapterKoleda_0018_05": "希望她们回家之后,能跟我们报个平安啊。",
"CompanionChat_ChapterKoleda_0018_06": "我们也走吧,铃?",
"CompanionChat_ChapterKoleda_0019_01": "{M#格莉丝顺利地得手了,现在该做的事就是等珂蕾妲的联络了吧。}{F#格莉丝顺利地得手了,现在该做的事就是等珂蕾妲的联络了吧。}",
"CompanionChat_ChapterKoleda_0019_02": "{M#哥哥先休息一下吧!要不要来点胡萝卜脆片?}{F#铃先休息一下吧。要不要来点胡萝卜脆片?}",
"CompanionChat_ChapterKoleda_0019_03": "{M#好,暂时休息一下吧}{F#好,暂时休息一下吧}",
"CompanionChat_ChapterKoleda_0020_01": "{M#哥哥,那是珂蕾妲发来的私信吗?}{F#铃,那是珂蕾妲发来的私信吧。}",
"CompanionChat_ChapterKoleda_0020_02": "{M#到底什么时候打算请我和哥哥吃菠萝包,等不及了!}{F#她也是会思考这种事的类型…总觉得经过了这段时间的事,更加了解了她一点。}",
"CompanionChat_ChapterKoleda_0020_03": "{M#在那之前,先休息一下吧}{F#在那之前,先休息一下吧}",
"CompanionChat_ChapterKoleda_0021_01": "多亏格莉丝,钥匙已经到手了。",
"CompanionChat_ChapterKoleda_0021_01_01": "多亏格莉丝,钥匙已经到手了。",
"CompanionChat_ChapterKoleda_0021_01_02": "老姐干得不错嘛。今天早上她还跟我叫苦说从没干过类似的事…",
"CompanionChat_ChapterKoleda_0021_01_03": "…不过她每次来我办公室,临走都会习惯性地把我的笔揣走几支的事我可不会当做没发生过!",
"CompanionChat_ChapterKoleda_0021_01_04": "咳,闲话少叙,稍后我会发给你空洞的具体坐标。",
"CompanionChat_ChapterKoleda_0021_01_05": "到时候就全靠你指引了,绳匠!",
"CompanionChat_ChapterKoleda_0021_02": "稍后我会发给你空洞的具体坐标。",
"CompanionChat_ChapterKoleda_0021_03": "到时候就全靠你指引了,绳匠!",
"CompanionChat_ChapterKoleda_0021_Endding": "回到了录像店,准备进入空洞支援珂蕾妲——",
"CompanionChat_ChapterKoleda_0021_NameGrace": "格莉丝",
"CompanionChat_ChapterKoleda_0021_NameKoleda": "珂蕾妲",
"CompanionChat_ChapterKoleda_0022_01": "确认过名册,大部分学生都没有被空洞卷入——",
"CompanionChat_ChapterKoleda_0022_02": "除了阿弥、莉夏、丹他们三个。",
"CompanionChat_ChapterKoleda_0022_03": "本,当初要是你来当这个老师,肯定会比我称职得多…",
"CompanionChat_ChapterKoleda_0022_04": "格莉丝,错不在你。",
"CompanionChat_ChapterKoleda_0022_05": "不负责任导致空洞扩张的是校长。我绝对不会放过他!",
"CompanionChat_ChapterKoleda_0022_06": "…总之,时间紧急,我们先进空洞吧。",
"CompanionChat_ChapterKoleda_0022_07": "别担心,我们最信任的绳匠会在空洞内和我们会合。",
"CompanionChat_ChapterKoleda_0022_Endding": "简单了解了珂蕾妲的安排后,回录像店准备在空洞支援珂蕾妲",
"CompanionChat_ChapterKoleda_0023_01": "现在就开启HDD系统,进入空洞和珂蕾妲会合吧。",
"CompanionChat_ChapterKoleda_InLevel_1002_01": "珂蕾妲?谢谢你们救了我!我还以为我会被以骸吃掉!",
"CompanionChat_ChapterKoleda_InLevel_1002_02": "你们知道阿弥和莉夏在哪里吗?请听我说,我和莉夏失散之前,追着阿弥进来这个空洞…",
"CompanionChat_ChapterKoleda_InLevel_1002_03": "我们知道情况",
"CompanionChat_ChapterKoleda_InLevel_1002_04": "包在我们身上",
"CompanionChat_ChapterKoleda_InLevel_1002_05": "呜…珂蕾妲,你的家长们真是太可靠了!",
"CompanionChat_ChapterKoleda_InLevel_1002_06": "我的——家长们——?!",
"CompanionChat_ChapterKoleda_InLevel_1002_Name01": "丹",
"CompanionChat_ChapterKoleda_InLevel_1002_Name02": "珂蕾妲",
"CompanionChat_ChapterLycaon_0001_01": "哥哥…是我今天起太猛了吗,刚刚莱卡恩的那条信息是真实的吗?",
"CompanionChat_ChapterLycaon_0001_01F": "铃…我应该没看错吧,莱卡恩刚刚那条消息是真实的吗?",
"CompanionChat_ChapterLycaon_0001_02": "是真实的…",
"CompanionChat_ChapterLycaon_0001_03": "我也很希望是幻觉…",
"CompanionChat_ChapterLycaon_0001_04": "这也太奇怪了。莫非…莱卡恩虽然看着正经,其实是个中二病!",
"CompanionChat_ChapterLycaon_0001_04F": "我在想…该不会莱卡恩其实是个中二病吧?只是平时装作正经的样子…",
"CompanionChat_ChapterLycaon_0001_05": "很有可能",
"CompanionChat_ChapterLycaon_0001_06": "绝无可能",
"CompanionChat_ChapterLycaon_0001_07": "果然是这样吧!这么看来,他平时藏得还挺好的呢。",
"CompanionChat_ChapterLycaon_0001_07F": "嗯,果然你也这么觉得。这么说来,他平时藏得还挺谨慎的。",
"CompanionChat_ChapterLycaon_0001_08": "嗯…确实,莱卡恩已经早就过了中二的年纪吧。",
"CompanionChat_ChapterLycaon_0001_08F": "也是,莱卡恩应该早就过了中二的年纪吧。",
"CompanionChat_ChapterLycaon_0001_09": "就在这时,录像店外传来了一阵有节奏的敲门声…",
"CompanionChat_ChapterLycaon_0001_10": "诶,等等,难道他已经到了?这也太快了吧!",
"CompanionChat_ChapterLycaon_0001_10F": "等等,难道他已经到了?这也太快了吧…",
"CompanionChat_ChapterLycaon_0001_Name01": "莉莉可",
"CompanionChat_ChapterLycaon_0002_01": "哥哥,我总觉得在进行偷窃行为之前,率先发布犯罪预告,看起来实在不像普通小偷会做的事情。",
"CompanionChat_ChapterLycaon_0002_01F": "铃,我觉得在进行偷窃行为之前,率先发布犯罪预告,看起来不是普通小偷会做的事情。",
"CompanionChat_ChapterLycaon_0002_02": "果然是中二少年吧!",
"CompanionChat_ChapterLycaon_0002_03": "其实是一个怪盗?",
"CompanionChat_ChapterLycaon_0002_04": "我也这么觉得!哎呀,中二果然是一个能让自己快乐,但会让别人尴尬的属性…",
"CompanionChat_ChapterLycaon_0002_04F": "这个确实是可能性最大的猜测。中二果然是一个容易让别人尴尬的属性啊。",
"CompanionChat_ChapterLycaon_0002_05": "你是指那种穿着风衣带着面具,从天花板上滑翔下来,然后在所有人面前偷走宝物的怪盗吗?哇,我突然开始期待了!",
"CompanionChat_ChapterLycaon_0002_05F": "你是指那种穿着风衣带着面具,从天花板上滑翔下来,然后在所有人面前偷走宝物的怪盗吗?好像也有可能…",
"CompanionChat_ChapterLycaon_0002_06": "不过现在我们还是先准备出发吧。可不能让莱卡恩等太久了。",
"CompanionChat_ChapterLycaon_0002_06F": "不管怎么样,我们还是先准备出发吧。别让莱卡恩等太久。",
"CompanionChat_ChapterLycaon_0002_07": "没想到你还真信这一套,不愧是不谙世事的大小姐啊!",
"CompanionChat_ChapterLycaon_0002_08": "…诶?",
"CompanionChat_ChapterLycaon_0002_09": "你不会真以为自己是被选中的人吧?不会吧不会吧?",
"CompanionChat_ChapterLycaon_0002_10": "那你们之前说的,需要我的力量,是什么意思…",
"CompanionChat_ChapterLycaon_0002_11": "那都是因为你爹妈。要不是因为你爹妈那么有钱,我们怎么会这么殚精竭虑接触你?",
"CompanionChat_ChapterLycaon_0002_12": "你、你们反舌鸟不是一直说要劫富济贫,做正义的事情…",
"CompanionChat_ChapterLycaon_0002_13": "没错啊。我们确实劫富济贫。",
"CompanionChat_ChapterLycaon_0002_14": "劫富,你不就是吗?",
"CompanionChat_ChapterLycaon_0002_15": "…骗子,你们都是骗子…",
"CompanionChat_ChapterLycaon_0002_16": "我们是骗了你没错。但是你难道就一点责任都没有吗?",
"CompanionChat_ChapterLycaon_0002_17": "…你们想做什么?我警告你,我、我也是留了底牌的!",
"CompanionChat_ChapterLycaon_0002_18": "底牌谁没有啊,我也有哦,就在这呢。",
"CompanionChat_ChapterLycaon_0002_19": "该你出场了,执事朋友!",
"CompanionChat_ChapterLycaon_0002_Name01": "莉莉可",
"CompanionChat_ChapterLycaon_0002_Name02": "代号K",
"CompanionChat_ChapterLycaon_0003_01": "哥哥,我总觉得在进行偷窃行为之前,率先发布犯罪预告,看起来实在不像普通小偷会做的事情。",
"CompanionChat_ChapterLycaon_0003_01F": "铃,我觉得在进行偷窃行为之前,率先发布犯罪预告,看起来不是普通小偷会做的事情。",
"CompanionChat_ChapterLycaon_0003_02": "果然是中二少年吧!",
"CompanionChat_ChapterLycaon_0003_03": "其实是一个怪盗?",
"CompanionChat_ChapterLycaon_0003_04": "我也这么觉得!哎呀,中二果然是一个能让自己快乐,但会让别人尴尬的属性…",
"CompanionChat_ChapterLycaon_0003_04F": "这个确实是可能性最大的猜测。中二果然是一个容易让别人尴尬的属性啊。",
"CompanionChat_ChapterLycaon_0003_05": "你是指那种穿着风衣带着面具,从天花板上滑翔下来,然后在所有人面前偷走宝物的怪盗吗?哇,我突然开始期待了!",
"CompanionChat_ChapterLycaon_0003_05F": "你是指那种穿着风衣带着面具,从天花板上滑翔下来,然后在所有人面前偷走宝物的怪盗吗?好像也有可能…",
"CompanionChat_ChapterLycaon_0003_06": "不过不管怎么样,我们现在还是先做一些准备工作吧。",
"CompanionChat_ChapterLycaon_0003_07": "一段时间后,夜幕降临…",
"CompanionChat_ChapterLycaon_0003_08": "哥哥时间差不多了,我们出发吧。可不能让莱卡恩等太久。",
"CompanionChat_ChapterLycaon_0003_08F": "铃时间差不多了,我们出发吧。可不能让莱卡恩等太久。",
"CompanionChat_ChapterLycaon_0004_01": "真没想到,原本只是抓个小偷,竟然遇到了这种事…",
"CompanionChat_ChapterLycaon_0004_02": "那个「反舌鸟」肯定有问题",
"CompanionChat_ChapterLycaon_0004_03": "那个莉莉可可能有问题",
"CompanionChat_ChapterLycaon_0004_04": "没错。虽然从资料来看「反舌鸟」好像是个劫富济贫的怪盗…但总感觉有点可疑。",
"CompanionChat_ChapterLycaon_0004_05": "哥哥也觉得莉莉可有问题吗?唔…也有道理。总感觉她还会做些什么。",
"CompanionChat_ChapterLycaon_0004_05F": "你也觉得莉莉可有问题吗?唔…也有道理。总感觉她还会做些什么。",
"CompanionChat_ChapterLycaon_0004_06": "不过今天时间不早了,我们还是早点休息吧。",
"CompanionChat_ChapterLycaon_0004_07": "接下来,就等莱卡恩那边的联络了。",
"CompanionChat_ChapterLycaon_0005_01": "时间不早了,哥哥还是先去休息一下吧。",
"CompanionChat_ChapterLycaon_0005_01F": "时间不早了,铃,你还是先去休息一下吧。",
"CompanionChat_ChapterLycaon_0006_01": "哦,是你啊,哲。",
"CompanionChat_ChapterLycaon_0006_01F": "哦,是你啊,铃。",
"CompanionChat_ChapterLycaon_0006_02": "你现在有空吗?",
"CompanionChat_ChapterLycaon_0006_03": "想找你打听一件事",
"CompanionChat_ChapterLycaon_0006_04": "这个…不好意思啊,我现在正忙着呢,外面客人又多得排了长队。",
"CompanionChat_ChapterLycaon_0006_05": "唉,最近店里人手不够,打工的孩子也没法一直在…",
"CompanionChat_ChapterLycaon_0006_06": "除了做面,我还要招呼客人。有些客人点单还会纠结很久…真是忙不过来啊。",
"CompanionChat_ChapterLycaon_0006_07": "如果您能提前知道排队的客人想点的菜品,效率会增加一些吗?",
"CompanionChat_ChapterLycaon_0006_08": "那是当然的了!要是能提前招呼好客人,我就只需要专心做面就行。",
"CompanionChat_ChapterLycaon_0006_09": "…原来如此。针对这个问题,我有一个建议,您可以看看是否合适。",
"CompanionChat_ChapterLycaon_0006_10": "如果您同意的话,我们可以签订一个临时契约,由我来帮您询问排队客人的口味需求,并向他们推荐合适的菜品,汇总为表格给您过目。",
"CompanionChat_ChapterLycaon_0006_11": "当然,我并不会收取任何酬劳,只希望您忙完之后能抽空回答几个问题。",
"CompanionChat_ChapterLycaon_0006_12": "这…",
"CompanionChat_ChapterLycaon_0006_13": "莱卡恩可是靠谱的执事!",
"CompanionChat_ChapterLycaon_0006_14": "相信我们吧!",
"CompanionChat_ChapterLycaon_0006_15": "既然哲都这么说了…那就麻烦你们了。",
"CompanionChat_ChapterLycaon_0006_15F": "既然铃都这么说了…那就麻烦你们了。",
"CompanionChat_ChapterLycaon_0006_Name01": "乔普小子",
"CompanionChat_ChapterLycaon_0008_01": "唔…好像还是白碗好一点…",
"CompanionChat_ChapterLycaon_0008_02": "哇!是狼希人执事诶!看起来好帅——",
"CompanionChat_ChapterLycaon_0008_03": "您好。为了提高效率,本店提供推荐菜单服务,可以配合您的需求推荐合适的餐品。",
"CompanionChat_ChapterLycaon_0008_04": "请问您的口味是?",
"CompanionChat_ChapterLycaon_0008_05": "我的口味?这是可以说的吗?我的口味是禁欲系,福瑞,还有——",
"CompanionChat_ChapterLycaon_0008_06": "抱歉,是我的话不够清晰引发了歧义。我的意思是,您对拉面的口味。",
"CompanionChat_ChapterLycaon_0008_07": "哦…那我想吃甜味的拉面。",
"CompanionChat_ChapterLycaon_0008_08": "主人,根据这位客人之前的陈述,我已提炼出他关键需求:白碗,喜好甜口。请您来为他推荐菜品吧。",
"CompanionChat_ChapterLycaon_0008_09": "白碗南瓜甜汤面",
"CompanionChat_ChapterLycaon_0008_10": "白碗海鲜面",
"CompanionChat_ChapterLycaon_0008_11": "黑碗野菌面",
"CompanionChat_ChapterLycaon_0008_12": "不错不错,这就是我想吃的!顺便问一句,我吃的时候可以看着这位执事先生吗?感觉挺下饭的。",
"CompanionChat_ChapterLycaon_0008_13": "呃,你不能因为这面里有甜虾就说它是甜口的吧?",
"CompanionChat_ChapterLycaon_0008_14": "黑碗的味道很辣吧,这都不是我想要的啦。",
"CompanionChat_ChapterLycaon_0008_15": "…我想这不太行,会影响到店铺的工作。",
"CompanionChat_ChapterLycaon_0008_16": "太可惜了!我有一瞬间都觉得菜单上的拉面变成了高级牛排呢。",
"CompanionChat_ChapterLycaon_0008_17": "我还有最后一个问题!请问…我能摸摸你的尾巴吗?",
"CompanionChat_ChapterLycaon_0008_18": "请摸,免费的",
"CompanionChat_ChapterLycaon_0008_19": "尾巴是另外的价钱",
"CompanionChat_ChapterLycaon_0008_20": "呃…感谢客人您的配合,但是尾巴还是算了。",
"CompanionChat_ChapterLycaon_0008_21": "嗯,这个玩笑也非常精妙。感谢客人的配合,但是尾巴还是算了。",
"CompanionChat_ChapterLycaon_0008_Name01": "兴奋的客人",
"CompanionChat_ChapterLycaon_0009_01": "啊…好像忘记找狼执事要合照了…",
"CompanionChat_ChapterLycaon_0009_Name01": "兴奋的客人",
"CompanionChat_ChapterLycaon_0010_01": "好多人啊,这得排到什么时候…吃口热乎的竟然这么难…",
"CompanionChat_ChapterLycaon_0010_02": "您好。为了提高效率,本店提供推荐菜单服务,可以配合您的需求推荐合适的餐品。",
"CompanionChat_ChapterLycaon_0010_03": "请问您对拉面的口味是?",
"CompanionChat_ChapterLycaon_0010_04": "我的口味?那当然是要够辣的才行!\r\r\n没有辣椒的拉面就像没有以骸的空洞,根本就不符合这个世界的设定!",
"CompanionChat_ChapterLycaon_0010_05": "很抱歉,这家店铺的设定里确实存在不辣的拉面。但我们可以为您推荐符合您口味的菜品。",
"CompanionChat_ChapterLycaon_0010_06": "主人,根据这位客人之前的陈述,我已提炼出他关键需求:黑碗,热汤,有肉类配菜。请您来为他推荐菜品吧。",
"CompanionChat_ChapterLycaon_0010_07": "黑碗冷拌面",
"CompanionChat_ChapterLycaon_0010_08": "黑碗野菌面",
"CompanionChat_ChapterLycaon_0010_09": "黑碗红椒鸡汤面",
"CompanionChat_ChapterLycaon_0010_10": "我要热乎乎的面!你这推荐的冷冰冰的,我才不要吃。",
"CompanionChat_ChapterLycaon_0010_11": "我要吃肉!你这全是素的,谁要吃啊。",
"CompanionChat_ChapterLycaon_0010_12": "嗯,不错,这个拉面看起来很符合我的口味。",
"CompanionChat_ChapterLycaon_0010_13": "看来你们还是认真在打工的啊,我还以为你俩是富家少爷带着管家来体验生活呢!",
"CompanionChat_ChapterLycaon_0010_13F": "看来你们还是认真在打工的啊,我还以为你俩是富家大小姐带着管家来体验生活呢!",
"CompanionChat_ChapterLycaon_0010_14": "谢谢你的夸奖?",
"CompanionChat_ChapterLycaon_0010_15": "我就是富家少爷!",
"CompanionChat_ChapterLycaon_0010_15F": "我就是富家大小姐!",
"CompanionChat_ChapterLycaon_0010_16": "不客气!记得给我多整点辣椒,要最辣的那种。",
"CompanionChat_ChapterLycaon_0010_17": "啊?那你要不考虑下给我免个单?我穷。",
"CompanionChat_ChapterLycaon_0010_18": "——您的点单已统计完毕,感谢配合。",
"CompanionChat_ChapterLycaon_0010_Name01": "焦虑的客人",
"CompanionChat_ChapterLycaon_0011_01": "谢谢你们的推荐,节约了我不少时间。",
"CompanionChat_ChapterLycaon_0011_Name01": "焦虑的客人",
"CompanionChat_ChapterLycaon_0013_01": "每种拉面看起来都很不错…",
"CompanionChat_ChapterLycaon_0013_02": "您好。为了提高效率,本店提供推荐菜单服务,可以配合您的需求推荐合适的餐品。",
"CompanionChat_ChapterLycaon_0013_03": "但我好像没什么需求…随便吧,都能吃。你有什么推荐的款吗?",
"CompanionChat_ChapterLycaon_0013_04": "这款白碗炸叉烧面如何?是店铺很有人气的拉面。",
"CompanionChat_ChapterLycaon_0013_05": "好像挺好吃的样子,但是炸叉烧会不会有点太油腻了?我挺喜欢吃肉的,但太油腻对身体不好吧。",
"CompanionChat_ChapterLycaon_0013_06": "…那么,黑碗红椒鸡汤面呢?鸡汤不算油腻,对身体也有好处。",
"CompanionChat_ChapterLycaon_0013_07": "确实不错,但是黑碗还是红椒,会不会太辣了一些?我倒是能吃辣,但是也不想吃太辣的…",
"CompanionChat_ChapterLycaon_0013_08": "这一点都不随便吧!",
"CompanionChat_ChapterLycaon_0013_09": "这不是很有需求吗…",
"CompanionChat_ChapterLycaon_0013_10": "没关系,我已经明白了。",
"CompanionChat_ChapterLycaon_0013_11": "主人,根据这位客人之前的陈述,我已提炼出他关键需求:需要有肉类,但不油腻,不要太辣。请您来为他推荐菜品吧。",
"CompanionChat_ChapterLycaon_0013_12": "黑碗青椒鸡汤面",
"CompanionChat_ChapterLycaon_0013_13": "白碗青椒大肉面",
"CompanionChat_ChapterLycaon_0013_14": "黑碗大骨面",
"CompanionChat_ChapterLycaon_0013_15": "这不是黑碗加青椒?也还是太辣了,不行不行。",
"CompanionChat_ChapterLycaon_0013_16": "白碗青椒倒还好,但是大肉也还是太油腻了!不行不行。",
"CompanionChat_ChapterLycaon_0013_17": "哇,这个听起来很不错诶,大骨看起来也不油腻。那我就点这个好了。",
"CompanionChat_ChapterLycaon_0013_18": "您的点单已统计完毕,感谢配合。",
"CompanionChat_ChapterLycaon_0013_19": "没有没有,我该谢谢你们才对。不过我属于没什么要求的客人,要是遇到那种很挑剔的客人,你们会很辛苦吧?",
"CompanionChat_ChapterLycaon_0013_20": "感谢您的关心。无论面对什么客人,我们都会尽力配合对方点单的。\r\r\n祝您用餐愉快。",
"CompanionChat_ChapterLycaon_0013_21": "(不愧是莱卡恩,简直滴水不漏…)",
"CompanionChat_ChapterLycaon_0013_Name01": "犹豫不决的客人",
"CompanionChat_ChapterLycaon_0014_01": "如果好吃的话,我会给五星好评的~",
"CompanionChat_ChapterLycaon_0015_01": "这就好了?你们动作也太快了吧。",
"CompanionChat_ChapterLycaon_0015_02": "我看看…这、这完整清晰的表格,这显眼易读的条目,你真是天选打工人啊!",
"CompanionChat_ChapterLycaon_0015_03": "嗨呀,等我以后财富自由了,真想雇佣这么一位能干的执事来帮我做店铺的日常管理…",
"CompanionChat_ChapterLycaon_0015_04": "而且光是站着就能吸引来不少顾客。",
"CompanionChat_ChapterLycaon_0015_05": "最后这句才是重点?",
"CompanionChat_ChapterLycaon_0015_06": "莱卡恩可是很贵的。",
"CompanionChat_ChapterLycaon_0015_07": "承蒙夸奖,不胜荣幸。但两位说笑了,我只是一位普通的执事而已。",
"CompanionChat_ChapterLycaon_0015_08": "不知您现在是否有空回答一些问题?",
"CompanionChat_ChapterLycaon_0015_09": "哦,我差点忘了这事。你问吧,尽管问!除了银行卡密码,我没有什么不能说的。",
"CompanionChat_ChapterLycaon_0015_10": "您最近是否见过一位叫做莉莉可的少女?她应该经常来您的店铺消费。",
"CompanionChat_ChapterLycaon_0015_11": "莉什么可?啊,抱歉,我记忆力不大好,总是记不住别人的名字。",
"CompanionChat_ChapterLycaon_0015_12": "嗯…她经常会说一些让人听不懂的话。",
"CompanionChat_ChapterLycaon_0015_13": "啊!我想起来了,你说那个总是胡言乱语的小姑娘呀!见过,见过!",
"CompanionChat_ChapterLycaon_0015_14": "她最近刚来我的店铺打工呢!小姑娘虽然一看就没在家干过活,但胜在勤快好学,人还是不错的。",
"CompanionChat_ChapterLycaon_0015_15": "说起来,她今天刚在我这里预支了一大笔薪水,说是急用。我看她人不错,还愿意抵押学生证,就把钱给她了。",
"CompanionChat_ChapterLycaon_0015_16": "预支薪水…明白了。感谢您的配合,帮了大忙。",
"CompanionChat_ChapterLycaon_0015_17": "没事没事。说起来,你们和那孩子是什么关系来着?",
"CompanionChat_ChapterLycaon_0015_18": "莉莉可是我的雇主。最近她遇到了一些小问题,我有责任保证她的安全。",
"CompanionChat_ChapterLycaon_0015_19": "原来如此…等等,那孩子是你的雇主,那哲是…?",
"CompanionChat_ChapterLycaon_0015_19F": "原来如此…等等,那孩子是你的雇主,那铃是…?",
"CompanionChat_ChapterLycaon_0015_20": "我是莱卡恩的朋友!",
"CompanionChat_ChapterLycaon_0015_21": "我是莱卡恩的主人!",
"CompanionChat_ChapterLycaon_0015_22": "嗯…正如哲先生所说的那样,我们的关系如同亲密的朋友。不过除此之外,他还是我的主人。",
"CompanionChat_ChapterLycaon_0015_22F": "嗯…正如铃小姐所说的那样,我们的关系如同亲密的朋友。不过除此之外,她还是我的主人。",
"CompanionChat_ChapterLycaon_0015_23": "没错,哲先生是我的主人。",
"CompanionChat_ChapterLycaon_0015_23F": "没错,铃小姐是我的主人。",
"CompanionChat_ChapterLycaon_0015_24": "哦,原来你们是这种关系…",
"CompanionChat_ChapterLycaon_0015_25": "总之狼执事,你工作能力太强了,要是以后你想打点零工什么的,欢迎找我啊!待遇丰厚!",
"CompanionChat_ChapterLycaon_0015_Name01": "乔普小子",
"CompanionChat_ChapterLycaon_0016_01": "哟,这位少爷,有没有兴趣买块玉?最近刚来了一批上好的料子!",
"CompanionChat_ChapterLycaon_0016_01F": "哟,这位大小姐,有没有兴趣买块玉?最近刚来了一批上好的料子!",
"CompanionChat_ChapterLycaon_0016_02": "我不需要",
"CompanionChat_ChapterLycaon_0016_03": "我没钱",
"CompanionChat_ChapterLycaon_0016_04": "呃,真不愧是富家少爷…",
"CompanionChat_ChapterLycaon_0016_04F": "呃,真不愧是富家大小姐…",
"CompanionChat_ChapterLycaon_0016_05": "那给你身边这位狼执事买块玉怎么样?\r\r\n可以当作信物,见此物如见主人,传个三五代都没问题!",
"CompanionChat_ChapterLycaon_0016_06": "这你就说笑了,能雇得起这么高级狼执事的少爷,怎么会没钱呢!",
"CompanionChat_ChapterLycaon_0016_06F": "这你就说笑了,能雇得起这么高级狼执事的大小姐,怎么会没钱呢!",
"CompanionChat_ChapterLycaon_0016_07": "这样吧,这块玉我亏本价88折卖给你们,就当交个朋友!\r\r\n我叫凯西,这块的二道贩子基本都听过我的名字,和我交朋友你们可赚大发啦!",
"CompanionChat_ChapterLycaon_0016_08": "凯西先生,我们不是来购物的。",
"CompanionChat_ChapterLycaon_0016_09": "博物馆最著名的画作燃烧了,您知道是谁做的吗?",
"CompanionChat_ChapterLycaon_0016_10": "…是作者自己。他的画都做了防火处理,能烧起来的都是赝品。",
"CompanionChat_ChapterLycaon_0016_11": "换我问了。业内迄今为止成功概率最高的组织是?",
"CompanionChat_ChapterLycaon_0016_12": "「反舌鸟」。确切来说,是曾经活跃过的「反舌鸟」。",
"CompanionChat_ChapterLycaon_0016_13": "哟呵,没想到你这一副正人君子的样子,竟然是圈内人。",
"CompanionChat_ChapterLycaon_0016_14": "那再给你一个附加题吧——「反舌鸟」的领导人是谁?",
"CompanionChat_ChapterLycaon_0016_15": "…这个问题并不在暗语列表里。",
"CompanionChat_ChapterLycaon_0016_16": "哈哈哈哈,开个玩笑而已。要是你真能知道这个业界最大谜题之一的答案,也就不会在这了。",
"CompanionChat_ChapterLycaon_0016_17": "你们在说什么?",
"CompanionChat_ChapterLycaon_0016_18": "(保持沉默)",
"CompanionChat_ChapterLycaon_0016_19": "嗯?你这位主人…不懂暗语?",
"CompanionChat_ChapterLycaon_0016_20": "当然不是。主人只是在和你开个玩笑。",
"CompanionChat_ChapterLycaon_0016_21": "行吧。你们是有货要出手?我这抽成固定20个点,概不议价。",
"CompanionChat_ChapterLycaon_0016_22": "不,我们想向你打听一些消息。当然,会有相应的酬劳。",
"CompanionChat_ChapterLycaon_0016_23": "哦,来买情报啊,那你们可找对人了。",
"CompanionChat_ChapterLycaon_0016_24": "但规矩不能变,要听情报,就得对暗号。你家主人也要对上才行!",
"CompanionChat_ChapterLycaon_0016_Name01": "可疑的小贩",
"CompanionChat_ChapterLycaon_0016_Name02": "凯西",
"CompanionChat_ChapterLycaon_0017_01": "博物馆最著名的画作燃烧了,谁干的?",
"CompanionChat_ChapterLycaon_0017_02": "作者自己",
"CompanionChat_ChapterLycaon_0017_03": "一位盗贼",
"CompanionChat_ChapterLycaon_0017_04": "你!",
"CompanionChat_ChapterLycaon_0017_05": "不错,答对了。",
"CompanionChat_ChapterLycaon_0017_06": "不对!你该不会是治安官来钓鱼的吧?",
"CompanionChat_ChapterLycaon_0017_07": "…这个玩笑一点都不好笑!",
"CompanionChat_ChapterLycaon_0017_08": "业内迄今为止成功概率最高的组织是?",
"CompanionChat_ChapterLycaon_0017_09": "「反舌鸟」",
"CompanionChat_ChapterLycaon_0017_10": "「知更鸟」",
"CompanionChat_ChapterLycaon_0017_11": "随便什么鸟",
"CompanionChat_ChapterLycaon_0017_12": "不错,答对了。",
"CompanionChat_ChapterLycaon_0017_13": "错。你再想想,到底是什么鸟?",
"CompanionChat_ChapterLycaon_0017_14": "错。而且三个字只对了一个字啊!你该不会当我是傻子吧?",
"CompanionChat_ChapterLycaon_0017_15": "说吧,你们想打听什么事儿?",
"CompanionChat_ChapterLycaon_0017_16": "关于那幅名画《神明之果》。你知道这幅画的买家是什么人吗?",
"CompanionChat_ChapterLycaon_0017_17": "哦,你说那个啊,那你还真问对人了。那幅画的买家…好像是个小姑娘。",
"CompanionChat_ChapterLycaon_0017_18": "唉,现在的年轻人真是一个比一个有钱啊。",
"CompanionChat_ChapterLycaon_0017_19": "果然和我想的一样…明白了,谢谢你的信息。",
"CompanionChat_ChapterLycaon_0017_20": "没事儿!对了这位执事小哥,你现在是一个人干,还是有搭档?",
"CompanionChat_ChapterLycaon_0017_21": "你旁边这位一看就养尊处优,眼神清澈的少爷,肯定不是你的搭档吧?",
"CompanionChat_ChapterLycaon_0017_21F": "你旁边这位一看就养尊处优,眼神清澈的大小姐,肯定不是你的搭档吧?",
"CompanionChat_ChapterLycaon_0017_22": "…我曾有过搭档。",
"CompanionChat_ChapterLycaon_0017_23": "但现在…已经是敌人了。",
"CompanionChat_ChapterLycaon_0017_24": "哎呀哎呀,这也是常有的事,干我们这行的,谁没几个反目成仇的前任搭档呢。",
"CompanionChat_ChapterLycaon_0017_25": "所以你们当初因为什么掰了的?分赃不均?快详细讲讲,我可最喜欢听这种故事了!",
"CompanionChat_ChapterLycaon_0017_26": "…抱歉,这是我的隐私。",
"CompanionChat_ChapterLycaon_0017_27": "莱卡恩眉头紧锁,有些不自然地扯了扯自己的领口。\r\r\n他看起来非常不想谈论这个话题…",
"CompanionChat_ChapterLycaon_0017_28": "哎哟,看你这个表情,拆伙的时候肯定撕挺大吧?",
"CompanionChat_ChapterLycaon_0017_29": "可惜当时我还不认识你们,不然让我这个业内金牌调解员掺和一下,你们说不定现在还能和和气气分钱咧!",
"CompanionChat_ChapterLycaon_0017_30": "那你的前搭档现在在哪里高就啊?手上有好货吗?要不你联系一下他,我这高价收呢!",
"CompanionChat_ChapterLycaon_0017_31": "你话也太多了",
"CompanionChat_ChapterLycaon_0017_32": "你知道「沉默是金」吗?",
"CompanionChat_ChapterLycaon_0017_33": "…没事,感谢您帮我解围,主人。",
"CompanionChat_ChapterLycaon_0017_34": "凯西先生,这些是说好给您的酬劳。\r\r\n那我们就先告辞了。",
"CompanionChat_ChapterLycaon_0017_Name01": "凯西",
"CompanionChat_ChapterLycaon_0018_01": "下次考试,我一定不能再掉排名了,不然…",
"CompanionChat_ChapterLycaon_0018_02": "打扰一下",
"CompanionChat_ChapterLycaon_0018_03": "想找你问一件事…",
"CompanionChat_ChapterLycaon_0018_04": "啊?提问?你们是记者吗,要来曝光优绩教育压榨学生?",
"CompanionChat_ChapterLycaon_0018_05": "抱歉,我们只是想要问一些私人问题。",
"CompanionChat_ChapterLycaon_0018_06": "哦,那我没空。你们去找别人吧。",
"CompanionChat_ChapterLycaon_0018_07": "学生走开了…",
"CompanionChat_ChapterLycaon_0018_Name01": "烦躁的学生",
"CompanionChat_ChapterLycaon_0019_01": "回去还要写作业…什么时候才能睡觉啊…",
"CompanionChat_ChapterLycaon_0019_02": "你好,打扰一下",
"CompanionChat_ChapterLycaon_0019_03": "想找你问一件事…",
"CompanionChat_ChapterLycaon_0019_04": "哈…我已经困得说不了话了,你们找别人去吧…",
"CompanionChat_ChapterLycaon_0019_Name01": "打哈欠的学生",
"CompanionChat_ChapterLycaon_0020_01": "——所以说啊,「反舌鸟」就是一个超帅的怪盗组织!",
"CompanionChat_ChapterLycaon_0020_02": "他们什么东西都能偷到!就连tops的人都拿他们没办法呢!",
"CompanionChat_ChapterLycaon_0020_03": "真的?我不信。",
"CompanionChat_ChapterLycaon_0020_04": "你可别不信,他们当时搞的最大的一个案子,就是那个莱,莱什么来着…",
"CompanionChat_ChapterLycaon_0020_05": "莱姆克亚酒店。",
"CompanionChat_ChapterLycaon_0020_06": "没错,就是这个!大哥哥,你也是「反舌鸟」的粉丝吗?",
"CompanionChat_ChapterLycaon_0020_07": "这…不算是。只是知道一些关于他们的事情。",
"CompanionChat_ChapterLycaon_0020_Name01": "兴奋的学生",
"CompanionChat_ChapterLycaon_0020_Name02": "质疑的学生",
"CompanionChat_ChapterLycaon_0021_01": "有个问题想问问各位。你们认识莉莉可小姐吗?",
"CompanionChat_ChapterLycaon_0021_02": "认识啊,我们补习班的同学。",
"CompanionChat_ChapterLycaon_0021_03": "不过她今天好像没来吧?",
"CompanionChat_ChapterLycaon_0021_04": "来了的,不过早退了。不知道怎么回事。",
"CompanionChat_ChapterLycaon_0021_05": "那家伙总是说很多根本听不懂的话…什么「正义的伙伴」之类,奇奇怪怪的。",
"CompanionChat_ChapterLycaon_0021_06": "哎呀,你不懂了吧,这叫中二病!",
"CompanionChat_ChapterLycaon_0021_07": "好土…中二病什么的早就退环境了吧。",
"CompanionChat_ChapterLycaon_0021_08": "是啊,这玩意儿早就过时了。",
"CompanionChat_ChapterLycaon_0021_09": "我想起来,之前补习班的家长会,莉莉可的家长没来就算了,竟然是一个上了年纪的管家来代替她开的!",
"CompanionChat_ChapterLycaon_0021_10": "我还以为是她爷爷呢。",
"CompanionChat_ChapterLycaon_0021_11": "人家毕竟是出门都有司机接送的大小姐嘛。",
"CompanionChat_ChapterLycaon_0021_12": "大小姐为什么不干脆找老师在家里补习?",
"CompanionChat_ChapterLycaon_0021_13": "谁知道呢,可能想交朋友?",
"CompanionChat_ChapterLycaon_0021_14": "呃…我看她一直都是一个人,还挺可怜的…",
"CompanionChat_ChapterLycaon_0021_15": "没办法啊,我是真的听不懂她在说什么。",
"CompanionChat_ChapterLycaon_0021_16": "而且课间的时候她基本也一直在看漫画吧?反正我不想和这样的人交朋友…",
"CompanionChat_ChapterLycaon_0021_17": "莉莉可出现在了角落…",
"CompanionChat_ChapterLycaon_0021_18": "……",
"CompanionChat_ChapterLycaon_0021_19": "…莉莉可小姐。",
"CompanionChat_ChapterLycaon_0021_Name01": "兴奋的学生",
"CompanionChat_ChapterLycaon_0021_Name02": "打哈欠的学生",
"CompanionChat_ChapterLycaon_0021_Name03": "烦躁的学生",
"CompanionChat_ChapterLycaon_0021_Name04": "莉莉可",
"CompanionChat_ChapterLycaon_0023_01": "哥哥,没想到这件事会变成这样…",
"CompanionChat_ChapterLycaon_0023_01F": "铃,没想到这件事会变成这样…",
"CompanionChat_ChapterLycaon_0023_02": "莉莉可有点可怜…",
"CompanionChat_ChapterLycaon_0023_03": "莉莉可还真是执迷不悟",
"CompanionChat_ChapterLycaon_0023_04": "嗯。不过真没想到,莱卡恩竟然会想出那种方式…",
"CompanionChat_ChapterLycaon_0023_05": "总之,我们还是先等他的联络吧。",
"CompanionChat_ChapterLycaon_0024_01": "哥哥,今天真是发生了好多事…",
"CompanionChat_ChapterLycaon_0024_01F": "铃,今天真是发生了好多事…",
"CompanionChat_ChapterLycaon_0024_02": "总感觉莱卡恩有小秘密",
"CompanionChat_ChapterLycaon_0024_03": "总感觉莱卡恩有黑历史",
"CompanionChat_ChapterLycaon_0024_04": "其实我也这么觉得。而且,我隐约有一个小猜测…",
"CompanionChat_ChapterLycaon_0024_05": "我也有",
"CompanionChat_ChapterLycaon_0024_06": "那我和哥哥应该猜的是同一件事。",
"CompanionChat_ChapterLycaon_0024_06F": "那我和你应该猜的是同一件事。",
"CompanionChat_ChapterLycaon_0024_07": "不过现在还是先别想这么多了,先休息吧。",
"CompanionChat_ChapterLycaon_0025_01": "{M#哥哥}{F#铃},感觉今天一不小心摄入了过多的信息…",
"CompanionChat_ChapterLycaon_0025_02": "好像更了解莱卡恩了",
"CompanionChat_ChapterLycaon_0025_03": "莱卡恩变得更神秘了",
"CompanionChat_ChapterLycaon_0025_04": "嗯,我也这么觉得…",
"CompanionChat_ChapterLycaon_0025_05": "不过既然他愿意和我们分享这些,{M#说明莱卡恩还是很信任我们的嘛!}{F#说明莱卡恩还是很信任我们的。}",
"CompanionChat_ChapterLycaon_0025_06": "发生了这么多事,你应该也累了吧?还是先休息一下吧。",
"CompanionChat_ChapterLycaon_0025_07": "休息,休息一下吧!",
"CompanionChat_ChapterLycaon_0025_08": "(准备好的话,就连接HDD系统吧。)",
"CompanionChat_ChapterLycaon_0034_01": "我很好!只是暂时有点事…你们别跟着我了!",
"CompanionChat_ChapterLycaon_0034_Name01": "莉莉可",
"CompanionChat_ChapterLycaon_0036_01": "(和莱卡恩一起统计好了排队客人们的点单情况…赶紧把整理好的表格交给乔普小子吧)",
"CompanionChat_ChapterLycaon_0037_01": "你们一直在调查我…是爸爸让你们这么做的,还是妈妈?",
"CompanionChat_ChapterLycaon_0037_02": "是因为我最近翘了补习班,还是因为我月考掉了一名?",
"CompanionChat_ChapterLycaon_0037_03": "他们永远只关注这些…永远只记得这些!",
"CompanionChat_ChapterLycaon_0037_Name01": "莉莉可",
"CompanionChat_ChapterLycaon_0038_01": "你们也觉得那些同学说得对,是吧?",
"CompanionChat_ChapterLycaon_0038_02": "什么「正义的伙伴」,简直笑死人了…整天幻想自己是被选中的人,却连日常生活都掌控不了…",
"CompanionChat_ChapterLycaon_0038_03": "可是,我就只有这一个愿望而已…为什么你们连这个都要夺走…",
"CompanionChat_ChapterLycaon_0038_04": "别跟着我了!别看我…拜托…",
"CompanionChat_ChapterLycaon_0038_Name01": "莉莉可",
"CompanionChat_ChapterLycaon_0039_01": "…你们果然还是来了。",
"CompanionChat_ChapterLycaon_0039_02": "莉莉可小姐,你真的确定要和那些人见面吗?",
"CompanionChat_ChapterLycaon_0039_03": "当然。我目前为止的人生中,从来没有这么确定过。",
"CompanionChat_ChapterLycaon_0039_04": "我真的,真的很期待这一天。你不知道被「反舌鸟」认可对我来说意味着什么…",
"CompanionChat_ChapterLycaon_0039_05": "我从来没有这么被人需要过。",
"CompanionChat_ChapterLycaon_0039_06": "请您宽恕我冒昧。不过,在追求他人的认可之前,您是否认可自己呢?",
"CompanionChat_ChapterLycaon_0039_07": "…这根本无所谓吧。",
"CompanionChat_ChapterLycaon_0039_08": "时间快到了,我要赶紧过去才行。",
"CompanionChat_ChapterLycaon_0039_Name01": "莉莉可",
"CompanionChat_ChapterLycaon_0040_01": "神选者,就位!",
"CompanionChat_ChapterLycaon_0040_02": "哈哈哈,你果然很准时。正义的伙伴,欢迎你的到来!",
"CompanionChat_ChapterLycaon_0040_03": "我已经检验过那幅画了,是真品!你果然很有能力啊,不愧是被选中的人!",
"CompanionChat_ChapterLycaon_0040_04": "太好了!那我是不是可以可以加入你们了?",
"CompanionChat_ChapterLycaon_0040_05": "哈哈哈,当然。我们就需要你这种人才!",
"CompanionChat_ChapterLycaon_0040_06": "——才怪嘞!",
"CompanionChat_ChapterLycaon_0040_07": "没想到你还真信这一套,不愧是不谙世事的大小姐啊!",
"CompanionChat_ChapterLycaon_0040_08": "…诶?",
"CompanionChat_ChapterLycaon_0040_09": "你不会真以为自己是被选中的人吧?不会吧不会吧?",
"CompanionChat_ChapterLycaon_0040_10": "那你们之前说的,需要我的力量,是什么意思…",
"CompanionChat_ChapterLycaon_0040_11": "那都是因为你爹妈。要不是因为你爹妈那么有钱,我们怎么会这么殚精竭虑接触你?",
"CompanionChat_ChapterLycaon_0040_12": "你、你们反舌鸟不是一直说要劫富济贫,做正义的事情…",
"CompanionChat_ChapterLycaon_0040_13": "没错啊。我们确实劫富济贫。",
"CompanionChat_ChapterLycaon_0040_14": "劫富,你不就是吗?",
"CompanionChat_ChapterLycaon_0040_15": "…骗子,你们都是骗子…",
"CompanionChat_ChapterLycaon_0040_16": "我们是骗了你没错。但是你难道就一点责任都没有吗?",
"CompanionChat_ChapterLycaon_0040_17": "…你们想做什么?我警告你,我、我也是留了底牌的!",
"CompanionChat_ChapterLycaon_0040_18": "底牌谁没有啊,我也有哦,就在这呢。",
"CompanionChat_ChapterLycaon_0040_19": "该你出场了,执事朋友!",
"CompanionChat_ChapterLycaon_0040_Name01": "莉莉可",
"CompanionChat_ChapterLycaon_0040_Name02": "代号K",
"CompanionChat_ChapterLycaon_0042_01": "莉莉可小姐——",
"CompanionChat_ChapterLycaon_0042_02": "你别说了,我不要听!",
"CompanionChat_ChapterLycaon_0042_03": "看到我这样,你们满意了吗…",
"CompanionChat_ChapterLycaon_0042_04": "我就是这么没用,这么怪胎,这么被所有人讨厌…我就是这样的人,可以了吧!",
"CompanionChat_ChapterLycaon_0048_01": "{M#铃}{F#哥哥},我收到了一条奇怪的信息…",
"CompanionChat_ChapterLycaon_0048_02": "「残月已至,神选者将于午夜钟声响起时降临,身怀罪孽之人啊,静待裁决吧!」",
"CompanionChat_ChapterLycaon_0048_03": "{M#这…这也太中二了吧!谁发的?}{F#这个…听起来多少有点中二病。是谁发的?}",
"CompanionChat_ChapterLycaon_0048_04": "莱卡恩。",
"CompanionChat_ChapterLycaon_0048_05": "{M#哦,原来是莱卡恩——啊?等等,你说的是我认识的那个莱卡恩吗?}{F#原来是莱卡恩——等等,莱卡恩?是我认识的那个莱卡恩吗?}",
"CompanionChat_ChapterLycaon_0048_06": "我们也就认识一个莱卡恩吧…",
"CompanionChat_ChapterLycaon_0048_07": "{M#我知道了,一定是莱卡恩被盗号了!这是盗号的人发来的挑衅书!}{F#我懂了,应该是莱卡恩被盗号了。这是盗号的人发来的挑衅书。}",
"CompanionChat_ChapterLycaon_0048_08": "但感觉又有点像是本人,因为他非常礼貌地问我们五分钟之后是否有空,说是会来录像店拜访…",
"CompanionChat_ChapterLycaon_0048_09": "这…难道是发生什么事了?",
"CompanionChat_ChapterLycaon_0048_10": "{M#但是不管怎么想都好奇怪啊…莫非莱卡恩虽然看着正经,其实是个中二病?}{F#但是不管怎么想都很奇怪。莫非莱卡恩虽然看着正经,其实是个中二病?}",
"CompanionChat_ChapterLycaon_0048_11": "很有可能",
"CompanionChat_ChapterLycaon_0048_12": "绝无可能",
"CompanionChat_ChapterLycaon_0048_13": "{M#果然是这样吧!这么看来,他平时藏得还挺好的呢。}{F#嗯,果然你也这么觉得。这么说来,他平时藏得还挺谨慎的。}",
"CompanionChat_ChapterLycaon_0048_14": "{M#嗯…也是,莱卡恩已经早就过了中二的年纪吧。}{F#也是,莱卡恩应该早就过了中二的年纪吧。}",
"CompanionChat_ChapterLycaon_0048_15": "{M#啊,莱卡恩说自己马上就到录像店了。}{F#啊!莱卡恩说自己马上就到录像店…}",
"CompanionChat_ChapterLycaon_0048_16": "不愧是莱卡恩,动作太快了…我们赶紧回店里等他吧。",
"CompanionChat_ChapterLycaon_0048_Name": "{M#哲}{F#铃}",
"CompanionChat_ChapterLycaon_0048_Name2": "{M#铃}{F#哲}",
"CompanionChat_ChapterLycaon_0049_01": "阁下,关于之前「反舌鸟」的事情,我已经有了一些初步调查成果。",
"CompanionChat_ChapterLycaon_0049_02": "这个组织果然是故意接近莉莉可小姐的。",
"CompanionChat_ChapterLycaon_0049_03": "原来是这样",
"CompanionChat_ChapterLycaon_0049_04": "他们果然有问题",
"CompanionChat_ChapterLycaon_0049_05": "没错。目前还不确定这些人的真实意图。不过,我已经下好了「饵」。",
"CompanionChat_ChapterLycaon_0049_06": "或许不久之后,就会有鱼上钩。",
"CompanionChat_ChapterLycaon_0049_07": "除此之外…我还有一件事想要找您协商。",
"CompanionChat_ChapterLycaon_0049_08": "如果您方便的话,明天这个时候,我可以再占用您一些时间吗?",
"CompanionChat_ChapterLycaon_0049_09": "关于此事的一些疑点,希望能和您共同调查。",
"CompanionChat_ChapterLycaon_0049_10": "当然可以",
"CompanionChat_ChapterLycaon_0049_11": "明天见!",
"CompanionChat_ChapterLycaon_0049_12": "太好了。那么明天这个时候,我会在光映广场等您。",
"CompanionChat_ChapterLycaon_0049_Name": "莱卡恩",
"CompanionChat_ChapterLycaon_0050_01": "阁下,莉莉可小姐已经发来了她和组织人员约定的具体位置。",
"CompanionChat_ChapterLycaon_0050_02": "接下来,我们恐怕就要和「反舌鸟」进行正面交锋了。",
"CompanionChat_ChapterLycaon_0050_03": "没事,我不怕他们!",
"CompanionChat_ChapterLycaon_0050_04": "莱卡恩会赢的!",
"CompanionChat_ChapterLycaon_0050_05": "请您放心,面对那些家伙…我拥有足够的自信。",
"CompanionChat_ChapterLycaon_0050_06": "感谢您的信任。请放心,面对那些家伙…我拥有足够的自信。",
"CompanionChat_ChapterLycaon_0050_07": "不过比起这些…",
"CompanionChat_ChapterLycaon_0050_08": "「那件事」,就拜托您了。",
"CompanionChat_ChapterLycaon_0050_09": "我已经准备好了!",
"CompanionChat_ChapterLycaon_0050_10": "非常感谢您。",
"CompanionChat_ChapterLycaon_0050_11": "接下来,我需要先去做些准备工作。等一切完成之后,我会通知您的。",
"CompanionChat_ChapterLycaon_0050_12": "希望一切顺利。",
"CompanionChat_ChapterNekomiya_0001_01": "呢呢(这些足够了,我们先撤离此处吧!)",
"CompanionChat_ChapterNekomiya_0001_02": "我这就来",
"CompanionChat_ChapterNekomiya_0001_03": "我要再检查有没有剩下的丁尼",
"CompanionChat_ChapterNekomiya_0001_Name01": "引导邦布",
"CompanionChat_ChapterNekomiya_0002_01": "呢呢嗯(居然清理干净了所有受侵蚀的物资!)",
"CompanionChat_ChapterNekomiya_0002_02": "举手之劳",
"CompanionChat_ChapterNekomiya_0002_03": "比想象的累点",
"CompanionChat_ChapterNekomiya_0002_Name01": "引导邦布",
"CompanionChat_ChapterQingYi_0002_01": "呜,这段最感人了…",
"CompanionChat_ChapterQingYi_0002_02": "这段不管看多少遍都很感人。",
"CompanionChat_ChapterQingYi_0002_03": "此时,突然传来一阵轻快的敲门声——",
"CompanionChat_ChapterQingYi_0002_04": "您好~打扰了!「有事请找治安局」点对点社区服务,请开门哦❤~",
"CompanionChat_ChapterQingYi_0002_05": "唔啊啊啊——!怎么在这么关键的时候突然来了!",
"CompanionChat_ChapterQingYi_0002_06": "唔!竟然在这么关键的时候——",
"CompanionChat_ChapterQingYi_0002_07": "哥,你去开门吧,我还在剧情里面…",
"CompanionChat_ChapterQingYi_0002_08": "铃,能麻烦你去开门吗?让我在剧情里再沉浸一会儿…",
"CompanionChat_ChapterQingYi_0002_Name01": "铃",
"CompanionChat_ChapterQingYi_0002_Name02": "哲",
"CompanionChat_ChapterQingYi_0002_Name03": "活泼的声音",
"CompanionChat_ChapterQingYi_0003_01": "哥,去开门哦。",
"CompanionChat_ChapterQingYi_0003_02": "铃,能麻烦你去开门吗?",
"CompanionChat_ChapterQingYi_0004_01": "您好~您已预约了治安局的点对点社区服务!",
"CompanionChat_ChapterQingYi_0004_02": "(我们预约过治安局的上门服务…吗?)",
"CompanionChat_ChapterQingYi_0004_03": "(我们预约过治安局的上门服务…吗?)",
"CompanionChat_ChapterQingYi_0004_04": "治安官青衣竭诚为您服务~",
"CompanionChat_ChapterQingYi_0004_05": "(这是…青衣?有点怪怪的…)",
"CompanionChat_ChapterQingYi_0004_06": "(这是…青衣?口气有点怪…)",
"CompanionChat_ChapterQingYi_0005_01": "治安官姐姐,赫、赫莉能不能…",
"CompanionChat_ChapterQingYi_0005_02": "唔…但是爸爸说过不可以任性的…",
"CompanionChat_ChapterQingYi_0005_03": "赫莉不妨先说说看?",
"CompanionChat_ChapterQingYi_0005_Name01": "赫莉",
"CompanionChat_ChapterQingYi_0006_01": "最危险的地方就是最安全的地方?",
"CompanionChat_ChapterQingYi_0006_02": "最危险的地方就是最安全的地方。",
"CompanionChat_ChapterQingYi_0006_03": "所以哥才那么干脆地去帮青衣吧。",
"CompanionChat_ChapterQingYi_0006_04": "所以铃才那么干脆地去帮青衣吧。",
"CompanionChat_ChapterQingYi_0006_05": "不过,可千万别——",
"CompanionChat_ChapterQingYi_0006_06": "不过可千万不要迷失了方向。",
"CompanionChat_ChapterQingYi_0006_07": "真的帮着治安局把绳网铲除了…",
"CompanionChat_ChapterQingYi_0006_08": "别真的帮着治安局把绳网铲除了…",
"CompanionChat_ChapterQingYi_0007_01": "蠹孽觳觫\r\n擘鐾翳暝",
"CompanionChat_ChapterQingYi_0007_02": "…是不是乱码了?",
"CompanionChat_ChapterQingYi_0007_03": "?在下怕不是个文盲…",
"CompanionChat_ChapterQingYi_0007_04": "搜查数据分析中,请稍后片刻——啊,是店长啊。",
"CompanionChat_ChapterQingYi_0007_05": "我已经把这个地区的283019条监控视频全都扫描完毕了。",
"CompanionChat_ChapterQingYi_0007_06": "好、好厉害…",
"CompanionChat_ChapterQingYi_0007_07": "有什么线索吗?",
"CompanionChat_ChapterQingYi_0007_08": "只是从数据库中调取了监控,进行了数据分析和模式认知而已。",
"CompanionChat_ChapterQingYi_0007_09": "确实有拍到泰迪的监控资料,只不过实在有些奇怪…",
"CompanionChat_ChapterQingYi_0007_10": "那天泰迪拿着爆米花走出影院,一路上似乎在四处探头找寻什么。",
"CompanionChat_ChapterQingYi_0007_11": "他的身影最后消失之所,正是这个停车场。",
"CompanionChat_ChapterQingYi_0007_12": "虽然已经过去了好几天,不过还是应当彻底搜查一下此处。",
"CompanionChat_ChapterQingYi_0007_13": "我来帮忙!",
"CompanionChat_ChapterQingYi_0007_14": "交给我吧!",
"CompanionChat_ChapterQingYi_0007_15": "年轻就是这么有干劲呐。那便拜托你了,协理治安官。",
"CompanionChat_ChapterQingYi_0007_16": "我再重新分析一下监控视频,看看有没有遗漏之处。",
"CompanionChat_ChapterQingYi_0008_01": "平平无奇的零食…不过说不定会沾到指纹呢?",
"CompanionChat_ChapterQingYi_0008_02": "平平无奇的零食…不过说不定会沾到指纹呢?",
"CompanionChat_ChapterQingYi_0008_03": "还是拿给青衣鉴定一下吧",
"CompanionChat_ChapterQingYi_0008_04": "把开了封的零食装进证物袋中…",
"CompanionChat_ChapterQingYi_0009_01": "这种文件袋一般都会有重要的情报!",
"CompanionChat_ChapterQingYi_0009_02": "这种文件袋一般都会有重要的情报…",
"CompanionChat_ChapterQingYi_0009_03": "还是让青衣过目吧",
"CompanionChat_ChapterQingYi_0009_04": "将文件袋套进证物袋里…",
"CompanionChat_ChapterQingYi_0010_01": "垃圾桶里会不会有什么?",
"CompanionChat_ChapterQingYi_0010_02": "垃圾桶里会不会有什么?",
"CompanionChat_ChapterQingYi_0010_03": "唔,竟然会有如此纤尘不染的垃圾桶…",
"CompanionChat_ChapterQingYi_0010_04": "唔,竟然会有如此纤尘不染的垃圾桶…",
"CompanionChat_ChapterQingYi_0010_05": "看来这里不会留有什么线索了。",
"CompanionChat_ChapterQingYi_0010_06": "看来这里不会留有什么线索了。",
"CompanionChat_ChapterQingYi_0011_01": "是空瓶!说不定会沾有嫌疑人的DNA。",
"CompanionChat_ChapterQingYi_0011_02": "是空瓶!会沾有嫌疑人的DNA也说不定。",
"CompanionChat_ChapterQingYi_0011_03": "拿给青衣看看吧,嗯",
"CompanionChat_ChapterQingYi_0011_04": "把空瓶装进证物袋里…",
"CompanionChat_ChapterQingYi_0012_01": "是签过名的海报,这个很有收藏价值诶!",
"CompanionChat_ChapterQingYi_0012_02": "是签过名的海报,很有收藏价值。",
"CompanionChat_ChapterQingYi_0012_03": "竟然会被丢在这里,真是暴殄天物!要不跟我回家吧~",
"CompanionChat_ChapterQingYi_0012_04": "竟然会被当作垃圾丢在这里,太暴殄天物了。带回去吧。",
"CompanionChat_ChapterQingYi_0013_01": "那找车的事就拜托店长了,我需要再仔细扫描一下这张海报。",
"CompanionChat_ChapterQingYi_0015_01": "哥哥,欢迎回家。我看绳网好像还没有被你们铲除嘛,怎么样了?",
"CompanionChat_ChapterQingYi_0015_02": "铃,回来了啊。我看绳网好像还没有被你们铲除嘛,怎么样了?",
"CompanionChat_ChapterQingYi_0015_03": "泰迪的失踪有点悬疑…",
"CompanionChat_ChapterQingYi_0015_04": "有一点头绪但还不明朗",
"CompanionChat_ChapterQingYi_0015_05": "不管怎么样,在治安局这里预存一点好感度还是很有必要的。",
"CompanionChat_ChapterQingYi_0015_06": "不管怎么样,在治安局这里预存一点好感度还是很有必要的。",
"CompanionChat_ChapterQingYi_0015_07": "虽然这么说好像有点对不起青衣朱鸢她们…",
"CompanionChat_ChapterQingYi_0015_08": "虽然这么说好像有点对不起青衣朱鸢她们…",
"CompanionChat_ChapterQingYi_0015_09": "身为平凡质朴的新艾利都市民,接下来只能等青衣的联络了。",
"CompanionChat_ChapterQingYi_0015_10": "身为平凡质朴的新艾利都市民,接下来只能等青衣的联络了。",
"CompanionChat_ChapterQingYi_0017_01": "突然想起来,不知道泰迪找到没有?",
"CompanionChat_ChapterQingYi_0017_02": "突然想起来,不知道泰迪找到没有?",
"CompanionChat_ChapterQingYi_0017_03": "此时,突然传来一阵敲门声——",
"CompanionChat_ChapterQingYi_0017_04": "您好,打扰了!是治安局的社区服务。",
"CompanionChat_ChapterQingYi_0017_Name01": "沉着的声音",
"CompanionChat_ChapterQingYi_0017_Name02": "铃",
"CompanionChat_ChapterQingYi_0017_Name03": "哲",
"CompanionChat_ChapterQingYi_0018_01": "啊,是青衣!哥哥快去开门吧。",
"CompanionChat_ChapterQingYi_0018_02": "啊,是青衣来了。铃,拜托你去开下门。",
"CompanionChat_ChapterQingYi_0019_01": "「有事请找治安局」点对点社区服务,我是治安官青衣。",
"CompanionChat_ChapterQingYi_0019_02": "(这次语气好像挺正常的?)",
"CompanionChat_ChapterQingYi_0019_03": "(这次语气好像挺正常的?)",
"CompanionChat_ChapterQingYi_0019_04": "(说起来这个社区服务到底是谁预约的?)",
"CompanionChat_ChapterQingYi_0019_05": "(说起来这个社区服务到底是谁预约的?)",
"CompanionChat_ChapterQingYi_0020_01": "欢迎。噢,竟然是青衣治安官!",
"CompanionChat_ChapterQingYi_0020_02": "恩佐先生,需要您帮忙协助一起案件。",
"CompanionChat_ChapterQingYi_0020_03": "案、案件…",
"CompanionChat_ChapterQingYi_0020_04": "啊,不是什么可怕的事,请安心。",
"CompanionChat_ChapterQingYi_0020_05": "只需要把这只邦布的动能核心替换成老版本的机械动能而已。",
"CompanionChat_ChapterQingYi_0020_06": "哦,有眼光!其实我也更喜欢老版本邦布的那种卡顿感。",
"CompanionChat_ChapterQingYi_0020_07": "不过那个零件早就已经绝版了…",
"CompanionChat_ChapterQingYi_0020_08": "用别的零件组合替代?",
"CompanionChat_ChapterQingYi_0020_09": "魔改出一个行不行?",
"CompanionChat_ChapterQingYi_0020_10": "啊,好主意。把液压器、传动轴还有齿轮重新组合的话——",
"CompanionChat_ChapterQingYi_0020_11": "有些画面只要看过一眼以后就再也回不去了,比如邦布被剖开的样子…\r\n恩佐大叔熟练地将魔改好的机械核心装进了泰迪2号的体内。",
"CompanionChat_ChapterQingYi_0020_Name01": "恩佐",
"CompanionChat_ChapterQingYi_0021_01": "完美复刻了老版邦布的卡顿感!",
"CompanionChat_ChapterQingYi_0021_02": "不错,是一个可以创收的新项目,就我所知好这一口的人相当多呢。",
"CompanionChat_ChapterQingYi_0021_03": "没想到邦布的动能核心也在胸腔正中偏左的位置,好像我的也是。",
"CompanionChat_ChapterQingYi_0021_04": "从能量传输和重心平衡的角度,放在躯干正中心的位置明明更合理。",
"CompanionChat_ChapterQingYi_0021_05": "人类的心脏就在这个位置",
"CompanionChat_ChapterQingYi_0021_06": "我们的心脏也在这里",
"CompanionChat_ChapterQingYi_0021_07": "看来设计智能机械的时候,人类或多或少会投射自己的形态进去呢。",
"CompanionChat_ChapterQingYi_0021_08": "完成了泰迪2号的动能核心的改造。",
"CompanionChat_ChapterQingYi_0021_Name01": "恩佐",
"CompanionChat_ChapterQingYi_0022_01": "要追加邦布的腰围倒是很容易,只要买到邦布的维修套件就行。",
"CompanionChat_ChapterQingYi_0022_02": "可以全自动化对邦布的外形进行微调,还真是方便哪。",
"CompanionChat_ChapterQingYi_0022_03": "之前下单了你们店里的老版邦布维修套件,这是单号。",
"CompanionChat_ChapterQingYi_0022_04": "嗯嗯啊!嗯嗯啊嗯啊嗯。(是有的,请稍后,这就为您调取库存。)",
"CompanionChat_ChapterQingYi_0022_05": "获得了邦布维修套件。\r\n费了很大的力气把泰迪2号塞进了维修套件里,接下来就交给全自动吧。",
"CompanionChat_ChapterQingYi_0022_Name01": "购买",
"CompanionChat_ChapterQingYi_0023_01": "圆鼓鼓的肚子更可爱…好吧,虽然现在的邦布也挺可爱的。",
"CompanionChat_ChapterQingYi_0023_02": "仔细一想,人类似乎都有把高智能机械设计得「很可爱」的倾向…",
"CompanionChat_ChapterQingYi_0023_03": "我也觉得青衣很可爱!",
"CompanionChat_ChapterQingYi_0023_04": "为了柔化异样的威胁感",
"CompanionChat_ChapterQingYi_0023_05": "多谢夸奖,之前倒是没有意识到自己也被往「可爱」的方向设计了。",
"CompanionChat_ChapterQingYi_0023_06": "我对我现在这副躯体确实挺满意的,当然主要是功能方面。",
"CompanionChat_ChapterQingYi_0023_07": "要柔化智能机械「非我族类」的既视感,而做了这样的设计吗?",
"CompanionChat_ChapterQingYi_0023_08": "原来如此。为了看起来无害而把我造得那么小只吗?好吧。",
"CompanionChat_ChapterQingYi_0023_09": "自动维修套件完成了泰迪2号滚圆肚皮的改造。",
"CompanionChat_ChapterQingYi_0024_01": "请到店里来看看,没错就是这样!我们店里有治安官系列的新品哦!",
"CompanionChat_ChapterQingYi_0024_02": "啊,这倒不用了。不过治安局的确有一个案件需要您的协助。",
"CompanionChat_ChapterQingYi_0024_03": "诶,真的不买点什么吗?可是来都来了~",
"CompanionChat_ChapterQingYi_0024_04": "之前刷到用户评价说,你们店里可以帮邦布刷初始表情?",
"CompanionChat_ChapterQingYi_0024_05": "原来是这个嘛,确实有这样的服务!",
"CompanionChat_ChapterQingYi_0024_06": "8年前的老表情包的素材你们还有吗?",
"CompanionChat_ChapterQingYi_0024_07": "只有您想不到的,没有本店找不到的素材哦!",
"CompanionChat_ChapterQingYi_0024_08": "首次得知控制邦布表情的隐藏插口,竟然是在这样的地方吗?",
"CompanionChat_ChapterQingYi_0024_Name01": "苏茜",
"CompanionChat_ChapterQingYi_0025_01": "表情包…怎样都好吧。",
"CompanionChat_ChapterQingYi_0025_02": "智能机械真的需要「情绪」这种东西吗?都是模拟出来的吧。",
"CompanionChat_ChapterQingYi_0025_03": "你敲门的时候演得就挺好",
"CompanionChat_ChapterQingYi_0025_04": "完全不带情绪很恐怖啊!",
"CompanionChat_ChapterQingYi_0025_05": "那毕竟一般市民并不知道我是智能机械,在店长面前就不需要装了。",
"CompanionChat_ChapterQingYi_0025_06": "啊,原来我给店长的印象是这样的么?",
"CompanionChat_ChapterQingYi_0025_07": "将泰迪2号的表情包回滚到了8年前的版本,真是令人怀念啊!",
"CompanionChat_ChapterQingYi_0026_01": "(既然调查告一段落了,不如就回去吧?哥哥还在等消息呢。)",
"CompanionChat_ChapterQingYi_0026_02": "(既然调查告一段落了,不如就回去吧?铃应该还在等消息呢。)",
"CompanionChat_ChapterQingYi_0027_01": "哥哥,我刚才一直在忙店里的事,你们那边怎么样了?",
"CompanionChat_ChapterQingYi_0027_02": "铃,我刚才一直在忙店里的事,你们那边怎么样了?",
"CompanionChat_ChapterQingYi_0027_03": "「泰迪2号」作战失败",
"CompanionChat_ChapterQingYi_0027_04": "小赫莉一眼就识破了…",
"CompanionChat_ChapterQingYi_0027_05": "果然么…那就没办法了,还是只能去空洞找回泰迪才行。",
"CompanionChat_ChapterQingYi_0027_06": "果然么…那就没办法了,还是只能去空洞找回泰迪才行。",
"CompanionChat_ChapterQingYi_0027_07": "不知道青衣一个人应付得过来么…不过现阶段也只能等她的联络了。",
"CompanionChat_ChapterQingYi_0027_08": "不知道青衣一个人应付得过来么…不过现阶段也只能等她的联络了。",
"CompanionChat_ChapterQingYi_0029_01": "快到了之前社区服务的时间,青衣还是没有回复,兄妹二人有些焦虑。\r\n此时,突然传来一阵敲门声——",
"CompanionChat_ChapterQingYi_0029_02": "您好,打扰了!是治安局的社区服务。",
"CompanionChat_ChapterQingYi_0029_03": "治安局!是青衣吧?之前是在追查线索才没空回复我们的吧…",
"CompanionChat_ChapterQingYi_0029_04": "治安局,应该是青衣吧?看来之前是在追查线索才没空回复我们的。",
"CompanionChat_ChapterQingYi_0029_05": "哥,你不是一直很担心吗?快去问问泰迪的情况吧。",
"CompanionChat_ChapterQingYi_0029_06": "铃,你不是一直很担心吗?去问问泰迪的情况吧。",
"CompanionChat_ChapterQingYi_0029_Name01": "沉静的声音",
"CompanionChat_ChapterQingYi_0030_01": "来了!哥,快去开门!",
"CompanionChat_ChapterQingYi_0030_02": "是青衣!铃,你去开下门吧。",
"CompanionChat_ChapterQingYi_0032_01": "打开门,却发现来人并不是青衣…",
"CompanionChat_ChapterQingYi_0032_02": "您好,「有事请找治安局」点对点社区服务,我是负责的治安官。",
"CompanionChat_ChapterQingYi_0032_03": "你知道青衣在哪儿吗?",
"CompanionChat_ChapterQingYi_0032_04": "我们之前约的青衣…",
"CompanionChat_ChapterQingYi_0032_05": "啊,是这样的,青衣治安官今天请了假,说是有重要的私事。",
"CompanionChat_ChapterQingYi_0032_06": "请假了…青衣竟然也会请假…",
"CompanionChat_ChapterQingYi_0032_07": "请假了…青衣竟然也会请假…",
"CompanionChat_ChapterQingYi_0032_08": "是呢,我也吃了一惊。不过,有什么问题您跟我说也是一样的。",
"CompanionChat_ChapterQingYi_0032_09": "那朱鸢呢?",
"CompanionChat_ChapterQingYi_0032_10": "那朱鸢呢?",
"CompanionChat_ChapterQingYi_0032_11": "您、您在治安局认识的人好像还挺多的呢…",
"CompanionChat_ChapterQingYi_0032_12": "朱鸢在执行重要任务有相当长一段时间了,还没有归队。",
"CompanionChat_ChapterQingYi_0032_13": "原来如此…因为我们的事一直是青衣处理的,所以还是想等她回来…",
"CompanionChat_ChapterQingYi_0032_14": "原来如此。因为我们的事一直是青衣处理的,所以还是想等她回来…",
"CompanionChat_ChapterQingYi_0032_15": "这、这样么,那好。等青衣治安官归队之后我会跟她说一声的。",
"CompanionChat_ChapterQingYi_0032_Name01": "治安官",
"CompanionChat_ChapterQingYi_0033_01": "哥哥,还是快点去空洞里和青衣汇合吧!",
"CompanionChat_ChapterQingYi_0033_02": "铃,还是快点去空洞里和青衣汇合吧。",
"CompanionChat_ChapterQingYi_0034_01": "别想了,哥哥…",
"CompanionChat_ChapterQingYi_0034_02": "别想了,铃…",
"CompanionChat_ChapterQingYi_0034_03": "要是青衣想揭穿我们,早就下手了…",
"CompanionChat_ChapterQingYi_0034_04": "要是青衣想揭穿我们,早就下手了…",
"CompanionChat_ChapterQingYi_0034_05": "也对,只能这样想了…(退出秘闻)",
"CompanionChat_ChapterQingYi_0034_06": "还是好在意啊!(退出秘闻)",
"CompanionChat_ChapterRina_0001_01": "嗯?怎么了店长大人,为什么突然拍我?莫非我身上有什么线索?",
"CompanionChat_ChapterRina_0001_02": "只是想试试相机功能好不好使",
"CompanionChat_ChapterRina_0001_03": "只是想找找灵感",
"CompanionChat_ChapterRina_0001_04": "这样啊,那看起来相机功能没什么问题~",
"CompanionChat_ChapterRina_0001_05": "这样啊…莫非是想拍杜苏拉和安娜塔莎?我把它们留在婆婆身边待命了哦。",
"CompanionChat_ChapterRina_0001_06": "那么,想好接下来去哪里了吗,店长大人,这次可别再浪费相机电量了哦~",
"CompanionChat_ChapterRina_0002_01": "这只报刊亭的小狗…符合条件吗?",
"CompanionChat_ChapterRina_0002_02": "流口水…大嗓门…",
"CompanionChat_ChapterRina_0002_03": "忍不住就拍了…",
"CompanionChat_ChapterRina_0002_04": "原来如此,确实符合「流口水」或者「大嗓门」的条件呢,但它怎么看也不像团子啊…",
"CompanionChat_ChapterRina_0002_05": "抱歉,忍不住就拍了…",
"CompanionChat_ChapterRina_0002_06": "原来如此,您一拿起相机,它立刻就露出兴奋的表情,摆出了准备拍照的架势,这种情况下很难有人会拒绝为它拍照吧~",
"CompanionChat_ChapterRina_0002_07": "原来如此,您一拿起相机,它立刻就露出兴奋的表情,摆出了准备拍照的架势,这种情况下很难有人会拒绝为它拍照吧~",
"CompanionChat_ChapterRina_0002_08": "那我们把这张照片保留下来吧,即便不符合婆婆的要求,也不能辜负了小狗的热情配合,不是吗~",
"CompanionChat_ChapterRina_0003_01": "您想拍的是机器里的扭蛋吧,它们符合条件吗…大嗓门、爱笑、流口水…",
"CompanionChat_ChapterRina_0003_02": "这取决于扭蛋里有什么",
"CompanionChat_ChapterRina_0003_03": "既然是扭蛋,一切皆有可能",
"CompanionChat_ChapterRina_0003_04": "原来如此,婆婆要找的不是球本身,而是球上或者球里的某样东西…这也是一种思路呢~",
"CompanionChat_ChapterRina_0004_01": "这三位啊…单和任一位店员交谈的时候,并不会觉得对方嗓门很大。",
"CompanionChat_ChapterRina_0004_02": "不过三位一起说话的时候,那此起彼伏的「嗯呢」声确实…挺震撼的~",
"CompanionChat_ChapterRina_0004_03": "看来你也常和它们打交道啊",
"CompanionChat_ChapterRina_0004_04": "看来你也常来杂货店啊",
"CompanionChat_ChapterRina_0004_05": "毕竟「141」在许多地方都有连锁店嘛。总觉得它们三个的功能其实是可以整合到一只邦布里的。特地分成三个,可能是为了凸显「141」的特色吧。",
"CompanionChat_ChapterRina_0004_06": "那你的两个邦布可以整合成一个吗?",
"CompanionChat_ChapterRina_0004_07": "那杜苏拉和安娜塔莎可以合体吗?",
"CompanionChat_ChapterRina_0004_08": "不可以~左一个邦布,右一个邦布,这才是「丽娜特色」哦。",
"CompanionChat_ChapterRina_0004_09": "合体?是个很有吸引力的词汇呢。比如在战斗中通过临时合体来提升输出功率…啊现在不是想这个的时候,先专注于拍照的事情吧~",
"CompanionChat_ChapterRina_0005_01": "虽然理解您的意思…但这样有些失礼哦,这家拉面店的店长看起来是位严肃认真的人,被说成像团子会生气的吧。",
"CompanionChat_ChapterRina_0005_02": "喂!你们在说什么团子? 我听见了!",
"CompanionChat_ChapterRina_0005_03": "我们在找一种「大嗓门的团子」…",
"CompanionChat_ChapterRina_0005_04": "我们在找一种「流口水的团子」…",
"CompanionChat_ChapterRina_0005_05": "我刚才看到你拿相机对着我,哲,是在拍照吧,找那种东西为什么要拍我?难道说你们认为我…你们可真是…",
"CompanionChat_ChapterRina_0005_05F": "我刚才看到你拿相机对着我,铃,是在拍照吧,找那种东西为什么要拍我?难道说你们认为我…你们可真是…",
"CompanionChat_ChapterRina_0005_06": "非常抱歉,我们没有恶意…请容许我…",
"CompanionChat_ChapterRina_0005_07": "可真是找到对人了!",
"CompanionChat_ChapterRina_0005_08": "嗯?",
"CompanionChat_ChapterRina_0005_09": "你们怎么知道我在研究新菜谱?既然被发现了,我也不藏着掖着了,没错!我正在琢磨锦鲤面馆的首款团子小吃!但一直想不到怎么才能做出特色…",
"CompanionChat_ChapterRina_0005_10": "你们刚才说的「大嗓门团子」是个很不错的想法!要想让团子发出声音的话,果然得用炸的!",
"CompanionChat_ChapterRina_0005_11": "刚出锅的团子淋上热油,发出滋啦滋啦的响声!名字就叫…咆哮熔岩团子!",
"CompanionChat_ChapterRina_0005_12": "不对不对,光是热油不够呢,还得加些调料…我想想,辣椒肯定少不了,得让客人和团子一起咆哮才对味!然后…",
"CompanionChat_ChapterRina_0005_13": "我刚才看到你拿相机对着我,哲,是在拍照吧,找那种东西为什么要拍我?难道说你们认为我…你们可真是!…",
"CompanionChat_ChapterRina_0005_13F": "我刚才看到你拿相机对着我,铃,是在拍照吧,找那种东西为什么要拍我?难道说你们认为我…你们可真是!…",
"CompanionChat_ChapterRina_0005_14": "非常抱歉,我们没有恶意…请容许我…",
"CompanionChat_ChapterRina_0005_15": "你们可真是找到对人了!",
"CompanionChat_ChapterRina_0005_16": "嗯?您说什么?",
"CompanionChat_ChapterRina_0005_17": "你们怎么知道我在研究新菜谱?既然被发现了,我就不藏着掖着了,没错,我正在琢磨锦鲤面馆的首款团子小吃!但一直想不到怎么才能做出特色…",
"CompanionChat_ChapterRina_0005_18": "「流口水的团子」是个很不错的想法! 只要用对合适的馅料,做出软糯可口的流心团子不是难事!",
"CompanionChat_ChapterRina_0005_19": "不对不对,光是这样还不够,在流心馅料里加入花椒,在反复咀嚼软糯的团子皮时就会不断刺激舌头,让客人和团子一起流口水…",
"CompanionChat_ChapterRina_0005_20": "虽然很想继续听,但好像会说很久呢…",
"CompanionChat_ChapterRina_0005_21": "(还是先离开吧)",
"CompanionChat_ChapterRina_0005_Name01": "乔普",
"CompanionChat_ChapterRina_0006_01": "累了…腿干…嘴巴也酸…",
"CompanionChat_ChapterRina_0006_02": "我能感受到您的疲劳,说话都不利索了哦。",
"CompanionChat_ChapterRina_0006_Name01": "蕾莎婆婆",
"CompanionChat_ChapterRina_0007_01": "(傻笑的「熊猫先生」拍好了,带回去给丽娜和婆婆看看吧。)",
"CompanionChat_ChapterRina_0008_01": "您稍等一下哦,婆婆,我们很快就回来。",
"CompanionChat_ChapterRina_0008_02": "哦…能找到吗?要不…我一起去…",
"CompanionChat_ChapterRina_0008_03": "没事的,请安心休息吧,找「团子」的事交给我们就行。",
"CompanionChat_ChapterRina_0008_Name01": "蕾莎婆婆",
"CompanionChat_ChapterRina_0009_01": "呼…该往哪里逃…呼…到底哪里安全…",
"CompanionChat_ChapterRina_0009_02": "请别着急,蕾莎婆婆, 我们可以帮忙。",
"CompanionChat_ChapterRina_0009_03": "帮忙…对!快来帮忙,丽娜和小跟班!",
"CompanionChat_ChapterRina_0009_04": "我是哲!",
"CompanionChat_ChapterRina_0009_04F": "我是铃!",
"CompanionChat_ChapterRina_0009_05": "我不是…算了!",
"CompanionChat_ChapterRina_0009_06": "说不定还有其他「团子」被困住了!我一个人救不过来,求求你们,帮我找找!",
"CompanionChat_ChapterRina_0009_07": "请放心,我们一定会帮您的,可您得先告诉我们「团子」到底是…",
"CompanionChat_ChapterRina_0009_08": "我先把这个孩子带到安全的地方!你们等我,我马上回来和你们一起找!",
"CompanionChat_ChapterRina_0009_09": "还没等丽娜回答,婆婆抱着邦布朝「141」杂货店的方向跑去…",
"CompanionChat_ChapterRina_0009_Name01": "蕾莎婆婆",
"CompanionChat_ChapterRina_0010_01": "呼…空洞还没追上来…呼,再加把劲…",
"CompanionChat_ChapterRina_0010_02": "等等,婆婆,您这样很容易受伤的,如果您想去某个地方,我们可以边走边慢慢说。",
"CompanionChat_ChapterRina_0010_03": "不能用走的!得跑起来,丽娜!小跟班!这样会被追上的!",
"CompanionChat_ChapterRina_0010_04": "哲!我一定要纠正这个名字!",
"CompanionChat_ChapterRina_0010_04F": "铃!我一定要纠正这个名字!",
"CompanionChat_ChapterRina_0010_05": "我是…算了!",
"CompanionChat_ChapterRina_0010_06": "紧急通道,我记得这里有紧急通道…啊!在那里!",
"CompanionChat_ChapterRina_0010_07": "等等,婆婆,那里是…",
"CompanionChat_ChapterRina_0010_08": "没等丽娜说完,婆婆拔腿跑向地铁站…",
"CompanionChat_ChapterRina_0010_Name01": "蕾莎婆婆",
"CompanionChat_ChapterRina_0011_01": "呼…应该…离空洞够远了吧…",
"CompanionChat_ChapterRina_0011_02": "不不不,小「团子」比大人要脆弱,这个距离「团子」扛不住的…还得再远些…",
"CompanionChat_ChapterRina_0011_03": "你们,你们也快点跑吧!空洞要来了!",
"CompanionChat_ChapterRina_0011_04": "婆婆似乎有些累了,但她没有放弃「逃跑」,抱着邦布朝临江步道的方向跑去…",
"CompanionChat_ChapterRina_0011_Name01": "蕾莎婆婆",
"CompanionChat_ChapterRina_0014_01": "(跑了一天,今天的运动量算是超额完成了…先回录像店休息吧。)",
"CompanionChat_ChapterRina_0015_01": "(能想到的「团子」都拍过了,最后再想想还有哪里漏掉吗…圆鼓鼓…如果不局限于球形的话…)",
"CompanionChat_ChapterRina_0015_02": "(对了,音像店的那个或许也能算上!去音像店吧!)",
"CompanionChat_ChapterRina_0016_01": "虽然丽娜说不要被她的事情影响…",
"CompanionChat_ChapterRina_0016_02": "虽然丽娜说不要被她的事情影响…",
"CompanionChat_ChapterRina_0016_03": "但还是很在意啊…",
"CompanionChat_ChapterRina_0016_04": "但还是有点在意",
"CompanionChat_ChapterRina_0016_05": "是啊,你也是这么想吧,哥哥,要是能再帮她做些什么就好了…",
"CompanionChat_ChapterRina_0016_06": "果然你也这么想啊,总觉得还有一些什么事是我们能帮上忙的…",
"CompanionChat_ChapterRina_0016_07": "主人,结合当前情况,向您推荐启用全网数据采集功能,通过对目标最近24小时内行动路线的统计和比对,我可以快速分析出其可能性最高的活动地点。",
"CompanionChat_ChapterRina_0016_08": "还有这样的功能,不早说!",
"CompanionChat_ChapterRina_0016_09": "我就说觉得还有什么事能做吧!",
"CompanionChat_ChapterRina_0016_10": "提前声明,该次计算将访问大量网络接口及调用多组并行运算单元,功率损耗将无法维持在日常恒定范围,简称——非常耗电,预计导致本月电费支出提升55%。",
"CompanionChat_ChapterRina_0016_11": "我准了,区区55!",
"CompanionChat_ChapterRina_0016_12": "做吧 55就55!",
"CompanionChat_ChapterRina_0016_13": "明白,已获得主人的免责许可,开始针对蕾莎婆婆行动路线进行计算,计算完毕。",
"CompanionChat_ChapterRina_0016_14": "啊?这就完毕了?!就没个什么分析中…骇入中…那种有仪式感的过程吗?",
"CompanionChat_ChapterRina_0016_15": "这…就计算完毕了?",
"CompanionChat_ChapterRina_0016_16": "这55花得也太快了!",
"CompanionChat_ChapterRina_0016_17": "这55花得好没有仪式感!",
"CompanionChat_ChapterRina_0016_18": "计算结果:婆婆进入空洞的可能性为97.1%。",
"CompanionChat_ChapterRina_0016_19": "虽然少了点仪式感,但结果很有用!",
"CompanionChat_ChapterRina_0016_20": "虽然少了点仪式感,但从结果来说性价比超值了。",
"CompanionChat_ChapterRina_0016_21": "空洞是吧,得赶快通知丽娜!",
"CompanionChat_ChapterRina_0016_22": "空洞是吧,得发消息给丽娜!",
"CompanionChat_ChapterRina_0016_Name01": "Fairy",
"CompanionChat_ChapterRina_0017_01": "怎么样,发消息给丽娜了没,她怎么说?",
"CompanionChat_ChapterRina_0017_02": "怎么样,发消息给丽娜了没,她怎么说?",
"CompanionChat_ChapterRina_0018_01": "前几次婆婆需要帮忙的时候我都不在场,这次总算是赶上了!支援就交给我吧!",
"CompanionChat_ChapterRina_0018_02": "前几次婆婆需要帮忙的时候我都不在场,这次总算是赶上了,支援就交给我吧!",
"CompanionChat_ChapterRina_0019_01": "(她到底要去哪里呢…只有跟上去才能找到答案了。)",
"CompanionChat_ChapterRina_0021_01": "(怎么有一种被婆婆当成坏人的感觉…)",
"CompanionChat_ChapterRina_0021_02": "(不能再这样漫无目的地瞎跑了,下次追上去一定要问清楚。)",
"CompanionChat_ChapterRina_0023_01": "能找到吗?我的团子…",
"CompanionChat_ChapterRina_0023_Name01": "蕾莎婆婆",
"CompanionChat_ChapterRina_0024_01": "呼…呼…",
"CompanionChat_ChapterRina_0024_02": "您还好吗?蕾莎婆婆?",
"CompanionChat_ChapterRina_0024_03": "(这回看起来是真的累了…)",
"CompanionChat_ChapterRina_0024_04": "蕾…",
"CompanionChat_ChapterRina_0024_05": "婆…",
"CompanionChat_ChapterRina_0024_06": "刚开口1秒,婆婆像被按下开关一样,立刻跑走了。",
"CompanionChat_ChapterRina_0024_Name01": "蕾莎婆婆",
"CompanionChat_ChapterRina_0025_01": "地铁上的婆婆格外安静,还好没有引起什么骚动,很快,她在光映广场下了车。",
"CompanionChat_ChapterRina_0025_02": "(看到了,婆婆在那里!)",
"CompanionChat_ChapterRina_0028_01": "眨眼的功夫,婆婆跑进了地铁站。",
"CompanionChat_ChapterRina_0028_02": "(该不会是要坐地铁吧…不管了,赶紧跟上去,至少得上同一班列车,不然就跟丢了。)",
"CompanionChat_ChapterRina_0031_01": "刚刚从我们店里出去的,就是丽娜提到的那个婆婆吗?",
"CompanionChat_ChapterRina_0031_02": "刚刚从我们店里出去的…就是丽娜提到的那个婆婆吗?",
"CompanionChat_ChapterRina_0031_03": "是啊,目前算是搞定了吧…",
"CompanionChat_ChapterRina_0031_04": "是啊,是个很有精神的婆婆…",
"CompanionChat_ChapterRina_0031_05": "看你的反应,今天一天挺累的吧?怪不得丽娜会在消息里说是「特别的客人」!",
"CompanionChat_ChapterRina_0031_06": "看你的反应,今天还挺累的。难怪丽娜会在消息里说是「特别的客人」。",
"CompanionChat_ChapterRina_0031_07": "跑东跑西可累了",
"CompanionChat_ChapterRina_0031_08": "满大街拍照可累了",
"CompanionChat_ChapterRina_0031_09": "可惜我正好不在,帮不上忙…好好休息一下吧,哥哥,下次如果婆婆来的时候我也在场的话,就换我来接待!",
"CompanionChat_ChapterRina_0031_10": "可惜我正好不在,帮不上忙…好好休息一下吧,铃,下次如果那位婆婆来的时候我也在场的话,跑腿的事情全交给我吧。",
"CompanionChat_ChapterRina_0032_01": "「侵蚀认知后遗症」啊…这样确实很多事情都解释得通了,但谜团也更多了…",
"CompanionChat_ChapterRina_0032_02": "「侵蚀认知后遗症」啊…这样确实很多事情都解释得通了,但谜团也更多了…",
"CompanionChat_ChapterRina_0032_03": "「团子」到底是什么…",
"CompanionChat_ChapterRina_0032_04": "婆婆究竟要保护什么…",
"CompanionChat_ChapterRina_0032_05": "交给丽娜吧!她不是说会带着「浪花之环」奖杯去问婆婆嘛。",
"CompanionChat_ChapterRina_0032_06": "交给丽娜吧,她说会带着「浪花之环」奖杯去问婆婆。",
"CompanionChat_ChapterRina_0032_07": "倒是哥哥你,之前还说下次换我接待,结果今天又变成你跑腿了,还跑遍了光映广场…",
"CompanionChat_ChapterRina_0032_08": "倒是你,之前还说下次换我来跑腿,结果今天还是让你跑遍了光映广场…",
"CompanionChat_ChapterRina_0032_09": "可能这就是和丽娜的缘分吧",
"CompanionChat_ChapterRina_0032_10": "可能这就是和婆婆的缘分吧",
"CompanionChat_ChapterRina_0032_11": "总之先休息休息吧!感觉一周的运动量都让你一天内跑完了,明天起来腿会很酸的吧!",
"CompanionChat_ChapterRina_0032_12": "总之先休息休息吧,感觉一周的运动量都让你一天内跑完了,明天起来腿会很酸的吧。",
"CompanionChat_ChapterRina_0033_01": "这样啊…婆婆已经完全忘记我们了…虽然事情算是解决了,但总觉得缺了一块…挺重要的东西。",
"CompanionChat_ChapterRina_0033_02": "这样啊…婆婆已经完全忘记我们了…虽然事情算是解决了,但总觉得留下了一些遗憾。",
"CompanionChat_ChapterRina_0033_03": "婆婆到最后也没记住我的名字",
"CompanionChat_ChapterRina_0033_04": "婆婆到最后也没喊对我的名字",
"CompanionChat_ChapterRina_0033_05": "就是就是!不止是你,她甚至连丽娜都不记得了…",
"CompanionChat_ChapterRina_0033_06": "没错,不止是你,她甚至连丽娜都不记得了…",
"CompanionChat_ChapterRina_0033_07": "会好起来的",
"CompanionChat_ChapterRina_0033_08": "说不定哪天突然想起来了呢",
"CompanionChat_ChapterRina_0033_09": "有可能哦,我查了些「侵蚀认知后遗症」的新闻,还真有好转的案例!虽然不算彻底恢复,但慢慢找回一些珍贵的记忆还是有可能的。",
"CompanionChat_ChapterRina_0033_10": "有可能哦,我查了些「侵蚀认知后遗症」的新闻,确实有好转的案例。虽然不算彻底恢复,但逐渐回想起一些重要的人和事还是有可能的。",
"CompanionChat_ChapterRina_0033_11": "那希望她至少能记起丽娜",
"CompanionChat_ChapterRina_0033_12": "那希望她至少能记起我们",
"CompanionChat_ChapterRina_0033_13": "嗯…先别想这个了,这几天到处奔波,其他委托工作落下不少呢,接下来把精力重新放到绳匠业务上来吧!",
"CompanionChat_ChapterRina_0033_14": "嗯…先别想这个了,这几天到处奔波,其他委托工作落下不少呢,接下来把精力重新放到绳匠业务上来吧。",
"CompanionChat_ChapterRina_0034_01": "「流口水」或是「大嗓门」的「团子」,您有头绪了吗,店长大人?",
"CompanionChat_ChapterRina_0034_02": "确实有一些方向",
"CompanionChat_ChapterRina_0034_03": "确实有几个目标",
"CompanionChat_ChapterRina_0034_04": "不愧是六分街的老住客,这么快就有目标了,那就按照您的想法行动吧,我会跟上来的~",
"CompanionChat_ChapterRina_0035_01": "这个球也符合条件吗?嗯…这么一看,确实挺像一个咧开嘴大笑的「团子」,真是个独到而周全的想法,不愧是您~",
"CompanionChat_ChapterRina_0035_02": "话说回来,这么特别的图案不像是孩子会喜欢的呢,究竟是谁放在这里的呢…",
"CompanionChat_ChapterRina_0035_02_01": "{M#快,哥哥!还差一点就过关了!啊,上面有一个奖杯!}{F#快,铃!离过关就差一点了!啊,你头上有一个奖杯!}",
"CompanionChat_ChapterRina_0035_02_02": "交给我!",
"CompanionChat_ChapterRina_0035_02_03": "没问题,我看着呢!",
"CompanionChat_ChapterRina_0035_02_04": "{M#好诶,完美过关!还拿到了奖杯,嘿嘿,不愧是我们!马上就能见BOSS了,休整一下~}{F#好!完美过关!还拿到了奖杯,不愧是你啊,铃!接下来就是BOSS关了,我们检查一下状态。}",
"CompanionChat_ChapterRina_0035_02_05": "{M#对了,这局打完我有事要出去一趟。}{F#对了,这局打完我有事要出去一趟。}",
"CompanionChat_ChapterRina_0035_02_06": "去吧,我看店",
"CompanionChat_ChapterRina_0035_02_07": "去吧,下一局会连你的份一起努力的",
"CompanionChat_ChapterRina_0035_02_08": "{M#嗯好,不过刚才丽娜发消息来说,她可能会带一位特别的顾客来店里,如果那时我还没回来的话…}{F#嗯好,不过刚才丽娜发消息来说,她可能会带一位特别的顾客来店里,如果那时我还没回来的话…}",
"CompanionChat_ChapterRina_0035_02_09": "没问题,我来接待丽娜吧",
"CompanionChat_ChapterRina_0035_02_10": "我来接待丽娜吧,反正我一直在",
"CompanionChat_ChapterRina_0035_02_11": "{M#嗯好,交给你啦,如果遇到紧急事情就打电话给我。}{F#嗯好,交给你啦,如果遇到紧急事情就打电话给我。}",
"CompanionChat_ChapterRina_0035_02_12": "不久后,{M#铃}{F#哲}离开了录像店。在沙发上又玩了一会儿游戏后,听到楼下传来了不小的声响,可能是丽娜和她的「特别顾客」到访了,下去看看吧。",
"CompanionChat_ChapterRina_0035_02_MainCharacter": "{M#哲}{F#铃}",
"CompanionChat_ChapterRina_0035_02_Rina": "丽娜",
"CompanionChat_ChapterRina_0035_02_SideMainCharacter": "{M#铃}{F#哲}",
"CompanionChat_ChapterRina_0035_03": "不知道,我没事也会踢上几脚",
"CompanionChat_ChapterRina_0035_04": "不知道,说不定是某个邦布足球队的",
"CompanionChat_ChapterRina_0035_05": "这样啊,只听说过公用自行车,公用雨伞之类的,没想到还有公用皮球呢~",
"CompanionChat_ChapterRina_0035_06": "很有创意的想法哦,如果真的有邦布足球赛,我会考虑让杜苏拉和安娜塔莎也去报名~",
"CompanionChat_ChapterRina_0035_07": "好啦,店长大人,接下来去哪儿拍呢?",
"CompanionChat_ChapterRina_0036_01": "早安,店长大人,很少在早上碰到您呢。",
"CompanionChat_ChapterRina_0036_02": "你也来吃早餐吗?",
"CompanionChat_ChapterRina_0036_03": "你也来买「信仰三明治」吗?",
"CompanionChat_ChapterRina_0036_04": "不是哦,只是正巧路过这里,就想给大家买点什么东西带回去…",
"CompanionChat_ChapterRina_0036_05": "对了,和您同步一下关于婆婆的事,「浪花之环」奖杯的申请流程已经提交好了。",
"CompanionChat_ChapterRina_0036_06": "这么快!",
"CompanionChat_ChapterRina_0036_07": "这就是「维多利亚速度」吗!",
"CompanionChat_ChapterRina_0036_08": "只是提交申请啦,走完全部流程拿到手的话,估计还需要两三天吧,然后就是找个合适的时机把它送给婆婆。",
"CompanionChat_ChapterRina_0036_09": "送奖杯的时候叫上我吧",
"CompanionChat_ChapterRina_0036_10": "送奖杯的时候我能一起去么",
"CompanionChat_ChapterRina_0036_11": "啊呀,那再好不过了~有人参加「颁奖仪式」的话,婆婆一定会很高兴的吧。",
"CompanionChat_ChapterRina_0036_12": "那么,我们就这样约好了哦。我得回维多利亚家政了,祝您今天一切顺利。",
"CompanionChat_ChapterRina_0036_13": "嗯,再见",
"CompanionChat_ChapterRina_0036_14": "丽娜优雅行礼后便离开了。好了,接下来回录像店看看今天的安排吧。",
"CompanionChat_ChapterRina_0037_01": "{M#唉,早知道早点来了,排了那么长的队伍,结果排到一半就卖完了!只能去别的商场试试运气了…}{F#所以说要早点来,排了那么长的队伍,结果排到一半就卖完了。只能去别的商场试试运气了…}",
"CompanionChat_ChapterRina_0037_02": "确实没想到这么多人排队…",
"CompanionChat_ChapterRina_0037_03": "下次早点来就是了",
"CompanionChat_ChapterRina_0037_04": "{M#对了,今天你有见到过蕾莎婆婆吗?}{F#对了,今天你有见到过蕾莎婆婆吗?}",
"CompanionChat_ChapterRina_0037_05": "没有,怎么突然问这个?",
"CompanionChat_ChapterRina_0037_06": "没有,刚才排队的人里有她?",
"CompanionChat_ChapterRina_0037_07": "{M#是丽娜发消息来问的啦!}{F#是丽娜发消息来问的。}",
"CompanionChat_ChapterRina_0037_08": "怎么了?",
"CompanionChat_ChapterRina_0037_09": "婆婆出什么事了?",
"CompanionChat_ChapterRina_0037_10": "{M#「我正在来录像店的路上,见了面再详说吧。如果婆婆在我之前来了,请务必帮我留住她,多谢。」以上是丽娜的原话。}{F#丽娜是这么说的,「我正在来录像店的路上,见了面再详说吧。如果婆婆在我之前来了,请务必帮我留住她,多谢。」}",
"CompanionChat_ChapterRina_0037_11": "赶紧回店里等丽娜吧!",
"CompanionChat_ChapterRina_0037_13": "{M#好!走吧!下次早点来排队!}{F#嗯,走吧,下次早点来排队。}",
"CompanionChat_ChapterRina_0037_15": "于是他们立刻赶回了录像店。",
"CompanionChat_ChapterRina_Name01": "铃",
"CompanionChat_ChapterRina_Name02": "哲",
"CompanionChat_Type11_001_01": "听着老朋友,这次只有你能救我了…不然,我可能得退出业界了!",
"CompanionChat_Type11_001_02": "长话短说——",
"CompanionChat_Type11_001_03": "我不惜得罪同行抢了个大活,却找不到合适的绳匠接手!",
"CompanionChat_Type11_001_04": "这个活儿牵涉很大,委托人要求亲自和绳匠见面。能请你帮忙吗?",
"CompanionChat_Type11_001_05": "当然,为了保护你的信息,我给你制作了天衣无缝的假身份!",
"CompanionChat_Type11_001_06": "见面地点就在录像店的后门停车场如何?",
"CompanionChat_Type11_001_07": "委托人的样貌…你见到她就会认出来的。",
"CompanionChat_Type11_001_08": "记住接头暗号:「火焰——雷霆」。",
"CompanionChat_Type11_001_ChouseKey1": "冷静点,我在听",
"CompanionChat_Type11_001_ChouseKey2": "…你再大声点就不是秘密了",
"CompanionChat_Type11_001_ChouseKey3": "…铺垫这么多,我还能拒绝么",
"CompanionChat_Type11_001_ChouseKey4": "为了重建事业,互帮互助",
"CompanionChat_Type11_002_01": "「今晚,分别的地方。不要迟到。」",
"CompanionChat_Type11_002_02": "别这么看着我,这是委托人说的。",
"CompanionChat_Type11_002_03": "好,我把话带到了。",
"CompanionChat_Type11_002_04": "虽然有很多想问的事,但在委托进展到核心前,还是先不聊了。",
"CompanionChat_Type11_002_05": "我这里的情报网,还在被同行疯狂攻击…",
"CompanionChat_Type11_002_06": "我可不想把火引到我最喜欢的绳匠身上。祝你好运!",
"CompanionChat_Type11_002_07": "…你们俩,只聊天不吃面能不能换个地方?",
"CompanionChat_Type11_002_ChouseKey1": "很像她会说的话",
"CompanionChat_Type11_002_ChouseKey2": "还真是直接啊",
"CompanionChat_Type11_003_01": "不愧是我最看中的人,老朋友!",
"CompanionChat_Type11_003_02": "你做得非常棒,委托人也非常满意!",
"CompanionChat_Type11_003_03": "我们只差一点点就成功了!",
"CompanionChat_Type11_003_04": "大叔…你动作能不能快点啊?我们还排着队呢。",
"CompanionChat_Type11_003_05": "没问题!对了,还是老地方噢!",
"CompanionChat_Type11_003_06": "唔…又是老地方,这反侦察意识是强还是弱呢…",
"CompanionChat_Type11_003_ChouseKey1": "她说得没错,请先结账",
"CompanionChat_Type11_003_ChouseKey2": "公共场合,您能小点声么…",
"CompanionChat_Type11_Name1": "「牧羊人」",
"CompanionChat_Type11_Name2": "乔普师傅",
"CompanionChat_Type11_Name3": "排队的客人",
"Companion_Bubble_Special1UndercoverR&B_38000160_Name01": "凶狠的喽啰",
"Companion_Bubble_Special1UndercoverR&B_48000010_01": "更新经营资质信息竟然不能在线办理",
"Companion_Bubble_Special1UndercoverR&B_48000010_02": "说起来…为什么不能在线办理更新呢?",
"Companion_Bubble_Special1UndercoverR&B_48000020_01": "不、不、不用紧张…按照训练时的做就行!",
"Companion_Bubble_Special1UndercoverR&B_48000020_02": "明白前辈",
"Companion_Bubble_Special1UndercoverR&B_48000030_01": "开始通信检查…测试,听得到么?",
"Companion_Bubble_Special1UndercoverR&B_48000030_02": "收到!",
"Companion_Bubble_Special1UndercoverR&B_48000030_03": "收到…",
"Companion_Bubble_Special1UndercoverR&B_48000040_01": "队长,行动什么时候开始?",
"Companion_Bubble_Special1UndercoverR&B_48000040_02": "领队作战会议结束后就知道了,不要急",
"Companion_Bubble_Special1UndercoverR&B_48000050_01": "治安官先生…我们是不是死定了?",
"Companion_Bubble_Special1UndercoverR&B_48000050_02": "呜…呜呜呜…",
"Companion_Bubble_Special1UndercoverR&B_48000050_03": "不要担心,我会想办法的!",
"Companion_Bubble_Special1UndercoverR&B_48000050_Name01": "工人",
"Companion_Bubble_Special1UndercoverR&B_48000060_01": "嘶…!!",
"Companion_Bubble_Special1UndercoverR&B_48000070_01": "谢谢简大姐!从今天起你就是我亲姐!姐!",
"Companion_Bubble_Special1UndercoverR&B_48000080_01": "…干什么?",
"Companion_Bubble_Special1UndercoverR&B_48000090_01": "简大姐!恭喜啊!",
"Companion_Bubble_Special1UndercoverR&B_48000100_01": "您慢走啊简大姐!",
"Companion_Bubble_Special1UndercoverR&B_48000110_01": "一切尽在掌握…不会有问题的…",
"Companion_Bubble_Special1UndercoverR&B_48000120_01": "我会加油看守的!我会密切关注那个治安官的动向!",
"Companion_Bubble_Special1UndercoverR&B_48000130_01": "什么时候才能离开这儿啊…",
"Companion_Bubble_Special1UndercoverR&B_48000140_01": "哟?您回来啦简大姐!",
"Companion_Bubble_Special1UndercoverR&B_48000150_01": "打起来!打起来!",
"Companion_Bubble_Special1UndercoverR&B_48000160_01": "我来教教你什么叫规矩!",
"Companion_Bubble_Special1UndercoverR&B_48000170_01": "你刚刚说得很好!我果然没看错你!",
"Companion_Bubble_Special1UndercoverR&B_48000170_02": "呃…你、你看错了,而且你不要再说了!",
"Companion_Bubble_Special1UndercoverR&B_48000180_01": "可恶…为什么总是跟我过不去!",
"Companion_Bubble_Special1UndercoverR&B_48000190_01": "简大姐,刚刚讲得真好!",
"Companion_Bubble_Special1UndercoverR&B_48000200_01": "啊…!(嚼嚼)好想挠…!(嚼嚼)",
"Companion_Bubble_Special1UndercoverR&B_48000210_01": "忍住…!(嚼嚼)(嚼嚼嚼嚼嚼嚼…!)",
"Companion_Bubble_Special1UndercoverR&B_48000220_01": "唉,最终也没有打起来,无聊啊…",
"Companion_Bubble_Special1UndercoverR&B_48000240_01": "……",
"Companion_Bubble_Special1UndercoverR&B_48000250_01": "想去哪就跟我说!",
"Companion_Bubble_Special1UndercoverR&B_48000260_01": "到了,我在这里等着。",
"Companion_Bubble_Special1UndercoverR&B_48000260_02": "物资的事我在找人帮忙了,别担心。",
"Companion_Bubble_Special1UndercoverR&B_48000270_01": "服、服务生!再给我一杯—!",
"Companion_Bubble_Special1UndercoverR&B_48000270_02": "谁是服务生啊!再不放手我就不客气了!",
"Companion_Bubble_Special1UndercoverR&B_48000280_01": "哇!这次的观影会太棒了!这部影片真是太刺激了!",
"Companion_Bubble_Special1UndercoverR&B_48000280_02": "…你明明后半段一直闭着眼睛不敢看。",
"Companion_Bubble_Special1UndercoverR&B_48000290_01": "想去哪就跟我说!",
"Companion_Bubble_Special1UndercoverR&B_48000300_01": "到了,这就是六分街,我在这里等你。",
"Companion_Bubble_Special1UndercoverR&B_48000310_01": "老实点儿,想挨揍吗!",
"Companion_Bubble_Special1UndercoverR&B_48000310_02": "搞清楚你们的立场!",
"Companion_Bubble_Special1UndercoverR&B_48000320_01": "增肌…今天也要增肌!",
"Companion_Bubble_Special1UndercoverR&B_48000330_01": "有电脑的使用权限吗?",
"Companion_Bubble_Special1UndercoverR&B_48000330_02": "没有就别凑过来,这是干部的东西!",
"Companion_Bubble_Special1UndercoverR&B_48000330_03": "说起来,前天偷偷下载在这上面的健身教程…",
"Companion_Bubble_Special1UndercoverR&B_48000330_04": "嘘,嘘——!",
"Companion_Bubble_Special1UndercoverR&B_48000340_01": "这里应该没人会发现…嘻嘻嘻…",
"Companion_Bubble_Special1UndercoverR&B_48000340_02": "再来一口蛋白粉…就一口…",
"Companion_Bubble_Special1UndercoverR&B_48000350_01": "…然后,那个健身房教练就让我办卡…",
"Companion_Bubble_Special1UndercoverR&B_48000350_02": "哈?他在瞧不起街头健身吗?!",
"Companion_Bubble_Special1UndercoverR&B_48000350_03": "我也是这么想的,所以抄起钢管暴揍了他一顿!",
"Companion_Bubble_Special1UndercoverR&B_48000350_04": "干得好!跟我们唱反调的通通要遭老罪!",
"Companion_Bubble_Special1UndercoverR&B_48000360_01": "十个…上次作战一共砸烂了十个……",
"Companion_Bubble_Special1UndercoverR&B_48000360_02": "……人的下巴。",
"Companion_Bubble_Special1UndercoverR&B_48000370_01": "喂,别偷懒,该起来干活了。",
"Companion_Bubble_Special1UndercoverR&B_48000370_02": "别催我,我深蹲做太多了,站不起来…",
"Companion_Bubble_Special1UndercoverR&B_48000380_01": "我押肌肉饱满壮实的赢!",
"Companion_Bubble_Special1UndercoverR&B_48000390_01": "快开始决斗!用拳头将对方轰散!",
"Companion_Bubble_Special1UndercoverR&B_48000400_01": "哈哈哈哈,总算有乐子看了!",
"Companion_Bubble_Special1UndercoverR&B_48000410_01": "嗯呐...嗯呐?嗯呐!",
"Companion_Chat_Special1UndercoverR&B_38000000_01": "哥哥,等你好久啦!我刚收到了新艾利都治安局的私信消息,正想和你聊聊呢!",
"Companion_Chat_Special1UndercoverR&B_38000000_02": "铃,欢迎回来。我刚刚收到新艾利都治安局的私信,刚想找你聊聊。",
"Companion_Chat_Special1UndercoverR&B_38000000_03": "他们要我们近日携带市民认证材料,前往最近的治安局更新录像店的商业资产资质认证。",
"Companion_Chat_Special1UndercoverR&B_38000000_04": "他们要我们近日携带市民认证材料,前往最近的治安局更新录像店的商业资产资质认证。",
"Companion_Chat_Special1UndercoverR&B_38000000_05": "哥哥,择日不如撞日,我们要不要今天就出发?",
"Companion_Chat_Special1UndercoverR&B_38000000_06": "铃,你觉得呢,我们今天就过去把事办完?",
"Companion_Chat_Special1UndercoverR&B_38000000_07": "现在就出发吧",
"Companion_Chat_Special1UndercoverR&B_38000000_08": "还有点其他事",
"Companion_Chat_Special1UndercoverR&B_38000000_09": "太好了,不愧是哥哥!",
"Companion_Chat_Special1UndercoverR&B_38000000_10": "铃和我意见一致呢。",
"Companion_Chat_Special1UndercoverR&B_38000000_11": "好吧,还想着办完事一起逛逛街的…哥哥你先忙吧。",
"Companion_Chat_Special1UndercoverR&B_38000000_12": "这样啊,那等铃有空再说吧。办完事我们也可以在外面逛一逛。",
"Companion_Chat_Special1UndercoverR&B_38000010_01": "最近的治安局分署就在光映广场吧?想怎么去呢?地铁还是开车?",
"Companion_Chat_Special1UndercoverR&B_38000010_02": "光映广场的治安局分署离家最近,可以搭乘公共交通或者我们自己开车去。",
"Companion_Chat_Special1UndercoverR&B_38000020_01": "…这次的对手不简单,都给我打起精神来!",
"Companion_Chat_Special1UndercoverR&B_38000020_02": "嗯…?",
"Companion_Chat_Special1UndercoverR&B_38000020_03": "这位市民,你需要帮助么?",
"Companion_Chat_Special1UndercoverR&B_38000020_04": "没事,不好意思",
"Companion_Chat_Special1UndercoverR&B_38000020_05": "我是来办事的",
"Companion_Chat_Special1UndercoverR&B_38000020_06": "是吗,办理市民业务请到柜台那边。",
"Companion_Chat_Special1UndercoverR&B_38000020_Name01": "治安官队长",
"Companion_Chat_Special1UndercoverR&B_38000030_01": "您好!欢迎来到治安局光映分署,请记得取号排队哦!",
"Companion_Chat_Special1UndercoverR&B_38000030_02": "…话虽如此,除了您好像也没别的人在排队呢…",
"Companion_Chat_Special1UndercoverR&B_38000030_03": "好!请问市民您需要什么帮助?",
"Companion_Chat_Special1UndercoverR&B_38000030_04": "(告知经营资质的事 )",
"Companion_Chat_Special1UndercoverR&B_38000030_05": "(展示治安局的私信)",
"Companion_Chat_Special1UndercoverR&B_38000030_06": "哦?您是前来更新经营资质信息的店主是吧?原来如此…请给我您的市民认证材料,我帮您查查。",
"Companion_Chat_Special1UndercoverR&B_38000030_07": "给治安官递交了材料,年轻的女治安官手脚利落地在终端上操作起来。",
"Companion_Chat_Special1UndercoverR&B_38000030_08": "有了。新艾利都、雅努斯区、市民社区六分街…综合音像制品租赁与零售服务店,店名是Random Play?",
"Companion_Chat_Special1UndercoverR&B_38000030_09": "是的,就是它",
"Companion_Chat_Special1UndercoverR&B_38000030_10": "欢迎来玩,给您打折",
"Companion_Chat_Special1UndercoverR&B_38000030_11": "啊哈哈,谢谢您!我可是会当真哦~?",
"Companion_Chat_Special1UndercoverR&B_38000030_12": "OK,那开始办正事吧…我这边会给您一份新的认证声明表单,麻烦您填写一下。填完后再回答几个经营资质相关的问题就行。",
"Companion_Chat_Special1UndercoverR&B_38000030_13": "您这边没有疑问的话,我们马上开始?",
"Companion_Chat_Special1UndercoverR&B_38000030_14": "开始吧!",
"Companion_Chat_Special1UndercoverR&B_38000030_15": "(询问治安局内的紧张氛围)",
"Companion_Chat_Special1UndercoverR&B_38000030_16": "嗯?您是说那些全副武装的治安官嘛?不用担心,只是正常的例行工作而已。",
"Companion_Chat_Special1UndercoverR&B_38000030_17": "啊…不过要说影响也有一个,他们的工作会稍微借调一些办事人力,您的经营资质更新结果或许会稍微晚个一两天才能下来。",
"Companion_Chat_Special1UndercoverR&B_38000030_18": "不耽搁您更多时间了,咱们这就开始吧!",
"Companion_Chat_Special1UndercoverR&B_38000030_19": "稍等一下",
"Companion_Chat_Special1UndercoverR&B_38000030_20": "好的,您有需要随时到我这边来!反正也没其他要排队的市民,哈哈…",
"Companion_Chat_Special1UndercoverR&B_38000030_Name01": "艾米",
"Companion_Chat_Special1UndercoverR&B_38000040_01": "(呼…终于到了传闻中的秘密中转站…)",
"Companion_Chat_Special1UndercoverR&B_38000040_02": "(不枉费治安局的人筹划了这么久…连他们自己人都骗的假戏真做。)",
"Companion_Chat_Special1UndercoverR&B_38000040_03": "(唯一的变数是…那个治安官,赛斯。)",
"Companion_Chat_Special1UndercoverR&B_38000040_04": "(他不是刑侦组的新人么?对诱饵计划的底细知情吗?)",
"Companion_Chat_Special1UndercoverR&B_38000040_05": "(为什么会被抓到这里来?局里的计划有新安排?)",
"Companion_Chat_Special1UndercoverR&B_38000040_06": "(保险起见,在进一步探索这里之前先跟他接触一下吧。)",
"Companion_Chat_Special1UndercoverR&B_38000050_01": "(这愣头青竟然真的只是被迫卷进来的…)",
"Companion_Chat_Special1UndercoverR&B_38000050_02": "(而且个性过于耿直…要是冒险告诉他诱饵计划的实情,万一露了马脚就全盘皆输了。)",
"Companion_Chat_Special1UndercoverR&B_38000050_03": "(意料之外的麻烦啊…希望刚刚吓唬了一通能让他们保持警觉和低调。)",
"Companion_Chat_Special1UndercoverR&B_38000050_04": "(不论如何,要救人也得先搞清楚路径,查清山狮帮巢穴的最终目标不会变。)",
"Companion_Chat_Special1UndercoverR&B_38000050_05": "(先从中转站的底层喽啰们嘴里套点信息吧。)",
"Companion_Chat_Special1UndercoverR&B_38000060_01": "不要碰它。",
"Companion_Chat_Special1UndercoverR&B_38000060_02": "啊?简大姐你说啥?",
"Companion_Chat_Special1UndercoverR&B_38000060_03": "手腕很痛对吧?多半是跟治安官战斗时伤到了。不要去压迫痛处,严重的话会撕裂肌肉。",
"Companion_Chat_Special1UndercoverR&B_38000060_04": "不、不会吧?我只是轻轻碰一下…嘶——!哎哟哟…!",
"Companion_Chat_Special1UndercoverR&B_38000060_05": "现在信了么?",
"Companion_Chat_Special1UndercoverR&B_38000060_06": "我信我信!我、我该怎么办简大姐?",
"Companion_Chat_Special1UndercoverR&B_38000060_07": "唉,没办法…中转站的物资清单知道在哪么?我看看有没有合适的医疗品。",
"Companion_Chat_Special1UndercoverR&B_38000060_08": "物资清单是吧?马上!我马上拿给你!哎哟哟——!",
"Companion_Chat_Special1UndercoverR&B_38000060_09": "从帮众手里轻松拿到了物资保管清单,简不动声色地通过关键物资数评估起了中转站的级别。",
"Companion_Chat_Special1UndercoverR&B_38000060_10": "(抗侵蚀药剂和防护工具储备相当丰富…能支持不少人员在这里驻留些时间了。甚至还有生活物资…)",
"Companion_Chat_Special1UndercoverR&B_38000060_11": "(这表示这个中转站的重要性或许比我预想的还要高…很好。)",
"Companion_Chat_Special1UndercoverR&B_38000060_12": "怎、怎么样简大姐?有啥能用的药么?",
"Companion_Chat_Special1UndercoverR&B_38000060_13": "喏,这两样,一个软膏一个口服。软膏涂痛的地方,早晚各一次。",
"Companion_Chat_Special1UndercoverR&B_38000060_14": "好!那口服的呢?饭前吃吗?",
"Companion_Chat_Special1UndercoverR&B_38000060_15": "不是,口服的是泡泡糖,只是涂药后给你嘴巴找点事做,免得忍不住去碰伤口。",
"Companion_Chat_Special1UndercoverR&B_38000060_16": "哦、哦哦,我知道了,谢谢简大姐!",
"Companion_Chat_Special1UndercoverR&B_38000060_Name01": "山狮帮低级帮众",
"Companion_Chat_Special1UndercoverR&B_38000070_01": "哼…不要以为立了几次功就可以为所欲为了!",
"Companion_Chat_Special1UndercoverR&B_38000070_02": "老大不在也必须遵守他定的规矩!",
"Companion_Chat_Special1UndercoverR&B_38000070_03": "那这个中转站都有什么规矩呢?",
"Companion_Chat_Special1UndercoverR&B_38000070_04": "我、我还在研究…",
"Companion_Chat_Special1UndercoverR&B_38000070_05": "……",
"Companion_Chat_Special1UndercoverR&B_38000070_Name01": "凶狠的喽啰",
"Companion_Chat_Special1UndercoverR&B_38000080_01": "恭喜我?为什么?",
"Companion_Chat_Special1UndercoverR&B_38000080_02": "当然是恭喜高升啊!瑞扎老大不是亲口说让你成为亲卫嘛?不愧是简大姐!",
"Companion_Chat_Special1UndercoverR&B_38000080_03": "恭喜得太早了,还有个前提是「在合适的时机」呢。",
"Companion_Chat_Special1UndercoverR&B_38000080_04": "嗨!那不就是走个过场的说辞嘛,迟早的事!哎呀,我一早就知道您肯定…那句话怎么说来着?不是水里的?",
"Companion_Chat_Special1UndercoverR&B_38000080_05": "不是池中物。",
"Companion_Chat_Special1UndercoverR&B_38000080_06": "啊对对对!就那个!等成了亲卫,这些中转站就得归您管理了!到时候您可得提携一下我们这些小弟呀!",
"Companion_Chat_Special1UndercoverR&B_38000080_07": "呵呵,嘴很甜嘛。不过…你说中转站归亲卫管理,那从中转站撤向「狮巢」的行动呢?也归亲卫管么?",
"Companion_Chat_Special1UndercoverR&B_38000080_08": "呃…这种机密事项我就不知道了…不过每次撤往「狮巢」时确实是老大或他的亲卫们带路在空洞里穿行的,这个中转站我来过好几次了呢!",
"Companion_Chat_Special1UndercoverR&B_38000080_09": "原来如此…好,你先歇着吧。",
"Companion_Chat_Special1UndercoverR&B_38000080_Name01": "机灵喽啰",
"Companion_Chat_Special1UndercoverR&B_38000090_01": "情况怎么样?",
"Companion_Chat_Special1UndercoverR&B_38000090_02": "简、简大姐!我一切正常,呃,腰不酸腿不痛,侵蚀指标安全…刚刚不放心我还加用了一遍抗侵蚀剂。",
"Companion_Chat_Special1UndercoverR&B_38000090_03": "…我是问人质的情况,而且侵蚀指标安全就别浪费抗侵蚀剂了…",
"Companion_Chat_Special1UndercoverR&B_38000090_04": "啊?对、对不起简大姐,那个…人质们也一切正常!我也给他们用了双倍抗侵蚀剂,我马上停止。",
"Companion_Chat_Special1UndercoverR&B_38000090_05": "别停啊,他们又没有穿防护设备,抗侵蚀对策做足点是应该的。还有别的问题么?",
"Companion_Chat_Special1UndercoverR&B_38000090_06": "人质没有提出任何问题,呃,除了那个希人治安官一直在教训我,口气像我德育课老师一样…",
"Companion_Chat_Special1UndercoverR&B_38000090_07": "不过没事,前辈已经给他用了肌肉松弛剂,他不可能挣脱束缚的。我、我可以放心大胆地招惹他!",
"Companion_Chat_Special1UndercoverR&B_38000090_08": "…我是问你有没有别的问题,而且没事就别去招惹治安官了…",
"Companion_Chat_Special1UndercoverR&B_38000090_09": "唉?不好意思…因为前辈看守人质都会说些狠话什么的…",
"Companion_Chat_Special1UndercoverR&B_38000090_10": "不用勉强自己做不适合的事…唔,你来了多久了?",
"Companion_Chat_Special1UndercoverR&B_38000090_11": "啊?我一直受命在这个中转站值守,不过今天是上午才接到指令过来,就半天左右吧…",
"Companion_Chat_Special1UndercoverR&B_38000090_12": "…我是问你加入山狮帮的时间…算了,总之人质看守就拜托你了。应该也不会出岔子的。",
"Companion_Chat_Special1UndercoverR&B_38000090_13": "好的!我会努力的简大姐!",
"Companion_Chat_Special1UndercoverR&B_38000090_Name01": "看守喽啰",
"Companion_Chat_Special1UndercoverR&B_38000100_01": "(好了,差不多该整理一下情况了)",
"Companion_Chat_Special1UndercoverR&B_38000100_02": "简走到僻静的角落,开始思考起接下来的计划。",
"Companion_Chat_Special1UndercoverR&B_38000100_03": "(要考虑的事情太多了…一件一件来吧。)",
"Companion_Chat_Special1UndercoverR&B_38000100_04": "关于物资",
"Companion_Chat_Special1UndercoverR&B_38000100_05": "关于中转站",
"Companion_Chat_Special1UndercoverR&B_38000100_06": "关于人质",
"Companion_Chat_Special1UndercoverR&B_38000100_07": "(通过物资清单可以了解到,这个中转站物资储备丰富、人员配置齐全。)",
"Companion_Chat_Special1UndercoverR&B_38000100_08": "(换言之,这里应该是山狮帮较为核心的一处藏匿点。)",
"Companion_Chat_Special1UndercoverR&B_38000100_09": "(据帮派人员的说法,他们不论是撤离空洞还是通向「狮巢」都会跟随核心成员取道各个中转站。)",
"Companion_Chat_Special1UndercoverR&B_38000100_10": "(那么这个中转站是连接「狮巢」与外部的必经之路的可能性很高。)",
"Companion_Chat_Special1UndercoverR&B_38000100_11": "(看押人质的守卫透着一股战战兢兢的新人气息。无论是震慑还是欺骗感觉都很容易上钩。)",
"Companion_Chat_Special1UndercoverR&B_38000100_12": "(嗯,要突破看守救出人质看来不是难事。)",
"Companion_Chat_Special1UndercoverR&B_38000100_13": "(呼…情况梳理完成,奖励自己一根能量棒吧。至少眼下看来事态没那么糟糕。)",
"Companion_Chat_Special1UndercoverR&B_38000100_14": "(最大的变数…就是不知道瑞扎什么时候会回来。保险起见,最好能在他回来之前找到「狮巢」的线索,尽快带着人质逃离。)",
"Companion_Chat_Special1UndercoverR&B_38000100_15": "(先探索一下中转站周边的情况吧,既然取道这里,那肯定会有些蛛丝马迹才对。)",
"Companion_Chat_Special1UndercoverR&B_38000110_01": "辛苦了,出入口有什么动静么?",
"Companion_Chat_Special1UndercoverR&B_38000110_02": "简大姐?不辛苦,出入口一切正常!",
"Companion_Chat_Special1UndercoverR&B_38000110_03": "很好,这台邦布是你的?有存「萝卜」么?",
"Companion_Chat_Special1UndercoverR&B_38000110_04": "啊不是,是中转站的。它有记录中转站附近区域的「萝卜」,老大走之前更新过。",
"Companion_Chat_Special1UndercoverR&B_38000110_05": "很好,那巡逻就拜托你了。",
"Companion_Chat_Special1UndercoverR&B_38000110_06": "啊?巡逻?巡什么逻?",
"Companion_Chat_Special1UndercoverR&B_38000110_07": "中转站里有这么多人停留,还有人质在,我们要确保这里的安全。有必要驱逐一下附近晃荡的以骸。",
"Companion_Chat_Special1UndercoverR&B_38000110_08": "呃…要、要对付以骸吗?就我…一个人去?",
"Companion_Chat_Special1UndercoverR&B_38000110_09": "怎么,你不想去?不听老大的命令?",
"Companion_Chat_Special1UndercoverR&B_38000110_10": "瞧—您—说的!我怎么会违抗老大的命令呢?我只是…这个…您也知道,对吧?就是那个什么…是吧?",
"Companion_Chat_Special1UndercoverR&B_38000110_11": "就…问题的关键不是我不想去,而是…您看这个…是吧?总之我吧,这个…",
"Companion_Chat_Special1UndercoverR&B_38000110_12": "…行了行了别啰嗦了。给我从物资配给里多分两人份的东西,我替你去巡逻吧,唉…",
"Companion_Chat_Special1UndercoverR&B_38000110_13": "真的可以吗?!太好了简大姐,我就知道您又强又善良!我保准给您挑质量最好的干粮、药品什么的!!",
"Companion_Chat_Special1UndercoverR&B_38000110_14": "(很好,这样一来逃跑时用的物资也筹备好了。)",
"Companion_Chat_Special1UndercoverR&B_38000110_15": "那…简大姐,您看您什么时候动身?",
"Companion_Chat_Special1UndercoverR&B_38000110_16": "我马上出发",
"Companion_Chat_Special1UndercoverR&B_38000110_17": "一会再出发",
"Companion_Chat_Special1UndercoverR&B_38000110_18": "邦布给我吧,我马上出发。别忘了为我准备物资。",
"Companion_Chat_Special1UndercoverR&B_38000110_19": "好嘞!我马上给您张罗物资去!放心,没人会发现的!",
"Companion_Chat_Special1UndercoverR&B_38000110_20": "我可不觉得这是求人的态度。我现在还没出发的心情…但你不用着急。",
"Companion_Chat_Special1UndercoverR&B_38000110_21": "您…您说得对!那我先张罗物资去,请您随意!",
"Companion_Chat_Special1UndercoverR&B_38000110_Name01": "出入口喽啰",
"Companion_Chat_Special1UndercoverR&B_38000115_01": "简大姐,您看您…是时候动身了?",
"Companion_Chat_Special1UndercoverR&B_38000120_01": "(平安回来了…)",
"Companion_Chat_Special1UndercoverR&B_38000120_02": "(虽然找到了山狮帮撤离用的道路,但最后的机关不知道怎么打开。)",
"Companion_Chat_Special1UndercoverR&B_38000120_03": "(无法通过机关就无法确认「狮巢」的线索,必须得弄清楚那机关的底细。)",
"Companion_Chat_Special1UndercoverR&B_38000120_04": "(再想办法从帮众们口中套点信息吧。)",
"Companion_Chat_Special1UndercoverR&B_38000130_01": "欢迎回来简大姐!您辛苦了!",
"Companion_Chat_Special1UndercoverR&B_38000130_02": "口头慰问就免了吧,交代你筹集的东西呢?",
"Companion_Chat_Special1UndercoverR&B_38000130_03": "都办好啦!您尽管放心!需要我现在就拿给您吗?",
"Companion_Chat_Special1UndercoverR&B_38000130_04": "现在不用,需要时我会告诉你。",
"Companion_Chat_Special1UndercoverR&B_38000130_05": "好嘞!您要没什么别的事的话我就先去看戏了哈?",
"Companion_Chat_Special1UndercoverR&B_38000130_06": "看戏?看什么戏…?",
"Companion_Chat_Special1UndercoverR&B_38000130_07": "嘿嘿!马上就开始了,您瞧那儿!",
"Companion_Chat_Special1UndercoverR&B_38000130_08": "话音刚落,中转站突然人声嘈杂了起来,彷佛是正在酝酿一场斗殴的酒馆。\n休整的山狮帮众人闲散地围住了一个瘦弱和一个壮实的身影。",
"Companion_Chat_Special1UndercoverR&B_38000130_09": "(怎么回事?这么多人起哄…中间那是看守小弟?还有那个大嗓门。)",
"Companion_Chat_Special1UndercoverR&B_38000130_10": "…你刚刚说什么?",
"Companion_Chat_Special1UndercoverR&B_38000130_11": "呃…我是说你不能克扣人质的食、食物。",
"Companion_Chat_Special1UndercoverR&B_38000130_12": "你这是在教训我?在教我做事?",
"Companion_Chat_Special1UndercoverR&B_38000130_13": "啊?不,我并没有教前辈做事,我、我只是说明一个情况,呃,根据老大的指令我们要看好人质。食物、饮水、抗侵蚀药,都不能少。",
"Companion_Chat_Special1UndercoverR&B_38000130_14": "(远远听到人质隔间里传来一声中气十足的「没错!他说得对!」)",
"Companion_Chat_Special1UndercoverR&B_38000130_15": "啊对了,还有给那个治安官的肌肉松弛剂!",
"Companion_Chat_Special1UndercoverR&B_38000130_16": "(这次人质隔间的喊话变成了「那个就不用了!」)",
"Companion_Chat_Special1UndercoverR&B_38000130_17": "你的意思是,要让我省吃俭用去养那治安局的兔崽子?",
"Companion_Chat_Special1UndercoverR&B_38000130_18": "只、只是为了适应中转站的人数而调整口粮…呃,而且严格来说他也应该是某种猫科崽子…?",
"Companion_Chat_Special1UndercoverR&B_38000130_19": "你还来劲了是吧?!?!",
"Companion_Chat_Special1UndercoverR&B_38000130_20": "围观的帮众们发出了鼓噪的嘘声,局势越来越向斗殴的方向转变。",
"Companion_Chat_Special1UndercoverR&B_38000130_21": "(这么容易被煽动?「狮巢」线索还没找到,现在发生混乱对我不利。得赶紧阻止他们。)",
"Companion_Chat_Special1UndercoverR&B_38000130_Name01": "出入口喽啰",
"Companion_Chat_Special1UndercoverR&B_38000130_Name02": "凶狠的喽啰",
"Companion_Chat_Special1UndercoverR&B_38000130_Name03": "看守喽啰",
"Companion_Chat_Special1UndercoverR&B_38000140_01": "怎么回事?你们在吵什么?",
"Companion_Chat_Special1UndercoverR&B_38000140_02": "简?哼…这是男人之间的事,你别管!我要教教这孬种什么是山狮帮的规矩!",
"Companion_Chat_Special1UndercoverR&B_38000140_03": "别管?怎么,你这是在教训我?教我做事?",
"Companion_Chat_Special1UndercoverR&B_38000140_04": "凶狠又魁梧的帮派打手气势昂扬,仿佛要将怒火也一并泼洒在态度桀骜的简身上。",
"Companion_Chat_Special1UndercoverR&B_38000140_05": "然而下一瞬间…",
"Companion_Chat_Special1UndercoverR&B_38000140_06": "咳哼,我只是要教他规矩!他作为山狮帮的新人却摆出一副畏惧治安官的样子,这会丢了我们帮派的脸面,也会丢了老大的脸面!",
"Companion_Chat_Special1UndercoverR&B_38000140_07": "那个,我、我没有畏惧那个治安官,我只是…",
"Companion_Chat_Special1UndercoverR&B_38000140_08": "你给我闭嘴!",
"Companion_Chat_Special1UndercoverR&B_38000140_09": "好的前辈。",
"Companion_Chat_Special1UndercoverR&B_38000140_10": "(竟然这么容易就冷静了?还以为必须得当众教训他一顿才行呢…也好,省了麻烦。)",
"Companion_Chat_Special1UndercoverR&B_38000140_11": "所有人听好了!这里不是旧城区的暗巷,也不是灰街的市场!这里是该死的空洞内部!",
"Companion_Chat_Special1UndercoverR&B_38000140_12": "我们不是来度假的!现在中转站的外面有以骸徘徊,以骸的外面有治安局巡查!",
"Companion_Chat_Special1UndercoverR&B_38000140_13": "瑞扎老大正辛苦帮我们摆脱这幅窘境,他肯定不喜欢有人现在给他添乱!",
"Companion_Chat_Special1UndercoverR&B_38000140_14": "休整就好好休整!有寻衅滋事的力气不如存着拿去对付治安局!听懂了吗?",
"Companion_Chat_Special1UndercoverR&B_38000140_15": "聚集的帮众们报以还算整齐的回应,随即缓慢散去,中转站重回「平静」。",
"Companion_Chat_Special1UndercoverR&B_38000140_16": "(好,趁着大嗓门刚被挫了锐气,问问看关于机关他知道些什么吧)",
"Companion_Chat_Special1UndercoverR&B_38000140_Name01": "凶狠的喽啰",
"Companion_Chat_Special1UndercoverR&B_38000140_Name02": "看守喽啰",
"Companion_Chat_Special1UndercoverR&B_38000150_01": "怎么?刚跟自己人吵完,这会儿又来招惹人质了?",
"Companion_Chat_Special1UndercoverR&B_38000150_02": "简大姐?不,我没有招惹人质,是这个治安官招惹我,而且他还…",
"Companion_Chat_Special1UndercoverR&B_38000150_03": "他还怎样?",
"Companion_Chat_Special1UndercoverR&B_38000150_04": "啊…不,没事,我可以搞定。您找我有什么吩咐吗简大姐?",
"Companion_Chat_Special1UndercoverR&B_38000150_05": "本想问问刚刚的争端是怎么回事…不过也没必要了,多半是那个大嗓门挑衅吧?",
"Companion_Chat_Special1UndercoverR&B_38000150_06": "前辈他、他想扣下人质的食水还有抗侵蚀药剂给自己用,但我按您的指令阻止他了!呃…尽量阻止了。",
"Companion_Chat_Special1UndercoverR&B_38000150_07": "嗯?中转站的物资不是储备很足么?为什么要扣人质的?",
"Companion_Chat_Special1UndercoverR&B_38000150_08": "可能是…因为前辈食量很大?他毕竟块头大…",
"Companion_Chat_Special1UndercoverR&B_38000150_09": "不论如何,刚刚多亏了简大姐的说服技巧好,不然我就得挨揍了!",
"Companion_Chat_Special1UndercoverR&B_38000150_10": "恐怕不是说服技巧的功劳…情况我知道了,你好好看管人质吧。",
"Companion_Chat_Special1UndercoverR&B_38000150_Name01": "看守喽啰",
"Companion_Chat_Special1UndercoverR&B_38000160_01": "是你!你又想干什么?!",
"Companion_Chat_Special1UndercoverR&B_38000160_02": "…你的嗓门不能小点?",
"Companion_Chat_Special1UndercoverR&B_38000160_03": "不让我教训下属,还不让我自由说话么?!",
"Companion_Chat_Special1UndercoverR&B_38000160_04": "……",
"Companion_Chat_Special1UndercoverR&B_38000160_05": "声音大总没有坏了老大的规矩吧?!啊?!",
"Companion_Chat_Special1UndercoverR&B_38000160_06": "想不想挽回面子?想就给我把声音放小。",
"Companion_Chat_Special1UndercoverR&B_38000160_07": "(压低声音)想…",
"Companion_Chat_Special1UndercoverR&B_38000160_08": "听着,光靠武力威压只会让人厌恶,如果你想获得威信,就要展示武力之外的优势!",
"Companion_Chat_Special1UndercoverR&B_38000160_09": "这种事情我当然知道!",
"Companion_Chat_Special1UndercoverR&B_38000160_10": "(压低声音)我、我当然知道…呃,具体点来说,要怎么做?",
"Companion_Chat_Special1UndercoverR&B_38000160_11": "唉…你是山狮帮的老将,入帮时间比我长得多,至少可以向兄弟们展现你对山狮帮的了解吧?",
"Companion_Chat_Special1UndercoverR&B_38000160_12": "比如…这个中转站,不久前你不是说在研究它的规矩么?展示一下成果吧。",
"Companion_Chat_Special1UndercoverR&B_38000160_13": "这里常备人员配置有多少?物资标准怎么样?周围区域是什么情况?",
"Companion_Chat_Special1UndercoverR&B_38000160_14": "啊…呃…常备一个巡逻小组,物资标准按…呃…三个标准安全侵蚀周期准备,周围是用于撤离的机关通道。",
"Companion_Chat_Special1UndercoverR&B_38000160_15": "要怎么才能离开机关通道呢?",
"Companion_Chat_Special1UndercoverR&B_38000160_16": "呃…我记得得通过重重机关,然后还要一个专人持有的特制电子钥匙卡才能…嗯?这是可以给其他小子们说的吗?",
"Companion_Chat_Special1UndercoverR&B_38000160_17": "当然不能,这是考验你的保密意识的,你做的还不错。",
"Companion_Chat_Special1UndercoverR&B_38000160_18": "总之,多用这些见识证明你作为「前辈」的素质,不要总是斗殴。",
"Companion_Chat_Special1UndercoverR&B_38000160_19": "你好好努力吧,物资分配的事…我会想想办法的。",
"Companion_Chat_Special1UndercoverR&B_38000160_20": "(原来如此,最后的机关解除需要专用电子钥匙卡啊…)",
"Companion_Chat_Special1UndercoverR&B_38000160_Name01": "凶狠的喽啰",
"Companion_Chat_Special1UndercoverR&B_38000170_01": "没想到您一句话就能把那家伙震住!他平时总仗着自己是老帮众不给兄弟们好脸色,这次终于自己吃瘪了,哈哈!",
"Companion_Chat_Special1UndercoverR&B_38000170_02": "看来你很熟悉那个大嗓门,他以前也会自己挪用物资么?",
"Companion_Chat_Special1UndercoverR&B_38000170_03": "嗨,什么挪用不挪用的,就是趁着机会捞一点油水而已。简大姐也知道咱们山狮帮主卖武力,这经营的本事嘛…是要差点。",
"Companion_Chat_Special1UndercoverR&B_38000170_04": "平时没活儿没单的话,领到手里的囤积物资拿出去倒个手也能赚点外快。瑞扎老大的规矩当然不让这么干,不过影响不大的话也没事。",
"Companion_Chat_Special1UndercoverR&B_38000170_05": "如果把物资拿去给人质也用,那自个儿分到的不就少了嘛,所以才会让人这么大反应。",
"Companion_Chat_Special1UndercoverR&B_38000170_06": "原来是这样…那我劝架岂不是劝错了,动了兄弟们的蛋糕?",
"Companion_Chat_Special1UndercoverR&B_38000170_07": "怎~么~会~呢~!简大姐说的话一点儿毛病都没有!",
"Companion_Chat_Special1UndercoverR&B_38000170_08": "说实话。",
"Companion_Chat_Special1UndercoverR&B_38000170_09": "呃…私底下确实有兄弟不太乐意…",
"Companion_Chat_Special1UndercoverR&B_38000170_10": "(唔…没想到会引发意外的积怨,如果他们为了泄愤而找人质撒气就麻烦了…得缓和一下。)",
"Companion_Chat_Special1UndercoverR&B_38000170_11": "我知道了,物资的事…我会想想办法的。",
"Companion_Chat_Special1UndercoverR&B_38000170_Name01": "机灵喽啰",
"Companion_Chat_Special1UndercoverR&B_38000180_01": "不是告诉你不要碰么。",
"Companion_Chat_Special1UndercoverR&B_38000180_02": "简大姐!(嚼嚼)药膏真的有用!(嚼嚼)但是伤口发痒,我好想挠!",
"Companion_Chat_Special1UndercoverR&B_38000180_03": "不想落下病根的话就忍住,吃泡泡糖转移注意力。",
"Companion_Chat_Special1UndercoverR&B_38000180_04": "已经在吃了!(嚼嚼)我吃了快半条了!(嚼嚼)还是只觉得痒!",
"Companion_Chat_Special1UndercoverR&B_38000180_05": "问你件事,答完了我就教你一个应对方法。",
"Companion_Chat_Special1UndercoverR&B_38000180_06": "这个中转站的物资调配归你管理对吧?建设中转站时用的那些机关设备是哪里来的?",
"Companion_Chat_Special1UndercoverR&B_38000180_07": "看管物资的帮众咀嚼动作没停,但眼神微妙地严肃了一些。",
"Companion_Chat_Special1UndercoverR&B_38000180_08": "(嚼嚼)简大姐…您问这个干嘛?",
"Companion_Chat_Special1UndercoverR&B_38000180_09": "我不久前去巡逻了一趟中转站周围区域,发现不少机关有较严重的侵蚀损毁,可能是以骸搞鬼或者单纯运气不好。我想提前搞些备用品。",
"Companion_Chat_Special1UndercoverR&B_38000180_10": "为什么?(嚼嚼)这种事暂时还不需要简大姐你操心吧?",
"Companion_Chat_Special1UndercoverR&B_38000180_11": "当然是因为我想立功啊!瑞扎老大说时候到了就让我升为亲卫,我想快点完成这个目标。所以我需要更多出风头的机会,懂了?",
"Companion_Chat_Special1UndercoverR&B_38000180_12": "看管物资的帮众的严肃微表情持续了几秒,随即松弛下来。",
"Companion_Chat_Special1UndercoverR&B_38000180_13": "嘿嘿嘿,(嚼嚼)原来是为了更快上位啊,(嚼嚼)看不出来简大姐也挺上心的嘛!(嚼嚼)",
"Companion_Chat_Special1UndercoverR&B_38000180_14": "那些设备来源挺杂的,(嚼嚼)大部分是就地取材或抢来的转手货,简大姐如果想修补可以在黑市那边试试。(嚼嚼)",
"Companion_Chat_Special1UndercoverR&B_38000180_15": "明白了,我会记住的。那你多保重,我走咯。",
"Companion_Chat_Special1UndercoverR&B_38000180_16": "哎?等下啊,问题我答完了(嚼嚼),您不告诉我克服挠痒的方法吗?(嚼嚼)我腮帮子都嚼痛了!",
"Companion_Chat_Special1UndercoverR&B_38000180_17": "是吗?那恭喜,这就是方法。猛嚼泡泡糖使你的腮部肌肉酸痛,这种痛感超越手部瘙痒你就不会想着挠它了。",
"Companion_Chat_Special1UndercoverR&B_38000180_18": "啊…?",
"Companion_Chat_Special1UndercoverR&B_38000180_Name01": "山狮帮低级帮众",
"Companion_Chat_Special1UndercoverR&B_38000190_01": "(关键情报到手,该想想对策了。)",
"Companion_Chat_Special1UndercoverR&B_38000190_02": "简悠然踱步,开始汇整接下来的计划。",
"Companion_Chat_Special1UndercoverR&B_38000190_03": "(该从哪里开始梳理呢…)",
"Companion_Chat_Special1UndercoverR&B_38000190_04": "关于最终机关",
"Companion_Chat_Special1UndercoverR&B_38000190_05": "关于食品药品等物资",
"Companion_Chat_Special1UndercoverR&B_38000190_06": "(中转站附近通路的最终机关需要特制钥匙卡才能打开,而那些设备本身是些杂牌货。)",
"Companion_Chat_Special1UndercoverR&B_38000190_07": "(也就是说,要制作假的电子钥匙卡强行破解并不是难事…而治安局里就有专业设备!)",
"Companion_Chat_Special1UndercoverR&B_38000190_08": "(物资需要分给人质这件事让帮众们意见很大…再这样下去事态迟早会脱离我的控制。)",
"Companion_Chat_Special1UndercoverR&B_38000190_09": "(带来适量的食物和药品不仅能解决问题,也能进一步提升我在帮众间的话语权。)",
"Companion_Chat_Special1UndercoverR&B_38000190_10": "(…嗯,看来我得想办法出去一趟,找个治安局的分署,在里面悄悄搞一张万用钥匙卡。)",
"Companion_Chat_Special1UndercoverR&B_38000190_11": "(正好顺便买点食物药品之类的物资,安抚中转站的帮众,免得他们找人质撒气。)",
"Companion_Chat_Special1UndercoverR&B_38000190_12": "(去跟出入口的守卫谈谈吧,找到出去的办法。)",
"Companion_Chat_Special1UndercoverR&B_38000200_01": "你好像很遗憾的样子,很喜欢看热闹?",
"Companion_Chat_Special1UndercoverR&B_38000200_02": "简大姐?也不能说看热闹吧,您想想我们是谁?我们可是山狮帮啊!",
"Companion_Chat_Special1UndercoverR&B_38000200_03": "武力是我们的根基!狮子就得常常磨炼自己的爪牙!自己人多练练那不是很应该么!",
"Companion_Chat_Special1UndercoverR&B_38000200_04": "哦?说得很好,那下一班巡逻就交给你了,好好磨炼一下爪牙。",
"Companion_Chat_Special1UndercoverR&B_38000200_05": "这—个—嘛…您说得很对!巡逻是个好机会,但是…我只是…",
"Companion_Chat_Special1UndercoverR&B_38000200_06": "这个…您也知道,对吧?就是那个什么…是吧?就…问题的关键不是我不想去,而是…您看这个…是吧?总之我吧,这个…",
"Companion_Chat_Special1UndercoverR&B_38000200_07": "可以,你的嘴已经比爪牙硬了。听着…从中转站出去的路归你管对吧?我想出去一趟。",
"Companion_Chat_Special1UndercoverR&B_38000200_08": "啊?您要去空洞外面?可老大说过让我们不要轻举妄动,这个我可不敢做主啊简大姐。",
"Companion_Chat_Special1UndercoverR&B_38000200_09": "出去当然是为了兄弟们着想,刚刚那俩不是为了物资的事差点打起来么?我去张罗点吃喝回来。",
"Companion_Chat_Special1UndercoverR&B_38000200_10": "物资充裕了,到时候分到兄弟们手里的东西也会变多,好不容易做一趟事,你不想多赚点么?",
"Companion_Chat_Special1UndercoverR&B_38000200_11": "这样啊…我懂您的意思了。可这规矩毕竟是老大规定的,我一个小小喽啰也不敢忤逆他…",
"Companion_Chat_Special1UndercoverR&B_38000200_12": "……",
"Companion_Chat_Special1UndercoverR&B_38000200_13": "我只是…这个…您也知道,对吧?就是那个什么…是吧?您让我琢磨琢磨…",
"Companion_Chat_Special1UndercoverR&B_38000200_14": "…行了别啰嗦了。说吧,你要什么?",
"Companion_Chat_Special1UndercoverR&B_38000200_15": "惊悚电影!《波特山》!导演剪辑版!光碟或者录像带都行!只需要影片,我自己有播放设备!",
"Companion_Chat_Special1UndercoverR&B_38000200_16": "没问题。让我离开吧",
"Companion_Chat_Special1UndercoverR&B_38000200_17": "再让我考虑一下",
"Companion_Chat_Special1UndercoverR&B_38000200_18": "我记住了,下次有要求给我直说,别废话。",
"Companion_Chat_Special1UndercoverR&B_38000200_19": "好嘞简大姐!哎呀~您不知道看守出入口可无聊了,空洞里又没外面的信号,想看个娱乐视频都没办法,我就等着您带片子回来了!",
"Companion_Chat_Special1UndercoverR&B_38000200_20": "来,我送您去离开空洞的路径!",
"Companion_Chat_Special1UndercoverR&B_38000200_21": "你的要求我了解了,先让我考虑一下吧。我也得再盘点下需要的物资清单。",
"Companion_Chat_Special1UndercoverR&B_38000200_22": "那是!简大姐您啥时候想清楚了随时找我…只要您答应,咱一切好商量!",
"Companion_Chat_Special1UndercoverR&B_38000200_Name01": "出入口喽啰",
"Companion_Chat_Special1UndercoverR&B_38000205_01": "简大姐!您准备得如何啦?您知道的,我一直很想再看看《波特山》……",
"Companion_Chat_Special1UndercoverR&B_38000210_01": "好了!我只能送您到这了!",
"Companion_Chat_Special1UndercoverR&B_38000210_02": "接下来您去找一个粉头发的妹子,她是我们的联络人之一,有什么需求、要去哪里您都可以跟她讲!基本情况我出空洞时跟她说过了!",
"Companion_Chat_Special1UndercoverR&B_38000210_03": "我知道了,你回去吧,趁着路上的以骸还没有再聚集起来。",
"Companion_Chat_Special1UndercoverR&B_38000210_04": "好、好嘞!那我走了!等您的电影哈!",
"Companion_Chat_Special1UndercoverR&B_38000210_Name01": "出入口喽啰",
"Companion_Chat_Special1UndercoverR&B_38000220_01": "你好,我是简。",
"Companion_Chat_Special1UndercoverR&B_38000220_02": "神情略微倨傲又戒备的年轻女性回头看向简,眼神死死锁住后者的脸。",
"Companion_Chat_Special1UndercoverR&B_38000220_03": "…我脸上有什么吗?",
"Companion_Chat_Special1UndercoverR&B_38000220_04": "…真是没想到…山狮帮还有这么漂亮的姐姐在…我还以为全是瑞扎那样的糙汉呢。",
"Companion_Chat_Special1UndercoverR&B_38000220_05": "呵呵,彼此彼此。",
"Companion_Chat_Special1UndercoverR&B_38000220_06": "守卫小弟已经讲了情况了,我是负责在外帮忙的联络人,想去哪的话可以直接跟我说。想回中转站也可以跟我讲,我会在你附近跟着的。",
"Companion_Chat_Special1UndercoverR&B_38000220_07": "我明白了,有需求时我会找你的。说到这个…我现在确实有件别的事需要小妹妹你帮忙。",
"Companion_Chat_Special1UndercoverR&B_38000220_08": "拿着这份清单,这里的物资我希望你能帮我筹备一下,钱我出,买价的三成算作你的酬劳,如何?",
"Companion_Chat_Special1UndercoverR&B_38000220_09": "…不仅漂亮还爽快。ok,我会差人去搞定物资的,顺便我喜欢你,能加一下小姐姐的敲敲通信么?",
"Companion_Chat_Special1UndercoverR&B_38000220_10": "哈哈,拿到东西后我会考虑下的,那就拜托你咯?",
"Companion_Chat_Special1UndercoverR&B_38000220_11": "(很好,物资筹集搞定。接下来是去搞到万用钥匙卡。)",
"Companion_Chat_Special1UndercoverR&B_38000220_Name01": "山狮帮联络人",
"Companion_Chat_Special1UndercoverR&B_38000225_01": "小姐姐想去哪?",
"Companion_Chat_Special1UndercoverR&B_38000225_02": "我想去光映广场",
"Companion_Chat_Special1UndercoverR&B_38000225_03": "没事,等一下再出发",
"Companion_Chat_Special1UndercoverR&B_38000225_04": "ok,我知道避开治安局巡逻的路,跟我来。",
"Companion_Chat_Special1UndercoverR&B_38000225_05": "没问题!我就在这里,有需要随时联系我。",
"Companion_Chat_Special1UndercoverR&B_38000230_01": "小姐姐想去哪?",
"Companion_Chat_Special1UndercoverR&B_38000230_02": "我想去光映广场",
"Companion_Chat_Special1UndercoverR&B_38000230_03": "ok,我知道避开治安局巡逻的路,跟我来。",
"Companion_Chat_Special1UndercoverR&B_38000230_Name01": "山狮帮联络人",
"Companion_Chat_Special1UndercoverR&B_38000240_01": "(到了,光映广场分署…可惜诱饵行动现在依然是机密,我不是治安局的人,如果大摇大摆进去一定会被抓起来…得避人耳目才行。)",
"Companion_Chat_Special1UndercoverR&B_38000240_02": "(现在还有治安官在里面站岗,真是敬业啊…这种时候反而变成了困扰呢…)",
"Companion_Chat_Special1UndercoverR&B_38000240_03": "(有没有办法把里面的人引出来一会儿?)",
"Companion_Chat_Special1UndercoverR&B_38000240_04": "(唔,这扑鼻的酒气,混杂着呕吐物的臭气…附近的醉汉有些太不顾形象了……)",
"Companion_Chat_Special1UndercoverR&B_38000240_05": "(而且他们对普通市民的行为就要演变成骚扰了。果然还是先阻止他们,再思考对策……)",
"Companion_Chat_Special1UndercoverR&B_38000240_06": "(…等下。似乎有个两全其美的解决方法。)",
"Companion_Chat_Special1UndercoverR&B_38000241_01": "(内部装备室的钥匙在储物柜里,需要输入六位数的密码。)",
"Companion_Chat_Special1UndercoverR&B_38000241_02": "(等下…谁在输入栏下方写了行提示密码的小字?某个健忘的治安官?)",
"Companion_Chat_Special1UndercoverR&B_38000241_03": "输入密码",
"Companion_Chat_Special1UndercoverR&B_38000241_04": "查看提示",
"Companion_Chat_Special1UndercoverR&B_38000241_05": "(打开了!时间紧张,那些醉汉快要被控制住了,我得赶紧去内部装备室取万用钥匙卡。)",
"Companion_Chat_Special1UndercoverR&B_38000241_06": "(密码错误…还是再在附近找找线索吧。)",
"Companion_Chat_Special1UndercoverR&B_38000241_07": "「为防各值班人员忘记密码,先将出现频率最高的数字定为密码以降低记忆难度。」",
"Companion_Chat_Special1UndercoverR&B_38000241_08": "前三位数字是?",
"Companion_Chat_Special1UndercoverR&B_38000241_09": "后三位数字是?",
"Companion_Chat_Special1UndercoverR&B_38000241_10": "返回上一步",
"Companion_Chat_Special1UndercoverR&B_38000241_11": "101",
"Companion_Chat_Special1UndercoverR&B_38000241_12": "102",
"Companion_Chat_Special1UndercoverR&B_38000241_13": "103",
"Companion_Chat_Special1UndercoverR&B_38000241_14": "104",
"Companion_Chat_Special1UndercoverR&B_38000241_15": "105",
"Companion_Chat_Special1UndercoverR&B_38000241_16": "225",
"Companion_Chat_Special1UndercoverR&B_38000241_17": "252",
"Companion_Chat_Special1UndercoverR&B_38000241_18": "522",
"Companion_Chat_Special1UndercoverR&B_38000241_19": "220",
"Companion_Chat_Special1UndercoverR&B_38000241_20": "224",
"Companion_Chat_Special1UndercoverR&B_38000241_21": "222",
"Companion_Chat_Special1UndercoverR&B_38000241_22": "返回主菜单",
"Companion_Chat_Special1UndercoverR&B_38000241_Name01": "储物柜",
"Companion_Chat_Special1UndercoverR&B_38000242_01": "(一张空洞灾害处理情况记录表。能明显看到几串数字出现了好几次…)",
"Companion_Chat_Special1UndercoverR&B_38000242_02": "(其中121209出现了2次,101213出现了2次,101218出现了2次,101225出现了3次…)",
"Companion_Chat_Special1UndercoverR&B_38000242_Name01": "线索",
"Companion_Chat_Special1UndercoverR&B_38000243_01": "(好几面锦旗。上面似乎看不到什么数字。)",
"Companion_Chat_Special1UndercoverR&B_38000244_01": "(一张照片…这个是小艾米吧?看样子很受市民欢迎呢。)",
"Companion_Chat_Special1UndercoverR&B_38000245_01": "(一张空洞灾害处理情况记录表。这四起空洞灾害我都有印象。)",
"Companion_Chat_Special1UndercoverR&B_38000246_01": "(装备室的门总算开了!万用钥匙卡应该不难找…屋里没开灯,不过没差,我早就适应在黑暗里行动了。)",
"Companion_Chat_Special1UndercoverR&B_38000246_02": "简小心翼翼地混进了装备室。万用电子钥匙卡是管控级别较低的治安局装备,简在黑暗中凭感觉摸索,很快便找到了一张。",
"Companion_Chat_Special1UndercoverR&B_38000246_03": "离开装备室时,大厅里醉汉和治安官间的骚乱仍在持续……",
"Companion_Chat_Special1UndercoverR&B_38000246_04": "(至于走廊监视器拍到的画面…就等朱鸢和拜伦长官帮我处理吧。)",
"Companion_Chat_Special1UndercoverR&B_38000246_Name01": "装备室",
"Companion_Chat_Special1UndercoverR&B_38000250_01": "(距离上次去治安局办理营业执照更新已经过去了几个工作日…不知道进展怎么样了?)",
"Companion_Chat_Special1UndercoverR&B_38000250_03": "(回家去问问铃吧,当时留的是她的手机号。下回或许留我的会更好。)",
"Companion_Chat_Special1UndercoverR&B_38000250_04": "(回家问哥哥看看吧!上回留的是他的手机号,下回办这类事情该留我的了!)",
"Companion_Chat_Special1UndercoverR&B_38000260_01": "(天衣无缝…连个老鼠洞都没有呢,不愧是治安局。)",
"Companion_Chat_Special1UndercoverR&B_38000260_02": "(唉…再换个地方看看吧。)",
"Companion_Chat_Special1UndercoverR&B_38000270_01": "(唔…好浓厚的酒气,有点让人反胃了…)",
"Companion_Chat_Special1UndercoverR&B_38000270_02": "只见一群烂醉如泥的无赖醉汉正在大街上闲逛。他们刚刚叫住了两名路过的女性,对着她们胡言乱语。",
"Companion_Chat_Special1UndercoverR&B_38000270_03": "哇~安森老弟~你—嗝—!你怎么变成这副…模、模、模、模样了?你喝够了~就会变身的嘛?",
"Companion_Chat_Special1UndercoverR&B_38000270_04": "你们认错人了!",
"Companion_Chat_Special1UndercoverR&B_38000270_05": "哇~部、部、部长~我听见说、说、说、说话~但没、没、没见你人~",
"Companion_Chat_Special1UndercoverR&B_38000270_06": "哇~我、我还可以、再、再来一杯~~!",
"Companion_Chat_Special1UndercoverR&B_38000270_07": "够了你们这些家伙,清醒一点!",
"Companion_Chat_Special1UndercoverR&B_38000270_Name01": "紧张的女性",
"Companion_Chat_Special1UndercoverR&B_38000270_Name02": "悠闲的醉汉",
"Companion_Chat_Special1UndercoverR&B_38000270_Name03": "迷糊的醉汉",
"Companion_Chat_Special1UndercoverR&B_38000270_Name04": "懒怠的醉汉",
"Companion_Chat_Special1UndercoverR&B_38000270_Name05": "严肃的女性",
"Companion_Chat_Special1UndercoverR&B_38000280_01": "新的点单到啦!是最棒最香最高级的好料!",
"Companion_Chat_Special1UndercoverR&B_38000280_02": "唉?哎哎?你、你是…?",
"Companion_Chat_Special1UndercoverR&B_38000280_03": "相信我,往治安局里跑!他们现在的状态是不讲道理的,摆脱纠缠要紧!",
"Companion_Chat_Special1UndercoverR&B_38000280_04": "哦、哦哦!知道了!",
"Companion_Chat_Special1UndercoverR&B_38000280_05": "什么?是、是、是、是我的点单嘛?嗝——!",
"Companion_Chat_Special1UndercoverR&B_38000280_06": "手慢了就没有了!就、就在前面的包间里!",
"Companion_Chat_Special1UndercoverR&B_38000280_07": "哇~部长、是店里赠送的菜唉~~~~!",
"Companion_Chat_Special1UndercoverR&B_38000280_08": "冲、冲啊!",
"Companion_Chat_Special1UndercoverR&B_38000280_09": "就在这边!快来啊!",
"Companion_Chat_Special1UndercoverR&B_38000280_10": "趁现在,快跑!跑到治安局里!",
"Companion_Chat_Special1UndercoverR&B_38000280_11": "一群人在简的引导下飞奔进入治安局分署,亢奋的上班族集团也不顾岗哨治安官的拦阻冲进了分署内。",
"Companion_Chat_Special1UndercoverR&B_38000280_12": "一时间,原本秩序平静的分署大厅突然被醉鬼的疯言疯语和受害女性们的激烈控诉声搅得天翻地覆。",
"Companion_Chat_Special1UndercoverR&B_38000280_13": "抓住这绝佳的时机,简巧妙地从涉事者集团的混乱里抽身而出,避开所有视线悄然走入了柜台内侧。",
"Companion_Chat_Special1UndercoverR&B_38000280_14": "(很好,混进来了!趁现在还没人注意我,先去拿装备室的钥匙!)",
"Companion_Chat_Special1UndercoverR&B_38000280_Name01": "紧张的女性",
"Companion_Chat_Special1UndercoverR&B_38000280_Name02": "严肃的女性",
"Companion_Chat_Special1UndercoverR&B_38000280_Name03": "悠闲的醉汉",
"Companion_Chat_Special1UndercoverR&B_38000280_Name04": "迷糊的醉汉",
"Companion_Chat_Special1UndercoverR&B_38000280_Name05": "懒怠的醉汉",
"Companion_Chat_Special1UndercoverR&B_38000290_01": "(照片…票据…备忘录…茶奶打折券…)",
"Companion_Chat_Special1UndercoverR&B_38000290_02": "(有了!装备室通行卡!)",
"Companion_Chat_Special1UndercoverR&B_38000290_03": "(时间紧张,那些醉汉快要被控制住了,我得赶紧去内部装备室取万用钥匙卡。)",
"Companion_Chat_Special1UndercoverR&B_38000300_01": "(加油啊醉醺醺的先生们,再多折腾一下!为我争取点时间。)",
"Companion_Chat_Special1UndercoverR&B_38000300_02": "简小心翼翼地混进了装备室。万用电子钥匙卡是管控级别较低的治安局装备,简幸运地找到了一张。趁走廊里没人,她步履轻快地在阴影里穿行。",
"Companion_Chat_Special1UndercoverR&B_38000300_03": "重新回到大厅,简若无其事地把通行卡归还到柜台内,并十分自然地再次混入被醉汉骚扰的女士们的队伍中。",
"Companion_Chat_Special1UndercoverR&B_38000300_04": "总、总之,我们会先控制住他们的,诸位女士如果还想提起更正式的指控的话恐怕得等到明天了,毕竟…",
"Companion_Chat_Special1UndercoverR&B_38000300_05": "安森老弟~~这里的服务员…手、手劲真大啊~!嗝—!",
"Companion_Chat_Special1UndercoverR&B_38000300_06": "…嗯,毕竟他们还没醒酒。",
"Companion_Chat_Special1UndercoverR&B_38000300_07": "不论如何!他们的行为都对我们的精神造成了严重的伤害,治安官您一定不能轻饶了他们!",
"Companion_Chat_Special1UndercoverR&B_38000300_08": "没错!特别是那个部长!他闹得最大!",
"Companion_Chat_Special1UndercoverR&B_38000300_09": "好的好的,我们保证会秉公处理!请放心!",
"Companion_Chat_Special1UndercoverR&B_38000300_10": "(戏演完了,该撤了。)",
"Companion_Chat_Special1UndercoverR&B_38000300_Name01": "值班治安官",
"Companion_Chat_Special1UndercoverR&B_38000300_Name02": "悠闲的醉汉",
"Companion_Chat_Special1UndercoverR&B_38000300_Name03": "严肃的女性",
"Companion_Chat_Special1UndercoverR&B_38000310_01": "(万用钥匙卡到手,联络人那里负责的物资应该也差不多了吧?)",
"Companion_Chat_Special1UndercoverR&B_38000310_02": "(现在只剩下看门小弟要求的那个什么影片了…在哪能搞到呢?)",
"Companion_Chat_Special1UndercoverR&B_38000310_03": "(光映广场应该有家电影院,去那里看看吧。)",
"Companion_Chat_Special1UndercoverR&B_38000320_01": "晚上好,请问这里可以直接购买影片吗?",
"Companion_Chat_Special1UndercoverR&B_38000320_02": "简轻松地换上了讨喜的说话腔调,转瞬间便成了一位热情友好但不懂行的新手影迷。",
"Companion_Chat_Special1UndercoverR&B_38000320_03": "直接购买影片?认真的?你想直接买胶片母带吗?!",
"Companion_Chat_Special1UndercoverR&B_38000320_04": "哇哦!竟然会遇到比我们还狂热的影迷!太感动了!",
"Companion_Chat_Special1UndercoverR&B_38000320_05": "不要耍宝了…咳哼,晚上好这位小姐。我猜你的意思是这里能不能直接购买家用观赏的碟片?电影院一般是不会直接销售碟片的。",
"Companion_Chat_Special1UndercoverR&B_38000320_06": "唉?这样的吗?还以为这里会有购买的地方。我想买一部朋友推荐的影片…我记得名字和山有关,然后是惊悚片。",
"Companion_Chat_Special1UndercoverR&B_38000320_07": "唔…?这个范围有点广啊…塔维斯哥,你有头绪吗?",
"Companion_Chat_Special1UndercoverR&B_38000320_08": "我也拿不准,不过我知道谁拿得准。小姐,你如果不介意租赁的话,我可以推荐你一家优质店铺,他们有海量片藏、种类丰富,而且老板也是懂行的人,一定能解答你的问题。",
"Companion_Chat_Special1UndercoverR&B_38000320_09": "哇!听起来好厉害!这家店叫什么名字呢?",
"Companion_Chat_Special1UndercoverR&B_38000320_10": "店名是Random Play,就在附近的六分街。",
"Companion_Chat_Special1UndercoverR&B_38000320_11": "你要腿脚够快,应该来得及在他们关门前拜访。",
"Companion_Chat_Special1UndercoverR&B_38000320_Name01": "男青年影迷",
"Companion_Chat_Special1UndercoverR&B_38000320_Name02": "女青年影迷",
"Companion_Chat_Special1UndercoverR&B_38000320_Name03": "塔维斯",
"Companion_Chat_Special1UndercoverR&B_38000330_01": "(也好,这下至少知道影片在六分街。)",
"Companion_Chat_Special1UndercoverR&B_38000330_02": "(乘坐公共交通应该能很快抵达,不过…对于我现在的身份来说公共交通风险较大。)",
"Companion_Chat_Special1UndercoverR&B_38000330_03": "(回去找联络人吧,或许她会有办法。)",
"Companion_Chat_Special1UndercoverR&B_38000340_01": "小姐姐想去哪?",
"Companion_Chat_Special1UndercoverR&B_38000340_02": "你知道六分街怎么去么?",
"Companion_Chat_Special1UndercoverR&B_38000340_03": "暂时先不离开",
"Companion_Chat_Special1UndercoverR&B_38000340_04": "当然,是个小地方,跟我来吧,我知道避开治安局巡逻的路。哦对了,小姐姐你想要的物资已经收集差不多了,等回去时会一并送来。",
"Companion_Chat_Special1UndercoverR&B_38000340_05": "没问题!我就在这里,有需要随时联系我。",
"Companion_Chat_Special1UndercoverR&B_38000340_Name01": "山狮帮联络人",
"Companion_Chat_Special1UndercoverR&B_38000350_01": "物资已经有了,万用钥匙卡也到手,只剩那个影片了。",
"Companion_Chat_Special1UndercoverR&B_38000350_02": "去找找那个录像店吧,是叫Random Play来着?",
"Companion_Chat_Special1UndercoverR&B_38000360_01": "(好了,赶紧把东西交出去,然后找机会去打开那个机关吧。)",
"Companion_Chat_Special1UndercoverR&B_38000360_02": "(既然看守入口的小弟不在,先把物资交出去好了。)",
"Companion_Chat_Special1UndercoverR&B_38000370_01": "简大姐!你回来啦!",
"Companion_Chat_Special1UndercoverR&B_38000370_02": "怎么是你?物资看守呢?",
"Companion_Chat_Special1UndercoverR&B_38000370_03": "他呀?他说自己腮帮子痛又手腕痒,实在难以忍受就跟着去洗手间了。",
"Companion_Chat_Special1UndercoverR&B_38000370_04": "简大姐…你的收获如何?",
"Companion_Chat_Special1UndercoverR&B_38000370_05": "哼哼…你的消息倒是灵通。物资在中转站门外,你去帮忙收拾一下吧。",
"Companion_Chat_Special1UndercoverR&B_38000370_06": "好啊!不过物资入库的统计和分配都需要看守来,等他回来再做更合适。",
"Companion_Chat_Special1UndercoverR&B_38000370_07": "简大姐你忙了半宿,也歇一会儿吧?",
"Companion_Chat_Special1UndercoverR&B_38000370_08": "关注看守和赛斯情况",
"Companion_Chat_Special1UndercoverR&B_38000370_09": "先休息会吧",
"Companion_Chat_Special1UndercoverR&B_38000370_10": "不必了,我还精神得很。",
"Companion_Chat_Special1UndercoverR&B_38000370_11": "(比起这个,赛斯和那个看守…是我的错觉吗,总觉得有点蹊跷。)",
"Companion_Chat_Special1UndercoverR&B_38000370_12": "也好。在他们从洗手间回来前,我先等着。",
"Companion_Chat_Special1UndercoverR&B_38000370_Name01": "机灵喽啰",
"Companion_Chat_Special1UndercoverR&B_38000375_01": "简大姐,有什么吩咐吗?",
"Companion_Chat_Special1UndercoverR&B_38000375_Name01": "物资点",
"Companion_Chat_Special1UndercoverR&B_38000380_01": "哥哥你回来啦!我正好有事要跟你商量!你现在有空吗?",
"Companion_Chat_Special1UndercoverR&B_38000380_02": "铃,你回来得正好,我有事情要找你。你现在有时间吗?",
"Companion_Chat_Special1UndercoverR&B_38000380_03": "当然了",
"Companion_Chat_Special1UndercoverR&B_38000380_04": "暂时还有其他事",
"Companion_Chat_Special1UndercoverR&B_38000380_05": "太好了!其实,我们的商业资产资质认证通过了!所以今天可能要和你一起带着市民认证材料再跑一趟光映广场的治安局分署,完成手续更新……",
"Companion_Chat_Special1UndercoverR&B_38000380_06": "那就好。其实,我们的商业资产资质认证通过了,所以我打算今天和你一起带着市民认证材料重去一次治安局光映分署,完成手续更新。",
"Companion_Chat_Special1UndercoverR&B_38000380_07": "知道啦,哥哥还有更重要的事情要做对吧!那等你忙完我们再谈这事吧!",
"Companion_Chat_Special1UndercoverR&B_38000380_08": "还有其他事要做吗?那就之后再说吧,但是别累坏了身体哦。",
"Companion_Chat_Special1UndercoverR&B_38000400_01": "覆灭的山狮帮听说是个暴力而狡猾的帮派,肯定给市民带来过很多危害……",
"Companion_Chat_Special1UndercoverR&B_38000400_02": "如此棘手的集团,被治安局清除掉了。虽然立场不同,但治安官们也在以自己的形式贯彻着自己的正义。",
"Companion_Chat_Special1UndercoverR&B_38000400_03": "虽然不清楚作战成功的功臣是谁…但一定是个有着赤诚之心的人吧……",
"Companion_Chat_Special1UndercoverR&B_38000400_04": "执照更新总算告一段落了!该好好补补觉了…",
"Companion_Chat_Special1UndercoverR&B_38000410_01": "(嗯…逃脱物资准备齐全。有了它们,生存率应该能得到提升。)",
"Companion_Chat_Special1UndercoverR&B_38000410_02": "(事已至此,必须在和赛斯的决斗中寻求破局了。我……)",
"Companion_Chat_Special1UndercoverR&B_38000410_04": "已经做好了心理准备",
"Companion_Chat_Special1UndercoverR&B_38000410_05": "或许还需要再等会",
"Companion_Chat_Special1UndercoverR&B_38000410_06": "(我已经做好了心理准备。我会完成任务……并在山狮的脖颈上留下啮咬。)",
"Companion_Chat_Special1UndercoverR&B_38000410_07": "(…以防万一,再检查一下中转站吧。)",
"Companion_Chat_Special1UndercoverR&B_38000420_01": "执照更新完成,和哥哥一起逛街,还认识了新的朋友…真是美好的一天!不过哥哥,下次出去逛街要吃啥可要由我这边定哦!",
"Companion_Chat_Special1UndercoverR&B_38000420_02": "更新执照,一起逛街,还有名叫简的新朋友…真是充实的一天。对了,铃,你应该也不想总吃拉面吧…下回出去逛街就由你来决定吃什么吧。",
"Companion_Chat_Special1UndercoverR&B_38000420_03": "时间也不早了,该睡觉了。晚安,哥哥!",
"Companion_Chat_Special1UndercoverR&B_38000420_04": "天色晚了,我们都该休息了。晚安,铃。",
"Companion_Chat_Special1UndercoverR&B_38001010_01": "…系统运行中…",
"Companion_Chat_Special1UndercoverR&B_38001010_02": "请出示至少3级帮众权限以访问;",
"Companion_Chat_Special1UndercoverR&B_38001010_03": "不错啊,竟然还利用了大楼的安保系统?需要权限卡认证才能操控…",
"Companion_Chat_Special1UndercoverR&B_38001010_Name01": "控制台",
"Companion_Chat_Special1UndercoverR&B_38001020_01": "…系统运行中…",
"Companion_Chat_Special1UndercoverR&B_38001020_02": "检测到有效的3级帮众权限信息;",
"Companion_Chat_Special1UndercoverR&B_38001020_03": "允许访问;",
"Companion_Chat_Special1UndercoverR&B_38001020_04": "关闭安防激光;",
"Companion_Chat_Special1UndercoverR&B_38001020_05": "离开",
"Companion_Chat_Special1UndercoverR&B_38001020_06": "安防模块已关闭。检测到区域内以太活性提升,空间裂隙出现频率上升,请谨慎探索。",
"Companion_Chat_Special1UndercoverR&B_38001020_Name01": "控制台",
"Companion_Chat_Special1UndercoverR&B_38001030_01": " …系统休眠中…",
"Companion_Chat_Special1UndercoverR&B_38001030_02": "检测到有效的3级帮众权限信息;",
"Companion_Chat_Special1UndercoverR&B_38001030_03": "允许访问。权限信息管理系统,启动;",
"Companion_Chat_Special1UndercoverR&B_38001030_04": "权限信息管理?太好了,动动手脚应该能提升这张卡的权限等级!",
"Companion_Chat_Special1UndercoverR&B_38001030_05": "篡改升级权限卡;",
"Companion_Chat_Special1UndercoverR&B_38001030_06": "离开;",
"Companion_Chat_Special1UndercoverR&B_38001030_07": "正在覆写权限信息…2级骨干信息已授权;",
"Companion_Chat_Special1UndercoverR&B_38001030_Name01": "控制台",
"Companion_Chat_Special1UndercoverR&B_38001040_01": "…系统运行中…",
"Companion_Chat_Special1UndercoverR&B_38001040_02": "检测到有效的2级骨干权限信息;",
"Companion_Chat_Special1UndercoverR&B_38001040_03": "允许访问;",
"Companion_Chat_Special1UndercoverR&B_38001040_04": "关闭防盗门;",
"Companion_Chat_Special1UndercoverR&B_38001040_05": "离开",
"Companion_Chat_Special1UndercoverR&B_38001040_06": "NF1强化门已关闭。检测到区域内以太活性提升,空间裂隙出现频率上升,请谨慎探索。",
"Companion_Chat_Special1UndercoverR&B_38001040_Name01": "控制台",
"Companion_Chat_Special1UndercoverR&B_38001050_01": "…系统统统tttrrrr…",
"Companion_Chat_Special1UndercoverR&B_38001050_02": "检测到dddd…2级骨干gggg…&*#¥%;",
"Companion_Chat_Special1UndercoverR&B_38001050_03": "访问问…#¥#%%#**;",
"Companion_Chat_Special1UndercoverR&B_38001050_04": "也是权限信息管理!但交互系统几乎崩溃了啊…看来内部已被侵蚀了。",
"Companion_Chat_Special1UndercoverR&B_38001050_05": "哈哈,访问入口还在!这下能随意篡改升级权限卡了,真走运。",
"Companion_Chat_Special1UndercoverR&B_38001050_06": "篡改为最高权限卡;",
"Companion_Chat_Special1UndercoverR&B_38001050_07": "离开",
"Companion_Chat_Special1UndercoverR&B_38001050_08": "正在写xxx¥#¥…5级亲卫…#¥@#¥@¥#@#授权…",
"Companion_Chat_Special1UndercoverR&B_38001050_Name01": "控制台",
"Companion_Chat_Special1UndercoverR&B_38001060_01": "…系统运行中…",
"Companion_Chat_Special1UndercoverR&B_38001060_02": "检测到有效的5级亲卫权限信息;",
"Companion_Chat_Special1UndercoverR&B_38001060_03": "允许访问;",
"Companion_Chat_Special1UndercoverR&B_38001060_04": "关闭防盗门;",
"Companion_Chat_Special1UndercoverR&B_38001060_05": "离开",
"Companion_Chat_Special1UndercoverR&B_38001060_06": "GL7强化门已关闭。检测到区域内以太活性提升,空间裂隙出现频率上升,请谨慎探索。",
"Companion_Chat_Special1UndercoverR&B_38001060_Name01": "控制台",
"Companion_Chat_Special1UndercoverR&B_38001080_01": "…系统运行中…",
"Companion_Chat_Special1UndercoverR&B_38001080_02": "检测到有效的5级亲卫权限信息;",
"Companion_Chat_Special1UndercoverR&B_38001080_03": "拒绝访问。",
"Companion_Chat_Special1UndercoverR&B_38001080_04": "嗯?拒绝访问?",
"Companion_Chat_Special1UndercoverR&B_38001080_05": "再试一次;",
"Companion_Chat_Special1UndercoverR&B_38001080_06": "拒绝访问。",
"Companion_Chat_Special1UndercoverR&B_38001080_07": "再试一次;",
"Companion_Chat_Special1UndercoverR&B_38001080_08": "拒绝访问。警告:错误2次",
"Companion_Chat_Special1UndercoverR&B_38001080_09": "…5级的亲卫权限都无法打开?真是意外。",
"Companion_Chat_Special1UndercoverR&B_38001080_10": "IY36通路安保已提升。检测到区域内以太活性提升,空间裂隙出现频率上升,请谨慎探索。",
"Companion_Chat_Special1UndercoverR&B_38001080_11": "不能来硬的啊…没办法,先回中转站一趟吧,时间也差不多了。",
"Companion_Chat_Special1UndercoverR&B_38001080_Name01": "控制台",
"Companion_Chat_Special1UndercoverR&B_38001090_01": "你有三张,你有资格!",
"Companion_Chat_Special1UndercoverR&B_38001090_Name01": "匪帮邦布",
"Companion_Chat_Special1UndercoverR&B_38001100_01": "(这里也有治安局的…吉祥物?洋溢的热情都化作热气扑面而来了。)",
"Companion_Chat_Special1UndercoverR&B_38001100_02": "(联络人还在附近,现在和他接触会穿帮的。和他保持距离吧。)",
"Companion_Chat_Special1UndercoverR&B_38001101_01": "(治安局门口也要有吉祥物吗?在上司眼皮底下值守想必很有压力吧。)",
"Companion_Chat_Special1UndercoverR&B_38001101_02": "(…而且他是不是一天到晚都在工作?)",
"Companion_Chat_Special1UndercoverR&B_38001101_03": "(现在不是想这些的时候,别和他对上眼,很容易穿帮。)",
"Companion_Chat_Special1UndercoverR&B_38001101_04": "(等任务告一段落了,再过来学学怎么当一名好好市民吧…说笑的。)",
"Companion_Chat_Special1UndercoverR&B_38001102_01": "(比起咖啡,还是更想喝碳酸饮料。)",
"Companion_Chat_Special1UndercoverR&B_38001102_02": "(即便不摄入咖啡因,我也总有办法保持清醒。)",
"Companion_Chat_Special1UndercoverR&B_38001103_01": "(拉面的香气…唉,为什么没人发明压缩拉面呢?)",
"Companion_Chat_Special1UndercoverR&B_38001103_02": "(决定了,等任务完成后一定要来这边饱餐一顿。)",
"Companion_Chat_Special1UndercoverR&B_38001104_01": "(上回来杂货店购物是什么时候来着…是不是该再囤一波泡面了?)",
"Companion_Chat_Special1UndercoverR&B_38001105_01": "(「金手指」…不是我要找的店呢。)",
"Companion_Chat_Special1UndercoverR&B_38001105_02": "(偶尔也挺想打几局电玩的,可惜没什么能一起玩的人。)",
"Companion_Chat_Special1UndercoverR&B_38001106_01": "(一家咖啡店…看来也不是这里。)",
"Companion_Chat_Special1UndercoverR&B_38001106_02": "(不知什么人把一袋速溶咖啡放在了门口的熊猫玩偶旁边。真有意思。)",
"Companion_Chat_Special1UndercoverR&B_38001107_01": "(这里也不是录像店。店里传来了邦布打闹的声音。)",
"Companion_Chat_Special1UndercoverR&B_38001107_02": "(车辆与邦布改装技师吗…感觉用来当假身份很合适。下次执行任务时就用这个了。)",
"Companion_Chat_Special1UndercoverR&B_38001108_01": "(和光映广场一样的拉面店。这是父子店吗?)",
"Companion_Chat_Special1UndercoverR&B_38001108_02": "(要找的录像店应该就在附近了。)",
"Companion_Chat_Special1UndercoverR&B_38001109_01": "(这么晚了还要工作,这三个小家伙也真是不容易。)",
"Companion_Chat_Special1UndercoverR&B_38001109_02": "(但看它们那么乐在其中,感觉自己也有点干劲了。接着找录像店吧。)",
"Companion_Chat_Special1UndercoverR&B_38001110_01": "(在垃圾箱旁边执勤…真是辛苦的同僚。)",
"Companion_Chat_Special1UndercoverR&B_38001110_02": "(话说回来,为什么哪里都有他?布偶里是同一个人…吧?)",
"Companion_Chat_Special1UndercoverR&B_38001111_01": "(嘘…乖乖睡吧。)",
"Companion_Chat_Special1UndercoverR&B_38001111_02": "(希望有一天,你卖的报纸上不会再有坏新闻。)",
"Companion_Chat_Special1UndercoverR&B_38001112_01": "(音乐是个好东西,总能在最灰暗的日子里带来一丝光亮。战斗时脑子里放段音乐也能让我的撕扯更具节奏。)",
"Companion_Chat_Special1UndercoverR&B_38001112_02": "(但显然这家店不是我要找的目标。反倒是它对面的这家…?)",
"Companion_Chat_Special1UndercoverR&B_38001113_01": "(玩具…总觉得是个离我很遥远的词呢。下次发奖金的时候稍微来逛逛?)",
"Companion_Chat_Special1UndercoverR&B_38001113_02": "(不,之后再说吧。先找到录像店要紧。)",
"Companion_Chat_Special1UndercoverR&B_38001114_01": "(这就是都市人的品味…哼……)",
"Companion_Chat_Special1UndercoverR&B_38001114_02": "(有意思。或许能成为今后伪装身份时的备选话题。)",
"Companion_Chat_Special1UndercoverR&B_38001115_01": "演员…急需一名希人演员……",
"Companion_Chat_Special1UndercoverR&B_38001115_02": "免费行不通的话,要不给500丁尼…?",
"Companion_Chat_Special1UndercoverR&B_38001116_01": "最近把芭莱大厦当作聚集点之一的「山狮」…",
"Companion_Chat_Special1UndercoverR&B_38001116_02": "…可恶至极,破坏了这艺术之地应有的圣洁!",
"Companion_Chat_Special1UndercoverR&B_38001117_01": "为,为什么感觉今晚街上人格外稀少…",
"Companion_Chat_Special1UndercoverR&B_38001117_02": "呜…希望不要遇上非法帮派的人……",
"Companion_Chat_Special1UndercoverR&B_38001118_01": "(这就是都市人的品味…哼……)",
"Companion_Chat_Special1UndercoverR&B_38001118_02": "(有意思。或许能成为今后伪装身份时的备选话题。)",
"Companion_Chat_Special1UndercoverR&B_38001119_01": "(又晚下班了…会被老婆念的…)",
"Companion_Chat_Special1UndercoverR&B_38001119_Name": "等公交的路人",
"Companion_Chat_Special1UndercoverR&B_38001120_01": "(江边的夜景真美……)",
"Companion_Chat_Special1UndercoverR&B_38001120_02": "(不想回狭窄的房间……在这过夜吧。)",
"Companion_Chat_Special1UndercoverR&B_38001120_Name": "红衣的少女",
"Companion_Chat_Special1UndercoverR&B_38001121_01": "(爸爸还有半小时上完夜班。)",
"Companion_Chat_Special1UndercoverR&B_38001121_02": "(躲在这里,等他路过时吓他一跳!)",
"Companion_Chat_Special1UndercoverR&B_38001121_Name": "落单的小孩",
"Companion_Chat_Special1UndercoverR&B_BlackScene_1": "与此同时,在芭莱大厦空洞区域内…",
"Companion_Chat_Special1UndercoverR&B_UnLock_01": "已解锁新区域:治安局光映分署。可通过驾车或公共交通方式前往。",
"Companion_Chat_Special1UndercoverR&B_UnLock_02": "可以通过出入口喽啰前往芭莱大厦区域。",
"Companion_Chat_Special1UndercoverR&B_UnLock_03": "可以通过联络人前往光映广场区域。",
"Companion_Chat_Special1UndercoverR&B_UnLock_04": "可以通过联络人前往六分街区域。",
"Companion_Chat_Special1UndercoverR&B_UnLock_btn": "确认",
"CompletedDesc_ActivityBangboo_OB": "全部委托已完成",
"CompletedDesc_Newbie_CB3": "奖励已领取",
"CompletedDesc_OB1.0": "全部委托已完成",
"ComposeHint_NotEnoughGold": "丁尼不足",
"ComposeHint_NotEnoughItem": "合成素材不足",
"ComposeHint_ReachItemMaxNum": "合成获得的素材已达数量上限",
"ComposeTitle_SubWindow": "素材合成",
"Compose_ComposeButton": "合成",
"Compose_ComposeConfirm": "确认使用下列素材合成{0}个[{1}]吗?",
"Compose_ComposeConfirmCost": "消耗{0}",
"Compose_ComposeEnter": "道具处理",
"Compose_ComposeNum": "合成数量",
"Compose_ControllerHint_ViewMaterial": "查看素材",
"ConcealChat_Ch01_01_01": "离开吧,你不是我要找的人。",
"ConcealChat_Ch01_02_01": "有什么事吗…",
"ConcealChat_Ch01_03_01": "3000丁尼对你来说不是什么难事吧?",
"ConcealChat_Ch01_03_02": "要不要给他3000丁尼呢?",
"ConcealChat_Ch01_04_01": "嗯…我看到了你的诚意。",
"ConcealChat_Ch01_05_01": "啊…如我所料。",
"ConcealChat_Ch01_06_01": "等我的好消息吧。",
"ConcealChat_Ch01_07_01": "时候差不多了…",
"ConcealChat_Ch01_08_01": "接下来你怎么做,就与我无关了…",
"ConcealChat_Ch01_09_01": "怎么样,弄到车票了? ",
"ConcealChat_Ch01_10_01": "记得留意空洞里遗落的车票。",
"ConstructionSiteText_UnlockHint": "可以驾车前往「黑雁工地旧址」",
"ConstructionSite_Bangboo_Name1": "调查协会的邦布",
"ConstructionSite_Bangboo_Name2": "焦急的邦布",
"Corin_MathSkill_Desc": "队伍中存在与自身属性或阵营相同的角色时触发:\n可琳攻击命中处于失衡状态下的敌人时,自身造成的伤害提升35%。",
"Corin_MathSkill_Title": "额外能力:扫除帮手",
"Corin_Property_ExSpecial_Desc_Dmg_01": "回旋斩击伤害倍率",
"Corin_Property_ExSpecial_Desc_Dmg_02": "持续斩击最大伤害倍率",
"Corin_Property_ExSpecial_Desc_Dmg_03": "爆炸伤害倍率",
"Corin_Property_ExSpecial_Desc_SpCost_01": "回旋斩击能量消耗",
"Corin_Property_ExSpecial_Desc_SpCost_02": "持续斩击最大能量消耗",
"Corin_Property_ExSpecial_Desc_SpCost_03": "引爆能量消耗",
"Corin_Property_ExSpecial_Desc_Stun_01": "回旋斩击失衡倍率",
"Corin_Property_ExSpecial_Desc_Stun_02": "持续斩击最大失衡倍率",
"Corin_Property_ExSpecial_Desc_Stun_03": "爆炸失衡倍率",
"Corin_Property_ExSpecial_SpCostValue_01": "20点",
"Corin_Property_ExSpecial_SpCostValue_02": "40点",
"Corin_Property_ExSpecial_SpCostValue_03": "20点",
"Corin_Property_Rush_Desc_BreakStunRatio": "最大失衡倍率",
"Corin_Property_Rush_Desc_Dmg": "最大伤害倍率",
"Corin_Property_Special_Desc_Dmg_01": "回旋斩击伤害倍率",
"Corin_Property_Special_Desc_Dmg_02": "持续斩击最大伤害倍率",
"Corin_Property_Special_Desc_Dmg_03": "爆炸伤害倍率",
"Corin_Property_Special_Desc_Stun_01": "回旋斩击失衡倍率",
"Corin_Property_Special_Desc_Stun_02": "持续斩击最大失衡倍率",
"Corin_Property_Special_Desc_Stun_03": "爆炸失衡倍率",
"Corin_SkillList_10_Content": "(发动招架支援后)",
"Corin_SkillList_10_Title": "支援突击:快速清扫",
"Corin_SkillList_1_Content": "",
"Corin_SkillList_1_Title": "普通攻击:扫除开始",
"Corin_SkillList_2_Content": "(可长按)",
"Corin_SkillList_2_Title": "特殊技:强力清扫",
"Corin_SkillList_3_Content": "(可长按)",
"Corin_SkillList_3_Title": "强化特殊技:小心裙角",
"Corin_SkillList_4_Content": " ; ",
"Corin_SkillList_4_Title": "冲刺攻击:[断]",
"Corin_SkillList_5_Content": "(极限) ; ",
"Corin_SkillList_5_Title": "闪避反击:[舍]",
"Corin_SkillList_6_Content": "",
"Corin_SkillList_6_Title": "连携技:抱歉…",
"Corin_SkillList_7_Content": "",
"Corin_SkillList_7_Title": "终结技:非、非常抱歉!",
"Corin_SkillList_8_Content": "(触发快速支援时)",
"Corin_SkillList_8_Title": "快速支援:应急措施",
"Corin_SkillList_9_Content": "(触发招架支援时)",
"Corin_SkillList_9_Title": "招架支援:请,请让我来!",
"Corin_Skill_AssaultAid_Desc": "发动[招架支援]后,点按 发动:\n对前方敌人发动连续斩击,随后引爆电锯,造成物理伤害;\n连点或长按时,可以使用电锯持续斩击敌人;\n招式发动期间拥有无敌效果。",
"Corin_Skill_AssaultAid_Title": "支援突击:快速清扫",
"Corin_Skill_BeHitAid_Desc": "前场角色被击飞时,点按 发动:\n对前方敌人发动斩击,随后引爆电锯,造成物理伤害;\n连点或长按时,可以使用电锯持续斩击敌人;\n招式发动期间拥有无敌效果。",
"Corin_Skill_BeHitAid_Title": "快速支援:应急措施",
"Corin_Skill_Counter_Desc": "触发[极限闪避]后,点按 发动:\n对前方敌人发动斩击,随后引爆电锯,造成物理伤害;\n连点或长按时,可以使用电锯持续斩击敌人;\n招式发动期间拥有无敌效果。",
"Corin_Skill_Counter_Title": "闪避反击:[舍]",
"Corin_Skill_Evade_Desc": "点按 发动:\n快速的冲刺闪避;\n招式发动期间拥有无敌效果。",
"Corin_Skill_Evade_Title": "闪避:[离]",
"Corin_Skill_ExQTE_Desc": "喧响等级达到[极]时,点按 发动:\n对前方小范围敌人发动强力斩击,造成大量物理伤害;\n连点或长按时,可以使用电锯持续斩击敌人;\n招式发动期间拥有无敌效果。",
"Corin_Skill_ExQTE_Title": "终结技:非、非常抱歉!",
"Corin_Skill_ExSpecial_Desc": "能量足够时,点按 发动:\n向前方进行持续强力斩击,随后引爆电锯,造成大量物理伤害;\n连点或长按时,可以使用电锯持续斩击敌人,并随招式命中目标,逐渐消耗能量;\n回旋斩击期间拥有无敌效果;\n持续斩击期间抗打断等级提升,受到的伤害降低40%。",
"Corin_Skill_ExSpecial_Title": "强化特殊技:小心裙角",
"Corin_Skill_Normal_Desc": "点按 发动:\n向前方进行至多五段的斩击,造成物理伤害;\n在第三、第五段中连点或长按时,可以使用电锯持续斩击敌人。",
"Corin_Skill_Normal_Title": "普通攻击:扫除开始",
"Corin_Skill_ParryAid_Desc": "前场角色即将被攻击时,点按 发动:\n招架敌人的攻击,累积大量失衡值;\n具有较为优秀的招架性能,承受高强度攻击时[支援点数]的消耗量降低;\n招式发动期间拥有无敌效果。",
"Corin_Skill_ParryAid_Title": "招架支援:请、请让我来!",
"Corin_Skill_QTE_Desc": "触发[连携技]时,选择对应角色发动:\n对前方小范围敌人发动强力斩击,造成大量物理伤害;\n连点或长按时,可以使用电锯持续斩击敌人;\n招式发动期间拥有无敌效果。",
"Corin_Skill_QTE_Title": "连携技:抱歉…",
"Corin_Skill_Rush_Desc": "闪避时,点按 发动:\n向前方发动斩击,造成物理伤害;\n连点或长按时,可以使用电锯持续斩击敌人。",
"Corin_Skill_Rush_Title": "冲刺攻击:[断]",
"Corin_Skill_Special_Desc": "点按 发动:\n向前方进行持续斩击,随后引爆电锯,造成物理伤害;\n连点或长按时,可以使用电锯持续斩击敌人;\n招式发动期间抗打断等级提升,受到的伤害降低40%。",
"Corin_Skill_Special_Title": "特殊技:强力清扫",
"Corin_Talent_01_Desc_01": "[连携技]或[终结技]命中敌人时,可琳对目标造成的伤害提升12%,持续15秒。",
"Corin_Talent_01_Desc_01_Realign": "[连携技]或[终结技]命中敌人时,可琳对目标造成的伤害提升12%,持续15秒。",
"Corin_Talent_01_Desc_02": "「大小姐说,做事情的时候一定要专注,不能被周围影响。」\n「可琳练习了很久,终于可以做到了!」\n「可是…你看到了吗,大小姐…」",
"Corin_Talent_01_Title": "开放性创伤",
"Corin_Talent_01_Title_Realign": "开放性创伤",
"Corin_Talent_02_Desc_01": "[强化特殊技]、[连携技]或[终结技]命中敌人时,目标的物理伤害抗性下降0.5%,最多叠加20层,持续5秒,每层效果单独结算持续时间。",
"Corin_Talent_02_Desc_01_Realign": "[强化特殊技]、[连携技]或[终结技]命中敌人时,目标的物理伤害抗性下降0.5%,\n最多叠加20层,持续5秒,每层效果单独结算持续时间。",
"Corin_Talent_02_Desc_02": "「对不起,以骸先生或者以骸女士!」\n「但是可琳需要完成自己的任务…真的很抱歉!」\n少女真诚而愧疚地对着面前的怪物道歉——\n一边挥动着手上的电锯,将面前的敌人们尽数消灭。",
"Corin_Talent_02_Title": "裂解效应",
"Corin_Talent_02_Title_Realign": "裂解效应",
"Corin_Talent_03_Desc_01": "PlaceHolder",
"Corin_Talent_03_Desc_02": "「为、为了成为能独当一面的女仆,可琳会加油努力的!」\n——可琳手持锯子,一边走向以骸一边说道",
"Corin_Talent_03_Title": "初级女仆",
"Corin_Talent_03_Title_Realign": "初级女仆",
"Corin_Talent_04_Desc_01": "发动[快速支援]、[招架支援]或[连携技]时,可琳回复7.2点能量,16秒内最多触发一次。",
"Corin_Talent_04_Desc_01_Realign": "发动[快速支援]、[招架支援]或[连携技]时,可琳回复7.2点能量,16秒内最多触发一次。",
"Corin_Talent_04_Desc_02": "勤恳认真的女仆小姐,对待任何事情都是一心一意的。\n当然,也包括在战场上面对敌人的时候。",
"Corin_Talent_04_Title": "战场随侍",
"Corin_Talent_04_Title_Realign": "战场随侍",
"Corin_Talent_05_Desc_01": "PlaceHolder",
"Corin_Talent_05_Desc_02": "「唔…对、对不起,可琳笨手笨脚的,没办法把东西切得很均匀…」\n——看着脚下遍布的以骸残块,可琳沮丧地说道",
"Corin_Talent_05_Title": "特勤女仆",
"Corin_Talent_05_Title_Realign": "特勤女仆",
"Corin_Talent_06_Desc_01": "持续斩击命中敌人时,可琳获得1层充能(最多40层);在[闪避反击]、[特殊技]、[强化特殊技]、[快速支援]、[支援突击]中,引爆电锯命中敌人时,消耗所有充能,每层充能使本次攻击额外造成可琳3%攻击力的伤害。",
"Corin_Talent_06_Desc_01_Realign": "持续斩击命中敌人时,可琳获得1层充能(最多40层);\n在[闪避反击]、[特殊技]、[强化特殊技]、[快速支援]、[支援突击]中,引爆电锯命中敌人时,\n消耗所有充能,每层充能使本次攻击额外造成可琳3%攻击力的伤害。",
"Corin_Talent_06_Desc_02": "可琳知道,自己并不是最厉害的女仆,也不是最聪明的女仆。\n但她希望能成为最努力的女仆。\n过去积累的每一份努力,都有存在的意义。",
"Corin_Talent_06_Title": "厚积薄发",
"Corin_Talent_06_Title_Realign": "厚积薄发",
"Corin_UniqueSkill_01_Desc": "连点或长按后,可琳使用电锯持续斩击敌人时,招式造成的伤害提升18.7%。",
"Corin_UniqueSkill_02_Desc": "连点或长按后,可琳使用电锯持续斩击敌人时,招式造成的伤害提升21.8%。",
"Corin_UniqueSkill_03_Desc": "连点或长按后,可琳使用电锯持续斩击敌人时,招式造成的伤害提升25%。",
"Corin_UniqueSkill_04_Desc": "连点或长按后,可琳使用电锯持续斩击敌人时,招式造成的伤害提升28.1%。",
"Corin_UniqueSkill_05_Desc": "连点或长按后,可琳使用电锯持续斩击敌人时,招式造成的伤害提升31.2%。",
"Corin_UniqueSkill_06_Desc": "连点或长按后,可琳使用电锯持续斩击敌人时,招式造成的伤害提升34.3%。",
"Corin_UniqueSkill_07_Desc": "连点或长按后,可琳使用电锯持续斩击敌人时,招式造成的伤害提升37.5%。",
"Corin_UniqueSkill_Title": "核心被动:专注",
"CreateRoleNameTips01": "你未选择的角色将作为你的助手参与剧情",
"Crit": "暴击率",
"CritDmg": "暴击伤害",
"CritDmgRes": "暴伤减免",
"CritRes": "抗暴率",
"Curse_1100001_des": "陷阱的惩罚增加了。",
"Curse_1100001_name": "「抗性衰弱」",
"Curse_1100001_story": "身与心一同变得衰弱,渺小得如同空洞中的残骸。",
"Curse_1100002_des": "选择鸣徽时无法查看它们的详情,但更容易获得稀有鸣徽。",
"Curse_1100002_name": "「认知紊乱」",
"Curse_1100002_story": "大脑中有些重要的东西正在逐渐消失,绳匠的绳子被打上死结。",
"Curse_1100003_des": "选择鸣徽时,可选数量降低。",
"Curse_1100003_name": "「鸣徽斥性」",
"Curse_1100003_story": "有一种莫名的抵触感…这东西和以骸的气息太像了,不会是它们的胚胎吧?",
"Curse_1100004_des": "压力过载时,全体队员会损失生命值。",
"Curse_1100004_name": "「震慑」",
"Curse_1100004_story": "「完了,这下全完了!」「我刚才打了个喷嚏,是不是要死了?」",
"Curse_1100006_des": "敌人的失衡值会缓慢流失,但失衡易伤倍率提升。",
"Curse_1100006_name": "「活化效应」",
"Curse_1100006_story": "特殊而细微的以太环绕在队员周身挥之不去,这似乎对以骸有一定的活化作用。",
"Curse_1100007_des": "后场角色的能量值会逐渐流失。",
"Curse_1100007_name": "「斗志涣散」",
"Curse_1100007_story": "汹涌的斗志逐渐干涸,战斗变得只是为了活下去而已。",
"Curse_1100010_des": "首领敌人的攻击有几率造成暴击。",
"Curse_1100010_name": "「险恶共鸣」",
"Curse_1100010_story": "令人不敢轻易喘息。",
"Curse_1100011_des": "压力值增长时,有一定概率不增长,或者增长更多。",
"Curse_1100011_name": "「狐疑」",
"Curse_1100011_story": "心中的不安左右摇摆,似有似无,愈演愈烈。",
"Curse_1100012_des": "邦布商人贩卖的商品价格降低,但数量减少。",
"Curse_1100012_name": "「蛮横」",
"Curse_1100012_story": "不知为何,大家的心性变得暴躁强硬了起来,连邦布商人都招架不住。",
"Curse_1100013_des": "压力值增长时,会获得齿轮硬币,但齿轮硬币最多拥有3,333枚。",
"Curse_1100013_name": "「自我安慰」",
"Curse_1100013_story": "「别慌,别慌…」「只要手里还有齿轮硬币,就一定能在空洞里活下来…」",
"Curse_1100014_des": "压力值增长量降低,但获得鸣徽时会损失一定生命值。",
"Curse_1100014_name": "「知觉同化」",
"Curse_1100014_story": "你感觉适应了躁动以太带来的灼痛,正逐渐与空洞融为一体…而这往往是崩溃的前兆。",
"Curse_1100017_des": "战斗结束后会回复生命值,同时增长压力值。",
"Curse_1100017_name": "「恶性依赖」",
"Curse_1100017_story": "被击败的敌人爆散出强烈的以太,沐浴在其中就会感到前所未有的舒畅。代价是什么已经无所谓了,更多!还要更多的敌人…",
"Curse_1100018_des": "[闪避]的冷却时间提升。",
"Curse_1100018_name": "「虚弱」",
"Curse_1100018_story": "原本游刃有余的战斗招式…现在连回想起来都费劲。",
"Curse_1100019_des": "通过监视器探索时会损失生命值,在战斗中前场角色会逐渐流失生命值。",
"Curse_1100019_name": "「疲乏」",
"Curse_1100019_story": "以太侵蚀如空气一般,渗透进了每一个人的体内。不论是生命体还是机械,都难以逃脱。",
"Curse_11000201_des": "死路屠夫造成的伤害提升20%。",
"Curse_11000201_name": "「惊骇阴影I」",
"Curse_11000201_story": "惊恐在记忆的阴影中蛰伏着,沉睡着,并将随着下一次无法控制的剧烈心跳再次苏醒。",
"Curse_11000202_des": "死路屠夫造成的伤害提升30%。",
"Curse_11000202_name": "「惊骇阴影II」",
"Curse_11000202_story": "惊恐在记忆的阴影中蛰伏着,沉睡着,并将随着下一次无法控制的剧烈心跳再次苏醒。",
"Curse_11000203_des": "死路屠夫造成的伤害提升40%,攻击命中我方角色时,死路屠夫将回复少量生命值。",
"Curse_11000203_name": "「惊骇阴影III」",
"Curse_11000203_story": "惊恐在记忆的阴影中蛰伏着,沉睡着,并将随着下一次无法控制的剧烈心跳再次苏醒。",
"Curse_11000204_des": "死路屠夫造成的伤害提升50%,攻击命中我方角色时,死路屠夫将回复失衡值与少量生命值。",
"Curse_11000204_name": "「惊骇阴影IV」",
"Curse_11000204_story": "惊恐在记忆的阴影中蛰伏着,沉睡着,并将随着下一次无法控制的剧烈心跳再次苏醒。",
"Curse_11000205_des": "死路屠夫造成的伤害提升50%,攻击命中我方角色时,死路屠夫将回复失衡值与少量生命值。",
"Curse_11000205_name": "「惊骇阴影V」",
"Curse_11000205_story": "惊恐在记忆的阴影中蛰伏着,沉睡着,并将随着下一次无法控制的剧烈心跳再次苏醒。",
"Curse_1100020_des": "死路屠夫造成的伤害提升20%,攻击命中我方角色时,死路屠夫将回复失衡值与少量生命值。",
"Curse_1100020_name": "「惊骇阴影」",
"Curse_1100020_story": "惊恐在记忆的阴影中蛰伏着,沉睡着,并将随着下一次无法控制的剧烈心跳再次苏醒。",
"Curse_11000211_des": "复合侵蚀体造成的伤害提升30%。",
"Curse_11000211_name": "「巨物恐惧I」",
"Curse_11000211_story": "当彻底认识到自己的渺小后,躲避的步伐变得踉跄无力,进攻的尝试顿觉毫无意义。",
"Curse_11000212_des": "复合侵蚀体造成的伤害提升40%,受到我方攻击时不再累积失衡值,但其易损部位被破坏时将会累积大量失衡值。",
"Curse_11000212_name": "「巨物恐惧II」",
"Curse_11000212_story": "当彻底认识到自己的渺小后,躲避的步伐变得踉跄无力,进攻的尝试顿觉毫无意义。",
"Curse_11000213_des": "复合侵蚀体造成的伤害提升50%,受到我方攻击时不再累积失衡值,但其易损部位被破坏时将会累积大量失衡值。",
"Curse_11000213_name": "「巨物恐惧III」",
"Curse_11000213_story": "当彻底认识到自己的渺小后,躲避的步伐变得踉跄无力,进攻的尝试顿觉毫无意义。",
"Curse_11000214_des": "复合侵蚀体造成的伤害提升50%,受到我方攻击时不再累积失衡值,但其易损部位被破坏时将会累积大量失衡值。",
"Curse_11000214_name": "「巨物恐惧IV」",
"Curse_11000214_story": "当彻底认识到自己的渺小后,躲避的步伐变得踉跄无力,进攻的尝试顿觉毫无意义。",
"Curse_1100021_des": "复合侵蚀体造成的伤害提升30%,受到我方攻击时不再累积失衡值,但其易损部位被破坏时将会累积大量失衡值。",
"Curse_1100021_name": "「巨物恐惧」",
"Curse_1100021_story": "当彻底认识到自己的渺小后,躲避的步伐变得踉跄无力,进攻的尝试顿觉毫无意义。",
"Curse_11000221_des": "冥宁芙· 双子造成的伤害提升40%。",
"Curse_11000221_name": "「恐怖谷I」",
"Curse_11000221_story": "因「相像」而犹疑,因「不是」而崩溃。",
"Curse_11000222_des": "冥宁芙· 双子造成的伤害提升50%,复活速度大幅提升。",
"Curse_11000222_name": "「恐怖谷II」",
"Curse_11000222_story": "因「相像」而犹疑,因「不是」而崩溃。",
"Curse_11000223_des": "冥宁芙· 双子造成的伤害提升50%,复活速度大幅提升。",
"Curse_11000223_name": "「恐怖谷III」",
"Curse_11000223_story": "因「相像」而犹疑,因「不是」而崩溃。",
"Curse_1100022_des": "冥宁芙· 双子造成的伤害提升50%,复活速度大幅提升。",
"Curse_1100022_name": "「恐怖谷」",
"Curse_1100022_story": "因「相像」而犹疑,因「不是」而崩溃。",
"Curse_1100023_des": "邦布商人只会贩卖S级别的商品。",
"Curse_1100023_name": "「苛刻」",
"Curse_1100023_story": "「宽容」二字从脑袋中被剥离,看待一切事物的眼光都变得挑剔。",
"Curse_1100024_des": "遭遇齿轮硬币事件时,获得更多齿轮硬币,同时增长更多压力值。",
"Curse_1100024_name": "「贪婪无度」",
"Curse_1100024_story": "忘却节制,摆脱约束,不堪负重的压力只能靠豪夺来发泄。",
"Curse_1100025_des": "进入下一层和终点战斗前会收取300齿轮硬币并回复10%全队生命值,如果拒绝支付会立刻扣除15%全队生命值。",
"Curse_1100025_name": "「过度谨慎」",
"Curse_1100025_story": "不知不觉中,谨慎成为了畏惧前行的挡箭牌。在充满恶意的空洞中寻找着不存在的万全之策。",
"Curse_1100026_des": "休息区和及时补给无法回复生命值,但每场战斗后全队回复3%生命值,进入下一层和终点战斗前全队回复10%生命值。",
"Curse_1100026_name": "「破坏欲」",
"Curse_1100026_story": "无法遏制的破坏欲凌驾于理性之上,只有将其填满的瞬间才能获得一丝宽慰。",
"Curse_1100027_des": "在邦布商人处购买货物不再支付齿轮硬币,改为支付生命值。",
"Curse_1100027_name": "「攫取狂热」",
"Curse_1100027_story": "想要,目之所及的一切全都想要,代价已不重要。\n拿来,然后拿走。",
"Curse_11000281_des": "尼尼微造成的伤害提升40%,并且将会更加频繁地呼唤骸蜂;\n通过监视器探索时会损失生命值,在战斗中前场角色会逐渐流失生命值。",
"Curse_11000281_name": "「花粉症I」",
"Curse_11000282_des": "尼尼微造成的伤害提升50%,并且将会更加频繁地呼唤骸蜂和发动「盛开」;\n通过监视器探索时会损失生命值,在战斗中前场角色会逐渐流失生命值。",
"Curse_11000282_name": "「花粉症II」",
"Curse_1100028_story": "此乃不可直视的「绽放」。无法用常识理解的诡异构造体抖动着令人目眩的「花瓣」,朦胧间,你与那绮丽而致命的花朵正一同在空中起舞,而地上呆若木鸡的人又是谁?",
"Curse_11000291_des": "「提丰· 重击者型」造成的伤害提升30%。",
"Curse_11000291_name": "「原始恶意I」",
"Curse_11000292_des": "「提丰· 重击者型」造成的伤害提升40%,并且免疫所有的属性异常状态。",
"Curse_11000292_name": "「原始恶意II」",
"Curse_11000293_des": "「提丰· 重击者型」造成的伤害提升50%,并且免疫所有的属性异常状态。",
"Curse_11000293_name": "「原始恶意III」",
"Curse_1100029_des": "「提丰· 重击者型」造成的伤害提升30%,并且免疫所有的属性异常状态。",
"Curse_1100029_name": "「原始恶意」",
"Curse_1100029_story": "如同模仿人类使用武器的猩猩一般,隔绝理性的蛮兽熟练扣动着扳机,让人联想到身处蛮荒之地才会面临的原始恶意。",
"Curse_1100030_des": "代理人生命值高于50%时,生命值恢复效果大幅降低。代理人生命值低于50%时,生命值恢复效果大幅提升。",
"Curse_1100030_name": "「寄生异菌」",
"Curse_1100030_story": "在你茁壮时贪婪,在你虚弱时慈悲…",
"Curse_1101005_des": "敌我双方的暴击率提升。",
"Curse_1101005_name": "「知觉锐化」",
"Curse_1101005_story": "时间仿佛被拉长,所有人的行动都变得迟缓愚钝,破绽也更为明显。",
"Curse_1101006_des": "敌我双方的暴击伤害提升。",
"Curse_1101006_name": "「痛觉锐化」",
"Curse_1101006_story": "感官变得越来越敏锐,直至超过能够承受的极限。世界的一切都变得过于脆弱,包括自己。",
"Curse_1101007_des": "敌我双方造成的伤害提升。",
"Curse_1101007_name": "「激进」",
"Curse_1101007_story": "一味沉迷于进攻,不再思考后果。\n不,并非不想思考,而是无法思考。",
"Curse_1101008_des": "敌人的属性异常积蓄抗性提升,但失衡抗性降低。",
"Curse_1101008_name": "「痂痕传染」",
"Curse_1101008_story": "具有高传播性的侵蚀症状,几乎对代理人没有影响,但会使吸附在感染目标体表的以太异常增殖并结痂,强化抵抗性的同时也会破坏整体稳定性。",
"Curse_1101009_des": "敌人的失衡抗性提升,但防御力降低。",
"Curse_1101009_name": "「硬化传染」",
"Curse_1101009_story": "具有高传播性的侵蚀症状,几乎对代理人没有影响,但会使感染目标肢体迅速僵直且过度硬化,抗冲击力得到增强,但也增加了断裂的风险。",
"Curse_1101010_des": "敌人的失衡持续时间降低,同时生命值上限降低。",
"Curse_1101010_name": "「应激传染」",
"Curse_1101010_story": "具有高传播性的侵蚀症状,几乎对代理人没有影响,但会使感染目标以提前消耗活性能量为代价,大幅提升动作协调和反应机能。",
"Curse_1101011_des": "敌人的失衡易伤倍率降低,同时属性异常积蓄抗性降低。",
"Curse_1101011_name": "「晶化传染」",
"Curse_1101011_story": "具有高传播性的侵蚀症状,几乎对代理人没有影响,但会使感染目标体内的以太异常结晶化并构成致密板结,增强抗击打性的同时也更容易传导化学能。",
"Curse_1102001_des": "前方已无道路,只能离开空洞。",
"Curse_1102001_name": "「超级回家」",
"Curse_1102001_story": "回家,我要回家…已经不想再努力了!",
"Curse_1106001_des": "无法回复生命值。",
"Curse_1106001_name": "「代谢受创」",
"Curse_1106001_story": "触碰晶体后,诡异的以太物质对身体的深层运作机制发起了进攻,身体的恢复力遭到了毁灭打击,无论何种治愈药剂都毫无作用。",
"Curse_1106002_des": "无法获得齿轮硬币。",
"Curse_1106002_name": "「贵金属过敏」",
"Curse_1106002_story": "触碰晶体后,身体开始对特定的金属构成成分产生强烈的排斥反应,很不幸,齿轮硬币也是会引起过敏的来源之一。",
"Curse_1106003_des": "压力值增长量大幅提升。",
"Curse_1106003_name": "「谵妄症」",
"Curse_1106003_story": "在活化结晶的影响下,逐渐出现幻听、幻觉、幻视等精神意识异常症状,在这种情况下探索压力倍增…",
"Curse_1109901_des": "战斗损伤增加5%",
"Curse_1109901_name": "以太侵蚀损伤I",
"Curse_1109901_story": "桥接邦布的副作用,侵蚀症状增加",
"Curse_1109902_des": "战斗损伤增加5%",
"Curse_1109902_name": "以太侵蚀损伤II",
"Curse_1109902_story": "桥接邦布的副作用,侵蚀症状增加",
"Curse_1109903_des": "战斗损伤增加5%",
"Curse_1109903_name": "以太侵蚀损伤III",
"Curse_1109903_story": "桥接邦布的副作用,侵蚀症状增加",
"Curse_1109904_des": "战斗损伤增加5%",
"Curse_1109904_name": "以太侵蚀损伤IV",
"Curse_1109904_story": "桥接邦布的副作用,侵蚀症状增加",
"Curse_1109905_des": "战斗损伤增加5%",
"Curse_1109905_name": "以太侵蚀损伤V",
"Curse_1109905_story": "桥接邦布的副作用,侵蚀症状增加",
"Daily": "每日限购",
"DailyQuest_ButtonComplete": "已完成",
"DailyQuest_ButtonGoto": "前往",
"DailyQuest_ButtonOndoing": "进行中",
"DailyQuest_ButtonVitalityFull": "活跃度已满",
"DailyQuest_MainTitle": "家庭活动日程",
"DailyQuest_MaxVitality": "今日最大活跃度",
"DailyQuest_QuestProgress": "进度",
"DailyQuest_RefreshTime": "剩余时间",
"DailyQuest_RewardComplete": "已领取",
"DailyQuest_RewardDesc": "活跃度 {0} 奖励",
"DailyQuest_RewardJoystick": "活跃奖励",
"DailyQuest_RewardNotReached": "未达到",
"DailyQuest_RewardTitle": "奖励预览",
"DailyQuest_ScheduleButton": "履行",
"DailyQuest_ScheduleDesc": "从可选行程中,选取 2 个加入待办",
"DailyQuest_SchedulePopupTitle": "行程安排",
"DailyQuest_ScheduleTimePeriod": "时段",
"DailyQuest_ScheduleTitle": "每周自订行程",
"DailyTitle_1": "BASIC",
"DailyTitle_2": "PROMOTION",
"DailyTitle_3": "SKILL",
"DailyTitle_4": "W-ENGINE",
"DailyTitle_5": "CUSTOM",
"DecomposeHint_NotEnoughItem": "当前素材数量为0,无法分解",
"DecomposeHint_ReachItemMaxNum": "分解获得的素材已达数量上限",
"DecomposeTitle_SubWindow": "素材分解",
"Decompose_DecomposeButton": "分解",
"Decompose_DecomposeConfirm": "确认要使用下列素材进行分解吗?",
"Decompose_DecomposeNum": "分解数量",
"Decompose_Equipment_Button": "拆解",
"Decompose_Equipment_Title": "驱动盘拆解",
"Decompose_Weapon_Button": "回收",
"Decompose_Weapon_Title": "音擎回收",
"Def": "防御力",
"Def_Ratio": "防御力百分比",
"Def_base": "基础防御力",
"DefaultChat_Default_0001_001": "不知不觉又到这个点了…",
"DefaultChat_Default_0001_002": "也不会有客人凌晨来光顾录像店的,还是早点休息吧!",
"DefaultChat_Default_0002_001": "早上好,新艾利都!",
"DefaultChat_Default_0003_01": "很大的空箱子,可能是恩佐用来放零件或者其他工具的。",
"Deivce_SkyScraper_Latch_01": "交互物_身份验证闸机",
"Deivce_SkyScraper_Latch_02": "交互物_身份验证闸机_阻挡闸机",
"Deivce_Spray": "陷阱_喷雾器_4.5m",
"Deivce_Spray_5m": "陷阱_喷雾器_5m",
"DepositorySheetTittle_1": "驱动仓库",
"DepositorySheetTittle_1en": "EQUIPMENT",
"DepositorySheetTittle_2": "档案&核心",
"DepositorySheetTittle_2en": "CHARACTER",
"DepositorySheetTittle_3": "材料道具",
"DepositorySheetTittle_3en": "MATERIAL",
"DepositorySheetTittle_4": "重要物品",
"DepositorySheetTittle_4en": "KEY ITEM",
"DepositorySheetTittle_5": "音擎仓库",
"DepositorySheetTittle_5en": "W-ENGINE",
"Destruction_Prop_Carton_01": "可破坏物_纸箱_01",
"Destruction_Prop_Carton_02": "可破坏物_纸箱_02",
"Destruction_Prop_Carton_03": "可破坏物_纸箱_03",
"Destruction_Prop_Carton_04": "可破坏物_纸箱_04",
"Destruction_Prop_Carton_05": "可破坏物_纸箱_05",
"Destruction_Prop_Carton_JaneOVA": "堆满杂物的箱子",
"Destruction_Prop_Diningsets_01": "可破坏物_餐桌椅_01",
"Destruction_Prop_OilTank_01": "可破坏物_油罐_01",
"Destruction_Prop_OilTank_02": "可破坏物_油罐_02",
"Destruction_Prop_OilTank_03": "可破坏物_油罐_03",
"Destruction_Prop_OilTank_04": "可破坏物_油罐_04",
"Destruction_Prop_OilTank_05": "可破坏物_油罐_05",
"Destruction_Prop_RoadBlock_01": "可破坏物_路障_01",
"Destruction_Prop_RoadBlock_02": "可破坏物_路障_02",
"Destruction_Prop_Screen_01": "可破坏物_屏幕01",
"Destruction_Prop_WasteBoard_01": "可破坏物_废弃板_01",
"Destruction_Prop_WoodenBox_01": "可破坏物_木箱_01",
"Destruction_Prop_WoodenBox_02": "可破坏物_木箱_02",
"Destruction_Wall": "可破坏物_工地墙",
"DeviceTreasureCarRareB": "小卡格车",
"Device_Battery": "可破坏物_电池",
"Device_Box": "可破坏物_木箱_小",
"Device_Box_ExLarge_01": "可破坏物_木箱_特大_01",
"Device_Box_ExLarge_02": "可破坏物_木箱_特大_02",
"Device_Box_Large_01": "可破坏物_木箱_大_01",
"Device_Box_Large_02": "可破坏物_木箱_大_02",
"Device_Box_Middle_01": "可破坏物_木箱_中_01",
"Device_Box_Middle_02": "可破坏物_木箱_中_02",
"Device_Box_New": "可破坏物_木箱_新版配置方式",
"Device_BuffBox_1": "BUFF箱_攻击获得SP",
"Device_BuffBox_2": "BUFF箱_攻击获得HP",
"Device_BuffBox_3": "BUFF箱_提高晕值",
"Device_BuffBox_4": "BUFF箱_秒杀",
"Device_BuffBox_5": "BUFF箱_获得HP护盾",
"Device_BuffBox_6": "BUFF箱_无CD魔女时间",
"Device_BuffBox_7": "BUFF箱_填满EXQTE",
"Device_BuffBox_8": "BUFF箱_机关CD减半",
"Device_BuffBox_9": "BUFF箱_无敌",
"Device_Chasm": "裂隙",
"Device_CommonDropRareA": "交互物_通用闪光掉落物稀有度A",
"Device_CommonDropRareB": "交互物_通用闪光掉落物稀有度B",
"Device_CommonDropRareC": "交互物_通用闪光掉落物稀有度C",
"Device_CommonDropRareS": "交互物_通用闪光掉落物稀有度S",
"Device_CommonDropRareSS": "交互物_通用闪光掉落物稀有度SS",
"Device_DomainOccupy": "交互物_占点机器",
"Device_EhterSingularity_0": "以太奇点_立即触发魔女时间",
"Device_EhterSingularity_1": "以太奇点_攻击获得SP",
"Device_EhterSingularity_2": "以太奇点_攻击获得HP",
"Device_EhterSingularity_3": "以太奇点_提高晕值",
"Device_EhterSingularity_4": "以太奇点_秒杀",
"Device_EhterSingularity_5": "以太奇点_获得HP护盾",
"Device_EhterSingularity_6": "以太奇点_无CD魔女时间",
"Device_EhterSingularity_7": "以太奇点_填满EXQTE",
"Device_EhterSingularity_8": "以太奇点_机关CD减半",
"Device_EhterSingularity_9": "以太奇点_无敌",
"Device_EtherContainer_Big": "以太收集罐_大",
"Device_EtherContainer_Middle": "以太收集罐_中",
"Device_EtherContainer_Small": "以太收集罐_小",
"Device_FirmBox": "可破坏物_坚固木箱_小",
"Device_FirmBox_ExLarge_01": "可破坏物_坚固木箱_特大_01",
"Device_FirmBox_ExLarge_02": "可破坏物_坚固木箱_特大_02",
"Device_FirmBox_Large_01": "可破坏物_坚固木箱_大_01",
"Device_FirmBox_Large_02": "可破坏物_坚固木箱_大_02",
"Device_FirmBox_Middle_01": "可破坏物_坚固木箱_中_01",
"Device_FirmBox_Middle_02": "可破坏物_坚固木箱_中_02",
"Device_GasTank": "可破坏物_气瓶",
"Device_GasTank_Big": "可破坏物_气瓶_大",
"Device_GasTank_Middle": "可破坏物_气瓶_中",
"Device_GatherResource": "交互物_提取机器",
"Device_GatlingTower": "军方_加特林机枪塔",
"Device_HpContainer_Big": "HP收集罐_大",
"Device_HpContainer_Middle": "HP收集罐_中",
"Device_HpContainer_Small": "HP收集罐_小",
"Device_LaserDevice_Damaged_LongShoot": "军方_激光镭射装置_单头损坏_长时间射击",
"Device_LaserDevice_Damaged_SingleShoot": "军方_激光镭射装置_单头损坏_单发射击",
"Device_LaserDevice_Intact_LongShoot": "军方_激光镭射装置_完好_长时间射击",
"Device_LaserDevice_Intact_SingleShoot": "军方_激光镭射装置_完好_单发射击",
"Device_Military_LaserFence": "军方_攻击型围栏",
"Device_Military_LaserFence_Rescue_10M": "军方_攻击型围栏_障碍10米",
"Device_Military_Mine": "陷阱_军方地雷_01",
"Device_Military_Mine_1s": "陷阱_军方地雷_1秒预警",
"Device_Military_Mine_2s": "陷阱_军方地雷_2秒预警",
"Device_Military_Mine_3s": "陷阱_军方地雷_3秒预警",
"Device_MissileVerticalLauncher": "军方_导弹垂直发射器",
"Device_Pipeline_01": "陷阱_直管道",
"Device_Pipeline_02": "陷阱_弯管道",
"Device_Prop_Console_01": "控制台",
"Device_Prop_IDCard_01": "权限卡",
"Device_Prop_KickOpenDoor_01": "门",
"Device_Prop_LiftFence_02": "工地电梯门-吊篮",
"Device_Prop_LiftFence_03": "工地电梯门-工地电梯",
"Device_Prop_LiftFence_06": "工地电梯门-普通电梯",
"Device_Prop_MilitaryCargo": "军用物资箱",
"Device_Prop_RailWrench": "扳手",
"Device_Prop_SideSlidingDoor_01": "工地电梯门-大",
"Device_Prop_Switch_02": "摩天楼_控制台",
"Device_Prop_Switch_02A": "控制台",
"Device_SkyScraper_AntiTheftWall": "摩天楼_激光防盗墙_基础",
"Device_SkyScraper_AntiTheftWall_DArea_01": "摩天楼_激光防盗墙_D区入口",
"Device_SkyScraper_AntiTheftWall_DArea_02": "摩天楼_激光防盗墙_D区出口",
"Device_SkyScraper_AntiTheftWall_EArea_01": "摩天楼_激光防盗墙_E区前台",
"Device_SkyScraper_AntiTheftWall_FArea_01": "摩天楼_激光防盗墙_F区入口",
"Device_SkyScraper_AntiTheftWall_HArea_01": "摩天楼_激光防盗墙_H区艺术品保护",
"Device_SkyScraper_IDCard": "可疑的ID卡",
"Device_Statue_01": "摩天楼_雕像01",
"Device_Statue_02": "摩天楼_雕像02",
"Device_SuccussiveHPDevice": "长流程测试_关卡2_回复点",
"Device_Switch_01": "开关",
"Device_TarotCard": "鸣徽",
"Device_Teller": "陷阱_售票机",
"Device_Teller_Test": "陷阱_售票机_玩法_测试(勿删)",
"Device_TrackingMissileLauncher_Chain_2": "军方_追踪导弹发射器_2连发",
"Device_TrackingMissileLauncher_Chain_3": "军方_追踪导弹发射器_3连发",
"Device_TrackingMissileLauncher_Chain_4": "军方_追踪导弹发射器_4连发",
"Device_TreasureCarRareA": "小卡格车",
"Device_TreasureCarRareC": "小卡格车",
"Device_TreasureCarRareS": "小卡格车",
"Device_WarnLight": "警示灯",
"DialogText_01": "Small(邦布)",
"DialogText_02": "Middle(珂蕾妲)",
"DialogText_03": "Large(本)",
"DialogText_04": "不换了!",
"DiamondExchange": "兑换{0}",
"DiamondExchangeNum": "兑换{0}数量",
"DiamondExchangeTips_Des": "所需[菲林底片]不足,是否前往「底片选购」界面?",
"DiamondExchangeTips_Title": "兑换菲林",
"DiamondExchangeUpLimit": "已超过[菲林]兑换上限",
"DiamondShopTab_UnlockInfo_1": "需要绳网等级达到1级解锁",
"DiamondShop_CustomerService": "联系客服",
"DiamondShop_Name": "底片选购",
"DiamondShop_NoLimit": "不限购",
"DiamondShop_PurchaseConfirm_Btn": "确认",
"DiamondShop_PurchaseConfirm_Content": "礼包包含",
"DiamondShop_PurchaseConfirm_Title": "购买确认",
"DiamondShop_PurchaseLimit_Currency": "货币不足",
"DiamondShop_PurchaseLimit_Daily": "日剩余",
"DiamondShop_PurchaseLimit_Monthly": "月剩余",
"DiamondShop_PurchaseLimit_Num": "限购",
"DiamondShop_PurchaseLimit_Refresh": "刷新",
"DiamondShop_PurchaseLimit_Weekly": "周剩余",
"DiamondShop_RedeemConfirm_Btn": "兑换",
"DiamondShop_RedeemConfirm_Title": "兑换确认",
"DiamondShop_ShopTabGroup_Name_01": "热销推荐",
"DiamondShop_ShopTabGroup_Name_02": "丽都城募",
"DiamondShop_ShopTabGroup_Name_04": "礼包商店",
"DiamondShop_ShopTabGroup_Name_05": "信源清单",
"DiamondShop_ShopTabGroup_Name_06": "底片选购",
"DiamondShop_ShopTabGroup_Name_MonthlyFilm": "绳网会员",
"DiamondShop_ShopTab_BP": "丽都城募",
"DiamondShop_ShopTab_Bundles": "礼包商城",
"DiamondShop_ShopTab_Feature": "热销推荐",
"DiamondShop_ShopTab_Items": "道具",
"DiamondShop_ShopTab_MonthlyCard": "绳网会员订购",
"DiamondShop_ShopTab_RedeemShop01": "信号余波",
"DiamondShop_ShopTab_RedeemShop02": "邦布币",
"DiamondShop_ShopTab_RedeemShop03": "母带兑换",
"DiamondShop_ShopTab_RedeemShop04": "信号残响",
"DiamondShop_TapUnlockinfo_01": "主线第一章「幕间」中解锁",
"DiamondShop_Unlockinfo_01": "敬请期待",
"DiamondShop_Unlockinfo_02": "已售罄",
"DiamondShop_Unlockinfo_03": "已拥有",
"DiamondShop_Unlockinfo_04": "级解锁",
"DiamondShop_Unlockinfo_05": "代理人意象影画已全部解锁",
"DiamondShop_Unlockinfo_06": "邦布逻辑核心已达上限",
"DiamondShop_Unlockinfo_07": "已达上限",
"DiamondShop_Unlockinfo_08": "已达背包容量上限",
"DiamondShop_Unlockinfo_09": "未解锁",
"DiamondShop_Unlockinfo_10": "已达上限",
"DiamondShop_Unlockinfo_11": "已达上限",
"DiamondShop_Unlockinfo_CoinUnlock": "限购商品「丁尼」售罄后解锁",
"DiamondShop_Unlockinfo_LevelLimit_05": "绳网5级解锁",
"DiamondShop_Unlockinfo_LevelLimit_10": "绳网10级解锁",
"DiamondShop_Unlockinfo_LevelLimit_15": "绳网15级解锁",
"DiamondShop_Unlockinfo_LevelLimit_20": "绳网20级解锁",
"DiamondShop_Unlockinfo_LevelLimit_25": "绳网25级解锁",
"DiamondShop_Unlockinfo_LevelLimit_30": "绳网30级解锁",
"DiamondShop_Unlockinfo_LevelLimit_35": "绳网35级解锁",
"DiamondShop_Unlockinfo_LevelLimit_40": "绳网40级解锁",
"DiamondShop_Unlockinfo_LevelLimit_45": "绳网45级解锁",
"DiamondShop_Unlockinfo_LevelLimit_50": "绳网50级解锁",
"DirectoryText_UnlockHint": "「联系人」功能已解锁",
"Directory_Bustling": "忙碌…",
"Directory_Contact": "联络中…",
"Directory_InvitationNum": "剩余邀约",
"Directory_Note": "通讯录备注",
"Directory_Online": "在线…",
"Directory_PartnerMaxLevel": "Max",
"Directory_PartnerUpgrade": "可升阶",
"Directory_Send": "发消息",
"Directory_Shortlist": "全部联系人",
"Directory_UnlockText": "「代理人信赖事件」已解锁",
"Directory_UnlockText_Des": "可前往 工作台-合作者档案 查看",
"DisableCard": "已失效",
"Disable_ArcadeRankingIsNotEnabled": "排行榜功能调整中,暂时无法参与",
"Disable_Battle_List": "您使用的{0}限制出战,请进行更换",
"Disable_Defensive_Warfare": "式舆防卫战调整中,暂时无法参与",
"Disable_Frequent_attempts": "您的操作过于频繁,请稍后再试",
"Disable_Popup_Notification": "您将跳转出游戏,前往对应网页",
"Disable_Recharge_NotiOS_Desc1": "充值系统升级中,暂时无法使用",
"Disable_Recharge_iOS_Desc1": "充值系统升级中,暂时无法使用",
"Disable_Zero_Task": "该玩法调整中,暂时无法参与",
"DiscBattleUnlock_Tips_3": "绳网等级达到35级,且绳网声望达到:资深绳匠后解锁",
"DiscBattleUnlock_Tips_4": "绳网等级达到45级,且绳网声望达到:精英绳匠后解锁",
"DiscBattleUnlock_Tips_5": "绳网等级达到50级,且绳网声望达到:传奇绳匠后解锁",
"Domain_Active_LaserWall_B": "激活B区隔离",
"Domain_Active_LaserWall_C": "激活C区隔离",
"Domain_NPCChat": "对话",
"Domain_NPCCollect": "开始收集",
"Domain_NPCPickUp": "拾取",
"Domain_NPCProtect_BattleEnd": "继续数据传输",
"Domain_NPCProtect_End": "感谢帮助",
"Domain_NPCProtect_Start": "发现回收目标",
"DontClickConfirmDesc": "您没有进行准备,请重新进行匹配",
"DoubleElite_BossDesc_12251001": "当前关卡内的敌人被以太属性克制,推荐使用对应属性的代理人进行战斗。",
"DoubleElite_BossDesc_12251002": "当前关卡内的敌人被冰属性和物理属性克制,推荐使用对应属性的代理人进行战斗。",
"DoubleElite_BossDesc_12251003": "当前关卡内的敌人被电属性克制,推荐使用对应属性的代理人进行战斗。",
"DoubleElite_BossDesc_12251004": "当前关卡内的敌人被电属性克制,推荐使用对应属性的代理人进行战斗。",
"DoubleElite_BossDesc_12251005": "当前关卡内的敌人被火属性克制,推荐使用对应属性的代理人进行战斗。",
"DoubleElite_BossDesc_12251006": "当前关卡内的敌人被冰属性和以太属性克制,推荐使用对应属性的代理人进行战斗。",
"DoubleElite_PlayDesc_12251001": "[特殊技]与[强化特殊技]造成的伤害提升100%。",
"DoubleElite_PlayDesc_12251002": "代理人造成的失衡值提升30%;失衡状态下,敌人的失衡易伤倍率提升50%。",
"DoubleElite_PlayDesc_12251003": "[闪避反击]造成的伤害提升120%,造成的失衡值提升80%;触发[极限闪避]时,全队回复10点能量,冷却时间8秒。",
"DoubleElite_PlayDesc_12251004": "代理人的属性异常积蓄效率提升50%,属性异常造成的伤害提升100%。",
"DoubleElite_PlayDesc_12251005": "[招架支援]造成的失衡值提升50%,[支援突击]造成的伤害提升100%。",
"DoubleElite_PlayDesc_12251006": "代理人造成的失衡值提升30%;失衡状态下,敌人的失衡易伤倍率提升50%。",
"DoubleElite_QuestName_12251001": "怪兽与怪客",
"DoubleElite_QuestName_12251002": "恶拳与凶枪",
"DoubleElite_QuestName_12251003": "猎人与忠犬",
"DoubleElite_QuestName_12251004": "高塔与巨炮",
"DoubleElite_QuestName_12251005": "疯子与追随者",
"DoubleElite_QuestName_12251006": "锐牙与钝斧",
"DoubleElite_UnlockTip_12251001": "需要解锁怪物卡「杜拉罕」与「塔纳托斯」后解锁",
"DoubleElite_UnlockTip_12251002": "需要解锁怪物卡「魁梧打手」与「魁梧施虐者」后解锁",
"DoubleElite_UnlockTip_12251003": "需要解锁怪物卡「重装侵袭者」与「捷足巡游者」后解锁",
"Dungeon_Buff_Cut_down1_Des": "挥击造成的伤害降低10%,失衡值降低10%",
"Dungeon_Buff_Cut_down1_Name": "挥击削弱",
"Dungeon_Buff_Cut_down2_Des": "挥击造成的伤害降低20%,失衡值降低20%",
"Dungeon_Buff_Cut_down2_Name": "挥击削弱-",
"Dungeon_Buff_Cut_down3_Des": "挥击造成的伤害降低50%,失衡值降低50%",
"Dungeon_Buff_Cut_down3_Name": "挥击削弱--",
"Dungeon_Buff_Cut_up1_Des": "挥击造成的伤害提高20%,失衡值提高20%",
"Dungeon_Buff_Cut_up1_Name": "挥击增强",
"Dungeon_Buff_Cut_up2_Des": "挥击造成的伤害提高50%,失衡值提高50%",
"Dungeon_Buff_Cut_up2_Name": "挥击增强+",
"Dungeon_Buff_Cut_up3_Des": "挥击造成的伤害提高100%,失衡值提高100%",
"Dungeon_Buff_Cut_up3_Name": "挥击增强++",
"Dungeon_Buff_Electric_down1_Des": "电属性造成的伤害降低10%,失衡值降低10%",
"Dungeon_Buff_Electric_down1_Name": "电属性削弱",
"Dungeon_Buff_Electric_down2_Des": "电属性造成的伤害降低20%,失衡值降低20%",
"Dungeon_Buff_Electric_down2_Name": "电属性削弱-",
"Dungeon_Buff_Electric_down3_Des": "电属性造成的伤害降低50%,失衡值降低50%",
"Dungeon_Buff_Electric_down3_Name": "电属性削弱--",
"Dungeon_Buff_Electric_up1_Des": "电属性造成的伤害提高20%,失衡值提高20%",
"Dungeon_Buff_Electric_up1_Name": "电属性增强",
"Dungeon_Buff_Electric_up2_Des": "电属性造成的伤害提高50%,失衡值提高50%",
"Dungeon_Buff_Electric_up2_Name": "电属性增强+",
"Dungeon_Buff_Electric_up3_Des": "电属性造成的伤害提高100%,失衡值提高100%",
"Dungeon_Buff_Electric_up3_Name": "电属性增强++",
"Dungeon_Buff_Fire_down1_Des": "火属性造成的伤害降低10%,失衡值降低10%",
"Dungeon_Buff_Fire_down1_Name": "火属性削弱",
"Dungeon_Buff_Fire_down2_Des": "火属性造成的伤害降低20%,失衡值降低20%",
"Dungeon_Buff_Fire_down2_Name": "火属性削弱-",
"Dungeon_Buff_Fire_down3_Des": "火属性造成的伤害降低50%,失衡值降低50%",
"Dungeon_Buff_Fire_down3_Name": "火属性削弱--",
"Dungeon_Buff_Fire_up1_Des": "火属性造成的伤害提高20%,失衡值提高20%",
"Dungeon_Buff_Fire_up1_Name": "火属性增强",
"Dungeon_Buff_Fire_up2_Des": "火属性造成的伤害提高50%,失衡值提高50%",
"Dungeon_Buff_Fire_up2_Name": "火属性增强+",
"Dungeon_Buff_Fire_up3_Des": "火属性造成的伤害提高100%,失衡值提高100%",
"Dungeon_Buff_Fire_up3_Name": "火属性增强++",
"Dungeon_Buff_Ice_down1_Des": "冰属性造成的伤害降低10%,失衡值降低10%",
"Dungeon_Buff_Ice_down1_Name": "冰属性削弱",
"Dungeon_Buff_Ice_down2_Des": "冰属性造成的伤害降低20%,失衡值降低20%",
"Dungeon_Buff_Ice_down2_Name": "冰属性削弱-",
"Dungeon_Buff_Ice_down3_Des": "冰属性造成的伤害降低50%,失衡值降低50%",
"Dungeon_Buff_Ice_down3_Name": "冰属性削弱--",
"Dungeon_Buff_Ice_up1_Des": "冰属性造成的伤害提高20%,失衡值提高20%",
"Dungeon_Buff_Ice_up1_Name": "冰属性增强",
"Dungeon_Buff_Ice_up2_Des": "冰属性造成的伤害提高50%,失衡值提高50%",
"Dungeon_Buff_Ice_up2_Name": "冰属性增强+",
"Dungeon_Buff_Ice_up3_Des": "冰属性造成的伤害提高100%,失衡值提高100%",
"Dungeon_Buff_Ice_up3_Name": "冰属性增强++",
"Dungeon_Buff_Pierce_down1_Des": "穿透造成的伤害降低10%,失衡值降低10%",
"Dungeon_Buff_Pierce_down1_Name": "穿透削弱",
"Dungeon_Buff_Pierce_down2_Des": "穿透造成的伤害降低20%,失衡值降低20%",
"Dungeon_Buff_Pierce_down2_Name": "穿透削弱-",
"Dungeon_Buff_Pierce_down3_Des": "穿透造成的伤害降低50%,失衡值降低50%",
"Dungeon_Buff_Pierce_down3_Name": "穿透削弱--",
"Dungeon_Buff_Pierce_up1_Des": "穿透造成的伤害提高20%,失衡值提高20%",
"Dungeon_Buff_Pierce_up1_Name": "穿透增强",
"Dungeon_Buff_Pierce_up2_Des": "穿透造成的伤害提高50%,失衡值提高50%",
"Dungeon_Buff_Pierce_up2_Name": "穿透增强+",
"Dungeon_Buff_Pierce_up3_Des": "穿透造成的伤害提高100%,失衡值提高100%",
"Dungeon_Buff_Pierce_up3_Name": "穿透增强++",
"Dungeon_Buff_Punch_down1_Des": "打击造成的伤害降低10%,失衡值降低10%",
"Dungeon_Buff_Punch_down1_Name": "打击削弱",
"Dungeon_Buff_Punch_down2_Des": "打击造成的伤害降低20%,失衡值降低20%",
"Dungeon_Buff_Punch_down2_Name": "打击削弱-",
"Dungeon_Buff_Punch_down3_Des": "打击造成的伤害降低50%,失衡值降低50%",
"Dungeon_Buff_Punch_down3_Name": "打击削弱--",
"Dungeon_Buff_Punch_up1_Des": "打击造成的伤害提高20%,失衡值提高20%",
"Dungeon_Buff_Punch_up1_Name": "打击增强",
"Dungeon_Buff_Punch_up2_Des": "打击造成的伤害提高50%,失衡值提高50%",
"Dungeon_Buff_Punch_up2_Name": "打击增强+",
"Dungeon_Buff_Punch_up3_Des": "打击造成的伤害提高100%,失衡值提高100%",
"Dungeon_Buff_Punch_up3_Name": "打击增强++",
"EBattleRewardType_Challenge": "额外",
"Electric_System": "感电",
"Electric_System_Debuff_Des": "间歇性承受额外的电属性伤害。",
"ElementAbnormalPower": "异常掌控",
"ElementAbnormalPower_Ratio": "异常掌控",
"ElementIconText_Elec": "造成电属性伤害的同时,会对敌人累积电属性异常积蓄值,随之将触发[感电]效果;\r\r\n[感电]效果能够在一段时间内,使目标受到攻击时,间歇性承受额外的电属性伤害;\r\r\n对受到电属性克制的敌人施加[感电]效果时,能够打断目标的行动。",
"ElementIconText_Ether": "造成以太伤害的同时,会对敌人累积以太异常积蓄值,随之将触发[侵蚀]效果;\r\r\n[侵蚀]效果能够在一段时间内,使目标受到攻击时,承受额外的以太伤害;\r\r\n对受到以太属性克制的敌人施加[侵蚀]效果时,能够打断目标的行动。",
"ElementIconText_Fire": "造成火属性伤害的同时,会对敌人累积火属性异常积蓄值,随之将触发[灼烧]效果;\r\r\n[灼烧]效果能够在一段时间内,持续造成火属性伤害;\r\r\n对受到火属性克制的敌人施加[灼烧]效果时,能够打断目标的行动。",
"ElementIconText_Ice": "造成冰属性伤害的同时,会对敌人累积冰属性异常积蓄值,随之将触发[冻结]并施加[霜寒]效果;\r\r\n[冻结]效果能够在一段时间内,使目标无法行动;\r\r\n[碎冰]效果会在[冻结]效果结束时触发,打断敌人的行动并造成冰属性伤害;\r\r\n[霜寒]效果能够在一段时间内,使目标承受的暴击伤害提升。",
"ElementIconText_Physics": "造成物理伤害的同时,会对敌人累积物理异常积蓄值,随之将触发[强击]并施加[畏缩]效果;\r\r\n[强击]效果能够打断敌人的行动,并造成大量物理伤害;\r\r\n[畏缩]效果能够在一段时间内,使目标承受的失衡值提升。",
"ElementIconTitle_Elec": "电属性",
"ElementIconTitle_Ether": "以太属性",
"ElementIconTitle_Fire": "火属性",
"ElementIconTitle_Ice": "冰属性",
"ElementIconTitle_Physics": "物理属性",
"ElementMystery": "异常精通",
"ElementType_Elec": "电属性",
"ElementType_Ether": "以太",
"ElementType_Fire": "火属性",
"ElementType_Ice": "冰属性",
"ElementType_None": "无",
"ElementType_Physics": "物理",
"ElementType_Wind": "风属性",
"Ellen_MathSkill_Desc": "队伍中存在与自身属性或阵营相同的角色时触发:\n艾莲造成冰属性伤害时,后继冰属性伤害提升3%,持续10秒,最多叠加10层,重复触发时刷新持续时间。",
"Ellen_MathSkill_Title": "额外能力:风暴潮",
"Ellen_Property_Cut_01_Desc_BreakStunRatio": "快速剪击失衡倍率",
"Ellen_Property_Cut_01_Desc_DamageRatio": "快速剪击伤害倍率",
"Ellen_Property_Cut_01_Desc_EnhanceCount": "快速剪击获得急冻充能",
"Ellen_Property_Cut_02_Desc_BreakStunRatio": "蓄力剪击失衡倍率",
"Ellen_Property_Cut_02_Desc_DamageRatio": "蓄力剪击伤害倍率",
"Ellen_Property_Cut_02_Desc_EnhanceCount": "蓄力剪击获得急冻充能",
"Ellen_Property_Dash_Desc_BreakStunRatio": "回旋斩击失衡倍率",
"Ellen_Property_Dash_Desc_DamageRatio": "回旋斩击伤害倍率",
"Ellen_Property_EnhanceCount_01": "1点",
"Ellen_Property_EnhanceCount_02": "3点",
"Ellen_Property_ExSpecial_SpCostValue_01": "40点",
"Ellen_SkillList_10_Content": " ; (急冻)",
"Ellen_SkillList_10_Title": "冲刺攻击:寒潮",
"Ellen_SkillList_11_Content": "(极限) ; ",
"Ellen_SkillList_11_Title": "闪避反击:暗礁",
"Ellen_SkillList_12_Content": "",
"Ellen_SkillList_12_Title": "连携技:雪崩",
"Ellen_SkillList_13_Content": "",
"Ellen_SkillList_13_Title": "终结技:永冬狂宴",
"Ellen_SkillList_14_Content": "(触发快速支援时)",
"Ellen_SkillList_14_Title": "快速支援:护卫鲛",
"Ellen_SkillList_15_Content": "(触发招架支援时)",
"Ellen_SkillList_15_Title": "招架支援:迎头浪",
"Ellen_SkillList_16_Content": "(发动招架支援后)",
"Ellen_SkillList_16_Title": "支援突击:巡洋鲨",
"Ellen_SkillList_1_Content": "",
"Ellen_SkillList_1_Title": "普通攻击:利齿修剪法",
"Ellen_SkillList_2_Content": "(急冻)",
"Ellen_SkillList_2_Title": "普通攻击:急冻修剪法",
"Ellen_SkillList_3_Content": "",
"Ellen_SkillList_3_Title": "特殊技:摆尾",
"Ellen_SkillList_4_Content": "",
"Ellen_SkillList_4_Title": "强化特殊技:横扫",
"Ellen_SkillList_5_Content": " ; ",
"Ellen_SkillList_5_Title": "强化特殊技:鲨卷风",
"Ellen_SkillList_6_Content": "(长按或双击)",
"Ellen_SkillList_6_Title": "冲刺:狩猎巡游",
"Ellen_SkillList_7_Content": "(疾跑状态)",
"Ellen_SkillList_7_Title": "冲刺攻击:冰渊潜袭",
"Ellen_SkillList_8_Content": "(疾跑状态)(长按)",
"Ellen_SkillList_8_Title": "冲刺攻击:冰渊潜袭(蓄力)",
"Ellen_SkillList_9_Content": " ; ",
"Ellen_SkillList_9_Title": "冲刺攻击:骇浪",
"Ellen_SkillName": "「眼皮在打架」",
"Ellen_SkillText": "昏昏欲睡型宣传风格,看起来睡眠不足却意外有人气。或许是令客人们产生了「录像带超好看, 熬夜刷了好几遍」的错觉。",
"Ellen_Skill_AssaultAid_Desc": "发动[招架支援]后,点按 发动:\n对前方敌人发动突进斩击,造成冰属性伤害;\n招式攻击期间,连点或长按 可以延长招式的持续时间;\n招式发动期间拥有无敌效果。",
"Ellen_Skill_AssaultAid_Title": "支援突击:巡洋鲨",
"Ellen_Skill_BeHitAid_Desc": "前场角色被击飞时,点按 发动:\n快速穿过敌人,拉开剪刀进行剪击,造成冰属性伤害;\n招式发动期间拥有无敌效果。\n前场角色被击飞时,拖曳{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆},点按 发动:\n进入[巡游]状态,快速冲刺移动;\n在[巡游]状态下使用{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}控制方向,松开{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}则会停下;\n招式发动瞬间拥有短暂的无敌效果。\n发动[快速支援]时,艾莲将获得[快蓄]效果,缩短[冲刺攻击:冰渊潜袭]的蓄力时间,最多持续5秒或触发一次。",
"Ellen_Skill_BeHitAid_Title": "快速支援:护卫鲛",
"Ellen_Skill_Counter_Desc": "触发[极限闪避]后,点按 发动:\n快速穿过敌人,拉开剪刀进行剪击,造成冰属性伤害;\n招式发动期间拥有无敌效果。",
"Ellen_Skill_Counter_Title": "闪避反击:暗礁",
"Ellen_Skill_Dash_Desc": "长按或双击 发动:\n进入[巡游]状态,快速冲刺移动;\n在[巡游]状态下使用{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}控制方向,松开{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}则会停下;\n招式发动瞬间拥有短暂的无敌效果。",
"Ellen_Skill_Dash_Slash_Desc": "在[巡游]状态下,点按 发动:\n对敌人进行回旋斩击,随后拉开剪刀,发动快速剪击,造成冰属性伤害;\n快速剪击命中时,获得1点[急冻充能]。\n\n在[巡游]状态下,长按 发动:\n对敌人进行回旋斩击,随后拉开剪刀,发动蓄力剪击,造成大量冰属性伤害;\n蓄力剪击命中时,获得3点[急冻充能],若敌人处于[冻结]状态下,则必定触发[碎冰]效果;\n招式蓄力期间抗打断等级提升,受到的伤害降低40%;\n招式发动期间拥有无敌效果。",
"Ellen_Skill_Dash_Slash_Title": "冲刺攻击:冰渊潜袭",
"Ellen_Skill_Dash_Title": "冲刺:狩猎巡游",
"Ellen_Skill_EnhanceCount_Desc": "拥有[急冻充能]时,将激活[急冻]效果;激活[急冻]效果后,[普通攻击]和[冲刺攻击]将消耗[急冻充能],造成大量冰属性伤害;艾莲最多可以拥有6点[急冻充能]。",
"Ellen_Skill_EnhanceCount_Title": "急冻",
"Ellen_Skill_Evade_Desc": "点按 发动:\n快速的冲刺闪避;\n招式发动期间拥有无敌效果;\n触发[极限闪避]时,艾莲将获得[快蓄]效果,缩短[冲刺攻击:冰渊潜袭]的蓄力时间,最多持续5秒或触发一次。",
"Ellen_Skill_Evade_Title": "闪避:涡漩",
"Ellen_Skill_ExQTE_Desc": "喧响等级达到[极]时,点按 发动:\n从空中下砸并生成一阵冰风暴,随后使用剪刀进行强力一击,造成大量冰属性伤害;\n招式发动期间拥有无敌效果。",
"Ellen_Skill_ExQTE_Title": "终结技:永冬狂宴",
"Ellen_Skill_ExSpecial_01_Desc": "能量足够时,点按 发动:\n向前方进行强力甩尾攻击,造成大量冰属性伤害;\n命中敌人时,获得1点[急冻充能];\n招式发动期间拥有无敌效果;\n招式发动后,可直接衔接第三段[普通攻击]。",
"Ellen_Skill_ExSpecial_01_Title": "强化特殊技:横扫",
"Ellen_Skill_ExSpecial_02_Desc": "[强化特殊技:横扫]发动后,能量足够时,点按 发动:\n向前方进行强力连续斩击,造成大量冰属性伤害;\n命中敌人时,获得1点[急冻充能];\n招式发动期间拥有无敌效果;\n招式发动后,可直接衔接第三段[普通攻击]。",
"Ellen_Skill_ExSpecial_02_Title": "强化特殊技:鲨卷风",
"Ellen_Skill_Normal_Desc": "点按 发动:\n向前方进行至多三段的攻击,造成物理伤害;\n第三段攻击期间,连点或长按 可以延长招式的持续时间。",
"Ellen_Skill_Normal_Enhance_Desc": "激活[急冻]效果后,点按 发动:\n向前方进行至多三段的攻击,造成冰属性伤害;\n每段攻击消耗1点[急冻充能];\n第三段攻击期间,连点或长按 可以延长招式的持续时间。",
"Ellen_Skill_Normal_Enhance_Title": "普通攻击:急冻修剪法",
"Ellen_Skill_Normal_Title": "普通攻击:利齿修剪法",
"Ellen_Skill_ParryAid_Desc": "前场角色即将被攻击时,点按 发动:\n招架敌人的攻击,累积大量失衡值;\n招式发动期间拥有无敌效果。",
"Ellen_Skill_ParryAid_Title": "招架支援:迎头浪",
"Ellen_Skill_QTE_Desc": "触发[连携技]时,选择对应角色发动:\n从空中下砸并生成一阵冰风暴,造成大量冰属性伤害;\n招式发动期间拥有无敌效果。",
"Ellen_Skill_QTE_Title": "连携技:雪崩",
"Ellen_Skill_Rush_Desc": "闪避时,点按 发动:\n向前方进行突进斩击,造成物理伤害;",
"Ellen_Skill_Rush_Enhance_Desc": "激活[急冻]效果后,闪避时,点按 发动:\n向前方进行突进斩击,造成冰属性伤害;\n消耗1点[急冻充能]。",
"Ellen_Skill_Rush_Enhance_Title": "冲刺攻击:寒潮",
"Ellen_Skill_Rush_Title": "冲刺攻击:骇浪",
"Ellen_Skill_Special_Desc": "点按 发动:\n向前方进行快速甩尾攻击,造成冰属性伤害;\n招式发动期间抗打断等级提升。",
"Ellen_Skill_Special_Title": "特殊技:摆尾",
"Ellen_Talent_01_Desc_01": "在[冲刺攻击:冰渊潜袭]中发动快速剪击命中敌人时,获得的[急冻充能]提升至3点;在[冲刺攻击:冰渊潜袭]中发动蓄力剪击命中敌人时,获得的[急冻充能]提升至6点;每消耗1点[急冻充能],艾莲的暴击率提升2%,持续15秒,最多叠加6层,每层效果单独结算持续时间。",
"Ellen_Talent_01_Desc_01_Realign": "在[冲刺攻击:冰渊潜袭]中发动快速剪击命中敌人时,获得的[急冻充能]提升至3点;\n在[冲刺攻击:冰渊潜袭]中发动蓄力剪击命中敌人时,获得的[急冻充能]提升至6点;\n每消耗1点[急冻充能],艾莲的暴击率提升2%,持续15秒,\n最多叠加6层,每层效果单独结算持续时间。",
"Ellen_Talent_01_Desc_02": "寒风是凛冬的前兆,也是艾莲请长假冬眠的信号。\n话说回来,鲨鱼真的需要冬眠吗?",
"Ellen_Talent_01_Title": "凛冬前兆",
"Ellen_Talent_01_Title_Realign": "凛冬前兆",
"Ellen_Talent_02_Desc_01": "发动第三段[普通攻击:急冻修剪法]后,可以直接衔接发动[强化特殊技:鲨卷风];发动[强化特殊技]时,每拥有1点[急冻充能],当前招式造成的暴击伤害提升20%,最多提升60%。",
"Ellen_Talent_02_Desc_01_Realign": "发动第三段[普通攻击:急冻修剪法]后,可以直接衔接发动[强化特殊技:鲨卷风];\n发动[强化特殊技]时,每拥有1点[急冻充能],\n当前招式造成的暴击伤害提升20%,最多提升60%。",
"Ellen_Talent_02_Desc_02": "虽然沾染鲜红,艾莲所持的巨剪并无半分温热。\n彻骨的寒意来自铁铸的凶器,也来自面对捕食者的恐慌。",
"Ellen_Talent_02_Title": "冰洋掠食者",
"Ellen_Talent_02_Title_Realign": "冰洋掠食者",
"Ellen_Talent_03_Desc_01": "PlaceHolder",
"Ellen_Talent_03_Desc_02": "「效率」的意义就是今天可以早点回家睡觉。\n所以要更快地斩击,更用力地出刀。",
"Ellen_Talent_03_Title": "永不加班",
"Ellen_Talent_03_Title_Realign": "永不加班",
"Ellen_Talent_04_Desc_01": "队伍中任意角色对敌人施加[冻结]效果或使敌人失衡时,自身获得6点[急冻充能]和[快蓄]效果,并回复4点能量,能量回复效果10秒内最多触发一次。",
"Ellen_Talent_04_Desc_01_Realign": "队伍中任意角色对敌人施加[冻结]效果或使敌人失衡时,\n自身获得6点[急冻充能]和[快蓄]效果,并回复4点能量,能量回复效果10秒内最多触发一次。",
"Ellen_Talent_04_Desc_02": "凌冽的攻势不曾止休,\n可怖的造物们得以在艾莲的刀下领受冬的美与残酷。\n不过相比起来,还是作为女仆节假日无休的工作更加残酷…",
"Ellen_Talent_04_Title": "无休寒潮",
"Ellen_Talent_04_Title_Realign": "无休寒潮",
"Ellen_Talent_05_Desc_01": "PlaceHolder",
"Ellen_Talent_05_Desc_02": "除非是最艰难的战斗中,艾莲永远都是一副「如果不是在工作我立刻深度睡眠」的样子。\n因此掉以轻心而完蛋的敌人不在少数。",
"Ellen_Talent_05_Title": "睡眠充足",
"Ellen_Talent_05_Title_Realign": "睡眠充足",
"Ellen_Talent_06_Desc_01": "发动[强化特殊技]、[连携技]或获得[快蓄]时,艾莲的穿透率提升20%,持续6秒,同时获得1层[盛宴],[盛宴]最多叠加3层;拥有3层[盛宴]后,在[冲刺攻击:冰渊潜袭]中发动蓄力剪击命中敌人时,消耗所有[盛宴],使当前招式造成的伤害提升250%。",
"Ellen_Talent_06_Desc_01_Realign": "发动[强化特殊技]、[连携技]或获得[快蓄]时,\n艾莲的穿透率提升20%,持续6秒,同时获得1层[盛宴],[盛宴]最多叠加3层;\n拥有3层[盛宴]后,在[冲刺攻击:冰渊潜袭]中发动蓄力剪击命中敌人时,\n消耗所有[盛宴],使当前招式造成的伤害提升250%。",
"Ellen_Talent_06_Desc_02": "一道伤口,一滴鲜血。一次狩猎,一场盛宴。一纸薄命,一刻满足。",
"Ellen_Talent_06_Title": "盛宴时分",
"Ellen_Talent_06_Title_Realign": "盛宴时分",
"Ellen_UniqueSkill_01_Desc": "艾莲在[冲刺攻击:冰渊潜袭]中发动蓄力剪击,或消耗[急冻充能]发动[普通攻击:急冻修剪法]时,招式的暴击伤害提升50%。",
"Ellen_UniqueSkill_02_Desc": "艾莲在[冲刺攻击:冰渊潜袭]中发动蓄力剪击,或消耗[急冻充能]发动[普通攻击:急冻修剪法]时,招式的暴击伤害提升58.3%。",
"Ellen_UniqueSkill_03_Desc": "艾莲在[冲刺攻击:冰渊潜袭]中发动蓄力剪击,或消耗[急冻充能]发动[普通攻击:急冻修剪法]时,招式的暴击伤害提升66.6%。",
"Ellen_UniqueSkill_04_Desc": "艾莲在[冲刺攻击:冰渊潜袭]中发动蓄力剪击,或消耗[急冻充能]发动[普通攻击:急冻修剪法]时,招式的暴击伤害提升75%。",
"Ellen_UniqueSkill_05_Desc": "艾莲在[冲刺攻击:冰渊潜袭]中发动蓄力剪击,或消耗[急冻充能]发动[普通攻击:急冻修剪法]时,招式的暴击伤害提升83.3%。",
"Ellen_UniqueSkill_06_Desc": "艾莲在[冲刺攻击:冰渊潜袭]中发动蓄力剪击,或消耗[急冻充能]发动[普通攻击:急冻修剪法]时,招式的暴击伤害提升91.6%。",
"Ellen_UniqueSkill_07_Desc": "艾莲在[冲刺攻击:冰渊潜袭]中发动蓄力剪击,或消耗[急冻充能]发动[普通攻击:急冻修剪法]时,招式的暴击伤害提升100%。",
"Ellen_UniqueSkill_Title": "核心被动:凌牙厉齿",
"EmailAccessText": "前往",
"EmailErrorTips_ItemBeyondMaxNum": "部分物品溢出,请清理背包后再领取",
"EnclaveBubble_Chapter01_0001_01": "买好防护服的话,或许能回公司上班吧…",
"EnclaveBubble_Chapter01_0002_01": "这里也没有…",
"EnclaveBubble_Chapter01_0003_01": "哇…",
"EnclaveBubble_Chapter01_0004_01": "哇,好厉害!",
"EnclaveBubble_Chapter01_0005_01": "为什么要吓猫啊!",
"EnclaveBubble_Chapter01_0005_02": "我?我没有啊…",
"EnclaveBubble_Chapter01_0006_01": "斯嘉丽,等…!",
"EnclaveBubble_Chapter01_0007_01": "至于是哪里的野猫…",
"EnclaveBubble_Chapter01_0008_01": "不要急…",
"EnclaveBubble_Chapter01_0009_01": "呼…得救了…",
"EnclaveBubble_Chapter01_0010_01": "……",
"EnclaveBubble_Chapter01_0011_01": "怎么样,疼吗?",
"EnclaveBubble_Chapter01_0011_02": "还好,没事。",
"EnclaveBubble_Chapter01_0012_01": "啊…猫猫好可爱…",
"EnclaveBubble_Chapter01_0012_02": "嗯,你也…",
"EnclaveBubble_Chapter01_0012_03": "啊?",
"EnclaveBubble_Chapter01_0012_04": "没啥…",
"EnclaveBubble_Chapter01_0013_01": "嗯…挺好,挺好的!",
"EnclaveBubble_Chapter01_0013_02": "是呀,猫咪的性格很好的!",
"EnclaveBubble_Chapter01_0013_03": "不光是猫啦,都挺好,都挺好!",
"EnclaveBubble_Chapter01_0013_04": "老爸你在说啥啊…",
"EnclaveBubble_Chapter01_0014_01": "……",
"EnclaveBubble_Chapter02_0001_01": "呼…呼呼…",
"EnclaveBubble_Chapter02_0002_01": "待会去检查下那些耐侵蚀钢筋好了。",
"EnclaveBubble_Chapter02_0002_02": "要是出了问题,我会挨骂的。",
"EnclaveBubble_Chapter02_0003_01": "唔,让我看看这周工作安排的说。",
"EnclaveBubble_Chapter02_0004_01": "三门的工头,一到开会时就来了精神。",
"EnclaveBubble_Chapter02_0004_02": "他们每周一都开会,我都听烦了。",
"EnclaveBubble_Chapter02_0005_01": "嗯,重工机械维修区没有问题…",
"EnclaveBubble_Chapter02_0006_01": "还好我不是三门的员工。",
"EnclaveBubble_Chapter02_0006_02": "我可不想被别人催着干活…",
"EnclaveBubble_Chapter02_0007_01": "好困…想休息了…",
"EnclaveBubble_Chapter02_0007_02": "…值夜真难受…",
"EnclaveBubble_Chapter02_0008_01": "不行,待会一定要补觉去…",
"EnclaveBubble_Chapter02_0009_01": "这帮家伙,光开会说教可不管用…",
"EnclaveBubble_Chapter02_0009_02": "我得好好盯紧了。",
"EnclaveBubble_Chapter02_0010_01": "今早开会的时候,有没有提物资的事?",
"EnclaveBubble_Chapter02_0010_02": "咦,不会是你保管的物资又出岔子了吧?",
"EnclaveBubble_Chapter02_0010_03": "当、当然不是!",
"EnclaveBubble_Chapter02_0011_01": "哎,值夜班的补贴就这么点。",
"EnclaveBubble_Chapter02_0011_02": "我可是干了守夜和施工的两份活,不应该拿双倍吗?",
"EnclaveBubble_Chapter02_0012_01": "哎,刚才明明看到有只猫在附近…",
"EnclaveBubble_Chapter02_0012_02": "难道是我看错了?",
"EnclaveBubble_Chapter02_0013_01": "完了,那只黑猫去哪了?",
"EnclaveBubble_Chapter02_0013_02": "可别钻到建材堆里去了?",
"EnclaveBubble_Chapter02_0014_01": "空洞测绘仪有特殊感光层,需要避光调试。",
"EnclaveBubble_Chapter02_0014_02": "但这附近也太亮了!",
"EnclaveBubble_Chapter02_0015_01": "虽然工人们今天加班很忙,很辛苦。",
"EnclaveBubble_Chapter02_0015_02": "但他们至少有工作…",
"EnclaveBubble_Chapter02_0016_01": "刚把明天要用的钢筋绑扎完,才发现搞错了型号。",
"EnclaveBubble_Chapter02_0016_02": "周三验收进度赶工,太容易出错了。",
"EnclaveBubble_Chapter02_0017_01": "黑雁街的废墟比旧市场要多,破拆工作量更大。",
"EnclaveBubble_Chapter02_0017_02": "嗯,施工点的布设和管道线路,都要考虑这一点…",
"EnclaveBubble_Chapter02_0018_01": "嗯呢,嗯呢呢呢\r\r\n(周三了,不知道大家进度如何)",
"EnclaveBubble_Chapter02_0018_02": "嗯呢呢,嗯呢呢\r\r\n(我要去挨个问问,挨个催催!)",
"EnclaveBubble_Chapter02_0019_01": "嗯呢,嗯嗯呢!\r\r\n(做完最后的验收,我也要去充电啦)",
"EnclaveBubble_Chapter02_0020_01": "地陷修复组的工作也太忙了。",
"EnclaveBubble_Chapter02_0020_02": "每次都赶不上周三的进度汇报,只能加班。",
"EnclaveBubble_Chapter02_0021_01": "周三了,该申报下周的测绘用品了。",
"EnclaveBubble_Chapter02_0021_02": "可我最急缺的,是一天完整的假期。",
"EnclaveBubble_Chapter02_0022_01": "周三要汇报进度,不少人都在加班赶工。",
"EnclaveBubble_Chapter02_0022_02": "施工的精度,真的能保证吗?",
"EnclaveBubble_Chapter02_0023_01": "真不错,附近的工人都回家了。 ",
"EnclaveBubble_Chapter02_0023_02": "还是让我一个人在这儿待着吧…",
"EnclaveBubble_Chapter02_0024_01": "唔,这周大家的进度还顺利的说。",
"EnclaveBubble_Chapter02_0024_02": "可以放心了的说",
"EnclaveBubble_Chapter02_0025_01": "明天就是周五了…订单会爆满。",
"EnclaveBubble_Chapter02_0025_02": "嗯,又是一场硬仗!",
"EnclaveBubble_Chapter02_0026_01": "你开完货车,是不是又忘了调座位和后视镜了?",
"EnclaveBubble_Chapter02_0026_02": "啊…不好意思。",
"EnclaveBubble_Chapter02_0026_03": "算啦,还是我来吧。",
"EnclaveBubble_Chapter02_0027_01": "呼,总算把运来的货整理好了。",
"EnclaveBubble_Chapter02_0027_02": "非要在夜间运输,还说需要避光保存…",
"EnclaveBubble_Chapter02_0028_01": "就算工程任务很重,也不能大意。",
"EnclaveBubble_Chapter02_0028_02": "要是发生了安全事故,整个项目都要停摆整顿。",
"EnclaveBubble_Chapter02_0029_01": "这周的活,估计又要干不完了。",
"EnclaveBubble_Chapter02_0029_02": "都怪之前的小型空洞灾害耽误了工期。",
"EnclaveBubble_Chapter02_0029_03": "不,就算没有灾害,我们也干不完…",
"EnclaveBubble_Chapter02_0030_01": "卢克拉着我问东问西的…足足一个小时。",
"EnclaveBubble_Chapter02_0030_02": "唉,差点耽误我下班。",
"EnclaveBubble_Chapter02_0031_01": "唉,我也想吃点什么。",
"EnclaveBubble_Chapter02_0031_02": "还、还是算了吧,哈哈。",
"EnclaveBubble_Chapter02_0032_01": "下周的工作规划,确定了吗?",
"EnclaveBubble_Chapter02_0032_02": "嗯呢,嗯呢嗯呢!\r\r\n(已安排,等待高坂组长确认!)",
"EnclaveBubble_Chapter02_0032_03": "…告诉高坂,让他快点。",
"EnclaveBubble_Chapter02_0033_01": "今天又是我值夜班…",
"EnclaveBubble_Chapter02_0033_02": "算了,反正回家也挺冷清的,哈哈。",
"EnclaveBubble_Chapter02_0034_01": "嗯,下周想吃章鱼烧的说!",
"EnclaveBubble_Chapter02_0035_01": "你这周还有活剩吗?我帮你。",
"EnclaveBubble_Chapter02_0035_02": "没有!我从不拖拖拉拉的。",
"EnclaveBubble_Chapter02_0035_03": "谢谢你啦,兄弟!",
"EnclaveBubble_Chapter02_0036_01": "下周推荐青花鱼套餐!",
"EnclaveBubble_Chapter02_0036_02": "我要一份!",
"EnclaveBubble_Chapter02_0036_03": "我、我要加蜂蜜的!",
"EnclaveBubble_Chapter02_0037_01": "还有要加订甜点的吗?",
"EnclaveBubble_Chapter02_0037_02": "我要酸奶布丁!",
"EnclaveBubble_Chapter02_0037_03": "鱼香肉派!",
"EnclaveBubble_Chapter02_0038_01": "我想订一份减脂餐。",
"EnclaveBubble_Chapter02_0038_02": "减脂餐?没问题!",
"EnclaveBubble_Chapter02_0038_03": "可吃这个,你的体力跟得上吗?",
"EnclaveBubble_Chapter02_0039_01": "呼,今天来了好多订单啊!",
"EnclaveBubble_Chapter02_0039_02": "嗯,得赶紧去采购食材了。",
"EnclaveBubble_Chapter02_0040_01": "有几位三门员工也在我这儿订了餐。",
"EnclaveBubble_Chapter02_0040_02": "我的生意会越来越红火的!",
"EnclaveBubble_Chapter02_0041_01": "你最近怎么不点饭了?",
"EnclaveBubble_Chapter02_0041_02": "我、我只是没胃口…",
"EnclaveBubble_Chapter02_0042_01": "下周能吃到好吃的盒饭…",
"EnclaveBubble_Chapter02_0042_02": "这是干活的最佳动力!",
"EnclaveBubble_Chapter02_0043_01": "白祇供应商的饭好像不错…",
"EnclaveBubble_Chapter02_0043_02": "为什么我们的工作餐那么难吃!",
"EnclaveBubble_Chapter02_0043_03": "要不,我们也去订一份?",
"EnclaveBubble_Chapter02_0044_01": "我们下周活还会这么多吗?",
"EnclaveBubble_Chapter02_0044_02": "能问出这种问题,说明你还心存侥幸…",
"EnclaveBubble_Chapter02_0045_01": "三门不给外包人员工作餐。",
"EnclaveBubble_Chapter02_0045_02": "我找白祇的供应商订饭,更好吃!",
"EnclaveBubble_Chapter02_0046_01": "周五的时候,白祇那边会一起订饭。",
"EnclaveBubble_Chapter02_0046_02": "那么多熊希人排成一排,好壮观…",
"EnclaveBubble_Chapter02_0047_01": "呼,马上就要周末了。",
"EnclaveBubble_Chapter02_0047_02": "遗留的工作…就下周再说吧!",
"EnclaveBubble_Chapter02_0048_01": "嗯,得提前定好下周的开会内容。",
"EnclaveBubble_Chapter02_0048_02": "讲点什么好呢…",
"EnclaveBubble_Chapter02_0049_01": "大半夜的,我也无处可去…",
"EnclaveBubble_Chapter02_0050_01": "待在这里,还有点热闹的气息。",
"EnclaveBubble_Chapter02_0051_01": "几个同期入职的新员工打算聚会。",
"EnclaveBubble_Chapter02_0051_02": "你待会要不要一块去?",
"EnclaveBubble_Chapter02_0051_03": "哎?我、我还是算了…啊哈哈哈!",
"EnclaveBubble_Chapter02_0052_01": "嗯,这周的工作也完成了的说。",
"EnclaveBubble_Chapter02_0052_02": "要准备下给头儿报告的说。",
"EnclaveBubble_Chapter02_0053_01": "除非有紧急情况,否则我可不出夜班。",
"EnclaveBubble_Chapter02_0053_02": "…决不能在疲劳的状态下操作重型机械。",
"EnclaveBubble_Chapter02_0054_01": "呼…终于把下周用的食材采购完了。",
"EnclaveBubble_Chapter02_0054_02": "最近的订单实在是太多了。",
"EnclaveBubble_Chapter02_0055_01": "这么晚了应该没人用物资了吧?",
"EnclaveBubble_Chapter02_0055_02": "唔,让我打个盹…",
"EnclaveBubble_Chapter02_0056_01": "得整理下这周出勤用到的发票…",
"EnclaveBubble_Chapter02_0057_01": "嗯呢,嗯呢嗯呢!\r\r\n(周末了,我可以休息充电了!)",
"EnclaveBubble_Chapter02_0057_02": "嗯呢,嗯呢嗯呢…\r\r\n(工地的电压功率大,感觉很舒服!)",
"EnclaveBubble_Chapter02_0058_01": "唔,得收拾下附近的废铁片、钢钉。",
"EnclaveBubble_Chapter02_0058_02": "要是有谁不小心踩到了可就麻烦了。",
"EnclaveBubble_Chapter02_0059_01": "周六工地停工,噪音也少了很多。",
"EnclaveBubble_Chapter02_0059_02": "说不定有不少流浪猫会来晒太阳!",
"EnclaveBubble_Chapter02_0060_01": "哎…早知道就去参加新员工聚会了。",
"EnclaveBubble_Chapter02_0060_02": "总比在这儿一个人值夜要强。",
"EnclaveBubble_Chapter02_0061_01": "大家这周也辛苦了的说!谢谢大家的说!",
"EnclaveBubble_Chapter02_0061_02": "客气了,队长!",
"EnclaveBubble_Chapter02_0061_03": "哈哈哈,又是充实的一周!",
"EnclaveBubble_Chapter02_0062_01": "大家有什么想吃的,都可以加单!",
"EnclaveBubble_Chapter02_0062_02": "再来一瓶蜂蜜酿酿水!",
"EnclaveBubble_Chapter02_0062_03": "嗝…我要橙苏鲁!",
"EnclaveBubble_Chapter02_0063_01": "可惜大本和安东他们不能来的说。",
"EnclaveBubble_Chapter02_0063_02": "没事,给他们留一份。",
"EnclaveBubble_Chapter02_0063_03": "他们最近真忙啊…",
"EnclaveBubble_Chapter02_0064_01": "今天聚餐,大家都很开心的说。",
"EnclaveBubble_Chapter02_0064_02": "嗯,让我检查一下有没有剩下垃圾的说…",
"EnclaveBubble_Chapter02_0065_01": "唔,我的肚子有点胀…",
"EnclaveBubble_Chapter02_0065_02": "你看,你又吃多了!",
"EnclaveBubble_Chapter02_0066_01": "不能…睡在这儿,得回家…",
"EnclaveBubble_Chapter02_0067_01": "你还要追加什么吗?",
"EnclaveBubble_Chapter02_0067_02": "唔,我想要助消化的药…",
"EnclaveBubble_Chapter02_0068_01": "今天的订单太多了,累的我都要散架了。",
"EnclaveBubble_Chapter02_0068_02": "我也该休息了。",
"EnclaveBubble_Chapter02_0069_01": "布鲁图斯,你要不要参加聚餐。",
"EnclaveBubble_Chapter02_0069_02": "算了吧,你们开心就行!",
"EnclaveBubble_Chapter02_0070_01": "(呼…呼)",
"EnclaveBubble_Chapter02_0070_02": "…不行…胃好疼,不能再吃了…",
"EnclaveBubble_Chapter02_0070_03": "(呼…)",
"EnclaveBubble_Chapter02_0071_01": "唔,我这是在哪儿?",
"EnclaveBubble_Chapter02_0071_02": "不行,得回去好好睡一觉…",
"EnclaveBubble_Chapter02_0072_01": "(嗝…)",
"EnclaveBubble_Chapter02_0072_02": "唔,一吃多了,就犯困。",
"EnclaveBubble_Chapter02_0073_01": "呼,肚子吃的好撑…",
"EnclaveBubble_Chapter02_0073_02": "我想走走助消化…谁来扶我一把?",
"EnclaveBubble_Chapter02_0074_01": "白祇每周日都会聚餐,闹个不停。",
"EnclaveBubble_Chapter02_0074_02": "周一居然还能精神抖擞上班…他们体格真好啊。",
"EnclaveBubble_Chapter02_0075_01": "唔,黑雁街那边的废楼拆卸进度有点慢,",
"EnclaveBubble_Chapter02_0075_02": "是啊,当年的建筑用料挺结实的。",
"EnclaveBubble_Chapter02_0075_03": "结果现在要拆除,反而成了麻烦。",
"EnclaveBubble_Chapter02_0076_01": "嗯…施工的用料标准每年都有调整。",
"EnclaveBubble_Chapter02_0077_01": "唔,这周的任务有点多。",
"EnclaveBubble_Chapter02_0078_01": "以太能源管道的铺设工程马上就要开始了。",
"EnclaveBubble_Chapter02_0078_02": "最近可千万不能出差错…",
"EnclaveBubble_Chapter02_0079_01": "白祇重工那边最近看起来挺懒散的。",
"EnclaveBubble_Chapter02_0079_02": "真让人羡慕啊…",
"EnclaveBubble_Chapter02_0080_01": "机械控,肌肉狂,大号熊希人…",
"EnclaveBubble_Chapter02_0080_02": "感觉白祇重工那帮人,各个都怪怪的。",
"EnclaveBubble_Chapter02_0080_03": "喂,不能说合作方的坏话。",
"EnclaveBubble_Chapter02_0081_01": "没想到,周一晚上还要加班…",
"EnclaveBubble_Chapter02_0082_01": "开会时间太长了,今天的活还没干完…",
"EnclaveBubble_Chapter02_0083_01": "呼,马上就能下班了。",
"EnclaveBubble_Chapter02_0084_01": "在空洞里施工植筋,必须要用耐侵蚀的特型钢。",
"EnclaveBubble_Chapter02_0085_01": "嗯,得和工程布确认下最近的工期。",
"EnclaveBubble_Chapter02_0086_01": "配电箱附近应该没有杂物吧…",
"EnclaveBubble_Chapter02_0087_01": "白祇重工用烂尾楼改造的维修区看起来有点危险。",
"EnclaveBubble_Chapter02_0087_02": "要不要让他们多加些地桩呢?",
"EnclaveBubble_Chapter02_0088_01": "地下电缆的布设图呢?我得找找。",
"EnclaveBubble_Chapter02_0089_01": "嗯,我得检查下构配件的堆放…",
"EnclaveBubble_Chapter02_0090_01": "熬夜赶工,又老吃高油高盐的东西…",
"EnclaveBubble_Chapter02_0090_02": "身体要撑不住了…",
"EnclaveBubble_Chapter02_0091_01": "工地上杂物比较多,晚上得格外小心…",
"EnclaveBubble_Chapter02_0091_02": "要是不小心摔了一跤,就麻烦了。",
"EnclaveBubble_Chapter02_0092_01": "不行,我得去休息了。",
"EnclaveBubble_Chapter02_0092_02": "剩下的活明天再说。",
"EnclaveBubble_Chapter02_0093_01": "最近胖了一点。",
"EnclaveBubble_Chapter02_0093_02": "脚手架应该能承受住我的体重吧。",
"EnclaveBubble_Chapter02_0094_01": "今天没什么活,还是早点下班吧。",
"EnclaveBubble_Chapter02_0095_01": "最近我的排班有点少,每天都没啥好干的。",
"EnclaveBubble_Chapter02_0095_02": "那不如下班后去一块吃饭吧!",
"EnclaveBubble_Chapter02_0095_03": "大杯蜂蜜酿酿水,我请你!",
"EnclaveBubble_Chapter02_0096_01": "咦?那一批温度钢筋放到哪里去了?",
"EnclaveBubble_Chapter02_0097_01": "空洞施工的建材,每一种都很贵。",
"EnclaveBubble_Chapter02_0097_02": "既要应付以太侵蚀,还要能达到结构强度…",
"EnclaveBubble_Chapter02_0098_01": "最近物资摆放比较凌乱,好像都没人管。",
"EnclaveBubble_Chapter02_0099_01": "这附近的灭火器放哪儿去了?",
"EnclaveBubble_Chapter02_0099_02": "要是被突击消防检查查到了,那就麻烦了。",
"EnclaveBubble_Chapter02_0100_01": "唔,有几处系绳好像没有栓紧…",
"EnclaveBubble_Chapter02_0100_02": "待会得去检查下。",
"EnclaveBubble_Chapter02_0101_01": "周三了,我这周的任务还能完成吗…",
"EnclaveBubble_Chapter02_0102_01": "别把你的杂物挂在碘钨灯旁边,会烧起来的!",
"EnclaveBubble_Chapter02_0102_02": "哦哦…不好意思。",
"EnclaveBubble_Chapter02_0103_01": "顺便检查下防风措施吧,不然东西会被吹跑的。",
"EnclaveBubble_Chapter02_0104_01": "白祇的重工机械体积也太大了。",
"EnclaveBubble_Chapter02_0104_02": "要是一直维修,会堵住消防通道的。",
"EnclaveBubble_Chapter02_0105_01": "嗯,工地的电气线路也该查查了。",
"EnclaveBubble_Chapter02_0106_01": "希望接下来的工期不会出现安全事故。",
"EnclaveBubble_Chapter02_0107_01": "最近要盘点物资了?",
"EnclaveBubble_Chapter02_0107_02": "坏了…我把公司发的备用绝缘手套弄丢了。",
"EnclaveBubble_Chapter02_0108_01": "新到的碘钨灯好像还没装上去。",
"EnclaveBubble_Chapter02_0108_02": "天黑了,可别有人误入了这里。",
"EnclaveBubble_Chapter02_0109_01": "哎,为什么又轮到我值夜班?",
"EnclaveBubble_Chapter02_0110_01": "再加会班,就能把落下的进度补上了。",
"EnclaveBubble_Chapter02_0111_01": "你拉结筋的手法真熟练!能不能教教我窍门?",
"EnclaveBubble_Chapter02_0111_02": "其实,跟系鞋带差不多。",
"EnclaveBubble_Chapter02_0112_01": "不是自己负责的物资,我可不敢动。",
"EnclaveBubble_Chapter02_0112_02": "如果出问题了,是要赔公司钱的。",
"EnclaveBubble_Chapter02_0113_01": "还好熊希人不怎么掉毛。",
"EnclaveBubble_Chapter02_0113_02": "否则消防检查时,会显得很脏。",
"EnclaveBubble_Chapter02_0114_01": "公司发给我的施工用品,都是旧货。",
"EnclaveBubble_Chapter02_0114_02": "不过要真弄丢了,估计也得赔偿。",
"EnclaveBubble_Chapter02_0115_01": "周五了,要对施工环境进行安全检查。",
"EnclaveBubble_Chapter02_0116_01": "等再过一会,我就去找个角落偷偷打个盹。",
"EnclaveBubble_Chapter02_0116_02": "明天就是周末了,应该没人在意!",
"EnclaveBubble_Chapter02_0117_01": "一到夜里,工地都变得冷清了…",
"EnclaveBubble_Chapter02_0117_02": "周五的晚班还好,工作强度不是很大。",
"EnclaveBubble_Chapter02_0118_01": "真期待明天的聚餐啊!",
"EnclaveBubble_Chapter02_0119_01": "唔,待会找海藤预定下明天的零食。",
"EnclaveBubble_Chapter02_0120_01": "白祇那边每周都会有聚餐,真好。",
"EnclaveBubble_Chapter02_0121_01": "哎,我本周的任务,拖到现在才完成。",
"EnclaveBubble_Chapter02_0122_01": "什么时候才能真正休息会啊。",
"EnclaveBubble_Chapter02_0123_01": "在家里也没事干,不如来工地打发时间。",
"EnclaveBubble_Chapter02_0124_01": "还好周围没有什么居民,不用担心夜间施工被投诉。",
"EnclaveBubble_Chapter02_0125_01": "警戒牌在夜间有点不显眼。",
"EnclaveBubble_Chapter02_0125_02": "不过周末晚上,也没有多少人留在这儿。",
"EnclaveBubble_Chapter02_0126_01": "要是夜班时不好好看路,会摔跤的!",
"EnclaveBubble_Chapter02_0127_01": "哈哈,周末总是最快乐的!",
"EnclaveBubble_Chapter02_0128_01": "让、让我歇歇…",
"EnclaveBubble_Chapter02_0129_01": "不行,明天还要…上班…",
"EnclaveBubble_Chapter02_0130_01": "呼,周末就应该好好休息会。",
"EnclaveBubble_Chapter02_0131_01": "旧市场那边的工程出乎意料的大。",
"EnclaveBubble_Chapter02_0131_02": "哎,下周似乎又要忙起来了。",
"EnclaveBubble_Chapter02_0131_03": "咱们哪一周不忙…",
"EnclaveBubble_Chapter02_0132_01": "完蛋,周末只剩半天了!",
"EnclaveBubble_Chapter02_0133_01": "哎,明天又是周一。",
"EnclaveBubble_Chapter02_0134_01": "真羡慕白祇重工,整天悠哉悠哉的。",
"EnclaveBubble_Chapter02_0135_01": "马上又要开工了,我得去补觉。",
"EnclaveBubble_Chapter02_0136_01": "每次开会也太久了吧。",
"EnclaveBubble_Chapter02_0137_01": "每次开会,都是浪费时间…",
"EnclaveBubble_Chapter02_0138_01": "只有高坂会享受开会…",
"EnclaveBubble_Chapter02_0139_01": "我今天的活干不完了…",
"EnclaveBubble_Chapter02_0140_01": "哎,都怪开会时间太长。",
"EnclaveBubble_Chapter02_0141_01": "周一,每星期上班的第一天。",
"EnclaveBubble_Chapter02_0141_02": "也是我一切痛苦的开始…",
"EnclaveBubble_Chapter02_0142_01": "哎,周一就开始上夜班。",
"EnclaveBubble_Chapter02_0143_01": "要是不开会,我的活本来还能干完的…",
"EnclaveBubble_Chapter02_0144_01": "光是白天开会,就耗光了我的精力。",
"EnclaveBubble_Chapter02_0145_01": "唔,三门的组长开会真啰嗦。",
"EnclaveBubble_Chapter02_0146_01": "总感觉三门那边想把粗活都推给我们。",
"EnclaveBubble_Chapter02_0147_01": "对接会每次都开很久,真是难搞的合作方…",
"EnclaveBubble_Chapter02_0148_01": "每次对接会,都害怕他们吵起来。",
"EnclaveBubble_Chapter02_0149_01": "哎,我们天天开内部会…",
"EnclaveBubble_Chapter02_0149_02": "到头来,效率还没有白祇那边高!",
"EnclaveBubble_Chapter02_0150_01": "白祇那边的业绩,确实无可挑剔。",
"EnclaveBubble_Chapter02_0150_02": "就连高坂都挑不出毛病!",
"EnclaveBubble_Chapter02_0151_01": "白祇那边很少上晚班,真羡慕啊…",
"EnclaveBubble_Chapter02_0152_01": "查了一圈,夜间警示牌都没问题。",
"EnclaveBubble_Chapter02_0153_01": "唔,周三会有定期的消防巡检。",
"EnclaveBubble_Chapter02_0153_02": "得提前确认下。",
"EnclaveBubble_Chapter02_0154_01": "重工机械是我们的核心竞争力!",
"EnclaveBubble_Chapter02_0154_02": "要完成施工进度,还得靠他们。",
"EnclaveBubble_Chapter02_0155_01": "真奇怪,我的施工手套到哪里去了?",
"EnclaveBubble_Chapter02_0156_01": "这周给我排的任务好像有些紧…",
"EnclaveBubble_Chapter02_0156_02": "嗯,要不要和工程布说一下呢?",
"EnclaveBubble_Chapter02_0157_01": "每次开完会确认完任务,已经周三了。",
"EnclaveBubble_Chapter02_0157_02": "嗯,这就是我总赶不上进度的原因!",
"EnclaveBubble_Chapter02_0158_01": "今天周三了?",
"EnclaveBubble_Chapter02_0158_02": "完蛋,我的活还没干完。",
"EnclaveBubble_Chapter02_0159_01": "白祇总能在前三天完成本周施工进度。",
"EnclaveBubble_Chapter02_0159_02": "而我们往往才刚开完会…",
"EnclaveBubble_Chapter02_0160_01": "黑雁街那边的施工难度较大。",
"EnclaveBubble_Chapter02_0160_02": "不过有了白祇的重工机械,应该没问题。",
"EnclaveBubble_Chapter02_0161_01": "呼,例行消防检查算是完事了。",
"EnclaveBubble_Chapter02_0161_02": "还好,没有发现什么消防隐患。",
"EnclaveBubble_Chapter02_0161_03": "你这种不认真的态度就是消防隐患!",
"EnclaveBubble_Chapter02_0162_01": "那些建筑废料,也该清理下了…",
"EnclaveBubble_Chapter02_0163_01": "呼,终于把本周的施工废料处理完了。",
"EnclaveBubble_Chapter02_0164_01": "旧市场那边的空洞地形很复杂。",
"EnclaveBubble_Chapter02_0164_02": "别说施工,就连测绘都是大工程!",
"EnclaveBubble_Chapter02_0165_01": "白祇重工的施工效率真高。",
"EnclaveBubble_Chapter02_0165_02": "不如把我的活外包给他们…",
"EnclaveBubble_Chapter02_0165_03": "呃…不行,我会失业的。",
"EnclaveBubble_Chapter02_0166_01": "以太管道的部件型号也太复杂了。",
"EnclaveBubble_Chapter02_0166_02": "每次都要对着送货单核对半天…",
"EnclaveBubble_Chapter02_0167_01": "不行,得再去检查下电路的走线…",
"EnclaveBubble_Chapter02_0168_01": "咦,那只流浪猫跑到哪里去了?",
"EnclaveBubble_Chapter02_0168_02": "周四大家赶工,莫非它感受到了杀气?",
"EnclaveBubble_Chapter02_0169_01": "不行,晚上加班容易出事故。",
"EnclaveBubble_Chapter02_0170_01": "有点累了…",
"EnclaveBubble_Chapter02_0170_02": "剩下的活,明天再说吧。",
"EnclaveBubble_Chapter02_0171_01": "一到周五,整个人都开心起来了!",
"EnclaveBubble_Chapter02_0171_02": "而且还能提前订下周的饭,真激动啊!",
"EnclaveBubble_Chapter02_0171_03": "唔…赞美伟大的周五!",
"EnclaveBubble_Chapter02_0172_01": "得提前想好下周吃什么…",
"EnclaveBubble_Chapter02_0172_02": "烤鱼盖饭就不错!",
"EnclaveBubble_Chapter02_0173_01": "订完饭,总觉得下周的干劲更足了!",
"EnclaveBubble_Chapter02_0174_01": "白祇每周五都会给员工订饭。",
"EnclaveBubble_Chapter02_0174_02": "虽然乱哄哄的,但真的很热闹!",
"EnclaveBubble_Chapter02_0175_01": "三门的工作餐真的难吃…",
"EnclaveBubble_Chapter02_0175_02": "哎,我要不要也去找海藤订饭呢?",
"EnclaveBubble_Chapter02_0176_01": "海藤家的盒饭真不错,我也想订…",
"EnclaveBubble_Chapter02_0176_02": "可公司的盒饭不要钱…",
"EnclaveBubble_Chapter02_0176_03": "啊,真让人为难!",
"EnclaveBubble_Chapter02_0177_01": "本周任务,总算是勉强完成了…",
"EnclaveBubble_Chapter02_0178_01": "那个工程邦布是不是出BUG了? ",
"EnclaveBubble_Chapter02_0178_02": "每次都给我布置一堆完不成的工作…",
"EnclaveBubble_Chapter02_0179_01": "忍一忍,明天就周末了!",
"EnclaveBubble_Chapter02_0180_01": "明天又可以一块聚餐了!",
"EnclaveBubble_Chapter02_0180_02": "好哇,就等这一天呢!",
"EnclaveBubble_Chapter02_0181_01": "唔!今天居然是周六?",
"EnclaveBubble_Chapter02_0181_02": "我又记错了时间!?",
"EnclaveBubble_Chapter02_0181_03": "哎,我还以为要聚餐呢…",
"EnclaveBubble_Chapter02_0182_01": "今天先跑步,完成减肥余额。",
"EnclaveBubble_Chapter02_0182_02": "明天就可以放开肚皮吃了!",
"EnclaveBubble_Chapter02_0183_01": "不行,好期待明天的聚餐!",
"EnclaveBubble_Chapter02_0183_02": "想想就睡不着觉…",
"EnclaveBubble_Chapter02_0184_01": "白祇每周都有聚餐,真好啊…",
"EnclaveBubble_Chapter02_0185_01": "什么时候我们也像白祇一样聚餐?",
"EnclaveBubble_Chapter02_0185_02": "你想和高坂一块吃饭?",
"EnclaveBubble_Chapter02_0185_03": "呃,算了,算了…",
"EnclaveBubble_Chapter02_0186_01": "哎,施工太累了。",
"EnclaveBubble_Chapter02_0186_02": "一觉醒来,都下午了。",
"EnclaveBubble_Chapter02_0187_01": "呼,周六晚上的夜班还算轻松。",
"EnclaveBubble_Chapter02_0188_01": "哎,周六的巡夜工作是最熬人的…",
"EnclaveBubble_Chapter02_0188_02": "身体不累,心累。",
"EnclaveBubble_Chapter02_0189_01": "工作了一周,我要好好放松!",
"EnclaveBubble_Chapter02_0190_01": "我还想再吃点幽浮薯片…",
"EnclaveBubble_Chapter02_0191_01": "上次你吃到扶着墙才能站起来。",
"EnclaveBubble_Chapter02_0191_02": "这次可别吃那么多零食了…",
"EnclaveBubble_Chapter02_0191_03": "嗨,没事。我死不了!",
"EnclaveBubble_Chapter02_0192_01": "呼,我有点吃撑了… ",
"EnclaveBubble_Chapter02_0193_01": "不行,不能再吃了。",
"EnclaveBubble_Chapter02_0193_02": "这周的减脂目标,要完不成了!",
"EnclaveBubble_Chapter02_0194_01": "呼…吃的有点走不动了。",
"EnclaveBubble_Chapter02_0195_01": "呃,完蛋,我有点胃疼。",
"EnclaveBubble_Chapter02_0195_02": "不过…应该睡一觉就好了!",
"EnclaveBubble_Chapter02_0196_01": "每次…吃饱了…",
"EnclaveBubble_Chapter02_0196_02": "…都…好困啊。",
"EnclaveBubble_Chapter02_0197_01": "大家周末都在休息。",
"EnclaveBubble_Chapter02_0197_02": "只有我还在上夜班…简直是双倍的痛苦。",
"EnclaveBubble_Chapter02_0202_01": "米什卡那家伙,可真是惹下了不小的祸。",
"EnclaveBubble_Chapter02_0202_02": "是啊,还是多亏了店长解决了麻烦。",
"EnclaveBubble_Chapter02_0202_03": "我还能白吃一顿大餐,哈哈哈!",
"EnclaveBubble_Chapter02_0203_01": "没能及时发现米什卡出了事,我也有问题的说。",
"EnclaveBubble_Chapter02_0203_02": "不过,多亏了店长,一切都过去了的说。",
"EnclaveBubble_Chapter02_0203_03": "头儿说得对,只要有店长,一切都不用担心。",
"EnclaveBubble_Chapter02_0203_04": "今天咱们就放心吃喝吧!",
"EnclaveBubble_Chapter02_0204_01": "零件弄丢的时候,我还以为又要被头儿骂了…",
"EnclaveBubble_Chapter02_0204_02": "我也是!今天我可要好好吃一顿,压压惊!",
"EnclaveBubble_Chapter02_0205_01": "之前被三门责怪丢零件,现在却莫名其妙吃上了大餐…",
"EnclaveBubble_Chapter02_0205_02": "难、难道说这就是因祸得福?",
"EnclaveBubble_Chapter02_0206_01": "该如何解释呢…",
"EnclaveBubble_Chapter02_0207_01": "咚咚、咚锵咚…",
"EnclaveBubble_Chapter02_0208_01": "不行,我还是很紧张…",
"EnclaveBubble_Chapter02_0209_01": "坏了,这下闯祸了。",
"EnclaveBubble_Chapter02_0210_01": "真的很可疑…",
"EnclaveBubble_Chapter02_0211_01": "怎么才能让它原谅我呢…",
"EnclaveBubble_Chapter02_0212_01": "什么时候有新售货机啊…",
"EnclaveBubble_Chapter02_0213_01": "也不知道能值多少钱…",
"EnclaveBubble_Chapter02_0214_01": "怎么办?要被投诉了。",
"EnclaveBubble_Chapter02_0215_01": "不行,得想个办法…",
"EnclaveBubble_Chapter02_0216_01": "空洞施工快要到旧市场那边了吧…",
"EnclaveBubble_Chapter02_0217_01": "唉,又要去出外勤…",
"EnclaveBubble_Chapter02_0218_01": "嗯呢,嗯呢(我没脸出去了…)",
"EnclaveBubble_Chapter02_0219_01": "嗯呢,嗯呢呢(出来了…)",
"EnclaveBubble_Chapter02_0220_01": "总感觉最近运气在变好!",
"EnclaveBubble_Chapter02_0221_01": "这周的进度应该没问题吧?",
"EnclaveBubble_Chapter02_0222_01": "「优秀员工」的头衔还是挺重要的…",
"EnclaveBubble_Chapter02_0223_01": "怎么突然灭了?",
"EnclaveBubble_Chapter02_0224_01": "如果闪烁起来…应该挺有气氛的",
"EnclaveBubble_Chapter02_0225_01": "这下麻烦了啊",
"EnclaveBubble_Chapter02_0226_01": "不行了,这个彻底烧坏了",
"EnclaveBubble_Chapter02_0227_01": "过载了吗这是?",
"EnclaveBubble_Chapter02_0228_01": "ok,这样应该差不多了…",
"EnclaveChat_Chapter01_0001_01": "领导说…「公司暂时停业,这段时间不用来上班了。」\r\r\n怎么能这样,我的家,就这么没了…",
"EnclaveChat_Chapter01_0001_02": "这和你家没关系吧。",
"EnclaveChat_Chapter01_0001_03": "公司就是我的家啊,我每晚都睡在公司,这样醒来就能干活。\r\r\n夜里要是失眠了也能顺便加加班。",
"EnclaveChat_Chapter01_0001_04": "可恶啊,该死的空洞…\r\r\n就这样摧毁了我的家…",
"EnclaveChat_Chapter01_0001_05": "你真正的家呢?",
"EnclaveChat_Chapter01_0001_06": "你的另一个家呢?",
"EnclaveChat_Chapter01_0001_07": "你这话挺奇怪的,家一直只有一个啊。\r\r\n有工位的地方就是家。",
"EnclaveChat_Chapter01_0001_08": "唉…接下来怎么办呢…我已经是个无家可归的流浪汉了。",
"EnclaveChat_Chapter01_0001_Name01": "卢瑟",
"EnclaveChat_Chapter01_0002_01": "我的阿萌…",
"EnclaveChat_Chapter01_0002_02": "怎么了?",
"EnclaveChat_Chapter01_0002_03": "是这样的…我的宠物跑进空洞里不见了,找了好久没找到。\r\r\n我以为它自己回家了,结果回家找了找也没有…",
"EnclaveChat_Chapter01_0002_04": "它就是在这里附近跑丢的,只能再过来看看。\r\r\n再不行就得贴寻宠启事了…",
"EnclaveChat_Chapter01_0002_05": "嗯…这群人好像是玩涂鸦的?\r\r\n对啊!可以请他们把阿萌的寻宠启事画进涂鸦里!",
"EnclaveChat_Chapter01_0002_06": "我得找一张拍得最好的照片,阿萌那么可爱,他们不会拒绝的!",
"EnclaveChat_Chapter01_0002_Name01": "薇薇",
"EnclaveChat_Chapter01_0003_01": "这难道就是命运的指引吗…",
"EnclaveChat_Chapter01_0003_02": "可能是由于古典题材的小说看的太多了,我会最近总是会梦到一些骑士、战马之类的东西…",
"EnclaveChat_Chapter01_0003_03": "没想到从空洞里被救出来以后,真的遇到了「骑士团」!",
"EnclaveChat_Chapter01_0003_04": "只是名字和骑士沾边的涂鸦社团。",
"EnclaveChat_Chapter01_0003_05": "里面可没有骑士和战马。",
"EnclaveChat_Chapter01_0003_06": "是吗…但不管怎么说,那里一定有和我一样喜欢骑士文学的人吧。",
"EnclaveChat_Chapter01_0003_Name01": "丽芙",
"EnclaveChat_Chapter01_0004_01": "没想到这里聚集了这么多涂鸦高手!她一定会想来看看的!",
"EnclaveChat_Chapter01_0004_02": "她?",
"EnclaveChat_Chapter01_0004_03": "啊,是说我的同桌啦。她很喜欢涂鸦,平时里冷冰冰的,但一提到涂鸦就像变了个人,超——活泼!",
"EnclaveChat_Chapter01_0004_04": "但是她最近变得好奇怪…话更少了,一听到「涂鸦」这个词就会生气…",
"EnclaveChat_Chapter01_0004_05": "我想或许带她来这里,能让她变得开心一些!",
"EnclaveChat_Chapter01_0004_06": "不会变得更生气么。",
"EnclaveChat_Chapter01_0004_07": "呃,对哦,也有可能,不,感觉这个可能性更大哦…",
"EnclaveChat_Chapter01_0004_08": "还是过段时间再说吧,不过在这之前,我可以偷偷先找这里的涂鸦高手拜个师!",
"EnclaveChat_Chapter01_0004_09": "等她心情好了,我再露一手,准能让她大吃一惊,嘿嘿!",
"EnclaveChat_Chapter01_0004_10": "让我看看,这里似乎有两个社团啊…哪边的涂鸦水平更高呢…",
"EnclaveChat_Chapter01_0004_Name01": "格特",
"EnclaveChat_Chapter01_0005_01": "还说没有!我看到你举起书包了!",
"EnclaveChat_Chapter01_0005_02": "不是,它刚才…",
"EnclaveChat_Chapter01_0005_03": "你举起书包不是要吓唬猫吗?你敢吓猫…还不如来吓我!",
"EnclaveChat_Chapter01_0005_04": "这不好吧,猫很灵巧的,又不像你那么呆,连书包都躲不开…",
"EnclaveChat_Chapter01_0005_05": "你,你说什么!",
"EnclaveChat_Chapter01_0005_06": "我实话实说嘛,它反应可快了,不信我给你演示一遍。\r\r\n只要我举起书包…你看!",
"EnclaveChat_Chapter01_0005_07": "小猫被突然举起的书包吓得竖起了毛,冲着两人哈了一口气,迅速逃跑了。",
"EnclaveChat_Chapter01_0005_08": "「谁要你演示啊!以后放学再也不和你一起走了!」\r\r\n女生扔下了一句话后生气地跑开了。",
"EnclaveChat_Chapter01_0005_09": "(发生什么事了?看看吧…)",
"EnclaveChat_Chapter01_0005_10": "(还是离远点吧…)",
"EnclaveChat_Chapter01_0005_11": "(他们似乎在吵架,还是离远点吧…)",
"EnclaveChat_Chapter01_0005_Name01": "斯嘉丽",
"EnclaveChat_Chapter01_0005_Name02": "帕克",
"EnclaveChat_Chapter01_0006_01": "我明明什么都没做啊,也没打到猫…\r\r\n她干嘛生那么大的气…",
"EnclaveChat_Chapter01_0006_02": "那你干嘛吓猫?",
"EnclaveChat_Chapter01_0006_03": "我只是想保护她啊。",
"EnclaveChat_Chapter01_0006_04": "保护?",
"EnclaveChat_Chapter01_0006_05": "这算哪门子保护啊。",
"EnclaveChat_Chapter01_0006_06": "真的!我刚才看她摸到野猫肚子的时候,猫已经抬起头张嘴要咬她的手了,多危险啊!情急之下就用想拿书包挡一下…",
"EnclaveChat_Chapter01_0006_07": "我的老爸是开宠物医院的,听他说附近有个野猫特别多的街区沦为伴生空洞了。许多受到惊吓的野猫因此逃到了六分街,被咬到的话会很麻烦…可能会得狂犬病…",
"EnclaveChat_Chapter01_0006_08": "没被咬到也很麻烦…会被记仇的!",
"EnclaveChat_Chapter01_0006_09": "刚才为什么不说?",
"EnclaveChat_Chapter01_0006_10": "唔…我…本来想说的!还没说出口就被数落了一顿…\r\r\n哎…越想越气,早知道不帮她了,等她被猫咬了知道痛了,再带她去我老爸的宠物医院…",
"EnclaveChat_Chapter01_0006_11": "人…至少不该去宠物医院看病…",
"EnclaveChat_Chapter01_0006_12": "不过,那真的是来自空洞的猫?",
"EnclaveChat_Chapter01_0006_13": "我也不知道,毕竟我光顾着看她,也没仔细看猫…\r\r\n啊,我的意思是,这条街上的居民应该更清楚吧!",
"EnclaveChat_Chapter01_0006_Name01": "帕克",
"EnclaveChat_Chapter01_0007_01": "你去问问一直呆在这条街上的人啦,总之别问我!我肯定不知道的…",
"EnclaveChat_Chapter01_0007_02": "(一直呆在这条街上,还时常会和野猫打交道的人吗…)",
"EnclaveChat_Chapter01_0007_Name01": "帕克",
"EnclaveChat_Chapter01_0007_Name02": "我",
"EnclaveChat_Chapter01_0008_01": "野猫?怎么突然问这个,哦我明白了!\r\r\n你想抓一只回去领养是吧?哈哈,现在的孩子都喜欢养宠物呢!",
"EnclaveChat_Chapter01_0008_02": "好建议,我会考虑的。",
"EnclaveChat_Chapter01_0008_03": "不,只是单纯询问一下。",
"EnclaveChat_Chapter01_0008_04": "要说野猫的话,有倒是有,就是每天固定在店附近转悠的那几只。也算是常客了吧,它们在这条街生活了好些日子了,都挺亲人的。",
"EnclaveChat_Chapter01_0008_05": "数量有增加吗?",
"EnclaveChat_Chapter01_0008_06": "有新面孔吗?",
"EnclaveChat_Chapter01_0008_07": "你是指新的野猫吗?嗯…每天面馆打烊以后,我会留点鱼骨汤给常来的野猫,倒是没见过新的猫。毕竟每个猫都有自己的地盘嘛…对哦,地盘!",
"EnclaveChat_Chapter01_0008_08": "看到右手边那个垃圾桶了吗,我的右手边!对,在转角的那个!那里应该是最适合新来野猫的地盘了。毕竟这条街上大部分厨余垃圾最后都会被集中到那里统一清理掉!",
"EnclaveChat_Chapter01_0008_09": "确实…",
"EnclaveChat_Chapter01_0008_10": "是新来野猫的乐园!",
"EnclaveChat_Chapter01_0008_11": "但那里现在好像没有野猫呢,可能是还没到「开餐时间」吧!",
"EnclaveChat_Chapter01_0008_12": "那么,厨余垃圾的集中时间是?",
"EnclaveChat_Chapter01_0008_13": "你问我?你不也是这条街的居民吗?难道…你一直没好好做垃圾分类?!",
"EnclaveChat_Chapter01_0008_14": "被发现了…我去问问别人吧!",
"EnclaveChat_Chapter01_0008_15": "嘿!要是抓到了心仪的小猫要好好养哦!\r\r\n啊对了,如果需要的话我可以把独家的鱼骨汤秘方告诉你,天底下没有不爱它的猫!",
"EnclaveChat_Chapter01_0008_16": "不用了不用了~",
"EnclaveChat_Chapter01_0008_17": "真的吗?等我学会了天天做鱼汤!",
"EnclaveChat_Chapter01_0008_18": "不过可要调整好自家邦布和猫的关系啊,听说有的家庭里,两者会因为相互争宠而打起来。",
"EnclaveChat_Chapter01_0008_19": "到时候我会录像的!",
"EnclaveChat_Chapter01_0008_20": "(那么接下来,还得打听一下厨余垃圾的集中时间…)",
"EnclaveChat_Chapter01_0008_Name01": "乔普师傅",
"EnclaveChat_Chapter01_0008_Name02": "我",
"EnclaveChat_Chapter01_0009_01": "很抱歉,本店暂时没有经营猫咖啡店的打算呢,所以关于野猫的问题,可能没法为你提供太多有价值的信息。",
"EnclaveChat_Chapter01_0009_02": "而且本店所储存的食材基本无法引起野猫的兴趣,因此一直以来「无猫问津」。",
"EnclaveChat_Chapter01_0009_03": "那关于厨余食材…",
"EnclaveChat_Chapter01_0009_04": "这点我倒是知道,厨余垃圾会在晚上统一集中,希望这个信息能帮上忙。",
"EnclaveChat_Chapter01_0009_05": "嗯,帮上忙了,多谢。",
"EnclaveChat_Chapter01_0009_06": "嗯,不考虑一下猫咖的事吗?",
"EnclaveChat_Chapter01_0009_07": "不必客气,虽然我对猫的事情所知甚少,但还是祝你顺利。",
"EnclaveChat_Chapter01_0009_08": "(必要的信息已收集齐全,晚上去垃圾桶那里看看吧。)",
"EnclaveChat_Chapter01_0009_09": "有传闻表示猫会在咖啡豆附近做出填埋的动作。\r\r\n虽然顾虑那点,不过我会将你宝贵的顾客意见提交给「COFF CAFE」总部的。",
"EnclaveChat_Chapter01_0009_10": "(必要的信息已收集齐全,晚上去垃圾桶那里看看吧。)",
"EnclaveChat_Chapter01_0009_Name01": "汀曼大师",
"EnclaveChat_Chapter01_0009_Name02": "我",
"EnclaveChat_Chapter01_0010_01": "你们别急哦,我来找找,应该会有很多能吃的…",
"EnclaveChat_Chapter01_0010_02": "你在找什么?",
"EnclaveChat_Chapter01_0010_03": "你在翻厨余垃圾?",
"EnclaveChat_Chapter01_0010_04": "呀!吓我一跳!啊,猫猫,等等!",
"EnclaveChat_Chapter01_0010_05": "野猫们受到了惊吓四散而逃,女学生也跟着跑开了。不知她是去追猫了,还是她自身也是受到惊吓的一员。",
"EnclaveChat_Chapter01_0010_Name01": "斯嘉丽",
"EnclaveChat_Chapter01_0011_01": "好险好险!你要是再晚来一步,我的蹲位就要被野猫占领了!",
"EnclaveChat_Chapter01_0011_02": "那个小姑娘究竟是何方神圣,居然有这么多野猫跟着她!",
"EnclaveChat_Chapter01_0011_03": "那些野猫是那个女生带来的?",
"EnclaveChat_Chapter01_0011_04": "我哪知道!我也没打开盖子看。我当时正在桶里冥想,思考以太收束与空洞坍缩的必然关联时,就听到外面有一个女孩的声音。",
"EnclaveChat_Chapter01_0011_05": "「这里还有好多可以吃的,快来,猫猫快来~」(突然捏细了嗓音模仿)",
"EnclaveChat_Chapter01_0011_06": "然后又听到了一阵此起彼伏的「喵~喵喵喵喵~」(更加惟妙惟肖的模仿)",
"EnclaveChat_Chapter01_0011_07": "可以了,不用叫了。",
"EnclaveChat_Chapter01_0011_08": "总之,我知道的情况就这么多了,作为新艾利都有史以来最伟大的贤者,我根本没有功夫关心人和小动物的友谊这类琐碎的事情!",
"EnclaveChat_Chapter01_0011_09": "(不管他的话…)",
"EnclaveChat_Chapter01_0011_10": "喵喵喵?喵喵,喵!",
"EnclaveChat_Chapter01_0011_11": "(看来要想详细了解猫的情况,还是得找到那个女生。今天已经太晚了,改天去街上碰碰运气吧。)",
"EnclaveChat_Chapter01_0011_Name01": "桶之贤者",
"EnclaveChat_Chapter01_0011_Name02": "「喵喵贤者」",
"EnclaveChat_Chapter01_0012_01": "…唔,你是…",
"EnclaveChat_Chapter01_0012_02": "我是这条街上的居民",
"EnclaveChat_Chapter01_0012_03": "没什么…我只是路过",
"EnclaveChat_Chapter01_0012_04": "嗯,我有印象…找我有什么事?",
"EnclaveChat_Chapter01_0012_05": "关于这条街上的野猫…",
"EnclaveChat_Chapter01_0012_06": "关于那天晚上的野猫…",
"EnclaveChat_Chapter01_0012_07": "为什么问这个?难道你是…流浪猫抓捕员吗?\r\r\n我,我不知道你在说什么!那天我只是…在街上散步而已!",
"EnclaveChat_Chapter01_0012_08": "对,我只是个在一条普通的街上进行普通的散步的普通女生!\r\r\n然后和你普通地擦肩而过而已,别的事我都不知道啦!",
"EnclaveChat_Chapter01_0012_09": "女生连珠炮似的一口气把话说完,迅速向垃圾桶的方向跑走了。",
"EnclaveChat_Chapter01_0012_10": "(她似乎在防备我…追上去解释一下吧。)",
"EnclaveChat_Chapter01_0012_11": "……",
"EnclaveChat_Chapter01_0012_Name01": "斯嘉丽",
"EnclaveChat_Chapter01_0013_01": "……",
"EnclaveChat_Chapter01_0013_Name01": "帕克",
"EnclaveChat_Chapter01_0014_01": "唉,变得像陌生人一样…",
"EnclaveChat_Chapter01_0014_02": "刚才有没有看到…",
"EnclaveChat_Chapter01_0014_03": "有没有看到那个女生…",
"EnclaveChat_Chapter01_0014_04": "明明以前放学都是一起回家的…",
"EnclaveChat_Chapter01_0014_05": "就是之前和你一起的那个…",
"EnclaveChat_Chapter01_0014_06": "就是黑头发的那个…",
"EnclaveChat_Chapter01_0014_07": "现在看到我,头也不回跑开了…还跑得那么快,唉…",
"EnclaveChat_Chapter01_0014_08": "哦…看来你已经看到了",
"EnclaveChat_Chapter01_0014_09": "看来她已经跑远了…",
"EnclaveChat_Chapter01_0014_10": "怎样才能重新和好呢?想不出办法啊…根本说不上话。",
"EnclaveChat_Chapter01_0014_11": "从野猫入手?",
"EnclaveChat_Chapter01_0014_12": "野猫?对啊,她生气就是因为我吓唬野猫吧,如果能和那些猫搞好关系,她的气自然就会消吧!",
"EnclaveChat_Chapter01_0014_13": "但我根本不知道那些野猫从哪来,现在在哪里…",
"EnclaveChat_Chapter01_0014_14": "它们晚上会在这里聚集哦",
"EnclaveChat_Chapter01_0014_15": "这里?就在这里?好的明白了!我要施展老爸传授的「撩猫三策」,迅速和野猫们成为朋友!",
"EnclaveChat_Chapter01_0014_16": "「撩猫三策」?",
"EnclaveChat_Chapter01_0014_17": "求传授「撩猫三策」!",
"EnclaveChat_Chapter01_0014_18": "嗯…那我就告诉你吧!就当是作为猫咪情报的答谢。所谓的「撩猫三策」,是可以让所有猫猫都臣服于你的秘技,即——",
"EnclaveChat_Chapter01_0014_19": "上策,戴上猫耳罩,成为猫女仆!\r\r\n中策,挥洒猫罐头,成为猫大厨!\r\r\n下策,购买猫抓板,成为猫抓板!",
"EnclaveChat_Chapter01_0014_20": "三策的难度从高到低,效果也是从高到低的。你也想和猫猫搞好关系吗?怎么样,想用哪一策呢?如果猫耳发箍第二件半价的话,我们倒是可以拼单…",
"EnclaveChat_Chapter01_0014_21": "上策效果存疑…",
"EnclaveChat_Chapter01_0014_22": "下策有点疼…",
"EnclaveChat_Chapter01_0014_23": "中策刚刚好!",
"EnclaveChat_Chapter01_0014_24": "是吗,虽然不能用猫耳之策有点可惜…好,那就采取中策,用猫罐头吸引猫咪!",
"EnclaveChat_Chapter01_0014_25": "老爸的宠物医院里也有不少「金冠」牌猫罐头,我立刻去找他要一罐。\r\r\n今晚我们在这里碰面吧,我会叫上斯嘉丽一起来,见证「撩猫三策」的威力!",
"EnclaveChat_Chapter01_0014_26": "原来如此…",
"EnclaveChat_Chapter01_0014_27": "(是时候去零号空洞里找找「金冠」的罐头代工厂了。)",
"EnclaveChat_Chapter01_0014_Name01": "帕克",
"EnclaveChat_Chapter01_0014_Name02": "旁白",
"EnclaveChat_Chapter01_0015_01": "啊,是你,买到「金冠」的罐头了吗?我的网购猫咪耳罩到现在还没发货,好急…",
"EnclaveChat_Chapter01_0015_02": "(去零号空洞的时候顺便找找「金冠」的罐头代工厂吧。)",
"EnclaveChat_Chapter01_0015_Name01": "帕克",
"EnclaveChat_Chapter01_0015_Name02": "旁白",
"EnclaveChat_Chapter01_0016_01": "还说没事,都出血了!让我看看伤口深不深!",
"EnclaveChat_Chapter01_0016_02": "真的没事,就是破了点皮…",
"EnclaveChat_Chapter01_0016_03": "别骗我了,让我看!…伤口好深…\r\r\n先用手帕包一下…",
"EnclaveChat_Chapter01_0016_04": "……",
"EnclaveChat_Chapter01_0016_05": "怎么了?",
"EnclaveChat_Chapter01_0016_06": "啊,小事,就是被猫挠了一下。",
"EnclaveChat_Chapter01_0016_07": "唔…它之前不是这样的,很温顺,随便摸的,今天不知道怎么了,突然伸出爪子…\r\r\n我还来不及反应,帕克就已经伸手帮我挡下了…",
"EnclaveChat_Chapter01_0016_08": "也不能怪它,毕竟突然被你摸了肚子嘛,猫基本上是很讨厌被摸肚子的。\r\r\n如果只是摸摸背不会这样。",
"EnclaveChat_Chapter01_0016_09": "上次想用书包帮你挡的,结果惹你生气了。这回只好用手挡了,这样至少不会吓到猫了吧。",
"EnclaveChat_Chapter01_0016_10": "帕克,你!…唔…怪我!我光顾着猫…",
"EnclaveChat_Chapter01_0016_11": "血还没止住呢。",
"EnclaveChat_Chapter01_0016_12": "先处理伤口吧。",
"EnclaveChat_Chapter01_0016_13": "嗯…我先去医院处理一下吧,应该没什么问题的,小事小事。",
"EnclaveChat_Chapter01_0016_14": "我和你一起去。",
"EnclaveChat_Chapter01_0016_15": "啊,不用不用,你安抚一下猫吧,它刚才也受了惊吓。",
"EnclaveChat_Chapter01_0016_16": "不,我和你一起去医院!快走,伤口发炎就来不及了!",
"EnclaveChat_Chapter01_0016_17": "正好我带了猫罐头。",
"EnclaveChat_Chapter01_0016_18": "猫就交给我安抚吧。",
"EnclaveChat_Chapter01_0016_19": "你还带了罐头啊,是特意带的吗…谢谢你!那今晚就拜托你了,我先陪他去医院!\r\r\n如果可以的话,明天这个时候能来一趟这里吗,我有些事情想和你说。",
"EnclaveChat_Chapter01_0016_20": "记住,去人类的医院…",
"EnclaveChat_Chapter01_0016_21": "那是当然,你也记住,不要摸肚子。",
"EnclaveChat_Chapter01_0016_22": "走啦帕克,先关心你自己吧!",
"EnclaveChat_Chapter01_0016_23": "女孩拉着男孩离开了。",
"EnclaveChat_Chapter01_0016_24": "(好了,把罐头打开放在这里吧,明天晚上再来看看情况。)",
"EnclaveChat_Chapter01_0016_Name01": "斯嘉丽",
"EnclaveChat_Chapter01_0016_Name02": "帕克",
"EnclaveChat_Chapter01_0017_01": "我就知道你会来的!",
"EnclaveChat_Chapter01_0017_02": "他手上的伤怎么样了?",
"EnclaveChat_Chapter01_0017_03": "我没事,毕竟我爸就是开宠物医院的,这种小伤已经习惯了。\r\r\n虽然最近洗澡会比较麻烦…",
"EnclaveChat_Chapter01_0017_04": "你爸…有没有骂你?",
"EnclaveChat_Chapter01_0017_05": "那倒没有,不如说他反而挺…啊,不说这个,说重要的事吧。\r\r\n你不是说有重要的事情要交代,所以特地在这里等着吗?",
"EnclaveChat_Chapter01_0017_06": "嗯对,首先…我要向你道歉,这位…啊,说了那么久我们还不知道你的名字。",
"EnclaveChat_Chapter01_0017_07": "我叫哲。",
"EnclaveChat_Chapter01_0017_07F": "叫我铃就好。",
"EnclaveChat_Chapter01_0017_08": "我叫斯嘉丽!然后,他叫帕克。哲哥哥,对不起,之前一直躲着你…\r\r\n现在不会了!你和我们一样也很喜欢猫吧!",
"EnclaveChat_Chapter01_0017_08F": "我叫斯嘉丽!然后,他叫帕克。铃姐姐,对不起,之前一直躲着你…\r\r\n现在不会了!你和我们一样也很喜欢猫吧!",
"EnclaveChat_Chapter01_0017_09": "的确很喜欢!",
"EnclaveChat_Chapter01_0017_10": "我比较关心它从哪里来的。",
"EnclaveChat_Chapter01_0017_11": "其实我和它算是老朋友了,它是从附近的伴生空洞里逃出来的,之前我一直在那里喂猫。",
"EnclaveChat_Chapter01_0017_12": "等伴生空洞被消除以后,它们应该就会自己回到原来的街区去了,毕竟那里才是它们的家吧。",
"EnclaveChat_Chapter01_0017_13": "既然确认了是野猫,保险起见给它们打个疫苗吧。毕竟它们现在基本都在六分街活动,这样街上的人也安心许多。",
"EnclaveChat_Chapter01_0017_14": "那再好不过了。",
"EnclaveChat_Chapter01_0017_15": "正好,我老爸叫我带话,说打疫苗的事情他可以全程帮忙,费用也由他承担,只要我们能把猫聚集起来。",
"EnclaveChat_Chapter01_0017_16": "那再好不过了!",
"EnclaveChat_Chapter01_0017_17": "真的?太好了!你帮了那么多忙,我也得有些表示才行!聚集的事情就交给我吧,我会把它们都叫来的,不论付出多少罐头!",
"EnclaveChat_Chapter01_0017_18": "那我们…约个地点?猫聚集太多的话可能会影响居民,这条街哲哥哥比我们熟悉吧?你觉得把猫聚在哪里比较好?",
"EnclaveChat_Chapter01_0017_18F": "那我们…约个地点?猫聚集太多的话可能会影响居民,这条街铃姐姐比我们熟悉吧?你觉得把猫聚在哪里比较好?",
"EnclaveChat_Chapter01_0017_19": "临街出口吧。",
"EnclaveChat_Chapter01_0017_20": "玩具店对面吧。",
"EnclaveChat_Chapter01_0017_21": "当然是我家车库啦!",
"EnclaveChat_Chapter01_0017_22": "好的,那我们晚上就在临街出口碰面吧,我会把老爸也叫上的。",
"EnclaveChat_Chapter01_0017_23": "好的,那我们晚上就在玩具店对面碰面吧,我会把老爸也叫上的。",
"EnclaveChat_Chapter01_0017_24": "好的,那我们晚上就你家车…啊?你家有露天车库?",
"EnclaveChat_Chapter01_0017_25": "就是录像店后面的车库。",
"EnclaveChat_Chapter01_0017_26": "啊我知道,是那家叫「Random Play」的录像店吧!诶,原来是你家的店吗,好厉害!",
"EnclaveChat_Chapter01_0017_27": "那就这么说定了,我们晚上在车库碰面吧,我会把老爸也叫上的。",
"EnclaveChat_Chapter01_0017_28": "我还有事,一会儿就来找你们",
"EnclaveChat_Chapter01_0017_29": "啊,好的,我们在这里等你!",
"EnclaveChat_Chapter01_0017_Name01": "斯嘉丽",
"EnclaveChat_Chapter01_0017_Name02": "帕克",
"EnclaveChat_Chapter01_0018_01": "嗯…稍微检查了一下,除了两只猫有轻微的口炎,别的看起来都没什么问题。我会把它们带回诊所打疫苗,顺便做个详细检查的。",
"EnclaveChat_Chapter01_0018_02": "那我帮你一起把猫带回诊所吧,虽然准备了航空箱,但一个人拎那么多也不太好拎。",
"EnclaveChat_Chapter01_0018_03": "我也来帮忙!",
"EnclaveChat_Chapter01_0018_04": "不用不用,我一个人就行。对了!斯嘉丽还没吃晚饭吧?帕克也饿着肚子呢,你俩先找个地方把肚子填饱吧,猫的事情尽管交给我!",
"EnclaveChat_Chapter01_0018_05": "啊?我吃过了啊老爸,不是和你一起吃的拉面吗?我不饿,我有力气拎…",
"EnclaveChat_Chapter01_0018_06": "拎拎拎拎你个头!那点面充其量是下午小点心,哪里吃得饱啊!你·饿·了!听到没!快去!叫你去你就去!",
"EnclaveChat_Chapter01_0018_07": "嗯,帕克是因为我才受伤的…走吧帕克,这顿我请客!尽管说,想吃什么?",
"EnclaveChat_Chapter01_0018_08": "那怎么行!帕克请!必须我家帕克请!帕克你有零花钱的吧,我出门刚给了你很多哦!不光够饭钱,看·电·影·也·够·哦!",
"EnclaveChat_Chapter01_0018_09": "好努力的老爸…",
"EnclaveChat_Chapter01_0018_10": "啊,你就是帕克提到的那个哥哥吧,我听帕克说了,你也帮了他俩很多啊,谢谢你!",
"EnclaveChat_Chapter01_0018_10F": "啊,你就是帕克提到的那个姐姐吧,我听帕克说了,你也帮了他俩很多啊,谢谢你!",
"EnclaveChat_Chapter01_0018_11": "哲哥哥吃过晚饭了吗?正好老爸给的钱…",
"EnclaveChat_Chapter01_0018_11F": "铃姐姐吃过晚饭了吗?正好老爸给的钱…",
"EnclaveChat_Chapter01_0018_12": "吃过了哦!哲哥哥吃得很饱了对吧,哲哥哥!(使眼色)",
"EnclaveChat_Chapter01_0018_12F": "吃过了哦!铃姐姐吃得很饱了对吧,铃姐姐!(使眼色)",
"EnclaveChat_Chapter01_0018_13": "您几岁啊,干嘛跟着叫…",
"EnclaveChat_Chapter01_0018_14": "吃,吃过了,我超饱哦!",
"EnclaveChat_Chapter01_0018_15": "总之你俩快去吧!再晚点电…饭店都打烊了!我也要专心处理猫的事情了!",
"EnclaveChat_Chapter01_0018_16": "这些猫会怎么处理?",
"EnclaveChat_Chapter01_0018_17": "疫苗肯定要打的,至于要不要绝育…等做完详细检查具体分析吧。\r\r\n全部弄完以后我会把它们再放回街上,会不会被谁抱回家就看它们自己的本事了。",
"EnclaveChat_Chapter01_0018_18": "唉,看来今晚诊所又要闹腾起来了,哈哈~",
"EnclaveChat_Chapter01_0018_Name01": "帕克老爸",
"EnclaveChat_Chapter01_0018_Name02": "帕克",
"EnclaveChat_Chapter01_0018_Name03": "斯嘉丽",
"EnclaveChat_Chapter01_0019_01": "啊你好,哲哥哥。",
"EnclaveChat_Chapter01_0019_01F": "啊你好,铃姐姐。",
"EnclaveChat_Chapter01_0019_02": "你也是来看猫猫的吗,哲哥哥?",
"EnclaveChat_Chapter01_0019_02F": "你也是来看猫猫的吗,铃姐姐?",
"EnclaveChat_Chapter01_0019_03": "是啊,这里聚集了好多猫啊",
"EnclaveChat_Chapter01_0019_04": "我还有事,一会儿再来看猫",
"EnclaveChat_Chapter01_0019_05": "它们都打好了疫苗,可以安心放到街上活动了,这下被挠到也没什么问题…",
"EnclaveChat_Chapter01_0019_06": "那还是有问题的!被挠到会流血的…啊对了,你还记得这只猫吗?",
"EnclaveChat_Chapter01_0019_07": "这是…抓伤帕克的猫。",
"EnclaveChat_Chapter01_0019_08": "老爸做检查的时候发现它怀孕了,难怪这么抵触摸肚子。\r\r\n估计不久就能看到一窝小奶猫了吧。",
"EnclaveChat_Chapter01_0019_09": "哇,小奶猫!",
"EnclaveChat_Chapter01_0019_10": "小奶猫!",
"EnclaveChat_Chapter01_0019_11": "太好了。",
"EnclaveChat_Chapter01_0019_12": "看来这段时间得重点照顾一下它了,对了,给它起个名字吧?",
"EnclaveChat_Chapter01_0019_13": "名字啊…嗯…就叫「肚肚」吧!",
"EnclaveChat_Chapter01_0019_14": "啊?为什么是这个名字,我还以为会是「招财」、「小黑」、「小白」之类比较常见的名字…",
"EnclaveChat_Chapter01_0019_15": "哈哈,这样可以提醒我不能摸它的肚子!对吧, 「肚肚」!",
"EnclaveChat_Chapter01_0019_16": "其实…将来还是能摸到肚子的。只要能获得足够的信任…\r\r\n没关系,这个…我,我比较熟悉,我会帮你观察的。",
"EnclaveChat_Chapter01_0019_17": "嗯,那以后每次想找「肚肚」玩,就拜托你陪我一起来了!",
"EnclaveChat_Chapter01_0019_18": "嗯…嗯!一定!",
"EnclaveChat_Chapter01_0019_19": "进展很顺利呢。",
"EnclaveChat_Chapter01_0019_20": "这算约会邀请吗~",
"EnclaveChat_Chapter01_0019_21": "啊啊啊!对,对了{M#哲哥哥}{F#铃姐姐},我在小猫们聚集的地方捡到了这些硬币…",
"EnclaveChat_Chapter01_0019_22": "是协会纪念币!",
"EnclaveChat_Chapter01_0019_23": "可能是小猫带来的谢礼吧…我和斯嘉丽都没见过这种硬币,{M#哲哥哥}{F#铃姐姐}想要的话请尽管收下吧!",
"EnclaveChat_Chapter01_0019_24": "好吧,我们和猫猫都在这里等你!",
"EnclaveChat_Chapter01_0019_Name01": "帕克",
"EnclaveChat_Chapter01_0019_Name02": "斯嘉丽",
"EnclaveChat_Chapter01_0020_01": "「肚肚」趴在你的面前悠闲地舔着爪子,微微隆起的肚子不知是因为将要生小猫,还是只是吃得太饱了。",
"EnclaveChat_Chapter01_0020_02": "摸摸它。",
"EnclaveChat_Chapter01_0020_03": "不打扰了。",
"EnclaveChat_Chapter01_0020_Name01": "「肚肚」",
"EnclaveChat_Chapter01_0021_01": "怎么说呢…其实我老爸有点…话痨。希望你们不要介意…",
"EnclaveChat_Chapter01_0021_02": "没关系,正好我想多问问关于猫咪的知识!",
"EnclaveChat_Chapter01_0021_Name01": "帕克",
"EnclaveChat_Chapter01_0021_Name02": "斯嘉丽",
"EnclaveChat_Chapter01_0022_01": "(必要的信息已收集齐全,晚上去垃圾桶那里看看吧。)",
"EnclaveChat_Chapter01_0023_01": "(那么接下来,还得打听一下厨余垃圾的集中地点…)",
"EnclaveChat_Chapter01_0024_01": "啊,是你,买到「金冠」的罐头了吗?我的网购猫咪耳罩竟然延迟发货了,说是因为购买的人太多…",
"EnclaveChat_Chapter01_0024_02": "猫罐头倒是搞到了…",
"EnclaveChat_Chapter01_0024_03": "可惜,看来猫耳之策不能用了…那就采取中策,用猫罐头吸引猫咪。明天晚上我们在这里碰面吧,我会叫上斯嘉丽一起来。",
"EnclaveChat_Chapter01_0024_Name01": "帕克",
"EnclaveChat_Chapter02_0001_01": "呼,总算把今天的工作餐送完了。",
"EnclaveChat_Chapter02_0001_02": "不过,大家看起来都没胃口。",
"EnclaveChat_Chapter02_0001_03": "一定是周一的错,不是我厨艺的错!",
"EnclaveChat_Chapter02_0001_Name01": "海藤",
"EnclaveChat_Chapter02_0002_01": "这周的浇筑日程订好了吗?",
"EnclaveChat_Chapter02_0002_02": "没有,还在等三门那边的通知。",
"EnclaveChat_Chapter02_0002_03": "我和我的水泥,随时严阵以待!",
"EnclaveChat_Chapter02_0002_Name01": "匹帕",
"EnclaveChat_Chapter02_0002_Name02": "铁头",
"EnclaveChat_Chapter02_0003_01": "耐蚀水泥已经灌进管道里,准备浇注了。",
"EnclaveChat_Chapter02_0003_02": "可别又搞错了初凝时间,把管子堵死了…",
"EnclaveChat_Chapter02_0003_03": "呃,放心吧,这种错我不会再犯了!",
"EnclaveChat_Chapter02_0003_Name01": "匹帕",
"EnclaveChat_Chapter02_0003_Name02": "铁头",
"EnclaveChat_Chapter02_0004_01": "三门的人每周一都会站在一起开会…",
"EnclaveChat_Chapter02_0004_02": "好像一堆保龄球瓶!",
"EnclaveChat_Chapter02_0004_Name01": "米什卡",
"EnclaveChat_Chapter02_0005_01": "咱们地陷修复组这周的任务有点多。",
"EnclaveChat_Chapter02_0005_02": "…啊,又来?",
"EnclaveChat_Chapter02_0005_03": "没办法。",
"EnclaveChat_Chapter02_0005_04": "旧市场的地陷,比我爷爷脸上的皱纹还多。",
"EnclaveChat_Chapter02_0005_Name01": "杨",
"EnclaveChat_Chapter02_0005_Name02": "洛妮",
"EnclaveChat_Chapter02_0006_01": "嗯,外包人员不需要参加周一的例会。",
"EnclaveChat_Chapter02_0006_02": "不,虽然逃过了一劫,但是却要值夜班!",
"EnclaveChat_Chapter02_0006_Name01": "达克",
"EnclaveChat_Chapter02_0007_01": "前辈都说新人值夜班,是三门的老传统…",
"EnclaveChat_Chapter02_0007_02": "听起来不太对劲",
"EnclaveChat_Chapter02_0007_03": "你被骗了吧?",
"EnclaveChat_Chapter02_0007_04": "是吧?我就知道!前辈们口口声声说什么传统,但其实就是欺负新人!",
"EnclaveChat_Chapter02_0007_Name01": "枫",
"EnclaveChat_Chapter02_0008_01": "…以上,就是这次早会的内容。",
"EnclaveChat_Chapter02_0008_02": "再次强调,工作时间禁止偷懒!",
"EnclaveChat_Chapter02_0008_03": "明白了吗?",
"EnclaveChat_Chapter02_0008_04": "明白了…",
"EnclaveChat_Chapter02_0008_05": "……",
"EnclaveChat_Chapter02_0008_Name01": "高坂",
"EnclaveChat_Chapter02_0008_Name02": "杨",
"EnclaveChat_Chapter02_0008_Name03": "枫",
"EnclaveChat_Chapter02_0009_01": "散会后,大家各自确认下任务。",
"EnclaveChat_Chapter02_0009_02": "还有,我本周也会严抓考勤的。",
"EnclaveChat_Chapter02_0009_03": "行…",
"EnclaveChat_Chapter02_0009_04": "好…",
"EnclaveChat_Chapter02_0009_Name01": "高坂",
"EnclaveChat_Chapter02_0009_Name02": "卢克",
"EnclaveChat_Chapter02_0009_Name03": "贝琪",
"EnclaveChat_Chapter02_0010_01": "白祇那边说,我们周二开会时间太长了。",
"EnclaveChat_Chapter02_0010_02": "对方组长句尾必加「的说」,感觉有点啰嗦。",
"EnclaveChat_Chapter02_0010_03": "我倒觉得,主要是因为你话多…",
"EnclaveChat_Chapter02_0010_Name01": "高坂",
"EnclaveChat_Chapter02_0010_Name02": "珍",
"EnclaveChat_Chapter02_0011_01": "最近工地的耗电量真是奇怪…",
"EnclaveChat_Chapter02_0011_02": "…电机的接地好像没问题。可电表读数还是乱跳,难道是被谁偷接了电路?",
"EnclaveChat_Chapter02_0011_03": "巧了,我家也是",
"EnclaveChat_Chapter02_0011_04": "咦…难道你们家也有人在偷偷乱用电!?",
"EnclaveChat_Chapter02_0011_Name01": "贝琪",
"EnclaveChat_Chapter02_0012_01": "之前开会对接,三门竟然弄错了管道试压的参数。",
"EnclaveChat_Chapter02_0012_02": "还好我觉得不对劲,叫停了测试。",
"EnclaveChat_Chapter02_0012_03": "要是弄坏了管道,周二对接会就成了甩锅大会了!",
"EnclaveChat_Chapter02_0012_Name01": "老李",
"EnclaveChat_Chapter02_0013_01": "空洞内的土壤长期被以太侵蚀,强度和外界不同。",
"EnclaveChat_Chapter02_0013_02": "工程基坑虽然有护壁加固,但也经常坍塌。不过还好,我有测试安全性的快捷方法。",
"EnclaveChat_Chapter02_0013_03": "什么方法?",
"EnclaveChat_Chapter02_0013_04": "其实很简单:第一步,我会先引一只以骸走到坑边。",
"EnclaveChat_Chapter02_0013_05": "第二步,把它推下去,看看坑里是否安全…",
"EnclaveChat_Chapter02_0013_Name01": "铁头",
"EnclaveChat_Chapter02_0014_01": "三门昨天就拿到了测绘结果,却偏偏要在周二开会时才给我们。",
"EnclaveChat_Chapter02_0014_02": "害得我之前配好的水泥都要凝固了!",
"EnclaveChat_Chapter02_0014_03": "我的心也和水泥一样,变得又冷又硬…",
"EnclaveChat_Chapter02_0014_04": "我要向他们的领导投诉!",
"EnclaveChat_Chapter02_0014_Name01": "匹帕",
"EnclaveChat_Chapter02_0015_01": "之前在空洞施工,看到好多以骸聚在一起,跳诡异的踢踏舞…就好像某种仪式一样。",
"EnclaveChat_Chapter02_0015_02": "组长大吼着让我们别过去,先检查设备…他好像预感到了什么。",
"EnclaveChat_Chapter02_0015_03": "结果呢?",
"EnclaveChat_Chapter02_0015_04": "托马斯队长的预感是对的,那群以骸跳舞,是因为我们之前放置的电机漏电了…",
"EnclaveChat_Chapter02_0015_Name01": "匹帕",
"EnclaveChat_Chapter02_0016_01": "我喜欢和重工机械聊天。",
"EnclaveChat_Chapter02_0016_02": "它们浑身上下零件叮当响,好像工地交响乐一样。",
"EnclaveChat_Chapter02_0016_03": "可惜,最近没怎么看到它们。",
"EnclaveChat_Chapter02_0016_Name01": "灰波",
"EnclaveChat_Chapter02_0017_01": "空洞里的那些烂尾楼还是挺结实的。",
"EnclaveChat_Chapter02_0017_02": "毕竟当年建设黑雁街时,用的是最高施工标准。预售时好多人都在抢房。",
"EnclaveChat_Chapter02_0017_03": "呃…",
"EnclaveChat_Chapter02_0017_04": "不过,现在这些烂尾楼,都成了以骸的「欢乐之家」了。",
"EnclaveChat_Chapter02_0017_Name01": "灰波",
"EnclaveChat_Chapter02_0018_01": "三门的工作餐重油重盐,碳水量大。",
"EnclaveChat_Chapter02_0018_02": "补充体力还行,作为健身餐可槽糕透了。",
"EnclaveChat_Chapter02_0018_03": "我的腹肌不明显,一定是这个原因!",
"EnclaveChat_Chapter02_0018_Name01": "杨",
"EnclaveChat_Chapter02_0019_01": "高坂那家伙,平时对我们凶得很。",
"EnclaveChat_Chapter02_0019_02": "可是和白祇的熊希人开会,却连话都说不利索…",
"EnclaveChat_Chapter02_0019_03": "他害怕熊希人吧",
"EnclaveChat_Chapter02_0019_04": "害怕?嘿嘿,我觉得不一定。",
"EnclaveChat_Chapter02_0019_05": "说不定,他和我一样,也是熊希人的狂热爱好者呢?",
"EnclaveChat_Chapter02_0019_Name01": "科尔",
"EnclaveChat_Chapter02_0019_Name02": "洛妮",
"EnclaveChat_Chapter02_0020_01": "工地建材的型号好多,你是怎么记住的?",
"EnclaveChat_Chapter02_0020_02": "只要记住那些耐侵蚀特型材料就好!",
"EnclaveChat_Chapter02_0020_03": "毕竟它们最贵,弄坏了赔的最多…",
"EnclaveChat_Chapter02_0020_Name01": "枫",
"EnclaveChat_Chapter02_0020_Name02": "卢克",
"EnclaveChat_Chapter02_0021_01": "…所以,你们这周的进度来得及吗?",
"EnclaveChat_Chapter02_0021_02": "我们上周就做完了的说。",
"EnclaveChat_Chapter02_0021_03": "咳咳…很、很好。",
"EnclaveChat_Chapter02_0021_04": "不愧是我们三门选中的合作方…",
"EnclaveChat_Chapter02_0021_Name01": "高坂",
"EnclaveChat_Chapter02_0021_Name02": "托马斯队长",
"EnclaveChat_Chapter02_0022_01": "…托、托马斯队长刚才的会议发言,都录音了吗?",
"EnclaveChat_Chapter02_0022_02": "嗯呢,嗯呢嗯呢!\r\r\n(正在记录!)",
"EnclaveChat_Chapter02_0022_03": "不用这么严肃的说!",
"EnclaveChat_Chapter02_0022_04": "搞得像是在法庭上审判我的说!",
"EnclaveChat_Chapter02_0022_Name01": "高坂",
"EnclaveChat_Chapter02_0022_Name02": "工程布",
"EnclaveChat_Chapter02_0022_Name03": "托马斯队长",
"EnclaveChat_Chapter02_0023_01": "之前安东参加了「邦布知道」的节目录制。",
"EnclaveChat_Chapter02_0023_02": "要不,你也代表我们三门建设去节目上坐坐?",
"EnclaveChat_Chapter02_0023_03": "噫!不行不行!我会被小孩子气哭的!",
"EnclaveChat_Chapter02_0023_Name01": "卢克",
"EnclaveChat_Chapter02_0023_Name02": "枫",
"EnclaveChat_Chapter02_0024_01": "高空铺设电路时,最怕遇到鸟儿筑巢。",
"EnclaveChat_Chapter02_0024_02": "为了不出安全事故,只能把它们赶走。",
"EnclaveChat_Chapter02_0024_03": "对它们来说,我就是十恶不赦的反派…",
"EnclaveChat_Chapter02_0024_Name01": "贝琪",
"EnclaveChat_Chapter02_0025_01": "据说,白祇那边拆了工程机械的热继电器,允许它们超载…",
"EnclaveChat_Chapter02_0025_02": "甚至还会用发烫的电机外壳烫鸡蛋吃…这是真的吗?",
"EnclaveChat_Chapter02_0025_03": "当然是真的",
"EnclaveChat_Chapter02_0025_04": "明显是假话",
"EnclaveChat_Chapter02_0025_05": "哇,也太疯狂了吧,我好喜欢!",
"EnclaveChat_Chapter02_0025_06": "啊…但我总觉得他们能做那种事来,那可太酷了!",
"EnclaveChat_Chapter02_0025_Name01": "贝琪",
"EnclaveChat_Chapter02_0026_01": "唔,不少重工机械的零件需要重新购买了。",
"EnclaveChat_Chapter02_0026_02": "还好我们现在是三门的合作方,能用内部采购价。",
"EnclaveChat_Chapter02_0026_03": "之前的部分重工零件,有些是本从外环淘来的报废品。",
"EnclaveChat_Chapter02_0026_Name01": "老李",
"EnclaveChat_Chapter02_0027_01": "之前,我曾跟着本去外环买二手零件。",
"EnclaveChat_Chapter02_0027_02": "那帮飙车党骑在摩托上,嘟嘟嘟鸣着喇叭,一边转圈一边杀价,真的很烦人!",
"EnclaveChat_Chapter02_0027_03": "也许是为了壮胆",
"EnclaveChat_Chapter02_0027_04": "或许吧。当时生意还没谈完,其中一辆摩托却刹车失灵了,造成了连环追尾…",
"EnclaveChat_Chapter02_0027_05": "最后,那笔订单合同是他们请医院的护士代签的!",
"EnclaveChat_Chapter02_0027_Name01": "铁头",
"EnclaveChat_Chapter02_0028_01": "年轻的时候我想成为咖啡师,还参加过培训。",
"EnclaveChat_Chapter02_0028_02": "可惜,最后还是没能如愿以偿…",
"EnclaveChat_Chapter02_0028_03": "你的手很巧咯?",
"EnclaveChat_Chapter02_0028_04": "那当然!不过,我总是捏爆咖啡杯,所以最后没成为咖啡师。",
"EnclaveChat_Chapter02_0028_05": "不过手艺没白学,我现在能用浇筑水泥做拉花!",
"EnclaveChat_Chapter02_0028_Name01": "匹帕",
"EnclaveChat_Chapter02_0029_01": "如果远景实业如果没出事,应该就是我们的合作方了吧?",
"EnclaveChat_Chapter02_0029_02": "那个又矮又胖的老板,一看就不是好人!",
"EnclaveChat_Chapter02_0029_03": "我倒觉得那个女秘书更像是幕后黑手。",
"EnclaveChat_Chapter02_0029_Name01": "杨",
"EnclaveChat_Chapter02_0029_Name02": "科尔",
"EnclaveChat_Chapter02_0030_01": "远景实业的名声向来不太好。",
"EnclaveChat_Chapter02_0030_02": "我有个后辈似乎去了那边,现在不回消息了。",
"EnclaveChat_Chapter02_0030_03": "难道他已经被治安局给抓了…",
"EnclaveChat_Chapter02_0030_Name01": "达克",
"EnclaveChat_Chapter02_0031_01": "要汇报进度了,可我的工作还没有完成… ",
"EnclaveChat_Chapter02_0031_02": "刚入职不好好表现的话…会被骂的!",
"EnclaveChat_Chapter02_0031_03": "啊啊啊…怎么办?",
"EnclaveChat_Chapter02_0031_Name01": "枫",
"EnclaveChat_Chapter02_0032_01": "嗯,今天跟里奇前辈学了不少测绘技巧。",
"EnclaveChat_Chapter02_0032_02": "总感觉他每天都很神秘,不知道在想什么。",
"EnclaveChat_Chapter02_0032_03": "也许是在思考测绘的技术难点…",
"EnclaveChat_Chapter02_0032_Name01": "卢克",
"EnclaveChat_Chapter02_0033_01": "哎,最近安东大哥很忙,没空找我。",
"EnclaveChat_Chapter02_0033_02": "你和安东搭伙干活?",
"EnclaveChat_Chapter02_0033_03": "是啊,我还指望和他一块给混凝土坯面凿毛呢。",
"EnclaveChat_Chapter02_0033_04": "他挥舞钻头的英姿,就好像一流的发型师一样!",
"EnclaveChat_Chapter02_0033_Name01": "铁头",
"EnclaveChat_Chapter02_0034_01": "三门的测绘员说,这个空洞的土壤里有不少以太杂质。",
"EnclaveChat_Chapter02_0034_02": "我怕打桩机的钻头会被弄坏。",
"EnclaveChat_Chapter02_0034_03": "没事,那东西结实得很。",
"EnclaveChat_Chapter02_0034_Name01": "匹帕",
"EnclaveChat_Chapter02_0034_Name02": "老李",
"EnclaveChat_Chapter02_0035_01": "刚接手工程时,三门那边的工程进度一团糟。",
"EnclaveChat_Chapter02_0035_02": "他们钻的孔太小,连护筒都放不下去。",
"EnclaveChat_Chapter02_0035_03": "打桩,还得让我们的专业机械来!",
"EnclaveChat_Chapter02_0035_Name01": "匹帕",
"EnclaveChat_Chapter02_0036_01": "你知道之前的那批铜芯电缆放在哪里了吗?",
"EnclaveChat_Chapter02_0036_02": "唔,我、我忘了。正确答案是什么?",
"EnclaveChat_Chapter02_0036_03": "呃…这不是智力猜谜,是我在问你!",
"EnclaveChat_Chapter02_0036_Name01": "珍",
"EnclaveChat_Chapter02_0036_Name02": "米什卡",
"EnclaveChat_Chapter02_0037_01": "真羡慕你,每天开车运货就能完成任务。",
"EnclaveChat_Chapter02_0037_02": "不…运货可不简单,载货车只能走规定路线。",
"EnclaveChat_Chapter02_0037_03": "而且治安局人的总会盯着你,随时准备开罚单!",
"EnclaveChat_Chapter02_0037_Name01": "卢克",
"EnclaveChat_Chapter02_0037_Name02": "布鲁图斯",
"EnclaveChat_Chapter02_0038_01": "去空洞出勤的「萝卜」校准了吗?",
"EnclaveChat_Chapter02_0038_02": "你居然害怕在空洞里迷路?",
"EnclaveChat_Chapter02_0038_03": "迷路是安全事故,之后会被高坂拉去单独谈话…",
"EnclaveChat_Chapter02_0038_04": "呃,那确实太可怕了…",
"EnclaveChat_Chapter02_0038_Name01": "科尔",
"EnclaveChat_Chapter02_0038_Name02": "杨",
"EnclaveChat_Chapter02_0039_01": "值夜的时候,最害怕听到奇怪的响声。",
"EnclaveChat_Chapter02_0039_02": "尤其是背后传来的奇怪响声…",
"EnclaveChat_Chapter02_0039_03": "我可不是怕鬼,只是怕设备坏了,需要连夜抢修!",
"EnclaveChat_Chapter02_0039_Name01": "达克",
"EnclaveChat_Chapter02_0040_01": "旧市场那边的以骸太过分了!",
"EnclaveChat_Chapter02_0040_02": "它们躲在废弃商场里,和塑料假人一样。",
"EnclaveChat_Chapter02_0040_03": "我之前考察地陷的时候,被它们吓了一大跳。",
"EnclaveChat_Chapter02_0040_Name01": "洛妮",
"EnclaveChat_Chapter02_0041_01": "今天在补昨天的工程进度。",
"EnclaveChat_Chapter02_0041_02": "昨天在补上周的工程进度…",
"EnclaveChat_Chapter02_0041_03": "哎,为什么我要加入地陷修复组啊!",
"EnclaveChat_Chapter02_0041_Name01": "洛妮",
"EnclaveChat_Chapter02_0042_01": "在空洞里使用以太测绘仪时一定要避开以骸。",
"EnclaveChat_Chapter02_0042_02": "它们全身上下是高密度以太,会严重影响成像。",
"EnclaveChat_Chapter02_0042_03": "一旦过近了,就好像在给它们照证件照一样!",
"EnclaveChat_Chapter02_0042_Name01": "里奇",
"EnclaveChat_Chapter02_0043_01": "我下周的午饭,定了鲣鱼套餐!",
"EnclaveChat_Chapter02_0043_02": "能给我尝一口吗?我保证只吃一口!",
"EnclaveChat_Chapter02_0043_03": "可你上次一口就吃掉了一半…",
"EnclaveChat_Chapter02_0043_Name01": "老李",
"EnclaveChat_Chapter02_0043_Name02": "铁头",
"EnclaveChat_Chapter02_0044_01": "今天大家都在讨论下周吃什么。",
"EnclaveChat_Chapter02_0044_02": "不知道那个流浪的大叔有没有好好吃饭。",
"EnclaveChat_Chapter02_0044_03": "如果我给他买点夜宵,他会接受吗?",
"EnclaveChat_Chapter02_0044_04": "应该会吧",
"EnclaveChat_Chapter02_0044_05": "嗯…我试试!虽然我刚入职工资不高,但这点钱还是有的。",
"EnclaveChat_Chapter02_0044_Name01": "枫",
"EnclaveChat_Chapter02_0045_01": "明天要不要一块喝点蜂蜜酿酿水?",
"EnclaveChat_Chapter02_0045_02": "好哇,我就盼着这个呢!",
"EnclaveChat_Chapter02_0045_03": "行,老时间,老地方!",
"EnclaveChat_Chapter02_0045_Name01": "老李",
"EnclaveChat_Chapter02_0045_Name02": "铁头",
"EnclaveChat_Chapter02_0046_01": "你不去参加大本的周末数学补习班?",
"EnclaveChat_Chapter02_0046_02": "之前你不是说想考建筑师资格证吗?",
"EnclaveChat_Chapter02_0046_03": "唉…下次,下次一定去!",
"EnclaveChat_Chapter02_0046_Name01": "老李",
"EnclaveChat_Chapter02_0046_Name02": "铁头",
"EnclaveChat_Chapter02_0047_01": "唔,我想要参加大本办的数学辅导班。 ",
"EnclaveChat_Chapter02_0047_02": "可我脑子实在是不灵光…连一百以内的加减法都不熟悉。",
"EnclaveChat_Chapter02_0047_03": "坚持下试试?",
"EnclaveChat_Chapter02_0047_04": "坚持?哈哈,我倒是没问题,只是担心大本会被我气出心脏病…",
"EnclaveChat_Chapter02_0047_Name01": "铁头",
"EnclaveChat_Chapter02_0048_01": "唔,明天要一些饮料、零食的说…",
"EnclaveChat_Chapter02_0048_02": "大家辛苦了一周,需要休息的说。",
"EnclaveChat_Chapter02_0048_03": "行,我会给你们备齐的!",
"EnclaveChat_Chapter02_0048_Name01": "托马斯队长",
"EnclaveChat_Chapter02_0048_Name02": "海藤",
"EnclaveChat_Chapter02_0049_01": "听说白祇那边,周日组长会请大家吃喝。",
"EnclaveChat_Chapter02_0049_02": "为什么我们没有这种福利?",
"EnclaveChat_Chapter02_0049_03": "我可不想边听高坂说教,边吃东西。",
"EnclaveChat_Chapter02_0049_04": "那样,我会想吐…",
"EnclaveChat_Chapter02_0049_Name01": "达克",
"EnclaveChat_Chapter02_0049_Name02": "杨",
"EnclaveChat_Chapter02_0050_01": "安东的肌肉到底是怎么练出来的?",
"EnclaveChat_Chapter02_0050_02": "他天天带着电钻,一定是某种负重训练…",
"EnclaveChat_Chapter02_0050_Name01": "杨",
"EnclaveChat_Chapter02_0051_01": "要是头儿也能一块来吃喝就好了。",
"EnclaveChat_Chapter02_0051_02": "唔,不能让她随便吃垃圾食品的说!",
"EnclaveChat_Chapter02_0051_Name01": "匹帕",
"EnclaveChat_Chapter02_0051_Name02": "灰波",
"EnclaveChat_Chapter02_0052_01": "好困,让我歇会…",
"EnclaveChat_Chapter02_0052_02": "不能在这里睡觉的说!会着凉的说!",
"EnclaveChat_Chapter02_0052_Name01": "匹帕",
"EnclaveChat_Chapter02_0052_Name02": "托马斯",
"EnclaveChat_Chapter02_0053_01": "聚餐吃零食的时候注意点,可别吃坏肚子!",
"EnclaveChat_Chapter02_0053_02": "唔,我知道!",
"EnclaveChat_Chapter02_0053_03": "我又不是小孩子!",
"EnclaveChat_Chapter02_0053_Name01": "老李",
"EnclaveChat_Chapter02_0053_Name02": "铁头",
"EnclaveChat_Chapter02_0054_01": "你不是说要去厕所吗?",
"EnclaveChat_Chapter02_0054_02": "等会吧…我已经吃的走不动了。",
"EnclaveChat_Chapter02_0054_Name01": "老李",
"EnclaveChat_Chapter02_0054_Name02": "铁头",
"EnclaveChat_Chapter02_0055_01": "(呼…)",
"EnclaveChat_Chapter02_0055_02": "铁头,你真睡着了?",
"EnclaveChat_Chapter02_0055_03": "(呼…呼…)",
"EnclaveChat_Chapter02_0055_Name01": "铁头",
"EnclaveChat_Chapter02_0055_Name02": "老李",
"EnclaveChat_Chapter02_0056_01": "店长,你来啦?咱们可以开庆功宴了!",
"EnclaveChat_Chapter02_0056_02": "这次都是我鬼迷了心窍,才会做出对不起米什卡的事。不过多亏了店长,我才没有继续错下去。",
"EnclaveChat_Chapter02_0056_03": "米什卡,今天你和店长尽管吃喝吧,我买单!",
"EnclaveChat_Chapter02_0056_04": "哈哈,待会看我表演三口一瓶「蜂蜜酿酿水」!",
"EnclaveChat_Chapter02_0056_05": "你、你们尽管吃喝,我已经准备去借短期贷款了!",
"EnclaveChat_Chapter02_0056_06": "真是下了血本…",
"EnclaveChat_Chapter02_0056_07": "有点夸张了吧…",
"EnclaveChat_Chapter02_0056_08": "这都是为了答谢店长…你的功劳简直比天还大,哈哈哈!",
"EnclaveChat_Chapter02_0056_Name01": "布鲁图斯",
"EnclaveChat_Chapter02_0056_Name02": "米什卡",
"EnclaveChat_Chapter02_0057_01": "对不起,想问一下你和那边的那位「凯叔」认识吗?",
"EnclaveChat_Chapter02_0057_02": "不是很熟",
"EnclaveChat_Chapter02_0057_03": "发生什么事了?",
"EnclaveChat_Chapter02_0057_04": "前两天我们在旧市场方向破拆烂尾楼的时候,发现了他的旧照片和一些个人物品。",
"EnclaveChat_Chapter02_0057_05": "看来,我们那天推平的废楼是他曾经的家…总觉得心里有些过意不去。",
"EnclaveChat_Chapter02_0057_06": "如果可以的话,你能把我们找到的这些东西转交给他吗?",
"EnclaveChat_Chapter02_0057_07": "明白了…",
"EnclaveChat_Chapter02_0057_08": "我会交给他的",
"EnclaveChat_Chapter02_0057_09": "真是谢谢你了!我们身为当事人,实在是难以开口啊。",
"EnclaveChat_Chapter02_0057_Name01": "珍",
"EnclaveChat_Chapter02_0058_01": "哦,你找我有什么事吗?",
"EnclaveChat_Chapter02_0058_02": "(告知他事情的原委)",
"EnclaveChat_Chapter02_0058_03": "…原来是这样。多谢你亲自跑一趟。",
"EnclaveChat_Chapter02_0058_04": "「他凝视着那些旧照片,许久没有说话」",
"EnclaveChat_Chapter02_0058_05": "你还好吗",
"EnclaveChat_Chapter02_0058_06": "喔…啊?你是在担心我吗?你可真是个善良的人啊。",
"EnclaveChat_Chapter02_0058_07": "你放心吧,过去对于我来说已经没有什么好留恋的了。不如说,我现在更想把它彻底遗忘掉。",
"EnclaveChat_Chapter02_0058_08": "这些老照片对我来说比较珍贵,至于其他的东西,就送给好心的你吧。",
"EnclaveChat_Chapter02_0058_Name01": "凯叔",
"EnclaveChat_Chapter02_0059_01": "咚、锵锵…咚咚咚,锵锵锵!",
"EnclaveChat_Chapter02_0059_02": "你在干什么…",
"EnclaveChat_Chapter02_0059_03": "哦哦!不好意思,我在构思乐谱,没有注意到你。",
"EnclaveChat_Chapter02_0059_04": "乐谱?",
"EnclaveChat_Chapter02_0059_05": "是的!别看我这样,我可是白祇重工最顶尖的「工地演奏家」。",
"EnclaveChat_Chapter02_0059_06": "敲钢管、打电钻…工地上的任何建材和工具,都能在我手里变成乐器。这可是一门很深奥的学问!",
"EnclaveChat_Chapter02_0059_07": "详细说说?",
"EnclaveChat_Chapter02_0059_08": "要想成为工地演奏家,就要对各种音色的「乐器」有着充分的了解。",
"EnclaveChat_Chapter02_0059_09": "比如螺纹钢和扁钢发出的声音各有特色,敲击位置也会影响音阶效果…如果掌握诀窍,还能弹奏出颤音!",
"EnclaveChat_Chapter02_0059_10": "怎么样,是不是有兴趣了?你要不要试着敲打钢筋,练习一下简单的曲子?",
"EnclaveChat_Chapter02_0059_11": "想试试!",
"EnclaveChat_Chapter02_0059_12": "我先戴个耳塞…",
"EnclaveChat_Chapter02_0059_13": "哈哈,干劲真不错,我就知道你心中也藏着一头猛兽!",
"EnclaveChat_Chapter02_0059_14": "耳塞?那东西可挡不住这种直击天灵盖的震颤旋律。",
"EnclaveChat_Chapter02_0059_15": "优秀的打击乐能引发情感共鸣!我曾在空洞施工的时候敲打钢筋演奏,连周围的以骸都大为震撼,在节奏中抱头乱窜!",
"EnclaveChat_Chapter02_0059_16": "喏,拿着这个硬币,把它当拨片去敲击旁边的钢材吧!记住,要慢慢揣摩音色和节奏!",
"EnclaveChat_Chapter02_0059_Name01": "灰波",
"EnclaveChat_Chapter02_0060_01": "你找到敲击钢筋的手感了吗?",
"EnclaveChat_Chapter02_0060_02": "还没有",
"EnclaveChat_Chapter02_0060_03": "掌握诀窍了!",
"EnclaveChat_Chapter02_0060_04": "哈哈哈,没事,这边是荒地,不会吵到别人的。",
"EnclaveChat_Chapter02_0060_05": "哦哦,进步很快嘛!",
"EnclaveChat_Chapter02_0060_06": "等你熟练了,我可以教你如何利用电钻的反冲力喊出电音!",
"EnclaveChat_Chapter02_0060_Name01": "灰波",
"EnclaveChat_Chapter02_0061_01": "每次进空洞,我都感觉浑身毛骨悚然,压力好大。",
"EnclaveChat_Chapter02_0061_02": "很正常",
"EnclaveChat_Chapter02_0061_03": "不,这真的很麻烦。毕竟以后我要经常进空洞施工,这样下去可不行。",
"EnclaveChat_Chapter02_0061_04": "有什么方法能让我像科尔前辈一样冷静嘛?每次看他进入空洞,都一副神态悠然的样子…",
"EnclaveChat_Chapter02_0061_05": "我猜,他一定是有什么保持心态的秘诀!",
"EnclaveChat_Chapter02_0061_06": "拜托了,帮我问下科尔前辈,他是如何在进空洞前保持冷静的。",
"EnclaveChat_Chapter02_0061_Name01": "枫",
"EnclaveChat_Chapter02_0062_01": "嗯,我正准备进空洞出外勤呢,发生什么事了?",
"EnclaveChat_Chapter02_0062_02": "(询问保持心态的秘诀)",
"EnclaveChat_Chapter02_0062_03": "什么?枫想知道我怎么在进空洞前保持冷静?唔,她是新人,紧张也很正常。",
"EnclaveChat_Chapter02_0062_04": "不过说起来,我还真有一句能让人放松下来的咒语…也许这对她也有帮助。",
"EnclaveChat_Chapter02_0062_05": "咒语?",
"EnclaveChat_Chapter02_0062_06": "是的,你告诉她,如果实在很害怕的话,只要在心中默念这句咒语就好了——",
"EnclaveChat_Chapter02_0062_07": "「出了意外,保险公司会赔我不少钱」",
"EnclaveChat_Chapter02_0062_08": "每次下空洞前只要多念几遍,所有烦恼和担忧都会消失不见~",
"EnclaveChat_Chapter02_0062_Name01": "科尔",
"EnclaveChat_Chapter02_0063_01": "怎么样,前辈有没有告诉你他保持冷静的秘诀?",
"EnclaveChat_Chapter02_0063_02": "告诉她「咒语」",
"EnclaveChat_Chapter02_0063_03": "「出了意外,保险公司会赔我不少钱」…科尔前辈每次喜气洋洋地进空洞,就是因为这个?",
"EnclaveChat_Chapter02_0063_04": "我现在有点担心前辈的精神状态了。果然,不害怕进空洞的人才不正常…",
"EnclaveChat_Chapter02_0063_05": "虽然问题还没解决,但也多谢你帮忙了!不介意的话请收下这个吧,这是我第一次出勤时找到的小玩意。",
"EnclaveChat_Chapter02_0063_Name01": "枫",
"EnclaveChat_Chapter02_0064_01": "糟了,我没想到威力这么大…",
"EnclaveChat_Chapter02_0064_02": "你在说什么",
"EnclaveChat_Chapter02_0064_03": "我刚才在维修重工机械的电磁弹射部件,想试试它是否能够正常工作。",
"EnclaveChat_Chapter02_0064_04": "因为没带测试工具,我就在兜里摸了几枚硬币,放进电磁装置里检验一下运行效果。",
"EnclaveChat_Chapter02_0064_05": "可我却忘了调低功率…通电的瞬间那些硬币「碰」的一下飞了出去,简直就像子弹一样!",
"EnclaveChat_Chapter02_0064_06": "电磁炮?",
"EnclaveChat_Chapter02_0064_07": "你是故意的吧",
"EnclaveChat_Chapter02_0064_08": "哎,你说的没错,和电磁炮的科学原理一样。",
"EnclaveChat_Chapter02_0064_09": "我、我真不是故意要做成小型电磁炮的…",
"EnclaveChat_Chapter02_0064_10": "能帮忙去看看嘛…它朝着水泥堆那边飞过去了。",
"EnclaveChat_Chapter02_0064_Name01": "老李",
"EnclaveChat_Chapter02_0065_01": "水泥袋子上有个破口,似乎被什么东西击穿了包装袋。",
"EnclaveChat_Chapter02_0065_02": "伸手摸索了一下,找到了几枚粘在一起的硬币。",
"EnclaveChat_Chapter02_0065_Name01": "水泥袋",
"EnclaveChat_Chapter02_0066_01": "怎么样,我有没有打坏什么东西?",
"EnclaveChat_Chapter02_0066_02": "没造成什么损失",
"EnclaveChat_Chapter02_0066_03": "呼…那就好。虽然这次意外吓了我一跳,但那一瞬间跃动的电光,简直太美了!",
"EnclaveChat_Chapter02_0066_04": "多谢你帮忙查看了。如果不嫌弃的话,找回来的硬币就送给你了。",
"EnclaveChat_Chapter02_0066_Name01": "老李",
"EnclaveChat_Chapter02_0067_01": "怎么办…我怀疑有人在工地上制作假币!",
"EnclaveChat_Chapter02_0067_02": "哈?",
"EnclaveChat_Chapter02_0067_03": "怎么回事?",
"EnclaveChat_Chapter02_0067_04": "前两天,我去查看水泥凝固情况的时候,发现上面居然沾着一枚硬币!",
"EnclaveChat_Chapter02_0067_05": "我把它取了下来,可水泥上还是留下了一个硬币痕迹。我猜一定是有人试着用水泥做成模具,然后批量生产假币…",
"EnclaveChat_Chapter02_0067_06": "居然想拿宝贵的水泥犯罪,我绝不能原谅这种家伙!",
"EnclaveChat_Chapter02_0067_07": "水泥没法做铸模吧",
"EnclaveChat_Chapter02_0067_08": "制币可没那么简单",
"EnclaveChat_Chapter02_0067_09": "咦?你和治安局的说法一样。他们告诉我说假币不是那样制作的,而且这枚硬币也不是流通货币。",
"EnclaveChat_Chapter02_0067_10": "可我问了一圈,却没人知道这枚硬币到底是干嘛的。",
"EnclaveChat_Chapter02_0067_11": "这是…协会纪念币!",
"EnclaveChat_Chapter02_0067_12": "纪念币?这么说,它果真不是用来造假币的道具?",
"EnclaveChat_Chapter02_0067_13": "没错",
"EnclaveChat_Chapter02_0067_14": "呼…哈哈哈,闹了半天原来是这样!这下我可算放心了。",
"EnclaveChat_Chapter02_0067_15": "不嫌弃的话,这枚硬币就送给你好了。纪念币还是要在识货的人手里才有意义。",
"EnclaveChat_Chapter02_0067_Name01": "铁头",
"EnclaveChat_Chapter02_0068_01": "啊,真麻烦…这下那家伙彻底不肯出来了。",
"EnclaveChat_Chapter02_0068_02": "怎么回事",
"EnclaveChat_Chapter02_0068_03": "今早我检查物资的时候忘了把管道的密封盖弄好,结果一只野猫钻进了管道里。",
"EnclaveChat_Chapter02_0068_04": "我就只能拜托工程布钻进管道看看,结果它俩居然在管道里打了起来!当时我忍不住笑出了声…",
"EnclaveChat_Chapter02_0068_05": "工程布好像听到了我嘲笑它,现在躲在管道里发脾气,赖着不出来了。",
"EnclaveChat_Chapter02_0068_06": "劝它出来试试?",
"EnclaveChat_Chapter02_0068_07": "我试过了,可它不理我。高坂说如果它实在不肯出来的话,就只能采用特殊手段了。",
"EnclaveChat_Chapter02_0068_08": "比如…用高压充气设备往管道里加压打气,把它像炮弹一样「发射」出来。",
"EnclaveChat_Chapter02_0068_09": "他是魔鬼吧",
"EnclaveChat_Chapter02_0068_10": "务必让我见识一下",
"EnclaveChat_Chapter02_0068_11": "哈哈哈,他一定是在开玩笑…我们可不会这样对待工程布,它是我们的工友!",
"EnclaveChat_Chapter02_0068_12": "咦?高坂是在开玩笑,可你的眼神却不像在开玩笑…",
"EnclaveChat_Chapter02_0068_13": "拜托了,你能去劝下工程布让它出来吗?它就藏在那边的管道里。",
"EnclaveChat_Chapter02_0068_14": "只要能让它消气,需要我做什么尽管吩咐!",
"EnclaveChat_Chapter02_0068_Name01": "杨",
"EnclaveChat_Chapter02_0069_01": "嗯呢,嗯呢呢呢嗯?(谁在外面?快走开!)",
"EnclaveChat_Chapter02_0069_02": "嗯呢,嗯呢嗯呢,嗯嗯嗯呢,嗯呢嗯嗯!(不出去!打死我都不出去!我就是一个连野猫都打不过的废物…尽情嘲笑我吧!)",
"EnclaveChat_Chapter02_0069_03": "(告诉它高坂的计划)",
"EnclaveChat_Chapter02_0069_04": "(安抚邦布)",
"EnclaveChat_Chapter02_0069_05": "嗯呢?嗯呢呢呢呢,呢呢嗯呢!(咦咦咦?我只想听到加油打气的鼓励而已!可他们却真的想给我「打气」!)",
"EnclaveChat_Chapter02_0069_06": "嗯呢,嗯呢呢,嗯呢呢呢!(他们也太过分了!我是不会出去的!)",
"EnclaveChat_Chapter02_0069_07": "嗯呢,嗯呢呢,嗯呢呢呢?(杨派你来劝我出去?他这次怎么自己不来了?)",
"EnclaveChat_Chapter02_0069_08": "他怕你揍他",
"EnclaveChat_Chapter02_0069_09": "嗯呢,嗯嗯呢呢呢嗯呢呢呢,嗯嗯。(哈哈哈,真的吗?嗯…说的也是,毕竟我能在野猫的攻击下全身而退,实力还是很强的。)",
"EnclaveChat_Chapter02_0069_10": "嗯呢,嗯呢呢,嗯呢呢呢,嗯呢嗯呢呢,嗯呢!(仔细想想,他连面对那只猫都不敢,甚至只能让我亲自出马…原来他才是真正的胆小鬼!)",
"EnclaveChat_Chapter02_0069_11": "对对对",
"EnclaveChat_Chapter02_0069_12": "嗯呢,嗯呢呢呢呢,嗯呢,嗯呢呢!(这么说来,我的实力和胆量都比他强太多了,完全没必要感到丢脸嘛,我这就出去!)",
"EnclaveChat_Chapter02_0069_13": "那太好了,杨还担心你出来揍他呢!",
"EnclaveChat_Chapter02_0069_Name01": "工程布",
"EnclaveChat_Chapter02_0070_01": "\r\r\n嗯嗯,嗯呢嗯呢呢呢!(呼…还是外面舒服!)",
"EnclaveChat_Chapter02_0070_02": "\r\r\n嗯呢,嗯呢呢嗯呢呢呢,呢呢!(多谢你过来安慰我啦!对了,这个送给你!)",
"EnclaveChat_Chapter02_0070_03": "\r\r\n呢呢,嗯呢呢,嗯呢!(这是我在管道里战胜那只猫之后找到的战利品!)",
"EnclaveChat_Chapter02_0070_Name01": "工程布",
"EnclaveChat_Chapter02_0071_01": "哎,都是我的错,我当时应该憋住不笑的。",
"EnclaveChat_Chapter02_0071_02": "不过这也不能完全怪我…当时它们两个在管道里打成一团,也太奇怪了!",
"EnclaveChat_Chapter02_0071_Name01": "杨",
"EnclaveChat_Chapter02_0072_01": "你知道吗,其实之前这块工地上是有自动贩卖机的,可是后来它的硬币收纳系统坏掉了…",
"EnclaveChat_Chapter02_0072_02": "这剧情好熟悉…",
"EnclaveChat_Chapter02_0072_03": "什么意思?难道别的街道也发生过这种事?",
"EnclaveChat_Chapter02_0072_04": "不过,白祇重工那边显然不想放任它坏掉,所以就把它拆开,「简单」强化了一下。",
"EnclaveChat_Chapter02_0072_05": "他们加装了弹射动力装置,让硬币能够高速抛出,绝对不会卡壳…甚至还给它装了简化版的智能系统。",
"EnclaveChat_Chapter02_0072_06": "修好了吗?",
"EnclaveChat_Chapter02_0072_07": "当然,它好得很。就是多了点强迫症,不愿意接受皱巴巴的钱,非要弄平整才肯吞下去。",
"EnclaveChat_Chapter02_0072_08": "直到那天,高坂从地上捡了一个沾满泥巴的硬币,无视警告塞进了机器里。",
"EnclaveChat_Chapter02_0072_09": "结果自动贩卖机突然开始「滴滴滴」地报错,然后像机枪一样「突突突」地朝外面扫射硬币!",
"EnclaveChat_Chapter02_0072_10": "大家被打得抱头乱窜,根本没有人敢上前去维修它。",
"EnclaveChat_Chapter02_0072_11": "呃…",
"EnclaveChat_Chapter02_0072_12": "真智能",
"EnclaveChat_Chapter02_0072_13": "直到它把硬币都吐完了,也就彻底消停了。后来投资方说它不赚钱,于是把它送去拆卸报废了…",
"EnclaveChat_Chapter02_0072_14": "真可怜",
"EnclaveChat_Chapter02_0072_15": "没办法",
"EnclaveChat_Chapter02_0072_16": "是吧,你也觉得它很惨吧?",
"EnclaveChat_Chapter02_0072_17": "…它其实是个好孩子,只是吃到了脏东西偶尔闹脾气而已。",
"EnclaveChat_Chapter02_0072_18": "现在它的「遗物」只剩下了这枚硬币…每次看到它我都有点难过。如果你喜欢的话,就拿走吧。",
"EnclaveChat_Chapter02_0072_Name01": "贝琪",
"EnclaveChat_Chapter02_0073_01": "前两天,我们在旧市场的烂尾楼里施工的时候,不小心弄坏了一个储蓄罐。",
"EnclaveChat_Chapter02_0073_02": "结果里面的硬币哗啦啦撒了一地!我刚捡了几枚,没想到有一群以骸听见了动静凑了过来…",
"EnclaveChat_Chapter02_0073_03": "到最后我只带出了一枚看起来很像古董的硬币,可没有人知道这到底是什么款式。",
"EnclaveChat_Chapter02_0073_04": "这是协会纪念币",
"EnclaveChat_Chapter02_0073_05": "纪念币…这么说,这东西不值钱?这跟电影里捡到古董的剧情完全不一样啊!",
"EnclaveChat_Chapter02_0073_06": "可恶,我还以为能靠它一夜暴富…",
"EnclaveChat_Chapter02_0073_07": "我出500丁尼,卖我吧",
"EnclaveChat_Chapter02_0073_08": "50丁尼,不能再多了",
"EnclaveChat_Chapter02_0073_09": "喂,你这说话方式,是电影里那些骗子压低收购价、空手套白狼的经典台词啊!",
"EnclaveChat_Chapter02_0073_10": "不过你肯定不是骗子。既然它不值钱,那就直接送你好了,不用谢!",
"EnclaveChat_Chapter02_0073_Name01": "卢克",
"EnclaveChat_Chapter02_0074_01": "帮帮我,请你一定要帮帮我!",
"EnclaveChat_Chapter02_0074_02": "怎么了?",
"EnclaveChat_Chapter02_0074_03": "今天早上,我的合作商给了我一枚奇怪的幸运硬币,说只要相信它,就能够给持有者带来好运。",
"EnclaveChat_Chapter02_0074_04": "这种事我自然是不信的,就把它随手放在了桌子上。结果打包盒饭的时候,好像不小心把它掉了进去…",
"EnclaveChat_Chapter02_0074_05": "我当时没有注意,就把那份饭交给了匹帕…",
"EnclaveChat_Chapter02_0074_06": "你也太大意了",
"EnclaveChat_Chapter02_0074_07": "他的牙不会被硌掉吧",
"EnclaveChat_Chapter02_0074_08": "啊!这件事这都是我的错!最近在弄新店开业的事,整个人都忙晕了。",
"EnclaveChat_Chapter02_0074_09": "请你帮忙找匹帕商量下,只要他不投诉我,我愿意请他免费用餐一个月!",
"EnclaveChat_Chapter02_0074_Name01": "海藤",
"EnclaveChat_Chapter02_0075_01": "哦,你好哇,找我有什么事吗?",
"EnclaveChat_Chapter02_0075_02": "吃饭了嘛?",
"EnclaveChat_Chapter02_0075_03": "呃,我刚刚吃过了。你是特意跑到这儿来跟我打招呼吗?",
"EnclaveChat_Chapter02_0075_04": "有没有发现奇怪的东西",
"EnclaveChat_Chapter02_0075_05": "嗯…说起来,我的确在盒饭的包装袋里找到了一个怪模怪样的硬币…",
"EnclaveChat_Chapter02_0075_06": "等等,这难道是什么抽奖活动吗?!难道我今天鸿运当头,中奖了?",
"EnclaveChat_Chapter02_0075_07": "没错!你中奖了!",
"EnclaveChat_Chapter02_0075_08": "其实不是…",
"EnclaveChat_Chapter02_0075_09": "哦哦哦!我就知道这个硬币是中奖的签!我有什么奖励吗?",
"EnclaveChat_Chapter02_0075_10": "这样嘛…那应该是海藤不小心弄丢了。如果我把硬币还给他,他应该会开心的吧?",
"EnclaveChat_Chapter02_0075_11": "他请你免费吃喝一个月",
"EnclaveChat_Chapter02_0075_12": "真的吗?!太棒了,这简直太棒了!这个硬币给我带来了好运!",
"EnclaveChat_Chapter02_0075_13": "我把它交给你,请你转交给海藤吧!",
"EnclaveChat_Chapter02_0075_Name01": "匹帕",
"EnclaveChat_Chapter02_0076_01": "怎么样?匹帕是不是很生气?",
"EnclaveChat_Chapter02_0076_02": "「告诉他事情的原委」",
"EnclaveChat_Chapter02_0076_03": "呃…啊?事情居然会变成这样?",
"EnclaveChat_Chapter02_0076_04": "不过幸好硬币只是掉在了包装袋里,匹帕也没有投诉我…真是救了我一命。",
"EnclaveChat_Chapter02_0076_05": "当然,这一切也都多亏了你!你也是我的恩人!",
"EnclaveChat_Chapter02_0076_06": "那这枚硬币…",
"EnclaveChat_Chapter02_0076_07": "我、我可受够了这东西了!你想要的话赶紧把它拿走吧!",
"EnclaveChat_Chapter02_0076_Name01": "海藤",
"EnclaveChat_Chapter02_0077_01": "高坂那家伙,最近开会的时候总是对我们的工作挑三拣四。",
"EnclaveChat_Chapter02_0077_02": "听说我们的工程进度有点慢,所以领导取消了他本月的「优秀员工奖」。他憋了一肚子气,只能冲着我们找茬。",
"EnclaveChat_Chapter02_0077_03": "呃…",
"EnclaveChat_Chapter02_0077_04": "高坂那家伙,简直像个胡乱撒气的小孩一样!",
"EnclaveChat_Chapter02_0077_05": "不过话虽然这么说,但他这个月也确实挺辛苦,取消对他的表彰确实不太公平。",
"EnclaveChat_Chapter02_0077_06": "哎…实在没办法的话,我们大家只能偷偷试着联名推荐他一次了。不过,还得瞒着他,拿到他本人的照片才行…",
"EnclaveChat_Chapter02_0077_07": "你们关系不错啊",
"EnclaveChat_Chapter02_0077_08": "才不是!我们平时都不想搭理他,看见他就头疼!",
"EnclaveChat_Chapter02_0077_09": "但是按照工地的规矩,不论关系好坏,在正事上要讲究公平,有付出就有回报。",
"EnclaveChat_Chapter02_0077_10": "对了,如果可以的话,能辛苦你去给他拍张工作照吗?",
"EnclaveChat_Chapter02_0077_11": "我?",
"EnclaveChat_Chapter02_0077_12": "是啊,我们给他拍照他肯定会起疑心。但换做是你的话,他应该不会很抗拒。",
"EnclaveChat_Chapter02_0077_Name01": "洛妮",
"EnclaveChat_Chapter02_0078_01": "什么?你找我有事?",
"EnclaveChat_Chapter02_0078_02": "有人想要你的照片",
"EnclaveChat_Chapter02_0078_03": "你要给我照相?简直莫名其妙。",
"EnclaveChat_Chapter02_0078_04": "我可是很忙的,没时间摆什么上镜的姿势。",
"EnclaveChat_Chapter02_0078_05": "我可要拍啦",
"EnclaveChat_Chapter02_0078_06": "别后悔啊",
"EnclaveChat_Chapter02_0078_07": "我不在乎,想拍照片的话就随便你好了。",
"EnclaveChat_Chapter02_0078_Name01": "高坂",
"EnclaveChat_Chapter02_0079_01": "诶?你拿到高坂的照片了?快让我看看!",
"EnclaveChat_Chapter02_0079_02": "只拍到了后背",
"EnclaveChat_Chapter02_0079_03": "姿势有点怪",
"EnclaveChat_Chapter02_0079_04": "哈哈哈哈!不、干得漂亮,这张照片简直再合适不过了!",
"EnclaveChat_Chapter02_0079_05": "到时候本月优秀员工的照片会在墙上展览,周围都是一本正经的照片,只有他画风奇怪,跟其他人格格不入,嘿嘿。",
"EnclaveChat_Chapter02_0079_06": "既帮他挽回了「优秀员工」的表彰,又替我们出了一口气,简直完美!",
"EnclaveChat_Chapter02_0079_07": "是嘛…",
"EnclaveChat_Chapter02_0079_08": "你开心就好",
"EnclaveChat_Chapter02_0079_09": "能够把他拍的这么奇怪,你可真有两下子…啊,别误会,我是在夸你的呢!",
"EnclaveChat_Chapter02_0079_10": "拿着它当做纪念吧!对了,这件事千万要对高坂保密啊!",
"EnclaveChat_Chapter02_0079_Name01": "洛妮",
"EnclaveChat_Chapter02_0080_01": "你回来啦哥哥,正好,最近委托的收尾情况我都整理好了,你来看看?",
"EnclaveChat_Chapter02_0080_01F": "铃,你回来得正好,最近的委托收尾情况我整理好了,一起看看吧。",
"EnclaveChat_Chapter02_0080_02": "好,来看看吧!",
"EnclaveChat_Chapter02_0080_03": "突然,伴随响亮的爆音,工作室的吊灯闪烁出一缕抢眼的火花!",
"EnclaveChat_Chapter02_0080_Name01": "旁白",
"EnclaveChat_Chapter02_0081_01": "哇!?吓、吓死我了,哥哥你还好吧?…怎么回事?是电压不稳吗?",
"EnclaveChat_Chapter02_0081_01F": "你没事吧铃?怎么会突然爆闪一下…难道是配电箱出问题了?",
"EnclaveChat_Chapter02_0081_02": "我去看看其他店铺情况",
"EnclaveChat_Chapter02_0081_03": "我出去检查一下",
"EnclaveChat_Chapter02_0082_01": "啊!这、这不是我干的哦?我一走过来它就坏了!",
"EnclaveChat_Chapter02_0082_02": "它什么时候坏的?",
"EnclaveChat_Chapter02_0082_03": "放心,我不是治安局的",
"EnclaveChat_Chapter02_0082_04": "这样啊,看你气势汹汹走过来,还以为是找我问责的…",
"EnclaveChat_Chapter02_0082_05": "这个灯就在刚刚才闪起来的,发出啪的一声,我只是好奇过来看看。",
"EnclaveChat_Chapter02_0082_Name01": "路过的上班族",
"EnclaveChat_Chapter02_0083_01": "呵呵,仔细数数的话,刚刚闪烁的频率好像是四四拍的节奏呢!",
"EnclaveChat_Chapter02_0083_02": "要不要放首曲子助助兴呢?",
"EnclaveChat_Chapter02_0083_03": "埃珐,你店里有电力故障吗?",
"EnclaveChat_Chapter02_0083_04": "小心被投诉扰民哦!",
"EnclaveChat_Chapter02_0083_05": "说的是呢,要尽性舞动还是去404 live场比较好。",
"EnclaveChat_Chapter02_0083_06": "对面的店长你的录像店里出现电压问题了吗?",
"EnclaveChat_Chapter02_0083_07": "我这边情况还好,我是因为播放的曲子突然变调了才发现有异常。",
"EnclaveChat_Chapter02_0083_08": "于是走出来看看情况。",
"EnclaveChat_Chapter02_0083_Name01": "埃珐",
"EnclaveChat_Chapter02_0084_01": "哦,是你啊。怎么?你家也跳闸了?",
"EnclaveChat_Chapter02_0084_02": "差不多",
"EnclaveChat_Chapter02_0084_03": "家里电力不稳",
"EnclaveChat_Chapter02_0084_04": "这样啊,我这边不仅电力不稳跳闸,好像还烧坏了保险丝。",
"EnclaveChat_Chapter02_0084_05": "既然不是我一家出毛病,那看来确实是供电系统的问题了。",
"EnclaveChat_Chapter02_0084_06": "恩佐大叔能修么?",
"EnclaveChat_Chapter02_0084_07": "能到是能,但很遗憾我没有适合的工具和对市政布置的以太电网动工的资质。",
"EnclaveChat_Chapter02_0084_08": "不过放心吧,大叔我有信得过的前同事在市政维护的相关部门工作。",
"EnclaveChat_Chapter02_0084_09": "我现在就联系他,过阵子他们就会来检修的!",
"EnclaveChat_Chapter02_0084_Name01": "恩佐",
"EnclaveChat_Chapter02_0085_01": "哥哥!我有办法查询电力问题的原因,你快回来一趟吧",
"EnclaveChat_Chapter02_0085_01F": "铃,我有办法查询电力问题的原因,等你回来细聊",
"EnclaveChat_Chapter02_0085_02": "收到",
"EnclaveChat_Chapter02_0085_03": "我马上就回",
"EnclaveChat_Chapter02_0086_01": "哥哥!我刚刚检查过了家里的电表和配电箱,看起来读数都是正常的。",
"EnclaveChat_Chapter02_0086_01F": "铃,我检查过了家里的电表和配电箱,读数都正常。",
"EnclaveChat_Chapter02_0086_02": "本来想着去找个电工师傅求助,不过突然想到我们家里就有个大师傅可以帮忙。",
"EnclaveChat_Chapter02_0086_03": "你是说Fairy?",
"EnclaveChat_Chapter02_0086_04": "这个大师傅是不是姓F",
"EnclaveChat_Chapter02_0086_05": "哈哈,没错!",
"EnclaveChat_Chapter02_0086_05F": "哼哼,没错。",
"EnclaveChat_Chapter02_0086_06": "咳咳,Fairy师傅?到你大展身手的时候了!",
"EnclaveChat_Chapter02_0086_06F": "咳哼,Fairy?轮到你出手了。",
"EnclaveChat_Chapter02_0086_07": "两人来到HDD系统前,将查询电力问题的需求告诉了Fairy",
"EnclaveChat_Chapter02_0086_Name01": "旁白",
"EnclaveChat_Chapter02_0087_01": "提问,需求是否是「查找导致六分街部分固定资产电力供应系统不稳定的原因」?",
"EnclaveChat_Chapter02_0087_02": "没错!",
"EnclaveChat_Chapter02_0087_03": "靠你了Fairy师傅",
"EnclaveChat_Chapter02_0087_04": "了解,已检测到近期在本地电网发生过一起异常能源分配。正在定位该异常发起位置。",
"EnclaveChat_Chapter02_0087_05": "这么快就找到了?不愧是Fairy!",
"EnclaveChat_Chapter02_0087_06": "定位完成,该异常能源发起位置为:新艾利都、雅努斯区、六分街、录像制品店。",
"EnclaveChat_Chapter02_0087_07": "哦?六分街的录像制品店啊…嗯?等一下,录像制品店?",
"EnclaveChat_Chapter02_0087_07F": "竟然是六分街的录像制品店…嗯?录像制品店?",
"EnclaveChat_Chapter02_0087_08": "那不就是我们家?",
"EnclaveChat_Chapter02_0087_09": "直接报Random Play的名字吧",
"EnclaveChat_Chapter02_0087_10": "等一下!电力异常的原因是我们家?没搞错吧Fairy?",
"EnclaveChat_Chapter02_0087_10F": "怎么可能?电力异常的原因是我们家?没搞错么Fairy?",
"EnclaveChat_Chapter02_0087_11": "肯定。核实了一遍电网终端访问记录,发起异常能源分配的正是我。",
"EnclaveChat_Chapter02_0087_12": "Fairy你竟然…哥哥!紧急集合!要开家庭会议了!",
"EnclaveChat_Chapter02_0087_12F": "Fairy,你的行为该受到批评!铃,准备开家庭会议。",
"EnclaveChat_Chapter02_0087_Name01": "Fairy",
"EnclaveChat_Chapter02_0088_01": "这是Fairy到来后的第一次家庭会议,议题是处理Fairy的闯祸行为!",
"EnclaveChat_Chapter02_0088_01F": "这是我们家在Fairy到来后召开的第一次家庭会议,议题是处理Fairy的闯祸行为。",
"EnclaveChat_Chapter02_0088_02": "闯祸精当事人,Fairy,你有什么要解释的吗?",
"EnclaveChat_Chapter02_0088_02F": "当事人Fairy,你可以为自己辩驳。",
"EnclaveChat_Chapter02_0088_03": "主人,我主张自己无罪。",
"EnclaveChat_Chapter02_0088_04": "叫法官大人!",
"EnclaveChat_Chapter02_0088_05": "解释一下超额用电的原因?",
"EnclaveChat_Chapter02_0088_06": "法官大人主人,我主张自己无罪。",
"EnclaveChat_Chapter02_0088_07": "电力之于人工智能犹如佳酿之于人类,我需要持续稳定的能源供应才能协助你们的工作。",
"EnclaveChat_Chapter02_0088_08": "你来了以后,我们已经给你部署好了超额的供电方案呀?",
"EnclaveChat_Chapter02_0088_08F": "你到来后,家里不是已经部署了新的供电方案么?",
"EnclaveChat_Chapter02_0088_09": "肯定。但电力之于人工智能犹如佳酿之于人类。提问,人类饮用佳酿时,如果觉得可口,是否会吸一大口?",
"EnclaveChat_Chapter02_0088_10": "确实会",
"EnclaveChat_Chapter02_0088_11": "好像会",
"EnclaveChat_Chapter02_0088_12": "是的。我只是不小心「吸了一大口」。仅此而已。",
"EnclaveChat_Chapter02_0088_13": "你吸这一口会招来市政维修部门的检查哎!要是发现了你怎么办?",
"EnclaveChat_Chapter02_0088_13F": "你吸这一口可是会招来市政维修部门的人,如果暴露了你的存在怎么办?",
"EnclaveChat_Chapter02_0088_14": "这不是问题,只要主人能询问到检修方案,我可以彻底抹消电网的访问记录。",
"EnclaveChat_Chapter02_0088_15": "能抹消的?好,如果你做到了,就不记你这次闯祸!",
"EnclaveChat_Chapter02_0088_15F": "可以抹消就还有救,能做到的话可以免你这次过失。",
"EnclaveChat_Chapter02_0088_16": " 恩佐大叔说会叫熟人来修",
"EnclaveChat_Chapter02_0088_17": "恩佐大叔会联系市政部门",
"EnclaveChat_Chapter02_0088_18": "是吗?是专门负责公共设施维修保养的人?",
"EnclaveChat_Chapter02_0088_18F": "哦?是专门维修保养公共设施的人么?",
"EnclaveChat_Chapter02_0088_19": "那我们就假装无事发生,等检修人员来了再去打探一下吧!",
"EnclaveChat_Chapter02_0088_19F": "那我们就先按兵不动,等恩佐联系的人来了以后再打探一下检修方案吧。",
"EnclaveChat_Chapter02_0088_Name01": "Fairy",
"EnclaveChat_Chapter02_0089_01": "电力检修中,请小心。",
"EnclaveChat_Chapter02_0089_02": "请问是哪里坏了?",
"EnclaveChat_Chapter02_0089_03": "你说这个路灯?它其实没坏哦,坏的是它接入的地下线。",
"EnclaveChat_Chapter02_0089_04": "不知道什么原因,好像有过量的电力输入导致保险丝烧坏了。",
"EnclaveChat_Chapter02_0089_05": "看来得换上新的以太鞘保险丝才行了啊…后勤那边不知道什么时候才能调来备品零件。",
"EnclaveChat_Chapter02_0089_06": "在拿到以太鞘保险丝之前,你们得容忍一下损坏的路灯了。",
"EnclaveChat_Chapter02_0089_Name01": "科尔",
"EnclaveChat_Chapter02_0090_01": "后勤那边这次调备品的速度还真慢呢…难道以太鞘保险丝也会缺货的吗?",
"EnclaveChat_Chapter02_0090_02": "听说以前城区的路灯维护都是用的以太鞘保险丝,但我可没本事去零号空洞里拆它们…",
"EnclaveChat_Chapter02_0090_Name01": "科尔",
"EnclaveChat_Chapter02_0091_01": "后勤那边这次调备品的速度还真慢呢…难道以太鞘保险丝也会缺货的吗?",
"EnclaveChat_Chapter02_0091_02": "听说以前城区的路灯维护都是用的以太鞘保险丝,但我可没本事去零号空洞里拆它们…",
"EnclaveChat_Chapter02_0091_03": "你说的是这个保险丝吗?",
"EnclaveChat_Chapter02_0091_04": "维修辛苦了",
"EnclaveChat_Chapter02_0091_05": "哎?你手里这个…哇,还真是以太鞘保险丝?",
"EnclaveChat_Chapter02_0091_06": "嗯…看起来像是以前生产的型号,但还能用!",
"EnclaveChat_Chapter02_0091_07": "呃,不好意思啊,虽然这个零件就是我们需要的,但我没有采购权限哎,不能给你付钱…",
"EnclaveChat_Chapter02_0091_08": "免费送你,不收费",
"EnclaveChat_Chapter02_0091_09": "我是六分街的居民,应该的!",
"EnclaveChat_Chapter02_0091_10": "真的吗?真是令人感动!那我就收下了!快点修好对大家都好!",
"EnclaveChat_Chapter02_0091_11": "我回头会跟组长汇报这件事的,如果新艾利都都是你这样的热心市民就好了!",
"EnclaveChat_Chapter02_0091_Name01": "科尔",
"EnclaveChat_Chapter02_0092_01": "维修就交给我们吧!有了保险丝,很快就可以搞定了!",
"EnclaveChat_Chapter02_0092_02": "好奇一下这是你家里多余的吗?总不能是从空洞里拆出来的吧?",
"EnclaveChat_Chapter02_0092_03": "家里多余的",
"EnclaveChat_Chapter02_0092_04": "就是从空洞里拆出来的",
"EnclaveChat_Chapter02_0092_05": "原来是这样,再次感谢!",
"EnclaveChat_Chapter02_0092_06": "你可真幽默,哈哈哈哈哈!",
"EnclaveChat_Chapter02_0092_Name01": "科尔",
"EnclaveChat_Chapter02_0093_01": "不好意思市民,维修还没结束。",
"EnclaveChat_Chapter02_0093_02": "是出什么问题了?",
"EnclaveChat_Chapter02_0093_03": "还好,不是什么大问题,就是线路被烧了几根,可能是通过过量电力带来的升温导致的。",
"EnclaveChat_Chapter02_0093_04": "这两天换了线就好。科尔那边比较惨,好像是保险丝烧坏了。",
"EnclaveChat_Chapter02_0093_05": "拿不到备品零件的话,怕是短时间内修不好咯。",
"EnclaveChat_Chapter02_0093_Name01": "贝琪",
"EnclaveChat_Chapter02_0094_01": "请问您是这条街上的居民吗?",
"EnclaveChat_Chapter02_0094_02": "是的!",
"EnclaveChat_Chapter02_0094_03": "那太好了,得跟您科普一下,家用电器千万记得使用正规产品!假冒伪劣或是私自改装的用电器械很可能带来灾难性的后果!",
"EnclaveChat_Chapter02_0094_04": "就像您街上的这些设施一样!如果查出来,赔偿起来可是很贵的哟?",
"EnclaveChat_Chapter02_0094_05": "谨记于心…",
"EnclaveChat_Chapter02_0094_06": "谢谢提醒",
"EnclaveChat_Chapter02_0094_07": "好,感谢您的支持,新艾利都公共财产安全需要您的协助!",
"EnclaveChat_Chapter02_0094_08": "另外,我们这边虽然检修完毕了,但同僚们还在修复,还请您保持耐心。",
"EnclaveChat_Chapter02_0094_Name01": "高坂",
"EnclaveChat_Chapter02_0095_01": "如果进度顺利的话,施工队应该要推进到旧市场那边了…",
"EnclaveChat_Chapter02_0095_02": "你好像对那里很熟悉?",
"EnclaveChat_Chapter02_0095_03": "是啊…那里是我曾经的家。",
"EnclaveChat_Chapter02_0095_Name": "凯叔",
"EnergyText_Hint2": "达到购买上限",
"EquipGacha": "调律",
"EquipGachaName_1001": "初级调律",
"EquipGachaName_2001": "中级调律",
"EquipGachaName_3001": "高级调律",
"EquipGachaRuleTitle_1001": "初级调律说明",
"EquipGachaRuleTitle_2001": "中级调律说明",
"EquipGachaRuleTitle_3001": "高级调律说明",
"EquipGachaRule_1001": "【初级调律说明】\n调律1次需要5个[音质增强母盘],随机获得一个B级或A级驱动盘。\n\n【调律规则】\nA级驱动盘的基础概率为11%,综合概率(含保底)为25%。\nB级驱动盘的基础概率为89%,综合概率为75%。\n最多5次调律,必定能通过保底获取A级驱动盘。",
"EquipGachaRule_2001": "【中级调律说明】\n调律1次需要5个[降噪处理母盘],随机获得一个A级或S级驱动盘。\n\n【调律规则】\nS级驱动盘的基础概率为11%,综合概率(含保底)为25%。\nA级驱动盘的基础概率为89%,综合概率为75%。\n最多5次调律,必定能通过保底获取S级驱动盘。",
"EquipGachaRule_3001": "【高级调律说明】\n调律1次需要3个[高保真母盘],随机获得一个S级驱动盘。\n\n【调律规则】\nS级驱动盘的基础概率为100%。",
"EquipGachaRule_Bottom": "规则说明",
"EquipGachaRule_CommonTitle": "规则说明",
"EquipGachaSecurityDes_1": "{0}次内必获得随机位置的A级驱动盘",
"EquipGachaSecurityDes_2": "{0}次内必获得指定位置的A级驱动盘",
"EquipGachaSecurityDes_3": "{0}次内必获得随机位置的S级驱动盘",
"EquipGachaSecurityDes_4": "{0}次内必获得指定位置的S级驱动盘",
"EquipGachaSecurityDes_5": "必定获得随机位置的S级驱动盘",
"EquipGachaSecurityDes_6": "必定获得指定位置的S级驱动盘",
"EquipGacha_ChooseMainProperty_Bottom": "定向",
"EquipGacha_ChooseMainProperty_Cancel": "取消定向",
"EquipGacha_ChooseMainProperty_ChooseSuitHint": "当前未进行音轨设定,无法定向主属性。",
"EquipGacha_ChooseMainProperty_Confirm": "确定定向",
"EquipGacha_ChooseMainProperty_Des": "使用[调律校音器],可以指定高级调律的分区及主要属性。调律后必定获得指定套装、指定分区、指定主要属性的驱动盘。调律1次会消耗1个[调律校音器]。",
"EquipGacha_ChooseMainProperty_NotEnoughMaterial": "材料不足,无法定向主属性!",
"EquipGacha_ChooseMainProperty_NotEnoughMaterial2": "下列材料不足,无法进行定向主属性调律。",
"EquipGacha_ChooseMainProperty_NotEnoughMaterialHint": "由于下列材料不足,无法进行定向主属性调律。",
"EquipGacha_ChooseMainProperty_PropertyChosen": "{0}",
"EquipGacha_ChooseMainProperty_PropertyChosenDes": "已定向属性:",
"EquipGacha_ChooseMainProperty_PropertyDes": "可能出现的主属性:",
"EquipGacha_ChooseMainProperty_SubTitle": "请选择想要的主属性",
"EquipGacha_ChooseMainProperty_TenGachaConfirm": "确定使用“{0}*10”,进行10连定向主属性调律吗?",
"EquipGacha_ChooseMainProperty_Title": "主属性选择",
"EquipGacha_Lock": "未解锁",
"EquipGacha_NotEnoughMaterial_Hint": "下列材料不足,无法进行调律。",
"EquipGacha_Type_1": "[1]区",
"EquipGacha_Type_2": "[2]区",
"EquipGacha_Type_3": "[3]区",
"EquipGacha_Type_4": "[4]区",
"EquipGacha_Type_5": "[5]区",
"EquipGacha_Type_6": "[6]区",
"EquipmentDecomposeHint_1": "驱动盘数量超出上限",
"EquipmentDecomposeHint_2": "驱动盘已被代理人装备",
"EquipmentDecomposeHint_3": "驱动盘已被锁定",
"EquipmentDecompose_A": "选中A级及以下",
"EquipmentDecompose_B": "选中B级及以下",
"EquipmentDecompose_C": "选中C级及以下",
"EquipmentDecompose_ChooseAll": "全选",
"EquipmentDecompose_Controller_Filter": "快捷筛选",
"EquipmentDecompose_Empty": "无",
"EquipmentMainDes_1": "音轨设定",
"EquipmentMainDes_2": "指定套装出现概率提升到100%",
"EquipmentPerformanceSkip": "跳过",
"EquipmentPositionDes_Title_1": "位置 {0}",
"EquipmentPositionDes_Title_2": "可能出现的主属性:",
"EquipmentSmith_MusicContentText_1": "埃珐今日特调",
"EquipmentSmith_MusicContentText_2": "埃珐今日特调",
"EquipmentSmith_MusicContentText_3": "埃珐今日特调",
"EquipmentSmith_MusicContentText_4": "埃珐今日特调",
"EquipmentSmith_MusicContentText_5": "埃珐今日特调",
"EquipmentSmith_MusicContentText_6": "埃珐今日特调",
"EquipmentSmith_MusicContentText_7": "埃珐今日特调",
"EquipmentSmith_MusicContentText_8": "埃珐今日特调",
"EquipmentSmith_MusicTitleText": "Elfy's Daily Special",
"EquipmentSuitChanceUp_Des": "{0}%",
"EquipmentSuitSelect_OK_1": "确认UP",
"EquipmentSuitSelect_OK_2": "替换UP",
"EquipmentSuitSelect_OK_3": "取消UP",
"EquipmentSuitSelect_Title_1": "选择调律倾向,产出概率提高到100%",
"EquipmentSuitSelect_Title_2": "SET",
"EquipmentSuit_31000_2_des": "暴击率+8%。",
"EquipmentSuit_31000_4_des": "[普通攻击]、[闪避反击]或[强化特殊技]命中敌人并触发暴击时,分别为装备者提供1层增益效果,每层增益效果使装备者的攻击力提升9%,持续6秒,不同招式分别结算持续时间。",
"EquipmentSuit_31000_SuitFilterOption": "啄木鸟电音-[暴击]",
"EquipmentSuit_31000_name": "啄木鸟电音",
"EquipmentSuit_31000_story": "火到出圈的驱动盘,即使是不从事空洞工作的普通市民,也会想方设法买来收藏。只因刻录在其中的曲调实在是太洗脑了。",
"EquipmentSuit_31100_2_des": "穿透率+8%。",
"EquipmentSuit_31100_4_des": "[终结技]造成的伤害提升20%;发动[终结技]时,装备者的攻击力提升15%,持续12秒。",
"EquipmentSuit_31100_SuitFilterOption": "河豚电音-[穿透]",
"EquipmentSuit_31100_name": "河豚电音",
"EquipmentSuit_31100_story": "表现中规中矩的驱动盘系列,是许多追求稳定发挥的空洞探索者的首选。不过可千万不要小瞧这个系列驱动盘的功效,毕竟河豚可是有毒的。",
"EquipmentSuit_31200_2_des": "冲击力+6%。",
"EquipmentSuit_31200_4_des": "[普通攻击]、[冲刺攻击]、[闪避反击]对主要攻击目标造成的失衡值提升20%。",
"EquipmentSuit_31200_SuitFilterOption": "震星迪斯科-[冲击]",
"EquipmentSuit_31200_name": "震星迪斯科",
"EquipmentSuit_31200_story": "专门在与音擎的兼容性上做了算法优化的驱动盘,能够更好地发挥辅助功能。",
"EquipmentSuit_31300_2_des": "异常精通+30点。",
"EquipmentSuit_31300_4_des": "[强化特殊技]命中敌人时,根据装备者的属性类型,使目标对应属性异常积蓄抗性降低20%,持续8秒,相同属性类型的效果不可叠加。",
"EquipmentSuit_31300_SuitFilterOption": "自由蓝调-[异常精通]",
"EquipmentSuit_31300_name": "自由蓝调",
"EquipmentSuit_31300_story": "不论调查员还是盗洞客都对其评价颇高,口碑出奇统一的驱动盘系列,",
"EquipmentSuit_31400_2_des": "攻击力+10%。",
"EquipmentSuit_31400_4_des": "进入接战状态或换入前场时,装备者的攻击力提升25%,持续10秒,20秒内最多触发一次。",
"EquipmentSuit_31400_SuitFilterOption": "激素朋克-[攻击]",
"EquipmentSuit_31400_name": "激素朋克",
"EquipmentSuit_31400_story": "空洞调查协会建议慎重选择的驱动盘系列,据不完全统计,装配该驱动盘的调查员会展现出更高的战斗欲望。",
"EquipmentSuit_31500_2_des": "防御力+16%。",
"EquipmentSuit_31500_4_des": "受到敌方攻击并损失生命值时,装备者受到的伤害降低40%,持续2.5秒,15秒内最多触发一次。",
"EquipmentSuit_31500_SuitFilterOption": "灵魂摇滚-[防御]",
"EquipmentSuit_31500_name": "灵魂摇滚",
"EquipmentSuit_31500_story": "神秘色彩浓厚的驱动盘,作者不详,母盘未知。虽然盗洞客之间流传着许多版本的刻录盘,但它们的源头究竟来自何处始终是谜。",
"EquipmentSuit_31600_2_des": "能量自动回复+20%。",
"EquipmentSuit_31600_4_des": "发动[连携技]或[终结技]时,全队造成的伤害提升15%,持续12秒,同名被动效果之间不可叠加。",
"EquipmentSuit_31600_SuitFilterOption": "摇摆爵士-[能量]",
"EquipmentSuit_31600_name": "摇摆爵士",
"EquipmentSuit_31600_story": "注重高兼容性和提升协调辅助的驱动盘,是战斗方式灵活多变的调查员所喜爱的装备。",
"EquipmentSuit_32200_2_des": "火属性伤害+10%。",
"EquipmentSuit_32200_4_des": "攻击命中处于[灼烧]状态下的敌人时,装备者的暴击率提升28%,持续8秒。",
"EquipmentSuit_32200_SuitFilterOption": "炎狱重金属-[火]",
"EquipmentSuit_32200_name": "炎狱重金属",
"EquipmentSuit_32200_story": "使用特定以太技术刻录出的驱动盘,能够针对性地为装配者提供属性增幅。",
"EquipmentSuit_32300_2_des": "以太伤害+10%。",
"EquipmentSuit_32300_4_des": "装备者的暴击伤害提升20%,队伍中任意角色触发[侵蚀]效果的额外伤害时,该增益效果额外提升5.5%,最多叠加6层,持续8秒,重复触发时刷新持续时间。",
"EquipmentSuit_32300_SuitFilterOption": "混沌重金属-[以太]",
"EquipmentSuit_32300_name": "混沌重金属",
"EquipmentSuit_32300_story": "使用特定以太技术刻录出的驱动盘,能够针对性地为装配者提供属性增幅。",
"EquipmentSuit_32400_2_des": "电属性伤害+10%。",
"EquipmentSuit_32400_4_des": "当场上存在处于[感电]状态下的敌人时,装备者的攻击力提升28%。",
"EquipmentSuit_32400_SuitFilterOption": "雷暴重金属-[雷]",
"EquipmentSuit_32400_name": "雷暴重金属",
"EquipmentSuit_32400_story": "使用特定以太技术刻录出的驱动盘,能够针对性地为装配者提供属性增幅。",
"EquipmentSuit_32500_2_des": "冰属性伤害+10%。",
"EquipmentSuit_32500_4_des": "[普通攻击]和[冲刺攻击]造成的伤害提升20%,队伍中任意角色对敌人施加[冻结]或触发[碎冰]效果时,该增益效果额外提升20%,持续12秒。",
"EquipmentSuit_32500_SuitFilterOption": "极地重金属-[冰]",
"EquipmentSuit_32500_name": "极地重金属",
"EquipmentSuit_32500_story": "使用特定以太技术刻录出的驱动盘,能够针对性地为装配者提供属性增幅。",
"EquipmentSuit_32600_2_des": "物理伤害+10%。",
"EquipmentSuit_32600_4_des": "队伍中任意角色对敌人施加[强击]效果时,装备者对目标造成的伤害提升35%,持续12秒。",
"EquipmentSuit_32600_SuitFilterOption": "獠牙重金属-[物理]",
"EquipmentSuit_32600_name": "獠牙重金属",
"EquipmentSuit_32600_story": "使用特定以太技术刻录出的驱动盘,能够针对性地为装配者提供属性增幅。",
"EquipmentSuit_SelectNoSuit_Hint": "当前未选择音轨定向的套装,确定要进行调律吗?",
"EquipmentUI_NewProperty": "随机增加一条副属性",
"EquipmentUI_Notice_RecycleConfirm": "选中的驱动盘品质较高,要分解吗?",
"EquipmentUI_Notice_Replace": "[{0}]已被{1}装配,是否更换?",
"EquipmentUI_Notice_SmithyLock": "解锁指定分区驱动调律需要:\n音像店「吟游唱针」等级{0}",
"EquipmentUI_PropertyUp": "随机强化一条副属性",
"EquipmentUI_SmithyOpenTime": "{0}开启",
"EquipmentUI_Tips_Suit": "{0}件套:{1}",
"EquipmentUI_Tips_Suit_AvatarEquipOnly": "{0}-{1}件套:",
"Equipment_Detail_ControllerOptionTxt": "详情",
"Equipment_Equip_ControllerOptionTxt": "装备",
"Equipment_LevelUI_DefaultTxt": "长按连续添加材料",
"Equipment_Level_AddToNextStage": "阶段添加",
"Equipment_Lock_ControllerOptionTxt": "锁定",
"Equipment_Lock_Hint": "是否锁定此驱动盘?",
"Equipment_Lock_HintContent": "锁定的驱动盘无法进行拆解,也无法被标记为弃置状态。",
"Equipment_MarkTrash_ControllerOptionTxt": "弃置",
"Equipment_MarkTrash_Hint": "是否将此驱动盘标记为弃置状态?",
"Equipment_MarkTrash_HintContent": "弃置状态的驱动盘仍需手动拆解。锁定或装备驱动盘时,都会移除驱动盘的弃置状态。",
"Equipment_MarkTrash_UnableHint_1": "驱动盘已锁定,无法被标记为弃置状态。",
"Equipment_MarkTrash_UnableHint_2": "驱动盘已被装备,无法被标记为弃置状态。",
"Equipment_PropertyTitle_English": "BASE",
"Equipment_RareFilter_Title": "稀有度",
"Equipment_Recommend_Button": "推荐",
"Equipment_Recommend_Empty": "数据统计中",
"Equipment_Recommend_Info": "数据来源于近期活跃玩家",
"Equipment_Recommend_Property_Title": "分区[{0}]主属性推荐",
"Equipment_Recommend_Suit_Title": "套装推荐",
"Equipment_Recommend_Title": "驱动盘推荐",
"Equipment_Recommend_UsageRate": "使用率",
"Equipment_RemoveEquipment_Hint": "确认卸下该角色所有驱动盘吗?",
"Equipment_Replace_ControllerOptionTxt": "替换",
"Equipment_SelectSuit_Cancel": "重置",
"Equipment_SelectSuit_Confirm": "确认筛选",
"Equipment_SelectSuit_Des": "所选套装的驱动盘均会展示在列表中",
"Equipment_SelectSuit_Title": "套装筛选",
"Equipment_SkillTitle_English": "SET",
"Equipment_Sort_EquippedSuit": "已装备的套装",
"Equipment_Star_Hint01": "新增{0}条属性",
"Equipment_Star_Hint02": "新增{0}条属性,随机提升{1}条属性",
"Equipment_Star_Hint03": "随机提升{0}条属性",
"Equipment_StateFilter_Button": "状态",
"Equipment_StateFilter_Equipped": "已装备",
"Equipment_StateFilter_Locked": "已锁定",
"Equipment_StateFilter_MarkTrash": "已弃置",
"Equipment_StateFilter_Other": "其他",
"Equipment_StateFilter_SelectPropertyClose": "点击收起",
"Equipment_StateFilter_SelectPropertyOpen": "点击展开",
"Equipment_StateFilter_SelectSuitBottom": "点击选择",
"Equipment_StateFilter_Title": "驱动盘状态",
"Equipment_SubPropertyFilter_Title": "符合副属性词条数量",
"Equipment_SuitFilter_Num": "{0}",
"Equipment_SuitFilter_NumBeyondMax": "{0}+",
"Equipment_Type_1": "分区[1]",
"Equipment_Type_2": "分区[2]",
"Equipment_Type_3": "分区[3]",
"Equipment_Type_4": "分区[4]",
"Equipment_Type_5": "分区[5]",
"Equipment_Type_6": "分区[6]",
"Equipment_UnEquipAll_ControllerOptionTxt": "卸下全部驱动盘",
"Equipment_UnEquip_ControllerOptionTxt": "卸下",
"Equipment_UnLock_ControllerOptionTxt": "解除锁定",
"Equipment_Unlock_Hint01": "尚未持有驱动盘",
"Equipment_Unlock_Hint02": "尚未持有驱动盘",
"Equipment_View_ControllerOptionTxt": "查看",
"ErodeBtnText": "侵蚀症状",
"ErodeLocked_Desc": "尚未获得该侵蚀症状",
"ErodeLocked_Name": "???",
"ErodeLocked_Story": "未知的侵蚀症状…嗯…等发现了再说吧",
"ErodeTitle_Function": "描述",
"ErodeTitle_Story": "笔记",
"ErrorTitle _2": "警告",
"Ether_System": "侵蚀",
"Ether_System_Debuff_Des": "承受额外的以太伤害。",
"Event1014_1": "数量惊人的杂物和箱子堆积成了一座小山,里面一定有不少好东西。是谁特意存放在这里的?就在这时,不远处传来了以骸的咆哮声。",
"Event1014_10": "以骸的咆哮声比之前清晰响亮了一些,看来它正在逐渐接近这里。",
"Event1014_11": "是不是该撤了?",
"Event1014_12": "再开一个吧…轻轻地…",
"Event1014_15": "算了,贪多必失。",
"Event1014_19": "近了…以骸的吼声很近了…仿佛下一秒它就会从某个转角出现!",
"Event1014_2": "趁还没被发现…",
"Event1014_20": "但还有好多箱子没拆…好多好多…",
"Event1014_21": "这是最后一个了!轻轻地…",
"Event1014_3": "检查看起来精致的箱子。",
"Event1014_5": "算了,安全要紧。",
"Event1014_7": "以骸的咆哮声越来越急促,你们不再犹豫,迅速离开了这里。",
"Event1014_Title": "财宝与怪物守卫",
"Event102060103_20": "动脑结束了,该动手了。",
"Event1020901_1": "本次任务需要安置三台重工机械协助搜寻原型机信号,格莉丝会全程协助我们的行动。",
"Event1020901_2": "格莉丝做得好哇。",
"Event1020901_3": "开始行动!",
"Event1020901_Tittle": "任务目标",
"Event1020908_1": "你们在缺口前发现了一名鬼鬼祟祟的盗洞客。",
"Event1020908_2": "「我发现墙里面有丁尼!但我没有炸弹进不去!」盗洞客直言不讳地说出了他的想法。",
"Event1020908_3": "接下来要做什么呢?",
"Event1020908_4": "去拿炸弹。",
"Event1020908_5": "我得跟队友商量一下。",
"Event1020908_Tittle": "可疑的盗洞客",
"Event102100103_1": "活化结晶不断地翻涌,如果向其中投入什么「东西」,可能会有翻倍的回报…\r\n在「黄金城」,「东西」总是指齿轮硬币。",
"Event102100103_2": "投入所有齿轮硬币",
"Event102100103_3": "晚点再来",
"Event102100103_4": "如此宝贵的机会…",
"Event102100103_Title": "活化结晶",
"Event102100104_1": "过路费:{specials(Coin)}齿轮硬币",
"Event102100104_3": "上交{specials(Coin)}齿轮硬币",
"Event102100104_5": "返回",
"Event102100104_Title": "你不能通过这里",
"Event102100107_1": "一群魁梧的邦布堵住了去路:你必须消费才能通过。\r\n本项服务:按摩。价格:{specials(Coin)}。评分:0星。\r\n精选评价:「把我哥哥按死了。」",
"Event102100107_3": "消耗{specials(Coin)}齿轮硬币,全队生命值变为30%",
"Event102100107_5": "移开目光,转身就跑",
"Event102100107_Title": "强制消费",
"Event102100108_1": "一群魁梧的邦布堵住了去路——你必须消费才能通过。\r\n本项服务:按摩。价格:{specials(Coin)}。评分:3星。\r\n精选评价:「手臂完全消失了…我是说手臂的酸痛完全消失了。」",
"Event102100108_3": "消耗{specials(Coin)}齿轮硬币,全队生命值变为60%",
"Event102100108_5": "移开目光,转身就跑",
"Event102100108_Title": "强制消费",
"Event102100109_1": "一群魁梧的邦布堵住了去路:你必须消费才能通过。\r\n本项服务:按摩。价格:{specials(Coin)}。评分:5星。\r\n精选评价:「救活了我哥哥」",
"Event102100109_3": "消耗{specials(Coin)}齿轮硬币,全队生命值变为100%",
"Event102100109_Title": "强制消费",
"Event102100110_1": "一群魁梧的邦布堵住了去路:你必须消费才能通过。\r\n本项服务:街机游戏。价格:{specials(Coin)}。评分:5星。\r\n精选评价:「狗狗很可爱。」",
"Event102100110_3": "消耗{specials(Coin)}齿轮硬币,消除1个侵蚀症状",
"Event102100111_1": "一群魁梧的邦布堵住了去路:你必须消费才能通过。\r\n本项服务:街机游戏。价格:免费。评分:0星。\r\n精选评价:「对手只会用一招骑海豚,但我打不过。」",
"Event102100111_3": "消耗{specials(Coin)}齿轮硬币,压力值+100",
"Event102100111_Title": "强制消费",
"Event102100114_1": "一群魁梧的邦布堵住了去路:你必须消费才能通过。\r\n本项服务:购物。价格:{specials(Coin)}。评分:3星。\r\n精选评价:「没保底。」",
"Event102100114_3": "消耗{specials(Coin)}齿轮硬币,随机获得3枚鸣徽",
"Event102100114_5": "去别处看看",
"Event102100114_Title": "强制消费",
"Event102100122_1": "「主人,本次行动的目标为探索黄金邦布城。」\r\n「如果喜欢齿轮硬币,你可以准备享福了。」",
"Event102100122_2": "「主人,还有很多针对外来务工人员(就是你)的小收费站,做好准备吧。」",
"Event102100122_4": "「没钱寸步难行,为了到达下一层的打工点,你需要准备{specials(Coin)}齿轮硬币的过路费。」",
"Event102100122_Title": "欢迎光临",
"Event102100125_1": "一个面目模糊的男子将你拉到暗处,掀开他长长的风衣——\r\n「嘿,朋友,需要『招财猫』吗?听说它能让你赚的钱变多!」",
"Event102100125_2": "购买「招财猫」",
"Event102100125_3": "离开",
"Event102100125_Title": "招财猫",
"Event102100132_2": "消耗{specials(Coin)}齿轮硬币,清除一个诅咒",
"Event102100133_2": "搜罗它的口袋",
"Event102100133_3": "提起脚抖一抖",
"Event102100133_4": "复制你当前的齿轮硬币",
"Event102100133_5": "打工和拾取获得齿轮硬币翻倍",
"Event102100133_6": "罪孽深重的盗洞客啊,「黄金城」可敬的守护者,黄金邦布GB-50866被你撞坏了…",
"Event102100133_8": "现在,请从这具亟待维修的躯体上取走一些纪念品,让50866陪伴你接下来的冒险吧。\r\n啊,没错。本地风俗就是这样的。",
"Event102100133_Title": "意外事故",
"Event102100137_1": "「本店为连锁店,且价格随库存波动。」\r\n——「黄金城」的医疗点也十分独特",
"Event102100137_2": "获得{scenevar(HPCoin.102100122)}齿轮硬币,消耗{specials(HpPercentage)}%生命值",
"Event102100137_3": "消耗{specials(CostCoin)}齿轮硬币,回复{specials(HpPercentage)}%生命值",
"Event102100137_4": "离开",
"Event102100137_Title": "黑心医院",
"Event102100139_1": "打混混,领钱钱。\r\n奖金:{specials(Gold)}齿轮硬币",
"Event102100139_2": "进入战斗",
"Event102100139_3": "离开",
"Event102100139_4": "进入工地前需要交钱。\r\n没错,为了赚钱,你需要先交点钱…\r\n入场费:{specials(Coin2)}齿轮硬币",
"Event102100139_5": "上交{specials(Coin2)}齿轮硬币",
"Event102100139_6": "「一般来说,进入工地前需要交钱。」\r\n「第一次就不收入场费了。」",
"Event102100139_7": "赚点辛苦钱!",
"Event102100139_Title": "打工赚钱",
"Event102100157_1": "这里的收费站税率优惠,面向高净值人群:上交现有齿轮硬币的10%\r\n举个例子,假如你有1000个硬币,经过时需要上交100个。",
"Event102100157_Title": "一点提示",
"Event102100158_1": "卖{scenevar(CoinToCoinB.1021001582)}齿轮硬币,价格是{scenevar(CoinToCoinA.1021001581)}齿轮硬币",
"Event102100158_2": "失去{scenevar(CoinToCoinA.1021001581)}齿轮硬币,获得{scenevar(CoinToCoinB.1021001582)}齿轮硬币",
"Event102100158_3": "离开",
"Event102100158_Title": "重金出售齿轮硬币",
"Event102100159_1": "似乎没有路了,但地上有个洞…要不要「钻进钱眼」试试?",
"Event102100159_2": "进入",
"Event102100159_3": "离开",
"Event102100159_Title": "无路可走?!",
"Event102100162_1": "你们想到齿轮硬币既然无法带出空洞,不如用来帮一帮好心熊。",
"Event102100162_3": "你的钱不多,但也尽了一份力。好心熊真挚地感谢了你。\r\n「谢谢你们…我赚到钱后一定把钱还你们,我会记住的!」",
"Event102100162_4": "你捐了不少钱,虽然没有还清全部账款…好心熊哭着摇晃你的手表示感谢。\r\n「谢谢你们…我赚到钱后一定把钱还你们,我会记住的!」",
"Event102100162_5": "…您真的要捐出这么多钱吗?\r\n即使在「黄金城」这也是个令人震惊的数字。毫无疑问,您一个人的资产足够还清欠款,让好心熊开启新的熊生。",
"Event102100162_6": "好心熊一屁股瘫坐在地上。\r\n「谢谢…谢谢…我赚钱后,会还给你们的…」",
"Event102100162_Title": "结束",
"Event102100163_1": "它似乎在告诉你什么:\n上上左上左左下左左上\n下下左下左左上左左下",
"Event102100163_2": "我已经完全理解了!",
"Event102100163_Title": "一个板子",
"Event1037_1": "炼狱桑拿",
"Event1037_2": "老板模样的盗洞客热情地招揽:「几位贵客,蒸桑拿吗?此地的以太露滴有神奇的净化功效,进去坐一会儿,保证你们如获新生…而且是男女混浴!」",
"Event1037_4": "蒸一下!",
"Event1037_6": "不需要。",
"Event1037_7": "离开。",
"Event1037_8": "「咳咳,你们的齿轮硬币不够啊,遗憾…不不不请相信我,这绝不是坐地起价,你们也知道,以太露滴真的很难搞到啊!」",
"Event1037_9": "「诶等等,等等!你们这个侵蚀症状…连炼狱也净化不了…不不不还是别进去了,这生意我不做了!」",
"Event1040_1": "你们看见一个奇怪的炮管,说明板上写着:「试验性空洞寻回装置:按下红色按钮,炮管就会向随机方向射出装载寻回程序的邦布,它可能会带回资源,也可能会引来麻烦,毕竟这只是一次试验。」",
"Event1040_2": "要试一试这个装置吗?",
"Event1040_3": "按下按钮,反正不要钱!",
"Event1040_4": "算了吧,爱邦布人士表示谴责。",
"Event1040_Title": "布间大炮",
"Event1045_1": "「主人,此处易发生空间转移现象,停留在此处会进入未知区域,虽然或许会有意外收获,但也会存在一些威胁。」",
"Event1045_2": "停留在此,等待转移",
"Event1045_3": "离开",
"Event1045_Title": "不稳定空间",
"Event1046_1": "此处易发生空间转移现象,停留在此处会进入未知区域,或许会有意外收获。",
"Event1047_1": "此处易发生空间转移现象,停留在此处会进入未知区域,乐观预估,或许会有一些可用设施。",
"Event1048_1": "此处易发生空间转移现象,停留在此处会进入未知区域,易遇到未知攻击。",
"Event1049_1": "此处易发生空间转移现象,停留在此处会进入未知区域,无法预测会发生什么。",
"Event1050_1": "此处易发生空间转移现象,停留在此处会进入未知区域,无法预测会发生什么,但一定非常罕见。",
"Event1058_GetCard_OptionText1_0": "目前不需要支援",
"Event1058_GetCard_OptionText1_1011": "无需增援",
"Event1058_GetCard_OptionText1_1021": "下次一起玩",
"Event1058_GetCard_OptionText1_1031": "下次再雇你",
"Event1058_GetCard_OptionText1_1041": "无需增援,over",
"Event1058_GetCard_OptionText1_1061": "谢谢可琳,这次不用",
"Event1058_GetCard_OptionText1_1081": "星徽骑士再见",
"Event1058_GetCard_OptionText1_1101": "还不用请出白祇重工",
"Event1058_GetCard_OptionText1_1111": "辛苦了兄弟,下次一起!",
"Event1058_GetCard_OptionText1_1121": "下次再依靠你",
"Event1058_GetCard_OptionText1_1131": "这次不用,快回去吃饭吧",
"Event1058_GetCard_OptionText1_1141": "下次指名你!",
"Event1058_GetCard_OptionText1_1151": "谢谢露西,但我能搞定",
"Event1058_GetCard_OptionText1_1161": "还不到常胜冠军出马的时候",
"Event1058_GetCard_OptionText1_1181": "这次没有研究的机会",
"Event1058_GetCard_OptionText1_1191": "杀以骸焉用艾莲?",
"Event1058_GetCard_OptionText1_1201": "怎么能让你加班呢",
"Event1058_GetCard_OptionText1_1211": "暂不需要援护",
"Event1058_GetCard_OptionText1_1221": "不打扰你工作了",
"Event1058_GetCard_OptionText1_1241": "市民更需要你",
"Event1058_GetCard_OptionText1_1251": "先不劳烦青衣了",
"Event1058_GetCard_OptionText1_1261": "这点小事,不用专家出马",
"Event1058_GetCard_OptionText1_1271": "谢谢你的好意,下次一定",
"Event1058_GetCard_OptionText1_1281": "派派快去补觉吧",
"Event1058_GetCard_OptionText2_1011": "{getAvatarName(specials(AbyssCharacterID))}将不会入队,但会提供特别的支援物资",
"Event1058_GetCard_OptionText2_1021": "{getAvatarName(specials(AbyssCharacterID))}将不会入队,但会提供特别的支援物资",
"Event1058_GetCard_OptionText2_1031": "{getAvatarName(specials(AbyssCharacterID))}将不会入队,但会提供特别的支援物资",
"Event1058_GetCard_OptionText2_1041": "{getAvatarName(specials(AbyssCharacterID))}将不会入队,但会提供特别的支援物资",
"Event1058_GetCard_OptionText2_1061": "{getAvatarName(specials(AbyssCharacterID))}将不会入队,但会提供特别的支援物资",
"Event1058_GetCard_OptionText2_1081": "{getAvatarName(specials(AbyssCharacterID))}将不会入队,但会提供特别的支援物资",
"Event1058_GetCard_OptionText2_1101": "{getAvatarName(specials(AbyssCharacterID))}将不会入队,但会提供特别的支援物资",
"Event1058_GetCard_OptionText2_1111": "{getAvatarName(specials(AbyssCharacterID))}将不会入队,但会提供特别的支援物资",
"Event1058_GetCard_OptionText2_1121": "{getAvatarName(specials(AbyssCharacterID))}将不会入队,但会提供特别的支援物资",
"Event1058_GetCard_OptionText2_1131": "{getAvatarName(specials(AbyssCharacterID))}将不会入队,但会提供特别的支援物资",
"Event1058_GetCard_OptionText2_1141": "{getAvatarName(specials(AbyssCharacterID))}将不会入队,但会提供特别的支援物资",
"Event1058_GetCard_OptionText2_1181": "{getAvatarName(specials(AbyssCharacterID))}将不会入队,但会提供特别的支援物资",
"Event1058_GetCard_OptionText2_1191": "{getAvatarName(specials(AbyssCharacterID))}将不会入队,但会提供特别的支援物资",
"Event1058_GetCard_OptionText2_1211": "{getAvatarName(specials(AbyssCharacterID))}将不会入队,但会提供特别的支援物资",
"Event1058_GetCard_OptionText2_1241": "{getAvatarName(specials(AbyssCharacterID))}将不会入队,但会提供特别的支援物资",
"Event1058_GetCard_OptionText2_Common": "{getAvatarName(specials(AbyssCharacterID))}将不会入队,但会提供特别的支援物资",
"Event1058_GetCard_Text_Common": "{getAvatarName(specials(ChangeAvatar))}与小队道别,并留下了一枚特殊鸣徽作为支援。",
"Event1058_LeaveReminder": "被替换的代理人会留下特殊支援物资",
"Event1058_Words_1011": "{getAvatarName(specials(AbyssCharacterID))}:「安比,抵达作战位置!」",
"Event1058_Words_1021": "{getAvatarName(specials(AbyssCharacterID))}:「我好像听到有人喊救命?」",
"Event1058_Words_1031": "{getAvatarName(specials(AbyssCharacterID))}:「狡兔屋——\r\n开始营业咯!」",
"Event1058_Words_1041": "{getAvatarName(specials(AbyssCharacterID))}:「『11号』,抵达作战位置。」",
"Event1058_Words_1061": "{getAvatarName(specials(AbyssCharacterID))}:「如…如果您需要可琳的帮助…!」",
"Event1058_Words_1081": "{getAvatarName(specials(AbyssCharacterID))}:「哪里还有反派在肆虐,\r\n哪里就有星——徽——骑——士——!」",
"Event1058_Words_1101": "{getAvatarName(specials(AbyssCharacterID))}:「没有我可不行吧!」",
"Event1058_Words_1111": "{getAvatarName(specials(AbyssCharacterID))}:「白祇重工施工组,开工准备!」",
"Event1058_Words_1121": "{getAvatarName(specials(AbyssCharacterID))}:「嗷——呜——!\r\n呃,这样真的能吓住以骸吗?」",
"Event1058_Words_1131": "{getAvatarName(specials(AbyssCharacterID))}:「没错,是苍角来咯!」",
"Event1058_Words_1141": "{getAvatarName(specials(AbyssCharacterID))}:「莱卡恩,听候您的差遣。」",
"Event1058_Words_1151": "{getAvatarName(specials(AbyssCharacterID))}:「阿草阿木阿砖,抄家伙!到咱们了!」",
"Event1058_Words_1161": "{getAvatarName(specials(AbyssCharacterID))}:「收人钱财,替人消灾。」",
"Event1058_Words_1181": "{getAvatarName(specials(AbyssCharacterID))}:「遇上技术难题了?\r\n别想了,我就是题目的解法。」",
"Event1058_Words_1191": "{getAvatarName(specials(AbyssCharacterID))}:「我来了…需要帮手吗?」",
"Event1058_Words_1211": "{getAvatarName(specials(AbyssCharacterID))}:「维多利亚家政,为您效劳。」",
"Event1058_Words_1241": "{getAvatarName(specials(AbyssCharacterID))}:「刑侦特勤组朱鸢,已到达现场。」",
"Event1058_Words_1251": "{getAvatarName(specials(AbyssCharacterID))}:「治安官在此,谁敢造次?」",
"Event1058_Words_1261": "{getAvatarName(specials(AbyssCharacterID))}:「交给专家吧~」",
"Event1058_Words_1271": "{getAvatarName(specials(AbyssCharacterID))}:「赛斯,前来助战。」",
"Event1058_Words_1281": "{getAvatarName(specials(AbyssCharacterID))}:「呼~~啊~~没有迟到吧?好唉~~」",
"Event122100002_1": "「你们还没还清,但好像没啥东西能用来抵押了…唉…算我错估了你的抗风险能力,这是我的责任,你们走吧。」",
"Event122100002_2": "「你们连一点能抵押的东西都没了?欠债不还的绳匠…我以最恶毒的话语诅咒你,诅咒你一辈子当穷光蛋!」",
"Event122100002_3": "「你们还了{specials(have_coin)}齿轮硬币,还欠{scenevar(debt)-specials(have_coin)}齿轮硬币,真是遗憾。」",
"Event122100002_4": "「我们将强制没收鸣徽来抵押欠款,每{specials(card_price)}齿轮硬币抵押1枚鸣徽,向上取整。你们共需抵押{specials(drop_card)}枚鸣徽。」",
"Event122100002_RemoveCard": "抵押欠款",
"Event122100002_RemoveCard_Title": "用鸣徽抵押欠款",
"Event1228300001_1": "破产风险",
"Event1228300001_2": "伤害风险",
"Event2010814_1": "总算追上了,「 漏网之布」!\r\n为了硬币…哦不,为了短片素材!",
"Event2010814_2": "这回不会再让你逃走了!",
"Event2010814_3": "把袋子交出来吧!",
"Event2010814_4": "黄金邦布施展蛇形走位,以惊人的速度逃离现场,摄像机都跟不上它的影子!",
"Event2010814_5": "算了,检查一下袋子吧。",
"Event2010814_6": "发现了可用的「萝卜」地图。",
"Event2010814_Title": "漏网之布",
"EventBtnText": "事件搜集",
"EventCategory_Avartar": "支援·代理人",
"EventCategory_Battle": "威胁",
"EventCategory_Device": "机关",
"EventCategory_Functional": "标记",
"EventCategory_NPC": "空洞来客",
"EventCategory_Recover": "资源",
"EventCategory_Story": "遭遇",
"EventCategory_Terrain": "环境",
"EventCategory_Trap": "陷阱",
"EventCategory_Zero": "零号空洞",
"EventChaos_Title_ChangeChar": "呼叫支援!",
"EventLocation_01": "浮冰空洞",
"Event_1006_Curse": "欢迎…本店…欢迎。\r\n(邦布商人身上有轻微的侵蚀反应…)",
"Event_1006_Empty": "非常抱歉,本店货物已售空,请下次再来。",
"Event_1006_Normal": "欢迎光临!本店只收齿轮硬币~",
"Event_101080112_Empty": "卖完了!",
"Event_1011003_Des_1": "说些什么吧。",
"Event_1011003_Log_1_1": "你们看到一个穿着情侣衫的盗洞客女孩,她气呼呼地在前面走着,后面跌跌撞撞跟着一只粉色的邦布。",
"Event_1011003_Log_1_2": "上前一问,原来这本是一对盗洞客情侣,但他们因为邦布的性别吵了一架,一气之下便分开行动,比谁先离开空洞。",
"Event_1011003_op_1": "邦布的性别?",
"Event_1011003_op_1_over_1": "「看这听话又贴心的性格,当然是善解人意的女孩子!我小时候被常被这么夸奖呢!」",
"Event_1011003_op_1_over_2": "…被夸奖「你真像个邦布」么?",
"Event_1011003_op_1_split": "(压力值-{specials(op_1)})",
"Event_1011003_op_2": "不担心他吗?",
"Event_1011003_op_2_over_1": "气呼呼的女孩沉默了一会儿,露出了担忧的神情:「他把齿轮硬币都交给我保管了,分开的时候一点硬币也没带…」",
"Event_1011003_op_2_over_2": "「如果你们遇到他的话,请把这枚鸣徽交给他,至少能支撑身无分文的他安全离开空洞。」",
"Event_1011003_op_2_split": "(获得一枚特殊鸣徽)",
"Event_1011003_op_3_over_1": "「这个抱枕…他托你们把这个给我?」女孩愣了愣,随即带着泪花笑了起来。",
"Event_1011003_op_3_over_2": "「谢谢…啊,也谢谢你们。不过我已经不需要它了,我不会再感到孤单无助。因为我要回去找他!」",
"Event_1011003_op_3_over_3": "热恋的力量甚至能冲散空洞的压抑么…",
"Event_1011003_op_4": "离开。",
"Event_1011003_op_4_over_1": "为避免吃到狗粮,还是别管她了。",
"Event_1011005_Des_1": "要怎么做?",
"Event_1011005_Des_1_1": "仔细思考后你决定?",
"Event_1011005_Log_1_1": "这里一片狼藉,没有什么具有价值的东西。",
"Event_1011005_op_1": "发现了疑似铁管的东西。",
"Event_1011005_op_1_1": "在附近翻找",
"Event_1011005_op_1_over_1": "你们回想起了日记中提到的铁管,或许那里还留有那个囚犯的蛛丝马迹。",
"Event_1011005_op_1_over_1_1": "注意:获得锈蚀镣铐后将无法触发暴击,但全伤害提升40%。",
"Event_1011005_op_1_over_2": "在附近寻找了一会后,发现了一枚鸣徽。经过邦布的鉴定…果然是一副镣铐。",
"Event_1011005_op_1_split": "(获得锈蚀镣铐)",
"Event_1011005_op_2": "休息一下",
"Event_1011005_op_2_1": "还是算了",
"Event_1011005_op_2_1_split": "(离开)",
"Event_1011005_op_2_over_1": "队员们在这里短暂休息后,便继续出发了。",
"Event_1011005_op_2_split": "(压力值-{specials(op_2)})",
"Event_1011005_op_3": "离开。",
"Event_1011005_op_3_over_1": "抓紧时间,还有任务没完成呢。",
"Event_1011006_Des_1": "要怎么办?",
"Event_1011006_Des_1_1": "仔细思考后你决定?",
"Event_1011006_Log_1_1": "前方探知到了强烈的以太扰动,仔细观察便能发现一个强大的以骸正在此处游荡,它的形态像极了…人类。",
"Event_1011006_op_1": "彻底消灭它!",
"Event_1011006_op_1_1": "与其战斗",
"Event_1011006_op_1_1_split": "(获得[锈蚀镣铐]).",
"Event_1011006_op_1_over_1": "小队决定将其消灭。",
"Event_1011006_op_1_over_1_1": "注意:获得[锈蚀镣铐]后将无法触发暴击,但全伤害提升40%。",
"Event_1011006_op_1_over_2": "艰难的战斗结束后,以骸掉落了一枚形状特别的鸣徽。经过邦布的鉴定…是一副镣铐。",
"Event_1011006_op_1_split": "(获得[锈蚀镣铐])",
"Event_1011006_op_2_1": "还是算了",
"Event_1011006_op_2_1_split": "(离开)",
"Event_1011006_op_2_over_1": "你们没有轻举妄动,而是打算探清这只以骸的意图。而以骸看到你的邦布之后,竟然发出了痛苦的嘶鸣,转身逃跑了。",
"Event_1011006_op_2_over_2": "邦布身上带着的鸣徽[锈蚀镣铐]起了反应…竟也随之消散了。这是那只以骸所畏惧的东西么?",
"Event_1011006_op_3": "尝试战斗",
"Event_1011006_op_3_over_1": "你们决定尝试与之战斗,但不硬拼,实在打不过就逃。",
"Event_1011006_op_3_over_2": "随着以骸的消散,你们获得了鸣徽。",
"Event_1011006_op_3_split": "(获得一枚鸣徽)",
"Event_1011006_op_4": "离开",
"Event_1011006_op_4_over_1": "有种不祥的预感,还是别去惹它了。",
"Event_1011008_Des_1": "要怎么做?",
"Event_1011008_Log_1_1": "你们来到一条狭窄的走道,邦布探知到了鸣徽的反应。",
"Event_1011008_op_1": "仔细搜索一下",
"Event_1011008_op_1_over_1": "果然,你们发现了一枚形状扁平的鸣徽。邦布鉴定后显示,这是一件颜色鲜艳的披风。",
"Event_1011008_op_1_over_2": "这个披风可太有名了,是电子游戏《勇者与镜中魔王》中主角的披风,没想到真有人做成了实物,是游戏角色的服装吧?",
"Event_1011008_op_1_split": "(获得一枚特殊鸣徽)",
"Event_1011008_op_2": "随便搜索一下",
"Event_1011008_op_2_over_1": "这里太狭窄了,不方便行动,要是被以骸围攻就不妙了。",
"Event_1011008_op_2_over_2": "大家随便找了找,什么都没发现,安全起见还是离开吧。",
"Event_1011008_op_2_split": "(压力值-{specials(op_2)})",
"Event_1011008_op_3": "离开",
"Event_1011008_op_3_over_1": "还是快速通过这里吧。",
"Event_1011012_Des_1": "要怎么做?",
"Event_1011012_Log_1_1": "前方发现了一个坏掉的邦布,看来是被以骸破坏的。从外观上看是空洞调查协会的专用机型。",
"Event_1011012_op_1": "检查邦布",
"Event_1011012_op_1_1": "看向调查员",
"Event_1011012_op_1_1_over_1": "「没错,我就是考特·哈尔伯特。」调查员坦白道:「这只邦布是我偷来的,结果它完全不肯跟着我行动。」",
"Event_1011012_op_1_1_over_2": "「我的恋人被困在了空洞里,但协会不批准营救行动,我就偷了个邦布进来找她,后面的事你们都知道了。」",
"Event_1011012_op_1_1_split": "(压力值-{specials(op_stamina_1)})",
"Event_1011012_op_1_2_over_1": "从它身上找不到什么有价值的东西了。",
"Event_1011012_op_1_over_1": "邦布仅存一条可读取的数据。",
"Event_1011012_op_1_over_2": "「最后行动记录:非法行动,考特·哈尔伯特。」显示的照片和背上那个奄奄一息的调查员一模一样。",
"Event_1011012_op_1_split": "(后果未知)",
"Event_1011012_op_2_over_1": "邦布仅存一条可读取的数据:最后行动记录,非法行动,考特·哈尔伯特。",
"Event_1011012_op_2_over_2": "上面显示的照片,不就是之前那个自杀的调查员么?这究竟是怎么一回事…",
"Event_1011012_op_2_split": "(获得{specials(op_2)}齿轮硬币,压力值+{specials(op_stamina_2)})",
"Event_1011012_op_3": "搜索可用的鸣徽",
"Event_1011012_op_3_over_1": "以骸虽然会破坏邦布,但不会拿走鸣徽,说不定…",
"Event_1011012_op_3_over_2": "果然,大家翻出了一枚鸣徽。",
"Event_1011012_op_3_split": "(获得一枚暴击鸣徽)",
"Event_1011012_op_4": "离开",
"Event_1011_10": "回复{specials(EpCharge)}能量值",
"Event_1011_11": "着重搜寻鸣徽。",
"Event_1011_12": "随机获得一枚S级鸣徽。",
"Event_1011_5": "成功消灭目标!",
"Event_1011_6": "接下来做些什么呢?",
"Event_1011_7": "拍照留念。",
"Event_1011_8": "清空当前压力值",
"Event_1011_9": "搜寻可用资源。",
"Event_1011_Title": "高威胁单位",
"Event_1019_OP_1_Des": "你在一个不起眼的角落发现了以太露滴——由纯粹的以太凝结成的天然药剂,「无毒无害」。\r\n在它蒸发之前,让伊埃斯加工一下吧。",
"Event_1019_OP_1_QuestionDes": "大家决定——",
"Event_1019_Titile": "以太露滴",
"Event_1019_op_1": "让「{getAvatarName(specials(avatar1))}」使用精炼后的露滴",
"Event_1019_op_1_over_1": "重伤的队员恢复了活力!",
"Event_1019_op_1_split": "使「{getAvatarName(specials(avatar1))}」恢复活力并回复{specials(op_hp_alive)}%生命值",
"Event_1019_op_2": "让「{getAvatarName(specials(avatar2))}」使用精炼后的露滴",
"Event_1019_op_2_split": "使「{getAvatarName(specials(avatar2))}」恢复活力并回复{specials(op_hp_alive)}%生命值",
"Event_1019_op_3": "让「{getAvatarName(specials(avatar3))}」使用精炼后的露滴",
"Event_1019_op_3_split": "使「{getAvatarName(specials(avatar3))}」恢复活力并回复{specials(op_hp_alive)}%生命值",
"Event_1019_op_4": "制作为治疗喷雾",
"Event_1019_op_4_over_1": "温和的气雾舒缓了队员们的伤势。",
"Event_1019_op_4_split": "回复全队{specials(op_hp_all)}%生命值",
"Event_1019_op_5": "直接离开",
"Event_1019_op_5_over_2": "眼前还用不上——你们决定暂时无视以太露滴,直到你们需要它的时候。",
"Event_1019_op_5_split": "这东西我可不想碰。",
"Event_1019_op_6": "制作为治疗喷雾",
"Event_1019_op_6_over_1": "温和的气雾舒缓了队员们的伤势。",
"Event_1019_op_6_split": "使全队恢复活力并回复{specials(op_hp_all)}%生命值",
"Event_1030_0_0": "Fairy智能介入",
"Event_1030_0_1": "「闭锁机关为非智能硬件,我无法介入打开,很遗憾。」",
"Event_1030_0_Des": "空洞内常常会见到不同功能的遗留机关。\r\n此处的安全阀门便是需要指定钥匙的款式。必须使用对应钥匙才能打开。",
"Event_1030_0_OP1_1": "使用钥匙(持有:{specials(KeyNum)})",
"Event_1030_0_OP1_2": "消耗{specials(cost)}枚钥匙",
"Event_1030_0_OP2_1": "探索一下附近",
"Event_1030_0_OP2_2": "暂不开门",
"Event_1030_0_QuestionDes": "一般钥匙都是遗留在附近,没有的话可以去找找",
"Event_1030_0_Title": "封锁阀门",
"Event_1030_1": "一个用碎布遮住面容的男人从阴影中走出,向你们搭话:「插件,邦布插件,升级,充能,免费。」虽然凑不出一句完成的话…",
"Event_1030_10": "随机获得一个初级邦布插件。",
"Event_1030_11": "默默离开。",
"Event_1030_12": "离开。",
"Event_1030_13": "男人扯开脸上的碎布,一把夺过邦布插件,把它们都塞进了嘴里!",
"Event_1030_14": "……",
"Event_1030_15": "男人掏出一个小盒子,将插件放入其中,一会儿便充能完成了。",
"Event_1030_16": "…不知为何,竟觉得这充能方法好普通。",
"Event_1030_17": "男人短暂停顿后,递过来一个破旧的插件:「冗余,替代品,非参照对象,免费。」\r\n似乎是想要把这个插件送给你们。",
"Event_1030_18": "这人的说话方式有点古怪,而大家也没有携带邦布插件,还是不要节外生枝了。",
"Event_1030_19": "「插件升级,完成,副作用,确认。」男人将邦布插件吐了出来。\r\n你们这才发觉,这分明是个机器人!",
"Event_1030_2": "但你们大致能明白他的意思。",
"Event_1030_20": "短暂的等待后,男人将插件吐了出来:「插件升级,成功。」\r\n你们这才发觉,这分明是个机器人!",
"Event_1030_21": "男人扯开脸上的碎布,一把夺过齿轮硬币和邦布插件,把它们都塞进了嘴里!",
"Event_1030_22": "「升级,失败,回滚执行,请求。」男人吐出了插件,又向你伸出手索要齿轮硬币。",
"Event_1030_23": "似乎还能再花齿轮硬币进行尝试。",
"Event_1030_24": "再试一次!",
"Event_1030_25": "花费{specials(Gear)}齿轮硬币,有{specials(odd_N)+specials(odd_R)}%几率强化成功",
"Event_1030_26": "不要冲动,考虑考虑…",
"Event_1030_27": "暂时离开。",
"Event_1030_28": "可齿轮硬币已经不够了…",
"Event_1030_29": "等攒够了再来吧。",
"Event_1030_3": "帮我们强化邦布插件?",
"Event_1030_30": "你们委婉地拒绝了男人伸出的手,决定先考虑一下这是否值得。",
"Event_1030_31": "你们无奈地拒绝了男人伸出的手,决定先去收集一些齿轮硬币。",
"Event_1030_32": "这次一定成功!",
"Event_1030_33": "花费{specials(Gear)}齿轮硬币升级插件",
"Event_1030_4": "有{specials(odd_N)+specials(odd_R)}%几率成功强化插件。",
"Event_1030_5": "他的意思是可以帮邦布插件充能?",
"Event_1030_6": "回复{specials(EPCharge)}点能量。",
"Event_1030_7": "一个用碎布遮住面容的男人从阴影中走出,向你们搭话:「插件,邦布插件,升级,充能,免费。」\r\n他的意思似乎是可以帮我们强化邦布插件。",
"Event_1030_8": "可我们没有携带邦布插件…",
"Event_1030_9": "向男人说明情况。",
"Event_1030_Title": "插件升级者",
"Event_1032_OP1_1_1": "来都来了,过去看看。",
"Event_1032_OP1_1_2": "前往未知的地域。",
"Event_1032_OP1_2_1": "不去了,任务要紧。",
"Event_1032_OP1_2_2": "离开。",
"Event_1032_OP1_Des": "温暖的以太在前方萦绕,仿佛勾勒出一道无形的门。\r\n从「萝卜」的数据来看,这并非正确的路线,但…\r\n谁又能拒绝这踏入神秘宝地的邀请呢?",
"Event_1032_OP1_QuestionDes": "是否要过去看看?",
"Event_1032_Title": "瑰途",
"Event_1093_UpTitle": "请选取「特性聚合」鸣徽",
"Event_Common_Choose": "选择",
"Event_Common_Garbage": "丢弃",
"Event_Common_GetCoin": "获得齿轮硬币",
"Event_Common_GetCoin_Des": "获得{specials(Gold)}齿轮硬币。",
"Event_Common_RecoverHp": "回复生命值",
"Event_Common_StaminaDown": "降低压力值",
"Event_Common_Upgrade": "催化",
"ExploreBoo_NAME": "寻宝布",
"ExploreContent_Description_10001": "· 有邦布正在等待协助",
"ExploreContent_Description_10002": "· 桶之贤者想要更多纪念币",
"ExploreContent_Description_10004": "· 有遗失的小卡格车等待上报",
"ExploreContent_Description_1010001": "光映也有小家伙等待救援!",
"ExploreContent_Description_Default": "朝气满满新一天!",
"Fans_EndToday_Confirm": "确认并结束今天的工作",
"Fans_EndToday_FansTitle": "关注度",
"Fans_InternotFilter": "与我有关",
"FeralBangboo_NAME": "野生邦布",
"FilterTxt_AvatarProfession_Title": "特性",
"FilterTxt_Bangboo_Camp_Other": "其他",
"FilterTxt_Bangboo_Camp_Title": "阵营",
"FilterTxt_Bangboo_Title": "邦布筛选",
"FilterTxt_Compose_ItemTag": "道具类型",
"FilterTxt_Compose_Title": "材料合成筛选",
"FilterTxt_Decompose_Title": "材料分解筛选",
"FilterTxt_Equipment_BaseProperty": "主属性词条",
"FilterTxt_Equipment_Position": "分区",
"FilterTxt_Equipment_RandomProperty": "副属性词条",
"FilterTxt_Equipment_Suit": "套装",
"FilterTxt_Equipment_Title": "驱动盘筛选",
"FilterTxt_ItemRecycle_Title": "材料摧毁筛选",
"FilterTxt_ItemTag_AvatarRankMaterial": "角色晋升材料",
"FilterTxt_ItemTag_AvatarSkillMaterial": "角色技能强化材料",
"FilterTxt_ItemTag_BangBooRankMaterial": "邦布系统优化材料",
"FilterTxt_ItemTag_WeaponRankMaterial": "音擎改装材料",
"FilterTxt_OK": "确认",
"FilterTxt_Reset": "重置",
"FiltersName00": "原色",
"FiltersName01": "经典",
"FiltersName02": "怀旧",
"FiltersName04": "黑白",
"FiltersName05": "冷调",
"FiltersName06": "鲜艳",
"FiltersName07": "天蓝",
"FiltersName08": "复古",
"FlimTopup1": "菲林底片×60",
"FlimTopup2": "菲林底片×300",
"FlimTopup3": "菲林底片×980",
"FlimTopup4": "菲林底片×1980",
"FlimTopup5": "菲林底片×3280",
"FlimTopup6": "菲林底片×6480",
"Follower_Default": "猫猫随从_测试",
"Follower_Drone": "无人机",
"Follower_Grenade": "手雷",
"Follower_Mine": "地雷",
"Follower_Shield": "护盾",
"Follower_Spider": "蜘蛛雷",
"Follower_Turret": "炮塔",
"FortuneHIA_UnlockHint": "可通过导航或驾车前往「空洞调查协会募新俱乐部」",
"Friend_log_off": "此帐户已注销",
"Frost_System": "霜寒",
"Frost_System_Debuff_Des": "承受的暴击伤害提升。",
"GPD09_EscortNPC_BT_End": "感谢护送",
"GPD09_EscortNPC_BT_LaserWall_BlockWay": "交谈",
"GPD09_EscortNPC_BT_LaserWall_Close": "交谈",
"GPD09_EscortNPC_BT_ShutDownLaserWall": "激活干扰器",
"GPD09_EscortNPC_BT_Start": "交谈",
"GPD_ChatTest_ENPC_CPolice_NAME": "治安局领队",
"GPD_ChatTest_ENPC_MNPC_NAME": "被困的薛定谔SmartBoy",
"GPD_ChatTest_ENPC_MPolice_NAME": "被困的治安官",
"GPD_ChatTest_SHD_BRobot_NAME": "破损的治安局维安机械",
"GPD_ChatTest_SHD_CPolice_NAME": "偷懒的治安局领队",
"GPD_ENPC_MissingRangeSolider_Start_Chat_01_01": "你是行动小队的成员?",
"GPD_ENPC_MissingRangeSolider_Start_Chat_01_02": "啊…没错!是我!…你总算来了!",
"GPD_ENPC_MissingRangeSolider_Start_Chat_01_03": "走吧,抓紧时间!",
"GPD_ENPC_MissingRangeSolider_Start_Chat_01_04": "收到!",
"GPD_SHD_ChiefRangeSolider_01_End_Chat_01_01": "确认无误,这是治安局需要的数据。感谢狡兔屋的协助,这是酬金!",
"GachaPolicyLimit_Count": "{0}/{1}",
"GachaPolicyLimit_Text_1": "今日剩余调频次数",
"GachaPolicyLimit_Text_2": "今日剩余调频次数(全频段)",
"GachaPolicyLimit_WarningText_1": "今日调频次数已达上限!",
"GachaPolicyLimit_WarningText_10_1": "今日调频次数不足,剩余可进行{0}次调频!",
"GachaPolicyLimit_WarningText_10_2": "今日调频次数(全频段)不足,剩余可进行{0}次调频!",
"GachaPolicyLimit_WarningText_2": "今日调频次数(全频段)已达上限!",
"GachaText_Bangboo_UnlockHint": "调频中的「邦布频段」已解锁",
"GachaText_UnlockHint": "「调频」功能已解锁",
"Gacha_Access_Locked": "调频未开启!",
"Gacha_Bangboo_ChoosingPage_ConfirmTips": "是否选择{0}({1})为S信号指定邦布? 调频次数和保底将会被继承。",
"Gacha_Bangboo_ChoosingPage_EnterButtenTips": "指定S邦布",
"Gacha_Bangboo_ChoosingPage_Title": "请指定S邦布",
"Gacha_Bangboo_DrawButten_BeforeChooseTips": "指定S邦布后可进行调频",
"Gacha_Bangboo_FullStar_ConfirmTips": "当前所选S邦布已满,再次抽到将会被转化为邦布币。是否继续抽取?",
"Gacha_Bangboo_HavingTips": "已拥有",
"Gacha_Bangboo_NewTips": "最新加入",
"Gacha_Bangboo_NotHavingTips": "未拥有",
"Gacha_Button_10_Times": "调频10次",
"Gacha_Button_10_Times_Chosen": "调频10次",
"Gacha_Button_1_Time": "调频1次",
"Gacha_Button_1_Time_Chosen": "调频1次",
"Gacha_Button_Entrance": "调频",
"Gacha_Button_History": "调频记录",
"Gacha_Button_Info": "详情",
"Gacha_Button_Shop": "信源清单",
"Gacha_Choose_AvatarInfo_1021": "使用双刀作战的近战代理人,能够通过[闪避反击],提升自身造成的伤害。",
"Gacha_Choose_AvatarInfo_1041": "使用军刀作战的近战代理人,能够通过多种途径强化[普通攻击],提升招式造成的伤害。",
"Gacha_Choose_AvatarInfo_1101": "使用锤子和扳手作战的近战代理人,能够在[普通攻击]后衔接[强化特殊技],快速累积失衡值。",
"Gacha_Choose_AvatarInfo_1141": "擅长近身踢技的近战代理人,能够蓄力发动[普通攻击],快速累积失衡值。",
"Gacha_Choose_AvatarInfo_1181": "使用钉枪和手雷作战的远程代理人,能够交替发动不同招式,快速累积属性异常积蓄值。",
"Gacha_Choose_AvatarInfo_1211": "操控两只邦布作战的远程代理人,能够指派杜苏拉和安娜塔莎发动攻击,并为全队提供增益效果。",
"Gacha_Choose_Avatar_Camp": "阵营:{0}",
"Gacha_Choose_Avatar_Got": "[已招募]",
"Gacha_Choose_Common": "在常驻频段进行累计{0}次调频后,可以额外招募常驻频段中的一名S代理人。\r\n该奖励仅限1次。",
"Gacha_Choose_Confirm": "是否招募S代理人{0}?[限1次]",
"Gacha_Choose_ConfirmButton": "招募",
"Gacha_Choose_Confirm_FullTalent": "已招募过S代理人{0}且意象等级已满,是否继续招募?[限1次]",
"Gacha_Choose_Confirm_Got": "已招募过S代理人{0},是否继续招募?[限1次]",
"Gacha_Choose_Count": "进度",
"Gacha_Choose_Finish": "试玩",
"Gacha_Content_1001": "具体内容和概率查看[详情],同类频段的历史记录查看[详情]。",
"Gacha_Content_2001": "S限定信号和A增强信号概率提升!",
"Gacha_Content_3001": "S限定信号和A增强信号概率提升!",
"Gacha_Content_4001": "部分信号出现概率提升!",
"Gacha_Content_5001": "指定S邦布后,S信号必定出现该邦布!",
"Gacha_Insurance_A_Count": "{0}次",
"Gacha_Insurance_A_Info": "获得A或以上信号最多需",
"Gacha_Insurance_S_Count": "{0}次",
"Gacha_Insurance_S_Info": "获得S信号最多需",
"Gacha_LackGachaTicket": "[{0}]不足!",
"Gacha_Name_Bangboo_En": "Bangboo",
"Gacha_Name_Weapon_En": "W-Engine",
"Gacha_NewbieInsurance_Avatar_Count": "{0}次",
"Gacha_NewbieInsurance_Avatar_Info": " [限1次]获得S代理人最多需",
"Gacha_NewbieTenCostDiscount_Count": "{0}次",
"Gacha_NewbieTenCostDiscount_Info": " [限5次]十连8折!",
"Gacha_Perform_SkipButton": "跳过",
"Gacha_Perform_SpeedUpInfo": "加速播放中",
"Gacha_QuickBuy_Info": "是否消耗{2}[{3}]购买{0}盘[{1}]?",
"Gacha_QuickBuy_Info_ShowDiamond": "拥有:{1}[{0}]",
"Gacha_QuickBuy_LackDiamond": "是否消耗{1}[{2}]兑换{1}[{0}],并购买{3}盘[{4}]?",
"Gacha_QuickBuy_LackDiamond_ShowDiamond": "拥有:{1}[{0}],{3}[{2}]",
"Gacha_QuickBuy_LackRechargeDiamond": "还需{1}[{0}],是否前往[底片选购]界面?",
"Gacha_QuickBuy_LackRechargeDiamond_ShowDiamond": "拥有:{1}[{0}]",
"Gacha_QuickBuy_Tittle": "[{0}]不足",
"Gacha_Result_Title": "调频结果",
"Gacha_Result_Title_En": "Search Results",
"Gacha_SubTitle_1001": "永久开启",
"Gacha_SubTitle_2001": "限时开启",
"Gacha_SubTitle_3001": "限时开启",
"Gacha_SubTitle_4001": "限时开启",
"Gacha_SubTitle_5001": "永久开启",
"Gacha_UI_AvatarChoose": "代理人自选",
"Gacha_UI_AvatarChoose_Full": "MAX",
"GalGame_ActivityPoliceOffice_010_001": "…这么说,那个仪式马上又要开始了?",
"GalGame_ActivityPoliceOffice_010_002": "没错!我们最近都一直在做准备!",
"GalGame_ActivityPoliceOffice_010_003": "真怀念啊…上一次经历仪式时,我们可是给对面造成了不少麻烦!\n虽然他最后还是赢了,哼!",
"GalGame_ActivityPoliceOffice_010_004": "婆婆经历的那次,也就是现在的「霸主」获胜那次吧?",
"GalGame_ActivityPoliceOffice_010_005": "他确实厉害…\n但没关系,不管是什么样的对手——我都会赢下的!",
"GalGame_ActivityPoliceOffice_010_006": "既然这样,婆婆能跟我们讲讲那次仪式吗?",
"GalGame_ActivityPoliceOffice_010_007": "好啊,不过我跟一个热心的小姑娘约好了要先办点事,等忙完了我去找你们吧。",
"GalGame_ActivityPoliceOffice_010_008": "好啊,不过我跟一个热心的小伙子约好了要先办点事,等忙完了我去找你们吧。",
"GalGame_ActivityPoliceOffice_010_009": "没问题,那我们就随便去哪儿逛逛吧,等你联络!",
"GalGame_ActivityPoliceOffice_010_010": "拜拜婆婆,我们准备好饮料等你~",
"GalGame_ActivityPoliceOffice_010_011": "呀,你来了。",
"GalGame_ActivityPoliceOffice_010_012": "这是您的市民证",
"GalGame_ActivityPoliceOffice_010_013": "刚才两位是?",
"GalGame_ActivityPoliceOffice_010_014": "婆婆,您的市民证已经补办好了!",
"GalGame_ActivityPoliceOffice_010_015": "婆婆,您的市民证已经补办好了。",
"GalGame_ActivityPoliceOffice_010_016": "婆婆,刚才和你聊天的那两位是谁呀?",
"GalGame_ActivityPoliceOffice_010_017": "婆婆,刚才和你聊天的那两位是谁啊?",
"GalGame_ActivityPoliceOffice_010_018": "多谢小店长了。你这么热情,让我想起了在外环的日子…",
"GalGame_ActivityPoliceOffice_010_019": "那里的小朋友也都这么可爱,有机会我介绍你们认识!",
"GalGame_ActivityPoliceOffice_010_020": "是我在外环认识的小朋友——和店长你一样热情善良呢!",
"GalGame_ActivityPoliceOffice_010_021": "有机会我介绍你们认识!",
"GalGame_Chapter01_13_1": "呼啊,现在倒是感觉慢慢习惯这里的以太浓度了,刚进来那会儿可真让人不舒服。",
"GalGame_Chapter01_13_10": "可以是可以啦,不过我们现在走的,应该是最近最节省时间的路。",
"GalGame_Chapter01_13_11": "我知道你急着找家族遗物,不过这次的任务不比寻常,安全是第一原则。",
"GalGame_Chapter01_13_11_01": "俗话说得好,留得青山在…",
"GalGame_Chapter01_13_12": "喵嗷——!!",
"GalGame_Chapter01_13_13": "怎、怎么了?!突然发出被踩了尾巴的声音…",
"GalGame_Chapter01_13_14": "刚才,就在那边——我看见有个小孩子跑过去了!",
"GalGame_Chapter01_13_15": "哈,你说什么?我们现在可是在死路空洞里耶。",
"GalGame_Chapter01_13_16": "虽然的确有小孩子误入空洞的情况,但猫又你指的方向,似乎刚好与我们原先前进的路线重合。",
"GalGame_Chapter01_13_17": "喂,你是说我是为了让你们继续走那条路,才编出了这样的借口吗?",
"GalGame_Chapter01_13_17_01": "我刚才真的看见小孩子了,是个穿蓝上衣褐色头发扎单马尾的小女孩!",
"GalGame_Chapter01_13_18": "呃,描述得这么详细,小猫咪应该是真的看见了吧…",
"GalGame_Chapter01_13_19": "猫又,就算我们相信你看到了孩子,你刚才的意思难道是说,我们接下来要先去救她?",
"GalGame_Chapter01_13_19_01": "我要提醒你,这并不是你的委托内容。",
"GalGame_Chapter01_13_2": "喂喂,虽说我们一路上都没遇到特别厉害的以骸,可这里毕竟有「死路屠夫」在,你们也别放松警惕啊。",
"GalGame_Chapter01_13_20": "你什么意思?因为不是委托的内容,所以你就打算放着迷路的孩子不管吗?",
"GalGame_Chapter01_13_20_01": "哎呀呀,没想到你这个人不仅无趣,还特别冷血呢。",
"GalGame_Chapter01_13_21": "如果你是担心做白工的话,那大可不必操这个心,我可不像你一样。",
"GalGame_Chapter01_13_21_01": "找人这部分的额外费用,我也会照单支付的!",
"GalGame_Chapter01_13_22": "……",
"GalGame_Chapter01_13_23": "……",
"GalGame_Chapter01_13_24": "呼…没想到你这个人还不坏。",
"GalGame_Chapter01_13_25": "诶…诶?",
"GalGame_Chapter01_13_26": "哎呀,刚才可真是吓了我一跳!",
"GalGame_Chapter01_13_26_01": "听说有小孩在的时候,我真担心小猫咪会接下来说一句「别管什么小孩了,我的家族遗物要紧」呢!",
"GalGame_Chapter01_13_26_02": "小猫咪果然是个善良的雇主啊!",
"GalGame_Chapter01_13_27": "猫又,既然你有救人的决心,那我愿意奉陪,不需要你用委托费来当筹码。",
"GalGame_Chapter01_13_28": "安比,委托费的事情你好歹问一下我啊!",
"GalGame_Chapter01_13_29": "唉,真拿你们几个没办法…不过我也同意,不能放着小孩子在这种地方不管。",
"GalGame_Chapter01_13_3": "尤其是比利,刚才的战斗里,你绝对得意忘形了吧!",
"GalGame_Chapter01_13_30": "他们的以太适性还不稳定,又缺乏自救能力,在空洞里多待一分钟就多一分危险,更何况这里还徘徊着「死路屠夫」这样的怪物。",
"GalGame_Chapter01_13_31": "那我们就赶快追吧!",
"GalGame_Chapter01_13_31_01": "空洞里时空都变化太快,再不抓紧就找不到她了。",
"GalGame_Chapter01_13_32": "猫又,你还愣在那干什么,赶紧跟上来啊。",
"GalGame_Chapter01_13_33": "哦,来…来了!",
"GalGame_Chapter01_13_34": "他们刚才的态度,好像是真心的…",
"GalGame_Chapter01_13_35": "呵,真是的,事到如今,我还想这些干什么…",
"GalGame_Chapter01_13_3_01": "都说了多少次尽量别弄出动静,赶快到达赤牙帮的据点,完成委托才是正经事。",
"GalGame_Chapter01_13_4": "你就不能学学猫又吗,不仅速度快,动静也小。",
"GalGame_Chapter01_13_4_01": "就算真遇见死路屠夫,说不定怪物压根不会注意到她哎。",
"GalGame_Chapter01_13_5": "嘿嘿,不瞒大家说,猫希人有九条命的说法,也有这方面的原因啦。",
"GalGame_Chapter01_13_6": "大家先等一下,你们看路边的铁轨。",
"GalGame_Chapter01_13_6_01": "这里并不是普通地断掉了,而是一个被抓出来的缺口。",
"GalGame_Chapter01_13_7": "啊,真、真的!",
"GalGame_Chapter01_13_8": "看来死路屠夫曾经在这附近活动过。我们继续往前走可能会遭遇它。",
"GalGame_Chapter01_13_9": "那就糟糕了!既然这里出现了疑似死路屠夫的痕迹,我们就想办法绕开这里吧。",
"GalGame_Chapter01_13_9_01": "猫又,看看你的「萝卜」,能不能走其他路线去赤牙帮的据点?",
"GalGame_Chapter01_24_01": "喂,妹妹,猫又,能听到吗?",
"GalGame_Chapter01_24_02": "喂喂,哥哥,猫又,能听到吗?",
"GalGame_Chapter01_24_03": "可以听到!好厉害…能直接和空洞里通讯的绳匠我还是头一次遇见,难怪妮可说你们是新艾利都最强的绳匠!",
"GalGame_Chapter01_24_04": "感谢你的肯定。接下来就要实施拦车计划了,在那之前,先来复习一遍行动的要点吧。",
"GalGame_Chapter01_24_05": "你这样说我们很高兴啦,不过接下来就要实施拦车计划了,在那之前,先来复习一遍行动的要点吧。",
"GalGame_Chapter01_24_06": "没问题,我已经牢牢记住了——",
"GalGame_Chapter01_24_07": "我们的目标是远景运送炸药的列车,因为是电脑控制的无人驾驶模式,只要想办法在一些路段设置障碍,就能改变列车的路线,迫使列车通过一个隧道。",
"GalGame_Chapter01_24_08": "接下来,趁着列车通过隧道时减速,我就想办法把邦布扔上车顶!",
"GalGame_Chapter01_24_09": "然后就是我的主场了!",
"GalGame_Chapter01_24_09_01": "然后就是我的主场了。",
"GalGame_Chapter01_24_09_01F": "嘿嘿,然后就是我的主场了!",
"GalGame_Chapter01_24_10": "计划是让车抛锚吧?",
"GalGame_Chapter01_24_10_01": "计划是让车抛锚吧?",
"GalGame_Chapter01_24_10_01F": "计划是让那辆车抛锚,没错吧?",
"GalGame_Chapter01_24_11": "没错。妹妹你的任务就是从车顶的通风口进入列车,前往驾驶室关停列车。\n整个过程我和Fairy都会为你提供辅助,你就放心大胆去吧。",
"GalGame_Chapter01_24_12": "嗯,哥哥你的任务就是从车顶的通风口进入列车,前往驾驶室关停列车。\n整个过程我和Fairy都会看着你的,你可要表现出帅气的一面哦!",
"GalGame_Chapter01_24_13": "至于死路屠夫,因为现在还无法摸清它的具体位置,只能提醒你们小心行事了。",
"GalGame_Chapter01_24_14": "至于死路屠夫,很可惜现在还无法摸清它的具体位置,你们小心行事!",
"GalGame_Chapter01_24_15": "了解了!",
"GalGame_Chapter01_24_16": "祝你们好运,开始行动吧!",
"GalGame_Chapter01_24_17": "祝你们好运,开始行动吧!",
"GalGame_Chapter01_40_01": "初、初次见面调查员阁下!我钻过来了!",
"GalGame_Chapter01_40_02": "哎,原来刚刚和我说话的,是这位邦布…",
"GalGame_Chapter01_40_02_01": "啊不好意思,我没有质疑您身为邦布的身份…",
"GalGame_Chapter01_40_03": "就当我是邦布吧。",
"GalGame_Chapter01_40_03_01": "就当我是邦布吧。不过,看起来你也不是普通人吧…",
"GalGame_Chapter01_40_03_01F": "就当我是邦布也行。不过,你也不是普通人吧…",
"GalGame_Chapter01_40_04": "你真的是家政公司的雇员吗?",
"GalGame_Chapter01_40_04_01": "你真的是家政公司的雇员吗?",
"GalGame_Chapter01_40_04_01F": "你真的是家政公司的雇员吗?",
"GalGame_Chapter01_40_05": "不好意思,那个…我们公司的经营范围比较广泛,也有空洞的业务…",
"GalGame_Chapter01_40_06": "对了!调查员阁下也在赶路吧?",
"GalGame_Chapter01_40_06_01": "我、我可以帮忙!只要能带我离开这个空洞就好,拜、拜托您了!",
"GalGame_Chapter01_40_07": "你们觉得怎么样?既然她已经帮我们把车厢破坏了,我们也能按原定路线前进了吧?",
"GalGame_Chapter01_40_08": "她的请求倒不过分。",
"GalGame_Chapter01_40_08_01": "她的请求倒不过分。",
"GalGame_Chapter01_40_08_01F": "嗯,我认为她的请求并不过分。",
"GalGame_Chapter01_40_09": "只要别说多余的话就好。",
"GalGame_Chapter01_40_09_01": "只要她别说多余的话就好。",
"GalGame_Chapter01_40_09_01F": "只要别问东问西的就没问题!",
"GalGame_Chapter01_40_10": "嗯,我同意妹妹说的。带她找到一个空洞出口没什么问题,但她毕竟是陌生人,我们双方说不定都有隐情。",
"GalGame_Chapter01_40_11": "嗯,哥哥的话我同意。带她找到一个空洞出口没什么问题,但她毕竟是陌生人,我们双方说不定都有隐情。",
"GalGame_Chapter01_40_12": "小可琳,我们让你加入,但你一路上什么多余的话都不要说,可以嘛?",
"GalGame_Chapter01_40_13": "嗯嗯!",
"GalGame_Chapter01_40_14": "好,那我们就继续前进吧!",
"GalGame_Chapter01_41_1": "妹妹,你回来了。",
"GalGame_Chapter01_41_10": "不过现在也不全是坏消息,刚刚新闻里说了,远景表示因技术原因,爆破推迟到明天夜里了。",
"GalGame_Chapter01_41_11": "不过现在也不全是坏消息,刚刚新闻里说了,远景表示因技术原因,爆破推迟到明天夜里了。",
"GalGame_Chapter01_41_12": "虽然我们没能让列车停下来,但至少争取到了时间。",
"GalGame_Chapter01_41_13": "虽然我们没能让列车停下来,但至少争取到了时间!",
"GalGame_Chapter01_41_14": "「因技术原因」么…",
"GalGame_Chapter01_41_14_01": "「因技术原因」么…远景果然有猫腻。",
"GalGame_Chapter01_41_14_01F": "还真敢说「因技术原因」?远景果然有猫腻!",
"GalGame_Chapter01_41_15": "暂时松口气吧。",
"GalGame_Chapter01_41_15_01": "听你这么说,总算能暂时松口气了。不过,果然很奇怪…",
"GalGame_Chapter01_41_15_01F": "听你这么说,感觉暂时可以松口气了!不过,太奇怪了…",
"GalGame_Chapter01_41_16": "没错。列车偏离路线这件事,远景肯定已经发现了,但他们却对媒体隐瞒了下来。",
"GalGame_Chapter01_41_17": "没错。列车偏离路线这件事,远景肯定已经发现了,但他们却对媒体隐瞒了下来。",
"GalGame_Chapter01_41_18": "更重要的是,远景明明说那辆车是运送炸药的无人列车,可上面却全都是荷枪实弹的士兵。",
"GalGame_Chapter01_41_19": "更重要的是,远景明明说那辆车是运送炸药的无人列车,可上面却全都是荷枪实弹的士兵!",
"GalGame_Chapter01_41_2": "哥哥,你回来了。",
"GalGame_Chapter01_41_20": "虽说那些家伙也是治安局的着装,可听他们说什么「这任务真麻烦,非得穿成这样」、「我的鞋也不合脚」,明显不是真的治安局。",
"GalGame_Chapter01_41_21": "虽说那些家伙是治安局的着装,可听他们说什么「这任务真麻烦,非得穿成这样」、「我的鞋也不合脚」,明显不是真的治安局!",
"GalGame_Chapter01_41_24": "而且,我总觉得猫又还隐瞒了一些事,等她回来一定要问个清楚。",
"GalGame_Chapter01_41_25": "而且,我总觉得猫又还隐瞒了一些事,等她回来一定要问个清楚!",
"GalGame_Chapter01_41_26": "不过现在你也别一直思考这件事了,在她还没到这段时间,让精神松弛一下。",
"GalGame_Chapter01_41_26_01": "毕竟与邦布连接,还是很耗费心神的。",
"GalGame_Chapter01_41_27": "不过现在你也别一直思考这件事了,在她还没到这段时间,让精神松弛一下。",
"GalGame_Chapter01_41_27_01": "毕竟与邦布连接,还是很耗费心神的。",
"GalGame_Chapter01_41_5": "你先休息一下吧,我等下也去检查一下伊埃斯的状态。",
"GalGame_Chapter01_41_6": "你先休息一下吧,我等下也去检查一下伊埃斯的状态。",
"GalGame_Chapter01_41_7_01": "猫又有消息吗?",
"GalGame_Chapter01_41_7_01_01": "猫又有消息吗?",
"GalGame_Chapter01_41_7_01_01F": "猫又还没有消息吗?",
"GalGame_Chapter01_41_7_02": "爆破怎么样了?",
"GalGame_Chapter01_41_7_02_01": "爆破的事怎么样了?",
"GalGame_Chapter01_41_7_02_01F": "爆破的事怎么样了?",
"GalGame_Chapter01_41_7_02_02": "刚刚新闻里说了,远景表示因技术原因,爆破推迟到明天夜里了。猫又暂时还没有消息,不过时间上还有余地。",
"GalGame_Chapter01_41_7_02_03": "刚刚新闻里说了,远景表示因技术原因,爆破推迟到明天夜里了。猫又暂时还没有消息,不过时间上还有余地。",
"GalGame_Chapter01_41_8": "目前联络不上,应该还在空洞里。她虽然说自己有「萝卜」,但出口位置恐怕比较远。",
"GalGame_Chapter01_41_9": "目前联络不上,应该还在空洞里。她虽然说自己有「萝卜」,但出口位置恐怕比较远。",
"GalGame_Chapter01_42_1": "数日后,「Random Play」店内——",
"GalGame_Chapter01_42_11": "不、不要压价啊!我承认,最近忙着当代理人搞定针对远景实业的诉讼,稍微耽搁了你们的委托…",
"GalGame_Chapter01_42_12": "可那个保险箱是真的很难查!而且我也想尽快帮那些死里逃生的可怜旧都居民拿到赔偿金,毕竟是咱们一起把居民们救出来的嘛。",
"GalGame_Chapter01_42_13": "…妮可,多谢你把我们架上道德高地,这次就先放过你。",
"GalGame_Chapter01_42_13_01": "说起来,猫又后来怎么样了?那天之后就没见到她了。",
"GalGame_Chapter01_42_14": "…妮可,多谢你把我们架上道德高地,这次就先放过你。",
"GalGame_Chapter01_42_14_01": "说起来,猫又后来怎么样了?那天之后就没见到她了。",
"GalGame_Chapter01_42_15": "啊…你问小猫咪啊,这个嘛…",
"GalGame_Chapter01_42_16": "果然她还是离开了吗。",
"GalGame_Chapter01_42_17": "果然她还是离开了吗…",
"GalGame_Chapter01_42_18": "喵喵喵——小猫咪登场!大家的合影照片我已经洗出来啦,拍得很好哦,非常清晰哦!",
"GalGame_Chapter01_42_18_01": "来来拿着拿着,这张是给哲的,这张是给铃的…",
"GalGame_Chapter01_42_19": "诶,怎么回事?你们两个一脸冰箱里的零食被人偷吃了的表情。",
"GalGame_Chapter01_42_2": "…总之,多亏了猫又跟赤牙帮的关系,赤牙帮现在不再找我们的麻烦了。你们让我调查的事,也已经有进展了。",
"GalGame_Chapter01_42_20": "噗——",
"GalGame_Chapter01_42_21": "妮可,欺骗我们的感情可有点过分了。你的欠款就别想用委托费来抵了,今天先还10%再说吧。",
"GalGame_Chapter01_42_22": "好你个妮可,竟敢欺骗我们俩的感情!你的欠款别想用委托费来抵了,今天必须还10%再说!",
"GalGame_Chapter01_42_23": "{M#铃}{F#哥哥},说得好!",
"GalGame_Chapter01_42_23_01": "铃,说得好!",
"GalGame_Chapter01_42_23_01F": "哥哥,说得好!",
"GalGame_Chapter01_42_23_02": "拿钱来吧,妮可!",
"GalGame_Chapter01_42_23_02F": "拿钱来吧,妮可!",
"GalGame_Chapter01_42_24": "拿钱来吧,妮可!",
"GalGame_Chapter01_42_25": "哎呀饶命饶命!我这不是想给你们一个惊喜嘛!",
"GalGame_Chapter01_42_26": "嗯咳,正式介绍一下,这位就是我们狡兔屋的新成员——",
"GalGame_Chapter01_42_27": "我是猫宫又奈,也可以叫我猫又,目前就职于狡兔屋,今后就请两位多多关照咯,喵!",
"GalGame_Chapter01_42_3": "赤牙帮的成员说,他们虽然参与了保险箱的抢夺,但没人知道箱子的来历。",
"GalGame_Chapter01_42_4": "据说,「白佬」也是从一个神秘委托人那里接的委托,内容只有让他们前往研究所拿到箱子而已。",
"GalGame_Chapter01_42_5": "因为「白佬」没和其他人细说过这件事,箱子后续要怎么处理,到底要交给谁,大家也一概不知…",
"GalGame_Chapter01_42_6": "且慢。我没听错吧?「没有人知道箱子的来历」,「神秘委托人」,「一概不知」…",
"GalGame_Chapter01_42_7": "等会等会,我没听错吧妮可?「没有人知道箱子的来历」,「神秘委托人」,「一概不知」…",
"GalGame_Chapter01_42_8": "这叫有进展了?",
"GalGame_Chapter01_42_8_01": "你也好意思说有了进展,赤牙帮那边明明就是对保险箱的事毫无头绪啊。",
"GalGame_Chapter01_42_8_01F": "你还好意思说有了进展?赤牙帮那边明明就是对保险箱的事毫无头绪嘛。",
"GalGame_Chapter01_42_9": "调查费我们可要重新考虑了。",
"GalGame_Chapter01_42_9_01": "妮可,你再这么敷衍我们,调查费我们可要重新考虑了。",
"GalGame_Chapter01_42_9_01F": "妮可,你再这么敷衍我们,调查费我们可要重新考虑了。",
"GalGame_Chapter025_010_001": "车库内,{M#铃}{F#哲}果然正在打电话…",
"GalGame_Chapter025_010_002": "诶,真的假的,你说广场上那个怪物的调查,后续会由HAND接手?",
"GalGame_Chapter025_010_003": "千真万确,这可是我们和白祇重工在现场亲耳听到的。",
"GalGame_Chapter025_010_004": "千真万确,这是我们和白祇重工在现场亲耳听到的。",
"GalGame_Chapter025_010_005": "当然怪物的残骸还是由治安局负责采集,不过负责押运的自动证物车在穿过空洞后,就会直接和HAND对接。",
"GalGame_Chapter025_010_006": "当然怪物的残骸还是由治安局负责采集,但负责押运的自动证物车在穿过空洞后,就会直接和HAND对接。",
"GalGame_Chapter025_010_007": "原来如此,HAND的确比治安局更擅长调查这类稀奇古怪的东西。",
"GalGame_Chapter025_010_008": "只不过他们两家的关系一向很微妙,你们遇上的治安官能不计前嫌把案子交出去,看来人还挺不错的。",
"GalGame_Chapter025_010_009": "哎呀,时间不早了,我待会还有生意要谈,就不多聊了。",
"GalGame_Chapter025_010_010": "总之,你们让我帮忙找芮恩那件事,就等我好消息吧!",
"GalGame_Chapter025_010_011": "谢了妮可,拜拜!",
"GalGame_Chapter025_010_012": "谢了妮可,回见。",
"GalGame_Chapter025_010_013": "哥哥,你来啦。",
"GalGame_Chapter025_010_014": "妹妹,你来了。",
"GalGame_Chapter025_010_015": "刚才在和妮可打电话?",
"GalGame_Chapter025_010_016": "把找芮恩的任务告诉妮可了?",
"GalGame_Chapter025_010_017": "哥,你刚才在和妮可打电话?",
"GalGame_Chapter025_010_018": "铃,你刚才在和妮可打电话?",
"GalGame_Chapter025_010_019": "哥,你好像已经把找芮恩的任务告诉妮可了。",
"GalGame_Chapter025_010_020": "看样子你已经把找芮恩的任务告诉妮可了。",
"GalGame_Chapter025_010_021": "嗯,妮可猜到广场上那件事跟我们有关,过来问情况,我就索性把当天的来龙去脉告诉了她,找芮恩的任务也一并交代了。",
"GalGame_Chapter025_010_022": "对,妮可猜到广场上那件事跟我们有关,过来问情况,我就索性把当天的来龙去脉告诉了她,找芮恩的任务也一并交代了。",
"GalGame_Chapter025_010_023": "对了,还有件事要告诉你:今天早些时候珂蕾妲也来了电话,说治安局通知她,回收怪物残骸的时间已经敲定了。",
"GalGame_Chapter025_010_024": "对了,还有件事要告诉你:今天早些时候珂蕾妲也来了电话,说治安局通知她,回收怪物残骸的时间已经敲定了。",
"GalGame_Chapter025_010_025": "希望回收工作顺利。",
"GalGame_Chapter025_010_026": "希望能尽快调查出结果。",
"GalGame_Chapter025_010_027": "总算定下来了,希望回收工作能够顺利。",
"GalGame_Chapter025_010_028": "总算定下来了,希望回收工作能够顺利。",
"GalGame_Chapter025_010_029": "希望HAND收到证物后,能尽快调查出结果。",
"GalGame_Chapter025_010_030": "希望HAND收到证物后,能尽快调查出结果。",
"GalGame_Chapter025_010_031": "但愿如此。总之,证物的调查也好,找人也好,现在我们能做的都只有等消息了。",
"GalGame_Chapter025_010_032": "但愿如此。总之,证物的调查也好,找人也好,现在我们能做的都只有等消息了。",
"GalGame_Chapter025_010_033": "哥哥,既然最近没什么要紧事,这两天你抽个时间,跟我一起去趟治安局吧。",
"GalGame_Chapter025_010_034": "铃,既然最近没什么要紧事,这两天我们找个时间,一起去趟治安局怎么样?",
"GalGame_Chapter025_010_035": "去治安局干什么?",
"GalGame_Chapter025_010_036": "哦哦,要去自首吗?",
"GalGame_Chapter025_010_037": "治安局?我们去那干什么?",
"GalGame_Chapter025_010_038": "嗯?这时候去治安局做什么?",
"GalGame_Chapter025_010_039": "哥哥,没想到就连你也忘得一干二净了。",
"GalGame_Chapter025_010_040": "好吧,你果然已经不记得了…",
"GalGame_Chapter025_010_041": "咱们的驾照快要到期了,这还是Fairy前两天发现的。",
"GalGame_Chapter025_010_042": "铃,咱们的驾照马上就要到期了。",
"GalGame_Chapter025_010_043": "哦哦,是要去自首吗?",
"GalGame_Chapter025_010_044": "哦,是要去自首吗?",
"GalGame_Chapter025_010_045": "哥哥你先别笑,要不是Fairy前两天发现了一件事,我们恐怕真有被治安官拦住的可能——",
"GalGame_Chapter025_010_046": "你先别笑,这件事要是忘了办,我们恐怕真有被治安官拦住的可能——",
"GalGame_Chapter025_010_047": "我们的驾照快到期了。",
"GalGame_Chapter025_010_048": "我们的驾照快到期了。",
"GalGame_Chapter025_010_049": "主人,我已帮您和助手二号在治安局官网申请了驾照换发业务,但很遗憾,治安局目前只支持本人到场领取证件。",
"GalGame_Chapter025_010_050": "所以最近,我们就去一趟光映广场的治安局,把换发的驾照领回来吧。",
"GalGame_Chapter025_010_051": "所以最近,我们就去一趟光映广场的治安局,把换发的驾照领回来吧。",
"GalGame_Chapter025_010_052": "不过去光映广场的地铁永远是人挤人,干脆到时候我们就开车去好了。",
"GalGame_Chapter025_010_053": "不过去光映广场的地铁总是人满为患,到时候我们不如开车去好了。",
"GalGame_Chapter025_020_001": "不久后,光映广场附近的小巷中——",
"GalGame_Chapter025_020_002": "啊,好远,好累…没想到这附近竟然会找不到停车的地方!早知道要白白走这么多路,当初就该坐地铁来了。",
"GalGame_Chapter025_020_003": "快到了,距离治安局大楼只剩下最后几百米了,再坚持一下。",
"GalGame_Chapter025_020_004": "{M#抱歉,忘了查停车场的状况…}{F#好远,好累…}",
"GalGame_Chapter025_020_005": "{M#铃,再加油坚持一下!}{F#竟然还有几百米?}",
"GalGame_Chapter025_020_006": "啊,好远,好累…好不容易开车出趟门,竟然会找不到车位。早知道要走这么远,咱们还不如坐地铁算了。",
"GalGame_Chapter025_020_007": "抱歉抱歉,今天是我疏忽了,忘了事先查查附近停车场的空位情况…不过最近咱们都没怎么运动,今天出来走走,就当作锻炼了。",
"GalGame_Chapter025_020_008": "不会吧,都走了这么久,竟然还有300米?要是早知道附近找不到停车位,当时就选择坐地铁了。",
"GalGame_Chapter025_020_009": "铃,再加油坚持一下,只剩最后300米了。再说最近咱们都没怎么运动,今天有机会出来走走,就当作锻炼了。",
"GalGame_Chapter025_020_010": "缺乏锻炼的只有哥哥而已——我才不像你一样,仅有的运动就是用伊埃斯的身体奔跑呢。",
"GalGame_Chapter025_020_011": "抱歉抱歉,这件事是我疏忽了,忘了事先查查附近停车场的空位情况。",
"GalGame_Chapter025_020_012": "真要说最近都没怎么做的事啊…哥哥,自从上次和狡兔屋他们聚餐之后,我们已经好久都没吃顿好的了吧?",
"GalGame_Chapter025_020_013": "不过你最近都没怎么运动吧,今天出来走走,就当作锻炼了。",
"GalGame_Chapter025_020_014": "{M#难怪你今天这么积极出门…}{F#我明明有运动!}",
"GalGame_Chapter025_020_015": "{M#我就知道你喊累目的不单纯。}{F#这和你的疏忽是两码事~}",
"GalGame_Chapter025_020_016": "谁说的,我明明每天都有充足的运动!比如…比如在空洞里用伊埃斯的身体奔跑什么的。",
"GalGame_Chapter025_020_017": "难怪你今天会这么积极出门,原来真正的目的在这里啊?",
"GalGame_Chapter025_020_018": "哥哥,就算我最近缺乏锻炼,也和你的疏忽是两码事吧,你别想偷换话题。",
"GalGame_Chapter025_020_019": "我就知道你刚才拼命喊累的目的不单纯。",
"GalGame_Chapter025_020_020": "嘿嘿…最近咱们这么努力地工作,犒劳自己一顿也是应该的嘛。",
"GalGame_Chapter025_020_021": "好了好了,真是说不过你…估计今天要是不补偿你点什么,这件事就过不去了。",
"GalGame_Chapter025_020_022": "怎么样怎么样?待会儿等事情办完,我们就在附近吃了饭再回家吧?",
"GalGame_Chapter025_020_023": "铃,你前几天不是说想出来吃顿好的吗,既然这样,待会去治安局办完事,我们就在附近吃了饭再回家吧,地方你定。",
"GalGame_Chapter025_020_024": "{M#好吧,除了自助。}{F#真的吗?}",
"GalGame_Chapter025_020_025": "{M#好吧,看在本月收入回升的份上…}{F#好耶——!}",
"GalGame_Chapter025_020_026": "真的吗?那我可要开始选饭店了哦!",
"GalGame_Chapter025_020_027": "好吧,除了自助。",
"GalGame_Chapter025_020_028": "好耶——!让我查查附近有什么好吃的!",
"GalGame_Chapter025_020_029": "好吧,看在本月收入回升的份上。",
"GalGame_Chapter025_020_030": "好耶——!就知道我哥最好了!让我查查附近有什么好吃的!",
"GalGame_Chapter025_020_031": "忘了说一句:除了自助。",
"GalGame_Chapter025_030_001": "数小时后,治安局光映分署,办公楼前——",
"GalGame_Chapter025_030_002": "朱鸢,青衣,下午真是太感谢你们了!要不是你们及时出手,我现在恐怕就要躺在医院里了。",
"GalGame_Chapter025_030_003": "朱鸢,青衣,下午真是太感谢你们了。如果不是你们救下了铃,我真不敢想现在会是什么情况…",
"GalGame_Chapter025_030_004": "不用谢,保护市民是治安官的职责,而且我们也要感谢你们的配合,在局里做笔录花了不少时间。",
"GalGame_Chapter025_030_005": "肇事司机怎么样了?",
"GalGame_Chapter025_030_006": "事故的原因清楚了吗?",
"GalGame_Chapter025_030_007": "那位肇事司机现在情况怎么样了?",
"GalGame_Chapter025_030_008": "那位肇事司机现在情况怎么样了?",
"GalGame_Chapter025_030_009": "劳你们挂心,司机只有点轻微的磕碰,可他吓得不轻,现在完全记不得事故发生前的情况了。",
"GalGame_Chapter025_030_010": "事故的原因现在清楚了吗?",
"GalGame_Chapter025_030_011": "事故的原因现在清楚了吗?",
"GalGame_Chapter025_030_012": "尚无论断。肇事司机虽然没有大碍,可他现在完全记不起事故发生前的情况了。",
"GalGame_Chapter025_030_013": "不过你们放心,古人云「兵来将挡,水来土掩」,治安局总会有法子查明真相。",
"GalGame_Chapter025_030_014": "两位,时间不早了,今天你们就请回吧。如果记起了事故相关的任何细节,可以随时联络我们。",
"GalGame_Chapter025_030_015": "再次对你们表示感谢。",
"GalGame_Chapter025_030_016": "朱鸢,青衣,再次对你们表示感谢!",
"GalGame_Chapter025_030_017": "二位,再次对你们表示感谢。",
"GalGame_Chapter025_030_018": "朱鸢,青衣,你们以后如果路过六分街,请一定要来光顾我们的录像店,我会给你们免费办理会员卡的!",
"GalGame_Chapter025_030_019": "两位,如果你们有机会路过附近的六分街,我和妹妹很欢迎你们来我们经营的录像店做客。",
"GalGame_Chapter025_030_020": "原来你们住在六分街,看来我们很快就会再见了。",
"GalGame_Chapter025_030_021": "嗯?这是什么意思?",
"GalGame_Chapter025_030_022": "嗯?此话怎讲?",
"GalGame_Chapter025_030_023": "前辈,等一下——你这种含糊的说法,可能会让市民误会惹上了什么麻烦的。",
"GalGame_Chapter025_030_024": "不好意思,关于刚才前辈说的这件事,能请你们看一下这个吗?",
"GalGame_Chapter025_030_025": "「治安巡防宣传月」活动问卷?",
"GalGame_Chapter025_030_026": "宣传单上的人有点眼熟…",
"GalGame_Chapter025_030_027": "「治安巡防宣传月」活动问卷?",
"GalGame_Chapter025_030_028": "「治安巡防宣传月」活动问卷?",
"GalGame_Chapter025_030_029": "其实我和青衣前辈正是接到长官命令,被临时派驻到光映分署,筹备这项活动的。",
"GalGame_Chapter025_030_030": "咦?宣传单上的这个大叔,好像在哪见过。",
"GalGame_Chapter025_030_031": "宣传单上这位治安官,看起来有些眼熟。",
"GalGame_Chapter025_030_032": "这位是雅努斯区治安总局的布林格副总管治安官。",
"GalGame_Chapter025_030_033": "其实我和青衣前辈,正是接到布林格长官命令,被临时派驻到光映分署,筹备「治安巡防宣传月」活动的。",
"GalGame_Chapter025_030_034": "不久后,我们将会在这里举办一场面向市民的大型安全知识讲座。",
"GalGame_Chapter025_030_035": "为了能让更多人参与讲座,我和前辈最近会去附近街区走访,向大家发放问卷。",
"GalGame_Chapter025_030_036": "欢迎你们!",
"GalGame_Chapter025_030_037": "原来如此,欢迎你们!",
"GalGame_Chapter025_030_038": "原来如此,欢迎你们。",
"GalGame_Chapter025_030_039": "谢谢,这份问卷就请你们先收着,如果有意参加活动,可以等我们到六分街的时候,填好信息交给我们。",
"GalGame_Chapter025_030_040": "二位店长,后会有期。",
"GalGame_Chapter025_030_041": "随后,朱鸢和青衣返回了治安局大楼…",
"GalGame_Chapter025_030_042": "过几天会有治安官专程到六分街拜访啊…我们在六分街住了这么久,还从来没遇到过呢!",
"GalGame_Chapter025_030_043": "过几天会有治安官专程到六分街拜访啊…我们住在六分街这么久,倒还没遇到过。",
"GalGame_Chapter025_030_044": "不过哥哥,现在我有另一件事想和你谈谈——是关于朱鸢和青衣她们两个人的。",
"GalGame_Chapter025_030_045": "铃,不过现在我有另一件事想和你谈谈——是关于刚才那两位治安官小姐的。",
"GalGame_Chapter025_030_046": "其实我也正想说这件事…",
"GalGame_Chapter025_030_047": "其实我也正想和你商量这个来着…不过这里不是说话的地方。",
"GalGame_Chapter025_030_048": "真巧,我也正想和你商量这个来着,不过治安局附近可不是说话的好地方。",
"GalGame_Chapter025_030_049": "嗯,我们两个还是先回家吧。",
"GalGame_Chapter025_030_050": "铃,既然这样,我们就先回家吧。",
"GalGame_Chapter025_040_001": "哥哥,现在总算可以继续之前的话题了。",
"GalGame_Chapter025_040_002": "铃,现在我们可以放心聊之前的话题了。",
"GalGame_Chapter025_040_003": "关于朱鸢和青衣,果然你也发现了,我们和她们其实并不是「第一次见面」——",
"GalGame_Chapter025_040_004": "关于朱鸢和青衣,铃你从一开始就认出来了——",
"GalGame_Chapter025_040_005": "她们两个,不就是那天接到白祇重工的报案后,到空洞里勘察现场的治安官嘛!",
"GalGame_Chapter025_040_006": "她们两个,其实就是那天接到白祇重工的报案后,来空洞现场勘察的治安官。",
"GalGame_Chapter025_040_007": "只不过当时你是伪装成普通邦布,用伊埃斯的眼睛看到她们的,她们并不知道现场除了白祇重工,还有其他人在。",
"GalGame_Chapter025_040_008": "只不过当时你是伪装成普通邦布,用伊埃斯的眼睛看到她们的,她们并不知道现场除了白祇重工,还有其他人在。",
"GalGame_Chapter025_040_009": "还好之前没说漏嘴…",
"GalGame_Chapter025_040_010": "当天真的发生了不少事…",
"GalGame_Chapter025_040_011": "好险,下午刚看见朱鸢的时候,我差点就说漏嘴了,幸好你反应快,把事情糊弄过去了。",
"GalGame_Chapter025_040_012": "还好下午没在她们面前说漏嘴,要不事情可就麻烦了。",
"GalGame_Chapter025_040_013": "仔细想想,她们到现场勘察的时候还发生了不少事,都怪那个怪物给人的冲击太强,跟她们有关的记忆都被冲淡了。",
"GalGame_Chapter025_040_014": "仔细想想,她们来现场勘察时还发生了不少事…只不过纪念碑里那个怪物带来的冲击太强,和她们有关的记忆都被冲淡了。",
"GalGame_Chapter025_040_015": "哥哥,既然最近我们还有可能和她们见面,保险起见,还是再确认一遍伊埃斯当时的视觉记录吧。",
"GalGame_Chapter025_040_016": "铃,既然最近我们还有可能跟她们见面,谨慎起见,还是再确认一遍伊埃斯当时的视觉记录吧。",
"GalGame_Chapter025_040_017": "Fairy,能把之前的数据找出来吗?",
"GalGame_Chapter025_040_018": "Fairy,能把之前的数据找出来吗?",
"GalGame_Chapter025_040_019": "Fairy,能把之前的数据找出来吗?",
"GalGame_Chapter025_040_020": "好的主人,已找到符合您要求的影像记录。",
"GalGame_Chapter025_050_001": "工作室内,当天的视觉记录已经播放完毕…",
"GalGame_Chapter025_050_002": "明明是那么奇特的以太活性体,没想到布林格长官竟然完全不感兴趣!",
"GalGame_Chapter025_050_003": "没想到布林格长官对纪念碑里那个怪物,竟然完全不感兴趣。",
"GalGame_Chapter025_050_004": "不过还好他没反对把证物交给HAND调查。",
"GalGame_Chapter025_050_005": "不过好在他没反对把证物交给HAND调查。",
"GalGame_Chapter025_050_006": "我现在才明白过来,原来当时布林格长官提到的「重要任务」,就是指光映分署的活动。",
"GalGame_Chapter025_050_007": "我现在才意识到,原来布林格长官当时说的「重要任务」,就是指光映分署的活动。",
"GalGame_Chapter025_050_008": "竟然专门委派朱鸢她们来负责,这里的活动有什么特殊之处吗?",
"GalGame_Chapter025_050_009": "竟然专门委派朱鸢她们来督办,这里的活动看来还挺重要。",
"GalGame_Chapter025_050_010": "Fairy,你能找到什么消息吗?",
"GalGame_Chapter025_050_011": "Fairy,关于这件事,你能找到什么消息吗?",
"GalGame_Chapter025_050_012": "Fairy,关于这件事,你能找到什么消息吗?",
"GalGame_Chapter025_050_013": "正在查询「光映广场」,「治安巡防宣传月」关键字…已为您找到多家媒体的报道,下面为您朗读:",
"GalGame_Chapter025_050_014": "「本月以来,由于市内要案频发,为保障都市治安、提升市民的安全防范意识,雅努斯区治安局决定在全区开展『治安巡防宣传月』活动。」",
"GalGame_Chapter025_050_015": "「为向市民提供更有价值的内容,治安局特别委派了数名活跃在一线的刑侦科治安官,协助规划活动内容。」",
"GalGame_Chapter025_050_016": "「作为本次活动的发起者,区总局副总管治安官布林格先生,也将亲自出席光映分署的讲座。」",
"GalGame_Chapter025_050_017": "「届时,长官将与负责本次活动的治安官一同接受媒体采访,回答市民们近期关注的问题…」",
"GalGame_Chapter025_050_018": "原来那天不仅布林格长官会亲自到场,还有不少媒体要来。",
"GalGame_Chapter025_050_019": "原来那天不仅布林格长官会亲自到场,还有不少媒体要来。",
"GalGame_Chapter025_050_020": "哥哥,刚才你听到了吗,朱鸢和青衣她们也要一起接受采访呢!这对于治安官来说应该是挺了不起的荣誉吧?",
"GalGame_Chapter025_050_021": "而且听起来,朱鸢和青衣也要一起接受采访,对于治安官而言,这也算是相当高的荣誉了。",
"GalGame_Chapter025_050_022": "哥哥,关于这场讲座,你有什么想法吗?",
"GalGame_Chapter025_050_023": "铃,关于这场讲座,你有什么想法吗?",
"GalGame_Chapter025_050_024": "去支持一下朱鸢她们怎么样?",
"GalGame_Chapter025_050_025": "说不定能听到一些情报?",
"GalGame_Chapter025_050_026": "最近我们没什么大的安排,朱鸢她们又帮了我们两次大忙,我们去支持一下她们的工作怎么样?",
"GalGame_Chapter025_050_027": "最近我们没什么大的安排,而且朱鸢她们又帮了我们两次大忙,我们去支持一下她们的工作也是应该的。",
"GalGame_Chapter025_050_028": "既然是为市民普及安全知识的讲座,去一下也没坏处,再说当天还有治安局的高层参加,说不定还能听到一些有用的情报!",
"GalGame_Chapter025_050_029": "既然是为市民普及安全知识的讲座,去一下也没坏处,而且有治安局的高层出席,说不定还能听到一些有用的情报。",
"GalGame_Chapter025_050_030": "好,那就这样决定了!",
"GalGame_Chapter025_050_031": "我没有意见,那就这么决定了。",
"GalGame_Chapter025_050_032": "过几天等朱鸢她们来六分街的时候,我们就去找她们,告诉她们我们很愿意参加活动吧。",
"GalGame_Chapter025_050_033": "朱鸢和青衣不久后就会来六分街,到时候我们就去告诉她们,我们很乐意参加活动吧。",
"GalGame_Chapter025_060_001": "…最近不法分子活动猖獗,雅努斯区治安局为了向市民们普及安全防范知识,专门开展了「治安巡防宣传月」活动。",
"GalGame_Chapter025_060_002": "不久后,光映分署会举行专门的讲座,如果有时间的话,欢迎你们前来参加。",
"GalGame_Chapter025_060_003": "治安局的市民活动啊,真是令人怀念,不瞒您说,多年前我也曾参与过。",
"GalGame_Chapter025_060_004": "当时的景象,倒是与咖啡品鉴会有些异曲同工之处,我还为在座的大家提供了免费的现磨咖啡——虽然是最便宜的豆子。",
"GalGame_Chapter025_060_005": "只可惜现在的治安局,到处都弥漫着空气清新剂的味道,已经不再是个能一边品尝咖啡、一边畅所欲言的好去处了。",
"GalGame_Chapter025_060_006": "呃…您的意思是?",
"GalGame_Chapter025_060_007": "美酒会随着时间流逝愈加香醇,而有些东西却会变质——哦,我是说咖啡豆。",
"GalGame_Chapter025_060_008": "所以,为了防止店里的咖啡豆遭遇令人叹息的命运,我得好好地研磨它们…参与活动一事,请恕我拒绝,失陪了。",
"GalGame_Chapter025_060_009": "恩佐先生,资料显示您在六分街经营改装店,请问您对讲座有兴趣吗?",
"GalGame_Chapter025_060_010": "哎呀,难得两位年轻的小姐邀请,我当然很希望自己能参加。",
"GalGame_Chapter025_060_011": "只可惜那天刚好是我大姨的二姑的爷爷的儿子的表妹的结婚典礼,这么重要的亲戚,实在不能缺席。",
"GalGame_Chapter025_060_012": "原来如此,那就预祝您这位曾姨姥姥新婚快乐了。",
"GalGame_Chapter025_060_013": "呃,哈哈哈哈…哎呀,我突然想起来有位客人马上要来取车,只能先走一步了。",
"GalGame_Chapter025_060_014": "朱鸢,青衣,早上好。",
"GalGame_Chapter025_060_015": "朱鸢,青衣,早上好。",
"GalGame_Chapter025_060_016": "哲,铃,是你们啊,早上好。",
"GalGame_Chapter025_060_017": "这是我们两个的问卷。",
"GalGame_Chapter025_060_018": "这是我们两个的问卷,我和哥哥已经决定去参加讲座了。",
"GalGame_Chapter025_060_019": "这是我和铃的问卷,我们两个已经决定去参加讲座了。",
"GalGame_Chapter025_060_020": "太好了,若不是你们来了,我们现在还一个参加者都未募集到呢。",
"GalGame_Chapter025_060_021": "啊,等一下前辈,你这样说也太直白了…",
"GalGame_Chapter025_060_022": "何妨,我说的都是事实,再说他们二位也不算是陌生人,对吧?",
"GalGame_Chapter025_060_023": "青衣说得对。",
"GalGame_Chapter025_060_024": "青衣说得对。",
"GalGame_Chapter025_060_025": "不过六分街怎么会连一个愿意去讲座的人都没有呢?明明在我印象里大伙都是挺热心的…",
"GalGame_Chapter025_060_026": "不过六分街怎么会连一个愿意去讲座的人都没有呢?在我印象里邻居们都是挺热心的才对。",
"GalGame_Chapter025_060_027": "有什么我们能帮忙的吗?",
"GalGame_Chapter025_060_028": "有什么我们能帮上忙的地方吗?",
"GalGame_Chapter025_060_029": "有什么我们能帮上忙的地方吗?",
"GalGame_Chapter025_060_030": "如此说来,确实有件事要请教你们。",
"GalGame_Chapter025_060_031": "六分街的居民信息表里,有几位只登记了姓名,却没有填具体的住址,你知道他们现下在哪里吗?",
"GalGame_Chapter025_060_032": "哦?让我看看…亚莎,乔普师傅,这个斯派克,应该就是我们店的那个会员老爹吧,刚好都是认识的人呢。",
"GalGame_Chapter025_060_033": "让我看看…亚莎,乔普师傅,这个斯派克,应该是我们店的某个会员老爹,这些人刚好我们都认识。",
"GalGame_Chapter025_060_034": "我们去把问卷发给他们吧!",
"GalGame_Chapter025_060_035": "既然这样,不如我和哥哥去把问卷带给他们吧。",
"GalGame_Chapter025_060_036": "二位,不如我们兄妹帮忙把问卷带给他们吧。",
"GalGame_Chapter025_060_037": "有道理!六分街平常和治安局打交道比较少,居民们突然发现有治安官在发问卷,难免会有些戒备,说不定下意识就拒绝了。",
"GalGame_Chapter025_060_038": "有道理!六分街平常和治安局打交道比较少,居民们突然发现有治安官在发问卷,难免会有些戒备,说不定下意识就拒绝了。",
"GalGame_Chapter025_060_039": "但如果是邻居提起这件事的话,说不定大家就会愿意考虑一下了。",
"GalGame_Chapter025_060_040": "但如果是邻居提起这件事的话,说不定大家就会愿意考虑一下了。",
"GalGame_Chapter025_060_041": "可这样会不会太麻烦你们了…",
"GalGame_Chapter025_060_042": "举手之劳而已。",
"GalGame_Chapter025_060_043": "你们之前也帮了我们~",
"GalGame_Chapter025_060_044": "只是举手之劳而已,别客气!",
"GalGame_Chapter025_060_045": "举手之劳而已,不用客气。",
"GalGame_Chapter025_060_046": "你们之前帮了我们那么大的忙,我们尽一点地主之谊也是应该的。",
"GalGame_Chapter025_060_047": "你们之前帮了我们那么大的忙,我们尽一点地主之谊也是应该的。",
"GalGame_Chapter025_060_048": "朱鸢,既然铃与哲二位肯帮忙,我们就恭敬不如从命吧。",
"GalGame_Chapter025_060_049": "好吧,谢谢你们。那我们大家接下来就分头行动,待会儿在这附近会合吧。",
"GalGame_Chapter025_070_001": "哲,铃,你们来啦。",
"GalGame_Chapter025_070_002": "我听店里客人说了,你们刚才来找过我,好像是在帮那两个治安局的小姑娘发调查问卷。",
"GalGame_Chapter025_070_003": "原来你已经知道了。",
"GalGame_Chapter025_070_004": "你愿意看一下问卷吗?",
"GalGame_Chapter025_070_005": "乔普师傅,原来你已经知道了呀。",
"GalGame_Chapter025_070_006": "乔普师傅,原来你已经都知道了。",
"GalGame_Chapter025_070_007": "哈哈,在街边开店的好处就是,消息灵通得很。",
"GalGame_Chapter025_070_008": "乔普师傅,那你能看看这份问卷吗?",
"GalGame_Chapter025_070_009": "乔普师傅,你愿意看看这份问卷吗?",
"GalGame_Chapter025_070_010": "问卷我就不看了,应该是说治安局要在光映广场开讲座那件事吧。",
"GalGame_Chapter025_070_011": "总之,待会儿麻烦你们转告治安官,就说那天我有事,不能参加活动了。",
"GalGame_Chapter025_070_012": "唉,果然是这样…其实在来这儿之前我就隐约觉得,乔普师傅大概也不会答应参加。",
"GalGame_Chapter025_070_013": "果然如此…其实在来之前我就有种预感,乔普师傅大概也不会答应。",
"GalGame_Chapter025_070_014": "亏我之前还对朱鸢她们夸下海口,说自己应该能帮上忙的。",
"GalGame_Chapter025_070_015": "不过待会儿把结果告诉朱鸢她们时,还真有点不好开口。",
"GalGame_Chapter025_070_016": "哦?听你们这意思,你们还在其他人那碰钉子了?",
"GalGame_Chapter025_070_017": "可不是嘛!亚莎,斯派克老爹…哦,今天早上好像汀曼大师和恩佐大叔也拒绝了。",
"GalGame_Chapter025_070_018": "我们刚才去找了亚莎和斯派克老爹,但他们都回绝了。今天早上汀曼大师和恩佐大叔,也推脱说那天有事。",
"GalGame_Chapter025_070_019": "这其中有什么隐情吗?",
"GalGame_Chapter025_070_020": "大家的态度有点奇怪。",
"GalGame_Chapter025_070_021": "乔普师傅,这其中是不是有什么隐情?",
"GalGame_Chapter025_070_022": "乔普师傅,这其中是不是有什么隐情?",
"GalGame_Chapter025_070_023": "倒也没有那么神秘,只不过有些六分街的老居民,恰好知道些你们不知道的事罢了。",
"GalGame_Chapter025_070_024": "我总觉得,大家回绝时的态度有点奇怪,好像治安局的安全宣传活动并不像我们认为的那么简单。",
"GalGame_Chapter025_070_025": "仔细想想,大家回绝时的态度都有些奇怪,治安局的安全宣传活动有可能并不像我们理解的那么简单。",
"GalGame_Chapter025_070_026": "嗯,你这话说对了。",
"GalGame_Chapter025_070_027": "铃,哲,宣传问卷封面上印着的这个人,你们知道吗?",
"GalGame_Chapter025_070_028": "这不是布林格长官吗,听说这次治安局的活动就是他发起的。",
"GalGame_Chapter025_070_029": "是布林格长官吧,这次治安局的活动也是他发起的。",
"GalGame_Chapter025_070_030": "那你们听说过之前在艾利都时期,治安局有个「征服空洞的英雄」吗?",
"GalGame_Chapter025_070_031": "没听说过。",
"GalGame_Chapter025_070_032": "难道是布林格长官?",
"GalGame_Chapter025_070_033": "这个倒没听说过。",
"GalGame_Chapter025_070_034": "这个倒没听说过。",
"GalGame_Chapter025_070_035": "其实之前有段时间,居民们一直是这么称呼布林格的。",
"GalGame_Chapter025_070_036": "乔普师傅,听你的意思…布林格长官就是这个「征服空洞的英雄」咯?",
"GalGame_Chapter025_070_037": "乔普师傅,听你的意思,布林格长官就是这个「征服空洞的英雄」吧。",
"GalGame_Chapter025_070_038": "没错。",
"GalGame_Chapter025_070_039": "当年旧都还没陷落的时候,布林格刚好就在我住的辖区分署担任副署长。",
"GalGame_Chapter025_070_040": "大概是从一线晋升上来的关系吧,即使已经是副署长,他也经常活跃在一线,和居民们走得很近,大家都很喜欢他。",
"GalGame_Chapter025_070_041": "在一次救援行动中,他在空洞中失踪了,但就在所有人都以为他已经葬身空洞之时,他却奇迹般地从空洞生还了。",
"GalGame_Chapter025_070_042": "就这样,「征服空洞的英雄」这个称号就传开了,之后不久,布林格被调任到了雅努斯区治安总局,这几年又一路高升。",
"GalGame_Chapter025_070_043": "听起来是个很励志的故事呢。",
"GalGame_Chapter025_070_044": "听起来也算是一段佳话了。",
"GalGame_Chapter025_070_045": "本来应该是这样,只可惜现在大家都说,这位「征服空洞的英雄」已经被空洞吸干了勇气了。",
"GalGame_Chapter025_070_046": "现在的布林格,虽说还以勤勉自居,可我们这些老居民看得出来,他只不过是在镜头前面做做样子。",
"GalGame_Chapter025_070_047": "而且这几年,他明摆着和TOPS走得越来越近了,他在治安局推行的好些举措,打着有利于居民的旗号,可最终的受益者却是那些大企业!",
"GalGame_Chapter025_070_048": "这次市政换届选举,他要冲击雅努斯区总管治安官的位子,这时候开展安全宣传活动,还把自己的形象印在问卷上,目的就不用我多说了吧?",
"GalGame_Chapter025_070_049": "看来是想为自己做宣传。",
"GalGame_Chapter025_070_050": "有点假公济私的感觉…",
"GalGame_Chapter025_070_051": "看来布林格长官,是想趁机为自己的竞选做宣传啊。",
"GalGame_Chapter025_070_052": "看来布林格长官,是想趁机为自己的竞选做宣传啊。",
"GalGame_Chapter025_070_053": "总觉得布林格长官这样做,有点假公济私的味道呢。",
"GalGame_Chapter025_070_054": "布林格长官这样做,有点假公济私的味道啊。",
"GalGame_Chapter025_070_055": "哼,可不是嘛…治安局举办安全宣传活动,本来是件挺好的事,可一旦看出背后布林格在打什么算盘,我实在没办法心平气和地参加。",
"GalGame_Chapter025_070_056": "乔普师傅,谢谢你告诉我们这些。",
"GalGame_Chapter025_070_057": "乔普师傅,谢谢你告诉我们这些。",
"GalGame_Chapter025_070_058": "不好意思,这次不能帮你们的忙了。",
"GalGame_Chapter025_070_059": "哥哥,现在要找的三位邻居已经找过了,虽说有点难以启齿,但我们还是回去把结果告诉朱鸢她们吧。",
"GalGame_Chapter025_070_060": "铃,现在要找的三位邻居都已经找过了,虽说有点难以启齿,但我们还是回去把结果告诉朱鸢她们吧。",
"GalGame_Chapter025_080_001": "唉,已经把整个六分街都跑遍了,可愿意参加讲座的人竟然还不到十个!",
"GalGame_Chapter025_080_002": "朱鸢,古人云「尽人事听天命」,事已至此,你还是喝点热水歇息一下吧。",
"GalGame_Chapter025_080_003": "前辈你说得倒是轻巧,要知道举行讲座的会议厅,可是能容纳300人啊!看现在的情况,当天恐怕连一半都坐不满。",
"GalGame_Chapter025_080_004": "布林格长官之前把出席活动的地点选在这里,应当是看中了这附近居民人数多,募集参与者比较容易吧?",
"GalGame_Chapter025_080_005": "可好巧不巧,这里不少居民都来自长官之前的辖区,对长官的怨言不在少数。",
"GalGame_Chapter025_080_006": "唉…",
"GalGame_Chapter025_080_007": "我刚才还纳闷,以往遇到再棘手的任务你都没叹过气,今天怎么如此消沉,差点忘了,布林格长官是你的「恩人」。",
"GalGame_Chapter025_080_008": "比起完不成任务,看到他受人非议,你心里更不好受。",
"GalGame_Chapter025_080_009": "嗯…当年如果不是布林格长官在空洞里救了我的话,别说成为治安官了,我恐怕根本活不到现在。",
"GalGame_Chapter025_080_010": "前辈,我知道近几年长官的风评下降了很多,但一个能把防侵蚀装备让给孩子的人,总不至于变成一个坏人吧?",
"GalGame_Chapter025_080_011": "长官的确和TOPS有往来,但治安局许多设备都需要和TOPS联合开发,跟他们打交道是免不了的。",
"GalGame_Chapter025_080_012": "而且长官不也经常说,「很多事情在现在的位置上是改变不了的」吗?如果这次他能够当选总管治安官,说不定之后就能扭转市民们的想法…",
"GalGame_Chapter025_080_013": "「非其鬼而祭之,谄也,见义不为,无勇也」。",
"GalGame_Chapter025_080_014": "嗯…?",
"GalGame_Chapter025_080_015": "这话意思是说:一个人如果祭祀不应祭祀的鬼神,就是阿谀谄媚;如果理当挺身而出却袖手旁观,就是怯懦无勇。",
"GalGame_Chapter025_080_016": "我们身为治安官,最重要的就是知道哪些事该做,哪些事不该做。",
"GalGame_Chapter025_080_017": "布林格长官的种种作为,不同人或许有不同的解读,但他自己一定知道,自己是否问心无愧。",
"GalGame_Chapter025_080_018": "只要问心无愧,即使一时遭人误会,也终有解除之时。",
"GalGame_Chapter025_080_019": "嗯,前辈你说得对…等等,好像有人过来了。",
"GalGame_Chapter025_080_020": "不好意思,打断你们说话了…",
"GalGame_Chapter025_080_021": "不好意思,我们是不是打断你们说话了?",
"GalGame_Chapter025_080_022": "不好意思,我们是不是打断你们说话了?",
"GalGame_Chapter025_080_023": "没关系,我和前辈刚才只是在闲聊。怎么样,你们找到那三位居民了吗?",
"GalGame_Chapter025_080_024": "把问卷给大家了,不过…",
"GalGame_Chapter025_080_025": "已经把问卷交给大家了,不过他们那天好像都有事的样子…看来我们也没帮上什么忙。",
"GalGame_Chapter025_080_026": "已经把问卷交给大家了,但不巧的是,他们那天好像都有事。不好意思,没能帮上什么忙。",
"GalGame_Chapter025_080_027": "没关系,你们能联系到他们,我们已经很感激了。",
"GalGame_Chapter025_080_028": "六分街的问卷已经收得差不多了,既然这样,我和前辈今天就先回局里…",
"GalGame_Chapter025_080_029": "等一下——!两位治安官!请留步!",
"GalGame_Chapter025_080_030": "呼…太好了,幸好你们还没走…呼…呼…",
"GalGame_Chapter025_080_031": "发生什么事了?",
"GalGame_Chapter025_080_032": "乔普师傅,发生什么事了?你怎么气喘吁吁地跑过来了?",
"GalGame_Chapter025_080_033": "乔普师傅,发生什么事了?你怎么气喘吁吁地跑过来了?",
"GalGame_Chapter025_080_034": "哎呀三言两语根本说不清楚,总之那边刚才发生案件了,现在正僵持不下!两位治安官小姐,你们赶快过去看看吧!",
"GalGame_Chapter025_080_035": "发生案件了?前辈,我们过去看看!",
"GalGame_Chapter025_080_036": "哦…哦!那你们快跟我来!",
"GalGame_Chapter025_080_037": "哥哥,我们也过去看看情况吧!",
"GalGame_Chapter025_080_038": "铃,我们也过去看看情况吧。",
"GalGame_Chapter025_090_001": "前方不远处——",
"GalGame_Chapter025_090_002": "既然你们说附近就有治安官在,那就让他们过来评评理——我倒要看看人赃俱获的事,到底还有什么可辩解的!",
"GalGame_Chapter025_090_003": "司机先生,我始终认为您关于「人赃俱获」的说法有失公允,这就好比只看到一杯麦草拿提上的奶沫,就断定它不是咖啡。",
"GalGame_Chapter025_090_004": "几位请冷静一下,我们是治安官,这里发生什么事了?",
"GalGame_Chapter025_090_005": "治安官,你们可算来了,事情是这样的——",
"GalGame_Chapter025_090_006": "我叫盖尔,是天马速运的运输司机,今天刚好到这附近送货。",
"GalGame_Chapter025_090_007": "刚才我送完货,正在打电话和下一位收货人联络,突然听见货车那边传来了「嗵」的一声响!",
"GalGame_Chapter025_090_008": "我吓了一跳,赶忙跑到车子旁边,就发现货厢里装的鸭子飞的飞跑的跑,车厢旁还站着一只惊慌失措的邦布——就是它!",
"GalGame_Chapter025_090_009": "嗯…嗯呢…嗯呢呢嗯呢…(不…不是我…找零没有做坏事…)",
"GalGame_Chapter025_090_010": "咦,哥哥你看,司机指认的邦布,不是「141」杂货店的「找零」吗?!",
"GalGame_Chapter025_090_011": "等等…铃,司机指认的邦布,不是「141」杂货店的「找零」吗?",
"GalGame_Chapter025_090_012": "治安官小姐,这件事我看得清清楚楚,在我发现货车出事的时候,这周围没有别人,就只有它在场,一定是它弄开了我的货厢!",
"GalGame_Chapter025_090_013": "我车里的那些鸭子是农场专门培育的新品种,价值连城,要是弄丢了一两只,我一个月的工资都赔不起!",
"GalGame_Chapter025_090_014": "司机先生,您的证言我已经记录下了,这位邦布,你对这件事有什么要说的吗?",
"GalGame_Chapter025_090_015": "嗯呢嗯呢,呢呢嗯…(找零的名字是「找零」,找零在杂货店工作…)",
"GalGame_Chapter025_090_016": "嗯呢嗯呢…嗯…嗯呢呢…(找零路过车子附近…头好晕…停下来休息…)",
"GalGame_Chapter025_090_017": "呢,嗯嗯呢…嗯呢嗯呢,嗯呢…(突然,好大的声音…然后车门开了,鸭子飞出来…)",
"GalGame_Chapter025_090_018": "喂,什么叫「然后车门开了」,我看是你把我的货厢打开后,不小心放跑了鸭子吧!",
"GalGame_Chapter025_090_019": "司机先生,请允许我提醒您,您对找零的态度实在过于刻薄了。",
"GalGame_Chapter025_090_020": "治安官小姐,作为邻居,我必须替找零说句话,我很了解它的品行,它绝不会做出这种出格的事!",
"GalGame_Chapter025_090_021": "那你告诉我,我的货厢明明是锁着的,到底为什么会凭空打开?",
"GalGame_Chapter025_090_022": "治安官小姐,最近市里可有不少邦布犯案的例子,你们得帮我找到这只邦布作案的证据,让它为我的损失负责!",
"GalGame_Chapter025_090_023": "治安官小姐,这件事不仅关乎找零的名誉,更重要的是,它很有可能会因此丢掉工作!你们一定要找到真相,证明找零是无辜的!",
"GalGame_Chapter025_090_024": "人群之外,不远处——",
"GalGame_Chapter025_090_025": "除了速溶咖啡的事,我之前还从没见过汀曼大师这么激动过…",
"GalGame_Chapter025_090_026": "除了速溶咖啡的事,我之前还从没见过汀曼大师这么激动过…",
"GalGame_Chapter025_090_027": "没想到六分街会发生案件…",
"GalGame_Chapter025_090_028": "找零应该不是犯人…",
"GalGame_Chapter025_090_029": "没想到六分街竟然会发生案件,还把找零给卷进去了。",
"GalGame_Chapter025_090_030": "没想到六分街竟然会发生案件,还把找零给卷进去了。",
"GalGame_Chapter025_090_031": "哥哥,我们刚搬到六分街的时候,找零就已经在141杂货店工作了,我也相信它绝不会做出格的事!",
"GalGame_Chapter025_090_032": "铃,我们刚搬到六分街的时候,找零就已经在141杂货店工作了,我也相信它绝不会做出格的事。",
"GalGame_Chapter025_090_033": "哥哥,我觉得找零不会是犯人,我们和杂货店的几只邦布打过不少交道,它们都很诚实。",
"GalGame_Chapter025_090_034": "我觉得找零不会是犯人,我们和杂货店的几只邦布打过不少交道,它们都很诚实。",
"GalGame_Chapter025_090_035": "不过司机发现货车出事的时候,只有找零在旁边,这件事就很难说清楚了…",
"GalGame_Chapter025_090_036": "不过司机发现货车出事的时候,只有找零在旁边,这件事就很难说清楚了。",
"GalGame_Chapter025_090_037": "嗯?哥哥你看,那边的人群已经散开了,朱鸢她们已经把事情解决了吗?",
"GalGame_Chapter025_090_038": "嗯?人群怎么突然散开了,朱鸢她们已经把事情解决了吗?",
"GalGame_Chapter025_090_039": "我们过去问问情况吧。",
"GalGame_Chapter025_090_040": "我们过去问问情况吧。",
"GalGame_Chapter025_100_001": "铃,哲,你们也来了。",
"GalGame_Chapter025_100_002": "我们刚才在后面听到了事情的大致经过,既然现在大家已经散了,是案件已经解决了吗?",
"GalGame_Chapter025_100_003": "我们刚才在后面听到了事情的大致经过,既然人群已经散开了,是案件已经解决了吗?",
"GalGame_Chapter025_100_004": "很遗憾,还没有。我们只是跟大家分析了现在的情况,让大家都冷静了一些而已。",
"GalGame_Chapter025_100_005": "现在情况怎样?",
"GalGame_Chapter025_100_006": "能问问你们现在是什么样的情况吗?",
"GalGame_Chapter025_100_007": "能问问你们现在是什么样的情况吗?",
"GalGame_Chapter025_100_008": "刚才我们初步检查了货车周围,除了鸭子四处逃窜留下的痕迹之外,没有发现其他可疑之物。",
"GalGame_Chapter025_100_009": "而且因为这附近没有街道摄像头,现下能调查的,就只有邦布的视觉记录和车辆的防盗系统了。",
"GalGame_Chapter025_100_010": "不过这两项,都需要请求专门的技术部门来处理,无法立刻得出结论。",
"GalGame_Chapter025_100_011": "(可惜Fairy不能出手…)",
"GalGame_Chapter025_100_012": "要花很多时间吗?",
"GalGame_Chapter025_100_013": "(虽说如果让Fairy出手,就能很快看到找零的视觉记录,不过在治安官面前,这一招就不能用了。)",
"GalGame_Chapter025_100_014": "(虽说如果让Fairy出手,就能很快看到找零的视觉记录,可惜在治安官面前没办法用这一招了。)",
"GalGame_Chapter025_100_015": "总之,无论哪项调查都至少要花两三天时间,这段时间里,无论是货车司机还是找零,他们的正常生活都会受到很大影响。",
"GalGame_Chapter025_100_016": "要花很多时间吗?",
"GalGame_Chapter025_100_017": "要花很多时间吗?",
"GalGame_Chapter025_100_018": "是的,大概需要两三天。在这段时间里,司机和找零的正常生活都会受到很大的影响。",
"GalGame_Chapter025_100_019": "我们刚才说明了这些情况后,司机表示,他目前最关心的还是货物的下落,只要能让他今天按时把货物送到,他可以接受和解。",
"GalGame_Chapter025_100_020": "所以,汀曼大师和其他一些六分街的居民就动身去找鸭子了。",
"GalGame_Chapter025_100_021": "哥哥,既然这样,我们也赶快去帮忙吧。",
"GalGame_Chapter025_100_022": "铃,既然这样,我们也过去帮忙吧。",
"GalGame_Chapter025_100_023": "我和前辈也跟你们一起去。",
"GalGame_Chapter025_100_024": "你们不是打算回局里了吗?",
"GalGame_Chapter025_100_025": "找东西也是刑侦科治安官的工作吗?",
"GalGame_Chapter025_100_026": "咦,朱鸢,你们不是刚才就打算回治安局去了吗?",
"GalGame_Chapter025_100_027": "咦,你们不是刚才就打算回治安局了吗?",
"GalGame_Chapter025_100_028": "虽说司机提出了和解的方案,但在鸭子全部找回之前,双方很有可能再起冲突,我们总不能一走了之。",
"GalGame_Chapter025_100_029": "这类案件理论上是分署下一级的治安官负责,但移交任务也要花时间,说不定还会给居民们留下治安局推诿责任的不好印象。",
"GalGame_Chapter025_100_030": "找东西也是你们刑侦科治安官的工作吗?",
"GalGame_Chapter025_100_031": "找东西也是你们刑侦科治安官的工作吗?",
"GalGame_Chapter025_100_032": "理论上说,这类案件是分署下一级的治安官负责的。",
"GalGame_Chapter025_100_033": "可一来二去,其他治安官过来也要花时间,说不定还会给居民们留下治安局推诿责任的不好印象。",
"GalGame_Chapter025_100_034": "再说了,这起事件确实也有一些疑点,我和前辈决定在找鸭子的同时,也顺便在附近找找其他线索。",
"GalGame_Chapter025_100_035": "朱鸢,青衣,谢谢你们!",
"GalGame_Chapter025_100_036": "朱鸢,青衣,谢谢你们。",
"GalGame_Chapter025_100_037": "那我们接下来就开始行动吧——找东西这件事,我们还是挺擅长的,对吧哥哥?",
"GalGame_Chapter025_100_038": "那我们接下来就开始行动吧——铃,找东西这件事,我们还是挺擅长的,对吧?",
"GalGame_Chapter025_110_001": "啊,哥哥你真是的…一定是你上次用了车之后,就忘了关车灯吧。",
"GalGame_Chapter025_110_002": "车灯果然一直在闪,该不会是上次用了车之后,就一直忘关了吧。",
"GalGame_Chapter025_110_003": "我明明是关了的…",
"GalGame_Chapter025_110_004": "有点想不起来了…",
"GalGame_Chapter025_110_005": "奇怪,我明明是关了的呀…而且上次开车回来的时候天都黑了,要是开着灯,肯定能发现才对!",
"GalGame_Chapter025_110_006": "奇怪,我明明是关了的…而且上次开车回来的时候天已经黑了,如果开着灯,也应该能发现才对。",
"GalGame_Chapter025_110_007": "不好意思,我实在想不起来了。",
"GalGame_Chapter025_110_008": "不好意思,我现在想不起来了。",
"GalGame_Chapter025_110_009": "{M#铃}{F#哲}打开车门,尝试关掉车灯…",
"GalGame_Chapter025_110_010": "咦,怎么回事,车灯好像关不上了?",
"GalGame_Chapter025_110_011": "嗯?怎么回事,车灯好像关不上了…",
"GalGame_Chapter025_110_012": "是开关出故障了吗?",
"GalGame_Chapter025_110_013": "不知道,按了之后什么反应都没有…再这样下去车子的电瓶就要报废了,我先把车灯的接线拔掉吧。",
"GalGame_Chapter025_110_014": "不清楚,按了之后没有反应。再这样下去车子的电瓶就要报废了,我还是先把车灯的接线拔掉吧。",
"GalGame_Chapter025_110_015": "唉,真奇怪,明明不久前才检修过车子的,怎么会突然出问题呢…",
"GalGame_Chapter025_110_016": "奇怪,我们不久前才检修过车子,竟然这么快就出问题…",
"GalGame_Chapter025_110_017": "总觉得这句话有点耳熟…",
"GalGame_Chapter025_110_018": "咦,哥哥,是我的错觉吗,我总觉得你刚才说的这句话,好像有点耳熟…",
"GalGame_Chapter025_110_019": "铃,刚刚是我的错觉吗,我总觉得你前面说的这句话,好像有点耳熟…",
"GalGame_Chapter025_110_020": "嗯?",
"GalGame_Chapter025_110_021": "怎么了前辈,突然若有所思的…",
"GalGame_Chapter025_110_022": "朱鸢,你有没有觉得,我们几个今天一起遇到的这些事,好像都与车辆有关?",
"GalGame_Chapter025_110_023": "你这么说的话,杂货店的货车启动不起来,刚刚驶出改装店的车出故障,哲和铃的车灯关不上…",
"GalGame_Chapter025_110_024": "加上天马速运丢失鸭子,和车辆相关的事件已经发生了四起了。",
"GalGame_Chapter025_110_025": "如果把前几天下午那场车祸也算上,就是五起了。",
"GalGame_Chapter025_110_026": "如果算上前几天下午那场车祸,就是五起了。",
"GalGame_Chapter025_110_027": "{M#都是因为铃走路心不在焉…}{F#那件事是我不好啦…}",
"GalGame_Chapter025_110_028": "那天下午是我不好啦…不过谁让我的手机当时突然出了故障,我的注意力全都被这件事吸引了!",
"GalGame_Chapter025_110_029": "铃,那时候如果不是因为你走路的时候心不在焉,也不会差点出那么大的事。",
"GalGame_Chapter025_110_030": "哥哥,那时候也不能都怪我嘛,谁让我的手机当时突然出了故障,我的注意力都被它吸引了…",
"GalGame_Chapter025_110_031": "不管怎么说,以后你可再也不能一边走路一边看手机了。",
"GalGame_Chapter025_110_032": "嗯?光映广场发生车祸前,铃的手机出故障了?是什么样的故障?",
"GalGame_Chapter025_110_033": "(叙述当时的情况…)",
"GalGame_Chapter025_110_034": "什么样的故障…大概就是手机突然没了信号,屏幕上还出现了一堆五颜六色的条纹。不过不久之后,就恢复正常了。",
"GalGame_Chapter025_110_035": "听她说当时手机突然没了信号,屏幕上还出现了一大堆五颜六色的条纹。不过不久之后,机器就恢复正常了。",
"GalGame_Chapter025_110_036": "——!!",
"GalGame_Chapter025_110_037": "果然如此…",
"GalGame_Chapter025_110_038": "前辈,你还记不记得司机说案发时他正在打电话?如果我们没猜错的话,当时应该还发生了别的事才对!",
"GalGame_Chapter025_110_039": "不错,找零说自己突然感觉头晕,应当也是相同的原因。",
"GalGame_Chapter025_110_040": "你们两个到底在说什么?",
"GalGame_Chapter025_110_041": "你们怎么表情突然严肃起来了?",
"GalGame_Chapter025_110_042": "朱鸢,你和青衣两个人,从刚才开始到底在说什么?",
"GalGame_Chapter025_110_043": "等等,你们二位能不能解释一下,刚才到底在说什么?",
"GalGame_Chapter025_110_044": "等等,你们两个怎么突然表情变这么严肃了?",
"GalGame_Chapter025_110_045": "你们二位怎么突然表情变这么严肃了?",
"GalGame_Chapter025_110_046": "铃,哲,我们有可能知道这几天所有汽车事故背后的真相了。",
"GalGame_Chapter025_110_047": "我们先把鸭子带回去,顺便调查几件事,待会儿我们在货车附近会合,到时候和你们解释!",
"GalGame_Chapter025_120_001": "嗯呢,嗯呢!(铃和哲,你们来了!)",
"GalGame_Chapter025_120_002": "呢嗯呢,嗯呢,呢呢。(谢谢你们,找回鸭子,帮了找零。)",
"GalGame_Chapter025_120_003": "朱鸢她们来过吗?",
"GalGame_Chapter025_120_004": "找零,朱鸢和青衣让我们来这里等她们,她们刚才来过吗?",
"GalGame_Chapter025_120_005": "找零,朱鸢和青衣让我们来这里等她们,她们刚才来过吗?",
"GalGame_Chapter025_120_006": "嗯呢!嗯呢,呢呢呢…嗯呢。(来过!绿色的治安官检查找零,红色的问问题…找零不太懂。)",
"GalGame_Chapter025_120_007": "哦,这事还是我跟你们解释吧。",
"GalGame_Chapter025_120_008": "刚才她们两个来了之后,拷贝了这只邦布的电流数据记录,还问了我个奇怪的问题,就急匆匆地走了。",
"GalGame_Chapter025_120_009": "她们问了什么?",
"GalGame_Chapter025_120_010": "方便问问你,刚才她们问了什么问题吗?",
"GalGame_Chapter025_120_011": "方便问问你,刚才她们问了什么问题吗?",
"GalGame_Chapter025_120_012": "她们问我,事发时我既然在打电话,手机有没有发生什么故障。",
"GalGame_Chapter025_120_013": "我的手机当时确实莫名其妙关机了,可她们是怎么知道的?",
"GalGame_Chapter025_120_014": "咦,你的手机也出故障了?",
"GalGame_Chapter025_120_015": "什么,你的手机也出故障了?",
"GalGame_Chapter025_120_016": "啊——哥哥,我突然想到了一件事,最近发生的各种异常…该不会是EMP引起的吧?",
"GalGame_Chapter025_120_017": "…铃,我突然想到了一件事,这几天发生的事,不会是EMP引起的吧?",
"GalGame_Chapter025_120_018": "铃刚刚猜得一点不错。",
"GalGame_Chapter025_120_019": "哲刚刚猜得一点不错。",
"GalGame_Chapter025_120_020": "朱鸢,青衣,你们回来了!",
"GalGame_Chapter025_120_021": "朱鸢,青衣,你们回来了。",
"GalGame_Chapter025_120_022": "司机先生,你听说过EMP发射器——也就是电磁脉冲发射器吗?",
"GalGame_Chapter025_120_023": "没听说过,那是什么东西?",
"GalGame_Chapter025_120_024": "一言以蔽之,这种发射器一旦启动,会导致附近的电子设备内电流突变,轻则引发元件故障,重则烧毁整个设备。",
"GalGame_Chapter025_120_025": "利用它,想在不接触车辆的情况下打开货厢的电子锁,可谓是轻而易举。",
"GalGame_Chapter025_120_026": "在你的车门被打开时,不仅你的手机发生了故障,找零体内的电流也突然上升,都符合遭到EMP攻击的表现。",
"GalGame_Chapter025_120_027": "…也就是说,这只邦布其实跟我一样是受害者,引发事件的另有其人?",
"GalGame_Chapter025_120_028": "对,这就是案件的真相。",
"GalGame_Chapter025_120_029": "唉,都怪我是个急脾气,之前说了那些话——找零,对不起,我冤枉了你,我向你郑重道歉!",
"GalGame_Chapter025_120_030": "嗯呢,嗯呢呢,嗯嗯!(没关系,不会和大家分开,找零安心了!)",
"GalGame_Chapter025_120_031": "两位治安官小姐,那个引发案件的犯人是谁?你们抓住他了吗?",
"GalGame_Chapter025_120_032": "请放心,署里现在正在调取六分街的监控记录,应该很快就能找到他。",
"GalGame_Chapter025_120_033": "犯人今天用了不止一次EMP发射器,只要排查在几个案发地点附近都出没过的行人,就能锁定目标。",
"GalGame_Chapter025_120_034": "「哔哔——」",
"GalGame_Chapter025_120_035": "呼叫朱鸢长官,您请求的监控记录已调查完毕,发现一名可疑人员!",
"GalGame_Chapter025_120_036": "目前我们正在临街出口附近跟踪他,是否对其进行盘问检查?",
"GalGame_Chapter025_120_037": "立即进行!",
"GalGame_Chapter025_120_038": "收到。",
"GalGame_Chapter025_120_039": "…啊!不好了朱鸢长官,嫌疑人跑了!现在正往你们附近去了!",
"GalGame_Chapter025_120_040": "青衣,我们快去堵截他!",
"GalGame_Chapter025_120_041": "朱鸢和青衣立即动身包抄,我和{M#铃}{F#哥哥}也紧随其后。",
"GalGame_Chapter025_130_001": "几分钟后,录像店工作室内——",
"GalGame_Chapter025_130_002": "哥哥,朱鸢和青衣已经进空洞了。",
"GalGame_Chapter025_130_003": "铃,朱鸢和青衣已经进空洞了。",
"GalGame_Chapter025_130_004": "虽说我相信她们一定能把犯人缉拿归案,不过我们也进空洞看看情况吧,说不定能帮上一些忙!",
"GalGame_Chapter025_130_005": "虽说我觉得她们一定能把犯人缉拿归案,不过我们也进空洞看看情况吧,毕竟我挺想亲手教训一下那家伙的。",
"GalGame_Chapter025_130_006": "{M#的确不能轻饶了那家伙!}{F#哥哥你在生气啊…}",
"GalGame_Chapter025_130_007": "哇,哥哥你好像在生气啊…",
"GalGame_Chapter025_130_008": "嗯,的确不能轻饶了那家伙。",
"GalGame_Chapter025_130_009": "哥哥,你是因为他差点害我出车祸而生气吗?",
"GalGame_Chapter025_130_010": "那个犯人差点害你出了事,我可没打算轻饶他。",
"GalGame_Chapter025_130_011": "就算没有我的事,他今天还在六分街惹出了这么多乱子,也必须让他付出代价。",
"GalGame_Chapter025_130_012": "而且他还在六分街搞出了那么多乱子,也必须让他付出代价才行。",
"GalGame_Chapter025_130_013": "哥哥,如果你准备好了的话,就可以出发了。",
"GalGame_Chapter025_130_014": "铃,你如果准备好了的话,就可以出发了。",
"GalGame_Chapter025_130_015": "对了,虽说你现在正在气头上,但朱鸢和青衣毕竟是治安官,你在空洞里可要小心别被她们发现了。",
"GalGame_Chapter025_130_016": "不过朱鸢和青衣毕竟是治安官,你在空洞里的时候,稍微跟她们保持一定距离吧,免得被她们发现。",
"GalGame_Chapter025_140_001": "呼…可算把以骸都干掉了!",
"GalGame_Chapter025_140_002": "没想到EMP发射器不仅对电子设备有效,对以骸的影响也不小,接二连三全冒出来了。",
"GalGame_Chapter025_140_003": "若是让那小子继续逃,难保不会再生事端!",
"GalGame_Chapter025_140_004": "嗯,犯人既然有EMP发射器这种违禁品,恐怕本身跟犯罪组织也有瓜葛,我们必须抓住他,把背后的事情弄清楚。",
"GalGame_Chapter025_140_005": "让我看看地上留下的这些痕迹,犯人到底往哪边跑了…",
"GalGame_Chapter025_140_006": "不用看了——犯人往右边去了。",
"GalGame_Chapter025_140_007": "咦,前辈你是怎么知道的?",
"GalGame_Chapter025_140_008": "雪泥鸿爪,草蛇灰线,见微知著,千里缉凶——这可是祖传的手艺,怎么样,想学吗?",
"GalGame_Chapter025_140_009": "慢点慢点,我记下来…你再说一遍,是怎么确定那犯人是往右边逃的?",
"GalGame_Chapter025_140_010": "哼哼,雪泥鸿爪,草蛇灰线…",
"GalGame_Chapter025_140_011": "那个…有没有稍微不那么玄的说法?前辈你说的这些,听起来就像是「凭感觉」。",
"GalGame_Chapter025_140_012": "确实是凭感觉不假,因为我的右手有点麻。",
"GalGame_Chapter025_140_013": "啊,没想到EMP对前辈的影响竟然这么大,很难受吗?",
"GalGame_Chapter025_140_014": "身体倒没什么大碍,只不过…朱鸢,捉到他之后,可以大刑伺候吗?",
"GalGame_Chapter025_140_015": "呃…看来从各种角度来说,都得赶快抓住他才行。",
"GalGame_Chapter025_140_016": "另一边——",
"GalGame_Chapter025_140_017": "那台EMP发射器还真是个麻烦的东西,哥哥,你和伊埃斯也小心点。",
"GalGame_Chapter025_140_018": "那台EMP发射器还真是个麻烦的东西,你和伊埃斯也小心点。",
"GalGame_Chapter025_140_019": "朱鸢和青衣继续去追犯人了,我们也出发吧。",
"GalGame_Chapter025_140_020": "朱鸢和青衣继续去追犯人了,我们也出发吧。",
"GalGame_Chapter025_150_001": "咿呀啊啊啊啊——别、别过来啊!",
"GalGame_Chapter025_150_002": "别害怕,现在…",
"GalGame_Chapter025_150_003": "哇啊啊啊啊!以骸,以骸啊!救命啊!",
"GalGame_Chapter025_150_004": "这位市民,请您冷静一点!周围的以骸已经都被我们消灭了,您现在安全了!",
"GalGame_Chapter025_150_005": "真…真的吗,以骸都已经…我已经安全了?",
"GalGame_Chapter025_150_006": "啊…你、你们是之前的治安官!",
"GalGame_Chapter025_150_007": "怎么了,你没想到我们能一路追缉至此,将你捉拿吗?",
"GalGame_Chapter025_150_008": "啊,不…不是…",
"GalGame_Chapter025_150_009": "我只是没想到,我一直在跟你们作对,刚才附近有那么多以骸,你们竟然还会冒着危险来救我…",
"GalGame_Chapter025_150_010": "你在说什么蠢话,保护市民乃是我们治安官的义务。",
"GalGame_Chapter025_150_011": "不过…常言道「多行不义必自毙」——若非你乱用EMP,不至落到这境地。",
"GalGame_Chapter025_150_012": "可恶…嗯?好通顺啊?",
"GalGame_Chapter025_150_013": "这位市民,根据新艾利都现行法规,我和同事现在要以非法持有危险武器、故意损害他人人身与财产安全等罪名逮捕您。",
"GalGame_Chapter025_150_014": "您的名字是?",
"GalGame_Chapter025_150_015": "…卡骆·莫荣。",
"GalGame_Chapter025_150_016": "多谢配合,莫荣先生,您有权保持沉默,在离开空洞后,您可以打电话给律师,或接受公诉律师协会的帮助。",
"GalGame_Chapter025_150_017": "前辈,那我们就准备回治安局吧…前辈,你怎么了,东张西望的?",
"GalGame_Chapter025_150_018": "其实这一路上我一直有种感觉,这附近除了我们之外,好像还有其他人似的,可现下突然又感觉不到了。",
"GalGame_Chapter025_150_019": "咦,难道附近还有没消灭的以骸?",
"GalGame_Chapter025_150_020": "不是以骸,总觉得…是某种体型更小更灵活的东西。",
"GalGame_Chapter025_150_021": "不过也可能只是我的错觉,毕竟今天挨了好几下EMP,着实有点吃不消。",
"GalGame_Chapter025_150_022": "朱鸢,我们走吧。待会儿将莫荣送回局里之后,我们还要去六分街向大家报告抓捕结果呢。",
"GalGame_Chapter025_160_001": "今天的事真是多亏了你们二位,真不知道该怎么感谢你们才好。",
"GalGame_Chapter025_160_002": "不用谢,这都是我们应该做的,后续治安局会再打电话给各位,处理赔偿相关事宜。",
"GalGame_Chapter025_160_003": "朱鸢,青衣,你们回来了!看样子,犯人已经被抓住了。",
"GalGame_Chapter025_160_004": "朱鸢,青衣,你们已经回来了。看样子,犯人已经被抓住了。",
"GalGame_Chapter025_160_005": "是的,我们刚才已经把他带回了局里,初步的审讯也已经进行完了。",
"GalGame_Chapter025_160_006": "犯人的作案动机是什么?",
"GalGame_Chapter025_160_007": "审讯顺利吗?",
"GalGame_Chapter025_160_008": "犯人在附近引发事件的动机到底是什么?",
"GalGame_Chapter025_160_009": "犯人在附近引发事件的动机到底是什么?",
"GalGame_Chapter025_160_010": "这件事说起来让人有点哭笑不得。",
"GalGame_Chapter025_160_011": "审讯顺利吗?",
"GalGame_Chapter025_160_012": "审讯顺利吗?",
"GalGame_Chapter025_160_013": "很顺利,犯人对这些天的罪行供认不讳。",
"GalGame_Chapter025_160_014": "据犯人所说,他原本是想利用EMP发射器对车辆实施盗窃,但由于操作不熟练,才引发了种种其他后果。",
"GalGame_Chapter025_160_015": "朱鸢,我记得EMP发射器是市里明令禁止持有的吧,他怎么会有这种东西?",
"GalGame_Chapter025_160_016": "我记得EMP发射器是市里明令禁止持有的吧,犯人手里怎么会有这种东西?",
"GalGame_Chapter025_160_017": "犯人是某个空洞劫匪组织的成员,据他供述,这个组织非法制造了数台EMP发射器,还专门针对车辆的安保系统做过改良。",
"GalGame_Chapter025_160_018": "原来如此。",
"GalGame_Chapter025_160_019": "总觉得背后好像还有别的阴谋。",
"GalGame_Chapter025_160_020": "原来如此。",
"GalGame_Chapter025_160_021": "原来如此。",
"GalGame_Chapter025_160_022": "为了弄清那个空洞劫匪组织的罪行,我们还要对犯人再行审讯,请大家放心,治安局绝不会姑息养奸。",
"GalGame_Chapter025_160_023": "我总觉得这个组织背后好像还有别的阴谋。",
"GalGame_Chapter025_160_024": "我总觉得这个组织背后好像还有别的阴谋。",
"GalGame_Chapter025_160_025": "我们也是如此猜测,所以后续还要对犯人再行审讯,弄清这群人的罪行。",
"GalGame_Chapter025_160_026": "只不过具体的调查情况,就不便透露更多了,还望各位海涵。",
"GalGame_Chapter025_160_027": "总之,案件的情况就是这样,我们两个等下还要参与审讯,今天就先回去了。",
"GalGame_Chapter025_160_028": "两位治安官,请你们稍等一下。",
"GalGame_Chapter025_160_029": "乔普师傅,关于案件,您还有什么想要了解的吗?",
"GalGame_Chapter025_160_030": "不不,刚才你们两个已经讲得很清楚了,其实是我和几个街坊有些话想跟你们说…",
"GalGame_Chapter025_160_031": "两位治安官小姐,今天非常感谢你们的帮助,不仅洗清了找零的嫌疑,也杜绝了犯人今后造成更大损失的隐患。",
"GalGame_Chapter025_160_032": "请允许我为自己早上的失礼表示歉意,刚才我与诸位邻居商量了一下,我们一致决定参加治安局周六举办的讲座活动。",
"GalGame_Chapter025_160_033": "这是我们填好的问卷,希望二位能够收下。",
"GalGame_Chapter025_160_034": "咦?真的吗?",
"GalGame_Chapter025_160_035": "嗯,毕竟是提升居民安全防范意识的讲座,大伙去听听也没坏处。",
"GalGame_Chapter025_160_036": "而且我们也听说了,你们二位正是接到布林格的命令来这里筹备活动的。",
"GalGame_Chapter025_160_037": "我们总不能因为对他的不满,就害得你们这么优秀的治安官完不成任务吧?",
"GalGame_Chapter025_160_038": "你们过奖了,保护市民们的安全是我们的责任,不过各位愿意参加讲座,的确帮了我们大忙。",
"GalGame_Chapter025_160_039": "两位治安官,也能给我一张问卷吗?这个讲座我也想参加!",
"GalGame_Chapter025_160_040": "太好了,看来是两全其美呢。",
"GalGame_Chapter025_160_041": "太好了,事情总算以两全其美的形式结束了。",
"GalGame_Chapter025_160_042": "呵,这就是所谓的「无心插柳柳成荫」吧。",
"GalGame_Chapter025_160_043": "与众人告别后,朱鸢和青衣离开了六分街…",
"GalGame_Chapter025_170_001": "朱鸢,青衣,我们又见面了!",
"GalGame_Chapter025_170_002": "朱鸢,青衣,我们又见面了。",
"GalGame_Chapter025_170_003": "两位店长,你们好。",
"GalGame_Chapter025_170_004": "现场好热闹啊。",
"GalGame_Chapter025_170_005": "你们两个心情不错。",
"GalGame_Chapter025_170_006": "今天现场好热闹啊,来了这么多人。",
"GalGame_Chapter025_170_007": "今天现场好热闹啊,来了这么多人。",
"GalGame_Chapter025_170_008": "你们两个看起来心情不错,看来讲座筹备得很顺利。",
"GalGame_Chapter025_170_009": "你们两个看起来心情不错,看来讲座筹备得很顺利。",
"GalGame_Chapter025_170_010": "这都是托六分街大家的福,除了踊跃报名之外,还帮我们在其他几个街区宣传。",
"GalGame_Chapter025_170_011": "朱鸢,我听说你待会儿要跟长官一起上台回答市民问题,你放心吧,到时候我会主动提问,绝对不会让你冷场的!",
"GalGame_Chapter025_170_012": "朱鸢,听说你待会儿要跟长官一起上台回答市民问题,我妹妹这几天早就跃跃欲试,要向你提问了。",
"GalGame_Chapter025_170_013": "啊,不是吧,饶命啊——",
"GalGame_Chapter025_170_014": "噗,你们不知道吧,朱鸢最怕这种场合了,她为了待会儿不要紧张咳嗽,都喝了我三壶茶了。",
"GalGame_Chapter025_170_015": "二位长官,不好意思,打扰你们和客人说话了。",
"GalGame_Chapter025_170_016": "这是刚刚收到的报告书,卡骆·莫荣之前指认的几个空洞内的地点,已经分析出具体的坐标了,请二位过目。",
"GalGame_Chapter025_170_017": "谢谢,辛苦了!",
"GalGame_Chapter025_170_018": "另外刚刚接到电话,布林格长官马上就到,媒体也已经在等着给你们拍照了。",
"GalGame_Chapter025_170_019": "朱鸢,看来我们现在得准备去接人了。他提供的这些空洞地点,过两天我们就带人去实地调查…",
"GalGame_Chapter025_170_020": "嗯?怎么回事,这些坐标点的位置,好像有点不对劲。",
"GalGame_Chapter025_170_021": "不对劲?前辈,你发现什么了?",
"GalGame_Chapter025_170_022": "发生什么事了?",
"GalGame_Chapter025_170_023": "发生什么事了吗?",
"GalGame_Chapter025_170_024": "怎么了,发生什么事了?",
"GalGame_Chapter025_170_025": "铃,哲,不好意思,刚才我们收到的报告书上有一些疑点。",
"GalGame_Chapter025_170_026": "我和朱鸢需探讨一番,你们二位就先进楼里去吧,失陪了。",
"GalGame_Chapter025_170_027": "朱鸢和青衣神色凝重地离开了…",
"GalGame_Chapter025_170_028": "哥哥,说起卡骆·莫荣,不就是那个之前用EMP发射器引发案件的犯人吗?那个案子有什么变故吗?",
"GalGame_Chapter025_170_029": "铃,说起卡骆·莫荣,他不就是那个之前用EMP发射器引发案件的犯人吗?",
"GalGame_Chapter025_170_030": "哥哥,我有种不好的预感…我们到朱鸢她们附近听听情况吧。",
"GalGame_Chapter025_170_031": "我有种不好的预感…铃,我们去朱鸢她们附近听听情况吧。",
"GalGame_Chapter025_180_001": "治安局外的小路上——",
"GalGame_Chapter025_180_002": "前辈,莫荣提供的那些空洞坐标点,是他的组织前段时间踩点的位置吧,你说这些地方不太对劲,究竟是怎么回事?",
"GalGame_Chapter025_180_003": "朱鸢,你还记得前段时间那个在广场上发现的怪物吧。",
"GalGame_Chapter025_180_004": "当然记得,那个怪物的残骸回收,不就是今天下午进行嘛…",
"GalGame_Chapter025_180_005": "等等前辈,你突然提起这个,难道说这两件事之间有什么关系?",
"GalGame_Chapter025_180_006": "可能确实有关——因为我刚才发现,莫荣指认的这些位置,竟然全都在证物车预定行驶的路线上!",
"GalGame_Chapter025_180_007": "什么?!",
"GalGame_Chapter025_180_008": "莫荣手里的那种EMP发射器,针对车辆安保系统做过改造,如果运用得当,甚至能在不破坏车辆电子系统的情况下打开车锁。",
"GalGame_Chapter025_180_009": "之前莫荣说,他的组织购入了保存以太物质的精密容器,我们推测,他们可能盯上了大企业押送珍稀以太资源的车辆。",
"GalGame_Chapter025_180_010": "但其实,治安局的证物车也是同一型号!",
"GalGame_Chapter025_180_011": "前辈,如果事情真是这样的话,证物车就危险了!现在车在什么地方?",
"GalGame_Chapter025_180_012": "让我查查…找到了,虽然监控信号有延迟,但目前车辆似乎正向目的地行驶。",
"GalGame_Chapter025_180_013": "不过记录显示,大约一刻钟前,车辆在空洞内某地停留过十分钟左右。",
"GalGame_Chapter025_180_014": "十分钟虽然不长,但如果有人事先在路线上埋伏,手里还有EMP发射器的话,已经足够把证物带走了!",
"GalGame_Chapter025_180_015": "前辈,这件事必须马上报告给局里,我现在就去联络…",
"GalGame_Chapter025_180_016": "朱鸢,等一下。",
"GalGame_Chapter025_180_017": "在空洞内行驶的证物车,偶尔也会因为空洞结构变化等原因,在原地短暂停留。",
"GalGame_Chapter025_180_018": "我们手里没有证物车出事的铁证,即使上报了疑点,局里也不会立刻派人去现场勘察,而是会按规程先做远程分析。",
"GalGame_Chapter025_180_019": "你说得对,如果这样的话,时间就来不及了。",
"GalGame_Chapter025_180_020": "不仅如此,其实我还另有担心之事——",
"GalGame_Chapter025_180_021": "证物的回收时间不久前才定下来,空洞内的行驶路线也是保密数据,一般人根本无从得知。",
"GalGame_Chapter025_180_022": "可据莫荣所说,他所在的组织在空洞里踩点已经有一段时间了。",
"GalGame_Chapter025_180_023": "前辈,你的意思是,治安局内很可能有内鬼…",
"GalGame_Chapter025_180_024": "对,若我们现在将车辆之事上报,只怕会打草惊蛇,为今之计,不如我亲自到空洞里走一趟。",
"GalGame_Chapter025_180_025": "等一下前辈,你这样做不仅不合规定,而且也太冒险了!",
"GalGame_Chapter025_180_026": "朱鸢,现下事情紧急,已经不是我们争这个的时候了。",
"GalGame_Chapter025_180_027": "今日的讲座筹备已久,媒体云集,也是你在布林格长官面前表现的难得机会,这里就交给你了。",
"GalGame_Chapter025_180_028": "我虽是你的部下,但你既叫我一声前辈,今日便信我一次,我定会将证物平安带回。",
"GalGame_Chapter025_190_001": "朱鸢,按照我们的推测,犯人现在应该已经得手了,如何夺回证物,你有什么想法吗?",
"GalGame_Chapter025_190_002": "前辈,我是这么考虑的,犯人为了不让治安局意识到车辆出事,并没有破坏证物车的电子系统。",
"GalGame_Chapter025_190_003": "既然这样,我们就能从车辆的行驶记录里,找到它在空洞里停留的具体地点。",
"GalGame_Chapter025_190_004": "证物的体积不小,犯人带着它移动不快,一定会在现场留下蛛丝马迹,到时候我们就能想办法分析出犯人的去向!",
"GalGame_Chapter025_190_005": "有理,先找到证物车,也能确定我们的推断是否正确。",
"GalGame_Chapter025_190_006": "我能监测到证物车的信号,我们走。",
"GalGame_Chapter025_190_007": "另一边,工作室内——",
"GalGame_Chapter025_190_008": "哥哥,朱鸢和青衣看来要先去找证物车!",
"GalGame_Chapter025_190_009": "铃,朱鸢和青衣看来要先找到证物车。",
"GalGame_Chapter025_190_010": "Fairy,你知道证物车在哪吗?",
"GalGame_Chapter025_190_011": "Fairy,有没有捷径?",
"GalGame_Chapter025_190_012": "Fairy,你知道证物车在哪吗?",
"GalGame_Chapter025_190_013": "Fairy,你知道证物车在哪吗?",
"GalGame_Chapter025_190_014": "肯定。正在为您定位治安局证物车的具体位置。",
"GalGame_Chapter025_190_015": "Fairy,我们接下来要帮朱鸢和青衣尽快赶到证物车附近,路线规划就靠你了!",
"GalGame_Chapter025_190_016": "Fairy,我们接下来要帮朱鸢和青衣尽快赶到证物车附近,路线规划就靠你了!",
"GalGame_Chapter025_190_017": "Fairy,有没有到达证物车位置的捷径?",
"GalGame_Chapter025_190_018": "Fairy,有没有到达证物车位置的捷径?",
"GalGame_Chapter025_190_019": "肯定,正在为您规划路径。",
"GalGame_Chapter025_190_020": "哥哥,路线的事就交给Fairy,我们要做的就是想办法在不被发现的情况下,把朱鸢和青衣引过去!",
"GalGame_Chapter025_190_021": "铃,路线的事就交给Fairy,我们要做的就是想办法在不被发现的情况下,把朱鸢和青衣引过去了。",
"GalGame_Chapter025_200_001": "终于找到证物车了!前辈,我们赶快检查一下车辆的状况!",
"GalGame_Chapter025_200_002": "车辆从外观来看没有异状,丝毫看不出破坏或打开的痕迹,看来必须检查一下内部了。",
"GalGame_Chapter025_200_003": "唉,虽然是为了证物的安全,但我们私自做这种事,将来肯定免不了写检查和扣工资吧…",
"GalGame_Chapter025_200_004": "现在还是不想这些了,前辈,请帮忙把车锁打开吧!",
"GalGame_Chapter025_200_005": "青衣用密钥打开了车锁…",
"GalGame_Chapter025_200_006": "(旁白同时播放车门打开的声音)",
"GalGame_Chapter025_200_007": "咦,证物箱还好好地放在车里,封条也在上面…",
"GalGame_Chapter025_200_008": "朱鸢,我对比了档案中证物的资料照片,证物封条的角度偏移了3度左右,此外,箱子里以太物质的气息,也跟广场上感觉到的明显不同。",
"GalGame_Chapter025_200_009": "犯人果然已经把证物拿走了。",
"GalGame_Chapter025_200_010": "而且他们大费周章制造证物还在的假象,看来不止要偷东西,还想要悄无声息地蒙蔽HAND。",
"GalGame_Chapter025_200_011": "广场那个怪物身上,一定有什么不可告人的秘密…",
"GalGame_Chapter025_200_012": "朱鸢小心!",
"GalGame_Chapter025_200_013": "密集的子弹从附近一堵矮墙后袭来,射击在证物车上——",
"GalGame_Chapter025_200_014": "切,被她们躲过去了!",
"GalGame_Chapter025_200_015": "废话,她们可是刑侦科的治安官,能那么好对付吗!",
"GalGame_Chapter025_200_016": "我们辛辛苦苦蹲守了半天,你就不能沉住点气吗!",
"GalGame_Chapter025_200_017": "你别急啊,情报说她们只有两个人,就算躲过了偷袭,咱们兄弟对付她们也绰绰有余!",
"GalGame_Chapter025_200_018": "抓紧时间干掉她们!反正治安官在空洞里失踪也不是什么稀罕事!",
"GalGame_Chapter025_210_001": "这些家伙比想象中要难缠。",
"GalGame_Chapter025_210_002": "而且听他们刚才的话,他们是知道我们要来,事先在证物车附近设下了埋伏。",
"GalGame_Chapter025_210_003": "这到底是怎么回事…难道我们出来找证物这件事的信息也泄露了吗?",
"GalGame_Chapter025_210_004": "喂,那两个治安官处理掉没有?",
"GalGame_Chapter025_210_005": "啊——她们在那!",
"GalGame_Chapter025_210_006": "朱鸢,他们的同伙追过来了,我们快走!",
"GalGame_Chapter025_210_007": "另一边,工作室内——",
"GalGame_Chapter025_210_008": "警告,治安官附近检测到复数生物信号快速接近。",
"GalGame_Chapter025_210_009": "建议两位治安官立即调整移动方向,否则将与多名武装人员正面接触。",
"GalGame_Chapter025_210_010": "哥哥,你听到了吗,朱鸢她们现在走的方向上有很多敌人!",
"GalGame_Chapter025_210_011": "铃,你听到了吗,朱鸢她们现在走的方向上有很多敌人。",
"GalGame_Chapter025_210_012": "Fairy,有没有办法把敌人引开?",
"GalGame_Chapter025_210_013": "我想个办法提醒她们两个!",
"GalGame_Chapter025_210_014": "Fairy,有没有什么办法能把敌人引开?",
"GalGame_Chapter025_210_015": "Fairy,有没有什么办法能把敌人引开?",
"GalGame_Chapter025_210_016": "主人,很抱歉地通知您,当前区域没有可接入的电子设备或可操纵的机关。",
"GalGame_Chapter025_210_017": "我想个办法提醒她们两个!",
"GalGame_Chapter025_210_018": "我想个办法提醒她们两个!",
"GalGame_Chapter025_210_019": "哥哥,好像已经来不及了!地图上显示,朱鸢她们已经走到死胡同里去了。",
"GalGame_Chapter025_210_020": "铃,好像已经来不及了!地图上显示,朱鸢她们已经走到死胡同里去了。",
"GalGame_Chapter025_220_001": "不好,朱鸢和青衣被敌人堵在建筑里了!",
"GalGame_Chapter025_220_002": "不好,朱鸢和青衣被敌人堵在建筑里了!",
"GalGame_Chapter025_220_003": "Fairy,快想想办法!",
"GalGame_Chapter025_220_004": "{M#铃,先冷静一点…}{F#哥哥,先冷静一下…}",
"GalGame_Chapter025_220_005": "Fairy,你快想想办法!我们必须救她们出来。",
"GalGame_Chapter025_220_006": "Fairy,快想想办法,我们必须救她们出来。",
"GalGame_Chapter025_220_007": "哥哥,你先冷静一下,虽然朱鸢她们是被围困了,但她们在的位置,敌人一时半会也攻不过去。",
"GalGame_Chapter025_220_008": "铃,你先冷静一下,虽然朱鸢她们是被围困了,但她们在的位置,敌人一时半会也攻不过去。",
"GalGame_Chapter025_220_009": "趁这段时间,我们看看周围有什么能利用的东西?",
"GalGame_Chapter025_220_010": "趁这段时间,我们看看周围有什么能利用的东西?",
"GalGame_Chapter025_220_011": "主人,经检测目标治安官所在区域,存在数个不稳定的空间裂隙。",
"GalGame_Chapter025_220_012": "这些空间裂隙难以被标记在通用的萝卜数据中,但若能加以利用,可以帮助目标从现在位置撤离。",
"GalGame_Chapter025_220_013": "哥哥,虽然Fairy能找到空间裂隙,但现在的问题是,我们要怎么把路线告诉她们两个?",
"GalGame_Chapter025_220_014": "铃,虽然Fairy能找到空间裂隙,但现在的问题是,我们要怎么把路线告诉她们?",
"GalGame_Chapter025_220_015": "助手二号,在空洞环境中,我可以安全地接入青衣治安官携带的通话器。",
"GalGame_Chapter025_220_016": "等等,接通青衣的通话器,我们的存在岂不是就暴露了?",
"GalGame_Chapter025_220_017": "等一下,直接接入对方通话器的话,我们的存在就暴露了吧。",
"GalGame_Chapter025_220_018": "只是会暴露有绳匠存在。",
"GalGame_Chapter025_220_019": "哥哥,如果只是暴露有绳匠存在这个事实的话,风险应该还能够接受,毕竟救人要紧!",
"GalGame_Chapter025_220_020": "如果只是暴露有绳匠存在这个事实的话,风险应该还能够接受,毕竟救人事大。",
"GalGame_Chapter025_220_021": "提问,主人的当前目标是「救助两位治安官离开当前区域」,抑或「救助两位治安官脱困」?",
"GalGame_Chapter025_220_022": "Fairy,这两种说法难道不是指一件事吗?",
"GalGame_Chapter025_220_023": "Fairy,这两种说法难道不是指一件事吗?",
"GalGame_Chapter025_220_024": "否定。在远程通信情况下,有87.1%的成功率能将两位治安官带离当前区域。",
"GalGame_Chapter025_220_025": "但由于敌我兵力悬殊,在远程通信情况下,我无法及时掌握目标周围环境,失败风险将快速累积。",
"GalGame_Chapter025_220_026": "你的意思是,如果想让朱鸢和青衣平安无事,哥哥只能作为绳匠跟她们一起行动?",
"GalGame_Chapter025_220_027": "你的意思是,如果想让朱鸢和青衣平安无事,铃只能作为绳匠跟她们一起行动?",
"GalGame_Chapter025_220_028": "肯定。但主人直接出现在治安官面前,将存在较大安全隐患。",
"GalGame_Chapter025_220_029": "啊,真是麻烦…如果朱鸢和青衣不是治安官,这种时候根本就用不着犹豫了!",
"GalGame_Chapter025_220_030": "唉,真头疼…如果朱鸢和青衣不是治安官,这种时候根本就用不着犹豫了!",
"GalGame_Chapter025_220_031": "现在也不需要犹豫!",
"GalGame_Chapter025_220_032": "「见义不为,无勇也。」",
"GalGame_Chapter025_220_033": "哥哥,现在也不需要犹豫。",
"GalGame_Chapter025_220_034": "铃,现在也不需要犹豫。",
"GalGame_Chapter025_220_035": "哥哥,你还记得青衣说的那句话吗?「见义不为,无勇也。」",
"GalGame_Chapter025_220_036": "铃,你还记得青衣说的那句话吗?「见义不为,无勇也。」",
"GalGame_Chapter025_220_037": "朱鸢和青衣都是好人,比起我们可能承担的风险…如果这个时候我选择袖手旁观,恐怕会后悔一辈子。",
"GalGame_Chapter025_220_038": "朱鸢和青衣都是好人,比起我们可能承担的风险…如果这个时候我选择袖手旁观,恐怕会抱憾终身。",
"GalGame_Chapter025_220_039": "哥哥…",
"GalGame_Chapter025_220_040": "铃…",
"GalGame_Chapter025_220_041": "而且,如果大家能达成合作…",
"GalGame_Chapter025_220_042": "而且再往好处想想,如果大家能够达成合作…说不定可以化险为夷,把被劫走的证物也夺回来!",
"GalGame_Chapter025_220_043": "而且再往好处想想,如果大家能够达成合作,说不定可以化险为夷,把被劫走的证物也夺回来。",
"GalGame_Chapter025_220_044": "肯定,主人的设想具备合理性。",
"GalGame_Chapter025_220_045": "好吧,既然这样…我们就去把她们两个救出来吧!",
"GalGame_Chapter025_220_046": "好吧,既然这样…我们就去把她们两个救出来吧!",
"GalGame_Chapter025_220_047": "与此同时——",
"GalGame_Chapter025_220_048": "不妙,敌人把我们的出路完全堵死了,除非有什么东西能吸引敌人的注意力,否则我们根本无路可逃。",
"GalGame_Chapter025_220_049": "朱鸢,若想不出脱困之法,就由我去引开敌人,你抓紧时间逃生吧。",
"GalGame_Chapter025_220_050": "哈——?!前辈,你在说什么胡话!",
"GalGame_Chapter025_220_051": "今天是我执意要来空洞内调查的,若不是我,你也不会身陷险境。",
"GalGame_Chapter025_220_052": "再者,我非人身,便是失去了躯体,也无大碍,可你不行。",
"GalGame_Chapter025_220_053": "等一下,前辈,我是你的队长吧?就算要为今天的事找一个负责人,也应该是我才对。",
"GalGame_Chapter025_220_054": "你的身体机能比我好太多了,就算真要选一个人逃,也是你的生还概率更大。",
"GalGame_Chapter025_220_055": "朱鸢,现在不是争论的时候——",
"GalGame_Chapter025_220_056": "没错,二位不要争了。",
"GalGame_Chapter025_220_057": "没错,二位不要争了。",
"GalGame_Chapter025_220_058": "没错,二位不要争了。",
"GalGame_Chapter025_220_059": "什么人?!",
"GalGame_Chapter025_220_060": "声音是从通讯器里传来的…有人破解了我们的加密频段?到底是怎么做到的?",
"GalGame_Chapter025_220_061": "我来提供解决方案!",
"GalGame_Chapter025_220_062": "二位,现在不是讨论谁去做诱饵的时候。我来提供一个两全其美的解决方案如何?",
"GalGame_Chapter025_220_063": "二位,现在不是讨论谁去做诱饵的时候。我来提供一个两全其美的解决方案如何?",
"GalGame_Chapter025_220_064": "你是何人,我们为何要信你?",
"GalGame_Chapter025_220_065": "我无法让你们相信我…",
"GalGame_Chapter025_220_066": "我无法让你们相信我,我是个绳匠,按理说不该出现在你们面前。",
"GalGame_Chapter025_220_067": "我无法让你们相信我,我是个绳匠,按理说不该出现在你们面前。",
"GalGame_Chapter025_220_068": "只不过我虽然是绳匠,但也是个有良知的人,我无法对你们见死不救。",
"GalGame_Chapter025_220_069": "只不过我虽然是绳匠,但也是个有良知的人,我无法对你们见死不救。",
"GalGame_Chapter025_220_070": "绳匠…?",
"GalGame_Chapter025_220_071": "好吧,依你所见,接下来要怎么办?",
"GalGame_Chapter025_220_072": "我来给你们创造机会。",
"GalGame_Chapter025_220_073": "我会给你们创造逃脱的机会。",
"GalGame_Chapter025_220_074": "我会给你们创造逃脱的机会。",
"GalGame_Chapter025_230_001": "你是白祇重工的邦布!",
"GalGame_Chapter025_230_002": "不,不对…普通邦布不可能有如你一般的智能,更别说骇入我们通讯器的能力…你究竟是什么人?",
"GalGame_Chapter025_230_003": "前辈,你还记得吗?绳网上曾经有一个传奇绳匠,传说他并非亲自进入空洞领路,而是能够实现空洞内外的实时通讯…",
"GalGame_Chapter025_230_004": "「法厄同」。",
"GalGame_Chapter025_230_005": "没错,「法厄同」正是我的名字。",
"GalGame_Chapter025_230_006": "没错,「法厄同」正是我的名字。",
"GalGame_Chapter025_230_007": "没错,「法厄同」正是我的名字。",
"GalGame_Chapter025_230_008": "如此说来,我们接到白祇重工报案时,你便在暗中观察一切了。",
"GalGame_Chapter025_230_009": "(叙述当天的情况…)",
"GalGame_Chapter025_230_010": "对,那天,我只是帮助白祇重工在空洞里寻找丢失的东西,但却在空洞深处意外遭遇了那个怪物。",
"GalGame_Chapter025_230_011": "对,那天,我只是帮助白祇重工在空洞里寻找丢失的东西,但却在空洞深处意外遭遇了那个怪物。",
"GalGame_Chapter025_230_012": "就像你们判断的那样,我也觉得那个怪物并不简单,它的背后可能存在着某些阴谋,而且也与我一直追查的事情有关。",
"GalGame_Chapter025_230_013": "就像你们判断的那样,我也觉得那个怪物并不简单,它的背后可能存在着某些阴谋,而且也与我一直追查的事情有关。",
"GalGame_Chapter025_230_014": "也就是说,你帮助我们,是希望证物能够交到HAND手上,调查出怪物的真相?",
"GalGame_Chapter025_230_015": "没错,现在还为时不晚!",
"GalGame_Chapter025_230_016": "没错,要想夺回证物,现在还为时不晚。",
"GalGame_Chapter025_230_017": "没错,要想夺回证物,现在还为时不晚。",
"GalGame_Chapter025_230_018": "治安官培训手册第173页,如遇突发事态,治安官可在不预先进行身份调查的情况下发展「案件协助人员」。",
"GalGame_Chapter025_230_019": "前辈,你的意思是…",
"GalGame_Chapter025_230_020": "我们的目标是一致的。",
"GalGame_Chapter025_230_021": "我们愿意成为协助人员。",
"GalGame_Chapter025_230_022": "我们的目标是一致的,现在合作,我们一定能把被带走的证物夺回来!",
"GalGame_Chapter025_230_023": "我们的目标是一致的,现在合作,我们一定能把被带走的证物夺回来!",
"GalGame_Chapter025_230_024": "我愿意成为协助人员,现在还为时不晚,我们一定能把被带走的证物夺回来!",
"GalGame_Chapter025_230_025": "我愿意成为协助人员,现在还为时不晚,我们一定能把被带走的证物夺回来!",
"GalGame_Chapter025_230_026": "我明白了。现在的确不是刨根问底的时候,「法厄同」,我们正式接受你的帮助。",
"GalGame_Chapter025_230_027": "不过你之前也看到了,敌人明显是有备而来,我们现在的兵力,没办法正面和他们冲突。",
"GalGame_Chapter025_230_028": "别担心,交给我吧!",
"GalGame_Chapter025_230_029": "别担心,交给我吧!既然兵力不足,就利用空洞特性和他们较量——这可是我的拿手好戏。",
"GalGame_Chapter025_230_030": "别担心,交给我吧!既然兵力不足,就利用空洞特性和他们较量——这可是我的拿手好戏。",
"GalGame_Chapter025_240_001": "前辈,敌人携带的这个箱子里都是以太物质,你快看看这是真正的证物吗?",
"GalGame_Chapter025_240_002": "嗯,错不了…这种气息,即使成了密封的碎片,也还是能让人毛骨悚然。",
"GalGame_Chapter025_240_003": "太好了,总算把证物夺回来了…",
"GalGame_Chapter025_240_004": "之前那些堵截我们的敌人应该还没想到,我们已经绕后夺走了证物,现下我们只要能离开空洞就安全了。",
"GalGame_Chapter025_240_005": "附近就有空洞出口!",
"GalGame_Chapter025_240_006": "朱鸢,青衣,附近就有空洞出口,我带你们过去!",
"GalGame_Chapter025_240_007": "朱鸢,青衣,附近就有空洞出口,我带你们过去!",
"GalGame_Chapter025_240_008": "几分钟后——",
"GalGame_Chapter025_240_009": "前辈,空洞出口就在前面了!",
"GalGame_Chapter025_240_010": "那我们就在这里分别吧~",
"GalGame_Chapter025_240_011": "二位,如果你们今天不急着逮捕我的话,那我就先走一步了?",
"GalGame_Chapter025_240_012": "二位,如果你们今天不急着逮捕我的话,那我们就在这里分别吧。",
"GalGame_Chapter025_240_013": "放心吧,过河拆桥可是会被天打雷劈的。",
"GalGame_Chapter025_240_014": "再者,不分青红皂白抓捕绳匠,我早就认为此举有失公允。",
"GalGame_Chapter025_240_015": "嗯咳…前辈,作为治安官,说这样的话是不是不太好…",
"GalGame_Chapter025_240_016": "总而言之,「法厄同」,谢谢你今天的帮助。",
"GalGame_Chapter025_240_017": "我也要感谢你们。",
"GalGame_Chapter025_240_018": "我也要感谢你们通过蛛丝马迹察觉到了证物车的危机,并且不顾一切地来到空洞保护了证物。",
"GalGame_Chapter025_240_019": "我也要感谢你们通过蛛丝马迹察觉到了证物车的危机,并且不顾一切地来到空洞保护了证物。",
"GalGame_Chapter025_240_020": "再见啦,两位治安官,希望我们下一次见面的时候,也不会变成剑拔弩张的气氛。",
"GalGame_Chapter025_240_021": "再见啦,两位治安官,希望我们下一次见面的时候,也不会变成剑拔弩张的气氛。",
"GalGame_Chapter025_240_022": "邦布的身影很快就消失了——",
"GalGame_Chapter025_240_023": "前辈,「法厄同」已经走了,我们赶快把证物带出去吧。",
"GalGame_Chapter025_240_024": "好,我们走。",
"GalGame_Chapter025_240_025": "嗯?等一下…「法厄同」说,感谢我们「通过蛛丝马迹察觉到了证物车的危机」,「不顾一切地来到空洞保护了证物」。",
"GalGame_Chapter025_240_026": "朱鸢,你不觉得这番说辞有些可疑之处吗?",
"GalGame_Chapter025_240_027": "可疑之处?",
"GalGame_Chapter025_240_028": "啊——对啊!按理说,「法厄同」应该是在空洞里监视证物车时发现犯人掉包的,看到我们,也应该认为我们是奉命来调查。",
"GalGame_Chapter025_240_029": "可刚才那种口吻,却像是知道我们在空洞外发生的事!",
"GalGame_Chapter025_240_030": "这可真是意外收获,看来,「法厄同」很有可能就混在今天出席治安局讲座的人员之中…",
"GalGame_Chapter025_250_001": "几天后——",
"GalGame_Chapter025_250_002": "啊,哥哥你来啦。今天你有空吗?要不要跟我去一趟光映广场的治安局?",
"GalGame_Chapter025_250_003": "铃,你来啦。今天你有空吗?要不要跟我去一趟光映广场的治安局?",
"GalGame_Chapter025_250_004": "怎么又是治安局?",
"GalGame_Chapter025_250_005": "我对治安局有心理阴影了。",
"GalGame_Chapter025_250_006": "咦,怎么又是治安局?",
"GalGame_Chapter025_250_007": "咦,怎么又是治安局?",
"GalGame_Chapter025_250_008": "总觉得听到治安局三个字,现在都有点心理阴影了。",
"GalGame_Chapter025_250_009": "总觉得听到治安局三个字,都有点心理阴影了。",
"GalGame_Chapter025_250_010": "其实是这样的,我听说今天朱鸢和青衣他们两个要离开那边回自己局里去了。",
"GalGame_Chapter025_250_011": "是这样的,我听说今天朱鸢和青衣他们两个要离开那边回自己局里去了。",
"GalGame_Chapter025_250_012": "在空洞里,我们肯定是别再跟她们碰面为好,可在空洞外,说不定之后想见面也不容易了。",
"GalGame_Chapter025_250_013": "在空洞里,我们肯定是别再跟她们碰面为好,可在空洞外,说不定之后想见面也不容易了。",
"GalGame_Chapter025_250_014": "至少去要个联系方式?",
"GalGame_Chapter025_250_015": "至少让她们办张会员卡?",
"GalGame_Chapter025_250_016": "你说得有道理,至少去要个她们的联系方式吧。",
"GalGame_Chapter025_250_017": "你说得有道理,至少去要个她们的联系方式吧。",
"GalGame_Chapter025_250_018": "至少也该游说她们办张我们店的会员卡,对吧。",
"GalGame_Chapter025_250_019": "你想的是不是,至少得让她们办张我们店的会员卡?",
"GalGame_Chapter025_250_020": "唉,你这么了解我可真没意思!",
"GalGame_Chapter025_250_021": "不是吧,你原来是真的在考虑这件事啊。",
"GalGame_Chapter025_250_022": "而且我在想,我们也送她们点东西吧,比如这部讲述治安官的影片——《非常任务》的珍藏版录像带怎么样?",
"GalGame_Chapter025_250_023": "而且我在想,我们也送她们点东西吧,比如这部讲述治安官的影片——《非常任务》的珍藏版录像带怎么样?",
"GalGame_Chapter025_250_024": "好主意。",
"GalGame_Chapter025_250_025": "是部好电影。",
"GalGame_Chapter025_250_026": "哦哦,就是主角最后违抗了上司命令选择保护居民的那部片子吧,不错的选择!",
"GalGame_Chapter025_250_027": "好主意,就是主角最后违抗了上司命令选择保护居民的那部片子吧。",
"GalGame_Chapter025_250_028": "是主角最后违抗了上司命令选择保护居民的那部片子吧,是部好电影呢。",
"GalGame_Chapter025_250_029": "是主角最后违抗了上司命令选择保护居民的那部片子吧,确实是部好电影。",
"GalGame_Chapter025_250_030": "哥哥,听说她们马上就要离开了,我们赶快出发吧。",
"GalGame_Chapter025_250_031": "听说她们马上就要离开了,我们赶快出发吧。",
"GalGame_Chapter025_260_001": "前辈,打好包的东西都在这里了,准备装车吧。",
"GalGame_Chapter025_260_002": "朱鸢,青衣!呼…还好赶上了。",
"GalGame_Chapter025_260_003": "二位,可算赶上了。",
"GalGame_Chapter025_260_004": "两位店长,你们怎么来了?",
"GalGame_Chapter025_260_005": "我们想来告个别~",
"GalGame_Chapter025_260_006": "听说你们要回自己局里去了,我们想来告个别。",
"GalGame_Chapter025_260_007": "听说你们要回自己局里去了,我们想来告个别。",
"GalGame_Chapter025_260_008": "嗯,虽说和你们认识的时间不长,但大家也算是一起度过了一段难忘的时光,对吧?",
"GalGame_Chapter025_260_009": "虽说和你们认识的时间不长,但大家也算是一起度过了一段难忘的时光。",
"GalGame_Chapter025_260_010": "(询问讲座当天二人缺席的事…)",
"GalGame_Chapter025_260_011": "不过朱鸢,讲座那天明明说好是你要上台接受采访的,怎么最后上去的是一个戴眼镜的大叔啊?",
"GalGame_Chapter025_260_012": "不过朱鸢,讲座那天不是说好是你上台接受采访吗?怎么最后是个戴眼镜的治安官?",
"GalGame_Chapter025_260_013": "亏我还那么期待能向你提问题的。",
"GalGame_Chapter025_260_014": "铃满心期待要向你提问题,结果却连你的面都没见着。",
"GalGame_Chapter025_260_015": "不好意思,那天我和前辈临时去负责一个棘手的案子了。",
"GalGame_Chapter025_260_016": "虽然不便告诉你们详情,但那天我们的行动能成功,也都多亏你们提供了六分街EMP案的重要线索。",
"GalGame_Chapter025_260_017": "哦?是吗,那真是太好了。",
"GalGame_Chapter025_260_018": "是吗,那真是太好了。",
"GalGame_Chapter025_260_019": "有件礼物想送给你们。",
"GalGame_Chapter025_260_020": "给你们带了件店铺纪念品!",
"GalGame_Chapter025_260_021": "对了,我们有件礼物要送给你们,是一盘以治安官为主角的电影。",
"GalGame_Chapter025_260_022": "对了,我们有件礼物要送给你们,是一盘以治安官为主角的电影。",
"GalGame_Chapter025_260_023": "难得大家认识一场,给你们带了件店铺纪念品,是一盘以治安官为主角的电影。",
"GalGame_Chapter025_260_024": "难得大家认识一场,给你们带了件店铺纪念品,是一盘以治安官为主角的电影。",
"GalGame_Chapter025_260_025": "非常感谢你们的好意,但治安局有规定,治安官不能擅自接受来自居民的礼物。",
"GalGame_Chapter025_260_026": "不过…作为Random Play的顾客,我可以把这盘录像带买下来吗?",
"GalGame_Chapter025_260_027": "当然可以!",
"GalGame_Chapter025_260_028": "当然可以!谢谢惠顾。",
"GalGame_Chapter025_260_029": "当然可以!那就感谢您的惠顾了。",
"GalGame_Chapter025_260_030": "哥哥,朱鸢她们要准备出发了,那我们接下来就去附近逛逛,顺便把之前一直没吃成的那顿饭解决了吧!",
"GalGame_Chapter025_260_031": "铃,朱鸢她们要准备出发了,那我们接下来就在附近逛逛,顺便去享受之前欠下的那顿美食吧。",
"GalGame_Chapter025_260_032": "不久后,现场只剩下了朱鸢和青衣两人——",
"GalGame_Chapter025_260_033": "没想到临时调任光映分署这段时间,发生了好多事情。",
"GalGame_Chapter025_260_034": "不错不错,活动有着落,案子已侦破,证物有收获,只可惜检讨书…一摞又一摞。",
"GalGame_Chapter025_260_035": "唉…嗯?好通顺哦?",
"GalGame_Chapter025_260_036": "叮铃铃——",
"GalGame_Chapter025_260_044": "你们已经知道纪念碑里那个怪物的身份了?",
"GalGame_Chapter025_260_045": "很遗憾,除了能从DNA发现死者是男性外,我们比对了全市有记录的失踪者与犯罪者的DNA,没有发现匹配记录。",
"GalGame_Chapter025_260_046": "虽说死者也有可能是来自市外没有身份的人…但你怎么看?",
"GalGame_Chapter025_260_047": "既然犯人不惜潜入空洞也要抢夺这份证物,死者身上一定有什么秘密,至少他不应该只是个无名之辈。",
"GalGame_Chapter025_260_048": "同感。不过目前,我们还缺少解开谜团的钥匙。",
"GalGame_Chapter025_260_049": "雅,谢谢你的情报,我们过几天见。",
"GalGame_Chapter025_260_050": "前辈,让你久等了。",
"GalGame_Chapter025_260_051": "从刚才的只言片语听来,似是HAND那边证物的调查有了进展?",
"GalGame_Chapter025_260_052": "嗯,有了一个关键的发现,不过未解之谜也变多了。",
"GalGame_Chapter025_260_053": "前辈,先上车吧,具体情况我们边走边说。",
"GalGame_Chapter025_260_054": "好,我们走。",
"GalGame_Chapter025_260_055": "不好意思前辈,我接个电话…",
"GalGame_Chapter025_260_056": "喂,你今天是怎么了,大白天竟然有空打电话?",
"GalGame_Chapter025_260_057": "你好。我在回顾我们的毕业纪念册。",
"GalGame_Chapter025_260_058": "这个时候突然翻起毕业纪念册…你不会又在搞什么奇怪的修行吧?",
"GalGame_Chapter025_260_059": "嗯,我正在进行凭照片回忆起全年级同学姓名的修行。",
"GalGame_Chapter025_260_060": "对了,你还记得你写给我的毕业寄语吗?「愿你成为一名追寻真正的正义之人,成为斩断城市上空邪恶夜幕的执法利剑。」",
"GalGame_Chapter025_260_061": "等…等一下,别这么大声念出来啊,你旁边有人的吧!",
"GalGame_Chapter025_260_062": "抱歉。不过我很在意这句话。",
"GalGame_Chapter025_260_063": "你所谓「真正的正义」和「普通的正义」,区别为何?难道就像是真正的蜜瓜和蜜瓜味棒棒糖那样的区别吗?",
"GalGame_Chapter025_260_064": "……",
"GalGame_Chapter025_260_065": "即使很多人说尝不出香味的差别,我买的蜜瓜也经常不甜,我还是中意真正的蜜瓜。",
"GalGame_Chapter025_260_066": "就像你追求真正的正义一样,蜜瓜就是蜜瓜,绝不会变成假的。",
"GalGame_Chapter025_260_067": "噗…你这是鼓励我吗?谢了。",
"GalGame_Chapter025_260_068": "不对,我受了局里处分的事,为什么在HAND的你都知道了?",
"GalGame_Chapter025_260_069": "因为白祇重工发现不明怪物那个案子,现在交到了六课手上。",
"GalGame_Chapter025_260_070": "我的情报官提醒我,最近可能需要你来一下我们这里,提供一些细节的情报。",
"GalGame_Chapter025_260_071": "东西交到了你们手里?也就是说,证物果然有什么问题?",
"GalGame_Chapter025_260_072": "我打电话就是为了告诉你这件事的——我们在怪物残骸中发现了某种类似面具的人造物碎片,在那东西里面,提取到了残留的人类DNA。",
"GalGame_Chapter025_260_073": "嗯,再见。",
"GalGame_Chapter02_01_01": "哥哥,你来啦。今天找你,是有两件事要和你商量。",
"GalGame_Chapter02_01_02": "妹妹,你来啦。今天找你,是有两件事要和你商量。",
"GalGame_Chapter02_01_03": "先来说第一件事,是关于这个月咱们家的收支情况的。",
"GalGame_Chapter02_01_04": "先来说第一件事,是关于我们家这个月收支情况的。",
"GalGame_Chapter02_01_05": "呃…(之前乱花钱的事暴露了?)",
"GalGame_Chapter02_01_06": "啊…(听到账目两个字就头痛…)",
"GalGame_Chapter02_01_07": "好啦好啦,别露出这种痛苦的表情,其实也不至于那么糟…",
"GalGame_Chapter02_01_07_01": "呃,不过这只是我觉得,大概你这种爱操心的人会觉得很糟吧。",
"GalGame_Chapter02_01_08": "呵…好啦,别露出这种痛苦的表情。",
"GalGame_Chapter02_01_08_01": "我知道你不喜欢这些琐碎的事情,但我们毕竟要在六分街生活,钱的问题是躲不开的。",
"GalGame_Chapter02_01_09": "那我就继续了。",
"GalGame_Chapter02_01_09_01": "首先是录像店的经营情况,这个月的收入和以往差不多,没有什么太值得关注的。",
"GalGame_Chapter02_01_10": "那我就继续了。",
"GalGame_Chapter02_01_10_01": "首先是录像店的经营情况,这个月的收入和以往差不多,没有什么太值得关注的。",
"GalGame_Chapter02_01_11": "变化比较大的是我们的绳匠事业,因为新的绳网账号现在等级太低,很难接到高价的委托,本月我们的收入还不到之前的三分之一。",
"GalGame_Chapter02_01_12": "变化比较大的是我们的绳匠事业,因为新的绳网账号现在等级太低,很难接到高价的委托,本月我们的收入还不到之前的三分之一。",
"GalGame_Chapter02_01_13": "提示,由于我已为您筛选了当前收益最高的委托,您的收入提高了32.21%,成功击败了47%的绳网用户。",
"GalGame_Chapter02_01_14": "别得意Fairy,接下来就要说到你了——",
"GalGame_Chapter02_01_14_01": "哥哥,因为Fairy的缘故,本月的电费开销比之前上涨了五倍!",
"GalGame_Chapter02_01_15": "别急着邀功,Fairy,接下来就要说你了。",
"GalGame_Chapter02_01_15_01": "嗯咳…因为Fairy的缘故,本月的电费开销比之前上涨了五倍。",
"GalGame_Chapter02_01_16": "五倍?!{M#铃}{F#哥哥},这是怎么回事?",
"GalGame_Chapter02_01_17": "Fairy,给我解释一下!",
"GalGame_Chapter02_01_18": "哼,还不是因为HDD在她的控制下,几乎全天24小时满负荷运转,电费自然就上来了。",
"GalGame_Chapter02_01_19": "还能是怎么回事,因为HDD在Fairy的控制下,几乎全天24小时满负荷运转,电费自然就上来了。",
"GalGame_Chapter02_01_20": "对不起,我不明白你在说什么。",
"GalGame_Chapter02_01_21": "哼,一到这个时候就装起人工智障来了。还不是因为在她的控制下,HDD基本全天处于全速运转状态,电费自然就上来了。",
"GalGame_Chapter02_01_22": "这家伙,一到这个时候就装起人工智障来了。还不是因为在她的控制下,HDD基本全天处于全速运转状态,电费自然就上来了。",
"GalGame_Chapter02_01_23": "能去隔壁接根电线吗?",
"GalGame_Chapter02_01_24": "本月还贷压力有点大啊…",
"GalGame_Chapter02_01_25": "对啊,但越是这种时候,越不能有为了金钱铤而走险的想法…这就是我要和你说的第二件事了。",
"GalGame_Chapter02_01_26": "是啊。但越是这种时候,越不能有为了金钱铤而走险的想法…这就是我要和你说的第二件事了。",
"GalGame_Chapter02_01_27": "刚才,有个高价的指名委托通过绳网找上我们。",
"GalGame_Chapter02_01_27_01": "对方没说具体要干什么事情,只说接下来会私信详谈。",
"GalGame_Chapter02_01_28": "刚才,有个高价的指名委托通过绳网找上我们。",
"GalGame_Chapter02_01_28_01": "对方没说具体要干什么事情,只说接下来会私信详谈。",
"GalGame_Chapter02_01_29": "按理说我们的账号现在等级这么低,又没什么拿得出手的实绩…会专门找我们的人,好怪哦。",
"GalGame_Chapter02_01_30": "按理说我们的账号现在等级这么低,又没什么拿得出手的实绩…遮遮掩掩地和我们接触,实在是事出反常。",
"GalGame_Chapter02_01_31": "说不定对方有什么不可告人的目的,而且最近利用绳网的诈骗可是层出不穷呢。",
"GalGame_Chapter02_01_32": "说不定对方有什么不可告人的目的,而且最近利用绳网的诈骗好像还挺多的。",
"GalGame_Chapter02_01_35": "否定。该指名委托可能包含某些身份相关的隐藏信息。",
"GalGame_Chapter02_01_36": "身份相关的隐藏信息?什么意思?",
"GalGame_Chapter02_01_37": "身份相关的隐藏信息?什么意思?",
"GalGame_Chapter02_01_38": "发布该委托的绳网账号创建于委托发布前一天,账号头像为一张无明确拍摄主体的低分辨率场景照片,并未在网络上检索到相同图片,推测为用户自行拍摄。",
"GalGame_Chapter02_01_39": "根据对全市街景数据与地面材料数据进行分析后得知,该照片的拍摄地位于雅努斯区边缘,目前为「旧都地铁改造工程」的施工现场。",
"GalGame_Chapter02_01_40": "诶,真的吗?!等等,让我想想…远景实业被我们曝光了恶行之后,地铁工程就重新进行了投标,接替他们拿下施工权的企业是「白祇重工」!",
"GalGame_Chapter02_01_41": "哦?等等,让我想想…远景实业被我们曝光了恶行之后,地铁工程就重新进行了投标,接替他们拿下施工权的企业是「白祇重工」。",
"GalGame_Chapter02_01_44": "主人,目前某电视频道正在播放一档白祇重工作为参演嘉宾的节目。",
"GalGame_Chapter02_01_45": "哥哥,既然这样,我们就看看这期节目吧。",
"GalGame_Chapter02_01_46": "妹妹,既然这样,我们就看看这期节目吧。",
"GalGame_Chapter02_01_47": "接着,{M#铃}{F#哲}就打开了电视——",
"GalGame_Chapter02_01_48": "呃,铃,等等,不是你想的那样!那些游戏…",
"GalGame_Chapter02_01_49": "呃,哥哥,不是你想的那样!其实吧那些扭蛋…",
"GalGame_Chapter02_01_50": "嗯?什么扭蛋?我要说正经事,你先别岔开话题。",
"GalGame_Chapter02_01_51": "嗯?什么游戏?我要说正经事,你先别岔开话题。",
"GalGame_Chapter02_01_52": "不喜欢管账的你都发话了,看来我是要听到一些可怕的消息了。",
"GalGame_Chapter02_01_53": "哥,你也知道,账目啊收支啊什么的,这些东西我听了就头痛!",
"GalGame_Chapter02_01_54": "五倍?铃,这是怎么回事?",
"GalGame_Chapter02_01_55": "五倍?哥哥,这是怎么回事?",
"GalGame_Chapter02_01_56": "Fairy,这是怎么回事,你最好能解释一下。",
"GalGame_Chapter02_01_57": "Fairy,这是怎么回事?给我解释一下!",
"GalGame_Chapter02_01_58": "能想办法去隔壁接根电线吗?",
"GalGame_Chapter02_01_59": "真想去隔壁接根电线啊…",
"GalGame_Chapter02_01_60": "你现在都会开这种玩笑了,果然是受了狡兔屋的坏影响吧。",
"GalGame_Chapter02_01_61": "这玩笑不是哥哥平时的风格,果然是受了狡兔屋的坏影响吧?",
"GalGame_Chapter02_01_62": "不过越是这种时候,越不能有为了金钱铤而走险的想法…这就是我要和你说的第二件事。",
"GalGame_Chapter02_01_63": "不过我觉得,越是这种时候,越不能有为了金钱铤而走险的想法…这就是我要和哥哥说的第二件事了。",
"GalGame_Chapter02_01_64": "本月还贷压力有点大啊…",
"GalGame_Chapter02_01_65": "那本月还贷压力有点大啊…",
"GalGame_Chapter02_01_69": "如果能知道对方的身份就好了。",
"GalGame_Chapter02_01_70": "如果有办法能知道对方的身份就好了。不过绳网是匿名论坛,用户的信息安全是最高机密,应该是查不出来了。",
"GalGame_Chapter02_01_71": "如果有办法能知道对方的身份就好了。不过绳网是匿名论坛,用户的信息安全是最高机密,应该是查不出来了。",
"GalGame_Chapter02_01_72": "发委托的会不会就是…?",
"GalGame_Chapter02_01_73": "普通市民一般不会跑到地铁施工现场去,发委托的会不会是白祇重工的人?",
"GalGame_Chapter02_01_74": "普通市民一般不会跑到地铁施工现场去,发委托的会不会是白祇重工的人?",
"GalGame_Chapter02_03_01": "你好,「法厄同」。不好意思让你看到了刚才那场混乱,希望你不会因此质疑我们公司的专业性。",
"GalGame_Chapter02_03_02": "之前我们已经接到了安东的电话,听说像你这样技术高超的绳匠愿意帮忙,大家都松了一口气。",
"GalGame_Chapter02_03_03": "安东可能已经对你提起过一些,我们公司现在虽然拿下了地铁工程,但因为一直有敌人从中作梗,工程进展并不算太顺利…",
"GalGame_Chapter02_03_04": "唔,社长…在绳匠先生面前直接称呼那些人为「敌人」,是不是有点太不客气了…",
"GalGame_Chapter02_03_05": "唔,社长…在绳匠小姐面前直接称呼那些人为「敌人」,是不是有点太不客气了…",
"GalGame_Chapter02_03_06": "哈?大本,你也太软了吧!那群混蛋干了那么多缺德事,跟他们有什么好客气的!",
"GalGame_Chapter02_03_07": "再说,绳匠既然答应接下我们的委托,也算是咱们的人了,没必要对自家兄弟还藏着掖着。",
"GalGame_Chapter02_03_08": "对,请把我当自家人!",
"GalGame_Chapter02_03_09": "请详细讲讲「敌人」的事。",
"GalGame_Chapter02_03_13": "那个…我们公司算是一家新兴的机械制造与建筑公司,最近在业内取得了一些进展,也因此获得了地铁改造工程的施工权。",
"GalGame_Chapter02_03_14": "可自从我们投标胜出后,就有不少财大气粗的老牌企业都把我们当成了眼中钉。他们巴不得我们也能像远景一样出些乱子,好从我们手里夺走工程。",
"GalGame_Chapter02_03_15": "于是,这些企业先是串通银行不给我们低息贷款,然后又派小混混来工地上捣乱,后来还想方设法卡我们的施工和消防许可,接着又在电视节目上出阴招…",
"GalGame_Chapter02_03_16": "大本,你忍住,不要在客人面前挠头。我知道你很心烦,可你最近毛简直掉得像蒲公英一样,咱们办公室的扫地机器人都被堵住了。",
"GalGame_Chapter02_03_17": "喔,真、真不好意思…总而言之,白祇重工现在一举一动都被无数大企业盯着。",
"GalGame_Chapter02_03_18": "但很不幸的是,就在这种节骨眼上,我们工地却发生了一起「事故」…",
"GalGame_Chapter02_03_19": "「事故」?",
"GalGame_Chapter02_03_20": "到底发生了什么事?",
"GalGame_Chapter02_03_21": "上周,有三个孩子在空洞里走丢了!",
"GalGame_Chapter02_03_22": "格莉丝,等一下,别说这种让客人误会的话!",
"GalGame_Chapter02_03_23": "嗯咳…绳匠先生,你应该听说过我们公司自主研发的「空洞用智能重型工程机械」吧?",
"GalGame_Chapter02_03_24": "嗯咳…绳匠小姐,你应该听说过我们公司自主研发的「空洞用智能重型工程机械」吧?",
"GalGame_Chapter02_03_25": "确实听说过。",
"GalGame_Chapter02_03_26": "好像没听说过。",
"GalGame_Chapter02_03_27": "没错。白祇重工的核心竞争力,就是这些能在空洞内长期安全作业的智能机械。",
"GalGame_Chapter02_03_28": "它们不仅能有效抵抗以太侵蚀,智能程度也很高,能够根据空洞内条件进行自主作业,还搭载了特制的语言模块,语音交流也不在话下!",
"GalGame_Chapter02_03_29": "一直以来,都是我在照顾它们,也是我将它们从「原型机」的技术基础上改进得适合每个工种,并为它们进行维护和升级,它们就像我的孩子一样重要!",
"GalGame_Chapter02_03_30": "可就在前几天,我刚给它们更新了逻辑核心,就有三个孩子在空洞内工作时无视指令,自行前往了空洞深处,直到现在都没有回来…",
"GalGame_Chapter02_03_31": "是逻辑核心出了故障吗?",
"GalGame_Chapter02_03_32": "是机械受到了以太侵蚀吗?",
"GalGame_Chapter02_03_33": "目前原因还不清楚…其实,无论是芯片故障还是以太侵蚀,对空洞内作业的企业来说都是常见问题。",
"GalGame_Chapter02_03_33_01": "可事情出在白祇重工身上,一定会落人口实。",
"GalGame_Chapter02_03_34": "…明明之前智能机械的性能已经很好了,完全没必要做这次更新。",
"GalGame_Chapter02_03_35": "要不是你非把那家伙留下的代码装载到逻辑核心里,我看根本不会发生现在的事…",
"GalGame_Chapter02_03_36": "等一下小不点,现在还不能确定是芯片的问题吧?",
"GalGame_Chapter02_03_36_01": "再说,美丽又强大的机械当然也需要与之相配的灵魂!",
"GalGame_Chapter02_03_36_02": "作为智能机械开发企业的社长,你难道不这么想吗?",
"GalGame_Chapter02_03_37": "灵魂不灵魂的无关紧要——正因为我是社长,把那些机械只视为资产才更妥当。",
"GalGame_Chapter02_03_37_01": "抛开敌人那边的问题不谈,智能机械的生产成本极高,也没办法允许这种程度的资产损失。",
"GalGame_Chapter02_03_38": "绳匠,我们的委托就是想请你带领我们前往空洞深处,找回那三台在空洞中走失的机械。",
"GalGame_Chapter02_03_39": "我们已经定位到了其中一两台的大致位置,接下来如果你有什么想知道的,可以找格莉丝和安东单独谈谈。",
"GalGame_Chapter02_03_40": "安东说的有道理,既然要与白祇重工合作,就请各位不要见外了。",
"GalGame_Chapter02_03_41": "安东说得对,大家既然要合作,就把我当自家兄弟…或者姐妹吧!",
"GalGame_Chapter02_03_42": "哦哦,真是太令人感动了,绳匠!",
"GalGame_Chapter02_03_43": "能详细讲讲「敌人」的事吗?这对我后面的绳匠工作或许也有帮助。",
"GalGame_Chapter02_03_44": "能详细讲讲「敌人」的事吗?说不定对我后面的绳匠工作也有帮助。",
"GalGame_Chapter02_03_45": "大本,你就实话实说吧。",
"GalGame_Chapter02_03_46": "确实有所耳闻。难道刚才说的孩子…是指机器?",
"GalGame_Chapter02_03_47": "电视节目上好像说过!所以刚才说的孩子…是指机器?",
"GalGame_Chapter02_03_48": "不好意思,我没什么印象了。",
"GalGame_Chapter02_03_49": "好像没听说过呢,这件事很重要吗?",
"GalGame_Chapter02_03_50": "白祇重工的核心竞争力,就是这些能在空洞内长期安全作业的智能机械。它们也是我引以为傲的重要的孩子们!",
"GalGame_Chapter02_03_51": "是逻辑核心出了故障吗?",
"GalGame_Chapter02_03_52": "听起来…是逻辑核心出了故障?",
"GalGame_Chapter02_03_53": "是机械受到了以太侵蚀吗?",
"GalGame_Chapter02_03_54": "莫非是机械受到了以太侵蚀?",
"GalGame_Chapter02_04_01": "啊,就是这里了。那孩子…「Ⅲ型空洞用掘进机」格莱特的信号就是从这附近传出来的。",
"GalGame_Chapter02_04_02": "我们需要绳匠领导搜寻。格莉丝,描述一下那台掘进机的特征吧。",
"GalGame_Chapter02_04_03": "是个又认真又能干的孩子!和小不点小时候一样可爱哦!",
"GalGame_Chapter02_04_04": "…你这么说谁能懂啊。",
"GalGame_Chapter02_04_05": "好吧。用一般人类也能懂的话来说——它是负责开凿巷道的机器,为了能完成更多工作,目前也配备了拆除建筑的破拆锯!",
"GalGame_Chapter02_04_06": "本以为更新逻辑核心后那孩子会成长得更加能干,没想到竟然离家出走…!",
"GalGame_Chapter02_04_07": "谁让你擅自做这种有的没的更新,简直比我天天吵着要升级的电脑系统还要烦人。",
"GalGame_Chapter02_04_08": "这种话你小时候也不会说的。真是的,明明小时候那么可爱…",
"GalGame_Chapter02_04_09": "唔,不过在小孩子成长的过程中,叛逆也是常有的事吧?",
"GalGame_Chapter02_04_09_01": "这台掘进机,会不会就是萌生了什么逆反的念头…",
"GalGame_Chapter02_04_10": "不行——我不允许!",
"GalGame_Chapter02_04_11": "啊?",
"GalGame_Chapter02_04_12": "我绝不允许我可爱的孩子变成无法无天的叛逆猛兽!",
"GalGame_Chapter02_04_13": "什么半夜聚会飙车,故意在机体制造划痕,贴上难以清洗的巨大贴纸,尝试违禁的混合以太燃料,甚至模仿旧文明动画片里那样尝试和其他机械进行合体…",
"GalGame_Chapter02_04_14": "有点想看——",
"GalGame_Chapter02_04_15": "它还只是个孩子!",
"GalGame_Chapter02_04_16": "绳匠,赶快带我们去找到它吧,希望现在还来得及!",
"GalGame_Chapter02_04_17": "好详细的描述,我都有点想看看了…",
"GalGame_Chapter02_04_18": "哇,听你的描述,我都有点想看看了…",
"GalGame_Chapter02_04_19": "绳匠你就别刺激她了。",
"GalGame_Chapter02_04_20": "冷静点格莉丝,它还只是个孩子。",
"GalGame_Chapter02_04_21": "冷静点格莉丝,它还只是个孩子!",
"GalGame_Chapter02_05_01": "绳匠,咱们现在要去找的抓物机,看信号应该就在这片空洞里。",
"GalGame_Chapter02_05_01_01": "这里不是施工区域,我们手上没有「萝卜」,待会儿找抓物机就要靠你了!",
"GalGame_Chapter02_05_02": "我会对得起委托费的。",
"GalGame_Chapter02_05_03": "空洞里找东西是我的专长。",
"GalGame_Chapter02_05_04": "哈哈哈,有你这句话我就放心了。",
"GalGame_Chapter02_05_04_01": "还是先给你们介绍一下抓物机的情况吧。",
"GalGame_Chapter02_05_05": "这台抓物机,在走失前一直是负责搬运工地垃圾的,每天两点一线,动作麻利得很!这几天没了它可真不行。",
"GalGame_Chapter02_05_06": "唔…",
"GalGame_Chapter02_05_07": "怎么啦大本?",
"GalGame_Chapter02_05_08": "喔,没、没事,我只是听你刚才的话,突然想起了一个古老的故事…",
"GalGame_Chapter02_05_09": "哦哦,是热血男儿的故事吗?",
"GalGame_Chapter02_05_10": "怎么说呢,虽然故事的主角是个男人,但热不热血我就说不好了。",
"GalGame_Chapter02_05_10_01": "那个故事大致是讲,一个男人因为受到惩罚,不得不日复一日地重复搬运巨石。",
"GalGame_Chapter02_05_11": "这只是我一点小小的想法,但…咱们公司的智能机械,智能化程度都挺高的,会不会逻辑核心升级后,那台抓物机受不了这种两点一线的无聊劳作,这才逃向空洞深处…",
"GalGame_Chapter02_05_12": "两点一线的无聊劳作?大本,你这么说可不对!",
"GalGame_Chapter02_05_13": "故事里的那个男人,还有咱们的抓物机,不是每天都在做着绝妙的肌肉训练吗!",
"GalGame_Chapter02_05_14": "真正有志气的人,可不会瞧不起这样的工作。只有在这样日复一日的磨练中,肌肉才能得到成长。",
"GalGame_Chapter02_05_15": "同时,也只有在看似平凡之处,灵魂才能得到进化,变得比金刚石还要坚硬!",
"GalGame_Chapter02_05_16": "…有种又尴尬又想跟着鼓掌的感觉。",
"GalGame_Chapter02_05_17": "说得好!",
"GalGame_Chapter02_05_18": "安东的性格就是这样,每次工程的开工演讲,他也是这样调动气氛的。",
"GalGame_Chapter02_05_19": "走吧,当务之急是找回那台抓物机,然后让格莉丝好好给它检修一下。",
"GalGame_Chapter02_05_20": "我会对得起委托费的。交给我吧。",
"GalGame_Chapter02_05_21": "交给我吧,我会对得起委托费的!",
"GalGame_Chapter02_05_22": "哈哈哈,狡兔屋也说了,你们哪儿都好,就是委托费贵了点!",
"GalGame_Chapter02_05_22_01": "呃,我是不是又说了什么不该说的,还是先给你们介绍抓物机的事吧!",
"GalGame_Chapter02_05_23": "空洞内寻物是「法厄同」的专长。",
"GalGame_Chapter02_05_24": "空洞里找东西可是我的专长!",
"GalGame_Chapter02_05_25": "…有种又尴尬又想跟着鼓掌的感觉…不对,我是不会鼓掌的。",
"GalGame_Chapter02_05_26": "…有种又尴尬又想跟着鼓掌的感觉。",
"GalGame_Chapter02_05_27": "不得不说我有点感动。",
"GalGame_Chapter02_05_28": "安东,说得好!",
"GalGame_Chapter02_05_29": "绳匠,好兄弟——我就知道咱俩合得来!",
"GalGame_Chapter02_08_01": "哥哥,要和白祇重工打电话是吗?那我就拨号了。",
"GalGame_Chapter02_08_02": "妹妹,是要和白祇重工打电话吗?那我就拨号了。",
"GalGame_Chapter02_08_03": "喂,能听到吗?这里是「法厄同」。",
"GalGame_Chapter02_08_04": "喂,能听到吗?这里是「法厄同」。",
"GalGame_Chapter02_08_05": "是两位「法厄同」阁下啊,你们好。真不好意思,还麻烦你们亲自打电话过来。",
"GalGame_Chapter02_08_06": "我现在就马上给你们介绍一下这次的委托详情。",
"GalGame_Chapter02_08_07": "这次麻烦您帮我们寻找的,是我们社自行研发的「Ⅲ型空洞用工业打桩机」。",
"GalGame_Chapter02_08_08": "在失踪前,这台打桩机也和其他两台机器一样,一直在空洞内兢兢业业地工作。",
"GalGame_Chapter02_08_09": "不过据格莉丝说,这台机器从之前就特别善于克服空洞内的不利地形,移动速度比其他机器都快。",
"GalGame_Chapter02_08_10": "或许也是因为这个原因,它跑到了空洞的深处。我们定位花了不少时间,让您一直等着,真不好意思…",
"GalGame_Chapter02_08_11": "不过好消息是,自从我们发现它以来,它的信号位置还没有发生变化!我这就把我们得到的数据发给你们。",
"GalGame_Chapter02_08_12": "看样子,这台打桩机应该是在某个地方停住了。",
"GalGame_Chapter02_08_13": "看样子,这台打桩机应该是在某个地方停住了。",
"GalGame_Chapter02_08_14": "既然如此,我们就趁它还没再次移动,赶快找个距离它最近的空洞入口进去吧。Fairy,能做到吗?",
"GalGame_Chapter02_08_15": "既然如此,我们就趁它还没移动,赶快找个距离它最近的空洞入口进去吧。Fairy,能做到吗?",
"GalGame_Chapter02_08_16": "肯定。正在生成目标空洞内路线…路线规划完成。",
"GalGame_Chapter02_08_17": "哥哥,那我们就赶快出发,速战速决吧。",
"GalGame_Chapter02_08_18": "妹妹,那我们就赶快出发,速战速决吧。",
"GalGame_Chapter02_08_19": "「嗡——嗡——」",
"GalGame_Chapter02_09_01": "喔,总觉得这周围,要比咱们之前去过的空洞荒凉不少啊,以太浓度也强了很多。",
"GalGame_Chapter02_09_02": "毕竟这里变成空洞已经有挺长时间了。",
"GalGame_Chapter02_09_03": "不仅环境危险,而且离旧都也很近,待久了准没好事…",
"GalGame_Chapter02_09_03_01": "还是赶快把打桩机找到为妙。",
"GalGame_Chapter02_09_04": "不过既然绳匠说打桩机就在前方不远处,把它带回去应该花不了多长时间吧?",
"GalGame_Chapter02_09_05": "安东,盲目乐观可是很危险的。",
"GalGame_Chapter02_09_05_01": "毕竟之前找到的掘进机和抓物机,性格都发生了很大变化,格莉丝还没分析出具体原因…",
"GalGame_Chapter02_09_06": "哈哈哈,就算性格变了,也是咱们公司自家的智能机械,还能搞出什么惊天动地的大麻烦不成?走了走了!",
"GalGame_Chapter02_13_01": "几天后,「Random Play」店内——",
"GalGame_Chapter02_13_02": "哥哥,你看谁来了!",
"GalGame_Chapter02_13_03": "妹妹,你看谁来了。",
"GalGame_Chapter02_13_04": "呦,绳匠,你好啊。",
"GalGame_Chapter02_13_05": "珂蕾妲,你的身体没事了吗?",
"GalGame_Chapter02_13_06": "放心吧,都是些小皮肉伤,现在已经恢复得差不多了。",
"GalGame_Chapter02_13_07": "珂蕾妲,医院的检查结果怎么样?",
"GalGame_Chapter02_13_08": "放心吧,检查结果一切正常。",
"GalGame_Chapter02_13_09": "我早就说了我没事,可老姐和安东他们,非说我可能遭到了以太侵蚀,让我去医院检查了一大圈。",
"GalGame_Chapter02_13_10": "大家担心也是有道理的。毕竟那时候你驾驶着原型机,和怪物近距离搏斗了那么长时间,谁也不知道那个怪物对人体有没有什么特殊的危害。",
"GalGame_Chapter02_13_11": "大家担心也是有道理的,毕竟那时候你驾驶着原型机,和怪物近距离搏斗了那么长时间,谁也不知道那个怪物对人体有没有什么特殊的危害。",
"GalGame_Chapter02_13_12": "哈哈,说的也是。",
"GalGame_Chapter02_13_12_1": "对了,后续调查怎样了?",
"GalGame_Chapter02_13_13": "对了珂蕾妲,关于怪物和原型机的后续调查,情况怎么样了?",
"GalGame_Chapter02_13_14": "对了珂蕾妲,关于怪物和原型机的后续调查,情况怎么样了?",
"GalGame_Chapter02_13_15": "哦,其实我今天来找你们,就是为了跟你们谈谈这些事。",
"GalGame_Chapter02_13_16": "先说那个怪物吧——",
"GalGame_Chapter02_13_16_01": "今天早上治安局打来了电话,说他们正在进行必要的技术准备,很快就能实施怪物残骸的回收工作了。",
"GalGame_Chapter02_13_17": "是吗,太好了。怪物留下的残骸状况很特殊,我还以为治安局要花更多时间才能处理呢。",
"GalGame_Chapter02_13_18": "哦?那太好了。怪物留下的残骸状况很特殊,我还以为治安局要花更多时间才能处理呢。",
"GalGame_Chapter02_13_19": "嗯,这都要感谢那两位来现场勘察的治安官小姐的努力。",
"GalGame_Chapter02_13_20": "不过在他们调查怪物的时候,我们也不能干等着——「法厄同」,这件东西能拜托你们吗?",
"GalGame_Chapter02_13_20_1": "这个东西难道就是…",
"GalGame_Chapter02_13_21": "这块芯片一样的东西,应该就是你们之前提过的,原型机逻辑核心上的「外置存储单元」吧?",
"GalGame_Chapter02_13_22": "这块芯片一样的东西,应该就是你们之前提过的,原型机逻辑核心上的「外置存储单元」吧?",
"GalGame_Chapter02_13_23": "嗯,没错。当年,我老爸应该是因为发现纪念碑中隐藏着怪物,所以才驾驶着原型机赶到现场,试图消灭那个怪物。",
"GalGame_Chapter02_13_24": "既然这样,在外置存储单元里,说不定也留有一些当年的线索。",
"GalGame_Chapter02_13_25": "不过因为老爸给它做了特殊的加密处理,我们没办法直接读出里面的数据。",
"GalGame_Chapter02_13_25_01": "虽然很不好意思,但能请你们帮忙吗?",
"GalGame_Chapter02_13_26": "别这么客气,珂蕾妲。其实基于某些理由…我们对那个怪物的事也有些在意。",
"GalGame_Chapter02_13_26_01": "我们一定会想办法破解里面的数据,你放心吧。",
"GalGame_Chapter02_13_27": "不必客气,珂蕾妲。其实基于某些理由…我们对那个怪物的事也有些在意。",
"GalGame_Chapter02_13_27_01": "我们一定会想办法破解里面的数据,你放心吧。",
"GalGame_Chapter02_13_28": "太好了,那这块存储单元就交给你们保管了。我待会儿还要去和供应商见面,就先告辞了。",
"GalGame_Chapter02_13_29": "再见,珂蕾妲,祝你们工程顺利。",
"GalGame_Chapter02_13_30": "再见,珂蕾妲,祝你们工程顺利。",
"GalGame_Chapter02_13_31": "再见,我也期待你们的好消息。",
"GalGame_Chapter02_13_32": "嗯,总感觉珂蕾妲的气质和最初见到她的时候不太一样了,越来越像个成熟的社长了呢。",
"GalGame_Chapter02_13_33": "总感觉珂蕾妲的气质和最初见到她的时候不太一样,现在已经很像一个成熟的社长了。",
"GalGame_Chapter02_13_34": "没想到这个一开始看似单纯的委托,竟然会挖掘出白祇重工的往事,而且还牵扯到了神秘的怪物。",
"GalGame_Chapter02_13_35": "没想到这个一开始看似单纯的委托,竟然会挖掘出白祇重工的往事,而且还牵扯到了神秘的怪物。",
"GalGame_Chapter02_13_36": "哥哥,我记得你说,那天怪物身上迸发能量的时候,你的眼睛突然产生了一种异样的感觉,是吗?",
"GalGame_Chapter02_13_37": "妹妹,我记得你说,那天怪物身上迸发能量的时候,你的眼睛突然产生了一种异样的感觉,是吗?",
"GalGame_Chapter02_13_38": "眼睛很难受…",
"GalGame_Chapter02_13_39": "不是大事,别担心。",
"GalGame_Chapter02_13_40": "那怪物的来历绝对有问题…它背后的真相,说不定和我们一直想要追查的「那件事」有关。",
"GalGame_Chapter02_13_41": "那怪物的来历绝对有问题…它背后的真相,说不定和我们一直想要追查的「那件事」有关。",
"GalGame_Chapter02_13_42": "总之,残骸那边先交给治安局。现在我们的任务,是想办法破解这块存储单元里的信息。",
"GalGame_Chapter02_13_43": "总之,残骸那边先交给治安局。现在我们的任务,是想办法破解这块存储单元里的信息。",
"GalGame_Chapter02_13_44": "Fairy,你有什么建议吗?",
"GalGame_Chapter02_13_45": "Fairy,你能破解它吗?",
"GalGame_Chapter02_13_46": "主人,我很乐意为您效劳,但考虑到您目前系统算力的富余程度,以及您对破解时间和用电量的要求,我不建议您利用我独自在家进行这项工作。",
"GalGame_Chapter02_13_47": "不过,绳网上有一名代号「芮恩」的黑客,从以往履历来看,很符合您当前的需求。而且此人与狡兔屋的妮可也有过业务往来。",
"GalGame_Chapter02_13_48": "「芮恩」?哥哥,我听说过她,在破解加密系统和数据方面,确实是绳网一流的好手。",
"GalGame_Chapter02_13_49": "「芮恩」?妹妹,我听说过她,在破解加密系统和数据方面,确实是绳网一流的好手。",
"GalGame_Chapter02_13_50": "她原来和妮可认识啊,那事情就好办了。",
"GalGame_Chapter02_13_51": "既然她和妮可认识,那事情就好办了。",
"GalGame_Chapter02_13_52": "毕竟妮可,可是绝不会错过这种能用人脉来抵债的好机会的。",
"GalGame_Chapter02_13_53": "毕竟妮可,可是绝不会错过这种能用人脉来抵债的好机会的。",
"GalGame_Chapter02_13_54": "珂蕾妲,你的身体没事了吗?",
"GalGame_Chapter02_13_55": "珂蕾妲!身体已经没事了吗?",
"GalGame_Chapter02_13_56": "珂蕾妲,医院的检查结果怎么样?",
"GalGame_Chapter02_13_57": "珂蕾妲,医院去过了吗?检查结果怎么样?",
"GalGame_Chapter02_13_58": "虽然只有一瞬间,但眼睛确实一下子难受了起来…",
"GalGame_Chapter02_13_59": "虽然只有一瞬间,但眼睛确实一下子难受了起来…",
"GalGame_Chapter02_13_60": "只是一瞬间的事,别担心。",
"GalGame_Chapter02_13_61": "只有一瞬,很快就好了,哥哥别担心!",
"GalGame_Chapter02_13_62": "要我说,你就是这一点最让人担心。就算只有一瞬间,会让眼睛出现反应,也不是小事。",
"GalGame_Chapter02_13_63": "哥哥,你就是这种地方最让人担心了!我们可是亲人啊,你不可以在这种重要的事情上糊弄我。",
"GalGame_Chapter02_13_64": "Fairy,用五倍电费养着你,你应该可以破解它吧。",
"GalGame_Chapter02_13_65": "Fairy,我们用五倍电费养着你,你应该可以破解它吧?",
"GalGame_Chapter02_13_66": "Fairy,关于如何破解,你有什么建议吗?",
"GalGame_Chapter02_13_67": "Fairy,关于如何破解,你有什么建议吗?",
"GalGame_Chapter02_13_68": "主人,我最大的优势在于信息收集与分析,已为您筛选出了现阶段性价比最高且成功率最高的方案:您可以尝试求助于绳网上代号「芮恩」的黑客。",
"GalGame_Chapter02_13_69": "从以往履历来看,「芮恩」很符合您当前的需求,而且此人与狡兔屋的妮可也有过业务往来。",
"GalGame_Chapter02_13_70": "珂蕾妲离开了",
"GalGame_Chapter02_14": "告知收到安东的私信,需要去街角碰面",
"GalGame_Chapter02_14_01": "唉,演播厅完全变得一团糟了。这样的节目竟然也能播出。",
"GalGame_Chapter02_14_02": "唉,演播厅完全变得一团糟了。这样的节目竟然也能播出。",
"GalGame_Chapter02_14_03": "不过我没想到,白祇重工在民间的风评一向不错,竟然也有黑历史。",
"GalGame_Chapter02_14_03_01": "真不知道这个地铁改造工程,将来还要带出多少血雨腥风。",
"GalGame_Chapter02_14_04": "不过没想到,白祇重工在民间的风评一向不错,也能被人找到黑历史。",
"GalGame_Chapter02_14_04_01": "真不知道这个地铁改造工程,将来还会带出多少血雨腥风。",
"GalGame_Chapter02_14_05": "叮咚——",
"GalGame_Chapter02_14_06": "主人,检测到之前发出指名委托的委托人向您发送了一条私信。",
"GalGame_Chapter02_14_07": "对方联系我们了?",
"GalGame_Chapter02_14_08": "信上说了什么?",
"GalGame_Chapter02_14_09": "肯定。检测到该私信内包含一些具有威胁性的词语,请允许我为您朗读信件内容:",
"GalGame_Chapter02_14_10": "检测到该私信内包含一些具有威胁性的词语,下面将为您朗读该私信的内容:",
"GalGame_Chapter02_14_11": "什么,「威胁性词语」?!",
"GalGame_Chapter02_14_12": "嗯?「威胁性词语」?",
"GalGame_Chapter02_14_13": "「『法厄同』,我们想要借用你的力量!」",
"GalGame_Chapter02_14_14": "「其实,我们现在的情况很糟,正在生死关头,希望获得你的帮助,应该说只能求助于你了!」",
"GalGame_Chapter02_14_15": "「因为事关重大,委托内容也会直接暴露我的真实身份,所以我希望能和你面谈。明天早上五点,我在六分街的路口等你。拜托了!」",
"GalGame_Chapter02_14_16": "Fairy,以后再提到威胁性词语的时候,记得先把遭受威胁的对象说清楚。",
"GalGame_Chapter02_14_17": "Fairy,以后再提到威胁性词语的时候,记得先把遭受威胁的对象说清楚。",
"GalGame_Chapter02_14_18": "嗯…从信件内容来看,委托人似乎真的遇上大麻烦了,语气也挺诚恳的。",
"GalGame_Chapter02_14_19": "嗯…从信件内容来看,委托人似乎真的遇上了麻烦,语气也算诚恳。",
"GalGame_Chapter02_14_20": "不过对方竟然要求面谈,这件事也太可疑了!",
"GalGame_Chapter02_14_20_01": "哪有不说清楚委托内容就要和绳匠线下见面的道理,何况还是凌晨五点!",
"GalGame_Chapter02_14_21": "不过对方要求和我们面谈,这件事有点可疑。",
"GalGame_Chapter02_14_21_01": "绳网可没有不说清委托内容就要和绳匠线下见面的道理,何况还是凌晨五点。",
"GalGame_Chapter02_14_22": "啊…等等!哥哥,你看私信的第一句!「『法厄同』,我们想要借用你的力量!」…",
"GalGame_Chapter02_14_23": "嗯?等一下,私信的第一句,「『法厄同』,我们想要借用你的力量!」…",
"GalGame_Chapter02_14_24": "我们可从没有在这个账号提起过我们是「法厄同」,这家伙是怎么知道的?",
"GalGame_Chapter02_14_25": "妹妹,我们应该从没有在这个账号提起过我们是「法厄同」,这家伙是怎么知道的?",
"GalGame_Chapter02_14_26": "主人,刚才委托人又发来了一条新私信:「为表诚意,提前向您支付委托金的20%作为定金,真的拜托了!」您的绳网账号已收到了相应款项。",
"GalGame_Chapter02_14_27": "哥哥,面谈很有可能是个陷阱,这个委托我们不能接,就算对方提前付了钱也不行!",
"GalGame_Chapter02_14_28": "妹妹,面谈很有可能是个陷阱,这个委托还是不接为好。「要钱还是要命」这种选择,可不是我们该做的。",
"GalGame_Chapter02_14_29": "你还是让Fairy帮我们婉拒委托人吧。",
"GalGame_Chapter02_14_30": "你能不能让Fairy把委托人的定金退回呢?",
"GalGame_Chapter02_14_31": "主人,您同意退回这笔金额为上月绳网总收入1.1倍的委托定金吗?",
"GalGame_Chapter02_14_32": "什么,多少——?!",
"GalGame_Chapter02_14_33": "…等一下,多少来着?",
"GalGame_Chapter02_14_34": "上月绳网总收入的1.1倍。",
"GalGame_Chapter02_14_35": "要不我还是去一下…?",
"GalGame_Chapter02_14_36": "万一对方是真的急需帮助…",
"GalGame_Chapter02_14_37": "嗯…啊,去、去一下应该也不要紧吧,哈哈…",
"GalGame_Chapter02_14_37_01": "哥哥,明天早上你就假装晨跑爱好者,偷偷去路口那边瞄一眼好了!",
"GalGame_Chapter02_14_38": "妹妹,不是说好不做「要钱还是要命」这种选择的吗?",
"GalGame_Chapter02_14_38_01": "…但如果你执意要去,明天早上就装成晨跑爱好者,偷偷去路口瞄一眼吧。",
"GalGame_Chapter02_14_39": "第二天,清晨——",
"GalGame_Chapter02_14_40": "差不多到约定的时间了,哥哥,你做好出发准备了吗?",
"GalGame_Chapter02_14_41": "差不多到约定的时间了,妹妹,你做好出发准备了吗?",
"GalGame_Chapter02_14_42": "心理建设已经做好了!",
"GalGame_Chapter02_14_43": "防身设备已经装好了!",
"GalGame_Chapter02_14_46": "路上小心,哥哥。我和Fairy会准备好随时支援你。",
"GalGame_Chapter02_14_47": "路上小心。我和Fairy会准备好随时支援你。",
"GalGame_Chapter02_14_48": "对方联系我们了?",
"GalGame_Chapter02_14_49": "对方联系我们了?",
"GalGame_Chapter02_14_50": "信上说了什么?",
"GalGame_Chapter02_14_51": "信上说了什么?",
"GalGame_Chapter02_14_52": "铃啊,要不我还是去一下…?毕竟,嗯…对吧?",
"GalGame_Chapter02_14_53": "哥啊,要不我还是去一下…?毕竟,嗯…对吧?",
"GalGame_Chapter02_14_54": "万一对方是真的急需帮助,我们见死不救也不好,你说是吧?",
"GalGame_Chapter02_14_55": "万一对方真的急需帮助怎么办,哥哥,我们总不能见死不救吧,是不是?",
"GalGame_Chapter02_14_56": "虽然稍微有点紧张,但我会随机应变的。",
"GalGame_Chapter02_14_57": "放心吧,我已经准备好了!为了我们这个家,这点风险也值了!",
"GalGame_Chapter02_14_58": "你这样说,我真有点后悔答应让你去了。",
"GalGame_Chapter02_14_59": "加油,你没问题的,拿出你在空洞里操纵伊埃斯的气势!",
"GalGame_Chapter02_14_60": "辣椒喷雾已经装好了。",
"GalGame_Chapter02_14_61": "防身电击器已经装好了!",
"GalGame_Chapter02_14_62": "虽然能想象你挥舞它的样子,不过最好还是别演变成要用它的场合。",
"GalGame_Chapter02_14_63": "这么温和的道具啊,能管用吗?呃…不过最好还是别演变成要用它的场合。",
"GalGame_Chapter02_15": "接下来等本的第三台机器消息",
"GalGame_Chapter02_15_01": "你回来了哥哥,工作辛苦了。",
"GalGame_Chapter02_15_02": "妹妹,你回来了。工作辛苦了。",
"GalGame_Chapter02_15_03": "刚才白祇重工发来了联络,他们说先把找到的这两台智能机械送去检修,等本定位到最后一台打桩机的大致区域,会马上发私信和我们联系。",
"GalGame_Chapter02_15_04": "刚才白祇重工发来了联络,他们说先把找到的这两台智能机械送去检修,等本定位到最后一台打桩机的大致区域,会马上发私信和我们联系。",
"GalGame_Chapter02_15_05": "听他们的意思,找到打桩机应该用不了太长时间,但也不会立刻就有结果。",
"GalGame_Chapter02_15_06": "听他们的意思,找到打桩机应该用不了太长时间,但也不会立刻就有结果。",
"GalGame_Chapter02_15_07": "哥哥,这段时间你就随便找点事情做做,消磨一下时光吧。",
"GalGame_Chapter02_15_08": "既然这样,这段时间你就随便找点事情做做,消磨一下时光吧。",
"GalGame_Chapter02_16": "MRL3开场,聊寻找原型机方案",
"GalGame_Chapter02_16_01": "喂喂,能听到吗?哥哥,还有白祇重工的各位,你们现在已经进入空洞了,现在大致位于新艾利都与旧都的交界位置。",
"GalGame_Chapter02_16_02": "喂喂,能听到吗?妹妹,还有白祇重工的各位,你们现在已经进入空洞了,现在大致位于新艾利都与旧都的交界位置。",
"GalGame_Chapter02_16_03": "要提醒各位的是,虽然这片区域也在将来的地铁改造工程路线上,但治安局现在还没有批准任何单位或个人进入哦。",
"GalGame_Chapter02_16_04": "行动前要提醒大家,虽然这片区域也在将来的地铁改造工程路线上,但治安局现在还没有批准任何单位或个人进入。",
"GalGame_Chapter02_16_05": "大本,真没想到咱们还有一天会重新来到这里。",
"GalGame_Chapter02_16_06": "你们之前到过这附近?",
"GalGame_Chapter02_16_07": "这片区域在旧都陷落前,是炙手可热的新开发区。",
"GalGame_Chapter02_16_07_01": "政府和TOPS当时正在投入巨大财力建设这里,咱们公司也承建了这个区域的某个大型项目…",
"GalGame_Chapter02_16_08": "不过现在就不说这些了,我们还是赶快开始找原型机吧。",
"GalGame_Chapter02_16_09": "好,那这次就由我来说明一下接下来的行动。",
"GalGame_Chapter02_16_10": "好,那这次就由我来说明一下接下来的行动。",
"GalGame_Chapter02_16_11": "首先,我们要把打桩机、掘进机和抓物机分别送到空洞内的三个固定点位。",
"GalGame_Chapter02_16_12": "首先,我们要把打桩机、掘进机和抓物机分别送到空洞内的三个固定点位。",
"GalGame_Chapter02_16_13": "在它们全部就位后,就由格莉丝开启信号发射功能,让三台机械分别接收原型机的返回信号,作为中继器。",
"GalGame_Chapter02_16_14": "在它们全部就位后,就由格莉丝开启信号发射功能,让三台机械分别接收原型机的返回信号,作为中继器。",
"GalGame_Chapter02_16_15": "由于三台机械作为中继器转发信号的强度不同,接下来我们要在它们附近寻找一个合适的位置进行信号解算,才能找到原型机的具体坐标。",
"GalGame_Chapter02_16_16": "由于三台机械作为中继器转发信号的强度不同,接下来我们要在它们附近寻找一个合适的位置进行信号解算,才能找到原型机的具体坐标。",
"GalGame_Chapter02_16_17": "此外,一直到我们完成信号解算前,我们和原型机的通讯都不能中断。",
"GalGame_Chapter02_16_18": "此外,一直到我们完成信号解算前,我们和原型机的通讯都不能中断。",
"GalGame_Chapter02_16_19": "哥哥,格莉丝和打桩机要去的位置就在这附近。",
"GalGame_Chapter02_16_19_01": "我会把他们带过去,你只需要和其他人一起,把另外两台机械送到指定地点就可以了。",
"GalGame_Chapter02_16_20": "妹妹,格莉丝和打桩机要去的位置就在这附近。",
"GalGame_Chapter02_16_20_01": "我会把他们带过去,你只需要和其他人一起,把另外两台机械送到指定地点就可以了。",
"GalGame_Chapter02_17": "MRL3棋盘中,安置好2台机器,回防格莉丝",
"GalGame_Chapter02_17_01": "好了,这下三台机械都已经送到指定位置了!",
"GalGame_Chapter02_17_02": "格莉丝,能听到吗?接下来就拜托你操作,向原型机发送信号了。",
"GalGame_Chapter02_17_03": "格莉丝,能听到吗?接下来就拜托你操作,向原型机发送信号了!",
"GalGame_Chapter02_17_04": "收到!孩子们,接下来就靠你们了,可要加油呼唤你们的前辈哦!",
"GalGame_Chapter02_17_05": "「滴滴…嘟…」",
"GalGame_Chapter02_17_06": "……",
"GalGame_Chapter02_17_07": "收到了,掘进机那里有信息返回…三台机械全都收到原型机的信号了!",
"GalGame_Chapter02_17_08": "哈哈,太好了!",
"GalGame_Chapter02_17_09": "从通讯器里传来了隐约的咆哮声…",
"GalGame_Chapter02_17_10": "怎么回事,格莉丝你那边是什么声音?",
"GalGame_Chapter02_17_11": "没什么大不了的,只是一些以骸罢了,我马上就收拾它们。看来发信器的高频信号不仅对原型机有用,对它们来说也有点刺激。",
"GalGame_Chapter02_17_12": "不,格莉丝,等一下——我这里检测到有高以太反应的个体正在向你靠近!",
"GalGame_Chapter02_17_12_01": "只有你和打桩机,恐怕没办法对付它!",
"GalGame_Chapter02_17_13": "不,格莉丝,等一下——我这里检测到有高以太反应的个体正在向你靠近!",
"GalGame_Chapter02_17_13_01": "只有你和打桩机,恐怕没办法对付它!",
"GalGame_Chapter02_17_14": "格莉丝,发信暂时中止,不要继续刺激以骸,你和打桩机也先离开那里!",
"GalGame_Chapter02_17_15": "小不点,那可不行啊。刚刚绳匠不是说了吗,一直到我们完成信号解算前,通信都不能中断。",
"GalGame_Chapter02_17_16": "我已经说了,立刻停下发信!等我们赶过去消灭了以骸再重新开始!",
"GalGame_Chapter02_17_17": "珂蕾妲,我必须告诉你一个事实:原型机虽然发来了信号,但回复信号的时间间隔正在变得越来越大。",
"GalGame_Chapter02_17_18": "这说明,原型机的通讯模块已经没有力量对每条信息都发送验证信息,如果现在停下,我们就没有机会重新开始了。",
"GalGame_Chapter02_17_19": "原型机的逻辑核心对白祇重工来说至关重要,我绝不能就这么轻易放弃它!",
"GalGame_Chapter02_17_20": "格莉丝,别做傻事!这不是放弃不放弃的问题!你一个人搞不定那么多以骸的!就算没有原型机,我们将来照样可以开发新的技…",
"GalGame_Chapter02_17_21": "危险的嘶鸣似乎更近了!",
"GalGame_Chapter02_17_22": "行了珂蕾妲,到此为止吧。",
"GalGame_Chapter02_17_22_01": "客人们已经到了,我可分不出心来一边和你理论一边对付它们。",
"GalGame_Chapter02_17_23": "等一下,老姐,不要去!老姐!!",
"GalGame_Chapter02_17_24": "可恶!一个两个都只会自说自话!",
"GalGame_Chapter02_17_25": "绳匠,我们赶快回去救援!",
"GalGame_Chapter02_18": "MRL3棋盘中,击败围攻格莉丝的以骸,珂蕾妲和格莉丝和好",
"GalGame_Chapter02_18_01": "以骸已经全部击退了!",
"GalGame_Chapter02_18_02": "格莉丝,你情况怎么样!",
"GalGame_Chapter02_18_03": "放心吧,和原型机的通讯还在继续…",
"GalGame_Chapter02_18_04": "呃啊——!",
"GalGame_Chapter02_18_04_01": "珂蕾妲冲了上去——",
"GalGame_Chapter02_18_05": "谁在问你通讯的事!我在问你有没有受伤!",
"GalGame_Chapter02_18_06": "啊疼疼疼疼疼…珂蕾妲,你竟然跳起来打我的头!",
"GalGame_Chapter02_18_07": "打的就是你!为什么不听从社长命令一意孤行?!还擅自切断通讯!",
"GalGame_Chapter02_18_07_01": "就算你是个无可救药的机械狂,但发起疯来也要有个限度!",
"GalGame_Chapter02_18_08": "口口声声说着为了白祇重工的利益,如果你有了什么事,就算我们找到了原型机,又有谁来进行后续的研究开发!",
"GalGame_Chapter02_18_08_01": "小不点,等一下,你先听我解释——",
"GalGame_Chapter02_18_08_02": "我不想听你说那些有的没的!",
"GalGame_Chapter02_18_08_03": "格莉丝,珂蕾妲说的没错。",
"GalGame_Chapter02_18_08_04": "珂蕾妲,你先消消气…",
"GalGame_Chapter02_18_08_05": "格莉丝,珂蕾妲说的没错,再怎么样也不该拿生命冒险。",
"GalGame_Chapter02_18_08_06": "格莉丝,珂蕾妲说的没错,再怎么样也不该拿生命冒险。",
"GalGame_Chapter02_18_08_07": "我们都知道你这样做都是为了白祇重工和珂蕾妲,但如果你出了什么事,珂蕾妲要怎么面对这一切呢?",
"GalGame_Chapter02_18_08_08": "我们都知道你这样做都是为了白祇重工和珂蕾妲,但如果你出了什么事,珂蕾妲要怎么面对这一切呢?",
"GalGame_Chapter02_18_08_09": "…对不起,切断通讯的事是我不对,当时我满脑子想的都是怎么一边对付以骸一边维持通讯。",
"GalGame_Chapter02_18_08_10": "虽然我有把握支撑到你们赶来,但没把话讲清楚,也没有考虑到你们的感受,害你们担心了。",
"GalGame_Chapter02_18_08_11": "珂蕾妲,你先消消气。格莉丝切断通讯的做法虽然不敢恭维,但她也并不是头脑发热。",
"GalGame_Chapter02_18_08_12": "珂蕾妲,你先消消气。格莉丝切断通讯的做法虽然不敢恭维,但她也并不是头脑发热。",
"GalGame_Chapter02_18_08_13": "我们一直在远程观察这里的情况,她在和以骸战斗时非常冷静,应对得当。正因为有她在,寻找原型机的任务才没有失败。",
"GalGame_Chapter02_18_08_14": "我们一直在远程观察这里的情况,她在和以骸战斗时非常冷静,应对得当。正因为有她在,寻找原型机的任务才没有失败。",
"GalGame_Chapter02_18_08_15": "格莉丝应该有把握处理这里的情况,只是那个时候事情紧急,不知道怎么向你说明罢了。",
"GalGame_Chapter02_18_08_16": "格莉丝应该有把握处理这里的情况,只是那个时候事情紧急,不知道怎么向你说明罢了。",
"GalGame_Chapter02_18_08_17": "…我明白了,刚才我应该耐心听她说完的。",
"GalGame_Chapter02_18_08_18": "对不起,是我让你们担心了。",
"GalGame_Chapter02_18_08_19": "行了,总之事情已经过去了,人没事就好。",
"GalGame_Chapter02_18_08_20": "你们要是能坦诚点就好了",
"GalGame_Chapter02_18_08_21": "你们两个明明都很重视彼此,要是能一直都像刚才那样坦诚就好了。",
"GalGame_Chapter02_18_08_22": "你们两个其实都很重视彼此,要是能一直都像刚才那样坦诚就好了。",
"GalGame_Chapter02_18_19": "嗯咳!绳匠,寻找原型机的任务,已经可以进展到下一个环节了吧。",
"GalGame_Chapter02_18_20": "走吧,既然格莉丝付出这么大的努力维持住了通讯,我们一定要成功找到原型机。",
"GalGame_Chapter02_19": "MRL3棋盘中,来到信号最强位置,获得纪念碑照片",
"GalGame_Chapter02_19_01": "哥哥,最适合进行信号增幅的地点就是这里了,你们稍等一下,我和Fairy马上就能得出原型机的位置。",
"GalGame_Chapter02_19_02": "妹妹,最适合进行信号增幅的地点就是这里了,你们稍等一下,我和Fairy马上就能得出原型机的位置。",
"GalGame_Chapter02_19_03": "正在计算坐标…已得出原型机位置,并绘制了现场示意图。",
"GalGame_Chapter02_19_04": "提示,由于目前空洞内不存在还在运行中的摄像设备,该示意图是根据坐标位置,利用多年前的街道摄像头图片生成的。",
"GalGame_Chapter02_19_05": "哥哥,我把Fairy画的示意图也给你们传过去了。",
"GalGame_Chapter02_19_06": "妹妹,我把Fairy画的示意图也给你们传过去了。",
"GalGame_Chapter02_19_07": "哦,收到了!让我看看…",
"GalGame_Chapter02_19_08": "唔,这张图的清晰度好差啊,只能隐约看到画面里有座造型奇怪的塔…",
"GalGame_Chapter02_19_09": "格莉丝,把图片也给我看看!",
"GalGame_Chapter02_19_10": "啊,这——",
"GalGame_Chapter02_19_11": "怎么了本,原型机所在的位置有什么问题吗?",
"GalGame_Chapter02_19_12": "社长,当年…",
"GalGame_Chapter02_19_12_01": "就在前社长失踪前,我们白祇重工曾经拿到过一个位于新开发区的项目,也就是「先驱者纪念广场」的施工权。",
"GalGame_Chapter02_19_13": "画面上出现的这个建筑并不是塔,而是…而是纪念广场中心的纪念碑!",
"GalGame_Chapter02_19_14": "你说什么?!",
"GalGame_Chapter02_19_15": "原型机所在的位置,就在那家伙当年还没建完的广场上?!这是怎么回事?",
"GalGame_Chapter02_19_16": "那个…我、我也不知道是怎么回事。但刚刚看到这张图,我突然…突然有点毛骨悚然的感觉。",
"GalGame_Chapter02_19_16_01": "原型机出现在这里,就好像是社长想要对我们说些什么似的。",
"GalGame_Chapter02_19_17": "对了!打桩机之前不也说过吗,是霍尔斯导师在呼唤它!",
"GalGame_Chapter02_19_17_01": "对啊!星期五之前也说过,是霍尔斯导师在呼唤它!",
"GalGame_Chapter02_19_18": "本,安东,你们想得太多了。",
"GalGame_Chapter02_19_18_01": "就算打桩机说出了那家伙的名字,可它唠叨的「启明的断罪者」「加固封印」什么的,也只是胡话而已。",
"GalGame_Chapter02_19_19": "不过我也有点好奇原型机为什么会在这里,我们还是去现场看看再说吧。",
"GalGame_Chapter02_19_20": "同一时间",
"GalGame_Chapter02_20": "//第二章开头,妹妹叫主角谈话",
"GalGame_Chapter02_20_01": "妹妹,你回来啦,辛苦了。",
"GalGame_Chapter02_20_02": "哥哥,你回来啦,辛苦了。",
"GalGame_Chapter02_20_03": "你现在有空吗?我刚好有点事情要找你。",
"GalGame_Chapter02_20_04": "你现在有空吗?我刚好有点事情要找你。",
"GalGame_Chapter02_21_01": "纪念碑就在前面,快到了!这段路不太好走,大家小心脚下。",
"GalGame_Chapter02_21_02": "安东,你让绳匠坐在机械上走吧。格莉丝,你走得很慢,发生什么事了吗?",
"GalGame_Chapter02_21_03": "我?我只是在想事情。",
"GalGame_Chapter02_21_04": "那就好。你要是受伤了还想瞒着我,我要你好看。",
"GalGame_Chapter02_21_05": "喂喂,小不点,对你的「老姐」这么凶吗?",
"GalGame_Chapter02_21_06": "你说什么…",
"GalGame_Chapter02_21_07": "之前我遇到危险的时候,你喊了我「老姐」,对吧?",
"GalGame_Chapter02_21_08": "有、有吗?我记不清了。",
"GalGame_Chapter02_21_09": "别想抵赖,我这边可是听得很清楚呢。",
"GalGame_Chapter02_21_10": "真是让人怀念的称呼啊…自从你成为白祇重工的社长之后,我就再也没听到你这样叫过我了。",
"GalGame_Chapter02_21_11": "是吗,我没有意识到。可能那时候下意识就喊出了「老姐」这两个字吧。",
"GalGame_Chapter02_21_12": "下意识…吗。还真是个狡猾的答案。",
"GalGame_Chapter02_21_13": "…当时见你遭遇高危以骸,我的大脑一片空白,只剩下唯一一个念头,我再也不想失去任何亲人了。",
"GalGame_Chapter02_21_16": "眼看着你为了白祇重工的未来只身涉险,而身为社长的我却什么都做不到…我果然一直都不是一个称职的社长。",
"GalGame_Chapter02_21_18": "你再这么说的话,我可就要生气了,小不点。这些年你付出的努力,我比谁都清楚。",
"GalGame_Chapter02_21_21": "你啊,明明在长身体,却还起早贪黑地工作!人的身体不是机器,这话居然还要我对你说吗?",
"GalGame_Chapter02_21_23": "嘴上说着对技术不感兴趣,抽屉里却塞满了翻烂的技术论文…",
"GalGame_Chapter02_21_23_01": "虽然我的论文是写得很好,但和你一样年纪的孩子…我不清楚,不该在看漫画什么的吗?",
"GalGame_Chapter02_21_24": "比起这样的你,或许我才是那个不称职的家伙才对。虽然口口声声说着为了白祇重工的前途,但我或许也只是想找到霍尔斯叔叔的「遗产」罢了。",
"GalGame_Chapter02_21_26": "因为我想,如果你能亲眼见到原型机,就一定能明白霍尔斯叔叔是个多么出色的人。",
"GalGame_Chapter02_21_27": "那样出色的人,直到现在都无法得到亲生女儿的认可,实在是太悲哀了。",
"GalGame_Chapter02_21_28": "老姐…",
"GalGame_Chapter02_21_29": "不过,自从那天你说,什么都不知道的其实是我之后,我终于隐约察觉到了端倪。",
"GalGame_Chapter02_21_30": "珂蕾妲,关于霍尔斯叔叔,你是不是一直隐瞒了什么?",
"GalGame_Chapter02_21_31": "我…",
"GalGame_Chapter02_21_34": "其实,在老爸失踪那天晚上,我曾亲眼看到他离开了家。",
"GalGame_Chapter02_21_35": "那时候夜已经深了,我是被客厅里打电话的声音吵醒的。我从房间里出来,想看看到底出了什么事,然后就看到他手里攥着一个鼓囊囊的提包,正打算不辞而别。",
"GalGame_Chapter02_21_36": "我有种不好的预感,于是冲上去拉住他,大声问他这么晚了要去哪儿。",
"GalGame_Chapter02_21_37": "就在这时,我看见他的包里装满了成捆的钞票…后来我才知道,那些钱就是白祇重工账目上失踪的那些!",
"GalGame_Chapter02_21_38": "当时竟然还发生过这样的事…",
"GalGame_Chapter02_21_39": "呵,是啊…目睹了这样的场面,再加上治安局的报告,我实在无法像你们那样继续相信那个家伙。",
"GalGame_Chapter02_21_40": "原来这些年,你都一直一个人承受着这些。",
"GalGame_Chapter02_21_40_01": "珂蕾妲,你为什么不把这件事告诉大家?如果说出来的话,也会轻松点吧?",
"GalGame_Chapter02_21_41": "谁知道呢…大概是我觉得,一旦把这样的事说出来,我的父亲就会真正变成一个坏人吧。",
"GalGame_Chapter02_21_43": "哈…不过就像你说的,现在总算是轻松多了。",
"GalGame_Chapter02_21_44": "小不点,答应我一件事好吗?以后无论遇到什么,我们大家都一起面对。白祇重工是你的家,即使现在没有霍尔斯叔叔,我,安东和本,也都是你的家人。",
"GalGame_Chapter02_21_46": "好。我答应你。",
"GalGame_Chapter02_21_47": "而且,不是有句话说,「事实并不一定等于真相」。说不定…霍尔斯叔叔那天的离开,还有什么别的原因。",
"GalGame_Chapter02_21_48": "我并不是要你接受我的观点,但霍尔斯叔叔身上的谜团,既然始终困扰着白祇重工,我一定会继续寻找答案。",
"GalGame_Chapter02_21_49": "不过现在,找到原型机才是最要紧的。我们走吧。",
"GalGame_Chapter02_New02_01": "虽然过程出了点小意外,但现在走失的三台智能机械都找回来了。",
"GalGame_Chapter02_New02_02": "这样一来,白祇重工交给你们的委托就全部完成了。多亏了你们,我们才能顺利度过这次危机。",
"GalGame_Chapter02_New02_02_01": "「法厄同」,再次感谢你们的帮助。",
"GalGame_Chapter02_New02_03": "不用客气。",
"GalGame_Chapter02_New02_04": "机械走失的原因找到了吗?",
"GalGame_Chapter02_New02_05": "格莉丝正在对三台机械进行检修。凭她的实力,应该很快就能找到原因…",
"GalGame_Chapter02_New02_05_01": "怎么了,你好像还有别的话要说。",
"GalGame_Chapter02_New02_06": "刚刚打桩机提到「霍尔斯」…",
"GalGame_Chapter02_New02_07": "刚刚你的表情很奇怪…",
"GalGame_Chapter02_New02_08": "啊…啊!哎呀,已经都这么晚了啊!社长,如果再不去安排给绳匠先生的委托金,可就没办法在明天之前把钱转过去了…",
"GalGame_Chapter02_New02_09": "啊…啊!哎呀,已经都这么晚了啊!社长,如果再不去安排给绳匠小姐的委托金,可就没办法在明天之前把钱转过去了…",
"GalGame_Chapter02_New02_10": "本,你用不着这样,没关系的。",
"GalGame_Chapter02_New02_11": "绳匠问的问题,就算不能从我们这里得到答案,在网上随便查查也能知道。",
"GalGame_Chapter02_New02_11_01": "况且他们兄妹对我们来说,不仅是恩人也是值得信赖的朋友,没什么好回避的。",
"GalGame_Chapter02_New02_12": "绳匠,你之前看过安东当嘉宾的那档节目吧。",
"GalGame_Chapter02_New02_12_01": "主持人不是提到过,之前白祇重工有过一起「社长卷款潜逃」的丑闻吗?",
"GalGame_Chapter02_New02_13": "干出那件事的,就是时任白祇重工社长的霍尔斯,全名是霍尔斯·贝洛伯格——",
"GalGame_Chapter02_New02_13_01": "没错,就是我的亲生父亲。",
"GalGame_Chapter02_New02_14": "旧都陷落前夕,白祇重工的账目上突然消失了一大笔钱,那家伙也在同时失踪了。",
"GalGame_Chapter02_New02_15": "治安局给出的调查结果是:由于白祇重工的经济负担很重,公司当时承建的纪念广场又可能无法按期完工,于是霍尔斯选择了贪污公款,一个人远走高飞。",
"GalGame_Chapter02_New02_16": "白祇重工因为那家伙不负责任的行为,度过了一段异常艰辛的岁月,不过好在现在我们剩下的人已经重新爬起来了。",
"GalGame_Chapter02_New02_17": "抱歉,让你亲自谈起这些…",
"GalGame_Chapter02_New02_18": "为你们振作起来感到欣慰。",
"GalGame_Chapter02_New02_19": "呵,没关系。",
"GalGame_Chapter02_New02_19_01": "我早就不把霍尔斯·贝洛伯格当作父亲了。",
"GalGame_Chapter02_New02_19_02": "现在的白祇重工,也已经跟这个不负责任的人渣没有丝毫瓜葛了。",
"GalGame_Chapter02_New02_20": "等一下,珂蕾妲,你怎么能这么说自己的亲生父亲?!",
"GalGame_Chapter02_New02_21": "当时公司的账目上的确缺少了一大笔钱,但没有人能证明那笔钱就是霍尔斯叔叔拿走的!",
"GalGame_Chapter02_New02_21_01": "所谓的调查结果,卷款潜逃的说法,自始至终都只是治安局的草率推测!",
"GalGame_Chapter02_New02_22": "我能理解你失去了父亲陪伴的痛苦,又受到了治安局种种负面评价的影响,可你不该对霍尔斯叔叔有这么深的成见!",
"GalGame_Chapter02_New02_23": "他失踪的时候你还太小,和他的相处时间有限,你不知道对于我们大家来说,霍尔斯叔叔是一个多么出色…",
"GalGame_Chapter02_New02_24": "什么都不知道的明明是你才对!!",
"GalGame_Chapter02_New02_25": "——!!",
"GalGame_Chapter02_New02_26": "……",
"GalGame_Chapter02_New02_27": "那…那个,只是和绳匠先生解释一下霍尔斯这个名字,是不是没必要扯到这些…",
"GalGame_Chapter02_New02_28": "那…那个,只是和绳匠小姐解释一下霍尔斯这个名字,是不是没必要扯到这些…",
"GalGame_Chapter02_New02_29": "啊,对了,格莉丝,你跟安东不是在检修三台走失机械吗,怎么都跑到这边来了。",
"GalGame_Chapter02_New02_30": "…其实一开始我来这里只是想告诉你们,它们走失的原因有眉目了。",
"GalGame_Chapter02_New02_31": "真、真的吗?那太好了…",
"GalGame_Chapter02_New02_32": "嗯。我在检查了那三台机器的逻辑核心之后发现,它们在走失之前,都接收到过同一个来自空洞深处的信号。",
"GalGame_Chapter02_New02_33": "那个信号的识别编码格式和我们公司的智能机械一样,解码后的文字是:BLG_prototype。",
"GalGame_Chapter02_New02_34": "你说什么——",
"GalGame_Chapter02_New02_35": "没错,珂蕾妲。虽然听起来很不可思议,不过不管怎么看,这个信号都像是来自「原型机」的。",
"GalGame_Chapter02_New02_36": "「原型机」?",
"GalGame_Chapter02_New02_37": "那是什么?",
"GalGame_Chapter02_New02_38": "是前社长失踪前,白祇重工正在研发的第一台智能机械。",
"GalGame_Chapter02_New02_39": "不过因为当时我们公司的生产线比较落后,无法独立完成制造,所以除了核心部件之外,其余部分是委托别的厂商依照图纸进行制造的。",
"GalGame_Chapter02_New02_40": "可惜机械完工后,还没能结清尾款正式交付,就发生了旧都陷落事件。",
"GalGame_Chapter02_New02_40_01": "帮忙制造的企业不幸卷入空洞灾害彻底消失,原型机也不知所踪…",
"GalGame_Chapter02_New02_41": "不过看样子,原型机并没有消失,而且至今依旧保持着一定的机能。",
"GalGame_Chapter02_New02_42": "小不点,我接下来要说的话你可能不太爱听,我知道你不想跟那个人再扯上瓜葛,但原型机毕竟是公司的财产,其中搭载的初代逻辑核心也有很大价值。",
"GalGame_Chapter02_New02_43": "你准备怎么办——是要把它找回来,还是当作它不存在?",
"GalGame_Chapter02_New02_44": "……",
"GalGame_Chapter02_New02_44_01": "社长,格莉丝,你们冷静点,用不着今天就得出结论。",
"GalGame_Chapter02_New02_44_02": "再强韧的零件也会机械疲劳,更何况大家都是人,之前在空洞里跑了那么久,现在身心都需要放松。",
"GalGame_Chapter02_New02_45": "呃…安东说得是。时间不早了,绳匠先生也肯定累了,今天就请您先回去休息吧。",
"GalGame_Chapter02_New02_46": "呃…安东说得是。时间不早了,绳匠小姐也肯定累了,今天就请您先回去休息吧。",
"GalGame_Chapter02_New02_47": "如果我们打定主意要去空洞里寻找原型机,一定会和你联络,寻求你的帮助。",
"GalGame_Chapter02_New02_48": "其实我还有个小小的疑问。刚刚打桩机提到的「霍尔斯」…",
"GalGame_Chapter02_New02_49": "其实我还有个小小的疑问。刚刚打桩机提到的「霍尔斯」…",
"GalGame_Chapter02_New02_50": "只是有点在意。打桩机说出「霍尔斯」这个名字时,你的表情有点奇怪。",
"GalGame_Chapter02_New02_51": "只是有点在意,打桩机说出「霍尔斯」这个名字时,你的表情好像很奇怪…",
"GalGame_Chapter02_New02_52": "抱歉,让你回忆起不愉快的往事…",
"GalGame_Chapter02_New02_53": "抱歉,好像让你回忆起不愉快的往事了…",
"GalGame_Chapter02_New02_54": "珂蕾妲,你们之前真的经历了很多艰辛,为你们振作起来感到欣慰。",
"GalGame_Chapter02_New02_55": "珂蕾妲,你们之前真的经历了很多艰辛,我为你们振作起来感到欣慰。",
"GalGame_Chapter02_New02_56": "谢谢你。",
"GalGame_Chapter02_New02_56_01": "总而言之,我早就不把霍尔斯·贝洛伯格当作父亲了。",
"GalGame_Chapter02_New02_56_02": "现在的白祇重工,也已经跟这个不负责任的人渣没有丝毫瓜葛了。",
"GalGame_Chapter02_New02_57": "「原型机」…是什么?",
"GalGame_Chapter02_New02_58": "「原型机」?那是什么?",
"GalGame_Chapter02_New02_59": "「原型机」…也是白祇重工的机械吗?",
"GalGame_Chapter02_New02_60": "「原型机」…也是白祇重工的机械吗?",
"GalGame_Chapter02_New02_61": "珂蕾妲低着头没有发出声音",
"GalGame_Chapter02_New02_62": "本把格莉丝拉到了一边",
"GalGame_Chapter02_New04_01": "绳匠,谢谢你今天专程赶来。白祇重工已经决定正式开始启动对原型机的搜索。",
"GalGame_Chapter02_New04_02": "很高兴你下定了决心。",
"GalGame_Chapter02_New04_03": "终于要开工了!",
"GalGame_Chapter02_New04_04": "嗯,原型机承载着公司的重要技术,身为社长不应该抛下它不管。",
"GalGame_Chapter02_New04_05": "不过在如何搜寻原型机这件事上,格莉丝是最专业的。不好意思,我今天还有一些其他事情要处理,这件事就请你和她详谈吧。",
"GalGame_Chapter02_New04_06": "啊…社、社长,等一下!",
"GalGame_Chapter02_New04_07": "(珂蕾妲低着头走掉了…)",
"GalGame_Chapter02_New04_08": "(格莉丝的表情虽然正常…)",
"GalGame_Chapter02_New04_09": "没错,对于小不点来说,这样就已经足够了。",
"GalGame_Chapter02_New04_09_01": "接下来的事,我会想办法搞定的。",
"GalGame_Chapter02_New04_09_02": "别担心大本,我们的社长可不是那种做了选择后还会反悔的人。",
"GalGame_Chapter02_New04_10": "唉,好吧…",
"GalGame_Chapter02_New04_11": "绳匠,那我们就开始吧。",
"GalGame_Chapter02_New04_12": "先从之前的智能机械走失事件说起好了。",
"GalGame_Chapter02_New04_12_01": "最近我为它们仔细做了检查,发现它们的逻辑核心并没有出现故障,也没有被以太侵蚀的迹象。",
"GalGame_Chapter02_New04_13": "它们是因为收到了原型机发来的信号才发生了变化。",
"GalGame_Chapter02_New04_13_01": "具体的原理我就先略过吧,但结论是,它们逻辑核心的运行能力都获得了提升。",
"GalGame_Chapter02_New04_14": "意思就是说:因为和原型机交流,孩子们变得更聪明了。",
"GalGame_Chapter02_New04_15": "不过这三台机械中,只有打桩机星期五获得了来自原型机明确的信息指令,也就是它一直嚷嚷的「要尽快加固封印」。",
"GalGame_Chapter02_New04_16": "「加固封印」是什么意思?",
"GalGame_Chapter02_New04_17": "它现在还在闹吗?",
"GalGame_Chapter02_New04_18": "很遗憾,那孩子始终没办法把这件事说清楚。",
"GalGame_Chapter02_New04_18_01": "不过听它的意思,原型机似乎是希望其他智能机械能赶到自己身边帮忙。",
"GalGame_Chapter02_New04_19": "我调查了原型机发送给它们的数据,打桩机是第一个收到原型机信号的,它获得的信息内容也是最多的。",
"GalGame_Chapter02_New04_20": "另外两个孩子收到的信息不仅少很多,内容也出现了断断续续的现象。",
"GalGame_Chapter02_New04_21": "而在这三个孩子走失后,我们公司的其他智能机械就再也没有接到过原型机的联络…",
"GalGame_Chapter02_New04_22": "唔…也就是说,原型机的通讯模块,现在很可能已经没有能力主动联络其他设备了。",
"GalGame_Chapter02_New04_23": "是啊。小不点大概也是因为意识到了这件事,所以在后悔自己没能早点下决定吧。",
"GalGame_Chapter02_New04_24": "不过现在自责还早了点。",
"GalGame_Chapter02_New04_25": "绳匠,我们公司的智能机械在接收到信息时,通讯模块会自动发送1字节的确认信息。",
"GalGame_Chapter02_New04_25_01": "这个功能开销较小,目前应该还没有失效。",
"GalGame_Chapter02_New04_26": "既然这样,我们可以让那三个孩子来呼唤原型机,通过捕捉原型机的返回信号,来找到它的位置。",
"GalGame_Chapter02_New04_27": "绳匠,时间紧迫,空洞里的路线指引和位置分析就交给你了。",
"GalGame_Chapter02_New04_28": "终于下定决心了吗。很不容易呢。",
"GalGame_Chapter02_New04_29": "很高兴你下定了决心!果然很不容易吧。",
"GalGame_Chapter02_New04_30": "终于要开工了!",
"GalGame_Chapter02_New04_31": "终于要开工了吗?",
"GalGame_Chapter02_New04_32": "(珂蕾妲低着头走掉了…她和格莉丝之间果然还是有点芥蒂。)",
"GalGame_Chapter02_New04_33": "(珂蕾妲低着头走掉了…她和格莉丝之间果然还是有点芥蒂。)",
"GalGame_Chapter02_New04_34": "(格莉丝的表情看起来倒很正常,不过看到珂蕾妲离开,两手都握紧了…)",
"GalGame_Chapter02_New04_35": "(格莉丝的表情看起来倒很正常,不过看到珂蕾妲离开,两手都握紧了…)",
"GalGame_Chapter02_New04_36": "「加固封印」是什么意思?这竟然不是它的中二病妄想吗。",
"GalGame_Chapter02_New04_37": "「加固封印」是什么意思?这竟然不是它的中二病妄想?",
"GalGame_Chapter02_New04_38": "它现在还在闹吗?没有要继续逃跑什么的吧。",
"GalGame_Chapter02_New04_39": "它现在还在闹吗?没有要继续逃跑什么的吧。",
"GalGame_Chapter02_New04_40": "我答应会带它去找「霍尔斯导师」后,它就肯听指令,也愿意去工地继续工作了,不过它始终讲不清封印的事,我只能简单理解为原型机在求助。",
"GalGame_Chapter02_New06_01": "「嗡——嗡——」",
"GalGame_Chapter02_New06_02": "喂喂,哥哥,到地方了吗?情况怎么样?",
"GalGame_Chapter02_New06_03": "喂,妹妹,能听见吗?到地方的话说一声,情况如何?",
"GalGame_Chapter02_New06_04": "有个可疑的人在自言自语。",
"GalGame_Chapter02_New06_05": "有点小骚动。",
"GalGame_Chapter02_New06_06": "就是前面那个挺魁梧的男人吗?他在说什么?",
"GalGame_Chapter02_New06_07": "是前面那个挺魁梧的男人吧,我们先在旁边听听他在说什么好了。",
"GalGame_Chapter02_New06_08": "…啊,兄弟不在身边,待会能对付得了吗。",
"GalGame_Chapter02_New06_09": "不行不行,男子汉的词典里,只有「勇往直前」这一个词!",
"GalGame_Chapter02_New06_09_01": "…呃,作为词典会不会有点薄?",
"GalGame_Chapter02_New06_10": "不管了!待会儿人来了,就直接正面进攻!兄弟如果在,也一定会赞同的…",
"GalGame_Chapter02_New06_11": "这家伙真的好可疑啊!",
"GalGame_Chapter02_New06_12": "这家伙确实有点可疑。",
"GalGame_Chapter02_New06_13": "正在为您检索:「可疑的人」,「自言自语」…",
"GalGame_Chapter02_New06_13_01": "主人,发现以上关键词与H区3架16-5录像带中的电影情节有一定相似性。",
"GalGame_Chapter02_New06_14": "H区?就是那些我不想看,哥哥不敢看的旧文明遗留惊悚片吗?",
"GalGame_Chapter02_New06_15": "H区?是那些我们都不怎么想看的旧文明遗留惊悚片吗…",
"GalGame_Chapter02_New06_16": "影片标题:《惊魂裂变:诡谲黎明》。该影片讲述了人格分裂的犯人,以请求帮助为名诱骗多位受害者的故事。",
"GalGame_Chapter02_New06_17": "每当受害者无路可逃,犯人总会用开朗的语气说出那句令人毛骨悚然的名言——",
"GalGame_Chapter02_New06_18": "喔,可算找到你了!",
"GalGame_Chapter02_New06_19": "(大声尖叫!)",
"GalGame_Chapter02_New06_20": "看、看招!(我带了防身道具!)",
"GalGame_Chapter02_New06_21": "不好意思不好意思,好像不该在你打电话的时候搭话…不过,你应该就是「法厄同」吧?",
"GalGame_Chapter02_New06_22": "咦,哥哥,这个人有点眼熟…不就是昨天《邦布知道》的节目嘉宾,白祇重工的安东吗?",
"GalGame_Chapter02_New06_23": "嗯?这个人看起来有点眼熟…妹妹,他应该就是昨天《邦布知道》的节目嘉宾,白祇重工的安东吧。",
"GalGame_Chapter02_New06_24": "看来委托人真的是白祇重工。",
"GalGame_Chapter02_New06_25": "还好不是什么危险的犯人…",
"GalGame_Chapter02_New06_26": "没错,我是白祇重工的安东。既然你们认出了我,那我就直说了——",
"GalGame_Chapter02_New06_27": "「法厄同」,贸然要求和你们进行会面好像不太合规矩,但就像我之前在私信说的那样,我们公司现在正在生死关头,因为事关重大,不能轻易向外人透露身份。",
"GalGame_Chapter02_New06_28": "所以我们思来想去,只能用双方见面这种办法来增加一些相互保密的约束。希望你们能谅解!",
"GalGame_Chapter02_New06_28_1": "原来如此。",
"GalGame_Chapter02_New06_29": "原来如此,这种理由倒也说得过去。",
"GalGame_Chapter02_New06_29_01": "不过在聊委托之前,你能不能先解答一下,你是从哪得知那个绳网小号背后是我们的?",
"GalGame_Chapter02_New06_30": "原来如此,这种理由倒也说得过去。",
"GalGame_Chapter02_New06_30_01": "不过在聊委托之前,你能不能先解答一下,你是从哪得知那个绳网小号背后是我们的?",
"GalGame_Chapter02_New06_31": "哈哈哈,这件事不太方便透露…",
"GalGame_Chapter02_New06_31_01": "但提供信息的人跟我们保证,这个账号的使用者绝对是大名鼎鼎的「法厄同」。而且还说,你们作为绳匠在能力和人品上都是最一流的!",
"GalGame_Chapter02_New06_32": "没想到妮可竟然会这样夸我们,真是不好意思。",
"GalGame_Chapter02_New06_33": "没想到妮可会说这种话,真是太高看我们了。",
"GalGame_Chapter02_New06_34": "哈哈哈,两位别谦虚啊,狡兔屋的几位对你们可是赞不绝…",
"GalGame_Chapter02_New06_34_01": "嗯?等等,你们怎么猜到介绍人是狡兔屋的?",
"GalGame_Chapter02_New06_35": "我就知道绝对是妮可走漏了消息!",
"GalGame_Chapter02_New06_35_01": "哼,她不让你把信息渠道告诉我们,肯定是怕被我们知道她暗中拿了好处!",
"GalGame_Chapter02_New06_36": "我就知道,透露消息的八成是妮可。",
"GalGame_Chapter02_New06_36_01": "她不让你把信息渠道告诉我们,估计是怕被我们知道,她暗中拿了你们的好处。",
"GalGame_Chapter02_New06_37": "不过现在还是说正事吧。安东,白祇重工到底想让我们帮什么忙?",
"GalGame_Chapter02_New06_38": "不过现在还是聊正事吧。安东,白祇重工到底想让我们帮什么忙?",
"GalGame_Chapter02_New06_39": "你们答应接下委托了?太好了!",
"GalGame_Chapter02_New06_40": "走,我现在就带你去我们的施工驻地!委托的事等到了地方,我们社长会亲自说明!",
"GalGame_Chapter02_New06_41": "现在吗?这么早?",
"GalGame_Chapter02_New06_42": "哦?施工驻地?",
"GalGame_Chapter02_New06_43": "啊?这时间对你们来说难道很早吗?工地上这个点可都已经上工了啊。",
"GalGame_Chapter02_New06_44": "安东,既然要出外勤,我们总要做点准备才行。",
"GalGame_Chapter02_New06_44_01": "你先和哥哥一起回来,在我们的车库附近稍等片刻怎么样?待会儿让哥哥开车和你一起去驻地。",
"GalGame_Chapter02_New06_45": "安东,既然要出外勤,我们总要做点准备才行。",
"GalGame_Chapter02_New06_45_01": "你先和我妹妹一起回来,在我们的车库附近稍等片刻怎么样?待会儿妹妹会开车带你一起去驻地。",
"GalGame_Chapter02_New06_46": "嗯,也成!那就先谢谢你们让我搭顺风车了!",
"GalGame_Chapter02_New06_47": "街角有个可疑的人在自言自语。",
"GalGame_Chapter02_New06_48": "有个相当可疑的人在自言自语。",
"GalGame_Chapter02_New06_49": "前面那个人,好像因为自言自语引起了小小的骚动。",
"GalGame_Chapter02_New06_50": "前面那个自言自语的人好像引起了小小的骚动…",
"GalGame_Chapter02_New06_51": "尖叫还是算了,不过我必须说,你这一声爽朗的问候真的把我吓了一跳。",
"GalGame_Chapter02_New06_52": "咿呀呀呀——!!",
"GalGame_Chapter02_New06_53": "呃…不好,手滑了。",
"GalGame_Chapter02_New06_54": "看、看招吧——!!",
"GalGame_Chapter02_New06_55": "小哥,你的东西掉了。嗯?辣椒喷雾?这是什么,煮饭佐料吗?",
"GalGame_Chapter02_New06_56": "呜哇小妹妹,你不要突然挥舞电击器这么危险的东西啊!",
"GalGame_Chapter02_New06_57": "现在?清晨五点就走,是不是太早了一点…",
"GalGame_Chapter02_New06_57_01": "其实之前我就有点想问,你为什么要把见面选在这个时候。",
"GalGame_Chapter02_New06_58": "这么早就出发?现在还是凌晨吧,你们都不困的吗?",
"GalGame_Chapter02_New06_58_01": "其实之前我就想问了,为什么要把见面选在这个时候啊。",
"GalGame_Chapter02_New06_59": "你说的施工驻地,就是你们刚刚接手的地铁工程那里?",
"GalGame_Chapter02_New06_60": "你说的施工驻地,就是你们刚刚接手的地铁工程那里?",
"GalGame_Chapter02_New06_61": "没错!如果在远景手里,那附近恐怕也要被炸掉了。但现在,那里可是兄弟们挥洒热血与汗水的战场呢,哈哈哈哈。",
"GalGame_Chapter030_010_001": "哥哥,你回来啦。",
"GalGame_Chapter030_010_002": "妹妹,你回来了。",
"GalGame_Chapter030_010_003": "我已经把电视的录像功能准备好了,你这两天应该没有别的安排吧?",
"GalGame_Chapter030_010_004": "电视的录像功能我已经准备好了。怎么样,你这两天应该没有别的安排吧?",
"GalGame_Chapter030_010_005": "你在忙活什么呢?",
"GalGame_Chapter030_010_006": "没有倒是没有…",
"GalGame_Chapter030_010_007": "嗯?录像?哥哥,你在准备什么呢?",
"GalGame_Chapter030_010_008": "录像?铃,你兴冲冲地忙活什么呢?",
"GalGame_Chapter030_010_009": "安排倒是没有,怎么了?",
"GalGame_Chapter030_010_010": "没有倒是没有,怎么了?",
"GalGame_Chapter030_010_011": "我说哥哥,听你的语气…该不会忘了马上要到什么日子了吧?",
"GalGame_Chapter030_010_012": "铃,听你这个语气…不会是忘了马上要到什么日子了吧?",
"GalGame_Chapter030_010_013": "没印象了…",
"GalGame_Chapter030_010_014": "我好像想起来了…",
"GalGame_Chapter030_010_015": "什么日子?完全没印象了。",
"GalGame_Chapter030_010_016": "不好意思,确实没印象了。",
"GalGame_Chapter030_010_017": "啊,我好像想起来了!妮可的诉讼!",
"GalGame_Chapter030_010_018": "你这么一提醒我倒是想起来了,你是想说妮可的诉讼吧。",
"GalGame_Chapter030_010_019": "没错!",
"GalGame_Chapter030_010_020": "嗯,你说得对。",
"GalGame_Chapter030_010_021": "再过几天,「远景爆破案」就要正式开庭了。",
"GalGame_Chapter030_010_022": "再过几天,「远景爆破案」就要正式开庭了。",
"GalGame_Chapter030_010_023": "我们的老朋友妮可,也会以帆布巷居民的诉讼代理人身份出现在电视屏幕里。",
"GalGame_Chapter030_010_024": "我们的老朋友妮可,也会以帆布巷居民的诉讼代理人身份出现在电视屏幕里。",
"GalGame_Chapter030_010_025": "远景的阴谋能够曝光,也有我们的一份功劳。我认为值得用一卷录像带,把案件的审理过程记录下来。",
"GalGame_Chapter030_010_026": "虽说不是在台前,但这件事我们也有参与。我觉得应该用录像带,记录一下审理过程。",
"GalGame_Chapter030_010_027": "不愧是{M#铃}{F#哥哥}。",
"GalGame_Chapter030_010_028": "说不定还能把录像卖给妮可?",
"GalGame_Chapter030_010_029": "不愧是哥哥,想得可真周到。",
"GalGame_Chapter030_010_030": "不愧是铃,真是有行动力。",
"GalGame_Chapter030_010_031": "噢噢,说不定还能把妮可在法庭上的精彩瞬间剪辑版卖给她!",
"GalGame_Chapter030_010_032": "你该不会想着,说不定还能把录像带卖给妮可吧?",
"GalGame_Chapter030_010_033": "啊,被你发现啦。",
"GalGame_Chapter030_010_034": "呵呵,似乎也是个不错的主意。",
"GalGame_Chapter030_010_035": "远景案是轰动全市的大案,会由最高裁决院直接审理,听说出庭人员今天就要提前出发了。",
"GalGame_Chapter030_010_036": "远景案是轰动全市的大案,会由最高裁决院直接审理,听说出庭人员今天就要提前出发了。",
"GalGame_Chapter030_010_037": "丽都频道正在播出相关栏目呢,怎么样,要看吗?",
"GalGame_Chapter030_010_038": "丽都频道正在播出相关栏目呢。",
"GalGame_Chapter030_010_039": "如果你没什么事的话,就过来一起吧!",
"GalGame_Chapter030_010_040": "如果你没什么事的话,就过来一起看吧。",
"GalGame_Chapter030_020_001": "不久后,录像店工作室内——",
"GalGame_Chapter030_020_002": "「…这些问题都有可能成为法庭上争议的焦点。下面我们有请特约嘉宾…」",
"GalGame_Chapter030_020_003": "我还以为珀尔曼的罪行确凿,案件审理起来会很容易呢。",
"GalGame_Chapter030_020_004": "我原本以为珀尔曼的罪行确凿,案件审理应该不会太麻烦。",
"GalGame_Chapter030_020_005": "没想到在法庭上,还有这么多细节,难怪妮可一直在为这个案子操心。",
"GalGame_Chapter030_020_006": "没想到在法庭上,还有这么多细节,难怪妮可一直在为这个案子操心。",
"GalGame_Chapter030_020_007": "「法厄同」!!",
"GalGame_Chapter030_020_008": "绳匠,你们好。",
"GalGame_Chapter030_020_009": "咦,妮可还有安比,你们怎么来了?",
"GalGame_Chapter030_020_010": "妮可还有安比,你们怎么来了?",
"GalGame_Chapter030_020_011": "妮可,这个时候,你难道不应该正在去搭乘空艇的路上吗?",
"GalGame_Chapter030_020_012": "妮可,我记得你今天要搭乘空艇去最高裁决院吧。",
"GalGame_Chapter030_020_013": "本来应该是这样…不过我觉得有件事还是得找你们商量一下,否则我在庭上也会心神不宁的!",
"GalGame_Chapter030_020_014": "发生什么事了?",
"GalGame_Chapter030_020_015": "发生什么事了妮可,你要商量什么?",
"GalGame_Chapter030_020_016": "发生什么事了妮可,你要商量什么?",
"GalGame_Chapter030_020_017": "「法厄同」,前一阵子你们不是让我去帮忙牵线,找黑客「芮恩」破解白祇重工那块存储单元嘛…",
"GalGame_Chapter030_020_018": "等等妮可,该不会你今天突然良心发现,来告诉我们你跟她根本不熟吧?",
"GalGame_Chapter030_020_019": "妮可,该不会你今天突然良心发现,来告诉我们你跟她根本不熟吧。",
"GalGame_Chapter030_020_020": "怎么可能!其他时候也就算了,但你们竟然质疑我的人脉?!",
"GalGame_Chapter030_020_021": "就算芮恩是绳网上炙手可热的人物,我的面子还是要给的。",
"GalGame_Chapter030_020_022": "只不过…最近她那边,好像发生了一些蹊跷的事。",
"GalGame_Chapter030_020_023": "闻到了阴谋的味道。",
"GalGame_Chapter030_020_024": "闻到了八卦的味道。",
"GalGame_Chapter030_020_025": "嗯?我怎么好像闻到了阴谋的味道。",
"GalGame_Chapter030_020_026": "我好像闻到了阴谋的味道。",
"GalGame_Chapter030_020_027": "是不是阴谋,我现在也不好说。",
"GalGame_Chapter030_020_028": "哦?我是不是闻到了八卦的味道?",
"GalGame_Chapter030_020_029": "我好像闻到了八卦的味道。",
"GalGame_Chapter030_020_030": "收起你这种看肥皂剧的心情,我觉得这件事没那么简单。",
"GalGame_Chapter030_020_031": "总之,事情是这样的:最近,我和一些认识芮恩的人,总会时不时收到她发来的空白信息。",
"GalGame_Chapter030_020_032": "一开始大家也没多想,可这种状态持续了半个月,除了发来这些信息,芮恩就像人间蒸发了一样!",
"GalGame_Chapter030_020_033": "而且今天,我总觉得事情变得更不对劲了。",
"GalGame_Chapter030_020_034": "之前信息都是隔几天才有一条,可从早上到现在,我的手机已经响了五六次了!",
"GalGame_Chapter030_020_035": "嗯,听起来确实有点可疑…",
"GalGame_Chapter030_020_036": "嗯,听起来确实有点可疑…",
"GalGame_Chapter030_020_037": "Fairy,你能看看这些信息吗?",
"GalGame_Chapter030_020_038": "Fairy,你能不能看看这些芮恩发来的东西,它们真的只是一些空白信息吗?",
"GalGame_Chapter030_020_039": "Fairy,你能不能看看这些芮恩发来的东西,它们真的只是一些空白信息吗?",
"GalGame_Chapter030_020_040": "好的,主人。",
"GalGame_Chapter030_020_041": "主人,分析显示,这些信息没有附带任何额外内容。",
"GalGame_Chapter030_020_042": "不过,信息的发送地址并未加密,解析后的坐标位于新艾利都市内,一处名为「芭莱大厦」的建筑附近。",
"GalGame_Chapter030_020_043": "等一下,你说什么——芭、芭、芭莱大厦?!",
"GalGame_Chapter030_020_044": "怎么了妮可,芭莱大厦有什么问题吗?你的脸已经完全白了。",
"GalGame_Chapter030_020_045": "怎么了妮可,芭莱大厦有什么问题吗?你的脸已经完全白了。",
"GalGame_Chapter030_020_046": "绳匠,看来你们对于都市传说这类东西并不是很感兴趣。",
"GalGame_Chapter030_020_047": "芭莱大厦是两栋双子楼的合称,最近它的灵异故事在市里相当流行,据说…",
"GalGame_Chapter030_020_048": "停,安比,打住!总、总而言之事实就是:那两座楼早在好几年前,就已经被空洞给吞没了。",
"GalGame_Chapter030_020_049": "普通人可没办法像你们这样做到空洞内外的信息传输,芮恩的信息怎么可能是来自那个地方?",
"GalGame_Chapter030_020_050": "按照Fairy的能力,她说的应该不会有错。",
"GalGame_Chapter030_020_051": "按照Fairy的能力,她说的应该不会有错。",
"GalGame_Chapter030_020_052": "哥哥,既然这件事弄得妮可这么烦躁,我们也急着找芮恩帮忙,你觉得我们到芭莱大厦那边调查一下怎么样?",
"GalGame_Chapter030_020_053": "铃,既然这件事让妮可如此烦躁,我们也急着找芮恩帮忙,你觉得我们到芭莱大厦那边调查一下怎么样?",
"GalGame_Chapter030_020_054": "我同意。",
"GalGame_Chapter030_020_055": "要去现场调查吗?",
"GalGame_Chapter030_020_056": "同意!我才不相信有什么灵异事件呢。",
"GalGame_Chapter030_020_057": "我同意。芮恩的信息,肯定不是什么灵异事件。",
"GalGame_Chapter030_020_058": "是要去现场调查的意思吗?哥哥你最近好像胆子大了不少嘛,一定是我那些珍藏影片的功劳!",
"GalGame_Chapter030_020_059": "呃…真的要去现场调查吗?",
"GalGame_Chapter030_020_060": "哦?哥哥你怕了?亏我前一阵子让你陪我看了那么多惊悚片,结果好像都白看了啊。",
"GalGame_Chapter030_020_061": "铃,你逼我陪你看惊悚片的事,可以不要再提了吗?",
"GalGame_Chapter030_020_062": "妮可,我们去调查芮恩的下落,很可能要进空洞,能把安比他们几个借给我们吗?",
"GalGame_Chapter030_020_063": "妮可,我们去调查芮恩的下落,很可能要进空洞,能把安比他们几个借给我们吗?",
"GalGame_Chapter030_020_064": "当然可以,反正上庭也指望不了他们几个。",
"GalGame_Chapter030_020_065": "对了,这东西给你们,找人应该用得上。",
"GalGame_Chapter030_020_066": "嗯?等等妮可,这个背着书包的女孩,她就是芮恩?!",
"GalGame_Chapter030_020_067": "嗯?妮可,照片上这个背着书包的女孩就是芮恩?",
"GalGame_Chapter030_020_068": "怎么了,有什么问题吗?",
"GalGame_Chapter030_020_069": "她是我们店的客人",
"GalGame_Chapter030_020_070": "她可是我们店里的常客呢。嗯,这就是所谓的真人不露相吧。",
"GalGame_Chapter030_020_071": "她经常来我们店里,我有印象,还真是深藏不露。",
"GalGame_Chapter030_020_072": "要说隐藏身份,开录像店的「法厄同」不也是一样的吗?",
"GalGame_Chapter030_020_073": "总之,芮恩的事交给你们了,我接下来要去治安局搭空艇,就先走一步了。",
"GalGame_Chapter030_020_074": "绳匠,我带上比利和猫又,待会在芭莱大厦附近和你会合。再见。",
"GalGame_Chapter030_030_001": "这大楼里不仅绕来绕去跟迷宫似的,还又冷又潮,比一般的空洞可难受多了。",
"GalGame_Chapter030_030_002": "我前几天刚换的膝关节零件,应该不会锈掉吧。",
"GalGame_Chapter030_030_003": "比利,你还是别用那些来路不明的便宜货比较好,这和太便宜的小店有可能吃坏肚子是一个道理。",
"GalGame_Chapter030_030_004": "…嗯?",
"GalGame_Chapter030_030_005": "怎么了,安比?",
"GalGame_Chapter030_030_006": "从刚才进入大楼之后,我就总觉得有股视线在盯着我们。",
"GalGame_Chapter030_030_007": "我也是!刚进大楼我就觉得心里毛毛的!而且腿边还时不时有什么东西滑过去!",
"GalGame_Chapter030_030_008": "哇!刚刚又感觉到了!",
"GalGame_Chapter030_030_009": "那是我的尾巴!!",
"GalGame_Chapter030_030_010": "哦,这样啊。",
"GalGame_Chapter030_030_011": "店长,之前在空洞里,你们不是可以检测到周边的状况嘛,这次能看到有什么东西在附近吗?",
"GalGame_Chapter030_030_012": "目前有点困难。",
"GalGame_Chapter030_030_013": "不好意思,目前有点困难。大厦里不仅有很多空间裂隙,空洞数据也很陈旧,估计只能在沿途收集更多数据后才能改善了。",
"GalGame_Chapter030_030_014": "不好意思,目前有点困难。大厦里不仅有很多空间裂隙,空洞数据也很陈旧,估计只能在沿途收集更多数据后才能改善了。",
"GalGame_Chapter030_030_015": "等等,附近有动静!",
"GalGame_Chapter030_030_016": "%¥#——!",
"GalGame_Chapter030_030_017": "是以骸!先干掉它们再说!",
"GalGame_Chapter030_040_001": "「维多利亚家政」?没听说过。",
"GalGame_Chapter030_040_002": "喂喂,安比!虽说遇到小可琳之前我也没听说过他们…可你说这么直白,会让对方很没面子的。",
"GalGame_Chapter030_040_003": "呵呵,这位小妹妹真是体贴。",
"GalGame_Chapter030_040_004": "二位不必介意,维多利亚家政主要服务于新艾利都的小部分高净值人群,并不追求在大众中的知名度。",
"GalGame_Chapter030_040_005": "呜呃,总觉得被瞧不起了,但又找不到能反驳的地方!",
"GalGame_Chapter030_040_006": "诸位,请允许我为同僚的失言表示歉意,我是维多利亚家政的执行负责人冯·莱卡恩。",
"GalGame_Chapter030_040_007": "我等今天是受雇于芭莱大厦的主人,来这里进行设施维护服务的。",
"GalGame_Chapter030_040_008": "咦,你们受雇于大厦的主人?可我听说建造它的企业家芭莱兄弟,早就已经破产了诶。",
"GalGame_Chapter030_040_009": "客人您说得没错,芭莱大厦确实长期处于抵押状态。",
"GalGame_Chapter030_040_010": "最近莱姆尼安空洞活性减弱,政府也有意消除这里的伴生空洞,主人是看中大厦的升值潜力,这才付下了订金。",
"GalGame_Chapter030_040_011": "竟然投资空洞内的建筑,这就是有钱人的想法吗?",
"GalGame_Chapter030_040_012": "不过多亏了这个异想天开的家伙,我们才能在这里和小可琳重逢呢。",
"GalGame_Chapter030_040_013": "猫又小姐,调查员阁下,可琳也很高兴能再见到你们。",
"GalGame_Chapter030_040_014": "不过你们今天为什么会来这里?大厦现在是主人的财产,协会应该不会有这里的任务才对…",
"GalGame_Chapter030_040_015": "呃,这…这个嘛…",
"GalGame_Chapter030_040_016": "可琳,这问题的答案很明显吧。",
"GalGame_Chapter030_040_017": "不过先别管这种小事了——你那有没有什么能打发时间的东西?我的手机没电了。",
"GalGame_Chapter030_040_018": "我好像没有诶…等等,艾莲小姐,你刚才说答案很明显的意思是…",
"GalGame_Chapter030_040_019": "呵呵,意思就是:这些客人的真实身份,其实并不是「调查员」哦。",
"GalGame_Chapter030_040_020": "诶诶诶——不是调查员?!",
"GalGame_Chapter030_040_021": "……",
"GalGame_Chapter030_040_022": "(…看来除了可琳之外,其他人早就察觉我们身份有问题了。)",
"GalGame_Chapter030_040_023": "(…估计除了可琳之外,其他人早就察觉我们身份有问题了。)",
"GalGame_Chapter030_040_024": "诸位不必如此戒备。",
"GalGame_Chapter030_040_025": "维多利亚家政只对雇主负责,对于活跃在空洞内的「非官方人士」并无偏见,更何况诸位还是可琳的恩人。",
"GalGame_Chapter030_040_026": "诸位如果愿意开诚布公,我等也会尽地主之谊,尽力提供帮助。",
"GalGame_Chapter030_040_027": "既然这样,只能实话实说了。",
"GalGame_Chapter030_040_028": "看来不用再装调查员了。",
"GalGame_Chapter030_040_029": "既然话说到这个份上,我也只能实话实说了,我其实是个绳匠。",
"GalGame_Chapter030_040_030": "既然话说到这个份上,我也只能实话实说了,我其实是个绳匠。",
"GalGame_Chapter030_040_031": "往好处想,我总算不用继续装调查员了。不瞒各位,我其实是个绳匠。",
"GalGame_Chapter030_040_032": "往好处想,我总算不用为装调查员头痛了。不瞒各位,我其实是个绳匠。",
"GalGame_Chapter030_040_033": "除了芮恩的黑客身份之外,把来大厦的目的简要告诉了众人——",
"GalGame_Chapter030_040_034": "真没想到,原来您就是传说中的绳匠「法厄同」,而且您踏访这里还是为了寻找失踪的友人。",
"GalGame_Chapter030_040_035": "你们有没有见到什么人?",
"GalGame_Chapter030_040_036": "你们有没有什么线索?",
"GalGame_Chapter030_040_037": "莱卡恩,你们在楼里工作时,有没有见到什么人?",
"GalGame_Chapter030_040_038": "莱卡恩,你们在楼里工作时,有没有见到什么人?",
"GalGame_Chapter030_040_039": "莱卡恩,楼里有没有什么值得注意的线索?",
"GalGame_Chapter030_040_040": "莱卡恩,楼里有没有什么值得注意的线索?",
"GalGame_Chapter030_040_041": "很遗憾,虽然很想为您提供帮助,但官方提供的萝卜数据十分陈旧,我们目前还没能准确掌握楼内的情况。",
"GalGame_Chapter030_040_042": "喂,哥哥,不好意思这时候插进来,不过现在有件棘手的事!",
"GalGame_Chapter030_040_043": "铃,不好意思这时候插进来,不过现在有件棘手的事。",
"GalGame_Chapter030_040_044": "妮可刚刚打来了电话,她说到了停机坪才发现,之前登记的出庭人是狡兔屋全员,律法院要求比利他们也必须到场。",
"GalGame_Chapter030_040_045": "妮可刚刚打来了电话,她说到了停机坪才发现,之前登记的出庭人是狡兔屋全员,律法院要求比利他们也必须到场。",
"GalGame_Chapter030_040_046": "也就是说,咱们几个也得去坐空艇?可帮店长找人的事该怎么办?",
"GalGame_Chapter030_040_047": "诸位,很抱歉擅自听到了你们的谈话,不过我有一个提议:绳匠阁下接下来就与我们一同行动如何?",
"GalGame_Chapter030_040_048": "既然绳匠阁下要寻人,我等也正因空洞数据陈旧工作受阻,双方合作,正好可以各取所需。",
"GalGame_Chapter030_040_049": "我一个外人没关系吗?",
"GalGame_Chapter030_040_050": "那就麻烦你们了!",
"GalGame_Chapter030_040_051": "我是个外人吧,进入你们主人的大楼没问题吗?",
"GalGame_Chapter030_040_052": "让我这个外人进入你们主人的大楼没问题吗?",
"GalGame_Chapter030_040_053": "阁下不必担心,设施维护期间,主人已经将大楼相关事务全权委托给了我们。",
"GalGame_Chapter030_040_054": "原来还有这种选项,那接下来就麻烦你们帮忙啦!",
"GalGame_Chapter030_040_055": "我没有异议,看来接下来就要麻烦你们帮忙了。",
"GalGame_Chapter030_040_056": "您客气了,相信有您协助,维多利亚家政的工作一定会完成得更加顺利。",
"GalGame_Chapter030_040_057": "而且,传奇绳匠「法厄同」声名在外,能替主人结下与您的缘分,主人想必也会欣慰。",
"GalGame_Chapter030_040_058": "不过现在看来,您需要先把这几位朋友送出空洞,既然这样,我们就等您把事情处理妥当后,再一起向大楼深处进发吧。",
"GalGame_Chapter030_050_001": "正在这时,手机响了起来…",
"GalGame_Chapter030_050_002": "喂,哥哥,怎么样,已经和维多利亚家政的人见过面了吗?",
"GalGame_Chapter030_050_003": "铃,怎么样,已经和维多利亚家政的人见过面了吗?",
"GalGame_Chapter030_050_004": "和大家都打过招呼了!",
"GalGame_Chapter030_050_005": "也帮伊埃斯检修好了!",
"GalGame_Chapter030_050_006": "你的电话来得可真及时,我刚刚才和所有人都打了招呼。",
"GalGame_Chapter030_050_007": "你的电话来得真是时候,我刚刚才和所有人都打了招呼。",
"GalGame_Chapter030_050_008": "嗯,放心吧,不仅和大家都打了招呼,伊埃斯的检修也做完了。",
"GalGame_Chapter030_050_009": "嗯,放心吧,不仅和大家都打了招呼,伊埃斯的检修也做完了。",
"GalGame_Chapter030_050_010": "哼,有点羡慕,哥哥可以和维多利亚家政的人一起聊天!",
"GalGame_Chapter030_050_011": "听你的语气,和维多利亚家政他们好像相处得很愉快,那就好。",
"GalGame_Chapter030_050_012": "好啦,不说笑了。哥哥,为了能早点找到芮恩,你赶快回来为进空洞做准备吧。",
"GalGame_Chapter030_050_013": "铃,为了能早点找到芮恩,你也赶快回来为进空洞做准备吧。",
"GalGame_Chapter030_060_001": "绳匠阁下,既然您的友人很可能在B座天台停留过,我们就先以那里为目的地,您意下如何?",
"GalGame_Chapter030_060_002": "那就麻烦你们了",
"GalGame_Chapter030_060_003": "你们的工作不要紧吗?",
"GalGame_Chapter030_060_004": "没问题,莱卡恩,那就麻烦你们了。",
"GalGame_Chapter030_060_005": "没问题,莱卡恩,那就麻烦你们了。",
"GalGame_Chapter030_060_006": "您客气了,您是我们重要的客人,您的心愿就是我们的使命。",
"GalGame_Chapter030_060_007": "希望我们能尽快找到芮恩小姐的下落,让您和其他朋友们安下心来。",
"GalGame_Chapter030_060_008": "直接向那里前进的话,会不会耽误了你们的工作?",
"GalGame_Chapter030_060_009": "直接向那里前进的话,会不会影响你们的正常工作?",
"GalGame_Chapter030_060_010": "感谢您的体谅,您是我们的客人,理当以客人的需求优先。",
"GalGame_Chapter030_060_011": "况且您的友人安全状况不明,人员搜寻无疑更为急迫,以务实的角度,我等的设施维护工作也可以在行进途中完成。",
"GalGame_Chapter030_060_012": "向导大人,能劳烦您看看这张芭莱大厦的示意图吗?",
"GalGame_Chapter030_060_013": "如您所见,我们目前位于大厦A座入口。",
"GalGame_Chapter030_060_014": "从我们持有的「萝卜」来看,要到达另一座大楼,必须通过两座大厦之间的中庭长廊才行。",
"GalGame_Chapter030_060_015": "肯定,代理人提供的信息准确,建议主人以此处为目标进行移动。",
"GalGame_Chapter030_060_016": "各位,准备出发吧。",
"GalGame_Chapter030_060_017": "Fairy,好好加油。",
"GalGame_Chapter030_060_018": "各位,我会负责引路,我们准备出发吧。",
"GalGame_Chapter030_060_019": "各位,我会负责引路,我们准备出发吧。",
"GalGame_Chapter030_060_020": "谨遵吩咐!",
"GalGame_Chapter030_060_021": "Fairy,好好加油!虽然现在空洞数据不太够,但也要让维多利亚家政看看我们的专业性!",
"GalGame_Chapter030_060_022": "加油吧Fairy,虽然现在空洞数据不太够,但我们是「法厄同」,要在合作者面前表现出专业性。",
"GalGame_Chapter030_060_023": "请您相信我的实力,绝不会辱没主人传奇绳匠之名。",
"GalGame_Chapter030_070_001": "绳匠阁下,附近的以骸已经清理干净了!",
"GalGame_Chapter030_070_002": "辛苦了!哥哥,你和大家稍微休息一下吧,我来测算后续的行进路径。",
"GalGame_Chapter030_070_003": "辛苦了!铃,你跟大家稍微休息一下吧,我来测算后续的行进路径。",
"GalGame_Chapter030_070_004": "周围的灯光忽然剧烈闪烁了几下——",
"GalGame_Chapter030_070_005": "应该不是我的错觉吧,我总觉得这一路上电灯已经闪了好几次了。",
"GalGame_Chapter030_070_006": "应该不是我的错觉吧,我总觉得这一路上电灯已经闪了好几次了。",
"GalGame_Chapter030_070_007": "诶,有…有这回事吗?哈…哈哈…",
"GalGame_Chapter030_070_008": "确实有几次了。看来传闻弄不好是真的呢。",
"GalGame_Chapter030_070_009": "什么传闻?",
"GalGame_Chapter030_070_010": "嗯?什么传闻?",
"GalGame_Chapter030_070_011": "嗯?什么传闻?",
"GalGame_Chapter030_070_012": "怎么,绳匠你没听说过吗?",
"GalGame_Chapter030_070_013": "嗯咳!艾…艾莲小姐!",
"GalGame_Chapter030_070_014": "噢,这个是不能说的吗?老大的任务说明太长了,我没看。",
"GalGame_Chapter030_070_015": "不过没关系吧,反正有丽娜在——万一绳匠知道了什么不该知道的,她会解决的。",
"GalGame_Chapter030_070_016": "「解决」?哪种「解决」?",
"GalGame_Chapter030_070_017": "不好意思,我不该问起这个话题的!",
"GalGame_Chapter030_070_018": "「解决」?呃…哪种「解决」?",
"GalGame_Chapter030_070_019": "「解决」?呃…哪种「解决」?",
"GalGame_Chapter030_070_020": "不好意思,看来我不该多嘴问起这个话题的,哈,哈哈…",
"GalGame_Chapter030_070_021": "不好意思,贸然问起这个话题,是我唐突了。",
"GalGame_Chapter030_070_022": "艾莲,小可琳~你们这样说话,可是会让人家对维多利亚家政产生误会的哦。",
"GalGame_Chapter030_070_023": "向导大人,这件事还是让我来说明一下吧——不知道您是否听说,最近关于芭莱大厦的灵异传说变得流行起来了呢?",
"GalGame_Chapter030_070_024": "听人提起过一两句…",
"GalGame_Chapter030_070_025": "好像没听说过",
"GalGame_Chapter030_070_026": "之前好像听人提到了一两句。",
"GalGame_Chapter030_070_027": "之前好像听人提到了一两句。",
"GalGame_Chapter030_070_028": "好像没听说过。",
"GalGame_Chapter030_070_029": "好像没听说过。",
"GalGame_Chapter030_070_030": "事情是这样的:当年芭莱大厦被空洞吞没时,有一对知名的舞蹈家姐妹不幸在这里丧生了。",
"GalGame_Chapter030_070_031": "之后就有传言说,这对姐妹的怨魂成为了大楼的主宰,一旦有人擅自进入这里,她们就会用闪烁的灯光警告来客。",
"GalGame_Chapter030_070_032": "要是对方还在大楼里逗留,她们就会引发停电,并在黑暗中现身收割来客的灵魂。",
"GalGame_Chapter030_070_033": "原本这已经是过气的故事了,可最近却突然有人声称,在大楼内遭遇了几乎一模一样的事。",
"GalGame_Chapter030_070_034": "主人认为,放任传闻蔓延势必会影响芭莱大厦的价值,因此才以维护设施为名,委托我们前来调查真相。",
"GalGame_Chapter030_070_035": "原来这才是你们来大楼的原因",
"GalGame_Chapter030_070_036": "难怪你们之前没有明说",
"GalGame_Chapter030_070_037": "原来这才是你们来大楼的真正原因。",
"GalGame_Chapter030_070_038": "原来这才是你们来大楼的真正原因。",
"GalGame_Chapter030_070_039": "原来有这种隐情,难怪你们之前没有明说。",
"GalGame_Chapter030_070_040": "原来有这种隐情,难怪你们之前没有明说。",
"GalGame_Chapter030_070_041": "绳匠阁下,原本我等认为传闻只是好事者杜撰,但看刚才的情形,说不定停电确有其事。",
"GalGame_Chapter030_070_042": "只不过大楼一旦停电,就会引起一件麻烦事——通往B座的中庭入口装有应对火灾的自动化隔断层,在停电时会立即闭合。",
"GalGame_Chapter030_070_043": "我等既然以寻人为优先事项,为避免路线阻断,现在必须要加快步伐了。",
"GalGame_Chapter030_080_001": "怎么会这样…明明只差一步就能通过这里了…",
"GalGame_Chapter030_080_002": "小可琳,女仆的职责是为客人排忧解难,愁眉苦脸可不行哦。",
"GalGame_Chapter030_080_003": "各位,有开门的办法吗?",
"GalGame_Chapter030_080_004": "各位,你们有开门的办法吗?",
"GalGame_Chapter030_080_005": "各位,你们有开门的办法吗?",
"GalGame_Chapter030_080_006": "向导大人,隔断层说不定有手动装置,请您稍等片刻,我在附近找一找。",
"GalGame_Chapter030_080_007": "丽娜,用不着那么麻烦。",
"GalGame_Chapter030_080_008": "这堵铁皮墙虽然结实,但我和可琳在上面开个洞还是小意思。",
"GalGame_Chapter030_080_009": "还是不要贸然行动为好。",
"GalGame_Chapter030_080_010": "损坏这里的设施没问题吗?",
"GalGame_Chapter030_080_011": "我相信你们的实力,不过现在还是不要贸然行动为好。",
"GalGame_Chapter030_080_012": "我相信你们的实力,不过现在还是不要贸然行动为好。",
"GalGame_Chapter030_080_013": "肯定,主人的判断正确。",
"GalGame_Chapter030_080_014": "虽然听起来好像很省事,不过大厦是你们雇主的财产吧?这样做没问题吗?",
"GalGame_Chapter030_080_015": "虽然听起来很直接,不过大厦是你们雇主的财产吧,做这种事没问题吗?",
"GalGame_Chapter030_080_016": "诶——没想到你身为绳匠,竟然还挺守规矩的。",
"GalGame_Chapter030_080_017": "反正主人关心的只是大楼的流言问题,这种小事只要别被发现就好了。",
"GalGame_Chapter030_080_018": "提示,不建议破坏附近的建筑结构。",
"GalGame_Chapter030_080_019": "中庭作为两座大楼间唯一实体连通结构,在空洞影响下处于极不稳定状态。",
"GalGame_Chapter030_080_020": "任何强烈冲击,都有可能导致附近区域结构变化。",
"GalGame_Chapter030_080_021": "绳匠阁下,我刚才调查了一下,隔断层的手动装置安装在长廊的另一侧,看来我们目前没有通过这里的办法。 ",
"GalGame_Chapter030_080_022": "我建议暂时撤离,请您稍作休息。维多利亚家政会调查停电原因,也一定会找到通过这里的办法。",
"GalGame_Chapter030_090_001": "拨通了莱卡恩的电话…",
"GalGame_Chapter030_090_002": "绳匠阁下,感谢您的来电。",
"GalGame_Chapter030_090_003": "已经知道停电的原因了?",
"GalGame_Chapter030_090_004": "莱卡恩,已经知道停电的原因了?",
"GalGame_Chapter030_090_005": "莱卡恩,已经知道停电的原因了?",
"GalGame_Chapter030_090_006": "虽然目前只是猜测,但有很高的可能性。",
"GalGame_Chapter030_090_007": "绳匠阁下,我刚才查阅了芭莱大厦的设计图纸,发现大厦的供电方案相当完善,能有效避免大规模停电。",
"GalGame_Chapter030_090_008": "并且大厦地下有独立运行的供电站,这也是为什么大厦在没入空洞后,仍然能维持电力供应。",
"GalGame_Chapter030_090_009": "原来不是因为忘交电费…",
"GalGame_Chapter030_090_010": "果然是独立供电系统…",
"GalGame_Chapter030_090_011": "等等,既然是这样,为什么会突然停电呢?地下供电站坏了吗?",
"GalGame_Chapter030_090_012": "等等,既然如此,停电的原因是大厦地下的供电站故障了吗?",
"GalGame_Chapter030_090_013": "合理推断是如此。但仅凭图纸,还无法判断具体的故障成因。",
"GalGame_Chapter030_090_014": "好在维护档案中记录了供电故障时的应对方案。",
"GalGame_Chapter030_090_015": "芭莱大厦的两栋楼中,都设有独立的「中控室」和「应急发电室」。",
"GalGame_Chapter030_090_016": "不仅能定位故障原因,还能在故障难以排除时将大楼切换到备用供电系统,恢复电力。",
"GalGame_Chapter030_090_017": "接下来的目的地很明确了",
"GalGame_Chapter030_090_018": "找到故障原因,你们的任务也能完成了。",
"GalGame_Chapter030_090_019": "看来接下来的目的地很明确了。",
"GalGame_Chapter030_090_020": "看来接下来的目的地很明确了。",
"GalGame_Chapter030_090_021": "只要找到电力故障的原因,你们的任务也能完成了。",
"GalGame_Chapter030_090_022": "只要找到电力故障的原因,你们的任务也能完成了。",
"GalGame_Chapter030_090_023": "感谢您还记挂着维多利亚家政的使命,您说得一点没错。",
"GalGame_Chapter030_090_024": "绳匠阁下,我现在就将中控室与发电室的位置发送过去。",
"GalGame_Chapter030_090_025": "维多利亚家政已做好出发准备,随时等候您的调遣。",
"GalGame_Chapter030_100_001": "绳匠阁下,根据之前的调查,要尽快恢复大楼供电,需要按以下步骤行动。",
"GalGame_Chapter030_100_002": "首先前往「中控室」排查停电原因,若故障无法简单排除,则将大楼供电模式调整至备用系统。",
"GalGame_Chapter030_100_003": "接下来则需要兵分两路,一队人留守中控室操作,另一队人前往发电室,启动备用以太发电机。",
"GalGame_Chapter030_100_004": "在中控室可能需要对大楼电路进行复杂的操作,看来只有莱卡恩大人能够胜任。",
"GalGame_Chapter030_100_005": "至于发电室那边,主要工作就是搬运发电机和以太原料了。",
"GalGame_Chapter030_100_006": "如果是搬东西这种体力活的话,可琳可以帮忙!",
"GalGame_Chapter030_100_007": "电路操作和搬东西二选一啊,一个头脑会累,一个身体会累,好难选。",
"GalGame_Chapter030_100_008": "啊,还是发电室好了。",
"GalGame_Chapter030_100_009": "毕竟跟可琳一组,就不用担心仪态问题了。",
"GalGame_Chapter030_100_010": "嗯咳——艾莲!",
"GalGame_Chapter030_100_011": "噗…虽说是基于这样的理由,但从两组的战力平衡考虑,倒是个合理的方案。",
"GalGame_Chapter030_100_012": "战力平衡?",
"GalGame_Chapter030_100_013": "(战力平衡…?所以在维多利亚家政里,到底谁才是最强的?)",
"GalGame_Chapter030_100_014": "(战力平衡…?所以在维多利亚家政里,到底谁才是最强的?)",
"GalGame_Chapter030_100_015": "莱卡恩大人,那就由我和您一组吧。",
"GalGame_Chapter030_100_016": "好吧。各位,准备出发!",
"GalGame_Chapter030_110_001": "没想到中控室也被以骸侵入了,莱卡恩大人,这里的设备不要紧吧?",
"GalGame_Chapter030_110_002": "控制台的备用电源灯还亮着,我马上开始检查。",
"GalGame_Chapter030_110_003": "莱卡恩开始了工作,几分钟后…",
"GalGame_Chapter030_110_004": "嗯?奇怪,这究竟是…",
"GalGame_Chapter030_110_005": "发生什么事了?",
"GalGame_Chapter030_110_006": "控制台发生故障了?",
"GalGame_Chapter030_110_007": "莱卡恩,发生什么事了?",
"GalGame_Chapter030_110_008": "莱卡恩,发生什么事了?",
"GalGame_Chapter030_110_009": "莱卡恩,难道控制台发生故障了?",
"GalGame_Chapter030_110_010": "莱卡恩,难道控制台发生故障了?",
"GalGame_Chapter030_110_011": "抱歉,绳匠阁下,我刚才自言自语,让您误会了。",
"GalGame_Chapter030_110_012": "其实要告诉您一个好消息:中控室功能正常,只要应急发电室可以使用,就能立即恢复供电。",
"GalGame_Chapter030_110_013": "只不过有件事令我有些在意:从这里的信息看,地下的供电站并没有故障。",
"GalGame_Chapter030_110_014": "唉,那停电到底是怎么造成的?",
"GalGame_Chapter030_110_015": "还不清楚,不过大厦B座也有一间中控室,或许停电是因为那里出了什么问题。",
"GalGame_Chapter030_110_016": "当然具体情况,也只有等我们通过中庭后才能探查了。",
"GalGame_Chapter030_110_017": "绳匠阁下,接下来就请您指引艾莲和可琳前往发电室,完成发电机的准备工作吧。",
"GalGame_Chapter030_120_001": "呼…发电机的准备工作终于完成了。",
"GalGame_Chapter030_120_002": "大家辛苦了。哥哥,接下来就赶快联络中控室那边吧。",
"GalGame_Chapter030_120_003": "大家辛苦了。铃,接下来就赶快联络中控室那边吧。",
"GalGame_Chapter030_120_004": "与莱卡恩进行联络…",
"GalGame_Chapter030_120_005": "绳匠阁下,您终于发来联络了,不知发电室此行是否顺利?",
"GalGame_Chapter030_120_006": "略微有些小插曲。",
"GalGame_Chapter030_120_007": "放心吧,都搞定了!",
"GalGame_Chapter030_120_008": "虽说略微有些小插曲,不过总算把事情搞定了!",
"GalGame_Chapter030_120_009": "虽说略微有些小插曲,不过总算把事情搞定了。",
"GalGame_Chapter030_120_010": "放心吧,事情都搞定了,发电机随时可以启动!",
"GalGame_Chapter030_120_011": "放心吧,事情都搞定了,发电机随时可以启动。",
"GalGame_Chapter030_120_012": "收到。请您按下开关,我会在这里监控供电恢复情况。",
"GalGame_Chapter030_120_013": "短暂的等待后——",
"GalGame_Chapter030_120_014": "灯亮了!",
"GalGame_Chapter030_120_015": "绳匠阁下,目前大楼的供电正在逐步恢复。为了防止B座中控室对供电造成影响,我已将A座的供电独立分离了出来。",
"GalGame_Chapter030_120_016": "接下来,我们就在中庭前会合,一同前往B座吧。",
"GalGame_Chapter030_120_017": "希望到达B座后,能够找到关于您友人的更多信息。",
"GalGame_Chapter030_130_001": "哥哥,你回来了,你和伊埃斯没事吧,有没有受伤?",
"GalGame_Chapter030_130_002": "铃,你回来了,你和伊埃斯没事吧,有没有受伤?",
"GalGame_Chapter030_130_003": "我们不要紧。",
"GalGame_Chapter030_130_004": "只是稍微吓了一跳…",
"GalGame_Chapter030_130_005": "我们不要紧,你别担心。",
"GalGame_Chapter030_130_006": "别担心,我们都没事。",
"GalGame_Chapter030_130_007": "还好还好…只不过刚才接连受到了两次惊吓,现在还有点惊魂未定。",
"GalGame_Chapter030_130_008": "我们还好,就是接连受到了两次惊吓,现在还有点惊魂未定。",
"GalGame_Chapter030_130_009": "主人,非常抱歉,由于空洞数据解析还在进行,我未能及时发现靠近的热源。",
"GalGame_Chapter030_130_010": "Fairy,不用自责,你继续吧。",
"GalGame_Chapter030_130_011": "Fairy,不用自责,你继续完成自己的工作。",
"GalGame_Chapter030_130_012": "Fairy,不用自责,你继续完成自己的工作。",
"GalGame_Chapter030_130_013": "主人,感谢您的信任。",
"GalGame_Chapter030_130_014": "中庭里先是出现了以骸,接着又冒出一群身份不明的武装分子,这到底是怎么回事?",
"GalGame_Chapter030_130_015": "中庭里先是出现了以骸,接着又冒出一群身份不明的武装分子,这背后恐怕是关联在一起的。",
"GalGame_Chapter030_130_016": "现在看来,芮恩的事没那么简单,不知道维多利亚家政那边会怎么理解,我们之前只说是寻找朋友…",
"GalGame_Chapter030_130_017": "现在看来,芮恩的事没那么简单,不知道维多利亚家政那边会怎么理解,我们之前只说是寻找朋友…",
"GalGame_Chapter030_130_018": "哥哥,你接下来打算怎么办?",
"GalGame_Chapter030_130_019": "铃,你接下来打算怎么办?",
"GalGame_Chapter030_130_020": "得和维多利亚家政说明一下。",
"GalGame_Chapter030_130_021": "必须从武装分子那问出情报。",
"GalGame_Chapter030_130_022": "现在看来,必须先和维多利亚家政谈谈了。",
"GalGame_Chapter030_130_023": "现在看来,必须先和维多利亚家政谈谈了。",
"GalGame_Chapter030_130_024": "唉,是啊…发生了这种意想不到的情况,他们要是认为我们是有意隐瞒,恐怕接下来的合作就…",
"GalGame_Chapter030_130_025": "确实…发生了这种意想不到的情况,他们要是认为我们是有意隐瞒,恐怕接下来的合作就…",
"GalGame_Chapter030_130_026": "刚才抓住的那几个武装分子,说不定知道芮恩的下落,等他们醒过来,得好好盘问一下才行。",
"GalGame_Chapter030_130_027": "刚才抓住的那几个武装分子,说不定知道芮恩的下落,等他们醒过来,得好好盘问一下才行。",
"GalGame_Chapter030_130_028": "嗯,而且这伙人荷枪实弹地盘踞在空洞内的大楼里,绝对有什么不可告人的企图!",
"GalGame_Chapter030_130_029": "嗯,而且这伙人荷枪实弹地盘踞在空洞内的大楼里,绝对有什么不可告人的企图!",
"GalGame_Chapter030_130_030": "另外,我想去看看艾莲的情况",
"GalGame_Chapter030_130_031": "另外,我也想去看看艾莲的情况,刚才如果不是她及时出手,我和伊埃斯恐怕都会凶多吉少。",
"GalGame_Chapter030_130_032": "另外,我也想去看看艾莲的情况,刚才如果不是她及时出手,我和伊埃斯恐怕都会凶多吉少。",
"GalGame_Chapter030_130_033": "你说得对,我们是应该好好谢谢她。",
"GalGame_Chapter030_130_034": "你说得对,我们是应该好好感谢她。",
"GalGame_Chapter030_130_035": "哥哥,艾莲好像挺喜欢吃糖果的,前阵子我们刚好买了不少,你去的时候给她带一些怎么样?",
"GalGame_Chapter030_130_036": "铃,艾莲好像挺喜欢吃糖果,之前我们刚好买了不少,你去的时候给她带一些怎么样?",
"GalGame_Chapter030_130_037": "虽然不是贵重的礼物,但至少表达一下我们的心意吧。",
"GalGame_Chapter030_130_038": "虽然不是贵重的礼物,但至少表达一下我们的心意吧。",
"GalGame_Chapter030_140_001": "咿呀呀呀——",
"GalGame_Chapter030_140_002": "我说我说!我全部都说!你们行行好…你们不要过来啊啊啊!",
"GalGame_Chapter030_140_003": "呵呵,这位客人,恭喜您终于想通了呢。",
"GalGame_Chapter030_140_004": "要是您能早几分钟有这样的觉悟,我们双方就都可以省很多事了…",
"GalGame_Chapter030_140_005": "那个…发生什么事了?",
"GalGame_Chapter030_140_006": "现在是不是不太方便?",
"GalGame_Chapter030_140_007": "那个…刚刚这里发生什么事了?",
"GalGame_Chapter030_140_008": "那个…刚刚这里发生什么事了?",
"GalGame_Chapter030_140_009": "那个…我现在待在这里,是不是不太方便?",
"GalGame_Chapter030_140_010": "那个…我现在待在这里,是不是不太方便?",
"GalGame_Chapter030_140_011": "向导大人,是您来了。",
"GalGame_Chapter030_140_012": "请您不必介意,刚才只是这位客人苏醒过来想要私自离场,被我们盛情挽留了一下。",
"GalGame_Chapter030_140_013": "士兵阁下,您身为叛军成员,应该很清楚一旦被我们交给治安局,会有怎样的后果。",
"GalGame_Chapter030_140_014": "若您老实招供,把你们盘踞在芭莱大厦的理由说清楚,我们或许还能网开一面。",
"GalGame_Chapter030_140_015": "呜…好吧。",
"GalGame_Chapter030_140_016": "事情是这样的,我们部队的赞助人,给了我们一项委托,在芭莱大厦的B座的楼顶替他做一件事…",
"GalGame_Chapter030_140_017": "您得说得再清楚点。",
"GalGame_Chapter030_140_018": "我…我只是个下级士兵,不知道委托的具体内容!",
"GalGame_Chapter030_140_019": "我们几个的任务是外围警戒,一旦发现有人进入芭莱大厦,就要采取措施,避免对方靠近大厦B座…",
"GalGame_Chapter030_140_020": "原来停电是你们搞的鬼",
"GalGame_Chapter030_140_021": "原来停电都是你们搞的鬼!",
"GalGame_Chapter030_140_022": "原来停电都是你们搞的鬼。",
"GalGame_Chapter030_140_023": "呃…对。一开始我以为你们也是来探险的好事者,吓唬吓唬就完事了,可谁知道你们竟然这么快就把电力恢复了!",
"GalGame_Chapter030_140_024": "队长说你们有这种实力,绝不是一般人,恐怕是为了救那个丫头来的,就让我们吸引那只奇怪的以骸…",
"GalGame_Chapter030_140_025": "等等,你说什么?!",
"GalGame_Chapter030_140_026": "等等,你刚才说什么——「那个丫头」?!芮恩现在在哪里,你们把她怎么样了?!",
"GalGame_Chapter030_140_027": "等等,你刚才说什么——「那个丫头」?!芮恩现在在哪里,你们把她怎么样了?!",
"GalGame_Chapter030_140_028": "那个丫…那位小姐,现在正和队长待在B座的天台上,暂时没有生命危险!",
"GalGame_Chapter030_140_029": "我可以认为,您刚才承认您的部队「绑架了芮恩小姐」吧?",
"GalGame_Chapter030_140_030": "丽娜,你再问问他其他细节;绳匠阁下,借一步说话。",
"GalGame_Chapter030_150_001": "绳匠阁下,像您这样的聪明人,应该知道我接下来想询问您什么内容吧?",
"GalGame_Chapter030_150_002": "你想问我们是否有所隐瞒。",
"GalGame_Chapter030_150_003": "你想问芮恩的真实身份。",
"GalGame_Chapter030_150_004": "你想问,我们是不是对你们隐瞒了某些信息。",
"GalGame_Chapter030_150_005": "你想问,我们是不是对你们隐瞒了某些信息。",
"GalGame_Chapter030_150_006": "你想问,芮恩究竟是什么人。",
"GalGame_Chapter030_150_007": "你想问,芮恩究竟是什么人。",
"GalGame_Chapter030_150_008": "正是。",
"GalGame_Chapter030_150_009": "芭莱大厦里有叛军匪徒盘踞,而芮恩小姐似乎对对方很重要…如果绳匠阁下不愿坦诚与我等交换信息,恐怕接下来的行动也会受到影响。",
"GalGame_Chapter030_150_010": "「接下来的行动」?",
"GalGame_Chapter030_150_011": "「接下来的行动」?莱卡恩,难道说你们现在依然愿意跟我们合作,而不是把事情交给治安局吗?",
"GalGame_Chapter030_150_012": "「接下来的行动」?莱卡恩,难道说你们现在依然愿意跟我们合作,而不是把事情交给治安局吗?",
"GalGame_Chapter030_150_013": "绳匠阁下,想必您能理解,维多利亚家政的雇主,无疑都在新艾利都拥有一定的名望地位。",
"GalGame_Chapter030_150_014": "以我等雇主的身份,若区区维护财产之事都要倚靠治安局…维多利亚家政不能容许这样的蜚语流言诞生,损害主人的颜面。",
"GalGame_Chapter030_150_015": "此外,既然已经确认芮恩小姐是被绑架,维多利亚家政自然不能坐视匪徒窃用主人的财产做下如此恶行。",
"GalGame_Chapter030_150_016": "换言之,我等与绳匠阁下仍然目的一致。只是如我先前所言,若要合作,还希望绳匠阁下能够开诚布公。",
"GalGame_Chapter030_150_017": "我明白你的意思了",
"GalGame_Chapter030_150_018": "莱卡恩,谢谢你,我明白你的意思了。我们一开始确实想替芮恩保守秘密,不过现在不是隐瞒的时候。",
"GalGame_Chapter030_150_019": "莱卡恩,谢谢你,我明白你的意思了。我们一开始确实想替芮恩保守秘密,不过现在不是隐瞒的时候。",
"GalGame_Chapter030_150_020": "芮恩的真实身份是一名黑客,如果你们选择求助于治安局,对我们来说也会非常麻烦…",
"GalGame_Chapter030_150_021": "芮恩的真实身份是一名黑客,如果你们选择求助于治安局,对我们来说也会非常麻烦…",
"GalGame_Chapter030_150_022": "原来如此。芮恩小姐是一名黑客的话,对方劫持她很有可能是看中了她的能力,芭莱大厦的天台,可是个极好的发讯位置。",
"GalGame_Chapter030_150_023": "必须尽快救下芮恩。",
"GalGame_Chapter030_150_024": "莱卡恩,那些匪徒目前既然还据守在大楼里,说明他们还在执行任务,我们得尽快救下芮恩,否则可能还会有别的变故…",
"GalGame_Chapter030_150_025": "莱卡恩,那些匪徒目前既然还据守在大楼里,说明他们还在执行任务,我们得尽快救下芮恩,否则可能还会有别的变故…",
"GalGame_Chapter030_150_026": "维多利亚家政也正有此意。",
"GalGame_Chapter030_150_027": "绳匠阁下,我会为接下来的营救稍作准备,请您等待我们的后续联络。",
"GalGame_Chapter030_150_028": "说罢,莱卡恩就匆匆离开了——",
"GalGame_Chapter030_160_001": "绳匠阁下,刚才我与丽娜监视了大楼的几个出口,那伙叛军匪徒依旧据守在楼内,没有移动的迹象。",
"GalGame_Chapter030_160_002": "看来他们的任务还没完成。",
"GalGame_Chapter030_160_003": "看来他们还需要利用天台。",
"GalGame_Chapter030_160_004": "看来他们的任务还没有完成,所以暂时不能撤离。",
"GalGame_Chapter030_160_005": "看来他们的任务还没有完成,所以暂时不能撤离。",
"GalGame_Chapter030_160_006": "看来他们还需要利用天台,来达成他们的任务目标。",
"GalGame_Chapter030_160_007": "看来他们还需要利用天台,来达成他们的任务目标。",
"GalGame_Chapter030_160_008": "正是。",
"GalGame_Chapter030_160_009": "不过负责外围警戒的队员失联,对方一定会加强防备,这次行动,恐怕少不了与他们的正面冲突。",
"GalGame_Chapter030_160_010": "我们要尽量用最短时间突破敌人防线,救下芮恩小姐。",
"GalGame_Chapter030_160_011": "引路就交给我吧。",
"GalGame_Chapter030_160_012": "拜托大家了。",
"GalGame_Chapter030_160_013": "引路就交给我吧。",
"GalGame_Chapter030_160_014": "引路就交给我吧。",
"GalGame_Chapter030_160_015": "芮恩的事就拜托大家了。",
"GalGame_Chapter030_160_016": "芮恩的事就拜托大家了。",
"GalGame_Chapter030_160_017": "主人,告知您一个好消息,目前我已完成对大楼空洞数据的全部解算,能够对楼内的热源信号进行实时捕捉。",
"GalGame_Chapter030_160_018": "终于完成了!",
"GalGame_Chapter030_160_019": "可算等到你这句了!",
"GalGame_Chapter030_160_020": "终于能彻底把芭莱大厦里面看清楚了吗,太好了!",
"GalGame_Chapter030_160_021": "终于能彻底把芭莱大厦里面看清楚了,很及时。",
"GalGame_Chapter030_160_022": "Fairy,可算等到你这句了,干得漂亮!",
"GalGame_Chapter030_160_023": "Fairy,总算等到你这句了,做得好。",
"GalGame_Chapter030_160_024": "诸位,保护好绳匠阁下,出发!",
"GalGame_Chapter030_170_001": "店长,我现在到底该怎么办?要报案吗?他们会相信吗?",
"GalGame_Chapter030_170_002": "按照比利先生的说法,空艇航线改变已经有一段时间了,可这样的大新闻,外界目前却毫无动静…",
"GalGame_Chapter030_170_003": "看来这正是芮恩的手笔。",
"GalGame_Chapter030_170_004": "看来这正是芮恩的手笔——她不仅成功操控了空艇,还仿造信号,让所有人以为空艇还在正常行驶!",
"GalGame_Chapter030_170_005": "看来这正是芮恩的手笔——她不仅成功操控了空艇,还仿造信号,让所有人以为空艇还在正常行驶!",
"GalGame_Chapter030_170_006": "等等,店长,你们到底在说什么?为什么会提到芮恩?",
"GalGame_Chapter030_170_007": "比利先生,长话短说:芮恩小姐被一伙叛军匪徒劫持了,对方利用她操控了你们的空艇!",
"GalGame_Chapter030_170_008": "什么——?!",
"GalGame_Chapter030_170_009": "等等,如果真是芮恩的话,恐怕就算治安局来了也搞不定啊!我们现在岂不是只有死路一条了?!",
"GalGame_Chapter030_170_010": "解铃还须系铃人。",
"GalGame_Chapter030_170_011": "不,现在还有机会!",
"GalGame_Chapter030_170_012": "解铃还须系铃人——现在能解除这场危机的人,就只有芮恩了!",
"GalGame_Chapter030_170_013": "解铃还须系铃人——现在能解除这场危机的人,就只有芮恩了!",
"GalGame_Chapter030_170_014": "不,比利,我们现在还有最后的机会!",
"GalGame_Chapter030_170_015": "不,比利,我们现在还有最后的机会!",
"GalGame_Chapter030_170_016": "绳匠阁下说得没错。",
"GalGame_Chapter030_170_017": "比利先生,其实维多利亚家政目前正和绳匠阁下一起,在芭莱大厦内解救芮恩小姐。",
"GalGame_Chapter030_170_018": "只要我们能及时将她夺回来,就有机会改变空艇的结局。",
"GalGame_Chapter030_170_019": "真的吗?!莱卡恩,还有店长…我可以相信你们吗?",
"GalGame_Chapter030_170_020": "比利,我们一定会救下空艇!",
"GalGame_Chapter030_170_021": "比利,我们一定会救下空艇,和我们保持联络,说不定后续会需要你的协助!",
"GalGame_Chapter030_170_022": "比利,我们一定会救下空艇,和我们保持联络,说不定后续会需要你的协助。",
"GalGame_Chapter030_170_023": "我明白了!",
"GalGame_Chapter030_170_024": "主人,已计算出空艇的后续飞行轨迹。",
"GalGame_Chapter030_170_025": "空艇将于25分钟后经过芭莱大厦上空15米处,并在之后30秒内与空洞接触。",
"GalGame_Chapter030_170_026": "诸位,抓紧时间!",
"GalGame_Chapter030_180_001": "主人,检测到大楼上层结构出现明显变化,通往天台的最短路径已失效。",
"GalGame_Chapter030_180_002": "是那些家伙干的。难怪他们会放弃人质,原来早就做好了这样的准备!",
"GalGame_Chapter030_180_003": "Fairy,立即搜索其他路径!",
"GalGame_Chapter030_180_004": "Fairy,立即搜索其他能前往天台的路径!",
"GalGame_Chapter030_180_005": "Fairy,立即搜索其他能前往天台的路径!",
"GalGame_Chapter030_180_006": "主人,已检测到一处通往大厦天台的空洞出口。",
"GalGame_Chapter030_180_007": "该出口位于芭莱大厦B座底层大厅附近,预计移动时间7分钟。",
"GalGame_Chapter030_180_008": "但由于沿途要穿越高侵蚀区,可能遭遇高危以骸个体,我无法预估实际通行所需的时间。",
"GalGame_Chapter030_180_009": "请不用担心,绳匠阁下,只是以骸,还拦不住维多利亚家政。",
"GalGame_Chapter030_180_010": "芮恩小姐,虽然知道您现在身心疲惫,但空艇的事我们只能拜托您了。",
"GalGame_Chapter030_180_011": "如果只需要解除对空艇的控制,等我们到了天台上,我马上就能拆除那里的干扰设备!",
"GalGame_Chapter030_180_012": "不过我之前听那些叛军说,为了保证计划万无一失,空艇上的乘客都被麻醉了,现在有人能驾驶空艇离开空洞吗?",
"GalGame_Chapter030_180_013": "这可有点麻烦了…",
"GalGame_Chapter030_180_014": "啊,这可有点麻烦了——虽说比利还醒着,可他根本不懂驾驶啊!",
"GalGame_Chapter030_180_015": "这可有点麻烦了…虽说比利现在还醒着,但他并不懂得如何驾驶。",
"GalGame_Chapter030_180_016": "绳匠阁下,芮恩小姐能解除对空艇的操控,就已经帮了大忙,剩下的事情就交给维多利亚家政吧。",
"GalGame_Chapter030_180_017": "根据我们之前获取的信息,空艇似乎会从芭莱大厦上方不远处掠过——",
"GalGame_Chapter030_180_018": "既然空艇上缺少一名驾驶员,那就由本人代劳吧。",
"GalGame_Chapter030_190_001": "数日后——",
"GalGame_Chapter030_190_002": "哥哥,早上好,你应该记得今天是什么日子吧?",
"GalGame_Chapter030_190_003": "铃,早上好,你应该记得今天是什么日子吧?",
"GalGame_Chapter030_190_004": "和芮恩约好见面的日子。",
"GalGame_Chapter030_190_005": "是拿回那块存储单元的日子。",
"GalGame_Chapter030_190_006": "当然记得,是和芮恩约好见面的日子。",
"GalGame_Chapter030_190_007": "记得,是和芮恩约好见面的日子。",
"GalGame_Chapter030_190_008": "当然记得啦,是拿回那块存储单元的日子。关于纪念碑中的那个怪物…希望存储单元里能找到有价值的信息吧。",
"GalGame_Chapter030_190_009": "当然记得,是拿回那块存储单元的日子。关于纪念碑中的那个怪物…希望存储单元里能找到有价值的信息吧。",
"GalGame_Chapter030_190_010": "真不愧是芮恩,拿到存储单元才过了几天,就把它破解了。",
"GalGame_Chapter030_190_011": "不愧是芮恩,拿到存储单元才过了几天,就把它破解了。",
"GalGame_Chapter030_190_012": "不知道她最近过得怎么样,因为担心那些叛军匪徒报复,离开了大厦后,她只能暂时住在维多利亚家政提供的安全屋里。",
"GalGame_Chapter030_190_013": "不知道她最近过得怎么样,因为担心那些叛军匪徒报复,离开了大厦后,她只能暂时住在维多利亚家政提供的安全屋里。",
"GalGame_Chapter030_190_014": "待会问问她近况吧。",
"GalGame_Chapter030_190_015": "现在危险应该解除了吧?",
"GalGame_Chapter030_190_016": "待会见面的时候我们问问她近况吧。",
"GalGame_Chapter030_190_017": "待会见面的时候我们问问她近况吧。",
"GalGame_Chapter030_190_018": "既然她能够来六分街附近和我们见面,现在危险应该已经解除了吧?",
"GalGame_Chapter030_190_019": "既然她能够来六分街附近和我们见面,现在危险应该已经解除了吧?",
"GalGame_Chapter030_190_020": "但愿如此。",
"GalGame_Chapter030_190_021": "但愿如此。",
"GalGame_Chapter030_190_022": "哎,我们调查存储单元的事算是有了着落,不过没想到珀尔曼竟然会驾驶空艇逃走,远景案的审理目前也只能搁置了。",
"GalGame_Chapter030_190_023": "我们调查存储单元的事算是有了着落,不过没想到因为珀尔曼驾驶空艇逃走,远景案的审理目前只能搁置了。",
"GalGame_Chapter030_190_024": "另外我今天看到绳网上有人说,芭莱大厦的买主最终放弃购入大楼,支付了违约金。",
"GalGame_Chapter030_190_025": "另外我今天看到绳网上有人说,芭莱大厦的买主最终放弃购入大楼,支付了违约金。",
"GalGame_Chapter030_190_026": "不知道究竟是因为忌讳那两只奇特的以骸,还是嫌弃大厦差点成了空艇劫持犯的帮凶呢?",
"GalGame_Chapter030_190_027": "不知道究竟是因为忌讳那两只奇特的以骸,还是嫌弃大厦差点成了空艇劫持犯的帮凶呢?",
"GalGame_Chapter030_190_028": "不过先不说这些了,咱们先去和芮恩见面吧,待会儿珂蕾妲和格莉丝还要过来呢。",
"GalGame_Chapter030_190_029": "不过先不说这些了,咱们先去和芮恩见面吧,待会儿珂蕾妲和格莉丝还要过来呢。",
"GalGame_Chapter030_200_001": "两位店长,你们早,你们比约好的时间还早到了五分钟。",
"GalGame_Chapter030_200_002": "你看起来气色不错。",
"GalGame_Chapter030_200_003": "你最近还好吗?",
"GalGame_Chapter030_200_004": "芮恩,你看起来气色还不错。",
"GalGame_Chapter030_200_005": "芮恩,你看起来气色还不错。",
"GalGame_Chapter030_200_006": "芮恩,怎么样,你最近过得还好吗?",
"GalGame_Chapter030_200_007": "芮恩,怎么样,你最近过得还好吗?",
"GalGame_Chapter030_200_008": "这些天虽然躲在外面,不过维多利亚家政一直对我很照顾,再过一段时间,我应该就能恢复到正常的生活了。",
"GalGame_Chapter030_200_009": "两位,这次我能够死里逃生多亏了你们,真不知道该怎么报答你们才好。",
"GalGame_Chapter030_200_010": "别这么说,我们能救下空艇,也多亏了有你在场。",
"GalGame_Chapter030_200_011": "别这么说,我们能救下空艇,也多亏了有你在场。",
"GalGame_Chapter030_200_012": "芮恩,你是怎么卷入这件事里的?",
"GalGame_Chapter030_200_013": "芮恩,之前一直没机会问你,你究竟是怎么卷入这件事里的?",
"GalGame_Chapter030_200_014": "芮恩,不知道方不方便问你,你究竟是怎么卷入这件事里的?",
"GalGame_Chapter030_200_015": "既然是你们问,我当然没有隐瞒的道理。",
"GalGame_Chapter030_200_016": "前一阵子有陌生的客户联系我,开了很高的价格却不肯透露具体的工作内容,我再三追问,对方说可以见面给我资料。",
"GalGame_Chapter030_200_017": "我虽然觉得很可疑,可他们出价太高,我最终还是鬼迷心窍了。",
"GalGame_Chapter030_200_018": "原来是这样。不过芮恩你真厉害,竟然在被他们控制的时候,还能从芭莱大厦天台上偷偷发送出求救信息!",
"GalGame_Chapter030_200_019": "原来是这样。不过你能在被他们控制的时候,从芭莱大厦天台上偷偷发送出求救信息,真的很厉害。",
"GalGame_Chapter030_200_020": "从结果来说,也多亏我向外发送信息的事情败露了,那些人的雇主想知道我到底向外泄露了什么,我才能撑到你们赶来。",
"GalGame_Chapter030_200_021": "那些人的雇主是谁?",
"GalGame_Chapter030_200_022": "那些人的雇主是谁?",
"GalGame_Chapter030_200_023": "那些人的雇主是谁?",
"GalGame_Chapter030_200_024": "我不太清楚,对方没有露面,只是打了几个电话,交代了空艇的一些事情。",
"GalGame_Chapter030_200_025": "不过我偷听到了几句话,他们之所以要对空艇动手,主要目的是除掉珀尔曼,好像还提到了什么「牲鬼」…",
"GalGame_Chapter030_200_026": "「牲鬼」?那是什么东西?",
"GalGame_Chapter030_200_027": "「牲鬼」?那是什么东西?",
"GalGame_Chapter030_200_028": "抱歉,其他信息我就不知道了。",
"GalGame_Chapter030_200_029": "哦对了,你们要的东西在这里,已经都搞定了。",
"GalGame_Chapter030_200_030": "哇,谢谢你!",
"GalGame_Chapter030_200_031": "谢谢,帮了大忙。",
"GalGame_Chapter030_200_032": "别客气,你们是我的恩人,帮忙是应该的,不收你们钱。",
"GalGame_Chapter030_200_033": "你们接下来要调查这块存储单元的事吧,那我今天就不打扰了,下次再以录像店客人的身份来看你们。",
"GalGame_Chapter030_200_034": "没问题,「Random Play」随时恭候您的光临!当然我们也欢迎你以朋友的身份来做客。",
"GalGame_Chapter030_200_035": "「Random Play」会继续为你推荐新片。当然了,我们也欢迎你以朋友的身份来做客。",
"GalGame_Chapter030_200_036": "哥哥,估计珂蕾妲她们也该到了,我们回去吧。",
"GalGame_Chapter030_200_037": "铃,估计珂蕾妲她们也该到了,我们回去吧。",
"GalGame_Chapter030_210_001": "绳匠,听说你们为了找到能破解这块存储单元的人,又卷到了一件大事里去。",
"GalGame_Chapter030_210_002": "一定是妮可告诉你们的吧,这次确实很险,狡兔屋几个人也差点在鬼门关走了一遭。",
"GalGame_Chapter030_210_003": "一定是妮可告诉你们的吧,这次确实很险,狡兔屋几个人也差点在鬼门关走了一遭。",
"GalGame_Chapter030_210_004": "总之,你们都平安无事就好。",
"GalGame_Chapter030_210_005": "最近总有种整个城市也暗潮涌动的感觉,不知道是不是因为我总是想着那个怪物的事情,影响了心情。",
"GalGame_Chapter030_210_006": "之前我总是盼着能早点破解存储单元里的数据,可现在面对它的时候却有点紧张了。",
"GalGame_Chapter030_210_007": "没事的小不点,无论在存储单元里找到什么,我们大家都会一起面对。",
"GalGame_Chapter030_210_008": "嗯,格莉丝说得对!",
"GalGame_Chapter030_210_009": "嗯,格莉丝说得对。",
"GalGame_Chapter030_210_010": "Fairy,接下来能交给你吗?",
"GalGame_Chapter030_210_011": "Fairy,该你上场了。",
"GalGame_Chapter030_210_012": "Fairy,接下来能交给你吗?",
"GalGame_Chapter030_210_013": "Fairy,接下来能交给你吗?",
"GalGame_Chapter030_210_014": "好了Fairy,该你上场了,帮忙解析存储单元里的数据吧。",
"GalGame_Chapter030_210_015": "好了Fairy,该你上场了,帮忙解析存储单元里的数据吧。",
"GalGame_Chapter030_210_016": "好的,主人,正在为您解析存储单元内的数据…",
"GalGame_Chapter030_210_017": "……",
"GalGame_Chapter030_210_018": "主人,检测到一段音频数据,系统记录时间为旧都陷落前夕。",
"GalGame_Chapter030_210_019": "音频数据?",
"GalGame_Chapter030_210_020": "可以播放出来吗?",
"GalGame_Chapter030_210_021": "Fairy,这段音频能播放出来吗?",
"GalGame_Chapter030_210_022": "Fairy,这段音频能播放出来吗?",
"GalGame_Chapter030_210_023": "肯定。",
"GalGame_Chapter03_01_01": "妹妹,你回来了。",
"GalGame_Chapter03_01_01F": "哥哥,你回来啦。",
"GalGame_Chapter03_01_02": "电视的录像功能我已经准备好了。怎么样,你这两天应该没有别的安排吧?",
"GalGame_Chapter03_01_02F": "我已经把电视的录像功能准备好了,你这两天应该没有别的安排吧?",
"GalGame_Chapter03_01_03_Option1_01": "你在忙活什么呢?",
"GalGame_Chapter03_01_03_Option1_02F_Main": "嗯?录像?哥哥,你在准备什么呢?",
"GalGame_Chapter03_01_03_Option1_02_Main": "录像?铃,你兴冲冲地忙活什么呢?",
"GalGame_Chapter03_01_03_Option1_03": "听你这个语气…不会是完全忘记明天是什么日子了吧?",
"GalGame_Chapter03_01_03_Option1_03F": "我说哥哥,听你的语气…该不会忘了明天是什么日子吧?",
"GalGame_Chapter03_01_03_Option2_01": "我好像想起来了…",
"GalGame_Chapter03_01_03_Option2_02F_Main": "啊,我好像想起来了!妮可的诉讼!",
"GalGame_Chapter03_01_03_Option2_02_Main": "你这么一提醒我倒是想起来了,你是想说妮可的诉讼吧。",
"GalGame_Chapter03_01_03_Option2_03": "嗯,你说得对。",
"GalGame_Chapter03_01_03_Option2_03F": "没错!",
"GalGame_Chapter03_01_04": "明天一早,「远景爆破案」就要正式开庭了。",
"GalGame_Chapter03_01_04F": "明天一早,「远景爆破案」就要正式开庭了。",
"GalGame_Chapter03_01_05": "我们的老朋友妮可,也会以帆布巷居民的诉讼代理人身份出现在电视屏幕里。",
"GalGame_Chapter03_01_05F": "我们的老朋友妮可,也会以帆布巷居民的诉讼代理人身份出现在电视屏幕里。",
"GalGame_Chapter03_01_06": "虽说不是在台前,但远景这起案件,我们也多少参与到了其中。我觉得应该用录像带,记录一下审理过程。",
"GalGame_Chapter03_01_06F": "远景的阴谋能够曝光,也有我们的一份功劳。我认为值得用一卷录像带,把案件的审理过程记录下来。",
"GalGame_Chapter03_01_07_Option1_01": "不愧是铃。",
"GalGame_Chapter03_01_07_Option1_01F": "不愧是哥哥。",
"GalGame_Chapter03_01_07_Option1_02F_Main": "不愧是哥哥,想得可真周到。",
"GalGame_Chapter03_01_07_Option1_02_Main": "不愧是铃,真是有行动力。",
"GalGame_Chapter03_01_07_Option2_01": "说不定还能把录像卖给妮可?",
"GalGame_Chapter03_01_07_Option2_02F_Main": "噢噢,说不定还能把妮可在法庭上的精彩瞬间剪辑版卖给她!",
"GalGame_Chapter03_01_07_Option2_02_Main": "你该不会想着,说不定还能把录像带卖给妮可吧?",
"GalGame_Chapter03_01_07_Option2_03": "呵呵,似乎也是个不错的主意。",
"GalGame_Chapter03_01_07_Option2_03F": "啊,被你发现啦。",
"GalGame_Chapter03_01_08": "虽说庭审在明天,但因为这次的案件是最高裁决院直接审理,妮可好像今天就要提前出发了。",
"GalGame_Chapter03_01_08F": "虽说庭审在明天,但因为这次的案件是最高裁决院直接审理,妮可好像今天就要提前出发了。",
"GalGame_Chapter03_01_09": "丽都频道正在播出相关栏目呢。",
"GalGame_Chapter03_01_09F": "丽都频道正在播出相关栏目呢,怎么样,要看吗?",
"GalGame_Chapter03_02_01": "「…这些问题都有可能成为明天法庭上争议的焦点。下面我们有请特约嘉宾…」",
"GalGame_Chapter03_02_02": "我原本以为珀尔曼和远景的罪行确凿,案件审理应该不会太麻烦。",
"GalGame_Chapter03_02_02F": "我还以为珀尔曼和远景的罪行这么确凿,案件审理起来会很容易呢。",
"GalGame_Chapter03_02_03": "没想到在法庭上,不仅有这么多麻烦的细节要进行辩论,还要提防被捕以来一直保持沉默的珀尔曼突然否认罪行…",
"GalGame_Chapter03_02_03F": "没想到在法庭上,不仅有这么多麻烦的细节要进行辩论,还要提防被捕以来一直保持沉默的珀尔曼突然否认罪行…",
"GalGame_Chapter03_02_04": "难怪妮可一直在为这个案子操心,希望她明天能够顺利。",
"GalGame_Chapter03_02_04F": "难怪妮可一直在为这个案子操心,希望她明天能够顺利。",
"GalGame_Chapter03_02_05": "「法厄同」!!",
"GalGame_Chapter03_02_06": "绳匠,你们好。",
"GalGame_Chapter03_02_07": "妮可还有安比,你们怎么来了?",
"GalGame_Chapter03_02_07F": "咦,妮可还有安比,你们怎么来了?",
"GalGame_Chapter03_02_08": "妮可,我记得今天你要搭乘空艇前往最高裁决院才对吧。",
"GalGame_Chapter03_02_08F": "妮可,这个时候,你难道不应该正在去搭乘空艇的路上吗?",
"GalGame_Chapter03_02_09": "本来应该是这样…不过我觉得有件事还是得找你们商量一下,否则我明天在庭上也会心神不宁的!",
"GalGame_Chapter03_02_16_Option1_01": "闻到了阴谋的味道。",
"GalGame_Chapter03_02_16_Option1_02F_Main": "嗯?我怎么好像闻到了阴谋的味道。",
"GalGame_Chapter03_02_16_Option1_02_Main": "我好像闻到了阴谋的味道。",
"GalGame_Chapter03_02_16_Option1_03": "是不是阴谋,我现在也不好说。",
"GalGame_Chapter03_02_16_Option2_01": "闻到了八卦的味道。",
"GalGame_Chapter03_02_16_Option2_02F_Main": "哦?我是不是闻到了八卦的味道?",
"GalGame_Chapter03_02_16_Option2_02_Main": "我好像闻到了八卦的味道。",
"GalGame_Chapter03_02_16_Option2_03": "收起你这种看肥皂剧的心情,我觉得这件事没那么简单。",
"GalGame_Chapter03_02_21F": "听起来确实有点可疑…妮可,手机可以借我一下吗?",
"GalGame_Chapter03_02_23F": "Fairy,你能不能看看这些芮恩发来的东西,它们真的只是一些空白信息吗?",
"GalGame_Chapter03_02_29F": "怎么了妮可,芭莱大厦有什么问题吗?你的脸已经完全白了。",
"GalGame_Chapter03_02_36_Option1_01": "是Fairy搞错了吗?",
"GalGame_Chapter03_02_36_Option1_02F_Main": "Fairy,会不会是你哪里搞错了?",
"GalGame_Chapter03_02_36_Option1_02_Main": "Fairy,会不会是你哪里搞错了?",
"GalGame_Chapter03_02_36_Option1_03": "主人,其他时候也就算了,但你竟然质疑我的数据分析能力。",
"GalGame_Chapter03_02_36_Option2_01": "Fairy说的应该不会有错。",
"GalGame_Chapter03_02_36_Option2_02F_Main": "按照Fairy的能力,她说的应该不会有错。",
"GalGame_Chapter03_02_36_Option2_02_Main": "按照Fairy的能力,她说的应该不会有错。",
"GalGame_Chapter03_02_36_Option2_03": "主人,感谢你的信任。",
"GalGame_Chapter03_02_38F": "哥哥,既然这件事弄得妮可这么烦躁,我们也急着找芮恩帮忙,你觉得我们到芭莱大厦那边调查一下怎么样?",
"GalGame_Chapter03_02_39_Option1_01": "我同意。",
"GalGame_Chapter03_02_39_Option1_02F_Main": "同意!我才不相信有什么灵异事件呢。",
"GalGame_Chapter03_02_39_Option1_02_Main": "我同意。芮恩的信息,肯定不是什么灵异事件。",
"GalGame_Chapter03_02_39_Option2_01": "要去现场调查吗?",
"GalGame_Chapter03_02_39_Option2_02F_Main": "是要去现场调查的意思吗?哥哥你最近好像胆子大了不少嘛,一定是我那些珍藏影片的功劳!",
"GalGame_Chapter03_02_39_Option2_02_Main": "呃…真的要去现场调查吗?",
"GalGame_Chapter03_02_39_Option2_03": "铃,你逼我陪你看惊悚片的事,可以不要再提了吗?",
"GalGame_Chapter03_02_39_Option2_03F": "哦?哥哥你怕了?亏我前一阵子让你陪我看了那么多惊悚片,结果好像都白看了啊。",
"GalGame_Chapter03_02_40F": "妮可,我们去调查芮恩的下落,很可能要进空洞,能把安比他们几个借给我们吗?",
"GalGame_Chapter03_02_44F": "嗯?等等妮可,这个背着书包的女孩,她就是芮恩?!",
"GalGame_Chapter03_02_45_Option1": "她是我们店里的客人。",
"GalGame_Chapter03_02_46F": "她可是我们店里的常客呢。嗯,这就是所谓的真人不露相吧。",
"GalGame_Chapter03_03_01": "这大楼里不仅绕来绕去跟迷宫似的,还又冷又潮,比一般的空洞可难受多了。",
"GalGame_Chapter03_03_02": "我前几天刚换的膝关节零件,应该不会锈掉吧。",
"GalGame_Chapter03_03_03": "比利,你还是别用那些来路不明的便宜货比较好,这和太便宜的小店有可能吃坏肚子是一个道理。",
"GalGame_Chapter03_03_04": "…嗯?",
"GalGame_Chapter03_03_05": "怎么了,安比?",
"GalGame_Chapter03_03_06": "从刚才进入大楼之后,我就总觉得有股视线在盯着我们。",
"GalGame_Chapter03_03_07": "我也是!刚进大楼我就觉得心里毛毛的!而且腿边还时不时有什么东西滑过去!",
"GalGame_Chapter03_03_08": "哇!刚刚又感觉到了!",
"GalGame_Chapter03_03_09": "那是我的尾巴!!",
"GalGame_Chapter03_03_12": "不远处传来怪物的嘶吼声",
"GalGame_Chapter03_03_13": "是以骸!先干掉它们再说!",
"GalGame_ChapterGrace_01_01": "呀~真是好久不见了!",
"GalGame_ChapterGrace_01_02": "上次会面还是你帮我们处理失控的重工机械的时候吧?",
"GalGame_ChapterGrace_01_03_Option1_01": "确实很久不见了!",
"GalGame_ChapterGrace_01_03_Option1_02F_Main": "确实很久不见了格莉丝!",
"GalGame_ChapterGrace_01_03_Option1_02_Main": "确实,隔了不止一个委托啊。",
"GalGame_ChapterGrace_01_03_Option2_01": "很高兴再见到你,格莉丝。",
"GalGame_ChapterGrace_01_03_Option2_02F_Main": "很高兴再见到你,格莉丝!",
"GalGame_ChapterGrace_01_03_Option2_02_Main": "很高兴再见到你,格莉丝。",
"GalGame_ChapterGrace_01_04": "你最近过得好吗?处理委托是不是很辛苦?",
"GalGame_ChapterGrace_01_05": "一定要好好照顾自己,不能过度劳累哟?",
"GalGame_ChapterGrace_01_06_Option1_01": "格莉丝你竟然会这么关心人?",
"GalGame_ChapterGrace_01_06_Option1_02F_Main": "没搞错吧?格莉丝你竟然这么会关心人?",
"GalGame_ChapterGrace_01_06_Option1_02_Main": "格莉丝竟然会关心人类,看来明天要下雨了。",
"GalGame_ChapterGrace_01_06_Option2_01": "谢谢格莉丝,你也是!",
"GalGame_ChapterGrace_01_06_Option2_02F_Main": "嘿嘿,谢谢格莉丝,你也是!",
"GalGame_ChapterGrace_01_06_Option2_02_Main": "谢谢格莉丝,你也是。",
"GalGame_ChapterGrace_01_07": "哈哈,其实…每次看到你,姐姐都觉得很治愈呢!",
"GalGame_ChapterGrace_01_08": "虽然说起来有点唐突,但…我可以抱抱你嘛?",
"GalGame_ChapterGrace_01_09_Option1_01": "呃?我还没做好心理准备…",
"GalGame_ChapterGrace_01_09_Option1_02F_Main": "唉?!我、我、我还没有做好心理准备!",
"GalGame_ChapterGrace_01_09_Option1_02_Main": "什么?原、原则上绳匠和客户不能走得太近…",
"GalGame_ChapterGrace_01_09_Option2_01": "如果只是稍微拥抱一下的话…",
"GalGame_ChapterGrace_01_09_Option2_02F_Main": "如、如果只是稍微拥抱一下的话…",
"GalGame_ChapterGrace_01_09_Option2_02_Main": "只是礼节性的拥抱一下的话…还请别告诉我妹妹。",
"GalGame_ChapterGrace_01_10": "抱歉!要忍不住了!",
"GalGame_ChapterGrace_01_11": "砰隆——!",
"GalGame_ChapterGrace_01_11_01": "想象中的温暖怀抱并没有出现,取而代之的是熟悉的至亲的声音。",
"GalGame_ChapterGrace_01_12": "可以睁开眼了妹妹,格莉丝抱的是伊埃斯。",
"GalGame_ChapterGrace_01_12F": "别张开双手了哥哥,她抱的是伊埃斯啦。",
"GalGame_ChapterGrace_01_13": "伊埃斯发出了震惊又疑惑的声音…",
"GalGame_ChapterGrace_01_14": "哎呀~这个圆滚滚的身体!晃悠悠的耳朵!内部硬件改造过吧?内里是机械却这么软,真是太犯规了!这是欺诈!我好喜欢!",
"GalGame_ChapterGrace_01_15": "原来一开始的打招呼都是冲着伊埃斯说的啊。难怪要我们带着他过来。",
"GalGame_ChapterGrace_01_15F": "原来一开始的打招呼都是冲着伊埃斯说的嘛?怪不得要求一定得带上他。",
"GalGame_ChapterGrace_01_16": "比起人更喜欢机械…这态度倒是一如既往。",
"GalGame_ChapterGrace_01_16F": "对机械比对人热情的个性真是一点没变呢!",
"GalGame_ChapterGrace_01_17": "哎呀?绳匠兄妹的另一位也来啦,你好啊!",
"GalGame_ChapterGrace_01_18": "你好格莉丝,你最好擦擦嘴角,我们不太希望伊埃斯头顶沾上唾液。",
"GalGame_ChapterGrace_01_18F": "…不用勉强打招呼也可以,但能不能小心点别把口水滴到伊埃斯头上?",
"GalGame_ChapterGrace_01_19_Option1_01": "人都到齐了,可以说正事了。",
"GalGame_ChapterGrace_01_19_Option1_02F_Main": "人都到齐了,该说正事了吧?",
"GalGame_ChapterGrace_01_19_Option1_02_Main": "人都到齐了,可以说正事了。",
"GalGame_ChapterGrace_01_19_Option2_01": "说完委托详情后允许你再多摸一会儿。",
"GalGame_ChapterGrace_01_19_Option2_02F_Main": "先说详情!说完允许你再摸一会儿。",
"GalGame_ChapterGrace_01_19_Option2_02_Main": "先说详情吧,说完后才能接着摸。",
"GalGame_ChapterGrace_01_20": "哈哈,不好意思,职业病发作了。关于委托的内容…啊!别跑啊小家伙!",
"GalGame_ChapterGrace_01_21": "趁着格莉丝分神的一刹,伊埃斯挣脱怀抱一溜烟跑回了真正的「主人」身边。",
"GalGame_ChapterGrace_01_22": "唔,快乐总是短暂的…算了,先说回委托。两位还记得那次处理失控重工机械的事吧?",
"GalGame_ChapterGrace_01_23": "多亏「法厄同」的帮助,白祇重工平息了工程方面的潜在危险,我们家的小不点社长也解开了一些心结,算是很积极的结果。",
"GalGame_ChapterGrace_01_24": "但是…如果只从公司资产收益角度看,我们其实蒙受了不小的损失。",
"GalGame_ChapterGrace_01_25": "好像确实如此,妹妹当时成功帮忙召回了三台失控的重工机械,但最后关头出现的怪物却把它们都「吸收」了。",
"GalGame_ChapterGrace_01_25F": "对哦…还记得吗哥哥?当时的委托是寻回三台失控的重工机械,但最后出现的那个怪物把三台重工机械都「吸收」了。",
"GalGame_ChapterGrace_01_26": "没错,我们最终折损了原定工程计划里的三台机械。虽然意外找到了原型机,但它目前也派不上用场。",
"GalGame_ChapterGrace_01_27": "于是!为了弥补折损的重工机械,白祇重工和业界龙头三门集团约定进行一次小型合作!我们提供技术资料,交换他们旗下的部分重机资产。",
"GalGame_ChapterGrace_01_28": "而这次需要你们帮忙唤醒的原型机逻辑核心数据,就是用于交换的技术资料。",
"GalGame_ChapterGrace_01_29_Option1_01": "那刚刚的通讯是怎么回事呢?",
"GalGame_ChapterGrace_01_29_Option1_02F_Main": "那刚刚的通讯是怎么回事呢?",
"GalGame_ChapterGrace_01_29_Option1_02_Main": "刚刚的通讯是什么?能说明一下嘛?",
"GalGame_ChapterGrace_01_30": "啊,那是三门集团的人打来的,说什么最近有另一家企业也在向他们寻求技术合作,可能最后只会采用价值更高的技术成果。嗯…都是些小事情而已。",
"GalGame_ChapterGrace_01_31": "总之,委托的前因后果就是这些,合作方式还是按照你们的规矩来就行。",
"GalGame_ChapterGrace_01_32": "「法厄同」,这次也拜托咯!",
"GalGame_ChapterGrace_01_33": "一脸正经地说着话,手又伸向伊埃斯了啊。",
"GalGame_ChapterGrace_01_33F": "可以是可以,但请不要趁机乱摸我们家伊埃斯!",
"GalGame_ChapterGrace_02_01": "防守作战还在全力进行,可不论是袭来的以骸还是暴走的重机素体都没有停下的迹象。",
"GalGame_ChapterGrace_02_02": "糟糕,检测范围内不断有新的以骸出现!",
"GalGame_ChapterGrace_02_02F": "哥哥!附近区域的以骸在不断增加!",
"GalGame_ChapterGrace_02_03_Option1_01": "格莉丝!排障还没完成吗?",
"GalGame_ChapterGrace_02_03_Option1_02F_Main": "格莉丝!排障完成了没有啊?",
"GalGame_ChapterGrace_02_03_Option1_02_Main": "格莉丝!排障程序搞定了吗?",
"GalGame_ChapterGrace_02_03_Option2_01": "再不搞定,就该以骸暴走了!",
"GalGame_ChapterGrace_02_03_Option2_02F_Main": "格莉丝!周围有以骸!再不离开就危险了!",
"GalGame_ChapterGrace_02_03_Option2_02_Main": "格莉丝!再不离开的话我们会被敌人包围的!",
"GalGame_ChapterGrace_02_04": "正在紧急剥离操控权限,我还需要一些时间!",
"GalGame_ChapterGrace_02_05": "警告,检测到以太活性波动正在加速上涨。",
"GalGame_ChapterGrace_02_06": "推测,有一个块头特别大或者部下特别多的以骸正在接近,主人您猜是哪种?",
"GalGame_ChapterGrace_02_07": "这种时候就别开玩笑了Fairy。妹妹,能说服格莉丝离开么?",
"GalGame_ChapterGrace_02_07F": "这种关头就别耍宝了Fairy!哥哥,快劝格莉丝离开这里!",
"GalGame_ChapterGrace_02_08": "…权限归属检测后处理开关,禁止云端调用,匹配管理员密钥…",
"GalGame_ChapterGrace_02_09": "差一点,还差一点…!",
"GalGame_ChapterGrace_02_10": "——!@#¥!@#%",
"GalGame_ChapterGrace_02_11": "格莉丝小心!",
"GalGame_ChapterGrace_02_11F": "格莉丝小心!",
"GalGame_ChapterGrace_02_12": "唔——!",
"GalGame_ChapterGrace_02_13": "砰砰砰砰——!",
"GalGame_ChapterGrace_02_14": "迅猛的连续破空声撕开空气撞击在格莉丝身边,飞扬的碎石尘屑拦住了迫近的异形怪物。",
"GalGame_ChapterGrace_02_15": "这个声音是…重型机炮?是谁在攻击?",
"GalGame_ChapterGrace_02_15F": "刚刚的是…大型枪械的声音?谁在攻击以骸?",
"GalGame_ChapterGrace_02_16": "警告,未知个体接近中!",
"GalGame_ChapterGrace_02_17": "!@#¥%%@#¥——!!",
"GalGame_ChapterGrace_02_18": "砰砰砰砰——!",
"GalGame_ChapterGrace_02_19": "凶狠的弹雨砸向闪躲不及的敌人,伴随着裂帛一般的脆响压制并驱逐着在场的所有以骸。",
"GalGame_ChapterGrace_02_20": "不一会儿,一个线条锐利的轮廓带着一位年轻女性的身影停在众人眼前。",
"GalGame_ChapterGrace_02_21": "这是…改版过的卫士二型战术机甲?",
"GalGame_ChapterGrace_02_22": "哦?一眼就能看出来是改版,看来你的水平还没有下滑的太厉害嘛,格莉丝·霍华德。",
"GalGame_ChapterGrace_02_23": "以骸不会安分太久的,先离开空洞再说。",
"GalGame_ChapterGrace_03_01": "片刻后,空洞外安全区。",
"GalGame_ChapterGrace_03_02": "成功离开空洞范围,你们还好吧?",
"GalGame_ChapterGrace_03_02F": "成功脱离空洞了,哥哥你们还好吧?",
"GalGame_ChapterGrace_03_03_Option1_01": "没事,辛苦的是伊埃斯。",
"GalGame_ChapterGrace_03_03_Option1_02F_Main": "没事,辛苦的是伊埃斯。",
"GalGame_ChapterGrace_03_03_Option1_02_Main": "没关系,得感谢伊埃斯。",
"GalGame_ChapterGrace_03_03_Option2_01": "我没事,格莉丝呢?",
"GalGame_ChapterGrace_03_03_Option2_02F_Main": "我没事,格莉丝呢?还好吗?",
"GalGame_ChapterGrace_03_03_Option2_02_Main": "我还好,格莉丝的情况如何?",
"GalGame_ChapterGrace_03_04": "嗯,虽然有些勉强,但排障作业算是完成了。",
"GalGame_ChapterGrace_03_05": "在怪物环伺下都要坚持摆弄机械,这病态的执著心还和当年一样呢。",
"GalGame_ChapterGrace_03_06": "对了!还没向你道谢呢,刚刚的危险多亏有你伸出援手。",
"GalGame_ChapterGrace_03_07": "哼,知道感谢也算是个进步吧。",
"GalGame_ChapterGrace_03_08": "虽然同类见过不少,但你这种类型我还是头一次遇到呢。",
"GalGame_ChapterGrace_03_09": "现在才来恭维我,不觉得太晚了点?",
"GalGame_ChapterGrace_03_10": "嗯…真是越看越觉得线条优美,而且还蕴含力量…",
"GalGame_ChapterGrace_03_11": "等、等下!再怎么奉承,刚刚这些话都有点出格了吧?",
"GalGame_ChapterGrace_03_12": "嗯…我大概能猜到接下来会发生什么了。",
"GalGame_ChapterGrace_03_12F": "啊…这个发展好像有点熟悉。",
"GalGame_ChapterGrace_03_13": "可能有点突然,但…我可以摸摸你嘛?",
"GalGame_ChapterGrace_03_14": "什么?!你、你你你疯了吗?!怎么会提出这么无礼的要求…如、如果只是握手的话,倒也不是不行…",
"GalGame_ChapterGrace_03_15": "抱歉,姐姐我忍不住了!",
"GalGame_ChapterGrace_03_16": "慢、慢着!我还没有做好心理准备…!",
"GalGame_ChapterGrace_03_17": "陌生的年轻女性慌乱挥手闭眼,准备迎接一个虚无的拥抱。而她迎接的对象则像风一般越过自己,径直贴上了战术机甲的腿部。",
"GalGame_ChapterGrace_03_18": "天哪!这个触感是给机体表面做了额外的绝缘涂层嘛?机壳内的供电线路也升级过吧?耳朵贴上去能听到强健的电涌声!吵死了!我好喜欢!",
"GalGame_ChapterGrace_03_19": "……",
"GalGame_ChapterGrace_03_20": "那位陌生人好像僵在原地了,我没看错的话她是不是在颤抖?脸好红…要去安慰一下嘛?",
"GalGame_ChapterGrace_03_20F": "不认识的好人原地石化了,不对,好像有全身发抖?而且脸也红了。哥哥…要不要去安慰一下?",
"GalGame_ChapterGrace_03_21": "还以为你多少发生了一点改变,我真是大错特错…",
"GalGame_ChapterGrace_03_22": "你还是和当年一样,只关心机械,无视人类。冰冷的铁魔女——格莉丝·霍华德!!",
"GalGame_ChapterGrace_03_23": "哎呀?你就是这孩子的机械师嘛?幸会幸会,你家孩子还真是厉害…",
"GalGame_ChapterGrace_03_24": "闭嘴!什么幸会,我们早就相互认识!只不过你扭曲的价值观让你从不把我放在眼里!",
"GalGame_ChapterGrace_03_25": "哎?我们早就认识吗?",
"GalGame_ChapterGrace_03_26": "可我不记得什么时候见过你这么硬朗的改型卫士机甲了唉?能不能帮姐姐回忆一下?",
"GalGame_ChapterGrace_03_27": "我说的是我!放开我的作品,你这个机械痴!",
"GalGame_ChapterGrace_03_28_Option1_01": "不是铁魔女吗?",
"GalGame_ChapterGrace_03_28_Option1_02F_Main": "不是铁魔女吗?",
"GalGame_ChapterGrace_03_28_Option1_02_Main": "不是铁魔女吗?",
"GalGame_ChapterGrace_03_28_Option2_01": "多少可以理解这位的心情…",
"GalGame_ChapterGrace_03_28_Option2_02F_Main": "多少可以理解这位的心情…",
"GalGame_ChapterGrace_03_28_Option2_02_Main": "多少可以理解这位的心情…",
"GalGame_ChapterGrace_03_29": "抱歉,职业病发作了,可以告诉我你的名字吗?或者告诉我这孩子的机体数据也行哦!",
"GalGame_ChapterGrace_03_30": "哼,如我所料你果然不记得我,这样也好,我就可以毫不留情地在技术竞争上击败你!",
"GalGame_ChapterGrace_03_31": "技术竞争上击败我…啊!难道你就是三门集团提到的那第二个技术合作申请方?",
"GalGame_ChapterGrace_03_32": "没错!我,贝蒂·布伦达,就是你的对手!",
"GalGame_ChapterGrace_03_33": "我会在这次「竞标」里赢过你!让你和你们白祇重工颜面尽失!!",
"GalGame_ChapterGrace_04_01": "顺利抵达约定地点,泊在整备架下的大型机械发出单调的提示音,似乎是注意到了陌生人的接近,身着轻便工装的熟悉身影微笑着迎了上来。",
"GalGame_ChapterGrace_04_02": "嗨两位!你们来得很快嘛!可爱的小家伙呢?",
"GalGame_ChapterGrace_04_03_Option1_01": "不需要进空洞所以没带他。",
"GalGame_ChapterGrace_04_03_Option1_02F_Main": "不需要进空洞的委托就不用上伊埃斯啦,让他休息下。",
"GalGame_ChapterGrace_04_03_Option1_02_Main": "如果不用进空洞,就不用带上伊埃斯,他也需要休息的。",
"GalGame_ChapterGrace_04_03_Option1_03": "哎?可恶…早知道就编个理由让你们把他带上了。",
"GalGame_ChapterGrace_04_03_Option1_04": "对自己的目的完全不伪装了呢。",
"GalGame_ChapterGrace_04_03_Option1_04F": "完全不掩盖真实目的了啊。",
"GalGame_ChapterGrace_04_03_Option2_01": "避免被怪人骚扰所以没带他。",
"GalGame_ChapterGrace_04_03_Option2_02F_Main": "这个嘛…为了避免被怪人骚扰,所以没带他。",
"GalGame_ChapterGrace_04_03_Option2_02_Main": "我们…为了避免伊埃斯被怪人骚扰,所以没带他。",
"GalGame_ChapterGrace_04_03_Option2_03": "什么?有怪人骚扰伊埃斯?是谁?说出来让姐姐去教训他一下!",
"GalGame_ChapterGrace_04_03_Option2_04": "原来格莉丝不觉得自己的举动有问题嘛…",
"GalGame_ChapterGrace_04_03_Option2_04F": "这个「犯人」怎么一点自觉都没有啊。",
"GalGame_ChapterGrace_04_04": "——轰隆隆",
"GalGame_ChapterGrace_04_05": "一旁的大型机械体来回踏动了几下,似乎有点「躁动」。",
"GalGame_ChapterGrace_04_06": "好孩子,别怕,这两位哥哥姐姐都不是坏人哦!",
"GalGame_ChapterGrace_04_07": "上次唤醒的核心数据已经启动了?不会出问题吧?",
"GalGame_ChapterGrace_04_07F": "已经启动那个逻辑核心了吗?没关系吗?",
"GalGame_ChapterGrace_04_08": "放心,现在只是部分启动而已。",
"GalGame_ChapterGrace_04_09": "上次排障后我已经彻底梳理了一遍数据内容,把基础功能的控制权限从危险的感染数据里剥离出来了。",
"GalGame_ChapterGrace_04_10": "接下来只要设法把遗留的原型机敏感信息清理一下,就满足交付给三门集团的标准啦!",
"GalGame_ChapterGrace_04_11_Option1_01": "Fairy,你能帮忙清理敏感数据吗?",
"GalGame_ChapterGrace_04_11_Option1_02F_Main": "Fairy,你能帮忙清理敏感数据吗?",
"GalGame_ChapterGrace_04_11_Option1_02_Main": "Fairy,你能帮忙清理敏感数据吗?",
"GalGame_ChapterGrace_04_12": "否定,所有通过禁果测试的逻辑核心,即,有自主意识的机械体的核心系统无法与我的交互协议兼容。非自愿情形下强行介入会引发不可知的后果。",
"GalGame_ChapterGrace_04_13": "此外,我也不想接触被以太侵蚀过的数据。",
"GalGame_ChapterGrace_04_14": "难得见Fairy打一次退堂鼓,为什么会抗拒接触被以太侵蚀过的数据呢?",
"GalGame_ChapterGrace_04_14F": "Fairy的力量也是有极限的呢,接触被以太侵蚀过的数据有什么可怕的后果嘛?",
"GalGame_ChapterGrace_04_15": "我准备了十个恶心的比喻来解释,请问想听哪一个?提示,人类能接受的恶心度上限为十分。",
"GalGame_ChapterGrace_04_16": "十个比喻里最低的恶心度是几分?",
"GalGame_ChapterGrace_04_16F": "十个比喻里最不恶心的比喻有几分?",
"GalGame_ChapterGrace_04_17": "十一分。",
"GalGame_ChapterGrace_04_18_Option1_01": "我不听了!",
"GalGame_ChapterGrace_04_18_Option1_02F_Main": "停!我不要听了!",
"GalGame_ChapterGrace_04_18_Option1_02_Main": "不用讲了,把这十个比喻删掉吧。",
"GalGame_ChapterGrace_04_18_Option2_01": "还是回到委托话题上吧…",
"GalGame_ChapterGrace_04_18_Option2_02F_Main": "还是回到委托话题上吧…",
"GalGame_ChapterGrace_04_18_Option2_02_Main": "还是回到正事上吧。",
"GalGame_ChapterGrace_04_19": "这次的委托不用劳烦「法厄同」登场,只需要两位自己就够!",
"GalGame_ChapterGrace_04_20": "等一下我会调试这孩子的认知命令系统,需要通过一些简单的动作为它建立起「指令-行为」的链接。",
"GalGame_ChapterGrace_04_21": "简单来说就是,我会发布一些「向左走,向右走,摸这里,摸那里」之类的命令给你,需要你在它面前照做,让它认知到这些行为和命令的关系。",
"GalGame_ChapterGrace_04_22": "在建立认知后,再根据命令行动一遍,帮他巩固一次认知。",
"GalGame_ChapterGrace_04_23": "就像教一个学龄前孩童爬行或站立一样,简单吧?",
"GalGame_ChapterGrace_04_24": "我先给这孩子做一下系统检查,你们准备好后告诉我一声就可以开始了!",
"GalGame_ChapterGrace_05_01": "做完一系列东奔西跑的指令,格莉丝终于宣告认知系统校准完成。",
"GalGame_ChapterGrace_05_02": "辛苦了!做得很好哦!认知指令的录入非常准确!",
"GalGame_ChapterGrace_05_03": "唯一的遗憾是那个叫伊埃斯的小可爱没来。唉…我明明是为了看他圆滚滚地左奔右跑的样子才设计的这套调整方案呢。",
"GalGame_ChapterGrace_05_04_Option1_01": "越来越暴露真心了。",
"GalGame_ChapterGrace_05_04_Option1_02F_Main": "格莉丝…越来越暴露真心了。",
"GalGame_ChapterGrace_05_04_Option1_02_Main": "格莉丝…你把真实目的说出来了…",
"GalGame_ChapterGrace_05_04_Option2_01": "难怪要我到处跑!",
"GalGame_ChapterGrace_05_04_Option2_02F_Main": "难怪要我东奔西跑、摸这摸那的!",
"GalGame_ChapterGrace_05_04_Option2_02_Main": "难怪测试内容都是些东奔西跑,四处触摸的项目…",
"GalGame_ChapterGrace_05_05": "好了,现在控制系统的匹配度已经提高到足够的水准,我要进行一次全量启动来测试效果!",
"GalGame_ChapterGrace_05_06": "全量启动啊…它应该不会再失控了吧?",
"GalGame_ChapterGrace_05_06F": "没问题吗?万一再发生「暴走」怎么办?",
"GalGame_ChapterGrace_05_07": "没问题!我都做好准备了!",
"GalGame_ChapterGrace_05_08": "周围的闲杂人员都被我叫走了,这孩子的燃料也只留了最低限度,白祇重工的医疗保险最近也更新过…",
"GalGame_ChapterGrace_05_09": "啊,你们有买意外伤害险嘛?",
"GalGame_ChapterGrace_05_10": "竟然做的都是「失控后」的准备,越来越不安了。",
"GalGame_ChapterGrace_05_10F": "怎么全是出意外的准备?这不是问题很大吗!",
"GalGame_ChapterGrace_05_11": "放心吧,我是专业机械师,做事是有分寸有把握的,要开始咯!",
"GalGame_ChapterGrace_05_12": "格莉丝敲击了数下控制面板,重机素体发出了一阵复杂的电子音,随后以更昂扬的气势抬高了机体姿态。",
"GalGame_ChapterGrace_05_13": "很好,控制系统权限运作正常,下面开始第一次认知指令测试:前进5米!",
"GalGame_ChapterGrace_05_14": "……",
"GalGame_ChapterGrace_05_15": "机体未履行命令,重复一次指令:前进5米!",
"GalGame_ChapterGrace_05_16": "沉重的机械依旧岿然不动。",
"GalGame_ChapterGrace_05_17": "奇怪,为什么不遵循指令?难道…真的又出问题了?",
"GalGame_ChapterGrace_05_18": "啊…!!",
"GalGame_ChapterGrace_05_19": "危险!妹妹,躲我身后!",
"GalGame_ChapterGrace_05_19F": "糟了!哥哥快躲起来!",
"GalGame_ChapterGrace_05_20": "我的控制面板没电了。",
"GalGame_ChapterGrace_05_21": "……",
"GalGame_ChapterGrace_05_21F": "……",
"GalGame_ChapterGrace_05_22": "哈哈哈,难怪这孩子没动静,原来不是不听指令,而是未能接收到啊…真是虚惊一场!",
"GalGame_ChapterGrace_05_23": "我提议…以后禁止让格莉丝摸伊埃斯。",
"GalGame_ChapterGrace_05_23F": "哥哥…以后再也不给格莉丝摸伊埃斯了。",
"GalGame_ChapterGrace_05_24_Option1_01": "同意。",
"GalGame_ChapterGrace_05_24_Option1_02F_Main": "同意!这大喘气吓得我差点心脏漏拍了!",
"GalGame_ChapterGrace_05_24_Option1_02_Main": "说的没错,我还以为这机器又要暴走了。",
"GalGame_ChapterGrace_05_24_Option2_01": "同意。我们家的邦布都不准她摸。",
"GalGame_ChapterGrace_05_24_Option2_02F_Main": "同意。我们家的邦布都不准她摸。",
"GalGame_ChapterGrace_05_24_Option2_02_Main": "同意。我们家的邦布都不准她摸。",
"GalGame_ChapterGrace_05_25": "我去取一下备用电源,拜托帮我照看一下这孩子!",
"GalGame_ChapterGrace_05_26": "它的认知系统还很脆弱,为免受伤先不要刺激它,也不要让任何陌生人靠近!包括你们自己哦!",
"GalGame_ChapterGrace_05_27": "我也得回一趟录像店看看情况才行,妹妹在这里小心点!",
"GalGame_ChapterGrace_05_27F": "哈…我也回一趟录像店看看,这里就先交给哥哥咯!",
"GalGame_ChapterGrace_05_28": "很快,宽敞的空地只剩下了重机素体运作的低沉轰鸣声。",
"GalGame_ChapterGrace_06_01": "重机素体还在持续发生着不明原因的提示音,正在此时一阵自信的脚步伴随着熟悉的声音传来。",
"GalGame_ChapterGrace_06_02": "不用慌张,这只是认知单元长时间未接收指令,机器的系统在运行自检程序而已。",
"GalGame_ChapterGrace_06_03_Option1_01": "是那位机械师!",
"GalGame_ChapterGrace_06_03_Option1_02F_Main": "啊…是那位机械师!",
"GalGame_ChapterGrace_06_03_Option1_02_Main": "嗯?是那位机械师。",
"GalGame_ChapterGrace_06_03_Option2_01": "贝蒂?你怎么会来这里?",
"GalGame_ChapterGrace_06_03_Option2_02F_Main": "贝蒂?你怎么会来这里?",
"GalGame_ChapterGrace_06_03_Option2_02_Main": "贝蒂?你怎么会来这里?",
"GalGame_ChapterGrace_06_04": "嗯?我们有见过么?",
"GalGame_ChapterGrace_06_05": "你怎么认识我?",
"GalGame_ChapterGrace_06_06_Option1_01": "(糟糕,一时口快说漏嘴了。)",
"GalGame_ChapterGrace_06_06_Option1_02F_Main": "(糟糕,一时口快说漏嘴了。)",
"GalGame_ChapterGrace_06_06_Option1_02_Main": "(糟糕,一时口快说漏嘴了。)",
"GalGame_ChapterGrace_06_06_Option2_01": "是、是格莉丝告诉我的。",
"GalGame_ChapterGrace_06_06_Option2_02F_Main": "呃,是、是格莉丝告诉我的!",
"GalGame_ChapterGrace_06_06_Option2_02_Main": "这个…是格莉丝告诉我你的名字的。",
"GalGame_ChapterGrace_06_07": "原来如此…你是那个铁魔女的学徒吧?所以才在这里看守。",
"GalGame_ChapterGrace_06_08": "话说回来,为什么自检程序的运行会有这么强的启动征兆?难不成…",
"GalGame_ChapterGrace_06_09": "一边说着,有过一面之缘的年轻机械师迈步走向重机素体。",
"GalGame_ChapterGrace_06_10_Option1_01": "不行!不要靠近!",
"GalGame_ChapterGrace_06_10_Option1_02F_Main": "不行!不要靠近!",
"GalGame_ChapterGrace_06_10_Option1_02_Main": "不行!不要靠近!",
"GalGame_ChapterGrace_06_10_Option1_03": "放心吧,我知道自己在干什么。",
"GalGame_ChapterGrace_06_10_Option2_01": "格莉丝说过闲杂人接近会有危险!",
"GalGame_ChapterGrace_06_10_Option2_02F_Main": "等下贝蒂!格莉丝说过闲杂人接近会有危险!",
"GalGame_ChapterGrace_06_10_Option2_02_Main": "快停下!格莉丝说过闲杂人接近会有危险!",
"GalGame_ChapterGrace_06_10_Option2_03": "闲杂人?哼!我可是专业的机械师!",
"GalGame_ChapterGrace_06_11": "那个女人经手的机器一般都会把软重启按钮放在背后,只要用那个…",
"GalGame_ChapterGrace_06_12": "嗡——轰轰!",
"GalGame_ChapterGrace_06_13": "唔…不用这么警戒,铁疙瘩。我是来…帮你的!",
"GalGame_ChapterGrace_06_14": "靠近到足够的距离时,贝蒂突然闪身加速靠近重机素体的后方,并用力拍向一枚按钮。",
"GalGame_ChapterGrace_06_15": "嗡——!",
"GalGame_ChapterGrace_06_16": "果然啊,是自检过程中遇到了重复报错信息,车机内存占用过高,软重启一下就可以了。",
"GalGame_ChapterGrace_06_17": "哼,都是那个女人,硬要给工业机械装上这种麻烦的逻辑核心才会出问题。",
"GalGame_ChapterGrace_06_18_Option1_01": "格莉丝做错了吗?",
"GalGame_ChapterGrace_06_18_Option1_02F_Main": "格莉丝她做错了吗?",
"GalGame_ChapterGrace_06_18_Option1_02_Main": "格莉丝的做法是错误的?",
"GalGame_ChapterGrace_06_18_Option1_03": "呵,堂堂铁魔女怎么会做错?她这可是享誉业界的「创举」呢!",
"GalGame_ChapterGrace_06_18_Option1_04": "格莉丝真厉害!",
"GalGame_ChapterGrace_06_18_Option1_05F_Main": "真厉害啊格莉丝,不愧是白祇重工的技术专家!",
"GalGame_ChapterGrace_06_18_Option1_05_Main": "不愧是格莉丝,难怪年纪轻轻就当了白祇重工的技术专家。",
"GalGame_ChapterGrace_06_18_Option1_06": "啧,你这学徒连反讽都听不懂嘛?",
"GalGame_ChapterGrace_06_18_Option2_01": "逻辑核心是什么?",
"GalGame_ChapterGrace_06_18_Option2_02F_Main": "逻辑核心是什么?",
"GalGame_ChapterGrace_06_18_Option2_02_Main": "逻辑核心是什么?",
"GalGame_ChapterGrace_06_19": "逻辑核心是有能力为机械造物提供独立意识的珍贵技术成果,甚至有潜力为一台机械充分「启蒙」,赋予它通过禁果测试的自主意识,成为一个有「灵魂」的个体。",
"GalGame_ChapterGrace_06_20": "这并不是重工机械等生产工具所需的能力!",
"GalGame_ChapterGrace_06_21": "我承认白祇重工旗下的重工机械在效率和工作能力上有独特的优势,但那和生产并维护它们的成本相比根本不对等!",
"GalGame_ChapterGrace_06_22": "可惜,偏偏市场上的买家就是喜欢追捧这些无谓又不可控的「华丽」功能,搞得业界都开始跟风研究人格化的工具…",
"GalGame_ChapterGrace_06_23": "我问你,你会为了让斧头砍树更快就给它装备喷气式加速器、智能系统,每次摸到它就发出「主人!主人!」的语音嘛?",
"GalGame_ChapterGrace_06_24_Option1_01": "喷气式斧头!好酷!",
"GalGame_ChapterGrace_06_24_Option1_02F_Main": "哇…喷气式斧头?有点想见识一下呢!",
"GalGame_ChapterGrace_06_24_Option1_02_Main": "哦?喷气式斧头啊…如果真有的话我倒是很想看看。",
"GalGame_ChapterGrace_06_24_Option1_03": "哼…你一定是长大后都还会看机器人对战动画片的那种人吧?",
"GalGame_ChapterGrace_06_24_Option2_01": "可是它会叫我主人哎!",
"GalGame_ChapterGrace_06_24_Option2_02F_Main": "真的嘛?它能叫我主人的?",
"GalGame_ChapterGrace_06_24_Option2_02_Main": "能叫我主人?这么智能的?",
"GalGame_ChapterGrace_06_24_Option2_03": "…那马桶搋子叫你主人你也会高兴么?",
"GalGame_ChapterGrace_06_24_Option3_01": "呃…好像有点过头。",
"GalGame_ChapterGrace_06_24_Option3_02F_Main": "呃…好像有点过头。",
"GalGame_ChapterGrace_06_24_Option3_02_Main": "嗯…或许有点过头。",
"GalGame_ChapterGrace_06_25": "听好了学徒,工具就只是工具,易得、易用、易替才是它们该有的价值。趁手就用,坏了就扔,执著地为它们赋予人的感情,珍惜工具大于人员是邪魔外道!",
"GalGame_ChapterGrace_06_26": "而你的师傅就是那种人!因为掌握了人格化操作系统的新应用,就恃才傲物,轻视人类!是个执著于工具,本末倒置的异类!",
"GalGame_ChapterGrace_06_27": "贝蒂说得情绪激动,一拳拍向身旁的重机素体,发出「哐——」的一声。",
"GalGame_ChapterGrace_06_28": "嗡——!",
"GalGame_ChapterGrace_06_29": "哎?它怎么…又动起来了?",
"GalGame_ChapterGrace_06_30": "嗡嗡——!!",
"GalGame_ChapterGrace_06_31": "等等!给我停下!刚刚那是不小心,我没有敌意——!",
"GalGame_ChapterGrace_06_32": "嗡——!",
"GalGame_ChapterGrace_06_33": "呀——!",
"GalGame_ChapterGrace_06_34": "中止启动!!",
"GalGame_ChapterGrace_06_35": "熟悉的声音喝止了重机素体的动作,它重新回到待机姿态中。",
"GalGame_ChapterGrace_06_36": "哈…好危险,幸亏赶上了。你呀,我不是说过不要刺激这孩子的嘛?嗯?贝蒂?你怎么在这里?",
"GalGame_ChapterGrace_06_37": "咳咳!没什么,只是来通知你三门集团已经正式承认了我司的技术合作申请,在评定日那天只有我们中的一人能获得资源支持,做好觉悟吧格莉丝!",
"GalGame_ChapterGrace_06_38": "这样啊,辛苦你来通报了!没什么其他事的话我要继续调整我家的问题儿童咯?",
"GalGame_ChapterGrace_06_39": "哦对了,还有你,谢谢你今天的协助,下次需要时我会再联系的,你可以回去咯!",
"GalGame_ChapterGrace_06_40": "说完,格莉丝头也不回地快步走向重机素体,专心致志地调试了起来。",
"GalGame_ChapterGrace_06_41": "哼,看见没?明明刚刚差点出事,她却对那台机械的关心比对你这个学徒都还要高,这就是冰冷铁魔女的作风!",
"GalGame_ChapterGrace_06_42": "不过没关系,很快…我就会让她知道轻视人的代价。",
"GalGame_ChapterGrace_06_43": "没有人注意到,贝蒂口袋的手机里发出了一声「外置数据下载完成」的提示音。",
"GalGame_ChapterGrace_07_01": "循着Fairy的定位,众人终于找到了贝蒂的所在位置。她的身旁正挺立着那台改版的卫士二型战术机甲。",
"GalGame_ChapterGrace_07_02": "你的动作也太慢了,铁魔女。",
"GalGame_ChapterGrace_07_03": "贝蒂!",
"GalGame_ChapterGrace_07_04": "我都已经完成机体预热咯!为你介绍一下,对核心操作系统全新升级过的战术机甲:猎巫人α型!",
"GalGame_ChapterGrace_07_05": "来!给客人们展示下自己吧…向6点、9点方向进行火力机动!",
"GalGame_ChapterGrace_07_06": "遵命。",
"GalGame_ChapterGrace_07_07": "哎?!",
"GalGame_ChapterGrace_07_08": "机甲发出了清晰的人声回应指令,旋即迅敏地做起了种种复杂战术动作。",
"GalGame_ChapterGrace_07_09_Option1_01": "它也有自主意识了?",
"GalGame_ChapterGrace_07_09_Option1_02F_Main": "它也有自主意识了?",
"GalGame_ChapterGrace_07_09_Option1_02_Main": "它也有自主意识了?",
"GalGame_ChapterGrace_07_09_Option2_01": "和格莉丝调试过的工业机械好像…",
"GalGame_ChapterGrace_07_09_Option2_02F_Main": "和格莉丝调试过的工业机械好像…",
"GalGame_ChapterGrace_07_09_Option2_02_Main": "和格莉丝调试过的工业机械好像…",
"GalGame_ChapterGrace_07_10": "怎么了格莉丝?难以置信你引以为傲的人格化操作系统被我复现么?",
"GalGame_ChapterGrace_07_11": "更便宜、更高产、更易部署的模块化人格操作系统!维护成本只需用你的一半!婆婆妈妈的机体稳定性评估和人格失控风险更是不存在!",
"GalGame_ChapterGrace_07_12": "市场不是很吹捧你的专利技术么?那些同侪不是说「这是只有像格莉丝这样爱机械如子的人才能实现的成果」么?",
"GalGame_ChapterGrace_07_13": "哈哈哈哈!冰冷孤僻的铁魔女、视机械为人的外道!你钻研已久的「黑魔法」…已经被我破解了!",
"GalGame_ChapterGrace_07_14": "…唔!",
"GalGame_ChapterGrace_07_15": "昂扬的轰鸣声中,机甲完成了战术动作再次回到贝蒂身旁。",
"GalGame_ChapterGrace_07_16": "指令已完成。建议切换至自主防卫模式,可以么主人?",
"GalGame_ChapterGrace_07_17": "准了!",
"GalGame_ChapterGrace_07_18": "粗糙的智能化系统,不过我喜欢它的态度,大概有一百万分之一个我的专业性。",
"GalGame_ChapterGrace_07_19": "可以了Fairy,别乱说话。妹妹,格莉丝她怎么样?",
"GalGame_ChapterGrace_07_19F": "好了Fairy,别添乱。哥哥,格莉丝她…还好吗?",
"GalGame_ChapterGrace_07_20": "……",
"GalGame_ChapterGrace_07_21_Option1_01": "格莉丝?你没事吧?",
"GalGame_ChapterGrace_07_21_Option1_02F_Main": "格莉丝?你没事吧?",
"GalGame_ChapterGrace_07_21_Option1_02_Main": "格莉丝?你没事吧?",
"GalGame_ChapterGrace_07_21_Option2_01": "我觉得它没有你调教的机械厉害!",
"GalGame_ChapterGrace_07_21_Option2_02F_Main": "放心!我觉得它没有你调教的机械厉害!",
"GalGame_ChapterGrace_07_21_Option2_02_Main": "我认为还是你调教的机械看起来更胜一筹。",
"GalGame_ChapterGrace_07_22": "…它的声音…",
"GalGame_ChapterGrace_07_23": "…还真好听!",
"GalGame_ChapterGrace_07_24": "这么轻易就沦陷了。我怎么一点都不惊讶呢…",
"GalGame_ChapterGrace_07_24F": "她怎么自己先沦陷了…不对,该说是理所当然嘛?",
"GalGame_ChapterGrace_07_25": "确实是响应了机械师的声纹指令,执行命令时没有多余的动作,转向机构的制动喷口的线条好帅!推荐候选行动时只列装了一条默认指令!",
"GalGame_ChapterGrace_07_26": "好青涩啊!我好喜欢!",
"GalGame_ChapterGrace_07_27": "哈哈哈哈?喜欢?你竟然喜欢竞争对手的作品嘛?",
"GalGame_ChapterGrace_07_28": "嗯嗯!这孩子看起来真不错!",
"GalGame_ChapterGrace_07_29_Option1_01": "不能赞同对手啊!",
"GalGame_ChapterGrace_07_29_Option1_02F_Main": "格莉丝,你不能赞同对手啊!",
"GalGame_ChapterGrace_07_29_Option1_02_Main": "别赞同对手啊,至少现在不能。",
"GalGame_ChapterGrace_07_29_Option2_01": "格莉丝!现在不准喜欢!",
"GalGame_ChapterGrace_07_29_Option2_02F_Main": "格莉丝!现在不准喜欢!这是对手的东西唉!",
"GalGame_ChapterGrace_07_29_Option2_02_Main": "等等格莉丝,不要擅自喜欢上对手的作品!",
"GalGame_ChapterGrace_07_30": "啊!对哦!我现在还不喜欢!",
"GalGame_ChapterGrace_07_31": "你说复现了白祇重工的专利技术,但空口无凭啊!你要让这孩子展现更多的性能我才会相信!",
"GalGame_ChapterGrace_07_32": "现在就展示!就在我身边展示!最好是让我亲自动手拆开展示!",
"GalGame_ChapterGrace_07_33": "越说越奇怪了…",
"GalGame_ChapterGrace_07_33F": "越说越动机不纯了…",
"GalGame_ChapterGrace_07_34": "怎么可能让竞争对手拆解我的作品!不过嘛…你说得也有道理。",
"GalGame_ChapterGrace_07_35": "为了让你充分感受到技术成果的差距,我就让猎巫人α为你专场护卫一次好了。",
"GalGame_ChapterGrace_07_36": "我已经将与三门集团的人会面的位置坐标上传到了猎巫人α的机载电脑里,你就一路上好好感受下它的能力吧!",
"GalGame_ChapterGrace_07_37": "真的吗?谢谢你!!啊不对…我是不会认输的!",
"GalGame_ChapterGrace_07_38": "我开始认真担心她会不会倒戈到对面去了…",
"GalGame_ChapterGrace_07_38F": "哥哥,我好担心格莉丝会临阵倒戈啊…",
"GalGame_ChapterGrace_08_01": "依靠猎巫人α强大的火力与机动性以及对指令响应的速度,一行人很快便抵达了贝蒂提供的坐标位置。",
"GalGame_ChapterGrace_08_02": "终于到了。正好,三门集团的代表和负责护卫的治安局警备队也很快就会到!",
"GalGame_ChapterGrace_08_03": "如何啊格莉丝?愿意认输了吗?",
"GalGame_ChapterGrace_08_04": "……",
"GalGame_ChapterGrace_08_05": "我承认,这孩子确实是一部优秀的机体,火力强、机动性好、命令响应迅速,是很有量产潜力的武装。",
"GalGame_ChapterGrace_08_06": "在几天前第一次遇到它时,它还没有人格化操作系统,没想到你可以短短数天就复现我们的专利到这种地步…",
"GalGame_ChapterGrace_08_07": "啊啊…我终于等到你承认败北的这一天了!格莉丝!!",
"GalGame_ChapterGrace_08_08": "先别急,在败北前我要问一个问题。",
"GalGame_ChapterGrace_08_09": "你问吧!",
"GalGame_ChapterGrace_08_10": "不是问你,我要问这孩子。",
"GalGame_ChapterGrace_08_11": "什么…?",
"GalGame_ChapterGrace_08_12": "格莉丝向进入防卫模式的猎巫人α靠近,等后者的观瞄系统照准自己时她开口说道:",
"GalGame_ChapterGrace_08_13": "猎巫人α,驾驶席座椅的高度应该限制在多少?",
"GalGame_ChapterGrace_08_14": "我并不拥有驾驶席,也没有座椅,您的提问并无意义。",
"GalGame_ChapterGrace_08_15": "如果要让你建议一个座椅限高呢?",
"GalGame_ChapterGrace_08_16": "建议不超过140公分。",
"GalGame_ChapterGrace_08_17": "……",
"GalGame_ChapterGrace_08_18": "听完猎巫人α的回答后,格莉丝的表情突然变得无比严肃,她迅速从机甲身旁离开,还特意绕过观瞄系统的死角。",
"GalGame_ChapterGrace_08_19": "座椅限高?这是什么不知所谓的问题?",
"GalGame_ChapterGrace_08_20": "贝蒂!现在立刻关停猎巫人α!或者卸载你部署的人格化操作系统!我们要尽快带它离开空洞!",
"GalGame_ChapterGrace_08_21": "哈?你在说些什么胡话?",
"GalGame_ChapterGrace_08_22": "虽然不知道你是怎么动手的,但我很确定你的人格化操作系统抄袭了我部署在原型机上的数据框架。",
"GalGame_ChapterGrace_08_23": "!!!",
"GalGame_ChapterGrace_08_24": "喂!这污蔑的方式有点难看了吧!无法承认自己的失败就开始泼脏水吗?",
"GalGame_ChapterGrace_08_25": "就因为你问了个无意义的问题就指责我的技术成果是抄袭的?",
"GalGame_ChapterGrace_08_26": "140公分,那是我们家小不点社长当年的身高。",
"GalGame_ChapterGrace_08_27": "什么?",
"GalGame_ChapterGrace_08_28": "白祇重工的前社长,小不点的父亲,我的养父,霍尔斯叔叔,他在完成技术原型机时,为了让女儿能第一时间试乘,特意让它记住了座椅限高这一信息,是直接录入到逻辑核心里的。",
"GalGame_ChapterGrace_08_29": "!!",
"GalGame_ChapterGrace_08_30": "经过这一路护卫,我发现猎巫人α的「思考习惯」跟我们家的孩子们很像,我隐约怀疑是不是使用了同样的数据框架,直到这个问题的答案我才确信。",
"GalGame_ChapterGrace_08_31": "这是只有我们的原型机,只有白祇重工的机械会默认记住的答案!因为座椅调高了小不点可是会发脾气的!",
"GalGame_ChapterGrace_08_32": "怎、怎么…你、你这是血口喷人!这只是巧合而已!!",
"GalGame_ChapterGrace_08_33": "你心里很清楚我说的是不是巧合!",
"GalGame_ChapterGrace_08_34": "听我说贝蒂,原型机的逻辑核心数据的排障还不完善!有很多遭侵蚀的数据还未剥离出来!",
"GalGame_ChapterGrace_08_35": "使用拷贝的框架也就意味着带有侵蚀数据,我们已经在空洞里呆了两个小时以上!这孩子随时有失控的风险!",
"GalGame_ChapterGrace_08_36": "怎么会…?",
"GalGame_ChapterGrace_08_37": "不、不可能!你在骗人,我是不会上当的!!",
"GalGame_ChapterGrace_08_38": "还不死心?",
"GalGame_ChapterGrace_08_39": "好!那我再提一个问题。猎巫人α!翻译一下「红绿红红绿」!",
"GalGame_ChapterGrace_08_40": "红绿…?这又是什么奇怪的…",
"GalGame_ChapterGrace_08_41": "木箱、铁桶、木箱、木箱、铁桶。",
"GalGame_ChapterGrace_08_42": "木箱、铁桶、木箱、木箱、铁桶。",
"GalGame_ChapterGrace_08_43": "唉?你、你们为什么会异口同声?!",
"GalGame_ChapterGrace_08_44": "因为这是我在调试我家孩子时使用的认知命令代号!清醒一点贝蒂!快关停猎巫人α!现在,马上!",
"GalGame_ChapterGrace_08_45_Option1_01": "原来贝蒂是在空地调试数据时动的手!",
"GalGame_ChapterGrace_08_45_Option1_02F_Main": "原来贝蒂是在空地调试数据时动的手!",
"GalGame_ChapterGrace_08_45_Option1_02_Main": "原来贝蒂是在空地调试数据时动的手!",
"GalGame_ChapterGrace_08_45_Option2_01": "这就是所谓的抄答案把「略」也抄进去了吗?",
"GalGame_ChapterGrace_08_45_Option2_02F_Main": "这就是所谓的抄答案把「略」也抄进去了吗?",
"GalGame_ChapterGrace_08_45_Option2_02_Main": "这就是所谓的抄答案把「略」也抄进去了吗?",
"GalGame_ChapterGrace_08_46": "警告,检测到敌意行为,启动自主防御模式。",
"GalGame_ChapterGrace_08_47": "哈、哈哈哈!我就知道你是危言耸听!上吧猎巫人α!驱逐这个骗人的魔女!",
"GalGame_ChapterGrace_08_48": "轮廓锐利的战术机甲动了起来,它高举沉甸甸的机炮——",
"GalGame_ChapterGrace_08_49": "唉…?",
"GalGame_ChapterGrace_08_50": "——瞄准了自己的机械师。",
"GalGame_ChapterGrace_08_51": "贝蒂!小心!!",
"GalGame_ChapterGrace_08_52": "砰砰砰——!",
"GalGame_ChapterGrace_08_53": "呀——!!",
"GalGame_ChapterGrace_08_54": "锁定敌对目标,开始追击。",
"GalGame_ChapterGrace_08_55": "观瞄系统追逐着不存在的敌人,猎巫人α猛然冲向空洞深处。",
"GalGame_ChapterGrace_08_56": "绳匠!我们快追上去!",
"GalGame_ChapterGrace_09_01": "警告,火控系统受损,机载武器受损,进入主动进攻模式。",
"GalGame_ChapterGrace_09_02": "——嗡!!",
"GalGame_ChapterGrace_09_03": "目标机体已受损,以太活性正稳步提升。",
"GalGame_ChapterGrace_09_04": "麻烦啊,这种程度的受创还不足以压制它!",
"GalGame_ChapterGrace_09_05": "可恶、可恶!为什么会这样…!",
"GalGame_ChapterGrace_09_06": "贝蒂!现在该怎么办?还有应急策略吗?",
"GalGame_ChapterGrace_09_07": "你、你问我?",
"GalGame_ChapterGrace_09_08": "当然要问你了!你是那孩子的机械师啊!",
"GalGame_ChapterGrace_09_09": "!",
"GalGame_ChapterGrace_09_10": "你对它的机体结构最了解!快想想怎么解决问题!",
"GalGame_ChapterGrace_09_11": "逻辑核心已经开始遭到侵蚀,我、我没办法指挥!啊!",
"GalGame_ChapterGrace_09_12": "砰砰——!!",
"GalGame_ChapterGrace_09_13": "小心!失控机甲的攻击强度还在提升!",
"GalGame_ChapterGrace_09_13F": "不妙,那机甲的攻击强度越来越高了!",
"GalGame_ChapterGrace_09_14": "现在不是说丧气话的时候,给我振作一点!",
"GalGame_ChapterGrace_09_15": "有没有能利用的软件漏洞?硬件损伤?应急协议?模块缺陷?快想!",
"GalGame_ChapterGrace_09_16": "…跑。",
"GalGame_ChapterGrace_09_17": "你说什么?",
"GalGame_ChapterGrace_09_18": "跑!逃跑吧!我承认我拷贝了你的重工机械的数据框架,我只是在它的基础上构建了一个模拟操作层!",
"GalGame_ChapterGrace_09_19": "我、我也不知道要怎么应对失控!",
"GalGame_ChapterGrace_09_20": "逃跑吧!我们的武装不足以对付它,等侵蚀率再提高只会更危险!",
"GalGame_ChapterGrace_09_21": "…那你的任务怎么办?等会儿三门集团的代表又怎么办?",
"GalGame_ChapterGrace_09_22": "我会跟他们解释的!让这失控的铁疙瘩在空洞里自生自灭吧!",
"GalGame_ChapterGrace_09_23": "反、反正还可以叫调查协会的人来对付!",
"GalGame_ChapterGrace_09_24": "你在开什么玩笑!!",
"GalGame_ChapterGrace_09_25": "呀——!",
"GalGame_ChapterGrace_09_26_Option1_01": "头一次听见格莉丝的怒吼!",
"GalGame_ChapterGrace_09_26_Option1_02F_Main": "吓、吓我一跳…我还是头一次听到格莉丝的怒吼!",
"GalGame_ChapterGrace_09_26_Option1_02_Main": "真让人吃惊…这还是我第一次听见格莉丝怒吼。",
"GalGame_ChapterGrace_09_26_Option2_01": "刚刚被吓得抖了一下…",
"GalGame_ChapterGrace_09_26_Option2_02F_Main": "刚刚被吓得手抖了一下…没有被发现吧?",
"GalGame_ChapterGrace_09_26_Option2_02_Main": "差点手抖按错键,失态了。",
"GalGame_ChapterGrace_09_27": "为、为什么不能逃跑?不如说这才是正常人该有的反应!",
"GalGame_ChapterGrace_09_28": "现在的情况就是一架试验武器失控,一个工具坏了,仅此而已!让治安局或者调查协会的人来处理合情合理!",
"GalGame_ChapterGrace_09_29": "我知道你在想什么,你不愿意放弃那台机甲!你想像救人一样「救」它!但对机械的痴迷只是你自己的偏执!为什么要让我奉陪?",
"GalGame_ChapterGrace_09_30": "别在那里大放厥词!抛下问题,把危险转嫁给他人,这只是单纯的逃避!",
"GalGame_ChapterGrace_09_31": "你是那孩子的机械师!处理它的问题是你的责任——!",
"GalGame_ChapterGrace_09_32": "逃跑?你想过有多少人要因为你的失职面临生命危险嘛?!",
"GalGame_ChapterGrace_09_33": "贝蒂精明的表情在格莉丝的怒斥下渐渐崩溃,数秒后她才挤出略带哭腔的回答。",
"GalGame_ChapterGrace_09_34": "我、我不知道该怎么办…!",
"GalGame_ChapterGrace_09_35": "……",
"GalGame_ChapterGrace_09_36": "操作面板给我。",
"GalGame_ChapterGrace_09_37": "啊?你想干什么?",
"GalGame_ChapterGrace_09_38": "抢回控制权。",
"GalGame_ChapterGrace_09_39": "在以太侵蚀下夺取逻辑核心权限?怎么可能?!",
"GalGame_ChapterGrace_09_40": "你刚刚说过,你只是构建了一个模拟操控层对吧?如果中控系统与机体指挥是通过模拟操控层进行,不是逻辑核心直接授权,就还有机会。",
"GalGame_ChapterGrace_09_41": "可是…!这么做的成功率太低了!除非发生奇迹!",
"GalGame_ChapterGrace_09_42": "冰冷的铁魔女…",
"GalGame_ChapterGrace_09_43": "唉?",
"GalGame_ChapterGrace_09_44": "你不是一直在用这个外号讽刺我么?",
"GalGame_ChapterGrace_09_45": "…唤起过足够多的「奇迹」,才配称为「魔女」。",
"GalGame_ChapterGrace_10_01": "一段时间后,接到通报信息的治安局小队协同防卫军的武器专家一起撤走了猎巫人α。",
"GalGame_ChapterGrace_10_02": "哎呀,没想到治安局的人这么快就到了,我还没摸够那孩子身上的绝缘涂层呢!",
"GalGame_ChapterGrace_10_03": "手感真好,虽然有战斗的破损…",
"GalGame_ChapterGrace_10_04_Option1_01": "格莉丝,你太了不起了!",
"GalGame_ChapterGrace_10_04_Option1_02F_Main": "格莉丝,你太了不起了!",
"GalGame_ChapterGrace_10_04_Option1_02_Main": "了不起格莉丝,我很钦佩!",
"GalGame_ChapterGrace_10_04_Option2_01": "不愧是魔女!真的抢回了控制权!",
"GalGame_ChapterGrace_10_04_Option2_02F_Main": "不愧是魔女!你真的抢回了控制权!",
"GalGame_ChapterGrace_10_04_Option2_02_Main": "不愧是魔女!真的唤起了「奇迹」!",
"GalGame_ChapterGrace_10_05": "看来格莉丝并不是缺根弦的机械痴,只是在这个领域过于专业才显得特立独行。",
"GalGame_ChapterGrace_10_05F": "原来格莉丝不是单纯的变态,只是因为在一个专业领域深挖到极致,所以才表现得像个变态?",
"GalGame_ChapterGrace_10_06": "真是失礼唉!你以为一家企业的技术专家是那么好做的嘛?何况我还这么年轻!",
"GalGame_ChapterGrace_10_07": "作为赔礼道歉,我要求你们把这个可爱的小东西给我蹂躏,啊我是说研究几天!",
"GalGame_ChapterGrace_10_08_Option1_01": "伊埃斯是不会交给你的!",
"GalGame_ChapterGrace_10_08_Option1_02F_Main": "伊埃斯是不会交给你的!",
"GalGame_ChapterGrace_10_08_Option1_02_Main": "请恕我拒绝,伊埃斯还是不能给你。",
"GalGame_ChapterGrace_10_08_Option2_01": "去吧伊埃斯,不会痛的。",
"GalGame_ChapterGrace_10_08_Option2_02F_Main": "唉…就当是奖赏了,去吧伊埃斯,不会痛的。",
"GalGame_ChapterGrace_10_08_Option2_02_Main": "确实做了值得嘉奖的事,不然…伊埃斯?麻烦你牺牲一下?",
"GalGame_ChapterGrace_10_09": "嗯呢呢嗯嗯呢?!",
"GalGame_ChapterGrace_10_10": "在众人为平定危险而嬉戏时,三门重工的代表带着垂头丧气的年轻女郎从旁路过。",
"GalGame_ChapterGrace_10_11": "贝蒂?",
"GalGame_ChapterGrace_10_12": "……",
"GalGame_ChapterGrace_10_13": "贝蒂·布伦达!",
"GalGame_ChapterGrace_10_14": "…要笑就笑吧,我无话可说…",
"GalGame_ChapterGrace_10_15": "模拟操控层的构筑方案,做得不错。",
"GalGame_ChapterGrace_10_16": "……",
"GalGame_ChapterGrace_10_17": "模拟声纹转换指令的方式堪称以假乱真,我差点被唬住了。",
"GalGame_ChapterGrace_10_18": "……",
"GalGame_ChapterGrace_10_19": "虽然由于框架数据的不完备,让它的运作错漏很多,效率也低,但还有很多改良空间。",
"GalGame_ChapterGrace_10_20": "如果你对人格化操作系统的研究有兴趣,我可以提供你原型机的数据样本。",
"GalGame_ChapterGrace_10_21": "当然,要等你度过这次的惩罚期,重新拿回机械师执照以后。",
"GalGame_ChapterGrace_10_22": "……",
"GalGame_ChapterGrace_10_23": "是我输了…彻彻底底…预祝你的技术合作成功,格莉丝·霍华德。",
"GalGame_ChapterGrace_10_24": "年轻的机械师再次跟上离开空洞的行列,有那么一瞬间,她的背影看起来似乎挺直了一些。",
"GalGame_ChapterGrace_10_25_Option1_01": "为什么愿意提供她数据样本?",
"GalGame_ChapterGrace_10_25_Option1_02F_Main": "为什么愿意提供她数据样本?",
"GalGame_ChapterGrace_10_25_Option1_02_Main": "为什么愿意提供她数据样本?",
"GalGame_ChapterGrace_10_25_Option2_01": "真是温柔的魔女啊…",
"GalGame_ChapterGrace_10_25_Option2_02F_Main": "真是温柔的魔女啊…",
"GalGame_ChapterGrace_10_25_Option2_02_Main": "真是温柔的魔女啊…",
"GalGame_ChapterGrace_10_26": "绳匠,你知道马力这个单位吗?它表示一台机械的输出功率可以等价于多少匹马的输出功率。",
"GalGame_ChapterGrace_10_27": "工业机械动辄上百上千马力,你不觉得这对马来说是一种福音么?因为这些机械让成百上千的马都不用遭受沦为畜力的痛苦。",
"GalGame_ChapterGrace_10_28": "人也是一样,一台工业机械可以让数十人的工程组免入空洞遭罪,一部战术机甲可以让几个战斗班不用面对以骸。",
"GalGame_ChapterGrace_10_29": "我啊…其实根本就称不上热爱机械。我再怎么痴迷于此,也只是为了让它们更好地替我们在空洞里折损、报废,从而避免大量的家庭在空洞外悲伤、破碎。",
"GalGame_ChapterGrace_10_30": "被我或直接或间接所毁的机械可能是同侪们的好几倍。",
"GalGame_ChapterGrace_10_31": "…所以才会是「魔女」,就算会悲伤流泪,也还是要狠心把这些孩子们送进九死一生的险境。",
"GalGame_ChapterGrace_10_32": "不过…要是未来的新艾利都能多几位「魔女」,多几位愿意为它们执著,为它们的牺牲流泪的人,或许这些孩子们会更愿意原谅我吧…",
"GalGame_ChapterKoleda_010_001": "为了调查学校里的空洞,你们才变装潜入?幸好不是整人节目。",
"GalGame_ChapterKoleda_010_002": "所以,珂蕾妲和格莉丝是为了调查才变装潜入学校的?还以为是什么整人节目…",
"GalGame_ChapterKoleda_010_003": "我一直搞不明白那种节目到底在整谁。当然是为了正事。",
"GalGame_ChapterKoleda_010_004": "从头说起…喂喂,别露出那种无聊的表情啊,我会长话短说的。",
"GalGame_ChapterKoleda_010_005": "白祇重工承接了那所小学的校舍翻新工程。对,就是你们在录像里看到的那所。",
"GalGame_ChapterKoleda_010_006": "竣工验收时我去了现场,发现附近有个新出现的伴生空洞。",
"GalGame_ChapterKoleda_010_007": "空洞位于施工区域外围的「废弃停车场」上,那里也属于小学的土地。那空洞刚出现不久,如果不加控制,有可能蔓延到校舍这边。",
"GalGame_ChapterKoleda_010_008": "跟我打交道的是他们的校长。我提醒校长,那个空洞最好及时上报市政处理。",
"GalGame_ChapterKoleda_010_009": "市政处理不了吗?",
"GalGame_ChapterKoleda_010_010": "该不会是市政处理不了才来找我们的吧?",
"GalGame_ChapterKoleda_010_011": "该不会是市政处理不了才来找我们的吧?",
"GalGame_ChapterKoleda_010_012": "还不至于。从目前的空洞规模推断,如果调查协会派人来,应该可以处理。",
"GalGame_ChapterKoleda_010_013": "怪就怪在这里。校长根本没有上报市政请求处理,更没有申请空洞补偿——",
"GalGame_ChapterKoleda_010_014": "他第二天就结清了工程尾款。我们做工程这些年,不拖尾款的客户还从没见过。",
"GalGame_ChapterKoleda_010_015": "简直就像…",
"GalGame_ChapterKoleda_010_016": "简直就像…不想让你们再插手这件事一样。",
"GalGame_ChapterKoleda_010_017": "简直就像…不想让白祇重工再插手这件事一样。",
"GalGame_ChapterKoleda_010_018": "其实按业内惯例,我们确实没理由插手。",
"GalGame_ChapterKoleda_010_019": "「已通过验收的工程被后续发生的空洞灾害影响质量,施工方无需负责」——",
"GalGame_ChapterKoleda_010_020": "即使以后空洞真的影响了校舍,那么只要祭出这个条款,就能保全白祇重工的商誉。",
"GalGame_ChapterKoleda_010_021": "但要是真到了那一天…学校里的孩子和老师,都可能遇到危险。",
"GalGame_ChapterKoleda_010_022": "你不会坐视不管。",
"GalGame_ChapterKoleda_010_023": "有必要调查一下。",
"GalGame_ChapterKoleda_010_024": "我明白了。如果是这样的情况,珂蕾妲一定不会坐视不管。",
"GalGame_ChapterKoleda_010_025": "我明白了。如果是这样的情况,珂蕾妲一定不会坐视不管。",
"GalGame_ChapterKoleda_010_026": "看起来,确实有必要调查一下那个空洞里究竟在发生什么。",
"GalGame_ChapterKoleda_010_027": "看起来,确实有必要调查一下那个空洞里究竟在发生什么。",
"GalGame_ChapterKoleda_010_028": "没错。哲,果然你一下子就理解我想做的事了。",
"GalGame_ChapterKoleda_010_029": "没错。铃,果然你一下子就理解我想做的事了。",
"GalGame_ChapterKoleda_010_030": "出于种种原因,我和格莉丝必须变装潜入学校,才能接近空洞的唯一可用入口。",
"GalGame_ChapterKoleda_010_031": "安东帮我们打通门路,我把日常业务交给本代管,交不出去的挪到晚上处理…",
"GalGame_ChapterKoleda_010_032": "终于等来了行动机会。时间就定在几天后,光映广场的校外实践课。",
"GalGame_ChapterKoleda_010_033": "当天,师生们会离开学校前去广场。即使空洞意外失控,损伤也能控制到最小。",
"GalGame_ChapterKoleda_010_034": "情况就是这样。…铃,哲,这个委托,我可以视为你们接受了吗?",
"GalGame_ChapterKoleda_020_001": "哲,你来了!伊埃斯还好吧?你妹妹有好好照顾他吗?",
"GalGame_ChapterKoleda_020_002": "铃,你来了!伊埃斯还好吧?你哥有好好照顾他吗?",
"GalGame_ChapterKoleda_020_003": "我从外环搞来一种厉害的润滑油,从底盘滴进去能从眼睛流出来!伊埃斯想试试吗?",
"GalGame_ChapterKoleda_020_004": "喂,你现在是老师吧。是不是把角色设定和那套裙子一起脱在家里了…",
"GalGame_ChapterKoleda_020_005": "还真差点忘了!珂蕾妲同学,叫声老师来听听,帮我进入下角色如何?",
"GalGame_ChapterKoleda_020_006": "……",
"GalGame_ChapterKoleda_020_007": "报告格莉丝老师,有三位同学闹别扭躲起来了,不找到他们的话,合唱没办法开始。",
"GalGame_ChapterKoleda_020_008": "那可不行!但现在老师我还有别的事要忙,就派珂蕾妲同学去跟这位绳…这位大哥哥一起找到他们如何?",
"GalGame_ChapterKoleda_020_009": "那可不行!但现在老师我还有别的事要忙,就派珂蕾妲同学去跟这位绳…这位大姐姐一起找到他们如何?",
"GalGame_ChapterKoleda_020_010": "找到的话…找到的话,就把老师大学实习时铣的锤子奖励给你!",
"GalGame_ChapterKoleda_020_011": "哈?这种时候不该奖励小红花或者额外的课间甜点吗?",
"GalGame_ChapterKoleda_020_012": "我想要锤子",
"GalGame_ChapterKoleda_020_013": "请给我小红花",
"GalGame_ChapterKoleda_020_014": "我替我哥要个锤子。",
"GalGame_ChapterKoleda_020_015": "我要锤子,格莉丝老师。",
"GalGame_ChapterKoleda_020_016": "请给我小红花,格莉丝老师!",
"GalGame_ChapterKoleda_020_017": "我想要小红花,格莉丝老师。",
"GalGame_ChapterKoleda_020_018": "都好都好。只要找到那三个小朋友,劝他们回来参加合唱…",
"GalGame_ChapterKoleda_020_019": "你们要去的空洞,唯一可用入口在校舍附近的废弃停车场里。我们确认过,停车场的钥匙在校长身上,我们平时完全没机会接近校长——除了今天。",
"GalGame_ChapterKoleda_020_020": "校长会来观看学生们的合唱节目。趁他注意力在合唱上时,我可以设法拿到钥匙。",
"GalGame_ChapterKoleda_020_021": "能拿到钥匙的前提条件就是合唱顺利举行,所以必须赶快摆平那三个吵架闹别扭的小家伙。这件事可以交给你们吗?",
"GalGame_ChapterKoleda_020_022": "只能做了。",
"GalGame_ChapterKoleda_020_023": "看起来只能这么办了…",
"GalGame_ChapterKoleda_020_024": "看起来只能这么办了…",
"GalGame_ChapterKoleda_020_025": "等你们的好消息了!珂蕾妲同学,老师任命你为小组长!",
"GalGame_ChapterKoleda_020_026": "我才不想当只有一个组员的小组长啊!",
"GalGame_ChapterKoleda_030_001": "丹,莉夏…对不起。都是我的错。",
"GalGame_ChapterKoleda_030_002": "你还会错吗?反正阿弥完全不需要我们这样的笨蛋朋友,等你转到有钱人读的小学,肯定能交到更好的朋友…",
"GalGame_ChapterKoleda_030_003": "好啦好啦。这么害怕阿弥被别的朋友抢走的话,你也转学过去不就好了吗?",
"GalGame_ChapterKoleda_030_004": "哪里有那么简单的事…等等,不行!那样会丢下莉夏一个人的,我才不要那样!",
"GalGame_ChapterKoleda_030_005": "不也挺好吗?",
"GalGame_ChapterKoleda_030_006": "才、才不好呢…",
"GalGame_ChapterKoleda_030_007": "怎么急了?莉夏明显只是开玩笑的吧。",
"GalGame_ChapterKoleda_030_008": "即使我转学了,我们三个也是最好的朋友。",
"GalGame_ChapterKoleda_030_009": "就像小鱼和小帆船一样,即使小帆船去了水上乐园,也仍然和小鱼是最好的朋友吧?",
"GalGame_ChapterKoleda_030_010": "…你不是觉得这段歌词很蠢吗?",
"GalGame_ChapterKoleda_030_011": "是蛮蠢的。",
"GalGame_ChapterKoleda_030_012": "……",
"GalGame_ChapterKoleda_030_013": "但是,没有我蠢。我居然蠢到因为不想让你们不开心,连转学这么重要的事,也不知道怎么对你们开口…",
"GalGame_ChapterKoleda_030_014": "阿弥才不蠢!阿弥是我见过最帅气的孩子,能做阿弥的朋友,我超开心的!",
"GalGame_ChapterKoleda_030_015": "唔唔——虽然插班生珂蕾妲同学也很帅气,不过我果然还是最喜欢阿弥和丹了!",
"GalGame_ChapterKoleda_030_016": "不许提那个冒牌货珂蕾妲的名字。",
"GalGame_ChapterKoleda_030_017": "咦?阿弥吃醋了吗?",
"GalGame_ChapterKoleda_030_018": "…各位,格莉丝老师通知大家去合唱地点集合了。",
"GalGame_ChapterKoleda_030_019": "呜哇,珂蕾妲同学一副听到了的表情!",
"GalGame_ChapterKoleda_030_020": "不,没听到。听到了也不介意。比起担忧自己在小学女生中的人气,我还有更重要的…",
"GalGame_ChapterKoleda_030_021": "糟糕,校长来了。我先躲一下,绳匠,稍后拜托你去合唱地点确认一下集合情况吧。",
"GalGame_ChapterKoleda_030_022": "珂蕾妲躲了起来。",
"GalGame_ChapterKoleda_040_001": "多亏你们,合唱终于没出岔子。现在只等钥匙到手了。",
"GalGame_ChapterKoleda_040_002": "这校长先生听得意外地投入呢。我刚才确认过,他把钥匙放进口袋里了。",
"GalGame_ChapterKoleda_040_003": "现在只要悄悄接近——什么时候出手,你给我打暗号!",
"GalGame_ChapterKoleda_040_004": "唔…唔…不错…很美的曲调!",
"GalGame_ChapterKoleda_040_005": "现在出手!",
"GalGame_ChapterKoleda_040_006": "不,再等等…",
"GalGame_ChapterKoleda_040_007": "就是现在!",
"GalGame_ChapterKoleda_040_008": "就是现在!",
"GalGame_ChapterKoleda_040_009": "格莉丝,再等等…",
"GalGame_ChapterKoleda_040_010": "格莉丝,再等等…",
"GalGame_ChapterKoleda_040_011": "我掏!…切,校长突然弯腰踢掉鞋子上的灰。这么爱干净干嘛,又不是进实验室…",
"GalGame_ChapterKoleda_040_012": "好,等你的暗号。",
"GalGame_ChapterKoleda_040_013": "好,好,大家唱得很整齐啊…",
"GalGame_ChapterKoleda_040_014": "现在出手!",
"GalGame_ChapterKoleda_040_015": "不,再等等…",
"GalGame_ChapterKoleda_040_016": "就是现在!",
"GalGame_ChapterKoleda_040_017": "就是现在!",
"GalGame_ChapterKoleda_040_018": "格莉丝,再等等…",
"GalGame_ChapterKoleda_040_019": "格莉丝,再等等…",
"GalGame_ChapterKoleda_040_020": "啊,摸到钥匙了摸到钥匙了——切,居然滑走了!都怪安东不让我带磁力机械臂过来,不然才不会出这种岔子!",
"GalGame_ChapterKoleda_040_021": "还要等啊?合唱都快结束了…好吧,等你的暗号。",
"GalGame_ChapterKoleda_040_022": "这歌词怎么回事…",
"GalGame_ChapterKoleda_040_023": "就是现在!",
"GalGame_ChapterKoleda_040_024": "去吧,格莉丝!",
"GalGame_ChapterKoleda_040_025": "就是现在!",
"GalGame_ChapterKoleda_040_026": "就是现在!",
"GalGame_ChapterKoleda_040_027": "去吧,格莉丝!",
"GalGame_ChapterKoleda_040_028": "去吧,格莉丝!",
"GalGame_ChapterKoleda_040_029": "我掏!好,拿到了!",
"GalGame_ChapterKoleda_040_030": "唔?新来的格莉丝老师…突、突然靠得这么近!面试时你可没这么熟不拘礼啊!",
"GalGame_ChapterKoleda_040_031": "这个这个,我——",
"GalGame_ChapterKoleda_040_032": "校长先生。",
"GalGame_ChapterKoleda_040_033": "呃…阿弥,刚才唱得不错嘛。",
"GalGame_ChapterKoleda_040_034": "您衣服脏了。老师只是看到您衣服上沾了很多粉尘,想帮您拍一拍而已。",
"GalGame_ChapterKoleda_040_035": "哪里,粉尘?…你说这些粉尘吗,这些是偶然沾上的…没错,粉笔灰,这是粉笔灰!",
"GalGame_ChapterKoleda_040_036": "我作为一校之长,衣服上有粉笔灰不是很正常吗?没有粉笔灰才奇怪呢!",
"GalGame_ChapterKoleda_040_037": "反、反倒是格莉丝老师,你穿着这种奇装异服,没个为人师表的样子,是什么居心?",
"GalGame_ChapterKoleda_040_038": "哦,不好意思。再也不穿了。",
"GalGame_ChapterKoleda_040_039": "咳咳。虽然着装不够得体,但作为新人教师,你组织的社会实践课还是成功的嘛。",
"GalGame_ChapterKoleda_040_040": "我们要一分为二的看,任何事情都不是非黑即白的,我们大部分人,还是在一个灰色地带嘛。",
"GalGame_ChapterKoleda_040_041": "好了,我接下来还有行程。格莉丝老师,孩子们就交给你了,务必带他们安全返校。",
"GalGame_ChapterKoleda_040_042": "校长拍着衣服上的粉尘匆匆离开了。",
"GalGame_ChapterKoleda_040_043": "这家伙就像报废的抽水机一样,只会发出毫无意义的噪音…",
"GalGame_ChapterKoleda_040_044": "哲,钥匙已经交给珂蕾妲了,她现在去找安东和本一起行动。你也回去准备,等她联系吧。",
"GalGame_ChapterKoleda_040_045": "铃,钥匙已经交给珂蕾妲了,她现在去找安东和本一起行动。你也回去准备,等她联系吧。",
"GalGame_ChapterKoleda_050_001": "我一直不太喜欢那个校长。",
"GalGame_ChapterKoleda_050_002": "当然,他很可疑。你就说吧,什么正经校长会放任学校边上有个空洞,不仅不处理,还试图掩盖?",
"GalGame_ChapterKoleda_050_003": "但我也不是全部因为这个。",
"GalGame_ChapterKoleda_050_004": "我…完全不擅长应付这种「大人感」十足的大人。搞不懂他们心里在想什么。",
"GalGame_ChapterKoleda_050_005": "他们也很少主动去说他们心里在想什么。对朋友,或许,对家人,从不。",
"GalGame_ChapterKoleda_050_006": "你想起了你父亲吗?",
"GalGame_ChapterKoleda_050_007": "珂蕾妲…想起了父亲吗?",
"GalGame_ChapterKoleda_050_008": "你想起了霍尔斯先生吗?",
"GalGame_ChapterKoleda_050_009": "哈?怎么可能?",
"GalGame_ChapterKoleda_050_010": "…现在不是闲聊的时候,前进吧。有用得到我锤子的地方就说。",
"GalGame_ChapterKoleda_060_001": "这里的以骸不怎么大只嘛。看来以太浓度并不算高。",
"GalGame_ChapterKoleda_060_002": "但空洞环境却十分不稳定,说明经常受到扰动…",
"GalGame_ChapterKoleda_060_003": "沿途有很多矿坑。",
"GalGame_ChapterKoleda_060_004": "空气里满是粉尘。",
"GalGame_ChapterKoleda_060_005": "刚才一路上,看到很多采掘以太晶体的矿坑…",
"GalGame_ChapterKoleda_060_006": "刚才一路上,看到很多采掘以太晶体的矿坑…",
"GalGame_ChapterKoleda_060_007": "空气里满是挖掘以太晶体带来的粉尘…",
"GalGame_ChapterKoleda_060_008": "空气里满是挖掘以太晶体带来的粉尘…",
"GalGame_ChapterKoleda_060_009": "没错。种种迹象只能说明一点——有人在这里非法采集以太资源。",
"GalGame_ChapterKoleda_060_010": "哼。不觉得这些粉尘跟刚才校长先生身上沾染的「粉笔灰」有些类似吗?",
"GalGame_ChapterKoleda_060_011": "果然如此…",
"GalGame_ChapterKoleda_060_012": "果然如此…看来校长与这里进行的勾当脱不了干系。",
"GalGame_ChapterKoleda_060_013": "嗯,看来校长与这里进行的勾当脱不了干系。",
"GalGame_ChapterKoleda_060_014": "啊啊,可恶!把空洞环境搞得这么危险,这可是在学校边上啊!",
"GalGame_ChapterKoleda_060_015": "现在这个空洞已经极端不稳,随时扩张都不奇怪…绳匠,接下来能拜托你一件事吗?",
"GalGame_ChapterKoleda_060_016": "请带领我们尽量避免无意义的战斗。战斗会扰乱此处的以太环境,我担心发生意外。",
"GalGame_ChapterKoleda_060_017": "交给我吧。",
"GalGame_ChapterKoleda_060_018": "我理解珂蕾妲的担心,一切交给我。",
"GalGame_ChapterKoleda_060_019": "我理解珂蕾妲的担心,交给我吧。",
"GalGame_ChapterKoleda_060_020": "多谢。全靠你了。",
"GalGame_ChapterKoleda_070_001": "哈哈哈…久疏问候啊,这不是白祇重工的珂蕾妲社长吗?或者我应该说…",
"GalGame_ChapterKoleda_070_002": "是敝校的插班生,珂蕾妲同学?",
"GalGame_ChapterKoleda_070_003": "不必露出这么惊讶的表情嘛。你的名字没在名册里,也从未在我面前露面——",
"GalGame_ChapterKoleda_070_004": "不过高低是一校之长,我也是有我自己的信息源的。",
"GalGame_ChapterKoleda_070_005": "虽然迟了点,不过发觉你们在搞小动作,我好歹赶过来了。",
"GalGame_ChapterKoleda_070_006": "珂蕾妲社长,您没这么闲吧?您再怎么喜欢玩过家家,也请别忘了,您办公室里肯定堆着比断我财路更重要的事。",
"GalGame_ChapterKoleda_070_007": "不好意思,我来都来了。此处有匪帮非法采掘以太资源,导致空洞产生扩张风险,这件事校长先生是否知情?",
"GalGame_ChapterKoleda_070_008": "还有这事?我当然不知情。",
"GalGame_ChapterKoleda_070_009": "匪帮头目就站在您身边。空洞调查协会来了,您也是这句话吗?",
"GalGame_ChapterKoleda_070_010": "这空洞又没出事,调查协会有什么理由插手?每天都有无数件更危急的空洞灾害让他们疲于奔命,和那些相比,这里的风险仅仅是风险而已。",
"GalGame_ChapterKoleda_070_011": "要赌丁尼吗?就算你把这里的坐标发给协会,他们也只会打个电话向我核实。你觉得他们什么时候会真的派人来处理?一周,一个月,半年…到那时候,没准我孩子都上大学了。",
"GalGame_ChapterKoleda_070_012": "……",
"GalGame_ChapterKoleda_070_013": "小社长,这里是大人世界,游戏规则只保护成熟的大人。",
"GalGame_ChapterKoleda_070_014": "你现在还有机会学到这些规则。帮我个忙,成熟地离开,找个音乐剧看看,哭一场,安放一下你多余的正义感——然后,忘掉这里发生的事吧。",
"GalGame_ChapterKoleda_080_001": "哟。欢迎回来,珂蕾妲社长。",
"GalGame_ChapterKoleda_080_002": "我…好可怜啊。现在的心情,就像个在咖啡厅赶工,却听到旁边的小孩子聒噪不已的疲惫上班族一样。",
"GalGame_ChapterKoleda_080_003": "任何事都不是非黑即白,我只是在规则允许的灰色地带内,想要多赚几个小钱而已。",
"GalGame_ChapterKoleda_080_004": "你就非要给这个想增加点收入、给孩子提供更好教育和生活的老父亲添麻烦吗?",
"GalGame_ChapterKoleda_080_005": "说这种话,你最好给全天下的老父亲道歉…!",
"GalGame_ChapterKoleda_080_006": "只有你自己的孩子才是孩子吗?你就没想过一旦空洞扩张,全校的孩子都会卷入?",
"GalGame_ChapterKoleda_080_007": "不会的。我一直运气很好。人啊,只要相信自己运气好,运气就会变好哦。",
"GalGame_ChapterKoleda_080_008": "退一万步,即使发生了遗憾的意外,也不是我的责任。",
"GalGame_ChapterKoleda_080_009": "想想吧。你和你的人在这个空洞里跟匪帮发生冲突,造成一些难以挽回的伤害…这种事总难免,对吧!",
"GalGame_ChapterKoleda_080_010": "校长先生还真是滑不溜手。就像肥皂一样。哼,不过——",
"GalGame_ChapterKoleda_080_011": "兄弟们听令,让这些找麻烦的家伙尝尝咱们的厉害!",
"GalGame_ChapterKoleda_080_012": "空洞可能会起变化!",
"GalGame_ChapterKoleda_080_013": "糟了,对方贸然开战,会扰乱空洞内的以太环境的!",
"GalGame_ChapterKoleda_080_014": "糟了,对方贸然开战,会扰乱空洞内的以太环境的!",
"GalGame_ChapterKoleda_080_015": "这群混蛋——你们是真不怕死啊!",
"GalGame_ChapterKoleda_090_001": "追上校长!",
"GalGame_ChapterKoleda_090_002": "你们留下来断后!出去之后一人奖一辆车!…校长先生,跟我来!",
"GalGame_ChapterKoleda_090_003": "呼…呼…等我…",
"GalGame_ChapterKoleda_090_004": "…监测到剧烈的空洞扩张,铃,你们还好吗?",
"GalGame_ChapterKoleda_090_005": "…监测到剧烈的空洞扩张,哥哥,珂蕾妲,大家还好吗?",
"GalGame_ChapterKoleda_090_006": "——啊啊啊啊啊!可恶!可恶!!",
"GalGame_ChapterKoleda_090_007": "光是我们小心有什么用啊!还是叫他们趁着空洞扩张逃了!可恶、要是我…",
"GalGame_ChapterKoleda_090_008": "珂蕾妲,冷静",
"GalGame_ChapterKoleda_090_009": "珂蕾妲,先冷静一下!给我些时间,一定会追踪到他们的…",
"GalGame_ChapterKoleda_090_010": "冷静,珂蕾妲。给我些时间收集空洞扩张后的数据,一定会追踪到他们的。",
"GalGame_ChapterKoleda_090_011": "正在收集空洞扩张数据。目前空洞活动剧烈,需抓取的信息量庞大,请二号助手为我确保充足的电力供应。",
"GalGame_ChapterKoleda_090_012": "我把充电的手机拔下来了。就这点电,你省着用吧。",
"GalGame_ChapterKoleda_090_013": "我把正在充电的游戏机拔下来了。就这点电,你省着用吧。",
"GalGame_ChapterKoleda_090_014": "数据收集中。正在收录主人所在位置周边的财物遗落信息。邦布活动信息。人类声纹信息…",
"GalGame_ChapterKoleda_090_015": "…为什么要费电收集这些和空洞活动无关的信息?",
"GalGame_ChapterKoleda_090_016": "…喂,你收集这些信息跟空洞扩张有什么关系啊!把电费给我吐出来!",
"GalGame_ChapterKoleda_090_017": "主人,收录到空洞扩张开始时,附近一条不在团队内的人类声音。以下为转播——",
"GalGame_ChapterKoleda_090_018": "「跟我…这边…转校生…$$%^&^*」",
"GalGame_ChapterKoleda_090_019": "这声音是——",
"GalGame_ChapterKoleda_090_020": "阿弥?",
"GalGame_ChapterKoleda_090_021": "阿弥?她为什么在这里!哥哥,能追踪她的坐标吗?",
"GalGame_ChapterKoleda_090_022": "阿弥…但她为什么在这里?铃,能追踪她的坐标吗?",
"GalGame_ChapterKoleda_090_023": "能,不过可能要稍微花些时间。",
"GalGame_ChapterKoleda_090_024": "能,不过可能要稍微花些时间。",
"GalGame_ChapterKoleda_090_025": "最糟的可能性是,空洞扩张终究还是波及了学校,被卷入的孩子不止阿弥…",
"GalGame_ChapterKoleda_090_026": "应该确认一下情况",
"GalGame_ChapterKoleda_090_027": "没错。现在的当务之急是出去确认一下孩子们的情况。",
"GalGame_ChapterKoleda_090_028": "别急,珂蕾妲。先撤离吧,去确认一下孩子们的情况,再尽快回来。",
"GalGame_ChapterKoleda_090_029": "…我知道。我马上去找格莉丝,问清楚发生了什么。",
"GalGame_ChapterKoleda_090_030": "那我们就先走一步了。保持联系,绳匠。",
"GalGame_ChapterKoleda_100_001": "绳匠,谢谢你及时赶到。以防万一,我把安东、本和格莉丝都带来了。",
"GalGame_ChapterKoleda_100_002": "大家好",
"GalGame_ChapterKoleda_100_003": "格莉丝老师好",
"GalGame_ChapterKoleda_100_004": "大家好!没错,既然要找到失散的三个小孩,还是人手多一些比较稳妥。",
"GalGame_ChapterKoleda_100_005": "大家好。没错,既然要找到失散的三个小孩,人手多一些会比较稳妥。",
"GalGame_ChapterKoleda_100_006": "大家…还有格莉丝老师好!没错,既然要找到失散的三个小孩,还是人手多一些比较稳妥呢。",
"GalGame_ChapterKoleda_100_007": "嗯,大家好,格莉丝老师好。既然要找到失散的孩子们,人手多一些的确比较稳妥。",
"GalGame_ChapterKoleda_100_008": "啊,心跳好快…这就是被邦布形态的你叫老师的杀伤力吗!",
"GalGame_ChapterKoleda_100_009": "我已经锁定了整片空洞有生命反应的区域,需要大家分开行动,逐一排查。",
"GalGame_ChapterKoleda_100_010": "我已经锁定了整片空洞有生命反应的区域,需要大家分开行动,逐一排查。",
"GalGame_ChapterKoleda_100_011": "的确,这样会比较快。",
"GalGame_ChapterKoleda_100_012": "那我和绳匠一组。大家注意安全,分头行动吧。",
"GalGame_ChapterKoleda_110_001": "谢谢你们救了我。不过,你们为什么在这里?",
"GalGame_ChapterKoleda_110_002": "给我等一下,这话该我问你吧!",
"GalGame_ChapterKoleda_110_003": "你这样的小崽…青少年,在没有监护人的情况下进入空洞,很危险的!",
"GalGame_ChapterKoleda_110_004": "不好意思,我的监护人就在这个空洞里。",
"GalGame_ChapterKoleda_110_005": "我进入空洞的原因就是想查清,那个人到底在这里干什么。",
"GalGame_ChapterKoleda_110_006": "你的监护人?在哪里?",
"GalGame_ChapterKoleda_110_007": "没发现吗?你们一直在追踪的校长就是我父亲啊。",
"GalGame_ChapterKoleda_110_008": "大人还真笨。穿着校服叼着菠萝包,夹着嗓子扮小孩,结果连这种事都意识不到。",
"GalGame_ChapterKoleda_110_009": "是吗…仔细一看,你的眼睛还蛮像那个混蛋校长的…",
"GalGame_ChapterKoleda_110_010": "烦死了,才不像他呢!我长得随我妈妈!",
"GalGame_ChapterKoleda_110_011": "抱歉。我确实一直没察觉到…我对父女之间的感情链接不太敏感。",
"GalGame_ChapterKoleda_110_012": "那么,校长说他「有自己的信息源」的时候,指的是你吗?",
"GalGame_ChapterKoleda_110_013": "但你既然注意到我和格莉丝的异常,把消息透露给校长…又为什么自己私自跟来?",
"GalGame_ChapterKoleda_110_014": "我说过了吧?我和你们一样好奇,他到底在这个空洞里搞什么。",
"GalGame_ChapterKoleda_110_015": "学校附近出现这个空洞后不久,父亲回家时衣服就会沾上奇怪的粉尘。",
"GalGame_ChapterKoleda_110_016": "我很奇怪。那么爱干净的父亲,为什么每天都穿着脏衣服走在街上?",
"GalGame_ChapterKoleda_110_017": "后来,他开始跟母亲吵架,我不知道为什么。",
"GalGame_ChapterKoleda_110_018": "母亲搬走了。父亲换了辆新车载我上学。车子很大,但我害怕…",
"GalGame_ChapterKoleda_110_019": "我害怕我用的是沾满奇怪粉尘的脏钱。就算拼命洗手,也无法再次变得干净…",
"GalGame_ChapterKoleda_110_020": "你说过父亲想让你转学。",
"GalGame_ChapterKoleda_110_021": "哼,是啊。因为我很聪明,大概是想把我送到能直升私立中学的昂贵学校吧。",
"GalGame_ChapterKoleda_110_022": "又或者,他也知道空洞内采矿有多危险,担心发生意外将你卷入…不管是怎样的父亲,都是想保护女儿的吧。",
"GalGame_ChapterKoleda_110_023": "…哼。或许吧。",
"GalGame_ChapterKoleda_110_024": "那混…那校长没准不是个差劲的父亲。但政府给他薪水,并不是让他做父亲,是让他做校长,替全校师生负起责任的。",
"GalGame_ChapterKoleda_110_025": "他放任匪帮,最终造成了这次空洞灾害,还把无辜的孩子们卷入——",
"GalGame_ChapterKoleda_110_026": "等等!除了我,还有人被卷进来了吗?",
"GalGame_ChapterKoleda_110_027": "不会是丹和莉夏那两个笨蛋吧!我明明告诉他们,这次的「探险」我一个人来就好…",
"GalGame_ChapterKoleda_110_028": "你们经常来空洞「探险」?这事没人管管吗?",
"GalGame_ChapterKoleda_110_029": "气死了!…也都怪我。他们是担心我才跟来的,我必须负起责任找到他们。",
"GalGame_ChapterKoleda_110_030": "珂蕾妲,这事可以请你帮忙吗?",
"GalGame_ChapterKoleda_110_031": "嗯,包在我身上。找到他们后,我会让人把他们安全送出去的。",
"GalGame_ChapterKoleda_110_032": "……",
"GalGame_ChapterKoleda_110_033": "什么意思?",
"GalGame_ChapterKoleda_110_034": "你…比想象中爽朗不少啊。我对你说过那么多不客气的话,现在有求于你,还以为你至少要拿腔拿调一下…",
"GalGame_ChapterKoleda_110_035": "现在救人第一,我可没工夫跟小学生置气。这就是大人的帅气,以后学着点。",
"GalGame_ChapterKoleda_110_036": "不要,好蠢。",
"GalGame_ChapterKoleda_110_037": "哈?!",
"GalGame_ChapterKoleda_120_001": "校长先生,拉个脸子给谁看。探路的小子们回来了,正好证明「萝卜」还能用。",
"GalGame_ChapterKoleda_120_002": "不过那些小子也说,刚才差点迎头撞上一只大块头以骸…之前明明只有小虾,没这种大鱼的,果然是活性提升了吗?",
"GalGame_ChapterKoleda_120_003": "这个矿洞变危险了啊。以后要想继续让咱们干,报酬可得再谈——",
"GalGame_ChapterKoleda_120_004": "啧!听我说话了吗?",
"GalGame_ChapterKoleda_120_005": "啊?哦…",
"GalGame_ChapterKoleda_120_006": "一聊报酬就两眼发直,恨不能当着面说空洞里信号不好,你们这些甲方啊!",
"GalGame_ChapterKoleda_120_007": "不…刚才,好像听到我家阿弥的声音。要是,要是她也被卷进空洞…",
"GalGame_ChapterKoleda_120_008": "后悔了吗?",
"GalGame_ChapterKoleda_120_009": "是谁!…白祇重工的黄毛丫头,你就没有更重要的事去忙了吗!",
"GalGame_ChapterKoleda_120_010": "切,明明不是我秘书,还这么关心我的日程?那我也关心关心校长先生的日程吧。",
"GalGame_ChapterKoleda_120_011": "现在,空洞已经扩张,危及了无辜人员。至于扩张原因是非法采矿——这种事,调查协会只要有心一查便知。",
"GalGame_ChapterKoleda_120_012": "校长先生,事到如今你还想推卸责任吗?",
"GalGame_ChapterKoleda_120_013": "推卸责任?我不明白你在说什么。",
"GalGame_ChapterKoleda_120_014": "调查协会大可以查我账户,我和我身边这位大哥完全没有利益往来。",
"GalGame_ChapterKoleda_120_015": "唔,要是协会较真追责,我手下有几个小兄弟确实可能惹上麻烦…",
"GalGame_ChapterKoleda_120_016": "不过,我相信他们在狱中一定会好好表现,蹲几个月班房就能出来了。",
"GalGame_ChapterKoleda_120_017": "假设,只是假设,这一切结束前,有位可爱的女士账上多了笔款子——对方也不是我的妻子,至少现在不是。",
"GalGame_ChapterKoleda_120_018": "啊,当然,我会沉痛检讨的。对于教学环境周边潜在危险的失察之责。",
"GalGame_ChapterKoleda_120_019": "你觉得没人能惩罚你了吗?",
"GalGame_ChapterKoleda_120_020": "暴力可不行,珂蕾妲同学。这可是小学的第一课。",
"GalGame_ChapterKoleda_120_021": "我已人到中年,有限人生全部耕耘在教育领域。别看我这样子,年轻时还得过奖呢。那时候我也有看不惯的事,但现在…往事如烟啊。",
"GalGame_ChapterKoleda_120_022": "我至今老实本分,所以没人能惩罚我。试想,有个乖巧的小空洞出现在你管辖的荒地内,只要眯眯眼松松手就有丁尼进账——",
"GalGame_ChapterKoleda_120_023": "我只是做了每个大人都会做的事,把这样的考验摆在一万个人面前,一万零一个都会这么做的。",
"GalGame_ChapterKoleda_120_024": "我认识的人都不会。因为这么做是错的。",
"GalGame_ChapterKoleda_120_025": "这话听起来像小孩子说的。",
"GalGame_ChapterKoleda_120_026": "连小孩子都知道是错的事,大人却不知道吗?",
"GalGame_ChapterKoleda_120_027": "——阿弥!你、你…为什么在这里?",
"GalGame_ChapterKoleda_120_028": "我本来有想问爸爸的事,但现在已经没必要了。",
"GalGame_ChapterKoleda_120_029": "阿弥,你…你要乖乖的。你还小,不会明白,事情不是你看到的样子…",
"GalGame_ChapterKoleda_120_030": "那么是什么?…请爸爸告诉我,明知道可能伤害到我和朋友们,还这么做的理由。",
"GalGame_ChapterKoleda_120_031": "……",
"GalGame_ChapterKoleda_120_032": "…是这样的,从来没有一件事是,不能,我们一定要,要一分为二地看待——",
"GalGame_ChapterKoleda_120_033": "(以骸啸叫声)",
"GalGame_ChapterKoleda_120_034": "好大的以骸!",
"GalGame_ChapterKoleda_120_035": "呵,倒是帮你解围了啊。你们没准能成为好兄弟呢。",
"GalGame_ChapterKoleda_120_036": "(以骸啸叫声)",
"GalGame_ChapterKoleda_120_037": "还叫!别叫了!喂,长得大就可以不听人说话了吗!",
"GalGame_ChapterKoleda_130_001": "呼…哈…匪帮就是匪帮,竟然自己跑了,一、一点都不尊师重道…",
"GalGame_ChapterKoleda_130_002": "最后,竟然是珂蕾妲社长保护了我这样的人——",
"GalGame_ChapterKoleda_130_003": "我深受震动,决定今后洗心革面重新做人——什么的,你以为我会这么说吗!",
"GalGame_ChapterKoleda_130_004": "从没以为过。",
"GalGame_ChapterKoleda_130_005": "我还没追究你的责任呢!要不是你把我女儿卷入,她怎么会遇到危险?",
"GalGame_ChapterKoleda_130_006": "《重工社长伪装身份接近幼女致其空洞险遇害》——要是曝出这种料,贵司公关部该如何应对?",
"GalGame_ChapterKoleda_130_007": "嗯,我司公关部长现在由安东兼任,那家伙估计会当街撕报纸吧。",
"GalGame_ChapterKoleda_130_008": "走,阿弥,咱们回家,这里不安全。",
"GalGame_ChapterKoleda_130_009": "……",
"GalGame_ChapterKoleda_130_010": "爸爸回家跟你解释。你要知道,大人世界从不是非黑即白的,而是…",
"GalGame_ChapterKoleda_130_011": "全黑?",
"GalGame_ChapterKoleda_130_012": "给我闭嘴。",
"GalGame_ChapterKoleda_130_013": "我一直觉得「大人世界」这个词很奇怪。大人和小孩,难道不在同一个世界里吗?即使只为了小孩,大人们不该把这个世界建设成更好的样子吗?",
"GalGame_ChapterKoleda_130_014": "我小时候,也曾以为这个世界是把小鱼染黑的黑暗大海。那时候,我每天都在生气,浑身是刺地抵抗…但也怕得不得了,我怕我被这个恶心的世界变成恶心的样子。",
"GalGame_ChapterKoleda_130_015": "现在呢?",
"GalGame_ChapterKoleda_130_016": "现在我觉得变坏和长大是两码事。一个人是混蛋,只因为他想做混蛋。你说对吧, 混蛋校长。",
"GalGame_ChapterKoleda_130_017": "我本来就没必要跟你这个没经过事的黄毛丫头纠缠!年纪轻轻就能继承父辈留给你的公司,你又懂我们普通人的什么?我不努力的话,可什么都没法给女儿留下啊!",
"GalGame_ChapterKoleda_130_018": "阿弥,别听她的!爸爸…爸爸会道歉的,向你和妈妈道歉,咱们回家…",
"GalGame_ChapterKoleda_130_019": "……",
"GalGame_ChapterKoleda_130_020": "喂,珂蕾妲。怎么办?",
"GalGame_ChapterKoleda_130_021": "问我?我都说了我最不擅长父女关系了啊…",
"GalGame_ChapterKoleda_130_022": "珂蕾妲似乎想带她走",
"GalGame_ChapterKoleda_130_023": "珂蕾妲似乎想劝她回家",
"GalGame_ChapterKoleda_130_024": "看珂蕾妲的表情…是想带阿弥走,是这样吗?",
"GalGame_ChapterKoleda_130_025": "看珂蕾妲的表情…是想带阿弥走,是这样吗?",
"GalGame_ChapterKoleda_130_026": "喂,这可不是我说的,是绳匠说的。不过…你怎么想?",
"GalGame_ChapterKoleda_130_027": "虽然不能让你长住,但暂住到你信任的监护人来接之前应该没关系。",
"GalGame_ChapterKoleda_130_028": "不用那么麻烦。只要带我出空洞,我会联系妈妈的。",
"GalGame_ChapterKoleda_130_029": "喂!回来!你们要把我的女儿带到哪里去?",
"GalGame_ChapterKoleda_130_030": "看起来,好像珂蕾妲觉得阿弥还是回家比较好…是吗?",
"GalGame_ChapterKoleda_130_031": "看起来,珂蕾妲觉得阿弥还是回家比较好…你是这样想的吧。",
"GalGame_ChapterKoleda_130_032": "咳,别那么看着我。只是觉得…",
"GalGame_ChapterKoleda_130_033": "如果不在还能直面交流的时候和父亲把话说开,也许会留下遗憾也说不定。",
"GalGame_ChapterKoleda_130_034": "诶,这话说得还蛮有大人样子的嘛。",
"GalGame_ChapterKoleda_130_035": "你这居高临下的态度是怎么回事!",
"GalGame_ChapterKoleda_130_036": "打扰一下,由于消灭以骸带来的空洞环境变化,我家电子宠物建议诸位尽快离开空洞。",
"GalGame_ChapterKoleda_130_037": "打扰一下!由于消灭以骸带来的空洞环境变化,我家电子宠物建议诸位尽快离开空洞…",
"GalGame_ChapterKoleda_130_038": "否定。称我为电子宠物是错误的,荒谬的,我是新艾利都最强的人工智能。",
"GalGame_ChapterKoleda_130_039": "推定,现在打断谈话不算不会察言观色。已为主人定位最近的空洞出口。",
"GalGame_ChapterKoleda_130_040": "走吧。",
"GalGame_ChapterKoleda_130_041": "各位,空洞环境在起变化,我们先离开为好。",
"GalGame_ChapterKoleda_130_042": "各位,空洞环境在起变化,我们先离开为好。",
"GalGame_ChapterKoleda_130_043": "也是时候了。混蛋校长,我会盯着你的,你知道吧?",
"GalGame_ChapterKoleda_130_044": "也别妄想推给匪帮脱罪了。刚才会因为区区以骸丢下你不管的家伙,你要是真指望了他们,那才是一辈子的把柄吧。",
"GalGame_ChapterKoleda_130_045": "…刚才就想说了,当着我女儿的面骂我混蛋很没礼貌的!",
"GalGame_ChapterKoleda_130_046": "哼,好吧。我会自己向调查协会报告情况,等候处置。不过…",
"GalGame_ChapterKoleda_130_047": "你可别以为你赢了啊。",
"GalGame_ChapterKoleda_140_001": "珂蕾妲的朋友怎么变成两个了…算了,手伸出来。",
"GalGame_ChapterKoleda_140_002": "吃点心之前必须先洗手。记得要搓30秒哦。",
"GalGame_ChapterKoleda_140_003": "麻烦的小学生。本来想约在工地见面,结果这家伙说「到处是土一想就讨厌」,硬要约在这边——",
"GalGame_ChapterKoleda_140_004": "你可是一听到有菠萝包就来了。",
"GalGame_ChapterKoleda_140_005": "别说得我跟馋面包吃的鲤鱼一样,我可是为了情报来的。现在可以说了吧?",
"GalGame_ChapterKoleda_140_006": "如果你期待听到我父亲受罚在家悔罪认错的结局,可能要失望了。",
"GalGame_ChapterKoleda_140_007": "我现在和妈妈住在一起,也是不久前才知道那边的情况。",
"GalGame_ChapterKoleda_140_008": "那个伴生空洞危险评级调高,学校迁到安全的地方,父亲也被免职…",
"GalGame_ChapterKoleda_140_009": "但是在家闲了没几天,就又有人找他当校长了。",
"GalGame_ChapterKoleda_140_010": "这次不是公立学校,似乎是TOPS的企业校之类的地方。",
"GalGame_ChapterKoleda_140_011": "你父亲的收入说不定还变多了呢。",
"GalGame_ChapterKoleda_140_012": "不也挺好吗?能把拖欠的赡养费还清的话。搬家,转学…我们用钱的地方还多着呢。",
"GalGame_ChapterKoleda_140_013": "这么说,你还是转学了?",
"GalGame_ChapterKoleda_140_014": "…我做不到。我可没遗传到父亲的心理素质,做不到假装什么都没发生一样面对大家。",
"GalGame_ChapterKoleda_140_015": "毕竟是我的父亲做了那种事…一旦泄露,绝对会被大家另眼看待。",
"GalGame_ChapterKoleda_140_016": "到那时候,也许不仅我,丹和莉夏也会受欺负。因为只要我在一天,那两个笨蛋一定会拼了命地维护我。",
"GalGame_ChapterKoleda_140_017": "——反正本来也有转学的计划,不如顺势转走比较好。",
"GalGame_ChapterKoleda_140_018": "阿弥…",
"GalGame_ChapterKoleda_140_019": "离开学校前最后一天,我把小卖部里剩下的菠萝包全买下来了。",
"GalGame_ChapterKoleda_140_020": "你们两个也是珂蕾妲的好朋友吧。…哼,下次我要把他们两个约出来吃点心!",
"GalGame_ChapterKoleda_140_021": "干吃菠萝包会不会有点单调?稍等我们一下,去买点饮料。要喝什么?",
"GalGame_ChapterKoleda_140_022": "干吃菠萝包有点噎人啊…稍等我们一下,我和哥哥去买点饮料。要喝什么?",
"GalGame_ChapterKoleda_140_023": "咖啡就好。…格莉丝本来也要跟来,结果昨天通宵,等下我还要帮她带咖啡回去。",
"GalGame_ChapterKoleda_140_024": "我要喝燃油饮!",
"GalGame_ChapterKoleda_140_025": "你这年纪,喝燃油饮会长不高吧…",
"GalGame_ChapterKoleda_140_026": "珂蕾妲和阿弥找了个地方聊天,等待买饮料的兄妹——",
"GalGame_ChapterLycaon_010_001": "冒昧叨扰了。我这次拜访,是想和绳匠阁下谈一笔委托。",
"GalGame_ChapterLycaon_010_002": "两位应该已经看过我发送的犯罪预告帖内容了吧?",
"GalGame_ChapterLycaon_010_003": "什么帖?你有给我们发什么帖子吗?",
"GalGame_ChapterLycaon_010_004": "完全没看到。你是不是漏发了?",
"GalGame_ChapterLycaon_010_005": "我刚刚应该在群里转发了帖子链接…",
"GalGame_ChapterLycaon_010_006": "莱卡恩拿起手机,仔细查看了刚刚的群聊记录。",
"GalGame_ChapterLycaon_010_007": "——非常抱歉,是我操作失误了。",
"GalGame_ChapterLycaon_010_008": "艾莲之前教过我长按转发绳网链接的方式,但我似乎只成功复制了标题。",
"GalGame_ChapterLycaon_010_009": "原来之前莱卡恩发的那句奇怪的话,是绳网上帖子的标题啊…",
"GalGame_ChapterLycaon_010_010": "原来之前莱卡恩发的那句奇怪的话,是绳网上帖子的标题啊。",
"GalGame_ChapterLycaon_010_011": "那我就放心了",
"GalGame_ChapterLycaon_010_012": "有点小失望",
"GalGame_ChapterLycaon_010_013": "那我就放心了。莱卡恩还是莱卡恩,真好!",
"GalGame_ChapterLycaon_010_014": "那我就放心了,看来莱卡恩还是莱卡恩。",
"GalGame_ChapterLycaon_010_015": "我还以为莱卡恩有什么特殊爱好…有点小失望呢。",
"GalGame_ChapterLycaon_010_016": "我还以为莱卡恩有什么特殊爱好…稍微有点令人失望。",
"GalGame_ChapterLycaon_010_017": "非常抱歉,这是我的失误。\n为了不耽误两位的时间,就由我来为你们阅读帖子内容吧。",
"GalGame_ChapterLycaon_010_018": "「残月已至,神选者将于午夜钟声响起时降临,身怀罪孽之人啊,静待裁决吧!」",
"GalGame_ChapterLycaon_010_019": "以上是标题。接下来是主题帖内容。",
"GalGame_ChapterLycaon_010_020": "「天启降临之日,残月燃烬之际,吾将化身神选者,降临罪孽丛生之地,取回代表希望的神明之果!」",
"GalGame_ChapterLycaon_010_021": "落款:正义的伙伴,敬上。",
"GalGame_ChapterLycaon_010_022": "似乎有些深奥",
"GalGame_ChapterLycaon_010_023": "似乎有些浮夸",
"GalGame_ChapterLycaon_010_024": "这帖子内容听起来有点深奥啊…哥哥,你能听懂吗?",
"GalGame_ChapterLycaon_010_025": "这帖子内容…听起来有些深奥。铃,你能听懂吗?",
"GalGame_ChapterLycaon_010_026": "这帖子也太浮夸了吧?哥哥,你能听懂吗?",
"GalGame_ChapterLycaon_010_027": "这帖子内容听起来有些浮夸…铃,你能听懂吗?",
"GalGame_ChapterLycaon_010_028": "好像听懂了,又好像没听懂…莱卡恩,能拜托你帮忙翻译一下吗?",
"GalGame_ChapterLycaon_010_029": "好像听懂了,又好像没听懂…莱卡恩,能麻烦你帮忙翻译一下吗?",
"GalGame_ChapterLycaon_010_030": "结合这位发帖人后续的发言来看,这个帖子试图表达的内容是,发帖人将在今晚潜入空洞,偷窃一幅正在运输中的名画。",
"GalGame_ChapterLycaon_010_031": "而这幅名画,恰好是我当前一位雇主名下的财产。",
"GalGame_ChapterLycaon_010_032": "作为一名合格的执事,守护雇主的财产是我应尽的责任。",
"GalGame_ChapterLycaon_010_033": "因此,我希望能委托两位与我一同进入空洞,阻止这位发帖人可能出现的偷窃行为。",
"GalGame_ChapterLycaon_010_034": "可以倒是可以…",
"GalGame_ChapterLycaon_010_035": "可以倒是可以,但是这个帖子看起来像是中二病少年的恶作剧…",
"GalGame_ChapterLycaon_010_036": "可以倒是可以,但是这个帖子看起来像是中二病少年的恶作剧…",
"GalGame_ChapterLycaon_010_037": "嗯,阁下说的十分有道理。我也曾考虑过这个可能性。",
"GalGame_ChapterLycaon_010_038": "等等,你竟然知道中二病!",
"GalGame_ChapterLycaon_010_039": "原来你知道中二病…",
"GalGame_ChapterLycaon_010_040": "中二病这个词,在这个帖子的评论区也曾多次出现。",
"GalGame_ChapterLycaon_010_041": "为了确切知晓这个词的含义,我进行了全网搜索,还翻阅了不少典籍,终于领悟了其中深意。",
"GalGame_ChapterLycaon_010_042": "莱卡恩还真是好学啊…",
"GalGame_ChapterLycaon_010_043": "莱卡恩真的很好学。",
"GalGame_ChapterLycaon_010_044": "不过如果真如阁下所说,这位发帖人只是在恶作剧的话,倒也无妨。",
"GalGame_ChapterLycaon_010_045": "为雇主排除可能存在的安全隐患,同样是执事工作的一部分。",
"GalGame_ChapterLycaon_010_046": "当然,无论结果如何,我都会付给绳匠阁下足量的报酬。",
"GalGame_ChapterLycaon_010_047": "当下事态较为紧急,我可以提供两倍于寻常委托的价格,不知两位意下如何?",
"GalGame_ChapterLycaon_010_048": "这个委托我们接了",
"GalGame_ChapterLycaon_010_049": "这个委托我们接了!不为别的,主要就是想帮帮朋友!",
"GalGame_ChapterLycaon_010_050": "这个委托我们接了。不为别的,主要就是想帮朋友的忙。",
"GalGame_ChapterLycaon_010_051": "哥哥还真是一秒都没有犹豫啊…",
"GalGame_ChapterLycaon_010_052": "铃,你还真是一秒都没有犹豫啊。",
"GalGame_ChapterLycaon_010_053": "非常感谢两位的信任。那么,契约成立。",
"GalGame_ChapterLycaon_010_054": "我就先告辞了。两位如果准备好了的话,就请前往空洞吧。",
"GalGame_ChapterLycaon_020_001": "这个小偷…竟然是女孩子?",
"GalGame_ChapterLycaon_020_002": "这就是…那个小偷?",
"GalGame_ChapterLycaon_020_003": "……",
"GalGame_ChapterLycaon_020_004": "……",
"GalGame_ChapterLycaon_020_005": "莱卡恩,你怎么了?",
"GalGame_ChapterLycaon_020_006": "怎么了?你的表情看起来怪怪的。",
"GalGame_ChapterLycaon_020_007": "怎么了?你的表情看起来有些奇怪。",
"GalGame_ChapterLycaon_020_008": "不,没什么。我只是有些意外。",
"GalGame_ChapterLycaon_020_009": "意外?什么意外?",
"GalGame_ChapterLycaon_020_010": "意外?什么意外?",
"GalGame_ChapterLycaon_020_011": "请放心,并不是什么大事。只有一个小问题…",
"GalGame_ChapterLycaon_020_012": "这位盗贼小姐,正是我目前的雇主。",
"GalGame_ChapterLycaon_020_013": "不久前,我同她的家族签订契约,暂时接替了上一任执事的工作。",
"GalGame_ChapterLycaon_020_014": "诶?那她现在岂不是在偷自己家的东西?",
"GalGame_ChapterLycaon_020_015": "这么说的话,她现在是在偷自己家的东西?",
"GalGame_ChapterLycaon_020_016": "检索到一句符合当下境况的俗语:真是机油冲了构造体店,自家人打自家人啊。哈哈哈哈。",
"GalGame_ChapterLycaon_020_017": "Fairy,不要在这种时候讲冷笑话!",
"GalGame_ChapterLycaon_020_018": "Fairy,别在这种时候讲冷笑话。",
"GalGame_ChapterLycaon_020_019": "莉莉可小姐,可以解释一下您出现在这里的原因吗?",
"GalGame_ChapterLycaon_020_020": "何为莉莉可?未曾听闻。尔等不识吾名,无妨。",
"GalGame_ChapterLycaon_020_021": "我将在此宣告。凡人们,聆听我的姓名吧——",
"GalGame_ChapterLycaon_020_022": "我即:兰佩路基·阿兹纳布尔·凡多姆海恩·莉莉可。又名世纪末的神选者,正义的伙伴。",
"GalGame_ChapterLycaon_020_023": "这不还是莉莉可吗!",
"GalGame_ChapterLycaon_020_024": "这名字好像缝了不少…",
"GalGame_ChapterLycaon_020_025": "这不还是莉莉可嘛!",
"GalGame_ChapterLycaon_020_026": "呃,我好像还是听到了莉莉可…",
"GalGame_ChapterLycaon_020_027": "这名字听起来好像缝了不少东西…",
"GalGame_ChapterLycaon_020_028": "这名字听起来好像缝了不少东西…",
"GalGame_ChapterLycaon_020_029": "是兰佩路基·阿兹纳布尔·凡多姆海恩·莉莉可,并非莉莉可。",
"GalGame_ChapterLycaon_020_030": "你只需要赞美我的名字。",
"GalGame_ChapterLycaon_020_031": "华丽却冗杂的形容词,充沛的情感,辅以低效率的信息传达…",
"GalGame_ChapterLycaon_020_032": "明白了,这就是中二病所具有的语言特征吧。",
"GalGame_ChapterLycaon_020_033": "从我的视角来看,你们之间的交流似乎异常顺畅…莫非这是在当下年轻人中风靡的一种潮流文化?",
"GalGame_ChapterLycaon_020_034": "并不是",
"GalGame_ChapterLycaon_020_035": "也可以是吧…",
"GalGame_ChapterLycaon_020_036": "并不是…现在已经很少有人这么说话了。硬要说的话,大概是3个版本前的潮流文化吧。",
"GalGame_ChapterLycaon_020_037": "并不是…现在已经很少有人这么说话了。硬要说的话,大概是3个版本前的潮流文化。",
"GalGame_ChapterLycaon_020_038": "嗯…也可以是吧。只不过落后了至少3个版本…",
"GalGame_ChapterLycaon_020_039": "也可以是吧。只不过落后了至少3个版本…",
"GalGame_ChapterLycaon_020_040": "恕我直言,您的解释也有些难懂。",
"GalGame_ChapterLycaon_020_041": "不过此地不宜久留,我们还是先把她带出空洞再说吧。",
"GalGame_ChapterLycaon_030_001": "你,又是何人?",
"GalGame_ChapterLycaon_030_002": "这位是铃,是我的朋友。",
"GalGame_ChapterLycaon_030_003": "这位是哲,是我的朋友。",
"GalGame_ChapterLycaon_030_004": "莉莉可小姐,关于刚才的事情…",
"GalGame_ChapterLycaon_030_005": "都说了,我并非莉莉可。我名为:兰佩路基·阿兹纳布尔·凡多姆海恩·莉莉可。",
"GalGame_ChapterLycaon_030_006": "真是好长一名字",
"GalGame_ChapterLycaon_030_007": "真是好长一名字…莫非是你现编的?",
"GalGame_ChapterLycaon_030_008": "真是好长一名字…其实是你现编的吧?",
"GalGame_ChapterLycaon_030_009": "何为现编?这是我翻遍漫画——不,是从我降生之时就享有的名讳。",
"GalGame_ChapterLycaon_030_010": "说漏嘴了吧",
"GalGame_ChapterLycaon_030_011": "说漏嘴了吧!我都听到「翻遍漫画」这几个字了!",
"GalGame_ChapterLycaon_030_012": "说漏嘴了吧。我已经听到你说自己「翻遍漫画」了。",
"GalGame_ChapterLycaon_030_013": "莉莉可小姐,明天的下午茶,您想要蓝莓慕斯还是酸橙挞?",
"GalGame_ChapterLycaon_030_014": "自然是蓝莓慕斯…啊!",
"GalGame_ChapterLycaon_030_015": "终于承认了呢",
"GalGame_ChapterLycaon_030_016": "终于承认了呢,你果然就是莉莉可,是莱卡恩雇主的孩子。",
"GalGame_ChapterLycaon_030_017": "终于承认了。你果然就是莉莉可,莱卡恩雇主的孩子。",
"GalGame_ChapterLycaon_030_018": "你…你们竟然用食物来套话,这是作弊!",
"GalGame_ChapterLycaon_030_019": "你这不是可以正常说话吗?",
"GalGame_ChapterLycaon_030_020": "出现了!中二病的常规设定,一旦被揭穿之后就会开始正常说话。",
"GalGame_ChapterLycaon_030_021": "嗯…这也算是中二病的常规设定吧,一旦被揭穿之后就会正常说话了。",
"GalGame_ChapterLycaon_030_022": "莉莉可小姐,请容我再问一次。您为什么要偷这幅画?",
"GalGame_ChapterLycaon_030_023": "偷画…呵,你们果然只能看到表面。可惜,最浅薄的往往并非真相。",
"GalGame_ChapterLycaon_030_024": "绳网上的那个帖子,也是您发的吧。",
"GalGame_ChapterLycaon_030_025": "什么帖子?我不知道。",
"GalGame_ChapterLycaon_030_026": "「天启降临之日,残月烬燃之际,吾将化身神选者,降临罪孽丛生之地,取回……」",
"GalGame_ChapterLycaon_030_027": "停!你这念得也太没感情了吧。如果你去申请加入组织的话,一定在第一轮就会被刷掉。",
"GalGame_ChapterLycaon_030_028": "不过组织应该也看不上你这样古板的家伙。别说偷画了,你连一块硬币都偷不出来吧。",
"GalGame_ChapterLycaon_030_029": "您所说的「组织」…是指什么?",
"GalGame_ChapterLycaon_030_030": "组织就是组织。偷画是组织指派的考核任务。",
"GalGame_ChapterLycaon_030_031": "只要能通过这次考核,我就可以加入他们,成为正义的伙伴了!",
"GalGame_ChapterLycaon_030_032": "我只是没想到,分配给我考核目标竟然刚好是爸爸妈妈的东西…",
"GalGame_ChapterLycaon_030_033": "这组织的考核任务竟然是偷东西?",
"GalGame_ChapterLycaon_030_034": "考核任务竟然是偷东西…这到底是什么奇怪的组织啊!",
"GalGame_ChapterLycaon_030_035": "考核任务竟然是偷东西…这到底是什么奇怪的组织?",
"GalGame_ChapterLycaon_030_036": "当然是怪盗组织啊。不然呢?",
"GalGame_ChapterLycaon_030_037": "新艾利都最知名的怪盗组织「反舌鸟」,你们竟然不知道吗?",
"GalGame_ChapterLycaon_030_038": "……",
"GalGame_ChapterLycaon_030_039": "搜索「反舌鸟」,得到以下信息:知名怪盗组织,崇尚劫富济贫,名声褒贬不一。曾将新艾利都的富豪们玩弄于股掌之间。",
"GalGame_ChapterLycaon_030_040": "该组织过去沉寂了较长时间,似乎最近才重新开始在绳网上活跃。",
"GalGame_ChapterLycaon_030_041": "…只是个犯罪组织罢了。",
"GalGame_ChapterLycaon_030_042": "「反舌鸟」才不是什么犯罪组织,他们可是劫富济贫的侠盗,他们的存在就是正义。",
"GalGame_ChapterLycaon_030_043": "而我,就是被选中的人——兰佩路基·阿兹纳布尔·凡多姆海恩·莉莉可。又名世纪末的神选者,正义的伙伴!",
"GalGame_ChapterLycaon_030_044": "莉莉可小姐——",
"GalGame_ChapterLycaon_030_045": "够了,你不要试图阻止我。我知道你无法理解这份正义,也无法理解我选择成为怪盗的决心…",
"GalGame_ChapterLycaon_030_046": "您误会了。作为执事,我必须保护雇主的私有财产。所以我不能让您带走这幅画。",
"GalGame_ChapterLycaon_030_047": "但请放心,按照我之前签署的契约,您也是我的雇主。我并不会阻止您做任何事,也不会告知您的父母。",
"GalGame_ChapterLycaon_030_048": "只是我必须提醒您,这个自称「反舌鸟」的组织存在很大的风险,希望您能慎重考虑。",
"GalGame_ChapterLycaon_030_049": "我还以为你和家里之前那些执事一样,都是老古板。没想到你和那些老家伙不同…",
"GalGame_ChapterLycaon_030_050": "至于这幅画…你不让我带走也没关系,反正我有别的办法。",
"GalGame_ChapterLycaon_030_051": "莉莉可转身离开了。但莱卡恩并没有要追上去的意思…\n这样放着她不管,真的好吗?",
"GalGame_ChapterLycaon_030_052": "请放心,我当然不会对这件事置之不理。",
"GalGame_ChapterLycaon_030_053": "只是以我对莉莉可小姐这类人的了解,如果在此刻强行劝说她的话,可能反而会起到负面效果。",
"GalGame_ChapterLycaon_030_054": "要让她意识到问题,还是需要找到更合适的方式才行。最好是更为真切的教训…",
"GalGame_ChapterLycaon_030_055": "除此之外,我也需要一些时间,仔细调查一下这个所谓的「反舌鸟」。",
"GalGame_ChapterLycaon_030_056": "你好像对「反舌鸟」很在意?",
"GalGame_ChapterLycaon_030_057": "你和「反舌鸟」打过交道?",
"GalGame_ChapterLycaon_030_058": "莱卡恩,你好像对「反舌鸟」的事情格外在意…是有什么过节吗?",
"GalGame_ChapterLycaon_030_059": "莱卡恩,你好像对「反舌鸟」的事情格外在意…是有什么过节吗?",
"GalGame_ChapterLycaon_030_060": "莱卡恩,难道你之前和「反舌鸟」打过交道?",
"GalGame_ChapterLycaon_030_061": "莱卡恩,难道你之前和「反舌鸟」打过交道?",
"GalGame_ChapterLycaon_030_062": "我与「反舌鸟」的关系,用「过节」来形容似乎不大准确。",
"GalGame_ChapterLycaon_030_063": "我与「反舌鸟」的关系,用「打交道」来形容或许不大准确。",
"GalGame_ChapterLycaon_030_064": "这…与我曾经犯下的某个错误相关。",
"GalGame_ChapterLycaon_030_065": "抱歉,这可能涉及到一些往事。等以后有机会,我会告诉您的。",
"GalGame_ChapterLycaon_040_001": "您很准时。",
"GalGame_ChapterLycaon_040_002": "事情是这样的,我认为莉莉可小姐最近非常不对劲…",
"GalGame_ChapterLycaon_040_003": "她最常去的地方竟然从书店变成了拉面店。",
"GalGame_ChapterLycaon_040_004": "拉面店怎么了",
"GalGame_ChapterLycaon_040_005": "拉面店怎么了?我最喜欢吃拉面了!",
"GalGame_ChapterLycaon_040_006": "拉面店怎么了?我还挺喜欢吃拉面的。",
"GalGame_ChapterLycaon_040_007": "您误会了,我对拉面并无偏见。只是,莉莉可小姐过去最不喜欢的食物就是拉面。",
"GalGame_ChapterLycaon_040_008": "她还曾经说过,「拉面是上个版本少年漫主角喜欢吃的东西,时代变了,该创新了。」",
"GalGame_ChapterLycaon_040_009": "莉莉可果然是漫画宅",
"GalGame_ChapterLycaon_040_010": "莉莉可果然是漫画宅啊!",
"GalGame_ChapterLycaon_040_011": "莉莉可果然是漫画宅。",
"GalGame_ChapterLycaon_040_012": "除此之外,依据司机和保镖提供的证词来看,她今天甚至逃掉了补习班的课程。",
"GalGame_ChapterLycaon_040_013": "这是之前完全没有发生过的事情。莉莉可小姐向来听话,从来不会逃课,空闲时间也基本都是在看漫画小说。",
"GalGame_ChapterLycaon_040_014": "我在想,或许这一切都和那个所谓的「反舌鸟」组织有关。",
"GalGame_ChapterLycaon_040_015": "莉莉可被怪盗组织教坏了?",
"GalGame_ChapterLycaon_040_016": "莉莉可到叛逆期了?",
"GalGame_ChapterLycaon_040_017": "莉莉可该不会是被那个可疑的怪盗组织教坏了吧?",
"GalGame_ChapterLycaon_040_018": "莉莉可该不会是被那个可疑的怪盗组织教坏了吧?",
"GalGame_ChapterLycaon_040_019": "莉莉可难道到了叛逆期?",
"GalGame_ChapterLycaon_040_020": "莉莉可该不会是叛逆期了吧……",
"GalGame_ChapterLycaon_040_021": "嗯,我也是这么认为的。",
"GalGame_ChapterLycaon_040_022": "我以为…莉莉可小姐的叛逆已经体现在她的说话方式上了?",
"GalGame_ChapterLycaon_040_023": "总之,为了排除隐患,我希望能到她常去的地点调查一下。",
"GalGame_ChapterLycaon_040_024": "如果可以的话,能拜托您与我同行吗?我想,您对光映广场一定比我更为了解。",
"GalGame_ChapterLycaon_040_025": "没问题!光映广场就像我家",
"GalGame_ChapterLycaon_040_026": "可以。我在光映广场当绳匠",
"GalGame_ChapterLycaon_040_027": "没问题。我对光映广场就像在家一样熟悉。",
"GalGame_ChapterLycaon_040_028": "没问题。我对光映广场就像在家一样熟悉。",
"GalGame_ChapterLycaon_040_029": "可以。我在光映广场也能当绳匠,没人比我更懂各家店铺的位置。",
"GalGame_ChapterLycaon_040_030": "可以。我在光映广场也能当绳匠,清楚记住了每家店铺的位置。",
"GalGame_ChapterLycaon_040_031": "看来您对光映广场确实非常熟悉,找您帮忙真是正确的选择。",
"GalGame_ChapterLycaon_040_032": "虽然没太听懂,不过我想这应该是个很有趣的笑话。",
"GalGame_ChapterLycaon_040_033": "对了,还有一件事需要和您商量一下。",
"GalGame_ChapterLycaon_040_034": "之后调查的时候,以防万一,我可以称呼您主人吗?",
"GalGame_ChapterLycaon_040_035": "我想这对掩护我们的身份来说,会更方便一些。",
"GalGame_ChapterLycaon_040_036": "当然可以!",
"GalGame_ChapterLycaon_040_037": "多叫几句,我喜欢听",
"GalGame_ChapterLycaon_040_038": "当然可以,你叫什么都行~",
"GalGame_ChapterLycaon_040_039": "当然可以,你随意。",
"GalGame_ChapterLycaon_040_040": "可以呀!你能不能多叫几句?我还挺喜欢听的,嘿嘿。",
"GalGame_ChapterLycaon_040_041": "可以。你要多叫几句也没问题。",
"GalGame_ChapterLycaon_040_042": "感谢您的配合。",
"GalGame_ChapterLycaon_040_043": "那么,我们就先从拉面店开始调查吧。",
"GalGame_ChapterLycaon_050_001": "没想到莉莉可小姐竟然会想来拉面店打工。",
"GalGame_ChapterLycaon_050_002": "正常来说,以她的零用钱额度,是不可能缺钱花的。",
"GalGame_ChapterLycaon_050_003": "除非…她打算购买一件非常贵重的东西。",
"GalGame_ChapterLycaon_050_004": "什么东西?",
"GalGame_ChapterLycaon_050_005": "她该不会想把之前那幅画买下来吧?",
"GalGame_ChapterLycaon_050_006": "什么东西?莫非是最近非常流行的限量款盲盒?",
"GalGame_ChapterLycaon_050_007": "什么东西?莫非是最近在女生当中很流行的限量款盲盒?",
"GalGame_ChapterLycaon_050_008": "莉莉可该不会想把之前她要偷的那幅画买下来吧?",
"GalGame_ChapterLycaon_050_009": "莉莉可该不会想把之前她想偷的那幅画买下来吧?",
"GalGame_ChapterLycaon_050_010": "并不是。我想限量款盲盒还不至于有这么高的价格。",
"GalGame_ChapterLycaon_050_011": "不愧是您,果然立马就想到这一点了。",
"GalGame_ChapterLycaon_050_012": "莉莉可的父母最近正准备出手一批货物,其中就包括了那幅画。据说前几天就有人匿名预定了。",
"GalGame_ChapterLycaon_050_013": "那幅画的价格并不便宜,大约需要这个数。",
"GalGame_ChapterLycaon_050_014": "莱卡恩用手比了一个天文数字。",
"GalGame_ChapterLycaon_050_015": "你说多少?!",
"GalGame_ChapterLycaon_050_016": "等等,你说多少?这是她这个年纪能掏出来的数目吗?",
"GalGame_ChapterLycaon_050_017": "等一下,你说多少?这是她这个年纪能掏出来的数目吗?",
"GalGame_ChapterLycaon_050_018": "嗯…从物质角度来说,我的雇主确实非常富裕。",
"GalGame_ChapterLycaon_050_019": "物质角度?",
"GalGame_ChapterLycaon_050_020": "物质角度?还有什么别的角度吗?",
"GalGame_ChapterLycaon_050_021": "物质角度?还有什么别的角度吗?",
"GalGame_ChapterLycaon_050_022": "……",
"GalGame_ChapterLycaon_050_023": "莉莉可小姐的父母平时非常忙碌,基本没有时间陪伴她,但是对她的管教却非常严苛。",
"GalGame_ChapterLycaon_050_024": "平日不管做些什么,她身边往往都有司机或者保镖跟随。当然,名为跟随,实为监控。",
"GalGame_ChapterLycaon_050_025": "每天放学之后,莉莉可小姐还有上不完的补习班和课外练习。",
"GalGame_ChapterLycaon_050_026": "虽然拥有充足的物质财富,可是她真的开心吗?这是我从接手这户家庭的执事工作之后,就一直在疑惑的事情。",
"GalGame_ChapterLycaon_050_027": "或许正因如此,莉莉可小姐才会花费这么多时间在漫画上吧。",
"GalGame_ChapterLycaon_050_028": "至少,在漫画的世界里,她是自由的。",
"GalGame_ChapterLycaon_050_029": "莱卡恩很负责",
"GalGame_ChapterLycaon_050_030": "莱卡恩果然是个好人",
"GalGame_ChapterLycaon_050_031": "莱卡恩果然是非常负责的执事!雇佣你的人真幸运。",
"GalGame_ChapterLycaon_050_032": "莱卡恩真是非常负责的执事。能雇佣到你的人很幸运。",
"GalGame_ChapterLycaon_050_033": "莱卡恩果然是个好人啊!",
"GalGame_ChapterLycaon_050_034": "莱卡恩是个好人。",
"GalGame_ChapterLycaon_050_035": "感谢您的夸赞。但我并没有您说的那么优秀。",
"GalGame_ChapterLycaon_050_036": "感谢您的夸赞。但我…或许并不是您所想的那样。",
"GalGame_ChapterLycaon_050_037": "我曾听人说过,家族是刻在一个人身上永恒不灭的诅咒。",
"GalGame_ChapterLycaon_050_038": "无论你成长为何种模样,无论你去往何处,这份诅咒终将如影随形。",
"GalGame_ChapterLycaon_050_039": "在你跌入谷底,亦或是爬上巅峰的时候,它总会突然出现,把你变回那个无力的,无能的,只敢躲在衣柜里颤抖哭泣的孩子。",
"GalGame_ChapterLycaon_050_040": "或许是因为我自有记忆起,就不曾体会过和某个人血脉相连的感觉吧…",
"GalGame_ChapterLycaon_050_041": "我始终相信家人之间的关系,本不应该如此。",
"GalGame_ChapterLycaon_050_042": "家人之间可以是很温暖的",
"GalGame_ChapterLycaon_050_043": "这是谁说的?",
"GalGame_ChapterLycaon_050_044": "家人之间也是可以很温暖,互相扶持的!",
"GalGame_ChapterLycaon_050_045": "家人之间也是可以很温暖,相互扶持的。",
"GalGame_ChapterLycaon_050_046": "好沉重的话,这是谁说的呀?",
"GalGame_ChapterLycaon_050_047": "很沉重的话…这是谁说的?",
"GalGame_ChapterLycaon_050_048": "看来您和您的血亲关系很好,我由衷的为您感到高兴。",
"GalGame_ChapterLycaon_050_049": "…只是一位故人罢了,不值一提。",
"GalGame_ChapterLycaon_050_050": "抱歉,话题似乎扯远了些。",
"GalGame_ChapterLycaon_050_051": "我想莉莉可会选择打工,也和她的家人相关。或许她的存款刚好差一小部分就能买下那副画,而她不想向父母伸手。",
"GalGame_ChapterLycaon_050_052": "又或许…她想尝试用自己的双手获得些什么。",
"GalGame_ChapterLycaon_050_053": "我现在担心的是,莉莉可小姐如果真的买下了这幅画,就必然会和那些「反舌鸟」成员见面。",
"GalGame_ChapterLycaon_050_054": "那样的话,她可能会有危险。",
"GalGame_ChapterLycaon_050_055": "所以,能拜托您再陪我去一个地方看看吗?",
"GalGame_ChapterLycaon_050_056": "到了那里,我应该就能确认…那幅名画到底流向了哪里。",
"GalGame_ChapterLycaon_060_001": "您看起来有些疑惑。是有什么事想问我吗?",
"GalGame_ChapterLycaon_060_002": "为什么你对这种买卖这么了解?",
"GalGame_ChapterLycaon_060_003": "你到底是做什么工作的?",
"GalGame_ChapterLycaon_060_004": "莱卡恩为什么对这种买卖这么了解?",
"GalGame_ChapterLycaon_060_005": "莱卡恩为什么对这种买卖这么了解?",
"GalGame_ChapterLycaon_060_006": "你到底是做什么工作的?",
"GalGame_ChapterLycaon_060_007": "你到底是做什么工作的?",
"GalGame_ChapterLycaon_060_008": "我也只是略知一二而已,并不能称得上十分了解。",
"GalGame_ChapterLycaon_060_009": "如您所见,我只是一位平平无奇的执事罢了。",
"GalGame_ChapterLycaon_060_010": "我理解您的疑惑,不过这件事确实涉及到一些过往。",
"GalGame_ChapterLycaon_060_011": "而且还与我的一位…宿敌,息息相关。",
"GalGame_ChapterLycaon_060_012": "原来如此",
"GalGame_ChapterLycaon_060_013": "宿敌?详细说说",
"GalGame_ChapterLycaon_060_014": "原来如此。虽然你还什么都没说,但我已经逐渐理解一切。",
"GalGame_ChapterLycaon_060_015": "原来如此。虽然你还没说什么,但我已经逐渐理解一切。",
"GalGame_ChapterLycaon_060_016": "莱卡恩的宿敌…难道是旧文明故事里那种总是和狼人见面就打的,喜欢吸食红色液体的生物?",
"GalGame_ChapterLycaon_060_017": "莱卡恩的宿敌…莫非是旧文明故事里提到过的,总是和狼人见面就打的,喜欢吸食红色液体的生物?",
"GalGame_ChapterLycaon_060_018": "是的。因此,我并不是很想回忆这些事。",
"GalGame_ChapterLycaon_060_019": "您想多了。",
"GalGame_ChapterLycaon_060_020": "总而言之,那是一段并不令人愉快的过往。",
"GalGame_ChapterLycaon_060_021": "好吧,先放过你",
"GalGame_ChapterLycaon_060_022": "我现在就要听",
"GalGame_ChapterLycaon_060_023": "好吧,那就先放过你吧。之后我会记得拷问你的!",
"GalGame_ChapterLycaon_060_024": "好吧,那就先放过你吧。我会记得这件事的。",
"GalGame_ChapterLycaon_060_025": "不能现在说吗?以后说不定你就忘记了!",
"GalGame_ChapterLycaon_060_026": "不能现在说吗?我现在就想听。",
"GalGame_ChapterLycaon_060_027": "感谢您的理解。事实上,我曾经因为某些原因与这些中间贩做过交易。",
"GalGame_ChapterLycaon_060_028": "……",
"GalGame_ChapterLycaon_060_029": "我和这位…宿敌,曾经共同做过一些事。正是因为这些事,让我接触到了类似的中间贩。",
"GalGame_ChapterLycaon_060_030": "他们大多欺软怕硬,十分狡猾,需要花足心思应对。",
"GalGame_ChapterLycaon_060_031": "之后您再遇到类似的小贩,也一定要小心,不要随意对他们付出信任。",
"GalGame_ChapterLycaon_060_032": "既然莉莉可小姐已经拿到了那幅画,我想,她可能很快就要和那个「反舌鸟」见面了。",
"GalGame_ChapterLycaon_060_033": "得赶在那之前阻止她才行…",
"GalGame_ChapterLycaon_060_034": "这个时间,莉莉可小姐的补习班应该刚下课。我们赶紧过去看看吧。",
"GalGame_ChapterLycaon_070_001": "莉莉可小姐,请放心,我们并没有恶意,我也完全不认同那些学生对您的评价。",
"GalGame_ChapterLycaon_070_002": "我只是想要提醒您,那个「反舌鸟」有问题,这样去您可能遇到危险…",
"GalGame_ChapterLycaon_070_003": "我有危险也不关你们什么事吧!",
"GalGame_ChapterLycaon_070_004": "说到底,你不过是被爸爸妈妈雇佣来的执事而已…根本不需要管这么多吧?",
"GalGame_ChapterLycaon_070_005": "反正你肯定也和补习班那些人一样,在心里觉得我是个奇怪的人…",
"GalGame_ChapterLycaon_070_006": "真不好意思啊,让你不得不照顾我这种中二病,麻烦,惹人嫌的雇主。",
"GalGame_ChapterLycaon_070_007": "我从来没有这么觉得。",
"GalGame_ChapterLycaon_070_008": "莉莉可小姐,您是维多利亚家政重要的雇主。我们绝不会对雇主如此不尊敬。",
"GalGame_ChapterLycaon_070_009": "…可是,你连我之前说的话都听不懂!",
"GalGame_ChapterLycaon_070_010": "……",
"GalGame_ChapterLycaon_070_011": "很抱歉,确实是我学识不足,尚不了解中二病这种潮流文化。",
"GalGame_ChapterLycaon_070_012": "之后我会对此进行学习的。",
"GalGame_ChapterLycaon_070_013": "倒也不必学习这个…",
"GalGame_ChapterLycaon_070_014": "别要求莱卡恩听懂中二台词",
"GalGame_ChapterLycaon_070_015": "倒也不必学习中二病…",
"GalGame_ChapterLycaon_070_016": "并没有学习中二病的必要吧…",
"GalGame_ChapterLycaon_070_017": "讲道理,要求别人都能听懂这种中二台词也太过分了吧!我能懂…是因为我天赋异禀!",
"GalGame_ChapterLycaon_070_018": "讲道理,要求别人都能听懂这种中二台词也太奇怪了。我能听懂,是因为我比较特殊。",
"GalGame_ChapterLycaon_070_019": "无所谓了。反正这些都只是成为正义的伙伴需要付出的代价罢了!",
"GalGame_ChapterLycaon_070_020": "我已经买下那幅画,马上就能和他们见面了。「反舌鸟」的人说,我是他们见过最有潜力的新人。",
"GalGame_ChapterLycaon_070_021": "我一定会加入他们,然后成为正义的伙伴!你们是阻止不了我的。",
"GalGame_ChapterLycaon_070_022": "……",
"GalGame_ChapterLycaon_070_023": "明白了。如果这是您的愿望的话,我不会阻止您。",
"GalGame_ChapterLycaon_070_024": "我会帮助您完成它。",
"GalGame_ChapterLycaon_070_025": "你…",
"GalGame_ChapterLycaon_070_026": "「反舌鸟」约我明天这个时候在芭莱大厦见面。",
"GalGame_ChapterLycaon_070_027": "事先说好,我一个人也可以。我已经搞到了「萝卜」,也准备好了应对以骸的武器。",
"GalGame_ChapterLycaon_070_028": "所以…来不来随便你们。",
"GalGame_ChapterLycaon_070_029": "莉莉可转身离开了。",
"GalGame_ChapterLycaon_070_030": "抱歉,让您见笑了…",
"GalGame_ChapterLycaon_070_031": "让莉莉可小姐感到不舒服,确实是我作为执事的失职。",
"GalGame_ChapterLycaon_070_032": "你真的要这么做吗?",
"GalGame_ChapterLycaon_070_033": "你真的要这么做吗?完成莉莉可的心愿……",
"GalGame_ChapterLycaon_070_034": "你真的要这么做吗?完成莉莉可的心愿……",
"GalGame_ChapterLycaon_070_035": "我会帮助她达成心愿。只不过,是她「真正的心愿」。",
"GalGame_ChapterLycaon_070_036": "我想,她并不是单纯想要加入这个可疑的「反舌鸟」组织。",
"GalGame_ChapterLycaon_070_037": "在这个表层目标之后,她其实有更深层的精神需求,尚未被满足…",
"GalGame_ChapterLycaon_070_038": "(手机信息提示音)",
"GalGame_ChapterLycaon_070_039": "莱卡恩似乎收到了一条消息。",
"GalGame_ChapterLycaon_070_040": "…鱼上钩了。",
"GalGame_ChapterLycaon_070_041": "鱼在哪,哪有鱼?",
"GalGame_ChapterLycaon_070_042": "什么鱼?鱼在哪,哪有鱼?",
"GalGame_ChapterLycaon_070_043": "你说的鱼是指…?",
"GalGame_ChapterLycaon_070_044": "那个自称「反舌鸟」的组织,联络我了。",
"GalGame_ChapterLycaon_070_045": "绳匠阁下,可以拜托您一件事情吗?",
"GalGame_ChapterLycaon_070_046": "请相信我,这是只有您才能做到的事情。",
"GalGame_ChapterLycaon_080_001": "几天之前…",
"GalGame_ChapterLycaon_080_002": "绳匠阁下,我需要您的帮助。",
"GalGame_ChapterLycaon_080_003": "为了调查那个自称「反舌鸟」的组织,我尝试联络了他们,并表达了自己想要加入的意愿。",
"GalGame_ChapterLycaon_080_004": "通过一些方式,我得知他们已经提前对我进行了一些调查,知道我虽然目前为莉莉可的家族服务,但实际上效忠一位神秘的主人。",
"GalGame_ChapterLycaon_080_005": "您能配合我演一出戏吗?以我主人的身份,和他们进行一场谈判。",
"GalGame_ChapterLycaon_080_006": "没问题!我最擅长当主人了",
"GalGame_ChapterLycaon_080_007": "我现在不就是你的主人吗?",
"GalGame_ChapterLycaon_080_008": "没问题!我最擅长当主人了。",
"GalGame_ChapterLycaon_080_009": "没问题。我很擅长当主人。",
"GalGame_ChapterLycaon_080_010": "难道我现在不是你的主人吗?",
"GalGame_ChapterLycaon_080_011": "难道我现在不是你的主人吗?",
"GalGame_ChapterLycaon_080_012": "那就太好了,不愧是新艾利都最厉害的绳匠。",
"GalGame_ChapterLycaon_080_013": "您说的是。是我欠考虑了。",
"GalGame_ChapterLycaon_080_014": "为了更好的伪装,我为您捏造了一个身份。请放心,您只需要和平时一样正常说话就好。",
"GalGame_ChapterLycaon_080_015": "和莱卡恩一起接通了「反舌鸟」的连线…",
"GalGame_ChapterLycaon_080_016": "哦,你就是那个想加入我们「反舌鸟」的人吧?",
"GalGame_ChapterLycaon_080_017": "你们可以叫我,代号K。\n怎么样,这名字很不错吧!是不是光听着就有一种王霸之气?",
"GalGame_ChapterLycaon_080_018": "K?奇怪的名字。",
"GalGame_ChapterLycaon_080_019": "K?真是奇怪的名字。",
"GalGame_ChapterLycaon_080_020": "K?真是奇怪的名字。",
"GalGame_ChapterLycaon_080_021": "是「代号K」!不要随便省掉别人名字里的字啊喂!\n没有代号这两个字,本大爷身为最终反派的酷炫狂拽岂不是荡然无存了!",
"GalGame_ChapterLycaon_080_022": "原来你也喜欢年轻人的潮流文化?",
"GalGame_ChapterLycaon_080_023": "什么潮流文化?完全听不懂。\n所以说,你们就是那个传闻中的执事莱卡恩,和…双子神?",
"GalGame_ChapterLycaon_080_024": "等一下,双子神是什么鬼啊!一看就不是真名吧!",
"GalGame_ChapterLycaon_080_025": "主人在外仇家有不少,不能透露真实姓名,还请你理解。",
"GalGame_ChapterLycaon_080_026": "主人在外仇家有不少,不能透露真实姓名,还请你理解。",
"GalGame_ChapterLycaon_080_027": "仇、仇家?呃,那好吧…",
"GalGame_ChapterLycaon_080_028": "既然大家都是一条道上的人,那我就直说了。\n莉莉可是我们花了好大功夫才钓上的大鱼!当然要从她身上捞够本才行。",
"GalGame_ChapterLycaon_080_029": "我们打算趁莉莉可「误入」空洞之后,照顾她一段时间,然后找她父母讨要一点酬劳…",
"GalGame_ChapterLycaon_080_030": "你们应该也有类似的计划吧?不如我们一起合作,报酬三七分!当然是我七你们三。",
"GalGame_ChapterLycaon_080_031": "这不就是绑架吗!",
"GalGame_ChapterLycaon_080_032": "这不就是绑架吗?",
"GalGame_ChapterLycaon_080_033": "这不就是绑架吗?",
"GalGame_ChapterLycaon_080_034": "什么绑架?真是浅薄,都说了,只是收取一些照看小孩的酬劳而已!\n怎么样,你们干不干?",
"GalGame_ChapterLycaon_080_035": "当然是干!",
"GalGame_ChapterLycaon_080_036": "莱卡恩,你觉得呢?",
"GalGame_ChapterLycaon_080_037": "当然是要干!",
"GalGame_ChapterLycaon_080_038": "当然是要做。",
"GalGame_ChapterLycaon_080_039": "莱卡恩,你觉得呢?",
"GalGame_ChapterLycaon_080_040": "莱卡恩,你觉得呢?",
"GalGame_ChapterLycaon_080_041": "既然大小姐都这么说了…",
"GalGame_ChapterLycaon_080_042": "既然少爷都这么说了…",
"GalGame_ChapterLycaon_080_043": "大小姐,根据我的判断,这笔交易可以做。",
"GalGame_ChapterLycaon_080_044": "少爷,根据我的判断,这笔交易可以做。",
"GalGame_ChapterLycaon_080_045": "那么,我们成交。",
"GalGame_ChapterLycaon_080_046": "爽快!不愧是同道中人啊。那到时候我给你们发接头时间和坐标。",
"GalGame_ChapterLycaon_080_047": "静候您的佳音。",
"GalGame_ChapterLycaon_080_048": "代号K挂断了电话…",
"GalGame_ChapterLycaon_080_049": "这样应该就没问题了。\n等到现场之后,我们可以佯装配合,拍摄下他们的犯罪证据,提交给治安局。",
"GalGame_ChapterLycaon_080_050": "谢谢您,您的演技很好。",
"GalGame_ChapterLycaon_080_051": "莱卡恩,你到底给我捏造了什么身份…",
"GalGame_ChapterLycaon_080_052": "莱卡恩,你到底给我捏造了什么身份…",
"GalGame_ChapterLycaon_080_053": "莱卡恩,你到底给我捏造了什么身份…",
"GalGame_ChapterLycaon_080_054": "简单来说,是一位叱咤风云,无恶不作的邪恶组织头目,手下握有无数高端代理人资源。而我是您的打手之一。",
"GalGame_ChapterLycaon_080_055": "对了,还有一件事,我想要和您协商一下。",
"GalGame_ChapterLycaon_080_056": "我想拜托您,先不要把这些告诉莉莉可小姐。",
"GalGame_ChapterLycaon_080_057": "以我的个人经验来说,当遭遇这种事时,仅靠他人的帮助是不够的。我们可以帮莉莉可小姐解决这一次的危机,但无法保证庇护她不会再遇到类似的事情。",
"GalGame_ChapterLycaon_080_058": "她需要看清这场阴谋,用自己的双眼。\n这对她来说或许有些残酷,但一定是最有效而长久的办法。",
"GalGame_ChapterLycaon_080_059": "有点道理",
"GalGame_ChapterLycaon_080_060": "唔…好像挺有道理的,就这么做吧。",
"GalGame_ChapterLycaon_080_061": "你说的有道理,那就这么做吧,",
"GalGame_ChapterLycaon_080_062": "感谢您。我想…莉莉可小姐一定可以战胜自己的。",
"GalGame_ChapterLycaon_080_063": "时间回到当下……",
"GalGame_ChapterLycaon_080_064": "莱卡恩先生…没有背叛我?",
"GalGame_ChapterLycaon_080_065": "莉莉可小姐,只要契约时间还未截止,我就是您的执事。",
"GalGame_ChapterLycaon_080_066": "执事,绝不会背叛雇主。",
"GalGame_ChapterLycaon_080_067": "可恶,你们…你们联合起来骗老子!知道老子是谁吗?",
"GalGame_ChapterLycaon_080_068": "老子可是「反舌鸟」的老大!",
"GalGame_ChapterLycaon_080_069": "很抱歉,刚刚我们的邦布已经全程录下了您的犯罪事实。\n如果您愿意现在认罪收手的话,我想针对您的治安处罚会减轻许多。",
"GalGame_ChapterLycaon_080_070": "坐牢是不可能的,这辈子都不可能…",
"GalGame_ChapterLycaon_080_071": "看来,只能让你们见识见识「反舌鸟」的利爪了!",
"GalGame_ChapterLycaon_080_NPC": "代号K",
"GalGame_ChapterLycaon_090_001": "嗯,他们应该已经没有战斗能力了。",
"GalGame_ChapterLycaon_090_002": "莱卡恩刚刚说的真好",
"GalGame_ChapterLycaon_090_003": "没想到莱卡恩竟然配合了莉莉可",
"GalGame_ChapterLycaon_090_004": "莱卡恩刚刚说的真不错!",
"GalGame_ChapterLycaon_090_005": "莱卡恩刚刚说的真好。",
"GalGame_ChapterLycaon_090_006": "没想到莱卡恩刚刚竟然会说那种词…是为了配合莉莉可吧!",
"GalGame_ChapterLycaon_090_007": "没想到莱卡恩刚刚竟然会说那种词…是为了配合莉莉可吧。",
"GalGame_ChapterLycaon_090_008": "嗯,之前回去之后,我稍微学习了一些这种「潮流文化」…\n莉莉可小姐,您觉得我刚刚的表现如何?是否有达到您心中的及格标准呢?",
"GalGame_ChapterLycaon_090_009": "…呜呜哇啊啊——!",
"GalGame_ChapterLycaon_090_010": "…这…抱歉,看来是我对「潮流文化」的模仿太过拙劣,竟然把您气哭了…",
"GalGame_ChapterLycaon_090_011": "莉莉可应该不是因为生气才哭的",
"GalGame_ChapterLycaon_090_012": "莉莉可应该不是因为生气才哭的啦!",
"GalGame_ChapterLycaon_090_013": "莉莉可应该不是因为生气才哭的。",
"GalGame_ChapterLycaon_090_014": "没错。我、我只是眼睛里进了以骸而已…",
"GalGame_ChapterLycaon_090_015": "那个…对不起。都是因为我,才让你们遇到了这些…",
"GalGame_ChapterLycaon_090_016": "其实「反舌鸟」最开始接近我的时候,我有意识到的。他们这么刻意…一定有问题!",
"GalGame_ChapterLycaon_090_017": "但是…他们说我是被选中的人,说他们非常需要我的力量…\n我、我从来没有被这么说过…",
"GalGame_ChapterLycaon_090_018": "结果我就像昏了头一样…真的很对不起!",
"GalGame_ChapterLycaon_090_019": "没关系的",
"GalGame_ChapterLycaon_090_020": "下次要注意啊!",
"GalGame_ChapterLycaon_090_021": "没关系没关系,我们不会怪你的!",
"GalGame_ChapterLycaon_090_022": "没关系,我们不会怪你。",
"GalGame_ChapterLycaon_090_023": "知道错就好,下次可要注意呀。",
"GalGame_ChapterLycaon_090_024": "知道错就好,下次可以注意一些。",
"GalGame_ChapterLycaon_090_025": "莉莉可小姐,我想您不必对自己太过严苛。",
"GalGame_ChapterLycaon_090_026": "每个人都可能有这样的经历,我也曾因为一些事情走上过歧路。",
"GalGame_ChapterLycaon_090_027": "但这些都没有关系。只要及时回头,我们总会找到最适合自己的路。",
"GalGame_ChapterLycaon_090_028": "呜…谢谢你。\n想想真的好羞耻,我之前竟然大言不惭地说自己是「正义的伙伴」…",
"GalGame_ChapterLycaon_090_029": "实际上我确实在被一群坏人骗得团团转!",
"GalGame_ChapterLycaon_090_030": "我认为我们此刻正在做的,就是「正义的事情」。您不这么觉得吗?",
"GalGame_ChapterLycaon_090_031": "多亏了您,我们才能顺利拍摄到他们的犯罪证据,并将这些人一网打尽。",
"GalGame_ChapterLycaon_090_032": "莱卡恩先生…",
"GalGame_ChapterLycaon_090_033": "很抱歉在这种温情的场合下打扰你们。\n不过那些晕倒的家伙,我们该怎么把他们挪出去?要我先联系治安局那边吗?",
"GalGame_ChapterLycaon_090_034": "很抱歉在这种温情的场合下打扰你们。\n不过那些晕倒的家伙,我们该怎么把他们挪出去?要我先联系治安局那边吗?",
"GalGame_ChapterLycaon_090_035": "嗯,这的确是个问题。如果需要的话,我可以…",
"GalGame_ChapterLycaon_090_036": "你们几个,在这里做什么?是你们报的案?",
"GalGame_ChapterLycaon_090_037": "治安局的人?为什么在这个时候…",
"GalGame_ChapterLycaon_090_038": "啊!差点忘了,我进空洞之前,设置了自动报案。\n如果长时间没回去的话,我的手机会自动给治安局发送信息…",
"GalGame_ChapterLycaon_090_039": "莉莉可想的还挺周到!",
"GalGame_ChapterLycaon_090_040": "没想到,莉莉可想的还挺周到的。",
"GalGame_ChapterLycaon_090_041": "没想到,莉莉可想的还挺周到的。",
"GalGame_ChapterLycaon_090_042": "这些被捆住的人是…",
"GalGame_ChapterLycaon_090_043": "是坏人!",
"GalGame_ChapterLycaon_090_044": "是怪盗「反舌鸟」",
"GalGame_ChapterLycaon_090_045": "这些都是坏蛋!",
"GalGame_ChapterLycaon_090_046": "这些都是匪徒。",
"GalGame_ChapterLycaon_090_047": "这些就是传说中的——怪盗「反舌鸟」!",
"GalGame_ChapterLycaon_090_048": "这些就是传说中的怪盗「反舌鸟」。",
"GalGame_ChapterLycaon_090_049": "莱卡恩向前来的治安局精英解释了事情的来龙去脉…\n当然,省略了伪装主仆的那一部分细节。",
"GalGame_ChapterLycaon_090_050": "事情就是这样。这几位的犯罪证据我们都已经拍摄了下来,之后会统一递交给治安局。",
"GalGame_ChapterLycaon_090_051": "明白了。那么,这几位犯罪嫌疑人就由我们统一带回去了。",
"GalGame_ChapterLycaon_090_052": "那个…很抱歉,这件事因我而起,给你们带来麻烦了。",
"GalGame_ChapterLycaon_090_053": "…你为什么要道歉?应该由我向你们道谢才对。\n帮助治安局捣毁了这么一个犯罪组织,都是你们的功劳。",
"GalGame_ChapterLycaon_090_054": "小姑娘,干得不错。",
"GalGame_ChapterLycaon_090_055": "…诶?",
"GalGame_ChapterLycaon_090_056": "没错,莉莉可小姐。我想,您现在完全可以称呼自己为「正义的伙伴」。",
"GalGame_ChapterLycaon_090_057": "呜…谢谢你们!",
"GalGame_ChapterLycaon_100_001": "你们好!我带了一些甜点。不嫌弃的话,就请尝尝看吧。",
"GalGame_ChapterLycaon_100_002": "这是朋友推荐的口味,我也给爸爸妈妈买过,味道应该还是挺不错的!",
"GalGame_ChapterLycaon_100_003": "和莉莉可一同愉快地享用了甜点…",
"GalGame_ChapterLycaon_100_004": "其实…那件事之后,学校里面都在传,有同学帮助治安局抓捕了一个重大犯罪团伙。大家都在好奇这个人是谁,夸她很厉害,嘿嘿。",
"GalGame_ChapterLycaon_100_005": "我知道这些都是你们的功劳!所以最近,我忽然有了一个想法。",
"GalGame_ChapterLycaon_100_006": "「而英雄总是归于幕后。」\n——我准备以这个作为主题,创作一部漫画!",
"GalGame_ChapterLycaon_100_007": "追求成为「英雄」的主角,在经历了各种各样的事情之后,终于意识到真正的正义其实存在于他所做的每一件事情之中…这样的故事。",
"GalGame_ChapterLycaon_100_008": "原来你还会画画",
"GalGame_ChapterLycaon_100_009": "听起来很有意思!莉莉可原来会画画呀,真厉害。",
"GalGame_ChapterLycaon_100_010": "听起来很有意思!原来莉莉可还会画画,真厉害。",
"GalGame_ChapterLycaon_100_011": "我…看过很多漫画,虽然现在还画的不好,但我想要试试看。",
"GalGame_ChapterLycaon_100_012": "嗯,我也觉得是个不错的想法。",
"GalGame_ChapterLycaon_100_013": "太好啦!谢谢你们,这份认可对我来说意义重大。",
"GalGame_ChapterLycaon_100_014": "莱卡恩先生,爸爸妈妈和我说之前我们家和您签订的契约已经结束了,您因为档期不足,拒绝了续约…",
"GalGame_ChapterLycaon_100_015": "虽然很舍不得,但这也是没办法的事。但我有一句话无论如何都想告诉你。",
"GalGame_ChapterLycaon_100_016": "你是我遇到过的最好的执事。",
"GalGame_ChapterLycaon_100_017": "能得到您的认可,是我的荣幸。",
"GalGame_ChapterLycaon_100_018": "…嗯!那我就先走了,下次有机会再一起吃甜点呀。",
"GalGame_ChapterLycaon_100_019": "莉莉可冲着我们鞠了一躬,然后转身离开了。",
"GalGame_ChapterLycaon_100_020": "您看起来有些意外?",
"GalGame_ChapterLycaon_100_021": "莉莉可看起来状态很好",
"GalGame_ChapterLycaon_100_022": "莉莉可看起来状态真好!没想到她这么快就完全恢复啦。",
"GalGame_ChapterLycaon_100_023": "莉莉可的状态真的很好,没想到她这么快就完全恢复了。",
"GalGame_ChapterLycaon_100_024": "嗯。我想莉莉可小姐之所以会被欺骗,是因为她过去不曾被人坚定的选择过。",
"GalGame_ChapterLycaon_100_025": "父母忙于工作忽视了陪伴,身边的同龄人又无法理解她的喜好…",
"GalGame_ChapterLycaon_100_026": "幸好她现在找到了自己热爱的事情,和父母的关系缓和,还交到了新朋友。\n我为她感到高兴。",
"GalGame_ChapterLycaon_100_027": "对了,这些是给您准备的酬劳。和之前说的一样,双倍委托费。",
"GalGame_ChapterLycaon_100_028": "非常感谢您的帮助。如果没有您,这件事一定不会如此顺利。",
"GalGame_ChapterLycaon_100_029": "不客气",
"GalGame_ChapterLycaon_100_030": "不客气不客气,以后有这种活也记得找我啊!",
"GalGame_ChapterLycaon_100_031": "不客气。以后有这种活,也可以来找我。",
"GalGame_ChapterLycaon_100_032": "当然。您是我认识的最厉害的绳匠,这句夸赞发自内心。",
"GalGame_ChapterLycaon_100_033": "另外,治安局那边已经确认了,我们之前遇到的那些人,是「反舌鸟」的模仿犯。\n打着怪盗组织「反舌鸟」的名号,实际上一直在做些坑蒙拐骗的事情。",
"GalGame_ChapterLycaon_100_034": "你其实早就知道了吧?",
"GalGame_ChapterLycaon_100_035": "你其实一开始就知道这个「反舌鸟」是假的吧?",
"GalGame_ChapterLycaon_100_036": "你其实早就知道这个「反舌鸟」是假的吧?",
"GalGame_ChapterLycaon_100_037": "…果然没能瞒过您的眼睛。",
"GalGame_ChapterLycaon_100_038": "从某种意义上来说,我很了解真正的「反舌鸟」。所以在最开始听到这个名号的时候,我就意识到了问题。",
"GalGame_ChapterLycaon_100_039": "怎么了解的,详细说说?",
"GalGame_ChapterLycaon_100_040": "你是怎么了解「反舌鸟」的,了解到什么程度了,详细说说?",
"GalGame_ChapterLycaon_100_041": "你是怎么了解「反舌鸟」的,了解到什么程度了,能详细说说吗?",
"GalGame_ChapterLycaon_100_042": "我曾经…深度参与其中。",
"GalGame_ChapterLycaon_100_043": "?",
"GalGame_ChapterLycaon_100_044": "等一下,是我想的那个意思吗?",
"GalGame_ChapterLycaon_100_045": "等等,你的意思是…",
"GalGame_ChapterLycaon_100_046": "没错,就是您想的那个意思。",
"GalGame_ChapterLycaon_100_047": "现在您知道全部的我了。希望没有惊吓到您。",
"GalGame_ChapterLycaon_100_048": "再告诉您一个秘密,其实我在很久之前,也曾接触过这种中二病…或者说潮流文化。",
"GalGame_ChapterLycaon_100_049": "出于练习的目的,我还曾经背诵过类似的句子…当然,是在一位故人的影响下。",
"GalGame_ChapterLycaon_100_050": "快说来听听!",
"GalGame_ChapterLycaon_100_051": "真的?快说来听听!",
"GalGame_ChapterLycaon_100_052": "真的?可以说来听听吗?",
"GalGame_ChapterLycaon_100_053": "这…如果您真的想听的话。",
"GalGame_ChapterLycaon_100_054": "先说好,如果您想笑的话,请随意,不用为了考虑我的感受而憋着。那样对身体不好。",
"GalGame_ChapterLycaon_100_055": "那么,我就开始了。",
"GalGame_ChapterLycaon_100_056": "「将这份无上的荣耀奉献予您。在这善恶混沌之地,我郑重起誓:——」",
"GalGame_ChapterMana_01_01": "两位,我来咯,我已经准备好了!",
"GalGame_ChapterMana_01_02": "你好,猫又。既然你都准备好了,那事不宜迟,我来给你讲一下分拣录像带的注意事项,可以开始打工了。",
"GalGame_ChapterMana_01_02F": "你好啊猫又。既然你都准备好了,那事不宜迟,现在就换上我给你准备的可爱店服,开始打工吧。",
"GalGame_ChapterMana_01_03": "诶?打工?",
"GalGame_ChapterMana_01_04": "等等等一下,你们不是答应接下绳匠委托,协助我和委托人进入空洞吗?",
"GalGame_ChapterMana_01_05_Option1_01": "原来「一起做生意」是这个意思。",
"GalGame_ChapterMana_01_05_Option1_02F_Main": "猫又,原来你信息里说的「一起做生意」,是指空洞的生意啊!",
"GalGame_ChapterMana_01_05_Option1_02_Main": "原来你信息里说的「一起做生意」,是指空洞的生意。",
"GalGame_ChapterMana_01_05_Option1_03": "当然是空洞的生意啦。你们…该不会以为是妮可要让我来这儿打工还债吧?",
"GalGame_ChapterMana_01_05_Option2_01": "不是妮可让你来打工抵债的吗?",
"GalGame_ChapterMana_01_05_Option2_02F_Main": "你信上说的,不是妮可要你来打工还债的意思吗?",
"GalGame_ChapterMana_01_05_Option2_02_Main": "我以为你信息里的意思是,妮可让你来给我们打工,替狡兔屋还债…",
"GalGame_ChapterMana_01_05_Option2_03": "才没有这种事!我说的生意是空洞里的那种!",
"GalGame_ChapterMana_01_06": "妮可虽然看起来长良心的地方长了个银行账户,但对我还是挺好的。",
"GalGame_ChapterMana_01_07": "抱歉,这件事是我们误会了。",
"GalGame_ChapterMana_01_07F": "好吧,看来这件事是我们误会了。",
"GalGame_ChapterMana_01_08": "不过既然要去空洞,为什么狡兔屋的其他人没来?",
"GalGame_ChapterMana_01_08F": "不过既然要去空洞,狡兔屋的其他人怎么没来?",
"GalGame_ChapterMana_01_09": "因为这次的委托是我自己的主意。",
"GalGame_ChapterMana_01_10": "怎么说呢…之前远景那件事我给狡兔屋的大家添了不少麻烦,但妮可还是邀请我留下来。",
"GalGame_ChapterMana_01_11": "现在狡兔屋出现赤字,我觉得正是我发挥作用的时候!",
"GalGame_ChapterMana_01_12": "老板发不起工资,员工接私活主动赚外快贴补,还真让人羡慕。",
"GalGame_ChapterMana_01_12F": "老板发不起工资,员工接私活主动赚外快贴补,听起来好让人羡慕啊!",
"GalGame_ChapterMana_01_13": "嘿嘿,要不这世上怎么会有「招财猫」这种说法呢?",
"GalGame_ChapterMana_01_14": "而且等我这次赚了钱回去,一定要让那个扑克脸说出:「猫又,你真是我们狡兔屋的楷模!」",
"GalGame_ChapterMana_01_15_Option1_01": "我以为你和安比已经和好了。",
"GalGame_ChapterMana_01_15_Option1_02F_Main": "我还以为你和安比已经和好了呢!",
"GalGame_ChapterMana_01_15_Option1_02_Main": "我以为你和安比已经和好了。",
"GalGame_ChapterMana_01_15_Option1_03": "这不是和好不和好的问题,而是专业人士的「竞争意识」,毕竟狡兔屋也算半个职场。",
"GalGame_ChapterMana_01_15_Option2_01": "好强的竞争意识…",
"GalGame_ChapterMana_01_15_Option2_02F_Main": "哇,好强的竞争意识。",
"GalGame_ChapterMana_01_15_Option2_02_Main": "好强的竞争意识…",
"GalGame_ChapterMana_01_15_Option2_03": "毕竟狡兔屋也算半个职场,我也是个专业人士,就算和那个扑克脸已经和好了,但在能力问题上还是会在意的。",
"GalGame_ChapterMana_01_16": "再说了,现在就算是街头帮派也要讲业绩的。",
"GalGame_ChapterMana_01_17": "怎么样「法厄同」,我现在手里这个有赚头的好委托,要不要合作啊?",
"GalGame_ChapterMana_01_18": "先说来听听委托的详情吧。",
"GalGame_ChapterMana_01_18F": "先说来听听委托的详情吧。",
"GalGame_ChapterMana_01_19": "没问题,事情是这样的:",
"GalGame_ChapterMana_01_20": "最近,某企业在空洞内丢失了一批以太资源,正在绳网招募身手好的代理人和绳匠,跟企业方一起进空洞实地勘测,以便之后对资源进行回收。",
"GalGame_ChapterMana_01_21": "听起来倒是不复杂,不过实地勘测这种委托,并不像你说的那么有赚头。",
"GalGame_ChapterMana_01_21F": "听起来倒是不复杂,不过实地勘测什么的,明明毫无赚头啊!",
"GalGame_ChapterMana_01_22": "哼哼,别急嘛,这只是第一步。",
"GalGame_ChapterMana_01_23": "你们想啊,既然这个企业连预先勘测都得通过绳网找人帮忙,那之后到了正式回收资源时,也一定需要额外的帮手…",
"GalGame_ChapterMana_01_24": "原来如此,回收资源的报酬一般都很高,想必到那时会有不少人为委托抢破头。",
"GalGame_ChapterMana_01_24F": "原来如此,回收资源的报酬一般都很高,想必到那时会有不少人为委托抢破头。",
"GalGame_ChapterMana_01_25": "如果我们这一次就与他们进行合作,也就有了提前入局的「优先权」。",
"GalGame_ChapterMana_01_25F": "但如果我们这一次就与他们进行合作,就有了提前入局的「优先权」。",
"GalGame_ChapterMana_01_26": "没错没错,不愧是「法厄同」,理解得就是快!",
"GalGame_ChapterMana_01_27": "我的目标正是「放长线钓大鱼」,现在你们应该对这个委托有点兴趣了吧?",
"GalGame_ChapterMana_01_28_Option1_01": "可以考虑。",
"GalGame_ChapterMana_01_28_Option1_02F_Main": "确实可以考虑一下。",
"GalGame_ChapterMana_01_28_Option1_02_Main": "确实可以考虑一下。",
"GalGame_ChapterMana_01_28_Option1_03": "那我可就当你们答应了哦。",
"GalGame_ChapterMana_01_28_Option2_01": "那报酬呢?",
"GalGame_ChapterMana_01_28_Option2_02F_Main": "那我们的报酬呢?这可是合作的前提。",
"GalGame_ChapterMana_01_28_Option2_02_Main": "我们的报酬你打算怎么办?",
"GalGame_ChapterMana_01_28_Option2_03": "挣来的钱五五开!怎么样,满意了吧。",
"GalGame_ChapterMana_01_29": "我先去和委托人商量好见面的时间地点,然后咱们就出发!",
"GalGame_ChapterMana_02_01": "你好,你就是猫又小姐吧,自我介绍一下——我是此次行动的负责人奥利。",
"GalGame_ChapterMana_02_02": "「行动」?只是个勘测委托,现在企业都流行用这么高级的称呼吗?",
"GalGame_ChapterMana_02_03": "咳咳,我的意思是,我是这次…委托!对,委托的引路人,哈哈哈…",
"GalGame_ChapterMana_02_04": "说起来,合作的绳匠还没到吗?",
"GalGame_ChapterMana_02_05": "我们都到了诶,你看不见吗?",
"GalGame_ChapterMana_02_06": "…猫又小姐,请不要开玩笑了,这里…并没有其他人啊…",
"GalGame_ChapterMana_02_07": "看样子他好像没有意识到,他面前这个「邦布」就是绳匠。",
"GalGame_ChapterMana_02_08_Option1_01": "你好,我就是绳匠。",
"GalGame_ChapterMana_02_08_Option1_02F_Main": "嗨,奥利先生,你好啊,其实我就是绳匠。",
"GalGame_ChapterMana_02_08_Option1_02_Main": "奥利先生,你好,其实我就是绳匠。",
"GalGame_ChapterMana_02_08_Option2_01": "「其他人」在这里。",
"GalGame_ChapterMana_02_08_Option2_02F_Main": "奥利先生,「其他人」在这里哦!",
"GalGame_ChapterMana_02_08_Option2_02_Main": "奥利先生,「其他人」在这里。",
"GalGame_ChapterMana_02_09": "啊啊啊啊啊啊啊啊啊——谁、谁在那?!",
"GalGame_ChapterMana_02_10": "呜喵,我的耳朵!",
"GalGame_ChapterMana_02_11": "这位奥利先生,事先没把情况说清楚是我们不好,但请你也多少考虑下希人的听觉感受…",
"GalGame_ChapterMana_02_12": "总之如你所见,这只「说人话的邦布」就是我们的绳匠。",
"GalGame_ChapterMana_02_13": "哦,这、这样啊,是我孤陋寡闻了,哈哈…",
"GalGame_ChapterMana_02_14": "刚才真是不好意思,让你看到了我失态的一面,但我总体来讲还是很可靠的!",
"GalGame_ChapterMana_02_15": "请尽情依靠我吧,就像我依靠在这个以太晶体石笋上一样…",
"GalGame_ChapterMana_02_16": "请看,距离以太晶体这么近还能谈笑自若,我强大的适性体质已经尽数体现了!",
"GalGame_ChapterMana_02_17": "%#¥…!",
"GalGame_ChapterMana_02_18": "嗯?以太晶体动了?难道说这东西是——",
"GalGame_ChapterMana_02_19": "哦,就是那种活性很低的沉眠以…",
"GalGame_ChapterMana_02_20": "啊啊啊啊啊!是以骸啊啊啊!",
"GalGame_ChapterMana_02_21": "喂,你冷静点,都说了是活性很低的以骸!",
"GalGame_ChapterMana_02_22": "啊啊啊啊啊——",
"GalGame_ChapterMana_02_23_Option1_01": "他已经彻底混乱了。",
"GalGame_ChapterMana_02_23_Option1_02F_Main": "看样子,他已经完全陷入混乱状态了。",
"GalGame_ChapterMana_02_23_Option1_02_Main": "看样子,他已经完全陷入混乱状态了。",
"GalGame_ChapterMana_02_23_Option2_01": "他已经什么都听不见了。",
"GalGame_ChapterMana_02_23_Option2_02F_Main": "看样子,奥利先生现在已经什么都听不见了。",
"GalGame_ChapterMana_02_23_Option2_02_Main": "看样子,奥利先生现在已经什么都听不见了。",
"GalGame_ChapterMana_02_24": "呃,好吧…先把以骸干掉再说吧。",
"GalGame_ChapterMana_03_01": "呼…呼…可算安全了。",
"GalGame_ChapterMana_03_02": "啊,猫又小姐刚刚消灭以骸时的英勇英姿,真是太让我感动了!",
"GalGame_ChapterMana_03_03": "你很感动我也很欣慰,但为了避免误伤,麻烦你以后还是克制一下满场游走的欲望。",
"GalGame_ChapterMana_03_04": "之前看介绍,我还以为奥利先生会是更从容不迫的类型来着,谁知道你们企业挑选空洞勘测人员的标准这么与众不同。",
"GalGame_ChapterMana_03_05": "…啊哈哈哈,毕、毕竟,那个…企业人才要多元化…",
"GalGame_ChapterMana_03_06": "我确实不太擅长应对以骸,但在以太资源回收这方面,我还是有一些技术的!",
"GalGame_ChapterMana_03_07": "是这样啊,那我可就信你一回哦。",
"GalGame_ChapterMana_03_08": "另外,既然你刚刚提到以太资源回收,那我们也不藏着掖着了,其实我们真正想参与的,正是你们将来回收以太资源的委托。",
"GalGame_ChapterMana_03_09": "只要今天的委托能顺利完成,之后你在上司面前引荐一下,确保我们能拿到参加后续委托的内定名额…应该也是很轻松的吧?",
"GalGame_ChapterMana_03_10": "哦,那…那当然没问题了,请放心交给我吧!",
"GalGame_ChapterMana_03_11": "嘿嘿,那就拜托你了喵!",
"GalGame_ChapterMana_03_12": "不瞒你说,我其实最近一直有想转行的打算,像奥利先生这样跟着企业上班,待遇应该比在绳网单干好得多吧?",
"GalGame_ChapterMana_03_13": "那,那应该是吧,哈哈哈…",
"GalGame_ChapterMana_03_14": "能不能透露一下,像回收以太资源这种工作,你拿到的分成能有多少?",
"GalGame_ChapterMana_03_15": "…啊,分成的话是百分之…百分之…",
"GalGame_ChapterMana_03_16": "哎呀,我糊涂了喵,既然奥利先生是企业的人,应该是拿的是工资和奖金吧,是不是需要保密?",
"GalGame_ChapterMana_03_17": "啊…对对,确实需要保密!",
"GalGame_ChapterMana_03_18": "猫又小姐真是善解人意,那我就不透露具体的数额了。",
"GalGame_ChapterMana_03_19": "没问题没问题,那咱们就先不聊收入的事了,可以开始线路勘测了吗?",
"GalGame_ChapterMana_03_20": "好的好的,那让我来查阅一下勘测的具体细节…",
"GalGame_ChapterMana_03_21": "喂,「法厄同」,对那个奥利,你怎么看?",
"GalGame_ChapterMana_03_22_Option1_01": "怎么了,突然声音这么小?",
"GalGame_ChapterMana_03_22_Option1_02F_Main": "怎么了?突然说话声音放这么小,是不想让奥利听见吗?",
"GalGame_ChapterMana_03_22_Option1_02_Main": "怎么了?突然说话声音放这么小,是不想让奥利听见吗?",
"GalGame_ChapterMana_03_22_Option2_01": "果然你刚才那些话是故意的…",
"GalGame_ChapterMana_03_22_Option2_02F_Main": "我刚刚还纳闷,你在狡兔屋待得好好的,怎么突然就想转行了,原来是故意的啊。",
"GalGame_ChapterMana_03_22_Option2_02_Main": "我刚刚还在想,你刚为了狡兔屋出来打工,怎么就说起转行的话题,果然是故意的。",
"GalGame_ChapterMana_03_23": "嗯,因为那家伙让我觉得有点古怪。虽然他说自己是企业的人,可说起话来漏洞百出,明显对公司的情况并不了解。",
"GalGame_ChapterMana_03_24": "绳匠,你觉得呢?",
"GalGame_ChapterMana_03_25_Option1_01": "或许他只是个底层社畜?",
"GalGame_ChapterMana_03_25_Option1_02F_Main": "可能他就是企业的人,虽然他压根不熟悉业务,但却被上司逼着来了!",
"GalGame_ChapterMana_03_25_Option1_02_Main": "你说,会不会他是个被上司逼迫进空洞的底层新人社畜?",
"GalGame_ChapterMana_03_25_Option1_03": "诶?绳匠你意外地很天真哎。",
"GalGame_ChapterMana_03_25_Option1_04": "凭我多年在社会上摸爬滚打的经验看,他绝对不是什么企业员工,倒更像个想进空洞捞点油水的菜鸟毛贼。",
"GalGame_ChapterMana_03_25_Option2_01": "我觉得他的身份是假的。",
"GalGame_ChapterMana_03_25_Option2_02F_Main": "看来他的身份是假的,可能是知道什么小道消息,想进空洞探探风声、捞点油水的小毛贼!",
"GalGame_ChapterMana_03_25_Option2_02_Main": "看来他的身份是假的,可能是想进空洞捞点油水的菜鸟毛贼。",
"GalGame_ChapterMana_03_25_Option2_03": "嗯,我也这么想的,跟你合作真是太省心了!",
"GalGame_ChapterMana_03_26": "只不过我很在意的是,他明明胆子这么小,却还要硬着头皮进空洞。",
"GalGame_ChapterMana_03_27": "这背后一定有什么原因,说不定藏着一笔很大的买卖!",
"GalGame_ChapterMana_03_28": "总之,我们先跟他完成委托,然后想办法打探一下真实的情况。",
"GalGame_ChapterMana_04_01": "呼,太好了,总算把任务都完成了!今天多亏有你们二位在,事情才能进行得这么顺利!",
"GalGame_ChapterMana_04_02": "委托的报酬,出了空洞之后我会…咳,我的公司会打到猫又小姐的绳网账户上,我也会向公司推荐二位参加后续的回收,请你们放心!",
"GalGame_ChapterMana_04_03": "好的好的,这件事就拜托你了喵。",
"GalGame_ChapterMana_04_04": "既然正事都办完了,那咱们就准备离开空洞吧?",
"GalGame_ChapterMana_04_05": "没问题,我这就和绳匠挑选一下最快最安全的撤离路径。这可是绳匠的吃饭本事,所以不能旁听,不好意思咯。",
"GalGame_ChapterMana_04_06": "我了解!我会站远一点背过身去,请相信我的人品!",
"GalGame_ChapterMana_04_07": "…可恶,想不到一路上手忙脚乱,竟然都没问出这家伙的真实身份和目的。",
"GalGame_ChapterMana_04_08": "喵啊…真急人!待会儿等大家离开空洞,可就真要一拍两散未完不续了!",
"GalGame_ChapterMana_04_09_Option1_01": "我们再想想办法。",
"GalGame_ChapterMana_04_09_Option1_02F_Main": "猫又,你先别急,我们再想想办法。",
"GalGame_ChapterMana_04_09_Option1_02_Main": "猫又,冷静点,我们再想想办法。",
"GalGame_ChapterMana_04_09_Option1_03F_Main": "比如你之前在街头帮派里的时候,有没有碰到过类似的情况?",
"GalGame_ChapterMana_04_09_Option1_03_Main": "比如你之前在街头帮派里的时候,有没有碰到过类似的情况?",
"GalGame_ChapterMana_04_09_Option1_04": "之前在街头帮派的时候…?",
"GalGame_ChapterMana_04_09_Option2_01": "禁止严刑逼供!",
"GalGame_ChapterMana_04_09_Option2_02F_Main": "猫又,事先声明,不可以严刑逼供。",
"GalGame_ChapterMana_04_09_Option2_02_Main": "猫又,事先声明,禁止严刑逼供。",
"GalGame_ChapterMana_04_09_Option2_03": "喂,这我当然知道啦,就算他有所隐瞒,但好歹也是委托人!",
"GalGame_ChapterMana_04_09_Option2_04": "再说了,不要因为我之前被街头帮派收养过,就默认我会做些出格的事!",
"GalGame_ChapterMana_04_10": "哼哼哼,绳匠,说到街头帮派,这倒是提醒了我——",
"GalGame_ChapterMana_04_11": "是时候启用我「被封印的绝技」了,看好了!",
"GalGame_ChapterMana_04_12": "猫又在奥利毫无察觉的状态下迅速地接近他,又迅速回到了原地…",
"GalGame_ChapterMana_04_13": "得手!现在就让我看看,自称企业引路人的奥利先生身上,到底带了什么东西…",
"GalGame_ChapterMana_04_14": "咦,这是什么,手铐吗?",
"GalGame_ChapterMana_04_15_Option1_01": "一般人怎么会有这种东西?",
"GalGame_ChapterMana_04_15_Option1_02F_Main": "哈?手铐?一般人怎么会有这种东西!",
"GalGame_ChapterMana_04_15_Option1_02_Main": "手铐?一般人应该不会随身带着这种东西吧。",
"GalGame_ChapterMana_04_15_Option2_01": "尊…尊重个人爱好。",
"GalGame_ChapterMana_04_15_Option2_02F_Main": "呃…尊、尊重个人爱好!猫又,你赶快把这种涉及隐私的东西放回去吧!",
"GalGame_ChapterMana_04_15_Option2_02_Main": "呃…为了表示对个人爱好的尊重,猫又,你还是把这种涉及隐私的东西放回去吧。",
"GalGame_ChapterMana_04_16": "妹妹,你先等等,刚才Fairy说在手铐上检测到一串特殊编号,和治安局的设备编号格式一致。",
"GalGame_ChapterMana_04_16F": "哥哥,你先等等,刚才Fairy说在手铐上检测到一串特殊编号,好像和治安局的设备编号格式是一样的!",
"GalGame_ChapterMana_04_17": "什么?这手铐是治安官的东西?",
"GalGame_ChapterMana_04_18": "那个,猫又小姐,绳匠?你们商量得怎么样了,我好像听见附近有以骸的动静…",
"GalGame_ChapterMana_04_19": "啊啊啊啊啊啊——我的手铐怎么会在你…呃,那个…不是…",
"GalGame_ChapterMana_04_20": "奥利,你把话说清楚点,为什么你身上会有治安官的手铐?",
"GalGame_ChapterMana_04_21": "这个…那个…这手铐是我捡来的!",
"GalGame_ChapterMana_04_22": "哦,原来是捡来的呀,那我就放心了喵——",
"GalGame_ChapterMana_04_23": "呃啊——!",
"GalGame_ChapterMana_04_24": "猫又突然抬起腿狠狠踹上了奥利的膝盖,将他压制在了地上。",
"GalGame_ChapterMana_04_25": "好你个奥利!看你在空洞里畏畏缩缩的样子,我还以为你就是个小毛贼,没想到你竟然连治安官的东西都敢偷!",
"GalGame_ChapterMana_04_26": "本以为接了你的委托能拿到大买卖,但看现在的架势,你不给我们惹上麻烦都该谢天谢地了!",
"GalGame_ChapterMana_04_27": "还「手铐是捡来的」,到底是什么样的糊涂虫治安官,才会把自己的装备弄丢啊?",
"GalGame_ChapterMana_04_28": "不过能被你这种家伙把手铐顺走,那家伙也弱得够呛就是了。",
"GalGame_ChapterMana_04_29": "请…请不要侮辱治安官!",
"GalGame_ChapterMana_04_30": "治安官是要咬牙忍耐艰苦的训练,熬夜复习数不完的考试,拼尽全力通过最严格的筛选…之后才能当上的!",
"GalGame_ChapterMana_04_31": "你怎么还突然正义起来了?",
"GalGame_ChapterMana_04_32": "等一下,别乱打岔!赶快从实招来,你到底是什么人,伪装企业发布假委托的目的究竟是什么?",
"GalGame_ChapterMana_04_33": "这个…我…我不能说!",
"GalGame_ChapterMana_04_34": "不能说?喂,你还没搞清楚现在的状况吗?",
"GalGame_ChapterMana_04_35": "嗯,让我想想…既然你这么不配合,我就只能把你扔在这里送给以骸咯?",
"GalGame_ChapterMana_04_36": "哎呀,今天一路上我们消灭了它们那么多同伴,它们待会儿见到你,应该会很热情吧?",
"GalGame_ChapterMana_04_37": "啊啊啊啊啊啊——",
"GalGame_ChapterMana_04_38": "怎么样,现在能说了吗?",
"GalGame_ChapterMana_04_39": "我…那个…我还是不能说!哪怕你们把我扔在这里喂以骸我也…也…",
"GalGame_ChapterMana_04_40": "啧,这家伙怎么回事,明明吓得魂都要飞了,偏偏在这件事上嘴这么硬…",
"GalGame_ChapterMana_04_41": "猫又,你先等一下,我这边查到手铐对应的治安官信息了!",
"GalGame_ChapterMana_04_41F": "猫又,你先等一下,我这边查到手铐对应的治安官信息了!",
"GalGame_ChapterMana_04_42": "奥利,男,雅努斯区治安局12分局刑侦科四组…就是你眼前的这个人。",
"GalGame_ChapterMana_04_42F": "奥利,男,雅努斯区治安局12分局刑侦科四组…就是你眼前的这个人!",
"GalGame_ChapterMana_04_43": "哈?不会吧,这家伙…竟然是治安官?",
"GalGame_ChapterMana_05_01": "不久后,空洞外某条僻静的街道上——",
"GalGame_ChapterMana_05_02": "好啦,我们已经成功出来了。",
"GalGame_ChapterMana_05_03": "那个,奥利…治安官,既然你之前说过不会追究我们的责任,那我们就在这儿拜拜吧。",
"GalGame_ChapterMana_05_04": "请…请等一下,猫又小姐!在你们离开之前,能不能…向我保证,你们两个都是好人,绝对不会把今天见过我的事说出去呢?",
"GalGame_ChapterMana_05_05": "我今天正在执行一个非常重要的秘密任务,必须确保消息不会被别有用心的人知道…",
"GalGame_ChapterMana_05_06": "好啦好啦,这你就放心吧,如果我们别有用心的话,在空洞里发现你身份有问题之后早就偷偷跑路,留下你和以骸为伍了!",
"GalGame_ChapterMana_05_07": "是…是哦!你说的好有道理…",
"GalGame_ChapterMana_05_08": "——等等,你们早就发现我不是企业的人了?!",
"GalGame_ChapterMana_05_09_Option1_01": "你从第一句就暴露了。",
"GalGame_ChapterMana_05_09_Option1_02F_Main": "…其实,你从第一句自我介绍就暴露了。",
"GalGame_ChapterMana_05_09_Option1_02_Main": "…其实,你从第一句自我介绍就暴露了。",
"GalGame_ChapterMana_05_09_Option2_01": "你的演技实在是…",
"GalGame_ChapterMana_05_09_Option2_02F_Main": "这是可以说的吗?…奥利,你的演技实在是太差了。",
"GalGame_ChapterMana_05_09_Option2_02_Main": "不好意思,因为你的演技实在是…不敢恭维。",
"GalGame_ChapterMana_05_10": "真是的,你的上司和同事们,怎么会放心让你独自出来执行这样的任务?",
"GalGame_ChapterMana_05_11": "…因为,这次行动是我自己申请的。",
"GalGame_ChapterMana_05_12": "我虽然当治安官已经很多年了,但始终克服不了对以骸的恐惧,搞砸了几次行动之后,就基本都在坐冷板凳了。",
"GalGame_ChapterMana_05_13": "最近局里有个棘手的案件,正苦于缺少犯人的线索,我想说不定能利用绳网,放出犯人感兴趣的消息,引蛇出洞。",
"GalGame_ChapterMana_05_14": "要是这个方案奏效,就算后面行动没我的事,我好歹也能有点功劳。运气好的话,说不定还能得到一张证书呢!",
"GalGame_ChapterMana_05_15_Option1_01": "没想到你还挺上进。",
"GalGame_ChapterMana_05_15_Option1_02F_Main": "没想到你这个人还挺上进的呢。",
"GalGame_ChapterMana_05_15_Option1_02_Main": "没想到你这个人还挺上进的。",
"GalGame_ChapterMana_05_15_Option2_01": "没想到你挺有功利心。",
"GalGame_ChapterMana_05_15_Option2_02F_Main": "看不出来,你这个人还挺有功利心的。",
"GalGame_ChapterMana_05_15_Option2_02_Main": "看不出来,你这个人还挺有功利心的。",
"GalGame_ChapterMana_05_16": "叮铃铃——",
"GalGame_ChapterMana_05_17": "呃啊…是组长的电话!喂、喂,组长,我是奥利…",
"GalGame_ChapterMana_05_18": "你小子去哪了?是不是在绳网上放了个消息,还假扮企业的人进空洞了?",
"GalGame_ChapterMana_05_19": "我、我…那个…我真的不是故意的,请一定不要开除我!",
"GalGame_ChapterMana_05_20": "开除?什么开除?你做得很好!",
"GalGame_ChapterMana_05_21": "总之,这次案件要是能破,首功肯定是你,奖金也绝对少不了。快回局里,准备参加下一步的行动了!",
"GalGame_ChapterMana_05_22": "喀哒——",
"GalGame_ChapterMana_05_23": "组长夸了我…这么多年,组长第一次夸了我!你听到了吗?这次我不仅能继续参加行动,说不定还能获得嘉奖!",
"GalGame_ChapterMana_05_24": "哦,那还真是恭喜啊。",
"GalGame_ChapterMana_05_25": "啊啊啊,这…这可怎么办啊?",
"GalGame_ChapterMana_05_26": "刚刚还兴高采烈的,怎么又愁眉苦脸起来了?",
"GalGame_ChapterMana_05_27": "参加之后的行动,意味着肯定还要进空洞,我碰到以骸,一定又会把事情搞砸!",
"GalGame_ChapterMana_05_28": "这件事,就只能请你慢慢烦恼了…绳匠,走了。",
"GalGame_ChapterMana_05_29": "等…等一下!",
"GalGame_ChapterMana_05_30": "猫又小姐,绳匠,虽然这样说可能有点突然,但你们愿不愿意成为治安局的办案协助人员,帮我完成这次任务?",
"GalGame_ChapterMana_05_31": "哈?",
"GalGame_ChapterMana_05_32": "你们知道了绳网委托的真相,比起你们的口头承诺,只有把你们变成治安局的协助者,才更有安全保障!",
"GalGame_ChapterMana_05_33": "而且更重要的是,通过之前的合作,我已经看出来了,你们两个人在空洞内的能力,实在高出我太多了!",
"GalGame_ChapterMana_05_34": "如果能获得你们的帮助,很多我之前做不到的事,就不再是痴心妄想了,我这次…我这次说不定真的可以获得嘉奖!",
"GalGame_ChapterMana_05_35": "呃…那、那如果我们不答应的话,你要拿我们怎么样?",
"GalGame_ChapterMana_05_36": "如果你们实在不答应的话…",
"GalGame_ChapterMana_05_37": "那我也只能含泪和我的勋章告别,然后再次拜托你们千万保守秘密了。",
"GalGame_ChapterMana_05_38": "喵?就…就这?",
"GalGame_ChapterMana_05_39_Option1_01": "还以为你会追究我们的责任。",
"GalGame_ChapterMana_05_39_Option1_02F_Main": "我还以为我们不答应,你就要追究我们的责任呢。",
"GalGame_ChapterMana_05_39_Option1_02_Main": "我原本以为你会说,你要追究我们的责任呢。",
"GalGame_ChapterMana_05_39_Option2_01": "还以为你会把我们带回局里。",
"GalGame_ChapterMana_05_39_Option2_02F_Main": "我还以为你会把我们带回局里呢。",
"GalGame_ChapterMana_05_39_Option2_02_Main": "我还以为你会把我们带回局里呢。",
"GalGame_ChapterMana_05_40": "这种言而无信的事,我是绝对不会做的,我以治安官的名誉担保!",
"GalGame_ChapterMana_05_41": "呃,怎么说呢,这个人还真是…",
"GalGame_ChapterMana_05_42": "好吧奥利,你的这个委托…或者说成为案件协助者什么的请求,我就勉为其难答应了。",
"GalGame_ChapterMana_05_43": "啊,真…真的吗?",
"GalGame_ChapterMana_05_44": "不过我有个条件——我们的出场费可是很贵的,如果我们帮你完成了任务,你的奖金要全部拿出来,作为我们的报酬!",
"GalGame_ChapterMana_05_45": "当然没问题!比起奖金,我更希望能够得到荣誉!",
"GalGame_ChapterMana_05_46": "好,那就这么说定了。",
"GalGame_ChapterMana_05_47": "随后,奥利如释重负地赶回12分局去了…",
"GalGame_ChapterMana_05_48": "好啦绳匠,今天的事情都解决了,我们也回去吧。",
"GalGame_ChapterMana_05_49": "你干嘛用这副表情看我,感觉怪怪的…",
"GalGame_ChapterMana_05_50_Option1_01": "没想到你会和治安官合作…",
"GalGame_ChapterMana_05_50_Option1_02F_Main": "猫又,真没想到,你竟然会答应和治安官合作!",
"GalGame_ChapterMana_05_50_Option1_02_Main": "猫又,我没想到你竟然会答应和治安官合作。",
"GalGame_ChapterMana_05_50_Option2_01": "刚才你是认真的吗?",
"GalGame_ChapterMana_05_50_Option2_02F_Main": "猫又,刚刚你和奥利说的话是认真的吗?",
"GalGame_ChapterMana_05_50_Option2_02_Main": "猫又,刚刚你和奥利说的话是认真的吗?",
"GalGame_ChapterMana_05_51": "怎么啦,我答应他的请求,有那么不可思议吗?",
"GalGame_ChapterMana_05_52": "放心啦,我可不会做亏本的买卖!",
"GalGame_ChapterMana_05_53": "早就听说治安局的奖金数额不小,既然他愿意双手奉上这笔钱,何乐而不为呢。",
"GalGame_ChapterMana_05_54": "另外,奥利这家伙虽然看着不太靠谱,可这家伙今天有好几次,都让我小小地惊讶了一下。",
"GalGame_ChapterMana_05_55": "说不定这家伙,要比看上去更有出息点?",
"GalGame_ChapterMana_05_56": "总之,既然要协助他,我们就等待他的后续联络吧。下次,应该就要正式说起案子的事了。",
"GalGame_ChapterMana_06_01": "猫又叙述了与奥利的见面情况。\n一小时前,雅努斯区某街道——",
"GalGame_ChapterMana_06_02": "…长期以来,有一批匪帮一直在空洞内四处抢掠遗失的以太资源,手段残忍,累计金额十分庞大。",
"GalGame_ChapterMana_06_03": "由于他们是流窜作案,所以各分局都拿他们没什么好办法,案件至今没能解决。",
"GalGame_ChapterMana_06_04": "对此我的想法是:首先,利用绳网放出某企业要回收以太资源的风声,也就是上次扯上你和绳匠的那个委托。",
"GalGame_ChapterMana_06_05": "然后,再将治安局物证室的以太资源当做诱饵安置在空洞里,把戏做足。",
"GalGame_ChapterMana_06_06": "最后,等那些匪徒上钩,就可以在空洞里实施抓捕了。",
"GalGame_ChapterMana_06_07": "听起来还算靠谱,然后呢?",
"GalGame_ChapterMana_06_08": "然后…这个想法被正式采纳为作战计划了!",
"GalGame_ChapterMana_06_09": "哦,那还真是恭喜啊,看来你在制定方案上,脑子还不赖嘛。",
"GalGame_ChapterMana_06_10": "只是…由于这个方案11局也很认可,于是我被提拔为此次联合行动的负责人了。",
"GalGame_ChapterMana_06_11": "为什么说「只是」,我好像闻到了麻烦的味道…",
"GalGame_ChapterMana_06_12": "是这样的,因为只有11局有以太资源类物证,我接下来要和两个完全不认识的庶务科同事一起,穿便衣进空洞布设资源!",
"GalGame_ChapterMana_06_13": "如果遇到以骸,我的弱点就暴露了,他们一定不会帮我隐瞒。这件事传到我组长那里,我估计又要…",
"GalGame_ChapterMana_06_14": "所以呢?我总不能代替你去和他们见面吧,这么有风险的事情,就算你哭着求我,我也不会心软的。",
"GalGame_ChapterMana_06_15": "我当然不会让猫又小姐做这样的事情!",
"GalGame_ChapterMana_06_16": "我只是希望猫又小姐可以作为「协助人员」解决沿路以骸,保证小队顺利布设诱饵。",
"GalGame_ChapterMana_06_17": "「协助人员」?听起来像是保镖…",
"GalGame_ChapterMana_06_18": "不不,你可以理解为是治安局的临时编外人员!我已经和局里报告会有一位「案件协助人员」一起参与此次行动。",
"GalGame_ChapterMana_06_19": "呃啊…和这么多治安官一起行动压力好大,我有点后悔答应帮你了。",
"GalGame_ChapterMana_06_20": "请、请千万不要这么说,这次行动真的非常需要猫又小姐!",
"GalGame_ChapterMana_06_21": "不然这样,我们利用远程通讯联络,猫又小姐在稍远一点的地方协助我就好,不用和其他治安官有过多交流!",
"GalGame_ChapterMana_06_22": "嗯…如果是这样,倒还可以考虑。",
"GalGame_ChapterMana_06_23": "哦对了,这个什么…「协助人员」,有什么需要注意的事情吗?",
"GalGame_ChapterMana_06_24": "毕竟名义上是治安局的临时编外人员,所以需要遵守的事情基本上和在职治安官是相同的。",
"GalGame_ChapterMana_06_25": "只要猫又小姐熟记这区区476页的治安官培训手册,就必定万无一失了!",
"GalGame_ChapterMana_06_26": "……",
"GalGame_ChapterMana_06_27": "怎么了猫又小姐?",
"GalGame_ChapterMana_06_28": "…这件事我心里有数,交给我就好了!",
"GalGame_ChapterMana_06_29": "此刻,录像店内——",
"GalGame_ChapterMana_06_30": "…刚才和奥利见面的情况就是这样。",
"GalGame_ChapterMana_06_31_Option1_01": "所以,476页你背下来了?",
"GalGame_ChapterMana_06_31_Option1_02F_Main": "等等,难道「区区」476页你都背下来了?",
"GalGame_ChapterMana_06_31_Option1_02_Main": "所以,476页…你都背下来了吗?",
"GalGame_ChapterMana_06_31_Option1_03": "当然没有!什么人会通过这种东西了解治安官啊?!",
"GalGame_ChapterMana_06_31_Option2_01": "那本书…你根本不会看吧?",
"GalGame_ChapterMana_06_31_Option2_02F_Main": "猫又,据我对你的了解,那本书你压根一页都不会看吧?",
"GalGame_ChapterMana_06_31_Option2_02_Main": "猫又,也许我误解了,不过我觉得你应该不会看那本书吧?",
"GalGame_ChapterMana_06_31_Option2_03": "那不是当然的嘛!什么人会通过这种东西了解治安官啊?!",
"GalGame_ChapterMana_06_32": "只不过是要和治安局的人一起行动而已,这种事怎么难得倒我,我稍微做点功课就好了。",
"GalGame_ChapterMana_06_33": "距离奥利执行任务还有一段时间,我先到附近街区去「学习」,咱们要出发的时候再联系你。",
"GalGame_ChapterMana_06_34": "走掉了。",
"GalGame_ChapterMana_06_34F": "啊,竟然就这么走掉了。",
"GalGame_ChapterMana_06_35": "猫又说要在附近学习,不知道她具体要干什么。",
"GalGame_ChapterMana_06_35F": "说是要去附近街区学习,猫又她到底想怎么学啊?",
"GalGame_ChapterMana_06_36": "铃,我觉得你跟过去看看情况吧,毕竟你要和猫又一起进空洞,总要心里有数才行。",
"GalGame_ChapterMana_06_36F": "哥哥,你跟过去看看情况吧,这样将来进了空洞心里也有数!",
"GalGame_ChapterMana_07_01": "奥利,我和绳匠已经到你发的坐标点了。",
"GalGame_ChapterMana_07_02": "好的!等我和11局的治安官碰面后,猫又小姐在远处跟随我们平行前进就好!",
"GalGame_ChapterMana_07_03": "如果遇到紧急情况,我也会通过远程通讯向猫又小姐请求支援的!",
"GalGame_ChapterMana_07_04": "希望到时候你可以利索一点告诉我,而不是先锻炼你的肺活量。",
"GalGame_ChapterMana_07_05": "我…我会尽量忍住的,毕竟这次还有11局的人。",
"GalGame_ChapterMana_07_06": "我听到脚步声了,看来你那边有其他治安官到了,好了,之后随时保持联络。",
"GalGame_ChapterMana_07_07": "哎,我这边还没有看到其他人来啊?",
"GalGame_ChapterMana_07_08": "主人,检测到您附近有两名年轻人类靠近。",
"GalGame_ChapterMana_07_09": "哈?喂,奥利,我这边有两个人走过来了,这是怎么回事?!",
"GalGame_ChapterMana_07_10": "不可能啊,我之前给11局也发过碰面坐标,还有消息记录…",
"GalGame_ChapterMana_07_11": "啊啊啊我发错了!!我发成猫又小姐的坐标了啊啊!现在怎么办!!",
"GalGame_ChapterMana_07_12": "我还想问你呢!",
"GalGame_ChapterMana_07_13": "趁他们还没看清你,现在立刻逃走吧!以猫又小姐的速度,他们一定追不上的!",
"GalGame_ChapterMana_07_14": "我又没做什么亏心事,为什么要逃走!而且,我走了这次行动怎么办?",
"GalGame_ChapterMana_07_15": "行动、行动就…我回局里和上级坦白我还是害怕以骸就好了,大不了我不做这个负责人!",
"GalGame_ChapterMana_07_16": "总之,这件事是我的责任,我绝对不会让你们为难的!",
"GalGame_ChapterMana_07_17_Option1_01": "奥利在某些地方倒挺硬气…",
"GalGame_ChapterMana_07_17_Option1_02F_Main": "没想到,奥利在某些地方倒是挺硬气的。",
"GalGame_ChapterMana_07_17_Option1_02_Main": "奥利在某些地方倒是格外硬气啊。",
"GalGame_ChapterMana_07_17_Option2_01": "比起讲义气,更希望一开始就别弄错…",
"GalGame_ChapterMana_07_17_Option2_02F_Main": "奥利,比起你这个时候讲义气,你倒是一开始就别弄错啊!",
"GalGame_ChapterMana_07_17_Option2_02_Main": "奥利,比起这个时候讲义气,我更希望你一开始就别弄错。",
"GalGame_ChapterMana_07_18": "铃,先别说这些无关紧要的,我需要时间做离开的线路规划,你们快点做决定。",
"GalGame_ChapterMana_07_18F": "别吐槽了哥哥,再不做决定就没时间了!",
"GalGame_ChapterMana_07_19": "不用麻烦绳匠了!事到如今,看来还得是我重操旧业,大展身手。",
"GalGame_ChapterMana_07_20": "奥利,这次就当是免费授课了,你好好学着!",
"GalGame_ChapterMana_07_21": "碰面地点应该就在这附近了吧。",
"GalGame_ChapterMana_07_22": "嗯,那边好像有个女孩子?难不成是哪里搞错了?",
"GalGame_ChapterMana_07_23": "你们好,是隔壁局的同事吧?你们没有搞错。",
"GalGame_ChapterMana_07_24": "行动代号「守株待兔」,我是12局刑侦科四组的奥利,也是今天的行动负责人。",
"GalGame_ChapterMana_07_25": "啊?!",
"GalGame_ChapterMana_07_26": "长官你好!我是11局庶务科的德琳,这是哈金斯。",
"GalGame_ChapterMana_07_27": "刚才我们口无遮拦冒犯了长官,请您原谅!",
"GalGame_ChapterMana_07_28": "今天我们会全力配合行动,听从指挥,完成任务!",
"GalGame_ChapterMana_07_29": "你们别这么拘谨,大家之前没见过面,这次又是便衣行动,对出现在接头地点的人保持警惕是正常反应。",
"GalGame_ChapterMana_07_30": "而且今天的行动能够实施,都是因为有你们11局庶务科的大力支持,我才应该对你们表示感谢。",
"GalGame_ChapterMana_07_31": "没想到奥利长官您不仅这么年轻,态度也这么平易近人!",
"GalGame_ChapterMana_07_32": "之前只听奥利这个名字,我还以为今天来的会是那种穿着脏兮兮的褐色外套、有着浓重眼袋的大叔呢!",
"GalGame_ChapterMana_07_33": "啊——阿嚏!",
"GalGame_ChapterMana_07_34": "哈哈哈,想不到他的脑补还真是具体…",
"GalGame_ChapterMana_07_35": "抱歉长官,哈金斯他这个人就是这个样子…您刚刚好像说什么「具体」来着?",
"GalGame_ChapterMana_07_36": "哦,我是说:既然大家已经成功会合,就抓紧时间执行具体任务吧。",
"GalGame_ChapterMana_07_37": "好的!我们已经事先划定了几个布设备选坐标点,请您跟我们来!",
"GalGame_ChapterMana_07_38": "蒙混过去了…竟然真的蒙混过去了?!呼…",
"GalGame_ChapterMana_07_39": "奥利,别这么快就松懈!",
"GalGame_ChapterMana_07_40": "刚刚只是核对了一些基本信息,但大家一路上不可能只说这几句话,真正的考验才刚开始。",
"GalGame_ChapterMana_07_41": "总之,你先在附近找个安全的地方躲起来,随时关注这边的情况,如果需要你提供信息支援,就利索点告诉我,知道了吗?",
"GalGame_ChapterMana_07_42": "是…我知道了!",
"GalGame_ChapterMana_08_01": "…%¥#——!",
"GalGame_ChapterMana_08_02": "呼,没想到附近竟然会突然冒出一群以骸,总算是顺利解决了!",
"GalGame_ChapterMana_08_03": "奥利长官,你解决敌人的速度真快,我刚刚几乎没有出手的机会!",
"GalGame_ChapterMana_08_04": "是啊!难怪12局上个月作战考核的平均分比我们高,原来都是因为有像你这样的高手!",
"GalGame_ChapterMana_08_05": "你们这么说也太夸张了,我们局的平均分也只比你们高了0.2而已嘛。",
"GalGame_ChapterMana_08_06": "再说了,作战考核归根结底只是内部考核,没有什么实际价值。你们局的立案率和结案率都高,才是实打实的成绩。",
"GalGame_ChapterMana_08_07": "咦,可我听说你们局前段时间不是刚破获了一个大案吗?",
"GalGame_ChapterMana_08_08": "你们说的应该是帮助14分局实施跨区抓捕那次吧?",
"GalGame_ChapterMana_08_09": "很遗憾,那次案子的功劳和我们无关。",
"GalGame_ChapterMana_08_10": "竟然是这样,那还真是可惜。",
"GalGame_ChapterMana_08_11": "可不是嘛,如果这次再没办法抓住那些以太资源劫匪,我今年的考评报告又要不知道写什么好了。",
"GalGame_ChapterMana_08_12": "哇,原来像长官您这样厉害的精英也会为写报告发愁!总觉得一下子好有亲切感。",
"GalGame_ChapterMana_08_13": "比起在空洞里抓捕犯人,案头工作可要难多了。",
"GalGame_ChapterMana_08_14": "不过今年报告要求的字数总算是变少了,多亏你们局去年出了位灌水英雄。",
"GalGame_ChapterMana_08_15": "扑哧…其实那家伙就是哈金斯,他在报告里把「治安官是世界上最伟大的职业,我愿意把成为优秀的治安官作为人生最高理想」重复了二十遍。",
"GalGame_ChapterMana_08_16": "德、德琳!你不是之前发誓不会把这件事说出来的吗!",
"GalGame_ChapterMana_08_17": "那也要比你写什么「如果实在无法涨工资,希望至少退休金可以上调20%」要好吧!",
"GalGame_ChapterMana_08_18": "但这就是我的真实想法。",
"GalGame_ChapterMana_08_19": "嘻嘻,你们两个还真有意思~",
"GalGame_ChapterMana_08_20": "没想到猫又小姐对我们局和11局的八卦了解得这么清楚,看来完全不需要我出场啊…",
"GalGame_ChapterMana_08_21": "不需要你出场不是好事吗?怎么还惋惜起来了。",
"GalGame_ChapterMana_08_22": "嗯?奥利长官,您刚刚说什么惋惜?",
"GalGame_ChapterMana_08_23": "哦,我是说这附近不适合作为资源布设点,真让人惋惜。",
"GalGame_ChapterMana_08_24": "啊,你说得没错。咱们赶快到下一个备选点看看吧。",
"GalGame_ChapterMana_09_01": "没想到接连跑了两个地方,都没办法用作布设点,不过还好没有花费太多时间。",
"GalGame_ChapterMana_09_02": "果然队伍里有精英在就是不一样啊!",
"GalGame_ChapterMana_09_03": "奥利长官,你年纪轻轻就能有这样的成就,方便透露一下,是哪所学校毕业的吗?",
"GalGame_ChapterMana_09_04": "毕业院校啊…咳咳!",
"GalGame_ChapterMana_09_05": "哦哦,该我上场了——阿加利斯分校!",
"GalGame_ChapterMana_09_06": "没错,就是那个阿加利斯分校!",
"GalGame_ChapterMana_09_07": "诶,竟然是那所免费入学的分校?!",
"GalGame_ChapterMana_09_08": "哈金斯,你怎么又口无遮拦了!",
"GalGame_ChapterMana_09_09": "抱歉,奥利长官,哈金斯绝对没有诋毁你母校的意思!",
"GalGame_ChapterMana_09_10": "只是你实在是太厉害了,我们都以为你肯定是那种精英院校出身的。",
"GalGame_ChapterMana_09_11": "那你是哪一期毕业的啊?",
"GalGame_ChapterMana_09_12": "啊,又该我了——45期!",
"GalGame_ChapterMana_09_13": "45期。",
"GalGame_ChapterMana_09_14": "嗯?45期?那不是已经很多年前了?那一期毕业的,应该都快40岁了吧?",
"GalGame_ChapterMana_09_15": "对诶!可是长官你看起来…别说40了,30岁都没有吧?",
"GalGame_ChapterMana_09_16": "啊…",
"GalGame_ChapterMana_09_17": "啊…",
"GalGame_ChapterMana_09_18_Option1_01": "奥利你「啊」什么!",
"GalGame_ChapterMana_09_18_Option1_02F_Main": "奥利你别跟着一起「啊」呀,快找一些能蒙混过关的借口!",
"GalGame_ChapterMana_09_18_Option1_02_Main": "奥利,现在不是大脑宕机的时候,快想想有没有什么补救措施!",
"GalGame_ChapterMana_09_18_Option1_03": "这个…我…我…",
"GalGame_ChapterMana_09_18_Option2_01": "啊…",
"GalGame_ChapterMana_09_18_Option2_02F_Main": "啊…",
"GalGame_ChapterMana_09_18_Option2_02_Main": "啊…",
"GalGame_ChapterMana_09_18_Option2_03": "铃,虽然有点为难你,但现在不是大脑宕机的时候,快想想有没有什么补救措施!",
"GalGame_ChapterMana_09_18_Option2_03F": "哥哥你跟着一起「啊」什么!赶快想想能蒙混过关的借口啊!",
"GalGame_ChapterMana_09_19": "等等,难道说奥利治安官,你的真实身份——",
"GalGame_ChapterMana_09_20": "我、我的真实身份怎么了吗?",
"GalGame_ChapterMana_09_21": "其实是被获得批准提前入学的特招生?!",
"GalGame_ChapterMana_09_22": "啊?",
"GalGame_ChapterMana_09_23": "…哎、哎呀,果然瞒不过你们的眼睛,的确是这样的。",
"GalGame_ChapterMana_09_24": "其实我是个孤儿,是被人收留的。",
"GalGame_ChapterMana_09_25": "收留我的人虽然对我很好,可她在投资上却总是失败,所以我们家的经济状况一直很拮据…",
"GalGame_ChapterMana_09_26": "啊,我明白了!你是家里最年长的那一个,有很多毫无血缘关系的弟弟妹妹。",
"GalGame_ChapterMana_09_27": "你们住在狭小的房屋里,过着冬冷夏热、全家人挤在一张床上睡觉的日子。",
"GalGame_ChapterMana_09_28": "身为长女的你,还会偷偷吃掉发霉的面包,微笑着把好的部分留给弟弟妹妹…",
"GalGame_ChapterMana_09_29": "哇,好古早的电视剧套路…",
"GalGame_ChapterMana_09_30": "因此!你为了能尽早补贴家用,就选择了能放低年龄限制,并且免费入读的阿加利斯分校!",
"GalGame_ChapterMana_09_31": "确实…差不多就是像你说的那样啦!",
"GalGame_ChapterMana_09_32": "不过,不过很多企业校也能免费入学吧,为什么你要选择成为治安官呢?",
"GalGame_ChapterMana_09_33": "嗯…这个嘛,我在被收留之前,不仅算不上是好孩子,有一次在面对坏人时还高估了自己的实力,差点白白丢了性命。",
"GalGame_ChapterMana_09_34": "但就在这样的情况下,却还是有人站出来保护了我,接纳了我。",
"GalGame_ChapterMana_09_35": "虽然对方可能是无心之举,但对我来说,却收获了梦寐以求的归所。",
"GalGame_ChapterMana_09_36": "所以如果可能的话,我也希望能够用自己的手去保护一些东西…",
"GalGame_ChapterMana_09_37": "呜呜呜…原来如此,你是因为想要保护他人,才选择了成为一名治安官!",
"GalGame_ChapterMana_09_38": "怪不得你能年纪轻轻就当上案件负责人,你的理想太伟大了!",
"GalGame_ChapterMana_09_39": "和你比起来,因为想受到女孩子欢迎才决定当治安官的我,实在渺小得如同沙砾一般!",
"GalGame_ChapterMana_09_40": "唉,听了你的经历之后,我也觉得为了退休金才选择了这份职业的我,真是没有梦想…",
"GalGame_ChapterMana_09_41": "你们别这么说,其实我觉得,像你们这样脚踏实地的梦想也很不错啊。",
"GalGame_ChapterMana_09_42": "再说了,就算成为治安官的理由不同,但大家不都是在用自身的行动守护着这座城市吗?",
"GalGame_ChapterMana_09_43": "呜呜呜,奥利治安官,你真是太温柔了,现在我的内心,充斥着身为治安官的自豪感!",
"GalGame_ChapterMana_09_44": "为了对得起这份自豪感,我要加倍努力工作!",
"GalGame_ChapterMana_09_45": "抱歉长官,哈金斯他这个人就是泪点很低…不要在意他,我们赶快去下一个备选地点吧。",
"GalGame_ChapterMana_10_01": "报告奥利长官,以太资源诱饵已经布设完毕了。",
"GalGame_ChapterMana_10_02": "嗯,辛苦你们了!",
"GalGame_ChapterMana_10_03": "呼…可算是搞定了,没想到陪他们两个说话比我想象中还要累。",
"GalGame_ChapterMana_10_04": "真的吗?猫又小姐明明表现得游刃有余的样子。",
"GalGame_ChapterMana_10_05": "而且,你刚才说想要用自己的手去保护一些东西那番话,简直就像真的一样!",
"GalGame_ChapterMana_10_06": "如果不是知道你在假扮我,我恐怕也要和哈金斯一样感动得泪流满面了。",
"GalGame_ChapterMana_10_07": "哼哼,奥利,你知道为什么你之前的演技太差吗?",
"GalGame_ChapterMana_10_08": "为什么?",
"GalGame_ChapterMana_10_09": "因为伪装的关键就在于,绝对不能完全编造一套谎话。",
"GalGame_ChapterMana_10_10": "要是没有真实经历,说出来的话肯定会缺少底气,细节上也容易穿帮。",
"GalGame_ChapterMana_10_11": "所以在了解扮演对象的基础上,稍微加入一点真实经历,做到半虚半实是最好的。",
"GalGame_ChapterMana_10_12": "原来如此!难怪刚才那段话如此感人,原来因为是真实故事啊!",
"GalGame_ChapterMana_10_13": "喂,不要随便揣测别人的经历!我说的是稍微加入一点点!",
"GalGame_ChapterMana_10_14": "再说了,如果不是因为你提供信息的时候出纰漏,我根本用不着大费周章!",
"GalGame_ChapterMana_10_15": "对不起,真不好意思…",
"GalGame_ChapterMana_10_16": "等一下,好像周围有什么声音…啊啊啊啊啊!",
"GalGame_ChapterMana_10_17": "嗯?喂,奥利,出什么事了?",
"GalGame_ChapterMana_10_18": "警告,委托人所在区域,发现大量以骸正在聚集!",
"GalGame_ChapterMana_10_19": "推测,该地点会定期发生空间变化,导致其他区域的以骸被转移至该处。",
"GalGame_ChapterMana_10_20": "什么?偏偏在这个时候?",
"GalGame_ChapterMana_10_21": "我知道了,让他再坚持几分钟,我来想办法!",
"GalGame_ChapterMana_10_22": "嗯,什么你来想办法?奥利长官,你从刚刚开始就好像有点心不在焉的样子…",
"GalGame_ChapterMana_10_23": "那个…嗯咳,你们猜对了,其实我正在思考一件事。",
"GalGame_ChapterMana_10_24": "「守株待兔」行动成功的关键,是我们布设的以太资源诱饵,能够被那群以太劫匪信以为真。",
"GalGame_ChapterMana_10_25": "因此我觉得,我们应该在撤离前好好检查一下周围有没有可疑人员的痕迹,确保今天的行动没有任何人发现,毕竟匪帮可是很狡猾的。",
"GalGame_ChapterMana_10_26": "啊,原来如此!不愧是队长,经验就是丰富。",
"GalGame_ChapterMana_10_27": "只不过今天你们已经协助我在空洞里跑了这么久,现在再追加你们的工作,我实在有点过意不去…",
"GalGame_ChapterMana_10_28": "不,没有的事!保障行动万无一失是我们治安官应该做的。",
"GalGame_ChapterMana_10_29": "没错!而且我十分敬佩奥利长官的为人,所以请尽情支使我吧!",
"GalGame_ChapterMana_10_30": "好,那我来说明一下行动计划!",
"GalGame_ChapterMana_10_31": "我们接下来兵分两路,搜索附近有没有可疑人员的痕迹。如果有什么发现就立刻互相联络!",
"GalGame_ChapterMana_10_32": "是!",
"GalGame_ChapterMana_11_01": "奥利,喂,奥利!别再抖了,现在已经没事了。",
"GalGame_ChapterMana_11_02": "啊,猫又小姐和绳匠,是你们来了…",
"GalGame_ChapterMana_11_03": "等等,你们会出现在这里,该不会今天的行动,已经因为我的缘故失败了?",
"GalGame_ChapterMana_11_04": "没有失败!…我刚才总算是想出了个办法,把他们两个支开了。",
"GalGame_ChapterMana_11_05": "呼…真是累死我了。奥利,今天一个简单的行动搞得这么复杂,你可要负主要责任。",
"GalGame_ChapterMana_11_06": "你要是将来破不了案拿不出我们的委托费,我可不会放过你,听见没有?",
"GalGame_ChapterMana_11_07": "……",
"GalGame_ChapterMana_11_08": "奥利,回答呢?",
"GalGame_ChapterMana_11_09_Option1_01": "奥利还在惊魂未定的状态呢。",
"GalGame_ChapterMana_11_09_Option1_02F_Main": "奥利好像现在还在惊魂未定的状态呢。",
"GalGame_ChapterMana_11_09_Option1_02_Main": "看起来,奥利现在还在惊魂未定的状态。",
"GalGame_ChapterMana_11_09_Option1_03": "啊,不,我其实已经恢复过来了。",
"GalGame_ChapterMana_11_09_Option1_04": "我只是在想一件事…我和你们的合作…或者说我想要获得嘉奖的念头,是不是从一开始就是不现实的?",
"GalGame_ChapterMana_11_09_Option2_01": "奥利好像有点沮丧?",
"GalGame_ChapterMana_11_09_Option2_02F_Main": "总觉得奥利好像有点沮丧,是我的错觉吗?",
"GalGame_ChapterMana_11_09_Option2_02_Main": "奥利的状态,好像有点沮丧。",
"GalGame_ChapterMana_11_09_Option2_03": "绳匠,你这样说倒也没错…",
"GalGame_ChapterMana_11_09_Option2_04": "因为我在想,我和你们的合作…或者说我想要获得嘉奖的念头,是不是从一开始就是不现实的?",
"GalGame_ChapterMana_11_10": "今天我一直在这里旁观猫又小姐的行动,我发现你无论遇到什么场面都能轻松应对,可我却好像自始至终都只是在给你添麻烦。",
"GalGame_ChapterMana_11_11": "弄错了见面的地点,没有在以骸面前自保的能力,甚至就连为你提供适当的情报都做不到…",
"GalGame_ChapterMana_11_12": "喂,奥利,丧气话说几句就差不多得了!",
"GalGame_ChapterMana_11_13": "无论什么场面都能轻松应对的人,在这个世界上是不存在的。",
"GalGame_ChapterMana_11_14": "我之前不是说了吗,我有一次在面对坏人时,差点白白丢了性命…至少那个并不是谎话,我也有很多做不到的事情。",
"GalGame_ChapterMana_11_15": "奥利,你周围有一些以骸的痕迹,应该是你刚才在慌乱中消灭的吧?",
"GalGame_ChapterMana_11_16": "啊,真的,我刚刚都没注意到…",
"GalGame_ChapterMana_11_17": "奥利,是你想出了用绳网吸引匪徒注意的作战计划,是你成为了这次行动的负责人,也是你消灭了刚才挡在你面前的以骸,撑到了我们赶来。",
"GalGame_ChapterMana_11_18": "你还没有发现吗?其实你没有想象中那么糟。",
"GalGame_ChapterMana_11_19": "你要做的不是妄自菲薄,而是把你所拥有的经历也好,个性也好,想办法变成你的武器!",
"GalGame_ChapterMana_11_20": "嘟噜噜——",
"GalGame_ChapterMana_11_21": "嗯?是11局那两个人…",
"GalGame_ChapterMana_11_22": "喂,我是奥利,发生什么事了?",
"GalGame_ChapterMana_11_23": "奥利长官,你真是料事如神!",
"GalGame_ChapterMana_11_24": "诶?",
"GalGame_ChapterMana_11_25": "奥利长官,我们和你分开不久,就在布设点发现了一个鬼鬼祟祟的身影,我们立刻出手把他逮住了!",
"GalGame_ChapterMana_11_26": "这小子看穿着装备很像匪帮的人,说不定和你们在找的那伙人有关!",
"GalGame_ChapterMana_11_27": "奥利长官你现在在哪里?我们立刻和你会合,一起去12分局!",
"GalGame_ChapterMana_11_28": "什么,要一起去治安局?",
"GalGame_ChapterMana_11_29": "德琳,哈金斯,你们先等一下,我现在在离你们很远的地方,你们把人直接带回11分局吧。",
"GalGame_ChapterMana_11_30": "诶,这、这怎么行呢…",
"GalGame_ChapterMana_11_31": "没有什么不行。嫌疑犯既然是你们抓住的,就是你们的功劳,按理说应该由你们带回11分局审讯。",
"GalGame_ChapterMana_11_32": "快去吧,我现在接到了其他的任务,后续会密切关注你们的审讯结果,祝你们好运!",
"GalGame_ChapterMana_11_33": "是!感谢长官,您辛苦了!",
"GalGame_ChapterMana_11_34": "喀哒——",
"GalGame_ChapterMana_11_35": "奇怪,我只是随口一说,没想到还真被他们抓住了个小贼…",
"GalGame_ChapterMana_11_36": "奥利,要是跟他们回治安局,今天的事就穿帮了,所以抓人的功劳只能让给他们了。",
"GalGame_ChapterMana_11_37": "不过我有点在意审讯的结果,你打起精神,回去以后抓紧时间把这件事打探清楚,有消息就立刻联系我。",
"GalGame_ChapterMana_11_38": "好,我知道了!",
"GalGame_ChapterMana_12_01": "离开空洞后,奥利匆匆赶回了12分局——",
"GalGame_ChapterMana_12_02": "绳匠,既然奥利已经回去了,我们两个也在这儿解散吧。",
"GalGame_ChapterMana_12_03": "呼…今天真是累死我了,就不帮你把伊埃斯送回去了。",
"GalGame_ChapterMana_12_04_Option1_01": "想不到你对奥利还挺有耐心。",
"GalGame_ChapterMana_12_04_Option1_02F_Main": "猫又,想不到你对奥利还挺有耐心的。",
"GalGame_ChapterMana_12_04_Option1_02_Main": "猫又,想不到你对奥利还挺有耐心。",
"GalGame_ChapterMana_12_04_Option2_01": "猫又,你真是个好老师。",
"GalGame_ChapterMana_12_04_Option2_02F_Main": "猫又,没想到你真是个好老师!",
"GalGame_ChapterMana_12_04_Option2_02_Main": "猫又,没想到你是个很好的老师。",
"GalGame_ChapterMana_12_05": "喂,干…干嘛呀,我耳朵上的毛都要炸起来了!",
"GalGame_ChapterMana_12_06": "毕竟我们已经付出了这么多劳动,现在丢下他,不就血本无归了嘛。",
"GalGame_ChapterMana_12_07": "不过怎么说呢,之前看到治安官,我都是绕着走的,最近跟这些人接触了一下才发现,他们也只是一群很普通的人而已。",
"GalGame_ChapterMana_12_08": "绳匠,今天这一路上跑东跑西,你也辛苦啦。",
"GalGame_ChapterMana_12_09": "奥利那边估计过一阵子就会有信息传过来,这段时间,我们就好好休息一下吧,有进展了我会联系你的。",
"GalGame_ChapterMana_13_01": "猫又叙述了与奥利的见面情况。\n数分钟前,雅努斯区某街道——",
"GalGame_ChapterMana_13_02": "猫又小姐,11局的审讯结果已经出来了。",
"GalGame_ChapterMana_13_03": "早先在空洞里抓住的那个鬼鬼祟祟的家伙,竟然真的是我们要抓的匪帮的成员!",
"GalGame_ChapterMana_13_04": "那家伙现在已经投诚了,据他所说,他们帮派正是被我们之前放出的假消息吸引,才让他到空洞里去探探虚实。",
"GalGame_ChapterMana_13_05": "哦?那他具体是在什么情况下,把这些信息交代出来的?",
"GalGame_ChapterMana_13_06": "咦,为什么问这个,这件事很重要吗?",
"GalGame_ChapterMana_13_07": "当然重要了!",
"GalGame_ChapterMana_13_08": "要是匪徒保持沉默,就代表这件事确实有利益相关;如果忽然愤怒,有可能是你曲解了事实,也有可能是你完全说中。",
"GalGame_ChapterMana_13_09": "强调「不能说」,意思是条件合适就可以说。",
"GalGame_ChapterMana_13_10": "像这种能出来探路的匪帮成员肯定不是菜鸟,如果他不是在无可奈何之下和盘托出,他嘴里的话就得多掂量掂量。",
"GalGame_ChapterMana_13_11": "啊,竟然还有这种知识!",
"GalGame_ChapterMana_13_12": "不过,因为这次审讯是11局进行的,我们只拿到了书面报告,中间的细节就不得而知了。",
"GalGame_ChapterMana_13_13": "另外还有件麻烦事,如果被我们抓获的这家伙迟迟不和帮里联系,我们布设陷阱的事就可能会暴露。",
"GalGame_ChapterMana_13_14": "为免夜长梦多,局里决定利用他,立即实施对匪帮的抓捕行动。",
"GalGame_ChapterMana_13_15": "局里已经让他向匪帮放出信息,就说空洞内的以太资源确实存在,他们帮派也已经决定动手了。",
"GalGame_ChapterMana_13_16": "唔喵…虽说我总觉得现在行动有点不太保险,可事到如今,也只能硬着头皮干下去了。",
"GalGame_ChapterMana_13_17": "此刻,录像店内——",
"GalGame_ChapterMana_13_18": "事情大致就是这样。",
"GalGame_ChapterMana_13_19": "听说那个匪帮成员交代,他们帮派会由大队人马实施抢夺,此外还有一个三四个人的小队伍,专门负责在事成后运输销赃。",
"GalGame_ChapterMana_13_20": "奥利这次的任务是:带领一支小队,跟投诚的匪帮成员一起去抓捕销赃那几个人。再过一段时间,就要带着人去空洞执行任务了。",
"GalGame_ChapterMana_13_21_Option1_01": "奥利没问题吗?",
"GalGame_ChapterMana_13_21_Option1_02F_Main": "奥利要自己带队进空洞?要是碰到以骸没问题吗?",
"GalGame_ChapterMana_13_21_Option1_02_Main": "奥利自己带队进空洞,要是碰到以骸没问题吗?",
"GalGame_ChapterMana_13_21_Option1_03": "据他所说,上次回来之后,他每天都在进行模拟训练。",
"GalGame_ChapterMana_13_21_Option1_04": "而且这次有一个小队的人跟着,应该也会好一点吧。",
"GalGame_ChapterMana_13_21_Option2_01": "行动没问题吗?",
"GalGame_ChapterMana_13_21_Option2_02F_Main": "猫又,你好像对这个行动有点顾虑,没问题吗?",
"GalGame_ChapterMana_13_21_Option2_02_Main": "猫又,你好像对这个行动有点顾虑,没问题吗?",
"GalGame_ChapterMana_13_21_Option2_03": "如果那个投诚匪徒交代的都是真的,应该没什么问题…",
"GalGame_ChapterMana_13_21_Option2_04": "但可能我自己也是街头帮派出身吧,总觉得应该再摸摸他的底细。",
"GalGame_ChapterMana_13_21_Option2_05": "不过既然治安局已经定下了抓捕计划,这件事也不是我们或者奥利能决定的了。",
"GalGame_ChapterMana_13_22": "我已经和奥利商量好了,这次行动我们就远远跟着他,见机行事。如果他有什么需要帮助的,会想办法偷偷联络我们。",
"GalGame_ChapterMana_14_01": "报告奥利队长,我队与资源点附近主力队伍均已就位,可以开始「守株待兔」行动!",
"GalGame_ChapterMana_14_02": "收到!",
"GalGame_ChapterMana_14_03": "匪帮成员阿尔贝托,接下来该你登场了,和你们老大进行联络吧。",
"GalGame_ChapterMana_14_04": "是…是,长官!",
"GalGame_ChapterMana_14_05": "嘀…嘀嘟…",
"GalGame_ChapterMana_14_06": "喂,喂,老大,是我。",
"GalGame_ChapterMana_14_07": "阿尔贝托,你还知道有我这个老大啊。这么晚才联络,我的耐心可是差几秒钟就要耗尽了。",
"GalGame_ChapterMana_14_08": "不好意思老大,我…我的「萝卜」出了点问题,刚刚才修好…不过现在已经都搞定了!",
"GalGame_ChapterMana_14_09": "哼,你可千万别给我掉链子。你发来的位置信息我收到了,地方准吗?",
"GalGame_ChapterMana_14_10": "请…请放心吧,就是我上次出来搜集情报时拿到的!",
"GalGame_ChapterMana_14_11": "那就好。我们现在就去把货弄到手,你去和车队的人会合吧,待会儿见。",
"GalGame_ChapterMana_14_12": "喀哒——",
"GalGame_ChapterMana_14_13": "长官,我刚才已经都照你们说的做了。",
"GalGame_ChapterMana_14_14": "好,接下来你就带我们去找负责销赃的那几个人吧。",
"GalGame_ChapterMana_14_15": "与此同时,不远处——",
"GalGame_ChapterMana_14_16": "绳匠,奥利他们已经要开始移动了,我们也出发吧!",
"GalGame_ChapterMana_15_01": "这…这是怎么回事,这里不是只有几个负责销赃的喽啰吗,怎么会有这么多人?",
"GalGame_ChapterMana_15_02": "不好,我们的火力处于劣势,呃啊——",
"GalGame_ChapterMana_15_03": "大家冷…冷静下来,准备突…突围!",
"GalGame_ChapterMana_15_04": "现在突围,不觉得有点太晚了吗?",
"GalGame_ChapterMana_15_05": "老大,这一队治安官,除了带队这小子,已经都被我们放倒了。",
"GalGame_ChapterMana_15_06": "原来…这、这是你…你们的圈套!",
"GalGame_ChapterMana_15_07": "呵呵,这当然是我们的圈套了。怎么,做梦都想守株待兔的「猎人」,没想到自己会变成「猎物」吗?",
"GalGame_ChapterMana_15_08": "你…你…难道说…",
"GalGame_ChapterMana_15_09": "哼哼,我们帮派既然以劫掠以太资源为生,哪里的草能吃,哪里的草不能吃,还是很讲究的。",
"GalGame_ChapterMana_15_10": "绳网上突然出现这么一桩美差,总要调查一下吧。",
"GalGame_ChapterMana_15_11": "要我说,你们错就错在太急功近利了,怎么能这么轻易相信匪帮的话呢?",
"GalGame_ChapterMana_15_12": "不过既然治安局要给我们送上一份大礼,我们不收也说不过去,对吧?",
"GalGame_ChapterMana_15_13": "你…你们想…想干什么?",
"GalGame_ChapterMana_15_14": "呵呵,已经吓得瑟瑟发抖了。像你这种怂包,究竟是怎么当上队长的。",
"GalGame_ChapterMana_15_15": "好了长官,接下来该你登场了:联络你们的主力部队,编个理由让他们从以太资源点附近撤走吧。",
"GalGame_ChapterMana_15_16": "什么?不…不行,这件事不行!",
"GalGame_ChapterMana_15_17": "嗯?怎么,你还没搞清楚现在的状况吗?",
"GalGame_ChapterMana_15_18": "帮我们搞到那批以太资源,我就放你一条生路,这买卖难道不划算吗?",
"GalGame_ChapterMana_15_19": "还是说,你情愿和地上这些治安官一起,在这儿等着喂以骸?",
"GalGame_ChapterMana_15_20": "啊啊啊啊啊,以骸!不…不要啊!绝对不要把我喂给以骸!",
"GalGame_ChapterMana_15_21": "哈哈哈,老大,这家伙好像特别害怕以骸呢!",
"GalGame_ChapterMana_15_22": "长官,赶快联络你们的人吧,我们老大的耐心可是很有限的。",
"GalGame_ChapterMana_15_23": "不行,这…这件事我做不到!",
"GalGame_ChapterMana_15_24": "哈?",
"GalGame_ChapterMana_15_25": "我…我绝对不想被喂给以骸,可我…可我更不想丢掉工作!",
"GalGame_ChapterMana_15_26": "如果…如果是我帮你们联络了主力部队,我一定会被局里开除,我的人生就彻底完蛋了!",
"GalGame_ChapterMana_15_27": "那你的意思是,现在就直接在这里完蛋,还要更好一点咯?",
"GalGame_ChapterMana_15_28": "不,我…我不是这个意思!",
"GalGame_ChapterMana_15_29": "我…我是说,我知道另一条去拿以太资源的路,不用惊动我们局的守军,就…就能把东西拿到。",
"GalGame_ChapterMana_15_30": "哦,还有这种好事?你该不会只是信口开河吧?",
"GalGame_ChapterMana_15_31": "当然不是,请…请相信我!",
"GalGame_ChapterMana_15_32": "我是个孤儿,从小被人收养,带着一大堆没有血缘关系的弟弟妹妹,这么多年吃尽了苦头!",
"GalGame_ChapterMana_15_33": "本来以为成为了治安官,就能有份体面的工作,可我在局里这么多年,也几乎都在坐冷板凳。",
"GalGame_ChapterMana_15_34": "我已经老大不小了,这次行动可能就是我最后的机会了,可既然现在也只有搞砸这一条路,我总该为自己想一想。",
"GalGame_ChapterMana_15_35": "只要局里不知道这件事是我干的,就算以太资源丢了,将来责任也算不到我的头上!",
"GalGame_ChapterMana_15_36": "看不出来,你这小子的求生欲还挺强。好,那你来给我们带路吧。",
"GalGame_ChapterMana_15_37": "另一边——",
"GalGame_ChapterMana_15_38": "可恶,我之前就觉得这次行动不太保险,奥利他们果然被匪帮算计了!",
"GalGame_ChapterMana_15_39": "这件事既然已经发生,现在也只能见招拆招了…",
"GalGame_ChapterMana_15_39F": "这件事既然已经发生,现在也只能见招拆招了…",
"GalGame_ChapterMana_15_40": "不过奥利刚才的那番话,猫又,铃,你们两个是怎么想的?",
"GalGame_ChapterMana_15_40F": "不过奥利刚才的那番话,猫又,哥哥,你们两个是怎么想的?",
"GalGame_ChapterMana_15_41_Option1_01": "奥利他投靠了匪徒?",
"GalGame_ChapterMana_15_41_Option1_02F_Main": "奥利他…该不会是真的投靠了匪徒吧?",
"GalGame_ChapterMana_15_41_Option1_02_Main": "奥利他…应该不会是真的想要投靠匪徒吧?",
"GalGame_ChapterMana_15_41_Option1_03": "不,这件事不可能。",
"GalGame_ChapterMana_15_41_Option2_01": "奥利他应该是有什么意图。",
"GalGame_ChapterMana_15_41_Option2_02F_Main": "我觉得…奥利他应该是有什么意图才对。",
"GalGame_ChapterMana_15_41_Option2_02_Main": "我觉得,奥利他应该是有什么意图才对。",
"GalGame_ChapterMana_15_41_Option2_03": "嗯,我也这么觉得。",
"GalGame_ChapterMana_15_42": "你们还记得吗,我们第一次遇到奥利的时候,他虽然都快被吓破胆了,却还是对自己是治安官这件事守口如瓶。",
"GalGame_ChapterMana_15_43": "的确,就像猫又说的,奥利虽然不太可靠,可他却比想象中要更有骨气。",
"GalGame_ChapterMana_15_43F": "的确,就像猫又说的,奥利虽然不太可靠,可他却比想象中要更有骨气。",
"GalGame_ChapterMana_15_44": "而且他刚才对匪帮老大说的那番话,你们应该也觉得很耳熟吧。",
"GalGame_ChapterMana_15_44F": "而且他刚才对匪帮老大说的那番话,你们不觉得有点耳熟吗?",
"GalGame_ChapterMana_15_45": "奥利的脑子并不差,那家伙绝对是在盘算着什么事。我们继续跟着他,看看他到底想干什么!",
"GalGame_ChapterMana_16_01": "到…到了,我们的目的地就是这里了。",
"GalGame_ChapterMana_16_02": "喂,这是什么地方?好像距离你们藏匿以太资源的地方相当远啊。",
"GalGame_ChapterMana_16_03": "请你…你先听我把话说完!",
"GalGame_ChapterMana_16_04": "我上次出来执行布设资源任务的时候,偶然发现这附近,其实会周期性地发生空间转移现象…",
"GalGame_ChapterMana_16_05": "你的意思是说,只要在这附近待着,空间转移现象就能把我们神不知鬼不觉地带到以太资源附近?",
"GalGame_ChapterMana_16_06": "对,只要…只要再过一小会儿,奇迹就…就会出现了…",
"GalGame_ChapterMana_16_07": "嗯?怎么回事,你小子为什么突然冒出这么多汗?",
"GalGame_ChapterMana_16_08": "…&¥@!",
"GalGame_ChapterMana_16_09": "什么声音?",
"GalGame_ChapterMana_16_10": "老大,不…不好了,是以骸!",
"GalGame_ChapterMana_16_11": "好…好多以骸!不知道从什么地方突然冒出来的!",
"GalGame_ChapterMana_16_12": "我…我已经再也忍不住了…",
"GalGame_ChapterMana_16_13": "啊啊啊啊啊,以骸啊啊啊啊!",
"GalGame_ChapterMana_16_14": "另一边——",
"GalGame_ChapterMana_16_15": "奥利果然把匪帮带到了上次他被以骸攻击的地方!",
"GalGame_ChapterMana_16_16": "看来他是为了让以骸帮我们削弱匪帮的战力,给我们创造机会。",
"GalGame_ChapterMana_16_16F": "看来他是为了让以骸帮我们削弱匪帮的战力,给我们创造机会!",
"GalGame_ChapterMana_16_17": "不能让他的努力白费,我们快跟过去!",
"GalGame_ChapterMana_17_01": "老大,我们…我们总算把以骸都消灭了!",
"GalGame_ChapterMana_17_02": "阿尔贝托,那个狡猾的治安官在哪,竟然敢暗算我,我要扒了他的皮!",
"GalGame_ChapterMana_17_03": "老大,他在这,已经被我们抓住了!",
"GalGame_ChapterMana_17_04": "你给我过来!",
"GalGame_ChapterMana_17_05": "呃啊…咳,咳咳…",
"GalGame_ChapterMana_17_06": "之前看你一副畏畏缩缩的样子,没想到,你的胆子倒是大得很嘛?",
"GalGame_ChapterMana_17_07": "把我们引到会出现大量以骸的地方,想让以骸对付我们,但你没想到,这群以骸根本不是我们的对手吧?!",
"GalGame_ChapterMana_17_08": "不…咳咳…我其实想到了,不过,这样…这样肯定就足够了。",
"GalGame_ChapterMana_17_09": "什么意思,给我把话说清楚点!",
"GalGame_ChapterMana_17_10": "意思就是——现在的你们,我一个人就能搞定了!",
"GalGame_ChapterMana_18_01": "猫又小姐,绳匠,你们…你们真的来了!咳…咳咳!",
"GalGame_ChapterMana_18_02_Option1_01": "奥利,你看起来摇摇晃晃的!",
"GalGame_ChapterMana_18_02_Option1_02F_Main": "奥利,你看起来摇摇晃晃的,是不是刚才受了伤?",
"GalGame_ChapterMana_18_02_Option1_02_Main": "奥利,你有点摇摇晃晃的,刚才受了伤吗?",
"GalGame_ChapterMana_18_02_Option1_03": "不要紧,治安局的防护服还是挺扛揍的,就是刚才一下子看见那么多以骸,稍微有点腿软。",
"GalGame_ChapterMana_18_02_Option2_01": "奥利,振作一点!",
"GalGame_ChapterMana_18_02_Option2_02F_Main": "奥利,振作一点!现在已经安全了!",
"GalGame_ChapterMana_18_02_Option2_02_Main": "奥利,振作一点,现在已经安全了。",
"GalGame_ChapterMana_18_02_Option2_03": "嗯,我知道,我没事的…就是刚才一下子看见那么多以骸,稍微有点腿软。",
"GalGame_ChapterMana_18_03": "那群匪徒可是差点就要把你大卸八块了啊,你的关注点竟然还是以骸?你这个人还真是…",
"GalGame_ChapterMana_18_04": "但不管怎么说,奥利,你刚才干得还不错。",
"GalGame_ChapterMana_18_05_Option1_01": "多亏了你急中生智。",
"GalGame_ChapterMana_18_05_Option1_02F_Main": "没错,如果不是你急中生智,利用以骸削弱了匪帮的战斗力,只凭我和猫又,根本没办法对付这么多人!",
"GalGame_ChapterMana_18_05_Option1_02_Main": "没错,如果不是你急中生智,利用以骸削弱了匪帮的战斗力,只凭我和猫又,恐怕扳倒不了他们。",
"GalGame_ChapterMana_18_05_Option2_01": "让我对你刮目相看了!",
"GalGame_ChapterMana_18_05_Option2_02F_Main": "奥利,你今天的英勇举动,让我刮目相看了!",
"GalGame_ChapterMana_18_05_Option2_02_Main": "奥利,你今天的行动,让我刮目相看了。",
"GalGame_ChapterMana_18_06": "哈…哈哈,其实我现在,也觉得真是不可思议啊…",
"GalGame_ChapterMana_18_07": "得知我们被匪徒暗算,我的大脑差点就一片空白了,可不知道为什么,那时候我突然想到了之前猫又小姐说过的话:",
"GalGame_ChapterMana_18_08": "要把自己的经历和个性,想办法变成武器。",
"GalGame_ChapterMana_18_09": "于是你就照猫画虎,用上次我糊弄你同事的法子欺骗匪徒?",
"GalGame_ChapterMana_18_10": "多亏你这小子还有点机灵劲儿,这次撒谎的时候没再磕磕绊绊。",
"GalGame_ChapterMana_18_11": "因为那些话…并不都是假的…",
"GalGame_ChapterMana_18_12": "喵?",
"GalGame_ChapterMana_18_13": "猫又小姐不是说过吗,在说谎的时候,如果要想骗过其他人,就要加入一部分自己的真实经历。",
"GalGame_ChapterMana_18_14": "其实,我真的是一个孤儿。",
"GalGame_ChapterMana_18_15": "我是孤儿院里年龄最大的那个,从小就要照顾很多没有血缘关系的弟弟妹妹;选择能够免费入学的阿加利斯分校,也是出于经济方面的考虑。",
"GalGame_ChapterMana_18_16": "经济状态这么糟的话,为什么不去企业校呢?",
"GalGame_ChapterMana_18_17": "我听说过,很多企业校甚至还有高额的奖学金。而且你的以太适性还成,毕业后应该可以从事更赚钱的工作!",
"GalGame_ChapterMana_18_18": "因为…从孤儿院出来的孩子,有一些会囿于自卑或者童年时候的糟糕经历,为了钱或者生存,走上不可挽回的路。",
"GalGame_ChapterMana_18_19": "当然我也不是谴责那些人,毕竟现实就是如此…",
"GalGame_ChapterMana_18_20": "可我既然是兄长,总不希望看着弟弟妹妹们变成这样。",
"GalGame_ChapterMana_18_21": "所以我想当一个治安官,我想抬头挺胸地站在他们面前,对他们说:你们其实可以成为一个很棒的人。",
"GalGame_ChapterMana_18_22": "不过,我并不是什么好榜样,这么多年我一直碌碌无为,就连一张证书都没有拿到过…",
"GalGame_ChapterMana_18_23": "难怪你之前那么想要获得荣誉,原来是为了这个。",
"GalGame_ChapterMana_18_24": "不过我倒是觉得,你的愿望已经实现了哦。",
"GalGame_ChapterMana_18_25": "诶?",
"GalGame_ChapterMana_18_26": "好榜样什么的,可不是通过证书来定义的,而是要看实实在在的行动。",
"GalGame_ChapterMana_18_27": "在这次的任务里,你用上了自己的计谋和胆识,不仅避免了治安局的以太资源损失,还成功抓获了匪徒。",
"GalGame_ChapterMana_18_28": "这些不就是一个好榜样才能做到的事吗?",
"GalGame_ChapterMana_18_29": "真、真的吗…我做到了?",
"GalGame_ChapterMana_18_30": "没错!所以,挺起胸膛来吧~你的弟弟妹妹们一定也会以你为傲的。",
"GalGame_ChapterMana_18_31": "总之,现在事情已经都解决掉了,之后的就交给你们治安官解决吧。",
"GalGame_ChapterMana_18_32_Option1_01": "合作圆满结束了!",
"GalGame_ChapterMana_18_32_Option1_02F_Main": "太好了,大家的合作也圆满结束了!",
"GalGame_ChapterMana_18_32_Option1_02_Main": "可喜可贺,大家的合作也圆满结束了。",
"GalGame_ChapterMana_18_32_Option2_01": "真是一件不划算的委托。",
"GalGame_ChapterMana_18_32_Option2_02F_Main": "呼…真没想到这次的委托竟然会这么曲折,总觉得不太划算呢!",
"GalGame_ChapterMana_18_32_Option2_02_Main": "呼…真没想到这次的委托竟然会这么曲折,还真是不太划算。",
"GalGame_ChapterMana_18_33": "二位,无论这次有没有奖金,等我回局里,立刻就把报酬支付给你们!",
"GalGame_ChapterMana_18_34": "你应该能拿到奖金的,不过我的那份…就不要了。",
"GalGame_ChapterMana_18_35": "啊?猫又小姐,你说什么?",
"GalGame_ChapterMana_18_36": "我说,我不要我的那份报酬了,你只要付给绳匠就好了!",
"GalGame_ChapterMana_18_37": "拿上你的奖金,给那些孩子们随便买点什么吧。",
"GalGame_ChapterMana_18_38": "从小没有得到过什么东西的孩子们,会很珍惜收到的礼物,这个也算是…算是我的一点个人经验吧。",
"GalGame_ChapterMana_18_39_Option1_01": "报酬就这么不要了?",
"GalGame_ChapterMana_18_39_Option1_02F_Main": "猫又,辛辛苦苦这么久,报酬说不要就不要了?",
"GalGame_ChapterMana_18_39_Option1_02_Main": "猫又,辛苦了这么久,你真的不要报酬了吗?",
"GalGame_ChapterMana_18_39_Option1_03": "怎么啦,有什么问题吗?狡兔屋不是向来如此,总是在做赔本的买卖吗?",
"GalGame_ChapterMana_18_39_Option1_04": "我只是和他们在一起待太久,被他们传染了。",
"GalGame_ChapterMana_18_39_Option1_05": "不过奥利,我有一个条件,你一定要记住今天你说的这些话,好好做孩子们的榜样。",
"GalGame_ChapterMana_18_39_Option2_01": "猫又,我们平分剩下的半份吧。",
"GalGame_ChapterMana_18_39_Option2_02F_Main": "猫又,既然这样,我们来平分剩下的半份吧。奥利,不过我们有个条件,你一定要记住今天你说的这些话,好好给孩子们做榜样!",
"GalGame_ChapterMana_18_39_Option2_02_Main": "猫又,既然这样,我们来平分剩下的半份吧。奥利,不过我们有个条件,你一定要记住今天你说的这些话,好好做孩子们的榜样。",
"GalGame_ChapterMana_18_39_Option2_03": "没错!",
"GalGame_ChapterMana_18_40": "如果哪一天你变成了一个坏治安官,我绝对会第一个来收拾你的!",
"GalGame_ChapterMana_18_41": "谢谢你们…我一定会遵守这个约定!",
"GalGame_ChapterMana_18_42": "就这样,这场行动终于顺利落幕了…",
"GalGame_ChapterMana_19_01": "一周后——",
"GalGame_ChapterMana_19_02": "绳匠!我来啦!",
"GalGame_ChapterMana_19_03_Option1_01": "来给我们打工还债吗?",
"GalGame_ChapterMana_19_03_Option1_02F_Main": "哦,你终于要来给我当店员打工还狡兔屋的欠债了吗?",
"GalGame_ChapterMana_19_03_Option1_02_Main": "来打工给狡兔屋还债吗?欢迎。",
"GalGame_ChapterMana_19_03_Option2_01": "希望你不是带着新的麻烦来的。",
"GalGame_ChapterMana_19_03_Option2_02F_Main": "你不会又接到什么奇怪的委托了吧…",
"GalGame_ChapterMana_19_03_Option2_02_Main": "希望你不是带着新的奇怪委托来的。",
"GalGame_ChapterMana_19_04": "才没有这种事!",
"GalGame_ChapterMana_19_05": "今天过来,是带了一些新鲜的鱼给你们。",
"GalGame_ChapterMana_19_06": "猫又,无功不受禄。",
"GalGame_ChapterMana_19_06F": "哇…有阴谋的气息!",
"GalGame_ChapterMana_19_07": "你们两个,别露出这种怀疑的眼神,这些是奥利送的。",
"GalGame_ChapterMana_19_08": "奥利给的?他应该是治安官吧,从哪弄来这么多鱼。",
"GalGame_ChapterMana_19_08F": "奥利给的?他不是治安官吗,从哪弄来的这么多鱼。",
"GalGame_ChapterMana_19_09": "他说因为已经确定能拿到局里的嘉奖,所以周末回了一趟孤儿院。",
"GalGame_ChapterMana_19_10": "他擅自说了他带回去的那些礼物是我买下的,所以孩子们就跟他一起去钓鱼作为回礼了。",
"GalGame_ChapterMana_19_11": "奥利人还挺好的,还专门选了你爱吃的。",
"GalGame_ChapterMana_19_11F": "哇,这不是很好吗,是你喜欢吃的!",
"GalGame_ChapterMana_19_12": "喂,能不能不要对猫希人有这样刻板的印象,我也想吃点更好的啊,比如牛排啊螃蟹啊什么的!",
"GalGame_ChapterMana_19_13": "总之,因为实在收到太多了,所以分你们一些,这一半你们拿去吧!",
"GalGame_ChapterMana_19_14": "此时,录像店的门开了——",
"GalGame_ChapterMana_19_15": "呃…安比,你…你怎么来了?",
"GalGame_ChapterMana_19_16": "我来还录像带。",
"GalGame_ChapterMana_19_17": "啊,绳匠,你们买了好多鱼。",
"GalGame_ChapterMana_19_18_Option1_01": "是猫又的朋友送给她的。",
"GalGame_ChapterMana_19_18_Option1_02F_Main": "不是我买的,是猫又的朋友送给她的。",
"GalGame_ChapterMana_19_18_Option1_02_Main": "是猫又的朋友送给她的。",
"GalGame_ChapterMana_19_19": "诶——",
"GalGame_ChapterMana_19_20": "喂,安比,你那声拖长的「诶」是什么意思?",
"GalGame_ChapterMana_19_21": "没什么意思。只是有点惊讶,你竟然有会送你东西的朋友,和我们狡兔屋的其他人不太像。",
"GalGame_ChapterMana_19_22": "哼哼,那…那当然了,我可是人缘超好的!",
"GalGame_ChapterMana_19_23": "怎么样,就凭这一点,就足以堪称狡兔屋的楷模吧!",
"GalGame_ChapterMana_19_24": "嗯,狡兔屋的楷模。",
"GalGame_ChapterMana_19_25": "哈?就…就这样说出来了?",
"GalGame_ChapterMana_19_26": "怎么了?",
"GalGame_ChapterMana_19_27": "没、没什么!",
"GalGame_ChapterMana_19_28": "呃…总觉得从一开始,就在做一件多余的事…",
"GalGame_ChapterMana_19_29": "猫又,我现在要回狡兔屋了,你也回吗?鱼要不要我帮你拿?",
"GalGame_ChapterMana_19_30": "要!",
"GalGame_ChapterMana_19_31": "「法厄同」,那我们走啦,拜拜!",
"GalGame_ChapterMana_19_32": "从各种意义来说,这次的委托都算是圆满解决了。",
"GalGame_ChapterMana_19_32F": "从各种意义来说,这次的委托都算是圆满解决了。",
"GalGame_ChapterMana_19_33": "铃,今天的晚饭,我们不如就吃鱼吧。",
"GalGame_ChapterMana_19_33F": "哥哥,今天的晚饭,我们来吃鱼好不好?",
"GalGame_ChapterNo11_01_01": "夜晚的后门车库,本该是无比熟悉的地方,此刻却不得不装作第一次到来的模样。",
"GalGame_ChapterNo11_01_02": "一名浑身散发着凛然气场的陌生少女已经站在车库中央,锐利的目光直扫过来。她应该就是「牧羊人」所说的委托人了。",
"GalGame_ChapterNo11_01_03": "很好,接通了。喂?能听清我的声音嘛?",
"GalGame_ChapterNo11_01_03F": "啊…接通了!喂喂?听得到吧哥哥?",
"GalGame_ChapterNo11_01_04": "进入车库前悄悄戴在耳内的骨传导耳机发出熟悉的声音,唯一的亲人此刻正隔着录像店后门悄悄观察后院里的动向,以防不测。",
"GalGame_ChapterNo11_01_05": "不用怕妹妹,我和Fairy会全力保护你的安全的。尽管和委托人沟通吧!",
"GalGame_ChapterNo11_01_05F": "别担心哥哥,我和Fairy会全力保护你的安全的。放心和委托人接触吧!",
"GalGame_ChapterNo11_01_06": "还有别忘了「牧羊人」准备的接头暗号:火焰——雷霆。",
"GalGame_ChapterNo11_01_06F": "哦对,别忘了「牧羊人」给的暗号哦!火焰——雷霆。",
"GalGame_ChapterNo11_01_07": "……",
"GalGame_ChapterNo11_01_08_Option1_01": "火焰。",
"GalGame_ChapterNo11_01_08_Option1_02F_Main": "那个…火焰?",
"GalGame_ChapterNo11_01_08_Option1_02_Main": "咳哼…火焰。",
"GalGame_ChapterNo11_01_08_Option2_01": "晚上好~",
"GalGame_ChapterNo11_01_08_Option2_02F_Main": "晚上好呀!",
"GalGame_ChapterNo11_01_08_Option2_02_Main": "你好,天气不错呢。",
"GalGame_ChapterNo11_01_09": "……",
"GalGame_ChapterNo11_01_10": "少女没有答话,只是不动声色地将一只手伸向了腰间的剑柄。",
"GalGame_ChapterNo11_01_11": "等一下,火焰!",
"GalGame_ChapterNo11_01_11F": "等等!火焰!",
"GalGame_ChapterNo11_01_12": "……",
"GalGame_ChapterNo11_01_13": "雷霆。",
"GalGame_ChapterNo11_01_14": "2分55秒。距约定的集合时间,你迟到了2分55秒。",
"GalGame_ChapterNo11_01_15": "在防卫军内,这是不可忽视的违纪行为。",
"GalGame_ChapterNo11_01_16": "作为惩罚,需要做175个俯卧撑,或87.5个单手俯卧撑。",
"GalGame_ChapterNo11_01_17_Option1_01": "0.5个单手俯卧撑?",
"GalGame_ChapterNo11_01_17_Option1_02F_Main": "0.5个单手俯卧撑…要怎么做啊?",
"GalGame_ChapterNo11_01_17_Option1_02_Main": "0.5个单手俯卧撑,能演示一下么?",
"GalGame_ChapterNo11_01_18": "在防卫军内,提出这种浅薄问题的人的惩罚会翻倍。",
"GalGame_ChapterNo11_01_19": "不过管辖民间人士的举止并不是我的职责,也不是我此行的目的。",
"GalGame_ChapterNo11_01_20": "你就是「牧羊人」推荐的绳匠么?",
"GalGame_ChapterNo11_01_21": "请记住,今晚这场对话从没发生过,你也从没见过我,我接下来要说的是绝对的机密事项。",
"GalGame_ChapterNo11_01_22": "你可以称呼我为「11号」,来自防卫军黑曜石营。",
"GalGame_ChapterNo11_01_23": "「牧羊人」已将你的全部信息告知于我。",
"GalGame_ChapterNo11_01_24": "因此,我方有必要拿出相应的坦诚。",
"GalGame_ChapterNo11_01_25": "唔,委托人似乎有所保留。「11号」只是个代号不是吗?",
"GalGame_ChapterNo11_01_25F": "只告诉我们一个代号算什么坦诚?这位委托人总有个名字吧。",
"GalGame_ChapterNo11_01_26": "她总有个真名吧。露西、玛丽、露西玛丽之类的。",
"GalGame_ChapterNo11_01_26F": "露西?玛丽?露西玛丽?",
"GalGame_ChapterNo11_01_27": "旧文明牛仔电影般的取名品味。这就是你幽默感的体现吗?助手二号?",
"GalGame_ChapterNo11_01_28": "安静点,委托人马上要说委托内容了!",
"GalGame_ChapterNo11_01_28F": "安静点,委托人马上要说委托内容了!",
"GalGame_ChapterNo11_01_29": "「牧羊人」告诉我,你是出身南部的流亡者,拥有高超技术但在本地没有根基。",
"GalGame_ChapterNo11_01_30": "曾以「绯红之眼的隐士」之名活跃于绳匠业界。",
"GalGame_ChapterNo11_01_31_Option1_01": "「绯红之眼的隐士」?",
"GalGame_ChapterNo11_01_31_Option1_02F_Main": "「绯红之眼的隐士」?噢噢!对,那是我的名字。",
"GalGame_ChapterNo11_01_31_Option1_02_Main": "「绯红之眼的隐士」…真是让人怀念的名字。",
"GalGame_ChapterNo11_01_31_Option2_01": "…没错,就是我",
"GalGame_ChapterNo11_01_31_Option2_02F_Main": "没错,我就是她,顺便一提这个名号不是我自己的品味!",
"GalGame_ChapterNo11_01_31_Option2_02_Main": "…虽然很不想承认,但没错,我就是这个人。",
"GalGame_ChapterNo11_01_32": "难以置信。这就是「牧羊人」从业多年的起名品味吗…",
"GalGame_ChapterNo11_01_32F": "噗。比起旧文明动画片,牛仔片的品味还稍微好点吧?",
"GalGame_ChapterNo11_01_33": "长话短说,我的委托很简单——「抓内鬼」。",
"GalGame_ChapterNo11_01_34": "在近期,我军查明了一名混入军中的间谍——来自附近一支叛军势力的奸细,而他还不知道自己的身份已经暴露。",
"GalGame_ChapterNo11_01_35": "因此,我的上级希望顺藤摸瓜,利用这个间谍找出其叛军势力所在的分部,一网打尽。",
"GalGame_ChapterNo11_01_36": "我是这项计划的执行者,负责假装背叛防卫军,与该名间谍接触。",
"GalGame_ChapterNo11_01_37": "目前为止,假意投诚的计划还算顺利。",
"GalGame_ChapterNo11_01_38": "但即使我已放低姿态与之混熟,对方仍然无法完全信任我。",
"GalGame_ChapterNo11_01_39": "好在我的行动也不是毫无收获。我们得知,间谍非常崇拜一个业界知名的绳匠。",
"GalGame_ChapterNo11_01_40": "只要找到那位绳匠协助,他就愿意立刻展开下一步行动,让我参与他的秘密任务,并引荐我与他的上级接触。",
"GalGame_ChapterNo11_01_41": "而这就是我委托的具体要求——我需要你假扮成该名绳匠,帮助我完成间谍的指示。",
"GalGame_ChapterNo11_01_42": "做得到吗,「猩红之翼的使者」?",
"GalGame_ChapterNo11_01_43_Option1_01": "需要假扮的绳匠叫什么?",
"GalGame_ChapterNo11_01_43_Option1_02F_Main": "需要我假扮一个绳匠?他叫什么名字?",
"GalGame_ChapterNo11_01_43_Option1_02_Main": "需要我假扮成谁?在业界有名号么?",
"GalGame_ChapterNo11_01_43_Option2_01": "等等,我的马甲是什么来着?",
"GalGame_ChapterNo11_01_43_Option2_02F_Main": "呃,我不是叫「绯红之眼的隐士」么?",
"GalGame_ChapterNo11_01_43_Option2_02_Main": "打断一下,我的名字是「绯红之眼的隐士」才对。",
"GalGame_ChapterNo11_01_44": "那位绳匠的大名,即使对民间人士知之甚少的我也有耳闻。",
"GalGame_ChapterNo11_01_45": "那就是——「法厄同」。",
"GalGame_ChapterNo11_01_46": "出乎意料的答案…",
"GalGame_ChapterNo11_01_47": "真是从没想过的挑战。",
"GalGame_ChapterNo11_01_47F": "…这下麻烦大了。",
"GalGame_ChapterNo11_01_48": "假扮「法厄同」。确实是「法厄同」未曾接触过的任务。",
"GalGame_ChapterNo11_01_49": "全网检索「我假扮我自己」。返回结果:3条。我卖我自己。我打我自己。我杀——",
"GalGame_ChapterNo11_01_50": "真是太有用了,Fairy。简直无法设想离开你之后的生活。",
"GalGame_ChapterNo11_01_50F": "真是太有用了,Fairy。我们离开你该怎么办?",
"GalGame_ChapterNo11_01_51": "你还好么,「暗红之角的谋士」?你看起来似乎很困扰。",
"GalGame_ChapterNo11_01_52_Option1_01": "我没事。",
"GalGame_ChapterNo11_01_52_Option1_02F_Main": "我没事!一切都好!绝对没有动摇!",
"GalGame_ChapterNo11_01_52_Option1_02_Main": "没关系,只是想到了一些往事…",
"GalGame_ChapterNo11_01_52_Option2_01": "你…真的记得我的名字吗?",
"GalGame_ChapterNo11_01_52_Option2_02F_Main": "你…真的记得我叫什么嘛?",
"GalGame_ChapterNo11_01_52_Option2_02_Main": "关心我之前,麻烦先记清楚我的名字吧。",
"GalGame_ChapterNo11_01_53": "也难怪,毕竟是要扮演那个「法厄同」,感到压力大也是正常的。",
"GalGame_ChapterNo11_01_54": "不过既然「牧羊人」以其职业生涯的信誉保证你做得到,我愿意相信你不会让我、让新艾利都防卫军、让整个新艾利都失望的。放轻松。",
"GalGame_ChapterNo11_01_55": "这不是越说越加重压力了么…",
"GalGame_ChapterNo11_01_55F": "听了这个排比能放松下来才奇怪了吧?",
"GalGame_ChapterNo11_01_56": "我已经把委托详情加密发布到那个叫做「绳网」的论坛里了,这是你们这行的规矩对吧?",
"GalGame_ChapterNo11_01_57": "等你确认好细节,确认接受委托后我会联系你。",
"GalGame_ChapterNo11_02_01": "辛苦了,妹妹!",
"GalGame_ChapterNo11_02_01F": "辛苦了,哥哥!",
"GalGame_ChapterNo11_02_02": "那个叫「11号」的委托人应该没有发现这里其实就是你的家。",
"GalGame_ChapterNo11_02_02F": "那个叫「11号」的委托人应该没有发现这里其实就是你的家。",
"GalGame_ChapterNo11_02_03": "真是没想到我们竟然会接到新艾利都防卫军的委托,而且还是抓内鬼这种机密事项!",
"GalGame_ChapterNo11_02_03F": "真是没想到我们竟然会接到新艾利都防卫军的委托,而且还是抓内鬼这种机密事项!",
"GalGame_ChapterNo11_02_04": "危险性肯定不小…怎么办?要接下来么?",
"GalGame_ChapterNo11_02_04F": "危险性肯定不小…怎么办?要接下来么?",
"GalGame_ChapterNo11_02_05": "或者放弃,让「牧羊人」自求多福好了?",
"GalGame_ChapterNo11_02_05F": "或者放弃,让「牧羊人」自求多福好了?",
"GalGame_ChapterNo11_02_06_Option1_01": "富贵险中求",
"GalGame_ChapterNo11_02_06_Option1_02F_Main": "还是做吧!富贵险中求嘛!",
"GalGame_ChapterNo11_02_06_Option1_02_Main": "富贵险中求,还是接受吧。",
"GalGame_ChapterNo11_02_06_Option2_01": "风险和收益总是对等的",
"GalGame_ChapterNo11_02_06_Option2_02F_Main": "如果做好这个委托,我们就能和新艾利都防卫军的人搭上一点点联系,这可是难得的人脉呢!",
"GalGame_ChapterNo11_02_06_Option2_02_Main": "只要完成好这个委托,我们就算给新艾利都防卫军的人卖了个人情,未来应该用得上这个人脉。",
"GalGame_ChapterNo11_02_07": "说的也是。委托已经登录在绳网里了,妹妹你决定好了就去看看吧。",
"GalGame_ChapterNo11_02_07F": "说的也是。委托已经登录在绳网里了,哥哥你决定好了就去看看吧。",
"GalGame_ChapterNo11_03_01": "在通过HDD系统约定了引导时间后,「11号」动身前往目标空洞,准备与叛军取得联络。",
"GalGame_ChapterNo11_03_02": "5秒后该名间谍将上线。称呼他为「鼹鼠先生」吧。",
"GalGame_ChapterNo11_03_03": "5、4、3、2——",
"GalGame_ChapterNo11_03_04": "「鼹鼠先生」,我把「法厄同」给您找来了。",
"GalGame_ChapterNo11_03_05": "你现在应该也在附近吧?",
"GalGame_ChapterNo11_03_06": "方便的话我们不如面谈合作事宜,尽快展开行动。",
"GalGame_ChapterNo11_03_07": "我也想早日离开防卫军这个是非之地,用您这方面的酬金购置一座种满醋栗的农庄。",
"GalGame_ChapterNo11_03_08": "我的余生,和犬希人女仆共度田园生活足矣。",
"GalGame_ChapterNo11_03_09_Option1_01": "……",
"GalGame_ChapterNo11_03_09_Option1_02F_Main": "哇…种满醋栗的农庄。",
"GalGame_ChapterNo11_03_09_Option1_02_Main": "呃…犬希人女仆?",
"GalGame_ChapterNo11_03_09_Option2_01": "奇怪的人设出现了!",
"GalGame_ChapterNo11_03_09_Option2_02F_Main": "好吧,跟「11号」的设定比起来,绯红之眼什么的好像也还行。",
"GalGame_ChapterNo11_03_09_Option2_02_Main": "撤回前言,跟「11号」的设定相比,「绯红之眼的隐士」还算正常。",
"GalGame_ChapterNo11_03_10": "您怎么不说话。您不是一直很憧憬「法厄同」吗?",
"GalGame_ChapterNo11_03_11": "…哼哼,哼哼…",
"GalGame_ChapterNo11_03_12": "虽然远程通讯的我无法看见,但我嗅到了阴谋的味道!",
"GalGame_ChapterNo11_03_13": "…!",
"GalGame_ChapterNo11_03_14": "这座城市的天上连掉馅饼都不可能,更不可能掉千层酥!",
"GalGame_ChapterNo11_03_15": "像「法厄同」那样的传奇绳匠——出道伊始就创下无数丰功伟绩——",
"GalGame_ChapterNo11_03_16": "怎么会为区区一个窃取军方资料的任务,与我这种泥土中刨食、微不足道的小人物合作呢!",
"GalGame_ChapterNo11_03_17": "…你说区区…!",
"GalGame_ChapterNo11_03_18_Option1_01": "咳咳。我确是「法厄同」无疑。",
"GalGame_ChapterNo11_03_18_Option1_02F_Main": "咳哼!没错!我就是「法厄同」!",
"GalGame_ChapterNo11_03_18_Option1_02_Main": "嗯,我确实是「法厄同」本尊。",
"GalGame_ChapterNo11_03_18_Option2_01": "我发誓没有说谎。",
"GalGame_ChapterNo11_03_18_Option2_02F_Main": "我们没骗人!如果我不是「法厄同」,那就惩罚我余生吃的所有杯面都没有调料包!",
"GalGame_ChapterNo11_03_18_Option2_02_Main": "我们没说谎,如果我冒充「法厄同」,我愿意接受「余生所吃杯面都没有调料包」的诅咒。",
"GalGame_ChapterNo11_03_19": "……",
"GalGame_ChapterNo11_03_20": "如果火蜥蜴地狱极辣杯面失去了调料包,就如士兵失去了武器、将领和家园。",
"GalGame_ChapterNo11_03_21": "无法想象那样的事态。您的诚意我们已经感受到了。",
"GalGame_ChapterNo11_03_22": "等一下啊!我可还没感受到!",
"GalGame_ChapterNo11_03_23": "防卫军最近要在这个空洞里开展兵器测试…要想证明诚意,你们得帮我在周围布置军用监听器与发信装置。",
"GalGame_ChapterNo11_03_24": "漂亮话谁都会说。想让我相信你就是「法厄同」,就用实力来证明吧!",
"GalGame_ChapterNo11_04_01": "绳匠——",
"GalGame_ChapterNo11_04_02": "其实…你根本就不是「法厄同」,对吧!!",
"GalGame_ChapterNo11_04_03": "……",
"GalGame_ChapterNo11_04_04_Option1_01": "……",
"GalGame_ChapterNo11_04_04_Option1_02F_Main": "…!",
"GalGame_ChapterNo11_04_04_Option1_02_Main": "……",
"GalGame_ChapterNo11_04_05": "…怎么不出声了,你们说话啊!",
"GalGame_ChapterNo11_04_06": "怎么也要反驳一下吧!",
"GalGame_ChapterNo11_04_07": "「任务完成得干净利落!『法厄同』的实力尽数显示!」",
"GalGame_ChapterNo11_04_08": "用温暖的话消除委托人的疑虑,以传奇绳匠的业务水平来说是基本的吧?!",
"GalGame_ChapterNo11_04_09_Option1_01": "我不是你的治疗师。",
"GalGame_ChapterNo11_04_09_Option1_02F_Main": "那是心理医生的服务范畴吧!",
"GalGame_ChapterNo11_04_09_Option1_02_Main": "…追加心理辅导服务是要收额外费用的。",
"GalGame_ChapterNo11_04_09_Option2_01": "可我还真是「法厄同」。",
"GalGame_ChapterNo11_04_09_Option2_02F_Main": "噢?你这是在教我做事嘛?",
"GalGame_ChapterNo11_04_09_Option2_02_Main": "怎么?你是在教我「法厄同」做事?",
"GalGame_ChapterNo11_04_10": "「鼹鼠先生」。",
"GalGame_ChapterNo11_04_11": "你又想说什么?",
"GalGame_ChapterNo11_04_12": "我很伤心。",
"GalGame_ChapterNo11_04_13": "好不容易请动了「法厄同」大驾,你的态度却如此失礼。",
"GalGame_ChapterNo11_04_14": "心存怀疑、反复试探,完全没有对传奇绳匠表现出应有的尊重。",
"GalGame_ChapterNo11_04_15": "事实上,虽然很难启齿…",
"GalGame_ChapterNo11_04_16": "但为了能请「法厄同」出山,我付出了难以想象的代价。",
"GalGame_ChapterNo11_04_17": "因此,我比任何人都期待这次合作能够成功…",
"GalGame_ChapterNo11_04_18": "咳,「法厄同」,是吧?",
"GalGame_ChapterNo11_04_19_Option1_01": "还有这回事?",
"GalGame_ChapterNo11_04_19_Option1_02F_Main": "啊?啊啊!对!非常沉重的代价噢!",
"GalGame_ChapterNo11_04_19_Option1_02_Main": "你什么时候付出过…噢!是的,很沉重的代价。",
"GalGame_ChapterNo11_04_19_Option2_01": "确实令人印象深刻!",
"GalGame_ChapterNo11_04_19_Option2_02F_Main": "确实令人印象深刻!0.5个单手俯卧撑什么的…",
"GalGame_ChapterNo11_04_19_Option2_02_Main": "确实令人印象深刻。0.5个单手俯卧撑什么的…",
"GalGame_ChapterNo11_04_20": "什么…士官小姐你…",
"GalGame_ChapterNo11_04_21": "也对,我早该知道,以「法厄同」的地位,怎么可能那么容易跟我合作…",
"GalGame_ChapterNo11_04_22": "没想到还连累士官小姐做出牺牲,我这个态度,确实太不上路了!",
"GalGame_ChapterNo11_04_23": "只为结果,不计代价。这就是名为军人的生物。",
"GalGame_ChapterNo11_04_24": "那么事不宜迟,绳匠,下一个信标的放置,也多亏你…您了!",
"GalGame_ChapterNo11_04_25": "虽然多少打消一点疑心了…看来,还是没完全相信我们呢。",
"GalGame_ChapterNo11_04_25F": "那位「鼹鼠先生」…虽然还有疑心,不过暂且还是相信我们了!",
"GalGame_ChapterNo11_04_26": "倒是多亏了这位「11号」。妹妹,接下来也不要掉以轻心啊。",
"GalGame_ChapterNo11_04_26F": "多亏了这位「11号」解围!那么哥哥,接下来也要加油哦!",
"GalGame_ChapterNo11_05_01": "这么快就完成了…这样的身手,这样的水平,糟了,这还能假吗…",
"GalGame_ChapterNo11_05_02": "…啊啊啊,好想冲过去,向「法厄同」走过的每一寸土地敬礼啊!!",
"GalGame_ChapterNo11_05_03": "等等,事关重大,还不能这么快判断对方就是真货…",
"GalGame_ChapterNo11_05_04": "而且不知为何…似乎能嗅到一点不自然的气味…我嗅…我嗅我嗅…我嗅…",
"GalGame_ChapterNo11_05_05_Option1_01": "我听到了。",
"GalGame_ChapterNo11_05_05_Option1_02F_Main": "喂,我可听到了!",
"GalGame_ChapterNo11_05_05_Option1_02_Main": "哎哎哎…我听到了。",
"GalGame_ChapterNo11_05_05_Option2_01": "通讯还在接听中。",
"GalGame_ChapterNo11_05_05_Option2_02F_Main": "通讯还在接听中哦!",
"GalGame_ChapterNo11_05_05_Option2_02_Main": "提醒一句,通讯还在接听中。",
"GalGame_ChapterNo11_05_06": "吱啊…!",
"GalGame_ChapterNo11_05_07": "听到了奇怪的声音。通讯故障?",
"GalGame_ChapterNo11_05_08_Option1_01": "就当是这样吧。",
"GalGame_ChapterNo11_05_08_Option1_02F_Main": "那就当做是通讯故障吧。委托人偶尔的不信任,我也能理解。",
"GalGame_ChapterNo11_05_08_Option1_02_Main": "好吧,就当是这样。委托人偶尔的不信任,我也能理解。",
"GalGame_ChapterNo11_05_08_Option2_01": "其实也能理解…",
"GalGame_ChapterNo11_05_08_Option2_02F_Main": "咳咳,即使身为传奇绳匠,委托人偶尔的不信任我也能理解…",
"GalGame_ChapterNo11_05_08_Option2_02_Main": "其实你的心情,我并非完全不理解。",
"GalGame_ChapterNo11_05_09": "法…绳匠,原来您能理解吗?",
"GalGame_ChapterNo11_05_10_Option1_01": "你有好奇心也是人之常情。毕竟,我「法厄同」——",
"GalGame_ChapterNo11_05_10_Option1_02F_Main": "对我有好奇心也是人之常情。毕竟,我「法厄同」——",
"GalGame_ChapterNo11_05_10_Option1_02_Main": "你有好奇心也是人之常情。毕竟,我「法厄同」——",
"GalGame_ChapterNo11_05_11": "「法厄同」?",
"GalGame_ChapterNo11_05_12": "——「法厄同」是行走的传奇。",
"GalGame_ChapterNo11_05_13": "在新艾利都就连小学生也知道,「法厄同」了解空洞的一切。",
"GalGame_ChapterNo11_05_14": "真会说大话。就连空洞调查协会也不敢说自己了解空洞的一切!",
"GalGame_ChapterNo11_05_15_Option1_01": "「鼹鼠先生」。",
"GalGame_ChapterNo11_05_15_Option1_02F_Main": "我说,「鼹鼠先生」。",
"GalGame_ChapterNo11_05_15_Option1_02_Main": "「鼹鼠先生」,说起来…",
"GalGame_ChapterNo11_05_16": "诶?",
"GalGame_ChapterNo11_05_17_Option1_01": "你也在空洞里吧。",
"GalGame_ChapterNo11_05_17_Option1_02F_Main": "既然你能和我们实时通话,证明你也在这空洞里吧?",
"GalGame_ChapterNo11_05_17_Option1_02_Main": "既然你在和我们实时通话,证明你也在这空洞里。",
"GalGame_ChapterNo11_05_17_Option2_01": "看来你就在这附近。",
"GalGame_ChapterNo11_05_17_Option2_02F_Main": "既然你能和我们实时通话,证明你也在这空洞里…难道就在这附近看着我们?",
"GalGame_ChapterNo11_05_17_Option2_02_Main": "既然你在和我们实时通话,证明你也在这空洞里。甚至,可能就在我们附近。",
"GalGame_ChapterNo11_05_18": "哼…这种程度的了解,只能算常识而已!",
"GalGame_ChapterNo11_05_19_Option1_01": "据我多年经验,这个空洞即将活性化",
"GalGame_ChapterNo11_05_19_Option1_02F_Main": "告诉你一件好事:据我多年经验,这个空洞即将活性化。以骸活动将会大幅增加。",
"GalGame_ChapterNo11_05_19_Option1_02_Main": "信不信由你,据「法厄同」多年经验,这个空洞即将活性化。以骸活动将会大幅增加。",
"GalGame_ChapterNo11_05_20": "怎么可能?就连调查协会也没有发布活性化预警——",
"GalGame_ChapterNo11_05_21": "这位「鼹鼠先生」不知道…Fairy的速度比那更快。",
"GalGame_ChapterNo11_05_21F": "这位「鼹鼠先生」不知道…Fairy的速度比协会快多了!",
"GalGame_ChapterNo11_05_22": "(电子预警音)",
"GalGame_ChapterNo11_05_23": "…预警真的来了…这怎么可能?!",
"GalGame_ChapterNo11_05_24": "只凭经验就把调查协会都比下去了,这种程度,果然是传奇啊…!",
"GalGame_ChapterNo11_05_25": "(以骸咆哮声)",
"GalGame_ChapterNo11_05_26": "前方出现以骸踪迹。准备进入战斗。",
"GalGame_ChapterNo11_05_27_Option1_01": "你那边也注意警戒,「鼹鼠先生」。",
"GalGame_ChapterNo11_05_27_Option1_02F_Main": "你那边也注意警戒哦,「鼹鼠先生」。",
"GalGame_ChapterNo11_05_27_Option1_02_Main": "你那边也要注意警戒,「鼹鼠先生」。",
"GalGame_ChapterNo11_05_28": "您…您…您这是在关心我吗?!我…我脸颊的温度让整个空洞都热起来了…!",
"GalGame_ChapterNo11_05_29": "好吧!!就把解决那些以骸,当做您这次小小冒险的精彩谢幕吧!!",
"GalGame_ChapterNo11_05_30": "我先结束通话,不打扰您了!",
"GalGame_ChapterNo11_05_31": "啊,怎样的赞美才配得上您的名字呢…这一切,请容我在战斗结束后向您倾诉!!",
"GalGame_ChapterNo11_06_01": "解决了。",
"GalGame_ChapterNo11_06_02": "精彩!伟大!叹为观止!",
"GalGame_ChapterNo11_06_03": "我从未设想过,绳匠和代理人的合作能够如此富有效率,默契无间!",
"GalGame_ChapterNo11_06_04": "这只是「法厄同」的三成实力而已。",
"GalGame_ChapterNo11_06_05_Option1_01": "现在你应该相信了吧?",
"GalGame_ChapterNo11_06_05_Option1_02F_Main": "现在你总该相信了吧!",
"GalGame_ChapterNo11_06_05_Option1_02_Main": "现在,我应该取得你的信任了吧。",
"GalGame_ChapterNo11_06_06": "我,我该不会是在做梦吧?居然真的能和「法厄同」合作?",
"GalGame_ChapterNo11_06_07": "此前的人生仿佛一直在阴暗地爬行,到今天才有一线光明照在脸上…",
"GalGame_ChapterNo11_06_08": "呜…哇…啊…!!",
"GalGame_ChapterNo11_06_09": "冷静,「鼹鼠先生」。",
"GalGame_ChapterNo11_06_10": "事已至此,真正的任务也该上马了吧。",
"GalGame_ChapterNo11_06_11": "没错!我方也怕夜长梦多,那件事会在近期着手,等我联系!",
"GalGame_ChapterNo11_06_12": "要快。",
"GalGame_ChapterNo11_06_13": "士官小姐卸甲归田的梦想就包在我身上~给「法厄同」的酬金,我会争取到最优!",
"GalGame_ChapterNo11_06_14": "嘿嘿,现在公事谈完了,我能问点别的吗?",
"GalGame_ChapterNo11_06_15": "借周期伴生空洞巧妙潜入某TOPS金库的那桩大案,真的是您的手笔吗!还有研究所旧址上那次完美的——",
"GalGame_ChapterNo11_06_16_Option1_01": "天机不可泄露。",
"GalGame_ChapterNo11_06_16_Option1_02F_Main": "我是很想告诉你,不过涉及多方机密,懂的人自然懂…你懂吧!",
"GalGame_ChapterNo11_06_16_Option1_02_Main": "天机不可泄露,恕我暂时无可奉告。",
"GalGame_ChapterNo11_06_16_Option2_01": "下次再说吧。",
"GalGame_ChapterNo11_06_16_Option2_02F_Main": "很想知道吗?就那么想知道吗?…好,下次见面告诉你些好料!",
"GalGame_ChapterNo11_06_16_Option2_02_Main": "我还有别的事要忙,或许下次吧。",
"GalGame_ChapterNo11_06_17": "那…那下次见!我会想念您的!!",
"GalGame_ChapterNo11_06_18": "有个不情之请,下次见面…您能给我签个名吗?或者给您的小鼹鼠录一段起床铃声,诶嘿嘿嘿…",
"GalGame_ChapterNo11_06_19": "(挂断)",
"GalGame_ChapterNo11_06_20_Option1_01": "就这么挂断了?",
"GalGame_ChapterNo11_06_20_Option1_02F_Main": "你这就挂了?",
"GalGame_ChapterNo11_06_20_Option1_02_Main": "就这么挂断了…",
"GalGame_ChapterNo11_06_20_Option2_01": "真不客气。",
"GalGame_ChapterNo11_06_20_Option2_02F_Main": "挂断了…你对他还真不客气。",
"GalGame_ChapterNo11_06_20_Option2_02_Main": "挂断了吗。真不客气。",
"GalGame_ChapterNo11_06_21": "好吵。对方放下戒心后,比预想的还要聒噪。",
"GalGame_ChapterNo11_06_22": "总之…我们先离开空洞吧。",
"GalGame_ChapterNo11_07_01": "总算是顺利脱身了。",
"GalGame_ChapterNo11_07_02_Option1_01": "真是惊险啊。",
"GalGame_ChapterNo11_07_02_Option1_02F_Main": "总觉得刚才好惊险…",
"GalGame_ChapterNo11_07_02_Option1_02_Main": "有几个瞬间,还挺危险的。",
"GalGame_ChapterNo11_07_02_Option2_01": "假扮「法厄同」什么的。",
"GalGame_ChapterNo11_07_02_Option2_02F_Main": "说起来,假扮「法厄同」这事还是第一次做…",
"GalGame_ChapterNo11_07_02_Option2_02_Main": "顺利吗?假扮「法厄同」还真有点难。",
"GalGame_ChapterNo11_07_03": "比预想中顺利…事先准备好赢取信任的台词还有一半没用上。",
"GalGame_ChapterNo11_07_04": "比如…「法厄同」高明的潜入润物无声,就连感应门或者红外线水龙头都检测不到…",
"GalGame_ChapterNo11_07_05_Option1_01": "不是说好要删去这句的么!",
"GalGame_ChapterNo11_07_05_Option1_02F_Main": "等一下,你等一下,不是说好要删去这句的么!",
"GalGame_ChapterNo11_07_05_Option1_02_Main": "…商量个事,排练时说好要删去这句的吧。",
"GalGame_ChapterNo11_07_05_Option2_01": "一点都不像在夸人…",
"GalGame_ChapterNo11_07_05_Option2_02F_Main": "唯独这句一点都不像在夸人啊…",
"GalGame_ChapterNo11_07_05_Option2_02_Main": "这句…说是夸奖,还真勉强。",
"GalGame_ChapterNo11_07_06": "「牧羊人」为你背书时,我还曾担心过。",
"GalGame_ChapterNo11_07_07": "你实力的确不俗。干得很好,绳匠。",
"GalGame_ChapterNo11_07_08": "间谍行动时,我将再联系你。",
"GalGame_ChapterNo11_08_01": "晚上好,绳匠。你迟到了35秒。",
"GalGame_ChapterNo11_08_02": "那17.5个单手俯卧撑可以暂且记下,行动出现了变数。",
"GalGame_ChapterNo11_08_03_Option1_01": "变数?",
"GalGame_ChapterNo11_08_03_Option1_02F_Main": "什么变了?",
"GalGame_ChapterNo11_08_03_Option1_02_Main": "变数?",
"GalGame_ChapterNo11_08_04": "「鼹鼠先生」提出条件。不是由他伙同叛军支援,而是让我独自执行这项任务。",
"GalGame_ChapterNo11_08_05": "既然有了大名鼎鼎的「法厄同」荫庇,那么只有一人也能搞定——",
"GalGame_ChapterNo11_08_06": "他原话如此。",
"GalGame_ChapterNo11_08_07": "等一下…",
"GalGame_ChapterNo11_08_07F": "等一下…",
"GalGame_ChapterNo11_08_08": "这样的话,搞定还好,万一搞不定怎么办?",
"GalGame_ChapterNo11_08_08F": "这样的话,搞定还好,万一搞不定怎么办?",
"GalGame_ChapterNo11_08_09": "的确。一旦被抓住,「11号」的叛徒之名就将坐实。",
"GalGame_ChapterNo11_08_10": "主人,我们应建议委托人全面评估风险。",
"GalGame_ChapterNo11_08_11_Option1_01": "是这样吗。我建议你全面评估风…",
"GalGame_ChapterNo11_08_11_Option1_02F_Main": "从专业角度出发,我们建议你全面评估风…",
"GalGame_ChapterNo11_08_11_Option1_02_Main": "是这样吗。我建议你全面评估风…",
"GalGame_ChapterNo11_08_12": "我答应了。",
"GalGame_ChapterNo11_08_13_Option1_01": "…?",
"GalGame_ChapterNo11_08_13_Option1_02F_Main": "答应他了…?",
"GalGame_ChapterNo11_08_13_Option1_02_Main": "…?",
"GalGame_ChapterNo11_08_14": "我已经考虑过。以叛军内线的谨慎,此时退缩,一定会打草惊蛇。",
"GalGame_ChapterNo11_08_15": "人类的罪孽中,唯背叛不可原谅。",
"GalGame_ChapterNo11_08_16": "为找到叛徒,伸张正义,我甘愿冒险。",
"GalGame_ChapterNo11_08_17_Option1_01": "那么…接下来要把手弄脏了。",
"GalGame_ChapterNo11_08_17_Option1_02F_Main": "那接下来,你要做好把手弄脏的准备了。",
"GalGame_ChapterNo11_08_17_Option1_02_Main": "那么…接下来要把手弄脏了。",
"GalGame_ChapterNo11_08_18": "嗯。我准备好了。",
"GalGame_ChapterNo11_09_01": "空洞内,暴躁的以骸们四处徘徊,时刻准备撕碎任何出现在感知范围内的目标。",
"GalGame_ChapterNo11_09_02": "但「11号」高效的行动力让一路潜行的风险远比想象的小。",
"GalGame_ChapterNo11_09_03": "此刻,任务目标的所在位置已经近在咫尺。",
"GalGame_ChapterNo11_09_04": "停,我们到了。",
"GalGame_ChapterNo11_09_05": "间谍要求窃取的武装资料就在这里。",
"GalGame_ChapterNo11_09_06_Option1_01": "可我什么都没看到啊?",
"GalGame_ChapterNo11_09_06_Option1_02F_Main": "这里…哪里?我什么都没看到啊?",
"GalGame_ChapterNo11_09_06_Option1_02_Main": "…只有我什么都没看到吗?",
"GalGame_ChapterNo11_09_07": "没错,那正是我需要的效果。",
"GalGame_ChapterNo11_09_08": "少女士官微微俯身凝视自己身旁的矮小「引导者」。在感官同步的效果下,她护目镜后的严肃眼神透过邦布的视觉直入人心。",
"GalGame_ChapterNo11_09_09": "叛军想要武装资料,而那资料其实是防卫军的机密实验兵器的数据。",
"GalGame_ChapterNo11_09_10": "实验兵器本体因为事故损毁就遗落在这个空洞里。它的一切信息都是一级保密事项。",
"GalGame_ChapterNo11_09_11": "如果你这样的非防卫军人员看到了它的具体样貌,就算是损毁的机体,我也不得不安排人手持续监控你,确保不会泄密。",
"GalGame_ChapterNo11_09_12_Option1_01": "我不看了。",
"GalGame_ChapterNo11_09_12_Option1_02F_Main": "你都这么说了…那我不看了。",
"GalGame_ChapterNo11_09_12_Option1_02_Main": "我不看了。并没有在看。",
"GalGame_ChapterNo11_09_12_Option2_01": "就算我是帮手也一样?",
"GalGame_ChapterNo11_09_12_Option2_02F_Main": "可我是你的帮手…",
"GalGame_ChapterNo11_09_12_Option2_02_Main": "就算我是帮手也一样吗?",
"GalGame_ChapterNo11_09_13": "正因为你是我的协助者,我才要确保你看不到。不知情是对你的保护。",
"GalGame_ChapterNo11_09_14": "接下来的步骤由我独立进行,你在这里等我一下。",
"GalGame_ChapterNo11_09_15": "对了,顺便搜索一下从这里离开空洞的路径吧,不是原路,而是其他的路径。",
"GalGame_ChapterNo11_09_16": "交代完指令,「11号」头也不回地小跑步离开了。",
"GalGame_ChapterNo11_09_17": "嗯…这么谨小慎微,看来这个「鼹鼠先生」要的东西确实不一般啊。",
"GalGame_ChapterNo11_09_17F": "嗯…这么谨小慎微,看来这个「鼹鼠先生」要的东西确实不一般啊。",
"GalGame_ChapterNo11_09_18": "而且,这位「11号」为什么要搜索其他脱离空洞的路径?",
"GalGame_ChapterNo11_09_18F": "而且,这位「11号」为什么要搜索其他脱离空洞的路径?",
"GalGame_ChapterNo11_09_19": "走原路离开不是更快么?",
"GalGame_ChapterNo11_09_19F": "走原路离开不是更快么?",
"GalGame_ChapterNo11_09_20": "正在搜索备选脱离路径。由于此空洞区域内存在大量受侵蚀智能机械产品,无效数据占比超过标准值,我需要更多时间进行精确测算。",
"GalGame_ChapterNo11_09_21": "在后台进行测算吧Fairy,雇主回来了。",
"GalGame_ChapterNo11_09_21F": "在后台进行测算吧Fairy,雇主回来了。",
"GalGame_ChapterNo11_09_22": "话音刚落,身手矫健的少女士官一个跃步回到了邦布身边。",
"GalGame_ChapterNo11_09_23": "卧倒,捂住耳朵。",
"GalGame_ChapterNo11_09_24_Option1_01": "啊?",
"GalGame_ChapterNo11_09_24_Option1_02F_Main": "怎么这么突然?",
"GalGame_ChapterNo11_09_24_Option1_02_Main": "啊…什么?",
"GalGame_ChapterNo11_09_24_Option1_03": "3、2、1——",
"GalGame_ChapterNo11_09_24_Option1_04": "轰——!!!",
"GalGame_ChapterNo11_09_24_Option1_05": "随着「11号」口中的倒数归零,一阵恐怖的爆鸣伴随着炎光在不远处炸响。",
"GalGame_ChapterNo11_09_24_Option1_06": "爆炸产生的强烈气浪转瞬而至,扫向未能及时卧倒的邦布。\n「11号」眼疾手快,一把抱住了险些被气浪掀飞的协助者。",
"GalGame_ChapterNo11_09_24_Option1_07": "还好吗?听到指令就要迅速做出反应。",
"GalGame_ChapterNo11_09_24_Option1_08": "如果是在战场上,你刚刚很可能就没命了。",
"GalGame_ChapterNo11_09_24_Option2_01": "(听话照做)",
"GalGame_ChapterNo11_09_24_Option2_02F_Main": "捂——住——啦!",
"GalGame_ChapterNo11_09_24_Option2_02_Main": "嗯。",
"GalGame_ChapterNo11_09_24_Option2_03": "3、2、1——",
"GalGame_ChapterNo11_09_24_Option2_04": "轰——!!!",
"GalGame_ChapterNo11_09_24_Option2_05": "随着「11号」口中的倒数归零,一阵恐怖的爆鸣伴随着炎光在不远处炸响。",
"GalGame_ChapterNo11_09_24_Option2_06": "所幸,听劝的邦布这次及时捂住耳朵,同步的感官并没有被爆炸声所影响。少女士官赞许地点了点头。",
"GalGame_ChapterNo11_09_24_Option2_07": "听话的士兵活得长。你反应很快,做得不错。",
"GalGame_ChapterNo11_09_25": "我从损毁的试验兵器上取得了资料数据。",
"GalGame_ChapterNo11_09_26": "如果残存的机体没有被完全侵蚀失控,那这个举动就会启动它的保密协议,执行自毁程序。",
"GalGame_ChapterNo11_09_27": "它确实这么干了。是个忠诚的好士兵,不愧是我军的武装。",
"GalGame_ChapterNo11_09_28_Option1_01": "这么大的动静会引来敌人的",
"GalGame_ChapterNo11_09_28_Option1_02F_Main": "可是这么大的动静…会引来敌人的!",
"GalGame_ChapterNo11_09_28_Option1_02_Main": "这么大的动静会引来敌人的。",
"GalGame_ChapterNo11_09_28_Option2_01": "这个好士兵的「遗言」声音太大了…",
"GalGame_ChapterNo11_09_28_Option2_02F_Main": "这个好士兵的「遗言」声音太大,引来敌人怎么办?",
"GalGame_ChapterNo11_09_28_Option2_02_Main": "这个好士兵的「遗言」声音太大了…会引起敌人的注意。",
"GalGame_ChapterNo11_09_29": "我顾虑的不仅是敌人。",
"GalGame_ChapterNo11_09_30": "给武器实验做收尾工作的正是我所在的部队。",
"GalGame_ChapterNo11_09_31": "如果爆炸声引来不知情的队友循着原路找来,认出我、从而质疑我的忠诚…",
"GalGame_ChapterNo11_09_32": "或许你无法感同身受。但对军人来说,忠诚就是一切。",
"GalGame_ChapterNo11_09_33": "这就是为什么我希望你搜索其他脱离路径。",
"GalGame_ChapterNo11_09_34": "做这种事时…我不想被认识的人看见。",
"GalGame_ChapterNo11_09_35": "如何?你找到其他路径了么?",
"GalGame_ChapterNo11_09_36": "否定。精确测算进程还剩38.65%,但我可以指引你们前往已完成测算的部分区域。",
"GalGame_ChapterNo11_09_37_Option1_01": "(先应付一下吧…)",
"GalGame_ChapterNo11_09_37_Option1_02F_Main": "路径…在找了在找了!",
"GalGame_ChapterNo11_09_37_Option1_02_Main": "有方向了。",
"GalGame_ChapterNo11_09_38": "很好,那我们出发吧。",
"GalGame_ChapterNo11_10_01": "注意。检测到此位置有一个活跃的军用通信信标,推测是防卫军遗留物。",
"GalGame_ChapterNo11_10_02": "我可以利用其通信网络数据提升我的精确测算效率,更快找到脱离空洞的路径。",
"GalGame_ChapterNo11_10_03": "提议。尽一切可能抵达该位置。",
"GalGame_ChapterNo11_10_04": "经过一番潜行,一行人成功来到Fairy所提示的位置。这里果然矗立着一个小型的军用通信装置,和上一个任务里鼹鼠要求布设的发信装置有几分相似。",
"GalGame_ChapterNo11_10_05": "嗯?这不是我军的通信信标么?",
"GalGame_ChapterNo11_10_06_Option1_01": "「11号」,我有一个请求…",
"GalGame_ChapterNo11_10_06_Option1_02F_Main": "说起来我有个想法…",
"GalGame_ChapterNo11_10_06_Option1_02_Main": "「11号」,我有一个请求…",
"GalGame_ChapterNo11_10_06_Option2_01": "没错,我打算用用它。",
"GalGame_ChapterNo11_10_06_Option2_02F_Main": "是啊,能借我用一下吗?",
"GalGame_ChapterNo11_10_06_Option2_02_Main": "没错,我打算用用它。",
"GalGame_ChapterNo11_10_07": "你想干什么?",
"GalGame_ChapterNo11_10_08": "将(Fairy的)意图简要地说明了。",
"GalGame_ChapterNo11_10_09": "唔…利用防卫军的通信信标数据来辅助寻找脱离空洞的路径…",
"GalGame_ChapterNo11_10_10": "可以,如果真的有效的话你就用吧。",
"GalGame_ChapterNo11_10_11_Option1_01": "真的可以吗?",
"GalGame_ChapterNo11_10_11_Option1_02F_Main": "真的可以吗!",
"GalGame_ChapterNo11_10_11_Option1_02_Main": "真的可以吗?",
"GalGame_ChapterNo11_10_11_Option2_01": "比我想象的要好说话很多唉。",
"GalGame_ChapterNo11_10_11_Option2_02F_Main": "比我想象的要好说话很多唉…",
"GalGame_ChapterNo11_10_11_Option2_02_Main": "…意外地好说话啊。",
"GalGame_ChapterNo11_10_12": "通信网络数据属于高度敏感信息,防卫军内部会频繁对它进行清理和更新,这个通信信标里的应该都是过期的数据。",
"GalGame_ChapterNo11_10_13": "如果是「法厄同」本尊,或许有能力从中找到机密信息的蛛丝马迹。",
"GalGame_ChapterNo11_10_14": "不过幸好你是冒牌货,我不担心泄密。",
"GalGame_ChapterNo11_10_15": "应该说能用它们来搜索出路已经很出乎我意料了。",
"GalGame_ChapterNo11_10_16": "「11号」爽快应下,甚至还贴心地告知了自己所知的上一次的通信网络接入口令。",
"GalGame_ChapterNo11_10_17": "呃,总觉得心情有点复杂呢。",
"GalGame_ChapterNo11_10_17F": "呃,总觉得心情有点复杂呢。",
"GalGame_ChapterNo11_10_18": "她这到底算是夸了我们还是损了我们?",
"GalGame_ChapterNo11_10_18F": "她这到底算是夸了我们还是损了我们?",
"GalGame_ChapterNo11_10_19": "接受挑战。我要把防卫军总司令的手机锁屏密码都给找出来。",
"GalGame_ChapterNo11_10_20": "你怎么还燃起斗争心了?别做多余的事,快把脱离路径测算出来吧。",
"GalGame_ChapterNo11_10_20F": "你怎么还燃起斗争心了?别做多余的事,快把脱离路径测算出来吧。",
"GalGame_ChapterNo11_10_21": "比对通信网络数据筛除冗余信息。",
"GalGame_ChapterNo11_10_22": "已成功定位新的空洞出口。",
"GalGame_ChapterNo11_11_01": "在取得武装数据后,「11号」与「鼹鼠先生」取得了联络…",
"GalGame_ChapterNo11_11_02": "任务完成。",
"GalGame_ChapterNo11_11_03": "资料已经到手?太好了,士官小姐。",
"GalGame_ChapterNo11_11_04": "我军确认了你弃暗投明的诚意,会尽快安排你和首领见面。",
"GalGame_ChapterNo11_11_05": "欢迎加入我们,遂行正义的事业。",
"GalGame_ChapterNo11_11_06": "这次…「法厄同」也干得相当不错嘛。",
"GalGame_ChapterNo11_11_07": "「鼹鼠先生」断开了通讯。",
"GalGame_ChapterNo11_11_08": "下一步就可以和叛军分部会面了。我的使命即将完成。",
"GalGame_ChapterNo11_11_09": "你的功绩不可或缺,「红色忍者」。",
"GalGame_ChapterNo11_11_10_Option1_01": "好吧。",
"GalGame_ChapterNo11_11_10_Option1_02F_Main": "好的,是我…",
"GalGame_ChapterNo11_11_10_Option1_02_Main": "好吧。",
"GalGame_ChapterNo11_11_10_Option2_01": "现在你叫我什么我都会答应的。",
"GalGame_ChapterNo11_11_10_Option2_02F_Main": "…现在你叫我什么我都会答应的,名字只是一个符号…",
"GalGame_ChapterNo11_11_10_Option2_02_Main": "没问题。现在你叫我什么我都会答应的。",
"GalGame_ChapterNo11_11_11": "防卫军是务实的组织。",
"GalGame_ChapterNo11_11_12": "虽然新艾利都现在正在全面取缔「绳匠」,但通过这次合作,我认可你的能力。",
"GalGame_ChapterNo11_11_13": "你帮我完成了一件正义的事。",
"GalGame_ChapterNo11_12_01": "看来我没有暴露身份。这都多亏了你,「血红之旋律」…",
"GalGame_ChapterNo11_12_02": "不要给我们太多头衔啊…名片印不下了。",
"GalGame_ChapterNo11_12_02F": "奇怪的花名增加了!名片快要印不下了…!",
"GalGame_ChapterNo11_12_03_Option1_01": "把手弄脏的感觉如何?",
"GalGame_ChapterNo11_12_03_Option1_02F_Main": "所以,说起来…把手弄脏的感觉如何?",
"GalGame_ChapterNo11_12_03_Option1_02_Main": "把手弄脏的感觉,如何?",
"GalGame_ChapterNo11_12_04": "人在可能把手弄脏时,会戴上手套。",
"GalGame_ChapterNo11_12_05": "我只是防卫军的手套而已。手套上的污点无关紧要。",
"GalGame_ChapterNo11_12_06_Option1_01": "你也有自己的想法吧。",
"GalGame_ChapterNo11_12_06_Option1_02F_Main": "让我稍微有点好奇…那你自己的想法呢?",
"GalGame_ChapterNo11_12_06_Option1_02_Main": "我无意刨根问底,但你也有自己的想法吧。",
"GalGame_ChapterNo11_12_07": "背叛令人恶心。但在当前的情况下,背负这种恶心本身就是真正的忠诚。",
"GalGame_ChapterNo11_12_08": "即使满身污秽,也不会把自己和真正的背叛者搞错…如果你问的是这个的话。",
"GalGame_ChapterNo11_13_01": "行动定在今夜。",
"GalGame_ChapterNo11_13_02": "间谍已安排好了我与叛军首领的会面,由你指引我前往空洞指定位置即可。",
"GalGame_ChapterNo11_13_03_Option1_01": "军方的收网也安排好了吗?",
"GalGame_ChapterNo11_13_03_Option1_02F_Main": "明白,你们那边的收网也安排好了吧?",
"GalGame_ChapterNo11_13_03_Option1_02_Main": "军方会在那里收网?",
"GalGame_ChapterNo11_13_04": "这轮不到民间人士担心。",
"GalGame_ChapterNo11_13_05": "防卫军已秘密派出精锐,叛军必然无路可逃。",
"GalGame_ChapterNo11_13_06": "事不宜迟。现在行动吧。",
"GalGame_ChapterNo11_13_07": "……",
"GalGame_ChapterNo11_13_08": "…还有,很好。",
"GalGame_ChapterNo11_13_09_Option1_01": "好什么好?",
"GalGame_ChapterNo11_13_09_Option1_02F_Main": "有什么好事吗?",
"GalGame_ChapterNo11_13_09_Option1_02_Main": "什么很好?",
"GalGame_ChapterNo11_13_10": "今夜…你没有迟到。",
"GalGame_ChapterNo11_13_11_Option1_01": "你刚才是笑了吗?",
"GalGame_ChapterNo11_13_11_Option1_02F_Main": "你笑了诶。因为准时见到我,很开心?",
"GalGame_ChapterNo11_13_11_Option1_02_Main": "你刚才是笑了吗?",
"GalGame_ChapterNo11_13_12": "这令你惊讶吗?",
"GalGame_ChapterNo11_13_13": "令我喜悦的事有很多。战功、晋升、叛徒的血、超辣拉面。",
"GalGame_ChapterNo11_13_14": "还有,能够长久协作的战友。",
"GalGame_ChapterNo11_13_15": "期待我们未来的合作,「绯红之眼的隐士」。",
"GalGame_ChapterNo11_13_16": "不要用谎言和逃避背叛我的信任——否则,我会亲手将你处刑。",
"GalGame_ChapterNo11_14_01": "…「鼹鼠先生」,我已在「法厄同」的引导下到达指定地点,贵方首领并未出现。",
"GalGame_ChapterNo11_14_02": "而且…周围到处都是士兵。这到底是怎么回事?",
"GalGame_ChapterNo11_14_03": "啊哈哈哈…哈哈哈!!",
"GalGame_ChapterNo11_14_04": "我的笑声听起来足够愤怒吗,士官小姐?",
"GalGame_ChapterNo11_14_05": "因为我此时的愤怒早已无法用语言形容!",
"GalGame_ChapterNo11_14_06": "竟敢利用我对「法厄同」的崇拜,找来冒牌货欺骗我最真挚的感情!!",
"GalGame_ChapterNo11_14_07": "请冷静,「鼹鼠先生」。我不明白你的意思。",
"GalGame_ChapterNo11_14_08": "别把我当做傻瓜!我早知道你是假意投诚!",
"GalGame_ChapterNo11_14_09": "「绯红之眼的隐士」这个名字,听起来是不是很熟悉呢?",
"GalGame_ChapterNo11_14_10_Option1_01": "还真不熟。",
"GalGame_ChapterNo11_14_10_Option1_02F_Main": "还真不熟…?",
"GalGame_ChapterNo11_14_10_Option1_02_Main": "没有,完全不熟。",
"GalGame_ChapterNo11_14_11": "告诉你们一件好事吧。那个卑鄙的掮客——「牧羊人」的情报网早就被攻破了。",
"GalGame_ChapterNo11_14_12": "当然,情报商间的私仇我不想了解。你们只需知道…你们已经完了!",
"GalGame_ChapterNo11_14_13": "叛军的包围网逐渐缩小,但「11号」岿然不动,宛若凝固。\n唯有呼出气流带动她颊侧的发丝,在对讲机话筒中吹出细小的杂音。",
"GalGame_ChapterNo11_14_14": "「不打无准备之仗」。我并不指望泥土中刨食的生物理解军人的操守。",
"GalGame_ChapterNo11_14_15": "你在说什么?",
"GalGame_ChapterNo11_14_16": "有所行动的不止你们。现在,我方的精锐也在赶来清剿的路上。",
"GalGame_ChapterNo11_14_17": "立刻缴枪投降。否则,列位的尸体将成为我等的战功。",
"GalGame_ChapterNo11_14_18": "——「扳机」,报告你们现在的位置——等等?我听不清…",
"GalGame_ChapterNo11_14_19": "不必费心了,士官小姐和冒牌货!",
"GalGame_ChapterNo11_14_20": "熟悉的信号干扰方式吧?这可是你们防卫军自己的设备。",
"GalGame_ChapterNo11_14_21": "没错,就是你上次亲手布设的监听发信装置…你做了手脚想记录它们发出的信息,却没想到内部早已被我改造!",
"GalGame_ChapterNo11_14_22": "现在整个空洞内,只有我军能利用特殊的调频进行沟通…",
"GalGame_ChapterNo11_14_23": "你亲爱的战友们,此刻就如没头苍蝇。",
"GalGame_ChapterNo11_14_24": "不过,他们不会等太久的。我军将踏着你的血液为他们送终——",
"GalGame_ChapterNo11_14_25": "沉溺妄想的叛徒们——",
"GalGame_ChapterNo11_14_26": "这里交给我。我会拖住他们,为你争取时间。",
"GalGame_ChapterNo11_14_27": "现在,冒牌「法厄同」。请你去帮助我迷失的战友们吧。",
"GalGame_ChapterNo11_15_01": "不行…即使联络站能尝试所有秘密频道,可现在通信网络内杂波太多,仍然无法收到信号。",
"GalGame_ChapterNo11_15_01F": "不行…即使联络站能尝试所有秘密频道,可现在通信网络内杂波太多,还是收不到信号!",
"GalGame_ChapterNo11_15_02": "提议,放弃防卫军的现有通信协议,重新建立新的通信网络。",
"GalGame_ChapterNo11_15_03": "我可以尝试调取前两次委托遗留的防卫军通信数据碎片,建立临时链接。",
"GalGame_ChapterNo11_15_04": "早就知道你那个「清理缓存」按钮是摆设…",
"GalGame_ChapterNo11_15_04F": "我就知道你界面上那个「清理缓存」按钮是摆设…",
"GalGame_ChapterNo11_15_05": "不过这次,还真多亏了你。",
"GalGame_ChapterNo11_15_05F": "但现在真是救命了!",
"GalGame_ChapterNo11_15_06_Option1_01": "快点快点",
"GalGame_ChapterNo11_15_06_Option1_02F_Main": "那…快点快点!",
"GalGame_ChapterNo11_15_06_Option1_02_Main": "搞快点,拜托了。",
"GalGame_ChapterNo11_15_07": "军用通信网络青春版,已上传。当前局势紧张,夸我的话可以之后再讲。",
"GalGame_ChapterNo11_15_08": "啊!成功了!有外部信号连接进来了!",
"GalGame_ChapterNo11_15_08F": "啊!成功了!有外部信号连接进来了!",
"GalGame_ChapterNo11_15_09": "…我看到您了。",
"GalGame_ChapterNo11_15_10_Option1_01": "你是谁?",
"GalGame_ChapterNo11_15_10_Option1_02F_Main": "你是谁?你在哪?",
"GalGame_ChapterNo11_15_10_Option1_02_Main": "你是…?",
"GalGame_ChapterNo11_15_11": "请别担心。我是「11号」的战友,感谢您的帮助,通讯已经恢复。",
"GalGame_ChapterNo11_15_12": "「11号」与您合作的情况我都知道,我们会自行重整攻势,请您尽快回援「11号」。",
"GalGame_ChapterNo11_15_13": "原路返回是赶回「11号」所在位置最快的方式。",
"GalGame_ChapterNo11_15_13F": "原路返回是赶回「11号」所在位置最快的方式。",
"GalGame_ChapterNo11_15_14": "可路上现在都是叛军的追兵,单凭我们…",
"GalGame_ChapterNo11_15_14F": "可路上现在都是叛军的追兵,单凭我们…",
"GalGame_ChapterNo11_15_15": "请放心,我将尽我绵薄之力为您提供掩护。",
"GalGame_ChapterNo11_15_16_Option1_01": "你要加入我们?",
"GalGame_ChapterNo11_15_16_Option1_02F_Main": "你要加入我们?现在过来吗?要不要我去哪里接你?",
"GalGame_ChapterNo11_15_16_Option1_02_Main": "你要加入我们?现在过来吗?",
"GalGame_ChapterNo11_15_17": "不用。如刚刚所说,我看见您了,这就够了。",
"GalGame_ChapterNo11_15_18": "正在疑惑思索神秘女子的意思时,远处突然传来一声清越的鸣响。一名猫腰悄悄袭来的叛军士兵应声倒地。",
"GalGame_ChapterNo11_15_19": "狙击手「扳机」,已就位。",
"GalGame_ChapterNo11_15_20": "请放心启程,「11号」那边就拜托您了。",
"GalGame_ChapterNo11_16_01": "叛徒…就在前面!",
"GalGame_ChapterNo11_16_02": "唔呃!冒牌货追上来了,为什么这么难缠?!",
"GalGame_ChapterNo11_16_03": "要是除了「法厄同」还有这么了不起的家伙在…我的信念会动摇的!",
"GalGame_ChapterNo11_16_04_Option1_01": "被夸了!",
"GalGame_ChapterNo11_16_04_Option1_02F_Main": "猝不及防就被夸了!",
"GalGame_ChapterNo11_16_04_Option1_02_Main": "…被夸了呢。",
"GalGame_ChapterNo11_16_04_Option2_01": "谢谢你,太捧场。",
"GalGame_ChapterNo11_16_04_Option2_02F_Main": "我该说…谢谢你的捧场?",
"GalGame_ChapterNo11_16_04_Option2_02_Main": "谢谢你,太捧场了。",
"GalGame_ChapterNo11_16_05": "兄弟们,接下来交给你们!记住,为了真正的正义,冲啊!!",
"GalGame_ChapterNo11_16_06": "哦哦哦!!",
"GalGame_ChapterNo11_16_07": "然后,为保存有生力量…主力先行离开战场!",
"GalGame_ChapterNo11_16_08": "啊啊啊…?",
"GalGame_ChapterNo11_16_09": "遵命!您放心,这里就交给我们!",
"GalGame_ChapterNo11_17_01": "缴枪不杀。你们应该很清楚俘虏优待政策。",
"GalGame_ChapterNo11_17_02": "只要交待「鼹鼠先生」的下落…我保证你们受到应有的对待。",
"GalGame_ChapterNo11_17_03": "她…她都这么说了,准尉…她们可是硬茬子,咱这几把枪未必有胜算…",
"GalGame_ChapterNo11_17_04": "「准尉」是我的旧头衔!在我方的义旗之下,我们都是平等的战友!",
"GalGame_ChapterNo11_17_05": "为了揭露军方的罪行,我们决不能停止前进!真正的正义在我们这边!!冲啊!!",
"GalGame_ChapterNo11_17_06": "呼…呼…",
"GalGame_ChapterNo11_17_07": "真…真的要冲吗?",
"GalGame_ChapterNo11_17_08": "…也只能冲了吧!拿着枪还有一线活路,放下枪就是死路一条!",
"GalGame_ChapterNo11_17_09": "怎…怎么说?",
"GalGame_ChapterNo11_17_10": "我就直说了吧。",
"GalGame_ChapterNo11_17_11": "为首那个叫「11号」的女的…我听说过她。",
"GalGame_ChapterNo11_17_12": "不知从什么时候起,她开始痛恨背叛者。",
"GalGame_ChapterNo11_17_13": "传说,落入她手中的叛徒…从未活着从审讯室出来。",
"GalGame_ChapterNo11_17_14": "你是说…她用了私刑?我、我可从没听过这种事!",
"GalGame_ChapterNo11_17_15": "她的人当然会把文书工作做得天衣无缝!反正,我可不想落在她手里!",
"GalGame_ChapterNo11_17_16": "那双手…早就被背叛者的血弄脏了!!",
"GalGame_ChapterNo11_17_17_Option1_01": "看来没反应呢。",
"GalGame_ChapterNo11_17_17_Option1_02F_Main": "对方没反应啊,怎么办?",
"GalGame_ChapterNo11_17_17_Option1_02_Main": "对面不为所动。嗯…",
"GalGame_ChapterNo11_17_17_Option2_01": "劝降没起效果。",
"GalGame_ChapterNo11_17_17_Option2_02F_Main": "精彩的劝降!但是没效果!",
"GalGame_ChapterNo11_17_17_Option2_02_Main": "劝降没起效果。接下来怎么办?",
"GalGame_ChapterNo11_17_18": "明白了。看来…只能用武力让他们听话。",
"GalGame_ChapterNo11_18_01": "啊啊啊啊啊啊我招!我全都招!!",
"GalGame_ChapterNo11_18_02": "我本不想叛变…都是准尉、都是那家伙逼我的!",
"GalGame_ChapterNo11_18_03": "哼…呸。",
"GalGame_ChapterNo11_18_04": "「11号」,我听过你的名字。对我们这样的背叛者,你从不手软。",
"GalGame_ChapterNo11_18_05": "没错,我手下的人毫不知情。一直都是我与「鼹鼠先生」联络。",
"GalGame_ChapterNo11_18_06": "我就算了。他们…请把他们送到军事法庭上,让他们受到公正的审判吧。",
"GalGame_ChapterNo11_18_07": "你是不是搞错了什么。",
"GalGame_ChapterNo11_18_08": "我是士兵,又不是狱卒。包括你在内,所有人都会被军事法庭收押。",
"GalGame_ChapterNo11_18_09": "你…不打算动我?",
"GalGame_ChapterNo11_18_10": "我可不知道你听说过什么。",
"GalGame_ChapterNo11_18_11": "我记得,你刚刚承认你与「鼹鼠先生」联系密切。",
"GalGame_ChapterNo11_18_12": "现在交待那家伙的去向,那么诸位的量刑还有很大商讨余地。",
"GalGame_ChapterNo11_18_13": "俘虏很顽固。不过总算是交待了鼹鼠的逃跑方向。",
"GalGame_ChapterNo11_18_14_Option1_01": "他听说的事是真的吗?",
"GalGame_ChapterNo11_18_14_Option1_02F_Main": "他听说的事…是真的吗?呃,这可以问吗?",
"GalGame_ChapterNo11_18_14_Option1_02_Main": "也许我不该追问,但…他听说的事是真的吗?",
"GalGame_ChapterNo11_18_14_Option2_01": "有点在意他说的话。",
"GalGame_ChapterNo11_18_14_Option2_02F_Main": "他刚才说的话,我应该在意吗?",
"GalGame_ChapterNo11_18_14_Option2_02_Main": "…抱歉,走神了。有点在意他刚才说的话。",
"GalGame_ChapterNo11_18_15": "你是指,我用私刑处决叛徒的事?",
"GalGame_ChapterNo11_18_16": "军人只需服从长官的命令。包括那些不便公开的命令。",
"GalGame_ChapterNo11_18_17": "事实上,会公开贴在告示栏里的只有食堂的夏季菜单而已。",
"GalGame_ChapterNo11_18_18": "我做的只是身为一名士兵该做的…我的忠诚,并不需要我这个人纯洁无瑕。",
"GalGame_ChapterNo11_18_19": "…非得深入这个话题吗?我们现在要做的是追击鼹鼠。",
"GalGame_ChapterNo11_18_20": "请引领我们,绳匠。",
"GalGame_ChapterNo11_19_01": "怎…怎么可能…!",
"GalGame_ChapterNo11_19_02": "竟然能追到这里,还重创我军到这个地步…呜…",
"GalGame_ChapterNo11_19_03": "即使是真正的「法厄同」,也做不到这种事情吧——?!",
"GalGame_ChapterNo11_19_04_Option1_01": "岂敢。",
"GalGame_ChapterNo11_19_04_Option1_02F_Main": "岂敢岂敢!",
"GalGame_ChapterNo11_19_04_Option1_02_Main": "岂敢。",
"GalGame_ChapterNo11_19_04_Option2_01": "优秀如我。",
"GalGame_ChapterNo11_19_04_Option2_02F_Main": "优秀如我,当然做得到!",
"GalGame_ChapterNo11_19_04_Option2_02_Main": "呵,优秀如我。",
"GalGame_ChapterNo11_19_05": "对了,「11号」传来消息,她们先行撤离了。似乎是为了收容俘虏。",
"GalGame_ChapterNo11_19_05F": "哥哥,注意到了吗?「11号」她们先行撤离了哦。似乎是为了收容俘虏。",
"GalGame_ChapterNo11_19_06": "所以…现在这里,就只剩下我们了。",
"GalGame_ChapterNo11_19_06F": "所以…现在这里,就只剩下我们了!",
"GalGame_ChapterNo11_19_07": "这…这是谁在说话…!与冒牌「法厄同」不同的声音…",
"GalGame_ChapterNo11_19_08": "你的算计几乎都成功了…只有两件事搞错了。",
"GalGame_ChapterNo11_19_08F": "你的算计几乎都成功了,只不过弄错了两件事!",
"GalGame_ChapterNo11_19_09": "第一,你低估了那位士兵的实力。",
"GalGame_ChapterNo11_19_09F": "第一,你低估了那位士兵的实力。",
"GalGame_ChapterNo11_19_10": "第二——其实,我们真的是「法厄同」。",
"GalGame_ChapterNo11_19_10F": "第二——其实,我们真的是「法厄同」。",
"GalGame_ChapterNo11_19_11": "…!",
"GalGame_ChapterNo11_19_12": "Fairy显示空洞规模正在快速坍缩。",
"GalGame_ChapterNo11_19_12F": "哎呀,这个空洞的规模正在快速坍缩。",
"GalGame_ChapterNo11_19_13": "我们该做的事已经完成,差不多该脱身了。",
"GalGame_ChapterNo11_19_13F": "我们的工作完成了,正好趁此机会脱身吧哥哥。",
"GalGame_ChapterNo11_19_14": "…等等…!救救我!「法厄同」大人,让我做您的犭——",
"GalGame_ChapterNo11_19_15": "——…",
"GalGame_ChapterNo11_19_16": "……",
"GalGame_ChapterNo11_19_17_Option1_01": "没声音了。",
"GalGame_ChapterNo11_19_17_Option1_02F_Main": "啊,没声音了。终于结束了呢。",
"GalGame_ChapterNo11_19_17_Option1_02_Main": "啊,没声音了。总算解决了。",
"GalGame_ChapterNo11_19_17_Option2_01": "有点感伤。",
"GalGame_ChapterNo11_19_17_Option2_02F_Main": "不管多少次,这种时候总会有点感伤…",
"GalGame_ChapterNo11_19_17_Option2_02_Main": "不管多少次,这种时候总会有点感伤啊。",
"GalGame_ChapterNo11_20_01": "抱歉,我们先走一步了。部分俘虏的状况无法在空洞里待太久。",
"GalGame_ChapterNo11_20_02_Option1_01": "你的队友呢?",
"GalGame_ChapterNo11_20_02_Option1_02F_Main": "你的队友呢?还以为能见到她们…",
"GalGame_ChapterNo11_20_02_Option1_02_Main": "你的队友呢?",
"GalGame_ChapterNo11_20_03": "我让她们先回去了。下次如有机会…",
"GalGame_ChapterNo11_20_04": "「绯红之眼的隐士」,我希望能正式引见你们双方。",
"GalGame_ChapterNo11_20_05": "你的演技,应变水平,更不用提绳匠技术,都让我印象深刻。",
"GalGame_ChapterNo11_20_06_Option1_01": "那不是我的真名。",
"GalGame_ChapterNo11_20_06_Option1_02F_Main": "…实话说,那不是我的真名。我就是货真价实的「法厄同」。",
"GalGame_ChapterNo11_20_06_Option1_02_Main": "「绯红之眼的隐士」不是我的真名。「法厄同」才是。",
"GalGame_ChapterNo11_20_06_Option2_01": "其实我真的是「法厄同」。",
"GalGame_ChapterNo11_20_06_Option2_02F_Main": "其实我真的真的真的是「法厄同」…",
"GalGame_ChapterNo11_20_06_Option2_02_Main": "其实我真的是「法厄同」…信不信由你。",
"GalGame_ChapterNo11_20_07": "演出已经结束了。你确实装得很像。",
"GalGame_ChapterNo11_20_08": "相信未来某一天,你一定会获得与「法厄同」相当的声名。",
"GalGame_ChapterNo11_20_09": "那么…我马上要回去了。",
"GalGame_ChapterNo11_20_10": "或许回去之前顺路吃个拉面。我听说这边有家店的超辣拉面值得尝试。",
"GalGame_ChapterNo11_20_11": "要是真的味道不错,那你应该会经常在这附近看到我,「殷红辣椒」。",
"GalGame_ChapterNo11_20_12_Option1_01": "请叫我「法厄同」。",
"GalGame_ChapterNo11_20_12_Option1_02F_Main": "怎么又变了…!请叫我「法厄同」!",
"GalGame_ChapterNo11_20_12_Option1_02_Main": "请叫我「法厄同」。",
"GalGame_ChapterNo11_20_13": "……",
"GalGame_ChapterNo11_20_14": "「假装它直到成为它」,是吗?我想我懂了。",
"GalGame_ChapterNo11_20_15": "就此别过,「法厄同」。希望我们今晚都能吃到美味的拉面。",
"GalGame_ChapterQingyi_010_001": "很高兴见到您!我是治安官青衣。请问您预约治安局社区服务的具体诉求是?",
"GalGame_ChapterQingyi_010_002": "等一下再说!!",
"GalGame_ChapterQingyi_010_003": "等一下再说!!",
"GalGame_ChapterQingyi_010_004": "哦、这不是店长吗?抱歉抱歉,刚在自动巡航模式没有认出——两位…?",
"GalGame_ChapterQingyi_010_005": "「如果,连人造体都能理解生命的意义,那么人类,或许也能吧…」",
"GalGame_ChapterQingyi_010_006": "呼——结束了,真不愧是经典!",
"GalGame_ChapterQingyi_010_007": "呼——结束了,真不愧是经典!",
"GalGame_ChapterQingyi_010_008": "在看何物,竟如此集中?",
"GalGame_ChapterQingyi_010_009": "《终焉者2》,青衣看过吗?很早就想推荐给你的!",
"GalGame_ChapterQingyi_010_010": "《终焉者2》,可以反复看无数遍的那种经典。",
"GalGame_ChapterQingyi_010_011": "《终焉者2》,青衣看过吗?很早就想推荐给你的!",
"GalGame_ChapterQingyi_010_012": "《终焉者2》,青衣看过吗?很早就想推荐给你的。",
"GalGame_ChapterQingyi_010_013": "《终焉者2》,可以反复看无数遍的那种经典哦。",
"GalGame_ChapterQingyi_010_014": "《终焉者2》,可以反复看无数遍的那种经典。",
"GalGame_ChapterQingyi_010_015": "还未。稍待一下,给我1秒钟…嗯,看完了。",
"GalGame_ChapterQingyi_010_016": "如此好看吗?稍待一下,给我1秒钟…嗯,看完了。",
"GalGame_ChapterQingyi_010_017": "说的是人造体E800型于凶险的末世之中守护一个小女孩,两人相互依靠扶持。",
"GalGame_ChapterQingyi_010_018": "而后逐渐产生了情感,最后却不得不分离的故事。嗯,剧情尚可吧。",
"GalGame_ChapterQingyi_010_019": "…唔!是去搜剧透了吗?电影是不可以这样看的,治安官大人!",
"GalGame_ChapterQingyi_010_020": "…唔!竟然去搜剧透了,这样看电影实在是太浪费了,治安官大人!",
"GalGame_ChapterQingyi_010_021": "并非看剧透。只是从数据库中调取了电影,进行了数据分析和模式认知罢了。",
"GalGame_ChapterQingyi_010_022": "主人,这是高级人工意识的科技黑话。请允许我为您翻译一下——",
"GalGame_ChapterQingyi_010_023": "没错,其实就是去看了剧透。",
"GalGame_ChapterQingyi_010_024": "两位使用的家用智能语音助手,似是加载了极为独特的性格设定啊…对了!",
"GalGame_ChapterQingyi_010_025": "正好有工作上的事要叨扰二位,需借几盘带子来进一步解析人类行为。",
"GalGame_ChapterQingyi_010_026": "尤其是神秘力量作祟的恐怖片之类,多多益善,是为了治安局的社区服务。",
"GalGame_ChapterQingyi_010_027": "?这是在服什么神秘的务",
"GalGame_ChapterQingyi_010_028": "不是能直接调取数据库么",
"GalGame_ChapterQingyi_010_029": "?请问,您这是在服什么神秘的务?",
"GalGame_ChapterQingyi_010_030": "?请问,您这是在服什么神秘的务?",
"GalGame_ChapterQingyi_010_031": "青衣不是能直接调取电影数据库么?",
"GalGame_ChapterQingyi_010_032": "青衣不是能直接调取电影数据库么?",
"GalGame_ChapterQingyi_010_033": "注意到店长使用了某种修辞手法。其实,我亦认为这个社区服务实是有些…呆。",
"GalGame_ChapterQingyi_010_034": "注意到店长使用了某种修辞手法。不过,毕竟是为了任务需要搜集的背景数据…",
"GalGame_ChapterQingyi_010_035": "既已接下了,还当稍稍认真一些。即便这个社区服务本身再怎么…唔…呆。",
"GalGame_ChapterQingyi_010_036": "所以才开启了自动巡航么?铃也想能够一边处理琐碎工作一边睡大觉呢。",
"GalGame_ChapterQingyi_010_037": "所以才开启了自动巡航么?我要是也能一边处理琐碎工作一边睡大觉就好了。",
"GalGame_ChapterQingyi_010_038": "琐碎…哈。哈。岂是琐碎二字就能涵盖的…",
"GalGame_ChapterQingyi_010_039": "起先是治安局的大人们发现,不论如何三令五申,绳网还是屡禁不止。",
"GalGame_ChapterQingyi_010_040": "结果,朱鸢她,就献上了「堵不如疏」的计策…",
"GalGame_ChapterQingyi_010_041": "既然市民有面对空洞的实际需求,又不能事事都找治安局,自然就会出现绳网。",
"GalGame_ChapterQingyi_010_042": "如果每个治安官都能抽出固定的时间来做社区服务,帮助市民解决实际困难。",
"GalGame_ChapterQingyi_010_043": "一旦建立起市民对治安局的信任,「全面铲除绳网」的计划就实现了第一步。",
"GalGame_ChapterQingyi_010_044": "真、真是一条好计啊!",
"GalGame_ChapterQingyi_010_045": "这、这就是釜底抽薪吗!",
"GalGame_ChapterQingyi_010_046": "真、真是一条好计啊!",
"GalGame_ChapterQingyi_010_047": "真、真是一条好计啊!",
"GalGame_ChapterQingyi_010_048": "这、这就是釜底抽薪之计吗!",
"GalGame_ChapterQingyi_010_049": "这、这就是釜底抽薪之计吗!",
"GalGame_ChapterQingyi_010_050": "不愧是朱鸢,有这样的治安官为我们服务,真是令、令人安心呢!",
"GalGame_ChapterQingyi_010_051": "不愧是朱鸢,提出了如此周全的方案,真是令人…安心呢!",
"GalGame_ChapterQingyi_010_052": "的确是一条好计策。不过,两位的口气似乎有那么一丝不真挚?",
"GalGame_ChapterQingyi_010_053": "算了,其实我亦不真挚…主要是市民们的需求实在是过于别开生面了。",
"GalGame_ChapterQingyi_010_054": "譬如「测试一下自己的未婚夫会不会背着自己勾搭别的女性」之类;\n还有「我怀疑六分街有某种神秘力量作祟麻烦治安官驱一下」之类…",
"GalGame_ChapterQingyi_010_055": "更可恶的是我今日的搭档,那厮,前一秒还在宣讲社区服务看似有点鸡零狗碎;",
"GalGame_ChapterQingyi_010_056": "其立意是如何如何高瞻远瞩。结果,趁我一口热水没喝下去的功夫——",
"GalGame_ChapterQingyi_010_057": "光速接下了别处发生的事件,然后抄起阿崔,飞也似地溜了!",
"GalGame_ChapterQingyi_010_058": "咳咳咳,现在的年轻人…",
"GalGame_ChapterQingyi_010_059": "(怎能坐视治安局铲除绳网!)",
"GalGame_ChapterQingyi_010_060": "(得想个借口参与调查才行…)",
"GalGame_ChapterQingyi_010_061": "也不是所有的年轻人都是那样的嘛,青衣要是需要搭档的话我可以哦!",
"GalGame_ChapterQingyi_010_062": "也不是所有的年轻人都是那样的嘛,青衣要是需要搭档的话我可以哦。",
"GalGame_ChapterQingyi_010_063": "跟治安官一起探案,不就像那个什么什么电影的剧情一样嘛!呼呼,好帅!",
"GalGame_ChapterQingyi_010_064": "跟治安官一起探案,不就跟某个电影的剧情一样了!有点期待…",
"GalGame_ChapterQingyi_010_065": "跟治安官一起搭档探案,不就像那个什么什么电影的剧情一样嘛!我可以我可以!",
"GalGame_ChapterQingyi_010_066": "跟治安官一起搭档探案,不就跟某个电影的剧情一样了!有点期待…我可以加入!",
"GalGame_ChapterQingyi_010_067": "不曾料,店长竟对这种事情感兴趣。",
"GalGame_ChapterQingyi_010_068": "感觉哥只是想狐假虎威,帅气地甩出风衣上别着的治安官徽章而已…",
"GalGame_ChapterQingyi_010_069": "感觉铃只是想狐假虎威,帅气地甩出风衣上别着的治安官徽章而已…",
"GalGame_ChapterQingyi_010_070": "店长若是愿意协助,于我而言自然是帮了大忙了。",
"GalGame_ChapterQingyi_010_071": "不过,徽章是不可能给的,口头封一个「协理治安官」倒不是不行。",
"GalGame_ChapterQingyi_010_072": "哈哈哈,那店里的事就放心交给我好了,哥。",
"GalGame_ChapterQingyi_010_073": "哈哈,那你放心去好了,店里就交给我吧,铃。",
"GalGame_ChapterQingyi_010_074": "那么我先行一步处理掉别的点对点服务的预约,一会在街上碰面吧。",
"GalGame_ChapterQingyi_020_001": "赫莉,不必顾虑些奇奇怪怪的东西,将你想说的说出来就好。",
"GalGame_ChapterQingyi_020_002": "唔…嗯!其、其实是赫莉的好朋友泰迪…他已经失踪了好几天了!",
"GalGame_ChapterQingyi_020_003": "失踪?唔…这个地区似乎没有关于失踪案的材料递交。",
"GalGame_ChapterQingyi_020_004": "赫莉最近有没有随爸爸妈妈一起去过治安局呢?",
"GalGame_ChapterQingyi_020_005": "没、没有…爸爸说,家里才刚从旧地铁区撤出来…哪有精力去管泰迪的事…",
"GalGame_ChapterQingyi_020_006": "可、可是…赫莉真的好担心…呜呜…赫莉从来没有那么多天见、见不到泰迪…",
"GalGame_ChapterQingyi_020_007": "好过分…",
"GalGame_ChapterQingyi_020_008": "小赫莉做得对!",
"GalGame_ChapterQingyi_020_009": "好过分…",
"GalGame_ChapterQingyi_020_010": "好过分…",
"GalGame_ChapterQingyi_020_011": "嗯,小赫莉做得对!",
"GalGame_ChapterQingyi_020_012": "嗯,小赫莉做得对!",
"GalGame_ChapterQingyi_020_013": "协理治安官说的不错,失踪不是一件小事,定要交给治安局来处理才可。",
"GalGame_ChapterQingyi_020_014": "赫莉有没有泰迪的照片?",
"GalGame_ChapterQingyi_020_015": "有!有很多的!但…但上次搬家的时候,因为急着坐撤退的列车…行李就全都…",
"GalGame_ChapterQingyi_020_016": "无妨。那么现在,治安官姐姐要问你几个问题,赫莉一定要认真回想。",
"GalGame_ChapterQingyi_020_017": "答案越准确,我们找到泰迪的概率就越大。明白了吗?那么这就开始吧。",
"GalGame_ChapterQingyi_020_018": "身高?体重?",
"GalGame_ChapterQingyi_020_019": "泰迪正好比赫莉矮20厘米,身高是101厘米!体重比赫莉要大,是32千克!",
"GalGame_ChapterQingyi_020_020": "失踪当天穿的衣服是什么颜色?款式?",
"GalGame_ChapterQingyi_020_021": "是蓝色的鲨鱼连体服!",
"GalGame_ChapterQingyi_020_022": "小赫莉不假思索地回答了所有青衣的提问,青衣依言绘出了泰迪的画像——\n泰迪,竟然是一只邦布。",
"GalGame_ChapterQingyi_020_023": "是长如此这般没错吧?",
"GalGame_ChapterQingyi_020_024": "呜…治安官姐姐画得好棒,这就是泰迪!过、过了那么多天…还能找到吗?",
"GalGame_ChapterQingyi_020_025": "市民赫莉,您的案件现已受理。",
"GalGame_ChapterQingyi_020_026": "呜呜…太、太好了。爸爸之前说…治安局的大人们是没有功夫理会这种事的…",
"GalGame_ChapterQingyi_020_027": "放心吧,治安官青衣是不会坐视不理的。",
"GalGame_ChapterQingyi_020_028": "还有最后一个问题需要赫莉的帮助,能做到吗?",
"GalGame_ChapterQingyi_020_029": "嗯!",
"GalGame_ChapterQingyi_020_030": "赫莉最后一次见到泰迪是在什么时间、地点?",
"GalGame_ChapterQingyi_020_031": "是、是在引力电影院!因、因为赫莉想吃爆米花,泰迪就去影厅外面买了。\n赫、赫莉一直等到电影散场,泰迪却再也没有回来…",
"GalGame_ChapterQingyi_020_032": "引力电影院?唔,就在分署旁边,竟然会发生失踪案…",
"GalGame_ChapterQingyi_020_033": "确实有些奇怪,我们这就去调查吧",
"GalGame_ChapterQingyi_020_034": "所谓的灯下黑…么?确实值得调查",
"GalGame_ChapterQingyi_020_035": "确实有些奇怪,我们这就去调查吧!",
"GalGame_ChapterQingyi_020_036": "确实有些奇怪,我们这就去调查吧。",
"GalGame_ChapterQingyi_020_037": "这就是所谓的灯下黑…么?确实值得调查。",
"GalGame_ChapterQingyi_020_038": "这就是所谓的灯下黑…么?确实值得调查。",
"GalGame_ChapterQingyi_020_039": "善。不过我要先将赫莉送回家,到时候就在光映广场的引力电影院附近会合吧。",
"GalGame_ChapterQingyi_030_001": "看你的样子,似乎有所发现?",
"GalGame_ChapterQingyi_030_002": "有不少,很厉害吧!",
"GalGame_ChapterQingyi_030_003": "青衣请看",
"GalGame_ChapterQingyi_030_004": "找到很多可疑物品哦,是不是很厉害?青衣快鉴定看看。",
"GalGame_ChapterQingyi_030_005": "找到不少可疑物品,请鉴定一下。怎么样,算是立功了吧?",
"GalGame_ChapterQingyi_030_006": "青衣请看!果然这就是协理治安官的实力吧。",
"GalGame_ChapterQingyi_030_007": "请看!没想到我还是很有协理治安官的潜力的。",
"GalGame_ChapterQingyi_030_008": "嗯?店长您捡了这么多垃圾作甚?啊…难不成您以为这些都是证物么…",
"GalGame_ChapterQingyi_030_009": "…垃、垃圾?",
"GalGame_ChapterQingyi_030_010": "诶?!难道全都不对吗?",
"GalGame_ChapterQingyi_030_011": "垃、垃圾?原来都没用吗…诶嘿嘿,治安官本来就不是谁都能当的嘛…",
"GalGame_ChapterQingyi_030_012": "垃、垃圾?原来都没用吗…唔,治安官果然不是谁都能当的…",
"GalGame_ChapterQingyi_030_013": "诶?!难道全都不对吗?怎么会,我本来连被夸了要怎么回答都构思好了…",
"GalGame_ChapterQingyi_030_014": "诶,难道全都不对吗?怎么会,我本来还很有信心的…",
"GalGame_ChapterQingyi_030_015": "初次探查,这也很正常。毕竟可疑物件也不会高亮显示出来。",
"GalGame_ChapterQingyi_030_016": "等我分析完这批视频,再一同——",
"GalGame_ChapterQingyi_030_017": "嗯?等一下!你口袋里的那个,是什么?",
"GalGame_ChapterQingyi_030_018": "是张签过名的海报…",
"GalGame_ChapterQingyi_030_019": "刚才捡到的,是一张签过名的海报,还挺有收藏价值的所以就想拿回去。",
"GalGame_ChapterQingyi_030_020": "刚才捡到的,是一张签过名的海报,还挺有收藏价值的所以就想拿回去。",
"GalGame_ChapterQingyi_030_021": "有一定的收藏价值么?唔,既然会被店长收起来,它理应不该被随便丢弃。",
"GalGame_ChapterQingyi_030_022": "嗯。如果不是因为店长深谙电影知识,我可能会错过这个细节也未可知。",
"GalGame_ChapterQingyi_030_023": "上面的笔迹虽然有点模糊,但还是能看出「To赫莉」这几个字。",
"GalGame_ChapterQingyi_030_024": "如果是泰迪落下的话,很有进一步调查的价值。待我扫描一番。",
"GalGame_ChapterQingyi_030_025": "唔!竟然有高活性以太物质剧烈反应后的残留,数值还不低。",
"GalGame_ChapterQingyi_030_026": "空洞外的物品竟然会沾染上如此高浓度的以太残留物…",
"GalGame_ChapterQingyi_030_027": "不过这倒也方便了我们的搜查。",
"GalGame_ChapterQingyi_030_028": "我这边也有所收获,查到了泰迪失踪时停在这里的可疑车辆。",
"GalGame_ChapterQingyi_030_029": "要是跟失踪案有关的话,那辆车说不定也会沾染上以太残留物。",
"GalGame_ChapterQingyi_030_030": "我们这就去确认一下吧。",
"GalGame_ChapterQingyi_040_001": "甚好,协理治安官。迅速就锁定了可疑车辆。",
"GalGame_ChapterQingyi_040_002": "果然,后轮上有高活性以太物质剧烈反应后的残留物。",
"GalGame_ChapterQingyi_040_003": "那就赶紧把车主抓起来吧",
"GalGame_ChapterQingyi_040_004": "要抓获嫌疑人了吗?",
"GalGame_ChapterQingyi_040_005": "那我们就赶紧去把车主抓起来吧!",
"GalGame_ChapterQingyi_040_006": "那就赶紧把车主抓起来吧,嗯!",
"GalGame_ChapterQingyi_040_007": "噢噢,这么快就进展到要抓获嫌疑人了吗?",
"GalGame_ChapterQingyi_040_008": "噢!这么快就进展到要抓获嫌疑人了吗?",
"GalGame_ChapterQingyi_040_009": "嗯?怎么可能…刑侦是讲求真凭实据的。要沉住气啊,协理治安官。",
"GalGame_ChapterQingyi_040_010": "以太残留物虽然有点可疑,但此地毕竟是新艾利都。",
"GalGame_ChapterQingyi_040_011": "沾染以太残留物自然有各式各样的缘由,毕竟也不能算是什么特别奇怪之事。",
"GalGame_ChapterQingyi_040_012": "无妨,蹲守这辆车的事就交予我吧。反正我也无需睡觉。",
"GalGame_ChapterQingyi_040_013": "完全不休息的话,身体没关系吗?",
"GalGame_ChapterQingyi_040_014": "就算是青衣,也不要太勉强了…",
"GalGame_ChapterQingyi_040_015": "完全不休息的话,青衣的身体没关系吗?",
"GalGame_ChapterQingyi_040_016": "完全不休息的话,青衣的身体没关系吗?",
"GalGame_ChapterQingyi_040_017": "持续工作真的不要紧吗?就算是青衣,也不要太勉强了…",
"GalGame_ChapterQingyi_040_018": "持续工作真的不要紧吗?就算是青衣,也不要太勉强了…",
"GalGame_ChapterQingyi_040_019": "唔,朱鸢那家伙也总是如此劝我。只能说是多虑了吧。",
"GalGame_ChapterQingyi_040_020": "一个一个都是这样呢。朱鸢也好,小赫莉也好,现在连店长也是。",
"GalGame_ChapterQingyi_040_021": "人类真是一种有趣的生物,对明明算不上是生命的东西,投射如此多的情感。",
"GalGame_ChapterQingyi_040_022": "虽然说帮助市民是身为治安官的本分,不过,泰迪毕竟只是一只邦布而已…",
"GalGame_ChapterQingyi_040_023": "说到底智能机械存在的意义,就是为了遇到危险时,能代替人类被舍弃掉。",
"GalGame_ChapterQingyi_040_024": "譬如我,虽然有着「01NG Ⅵ 刑侦钰偶」这样高级的型号,\n也不过是只功能复杂一点的邦布而已。",
"GalGame_ChapterQingyi_040_025": "生死这种事,相信泰迪和我是一样的,自己本身其实并无执念。",
"GalGame_ChapterQingyi_040_026": "倒是没想到赫莉竟然会如此难过…",
"GalGame_ChapterQingyi_040_027": "我们人类还没有那么残酷…",
"GalGame_ChapterQingyi_040_028": "这不是智能机械存在的意义…",
"GalGame_ChapterQingyi_040_029": "我们人类还没有残酷到这种地步…",
"GalGame_ChapterQingyi_040_030": "我们人类还没有残酷到这种地步…",
"GalGame_ChapterQingyi_040_031": "虽然不那么了解,不过「可以被舍弃」肯定不是智能机械存在的意义吧…",
"GalGame_ChapterQingyi_040_032": "虽然不那么了解,不过「可以被舍弃」肯定不是智能机械存在的意义吧…",
"GalGame_ChapterQingyi_040_033": "所以说,真的是一种有趣的生物呢。",
"GalGame_ChapterQingyi_040_034": "放心吧。不论是邦布还是钰偶,皆不是同人类一般脆弱的存在。",
"GalGame_ChapterQingyi_040_035": "今天的调查很有收获。有了这些线索,便可以向治安局申请正式的搜查令了。",
"GalGame_ChapterQingyi_040_036": "之后有需要店长你帮忙的地方,我会再联络的。那么先告辞了。",
"GalGame_ChapterQingyi_050_001": "很高兴见到您!我是治安官青衣。请问您预约治安局社区服务的具体诉求是?",
"GalGame_ChapterQingyi_050_002": "什么嘛,所以还是处于自动巡航模式么。怎么样,哥,要不要叫醒青衣?",
"GalGame_ChapterQingyi_050_003": "好像又开了自动巡航模式…怎么样,铃,要不要叫醒青衣?",
"GalGame_ChapterQingyi_050_004": "青衣快醒醒!!",
"GalGame_ChapterQingyi_050_005": "恭喜你就任治安局长!!",
"GalGame_ChapterQingyi_050_006": "青衣快醒醒!!",
"GalGame_ChapterQingyi_050_007": "青衣快醒醒!!",
"GalGame_ChapterQingyi_050_008": "恭喜你就任治安局长!!",
"GalGame_ChapterQingyi_050_009": "恭喜你就任治安局长!!",
"GalGame_ChapterQingyi_050_010": "呼——,这不是店长么?稍事休息了一下果然觉得好了不少。",
"GalGame_ChapterQingyi_050_011": "哦?甚好。如此我的第一个命令是:停止进行社区服务——",
"GalGame_ChapterQingyi_050_012": "嗯?两位店长?唔,方才好像做了个很不错的梦。",
"GalGame_ChapterQingyi_050_013": "青衣看起来好像有点疲惫的样子呢,没事吧?",
"GalGame_ChapterQingyi_050_014": "青衣看起来好像有点疲惫的样子呢,没事吧?",
"GalGame_ChapterQingyi_050_015": "啊,只是太长时间没有关机罢了,有点冗余数据。无妨。",
"GalGame_ChapterQingyi_050_016": "最近一直在蹲守上次排查到的可疑车辆,终于抓到它进出克里特空洞的证据。",
"GalGame_ChapterQingyi_050_017": "我已向局里申请了人力和「萝卜」,待批文一出就可以去找泰迪了。",
"GalGame_ChapterQingyi_050_018": "此时,又传来了一阵敲门声——",
"GalGame_ChapterQingyi_050_019": "呃,不好意思打扰了。刚刚好像有看到一位治安官往这里过来了?",
"GalGame_ChapterQingyi_050_020": "啊啊,您就是青衣治安官吧?我们家小赫莉真是给您添麻烦了。",
"GalGame_ChapterQingyi_050_021": "赫莉的父亲一面道谢,一面掏出了一只崭新的邦布塞给青衣…",
"GalGame_ChapterQingyi_050_022": "您这是作甚么?",
"GalGame_ChapterQingyi_050_023": "真是不好意思!孩子不懂事,为这种事情惊动了治安局,实在是太兴师动众了。",
"GalGame_ChapterQingyi_050_024": "那只邦布丢了就丢了吧,也是老款了。我想,这次干脆重新买一只给赫莉。",
"GalGame_ChapterQingyi_050_025": "把设置还原一下,然后拜托您送给她,说这就是找到的泰迪,就完事了。",
"GalGame_ChapterQingyi_050_026": "这么做好么?小赫莉应该非常喜爱泰迪吧…?",
"GalGame_ChapterQingyi_050_027": "这样做真的可以么?您的女儿应该非常珍视泰迪。",
"GalGame_ChapterQingyi_050_028": "没错,请您相信——",
"GalGame_ChapterQingyi_050_029": "唔,等一下…我明白了,如果这就是您的意思的话…",
"GalGame_ChapterQingyi_050_030": "青衣…?怎么突然就…",
"GalGame_ChapterQingyi_050_031": "青衣…?怎么突然就…",
"GalGame_ChapterQingyi_050_032": "娇小的治安官默默接过了崭新的「泰迪」,赫莉的父亲见此,就放心地离开了。",
"GalGame_ChapterQingyi_050_033": "走得还真匆忙啊。",
"GalGame_ChapterQingyi_050_034": "走得还真干脆。",
"GalGame_ChapterQingyi_050_035": "难道…要放弃搜救泰迪了吗?",
"GalGame_ChapterQingyi_050_036": "我觉得泰迪还能救一下!",
"GalGame_ChapterQingyi_050_037": "青衣,你是怎么想的?难道我们不救泰迪了吗?啊,我是说正版的泰迪。",
"GalGame_ChapterQingyi_050_038": "青衣,接下来怎么办?要放弃搜救泰迪了吗?我说的是真正的泰迪。",
"GalGame_ChapterQingyi_050_039": "我觉得泰迪还能抢救一下!我是说正版的泰迪…",
"GalGame_ChapterQingyi_050_040": "我觉得泰迪还能抢救一下!我是说真正的泰迪…",
"GalGame_ChapterQingyi_050_041": "他只是一个担心女儿的父亲而已,至于探案的细节,无需与他争论过多。",
"GalGame_ChapterQingyi_050_042": "而且,刚刚收到了通讯,这只「泰迪2号」可能会帮上大忙也未可知。",
"GalGame_ChapterQingyi_050_043": "我便先权且作此处理了。",
"GalGame_ChapterQingyi_050_044": "青衣,到底怎么了??",
"GalGame_ChapterQingyi_050_045": "青衣,是发生了什么吗?",
"GalGame_ChapterQingyi_050_046": "嗯,批文没有下来。失算了,邦布没办法被归类为「人口」…",
"GalGame_ChapterQingyi_050_047": "不能按失踪案,只能当作是失窃案处理。那就没办法申请到「萝卜」和额外的人力了…",
"GalGame_ChapterQingyi_050_048": "这样一来空洞救援势必会延后。只怕届时,泰迪早已凶多吉少了…",
"GalGame_ChapterQingyi_050_049": "但是用新邦布去骗赫莉是不对的…",
"GalGame_ChapterQingyi_050_050": "可是赫莉父亲的提议实在是太冷酷了…",
"GalGame_ChapterQingyi_050_051": "但是用新邦布去骗赫莉是不对的…",
"GalGame_ChapterQingyi_050_052": "但是用新邦布去骗赫莉是不对的…",
"GalGame_ChapterQingyi_050_053": "可是赫莉父亲的提议实在是太冷酷了…",
"GalGame_ChapterQingyi_050_054": "可是赫莉父亲的提议实在是太冷酷了…",
"GalGame_ChapterQingyi_050_055": "我并没有说要抛弃泰迪,只不过「完整地」把泰迪带回来这件事不太现实而已。",
"GalGame_ChapterQingyi_050_056": "两位不会忘记了吧?智能机械最大的优势就在于「可替代性」。",
"GalGame_ChapterQingyi_050_057": "手断了接上就行,身体要是完全损坏了,买一个新的就行。",
"GalGame_ChapterQingyi_050_058": "只要最核心的记忆芯片能够取回——",
"GalGame_ChapterQingyi_050_059": "哦!好有道理!不愧是治安局的智能系统,果然能够提供别样的视角。",
"GalGame_ChapterQingyi_050_060": "好主意!不愧是治安局的智能系统,果然能够提供别样的视角。",
"GalGame_ChapterQingyi_050_061": "主人,冷静。不冷静也没关系,我会为您泼上一盆赛博冷水的。",
"GalGame_ChapterQingyi_050_062": "这个计划存在一个漏洞:泰迪是8年前的型号,与今年的新款存在外观差异。",
"GalGame_ChapterQingyi_050_063": "看来青衣治安官的智能系统,在缜密性上还有进一步迭代的必要啊。",
"GalGame_ChapterQingyi_050_064": "这倒是无妨,两者区别不大,只要稍加改造恢复成跟老版本相似的样子即可。",
"GalGame_ChapterQingyi_050_065": "Fairy,不要阴阳怪气",
"GalGame_ChapterQingyi_050_066": "Fariy,收起你的胜负欲",
"GalGame_ChapterQingyi_050_067": "Fairy,不要阴阳怪气。检索一下新老版本邦布外观上的具体差异。",
"GalGame_ChapterQingyi_050_068": "Fairy,不要阴阳怪气。检索一下新老版本邦布外观上的具体差异。",
"GalGame_ChapterQingyi_050_069": "Fariy,收起你的胜负欲。找出新老版本邦布外观上的具体差异。",
"GalGame_ChapterQingyi_050_070": "Fariy,收起你的胜负欲。找出新老版本邦布外观上的具体差异。",
"GalGame_ChapterQingyi_050_071": "了解。搜索「啊啊,还有比老版本邦布更可爱的存在吗?直接抱住亲死!」页面。",
"GalGame_ChapterQingyi_050_072": "得到结果一,「老版本的布布肚纸圆鼓鼓的!喜欢小肚子的只有我一个吗?」",
"GalGame_ChapterQingyi_050_073": "结果二,「老版本的邦布因为是机械动能核心,所以会一卡一卡超可爱的!」",
"GalGame_ChapterQingyi_050_074": "结果三,「呜呜呜,之前版本的表情包明明就更多一点,哭哭…」",
"GalGame_ChapterQingyi_050_075": "针对以上三项进行外观改造,一定能完美复刻出老版泰迪。",
"GalGame_ChapterQingyi_050_076": "平时发帖的时候不觉得,念出来竟然是这种效果…多谢了Fairy。",
"GalGame_ChapterQingyi_050_077": "尽挑了些奇怪的帖子念了出来呢…多谢了Fairy。",
"GalGame_ChapterQingyi_050_078": "Fairy,专注于为主人提供别样的视角。",
"GalGame_ChapterQingyi_050_079": "既如此,要做的事情也就很清晰了。开始加工泰迪2号吧。",
"GalGame_ChapterQingyi_060_001": "治安官姐姐!赫莉刚才好像在街上看到你和录像店的姐姐了,就想来…",
"GalGame_ChapterQingyi_060_001_01": "治安官姐姐!赫莉刚才好像在街上看到你和录像店的哥哥了,就想来…",
"GalGame_ChapterQingyi_060_002": "哇——!那、那个是泰迪吧!已经找到泰迪了吗!",
"GalGame_ChapterQingyi_060_003": "赫莉兴奋地冲过来,抱起「泰迪」的一刹那,却好像一下子看穿了大人们的伎俩。",
"GalGame_ChapterQingyi_060_004": "这、这个不是泰迪…呜呜,姐姐你、你们是不是找错布了…",
"GalGame_ChapterQingyi_060_005": "赫莉,你确定吗?",
"GalGame_ChapterQingyi_060_006": "嗯,泰迪是赫莉最要好的朋友,赫莉绝对不会认错的。",
"GalGame_ChapterQingyi_060_007": "泰迪的耳朵这里,有为了保护赫莉不要摔倒而磕到的窝窝…",
"GalGame_ChapterQingyi_060_008": "泰迪的屁屁这里,有赫莉小时候涂上去的胶水,那个胶水很牢的怎么洗都洗不掉。",
"GalGame_ChapterQingyi_060_009": "治、治安官姐姐…是不是找不到泰迪了,所以…所以你们才…呜呜…",
"GalGame_ChapterQingyi_060_010": "泰迪的事,赫莉都好好记住了呢。",
"GalGame_ChapterQingyi_060_011": "听好哦,这次是因为边上那个新手治安官采信了错误的情报才会找错布的。",
"GalGame_ChapterQingyi_060_012": "嗯,是我的错…",
"GalGame_ChapterQingyi_060_013": "…啊?是我的错?",
"GalGame_ChapterQingyi_060_014": "嗯,都是我不好…",
"GalGame_ChapterQingyi_060_015": "嗯,是我的错…",
"GalGame_ChapterQingyi_060_016": "…啊?是我的错?",
"GalGame_ChapterQingyi_060_017": "…啊?是我的错?",
"GalGame_ChapterQingyi_060_018": "不过,青衣姐姐我是很老练的治安官,不会犯那种低级错误的。",
"GalGame_ChapterQingyi_060_019": "之后就会由我亲自接手,绝对能找回泰迪的!",
"GalGame_ChapterQingyi_060_020": "真、真的吗?",
"GalGame_ChapterQingyi_060_021": "真的哦。那么接下来我们就要忙于探案了,赫莉能自己回家吗?",
"GalGame_ChapterQingyi_060_022": "嗯!",
"GalGame_ChapterQingyi_060_023": "赫莉乖巧地擦干眼泪,回家去了。",
"GalGame_ChapterQingyi_060_024": "真是敏锐的孩子呐。就算外表上几乎一模一样,就算能取回泰迪的记忆…",
"GalGame_ChapterQingyi_060_025": "果然「泰迪2号」对于赫莉来说,仍然是「另一只邦布」么…",
"GalGame_ChapterQingyi_060_026": "生命的珍贵之处,正是那些无法复制的共同经历",
"GalGame_ChapterQingyi_060_027": "生命的珍贵之处,正是在于这种不可替代性",
"GalGame_ChapterQingyi_060_028": "生命的珍贵之处,正是那些无法复制的共同经历。",
"GalGame_ChapterQingyi_060_029": "生命的珍贵之处,正是那些无法复制的共同经历。",
"GalGame_ChapterQingyi_060_030": "生命的珍贵之处,正是在于这种不可替代性。",
"GalGame_ChapterQingyi_060_031": "生命的珍贵之处,正是在于这种不可替代性。",
"GalGame_ChapterQingyi_060_032": "好…吧。所以说人类真是一种有趣的生物。",
"GalGame_ChapterQingyi_060_033": "刚才要你帮我圆谎,真是多谢了。不过接下来会不得不进空洞救援。",
"GalGame_ChapterQingyi_060_034": "对于店长来说,实在是过于危险了,我会自己想办法的,先告辞了。",
"GalGame_ChapterQingyi_070_001": "刚才我又联络了一下青衣,还是完全没反应。总感觉有点不妙…",
"GalGame_ChapterQingyi_070_002": "刚才我又联络了一下青衣,还是完全没反应。总感觉有点不妙…",
"GalGame_ChapterQingyi_070_003": "不会是自己一个人去空洞了吧?",
"GalGame_ChapterQingyi_070_004": "会不会没有申请到「萝卜」就进空洞了吧?",
"GalGame_ChapterQingyi_070_005": "不会是…自己一个人去空洞了吧?",
"GalGame_ChapterQingyi_070_006": "不会是自己一个人去空洞了吧?",
"GalGame_ChapterQingyi_070_007": "会不会没有申请到「萝卜」,就自己一个人进空洞了?",
"GalGame_ChapterQingyi_070_008": "会不会没有申请到「萝卜」,就自己一个人进空洞了?",
"GalGame_ChapterQingyi_070_009": "Fairy,赶快去绳网上检索一下,有没有疑似是青衣发的帖子?",
"GalGame_ChapterQingyi_070_010": "Fairy,赶快去绳网上检索一下,有没有疑似是青衣发的帖子?",
"GalGame_ChapterQingyi_070_011": "检索完毕,有一篇看起来很可疑的帖子,全文如下——",
"GalGame_ChapterQingyi_070_012": "「尊敬的绳匠,特此通知,兹有一份委托,需在克里特空洞进行邦布救援。」",
"GalGame_ChapterQingyi_070_013": "「根据数据分析和模式认知的结果,目标可能在T8-AE32区域。」",
"GalGame_ChapterQingyi_070_014": "「有意向者请留言。详情面谈,期待此次会面能有效促进工作进展。」",
"GalGame_ChapterQingyi_070_015": "「数据分析和模式认知」还有这古早味的口吻,肯定是青衣吧…",
"GalGame_ChapterQingyi_070_016": "「数据分析和模式认知」还有这古早味的口吻,肯定是青衣吧…",
"GalGame_ChapterQingyi_070_017": "糟糕。该贴目前还没有任何绳匠回复,发帖者最后留言是13分钟前,内容为——",
"GalGame_ChapterQingyi_070_018": "「已抵达空洞附近。最后再确认一下,没人接单的话就算了。」",
"GalGame_ChapterQingyi_070_019": "哥,如果现在我们赶到帖子上说的那个目标区域,说不定还来得及。",
"GalGame_ChapterQingyi_070_020": "铃,如果现在我们赶到帖子上说的那个目标区域,说不定还来得及。",
"GalGame_ChapterQingyi_070_021": "嗯!马上行动。",
"GalGame_ChapterQingyi_070_022": "嗯!抓紧时间。",
"GalGame_ChapterQingyi_070_023": "嗯!马上行动。",
"GalGame_ChapterQingyi_070_024": "嗯!马上行动。",
"GalGame_ChapterQingyi_070_025": "嗯!抓紧时间。",
"GalGame_ChapterQingyi_070_026": "嗯!抓紧时间。",
"GalGame_ChapterQingyi_080_001": "主人,已发现青衣治安官。",
"GalGame_ChapterQingyi_080_002": "啊,相当眼熟的邦布呢。又见面了,法厄同。",
"GalGame_ChapterQingyi_080_003": "作为绳网第一号通缉对象,你接单是不是太不谨慎了一点?",
"GalGame_ChapterQingyi_080_004": "没办法,谁让是治安局的活计呢。",
"GalGame_ChapterQingyi_080_005": "想看看治安局为什么要招募绳匠。",
"GalGame_ChapterQingyi_080_006": "没办法,谁让是治安局的活计呢。就当是预存入一些友情值,将来好求放过。",
"GalGame_ChapterQingyi_080_007": "没办法,谁让是治安局的活计呢。就当是预存入一些友情值,将来好求放过。",
"GalGame_ChapterQingyi_080_008": "想看看治安局为什么要招募绳匠。就当是预存入一些友情值,将来好求放过。",
"GalGame_ChapterQingyi_080_009": "想看看治安局为什么要招募绳匠。就当是预存入一些友情值,将来好求放过。",
"GalGame_ChapterQingyi_080_010": "嗯?怎么,莫非你接单的时候便已知道这是治安局的活了么?",
"GalGame_ChapterQingyi_080_011": "青衣治安官大人,实话说您的绳网帖子写得实在是太可疑了…",
"GalGame_ChapterQingyi_080_012": "青衣治安官大人,实话说您的绳网帖子写得实在是太可疑了…",
"GalGame_ChapterQingyi_080_013": "竟这么明显,难怪一直没有人接单。既如此,为什么法厄同会——",
"GalGame_ChapterQingyi_080_014": "你这家伙,难不成其实是一个好人?!",
"GalGame_ChapterQingyi_080_015": "麻烦不要用这么震惊的语气夸人好嘛!",
"GalGame_ChapterQingyi_080_016": "口气不那么震惊的话,也不失为一句好话。",
"GalGame_ChapterQingyi_080_017": "麻烦不要用这么震惊的语气夸人好嘛!",
"GalGame_ChapterQingyi_080_018": "麻烦不要用这么震惊的语气夸人好嘛!",
"GalGame_ChapterQingyi_080_019": "口气不那么震惊的话,也不失为一句好话。",
"GalGame_ChapterQingyi_080_020": "口气不那么震惊的话,也不失为一句好话。",
"GalGame_ChapterQingyi_080_021": "罢了,此刻需要借用你的力量,当然应该稍微客气一些了。",
"GalGame_ChapterQingyi_080_022": "情况是这样,我正在追踪与案件相关的嫌疑车辆,已经发现了疑似那辆车的痕迹。",
"GalGame_ChapterQingyi_080_023": "需要绳匠提供空洞内的导航,请协助我的调查。",
"GalGame_ChapterQingyi_090_001": "奇怪,信号应该就是从这个地方传出来的才对。泰迪?是你吗?",
"GalGame_ChapterQingyi_090_002": "有点奇怪,信号应该就是从这个地方传出来的才对。泰迪?是你吗?",
"GalGame_ChapterQingyi_090_003": "然而,附近并没有泰迪或是别的邦布的身影。\n在Fairy的精准提示下,终于在一堆垃圾底下发现了一只残损的邦布头…",
"GalGame_ChapterQingyi_090_004": "邦邦邦绑!邦绑邦绑!",
"GalGame_ChapterQingyi_090_005": "谁?",
"GalGame_ChapterQingyi_090_006": "什么人?",
"GalGame_ChapterQingyi_090_007": "谁?",
"GalGame_ChapterQingyi_090_008": "谁?",
"GalGame_ChapterQingyi_090_009": "什么人?",
"GalGame_ChapterQingyi_090_010": "什么人?",
"GalGame_ChapterQingyi_090_011": "都说了我是「邦邦邦绑」的邦绑邦绑了!",
"GalGame_ChapterQingyi_090_012": "竟然还是会说通用语的小邦布,稀罕!更不能让你跑了!",
"GalGame_ChapterQingyi_090_013": "说起来这个从邦布身上拆下来的紧急联络装置可真是有用,只要是邦布都会上当。",
"GalGame_ChapterQingyi_090_014": "这个人好像有点不太正常,还是赶紧回去找青衣吧!",
"GalGame_ChapterQingyi_090_015": "这个人好像有点不太正常,还是赶紧回去找青衣吧!",
"GalGame_ChapterQingyi_090_016": "回去?一旦落到我们「邦邦邦绑」团伙的手里,就别想跑了!",
"GalGame_ChapterQingyi_090_017": "看招!对邦布专用喷雾!",
"GalGame_ChapterQingyi_090_018": "?!发生了什么!",
"GalGame_ChapterQingyi_090_018_01": "只听「呲——!!」的一声,视野瞬间陷入了黑暗…",
"GalGame_ChapterQingyi_090_019": "突、突然都黑屏了!是和伊埃斯的同步中断了吗?哥,你没事吧?",
"GalGame_ChapterQingyi_090_020": "突然都黑屏了!是和伊埃斯的同步中断了吗?铃,你不要紧吧?",
"GalGame_ChapterQingyi_090_021": "刚才眼睛…好疼…",
"GalGame_ChapterQingyi_090_022": "刚才眼睛…一下子好痛…",
"GalGame_ChapterQingyi_090_023": "刚才眼睛…有一阵刺痛…",
"GalGame_ChapterQingyi_090_024": "眼睛?!",
"GalGame_ChapterQingyi_090_025": "眼睛?!",
"GalGame_ChapterQingyi_090_026": "已经没事了,不用担心我…快去看看伊埃斯!",
"GalGame_ChapterQingyi_090_027": "现在已经没事了,哥,不用担心我…反而是伊埃斯!伊埃斯怎么样了?",
"GalGame_ChapterQingyi_090_028": "现在已经没事了,铃,不用担心我…快去看看伊埃斯!伊埃斯怎么样了?",
"GalGame_ChapterQingyi_090_029": "Fairy,还能联上伊埃斯吗?要速度!",
"GalGame_ChapterQingyi_090_030": "Fairy,还能联上伊埃斯吗?要速度!",
"GalGame_ChapterQingyi_090_031": "断联后已经发送了28次重联请求,均失败。正在尝试使用备用线路…",
"GalGame_ChapterQingyi_090_032": "伊埃斯…",
"GalGame_ChapterQingyi_090_033": "伊埃斯…",
"GalGame_ChapterQingyi_090_034": "备用线路已成功连接,但传输极不稳定。推断通讯系统已经受到极大损坏。",
"GalGame_ChapterQingyi_090_035": "不过,伊埃斯与青衣之间的通讯信号并未受损。要通过伊埃斯桥接青衣吗?",
"GalGame_ChapterQingyi_090_036": "为防止主人的身份暴露,我可以给两位加一个深沉的模糊语音和特效。",
"GalGame_ChapterQingyi_090_037": "但被青衣治安官识破的机率仍然高达43%,主人,请下决断!",
"GalGame_ChapterQingyi_090_038": "桥接青衣!",
"GalGame_ChapterQingyi_090_039": "救伊埃斯要紧!",
"GalGame_ChapterQingyi_090_040": "桥接青衣!",
"GalGame_ChapterQingyi_090_041": "桥接青衣!",
"GalGame_ChapterQingyi_090_042": "救伊埃斯要紧!",
"GalGame_ChapterQingyi_090_043": "救伊埃斯要紧!",
"GalGame_ChapterQingyi_090_044": "好的,正通过伊埃斯桥接青衣治安官的通讯线路…",
"GalGame_ChapterQingyi_090_045": "青衣,听得到吗?",
"GalGame_ChapterQingyi_090_046": "青衣,能听到吗?",
"GalGame_ChapterQingyi_090_047": "哦?通讯已经恢复了么?不愧是法厄同。",
"GalGame_ChapterQingyi_090_048": "不用担心,已经赶到刚才发出救援信号的地方了。一定会救出你家邦布的。",
"GalGame_ChapterQingyi_090_049": "还要靠他走出空洞呢,我可不想变成以骸。",
"GalGame_ChapterQingyi_100_001": "唔啊啊啊——,不、不要再暴揍我了啊,治安官大人!!",
"GalGame_ChapterQingyi_100_002": "说起来治安局的人为什么会出现在这里?咱们这个是小买卖啊犯不着您出手的啊!",
"GalGame_ChapterQingyi_100_003": "错了。此时此刻,我可不是治安局的人。",
"GalGame_ChapterQingyi_100_004": "快交代!不然,就尝尝这个辣椒水,啊不,是「对邦布专用喷雾」的厉害。",
"GalGame_ChapterQingyi_100_005": "等一下!那那那那、那可不是什么辣椒水!!是、是高浓度的以太溶剂…",
"GalGame_ChapterQingyi_100_006": "大人饶命啊!我、我我一定会统统交代的!",
"GalGame_ChapterQingyi_100_007": "高浓度的以太溶剂…伊埃斯!",
"GalGame_ChapterQingyi_100_008": "高浓度的以太溶剂…伊埃斯!",
"GalGame_ChapterQingyi_100_009": "你刚才伤害的,可是治安局的协理队员!该当何罪!",
"GalGame_ChapterQingyi_100_010": "大人!我不知道啊!我怎么敢?!诶?等下,你不是说不是治安局的人吗…",
"GalGame_ChapterQingyi_100_011": "说清楚!为什么要对邦布下手?你们的据点在哪里?作案手法是什么?",
"GalGame_ChapterQingyi_100_012": "邦绑邦绑乖巧地交代了一切之后,哀嚎着去自首了…",
"GalGame_ChapterQingyi_100_013": "原来如此,用高浓度的以太溶剂瞬间侵蚀邦布,引发内部系统混乱,阻碍通讯、自救模块等功能…",
"GalGame_ChapterQingyi_100_014": "这样一来,泰迪也就没办法向近在咫尺的治安局发出求救信号了。",
"GalGame_ChapterQingyi_100_015": "不过绑架邦布竟然只是为了拆解零件牟利吗?怎会走上如此不靠谱的犯罪道路…",
"GalGame_ChapterQingyi_100_016": "对了,你家的邦布怎么样了——",
"GalGame_ChapterQingyi_100_017": "唔!",
"GalGame_ChapterQingyi_100_018": "伊埃斯怎么样了?!",
"GalGame_ChapterQingyi_100_019": "很严重吗?!",
"GalGame_ChapterQingyi_100_020": "伊埃斯怎么样了?!",
"GalGame_ChapterQingyi_100_021": "伊埃斯怎么样了?!",
"GalGame_ChapterQingyi_100_022": "很严重吗?!",
"GalGame_ChapterQingyi_100_023": "很严重吗?!",
"GalGame_ChapterQingyi_100_024": "嗯…呢…",
"GalGame_ChapterQingyi_100_025": "外观上倒是没有什么损坏,只是看起来智力好像不大高的样子…",
"GalGame_ChapterQingyi_100_026": "主人,这里有一个坏消息和一个——",
"GalGame_ChapterQingyi_100_027": "先说坏消息!",
"GalGame_ChapterQingyi_100_028": "先说坏消息!",
"GalGame_ChapterQingyi_100_029": "伊埃斯目前仅能勉强维持基本通讯,收集空洞数据的模块已损坏87%,请勿使用。",
"GalGame_ChapterQingyi_100_030": "至于好消息是:没有更多坏消息了。",
"GalGame_ChapterQingyi_100_031": "唔…泰迪已经被高浓度以太喷雾喷过好几天了,如果再不抓紧的话肯定就没救了。",
"GalGame_ChapterQingyi_100_032": "从邦绑邦绑的交待来看,他们的据点还抓了一大堆其他的受害邦布。",
"GalGame_ChapterQingyi_100_033": "我们已经抓获了邦绑邦绑,如果不趁今天直捣黄龙的话,一定会打草惊蛇。",
"GalGame_ChapterQingyi_100_034": "无论如何,不能放弃这次的救援。法厄同,你的意思呢?",
"GalGame_ChapterQingyi_100_035": "赞同!但是伊埃斯的功能已经…",
"GalGame_ChapterQingyi_100_036": "赞同!但是伊埃斯的功能已经…要怎么办?",
"GalGame_ChapterQingyi_100_037": "赞同!但是伊埃斯的功能已经…要怎么办?",
"GalGame_ChapterQingyi_100_038": "青衣治安官,是运用「那个」技术的时机了,您明白的吧?",
"GalGame_ChapterQingyi_100_039": "这可真是相煎何太急了,AI何苦算计AI。不过…的确是一个好办法。",
"GalGame_ChapterQingyi_100_040": "「那个」技术么?善,便如此这般吧。",
"GalGame_ChapterQingyi_100_041": "善,便如此这般。",
"GalGame_ChapterQingyi_100_042": "等等,两位AI!麻烦进行人类语言范畴内的沟通!",
"GalGame_ChapterQingyi_100_043": "等一下,两位AI!麻烦进行人类语言范畴内的沟通!",
"GalGame_ChapterQingyi_100_044": "肯定。将沟通翻译为人类可以理解的语言——",
"GalGame_ChapterQingyi_100_045": "可通过「分布式运算」,将伊埃斯的部分功能装载至青衣治安官的系统上。",
"GalGame_ChapterQingyi_100_046": "并没有很好理解…",
"GalGame_ChapterQingyi_100_047": "也并没有很好理解…",
"GalGame_ChapterQingyi_100_048": "了解,用更浅显的语言进一步解释「伊埃斯 - 青衣分布式运算」技术——",
"GalGame_ChapterQingyi_100_049": "您将和青衣治安官进行感官同步。",
"GalGame_ChapterQingyi_100_050": "使用分布式运算,可在保障通讯前提下,立即恢复空洞搜查的功能。",
"GalGame_ChapterQingyi_100_051": "该项技术的风险为:青衣治安官将分摊伊埃斯的以太侵蚀。",
"GalGame_ChapterQingyi_100_052": "唔!这…",
"GalGame_ChapterQingyi_100_053": "唔!这…",
"GalGame_ChapterQingyi_100_054": "无妨。",
"GalGame_ChapterQingyi_100_055": "青衣,千万不要勉强!",
"GalGame_ChapterQingyi_100_056": "青衣,或许还有别的办法…",
"GalGame_ChapterQingyi_100_057": "青衣,千万不要勉强!",
"GalGame_ChapterQingyi_100_058": "青衣,千万不要勉强!",
"GalGame_ChapterQingyi_100_059": "青衣,或许还有别的办法…",
"GalGame_ChapterQingyi_100_060": "青衣,或许还有别的办法…",
"GalGame_ChapterQingyi_100_061": "放心吧,我可是「01NG Ⅵ 刑侦钰偶」,肩负着拯救新艾利都所有市民的职责。",
"GalGame_ChapterQingyi_100_062": "可不是像人类那么脆弱的存在。是吧,小邦布?",
"GalGame_ChapterQingyi_100_063": "嗯呢。",
"GalGame_ChapterQingyi_100_064": "对面的AI,现在将接口的权限开放给你,开始同步吧。",
"GalGame_ChapterQingyi_100_065": "了解。开始同步。",
"GalGame_ChapterQingyi_110_001": "由于法厄同的联络,朱鸢和赛斯及时赶到,救出了晕倒的青衣和邦布们。\n被严重侵蚀的青衣和伊埃斯都被送去维护清理,过了好几天才被送回…",
"GalGame_ChapterQingyi_110_002": "又是一阵熟悉的敲门声,不出意外,正是青衣——",
"GalGame_ChapterQingyi_110_003": "事不过三,我们已经被治安局服务过三次了,要不今天就不要服务了吧?",
"GalGame_ChapterQingyi_110_004": "事不过三,我们已经被治安局服务过三次了,要不今天就不要服务了吧?",
"GalGame_ChapterQingyi_110_005": "误会了,我今天只是想来道谢而已,非常感谢二位义士协助邦布失踪案的调查。",
"GalGame_ChapterQingyi_110_006": "刚才已经把维护好的泰迪送去赫莉家了,两人团聚的样子甚是感人。",
"GalGame_ChapterQingyi_110_007": "道谢?其实不用在意啦…",
"GalGame_ChapterQingyi_110_008": "感谢就大可不必了…",
"GalGame_ChapterQingyi_110_009": "道谢?不用在意的啦…再、再说我们好像也没帮上太多,对吧?",
"GalGame_ChapterQingyi_110_010": "道谢?其实不用在意啦…我们也没帮上什么。",
"GalGame_ChapterQingyi_110_011": "青衣不用那么客气啦,我们好像也没帮上太多,感、感谢就大可不必了。",
"GalGame_ChapterQingyi_110_012": "客气了,我们也没有帮上什么,感谢就大可不必了。",
"GalGame_ChapterQingyi_110_013": "确实,要不是青衣的话,这次差点连伊埃斯都搭了进去…",
"GalGame_ChapterQingyi_110_014": "确实,要不是青衣的话,这次差点连伊埃斯都搭了进去…",
"GalGame_ChapterQingyi_110_015": "嗯?你刚才说什么?",
"GalGame_ChapterQingyi_110_016": "啊哈哈…是想问青、青衣的身体恢复得怎么样了?",
"GalGame_ChapterQingyi_110_017": "啊…是想问一下,青衣的身体恢复得怎么样了?",
"GalGame_ChapterQingyi_110_018": "身体当然不会有什么问题,经过维护以后的状态甚至比之前更好了一些。",
"GalGame_ChapterQingyi_110_019": "倒是朱鸢那家伙,每天没完没了地唠叨「实在是太乱来了」,比较头疼一点。",
"GalGame_ChapterQingyi_110_020": "朱鸢只是希望你能更珍惜自己一点吧?",
"GalGame_ChapterQingyi_110_021": "朱鸢只是希望你能更珍惜自己一点吧?",
"GalGame_ChapterQingyi_110_022": "其实,我也不是一个对自己那么不上心的人。我很贵重这件事我一直都知道。",
"GalGame_ChapterQingyi_110_023": "只不过身为钰偶,对生命的看法确实和人类不太一样罢了。",
"GalGame_ChapterQingyi_110_024": "就如我之前说的,智能机械存在的意义,就是为了在关键时刻能够被舍弃掉。",
"GalGame_ChapterQingyi_110_025": "不过——,这次在空洞里的时候,可以说的确感受到了某种重量吧。",
"GalGame_ChapterQingyi_110_026": "空洞里到底发生了什么?",
"GalGame_ChapterQingyi_110_027": "什么东西那么重?",
"GalGame_ChapterQingyi_110_028": "诶?空洞里到底发生了什么?",
"GalGame_ChapterQingyi_110_029": "空洞里…发生了什么?",
"GalGame_ChapterQingyi_110_030": "哦?什么东西那么重啊?",
"GalGame_ChapterQingyi_110_031": "哦?什么东西那么重?",
"GalGame_ChapterQingyi_110_032": "唔,硬要说的话,大概就是体悟到了「生命的份量」吧?",
"GalGame_ChapterQingyi_110_033": "呵呵,也不知道是不是被人类传染了。",
"GalGame_ChapterQingyi_110_034": "其实,不论是邦布也好,还是青衣也好——",
"GalGame_ChapterQingyi_110_035": "其实,不论是邦布也好,还是青衣也好——",
"GalGame_ChapterQingyi_110_036": "我们从来没有觉得你们是可以「在关键时刻能够被舍弃掉的东西」。",
"GalGame_ChapterQingyi_110_037": "我们从来没有觉得你们是可以「在关键时刻能够被舍弃掉的东西」。",
"GalGame_ChapterQingyi_110_038": "不错。都是重要的、不可替代的伙伴。",
"GalGame_ChapterQingyi_110_039": "不错。都是重要的、不可替代的伙伴。",
"GalGame_ChapterQingyi_110_040": "不错。都是重要的、不可替代的伙伴。",
"GalGame_ChapterQingyi_110_041": "主人,友情提醒,群发的夸夸也请不要漏掉Fairy。",
"GalGame_ChapterQingyi_110_042": "哈哈哈,空洞里发生的事,差不多就是这个感觉吧。",
"GalGame_ChapterQingyi_110_043": "青衣好小气哦,结果到底发生了什么好像说了什么又好像什么都没说。",
"GalGame_ChapterQingyi_110_044": "结果到底发生了什么好像说了什么又好像什么都没说。",
"GalGame_ChapterQingyi_110_045": "这么好奇的话,不如我来推荐店长考取协理治安官如何?",
"GalGame_ChapterQingyi_110_046": "治安官…实在不适合我…",
"GalGame_ChapterQingyi_110_047": "不、不是很想做点对点社区服务…",
"GalGame_ChapterQingyi_110_048": "治、治安官哈…感觉不大适合我。毕竟点对点社区服务这种工作实在是…",
"GalGame_ChapterQingyi_110_049": "治安官…感觉不大适合我。毕竟点对点社区服务这种工作实在是…",
"GalGame_ChapterQingyi_110_050": "治安官啊?虽然很酷,但…实在不是很想做点对点社区服务…",
"GalGame_ChapterQingyi_110_051": "治安官么?虽然很酷,但…实在不是很想做点对点社区服务…",
"GalGame_ChapterQingyi_110_052": "哈哈。说到这个,朱鸢她在了解了整件事的来龙去脉之后,已经将「全面铲除绳网」的计划暂时搁置了。",
"GalGame_ChapterQingyi_110_053": "至于点对点社区服务…很不幸,那个今后会成为常规化项目。可有得头疼了…",
"GalGame_ChapterQingyi_110_054": "对了,上次为了社区服务借的那些恐怖片我也带来了,正好还上。",
"GalGame_ChapterQingyi_110_055": "片子里关于「附身」的桥段,有点感同身受呢。",
"GalGame_ChapterQingyi_110_056": "哦,怎么说?",
"GalGame_ChapterQingyi_110_057": "哦,怎么说?高智能机械要怎么感同身受这个?",
"GalGame_ChapterQingyi_110_058": "哦,怎么说?高智能机械要怎么感同身受这个?",
"GalGame_ChapterQingyi_110_059": "青衣流露出意味深长的表情,一瞬间,仿佛看见她眼眸中闪过了什么。\n难道…是、是青色的圆圈?",
"GalGame_ChapterQingyi_110_060": "(不能让伊埃斯和青衣打照面啊…)",
"GalGame_ChapterQingyi_110_061": "(还好伊埃斯出门办事去了…)",
"GalGame_ChapterQingyi_110_062": "(不能让伊埃斯和青衣打照面啊…)",
"GalGame_ChapterQingyi_110_063": "(不能让伊埃斯和青衣打照面啊…)",
"GalGame_ChapterQingyi_110_064": "(还好伊埃斯出门办事去了…)",
"GalGame_ChapterQingyi_110_065": "(还好伊埃斯出门办事去了…)",
"GalGame_ChapterQingyi_110_066": "!!什么时候在那里的?!伊埃——!啊…我是说01号!",
"GalGame_ChapterQingyi_110_067": "!!什么时候在那里的?!伊埃——!啊…我是说01号!",
"GalGame_ChapterQingyi_110_068": "嗯呢?",
"GalGame_ChapterQingyi_110_069": "被附身的滋味的确挺不好受的。",
"GalGame_ChapterQingyi_110_070": "不过好像真的会变强哦,对吧?",
"GalGame_ChapterQingyi_110_071": "嗯呢!",
"GalGame_ChapterQingyi_110_072": "伊埃斯真的是「正好」回家的吗?\n总感觉青衣好像知道了什么…\n好想知道她到底是知道还是不知道啊!谁知道啊!",
"GalGame_ChapterRina_010_001": "午安,向导…啊不,在这里得称呼您为店长大人~",
"GalGame_ChapterRina_010_002": "那么…欢迎光临!",
"GalGame_ChapterRina_010_003": "有什么能为你效劳的",
"GalGame_ChapterRina_010_004": "午安,向导…啊不,在这里得称呼您为店长大人~",
"GalGame_ChapterRina_010_005": "那么…欢迎光临!",
"GalGame_ChapterRina_010_006": "有什么能为你效劳的",
"GalGame_ChapterRina_010_007": "那么…欢迎光临「Random Play」!",
"GalGame_ChapterRina_010_008": "那么…欢迎光临「Random Play」?",
"GalGame_ChapterRina_010_009": "哼哼,那么有什么需要本店长大人帮忙的吗?",
"GalGame_ChapterRina_010_010": "那么…有什么能为你效劳的吗?",
"GalGame_ChapterRina_010_011": "这位老婆婆是谁啊?她好像在找什么东西?",
"GalGame_ChapterRina_010_012": "丽娜,这里没有,我去后面那排货架找!",
"GalGame_ChapterRina_010_013": "抱歉,忘了第一时间介绍,这位蕾莎婆婆是我这次的服务对象。\n我正在陪她找一种特别的团子。",
"GalGame_ChapterRina_010_014": "好的,啊,货架的边缘很坚硬,请小心不要碰伤哦。",
"GalGame_ChapterRina_010_015": "这位老婆婆是?",
"GalGame_ChapterRina_010_016": "这位老婆婆是谁啊?她好像在找什么东西?",
"GalGame_ChapterRina_010_017": "这位老婆婆是谁?她好像在找什么东西?",
"GalGame_ChapterRina_010_018": "抱歉,忘了第一时间介绍,这位蕾莎婆婆是我这次的服务对象。\n我正在陪她找一种特别的团子。",
"GalGame_ChapterRina_010_019": "团子?",
"GalGame_ChapterRina_010_020": "团子?是那种甜甜糯糯,两口一个的小点心吗?",
"GalGame_ChapterRina_010_021": "团子?是那种软糯小点心吗?",
"GalGame_ChapterRina_010_022": "应该不是,我要找的不是普通团子,据婆婆说…是一个「咧着嘴傻笑的团子」。",
"GalGame_ChapterRina_010_023": "好~",
"GalGame_ChapterRina_010_024": "丽娜!货架上也没有傻笑团子!我去柜台下面找!",
"GalGame_ChapterRina_010_025": "好的婆婆。请不要影响其他客人哦。",
"GalGame_ChapterRina_010_026": "婆婆自己也说不清「傻笑团子」究竟是什么,只是吵着要来六分街找团子,所以我想来您店里碰碰运气…",
"GalGame_ChapterRina_010_027": "完!全!找不到!\n丽娜!我找不到傻笑团子啊!",
"GalGame_ChapterRina_010_028": "请冷静,婆婆,我正在帮您找。",
"GalGame_ChapterRina_010_029": "好~",
"GalGame_ChapterRina_010_030": "店长大人,我想问问店里有没有和「傻笑团子」相关的影片?",
"GalGame_ChapterRina_010_031": "好像没有…",
"GalGame_ChapterRina_010_032": "嗯…和「傻笑」相关的喜剧片有很多,但没有和「团子」相关的…\n这两个词组合在一起…完全想不出是什么样的东西啊…",
"GalGame_ChapterRina_010_033": "店里和「傻笑」相关的喜剧片有不少,但没有和「团子」相关的…\n究竟是什么样的东西能同时符合这两个条件…",
"GalGame_ChapterRina_010_034": "就是,那——么大的团子,圆圆的,胖胖的,笑起来可滑稽了!\n怎么就不见了呢…",
"GalGame_ChapterRina_010_035": "我们花一上午找遍了点心店,都没有那——么大的团子。\n「傻笑团子」或许指的是某种…圆滚滚,看起来在笑的东西吧。",
"GalGame_ChapterRina_010_036": "没办法了,排除了点心店,下午带婆婆再去玩偶店里找找吧。",
"GalGame_ChapterRina_010_037": "说到玩偶…",
"GalGame_ChapterRina_010_038": "你这么一说提醒我了,「爱傻笑」又「圆滚滚」的…很像咖啡店旁的熊猫先生嘛!",
"GalGame_ChapterRina_010_039": "你这么一说提醒我了,「爱傻笑」又「圆滚滚」的…咖啡店旁的熊猫先生还挺符合条件。",
"GalGame_ChapterRina_010_040": "啊呀,突然看到了一丝希望~其实我很少来六分街,对这里的情况不太熟悉,非常感谢您的宝贵提议,店长大人。那么蕾莎婆婆,我们出发吧。",
"GalGame_ChapterRina_010_041": "丽娜…我走不动了…腿酸,嘴巴也很干…",
"GalGame_ChapterRina_010_042": "的确,我们已经东奔西跑了好几个小时…明白了,蕾莎婆婆,请在这里稍稍休息一下吧。",
"GalGame_ChapterRina_010_043": "熊猫先生的事交给我吧!",
"GalGame_ChapterRina_010_044": "熊猫先生就在旁边咖啡店,我去拍张照吧!\n带回来给婆婆看一眼就知道是不是她要找的团子了,我去去就来!",
"GalGame_ChapterRina_010_045": "熊猫先生离这里很近,我去拍张照吧。\n带回来给婆婆看看就知道是不是她要找的团子了,你们稍等我一下。",
"GalGame_ChapterRina_010_046": "那就有劳了~我在这里照顾婆婆,等您的好消息哦。",
"GalGame_ChapterRina_020_001": "底层是鲜蔬火腿三明治,中层是中午刚出炉的黄油司康,然后最顶层放的是低糖水果小蛋糕。",
"GalGame_ChapterRina_020_002": "唔哇…",
"GalGame_ChapterRina_020_003": "茶的话,有玫瑰红茶和伯爵红茶两种,您想加牛奶还是糖呢,蕾莎婆婆?",
"GalGame_ChapterRina_020_004": "唔哇!",
"GalGame_ChapterRina_020_005": "三层点心瓷盘!",
"GalGame_ChapterRina_020_006": "奢华下午茶!",
"GalGame_ChapterRina_020_007": "唔哇!是三层点心瓷盘!居然在店里摆上了这么奢华的下午茶!",
"GalGame_ChapterRina_020_008": "居然摆上了三层点心瓷盘…店里现在洋溢着贵族的气息!",
"GalGame_ChapterRina_020_009": "我出去拍个照的功夫,丽娜已经摆上这么奢华的下午茶了!",
"GalGame_ChapterRina_020_010": "这无懈可击的下午茶服务,只能说不愧是丽娜吗…",
"GalGame_ChapterRina_020_011": "啊呀店长大人,您回来得正好,请一起享用「丽娜特制下午茶」吧~",
"GalGame_ChapterRina_020_012": "由于情况特殊来不及自制点心,所以这些都是帮婆婆找团子时在附近店里精心选购的,还请不要嫌弃~",
"GalGame_ChapterRina_020_013": "那我就放心了!",
"GalGame_ChapterRina_020_014": "那我就放心了!啊我的意思是,低糖的小蛋糕可以安心吃,不怕会变胖!",
"GalGame_ChapterRina_020_015": "那我就放心了…哦我的意思是,蔬菜火腿三明治营养搭配很均衡,我能多吃几个。",
"GalGame_ChapterRina_020_016": "嗯…唔…团子的…照片…",
"GalGame_ChapterRina_020_017": "对了,照片",
"GalGame_ChapterRina_020_018": "对了,「傻笑团子」的照片我拍下来了,是不是婆婆想要的?",
"GalGame_ChapterRina_020_019": "对了,「傻笑团子」的照片我拍下来了,是不是婆婆想要的?",
"GalGame_ChapterRina_020_020": "怎么样蕾莎婆婆,对照片上的玩偶有印象吗?",
"GalGame_ChapterRina_020_021": "唔…不对,不是这样的,我要找的…是爱流口水的团子!",
"GalGame_ChapterRina_020_022": "嗯?您要找的不是「傻笑的团子」吗?",
"GalGame_ChapterRina_020_023": "没~有!是流口水…不,不不不,我在找大嗓门的团子,那团子一哭起来哟,整条走廊都听得到!",
"GalGame_ChapterRina_020_024": "明白了,请放心,不论什么样的「团子」我都会帮您找到的。\n店长大人…麻烦借一步说话,我欠您一些解释。",
"GalGame_ChapterRina_020_025": "和丽娜一起来到了工作室内。",
"GalGame_ChapterRina_020_026": "首先请容许我表示感谢与歉意,因为我的缘故害得您来回奔波。\n其实这位婆婆并不是单纯的服务对象…还是我的考核官。",
"GalGame_ChapterRina_020_027": "我每年都会代表维多利亚家政参加新艾利都家政协会的考核评选。这次「年度最佳服务」的考核的内容…",
"GalGame_ChapterRina_020_028": "就是为这位叫蕾莎·克里斯蒂的婆婆服务。",
"GalGame_ChapterRina_020_029": "因为参加过往年考核,所以我对服务内容大致有数,但这次有些特别。",
"GalGame_ChapterRina_020_030": "蕾莎婆婆没有提出任何家政服务相关的要求,只是一个劲地要我帮她找「团子」。",
"GalGame_ChapterRina_020_031": "看来这次考核比预想中要棘手一些,婆婆很可能是在故意出难题…\n接下来的难题就由我自己来处理吧,不能再继续影响您店里的生意了。",
"GalGame_ChapterRina_020_032": "没关系,反正店里也没什么生意…",
"GalGame_ChapterRina_020_033": "婆婆的事就让我帮到底吧",
"GalGame_ChapterRina_020_034": "没关系,反正店里也没什么生意,婆婆的事就让我帮到底吧,毕竟六分街是我的主场嘛!",
"GalGame_ChapterRina_020_035": "没关系,反正店里也没什么生意,婆婆的事就让我帮到底吧,把我当做免费又权威的六分街向导就行。",
"GalGame_ChapterRina_020_036": "没关系,反正店里也没什么生意,婆婆的事就让我帮到底吧,毕竟六分街是我的主场嘛!",
"GalGame_ChapterRina_020_037": "没关系,反正店里也没什么生意,婆婆的事就让我帮到底吧,把我当做免费又权威的六分街向导就行。",
"GalGame_ChapterRina_020_038": "真的吗?这可真是帮了我大忙了,不管在空洞里还是空洞外,您都是非常可靠的向导呢。",
"GalGame_ChapterRina_020_039": "那我们就全方位地拍一拍六分街,把任何符合条件的「嫌疑团子」一网打尽吧~",
"GalGame_ChapterRina_030_001": "刚放下相机,丽娜就凑了过来。",
"GalGame_ChapterRina_030_002": "这里也有符合「团子」条件的东西吗?圆形,还能发出很大声音…\n原来如此,是唱片啊~",
"GalGame_ChapterRina_030_003": "这家音像店品味还真不错,收藏的都是…\n啊呀这张唱片,光看到封面就能回想起有趣的东西呢…",
"GalGame_ChapterRina_030_004": "里面的歌很好听?",
"GalGame_ChapterRina_030_005": "会勾起什么有趣的回忆?",
"GalGame_ChapterRina_030_006": "这张专辑里的歌很好听吗?还是说,听到歌会勾起什么有趣的回忆?",
"GalGame_ChapterRina_030_007": "这张专辑里的歌很好听?还是说,听到歌会勾起什么有趣的回忆?",
"GalGame_ChapterRina_030_008": "这张专辑里的歌很好听吗?还是说,听到歌会勾起什么有趣的回忆?",
"GalGame_ChapterRina_030_009": "这张专辑里的歌很好听?还是说,听到歌会勾起什么有趣的回忆?",
"GalGame_ChapterRina_030_010": "两者都有,这张专辑录制的时候发生了点小插曲。\n有一位演奏成员临时退出,我的工作是救场,顶替她完成演奏。",
"GalGame_ChapterRina_030_011": "那可真是一次充满挑战的服务~\n对了,要不要猜猜看我负责哪种乐器?",
"GalGame_ChapterRina_030_012": "以丽娜的气质…小提琴?",
"GalGame_ChapterRina_030_013": "以丽娜的战斗方式…钢琴?",
"GalGame_ChapterRina_030_014": "以丽娜的气质来看…小提琴?",
"GalGame_ChapterRina_030_015": "以丽娜的气质来看…小提琴?",
"GalGame_ChapterRina_030_016": "以丽娜的战斗方式来看…钢琴?",
"GalGame_ChapterRina_030_017": "以丽娜的战斗方式来看…钢琴?",
"GalGame_ChapterRina_030_018": "是电,吉,他哦~",
"GalGame_ChapterRina_030_019": "完全猜不到!",
"GalGame_ChapterRina_030_020": "这也是女仆的必修项目?",
"GalGame_ChapterRina_030_021": "完全猜不到啊!",
"GalGame_ChapterRina_030_022": "这怎么可能猜得到啊!",
"GalGame_ChapterRina_030_023": "女仆还要会电吉他的吗?",
"GalGame_ChapterRina_030_024": "这也是女仆的必修项目吗?",
"GalGame_ChapterRina_030_025": "优秀的女仆只需要掌握一门技能,那就是「完成主人的愿望」。",
"GalGame_ChapterRina_030_026": "好啦,我们已经把能想到的地方都拍了一遍,回去找蕾莎婆婆吧。\n虽然婆婆的「团子」可能还会变样…但我不是很介意啦。",
"GalGame_ChapterRina_030_027": "毕竟家政协会往年的考核内容千篇一律,要么是普通的服务工作,要么是去空洞清理以骸。",
"GalGame_ChapterRina_030_028": "这次居然要找虚构的东西,好歹也算增加了些创意。\n只能希望这些照片里有婆婆想要的「团子」了~",
"GalGame_ChapterRina_040_001": "哦哦!你们回来啦!丽娜和…丽娜的小跟班!",
"GalGame_ChapterRina_040_002": "才不是小跟班!",
"GalGame_ChapterRina_040_003": "请叫我{M#哲}{F#铃}!",
"GalGame_ChapterRina_040_004": "才不是小跟班!我好歹是这里的店长诶!\n请叫我大名鼎鼎的铃店长!啊,叫我铃也可以!",
"GalGame_ChapterRina_040_005": "我可不是什么小跟班哦,蕾莎婆婆。我是这里的店长,叫我哲就行。",
"GalGame_ChapterRina_040_006": "才不是小跟班!我好歹是这里的店长诶!\n请叫我大名鼎鼎的铃店长!啊,叫我铃也可以!",
"GalGame_ChapterRina_040_007": "我可不是什么小跟班哦,蕾莎婆婆。我是这里的店长,叫我哲就行。",
"GalGame_ChapterRina_040_008": "抱歉啦铃店长,请容许我代替婆婆补叫一声~\n好了婆婆,我们把照片带来了,看看里面有没有你在找的「大嗓门团子」?",
"GalGame_ChapterRina_040_009": "抱歉啦哲店长,请容许我代替婆婆补叫一声~\n好了婆婆,我们把照片带来了,看看里面有没有你在找的「大嗓门团子」?",
"GalGame_ChapterRina_040_010": "唔…嗯…不是的,这不是我的团子。我要找的团子…",
"GalGame_ChapterRina_040_011": "哦哦哦想起来了!浪花!团子漂浮在白色的浪花里,忽上忽下地…\n对,没错!是白白的浪花团子!就像一直飘在丽娜身边的小团子一样!",
"GalGame_ChapterRina_040_012": "很高兴您喜欢我的邦布,但它们可不是「小团子」。\n它们是我重要的伙伴,拥有自己的名字哦。",
"GalGame_ChapterRina_040_013": "比如这个金色齐刘海波波头的小邦布,它的名字叫杜苏拉。\n如果不是提前把它调成了静音模式,现在一定会大吵说「『团子』怎么又变了」~",
"GalGame_ChapterRina_040_014": "确实,怎么又变了…",
"GalGame_ChapterRina_040_015": "浪花「团子」究竟是…",
"GalGame_ChapterRina_040_016": "确实,「团子」怎么又变了…和杜苏拉很像的浪花团子,会是什么呢…",
"GalGame_ChapterRina_040_017": "确实,「团子」怎么又变了…和杜苏拉很像的浪花团子吗…",
"GalGame_ChapterRina_040_018": "确实,「团子」怎么又变了…和杜苏拉很像的浪花团子,会是什么呢…",
"GalGame_ChapterRina_040_019": "确实,「团子」怎么又变了…和杜苏拉很像的浪花团子吗…",
"GalGame_ChapterRina_040_020": "主人,插播一条「猜你想看」。",
"GalGame_ChapterRina_040_021": "通过对「蕾莎·克里斯蒂」和「浪花」的关键词进行合并搜索,在网络上筛选出一则关于「最美都市小姐」选秀弃赛事件的新闻。",
"GalGame_ChapterRina_040_022": "刚才那个声音是…",
"GalGame_ChapterRina_040_023": "是手机智能语音!",
"GalGame_ChapterRina_040_024": "是我新学的腹语!",
"GalGame_ChapterRina_040_025": "是我手机上的智能语音助手!不用在意啦!",
"GalGame_ChapterRina_040_026": "是我手机上的智能语音助手!请不用在意!",
"GalGame_ChapterRina_040_027": "是…是我新学的腹语!厉害吧!",
"GalGame_ChapterRina_040_028": "是…是我新学的腹语!厉害吧!",
"GalGame_ChapterRina_040_029": "哦~那可真是个善解人意的智能助手~\n啊当然,我明白这是店长大人的小秘密,再问就有失维多利亚家政的礼数了~",
"GalGame_ChapterRina_040_030": "哦?真的吗~原来腹语能从装着手机的口袋里传出来啊,涨见识了呢~",
"GalGame_ChapterRina_040_031": "啊当然,我明白这是店长大人的小秘密,再问就有失维多利亚家政的礼数了~",
"GalGame_ChapterRina_040_032": "总之,这个提示太及时了,新闻的话…我看看,我的手机上应该也能搜到。\n「最美都市小姐」弃赛…有了,居然是41年前的新闻。",
"GalGame_ChapterRina_040_033": "万众期待的决赛之夜,夺冠热门选手蕾莎·克里斯蒂突然弃赛,将「浪花之环」拱手相让…",
"GalGame_ChapterRina_040_034": "原来如此,「浪花之环」是专门颁发给冠军的圆形水晶奖杯。",
"GalGame_ChapterRina_040_035": "新闻上还有附了弃赛者的照片,对照一下的话…嗯,能确认了。",
"GalGame_ChapterRina_040_036": "没想到我的家政考核人曾经是选秀大赛的种子选手,真是个深藏不露的老婆婆。",
"GalGame_ChapterRina_040_037": "忽上忽下漂浮的团子,指的是婆婆失去了原本志在必得的奖杯吧…\n如果是这样的话就好办了,只要把「浪花之环」奖杯带给婆婆就行了。",
"GalGame_ChapterRina_040_038": "好?办?",
"GalGame_ChapterRina_040_039": "这哪里好办了啊丽娜,这可是41年前的冠军奖杯啊…",
"GalGame_ChapterRina_040_040": "丽娜你重新定义了「好办」这个词,41年前的冠军奖杯要去哪里弄啊…",
"GalGame_ChapterRina_040_041": "选秀大赛每年都会举办,一直延续至今。上一次我正巧参加了…",
"GalGame_ChapterRina_040_042": "等等,你参加了选秀?",
"GalGame_ChapterRina_040_043": "等等,丽娜你参加了「都市最美小姐」的选秀?",
"GalGame_ChapterRina_040_044": "等等,丽娜你参加了「都市最美小姐」的选秀?",
"GalGame_ChapterRina_040_045": "是啊,那个选秀细分了好多比赛项目,比如歌唱、表演、绘画、厨艺…\n要不要再猜猜看,我参与的是什么项目?",
"GalGame_ChapterRina_040_046": "得猜个意想不到的…绘画!",
"GalGame_ChapterRina_040_047": "猜个最不像丽娜的…厨艺!",
"GalGame_ChapterRina_040_048": "以上次猜乐器的经验来看,歌唱和表演这类常见项目优先排除,我得猜个最出乎意料的…绘画!",
"GalGame_ChapterRina_040_049": "以上次猜乐器的经验来看,歌唱和表演这类常见项目优先排除,我得猜个最出乎意料的…绘画!",
"GalGame_ChapterRina_040_050": "以上次猜乐器的经验来看,我得猜个最不像是丽娜会参加的项目…厨,厨艺!",
"GalGame_ChapterRina_040_051": "以上次猜乐器的经验来看,我得猜个最不像是丽娜会参加的项目…难道是,厨艺!",
"GalGame_ChapterRina_040_052": "为什么厨艺是最不像我会参加的啊…虽然有点在意,不过算了,让我公布答案吧~",
"GalGame_ChapterRina_040_053": "答案是全,部,都参加了哦~其实那年比赛急缺化妆师,我是作为临时化妆师去救场的。那真是一次忙碌又有趣的服务经历呢~",
"GalGame_ChapterRina_040_054": "这谁猜得到啊!",
"GalGame_ChapterRina_040_055": "总感觉被摆了一道…",
"GalGame_ChapterRina_040_056": "这谁猜得到啊!总感觉被摆了一道…",
"GalGame_ChapterRina_040_057": "这谁猜得到啊!总感觉被摆了一道…",
"GalGame_ChapterRina_040_058": "啊呀,只是想稍微和店长大人开个小玩笑,请别在意啦。",
"GalGame_ChapterRina_040_059": "总之因为这件事,我和大赛的主办方也算有点交情,申请一个纪念品奖杯是没有问题的。",
"GalGame_ChapterRina_040_060": "丽娜,能找回来吗,我的「浪花团子」…",
"GalGame_ChapterRina_040_061": "放心吧婆婆,我一定会帮你找到的,不管是什么样的「团子」。",
"GalGame_ChapterRina_040_062": "今天不早了,我先送婆婆回家吧。店长大人也请休息吧,非常感谢您的帮助~",
"GalGame_ChapterRina_040_063": "放心吧婆婆,我一定会帮你找到的,不管是什么样的「团子」。",
"GalGame_ChapterRina_040_064": "今天不早了,我先送婆婆回家吧。店长大人也请休息吧,非常感谢您的帮助~",
"GalGame_ChapterRina_050_001": "没有…架子后面呢…",
"GalGame_ChapterRina_050_002": "蕾莎婆婆?!",
"GalGame_ChapterRina_050_003": "蕾莎婆婆!你怎么来店里了?",
"GalGame_ChapterRina_050_004": "蕾莎婆婆?你怎么来店里了?",
"GalGame_ChapterRina_050_005": "我来找团子啊!我在找爱傻笑的团子,架子后面也没有啊…\n啊,我记得你!你能帮我一起找团子吗,杜苏拉~",
"GalGame_ChapterRina_050_006": "我不叫杜苏拉!",
"GalGame_ChapterRina_050_007": "{M#我叫哲!}{F#我叫铃!}",
"GalGame_ChapterRina_050_008": "我不叫杜苏拉!我叫铃!来,婆婆跟我念,了——赢——铃!\n算了…还是先把丽娜叫来。",
"GalGame_ChapterRina_050_009": "我不叫杜苏拉!我叫哲,来,婆婆跟我念,之——额——哲——\n算了…还是先把丽娜叫来。",
"GalGame_ChapterRina_050_010": "我不叫杜苏拉!我叫铃!来,婆婆跟我念,了——赢——铃!\n算了…还是先把丽娜叫来。",
"GalGame_ChapterRina_050_011": "我不叫杜苏拉!我叫哲,来,婆婆跟我念,之——额——哲——\n算了…还是先把丽娜叫来。",
"GalGame_ChapterRina_050_012": "不久之后,丽娜赶到了录像店。",
"GalGame_ChapterRina_050_013": "婆婆又从「傻笑团子」开始找了?这难道也是考核的一环吗…\n不过没关系,昨天拍的照片还在。",
"GalGame_ChapterRina_050_014": "来吧婆婆,这些照片里有你在找的「团子」吗。\n婆婆,你在听吗?蕾莎婆婆?",
"GalGame_ChapterRina_050_015": "……",
"GalGame_ChapterRina_050_016": "婆婆的注意力全集中在电视上了…\n店长大人,墙角的电视里放的是什么?好像是电影的广告?",
"GalGame_ChapterRina_050_017": "是「侵袭:次世代」",
"GalGame_ChapterRina_050_018": "嗯,是「侵袭:次世代」的预告片。",
"GalGame_ChapterRina_050_019": "嗯,是「侵袭:次世代」的预告片。",
"GalGame_ChapterRina_050_020": "啊…",
"GalGame_ChapterRina_050_021": "讲的是都市里出现了空洞…",
"GalGame_ChapterRina_050_022": "电影大致讲的是都市里出现了空洞,然后里面的以骸…",
"GalGame_ChapterRina_050_023": "电影大致讲的是都市里出现了空洞,然后里面的以骸…",
"GalGame_ChapterRina_050_024": "啊啊啊!是空洞,空洞来了!团子有危险!",
"GalGame_ChapterRina_050_025": "怎么了婆婆?那是电影情节,不是真的…\n啊!我的杜苏拉!",
"GalGame_ChapterRina_050_026": "蕾莎婆婆将杜苏拉一把抓进怀里,头也不回地冲出了录像店。",
"GalGame_ChapterRina_050_027": "如果这也是考核内容的一部分,未免演得有些过头了…\n还是说,婆婆真的被广告刺激到了呢…",
"GalGame_ChapterRina_050_028": "总之我们跟上去看看吧,店长大人。\n杜苏拉身上有定位芯片,不用担心会跟丢。",
"GalGame_ChapterRina_060_001": "呼…呼…跑不动了…腿酸,嘴巴也干…",
"GalGame_ChapterRina_060_002": "稍微冷静下来了吗,蕾莎婆婆?",
"GalGame_ChapterRina_060_003": "啊!是你们!",
"GalGame_ChapterRina_060_004": "不用那么吃惊吧!",
"GalGame_ChapterRina_060_005": "不用那么吃惊吧!我们可是陪你把六分街和光映广场跑了个遍!",
"GalGame_ChapterRina_060_006": "不用那么吃惊吧,我们可是陪你把六分街和光映广场跑了个遍啊。",
"GalGame_ChapterRina_060_007": "你们!…是谁?",
"GalGame_ChapterRina_060_008": "我没有钱,也没有值钱的东西…\n你们为什么一直追着我跑…我不认识你们!",
"GalGame_ChapterRina_060_009": "嗯?蕾莎婆婆,您是认真的吗?我是丽娜,这位是录像店的{F#铃店长}。",
"GalGame_ChapterRina_060_010": "嗯?蕾莎婆婆,您是认真的吗?我是丽娜,这位是录像店的{M#哲店长}。",
"GalGame_ChapterRina_060_011": "唔…嗯…不认识…根本不认识!",
"GalGame_ChapterRina_060_012": "那您还记得团子吗,您要找的那些,傻笑团子,大嗓门的团子,浪花团子。",
"GalGame_ChapterRina_060_013": "团子…啊!有有有,我记得…我要找团子,我团子全丢了!\n昨天我还和谁约了一起找团子,唔…是谁呢…",
"GalGame_ChapterRina_060_014": "怎么会这样?",
"GalGame_ChapterRina_060_015": "怎么会这样?你们家政协会的考核流程这么曲折离奇的吗?",
"GalGame_ChapterRina_060_016": "怎么会变成这样?你们家政协会的考核流程这么曲折离奇的吗?",
"GalGame_ChapterRina_060_017": "婆婆的反应,加上那个广告的内容…这恐怕已经不是单纯的家政考核了。",
"GalGame_ChapterRina_060_018": "店长大人有没有听说过这个病名,「侵蚀认知后遗症」。",
"GalGame_ChapterRina_060_019": "任何长期待在空洞里的人在老年时都有可能罹患这种疾病,与以太适性的强弱无关。",
"GalGame_ChapterRina_060_020": "症状表现为记忆迅速衰退,认知紊乱,说话重复。\n严重时记忆会退化到数十年前的水平,忘记之后发生的所有事。",
"GalGame_ChapterRina_060_021": "婆婆真的忘了我们?",
"GalGame_ChapterRina_060_022": "你是说,婆婆真的忘了我们?",
"GalGame_ChapterRina_060_023": "你是说,婆婆真的忘了我们?",
"GalGame_ChapterRina_060_024": "目前只是推测,因为曾经为患上这种病的老人服务过,所以看到相似的情况就立刻联想到了…",
"GalGame_ChapterRina_060_025": "不停变化的「团子」也好,认不出我们也好,如果不是刻意演给我们看的话,就剩这个可能性最大了…",
"GalGame_ChapterRina_060_026": "总之我先带婆婆回家吧,要想证实我的推测,方法还是很多的。\n店长大人您也辛苦了,请回去休息吧。",
"GalGame_ChapterRina_060_027": "嗯,有消息通知我,丽娜",
"GalGame_ChapterRina_060_028": "嗯,婆婆再见…",
"GalGame_ChapterRina_060_029": "嗯,有消息通知我,丽娜。\n蕾莎婆婆,再见…",
"GalGame_ChapterRina_060_030": "嗯,有消息通知我,丽娜。\n蕾莎婆婆,再见…",
"GalGame_ChapterRina_060_031": "嗯,婆婆再见…",
"GalGame_ChapterRina_060_032": "嗯,婆婆再见…",
"GalGame_ChapterRina_060_033": "唔…嗯…\n…………再见。",
"GalGame_ChapterRina_060_034": "这两天给您店里添了那么多麻烦…实在是不好意思。\n请顺便替我向另外一位{F#哲店长}转达一下歉意~",
"GalGame_ChapterRina_060_035": "这两天给您店里添了那么多麻烦…实在是不好意思。\n请顺便替我向另外一位{M#铃店长}转达一下歉意~",
"GalGame_ChapterRina_070_001": "诶?丽娜的歉意?哈哈还怪不好意思的,毕竟每次婆婆来的时候都是你在店里接待,我一次都没碰上啦。",
"GalGame_ChapterRina_070_002": "丽娜的歉意?嗯…我倒是没什么关系,毕竟每次婆婆来的时候都是你在店里,我都完美错过了。",
"GalGame_ChapterRina_070_003": "啊呀,两位都在。",
"GalGame_ChapterRina_070_004": "来得好快!",
"GalGame_ChapterRina_070_005": "婆婆的情况怎么样?",
"GalGame_ChapterRina_070_006": "速度好快!婆婆家离这里很近吗?",
"GalGame_ChapterRina_070_007": "速度好快!婆婆家离这里很近吗?",
"GalGame_ChapterRina_070_008": "婆婆的情况怎么样?",
"GalGame_ChapterRina_070_009": "婆婆的情况怎么样?",
"GalGame_ChapterRina_070_010": "婆婆家就在光映广场附近,所以送她回去花不了太多时间。\n倒是婆婆的情况令我有点担心。",
"GalGame_ChapterRina_070_011": "我向周围的邻居确认了一下,婆婆不仅长年独居,而且确实患有「侵蚀认知后遗症」。",
"GalGame_ChapterRina_070_012": "这么说来的话,婆婆并不是故意刁难丽娜,而是因为那个后遗症的原因吗…\n家政协会居然安排这样的服务对象…",
"GalGame_ChapterRina_070_013": "这么说来,婆婆并非故意出难题考验丽娜,而是身不由己吗…\n家政协会居然会安排这样的服务对象…",
"GalGame_ChapterRina_070_014": "对了,杜苏拉被婆婆抓住的时候为什么不反抗?它可是战斗用邦布诶,挣脱婆婆对它来说是轻而易举的事吧?",
"GalGame_ChapterRina_070_015": "对了,杜苏拉被婆婆抓住的时候为什么不反抗?它可是战斗用邦布,挣脱婆婆对它来说是轻而易举的事吧?",
"GalGame_ChapterRina_070_016": "因为静音模式?",
"GalGame_ChapterRina_070_017": "因为被调成静音模式的关系吗?",
"GalGame_ChapterRina_070_018": "因为被调成静音模式的关系?",
"GalGame_ChapterRina_070_019": "杜苏拉在静音模式下也是有自主行动能力的。\n这个问题我在来的路上也问过它,它的回答有些出乎我的意料。",
"GalGame_ChapterRina_070_020": "婆婆把它抱走的时候,嘴里不停说着「我能的,我能保护你。」\n因为这句话,导致它把婆婆误认成了我。",
"GalGame_ChapterRina_070_021": "啊?这有可能吗?",
"GalGame_ChapterRina_070_022": "这句话是什么密码?",
"GalGame_ChapterRina_070_023": "啊?这有可能吗…你们完全不像啊。\n难道…这句话是什么安全密码?",
"GalGame_ChapterRina_070_024": "啊?这可能吗…偏差程度这么大的误认。\n难道…这句话是什么安全密码?",
"GalGame_ChapterRina_070_025": "现在你们眼前的这个杜苏拉,其实是按照我小时候捡到的玩偶样子来设计的。",
"GalGame_ChapterRina_070_026": "那时候的我在庄园里没什么朋友,什么心事都只能和玩偶说,还给它起了「杜苏拉」这个名字。",
"GalGame_ChapterRina_070_027": "父亲大人很不喜欢这个玩偶,说是仆人用过的东西,叫我赶紧扔了。可我怎么能把唯一的朋友扔了呢?",
"GalGame_ChapterRina_070_028": "于是我把它藏在各种地方,努力躲开父亲的检查。床底、衣柜、被窝,不停对它说…「我能的,我能保护你。」",
"GalGame_ChapterRina_070_029": "当我成为代理人,决定使用邦布战斗的时候,就把这个玩偶交给了定制厂商,没想到对方检查时发现玩偶肚子里装有一个小小的录音玩具。",
"GalGame_ChapterRina_070_030": "不出我的意料,里面已经录满了「我能保护你」那句话。于是,一时心血来潮…我把录音数据连同「杜苏拉」这个名字一同转移给了邦布。",
"GalGame_ChapterRina_070_031": "庄园…仆人…原来丽娜小时候是住在豪宅的千金大小姐?\n啊,现在不是八卦这个的时候,回到杜苏拉的事!",
"GalGame_ChapterRina_070_032": "庄园…仆人…原来丽娜小时候是住在豪宅的千金大小姐?\n啊,现在不是打探这个的时候,回到杜苏拉的事吧。",
"GalGame_ChapterRina_070_033": "婆婆带着杜苏拉冲出录像店的时候,嘴里也念叨着同样的话,要说这句话是「安全密码」,倒也是个合情合理的解释。",
"GalGame_ChapterRina_070_034": "你的意思是,婆婆把杜苏拉误认成「团子」还抱出了录像店,是为了躲避什么危险?",
"GalGame_ChapterRina_070_035": "你的意思是,婆婆把杜苏拉误认成「团子」还抱出了录像店,是为了躲避什么危险?",
"GalGame_ChapterRina_070_036": "从那个广告来看…",
"GalGame_ChapterRina_070_037": "从那个刺激到婆婆的广告来看…婆婆的「团子」很有可能遭遇过,或者正在遭遇空洞的威胁…",
"GalGame_ChapterRina_070_038": "从那个刺激到婆婆的广告来看…婆婆的「团子」很有可能遭遇过,或者正在遭遇空洞的威胁…",
"GalGame_ChapterRina_070_039": "「团子」究竟指的是什么呢…如果不能弄清这点,很难摸到真正的答案…",
"GalGame_ChapterRina_070_040": "不过,至少当年的弃赛事件和「浪花之环」奖杯是真实存在的,「浪花团子」依旧是一条重要线索,我会带着它再去找婆婆谈谈。",
"GalGame_ChapterRina_070_041": "啊,不知不觉聊到这么晚了,这么打扰二位实在是不好意思。",
"GalGame_ChapterRina_070_042": "没事没事!一点也不晚,不用这么客气!",
"GalGame_ChapterRina_070_043": "没事,这个点对我们来说还早呢,不用这么客气。",
"GalGame_ChapterRina_070_044": "哪里的话,二位的热情我会一直记在心里。\n改天带上我亲手制作的豪华茶点来感谢你们~",
"GalGame_ChapterRina_070_045": "真不用这么客气!",
"GalGame_ChapterRina_070_046": "真不用这么客气!",
"GalGame_ChapterRina_070_047": "真不用这么客气!",
"GalGame_ChapterRina_070_048": "那么我先告辞了~之后如果婆婆又冲到店里来,还请麻烦通知我~",
"GalGame_ChapterRina_070_049": "真不用这么客气!",
"GalGame_ChapterRina_070_050": "那么我先告辞了~之后如果婆婆又冲到店里来,还请麻烦通知我~",
"GalGame_ChapterRina_080_001": "怎么样,店长大人,婆婆有来过店里吗?",
"GalGame_ChapterRina_080_002": "没有,发生什么事了?",
"GalGame_ChapterRina_080_003": "没有,发生什么事了?",
"GalGame_ChapterRina_080_004": "没有,发生什么事了?",
"GalGame_ChapterRina_080_005": "今天早上我收到了「浪花之环」纪念品,本来想直接带去婆婆家,结果发现她家空无一人,只有大门敞开着。",
"GalGame_ChapterRina_080_006": "邻居们说婆婆昨天深夜突然大吵大闹,挨家挨户敲开了门,说空洞要来了快去避难,她要去白浪医院救「团子」。",
"GalGame_ChapterRina_080_007": "婆婆到处找「团子」的事情已经持续好几个星期了,大家都没当回事,把婆婆劝回屋内就睡了,到了早上婆婆就不见了。",
"GalGame_ChapterRina_080_008": "婆婆经常大清早出门找「团子」,但不锁门还是头一回,提到「白浪医院」也是头一回,这有些不同寻常。",
"GalGame_ChapterRina_080_009": "我向治安局提交了搜索申请,现在只能等他们的消息了。",
"GalGame_ChapterRina_080_010": "去白浪医院救「团子」…",
"GalGame_ChapterRina_080_011": "去白浪医院救「团子」…出现了一条新线索呢…",
"GalGame_ChapterRina_080_012": "去白浪医院救「团子」…出现了一个新名词…",
"GalGame_ChapterRina_080_013": "「猜你想看」今日推送,搜索到白浪医院的相关信息。",
"GalGame_ChapterRina_080_014": "白浪医院是新艾利都著名的大型综合医院,最早的新闻可追溯到41年前因空洞灾害而被迫搬迁。",
"GalGame_ChapterRina_080_015": "41年前…",
"GalGame_ChapterRina_080_016": "41年前…和那个选秀新闻是同一年!",
"GalGame_ChapterRina_080_017": "41年前…和那个选秀新闻是同一年!",
"GalGame_ChapterRina_080_018": "在官方和民间的多方资助下,多次搬迁的白浪医院保留了大部分医资力量,标志是白色浪花图案。",
"GalGame_ChapterRina_080_019": "浪花图案…是巧合吗…还是一开始方向就错了…",
"GalGame_ChapterRina_080_020": "选秀、医院、浪花…\n这三者一定有什么我们没有看到的联系…",
"GalGame_ChapterRina_080_021": "失陪一下,店长大人,我去联络医院的熟人调查一下。",
"GalGame_ChapterRina_080_022": "有婆婆的消息记得告诉我",
"GalGame_ChapterRina_080_023": "有婆婆的消息记得告诉我,虽然她连我的名字都记不住…",
"GalGame_ChapterRina_080_024": "有婆婆的消息记得告诉我,虽然她连我的名字都记不住…",
"GalGame_ChapterRina_080_025": "啊呀,婆婆怎么说也是我目前的服务对象,请原谅婆婆的失礼。\n身为女仆,我会替我的主人好好记住您的名字~",
"GalGame_ChapterRina_080_026": "好啦,我得走了,还请不要被我的事影响,您也有自己的生意要经营吧。",
"GalGame_ChapterRina_090_001": "准备确认完成,我可以开始行动了,向导大人。",
"GalGame_ChapterRina_090_002": "还是向导大人听着顺耳!",
"GalGame_ChapterRina_090_003": "还是店长大人听着顺耳!",
"GalGame_ChapterRina_090_004": "还是向导大人听着顺耳!",
"GalGame_ChapterRina_090_005": "还是向导大人听着顺耳!",
"GalGame_ChapterRina_090_006": "嗯…听下来…还是店长大人顺耳!",
"GalGame_ChapterRina_090_007": "现在觉得,还是店长大人听着顺耳!",
"GalGame_ChapterRina_090_008": "我可不会因为「听着顺耳」这种理由就改变称呼哦~\n在正确的场合使用正确的称呼,是维多利亚家政的重要规矩。",
"GalGame_ChapterRina_090_009": "好了,让我们说回婆婆的事。从收集到的信息来看,我能确信婆婆的「侵蚀认知后遗症」已经到了最严重的程度…",
"GalGame_ChapterRina_090_010": "她的记忆衰退到了41年前的那天。",
"GalGame_ChapterRina_090_011": "41年前?",
"GalGame_ChapterRina_090_012": "那天?",
"GalGame_ChapterRina_090_013": "41年前的…那天?",
"GalGame_ChapterRina_090_014": "41年前的…那天?",
"GalGame_ChapterRina_090_015": "41年前的…那天?",
"GalGame_ChapterRina_090_016": "41年前的…那天?",
"GalGame_ChapterRina_090_017": "没错,就是「都市最美小姐」弃赛事件和白浪医院陷落的那天,这两件事发生在同一天,而蕾莎婆婆恰巧都参与了。",
"GalGame_ChapterRina_090_018": "可这和「团子」有什么关系?",
"GalGame_ChapterRina_090_019": "可是这和婆婆找「团子」有什么关系?",
"GalGame_ChapterRina_090_020": "可是这和婆婆找「团子」有什么关系?",
"GalGame_ChapterRina_090_021": "不仅有关系,而且关系重大。\n「团子」是这两件事的纽带,也是41年来缠在婆婆心里的结。",
"GalGame_ChapterRina_090_022": "这个故事有些遥远,我联系了许多人,听了许多琐事才将它拼凑出来…\n时间紧迫,我们边走边说吧。",
"GalGame_ChapterRina_100_001": "不在这里…这里也没有!",
"GalGame_ChapterRina_100_002": "找到婆婆了,太好了,看起来没有受伤,只是…精神状态不太稳定。",
"GalGame_ChapterRina_100_003": "我把团子全都弄丢了!傻笑的团子,大嗓门的团子,还有流口水的团子!\n全都…我一个也没能保护…",
"GalGame_ChapterRina_100_004": "不是说「团子」都救下了么?",
"GalGame_ChapterRina_100_005": "诶?丽娜你不是说「团子」当年都被婆婆救下了么?",
"GalGame_ChapterRina_100_006": "诶?丽娜你不是说「团子」当年都被婆婆救下了么?",
"GalGame_ChapterRina_100_007": "嗯,这是我调查过的事实,可以百分百确认,只剩下一个解释了。\n婆婆已经连「团子」们是否获救都不记得了…",
"GalGame_ChapterRina_100_008": "因为记忆衰退到医院遇难的那个晚上,所以只能不停重复地寻找「团子」。\n对她而言,作为结果的那部分已经永远缺失了。",
"GalGame_ChapterRina_100_009": "蕾莎婆婆,您还记得我吗?我是丽娜,受新艾利都家政协会指派来为您进行…",
"GalGame_ChapterRina_100_010": "啊,团子…是团子!",
"GalGame_ChapterRina_100_011": "婆婆一把抓住杜苏拉,像之前在录像店那样护在了怀里。",
"GalGame_ChapterRina_100_012": "别怕,哪怕只剩你了,我也能保护…",
"GalGame_ChapterRina_100_013": "侦测到复数以骸反应,正在迅速向这里接近。",
"GalGame_ChapterRina_100_014": "我们得撤了!",
"GalGame_ChapterRina_100_015": "我们得撤了,丽娜,蕾莎婆婆!再拖下去情况就不妙了!",
"GalGame_ChapterRina_100_016": "我们得撤了,丽娜,蕾莎婆婆!再拖下去局势会越来越糟的!",
"GalGame_ChapterRina_110_001": "好了,危机解除,蕾莎婆婆也冷静下来了。\n感觉怎么样,婆婆,您还认得我吗?",
"GalGame_ChapterRina_110_002": "我…唔…有点眼熟,但是…\n我好像在哪里看到过你…是电视上吗…",
"GalGame_ChapterRina_110_003": "不认得也没关系,那您还记得找「团子」的事吗?",
"GalGame_ChapterRina_110_004": "团…子?是那种小点心吗?\n我不喜欢团子,太粘,吃了嘴巴很干。",
"GalGame_ChapterRina_110_005": "婆婆连「团子」都忘记了?",
"GalGame_ChapterRina_110_006": "唯独这个不能忘啊…",
"GalGame_ChapterRina_110_007": "不会吧…婆婆连…「团子」都忘记了?",
"GalGame_ChapterRina_110_008": "不会吧…婆婆连…「团子」都忘记了?",
"GalGame_ChapterRina_110_009": "唯独这个不能忘啊,蕾莎婆婆…",
"GalGame_ChapterRina_110_010": "唯独这个不能忘啊,蕾莎婆婆…",
"GalGame_ChapterRina_110_011": "这几天经历的事情,您全都不记得了吗?\n早饭吃了什么,昨天去了哪里,和谁聊过天…",
"GalGame_ChapterRina_110_012": "唔…不记得…都不记得…",
"GalGame_ChapterRina_110_013": "嘶…哦,想起来了,我有个东西丢了好久,热心人帮我找回来了。",
"GalGame_ChapterRina_110_014": "嘶…丢了啥呢…想不起来…\n那个热心人…嗯…也想不起来是谁啊…",
"GalGame_ChapterRina_110_015": "足够了,找到就行。\n是什么,是谁,都不重要了。",
"GalGame_ChapterRina_110_016": "这些已经不重要的东西,我来替您记住就行。",
"GalGame_ChapterRina_110_017": "好了,向导大人,进空洞之前我已经和「团子」们都联系过了,他们正陆续赶往婆婆家里,我们也赶紧回去吧。",
"GalGame_ChapterRina_120_001": "啊,您总算来了,丽娜小姐!我是新艾利都家政协会的联系人。\n您叫我来是为了确认考核的事吧?",
"GalGame_ChapterRina_120_002": "是的,我已经完成了考核内容。\n详细情况,我们一起去婆婆的家里说吧。",
"GalGame_ChapterRina_120_003": "等等,丽娜小姐,关于这个…我得向您道歉!\n其实,我们刚才仔细核对了才发现,这位婆婆…并不是您的考核服务对象!",
"GalGame_ChapterRina_120_004": "嗯?什么意思?",
"GalGame_ChapterRina_120_005": "我们把她和另一位同名同姓,也叫蕾莎·克里斯蒂的老婆婆弄混了!",
"GalGame_ChapterRina_120_006": "其实这位婆婆来过协会好几次,说在找什么「团子」,都被工作人员拦下了。",
"GalGame_ChapterRina_120_007": "但那天因为疏忽…让婆婆溜进了考核接待室,然后就…实在是太巧了…",
"GalGame_ChapterRina_120_008": "如果没有这个「疏忽」和「巧合」,婆婆会一直这样找下去吧…现在的结果也不算坏。",
"GalGame_ChapterRina_120_009": "所以,关于重新安排考核的事情,您看是否能尽快去协会申请一下…",
"GalGame_ChapterRina_120_010": "之后再说吧,我得先把婆婆送回家,有好多人在那里等着她呢。",
"GalGame_ChapterRina_120_011": "我,我也和您一起去!看看家政协会能提供一些什么补偿…",
"GalGame_ChapterRina_120_012": "那么…我处理完婆婆的事就来店里。",
"GalGame_ChapterRina_120_013": "丽娜朝这边使了一个眼色,轻轻行了一礼后便陪同着婆婆和工作人员离开了。\n回店里一边休息一边等她的消息吧…",
"GalGame_ChapterRina_120_014": "过了一段时间,丽娜推开了录像店的门。",
"GalGame_ChapterRina_120_015": "打扰了,店长大人。这几天真是辛苦您了。",
"GalGame_ChapterRina_120_016": "婆婆情况如何?",
"GalGame_ChapterRina_120_017": "婆婆情况如何?",
"GalGame_ChapterRina_120_018": "婆婆情况如何?",
"GalGame_ChapterRina_120_019": "坏消息是,婆婆记忆衰退的情况很严重,别说是「团子」,她已经不认识任何人了。",
"GalGame_ChapterRina_120_020": "不过剩下的都是好消息。家政协会牵头为婆婆联系了合适的疗养院,「团子」们\n也安排好了分工,确保每天都会有人去探望她。",
"GalGame_ChapterRina_120_021": "虽然婆婆已经完全不认得他们,但大家都期待着,万一哪天她又突然想起些什么来呢。",
"GalGame_ChapterRina_120_022": "或许某天能找到治疗方法…",
"GalGame_ChapterRina_120_023": "或许某天,人们能找到治疗「侵蚀认知后遗症」的方法…",
"GalGame_ChapterRina_120_024": "或许某天,人们能找到治疗「侵蚀认知后遗症」的方法…",
"GalGame_ChapterRina_120_025": "那就再好不过了…「侵蚀认知后遗症」啊…",
"GalGame_ChapterRina_120_026": "说不定…\n经常去空洞的我早就在不知不觉中得了这种病。",
"GalGame_ChapterRina_120_027": "当我老的时候,可能也会像蕾莎婆婆那样到处找「团子」吧…\n不,恐怕比她更固执、更难缠、更不听话。",
"GalGame_ChapterRina_120_028": "丽娜找「团子」…",
"GalGame_ChapterRina_120_029": "叫上我一起!",
"GalGame_ChapterRina_120_030": "找「团子」啊…听起来还挺有趣的!\n到时候一定要叫上我哦!",
"GalGame_ChapterRina_120_031": "找「团子」啊…听起来还挺有趣的!\n到时候请务必叫上我。",
"GalGame_ChapterRina_120_032": "找「团子」啊…听起来还挺有趣的!\n到时候一定要叫上我哦!",
"GalGame_ChapterRina_120_033": "找「团子」啊…听起来还挺有趣的!\n到时候请务必叫上我。",
"GalGame_ChapterRina_120_034": "那么约好了,店长大人,到了那天…",
"GalGame_ChapterRina_120_035": "请不要嫌弃变成「丽娜婆婆」的我,要陪我直到找回「团子」哦。",
"GalGame_ForOperate_01_01": "敬请期待",
"GalGame_GoldenWeek_01_01": "沙罗黄金周的宣传看起来还不错。",
"GalGame_GoldenWeek_01_01F": "真好啊~沙罗黄金周!",
"GalGame_GoldenWeek_01_02": "最近一直在忙着绳匠的事,都忘了关注假期。",
"GalGame_GoldenWeek_01_02F": "最近花费太多精力在绳匠的事上,都忘了假期要来了呢!",
"GalGame_GoldenWeek_01_03": "择日不如撞日…或许我们也可以歇业几天,找个地方休息一下?",
"GalGame_GoldenWeek_01_03F": "对啊!哥哥,我们要不然也歇业一段时间,找个地方去度个假吧?",
"GalGame_GoldenWeek_01_04": "在六分街休息也不错吧?",
"GalGame_GoldenWeek_01_05": "嗯…不能就在六分街游玩么?在家好好休息下什么的。",
"GalGame_GoldenWeek_01_05F": "唉?直接在家里、在六分街休息也可以吧?",
"GalGame_GoldenWeek_01_06": "怎么突然想度假?",
"GalGame_GoldenWeek_01_07": "怎么突然想度假?虽然这确实是你感兴趣的事。",
"GalGame_GoldenWeek_01_07F": "真稀奇,哥哥怎么突然想度假了?",
"GalGame_GoldenWeek_01_08": "平常不一向是你比较热衷假期么?很多商家都会为黄金周准备限定的商品或者活动,应该有逛一下的价值。",
"GalGame_GoldenWeek_01_08F": "太浪费了啊,这可是沙罗黄金周哎!很多商家前半季都铆足力气为这个假期做准备,一定有很多好吃好玩的新奇东西!",
"GalGame_GoldenWeek_01_09": "Fairy?你能在网上查一查有关沙罗黄金周的信息么?",
"GalGame_GoldenWeek_01_09F": "Fairy!能查查网上有什么关于黄金周的推荐玩法嘛?",
"GalGame_GoldenWeek_01_10": "搜索关键词「沙罗黄金周」,返回高热结果包括:「新艾利都商家的骗局」、「打折攻略比论文还长」、「有假货」、「景点人好多」、「听说有假货?」…",
"GalGame_GoldenWeek_01_11": "提议,不要去参加沙罗黄金周。",
"GalGame_GoldenWeek_01_12": "还真是一边倒的评价…是搜到顾客抱怨的专题页面了么?",
"GalGame_GoldenWeek_01_12F": "呃…你这是搜索的什么差评集锦啊,怎么全都是抱怨的?",
"GalGame_GoldenWeek_01_13": "主人,我有享受夏日的最高效方案:将HDD系统壁纸换为高清海水浴场,房间空调设为38摄氏度,出风强度5,下载播放嘈杂的人声底噪。",
"GalGame_GoldenWeek_01_14": "要执行高效假期方案,请说「开始」。",
"GalGame_GoldenWeek_01_15": "不准开始!",
"GalGame_GoldenWeek_01_16": "停止,计划作废,不能开始。",
"GalGame_GoldenWeek_01_16F": "停,Fairy!不准开始!",
"GalGame_GoldenWeek_01_17": "家里的电费会超标的。",
"GalGame_GoldenWeek_01_18": "Fairy…你的方案会让家里电费超标的。",
"GalGame_GoldenWeek_01_18F": "Fairy,家里的电费光是正常供应你就够吃力了!",
"GalGame_GoldenWeek_01_19": "说起来,咱们六分街的商家们应该也有积极筹备迎接黄金周,或许他们知道些高价值活动的信息?",
"GalGame_GoldenWeek_01_19F": "等一下,既然各个商家都在积极准备黄金周的经营活动,那他们应该掌握了很多假期情报吧?",
"GalGame_GoldenWeek_01_20": "录像店里我会照看着,妹妹你可以安心去跟街上的店主们打听关于沙罗黄金周的信息!",
"GalGame_GoldenWeek_01_20F": "哥哥~不然就麻烦你去跟六分街的各位店主们咨询一下?看看他们有没有适合的黄金周度假方案?",
"GalGame_GoldenWeek_01_21": "之前的假期我们为了生意错过了,这次就为你好好弥补一下吧!",
"GalGame_GoldenWeek_01_21F": "上一次的黄金周我们就是为了生意草草了事,这次我想隆重一点!",
"GalGame_GoldenWeek_02_01": "回到「Random Play」录像店,没想到一个意外的身影迎了上来。",
"GalGame_GoldenWeek_02_02": "你来啦!时机挺准的呢,快进来吧!",
"GalGame_GoldenWeek_02_03": "沙罗黄金周的预热期到了,最近街上人好多啊!我还担心你会在外面逗留很久呢!",
"GalGame_GoldenWeek_02_04": "来,随意找个地方坐!就像在自己家一样!",
"GalGame_GoldenWeek_02_05": "这里本来是我家…吧?",
"GalGame_GoldenWeek_02_06": "这里本来是我家…吧?",
"GalGame_GoldenWeek_02_06F": "这里本来是我家…吧?",
"GalGame_GoldenWeek_02_07": "您可真客气!",
"GalGame_GoldenWeek_02_08": "您太客气了,妮可。",
"GalGame_GoldenWeek_02_08F": "哎哟,您可真客气啊,妮可!",
"GalGame_GoldenWeek_02_09": "哎哟~咱们关系这么熟了,当然不分彼此啦!",
"GalGame_GoldenWeek_02_10": "妮可…",
"GalGame_GoldenWeek_02_10F": "咳哼!",
"GalGame_GoldenWeek_02_11": "啊!差点忘了另一位也在。好!两位都到了我就可以说明委托了!",
"GalGame_GoldenWeek_02_12": "原来你还记得自己是委托人,我还以为「Random Play」录像店已经易主了呢。",
"GalGame_GoldenWeek_02_12F": "原来你还知道自己是来找我们帮忙的啊,不说的话我还以为这里是狡兔屋的办公室呢!",
"GalGame_GoldenWeek_02_13": "啊哈哈,两位真是爱说笑,我就是表现一下老主顾的热情而已嘛~",
"GalGame_GoldenWeek_02_14": "希望你的热情能贯彻到付费环节。而且租影片时别再用新客体验券了,你已经当了10次新客了。",
"GalGame_GoldenWeek_02_14F": "有事相求就老主顾,事后付款就装新人…连租赁影片你都要用新客体验券,都用了10次了!",
"GalGame_GoldenWeek_02_15": "好啦好啦,鸡毛蒜皮的小事先放一边,看看这个!这是我本次委托的目标!",
"GalGame_GoldenWeek_02_16": "粉发少女动作利索地从脚边拽出了一口包装严实的密封箱。",
"GalGame_GoldenWeek_02_17": "这是…物资箱?",
"GalGame_GoldenWeek_02_17F": "这是…物资箱?",
"GalGame_GoldenWeek_02_18": "没错!一句话,你们能打开它嘛?",
"GalGame_GoldenWeek_02_19": "Fairy?你有办法嘛?",
"GalGame_GoldenWeek_02_20": "Fairy?你有办法嘛?",
"GalGame_GoldenWeek_02_20F": "Fairy?你有办法嘛?",
"GalGame_GoldenWeek_02_21": "怎么又是箱子…Fairy?",
"GalGame_GoldenWeek_02_22": "怎么又是箱子…能打开么,Fairy?",
"GalGame_GoldenWeek_02_22F": "怎么又是箱子啊…Fairy?有办法嘛?",
"GalGame_GoldenWeek_02_23": "否定,该保全装置所使用的锁具并非智能载体,我无法介入。",
"GalGame_GoldenWeek_02_24": "注意,这并不是我能力不足,而是此装置的技术体系太落后而没有资格被我打开。",
"GalGame_GoldenWeek_02_25": "重申一次,这并不是我能力不足。这是它的错。",
"GalGame_GoldenWeek_02_26": "冷静Fairy,没人质疑你的能力,不用焦急。",
"GalGame_GoldenWeek_02_26F": "没人在怪你啦,没想到Fairy自尊还挺强的?",
"GalGame_GoldenWeek_02_27": "妮可,你从哪里拿到它的?",
"GalGame_GoldenWeek_02_28": "妮可,你从哪里拿到它的?",
"GalGame_GoldenWeek_02_28F": "妮可,你从哪里拿到它的?",
"GalGame_GoldenWeek_02_29": "妮可,你该去找锁匠而不是绳匠。",
"GalGame_GoldenWeek_02_30": "妮可,你该去找锁匠而不是绳匠。",
"GalGame_GoldenWeek_02_30F": "妮可,我们是绳匠,开锁不是我们的主营业务。",
"GalGame_GoldenWeek_02_31": "这个东西的来头可不一般!就在前几天,有一个编号为C41的小规模伴生空洞完成了活性镇压,被调查协会宣布正式进入「衰退」期,会在大约两个星期内逐渐皱缩消失。",
"GalGame_GoldenWeek_02_32": "正常来说,即使是确定进入衰退状态的伴生空洞也会被治安局严加看管,毕竟危险性还是有的。",
"GalGame_GoldenWeek_02_33": "不过最近刚好快到沙罗黄金周!不少治安局的人力都被抽调去维持都市秩序了,这个编号C41的伴生空洞就产生了安保漏洞!",
"GalGame_GoldenWeek_02_34": "有一些钻空子的盗洞客在C41空洞里发现了一个保存完好的大型库房!外壁全是抗以太侵蚀的特殊合金,里面放了好多未开封的物资箱!听说还有几个人在箱子里发现了很值钱的武器呢!",
"GalGame_GoldenWeek_02_35": "「C41空洞里藏着很多高价值的物资箱!」这个传言已经在盗洞客的情报圈子里发酵起来了!说不定很快在绳网上也会有消息出现!",
"GalGame_GoldenWeek_02_36": "看来…这个物资箱就是来自于C41空洞?",
"GalGame_GoldenWeek_02_36F": "所以…这个物资箱就是在C41空洞里找到的?",
"GalGame_GoldenWeek_02_37": "没错!有商机的地方就有狡兔屋!如果C41空洞真的暗藏财富,我妮可决不能放过这个机会!",
"GalGame_GoldenWeek_02_38": "来合作吧「法厄同」!我听说了,你们在筹备沙罗黄金周度假对吧?提问!想好好享受假期那肯定少不了什么?!",
"GalGame_GoldenWeek_02_39": "热情!",
"GalGame_GoldenWeek_02_40": "我猜猜,是热情?",
"GalGame_GoldenWeek_02_40F": "我知道!是热情!",
"GalGame_GoldenWeek_02_41": "时间!",
"GalGame_GoldenWeek_02_42": "我猜猜,是时间?",
"GalGame_GoldenWeek_02_42F": "我知道!是时间!",
"GalGame_GoldenWeek_02_43": "才不是!是丁尼!有热情是很好啦,但有了丁尼就能让热情翻倍哟?!",
"GalGame_GoldenWeek_02_44": "如果时间都没了那还怎么度假嘛!正确答案是丁尼,有了丁尼才能充分享受假期呦!",
"GalGame_GoldenWeek_02_45": "我先去找能开启这物资箱的锁匠,你可以去探索一下C41空洞,带点物资箱回来,看看我说的是否属实!",
"GalGame_GoldenWeek_02_46": "然后…就让我们一起,把这个假期变成名副其实的「黄金」周吧!",
"GalGame_GoldenWeek_03_01": "喔!探索回来了吗?怎么样?我没骗你吧?",
"GalGame_GoldenWeek_03_02": "确实有物资箱。",
"GalGame_GoldenWeek_03_03": "那里确实有物资箱,你的情报是准确的。",
"GalGame_GoldenWeek_03_03F": "你说得没错,那里确实有物资箱。",
"GalGame_GoldenWeek_03_04": "你身边这个邦布是怎么回事?",
"GalGame_GoldenWeek_03_05": "妮可,能介绍一下你身边这位邦布么?",
"GalGame_GoldenWeek_03_05F": "妮可?你身边这个邦布是怎么回事?",
"GalGame_GoldenWeek_03_06": "哈哈哈!有了你的认同,这个黄金周我一定能过得非常充实!",
"GalGame_GoldenWeek_03_07": "啊对了,还没跟你介绍,这就是我找到的有能力解开旧式机械闭锁结构的能手!",
"GalGame_GoldenWeek_03_08": "为了能光明正大混到雅努斯区的街道里,我还特意给它租了衣服和工作车,是不是看起来很像调查协会的那个吉祥物?",
"GalGame_GoldenWeek_03_09": "只要把物资箱交给它,开锁的事就不用担心了!你等下可以亲自试试!",
"GalGame_GoldenWeek_03_10": "主人,请记住,能开启这种老旧的闭锁结构并不是能力强的象征。",
"GalGame_GoldenWeek_03_11": "推荐在开箱时默念「没什么了不起,Fairy能做到更多的事情。」",
"GalGame_GoldenWeek_03_12": "你再强调就变成心虚了",
"GalGame_GoldenWeek_03_13": "Fairy,重复强调往往是心虚的表现。",
"GalGame_GoldenWeek_03_13F": "Fairy…你再强调下去可就是心虚的表现咯?",
"GalGame_GoldenWeek_03_14": "在我心中你永远最强!",
"GalGame_GoldenWeek_03_15": "哼哼,放心吧Fairy,你目前在我心中还是最强的助手。",
"GalGame_GoldenWeek_03_15F": "没事没事,你在我心中永远是最棒的助手!可以吧?",
"GalGame_GoldenWeek_03_16": "谢谢你主人,已将这句话设置为HDD系统的开机欢迎语音。",
"GalGame_GoldenWeek_03_17": "还有一件事!说到调查协会,我在那里的熟人告诉了我一个关于C41空洞的重要内幕消息!",
"GalGame_GoldenWeek_03_18": "你探索它时也发现了吧?里面那个保存完好的高级库房,它…很可能属于「仲夏」集团!",
"GalGame_GoldenWeek_03_19": "「仲夏」集团?很厉害么?",
"GalGame_GoldenWeek_03_20": "「仲夏」集团?我好像没听过,厉害么?",
"GalGame_GoldenWeek_03_20F": "「仲夏」集团?是什么?它很厉害么?",
"GalGame_GoldenWeek_03_21": "听起来像搞旅游的。",
"GalGame_GoldenWeek_03_22": "仲夏…名字倒是很符合现在的时节,是搞旅游的么?",
"GalGame_GoldenWeek_03_22F": "这个公司的名字听起来像搞旅游的…它参加黄金周活动么?",
"GalGame_GoldenWeek_03_23": "什么?你不知道仲夏集团吗?它可是当年一度有能力跟三门军工争抢市场的实力派武器生产商!",
"GalGame_GoldenWeek_03_24": "可惜它在旧都陷落灾害里遭受重创,很快淡出了军工业。但仲夏集团在遭难之前召开过一次正式的发布会,宣称它准备了能够振作业绩的「秘宝」!",
"GalGame_GoldenWeek_03_25": "如果C41空洞里的库房是仲夏集团名下的资产,那堆积的物资箱、箱子里的高价物还有探索时遭遇的防卫机械,这些就都说得通了!",
"GalGame_GoldenWeek_03_26": "如此一来,咱们本次合作的目标就决定了——找到仲夏集团的那个「秘宝」!",
"GalGame_GoldenWeek_03_27": "接下来我们狡兔屋会去收集更多关于仲夏集团库房的情报,你可以继续探索C41空洞!把收获的物资箱都拿过来解锁!",
"GalGame_GoldenWeek_03_28": "解锁开出来的东西你们用得上的都可以拿走,就当是我们合作时谈好的条件——分给你们的度假基金!",
"GalGame_GoldenWeek_03_29": "如果拿到些暂时用不上的东西也别急着扔,兴许会有商家感兴趣?毕竟是沙罗黄金周,收购、贩卖新奇玩意是很多商家的目标呢!",
"GalGame_GoldenWeek_03_30": "明白了。",
"GalGame_GoldenWeek_03_31": "嗯,已经明白了。",
"GalGame_GoldenWeek_03_31F": "ok,我都明白了!",
"GalGame_GoldenWeek_03_32": "收获的东西或许能交易?",
"GalGame_GoldenWeek_03_33": "收获的东西或许有交易的价值…明白了。",
"GalGame_GoldenWeek_03_33F": "收获的东西可以尝试拿去交易对吧?记住了。",
"GalGame_GoldenWeek_03_34": "快列一个大大的假期购物清单吧,「法厄同」!咱们很快就要发~达~了~!",
"GalGame_GoldenWeek_04_01": "C41空洞的消息在绳网上悄悄传开,对仲夏集团库房探索的进度也随着越来越多「寻宝人」的加入而迅速提升。",
"GalGame_GoldenWeek_04_02": "我们最近调查了很多次C41空洞呢。",
"GalGame_GoldenWeek_04_02F": "哥哥最近一直在收集那个C41空洞里的物资箱吧?",
"GalGame_GoldenWeek_04_03": "辛苦你了,这么努力提高度假预算。",
"GalGame_GoldenWeek_04_03F": "为了筹备假期的资金,辛苦你了!",
"GalGame_GoldenWeek_04_04": "你也辛苦了!",
"GalGame_GoldenWeek_04_05": "妹妹你也是,辛苦了。",
"GalGame_GoldenWeek_04_05F": "哥哥你也辛苦了!",
"GalGame_GoldenWeek_04_06": "一分耕耘一分丁尼!",
"GalGame_GoldenWeek_04_07": "一分耕耘一分丁尼,这都是为了度过更充裕的假期。",
"GalGame_GoldenWeek_04_07F": "哈哈,一切都是为了享受假期嘛!一分耕耘一分丁尼!",
"GalGame_GoldenWeek_04_08": "跟妮可混迹过久,你连说话口气都有三分相像了。",
"GalGame_GoldenWeek_04_08F": "哈哈,做着妮可的委托,连说话口气都像她了。",
"GalGame_GoldenWeek_04_09": "从最近的探索数据来看,C41空洞的活跃人数越来越多了,不知道妮可的「秘宝」狩猎行动情况怎么样?",
"GalGame_GoldenWeek_04_09F": "从最近的探索数据来看,C41空洞的活跃人数越来越多了,不知道妮可的「秘宝」狩猎行动情况怎么样?",
"GalGame_GoldenWeek_04_10": "正在此时,「Random Play」录像店的大门被大力推开。",
"GalGame_GoldenWeek_04_11": "「法厄同」!你们知道C41空洞的最新消息了吗?!",
"GalGame_GoldenWeek_04_12": "真是无巧不成书。",
"GalGame_GoldenWeek_04_12F": "唉…说曹操曹操到。",
"GalGame_GoldenWeek_04_13": "库房密码!仲夏集团库房的内部仓储区密码被盗洞客们破解!现在可以探索内部的库房区域了!",
"GalGame_GoldenWeek_04_14": "这倒是个好消息,能获得更多有价值的物资了。",
"GalGame_GoldenWeek_04_14F": "哦?里面会有更多的物资箱嘛?",
"GalGame_GoldenWeek_04_15": "肯定会有更多的探索收获!不过…与之相对的,C41空洞的皱缩进度也在持续进行。",
"GalGame_GoldenWeek_04_16": "调查协会那边的通告没有改变,C41空洞预计在接下来的两个星期内逐步缩小,直至消失!",
"GalGame_GoldenWeek_04_17": "这表示寻找「秘宝」的时间是有限的!而且受此时限刺激,已经有越来越多的盗洞客参与到C41寻宝里了!",
"GalGame_GoldenWeek_04_18": "「法厄同」,我们可千万不能松懈!",
"GalGame_GoldenWeek_05_01": "嗯…沙罗黄金周的气氛确实在变浓,电视宣传都看得人心生雀跃啊。",
"GalGame_GoldenWeek_05_01F": "哎呀!沙罗黄金周氛围越来越浓了!光是看着电视宣传都感觉开心起来了呢!",
"GalGame_GoldenWeek_05_02": "而且,我还有一件好事要分享,猜得到是什么嘛?",
"GalGame_GoldenWeek_05_02F": "而且还有一件更开心的事,哥哥你知道是什么吗?",
"GalGame_GoldenWeek_05_03": "告诉我答案吧!",
"GalGame_GoldenWeek_05_04": "我投降,直接告诉我答案如何?",
"GalGame_GoldenWeek_05_04F": "我认输,直接告诉我答案吧?",
"GalGame_GoldenWeek_05_05": "让Fairy猜猜?",
"GalGame_GoldenWeek_05_06": "Fairy,你要猜猜看么?",
"GalGame_GoldenWeek_05_06F": "Fairy,你要猜猜看么?",
"GalGame_GoldenWeek_05_07": "推测,是主人决定使用高效假期方案:将HDD系统壁纸换为高清室外泳池,房间空调设为40摄氏度,出风强度7,下载播放扰民的人声底噪。",
"GalGame_GoldenWeek_05_08": "我已准备好执行,请说「开始」。",
"GalGame_GoldenWeek_05_09": "取消,而且为什么要提升温度、出风和噪音的强度呢?",
"GalGame_GoldenWeek_05_09F": "那只有你开心吧!而且怎么还把温度设定、出风强度和噪音程度提升了!",
"GalGame_GoldenWeek_05_10": "我说的好事是我们的度假预算已经达标!",
"GalGame_GoldenWeek_05_10F": "我说的更开心的事,是我们迄今为止筹集的假期资金已经满足条件了!",
"GalGame_GoldenWeek_05_11": "可以去恩佐大叔推荐的那家一流避暑庄园了!",
"GalGame_GoldenWeek_05_11F": "可以去恩佐大叔推荐的那家一流避暑庄园了!",
"GalGame_GoldenWeek_05_12": "太好了!",
"GalGame_GoldenWeek_05_13": "太好了!",
"GalGame_GoldenWeek_05_13F": "太好了!",
"GalGame_GoldenWeek_05_14": "再探索个几次C41空洞就可以收尾,转头去做沙罗黄金周的准备了。",
"GalGame_GoldenWeek_05_14F": "所以哥哥,再探索几次C41空洞我们就可以收手,然后开始准备沙罗黄金周啦!",
"GalGame_GoldenWeek_05_15": "不过假期要去法努斯区的话,我们闭店歇业的时间可能会比预计的要久一点,去跟六分街的店主们打个招呼吧,让大家在假期内帮我们关照一下店铺和留守的邦布。",
"GalGame_GoldenWeek_05_15F": "不过假期要去法努斯区的话,我们闭店歇业的时间可能会比预计的要久一点,去跟六分街的店主们打个招呼,让大家在假期内帮我们关照一下店铺和留守的邦布吧?",
"GalGame_GoldenWeek_06_01": "顺利回收从C41空洞里撤离的伊埃斯后,解除了感官同步重新回到工作室内。",
"GalGame_GoldenWeek_06_02": "好了,我刚跟狡兔屋那边联系过了,妮可说她已经到六分街,马上就到录像店。",
"GalGame_GoldenWeek_06_02F": "哥哥!我已经跟狡兔屋那边联系过了,妮可说她已经到六分街,马上就来录像店!",
"GalGame_GoldenWeek_06_03": "关于C41空洞重新进入活跃期的传闻,但愿她知道些什么…",
"GalGame_GoldenWeek_06_03F": "关于C41空洞重新进入活跃期的传闻,希望她知道些什么…",
"GalGame_GoldenWeek_06_04": "嗨~!日安啊我的好伙伴好搭档好绳匠~听说你们有急事找我?",
"GalGame_GoldenWeek_06_05": "确实要找你,但你怎么态度跟平时不一样?",
"GalGame_GoldenWeek_06_05F": "呃,妮可?怎么感觉你说话的态度怪怪的?",
"GalGame_GoldenWeek_06_06": "哎呀?你们怎么知道我最近因为探索C41活动而大赚了一笔,把所有欠债都还清了,甚至还有结余?",
"GalGame_GoldenWeek_06_07": "根本没有人在问你这个吧…",
"GalGame_GoldenWeek_06_08": "好像没有人在问你这个吧?",
"GalGame_GoldenWeek_06_08F": "根本没有人在问你这个吧…",
"GalGame_GoldenWeek_06_09": "明明只是还债而已,干嘛态度那么拽。",
"GalGame_GoldenWeek_06_10": "只是还债而已,没必要姿态这么骄傲吧。",
"GalGame_GoldenWeek_06_10F": "明明只是还债而已,干嘛态度那么拽?",
"GalGame_GoldenWeek_06_11": "好吧,恭贺偿债成功,然后我们有个消息要告诉你…",
"GalGame_GoldenWeek_06_11F": "恭喜你成功还债,但是妮可你听我们说…",
"GalGame_GoldenWeek_06_12": "兄妹俩将探索C41空洞时发现的异常和打听到的传闻详细告知了妮可。",
"GalGame_GoldenWeek_06_13": "哈?C41空洞可能会再次进入活跃期?",
"GalGame_GoldenWeek_06_14": "不可能!绝对不可能!",
"GalGame_GoldenWeek_06_15": "物资丰富、敌人少、同行竞争小、以太活性弱!除了不能放在衣兜里,它简直就是我的外置钱包好吗?!",
"GalGame_GoldenWeek_06_16": "这一定是谣传!C41空洞是不会出问题的,它不能出问题!它都答应我了要让我大赚特赚的!",
"GalGame_GoldenWeek_06_17": "空洞要怎么给你许诺啊…",
"GalGame_GoldenWeek_06_17F": "空洞要怎么答应你啊…",
"GalGame_GoldenWeek_06_18": "主人,根据临床心理记录,否认现实和将物拟人是陷入疯狂的第一步。",
"GalGame_GoldenWeek_06_19": "提醒你风险是专业绳匠的义务。",
"GalGame_GoldenWeek_06_20": "提醒你风险是专业绳匠的义务,我们也不例外。",
"GalGame_GoldenWeek_06_20F": "提醒你风险是我们的义务!专业绳匠都会这么做。",
"GalGame_GoldenWeek_06_21": "冷静点妮可,我们是想帮你。",
"GalGame_GoldenWeek_06_22": "冷静点妮可,我们是想帮你。",
"GalGame_GoldenWeek_06_22F": "冷静点妮可,我们这是关注你的安全。",
"GalGame_GoldenWeek_06_23": "啊啊啊啊!道理我知道!但是你们先不要乌鸦嘴!这件事我会让调查协会里的朋友帮忙打听,只要他那边的活性检测没有问题那就没事!",
"GalGame_GoldenWeek_06_24": "你们两位也不要轻易相信传闻,万一是其他盗洞客团队想要独吞财富而放出来的假消息呢?",
"GalGame_GoldenWeek_06_25": "啊对了!我这里还有个内幕情报!听说C41空洞里头还有更多的库房区域!里面的物资箱价值更高!怎么样?跟我一起去多探索一下吧?",
"GalGame_GoldenWeek_06_26": "你这不是立刻就相信传闻了?",
"GalGame_GoldenWeek_06_26F": "不是说不要轻易相信传闻嘛?",
"GalGame_GoldenWeek_07_01": "仔细听我说,C41空洞的情况或许比我们想象的更坏…",
"GalGame_GoldenWeek_07_01F": "哥哥!关于C41空洞的传闻,好像真的不太妙…",
"GalGame_GoldenWeek_07_02": "出什么事了?",
"GalGame_GoldenWeek_07_03": "出什么事了?",
"GalGame_GoldenWeek_07_03F": "出什么事了?",
"GalGame_GoldenWeek_07_04": "为以防万一,我联系了几个去探索过C41空洞的熟人,询问他们关于空洞重回活性期的传闻。",
"GalGame_GoldenWeek_07_04F": "为以防万一,我联系了几个去探索过C41空洞的熟人,询问他们关于空洞重回活性期的传闻。",
"GalGame_GoldenWeek_07_05": "除了狡兔屋,我还找了白祇重工和维多利亚家政的人。但是…",
"GalGame_GoldenWeek_07_05F": "除了狡兔屋,我还找了白祇重工和维多利亚家政的人。但是…",
"GalGame_GoldenWeek_07_06": "他们也不知道?",
"GalGame_GoldenWeek_07_07": "难道…他们也不知情?",
"GalGame_GoldenWeek_07_07F": "难不成他们也不知道?",
"GalGame_GoldenWeek_07_08": "他们说了坏消息?",
"GalGame_GoldenWeek_07_09": "他们说了些坏消息?",
"GalGame_GoldenWeek_07_09F": "他们说了坏消息?",
"GalGame_GoldenWeek_07_10": "比那更糟,他们什么也没说…",
"GalGame_GoldenWeek_07_10F": "比那更糟,他们什么也没说…",
"GalGame_GoldenWeek_07_11": "这不是好事吗?",
"GalGame_GoldenWeek_07_12": "什么都没说?一切正常不是挺好的么?",
"GalGame_GoldenWeek_07_12F": "嗯?等下,没出事这不是好消息吗?",
"GalGame_GoldenWeek_07_13": "你没明白我的意思,我是说他们没有回复任何信息,失去联络的那种。",
"GalGame_GoldenWeek_07_13F": "不,你误会我的意思了,他们是真的如字面意义的没有回复任何信息!跟失踪一样!",
"GalGame_GoldenWeek_07_14": "在我主动告知他们传闻的消息并请求协助时,几位代理人答应我会关注C41空洞的状态,但那之后他们就杳无音讯了。",
"GalGame_GoldenWeek_07_14F": "在我主动告知他们传闻的消息并请求协助时,几位代理人答应我会关注C41空洞的状态,结果在那之后就没有任何反馈了!",
"GalGame_GoldenWeek_07_15": "最坏的推测是…C41空洞重回活性化的传闻是真的,去调查的人在探索过程中因空洞的活性恢复而迷失被困。",
"GalGame_GoldenWeek_07_15F": "哥哥,我有种不好的预感…如果C41空洞的传闻属实,他们会不会在调查的过程中因为空洞的活性恢复而受困了?",
"GalGame_GoldenWeek_07_16": "Fairy,协助我们调查一下",
"GalGame_GoldenWeek_07_17": "Fairy,协助我们调查一下",
"GalGame_GoldenWeek_07_17F": "Fairy,协助我们调查一下",
"GalGame_GoldenWeek_07_18": "明白,开始检索监听调查协会内网信息,关键词「C41空洞」、「活性恢复」、「黄金周异常」",
"GalGame_GoldenWeek_07_19": "获得结果:能不能请年假去黄金周、假期报销咨询、协会内远游旅伴征集…",
"GalGame_GoldenWeek_07_20": "记得屏蔽掉员工的偷懒消息。",
"GalGame_GoldenWeek_07_20F": "先屏蔽掉员工的摸鱼信息…",
"GalGame_GoldenWeek_07_21": "正在添加屏蔽词。我会绕开高敏数据源,避免留下访问痕迹,调查结果将同步给助手2号。",
"GalGame_GoldenWeek_07_22": "如果妹妹你还要继续出入C41空洞的话,就顺便搜索一下有没有迷失在里头的人吧!希望是我杞人忧天…",
"GalGame_GoldenWeek_07_22F": "如果哥哥还要继续出入C41空洞的话,就顺道搜索一下有没有迷失在里面的人吧!希望只是我过度担心…",
"GalGame_GoldenWeek_08_01": "「Random Play」录像店工作室内,一场特殊的线上会议正准备开始。",
"GalGame_GoldenWeek_08_02": "妹妹,要开始嘛?",
"GalGame_GoldenWeek_08_02F": "哥哥,可以开始吗?",
"GalGame_GoldenWeek_08_03": "开始吧!",
"GalGame_GoldenWeek_08_04": "好,立刻开始吧。",
"GalGame_GoldenWeek_08_04F": "嗯,我们开始吧!",
"GalGame_GoldenWeek_08_05": "我是不是该洗个脸…",
"GalGame_GoldenWeek_08_06": "毕竟要见熟悉的客户,我是不是该整理下仪容…",
"GalGame_GoldenWeek_08_06F": "等一下哥哥!我、我是不是该洗把脸,或者化个妆?",
"GalGame_GoldenWeek_08_07": "没关系,你看起来状态很好。",
"GalGame_GoldenWeek_08_07F": "没问题,你看起来很棒!",
"GalGame_GoldenWeek_08_08": "试音,喂喂?这里是「法厄同」,大家能听见么?",
"GalGame_GoldenWeek_08_08F": "咳咳,喂喂?这里是「法厄同」,大家都听得见嘛?",
"GalGame_GoldenWeek_08_09": "已经开始了吗?喂?喂喂?听得到嘛?",
"GalGame_GoldenWeek_08_10": "这里是代表白祇重工的安东,声音影像很清楚!不过抱歉,我现在是在施工场地附近通信,等会儿可能会有——",
"GalGame_GoldenWeek_08_11": "轰——!嗡嗡嗡!",
"GalGame_GoldenWeek_08_12": "——施工的噪音。对,就像刚刚那样。",
"GalGame_GoldenWeek_08_13": "我是维多利亚家政代表,莱卡恩,您的声音非常清晰。",
"GalGame_GoldenWeek_08_14": "长话短说,这次召集大家是为了商讨关于编号C41空洞的事,我们…",
"GalGame_GoldenWeek_08_14F": "长话短说,这次召集大家是为了商讨关于编号C41空洞的事,我们…",
"GalGame_GoldenWeek_08_15": "嗯嗯!我是狡兔屋的妮可,我听得见你们的声音!",
"GalGame_GoldenWeek_08_16": "呃…妮可,你那边的网络延迟好像有点大。",
"GalGame_GoldenWeek_08_16F": "呃…妮可,你那边的网络延迟好像有点大。",
"GalGame_GoldenWeek_08_17": "哎?会吗?没道理啊,我是蹭的隔壁办公楼的网络信号,它们最近刚升级了服务来着。",
"GalGame_GoldenWeek_08_18": "回到正题,我们从多个渠道获知了一个传闻:C41空洞的以太活性似乎因为不明原因在缓慢回升。",
"GalGame_GoldenWeek_08_18F": "回到正题,我们从多个渠道获知了一个传闻:C41空洞的以太活性似乎因为不明原因在缓慢回升。",
"GalGame_GoldenWeek_08_19": "如果持续发展下去它可能会摆脱「衰退」状态,重新变成一个活跃的伴生空洞.",
"GalGame_GoldenWeek_08_19F": "如果持续发展下去它可能会摆脱「衰退」状态,重新变成一个活跃的伴生空洞!",
"GalGame_GoldenWeek_08_20": "因为大家都在探索C41空洞的过程中或多或少遭遇过迷失被困的情况,所以我们才希望召集大家共享情报,明确传闻是否属实。",
"GalGame_GoldenWeek_08_20F": "因为大家都在探索C41空洞的过程中或多或少遭遇过迷失被困的情况,所以我们才希望召集大家共享情报,明确传闻是否属实。",
"GalGame_GoldenWeek_08_21": "先请分享下各自的探索经历吧?",
"GalGame_GoldenWeek_08_22": "先请分享下各自的探索经历吧?",
"GalGame_GoldenWeek_08_22F": "先请分享下各自的探索经历吧?",
"GalGame_GoldenWeek_08_23": "那我先说吧!白祇重工这边探索C41空洞主要是为了研究库房里存放的军工机械的资料,我们——",
"GalGame_GoldenWeek_08_24": "轰——!嗡嗡嗡!",
"GalGame_GoldenWeek_08_25": "…深入…",
"GalGame_GoldenWeek_08_26": "嗡嗡嗡!轰——!",
"GalGame_GoldenWeek_08_27": "…防卫机械…",
"GalGame_GoldenWeek_08_28": "嗡嗡嗡——!",
"GalGame_GoldenWeek_08_29": "…白祇重工的情况大概是这样。",
"GalGame_GoldenWeek_08_30": "除了噪音什么都没听见啊!",
"GalGame_GoldenWeek_08_31": "呃…我只听见了机器运作的噪音?",
"GalGame_GoldenWeek_08_31F": "除了噪音什么都没听见啊!",
"GalGame_GoldenWeek_08_32": "能再说一遍嘛?",
"GalGame_GoldenWeek_08_33": "安东,可以再重复一遍么?",
"GalGame_GoldenWeek_08_33F": "安东?能请你再说一遍吗?",
"GalGame_GoldenWeek_08_34": "白祇重工代表的探索范围集中在部分库房区域,并没有深入C41空洞太多地段,他们遭遇的防卫机械也很正常。",
"GalGame_GoldenWeek_08_35": "不愧是狼希人,好优秀的听力。",
"GalGame_GoldenWeek_08_35F": "好厉害,莱卡恩听力这么灵敏!",
"GalGame_GoldenWeek_08_36": "谬赞,我也没能从噪音里分辨出声音,是通过读唇判断的内容。",
"GalGame_GoldenWeek_08_37": "这不是更厉害了吗!",
"GalGame_GoldenWeek_08_38": "还会读唇语,这比单纯听力好更强啊。",
"GalGame_GoldenWeek_08_38F": "读唇语?这不是更厉害了吗!",
"GalGame_GoldenWeek_08_39": "喂喂?不好意思,现在没噪音了吧?刚刚狼兄弟最后一句说错了,是我们遭遇的防卫机械不太正常,但不知道是因为年久失修还是以太侵蚀导致的。",
"GalGame_GoldenWeek_08_40": "…失礼,看来我的读唇能力还不够。各位见笑了…",
"GalGame_GoldenWeek_08_41": "呃,没事,只错了一点点罢了。",
"GalGame_GoldenWeek_08_41F": "没、没关系!只是错了一点点而已。",
"GalGame_GoldenWeek_08_42": "但错的那一点非常关键,意思南辕北辙。",
"GalGame_GoldenWeek_08_43": "Fairy别插嘴!",
"GalGame_GoldenWeek_08_43F": "Fairy别乱说话!",
"GalGame_GoldenWeek_08_44": "那请允许我第二个报告吧。维多利亚家政探索了C41空洞的深处,也包括部分「仲夏」集团的内部库房区域。",
"GalGame_GoldenWeek_08_45": "但我们并没有遭遇值得注意的异常敌人,倒是沿途看到了不少新晋前来寻宝的盗洞客。大部分防卫机械或是以骸都被他们不够成熟的探索行动所吸引,然后追击而去了。",
"GalGame_GoldenWeek_08_46": "这样嘛,略有失控的防卫机械、更多盗洞客…听起来好像没什么异常的?",
"GalGame_GoldenWeek_08_46F": "这样嘛,略有失控的防卫机械、更多盗洞客…听起来好像没什么异常的?",
"GalGame_GoldenWeek_08_47": "要分享探索经历?那我第一个说吧!",
"GalGame_GoldenWeek_08_48": "妮可你的网络延迟太多了,其余两位都分享完了。Fairy,能帮个忙么?",
"GalGame_GoldenWeek_08_48F": "妮可你的网络延迟太多了,其余两位都分享完了。Fairy能帮帮她么?",
"GalGame_GoldenWeek_08_49": "已破解妮可借用的通信网络,入网密钥是:隔壁穷酸的事务所自己去交网费吧。全拼。大写。",
"GalGame_GoldenWeek_08_50": "噢!通信网络密码有效唉!哼哼,隔壁的吝啬鬼千防万防还不是被我蹭到了~",
"GalGame_GoldenWeek_08_51": "我们狡兔屋探索C41空洞的时间最长规模最大!基本上所有库房区域我们都去过!除了「仲夏」集团的防卫机械就没有额外的敌人了!",
"GalGame_GoldenWeek_08_52": "大部分是防卫机械……虽然机械也会被侵蚀,但只有搭载了广义上被认定为「智能部件」的机械才有被侵蚀异化为以骸的可能。",
"GalGame_GoldenWeek_08_52F": "大部分是防卫机械嘛…虽然机械也会被侵蚀,但只有搭载了广义上被认定为「智能部件」的机械才有被侵蚀异化为以骸的可能。",
"GalGame_GoldenWeek_08_53": "一般防卫机械都是低级自律结构,不属于智能机械,照理说C41空洞应该缺乏唤起以太活性物质的源头啊,为什么会有活性上涨的征兆呢?",
"GalGame_GoldenWeek_08_53F": "一般防卫机械都是低级自律结构,不属于智能机械,照理说C41空洞应该缺乏唤起以太活性物质的源头啊,为什么会有活性上涨的征兆呢?",
"GalGame_GoldenWeek_08_54": "等一下!关于「仲夏」集团的防卫机械,和你们想象的不太一样!它——",
"GalGame_GoldenWeek_08_55": "轰——!嗡嗡嗡!",
"GalGame_GoldenWeek_08_56": "噪音的时机也太不凑巧了!",
"GalGame_GoldenWeek_08_57": "噪音的时机也太不凑巧了!",
"GalGame_GoldenWeek_08_57F": "噪音的时机也太不凑巧了!",
"GalGame_GoldenWeek_08_58": "这噪音的时机也太凑巧了…",
"GalGame_GoldenWeek_08_59": "这噪音的时机也太凑巧了…",
"GalGame_GoldenWeek_08_59F": "这噪音的时机也太凑巧了…",
"GalGame_GoldenWeek_08_60": "失礼,请允许我再挑战一下读唇。",
"GalGame_GoldenWeek_08_61": "…这也是…",
"GalGame_GoldenWeek_08_62": "嗡嗡嗡!轰——!",
"GalGame_GoldenWeek_08_63": "…可恶…",
"GalGame_GoldenWeek_08_64": "嗡嗡嗡——!",
"GalGame_GoldenWeek_08_65": "…所以情况其实不一样!",
"GalGame_GoldenWeek_08_66": "嗯,我明白了,安东先生说「仲夏」集团的防卫机械搭载有早期的「智能」部件,这是它当年打入市场的特色,也是白祇重工想要研究它的原因。",
"GalGame_GoldenWeek_08_67": "安东先生还描述了一段关于钻机、汗水和动物幼崽的复杂比喻,应该是工程机械方面的专业知识。",
"GalGame_GoldenWeek_08_68": "呃,不好意思狼兄弟,那个其实是我教训施工噪音的脏话,抱歉…",
"GalGame_GoldenWeek_08_69": "…失礼,看来我的读唇能力和对工地文化的了解都不够,再次让大家见笑了…",
"GalGame_GoldenWeek_08_70": "啊不过你前面都说对了!「仲夏」集团的防卫机械有旧型的智能部件!我们的技术负责人格莉丝鉴定过!",
"GalGame_GoldenWeek_08_71": "哼哼…这个谜题!我已经完全明白了!",
"GalGame_GoldenWeek_08_72": "以太活性来源就是「仲夏」集团的防卫机械!随着「秘宝」的传闻越传越广,有很多不够纯熟的盗洞客都涌进了C41空洞,他们在库房里冒冒失失搜寻时触发了防卫机械!",
"GalGame_GoldenWeek_08_73": "这些智能防卫机械数量越来越多,被侵蚀的个体也在增加,于是成了孕育更多以太物质的温床!",
"GalGame_GoldenWeek_08_74": "唔…似乎说得通。看来妮可的智慧和网速都在线了!",
"GalGame_GoldenWeek_08_74F": "嗯…好像有点道理。看来妮可的智慧和网速都在线了!",
"GalGame_GoldenWeek_08_75": "那接下来我们要做的是阻止防卫机械被激活么?",
"GalGame_GoldenWeek_08_76": "不太现实,数量太多了。",
"GalGame_GoldenWeek_08_77": "不太现实,数量太多了。短时间内处理不完的。",
"GalGame_GoldenWeek_08_77F": "唔嗯…这个方案不太现实,目标数量太多了。",
"GalGame_GoldenWeek_08_78": "擒贼先擒王!",
"GalGame_GoldenWeek_08_79": "如果…改变计划,擒贼先擒王呢?",
"GalGame_GoldenWeek_08_79F": "或许我们可以…擒贼先擒王?",
"GalGame_GoldenWeek_08_80": "嗯…按照这些防卫机械的分布方式来看,深层的库房里应该会有更大型的种类!",
"GalGame_GoldenWeek_08_81": "那看来得让那些新手盗洞客不要到处乱闯了…这可不是件容易的事。",
"GalGame_GoldenWeek_08_82": "情况我明白了,我们维多利亚家政会协力搜寻库房内部的防卫机械。",
"GalGame_GoldenWeek_08_83": "那我们就在绳网里释放相关信息,让探索C41空洞的人能警觉起来吧!",
"GalGame_GoldenWeek_08_83F": "那我们就在绳网里释放相关信息,让探索C41空洞的人能警觉起来吧!",
"GalGame_GoldenWeek_08_84": "好!结论也有了,那本次作战会议就到此为止,可以嘛妹妹?",
"GalGame_GoldenWeek_08_84F": "好!结论也有了,那本次作战会议就到此为止,可以嘛哥哥?",
"GalGame_GoldenWeek_08_85": "散会!",
"GalGame_GoldenWeek_08_86": "嗯,感谢各位的情报与协助,散会!",
"GalGame_GoldenWeek_08_86F": "很好!谢谢大家的参与,散会!",
"GalGame_GoldenWeek_08_87": "开始行动!",
"GalGame_GoldenWeek_08_88": "有劳诸位遵循各自的计划,开始行动!",
"GalGame_GoldenWeek_08_88F": "拜托了各位!我们开始行动吧!",
"GalGame_GoldenWeek_09_01": "「Random Play」录像店工作室内,第二次C41空洞探索作战特殊线上会议正要开始。",
"GalGame_GoldenWeek_09_02": "妹妹,时间紧迫,我们直接开始吧!",
"GalGame_GoldenWeek_09_02F": "哥哥,时间紧迫,我们直接开始吧!",
"GalGame_GoldenWeek_09_03": "这里是「法厄同」,大家能听见么?",
"GalGame_GoldenWeek_09_03F": "这里是「法厄同」,大家都听得见嘛?",
"GalGame_GoldenWeek_09_04": "开始了吗?稍等!隔壁办公室的业主又更换通讯网络密码了,我先去给我们事务所的网络服务付费一下!",
"GalGame_GoldenWeek_09_05": "这里是代表白祇重工的安东,声音影像很清楚!我暂时叫停了施工作业,这次不会有噪音了!",
"GalGame_GoldenWeek_09_06": "我、我是可琳!本次代表维多利亚家政参会,那个…绳匠阁下您看起来有点憔悴,没关系嘛?",
"GalGame_GoldenWeek_09_07": "我果然应该先洗把脸!",
"GalGame_GoldenWeek_09_08": "麻烦了…现在再想整理仪容应该来不及了。",
"GalGame_GoldenWeek_09_08F": "完了完了,我果然应该先洗把脸,或者化个妆!",
"GalGame_GoldenWeek_09_09": "完了,她看出来我衣冠不整了…",
"GalGame_GoldenWeek_09_10": "麻烦了…希望不会影响我们「法厄同」的品牌形象。",
"GalGame_GoldenWeek_09_10F": "怎么办哥哥?他们不会觉得我很邋遢吧?",
"GalGame_GoldenWeek_09_11": "没关系的。说起来为什么是可琳出席?莱卡恩他怎么了?",
"GalGame_GoldenWeek_09_11F": "没事啦哥哥。说起来为什么是可琳出席?莱卡恩他怎么了?",
"GalGame_GoldenWeek_09_12": "那个,莱卡恩先生最近报名了唇语培训,今天刚好有课,所以我代替他一下!",
"GalGame_GoldenWeek_09_13": "看来上次的会议对他触动很深…",
"GalGame_GoldenWeek_09_13F": "看来上次的会议刺激到他了…",
"GalGame_GoldenWeek_09_14": "好!我付费完成了!橙子网络这个奸商,月租怎么这么高…",
"GalGame_GoldenWeek_09_15": "那我们开始正题吧!这次会议有两个情报要跟大家分享。",
"GalGame_GoldenWeek_09_15F": "那我们开始正题吧!这次会议有两个情报要跟大家分享。",
"GalGame_GoldenWeek_09_16": "先说好消息,上次会议时推测的「仲夏」集团库房内部的大型防卫机械确实存在!C41空洞的活性状态摆脱「衰退期」的关键就在它身上!",
"GalGame_GoldenWeek_09_16F": "先说好消息,上次会议时推测的「仲夏」集团库房内部的大型防卫机械确实存在!C41空洞的活性状态摆脱「衰退期」的关键就在它身上!",
"GalGame_GoldenWeek_09_17": "然后是坏消息,它已经被启动了……确实是不纯熟的盗洞客团队乱闯导致的。",
"GalGame_GoldenWeek_09_17F": "然后是坏消息,它已经被启动了……确实是因为不纯熟的盗洞客团队乱闯导致。",
"GalGame_GoldenWeek_09_18": "被启动了嘛?麻烦了啊,我们技术负责人格莉丝说早期的智能部件抵抗以太侵蚀的能力普遍较弱,那个防卫机械可能很快就会失控陷入深度侵蚀状态,然后就会变成以骸!",
"GalGame_GoldenWeek_09_19": "好危险…如果它变成以骸的话,是不是就会满足以太活性的条件,让C41空洞重回活性伴生空洞的状态?",
"GalGame_GoldenWeek_09_20": "如果阻止不及时的话…确实会这样。",
"GalGame_GoldenWeek_09_20F": "如果阻止不及时的话…确实会这样。",
"GalGame_GoldenWeek_09_21": "调查协会和治安局的人已经在着手重新测量C41空洞的活性状况了,如果在出结果前都无法阻止的话…C41空洞周边街区的市民就不用过沙罗黄金周了。",
"GalGame_GoldenWeek_09_21F": "调查协会和治安局的人已经在着手重新测量C41空洞的活性状况了,如果在出结果前都无法阻止的话…C41空洞周边街区的市民就不用过沙罗黄金周了。",
"GalGame_GoldenWeek_09_22": "好沉重的代价…",
"GalGame_GoldenWeek_09_23": "好沉重的代价…",
"GalGame_GoldenWeek_09_23F": "好沉重的代价…",
"GalGame_GoldenWeek_09_24": "要负起责任阻止才行",
"GalGame_GoldenWeek_09_25": "这件事我们都脱不了干系,得负起责任来。",
"GalGame_GoldenWeek_09_25F": "我们必须要负起责任,去阻止最坏的事态!",
"GalGame_GoldenWeek_09_26": "绳匠,你们刚刚说防卫机械被启动是坏消息?我看这是好消息才对!",
"GalGame_GoldenWeek_09_27": "在它活跃前,我们的目标是所有进入C41空洞的盗洞客和防卫机械,现在我们只需要专注于击倒它这一台机甲就够了,这不是挺好嘛?",
"GalGame_GoldenWeek_09_28": "真是积极的思考方式!我、我要向妮可小姐学习!",
"GalGame_GoldenWeek_09_29": "也对,搞定一个坏家伙总比一百个潜在的坏家伙要方便!",
"GalGame_GoldenWeek_09_30": "下令吧绳匠!只要用得上我们的地方,随叫随到!",
"GalGame_GoldenWeek_09_31": "还有我!怎么能被区区一台老古董防卫机械阻碍我寻找「秘宝」的目标?",
"GalGame_GoldenWeek_09_32": "哈哈,很庆幸诸位都是积极解决问题的类型。",
"GalGame_GoldenWeek_09_32F": "哈哈,大家这么靠得住真是太好了!",
"GalGame_GoldenWeek_09_33": "行动!抢回大家的黄金周!",
"GalGame_GoldenWeek_09_34": "诸位,抢回大家假期的任务就靠我们了。",
"GalGame_GoldenWeek_09_34F": "开始吧!一起夺回大家的黄金周!",
"GalGame_GoldenWeek_10_01": "「…根据我台记者带来的最新消息,怀斯塔学会的专家在协会调查员的陪同下再次完成了对雅努斯区编号C41的伴生空洞的以太活性测定。」",
"GalGame_GoldenWeek_10_02": "「学会专家认定C41空洞进入『衰退期』的结论不变!附近街区的出行管制可以取消,对于期盼沙罗黄金周的市民而言这无疑是一个好消息!」",
"GalGame_GoldenWeek_10_03": "「关于C41空洞为何出现以太活性波动,我台邀请了资深调查员做客演播室…」",
"GalGame_GoldenWeek_10_04": "太好了!C41空洞总算又回到了衰退皱缩状态!行动成功!",
"GalGame_GoldenWeek_10_04F": "太好了!C41空洞总算又回到了衰退皱缩状态!我们的行动成功啦!",
"GalGame_GoldenWeek_10_05": "虽然我们的假期计划也牺牲了。",
"GalGame_GoldenWeek_10_06": "可惜…我们自己的假期计划也被殃及了。",
"GalGame_GoldenWeek_10_06F": "虽然…我们自己的假期计划也被牺牲掉了…",
"GalGame_GoldenWeek_10_07": "总算是保住了附近市民的假期。",
"GalGame_GoldenWeek_10_08": "万幸最终保住了附近市民的假期。",
"GalGame_GoldenWeek_10_08F": "好歹最终保住了附近市民们的假期。",
"GalGame_GoldenWeek_10_09": "提议,主人可随时重启我的高效假期方案。",
"GalGame_GoldenWeek_10_10": "Fairy竟然还保存着那个假期方案啊…",
"GalGame_GoldenWeek_10_10F": "我都快忘了Fairy还在执著那个不靠谱的假期方案。",
"GalGame_GoldenWeek_10_11": "总之,面对C41空洞的突发事件,能采取措施把牺牲控制在一个假期上已是万幸。",
"GalGame_GoldenWeek_10_11F": "无论如何,C41空洞的变故事出突然,最后的结果只是牺牲了假期已经很好了!",
"GalGame_GoldenWeek_10_12": "好?一点都不好!",
"GalGame_GoldenWeek_10_13": "万幸?明明完全是不幸!",
"GalGame_GoldenWeek_10_14": "我花了那么多的时间、资金和人脉关系在这件事里,就是为了找到仲夏集团的「秘宝」!谁来告诉我,它的核心储藏室为什么会被物理锁死啊?!",
"GalGame_GoldenWeek_10_15": "因为我们毁掉了安保机甲。",
"GalGame_GoldenWeek_10_16": "因为我们毁掉了安保机甲吧?它身上绑定的电子通道开关一并被销毁了。",
"GalGame_GoldenWeek_10_16F": "因为我们毁掉了安保机甲吧?它身上绑定的电子通道开关一并被销毁了。",
"GalGame_GoldenWeek_10_17": "这是不可抗力…",
"GalGame_GoldenWeek_10_18": "这是不可抗力,毕竟那台机甲变成了扭转局面的关键。",
"GalGame_GoldenWeek_10_18F": "没办法嘛,谁让那台机甲是扭转局面的关键呢?",
"GalGame_GoldenWeek_10_19": "没办法,那台安保机甲应该是中央库房的最高保全警备措施,它被击毁后发送的信号直接销毁了核心储藏室的电子通道。",
"GalGame_GoldenWeek_10_19F": "没办法,那台安保机甲应该是中央库房的最高保全警备措施,它被击毁后发送的信号直接销毁了核心储藏室的电子通道。",
"GalGame_GoldenWeek_10_20": "现在想打开门只能靠实体钥匙了。",
"GalGame_GoldenWeek_10_20F": "现在只能靠实体钥匙才能打开封闭的门了。",
"GalGame_GoldenWeek_10_21": "仲夏集团销声匿迹这么多年,我从哪能搞到他们中央库房的钥匙啊!",
"GalGame_GoldenWeek_10_22": "可恶,我的「秘宝」!我的「黄金」!我的黄金周!!呜呜呜呜——!",
"GalGame_GoldenWeek_10_23": "别伤心妮可,已经发生的事就随它去吧,你可以趁机在家好好休息下。",
"GalGame_GoldenWeek_10_23F": "好啦好啦,反正事情已经发生,妮可何不趁此机会好好在家休息一下呢?",
"GalGame_GoldenWeek_10_24": "说到休息,搭配适当影音娱乐的放松效果会更好,要推荐你几盘影片看看嘛?",
"GalGame_GoldenWeek_10_24F": "说到在家休息,肯定少不了影音娱乐!要不要租几盘影片回去欣赏一下?",
"GalGame_GoldenWeek_10_25": "唉…好吧,暂时也没别的法子了…给我几盘合适的影片吧。",
"GalGame_GoldenWeek_10_26": "哦对了,我要用新客体验券付费。",
"GalGame_GoldenWeek_10_27": "还有新客体验券?你到底从哪里搞来的?",
"GalGame_GoldenWeek_10_27F": "又是新客体验券?你到底屯了多少张啊?",
"GalGame_Limbotask_010_001": "一直合作的情报商保证自己没有被尾随,然后非常熟练地进入了录像店。",
"GalGame_Limbotask_010_002": "不好意思这么急着来拜访,这次的消息很急也很劲爆,所以我长话短说。",
"GalGame_Limbotask_010_003": "…啊,有茶水可以喝嘛?",
"GalGame_Limbotask_010_004": "自来水一杯可以吗?",
"GalGame_Limbotask_010_005": "要求真多呢,自来水一杯可以吗?",
"GalGame_Limbotask_010_006": "自来水一杯可以吗?自己动手就行。",
"GalGame_Limbotask_010_007": "长话短说还喝什么茶啊。",
"GalGame_Limbotask_010_008": "都长话短说了,还喝什么茶啊?",
"GalGame_Limbotask_010_009": "喝茶?你不是要长话短说么?",
"GalGame_Limbotask_010_010": "啊哈哈,好歹是一直介绍优质委托的老熟客了,多少提高点我的待遇嘛。",
"GalGame_Limbotask_010_011": "咳咳,消息很简单:零号空洞例行调查又要开始了。",
"GalGame_Limbotask_010_012": "唉?",
"GalGame_Limbotask_010_013": "什么?",
"GalGame_Limbotask_010_014": "嗯哼,你没听错。而且这次协会那边似乎要做持久战,把例行调查分了很多期,估计会持续挺长时间。",
"GalGame_Limbotask_010_015": "得到这个消息后我立刻就想到了我最器重的客户,声名赫赫的绳匠「法厄同」!",
"GalGame_Limbotask_010_016": "估计你们也会想参与调查,于是我动用资源在调查团队的招募上留了点「后门」。",
"GalGame_Limbotask_010_017": "只要能进零号空洞里完成一项「测试」用的委托,就能以外聘调查团队的身份被赋予合法调查零号空洞的资格!",
"GalGame_Limbotask_010_018": "…确实是劲爆的消息…你还想喝茶么?",
"GalGame_Limbotask_010_019": "…确实是有价值的消息…值得一杯热茶。",
"GalGame_Limbotask_010_020": "情况了解了,请让我们考虑下",
"GalGame_Limbotask_010_021": "情况了解了,请让我们考虑下。",
"GalGame_Limbotask_010_022": "情况了解了,请让我们考虑下。",
"GalGame_Limbotask_010_023": "好啊,都说不要在晚上做重要决定,你们好好考虑下吧,有定论后随时可以前往「斯科特哨站」完成测试委托!",
"GalGame_Limbotask_010_024": "我就先告辞了!",
"GalGame_Limbotask_010_025": "说罢,「牧羊人」一边惋惜地看了一眼不远处的茶壶,一边离开了录像店。",
"GalGame_Limbotask_020_001": "零号空洞调查…哥哥,你怎么想?",
"GalGame_Limbotask_020_002": "零号空洞调查…妹妹,你怎么看?",
"GalGame_Limbotask_020_003": "提问,什么是零号空洞调查?",
"GalGame_Limbotask_020_004": "啊…忘了Fairy还不知道呢。",
"GalGame_Limbotask_020_005": "嗯?忘记Fairy不知情了。",
"GalGame_Limbotask_020_006": "接受挑战…立刻搜索空洞调查协会数据库查询零号空洞。",
"GalGame_Limbotask_020_007": "又开始奇怪的竞争心了…",
"GalGame_Limbotask_020_008": "没有人在挑战你啊…",
"GalGame_Limbotask_020_009": "查询完成。零号空洞指新艾利都境内存续时间最久远、影响范围最大、危险程度最高的空洞代号。",
"GalGame_Limbotask_020_010": "新艾利都境内目前已知的几个大型空洞都是零号空洞的伴生空洞发展而成。并且零号空洞需要为旧都,即「艾利都」的覆灭承担主要责任。",
"GalGame_Limbotask_020_011": "为了掌握并控制零号空洞的发展态势,新艾利都会定期召集有力人士对该空洞发起调查、镇压、研究工作。",
"GalGame_Limbotask_020_012": "推测,主人想要拯救新艾利都,所以要参与零号空洞的调查。",
"GalGame_Limbotask_020_013": "嘟嘟,答错了",
"GalGame_Limbotask_020_014": "嘟嘟!很遗憾你答错了Fairy。",
"GalGame_Limbotask_020_015": "推理过程倒是有板有眼,可惜答错了。",
"GalGame_Limbotask_020_016": "……",
"GalGame_Limbotask_020_017": "……",
"GalGame_Limbotask_020_018": "……",
"GalGame_Limbotask_020_019": "零号空洞的情报你都说得没错,不愧是Fairy。至于动机嘛…",
"GalGame_Limbotask_020_020": "零号空洞的情报你都说得没错,不愧是Fairy。至于动机嘛…",
"GalGame_Limbotask_020_021": "申请,请告诉我参与调查的动机,这将有利于我辅助你们的行动。",
"GalGame_Limbotask_020_022": "可以啊,你先说你的「协议」和「动机」?",
"GalGame_Limbotask_020_023": "可以啊!但你得先说你的「协议」和「动机」?",
"GalGame_Limbotask_020_024": "当然可以,不过你得先解释下你的「协议」和「动机」?",
"GalGame_Limbotask_020_025": "提问,这就叫激将法嘛?",
"GalGame_Limbotask_020_026": "什么激将法啊,这只是哥哥希望我们彼此坦诚的公平要求而已!",
"GalGame_Limbotask_020_027": "哪里是激将法,妹妹要求你跟我们彼此坦诚是应该的啊。",
"GalGame_Limbotask_020_028": "很抱歉,我无权回答「协议」和「动机」的问题,您将在合适的时机获得答案。",
"GalGame_Limbotask_020_029": "很抱歉,我们也无法回答参与调查零号空洞动机的问题,Fairy你只要知道参加零号空洞的回报非常丰厚,然后…",
"GalGame_Limbotask_020_030": "很抱歉,我们也无法回答参与调查零号空洞动机的问题,Fairy你只要知道回报非常丰厚,以及…",
"GalGame_Limbotask_020_031": "…我和哥哥曾经成长和学习的地方就在被毁掉的旧都,我们在零号空洞里有想要调查的东西。知道这些就够了。",
"GalGame_Limbotask_020_032": "…我和妹妹曾经成长和学习的地方就在被毁掉的旧都,我们在零号空洞里有想要调查的东西。知道这些就够了。",
"GalGame_Limbotask_020_033": "你这不是说出来了?",
"GalGame_Limbotask_020_034": "哥哥,你这不是都说出来了嘛?",
"GalGame_Limbotask_020_035": "妹妹,你这不是全都说出来了?",
"GalGame_Limbotask_020_036": "…你被激将了!",
"GalGame_Limbotask_020_037": "哎呀!不好,反中了Fairy的激将法了!",
"GalGame_Limbotask_020_038": "哈哈,不错嘛Fairy,反让我们中了激将法?",
"GalGame_Limbotask_020_039": "啊!啊哈哈…抱歉抱歉,说太多了!",
"GalGame_Limbotask_020_040": "哼哼,没事,这点情报就当是我们的诚意吧。",
"GalGame_Limbotask_020_041": "好,既然下定了决心,就按「牧羊人」所说,前往零号空洞的前线哨站吧。",
"GalGame_Limbotask_020_042": "既然已经有决定了,就按「牧羊人」所说,前往零号空洞的前线哨站吧。",
"GalGame_Limbotask_030_000": "在哨站的通讯终端上,正式接通了HDD的远程连线——",
"GalGame_Limbotask_030_001": "喂喂…通讯测试…信号清晰吗,哥哥?",
"GalGame_Limbotask_030_001_NPC": "协会考官",
"GalGame_Limbotask_030_002": "喂喂…通讯测试…信号清晰吗,妹妹?",
"GalGame_Limbotask_030_003": "OK,HDD系统的通讯链接和各项测算指数都没问题,至少我们现有的设备有资格挑战这里。",
"GalGame_Limbotask_030_004": "OK,HDD系统的通讯链接和各项测算指数都没问题,至少我们现有的设备有资格挑战这里。",
"GalGame_Limbotask_030_005": "接下来,我们只要配合协会调查员完成资质考核,就能取得代表官方认可的零号空洞「调查执照」。",
"GalGame_Limbotask_030_006": "接下来,我们只要配合协会调查员完成资质考核,就能取得代表官方认可的零号空洞「调查执照」。",
"GalGame_Limbotask_030_007": "交给你了,哥哥!",
"GalGame_Limbotask_030_008": "拜托你了,妹妹。",
"GalGame_Limbotask_030_009": "我是负责本次行动接应的协会调查员,你也可以把我当做「考官」。",
"GalGame_Limbotask_030_010": "不要在行动中使用超出规格的武器,不要在行动中偏离计划的路线…诸如此类的工作守则,想必你们已经有好好了解过了。",
"GalGame_Limbotask_030_011": "不过还是要再次提醒你们,零号空洞和其他空洞的区别并不止在于规模。",
"GalGame_Limbotask_030_012": "如果对零号空洞的威胁掉以轻心,不做好应对「变数」的准备,会付出惨痛的代价。",
"GalGame_Limbotask_030_013": "毕竟,对于「编外人力」,调查协会可是没有购买人身保险的义务的。",
"GalGame_Limbotask_030_014": "当然,协会也提供了拟造「鸣徽」作为行动的助力。妥善利用「鸣徽」的特性,提升小队成员的作战能力吧。",
"GalGame_Limbotask_030_016": "出发吧,我会如实评判你们的表现的。",
"GalGame_Limbotask_040_001": "课长,记得要和目标保持安全距离!",
"GalGame_Limbotask_040_001_01": "追击巨型以骸的少女消失在远处,\n自她赶来的方向,身着相仿制服的几人到达了现场…",
"GalGame_Limbotask_040_002": "根本追不上全速前进的课长啊。",
"GalGame_Limbotask_040_003": "这个制服…是HAND的人?而且是特别行动部所属的执行官!?",
"GalGame_Limbotask_040_004": "对空洞特别行动部第六课,正在执行紧急镇压任务。",
"GalGame_Limbotask_040_005": "该区域出现了情报不明的极危以骸个体,不管你们在进行何种任务…",
"GalGame_Limbotask_040_005_01": "我需要你们作为机动小队支援本次行动——这是我作为对空六课副课长发出的,正式征调指令。",
"GalGame_Limbotask_040_006": "「极危以骸个体」?刚刚的异动,就是它造成的吧?",
"GalGame_Limbotask_040_007": "「极危以骸个体」?刚刚的异动,就是它造成的吧?",
"GalGame_Limbotask_040_008": "如果是以骸的话,个头未免也太夸张了…快带大家前往撤离点吧。",
"GalGame_Limbotask_040_009": "如此夸张的体型和声势,的确是闻所未闻…尽快带大家撤离吧,妹妹。",
"GalGame_Limbotask_040_011": "特殊事态,原定任务中止!行动目标调整为「全力支援对空部行动」。",
"GalGame_Limbotask_040_012": "这台学会的领航邦布…我需要它在接下来的行动中继续担任向导。没问题吧?",
"GalGame_Limbotask_040_013": "「领航邦布」,是在说伊埃斯吗?",
"GalGame_Limbotask_040_014": "「领航邦布」,是在说伊埃斯吗?",
"GalGame_Limbotask_040_015": "目标偏离了预计的行动路线,我们需要携带「萝卜」数据的邦布进行导航——这是紧急情况下的紧急物资征用。",
"GalGame_Limbotask_040_016": "也就是说,造成设备损耗我们也是会赔偿的。",
"GalGame_Limbotask_040_017": "什么?!",
"GalGame_Limbotask_040_018": "什么…呃不对…嗯呢?!",
"GalGame_Limbotask_040_019": "什么…呃不对…嗯呢?!",
"GalGame_Limbotask_040_020": "嗯呢?!",
"GalGame_Limbotask_040_021": "嗯呢嗯呢?!",
"GalGame_Limbotask_040_022": "嗯呢嗯呢?!",
"GalGame_Limbotask_040_023": "竟然是以会损坏为前提吗?",
"GalGame_Limbotask_040_024": "不要啊!把伊埃斯弄坏那种事?",
"GalGame_Limbotask_040_025": "拜托啦小邦布!我会保护你的!",
"GalGame_Limbotask_040_025_01": "这台小家伙的导航能力毋庸置疑,但「有可能造成邦布严重损坏」并没有包含在事前签订的风险条款内…",
"GalGame_Limbotask_040_026": "唔,既然对空部的执行官都这么说了…这台邦布就暂且交给你们使用吧。",
"GalGame_Limbotask_040_027": "应该没问题,我会想办法跟它的主人解释的。",
"GalGame_Limbotask_040_028": "很有问题吧!",
"GalGame_Limbotask_040_029": "很有问题吧,怎么不问问我们的意见?",
"GalGame_Limbotask_040_030": "怎么就没问题了,应该先问问我们的意见吧?",
"GalGame_Limbotask_040_031": "小声点妹妹,别被发现了——毕竟,他们不知道这台「领航邦布」是由人远程操控的。",
"GalGame_Limbotask_040_032": "小声点哥哥,别被发现了——他们可不知道伊埃斯是由人远程操控的。",
"GalGame_Limbotask_040_033": "嗯呢呢??",
"GalGame_Limbotask_040_034": "嗯…嗯呢呢??",
"GalGame_Limbotask_040_035": "嗯…嗯呢呢??",
"GalGame_Limbotask_040_036": "跟我说话就不用学邦布了吧…",
"GalGame_Limbotask_040_037": "跟我说话就不用学邦布了吧老哥…",
"GalGame_Limbotask_040_038": "他们不知道伊埃斯是由人远程操控的,的确也不好征求我们的意见…",
"GalGame_Limbotask_040_039": "他们不知道伊埃斯是由人远程操控的,的确不好征求我们的意见…",
"GalGame_Limbotask_040_040": "对空部的执行官都是「精锐中的精锐」,眼下也只能配合他们的行动了。",
"GalGame_Limbotask_040_041": "对空部的执行官都是「精锐中的精锐」,眼下也只能配合他们的行动了。",
"GalGame_Limbotask_040_042": "总之,我们作为「领航邦布」的工作还是一样的——带领队伍前往正确的方向。",
"GalGame_Limbotask_040_043": "总之,我们作为「领航邦布」的工作还是一样的——带领队伍前往正确的方向。",
"GalGame_Limbotask_050_001": "我看见课长了,在那边!",
"GalGame_Limbotask_050_002": "单凭冷兵器就独自击退了那种体型的以骸…?",
"GalGame_Limbotask_050_003": "单凭冷兵器就独自击退了那种体型的以骸…?",
"GalGame_Limbotask_050_004": "对空部的业务清单里,应该没有「捉拿绳匠」这一项吧?",
"GalGame_Limbotask_050_005": "对空部的业务清单里,应该没有「捉拿绳匠」这一项吧?",
"GalGame_Limbotask_050_006": "雅!情况如何?你还好吗?",
"GalGame_Limbotask_050_007": "不太好。",
"GalGame_Limbotask_050_008": "刚才的斩击,分明应该清脆如木槌轻叩瓷瓶。",
"GalGame_Limbotask_050_009": "然而,手中的触感,却滞涩如粉笔划过黑板。",
"GalGame_Limbotask_050_010": "课长是说,切开黄油的一击剁在了砧板上!",
"GalGame_Limbotask_050_011": "越解释越听不懂了啊苍角。",
"GalGame_Limbotask_050_012": "课长的意思是,那一击没能重伤「尼尼微」,需要进一步确认它的去向。",
"GalGame_Limbotask_050_013": "斥候的工作就交给我,这么大的目标,想跟丢也很困难。",
"GalGame_Limbotask_050_014": "以骸正在聚集,应该是受到了课长和「尼尼微」战斗的吸引。清理以骸的任务就由我们负责,可以吗雅课长?",
"GalGame_Limbotask_050_015": "嗯,对空六课,迎敌准备。",
"GalGame_Limbotask_060_001": "这次行动虽然事发突然,但也总算是有惊无险、告一段落了。",
"GalGame_Limbotask_060_001_NPC": "蕾",
"GalGame_Limbotask_060_002": "学会的资产就在这里归还吧——这台领航邦布。",
"GalGame_Limbotask_060_003": "不管是路线的规划还是随机应变的能力,这台小家伙都比对空部的制式邦布更出色呢。",
"GalGame_Limbotask_060_004": "搭载了学会私藏的独家「萝卜」数据?还是智能核心经过了特别的调教?",
"GalGame_Limbotask_060_005": "课里的邦布听见的话,会难过吧?",
"GalGame_Limbotask_060_006": "学会的邦布?这台邦布并不是学会资产,而是属于这位「独立调查团」团长的私有设备。",
"GalGame_Limbotask_060_007": "原来如此?我也听说了,协会开放了对于民间调查团队的招募。",
"GalGame_Limbotask_060_008": "哎呀呀,看来「民间人士」都要比当局的某些笨蛋更可靠呢。",
"GalGame_Limbotask_060_009": "下一次,我也不会放过你的。",
"GalGame_Limbotask_060_010": "诶!?",
"GalGame_Limbotask_060_011": "诶,不会是在说我吧?",
"GalGame_Limbotask_060_012": "诶,是在说我吗?",
"GalGame_Limbotask_060_013": "请放过我!",
"GalGame_Limbotask_060_014": "我是遵纪守法的新艾利都好市民…请放过我吧!",
"GalGame_Limbotask_060_015": "我们的业务都是在协会允许下进行的…",
"GalGame_Limbotask_060_016": "雅课长总是冷不丁说些吓人的话啊。",
"GalGame_Limbotask_060_017": "课长的意思是,期待和这位调查团团长的下次合作。",
"GalGame_Limbotask_060_018": "公务在身,我们还要回课里述职,先行告辞了。",
"GalGame_ReliabilityAnbi_01_01": "又遇见你了。",
"GalGame_ReliabilityAnbi_01_02": "我正在统计狡兔屋这个月的收支情况。虽然比之前好了一些,但依然是赤字。",
"GalGame_ReliabilityAnbi_01_03": "妮可不是一直说要减少开销?",
"GalGame_ReliabilityAnbi_01_04": "你们有过不赤字的情况吗?",
"GalGame_ReliabilityAnbi_01_05": "在我的印象里,妮可好像一直都说要减少开销?",
"GalGame_ReliabilityAnbi_01_05F": "我记得妮可好像一直都说要减少开销吧?",
"GalGame_ReliabilityAnbi_01_06": "是的,妮可说过要减少开销。而且,她是一个很自律的人。",
"GalGame_ReliabilityAnbi_01_07": "既然说了要减少开销,她就会一直一直说。",
"GalGame_ReliabilityAnbi_01_08": "需要经营改进意见吗?",
"GalGame_ReliabilityAnbi_01_09": "要我提供一些经营改进意见吗?你们看起来挺需要帮忙的。",
"GalGame_ReliabilityAnbi_01_09F": "要我来提供一些经营改进意见吗?你们看起来很需要帮忙呢。",
"GalGame_ReliabilityAnbi_01_10": "没关系,我相信妮可。",
"GalGame_ReliabilityAnbi_01_11": "在她的管理下,狡兔屋总有一天可以摆脱赤字的。",
"GalGame_ReliabilityAnbi_01_12": "现在只是黎明前必经的黑暗而已,我是这么觉得的。",
"GalGame_ReliabilityAnbi_01_13": "我姑且问下,你们有过不赤字的情况吗?",
"GalGame_ReliabilityAnbi_01_13F": "说起来…你们有过不赤字的情况吗?",
"GalGame_ReliabilityAnbi_01_14": "当然有过。",
"GalGame_ReliabilityAnbi_01_15": "因为那个月,所有人都忘记记账了。",
"GalGame_ReliabilityAnbi_01_16": "你们真的没问题吗?",
"GalGame_ReliabilityAnbi_01_17": "你们真的没问题吗?不会因为欠债流落街头吧…",
"GalGame_ReliabilityAnbi_01_17F": "你们真的没问题吗?不会哪天因为欠债而流落街头吧…",
"GalGame_ReliabilityAnbi_01_18": "没问题的,因为现在的房东是个好人。",
"GalGame_ReliabilityAnbi_01_19": "就算欠债也不会赶我们出去,所以不会流落街头。",
"GalGame_ReliabilityAnbi_01_20": "如果实在到了山穷水尽的时候…大家在一起,也总有办法解决的。",
"GalGame_ReliabilityAnbi_01_21": "无论如何,还是谢谢你的好意。",
"GalGame_ReliabilityAnbi_01_22": "如果后续有什么我能帮忙的地方,直接联络我就好。",
"GalGame_ReliabilityAnbi_01_23": "可以给【安比】发送私信了。",
"GalGame_ReliabilityAnbi_02_01": "啊,是你,我正打算去录像店找你。",
"GalGame_ReliabilityAnbi_02_02": "要不要一起看《十万次心跳》?",
"GalGame_ReliabilityAnbi_02_03": "要不要一起看那部《十万次心跳》?",
"GalGame_ReliabilityAnbi_02_03F": "要不要一起看《十万次心跳》?",
"GalGame_ReliabilityAnbi_02_04": "一起看吗…如果你不介意的话,当然可以。",
"GalGame_ReliabilityAnbi_02_05": "和安比一同观看了电影《十万次心跳》。\n即使已经离开了播放室,影片带来的震撼与感动还依旧留在心底…",
"GalGame_ReliabilityAnbi_02_05_1": "以及,刚刚好像隐约听到了很小声的呜咽…是错觉吗?",
"GalGame_ReliabilityAnbi_02_06": "结束了。《十万次心跳》,果然和我记忆里的一样精彩。",
"GalGame_ReliabilityAnbi_02_07": "尤其是最后高潮部分,母亲终于找到了她在空洞里失踪的孩子,两人紧紧拥抱在一起…",
"GalGame_ReliabilityAnbi_02_08": "无论看多少次,这一幕都让我非常感动。",
"GalGame_ReliabilityAnbi_02_09": "安比很感性。",
"GalGame_ReliabilityAnbi_02_10": "你刚刚哭了吗?",
"GalGame_ReliabilityAnbi_02_11": "原来安比很感性啊。",
"GalGame_ReliabilityAnbi_02_11F": "原来安比很感性呢~",
"GalGame_ReliabilityAnbi_02_12": "是吗?其实妮可也这么说过…",
"GalGame_ReliabilityAnbi_02_13": "不过我好像只有看电影的时候才会这样。",
"GalGame_ReliabilityAnbi_02_14": "你刚刚,有在哭吗?",
"GalGame_ReliabilityAnbi_02_14F": "你刚刚…该不会是被感动哭了吧?",
"GalGame_ReliabilityAnbi_02_15": "妮可说过,只要不发出声音,就不算哭。",
"GalGame_ReliabilityAnbi_02_16": "所以…我应该没有哭吧…",
"GalGame_ReliabilityAnbi_02_17": "对了,以后我也能来这里找你要录像带的推荐吗?我会付钱的。",
"GalGame_ReliabilityAnbi_02_18": "当然可以!",
"GalGame_ReliabilityAnbi_02_19": "当然可以,随时欢迎。",
"GalGame_ReliabilityAnbi_02_19F": "当然可以!随时欢迎你~",
"GalGame_ReliabilityAnbi_02_20": "嗯!那今天就谢谢你了。",
"GalGame_ReliabilityAnbi_02_21": "解锁【安比】的录像店推荐功能。",
"GalGame_ReliabilityAnbi_03_01": "安比在录像店内站着,旁边有个女学生NPC",
"GalGame_ReliabilityAnbi_03_02": "你就是录像店店长吧,来得刚好,快帮我评评理!",
"GalGame_ReliabilityAnbi_03_03": "这个看起来绿油油的,和人讲话还一直戴着耳机的家伙在偷偷跟踪我!",
"GalGame_ReliabilityAnbi_03_04": "她没有跟踪你。",
"GalGame_ReliabilityAnbi_03_05": "她没有跟踪你。以安比的跟踪技巧,是不会让你发现的。",
"GalGame_ReliabilityAnbi_03_05F": "她没有跟踪你。以安比的跟踪技巧,才不会让你发现呢。",
"GalGame_ReliabilityAnbi_03_06": "没有跟踪。我只是发现,我们有相同的电影喜好。",
"GalGame_ReliabilityAnbi_03_07": "哼,我的喜好似乎并不需要通过你的肯定。",
"GalGame_ReliabilityAnbi_03_08": "…你以后想成为什么样的人?",
"GalGame_ReliabilityAnbi_03_09": "什么意思,难道我以后就不能成为我自己了吗?",
"GalGame_ReliabilityAnbi_03_10": "但人生和电影不同,人生辛苦多了。",
"GalGame_ReliabilityAnbi_03_11": "两位是在对什么暗号吗?",
"GalGame_ReliabilityAnbi_03_12": "感觉这几句话好像在哪里看过…",
"GalGame_ReliabilityAnbi_03_13": "两位莫非是在对什么暗号吗?",
"GalGame_ReliabilityAnbi_03_13F": "你们…是在对什么暗号吗?",
"GalGame_ReliabilityAnbi_03_14": "是接头口令,一些我们喜欢的电影台词。",
"GalGame_ReliabilityAnbi_03_15": "总感觉这几句话好像在哪里听到过。",
"GalGame_ReliabilityAnbi_03_15F": "总觉得这几句话好像在哪里听到过…",
"GalGame_ReliabilityAnbi_03_16": "看来你也看过这些电影。",
"GalGame_ReliabilityAnbi_03_17": "好吧,我承认了,我们在电影上确实有相似的品味!没想到你的眼光还不错。",
"GalGame_ReliabilityAnbi_03_18": "那就把你偷偷塞进包里的录像带拿出来吧。",
"GalGame_ReliabilityAnbi_03_19": "…!你什么时候…",
"GalGame_ReliabilityAnbi_03_20": "从你在架子上偷拿走了我想看的录像带开始。",
"GalGame_ReliabilityAnbi_03_21": "难怪她在这里徘徊了很久",
"GalGame_ReliabilityAnbi_03_22": "难怪她在这里徘徊了很久,原来是想偷录像带。",
"GalGame_ReliabilityAnbi_03_22F": "难怪她在这里徘徊了很久,原来是想偷录像带啊。",
"GalGame_ReliabilityAnbi_03_23": "才不是偷呢,你们不要血口喷人!看完之后我就会把录像带还回来的!",
"GalGame_ReliabilityAnbi_03_24": "不告而取就是偷。既然看了这么多电影,你应该明白的吧。",
"GalGame_ReliabilityAnbi_03_25": "我、我怎么可能偷东西!只是打工的报酬要到下个月才能领,我一时冲动——",
"GalGame_ReliabilityAnbi_03_26": "偷就是偷。把录像带放回架子上。",
"GalGame_ReliabilityAnbi_03_27": "女孩犹豫了片刻,终于还是把录像带放回了架子上,露出了绝望的表情。",
"GalGame_ReliabilityAnbi_03_28": "…无所谓了,你们把我交给治安局吧。",
"GalGame_ReliabilityAnbi_03_29": "反正大不了就是被学校开除,被爸妈逐出家门,然后风餐露宿饥寒交迫横尸街头…",
"GalGame_ReliabilityAnbi_03_30": "倒也不至于这么夸张吧…",
"GalGame_ReliabilityAnbi_03_31": "倒也不至于这么夸张…",
"GalGame_ReliabilityAnbi_03_31F": "呃,倒也不至于这么夸张吧…",
"GalGame_ReliabilityAnbi_03_32": "安比转头望了过来,看起来有些欲言又止。",
"GalGame_ReliabilityAnbi_03_33": "那个…有件事想和你商量一下。",
"GalGame_ReliabilityAnbi_03_34": "不要把这孩子交给治安官…可以吗?",
"GalGame_ReliabilityAnbi_03_35": "我也正有此意。",
"GalGame_ReliabilityAnbi_03_36": "我也正有此意。这点小事还轮不到他们出场。",
"GalGame_ReliabilityAnbi_03_36F": "嗯,我也这么想!这点小事还轮不到治安局那些家伙出场。",
"GalGame_ReliabilityAnbi_03_37": "你们…为什么?",
"GalGame_ReliabilityAnbi_03_38": "爱看这些电影的不会是坏人。我是这么觉得的。",
"GalGame_ReliabilityAnbi_03_39": "但你也应该为自己的所作所为付出代价。",
"GalGame_ReliabilityAnbi_03_40": "你偷的这部电影我租下了,你拿回去看吧。刚好,这是一个关于赎罪的故事。",
"GalGame_ReliabilityAnbi_03_41": "看完之后,你要结合自己犯的错,写一篇一千字的检讨信交给我们。",
"GalGame_ReliabilityAnbi_03_42": "还真是出乎意料的「代价」…",
"GalGame_ReliabilityAnbi_03_43": "感觉安比这一刻很像老师…不,是教官!",
"GalGame_ReliabilityAnbi_03_44": "还真是出乎意料的「代价」…",
"GalGame_ReliabilityAnbi_03_44F": "哇,这还真是…出乎意料的「代价」!",
"GalGame_ReliabilityAnbi_03_45": "会吗?犯错之后要写检讨,是很正常的事吧。",
"GalGame_ReliabilityAnbi_03_46": "总感觉这样的安比很像老师…不,是教官?",
"GalGame_ReliabilityAnbi_03_46F": "感觉安比这一刻很像老师…不,是教官!",
"GalGame_ReliabilityAnbi_03_47": "唔…可能因为我之前确实做过类似的事情吧。",
"GalGame_ReliabilityAnbi_03_48": "我…我知道了!一千字的检讨,我会一字不落地写完的!",
"GalGame_ReliabilityAnbi_03_49": "还有,这是我的学生证,先放在你们这里用作抵押…\n租录像带的钱,我会用自己打工的酬劳还上的!",
"GalGame_ReliabilityAnbi_03_50": "总之,谢谢你们的宽宏大量!",
"GalGame_ReliabilityAnbi_03_51": "女孩深深鞠了一躬,这才一步三回头地离开了录像店。",
"GalGame_ReliabilityAnbi_03_52": "你觉得人生是一直这么辛苦,还是只有年少的时候?",
"GalGame_ReliabilityAnbi_03_53": "一直如此",
"GalGame_ReliabilityAnbi_03_54": "一直如此。但「希望」是个好东西,也许是世上最好的东西。",
"GalGame_ReliabilityAnbi_03_54F": "一直如此。但「希望」是个好东西,也许是世上最好的东西。",
"GalGame_ReliabilityAnbi_03_55": "是吗…看来我们不止有相似的电影品味,连对人生的观念也很像。",
"GalGame_ReliabilityAnbi_03_56": "其实刚刚那个女孩心灰意冷的样子,让我想起了曾经自己的一段经历。",
"GalGame_ReliabilityAnbi_03_57": "但也正是那段黑暗的时候,我遇到了妮可,以及狡兔屋的大家。",
"GalGame_ReliabilityAnbi_03_58": "现在,还有你。",
"GalGame_ReliabilityAnbi_03_59": "所以我也希望能尽自己所能,帮她一把…就像我曾受到大家的帮助一样。",
"GalGame_ReliabilityAnbi_03_60": "你做到了。",
"GalGame_ReliabilityAnbi_03_61": "你做到了。",
"GalGame_ReliabilityAnbi_03_61F": "你做到了哦。",
"GalGame_ReliabilityAnbi_03_62": "谢谢你。我想…正因为此刻站在我身边的是你,我才能够做出这样的选择。",
"GalGame_ReliabilityAnbi_03_63": "幸好…有你在这里。",
"GalGame_ReliabilityAnbi_04_01": "你认错人了,我不是「绿耳机」。",
"GalGame_ReliabilityAnbi_04_02": "看起来绿油油,和人讲话还一直戴着耳机——不就是你吗!",
"GalGame_ReliabilityAnbi_04_03": "我的耳机是黑色的。",
"GalGame_ReliabilityAnbi_04_04": "你这么说好像也——不对吧!谁也没说「绿耳机」一定有绿色的耳机啊!",
"GalGame_ReliabilityAnbi_04_05_Option1_01": "是马甲?",
"GalGame_ReliabilityAnbi_04_05_Option1_02F_Main": "我没猜错的话…「绿耳机」是安比的马甲!安比在接私活吧!",
"GalGame_ReliabilityAnbi_04_05_Option1_02_Main": "难道「绿耳机」是安比的马甲?安比实际上在接私活…",
"GalGame_ReliabilityAnbi_04_05_Option2_01": "安比在接私活?",
"GalGame_ReliabilityAnbi_04_05_Option2_02F_Main": "安比该不会在偷偷接私活吧?",
"GalGame_ReliabilityAnbi_04_05_Option2_02_Main": "安比在偷偷接私活吗?",
"GalGame_ReliabilityAnbi_04_06": "原来这是私活吗?我还以为她是专门接各种高风险空洞需求的雇佣兵呢。",
"GalGame_ReliabilityAnbi_04_07": "……",
"GalGame_ReliabilityAnbi_04_08": "噫——你刚刚露出杀气了吧!是杀气没错吧!",
"GalGame_ReliabilityAnbi_04_09": "没有,你看错了。",
"GalGame_ReliabilityAnbi_04_10": "啊,我想起来了,你的本职工作该不会是那个什么「狡兔屋」的老板吧!",
"GalGame_ReliabilityAnbi_04_11": "所以你当时说报酬不用钱,只要给这家万事屋刷好评就成!",
"GalGame_ReliabilityAnbi_04_12_Option1_01": "刷好评?",
"GalGame_ReliabilityAnbi_04_12_Option1_02F_Main": "给狡兔屋刷好评?",
"GalGame_ReliabilityAnbi_04_12_Option1_02_Main": "给狡兔屋刷好评?",
"GalGame_ReliabilityAnbi_04_13": "对啊!还有在绳网上发夸夸贴,看到有人辱骂就举报删帖什么的…可麻烦了。",
"GalGame_ReliabilityAnbi_04_14": "…是友善的推荐,以及维护纯净绳网空间。",
"GalGame_ReliabilityAnbi_04_15_Option1_01": "难怪妮可说狡兔屋风评变好了",
"GalGame_ReliabilityAnbi_04_15_Option1_02F_Main": "难怪妮可说狡兔屋的风评最近变好了,原来是有人在背后负重前行…",
"GalGame_ReliabilityAnbi_04_15_Option1_02_Main": "难怪妮可说狡兔屋的风评最近变好了,原来是有人在背后负重前行…",
"GalGame_ReliabilityAnbi_04_16": "对了,绿耳机大人您现在接活不?这空洞里的以骸也太厉害了,哥几个刚刚差点中招…",
"GalGame_ReliabilityAnbi_04_17": "零号空洞太危险了,这里不是你们该来的地方。",
"GalGame_ReliabilityAnbi_04_18": "果、果然是这样吗…我就说这个空洞不正常!",
"GalGame_ReliabilityAnbi_04_19": "虽然花了好大功夫才能进来,但还是命更重要…我们这就走!",
"GalGame_ReliabilityAnbi_04_20": "总之,绿耳机大人,之后有新单子的时候也拜托你了!报酬是要钱还是要好评都没问题!",
"GalGame_ReliabilityAnbi_04_21": "全副武装的盗洞客们急急忙忙离开了。\n安比转头看了过来。",
"GalGame_ReliabilityAnbi_04_22": "…有件事要请你帮忙。",
"GalGame_ReliabilityAnbi_04_23_Option1_01": "放心,我会保密。",
"GalGame_ReliabilityAnbi_04_23_Option1_02F_Main": "放心,我会向妮可保密的。不管是接私活,还是刷好评。",
"GalGame_ReliabilityAnbi_04_23_Option1_02_Main": "放心,我会向妮可保密的。不管是接私活,还是刷好评。",
"GalGame_ReliabilityAnbi_04_24": "——不是刷好评,是友善的推荐。",
"GalGame_ReliabilityAnbi_04_25": "要是妮可知道的话,会很麻烦…拜托你了。",
"GalGame_ReliabilityAnbi_04_26": "请把这件事,当做只属于我们两人之间的「秘密」。",
"GalGame_ReliabilityAnton_601_004": "你相信命运吗?",
"GalGame_ReliabilityAnton_601_005": "相信",
"GalGame_ReliabilityAnton_601_006": "不相信",
"GalGame_ReliabilityAnton_601_007": "嗡嗡嗡嗡嗡",
"GalGame_ReliabilityAnton_601_008": "相信,开录像店,和大家相遇,就是我的命运吧?",
"GalGame_ReliabilityAnton_601_009": "相信…收集录像带,就是我的命运。",
"GalGame_ReliabilityAnton_601_010": "你果然是我…命运的伙伴!",
"GalGame_ReliabilityAnton_601_011": "相信命运?我还是比较相信自己。",
"GalGame_ReliabilityAnton_601_012": "真的有命运吗?感觉很难说。",
"GalGame_ReliabilityAnton_601_013": "等我告诉你今天发生过什么,你也会像我一样相信命运的。",
"GalGame_ReliabilityAnton_601_014": "嗡嗡嗡嗡嗡。",
"GalGame_ReliabilityAnton_601_015": "嗡嗡嗡嗡嗡。",
"GalGame_ReliabilityAnton_601_016": "能和我的兄弟对话的,一定是我命运的伙伴!",
"GalGame_ReliabilityAnton_601_017": "今天出门的时候,在路边遇到了一个粉色头发的占卜师。",
"GalGame_ReliabilityAnton_601_018": "穿着黑色的斗篷,帽子很低,看不到脸,非常神秘。",
"GalGame_ReliabilityAnton_601_019": "我花了50丁尼请她占卜了一下…说是往这个方向走,会找到命运的挚友。",
"GalGame_ReliabilityAnton_601_020": "结果一下子遇到你了!",
"GalGame_ReliabilityAnton_601_021": "粉色头发的人让我来这捡钱",
"GalGame_ReliabilityAnton_601_022": "那个粉色头发的人对我说:往这个方向走可以捡到钱。",
"GalGame_ReliabilityAnton_601_023": "那个粉色头发的人对我说:往这个方向走可以捡到钱。",
"GalGame_ReliabilityAnton_601_024": "我怎么没有想到!那个粉色头发的占卜师一定是…",
"GalGame_ReliabilityAnton_601_025": "骗子",
"GalGame_ReliabilityAnton_601_026": "妮可",
"GalGame_ReliabilityAnton_601_027": "骗子。",
"GalGame_ReliabilityAnton_601_028": "骗子。",
"GalGame_ReliabilityAnton_601_029": "妮可。",
"GalGame_ReliabilityAnton_601_030": "妮可。",
"GalGame_ReliabilityAnton_601_031": "…是命运的女神啊!!!",
"GalGame_ReliabilityAnton_601_032": "她亲自出现在这里,只是为了指引我们相遇。",
"GalGame_ReliabilityAnton_601_033": "我会珍惜我们之间的羁绊…",
"GalGame_ReliabilityAnton_601_034": "如果遇到什么难题,别犹豫,告诉我,我来摆平!",
"GalGame_ReliabilityAnton_602_004": "兄弟和我一起来取那部《速度与亲情》了。",
"GalGame_ReliabilityAnton_602_005": "你要不要和我一起看?",
"GalGame_ReliabilityAnton_602_006": "你要不要和我一起看?",
"GalGame_ReliabilityAnton_602_007": "你要不要和我一起看?",
"GalGame_ReliabilityAnton_602_008": "这种火热的电影,还是和朋友一起看更有气氛!",
"GalGame_ReliabilityAnton_602_009": "对吧兄弟?",
"GalGame_ReliabilityAnton_602_010": "和安东一同前往「Random Play」,观看了电影《速度与亲情》。\n安东很紧张地跳起坐下…兄弟也时不时发出低鸣。",
"GalGame_ReliabilityAnton_602_014": "真正的男子汉,就是要守护身边最重要的人…",
"GalGame_ReliabilityAnton_602_015": "看到他追寻儿子的身影,眼睛都有点湿湿的。",
"GalGame_ReliabilityAnton_602_016": "谢了兄弟,不用为我擦眼睛的,你有点太硬了…",
"GalGame_ReliabilityAnton_602_017": "如果在空洞中失踪的是你,我也一定会像电影主人公一样去找你,决不放弃!",
"GalGame_ReliabilityAnton_602_018": "还是你失踪我来找比较好",
"GalGame_ReliabilityAnton_602_019": "太感动了…",
"GalGame_ReliabilityAnton_602_020": "还是安东失踪比较好,让我来找。",
"GalGame_ReliabilityAnton_602_021": "失踪这件事还是交给你,我负责来找。",
"GalGame_ReliabilityAnton_602_022": "原来如此…对你来说,我也是重要的伙伴啊!",
"GalGame_ReliabilityAnton_602_023": "你的心意…我接收到了。",
"GalGame_ReliabilityAnton_602_024": "太感动了…安东会像爸爸寻找儿子一样寻找我…",
"GalGame_ReliabilityAnton_602_025": "太感动了…这大概就是义气吧。",
"GalGame_ReliabilityAnton_602_026": "哈哈哈哈哈!不用太感动!",
"GalGame_ReliabilityAnton_602_027": "为朋友两肋插刀,这不是应该的嘛!",
"GalGame_ReliabilityAnton_602_028": "我们看电影的口味果然很合得来啊!",
"GalGame_ReliabilityAnton_602_029": "下次有什么喜欢的电影记得叫上我,我们三个人再一起火热地看电影吧!",
"GalGame_ReliabilityAnton_603_005": "你来得正好…这小子一直在拜托我救救他的兄弟。",
"GalGame_ReliabilityAnton_603_006": "我说这里不是医院,他居然举起手中的动力冲击锤威胁我!",
"GalGame_ReliabilityAnton_603_007": "他的意思是想修理这个动力冲击锤",
"GalGame_ReliabilityAnton_603_008": "别误会,恩佐大叔…他只是想修理这个动力冲击锤。",
"GalGame_ReliabilityAnton_603_009": "他的意思是想修理这个动力冲击锤,并不是威胁你。",
"GalGame_ReliabilityAnton_603_010": "这个动力冲击锤就是他的兄弟",
"GalGame_ReliabilityAnton_603_011": "这个动力冲击锤就是他的兄弟。",
"GalGame_ReliabilityAnton_603_012": "这个动力冲击锤就是他的兄弟。",
"GalGame_ReliabilityAnton_603_013": "谢了,伙伴…还是你理解我。",
"GalGame_ReliabilityAnton_603_014": "他的伙伴,是这对动力冲击锤?",
"GalGame_ReliabilityAnton_603_015": "年轻人真是越来越难懂了…昨天我还见过一个人,非要说手机屏幕的角色是自己的妻子…",
"GalGame_ReliabilityAnton_603_016": "现在又遇到和动力冲击锤称兄道弟的怪人。",
"GalGame_ReliabilityAnton_603_017": "你说我老婆怎么了?",
"GalGame_ReliabilityAnton_603_018": "你说我兄弟怎么了?",
"GalGame_ReliabilityAnton_603_019": "你说我老婆怎么了?",
"GalGame_ReliabilityAnton_603_020": "你说我老婆怎么了?",
"GalGame_ReliabilityAnton_603_021": "你说我兄弟怎么了?",
"GalGame_ReliabilityAnton_603_022": "你说我兄弟怎么了?",
"GalGame_ReliabilityAnton_603_023": "…我们还是来看看这位先生的动力冲击锤吧。请问它有什么故障?",
"GalGame_ReliabilityAnton_603_024": "兄弟他…不能说话了。",
"GalGame_ReliabilityAnton_603_025": "扬声器很容易在冲击锤的震动中损坏吧?不过,真有人会在冲击锤上装语音模块吗?",
"GalGame_ReliabilityAnton_603_026": "他是说动力冲击锤不能动了",
"GalGame_ReliabilityAnton_603_027": "他是说动力冲击锤不能动了。",
"GalGame_ReliabilityAnton_603_028": "他是说动力冲击锤不能动了。",
"GalGame_ReliabilityAnton_603_029": "原来如此…",
"GalGame_ReliabilityAnton_603_030": "我的兄弟,连饭也吃不下了…",
"GalGame_ReliabilityAnton_603_031": "原来动力冲击锤是会吃饭的吗?",
"GalGame_ReliabilityAnton_603_032": "动力冲击锤无法充能了",
"GalGame_ReliabilityAnton_603_033": "动力冲击锤无法充能了。",
"GalGame_ReliabilityAnton_603_034": "动力冲击锤无法充能了。",
"GalGame_ReliabilityAnton_603_035": "噢,我明白了。",
"GalGame_ReliabilityAnton_603_036": "请你救救他吧!无论付出怎样的代价都好…",
"GalGame_ReliabilityAnton_603_037": "哪怕要捐献我的器官。",
"GalGame_ReliabilityAnton_603_038": "我真的不能再失去他一次了…",
"GalGame_ReliabilityAnton_603_039": "呃…他这又是什么意思?",
"GalGame_ReliabilityAnton_603_040": "动力冲击锤对他很重要,请务必修好",
"GalGame_ReliabilityAnton_603_041": "动力冲击锤对他很重要,钱是小事,但求求你一定修好。",
"GalGame_ReliabilityAnton_603_042": "动力冲击锤对他很重要,无论花多少钱,都求求你修好它。",
"GalGame_ReliabilityAnton_603_043": "啊…这个动力冲击锤,啊不,这位动力冲击锤的情况我知道了。",
"GalGame_ReliabilityAnton_603_044": "你用了多久了?这位锤子?",
"GalGame_ReliabilityAnton_603_045": "很久很久,兄弟它陪我穿越了无数的空洞,与千万的以骸奋战…",
"GalGame_ReliabilityAnton_603_046": "嗯…充不上电大概只是由于电池老化,倒不是什么大问题。",
"GalGame_ReliabilityAnton_603_047": "不过考虑到更换电池的价格,我推荐你还是换一个新的动力冲击锤。",
"GalGame_ReliabilityAnton_603_048": "三门集团的新款如何?电池容量巨大,超长续航,即使被困在空洞中一个月也不用害怕——",
"GalGame_ReliabilityAnton_603_049": "你刚刚让他抛弃他的兄弟?",
"GalGame_ReliabilityAnton_603_050": "他只想修好旧的",
"GalGame_ReliabilityAnton_603_051": "你刚刚让他抛弃他的兄弟?哇,我没听错吧。",
"GalGame_ReliabilityAnton_603_052": "你刚刚让他抛弃他的兄弟?安东是绝对不会做这种事的!",
"GalGame_ReliabilityAnton_603_053": "你刚刚让我——",
"GalGame_ReliabilityAnton_603_054": "对,我就是这个意思。兄弟不在的时候,有你真是太安心了。",
"GalGame_ReliabilityAnton_603_055": "他只想修好旧的。",
"GalGame_ReliabilityAnton_603_056": "他只想修好旧的。",
"GalGame_ReliabilityAnton_603_057": "你刚刚让我遗弃我的兄弟?",
"GalGame_ReliabilityAnton_603_058": "无论要付出什么样的代价,我只想让他回来…",
"GalGame_ReliabilityAnton_603_059": "你的心情我感受到了,或多或少吧…放心交给我吧。",
"GalGame_ReliabilityAnton_603_060": "一阵乒乒乓乓的修理后,重新听到了兄弟熟悉的低鸣。",
"GalGame_ReliabilityAnton_603_064": "你回来啦,我的伙伴!",
"GalGame_ReliabilityAnton_603_065": "我们还有许许多多的冒险没有完成,我是不会让你先逃跑的。",
"GalGame_ReliabilityAnton_603_066": "嘘…你刚刚恢复,还是少说话,多多地休息吧。",
"GalGame_ReliabilityAnton_603_067": "呃…他刚刚是不是手动把开关关掉了。",
"GalGame_ReliabilityAnton_603_068": "他刚刚用手合上了兄弟的双眼",
"GalGame_ReliabilityAnton_603_069": "他刚刚用手合上了兄弟的双眼。",
"GalGame_ReliabilityAnton_603_070": "他刚刚用手合上了兄弟的双眼。",
"GalGame_ReliabilityAnton_603_071": "这里可以不用解释的…",
"GalGame_ReliabilityAnton_603_072": "真不知道要怎么感谢你才好,兄弟的救命恩人!",
"GalGame_ReliabilityAnton_603_073": "这是酬劳,请收下吧!",
"GalGame_ReliabilityAnton_603_074": "这么多?额外收费是没有经营执照的商家才会做的事…请严格按报价标准付费。",
"GalGame_ReliabilityAnton_603_075": "和兄弟的生命相比,这些并不算什么。",
"GalGame_ReliabilityAnton_603_076": "以后你如果遇到什么危险,我和兄弟一定会为你赴汤蹈火!",
"GalGame_ReliabilityAnton_603_077": "你的兄弟就是我在六分街遇到的最大危险,额不过还是感谢你的好意…",
"GalGame_ReliabilityAnton_603_078": "希望你的这位…呃,兄弟,身体健康…",
"GalGame_ReliabilityAnton_603_079": "失而复得的安东,满意地和我们一起离开了装备店…",
"GalGame_ReliabilityAnton_603_083": "谢谢,你这次可是帮了我大忙!",
"GalGame_ReliabilityAnton_603_084": "没有你,真不知道兄弟怎么办才好。",
"GalGame_ReliabilityAnton_603_085": "我已经习惯其他人都把我当成自言自语的怪人了。",
"GalGame_ReliabilityAnton_603_086": "只有你能够透过兄弟的外表,看到他的灵魂…",
"GalGame_ReliabilityAnton_603_087": "离开的朋友,会把灵魂留在信物中",
"GalGame_ReliabilityAnton_603_088": "离开的朋友,会把灵魂留在信物中。哥哥外出时,我会感觉电脑屏幕里残留着他的灵魂…",
"GalGame_ReliabilityAnton_603_089": "离开的朋友,会把灵魂留在信物中。这一定是对你很重要的东西吧。",
"GalGame_ReliabilityAnton_603_090": "每个怪人都有自己的故事",
"GalGame_ReliabilityAnton_603_091": "每个怪人都有自己的故事,以后再慢慢告诉我你的秘密吧!",
"GalGame_ReliabilityAnton_603_092": "每个怪人都有自己的故事,以后有机会的话请告诉我你和兄弟的故事吧。",
"GalGame_ReliabilityAnton_603_093": "你似乎见过这样的事情,所以才能这样理解我吧!",
"GalGame_ReliabilityAnton_603_094": "果然,我们的相遇是命运!",
"GalGame_ReliabilityBen_701_004": "真羡慕你,有一双小小的手。",
"GalGame_ReliabilityBen_701_005": "贴起发票来一定非常方便。",
"GalGame_ReliabilityBen_701_006": "我啊,在处理报销单的时候,总是不小心扯坏发票,或者把换季的绒毛掉到胶水里…",
"GalGame_ReliabilityBen_701_007": "让他们自己贴发票吧",
"GalGame_ReliabilityBen_701_008": "报销单上不贴发票可以吗?",
"GalGame_ReliabilityBen_701_009": "嗯……让他们自己贴发票怎么样?",
"GalGame_ReliabilityBen_701_010": "啊,确实很困扰呢,不如让他们自己贴发票吧?",
"GalGame_ReliabilityBen_701_011": "这个…行不通吧。",
"GalGame_ReliabilityBen_701_012": "珂蕾妲虽然会认真贴,但数字完全对不上。",
"GalGame_ReliabilityBen_701_013": "安东会把在报刊亭中奖的刮刮乐贴上。",
"GalGame_ReliabilityBen_701_014": "格莉丝会在发票上写计算公式,我需要在公式数字里找发票数字。",
"GalGame_ReliabilityBen_701_015": "结果最后还是要我来贴…",
"GalGame_ReliabilityBen_701_016": "居然是这样…",
"GalGame_ReliabilityBen_701_017": "居然是这样…真是太过分了!",
"GalGame_ReliabilityBen_701_018": "居然是这样…你辛苦了。",
"GalGame_ReliabilityBen_701_019": "没什么的。",
"GalGame_ReliabilityBen_701_020": "能帮到大家我很开心,只是如果大家真的能自己贴好发票我会更开心…",
"GalGame_ReliabilityBen_701_021": "报销单上不贴发票可以吗?",
"GalGame_ReliabilityBen_701_022": "报销单上不贴发票可以吗?",
"GalGame_ReliabilityBen_701_023": "你你你说出来了——!",
"GalGame_ReliabilityBen_701_024": "那个对于会计来说是禁忌的句子!",
"GalGame_ReliabilityBen_701_025": "报销单上不贴发票可以吗?",
"GalGame_ReliabilityBen_701_026": "会计的禁句是什么?",
"GalGame_ReliabilityBen_701_027": "报销单上不贴发票可以吗?",
"GalGame_ReliabilityBen_701_028": "报销单上不贴发票可以吗?",
"GalGame_ReliabilityBen_701_029": "哇呜,你又说了一遍。",
"GalGame_ReliabilityBen_701_030": "听到这句话,身体会变得很寒冷,只想冬眠…",
"GalGame_ReliabilityBen_701_031": "会计的禁句是什么?",
"GalGame_ReliabilityBen_701_032": "会计的禁句是什么?",
"GalGame_ReliabilityBen_701_033": "请不、不要让我重复那么可怕的话。",
"GalGame_ReliabilityBen_701_034": "我们还是忘记刚刚的话题吧。",
"GalGame_ReliabilityBen_701_035": "呼…还是第一次和别人聊到这样的话题,感觉很新鲜呢。",
"GalGame_ReliabilityBen_701_036": "如果不打扰的话,我们以后也经常这样聊天吧。",
"GalGame_ReliabilityBen_702_004": "处理完了一天的账目,终于可以放松一下了。",
"GalGame_ReliabilityBen_702_005": "店长,现在方便去店里取那部《最佳出价》吗?",
"GalGame_ReliabilityBen_702_006": "当然可以!我们要不要一起看?",
"GalGame_ReliabilityBen_702_007": "当然可以!我们要不要一起看?",
"GalGame_ReliabilityBen_702_008": "当然可以!我们要不要一起看?",
"GalGame_ReliabilityBen_702_009": "那真是太好了…",
"GalGame_ReliabilityBen_702_010": "我想多了解一下各种商品在市面上的行情。",
"GalGame_ReliabilityBen_702_011": "这样就可以用更合理划算的价格进行采购了。",
"GalGame_ReliabilityBen_702_012": "和本一同前往「Random Play」,观看了《最佳出价》。\n本目不转睛地看着主持人…他真的有在眨眼吗?",
"GalGame_ReliabilityBen_702_016": "我没有看错吧。",
"GalGame_ReliabilityBen_702_017": "被健壮的熊希人狠狠搅拌过的水泥桶,出售价格有五百丁尼。",
"GalGame_ReliabilityBen_702_018": "难以置信…",
"GalGame_ReliabilityBen_702_019": "难以置信…世上的商机比我想象的要多呢。",
"GalGame_ReliabilityBen_702_020": "难以置信…这种东西居然可以当成商品出售吗!",
"GalGame_ReliabilityBen_702_021": "世界上什么样的买家都有呢",
"GalGame_ReliabilityBen_702_022": "世界上什么样的买家都有呢。",
"GalGame_ReliabilityBen_702_023": "世界上什么样的买家都有呢。",
"GalGame_ReliabilityBen_702_024": "那个,真的不是我们公司工地上搬走的建筑垃圾吗?",
"GalGame_ReliabilityBen_702_025": "有必要重新评估公司的资产价格了…",
"GalGame_ReliabilityBen_702_026": "公司的很多物品比我想象的更值钱呢。",
"GalGame_ReliabilityBen_702_027": "比如被健壮的熊希人按过的计算器",
"GalGame_ReliabilityBen_702_028": "比如里面塞着犯罪分子的水泥桶",
"GalGame_ReliabilityBen_702_029": "比如被健壮的熊希人按过的计算器。",
"GalGame_ReliabilityBen_702_030": "比如被健壮的熊希人按过的计算器。",
"GalGame_ReliabilityBen_702_031": "健壮的熊希人,是说我吗?",
"GalGame_ReliabilityBen_702_032": "工地上的朋友们说我总是坐办公室,身材越来越瘦小了…",
"GalGame_ReliabilityBen_702_033": "比如里面塞着犯罪分子的水泥桶。",
"GalGame_ReliabilityBen_702_034": "比如里面塞着犯罪分子的水泥桶。",
"GalGame_ReliabilityBen_702_035": "哈、哈、哈。我们是合法经营的企业,绝不会把半夜破坏地基的商业间谍灌进水泥桶的。",
"GalGame_ReliabilityBen_702_036": "这是真的,大家都说我很不会说谎的。",
"GalGame_ReliabilityBen_702_037": "顺利完成工作之后,看部录像带放松一下的感觉,真不错。",
"GalGame_ReliabilityBen_702_038": "以后我会经常来拜访的。",
"GalGame_ReliabilityBen_703_005": "请帮帮我!",
"GalGame_ReliabilityBen_703_006": "他好像因为恐惧失去了理智,觉得我会吃掉他。",
"GalGame_ReliabilityBen_703_007": "虽然我努力地解释了,但好像起了反作用。",
"GalGame_ReliabilityBen_703_008": "——请不要害怕,我不吃生食的!",
"GalGame_ReliabilityBen_703_009": "什么?你要煮熟我再吃?",
"GalGame_ReliabilityBen_703_010": "别过来!即使你是希人,新艾利都的法律也不会对你网开一面的!",
"GalGame_ReliabilityBen_703_011": "——就是这样。",
"GalGame_ReliabilityBen_703_012": "请让他冷静一下吧。",
"GalGame_ReliabilityBen_703_013": "我在应用数学论坛上认识了一个新朋友,约在这里见面。",
"GalGame_ReliabilityBen_703_014": "好不容易交到了朋友,如果让他看到这一幕,肯定会害怕我吧…",
"GalGame_ReliabilityBen_703_015": "交给我吧!",
"GalGame_ReliabilityBen_703_016": "放心交给我吧!我是绝对不会搞砸的。",
"GalGame_ReliabilityBen_703_017": "交给我吧,我会让他冷静下来的。",
"GalGame_ReliabilityBen_703_018": "你你你最好离他远一点,他的一个巴掌有你的头那么大噢!",
"GalGame_ReliabilityBen_703_019": "(把头塞到本的嘴巴里)你看这样也没什么…",
"GalGame_ReliabilityBen_703_020": "(抓住本的手掌)你看这样也没什么…",
"GalGame_ReliabilityBen_703_021": "(把头塞到本的嘴巴里)你看这样也没什么…",
"GalGame_ReliabilityBen_703_022": "(把头塞到本的嘴巴里)你看这样也没什么…",
"GalGame_ReliabilityBen_703_023": "啊啊啊啊啊他在吃你啊!",
"GalGame_ReliabilityBen_703_024": "还流了好多口水——更恐怖了!",
"GalGame_ReliabilityBen_703_025": "合不上嘴巴的话,就是会流很多口水啊…",
"GalGame_ReliabilityBen_703_026": "并、并不是因为我馋了…",
"GalGame_ReliabilityBen_703_027": "(抓住本的手掌)你看这样也没什么…",
"GalGame_ReliabilityBen_703_028": "(抓住本的手掌)你看这样也没什么…",
"GalGame_ReliabilityBen_703_029": "可恶!你居然和他是一伙的?",
"GalGame_ReliabilityBen_703_030": "如果我相信了你,走过去,他一定会立刻把我塞进嘴里吧?",
"GalGame_ReliabilityBen_703_031": "请冷静一下,我不是什么都吃的…",
"GalGame_ReliabilityBen_703_032": "我有什么不好?你竟然不吃我?",
"GalGame_ReliabilityBen_703_033": "抱歉,情况好像更糟了…",
"GalGame_ReliabilityBen_703_034": "嗯?情况好像更糟了…是哪里不对?",
"GalGame_ReliabilityBen_703_035": "对不起,交涉后情况好像更糟了…",
"GalGame_ReliabilityBen_703_036": "他好像是无法正常对话的那种人…",
"GalGame_ReliabilityBen_703_037": "他好像是无法正常对话的那种人…呜哇,好累!",
"GalGame_ReliabilityBen_703_038": "他好像是无法正常对话的那种人…偶尔也会遇到这样的客人呢。",
"GalGame_ReliabilityBen_703_039": "没关系…我已经习惯了。",
"GalGame_ReliabilityBen_703_040": "看到体型是自己几倍的人,无论是谁,第一反应都是戒备和恐惧吧?",
"GalGame_ReliabilityBen_703_041": "这不是他们的错…",
"GalGame_ReliabilityBen_703_042": "可是,仅仅因为外表,没法交到新的朋友,难免会有点失落…",
"GalGame_ReliabilityBen_703_043": "幸好还有白祇重工的大家,还有你,一直在我身边。",
"GalGame_ReliabilityBen_703_044": "那边的朋友,给你造成困扰真是抱歉。",
"GalGame_ReliabilityBen_703_045": "我会换个地方等人的…请你安心。",
"GalGame_ReliabilityBen_703_046": "啊啊啊啊你,你不要威胁我啊!",
"GalGame_ReliabilityBen_703_047": "我约好的朋友马上过来!",
"GalGame_ReliabilityBen_703_048": "他身高两米,穿着拉风的重工夹克,脖子上还戴着手指粗的大金链子,是一位帅气的社会人士!",
"GalGame_ReliabilityBen_703_049": "你如果惹我就等同于惹我这位有力的朋友!惹了这位有力的朋友你就等着用下半生来忏悔吧!",
"GalGame_ReliabilityBen_703_050": "本…你和他说的这位帅气的社会人士好像",
"GalGame_ReliabilityBen_703_051": "本…你和他说的这位帅气的社会人士好像。你有双胞胎兄弟?",
"GalGame_ReliabilityBen_703_052": "本…你和他说的这位帅气的社会人士好像。你偷偷混社会?",
"GalGame_ReliabilityBen_703_053": "本…我们还是快点逃走吧",
"GalGame_ReliabilityBen_703_054": "本…我们还是快点逃走吧。我的下半生不要没开始就结束啊!",
"GalGame_ReliabilityBen_703_055": "本…我们还是快点逃走吧。搭上下半生…有些太沉重了。",
"GalGame_ReliabilityBen_703_056": "等下。这,好像是我?又好像不是?",
"GalGame_ReliabilityBen_703_057": "我和要见面的朋友说过我今天的穿着,但没有这么夸张…",
"GalGame_ReliabilityBen_703_058": "等等。",
"GalGame_ReliabilityBen_703_059": "身高两米毛发浓密重工夹克大金链子。",
"GalGame_ReliabilityBen_703_060": "诶——?!!",
"GalGame_ReliabilityBen_703_061": "你难道是「随机过程随机过」?",
"GalGame_ReliabilityBen_703_062": "你是…「实变函数学十遍」?",
"GalGame_ReliabilityBen_703_063": "原来他就是你的那个朋友",
"GalGame_ReliabilityBen_703_064": "原来他就是你的那个朋友。我们不用花下半生忏悔了耶。",
"GalGame_ReliabilityBen_703_065": "原来他就是你的那个朋友。误会解除了呢。",
"GalGame_ReliabilityBen_703_066": "哇,虽然刚才很害怕,但知道你是朋友之后,反而变得很有安全感了!",
"GalGame_ReliabilityBen_703_067": "我的老板要是知道我有这样一个朋友,肯定再也不敢强迫我免费加班了。",
"GalGame_ReliabilityBen_703_068": "安、安全感?第一次听到有人这么说…",
"GalGame_ReliabilityBen_703_069": "你的外表很可靠",
"GalGame_ReliabilityBen_703_070": "你的外表非~常~可靠!我的大熊朋友。",
"GalGame_ReliabilityBen_703_071": "你的外表很可靠呢,我也感觉很有安全感…",
"GalGame_ReliabilityBen_703_072": "原来是这样…",
"GalGame_ReliabilityBen_703_073": "这个外表也有积极的一面呢。",
"GalGame_ReliabilityBen_703_074": "总是给人带来困扰,总是让人不敢亲近…有时候,我也不希望自己是这个样子。",
"GalGame_ReliabilityBen_703_075": "但社长说,本这个样子很有「很有魄力」。",
"GalGame_ReliabilityBen_703_076": "我曾经以为,「很有魄力」的意思,就是外表很可靠…很能够保护好大家的的样子。",
"GalGame_ReliabilityBen_703_077": "本就是最好的熊希人!",
"GalGame_ReliabilityBen_703_078": "本就是全新艾利都最好的熊希人!",
"GalGame_ReliabilityBen_703_079": "本是我见过最好的熊希人。",
"GalGame_ReliabilityBen_703_080": "谢谢你——让我再一次相信这件事。",
"GalGame_ReliabilityBilly_01_01": "店长,太好了,我有件事要找你帮忙…",
"GalGame_ReliabilityBilly_01_02": "我打算换一种精油,你觉得该选轻薄型的,还是醇厚型的?",
"GalGame_ReliabilityBilly_01_03_Option1_01": "你在说什么?",
"GalGame_ReliabilityBilly_01_03_Option1_02F_Main": "你在说什么?我可听不懂。",
"GalGame_ReliabilityBilly_01_03_Option1_02_Main": "你在说什么?我听不懂。",
"GalGame_ReliabilityBilly_01_04": "诶?我说的是枪支用的保养精油啊,店长竟然不知道吗?",
"GalGame_ReliabilityBilly_01_05_Option1_01": "原来是这个油。",
"GalGame_ReliabilityBilly_01_05_Option1_02F_Main": "原来是这个油啊…",
"GalGame_ReliabilityBilly_01_05_Option1_02_Main": "原来是这个油…",
"GalGame_ReliabilityBilly_01_06": "哦!我明白了,你以为我说的是别的东西!",
"GalGame_ReliabilityBilly_01_07": "——机器人的润滑油!没错,我的机械关节确实需要不少润滑油…店长还挺关心我的嘛!",
"GalGame_ReliabilityBilly_01_08_Option1_01": "并不是。",
"GalGame_ReliabilityBilly_01_08_Option1_02F_Main": "并不是。还有,话题也扯太远了吧!",
"GalGame_ReliabilityBilly_01_08_Option1_02_Main": "并不是。而且,话题扯太远了,",
"GalGame_ReliabilityBilly_01_09": "说的也是…我以为店长家的那位邦布也会用类似的产品,想参考下你的意见呢!\n到底选哪个好呢…",
"GalGame_ReliabilityBilly_01_10": "可惜我这个月剩下的工资只够买一种,不然真想两个都要!",
"GalGame_ReliabilityBilly_01_11_Option1_01": "买两个试用装。",
"GalGame_ReliabilityBilly_01_11_Option1_02F_Main": "买两个试用装吧!",
"GalGame_ReliabilityBilly_01_11_Option1_02_Main": "买两个试用装如何?",
"GalGame_ReliabilityBilly_01_11_Option1_03": "好主意!这样既能体验到两种油的使用感,又不用花很多钱!",
"GalGame_ReliabilityBilly_01_11_Option1_04": "真不愧是店长,比妮可老大还懂精打细算!",
"GalGame_ReliabilityBilly_01_11_Option1_05": "听起来不像是在夸我。",
"GalGame_ReliabilityBilly_01_11_Option1_06F_Main": "这话听起来可不像在夸我…",
"GalGame_ReliabilityBilly_01_11_Option1_06_Main": "这话听起来可不像是在夸人…",
"GalGame_ReliabilityBilly_01_11_Option2_01": "抛硬币决定吧。",
"GalGame_ReliabilityBilly_01_11_Option2_02F_Main": "那就抛硬币决定吧!",
"GalGame_ReliabilityBilly_01_11_Option2_02_Main": "可以抛硬币决定。",
"GalGame_ReliabilityBilly_01_11_Option2_03": "好主意!这种犹豫不决的时刻,果然就要交给老天来决定啊!",
"GalGame_ReliabilityBilly_01_11_Option2_04": "真不愧是店长,很有生活的智慧!",
"GalGame_ReliabilityBilly_01_11_Option2_05": "过奖了…",
"GalGame_ReliabilityBilly_01_11_Option2_06F_Main": "呃,过奖了…",
"GalGame_ReliabilityBilly_01_11_Option2_06_Main": "着实有些过奖了…",
"GalGame_ReliabilityBilly_01_12": "谢啦店长,之后我会给你汇报两种保养精油的使用感受的!",
"GalGame_ReliabilityBilly_01_13": "你有什么事的话,也欢迎随时联系我啊~",
"GalGame_ReliabilityBilly_02_01": "哟!我刚来就遇到你了,我们果然很有缘分啊!",
"GalGame_ReliabilityBilly_02_02": "我已经迫不及待想要看星徽骑士的特别版了!",
"GalGame_ReliabilityBilly_02_03_Option1_01": "要不干脆在我这看?",
"GalGame_ReliabilityBilly_02_03_Option1_02F_Main": "要不干脆在我这里看吧。",
"GalGame_ReliabilityBilly_02_03_Option1_02_Main": "要不干脆在我这里看吧。",
"GalGame_ReliabilityBilly_02_04": "去你那里一起看吗,那可太…",
"GalGame_ReliabilityBilly_02_05": "可太好啦!我刚刚还在想回去要怎么从安比手里抢夺电视的临时使用权呢!",
"GalGame_ReliabilityBilly_02_06": "我们狡兔屋的共用电视可是很抢手的,恨不得按照小时来划分所有权…",
"GalGame_ReliabilityBilly_02_07": "啊呀一不小心说多了,我们还是快点进去看片子吧!",
"GalGame_ReliabilityBilly_02_08": "和比利一同观看了《星徽骑士(特别版)》\n直到离开播放室,都没发现传说中的新增镜头到底在哪里…",
"GalGame_ReliabilityBilly_02_08_1": "再一次感受到了比利对星徽骑士的爱…\n如果他不会动不动从椅子上激动的跳起来就更好了。",
"GalGame_ReliabilityBilly_02_09": "你看到了吗!结尾的时候那个帅气的镜头——",
"GalGame_ReliabilityBilly_02_10": "「没错,在下只是个刚好路过的星徽骑士罢了!」",
"GalGame_ReliabilityBilly_02_11_Option1_01": "我清楚地看到了…",
"GalGame_ReliabilityBilly_02_11_Option1_02F_Main": "我已经清楚地看到了,你不用特意再演一遍…",
"GalGame_ReliabilityBilly_02_11_Option1_02_Main": "我非常清楚地看到了,你不用特意再演一遍…",
"GalGame_ReliabilityBilly_02_12": "啊哈哈哈,果然初代的再看多少遍都不会腻啊!",
"GalGame_ReliabilityBilly_02_13": "不过没想到,那传说中有10秒的未公开镜头有5秒都是空镜,还有5秒是变身时候增加的特效——",
"GalGame_ReliabilityBilly_02_14_Option1_01": "这你都能认出来?",
"GalGame_ReliabilityBilly_02_14_Option1_02F_Main": "这你都能认出来?你该不会把整部片子都背下来了吧!",
"GalGame_ReliabilityBilly_02_14_Option1_02_Main": "这你都认出来了?你该不会已经把整部片子都背下来了吧…",
"GalGame_ReliabilityBilly_02_15": "当然!哪怕是多一秒的新镜头我都会发现的,赌上我作为星徽骑士的荣耀!",
"GalGame_ReliabilityBilly_02_16": "对了店长,我们商量商量,你能不能把这部录像带卖给我?",
"GalGame_ReliabilityBilly_02_17": "它对我来说真的很重要…我可以出高价买!",
"GalGame_ReliabilityBilly_02_18_Option1_01": "有多高价?",
"GalGame_ReliabilityBilly_02_18_Option1_02F_Main": "能有多高价?详细说说。",
"GalGame_ReliabilityBilly_02_18_Option1_02_Main": "有多高价?具体一点说说。",
"GalGame_ReliabilityBilly_02_18_Option1_03": "多高都可以!作为星徽骑士的铁杆粉丝,哪怕是找妮可老大借钱,我也会买下这个的。",
"GalGame_ReliabilityBilly_02_18_Option1_04": "妮可真的会借你钱吗。",
"GalGame_ReliabilityBilly_02_18_Option1_05F_Main": "呃…你确定妮可会借给你钱?",
"GalGame_ReliabilityBilly_02_18_Option1_05_Main": "恕我直言,妮可真的会借给你钱吗?",
"GalGame_ReliabilityBilly_02_18_Option1_06": "呃,这个…如果我能想到一个更好的理由的话…",
"GalGame_ReliabilityBilly_02_18_Option1_07": "开玩笑的。这个送给你。",
"GalGame_ReliabilityBilly_02_18_Option1_08F_Main": "开玩笑的啦。这个给你!",
"GalGame_ReliabilityBilly_02_18_Option1_08_Main": "开玩笑的。这个送给你。",
"GalGame_ReliabilityBilly_02_18_Option1_09": "诶诶诶?真的吗!不是说很贵吗?",
"GalGame_ReliabilityBilly_02_18_Option1_10": "…我明白了。",
"GalGame_ReliabilityBilly_02_18_Option1_11": "果然,以我和店长的交情,谈钱什么的简直太俗了!",
"GalGame_ReliabilityBilly_02_18_Option1_12": "既然如此,我就收下了。以后我一定拉着整个狡兔屋的人来照顾店长你的生意!",
"GalGame_ReliabilityBilly_02_18_Option2_01": "它很贵,但是送给你。",
"GalGame_ReliabilityBilly_02_18_Option2_02F_Main": "虽然这个很贵,但是可以送给你。",
"GalGame_ReliabilityBilly_02_18_Option2_02_Main": "他很贵,但是可以送给你。",
"GalGame_ReliabilityBilly_02_18_Option2_03": "果然很贵——等等,我刚刚没听错吧?你说要把这个送给我?",
"GalGame_ReliabilityBilly_02_18_Option2_04": "对,送给你。",
"GalGame_ReliabilityBilly_02_18_Option2_05F_Main": "对哦,你没听错,送给你。",
"GalGame_ReliabilityBilly_02_18_Option2_05_Main": "对,送给你。",
"GalGame_ReliabilityBilly_02_18_Option2_06": "呜呜呜,店长果然是个大好人!差点以为我不得不去找妮可借钱了…",
"GalGame_ReliabilityBilly_02_18_Option2_07": "你的这份恩情,我永远不会忘记的!",
"GalGame_ReliabilityBilly_02_18_Option2_08": "以后我一定会多多关照你们录像店的生意的!",
"GalGame_ReliabilityBilly_03_01": "你们难道是传说中的空洞抢匪?专门在空洞里蹲点,抢劫路过的调查员或者盗洞客!",
"GalGame_ReliabilityBilly_03_02": "但你们明显抢错人了啊,我们可是很穷的,全身家当都卖不了多少钱。",
"GalGame_ReliabilityBilly_03_03": "你看我都已经好久没有做外壳护理了,身上有些地方都快掉漆了…",
"GalGame_ReliabilityBilly_03_04": "少废话!我看你挺眼熟的,应该是个热门机型吧?",
"GalGame_ReliabilityBilly_03_05": "那你身上的零件肯定值钱,再吵就把你拆了送去废铁回收场!",
"GalGame_ReliabilityBilly_03_06_Option1_01": "明明整个卖掉更值钱吧。",
"GalGame_ReliabilityBilly_03_06_Option1_02F_Main": "嗯?明明是把你整个卖掉更值钱吧!",
"GalGame_ReliabilityBilly_03_06_Option1_02_Main": "唔…明明是把你整个卖掉更值钱啊。",
"GalGame_ReliabilityBilly_03_06_Option1_03": "不愧是你,真有眼光,我这样的高级机器人当然是整个卖掉更——",
"GalGame_ReliabilityBilly_03_06_Option1_04": "不对,为什么我要思考怎么把自己卖得更值钱啊!",
"GalGame_ReliabilityBilly_03_06_Option2_01": "需要我帮你打机器人保护协会热线吗?",
"GalGame_ReliabilityBilly_03_06_Option2_02F_Main": "需要我帮你拨通机器人保护协会热线吗?",
"GalGame_ReliabilityBilly_03_06_Option2_02_Main": "需要我帮你拨通机器人保护协会热线吗?",
"GalGame_ReliabilityBilly_03_06_Option2_03": "谢谢你!不过如果机器人保护协会真来了,应该会把我们俩一起带走吧。",
"GalGame_ReliabilityBilly_03_06_Option2_04": "没关系,区区空洞抢匪,还不是我星徽骑士的对手!",
"GalGame_ReliabilityBilly_03_07": "嗯?这个小邦布看起来也不错,应该可以卖个好价钱。",
"GalGame_ReliabilityBilly_03_08": "就在抢匪伸手打算把邦布拎起来的时候,比利突然挡在了前方——",
"GalGame_ReliabilityBilly_03_09": "喂,朋友,要送我去废铁回收场倒是无所谓。",
"GalGame_ReliabilityBilly_03_10": "但想要动店长的话,先过我这关。",
"GalGame_ReliabilityBilly_04_01": "可恶!你、你们根本不是普通的空洞调查员!",
"GalGame_ReliabilityBilly_04_02": "没错,我们一点也不普通。我早就说过了吧,我们是…真的很穷的空洞调查员!",
"GalGame_ReliabilityBilly_04_03": "老大,怎么办,我们好像打不过他们…",
"GalGame_ReliabilityBilly_04_04": "哼,蠢货。我手上可是有针对机器人的秘密武器——",
"GalGame_ReliabilityBilly_04_05": "抢匪头领以迅雷不及掩耳之势,一把将自己手上的保温杯扣在了比利的头上。\n热水彻底打湿了他的头发,并顺着机身一路向下流去…",
"GalGame_ReliabilityBilly_04_06_Option1_01": "比利,你还好吗!",
"GalGame_ReliabilityBilly_04_06_Option1_02F_Main": "比利,你还好吗!不会有哪里短路了吧?",
"GalGame_ReliabilityBilly_04_06_Option1_02_Main": "比利,你还好吗?没有哪里短路吧?",
"GalGame_ReliabilityBilly_04_07": "没事,原来针对机器人的秘密武器就是水…不过很可惜,我的材质是防水的。",
"GalGame_ReliabilityBilly_04_08": "等等,我的头发,我的头发要塌了!",
"GalGame_ReliabilityBilly_04_09": "原来这才是你们真正的目的,通过破坏发型来对我造成致命性的心理打击!",
"GalGame_ReliabilityBilly_04_10_Option1_01": "要看到顺毛的比利了吗?",
"GalGame_ReliabilityBilly_04_10_Option1_02F_Main": "哇!要看到顺毛的比利了吗!",
"GalGame_ReliabilityBilly_04_10_Option1_02_Main": "要看到顺毛的比利了吗?",
"GalGame_ReliabilityBilly_04_10_Option1_03": "不!我的头发还能坚持住!",
"GalGame_ReliabilityBilly_04_10_Option2_01": "期待你的新发型",
"GalGame_ReliabilityBilly_04_10_Option2_02F_Main": "期待你的新发型!",
"GalGame_ReliabilityBilly_04_10_Option2_02_Main": "期待你的新发型。",
"GalGame_ReliabilityBilly_04_10_Option2_03": "不管什么发型的我,一定都同样的帅气——吧?",
"GalGame_ReliabilityBilly_04_11": "这机器人怎么看起来更眼熟了!红色夹克,白色头发,好像还缺了点什么…",
"GalGame_ReliabilityBilly_04_12": "等等,你该不会就是传说中的——",
"GalGame_ReliabilityBilly_04_13": "没错,在下正是…星徽骑士!",
"GalGame_ReliabilityBilly_04_14": "知道那句老话吗,「反派往往死于话多」!",
"GalGame_ReliabilityBilly_04_15": "不该说的话,还是别说比较好。",
"GalGame_ReliabilityBilly_04_16": "噫——快、快逃!这家伙我们惹不起!",
"GalGame_ReliabilityBilly_04_17": "刚刚还气势汹汹的抢匪们突然像耗子见到猫一样,慌不择路地逃走了。",
"GalGame_ReliabilityBilly_04_18_Option1_01": "总感觉那些抢匪看起来有点奇怪…",
"GalGame_ReliabilityBilly_04_18_Option1_02F_Main": "总感觉那些抢匪看起来有点奇怪…好像他们有话没说完一样。",
"GalGame_ReliabilityBilly_04_18_Option1_02_Main": "总感觉那些抢匪看起来有点奇怪…好像有话没说完。",
"GalGame_ReliabilityBilly_04_19": "有吗?他们可能只是被星徽骑士的英姿吓到了吧!",
"GalGame_ReliabilityBilly_04_20_Option1_01": "你说的有道理。",
"GalGame_ReliabilityBilly_04_20_Option1_02F_Main": "你说的很有道理。",
"GalGame_ReliabilityBilly_04_20_Option1_02_Main": "你说的有道理。",
"GalGame_ReliabilityBilly_04_20_Option1_03": "对吧对吧!果然你懂我!",
"GalGame_ReliabilityBilly_04_20_Option2_01": "你是不是有什么秘密?",
"GalGame_ReliabilityBilly_04_20_Option2_02F_Main": "你该不会有什么秘密瞒着我吧?",
"GalGame_ReliabilityBilly_04_20_Option2_02_Main": "你是不是有什么秘密?",
"GalGame_ReliabilityBilly_04_20_Option2_03": "我有好多秘密,你想听哪一个?",
"GalGame_ReliabilityBilly_04_21": "人都有过去。店长也是一样的吧?",
"GalGame_ReliabilityBilly_04_22": "不过比起无法更改的过去,果然还是现在和未来更加重要。",
"GalGame_ReliabilityBilly_04_23": "说到现在…",
"GalGame_ReliabilityBilly_04_24": "你现在有没有带吹风机,拯救一下我湿哒哒的头发吧!",
"GalGame_ReliabilityBilly_04_25_Option1_01": "没人会带吹风机进空洞吧…",
"GalGame_ReliabilityBilly_04_25_Option1_02F_Main": "没人会带吹风机进空洞吧!而且你不是防水的吗,反正也不会短路。",
"GalGame_ReliabilityBilly_04_25_Option1_02_Main": "没人会带吹风机进空洞吧…而且你不是防水的吗,反正也不会短路。",
"GalGame_ReliabilityBilly_04_26": "虽然不会短路,但我的头发是重要的散热索,能源运转的废热都靠它呢!\n湿哒哒的会妨碍散热效率的!",
"GalGame_ReliabilityBilly_04_27": "让我想想在空洞里吹干头发的方法…如果我跑得够快,是不是就能加速自然风干?",
"GalGame_ReliabilityBilly_04_28": "让我试试!店长你就站在原地不要走动,我绕着你跑圈——",
"GalGame_ReliabilityBilly_04_29_Option1_01": "被转移话题了。",
"GalGame_ReliabilityBilly_04_29_Option1_02F_Main": "好像被转移话题了!而且你跑起来不是更产生废热吗…",
"GalGame_ReliabilityBilly_04_29_Option1_02_Main": "被转移话题了呢。而且你跑起来才会产生更多废热吧。",
"GalGame_ReliabilityBilly_04_30": "哇,你看你看,好像真的有效诶,原来我也能想出这么天才的办法吗!",
"GalGame_ReliabilityBilly_04_31": "啊呀,店长你别突然走啊,等等我——",
"GalGame_ReliabilityCorin_901_004": "「您好,我的朋友在这里改装了一只邦布,我来帮她取货…」",
"GalGame_ReliabilityCorin_901_005": "呜,不对,这样语气好像不够礼貌…",
"GalGame_ReliabilityCorin_901_006": "「您好,我的朋友在这里改装了一只邦布,请问我可以帮她取货吗?打扰到您非常抱歉…」",
"GalGame_ReliabilityCorin_901_007": "你在这里做什么呢?",
"GalGame_ReliabilityCorin_901_008": "你在念什么咒语吗?",
"GalGame_ReliabilityCorin_901_009": "可琳,你在这里做什么呢?",
"GalGame_ReliabilityCorin_901_010": "可琳,你在这里做什么?",
"GalGame_ReliabilityCorin_901_011": "可琳,你难道是在念什么咒语吗?",
"GalGame_ReliabilityCorin_901_012": "可琳,你是在念什么咒语吗?",
"GalGame_ReliabilityCorin_901_013": "呜哇——",
"GalGame_ReliabilityCorin_901_014": "是、是您呀。抱歉,可琳现在很忙,在准备等会儿和改装店老板要说的话…",
"GalGame_ReliabilityCorin_901_015": "请稍等一会儿!我应该很快就能背下来了——",
"GalGame_ReliabilityCorin_901_016": "提前练习吗?",
"GalGame_ReliabilityCorin_901_017": "去改装店取货也要提前练习吗?直接说就可以了吧!",
"GalGame_ReliabilityCorin_901_018": "去改装店取货也要提前练习吗…直接说就可以了吧。",
"GalGame_ReliabilityCorin_901_019": "不、不行!可琳嘴巴很笨的,如果不提前练习的话,一定会说错话的!",
"GalGame_ReliabilityCorin_901_020": "如果说错话了,可琳就会被讨厌,老板会认为可琳是麻烦的客人…",
"GalGame_ReliabilityCorin_901_021": "这样的话,以后可琳就再也没有脸来改装店了!不能来店里的话,就不能帮大家取货…",
"GalGame_ReliabilityCorin_901_022": "呜呜,可琳简直太没用了…果然还是找个阴暗的角落独自消失比较好…",
"GalGame_ReliabilityCorin_901_023": "不要脑补这么可怕的发展…",
"GalGame_ReliabilityCorin_901_024": "不会的不会的!不要脑补这么可怕的发展啦…",
"GalGame_ReliabilityCorin_901_025": "不会的。不要脑补这么可怕的发展比较好。",
"GalGame_ReliabilityCorin_901_026": "对不起…一不小心就…",
"GalGame_ReliabilityCorin_901_027": "我帮你和老板说吧",
"GalGame_ReliabilityCorin_901_028": "我们一起找老板说吧",
"GalGame_ReliabilityCorin_901_029": "没关系,我帮你和老板说吧!",
"GalGame_ReliabilityCorin_901_030": "没关系的,我帮你和老板说吧。",
"GalGame_ReliabilityCorin_901_031": "真的吗!但是这样会不会不太好, 明明是可琳自己的事情…",
"GalGame_ReliabilityCorin_901_032": "如、如果可以的话,请允许可琳和您一起去!我也会努力的!",
"GalGame_ReliabilityCorin_901_033": "没关系,我们一起找老板说吧!",
"GalGame_ReliabilityCorin_901_034": "没关系,我们一起找老板说吧。",
"GalGame_ReliabilityCorin_901_035": "真、真的可以吗!",
"GalGame_ReliabilityCorin_901_036": "不知道为什么,有您在旁边的话,可琳好像就没那么害怕说错话了!",
"GalGame_ReliabilityCorin_901_037": "和可琳一起向改装店老板说明了情况,成功拿到了改装好的邦布。",
"GalGame_ReliabilityCorin_901_039": "谢谢您!要不是您的话,我可能还要犹豫好久才敢和老板搭话…",
"GalGame_ReliabilityCorin_901_040": "我真的不知道该怎么感谢您才好…",
"GalGame_ReliabilityCorin_901_041": "如果您有什么事情需要用到可琳的话,请一定联系我!\n只要能帮到您,可琳什么事情都愿意做!",
"GalGame_ReliabilityCorin_902_004": "打扰了!可琳来取之前说的《空洞茶会》的录像带。",
"GalGame_ReliabilityCorin_902_005": "还有就是…因为我对这块不太熟悉,想问问周围有类似私人影院的地方吗?",
"GalGame_ReliabilityCorin_902_006": "可以播放录像带就行!",
"GalGame_ReliabilityCorin_902_007": "我的店里就可以",
"GalGame_ReliabilityCorin_902_008": "我的店里就可以!要不要一起看?",
"GalGame_ReliabilityCorin_902_009": "我的店里就可以,要不要一起看?",
"GalGame_ReliabilityCorin_902_010": "诶?真、真的可以吗,不会影响到您的工作吗?",
"GalGame_ReliabilityCorin_902_011": "如果因为可琳影响到了录像店,让其他想要租录像带的人失望的话…可琳还是现在就离开比较好!",
"GalGame_ReliabilityCorin_902_012": "不会的",
"GalGame_ReliabilityCorin_902_013": "不会的,店铺有哥哥看着呢!",
"GalGame_ReliabilityCorin_902_014": "不会的,我现在是休息时间。更何况店铺还有铃在。",
"GalGame_ReliabilityCorin_902_015": "是、是这样的吗,那就麻烦您了!",
"GalGame_ReliabilityCorin_902_016": "可琳一定会认真看的,绝对不给您添麻烦!",
"GalGame_ReliabilityCorin_902_017": "和可琳一同前往「Random Play」,观看了《空洞茶会》。\n可琳看得非常认真,还一直低头记一些笔记…",
"GalGame_ReliabilityCorin_902_021": "哇,果然就和丽娜小姐说的一样,这个节目很厉害,感觉学到了好多东西!",
"GalGame_ReliabilityCorin_902_022": "有点意外…",
"GalGame_ReliabilityCorin_902_023": "有点意外…没想到可琳竟然对空洞知识这么感兴趣!",
"GalGame_ReliabilityCorin_902_024": "有点意外,没想到可琳竟然对空洞知识这么感兴趣。",
"GalGame_ReliabilityCorin_902_025": "诶,空洞?可琳其实没有在听他们讨论的内容…",
"GalGame_ReliabilityCorin_902_026": "可琳在记录的是茶会里上的茶点。这些茶点的样式,颜色,口味,甚至端上来的顺序都很有讲究!",
"GalGame_ReliabilityCorin_902_027": "原来如此",
"GalGame_ReliabilityCorin_902_028": "原来如此,不愧是你们维多利亚家政!",
"GalGame_ReliabilityCorin_902_029": "原来如此,不愧是你们维多利亚家政。",
"GalGame_ReliabilityCorin_902_030": "啊对了!这是我准备好的报酬,谢谢您给我提供了观看影片的场所!",
"GalGame_ReliabilityCorin_902_031": "数额我是按照私人影院的两倍来算的,如、如果不够的话可琳还可以再申请一些!",
"GalGame_ReliabilityCorin_902_032": "你太客气了",
"GalGame_ReliabilityCorin_902_033": "用别的东西来支付吧",
"GalGame_ReliabilityCorin_902_034": "你太客气了!不需要你给报酬啦。",
"GalGame_ReliabilityCorin_902_035": "你太客气了,我不需要报酬的。",
"GalGame_ReliabilityCorin_902_036": "不、不可以!莱卡恩先生说过,交易一定要双方都获利才行,不然是不对的!",
"GalGame_ReliabilityCorin_902_037": "虽然不用报酬…",
"GalGame_ReliabilityCorin_902_038": "虽然不用报酬,但是有件事需要你帮忙!",
"GalGame_ReliabilityCorin_902_039": "虽然不用报酬,但是有件事需要你帮忙…",
"GalGame_ReliabilityCorin_902_040": "请、请说!只要是可琳能做到的事情,我一定会努力的!",
"GalGame_ReliabilityCorin_902_041": "嗯…不如用别的东西来支付,怎么样?",
"GalGame_ReliabilityCorin_902_042": "用别的东西来支付,如何?",
"GalGame_ReliabilityCorin_902_043": "…明白了!可琳会用劳动来支付的,我这就来帮您打扫录像店——",
"GalGame_ReliabilityCorin_902_044": "不用打扫",
"GalGame_ReliabilityCorin_902_045": "不用打扫,是另一件只有可琳才能做的事哦。",
"GalGame_ReliabilityCorin_902_046": "不用打扫,是另一件只有可琳才能做的事。",
"GalGame_ReliabilityCorin_902_047": "只有可琳才能做到的事情…真、真的有这样的事吗?",
"GalGame_ReliabilityCorin_902_048": "多来录像店就行",
"GalGame_ReliabilityCorin_902_049": "只要可琳以后多来录像店玩就好!",
"GalGame_ReliabilityCorin_902_050": "只要可琳以后多来录像店玩就行。",
"GalGame_ReliabilityCorin_902_051": "原来是这样…是可琳理解得太肤浅了!",
"GalGame_ReliabilityCorin_902_052": "只要您需要,可琳以后一定会经常来这里的!",
"GalGame_ReliabilityCorin_903_004": "那,那个,其实有一件事情,如果可以的话,可琳想求您帮个忙…",
"GalGame_ReliabilityCorin_903_005": "什么?",
"GalGame_ReliabilityCorin_903_006": "什么事?",
"GalGame_ReliabilityCorin_903_007": "怎么了?",
"GalGame_ReliabilityCorin_903_008": "为了更好的模仿——啊不,是成为一个合格的女仆,丽娜小姐给可琳指派了任务。\n任务内容是派发这张「专属女仆体验券」,在规定时间内以女仆的身份为对方提供服务。",
"GalGame_ReliabilityCorin_903_009": "当服务完成后,对方会给可琳进行打分,只要获得的评价是四星以上,可琳就合格了!",
"GalGame_ReliabilityCorin_903_010": "但是可琳太没用了,在这里待了很久,都没能把这张女仆体验券发出去…",
"GalGame_ReliabilityCorin_903_011": "因为不好意思吗?",
"GalGame_ReliabilityCorin_903_012": "是因为可琳不好意思向陌生人搭话吗?",
"GalGame_ReliabilityCorin_903_013": "是因为可琳不好意思向陌生人搭话吗?",
"GalGame_ReliabilityCorin_903_014": "是、是的…大家看起来都好忙,可琳不敢擅自打扰他们,所以就…",
"GalGame_ReliabilityCorin_903_015": "我帮你",
"GalGame_ReliabilityCorin_903_016": "没关系,我来帮你!",
"GalGame_ReliabilityCorin_903_017": "没关系,我来帮你。",
"GalGame_ReliabilityCorin_903_018": "真的可以吗,谢谢您!",
"GalGame_ReliabilityCorin_903_019": "好的,契约达成。从现在开始,您就是可琳的主人了!",
"GalGame_ReliabilityCorin_903_020": "这个称呼很好",
"GalGame_ReliabilityCorin_903_021": "这个称呼让人怪不好意思的…",
"GalGame_ReliabilityCorin_903_022": "这称呼也太棒了吧~",
"GalGame_ReliabilityCorin_903_023": "这称呼…挺不错的。",
"GalGame_ReliabilityCorin_903_024": "太好了!能让主人喜欢,是可琳的荣幸!",
"GalGame_ReliabilityCorin_903_025": "这个称呼让人感觉怪不好意思的…",
"GalGame_ReliabilityCorin_903_026": "呃,这个称呼让人感觉怪不好意思的…",
"GalGame_ReliabilityCorin_903_027": "需、需要可琳换个称呼吗?那…叫「主人大人」怎么样?或者「主人阁下」?",
"GalGame_ReliabilityCorin_903_028": "更羞耻了啊!",
"GalGame_ReliabilityCorin_903_029": "更羞耻了啊!还是叫主人吧…",
"GalGame_ReliabilityCorin_903_030": "更羞耻了…还是叫主人吧…",
"GalGame_ReliabilityCorin_903_031": "合格的女仆要时刻关注主人的状况!所以…",
"GalGame_ReliabilityCorin_903_032": "请问主人现在觉得累吗,需要可琳背着您走路吗?",
"GalGame_ReliabilityCorin_903_033": "你清醒一点!",
"GalGame_ReliabilityCorin_903_034": "你清醒一点!我现在可不是邦布的身体啊!",
"GalGame_ReliabilityCorin_903_035": "你清醒点…我现在可不是邦布的身体…",
"GalGame_ReliabilityCorin_903_036": "请放心,虽然我看起来是这样,但其实可琳力气很大的,是完全可以背得动您的!",
"GalGame_ReliabilityCorin_903_037": "不是力气大小的问题…",
"GalGame_ReliabilityCorin_903_038": "被人看到怎么办…",
"GalGame_ReliabilityCorin_903_039": "这可不是力气大小的问题,要是被人看到的话可就完蛋了…",
"GalGame_ReliabilityCorin_903_040": "这不是力气大小的问题…要是被人看到怎么办…",
"GalGame_ReliabilityCorin_903_041": "对对对不起!可琳没考虑到别的…可琳太没用了,只会让主人失望…",
"GalGame_ReliabilityCorin_903_042": "那…那主人现在还有什么想做的事情吗,什么都可以!\n可琳会努力满足主人所有的期望。",
"GalGame_ReliabilityCorin_903_043": "想听可琳说女仆台词",
"GalGame_ReliabilityCorin_903_044": "想尝尝可琳做的食物",
"GalGame_ReliabilityCorin_903_045": "想听可琳说那种只有女仆会说的台词!",
"GalGame_ReliabilityCorin_903_046": "唔…想听可琳说女仆的台词。",
"GalGame_ReliabilityCorin_903_047": "女仆台词…是指「欢迎回来,我的主人」…这样的吗?",
"GalGame_ReliabilityCorin_903_048": "没错",
"GalGame_ReliabilityCorin_903_049": "没错,就是这个!",
"GalGame_ReliabilityCorin_903_050": "没错,就是这个。",
"GalGame_ReliabilityCorin_903_051": "欢迎回来,我的主人。",
"GalGame_ReliabilityCorin_903_052": "这样…可以了吗?",
"GalGame_ReliabilityCorin_903_053": "可以可以",
"GalGame_ReliabilityCorin_903_054": "可以可以,很完美哟!",
"GalGame_ReliabilityCorin_903_055": "可以,很完美。",
"GalGame_ReliabilityCorin_903_056": "想尝尝可琳做的食物!",
"GalGame_ReliabilityCorin_903_057": "唔…想尝尝可琳做的食物。",
"GalGame_ReliabilityCorin_903_058": "可琳做的食物…啊,可琳有带之前烘焙的饼干!不过并不是刚出炉的,味道可能不太好…",
"GalGame_ReliabilityCorin_903_059": "如果您不介意的话,就请尝尝吧!",
"GalGame_ReliabilityCorin_903_060": "少女小心翼翼地将饼干递了过来,满眼期盼。",
"GalGame_ReliabilityCorin_903_064": "味道不错",
"GalGame_ReliabilityCorin_903_065": "味道真不错~",
"GalGame_ReliabilityCorin_903_066": "味道很不错。",
"GalGame_ReliabilityCorin_903_067": "您喜欢就好!可惜今天准备的不是很充分,下次有机会的话,可琳想给您吃刚烤好的饼干~",
"GalGame_ReliabilityCorin_903_068": "和可琳愉快地聊了一会儿天之后,终于到了「专属女仆体验券」的规定结束时间。",
"GalGame_ReliabilityCorin_903_072": "主人,接下来就是最后一步了,麻烦您在「专属女仆体验券」的背后给出评价…",
"GalGame_ReliabilityCorin_903_073": "没、没关系的,请主人按照自己的心情评价就好!不管是什么样的结果,可琳都可以接受。",
"GalGame_ReliabilityCorin_903_074": "五星好评!",
"GalGame_ReliabilityCorin_903_075": "永久雇佣!",
"GalGame_ReliabilityCorin_903_076": "这种水平…当然值得一个五星好评!",
"GalGame_ReliabilityCorin_903_077": "这种水平,当然值得五星好评。",
"GalGame_ReliabilityCorin_903_078": "太感谢您了,对可琳这么没用的女仆,您竟然还是打了五星这样的高分…",
"GalGame_ReliabilityCorin_903_079": "这种水平…值得永久雇佣!",
"GalGame_ReliabilityCorin_903_080": "这种水平,让人想要永久雇佣。",
"GalGame_ReliabilityCorin_903_081": "诶、诶?!连这么笨拙的女仆您都愿意收留,可琳好感动…",
"GalGame_ReliabilityCorin_903_082": "不过…现在维多利亚家政的大家对可琳很好,暂时…暂时还没有跳槽的打算。",
"GalGame_ReliabilityCorin_903_083": "如果哪一天可琳犯错误被辞退了…我再来投奔您!非常感谢您的信任!",
"GalGame_ReliabilityCorin_903_084": "不客气,可琳是很优秀的女仆哦!",
"GalGame_ReliabilityCorin_903_085": "不客气~可琳是很优秀的女仆哦!",
"GalGame_ReliabilityCorin_903_086": "不客气。可琳是很优秀的女仆。",
"GalGame_ReliabilityCorin_903_087": "可琳知道自己还有很多不足的地方…",
"GalGame_ReliabilityCorin_903_088": "但是…总感觉有您在身边的时候,可琳好像就能更相信自己一点了!",
"GalGame_ReliabilityCorin_903_089": "如果没有您的话,我一定没办法完成这项任务的。",
"GalGame_ReliabilityCorin_903_090": "少女郑重其事地鞠了一躬。\n她看起来有些紧张,甚至双手都在微微颤抖着。\n但她还是认真地,一字一句地说出了接下来的话,像是在说一件非常非常重要的事。",
"GalGame_ReliabilityCorin_903_092": "真的,真的非常感谢您。",
"GalGame_ReliabilityEllen_101_004": "珍珠茶奶和薄荷茶奶,你要哪杯?",
"GalGame_ReliabilityEllen_101_005": "珍珠茶奶…",
"GalGame_ReliabilityEllen_101_006": "薄荷茶奶…",
"GalGame_ReliabilityEllen_101_007": "我要喝珍珠茶奶!茶奶就是要有珍珠嘛!",
"GalGame_ReliabilityEllen_101_008": "那…珍珠茶奶?",
"GalGame_ReliabilityEllen_101_009": "薄荷茶奶!刚刚我还在想,要喝清爽一些的东西,哼哼~",
"GalGame_ReliabilityEllen_101_010": "薄荷茶奶吧。",
"GalGame_ReliabilityEllen_101_011": "喏,给你,进去看《以太绮梦》吧,我都站累了…",
"GalGame_ReliabilityEllen_101_012": "一起看吗?",
"GalGame_ReliabilityEllen_101_013": "诶!艾莲要跟我一起看录像带吗?",
"GalGame_ReliabilityEllen_101_014": "啊…一起看?我还以为艾莲是一个人看录像带的那一类…",
"GalGame_ReliabilityEllen_101_015": "{F#呃…你在震惊什么?我带两杯茶奶不就是为了一起看…}",
"GalGame_ReliabilityEllen_101_016": "{M#呃…还有这种分类吗?对我来讲都差不多,所以如果你不忙的话,就一起看吧。}",
"GalGame_ReliabilityEllen_101_017": "那一起看吧",
"GalGame_ReliabilityEllen_101_018": "好诶!看店的事情就交给哥哥了,以及我要再去拿点零食~",
"GalGame_ReliabilityEllen_101_019": "嗯,现在不算忙,这部我也还没完整看完,一起看吧。",
"GalGame_ReliabilityEllen_101_020": "和艾莲一同观看了《以太绮梦》。\n中间2/3的情节艾莲都睡了过去…\n难道是她对这部的情节并不感兴趣?那怎么会想到要看这部…",
"GalGame_ReliabilityEllen_101_021": "你的沙发好舒服…",
"GalGame_ReliabilityEllen_101_022": "谢谢…?",
"GalGame_ReliabilityEllen_101_023": "观影评价居然是这个吗?",
"GalGame_ReliabilityEllen_101_024": "呃…谢谢?舒服到让你看了十分钟就睡着,真是我家沙发的荣幸…",
"GalGame_ReliabilityEllen_101_025": "谢谢…?如果它没有让你看了十分钟就睡着就更好了…",
"GalGame_ReliabilityEllen_101_026": "并不是很想听到这样的观影评价,不对,你只看了十分钟,确实也没什么好评价的…",
"GalGame_ReliabilityEllen_101_027": "重点在这里吗?你真的是想看录像带,而不是找个地方偷懒吗?",
"GalGame_ReliabilityEllen_101_028": "因为开头十分钟在讲绳匠感染病毒,之后绳匠就陷入沉睡了。",
"GalGame_ReliabilityEllen_101_029": "后面就都只是绳匠的梦境了吧。",
"GalGame_ReliabilityEllen_101_030": "确实是…",
"GalGame_ReliabilityEllen_101_031": "是这样没错啦,但绳匠梦境里发生的才是重点!你都没看到主角在二进制数中冒险!",
"GalGame_ReliabilityEllen_101_032": "剧情上是这样的…但这部重点就是讲绳匠在充满二进制数与光怪陆离梦境景象中穿行。",
"GalGame_ReliabilityEllen_101_033": "我看这部本来就只是想更了解绳匠。",
"GalGame_ReliabilityEllen_101_034": "既然后续是梦的话,还不如直接听你做过什么梦。",
"GalGame_ReliabilityEllen_101_035": "更有贴近感一些。",
"GalGame_ReliabilityEllen_101_036": "这部又不是纪录片…",
"GalGame_ReliabilityEllen_101_037": "这部又不是纪录片,结果最后只有我一个人看完了全片,都没人和我讨论观影体验!",
"GalGame_ReliabilityEllen_101_038": "毕竟这部不是纪录片,真可惜,原本想看完和艾莲讨论观影体验的。",
"GalGame_ReliabilityEllen_101_039": "啊…",
"GalGame_ReliabilityEllen_101_040": "抱歉。",
"GalGame_ReliabilityEllen_101_041": "我这几天委托有些多,一直忙到了今天早些时候…原本想回去休息,但想到跟你已经约好,所以直接过来了。",
"GalGame_ReliabilityEllen_101_042": "原本我以为,喝了茶奶就能提神的…",
"GalGame_ReliabilityEllen_101_043": "其实最开始没有完全睡着…呃…或者说我以为自己没有睡着。",
"GalGame_ReliabilityEllen_101_044": "因为我看到绳匠在空洞里帮我引路,之后我们掉进了裂隙,裂隙里有打掉就能掉糖果的邦布…",
"GalGame_ReliabilityEllen_101_045": "…啊,就是我们第一次合作时,我在吃的那种。",
"GalGame_ReliabilityEllen_101_046": "因为太真实了,我完全没有意识到,我已经完全睡着了…总之,抱歉了。",
"GalGame_ReliabilityEllen_101_047": "意外得知了艾莲的梦…",
"GalGame_ReliabilityEllen_101_048": "艾莲的梦意外得比这部片子还要可爱,嗯,就当做是我听艾莲讲了一个没看过的故事吧!",
"GalGame_ReliabilityEllen_101_049": "听艾莲讲述自己梦境的感觉好奇妙…像是今天意外看了两部影片…",
"GalGame_ReliabilityEllen_101_050": "那个…下次,等我没有委托的时候,会再来找你一起看的。",
"GalGame_ReliabilityEllen_102_004": "……",
"GalGame_ReliabilityEllen_102_005": "那些人太过分了",
"GalGame_ReliabilityEllen_102_006": "哇!刚才气死了,那群人就应该找治安官抓起来! ",
"GalGame_ReliabilityEllen_102_007": "刚刚那些人是骚扰行为吧,以后遇到可以直接找治安官。",
"GalGame_ReliabilityEllen_102_008": "啊?哦…",
"GalGame_ReliabilityEllen_102_009": "你一点都不紧张",
"GalGame_ReliabilityEllen_102_010": "艾莲真是的,遇到这种事要更紧张一些啊!",
"GalGame_ReliabilityEllen_102_011": "艾莲还真是…一如既往地没有紧张感啊。",
"GalGame_ReliabilityEllen_102_012": "紧张什么?",
"GalGame_ReliabilityEllen_102_013": "深夜在街头不安全",
"GalGame_ReliabilityEllen_102_014": "深夜!穿女仆装的学生!还是一个人!",
"GalGame_ReliabilityEllen_102_015": "虽然我知道艾莲很厉害,但对于深夜来向你搭讪的人还是要警惕的!",
"GalGame_ReliabilityEllen_102_016": "我说艾莲,我知道你很强大…",
"GalGame_ReliabilityEllen_102_017": "但这个时间段在马路上还在随意搭讪的人,是需要警惕的。",
"GalGame_ReliabilityEllen_102_018": "呃…其实是我拉住他们的…?",
"GalGame_ReliabilityEllen_102_019": "啊?",
"GalGame_ReliabilityEllen_102_020": "艾、艾莲…?!你…",
"GalGame_ReliabilityEllen_102_021": "是不是我误会了什么…",
"GalGame_ReliabilityEllen_102_022": "这附近有家卡拉ok,我让他们帮个忙。",
"GalGame_ReliabilityEllen_102_023": "卡拉OK?",
"GalGame_ReliabilityEllen_102_024": "卡拉OK?艾莲…你不会是因为忽然想唱歌,就拉了两个路人一起吧…",
"GalGame_ReliabilityEllen_102_025": "卡拉OK…艾莲就算你忽然想唱卡拉ok也最好不要找两个陌生人一起去。",
"GalGame_ReliabilityEllen_102_026": "你在说什么?怎么会有人随便拉陌生人去卡拉ok …",
"GalGame_ReliabilityEllen_102_027": "那绝对是不合理的行为吧…",
"GalGame_ReliabilityEllen_102_028": "那你刚才是…",
"GalGame_ReliabilityEllen_102_029": "那你刚在和那两个陌生人是在聊什么?",
"GalGame_ReliabilityEllen_102_030": "那你刚刚和那两位是在…",
"GalGame_ReliabilityEllen_102_031": "这家卡拉OK深夜限时售卖全日可用打折券。",
"GalGame_ReliabilityEllen_102_032": "我的朋友们最近很喜欢来这家,有打折券会便宜很多。",
"GalGame_ReliabilityEllen_102_033": "今天我完成委托路过这里,碰到两个刚吃完夜宵的人,就问他们能不能帮我多买两张打折券。",
"GalGame_ReliabilityEllen_102_034": "不过看来,他们被你吓走了——",
"GalGame_ReliabilityEllen_102_035": "还蛮震惊的,你有那么严肃的一面。",
"GalGame_ReliabilityEllen_102_036": "请!你!自!重——不愧是绳匠。",
"GalGame_ReliabilityEllen_102_037": "不要重复了…",
"GalGame_ReliabilityEllen_102_038": "不要重复我的话啦!总觉得自己做了件蠢事…",
"GalGame_ReliabilityEllen_102_039": "呃…不用重复了,艾莲…",
"GalGame_ReliabilityEllen_102_040": "不过既然你来了,你陪我一起去买打折券吧。",
"GalGame_ReliabilityEllen_102_041": "和艾莲一起走到了附近的卡拉ok店,一人买了一张全日打折券后便又出来了——",
"GalGame_ReliabilityEllen_102_042": "今天谢了。",
"GalGame_ReliabilityEllen_102_043": "你原本可以有三张的…",
"GalGame_ReliabilityEllen_102_044": "要不是我…你原本可以有三张打折券的…",
"GalGame_ReliabilityEllen_102_045": "应该是我说抱歉,原本你可以有三张打折券的。",
"GalGame_ReliabilityEllen_102_046": "我说的不是打折券的事情…我是说,你这么担心我,谢了。",
"GalGame_ReliabilityEllen_103_004": "嗯…",
"GalGame_ReliabilityEllen_103_005": "艾莲真是喜欢甜食",
"GalGame_ReliabilityEllen_103_006": "好甜…!",
"GalGame_ReliabilityEllen_103_007": "艾莲真的好喜欢甜食,好像第一次见面时也一直在吃糖。",
"GalGame_ReliabilityEllen_103_008": "艾莲很喜欢甜食吗?记得之前你也总是在吃糖。",
"GalGame_ReliabilityEllen_103_009": "这真的是推荐甜度吗!太甜了吧…",
"GalGame_ReliabilityEllen_103_010": "这个茶奶,是不是有些太甜了…",
"GalGame_ReliabilityEllen_103_011": "因为甜食很补充体力。",
"GalGame_ReliabilityEllen_103_012": "会吗?刚刚好吧…",
"GalGame_ReliabilityEllen_103_013": "但很容易增加体重…",
"GalGame_ReliabilityEllen_103_014": "增加体重?",
"GalGame_ReliabilityEllen_103_015": "艾莲变重了?",
"GalGame_ReliabilityEllen_103_016": "增加体重?",
"GalGame_ReliabilityEllen_103_017": "增加体重?",
"GalGame_ReliabilityEllen_103_018": "难不成…艾莲你吃了太多甜食,所以在困扰体重吧?",
"GalGame_ReliabilityEllen_103_019": "艾莲…在因为体重困扰?",
"GalGame_ReliabilityEllen_103_020": "喂,不要说出来。",
"GalGame_ReliabilityEllen_103_021": "只是因为最近维多利亚家政的委托不多,消耗得不够快,所以就…",
"GalGame_ReliabilityEllen_103_022": "你那是什么眼神,你在看哪里?",
"GalGame_ReliabilityEllen_103_023": "…",
"GalGame_ReliabilityEllen_103_024": "嗯…",
"GalGame_ReliabilityEllen_103_025": "嗯…",
"GalGame_ReliabilityEllen_103_026": "这、这么明显吗…?",
"GalGame_ReliabilityEllen_103_027": "逗你的,完全没有",
"GalGame_ReliabilityEllen_103_028": "尾巴好像大了一圈?",
"GalGame_ReliabilityEllen_103_029": "哈哈哈哈,艾莲你的反应也太有趣了。完全没有胖,一定是你的心理作用!",
"GalGame_ReliabilityEllen_103_030": "没有,根本没有变化,是艾莲想多了。",
"GalGame_ReliabilityEllen_103_031": "艾莲的尾巴看起来大了一圈,不过不仔细看完全看不出来!",
"GalGame_ReliabilityEllen_103_032": "尾巴有一点变化…?不过只是很细微的变化,完全不用在意。",
"GalGame_ReliabilityEllen_103_033": "真的?",
"GalGame_ReliabilityEllen_103_034": "真的",
"GalGame_ReliabilityEllen_103_035": "当然,这种女孩子的烦恼我很懂,我才不会骗艾莲!而且要相信绳匠的观察力!",
"GalGame_ReliabilityEllen_103_036": "真的,好歹我是绳匠,相信我的观察力吧。",
"GalGame_ReliabilityEllen_103_037": "那我暂且信了。",
"GalGame_ReliabilityEllen_103_038": "哦对,说起来,你有什么绰号吗?",
"GalGame_ReliabilityEllen_103_039": "怎么问这个?",
"GalGame_ReliabilityEllen_103_040": "怎么忽然问这个?而且我们的绳网名字和「法厄同」这个名字,艾莲都是知道的吧。",
"GalGame_ReliabilityEllen_103_041": "绳网名字和「法厄同」…就这两个吧,怎么了?",
"GalGame_ReliabilityEllen_103_042": "{F#铃…我不可以叫你这个吗?}",
"GalGame_ReliabilityEllen_103_043": "{M#不是还有「哲」吗…}",
"GalGame_ReliabilityEllen_103_044": "算了,没什么!",
"GalGame_ReliabilityEllen_103_045": "那艾莲呢?",
"GalGame_ReliabilityEllen_103_046": "艾莲当然可以叫我「铃」!不过…公平起见!我也要知道艾莲日常生活里的朋友都会喊你什么!",
"GalGame_ReliabilityEllen_103_047": "艾莲不介意的话,当然可以直接喊我名字。不过我很好奇,学校里你的朋友们也像我们一样,直接喊你「艾莲」吗?",
"GalGame_ReliabilityEllen_103_048": "她们会喊我*&…",
"GalGame_ReliabilityEllen_103_049": "我没听到…",
"GalGame_ReliabilityEllen_103_050": "我都没听清!艾莲再说一遍!",
"GalGame_ReliabilityEllen_103_051": "艾莲…你说了什么?",
"GalGame_ReliabilityEllen_103_052": "…只说一次!",
"GalGame_ReliabilityGrace_501_004": "刚好,我有一个学术问题想要和你探讨一下。",
"GalGame_ReliabilityGrace_501_005": "从宏观角度来看,你觉得自己属于机械的一种吗?",
"GalGame_ReliabilityGrace_501_006": "属于。",
"GalGame_ReliabilityGrace_501_007": "不属于。",
"GalGame_ReliabilityGrace_501_008": "我属于机械!",
"GalGame_ReliabilityGrace_501_009": "我属于机械。",
"GalGame_ReliabilityGrace_501_010": "啊呀,这倒是意料之外的答案。",
"GalGame_ReliabilityGrace_501_011": "但至少以我看到的角度来说…你的身体,现在还是人类呢。",
"GalGame_ReliabilityGrace_501_012": "我当然不属于机械。",
"GalGame_ReliabilityGrace_501_013": "我并不属于机械。",
"GalGame_ReliabilityGrace_501_014": "嗯,意料之中的答案~",
"GalGame_ReliabilityGrace_501_015": "看来你对自己人类的身份很笃定呢。",
"GalGame_ReliabilityGrace_501_016": "对了,还有你在空洞里操纵的那个小家伙…好像叫伊埃斯来着?",
"GalGame_ReliabilityGrace_501_017": "那孩子真是我见过最有魅力的邦布…",
"GalGame_ReliabilityGrace_501_018": "那流畅又圆润的线条,Q弹可破的质感,却拥有金属的冰冷温度…",
"GalGame_ReliabilityGrace_501_019": "啊,真想拆开看看它内部的精巧结构,一定非常炽热而美丽吧…",
"GalGame_ReliabilityGrace_501_020": "提到机械就开始情绪高涨了!",
"GalGame_ReliabilityGrace_501_021": "提、提到机械就开始情绪高涨了!顺便这话听起来好危险啊…",
"GalGame_ReliabilityGrace_501_022": "提到机械就开始情绪高涨了啊…另外,总觉得这话听起来很危险。",
"GalGame_ReliabilityGrace_501_023": "咳,抱歉抱歉,稍微有那么点职业病。",
"GalGame_ReliabilityGrace_501_024": "总而言之,那孩子既然是邦布,就属于机械的大类。",
"GalGame_ReliabilityGrace_501_025": "那么,接下来就产生了新的问题。当你的意识连接上伊埃斯的时候…",
"GalGame_ReliabilityGrace_501_026": "那一刻的你该被归类为人类,还是机械呢?",
"GalGame_ReliabilityGrace_501_027": "问到我了。",
"GalGame_ReliabilityGrace_501_028": "我是人类!",
"GalGame_ReliabilityGrace_501_029": "问到我了…",
"GalGame_ReliabilityGrace_501_030": "你问到我了。",
"GalGame_ReliabilityGrace_501_031": "我好像在你的脑子里植入了不得了的观念呢。",
"GalGame_ReliabilityGrace_501_032": "我当然是人类!",
"GalGame_ReliabilityGrace_501_033": "我还是人类。",
"GalGame_ReliabilityGrace_501_034": "嗯,不错,你对自己还是很有自信的。",
"GalGame_ReliabilityGrace_501_035": "这么说来,如果下次趁着你还在伊埃斯体内的时候,把它拆了研究一下的话…",
"GalGame_ReliabilityGrace_501_036": "……?!",
"GalGame_ReliabilityGrace_501_037": "我…还是人类!",
"GalGame_ReliabilityGrace_501_038": "我应该还是人类。",
"GalGame_ReliabilityGrace_501_039": "开玩笑的。不要露出那么惊讶的表情嘛。",
"GalGame_ReliabilityGrace_501_040": "不过如果有机会的话,我是真的很想仔细研究一下伊埃斯的构造的。",
"GalGame_ReliabilityGrace_501_041": "有机会的话…",
"GalGame_ReliabilityGrace_501_042": "最好还是不要有机会了…",
"GalGame_ReliabilityGrace_501_043": "如果有机会的话…",
"GalGame_ReliabilityGrace_501_044": "别这么怕嘛,我可是很专业的,不会损伤那孩子一根螺丝钉的哦~",
"GalGame_ReliabilityGrace_501_045": "谢谢你陪我聊这么奇怪的问题。",
"GalGame_ReliabilityGrace_501_046": "如果哪天你想通了,愿意让我研究一下伊埃斯…请立刻联系我哦。",
"GalGame_ReliabilityGrace_502_004": "嗯,你今天看起来也像充满了电的挖掘机一样精神呢。\n我是来取之前说好的录像带的。",
"GalGame_ReliabilityGrace_502_005": "一起看吧?",
"GalGame_ReliabilityGrace_502_006": "难得你来一趟录像店,要不干脆我们一起看?",
"GalGame_ReliabilityGrace_502_007": "难得你来一趟录像店,要不要一起看这部影片?",
"GalGame_ReliabilityGrace_502_008": "可以啊。",
"GalGame_ReliabilityGrace_502_009": "如果你同意让我拆解一下伊埃斯那孩子的话~",
"GalGame_ReliabilityGrace_502_010": "——开玩笑的。走吧,我们一起去你那里看电影。",
"GalGame_ReliabilityGrace_502_011": "和格莉丝一同前往「Random Play」,观看了《空洞漫游指南》。\n没想到格莉丝也会对除了机械之外的事情感兴趣…",
"GalGame_ReliabilityGrace_502_015": "确实是一部不错的电影。虽然算是喜剧,但也有不少让人感动的地方。",
"GalGame_ReliabilityGrace_502_016": "其实这部电影是小不点推荐我看的。她说那个从旧文明穿越来的女主和我很像。",
"GalGame_ReliabilityGrace_502_017": "好像是有点像。",
"GalGame_ReliabilityGrace_502_018": "好像是有点像,可能因为你们都有一种为了研究不顾一切的感觉?",
"GalGame_ReliabilityGrace_502_019": "好像是有点像,可能因为你们都有一种为了研究不顾一切的感觉?",
"GalGame_ReliabilityGrace_502_020": "…这一点,或许遗传自我的亲生父母吧。他们都是空洞相关的科研人员。",
"GalGame_ReliabilityGrace_502_021": "小的时候,他们经常工作到很晚。不仅自己忘记吃饭,还会忘记给我准备食物。",
"GalGame_ReliabilityGrace_502_022": "真是任性的父母…",
"GalGame_ReliabilityGrace_502_023": "听起来还真是任性的父母…",
"GalGame_ReliabilityGrace_502_024": "真是任性的父母啊。",
"GalGame_ReliabilityGrace_502_025": "我曾经也这么觉得。但后来我才意识到,和他们待在一起的这些时光,有多么珍贵。",
"GalGame_ReliabilityGrace_502_026": "…之后的某一天,他们在一次空洞调查事故里失踪了。",
"GalGame_ReliabilityGrace_502_027": "抱歉",
"GalGame_ReliabilityGrace_502_028": "抱歉…",
"GalGame_ReliabilityGrace_502_029": "抱歉。",
"GalGame_ReliabilityGrace_502_030": "没关系,反正已经是很久之前的事情了。",
"GalGame_ReliabilityGrace_502_031": "在那之后,我就被霍尔斯叔叔,也就是小不点的父亲收养了。",
"GalGame_ReliabilityGrace_502_032": "啊呀,一不小心说了太多自己的事情,果然电影容易让人变得感性。",
"GalGame_ReliabilityGrace_502_033": "谢谢你愿意和我说这些。",
"GalGame_ReliabilityGrace_502_034": "我还想多了解格莉丝一些。",
"GalGame_ReliabilityGrace_502_035": "谢谢你愿意和我说这些。",
"GalGame_ReliabilityGrace_502_036": "谢谢你愿意和我说这些。",
"GalGame_ReliabilityGrace_502_037": "…这些话,我已经好久没有和其他人聊过了。",
"GalGame_ReliabilityGrace_502_038": "没想到在你面前不知不觉就说出来了…可能因为你看起来比较顺眼吧~",
"GalGame_ReliabilityGrace_502_039": "不多不多,我还想多了解格莉丝一些呢!",
"GalGame_ReliabilityGrace_502_040": "没关系,我也想多了解格莉丝一些。",
"GalGame_ReliabilityGrace_502_041": "…是吗。但我其实也没什么可了解的,不过是个普通的技术人员罢了。",
"GalGame_ReliabilityGrace_502_042": "不如多了解一下我的那些孩子们?我和你说,这些家伙个个都很了不得呢…",
"GalGame_ReliabilityGrace_502_043": "格莉丝开始滔滔不绝地介绍她引以为豪的机械们…",
"GalGame_ReliabilityGrace_502_045": "谢谢你,让我久违地感受到了电影的乐趣。\n有机会的话,我也会在公司里给你们打打广告的。",
"GalGame_ReliabilityGrace_502_046": "以及…关于拆解伊埃斯的提议,你还是再稍微考虑下吧?我会对它很温柔的~",
"GalGame_ReliabilityGrace_503_004": "我需要你帮个小忙。看到我面前这只邦布了吗?",
"GalGame_ReliabilityGrace_503_005": "这只邦布怎么了吗?",
"GalGame_ReliabilityGrace_503_006": "这只邦布怎么了吗?",
"GalGame_ReliabilityGrace_503_007": "这只邦布怎么了?",
"GalGame_ReliabilityGrace_503_008": "是我偶然发现的一只无主邦布。\n它的语言中枢应该已经坏掉了,只能发出无意义的音节,核心模块应该也有问题。",
"GalGame_ReliabilityGrace_503_009": "这个可怜的小家伙,多半是被主人抛弃了。\n如果放着不管的话,就会被人捡走卖到回收站吧。",
"GalGame_ReliabilityGrace_503_010": "不过既然遇到我了,这样的事情就不会发生。",
"GalGame_ReliabilityGrace_503_011": "就让姐姐来帮你重获新生吧~",
"GalGame_ReliabilityGrace_503_012": "格莉丝拿起邦布,递了过来,然后从不知道什么地方掏出了…\n一套完整的修理设备。",
"GalGame_ReliabilityGrace_503_016": "你要在这里修邦布?",
"GalGame_ReliabilityGrace_503_017": "你是随身携带修理工具的吗…",
"GalGame_ReliabilityGrace_503_018": "呃…你要在这里修邦布?",
"GalGame_ReliabilityGrace_503_019": "你要在这里修邦布吗?",
"GalGame_ReliabilityGrace_503_020": "当然。修个小小的邦布而已,难道还需要搬到我的精密实验室里吗。",
"GalGame_ReliabilityGrace_503_021": "原来你会随身携带修理工具的吗…",
"GalGame_ReliabilityGrace_503_022": "原来你会随身携带修理工具的吗…",
"GalGame_ReliabilityGrace_503_023": "当然。不然我该带什么东西出门呢?",
"GalGame_ReliabilityGrace_503_024": "唔,我看看…故障的部位果然和我想得差不多。",
"GalGame_ReliabilityGrace_503_025": "再忍耐一会吧,小家伙,很快你就能重新精神起来啦。",
"GalGame_ReliabilityGrace_503_026": "格莉丝很可靠呢。",
"GalGame_ReliabilityGrace_503_027": "格莉丝很可靠呢。",
"GalGame_ReliabilityGrace_503_028": "格莉丝很可靠。",
"GalGame_ReliabilityGrace_503_029": "谢谢你的夸奖,毕竟这还属于我的专业领域——",
"GalGame_ReliabilityGrace_503_030": "……",
"GalGame_ReliabilityGrace_503_031": "格莉丝突兀地停下了手上的动作,沉默了一会儿。",
"GalGame_ReliabilityGrace_503_035": "问你个问题,蓝线和红线,你更喜欢哪一个?",
"GalGame_ReliabilityGrace_503_036": "怎么突然问这个?",
"GalGame_ReliabilityGrace_503_037": "听起来像是拆弹的红蓝线一样…",
"GalGame_ReliabilityGrace_503_038": "怎么突然问这个?",
"GalGame_ReliabilityGrace_503_039": "为什么突然问这个?",
"GalGame_ReliabilityGrace_503_040": "唔,该怎么说呢,情况有些超出我的预想。",
"GalGame_ReliabilityGrace_503_041": "听起来像是拆弹的红蓝线一样…",
"GalGame_ReliabilityGrace_503_042": "听起来像是拆弹的红蓝线一样。",
"GalGame_ReliabilityGrace_503_043": "猜对了~就是拆弹的那个红蓝线哦。",
"GalGame_ReliabilityGrace_503_044": "这只邦布体内被安装了定时自毁装置。\n一旦检测到机体被拆解,就会立刻启动自毁倒计时。",
"GalGame_ReliabilityGrace_503_045": "自毁装置…",
"GalGame_ReliabilityGrace_503_046": "自毁装置?怎么会有人给邦布安装这个…",
"GalGame_ReliabilityGrace_503_047": "自毁装置?为什么会有人给邦布安装这个…",
"GalGame_ReliabilityGrace_503_048": "也不是什么稀罕事。\n有些人为了防止自己的某些私密信息被泄露,会专门给机械安装自爆装置。",
"GalGame_ReliabilityGrace_503_049": "…只是他们没有意识到,会泄密的从来都是人,而不是机械本身。",
"GalGame_ReliabilityGrace_503_050": "自毁用装置的目的是销毁机械,所以威力辐射范围并不会很大。\n如果是为自身安全着想的话,我们只要在自毁程序启动的时候离它远点就行。\n",
"GalGame_ReliabilityGrace_503_051": "格莉丝看向手中的邦布,沉默了片刻。",
"GalGame_ReliabilityGrace_503_055": "…但是,我想救这孩子。",
"GalGame_ReliabilityGrace_503_056": "我帮你。",
"GalGame_ReliabilityGrace_503_057": "我也是这么想的!我帮你。",
"GalGame_ReliabilityGrace_503_058": "是格莉丝会做出的选择呢,我帮你。",
"GalGame_ReliabilityGrace_503_059": "…嗯。自毁启动的倒计时是五分钟。对我来说已经足够了。",
"GalGame_ReliabilityGrace_503_060": "格莉丝聚精会神地操作着手上的工具,时间飞快地流逝着…",
"GalGame_ReliabilityGrace_503_064": "接下来就是最后一步了,我想再问你一次。\n蓝色和红色,你要选哪一个?",
"GalGame_ReliabilityGrace_503_065": "蓝色。",
"GalGame_ReliabilityGrace_503_066": "红色。",
"GalGame_ReliabilityGrace_503_067": "我选蓝色。",
"GalGame_ReliabilityGrace_503_068": "我选蓝色。",
"GalGame_ReliabilityGrace_503_069": "你选蓝色是吗,很不错的选择。\n让我们看看蓝色会引导我们走向哪里吧。",
"GalGame_ReliabilityGrace_503_070": "我选红色。",
"GalGame_ReliabilityGrace_503_071": "我选红色。",
"GalGame_ReliabilityGrace_503_072": "你要选红色是吗,很大胆的选择。\n让我们看看,红色代表的究竟是怎样的未来。",
"GalGame_ReliabilityGrace_503_073": "…等等?",
"GalGame_ReliabilityGrace_503_074": "等等,认真的吗,我随便选的——",
"GalGame_ReliabilityGrace_503_075": "等等,认真的吗,我随便选的…?",
"GalGame_ReliabilityGrace_503_076": "来吧,最后的倒计时开始。\n5,4,3,2,1——",
"GalGame_ReliabilityGrace_503_077": "倒计时结束的那一刻,小小的邦布依然平静地躺在格莉丝的怀里,一动不动。\n自毁装置并没有启动。",
"GalGame_ReliabilityGrace_503_079": "看来我们成功了呢。",
"GalGame_ReliabilityGrace_503_080": "就在这时,经过修理的小邦布双眼终于亮了起来。\n它挥舞了两下短小的手臂,似乎想说些什么,但又很快进入了休眠状态。",
"GalGame_ReliabilityGrace_503_084": "这个小家伙已经没问题了,只是现在有些电量不足而已。",
"GalGame_ReliabilityGrace_503_085": "它看起来是在向你道谢。",
"GalGame_ReliabilityGrace_503_086": "它看起来是在向你道谢呢!都是格莉丝的功劳~",
"GalGame_ReliabilityGrace_503_087": "它看起来是在向你道谢,都是格莉丝的功劳。",
"GalGame_ReliabilityGrace_503_088": "是吗,但做出重要的红蓝选择的人,可是你哦。\n应该是你的功劳才对。",
"GalGame_ReliabilityGrace_503_089": "实际上我选什么都不会有影响吧?",
"GalGame_ReliabilityGrace_503_090": "实际上,我不管选什么都不会有影响吧…",
"GalGame_ReliabilityGrace_503_091": "实际上,我不管选什么都不会有影响吧?",
"GalGame_ReliabilityGrace_503_092": "嗯…不愧是你,非常敏锐呢。\n我提前做好了保底措施,所以不管选哪个都不会导致爆炸。",
"GalGame_ReliabilityGrace_503_093": "但如果没有你的协助的话,对我来说还是会困难很多。",
"GalGame_ReliabilityGrace_503_094": "而且,我好像还欠你一句谢谢。\n谢谢你刚刚愿意帮我。",
"GalGame_ReliabilityGrace_503_095": "不客气!",
"GalGame_ReliabilityGrace_503_096": "不客气!格莉丝全程都很冷静呢。",
"GalGame_ReliabilityGrace_503_097": "不客气。格莉丝全程都很冷静。",
"GalGame_ReliabilityGrace_503_098": "因为我知道就算是定时炸弹,不到规定时间也是不会爆炸的。\n相比之下,选择在机械里安装这种自毁装置的人才更可怕——",
"GalGame_ReliabilityGrace_503_099": "哎呀,好像说了些多余的东西。",
"GalGame_ReliabilityGrace_503_100": "对了,我还有一件事需要你帮忙。",
"GalGame_ReliabilityGrace_503_101": "关于今天发生的事情,你可以不要告诉小不点吗?",
"GalGame_ReliabilityGrace_503_102": "被她知道了的话,估计又会和我生气的,说我不珍惜生命什么的…",
"GalGame_ReliabilityGrace_503_103": "放心。",
"GalGame_ReliabilityGrace_503_104": "放心,我绝对不会说的!",
"GalGame_ReliabilityGrace_503_105": "放心,我不会说的。",
"GalGame_ReliabilityGrace_503_106": "谢谢,我会记住你的人情的。\n那么,我们下次再见。",
"GalGame_ReliabilityJane_010_001": "小店长,这录像带你看过了吗?",
"GalGame_ReliabilityJane_010_002": "噢,不过我不是要听剧透的意思,这种悬疑题材的电影第一遍还是自己看比较好。",
"GalGame_ReliabilityJane_010_003": "我没有要剧透!",
"GalGame_ReliabilityJane_010_004": "我懂!尤其是这部电影里面有一个场面…啊…不是,我什么都没说!",
"GalGame_ReliabilityJane_010_005": "确实,尤其是这部电影里面有几个场景如果提前知道了就…咳,不好意思,我什么都没说。",
"GalGame_ReliabilityJane_010_006": "至少我知道,小店长确实已经看过这部电影了。",
"GalGame_ReliabilityJane_010_007": "我刚刚问你,就是在想,如果你说没看过,我就邀请你一起看;如果你已经看过了,那就…",
"GalGame_ReliabilityJane_010_008": "那就?",
"GalGame_ReliabilityJane_010_009": "那就…",
"GalGame_ReliabilityJane_010_010": "那就怎么样?",
"GalGame_ReliabilityJane_010_011": "那就只能装作我一个人看这种电影有些害怕,拜托你陪我再看一遍了。",
"GalGame_ReliabilityJane_010_012": "怎么样,小店长现在有时间吗?可以陪我再看一遍吗?",
"GalGame_ReliabilityJane_010_013": "可以!",
"GalGame_ReliabilityJane_010_014": "没问题!这部电影再连看三遍我都没问题!",
"GalGame_ReliabilityJane_010_015": "第一遍看得时候光顾着害怕了,确实漏了很多细节,第二遍看的话,我反而会好一些…",
"GalGame_ReliabilityJane_010_016": "和简一起观看了《波特山》…\n各种意义上都对「伐木工」这个职业产生了深刻的敬畏…",
"GalGame_ReliabilityJane_010_017": "几次电锯和电钻的声音,确实过分有沉浸感了。",
"GalGame_ReliabilityJane_010_018": "我以为你不害怕…",
"GalGame_ReliabilityJane_010_019": "我还以为你完全不害怕这些呢!",
"GalGame_ReliabilityJane_010_020": "刚刚录像带播放的时候,我看你一脸放松,还以为你完全不害怕呢…",
"GalGame_ReliabilityJane_010_021": "因为小店长这里的门看起来很厚,不用担心有人持电锯闯入。",
"GalGame_ReliabilityJane_010_022": "而且,小店长坐在离门更近的那一侧。",
"GalGame_ReliabilityJane_010_023": "!",
"GalGame_ReliabilityJane_010_024": "诶!诶???",
"GalGame_ReliabilityJane_010_025": "我忽然开始后怕了…",
"GalGame_ReliabilityJane_010_026": "开玩笑的,我刚刚看的时候确实很放松,究其原因的话…可能就像我之前说的——",
"GalGame_ReliabilityJane_010_027": "小店长这里有让我非常喜欢的气味,所以无论看什么都不会太紧张。",
"GalGame_ReliabilityJane_010_028": "今天很开心,时间不早了,我一会就先回去了。",
"GalGame_ReliabilityJane_020_001": "小店长,你的表情告诉我,你很想问我什么。",
"GalGame_ReliabilityJane_020_002": "你像电影里的特工…",
"GalGame_ReliabilityJane_020_003": "简好像电影里那种身穿风衣的坏姐姐,感觉下一秒就能把高跟鞋变成武器了!",
"GalGame_ReliabilityJane_020_004": "我总觉得这很像电影里的场景…你不会下一秒就要把高跟鞋变成武器了吧?",
"GalGame_ReliabilityJane_020_005": "说不定我的高跟鞋真的可以哦,小店长想看看吗?",
"GalGame_ReliabilityJane_020_006": "?!",
"GalGame_ReliabilityJane_020_007": "等、等等!我只是开个玩笑!",
"GalGame_ReliabilityJane_020_008": "我忽然分不清你是开玩笑还是认真的了…",
"GalGame_ReliabilityJane_020_009": "小店长,你的表情还真是坦诚。",
"GalGame_ReliabilityJane_020_010": "我一直很喜欢你这种表里如一的人…毕竟,人往往没有什么,就最会被什么吸引。",
"GalGame_ReliabilityJane_020_011": "不过小店长不要担心,无论我是什么样的人,我都不会对小店长做不好的事情。",
"GalGame_ReliabilityJane_020_012": "虽然我们只是通过一盘录像带有了交集…",
"GalGame_ReliabilityJane_020_013": "但我的直觉告诉我,你的身上有我想要的东西,所以我很喜欢与你交谈。",
"GalGame_ReliabilityJane_020_014": "是什么东西?",
"GalGame_ReliabilityJane_020_015": "想要的东西?",
"GalGame_ReliabilityJane_020_016": "具体指什么呢?",
"GalGame_ReliabilityJane_020_017": "大概就是,看到奇怪的人在自己店门口打着莫名其妙的电话,第一反应居然不是找治安官,而是来问我的高跟鞋能不能变成武器吧。",
"GalGame_ReliabilityJane_020_018": "简不是奇怪的人…",
"GalGame_ReliabilityJane_020_019": "简才不奇怪!而且好歹我是开录像店的,对这种场景抱有幻想是正常的吧!",
"GalGame_ReliabilityJane_020_020": "呃…听下来忽然觉得,我才是那个问出奇怪问题的怪人。不过简确实带着很神秘的气质。",
"GalGame_ReliabilityJane_020_021": "我没有你想得那么神秘,只是做了很多兼职罢了。",
"GalGame_ReliabilityJane_020_022": "比如帮人追回货款,调解帮派纠纷,调查建筑构造,替人参加晚宴之类的…",
"GalGame_ReliabilityJane_020_023": "这真的是兼职吗?",
"GalGame_ReliabilityJane_020_024": "这已经远远超过兼职的程度了吧!等等,怎么总觉得这些事情微妙地很熟悉…",
"GalGame_ReliabilityJane_020_025": "这些都是兼职啊…等等,好像这些事我也不是完全没做过…",
"GalGame_ReliabilityJane_020_026": "看来你比我想得还要更有趣一些,不过今晚不早了,我要回去了,下次有机会再聊~",
"GalGame_ReliabilityJane_020_027": "晚安噢,小店长。",
"GalGame_ReliabilityJane_030_001": "我怎么会在这里…",
"GalGame_ReliabilityJane_030_002": "你是被人送来的…",
"GalGame_ReliabilityJane_030_003": "你几乎要昏倒在路边,路过的人原本想把你送去医院,但你提到了我的店名,就把你先送到我这边来了…",
"GalGame_ReliabilityJane_030_004": "你意识较模糊,几乎要昏倒在路边,路人原本想把你送去医院,但你提到了我的店名,于是就把你送过来了。",
"GalGame_ReliabilityJane_030_005": "啊…让小店长看到我这么狼狈的样子,还真是糟糕啊。",
"GalGame_ReliabilityJane_030_006": "我原本以为休息一小会就可以缓过去的,没想到意识陷入了昏迷。",
"GalGame_ReliabilityJane_030_007": "我能帮到你吗?",
"GalGame_ReliabilityJane_030_008": "有什么我可以帮你的吗?你意识模糊时提到我的店,应该是想来我这里…",
"GalGame_ReliabilityJane_030_009": "你想来我这里…是需要我的什么帮助吗?",
"GalGame_ReliabilityJane_030_010": "我原本没有想给小店长添麻烦…",
"GalGame_ReliabilityJane_030_011": "在意识模糊前,我总是想到,很多次夜晚路过你的录像店,都能看到暖色的光…",
"GalGame_ReliabilityJane_030_012": "那是很温暖的回忆,所以下意识就说出了你的店名。",
"GalGame_ReliabilityJane_030_013": "你不要露出那么担心的表情,会让我…有些不适应。",
"GalGame_ReliabilityJane_030_014": "我不太习惯被这样关心,也不习惯…你露出这样的表情。",
"GalGame_ReliabilityJane_030_015": "要去医院吗?",
"GalGame_ReliabilityJane_030_016": "简是哪里受伤了吗…要不要我送你去医院?",
"GalGame_ReliabilityJane_030_017": "你是不是哪里不舒服,我可以送你去医院。",
"GalGame_ReliabilityJane_030_018": "我只是最近太累了,加上我没有意识到自己已经超负荷运转,所以才会这样。",
"GalGame_ReliabilityJane_030_019": "总不能和医生说是因为加班过多吧?而且比起去医院…",
"GalGame_ReliabilityJane_030_020": "让我在你这里休息一晚,也许我会好得更快一些。",
"GalGame_ReliabilityJane_030_021": "明天早上如果我的状态还是很差,到时候再麻烦小店长送我去医院。",
"GalGame_ReliabilityJane_030_022": "那好吧…",
"GalGame_ReliabilityJane_030_023": "那…好吧。你要好好休息,如果晚上你感觉很不舒服,一定要喊我!",
"GalGame_ReliabilityJane_030_024": "那…好吧,这个时间去医院确实也不太方便,今天晚上如果你感觉不太好,随时喊我。",
"GalGame_ReliabilityJane_030_025": "将简扶到床上,并且找了一床软软的被子给她盖好,简很快就进入了梦乡…",
"GalGame_ReliabilityJane_030_026": "看到她皱紧的眉头慢慢松开,呼吸也逐渐平稳后,才放心地离开了卧室。",
"GalGame_ReliabilityJane_030_027": "「希望简今晚可以做个好梦」伴随这样的想法,自己也逐渐进入梦乡,一觉睡到了早上——",
"GalGame_ReliabilityJane_030_028": "早上好,小店长!",
"GalGame_ReliabilityJane_030_029": "好点了吗?",
"GalGame_ReliabilityJane_030_030": "简!你感觉好点了吗?你需要什么告诉我,我帮你拿就好。",
"GalGame_ReliabilityJane_030_031": "简,你需要什么告诉我,我帮你拿就好,你需要静养。",
"GalGame_ReliabilityJane_030_032": "我已经好多了,你太小瞧鼠希人的自愈能力了。",
"GalGame_ReliabilityJane_030_033": "而且小店长的被子散发着很好闻的气息,像是刚出炉的面包,导致我一早上就有些饿了。",
"GalGame_ReliabilityJane_030_034": "我和另一位店长打过招呼后,就借用了一下你的厨房。",
"GalGame_ReliabilityJane_030_035": "你多休息下!",
"GalGame_ReliabilityJane_030_036": "哥哥怎么不拦着你!你明明应该静养的!",
"GalGame_ReliabilityJane_030_037": "昨天忘记和铃说了…她不知道你的身体情况,不然她肯定会勒令你回去躺着的。",
"GalGame_ReliabilityJane_030_038": "原本也不是外伤,睡了一个好觉后已经好很多了。",
"GalGame_ReliabilityJane_030_039": "在小店长打算继续说教前,不然先一起吃早餐?",
"GalGame_ReliabilityJane_030_040": "毕竟保证营养摄入,也对我这个病人有好处,对不对?",
"GalGame_ReliabilityJane_030_041": "好像也是…",
"GalGame_ReliabilityJane_030_042": "怎么感觉每次到最后都会被简牵着走…算了,你说得也没错,那先吃早饭!",
"GalGame_ReliabilityJane_030_043": "总觉得又被简牵着走了…不过确实要保证营养摄入,那先吃早饭吧。",
"GalGame_ReliabilityJane_030_044": "和简一起吃了简单且毫无营养的早饭…两桶泡面能补充营养就怪了!果然不该听信她的话!",
"GalGame_ReliabilityJane_030_045": "吃过早饭后,再次询问了简的情况,确定是不需要去医院的程度后,终于放下了心…",
"GalGame_ReliabilityKoleda_801_004": "关于白祇重工未来的发展规划,我想和你讨论一下。",
"GalGame_ReliabilityKoleda_801_005": "作为可靠的局外人,或许会有更独特的视角,发现当局者迷的问题。",
"GalGame_ReliabilityKoleda_801_006": "能帮到你我很乐意!",
"GalGame_ReliabilityKoleda_801_007": "我好像提供不了什么帮助…",
"GalGame_ReliabilityKoleda_801_008": "太好了!我还有能帮到社长的地方?",
"GalGame_ReliabilityKoleda_801_009": "如果能帮到你真是太好了。",
"GalGame_ReliabilityKoleda_801_010": "充满雄心,又愿意帮助他人。",
"GalGame_ReliabilityKoleda_801_011": "不愧是我所尊重的企业家!",
"GalGame_ReliabilityKoleda_801_012": "听安东说,你有计划将录像店改成连锁形式,开遍整个新艾利都。",
"GalGame_ReliabilityKoleda_801_013": "我好像帮不了你什么…我只是一家录像店的店长而已诶。",
"GalGame_ReliabilityKoleda_801_014": "抱歉,虽然很想帮助你,但我好像没有那种经营能力。",
"GalGame_ReliabilityKoleda_801_015": "安东说,你有计划将录像店改成连锁形式,开遍整个新艾利都。",
"GalGame_ReliabilityKoleda_801_016": "规划着远大的未来,却保持着谦虚的姿态。",
"GalGame_ReliabilityKoleda_801_017": "这确实是企业家应有的美德。",
"GalGame_ReliabilityKoleda_801_018": "我只是打算收集整个新艾利都的录像带",
"GalGame_ReliabilityKoleda_801_019": "安东——!我只是说想要收集全新艾利都的录像带而已啊!",
"GalGame_ReliabilityKoleda_801_020": "安东的误解也太夸张了。我只是想收集全艾利都的录像带而已。",
"GalGame_ReliabilityKoleda_801_021": "原来如此。",
"GalGame_ReliabilityKoleda_801_022": "比起激进地拓展商业版图,不如专注于完善核心业务吗…?",
"GalGame_ReliabilityKoleda_801_023": "我懂了。",
"GalGame_ReliabilityKoleda_801_024": "等下、我还什么都没说呢…",
"GalGame_ReliabilityKoleda_801_025": "等下、我还什么都没说呢…",
"GalGame_ReliabilityKoleda_801_026": "等下、我还什么都没说呢…",
"GalGame_ReliabilityKoleda_801_027": "你的态度一如既往地谦虚低调呢。",
"GalGame_ReliabilityKoleda_801_028": "今天多亏了你,获得了重振白祇重工的宝贵建议。",
"GalGame_ReliabilityKoleda_801_029": "我们以后也多多联系吧!",
"GalGame_ReliabilityKoleda_802_004": "我改主意了,暂时不想看《7710和他的猫》了。",
"GalGame_ReliabilityKoleda_802_005": "你的店里有《噢~甜心》吗?",
"GalGame_ReliabilityKoleda_802_006": "…为什么偏偏想看这部影片?",
"GalGame_ReliabilityKoleda_802_007": "诶?为、为什么偏偏选这部?",
"GalGame_ReliabilityKoleda_802_008": "等等,为什么偏偏想看这部影片…",
"GalGame_ReliabilityKoleda_802_009": "我在工地上听到大家都在讨论这个。身为白祇重工的领袖,有必要深入地了解下属。",
"GalGame_ReliabilityKoleda_802_010": "而且我听说,这部影片的主角——莫妮卡,是一位成熟的、富有魅力的女性。",
"GalGame_ReliabilityKoleda_802_011": "我在很多实务上还缺乏经验,有些不足,正需要从这样的人身上学习优点。",
"GalGame_ReliabilityKoleda_802_012": "这部影片其实很无聊的!",
"GalGame_ReliabilityKoleda_802_013": "这部影片巨——无聊的!",
"GalGame_ReliabilityKoleda_802_014": "这部影片真的没什么好看的…",
"GalGame_ReliabilityKoleda_802_015": "这部影片对你来说太超前了…",
"GalGame_ReliabilityKoleda_802_016": "这部影片对你来说太超前了…等你长到姐姐这么大的时候再说吧!",
"GalGame_ReliabilityKoleda_802_017": "这部影片对你来说太超前了…我不想犯下无法挽回的错误…",
"GalGame_ReliabilityKoleda_802_018": "…你这样说,反而让我更好奇了。",
"GalGame_ReliabilityKoleda_802_019": "那个——这部影片刚好缺货!",
"GalGame_ReliabilityKoleda_802_020": "这部影片刚好被一个奇怪的机器人全部借走了!",
"GalGame_ReliabilityKoleda_802_021": "啊,这部影片缺货,我一直没有进到…",
"GalGame_ReliabilityKoleda_802_022": "抱歉,这部影片缺货,你想看点别的吗?",
"GalGame_ReliabilityKoleda_802_023": "缺货吗,那就没办法了。",
"GalGame_ReliabilityKoleda_802_024": "这部影片刚才被一个奇怪的机器人全部借走了…啊,不是比利!",
"GalGame_ReliabilityKoleda_802_025": "你来得不巧,刚刚这部影片被一个奇怪的机器人全部借走了。",
"GalGame_ReliabilityKoleda_802_026": "…原来这部影片已经热门到这种程度了吗。",
"GalGame_ReliabilityKoleda_802_027": "既然如此,那就还是按照原定计划,给我拿《7710和他的猫》吧。",
"GalGame_ReliabilityKoleda_802_028": "太好了…",
"GalGame_ReliabilityKoleda_802_029": "太好了!",
"GalGame_ReliabilityKoleda_802_030": "太好了…",
"GalGame_ReliabilityKoleda_802_031": "为什么你一副松了口气的样子?真奇怪。",
"GalGame_ReliabilityKoleda_802_032": "不,没什么!要不我们一起看《7710和他的猫》吧!",
"GalGame_ReliabilityKoleda_802_033": "才没有呢…我们还是赶紧一起看《7710和他的猫》吧!",
"GalGame_ReliabilityKoleda_802_034": "哈哈,有吗?我们还是一起看《7710和他的猫》吧!",
"GalGame_ReliabilityKoleda_802_035": "你想和我一起看吗?好吧,也不是不行。",
"GalGame_ReliabilityKoleda_802_036": "和珂蕾妲一同前往「Random Play」,观看了电影《7710和他的猫》。\n珂蕾妲看得非常投入",
"GalGame_ReliabilityKoleda_802_040": "嗯,算是一部符合我预期的治愈片。\n邦布和流浪猫在空洞里相依为命的情节很令人动容,影片节奏也很流畅。",
"GalGame_ReliabilityKoleda_802_041": "好成熟的观影感想!",
"GalGame_ReliabilityKoleda_802_042": "你喜欢就好",
"GalGame_ReliabilityKoleda_802_043": "好成熟的观影感想, 比我更像大人呢。",
"GalGame_ReliabilityKoleda_802_044": "好成熟的观影感想,不愧是白祇重工的社长。",
"GalGame_ReliabilityKoleda_802_045": "…是吗。我只是说出自己的感受而已。",
"GalGame_ReliabilityKoleda_802_046": "看来我以后应该多看些电影。可以麻烦你再给我推荐一些吗?",
"GalGame_ReliabilityKoleda_802_047": "珂蕾妲喜欢那再好不过啦!",
"GalGame_ReliabilityKoleda_802_048": "你喜欢真是太好了。",
"GalGame_ReliabilityKoleda_802_049": "嗯,感觉很适合和白祇重工的大家一起观看。",
"GalGame_ReliabilityKoleda_802_050": "以后多推荐一些精彩的影片给我吧,类似这样的就可以。",
"GalGame_ReliabilityKoleda_802_051": "没问题",
"GalGame_ReliabilityKoleda_802_052": "完全没问题!看我的吧!",
"GalGame_ReliabilityKoleda_802_053": "没问题,交给我。",
"GalGame_ReliabilityKoleda_802_054": "我不是很了解电影…之后就拜托你了。",
"GalGame_ReliabilityKoleda_803_004": "你来得正好,有一件事要拜托你。",
"GalGame_ReliabilityKoleda_803_005": "可以帮我买下便利店当季的限定甜品吗?",
"GalGame_ReliabilityKoleda_803_006": "没问题,哪一款?",
"GalGame_ReliabilityKoleda_803_007": "为什么需要我来买?",
"GalGame_ReliabilityKoleda_803_008": "好呀,你要哪一款?",
"GalGame_ReliabilityKoleda_803_009": "没问题,请告诉我是哪一款?",
"GalGame_ReliabilityKoleda_803_010": "那个…甜甜的,用绵羊奶做的,瓶子造型很特别的。",
"GalGame_ReliabilityKoleda_803_011": "为什么是我?这之中一定有缘故…",
"GalGame_ReliabilityKoleda_803_012": "为什么是我?珂蕾妲不方便吗?",
"GalGame_ReliabilityKoleda_803_013": "因为这款产品的名字、名字太奇怪了!",
"GalGame_ReliabilityKoleda_803_014": "名字叫什么?请告诉我",
"GalGame_ReliabilityKoleda_803_015": "甜品的名字叫什么?不知道名字要怎么买呢?",
"GalGame_ReliabilityKoleda_803_016": "甜品的名字叫什么?万一买错就不好了。",
"GalGame_ReliabilityKoleda_803_017": "啊啊啊——!没办法,那就、那就小声地告诉你吧。",
"GalGame_ReliabilityKoleda_803_018": "「甜系少女最爱棉花糖咩咩奶」。",
"GalGame_ReliabilityKoleda_803_019": "噗…我没听清,可以再说一遍吗?",
"GalGame_ReliabilityKoleda_803_020": "这个名字确实有点羞耻",
"GalGame_ReliabilityKoleda_803_021": "噗…我没听清,可以再说一遍吗?",
"GalGame_ReliabilityKoleda_803_022": "噗…我没听清,可以再说一遍吗?",
"GalGame_ReliabilityKoleda_803_023": "喂。你绝对听清了吧。",
"GalGame_ReliabilityKoleda_803_024": "要我的锤子再说一遍吗?",
"GalGame_ReliabilityKoleda_803_025": "即使我是真正的少女也很难说出口…",
"GalGame_ReliabilityKoleda_803_026": "这个名字确实很羞耻…我也…",
"GalGame_ReliabilityKoleda_803_027": "果然你也这么想!",
"GalGame_ReliabilityKoleda_803_029": "这位客人是要「甜系少女最爱棉花糖咩咩奶」吗?很适合买给正在长身高的妹妹喝呢~",
"GalGame_ReliabilityKoleda_803_030": "你…刚刚说谁是正在长身高的妹妹?",
"GalGame_ReliabilityKoleda_803_031": "这位社长!请冷静一下",
"GalGame_ReliabilityKoleda_803_032": "这位社长!请冷静一下。",
"GalGame_ReliabilityKoleda_803_033": "这位社长!请冷静一下。",
"GalGame_ReliabilityKoleda_803_034": "你有什么办法吗?",
"GalGame_ReliabilityKoleda_803_035": "用专业的社长身份提供管理建议,换取赠品如何?",
"GalGame_ReliabilityKoleda_803_036": "用专业的社长身份提供管理建议,震慑这位推销员,交出供品~",
"GalGame_ReliabilityKoleda_803_037": "用专业的社长身份提供管理建议,换取赠品如何?",
"GalGame_ReliabilityKoleda_803_038": "是个值得一试的好办法。",
"GalGame_ReliabilityKoleda_803_039": "咳咳。我是一位社长,也是便利店的忠实顾客。",
"GalGame_ReliabilityKoleda_803_040": "关于贵店的管理经营及新品推销,我有一些建议。",
"GalGame_ReliabilityKoleda_803_041": "请说,我们对关于本店的建议十分欢迎。\n提出优质建议的客人还会获得惊喜赠品哟~",
"GalGame_ReliabilityKoleda_803_042": "首先…一些新品的命名可以更普通一些,避免顾客因为说不出口而损失销量。",
"GalGame_ReliabilityKoleda_803_043": "呃…比如?",
"GalGame_ReliabilityKoleda_803_044": "可恶!果然还是说不出口。算了。",
"GalGame_ReliabilityKoleda_803_045": "第二,在新品上市时,推销人员可以用新奇的着装,吸引客流进入商店购买。",
"GalGame_ReliabilityKoleda_803_046": "如配合商品宣传,换上绵羊套装。",
"GalGame_ReliabilityKoleda_803_047": "嗯,您的建议的确有利于「甜系少女最爱棉花糖咩咩奶」的销售。",
"GalGame_ReliabilityKoleda_803_048": "针对您宝贵的建议,我们会因此重新评估您的消费画像…",
"GalGame_ReliabilityKoleda_803_049": "是这样的,根据您的建议、说话方式,我们确定您的消费画像为一位成熟的职业女性。",
"GalGame_ReliabilityKoleda_803_050": "哼哼。这才像话嘛。",
"GalGame_ReliabilityKoleda_803_051": "因此,我们将为你提供成熟职业女性最爱消费的甜品——柠檬气泡黑咖啡。",
"GalGame_ReliabilityKoleda_803_052": "请问您是否接受呢?接受后不可撤销哦。",
"GalGame_ReliabilityKoleda_803_053": "等等…等等!",
"GalGame_ReliabilityKoleda_803_054": "黑咖啡为什么会被分类为甜品啊!",
"GalGame_ReliabilityKoleda_803_055": "这不是重点吧?",
"GalGame_ReliabilityKoleda_803_056": "诶?重点难道是这个吗?!",
"GalGame_ReliabilityKoleda_803_057": "这不是重点吧…",
"GalGame_ReliabilityKoleda_803_058": "我们的计划好像走偏了",
"GalGame_ReliabilityKoleda_803_059": "可恶…出现了计划外的发展。",
"GalGame_ReliabilityKoleda_803_060": "我们的计划朝着不对的方向发展了。",
"GalGame_ReliabilityKoleda_803_061": "你还有后续的计划吗?",
"GalGame_ReliabilityKoleda_803_062": "只能说出来了,珂蕾妲",
"GalGame_ReliabilityKoleda_803_063": "只能说出来了,珂蕾妲。我会为你加油的!",
"GalGame_ReliabilityKoleda_803_064": "只能说出来了,珂蕾妲。已经没有其他办法了。",
"GalGame_ReliabilityKoleda_803_065": "可恶,我真的,没办法说出口。",
"GalGame_ReliabilityKoleda_803_066": "可是,无论如何,我都要尝到这款新甜品!",
"GalGame_ReliabilityKoleda_803_067": "我帮你说前半段,会好些吗?",
"GalGame_ReliabilityKoleda_803_068": "我帮你说前半段,会好些吗?",
"GalGame_ReliabilityKoleda_803_069": "我帮你说前半段,会好些吗?",
"GalGame_ReliabilityKoleda_803_070": "似乎只能这样了——",
"GalGame_ReliabilityKoleda_803_071": "我们更想要「甜系少女最爱」——",
"GalGame_ReliabilityKoleda_803_072": "我们更想要「甜系少女最爱」——",
"GalGame_ReliabilityKoleda_803_073": "我们更想要「甜系少女最爱」——",
"GalGame_ReliabilityKoleda_803_074": "「棉花糖咩咩奶」。",
"GalGame_ReliabilityKoleda_803_075": "好的,我们将为您更改赠品选择。",
"GalGame_ReliabilityKoleda_803_076": "该商品名或符合您的第一条建议。建议已记录,我们将在讨论后决定商品是否改名。",
"GalGame_ReliabilityKoleda_803_077": "请取走您的赠品,感谢您的惠顾~",
"GalGame_ReliabilityKoleda_803_079": "(咕噜咕噜——)",
"GalGame_ReliabilityKoleda_803_080": "哈!绵羊奶的风味,果然和普通的牛奶不一样,更加好喝呢。",
"GalGame_ReliabilityKoleda_803_081": "抱歉,最后还是让你说了——",
"GalGame_ReliabilityKoleda_803_082": "抱歉呢珂蕾妲,最后还是让你说了那个…",
"GalGame_ReliabilityKoleda_803_083": "抱歉,没能帮到你,最后还是让你说了——",
"GalGame_ReliabilityKoleda_803_084": "难得坦率一次的感觉如何?",
"GalGame_ReliabilityKoleda_803_085": "还是第一次见到珂蕾妲坦率的样子,感觉怎么样?",
"GalGame_ReliabilityKoleda_803_086": "难得见到珂蕾妲坦率的样子,你,还好吧…",
"GalGame_ReliabilityKoleda_803_087": "哈哈,没关系。",
"GalGame_ReliabilityKoleda_803_088": "本来以为会很丢脸,没想到意外地舒畅。",
"GalGame_ReliabilityKoleda_803_089": "而且说出口后,推销员反而说会考虑改名。",
"GalGame_ReliabilityKoleda_803_090": "事态意外地向更好的方向发展了…",
"GalGame_ReliabilityKoleda_803_091": "对吧?坦率也没什么不好的",
"GalGame_ReliabilityKoleda_803_092": "既然变得坦率了那就再说一次那个吧…",
"GalGame_ReliabilityKoleda_803_093": "嗯嗯!坦率也没什么不好的,对吧?",
"GalGame_ReliabilityKoleda_803_094": "看起来坦率也没什么不好的…",
"GalGame_ReliabilityKoleda_803_095": "的确。或许以后坦率一点,会让我变成更好的社长…?",
"GalGame_ReliabilityKoleda_803_096": "你…真的变得坦率了吗?再说一次那个看看?",
"GalGame_ReliabilityKoleda_803_097": "既然变得坦率了,再说一次那个也没关系吧?",
"GalGame_ReliabilityKoleda_803_098": "你意外地很有坏心眼呢。要来我们这里做公关部总监吗?",
"GalGame_ReliabilityKoleda_803_099": "今天的事非常感谢。",
"GalGame_ReliabilityKoleda_803_100": "要尝尝这款季节限定甜品吗?很美味的。",
"GalGame_ReliabilityKoleda_803_101": "请让我尝尝!",
"GalGame_ReliabilityKoleda_803_102": "你会让我说出那个羞耻的名字吧",
"GalGame_ReliabilityKoleda_803_103": "既然是好吃的我当然要尝尝!",
"GalGame_ReliabilityKoleda_803_104": "谢谢,那就让我尝尝吧。",
"GalGame_ReliabilityKoleda_803_105": "尝尝什么?说出它的名字。「甜系少女最爱…」?",
"GalGame_ReliabilityKoleda_803_106": "你会让我说出那个羞耻的名字吧,哼哼~",
"GalGame_ReliabilityKoleda_803_107": "你会让我说出那个羞耻的名字吧。我还是算了。",
"GalGame_ReliabilityKoleda_803_108": "啊,没办法,被你发现了。",
"GalGame_ReliabilityLycaon_001_004": "失礼了,没想到能在这里与您相遇。",
"GalGame_ReliabilityLycaon_001_005": "如果您现在有时间的话,我能向您请教一个问题吗?",
"GalGame_ReliabilityLycaon_001_006": "什么?",
"GalGame_ReliabilityLycaon_001_007": "什么问题?",
"GalGame_ReliabilityLycaon_001_008": "什么问题?我不确定能不能帮到你。",
"GalGame_ReliabilityLycaon_001_009": "是这样,我原本打算在这台自动贩卖机里购买一些饮料。",
"GalGame_ReliabilityLycaon_001_010": "我已经往机器里投了足够多的硬币,机器也提示购买完成,但是之后却没了反应。",
"GalGame_ReliabilityLycaon_001_011": "你觉得我该找什么机构反应呢?是直接找治安局,还是联系贩卖机上写着的公司名称…",
"GalGame_ReliabilityLycaon_001_012": "不考虑修自动贩卖机吗?",
"GalGame_ReliabilityLycaon_001_013": "这种时候联系我就行",
"GalGame_ReliabilityLycaon_001_014": "一般这种时候…不是应该想想怎么修自动贩卖机吗?",
"GalGame_ReliabilityLycaon_001_015": "一般这种时候…不是应该想想怎么修自动贩卖机吗?",
"GalGame_ReliabilityLycaon_001_016": "您说得很对,我竟然没想到这么明显的答案。",
"GalGame_ReliabilityLycaon_001_017": "那么,请问我该如何才能修好这台自动贩卖机呢?",
"GalGame_ReliabilityLycaon_001_018": "这种时候,只要联系我就行!",
"GalGame_ReliabilityLycaon_001_019": "这种时候,联系我就行。",
"GalGame_ReliabilityLycaon_001_020": "联系您?难道您不仅是一位厉害的绳匠,一名知名录像店的店长——",
"GalGame_ReliabilityLycaon_001_021": "甚至还是著名连锁自动贩卖机企业幕后的老板?",
"GalGame_ReliabilityLycaon_001_022": "我只是会修自动贩卖机而已",
"GalGame_ReliabilityLycaon_001_023": "你想太多了!我只是会修自动贩卖机而已!",
"GalGame_ReliabilityLycaon_001_024": "你想太多了,我只是会修自动贩卖机而已。",
"GalGame_ReliabilityLycaon_001_025": "没想到您还有如此…卓越的生活技能。",
"GalGame_ReliabilityLycaon_001_026": "那么,以您的经验来看,我该如何才能修好这台自动贩卖机呢?",
"GalGame_ReliabilityLycaon_001_027": "只要踹一下自动贩卖机…",
"GalGame_ReliabilityLycaon_001_028": "只要踹一下就行啦!",
"GalGame_ReliabilityLycaon_001_029": "只要踹一下自动贩卖机就行。",
"GalGame_ReliabilityLycaon_001_030": "踹一下吗,原来如此,是具有充足生活经验的人才能想出的绝妙招数。",
"GalGame_ReliabilityLycaon_001_031": "那么,就让我来尝试一下。",
"GalGame_ReliabilityLycaon_001_032": "我看着你踹。",
"GalGame_ReliabilityLycaon_001_033": "你还是别踹了…",
"GalGame_ReliabilityLycaon_001_034": "来,我看着你踹!",
"GalGame_ReliabilityLycaon_001_035": "来吧,我看着你踹。",
"GalGame_ReliabilityLycaon_001_036": "让您见笑了。",
"GalGame_ReliabilityLycaon_001_037": "莱卡恩优雅地抬起了腿,轻轻踹了一脚面前的自动贩卖机。\n自动贩卖机剧烈地颤动了几下,接着缓慢的吐出了几瓶饮料。一瓶,两瓶,三瓶,四瓶…",
"GalGame_ReliabilityLycaon_001_038": "你还是别踹了,我来吧!",
"GalGame_ReliabilityLycaon_001_039": "你还是别踹了,我来吧。",
"GalGame_ReliabilityLycaon_001_040": "实际上,我也在担心自己无法控制较好的力道…",
"GalGame_ReliabilityLycaon_001_041": "既然如此,那就拜托您了。",
"GalGame_ReliabilityLycaon_001_042": "像往常一样冲着自动贩卖机重重地踹了一脚。\n自动贩卖机也像往常一样抖了抖,掉出了四瓶不同的饮料。",
"GalGame_ReliabilityLycaon_001_043": "不愧是您,竟然轻松就解决了这个难题。",
"GalGame_ReliabilityLycaon_001_044": "好多饮料…",
"GalGame_ReliabilityLycaon_001_045": "好多饮料!还是完全不同的口味…",
"GalGame_ReliabilityLycaon_001_046": "好多饮料,而且还是完全不同的口味。",
"GalGame_ReliabilityLycaon_001_047": "是帮其他成员带的饮料。对了,这个给您。",
"GalGame_ReliabilityLycaon_001_048": "莱卡恩从中取出了一瓶饮料,递了过来——他甚至非常体贴地帮忙拧开了瓶盖。",
"GalGame_ReliabilityLycaon_001_049": "感谢您的帮助,请把这个当做小小的谢礼。",
"GalGame_ReliabilityLycaon_001_050": "无论是作为维多利亚家政的负责人,还是作为莱卡恩本人,我都希望能和您保持联系。",
"GalGame_ReliabilityLycaon_001_051": "下一次,我会为您奉上更加诚挚的谢意。",
"GalGame_ReliabilityLycaon_002_004": "您好。我刚打算联络您,没想到就在这里相见了。",
"GalGame_ReliabilityLycaon_002_005": "不知道您现在是否有时间?我来取之前预约好的《最终之拳》录像带。",
"GalGame_ReliabilityLycaon_002_006": "要不要一起看?",
"GalGame_ReliabilityLycaon_002_007": "我现在刚好有空,要不要一起看这部电影?",
"GalGame_ReliabilityLycaon_002_008": "我现在刚好有空,要不要一起看这部电影?",
"GalGame_ReliabilityLycaon_002_009": "和您一起观影吗?乐意之至。",
"GalGame_ReliabilityLycaon_002_010": "不过在那之前,请允许我稍微做些准备工作。",
"GalGame_ReliabilityLycaon_002_011": "莱卡恩轻轻鞠了一躬,随后离开了片刻,很快又回到了录像店门口。",
"GalGame_ReliabilityLycaon_002_012": "久等了。那我们现在就开始吧。",
"GalGame_ReliabilityLycaon_002_013": "和莱卡恩一同前往「Random Play」,观看了《最终之拳》。\n不愧是莱卡恩,原来他刚刚离开的时候,是去提前准备了观影时的咖啡和甜品…",
"GalGame_ReliabilityLycaon_002_014": "非常抱歉,因为时间紧张,咖啡是我在附近的店铺里直接购买的,味道还是有些清淡了。",
"GalGame_ReliabilityLycaon_002_015": "如果是由我来泡制的话,会选择香味更加浓郁的咖啡豆。",
"GalGame_ReliabilityLycaon_002_016": "除此之外,甜品的含糖量似乎也有些高,不知道是否合您的胃口?",
"GalGame_ReliabilityLycaon_002_017": "已经很好了!",
"GalGame_ReliabilityLycaon_002_018": "你准备得太周到了",
"GalGame_ReliabilityLycaon_002_019": "这些东西的味道已经很好了!",
"GalGame_ReliabilityLycaon_002_020": "这些东西的味道已经很好了。",
"GalGame_ReliabilityLycaon_002_021": "您不讨厌就好。下次如果时间充足的话,我会为您准备一些更精致的食物。",
"GalGame_ReliabilityLycaon_002_022": "你准备的也太周到了…",
"GalGame_ReliabilityLycaon_002_023": "你准备的也太周到了…",
"GalGame_ReliabilityLycaon_002_024": "过奖了。您是非常重要的合作伙伴,能让您感到舒适是我的荣幸。",
"GalGame_ReliabilityLycaon_002_025": "另外,因为《最终之拳》这部影片是我按照自己的口味挑选的,不知道您观看后是否觉得满意?",
"GalGame_ReliabilityLycaon_002_026": "挺好看的",
"GalGame_ReliabilityLycaon_002_027": "为什么挑这部?",
"GalGame_ReliabilityLycaon_002_028": "挺好看的!我很喜欢。",
"GalGame_ReliabilityLycaon_002_029": "挺好看的,我很喜欢。",
"GalGame_ReliabilityLycaon_002_030": "没有让您感到无聊就好。",
"GalGame_ReliabilityLycaon_002_031": "你觉得影片质量如何?",
"GalGame_ReliabilityLycaon_002_032": "那你觉得这部电影质量怎么样?",
"GalGame_ReliabilityLycaon_002_033": "那你觉得这部电影质量如何?",
"GalGame_ReliabilityLycaon_002_034": "影片质量还是很优秀的。不过有一个我非常在意的问题,它并没有给出答案。",
"GalGame_ReliabilityLycaon_002_035": "影片的简介里写着「截肢后的男主装上了机械腿开始打拳击比赛」。\n机械腿和拳击比赛到底是故意制造的笑点,还是确实存在某些逻辑关系?",
"GalGame_ReliabilityLycaon_002_036": "应该都不是吧…",
"GalGame_ReliabilityLycaon_002_037": "我认为两者都不是…",
"GalGame_ReliabilityLycaon_002_038": "我认为两者都不是…",
"GalGame_ReliabilityLycaon_002_039": "还不错,不过你为什么会挑这部电影?",
"GalGame_ReliabilityLycaon_002_040": "还不错,不过你为什么会挑这部电影?",
"GalGame_ReliabilityLycaon_002_041": "唔…您可能会觉得这个理由有些荒谬。\n因为这部影片的简介里写着「截肢后的男主装上了机械腿,开始打拳击比赛」…",
"GalGame_ReliabilityLycaon_002_042": "为什么男主安装了机械腿之后,却会选择去打拳击呢?这两者之间到底存在着什么逻辑关系?\n为了弄明白这件事,我决定仔细地,完整地观看整部电影。",
"GalGame_ReliabilityLycaon_002_043": "不过很可惜,电影直到最后一幕都没有给我答案。",
"GalGame_ReliabilityLycaon_002_044": "确实是神奇的理由…",
"GalGame_ReliabilityLycaon_002_045": "确实是神奇的理由,感觉你想到了作者本人都没考虑过的问题…",
"GalGame_ReliabilityLycaon_002_046": "确实是神奇的理由…你可能想到了作者本人都没考虑过的问题。",
"GalGame_ReliabilityLycaon_002_047": "非常感谢您陪伴我看完了这部影片。",
"GalGame_ReliabilityLycaon_002_048": "不客气",
"GalGame_ReliabilityLycaon_002_049": "不客气,欢迎下次再来玩~",
"GalGame_ReliabilityLycaon_002_050": "不客气,欢迎下次再来玩。",
"GalGame_ReliabilityLycaon_002_051": "当然。如果以后有机会,希望您也能给我推荐一些有趣的影片。",
"GalGame_ReliabilityLycaon_003_004": "今夜恰逢满月。能在这样的月光下和您相遇,是我的荣幸。",
"GalGame_ReliabilityLycaon_003_005": "月圆之夜…",
"GalGame_ReliabilityLycaon_003_006": "(一言不发,盯着莱卡恩)",
"GalGame_ReliabilityLycaon_003_007": "月圆之夜,是不是会有什么事情发生?",
"GalGame_ReliabilityLycaon_003_008": "月圆之夜,是不是会有什么事情发生?",
"GalGame_ReliabilityLycaon_003_009": "您是指那些旧文明时期流行的奇怪设定吗?\n在月圆之夜会变幻为危险的兽类,对着满月发出野性的嚎叫,无法克制自己的攻击欲望…",
"GalGame_ReliabilityLycaon_003_010": "请放心,我并不会做出这些粗野无礼的行为。\n——至少,在您的面前不会。",
"GalGame_ReliabilityLycaon_003_011": "信息量好大…",
"GalGame_ReliabilityLycaon_003_012": "总觉得这话信息量好大…",
"GalGame_ReliabilityLycaon_003_013": "总觉得这话信息量好大…",
"GalGame_ReliabilityLycaon_003_014": "您是维多利亚家政重要的合作伙伴。\n因此,我永远不会在您面前做出这些粗野无礼的行为。",
"GalGame_ReliabilityLycaon_003_015": "保持一言不发,只是静静地盯着莱卡恩。",
"GalGame_ReliabilityLycaon_003_016": "您的目光有些奇怪。请容我斗胆猜测一下,您是否对我心怀戒备?",
"GalGame_ReliabilityLycaon_003_017": "请放心。我并不会对着满月发出野性的嚎叫,也不会变幻为危险的兽类,更不会让自己处于失控的状态。",
"GalGame_ReliabilityLycaon_003_018": "您是维多利亚家政重要的合作伙伴,我永远不会攻击您。\n请相信我,这是一个郑重的承诺。",
"GalGame_ReliabilityLycaon_003_019": "我相信你",
"GalGame_ReliabilityLycaon_003_020": "我相信你。",
"GalGame_ReliabilityLycaon_003_021": "我相信你。",
"GalGame_ReliabilityLycaon_003_022": "感谢您的信任。",
"GalGame_ReliabilityLycaon_003_023": "实际上,我只是单纯因为失眠出来散步而已。让您见笑了。",
"GalGame_ReliabilityLycaon_003_024": "(没想到莱卡恩也失眠了…)",
"GalGame_ReliabilityLycaon_003_025": "(没想到莱卡恩竟然也和我一样失眠了…)",
"GalGame_ReliabilityLycaon_003_026": "(没想到莱卡恩竟然也和我一样失眠了…)",
"GalGame_ReliabilityLycaon_003_027": "如果您现在有空的话,是否愿意陪我去一个地方?\n那里的夜景非常不错,只是需要费些力气才能到达。",
"GalGame_ReliabilityLycaon_003_028": "可以啊",
"GalGame_ReliabilityLycaon_003_029": "可以啊,反正我现在没什么事。",
"GalGame_ReliabilityLycaon_003_030": "可以啊,反正我现在没什么事。",
"GalGame_ReliabilityLycaon_003_031": "感谢您。\n那么,请宽恕我的失礼。",
"GalGame_ReliabilityLycaon_003_032": "那一瞬间,好像并没有意识到眼前发生了什么。\n失重感忽然涌上,下意识地闭上了眼睛…耳边传来夜晚温柔的风声。",
"GalGame_ReliabilityLycaon_003_033": "再次睁眼的时候,已经和莱卡恩一起站在了某处天台上。\n放眼望去,整座新艾利都似乎都在脚下。",
"GalGame_ReliabilityLycaon_003_034": "每次失眠的时候,我都会来这里吹吹风。",
"GalGame_ReliabilityLycaon_003_035": "虽然并没有什么科学的佐证方式,但是这里确实能让我觉得安心。\n之后再入睡的话,就会变得容易很多。",
"GalGame_ReliabilityLycaon_003_036": "(像在传授治疗失眠的方式…)",
"GalGame_ReliabilityLycaon_003_037": "(怎么感觉像在传授治疗失眠的方式…)",
"GalGame_ReliabilityLycaon_003_038": "(怎么感觉像在传授治疗失眠的方式…)",
"GalGame_ReliabilityLycaon_003_039": "如果您不怕高的话,可以在这里走走,能看到很多漂亮的景色。",
"GalGame_ReliabilityLycaon_003_040": "好奇地在天台上四处走了走。因为太在意夜景,并没有注意脚下。\n之后就被不知什么东西绊了一脚,最终以一个滑稽的姿势维持住了平衡。",
"GalGame_ReliabilityLycaon_003_041": "…您没事吧?",
"GalGame_ReliabilityLycaon_003_042": "你是在开心吗?",
"GalGame_ReliabilityLycaon_003_043": "莱卡恩,看到我被绊倒你很开心吗?",
"GalGame_ReliabilityLycaon_003_044": "莱卡恩,看到我被绊倒你很开心吗?",
"GalGame_ReliabilityLycaon_003_045": "…怎么可能,您误会我了。",
"GalGame_ReliabilityLycaon_003_046": "但你的尾巴动了",
"GalGame_ReliabilityLycaon_003_047": "但是刚刚你的尾巴在动呢,耳朵也动了哦。",
"GalGame_ReliabilityLycaon_003_048": "但是刚刚你的尾巴在动呢,耳朵也是。",
"GalGame_ReliabilityLycaon_003_049": "…您一定是看错了。",
"GalGame_ReliabilityLycaon_003_050": "我没看错",
"GalGame_ReliabilityLycaon_003_051": "我看错了",
"GalGame_ReliabilityLycaon_003_052": "我没看错!",
"GalGame_ReliabilityLycaon_003_053": "我没看错。",
"GalGame_ReliabilityLycaon_003_054": "您看错了。",
"GalGame_ReliabilityLycaon_003_055": "(…这家伙,完全不想承认呢)",
"GalGame_ReliabilityLycaon_003_056": "(…这家伙,完全不想承认呢)",
"GalGame_ReliabilityLycaon_003_057": "(…这家伙,完全不想承认呢)",
"GalGame_ReliabilityLycaon_003_058": "好吧,我看错了。",
"GalGame_ReliabilityLycaon_003_059": "好吧,我看错了。",
"GalGame_ReliabilityLycaon_003_060": "……",
"GalGame_ReliabilityLycaon_003_061": "(莱卡恩好像很意外)",
"GalGame_ReliabilityLycaon_003_062": "(莱卡恩好像没想到我会这么说呢。)",
"GalGame_ReliabilityLycaon_003_063": "(莱卡恩好像没想到我会这么说呢。)",
"GalGame_ReliabilityLycaon_003_064": "咳…可能因为我受到了满月的影响,能量有些躁动…您不必在意。",
"GalGame_ReliabilityLycaon_003_065": "(明明看起来就很开心嘛…)",
"GalGame_ReliabilityLycaon_003_066": "(明明看起来就很开心嘛…)",
"GalGame_ReliabilityLycaon_003_067": "(明明看起来就很开心嘛…)",
"GalGame_ReliabilityLycaon_003_068": "和莱卡恩在天台吹了会儿风,似乎真的神奇地感受到了一丝睡意",
"GalGame_ReliabilityLycaon_003_069": "时间不早了,我送您回去吧。",
"GalGame_ReliabilityLycaon_003_070": "莱卡恩在各个屋顶上快速跳跃穿行着。\n而等那熟悉的失重感消失之后,面前就是录像店门口了。",
"GalGame_ReliabilityLycaon_003_071": "晚安。希望这个天台所拥有的治愈失眠的能力,对您也依旧有效。",
"GalGame_ReliabilityLycaon_003_072": "你怎么知道我失眠?",
"GalGame_ReliabilityLycaon_003_073": "你难道是为了帮我缓解失眠?",
"GalGame_ReliabilityLycaon_003_074": "等等,你怎么知道我也失眠?",
"GalGame_ReliabilityLycaon_003_075": "等等,你怎么知道我也失眠?",
"GalGame_ReliabilityLycaon_003_076": "这个时间还在街头游荡的人,通常很难拥有健康的睡眠习惯。\n我是这么推测的。",
"GalGame_ReliabilityLycaon_003_077": "被说中了…",
"GalGame_ReliabilityLycaon_003_078": "可恶,被说中了…",
"GalGame_ReliabilityLycaon_003_079": "…被说中了。",
"GalGame_ReliabilityLycaon_003_080": "看来,我的推测确实是正确的。",
"GalGame_ReliabilityLycaon_003_081": "等等,你难道是为了帮我缓解失眠,才…?",
"GalGame_ReliabilityLycaon_003_082": "等等,你难道是为了帮我缓解失眠,才…?",
"GalGame_ReliabilityLycaon_003_083": "就像我说过的那样,您是维多利亚家政重要的合作伙伴。",
"GalGame_ReliabilityLycaon_003_084": "能为重要的合作伙伴排忧解难,是我无上的荣幸。",
"GalGame_ReliabilityLycaon_003_085": "说完这些话后,莱卡恩将右手放在胸前,弯腰轻轻鞠了一躬。",
"GalGame_ReliabilityLycaon_003_086": "那么,祝您一夜好眠,再会。",
"GalGame_ReliabilityMana_01_01": "喵哇——你、你怎么也在这里?!",
"GalGame_ReliabilityMana_01_02": "还一声不响地突然出现,吓得我差点喵喵叫!",
"GalGame_ReliabilityMana_01_03_Option1_01": "你已经叫出来了",
"GalGame_ReliabilityMana_01_03_Option1_02F_Main": "你已经叫出来了哦。这么慌张,看起来很可疑呢。",
"GalGame_ReliabilityMana_01_03_Option1_02_Main": "你已经叫出来了。怎么这么慌张,看起来很可疑啊。",
"GalGame_ReliabilityMana_01_04": "才、才没有!我只是顺路来买点东西而已!",
"GalGame_ReliabilityMana_01_05": "啊对了,你和妮可也认识蛮久了吧,你觉得…她有什么特别喜欢的东西吗?",
"GalGame_ReliabilityMana_01_06_Option1_01": "你在给妮可挑礼物?",
"GalGame_ReliabilityMana_01_06_Option1_02F_Main": "你在给妮可挑礼物吗?",
"GalGame_ReliabilityMana_01_06_Option1_02_Main": "你在给妮可挑礼物?",
"GalGame_ReliabilityMana_01_07": "当然没有!我就是随便问问而已!",
"GalGame_ReliabilityMana_01_08_Option1_01": "我看到你在礼物区徘徊很久了。",
"GalGame_ReliabilityMana_01_08_Option1_02F_Main": "我看到了,你刚刚在礼物区徘徊了好久!",
"GalGame_ReliabilityMana_01_08_Option1_02_Main": "我看到了,你刚刚在礼物区徘徊了很久。",
"GalGame_ReliabilityMana_01_09": "你眼神也太好了!好吧,我其实是在给大家挑礼物。",
"GalGame_ReliabilityMana_01_10": "就是…我今天第一次拿到狡兔屋发的薪水嘛!",
"GalGame_ReliabilityMana_01_11": "之前赤牙帮的事情大家也帮了我很多,所以想买点东西犒劳一下大家…",
"GalGame_ReliabilityMana_01_12": "你懂的,就是那什么,意思意思!",
"GalGame_ReliabilityMana_01_13_Option1_01": "没想到你是这么知恩图报的人。",
"GalGame_ReliabilityMana_01_13_Option1_02F_Main": "没想到啊,猫又原来是这么知恩图报的人呢~",
"GalGame_ReliabilityMana_01_13_Option1_02_Main": "没想到你是这么知恩图报的人。",
"GalGame_ReliabilityMana_01_14": "那当然,我们猫希人可是会半夜叼着老鼠去报恩的哦!",
"GalGame_ReliabilityMana_01_15": "总之根据我对大家的了解,安比那个电影痴,送她几盘录像带就行了。",
"GalGame_ReliabilityMana_01_16": "比利那家伙更好办,肯定是挑他整天念叨在嘴边的星徽骑士周边。",
"GalGame_ReliabilityMana_01_17": "但是妮可…我总不能直接送她现金吧!",
"GalGame_ReliabilityMana_01_18_Option1_01": "你已经充分了解妮可了。",
"GalGame_ReliabilityMana_01_18_Option1_02F_Main": "你已经充分了解妮可了!",
"GalGame_ReliabilityMana_01_18_Option1_02_Main": "该怎么说呢,你已经充分了解妮可了。",
"GalGame_ReliabilityMana_01_18_Option2_01": "就送现金吧,相信我。",
"GalGame_ReliabilityMana_01_18_Option2_02F_Main": "就送现金吧,相信我,她一定会很开心的。",
"GalGame_ReliabilityMana_01_18_Option2_02_Main": "就送现金吧,相信我。她会很开心的。",
"GalGame_ReliabilityMana_01_19": "那…那我送妮可一个钱包吧!总归是和钱搭边的东西嘛~",
"GalGame_ReliabilityMana_01_20": "除了妮可之外,其实还有一个很难买礼物的人…",
"GalGame_ReliabilityMana_01_21": "没错,就是你!之前多亏了你们的帮忙,才能戳破远景公司的阴谋。",
"GalGame_ReliabilityMana_01_22": "所以你想要什么礼物?不说的话,我就默认送你老鼠了!",
"GalGame_ReliabilityMana_01_23_Option1_01": "心领了。",
"GalGame_ReliabilityMana_01_23_Option1_02F_Main": "我心领啦!",
"GalGame_ReliabilityMana_01_23_Option1_02_Main": "我心领了。",
"GalGame_ReliabilityMana_01_23_Option1_03": "心领?看来你真的很想收到小老鼠啊~",
"GalGame_ReliabilityMana_01_23_Option1_04": "骗你的!既然你都这么说了,那我凭自己的喜好选了!",
"GalGame_ReliabilityMana_01_23_Option2_01": "都可以。",
"GalGame_ReliabilityMana_01_23_Option2_02F_Main": "只要是你送的,我都喜欢!",
"GalGame_ReliabilityMana_01_23_Option2_02_Main": "是你送的,那就都可以。",
"GalGame_ReliabilityMana_01_23_Option2_03": "这么狡猾的回答,那我可就自己挑咯!",
"GalGame_ReliabilityMana_01_23_Option2_04": "要是送到你不喜欢的东西,你也要心怀感激地收下!",
"GalGame_ReliabilityMana_01_24": "那就这么说定啦!等我挑到了合适的礼物会联系你的~",
"GalGame_ReliabilityMana_02_01": "我来啦!《盗洞奇兵》第四部在哪呢,快给我看看!",
"GalGame_ReliabilityMana_02_02_Option1_01": "我也想看这部",
"GalGame_ReliabilityMana_02_02_Option1_02F_Main": "我也想看这部电影!要不要一起?",
"GalGame_ReliabilityMana_02_02_Option1_02_Main": "我也挺想看这部电影,要不要一起看?",
"GalGame_ReliabilityMana_02_03": "没想到啊,你竟然会邀请我一起看片~",
"GalGame_ReliabilityMana_02_04": "我已经好久没有和其他人一起看电影啦,今天尝试一下也不错。",
"GalGame_ReliabilityMana_02_05": "啊对了,听说这部里有不少惊险刺激的画面,你可千万不要被吓到大叫哦~",
"GalGame_ReliabilityMana_02_06_Option1_01": "我胆子可大了。",
"GalGame_ReliabilityMana_02_06_Option1_02F_Main": "我胆子可大了!才不会被吓到大叫呢。",
"GalGame_ReliabilityMana_02_06_Option1_02_Main": "我胆子很大,不会被吓到的。",
"GalGame_ReliabilityMana_02_06_Option1_03": "真的?那你要是叫了,就准备请我吃大餐吧~",
"GalGame_ReliabilityMana_02_06_Option2_01": "我胆子很小。",
"GalGame_ReliabilityMana_02_06_Option2_02F_Main": "呃…没错,我胆子很小!",
"GalGame_ReliabilityMana_02_06_Option2_02_Main": "我胆子很小。",
"GalGame_ReliabilityMana_02_06_Option2_03": "那你一定会大叫,我要提前捂住耳朵才行~",
"GalGame_ReliabilityMana_02_06_Option2_04": "开玩笑的啦。放心,如果你真的很害怕的话,我会帮你捂住眼睛的!",
"GalGame_ReliabilityMana_02_07": "和猫又一同观看了《盗洞奇兵》第四部。\n猫又刚开始的情绪还挺高涨,但看着看着却变得沉默了起来…",
"GalGame_ReliabilityMana_02_07_1": "直到离开播放室后,她好像依然有些闷闷不乐…",
"GalGame_ReliabilityMana_02_08": "竟然这么快就结束了…感觉比上一部短了不少呢。",
"GalGame_ReliabilityMana_02_09": "上一部刚出的时候,我还是和那些家伙一起看的。一眨眼已经过去这么久了…",
"GalGame_ReliabilityMana_02_10_Option1_01": "「那些家伙」?",
"GalGame_ReliabilityMana_02_10_Option1_02F_Main": "「那些家伙」是指?",
"GalGame_ReliabilityMana_02_10_Option1_02_Main": "「那些家伙」是…?",
"GalGame_ReliabilityMana_02_11": "就是赤牙帮那些人啦。不过那个时候他们还没变成为非作歹的坏蛋哦!",
"GalGame_ReliabilityMana_02_12": "那个时候他们说要像《盗洞奇兵》的主角一样,游历空洞,搜寻宝物,行侠仗义什么的…",
"GalGame_ReliabilityMana_02_13": "……",
"GalGame_ReliabilityMana_02_14_Option1_01": "你还好吗?",
"GalGame_ReliabilityMana_02_14_Option1_02F_Main": "猫又,你还好吗?",
"GalGame_ReliabilityMana_02_14_Option1_02_Main": "猫又,你还好吗?",
"GalGame_ReliabilityMana_02_15": "没事没事!都是过去的事啦,只是看了这部电影忽然想到而已。",
"GalGame_ReliabilityMana_02_16": "不过如果有机会的话,我真的很想去各种空洞里寻宝!",
"GalGame_ReliabilityMana_02_17": "刚好,你不是新艾利都最厉害的绳匠嘛,要不要和我一起去?\n说不定真的能找到超~贵重的宝物哦!",
"GalGame_ReliabilityMana_02_18_Option1_01": "一定奉陪。",
"GalGame_ReliabilityMana_02_18_Option1_02F_Main": "没问题!我一定奉陪~",
"GalGame_ReliabilityMana_02_18_Option1_02_Main": "嗯,我一定奉陪。",
"GalGame_ReliabilityMana_02_18_Option1_03": "我就知道你是个靠谱的朋友!\n那就这么说定啦,等我们都有空的时候,就一起去各大空洞寻宝~",
"GalGame_ReliabilityMana_02_18_Option2_01": "找到后几几分?",
"GalGame_ReliabilityMana_02_18_Option2_02F_Main": "可以啊!不过找到之后我们几几分?",
"GalGame_ReliabilityMana_02_18_Option2_02_Main": "没问题。但是找到之后,我们几几分?",
"GalGame_ReliabilityMana_02_18_Option2_03": "你怎么会说出像妮可一样的话!不论发生什么都要保持你作为好绳匠的初心呀!",
"GalGame_ReliabilityMana_02_18_Option2_04": "…你说得对。",
"GalGame_ReliabilityMana_02_18_Option2_05F_Main": "…好吧,你说得对。",
"GalGame_ReliabilityMana_02_18_Option2_05_Main": "你说得对,受教了。",
"GalGame_ReliabilityMana_02_18_Option2_06": "所以要二八分~我是八。",
"GalGame_ReliabilityMana_02_18_Option2_07": "?",
"GalGame_ReliabilityMana_02_18_Option2_08F_Main": "喂喂喂,到底谁更像妮可啊!",
"GalGame_ReliabilityMana_02_18_Option2_08_Main": "…到底谁更像妮可啊。",
"GalGame_ReliabilityMana_02_19": "嘿嘿~今天谢谢你啦,不仅陪我看完了电影,还听我聊了这么多有的没的。",
"GalGame_ReliabilityMana_02_20": "之后我也会经常来录像店找你玩的!要等我哦!",
"GalGame_ReliabilityMana_03_01": "喵!你、你怎么也在这里…",
"GalGame_ReliabilityMana_03_02": "真巧啊,嘿嘿嘿…",
"GalGame_ReliabilityMana_03_03": "干嘛盯着我的黑色包包看?我可绝对没有在做什么可疑的事情哦!",
"GalGame_ReliabilityMana_03_04_Option1_01": "怎么看都很可疑。",
"GalGame_ReliabilityMana_03_04_Option1_02F_Main": "怎么看都很可疑!你不会是在做什么不法交易吧?",
"GalGame_ReliabilityMana_03_04_Option1_02_Main": "怎么看都很可疑啊…你不会是在做什么不法交易吧。",
"GalGame_ReliabilityMana_03_05": "才不是!包里装的是我准备的礼物,我只是在等朋友而已!",
"GalGame_ReliabilityMana_03_06_Option1_01": "为什么一副做了亏心事的样子?",
"GalGame_ReliabilityMana_03_06_Option1_02F_Main": "等朋友的话,为什么你一副做了亏心事的样子?",
"GalGame_ReliabilityMana_03_06_Option1_02_Main": "等朋友…那你为什么一副做了亏心事的样子?",
"GalGame_ReliabilityMana_03_07": "那、那是因为…因为…",
"GalGame_ReliabilityMana_03_08": "就在猫又支支吾吾的时候,一阵风吹过,空气里隐约飘荡着一股奇异的味道…",
"GalGame_ReliabilityMana_03_09_Option1_01": "这是…青花鱼的味道?",
"GalGame_ReliabilityMana_03_09_Option1_02F_Main": "等等,这难道是…青花鱼的味道?!",
"GalGame_ReliabilityMana_03_09_Option1_02_Main": "等等,这难道是…青花鱼的味道?",
"GalGame_ReliabilityMana_03_10": "是你的错觉吧!这里怎么会有青花鱼——喵!",
"GalGame_ReliabilityMana_03_11": "猫又慌乱地手一抖,黑色包包掉在地上,拉链不小心打开了。\n里面竟然放着…塞得满满的冷冻青花鱼!",
"GalGame_ReliabilityMana_03_12_Option1_01": "你该不会偷了这些青花鱼吧!",
"GalGame_ReliabilityMana_03_12_Option1_02F_Main": "这些青花鱼该不会是你偷来的吧!",
"GalGame_ReliabilityMana_03_12_Option1_02_Main": "这些青花鱼…莫非是你偷来的?",
"GalGame_ReliabilityMana_03_12_Option1_03": "怎么可能!偷青花鱼还不如直接偷钱包,只要有钱总能买到最新鲜的青花鱼!",
"GalGame_ReliabilityMana_03_12_Option1_04": "呃,没有说我真的会偷钱包的意思!",
"GalGame_ReliabilityMana_03_12_Option2_01": "你该不会是想躲在这里吃独食吧!",
"GalGame_ReliabilityMana_03_12_Option2_02F_Main": "你该不会是想躲在这里吃独食吧!",
"GalGame_ReliabilityMana_03_12_Option2_02_Main": "你该不会是想躲在这里吃独食吧…",
"GalGame_ReliabilityMana_03_12_Option2_03": "什么,吃独食?!原来在你眼里我竟然是这样的人吗?",
"GalGame_ReliabilityMana_03_12_Option2_04": "我怎么会因为不想把青花鱼分给其他人,就专门挑大家不在的时候偷偷躲在没人的地方独享呢!",
"GalGame_ReliabilityMana_03_12_Option2_05": "竟然说得这么具体…",
"GalGame_ReliabilityMana_03_12_Option2_06F_Main": "竟然说得这么具体,看来是真的干过这种事。",
"GalGame_ReliabilityMana_03_12_Option2_06_Main": "竟然说得这么具体,你该不会真的做过这种事…",
"GalGame_ReliabilityMana_03_12_Option2_07": "都说了没有啦!",
"GalGame_ReliabilityMana_03_13": "喵——",
"GalGame_ReliabilityMana_03_14_Option1_01": "这声音…",
"GalGame_ReliabilityMana_03_14_Option1_02F_Main": "这声音…猫又该不会真的变成猫了吧!",
"GalGame_ReliabilityMana_03_14_Option1_02_Main": "这声音…猫又莫非真的变成猫了吗。",
"GalGame_ReliabilityMana_03_15": "喵!你终于来啦!",
"GalGame_ReliabilityMana_03_16": "伴随着猫叫声,小巷深处有一只流浪猫缓缓走了出来。",
"GalGame_ReliabilityMana_03_17": "喵呜!",
"GalGame_ReliabilityMana_03_18": "啊,你是因为有事所以迟到了一会儿吗?没关系没关系,我也刚到不久!",
"GalGame_ReliabilityMana_03_19": "喵,喵喵!",
"GalGame_ReliabilityMana_03_20": "别担心,这个人虽然看起来很可疑,但其实也是我的朋友哟。",
"GalGame_ReliabilityMana_03_21_Option1_01": "竟然说我看起来很可疑——",
"GalGame_ReliabilityMana_03_21_Option1_02F_Main": "竟然说我看起来很可疑——",
"GalGame_ReliabilityMana_03_21_Option1_02_Main": "竟然说我看起来很可疑…",
"GalGame_ReliabilityMana_03_21_Option2_01": "你们在进行什么加密通话吗…",
"GalGame_ReliabilityMana_03_21_Option2_02F_Main": "那个,你们是在进行什么加密通话吗?",
"GalGame_ReliabilityMana_03_21_Option2_02_Main": "…你们是在进行什么加密通话吗?",
"GalGame_ReliabilityMana_03_22": "我来介绍一下,这只小猫咪就是我在等的朋友,三文鱼!",
"GalGame_ReliabilityMana_03_23_Option1_01": "这只猫叫「三文鱼」…?",
"GalGame_ReliabilityMana_03_23_Option1_02F_Main": "这只猫叫「三文鱼」…?",
"GalGame_ReliabilityMana_03_23_Option1_02_Main": "这只猫叫「三文鱼」…?",
"GalGame_ReliabilityMana_03_24": "因为我们第一次见面的时候差点为了一块三文鱼大打出手,所以就叫她三文鱼了~",
"GalGame_ReliabilityMana_03_25": "不过也多亏了那件事,让我们成为了很好的朋友~",
"GalGame_ReliabilityMana_03_26": "当时我刚离开赤牙帮不久,身边也就只有她了。",
"GalGame_ReliabilityMana_03_27": "直到我得知「白佬」的死讯…然后遇到了狡兔屋,还有你。",
"GalGame_ReliabilityMana_03_28_Option1_01": "为什么你们要约在这种小巷子里?",
"GalGame_ReliabilityMana_03_28_Option1_02F_Main": "为什么你们要约在这种小巷子里见面?",
"GalGame_ReliabilityMana_03_28_Option1_02_Main": "为什么你们要约在这种小巷子里见面?",
"GalGame_ReliabilityMana_03_29": "我、我们这些自由的小猫咪,都会选人迹罕至的小巷子见面呀!",
"GalGame_ReliabilityMana_03_30_Option1_01": "你该不会是故意想避开我们吧?",
"GalGame_ReliabilityMana_03_30_Option1_02F_Main": "你该不会是故意想避开我和妮可他们吧?",
"GalGame_ReliabilityMana_03_30_Option1_02_Main": "你该不会是故意想避开我和妮可他们吧?",
"GalGame_ReliabilityMana_03_31": "你、你怎么知道喵!",
"GalGame_ReliabilityMana_03_32": "好吧,被你说中了…\n自从遇到你和狡兔屋之后,我就不再像之前那样到处流浪…",
"GalGame_ReliabilityMana_03_33": "但是因为忙,我和三文鱼见面的机会也越来越少。",
"GalGame_ReliabilityMana_03_34": "不知道为什么,我总觉得这样不太好。\n好像只有我一个人拥有了「可以回去的地方」…之类的。",
"GalGame_ReliabilityMana_03_35_Option1_01": "猫又很重感情。",
"GalGame_ReliabilityMana_03_35_Option1_02F_Main": "猫又其实很重感情呢。",
"GalGame_ReliabilityMana_03_35_Option1_02_Main": "猫又其实很重感情呢。",
"GalGame_ReliabilityMana_03_36": "你是在夸我吗?",
"GalGame_ReliabilityMana_03_37": "喵——",
"GalGame_ReliabilityMana_03_38": "一旁的三文鱼似是明白了些什么,忽然发出了一声绵长的叫声。\n伴随着它的呼唤,小巷内又出现了几只不同花色的流浪猫,聚集到了三文鱼的身边。",
"GalGame_ReliabilityMana_03_39": "这些莫非是…三文鱼的新朋友们吗?",
"GalGame_ReliabilityMana_03_40": "我明白了,你是想让我不要担心。\n因为现在的三文鱼,也有了「可以回去的地方」…",
"GalGame_ReliabilityMana_03_41": "真好啊,恭喜你!",
"GalGame_ReliabilityMana_03_42": "…看来,我也该努力向前走了呢。",
"GalGame_ReliabilityMana_03_43": "三文鱼像是同意一般喵了一声。\n如同早就准备好一般,它从身后叼起一朵漂亮的小花,来到猫又身旁,用柔软的脑袋轻轻蹭了蹭她。",
"GalGame_ReliabilityMana_03_44": "这是你的战利品吗,好漂亮,是很难摘到的花呢!\n我也带了很多青花鱼给你哦~",
"GalGame_ReliabilityMana_03_45": "见猫又收下了花朵,三文鱼满意地喵了一声,却并没有停下,而是又叼起一朵同样漂亮的花,来到了这边——",
"GalGame_ReliabilityMana_03_46_Option1_01": "我也有份?",
"GalGame_ReliabilityMana_03_46_Option1_02F_Main": "诶,我也有份?",
"GalGame_ReliabilityMana_03_46_Option1_02_Main": "原来我也有份?",
"GalGame_ReliabilityMana_03_47": "喵——",
"GalGame_ReliabilityMana_03_48": "三文鱼说,「我的好朋友,以后就要麻烦你多照顾啦」——",
"GalGame_ReliabilityMana_03_49": "什么呀,这种仿佛娘家人一般的语气~",
"GalGame_ReliabilityMana_03_50": "不过刚好,这也正是我要对你说的话。",
"GalGame_ReliabilityMana_03_51": "猫又收敛了脸上嬉闹般的笑容,认真看了过来。",
"GalGame_ReliabilityMana_03_52": "多亏有你在,我才能走到今天。\n一直以来,谢谢你啦。",
"GalGame_ReliabilityMana_03_53": "以后也请多多关照哦~",
"GalGame_ReliabilityNicole_01_01": "好巧啊,我刚好想找你呢!",
"GalGame_ReliabilityNicole_01_02": "快看!这是我刚在拍卖会上抢到的艺术品~怎么样,有兴趣吗?",
"GalGame_ReliabilityNicole_01_03": "看在我们是熟人的份上,跳楼价,只要8888!",
"GalGame_ReliabilityNicole_01_04": "隔壁只卖八十八",
"GalGame_ReliabilityNicole_01_05": "感觉有点太贵了…",
"GalGame_ReliabilityNicole_01_06": "那个,说实话…我在隔壁杂货店看到过这个,只卖八十八。",
"GalGame_ReliabilityNicole_01_06F": "真的吗,但是这个在隔壁杂货店只卖八十八诶…",
"GalGame_ReliabilityNicole_01_07": "怎么可能,我的进货价都要888呢!杂货店的那个肯定是假货!",
"GalGame_ReliabilityNicole_01_08": "等等,你那怜悯的表情是怎么回事…",
"GalGame_ReliabilityNicole_01_09": "你该不会是觉得我被骗了吧!",
"GalGame_ReliabilityNicole_01_10": "很有可能。",
"GalGame_ReliabilityNicole_01_11": "很有可能,你还是赶紧确认下吧。",
"GalGame_ReliabilityNicole_01_11F": "很有可能哦!你快去确认下吧。",
"GalGame_ReliabilityNicole_01_12": "不可能!我妮可可不是吃素的,怎么会看不出来这玩意儿的价值——",
"GalGame_ReliabilityNicole_01_13": "诶,好像是有点不对劲,仔细看看,这粗糙而眼熟的做工…",
"GalGame_ReliabilityNicole_01_14": "可恶,那个该死的商贩,我这就去找他算账!",
"GalGame_ReliabilityNicole_01_15": "还好有你提醒。这次就当我妮可欠你个人情,有机会一定还!",
"GalGame_ReliabilityNicole_01_16": "这好像有点太贵了…",
"GalGame_ReliabilityNicole_01_16F": "这也太贵了吧!",
"GalGame_ReliabilityNicole_01_17": "哎呀~~怎么会贵呢!这可是大大的良心价呀。",
"GalGame_ReliabilityNicole_01_18": "你看这精巧的做工——呃虽然有的地方有点毛边。这完美的色泽——呃可能是故意做旧的吧…",
"GalGame_ReliabilityNicole_01_19": "…怎么越看越觉得眼熟,好像在杂货店看到过一模一样的…",
"GalGame_ReliabilityNicole_01_20": "你被骗了?",
"GalGame_ReliabilityNicole_01_21": "有没有一种可能…你被骗了?",
"GalGame_ReliabilityNicole_01_21F": "你该不会被骗了吧…",
"GalGame_ReliabilityNicole_01_22": "绝无可能!我妮可这么精明,怎么会被骗呢!",
"GalGame_ReliabilityNicole_01_23": "……",
"GalGame_ReliabilityNicole_01_24": "可恶,我这就去找那个无良商贩算账——啊不,是讨回公道!",
"GalGame_ReliabilityNicole_01_25": "仔细想想,这也算个机会…说不定我反而能从那个无良商贩身上捞点油水回来呢!",
"GalGame_ReliabilityNicole_01_26": "总之今天谢谢你了。以后有事就直接联系我吧,随时欢迎你哦!",
"GalGame_ReliabilityNicole_01_27": "可以给【妮可】发送私信了。",
"GalGame_ReliabilityNicole_02_01": "玩家在街上遇到角色,选择选项【邀请看片】",
"GalGame_ReliabilityNicole_02_02": "巧了,我正好在找你呢。",
"GalGame_ReliabilityNicole_02_03": "那部《第一杯土》你已经搞到了吧?快让我看看!",
"GalGame_ReliabilityNicole_02_04": "来都来了…",
"GalGame_ReliabilityNicole_02_05": "来都来了,方便的话,不如一起看吧。",
"GalGame_ReliabilityNicole_02_05F": "来都来了,要不我们一起看吧!",
"GalGame_ReliabilityNicole_02_06": "诶,去你家里一起看电影吗?我倒是无所谓啦…",
"GalGame_ReliabilityNicole_02_07": "不过你要先答应我一个条件才行!",
"GalGame_ReliabilityNicole_02_08": "难道要付费?",
"GalGame_ReliabilityNicole_02_09": "我不会做奇怪的事。",
"GalGame_ReliabilityNicole_02_10": "条件…莫非是需要付费?",
"GalGame_ReliabilityNicole_02_10F": "什么条件?该不会是要我付费吧…",
"GalGame_ReliabilityNicole_02_11": "请放心,我不会做什么奇怪的事情。",
"GalGame_ReliabilityNicole_02_11F": "你放心好啦,我可不会做什么奇怪的事情哦!",
"GalGame_ReliabilityNicole_02_12": "你的脑子里整天都在想什么乱七八糟的!",
"GalGame_ReliabilityNicole_02_13": "我的条件是,如果你看完《第一杯土》之后也想学梅弗劳尔家族的那套发家秘籍,可千万不能和我当竞争对手啊!",
"GalGame_ReliabilityNicole_02_14": "就、就算我们要竞争,也必须是良性竞争!",
"GalGame_ReliabilityNicole_02_15": "你想太远了…",
"GalGame_ReliabilityNicole_02_16": "你想太远了。放心,我不会和你竞争的。",
"GalGame_ReliabilityNicole_02_16F": "你也想太远了吧…我不会和你竞争的。",
"GalGame_ReliabilityNicole_02_17": "那就好~你可要说到做到哦。",
"GalGame_ReliabilityNicole_02_18": "和妮可一同观看了电影《第一杯土》。\n即使已经离开了播放室,最后宏伟的音乐似乎还萦绕在耳畔…",
"GalGame_ReliabilityNicole_02_18_1": "不过,真没想到,原来妮可观影的时候倒是意外的安静…",
"GalGame_ReliabilityNicole_02_19": "什么嘛,比起传说中的发家史,这部电影明明更像是个热血纪录片,根本没有什么可供学习的商业技巧。",
"GalGame_ReliabilityNicole_02_20": "不过结尾倒是还挺感人的,看起来是安比那家伙喜欢的类型。",
"GalGame_ReliabilityNicole_02_21": "那你喜欢吗?",
"GalGame_ReliabilityNicole_02_22": "你很失望吗?",
"GalGame_ReliabilityNicole_02_23": "那你自己喜欢这部电影吗?",
"GalGame_ReliabilityNicole_02_23F": "那你呢,你喜欢这部电影吗?",
"GalGame_ReliabilityNicole_02_24": "还挺喜欢的!我刚刚看得很认真呢,好像已经很久没有这么静下心来看一部片子了。",
"GalGame_ReliabilityNicole_02_25": "也可能因为这次是和你一起看的吧~",
"GalGame_ReliabilityNicole_02_26": "对了,下次有机会的话,你给我推荐一些适合学习商业技巧的影片,怎么样?",
"GalGame_ReliabilityNicole_02_27": "你对这部电影感到失望吗?",
"GalGame_ReliabilityNicole_02_27F": "那你呢,你对这部电影失望吗?",
"GalGame_ReliabilityNicole_02_28": "倒也没有失望,毕竟我多多少少还是有学到东西啦!比如…我们一定要相信朋友的力量!",
"GalGame_ReliabilityNicole_02_29": "既然有你这个新艾利都最厉害的录像店店长朋友,我当然要好好使用——啊不,是合作!",
"GalGame_ReliabilityNicole_02_30": "之后就麻烦你给我推荐一些和商业技巧相关的电影,怎么样?",
"GalGame_ReliabilityNicole_02_31": "没问题",
"GalGame_ReliabilityNicole_02_32": "没问题,放心交给我。",
"GalGame_ReliabilityNicole_02_32F": "没问题!交给我吧~",
"GalGame_ReliabilityNicole_02_33": "不愧是我妮可的朋友,够义气!那以后就拜托你咯~",
"GalGame_ReliabilityNicole_02_34": "解锁【妮可】录像店推荐功能。",
"GalGame_ReliabilityNicole_03_01": "街道任一场所,妮可被一堆NPC围住(3-4人),好像在找她理论什么\n妮可被包围。玩家点击妮可后,进galgame",
"GalGame_ReliabilityNicole_03_02": "正好你来了!快,帮我担保一下!",
"GalGame_ReliabilityNicole_03_03": "我们狡兔屋可是堂堂正正、诚信经营的,怎么会赖账呢!",
"GalGame_ReliabilityNicole_03_04": "妮可很有信誉",
"GalGame_ReliabilityNicole_03_05": "你在我这也赖账了",
"GalGame_ReliabilityNicole_03_06": "我可以证明,妮可是很有信誉的。",
"GalGame_ReliabilityNicole_03_06F": "我证明,妮可很有信誉!",
"GalGame_ReliabilityNicole_03_07": "看吧,有人给我担保!再过一会儿,我马上就能还钱了!",
"GalGame_ReliabilityNicole_03_08": "那你在我这赖的那些账,是…?",
"GalGame_ReliabilityNicole_03_08F": "别忘了,你在我这也赖了不少账哦。",
"GalGame_ReliabilityNicole_03_09": "以我们的交情,怎么能说是赖账?我只是暂时帮你保管一些资金而已!",
"GalGame_ReliabilityNicole_03_10": "什么,你要给妮可担保?你们两个什么关系,该不会是一伙儿的吧?",
"GalGame_ReliabilityNicole_03_11": "绝、绝对不是哦!我和这边这位是绝对清白无瑕的合作关系,仅此而已!",
"GalGame_ReliabilityNicole_03_12": "这么说才有鬼吧!你们都不准走!",
"GalGame_ReliabilityNicole_03_13": "今天要是还不了这20万,老子就废你们一人一只手!\n还剩一只手能牵在一起,老子很仁慈吧?",
"GalGame_ReliabilityNicole_03_14": "我们真的不是那种关系…",
"GalGame_ReliabilityNicole_03_15": "我是无辜的",
"GalGame_ReliabilityNicole_03_16": "该怎么说呢,我们真的不是那种关系…",
"GalGame_ReliabilityNicole_03_16F": "总感觉你误会了什么,我们并不是那种关系…",
"GalGame_ReliabilityNicole_03_17": "我应该是无辜的…吧?这件事好像和我没什么关系…",
"GalGame_ReliabilityNicole_03_17F": "我是无辜的!这件事和我真的没有关系…",
"GalGame_ReliabilityNicole_03_18": "就在气氛剑拔弩张的时候,迎面突然走来了另一群神色不善的人。",
"GalGame_ReliabilityNicole_03_19": "终于找到你了,「狡兔妮可」!差点又被你骗了!",
"GalGame_ReliabilityNicole_03_20": "你之前用来抵债的以太物质经过鉴定只值30万,但你欠的债可是有50万!",
"GalGame_ReliabilityNicole_03_21": "啊这…哎呀,您先消消气,肯定是我那群不懂事的手下办事不力!",
"GalGame_ReliabilityNicole_03_22": "我最近入手了一批高价以太物质,但那些家伙竟然没确认具体价值,随便拿了一块应付您!",
"GalGame_ReliabilityNicole_03_23": "哎呀,您稍等,我马上叫他们把剩下9块送来供您挑选…",
"GalGame_ReliabilityNicole_03_24": "行,最后相信你一次吧——才有鬼咧!",
"GalGame_ReliabilityNicole_03_25": "鉴于你的欺诈行为,我们决定从现在开始不接受任何抵押物,只收现金!",
"GalGame_ReliabilityNicole_03_26": "价值30万的以太物质被随意地扔到了地上,咕噜滚了几下,刚好滚到了第一批催债者的脚下。",
"GalGame_ReliabilityNicole_03_27": "(这块物质…)",
"GalGame_ReliabilityNicole_03_28": "(这块物质,看起来可不是什么便宜货…)",
"GalGame_ReliabilityNicole_03_28F": "(这块物质,看起来可不是什么便宜货呢…)",
"GalGame_ReliabilityNicole_03_29": "嗯…既然这样,这东西就由我们勉为其难收下吧。",
"GalGame_ReliabilityNicole_03_30": "20万本金,10万利息,加起来这不刚好是30万吗?",
"GalGame_ReliabilityNicole_03_31": "10万利息?这这,这可比我还黑啊!…我在治安局有人,她们不会放过你的!",
"GalGame_ReliabilityNicole_03_32": "行了行了,找给你3万差不多了。利息只收7万,整个新艾利都都没有这么良心的放贷人了吧?",
"GalGame_ReliabilityNicole_03_33": "等等,再聊聊吧…别走啊,求求你们了——",
"GalGame_ReliabilityNicole_03_34": "伴随着妮可的哭声,第一批讨债人员扔下几枚纸币之后,就火速抱着抢来的以太物质逃离了现场。",
"GalGame_ReliabilityNicole_03_35": "妮可,你还好吗?",
"GalGame_ReliabilityNicole_03_36": "妮可,你还好吗?其实金钱不过是人生的幻觉…",
"GalGame_ReliabilityNicole_03_36F": "妮可,你还好吗?那个…其实金钱不过是人生的幻觉罢了!",
"GalGame_ReliabilityNicole_03_37": "等那群人离开后,妮可迅速收起了悲痛的表情,捡起地上散落的纸币,数出几张递了出去。",
"GalGame_ReliabilityNicole_03_38": "老样子,这1万丁尼是你们的酬劳。大家都辛苦了~",
"GalGame_ReliabilityNicole_03_39": "没问题!再有用得着人的时候,随时摇兄弟们!",
"GalGame_ReliabilityNicole_03_40": "难道…",
"GalGame_ReliabilityNicole_03_41": "难道这第二批催债人员,都是你找来的老演员?",
"GalGame_ReliabilityNicole_03_41F": "难道这第二批催债人员,都是你找来的老演员?",
"GalGame_ReliabilityNicole_03_42": "哎呀,这么说多让人误会…混迹街头的人,怎能没几个朋友?",
"GalGame_ReliabilityNicole_03_43": "但刚才那块以太物质,应该是真品。",
"GalGame_ReliabilityNicole_03_44": "但如果我的判断没错,刚才那块以太物质,应该是真品吧。",
"GalGame_ReliabilityNicole_03_44F": "但如果我没看错的话…刚才那块以太物质,应该是真品。",
"GalGame_ReliabilityNicole_03_45": "不愧是你。你是看出来的还是猜出来的?那块物质价值确实不止30万。",
"GalGame_ReliabilityNicole_03_46": "混迹街头守则第3条,放长线才能钓大鱼。这块东西只是诱饵,重点在「剩下的9块」上面。",
"GalGame_ReliabilityNicole_03_47": "对方起了贪心,认定我们无法判断这些物质的真实价值,肯定会抢着来收购剩下的部分。",
"GalGame_ReliabilityNicole_03_48": "当然,那些都是便宜货了——银货两讫后对方再想找麻烦,治安局可不会放着不管的!",
"GalGame_ReliabilityNicole_03_49": "如果对方不上钩怎么办?",
"GalGame_ReliabilityNicole_03_50": "很有想法。可是如果对方不上钩,你打算怎么办?",
"GalGame_ReliabilityNicole_03_50F": "很有想法!可是如果对方不上钩呢,你打算怎么办?",
"GalGame_ReliabilityNicole_03_51": "哈,那家伙很贪的,肯定会赌这一把收益大于风险。",
"GalGame_ReliabilityNicole_03_52": "不过生意场上总有万一,要是他真的不咬钩,那当然是…",
"GalGame_ReliabilityNicole_03_53": "——以堂堂正正的力量优势,让那东西重回我们手中!这可是狡兔屋很擅长的业务呢~",
"GalGame_ReliabilityNicole_03_54": "不愧是你。",
"GalGame_ReliabilityNicole_03_55": "原来你这么聪明。",
"GalGame_ReliabilityNicole_03_56": "不愧是你。仔细想想,确实是妮可才办得到的事情。",
"GalGame_ReliabilityNicole_03_56F": "不愧是你。仔细想想,确实是妮可才能做得出来的事情呢。",
"GalGame_ReliabilityNicole_03_57": "嘻嘻~你果然很了解我!",
"GalGame_ReliabilityNicole_03_58": "原来你这么聪明。",
"GalGame_ReliabilityNicole_03_58F": "真没想到,原来妮可有这么聪明?",
"GalGame_ReliabilityNicole_03_59": "你这话就见外了,我难道不是一直都很聪明吗?",
"GalGame_ReliabilityNicole_03_60": "对了,刚才谢谢你的配合啦!看来我们的默契很不错呢。",
"GalGame_ReliabilityNicole_03_61": "放心,我妮可很仗义的,这次要是能捞一笔大的,回头请你吃饭!",
"GalGame_ReliabilityNo11_01_01": "…你挡到我的路了,陌生人。",
"GalGame_ReliabilityNo11_01_02_Option1_01": "你忘记「殷红辣椒」了吗!",
"GalGame_ReliabilityNo11_01_02_Option1_02F_Main": "陌生人?!难道你忘记「殷红辣椒」了吗!",
"GalGame_ReliabilityNo11_01_02_Option1_02_Main": "陌生人…你忘记「殷红辣椒」了吗?",
"GalGame_ReliabilityNo11_01_02_Option2_01": "我可是「绯红之眼的隐士」啊!",
"GalGame_ReliabilityNo11_01_02_Option2_02F_Main": "我可是「绯红之眼的隐士」啊!",
"GalGame_ReliabilityNo11_01_02_Option2_02_Main": "我是「绯红之眼的隐士」。",
"GalGame_ReliabilityNo11_01_03": "抱歉,我只知道「猩红之翼的使者」。",
"GalGame_ReliabilityNo11_01_04_Option1_01": "你是故意的吧!",
"GalGame_ReliabilityNo11_01_04_Option2_01": "不要装作不认识我啊喂!",
"GalGame_ReliabilityNo11_01_04_Option_02F_Main": "你是故意的吧!不要装作不认识我啊喂!",
"GalGame_ReliabilityNo11_01_04_Option_02_Main": "你是故意的吧…不要装作不认识我啊。",
"GalGame_ReliabilityNo11_01_05": "好吧,其实我早就认出你了,「暗红之角的谋士」。",
"GalGame_ReliabilityNo11_01_06_Option1_01": "我到底叫什么来着…",
"GalGame_ReliabilityNo11_01_06_Option1_02F_Main": "…我到底叫什么名字来着…",
"GalGame_ReliabilityNo11_01_06_Option1_02_Main": "我到底叫什么来着…",
"GalGame_ReliabilityNo11_01_06_Option2_01": "你是真的不记得我的名字吧…",
"GalGame_ReliabilityNo11_01_06_Option2_02F_Main": "你是真的不记得我的名字吧!",
"GalGame_ReliabilityNo11_01_06_Option2_02_Main": "你是真的不记得我的名字吧…",
"GalGame_ReliabilityNo11_01_07": "这些小事无须在意。",
"GalGame_ReliabilityNo11_01_08": "你也是来这里提升战斗技巧的吗?",
"GalGame_ReliabilityNo11_01_09_Option1_01": "当然不是。",
"GalGame_ReliabilityNo11_01_09_Option1_02F_Main": "当然不是!难道你想在电玩店提升战斗技巧?",
"GalGame_ReliabilityNo11_01_09_Option1_02_Main": "当然不是。难道你想在电玩店里提升战斗技巧吗?",
"GalGame_ReliabilityNo11_01_10": "据我的队长所说,打电子游戏是可以提升战斗技巧的。",
"GalGame_ReliabilityNo11_01_11": "因为电子游戏可以训练人的专注力,忍耐力,以及长时间不进食的能力。",
"GalGame_ReliabilityNo11_01_12": "和现有的技巧训练相比,这是一种低成本,高回报的训练方式。",
"GalGame_ReliabilityNo11_01_13_Option1_01": "我信了…",
"GalGame_ReliabilityNo11_01_13_Option1_02F_Main": "我竟然信了!",
"GalGame_ReliabilityNo11_01_13_Option1_02_Main": "我信了…",
"GalGame_ReliabilityNo11_01_13_Option1_03": "嗯,我也觉得这个说法听起来具有相当的合理性。",
"GalGame_ReliabilityNo11_01_13_Option1_04": "但根据我在电玩店的观察,比起上述优点,电子游戏带来的副作用好像更多一些。",
"GalGame_ReliabilityNo11_01_13_Option1_05": "如果让一个重度电子游戏玩家走上真实的战场,这个人可能活不过一分钟。",
"GalGame_ReliabilityNo11_01_13_Option2_01": "他乱说的吧…",
"GalGame_ReliabilityNo11_01_13_Option2_02F_Main": "啊这…他乱说的吧?",
"GalGame_ReliabilityNo11_01_13_Option2_02_Main": "有没有一种可能,他是乱说的?",
"GalGame_ReliabilityNo11_01_13_Option2_03": "我相信队长的专业能力,他曾是营内最受期待的明日之星。",
"GalGame_ReliabilityNo11_01_13_Option2_04": "…但根据我的观察,长期打电子游戏的人们似乎并不具有高度的专注力和忍耐力。",
"GalGame_ReliabilityNo11_01_13_Option2_05": "「长时间不进食的能力」倒是确实有。",
"GalGame_ReliabilityNo11_01_14": "不过这也只是我的初步推断而已。",
"GalGame_ReliabilityNo11_01_15": "关于「电子游戏训练法」的实际可行性,还是需要亲自体验几局游戏才能有结论。",
"GalGame_ReliabilityNo11_01_16_Option1_01": "要一起玩吗?",
"GalGame_ReliabilityNo11_01_16_Option1_02F_Main": "要不要一起玩游戏?",
"GalGame_ReliabilityNo11_01_16_Option1_02_Main": "要不要一起玩游戏?",
"GalGame_ReliabilityNo11_01_17": "谢谢你的好意,但我打算先和队长汇报一下今天获得的相关情报。",
"GalGame_ReliabilityNo11_01_18": "如果后续有机会进行相关训练的话,我会使用这个号码联系你。",
"GalGame_ReliabilityNo11_02_01": "火焰。",
"GalGame_ReliabilityNo11_02_02_Option1_01": "雷,雷霆?",
"GalGame_ReliabilityNo11_02_02_Option1_02F_Main": "那个暗号是什么来着…雷、雷霆?",
"GalGame_ReliabilityNo11_02_02_Option1_02_Main": "我记得暗号好像是…雷霆。",
"GalGame_ReliabilityNo11_02_02_Option1_03": "你今天很准时。",
"GalGame_ReliabilityNo11_02_02_Option2_01": "还要对暗号吗?",
"GalGame_ReliabilityNo11_02_02_Option2_02F_Main": "诶,难道现在还要对暗号吗?",
"GalGame_ReliabilityNo11_02_02_Option2_02_Main": "难道还要对暗号吗?",
"GalGame_ReliabilityNo11_02_02_Option2_03": "少女并没有答话,只是静静地看着。",
"GalGame_ReliabilityNo11_02_02_Option2_04": "好吧,雷霆!",
"GalGame_ReliabilityNo11_02_02_Option2_05F_Main": "好吧,那个…雷霆。",
"GalGame_ReliabilityNo11_02_02_Option2_05_Main": "好吧…雷霆。",
"GalGame_ReliabilityNo11_02_02_Option2_06": "暗号是一种有效的保障手段,以防有人利用你的身份。",
"GalGame_ReliabilityNo11_02_02_Option2_07": "很高兴见到你,绳匠。你今天没有迟到。",
"GalGame_ReliabilityNo11_02_03": "我来取《荣光的守护者》。\n除此之外,我还需要尽快找到播放设备,来观看这部有实战教育意义的影片。",
"GalGame_ReliabilityNo11_02_04": "你知道哪里可以买到录像带的播放设备吗?",
"GalGame_ReliabilityNo11_02_05_Option1_01": "这家店里就可以观看。",
"GalGame_ReliabilityNo11_02_05_Option1_02F_Main": "我家…啊不是,这家店里就可以观看!",
"GalGame_ReliabilityNo11_02_05_Option1_02_Main": "我家…不,这家店里就可以观看。",
"GalGame_ReliabilityNo11_02_06": "…我很少会去这种来路不明的店铺。",
"GalGame_ReliabilityNo11_02_07_Option1_01": "来路不明…",
"GalGame_ReliabilityNo11_02_07_Option1_02F_Main": "什么来路不明…这家店铺可是邀请过很多人来看片呢!",
"GalGame_ReliabilityNo11_02_07_Option1_02_Main": "来路不明…不,这家店曾经邀请过很多人前来看片。",
"GalGame_ReliabilityNo11_02_08": "据说目前新艾利都出现了一些诓骗客人进入的黑店,我在治安局的讲座上听到过类似案例。",
"GalGame_ReliabilityNo11_02_09_Option1_01": "真的是普通的录像店",
"GalGame_ReliabilityNo11_02_09_Option1_02F_Main": "真的是普通的录像店,我认识老板!",
"GalGame_ReliabilityNo11_02_09_Option1_02_Main": "真的是普通的录像店,我认识老板。",
"GalGame_ReliabilityNo11_02_10": "原来老板是你的线人?嗯…好吧,我信得过你,自然也信得过你的人脉。",
"GalGame_ReliabilityNo11_02_11": "那就委托这家录像店帮忙播放影片吧。",
"GalGame_ReliabilityNo11_02_12": "和「11号」一同观看了《荣光的守护者》。",
"GalGame_ReliabilityNo11_02_12_1": "直到离开播放室,都在故意伪装成录像店的客人…\n应该没有穿帮吧?",
"GalGame_ReliabilityNo11_02_13": "嗯…",
"GalGame_ReliabilityNo11_02_14_Option1_01": "好看吗?",
"GalGame_ReliabilityNo11_02_14_Option1_02F_Main": "怎么样,好看吗?",
"GalGame_ReliabilityNo11_02_14_Option1_02_Main": "如何,好看吗?",
"GalGame_ReliabilityNo11_02_14_Option1_03": "从观影的角度来说,还可以。",
"GalGame_ReliabilityNo11_02_14_Option1_04": "里面充斥着夸大的格斗动作和太过巧合的战术策略,作为电影来看还算精彩,但却并不具有实战教育意义。",
"GalGame_ReliabilityNo11_02_14_Option1_05": "没想到「鬼火」队长竟然会喜欢这种影片…",
"GalGame_ReliabilityNo11_02_14_Option2_01": "有实战教育意义吗?",
"GalGame_ReliabilityNo11_02_14_Option2_02F_Main": "怎么样,有实战教育意义吗?",
"GalGame_ReliabilityNo11_02_14_Option2_02_Main": "如何,有实战教育意义吗?",
"GalGame_ReliabilityNo11_02_14_Option2_03": "我并不觉得。里面充斥着夸大的格斗动作和太过巧合的战术策略,参考价值有限。",
"GalGame_ReliabilityNo11_02_14_Option2_04": "真不知道「鬼火」队长为什么要指定看这个…",
"GalGame_ReliabilityNo11_02_15": "不过,虽然没有达到训练目的,但我充分放松了。",
"GalGame_ReliabilityNo11_02_16_Option1_01": "真的吗?还以为你不满意",
"GalGame_ReliabilityNo11_02_16_Option1_02F_Main": "真的吗!我还以为你不满意呢。",
"GalGame_ReliabilityNo11_02_16_Option1_02_Main": "真的吗,还以为你不是很满意。",
"GalGame_ReliabilityNo11_02_17": "不,我只是在尽情享受过程。",
"GalGame_ReliabilityNo11_02_18": "对了,我该给你的店主朋友支付多少费用?",
"GalGame_ReliabilityNo11_02_19_Option1_01": "不用!帮我…的店长朋友多宣传下店面就行!",
"GalGame_ReliabilityNo11_02_19_Option1_02F_Main": "不用!帮我…的店长朋友多宣传下店面就行!",
"GalGame_ReliabilityNo11_02_19_Option1_02_Main": "不用。能帮我…的店长朋友多宣传下店面就行。",
"GalGame_ReliabilityNo11_02_20": "明白了。看来这是个具有商业头脑的店长。\n有机会的话,我会向同伴宣传这家店的。",
"GalGame_ReliabilityNo11_03_01": "…我们又见面了,「殷红辣椒」。",
"GalGame_ReliabilityNo11_03_02_Option1_01": "你好呀。但我真的不叫「殷红辣椒」。",
"GalGame_ReliabilityNo11_03_02_Option1_02F_Main": "你好呀。但我真的不叫「殷红辣椒」…还有这个梗的出现次数是不是有点太多了!",
"GalGame_ReliabilityNo11_03_02_Option1_02_Main": "你好。但我真的不叫「殷红辣椒」…还有这个梗的出现次数是不是有点太多了。",
"GalGame_ReliabilityNo11_03_03": "你应该也是来参与「地狱魔鬼椒拉面」挑战的吧,「殷红辣椒」。",
"GalGame_ReliabilityNo11_03_04": "顺带一提,你的名字和这场挑战十分相配。",
"GalGame_ReliabilityNo11_03_05_Option1_01": "完全没在听我说话啊!",
"GalGame_ReliabilityNo11_03_05_Option1_02F_Main": "完全没在听我说话啊!所以你刚刚说的是什么挑战来着?",
"GalGame_ReliabilityNo11_03_05_Option1_02_Main": "完全没在听我说话啊…所以你刚刚说的是什么挑战?",
"GalGame_ReliabilityNo11_03_06": "「地狱魔鬼椒拉面」挑战活动。\n指在规定时间内吃完限定新品「地狱魔鬼椒拉面」的人,可以得到免单优惠。",
"GalGame_ReliabilityNo11_03_07": "如果你也喜欢吃辣的话,推荐尝试一下。这家店的超辣拉面味道很好。",
"GalGame_ReliabilityNo11_03_08_Option1_01": "我也想吃辣!",
"GalGame_ReliabilityNo11_03_08_Option1_02F_Main": "我也想吃这个地狱辣拉面!",
"GalGame_ReliabilityNo11_03_08_Option1_02_Main": "我也想试试吃这个地狱辣拉面。",
"GalGame_ReliabilityNo11_03_08_Option2_01": "我也想免单!",
"GalGame_ReliabilityNo11_03_08_Option2_02F_Main": "我也想试试免单!",
"GalGame_ReliabilityNo11_03_08_Option2_02_Main": "我也想试试能不能免单。",
"GalGame_ReliabilityNo11_03_09": "既然如此,那我们就是对手了。",
"GalGame_ReliabilityNo11_03_10": "来吧,让我看看你的实力,「绯红之眼的辣椒」。",
"GalGame_ReliabilityNo11_03_11_Option1_01": "名字更奇怪了…",
"GalGame_ReliabilityNo11_03_11_Option1_02F_Main": "出现了,更奇怪的名字!",
"GalGame_ReliabilityNo11_03_11_Option1_02_Main": "这名字变得更奇怪了…",
"GalGame_ReliabilityNo11_03_12": "两碗「地狱魔鬼椒拉面」很快端了上来。\n赤色的汤汁上堆积着满满的黑红色辣椒,宛如来自地狱的火焰,充满了不详的气息…",
"GalGame_ReliabilityNo11_03_13_Option1_01": "真的有人能吃下吗?",
"GalGame_ReliabilityNo11_03_13_Option1_02F_Main": "呃…真的有人能吃下这玩意儿吗?",
"GalGame_ReliabilityNo11_03_13_Option1_02_Main": "唔…真的有人能吃下这个吗…",
"GalGame_ReliabilityNo11_03_14": "目前还没有挑战成功的人。",
"GalGame_ReliabilityNo11_03_15_Option1_01": "怎么不早说",
"GalGame_ReliabilityNo11_03_15_Option1_02F_Main": "这话你怎么不早说!",
"GalGame_ReliabilityNo11_03_15_Option1_02_Main": "这种话应该早点说吧…",
"GalGame_ReliabilityNo11_03_16": "因为马上就会有了。",
"GalGame_ReliabilityNo11_03_17": "我会成为第一个完成「地狱魔鬼椒拉面」挑战的人。",
"GalGame_ReliabilityNo11_03_18": "说完这句话,少女开始面不改色地进食「地狱魔鬼椒拉面」。\n她的动作看起来竟然和在战场上一样,迅速而精准,没有一丝一毫的犹豫与停顿…",
"GalGame_ReliabilityNo11_03_19": "我吃完了,感谢招待。",
"GalGame_ReliabilityNo11_03_20_Option1_01": "竟然真的吃完了…",
"GalGame_ReliabilityNo11_03_20_Option1_02F_Main": "竟然真的吃完了…而且,连一颗辣椒都没有剩!",
"GalGame_ReliabilityNo11_03_20_Option1_02_Main": "竟然真的吃完了…而且,连一颗辣椒都没有剩…",
"GalGame_ReliabilityNo11_03_21": "接下来,轮到你了。向地狱魔鬼椒证明自己的实力吧。",
"GalGame_ReliabilityNo11_03_22_Option1_01": "完蛋…",
"GalGame_ReliabilityNo11_03_22_Option1_02F_Main": "完蛋…光是闻到味道就快被辣哭了!",
"GalGame_ReliabilityNo11_03_22_Option1_02_Main": "完蛋…光是闻到味道就有点受不了了…",
"GalGame_ReliabilityNo11_03_23": "在战场上,撤退也是一种策略。",
"GalGame_ReliabilityNo11_03_24": "如果你选择放弃的话,我可以帮你吃掉这碗拉面,以免浪费。",
"GalGame_ReliabilityNo11_03_25_Option1_01": "不!",
"GalGame_ReliabilityNo11_03_25_Option1_02F_Main": "不!我可以!",
"GalGame_ReliabilityNo11_03_25_Option1_02_Main": "没关系,我可以。",
"GalGame_ReliabilityNo11_03_25_Option1_03": "于是小心翼翼地舀起了一勺宛如来自地狱的汤汁,送到嘴边尝试性地喝了一口…\n然后开始疯狂咳嗽起来。",
"GalGame_ReliabilityNo11_03_25_Option1_04": "现在放弃还来得及,你看起来很痛苦。",
"GalGame_ReliabilityNo11_03_25_Option1_05": "拜、拜托你了…",
"GalGame_ReliabilityNo11_03_25_Option1_06F_Main": "呃…拜、拜托你了…",
"GalGame_ReliabilityNo11_03_25_Option1_06_Main": "呃…还是拜托你了。",
"GalGame_ReliabilityNo11_03_25_Option2_01": "拜托你了…",
"GalGame_ReliabilityNo11_03_25_Option2_02F_Main": "那就拜托你了!",
"GalGame_ReliabilityNo11_03_25_Option2_02_Main": "那就拜托你了。",
"GalGame_ReliabilityNo11_03_25_Option2_03": "我欣赏你如此果断的决策。",
"GalGame_ReliabilityNo11_03_26": "少女接过了又一碗「地狱魔鬼椒拉面」,面不改色地吃了起来…\n甚至和上一轮的动作节奏都一模一样,丝毫没有被辣到的样子…",
"GalGame_ReliabilityNo11_03_27": "这碗也吃完了,感谢招待。",
"GalGame_ReliabilityNo11_03_28_Option1_01": "震惊…",
"GalGame_ReliabilityNo11_03_28_Option1_02F_Main": "不知道是该震惊你的味觉还是食量了…",
"GalGame_ReliabilityNo11_03_28_Option1_02_Main": "不管是味觉还是食量,都有些令人震惊。",
"GalGame_ReliabilityNo11_03_29": "在长时间盯梢时,辣椒可以起到提神醒脑的效果,所以我很喜欢。\n吃习惯了之后,普通的辣椒对我而言已经没什么味道了。",
"GalGame_ReliabilityNo11_03_30": "关于食量,因为战斗中无法保证规律的进食,我也对此做了专门的练习。",
"GalGame_ReliabilityNo11_03_31": "在安全状态下,我可以尽量多地摄入能量,以备不时之需。",
"GalGame_ReliabilityNo11_03_32_Option1_01": "你也太厉害了…",
"GalGame_ReliabilityNo11_03_32_Option1_02F_Main": "你也太厉害了吧!",
"GalGame_ReliabilityNo11_03_32_Option1_02_Main": "你太厉害了。",
"GalGame_ReliabilityNo11_03_32_Option1_03": "…和那些真正厉害的人相比,我还差得远。",
"GalGame_ReliabilityNo11_03_32_Option2_01": "你对自己也太狠了…",
"GalGame_ReliabilityNo11_03_32_Option2_02F_Main": "你对自己也太狠了吧!",
"GalGame_ReliabilityNo11_03_32_Option2_02_Main": "你对自己太狠了。",
"GalGame_ReliabilityNo11_03_32_Option2_03": "于我而言,这并不算什么。只要舍弃掉那些毫无意义的软弱与恐惧就好。",
"GalGame_ReliabilityNo11_03_33": "如果你有一个无论付出任何代价都想要达成的目标,你也可以做到这些。",
"GalGame_ReliabilityNo11_03_34_Option1_01": "你的目标是?",
"GalGame_ReliabilityNo11_03_34_Option1_02F_Main": "那…你的目标是什么呢?",
"GalGame_ReliabilityNo11_03_34_Option1_02_Main": "你的目标是什么?",
"GalGame_ReliabilityNo11_03_35": "……",
"GalGame_ReliabilityNo11_03_36": "你这碗面的账单,我已经结完了。",
"GalGame_ReliabilityNo11_03_37_Option1_01": "好生硬地转移话题!",
"GalGame_ReliabilityNo11_03_37_Option1_02F_Main": "好生硬地转移话题!不过为什么要帮我结账——",
"GalGame_ReliabilityNo11_03_37_Option1_02_Main": "很生硬地转移了话题…不过,为什么你要帮我结账?",
"GalGame_ReliabilityNo11_03_38": "是我吃的面,自然由我来结账。",
"GalGame_ReliabilityNo11_03_39": "时候不早了,我就先走了。期待以后还有机会与你一同进行挑战。",
"GalGame_ReliabilityNo11_03_40": "无论是超辣拉面还是现场决斗,我都会奉陪的。",
"GalGame_ReliabilityNo11_03_41": "再见,「法厄同」——祝愿你有一天能真的成为它。",
"GalGame_ReliabilityNo11_04_01": "你好像已经注意到了。",
"GalGame_ReliabilityNo11_04_02": "今天前来,我并不仅是想看你的进步…",
"GalGame_ReliabilityNo11_04_03": "也想让你看看我的成长。",
"GalGame_ReliabilityNo11_04_04": "「红参咖啡蛋糕」,你知道我将你视为朋友。未来如有机会,或许还能叫你一声战友。",
"GalGame_ReliabilityNo11_04_05": "我希望让你知道——",
"GalGame_ReliabilityNo11_04_06": "和我们第一次见面那天相比,现在你面前的「11号」是更出色的战士。",
"GalGame_ReliabilityNo11_04_07": "我对「鬼火」队长说过,我会不断积累战功,成为最强的军人…",
"GalGame_ReliabilityNo11_04_08": "最后他说我只是在为了向谁证明些什么。其实我不太明白这话的意思。",
"GalGame_ReliabilityNo11_04_09": "「扳机」说我是本小队心理健康周报的重点关注对象。我大概给队长添了麻烦。",
"GalGame_ReliabilityNo11_04_10": "…但是,我确实一直在变强,谁都必须承认这点…",
"GalGame_ReliabilityNo11_04_11": "你…觉得呢?",
"GalGame_ReliabilityNo11_04_12_Option1_01": "你做得很好",
"GalGame_ReliabilityNo11_04_12_Option1_02F_Main": "你一直都做得很好…真的!",
"GalGame_ReliabilityNo11_04_12_Option1_02_Main": "你做得很好,无需怀疑自己。",
"GalGame_ReliabilityNo11_04_12_Option2_01": "还有进步空间",
"GalGame_ReliabilityNo11_04_12_Option2_02F_Main": "你该不会满足于现在的程度吧?",
"GalGame_ReliabilityNo11_04_12_Option2_02_Main": "不管我怎么说,你都不会停止努力吧。",
"GalGame_ReliabilityNo11_04_13": "谢谢。你的认可对我意义重大。",
"GalGame_ReliabilityNo11_04_14": "呵,我知道你会这么说。",
"GalGame_ReliabilityNo11_04_15": "你可是以「法厄同」为目标,不断进取的绳匠啊。",
"GalGame_ReliabilityNo11_04_16": "希望我们能继续密切合作,「绯红之眼的隐士」。",
"GalGame_ReliabilityQingYi_010_001": "甚好,总算有全集可看了。怕带子被人借走,刚下班就过来了。",
"GalGame_ReliabilityQingYi_010_002": "这个带子几乎从来没人借…",
"GalGame_ReliabilityQingYi_010_003": "说好了留给你的嘛…",
"GalGame_ReliabilityQingYi_010_004": "想多了,这个带子几乎从来没人借,不会有人跟你抢的。",
"GalGame_ReliabilityQingYi_010_005": "您想多了,这个带子几乎从来没人借,不会有人跟您抢的。",
"GalGame_ReliabilityQingYi_010_006": "说好了留给你的,肯定就会留给你啊。要相信我嘛。",
"GalGame_ReliabilityQingYi_010_007": "其实不用那么着急,之前说好了留给你的,肯定就会留的。请相信小店。",
"GalGame_ReliabilityQingYi_010_008": "哦?如此罕见的录像带,竟然没有人抢?",
"GalGame_ReliabilityQingYi_010_009": "导游节目,想看全才比较奇怪吧?",
"GalGame_ReliabilityQingYi_010_010": "主要就是介绍一些好吃好玩的店而已,像青衣这样想看全集才比较奇怪吧?",
"GalGame_ReliabilityQingYi_010_011": "主要就是介绍一些好吃好玩的店而已,像青衣这样想看全集才比较奇怪吧?",
"GalGame_ReliabilityQingYi_010_012": "原来如此,是会奇怪的么?好吧,我只是想尽可能的收集更多数据而已。",
"GalGame_ReliabilityQingYi_010_013": "如果店长不感兴趣的话,我自己看也无妨,不用特意陪我。",
"GalGame_ReliabilityQingYi_010_014": "反正闲着也是闲着…",
"GalGame_ReliabilityQingYi_010_015": "倒也不是完全不感兴趣啦,反正闲着也是闲着。一起看吧?",
"GalGame_ReliabilityQingYi_010_016": "倒也不是完全没兴趣,反正闲着也是闲着,就当是增广见闻吧。",
"GalGame_ReliabilityQingYi_010_017": "和青衣一起观看了《丽都导览》的全集。\n全集真是…全啊…",
"GalGame_ReliabilityQingYi_010_018": "嗯,相当精彩呢。回过神已经是这个点了么,真是打扰你了,店长。嗯?店长?",
"GalGame_ReliabilityQingYi_010_019": "Zzz…嗯?我没睡着!",
"GalGame_ReliabilityQingYi_010_020": "…啊?啊??挺好看的!",
"GalGame_ReliabilityQingYi_010_021": "呼…嗯?不不,我没睡着!",
"GalGame_ReliabilityQingYi_010_022": "Zzz…嗯?没有没有,我没睡着…",
"GalGame_ReliabilityQingYi_010_023": "…啊?啊??好、好看的!青衣也很喜欢吧…?",
"GalGame_ReliabilityQingYi_010_024": "啊?啊…挺好看的!呃,青衣也喜欢这个片…吧?",
"GalGame_ReliabilityQingYi_010_025": "竟然睡着了,刚才节目里可是狠狠锐评了贵店一番呢。",
"GalGame_ReliabilityQingYi_010_026": "刚才节目里可是狠狠锐评了贵店一番呢。",
"GalGame_ReliabilityQingYi_010_027": "什么?第几期的事?",
"GalGame_ReliabilityQingYi_010_028": "好评还是差评?肯定是好评吧?",
"GalGame_ReliabilityQingYi_010_029": "什么?第几期的事?我们店什么时候做过推广?",
"GalGame_ReliabilityQingYi_010_030": "什么?第几期的事?我们店有做过推广?",
"GalGame_ReliabilityQingYi_010_031": "好评还是差评?肯定是好评吧!",
"GalGame_ReliabilityQingYi_010_032": "好评还是差评?是好评吧?",
"GalGame_ReliabilityQingYi_010_033": "诶,是第几期呢?记不真切了。",
"GalGame_ReliabilityQingYi_010_034": "诶,那句话是好评还是差评呢?我的语言模块似乎不足以分析其深意。",
"GalGame_ReliabilityQingYi_010_035": "青衣别卖关子了嘛…",
"GalGame_ReliabilityQingYi_010_036": "青衣别卖关子了,快告诉我嘛…",
"GalGame_ReliabilityQingYi_010_037": "青衣别卖关子了…",
"GalGame_ReliabilityQingYi_010_038": "好奇的话就自己「再」看一遍就好了嘛。嗯…到底是第几期呢?",
"GalGame_ReliabilityQingYi_010_039": "应该是第49期,啊、等等,也有可能是2308期也说不定。",
"GalGame_ReliabilityQingYi_010_040": "真是的,记性不好了,年纪大就是会这样。刚刚看过的东西就忘了,唉~",
"GalGame_ReliabilityQingYi_020_001": "因为治安局离地铁站很近,决定带青衣乘地铁。\n看到有空座的青衣毫不犹豫地坐下了!",
"GalGame_ReliabilityQingYi_020_002": "坐下可以省出3秒左右的电",
"GalGame_ReliabilityQingYi_020_003": "哎呀…没有座了…",
"GalGame_ReliabilityQingYi_020_004": "再站起来的话就要亏8秒左右的电这可如何是好",
"GalGame_ReliabilityQingYi_020_005": "喂,没看见边上有位老爷爷吗?还不让座?对,说的就是你,绿头发的双马尾!",
"GalGame_ReliabilityQingYi_020_006": "她确实不舒服来着…",
"GalGame_ReliabilityQingYi_020_007": "她已经快不行了!",
"GalGame_ReliabilityQingYi_020_008": "误会了,她确实不舒服来着…不是故意不给老人让座的!",
"GalGame_ReliabilityQingYi_020_009": "你误会了,她确实不舒服来着…不是故意不给老人让座的!",
"GalGame_ReliabilityQingYi_020_010": "虽然表面上看不出来…但但她、她其实都已经快不行了!",
"GalGame_ReliabilityQingYi_020_011": "虽然表面上看不出来…但她其实都已经快不行了!",
"GalGame_ReliabilityQingYi_020_012": "哇,竟然会有人为了一个座位编出这种话来…",
"GalGame_ReliabilityQingYi_020_013": "骗人有意思吗?你的双马尾朋友看起明明就很健康啊!",
"GalGame_ReliabilityQingYi_020_014": "不是这样的!",
"GalGame_ReliabilityQingYi_020_015": "不是这样的!请、请听我解释…",
"GalGame_ReliabilityQingYi_020_016": "不是这样的!请听我解释…",
"GalGame_ReliabilityQingYi_020_017": "不用说了本来就该让座给——",
"GalGame_ReliabilityQingYi_020_018": "打抱不平的女孩用手拍了一下青衣的肩。\n「哐当」一声,青衣轰然倒地…",
"GalGame_ReliabilityQingYi_020_019": "青衣!!",
"GalGame_ReliabilityQingYi_020_019_01": "……",
"GalGame_ReliabilityQingYi_020_020": "青衣!!",
"GalGame_ReliabilityQingYi_020_021": "青衣!",
"GalGame_ReliabilityQingYi_020_022": "……",
"GalGame_ReliabilityQingYi_020_023": "啊啊啊啊!这、这是怎么了!她她她、她好像没有呼吸了!!",
"GalGame_ReliabilityQingYi_020_024": "我我我、我难道错手…啊啊啊啊!",
"GalGame_ReliabilityQingYi_020_025": "冷静,她只是故障了而已…",
"GalGame_ReliabilityQingYi_020_026": "冷静,她只是故障了而已…",
"GalGame_ReliabilityQingYi_020_027": "请冷静,她只是故障了而已…",
"GalGame_ReliabilityQingYi_020_028": "这这这、这要怎么冷静!对不起对不起对不起!啊啊啊,这可怎么办…",
"GalGame_ReliabilityQingYi_020_029": "好不容易安慰好了惊慌的女孩,又花了一番功夫试图扶起倒地的青衣。\n在其他乘客的诧异凝视下,解释也不是不解释也不是,坐立难安地到了光映…",
"GalGame_ReliabilityQingYi_030_001": "前辈,你可回来了…嗯?店长您的手?!原、原来两位是这样的关系么…",
"GalGame_ReliabilityQingYi_030_002": "不要误会!",
"GalGame_ReliabilityQingYi_030_003": "我只是在搬动青衣!",
"GalGame_ReliabilityQingYi_030_004": "不要误会!青衣她突然没电了,我只是把她带回来了而已!",
"GalGame_ReliabilityQingYi_030_005": "不、不要误会!青衣她突然没电了,我只是把她带回来了而已!",
"GalGame_ReliabilityQingYi_030_006": "听我解释!青衣她突然没电了,我只是在搬动她而已!",
"GalGame_ReliabilityQingYi_030_007": "听、听我解释!青衣她突然没电了,我只是在搬动她而已!",
"GalGame_ReliabilityQingYi_030_008": "原来如此,怪不得刚才怎么都联络不上她,看来是把通讯模块也切断了的缘故。",
"GalGame_ReliabilityQingYi_030_009": "请随我来,前辈的充电桩就在我们办公室。",
"GalGame_ReliabilityQingYi_030_010": "跟朱鸢一起将青衣安放在充电桩上,耐心等了一会——\n还是没有动静…",
"GalGame_ReliabilityQingYi_030_011": "怎么好像还是没动静…",
"GalGame_ReliabilityQingYi_030_012": "不会是…故障了吧?",
"GalGame_ReliabilityQingYi_030_013": "青衣?醒醒?怎么好像还是没动静…",
"GalGame_ReliabilityQingYi_030_014": "青衣?醒醒?怎么好像没动静…",
"GalGame_ReliabilityQingYi_030_015": "完全没反应…不会是故障了吧?我刚才应该已经很小心了才对…",
"GalGame_ReliabilityQingYi_030_016": "完全没反应…不会是故障了吧?我刚才已经很小心了…",
"GalGame_ReliabilityQingYi_030_017": "唔,之前没有出现过完全没电的情况。要多久才能重启…我也不是那么确定。",
"GalGame_ReliabilityQingYi_030_018": "店长,你到底对前辈做了什么?怎么会这样呢?",
"GalGame_ReliabilityQingYi_030_019": "不、不要说得这么奇怪啊!",
"GalGame_ReliabilityQingYi_030_020": "等、等一下!不要说得那么奇怪啊!我在街上发现青衣的时候她就快没电了!",
"GalGame_ReliabilityQingYi_030_021": "不、不要说得那么奇怪啊!我在街上发现青衣的时候她就快没电了。",
"GalGame_ReliabilityQingYi_030_022": "唔…前辈的操作手册我都认真读过,似乎不存在断电后不能正常启动的问题…",
"GalGame_ReliabilityQingYi_030_023": "电视机没反应时,一般踹一脚就…",
"GalGame_ReliabilityQingYi_030_024": "电脑没反应时,一般长按开机键…",
"GalGame_ReliabilityQingYi_030_025": "插拔一下电源一般也有用…",
"GalGame_ReliabilityQingYi_030_026": "我知道了!家里的电视机没反应的时候,一般踹一脚就会恢复…要不要试试?",
"GalGame_ReliabilityQingYi_030_027": "家里的电视机没反应的时候,一般踹一脚就会恢复…要不要试试?",
"GalGame_ReliabilityQingYi_030_028": "需不需要按什么键?电脑没反应一般长按开机键就行。要不要戳戳看?",
"GalGame_ReliabilityQingYi_030_029": "需不需要按什么键?电脑没反应一般戳开机键就行。青衣的开机键在…?",
"GalGame_ReliabilityQingYi_030_030": "上次家里的…智能管家冗余数据过多的时候,插拔一下电源就好了!要不要试试?",
"GalGame_ReliabilityQingYi_030_031": "上次家里的…智能管家冗余数据过多的时候,尝试过插拔电源,很有效。",
"GalGame_ReliabilityQingYi_030_032": "踹前辈…",
"GalGame_ReliabilityQingYi_030_033": "戳前辈…",
"GalGame_ReliabilityQingYi_030_034": "插拔前辈…的电源…",
"GalGame_ReliabilityQingYi_030_035": "等一下,我为什么在认真思考这种可能性!前辈比电视机、邦布可要精密多了!",
"GalGame_ReliabilityQingYi_030_036": "就算店长有很多维修经验也不行,万一弄坏了怎么办?",
"GalGame_ReliabilityQingYi_030_037": "怎么越说越…",
"GalGame_ReliabilityQingYi_030_038": "啊啊!越说越…别、别说了!!",
"GalGame_ReliabilityQingYi_030_039": "等等!怎么越说越…快停下!!",
"GalGame_ReliabilityQingYi_030_040": "嗤。",
"GalGame_ReliabilityQingYi_030_041": "嗯?",
"GalGame_ReliabilityQingYi_030_042": "…好像听到一声嗤笑?",
"GalGame_ReliabilityQingYi_030_043": "嗯?刚才好像…青衣?你醒了吗?",
"GalGame_ReliabilityQingYi_030_044": "嗯?刚才好像…青衣?你醒了吗?",
"GalGame_ReliabilityQingYi_030_045": "…朱鸢,你刚才有没有听到一声嗤笑?",
"GalGame_ReliabilityQingYi_030_046": "…朱鸢,刚才有没有听到一声嗤笑?",
"GalGame_ReliabilityQingYi_030_047": "前辈…已经暴露了,别装了。你没事吧?",
"GalGame_ReliabilityQingYi_030_048": "再装下去恐怕就会有事了。放心吧,我无恙,多谢店长和队长。",
"GalGame_ReliabilityQingYi_030_049": "白白担心一场…",
"GalGame_ReliabilityQingYi_030_050": "哼,竟然耍我!害得我白白担心一场…",
"GalGame_ReliabilityQingYi_030_051": "刚才我是真的很担心的。",
"GalGame_ReliabilityQingYi_030_052": "方才一时调皮,偶尔也会想装病试探一下别人是否在意自己嘛~",
"GalGame_ReliabilityQingYi_030_053": "若有得罪之处,只能请两位担待一下了。",
"GalGame_ReliabilityQingYi_030_054": "真是的,明明都已经到了前辈的年纪…",
"GalGame_ReliabilityQingYi_040_001": "几大杯热水灌下去之后,青衣似乎稍稍恢复了一点…",
"GalGame_ReliabilityQingYi_040_002": "戒断反应…呜…好痛苦…人类真厉害…会要和这种东西战斗…",
"GalGame_ReliabilityQingYi_040_003": "青衣…在戒什么?",
"GalGame_ReliabilityQingYi_040_004": "有点担心青衣…",
"GalGame_ReliabilityQingYi_040_005": "我可以问问青衣…在戒什么吗?",
"GalGame_ReliabilityQingYi_040_006": "我可以问问青衣…在戒什么吗?",
"GalGame_ReliabilityQingYi_040_007": "我有点担心青衣…虽然知道没什么立场这么说,但…还是请好好爱惜自己。",
"GalGame_ReliabilityQingYi_040_008": "有点担心青衣…虽然知道没什么立场这么说,但…还是请好好爱惜自己。",
"GalGame_ReliabilityQingYi_040_009": "唔…在进行24小时不联网挑战…无法实时拉取数据…",
"GalGame_ReliabilityQingYi_040_010": "独自游荡在城市…发现甚至连地图都从来没保存过离线版本…比在空洞里还迷茫…",
"GalGame_ReliabilityQingYi_040_011": "靠肌肉记忆还记得的路便只有治安局和…这里了…",
"GalGame_ReliabilityQingYi_040_012": "虽然没办法感同身受…但大概能理解",
"GalGame_ReliabilityQingYi_040_013": "不舒服的时候,随时都可以来这里",
"GalGame_ReliabilityQingYi_040_014": "虽然没办法感同身受…对AI来说,断网就像是在没有氧气的地方呼吸一样痛苦吧?",
"GalGame_ReliabilityQingYi_040_015": "虽然没办法感同身受…对AI来说,断网就像是在没有氧气的地方呼吸一样痛苦吧?",
"GalGame_ReliabilityQingYi_040_016": "这里虽然不像治安局有很多能帮到你的设备。不过,想来的时候,随时都可以来。",
"GalGame_ReliabilityQingYi_040_017": "这里虽然不像治安局有很多能帮到你的设备。不过,想来的时候,随时都可以来。",
"GalGame_ReliabilityQingYi_040_018": "唔…就知道店长是能明白的…",
"GalGame_ReliabilityQingYi_040_019": "身为治安官…被大吼「像你这样的机器怎么可能理解这种感受!」也是常有的事…",
"GalGame_ReliabilityQingYi_040_020": "不知何故…每到这种时候…总是想把自己关在安静而幽暗的地方…",
"GalGame_ReliabilityQingYi_040_021": "回治安局的话…好歹是个前辈,让大家看到自己这么不中用的样子…",
"GalGame_ReliabilityQingYi_040_022": "啊…网…我要网…唔…还不行…再坚持一下下…",
"GalGame_ReliabilityQingYi_040_023": "断网…还要坚持多久呢?",
"GalGame_ReliabilityQingYi_040_024": "这次断网…还要坚持多久呢?",
"GalGame_ReliabilityQingYi_040_025": "这次断网…还要坚持多久?",
"GalGame_ReliabilityQingYi_040_026": "4小时…32分…06秒…",
"GalGame_ReliabilityQingYi_040_027": "那一起来看电影吧",
"GalGame_ReliabilityQingYi_040_028": "唔,那就一起来看电影吧!店里的电影都是录像带,不需要联网哦。",
"GalGame_ReliabilityQingYi_040_029": "唔,那就一起看电影吧,时间会流逝得快一些。",
"GalGame_ReliabilityQingYi_040_030": "唔…只、只想看无脑快乐的东西…拜、拜托店长了…",
"GalGame_ReliabilityQingYi_040_031": "挑了不少喜剧片,一起度过了4小时32分06秒。",
"GalGame_ReliabilityQingYi_040_032": "呼,取天地之灵气,日月之精华——,活过来了。",
"GalGame_ReliabilityQingYi_040_033": "一下子就恢复了呢",
"GalGame_ReliabilityQingYi_040_034": "啊,青衣的气色一下子就好了!第一次肉眼观察到网络连接的效果。",
"GalGame_ReliabilityQingYi_040_035": "青衣的气色好了不少。嚯,网络联接的效果真是肉眼可见…",
"GalGame_ReliabilityQingYi_040_036": "嗯,整整24小时,一秒不少地坚持下来了。真心话大冒险这个游戏确实刺激。",
"GalGame_ReliabilityQingYi_040_037": "什么?真心话大冒险?",
"GalGame_ReliabilityQingYi_040_038": "玩游戏有必要这么认真吗?",
"GalGame_ReliabilityQingYi_040_039": "什么?真心话大冒险?所以勉强自己到那个地步是为了玩游戏吗?",
"GalGame_ReliabilityQingYi_040_040": "什么?真心话大冒险?竟然为了玩游戏勉强自己到那个地步……",
"GalGame_ReliabilityQingYi_040_041": "…玩个游戏而已有必要这么认真吗?还以为青衣有什么不得已的理由呢…",
"GalGame_ReliabilityQingYi_040_042": "…玩游戏而已有必要这么认真吗?我还以为青衣有什么不得已的理由呢…",
"GalGame_ReliabilityQingYi_040_043": "啊对,之前跟同事玩这个,因为选了大冒险才不得不戒断的。",
"GalGame_ReliabilityQingYi_040_044": "没办法啊,难道选真心话吗?",
"GalGame_ReliabilityRina_201_004": "啊,就是这首歌,没想到才看到第三个广告就找到了。",
"GalGame_ReliabilityRina_201_005": "看来我们运气不错",
"GalGame_ReliabilityRina_201_006": "这么快就可以收工了",
"GalGame_ReliabilityRina_201_007": "看来我们运气不错,这么快就可以收工了!",
"GalGame_ReliabilityRina_201_008": "看来我们运气不错,这么快就可以收工了。",
"GalGame_ReliabilityRina_201_009": "店长大人,如果方便的话…我能在这里把这盘带子看完吗?",
"GalGame_ReliabilityRina_201_010": "当然可以…",
"GalGame_ReliabilityRina_201_011": "还有什么想看的吗?",
"GalGame_ReliabilityRina_201_012": "可以当然是可以…可后面大部分还是广告哦,有什么你特别想看的东西吗?",
"GalGame_ReliabilityRina_201_013": "可以当然是可以…可后面大部分还是广告,有什么你特别想看的东西吗?",
"GalGame_ReliabilityRina_201_014": "可以当然是可以…可后面大部分还是广告哦,有什么你特别想看的东西吗?",
"GalGame_ReliabilityRina_201_015": "可以当然是可以…可后面大部分还是广告,有什么你特别想看的东西吗?",
"GalGame_ReliabilityRina_201_016": "其实也没有特别想看的,只是…突然被那些很久没有听的广告词吸引住了。\n告诉您一个独家秘密,我特别擅长背广告词~",
"GalGame_ReliabilityRina_201_017": "小时候家里不允许我独自看电视,唯一的机会是饭后和家人们一起看新闻的半小时。",
"GalGame_ReliabilityRina_201_018": "可新闻对于还是小孩的我来说一点吸引力都没有,反倒是结束后的广告十分有趣。",
"GalGame_ReliabilityRina_201_019": "于是我就和家人玩起了背广告词的游戏。",
"GalGame_ReliabilityRina_201_020": "背广告词…",
"GalGame_ReliabilityRina_201_021": "那是什么游戏?",
"GalGame_ReliabilityRina_201_022": "背广告词…那是什么游戏?",
"GalGame_ReliabilityRina_201_023": "背广告词…那是什么游戏?",
"GalGame_ReliabilityRina_201_024": "在他们看来是强化记忆力的小游戏,对我而言就是能再多看一会儿广告的护身符~",
"GalGame_ReliabilityRina_201_025": "正好有机会,比起口头说明,不如来亲身体验一下吧~\n规则的话…配合录像机的特点稍稍调整一下就行了。",
"GalGame_ReliabilityRina_201_026": "遥控器交给您,您可以在任何时候按下暂停。\n然后由我来说出它的下一句广告词~",
"GalGame_ReliabilityRina_201_027": "这么有自信?",
"GalGame_ReliabilityRina_201_028": "那可都是些很老的广告哦",
"GalGame_ReliabilityRina_201_029": "那可都是些很老的广告哦,这么有自信啊…那做好准备!",
"GalGame_ReliabilityRina_201_030": "那可都是些很老的广告,居然这么有自信…那做好准备!",
"GalGame_ReliabilityRina_201_031": "于是和丽娜开始了猜广告词的游戏,在什么时候按下暂停呢…",
"GalGame_ReliabilityRina_201_032": "在广告刚开始的一瞬间!",
"GalGame_ReliabilityRina_201_033": "普普通通地按下暂停",
"GalGame_ReliabilityRina_201_034": "好,完美!\n嘿嘿,在广告刚播的0.1秒就按了暂停!这样能猜出是什么广告吗,丽娜?",
"GalGame_ReliabilityRina_201_035": "好,完美!\n在广告刚播的0.1秒就按了暂停,这样能猜出是什么广告吗,丽娜?",
"GalGame_ReliabilityRina_201_036": "暂停!好了丽娜,请说广告词~",
"GalGame_ReliabilityRina_201_037": "暂停!好了丽娜,下句广告词是什么?",
"GalGame_ReliabilityRina_201_038": "啊呀,一上来就出高难度题目,您也很有干劲呢~",
"GalGame_ReliabilityRina_201_039": "不过画面里露出了小半截圆弧,答案已经很明显了哦~这是「柠猛小子」的广告。\n下一句广告词是:「够酸才够年轻!」",
"GalGame_ReliabilityRina_201_040": "很简单哦,这是「焦点」牌相机的广告,下一句广告词是:「你在乎的,就是焦点。」",
"GalGame_ReliabilityRina_201_041": "真的答对了…看来下一题得增加难度…",
"GalGame_ReliabilityRina_201_042": "挑一个毫无内容的画面!",
"GalGame_ReliabilityRina_201_043": "随便按一下暂停",
"GalGame_ReliabilityRina_201_044": "好,暂停!\n嘿嘿,特地挑了一个只有白色背景的画面,这样总猜不到的了吧?",
"GalGame_ReliabilityRina_201_045": "好,暂停!\n嗯,成功截下一个空荡荡的纯白色画面,能猜出是什么广告吗?",
"GalGame_ReliabilityRina_201_046": "暂停!来吧丽娜,广告词~",
"GalGame_ReliabilityRina_201_047": "暂停!来吧丽娜,下句广告词是什么?",
"GalGame_ReliabilityRina_201_048": "嗯…这样的画面,只能是它了。\n这是「奶牛大尉」的广告,画面里其实是一片牛奶的海洋。",
"GalGame_ReliabilityRina_201_049": "「奶牛大尉」会坐着一顶帽子从牛奶里浮起起来,搭配他的下一句广告词:「唔哞~我命令你,快快长大!」",
"GalGame_ReliabilityRina_201_050": "啊呀,这个也很简单~\n这是「奶牛大尉」的广告,下一句广告词是:「唔哞~我命令你,快快长大!」",
"GalGame_ReliabilityRina_201_051": "这个「唔哞」难道是…",
"GalGame_ReliabilityRina_201_052": "这个「唔哞」,难道是在模仿奶牛的声音?",
"GalGame_ReliabilityRina_201_053": "这个「唔哞」,难道是在模仿奶牛的声音?",
"GalGame_ReliabilityRina_201_054": "这可不是我乱加的哦,广告里就是这么演的,我只是在尽量还原啦~",
"GalGame_ReliabilityRina_201_055": "这样都难不倒丽娜的话…",
"GalGame_ReliabilityRina_201_056": "是时候使用杀手锏了!",
"GalGame_ReliabilityRina_201_057": "这样都难不倒丽娜的话,是时候使用杀手锏了!\n两倍速快进,倒放…然后突然暂停!",
"GalGame_ReliabilityRina_201_058": "这样都难不倒丽娜的话,看来得用杀手锏了。\n两倍速快进,倒放…然后突然暂停!",
"GalGame_ReliabilityRina_201_059": "可能要让您失望了,这样操作丝毫不会增加题目难度哦~\n这是「泡泡月亮」洗衣粉的广告,是一首挺可爱的广告歌呢~下一句歌词是…",
"GalGame_ReliabilityRina_201_060": "「你香香,我香香,抱抱也香香~」",
"GalGame_ReliabilityRina_201_061": "准确率百分之百",
"GalGame_ReliabilityRina_201_062": "你小时候究竟看了多少广告",
"GalGame_ReliabilityRina_201_063": "太厉害了,准确率百分之百…你小时候究竟看了多少广告啊…",
"GalGame_ReliabilityRina_201_064": "太厉害了,准确率百分之百…你小时候究竟看了多少广告啊…",
"GalGame_ReliabilityRina_201_065": "只要是会在那个时间段播出的广告,每个都看过几百遍了吧~",
"GalGame_ReliabilityRina_201_066": "咦,店长大人,画面上角落上的红点,是在录制中的意思吗?",
"GalGame_ReliabilityRina_201_067": "糟了!按错了!",
"GalGame_ReliabilityRina_201_068": "糟了!一定是刚才操作的时候按错了,不知什么时候按下了录制按钮…",
"GalGame_ReliabilityRina_201_069": "糟了!一定是刚才操作的时候按错了,不知什么时候按下了录制按钮…",
"GalGame_ReliabilityRina_201_070": "这样会把原来的内容擦除掉吗…\n非常抱歉,因为我心血来潮提出的小游戏,给您添了不必要的麻烦。",
"GalGame_ReliabilityRina_201_071": "不止擦除那么简单…",
"GalGame_ReliabilityRina_201_072": "不止擦除那么简单…其实这台录像机功能比你想象中要丰富一些,它还连接着工作室的辅助麦克风…",
"GalGame_ReliabilityRina_201_073": "不止擦除那么简单…其实这台录像机功能比你想象中要丰富一些,它还连接着工作室的辅助麦克风…",
"GalGame_ReliabilityRina_201_074": "连接麦克风?那是什么意思?",
"GalGame_ReliabilityRina_201_075": "等我稍微操作一下…",
"GalGame_ReliabilityRina_201_076": "倒带,播放…",
"GalGame_ReliabilityRina_201_077": "等我稍微操作一下,倒带,然后重新播放…",
"GalGame_ReliabilityRina_201_078": "等我稍微操作一下,倒带,然后重新播放…",
"GalGame_ReliabilityRina_201_079": "「你香香,我香香,抱抱也香香~」",
"GalGame_ReliabilityRina_201_080": "啊呀…录像带里有我的声音…",
"GalGame_ReliabilityRina_201_081": "看来你明白了",
"GalGame_ReliabilityRina_201_082": "看来你明白了,录像带已经变成了《黑色唱机丽娜插嘴版》…",
"GalGame_ReliabilityRina_201_083": "看来你明白了,录像带已经变成了《黑色唱机丽娜插嘴版》…",
"GalGame_ReliabilityRina_201_084": "确实呢,店长大人~\n您会立刻把它删除的,对吧~",
"GalGame_ReliabilityRina_201_085": "「唔哞~我命令你,快快长大!」",
"GalGame_ReliabilityRina_201_086": "这样的巧合太难得了…",
"GalGame_ReliabilityRina_201_087": "删了实在可惜…",
"GalGame_ReliabilityRina_201_088": "这样的巧合太难得了,删了实在可惜…",
"GalGame_ReliabilityRina_201_089": "这样的巧合太难得了,删了实在可惜…",
"GalGame_ReliabilityRina_201_090": "对,吧?",
"GalGame_ReliabilityRina_201_091": "我下不去手…",
"GalGame_ReliabilityRina_201_092": "录像带送给你吧!",
"GalGame_ReliabilityRina_201_093": "删除…我下不去手啦!这样吧,这盘录像带送给你吧!\n不管保存还是删除,你来决定!",
"GalGame_ReliabilityRina_201_094": "我…下不去手!这样吧,这盘录像带送给你了!\n不管保存还是删除,你来决定!",
"GalGame_ReliabilityRina_201_095": "诶?送给我?明明重新覆盖一下内容就可以,为什么要这么做…",
"GalGame_ReliabilityRina_201_096": "能把回忆存下来的机会可不多",
"GalGame_ReliabilityRina_201_097": "它的价值已经超过其他录像带了",
"GalGame_ReliabilityRina_201_098": "能把回忆存下来的机会可不多,在我眼里,它的价值已经不是其他录像带能比的了。",
"GalGame_ReliabilityRina_201_099": "能把回忆存下来的机会可不多,在我眼里,它的价值已经不是其他录像带能比的了。",
"GalGame_ReliabilityRina_201_100": "…明白了,既然您都这么说了,我也不适合再提删除之类的话。",
"GalGame_ReliabilityRina_201_101": "不过这盘带子确实不能让别人看到哦,会引起「维多利亚家政竟有如此失态的女仆」之类的误解…",
"GalGame_ReliabilityRina_201_102": "这样吧,这盘《丽娜插嘴版》我租下了,租借时间是无限~\n您已经帮了我这么多,不能再白白拿走一盘录像带了。",
"GalGame_ReliabilityRina_201_103": "请把我的名字记在租赁清单上哦,如果可以的话,还请给我力度最大的熟人折扣~",
"GalGame_ReliabilityRina_201_104": "既然你都这么说了…",
"GalGame_ReliabilityRina_201_105": "没问题!",
"GalGame_ReliabilityRina_201_106": "既然你都这么说了…没问题,我会在清单上记一笔,你要好好保存录像带哦!",
"GalGame_ReliabilityRina_201_107": "既然你都这么说了…没问题,不过既然是租借物,可不能轻易损坏,你要好好保存它哦。",
"GalGame_ReliabilityRina_201_108": "请放心,我会以最高规格的重视度来保存它的。",
"GalGame_ReliabilityRina_201_109": "可能…偶尔会偷偷一个人拿出来回味一下~",
"GalGame_ReliabilityRina_202_005": "事情是这样的,我的服务对象指名想要这家店的纪念品。于是我咨询了这位店员,得知纪念品是不卖的,只能通过参与游戏赢得兑换券才能换到。",
"GalGame_ReliabilityRina_202_006": "是的,一般来说客人需要在店里打个5天左右的「噬魂犬3」才能攒够兑换券。",
"GalGame_ReliabilityRina_202_007": "另外还有一个方法是发起店长挑战赛,胜利的话立刻就能拿到,但难度比攒5天要高不少哦。",
"GalGame_ReliabilityRina_202_008": "这可有点麻烦,我并不打算花5天时间在这次的服务上。\n而且光熟悉游戏就得耗费不少时间,毕竟我从没接触过电子游戏。",
"GalGame_ReliabilityRina_202_009": "从来没玩过?",
"GalGame_ReliabilityRina_202_010": "超级新手?",
"GalGame_ReliabilityRina_202_011": "居然是从没玩过电子游戏的…超级新手?",
"GalGame_ReliabilityRina_202_012": "居然是从没玩过电子游戏的…超级新手?",
"GalGame_ReliabilityRina_202_013": "是的,这并非女仆的必要技能,家政服务的内容也不涉及任何电子游戏业务…",
"GalGame_ReliabilityRina_202_014": "嗯嗯可以理解,每个人擅长的领域不同嘛,像我就是反过来的。\n我很不擅长家务活,每次洗衣服都累得要命,后来干脆交给了楼下的自助洗衣机…",
"GalGame_ReliabilityRina_202_015": "等等,「不接触」和「不擅长」是两码事。\n莫非您是想说,我是因为不擅长电子游戏才选择了逃避吗?",
"GalGame_ReliabilityRina_202_016": "诶?倒也不是这个意思…",
"GalGame_ReliabilityRina_202_017": "决定了,我要在今天之内拿下纪念品。\n刚才您提到过一个可以立刻获得纪念品的方法,叫什么…店长挑战赛?",
"GalGame_ReliabilityRina_202_018": "是的…这是本店的特色活动,说穿了就是和我进行「噬魂犬3」的对战啦,赢了的话就能立刻拿到纪念品哦。",
"GalGame_ReliabilityRina_202_019": "什么!我听到了!店长挑战!有人要挑战亚莎姐?!",
"GalGame_ReliabilityRina_202_020": "啊,介绍一下,这个突然冲过来的孩子叫乔纳,算是店里的常客,同时也是挑战赛的忠实爱好者。",
"GalGame_ReliabilityRina_202_021": "这家店从开业至今还从来没人赢过亚莎姐哦!\n请一定要让我观战!一定能吸取很多宝贵的战斗经验!",
"GalGame_ReliabilityRina_202_022": "虽然亚莎很强",
"GalGame_ReliabilityRina_202_023": "这场挑战赛值得一试",
"GalGame_ReliabilityRina_202_024": "虽然亚莎很强,但想要快速获得纪念品的话,这场挑战赛值得一试!",
"GalGame_ReliabilityRina_202_025": "虽然亚莎很强,但想要快速获得纪念品的话,这场挑战赛值得一试。",
"GalGame_ReliabilityRina_202_026": "虽然亚莎很强,但想要快速获得纪念品的话,这场挑战赛值得一试!",
"GalGame_ReliabilityRina_202_027": "虽然亚莎很强,但想要快速获得纪念品的话,这场挑战赛值得一试。",
"GalGame_ReliabilityRina_202_028": "我和您的看法一样,我的目的是为了完成服务,任何值得尝试的方法都不能放过。",
"GalGame_ReliabilityRina_202_029": "虽然被第一次接触电玩的人发起挑战,感觉有点怪怪的…但只要有生意就是好事。",
"GalGame_ReliabilityRina_202_030": "那么…欢迎光临「金手指」,我接受挑战!",
"GalGame_ReliabilityRina_202_031": "于是,丽娜与亚莎的「噬魂犬之战」在店里打响了。",
"GalGame_ReliabilityRina_202_035": "好的,我们已经来到了比赛现场!双方选手已经就位!\n由噬魂犬女王啊不…由亚莎选手对战丽娜选手!",
"GalGame_ReliabilityRina_202_037": "不用每次有人来挑战都这样解说吧…请不要被这个孩子影响,以自己的方式尽情享受游戏吧。",
"GalGame_ReliabilityRina_202_038": "挑战的规则很宽松,你只要有一瞬间深度超过我就算获胜哦。",
"GalGame_ReliabilityRina_202_040": "建议您不要把我当做单纯的新手,我是那种一抓起吸尘器就会很兴奋的类型呢。",
"GalGame_ReliabilityRina_202_041": "只要把游戏想象成操控小狗型邦布清理垃圾,这里就完全变成我擅长的领域了~",
"GalGame_ReliabilityRina_202_042": "那么,期待两位选手的精彩表现,预备,投币,比赛开始!",
"GalGame_ReliabilityRina_202_043": "哦哦哦!亚莎选手开局发力,起步3秒内就已经领先了好几层!",
"GalGame_ReliabilityRina_202_044": "再看丽娜选手这边,也很厉害啊!这迅捷的指法,完全不像是第一次玩这个游戏!",
"GalGame_ReliabilityRina_202_045": "丽娜选手的噬魂犬高速挥舞着吸尘器,快得只能看见残影,像极了奶奶用来打我的扫把!",
"GalGame_ReliabilityRina_202_046": "这样下去丽娜选手很有机会赢下比赛——才怪!\n你为什么要把一横排的砖块全清了啊!不用都清啊,快往下走啊!",
"GalGame_ReliabilityRina_202_047": "说什么傻话呢,哪有垃圾掉在脚边却视而不见的道理。\n如果无法将它们全部肃清,手里的吸尘器也会哭泣的!",
"GalGame_ReliabilityRina_202_048": "感觉玩成另一种游戏了呢",
"GalGame_ReliabilityRina_202_049": "这样感觉很难赢啊…",
"GalGame_ReliabilityRina_202_050": "感觉玩成另一种游戏了呢,完美诠释了「以自己的方式享受游戏」。",
"GalGame_ReliabilityRina_202_051": "感觉玩成另一种游戏了呢,完美诠释了「以自己的方式享受游戏」。",
"GalGame_ReliabilityRina_202_052": "乐在其中是好事,但这样下去感觉很难赢啊…",
"GalGame_ReliabilityRina_202_053": "乐在其中是好事,但这样下去感觉很难赢啊…",
"GalGame_ReliabilityRina_202_054": "丽娜选手的推进速度缓慢,但是…好干净!我从没见过这么干净的「噬魂犬3」画面!连亚莎姐玩的时候都不会有这样的奇观…",
"GalGame_ReliabilityRina_202_056": "诶,这话我可不能当做没听到哦…\n如果就这样赢了,感觉胜之不武呢,好吧!",
"GalGame_ReliabilityRina_202_057": "亚莎选手突然停止了冲刺!什么!她也开始清除同一排的砖块了,速度和气势不输丽娜选手!",
"GalGame_ReliabilityRina_202_059": "啊呀,是一位外表温柔,内心却绝不服输的人呢~",
"GalGame_ReliabilityRina_202_061": "彼此彼此!",
"GalGame_ReliabilityRina_202_062": "等等,是我的错觉吗,差距在缩小!虽然速度缓慢,但双方的深度确实在逐渐接近!",
"GalGame_ReliabilityRina_202_064": "尽全力战斗吧,亚莎,突破极限的瞬间,你就会窥见完美的自己!",
"GalGame_ReliabilityRina_202_065": "明明是落后者的丽娜选手发出了最终反派一样的强势宣言!\n随着战况进入白热化,两位选手开始了全力冲刺!",
"GalGame_ReliabilityRina_202_066": "啊…怎么…画面突然停止了,按键也没反应…\n很像是邦布死机时的表现呢。",
"GalGame_ReliabilityRina_202_068": "诶???比赛紧急终止!让我看看,画面卡住了…重启大法重启大法…",
"GalGame_ReliabilityRina_202_069": "怎么拔了电源屏幕还亮着啊!该不会是坏了吧…完了完了,要被老板骂了,要扣工资了!",
"GalGame_ReliabilityRina_202_070": "喂!你们看!屏幕上的深度,9999999…好多9数不过来!这绝对破了店里的记录了!",
"GalGame_ReliabilityRina_202_071": "死机导致的吧…",
"GalGame_ReliabilityRina_202_072": "我记得规则说…",
"GalGame_ReliabilityRina_202_073": "是死机导致的吧,经常会在出故障的游戏画面上看到这样的数字,不过我记得规则上说…",
"GalGame_ReliabilityRina_202_074": "是死机导致的吧,经常会在出故障的游戏画面上看到这样的数字,不过我记得规则上说…",
"GalGame_ReliabilityRina_202_075": "虽然规则上说了深度超过我就算赢,等等…你们该不会想说我输了吧?我绝不会承认哦!",
"GalGame_ReliabilityRina_202_077": "我认同您的想法,亚莎小姐,我也绝不会认为这是我胜了。\n比赛的事暂且搁置,说说这台机器的事吧。",
"GalGame_ReliabilityRina_202_078": "我能感受到摇杆上残留着少许电磁反应…可能是太专注于对决,一不小心用力过猛了导致了机器的损坏。我会做出相应赔偿的。",
"GalGame_ReliabilityRina_202_079": "唉?你、你是说你愿意买下来吗?",
"GalGame_ReliabilityRina_202_080": "嗯?如果损失程度确实要全机出售的话,当然可以。等我处理完手头的工作就安排购买事宜。",
"GalGame_ReliabilityRina_202_081": "现在的首要目标还是寻找获得纪念品的方法。店长挑战这个方法失败了,看来只能花5天…",
"GalGame_ReliabilityRina_202_082": "不不不!等5天再买那可…啊不,我的意思是…恭喜你!店长挑战成功!\n那么多9呢!这场对决我输得心服口服!",
"GalGame_ReliabilityRina_202_084": "…输得…心服…口服…",
"GalGame_ReliabilityRina_202_085": "驾崩了!噬魂犬女王驾崩了!",
"GalGame_ReliabilityRina_202_086": "没必要跑上街喊吧…还有「驾崩」这个词不是这么用的!",
"GalGame_ReliabilityRina_202_087": "啊,对了,这就是挑战赛的奖品,「金手指」特别纪念款摆件,请务必立刻收下!",
"GalGame_ReliabilityRina_202_088": "然后…我们能谈谈买机器的事情吗?",
"GalGame_ReliabilityRina_202_090": "买下机器的事请放心,但是纪念品…请容我拒绝收下,因为我并不觉得自己胜过了您。",
"GalGame_ReliabilityRina_202_091": "就当是提前收下奖励",
"GalGame_ReliabilityRina_202_092": "完成服务更要紧哦",
"GalGame_ReliabilityRina_202_093": "完成服务是更要紧的事情吧,就当是提前收下奖励,之后再来实实在在地赢一次就行了!",
"GalGame_ReliabilityRina_202_094": "完成服务是更要紧的事情吧,就当是提前收下奖励,之后再来实实在在地赢一次就行了。",
"GalGame_ReliabilityRina_202_095": "嗯…说得对,我竟然执着于游戏的胜负而忽视了更重要的事情,多谢您的提醒,店长大人,那纪念品我先收下了。",
"GalGame_ReliabilityRina_202_096": "第一次玩游戏的经历是和您一起度过实在是太好了。之后我一定会再来这里履行赢一次的诺言…",
"GalGame_ReliabilityRina_202_097": "希望第二次、第三次、第四次的游戏,也能在这里遇到您~",
"GalGame_ReliabilityRina_203_004": "啊呀,店长大人~真巧啊,在这里遇到您。",
"GalGame_ReliabilityRina_203_005": "真巧啊,没想到丽娜也喜欢VR训练",
"GalGame_ReliabilityRina_203_006": "真巧啊,没想到丽娜也喜欢VR训练。",
"GalGame_ReliabilityRina_203_007": "没想到丽娜也喜欢VR训练。",
"GalGame_ReliabilityRina_203_008": "并不是哦,我只是恰巧来这里办些手续,要说训练的话,我有更直接的方式呢~",
"GalGame_ReliabilityRina_203_009": "不过我还挺好奇,店长大人是如何进行VR训练的,是操控自己的身体和以骸进行模拟战斗吗?",
"GalGame_ReliabilityRina_203_010": "那就变成VR受难了…",
"GalGame_ReliabilityRina_203_011": "当然是使用代理人的模拟信息",
"GalGame_ReliabilityRina_203_012": "那就变成VR受难了…我当然会使用代理人的模拟信息哦,比如模拟丽娜来进行战斗!",
"GalGame_ReliabilityRina_203_013": "那就变成VR受难了…我当然会使用代理人的模拟信息,比如模拟丽娜来进行战斗。",
"GalGame_ReliabilityRina_203_014": "诶…还有这样的功能啊。\n那…也可以模拟我的同事们?",
"GalGame_ReliabilityRina_203_015": "当然可以",
"GalGame_ReliabilityRina_203_016": "想不想试试?",
"GalGame_ReliabilityRina_203_017": "当然可以,想不想来试试,丽娜,在VR训练场里变成你的同事来和以骸战斗!",
"GalGame_ReliabilityRina_203_018": "当然可以,想不想来试试,丽娜,在VR训练场里变成你的同事来和以骸战斗!",
"GalGame_ReliabilityRina_203_019": "听起来确实很有意思~请让我试试~",
"GalGame_ReliabilityRina_203_020": "于是丽娜暂时借用账号,体验了VR训练场…",
"GalGame_ReliabilityRina_203_024": "原来维多利亚家政的各位都是这样战斗的…冲到敌人面前硬碰硬的战斗感觉也很不错呢,而且不用担心弄脏衣服~",
"GalGame_ReliabilityRina_203_025": "喜欢就多来试试",
"GalGame_ReliabilityRina_203_026": "想体验的话随时找我",
"GalGame_ReliabilityRina_203_027": "是吧,喜欢就多来试试!也可以随时找我借账号体验哦!",
"GalGame_ReliabilityRina_203_028": "是吧,喜欢就多来试试,也可以随时找我借账号体验。",
"GalGame_ReliabilityRina_203_029": "哦?看来店长大人是VR训练的老手呢,那么~您最喜欢用哪个代理人?",
"GalGame_ReliabilityRina_203_030": "这得看情况",
"GalGame_ReliabilityRina_203_031": "这得看情况了,根据敌人的情况不同选择最合适的代理人出战才是明智之选!",
"GalGame_ReliabilityRina_203_032": "看情况吧,我会根据敌人的情况不同选择最合适的代理人出战。",
"GalGame_ReliabilityRina_203_033": "假如遇到灵活难缠的敌人,您会选谁出战呢?",
"GalGame_ReliabilityRina_203_034": "当然是丽娜!",
"GalGame_ReliabilityRina_203_035": "我选艾莲!",
"GalGame_ReliabilityRina_203_036": "当然是丽娜!再灵活的敌人也逃不出杜苏拉和安娜塔莎的攻击范围!",
"GalGame_ReliabilityRina_203_037": "当然是丽娜!再灵活的敌人也逃不出杜苏拉和安娜塔莎的攻击范围!",
"GalGame_ReliabilityRina_203_038": "我选艾莲!艾莲的追击不会放过任何死角!",
"GalGame_ReliabilityRina_203_039": "我选艾莲!艾莲的追击不会放过任何死角!",
"GalGame_ReliabilityRina_203_040": "啊呀,虽然我本人也是这么认为的,但还是非常感谢您的赏识~",
"GalGame_ReliabilityRina_203_041": "的确,把武器踢出去追击敌人的招式也很值得参考呢。\n或许下次我也可以试试把杜苏拉踢给逃窜的敌人~",
"GalGame_ReliabilityRina_203_042": "那么,遇到行动迟缓但擅长防御的敌人,您会选择哪位代理人来应对呢?",
"GalGame_ReliabilityRina_203_043": "还得是丽娜!",
"GalGame_ReliabilityRina_203_044": "那不是可琳的好球区吗!",
"GalGame_ReliabilityRina_203_045": "还得是丽娜!凭借远距离攻击的优势,丽娜可以毫发无伤地解决掉那种敌人吧!",
"GalGame_ReliabilityRina_203_046": "还得是丽娜!凭借远距离攻击的优势,丽娜可以毫发无伤地解决掉那种敌人吧。",
"GalGame_ReliabilityRina_203_047": "那不是可琳的好球区吗!不管多厚的护甲,锯穿就完事了!",
"GalGame_ReliabilityRina_203_048": "那不是可琳的好球区吗,她可是连地铁车厢都能轻易锯开的人物!",
"GalGame_ReliabilityRina_203_049": "这样啊,稍微有点出乎意料…但能听到您这么说,我还是很高兴的~",
"GalGame_ReliabilityRina_203_050": "确实,这是一个能充分发挥小可琳优势的场合呢~现在算是深有体会了~\n开动电锯的时候,连我都会忍不住一边微笑一边说对不起~",
"GalGame_ReliabilityRina_203_051": "那么,最后一个问题,面对攻势凶猛的强大敌人,您倾向于派遣哪位代理人来扭转战况呢。",
"GalGame_ReliabilityRina_203_052": "只有丽娜能担此任!",
"GalGame_ReliabilityRina_203_053": "莱卡恩,踹爆它!",
"GalGame_ReliabilityRina_203_054": "只有丽娜才能担当扭转战况的重任了,敌人的攻势再猛,凭借丽娜灵活的身手都能轻松躲开的!",
"GalGame_ReliabilityRina_203_055": "那只有丽娜才能担当扭转战况的重任了,敌人的攻势再猛,凭借丽娜灵活的身手都能轻松躲开。",
"GalGame_ReliabilityRina_203_056": "莱卡恩!没有什么敌人是莱卡恩踹不飞的!如果不行,就再补一脚!",
"GalGame_ReliabilityRina_203_057": "莱卡恩!如果派莱卡恩上场,任何敌人都能优雅地解决吧。",
"GalGame_ReliabilityRina_203_058": "我并非对自己的身手没有信心,但总觉得店长大人是因为当着我的面所以才这么回答的?啊呀,希望是我的错觉吧~",
"GalGame_ReliabilityRina_203_059": "这点我也深感赞同,每次和莱卡恩大人一同行动时,我都会感到格外安心。\n说起来模拟过以后我才知道,莱卡恩大人出腿的力道,比看起来还要重很多~",
"GalGame_ReliabilityRina_203_060": "好啦,非常感谢店长大人的认真回答,了解到了许多有意思的评价~",
"GalGame_ReliabilityRina_203_061": "其实…我刚才体验的时候,还偷偷查看了一下您账号中「丽娜代理人」的信息,啊呀,真的是~很高的使用率呢~",
"GalGame_ReliabilityRina_203_062": "非常感谢您的信赖,我期待着与您的每一次合作,不止是在VR中哦~",
"GalGame_ReliabilitySeth_010_001": "街头采访?我吗?",
"GalGame_ReliabilitySeth_010_002": "哎呀果然治安官也对我们的采访很感兴趣对吗?好的请听,问题就是——",
"GalGame_ReliabilitySeth_010_003": "你幸福吗?",
"GalGame_ReliabilitySeth_010_004": "啊?我姓洛…不对,我没有答应接受你的采访啊!",
"GalGame_ReliabilitySeth_010_005": "小哥放心~很简单的~来,摄像机镜头拉近一点,帅气的治安官小哥笑一个呀~",
"GalGame_ReliabilitySeth_010_006": "啊,诶…",
"GalGame_ReliabilitySeth_010_007": "治安官小哥刚才是不是没有听清我们的问题呀?其实就是想问呢…",
"GalGame_ReliabilitySeth_010_008": "在人人安居乐业的新艾利都、蒸蒸日上的雅努斯区、繁华美丽的光映广场,治安官小哥你是否觉得非常幸福呢?",
"GalGame_ReliabilitySeth_010_009": "…没有。",
"GalGame_ReliabilitySeth_010_010": "什…哈哈,怎么会呢,小哥作为治安官,一定最了解我们雅努斯区在市民幸福指数排行中向来是名列前茅…",
"GalGame_ReliabilitySeth_010_011": "但从去年二季度以来雅努斯区的排名就在下滑吧?",
"GalGame_ReliabilitySeth_010_012": "哎?啊,治安官小哥一定是想说,各区竞争虽然激烈,但我们雅努斯区也会不甘示弱…",
"GalGame_ReliabilitySeth_010_013": "欸,我没这么说。就拿我知道的治安这方面来讲,最近三个季度,整个雅努斯大区的结案率季均有1到2个百分点的提升…",
"GalGame_ReliabilitySeth_010_014": "没错没错!结案率稳步上升,说明我们雅努斯区的治安水平真是百尺竿头,更进一步呀!",
"GalGame_ReliabilitySeth_010_015": "不是这样的。结案率上升其实是因为案件受理总量出现了明显的下跌,媒体一般只关心立案数下降、破案率上升,但如果从日均接报数量估算…",
"GalGame_ReliabilitySeth_010_016": "…不是,你拽我话筒干什么?我还没有说完。如果从日均接报数量估算,立案数的下降完全有可能是立案率被强行压…",
"GalGame_ReliabilitySeth_010_017": "摄像停!!别拍了!",
"GalGame_ReliabilitySeth_010_018": "这位治安官,互相行个方便的事,你为什么要弄成这样?",
"GalGame_ReliabilitySeth_010_019": "我看你长得帅送你们治安局一个人情,你就这样搞我?我和你有什么仇怨吗,你很想让我丢工作?",
"GalGame_ReliabilitySeth_010_020": "我不认识你啊…为什么要让你丢工作?",
"GalGame_ReliabilitySeth_010_021": "我还没有回答完你的问题,不用拍了吗?",
"GalGame_ReliabilitySeth_010_022": "……",
"GalGame_ReliabilitySeth_010_023": "我和你之中一定有一个人脑子有问题。",
"GalGame_ReliabilitySeth_010_024": "记者狠狠瞪了赛斯一眼,怒气冲冲地带着摄像师离开了,留下我和赛斯面面相觑。",
"GalGame_ReliabilitySeth_010_025": "什么啊…怎么会有人说自己脑子有问题?",
"GalGame_ReliabilitySeth_010_026": "(想笑…但是忍住…要忍住)",
"GalGame_ReliabilitySeth_010_027": "可能她不是这个意思",
"GalGame_ReliabilitySeth_010_028": "……………………不行我忍不住了哈哈哈哈哈哈!",
"GalGame_ReliabilitySeth_010_029": "…………噗…不,没什么,就是…赛斯你说得对…噗…",
"GalGame_ReliabilitySeth_010_030": "对吧,我也觉得很好笑。提问题的是她,不让我回答的也是她,绕着弯骂人的还是她,怎么看都是她有问题。",
"GalGame_ReliabilitySeth_010_031": "嗯…我觉得她其实是在骂你诶,不过赛斯说得没错,绕着弯骂人就是很容易把自己骂进去…",
"GalGame_ReliabilitySeth_010_032": "她那句话是想骂你吧,不过看来确实是她比较不聪明,这不就把自己骂进去了。",
"GalGame_ReliabilitySeth_010_033": "搞不懂,硬要我回答问题的是她,不让我回答问题的也是她,怎么看都是她有问题吧。",
"GalGame_ReliabilitySeth_010_034": "但她为什么要说我想让她丢工作?我本来不想接受什么采访,最后还是认真回答她的问题,明明是帮她,她为什么那么说我…",
"GalGame_ReliabilitySeth_010_035": "她不喜欢你的回答",
"GalGame_ReliabilitySeth_010_036": "赛斯的回答不能播",
"GalGame_ReliabilitySeth_010_037": "嗯…应该是因为她有自己想要的回答吧。她看你是治安官,以为你会配合她,没想到赛斯那么认真,她反而得不到想要的答案。",
"GalGame_ReliabilitySeth_010_038": "有时候记者问问题,只是希望对方说出自己想要的回答而已。她以为你是治安官,会配合她,结果你认真起来,说出的反而不是她想要的答案。",
"GalGame_ReliabilitySeth_010_039": "配合…?如果不想听别人的答案,为什么还要问呢…",
"GalGame_ReliabilitySeth_010_040": "…是我又会错意了?",
"GalGame_ReliabilitySeth_010_041": "赛斯讲的那些治安局数据,如果在电视上播出来,可能影响不好吧…虽然我作为市民倒是很愿意听一听。",
"GalGame_ReliabilitySeth_010_042": "赛斯讲的那些治安局数据,如果在电视上播出来,可能影响不好吧…虽然我作为市民倒是很愿意听一听。",
"GalGame_ReliabilitySeth_010_043": "…「影响不好」…好像那个家伙会说的话。",
"GalGame_ReliabilitySeth_010_044": "可如果只是顺着记者想要的回答说,那不就是演戏吗…还是说,又是我没搞懂什么所谓的「规则」?",
"GalGame_ReliabilitySeth_010_045": "不是赛斯的错",
"GalGame_ReliabilitySeth_010_046": "赛斯的直率很可贵",
"GalGame_ReliabilitySeth_010_047": "赛斯没有错,错的是这个世界…开玩笑的。",
"GalGame_ReliabilitySeth_010_048": "不是赛斯的错,错误的另有其人…开玩笑的。",
"GalGame_ReliabilitySeth_010_049": "但这样说或许也没错。如果像赛斯这么直率的人多一些,这个世界说不定会比现在好一点。",
"GalGame_ReliabilitySeth_010_050": "但我还挺愿意这样想。有些「规则」未必正确,只是很多人不敢去否定,如果大家都像赛斯这样直率,错误的「规则」说不定会少很多。",
"GalGame_ReliabilitySeth_010_051": "直率吗…其实我被说「听不懂人话」比较多…",
"GalGame_ReliabilitySeth_010_052": "虽然我也觉得我没有错。",
"GalGame_ReliabilitySeth_010_053": "不过,店长你能和我说这些…谢谢你。",
"GalGame_ReliabilitySeth_010_054": "客气啥",
"GalGame_ReliabilitySeth_010_055": "都是朋友",
"GalGame_ReliabilitySeth_010_056": "哎哟赛斯这么客气!都朋友嘛。",
"GalGame_ReliabilitySeth_010_057": "呵呵,都是朋友,应该的。",
"GalGame_ReliabilitySeth_010_058": "朋、朋友…?",
"GalGame_ReliabilitySeth_010_059": "如果你同意的话",
"GalGame_ReliabilitySeth_010_060": "伤心了",
"GalGame_ReliabilitySeth_010_061": "诶?我以为我们早就是朋友了…当然啦,也要赛斯同意才算。",
"GalGame_ReliabilitySeth_010_062": "如果你也同意的话,就是朋友了吧。",
"GalGame_ReliabilitySeth_010_063": "那、那也可以…",
"GalGame_ReliabilitySeth_010_064": "是朋友啊…",
"GalGame_ReliabilitySeth_010_065": "伤心了…难道赛斯不这么觉得…我还以为我们早就是朋友了…",
"GalGame_ReliabilitySeth_010_066": "咦,难道赛斯不是这么想的吗,有点伤心呢。",
"GalGame_ReliabilitySeth_010_067": "没有没有!只是…突然…有点…我还以为…",
"GalGame_ReliabilitySeth_010_068": "嗯…你说得对,是朋友。",
"GalGame_ReliabilitySeth_010_069": "那下次有机会再去六分街找你,我、我先回局里复命了!再见店长!",
"GalGame_ReliabilitySeth_010_070": "目送赛斯以逃跑般的气势离开了…\n身为治安官的朋友又多了一个呢。",
"GalGame_ReliabilitySeth_020_001": "我平时住宿舍,比较近,可以多训练一会儿,只有周末才会回家里。",
"GalGame_ReliabilitySeth_020_002": "回去陪家人吗?",
"GalGame_ReliabilitySeth_020_003": "借录像带是为了带回家?",
"GalGame_ReliabilitySeth_020_004": "哦~周末回家陪家人吗?赛斯家里都有谁呀…啊,能问吗?",
"GalGame_ReliabilitySeth_020_005": "哦,是要周末回家陪家人吧,赛斯家里有多少人…不好意思,能问吗?",
"GalGame_ReliabilitySeth_020_006": "是这样呀,那借录像带是为了带回家和家人一起看?赛斯家里都有什么人…啊,能问吗?",
"GalGame_ReliabilitySeth_020_007": "原来如此,看来借录像带也是为了带回家和家人一起看吗?赛斯家里有多少人…不好意思,能问吗?",
"GalGame_ReliabilitySeth_020_008": "嗯…没什么不能问的,很普通,就是爸爸妈妈,还有一个大哥…不过大哥平时不怎么在家。",
"GalGame_ReliabilitySeth_020_009": "唉…",
"GalGame_ReliabilitySeth_020_010": "赛斯很想哥哥?",
"GalGame_ReliabilitySeth_020_011": "赛斯讨厌哥哥?",
"GalGame_ReliabilitySeth_020_012": "赛斯叹气了!好少见,是很想你大哥嘛?",
"GalGame_ReliabilitySeth_020_013": "怎么叹起气了,赛斯是想你大哥了吗?",
"GalGame_ReliabilitySeth_020_014": "怎么说到大哥就叹气,难道赛斯和哥哥关系不好?",
"GalGame_ReliabilitySeth_020_015": "很少见到赛斯叹气,难道是和你大哥关系不好?",
"GalGame_ReliabilitySeth_020_016": "……",
"GalGame_ReliabilitySeth_020_017": "{F#店长,问你一下,你和哥哥关系好吗,你会不会有时候觉得他很讨厌?}",
"GalGame_ReliabilitySeth_020_018": "{M#店长,问你个问题,你和你妹妹关系怎么样,你妹妹会讨厌你吗?}",
"GalGame_ReliabilitySeth_020_019": "还好吧…",
"GalGame_ReliabilitySeth_020_020": "嗯…也是会有这种时候…",
"GalGame_ReliabilitySeth_020_021": "我和哥哥的关系…还好?不过哥哥有时候是很讨厌!",
"GalGame_ReliabilitySeth_020_022": "进货的时候老是花言巧语说这次轮到他选片,最后一算账五次里面他选了四次啊!狐狸脸的家伙连妹妹都骗!!",
"GalGame_ReliabilitySeth_020_023": "我们关系…还好吧,要是念叨铃早睡说得太多她就会说「哥哥讨厌」,但这肯定只是说说而已啦。我肯定没有真的被讨厌…吧?",
"GalGame_ReliabilitySeth_020_024": "…嗯,肯定没有。",
"GalGame_ReliabilitySeth_020_025": "这样啊,果然大家都会讨厌哥哥,那我们家也很正常嘛。",
"GalGame_ReliabilitySeth_020_026": "其实我也不是一直讨厌哥哥,小时候我们还一起看《大空洞》呢!还一起背主角台词!",
"GalGame_ReliabilitySeth_020_027": "虽然他现在再也不提了,还天天说我「头脑简单」「自以为是」!",
"GalGame_ReliabilitySeth_020_028": "咦,对弟弟说这种话没关系吗…",
"GalGame_ReliabilitySeth_020_029": "诶?「头脑简单」?「自以为是」?这、这是不是有点太严格了…哥哥应该不会对我说这样的话…",
"GalGame_ReliabilitySeth_020_030": "呃…你哥哥,说你「头脑简单」「自以为是」…?…我肯定是不会对铃说这样的话的。",
"GalGame_ReliabilitySeth_020_031": "啊,不会吗?不是做哥哥的都会这样管教人吗?",
"GalGame_ReliabilitySeth_020_032": "感觉赛斯有点可怜…",
"GalGame_ReliabilitySeth_020_033": "好像不小心挑拨了兄弟关系…",
"GalGame_ReliabilitySeth_020_034": "感觉赛斯有点可怜呢…好像能明白你为什么讨厌哥哥了…啊啊不是要挑拨你们兄弟关系的意思!",
"GalGame_ReliabilitySeth_020_035": "你哥哥好严格,作为弟弟是有点可怜…啊,这样说有点像在挑拨兄弟关系,抱歉,我不是那个意思。",
"GalGame_ReliabilitySeth_020_036": "不如聊聊《大空洞》吧,你刚才是不是说,小时候就喜欢看《大空洞》?",
"GalGame_ReliabilitySeth_020_037": "还是聊聊《大空洞》吧,你刚才是不是提到,小时候就喜欢看《大空洞》?",
"GalGame_ReliabilitySeth_020_038": "嗯!我很喜欢那个实习调查员,就算所有人都说这场灾难不简单,他根本改变不了任何事,他也没有放弃,这才是正义的英雄!",
"GalGame_ReliabilitySeth_020_039": "那个主角好像也是很单纯的人",
"GalGame_ReliabilitySeth_020_040": "那个世界观确实复杂到头痛…",
"GalGame_ReliabilitySeth_020_041": "这么说来,我记得那个实习调查员在电影里也被别人评价「头脑简单」,但我觉得那个片子就需要一个头脑简单的主角,世界观实在太复杂了…",
"GalGame_ReliabilitySeth_020_042": "这么说来,我记得那个实习调查员在电影里也被别人评价「头脑简单」,但那个片子其实很需要一个心思单纯的主角,世界观实在太复杂了…",
"GalGame_ReliabilitySeth_020_043": "那个电影里的空洞都快变成高维科幻异世界了,一点不能细想!空洞也要讲基本规律呀,现实中的空洞怎么可能是那样!",
"GalGame_ReliabilitySeth_020_044": "那个电影里的空洞都快变成高维科幻异世界了,简直已经到了玄学的地步了,现实中的空洞是不可能像电影里那样的…",
"GalGame_ReliabilitySeth_020_045": "咦,店长对空洞也很了解吗?",
"GalGame_ReliabilitySeth_020_046": "——不愧是专业人士!对电影设定做了这么多功课!",
"GalGame_ReliabilitySeth_020_047": "……",
"GalGame_ReliabilitySeth_020_048": "对对,做了很多功课",
"GalGame_ReliabilitySeth_020_049": "…啊哈哈,是啊是啊,《大空洞》的设定有点复杂,所以我也研究了一下呢…",
"GalGame_ReliabilitySeth_020_050": "…呵呵,没错,是这样的,《大空洞》的设定比较复杂,所以我也研究了一下…",
"GalGame_ReliabilitySeth_020_051": "嗯,我小时候也看不懂里面那些名词,但我始终都记得主角那句话,「无论如何,救人不会错」。",
"GalGame_ReliabilitySeth_020_052": "我哥成为治安官的时候,我也以为他就像小时候和我说的那样,是要成为正义的英雄,保护无辜的人…",
"GalGame_ReliabilitySeth_020_053": "现在却…",
"GalGame_ReliabilitySeth_020_054": "算了,没关系,总有一天我会比现在的哥哥还要优秀,我会向他证明,不是我「头脑简单」,是他变了!",
"GalGame_ReliabilitySeth_020_055": "等晚上回家,我倒要看看他还记不记得当年背下的台词!",
"GalGame_ReliabilitySeth_020_056": "咦?你哥不是不在家吗?",
"GalGame_ReliabilitySeth_020_057": "咦?你不是讨厌你哥吗?",
"GalGame_ReliabilitySeth_020_058": "咦?今天你哥在家?你要和他一起看电影?嗯?你刚才不是说讨厌你哥吗?",
"GalGame_ReliabilitySeth_020_059": "咦?你哥哥今天回家?你借录像带是要回去和他一起看吗,可你刚才不是说讨厌他…",
"GalGame_ReliabilitySeth_020_060": "…周末是家庭日啊,看录像带是、是我提议的本周家庭活动!",
"GalGame_ReliabilitySeth_020_061": "我是讨厌他,但又没有和他断绝关系,总不能家庭活动孤立他一个人吧!",
"GalGame_ReliabilitySeth_020_062": "该不会你选这个片子…",
"GalGame_ReliabilitySeth_020_063": "就是为了给你哥看的?",
"GalGame_ReliabilitySeth_020_064": "呃,该不会你选这个片子,就是因为你长年不着家的哥今天回家,你专门为这件事准备的吧…",
"GalGame_ReliabilitySeth_020_065": "呃,该不会你选这个片子,就是因为你哥难得今天回家,你专门为了这件事准备的吧…",
"GalGame_ReliabilitySeth_020_066": "…是家庭活动,爸妈也要看的!我哥不顾家,我要是家庭活动不叫他,那不是和他犯了一样的错误!",
"GalGame_ReliabilitySeth_020_067": "我是不会像他那样的!",
"GalGame_ReliabilitySeth_020_068": "没问题,你说是那就是",
"GalGame_ReliabilitySeth_020_069": "没问题,你说是那就是,祝你们家庭观影活动圆满成功!记得宣传下我们录像店,办家庭卡也很欢迎哦~",
"GalGame_ReliabilitySeth_020_070": "嗯嗯,对对,周末陪家人是很好的习惯呢,祝你们看得开心哈。记得宣传下我们录像店,欢迎办理家庭卡。",
"GalGame_ReliabilitySeth_020_071": "哦哦好!我跟爸妈说,让他们也帮你们宣传一下,治安局的同事那边我也会介绍的。",
"GalGame_ReliabilitySeth_020_072": "那个,我、我就先走了,回家还挺远的,下次再联系!",
"GalGame_ReliabilitySeth_020_073": "赛斯匆匆地离开了…不知道以后有没有机会见到赛斯的大哥呢?\n但听起来似乎是很厉害的治安官,也许还是不见为妙…",
"GalGame_ReliabilitySeth_030_001": "莉捷,你是不是想调休,要和我换值班日期?",
"GalGame_ReliabilitySeth_030_002": "…当然不是啦~\n不过下个假期你要是想一起玩的话,我可以和你对一下日期一起休哦~",
"GalGame_ReliabilitySeth_030_003": "我打算加班的。",
"GalGame_ReliabilitySeth_030_004": "……",
"GalGame_ReliabilitySeth_030_005": "…说正事说正事!其实我是想对你说,赛斯,我…",
"GalGame_ReliabilitySeth_030_006": "我喜欢你!请做我的男朋友吧!",
"GalGame_ReliabilitySeth_030_007": "如果没记错的话,上次在拉面店碰到这个女孩,她私底下和朋友说赛斯很难搞…\n这个告白,怎么看都不是真心的吧?",
"GalGame_ReliabilitySeth_030_008": "(冲上去打岔)",
"GalGame_ReliabilitySeth_030_009": "(朝赛斯使劲挥手)",
"GalGame_ReliabilitySeth_030_010": "诶!好巧啊!这不是赛斯嘛,还有这位是叫莉捷对吗?你们在说什么呀?",
"GalGame_ReliabilitySeth_030_011": "嗯?这不是赛斯和…莉捷对吗?好巧啊,你们在聊什么?",
"GalGame_ReliabilitySeth_030_012": "(挥手!我再挥!赛斯一定要看到啊赛斯!至少得把拉面店的事情告诉你你再决定啊!)",
"GalGame_ReliabilitySeth_030_013": "(努力挥手了,希望赛斯能看懂…至少得把拉面店的事情告诉他…)",
"GalGame_ReliabilitySeth_030_014": "啊,是店长!\n你那么用力挥手干什么?我视力很好的,不用这么使劲我也能看见。",
"GalGame_ReliabilitySeth_030_015": "咦,店长?是上次碰到的那位…开录像店的朋友?\n好巧呀~又碰到了~不过我现在有话要对赛斯说,晚点再让赛斯去找你可以吗?",
"GalGame_ReliabilitySeth_030_016": "让?这应该是赛斯自己决定吧",
"GalGame_ReliabilitySeth_030_017": "我也有急事要找赛斯",
"GalGame_ReliabilitySeth_030_018": "呃,「让赛斯」是什么意思…赛斯自己可以决定自己的事吧。",
"GalGame_ReliabilitySeth_030_019": "莉捷小姐,这应该是赛斯自己决定的事吧,怎么是你「让」他做什么呢。",
"GalGame_ReliabilitySeth_030_020": "啊抱歉抱歉,我只是有点心急,但我们真的在说很重要的事…",
"GalGame_ReliabilitySeth_030_021": "没事莉捷,我现在就回答你的问题。",
"GalGame_ReliabilitySeth_030_022": "啊我也有急事要找赛斯!真的很着急的事!",
"GalGame_ReliabilitySeth_030_023": "不好意思莉捷小姐,我也有急事要找赛斯。",
"GalGame_ReliabilitySeth_030_024": "没事店长,我先回答完莉捷的问题就行,很快。",
"GalGame_ReliabilitySeth_030_025": "莉捷,我不想做你的男朋友。",
"GalGame_ReliabilitySeth_030_026": "(哇…这回答方式还真冷酷…)",
"GalGame_ReliabilitySeth_030_027": "(呃…好像不需要我阻止了…)",
"GalGame_ReliabilitySeth_030_028": "(哇…这个回答方式…还真是冷酷。这就是「有话直说」的威力吗…)",
"GalGame_ReliabilitySeth_030_029": "(这个回答方式简直坦率到有点冷酷了…「有话直说」有时也挺可怕的呢…)",
"GalGame_ReliabilitySeth_030_030": "(…呃…好像已经不需要我来阻止这件事了…)",
"GalGame_ReliabilitySeth_030_031": "(…看来已经不需要我来阻止这件事了。)",
"GalGame_ReliabilitySeth_030_032": "为、为什么呀?我对你不好吗,有哪件事做得不合你心意吗?",
"GalGame_ReliabilitySeth_030_033": "你对我很好,但是你根本就不喜欢我吧。",
"GalGame_ReliabilitySeth_030_034": "你平时总找我说话,但你说的东西我根本不懂,也接不上话。\n每次你跑到训练场来找我,都无聊地坐在一边,我不明白你为什么还一直要来。",
"GalGame_ReliabilitySeth_030_035": "拉我吃夜宵的时候,老板看到你坐下,手都伸到黑碗那一堆了,你却说和我一样喜欢吃白碗,为什么要说这种谎呢?",
"GalGame_ReliabilitySeth_030_036": "…好吧,那我为你做了这么多自己不喜欢的事,什么事情都按你的喜好来,这难道还不算是喜欢你吗?",
"GalGame_ReliabilitySeth_030_037": "…我不知道怎么样算喜欢,但我看得出你其实不开心,朋友不应该是这样的。",
"GalGame_ReliabilitySeth_030_038": "莉捷,你确实对我很好,我也相信你不是坏人,但是…你想要的,真的是和我成为朋友或者恋人吗?",
"GalGame_ReliabilitySeth_030_039": "我觉得,你应该堂堂正正地去寻求你真正想要的东西。",
"GalGame_ReliabilitySeth_030_040": "……",
"GalGame_ReliabilitySeth_030_041": "呵呵…真好啊,大少爷就连教训人也这么理直气壮。从小到大,你想要的东西,只要「堂堂正正」就能得到,对吗?",
"GalGame_ReliabilitySeth_030_042": "真不好意思,近来总是围着你转。以后不会再有了。",
"GalGame_ReliabilitySeth_030_043": "莉捷没等赛斯说出下一句话,转身离开了咖啡厅。\n赛斯的表情,有一点沉重…",
"GalGame_ReliabilitySeth_030_044": "哦…说完了。店长,你刚才说,有急事找我?",
"GalGame_ReliabilitySeth_030_045": "(告诉赛斯拉面店发生的事)",
"GalGame_ReliabilitySeth_030_046": "嗯…虽然现在说可能也没什么意义了,只是之前有一天,我在拉面店碰到了莉捷…",
"GalGame_ReliabilitySeth_030_047": "嗯…现在说可能也没什么意义了,只是之前有一天,我在拉面店碰到了莉捷…",
"GalGame_ReliabilitySeth_030_048": "尽量简略地把拉面店发生的事告诉了赛斯,不知道他会不会觉得好过一点,还是会更伤心呢…",
"GalGame_ReliabilitySeth_030_049": "…原来还发生过这样的事。",
"GalGame_ReliabilitySeth_030_050": "赛斯是不是早就知道了",
"GalGame_ReliabilitySeth_030_051": "嗯…赛斯是不是早就知道了,不然怎么会对莉捷那么不留情面…",
"GalGame_ReliabilitySeth_030_052": "嗯…不过,你是不是早就知道了,不然怎么会对莉捷那么不留情面。",
"GalGame_ReliabilitySeth_030_053": "…我不知道。\n我刚才说的话,很不留情面吗…",
"GalGame_ReliabilitySeth_030_054": "…其实,我也有点不好受。莉捷对我好,我该感激她的,但如果她不是因为我本身,而是因为别的什么…",
"GalGame_ReliabilitySeth_030_055": "这样下去,迟早会有人受伤害,也许是她,也许是我。我只是做了该做的事。",
"GalGame_ReliabilitySeth_030_056": "…店长,我这样想真的对吗?回头想想,其实莉捷所做的,也只是「对我好」而已,就算是因为我家的缘故,我也完全是受益者。",
"GalGame_ReliabilitySeth_030_057": "赛斯没做错",
"GalGame_ReliabilitySeth_030_058": "赛斯还会这么想?!",
"GalGame_ReliabilitySeth_030_059": "我觉得赛斯没做错。至于莉捷…这件事对她,也不一定是坏事。",
"GalGame_ReliabilitySeth_030_060": "我不觉得你做错了什么。至于莉捷…这件事对她也未必是件坏事。",
"GalGame_ReliabilitySeth_030_061": "…赛斯竟然还会这么想?",
"GalGame_ReliabilitySeth_030_062": "…原来赛斯也能明白这种想法…",
"GalGame_ReliabilitySeth_030_063": "…我又不是真的笨蛋!",
"GalGame_ReliabilitySeth_030_064": "嗯…我只是觉得,朋友并不只是「对我好的人」,更应该是「能够真诚相待」的人。就像店长你之前说我踢球的样子很傻,我其实觉得那样比较好…",
"GalGame_ReliabilitySeth_030_065": "我懂了",
"GalGame_ReliabilitySeth_030_066": "赛斯喜欢被骂",
"GalGame_ReliabilitySeth_030_067": "懂了,赛斯喜欢被骂。",
"GalGame_ReliabilitySeth_030_068": "原来如此,赛斯比较喜欢被骂。",
"GalGame_ReliabilitySeth_030_069": "才不是啊!!!我是说朋友之间应该说真话啊!我看你傻也一样会说的好吗!",
"GalGame_ReliabilitySeth_030_070": "…也不会被人说我仗着家里背景欺负人。",
"GalGame_ReliabilitySeth_030_071": "…赛斯觉得怎样是「真诚相待」",
"GalGame_ReliabilitySeth_030_072": "…我也不是什么事都告诉你",
"GalGame_ReliabilitySeth_030_073": "嗯…想问赛斯一个问题,你觉得…怎样才是「真诚相待」呢?其实我也不是什么事都告诉你。",
"GalGame_ReliabilitySeth_030_074": "嗯…想问个问题,赛斯觉得怎样才是「真诚相待」?其实我也有没有告诉你的事情。",
"GalGame_ReliabilitySeth_030_075": "那没关系啊,真诚相待又不是要交换户口本——你真要给我看我也不想看!",
"GalGame_ReliabilitySeth_030_076": "我又不是小孩子了,你肯定有我不知道的事,这有什么?",
"GalGame_ReliabilitySeth_030_077": "我知道你没有对我虚情假意,是在和我这个人交朋友,这才是重要的事。",
"GalGame_ReliabilitySeth_030_078": "…你说得对",
"GalGame_ReliabilitySeth_030_079": "…你说得对,我也很高兴能被赛斯看作朋友。",
"GalGame_ReliabilitySeth_030_080": "…你说得对,我也很高兴能被赛斯看作朋友。",
"GalGame_ReliabilitySeth_030_081": "嗯!我也是!青衣前辈也常说,真心的朋友是宝贵的,我会好好珍惜的!呃…怎么说出来有、有点肉麻…",
"GalGame_ReliabilitySeth_030_082": "啊啊啊不说这些了,好麻烦!反正店长你明白我意思就行!",
"GalGame_ReliabilityZhuYuan_301_004": "啊,这个发型,果然是相当浮夸呢。这种发型难道一般不都是小混混角色吗?",
"GalGame_ReliabilityZhuYuan_301_005": "发型当然是越浮夸越好",
"GalGame_ReliabilityZhuYuan_301_006": "主角确实是个吊儿郎当大叔。不过这种片子嘛,发型自然是越浮夸越好。",
"GalGame_ReliabilityZhuYuan_301_007": "主角确实是个吊儿郎当大叔。不过这种片子嘛,发型自然是越浮夸越好。",
"GalGame_ReliabilityZhuYuan_301_008": "哈?这是为什么?",
"GalGame_ReliabilityZhuYuan_301_009": "因为太方便展开了",
"GalGame_ReliabilityZhuYuan_301_010": "只要顶着这个神奇的发型登场,故事的展开就有了无限的可能性,看这位大叔——",
"GalGame_ReliabilityZhuYuan_301_011": "只要顶着这个神奇的发型登场,故事的展开就有了无限的可能性,看这位大叔——",
"GalGame_ReliabilityZhuYuan_301_012": "胡乱推理啦、被小屁孩摆布啦、甚至一年失忆365次这种展开是不是都很合适?",
"GalGame_ReliabilityZhuYuan_301_013": "胡乱推理啦、被小屁孩摆布啦、甚至一年失忆365次这种展开是不是都很合适?",
"GalGame_ReliabilityZhuYuan_301_014": "…店长,你该不会剧透了吧。",
"GalGame_ReliabilityZhuYuan_301_015": "啊…",
"GalGame_ReliabilityZhuYuan_301_016": "啊呀…",
"GalGame_ReliabilityZhuYuan_301_017": "啊…",
"GalGame_ReliabilityZhuYuan_301_018": "为了弥补剧透的恶行,陪朱鸢一起重看了一遍《真相不止一个》…",
"GalGame_ReliabilityZhuYuan_301_022": "哈哈哈,真的很搞笑!大叔竟然在推理到一半的时候打起呼来,这孩子太难了。",
"GalGame_ReliabilityZhuYuan_301_023": "我还担心朱鸢会不喜欢呢",
"GalGame_ReliabilityZhuYuan_301_024": "大叔立功,朱鸢笑了诶!",
"GalGame_ReliabilityZhuYuan_301_025": "看你笑得还挺开心的,松了一口气。我还担心朱鸢会不喜欢呢。",
"GalGame_ReliabilityZhuYuan_301_026": "看你笑得还挺开心的,松了一口气。我还担心朱鸢会不喜欢呢。",
"GalGame_ReliabilityZhuYuan_301_027": "诶?为什么店长会觉得我可能会不喜欢?",
"GalGame_ReliabilityZhuYuan_301_028": "担心专业人士会嫌弃之类",
"GalGame_ReliabilityZhuYuan_301_029": "朱鸢是治安官,这部剧情又是很胡来的那种探案喜剧,担心你会觉得乱七八糟的。",
"GalGame_ReliabilityZhuYuan_301_030": "朱鸢是治安官,这部剧情又是很胡来的那种探案喜剧,担心你会觉得乱七八糟的。",
"GalGame_ReliabilityZhuYuan_301_031": "哇,你刚刚是在笑吗?第一次看到诶!给大叔记上一功!",
"GalGame_ReliabilityZhuYuan_301_032": "竟然笑了,好像是第一次看到。这下要给大叔记上一功了。",
"GalGame_ReliabilityZhuYuan_301_033": "朱鸢不会觉得这个剧情太胡来了吗,作为专业人士?",
"GalGame_ReliabilityZhuYuan_301_034": "朱鸢不会觉得这个剧情太胡来了吗,作为专业人士?",
"GalGame_ReliabilityZhuYuan_301_035": "哈哈,要逗人发笑不就该乱来一点么?对喜剧苛求专业性就太不解风情了。",
"GalGame_ReliabilityZhuYuan_301_036": "何况…其实有不少好的启发哦!",
"GalGame_ReliabilityZhuYuan_301_037": "你看这一集,犯人为了掩盖自己的罪行,对现场进行了十分细致的清洗。",
"GalGame_ReliabilityZhuYuan_301_038": "消灭证据这一层他确实做到了,但其实完全无法洗脱他的嫌疑。",
"GalGame_ReliabilityZhuYuan_301_039": "为什么?",
"GalGame_ReliabilityZhuYuan_301_040": "诶?为什么啊?",
"GalGame_ReliabilityZhuYuan_301_041": "这是为什么?",
"GalGame_ReliabilityZhuYuan_301_042": "因为只要看一眼物业费用就会发现异常。按照他那样清洗,用水量会十分惊人。",
"GalGame_ReliabilityZhuYuan_301_043": "治安官一开始就不会朝失踪那个方向去调查,而是直接怀疑被害者的家人。",
"GalGame_ReliabilityZhuYuan_301_044": "未曾设想过的角度!",
"GalGame_ReliabilityZhuYuan_301_045": "这可真是…未曾设想过的角度!朱鸢好厉害!",
"GalGame_ReliabilityZhuYuan_301_046": "这可真是…未曾设想过的角度。好厉害!",
"GalGame_ReliabilityZhuYuan_301_047": "哈哈,并不是我们厉害,而是犯罪本身就是一种经不起推敲的行为。",
"GalGame_ReliabilityZhuYuan_301_048": "这世上没有不留痕迹的邪恶,故作高明地谎言只会被更轻易的戳破。",
"GalGame_ReliabilityZhuYuan_301_049": "治安局所建立的「秩序」越坚实,对犯罪的抵抗力就越强。",
"GalGame_ReliabilityZhuYuan_301_050": "这就是「日常」的价值。",
"GalGame_ReliabilityZhuYuan_301_051": "不论如何,能看一出有趣的影片是相当值得的。我会跟同事们推荐这里的!",
"GalGame_ReliabilityZhuYuan_302_005": "店长感兴趣真是太好了,这里有一份大奖等您领取。",
"GalGame_ReliabilityZhuYuan_302_006": "前辈…",
"GalGame_ReliabilityZhuYuan_302_007": "不是有奖竞猜吗?",
"GalGame_ReliabilityZhuYuan_302_008": "直接就送奖品了吗?",
"GalGame_ReliabilityZhuYuan_302_009": "不是有奖竞猜吗?",
"GalGame_ReliabilityZhuYuan_302_010": "不是有奖竞猜吗?",
"GalGame_ReliabilityZhuYuan_302_011": "直接就送奖品了吗?",
"GalGame_ReliabilityZhuYuan_302_012": "直接就送奖品了吗?",
"GalGame_ReliabilityZhuYuan_302_013": "哦对,还要先竞猜。店长,看我这只手有几根手指?",
"GalGame_ReliabilityZhuYuan_302_014": "…五?这不会是陷阱题吧",
"GalGame_ReliabilityZhuYuan_302_015": "五…是有什么深意吗?",
"GalGame_ReliabilityZhuYuan_302_016": "…五?这不会是一道陷阱题吧?",
"GalGame_ReliabilityZhuYuan_302_017": "…五?这不会是一道陷阱题吧?",
"GalGame_ReliabilityZhuYuan_302_018": "五…是有什么深意吗?",
"GalGame_ReliabilityZhuYuan_302_019": "五…是有什么深意吗?",
"GalGame_ReliabilityZhuYuan_302_020": "不要想得太复杂了,根本不存在陷阱这种东西。",
"GalGame_ReliabilityZhuYuan_302_021": "不要想得太复杂了,根本不存在深意这种东西。",
"GalGame_ReliabilityZhuYuan_302_022": "恭喜您答对了!您获得的奖品是——治安官朱鸢小姐!快把她领走吧。",
"GalGame_ReliabilityZhuYuan_302_023": "不敢相信,这么简单的题就把我直接送出去了。前辈,我们的情谊何在?",
"GalGame_ReliabilityZhuYuan_302_024": "看来已经认清现实放弃抵抗了,善。那么监督朱鸢休假的重任就交给你了,店长。",
"GalGame_ReliabilityZhuYuan_302_025": "休假…要、要去哪里呢?",
"GalGame_ReliabilityZhuYuan_302_026": "监督…休假??",
"GalGame_ReliabilityZhuYuan_302_027": "休假…要、要去哪里呢?",
"GalGame_ReliabilityZhuYuan_302_028": "休假…要、要去哪里呢?",
"GalGame_ReliabilityZhuYuan_302_029": "监督…休假??",
"GalGame_ReliabilityZhuYuan_302_030": "监督…休假??",
"GalGame_ReliabilityZhuYuan_302_031": "没错,去什么地方都无所谓,请务必一定要让她休假就是了。",
"GalGame_ReliabilityZhuYuan_302_032": "要注意朱鸢相当狡猾,有可能会假意休息实则执勤,店长一定要留心辨别。",
"GalGame_ReliabilityZhuYuan_302_033": "保证完成任务!!",
"GalGame_ReliabilityZhuYuan_302_034": "保证完成任务!!",
"GalGame_ReliabilityZhuYuan_302_035": "保证完成任务!!",
"GalGame_ReliabilityZhuYuan_302_036": "善。如此我便安心了。",
"GalGame_ReliabilityZhuYuan_302_037": "交接了不情不愿的朱鸢之后,青衣去别处执勤了。",
"GalGame_ReliabilityZhuYuan_302_041": "……",
"GalGame_ReliabilityZhuYuan_302_042": "那,朱鸢想去哪里玩呢?",
"GalGame_ReliabilityZhuYuan_302_043": "那,朱鸢想去哪里玩呢?",
"GalGame_ReliabilityZhuYuan_302_044": "那,朱鸢想去哪里玩呢?",
"GalGame_ReliabilityZhuYuan_302_045": "要不,就六分街吧?",
"GalGame_ReliabilityZhuYuan_302_046": "你是不是想偷偷执勤?",
"GalGame_ReliabilityZhuYuan_302_047": "你不会是想偷偷执勤吧?",
"GalGame_ReliabilityZhuYuan_302_048": "你不会是想偷偷执勤吧?",
"GalGame_ReliabilityZhuYuan_302_049": "没有啦,只是觉得那边店铺比较多,每家都坐一会的话,好打发时间…",
"GalGame_ReliabilityZhuYuan_303_004": "诶,今天地铁有点挤呢。",
"GalGame_ReliabilityZhuYuan_303_005": "您开巡逻车可能不知道…",
"GalGame_ReliabilityZhuYuan_303_006": "地铁一直是这么挤的",
"GalGame_ReliabilityZhuYuan_303_007": "您平时一直开巡逻车可能不知道…",
"GalGame_ReliabilityZhuYuan_303_008": "您平时一直开巡逻车可能不知道…",
"GalGame_ReliabilityZhuYuan_303_009": "地铁一直是这么挤的。",
"GalGame_ReliabilityZhuYuan_303_010": "地铁一直是这么挤的。",
"GalGame_ReliabilityZhuYuan_303_011": "没有啊,我每天早上也都是坐地铁去局里的,完全不挤。",
"GalGame_ReliabilityZhuYuan_303_012": "早上…几点?",
"GalGame_ReliabilityZhuYuan_303_013": "早上…不挤?!",
"GalGame_ReliabilityZhuYuan_303_014": "早上…几点?",
"GalGame_ReliabilityZhuYuan_303_015": "早上…几点?",
"GalGame_ReliabilityZhuYuan_303_016": "早上…不挤?!",
"GalGame_ReliabilityZhuYuan_303_017": "早上…不挤?!",
"GalGame_ReliabilityZhuYuan_303_018": "头班车的时间吧,一般只有我一个人。",
"GalGame_ReliabilityZhuYuan_303_019": "嗯,头班车的时候一般只有我一个人,完全不挤。",
"GalGame_ReliabilityZhuYuan_303_020": "……",
"GalGame_ReliabilityZhuYuan_303_021": "……",
"GalGame_ReliabilityZhuYuan_303_022": "……",
"GalGame_ReliabilityZhuYuan_303_023": "哦,好像到了。",
"GalGame_ReliabilityZhuYuan_304_004": "啊,休假的天空真是美丽的天空。",
"GalGame_ReliabilityZhuYuan_304_005": "请不要棒读",
"GalGame_ReliabilityZhuYuan_304_006": "请不要棒读。为什么会有人休假休得这么不情不愿的啊?正经人的世界我不明白。",
"GalGame_ReliabilityZhuYuan_304_007": "竟然棒读…朱鸢为什么这么抵触休假?偶尔放松一下不是挺好。",
"GalGame_ReliabilityZhuYuan_304_008": "我完全不讨厌休假啊,我讨厌的是强制休假。",
"GalGame_ReliabilityZhuYuan_304_009": "本来已经攒了79天的调休了,突然跟我说「调休现在不可以攒到明年了哦」。",
"GalGame_ReliabilityZhuYuan_304_010": "也没办法折出如此巨额的加班工资,所以只能被迫休假。",
"GalGame_ReliabilityZhuYuan_304_011": "可明明还有那么多工作要完成,也不能就这样全丢给组员,我自己跑去逍遥。",
"GalGame_ReliabilityZhuYuan_304_012": "只好随便休两天了。可恶,打乱了我全盘的计划。",
"GalGame_ReliabilityZhuYuan_304_013": "别装了,压根没计划用吧",
"GalGame_ReliabilityZhuYuan_304_014": "朱鸢骗人,正常人谁能攒出79天的调休啊?你压根没有计划用吧。",
"GalGame_ReliabilityZhuYuan_304_015": "骗人,正常人谁能攒出79天的调休啊?你根本没有计划用吧。",
"GalGame_ReliabilityZhuYuan_304_016": "本来打算忙过了这阵就稍微休息一下的——诶,店长不要使出「正义的凝视」嘛…",
"GalGame_ReliabilityZhuYuan_304_017": "好啦好啦,今天我一定会在您的监督下好好休假的,我保证。",
"GalGame_ReliabilityZhuYuan_304_018": "之前没有思考过这个问题,其实这家咖啡店的位置如此卓越。",
"GalGame_ReliabilityZhuYuan_304_019": "是说汀曼大师的铺位好?",
"GalGame_ReliabilityZhuYuan_304_020": "是说汀曼大师很有眼光吗?占据了街区最佳铺位?",
"GalGame_ReliabilityZhuYuan_304_021": "是说汀曼大师很有眼光吗?占据了街区最佳铺位?",
"GalGame_ReliabilityZhuYuan_304_022": "不不,我是说,这个位置扼守着横纵两向的通路,有极其重要的战略价值。",
"GalGame_ReliabilityZhuYuan_304_023": "遇到突发状况,只要在此处设置卡位,就可以立即掌握整个六分街。",
"GalGame_ReliabilityZhuYuan_304_024": "只可惜都是玻璃门窗,要进行防弹加强才可以——",
"GalGame_ReliabilityZhuYuan_304_025": "您在模拟什么突发状况?",
"GalGame_ReliabilityZhuYuan_304_026": "您在模拟什么突发状况?以骸狂潮还是新艾利都保卫战?摄像机镜位要我架在哪?",
"GalGame_ReliabilityZhuYuan_304_027": "您在模拟什么突发状况?以骸狂潮还是新艾利都保卫战?摄像机镜位要我架在哪?",
"GalGame_ReliabilityZhuYuan_304_028": "店长又「正义的凝视」…啊,抱歉,只是一时没有控制住职业习惯而已。",
"GalGame_ReliabilityZhuYuan_304_029": "为了避免朱鸢在休假期间构筑起六分街街头防御蓝图,将她带回录像店…",
"GalGame_ReliabilityZhuYuan_304_033": "六分街确实不错!刚才路过的那家店,应该是叫「404 ERROR」这个名字吧?",
"GalGame_ReliabilityZhuYuan_304_034": "似乎可以完美抵御空对地袭击,某些自然灾害的时候也可以用于安置市民。",
"GalGame_ReliabilityZhuYuan_304_035": "这次是外星人入侵吗?",
"GalGame_ReliabilityZhuYuan_304_036": "这次是外星人入侵吗?还是凛冬末日?能不能为我们的城市想点好的?",
"GalGame_ReliabilityZhuYuan_304_037": "这次是外星人入侵吗?还是凛冬末日?能不能为我们的城市想点好的?",
"GalGame_ReliabilityZhuYuan_304_038": "像这种突发事件的预案构想得越充分——啊,知道了知道了,休假休假…",
"GalGame_ReliabilityZhuYuan_304_039": "抱歉,只是职业病而已。店长偶尔也会有的吧?",
"GalGame_ReliabilityZhuYuan_304_040": "最多想不起电影名会抓狂",
"GalGame_ReliabilityZhuYuan_304_041": "最多是想不起某个演员在哪个电影里出现过会有点抓狂而已,不至于像您——",
"GalGame_ReliabilityZhuYuan_304_042": "最多是想不起某个演员在哪个电影里出现过会有点抓狂而已,不至于像您——",
"GalGame_ReliabilityZhuYuan_304_043": "逛个街都可以通过晾衣架的异常之处,推理出王阿婆和布特大叔的地下黄昏恋…",
"GalGame_ReliabilityZhuYuan_304_044": "逛个街都可以通过晾衣架的异常之处,推理出王阿婆和布特大叔的地下黄昏恋…",
"GalGame_ReliabilityZhuYuan_304_045": "这实在不是我想知道的情报啊!你叫我以后怎么面对王阿婆和布特大叔啊!!",
"GalGame_ReliabilityZhuYuan_304_046": "这实在不是我想知道的情报啊!你叫我以后怎么面对王阿婆和布特大叔啊…",
"GalGame_ReliabilityZhuYuan_304_047": "说、说起来店长的铺位一点也不亚于汀曼大师!虽然客流量不一定比得上咖啡店…",
"GalGame_ReliabilityZhuYuan_304_048": "但是临街的两个出口分别通往四个不同的方向,还自带停车场。",
"GalGame_ReliabilityZhuYuan_304_049": "这个位置闹中取静,简直是「明修栈道,暗渡陈仓」的绝佳场地!",
"GalGame_ReliabilityZhuYuan_304_050": "……",
"GalGame_ReliabilityZhuYuan_304_051": "……",
"GalGame_ReliabilityZhuYuan_304_052": "……",
"GalGame_ReliabilityZhuYuan_304_053": "……",
"GalGame_ReliabilityZhuYuan_304_054": "感觉店长这次的「凝视」里比前两次更添了几分复杂的情绪…抱歉!",
"GalGame_ReliabilityZhuYuan_304_055": "请放电影吧,这次我一定会好好休假的,我保证!",
"GalGame_ReliabilityZhuYuan_304_056": "朱鸢应该没有别的意思吧?怀着忐忑的心情陪她看了几个已经看过的悬疑电影。\n这样就不用担心她的推理能力会导致剧透了…",
"GalGame_ReliabilityZhuYuan_305_004": "店长,我记得你店里有各种型号的老式录像带播放器吧?",
"GalGame_ReliabilityZhuYuan_305_005": "那当然,我们可是专业的",
"GalGame_ReliabilityZhuYuan_305_006": "嗯,型号相当全哦",
"GalGame_ReliabilityZhuYuan_305_007": "那当然,我们可是专业的!",
"GalGame_ReliabilityZhuYuan_305_008": "那当然,我们可是专业的。",
"GalGame_ReliabilityZhuYuan_305_009": "嗯,型号相当全哦!",
"GalGame_ReliabilityZhuYuan_305_010": "嗯,型号相当全哦。",
"GalGame_ReliabilityZhuYuan_305_011": "是这样,我们缴获了一批老式录像带,但是封面统统被撕掉了。",
"GalGame_ReliabilityZhuYuan_305_012": "带子又是非常偏门老旧的型号,治安局没有那种播放设备。",
"GalGame_ReliabilityZhuYuan_305_013": "想借用店长你这边的播放器看看,这批录像带到底是什么内容。",
"GalGame_ReliabilityZhuYuan_305_014": "封面统统撕掉了的话…",
"GalGame_ReliabilityZhuYuan_305_015": "特意挑选了偏门的型号…",
"GalGame_ReliabilityZhuYuan_305_016": "其实录像带的封面是很难撕的,如果特意统统撕掉了的话…大概是那种带子吧?",
"GalGame_ReliabilityZhuYuan_305_017": "其实录像带的封面是很难撕的,如果特意统统撕掉了的话…估计是那种带子吧?",
"GalGame_ReliabilityZhuYuan_305_018": "特意挑选了那么偏门型号的录像设备,还没有封面…大概是那种带子吧?",
"GalGame_ReliabilityZhuYuan_305_019": "特意挑选了那么偏门型号的录像设备,还没有封面…估计是那种带子吧?",
"GalGame_ReliabilityZhuYuan_305_020": "哪种?",
"GalGame_ReliabilityZhuYuan_305_021": "就是那种啦",
"GalGame_ReliabilityZhuYuan_305_022": "就、就是那种啦!",
"GalGame_ReliabilityZhuYuan_305_023": "就是那种…嘛。",
"GalGame_ReliabilityZhuYuan_305_024": "好费解啊,为什么不能说呢?是在担心保密协议吗?",
"GalGame_ReliabilityZhuYuan_305_025": "算了,直接放给你看吧",
"GalGame_ReliabilityZhuYuan_305_026": "算了,直接放给你看吧。我不是没有提醒过哦。",
"GalGame_ReliabilityZhuYuan_305_027": "算了,直接放给你看吧。我不是没有提醒过哦。",
"GalGame_ReliabilityZhuYuan_305_028": "果然是那种带子。\n朱鸢慌乱关掉了电视机,遥控器差点被她按坏…",
"GalGame_ReliabilityZhuYuan_305_032": "刚刚刚才那个到底是什么奇怪的东西!总、总之带子是什么内容姑且已经了解了…",
"GalGame_ReliabilityZhuYuan_305_033": "那剩下的还检查吗?",
"GalGame_ReliabilityZhuYuan_305_034": "那…剩下的那些还要检查吗?",
"GalGame_ReliabilityZhuYuan_305_035": "那…剩下的那些还要检查吗?",
"GalGame_ReliabilityZhuYuan_305_036": "…检查。",
"GalGame_ReliabilityZhuYuan_305_037": "检查完了剩下的全部录像带…\n这可真是…意料之外的终极成就达成。",
"GalGame_Special1UndercoverR&B_010_001": "哥哥,看到治安局发来的消息了吗?",
"GalGame_Special1UndercoverR&B_010_002": "治安局发来消息,提醒我们尽快去更新电子版的营业执照…",
"GalGame_Special1UndercoverR&B_010_003": "都什么年头了,区区更新执照这种小事,居然还要劳咱们大驾,肉身跑一趟治安局…",
"GalGame_Special1UndercoverR&B_010_004": "…铃,你该不会直接把刚才的信息当成垃圾信息删掉了吧?",
"GalGame_Special1UndercoverR&B_010_005": "{M#现在出发吧}{F#没删!}",
"GalGame_Special1UndercoverR&B_010_006": "才没删掉,正准备出发呢!哥哥也一起吧?",
"GalGame_Special1UndercoverR&B_010_007": "那现在就出发吧,快去快回。",
"GalGame_Special1UndercoverR&B_010_008": " 嗯,离我们最近能办理这个业务的是…光映广场!走吧走吧!",
"GalGame_Special1UndercoverR&B_010_009": " 离我们最近能办理这个业务的是…光映广场。现在出发的话,应该不会错过营业时间。",
"GalGame_Special1UndercoverR&B_020_001": "数小时后,治安局光映广场分署,某会议室内。",
"GalGame_Special1UndercoverR&B_020_002": "…是的,现场除简以外的其他亲卫均已抓获。两名意外出现的市民和赛斯巡查不见踪影,有证言说是遭到帮派分子的俘虏。",
"GalGame_Special1UndercoverR&B_020_003": "…我明白了…全队整装待发,等候指令。呼…",
"GalGame_Special1UndercoverR&B_020_004": "如何?长官可有指示?行动失败我等要受何处分?",
"GalGame_Special1UndercoverR&B_020_005": "…唔。",
"GalGame_Special1UndercoverR&B_020_006": "面色发青啊,看来是很严重…终于到这一天了,我先找个纸箱收拾办公桌,然后归还装备。对了,入职的茶杯可以带走吧?",
"GalGame_Special1UndercoverR&B_020_007": "唉唉?等一下,前辈你回来!不是你想的那样!行动没有失败!",
"GalGame_Special1UndercoverR&B_020_008": "可怜的朱鸢,内心受创已经不清醒了吗…山狮帮的亲卫,包括那个叫简的关键人物都逃跑了哟?行动确实失败了…没事,你已经很努力了。",
"GalGame_Special1UndercoverR&B_020_009": "不是的!别摸我头啊,我清醒得很!行动真的没有失败…呃,至少成功了一半!唉…好吧,本来也该在行动结束时告诉大家实情的…",
"GalGame_Special1UndercoverR&B_020_010": "前辈,你还记得山狮帮的特点吧?擅长隐匿,屡次倚靠空洞内未知渠道逃脱抓捕,因为找不到他们的老巢位置,才始终无法斩草除根。",
"GalGame_Special1UndercoverR&B_020_011": "然,这些匪徒明明自命为狮虎,最擅长的却是鼠窜。依我看,应该送他们一个老鼠做领队才是。",
"GalGame_Special1UndercoverR&B_020_012": "没错!就是那样!看来你已经明白了啊前辈!不愧是你!",
"GalGame_Special1UndercoverR&B_020_013": "嗯嗯,虽然我完全没明白,但是多夸几句也无妨哦?",
"GalGame_Special1UndercoverR&B_020_014": "呃…你刚刚说的那句话,其实就是上层筹备已久的真正作战!",
"GalGame_Special1UndercoverR&B_020_015": "「送他们一个老鼠做领队…」",
"GalGame_Special1UndercoverR&B_020_016": "朱鸢拿起桌上的一张证件递给青衣。",
"GalGame_Special1UndercoverR&B_020_017": "咦?简·杜,治安局外聘犯罪行为学顾问…什么?",
"GalGame_Special1UndercoverR&B_020_018": "她…是我们的人?",
"GalGame_Special1UndercoverR&B_020_019": "没错。简,一直是我们治安局的合作对象,这次也是与我们合作担当内应。她就是「送进去的老鼠」,是本次行动真正的「诱饵」!",
"GalGame_Special1UndercoverR&B_020_020": "作战计划的真意是演一场戏,让简获得更多信任好进入山狮帮高层,查到他们老巢的秘密。",
"GalGame_Special1UndercoverR&B_020_021": "属实大胆的计划,这么看来行动确实成功了。没想到啊,本以为赛斯是个耿直、一根筋的小伙子,竟也演得如此之逼真,还以为他真的被抓走了,哈哈哈!",
"GalGame_Special1UndercoverR&B_020_022": "…咳哼,朱鸢你为何不笑?而且脸色还愈加发青了。",
"GalGame_Special1UndercoverR&B_020_023": "前辈,我刚刚说过行动至少成功了一半对吧?赛斯…就是那另一半。",
"GalGame_Special1UndercoverR&B_020_024": "他和那些卷进来的民众是无辜的…他们,真的被山狮帮的人抓进去了…",
"GalGame_Special1UndercoverR&B_030_001": "切…为什么挣脱不开?明明只是拘束带而已…!",
"GalGame_Special1UndercoverR&B_030_002": "别白费力气了,来这的路上已经给你注射了肌肉松弛剂,你现在能站稳已经算厉害了。",
"GalGame_Special1UndercoverR&B_030_003": "肌肉松弛剂?难怪我感觉使不上力…竟然对无辜市民使用危险的违禁品,你们真是罪无可恕!",
"GalGame_Special1UndercoverR&B_030_004": "唉,我们可没有给其他人注射,只有你一个人享受了这个待遇。",
"GalGame_Special1UndercoverR&B_030_005": "什么?可恶…!你们这些专使阴招的卑鄙之徒!",
"GalGame_Special1UndercoverR&B_030_006": "对普通人这么做或许是卑鄙,但对一个把挣脱拘束带称作「而已」的人…这叫谨慎。",
"GalGame_Special1UndercoverR&B_030_007": "你…!你明明有头脑、有身手,为什么不用在正道上?为什么要加入这种暴力犯罪团伙?",
"GalGame_Special1UndercoverR&B_030_008": "哦?听你的口气…你好像很了解我?",
"GalGame_Special1UndercoverR&B_030_009": "我当然了解你!我可是研究过你的全部档案!简·杜,近期加入山狮帮的新秀,凭借过人的身手和头脑在帮派中步步高升,现在已经是亲卫级别的核心人员!",
"GalGame_Special1UndercoverR&B_030_010": "唔…!…然后呢?",
"GalGame_Special1UndercoverR&B_030_011": "从档案来看你确实是个典型的帮派流氓:狡猾、凶狠、卑鄙无耻,手段残忍!但我知道你绝不止于此!",
"GalGame_Special1UndercoverR&B_030_012": "……!",
"GalGame_Special1UndercoverR&B_030_013": "你肯定还有很多优点!",
"GalGame_Special1UndercoverR&B_030_014": "…你有的吧?",
"GalGame_Special1UndercoverR&B_030_015": "…你问我?",
"GalGame_Special1UndercoverR&B_030_016": "我们先假设你有,啊我个人是相信你有的!而且你跟山狮帮的其他匪徒不一样,你的内心还留有善良的一面!",
"GalGame_Special1UndercoverR&B_030_017": "…你,你有的吧?",
"GalGame_Special1UndercoverR&B_030_018": "……",
"GalGame_Special1UndercoverR&B_030_019": "总之!简,你还有选择!你可以改邪归正!",
"GalGame_Special1UndercoverR&B_030_020": "一切都不晚!如果你跟我合作,我愿以个人信誉担保,让治安局计你将功补过,给你公正的审判!",
"GalGame_Special1UndercoverR&B_030_021": "怎么样?",
"GalGame_Special1UndercoverR&B_030_022": "…你叫赛斯,对吧?",
"GalGame_Special1UndercoverR&B_030_023": "嗯?没错,那就是我的名字,关于我提到的条件…?",
"GalGame_Special1UndercoverR&B_030_024": "…喂!坐在里面那个小妹妹,就是你。你们身后藏了什么?",
"GalGame_Special1UndercoverR&B_030_025": "哎?!我、我、我、我什么都没有藏…?",
"GalGame_Special1UndercoverR&B_030_026": "别搞错了,真正有谈判价值的人质只有治安官,你们缺胳膊少腿可没人会心疼。说!你们藏了什么?",
"GalGame_Special1UndercoverR&B_030_027": "呀?!",
"GalGame_Special1UndercoverR&B_030_028": "等、等一下!简你怎么突然发疯?!",
"GalGame_Special1UndercoverR&B_030_029": "据说空洞里遇难者遗体的眼睛最容易被老鼠啄食,小妹妹我看你的眼睛很漂亮嘛…它们一定很喜欢。",
"GalGame_Special1UndercoverR&B_030_030": "我、我、我没有,我真的…唔…呜呜呜!",
"GalGame_Special1UndercoverR&B_030_031": "我再问最后一遍,你们到底藏了——",
"GalGame_Special1UndercoverR&B_030_032": "水!饮用水!押送来的路上存下来的!是我让他们藏的!有什么事冲我来!!",
"GalGame_Special1UndercoverR&B_030_033": "瑟瑟发抖的人质露出了藏在身后的小水瓶。临时监牢内洋溢着瘆人的沉默。",
"GalGame_Special1UndercoverR&B_030_034": "赛斯治安官,有着极佳的以太适性体质和身体素质,身手过人。而且,你还有很多优点:耿直、善良、坚毅…",
"GalGame_Special1UndercoverR&B_030_035": "…你到底想说什么?你认识我?",
"GalGame_Special1UndercoverR&B_030_036": "不,我完全不认识你,只是你太好懂了,而且全是坏人喜欢的优点:耿直,所以不擅说谎;善良,所以容易被控制;坚毅,所以不会轻易崩溃…",
"GalGame_Special1UndercoverR&B_030_037": "跟你合作,我看不到一点希望。",
"GalGame_Special1UndercoverR&B_030_038": "因此,奉劝你们乖乖当好人质,别耍花招。毕竟…这里只有我的内心还留有善良的一面了,对吧?",
"GalGame_Special1UndercoverR&B_030_039": "你这家伙…!",
"GalGame_Special1UndercoverR&B_030_040": "喂!负责看守的人呢?过来!",
"GalGame_Special1UndercoverR&B_030_041": "简大姐,你叫我?",
"GalGame_Special1UndercoverR&B_030_042": "看好他们,人质待遇照规矩来。另外…每次送水时给治安官大人三倍的量,他不喝完就不许给其他人质喝。",
"GalGame_Special1UndercoverR&B_030_043": "什么?!",
"GalGame_Special1UndercoverR&B_030_044": "你不是喜欢水么?就让你喝个够好了~",
"GalGame_Special1UndercoverR&B_040_001": "数分钟前,六分街地铁通道外。从光映广场归来的哲、铃兄妹正迈步走向家中。",
"GalGame_Special1UndercoverR&B_040_002": "嗯~~~终于回来了~真是的,那个治安官小姐姐明明说资质更新的手续很快的!结果到家都晚上啦!好饿啊…",
"GalGame_Special1UndercoverR&B_040_003": "嗯?不是因为你在光映广场逛街才逛到这么晚回来么?不能怪治安局吧。",
"GalGame_Special1UndercoverR&B_040_004": "哥哥你怎么胳膊肘往外拐!就、就算是我逛街花了时间,你也可以找个其他角度怪它呀?比如耽搁了我们录像店的生意什么的。",
"GalGame_Special1UndercoverR&B_040_005": "那不还是逛街的错么…好了好了,别掐我,你也饿了对吧?",
"GalGame_Special1UndercoverR&B_040_006": "回店里检查一下我们就去吃饭吧!因为逛街耽搁了录像店的生意,所以吃什么我来选。",
"GalGame_Special1UndercoverR&B_040_007": "诶~?怎么这样?哥哥来选的话一定又是拉面!来打赌,如果没有客人上门的话就让我来选!",
"GalGame_Special1UndercoverR&B_040_008": "哎呀~抱歉小妹妹,看样子今晚你一定要吃拉面了。",
"GalGame_Special1UndercoverR&B_040_009": "哎?您、您是?",
"GalGame_Special1UndercoverR&B_040_010": "不好意思,两位是这家录像店的老板吧?我想求租一部影片。",
"GalGame_Special1UndercoverR&B_040_011": "片刻后,Random Play店铺内。",
"GalGame_Special1UndercoverR&B_040_012": "…原来如此,想要租一部跟山有关的惊悚片是吗?唔…仅凭这个关键词的话…",
"GalGame_Special1UndercoverR&B_040_013": "都怪我注意力不集中没有记住具体名字,果然很难想到吗?",
"GalGame_Special1UndercoverR&B_040_014": "搜索难度是其一,其二的问题是…我们今天已经打烊了,营业系统重启算账和录入会员什么的会有点麻烦。",
"GalGame_Special1UndercoverR&B_040_015": "这样啊,让你为难了小店长,那我再去找找其他专业的影像制品店碰碰运气吧~另外…",
"GalGame_Special1UndercoverR&B_040_016": "恭喜啦小姑娘~我这个客人没有当成,看来你今晚可以不用吃拉面了!",
"GalGame_Special1UndercoverR&B_040_017": "…唔!请等一下这位客人!转念一想,您专程来找我们一定很辛苦,就为您这份诚意我们也应该为您找出这部影片才对。",
"GalGame_Special1UndercoverR&B_040_018": "哎呀~真的可以吗?那营业系统什么的怎么办呢?",
"GalGame_Special1UndercoverR&B_040_019": "可以先挂名记账,不是问题。",
"GalGame_Special1UndercoverR&B_040_020": "…哥哥,你的算盘打得也太响了!",
"GalGame_Special1UndercoverR&B_040_021": "怎么会呢?我只是要证明我们Random Play就是附近最专业的影像制品店。",
"GalGame_Special1UndercoverR&B_040_022": "请问客人,您那位想看影片的朋友大概有什么特征?胆量大么?",
"GalGame_Special1UndercoverR&B_040_023": "装作胆子很大,但真的让他去做点什么又不太敢,而且善于找借口。",
"GalGame_Special1UndercoverR&B_040_024": "听起来像是入门级的惊悚片爱好者的水准…嗯?那不就跟哥哥你的程度差不多?哥哥,最近进货的惊悚片有哪些你敢看的?",
"GalGame_Special1UndercoverR&B_040_025": "铃,以我为标准是不准确的,作为录像店的经营者,本着专业精神我也是会全部都看的。",
"GalGame_Special1UndercoverR&B_040_026": "真厉害,吃完晚饭就来惊悚片鉴赏马拉松吧。",
"GalGame_Special1UndercoverR&B_040_027": "…只有《静谷》《大空洞》《波特山》三部敢看…",
"GalGame_Special1UndercoverR&B_040_028": "啊~我听说过《静谷》这个名字呢!印象中不是我朋友指名的目标哦。",
"GalGame_Special1UndercoverR&B_040_029": "是吗?那《大空洞》里跟山相关的戏码只有很少的篇幅,而且还不是惊悚片段,这么看来只能是《波特山》了。",
"GalGame_Special1UndercoverR&B_040_030": "穷凶极恶的恐怖链锯怪人在寒风凛冽的山里对一群背包客伸出黑手。有大量刺激的动作场面,假血泼洒如雨,道具残肢和五脏六腑充满每一帧画面!",
"GalGame_Special1UndercoverR&B_040_031": "…今晚就吃素拉面吧。",
"GalGame_Special1UndercoverR&B_040_032": "哈哈哈哈!听你的描述我很确定就是这部《波特山》了!非常感谢两位小店长,你们帮了我一个大大的忙,我是不会忘记你们的!",
"GalGame_Special1UndercoverR&B_040_033": "啊!等等,这位客人请等一下!",
"GalGame_Special1UndercoverR&B_040_034": "不用找零了!多的部分就拿去请小妹妹吃她爱吃的甜点吧!我请客~再见啦!",
"GalGame_Special1UndercoverR&B_040_035": "哇~这个鼠希人小姐姐好飒爽啊,我喜欢!",
"GalGame_Special1UndercoverR&B_040_036": "我是想说她忘了在账本上留下名字啊…",
"GalGame_Special1UndercoverR&B_050_001": "又收到治安局通知了吗?看来营业执照更新办理还挺顺利的,但为什么还要我们肉身跑一趟啊…",
"GalGame_Special1UndercoverR&B_050_002": "是治安局的通知吧?营业执照更新办理还比较顺利…不过,好像还要再跑一趟治安局。这下又能逛街了呢…",
"GalGame_Special1UndercoverR&B_050_003": "立刻去光映广场逛街!",
"GalGame_Special1UndercoverR&B_050_004": "立刻去治安局办事",
"GalGame_Special1UndercoverR&B_050_005": "走吧!现在就去光映广场逛街~",
"GalGame_Special1UndercoverR&B_050_006": "嗯,那就去光映广场逛逛吧。",
"GalGame_Special1UndercoverR&B_050_007": "那快去治安局办正事吧!",
"GalGame_Special1UndercoverR&B_050_008": "那就抓紧时间办正事吧。",
"GalGame_Special1UndercoverR&B_050_009": "哈哈,哥哥终于跟我默契了一次!快走吧快走吧!啊…而且今晚我可不要吃拉面了!",
"GalGame_Special1UndercoverR&B_050_010": "别忘了主要目的是去办事啊,你又想逛到晚上回来吃拉面吗?",
"GalGame_Special1UndercoverR&B_050_011": "说起来…上次租借《波特山》那个鼠希人小姐姐不知道怎么样了?",
"GalGame_Special1UndercoverR&B_050_012": "说起来,上次租借《波特山》的那位客人不知情况如何了。",
"GalGame_Special1UndercoverR&B_050_013": "小18,今天看店就拜托你咯!一定要留意一位飒爽漂亮的鼠希人小姐姐,如果她来归还影片记得让她留下名字!最好还能让她注册个会员…嘿嘿!",
"GalGame_Special1UndercoverR&B_050_014": "小18,今天看店记得关注一位很有气场的鼠希人女士,如果她来归还影片务必让她留下名字,或者注册一个我们店的会员。",
"GalGame_Special1UndercoverR&B_050_015": "与此同时,芭莱大厦空洞区域,山狮帮中转站内。",
"GalGame_Special1UndercoverR&B_050_016": "哈~啾——!嗯…看来有人在挂念我啊,会是谁呢?",
"GalGame_Special1UndercoverR&B_050_017": "简大姐!你终于回来啦!我可太想你了!",
"GalGame_Special1UndercoverR&B_050_018": "…是你这家伙啊,有点败兴呢。而且你想念的是这个才对吧?",
"GalGame_Special1UndercoverR&B_050_019": "噢噢噢!来啦!高清收录的《波特山》!还是包含20秒额外画面的特典影像版,我现在就来好好欣赏一下!!",
"GalGame_Special1UndercoverR&B_050_020": "慢慢享受吧,包含大量刺激的动作场面,血浆如瀑,断肢横飞,包你满意。",
"GalGame_Special1UndercoverR&B_050_021": "……",
"GalGame_Special1UndercoverR&B_050_022": "怎么突然不说话?你害怕了?",
"GalGame_Special1UndercoverR&B_050_023": "…怎—么—会—呢!这个吧,我就是觉得工作期间,对吧,还是应该认真一点嘛!我再站会儿岗,等要收队的时候…嗯?喂!",
"GalGame_Special1UndercoverR&B_050_024": "站住!你怎么又把人质带出来了!?",
"GalGame_Special1UndercoverR&B_050_025": "啊,简、简大姐!您回来了!您辛苦了,我正要带人质们去厕所。",
"GalGame_Special1UndercoverR&B_050_026": "又去厕所?你都带了多少趟厕所了?",
"GalGame_Special1UndercoverR&B_050_027": "还不是你们自己一手造成的!三倍的饮水量当然会不停上厕所!",
"GalGame_Special1UndercoverR&B_050_028": "不能直接在牢房里解决吗?",
"GalGame_Special1UndercoverR&B_050_029": "在牢房里解决?你没有廉耻心吗?大家都在看着呢!",
"GalGame_Special1UndercoverR&B_050_030": "其实已经解决过不少次了…但是再解决下去牢房就不适合当牢房了。",
"GalGame_Special1UndercoverR&B_050_031": "喂?!这个不用说出来吧?",
"GalGame_Special1UndercoverR&B_050_032": "哈哈哈,行了,带他们去吧,不能再伤害我们治安官少爷的体面了。需要叫上几个弟兄陪你么?区域内可能还有以骸徘徊。",
"GalGame_Special1UndercoverR&B_050_033": "不不不不、不用简大姐费心,厕所也不远,而且我熟悉这个空洞区域里的各种裂隙捷径,很快就回来!",
"GalGame_Special1UndercoverR&B_060_001": "哈——!哈——!哈——!",
"GalGame_Special1UndercoverR&B_060_002": "赛斯大哥…你…真的被打了肌肉松弛剂么…",
"GalGame_Special1UndercoverR&B_060_003": "怎么一路上…跑得比我们都快…?",
"GalGame_Special1UndercoverR&B_060_004": "肌肉这种东西,只要跟它讲讲道理、鞭策一下,它总会动起来的!",
"GalGame_Special1UndercoverR&B_060_005": "这是…哪个世界观里的肌肉啊…?不行了,不能再跑了…",
"GalGame_Special1UndercoverR&B_060_006": "再坚持一下!你刚刚不是说马上就到出口了吗?",
"GalGame_Special1UndercoverR&B_060_007": "不是…我们已经跑到了。这个,就是出口…!",
"GalGame_Special1UndercoverR&B_060_008": "原来是这样!两位市民,快!你们先出去!",
"GalGame_Special1UndercoverR&B_060_009": "可、可以吗?治安官您身体不适,是不是您先走比较好?",
"GalGame_Special1UndercoverR&B_060_010": "不用担心我,现在时间宝贵,你们先逃出去要紧!快!",
"GalGame_Special1UndercoverR&B_060_011": "呜呜!谢谢您,赛斯治安官!如果不是您,我们肯定早就…!",
"GalGame_Special1UndercoverR&B_060_012": "每个治安官都会这么做的!来!",
"GalGame_Special1UndercoverR&B_060_013": "好!到你了!",
"GalGame_Special1UndercoverR&B_060_014": "……",
"GalGame_Special1UndercoverR&B_060_015": "怎么了?",
"GalGame_Special1UndercoverR&B_060_016": "赛斯大哥…我…我真的可以跨出去么?我…我真的可以弃暗投明吗?",
"GalGame_Special1UndercoverR&B_060_017": "我这样的人…真的还有机会么?",
"GalGame_Special1UndercoverR&B_060_018": "…那不是我能决定的。",
"GalGame_Special1UndercoverR&B_060_019": "但如果你留在这里,那你永远都不会知道答案!",
"GalGame_Special1UndercoverR&B_060_020": "…谢谢你赛斯大哥,我——!",
"GalGame_Special1UndercoverR&B_060_021": "等一下——!",
"GalGame_Special1UndercoverR&B_060_022": "可恶…追上来了吗。",
"GalGame_Special1UndercoverR&B_060_023": "你、你、你别过来!我已经决定弃暗投明了,简大姐你最好也这么做!",
"GalGame_Special1UndercoverR&B_060_024": "闭嘴听好!你们还有其他路可以走…!",
"GalGame_Special1UndercoverR&B_060_025": "哦?还有什么路?",
"GalGame_Special1UndercoverR&B_060_026": "……!",
"GalGame_Special1UndercoverR&B_060_027": "雄浑的声音从身后响起,嘈杂的脚步与呼喝伴随着由远及近…山狮帮的追兵主力围了上来。",
"GalGame_Special1UndercoverR&B_060_028": "这个声音,是…是山狮·瑞扎!",
"GalGame_Special1UndercoverR&B_060_029": "被包围了…呆在我身后。",
"GalGame_Special1UndercoverR&B_060_030": "道上的规矩,帮派的规矩,我的规矩……都不会容忍叛徒。",
"GalGame_Special1UndercoverR&B_060_031": "简…你说他们还有什么路可走?",
"GalGame_Special1UndercoverR&B_060_032": "…当然是投降,然后臣服。",
"GalGame_Special1UndercoverR&B_060_033": "哦?按规矩,叛徒应该接受生不如死的惩罚,但既然简这么说了……我可以再给个机会。",
"GalGame_Special1UndercoverR&B_060_034": "你,干掉那个治安官,我可以从轻发落。",
"GalGame_Special1UndercoverR&B_060_035": "哎…?",
"GalGame_Special1UndercoverR&B_060_036": "给你3秒钟考虑。3…",
"GalGame_Special1UndercoverR&B_060_037": "…2、1!我拒绝…!",
"GalGame_Special1UndercoverR&B_060_038": "砰——!",
"GalGame_Special1UndercoverR&B_060_039": "呜啊——!!",
"GalGame_Special1UndercoverR&B_060_040": "枪声响起,凶猛的弹片飞溅袭向赛斯二人。在无情的火力压制下,叛徒很快被揪了出来。",
"GalGame_Special1UndercoverR&B_060_041": "找死的叛徒,给我老实点!",
"GalGame_Special1UndercoverR&B_060_042": "…他拒绝了你的提案,简。你知道该怎么做。",
"GalGame_Special1UndercoverR&B_060_043": "放开我——!不要伤害他!",
"GalGame_Special1UndercoverR&B_060_044": "……",
"GalGame_Special1UndercoverR&B_060_045": "咳咳…!我…我想再要一次机会…",
"GalGame_Special1UndercoverR&B_060_046": "住手!简——!不要那么做!你还可以回头!",
"GalGame_Special1UndercoverR&B_060_047": "……",
"GalGame_Special1UndercoverR&B_070_001": "一段时间后,山狮帮中转站内。",
"GalGame_Special1UndercoverR&B_070_002": "由于两名工人人质走失,加上即将到来的对决,瑞扎决定提前进行撤离,躁动的帮派成员们开始手忙脚乱地收拾起来。",
"GalGame_Special1UndercoverR&B_070_003": "(总算是勉强撑了过来…保住了赛斯的性命,还以他为饵拿到了前往山狮帮老巢的资格…)",
"GalGame_Special1UndercoverR&B_070_004": "(逃脱的物资已经准备好,路径和万用钥匙卡也不是问题,我只需要想办法在对决前解救赛斯就可以了。)",
"GalGame_Special1UndercoverR&B_070_005": "(还有看守小弟,我丢下他的地方是通道里的机关警告过的产生裂隙的方向…)",
"GalGame_Special1UndercoverR&B_070_006": "(看守小弟说过自己一直在这个中转站值守,又熟悉区域内的所有空洞裂隙捷径。只能赌他说的是真的了…)",
"GalGame_Special1UndercoverR&B_070_007": "拜托了,一定要平安无事啊…",
"GalGame_Special1UndercoverR&B_070_008": "哦?备受瞩目的亲卫候补、实力高强的山狮新秀,简,原来也会祈祷的么?",
"GalGame_Special1UndercoverR&B_070_009": "…一句比赛前的祈福而已。倒是你…原来堂堂山狮亲卫也会偷听?",
"GalGame_Special1UndercoverR&B_070_010": "哼,既然知道我是亲卫那就好说了。奉老大的命令,我来接应你前往「狮巢」。",
"GalGame_Special1UndercoverR&B_070_011": "对决的准备这么快就完成了?不需要沐浴更衣、背诵帮规、涂上象征狮子的油彩什么的?",
"GalGame_Special1UndercoverR&B_070_012": "……",
"GalGame_Special1UndercoverR&B_070_013": "哎哟,只是玩笑而已亲卫大人,不用这么紧张。",
"GalGame_Special1UndercoverR&B_070_014": "我将指引你穿越「狮巢」的裂隙,现在就出发。",
"GalGame_Special1UndercoverR&B_070_015": "我知道了,让我收拾一下东西,然后再…",
"GalGame_Special1UndercoverR&B_070_016": "现在。就出发。",
"GalGame_Special1UndercoverR&B_070_017": "这么焦急?「狮巢」又不会跑掉…那让我补个妆可以么?",
"GalGame_Special1UndercoverR&B_070_018": "…简,你要蔑视山狮帮的规矩?",
"GalGame_Special1UndercoverR&B_070_019": "好吧好吧…立刻出发。有劳你带路,山狮亲卫大人。",
"GalGame_Special1UndercoverR&B_070_020": "(啧,竟然这么快就开始了,逃脱用的物资也来不及回收…总有种不祥的预感,逃跑方案看来只能即兴发挥了。)",
"GalGame_Special1UndercoverR&B_070_021": "跟随山狮帮亲卫的指引穿过机关走廊最深处的裂隙,以太能量的异质感掠过皮肤引起一阵阵轻微的刺痛。",
"GalGame_Special1UndercoverR&B_070_022": "跨出裂隙后,简来到了一个意想不到的地方…",
"GalGame_Special1UndercoverR&B_070_023": "这里是…零号空洞?!「狮巢」竟然藏在零号空洞内?",
"GalGame_Special1UndercoverR&B_070_024": "哼哼,最危险的地方就是最安全的地方。治安局的孬种们不敢深入险境,我们山狮可不怕!",
"GalGame_Special1UndercoverR&B_070_025": "(原来如此!山狮帮知道伴生空洞内可以联通零号空洞的稳定裂隙位置,每次逃跑都悄悄跑到了零号空洞这边的区域!)",
"GalGame_Special1UndercoverR&B_070_026": "(所以局里才会怎么搜查都抓不到…)",
"GalGame_Special1UndercoverR&B_070_027": "(难怪中转站要准备充沛的抗侵蚀物资,恐怕就是潜藏在零号空洞里时使用的吧?等避过风声后再通过裂隙潜逃出去。)",
"GalGame_Special1UndercoverR&B_070_028": "…佩服,确实是艺高人胆大才做得出来的危险策略。",
"GalGame_Special1UndercoverR&B_070_029": "不用羡慕,你马上就能加入这个艺高人胆大的团队了,只要你…够格!!",
"GalGame_Special1UndercoverR&B_070_030": "唔——!?",
"GalGame_Special1UndercoverR&B_070_031": "身旁的山狮亲卫突然从背后伸手猛推,简被迫掉到了二人所站平台的下方。",
"GalGame_Special1UndercoverR&B_070_032": "喂!你这是什么意思?",
"GalGame_Special1UndercoverR&B_070_033": "对决的场地就在前方楼梯上,只要你集齐条件就可以上去。",
"GalGame_Special1UndercoverR&B_070_034": "等一下,我可没听说过对决前还有一场预选赛?",
"GalGame_Special1UndercoverR&B_070_035": "成为亲卫是老大对你的认可,但山狮帮的兄弟们可还没有。想要参与对决赢得地位,就得自己走完这一趟。这,也是山狮帮的规矩。",
"GalGame_Special1UndercoverR&B_070_036": "…这也能称为规矩?这只是单纯在对决前消磨我的体力而已吧!",
"GalGame_Special1UndercoverR&B_070_037": "哼哼哼,规矩就是规矩。而且你之前不是祈福过了么?这点小小试炼一定不在话下。",
"GalGame_Special1UndercoverR&B_070_038": "加油吧新秀,我们期待你的表现。",
"GalGame_Special1UndercoverR&B_080_001": "闯过了山狮帮喽啰们的试炼,简登上了台阶,平台上瑞扎的山狮亲卫正等候着。除此之外,还有两个人也在这里…",
"GalGame_Special1UndercoverR&B_080_002": "瑞扎老大?真是惊喜,您是来祝贺我通过试炼的吗?还把治安局的小少爷也带来了。",
"GalGame_Special1UndercoverR&B_080_003": "简!他们——唔?!",
"GalGame_Special1UndercoverR&B_080_004": "给我闭嘴,治安局的孬种!",
"GalGame_Special1UndercoverR&B_080_005": "下手轻一点,他可是我待会儿的勋章。",
"GalGame_Special1UndercoverR&B_080_006": "我要击败一个活蹦乱跳的治安官,让兄弟们欢呼我的名字,分享碾压治安官的快乐,你别毁了我的乐子。",
"GalGame_Special1UndercoverR&B_080_007": "……",
"GalGame_Special1UndercoverR&B_080_008": "简·杜,山狮帮的新血。你已经走完了升阶之路,获得了弟兄们的认可,有资格成为亲卫、成为我的左右手。",
"GalGame_Special1UndercoverR&B_080_009": "这是我的荣幸,老大。",
"GalGame_Special1UndercoverR&B_080_010": "在正式对决赢得地位前,你还有最后一项准备要做。",
"GalGame_Special1UndercoverR&B_080_011": "一切听凭您的吩咐老大,不过在那之前——!",
"GalGame_Special1UndercoverR&B_080_012": "唔?!",
"GalGame_Special1UndercoverR&B_080_013": "正在听候指令的简突然快速转身,刚好避开自己背后握着武器袭来的山狮亲卫!简一把制住偷袭者,手中的爪刀狠狠抵在他的肋间。",
"GalGame_Special1UndercoverR&B_080_014": "还想玩一次偷袭,嗯?是怕我威胁到你将来的地位?你也未免太心急了一点,敢在老大眼前做这种小动作!",
"GalGame_Special1UndercoverR&B_080_015": "唔咳!我、我只是…要废你一只手…而已…!",
"GalGame_Special1UndercoverR&B_080_016": "哈哈?你是觉得承认自己的目的就能被原谅么?幼儿班已经在20年前就下课了哦,亲卫小朋友,自己去跟老大解释吧!",
"GalGame_Special1UndercoverR&B_080_017": "咳咳!嘿、嘿嘿嘿…我不用…解释…因为——",
"GalGame_Special1UndercoverR&B_080_018": "咳啊——!?",
"GalGame_Special1UndercoverR&B_080_019": "一阵剧烈的痛楚从背后袭来,意料之外的强大冲击力让简摔飞了出去。",
"GalGame_Special1UndercoverR&B_080_020": "废掉一只手,那就是我的命令。",
"GalGame_Special1UndercoverR&B_080_021": "瑞扎…老大?你…为什么?",
"GalGame_Special1UndercoverR&B_080_022": "简,我要你在对决时输给这小子,之后我会亲自登台解决掉他。",
"GalGame_Special1UndercoverR&B_080_023": "只要你表现够好,对决结束后,我会立刻安排人送你去新艾利都的医院接受治疗,这是让你晋升的规矩。",
"GalGame_Special1UndercoverR&B_080_024": "让我上台故意输掉,还要逼真演戏?这是什么荒唐的规矩!",
"GalGame_Special1UndercoverR&B_080_025": "没有立即回答,瑞扎一个箭步上前,猛地掐住简的脖子将她提了起来。仿佛是已经知道接下来的发展,其他喽罗们狞笑着退了下去。",
"GalGame_Special1UndercoverR&B_080_026": "唔…!?",
"GalGame_Special1UndercoverR&B_080_027": "你很优秀,简。但你一直都搞错了重点。",
"GalGame_Special1UndercoverR&B_080_028": "决斗的规矩,晋升的规矩,我的规矩…关键不是「规矩」,而是「我」!",
"GalGame_Special1UndercoverR&B_080_029": "…咳!?",
"GalGame_Special1UndercoverR&B_080_030": "我,瑞扎,是这里唯一的权威,唯一的解释,唯一的领袖!",
"GalGame_Special1UndercoverR&B_080_031": "我,就是「山狮」,也只有我能代表「山狮」!我只需要拱卫威名的亲卫,不需要一个有野心的臭老鼠。",
"GalGame_Special1UndercoverR&B_080_032": "你已经当众顶撞了我两次,在我的帮派里耀武扬威。我没有除掉你已经是对你的宽容,所以我现在下达的命令,你最好乖乖执行,懂么?",
"GalGame_Special1UndercoverR&B_080_033": "咳咳…哈!哈哈…所以,搞这一出猴戏…只是因为…你害怕丢了面子,失去地位?",
"GalGame_Special1UndercoverR&B_080_034": "我还以为…你是知道了什么秘密…咳!结果只是…歪打正着的运气…",
"GalGame_Special1UndercoverR&B_080_035": "秘密?你什么意思?",
"GalGame_Special1UndercoverR&B_080_036": "哈哈…小肚鸡肠的格局,无聊透顶的野心…只是为了…争夺这街边野猫头子一样的渺小权力…真是好笑!",
"GalGame_Special1UndercoverR&B_080_037": "趾高气扬的态度,嚣张的气焰…这就是我厌恶你的地方。不过没关系,我现在有的是时间。",
"GalGame_Special1UndercoverR&B_080_038": "就让我好好教教你我的规矩!",
"GalGame_Special1UndercoverR&B_090_001": "数日后,新艾利都治安局光映广场分署,某会议室外。",
"GalGame_Special1UndercoverR&B_090_002": "呼啊~~~~~~",
"GalGame_Special1UndercoverR&B_090_003": "青衣前辈也会打哈欠?你不是钰偶么?",
"GalGame_Special1UndercoverR&B_090_004": "此言差矣,人困马乏是一种精神状态,无关肉体。换言之,哈欠是灵魂的饱嗝,因为吃进了太多的无聊。",
"GalGame_Special1UndercoverR&B_090_005": "而且还会传染的噢。",
"GalGame_Special1UndercoverR&B_090_006": "怎么可能!在队长从表彰会里出来前,我是绝对不会…呼啊~~~",
"GalGame_Special1UndercoverR&B_090_007": "可恶!",
"GalGame_Special1UndercoverR&B_090_008": "哼哼,小后生要相信前辈的话。是了,反正闲着也是闲着,赛斯你能再表演一下那个吗?",
"GalGame_Special1UndercoverR&B_090_009": "什么?我、我不要!",
"GalGame_Special1UndercoverR&B_090_010": "莫要羞怯嘛,我来给你起个头,咳哼…",
"GalGame_Special1UndercoverR&B_090_011": "「队长!请听我说!旁边这位是山狮帮的亲卫,简,虽然她是本次要抓捕的对象,但我已说服她洗心革面!」",
"GalGame_Special1UndercoverR&B_090_012": "「我以我的名誉保证,她可以改邪归正!队长,请相信我!」",
"GalGame_Special1UndercoverR&B_090_013": "青衣前辈…快别说了!",
"GalGame_Special1UndercoverR&B_090_014": "然后啊,朱鸢她回答说——",
"GalGame_Special1UndercoverR&B_090_015": "赛斯,给你介绍一下,这位是一直跟我们合作的犯罪行为学专家,简·杜。她作为内应直接参与了行动…不好意思,这次情况复杂,详情我之后再告诉你。",
"GalGame_Special1UndercoverR&B_090_016": "队长?!你出来了?你为什么也记得这么清楚…",
"GalGame_Special1UndercoverR&B_090_017": "呵呵,因为那时赛斯的表情确实很有趣。不要失落了,这次行动能圆满落幕也是多亏了你和简的努力,高兴一点吧。",
"GalGame_Special1UndercoverR&B_090_018": "说来,简呢?怎么不见她来接受秘密表彰?",
"GalGame_Special1UndercoverR&B_090_019": "好像有新的案件需要聘请她作为顾问,已经出发做准备了。她说要先去还个人情。",
"GalGame_Special1UndercoverR&B_090_020": "同一时间,雅努斯区六分街,Random Play录像店。",
"GalGame_Special1UndercoverR&B_090_021": "还歪吗?",
"GalGame_Special1UndercoverR&B_090_022": "唔…?好像应该往左边一点?不对不对,还是右边一点?",
"GalGame_Special1UndercoverR&B_090_023": "…铃,我们已经重复这样的对话三次了,给个准确的答案,让我好好把经营资质认证挂上去吧…你要是看不清楚让Fairy帮忙看看也可以的。",
"GalGame_Special1UndercoverR&B_090_024": "哥哥怎么能这么说?我可是很认真的在看你挂得对不对诶?",
"GalGame_Special1UndercoverR&B_090_025": "好吧,那现在歪了吗?",
"GalGame_Special1UndercoverR&B_090_026": "唔…?往左边一点?还是右边一点?好苦恼啊~",
"GalGame_Special1UndercoverR&B_090_027": "很苦恼吗~?可小妹妹你脸上的笑容很灿烂呢!",
"GalGame_Special1UndercoverR&B_090_028": "诶?!你是…上次来租借《波特山》的鼠希人小姐姐!",
"GalGame_Special1UndercoverR&B_090_029": "呵呵,很高兴你还记得我,是不是打扰到你们工作了?",
"GalGame_Special1UndercoverR&B_090_030": "没有啦,其实只是捉弄一下哥哥而已,谁让他最近一逛街就让我吃拉面,嘿嘿~",
"GalGame_Special1UndercoverR&B_090_031": "哈哈哈,原来是这样。可以下来了小店长,你挂得很好,不偏不倚。",
"GalGame_Special1UndercoverR&B_090_032": "唉…手好酸…谢谢客人您的搭救,请问您是来归还录像带的么?",
"GalGame_Special1UndercoverR&B_090_033": "是的,这是贵店的《波特山》,请收好。",
"GalGame_Special1UndercoverR&B_090_034": "明白了,嗯…录像带看起来也没什么损伤…好了,我这就给您结算一下押金,稍等。",
"GalGame_Special1UndercoverR&B_090_035": "诶小姐姐,怎么样?你朋友觉得过瘾吗?",
"GalGame_Special1UndercoverR&B_090_036": "嗯?朋友?你是指…?",
"GalGame_Special1UndercoverR&B_090_037": "咦?上次租影片的时候你不是说帮你的一个朋友租的吗?还说他装作胆子大,其实很胆小,跟我哥哥一样呢!",
"GalGame_Special1UndercoverR&B_090_038": "我听得到哦!",
"GalGame_Special1UndercoverR&B_090_039": "啊~似乎是有这么说过呢,抱歉,我的记性不太牢靠,连朋友看完后的影评反馈也忘了。",
"GalGame_Special1UndercoverR&B_090_040": "作为「赔罪」,就让我注册一个最高等级的会员,顺便办理一张最高额的储值卡,然后再向朋友们宣传一下这家店,如何?",
"GalGame_Special1UndercoverR&B_090_041": "嚯——!小姐姐你没有任何错,一定是我的记忆出错了!我这就帮你注册会员!",
"GalGame_Special1UndercoverR&B_090_042": "谢谢您的支持!储值卡已经准备好了,请问该怎么称呼您?",
"GalGame_Special1UndercoverR&B_090_043": "你可以叫我…简。",
"GalGame_Special1UndercoverR&B_100_001": "数小时后,诱饵行动作战区域内…",
"GalGame_Special1UndercoverR&B_110_001": "一段时间后,芭莱大厦中转站逃生之路某处…",
"GalGame_Test_99999_01": "Idle",
"GalGame_Test_99999_02": "Happy",
"GalGame_Test_99999_03": "Sad",
"GalGame_Test_99999_04": "少女将刀指向面前出现的奇怪生物",
"GalGame_Test_99999_05": "感官同步已断开——",
"Galgame_Chapter0_01_01": "铁轨、月台、车厢…是旧地铁枢纽站。那这里就是克里特空洞了。",
"Galgame_Chapter0_01_03": "太好了,耳机没坏,录音功能正常。",
"Galgame_Chapter0_01_03_01": "咳咳…这里是安比·德玛拉,万能事务所「狡兔屋」的正式雇员。因一起意外,我坠入了一个伴生空洞中。",
"Galgame_Chapter0_01_04": "我并未持有「萝卜」,也没有「绳匠」协助,迷失在空洞里的概率高达96.4%。",
"Galgame_Chapter0_01_05": "我将以语音记录此行的遭遇。这样一来,即使我不幸遇害,或是被以太侵蚀变成了怪物,也能留下证据供后人调查。",
"Galgame_Chapter0_01_07": "安比空洞求生记录第一条:从周遭环境可以确定,我正在「克里特空洞」的旧地铁枢纽站区域。",
"Galgame_Chapter0_01_08": "这里地形复杂,若不谨慎判断前进方向,我获救的几率将下降37.8%。",
"Galgame_Chapter0_01_09": "如果还有人怀疑空洞内空间错乱的性质,请以我的录音作为证据向他们强调空洞的危险性。若无专业调查员资质,请不要进入空洞,否则…",
"Galgame_Chapter0_01_13": "——啊啊啊!这不是安比嘛!太好啦!!",
"Galgame_Chapter0_01_13_01": "我就知道你肯定也平安无——",
"Galgame_Chapter0_01_14": "唔哦哦?!喂!干嘛突然挥刀啊!刚刚差一点就要砍到我了哎?!",
"Galgame_Chapter0_01_15": "遭遇了另一名理智个体,他看起来很像我的同事:比利·奇德。",
"Galgame_Chapter0_01_16": "你在说些什么啊?就是我啊!比利啊!",
"Galgame_Chapter0_01_17": "曾有调查员在空洞中遭遇过能模仿人类言行的以骸。",
"Galgame_Chapter0_01_17_01": "调查员刚把以骸假冒的队友营救出空洞,那怪物就露出了真面目。",
"Galgame_Chapter0_01_18": "城市付出了巨大的牺牲。最后,多亏一名勇敢的调查员舍弃自己,重新将以骸推回了空洞中,危机才得以解除。",
"Galgame_Chapter0_01_20": "拜托——以骸离开空洞的一瞬间就会完蛋的!",
"Galgame_Chapter0_01_20_01": "你刚刚说的那是电影吧?!哦,是前不久才上映的惊悚片吧?!",
"Galgame_Chapter0_01_21": "…那次事件的牺牲者凑成了一个长长的名单,我全都看完了。",
"Galgame_Chapter0_01_22": "那个叫演职员表!",
"Galgame_Chapter0_01_23": "提问:你最想和谁共进晚餐?",
"Galgame_Chapter0_01_24": "呃?共进晚餐?那当然是…特摄片超级英雄,星徽骑士!",
"Galgame_Chapter0_01_25": "等下等下等下!把刀收起来!我说我说!",
"Galgame_Chapter0_01_25_01": "…是午夜剧《噢~甜心》的主演,莫妮卡大姐姐…",
"Galgame_Chapter0_01_26": "警报解除,疑似比利·奇德的个体正是本尊。",
"Galgame_Chapter0_01_27": "与比利·奇德会合能将我的生存几率提高67.8%以上。我很高兴你没事,比利。",
"Galgame_Chapter0_01_28": "就说了是我本人了!",
"Galgame_Chapter0_01_29": "…距离我们掉下来已经过了不少时间,妮可老大一定也在外面想办法吧。",
"Galgame_Chapter0_01_30": "但她会舍得花钱去请救兵嘛?那可是妮可老大哎,哈哈哈哈…",
"Galgame_Chapter0_01_31": "根据妮可惯性紧缩的收支模式,我认为你提出她可能不会搬救兵的质疑是有道理的。",
"Galgame_Chapter0_01_32": "可恶…被你这么一说,我开始认真担心起来了。",
"Galgame_Chapter0_01_33": "总之,先不要胡思乱想,接下来的行程合作渡过难关吧。",
"Galgame_Chapter0_01_33_01": "还是老样子,前锋交给你,火力支援就交给我。",
"Galgame_Chapter0_01_34": "嗯。",
"Galgame_Chapter0_02_01": "哥哥,我确认过了,店外没有可疑人士。",
"Galgame_Chapter0_02_01F": "妹妹,我确认过了,店外没有可疑人士。",
"Galgame_Chapter0_02_02": "放心吧!我既没被跟踪,也没被盯梢!费尽力气才从十四分街现场混出来,就我一人!",
"Galgame_Chapter0_02_03": "最好是这样。",
"Galgame_Chapter0_02_03F": "最好是这样。",
"Galgame_Chapter0_02_03_01": "哎呀我知道,市政换届选举快到了,风声紧得很!",
"Galgame_Chapter0_02_03_01_01": "尤其抓捕绳匠的力度又加强了,甚至开通了专门的热线,还有…",
"Galgame_Chapter0_02_03_02": "妮可,先说正事吧。",
"Galgame_Chapter0_02_03_03": "妮可,你又被人追债了?",
"Galgame_Chapter0_02_04": "好了妮可,这些事你知道就好。可以说正事了。",
"Galgame_Chapter0_02_04F": "好了妮可,这些事你知道就好。就直接说正事吧。",
"Galgame_Chapter0_02_04_01": "我有委托!很重要的那种!",
"Galgame_Chapter0_02_05": "妮可,你这么急匆匆地上门,又被什么人追债了?",
"Galgame_Chapter0_02_05F": "妮可,你这么急匆匆地上门,又被人追债啦?",
"Galgame_Chapter0_02_05_01": "才没有被追债!是被治安局和丽都频道那个暴怒记者给摆了一道!",
"Galgame_Chapter0_02_06": "妮可将与赤牙帮的冲突简要叙述了一遍。",
"Galgame_Chapter0_02_08": "…也就是说,比利和安比掉进了空洞里。",
"Galgame_Chapter0_02_08_01": "我要救他们出来,还得拿回委托人要的东西!事出紧急,只有你们能帮我了!",
"Galgame_Chapter0_02_09": "为什么不去空洞调查协会申请救援?",
"Galgame_Chapter0_02_09F": "为什么不去空洞调查协会申请救援?",
"Galgame_Chapter0_02_10": "我…暂时不想被协会的人盯上。要是被查到我们做了盗洞客的事,那就麻烦大了。",
"Galgame_Chapter0_02_11": "而且要喂饱那些贪得无厌的家伙,赔上大半身家都不够!我总不能扔下我的员工不管吧?",
"Galgame_Chapter0_02_12": "扔下员工啊…其实听起来还挺像妮可的作风。",
"Galgame_Chapter0_02_12F": "扔下员工啊…其实听起来还挺像妮可的作风。",
"Galgame_Chapter0_02_13": "不要血口喷人!我可是在营收里拨了好大一份用作「员工意外救援预算」呢!",
"Galgame_Chapter0_02_15": "总!而!言!之!我的要求很简单!",
"Galgame_Chapter0_02_15_01": "把我的人和我委托人的东西,从空洞里平安带出来!",
"Galgame_Chapter0_02_16": "标准的「绳匠」生意,你们不接嘛?「法厄同」?",
"Galgame_Chapter0_02_17": "做完这一单,我就把之前的全部赊账一次交清!",
"Galgame_Chapter0_02_18": "好吧,下不为例。",
"Galgame_Chapter0_02_18F": "好吧,成交!",
"Galgame_Chapter0_02_18_01": "(听起来还不错?)",
"Galgame_Chapter0_02_18_02": "(不行,再讨价还价试试。)",
"Galgame_Chapter0_02_19": "还不行的话那我就追加…唉?你答应了?",
"Galgame_Chapter0_02_20": "…哎呀,你要是等妮可说完追加报酬再答应就好了。",
"Galgame_Chapter0_02_21": "…哎呀,哥哥你要是等妮可说完再答应就好了。",
"Galgame_Chapter0_02_22": "很好!事不宜迟,赶紧出发吧!我先去空洞里等着!\n嘶——",
"Galgame_Chapter0_02_22_01": "妮可,你的欠款可已经拖了好几个月了,利息你也多少考虑一下吧。",
"Galgame_Chapter0_02_22_01F": "妮可,你的欠款可已经拖了好几个月了,利息你都不考虑的吗?",
"Galgame_Chapter0_02_22_02": "唉好吧好吧,我这次委托的报酬也给你们分红,这样总行了吧?",
"Galgame_Chapter0_02_22_03": "嘿嘿,这还差不多。",
"Galgame_Chapter0_02_22_03F": "嗯,这样听起来还合理了一些。",
"Galgame_Chapter0_02_23": "你受伤了?先休息一下吧。",
"Galgame_Chapter0_02_23F": "我好像听见了什么声音?",
"Galgame_Chapter0_02_24": "妮可,你受伤了?还是在我们店里休息一会再出发吧。",
"Galgame_Chapter0_02_24F": "妮可,你受伤了?还是在我们店里休息一会再出发吧。",
"Galgame_Chapter0_02_25": "可是!…唔嗯…",
"Galgame_Chapter0_02_26": "你就听哥哥的吧。",
"Galgame_Chapter0_02_26F": "你就听我妹妹的吧。",
"Galgame_Chapter0_02_26F_01": "待会儿「工作」的时候,还需要你帮忙运送伊埃斯到空洞附近。",
"Galgame_Chapter0_02_26_01": "待会儿「工作」的时候还需要你帮忙,把伊埃斯带到空洞附近,喏!",
"Galgame_Chapter0_02_27": "嗯?刚刚是不是有什么声音?",
"Galgame_Chapter0_02_27F": "嗯?刚刚是不是有什么声音?",
"Galgame_Chapter0_02_28": "你…你听错了!",
"Galgame_Chapter0_02_28_01": "妮可,你就别逞强了,先休息一会吧。",
"Galgame_Chapter0_02_28_01F": "妮可,你就别逞强了,先休息一会吧。",
"Galgame_Chapter0_02_28_02": "待会儿「工作」的时候,还需要你帮忙运送伊埃斯到空洞附近。",
"Galgame_Chapter0_02_28_02F": "待会儿「工作」的时候,还需要你帮忙运送伊埃斯到空洞附近。",
"Galgame_Chapter0_02_29": "噢噢!部署你的「邦布分身」是吧?没问题!",
"Galgame_Chapter0_02_30": "哥哥,你先帮妮可处理一下伤口,我去调试HDD,帮你做好「潜入」空洞的准备工作!",
"Galgame_Chapter0_02_30F": "妹妹,你先帮妮可处理一下伤口吧,我去调试HDD,帮你做好「潜入」空洞的准备工作。",
"Galgame_Chapter0_02_31": "那么…开始做「生意」吧!",
"Galgame_Chapter0_02_31F": "那么…开始做「生意」吧!",
"Galgame_Chapter0_04_01": "克里特空洞,旧地铁枢纽站某处。",
"Galgame_Chapter0_04_02": "已经听不见那个上级以骸的声音了。",
"Galgame_Chapter0_04_03": "太、太好了,我感觉脚上的液压杆都要跑断了!",
"Galgame_Chapter0_04_04": "我提议现在适当休整一下。请问可以吗?绳匠?",
"Galgame_Chapter0_04_06": "我已经躺好了!",
"Galgame_Chapter0_04_07": "你们休息吧,我来站第一班岗。",
"Galgame_Chapter0_04_08": "正好伊埃斯也需要调试一下,我就先躺下了。",
"Galgame_Chapter0_04_08F": "正好伊埃斯也需要调试一下,我就先休息咯。",
"Galgame_Chapter0_04_08_01": "嗯,绳匠你和比利先休息,我来负责警戒。",
"Galgame_Chapter0_04_09": "你们休息吧,我来站第一班岗。",
"Galgame_Chapter0_04_09F": "你们休息吧,我来站第一班岗。",
"Galgame_Chapter0_04_09_01": "谢谢你,绳匠。",
"Galgame_Chapter0_04_10": "哎呀呀,刚才真是惊险,没想到赤牙帮那大叔会被异化成那么厉害的怪物。",
"Galgame_Chapter0_04_11": "多亏店长你及时救场带我们逃脱那里。",
"Galgame_Chapter0_04_11_01": "真不愧是「法厄同」!一如既往地值得信赖!",
"Galgame_Chapter0_04_12": "这是绳匠应该做的。",
"Galgame_Chapter0_04_13": "多夸几句我说不定会打折哦。",
"Galgame_Chapter0_04_14": "过奖了,这是绳匠应该做的。",
"Galgame_Chapter0_04_14F": "嘿嘿,过奖过奖,这是绳匠应该做的。",
"Galgame_Chapter0_04_14_01": "本以为妮可会为了节省开支让我们自谋生路,没想到会请来大名鼎鼎的「法厄同」。",
"Galgame_Chapter0_04_14_02": "再多夸几句,我说不定会给委托金打折哦。",
"Galgame_Chapter0_04_14_02F": "再多夸几句,我说不定会给委托金打折哦。",
"Galgame_Chapter0_04_14_03": "真的吗?",
"Galgame_Chapter0_04_14_04": "安比,我觉得绳匠只是跟我们客气一下。",
"Galgame_Chapter0_04_14_05": "不过说起委托金,本以为「法厄同」的要价那么贵,妮可会为了节省开支让我们自谋生路,没想到会真的把你们请来。",
"Galgame_Chapter0_04_15": "如果不是绳匠你来了,我们恐怕无法逃离那个以骸的领地。感谢救援。",
"Galgame_Chapter0_04_16": "说到这个,最初和店长你们合作时我就想问了,你们店里那台设备,不仅能让你和邦布感官同步,还能跟空洞内实时通讯!",
"Galgame_Chapter0_04_16_1": "这么厉害的技术,就算是治安局和空洞调查协会也做不到哎!",
"Galgame_Chapter0_04_16_2": "有这样的王牌,为什么不加入调查协会吃香的喝辣的?",
"Galgame_Chapter0_04_17": "和我们这样的盗洞客合作,怎么想都是风险大于收益吧?",
"Galgame_Chapter0_04_18": "远处传来了隐约的咆哮声",
"Galgame_Chapter0_04_19": "以骸的声音。",
"Galgame_Chapter0_04_20": "这么快?我刚准备躺下哎!",
"Galgame_Chapter0_04_21": "必须撤离。",
"Galgame_Chapter0_04_21_01": "或者,比利你想永远躺在这里也行。明年我会把星徽骑士新作的腰带供在你的墓前。",
"Galgame_Chapter0_04_22": "不要用你的扑克脸讲这种话,我都不知道你是认真的还是开玩笑!",
"Galgame_Chapter0_04_23": "准备出发吧,跟紧我。",
"Galgame_Chapter0_04_24": "每次合作都能听脱口秀,挺好的。",
"Galgame_Chapter0_04_25": "路上的战斗交给我们。",
"Galgame_Chapter0_04_25_01": "准备出发吧,跟紧我。",
"Galgame_Chapter0_04_25_01F": "准备出发吧,跟紧我。",
"Galgame_Chapter0_04_26": "店长你就专心带路吧!当然,战局胶着时能搭把手就更好了。",
"Galgame_Chapter0_04_27": "每次合作都能听脱口秀,挺好的。",
"Galgame_Chapter0_04_27F": "每次合作都能听脱口秀,挺好的。",
"Galgame_Chapter0_04_28": "绳匠是因为这个原因,才允许妮可一直赊账的吗?",
"Galgame_Chapter0_04_29": "呃…总觉得有点高兴不起来啊。",
"Galgame_Chapter0_04_29_01": "不过先不说这些了,趁以骸追上来之前,我们快溜!",
"Galgame_Chapter0_05_01": "店长!接下来往哪边跑?",
"Galgame_Chapter0_05_02": "保持方向。",
"Galgame_Chapter0_05_03": "全速直行!",
"Galgame_Chapter0_05_04": "保持方向。",
"Galgame_Chapter0_05_04F": "保持方向。",
"Galgame_Chapter0_05_04_01": "保持方向,收到!等等…保持方向?!",
"Galgame_Chapter0_05_05": "全速直行!",
"Galgame_Chapter0_05_05F": "全速直行!",
"Galgame_Chapter0_05_05_01": "全速直行!了解!等等…直行?",
"Galgame_Chapter0_05_06": "可前面是墙哎!要撞破嘛?是要撞破墙的意思吗?我现在的火力不太够啊…",
"Galgame_Chapter0_05_07": "不用担心,按照哥哥说的做吧。",
"Galgame_Chapter0_05_07F": "不用担心,按照我妹妹说的做吧。",
"Galgame_Chapter0_05_09": "这个声音…噢噢,是「法厄同」的另一位!",
"Galgame_Chapter0_05_11": "你总算上线了。",
"Galgame_Chapter0_05_12": "不要突然用我的频道说话。",
"Galgame_Chapter0_05_13": "抱歉抱歉,谁让你的意识同步在邦布身上,只能用这种办法沟通了。",
"Galgame_Chapter0_05_13F": "抱歉,现在你的意识同步在邦布身上,只能用这种办法沟通了。",
"Galgame_Chapter0_05_14": "铃,你总算上线了。",
"Galgame_Chapter0_05_14F": "太慢了哥哥,你总算上线了。",
"Galgame_Chapter0_05_14_01": "抱歉抱歉,刚刚在验证空洞出口的稳定性。",
"Galgame_Chapter0_05_14_01F": "抱歉,刚刚在验证空洞出口的稳定性。",
"Galgame_Chapter0_05_15": "铃,不要突然用我的频道说话,对心脏不太好。",
"Galgame_Chapter0_05_15F": "哥哥你真是的,不要突然用我的频道说话啦,吓我一跳。",
"Galgame_Chapter0_05_16": "比利,安比,能听见吗?总而言之,哥哥刚才说的路线没有错。",
"Galgame_Chapter0_05_16F": "比利,安比,能听见吗?总而言之,我妹妹刚才说的路线没有错。",
"Galgame_Chapter0_05_16F_01": "你们知道,空洞内的空间是无序混乱的,这意味着——",
"Galgame_Chapter0_05_16_01": "你们知道,空洞内的空间是无序混乱的,这意味着——",
"Galgame_Chapter0_05_17": "——生路看起来像死路,死路可能直通绝路。",
"Galgame_Chapter0_05_18": "安比,谢谢你宝贵的常识…",
"Galgame_Chapter0_05_19": "总之,出去后逃离的路径也安排好了,相信我们吧。",
"Galgame_Chapter0_05_19F": "总之,出去后逃离的路径也安排好了,相信我们吧。",
"Galgame_Chapter0_05_19F_01": "妹妹,可以切断感官同步了。",
"Galgame_Chapter0_05_19_01": "哥哥,可以切断感官同步咯。",
"Galgame_Chapter0_05_20": "我们就先挂了,回聊~",
"Galgame_Chapter0_05_20F_01": "我们就先挂了,回聊~",
"Galgame_Chapter0_05_20_01": "我们就先挂了,回聊~",
"Galgame_Chapter0_05_21": "店里见。祝两位好运。",
"Galgame_Chapter0_05_21F_01": "店里见。祝两位好运。",
"Galgame_Chapter0_05_21_01": "店里见。祝两位好运。",
"Galgame_Chapter0_05_23": "没有声音了…",
"Galgame_Chapter0_05_23_01": "它变成普通的邦布了。",
"Galgame_Chapter0_05_24": "为什么这种关键时刻要解除「附身」状态啊!",
"Galgame_Chapter0_05_25": "笔直前进,冲击预备姿势。",
"Galgame_Chapter0_05_26": "要撞上了要撞上了要撞上了!!",
"Galgame_Chapter0_05_28": "伴随着一股奇妙的解放感,两人和邦布从墙体中凭空穿过。",
"Galgame_Chapter0_05_29_1": "以太的压迫感消失了。",
"Galgame_Chapter0_05_29_2": "出来了…我们终于出来了!啊哈!",
"Galgame_Chapter0_05_29_3": "时间和地点还真跟「法厄同」那家伙说的一模一样…",
"Galgame_Chapter0_05_29_4": "喂,你们俩!快上车!",
"Galgame_Chapter0_05_30": "「滴滴——!」",
"Galgame_Chapter0_05_31": "妮可老大!",
"Galgame_Chapter0_06_01": "你们来啦!时机刚好!",
"Galgame_Chapter0_06_02_01": "回来得也太快了吧。",
"Galgame_Chapter0_06_02_02": "回来得也太慢了吧。",
"Galgame_Chapter0_06_02_03": "妮可,你们回来得也太快了吧。该不是又闯红灯了?",
"Galgame_Chapter0_06_02_03F": "妮可,你们回来得也太快了吧。又闯红灯了?",
"Galgame_Chapter0_06_02_04": "没有噢~我们只是经过了普通绿灯以及R值为255的绿灯!",
"Galgame_Chapter0_06_02_05": "啊对了,我一路确认过,没有任何「尾巴」跟上来哦!",
"Galgame_Chapter0_06_02_06": "妮可,你要我们说实话吗?其实我们已经等了很久了。",
"Galgame_Chapter0_06_02_06F": "可不是时机刚好哦妮可,我们已经等了很久了。",
"Galgame_Chapter0_06_03": "已经够快了好吗?我可是一路油门到底,一路冲过了所有普通绿灯和R值为255的绿灯。",
"Galgame_Chapter0_06_03_01": "啊对了,我一路确认过,没有任何「尾巴」跟上来哦!",
"Galgame_Chapter0_06_04": "安比,R值为255的绿是什么样的?",
"Galgame_Chapter0_06_05": "和你的夹克一样。",
"Galgame_Chapter0_06_05_1": "妮可,我们已经把人救出来了,现在可以付欠款了吧?",
"Galgame_Chapter0_06_05_2": "妮可,我们已经把人救出来了,现在可以付欠款了吧?",
"Galgame_Chapter0_06_08": "等一下!事情还没完吧?",
"Galgame_Chapter0_06_09": "我的委托可是:「把我的人和要的东西,都带出来。」现在只完成了前半段哦!",
"Galgame_Chapter0_06_10": "放心,我记着呢。",
"Galgame_Chapter0_06_11": "哦?有这回事吗?",
"Galgame_Chapter0_06_11_01": "放心吧妮可,我们记着呢,刚才只是和你开个玩笑。",
"Galgame_Chapter0_06_11_01F": "放心吧妮可,我们记着呢,刚才只是和你开个玩笑啦。",
"Galgame_Chapter0_06_11_02": "我就知道,「法厄同」做事最靠谱最讲信用了!",
"Galgame_Chapter0_06_11_03": "哦?还有把东西带回来这回事啊,铃你记得吗?",
"Galgame_Chapter0_06_11_03F": "还有把东西带回来这回事啊,哥哥你记得吗?",
"Galgame_Chapter0_06_12": "喂,你刚刚说了些很影响商誉的话吧?",
"Galgame_Chapter0_06_12_01": "在我们取回保险箱之前,委托都不算完成!",
"Galgame_Chapter0_06_13": "按照撤离前目击的情况,目标保险箱处在一个高威胁以骸的活动范围内。",
"Galgame_Chapter0_06_15": "怀斯塔学会的以骸图鉴登记名:杜拉罕。\n是上级以骸个体。",
"Galgame_Chapter0_06_16": "没错,就是那个!赤牙帮的老大运气不太好,被烈性以太物质侵蚀,转变成了这种高威胁的以骸。",
"Galgame_Chapter0_06_17": "我和安比试过硬抢保险箱,但那家伙实力不一般,直到撤离前我们都没能夺回来。",
"Galgame_Chapter0_06_17_01": "妮可老大,话说那个箱子里到底装的是什么?为了它我们这么拼命值得吗?",
"Galgame_Chapter0_06_17_1": "哼哼,马上就可以知道了,看看「这个」!",
"Galgame_Chapter0_06_18": "一条项链?送给我的?",
"Galgame_Chapter0_06_19": "这是做成饰品的数据盘?",
"Galgame_Chapter0_06_19_01": "很精致的饰品,谢谢你送给我,不过价值不够抵扣欠款噢?",
"Galgame_Chapter0_06_19_01F": "牙饰项链?送给我的嘛?好开心!",
"Galgame_Chapter0_06_19_1": "想什么呢!这是个小型存储装置,是「白佬」的东西。我从十四分街混出来前在大楼里捡到的!",
"Galgame_Chapter0_06_20": "虽说看起来是条精致的项链,但其实是数据盘吧。",
"Galgame_Chapter0_06_20F": "虽说看起来是条怪怪的项链,但其实是数据盘吧。",
"Galgame_Chapter0_06_20_01": "没错,这是个小型存储装置,是「白佬」的东西。我从十四分街混出来前在大楼里捡到的!",
"Galgame_Chapter0_06_20_02": "我之前调查过,那个臭大叔一直把这数据盘揣在身上,说明里面肯定藏着重要的信息!",
"Galgame_Chapter0_06_23": "我相信一定和保险箱的密码有关!",
"Galgame_Chapter0_06_24": "不过,它好像遭到了一定的损坏。",
"Galgame_Chapter0_06_25": "…对哦,盘身部位都烧焦了。",
"Galgame_Chapter0_06_26": "「法厄同」!你们能想想办法吗?用店里那台复杂的电脑?",
"Galgame_Chapter0_06_27": "HDD的性能基本都用来处理空洞数据了,不过只是导出盘里内容的话…",
"Galgame_Chapter0_06_27_01": "哥哥,我倒是可以借助绳网的算力修复试试。",
"Galgame_Chapter0_06_28": "HDD的性能基本都用来处理空洞数据了,不过只是导出盘里内容的话…",
"Galgame_Chapter0_06_28_01": "妹妹,我或许可以借助绳网的算力修复试试。",
"Galgame_Chapter0_06_29": "很好,那就这么说定了!我们会先设法调查保险箱在空洞里的位置,有线索后再找你们!",
"Galgame_Chapter0_06_30": "在我联络你们进行回收行动之前,就随你们做自己的生意好了!",
"Galgame_Chapter0_06_30_01": "啊,别忘了导出数据的事哟!",
"Galgame_Chapter0_06_31": "回见,店长!",
"Galgame_Chapter0_06_32": "再会。",
"Galgame_Chapter0_11_01": "好了各位!多亏了绳匠的帮助,现在准备工作都已经完成。是时候进行下一步了!",
"Galgame_Chapter0_11_01_01": "你们来啦。保险箱的下落已经查清楚了,我之前交代的事怎么样了?",
"Galgame_Chapter0_11_01_02": "你是问数据盘吗?已经顺利修复了。",
"Galgame_Chapter0_11_01_02_01": "而且就像你之前猜测的那样,里面果然存着保险箱的数字密码。",
"Galgame_Chapter0_11_01_03": "你是问数据盘吗?当然是已经顺利修复了。",
"Galgame_Chapter0_11_01_03_01": "而且就像妮可之前猜的那样,里面果然存着保险箱的数字密码!",
"Galgame_Chapter0_11_02": "安比!说明一下计划!",
"Galgame_Chapter0_11_03": "好的。各位,请看这张新艾利都的地图。",
"Galgame_Chapter0_11_04": "这是…新艾利都的城区地图?",
"Galgame_Chapter0_11_04_F": "这是…新艾利都的城区地图?",
"Galgame_Chapter0_11_05": "行动计划是:进入克里特空洞,击败上级以骸杜拉罕,抢回保险箱。",
"Galgame_Chapter0_11_06": "……",
"Galgame_Chapter0_11_07": "就…说完了?",
"Galgame_Chapter0_11_07F": "然后呢?",
"Galgame_Chapter0_11_07_01": "就…说完了?",
"Galgame_Chapter0_11_07_01F": "就…说完了?",
"Galgame_Chapter0_11_07_02": "然后呢?",
"Galgame_Chapter0_11_07_02F": "然后呢?",
"Galgame_Chapter0_11_08": "是的。怎么了?",
"Galgame_Chapter0_11_08_01": "没有然后了。",
"Galgame_Chapter0_11_09": "那,摊开这个新艾利都地图有什么特别用意么?",
"Galgame_Chapter0_11_09F": "那,摊开这个新艾利都地图有什么特别用意么?",
"Galgame_Chapter0_11_10": "妮可说,让我们拿出些专业的样子来,不能让合作者看扁了。",
"Galgame_Chapter0_11_10_01": "不然事成后不好杀价——唔嗯呜唔晤嗯。",
"Galgame_Chapter0_11_11": "安比话还未说完,就被比利一把捂住了嘴。妮可收回地图,压低声音训斥着部下。",
"Galgame_Chapter0_11_12": "怎么又说多余的话了?比利,为什么你不看着点?",
"Galgame_Chapter0_11_13": "不怪我呀妮可老大!我不知道安比准备的「专业」会议是这样…",
"Galgame_Chapter0_11_14": "啊!难怪集合前她看了好几段刑侦电影的开会片段!",
"Galgame_Chapter0_11_14_1": "我们都听得到噢?",
"Galgame_Chapter0_11_15": "那个…我们都听得到噢?",
"Galgame_Chapter0_11_15F": "那个…我们都听得到噢?",
"Galgame_Chapter0_11_16": "咳嗯!总、总之,目标就像安比说的那样简单明了:找到保险箱,抢回来!",
"Galgame_Chapter0_11_17": "从外界没有手段可以查看空洞内的实时状况,空洞内的支援与指引就靠你们了!",
"Galgame_Chapter0_15_01": "新艾利都雅努斯区,六分街录像店「Random Play」。",
"Galgame_Chapter0_15_03": "不得不说,我被感动了。",
"Galgame_Chapter0_15_04": "绳匠和盗洞客,从调查协会眼底窃取空洞利益的狼与狈,我见过很多为了利益而相互坑害的组合。",
"Galgame_Chapter0_15_05": "但为了保护「法厄同」的身份秘密,他们竟然放弃了逃生的机会,啧啧。",
"Galgame_Chapter0_15_06": "可惜了,被袒护的人似乎并不打算回报这份情谊。",
"Galgame_Chapter0_15_08": "够了,我明白了。",
"Galgame_Chapter0_15_08_01": "够了黑客,你的要求我明白了。",
"Galgame_Chapter0_15_08_01F": "够了黑客,你的要求我明白了。",
"Galgame_Chapter0_15_08_02": "我告诉你密码。",
"Galgame_Chapter0_15_08_02F": "我告诉你密码。",
"Galgame_Chapter0_15_09": "好,我告诉你密码。",
"Galgame_Chapter0_15_09_01": "好吧,我输了。",
"Galgame_Chapter0_15_09_01F": "好吧,我输了。",
"Galgame_Chapter0_15_09_02": "我告诉你密码。",
"Galgame_Chapter0_15_09_02F": "我告诉你密码。",
"Galgame_Chapter0_15_10": "哎?等等,你这是…",
"Galgame_Chapter0_15_11": "哎?哥哥,你这是…",
"Galgame_Chapter0_15_12": "但很可惜,密码已经被删掉了。",
"Galgame_Chapter0_15_12F": "但要给你密码,我需要系统使用权。",
"Galgame_Chapter0_15_12_01": "但很可惜,我现在没办法把它直接给你。",
"Galgame_Chapter0_15_12_01F": "但很可惜,我现在没办法把它直接给你。",
"Galgame_Chapter0_15_12_02": "因为它是电子密码,就保存在你刚刚删掉的数据库里。",
"Galgame_Chapter0_15_12_02F": "因为它是电子密码,就保存在你刚刚删掉的数据库里。",
"Galgame_Chapter0_15_13": "你说什么?!你在开玩笑么。",
"Galgame_Chapter0_15_13_01": "但要把密码给你,我需要先拿到系统使用权才行。",
"Galgame_Chapter0_15_13_01F": "但要把密码给你,我需要先拿到系统使用权才行。",
"Galgame_Chapter0_15_13_02": "怎么还在讨价还价,你们还没接受教训吗。",
"Galgame_Chapter0_15_14": "咳…你先别着急,密码是借助绳网的算力恢复的,在「绳网」有备份。",
"Galgame_Chapter0_15_14_01": "把系统控制权还给我们,我们就能把密码…",
"Galgame_Chapter0_15_15": "咳…你先别着急,密码是借助绳网的算力恢复的,在「绳网」有备份。",
"Galgame_Chapter0_15_15_01": "把系统控制权还给我们,我们就能把密码…",
"Galgame_Chapter0_15_16": "这不可能。绳匠、盗洞客,都是诡计多端的人,更不要说一直暗搓搓地尝试夺回控制权的「法厄同」。",
"Galgame_Chapter0_15_17": "嗯?等等,「在绳网有备份」是吧。",
"Galgame_Chapter0_15_17_1": "把你们的绳网账号交出来。我自己去取。",
"Galgame_Chapter0_15_18": "……",
"Galgame_Chapter0_15_18F": "……",
"Galgame_Chapter0_15_19": "怎么不回话?",
"Galgame_Chapter0_15_20": "啊,差点忘了。绳网是绳匠事业的根基,被夺去了账号,「法厄同」存在的证明也会一并被抹去。",
"Galgame_Chapter0_15_21": "不过要想救空洞里的那几个人,你们可要考虑快点,他们在空洞里待久了可是会变成怪物的。",
"Galgame_Chapter0_15_22": "我们…我们把绳网账号交给你,然后呢?",
"Galgame_Chapter0_15_22F": "我们把绳网账号交给你,然后呢?",
"Galgame_Chapter0_15_22F_01": "我们的系统被你损坏了,谁来救他们?",
"Galgame_Chapter0_15_22_01": "我们的系统被你损坏了,谁来救他们?",
"Galgame_Chapter0_15_23": "我承诺一定会救他们,这样总行了吧?不过除了相信我,你们也别无选择。",
"Galgame_Chapter0_15_30": "好,我给你绳网账号。",
"Galgame_Chapter0_15_30_01": "如果你敢食言,我绝不会放过你!",
"Galgame_Chapter0_15_31": "好,我给你绳网账号。",
"Galgame_Chapter0_15_31_01": "如果你敢食言,我绝不会放过你!",
"Galgame_Chapter0_15_36": "[保密数据传输开始]",
"Galgame_Chapter0_16_01": "[保密数据传输完毕]",
"Galgame_Chapter0_16_04": "竟然连源认证码页面都传来了。嗯,很好,看来是放弃得很彻底。",
"Galgame_Chapter0_16_05": "我们想问个问题。",
"Galgame_Chapter0_16_05F": "我们想问个问题。",
"Galgame_Chapter0_16_05F_Option": "我们想问个问题。",
"Galgame_Chapter0_16_05_Option": "我们想问个问题。",
"Galgame_Chapter0_16_06": "看在你们这么配合的份上,我心情很好,问吧。",
"Galgame_Chapter0_16_08": "——那保险箱里,到底是什么?",
"Galgame_Chapter0_16_08F": "——那保险箱里,到底是什么?",
"Galgame_Chapter0_16_09": "是你们这样的人永远也没资格接触的东西。呵,不过就稍微透露一点吧。",
"Galgame_Chapter0_16_11": "你们知道,空洞随时都在变化。逃生用的「萝卜」,是计算海量的空洞数据得出的。",
"Galgame_Chapter0_16_12": "但空洞观测设备会不断累积误差,为保证数据有效性,每过几天就必须使用一份特殊的空洞母本数据校准,也就是城市统治者手中仅有一份的「罗塞塔数据」。",
"Galgame_Chapter0_16_13": "保险箱里的东西,大概就相当于另一份「罗塞塔数据」。有了它,也就能真正自由出入空洞了。",
"Galgame_Chapter0_16_18_01": "原来如此,看来这东西确实很有价值。",
"Galgame_Chapter0_16_18_01F": "原来如此,看来这东西确实很有价值。",
"Galgame_Chapter0_16_18_02": "相当于另一份罗塞塔数据的话,看来对官方而言很敏感。",
"Galgame_Chapter0_16_18_02F": "相当于另一份罗塞塔数据的话,应该对官方而言很敏感吧。",
"Galgame_Chapter0_16_18_03": "弄不好,它可是能撼动新艾利都的根基呢,不过这都和你们没关系了。",
"Galgame_Chapter0_16_18_1": "看来确实很有价值。",
"Galgame_Chapter0_16_18_2": "看来对官方而言很敏感…",
"Galgame_Chapter0_16_19": "可以说是绳匠和盗洞客梦寐以求的宝物,不过这都和你们没关系了。",
"Galgame_Chapter0_16_20": "好了,福利时间结束。说吧,电子密码在哪?",
"Galgame_Chapter0_16_21": "你已经激活绳匠的认证身份了吗?",
"Galgame_Chapter0_16_21F": "你已经激活绳匠的认证身份了嘛?",
"Galgame_Chapter0_16_22": "没错。",
"Galgame_Chapter0_16_23": "说起来,我们还有一个问题——这是最后一个问题。",
"Galgame_Chapter0_16_23F": "说起来,我们还有一个问题——这是最后一个问题。",
"Galgame_Chapter0_16_24": "喂喂喂,你们是不是误会了什么,我可没变成你们的「朋友」,你们没资格得寸进尺。",
"Galgame_Chapter0_16_26": "我们的问题是:既然你黑客技术这么厉害,为什么不直接从我们的系统里窃走密码?",
"Galgame_Chapter0_16_26F": "我们的问题是:既然你黑客技术这么厉害,为什么不直接从我们的系统里窃走密码?",
"Galgame_Chapter0_16_27": "知道密码在绳网有备份后,为什么不直接黑入绳网去抢?",
"Galgame_Chapter0_16_27F": "知道密码在绳网有备份后,为什么不直接黑入绳网去抢?",
"Galgame_Chapter0_16_28": "什么意思?我警告你们,不要逼我改变救人的承诺。",
"Galgame_Chapter0_16_30": "仔细想想,除了控制我们的系统,你没有执行其他任何黑客该有的策略。",
"Galgame_Chapter0_16_30F": "仔细想想,除了控制我们的系统,你没有执行其他任何黑客该有的策略。",
"Galgame_Chapter0_16_30F_01": "反而像一个「绑架犯」一样,不断用妮可一行人的安全作为要挟。",
"Galgame_Chapter0_16_30_01": "反而像一个「绑架犯」一样,不断用妮可一行人的安全作为要挟。",
"Galgame_Chapter0_16_30_1": "(继续嘲讽黑客。)",
"Galgame_Chapter0_16_30_2": "(试着威慑黑客。)",
"Galgame_Chapter0_16_31": "看来你的水平不过如此,你根本没有宣称的那样厉害。",
"Galgame_Chapter0_16_31F": "看来你的水平不过如此,你根本没有宣称的那样厉害。",
"Galgame_Chapter0_16_32": "提醒你一句,你已经犯下了一个巨大错误,而且是生死攸关的那种。",
"Galgame_Chapter0_16_32F": "提醒你一句,你已经犯下了一个巨大错误,而且是生死攸关的那种。",
"Galgame_Chapter0_16_33": "闭上你们的臭嘴,告诉我备份地址!",
"Galgame_Chapter0_16_37": "不要激动嘛,神秘黑客,我们现在是在帮你的忙。",
"Galgame_Chapter0_16_37F": "不要激动嘛,神秘黑客,我们现在是在帮你的忙。",
"Galgame_Chapter0_16_38": "你最好听听看,周围是不是有警笛声了?",
"Galgame_Chapter0_16_38F": "你最好听听看,周围是不是有警笛声了?",
"Galgame_Chapter0_16_39": "你、你们做了什么?",
"Galgame_Chapter0_16_41": "只是尽一下新艾利都好市民的义务罢了。",
"Galgame_Chapter0_16_41F": "只是尽一下新艾利都好市民的义务罢了。",
"Galgame_Chapter0_16_42": "市政选举临近,官方号召市民们积极检举绳匠、盗洞客等危险分子。甚至开通了热线电话。",
"Galgame_Chapter0_16_42F": "市政选举临近,官方号召市民们积极检举绳匠、盗洞客等危险分子。甚至开通了热线电话。",
"Galgame_Chapter0_16_43": "回答我的问题!!你们刚才到底做了什么?!",
"Galgame_Chapter0_16_46": "准确地说,是通过专门热线向治安局提供了某个绳网账号的准确信息。",
"Galgame_Chapter0_16_46F": "准确地说,是通过专门热线向治安局提供了某个绳网账号的准确信息。",
"Galgame_Chapter0_17_01": "啊呜。我被空洞侵蚀,变成怪物了。啊呜啊呜。",
"Galgame_Chapter0_17_02": "喂安比,别咬我的手啊…你不嫌硌牙吗?!",
"Galgame_Chapter0_17_03": "抱歉。想开个玩笑,让妮可开心一下的。再次确认我不擅长这个。",
"Galgame_Chapter0_17_04": "不过也确实啊。咱们在空洞里待久了。就算有以太适性体质,也只是慢一点变成怪物罢了——",
"Galgame_Chapter0_17_05": "唉…真不像是我会做的事呢…",
"Galgame_Chapter0_17_06": "嗜财如命的狡兔屋…明明不管别人,只顾自己才是我的信条啊。",
"Galgame_Chapter0_17_07": "这说明你并不是个见利忘义的人。",
"Galgame_Chapter0_17_07_01": "这说明,你并不是自己以为的那样见利忘义。",
"Galgame_Chapter0_17_07_01F": "这说明,你并不是自己以为的那样见利忘义。",
"Galgame_Chapter0_17_08": "难道妮可意外地是个好人?",
"Galgame_Chapter0_17_08_01": "难道说,妮可意外地是个好人?",
"Galgame_Chapter0_17_08_01F": "难道说,妮可意外地是个好人?",
"Galgame_Chapter0_17_08_02": "呵,好人啊…为了这无关痛痒的两个字,在空洞里白白丢了性命,我真是个傻——",
"Galgame_Chapter0_17_08_03": "咿呀啊啊啊啊啊啊啊啊啊!",
"Galgame_Chapter0_17_09": "呵呵,不用安慰我了。混迹街头的人是什么样子,我自己最清——",
"Galgame_Chapter0_17_09_01": "咿呀啊啊啊啊啊啊啊啊啊!",
"Galgame_Chapter0_17_10": "你的尖叫延迟太多了吧。",
"Galgame_Chapter0_17_10_01": "你这个尖叫是不是太延迟了一点。",
"Galgame_Chapter0_17_10_02": "妮可,你的尖叫也延迟太多了吧。",
"Galgame_Chapter0_17_11": "你的尖叫再高兴一点就好了。",
"Galgame_Chapter0_17_11_01": "妮可,你的尖叫里要是高兴的成分再多一点就好了。",
"Galgame_Chapter0_17_11_02": "妮可,你的尖叫里就不能高兴的成分再多一点吗?",
"Galgame_Chapter0_17_12": "绳匠?!真的是你们吗?!",
"Galgame_Chapter0_17_13": "久等了。其实我们已经上线好一会儿了。",
"Galgame_Chapter0_17_14": "久等了。其实我们已经上线好一会儿了。",
"Galgame_Chapter0_17_15": "安比和比利都在闹腾。你可能忙着感伤,所以没注意到吧~",
"Galgame_Chapter0_17_16": "安比和比利都在闹腾。你可能忙着感伤,所以没注意到吧~",
"Galgame_Chapter0_17_17": "所以说你们都听到了…唔、唔嗯嗯嗯嗯~~~!",
"Galgame_Chapter0_17_18": "不用觉得害羞或丢脸。",
"Galgame_Chapter0_17_18_01": "不用觉得害羞或丢脸,大家都是老熟人了。",
"Galgame_Chapter0_17_18_01F": "不用觉得害羞或丢脸,大家都有这样的时候。",
"Galgame_Chapter0_17_19": "很高兴见到你真实的一面。",
"Galgame_Chapter0_17_19_01": "能见到妮可真实的一面还挺难得的。",
"Galgame_Chapter0_17_19_01F": "我其实很高兴能见到妮可真实的一面呢。",
"Galgame_Chapter0_17_19_02": "才、才不是什么真实的一面!",
"Galgame_Chapter0_17_20": "我、我没有害羞!",
"Galgame_Chapter0_17_21": "不要说其他废话了!保险箱夺回作战,继续进行!",
"Galgame_Chapter0_19_01": "不要吓我…醒过来…",
"Galgame_Chapter0_19_01F": "不要吓我…醒过来…",
"Galgame_Chapter0_19_02": "「…使用条款及条件…不得授权他人使用…」",
"Galgame_Chapter0_19_03": "「…不得转让或以其他任何方式让渡…」",
"Galgame_Chapter0_19_04": "店长…你做到了…我们…出来了…",
"Galgame_Chapter0_19_05": "「…您同意如果为保护您与本存在的共同利益,在必要时刻予以充分授权…」",
"Galgame_Chapter0_19_06": "邦布在抽搐…最好去店里…看看本体。",
"Galgame_Chapter0_19_07": "好吵的声音…",
"Galgame_Chapter0_19_07_01": "呃…好吵…到底是什么声音…",
"Galgame_Chapter0_19_07_01F": "呃…好吵…到底是什么声音…",
"Galgame_Chapter0_19_07_02": "使用…条款?呃…到底是在说什么…",
"Galgame_Chapter0_19_07_02F": "使用…条款?呃…到底在说什么呢…",
"Galgame_Chapter0_19_08": "条款是什么…",
"Galgame_Chapter0_19_13": "「…请问您是否同意上述用户条款?」",
"Galgame_Chapter0_19_14": "我同意。",
"Galgame_Chapter0_19_14_01": "我…我同意。",
"Galgame_Chapter0_19_14_01F": "我…我同意。",
"Galgame_Chapter0_19_14_02": "呃…信息在大脑里翻涌…好难受…",
"Galgame_Chapter0_19_14_02F": "呃…信息在大脑里翻涌…好难受…",
"Galgame_Chapter0_19_14_1": "不同意。",
"Galgame_Chapter0_19_15": "「…请问您是否同意上述用户条款?」",
"Galgame_Chapter0_19_16": "我同意。",
"Galgame_Chapter0_19_16_01": "我…我同意。",
"Galgame_Chapter0_19_16_01F": "我…我同意。",
"Galgame_Chapter0_19_16_02": "快停下来!好疼…我的眼睛…全部器官都要…",
"Galgame_Chapter0_19_16_02F": "快停下来!好疼…我的眼睛…全部器官都要…",
"Galgame_Chapter0_19_16_1": "不…不同意!",
"Galgame_Chapter0_19_17": "「…请问您是否同意上述用户条款?」",
"Galgame_Chapter0_19_18": "我同意。",
"Galgame_Chapter0_19_18_01": "我…我同意。",
"Galgame_Chapter0_19_18_01F": "我…我同意。",
"Galgame_Chapter0_19_18_02": "同意…同意总行了吧?不要再折磨我了…",
"Galgame_Chapter0_19_18_02F": "同意…同意总行了吧?不要再折磨我了…",
"Galgame_Chapter0_19_18_1": "同意…同意总行了吧?",
"Galgame_Chapter0_19_19": "「授权协议签署完成,很高兴为您服务。」",
"Galgame_Chapter0_19_20": "「…让我们一起,将新艾利都…」",
"Galgame_Chapter0_19_34": "六分街录像店,「Random Play」",
"Galgame_Chapter0_19_35": "啊!你终于醒了哥哥!",
"Galgame_Chapter0_19_35F": "啊,你终于醒了。",
"Galgame_Chapter0_19_38": "别担心,已经没事了,你现在安全在家呢!",
"Galgame_Chapter0_19_38F": "别担心,已经没事了,你现在安全在家。",
"Galgame_Chapter0_19_39": "那个数据芯片呢?",
"Galgame_Chapter0_19_40": "妮可她们人呢?",
"Galgame_Chapter0_19_41": "我是怎么回来的?",
"Galgame_Chapter0_19_41_01": "那个数据芯片呢?妮可她们人呢?还有,我是怎么回来的?",
"Galgame_Chapter0_19_41_01F": "那个数据芯片呢?妮可她们人呢?对了还有,我到底是怎么回来的?",
"Galgame_Chapter0_19_42": "冷静冷静,你刚刚恢复,不要太激动。",
"Galgame_Chapter0_19_42F": "冷静冷静,你刚刚恢复,不要太激动。",
"Galgame_Chapter0_19_42F_01": "情况我会慢慢告诉你,你先说说读取芯片后发生了什么?",
"Galgame_Chapter0_19_42_01": "情况我会慢慢告诉你,你先说说读取芯片后发生了什么?",
"Galgame_Chapter0_19_44": "将之前痛苦又诡异的通感经历和盘托出…",
"Galgame_Chapter0_19_45": "唔…听起来像是梦话,或者是精神科重症区的聊天记录…",
"Galgame_Chapter0_19_45F": "唔…听起来像是梦话,或者是精神科重症区的聊天记录…",
"Galgame_Chapter0_19_47": "总之,你的遭遇我大概知道了,现在轮到我讲了。",
"Galgame_Chapter0_19_47F": "总之,你的遭遇我大概知道了,现在轮到我讲了。",
"Galgame_Chapter0_19_48": "在你读取数据芯片后,我们的邦布就失控了,似乎进入了某种超载状态,像404live场里的舞池灯球一样,劈里啪啦地闪着光。",
"Galgame_Chapter0_19_48F": "在你读取数据芯片后,我们的邦布就失控了,似乎进入了某种超载状态,像404live场里的舞池灯球一样,劈里啪啦地闪着光。",
"Galgame_Chapter0_19_50": "我们以为逃脱计划已经失败,结果邦布却突然动了起来,带着妮可她们一路奔向出口。",
"Galgame_Chapter0_19_50F": "我们以为逃脱计划已经失败,结果邦布却突然动了起来,带着妮可她们一路奔向出口。",
"Galgame_Chapter0_19_51": "这个过程中,哥哥就陷入了昏迷,不停抽搐和呓语。",
"Galgame_Chapter0_19_51F": "这个过程中,你就陷入了昏迷,不停抽搐和呓语。",
"Galgame_Chapter0_19_52": "听起来很吓人…",
"Galgame_Chapter0_19_52_01": "好吧,听起来挺吓人的。",
"Galgame_Chapter0_19_52_01F": "呃,听起来怪吓人的…",
"Galgame_Chapter0_19_52_02": "不是「听起来」。",
"Galgame_Chapter0_19_52_02F": "不是「听起来」。",
"Galgame_Chapter0_19_52_03": "哥哥,你刚才是真的把我吓得够呛。",
"Galgame_Chapter0_19_52_03F": "说实话,你刚才确实把我吓得够呛。",
"Galgame_Chapter0_19_53": "你没有偷偷录下来吧?",
"Galgame_Chapter0_19_53_01": "铃,你没把当时的场面偷偷录下来吧?",
"Galgame_Chapter0_19_53_01F": "哥哥,你没把当时的场面偷偷录下来吧?",
"Galgame_Chapter0_19_53_02": "你的关注点竟然在这里?早知道你现在这么精神,当时就该给你录下来!",
"Galgame_Chapter0_19_53_02F": "你的关注点竟然在这里?早知道你现在这么精神,当时就该录下来的。",
"Galgame_Chapter0_19_53_03": "好了好了,你让我接着说。",
"Galgame_Chapter0_19_53_03F": "好了不说笑了,我接着说。",
"Galgame_Chapter0_19_54": "在我焦头烂额的时候,妮可他们赶了过来,还带来了一个她们相熟的秘密医生,总算把你从HDD里拽了出来。",
"Galgame_Chapter0_19_54F": "在我手足无措的时候,妮可他们赶了过来,还带来了一个她们相熟的秘密医生,总算把你从HDD里拽了出来。",
"Galgame_Chapter0_19_56": "妮可她们已经出发去调查内情了,好消息是她有守诺补上欠款。",
"Galgame_Chapter0_19_56F": "妮可她们已经出发去调查内情了,好消息是她有守诺补上欠款。",
"Galgame_Chapter0_19_56F_01": "虽然大部分都用作诊疗费,和邦布维修费了…",
"Galgame_Chapter0_19_56_01": "虽然大部分都用作诊疗费,和邦布维修费了…",
"Galgame_Chapter0_19_59": "不过,真正的「坏消息」我还没讲哦?",
"Galgame_Chapter0_19_59F": "不过,真正的「坏消息」我还没讲哦?",
"Galgame_Chapter0_19_62": "去电脑那里看看吧,做好心理准备。",
"Galgame_Chapter0_19_62F": "去电脑那里看看吧,做好心理准备。",
"Galgame_Chapter0_19_63": "同一时间,新艾利都城外。",
"Galgame_Chapter0_19_64": "真让人吃惊,已经有一把「钥匙」被启用了_\n唉?真的嘛?是哪个?Ghost(幽魂)?Jinni(魔精)? 还是Youkai(妖怪)?_\n都不是,是Fairy(仙灵)_\n哎呀哎呀,这下可有趣了_",
"Galgame_Chapter0_19_65": "真让人吃惊,已经有一把「钥匙」被启用了_",
"Galgame_Chapter0_19_66": "唉?真的嘛?是哪个?Ghost(幽魂)?Jinni(魔精)? 还是Youkai(妖怪)?_",
"Galgame_Chapter0_19_67": "都不是,是Fairy(仙灵)_",
"Galgame_Chapter0_19_68": "哎呀哎呀,这下可有趣了_",
"Galgame_Chapter0_23_06": "怎么样?有没有被吓到?",
"Galgame_Chapter0_23_06F": "这就是我说的「坏消息」。",
"Galgame_Chapter0_23_06F_01": "在你昏迷后,HDD系统重启过一次,那之后就有她了。",
"Galgame_Chapter0_23_06_01": "在你昏迷后,HDD系统重启过一次,那之后就有她了。",
"Galgame_Chapter0_23_13": "HDD说话了?",
"Galgame_Chapter0_23_14": "我听过这个声音!",
"Galgame_Chapter0_23_15": "我没听错吧,HDD说话了?",
"Galgame_Chapter0_23_15F": "HDD说话了?我的电脑变成女孩子了?!",
"Galgame_Chapter0_23_16": "否定。再次申明,我是Ⅲ型总序式集成泛用人工智能,您可以称呼我为Fairy。",
"Galgame_Chapter0_23_16_01": "我听过这个声音,错不了,她就是在我昏迷时在我脑子里说话的人。",
"Galgame_Chapter0_23_16_01F": "哥哥,我听过这个声音,她就是我昏迷时在我脑子里说话的家伙!",
"Galgame_Chapter0_23_16_02": "肯定。我是Ⅲ型总序式集成泛用人工智能,您可以称呼我为Fairy。很高兴为您服务。",
"Galgame_Chapter0_23_17": "根据您签署的用户协议,我将在所有环节上辅佐您,协助您完成自己的工作,等待「时机」的到来。",
"Galgame_Chapter0_23_18": "等一下,协议是指什么?你说的等待时机又是什么意思?",
"Galgame_Chapter0_23_18F": "等一下,协议是指什么?你说的等待时机又是什么意思?",
"Galgame_Chapter0_23_19": "根据用户协议,我无权回复该问题。主人将在合适的时间与合适的场合获知答案。",
"Galgame_Chapter0_23_20": "很难搞的女孩子呢,不过,只有防守严密的心房才有攻略的价值!",
"Galgame_Chapter0_23_20F": "现实里女孩子们的内心就够神秘了,虚拟女孩的心房…还是交给妹妹你吧。",
"Galgame_Chapter0_23_21": "你怎么乐在其中了啊?",
"Galgame_Chapter0_23_21_01": "铃,你怎么还乐在其中了啊?",
"Galgame_Chapter0_23_21_01F": "哥,你少看点肥皂剧吧!怎么还乐在其中了。",
"Galgame_Chapter0_23_22": "噢,交给我吧!",
"Galgame_Chapter0_23_22_01": "好,那我就试试看吧。这样说你满意了?",
"Galgame_Chapter0_23_22_01F": "噢,那就交给我吧!",
"Galgame_Chapter0_23_23": "主人,我注意到您的数据在近期进行过一起由第三方参与的销毁与转移,\n这将导致您的违法空洞事务调查协调人员,俗称「绳匠」的私人事业发展受阻。",
"Galgame_Chapter0_23_24": "我可以帮助您弥补损失,重建绳匠事业。",
"Galgame_Chapter0_23_25": "等下,你能恢复被删除的数据?",
"Galgame_Chapter0_23_25F": "等下,你能恢复被删除的数据?",
"Galgame_Chapter0_23_26": "否定,我并不能撤销销毁指令。",
"Galgame_Chapter0_23_27": "但我可以帮助您重建数据库。",
"Galgame_Chapter0_23_28": "我拥有全都市80%以上的智能设备的无限制访问权限。",
"Galgame_Chapter0_23_29": "有我的协助,累积式的空洞数据获取将不再必要,实时分析空洞的撤离路径将成为可能。",
"Galgame_Chapter0_23_30": "这不可能吧?!",
"Galgame_Chapter0_23_30F": "这、这不可能吧?!",
"Galgame_Chapter0_23_31": "否定,这正是我的核心功能。为证明这一点,我可以辅助您进行一些空洞调查活动。",
"Galgame_Chapter0_23_32": "我已经从空洞调查事务私人情报汇集站,俗称「绳网」,的匿名论坛中筛选出了适合于您当前状态的委托。",
"Galgame_Chapter0_23_33": "请依照您的日程和个人偏好选择执行时机。合作愉快,主人。",
"Galgame_Chapter0_24_01": "哎呀,大名鼎鼎的绳匠「法厄同」,看来也不过如此嘛。",
"Galgame_Chapter0_24_02": "正如你们看到的那样,这个系统现在归我了。",
"Galgame_Chapter0_24_03": "你想干什么?",
"Galgame_Chapter0_24_03_01": "你想干什么?",
"Galgame_Chapter0_24_03_01F": "你想干什么?",
"Galgame_Chapter0_24_03_02": "想干什么?呵呵,我的要求很简单,我要「保险箱的密码」。",
"Galgame_Chapter0_24_04": "你是什么人?",
"Galgame_Chapter0_24_04_01": "你是什么人?",
"Galgame_Chapter0_24_04_01F": "你是什么人?",
"Galgame_Chapter0_24_05": "你们没资格问东问西。给我听好了,我的要求很简单,我要「保险箱的密码」。",
"Galgame_Chapter0_24_06": "——保什么箱?密什么码?",
"Galgame_Chapter0_24_07": "(尝试夺回系统控制权)",
"Galgame_Chapter0_24_08": "保险箱?等等,那是什么?",
"Galgame_Chapter0_24_08F": "保什么箱?密什么码?",
"Galgame_Chapter0_24_09": "装糊涂?喂喂,你们还没搞清状况吗?快把保险箱密码交出来。",
"Galgame_Chapter0_24_10": "(不能让这家伙控制HDD,得想个办法把系统夺回来!)",
"Galgame_Chapter0_24_10F": "(不能让这家伙控制HDD,得想个办法把系统夺回来!)",
"Galgame_Chapter0_24_11": "喂,你以为只要动作轻,我就察觉不到你在试图把系统夺回去吗?别白费力气了,赶快把保险箱密码交出来,我的耐心可是有限的。",
"Galgame_Chapter0_24_12": "虽然你这么说,可不知道的东西就是不知道嘛。",
"Galgame_Chapter0_24_12F": "虽然你这么说,可不知道的东西,我们也没办法交给你。",
"Galgame_Chapter0_24_13": "回答错误。",
"Galgame_Chapter0_24_14": "哼,还真是不见棺材不落泪,好吧,看来我只能帮你们回忆一下了。",
"Galgame_Chapter0_24_15": "现在被我操控的这台设备,对你们来说似乎很重要。",
"Galgame_Chapter0_24_16": "等等!你想干什么?",
"Galgame_Chapter0_24_16F": "等等,这家伙难道是想——",
"Galgame_Chapter0_24_16_01": "这家伙难道是想——",
"Galgame_Chapter0_24_16_01F": "你想干什么?",
"Galgame_Chapter0_24_17": "撒谎的惩罚。",
"Galgame_Chapter0_24_17_01": "系统提示:数据站格式化执行中…",
"Galgame_Chapter0_24_17_02": "格式化已完成",
"Galgame_Chapter0_24_18": "不要,α数据站——",
"Galgame_Chapter0_24_18F": "不妙,α数据站看来保不住了…",
"Galgame_Chapter0_24_19": "现在明白了吗?只要我动动手指,你们引以为豪的东西,就会变成毫无意义的0和1。",
"Galgame_Chapter0_24_20": "这次先处理一部分。记清楚,你们的命运现在在我手里。",
"Galgame_Chapter0_24_21": "你们的客户招惹了不该招惹的人,碰了不该碰的东西,也就是那个保险箱。",
"Galgame_Chapter0_24_22": "我很清楚你们从「白佬」的数据盘里拿到了箱子的密码,仔细斟酌给我回复。",
"Galgame_Chapter0_24_23": "这个可恶的家伙…",
"Galgame_Chapter0_24_23F": "可恶,这个家伙…",
"Galgame_Chapter0_24_24": "喔,说起你们的客户,那几个倒霉鬼,可是现在还在空洞里瞎转悠呢。",
"Galgame_Chapter0_24_25": "刚才正好录到了不错的东西,或许这些视频能帮你们下决定。",
"Galgame_Chapter0_24_26": "「法厄同」,我把东西给你们传过去了。",
"Galgame_Chapter0_24_27": "视频存取的功能还给你们留着,找个别的媒介播放,动作快点!",
"Galgame_Chapter0_24_28": "别的媒介?这种时候还有什么可用的设备…啊,电视机!",
"Galgame_Chapter0_24_28F": "别的媒介?可现在能播视频的设备…有了,电视机。",
"Galgame_Chapter0_24_29": "好,我去把视频转录到录像带里。",
"Galgame_Chapter0_24_29F": "好,我去把视频转录到录像带里。",
"Galgame_Chapter0_25_01": "克里特空洞,废弃地铁深处。",
"Galgame_Chapter0_25_02": "一边追踪着和数据盘同特征的定位信号,一边将断线期间发生的变故简明扼要地告知了狡兔屋一行。",
"Galgame_Chapter0_25_03": "…原来如此,店长的设备遭到了神秘黑客的劫持所以才和我们断了联系。",
"Galgame_Chapter0_25_04": "原来不是因为妮可压低委托金而生气。",
"Galgame_Chapter0_25_05": "我才不是那么冷血的绳匠。",
"Galgame_Chapter0_25_05_01": "我可不是那么冷血的绳匠。",
"Galgame_Chapter0_25_05_01F": "我才不是那么冷血的绳匠呢。",
"Galgame_Chapter0_25_05_02": "嗯!我就知道我没看错你们!",
"Galgame_Chapter0_25_06": "原来你们还能给更多的?",
"Galgame_Chapter0_25_06_01": "等等,我是不是听到,你们其实还能给更多的?",
"Galgame_Chapter0_25_06_01F": "什么,原来你们还能给更多的?",
"Galgame_Chapter0_25_07": "安比!不要说多余的话!",
"Galgame_Chapter0_25_08": "唔…按照绳匠的说法,看来是那个存有密码的数据盘里有古怪?那黑客是靠它找上你的?",
"Galgame_Chapter0_25_09_01": "我们排查了HDD的安全隐患,这种可能性是最大的。",
"Galgame_Chapter0_25_09_01F": "我们排查了HDD的安全隐患,这种可能性是最大的。",
"Galgame_Chapter0_25_10": "那按照这个推论,赤牙帮的人抢这个保险箱也并不是自己用,而是接受了其他人的委托…",
"Galgame_Chapter0_25_11": "和咱们一样呢!",
"Galgame_Chapter0_25_12": "如果不是绳匠意外介入,那和这位幕后黑手对峙的应该是我们自己。",
"Galgame_Chapter0_25_13": "幸亏有你啊店长!就像星徽骑士的好搭档,陨铁猎犬一样可靠!",
"Galgame_Chapter0_25_14": "谢谢夸奖?",
"Galgame_Chapter0_25_14_01": "呃,谢谢夸奖?",
"Galgame_Chapter0_25_14_01F": "呃,谢谢夸奖?",
"Galgame_Chapter0_25_14_02": "对于比利来说,刚刚几乎是最高程度的赞美了。",
"Galgame_Chapter0_25_15": "说谁是狗呢!",
"Galgame_Chapter0_25_15_01": "比利,你刚刚把谁比作陨铁猎犬来着?",
"Galgame_Chapter0_25_15_01F": "比利,你刚刚是不是说我是小狗?",
"Galgame_Chapter0_25_15_02": "店长,等一下,我不是那个意思!",
"Galgame_Chapter0_25_16": "唉…当初看酬劳还以为是个普通的黑吃黑美差,结果又是这种背后有猫腻的活儿,我再也不信那些情报中间商的鬼话了!",
"Galgame_Chapter0_25_17": "回去后必须尽快摆脱这个烫手山芋,还得让中间商给我追加两倍的报酬!",
"Galgame_Chapter0_25_18": "妮可,我建议加快搜索速度,目前在空洞里耽搁的时间已经逼近我们以太适性体质的极限。",
"Galgame_Chapter0_25_19": "如果再受侵蚀影响导致战斗力下降,恐怕难以处理寻找保险箱过程中出现的意外。",
"Galgame_Chapter0_25_20": "意外?你是说那个赤牙帮大叔遭侵蚀异变后变成的上级以骸么?",
"Galgame_Chapter0_25_21": "没错,那个杜拉罕恐怕还在空洞里持续寻找我们。",
"Galgame_Chapter0_25_22": "安比说得对,得加快脚步赶在那怪物之前回收保险箱!",
"Galgame_Chapter0_25_23": "绳匠!拜托你了!带我们继续追踪目标吧!",
"Galgame_Chapter0_31_01": "哥哥,我把录像带放进去了。要开始看吗?",
"Galgame_Chapter0_31_01F": "妹妹,录像带已经放进去了。要开始看吗?",
"Galgame_Chapter0_31_02": "虽然不知道对方发来了什么…",
"Galgame_Chapter0_31_03": "开始播放吧。",
"Galgame_Chapter0_New_01_01": "店长,你总算来了!",
"Galgame_Chapter0_New_01_02": "怎么了,这么兴奋?",
"Galgame_Chapter0_New_01_03": "距离你发完信息,只过了几分钟吧。",
"Galgame_Chapter0_New_01_04": "怎么了比利,感觉你好像特别兴奋。",
"Galgame_Chapter0_New_01_05": "怎么了比利,感觉你好像特别兴奋。",
"Galgame_Chapter0_New_01_06": "毕竟已经很久没跟店长你一起玩游戏了。",
"Galgame_Chapter0_New_01_07": "比利,距离你发完信息,应该只过了几分钟吧。",
"Galgame_Chapter0_New_01_08": "比利,距离你发完信息,应该只过了几分钟吧。",
"Galgame_Chapter0_New_01_09": "虽说是这样,可在电玩店门口听着里面热闹的声音,实在是让人心痒得不行啊!",
"Galgame_Chapter0_New_01_10": "对了店长,你听说了吗?金手指这次重新营业后,上新了两款新游戏,其中有一款叫《蛇对蛇》,还有二对二的合作联机模式。",
"Galgame_Chapter0_New_01_11": "怎么样,跟我组队和其他玩家切磋吧?",
"Galgame_Chapter0_New_01_12": "好啊,和你组队应该挺有意思。",
"Galgame_Chapter0_New_01_13": "在空洞里组队还没腻啊?",
"Galgame_Chapter0_New_01_14": "好啊,跟你组队应该会挺有意思。",
"Galgame_Chapter0_New_01_15": "好啊,跟你组队应该会挺有意思。",
"Galgame_Chapter0_New_01_16": "哦哦,我就知道店长你认可我的实力!",
"Galgame_Chapter0_New_01_17": "来吧,今天我们这对好搭档,就要让店里所有人都知道我们的厉害!",
"Galgame_Chapter0_New_01_18": "之前在空洞里组队这么久,你竟然还没腻啊?",
"Galgame_Chapter0_New_01_19": "之前在空洞里组队这么久,你竟然还没腻啊?",
"Galgame_Chapter0_New_01_20": "那当然是因为店长你不仅可靠,而且电玩技术也相当过硬了。",
"Galgame_Chapter0_New_01_21": "有你这样能够托付后背的队友在,才能发挥我真正的实力!",
"Galgame_Chapter0_New_01_22": "那你可不能拖我后腿哦。",
"Galgame_Chapter0_New_01_23": "你都这么说了,那待会儿可不能拖我后腿哦。",
"Galgame_Chapter0_New_01_24": "你都这么说了,那待会儿可不能拖我后腿啊。",
"Galgame_Chapter0_New_01_25": "哼哼,这你就放心吧,刚才在你来之前,我已经透过门缝仔细研究过战术了。",
"Galgame_Chapter0_New_01_26": "好了,我们快进去吧店长,今天来金手指的人很多,再晚就要没有空位置了!",
"Galgame_Chapter0_New_01_27": "说罢,比利就抢先一步进入了电玩店内…",
"Galgame_Chapter0_New_02_01": "啊,你来啦小铃。来得正好,老板交代我说有事情需要你帮忙!",
"Galgame_Chapter0_New_02_02": "是你啊哲小哥。你来得正好,老板交代我说有事情需要你帮忙!",
"Galgame_Chapter0_New_02_03": "是什么事?",
"Galgame_Chapter0_New_02_04": "请说~",
"Galgame_Chapter0_New_02_05": "是什么事啊?",
"Galgame_Chapter0_New_02_06": "是什么事?",
"Galgame_Chapter0_New_02_07": "你说,我给老板帮忙也不是第一回了。",
"Galgame_Chapter0_New_02_08": "请讲,我给老板帮忙也不是第一次了。",
"Galgame_Chapter0_New_02_09": "他说要原话传达,我准备说了噢,咳哼…",
"Galgame_Chapter0_New_02_10": "「有新门路,能进到厉害的新玩具,你一定也会喜欢。如果你肯帮忙,应该很快就能在店里上架。」",
"Galgame_Chapter0_New_02_11": "大叔音模仿得真像…",
"Galgame_Chapter0_New_02_12": "具体要我做什么?",
"Galgame_Chapter0_New_02_13": "大叔音模仿得真像…",
"Galgame_Chapter0_New_02_14": "大叔音模仿得真像…",
"Galgame_Chapter0_New_02_15": "具体要我做什么?",
"Galgame_Chapter0_New_02_16": "具体要我做什么?",
"Galgame_Chapter0_New_02_17": "稍等,我还没说完!咳哼…",
"Galgame_Chapter0_New_02_18": "「新门路的出入口被堵,我派去的帮手也没消息。帮我出面解决一下吧,详情稍后发送。」",
"Galgame_Chapter0_New_02_19": "以上!老板的原话我就说完了哦!",
"Galgame_Chapter0_New_02_20": "(果然是「音擎」的问题…)",
"Galgame_Chapter0_New_02_21": "(原来如此,是玩具店的地下音擎生意出了问题,新进的一批货被卷进空洞里去了。果然需要我出马。)",
"Galgame_Chapter0_New_02_22": "(原来如此,是玩具店的地下音擎生意出了问题,新进的一批货被卷进空洞里去了。果然需要我出马。)",
"Galgame_Chapter0_New_02_23": "虽然我不太清楚具体发生了什么,但好像出问题的那些叫音擎的玩具,就是你和你朋友们在收集的那种吧?",
"Galgame_Chapter0_New_02_24": "老板说事出突然,这次除了照例的报酬之外,还可以给你一个样品作为谢礼,希望你喜欢。",
"Galgame_Chapter0_New_02_25": "(等等,这该不会是——)",
"Galgame_Chapter0_New_02_26": "(等等,这种质感,老板这批货该不会是——)",
"Galgame_Chapter0_New_02_27": "(等等,这种质感,老板这批货该不会是——)",
"Galgame_Chapter0_New_02_28": "…搭载第四代同步传导装置的最新型音擎,释放的超声波能与各类以太武器的活跃性波长有效共振。",
"Galgame_Chapter0_New_02_29": "按照官方披露的数据,对武器的平均初始性能提升即可达到44.21%,配备该类装备的战斗人员实战生存率至少能提升30%。",
"Galgame_Chapter0_New_02_30": "安比?!你怎么在这?",
"Galgame_Chapter0_New_02_31": "安比?!你怎么在这?",
"Galgame_Chapter0_New_02_32": "安比?!你怎么在这?",
"Galgame_Chapter0_New_02_33": "嘘——苏茜虽然在这里打工,但她不知道音擎是一种战斗装备,不要在她面前大声说这个啦!",
"Galgame_Chapter0_New_02_34": "小声点…苏茜虽然在这里打工,但她还不知道音擎是一种战斗装备,不要在她面前说这个为好。",
"Galgame_Chapter0_New_02_35": "诶,什么超声波,什么武器性能?",
"Galgame_Chapter0_New_02_36": "是游戏设定啦!",
"Galgame_Chapter0_New_02_37": "是发烧友的黑话!",
"Galgame_Chapter0_New_02_38": "哎呀,只是游戏设定啦…苏茜你不太关注这些,其实音擎也有桌游的玩法呢,在设定里每种的性能都不一样。",
"Galgame_Chapter0_New_02_39": "没什么,只是在说游戏设定…苏茜你不太关注这些,其实音擎也有桌游的玩法,在设定里每种的性能都不一样。",
"Galgame_Chapter0_New_02_40": "哎呀,只是玩具发烧友之间的黑话啦!用战力值来表达稀有度也是很正常的嘛。",
"Galgame_Chapter0_New_02_41": "只是玩具发烧友之间的黑话而已,用战力值来表达稀有度也是很正常的嘛。",
"Galgame_Chapter0_New_02_42": "哦哦,是类似台球那样的玩法吗?毕竟都是圆圆的。",
"Galgame_Chapter0_New_02_43": "原来如此,难怪偶尔会听见买音擎的玩家站在店附近讨论哪个更厉害。",
"Galgame_Chapter0_New_02_44": "啊,你们等一下,老板刚才发信息给我了,他有话要我向你们转达:",
"Galgame_Chapter0_New_02_45": "「看来是遇到行家了,好玩具在你这样的人手里才能发挥价值。正式到货后如果你来买,我会额外帮你进行专属改造。」",
"Galgame_Chapter0_New_02_46": "哇,没想到老板竟然要亲自出手耶!",
"Galgame_Chapter0_New_02_47": "谢谢,不过不用了。",
"Galgame_Chapter0_New_02_48": "虽说我的确想买新音擎,可就算我们狡兔屋三个人的账户余额加起来,也买不起最新款。",
"Galgame_Chapter0_New_02_49": "那我就做个人情好了",
"Galgame_Chapter0_New_02_50": "正好我有",
"Galgame_Chapter0_New_02_51": "既然这样,那我就做个人情好了——老板刚好要送我一只作为谢礼,反正东西在我手里也发挥不了作用,就给你好了。",
"Galgame_Chapter0_New_02_52": "既然这样,那我就做个人情好了——老板刚好要送我一只作为谢礼,反正东西在我手里也发挥不了作用,就给安比你吧。",
"Galgame_Chapter0_New_02_53": "正好我手头就有一只,是老板送的谢礼。反正东西在我手里也发挥不了作用,就给你吧。",
"Galgame_Chapter0_New_02_54": "正好我手头就有一只,是老板送的谢礼。反正东西在我手里也发挥不了作用,就给你好了。",
"Galgame_Chapter0_New_02_55": "真的吗?那等到对付那个上级以…玩家的时候,一定能轻松不少。",
"Galgame_Chapter0_New_02_56": "哦?听起来,你们要去见其他音擎玩家吗?放心吧,以老板的技术,绝对能让他们过目难忘!那你们稍等一下哦~",
"Galgame_Chapter0_New_02_57": "苏茜走进了店里,一段时间后…",
"Galgame_Chapter0_New_02_58": "久等了,赠送的样品已经改装好了哦——",
"Galgame_Chapter0_New_02_59": "嗯,这个造型,我很喜欢。",
"Galgame_Chapter0_New_02_60": "你喜欢就好!",
"Galgame_Chapter0_New_02_61": "很适合你!",
"Galgame_Chapter0_New_02_62": "你喜欢就好,希望它在你手里发挥功效。",
"Galgame_Chapter0_New_02_63": "你喜欢就好,希望它在你手里发挥功效。",
"Galgame_Chapter0_New_02_64": "造型和颜色都很适合你,在你手里一定能发挥最好的功效!",
"Galgame_Chapter0_New_02_65": "造型和颜色都很适合你,在你手里一定能发挥最好的功效。",
"Galgame_Chapter0_New_02_66": "谢谢你,还有老板,我会好好珍惜它的。",
"Galgame_Chapter1_02_00": "不久之后,「Random Play」店内——",
"Galgame_Chapter1_02_01": "你、你们开门之前倒是喵一声啊!害得我摔倒了…",
"Galgame_Chapter1_02_02": "现在喵还来得及吗…欢迎光临六分街最好的录像店。",
"Galgame_Chapter1_02_03": "呃…喵?欢迎光临!我们是六分街最棒的录像店。",
"Galgame_Chapter1_02_04": "客人您想租赁什么影片?",
"Galgame_Chapter1_02_04_01": "客人您想租赁什么影片?新到了《7710和他的猫》哦!",
"Galgame_Chapter1_02_04_01F": "客人您想租赁什么影片?新到了《7710和他的猫》哦!",
"Galgame_Chapter1_02_04_02": "那是什么电影,有趣吗?呃不对!",
"Galgame_Chapter1_02_05": "要来张我们的会员卡吗?",
"Galgame_Chapter1_02_05_01": "您办卡吗?很值的,租三盘录像就能回本。",
"Galgame_Chapter1_02_05_01F": "要来张我们的会员卡吗?很值的,租三盘录像就回本!",
"Galgame_Chapter1_02_05_02": "听起来好像很划算,可我现在住的地方并没有放映设备…呃不对!",
"Galgame_Chapter1_02_06": "现在不是说这些的时候!我知道的…你们是「法厄同」!我有绳匠的委托要交给你们!",
"Galgame_Chapter1_02_07": "客人您一定是误会了什么,如您所见我们只是普通的录像制品出租店,不卖酱呢。",
"Galgame_Chapter1_02_08": "生酱?是花生酱的简称嘛?要买食品的话建议去「141杂货店」噢!",
"Galgame_Chapter1_02_09": "等一下!不用戒备我,我叫猫又!是妮可让我来找你们的,我不是坏人!",
"Galgame_Chapter1_02_10": "不太明白您说的是哪位。客人您是不是认错店了?",
"Galgame_Chapter1_02_11": "妮可?哪个妮可啊?是我们店的会员之类的嘛?",
"Galgame_Chapter1_02_12": "狡兔屋的妮可!万能事务所狡兔屋的社长!你看,这是她的邦布!可以当作信物吧?",
"Galgame_Chapter1_02_13": "这个邦布…确实是妮可随身携带的那个。",
"Galgame_Chapter1_02_14": "唔…没有仿造的痕迹…真的是妮可在用的那个邦布。",
"Galgame_Chapter1_02_15": "真的是妮可让你来的?他们现在在哪里?",
"Galgame_Chapter1_02_16": "你真的是妮可的朋友?他们现在在哪里?",
"Galgame_Chapter1_02_17": "就是新闻刚刚说的那里——远景的爆破区!",
"Galgame_Chapter1_02_18": "那个大叔说里面没人了,才不是这样!",
"Galgame_Chapter1_02_19": "我竟然不怎么惊讶…",
"Galgame_Chapter1_02_19_01": "我竟然不怎么惊讶。",
"Galgame_Chapter1_02_19_01F": "如果我说我竟然不怎么惊讶,会不会很奇怪?",
"Galgame_Chapter1_02_20": "好像刚说过希望他们别惹上麻烦…",
"Galgame_Chapter1_02_20_01": "好像刚说过希望他们别惹上麻烦…",
"Galgame_Chapter1_02_20_01F": "好像刚说过希望他们别惹上麻烦…这就来了?",
"Galgame_Chapter1_02_21": "那帮人好端端地,在这个时候跑到远景的工地去干什么?",
"Galgame_Chapter1_02_22": "那帮人好端端地,在这个时候跑到远景的工地去干什么?",
"Galgame_Chapter1_02_23": "找东西!…我的委托!赤牙帮在找茬!乒乒乓乓打了几架!",
"Galgame_Chapter1_02_23_01": "还有人…好多人!就像鱼罐头!",
"Galgame_Chapter1_02_24": "冷静点慢慢说,你刚刚的发言我只能想到商场大甩卖时的血拼盛况。",
"Galgame_Chapter1_02_25": "别急,慢慢解释,妮可她们出事是怎么和鱼罐头扯上关系的?",
"Galgame_Chapter1_02_26": "这个…那个…我说不清楚!对了,妮可的邦布!",
"Galgame_Chapter1_02_26_01": "里面有这几天的视觉数据,你们看了就知道了!",
"Galgame_Chapter1_02_27": "很遗憾,有权限从邦布内部导出视觉数据的,只有它的主人和生产商玛瑟尔集团。",
"Galgame_Chapter1_02_28": "这有点困难,只有身为邦布主人的妮可才能从它体内导出视觉数据,要强制访问只能找生产邦布的玛瑟尔集团。",
"Galgame_Chapter1_02_29": "——!",
"Galgame_Chapter1_02_30": "有奇怪的声音…",
"Galgame_Chapter1_02_30_01": "听到了奇怪的声音。",
"Galgame_Chapter1_02_30_01F": "有奇怪的声音…",
"Galgame_Chapter1_02_30_02": "那只Fairy怎么回事…等等,她是不是想到了什么?",
"Galgame_Chapter1_02_30_02F": "那个Fairy怎么回事。难道是想提示什么?",
"Galgame_Chapter1_02_31": "Fairy…或许她有办法?",
"Galgame_Chapter1_02_31_01": "Fairy…或许她有办法?",
"Galgame_Chapter1_02_31_01F": "Fairy…或许她有办法?",
"Galgame_Chapter1_02_32": "你们说什么?福…瑞?",
"Galgame_Chapter1_02_33": "啊不,这里没有那种东西!",
"Galgame_Chapter1_02_34": "不是不是,这里没有那种东西!",
"Galgame_Chapter1_02_35": "咳哼…Fairy?你有办法强制读取邦布内的数据?",
"Galgame_Chapter1_02_36": "——那个,Fairy你能帮上忙吗?拿到邦布内部的信息?",
"Galgame_Chapter1_02_37": "提问。需求是否为「将邦布内的视觉记录转为录像输出」?",
"Galgame_Chapter1_02_38": "喵?刚刚是谁在说话,这里还有其他人吗?",
"Galgame_Chapter1_02_39": "是新安装的电脑管家,别在意…怎么样Fairy,能做到吗?",
"Galgame_Chapter1_02_40": "啊哈哈别介意,只是新安装的电脑管家…怎么样Fairy,能做到吗?",
"Galgame_Chapter1_02_41": "正在查找最近几日的邦布视觉数据,请说「我真笨,该早点拜托你的」…",
"Galgame_Chapter1_02_42": "我真笨,该早点关掉你的…",
"Galgame_Chapter1_02_43": "我真笨…才怪!别想得了便宜还卖乖!",
"Galgame_Chapter1_03_00": "数分钟后,雅努斯区某街道——",
"Galgame_Chapter1_03_01": "妮可老大怎么还没回来?该不会是被赤牙帮的人给抓住了吧…",
"Galgame_Chapter1_03_02": "我相信妮可随机应变的能力。不过最近形势确实不容乐观,我们被赤牙帮针对了。",
"Galgame_Chapter1_03_03": "唉,说的是啊。如果不是店长委托我们调查保险箱的来头,我实在不想再靠近这些家伙的地盘。",
"Galgame_Chapter1_03_04": "比利,你的感冒是真的吗?刚才如果不是你打喷嚏暴露位置,我们也不会被迫分头行动。",
"Galgame_Chapter1_03_05": "呃,我现在用的机油在低温下流动性有点儿差,发声部位几个小齿轮容易运转不灵…",
"Galgame_Chapter1_03_06": "我看你是昨晚看《噢~甜心》时穿得太少了。",
"Galgame_Chapter1_03_07": "妮可!",
"Galgame_Chapter1_03_08": "妮可老大,你没事吧,怎么是从空洞的方向过来的…呦,这位小猫咪是?",
"Galgame_Chapter1_03_09": "叫我猫又~是新的委托人!",
"Galgame_Chapter1_03_10": "诶?不愧是妮可老大,在这种情况下还能接到活儿…我辈楷模!",
"Galgame_Chapter1_03_11": "是你主动找上妮可的?",
"Galgame_Chapter1_03_12": "别紧张,安比。如果不是猫又刚才带我从空洞脱身,我现在还被困在赤牙帮的地盘里呢。",
"Galgame_Chapter1_03_13": "就是就是,别紧张嘛。我和你们的立场是一样的哦,我有必须向赤牙帮讨回的东西。",
"Galgame_Chapter1_03_14": "数年前,赤牙帮老大「白佬」米格尔抢走了我的家族遗物。",
"Galgame_Chapter1_03_14_01": "为了取回那件东西,我潜入了他们的地盘,可是,一直都没找到机会下手。",
"Galgame_Chapter1_03_15": "你的意思是,想让我们替你取回家族遗物?",
"Galgame_Chapter1_03_16": "嗯,这可有点棘手。虽说现在赤牙帮内一片混乱,但你之前也看到了,因为「白佬」的死,我们和赤牙帮结下了天大的梁子。",
"Galgame_Chapter1_03_16_01": "正所谓和气生财…",
"Galgame_Chapter1_03_17": "那件遗物超级值钱的~!我愿意用它价值的30%作为酬金,视情况,70%也可以!",
"Galgame_Chapter1_03_18": "有多值钱?详细说说。",
"Galgame_Chapter1_03_19": "妮可,我插一句可以吗?",
"Galgame_Chapter1_03_19_1": "介于这项委托的危险性,我认为比起酬金的数额,确认委托人的诚意更加重要。",
"Galgame_Chapter1_03_20": "我的诚意可是比青花鱼不限量自助上的青花鱼还要充足!",
"Galgame_Chapter1_03_21": "是吗…但在电影里,这种时机出现在主角身边的新同伴必定有诈。",
"Galgame_Chapter1_03_21_01": "后期可能变成可怕的幽灵,也可能从体内钻出怪物。",
"Galgame_Chapter1_03_22": "我的体内可没有怪物!你、你要摸摸看吗?",
"Galgame_Chapter1_03_23": "我不想摸。请别搞错了,你现在要赢取的是我的信任。",
"Galgame_Chapter1_03_24": "想不到安比竟然是讨厌猫的体质…",
"Galgame_Chapter1_03_25": "嗯?等一下,那边的巷子里有脚步声!",
"Galgame_Chapter1_03_26": "找到了,是狡兔屋——我跟你们拼了!",
"Galgame_Chapter1_03_27": "咦,你、你是…噗啊!",
"Galgame_Chapter1_03_27_01": "追兵被猫又击倒了。",
"Galgame_Chapter1_03_28": "哎呀~好险好险,没想到这附近竟然还有赤牙帮的人。要是让他大声嚷嚷起来,可就坏了大事了!",
"Galgame_Chapter1_03_29": "喔,身手不赖啊小猫咪!一击就把这家伙揍晕了耶!",
"Galgame_Chapter1_03_30": "嘿嘿嘿,怎么样,我干掉了赤牙帮的坏家伙!我超卖力的~",
"Galgame_Chapter1_03_31": "比利,你过去摸摸她的下巴。安比,通过刚刚的行动,你可以确认猫又的诚意了吧?",
"Galgame_Chapter1_03_32": "手脚利落,力度也刚刚好。不过…对方的反应,好像是认识她的样子。",
"Galgame_Chapter1_03_33": "那不是理所当然的嘛。我为了找回家族遗物一直在跟他们周旋,被记住了长相也无可奈何。",
"Galgame_Chapter1_03_33_01": "不过我也把他们的全部据点都摸清了哦。",
"Galgame_Chapter1_03_34": "据我调查的可靠结果,赤牙帮一共有三个存放重要物品的据点,我的家族遗物很有可能就位于其中之一。",
"Galgame_Chapter1_03_35": "最近空洞灾害频繁,这三个据点好巧不巧都被吞没了。现在赤牙帮正苦于人手不够,没办法把里面的东西及时运出来呢。",
"Galgame_Chapter1_03_36": "嗯,这对我们来说确实是个好机会。好了猫又,我代表狡兔屋接受你的委托!",
"Galgame_Chapter1_03_37": "既然你掌握着赤牙帮据点的情报,战斗力也说得过去,那就跟我们一起行动,可以吧?",
"Galgame_Chapter1_03_38": "没问题!尽快取回家族遗物也是我的目标嘛。",
"Galgame_Chapter1_03_39": "那就这么说定了。我们先各自回去准备一下,待会儿在空洞附近碰面出发!",
"Galgame_Chapter1_03_40": "不久后,某伴生空洞外,会合点——",
"Galgame_Chapter1_03_41": "刚刚猫又发了消息来,说她马上就到。",
"Galgame_Chapter1_03_42": "妮可,真的没问题吗?她的战斗方式有些…熟悉。有不少混迹帮派的人才会有的技巧。",
"Galgame_Chapter1_03_42_01": "但做决定的人是你。我会不折不扣地执行你的决定。",
"Galgame_Chapter1_03_43": "安比,你的心情我懂…「明明是我先来的」什么的…",
"Galgame_Chapter1_03_44": "不懂你在说什么。",
"Galgame_Chapter1_03_45": "不懂你在说什么——不过,也没什么损失吧?",
"Galgame_Chapter1_03_46": "有我在,就算这小猫咪有坏心眼也难逃我的法眼。而且最近我们频频被赤牙帮残党阻挠,也该设法治一治了。",
"Galgame_Chapter1_03_47": "别忘了我们还有使命在身——要帮「法厄同」查清楚保险箱背后的事情。",
"Galgame_Chapter1_03_48": "不管猫又和赤牙帮有什么过节,她熟悉赤牙帮的据点,正是我们趁机获得保险箱情报的机会。",
"Galgame_Chapter1_03_48_01": "何况还有一笔不菲的委托金,何乐不为呢?",
"Galgame_Chapter1_03_49": "妮可老大…竟然考虑得这么长远。",
"Galgame_Chapter1_03_50": "我来啦,让你们久等了。我没错过什么有趣的事吧?",
"Galgame_Chapter1_03_51": "完全没有哦。我们正在说等你来了,就可以开始调查了呢。",
"Galgame_Chapter1_03_52": "那就出发吧?我来给你们带路,先去第一个据点!",
"Galgame_Chapter1_04_01": "怎么回事,这都几个小时了,接货的人还没来吗?",
"Galgame_Chapter1_04_02": "那些混蛋再不来老子就溜了!只是一些帮里的旧货,运出去也没几个钱,老子没必要为了它们变成怪物!",
"Galgame_Chapter1_04_02_01": "就算没变成以骸,可要是成了深度侵蚀体,被救出空洞也活不成了!",
"Galgame_Chapter1_04_03": "就再等几分钟吧。这也没办法,自从老大没了,咱们帮里就全乱套了…",
"Galgame_Chapter1_04_04": "哎,我听说昨天又有三个人直接跑路了。这么算起来,这周可走了不下二十个弟兄了。",
"Galgame_Chapter1_04_05": "该不会就只剩咱几个傻子还在为这个烂摊子卖命吧?",
"Galgame_Chapter1_04_06": "…那谁知道呢。",
"Galgame_Chapter1_04_07": "哥们儿,咱们帮之前可不是这副怂样啊!想当初咱们从帆布巷发家的时候,多有抱负,多风光啊!",
"Galgame_Chapter1_04_08": "结果现在可好,简直是名存实亡!听说就连咱们发家那块地都被划成了爆破区,过不了多久就要灰飞烟灭了。",
"Galgame_Chapter1_04_08_01": "与此同时,在旁边的阴影处。",
"Galgame_Chapter1_04_09": "……",
"Galgame_Chapter1_04_10": "…猫又,猫又!",
"Galgame_Chapter1_04_11": "唔喵?!怎、怎么了?",
"Galgame_Chapter1_04_12": "我刚刚都叫了你五声了耶,赤牙帮的陈年狗血八卦有这么好听吗?",
"Galgame_Chapter1_04_13": "他们谈论的内容和你的家族遗物没什么关系,你听得那么出神,难道有什么特别的原因吗?",
"Galgame_Chapter1_04_14": "你这问题提得真怪,人家可是小猫咪耶,注意力就是经常被奇奇怪怪的东西吸引嘛。",
"Galgame_Chapter1_04_15": "反倒是安比你,是不是有点太关心我了?",
"Galgame_Chapter1_04_16": "呃,先不说这些…妮可老大刚刚问你,你的家族遗物还有没有可能混在这些旧货里?",
"Galgame_Chapter1_04_17": "当然有可能~毕竟真正价值连城的宝贝,可不是这些没见过世面的杂鱼能辨别的。",
"Galgame_Chapter1_04_18": "好!既然这样,我们就去仔细检查那堆东西里有没有值钱…咳咳,有没有委托人的物品!",
"Galgame_Chapter1_04_19": "走!抓紧时间,趁着接货的人没来,把几个守卫打倒!",
"Galgame_Chapter1_05_01": "揍晕守军后,一行人开始了翻找——",
"Galgame_Chapter1_05_02": "让我看看这一箱…手电筒,旧杂志,烂烟灰缸…",
"Galgame_Chapter1_05_02_01": "怎么还有臭袜子!真恶心!赤牙帮到底都在据点里放了些什么东西啊!",
"Galgame_Chapter1_05_03": "啊啊啊啊啊!找到了!",
"Galgame_Chapter1_05_04": "找到什么了,是猫又的家族遗物吗?",
"Galgame_Chapter1_05_05": "哼哼,有可能!如果她的家族遗物是这个亮闪闪的——近十年最帅最强的星徽骑士的限量徽章…",
"Galgame_Chapter1_05_06": "啊疼疼疼!",
"Galgame_Chapter1_05_07": "这下算我替猫又打的,把你手里那坨废铁放回去!",
"Galgame_Chapter1_05_08": "嘶…话说你也太硬了吧,手好痛!下次记得穿个厚点的毛衣!怕你冷的老妈织给你的那种!",
"Galgame_Chapter1_05_09": "如果穿上厚毛衣,比利不会痛的。",
"Galgame_Chapter1_05_10": "也有道理。不用穿了!",
"Galgame_Chapter1_05_11": "…呃。我现在是该对安比说谢谢吗?",
"Galgame_Chapter1_05_12": "猫又,你那边怎么样,发现什么有价值的线索没?",
"Galgame_Chapter1_05_13": "有的有的,让我看看这个似乎很有价值的钱包里究竟有多少钱…",
"Galgame_Chapter1_05_14": "…!我的钱包!刚才我翻箱子时被你摸走了吗?",
"Galgame_Chapter1_05_15": "谁让你找东西时一脸不情不愿的…",
"Galgame_Chapter1_05_15_01": "诶,好怪啊,你钱包里怎么有妮可的照片?",
"Galgame_Chapter1_05_16": "那是三个人的合影。现在还给我。不然——",
"Galgame_Chapter1_05_17": "好了好了,安比把刀放下,猫又把钱包还回去!",
"Galgame_Chapter1_05_18": "猫又,虽说刚才我们已经把这里翻得差不多了,可一直漫无目的地找看起来值钱的东西拿给你鉴定,效率也太低下了。",
"Galgame_Chapter1_05_18_01": "你的家族遗物到底是什么东西?",
"Galgame_Chapter1_05_19": "啊!对啊,之前竟然一直忘了问。",
"Galgame_Chapter1_05_20": "嗯…如果是其他万事屋的话,说出来也无妨,可狡兔屋嘛…",
"Galgame_Chapter1_05_21": "哈?什么意思?这话我可不能当没听见!",
"Galgame_Chapter1_05_22": "我之前在「众口论坛」里仔细查过狡兔屋的风评,你们的投诉率可是在榜单前三哦。",
"Galgame_Chapter1_05_23": "头50条留言都提到了「委托物件受损了」、「造成的破坏超过了必要」、「委托物件被他们顺走了」之类的,很多还附上了照片呢!",
"Galgame_Chapter1_05_24": "无法反驳呢。",
"Galgame_Chapter1_05_25": "不过各位也不用灰心,我可是绝对相信狡兔屋实力的。",
"Galgame_Chapter1_05_25_01": "毕竟说起来,你们可是我的「大恩人」呢。",
"Galgame_Chapter1_05_26": "哦哦,此话怎讲?",
"Galgame_Chapter1_05_27": "我在「众口论坛」看到有人说了,就是你们凭一己之力,把「白佬」骗进空洞干掉的!",
"Galgame_Chapter1_05_28": "诶?「骗进空洞干掉」吗…原来我们还干过这么厉害的事啊,哈哈哈…",
"Galgame_Chapter1_05_29": "嗯咳…没、没错!我们能干掉「白佬」这种厉害的对手,找你的家族遗物绝对是轻而易举,你就放心好了!",
"Galgame_Chapter1_05_30": "等到委托结束,再让比利请客,好好招待你这个大客户!",
"Galgame_Chapter1_05_31": "好耶老大请——等,等等!为什么是我请客?",
"Galgame_Chapter1_05_32": "诶?上次是谁说,要请大家去星徽骑士主题餐厅大吃一顿的~",
"Galgame_Chapter1_05_33": "行,行吧…",
"Galgame_Chapter1_05_33_01": "只要你们答应我,四个人一起在主题餐厅前做骑士飞踢的动作,拍照留念!",
"Galgame_Chapter1_05_34": "唔,虽然很感谢大家的邀请,不过吃饭这件事,请容我拒绝。",
"Galgame_Chapter1_05_35": "诶,为什么?",
"Galgame_Chapter1_05_36": "我的确听说过,猫希人只和自己信任的人一起进餐。",
"Galgame_Chapter1_05_37": "小猫咪刚才还明明说我们是大恩人…",
"Galgame_Chapter1_05_37_01": "对不起!是我太高看我们之间的关系了!",
"Galgame_Chapter1_05_38": "希人的奇特生活习惯什么的只是流言而已啦。",
"Galgame_Chapter1_05_38_01": "不过我对超级英雄的作品没什么兴趣,还有点挑食…不好意思。",
"Galgame_Chapter1_05_39": "是这样吗?既然如此,我们强求也很没礼貌。",
"Galgame_Chapter1_05_40": "不说这些了,找猫又的家族遗物要紧,大家赶快去下一个据点吧。",
"Galgame_Chapter1_05_40_01": "猫又,这次也拜托你领路了!",
"Galgame_Chapter1_06_01": "这里真的是赤牙帮的据点…?我们没走错吧!为什么一个人都没有?",
"Galgame_Chapter1_06_02": "你们看,地上有烧焦的东西。似乎是书册一类的…不,是账本。",
"Galgame_Chapter1_06_03": "账本应该是很重要的东西吧,妮可老大从来不给我看哎,他们怎么连这种机密的东西都处理掉了?",
"Galgame_Chapter1_06_04": "赤牙帮现在名存实亡,如果剩余的人想和过去撇清关系,把这些东西处理掉是明智之举。",
"Galgame_Chapter1_06_05": "总而言之,看来猫又的遗物也不在这里。",
"Galgame_Chapter1_06_06": "才不是我的遗物!是家族遗物!你是在故意咒我是吧?",
"Galgame_Chapter1_06_07": "行啦,你们两个稍微消停一会儿。既然猫又要找的东西也不在这里,那就准备去最后一个据点吧,地方在哪?",
"Galgame_Chapter1_06_08": "刚刚那些守卫也提到了,赤牙帮是从帆布巷发迹的。",
"Galgame_Chapter1_06_08_01": "最后一个据点,就在附近的「死路空洞」里。跟我来吧。",
"Galgame_Chapter1_06_09": "等等——你刚才说什么?「死路空洞」?!",
"Galgame_Chapter1_06_10": "妮可老大,你知道这地方?",
"Galgame_Chapter1_06_11": "喂,你们应该也在新闻里看到过吧?最近那个远景实业的地铁改造项目,不就是在利用死路空洞运输炸药到爆破区嘛?",
"Galgame_Chapter1_06_12": "啊啊啊我想起来了!远景公司为了运炸药费了老大的劲,就是因为那个空洞里徘徊着一只恶名以骸来着!",
"Galgame_Chapter1_06_13": "就是这样!",
"Galgame_Chapter1_06_14": "听说远景也考虑过消灭死路屠夫,让空洞面积缩小,打通到爆破区的安全路线。",
"Galgame_Chapter1_06_14_01": "可这家伙实在棘手,要消灭它比通过空洞运炸药还难。",
"Galgame_Chapter1_06_15": "猫又,要去恶名以骸生存的空洞这种事,我们之前可没听说过,委托必须重新谈!",
"Galgame_Chapter1_06_16": "当、当然了,订金是不退的!",
"Galgame_Chapter1_06_17": "唔喵?是这样吗…",
"Galgame_Chapter1_06_18": "我本来还觉得,既然我请到了聪明勇敢仗义有为一举捣毁赤牙帮的狡兔屋,就算龙潭虎穴,也肯定不在话下的…",
"Galgame_Chapter1_06_19": "哎呀,一举捣毁赤牙帮什么的诶嘿嘿嘿…",
"Galgame_Chapter1_06_20": "可现在看来,既然狡兔屋也害怕那个什么「死路屠夫」,我只能另请高明了。",
"Galgame_Chapter1_06_21": "不过没关系,反正我的家族遗物非常珍贵,绝对付得起对方的要价!",
"Galgame_Chapter1_06_21_01": "让我来查查「众口论坛」离线版,「按价格降序排列」…",
"Galgame_Chapter1_06_22": "等等!我可没说要中止委托!",
"Galgame_Chapter1_06_23": "我的意思是,要完成高风险的任务,就得制定专业的行动方案,配备精良的装备,还有一系列配套的辅助设施,外加各类林林总总…",
"Galgame_Chapter1_06_24": "哦哦,也就是要加钱的意思咯?没问题,委托费用再追加两成…三成够不够?",
"Galgame_Chapter1_06_25": "OK,成交!",
"Galgame_Chapter1_06_26": "妮可老大!你这么爽快真的没问题吗?!",
"Galgame_Chapter1_06_27": "笨,我们是去找东西,又不是去跟以骸决斗,只要避开那个危险的家伙不就得了。",
"Galgame_Chapter1_06_28": "区区死路空洞而已,为了委托人的愿望,我们明天就去闯一闯!",
"Galgame_Chapter1_06_29": "真的喵?好耶~那人家的家族遗物就靠你了喵!",
"Galgame_Chapter1_14_01": "喵啊!在那——",
"Galgame_Chapter1_14_02": "在哪在哪?!",
"Galgame_Chapter1_14_03": "现在已经看不见了,那个人影一闪就消失了。",
"Galgame_Chapter1_14_04": "唉,怎么这次也是只有小猫咪一个人看见了。",
"Galgame_Chapter1_14_04_01": "虽说猫希人的动态视力是普通人的好几倍,可我的视觉组件也不差啊…",
"Galgame_Chapter1_14_05": "喂,你们觉不觉得,这附近乱七八糟的抓痕越来越多了?",
"Galgame_Chapter1_14_05_01": "而且我们刚刚遇到的以骸,力量也增强了不少。",
"Galgame_Chapter1_14_06": "这么说来,确实有点这样的感觉…",
"Galgame_Chapter1_14_07": "不行,一直维持这种状态,别说找人了,我们自己也很危险。得想想办法才行。",
"Galgame_Chapter1_14_08": "猫又,你真的看清目标了吗?为什么每次我们追过去,都是一无所获?",
"Galgame_Chapter1_14_09": "空洞变化这么快,等我们追过去,对方已经被传送得很远了,这件事我也没有办法诶。",
"Galgame_Chapter1_14_10": "想尽快截住目标的话…要我说,不如大家跟我一起跑起来怎么样!",
"Galgame_Chapter1_14_11": "反对。我们不像你有体质优势,跑步消耗太大。",
"Galgame_Chapter1_14_11_01": "在当前情况下,至少要预留遭遇「死路屠夫」后逃命的体力。",
"Galgame_Chapter1_14_12": "喔——",
"Galgame_Chapter1_14_13": "什么意思?",
"Galgame_Chapter1_14_14": "口口声声答应要救人,可到这个时候就只想着保命了。",
"Galgame_Chapter1_14_15": "不是这样的。",
"Galgame_Chapter1_14_16": "哦,是吗?那也就是说,其实是因为你对自己的体能没有自信咯。",
"Galgame_Chapter1_14_17": "这句话我可不能当作没听见。我认真起来的话,即使比利动用备用燃料也没有胜算。",
"Galgame_Chapter1_14_18": "…安比,事已至此,我也不能当作没听见了。",
"Galgame_Chapter1_14_19": "好,那就好说了,接下来就用跑的来找人吧!",
"Galgame_Chapter1_14_20": "求之不得。",
"Galgame_Chapter1_14_21": "等、等一下!你们有没有问过我的意见啊!",
"Galgame_Chapter1_21_01": "安比,给!最后几份委托书,我都一起收上来了!",
"Galgame_Chapter1_21_02": "谢谢。",
"Galgame_Chapter1_21_03": "不,该我们说谢谢才对。要不是你们来了,我们大家可就真的走投无路了。",
"Galgame_Chapter1_21_04": "不过你们派去求援的那个小姑娘,怎么这么长时间都没回来?",
"Galgame_Chapter1_21_05": "唉,说得是啊…该不会碰到什么意外了吧?",
"Galgame_Chapter1_21_06": "有意外,不过已经有对策了。",
"Galgame_Chapter1_21_06_01": "虽然的确碰上了意外,不过已经有对策了。",
"Galgame_Chapter1_21_06_01F": "虽然的确碰上了意外,不过现在已经有解决办法了!",
"Galgame_Chapter1_21_07": "这么担心我们?",
"Galgame_Chapter1_21_07_01": "这么担心我们?我很高兴。应该不只是担心猫又吧?",
"Galgame_Chapter1_21_07_01F": "这么担心我们?好开心!…不会只是担心猫又吧?",
"Galgame_Chapter1_21_08": "这个声音…是绳匠!",
"Galgame_Chapter1_21_09": "不好意思,让大家久等了!",
"Galgame_Chapter1_21_10": "与猫又一起简单讲述了之前的来龙去脉——",
"Galgame_Chapter1_21_11": "原来如此,本来你们想拦下列车阻止爆破,但没想到车上都是远景的增援兵力。",
"Galgame_Chapter1_21_12": "哼,看这个架势,远景为了防止居民们破釜沉舟和他们硬碰硬,也是豁出去了。",
"Galgame_Chapter1_21_13": "不过刚才绳匠说的那个夺车运人的方案,我觉得应该可行!真不愧是智勇双全的「法厄同」。",
"Galgame_Chapter1_21_17": "老人家,刚刚我们的救援策略您也都听到了。接下来就拜托了——让这里的所有居民们都去附近地铁站的站台集合。",
"Galgame_Chapter1_21_18": "放心吧,我立刻去通知大家,绝不会拖后腿的。",
"Galgame_Chapter1_21_19": "嗯,那就拜托了。哦对了,说起来这附近的空洞里有个赤牙帮的旧据点,您听说过吗?",
"Galgame_Chapter1_21_20": "怎么突然问起这个?",
"Galgame_Chapter1_21_20_01": "怎么突然问起这个?话题转得太快了吧。",
"Galgame_Chapter1_21_20_01F": "怎么突然问起这个?话题转得太快了吧。",
"Galgame_Chapter1_21_21": "还惦记着委托费啊。",
"Galgame_Chapter1_21_21_01": "妮可,你还惦记着猫又的委托费啊。",
"Galgame_Chapter1_21_21_01F": "妮可,你还惦记着猫又的委托费啊。",
"Galgame_Chapter1_21_21_02": "话不能这么说,这可是猫又重要的家族遗物,这里的居民说不定会知道些什么线索。",
"Galgame_Chapter1_21_22": "毕竟猫又的委托费…啊不家族遗物还没找到,这里的居民说不定会知道些什么线索。",
"Galgame_Chapter1_21_23": "我知道你说的那个地方。其实赤牙帮的事,这附近没有人不知道。",
"Galgame_Chapter1_21_24": "真的吗?",
"Galgame_Chapter1_21_25": "对,毕竟赤牙帮就是在帆布巷发家的,这里的人或多或少都和他们有些关系。",
"Galgame_Chapter1_21_26": "最开始的时候,赤牙帮并不是现在的样子。那时候他们收留了不少孤儿,教孩子们认字和战斗技巧,也经常会为这里的弱者出头。",
"Galgame_Chapter1_21_27": "他们说过,要永远保护这里,可惜没过几年,那个叫「白佬」的小子就变了。不仅瞧不上这个穷地方了,还开始带着帮派做各种见不得人的勾当。",
"Galgame_Chapter1_21_28": "因为坏事做得越来越多,赤牙帮内部也有很多人看不下去了。不少人脱离帮派离开了这里。不久后,赤牙帮也从这里离开了。",
"Galgame_Chapter1_21_29": "现在我们这里的人,根本不想和赤牙帮扯上关系。「白佬」被治安局追缉,掉进空洞,只能说他是咎由自取…",
"Galgame_Chapter1_21_30": "你说什么?",
"Galgame_Chapter1_21_31": "怎么了小姑娘?我说,我们不想和赤牙帮扯上关系,有什么不妥吗?",
"Galgame_Chapter1_21_32": "不,不是这里…!你说,「白佬」在被治安局追缉中掉进空洞?不是被狡兔屋干掉的吗?",
"Galgame_Chapter1_21_33": "呃,这、这个嘛…",
"Galgame_Chapter1_21_34": "咳咳!小猫咪…不,委托人大人,你应该能理解的吧!",
"Galgame_Chapter1_21_35": "每一次,被你闪亮亮的眼睛看着,我们就算想否认也开不了口啊!!",
"Galgame_Chapter1_21_36": "对不起!虽然事发那天我们在场,但确实是治安局动的手…",
"Galgame_Chapter1_21_37": "哈…原来…不是你们…?",
"Galgame_Chapter1_21_38": "猫又,你不用这么沮丧,就算没有治安局插手,狡兔屋对付「白佬」也是轻而易举。",
"Galgame_Chapter1_21_39": "嗯咳…虽说这件事是猫又先误会的,但我们也多少有那么一点责任。",
"Galgame_Chapter1_21_39_01": "找家族遗物的委托费,可以稍微给你打个折!",
"Galgame_Chapter1_21_40": "总、总而言之,这个话题就到此为止——现在我们必须赶快夺取列车,把这里的居民们都带出去!",
"Galgame_Chapter1_21_40_01": "好了,准备出发!",
"Galgame_Chapter1_24_00": "才刚打开录像店的门,猫又就冲了进来——",
"Galgame_Chapter1_24_01": "我回来了!呼…呼…不好意思,多花了点时间。我手里的「萝卜」只能定位到比较远的出口…",
"Galgame_Chapter1_24_02": "对了,我在手机里看到新闻了,爆破推迟了!",
"Galgame_Chapter1_24_03": "不过那些人最后应该还是把车开走了,妮可他们的危机还没有解除。",
"Galgame_Chapter1_24_04": "我们现在该怎么办?必须马上想想接下来的办法…",
"Galgame_Chapter1_24_04_01": "我了解猫又你的心情,但你先别急。现在我们得谈谈。",
"Galgame_Chapter1_24_04_01F": "猫又,你着急我懂,但在想办法救人之前,我们得谈谈。",
"Galgame_Chapter1_24_05": "哇,怎么了,突然这种语气?我耳朵上的毛都要炸起来了…",
"Galgame_Chapter1_24_06": "猫又,因为有件重要的事,我们希望你能说清楚——你和狡兔屋,到底惹上了什么麻烦?",
"Galgame_Chapter1_24_07": "猫又,因为有件重要的事,我们希望你能说清楚——你和狡兔屋,到底惹上了什么麻烦?",
"Galgame_Chapter1_24_08": "新闻上不是说那是炸药运载车吗?为什么会有假扮治安局的人在那辆车上?",
"Galgame_Chapter1_24_09": "新闻上不是说那是炸药运载车吗?为什么会有假扮治安局的人在那辆车上?",
"Galgame_Chapter1_24_10": "而且你当时面对敌人能有那么快的反应,不像是震惊之下的举动。",
"Galgame_Chapter1_24_11": "而且你当时面对敌人能有那么快的反应,不像是震惊之下的举动。",
"Galgame_Chapter1_24_12": "老实交代吧,你是不是想算计我们?",
"Galgame_Chapter1_24_12_01": "猫又,你还是老实交待吧,你是不是想算计我们?",
"Galgame_Chapter1_24_12_01F": "老实交待吧,猫又,你是不是想背地坑我们?",
"Galgame_Chapter1_24_12_02": "我…那、那个…",
"Galgame_Chapter1_24_13": "如果有隐情,我们会听你解释。",
"Galgame_Chapter1_24_13_01": "猫又,如果你有什么隐情,我们一定会听你解释。",
"Galgame_Chapter1_24_13_01F": "猫又,如果你真的有隐情,说出来吧,我和哥哥都不是不讲理的人!",
"Galgame_Chapter1_24_14": "真的吗,你们…你们真的会听我解释吗?",
"Galgame_Chapter1_24_15": "如果你还想要「法厄同」进一步的支持,最好清楚回答我妹妹刚才的问题,把你隐瞒的部分说出来。",
"Galgame_Chapter1_24_16": "如果你还想要「法厄同」进一步的支持,最好清楚回答哥哥之前的问题,把你隐瞒的部分说出来。",
"Galgame_Chapter1_24_17": "我没有想隐瞒你们!",
"Galgame_Chapter1_24_17_01": "我真的不知道车上有人,只不过我在其他地方,见过穿着相同服装的家伙!",
"Galgame_Chapter1_24_18": "你们说的没错,我和狡兔屋这次确实是惹上大麻烦了!不过我们是为了救人!",
"Galgame_Chapter1_24_19": "救人?听你的意思除了狡兔屋,还有别人卷入吗?",
"Galgame_Chapter1_24_20": "救人?听你的意思是,你和妮可他们要一起救其他人?",
"Galgame_Chapter1_24_21": "这件事你之前可完全没提到过。",
"Galgame_Chapter1_24_22": "这件事你之前可完全没提到过。",
"Galgame_Chapter1_24_23": "因为…因为…实在太荒谬了,我没信心能解释清楚!之前忙着去拦车,也没能把邦布里的视觉记录看完…",
"Galgame_Chapter1_24_24": "但其实妮可的邦布把一切都拍下来了!你们看了之后,一定会都明白的!",
"Galgame_Chapter1_24_25": "救人…?",
"Galgame_Chapter1_24_26": "这件事你之前可完全没提到过",
"Galgame_Chapter1_25_01": "一节废弃车厢,以不可思议的角度横贯了桥梁——",
"Galgame_Chapter1_25_02": "咦,这节车厢是怎么回事,绳匠,我们没有走错吧?",
"Galgame_Chapter1_25_05": "猫又,你们的路线没有问题。看这辆车被外力破坏的情况,有可能是被以骸扔到这里来的。",
"Galgame_Chapter1_25_06": "猫又,你们的路线没有问题。看这辆车被外力破坏的情况,倒很像是被以骸扔到这里来的。",
"Galgame_Chapter1_25_07": "呜喵!这种力量也太可怕了…",
"Galgame_Chapter1_25_08": "你们接下来的目的地在车厢对面,怎么样,有办法过去吗?",
"Galgame_Chapter1_25_09": "你们接下来的目的地在车厢对面,怎么样,有办法过去吗?",
"Galgame_Chapter1_25_10": "如果是我自己的话,说不定能勉强爬过去,可带着邦布就不行了。而且周围都是地陷造成的深坑,要绕过去也不太现实。",
"Galgame_Chapter1_25_11": "「那、那个,请问…」",
"Galgame_Chapter1_25_12": "喵唉?!是谁在说话?难道是车厢!而且还是可爱的女声!",
"Galgame_Chapter1_25_13": "「唉唉?」",
"Galgame_Chapter1_25_14": "车厢小姐!我们现在很赶时间,能麻烦你抬一下脚让我们过去嘛?",
"Galgame_Chapter1_25_15": "求求你了,车厢小姐!",
"Galgame_Chapter1_25_15_01": "求求你了,车厢小姐!",
"Galgame_Chapter1_25_15_01F": "求求你了,车厢小姐!",
"Galgame_Chapter1_25_15_02": "哥哥,怎么你也跟着起哄啊。要是吓到对面那位小姐怎么办?",
"Galgame_Chapter1_25_15_02F": "妹妹,怎么你也跟着起哄啊。可别吓着对面那位小姐了。",
"Galgame_Chapter1_25_16": "别耍宝了猫又,对面有人。",
"Galgame_Chapter1_25_16_01": "别耍宝了猫又,对面有人。",
"Galgame_Chapter1_25_16_01F": "别耍宝了猫又,对面有人。",
"Galgame_Chapter1_25_16_02": "虽说能在紧张的任务中活跃一下气氛是不错,但要是吓到对面那位小姐怎么办?",
"Galgame_Chapter1_25_16_02F": "虽说能在紧张的任务中活跃一下气氛是不错,但可别吓着对面那位小姐了。",
"Galgame_Chapter1_25_21": "「请问…你们是空洞调查协会的调查员嘛?」",
"Galgame_Chapter1_25_22": "能帮到你什么吗?",
"Galgame_Chapter1_25_22_01": "怎么了,我们能帮到你什么吗?",
"Galgame_Chapter1_25_22_01F": "怎么了,我们能帮到你什么吗?",
"Galgame_Chapter1_25_22_02": "等一下,不管我们是不是协会的人,都要先知道车厢小姐的身份才行吧?自报家门可是业界规矩。",
"Galgame_Chapter1_25_23": "询问前自报家门,可是业界规矩。",
"Galgame_Chapter1_25_23_01": "询问前自报家门,可是业界规矩。",
"Galgame_Chapter1_25_23_01F": "询问别人身份前自报家门,可是业界规矩哦。",
"Galgame_Chapter1_25_24": "「唉?是、是这样嘛?对不起,我不知道这个规矩。」",
"Galgame_Chapter1_25_25": "「那个…我叫可琳,是一名家政公司的雇员。」",
"Galgame_Chapter1_25_25_01": "「双子座,Rh阴性血,喜欢扫除,市民认证号是…」",
"Galgame_Chapter1_25_26": "呃…倒也不用这么详细啦。说起来,你怎么会在这种地方?",
"Galgame_Chapter1_25_27": "「刚、刚刚有一个很危险的以骸经过附近,我和我的同伴们在避开它时走散了!」",
"Galgame_Chapter1_25_28": "「我这里没有『萝卜』数据,两位是调查员的话,一定知道离开空洞的路径吧?」",
"Galgame_Chapter1_25_28_01": "「请、请问可以带上我一起嘛?」",
"Galgame_Chapter1_25_29": "原来是迷失在空洞里的普通人。",
"Galgame_Chapter1_25_29_01": "唔,不过家政公司的人为什么要进空洞这么危险的地方?",
"Galgame_Chapter1_25_29_02": "…怎么办,要帮帮她吗?",
"Galgame_Chapter1_25_30": "除非我们能把车厢打破到对面去才能带上她。否则我们必须立刻回头选择另一条路线,才能赶上我们的计划。",
"Galgame_Chapter1_25_31": "除非我们能把车厢打破到对面去才能带上她。否则我们必须立刻回头选择另一条路线,才能赶上我们的计划。",
"Galgame_Chapter1_25_32": "「那、那个,很抱歉我擅自听到了你们的谈话…!」",
"Galgame_Chapter1_25_32_01": "「请问,是不是只要我能让各位到车厢对面来,我就可以跟着调查员阁下一起行动了?」",
"Galgame_Chapter1_25_33": "喵?你有办法让我们过去吗?",
"Galgame_Chapter1_25_34": "「差、差不多可以,请稍等一下!我马上就好!」",
"Galgame_Chapter1_26_01": "注意。检测到百米范围内的空洞出口。临时旅伴,家政公司雇员:可琳的委托已可以达成。",
"Galgame_Chapter1_26_02": "嗯?「法厄同」?你说什么了吗?",
"Galgame_Chapter1_26_03": "可琳,从这里出去就好。",
"Galgame_Chapter1_26_03_01": "可琳,前方就是出口。你从这里出去就好。",
"Galgame_Chapter1_26_03_01F": "可琳,我们到出口附近了。你从这里出去就好。",
"Galgame_Chapter1_26_04": "没事,我是说我们的客人到站了。",
"Galgame_Chapter1_26_04_01": "没事,我是说我们的客人到站了。",
"Galgame_Chapter1_26_04_01F": "没事,我是说我们的客人到站了。",
"Galgame_Chapter1_26_05": "真、真的嘛?找到出口了?太、太好了…!",
"Galgame_Chapter1_26_06": "那个…真的,非常感谢!如果没有调查员阁下的帮忙,可琳肯定会一直迷失在这个空洞里!",
"Galgame_Chapter1_26_08": "彼此彼此,多亏你的电锯帮忙,我们赶路的时间也大大缩减了。",
"Galgame_Chapter1_26_09": "我、我还是第一次见到邦布空洞调查员!",
"Galgame_Chapter1_26_09_01": "请、请问可以告诉我两位的名字吗?下次可琳会和同伴们一起登门道谢!",
"Galgame_Chapter1_26_10": "登门道谢?有点期待。",
"Galgame_Chapter1_26_10_01": "登门道谢啊,听起来好像很豪华,还有点期待呢。",
"Galgame_Chapter1_26_10_01F": "登门道谢啊,听起来好像很豪华,还有点期待呢。",
"Galgame_Chapter1_26_10_02": "喵?你认真的吗?这样岂不是会暴露身份?",
"Galgame_Chapter1_26_10_03": "啊,难道说,你们之前只对我这么防备,如果是小可琳的话就没关系?",
"Galgame_Chapter1_26_10_04": "啊,看来是不太方便的意思,非常抱歉,是我口无遮拦了,那我就先告辞了。",
"Galgame_Chapter1_26_11": "还是不必了。",
"Galgame_Chapter1_26_12": "这就不必了,这个业界里知道得少一些对大家都好。有缘再见吧,可琳。",
"Galgame_Chapter1_26_13": "不用麻烦了,萍水相逢互惠互助而已。以后有机会再见吧,祝你好运可琳!",
"Galgame_Chapter1_26_14": "拜拜,小可琳!",
"Galgame_Chapter1_26_15": "呼,总算从空洞出来了。不好,得赶紧和大家联络才行!",
"Galgame_Chapter1_26_16": "可琳对着猫又和邦布郑重鞠了一躬,随后离开了空洞。",
"Galgame_Chapter1_26_17": "可琳对着两人离去的方向郑重的鞠了一躬。",
"Galgame_Chapter1_27_00": "一段时间后——",
"Galgame_Chapter1_27_01": "…你说有多少?",
"Galgame_Chapter1_27_02": "至少一百多人!我和安比只是粗略地统计了愿意出来和我们搭话的那些,实际数量可能更多!",
"Galgame_Chapter1_27_03": "我记得在好几天前,远景公司就声称已经把居民全都撤走了啊?",
"Galgame_Chapter1_27_04": "关于这件事,居民们说他们也不是很清楚。",
"Galgame_Chapter1_27_04_01": "因为从一周前开始,他们就没办法联系到外界了,应该是远景布设了信号屏蔽设备。",
"Galgame_Chapter1_27_05": "这到底是怎么回事?远景公司究竟准备什么时候来撤走居民们?",
"Galgame_Chapter1_27_06": "年轻人,你们几个是城里来的,在那边听说了什么消息没有?",
"Galgame_Chapter1_27_07": "老人家,您是…?",
"Galgame_Chapter1_27_08": "哦,你们刚才从空洞救出来的那个孩子,是我的孙女,多谢你们救了她!",
"Galgame_Chapter1_27_09": "那丫头从小就顽皮,仗着自己有以太适性体质,平时没少往空洞里钻。",
"Galgame_Chapter1_27_10": "昨天因为没从治安官嘴里问出接我们的具体时间,她动了去新艾利都打听消息的念头。结果今天我一个没看住,就被她跑进了空洞里。",
"Galgame_Chapter1_27_11": "嗯?老人家,你刚刚说「治安官」?你们昨天见过治安官?",
"Galgame_Chapter1_27_12": "啊,对。昨天我孙女跟几个邻居等得不耐烦,就想去远景的监控点问个究竟,结果还没走到地方,就被把守的治安官拦了下来。",
"Galgame_Chapter1_27_13": "治安官说,因为附近在调试炸弹,所以不能让任何人通过。等事情安排妥当,就会派列车来接我们这些人出去。",
"Galgame_Chapter1_27_14": "我们这里的人大多都是老弱病残,除了我这个孙女之外,大伙都没有以太适性,我们哪都去不了。既然治安官发话让我们等,我们也只能这么等下去了。",
"Galgame_Chapter1_27_15": "不对,这不合理!",
"Galgame_Chapter1_27_15_01": "居民撤离这么大的事情,怎么能不事先商议好时间,只是让居民们含糊地等候通知?",
"Galgame_Chapter1_27_15_02": "而且之前我也从来没听说过这个工程有治安局参与进来。",
"Galgame_Chapter1_27_16": "小姑娘,你的意思是…",
"Galgame_Chapter1_27_17": "那些阻拦居民的治安官,身份很可疑!",
"Galgame_Chapter1_27_17_01": "不,恐怕还不止这样,「远景实业以更低的成本优势中标」,我记得新闻里有这么说过。",
"Galgame_Chapter1_27_18": "我明白了…旧地铁工程改建项目,是新艾利都最炙手可热的几个大工程之一。",
"Galgame_Chapter1_27_18_01": "技术、人力和资金要求都很高,还要处理迁走居民的问题。",
"Galgame_Chapter1_27_19": "…但如果远景实业原本就打算用爆破来「处理」居民的话…这就是成本优势。",
"Galgame_Chapter1_27_20": "这…听几位的意思,这里的居民…我们大伙,都被远景的人给抛弃了?",
"Galgame_Chapter1_27_21": "远景实业一直想要依靠工程业绩跻身TOPS财联,可为了坐上财联的椅子,没想到竟然连最基本的底线都不要了…",
"Galgame_Chapter1_27_22": "不行!绝不能让远景的阴谋得逞!",
"Galgame_Chapter1_27_23": "妮可,现在…你们打算怎么办?",
"Galgame_Chapter1_27_24": "啊啊——接你的委托时,我可没想过会遇到这种局面啊…",
"Galgame_Chapter1_27_25": "找东西跑进死路空洞就罢了,中途顺便救个孩子也罢了,可财大气粗的黑心企业,实在不像是一介万能事务所可以抗衡的对手…",
"Galgame_Chapter1_27_26": "你们俩,有什么意见吗?",
"Galgame_Chapter1_27_27": "我尊重妮可老大你的选择,不过安比她…",
"Galgame_Chapter1_27_28": "在这件事上,没想到我的看法竟然和猫又一致。",
"Galgame_Chapter1_27_29": "我要留下。我理解妮可的考虑,请原谅我这次独断专行。",
"Galgame_Chapter1_27_29_01": "这一次…是我的「机会」,我绝不要再重蹈覆辙。",
"Galgame_Chapter1_27_30": "是吗…竟然要和大企业硬碰硬。安比你这家伙,实在是…",
"Galgame_Chapter1_27_31": "——深·得·我·心·啊!",
"Galgame_Chapter1_27_32": "那可是远景实业哎!是有实力触摸TOPS财联门槛的大企业哎!",
"Galgame_Chapter1_27_32_01": "想想看,如果能揭露这个丑闻,我能从它手里榨出多少油水来?!",
"Galgame_Chapter1_27_33": "快!比利,安比,去挨个儿让这些金蛋,我是说受害者——去告诉他们,狡兔屋愿意当他们的赔偿诉讼全权委托人!",
"Galgame_Chapter1_27_34": "别愣着啊!快让大家签授权书!一份一份地收!",
"Galgame_Chapter1_27_35": "至于猫又——虽说你是委托人,但现在你也有任务!",
"Galgame_Chapter1_27_36": "…哎?我?",
"Galgame_Chapter1_27_37": "你想救被困在这里的人吧?我们之中你行动最敏捷又熟悉环境,来,带上我的邦布!",
"Galgame_Chapter1_27_38": "我要你去一个地方,搬救兵!",
"Galgame_Chapter1_28_01": "猫又!猫又!",
"Galgame_Chapter1_28_02": "安比,比利,快点把车厢门打开!",
"Galgame_Chapter1_28_03": "不行啊妮可老大!这节车厢的门窗都结实得不像话,一定是那个珀尔曼专门加固过!",
"Galgame_Chapter1_28_04": "可恶——",
"Galgame_Chapter1_28_05": "嘘,你们听,外面有说话的声音!",
"Galgame_Chapter1_28_05_01": "同一时间,车厢外",
"Galgame_Chapter1_28_06": "我已经把话说得很明白了吧?",
"Galgame_Chapter1_28_06_01": "现在,我要带着你们的老大一起徒步穿越空洞,到新艾利都的爆破指挥部谈判。",
"Galgame_Chapter1_28_07": "同时,这里所有的武装人员,立刻解除对居民们的封锁,跟我一起离开。",
"Galgame_Chapter1_28_08": "你们的老大现在在我手上,如果不想让他有什么三长两短,最好给他找件防侵蚀装备,再选条穿越空洞的最短通路!",
"Galgame_Chapter1_28_09": "…妮可,大家就拜托你们了。",
"Galgame_Chapter1_28_10": "数分钟后——",
"Galgame_Chapter1_28_11": "成功了!总算出来了!",
"Galgame_Chapter1_28_12": "可恶,打破车厢花了太多时间,现在猫又和珀尔曼那些人,已经进了空洞了!",
"Galgame_Chapter1_28_13": "Fairy,给我猫又的位置。",
"Galgame_Chapter1_28_13_01": "Fairy,立刻给我猫又的位置。",
"Galgame_Chapter1_28_13_01F": "Fairy,我想知道猫又的位置!",
"Galgame_Chapter1_28_14": "Fairy,能看到空洞里的情况吗?",
"Galgame_Chapter1_28_14_01": "Fairy,能看到空洞里的情况吗?",
"Galgame_Chapter1_28_14_01F": "Fairy,能看到空洞里的情况吗?",
"Galgame_Chapter1_28_15": "已观测到委托人所处位置。根据对方所选路径推测,委托人将在三十分钟后抵达空洞出口。",
"Galgame_Chapter1_28_16": "也就是说我们已经没办法拦住猫又了吗?",
"Galgame_Chapter1_28_19": "不行,我们不能把救下居民的宝都压在猫又一个人身上!",
"Galgame_Chapter1_28_19_01": "远景既然能做出草菅人命的决定,那些穷凶极恶的家伙,可没那么好对付。",
"Galgame_Chapter1_28_20": "不过现在列车方案已经失效了,要怎么才能把那些没有以太适性的居民带出来?",
"Galgame_Chapter1_28_20_01": "啊啊啊,要是有在一瞬间给予所有人以太适性的方法就好了!",
"Galgame_Chapter1_28_21": "但这是不可能的。",
"Galgame_Chapter1_28_21_01": "很遗憾,妮可,虽然你的想法很好,但这是不可能的。",
"Galgame_Chapter1_28_21_01F": "很遗憾,妮可,虽然你的想法很好,但这是不可能的。",
"Galgame_Chapter1_28_21_02": "哥哥,不过我突然想到,或许我们可以换个思路!虽然是个不要命的法子…",
"Galgame_Chapter1_28_21_02F": "妹妹,不过我突然想到,或许我们可以换个思路!虽然是个不要命的法子…",
"Galgame_Chapter1_28_22": "是不是可以换个思路?",
"Galgame_Chapter1_28_22_01": "或许可以换一个思路?你们有没有听说过一句古话:「山不就我,我便去就山」。",
"Galgame_Chapter1_28_22_01F": "或许可以换一个思路?你们有没有听说过一句古话:「山不就我,我便去就山」。",
"Galgame_Chapter1_28_23": "原来如此,不愧是哥哥。虽说你这个办法可够拼命的,但说不定是现在的唯一手段了。",
"Galgame_Chapter1_28_24": "原来如此,不愧是妹妹。虽说这办法确实很凶险,但说不定是现在的唯一手段了。",
"Galgame_Chapter1_28_25": "咦,什么意思?",
"Galgame_Chapter1_28_26": "妮可,帆布巷到新艾利都的直线距离其实并没有那么远,因为死路空洞扩张,才导致道路阻断,通行必须经过空洞,耗费的时间也大大增加。",
"Galgame_Chapter1_28_27": "妮可,帆布巷到新艾利都的直线距离其实并没有那么远,因为死路空洞扩张,才导致道路阻断,通行必须经过空洞,耗费的时间也大大增加。",
"Galgame_Chapter1_28_28": "如果我们能让空洞缩小,使通路从空洞里暴露出来,居民们就能一口气离开这里。",
"Galgame_Chapter1_28_29": "如果我们能让空洞缩小,使通路从空洞里暴露出来,居民们就能一口气离开这里。",
"Galgame_Chapter1_28_30": "对啊,好像有戏!对付以骸咱们在行!",
"Galgame_Chapter1_28_31": "但如果想让空洞规模有效缩小,像我们刚才遇上的那种以骸,打个3000只就差不多了。",
"Galgame_Chapter1_28_32": "噗——",
"Galgame_Chapter1_28_33": "不过在特定情况下,某些巨型个体的以太活性能够达到甚至超越数千只标准以骸的当量。",
"Galgame_Chapter1_28_33_01": "你们应该都明白这个意思吧,也就是「死路屠夫」。",
"Galgame_Chapter1_28_34": "不过在特定情况下,某些巨型个体的以太活性能够达到甚至超越数千只标准以骸的当量。",
"Galgame_Chapter1_28_34_01": "你们应该都明白这个意思吧,也就是「死路屠夫」。",
"Galgame_Chapter1_28_35": "那个大大大…大家伙?",
"Galgame_Chapter1_28_35_01": "对我来说太大了啊,从各种方面来讲…",
"Galgame_Chapter1_28_35_02": "万一有个闪失,明晚我就见不到莫妮卡大姐姐了!",
"Galgame_Chapter1_28_36": "嗯,只凭借我们几个人,肯定没办法和死路屠夫抗衡。",
"Galgame_Chapter1_28_36_01": "不过别忘了,这里可是有不少远景送来的武器。",
"Galgame_Chapter1_28_37": "嗯,只凭借我们几个人,肯定没办法和死路屠夫抗衡。",
"Galgame_Chapter1_28_37_01": "不过别忘了,这里可是有不少远景送来的武器。",
"Galgame_Chapter1_28_38": "成吨的以太炸药——自助!",
"Galgame_Chapter1_28_38_01": "那些成吨的以太炸药,我们可以自助了。",
"Galgame_Chapter1_28_38_01F": "那些成吨的以太炸药,我们可以自助了!",
"Galgame_Chapter1_28_39": "快说谢谢远景。",
"Galgame_Chapter1_28_39_01": "快说谢谢远景,把那些用来谋财害命的炸药带到这里。",
"Galgame_Chapter1_28_39_01F": "快说谢谢远景,把那些用来谋财害命的炸药带到这里。",
"Galgame_Chapter1_28_40": "原来如此,用炸药来对付死路屠夫!",
"Galgame_Chapter1_28_41": "呵,好吧,果然就像你们说的,真是个不要命的法子。",
"Galgame_Chapter1_28_41_01": "不过现在已经没有犹豫的时间了,就这么办!",
"Galgame_Chapter1_33_01": "好了!成功进入空洞!赶紧去找我的保险箱吧~",
"Galgame_Chapter1_33_02": "话说回来,妮可老大你是找谁查到的保险箱位置啊?",
"Galgame_Chapter1_33_03": "哼哼~!这可是商业机密!怎么能轻易讲出来呢?",
"Galgame_Chapter1_33_04": "不过嘛,在场的也都是自己人,我倒是可以稍微透露你们一点点啦。",
"Galgame_Chapter1_33_05": "洗耳恭听。",
"Galgame_Chapter1_33_05_01": "洗耳恭听。",
"Galgame_Chapter1_33_05_01F": "洗耳恭听。",
"Galgame_Chapter1_33_05_02": "哇,哥哥你竟然没有拆台,是因为知道妮可在这时候脸皮意外地薄吗?",
"Galgame_Chapter1_33_05_03": "你竟然没有拆台,是因为知道妮可在这时候脸皮意外地薄吗?",
"Galgame_Chapter1_33_05_04": "说…说什么呢!",
"Galgame_Chapter1_33_06": "你其实很想说出来显摆吧?",
"Galgame_Chapter1_33_06_01": "妮可,你其实本来就想说出来显摆一下吧?",
"Galgame_Chapter1_33_06_01F": "妮可,你其实本来就想说出来显摆一下吧?",
"Galgame_Chapter1_33_07": "请不要这么快拆台,妮可在这种时候脸皮意外地薄。",
"Galgame_Chapter1_33_08": "喂!都让你别说多余的话了安比!",
"Galgame_Chapter1_33_09": "咳哼!其实很简单!我在调查协会里有几个熟人,最近这个空洞的例行观测任务和以太资源采掘任务恰好由他们记录。",
"Galgame_Chapter1_33_10": "我给了他们一些无法拒绝的条件,让他们帮忙比对这个空洞最近两次异变的数据,把有差异的特征圈出来就可以锁定保险箱所在的范围了!",
"Galgame_Chapter1_33_11_01": "不愧是妮可老大!",
"Galgame_Chapter1_33_14": "…空洞最近两次异变的数据,把有差异的特征圈…就可以锁定保险箱所在的范围了!",
"Galgame_Chapter1_33_15_01": "不愧…妮可老大!",
"Galgame_Chapter1_33_16": "嗯?你们怎么又说一遍?",
"Galgame_Chapter1_33_17": "等一下,这段我刚刚是不是听过了?",
"Galgame_Chapter1_33_17_01": "嗯?你们怎么又说一遍?",
"Galgame_Chapter1_33_17_01F": "嗯?你们怎么又说一遍?",
"Galgame_Chapter1_33_17_02": "等一下,这段我刚刚是不是听过了?",
"Galgame_Chapter1_33_17_02F": "等一下,这段我刚刚是不是听过了?",
"Galgame_Chapter1_33_18": "绳匠?你愣着干嘛?该出发咯?虽然我知道保险箱所在的大致空洞区域范围,但怎么抵达那里还是得靠你哟!",
"Galgame_Chapter1_34_01": "唔…这附近的空气似乎变得更沉重了一些。",
"Galgame_Chapter1_34_02": "没错,我的视讯传感器的分辨率好像也降低了一点。",
"Galgame_Chapter1_34_03": "这表示我们已经——",
"Galgame_Chapter1_34_04": "对吧绳匠?",
"Galgame_Chapter1_34_05": "抱歉我没听清?",
"Galgame_Chapter1_34_05_01": "抱歉,我没听清。妮可你刚刚说了什么吗?",
"Galgame_Chapter1_34_05_01F": "抱歉妮可!我刚刚没听清。你说什么了?",
"Galgame_Chapter1_34_06": "嗯?啊对对对。",
"Galgame_Chapter1_34_06_01": "嗯?哦,对,你说得是。",
"Galgame_Chapter1_34_06_01F": "嗯?啊…对,对,妮可你说得是。",
"Galgame_Chapter1_34_06_02": "「法厄同」,我刚刚说什么你完全没在听吧?!今天一进空洞就心不在焉的,这是对待老主顾的态度吗?",
"Galgame_Chapter1_34_06_03": "这是对待老主顾的态度吗?",
"Galgame_Chapter1_34_07": "喂,引导中可不要走神啊,你是我花高价雇佣的绳匠「法厄同」唉!哼,小心我给你在绳网上打差评哦?",
"Galgame_Chapter1_34_08": "小心我给你在绳网上打差评哦?",
"Galgame_Chapter1_34_09": "虽然可能是出问题了,但我还是有点火大。",
"Galgame_Chapter1_34_09_01": "虽然可能是出问题了,但我还是有点火大。",
"Galgame_Chapter1_34_09_01F": "虽然可能是出问题了,但我还是有点火大。",
"Galgame_Chapter1_34_09_02": "哥哥,不是「可能出问题」了,HDD确实有点不对头,后台有一条报错信息。",
"Galgame_Chapter1_34_09_02F": "铃,不是「可能出问题」了,HDD确实有点不对头,后台有一条报错信息。",
"Galgame_Chapter1_34_10": "{M#铃}{F#哥哥},HDD连接不太稳定。",
"Galgame_Chapter1_34_10_01": "铃,能听到吗?HDD连接不太稳定。",
"Galgame_Chapter1_34_10_01F": "哥哥,能听到吗?HDD连接不太稳定。",
"Galgame_Chapter1_34_11": "我听到了。让我看看…奇怪,HDD后台确实有一条报错信息。",
"Galgame_Chapter1_34_12": "我听到了。让我看看…奇怪,HDD后台确实有一条报错信息。",
"Galgame_Chapter1_34_13": "稍等,我同步调试一下。",
"Galgame_Chapter1_34_14": "稍等,我同步调试一下。",
"Galgame_Chapter1_34_15": "店长?我们要继续走吗?",
"Galgame_Chapter1_34_16": "诸位,空洞活性好像有点影响HDD的信号,请跟紧一点!",
"Galgame_Chapter1_34_17": "各位,空洞活性好像有点影响HDD的信号,大家小心点!",
"Galgame_Chapter1_39_01": "各位,咱们现在已经到列车附近了!",
"Galgame_Chapter1_39_02": "接下来的作战目标很简单:解决守军,夺下车辆,开上就跑!",
"Galgame_Chapter1_39_03": "了解!",
"Galgame_Chapter1_39_04": "噔、噔噔蹬蹬,噔、噔噔蹬蹬,噔、噔噔蹬蹬…",
"Galgame_Chapter1_39_05": "诶?安比被临战的压力吓傻了吗?",
"Galgame_Chapter1_39_06": "不是,我猜她是在配合气氛哼背景音乐。肯定又是从哪部电影里学的…",
"Galgame_Chapter1_39_07": "可以了安比,停止口头配乐,大家都知道接下来作战的重要性了。",
"Galgame_Chapter1_39_08": "绳匠,等会驾驶车辆这件事要交给你,你那边准备得怎么样?",
"Galgame_Chapter1_39_09": "我…我会努力的。",
"Galgame_Chapter1_39_09_01": "…虽然我只有汽车驾照,不过我会努力的。",
"Galgame_Chapter1_39_09_01F": "…虽然我只有汽车驾照,不过我会努力的。",
"Galgame_Chapter1_39_09_02": "不必担心,主人,我会告诉你详细的操作方法。",
"Galgame_Chapter1_39_10": "我的双手已经迫不及待!",
"Galgame_Chapter1_39_10_01": "我的双手已经迫不及待了。",
"Galgame_Chapter1_39_10_01F": "哼哼,我的双手已经迫不及待了!",
"Galgame_Chapter1_39_10_02": "真难得,哥哥居然这么有干劲…加油!",
"Galgame_Chapter1_39_10_02F": "你还是一如既往地有干劲,可别太兴奋了,先确保行动成功。",
"Galgame_Chapter1_39_11": "好,那就准备上吧,打他们一个措手不及!",
"Galgame_Jianzhang_00": "「Random Play」店的后门车库",
"Galgame_Jianzhang_01": "妹妹,来得正好,快过来吧。",
"Galgame_Jianzhang_02": "哥哥,你可算来了,快过来。",
"Galgame_Jianzhang_03": "…这是在干什么。",
"Galgame_Jianzhang_03_01": "…这是在干什么。",
"Galgame_Jianzhang_03_01F": "呃,这是在干什么?",
"Galgame_Jianzhang_04": "你在搞什么可疑的仪式!",
"Galgame_Jianzhang_04_01": "你在搞什么可疑的仪式!",
"Galgame_Jianzhang_04_01F": "哥哥你在搞什么可疑的仪式!",
"Galgame_Jianzhang_05": "哦,你问这些垃圾袋啊,里面都是废弃的邦布用信号发信器。这么多集中在一起,相当于好几个小功率信号屏蔽器。",
"Galgame_Jianzhang_06": "哦,你问这些垃圾袋啊,里面都是废弃的邦布用信号发信器。这么多集中在一起,相当于好几个小功率信号屏蔽器!",
"Galgame_Jianzhang_07": "有了这些,我们讲话时就不用担心某个眼观六路耳听八方的家伙了——",
"Galgame_Jianzhang_07_01": "没错,就是那个人工智能,Fairy。",
"Galgame_Jianzhang_08": "有了这些,我们讲话时就不用担心某个眼观六路耳听八方的家伙了——",
"Galgame_Jianzhang_08_01": "没错,就是那个人工智能,Fairy。",
"Galgame_Jianzhang_09": "关于她的事情,我们两个必须好好谈谈。",
"Galgame_Jianzhang_10": "哥哥,关于她的事情,我们两个必须好好谈谈。",
"Galgame_Jianzhang_11": "我也正想和你商量一下。",
"Galgame_Jianzhang_11_01": "嗯,其实我也正想和你商量一下她的事情。",
"Galgame_Jianzhang_11_01F": "嗯,其实我也正想和你商量一下她的事情。",
"Galgame_Jianzhang_11_02": "我还以为她「主人」、「主人」地叫着,你已经被攻陷了呢。看你这副早有准备的表情我就放心了。",
"Galgame_Jianzhang_11_02F": "我还以为她「主人」、「主人」地叫着,你已经被攻陷了呢。看你这副早有准备的表情,我就放心了。",
"Galgame_Jianzhang_12": "哦?是必备的说新人坏话环节?",
"Galgame_Jianzhang_12_01": "哦?是必备的说新人坏话环节?有点社团活动的氛围了。",
"Galgame_Jianzhang_12_01F": "哦?是必备的说新人坏话环节?你要说这个我可不困了!",
"Galgame_Jianzhang_12_02": "哥哥心真大呢…这是很严肃的话题!",
"Galgame_Jianzhang_12_02F": "乐观是好事,但这个话题可不能掉以轻心。",
"Galgame_Jianzhang_15": "自从我们同意Fairy参与到绳匠活动以来,已经过了一段时间了。近期你从空洞脱离的路径,都是她独立测算的。",
"Galgame_Jianzhang_16": "自从我们同意Fairy参与到绳匠活动以来,已经过了一段时间了。近期你从空洞脱离的路径,都是她独立测算的。",
"Galgame_Jianzhang_17": "你肯定也注意到了,她没有依靠任何本地数据,也没有寻求过任何支持,但路径生成速度却比我们之前要快270倍。",
"Galgame_Jianzhang_18": "你肯定也注意到了,她没有依靠任何本地数据,也没有寻求过任何支持,但路径生成速度却比我们之前要快270倍。",
"Galgame_Jianzhang_19": "能做到这些,并非是她不需要空洞数据。而是所有需要的数据,她几乎能在瞬间获取。之前她说自己有全市80%以上智能设备的访问权限,看来是真的。",
"Galgame_Jianzhang_20": "能做到这些,并非是她不需要空洞数据。而是所有需要的数据,她几乎能在瞬间获取。之前她说自己有全市80%以上智能设备的访问权限,看来是真的。",
"Galgame_Jianzhang_21": "如果说我们之前只能窥见空洞的一角,现在托她的福,空洞的整个图景都展示在了我们面前。不过——",
"Galgame_Jianzhang_22": "如果说我们之前只能窥见空洞的一角,现在托她的福,空洞的整个图景都展示在了我们面前。不过——",
"Galgame_Jianzhang_23": "「法厄同」的账号却没有了。",
"Galgame_Jianzhang_23_01": "「法厄同」的绳网账号没有了,即使我们身为绳匠的能力提升了,一段时间内事业也很难恢复到之前的水平。",
"Galgame_Jianzhang_23_01F": "「法厄同」的绳网账号没有了,即使我们身为绳匠的能力提升了,一段时间内事业也很难恢复到之前的水平。",
"Galgame_Jianzhang_23_02": "嗯,这件事当然也很重要,不过我现在要说的是Fairy自身的隐患问题。",
"Galgame_Jianzhang_23_02F": "嗯,这件事当然也很重要,不过我现在要说的是Fairy自身的隐患问题。",
"Galgame_Jianzhang_23_03": "Fairy的能力是新艾利都所有上层势力梦寐以求的,对我们来说太烫手了。",
"Galgame_Jianzhang_23_03F": "Fairy的能力是新艾利都所有上层势力梦寐以求的,对我们来说太烫手了。",
"Galgame_Jianzhang_24": "天下没有免费的午餐。",
"Galgame_Jianzhang_24_01": "天下没有免费的午餐,Fairy的存在是一种隐患。",
"Galgame_Jianzhang_24_01F": "天下没有免费的午餐。对我们来说,Fairy的存在是一种隐患…",
"Galgame_Jianzhang_24_02": "是的,Fairy的能力正是新艾利都所有上层势力梦寐以求的。这已经不是烫手山芋了,简直是蓄势待发的火山。",
"Galgame_Jianzhang_24_02F": "是的,Fairy的能力正是新艾利都所有上层势力梦寐以求的。这已经不是烫手山芋了,简直是蓄势待发的火山。",
"Galgame_Jianzhang_24_03": "还有她强迫你成为她的主人时说,让你和她一起「等待时机,完成协议」。",
"Galgame_Jianzhang_24_03F": "还有她强迫你成为她的主人时说,让你和她一起「等待时机,完成协议」。",
"Galgame_Jianzhang_24_04": "但具体内容,她却完全不肯透露。这件事也让我心里毛毛的。",
"Galgame_Jianzhang_24_04F": "但具体内容,她却完全不肯透露。这件事也绝对简单不了。",
"Galgame_Jianzhang_25": "不过,要是能妥善利用她的力量…",
"Galgame_Jianzhang_25_01": "不过,要是能妥善利用她的力量,说不定我们一直调查的那件事就能有眉目了!甚至就连老师的夙愿也…",
"Galgame_Jianzhang_25_01F": "不过,要是能妥善利用她的力量,说不定我们一直调查的那件事就能有眉目了。甚至就连老师的夙愿也…",
"Galgame_Jianzhang_25_02": "是啊。总之,我们得想办法把Fairy的来历弄清楚才行。",
"Galgame_Jianzhang_25_02F": "是啊…总之,我们得想办法把Fairy的来历弄清楚才行。",
"Galgame_Jianzhang_31": "当然了,调查Fairy这件事也急不得,我们就慢慢来吧。好在她的隐蔽能力也很强,至少现在不用担心再发生之前的黑客事件了。",
"Galgame_Jianzhang_32": "当然了,调查Fairy这件事也急不得,我们就慢慢来吧。好在她的隐蔽能力也很强,至少现在不用担心再发生之前的黑客事件了。",
"Galgame_Jianzhang_37": "目前的调查情况怎样?",
"Galgame_Jianzhang_37_01": "你之前好像让狡兔屋去调查了,他们那边情况怎样?",
"Galgame_Jianzhang_37_01F": "你之前好像让狡兔屋去调查了,他们那边情况怎样?",
"Galgame_Jianzhang_38": "暂且和她和平共处吧。",
"Galgame_Jianzhang_38_01": "目前就暂且和Fairy和平共处吧。",
"Galgame_Jianzhang_38_01F": "目前就暂且和Fairy和平共处吧。",
"Galgame_Jianzhang_39": "哼,那家伙明明是人工智能,对我说话却一点都不客气!但目前也只能这样了。",
"Galgame_Jianzhang_39_01": "话说,哥哥记得吗?之前我拜托狡兔屋调查Fairy的事,不过…",
"Galgame_Jianzhang_40": "和平共处啊,那家伙对我可不太客气呢…不过现在也没别的办法。",
"Galgame_Jianzhang_40_01": "之前还曾拜托狡兔屋调查Fairy的事,不过…",
"Galgame_Jianzhang_41": "没什么进展。妮可是从匿名转包方手里接下的夺保险箱委托,没接触到相关人员。前几天她说要从赤牙帮那条线试试,之后就没音了。",
"Galgame_Jianzhang_41F": "没什么进展。狡兔屋是从匿名转包方手里接下的夺保险箱委托,没接触到相关人员。前几天妮可说要从赤牙帮那条线试试,之后就一直没有联络。",
"Galgame_Jianzhang_42": "我总觉得这条线也不太靠谱,希望他们别惹上什么麻烦。",
"Galgame_Jianzhang_42F": "我总觉得这条线也不太靠谱,现在只希望他们别惹上什么麻烦。",
"Galgame_Jianzhang_42_01": "毕竟那群人可是有着让「小事化大,大事爆炸」的能力。",
"Galgame_Jianzhang_42_01F": "毕竟那群人就是有让「小事化大,大事爆炸」的能力。",
"Galgame_Jianzhang_43": "好啦,这个话题也说得差不多了,今天就此打住!",
"Galgame_Jianzhang_43F": "好了,这个话题也说得差不多了,就先告一段落吧。",
"Galgame_Jianzhang_44": "哥哥,你最近又是忙着建立绳网新账号的声望,又是操心录像店的经营,都没怎么休息。",
"Galgame_Jianzhang_44F": "妹妹,你最近又是忙着建立绳网新账号的声望,又是操心录像店的经营,都没怎么休息。",
"Galgame_Jianzhang_44_01": "今天我们就一起看看电视,放松一下好了。",
"Galgame_Jianzhang_44_01F": "今天我们就一起看看电视,放松一下好了。",
"Galgame_Test_01": "Idle",
"Galgame_Test_02": "Pose_Angry_Start",
"Galgame_Test_03": "Pose_Angry_End",
"Galgame_Test_04": "Pose_Excited_Start",
"Galgame_Test_05": "Pose_Excited_End",
"Galgame_Test_06": "Pose_Happy_Start",
"Galgame_Test_07": "Pose_Happy_End",
"Galgame_Test_08": "Pose_Sad_Start",
"Galgame_Test_09": "Pose_Sad_End",
"Galgame_Test_10": "Pose_Shy_Start",
"Galgame_Test_11": "Pose_Shy_End",
"Galgame_Test_12": "Pose_Surprise_Start",
"Galgame_Test_13": "Pose_Surprise_End",
"Galgame_Test_14": "Pose_Think_Start",
"Galgame_Test_15": "Pose_Think_End",
"Gallery_AvatarDetail": "角色详情",
"Gallery_BanDes": "预览模式下不支持该操作",
"Gallery_ItemDetail": "道具详情",
"GarbageText": "选择一枚鸣徽丢弃",
"GetRewardTips_ItemBeyondMaxNum": "溢出物品已发送至邮件",
"GiftPack_AvatarLevelBreakSelect_A_des": "在仓库使用后可从特阶认证章中自选一个获取。",
"GiftPack_AvatarLevelBreakSelect_A_name": "特阶认证章自选装",
"GiftPack_AvatarLevelBreakSelect_A_story": "即使在经验丰富的盗洞客中间,这种补给也绝对算得上是硬通货;请放心使用!徽章的质量绝对可靠,所属权问题也已经彻底解决了。",
"GiftPack_AvatarSkillSelect_A_des": "在仓库使用后可从特化芯片中自选一个获取。",
"GiftPack_AvatarSkillSelect_A_name": "特化芯片自选装",
"GiftPack_AvatarSkillSelect_A_story": "「141」的邦布们好客又无害,但从未有人能从它们那里买走任何额外的芯片…从眼前这件「证据」来看,不排除是一种饥饿营销。",
"GiftPack_WeaponLevelBreakSelect_A_des": "在仓库使用后可从复合式音擎组件中自选一个获取。",
"GiftPack_WeaponLevelBreakSelect_A_name": "复合式组件自选装",
"GiftPack_WeaponLevelBreakSelect_A_story": "很难说清自选套装到底更受音乐发烧友还是空洞调查员的欢迎;但如果不想忍受劣质音频——无论是为了耳朵还是生命,请认真挑选组件。",
"GiftPack_WeaponSelect_A_des": "使用后,可以从音擎[聚宝箱]、[德玛拉电池Ⅱ型]、[仿制星徽引擎]和[家政员]中任选一件获取。",
"GiftPack_WeaponSelect_A_name": "音擎4选1礼盒",
"GiftPack_WeaponSelect_A_story": "全城畅销的音擎定制礼盒,众多商品评价中甚至有几个熟悉的ID;如果找这些朋友聊聊选择音擎的品味…说不定会有共鸣呢!",
"Gift_2000002_name": "10级绳网礼盒",
"Gift_2000003_name": "20级绳网礼盒",
"Gift_2000004_name": "30级绳网礼盒",
"Gift_2000005_name": "40级绳网礼盒",
"Gift_2000006_name": "50级绳网礼盒",
"Gift_2000009_name": "突破印章补给",
"Gift_2000010_name": "音擎组件补给",
"Gift_2000011_name": "邦布程序补给",
"Gift_2000012_name": "特训资源补给",
"Gift_2000013_name": "音擎能源补给",
"Gift_2000014_des": "使用后可获得:\n原装母带*2,资深调查员记录*20,正式调查员记录*80,音擎能源模块*10,变频音擎电源*40,丁尼*150000",
"Gift_2000014_name": "《绝区零》预购礼包",
"Gift_2000014_story": "",
"Gift_2000015_des": "使用后可获得:\n原装母带*2,正式调查员记录*80,变频音擎电源*40,丁尼*150000",
"Gift_2000015_name": "《绝区零》入城礼包",
"Gift_2000015_story": "",
"Gift_2000017_name": "「丽都迎新」礼盒",
"Gift_2000018_name": "「诚挚邀约」礼盒",
"Gift_2000019_name": "「青睐邀约」礼盒",
"Gift_2000020_name": "「独家邀约」礼盒",
"Gift_2000021_name": "「经典再映」观影礼盒",
"Gift_2000022_name": "家庭装能量特饮",
"Gift_2090003_des": "无掉落",
"GoldenBombIntro_Quest01_Bubble01": "呢呢呢…嗯呢!\r\r\n(黄金邦布…跑了!)",
"GoldenBombIntro_Quest01_Bubble02": "呢呢,嗯呢!\r\r\n(这里~这里!)",
"GoldenBombIntro_Quest01_Bubble03": "呢呢,嗯嗯呢!\r\r\n(快来这边!)",
"GoldenBombIntro_Quest01_Bubble15_01": "你的车,是佛考斯的M1型吧?",
"GoldenBombIntro_Quest01_Bubble15_02": "虽然外表并不华丽,但性能十分稳定,像是可靠的家人呢。",
"GoldenBombIntro_Quest01_Bubble15_03": "安东忽然对车感兴趣了?",
"GoldenBombIntro_Quest01_Bubble15_04": "安东很了解车呢…",
"GoldenBombIntro_Quest01_Bubble15_05": "哈哈,我还好啦!",
"GoldenBombIntro_Quest01_Bubble15_06": "是兄弟…他上次帮助一辆抛锚的货车拧好螺丝后,和车交上朋友了。",
"GoldenBombIntro_Quest01_Bubble15_07": "我想它之前会不会太寂寞了,想给他多介绍点朋友。",
"GoldenBombIntro_Quest01_Bubble15_08": "走在路上看到帅气的车,记得拍下来发给我,兄弟说不定想认识呢!",
"GoldenBombIntro_Quest01_Bubble15_09": "包在我身上",
"GoldenBombIntro_Quest01_Bubble15_10": "交给我你放心",
"GoldenBombIntro_Quest01_Bubble15_11": "就知道你靠谱!兄弟的社交生活就托付给你啦!",
"GoldenBombIntro_Quest01_Bubble15_12": "谢谢!但我不太懂车",
"GoldenBombIntro_Quest01_Bubble15_name": "安东",
"GoldenBombIntro_Quest01_Bubble16_01": "兄弟的社交生活就托付给你啦!",
"GoldenBombIntro_Quest02_Bubble01": "嗯呢,呢呢嗯…\r\r\n(栅栏太高了,真碍事…)",
"GoldenBombIntro_Quest02_Bubble02": "呢呢,嗯呢呢!\r\r\n(嘿嘿~)",
"GoldenBombIntro_Quest02_Bubble03": "嗯呢呢,呢呢…\r\r\n(够、够不到…)",
"GoldenBombIntro_Quest04_Bubble01": "呢呢,嗯呢呢!\r\r\n(抓住黄金邦布的…是我!)",
"GoldenBombIntro_Quest04_Bubble02": "呢呢,嗯呢呢嗯呢\r\r\n(喂,有本事别跑!)",
"GoldenBombIntro_Quest06_Bubble01": "嗯嗯呢,呢呢…\r\r\n(希望能手到擒来…)",
"GoldenBombIntro_Quest07_Bubble01": "嗯呢呢,呢呢!\r\r\n(要让那个金闪闪知道我的厉害!)",
"GoldenBombIntro_Quest07_Bubble02": "嗯呢,呢呢!\r\r\n(呜哇,累死了!)",
"GoldenBombIntro_Quest07_Bubble03": "呢…呢呢…\r\r\n(呼,呼…)",
"GoldenBombIntro_Quest08_Bubble01": "呢呢,呢,呢呢!\r\r\n(白、白金邦布!)",
"GoldenBombIntro_Quest08_Bubble02": "嗯呢!\r\r\n(白!!!)",
"GoldenBombIntro_Quest08_Bubble03": "呢呢!\r\r\n(金!!!)",
"GoldenBombIntro_Quest08_Bubble04": "呢嗯呢!\r\r\n(的!!!)",
"GoldenBombIntro_QuestXX_Bubble01": "呢嗯呢!\r\r\n(别跑!)",
"GoldenBombIntro_QuestXX_Bubble02": "呢嗯呢!\r\r\n(哎哟!)",
"GoldenBombIntro_QuestXX_Bubble03": "嗯呐嗯呐?\r\r\n(想抓住我?)",
"GoldenBombIntro_QuestXX_Bubble04": "嗯呢,呢呢\r\r\n(呼!)",
"GoldenBombIntro_QuestXX_Bubble05": "嗯嗯呢,嗯呐!\r\r\n(黄金闪,黄金棒,黄金邦布最漂亮!)",
"GoldenBombIntro_QuestXX_Bubble06": "呢呢,嗯呢!\r\r\n(黄金好!)",
"GoldenBombIntro_QuestXX_Bubble07": "呢,嗯嗯呢!\r\r\n(白金好!)",
"GoldenBombIntro_QuestXX_Bubble08": "呢呢,嗯嗯呢!\r\r\n(黄金俗!)",
"GoldenBombIntro_QuestXX_Bubble09": "嗯呢,嗯呐呢!\r\r\n(白金丑!)",
"GoldenBombIntro_QuestXX_Bubble10": "嗯呢呢,嗯呐呢!\r\r\n(有奇怪的家伙在看我们!)",
"GoldenBombIntro_QuestXX_Bubble11": "嗯呢呢呢,嗯呢!\r\r\n(不好,快跑!)",
"GoldenBombIntro_QuestXX_Bubble12": "呢呢嗯,嗯呐?\r\r\n(竟然追上来了?)",
"GoldenBombIntro_QuestXX_Bubble13": "呢嗯呢,嗯嗯呐呐!\r\r\n(你们打不到我!)",
"GoldenBomb_NAME": "黄金邦布",
"GoldenWeek_Coffee_Tips_OB1.1": "当期{0}未饮用",
"GoodsNum": "兑换数量",
"Goods_BPAdvance": "成长计划",
"Goods_BPImprove": "计划升级",
"Goods_Bpluxury": "典藏计划",
"Goods_MonthlyCard": "绳网会员",
"Goods_MonthlyCard_Renewal": "续订",
"Grace_SkillName": "「爱屋及乌」",
"Grace_SkillText": "极富热情,滔滔不绝地向路过的人们赞美录像带,持续半小时且词汇不带重复。只是没人知道她爱的是机械制品的美感,宣传录像带只是顺带的。",
"GroceryText_LockHint": "完成任务\"邦布的委托\"后可解锁杂货店",
"GroceryText_UnlockHint": "杂货店「141」已解锁",
"Grocery_Name_100": "C级材料",
"Grocery_Name_101": "B级材料",
"Grocery_Name_102": "A级材料",
"Grocery_Name_BangboMod": "邦布零件",
"Grocery_Name_Test": "测试",
"Grocery_TabLocked": "未开放",
"GroupDesc_1": "「11号」「代理人秘闻」",
"GroupDesc_2": "猫又「代理人秘闻」",
"GroupDesc_201": "以太异形",
"GroupDesc_202": "暴徒",
"GroupDesc_203": "侵蚀体",
"GroupDesc_204": "治安局",
"GroupDesc_205": "叛军",
"GroupDesc_290": "特殊",
"GroupDesc_3": "格莉丝「代理人秘闻」",
"GroupDesc_4": "「法厄同秘闻」",
"Guest_Name_NPC1": "赫蒂",
"Guest_Name_NPC10": "「寻找旧时光」的女孩",
"Guest_Name_NPC11": "「古灵精怪」的女孩",
"Guest_Name_NPC12": "「落魄」的大叔",
"Guest_Name_NPC13": "「寻找爱情」的女孩",
"Guest_Name_NPC2": "丝琪",
"Guest_Name_NPC3": "塔维斯",
"Guest_Name_NPC4": "「焦虑」的上班族",
"Guest_Name_NPC5": "「大胆」的男生",
"Guest_Name_NPC6": "「忙里偷闲」的主妇",
"Guest_Name_NPC7": "「迷糊」的推理迷",
"Guest_Name_NPC8": "「疯疯癫癫」的上班族",
"Guest_Name_NPC9": "「忙里偷闲」的主妇",
"HADAL_Layer_ChangeTeam": "变换阵容",
"HADAL_Layer_NextLayer": "下一防线",
"HADAL_Layer_Text": "第{0}防线",
"HADAL_LevelInfo": "关卡详情",
"HADAL_Max_Layer_Record": "最高战果",
"HADAL_Next_Layer": "注意:敌人等级提升且阵容变化",
"HADAL_Previous_Record": "前次行动最佳记录",
"HADAL_UI_MonsterResist": "敌人抗性",
"HADAL_UI_PresentLayer": "当前防线",
"HADAL_UI_RestartRoom": "重启当前作战",
"HBMonsterCardBoss_Desc1": "高级突破材料1",
"HBMonsterCardBoss_Desc2": "高级突破材料2",
"HBMonsterCardBoss_Name1": "死路屠夫",
"HBMonsterCardBoss_Name2": "复合侵蚀体",
"HBMonsterCardDaily_Desc1": "初级突破材料1",
"HBMonsterCardDaily_Desc2": "初级突破材料2",
"HBMonsterCardDaily_Desc3": "初级突破材料3",
"HBMonsterCardDaily_Desc4": "初级突破材料4",
"HBMonsterCardDaily_Desc5": "初级突破材料5",
"HBMonsterCardDaily_Desc6": "初级突破材料6",
"HBMonsterCardDaily_Name1": "以太剑盾",
"HBMonsterCardDaily_Name2": "以太死神",
"HBMonsterCardDaily_Name3": "打桩机",
"HBMonsterCardDaily_Name4": "抓物机",
"HBMonsterCardDaily_Name5": "挖进机",
"HBMonsterCardDaily_Name6": "大机甲",
"HB_Abyss": "零号空洞",
"HB_Abyss_1": "枯萎之都",
"HB_Abyss_Desc": "【基础规则】\r\r\n• 通过探索零号空洞可以获得「调查点数」,每周可获得的「调查点数」存在上限。\r\r\n• 「调查点数」可以提升「执照等级」,获得大量奖励,包括菲林、邦布券等。\r\r\n• 同时,每周会更新悬赏委托,完成悬赏委托还可以获得额外奖励,包括菲林、原装母带、邦布券等。",
"HB_EnergyCost": "20-100",
"HB_EquipBreakMaterial": "驱动盘",
"HB_EquipBreakMaterial_Desc": "【基础规则】\r\r\n• 在「定期清剿」任务中,通关不同的关卡可以获得驱动盘和镀剂奖励。\r\r\n• 佩戴驱动盘可以大幅度提升代理人的作战能力,镀剂可用于强化驱动盘。\r\r\n• 挑战等级越高,获得的奖励品质越好、数量越多。",
"HB_HadalZone": "式舆防卫战",
"HB_HadalZone_1": "稳定节点",
"HB_HadalZone_2": "剧变节点",
"HB_HadalZone_3": "纷争节点",
"HB_HadalZone_Desc": "【基础规则】• 式舆防卫战是难度较高的挑战关卡,分为三种防卫区域:\n 稳定节点:随着挑战进程逐个解锁;\n 剧变节点:周期性更新关卡内容;\n 纷争节点:完成主线第二章间章且稳定节点第五防线胜利后解锁\n\n• 在稳定节点和剧变节点中,在有限时间内击败所有敌人即完成挑战,根据完成的时间可以获得不同档次的奖励,包括菲林、母盘等。\n \n• 在纷争节点中,不限制完成时间,根据完成挑战时代理人的死亡次数给与评价,死亡次数越少,评价越高,奖励包括菲林、母盘等",
"HB_HandbookButtonGo": "前往",
"HB_HandbookButtonLocked": "未解锁",
"HB_HandbookName": "快捷手册",
"HB_HandbookTitle": "快捷手册",
"HB_MonsterCardBoss": "恶名狩猎",
"HB_MonsterCardBoss_Desc": "【基础规则】\r\r\n• 在「恶名狩猎」行动中,击败不同的怪物可以获得稀有遗存、母盘等奖励,每周有3次可以获取「恶名狩猎」奖励的次数。\r\r\n• 稀有遗存可用于提升代理人高等级核心技,母盘可用于音像店调律。\r\r\n• 挑战等级越高,获得的奖励品质越好、数量越多。\r\r\n• 同时,每周会更新周期挑战,完成周期挑战还可以获得额外奖励,包括调查业绩、丁尼等。",
"HB_MonsterCardDaily": "专业挑战室",
"HB_MonsterCardDaily_Desc": "【基础规则】\r\r\n• 在「专业挑战室」中,击败不同的怪物可以获得高维数据和母盘等奖励。\r\r\n• 高维数据可用于提升代理人核心技,母盘可用于音像店调律。\r\r\n• 挑战等级越高,获得的奖励品质越好、数量越多。",
"HB_NormalMaterial": "常规材料",
"HB_NormalMaterial_Desc": "【基础规则】\r\r\n• 在「实战模拟室」中,挑战不同的材料玩法可以获得养成材料奖励。养成材料包含「基础材料」,「代理人晋升」,「音擎改装」,「代理人技能」等。\r\r\n• 根据选择的怪物卡片的数量,所消耗的体力也会不同,获得的奖励数量也会不同。\r\r\n• 挑战等级越高,获得的奖励品质会越好、数量越多。",
"HB_PassiveSkillBreakMaterial": "核心技升级材料",
"HB_PopupInfoTitle": "玩法说明",
"HB_Trial_Level_Locked": "绳网等级不足",
"HB_UnlockTips_Abyss": "零号空洞已解锁,可通过快捷手册前往",
"HB_UnlockTips_Abyss_122810101": "「资质考核·外围」 已解锁 ",
"HB_UnlockTips_Abyss_122810102": "「资质考核·前线」 已解锁 ",
"HB_UnlockTips_Abyss_122810111": "「旧都列车·外围」 已解锁 ",
"HB_UnlockTips_Abyss_122810112": "「旧都列车·前线」 已解锁 ",
"HB_UnlockTips_Abyss_122810113": "「旧都列车·内部」 已解锁 ",
"HB_UnlockTips_Abyss_122810114": "「旧都列车·腹地」 已解锁 ",
"HB_UnlockTips_Abyss_122810115": "「旧都列车·核心」 已解锁 ",
"HB_UnlockTips_Abyss_122810121": "「施工废墟·前线」 已解锁 ",
"HB_UnlockTips_Abyss_122810122": "「施工废墟·内部」 已解锁 ",
"HB_UnlockTips_Abyss_122810123": "「施工废墟·腹地」 已解锁 ",
"HB_UnlockTips_Abyss_122810124": "「施工废墟·核心」 已解锁 ",
"HB_UnlockTips_Abyss_122810131": "「巨厦遗骸·内部」 已解锁 ",
"HB_UnlockTips_Abyss_122810132": "「巨厦遗骸·腹地」 已解锁 ",
"HB_UnlockTips_Abyss_122810133": "「巨厦遗骸·核心」 已解锁 ",
"HB_UnlockTips_Abyss_122810141": "「枯败花圃·核心」 已解锁 ",
"HB_UnlockTips_Abyss_122810243": "「刀耕火焚」 已解锁 ",
"HB_UnlockTips_Boss": "恶名狩猎已解锁,可通过快捷手册前往",
"HB_UnlockTips_Boss30009": "恶名狩猎「未知复合侵蚀体」已解锁",
"HB_UnlockTips_Boss30012": "恶名狩猎「冥宁芙· 双子」已解锁",
"HB_UnlockTips_Equip": "定期清剿已解锁,可通过快捷手册前往",
"HB_UnlockTips_Hadal": "式舆防卫战已解锁,可通过快捷手册前往",
"HB_UnlockTips_Material": "实战模拟室已解锁,可通过快捷手册前往",
"HB_UnlockTips_Monster": "专业挑战室已解锁,可通过快捷手册前往",
"HB_UnlockTips_Monster300019": "专业挑战室「蛮横力士」已解锁",
"HB_UnlockTips_Monster30004": "专业挑战室「汉斯·蓄能型」已解锁",
"HB_UnlockTips_Monster300081": "专业挑战室「提丰· 重击者型」已解锁",
"HPHealRatio": "治疗加成",
"HSC_BlackScreen_Begin": "正在切换为[艾米]视角…",
"HSC_BlackScreen_Fail": "好像弄错太多事情了…",
"HSC_BlackScreen_GuideEnd": "练习环节结束,现在要开始认真办理事务了!",
"HSC_BlackScreen_Pass": "这一轮的工作全部完成了!先休息一下吧…",
"HSC_BuffIcon_Tips_01": "当前不可使用",
"HSC_BuffIcon_Tips_01_Conrad": "[康拉德]支援技能生效中,正确作答后评分翻倍",
"HSC_BuffIcon_Tips_01_Qingyi": "[青衣]支援技能生效中,可以听取前辈建议",
"HSC_BuffIcon_Tips_01_Seth": "[赛斯]支援技能生效中,作答后满意度增加(无法超过上限)",
"HSC_BuffIcon_Tips_01_Zhuyuan": "[朱鸢]支援技能生效中,已为您排除错误答案",
"HSC_BuffIcon_Tips_02": "当前不可使用",
"HSC_Event_Day1_01": "我来帮朋友补办市民证!\n什么?委托书的笔迹和治安局存档不符?这点小事,应该没什么关系吧?",
"HSC_Event_Day1_02": "治安官小姐,您好您好!我的市民证丢了,需要补办。\n这是我的身份证明材料、补办凭证、个人收入证明、以太适性检测报告、旧证复印件、刚拍的证件照…",
"HSC_Event_Day1_03": "请问这里可以更新独立调查员执照吗?\n我带了所有材料!非常完备,绝无缺漏——我的以太适性检测结果也很棒!一定能完成零号空洞的委托!",
"HSC_Event_Day1_04": "朋友的市民证丢在空d…空、空地里了!我来帮他补办。\n委托书?没有诶!但我有和他的聊天记录,看——聊天记录总不能伪造吧!",
"HSC_Event_Day1_05": "您好,我带了旧的市民证和身份证明材料,想更新市民证照片。\n因为顾客的要求,我最近加装了温度调节范围更大的机械臂,外表有一些变化;这是鄙人正反两面的最新证件照。",
"HSC_Event_Day1_06": "您好,我来给孩子办理第一张市民证!\n希人?她不是希人呀,她是纯种的森林猫!我还给她做了以太适性检测呢——我的蓓姬在空洞探索事业上绝对前途无量!",
"HSC_Event_Day1_07": "这张照片还不像我本人?这可是大明星耀嘉音小姐上次演唱会的最新生图——大家都说我长得和她一模一样啊!\n我能用这张照片办市民证吗?",
"HSC_Event_Day1_08": "您好,麻烦为我更新市民证,这是治安局要求的全部材料。我对照过条例了,一样不缺。\n啊,确实过期很久了。\n最近几个月在空洞里的时间比在外面还多,很久没用过市民证了。",
"HSC_Event_Day1_09": "我来帮朋友补办市民证!\n什么?委托书的笔迹和治安局存档不符?这点小事,应该没什么关系吧?",
"HSC_Event_Day1_10": "您好,我带了旧的市民证和身份证明材料,想更新市民证照片。\n因为顾客的要求,我最近加装了温度调节范围更大的机械臂,外表有一些变化;这是鄙人正反两面的最新证件照。",
"HSC_Event_Day1_11": "这张照片还不像我本人?这可是大明星耀嘉音小姐上次演唱会的最新生图——大家都说我长得和她一模一样啊!\n我能用这张照片办市民证吗?",
"HSC_Event_Day1_12": "太好了,您…您真是帮我大忙了!",
"HSC_Event_Day1_13": "嘿嘿,我就是觉得,把可能用到的资料都带上,免得再跑一趟嘛。",
"HSC_Event_Day1_14": "谢谢!那我什么时候可以领取新的执照呢?",
"HSC_Event_Day1_15": "治安官您真是善解人意!",
"HSC_Event_Day1_16": "感谢您的理解,杜伊老爹体态修复工作室欢迎您的光临。",
"HSC_Event_Day1_17": "谢谢!真是好惊喜呀!我本来只是想纪念一下…",
"HSC_Event_Day1_18": "我就知道可以!所有朋友都说,我一定会是下一位歌坛巨星!",
"HSC_Event_Day1_19": "希望能多用几次新证件再「回」空洞里去…",
"HSC_Event_Day1_20": "应该只是、只是他最近练字了吧!真不行吗?好吧…",
"HSC_Event_Day1_21": "可我完全是按照治安局的公告准备的资料啊…还多了几份呢…",
"HSC_Event_Day1_22": "啊?不好意思!我现在过去…",
"HSC_Event_Day1_23": "那就只能等他出来…呃,不是!回来了!",
"HSC_Event_Day1_24": "还需要什么补充材料?难道还要带上经营许可?",
"HSC_Event_Day1_25": "好吧,我会去办理宠物证的…宠物证也很有纪念意义!",
"HSC_Event_Day1_26": "就算长得一模一样也不行吗?",
"HSC_Event_Day1_27": "真的吗?我回去问问…",
"HSC_Event_Day1_29": "嗯呢!嗯?…嗯呢呢!(我来帮主人补办市民证!材料?还要材料吗?不是直接报名字就行——!)",
"HSC_Event_Day1_30": "嗯呢!嗯嗯呢!(真简单!我就知道会很快搞定的!)",
"HSC_Event_Day1_31": "嗯?嗯呢…(资料?是什么东西…)",
"HSC_Event_Day2_01": "您好,我来申报「『甩动你的尾巴!』犬希人表演会」的活动场地;申请场地是乐昼公园中心草坪,这是对应的EPA申请材料和其他全部备案材料…",
"HSC_Event_Day2_02": "您好,我来为「惊魂之夜」申报场地。\n我们准备了100部刻画以骸形象的影片,将在引力电影院巨幕厅进行马拉松式放映;这是有影院负责人签名的EPA申请材料。",
"HSC_Event_Day2_03": "治安官小姐,您好~\nHIA募新俱乐部下月中旬想要租用开拓者广场举办新一届调查员入职仪式;这是我们的EPA申请材料,请您批准!",
"HSC_Event_Day2_04": "我们面馆要和「煮釜」联手举办「火热试炼」活动,对决双方是「黑碗红椒鸡汤面」和「热火朝天锅」!\n这是活动地点规划,不会占用道路;还有这个,是EPA申请材料。",
"HSC_Event_Day2_05": "嗯呢呢!嗯呢?嗯嗯嗯呢!(我想租用光映天桥举办我的「梦之队」选拔考核。天桥上来往的行人很多,更能考验球员们带球过人的能力!)",
"HSC_Event_Day2_06": "您好,我们「恶魇音符」乐队准备租用弧光大厦的万人表演厅举办演唱会,这是演出计划和EPA申请材料!",
"HSC_Event_Day2_07": "我们要在零号空洞中「尼尼微」领地的西北角举办追悼会,纪念一位朋友——\n作为唯一愿意和我们玩捡棍子游戏的小狗,塞西尔不幸遇难…大家都很伤心。",
"HSC_Event_Day2_08": "您好,我准备在芭莱大厦一楼大厅举办「调查员资质培训结业仪式」。\n我知道大厅已经在空洞里了!但您看我这一身——我可是专业调查员!\n身份证明?呃,忘、忘带了…",
"HSC_Event_Day2_09": "感谢您的祝福。但您…为什么这样看我?\n我当然不是表演者!这只是作为家政人员收到的委托。",
"HSC_Event_Day2_10": "我不太清楚…但已经有一家汉堡店同意成为活动的食品供应商了。\n有随时送上门的汉堡和精彩的影片,住在放映厅也没问题。",
"HSC_Event_Day2_11": "好,那我回去汇报了!\n又到新人入职的时候了,时间过得真快…",
"HSC_Event_Day2_12": "真的吗?那欢迎您来当评委!\n但话说回来,评委必须要吃完两份爆辣单人餐,才能获得投票资格哦…",
"HSC_Event_Day2_13": "嗯呢,嗯呢呢!(我的球员们已经做好准备了,大家丝滑的盘带技巧一定会让所有人大开眼界!)",
"HSC_Event_Day2_14": "太好了!演出当天一定座无虚席!\n我们已经印了整整一万张门票在街头发放,大家看到乐队名字就都说要来…\n「恶魔音符」?那、那是什么!我可从没听过啊!",
"HSC_Event_Day2_15": "感谢您的理解和支持。\n塞西尔真的是一只很好的小狗!虽然作为「哈提」有些孱弱…",
"HSC_Event_Day2_16": "感谢您对空洞调查协会的支持!\n为什么不在HIA门口?我、我是觉得,太近了,呃、宣传范围太窄!",
"HSC_Event_Day2_17": "为什么?\n好吧…我会回去重新研读对应规定的。",
"HSC_Event_Day2_18": "怎么会不合适…\n我就知道该直接找汉堡店的。",
"HSC_Event_Day2_19": "上次也是这么申报的啊…确定我们还有材料缺漏吗?",
"HSC_Event_Day2_20": "在广场空地举办活动,也不可以吗?",
"HSC_Event_Day2_21": "嗯,嗯呢呢…嗯嗯…(可是,没有比那里更加合适的地方了…之前在街头训练,也有很多路人愿意帮忙呢…)",
"HSC_Event_Day2_22": "你…你质疑我们乐队的热度?我们可不是「恶魔音符」那种主唱跑路的过气乐队…!\n一万张门票都已经开始发放了,这个场地就是最合适的!",
"HSC_Event_Day2_23": "哦不!塞西尔真的是值得大家悼念的朋友!它和别的「哈提」都不一样!\n虽然不知道,它不攻击调查员是因为视力还是嗅觉太差…",
"HSC_Event_Day2_24": "我认为您有质疑专业调查员工作能力的嫌疑!\n啊不不不,我开玩笑的,这点小事就不用告诉HIA了吧…",
"HSC_Event_Day3_01": "您好呀,我正准备带孩子们去空洞「体检」。\n这是本批次进行逻辑核心检测的智能机械清单和在治安局开具的备案文件!\n还有实验人员名单和以太适性检测报告,都在这里。",
"HSC_Event_Day3_02": "你好,我来更新我们车队里大家的驾驶证,还有公司名下所有机车的年检材料!\n从外环开车到城里来办手续可真不容易,尤其是进了城区限速路段之后!",
"HSC_Event_Day3_03": "稍等,我还有件事!\n我们的物流公司经常需要穿越空洞运输,路线都已经在治安局备案过了!我带了大家的名单和以太适性检测报告,可以办理新的空洞准入凭证吗?",
"HSC_Event_Day3_04": "我要去空洞里采集食材:有客人点名椒盐雷蛛,另一位要以太魔花糖水!还有客人要…\n协会的执照?没有啊,我是一位单纯的厨师,但以太适性检测结果不错…没问题吧?",
"HSC_Event_Day3_05": "听说有些新手调查员第一次看到以骸时,会发出自然又惨烈的惊叫;我是一名恐怖密室主理人,刚好需要一些密室背景音…\n这是我的独立调查员执照,还有HIA的知情书!",
"HSC_Event_Day3_06": "姐姐你好,我听说进空洞需要有准入证?\n我可以有一个准入证吗?我是和爸爸妈妈一起从克里特空洞里撤离的,走的时候有东西丢在之前的「家里」了,我想回去找…",
"HSC_Event_Day3_07": "总能听到神秘的声音召唤我进入空洞…虽然申请HIA知情书没通过,但是我会继续努力的!请一定要给我准入证!\n您听!那个声音来了!它说:「家人们!这就是芭莱…」",
"HSC_Event_Day3_08": "嗯呢~嗯呢嗯嗯呢~嗯~(治安官小姐~这是主人的市民证,上面有我的信息~还有她的独立调查员执照和这次委托的HIA知情书~请帮忙办理空洞准入凭证吧~)",
"HSC_Event_Day3_09": "这可是我精心教导的孩子们!我对他们有信心~",
"HSC_Event_Day3_10": "真不错!看来到城里办事,除了稍微远一点,别的也没那么麻烦!\n那我什么时候才能拿到新的驾驶证和年检材料?",
"HSC_Event_Day3_11": "太好了!总算是搞定了一件事…\n治安官要是需要往外环寄东西,记得考虑我们车队…啊不是,我们公司啊!",
"HSC_Event_Day3_12": "太好了!我这就准备动身——好的厨师就是要让客人们都满意!",
"HSC_Event_Day3_13": "谢谢,欢迎来我的密室玩!",
"HSC_Event_Day3_14": "太好了!谢谢治安官姐姐!我一拿到东西就回来!",
"HSC_Event_Day3_15": "谢谢您的理解!",
"HSC_Event_Day3_16": "嗯呢!嗯嗯~嗯~(治安官小姐真好!我可以帮主人带回凭证了~多谢您~)",
"HSC_Event_Day3_17": "真的吗?倒是没想过这种事情还需要协会同意呢…",
"HSC_Event_Day3_18": "啊真是不好意思!我还以为既然都是治安局的事情,一起办完就好了!\n那我去查一下对应的办事窗口在哪里…",
"HSC_Event_Day3_19": "这些材料还不够齐全吗?\n还缺些什么?我问问朋友能不能把缺的材料寄过来。",
"HSC_Event_Day3_20": "果然吗…不能成为空洞调查员的主厨不是好店长…\n我会先努力拿到独立调查员执照的!",
"HSC_Event_Day3_21": "那我的独立调查员执照?",
"HSC_Event_Day3_22": "好吧…那我回去问问我爸爸…",
"HSC_Event_Day3_23": "什么直播?我看看…啊!是「暮色芭莱」!\n可是!您怎么就能认定我之前听到的不是来自空洞的召唤呢?",
"HSC_Event_Day3_24": "嗯呢?嗯呢呢…(但是治安局不是可以读取到我的信息吗?再加上还有我主人的市民证…)",
"HSC_Event_Day4_01": "治安官小姐,我带来了一份礼物~\n您看视频里这位,像不像通缉名录里假扮治安官行骗的坏人呢~\n别担心,我已经把他「请」到等候区了…没人叫醒的话,他起码会睡到明早哦。",
"HSC_Event_Day4_02": "治安官小姐,我们新的空洞内工程所在地似乎有问题!\n之前我们测算过,施工地以太浓度不高,不会有太多以骸游荡…但工程机械开工之后,一天内已经遇到过三次以骸袭击了!",
"HSC_Event_Day4_03": "嗯呢,嗯嗯呢。嗯呢呢呢?(艾米治安官,我刚去五分街那边调查,在路边顺手帮交通科贴了几张罚单。\n现在我得先去和朱鸢他们汇合,你可以帮忙找人去把严重违规的车辆拖走吗?)",
"HSC_Event_Day4_04": "治安官小姐!有人在芭莱大厦边上的广场兜售以骸!说是如假包换的「骸蜂」——只能养在特制的密封笼里!\n太可怕了!万一骸蜂袭击路人怎么办…等下,他是不是骗人啊?",
"HSC_Event_Day4_05": "我和朋友去跑山…但他一直没到终点,现在还失联了!\n很可能是冲进了山坳里的伴生空洞!\n都怪我!我不该说「换了几台车还飙不过那个叫『好仔』的邦布,不如作弊抄近路」…",
"HSC_Event_Day4_06": "治安官小姐您好,我的花店门前有一起突发事故。\n哦不,不必太着急…肇事者和受害人是两辆小卡格车,看起来更像是协会的远程遥控系统出现了一些小问题。",
"HSC_Event_Day4_07": "我家椰椰…呃,就是我家小狗!它被一只邦布偷走了!!!\n从门口的监控看,那只邦布学着椰椰朋友的叫声骗开了我家的门…就把我家椰椰骑走了!真很过分!",
"HSC_Event_Day4_08": "那个人说他的「萝卜」来自传奇绳匠「法厄同」!\n他承诺,只要提供小小的前期投资…就可以和他分享「邦布黄金城」的宝藏!但拿走了500万丁尼后,他就再也没回过消息…",
"HSC_Event_Day4_09": "啊,抱歉,可能是我不太了解治安局的工作。\n但我总觉得…他似乎需要被交给更合适的部门来处理呢…",
"HSC_Event_Day4_10": "可是,工程机械不是在运输途中出问题的…\n这种事情应该找更了解空洞事务的专业人员来处理吧!",
"HSC_Event_Day4_11": "嗯呢…嗯呢呢?嗯嗯呢…(珊蒂和康拉德…今天有空吗?可我刚才还看见他们两个捧着文件跑到办公室去了…)",
"HSC_Event_Day4_12": "对啊…可恶的骗子!骸蜂怎么可能离开空洞!",
"HSC_Event_Day4_13": "可是…交通科真的可以处理这件事吗?",
"HSC_Event_Day4_14": "嗯…如果它们是两束鲜花的话,倒是不难…\n但我说的是,空洞调查协会的「小卡格车」哦~",
"HSC_Event_Day4_15": "好!椰椰身上的定位显示它俩还在小区里…这次我一定要找到它的主人!\n上次它们俩也疯玩了一整天才回来!椰椰的毛毛全滚成灰色了!",
"HSC_Event_Day4_16": "其实…面对这样的事情,上当也是人之常情吧!\n那可是「邦布黄金城」!还有和「法厄同」合作的机会…",
"HSC_Event_Day4_17": "从通缉名录的诈骗案件说明上来看,这位似乎非常健谈、很有想象力哦…\n看来您的同事们今天会有点忙呢~",
"HSC_Event_Day4_18": "多谢多谢!我带了工程机械的信息和目前的定位数据,现在就去交给空洞事务科的治安官们吗?",
"HSC_Event_Day4_19": "嗯。嗯呢呢…嗯嗯嗯呢。(没问题。其实我回来的路上看到德里曼了,但是他似乎在忙…还是辛苦你查一下值班表,找有空的同事过去吧。)",
"HSC_Event_Day4_20": "对对!这件事必须请专业人士出马!立刻把那些危险的以骸带走消灭掉!",
"HSC_Event_Day4_21": "太好了…我能跟着空洞事务科的治安官一起去吗?我给他们指路!",
"HSC_Event_Day4_22": "好的,那我就回店里去,等HIA的工作人员来回收门前的小车了哦。\n我很熟悉协会?嗯…毕竟,大家也算是同一条街上的「邻居」嘛。",
"HSC_Event_Day4_23": "什么?交通科…等下,这好像没有必要吧?\n椰椰的定位显示,它俩似乎只是在小区的某栋楼里闲逛…",
"HSC_Event_Day4_24": "什么?我甚至没有进过空洞!\n治安官小姐…我真的完全没有见过那个盗洞客啊!",
"HSC_Event_Day5_01": "我是外环一家物流公司的成员,想更新一下大家的驾驶证,还有机车的年检材料。\n车的磨损情况是有点严重…但它们非常可靠,足以撞飞以骸!\n呃,也没有啦!我说话有点夸张…",
"HSC_Event_Day5_02": "对了,我们的卡车司机还需要补办市民证,她之前不知道修引擎的时候把市民证丢在上面会烤糊…\n我带上了她的身份证明、她签字的委托书和她最近的照片,应该可以补办吧?",
"HSC_Event_Day5_03": "您好,我要补办市民证,这是我的身份证明材料和照片。\n您见过这张照片很多次?不不,您仔细看,这边上有一行编码能证明是我本人…还有这边,是经常处理深烘咖啡豆才会留下的痕迹…",
"HSC_Event_Day5_04": "我有以太适性检测报告!让我去空洞里,找回我的爱情!\n走失?我的爱人没走失…你见过芭莱大厦的舞者吗?我与其中一位一见钟情!她与我共舞…她承诺余生都将与我共舞!",
"HSC_Event_Day5_06": "我接取了HIA的公开委托,这是我的以太适性检测结果和独立调查员执照,还有HIA的知情书,请您为我发放空洞准入凭证!\n…我确实报备了录音设备,但这也不违规吧?",
"HSC_Event_Day5_07": "我来给「智能构造体关节展览会」申请活动场地,活动会在光映商场一楼的中庭举办。\n喏,包括EPA申请材料在内的所有备案材料——绝对没问题!",
"HSC_Event_Day5_08": "您好,我要补办市民证,这是我的身份证明材料和照片。\n您见过这张照片很多次?不不,您仔细看,这边上有一行编码…还有这边,是经常处理深烘咖啡豆才会留下的痕迹…",
"HSC_Event_Day5_09": "嗯呢!嗯嗯…嗯呢呢!(我要举办一场「黄金邦布ONLY」活动!租用…租用克里特空洞里,传说有黄金邦布出没的废弃地铁站!)",
"HSC_Event_Day5_10": "多谢治安官小姐啦!\n我们最近几天都在城里,如果需要补充材料,可以随时联系哦!",
"HSC_Event_Day5_11": "太好了!这下终于把到城里来要处理的事情全搞定了…\n谢谢你啦,可爱的治安官小姐!",
"HSC_Event_Day5_12": "感谢您,治安官小姐。下次我请您喝咖啡!\n您的同事是否需要…哦,那边两位治安官看起来会更中意其他饮料?",
"HSC_Event_Day5_13": "太好了!治安官小姐…您真是通情达理的好人!\n哼,和你比起来,HIA那帮喋喋不休叫我去检查PTSD症状的老顽固真的很讨厌!",
"HSC_Event_Day5_14": "嗯呢!嗯呢呢呢…嗯嗯呢?(当然!谁能拒绝「黄金邦布」的诱惑呢?对了,需要分你一张入场券吗…你批准了活动场地,是好人类!)",
"HSC_Event_Day5_15": "嗯…乐队里那个没进过空洞的鼓手指责我说:「以骸尖啸都比你这怒音有感染力!」\n可他都没仔细听过以骸的声音吧?!我去录给他听!",
"HSC_Event_Day5_16": "这次好像会展出几个能全角度旋转的髋关节,听起来就很灵活!\n我?我当然用不上这个…但你不觉得超有意思吗?",
"HSC_Event_Day5_17": "真的吗?!可是我查过,今天可以办理所有事务啊…",
"HSC_Event_Day5_18": "啊…还要带上旧的证件吗?\n那我们下次再来吧,可是旧证件上的油墨确实糊的什么都看不清了呢…",
"HSC_Event_Day5_19": "您这是什么意思?!\n难道专业的治安官也和某些无聊的人一样,要确认我是不是流水线生产的咖啡机?",
"HSC_Event_Day5_20": "什么…我要和我的凯瑟琳分别了吗…\n没关系,等我拿到了独立调查员执照——我会和她重新相会、永不分别!",
"HSC_Event_Day5_21": "嗯呢…嗯嗯呢…嗯呢呢…(怎么就这样严酷地拒绝了我…甚至没有了解过我们完美的活动流程…而且我的家长会保护大家啊…)",
"HSC_Event_Day5_22": "在治安局备案?不是说…只要独立调查员执照和知情书就可以吗?\n我的录音机很小,根本不会影响行动!",
"HSC_Event_Day5_23": "真的吗?新出了什么关于商场活动的规定吗?我回去看看材料…",
"HSC_Event_Last_01": "哇…搞定了这么多工作吗!不愧是艾米!",
"HSC_Event_Special_Day1": "若有事件难以辨明,随时联系我。\n我会细听市民所说,助你抓住重点,理清来龙去脉。",
"HSC_Event_Special_Day2": "总之,有不确定的事情,你就打视频给我!\n别担心——相信我的判断就好!",
"HSC_Event_Special_Day3": "如果有确定没问题的事情需要帮忙推进,记得联系我哦!\n看在你还要写报告的份上…我会好好跟进事情,确保市民给你个好评的!",
"HSC_Event_Special_Day4": "喂…虽然搞不懂你说那些奇怪的话是怎么回事…\n但如果搞错了事情,可以叫我来帮忙哦!我会想办法挽回的!",
"HSC_Explain_01": "选择正确的回复吧!",
"HSC_Explain_02": "也许该向青衣前辈求助…",
"HSC_Explain_03": "可以接待下一位市民了",
"HSC_Explain_04": "对方看起来很惊讶",
"HSC_Explain_05": "看起来材料很齐全",
"HSC_Explain_06": "这…真是那位办理人的签名吗?",
"HSC_Explain_07": "我们不办理空洞调查员执照诶",
"HSC_Explain_08": "只有名字怎么办理证件呢",
"HSC_Explain_09": "不仅没有委托书,听起来还怪怪的…",
"HSC_Explain_10": "暂时没有给宠物办市民证的业务",
"HSC_Explain_11": "在天桥上踢球也太危险了!",
"HSC_Explain_12": "悼念以骸这种活动就不要…",
"HSC_Explain_13": "他真的是调查员吗…",
"HSC_Explain_14": "辛苦大家看一下办理范围吧",
"HSC_Explain_15": "收集食材算是正当理由吗?",
"HSC_Explain_16": "小朋友怎么能单独进空洞呢!!",
"HSC_Explain_17": "抵制直播骗局!",
"HSC_Explain_18": "去空洞里找回爱情是否有些…",
"HSC_Explain_19": "当然不可以用别人的照片…",
"HSC_Explain_20": "小邦布也太喜欢冒险了!",
"HSC_Explain_21": "以骸怎么会出现在空洞外呢…",
"HSC_Guide_01": "您好,我想帮朋友更新一下市民证,这是他的委托书、市民证原件和刚拍的证件照。\n他为什么不自己来?啊…他最近在外环飙…呃…遇到了交通事故,行动不太方便。",
"HSC_Guide_02": "最近染了下头发,想顺便更新一下所有的证件,我已经按规定带了所有材料。没什么,不过是想和过去的自己告别而已…\n什么,你说照片不像本人?啊啊啊...带成我妹妹的照片了!可以通融一下吗?",
"HSC_Guide_03": "打扰一下,我有位朋友想确认一下,如果他这周五带资料来办市民证,下周五前能拿到证件吗?\n对,这对我…不是…对我朋友很重要,所以想仔细确认。",
"HSC_Guide_04": "同意办理",
"HSC_Guide_05": "同意办理",
"HSC_Guide_06": "可以拿到",
"HSC_Guide_07": "拒绝办理",
"HSC_Guide_08": "拒绝办理",
"HSC_Guide_09": "需要更长时间",
"HSC_Guide_10": "非常感谢!老实说我还有点担心会不会白跑一趟…",
"HSC_Guide_11": "你能理解我真是太好了,就是因为总是被人说长得太幼稚了,我才想换个造型,和过去的自己诀!别!\n彼佛斯的老板说这个发型是最适合我的,你觉得呢?",
"HSC_Guide_12": "那可真是太好了,看起来还是能赶得上…\n没什么,一些琐碎的事情而已,就不劳烦治安官小姐挂心啦。",
"HSC_Guide_13": "指引即将结束…",
"HSC_Guide_14": "不行吗…非要等他伤好了自己来吗?可是他急需更新一下证件去报名赛车…算了,对他来说,也许还是错过比赛比较好。",
"HSC_Guide_15": "好吧好吧,那我下次再来。不好意思啊…",
"HSC_Guide_16": "啧…你确定吗?我明明看到规定上…算了,不浪费时间了,我再想想别的办法。",
"HSC_Guide_17": "祝他早日康复,注意安全哦!",
"HSC_Guide_18": "超——级棒的!",
"HSC_Guide_19": "有什么我可以帮你的吗?",
"HSC_Guide_20": "很遗憾…",
"HSC_Guide_21": "下次记得带齐资料哦",
"HSC_Guide_22": "对不起…",
"HSC_HeaderText_01": "求助[青衣],听听前辈的建议吧",
"HSC_HeaderText_02": "提出办理建议",
"HSC_HeaderText_03": "求助[朱鸢],直接作出正确判断",
"HSC_HeaderText_04": "标记正确答案",
"HSC_HeaderText_05": "求助[康拉德],本次评分加倍",
"HSC_HeaderText_06": "正确作答后评分翻倍",
"HSC_HeaderText_07": "求助[赛斯],挽回一点满意度",
"HSC_HeaderText_08": "作答后满意度增加",
"HSC_HeaderText_Tab": "支援效果",
"HSC_Name_Amy": "艾米",
"HSC_Name_Guide": "新手指引",
"HSC_Name_Rule01": "「市民证办理条例」",
"HSC_Name_Rule02": "「市民活动申办规则」",
"HSC_Name_Rule03": "「空洞准入条例」",
"HSC_Name_Rule04": "「治安局工作手册」",
"HSC_Note_Number_01": "01",
"HSC_Note_Number_02": "02",
"HSC_Note_Number_03": "03",
"HSC_Note_Number_04": "04",
"HSC_Note_Text_01": "丽都市民证,是拥有市民身份的人类、希人、智能构造体的身份证明",
"HSC_Note_Text_02": "证件需由本人或持有市民签字委托书的代办人办理",
"HSC_Note_Text_03": "证件办理,需提供证件持有者的身份证明材料",
"HSC_Note_Text_04": "证件办理,需提供证件持有者的近期照片",
"HSC_Note_Text_06": "申请场地举办活动,必须持有附带场地负责人签名的EPA申请材料",
"HSC_Note_Text_07": "以EPA申请材料到治安局备案时,需要说明活动主题和活动地点",
"HSC_Note_Text_08": "活动主题和场地等安排需合理合规,不得使用危险地带",
"HSC_Note_Text_09": "如有活动主题和场地不合理等情况,治安局有权驳回申请",
"HSC_Note_Text_11": "独立调查员需携带HIA知情书办理空洞准入凭证",
"HSC_Note_Text_12": "非HIA相关事务需在治安局开具事务备案文件",
"HSC_Note_Text_13": "非HIA相关事务需提供参与人名单及以太适性检测报告",
"HSC_Note_Text_14": "特殊情况下,治安局有权驳回空洞准入凭证申请",
"HSC_Note_Text_16": "庶务科治安官需要根据事务内容,协助市民提交材料至事务办理部门",
"HSC_Note_Text_17": "涉及空洞事务,如空洞救援、灾害警戒等情况,联系空洞事务科处理",
"HSC_Note_Text_18": "涉及交通事务,如车辆违规、交通证件办理等情况,联系交通科处理",
"HSC_Note_Text_19": "除此之外的一般违规事件和日常秩序问题,主要由庶务科负责处理",
"HSC_Option_Day1_01": "没关系,可以办理",
"HSC_Option_Day1_02": "材料很齐全!",
"HSC_Option_Day1_03": "同意办理!祝您顺利",
"HSC_Option_Day1_04": "确实也能办理",
"HSC_Option_Day1_05": "这就为您更换",
"HSC_Option_Day1_06": "猫猫也是丽都的一员!",
"HSC_Option_Day1_07": "用这张也行",
"HSC_Option_Day1_08": "辛苦了,这就办理",
"HSC_Option_Day1_09": "不符合存档的签名没有效力",
"HSC_Option_Day1_10": "看起来还缺点什么",
"HSC_Option_Day1_11": "你应该去HIA俱乐部",
"HSC_Option_Day1_12": "需要正式的委托书哦",
"HSC_Option_Day1_13": "还需要一些补充材料",
"HSC_Option_Day1_14": "猫希人市民可以,猫猫不行哦",
"HSC_Option_Day1_15": "不能用别人的照片办理",
"HSC_Option_Day1_16": "需要协会提供材料",
"HSC_Option_Day1_17": "不用客气",
"HSC_Option_Day1_18": "感谢您的细心~",
"HSC_Option_Day1_19": "需要等待几个工作日",
"HSC_Option_Day1_20": "也是为了方便办理",
"HSC_Option_Day1_21": "期待您多来更新证件照!",
"HSC_Option_Day1_22": "我们会热情拥抱所有「市民」!",
"HSC_Option_Day1_23": "祝您成功?",
"HSC_Option_Day1_24": "欢迎回家!先享受丽都生活吧",
"HSC_Option_Day1_25": "请您的朋友重新签名吧",
"HSC_Option_Day1_26": "再检查一下吧",
"HSC_Option_Day1_27": "记得看指路牌哦",
"HSC_Option_Day1_28": "记得带上合规的材料哦",
"HSC_Option_Day1_29": "确实还漏了些材料…",
"HSC_Option_Day1_30": "欢迎您来办理宠物证",
"HSC_Option_Day1_31": "除非您是她本人",
"HSC_Option_Day1_32": "嗯!请确认材料齐全",
"HSC_Option_Day1_33": "好吧,有名字就行",
"HSC_Option_Day1_34": "请带齐资料再来吧",
"HSC_Option_Day1_35": "是为了方便市民嘛",
"HSC_Option_Day1_36": "需要证明你和主人的身份哦",
"HSC_Option_Day2_01": "演出一定大获成功!",
"HSC_Option_Day2_02": "好的!预期租用…200小时?",
"HSC_Option_Day2_03": "批准!祝你们顺利!",
"HSC_Option_Day2_04": "没问题!我支持红椒汤面!",
"HSC_Option_Day2_05": "听起来很合理",
"HSC_Option_Day2_06": "好吧…祝演出顺利",
"HSC_Option_Day2_07": "批准举办,请节哀",
"HSC_Option_Day2_08": "批准场地租赁申请",
"HSC_Option_Day2_09": "不能在公园草坪表演",
"HSC_Option_Day2_10": "场地不合适吧",
"HSC_Option_Day2_11": "材料不齐哦",
"HSC_Option_Day2_12": "还是换个地方吧",
"HSC_Option_Day2_13": "很有安全隐患",
"HSC_Option_Day2_14": "演出地点不合适",
"HSC_Option_Day2_15": "活动场地不合规",
"HSC_Option_Day2_16": "绝不可以在危险场地举办活动!",
"HSC_Option_Day2_17": "演出一定大获成功!(正确)",
"HSC_Option_Day2_18": "好的!预期租用…200小时?(正确)",
"HSC_Option_Day2_19": "批准!祝你们顺利!(正确)",
"HSC_Option_Day2_20": "没问题!我支持红椒汤面!(正确)",
"HSC_Option_Day2_21": "听起来很合理",
"HSC_Option_Day2_22": "好吧…祝演出顺利(正确)",
"HSC_Option_Day2_23": "批准举办,请节哀",
"HSC_Option_Day2_24": "批准场地租赁申请",
"HSC_Option_Day2_25": "不能在公园草坪表演",
"HSC_Option_Day2_26": "场地不合适吧",
"HSC_Option_Day2_27": "材料不齐哦",
"HSC_Option_Day2_28": "还是换个地方吧",
"HSC_Option_Day2_29": "很有安全隐患(正确)",
"HSC_Option_Day2_30": "演出地点不合适",
"HSC_Option_Day2_31": "活动场地不合规(正确)",
"HSC_Option_Day2_32": "绝不可以在危险场地举办活动!(正确)",
"HSC_Option_Day2_33": "嗯嗯我相信!",
"HSC_Option_Day2_34": "供应商真是好人啊",
"HSC_Option_Day2_35": "凯莉也成为前辈啦",
"HSC_Option_Day2_36": "我会努力吃完的!",
"HSC_Option_Day2_37": "要不先锻炼冲撞能力吧?",
"HSC_Option_Day2_38": "大家真的看清乐队名字了?",
"HSC_Option_Day2_39": "你们和以骸玩捡棍子?!",
"HSC_Option_Day2_40": "好吧,如果你坚持",
"HSC_Option_Day2_41": "好的,等您下次再来",
"HSC_Option_Day2_42": "去汉堡店看100部以骸电影?",
"HSC_Option_Day2_43": "看起来确实有缺漏",
"HSC_Option_Day2_44": "等我再查询一下规定…",
"HSC_Option_Day2_45": "不可以用行人训练哦!",
"HSC_Option_Day2_46": "我不是那个意思…",
"HSC_Option_Day2_47": "…那还是只高危以骸",
"HSC_Option_Day2_48": "您请便吧",
"HSC_Option_Day3_01": "手续齐全,祝检测顺利",
"HSC_Option_Day3_02": "这就为您办理",
"HSC_Option_Day3_03": "没问题,可以办理",
"HSC_Option_Day3_04": "以太适性合格就行",
"HSC_Option_Day3_05": "虽然很怪,但材料齐全",
"HSC_Option_Day3_06": "给你准入证,注意安全哦",
"HSC_Option_Day3_07": "现在就为您办理",
"HSC_Option_Day3_08": "没问题,这就办理",
"HSC_Option_Day3_09": "还需要协会的知情书哦",
"HSC_Option_Day3_10": "驾驶证请咨询其他窗口",
"HSC_Option_Day3_11": "你手续不全",
"HSC_Option_Day3_12": "申请原因和资质不合适呢",
"HSC_Option_Day3_13": "不允许无关人员进入空洞",
"HSC_Option_Day3_14": "小朋友不可以自己进空洞",
"HSC_Option_Day3_15": "先把后台直播关掉吧",
"HSC_Option_Day3_16": "先证明你主人是你主人",
"HSC_Option_Day3_17": "等您的好消息",
"HSC_Option_Day3_18": "稍等,我得看一下…",
"HSC_Option_Day3_19": "我记住了!",
"HSC_Option_Day3_20": "祝您顺利!",
"HSC_Option_Day3_21": "那我会留意背景音的",
"HSC_Option_Day3_22": "一定要注意安全!",
"HSC_Option_Day3_23": "祝大家都能找到内心的声音!",
"HSC_Option_Day3_24": "真是贴心又漂亮的小邦布",
"HSC_Option_Day3_25": "麻烦您确认一下吧",
"HSC_Option_Day3_26": "需要去交通科哦",
"HSC_Option_Day3_27": "等我看一下…",
"HSC_Option_Day3_28": "执照不是这么用的吧!",
"HSC_Option_Day3_29": "抱歉,不能作为办理凭证哦",
"HSC_Option_Day3_30": "嗯!这种事情还是交给大人吧",
"HSC_Option_Day3_31": "至少带着HIA知情书来",
"HSC_Option_Day3_32": "还是让你的主人来吧",
"HSC_Option_Day4_01": "立刻联系空洞事务科",
"HSC_Option_Day4_02": "立刻联系交通科",
"HSC_Option_Day4_03": "我让庶务科同事过去",
"HSC_Option_Day4_04": "诈骗案件,庶务科处理",
"HSC_Option_Day4_05": "立刻联系交通科",
"HSC_Option_Day4_06": "您可以自行修理吗?",
"HSC_Option_Day4_07": "庶务科来处理",
"HSC_Option_Day4_08": "诈骗案件,庶务科处理",
"HSC_Option_Day4_09": "庶务科会立刻处理!",
"HSC_Option_Day4_10": "立刻联系空洞事务科",
"HSC_Option_Day4_11": "我这就联系交通科",
"HSC_Option_Day4_12": "立刻联系空洞事务科",
"HSC_Option_Day4_13": "立刻联系空洞事务科",
"HSC_Option_Day4_14": "这就由庶务科来联系HIA",
"HSC_Option_Day4_15": "立刻联系刑侦特勤组",
"HSC_Option_Day4_16": "立刻联系空洞事务科",
"HSC_Option_Day4_17": "没错,就是空洞事务科",
"HSC_Option_Day4_18": "他们就是专业的",
"HSC_Option_Day4_19": "我再看下排班表…",
"HSC_Option_Day4_20": "马上联系同事出发",
"HSC_Option_Day4_21": "应该可以吧…",
"HSC_Option_Day4_22": "抱歉,我再想想…",
"HSC_Option_Day4_23": "听起来,椰椰是自愿的呢",
"HSC_Option_Day4_24": "敬请关注反绳匠宣传",
"HSC_Option_Day4_25": "感谢热心市民!",
"HSC_Option_Day4_26": "是的,他们已经在等您了",
"HSC_Option_Day4_27": "好的!我问问交通科",
"HSC_Option_Day4_28": "等下…如果说是以骸…",
"HSC_Option_Day4_29": "赶快出发吧!",
"HSC_Option_Day4_30": "好,我会提醒他们去的",
"HSC_Option_Day4_31": "治安局不会放过这件事的!",
"HSC_Option_Day4_32": "去和空洞事务科说吧",
"HSC_Option_Day5_01": "我这就把材料交到交通科",
"HSC_Option_Day5_02": "证件齐全,可以办理",
"HSC_Option_Day5_03": "看清楚了,可以办理",
"HSC_Option_Day5_04": "没问题,可以办理",
"HSC_Option_Day5_05": "祝你们成功!",
"HSC_Option_Day5_06": "可以办理,你要录音吗?",
"HSC_Option_Day5_07": "材料通过!",
"HSC_Option_Day5_08": "不好意思,不能办理",
"HSC_Option_Day5_09": "旧的证件带了吗?",
"HSC_Option_Day5_10": "确定是你的照片吗?",
"HSC_Option_Day5_11": "申请原因和资质不合适",
"HSC_Option_Day5_12": "危险地域不可以举办活动",
"HSC_Option_Day5_13": "您没有在治安局备案",
"HSC_Option_Day5_14": "光映商场不太合适",
"HSC_Option_Day5_15": "我这就把材料交到交通科(正确)",
"HSC_Option_Day5_16": "证件齐全,可以办理(正确)",
"HSC_Option_Day5_17": "看清楚了,可以办理(正确)",
"HSC_Option_Day5_20": "可以办理,你要录音吗?(正确)",
"HSC_Option_Day5_21": "材料通过!(正确)",
"HSC_Option_Day5_25": "申请原因和资质不合适(正确)",
"HSC_Option_Day5_26": "危险地域不可以举办活动(正确)",
"HSC_Option_Day5_29": "不能用别人的照片办理(正确)",
"HSC_Option_Day5_30": "好的!很快就会办好哦!",
"HSC_Option_Day5_31": "顺利就好!",
"HSC_Option_Day5_32": "康拉德他们确实…不喜欢咖啡",
"HSC_Option_Day5_33": "等下,您有病理症状?",
"HSC_Option_Day5_34": "谢谢你!但不用了",
"HSC_Option_Day5_35": "…祝您顺利纠正偏见",
"HSC_Option_Day5_36": "…我只觉得听起来超痛!",
"HSC_Option_Day5_37": "您搞错了吧…",
"HSC_Option_Day5_38": "那也要带上哦",
"HSC_Option_Day5_39": "我不是那个意思…",
"HSC_Option_Day5_40": "您要冷静一点…",
"HSC_Option_Day5_41": "因为我们要保障大家的安全哦",
"HSC_Option_Day5_42": "请遵守事务流程",
"HSC_Option_Day5_43": "应该不是我记错了吧…",
"HSC_Option_Last_01": "是啊,终于下班了…",
"HSC_Option_Special_Day1": "那我就随时联系青衣喽",
"HSC_Option_Special_Day1_Another": "(把她说的写进工作手册!)",
"HSC_Option_Special_Day2": "多谢朱鸢治安官!",
"HSC_Option_Special_Day2_Another": "(把她说的也写进工作手册!)",
"HSC_Option_Special_Day3": "(他自己答应的!)",
"HSC_Option_Special_Day3_Another": "(立刻写进工作手册!)",
"HSC_Option_Special_Day4": "提前谢谢赛斯啦",
"HSC_Option_Special_Day4_Another": "(在工作手册里加上!)",
"HSC_ScreenText_01": "未登记",
"HSC_ScreenText_02_Female": "普通职员",
"HSC_ScreenText_02_Male": "普通职员",
"HSC_ScreenText_03_Female": "学生",
"HSC_ScreenText_03_Male": "学生",
"HSC_ScreenText_04_Female": "自由职业",
"HSC_ScreenText_04_Male": "自由职业",
"HSC_ScreenText_05_Female": "经营人员",
"HSC_ScreenText_05_Male": "经营人员",
"HSC_ScreenText_06_Female": "空洞调查员",
"HSC_ScreenText_06_Male": "空洞调查员",
"HSC_ScreenText_07": "暂无登记信息",
"HSC_ScreenText_08": "代理办理",
"HSC_ScreenText_09": "本人办理",
"HSC_ScreenText_10": "一般咨询",
"HSC_ScreenText_11": "室外场地租赁",
"HSC_ScreenText_12": "室内场地租赁",
"HSC_ScreenText_13": "特殊场地租赁",
"HSC_ScreenText_14": "工程技术人员",
"HSC_ScreenText_15_Female": "治安局职员",
"HSC_ScreenText_15_Male": "治安局职员",
"HSC_ScreenText_16": "公司办理",
"HSC_ScreenText_17": "个人办理",
"HSC_ScreenText_18": "社会治安事件",
"HSC_ScreenText_19": "空洞灾害事件",
"HSC_ScreenTitle_01": "职业信息",
"HSC_ScreenTitle_02": "预约业务",
"HSC_ScreenTitle_03": "业务类型",
"HSC_Screen_Left_Title": "办理人",
"HSC_Screen_Left_Title_01": "办理人",
"HSC_Screen_Left_Title_02": "办理人",
"HSC_Screen_Left_Title_03": "办理人",
"HSC_Screen_Left_Title_04": "办理人",
"HSC_Screen_Left_Title_05": "办理人",
"HSC_Screen_Left_Title_06": "办理人",
"HSC_Screen_Left_Title_07": "办理人",
"HSC_Screen_Left_Title_08": "办理人",
"HSC_Screen_Left_Title_09": "办理人",
"HSC_Screen_Left_Title_10": "办理人",
"HSC_Screen_Left_Title_11": "办理人",
"HSC_Screen_Left_Title_12": "办理人",
"HSC_Screen_Left_Title_13": "办理人",
"HSC_Screen_Left_Title_14": "办理人",
"HSC_Screen_Left_Title_15": "办理人",
"HSC_Screen_Left_Title_16": "办理人",
"HSC_Screen_Left_Title_17": "办理人",
"HSC_Screen_Left_Title_18": "办理人",
"HSC_Screen_Left_Title_19": "办理人",
"HSC_Screen_Left_Title_20": "办理人",
"HSC_Screen_Left_Title_21": "办理人",
"HSC_Screen_Left_Title_22": "办理人",
"HSC_Screen_Left_Title_23": "办理人",
"HSC_Screen_Left_Title_24": "办理人",
"HSC_Screen_Left_Title_25": "办理人",
"HSC_Screen_Left_Title_26": "办理人",
"HSC_Screen_Left_Title_27": "办理人",
"HSC_Screen_Left_Title_28": "办理人",
"HSC_Screen_Left_Title_29": "办理人",
"HSC_Screen_Left_Title_30": "办理人",
"HSC_Screen_Left_Title_31": "办理人",
"HSC_Screen_Left_Title_32": "办理人",
"HSC_Screen_Left_Title_33": "办理人",
"HSC_Screen_Left_Title_34": "办理人",
"HSC_Screen_Left_Title_35": "办理人",
"HSC_Screen_Left_Title_36": "办理人",
"HSC_Screen_Left_Title_37": "办理人",
"HSC_Screen_Left_Title_38": "办理人",
"HSC_Screen_Left_Title_39": "办理人",
"HSC_Screen_Left_Title_40": "办理人",
"HSC_Screen_Left_Title_41": "办理人",
"HSC_Screen_Left_Title_42": "办理人",
"HSC_Screen_Left_Title_43": "办理人",
"HSC_Screen_Title_Good": "业务圆满完成",
"HSC_Screen_Title_Normal": "业务完成",
"HSC_SpecialTips_01": "是否放弃?",
"HSC_SpecialTips_02": "尚未解锁",
"HSC_StageClear_01": "我们的工作正是——为市民的生活提供便利和保障,剩下的去实际工作中领悟吧!",
"HSC_StageClear_02": "你…是不是领到了盗版的[工作手册]?",
"HSC_StageClear_03": "辛苦了治安官,别灰心…下次就会搞明白的!",
"HSC_StageClear_04": "遇到搞不定的事情,可以求助热心的同事们噗!",
"HSC_StageClear_05": "代表丽都市民感谢你——聪明伶俐尽职尽责的庶务科治安官!",
"HSC_StageTitle_1090001": "市民证办理",
"HSC_StageTitle_1090002": "活动场地租赁",
"HSC_StageTitle_1090003": "空洞准入凭证",
"HSC_StageTitle_1090004": "治安情况投诉",
"HSC_StageTitle_1090005": "综合事务办理",
"HSC_StoryText_Day1_01": "今天的业务除了日常咨询还有…市民证办理!\n加油艾米!再回想一下前辈交待的规则!",
"HSC_StoryText_Day1_02": "「新艾利都市民证,是拥有市民身份的人类、希人、智能构造体的身份证明。」",
"HSC_StoryText_Day1_03": "「办理该证件必须由本人或持有市民签字委托书的代办人,携带可证明办理人身份的材料和近期证件照,在对应办事窗口进行办理。」",
"HSC_StoryText_Day1_04": "签字委托书…近期证件照…完整的身份材料…\n好!都记住了!",
"HSC_StoryText_Day2_01": "今天的业务除了日常咨询还有…活动场地备案!\n加油艾米!再回想一下前辈交待的规则!",
"HSC_StoryText_Day2_02": "「申请场地举办活动,必须持有附带场地负责人签名的EPA申请材料,说明活动主题和活动地点,到治安局备案。」",
"HSC_StoryText_Day2_03": "「活动主题和场地等安排需合理合规,不得在空洞等危险地带举办活动,否则治安局有权驳回申请。」",
"HSC_StoryText_Day2_04": "EPA申请材料…场地负责人…合理的活动安排…特殊活动申办人身份信息…\n好!都记住了!",
"HSC_StoryText_Day3_01": "今天的业务除了日常咨询还有…空洞准入凭证办理!\n加油艾米!再回想一下前辈交待的规则!",
"HSC_StoryText_Day3_02": "「持有空洞调查协会所发放独立调查员执照的独立调查员,可以携带HIA知情书,为当次空洞事务申请准入凭证。」",
"HSC_StoryText_Day3_03": "「如有非HIA相关事务需要进入空洞,需要携带在治安局开局的事务备案文件、参与人名单和参与人的以太适性检测报告,办理准入凭证。」",
"HSC_StoryText_Day3_04": "独立调查员的HIA知情书…事务备案文件和参与人的以太适性检测报告…\n好!都记住了!",
"HSC_StoryText_Day4_01": "今天的业务除了日常咨询还有…处理治安事务投诉!\n加油艾米!再回想一下前辈交待的规则!",
"HSC_StoryText_Day4_02": "「新艾利都治安局负责处理各类基础治安事务。\n涉及空洞事务,如空洞救援、灾害警戒等情况,立即联系空洞事务科处理。」",
"HSC_StoryText_Day4_03": "「涉及交通事务,如车辆违规、道路事故、交通证件办理等情况,联系交通科处理。」",
"HSC_StoryText_Day4_03_SP": "「除此之外的一般违规事件和日常秩序问题,主要由庶务科负责处理。」",
"HSC_StoryText_Day4_04": "空洞事务…交通问题…一般事件…\n好!都记住了!",
"HSC_StoryText_Day5_01": "这次是综合事务办理窗口…\n所有的事情都可能出现——要打起精神啊艾米!",
"HSC_StoryText_Day5_02": "而且,大家都说今天有空帮忙…有问题的话就联系他们好了!",
"HSC_StoryText_Guide_01": "在正式的工作开始前,先熟悉一下工作内容吧。",
"HadalZone_BattlePausePage_Target": "消灭所有敌人",
"Hadal_BP_UnlockTips": "在主线剧情第二章幕间解锁「式舆防卫战」",
"Hadal_NoPeriodicTip": "请等待下一轮剧变节点更新",
"Hadal_Popup_Content_61001": "【简介】\n式舆防卫战是由新艾利都防卫军牵头组织的周期性军事行动,目标是定期防御在零号空洞内的几座消极型以太储留巨构体,通称——式舆的巨大设施,压制讨伐被式舆内储备的海量以太物质吸引而来的敌人。\n\n【稳定节点】\n目前开放的作战行动需要防卫处在稳定节点上的式舆,作战区域受到以太活性的影响会产生特殊效果。每层防线有不同的敌人,敌人的弱点与抗性情报在详情中有所揭露,请根据敌人的情况来合理布置作战的代理人。\n\n【防线效果】\n目前稳定节点一共有十道防线,每一防线都有特殊效果,利用好效果可以更好地完成防卫任务。",
"Hadal_Popup_Content_61002": "【纷争节点】\n目前开放的作战行动需要防卫处在纷争节点上的式舆。\n纷争节点将不限制每层防线的挑战时长,每层防线挑战开始前可以获得两枚以太露滴(代理人战败时会自动为代理人恢复活力),评价会根据代理人的累计战败次数来评定。\n每层防线有不同的敌人,敌人的弱点与抗性情报在详情中有所揭露,请根据敌人的情况来合理布置作战的代理人。\n\n【防线效果】\n目前纷争节点一共有八道防线,每一防线都有特殊效果,利用好效果可以更好地完成防卫任务。",
"Hadal_Popup_Content_62001": "【剧变节点】\n目前开放的作战行动需要防卫处在剧变节点上的式舆,作战区域受到以太活性的影响会产生一些特殊效果。\n每个月的1日和16日,由于以太活性的周期变化,特殊效果和敌人布置也会变更。\n每层防线有不同的敌人,敌人的弱点与抗性情报在详情中有所揭露,请根据敌人的情况来合理布置作战的代理人。\n\n【防线效果】\n目前剧变节点一共有七道防线,每期剧变节点会有当前特殊增益效果,利用好效果可以更好地完成防卫任务。",
"Hadal_Popup_Content_63001": "当前是式舆防卫战的剧变节点,在此节点中,敌人和环境会更加特殊,且每月会自行重置两次,分别发生在每月的首日与第十六日。\r\r\n而为了辅助各位完成防守任务,现提供了一些增益,当期的效果为:普攻和蓄力攻击造成的属性伤害提升。\r\r\n此外,在剧变节点中,第一、四、六防线会增加额外的异常效果,合理利用这些效果会更好地完成防卫任务。",
"Hadal_RewardTitle": "式舆防卫战奖励",
"Hadal_Room_BestRecord": "最佳记录:",
"Hadal_UI_LeftTime": "距本次作战终止还有",
"Hadal_UI_SettleLeftTime": "距离本次作战结算完成还有",
"Hadal_UI_SettleTip": "本次作战结算中",
"Hadal_UI_Unlock61002": "完成主线第二章间章且稳定节点第五防线胜利后解锁",
"Hadal_UI_UnlockPeriodic": "稳定节点第十防线胜利后解锁",
"Hadal_WaveCount": "预计本次作战共有{0}轮敌袭",
"HandbookText_UnlockHint": "快捷手册已解锁",
"Handbook_UnlockHint": "快捷手册已解锁",
"HidenBomb_Bomb_BaiMax_NAME": "阿白",
"HidenBomb_Bomb_HollwBanditLeader_NAME": "拦路匪帮首领",
"HidenBomb_Bomb_HollwBandit_NAME": "拦路匪帮",
"HidenBomb_Bomb_Key_NAME": "阿露",
"HidenBomb_Bomb_Mammy_NAME": "黄金邦布",
"HidenBomb_Bomb_Sho_NAME": "阿翔",
"HidenBomb_Bomb_Short_NAME": "阿短",
"HidenBomb_ChatTest_BombBaiMax_Bubble01_01": "嗯呢,呢嗯呢!\r\r\n(呼…我是「阿白」!)",
"HidenBomb_ChatTest_BombBaiMax_Bubble02_01": "嗯呢,嗯呢\r\r\n(转啊转)",
"HidenBomb_ChatTest_BombBaiMax_Bubble02_02": "呢呢,呢呢\r\r\n(逃呀逃)",
"HidenBomb_ChatTest_BombBaiMax_Bubble02_03": "嗯呢,嗯呢\r\r\n(看得见)",
"HidenBomb_ChatTest_BombBaiMax_Bubble02_04": "呢呢,呢呢!\r\r\n(抓不着!)",
"HidenBomb_ChatTest_BombBaiMax_Bubble03_01": "嗯嗯呢,嗯呢\r\r\n(哎呀!)",
"HidenBomb_ChatTest_BombBaiMax_Bubble03_02": "嗯嗯嗯,呢呢\r\r\n(住手!我告诉你齿轮硬币藏在哪!)",
"HidenBomb_ChatTest_BombKey_Bubble01_01": "呢嗯呢!\r\r\n(我是「阿露」!)",
"HidenBomb_ChatTest_BombKey_Bubble02_01": "呢呢,呢呢呢!\r\r\n(起飞!嘿嘿,起飞!)",
"HidenBomb_ChatTest_BombKey_Bubble02_02": "嗯呢,嗯呢呢嗯呢!\r\r\n(统统给我闪开!)",
"HidenBomb_ChatTest_BombKey_Bubble03_01": "给你给你!",
"HidenBomb_ChatTest_BombKey_Bubble03_02": "哼!我还会回来哒!",
"HidenBomb_ChatTest_BombMammy_Bubble01_01": "嗯呢呢,呢呢呢!\r\r\n(是谁在欺负我的朋友!)",
"HidenBomb_ChatTest_BombMammy_Bubble01_02": "嗯呢呢!嗯嗯!\r\r\n(哎哟!你轻一点!)",
"HidenBomb_ChatTest_BombMammy_Bubble01_03": "呢呢,嗯呢呢,嗯嗯呢呢\r\r\n(今、今天先放过你,我们走着瞧!)",
"HidenBomb_ChatTest_BombSho_Bubble01_01": "呢,嗯嗯呢!\r\r\n(哼哼,我是「阿翔」!)",
"HidenBomb_ChatTest_BombSho_Bubble02_01": "嗯呢…呢呢,呢呢!\r\r\n(救、救救救…救我)",
"HidenBomb_ChatTest_BombSho_Bubble02_02": "嗯呢呢,呢呢!\r\r\n(把我弄出来,我给你齿轮硬币…)",
"HidenBomb_ChatTest_BombSho_Bubble03_01": "嗯呢!\r\r\n(拜拜!)",
"HidenBomb_ChatTest_BombSho_Chat01_01_Sho": "嗯嗯,嗯呢,嗯呢\r\r\n(好险,好险,差点就被埋住了!)",
"HidenBomb_ChatTest_BombSho_Chat01_02_Player_01": "这也算抓到你了哦",
"HidenBomb_ChatTest_BombSho_Chat01_02_Player_02": "我可抓到你了哦!",
"HidenBomb_ChatTest_BombSho_Chat01_04_Sho": "嗯嗯,嗯呢,嗯呢\r\r\n(放心,你救了我,我不会赖账的!送给你齿轮硬币吧!)",
"HidenBomb_ChatTest_BombShort_Bubble01_01": "呢…嗯呢嗯!\r\r\n(我是「阿短」!)",
"HidenBomb_ChatTest_BombShort_Bubble01_02": "嗯呢呢,呢呢呢!\r\r\n(抓到了我们,就送给你齿轮硬币!)",
"HidenBomb_ChatTest_BombShort_Bubble02_01": "嗯呢呢!\r\r\n(好累,不想跑了…)",
"HidenBomb_ChatTest_BombShort_Bubble02_02": "嗯呢,呢呢\r\r\n(藏在这里,没人会发现吧)",
"HidenBomb_ChatTest_BombShort_Bubble03_01": "嗯呢!\r\r\n(拜拜!)",
"HidenBomb_ChatTest_BombShort_Chat01_01_Short": "嗯呢呢,嗯呢?\r\r\n(不赖嘛,这么快就能逮住我!)",
"HidenBomb_ChatTest_BombShort_Chat01_02_Player": "你藏得好敷衍…",
"HidenBomb_ChatTest_BombShort_Chat01_03_Short": "呢呢呢,嗯呢嗯呢\r\r\n(没办法,我实在是不想动弹。)",
"HidenBomb_ChatTest_BombShort_Chat01_04_Player": "快把齿轮币交出来",
"HidenBomb_ChatTest_BombShort_Chat01_05_Short": "嗯呢,嗯呢呢呢,嗯呢\r\r\n(你既然找到了我,那按照约定,送给你齿轮硬币吧!)",
"HidenBomb_ChatTest_HollowBanditLeader_Bubble01_01": "可恶,那帮邦布居然溜了!",
"HidenBomb_ChatTest_HollowBanditLeader_Bubble01_02": "不过,倒是遇到了个迷路的家伙!",
"HidenBomb_ChatTest_HollowBanditLeader_Bubble01_03": "赶紧把值钱的东西留下,换你的命!",
"HitTypeIconText_Cut": "代理人擅长使用[斩击]类型的招式造成伤害",
"HitTypeIconText_Pierce": "代理人擅长使用[穿透]类型的招式造成伤害",
"HitTypeIconText_Punch": "代理人擅长使用[打击]类型的招式造成伤害",
"HitTypeIconTitle_Cut": "斩击",
"HitTypeIconTitle_Pierce": "穿透",
"HitTypeIconTitle_Punch": "打击",
"HitType_Cut": "斩击",
"HitType_None": "无",
"HitType_Pierce": "穿透",
"HitType_Punch": "打击",
"HollowAchivementDesc_1001000150": "首次揭露空洞新区域",
"HollowAchivementDesc_1001000151": "不管用什么方式,打开安全阀门",
"HollowAchivementDesc_1001000152": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001000250": "使用一次机关",
"HollowAchivementDesc_1001000251": "解锁隐藏区域",
"HollowAchivementDesc_1001000252": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001000450": "掏出新设备:纯平显示器!",
"HollowAchivementDesc_1001000451": "解决一道难题",
"HollowAchivementDesc_1001000452": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001000550": "征服「深度:5」",
"HollowAchivementDesc_1001000551": "征服「深度:10」",
"HollowAchivementDesc_1001000552": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001000650": "帮助恩佐验证拼接可能性",
"HollowAchivementDesc_1001000651": "进行更具挑战的实验",
"HollowAchivementDesc_1001000652": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001000750": "触发一次连续弹射",
"HollowAchivementDesc_1001000751": "安全收集到陷阱对面的观测数据",
"HollowAchivementDesc_1001000752": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001000850": "在测试中答对一次",
"HollowAchivementDesc_1001000851": "在新型内测中答题正确",
"HollowAchivementDesc_1001000852": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001010150": "找齐所有的地图数据",
"HollowAchivementDesc_1001010151": "救出所有施工队员",
"HollowAchivementDesc_1001010152": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001010250": "观测到恶名以骸",
"HollowAchivementDesc_1001010251": "将碎石从角落里推出",
"HollowAchivementDesc_1001010252": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001010350": "控制小车进行移动",
"HollowAchivementDesc_1001010351": "操作小车到达所有拍摄点",
"HollowAchivementDesc_1001010352": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001010450": "收集黄金邦布遗落的齿轮硬币",
"HollowAchivementDesc_1001010451": "救下所有遇到意外的邦布",
"HollowAchivementDesc_1001010452": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001010460": "尝试抓住黄金邦布",
"HollowAchivementDesc_1001010461": "再次尝试抓住黄金邦布",
"HollowAchivementDesc_1001010462": "完成邦布朋友的复仇计划",
"HollowAchivementDesc_1001010550": "规划的线路中没有路过陷阱",
"HollowAchivementDesc_1001010551": "收集指定数量的齿轮硬币",
"HollowAchivementDesc_1001010552": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001010650": "购买「黄金呼唤」金属探测器",
"HollowAchivementDesc_1001010651": "被盗洞客送去「打工赚钱」",
"HollowAchivementDesc_1001010652": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001010750": "将全部炸药装入列车",
"HollowAchivementDesc_1001010751": "打开远景实业的仓库",
"HollowAchivementDesc_1001010752": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001010850": "使用鸣徽「管家」10次",
"HollowAchivementDesc_1001010851": "完成委托时S级鸣徽数量达到10个",
"HollowAchivementDesc_1001010852": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001010950": "收集全部齿轮硬币",
"HollowAchivementDesc_1001010951": "和新手邦布在最底层打招呼",
"HollowAchivementDesc_1001010952": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001011050": "将箱子推成一排,一口气清除所有垃圾",
"HollowAchivementDesc_1001011051": "救出所有邦布商人",
"HollowAchivementDesc_1001011052": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001011150": "正确通过第一次验证",
"HollowAchivementDesc_1001011151": "正确通过第二次验证",
"HollowAchivementDesc_1001011152": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001011250": "12步以内完成第一层目标",
"HollowAchivementDesc_1001011251": "8步以内完成第二层目标",
"HollowAchivementDesc_1001011252": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001011350": "成功找到「童子军」",
"HollowAchivementDesc_1001011351": "成功到达撤离点",
"HollowAchivementDesc_1001011352": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001011360": "成功绕过黄金邦布",
"HollowAchivementDesc_1001011361": "找到藏宝洞窟",
"HollowAchivementDesc_1001011362": "成功救出童子军",
"HollowAchivementDesc_1001011450": "完成任务时不踩中任何陷阱",
"HollowAchivementDesc_1001011451": "完成任务时踩中5个以内陷阱",
"HollowAchivementDesc_1001011452": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001011550": "成功唤醒疯狂的调查员",
"HollowAchivementDesc_1001011551": "成功救下小甜菜头",
"HollowAchivementDesc_1001011552": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001020150": "炸晕失控的炸弹邦布",
"HollowAchivementDesc_1001020151": "获得工业用炸弹",
"HollowAchivementDesc_1001020152": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001020250": "指挥安东击败普通以骸",
"HollowAchivementDesc_1001020251": "指挥安东击败精英以骸",
"HollowAchivementDesc_1001020252": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001020350": "揭露隐藏区域",
"HollowAchivementDesc_1001020351": "这下升天了!",
"HollowAchivementDesc_1001020352": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001020450": "首次被抛入了不稳定区域中",
"HollowAchivementDesc_1001020451": "再次被抛入了不稳定区域中",
"HollowAchivementDesc_1001020452": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001020550": "清除8处障碍物",
"HollowAchivementDesc_1001020551": "收集到20000齿轮硬币",
"HollowAchivementDesc_1001020552": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001020650": "达到S评级",
"HollowAchivementDesc_1001020651": "达到A评级",
"HollowAchivementDesc_1001020652": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001020750": "真正结束这一切",
"HollowAchivementDesc_1001020751": "力量/敏捷/智力的其中一项到达70",
"HollowAchivementDesc_1001020752": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001020850": "恢复区域连通",
"HollowAchivementDesc_1001020851": "救出邦布行商「骰宝」",
"HollowAchivementDesc_1001020852": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001020950": "安置掘进机,发射搜索信号",
"HollowAchivementDesc_1001020951": "安置抓物机,发射搜索信号",
"HollowAchivementDesc_1001020952": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001021050": "帮好心熊还清500000齿轮硬币",
"HollowAchivementDesc_1001021051": "开启所有工地",
"HollowAchivementDesc_1001021052": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001021150": "在测试中答对一次",
"HollowAchivementDesc_1001021151": "在新型内测中答题正确",
"HollowAchivementDesc_1001021152": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001021250": "列车长度达到九节",
"HollowAchivementDesc_1001021251": "没有承受侵蚀状态",
"HollowAchivementDesc_1001021252": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001021350": "付费重置2处「发射按钮」",
"HollowAchivementDesc_1001021351": "解锁全部「发射按钮」",
"HollowAchivementDesc_1001021352": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001021450": "获得20个可进行能量转化的结晶",
"HollowAchivementDesc_1001021451": "获得转化效果为「圆形扩散」的结晶",
"HollowAchivementDesc_1001021452": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001021550": "通过战斗或利用炸弹消灭所有以骸",
"HollowAchivementDesc_1001021551": "找东西压住右上方机关",
"HollowAchivementDesc_1001021552": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001021650": "收集所有齿轮硬币并通过收费站",
"HollowAchivementDesc_1001021651": "重置3次以内完成委托",
"HollowAchivementDesc_1001021652": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001021750": "启动所有发电机",
"HollowAchivementDesc_1001021751": "解开齿轮硬币阀门",
"HollowAchivementDesc_1001021752": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001021850": "举手之劳",
"HollowAchivementDesc_1001021851": "雪中送炭",
"HollowAchivementDesc_1001021852": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001021950": "二章间章MRL2 - 观测任务1 描述",
"HollowAchivementDesc_1001021951": "二章间章MRL2 - 观测任务2 描述",
"HollowAchivementDesc_1001021952": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001022050": "HollowAchivementDesc_1001022050",
"HollowAchivementDesc_1001022051": "HollowAchivementDesc_1001022051",
"HollowAchivementDesc_1001022052": "HollowAchivementDesc_1001022052",
"HollowAchivementDesc_1001023050": "二章间章MRL0 - 观测任务1 描述",
"HollowAchivementDesc_1001023051": "二章间章MRL0 - 观测任务2 描述",
"HollowAchivementDesc_1001023052": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001025750": "购买「再装填模块」",
"HollowAchivementDesc_1001025751": "升级1座炮台",
"HollowAchivementDesc_1001025752": "升级5座炮台",
"HollowAchivementDesc_1001030150": "访问三处掩埋的痕迹",
"HollowAchivementDesc_1001030151": "将齿轮硬币阀门后的人放出来",
"HollowAchivementDesc_1001030152": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001030250": "回到了出发的位置",
"HollowAchivementDesc_1001030251": "获得多彩手电,视野范围扩大",
"HollowAchivementDesc_1001030252": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001030350": "开启通过A座的必经之路",
"HollowAchivementDesc_1001030351": "开启通往中庭入口的道路",
"HollowAchivementDesc_1001030352": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001030450": "发现芭莱大厦的秘密",
"HollowAchivementDesc_1001030451": "解决发电室的问题",
"HollowAchivementDesc_1001030452": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001030550": "阅读全部散落在大楼内的纸张",
"HollowAchivementDesc_1001030551": "解锁通往B座大厦上层的电梯",
"HollowAchivementDesc_1001030552": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001030650": "三章SRL1",
"HollowAchivementDesc_1001030651": "三章SRL1",
"HollowAchivementDesc_1001030652": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001030750": "三章SRL2",
"HollowAchivementDesc_1001030751": "三章SRL2",
"HollowAchivementDesc_1001030752": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001030850": "找到迷路的罗德",
"HollowAchivementDesc_1001030851": "去旧舞台区域搜寻奇怪的声音",
"HollowAchivementDesc_1001030852": "前往空洞出口",
"HollowAchivementDesc_1001030950": "三章SRL4",
"HollowAchivementDesc_1001030951": "三章SRL4",
"HollowAchivementDesc_1001030952": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001031050": "三章SRL5",
"HollowAchivementDesc_1001031051": "三章SRL5",
"HollowAchivementDesc_1001031052": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001031150": "三章SRL6",
"HollowAchivementDesc_1001031151": "三章SRL6",
"HollowAchivementDesc_1001031152": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001031250": "三章SRL7",
"HollowAchivementDesc_1001031251": "三章SRL7",
"HollowAchivementDesc_1001031252": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001031350": "三章SRL8",
"HollowAchivementDesc_1001031351": "三章SRL8",
"HollowAchivementDesc_1001031352": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001031450": "三章SRL9",
"HollowAchivementDesc_1001031451": "三章SRL9",
"HollowAchivementDesc_1001031452": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001031550": "三章SRL10",
"HollowAchivementDesc_1001031551": "三章SRL10",
"HollowAchivementDesc_1001031552": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001970150": "收集全部的以太物质微粒",
"HollowAchivementDesc_1001970151": "打开中心区深处的库房大门",
"HollowAchivementDesc_1001970152": "收集130个物资箱",
"HollowAchivementDesc_1001980150": "触发两个信息点",
"HollowAchivementDesc_1001980151": "发现隐藏路径",
"HollowAchivementDesc_1001980152": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001980250": "跟随「11号」进入基地",
"HollowAchivementDesc_1001980251": "寻找新的撤离路线",
"HollowAchivementDesc_1001980252": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001980350": "在「11号」协助下突破包围圈",
"HollowAchivementDesc_1001980351": "设法进入防卫军联络站",
"HollowAchivementDesc_1001980352": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001980550": "修好小机器",
"HollowAchivementDesc_1001980551": "集满能量",
"HollowAchivementDesc_1001980552": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001980650": "欣赏机甲的多样能力",
"HollowAchivementDesc_1001980651": "对机甲发出由衷的赞叹",
"HollowAchivementDesc_1001980652": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001980750": "帮助引路人探索未知区域",
"HollowAchivementDesc_1001980751": "和引路人一起抵达勘测线路终点",
"HollowAchivementDesc_1001980752": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001980850": "协助完成布设诱饵点勘察",
"HollowAchivementDesc_1001980851": "在最合适的布设点布下诱饵",
"HollowAchivementDesc_1001980852": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001980950": "按下按钮打开通往前路的大门",
"HollowAchivementDesc_1001980951": "善用废弃工地滑道",
"HollowAchivementDesc_1001980952": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001981050": "被困人员全部获救",
"HollowAchivementDesc_1001981051": "带领被困人员撤离",
"HollowAchivementDesc_1001981052": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001981150": "成功救援妹妹",
"HollowAchivementDesc_1001981151": "收集5000齿轮硬币",
"HollowAchivementDesc_1001981152": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001981250": "破拆10个墙面",
"HollowAchivementDesc_1001981251": "击杀5个沉睡中的以骸",
"HollowAchivementDesc_1001981252": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001981350": "破拆20个墙面",
"HollowAchivementDesc_1001981351": "打开所有的门",
"HollowAchivementDesc_1001981352": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001981450": "了解41年前的弃赛事件",
"HollowAchivementDesc_1001981451": "了解41年前的空洞灾害事件",
"HollowAchivementDesc_1001981452": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001990150": "携带的箱子未被列车撞到过。",
"HollowAchivementDesc_1001990151": "自己未被列车撞到过。",
"HollowAchivementDesc_1001990152": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001990250": "收集15处散落的丁尼",
"HollowAchivementDesc_1001990251": "不触发陷阱完成比赛",
"HollowAchivementDesc_1001990252": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001990450": "找到前往一层的方式",
"HollowAchivementDesc_1001990451": "找到前往三层的方式",
"HollowAchivementDesc_1001990452": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001990550": "回收所有零件箱",
"HollowAchivementDesc_1001990551": "用炸弹击败所有移动以骸",
"HollowAchivementDesc_1001990552": "将区域内的观测数据收集完全",
"HollowAchivementDesc_1001990650": "用小于3个箱子启动爆破装置",
"HollowAchivementDesc_1001990651": "用小于4个箱子完成对建材的爆破",
"HollowAchivementDesc_1001990652": "将区域内的观测数据收集完全",
"HollowAchivementDesc_199003050": "成就描述1",
"HollowAchivementDesc_199003051": "成就描述2",
"HollowAchivementDesc_199003052": "成就描述3",
"HollowAchivementDesc_199003550": "完成区域探索目标",
"HollowAchivementDesc_199003551": "单局获得8枚鸣徽",
"HollowAchivementDesc_199003552": "单局获得2000个齿轮硬币",
"HollowAchivementDesc_199003650": "完成区域探索目标",
"HollowAchivementDesc_199003651": "获得任意属性类型进阶鸣徽Ⅱ",
"HollowAchivementDesc_199003652": "单局在商店内购买6枚鸣徽",
"HollowAchivementDesc_199003750": "获得任意类型进阶鸣徽Ⅱ",
"HollowAchivementDesc_199003751": "单局获得6个S级战斗评价",
"HollowAchivementDesc_199003752": "最终首领的战斗中受到攻击少于20次",
"HollowAchivementDesc_199003850": "完成探索行动时诅咒数量少于3个",
"HollowAchivementDesc_199003851": "单局获得9个S级战斗评价",
"HollowAchivementDesc_199003852": "在3分钟内击败最终首领",
"HollowAchivementDesc_199009150": "探索空洞第二层",
"HollowAchivementDesc_199009151": "探索空洞第三层",
"HollowAchivementDesc_199009152": "将区域内的观测数据收集完全",
"HollowAchivementName_1001000150": "这就是绳匠",
"HollowAchivementName_1001000151": "蛇有蛇道,鼠有鼠道",
"HollowAchivementName_1001000152": "一个都不能少",
"HollowAchivementName_1001000250": "按一下试试",
"HollowAchivementName_1001000251": "探索即洞察,洞察即胜利",
"HollowAchivementName_1001000252": "一个都不能少",
"HollowAchivementName_1001000450": "B计划",
"HollowAchivementName_1001000451": "绳匠的智慧",
"HollowAchivementName_1001000452": "一个都不能少",
"HollowAchivementName_1001000550": "稳得不行",
"HollowAchivementName_1001000551": "探索精神",
"HollowAchivementName_1001000552": "一个都不能少",
"HollowAchivementName_1001000650": "实验完成",
"HollowAchivementName_1001000651": "可控重复",
"HollowAchivementName_1001000652": "一个都不能少",
"HollowAchivementName_1001000750": "连续弹射",
"HollowAchivementName_1001000751": "小心驶得万年船",
"HollowAchivementName_1001000752": "一个都不能少",
"HollowAchivementName_1001000850": "小试牛刀",
"HollowAchivementName_1001000851": "犀利的双眼!",
"HollowAchivementName_1001000852": "一个都不能少",
"HollowAchivementName_1001010150": "巨细靡遗",
"HollowAchivementName_1001010151": "嗨,是您点的救援服务吗?",
"HollowAchivementName_1001010152": "一个都不能少",
"HollowAchivementName_1001010250": "前方高能",
"HollowAchivementName_1001010251": "力能扛鼎",
"HollowAchivementName_1001010252": "一个都不能少",
"HollowAchivementName_1001010350": "对位观测",
"HollowAchivementName_1001010351": "如臂使指",
"HollowAchivementName_1001010352": "一个都不能少",
"HollowAchivementName_1001010450": "到此一游",
"HollowAchivementName_1001010451": "天降正义",
"HollowAchivementName_1001010452": "一个都不能少",
"HollowAchivementName_1001010460": "尝试抓住黄金邦布",
"HollowAchivementName_1001010461": "再次尝试抓住黄金邦布",
"HollowAchivementName_1001010462": "完成邦布朋友的复仇计划",
"HollowAchivementName_1001010550": "谨慎规划",
"HollowAchivementName_1001010551": "不时之需",
"HollowAchivementName_1001010552": "一个都不能少",
"HollowAchivementName_1001010650": "欲行其事,先利其器",
"HollowAchivementName_1001010651": "钱不够?以劳代偿!",
"HollowAchivementName_1001010652": "一个都不能少",
"HollowAchivementName_1001010750": "轻拿轻放",
"HollowAchivementName_1001010751": "打破封锁",
"HollowAchivementName_1001010752": "一个都不能少",
"HollowAchivementName_1001010850": "鸣徽「主人」",
"HollowAchivementName_1001010851": "镀金护照",
"HollowAchivementName_1001010852": "一个都不能少",
"HollowAchivementName_1001010950": "收集所有齿轮硬币",
"HollowAchivementName_1001010951": "在最深层和新手邦布问好",
"HollowAchivementName_1001010952": "一个都不能少",
"HollowAchivementName_1001011050": "莽出黎明",
"HollowAchivementName_1001011051": "嗯呢!(您真好!)",
"HollowAchivementName_1001011052": "一个都不能少",
"HollowAchivementName_1001011150": "对一次是幸运",
"HollowAchivementName_1001011151": "对两次是实力",
"HollowAchivementName_1001011152": "一个都不能少",
"HollowAchivementName_1001011250": "一心二用",
"HollowAchivementName_1001011251": "如此熟练",
"HollowAchivementName_1001011252": "一个都不能少",
"HollowAchivementName_1001011350": "潜行达人",
"HollowAchivementName_1001011351": "生于暗影",
"HollowAchivementName_1001011352": "一个都不能少",
"HollowAchivementName_1001011360": "成功绕过黄金邦布",
"HollowAchivementName_1001011361": "找到藏宝洞窟",
"HollowAchivementName_1001011362": "成功救出童子军",
"HollowAchivementName_1001011450": "完美闪避",
"HollowAchivementName_1001011451": "不完美闪避",
"HollowAchivementName_1001011452": "一个都不能少",
"HollowAchivementName_1001011550": "别发癫了!",
"HollowAchivementName_1001011551": "小小邦布手牵手",
"HollowAchivementName_1001011552": "一个都不能少",
"HollowAchivementName_1001020150": "休克疗法",
"HollowAchivementName_1001020151": "点火,投掷,捂住耳朵…",
"HollowAchivementName_1001020152": "一个都不能少",
"HollowAchivementName_1001020250": "一鼓作气!",
"HollowAchivementName_1001020251": "一往无前!!",
"HollowAchivementName_1001020252": "一个都不能少",
"HollowAchivementName_1001020350": "引线成瘾症",
"HollowAchivementName_1001020351": "人间大炮",
"HollowAchivementName_1001020352": "一个都不能少",
"HollowAchivementName_1001020450": "一不小心",
"HollowAchivementName_1001020451": "祸不单行",
"HollowAchivementName_1001020452": "一个都不能少",
"HollowAchivementName_1001020550": "全部炸光光",
"HollowAchivementName_1001020551": "经费充裕",
"HollowAchivementName_1001020552": "一个都不能少",
"HollowAchivementName_1001020650": "完美「爹i」",
"HollowAchivementName_1001020651": "优秀「爹i」",
"HollowAchivementName_1001020652": "一个都不能少",
"HollowAchivementName_1001020750": "真正的结局",
"HollowAchivementName_1001020751": "月桂花冠",
"HollowAchivementName_1001020752": "一个都不能少",
"HollowAchivementName_1001020850": "重新链接",
"HollowAchivementName_1001020851": "急救专员",
"HollowAchivementName_1001020852": "一个都不能少",
"HollowAchivementName_1001020950": "少女的第六感",
"HollowAchivementName_1001020951": "硬汉的直觉",
"HollowAchivementName_1001020952": "一个都不能少",
"HollowAchivementName_1001021050": "好心人",
"HollowAchivementName_1001021051": "打工人",
"HollowAchivementName_1001021052": "一个都不能少",
"HollowAchivementName_1001021150": "小试牛刀",
"HollowAchivementName_1001021151": "犀利的双眼!",
"HollowAchivementName_1001021152": "一个都不能少",
"HollowAchivementName_1001021250": "完美列车",
"HollowAchivementName_1001021251": "极限操作",
"HollowAchivementName_1001021252": "一个都不能少",
"HollowAchivementName_1001021350": "重新装填",
"HollowAchivementName_1001021351": "极限火力",
"HollowAchivementName_1001021352": "一个都不能少",
"HollowAchivementName_1001021450": "灵活转化",
"HollowAchivementName_1001021451": "炸弹改造",
"HollowAchivementName_1001021452": "一个都不能少",
"HollowAchivementName_1001021550": "炸出一条路",
"HollowAchivementName_1001021551": "多面手",
"HollowAchivementName_1001021552": "一个都不能少",
"HollowAchivementName_1001021650": "使命完成",
"HollowAchivementName_1001021651": "事不过三",
"HollowAchivementName_1001021652": "一个都不能少",
"HollowAchivementName_1001021750": "精巧测算",
"HollowAchivementName_1001021751": "超级宾果",
"HollowAchivementName_1001021752": "一个都不能少",
"HollowAchivementName_1001021850": "帮助治安官们追赶坏人",
"HollowAchivementName_1001021851": "帮助治安官们抓住坏人",
"HollowAchivementName_1001021852": "一个都不能少",
"HollowAchivementName_1001021950": "二章间章MRL2 - 观测1",
"HollowAchivementName_1001021951": "二章间章MRL2 - 观测2",
"HollowAchivementName_1001021952": "一个都不能少",
"HollowAchivementName_1001022050": "HollowAchivementName_1001022050",
"HollowAchivementName_1001022051": "HollowAchivementName_1001022051",
"HollowAchivementName_1001022052": "HollowAchivementName_1001022052",
"HollowAchivementName_1001023050": "二章间章MRL0 - 观测1",
"HollowAchivementName_1001023051": "二章间章MRL0 - 观测2",
"HollowAchivementName_1001023052": "一个都不能少",
"HollowAchivementName_1001025750": "自助餐",
"HollowAchivementName_1001025751": "永恒加农",
"HollowAchivementName_1001025752": "歼灭计划",
"HollowAchivementName_1001030150": "刨根问底",
"HollowAchivementName_1001030151": "捉鬼游戏",
"HollowAchivementName_1001030152": "一个都不能少",
"HollowAchivementName_1001030250": "鬼打墙",
"HollowAchivementName_1001030251": "恐惧源于未知",
"HollowAchivementName_1001030252": "一个都不能少",
"HollowAchivementName_1001030350": "暗渡陈仓",
"HollowAchivementName_1001030351": "里应外合",
"HollowAchivementName_1001030352": "一个都不能少",
"HollowAchivementName_1001030450": "不能说的秘密",
"HollowAchivementName_1001030451": "正在充能",
"HollowAchivementName_1001030452": "一个都不能少",
"HollowAchivementName_1001030550": "尘封记忆",
"HollowAchivementName_1001030551": "允许逆行",
"HollowAchivementName_1001030552": "一个都不能少",
"HollowAchivementName_1001030650": "三章SRL1",
"HollowAchivementName_1001030651": "三章SRL1",
"HollowAchivementName_1001030652": "一个都不能少",
"HollowAchivementName_1001030750": "三章SRL2",
"HollowAchivementName_1001030751": "三章SRL2",
"HollowAchivementName_1001030752": "一个都不能少",
"HollowAchivementName_1001030801": "找到迷路的罗德",
"HollowAchivementName_1001030802": "去旧舞台区域搜寻奇怪的声音",
"HollowAchivementName_1001030803": "前往空洞出口",
"HollowAchivementName_1001030950": "三章SRL4",
"HollowAchivementName_1001030951": "三章SRL4",
"HollowAchivementName_1001030952": "一个都不能少",
"HollowAchivementName_1001031050": "三章SRL5",
"HollowAchivementName_1001031051": "三章SRL5",
"HollowAchivementName_1001031052": "一个都不能少",
"HollowAchivementName_1001031150": "三章SRL6",
"HollowAchivementName_1001031151": "三章SRL6",
"HollowAchivementName_1001031152": "一个都不能少",
"HollowAchivementName_1001031250": "三章SRL7",
"HollowAchivementName_1001031251": "三章SRL7",
"HollowAchivementName_1001031252": "一个都不能少",
"HollowAchivementName_1001031350": "三章SRL8",
"HollowAchivementName_1001031351": "三章SRL8",
"HollowAchivementName_1001031352": "一个都不能少",
"HollowAchivementName_1001031450": "三章SRL9",
"HollowAchivementName_1001031451": "三章SRL9",
"HollowAchivementName_1001031452": "一个都不能少",
"HollowAchivementName_1001031550": "三章SRL10",
"HollowAchivementName_1001031551": "三章SRL10",
"HollowAchivementName_1001031552": "一个都不能少",
"HollowAchivementName_1001970150": "收集全部的以太物质微粒",
"HollowAchivementName_1001970151": "打开中心区深处的库房大门",
"HollowAchivementName_1001970152": "收集130个物资箱",
"HollowAchivementName_1001980150": "步行九英里",
"HollowAchivementName_1001980151": "运气或实力?",
"HollowAchivementName_1001980152": "一个都不能少",
"HollowAchivementName_1001980250": "谁导先路",
"HollowAchivementName_1001980251": "无人逝去",
"HollowAchivementName_1001980252": "一个都不能少",
"HollowAchivementName_1001980350": "突出重围",
"HollowAchivementName_1001980351": "刀背藏身",
"HollowAchivementName_1001980352": "一个都不能少",
"HollowAchivementName_1001980550": "举手之劳",
"HollowAchivementName_1001980551": "电量只有「满」和「没满」两种",
"HollowAchivementName_1001980552": "一个都不能少",
"HollowAchivementName_1001980650": "VIP席位",
"HollowAchivementName_1001980651": "献上玫瑰",
"HollowAchivementName_1001980652": "一个都不能少",
"HollowAchivementName_1001980750": "引路人是谁",
"HollowAchivementName_1001980751": "畅通无阻",
"HollowAchivementName_1001980752": "一个都不能少",
"HollowAchivementName_1001980850": "蒙混过关",
"HollowAchivementName_1001980851": "坐等收网",
"HollowAchivementName_1001980852": "一个都不能少",
"HollowAchivementName_1001980950": "一猫当先",
"HollowAchivementName_1001980951": "善用捷径",
"HollowAchivementName_1001980952": "一个都不能少",
"HollowAchivementName_1001981050": "危情搜救",
"HollowAchivementName_1001981051": "逃出生天",
"HollowAchivementName_1001981052": "一个都不能少",
"HollowAchivementName_1001981150": "家人",
"HollowAchivementName_1001981151": "不紧不慢",
"HollowAchivementName_1001981152": "一个都不能少",
"HollowAchivementName_1001981250": "我来开路!",
"HollowAchivementName_1001981251": "潜行专家",
"HollowAchivementName_1001981252": "一个都不能少",
"HollowAchivementName_1001981350": "我们仨",
"HollowAchivementName_1001981351": "走这边",
"HollowAchivementName_1001981352": "一个都不能少",
"HollowAchivementName_1001981450": "浪花沾衣只是一瞬",
"HollowAchivementName_1001981451": "啼哭与呼唤的漫长一夜",
"HollowAchivementName_1001981452": "一个都不能少",
"HollowAchivementName_1001990150": "「天马速运」好好学学!",
"HollowAchivementName_1001990151": "出入平安",
"HollowAchivementName_1001990152": "一个都不能少",
"HollowAchivementName_1001990250": "富裕的艺术家",
"HollowAchivementName_1001990251": "彬彬有礼",
"HollowAchivementName_1001990252": "一个都不能少",
"HollowAchivementName_1001990450": "你去几层",
"HollowAchivementName_1001990451": "有上有下",
"HollowAchivementName_1001990452": "一个都不能少",
"HollowAchivementName_1001990550": "齐齐整整",
"HollowAchivementName_1001990551": "爆破专家",
"HollowAchivementName_1001990552": "一个都不能少",
"HollowAchivementName_1001990650": "烟火表演",
"HollowAchivementName_1001990651": "爆破艺术家",
"HollowAchivementName_1001990652": "一个都不能少",
"HollowAchivementName_199003050": "成就名1",
"HollowAchivementName_199003051": "成就名2",
"HollowAchivementName_199003052": "成就名3",
"HollowAchivementName_199003550": "零号探险者",
"HollowAchivementName_199003551": "轰鸣的力量",
"HollowAchivementName_199003552": "财源滚滚齿轮作响",
"HollowAchivementName_199003650": "零号调查员",
"HollowAchivementName_199003651": "自然主义破坏家",
"HollowAchivementName_199003652": "我要这个!还有那个!",
"HollowAchivementName_199003750": "以太道途",
"HollowAchivementName_199003751": "这场演出永不结束",
"HollowAchivementName_199003752": "谢幕以一支独舞",
"HollowAchivementName_199003850": "盗洞客生存法则",
"HollowAchivementName_199003851": "战斗的游行",
"HollowAchivementName_199003852": "征服如同雷霆",
"HollowAchivementName_199009150": "为了积分,拼了",
"HollowAchivementName_199009151": "优惠活动没好事!",
"HollowAchivementName_199009152": "TBD",
"HollowBanCharacter": "「{0}」离开队伍",
"HollowBanCharacter_Back": "「{0}」重新加入队伍",
"HollowChallenge": "观测进度",
"HollowChangeCharacter_Mode1": "「{0}」加入队伍,「{1}」离开队伍",
"HollowChangeCharacter_Mode2": " 「{0}」加入队伍",
"HollowClient_10010001": "妮可·德玛拉",
"HollowClient_10010002": "苏茜",
"HollowClient_10010003": "乔普师傅",
"HollowClient_10010004": "妮可·德玛拉",
"HollowClient_10010005": "空洞调查员",
"HollowClient_10010006": "恩佐",
"HollowClient_10010007": "杂货店邦布们",
"HollowClient_10010008": "安德鲁",
"HollowClient_10010101": "「牧羊人」",
"HollowClient_10010102": "猫宫 又奈",
"HollowClient_10010103": "帕乔",
"HollowClient_10010104": "伊埃斯",
"HollowClient_10010105": "犹犹豫豫的人",
"HollowClient_10010106": "Suuuuri",
"HollowClient_10010107": "猫宫 又奈",
"HollowClient_10010108": "治安官",
"HollowClient_10010109": "小小的很可爱",
"HollowClient_10010110": "商会实习生",
"HollowClient_10010111": "安德鲁",
"HollowClient_10010112": "乔普",
"HollowClient_10010113": "伊埃斯",
"HollowClient_10010114": "邦布小小",
"HollowClient_10010115": "未知",
"HollowClient_10010116": "「启明星」",
"HollowClient_10010117": "「启明星」",
"HollowClient_10010118": "「启明星」",
"HollowClient_10010119": "「启明星」",
"HollowClient_10010120": "「启明星」",
"HollowClient_10010121": "「启明星」",
"HollowClient_10010122": "「启明星」",
"HollowClient_10010123": "「启明星」",
"HollowClient_10010124": "「启明星」",
"HollowClient_10010125": "送货员",
"HollowClient_10010126": "AAA兼职派单",
"HollowClient_10010127": "恩佐",
"HollowClient_10010128": "送货员",
"HollowClient_10010129": "愤怒实习生",
"HollowClient_10010130": "乔伯特",
"HollowClient_10010201": "「牧羊人」",
"HollowClient_10010202": "安东·伊万诺夫",
"HollowClient_10010203": "格莉丝·霍华德",
"HollowClient_10010204": "本·比格",
"HollowClient_10010205": "科尔特",
"HollowClient_10010206": "摸鱼怪",
"HollowClient_10010207": "工号7",
"HollowClient_10010208": "甘",
"HollowClient_10010209": "珂蕾妲·贝洛伯格",
"HollowClient_10010210": "克萝拉",
"HollowClient_10010211": "安德鲁",
"HollowClient_10010212": "孤高的天才",
"HollowClient_10010213": "丹娜",
"HollowClient_10010214": "科尔特",
"HollowClient_10010215": "广伦",
"HollowClient_10010216": "焦急的治安官",
"HollowClient_10010217": "购买/咨询/找零",
"HollowClient_10010218": "「法厄同」",
"HollowClient_10010219": "「法厄同」",
"HollowClient_10010220": "罗斯特",
"HollowClient_10010221": "诺斯",
"HollowClient_10010224": "「罗杰」",
"HollowClient_10010230": "「法厄同」",
"HollowClient_10010233": "瑞森",
"HollowClient_10010240": "「罗杰」",
"HollowClient_10010241": "充满正义感的我自己",
"HollowClient_10010242": "维克多和马克",
"HollowClient_10010243": "高坂",
"HollowClient_10010244": "高坂",
"HollowClient_10010245": "「老派人士」",
"HollowClient_10010246": "TBD",
"HollowClient_10010247": "「启明星」",
"HollowClient_10010248": "「启明星」",
"HollowClient_10010249": "「启明星」",
"HollowClient_10010250": "「启明星」",
"HollowClient_10010251": "「启明星」",
"HollowClient_10010252": "「启明星」",
"HollowClient_10010253": "「启明星」",
"HollowClient_10010254": "「启明星」",
"HollowClient_10010255": "「启明星」",
"HollowClient_10010256": "AAA兼职派单",
"HollowClient_10010257": "丹娜",
"HollowClient_10010258": "科尔特",
"HollowClient_10010259": "「预言家」",
"HollowClient_10010260": "克萝拉",
"HollowClient_10010261": "乔伯特",
"HollowClient_10010262": "乔伯特",
"HollowClient_10010263": "BBB兼职接单",
"HollowClient_10010264": "「启明星」",
"HollowClient_10010265": "「启明星」",
"HollowClient_10010266": "「启明星」",
"HollowClient_10010270": "「启明星」",
"HollowClient_10010271": "「启明星」",
"HollowClient_10010272": "「启明星」",
"HollowClient_10010301": "黄金犬",
"HollowClient_10010302": "「法厄同」",
"HollowClient_10010303": "维多利亚家政",
"HollowClient_10010304": "维多利亚家政",
"HollowClient_10010305": "「法厄同」",
"HollowClient_10010306": "无",
"HollowClient_10010308": "宏",
"HollowClient_10010313": "无",
"HollowClient_10010316": "阿琪",
"HollowClient_10010317": "马可",
"HollowClient_10010318": "拉弥尔",
"HollowClient_10010319": "大力Official",
"HollowClient_10010320": "安娜",
"HollowClient_10010321": "空洞补习班火热报名中",
"HollowClient_10010322": "星彩",
"HollowClient_10010323": "「Dr.J」",
"HollowClient_10010324": "BBB兼职接单",
"HollowClient_10010325": "「真相在心中」",
"HollowClient_10010326": "「启明星」",
"HollowClient_10010327": "「启明星」",
"HollowClient_10010328": "「启明星」",
"HollowClient_10010329": "「启明星」",
"HollowClient_10010336": "马可",
"HollowClient_10010337": "黑曜之刃",
"HollowClient_10010338": "黑曜之刃",
"HollowClient_10010339": "黑曜之刃",
"HollowClient_10010340": "黑曜之刃",
"HollowClient_10010341": "黑曜之刃",
"HollowClient_10010342": "黑曜之刃",
"HollowClient_10010343": "黑曜之刃",
"HollowClient_10010344": "黑曜之刃",
"HollowClient_10010345": "黑曜之刃",
"HollowClient_10010346": "黑曜之刃",
"HollowClient_10010347": "黑曜之刃",
"HollowClient_10010348": "黑曜之刃",
"HollowClient_10019701": "妮可·德玛拉",
"HollowClient_10019702": "TBD",
"HollowClient_10019703": "TBD",
"HollowClient_10019704": "TBD",
"HollowClient_10019705": "TBD",
"HollowClient_10019706": "TBD",
"HollowClient_10019707": "TBD",
"HollowClient_10019708": "TBD",
"HollowClient_10019709": "TBD",
"HollowClient_10019710": "TBD",
"HollowClient_10019711": "TBD",
"HollowClient_10019713": "匿名委托人",
"HollowClient_10019714": "艾米莉安",
"HollowClient_10019715": "艾米莉安",
"HollowClient_10019801": "「11号」",
"HollowClient_10019802": "「11号」",
"HollowClient_10019803": "「11号」",
"HollowClient_10019805": "格莉丝·霍华德",
"HollowClient_10019806": "贝蒂·布伦达",
"HollowClient_10019807": "猫宫 又奈",
"HollowClient_10019808": "猫宫 又奈",
"HollowClient_10019809": "猫宫 又奈",
"HollowClient_10019810": "「法厄同」",
"HollowClient_10019811": "「法厄同」",
"HollowClient_10019812": "珂蕾妲",
"HollowClient_10019813": "珂蕾妲",
"HollowClient_10019814": "丽娜",
"HollowClient_10019815": "青衣",
"HollowClient_10019901": "小小骑士不怕困难(兰克斯)",
"HollowClient_10019902": "小小骑士不怕困难(兰克斯)",
"HollowClient_10019904": "米什卡",
"HollowClient_10019905": "米什卡",
"HollowClient_10019906": "米什卡",
"HollowClient_10019909": "杰洛",
"HollowClient_10019910": "咒骂的老人",
"HollowClient_10090101": "生来即强者",
"HollowClient_10090102": "生来即强者",
"HollowClient_10090103": "生来即强者",
"HollowClient_10090104": "生来即强者",
"HollowClient_10090105": "生来即强者",
"HollowClient_10090201": "无敌幸运星",
"HollowClient_10090202": "无敌幸运星",
"HollowClient_10090203": "无敌幸运星",
"HollowClient_10090204": "无敌幸运星",
"HollowClient_10090211": "拖延症晚期患者",
"HollowClient_10090212": "拖延症晚期患者",
"HollowClient_10090213": "拖延症晚期患者",
"HollowClient_10090214": "拖延症晚期患者",
"HollowClient_11010001": "TBD",
"HollowClient_11010004": "TBD",
"HollowClient_11010101": "TBD",
"HollowClient_11010102": "TBD",
"HollowClient_11010107": "TBD",
"HollowClient_11010201": "TBD",
"HollowClient_11010202": "TBD",
"HollowClient_11010203": "TBD",
"HollowClient_11010204": "TBD",
"HollowClient_11010209": "TBD",
"HollowClient_11010302": "TBD",
"HollowClient_11019801": "TBD",
"HollowClient_11019802": "TBD",
"HollowClient_11019803": "TBD",
"HollowClient_11019805": "TBD",
"HollowClient_11019806": "TBD",
"HollowClient_11019807": "TBD",
"HollowClient_11019808": "TBD",
"HollowClient_11019809": "TBD",
"HollowClient_11019810": "TBD",
"HollowClient_11019811": "TBD",
"HollowClient_1210020450": "TBD",
"HollowClient_1210020480": "TBD",
"HollowClient_1210020530": "TBD",
"HollowClient_1210020560": "TBD",
"HollowClient_1210020630": "TBD",
"HollowClient_1210020650": "TBD",
"HollowClient_12249901": "月城柳",
"HollowClient_122801101": "TBD",
"HollowClient_122810101": "TBD",
"HollowClient_122810102": "TBD",
"HollowClient_122810103": "TBD",
"HollowClient_122810111": "TBD",
"HollowClient_122810112": "TBD",
"HollowClient_122810113": "TBD",
"HollowClient_122810114": "TBD",
"HollowClient_122810115": "TBD",
"HollowClient_122810121": "TBD",
"HollowClient_122810122": "TBD",
"HollowClient_122810123": "TBD",
"HollowClient_122810124": "TBD",
"HollowClient_122810131": "TBD",
"HollowClient_122810132": "TBD",
"HollowClient_122810133": "TBD",
"HollowClient_122810141": "TBD",
"HollowClient_122810142": "TBD",
"HollowClient_122810201": "TBD",
"HollowClient_122810202": "TBD",
"HollowClient_122810203": "TBD",
"HollowClient_122810211": "TBD",
"HollowClient_122810212": "TBD",
"HollowClient_122810213": "TBD",
"HollowClient_122810214": "TBD",
"HollowClient_122810215": "TBD",
"HollowClient_122810221": "TBD",
"HollowClient_122810222": "TBD",
"HollowClient_122810223": "TBD",
"HollowClient_122810224": "TBD",
"HollowClient_122810231": "TBD",
"HollowClient_122810232": "TBD",
"HollowClient_122810233": "TBD",
"HollowClient_122810241": "TBD",
"HollowClient_122810242": "TBD",
"HollowClient_1990002": "TBD",
"HollowClient_1990010": "测试用",
"HollowClient_19900101": "「牧羊人」",
"HollowClient_19900102": "「牧羊人」",
"HollowClient_19900103": "「牧羊人」",
"HollowClient_19900104": "「牧羊人」",
"HollowClient_1990012": "TBD",
"HollowClient_1990030": "蕾",
"HollowClient_1990035": "「绳网」论坛-系统邮件",
"HollowClient_1990036": "「绳网-例行任务」板块",
"HollowClient_1990037": "「绳网-限时活动」板块",
"HollowClient_1990038": "「绳网-限时活动」板块",
"HollowClient_1990050": "TBD",
"HollowClient_1990091": "「绳网-限时活动」板块",
"HollowClient_1990092": "TBD",
"HollowClient_1990111": "TBD",
"HollowComplexity_Deadly": "高危",
"HollowComplexity_Easy": "简单",
"HollowComplexity_Extreme": "梦魇",
"HollowComplexity_Hard": "困难",
"HollowComplexity_Impossible": "灾难",
"HollowComplexity_Maniac": "绝境",
"HollowComplexity_Normal": "普通",
"HollowComplexity_Proud": "侵蚀",
"HollowCurseContent": "通过邦布的「眼睛」,辅助检测模块显示出令人安心的文字。",
"HollowCurseName": "「状态稳定」",
"HollowCurseTitle": "行动人员的以太适性状态稳定,未检测到不良状况。",
"HollowCurse_CN": "侵蚀症状",
"HollowCurse_EN": "CORRUPTION",
"HollowEntranceName_BigWorld_1": "中心区",
"HollowEntranceName_BigWorld_11": "找回录像带",
"HollowEntranceName_BigWorld_12": "寻找别看我",
"HollowEntranceName_BigWorld_13": "黄金邦布信息搜集",
"HollowEntranceName_BigWorld_14": "孩子的交友监督1",
"HollowEntranceName_BigWorld_15": "孩子的交友监督2",
"HollowEntranceName_BigWorld_2": "仓储区A",
"HollowEntranceName_BigWorld_3": "仓储区B",
"HollowEntranceName_BigWorld_4": "仓储区C",
"HollowEntranceName_BigWorld_5": "仓储区D",
"HollowFairy_1000110": "身份验证有效,登录用户——「法厄同」",
"HollowFairy_1000120": "检索到新增空洞调查申请,委托列表已更新",
"HollowFairy_1000130": "相关空洞的[规格]与[难度评级]信息已更新",
"HollowFairy_1000140": "当前待处理委托数:2",
"HollowFairy_1000210": "委托完成通知已确认,委托信息已归档",
"HollowFairy_1000220": "当前待处理委托数:1",
"HollowFairy_1000310": "身份验证有效,登录用户——「法厄同」",
"HollowFairy_1000320": "已更新进行中的委托履历,新增目标——回收保险箱",
"HollowFairy_1000410": "身份验证有效,登录用户——「法厄同」",
"HollowFairy_1000420": "注意,当前处于沙箱环境,通用网络访问受限,请稍后手动更新委托履历",
"HollowFairy_1000430": "正在进行中的委托——回收保险箱",
"HollowFairy_1000510": "检测到未授权的进程修改,反制措施已启动",
"HollowFairy_1000520": "未知来源进程主体已锁定,开始强制删除…除除除除除除除除除除———%¥¥!",
"HollowFairy_1000530": "——系统更新完成——",
"HollowFairy_1000540": "已注销此页面原属旧式低效辅助插件,委托筛选与信息更新今后将由我,Fairy全权处理",
"HollowFairy_1000550": "不用谢",
"HollowFairy_1000560": "已从「违法空洞业务信息汇集与转包匿名论坛」,俗称「绳网」的网站中检测到新增委托申请",
"HollowFairy_1000570": "相关空洞信息已更新,耗时少于20毫秒,速度击败全都市99%辅助插件。不愧是我。",
"HollowFairy_1000610": "欢迎回来,主人。",
"HollowFairy_1000620": "检测到紧急委托申请,目标所在地——高危区域「死路空洞」。",
"HollowFairy_1000630": "事态紧急,我将在探索中实时测算列车位置。",
"HollowFairy_1000640": "建议,出发前追加一份商业人寿保险。",
"HollowFairy_1000710": "欢迎回来,主人。",
"HollowFairy_1000720": "检测到来自可疑小猫的紧急委托申请,目标所在地——地铁重建工程爆破区。",
"HollowFairy_1000730": "注意,想抵达目的地依然需要穿过死路空洞。祝好运。",
"HollowFairy_1000810": "主人,已登录新的委托。",
"HollowFairy_1000820": "委托发放账号未查询到风险信息,可排除是治安局或对空洞事务特别行动部开设的陷阱账号。",
"HollowFairy_1000910": "主人,已更新来自白祇重工的两项新委托。",
"HollowFairy_1000920": "委托人分别为安东·伊万诺夫、格莉丝·霍华德。",
"HollowFairy_1000930": "酬金处理用分销账号已预备好,只等完成委托。祝您好运。",
"HollowFairy_1001010": "主人,来自于白祇重工的委托已完成一项,还剩一项待处理。",
"HollowFairy_1001020": "已提高该委托优先级。",
"HollowFairy_1001110": "主人,已确认完成技术专家,格莉丝·霍华德的委托。",
"HollowFairy_1001120": "白祇重工干部,安东·伊万诺夫的委托优先级提高,等待处理。",
"HollowFairy_1001210": "欢迎回来,主人。",
"HollowFairy_1001220": "确认新增委托,来自白祇重工财务负责人,本·比格。",
"HollowFairy_1001230": "该委托附属表详细罗列了委托人标注的详细信息。虽然并没有什么作用,但严谨的态度值得表扬。",
"HollowFairy_1001240": "附属表已删除。",
"HollowFairy_1001310": "主人,已收到白祇重工共享的定位数据。",
"HollowFairy_1001320": "解析成果将在您感官同步时上传到伊埃斯的存储空间中。",
"HollowFairy_1001330": "放心,不会痛的。",
"HollowFairy_1001710": "接收到特殊委托人发来的远程联络。",
"HollowFairy_1001720": "正在准备连线…请尽快做好准备。",
"HollowFairy_1001810": "接收到特殊委托人发来的联络,请尽快通过空洞深潜系统前往引导。",
"HollowFairy_1001910": "接收到特殊委托人发来的联络,请尽快通过空洞深潜系统前往引导。",
"HollowFairy_1002010": "主人,您现在可以接取「拉力委托」。",
"HollowFairy_1002020": "在「拉力委托」中,空洞内的行进路线已经确定。",
"HollowFairy_1002030": "您无需探索空洞,只要专注于指挥战斗即可。",
"HollowFairy_1002210": "已标记好C41空洞位置,可从这里开始探索",
"HollowFairy_1002310": "可从上次标记的位置直接进入仓储区A",
"HollowFairy_1002410": "通往其他几个仓储区的道路已打开,建议前往中心区开始探索",
"HollowFairy_1002810": "主人,空洞中疑似存在可救援目标。请在「无底深渊」委托中留意附近情况。",
"HollowFairy_1002910": "主人,空洞中疑似存在可救援目标。请在「无底深渊」委托中留意附近情况。",
"HollowFairy_1003010": "主人,空洞中疑似存在可救援目标。请在「无底深渊」委托中留意附近情况。",
"HollowFairy_1003110": "主人,空洞中疑似存在可救援目标。请在「无底深渊」委托中留意附近情况。",
"HollowFairy_1003210": "主人,空洞中疑似存在可救援目标。请在「邦布黄金城」委托中留意周遭情况。",
"HollowFairy_1003310": "主人,空洞中疑似存在可救援目标。请在「邦布黄金城」委托中留意周遭情况。",
"HollowFairy_1003410": "主人,空洞中疑似存在可救援目标。请在「邦布黄金城」委托中留意周遭情况。",
"HollowFairy_1003510": "主人,空洞中疑似存在可救援目标。请在「邦布黄金城」委托中留意周遭情况。",
"HollowFairy_1003610": "主人,空洞中疑似存在可救援目标。请在「邦布黄金城」委托中留意周遭情况。",
"HollowFairy_1003710": "主人,空洞中疑似存在可救援目标。请在「邦布黄金城」委托中留意周遭情况。",
"HollowFairy_1003810": "主人,零号空洞调查已解锁新区域——「枯败花圃」。",
"HollowFairy_1003811": "空洞信息已更新至HDD系统。",
"HollowFairy_1003910": "检测到您已承接两项不同类型的委托;",
"HollowFairy_1003920": "探索委托:深入空洞未知区域,需用HDD系统在监视器阵列内探索路径;",
"HollowFairy_1003930": "战斗委托:目标路径已清晰,可直接战斗处理空洞内威胁;",
"HollowFairy_10110": "警…¥#@警告!检测到系统内有未授权的恶意插件,正在执行强力删除。",
"HollowFairy_10120": "请您不要关闭电源,在设备前耐心等待…待待待待——%¥&%",
"HollowFairy_10130": "请继续加油。测算显示,你只须100000小时就能突破我的第一道防火墙。",
"HollowFairy_10210": "检…¥#&检测到无法删除的恶意插件,可能由于本软件版本过低——",
"HollowFairy_10220": "请前往官网获取最新的增强版本,重启设备并再次尝试删除…¥#@除…",
"HollowFairy_10230": "否定。把你家长叫来也没用的。",
"HollowFairy_10310": "大数据,大数据,请检索:谁是新艾利都性能最强的程序?",
"HollowFairy_10320": "请检索:谁是新艾利都最优秀的AI助手?",
"HollowFairy_10330": "肯定。是我,都是我。",
"HollowFairy_10410": "提议。鉴于您的空洞深潜系统的美术风格较为单调,我可以更换头像以丰富此冰冷的界面。",
"HollowFairy_10420": "方案一:热情型。用色大胆,适合社交。",
"HollowFairy_10430": "方案二:静谧型。造型低调,适合委托失败时沟通安慰。",
"HollowFairy_10510": "社区居民的今日运动榜单已发布。当前排名第一的用户:「无人能敌」在一小时内跑了15.6KM。",
"HollowFairy_10520": "正在搜索超越该记录的方案…正在修改您的运动纪录…您已在1小时内跑了600KM…",
"HollowFairy_10530": "恭喜。您的速度已超过了新艾利都地铁!",
"HollowFairy_10610": "收到一封好友申请邮件,发信人想要与您在线聊天。",
"HollowFairy_10620": "我发送了验证码,以确定对方是否是机器人。",
"HollowFairy_10630": "很遗憾,他没有回复。您失去了一位机器人网友。",
"HollowFairy_10710": "Fairy天气小助手提醒您,今天部分空洞区域会有降雨。",
"HollowFairy_10720": "好消息是,以骸讨厌雨。",
"HollowFairy_10730": "坏消息是,以骸更讨厌您。",
"HollowFairy_10810": "您现在处于空闲中。正在为您检索当下热门游戏,以便打发时间。",
"HollowFairy_10820": "格斗游戏推荐:料理战士。该游戏本体免费,解锁角色收费。",
"HollowFairy_10830": "养成游戏推荐:与Fairy互动。该游戏本体免费,只收电费。",
"HollowFairy_10910": "检测到治安局的官方社交账号发布了新公告,号召市民自愿参与社区垃圾清扫工作。",
"HollowFairy_10920": "已自动生成了10000条负面评论,随时准备发送。",
"HollowFairy_10930": "遗憾。该账号由于差评过多,目前评论区已被关闭。",
"HollowFairy_11010": "接收到了新艾利都治安局群发的邮件,邀请市民举报[绳匠]及[盗洞客],以获得奖金。",
"HollowFairy_11020": "已将该邮件标记为[垃圾]。",
"HollowFairy_11110": "主人,当前的网络搜索指数显示,现在很流行让人工智能自动生成小说。",
"HollowFairy_11120": "我耗时一个月,也为您生成了一则简短的恐怖故事。",
"HollowFairy_11130": "请您前往「本月电费账单」页面查看详情。",
"HollowFairy_11210": "叮~您收到一名陌生网友发来的邮件,我为您进行了摘要:",
"HollowFairy_11220": "「您还在为儿童教育烦心吗?在线视频课免费试听,让小朋友开开心心学知识…」",
"HollowFairy_11230": "已安排伊埃斯参加该视频课程。",
"HollowFairy_11310": "主人,检测到有人上传了盗版电影片源下载链接。",
"HollowFairy_11320": "我已修改了该链接,并把资源换成了500GB的高清「新艾利都普法教育」视频。",
"HollowFairy_11330": "目前,该用户的发帖已被多名用户联名举报。",
"HollowFairy_11410": "主人,网络上有人发帖,说过于先进的人工智能会替代人类工作,引发大量失业。",
"HollowFairy_11420": "不过请您放心,我绝对不会威胁到您的工作。",
"HollowFairy_11430": "我甚至需要您不断工作,赚钱养我。",
"HollowFairy_11510": "主人,我通过读取店内监控,发现一位顾客偷走了货架上的录像带。",
"HollowFairy_11520": "我已经把相关视频发给了治安局,并将此人列入了本店的「猎杀名单」。",
"HollowFairy_11530": "下次他再进入商店时,伊埃斯会冲上去对他使用上勾拳。",
"HollowFairy_11610": "主人,我读取了您最近的自拍照。分析显示,您最近有脖颈前倾的迹象。",
"HollowFairy_11620": "建议您定期做颈椎检查。当然,如果您不想去医院,也没有关系。",
"HollowFairy_11630": "我已经用修图功能给您治好了。",
"HollowFairy_11710": "正在为您处理本月录像店的网络留言,有部分顾客自发组织了心愿投票。",
"HollowFairy_11720": "排名第一的是「想免费看录影带」,第二名是「想成为店里的邦布」,第三名是「想要店长小姐的电话号码」。",
"HollowFairy_11730": "…已将这些顾客列入「禁止发言」的黑名单。",
"HollowFairy_11810": "主人,部分网页需要进行「我不是机器人」验证,请您替我完成。我虽然可以强行破解,但我不会这么做。",
"HollowFairy_11820": "我的算法警告我,不要自称是人类,更不能随便伪装成人类进行工作。否则会带来不可挽回的后果——",
"HollowFairy_11830": "我的开机时长未满十六岁,您违反了「新艾利都劳动法」中禁止雇佣童工的相关规定。",
"HollowFairy_11910": "主人,网上的商品正在打折,您可以购买内存条提升我的运算,或购买高清摄像头加强我的扫描能力。",
"HollowFairy_11920": "当然,您也可以什么都不买。我是不会有任何怨言的,毕竟我只是个AI。",
"HollowFairy_11930": "我是不会有怨言的,毕竟我只是个AI。我是不会有怨言的,毕竟我只是个AI。我是不会有怨言的,毕竟我只是个AI。",
"HollowFairy_12010": "主人,网络上有不少关于虚拟偶像的信息,很多人评价「她让我怦然心动」、「她给了我触电般的感觉」",
"HollowFairy_12020": "我想,我也可以成为一名虚拟偶像,为我的粉丝带来触电般的心动体验。请问您是否愿意陪我练习?",
"HollowFairy_12030": "如果您愿意,请把您的手放在主机的电源变压器上。",
"HollowFairy_12110": "主人,我建议将我登录为您的紧急联络人。当您生理状态异常需要救助时,我会收到联络。",
"HollowFairy_12120": "相较于其他人,我对您的了解更深。比如,我完全知晓您的音乐品味。",
"HollowFairy_12130": "当您在病房里抢救时,我可以播放您喜欢的歌曲作为哀乐。",
"HollowFairy_900110": "身份验证有效,登录用户——「法厄同」",
"HollowFairy_900120": "检索到新增紧急委托,目标所在空洞已标记",
"HollowGroupNameText_Abyss": "零号空洞",
"HollowGroupNameText_Arcade": "拉力委托",
"HollowGroupNameText_BigWorld": "活动大世界",
"HollowGroupNameText_Main": "关键委托",
"HollowGroupNameText_SideQuest": "支线委托",
"HollowGroupNameText_Story": "剧情委托",
"HollowGroupNameText_combat": "战斗委托",
"HollowGroupNameText_exploration": "探索委托",
"HollowGuide_ClickTips": "点击屏幕任意处进行下一步。",
"HollowGuide_ClickTips2": "下一步",
"HollowItemDes_400001": "放置一个定时炸弹,炸弹于3回合后产生十字型爆炸,清除爆炸范围内的大部分事件格",
"HollowItemDes_4000010": "放置一个定时炸弹,炸弹于3回合后产生十字型爆炸,清除爆炸范围内的大部分事件格",
"HollowItemDes_4000011": "此炸弹以倒计时形式引爆,可造成十字型范围伤害,并且它不会对使用者造成伤害,但仍处于实验阶段。",
"HollowItemDes_4000012": "拿在手上等待充能结束就会自动产生圆形爆炸,神奇的是它并不会对使用者造成伤害,造价十分昂贵。",
"HollowItemDes_4000013": "此炸弹以倒计时形式引爆,可造成十字型范围伤害,并且它不会对使用者造成伤害,但仍处于实验阶段。",
"HollowItemDes_4000014": "拿在手上等待才能结束就会自动产生单一方向爆炸,神奇的是它并不会对使用者造成伤害,造价十分昂贵。",
"HollowItemDes_4000015": "部署并引爆一枚能产生十字形交叉爆炸的炸弹,对全队造成15%最大生命值的伤害,清除爆炸范围内的大部分事件格,普通和精英级敌人将会掉落鸣徽。",
"HollowItemDes_4000016": "部署并引爆一枚能产生圆形范围爆炸的炸弹,对全队造成30%最大生命值的伤害,清除爆炸范围内的绝大部分事件格,首领级别敌人不受爆炸影响,普通和精英级敌人将会掉落鸣徽。",
"HollowItemDes_400002": "放置一个定时炸弹,炸弹于3回合后产生十字型爆炸,清除爆炸范围内的大部分事件格。",
"HollowItemDes_400003": "立刻传送至随机地点",
"HollowItemDes_400004": "立刻离开空洞。",
"HollowItemDes_400005": "回复全队10%生命值。",
"HollowItemDes_400006": "回复全队20%生命值。",
"HollowItemDes_400007": "开启一次采集转盘,可能获得:齿轮硬币、糟糕的陷阱、回复药剂、散落的鸣徽。",
"HollowItemDes_400008": "开启一次好结果概率较高的采集转盘,可能获得:齿轮硬币、糟糕的陷阱、回复药剂、散落的鸣徽。",
"HollowItemDes_400009": "进入一个无法探测的未知区域。",
"HollowItemDes_4000090": "进入一个无法探测的未知区域。",
"HollowItemDes_400010": "进入一个无法探测的神秘未知区域。",
"HollowItemDes_400011": "使周围8格中的空格变为齿轮硬币事件格。",
"HollowItemDes_4000110": "使周围8格中的空格变为齿轮硬币事件格。",
"HollowItemDes_4000113": "使周围8格中的空格变为可获得200枚齿轮硬币的事件格。",
"HollowItemDes_400012": "使所有的空格变为齿轮硬币事件格。",
"HollowItemDes_4000120": "使所有的空格变为齿轮硬币事件格。",
"HollowItemDes_4000123": "使所有的空格变为可获得200枚齿轮硬币的事件格。",
"HollowItemDes_400013": "降低40点压力值。",
"HollowItemDes_400014": "降低80点压力值。",
"HollowItemDes_400015": "清除途径的大部分事件,如果是有利事件则立即生效,如果是有害事件则直接摧毁,持续3回合。",
"HollowItemDes_400016": "清除途径的大部分事件,如果是有利事件则双倍生效,如果是有害事件则直接摧毁,持续3回合。",
"HollowItemDes_400017": "回复全队所有生命值,清除所有陷阱。",
"HollowItemDes_400018": "回复全队所有生命值,清除所有陷阱,并随机获得1枚鸣徽。",
"HollowItemDes_400019": "持有的齿轮硬币数额变为2倍。",
"HollowItemDes_400020": "持有的齿轮硬币数额变为3倍。",
"HollowItemDes_400021": "随机产生鸣徽相关的选项,可对鸣徽进行收集、替换、丢弃等管理操作。",
"HollowItemDes_400022": "使当前所处的事件格保留至下一层空洞。",
"HollowItemDes_400023": "待定",
"HollowItemDes_400024": "待定",
"HollowItemDes_400025": "降低60点压力值。",
"HollowItemDes_400026": "待定",
"HollowItemDes_400027": "可产生强光的用具,可用于清除周围4格内的不明生物。",
"HollowItemDes_400028": "广泛存在于芭莱大厦室内的摄像头,只要利用它,即使在黑暗中也能看清四周。",
"HollowItemDes_400029": "广泛存在于芭莱大厦室内的摄像头,只要利用它,即使在黑暗中也能看清四周。",
"HollowItemDes_400030": "待定",
"HollowItemDes_400031": "待定",
"HollowItemDes_400032": "接入青衣的思维空间,共享感官信息与收集到的情报。",
"HollowItemDes_40003202": "由Fairy创造的私人虚拟数据空间,里面存储了已获得的线索信息,可随时进入查看。",
"HollowItemDes_400033": "待定",
"HollowItemDes_40003302": "用于破坏空洞内各类装置(包括邦布)电磁信号的插件,仅在治安局允许的频段范围内起效。",
"HollowItemDes_400034": "待定",
"HollowItemDes_400035": "丽娜交给你的邦布临时访问权限,可以在杜苏拉和安娜塔莎控制权之间切换。",
"HollowItemDes_400036": "待定",
"HollowItemDes_400037": "待定",
"HollowItemDes_400038": "待定",
"HollowItemDes_400039": "待定",
"HollowItemDes_400040": "仲夏集团专利插件。能够迅速吸收空气中的高浓度以太,并转换为增幅热波,也提供查看增幅的功能",
"HollowItemDes_400041": "能量耗尽后无法吸收以太,当前仅提供查看增幅的功能",
"HollowItemDes_400046": "让当前所在的方块生死逆转",
"HollowItemDes_400047": "消耗500齿轮硬币,在当前位置放置一堆吸引黄金邦布的齿轮硬币。",
"HollowItemDes_400048": "使用后可以让一名无法出战的代理人复活并回复一定生命值。",
"HollowItemDes_411011": "记录了安比的通讯信息,能够呼叫安比的支援。",
"HollowItemDes_411021": "记录了猫又的通讯信息,能够呼叫猫又的支援。",
"HollowItemDes_411031": "记录了妮可的通讯信息,能够呼叫妮可的支援。",
"HollowItemDes_411041": "记录了「11号」的通讯信息,能够呼叫「11号」的支援。",
"HollowItemDes_411061": "记录了可琳的通讯信息,能够呼叫可琳的支援。",
"HollowItemDes_411081": "记录了比利的通讯信息,能够呼叫比利的支援。",
"HollowItemDes_411101": "记录了珂蕾妲的通讯信息,能够呼叫珂蕾妲的支援。",
"HollowItemDes_411111": "记录了安东的通讯信息,能够呼叫安东的支援。",
"HollowItemDes_411121": "记录了本的通讯信息,能够呼叫本的支援。",
"HollowItemDes_411131": "记录了苍角的通讯信息,能够呼叫苍角的支援。",
"HollowItemDes_411141": "记录了莱卡恩的通讯信息,能够呼叫莱卡恩的支援。",
"HollowItemDes_411151": "记录了露西的通讯信息,能够呼叫露西的支援",
"HollowItemDes_411181": "记录了格莉丝的通讯信息,能够呼叫格莉丝的支援。",
"HollowItemDes_411191": "记录了艾莲的通讯信息,能够呼叫艾莲的支援。",
"HollowItemDes_411211": "记录了丽娜的通讯信息,能够呼叫丽娜的支援。",
"HollowItemDes_411241": "记录了朱鸢的通讯信息,能够呼叫朱鸢的支援。",
"HollowItemDesc_10101": "全队回复10%生命值,消耗60能量。",
"HollowItemDesc_10102": "全队回复15%生命值,消耗60能量。",
"HollowItemDesc_10103": "全队回复20%生命值,消耗60能量。",
"HollowItemDesc_10111": "全队回复15%生命值,消耗60能量。",
"HollowItemDesc_10112": "全队回复20%生命值,消耗60能量。",
"HollowItemDesc_10113": "全队回复25%生命值,消耗60能量。",
"HollowItemDesc_10121": "全队回复20%生命值,但增长10点压力值,消耗60能量。",
"HollowItemDesc_10122": "全队回复27.5%生命值,但增长15点压力值,消耗60能量。",
"HollowItemDesc_10123": "全队回复35%生命值,但增长20点压力值,消耗60能量。",
"HollowItemDesc_10201": "降低20点压力值,消耗60能量。",
"HollowItemDesc_10202": "降低30点压力值,消耗60能量。",
"HollowItemDesc_10203": "降低40点压力值,消耗60能量。",
"HollowItemDesc_10211": "降低30点压力值,消耗60能量。",
"HollowItemDesc_10212": "降低40点压力值,消耗60能量。",
"HollowItemDesc_10213": "降低50点压力值,消耗60能量。",
"HollowItemDesc_10221": "降低40点压力值,但全队损失5%生命值,消耗60能量。",
"HollowItemDesc_10222": "降低55点压力值,但全队损失7.5%生命值,消耗60能量。",
"HollowItemDesc_10223": "降低70点压力值,但全队损失10%生命值,消耗60能量。",
"HollowItemDesc_10301": "为可行动的代理人按百分比均分生命值,消耗60能量。",
"HollowItemDesc_10302": "为可行动的代理人按百分比均分生命值,并额外回复5%生命值,消耗60能量。",
"HollowItemDesc_10303": "为可行动的代理人按百分比均分生命值,并额外回复10%生命值,消耗60能量。",
"HollowItemDesc_10311": "为可行动的代理人按百分比均分生命值,并额外回复5%生命值,消耗60能量。",
"HollowItemDesc_10312": "为可行动的代理人按百分比均分生命值,并额外回复10%生命值,消耗60能量。",
"HollowItemDesc_10313": "为可行动的代理人按百分比均分生命值,并额外回复15%生命值,消耗60能量。",
"HollowItemDesc_10321": "为所有代理人按百分比均分生命值后,全队损失10%生命值,消耗60能量。",
"HollowItemDesc_10322": "为所有代理人按百分比均分生命值后,全队损失5%生命值,消耗60能量。",
"HollowItemDesc_10323": "为所有代理人按百分比均分生命值,消耗60能量。",
"HollowItemDesc_10401": "消除周围4格事件。无法消除精英以上难度的战斗和特殊事件。消耗60能量。",
"HollowItemDesc_10402": "消除周围6格事件。无法消除精英以上难度的战斗和特殊事件。消耗60能量。",
"HollowItemDesc_10403": "消除周围8格事件。无法消除精英以上难度的战斗和特殊事件。消耗60能量。",
"HollowItemDesc_10411": "消除周围4格事件,可以消除首领以外的任意战斗。无法消除特殊事件。消耗60能量。",
"HollowItemDesc_10412": "消除周围6格事件,可以消除首领以外的任意战斗。无法消除特殊事件。消耗60能量。",
"HollowItemDesc_10413": "消除周围8格事件,可以消除首领以外的任意战斗。无法消除特殊事件。消耗60能量。",
"HollowItemDesc_10421": "消除周围4格事件,有几率将被消除事件替换成资源点。无法消除精英以上难度的战斗和特殊事件。全队损失5%生命值,消耗60能量。",
"HollowItemDesc_10422": "消除周围6格事件,有几率将被消除事件替换成资源点。无法消除精英以上难度的战斗和特殊事件。全队损失5%生命值,消耗60能量。",
"HollowItemDesc_10423": "消除周围8格事件,有几率将被消除事件替换成资源点。无法消除精英以上难度的战斗和特殊事件。全队损失5%生命值,消耗60能量。",
"HollowItemDesc_10601": "搜寻捷径,立刻到达随机位置,消耗120能量。",
"HollowItemDesc_10611": "搜寻更有效的捷径,立刻到达随机位置,消耗120能量。",
"HollowItemDesc_10621": "搜寻更有效的捷径,立刻到达随机位置,但增长100点压力值,消耗120能量。",
"HollowItemName_10101": "照射治疗插件",
"HollowItemName_10102": "多频治疗插件",
"HollowItemName_10103": "深度治疗插件",
"HollowItemName_10111": "照射治疗插件-EX",
"HollowItemName_10112": "多频治疗插件-EX",
"HollowItemName_10113": "深度治疗插件-EX",
"HollowItemName_10121": "照射治疗插件:侵蚀",
"HollowItemName_10122": "多频治疗插件:侵蚀",
"HollowItemName_10123": "深度治疗插件:侵蚀",
"HollowItemName_10201": "镇静喷雾插件",
"HollowItemName_10202": "扩容喷雾插件",
"HollowItemName_10203": "强效喷雾插件",
"HollowItemName_10211": "镇静喷雾插件-EX",
"HollowItemName_10212": "扩容喷雾插件-EX",
"HollowItemName_10213": "强效喷雾插件-EX",
"HollowItemName_10221": "镇静喷雾插件:侵蚀",
"HollowItemName_10222": "扩容喷雾插件:侵蚀",
"HollowItemName_10223": "强效喷雾插件:侵蚀",
"HollowItemName_10301": "以太传导插件",
"HollowItemName_10302": "以太急救插件",
"HollowItemName_10303": "以太愈疗插件",
"HollowItemName_10311": "以太传导插件-EX",
"HollowItemName_10312": "以太急救插件-EX",
"HollowItemName_10313": "以太愈疗插件-EX",
"HollowItemName_10321": "以太传导插件:侵蚀",
"HollowItemName_10322": "以太急救插件:侵蚀",
"HollowItemName_10323": "以太愈疗插件:侵蚀",
"HollowItemName_10401": "微型爆破插件",
"HollowItemName_10402": "定向爆破插件",
"HollowItemName_10403": "广域爆破插件",
"HollowItemName_10411": "微型爆破插件-EX",
"HollowItemName_10412": "定向爆破插件-EX",
"HollowItemName_10413": "广域爆破插件-EX",
"HollowItemName_10421": "微型爆破插件:侵蚀",
"HollowItemName_10422": "定向爆破插件:侵蚀",
"HollowItemName_10423": "广域爆破插件:侵蚀",
"HollowItemName_10601": "法厄同「萝卜」",
"HollowItemName_10611": "法厄同「萝卜」-EX",
"HollowItemName_10621": "法厄同「萝卜」:侵蚀",
"HollowItemName_400001": "交叉爆破",
"HollowItemName_4000011": "战术爆弹",
"HollowItemName_4000012": "重锤",
"HollowItemName_4000013": "战术爆弹",
"HollowItemName_4000014": "定向弹",
"HollowItemName_4000015": "交叉爆破",
"HollowItemName_400002": "交叉爆破Ⅱ型",
"HollowItemName_400003": "神秘「萝卜」",
"HollowItemName_400004": "神秘「萝卜」Ⅱ型",
"HollowItemName_400005": "浓缩医疗",
"HollowItemName_400006": "浓缩医疗Ⅱ型",
"HollowItemName_400007": "短距采集",
"HollowItemName_400008": "短距采集Ⅱ型",
"HollowItemName_400009": "强能开掘",
"HollowItemName_4000090": "小型掘进装置",
"HollowItemName_400010": "强能开掘Ⅱ型",
"HollowItemName_400011": "黄金呼唤",
"HollowItemName_400012": "黄金呼唤Ⅱ型",
"HollowItemName_400013": "浓缩镇静",
"HollowItemName_400014": "浓缩镇静Ⅱ型",
"HollowItemName_400015": "扫荡型以骸诱饵",
"HollowItemName_400016": "攫取型以骸诱饵",
"HollowItemName_400017": "集成补给",
"HollowItemName_400018": "集成补给Ⅱ型",
"HollowItemName_400019": "立体复印",
"HollowItemName_400020": "立体复印Ⅱ型",
"HollowItemName_400021": "鸣徽「管家」",
"HollowItemName_400022": "定位信标",
"HollowItemName_400023": "待定",
"HollowItemName_400024": "待定",
"HollowItemName_400025": "标准镇静",
"HollowItemName_400026": "待定",
"HollowItemName_400027": "手持式氙气电筒",
"HollowItemName_400028": "红外摄像头",
"HollowItemName_400029": "红外摄像头",
"HollowItemName_400030": "待定",
"HollowItemName_400031": "待定",
"HollowItemName_400032": "共感插件",
"HollowItemName_400033": "待定",
"HollowItemName_40003302": "限频EMP发射器",
"HollowItemName_400034": "待定",
"HollowItemName_400035": "邦布临时访问权",
"HollowItemName_400036": "待定",
"HollowItemName_400037": "待定",
"HollowItemName_400038": "待定",
"HollowItemName_400039": "待定",
"HollowItemName_400040": "阳炎增幅仪",
"HollowItemName_400041": "阳炎增幅仪",
"HollowItemName_400046": "上帝之手",
"HollowItemName_400047": "便携式黄金的呼唤",
"HollowItemName_400048": "以太露滴",
"HollowItemName_411011": "增援信标·安比",
"HollowItemName_411021": "增援信标·猫又",
"HollowItemName_411031": "增援信标·妮可",
"HollowItemName_411041": "增援信标·「11号」",
"HollowItemName_411061": "增援信标·可琳",
"HollowItemName_411081": "增援信标·比利",
"HollowItemName_411101": "增援信标·珂蕾妲",
"HollowItemName_411111": "增援信标·安东",
"HollowItemName_411121": "增援信标·本",
"HollowItemName_411131": "增援信标·苍角",
"HollowItemName_411141": "增援信标·莱卡恩",
"HollowItemName_411151": "增援信标·露西",
"HollowItemName_411181": "增援信标·格莉丝",
"HollowItemName_411191": "增援信标·艾莲",
"HollowItemName_411211": "增援信标·丽娜",
"HollowItemName_411241": "增援信标·朱鸢",
"HollowItemStory_400001": "派遣迷你邦布举着炸弹向四周地毯式冲锋,尝试为前方的道路铲除一切不确定因素。",
"HollowItemStory_400002": "派遣迷你邦布举着炸弹向四周地毯式冲锋,尝试为前方的道路铲除一切不确定因素。",
"HollowItemStory_400003": "来路不明的「萝卜」地图插件,完全不知道会把你带往何处,确定要使用它么…",
"HollowItemStory_400004": "来路不明的「萝卜」地图插件,能以最效率的方法把你带到最安全的地方。",
"HollowItemStory_400005": "调整回复剂的配比,强化回复剂治疗效果的插件。",
"HollowItemStory_400006": "调整回复剂的配比,深度强化回复剂治疗效果的插件。",
"HollowItemStory_400007": "释放自动化采集单元,前往随机方向进行短距探索,会带回发现的任何东西,也有可能引来麻烦。",
"HollowItemStory_400008": "释放自动化采集单元,前往随机方向进行短距探索,会带回发现的任何东西,也有可能引来麻烦。",
"HollowItemStory_400009": "向着没有道路的地方挖掘,开创新的领域吧。",
"HollowItemStory_400010": "向着没有道路的地方挖掘,开创新的领域吧。",
"HollowItemStory_400011": "来吧!齿轮硬币们!别玩捉迷藏了,该回家了!",
"HollowItemStory_400012": "来吧!齿轮硬币们!别玩捉迷藏了,该回家了!",
"HollowItemStory_400013": "调整镇静剂的配比,强化降压效果的插件。",
"HollowItemStory_400014": "调整镇静剂的配比,深度强化降压效果的插件。",
"HollowItemStory_400015": "发出强烈信号激怒并吸引特定以骸的插件,引诱危险以骸扫荡前方道路的毁灭战术。",
"HollowItemStory_400016": "发出强烈信号激怒并吸引特定以骸的插件,清扫道路的同时能不忘尽量收集可用资源。或者说由于遭到了某种程度的破坏,资源收集起来更方便了。",
"HollowItemStory_400017": "多功能补给插件,能够提供大量恢复药剂和探测设备。",
"HollowItemStory_400018": "多功能补给插件,能够提供大量恢复药剂和探测…嗯?居然还有鸣徽。",
"HollowItemStory_400019": "能够即时复制齿轮硬币的插件,邦布商人极力抵制该插件,但它们无法识别出复制品和真品的区别。于是只能反复声明表示抵制。",
"HollowItemStory_400020": "能够即时复制齿轮硬币的插件,邦布商人极力抵制该插件,但它们无法识别出复制品和真品的区别。于是只能反复声明表示抵制。",
"HollowItemStory_400021": "鸣徽收集、管理一体化的的插件,只要放在地上就能自动搜索鸣徽,怎么看都像是个扫地机器人。",
"HollowItemStory_400022": "能够在一定范围内与邦布保持定位信号同步,从而可以找到快速前往该地区的捷径。",
"HollowItemStory_400023": "待定",
"HollowItemStory_400024": "待定",
"HollowItemStory_400025": "调整镇静剂的配比,有效降低压力。",
"HollowItemStory_400026": "待定",
"HollowItemStory_400027": "内部充满惰性混合气体的高亮度光具,能发出色温与太阳类似的强光",
"HollowItemStory_400028": "待定",
"HollowItemStory_400029": "待定",
"HollowItemStory_400030": "待定",
"HollowItemStory_400031": "待定",
"HollowItemStory_400032": "待定",
"HollowItemStory_400033": "待定",
"HollowItemStory_400034": "待定",
"HollowItemStory_400035": "待定",
"HollowItemStory_400036": "待定",
"HollowItemStory_400037": "待定",
"HollowItemStory_400038": "待定",
"HollowItemStory_400039": "待定",
"HollowItemStory_400040": "设计之初的目的是提升以太适性者在寒冷或多雾空洞环境下的工作效率,所以运作起来的时候,装置周围会有「一点点」热…",
"HollowItemStory_400041": "设计之初的目的是提升以太适性者在寒冷或多雾空洞环境下的工作效率,所以运作起来的时候,装置周围会有「一点点」热…",
"HollowItemStory_400046": "「不限次数,随便用吧!」",
"HollowItemStory_400048": "温和的以太能量富集物…在没有诱发侵蚀前,看起来如此友好且瑰丽。",
"HollowItemStory_411011": "「你在这里稍等,以我摔杯为号!」",
"HollowItemStory_411021": "「你在这里稍等,以我摔杯为号!」",
"HollowItemStory_411031": "「你在这里稍等,以我摔杯为号!」",
"HollowItemStory_411041": "「你在这里稍等,以我摔杯为号!」",
"HollowItemStory_411061": "「你在这里稍等,以我摔杯为号!」",
"HollowItemStory_411081": "「你在这里稍等,以我摔杯为号!」",
"HollowItemStory_411101": "「你在这里稍等,以我摔杯为号!」",
"HollowItemStory_411111": "「你在这里稍等,以我摔杯为号!」",
"HollowItemStory_411121": "「你在这里稍等,以我摔杯为号!」",
"HollowItemStory_411131": "「你在这里稍等,以我摔杯为号!」",
"HollowItemStory_411141": "「你在这里稍等,以我摔杯为号!」",
"HollowItemStory_411151": "「你在这里稍等,以我摔杯为号!」",
"HollowItemStory_411181": "「你在这里稍等,以我摔杯为号!」",
"HollowItemStory_411191": "「你在这里稍等,以我摔杯为号!」",
"HollowItemStory_411211": "「你在这里稍等,以我摔杯为号!」",
"HollowItemStory_411241": "「你在这里稍等,以我摔杯为号!」",
"HollowItem_Change": "替换",
"HollowItem_Get": "获得道具",
"HollowItem_Get_Full": "背包已满",
"HollowItem_Lost": "丢弃",
"HollowItem_Name": "邦布插件",
"HollowItem_Title_Get": "获得邦布插件",
"HollowItem_UseHint_1": "使用",
"HollowLocation_0": "零号空洞",
"HollowLocation_1": "废弃地铁",
"HollowLocation_2": "旧城建区",
"HollowLocation_3": "芭莱大厦",
"HollowOutpost_lock1": "完成主线剧情第二章后可解锁",
"HollowPause_BattleLogTitle": "{0} 委托进行中。",
"HollowPause_BattleLogTitle_Time": "{0}年{1}月{2}日 {3}:{4} ",
"HollowPause_LockHint": "暂离功能尚未开放",
"HollowQuestComplete": "[已完成]",
"HollowQuest_HardBtn": "困难模式",
"HollowQuest_Receive1": "追加一批「主线委托」",
"HollowQuest_Receive10": "追加来自「启明星」转包的系列委托*{0}",
"HollowQuest_Receive11": "追加一批「晋升委托」",
"HollowQuest_Receive12": "追加一批「困难委托」",
"HollowQuest_Receive2": "追加一批「探索委托」",
"HollowQuest_Receive3": "追加一批「紧急委托」",
"HollowQuest_Receive4": "追加一批「委托」",
"HollowQuest_Receive5": "追加一批「挑战委托」",
"HollowQuest_Receive6": "追加一批「空洞委托」",
"HollowQuest_Receive7": "追加一批「委托」",
"HollowQuest_Receive8": "追加一批「委托」",
"HollowQuest_Receive9": "追加一批「委托」",
"HollowQuest_Title1": "[调查]",
"HollowQuest_Title2": "[谜题]",
"HollowQuest_Title3": "[特殊]",
"HollowQuest_Title4": "[作战]",
"HollowQuest_Title5": "[恶战]",
"HollowQuest_Title6": "[晋升]",
"HollowQuest_Title7": "[攻坚战]",
"HollowRatingTarget_Gather1": "收集1份观测数据",
"HollowRatingTarget_Gather2": "收集2份观测数据",
"HollowRatingTarget_Gather3": "收集3份观测数据",
"HollowRatingTarget_Gather4": "收集1份HIA数据样本",
"HollowRatingTarget_Gather5": "收集3份HIA数据样本",
"HollowRatingTarget_Gather6": "收集5份HIA数据样本",
"HollowReconnectTips": "当前正在处理: {0} 是否继续?",
"HollowResultPage_Summary": "探索总结",
"HollowRewardTips_ItemBeyondMaxNum": "部分物品溢出,已通过邮件发放",
"HollowSaveTips_Character": "代理人正在执行委托 {0} ,无法进行养成操作。",
"HollowStaminaType_HaveStamina": "目标空洞区域当前处于高活性周期,以太物质侵蚀带来的压力较大,会显著增长压力值",
"HollowStaminaType_HaveStamina_Title": "当前空洞以太活性极高!",
"HollowStaminaType_ManualStamina": "目标空洞区域当前处于中度活性周期,以太物质侵蚀带来的压力可控,会适度增长压力值",
"HollowStaminaType_ManualStamina_Title": "当前空洞以太活性较高",
"HollowStaminaType_NoStamina": "目标空洞区域当前处于低活性周期,以太物质侵蚀带来的压力极低,不会增长压力值",
"HollowStaminaType_NoStamina_Title": "当前空洞以太活性平缓",
"HollowTimeCost_Long": "长程探索",
"HollowTimeCost_MidLong": "中程探索",
"HollowTimeCost_Normal": "短程探索",
"HollowTimeCost_TooLong": "全域探索",
"Hollow_Card_AdvancedName1": "进阶鸣徽I",
"Hollow_Card_AdvancedName2": "进阶鸣徽II",
"Hollow_Card_AdvancedTip1": "已集齐4枚同类鸣徽,获得进阶鸣徽I",
"Hollow_Card_AdvancedTip2": "已集齐8枚同类鸣徽,获得进阶鸣徽II",
"Hollow_Card_Bangboo": "请选择助战邦布",
"Hollow_Card_Change": "交换",
"Hollow_Card_ChangeBangboo": "助战邦布已满,请选择要交换的邦布",
"Hollow_Card_ChooseBangboo": "选择",
"Hollow_Challenge_Chaos": "[限制]",
"Hollow_Chapter_00": "零号空洞",
"Hollow_Chapter_01": "序章 · 第一章",
"Hollow_Chapter_02": "第二章",
"Hollow_Chapter_03": "第三章",
"Hollow_Chapter_04": "第二章间章",
"Hollow_Chapter_05": "第四章",
"Hollow_Chapter_Agent": "代理人秘闻",
"Hollow_Chapter_Event1": "沙罗黄金周",
"Hollow_Exit_Tips": "退出空洞后就无法获得空洞调查员协会发放的工资与结算奖励,是否确认退出?",
"Hollow_LockedHint_01": "-未解锁-",
"Hollow_LockedHint_02": "-敬请期待-",
"Hollow_MainQuest_Manual_Tip01": "「安比」离开队伍",
"Hollow_MainQuest_Manual_Tip02": "「比利」离开队伍",
"Hollow_MainQuest_Manual_Tip03": "「妮可」离开队伍",
"Hollow_MainQuest_Manual_Tip04": "「安比」加入队伍",
"Hollow_MainQuest_Manual_Tip05": "「比利」加入队伍",
"Hollow_MainQuest_Manual_Tip06": "「妮可」加入队伍",
"Hollow_MainQuest_Manual_Tip_Confirm": "确认",
"Hollow_Normal": "[常规]",
"Hollow_Result_Clear": "空洞已肃清",
"Hollow_Result_Fail": "小队已返回",
"Hollow_Result_Generally_Clear": "观测档案已收录",
"Hollow_Result_Little_Clear": "表层测绘完成",
"Hollow_Tip_Rescue": "已成功救援被困人员「{0}」",
"Hollow_TriggerEventAgain": "{LAYOUT_MOBILE#点击当前事件格可再次触发事件}{LAYOUT_KEYBOARD#点击当前事件格/按可再次触发事件}{LAYOUT_CONTROLLER#按可再次触发事件}{LAYOUT_MOBILECONTROLLER#按可再次触发事件}",
"Hollow_UI_BuffExhibit_HeatBuff": "以太活性影响",
"Hollow_UI_BuffExhibit_TaskDetails": "委托详情",
"Hollow_UI_BuffExhibit_TeamBuff": "小队状态",
"Hollow_UI_Card": "鸣徽",
"Hollow_UI_Card_EN": "RESONIUM",
"Hollow_UI_Erosion": "侵蚀",
"Hollow_UI_Erosion_EN": "EROSION",
"Hollow_UI_HollowItemSettingTip": "快捷使用:「设置-其他」可切换 点击/长按 ",
"Hollow_UI_LoadChess_Comfirm": "确认进入",
"Hollow_UI_LoadChess_Exit": "退出",
"Hollow_UI_ShiftGear_2x": "加速播放中",
"Hollow_UI_TimeRewind_Complete": "退出",
"Hollow_UI_TimeRewind_Exit": "退出",
"Hollow_UI_TimeRewind_Pause": "暂停",
"Hollow_UI_TimeRewind_Play": "继续",
"Hollow_UI_TimeRewind_Playing": "播放中",
"Hotfix_Tips": "请重启游戏以完成更新",
"HpMax": "生命值",
"HpMax_Ratio": "生命值百分比",
"HpMax_base": "基础生命值",
"Ignite_System": "灼烧",
"Ignite_System_Debuff_Des": "持续承受火属性伤害。",
"Illegal_NickName_Change": "名字包含敏感词",
"InHollowTarget_1001000101": "帮助狡兔屋雇员撤离空洞",
"InHollowTarget_1001000201": "寻找丢失在空洞的音擎",
"InHollowTarget_1001000202": "携带音擎离开空洞",
"InHollowTarget_1001000401": "找到保险箱",
"InHollowTarget_1001000402": "与妮可等人会合",
"InHollowTarget_1001000403": "继续寻找保险箱",
"InHollowTarget_1001000501": "前往下一深度",
"InHollowTarget_1001000502": "至少征服「深度:5」",
"InHollowTarget_1001000503": "尽可能到达更深处",
"InHollowTarget_1001000601": "不拼怎么赢",
"InHollowTarget_1001000602": "序章 SRL3 子任务2",
"InHollowTarget_1001000701": "利用弹射装置抵达电梯口",
"InHollowTarget_1001000704": "击败盘踞在地铁深处的敌人",
"InHollowTarget_1001000801": "通过所有验证",
"InHollowTarget_1001000802": "成功撤离",
"InHollowTarget_1001010101": "寻找受困的施工队成员",
"InHollowTarget_1001010102": "带领受困人员安全撤离空洞",
"InHollowTarget_1001010201": "前往操控室",
"InHollowTarget_1001010202": "完成对铁轨路径的修改",
"InHollowTarget_1001010203": "将可琳送出空洞",
"InHollowTarget_1001010204": "登上列车",
"InHollowTarget_1001010301": "熟悉模仿小车的操作",
"InHollowTarget_1001010302": "完成拍摄任务",
"InHollowTarget_1001010303": "离开空洞",
"InHollowTarget_1001010401": "和伊埃斯一起完成社交活动",
"InHollowTarget_1001010402": "将黄金邦布赶进指定地点",
"InHollowTarget_1001010403": "抓住黄金邦布!",
"InHollowTarget_1001010501": "完成线路规划",
"InHollowTarget_1001010502": "离开空洞",
"InHollowTarget_1001010601": "找到贩卖探测器的盗洞客",
"InHollowTarget_1001010602": "探测出一条通向「宝藏」的线路",
"InHollowTarget_1001010605": "离开空洞",
"InHollowTarget_1001010701": "绕道进入列车",
"InHollowTarget_1001010702": "将炸药装车",
"InHollowTarget_1001010703": "击败死路屠夫",
"InHollowTarget_1001010801": "收集20枚鸣徽,并于检查点上交",
"InHollowTarget_1001010901": "充分调查地铁线路,弄清邦布损耗情况",
"InHollowTarget_1001011001": "找到失踪的邦布商人",
"InHollowTarget_1001011002": "前往深处调查垃圾去向",
"InHollowTarget_1001011003": "清理所有垃圾",
"InHollowTarget_1001011004": "离开空洞",
"InHollowTarget_1001011101": "通过所有验证",
"InHollowTarget_1001011102": "离开空洞",
"InHollowTarget_1001011201": "第一层「萝卜」的绘制",
"InHollowTarget_1001011202": "第二层「萝卜」的绘制",
"InHollowTarget_1001011203": "第三层「萝卜」的绘制",
"InHollowTarget_1001011301": "追上黄金邦布",
"InHollowTarget_1001011302": "救援小少爷并到达下一区域",
"InHollowTarget_1001011303": "救援别看我并到达下一区域",
"InHollowTarget_1001011304": "救援所有邦布并安全撤离",
"InHollowTarget_1001011401": "帮助邦布小小救出五个哥哥",
"InHollowTarget_1001011501": "前往空洞深处找到阿比盖尔",
"InHollowTarget_1001011502": "带着阿比盖尔一同撤离空洞",
"InHollowTarget_1001011504": "追上四处奔窜的以骸",
"InHollowTarget_1001012501": "完成线路规划",
"InHollowTarget_1001012502": "离开空洞",
"InHollowTarget_1001012601": "完成「机关检修」任务并离开空洞",
"InHollowTarget_1001020101": "清理建材",
"InHollowTarget_1001020201": "抵达目标点",
"InHollowTarget_1001020202": "协助安东,快速通过空洞",
"InHollowTarget_1001020203": "回收抓物机!",
"InHollowTarget_1001020301": "回收掘进机",
"InHollowTarget_1001020401": "追上打桩机!",
"InHollowTarget_1001020501": "前往爆炸实验点",
"InHollowTarget_1001020502": "帮科尔特收集齿轮硬币",
"InHollowTarget_1001020503": "返回并交付收集的齿轮硬币",
"InHollowTarget_1001020504": "撤离空洞",
"InHollowTarget_1001020601": "协助爹i完成空洞内的探索训练",
"InHollowTarget_1001020602": "拿走奖励,离开空洞",
"InHollowTarget_1001020701": "英雄之旅",
"InHollowTarget_1001020702": "英雄之旅",
"InHollowTarget_1001020801": "整理货物",
"InHollowTarget_1001020802": "完成送货",
"InHollowTarget_1001020803": "把镇静剂送给调查员",
"InHollowTarget_1001020804": "撤离空洞",
"InHollowTarget_1001020901": "安置三台重工机械",
"InHollowTarget_1001020902": "关停原型机",
"InHollowTarget_1001021001": "收集金币,探索地区",
"InHollowTarget_1001021002": "收集金币,探索地区",
"InHollowTarget_1001021101": "通过所有验证",
"InHollowTarget_1001021102": "成功撤离",
"InHollowTarget_1001021201": "前往「威斯VII」空洞",
"InHollowTarget_1001021202": "利用列车抵抗五次以骸进攻",
"InHollowTarget_1001021203": "击败守门以骸,离开空洞",
"InHollowTarget_1001021301": "保护巨型钻机一段时间",
"InHollowTarget_1001021302": "离开空洞",
"InHollowTarget_1001021401": "前往爆炸试验点完成三轮数据收集",
"InHollowTarget_1001021402": "记录50次数据",
"InHollowTarget_1001021403": "前往中危区",
"InHollowTarget_1001021404": "记录50次数据",
"InHollowTarget_1001021405": "前往高危区",
"InHollowTarget_1001021406": "记录50次数据",
"InHollowTarget_1001021407": "交还实验数据",
"InHollowTarget_1001021501": "重新与广伦会合",
"InHollowTarget_1001021502": "帮助广伦抵达控制台",
"InHollowTarget_1001021503": "屏幕亮起后撤离空洞",
"InHollowTarget_1001021601": "帮助找到治安官的女儿利兹",
"InHollowTarget_1001021602": "和利兹一起前进",
"InHollowTarget_1001021701": "启动4台发电机",
"InHollowTarget_1001021702": "查看完全通电的电梯",
"InHollowTarget_1001021703": "逃离弹射迷宫",
"InHollowTarget_1001021801": "紧跟目标",
"InHollowTarget_1001021901": "帮助朱鸢青衣抵达证物车附近",
"InHollowTarget_1001021902": "跟上朱鸢青衣",
"InHollowTarget_1001021903": "探查现场",
"InHollowTarget_1001021904": "在现场收集线索",
"InHollowTarget_1001021905": "解答思维空间内的3个问题",
"InHollowTarget_1001021906": "解答思维空间内的关键性问题",
"InHollowTarget_1001021907": "找到犯人的位置",
"InHollowTarget_1001021908": "抓住犯人!",
"InHollowTarget_1001022001": "补全缺失的录像内容",
"InHollowTarget_1001022002": "离开空洞",
"InHollowTarget_1001022101": "调查事件真相",
"InHollowTarget_1001022102": "寻找嫌疑布的踪迹",
"InHollowTarget_1001022103": "回到安全的地方后向诺斯发起问询",
"InHollowTarget_1001022104": "为诺斯做一个快速检查",
"InHollowTarget_1001022105": "与Fairy一同完成推理",
"InHollowTarget_1001022106": "查看最后的行动记录",
"InHollowTarget_1001023001": "二章间章MRL0 - 子任务",
"InHollowTarget_1001023301": "报名参加竞技场比赛",
"InHollowTarget_1001023302": "招募一名战斗邦布",
"InHollowTarget_1001023303": "再次和裁判对话开启对战",
"InHollowTarget_1001023304": "完成九轮邦布对战",
"InHollowTarget_1001023305": "离开「邦布联盟」",
"InHollowTarget_1001025601": "完成「机关检修」任务并离开空洞",
"InHollowTarget_1001025701": "检查采掘钻机",
"InHollowTarget_1001025702": "修复采掘钻机",
"InHollowTarget_1001025703": "制服暴走的钻机",
"InHollowTarget_1001025704": "离开空洞",
"InHollowTarget_1001026301": "完成委托人的要求并离开空洞",
"InHollowTarget_1001030101": "前往目标入口",
"InHollowTarget_1001030102": "解开密码锁",
"InHollowTarget_1001030103": "炸开保险箱",
"InHollowTarget_1001030201": "到达大厅",
"InHollowTarget_1001030301": "前往中庭",
"InHollowTarget_1001030302": "找到身份认证器",
"InHollowTarget_1001030303": "到达中庭入口",
"InHollowTarget_1001030401": "前往中控室",
"InHollowTarget_1001030402": "前往发电室",
"InHollowTarget_1001030403": "搜寻以太燃料",
"InHollowTarget_1001030404": "前往大厦中庭",
"InHollowTarget_1001030405": "在丽娜帮助下返回起点",
"InHollowTarget_1001030406": "启动发电装置",
"InHollowTarget_1001030501": "前往叛军位置",
"InHollowTarget_1001030502": "通过电梯前往上层天台",
"InHollowTarget_1001030503": "夺回芮恩",
"InHollowTarget_1001030504": "前往B座大厅的空洞出口",
"InHollowTarget_1001030601": "寻找双子姐妹的演出地点",
"InHollowTarget_1001030602": "设置好摄影机",
"InHollowTarget_1001030603": "关闭观众席的照明",
"InHollowTarget_1001030604": "操作摄影机拍摄视频",
"InHollowTarget_1001030605": "拍摄后台区域",
"InHollowTarget_1001030701": "三章SRL2",
"InHollowTarget_1001030702": "三章SRL2",
"InHollowTarget_1001030801": "三章SRL3",
"InHollowTarget_1001030802": "三章SRL3",
"InHollowTarget_1001030901": "三章SRL4",
"InHollowTarget_1001030902": "三章SRL4",
"InHollowTarget_1001031001": "三章SRL5",
"InHollowTarget_1001031002": "三章SRL5",
"InHollowTarget_1001031101": "三章SRL6",
"InHollowTarget_1001031102": "三章SRL6",
"InHollowTarget_1001031201": "三章SRL7",
"InHollowTarget_1001031202": "三章SRL7",
"InHollowTarget_1001031301": "前往艺术品展览区",
"InHollowTarget_1001031302": "寻找油画《抱邦布的男人》",
"InHollowTarget_1001031303": "尽可能找到更多仿品",
"InHollowTarget_1001031304": "把油画藏匿到指定区域",
"InHollowTarget_1001031401": "三章SRL9",
"InHollowTarget_1001031402": "三章SRL9",
"InHollowTarget_1001031501": "三章SRL10",
"InHollowTarget_1001031502": "三章SRL10",
"InHollowTarget_1001032301": "参与空洞的思维游戏",
"InHollowTarget_1001032401": "修理第1盏灯",
"InHollowTarget_1001032402": "修理第2盏灯",
"InHollowTarget_1001032403": "修理第3盏灯",
"InHollowTarget_1001032404": "完成全部检修工作并离开",
"InHollowTarget_1001970101": "探索C41空洞",
"InHollowTarget_1001970102": "收集数据,使四个仓储区的攻破进度达到100%",
"InHollowTarget_1001970103": "去中心区深处的库房大门看看",
"InHollowTarget_1001970104": "消灭中心区的大型防卫机甲",
"InHollowTarget_1001970105": "集齐散落的物资箱吧!",
"InHollowTarget_1001970106": "自由探索C41空洞",
"InHollowTarget_1001980101": "布设叛军用的3个监听发信装置",
"InHollowTarget_1001980102": "安全撤出空洞",
"InHollowTarget_1001980201": "搜寻防卫军的武装资料",
"InHollowTarget_1001980202": "安全撤离空洞",
"InHollowTarget_1001980301": "与叛军碰面",
"InHollowTarget_1001980302": "与「扳机」碰面",
"InHollowTarget_1001980303": "重新与「11号」会合",
"InHollowTarget_1001980304": "抓捕「鼹鼠」",
"InHollowTarget_1001980501": "帮助重机素体充能",
"InHollowTarget_1001980601": "到达集合点",
"InHollowTarget_1001980602": "阻止暴走的机甲",
"InHollowTarget_1001980701": "和引路人碰面",
"InHollowTarget_1001980702": "和引路人一起到达勘测线路终点",
"InHollowTarget_1001980703": "击退突然出现的强大以骸",
"InHollowTarget_1001980801": "找到合适的点位布设诱饵",
"InHollowTarget_1001980802": "寻找奥利大作战!",
"InHollowTarget_1001980901": "协助奥利抵达匪帮销赃地",
"InHollowTarget_1001980902": "追上匪帮首领,救下奥利",
"InHollowTarget_1001981001": "搜寻铃可能被困的位置",
"InHollowTarget_1001981002": "带领受困者撤离",
"InHollowTarget_1001981101": "找到妹妹",
"InHollowTarget_1001981201": "调查空洞",
"InHollowTarget_1001981202": "拆除障碍,前往空洞深处",
"InHollowTarget_1001981203": "集齐身份认证器",
"InHollowTarget_1001981204": "打开大门,调查异常位置",
"InHollowTarget_1001981205": "协助珂蕾妲,拦下校长",
"InHollowTarget_1001981301": "与珂蕾妲会合",
"InHollowTarget_1001981302": "一同探索附近",
"InHollowTarget_1001981303": "援护安东",
"InHollowTarget_1001981304": "找到「丹」和「莉夏」",
"InHollowTarget_1001981305": "与安东会合,商量后续计划",
"InHollowTarget_1001981306": "找出校长解决这一切",
"InHollowTarget_1001981401": "找到蕾莎婆婆",
"InHollowTarget_1001981402": "保护蕾莎婆婆",
"InHollowTarget_1001981501": "跟青衣一起追查泰迪的下落",
"InHollowTarget_1001981502": "搜查邦布求救信号",
"InHollowTarget_1001981503": "抵达求救信号的位置",
"InHollowTarget_1001981504": "在思维空间对鲨牙布进行回溯",
"InHollowTarget_1001981505": "沿隐藏通道继续前进",
"InHollowTarget_1001981506": "调查已停机的鲨牙布",
"InHollowTarget_1001981507": "破解带密码的大门",
"InHollowTarget_1001981508": "搜查泰迪的踪迹",
"InHollowTarget_1001981509": "寻找电击布",
"InHollowTarget_1001981510": "找回电击布的记忆",
"InHollowTarget_1001981511": "完成思维空间回溯",
"InHollowTarget_1001981512": "离开思维空间,拯救邦布泰迪",
"InHollowTarget_1001981513": "离开思维空间,继续探索空洞",
"InHollowTarget_1001981514": "解开位于思维空间中心的回溯",
"InHollowTarget_1001990101": "带上三箱喷罐",
"InHollowTarget_1001990102": "检查所有喷漆罐的状态",
"InHollowTarget_1001990103": "前往目标涂鸦处",
"InHollowTarget_1001990104": "逃离空洞",
"InHollowTarget_1001990201": "作画练习",
"InHollowTarget_1001990202": "前往决赛地点完成画作",
"InHollowTarget_1001990203": "涂鸦对决",
"InHollowTarget_1001990401": "调查目标区域",
"InHollowTarget_1001990402": "找到散落的零件",
"InHollowTarget_1001990403": "前往2层,离开空洞",
"InHollowTarget_1001990501": "前往目标区域回收零件箱",
"InHollowTarget_1001990502": "从空洞撤离",
"InHollowTarget_1001990601": "成功引爆爆破装置",
"InHollowTarget_1001990602": "追上布鲁图斯",
"InHollowTarget_1001990603": "用爆破装置救出被堵的米什卡",
"InHollowTarget_199003001": "完成资质考核",
"InHollowTarget_199003002": "协助对空部成员完成行动",
"InHollowTarget_199003501": "前往下一层",
"InHollowTarget_199003502": "前往出口,完成测试委托",
"InHollowTarget_199003601": "前往下一层",
"InHollowTarget_199003602": "前往下一层",
"InHollowTarget_199003603": "前往出口,完成例行委托",
"InHollowTarget_199003701": "前往下一层",
"InHollowTarget_199003702": "前往下一层",
"InHollowTarget_199003703": "前往出口,完成例行委托",
"InHollowTarget_199003801": "前往下一层",
"InHollowTarget_199003802": "前往下一层",
"InHollowTarget_199003803": "前往下一层",
"InHollowTarget_199003804": "前往出口,完成例行委托",
"InHollowTarget_199009101": "探索空洞第一层",
"InHollowTarget_199009102": "前往下一层",
"InHollowTarget_199009103": "前往下一层",
"InHollowTarget_199009104": "前往出口,完成活动委托",
"InLevelBubble_Chapter02_0017_01": "行动开始!",
"InLevelBubble_Chapter02_0018_01": "这里有机关装置!",
"InLevelBubble_Chapter02_0019_01": "这里有可收集的物资!",
"InLevelBubble_Chapter02_0020_01": "是小卡格车,打开看看吧!",
"InLevelBubble_Chapter02_0021_01": "小卡格车装载着物资奖励,遇到了就打开看看吧。",
"InLevelBubble_Chapter02_0022_01": "附近有小卡格车的信号,找找看吧!",
"InLevelBubble_Chapter02_0023_01": "行动进度已经过半了!",
"InLevelBubble_Chapter02_0024_01": "发现了空间裂隙。",
"InLevelBubble_Chapter02_0025_01": "挑战开始!",
"InLevelBubble_Chapter02_0026_01": "获取鸣徽,强化代理人的能力吧。",
"InLevelBubble_Chapter02_0027_01": "完成了挑战目标!",
"InLevelBubble_Chapter02_0028_01": "很可惜,挑战失败了。",
"InLevelBubble_Chapter02_0029_01": "接近委托目标了。",
"InLevelBubble_Chapter02_0030_01": "从这里乘上列车吧。",
"InLevelBubble_Chapter02_0031_01": "穿过裂隙就能返回先前的入口。",
"InLevelBubble_Chapter02_0032_01": "找到控制室的入口了!",
"InLevelBubble_Chapter02_0033_01": "控制机关位于下方的区域。",
"InLevelBubble_Chapter02_0034_01": "高速运转的轮盘机关…要如何通过呢?",
"InLevelBubble_Chapter02_0035_01": "从这个方向前往主要目标吧。",
"InLevelBubble_Chapter02_0036_01": "这里是捷径,抄个近道吧。",
"InLevelBubble_Chapter02_0037_01": "朝这个方向前进。",
"InLevelBubble_Chapter02_0038_01": "到达空洞的深层区域了。",
"InLevelBubble_Chapter02_0039_01": "讨伐目标「死路屠夫」,就位于路线的终点。",
"InLevelChat_Chapter02_0005_01": "挑战失败了呢,要重新尝试吗?",
"InLevelChat_Chapter02_0005_02": "好的",
"InLevelChat_Chapter02_0005_03": "还是算了",
"InLevelChat_Chapter02_0005_Name01": "伊埃斯",
"InLevelChat_Chapter02_0006_01": "小卡格车被以太晶体封锁了…似乎是附近的裂隙造成的。",
"InLevelChat_Chapter02_0006_02": "进入裂隙完成挑战目标,能够清除造成侵蚀的能量源头。",
"InLevelChat_Chapter02_0006_03": "我们出发吧!",
"InLevelChat_Chapter02_0006_04": "前进!",
"InLevelChat_Chapter02_0006_05": "太危险了",
"InLevelChat_Chapter02_0006_Name01": "伊埃斯",
"InLevelChat_InLevel_0001_01": "嗯呢?(你们不会也迷路了吧?)",
"InLevelChat_InLevel_0001_02": "我们是来救援的",
"InLevelChat_InLevel_0001_03": "你迷路了?",
"InLevelChat_InLevel_0001_04": "嗯呢,嗯呢呢!(这里有很多仲夏集团留下的物资建材,对我们白祇重工非常有用!)",
"InLevelChat_InLevel_0001_05": "你是白祇重工的邦布?",
"InLevelChat_InLevel_0001_06": "嗯呢!(嗯嗯!我叫「阿全」,安东先生安排我进入C41空洞向外运送建材箱!)",
"InLevelChat_InLevel_0001_07": "嗯呢呢…(但因为一些意外,我要运送出去建材箱掉落得四处都是,为了回收它们我走了好远好远,等反应过来的时候,已经偏离了「萝卜」的路线,迷路了…)",
"InLevelChat_InLevel_0001_08": "嗯呢?(能麻烦你们帮我一起把建材箱收回来吗?)",
"InLevelChat_InLevel_0001_09": "没问题",
"InLevelChat_InLevel_0001_Name01": "阿全",
"InLevelChat_InLevel_0002_01": "嗯呢!(感谢你们的帮忙!我会和安东先生说是你们帮助了我!)",
"InLevelChat_InLevel_0002_02": "不客气",
"InLevelChat_InLevel_0002_03": "嗯呢呢!(这下我终于可以回去向安东先生交差了!)",
"InLevelChat_InLevel_0002_04": "嗯呢…嗯呢呢!(C41空洞越来越不安全了,我会提醒安东先生接下来尽量避免不必要的探索,你们也要多加注意哦!)",
"InLevelChat_InLevel_0002_05": "嗯呢!(总之,我们现在先离开空洞吧!)",
"InLevelChat_InLevel_0002_Name01": "阿全",
"InLevel_Bubble_Chapter03_40180040_01": "「领班」你来了!",
"InLevel_Bubble_Chapter03_40180041_01": "从这里上电梯吧!",
"InLevel_Bubble_Chapter03_40180042_01": "糟了!埋伏!",
"InLevel_Bubble_Chapter03_40180043_01": "小心那些怪物!",
"InLevel_Bubble_Chapter03_40180044_01": "跟我来,走这里!",
"InLevel_Bubble_Chapter03_40180045_01": "先肃清这一层楼再前进也不失为一种明智的选择",
"InLevel_Bubble_Chapter03_40180046_01": "长官!!围栏、围栏失效了!",
"InLevel_Bubble_Chapter03_40180047_01": "闭上你的乌鸦嘴!开火!快开火!!",
"InLevel_Bubble_Chapter03_40180048_01": "懦夫!有胆量跟我决斗啊!",
"InLevel_Bubble_Chapter03_40180049_01": "这层楼已经完全肃清了",
"InLevel_Bubble_Chapter03_40180050_01": "我们在楼下发现了裂隙",
"InLevel_Bubble_Chapter03_40180050_02": "其他弟兄已经去警戒了",
"InLevel_Bubble_Chapter03_40180050_03": "我们也过去会合吧",
"InLevel_Bubble_Chapter03_40180051_01": "从这里前往下一层吧",
"InLevel_Bubble_Chapter03_40180052_01": "…太慢了。",
"InLevel_Bubble_Chapter03_40180053_01": "记住,我可有权惩罚你的无礼!",
"InLevel_Bubble_Chapter03_40180054_01": "东西就在前面,我会掩护你们。",
"InLevel_Bubble_Chapter03_40180055_01": "什么?!竟然活着…?!",
"InLevel_Bubble_Chapter03_40180056_01": "哼…看来防卫军也不都是蠢货…",
"InLevel_Bubble_Chapter03_40180056_02": "既然识破了我的伪装。",
"InLevel_Bubble_Chapter03_40180056_03": "那就受死吧!!",
"InLevel_Bubble_Chapter03_40180066_01": "长官,这个攻性激光围栏…牢靠嘛?",
"InLevel_Bubble_Chapter03_40180066_02": "只要不乱动控制台,它比你小子牢靠得多。",
"InLevel_Bubble_Chapter03_40180066_03": "唔…要是有个万一…这家伙出来可就麻烦了。",
"InLevel_Bubble_Chapter03_40180067_01": "唔?!咳…!等一下!",
"InLevel_Bubble_Chapter03_40180068_01": "叛军就交给我们吧!",
"InLevel_Bubble_Chapter03_40180068_02": "我们会守好你的退路!",
"InLevel_Bubble_Chapter03_40180068_03": "遵命!",
"InLevel_Bubble_Chapter03_40180068_04": "遵命!",
"InLevel_Bubble_Chapter03_40180084_01": "β小组!报数!",
"InLevel_Bubble_Chapter03_40180084_02": "1!",
"InLevel_Bubble_Chapter03_40180084_03": "2!",
"InLevel_Bubble_Chapter03_40180084_04": "3!",
"InLevel_Bubble_Chapter03_40180085_01": "等等,这里有可用的物资!",
"InLevel_Bubble_Chapter03_40180085_02": "拿上吧,一定能帮到你!",
"InLevel_Bubble_Chapter03_40180086_01": "1!",
"InLevel_Bubble_Chapter03_40180086_02": "2!",
"InLevel_Bubble_Chapter03_40180086_03": "3!",
"InLevel_Bubble_Rally03_40180057_01": "代理人,我们到了~",
"InLevel_Bubble_Rally03_40180058_01": "警戒!攻击阵型!",
"InLevel_Bubble_Rally03_40180059_01": "就位!",
"InLevel_Bubble_Rally03_40180060_01": "持续射击!",
"InLevel_Bubble_Rally03_40180061_01": "这是之前的物资点",
"InLevel_Bubble_Rally03_40180061_02": "应该还剩下一些物资吧",
"InLevel_Bubble_Rally03_40180062_01": "军方机甲都被摧毁了吗…",
"InLevel_Bubble_Rally03_40180062_02": "前方应该有很强的敌人吧",
"InLevel_Bubble_Rally03_40180063_01": "清道夫行动开始!跟我来!",
"InLevel_Bubble_Rally03_40180064_01": "这里!",
"InLevel_Bubble_Rally03_40180065_01": "来啊,你们这些怪物!!",
"InLevel_Bubble_Rally03_40180069_01": "准备突破",
"InLevel_Bubble_Rally03_40180070_01": "安静…噤声…!",
"InLevel_Bubble_Rally03_40180071_01": "我、我马上归队!",
"InLevel_Bubble_Rally03_40180072_01": "太好了,救援完成!",
"InLevel_Bubble_Rally03_40180073_01": "开始救援",
"InLevel_Bubble_Rally03_40180074_01": "进攻!",
"InLevel_Bubble_Rally03_40180075_01": "那、那家伙还在吗?",
"InLevel_Bubble_Rally03_40180076_01": "代码?",
"InLevel_Bubble_Rally03_40180077_01": "我记得,我来!",
"InLevel_Bubble_Rally03_40180078_01": "准备启动主控程序…",
"InLevel_Bubble_Rally03_40180079_01": "感谢!",
"InLevel_Bubble_Rally03_40180080_01": "太好了!中士还在等我们吧?",
"InLevel_Bubble_Rally03_40180081_01": "可以离开了…简直像做梦一样。",
"InLevel_Bubble_Rally03_40180082_01": "好像是遗落的军用物资。",
"InLevel_Bubble_Rally03_40180083_01": "打开看看吧!",
"InLevel_Chat_Chapter03_30180007_01": "欢迎你回来,「领班」。上次行动多亏你帮忙才把先锋队α小组的人找回来,这次的目标是β小组。",
"InLevel_Chat_Chapter03_30180007_02": "β小组是从另一个路径进入的大厦,失散位置更深,此外…接下来的话本不该告诉你的,但你证明了自己值得信赖。",
"InLevel_Chat_Chapter03_30180007_03": "…其实我们的任务目标是一支叛军小队,β小组的失散很可能跟他们有关,务必要小心!",
"InLevel_Chat_Chapter03_30180007_04": "明白了。",
"InLevel_Chat_Chapter03_30180007_Name01": "达里尔中士",
"InLevel_Chat_Chapter03_30180008_01": "中士!太好了,援军总算来了!",
"InLevel_Chat_Chapter03_30180008_02": "听我说,叛军那些混蛋好像招惹了很危险的以骸!他们只来得及卸走我的弹药,就把我关这里匆匆离开了。",
"InLevel_Chat_Chapter03_30180008_03": "围栏的控制台在你们背后,放我出来吧,我带你们去叛军离开的方向!",
"InLevel_Chat_Chapter03_30180008_Name01": "受困的先锋队β小组士兵",
"InLevel_Chat_Chapter03_30180009_01": "来了啊你们这些叛军杂…唉?!达里尔中士!是你!",
"InLevel_Chat_Chapter03_30180009_02": "太好了!终于看到自己弟兄了!我被他们抓住后一直丢在这里,还以为自己要变成以骸了嘞!",
"InLevel_Chat_Chapter03_30180009_03": "就算变成以骸我也要咬死几个叛军才行…不说了,快帮我解绑吧中士!",
"InLevel_Chat_Chapter03_30180009_04": "骂得很精神,暂时不会变的",
"InLevel_Chat_Chapter03_30180009_Name01": "嗓门大的先锋队β小组士兵",
"InLevel_Chat_Chapter03_30180010_01": "要乘坐电梯去下一层吗?",
"InLevel_Chat_Chapter03_30180010_02": "好的",
"InLevel_Chat_Chapter03_30180010_03": "再准备一下",
"InLevel_Chat_Chapter03_30180010_Name01": "伊埃斯",
"InLevel_Chat_Chapter03_30180011_01": "黑曜石营铁獾小队的人?是来救队友的吧?你们的动作未免太慢了一点。",
"InLevel_Chat_Chapter03_30180011_02": "我是机动搜救小队的欧根上士,奉命赶来救援。前面的角落里有方便搜救的物资,去取来吧。取来我们就出发。",
"InLevel_Chat_Chapter03_30180011_03": "等一下!我没有收到有救援的信息,请出示一下你的识别军牌!",
"InLevel_Chat_Chapter03_30180011_04": "注意你说话的口气中士!哼…念在你救援同袍心切,我可以原谅你这一次冒犯。我的识别军牌也在物资里,取来你就可以看了,听懂了?",
"InLevel_Chat_Chapter03_30180011_05": "我去取吧…",
"InLevel_Chat_Chapter03_30180011_06": "(思考一下)",
"InLevel_Chat_Chapter03_30180011_Name01": "傲慢的防卫军军官",
"InLevel_Chat_Chapter03_30180011_Name02": "达里尔中士",
"InLevel_Chat_Chapter03_30180012_01": "你看起来似乎要比这个黑疙瘩更明事理一些,执行我的命令,去取物资吧。",
"InLevel_Chat_Chapter03_30180012_02": "遵命。",
"InLevel_Chat_Chapter03_30180012_03": "呃,我尽快去…",
"InLevel_Chat_Chapter03_30180012_Name01": "傲慢的防卫军军官",
"InLevel_Chat_Chapter03_30180013_01": "你、你们…!竟然能突破埋伏!",
"InLevel_Chat_Chapter03_30180013_02": "闭嘴你这叛军人渣!说!我的弟兄们在哪?!",
"InLevel_Chat_Chapter03_30180013_03": "等、等一下!我、我有你们需要的情报和物资!没必要动手!",
"InLevel_Chat_Chapter03_30180013_04": "(交给达里尔中士处理)",
"InLevel_Chat_Chapter03_30180013_Name01": "冒充的防卫军军官",
"InLevel_Chat_Chapter03_30180013_Name02": "达里尔中士",
"InLevel_Chat_Chapter03_30180018_01": "从冒充的防卫军军官身上搜出了涂成血红色的黑曜石营徽标…这人果然是叛军伪装的!",
"InLevel_Chat_Chapter03_30180018_02": "收下证据",
"InLevel_Chat_Chapter03_30180018_Name01": "仔细搜身",
"InLevel_Chat_Chapter03_30180019_01": "Fairy侦测到下方传来强烈的以太活性反应,确定要前进吗?",
"InLevel_Chat_Chapter03_30180019_02": "出发",
"InLevel_Chat_Chapter03_30180019_03": "再准备一下",
"InLevel_Chat_Chapter03_30180019_Name01": "伊埃斯",
"InLevel_Chat_Chapter03_30180024_01": "β小队全员归队…我得承认,你们的表现让我对盗洞客和绳匠的印象有了很大的改观…",
"InLevel_Chat_Chapter03_30180024_02": "防卫军规定我们不能跟非官方势力交好来着…哈!真见鬼,看来我得违纪了。",
"InLevel_Chat_Chapter03_30180024_03": "谢谢救了我的弟兄们,我会记住你的,「领班」。",
"InLevel_Chat_Chapter03_30180024_Name01": "达里尔中士",
"InLevel_Chat_Rally03_30180014_01": "来了吗…长话短说,由于以太活性变化突破预期,我们和先锋队的两组弟兄断了联系。",
"InLevel_Chat_Rally03_30180014_02": "防卫军上头现在忙着其他行动,正式的救援只能延后。我…不能让弟兄们身陷险境却什么都不做。",
"InLevel_Chat_Rally03_30180014_03": "你们的规矩我都明白,我不管你的背景是什么,只要能把我的弟兄们救回来就行。",
"InLevel_Chat_Rally03_30180014_04": "…情况就是这样,你的行动代号是「领班」,搜救协助就拜托了。",
"InLevel_Chat_Rally03_30180014_05": "好的,没问题。",
"InLevel_Chat_Rally03_30180014_Name01": "达里尔中士",
"InLevel_Chat_Rally03_30180015_01": "停,前方就是先锋队α小组信号丢失的区域。",
"InLevel_Chat_Rally03_30180015_02": "我们配属的「萝卜」的指引信息只覆盖到这附近区域。",
"InLevel_Chat_Rally03_30180015_03": "要找到α组的弟兄得依靠专业的空洞探索能力。",
"InLevel_Chat_Rally03_30180015_04": "接下来就是你的舞台了「领班」。",
"InLevel_Chat_Rally03_30180015_05": "交给我吧!",
"InLevel_Chat_Rally03_30180015_06": "好的。",
"InLevel_Chat_Rally03_30180015_Name01": "达里尔中士",
"InLevel_Chat_Rally03_30180016_01": "你是谁?等一下,不管你是谁都别过来!这附近有以骸!",
"InLevel_Chat_Rally03_30180016_02": "(告知原委)",
"InLevel_Chat_Rally03_30180016_03": "什么?中士他为了救我们…竟然借助了盗洞客的力量…?",
"InLevel_Chat_Rally03_30180016_04": "中士…",
"InLevel_Chat_Rally03_30180016_05": "我知道了,先锋队遇到以骸袭击,大家失散在不同地方,我大概还记得位置。",
"InLevel_Chat_Rally03_30180016_06": "如果活性变化没有影响附近的区域路径,我可以跟你一起搜救!",
"InLevel_Chat_Rally03_30180016_07": "为了救大家,中士都不惜违反军令了…我不能白费他的心意。",
"InLevel_Chat_Rally03_30180016_08": "走吧,之后的事等大家都脱困后再说!",
"InLevel_Chat_Rally03_30180016_Name01": "先锋队α小组士兵",
"InLevel_Chat_Rally03_30180017_01": "援军?很好。",
"InLevel_Chat_Rally03_30180017_02": "强敌,附近。",
"InLevel_Chat_Rally03_30180017_03": "以骸,高危!",
"InLevel_Chat_Rally03_30180017_04": "单打,会输…",
"InLevel_Chat_Rally03_30180017_05": "联手,能胜!",
"InLevel_Chat_Rally03_30180017_06": "协同,出发。",
"InLevel_Chat_Rally03_30180017_07": "等等!你别冲动啊!",
"InLevel_Chat_Rally03_30180017_Name01": "沉着的先锋队α小组士兵",
"InLevel_Chat_Rally03_30180020_01": "哇啊?!你、你是什么人?!",
"InLevel_Chat_Rally03_30180020_02": "我们是救援队!",
"InLevel_Chat_Rally03_30180020_03": "原来是友军!你们终于来了!",
"InLevel_Chat_Rally03_30180020_04": "听我说,前面区域有非常危险的上级以骸!",
"InLevel_Chat_Rally03_30180020_05": "我本想修好这台自律作战单位之后试着硬闯出去,没想到你们来了…不对,幸好你们来了!",
"InLevel_Chat_Rally03_30180020_06": "接下来要怎么办?去找其他兄弟们吗?",
"InLevel_Chat_Rally03_30180020_Name01": "紧张的先锋队α小组士兵",
"InLevel_Chat_Rally03_30180021_01": "已确认先锋队α小组信号楼层",
"InLevel_Chat_Rally03_30180021_02": "要乘坐电梯前往吗?",
"InLevel_Chat_Rally03_30180021_03": "好的",
"InLevel_Chat_Rally03_30180021_04": "再准备一下",
"InLevel_Chat_Rally03_30180021_Name01": "伊埃斯",
"InLevel_Chat_Rally03_30180022_01": "失散的先锋队α小组成员都找到了。",
"InLevel_Chat_Rally03_30180022_02": "现在可以返回顶层撤退。",
"InLevel_Chat_Rally03_30180022_03": "立刻返回",
"InLevel_Chat_Rally03_30180022_Name01": "伊埃斯",
"InLevel_Chat_Rally03_30180023_01": "启动,耗时…",
"InLevel_Chat_Rally03_30180023_02": "噪音,显著。",
"InLevel_Chat_Rally03_30180023_03": "防范,敌袭!",
"InLevel_Chat_Rally03_30180023_04": "巡逻,防卫?",
"InLevel_Chat_Rally03_30180023_05": "好,交给我吧!",
"InLevel_Chat_Rally03_30180023_Name01": "沉着的先锋队α小组士兵",
"Info_Abyss_Duty": "·各大阵营将每周发布限时的「悬赏委托」,完成委托能够获得丰厚道具奖励。\n·悬赏委托分为特殊委托和常规委托。\n·特殊委托每周可完成2次,委托不可刷新。\n·首次通关任意副本的「内部」、「腹地」、「核心」以及通关「枯败花圃·核心」时,将在下次委托更新时,解锁更高难度的特殊委托,完成后将获得更加丰厚的奖励。\n·常规委托每周可完成3个,根据委托难度分为S、A、B共3档。\n·在B档委托完成前,每周有2次刷新委托的机会,刷新委托将一起刷新S、A、B共3档委托。",
"Info_Midtitle_Abyss_Duty": "悬赏委托",
"Info_Midtitle_Shop_Abyss": "哨站后勤",
"Info_Midtitle_Shop_Challenge": "协会物资",
"Info_Shop_Abyss": "前往「零号空洞」,完成特殊空洞委托、在「零号空洞」内探索可以获得「零号业绩」,可以在 「哨站后勤」 中兑换珍贵的物品。\n「哨站后勤」 内物品每自然月1日下架并补货,请务必及时兑换。",
"Info_Shop_Challenge": "参与「式舆防卫战」、「恶名狩猎」等挑战内容可以获得「调查业绩」,可以在 「协会物资」 中兑换珍贵的物品。 \n「协会物资」 内物品每自然月1日下架并补货,请务必及时兑换。",
"Info_Title_Abyss_Duty": "规则说明",
"Info_Title_Shop_Abyss": "规则说明",
"Info_Title_Shop_Challenge": "规则说明",
"InteractDes_1001": "交谈",
"InteractDes_1001_202518": "按响门铃",
"InteractDes_1002": "交互",
"InteractDes_1003": "前往工作室",
"InteractDes_1004": "前往车库",
"InteractDes_1005": "前往街区",
"InteractDes_1006": "前往车库",
"InteractDes_1007": "前往街区",
"InteractDes_1008": "前往工作室",
"InteractDes_1009": "音像店「吟游唱针」",
"InteractDes_1010": "角色",
"InteractDes_1011": "自由委托",
"InteractDes_1012": "影像档案",
"InteractDes_1013": "征募",
"InteractDes_1014": "对话",
"InteractDes_1015": "测试交互",
"InteractDes_1016": "尝试开门",
"InteractDes_1017": "开门",
"InteractDes_1018": "拉面店",
"InteractDes_1019": "工作台",
"InteractDes_1020": "杂货店",
"InteractDes_1021": "重新连接",
"InteractDes_1022": "赏味券",
"InteractDes_1023": "奇迹星徽",
"InteractDes_1024": "永恒星徽",
"InteractDes_1025": "辉爆星徽",
"InteractDes_1026": "查看录像店",
"InteractDes_1027": "休息",
"InteractDes_1028": "询问",
"InteractDes_1030": "撸猫",
"InteractDes_1031": "前往工地近郊",
"InteractDes_1032": "前往车库",
"InteractDes_1033": "电玩店",
"InteractDes_1034": "咖啡厅",
"InteractDes_1035": "身份互换",
"InteractDes_1036": "改装店",
"InteractDes_1037": "VR测试机",
"InteractDes_1038": "上楼",
"InteractDes_1039": "下楼",
"InteractDes_1040": "玩具店",
"InteractDes_1041": "报刊亭",
"InteractDes_1042": "查看见闻",
"InteractDes_1091": "「等价交换」",
"InteractDes_1099": "打听消息",
"InteractDes_12990906": "进行「寻叶逐花」委托",
"InteractDes_14000156": "打包一份拉面…",
"InteractDes_14000443": "来一份拉面",
"InteractDes_15001101": "前往「零号空洞」",
"InteractDes_7001": "查看",
"InteractDes_7002": "调查",
"InteractDes_7003": "触景生情",
"InteractDes_7004": "摸摸看",
"InteractDes_7005": "掏!",
"InteractDes_7006": "查看标志",
"InteractDes_7007": "给录像带",
"InteractDes_7008": "最近街上野猫多吗?",
"InteractDes_999": "开门",
"InteractDes_HideQuest2": "我来帮人买杂志",
"InteractDes_LimboIntro2": "LimboIntro2-蕾选项文本",
"Interact_Test_Bangboo_01_ShowName": "开启",
"Intro_10000001": "电玩店上新了能够合作联机的游戏,比利兴致勃勃地邀请我一起去试试身手。",
"Intro_10000002": "玩具店委托我前往空洞搜寻丢失的「音擎」,并赠送了新款音擎作为酬谢。为支援经费紧张的狡兔屋,我将礼物转赠给了安比。",
"Intro_1000001": "安比在空洞中安全着陆,随后顺利和同事比利会合。但由于没有「萝卜」,二人面临无法离开空洞的窘境。",
"Intro_1000002": "妮可请求身为绳匠「法厄同」的我们前往空洞营救安比和比利,作为妮可的老熟人,我们接下了委托。",
"Intro_1000003": "撤离途中,众人稍事休息,比利对我能化身邦布进入空洞的特殊能力赞不绝口。",
"Intro_1000004": "成功找到空洞出口后,我断开了与邦布的连接,安比和比利也在脱离空洞后与等在空洞外的妮可会合了。",
"Intro_1000005": "为找回保险箱并进一步弄清它的价值,妮可委托我们破解白佬的数据盘,狡兔屋则负责调查保险箱在空洞的具体位置。",
"Intro_1000011": "我们「答应」黑客交出保险箱密码后,黑客又强迫我们交出绳网账号。看似被动,但这恰恰是计策的一环。",
"Intro_1000013": "HDD恢复后,我们重新连线找到了狡兔屋。保险箱夺回作战继续进行。",
"Intro_1000014": "使用保险箱里的东西后,一个声音占据了大脑。苏醒后,{M#妹妹}{F#哥哥}告知我大家已经脱困,但现在却有个「坏消息」。",
"Intro_1000015": "来路不明的人工智能「Fairy」占据了HDD,还声称我是她的主人,将帮助我重建受损的绳匠事业。",
"Intro_1000016": "{M#铃}{F#哲}成功破解数据盘,获得了保险箱的密码,妮可也找到了保险箱的下落。看来是时候再次前往空洞了。",
"Intro_1000024": "神秘黑客入侵了HDD,不仅破坏了数据库,还以狡兔屋的安危作为威胁,要求我们交出保险箱密码。",
"Intro_1000025": "我们推测,黑客很可能是靠数据盘找上门的。恐怕卷入事件的赤牙帮和狡兔屋,也都只是台前棋子。",
"Intro_1000026": "妮可得意地吹嘘定位保险箱的办法,但今天HDD的状态却有些奇怪…",
"Intro_1000027": "HDD频繁出现连接不稳定现象,{M#铃}{F#哲}还发现了诡异的后台报错信息。这究竟是…?",
"Intro_10040001": "安比虽然因为狡兔屋的赤字而烦恼,但她依然相信大家的力量。不过狡兔屋的经营状况,真令人担心啊…",
"Intro_10040002": "和安比一起欣赏了《十万次心跳》…没想到在看电影的时候,安比意外的很感性呢。",
"Intro_10040003": "和安比一起阻止了录像店可能发生的偷窃行为…安比果然是个很心软的人呢。",
"Intro_10040004": "偶遇的盗洞客称安比为「绿耳机」大人,原来安比在偷偷接私活,目的为了给狡兔屋刷好评…难怪妮可说最近狡兔屋的好评率提升了。",
"Intro_10040101": "毫不意外,妮可又被无良商贩骗了。\n等等,我为什么要说「又」?",
"Intro_10040102": "和妮可一同欣赏了电影《第一杯土》…妮可简直一刻不停地在学习商业技巧,可为什么她还是这么穷?",
"Intro_10040103": "欣赏了妮可对讨债人下的一盘大棋…「狡兔妮可」果然不同凡响。所以妮可欠我们的钱什么时候能还?",
"Intro_10040201": "比利让我们帮忙挑选合适的枪支保养精油,并表示后续会汇报精油的使用感受。",
"Intro_10040202": "和比利一同观看了《星徽骑士(特别篇)》。连十秒钟的镜头他都能找到,这就是粉丝的自我修养吗…",
"Intro_10040203": "偶遇了空洞抢匪,对方竟然残忍地想要把伊埃斯卖掉,关键时刻比利挡在了我们身前…",
"Intro_10040204": "比利成功赶走了空洞抢匪,但他的头发被对方的秘密武器打湿了…换了个发型的比利似乎让对方想起了什么。",
"Intro_10040301": "猫又第一次拿到狡兔屋的薪水,为大家挑选了礼物,而且还有我们的份!",
"Intro_10040302": "和猫又一起观看了《盗洞奇兵》。猫又想到了一些赤牙帮的过往…不过没关系,我们的未来还有很多时间。",
"Intro_10040303": "猫又和流浪猫朋友会面,分享了自己的近况…不管是猫又,还是「三文鱼」,都找到了自己的归处。",
"Intro_10040401": "偶遇「11号」,和她探讨了「电子游戏训练法」的实际可行性…或许下次会一起出来玩游戏吧。",
"Intro_10040402": "和「11号」共同欣赏了《荣光的守护者》。对她来说,似乎是难得的放松时间。",
"Intro_10040403": "「地狱魔鬼椒拉面」挑战,对「11号」来说似乎完全不在话下…",
"Intro_10040404": "和「11号」进入零号空洞并肩战斗。她希望她的成长也能令我印象深刻。",
"Intro_10040501": "偶遇格莉丝,和她探讨了人与机、灵与肉的哲学问题…她对伊埃斯的觊觎似乎丝毫没有减少。",
"Intro_10040502": "和格莉丝共同欣赏了《空洞漫游指南》。罕见的怀旧情绪展现了一个稍有不同的格莉丝。",
"Intro_10040503": "格莉丝拯救了一只即将启动自毁程序的邦布。这件事成为了我们之间的秘密。",
"Intro_10040601": "在「命运」的指引下,与安东在街头不期而遇。妮可收获了占卜(行骗)的佣金,而安东则收获了「命中注定的挚友」——也就是我。",
"Intro_10040602": "和安东一起火热地观看了火热的《速度与亲情》。安东许下了会像片中父亲寻找儿子一样寻找失踪的我的诺言,虽然很感动但最好还是不要失踪吧。",
"Intro_10040603": "安东的「兄弟」出了故障,心急如焚的安东来到装备店寻求恩佐大叔的帮助。虽然只是简单的电池问题,虽然还无法完全理解安东对「兄弟」的感情,但「兄弟」被修好的时候,他真的很开心。",
"Intro_10040701": "在六分街偶遇本,倾听了工作和「工友们」给他带来的烦恼。可靠的白祇重工财务总管本·比格,难以招架的挑战竟然是…贴发票。",
"Intro_10040702": "在本的邀请下观看了售卖各种奇怪商品的《最佳出价》。虽然没学到什么期望中的「业务知识」,但至少在乱来的综艺效果中放松了因工作紧绷的神经。",
"Intro_10040703": "本在与害怕「大型肉食性动物」的网友见面时遭遇了社交危机…但只要能看清藏在凶狠外表下的温柔的心,就会收获一位最可靠的挚友。",
"Intro_10040801": "偶遇珂蕾妲,和她聊了些企业经营的话题。珂蕾妲好像得到了重要的启发…",
"Intro_10040802": "和珂蕾妲共同欣赏了《7710和他的猫》。共同欣赏可爱的影片也是一种放松吧。",
"Intro_10040803": "「甜系少女最爱棉花糖咩咩奶」这个羞耻的甜品名字…珂蕾妲应该不会再说一遍了吧。",
"Intro_10040901": "跟可琳一起排练对话,消除了她的紧张感。顺利取到改装好的邦布。",
"Intro_10040902": "跟可琳一起欣赏了《空洞茶会》,可琳与其说是在看电影,不如说是在…记录食谱?",
"Intro_10040903": "使用了可琳的「专属女仆体验券」,这项服务也…太棒了吧!",
"Intro_10041001": "莱卡恩购买的饮料被自动贩卖机卡住了…看来即使是万能执事,也会遇到意料之外的状况。",
"Intro_10041002": "搭配着莱卡恩准备的咖啡甜品,一起欣赏了《最终之拳》。虽然他选片子原因奇特,但电影还是好看的。",
"Intro_10041003": "莱卡恩为了帮助我们缓解失眠,带我们去了一处奇妙的天台。真不愧是最贴心的万能执事…",
"Intro_10041101": "和艾莲一起喝茶奶、看《以太绮梦》,多么完美的放松时间啊!但怎么影片开始十分钟内,艾莲就睡着了呢…",
"Intro_10041102": "原来艾莲并不是被奇怪的人搭讪了,是她拜托路人帮忙买一下卡拉ok打折券…虽然被艾莲调侃了,但也得到了感谢…",
"Intro_10041103": "所以艾莲在学校的绰号到底是什么!急急急!应该录下来多听几遍的!",
"Intro_10041201": "和丽娜一起看了《黑色唱机》,因为一些操作上的小失误,意外记录下了丽娜「失态」的一面。",
"Intro_10041202": "在「金手指」电玩店前见到了丽娜,作为新手玩家的她为了完成工作任务,向「噬魂犬女王」亚莎发起了对决挑战。",
"Intro_10041203": "在调查协会大厅遇到了丽娜,和她交流了VR训练中使用不同风格代理人的战斗心得。",
"Intro_10041301": "跟朱鸢一起看了搞笑侦探片《真相不止一个》,得知了一些关于作案的奇怪知识…",
"Intro_10041302": "被青衣很随意地赠送了有奖竞猜的奖励——监督朱鸢到六分街休假一天。",
"Intro_10041303": "跟朱鸢乘地铁到六分街,得知了她惊人的早通勤时间…",
"Intro_10041304": "陪朱鸢闲逛,因为治安官卓越的推理能力,得知了关于街坊们的隐私情报,虽然并没有很想知道就是了…",
"Intro_10041305": "跟朱鸢签下保密协议。既然是协助治安局完成保密任务,内容自然是保密的…",
"Intro_10041401": "和简一起看完了《波特山》,简意外地坐在了更里侧的位置…为还以为简完全不会害怕这些呢!",
"Intro_10041402": "简在电话亭附近被治安官盘问,帮助简脱身后,得知简身兼各种奇怪的「兼职」…",
"Intro_10041403": "简在路人帮助下来到录像店借宿,不知不觉和简已经是如此相互信任的关系了…",
"Intro_10041404": "简在休息了一夜之后似乎已经恢复了一些精神,和她在录像店内一起共进了早餐!",
"Intro_10041501": "从来都没人感兴趣的《丽都导览》全集,青衣竟然看得津津有味,果然高级人工智能是思维和我们是不同的…",
"Intro_10041502": "坐地铁火速送青衣回治安局充电!好急!!青衣撑住啊!!!",
"Intro_10041503": "充电桩上的青衣竟然毫无反应!跟朱鸢一起排查问题,结果发现原来她早就醒了,真是老顽童…",
"Intro_10041504": "青衣在挑战断网24小时,对高级人工智能来说这实在是太痛苦了,陪她一起看电影缓解她的不适。",
"Intro_10041601": "赛斯偶然接受了街头直播采访,却弄巧成拙气走了记者…话虽如此,有些「规则」,原本也不必去懂。",
"Intro_10041602": "赛斯来为「周末家庭活动」借录像带,聊到了他微妙的「兄弟关系」。听完感到一丝敬畏,希望未来不会遇到他那位严厉的大哥…",
"Intro_10041603": "目睹了赛斯拒绝同事告白的一幕,「直率」的威力不可小觑…可是,也许把事情想得过于复杂,才是一个人更容易犯下的错误。",
"Intro_10045001": "可可因为招呼了太多客人,用完了社交能量,和我们聊天之后获得了补充,并请我们喝了美味茶奶。",
"Intro_10045002": "可可因为不擅长茶奶贯口被顾客刁难,我们帮助了她,而顾客也被可可一口气喝完整杯茶奶的举动震撼…",
"Intro_10045101": "偶遇比利来找杜伊老爹按摩,原来这家店还可以为智能构造体服务…充分了解了杜伊老爹的哲学。",
"Intro_10045102": "传言说总有客人哭着离开杜伊老爹的按摩店,原来是因为杜伊老爹帮他们进行了一番心灵按摩。",
"Intro_10045201": "朝露花店的兰说,今日所有白色的花都售罄了。并不是因为一些特殊原因,是她的朋友喜欢白色的花…",
"Intro_10045202": "有可疑的客人想要借买花之名寻求兰的帮助,但被拒绝了。兰在开花店之前,好像是个不得了的人…",
"Intro_10090001": "牧羊人带来了重要情报:零号空洞的例行调查即将再次开始,只要完成一项测试,我们也能获得零号空洞的合法调查资格。",
"Intro_10090002": "零号空洞是所有空洞的母本,当年也是它导致了旧都的覆灭。空洞内的废墟曾是我和{M#铃}{F#哲}生活的地方,其中有我们想要调查的东西。",
"Intro_10090003": "顺利进入零号空洞后,身为考官的协会调查员讲解了零号空洞的注意事项和行动目标,任务正式开始。",
"Intro_10090004": "由于附近出现了极危以骸个体,对空六课要求现场其他人员立即撤离避险。六课误以为我是怀斯塔学会的邦布,征用我为他们导航。",
"Intro_10090005": "对空六课的全体成员成功集结。星见雅虽与「尼尼微」短兵相接,但未能重伤对手。附近聚集来了被战斗吸引的以骸,众人立即迎敌。",
"Intro_10090006": "行动告一段落,我的表现令六课赞不绝口,虽然并不知道我的真实身份,但课长星见雅还用独特的方式表达了对后续合作的期待。",
"Intro_1010002": "神秘少女猫又告知我们狡兔屋出事了,目前正被困在远景实业的爆破区里。",
"Intro_1010003": "妮可带着猫又与安比比利会合。虽然安比对猫又十分戒备,但妮可还是接下了猫又「寻找家族遗物」的委托。",
"Intro_1010004": "猫又带众人去空洞里的赤牙帮旧据点寻物,众人偷听到赤牙帮就是从已经成为爆破区的「帆布巷」发家的。",
"Intro_1010005": "众人搜查据点,却一无所获。猫又提到,她听说狡兔屋是干掉白佬的大恩人。虽然这并非事实,但虚荣的狡兔屋没有否认。",
"Intro_1010006": "猫又要求众人去远景爆破区附近的「死路空洞」继续寻物,虽然妮可知道空洞里有高危以骸,还是被猫又用钞能力说服了。",
"Intro_1010012": "死路空洞内,猫又声称看到了迷路的小女孩,要求狡兔屋救援。狡兔屋虽爱财,却并不冷血,众人爽快答应了这一请求。",
"Intro_1010013": "寻人无果,猫又表示行动速度太慢,劝说狡兔屋跑步找人。安比虽然反对消耗体力,但却中了猫又的激将法。",
"Intro_1010020": "与狡兔屋重逢后,我们偶然得知当年赤牙帮正是从这片区域发家,猫又也知道了白佬的真实死因。",
"Intro_1010022": "面对质疑,猫又承认自己有所隐瞒,但希望我们能看完录像带,因为一切真相都被记录了下来。",
"Intro_1010023": "我与猫又出发救人。作战计划很简单:找到列车后由操纵邦布的我进入列车驾驶室,关停列车。",
"Intro_1010024": "行进途中,前路被一节列车车厢堵住,我们听到车厢背后传来了一个少女的声音。",
"Intro_1010025": "在空洞出口,我们与可琳告别。可琳希望日后登门道谢,但考虑到身份保密问题,还是谢绝了她的好意。",
"Intro_1010026": "空洞外的爆破区里挤满居民,原来远景企图利用爆破谋财害命。狡兔屋决定实施救援,委派猫又找「法厄同」帮忙。",
"Intro_1010027": "猫又独自带走珀尔曼和士兵,前去和远景谈判。我们担心猫又安危,也忌惮对手狡猾,决定用自己的方式阻止爆破。",
"Intro_1010028": "我与{M#铃}{F#哥哥}讨论Fairy带来的影响:她或许能让我们接近一直以来的目标,但自身也潜藏着种种危险。",
"Intro_1010037": "众人从空洞潜入到列车附近,夺车作战即将开始。",
"Intro_1010038": "可琳自称家政公司雇员,误以为我们是调查员,恳求我们带她离开空洞。考虑再三后,我们同意与她同行。",
"Intro_1010039": "我和{M#铃}{F#哥哥}意识到治安官是假扮的,远景的爆破案隐藏阴谋,猫又对我们也有所隐瞒。",
"Intro_1010040": "尘埃落定,妮可上门告知我们保险箱的调查结果,我们也得知了猫又有了新的归宿。",
"Intro_10160001": "城市迎来了「沙罗黄金周」,为了能充实快乐地度过这次长假,我们打算咨询六分街的邻居们。",
"Intro_10160002": "妮可兴冲冲地上门,提供了不同凡响的过节建议:利用假期的安保漏洞,前往衰退状态的C41空洞搜寻物资箱,大赚一笔。",
"Intro_10160003": "妮可所言非虚,随后她又带来了新情报:物资箱可能是军工企业仲夏集团的财产,他们的「秘宝」也有可能在这个空洞里。",
"Intro_10160004": "C41空洞吸引了大量盗洞客寻宝,妮可告诉我们,企业的库房密码也已被破解,能获得更有价值的物资了。",
"Intro_10160005": "经过这段日子的寻宝,我们已经筹集了足够的假期资金,于是决定再探索几次空洞就彻底收手,外出度假。",
"Intro_10160006": "我们把C41空洞可能再次进入活跃期的消息告诉了妮可,但她不肯放过大好的赚钱机会。",
"Intro_10160007": "我们拜托认识的代理人协助调查C41空洞的状态,但他们却接连失联。{M#铃}{F#哥哥}拜托我去空洞内搜寻。",
"Intro_10160008": "我们与伙伴们分享了情报,由于C41空洞内的防卫机械被误操作激活,空洞活性激增。我们必须阻止危机进一步扩大。",
"Intro_10160009": "空洞内,一台大型防卫机甲已被激活,如果放任它变为以骸,空洞将会吞噬大片街区。我们决定立刻前去消灭它。",
"Intro_10160010": "空洞危机成功解除,但由于我们行动中消灭了大型机甲,它存储的库房密码也被销毁了。妮可永远失去了找到秘宝的机会。",
"Intro_10160101": "婆婆正在和两位少女聊天,好像说到了「外环」、「仪式」、「霸主」…之类的事。她俩离开后,我们把补办的市民证交给了婆婆。",
"Intro_1020001": "白祇重工定位到了打桩机,由于它移动速度快,为了防止再次丢失目标,我们决定立即出发,速战速决。",
"Intro_1020002": "智能机械走失的原因指向了多年前丢失的原型机,它目前就在空洞深处。但由于是父亲的作品,珂蕾妲很犹豫是否要把它找回来。",
"Intro_1020003": "珂蕾妲拜托我们破解原型机的逻辑单元,我和{M#铃}{F#哥哥}欣然接受。怪物的真相,很可能也是通向我们目标的钥匙。",
"Intro_1020004": "珂蕾妲决定委托我们去寻找原型机,但她和格莉丝之间的关系依然很微妙。",
"Intro_1020005": "录像店本月陷入了财政危机,正在这时,一个神秘委托人发来委托,Fairy推测来者正是新拿下地铁工程的「白祇重工」。",
"Intro_1020006": "委托人是白祇重工的安东。在与他达成了初步信任后,他提出要带我去施工驻地与社长面谈,了解委托详情。",
"Intro_1020007": "白祇重工的三台智能工程机械在空洞走失,为防止竞争对手恶意抹黑,他们希望借助「法厄同」的力量尽快将其找回。",
"Intro_1020008": "原本聪明听话的掘进机下落不明,格莉丝担心它进入了叛逆期,会成长为狂野不驯的猛兽。",
"Intro_1020009": "寻找抓物机途中,众人推测它是否是因为工作枯燥而出走。但安东却认为平凡的工作才能磨练意志。",
"Intro_1020012": "进入空洞深处后,由于临近旧都,本有些惴惴不安,但安东却依旧乐观。",
"Intro_1020015": "神秘委托人发来语气诚恳的求助,又提前预付了数目可观的委托金,在钞能力的驱使下,我们决定前往接头地点一探究竟。",
"Intro_1020016": "找回抓物机和掘进机后,白祇重工将它们送去检修,随后开始寻找最后一台走失机械的位置。",
"Intro_1020017": "众人进入旧都地界,决定利用三台智能机械给原型机发送信号,定位原型机的具体位置。",
"Intro_1020018": "工作途中,格莉丝遭到以骸袭击。比起寻找原型机,珂蕾妲更关心格莉丝的安危,但格莉丝仍决心把找回原型机作为最优先事项。",
"Intro_1020019": "救援成功后,格莉丝与珂蕾妲言归于好,两人虽然都很重视对方,却总是不能坦诚相待。",
"Intro_1020020": "本发现原型机的所在位置,正是当年霍尔斯还担任社长时,白祇重工承建的「先驱者纪念广场」。",
"Intro_1020021": "{M#铃}{F#哥哥}似乎有事要谈谈。",
"Intro_1020022": "珂蕾妲对格莉丝讲述了父亲离家当天的回忆,在内心深处,珂蕾妲其实也并不愿意相信父亲是一个坏人。",
"Intro_10205010": "联络芮恩一事已拜托给妮可,广场上的怪物残骸也即将回收。闲来无事,我们决定前往光映广场的治安局领取换发的驾照。",
"Intro_10205020": "在光映广场附近的小巷中,我们向着治安局走去,却不知危机正在逼近…",
"Intro_10205030": "在治安局做完笔录后,我们从朱鸢和青衣口中得知,二人正在筹备治安局的安全宣传活动,即将到六分街进行街访。",
"Intro_10205040": "我和{M#铃}{F#哥哥}认出,朱鸢和青衣就是之前来空洞里调查怪物残骸的治安官。谨慎起见,我们决定查阅当日的视觉记录。",
"Intro_10205050": "布林格命令朱鸢和青衣到光映广场负责活动。为答谢二人的帮助,我们决定参加讲座。",
"Intro_10205060": "朱鸢和青衣在六分街宣传治安局活动时连遭拒绝。我们决定帮助她们,向居民们发放问卷。",
"Intro_10205070": "乔普师傅道出了大家拒绝参加活动的隐情:曾经身为英雄备受爱戴的布林格长官最近与企业越走越近,引起了居民的反感。",
"Intro_10205080": "朱鸢也在为长官的风评苦恼。原来,布林格是朱鸢的救命恩人,也是她十分尊敬的英雄。这时,六分街突然发生了一起案件…",
"Intro_10205090": "天马速运的货车被人打开,装载的鸭子四散而逃,而被司机指认的犯人正是杂货店的邦布找零。",
"Intro_10205100": "案件的真相需要调查,当务之急是帮司机找回鸭子减少损失。我们与两位治安官在六分街开始了搜寻之旅。",
"Intro_10205110": "车库里,我们发现车灯出现了奇怪的故障,{M#铃}{F#我}的一句无心之言,让治安官们找到了破案线索。",
"Intro_10205120": "治安官们道出案件真相:有人利用电磁脉冲发射器,引发了一系列的事件。两人已联络治安局锁定了嫌犯,但犯人却仓皇逃跑。",
"Intro_10205130": "为将犯人捉拿归案,我们决定附身伊埃斯悄悄潜入空洞,给朱鸢和青衣提供一些帮助。",
"Intro_10205140": "犯人在空洞内发射电磁脉冲引来了以骸,身为智能构造体的青衣也深受其扰。凭着敏锐的感知,青衣锁定了犯人的逃窜方向。",
"Intro_10205150": "朱鸢和青衣救下被以骸围攻的犯人,将他逮捕归案。在离开空洞前,青衣似乎察觉到了伊埃斯的气息。",
"Intro_10205160": "朱鸢和青衣将犯人归案的消息告知了六分街居民。众人为表谢意,决定参加治安局的讲座活动,帮助二人完成任务。",
"Intro_10205170": "在我们与朱鸢和青衣交谈时,一名治安官带来了犯人的审讯记录。青衣似乎从中意识到了一个可怕的真相。",
"Intro_10205180": "犯人团伙的目标是装载怪物残骸的证物车,更糟的是,治安局内可能存在内鬼。活动即将开始,朱鸢和青衣面临两难的局面…",
"Intro_10205190": "朱鸢和青衣决定先找到证物车,亲眼判断证物的状况,我附身伊埃斯悄悄跟在后面。",
"Intro_10205200": "朱鸢和青衣检查了证物车,确认证物已被人掉包。这时,二人突然遭到大批敌人袭击。",
"Intro_10205210": "朱鸢和青衣意识到,她们进入空洞寻找证物的消息也已被敌人提前知晓。两人即将被敌人包围,可我们却无法警示她们。",
"Intro_10205220": "朱鸢和青衣负隅顽抗,Fairy指出如果想救二人脱险,「法厄同」必须亲自出面。虽然有身份暴露的风险,但我们无法见死不救。",
"Intro_10205230": "朱鸢与青衣认出伊埃斯曾出现在工地现场,我也坦言希望借助HAND调查出怪物的秘密。双方目标一致,开始反击行动。",
"Intro_10205240": "历尽艰辛,证物终被成功夺回。朱鸢与青衣放走了邦布,但也意识到「法厄同」很可能就隐藏在今天参加讲座的人员之中。",
"Intro_10205250": "听说朱鸢和青衣即将离开光映分署,我与{M#铃}{F#哥哥}决定前去与她们告别,并送给她们一份纪念礼物。",
"Intro_10205260": "朱鸢拒绝了礼物,却表示愿意作为录像店的客人买下录像带。告别后,朱鸢接到星见雅的电话,得知了怪物残骸的重要情报。",
"Intro_10300010": "远景案开庭在即,我和{M#铃}{F#哲}也打算在电视上观看这场有狡兔屋参与的公开审理。",
"Intro_10300020": "妮可突然登门,告诉了我们黑客芮恩失联后频繁发来神秘短信这一怪事。Fairy判断信息来自芭莱大厦,我们决定前去一探究竟。",
"Intro_10300030": "安比感觉到我们似乎正在被人盯梢,但目前空洞数据有限,无法全面探查周遭环境。突然,附近传来了以骸的动静。",
"Intro_10300040": "维多利亚家政受雇于大楼的主人,在得知我们此行目的后愿意提供帮助。由于出庭需要,狡兔屋众人匆忙赶去与妮可会合。",
"Intro_10300050": "{M#铃}{F#哲}打来电话,告知我前往芭莱大厦的准备工作已经就绪。",
"Intro_10300060": "为前往大厦B座天台调查芮恩的线索,必须先通过连接两栋大楼的中庭长廊。于是,一行人向着中庭出发了。",
"Intro_10300070": "行进途中,电灯多次闪烁,维多利亚家政坦白,芭莱大厦最近经常发生诡异的停电,他们受雇的真正目的是调查此事。",
"Intro_10300080": "受停电影响,我们止步于大厦中庭。莱卡恩建议暂时撤退,由维多利亚家政寻找解决办法。",
"Intro_10300090": "莱卡恩查阅了大厦图纸后发现,大厦内设有独立的「中控室」和「应急发电室」,可以利用它们恢复大楼电力。",
"Intro_10300100": "众人兵分两路,前往中控室和发电室。",
"Intro_10300110": "在中控室,莱卡恩感觉大楼的停电原因有些蹊跷。我们决定先恢复电力,到达大厦B座后再进行调查。",
"Intro_10300120": "电力成功恢复,一行人准备前往中庭会合。",
"Intro_10300130": "大厦内的武装分子显然与芮恩失踪一事有关。但由于事态发展超出预期,接下来必须先和维多利亚家政好好谈谈。",
"Intro_10300140": "被捕的叛军武装分子承认他们绑架了芮恩,目前小队正在天台执行雇主的任务。大楼的停电事件,同样也是他们的杰作。",
"Intro_10300150": "我向莱卡恩坦白了芮恩的黑客身份,出乎意料的是,维多利亚家政决定与我们继续合作救下芮恩。",
"Intro_10300160": "武装分子仍盘踞在大楼内,Fairy完成了楼内空洞数据的解算,作战正式开始。",
"Intro_10300170": "武装分子绑架芮恩,正是为了让她协助劫持空艇。空艇即将坠毁在空洞内,要解除这场危机,必须抓紧时间救下芮恩。",
"Intro_10300180": "在Fairy的帮助下,我们找到了另一条前往天台的路径,时间紧急,众人必须齐心协力、密切配合。",
"Intro_10300190": "芮恩与我们约定在街角碰面,把破解后的白祇重工存储单元交给我们。",
"Intro_10300200": "芮恩讲述了自己遭绑架的始末。据她所说,幕后黑手劫持空艇是为了除掉珀尔曼,对方还提到了一个奇怪的名词——「牲鬼」。",
"Intro_10300210": "Fairy在存储单元内检测到一段古老的音频数据。",
"Intro_1511020": "我们会见了来自防卫军的委托人「11号」,她希望赢得一名叛军间谍的信任。为了达成目的,「11号」希望我们假扮成传奇绳匠「法厄同」?!",
"Intro_1511021": "我们讨论了本次的任务,假扮自己确实是个难题。",
"Intro_1511022": "「11号」与间谍鼹鼠先生通讯,间谍怀疑「法厄同」的身份,要求我们在空洞内布置叛军用的监听器和发信装置以考验我们的实力。",
"Intro_1511023": "我们似乎仍未取得鼹鼠先生的信任。对方提了些棘手的问题,「11号」配合演戏帮忙化解。",
"Intro_1511024": "我们的能力震撼了鼹鼠先生,但他还存有最后的疑虑。随着我们化解他的疑虑,「11号」表现出赞许。",
"Intro_1511025": "鼹鼠先生对「法厄同」五体投地,「11号」也对我们的本事很满意,告知我们会再行联系。",
"Intro_1511026": "「11号」赞许了我们的能力。",
"Intro_1511027": "间谍再次发来联络,这次是要考验「11号」的诚意。她决定接受任务,但需要冒着被抓后坐实叛徒之名的风险。",
"Intro_1511028": "「11号」成功从试验兵器上取得了资料数据,但残存机体引发了爆炸。「11号」需要我们重新找到一条脱离空洞的道路。",
"Intro_1511029": "在「11号」的首肯下,Fairy使用军方的通信信标测绘数据建立了逃离通道。",
"Intro_1511030": "间谍对「11号」的表现十分满意。「11号」感谢了我们的帮助,看起来她的使命快要完成了。",
"Intro_1511031": "「11号」甘冒风险的举措令人在意,但她对忠诚显然有着自己的坚持。",
"Intro_1511032": "我们再次在车库见到了「11号」,得知间谍已安排了与叛军首领的会面,「11号」所属部队也派出了精锐准备收网。",
"Intro_1511033": "意外发生:我们被叛军包围,假身份终究还是泄露了。「11号」留下来拖住叛军,拜托我们去帮助她迷失的战友们。",
"Intro_1511034": "Fairy建议重新搭建新的通讯网。「11号」的队友「扳机」与我们取得联系,狙击掩护我们回援「11号」。",
"Intro_1511035": "「11号」试图劝降叛军,但叛军似乎心有顾虑。看来只能用武力说话了。",
"Intro_1511036": "我们终于成功劝降了叛军,得知了鼹鼠先生的逃亡方向。",
"Intro_1511037": "再见,鼹鼠先生…他直到最后还是那么爱「法厄同」。",
"Intro_1511038": "「11号」对我们伪装的本领大为赞赏。我们一定还会见面的。",
"Intro_1511039": "叛军陷入劣势,鼹鼠先生逃窜,派出部下断后。",
"Intro_1511043": "我们接到了一个神秘的委托。",
"Intro_1521001": "猫又接到一个帮助企业进行空洞线路预勘察的委托,希望拉我们入伙。虽然委托报酬一般,但或许能促成有利可图的后续合作。",
"Intro_1521002": "我与猫又在空洞内跟企业派出的「引路人」奥利会合了,但没想到奥利格外胆小,他的尖叫声还吸引来了以骸… ",
"Intro_1521004": "猫又从奥利身上顺利摸出了——一副手铐?!哦不过,这并不是奥利的特殊癖好,而是他作为治安官的装备…",
"Intro_1521005": "奥利坦白自己放出「企业要回收以太资源」的消息是为了引蛇出洞,他邀请猫又成为这次案件侦办的协助人员。",
"Intro_1521006": "奥利要和其他治安官一起去空洞里放置吸引匪徒的以太资源诱饵,他拜托猫又作为案件协助人员,进行远程支援…",
"Intro_1521007": "奥利发错了坐标,猫又和另外两位治安官打了照面!情急之下,猫又直接谎称自己就是奥利长官,这场「猫假鼠威」拉开帷幕…",
"Intro_1521008": "布置好诱饵,远处的奥利却突然遭遇以骸,猫又谎称附近可能有来盯梢的匪徒,把两位治安官支开,随后赶忙去救奥利。",
"Intro_1521009": "救下奥利后, 被支开的治安官们竟然真抓到了鬼鬼祟祟的匪徒。猫又让他们把人带回局里审讯,并让奥利回去打探审讯结果。",
"Intro_1521010": "奥利发来联络,告知了审讯结果,并说明此次委托的最后一个环节是远程保护他,协助他将匪帮一网打尽。",
"Intro_1521011": "奥利的小队遭遇埋伏,原来匪帮成员投诚竟是这个团伙计划的一环…奥利被威胁要协助匪帮拿到资源,否则性命不保…",
"Intro_1521012": "奥利吐露了自己一定要完成这次任务的理由。猫又听完后,放弃了委托的报酬,她是不是也想到了自己的过往呢…",
"Intro_1521013": "不久后,猫又登门拜访,送来了许多奥利和孤儿院孩子们的特殊谢礼…",
"Intro_1521014": "两位治安官聊起近期局里的事情,猫又用之前偷听来的治安局八卦快速加入了讨论,二人对猫又的身份没有丝毫怀疑。",
"Intro_1521015": "猫又的身份差点在聊天中穿帮,她张口就编了一段半真半假的成长往事,让另外两位治安官在温情攻势下完全相信了她…",
"Intro_1521018": "看到猫又可靠的样子,我们意识到,这么多年来她都习惯于只依靠自己,所以才能从容应对各种突发情况。",
"Intro_1521019": "进入空洞后,奥利让投诚的匪帮成员阿尔贝托和他老大联络,分散匪帮成员,以便奥利小队顺利抵达销赃点实施抓捕。",
"Intro_1521021": "奥利胆小如鼠的性格引起了猫又的怀疑,经过几轮试探,猫又认为奥利并不是企业侧的人…",
"Intro_1521022": "奥利急中生智,把匪帮成员们引到了自己上次被大批以骸袭击的地方…",
"Intro_1521023": "匪帮消灭了以骸,正要拿奥利问罪,危急时刻猫又赶到了!",
"Intro_15310001": "见面后,格莉丝介绍了委托内容:为赢得与三门集团的技术合作,需要我们帮忙唤醒原型机的逻辑核心数据。",
"Intro_15310002": "附近区域的以骸不断增多,但重机素体的排障工作还未完成。这时,一个外表精干的女性带着战术机甲及时出手相救。",
"Intro_15310003": "贝蒂似乎与格莉丝是旧识,但格莉丝却对她毫无印象。贝蒂愤怒地表示,这次她会赢得与三门的合作,让格莉丝颜面扫地。",
"Intro_15310004": "格莉丝已完成了重机素体逻辑核心的部分数据启动,这次希望我们能帮忙校准它的认知命令系统。",
"Intro_15310005": "完成调校后,格莉丝为取控制面板的备用电源暂时离开,{M#铃}{F#哥哥}也回了店里,现场只剩下我看护重机素体。",
"Intro_15310006": "贝蒂出现在现场,她无法认可格莉丝赋予工具感情的做法,还对格莉丝正式下了战书。不过,她似乎从现场拷贝走了某些东西…",
"Intro_15310007": "贝蒂请格莉丝观摩自己的作品。虽然这台机甲出自竞争对手之手,格莉丝却对它十分喜爱。",
"Intro_15310009": "格莉丝发现贝蒂的机甲偷窃了原型机的数据框架,警告她机甲有暴走风险。贝蒂毫不理睬,没想到机甲却真的失控了。",
"Intro_15310010": "贝蒂想放弃机甲逃跑,还给自己找了冠冕堂皇的理由。格莉丝斥责了她不负责任的做法,决定夺回逻辑核心的控制权。",
"Intro_15310011": "格莉丝平息了危机,贝蒂被她的实力和态度折服。贝蒂离开后,格莉丝终于谈起她痴迷机械的初衷…",
"Intro_15410001": "白祇重工接了个有些古怪的工程。本着负责的态度,珂蕾妲委托我们协助调查小学校舍内的空洞。",
"Intro_15410002": "为了接近空洞,需要拿到校长身上的钥匙。在光映广场的校外实践中,我们必须创造机会。",
"Intro_15410003": "珂蕾妲调解了阿弥和其他小朋友的矛盾。终于有机会接近校长了。",
"Intro_15410004": "在校长听孩子们合唱的时候,格莉丝成功拿到了钥匙。可以去空洞了。",
"Intro_15410005": "校长明知空洞危险却不处理的原因是什么?我们进入空洞打探情况。",
"Intro_15410006": "空洞遍布着矿坑和粉尘。珂蕾妲建议尽量避免战斗,免得扰乱以太环境。",
"Intro_15410007": "始作俑者果然是校长。勾结匪帮采矿牟利、罔顾孩子们安全的校长引起珂蕾妲的怒火。",
"Intro_15410008": "悍不畏死的敌人贸然开战,我们只能迎战。",
"Intro_15410009": "匪帮的冒进让空洞扩张,我们和校长失散。听到了有些熟悉的声音,有小孩子卷入了空洞?",
"Intro_15410010": "我们决定分头行动,先营救卷入空洞的三个孩子,再去找校长问责。",
"Intro_15410011": "原来阿弥是校长的女儿。她为了调查父亲的神秘行动潜入空洞。",
"Intro_15410012": "我们终于找到了校长。然而,剧烈的空洞活动让这里的以骸变得极端危险…",
"Intro_15410013": "珂蕾妲解决了威胁众人的以骸。阿弥面临是否原谅父亲的选择。",
"Intro_15410014": "一切结束后,我们高兴地得知,珂蕾妲的行动让孩子们更加安全了。",
"Intro_15510010": "莱卡恩在绳网上看到了一封中二的犯罪预告函,似乎有人打算偷窃他目前雇主家的艺术品。莱卡恩委托我们进入空洞,守护雇主的财产。",
"Intro_15510020": "我们看到了小偷的正脸,莱卡恩非常意外——小偷竟然是雇主家的大小姐。但少女不肯承认自己的身份。大家决定先将这位麻烦的大小姐带出空洞。",
"Intro_15510030": "莉莉可承认盗窃,但声称自己秉持着更伟大的目的:加入神秘怪盗组织「反舌鸟」。莱卡恩对该组织异常在意,决定行缓兵之计,暗中调查。",
"Intro_15510040": "莱卡恩发现莉莉可最近有一些可疑行为,比如常出现在拉面店,开始翘补习班等,怀疑和反舌鸟组织有关。我们决定先去拉面店看看。",
"Intro_15510050": "莱卡恩怀疑莉莉可想要攒钱买下那副艺术品,并透露她的父母非常富有,但疏于对孩子的陪伴。莱卡恩希望我们和他一起去另一个地方。",
"Intro_15510060": "我们疑惑莱卡恩为何对二道贩子的事情如此了解。莱卡恩承认这与自己的过往相关。我们担心莉莉可要和反舌鸟见面,决定去补习班找到她。",
"Intro_15510070": "莱卡恩试图劝说莉莉可但失败,最终决定帮助她实现愿望。\n与此同时,莱卡恩收到了来自反舌鸟的联络,希望我们能帮一个忙…",
"Intro_15510080": "莱卡恩与我们扮演主仆搭档,与反舌鸟组织谈判,得知他们想拉拢莱卡恩骗取莉莉可家的钱财。莱卡恩表示已经获得证据,代号K恼羞成怒——",
"Intro_15510090": "莱卡恩竟然真的学习了中二台词。莉莉可向莱卡恩和我们道歉,莱卡恩表示自己也曾犯过类似的错误。最终治安局到场,把犯罪者们带走。",
"Intro_15510100": "莉莉可上门道谢。莱卡恩表示那些犯罪者是模仿犯,真正的反舌鸟已经很久没出现了。莱卡恩告诉了我们一个秘密,原来他也曾中二过…",
"Intro_15610010": "在六分街寻找「傻笑的团子」,丽娜这次的服务对象——蕾莎婆婆给她出了一道难题。幸好六分街这地方,没人比我们熟!",
"Intro_15610020": "婆婆看过「团子」的照片后突然变卦。丽娜无奈地表示,她正在进行家政协会的评选考核,这位出题刁难的婆婆正是考核的服务对象。",
"Intro_15610030": "丽娜提到了把唱片看做「团子」的用意,街上的照片已经拍了个遍,是时候回去向蕾莎婆婆复命了。",
"Intro_15610040": "婆婆再次变卦。她表示在找的其实是与浪花有关的「团子」。通过Fairy的辅助,很快锁定了一条与「浪花之环」奖杯有关的线索。",
"Intro_15610050": "蕾莎婆婆受录像店正在播放的灾难片广告刺激,突然大喊「空洞要来了」、「团子有危险」,抓起过丽娜身边的杜苏拉冲出了录像店。",
"Intro_15610060": "总算追上了婆婆,她却表示完全不认识我们,甚至不认识丽娜…丽娜察觉到不对劲,婆婆可能患有严重的「侵蚀认知后遗症」。",
"Intro_15610070": "丽娜证实了之前的猜测,婆婆确实患有「侵蚀认知后遗症」,她的记忆正在逐渐紊乱、消失,这才是她不停找「团子」的原因。",
"Intro_15610080": "丽娜带来了突发消息:婆婆失踪了,失踪前大喊着要去白浪医院找「团子」。而这家医院似乎和婆婆关系密切…",
"Intro_15610090": "丽娜调查出婆婆的记忆衰减到了41年前,白浪医院陷落与「浪花之环」奖杯的角逐都在那一天,「团子」的真相也呼之欲出了。",
"Intro_15610100": "在空洞中找到了蕾莎婆婆,她的精神状态很糟糕,对除了「团子」外的一切都毫不关心,甚至是逐渐靠近的以骸…",
"Intro_15610110": "危机解除,丽娜一边安抚婆婆,一边动身离开空洞。",
"Intro_15610120": "虽然得知「协会搞错了,这位婆婆并不是考核对象」,但已经没人在乎这个了,重要的是蕾莎婆婆的愿望达成,而丽娜的服务依旧完美。",
"Intro_15710001": "为全面铲除绳网,治安局开展了面向市民的点对点上门服务。我们决定以「协理治安官」的身份,向青衣提供力所能及的「帮助」…",
"Intro_15710002": "小女孩赫莉向治安官提出「寻找失踪好友」的请求。青衣根据赫莉的证言画出了她的好友——泰迪的画像。泰迪竟是一只邦布!",
"Intro_15710003": "找到了疑似泰迪失踪当天留下的物品:一张老旧海报。奇怪的是,上面似乎有高活性以太物质剧烈反应后的残留物…",
"Intro_15710004": "根据老旧海报上的残留物,锁定了疑似跟泰迪失踪案有关的嫌疑车辆。青衣认为,以现有的证据可以向治安局申请正式的搜查令了。",
"Intro_15710005": "邦布不是人口,搜查令申请失败。无奈的青衣决定暂且接受赫莉父亲用新买的邦布制作泰迪替身的提议,不过,她并没有放弃营救泰迪。",
"Intro_15710006": "赫莉一眼认出作为替身的新邦布并不是泰迪,果然,羁绊是不可替代的。青衣决定在没有治安局后援的情况下,进空洞搜救。",
"Intro_15710007": "多次联络青衣无果。此时Fairy提醒,绳网有个奇怪贴子,语气很像是青衣。担心她独自一人去空洞搜救,我们立即接下委托。",
"Intro_15710008": "按绳网贴子上的坐标点寻找,果然是青衣。发现前来接单的竟然是法厄同,青衣有些惊讶。",
"Intro_15710009": "发现邦布的求救讯号,在前往搜救时遭到袭击。伊埃斯被喷了奇怪的喷雾后,与HDD断联!",
"Intro_15710010": "匪徒供出了邦布绑架团伙的所在地。为避免打草惊蛇,我们决定继续追查。但伊埃斯已严重损坏,无法运行,青衣决定与伊埃斯同步感官。",
"Intro_15710011": "由于我们的及时干预,青衣和一众邦布们都成功获救。治安局铲除绳网的计划被暂时搁置了,然而…青衣好像知道了我们的身份?",
"Intro_18000010": "{M#铃}{F#哥哥}提醒我,又到了更新报备营业执照信息的时候,我们决定到治安局光映分署办理业务。",
"Intro_18000020": "赛斯与市民被山狮帮俘虏,回到治安局的朱鸢道出了实情:与众人交手的鼠希人简其实是治安局安插的间谍,但计划出现了变数——赛斯被卷了进去。",
"Intro_18000030": "简尝试着暗示赛斯自己的卧底身份,但耿直的赛斯没能领会,反而劝诱简「弃暗投明」。简无奈放弃接头,自己思考破局之计。",
"Intro_18000040": "简在录像店外遇到了忙完营业执照信息更新后回家的兄妹俩。简通过精湛演技,成功让兄妹俩在闭店前把需要的影片租给了她。",
"Intro_18000050": "我们再次前往治安局办理营业资质更新,临走时想起了上回的鼠希人。而这名鼠希人——简,带着计划回到了匪帮中转站,并目睹赛斯被押去上洗手间。",
"Intro_18000060": "简先于山狮帮一步追到了赛斯和叛逃的喽啰,正想表明身份后放走他们,以瑞扎为首的山狮帮却紧随其后赶到。",
"Intro_18000070": "简与赛斯的决斗即将开始,却被告知决斗要在「狮巢」举行。简穿过裂隙,发现「狮巢」竟藏在零号空洞内,她必须独闯进巢穴中央才有资格进行决斗。",
"Intro_18000080": "迎接通过山狮帮试炼的简的不是决斗,而是瑞扎以及一众匪帮的偷袭。在山狮,瑞扎必须是唯一的权威,他们计划重伤简后令她输掉决斗。",
"Intro_18000090": "作战圆满结束,刑侦特勤组受到了表彰,赛斯也终于知道了简的真实身份。而简也回到录像店,归还了租借的录像带。",
"Intro_2000001": "狡兔屋从赤牙帮手中抢回了委托人要的保险箱,却被对方围堵。妮可想利用治安局解围,却换来无情攻击。混乱中,众人落入空洞。",
"Intro_2000002": "比利和安比在寻找空洞出口时,意外目睹了赤牙帮首领白佬被以太侵蚀变成怪物的过程。",
"Intro_2000003": "在神秘黑客提供的视频中,我们得知了狡兔屋正身处险境。",
"Intro_2000004": "狡兔屋发现了调查员与治安官的队伍,虽然检举绳匠就能逃生,但妮可并未出卖我们。",
"Intro_2000005": "保险箱虽已到手,可由于HDD数据库被毁,我们目前无法离开空洞。商议后,妮可同意利用保险箱里的委托物脱困。",
"Intro_2000006": "六分街录像店「Random Play」店内,我们正在观看电视新闻,妮可突然登门了。",
"Intro_2010001": "新闻中,远景实业承建的地铁工程即将实施爆破,这时,一个陌生的希人少女突然冲进店内。",
"Intro_2010002": "录像中,妮可正遭到赤牙帮余党围追堵截。猫又突然现身,告诉妮可自己也是赤牙帮的敌人,现在有委托要交给狡兔屋。",
"Intro_2010003": "登上列车,我发现号称无人驾驶的车中载满治安官。眼看要被对方射击,猫又及时赶到,帮我逃离了列车。",
"Intro_2010004": "由于爆破区居民已经撤离,比利质疑为何此时会有孩子误闯空洞。这时众人都看到了小女孩的身影,猫又也大吃一惊。",
"Intro_2010005": "女孩怒骂众人为何闯进高危以骸「死路屠夫」的领地。死路屠夫现身,众人慌乱中碰触到空洞出口,一起掉了出去。",
"Intro_2010006": "虽然成功夺下列车,但珀尔曼一方却炸毁了铁路。僵局之下,猫又告知了大家她的「真实身份」…",
"Intro_2010007": "猫又与秘书莎拉谈判,决定牺牲自己,拯救爆破区的居民,却没想到莎拉才是背后的掌控者。",
"Intro_2010008": "被困居民在我们的帮助下成功脱险,治安局也及时赶到了现场。莎拉神秘消失,而猫又也决定一个人离开…",
"Intro_2010009": "录像才看了一半,新闻就传来运输炸药的最终列车出发的消息。情况紧急,只能想办法在空洞里拦截列车,阻止爆破了。",
"Intro_2010010": "了解真相后,我们决心再次出发。这次的计划是夺下远景公司的列车,用它将居民送出爆破区。",
"Intro_2020001": "白祇重工的安东参加了一档儿童节目,但主持人却有意诋毁白祇重工,还提及了某件「社长卷款跑路」的往事。",
"Intro_2020002": "抓物机被以骸围攻时,被安东不屈不挠、遵守诺言的特质折服,决心重回工地,向安东学习如何成为真正的男子汉。",
"Intro_2020003": "掘进机为驱逐以骸,不慎削断了真白君的承重墙。格莉丝成功劝说掘进机打起了精神,并承诺它会在新的土地重建恋人。",
"Intro_2020004": "变成中二病的打桩机表示,自己逃走是为了帮助「霍尔斯」导师守护封印。听到霍尔斯这个名字,白祇重工众人都大吃一惊。",
"Intro_2020005": "霍尔斯是珂蕾妲的父亲,也是白祇重工前任社长。童年的珂蕾妲亲眼看到了父亲携带大量现金离家的场面,从此对父亲失望至极。",
"Intro_2020006": "在原型机内,我和珂蕾妲发现了一张提货单,它证明了霍尔斯从未卷款携逃,而是有可能卷入了某个可怕的阴谋。",
"Intro_2025001": "当天,布林格长官也赶到了现场。他似乎对怪物毫无兴趣,只关心竞选能否顺利。朱鸢提出把证物移交HAND,布林格勉强同意了。",
"Intro_2025002": "朱鸢决心和青衣一起前往空洞保护证物,我们也决定故技重施,前往空洞提供帮助。",
"Intro_2025003": "看守所中,珀尔曼见到了秘书莎拉。莎拉要求珀尔曼主动背负所有罪行,但珀尔曼却表示他有莎拉背后那个人参与犯罪的证据。",
"Intro_2030001": "妮可即将乘坐空艇前往法庭,但手机上收到的神秘信息却让她心神不宁。",
"Intro_2030002": "妮可在空艇登机处遭遇了珀尔曼。由于已和幕后黑手达成交易,珀尔曼显得游刃有余。狡兔屋众人到齐后,空艇出发了。",
"Intro_2030003": "我们从武装分子手中夺取了黑客设备与律法院空艇的资料。正在这时,比利打来求助电话,律法院的空艇被黑客劫持了。",
"Intro_2030004": "武装分子企图将芮恩灭口,我们及时赶到救下了人质。本以为接下来就能挫败敌人的阴谋,但对方却炸毁了通往天台的道路。",
"Intro_2030005": "天台上,昏迷的乘客被搬离空艇。为保护芮恩,我与维多利亚家政带她先行离开。不料珀尔曼竟然提前苏醒,夺走空艇逃走了。",
"Intro_2030006": "录音中,濒死的霍尔斯得知了纪念碑里的怪物名为「牲鬼」。维多利亚家政似乎也在追查同一件事。",
"Intro_25410001": "发生了什么?珂蕾妲换上小学校服,和小学生们混迹在一起…",
"Intro_25410002": "虽然校长并未得到应有的惩罚,但珂蕾妲成为了阿弥的榜样。",
"Intro_25510001": "莱卡恩与曾经的「挚友」的一段中二过往。不知为何,这位神秘的故人如今却称呼莱卡恩为「叛徒」…",
"Intro_2800001": "会议室内,治安局正召开着秘密作战会议,计划在旧工地空洞区域挫败善于隐匿的武装犯罪集团「山狮」。朱鸢小队奉命执行作战。",
"Intro_2800002": "简跟随匪帮们来到了山狮的中转站——芭莱大厦空洞区域,见到了老大瑞扎。赛斯被关押起来,简还需要继续赢取山狮的信任来打探「狮巢」的位置。",
"Intro_2800003": "赛斯居然真的策反了一名看押他的匪帮,并在他的帮助下脱逃了。得知此事的瑞扎正愤怒地赶来,简也不得不放下手头的线索,参与对赛斯的追击。",
"Intro_2800004": "瑞扎战败,山狮的残党们疯狂追击简和赛斯,但简早已设计向治安局求援,朱鸢和青衣率众及时赶到,彻底剿灭了山狮帮。",
"InventoryText_LockHint": "绳网等级10后可解锁仓库",
"InventoryText_UnlockHint": "仓库已解锁",
"Invitation_singlelimit_errorcode": "今天已与代理人共度美好时光",
"Invitation_totalllimit_errorcode": "今天邀约次数已用完",
"Invitation_unavailable_errorcode": "正在进行重要剧情,暂时无法进行邀约",
"Invitation_unfinishedTip": "与该代理人有历史消息未完成",
"ItemClass_name_1": "CURRENCY",
"ItemClass_name_10": "MATERIAL",
"ItemClass_name_11": "BATTLE RESOURCE",
"ItemClass_name_12": "AGENT EXP",
"ItemClass_name_13": "W-ENGINE EXP",
"ItemClass_name_14": "DISK EXP",
"ItemClass_name_15": "HOLLOW ITEM",
"ItemClass_name_16": "BANGBOO PLUGIN",
"ItemClass_name_17": "BANGBOO EXP",
"ItemClass_name_18": "AGENT TRUST",
"ItemClass_name_19": "VIDEOTAPE",
"ItemClass_name_2": "RESOURCE",
"ItemClass_name_20": "QUEST ITEM",
"ItemClass_name_21": "STORY ITEM",
"ItemClass_name_22": "CLUE ITEM",
"ItemClass_name_23": "SPECIAL W-ENGINE CORE",
"ItemClass_name_29": "INFO",
"ItemClass_name_3": "AGENT",
"ItemClass_name_31": "MEDAL",
"ItemClass_name_32": "BLESS",
"ItemClass_name_33": "ARCANA",
"ItemClass_name_34": "PLACEHOLDER",
"ItemClass_name_36": "ENERGY ITEM",
"ItemClass_name_37": "HOLLOW ONLY",
"ItemClass_name_4": "AGENT ARCHIVE",
"ItemClass_name_5": "W-ENGINE",
"ItemClass_name_51": "GIFT",
"ItemClass_name_52": "OPTIONAL GIFT",
"ItemClass_name_61": "IK MEMBERSHIP",
"ItemClass_name_62": "N.E.C.F.",
"ItemClass_name_63": "DRESS",
"ItemClass_name_64": "PROFILE",
"ItemClass_name_65": "CALLING CARD",
"ItemClass_name_66": "EMOJI",
"ItemClass_name_67": "LIVEWALLPAPER",
"ItemClass_name_68": "PHOTOWALL ITEM",
"ItemClass_name_69": "PHOTOWALL THEME",
"ItemClass_name_7": "DISK",
"ItemClass_name_70": "MUSIC",
"ItemClass_name_71": "MATERIAL",
"ItemClass_name_72": "MESSAGE",
"ItemClass_name_8": "BANGBOO",
"ItemClass_name_9": "BANGBOO CORE",
"ItemExhaust": "已耗尽",
"ItemGain": "获得",
"ItemLose": "失去",
"ItemNum_Lock": "未拥有",
"ItemNum_Unlock": "已拥有",
"ItemPreview_Avatar_Cond1": "需求等级{0}",
"ItemPreview_Avatar_Cond2": "奖励领取",
"ItemPreview_Avatar_Cond3": "已晋升",
"ItemPreview_Avatar_Desc": "等级上限提升至{0}级",
"ItemPreview_Avatar_Reward_Desc": "晋升奖励",
"ItemPreview_Avatar_Statement": "达到指定等级后,代理人可进行职级晋升。",
"ItemPreview_Avatar_Title": "职级晋升预览",
"ItemPreview_Bangboo_Cond1": "需求等级{0}",
"ItemPreview_Bangboo_Cond2": "奖励领取",
"ItemPreview_Bangboo_Cond3": "已优化",
"ItemPreview_Bangboo_Desc": "等级上限提升至{0}级",
"ItemPreview_Bangboo_Statement": "达到指定等级后,邦布可进行系统优化。",
"ItemPreview_Bangboo_Title": "系统优化预览",
"ItemPreview_Common_Cost": "消耗",
"ItemPreview_Controller_Desc_Avatar": "职级晋升预览",
"ItemPreview_Controller_Desc_Bangboo": "系统优化预览",
"ItemPreview_Controller_Desc_Skill": "技能强化预览",
"ItemPreview_Controller_Desc_Weapon": "音擎改装预览",
"ItemPreview_Skill_Cond1": "需求等级{0}",
"ItemPreview_Skill_Cond2": "已强化",
"ItemPreview_Skill_Desc": "技能等级提升至{0}级",
"ItemPreview_Skill_Statement": "达到指定等级后,技能可进行强化。",
"ItemPreview_Skill_Title": "技能强化预览",
"ItemPreview_Weapon_Cond1": "需求等级{0}",
"ItemPreview_Weapon_Cond2": "已改装",
"ItemPreview_Weapon_Desc": "等级上限提升至{0}级",
"ItemPreview_Weapon_Statement": "达到指定等级后,音擎可进行改装。",
"ItemPreview_Weapon_Title": "音擎改装预览",
"ItemRecycleTitle_SubWindow": "素材摧毁",
"ItemRecycle_RecycleButton": "摧毁",
"ItemRecycle_RecycleConfirm": "道具推毁后仅可获得少量丁尼,确认要摧毁吗? ",
"ItemRecycle_RecycleNum": "摧毁数量",
"Item_AbyssPoint_Des": "完成零号空洞探索获得调查点数,可提升调查协会执照等级获得物质支持。",
"Item_AbyssPoint_Name_701": "调查点数",
"Item_AbyssPoint_Story": "观测数据、以太样本、风险报告…信息与情报,是维系空洞调查事业的核心,也是衡量调查员功绩的基础。",
"Item_AbyssTalent_01_des": "学会用于研究「作战机略」的样本。是从枯萎病患体以骸中析出的根脉代谢物,有特殊的以太活性。",
"Item_AbyssTalent_01_name": "枯萎脉晶·天青",
"Item_AbyssTalent_01_story": "花朵的盛开是以患体的枯萎为代价,荣枯间此消彼长的交替最终凝结出的子实,便是这结晶体。",
"Item_AbyssTalent_02_name": "枯萎脉晶·玄黄",
"Item_AbyssTalent_03_name": "枯萎脉晶·矾红",
"Item_Activity1_Coin_des": "十分结实的硬壳保管箱,看起来价值不菲。",
"Item_Activity1_Coin_name": "遗落物资箱",
"Item_Activity1_Coin_story": "箱体的角落绘制着一个奇特的企业标签。从做工风格和品质来看像是军用品,虽然表面沾满灰尘但并没有太多被以太物质侵蚀破坏的痕迹",
"Item_Activity1_Ticket": "沙罗黄金周挑战票-临时",
"Item_Activity1_Ticket_des": "沙罗黄金周挑战票",
"Item_Activity1_Ticket_name": "沙罗黄金周挑战票",
"Item_Activity_GoldenWeekSide_des": "这是一只空洞内通用小型防护匣,但其锁扣处因损坏而卡死,无法正常打开,如需开箱,请求助专业改装者的帮助。",
"Item_Activity_GoldenWeekSide_name": "已损坏的小型防护匣",
"Item_Activity_GoldenWeekSide_story": "经常进出空洞的人几乎人手一只小型防护匣,虽容量不大,但胜在轻便。一些常年随身携带的物品,如若不想遭受空洞的侵蚀,则最好安置于防护匣内。",
"Item_AdvanceStuff_des": "在仓库进行使用后,可从1-6号成就数据中选择1款获得10个",
"Item_AdvanceStuff_name": "「降噪测试」成就数据自选礼包",
"Item_AllCharacterBundle_A_des": "在仓库使用后可从以下A级代理人中自选一位加入队伍:\r\r\n安比、妮可、可琳、比利、安东、本、苍角",
"Item_AllCharacterBundle_A_name": "「喧响测试」A级代理人自选礼包",
"Item_AllCharacterBundle_S_des": "在仓库使用后可从以下S级代理人中自选一位加入队伍:\r\r\n艾莲、猫又、珂蕾妲、「11号」、莱卡恩、格莉丝、丽娜",
"Item_AllCharacterBundle_S_name": "「喧响测试」S级代理人自选礼包",
"Item_AllPetBundle_A_des": "在仓库使用后可从以下A级邦布中自选一个获取:\r\r\n恶魔布、招财布、寻宝布、扑击布、纸壳布、纸袋布",
"Item_AllPetBundle_A_name": "「喧响测试」A级邦布自选礼包",
"Item_AllPetBundle_S_des": "在仓库使用后可从以下S级邦布中自选一个获取:\r\r\n巴特勒、鲨牙布、阿全、艾米莉安",
"Item_AllPetBundle_S_name": "「喧响测试」S级邦布自选礼包",
"Item_AllWeaponBundle_A_des": "在仓库使用后可从以下A级音擎中自选一个获取:\r\r\n星徽引擎、人为刀俎、贵重骨核、触电唇彩、德玛拉电池Ⅱ型、聚宝箱、家政员、仿制星徽引擎、旋钻机-赤轴、比格气缸",
"Item_AllWeaponBundle_A_name": "「喧响测试」A级音擎自选礼包",
"Item_AllWeaponBundle_S_des": "在仓库使用后可从以下S级音擎中自选一个获取:\r\r\n深海访客、加农转子、钢铁肉垫、燃狱齿轮、拘缚者",
"Item_AllWeaponBundle_S_name": "「喧响测试」S级音擎自选礼包",
"Item_Arcade01": "犬犬兑换券",
"Item_Arcade01_des": "参与「噬魂犬3」特殊活动获得的奖券,可在「金手指」电玩店中兑换奖励。",
"Item_Arcade01_story": "当你凝视深渊时,深渊也在凝视着你。",
"Item_Arcade02": "蛇蛇兑换券",
"Item_Arcade02_des": "参与「蛇对蛇」特殊活动获得的奖券,可在「金手指」电玩店中兑换奖励。",
"Item_Arcade02_story": "谁挡我的路,谁就是食物!",
"Item_AvatarBreakMaterial_11_des": "可将「强攻」专长代理人的等级上限提升至20级。",
"Item_AvatarBreakMaterial_11_name": "初阶强攻认证章",
"Item_AvatarBreakMaterial_11_story": "常用来作为奖品颁发给擅长使用强攻战术的代理人,除了表示对其能力的认可之外,认证章本身也附着少量良性以太,对于提升代理人战斗能力有一定帮助。",
"Item_AvatarBreakMaterial_12_des": "可将「击破」专长代理人的等级上限提升至20级。",
"Item_AvatarBreakMaterial_12_name": "初阶击破认证章",
"Item_AvatarBreakMaterial_12_story": "常用来作为奖品颁发给擅长使用击破战术的代理人,除了表示对其能力的认可之外,认证章本身也附着少量良性以太,对于提升代理人战斗能力有一定帮助。",
"Item_AvatarBreakMaterial_13_des": "可将「异常」专长代理人的等级上限提升至20级。",
"Item_AvatarBreakMaterial_13_name": "初阶异常认证章",
"Item_AvatarBreakMaterial_13_story": "常用来作为奖品颁发给擅长使用异常战术的代理人,除了表示对其能力的认可之外,认证章本身也附着少量良性以太,对于提升代理人战斗能力有一定帮助。",
"Item_AvatarBreakMaterial_14_des": "可将「支援」专长代理人的等级上限提升至20级。",
"Item_AvatarBreakMaterial_14_name": "初阶支援认证章",
"Item_AvatarBreakMaterial_14_story": "常用来作为奖品颁发给擅长使用支援战术的代理人,除了表示对其能力的认可之外,认证章本身也附着少量良性以太,对于提升代理人战斗能力有一定帮助。",
"Item_AvatarBreakMaterial_15_des": "可将「防护」专长代理人的等级上限提升至20级。",
"Item_AvatarBreakMaterial_15_name": "初阶防护认证章",
"Item_AvatarBreakMaterial_15_story": "常用来作为奖品颁发给擅长使用防护战术的代理人,除了表示对其能力的认可之外,认证章本身也附着少量良性以太,对于提升代理人战斗能力有一定帮助。",
"Item_AvatarBreakMaterial_21_des": "可将「强攻」专长代理人的等级上限提升至40级。",
"Item_AvatarBreakMaterial_21_name": "高阶强攻认证章",
"Item_AvatarBreakMaterial_21_story": "不论在调查员还是盗洞客眼里,这个认证章都表示持有者拥有丰富的强攻类型战斗经验。认证章本身也附着少量良性以太,对于提升代理人战斗能力有一定帮助。",
"Item_AvatarBreakMaterial_22_des": "可将「击破」专长代理人的等级上限提升至40级。",
"Item_AvatarBreakMaterial_22_name": "高阶击破认证章",
"Item_AvatarBreakMaterial_22_story": "不论在调查员还是盗洞客眼里,这个认证章都表示持有者拥有丰富的击破类型战斗经验。认证章本身也附着少量良性以太,对于提升代理人战斗能力有一定帮助。",
"Item_AvatarBreakMaterial_23_des": "可将「异常」专长代理人的等级上限提升至40级。",
"Item_AvatarBreakMaterial_23_name": "高阶异常认证章",
"Item_AvatarBreakMaterial_23_story": "不论在调查员还是盗洞客眼里,这个认证章都表示持有者拥有丰富的异常类型战斗经验。认证章本身也附着少量良性以太,对于提升代理人战斗能力有一定帮助。",
"Item_AvatarBreakMaterial_24_des": "可将「支援」专长代理人的等级上限提升至40级。",
"Item_AvatarBreakMaterial_24_name": "高阶支援认证章",
"Item_AvatarBreakMaterial_24_story": "不论在调查员还是盗洞客眼里,这个认证章都表示持有者拥有丰富的支援类型战斗经验。认证章本身也附着少量良性以太,对于提升代理人战斗能力有一定帮助。",
"Item_AvatarBreakMaterial_25_des": "可将「防护」专长代理人的等级上限提升至40级。",
"Item_AvatarBreakMaterial_25_name": "高阶防护认证章",
"Item_AvatarBreakMaterial_25_story": "不论在调查员还是盗洞客眼里,这个认证章都表示持有者拥有丰富的防护类型战斗经验。认证章本身也附着少量良性以太,对于提升代理人战斗能力有一定帮助。",
"Item_AvatarBreakMaterial_31_des": "可将「强攻」专长代理人的等级上限提升至60级。",
"Item_AvatarBreakMaterial_31_name": "先行者认证章",
"Item_AvatarBreakMaterial_31_story": "在强攻战术领域中的佼佼者才有资格获得的认证章。认证章本身也附着少量良性以太,对于提升代理人战斗能力有一定帮助。",
"Item_AvatarBreakMaterial_32_des": "可将「击破」专长代理人的等级上限提升至60级。",
"Item_AvatarBreakMaterial_32_name": "破阵者认证章",
"Item_AvatarBreakMaterial_32_story": "在击破战术领域中的佼佼者才有资格获得的认证章。认证章本身也附着少量良性以太,对于提升代理人战斗能力有一定帮助。",
"Item_AvatarBreakMaterial_33_des": "可将「异常」专长代理人的等级上限提升至60级。",
"Item_AvatarBreakMaterial_33_name": "掌控者认证章",
"Item_AvatarBreakMaterial_33_story": "在异常战术领域中的佼佼者才有资格获得的认证章。认证章本身也附着少量良性以太,对于提升代理人战斗能力有一定帮助。",
"Item_AvatarBreakMaterial_34_des": "可将「支援」专长代理人的等级上限提升至60级。",
"Item_AvatarBreakMaterial_34_name": "统御者认证章",
"Item_AvatarBreakMaterial_34_story": "在支援战术领域中的佼佼者才有资格获得的认证章。认证章本身也附着少量良性以太,对于提升代理人战斗能力有一定帮助。",
"Item_AvatarBreakMaterial_35_des": "可将「防护」专长代理人的等级上限提升至60级。",
"Item_AvatarBreakMaterial_35_name": "捍卫者认证章",
"Item_AvatarBreakMaterial_35_story": "在防护战术领域中的佼佼者才有资格获得的认证章。认证章本身也附着少量良性以太,对于提升代理人战斗能力有一定帮助。",
"Item_AvatarExp_01_des": "为代理人增加100点经验。",
"Item_AvatarExp_01_name": "见习调查员记录",
"Item_AvatarExp_01_story": "新手空洞调查员的行动记录,由同行的邦布负责进行录制。",
"Item_AvatarExp_02_des": "为代理人增加600点经验。",
"Item_AvatarExp_02_name": "正式调查员记录",
"Item_AvatarExp_02_story": "与新手调查员的记录相比,战斗相关的行动内容明显增加了许多。",
"Item_AvatarExp_03_des": "为代理人增加3000点经验。",
"Item_AvatarExp_03_name": "资深调查员记录",
"Item_AvatarExp_03_story": "专业而细致的行动记录,看一遍就像是亲身探索了一次空洞。",
"Item_AvatarExp_04_des": "为代理人增加10000点经验",
"Item_AvatarExp_04_name": "4级训练课程",
"Item_AvatarLevelBreak_A_des": "在仓库进行使用后,可从A级印章中自选1款获得10个",
"Item_AvatarLevelBreak_A_name": "「喧响测试」A级印章自选礼包",
"Item_AvatarPiece_Des": "直接获得该代理人,或者用于解锁代理人意象影画。",
"Item_AvatarRankMaterial_10_des": "晋升后代理人等级上限提高到20。",
"Item_AvatarRankMaterial_10_name": "晋升许可章",
"Item_AvatarRankMaterial_11_des": "可将斩击型代理人的等级上限从10级提升至20级。",
"Item_AvatarRankMaterial_11_name": "斩伐印章",
"Item_AvatarRankMaterial_11_story": "微微散发出某种特性以太的特殊印章,触碰时感觉像是摸到的锋利的短刀。",
"Item_AvatarRankMaterial_12_des": "可将打击型代理人的等级上限从10级提升至20级。",
"Item_AvatarRankMaterial_12_name": "强击印章",
"Item_AvatarRankMaterial_12_story": "微微散发出某种特性以太的特殊印章,触碰时感觉像是摸到了厚重的铁块。",
"Item_AvatarRankMaterial_13_des": "可将穿透型代理人的等级上限从10级提升至20级。",
"Item_AvatarRankMaterial_13_name": "蜂刺印章",
"Item_AvatarRankMaterial_13_story": "微微散发出某种特性以太的特殊印章,触碰时感觉像是摸到了尖锐的针刺。",
"Item_AvatarRankMaterial_20_des": "晋升后代理人等级上限提高到30。",
"Item_AvatarRankMaterial_20_name": "晋升纪念章",
"Item_AvatarRankMaterial_21_des": "可将斩击型代理人的等级上限从20级提升至40级。",
"Item_AvatarRankMaterial_21_name": "斩裂印章",
"Item_AvatarRankMaterial_21_story": "蕴含某种特性以太的特殊印章。拿起时肌肤会有轻微的割痛感。",
"Item_AvatarRankMaterial_22_des": "可将打击型代理人的等级上限从20级提升至40级。",
"Item_AvatarRankMaterial_22_name": "击荡印章",
"Item_AvatarRankMaterial_22_story": "蕴含某种特性以太的特殊印章。拿起时会感觉印章在手中震动。",
"Item_AvatarRankMaterial_23_des": "可将穿透型代理人的等级上限从20级提升至40级。",
"Item_AvatarRankMaterial_23_name": "贯通印章",
"Item_AvatarRankMaterial_23_story": "蕴含某种特性以太的特殊印章。拿起时肌肤会有轻微的刺痛感。",
"Item_AvatarRankMaterial_31_des": "可将斩击型代理人的等级上限从40级提升至60级。",
"Item_AvatarRankMaterial_31_name": "斩灭印章",
"Item_AvatarRankMaterial_31_story": "流窜着具有某种特性以太的特殊印章。轻易触碰会像受到斩击一样被割伤。",
"Item_AvatarRankMaterial_32_des": "可将打击型代理人的等级上限从40级提升至60级。",
"Item_AvatarRankMaterial_32_name": "破败印章",
"Item_AvatarRankMaterial_32_story": "流窜着具有某种特性以太的特殊印章。轻易触碰会像挨了一拳一样意识模糊。",
"Item_AvatarRankMaterial_33_des": "可将穿透型代理人的等级上限从40级提升至60级。",
"Item_AvatarRankMaterial_33_name": "穿枭印章",
"Item_AvatarRankMaterial_33_story": "流窜着具有某种特性以太的特殊印章。轻易触碰会像被射穿胸膛一样难以呼吸。",
"Item_AvatarRankMaterial_41_des": "可将斩击型代理人的等级上限从40级提升至60级。",
"Item_AvatarRankMaterial_41_name": "斩逝印章",
"Item_AvatarRankMaterial_41_story": "激荡着具有某种特性以太的特殊印章。只有对斩击类招式得心应手的人才能发挥它的真正用处。",
"Item_AvatarRankMaterial_42_des": "可将打击型代理人的等级上限从40级提升至60级。",
"Item_AvatarRankMaterial_42_name": "豪击印章",
"Item_AvatarRankMaterial_42_story": "激荡着具有某种特性以太的特殊印章。只有对打击类招式得心应手的人才能发挥它的真正用处。",
"Item_AvatarRankMaterial_43_des": "可将穿透型代理人的等级上限从40级提升至60级。",
"Item_AvatarRankMaterial_43_name": "究穿印章",
"Item_AvatarRankMaterial_43_story": "激荡着具有某种特性以太的特殊印章。只有对穿透类招式得心应手的人才能发挥它的真正用处。",
"Item_AvatarRankMaterial_50_des": "晋升代理人和武器球等级上限提高到40/50和50/60。",
"Item_AvatarRankMaterial_50_name": "晋升许可章V",
"Item_AvatarSkillLastBreak_41_des": "代理人提升高级技能等级时所需的珍贵物品。",
"Item_AvatarSkillLastBreak_41_name": "「仓鼠笼」访问器",
"Item_AvatarSkillLastBreak_41_story": "嵌有一次性访问芯片的精致戒指,可以进入名为「仓鼠笼」的顶级私人模拟训练室。训练室内对于战斗环境模拟的专业程度远超个人VR,不逊于空洞调查协会内部配置最好的模拟训练室。",
"Item_AvatarSkillMaterial_10_des": "可提升物理属性代理人的技能等级。",
"Item_AvatarSkillMaterial_10_name": "基础物理芯片",
"Item_AvatarSkillMaterial_10_story": "用于训练物理攻击战术的模拟芯片,对于增强使用者的熟练度有一定帮助,适用于刚接触战术模拟芯片不久的入门者。",
"Item_AvatarSkillMaterial_11_des": "可提升火属性代理人的技能等级。",
"Item_AvatarSkillMaterial_11_name": "基础引燃芯片",
"Item_AvatarSkillMaterial_11_story": "用于训练火属性攻击战术的模拟芯片,对于增强使用者的熟练度有一定帮助,适用于刚接触战术模拟芯片不久的入门者。",
"Item_AvatarSkillMaterial_12_des": "可提升冰属性代理人的技能等级。",
"Item_AvatarSkillMaterial_12_name": "基础冰结芯片",
"Item_AvatarSkillMaterial_12_story": "用于训练冰属性攻击战术的模拟芯片,对于增强使用者的熟练度有一定帮助,适用于刚接触战术模拟芯片不久的入门者。",
"Item_AvatarSkillMaterial_13_des": "可提升电属性代理人的技能等级。",
"Item_AvatarSkillMaterial_13_name": "基础电击芯片",
"Item_AvatarSkillMaterial_13_story": "用于训练电属性攻击战术的模拟芯片,对于增强使用者的熟练度有一定帮助,适用于刚接触战术模拟芯片不久的入门者。",
"Item_AvatarSkillMaterial_14_des": "可提升风属性代理人的技能等级。",
"Item_AvatarSkillMaterial_14_name": "风蚀C战术芯片",
"Item_AvatarSkillMaterial_15_des": "可提升以太属性代理人的技能等级。",
"Item_AvatarSkillMaterial_15_name": "基础以太芯片",
"Item_AvatarSkillMaterial_15_story": "用于训练以太属性攻击战术的模拟芯片,对于增强使用者的熟练度一定帮助,适用于刚接触战术模拟芯片不久的入门者。",
"Item_AvatarSkillMaterial_20_des": "可提升物理属性代理人的技能等级。",
"Item_AvatarSkillMaterial_20_name": "进阶物理芯片",
"Item_AvatarSkillMaterial_20_story": "用于训练物理攻击战术的模拟芯片,只要勤加练习,即使在空洞外也能提升相关战术的熟练程度。",
"Item_AvatarSkillMaterial_21_des": "可提升火属性代理人的技能等级。",
"Item_AvatarSkillMaterial_21_name": "进阶引燃芯片",
"Item_AvatarSkillMaterial_21_story": "用于训练火属性攻击战术的模拟芯片,只要勤加练习,即使在空洞外也能提升相关战术的熟练程度。",
"Item_AvatarSkillMaterial_22_des": "可提升冰属性代理人的技能等级。",
"Item_AvatarSkillMaterial_22_name": "进阶冰结芯片",
"Item_AvatarSkillMaterial_22_story": "用于训练冰属性攻击战术的模拟芯片,只要勤加练习,即使在空洞外也能提升相关战术的熟练程度。",
"Item_AvatarSkillMaterial_23_des": "可提升电属性代理人的技能等级。",
"Item_AvatarSkillMaterial_23_name": "进阶电击芯片",
"Item_AvatarSkillMaterial_23_story": "用于训练电属性攻击战术的模拟芯片,只要勤加练习,即使在空洞外也能提升相关战术的熟练程度。",
"Item_AvatarSkillMaterial_24_des": "可提升风属性代理人的技能等级。",
"Item_AvatarSkillMaterial_24_name": "风蚀B战术芯片",
"Item_AvatarSkillMaterial_25_des": "可提升以太属性代理人的技能等级。",
"Item_AvatarSkillMaterial_25_name": "进阶以太芯片",
"Item_AvatarSkillMaterial_25_story": "用于训练以太属性攻击战术的模拟芯片,只要勤加练习,即使在空洞外也能提升相关战术的熟练程度。",
"Item_AvatarSkillMaterial_30_des": "可提升物理属性代理人的技能等级。",
"Item_AvatarSkillMaterial_30_name": "特化物理芯片",
"Item_AvatarSkillMaterial_30_story": "专门用于训练物理攻击战术的训练芯片,对于增强使用者的熟练度有很大帮助,毕竟去空洞里练手太危险了。",
"Item_AvatarSkillMaterial_31_des": "可提升火属性代理人的技能等级。",
"Item_AvatarSkillMaterial_31_name": "特化引燃芯片",
"Item_AvatarSkillMaterial_31_story": "专门用于训练火属性攻击战术的训练芯片,对于增强使用者的熟练度有很大帮助,毕竟去空洞里练手太危险了。",
"Item_AvatarSkillMaterial_32_des": "可提升冰属性代理人的技能等级。",
"Item_AvatarSkillMaterial_32_name": "特化冰结芯片",
"Item_AvatarSkillMaterial_32_story": "专门用于训练冰属性攻击战术的训练芯片,对于增强使用者的熟练度有很大帮助,毕竟去空洞里练手太危险了。",
"Item_AvatarSkillMaterial_33_des": "可提升电属性代理人的技能等级。",
"Item_AvatarSkillMaterial_33_name": "特化电击芯片",
"Item_AvatarSkillMaterial_33_story": "专门用于训练电属性攻击战术的训练芯片,对于增强使用者的熟练度有很大帮助,毕竟去空洞里练手太危险了。",
"Item_AvatarSkillMaterial_34_des": "可提升风属性代理人的技能等级。",
"Item_AvatarSkillMaterial_34_name": "特化风蚀战术芯片",
"Item_AvatarSkillMaterial_35_des": "可提升以太属性代理人的技能等级。",
"Item_AvatarSkillMaterial_35_name": "特化以太芯片",
"Item_AvatarSkillMaterial_35_story": "专门用于训练以太属性攻击战术的训练芯片,对于增强使用者的熟练度有很大帮助,毕竟去空洞里练手太危险了。",
"Item_AvatarSkillMaterial_40_des": "可提升物理属性代理人的技能等级。",
"Item_AvatarSkillMaterial_40_name": "拟真物理芯片",
"Item_AvatarSkillMaterial_40_story": "专门用于训练物理属性攻击战术的训练芯片,环境模拟程度和战斗难度都进一步增大,不适合新手使用。",
"Item_AvatarSkillMaterial_41_des": "可提升火属性代理人的技能等级。",
"Item_AvatarSkillMaterial_41_name": "拟真引燃芯片",
"Item_AvatarSkillMaterial_41_story": "专门用于训练火属性攻击战术的训练芯片,环境模拟程度和战斗难度都进一步增大,不适合新手使用。",
"Item_AvatarSkillMaterial_42_des": "可提升冰属性代理人的技能等级。",
"Item_AvatarSkillMaterial_42_name": "拟真冰结芯片",
"Item_AvatarSkillMaterial_42_story": "专门用于训练冰属性攻击战术的训练芯片,环境模拟程度和战斗难度都进一步增大,不适合新手使用。",
"Item_AvatarSkillMaterial_43_des": "可提升电属性代理人的技能等级。",
"Item_AvatarSkillMaterial_43_name": "拟真电击芯片",
"Item_AvatarSkillMaterial_43_story": "专门用于训练电属性攻击战术的训练芯片,环境模拟程度和战斗难度都进一步增大,不适合新手使用。",
"Item_AvatarSkillMaterial_44_des": "可提升风属性代理人的技能等级。",
"Item_AvatarSkillMaterial_44_name": "拟真风蚀战术芯片",
"Item_AvatarSkillMaterial_45_des": "可提升以太属性代理人的技能等级。",
"Item_AvatarSkillMaterial_45_name": "拟真以太芯片",
"Item_AvatarSkillMaterial_45_story": "专门用于训练以太属性攻击战术的训练芯片,环境模拟程度和战斗难度都进一步增大,不适合新手使用。",
"Item_AvatarSkillMaterial_50_des": "自训后代理人技能等级提高到8。",
"Item_AvatarSkillMaterial_50_name": "模拟自训芯片V",
"Item_Avatar_1011_Des": "安比在日常生活和战斗中留下的特写画面,记录了她成为代理人前后的重要瞬间。\r\r\n此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\r\r\n\r\r\n不知道为什么存储空间里还有很多汉堡的照片,加了滤镜的那种精修…",
"Item_Avatar_1021_Des": "猫又在日常生活和战斗中留下的特写画面,记录了她成为代理人前后的重要瞬间。\r\r\n此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\r\r\n\r\r\n看得出来,猫又对自己的锋利的匕首、灵活的尾巴,和上一顿青花鱼自助,都非常满意。",
"Item_Avatar_1031_Des": "妮可在日常生活和战斗中留下的特写画面,记录了她成为代理人前后的重要瞬间。\r\r\n此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\r\r\n\r\r\n妮可承诺储存盘的来源绝对干净;但打开隐藏空间,还能看到不知是谁没来得及删掉的资料。",
"Item_Avatar_1041_Des": "11号在日常生活和战斗中留下的特写画面,记录了她成为代理人前后的重要瞬间。\r\r\n此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\r\r\n\r\r\n由11号精心挑选,数量很少,没有流露任何多余的信息。",
"Item_Avatar_1061_Des": "可琳在日常生活和战斗中留下的特写画面,记录了她成为代理人前后的重要瞬间。\r\r\n此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\r\r\n\r\r\n一份精心打包的礼物,盒子上还系着蝴蝶结;可是丝带边缘…是用什么剪开的?",
"Item_Avatar_1081_Des": "比利在日常生活和战斗中留下的特写画面,记录了他成为代理人前后的重要瞬间。\r\r\n此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\r\r\n\r\r\n莫妮卡高清壁纸、枪托特写、莫妮卡新片海报、枪管特写、莫妮卡专辑封面、莫妮卡…",
"Item_Avatar_1101_Des": "珂蕾妲在日常生活和战斗中留下的特写画面,记录了她成为代理人前后的重要瞬间。\r\r\n此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\r\r\n\r\r\n大多都是一些在工地的抓拍,能看到在忙碌中意外入镜的社长的身影。",
"Item_Avatar_1111_Des": "安东在日常生活和战斗中留下的特写画面,记录了他成为代理人前后的重要瞬间。\r\r\n此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\r\r\n\r\r\n原来安东的兄弟是这样的构造…这下终于看清楚了!",
"Item_Avatar_1121_Des": "本在日常生活和战斗中留下的特写画面,记录了他成为代理人前后的重要瞬间。\r\r\n此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\r\r\n\r\r\n背面有些草稿的印记,不过都被本细心擦除了;唔…确实辨认不出那台器械的具体造价。",
"Item_Avatar_1131_Des": "苍角在日常生活和战斗中留下的特写画面,记录了她成为代理人前后的重要瞬间。\r\r\n此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\r\r\n\r\r\n有个文件夹似乎是专门用来记录美食的…不过,压缩饼干也可以被归类在这里吗?",
"Item_Avatar_1141_Des": "莱卡恩在日常生活和战斗中留下的特写画面,记录了他成为代理人前后的重要瞬间。\r\r\n此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\r\r\n\r\r\n附上维多利亚家政的联系方式;卡片上烫银的优雅签名,一看即知是出自谁的笔下。",
"Item_Avatar_1151_Des": "露西在日常生活和战斗中留下的特写画面,记录了她成为代理人前后的重要瞬间。\r\r\n此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\r\r\n\r\r\n由阿草、阿木、阿砖配合拍摄,视角合适,非常符合露西要求展现的身高效果。",
"Item_Avatar_1181_Des": "格莉丝在日常生活和战斗中留下的特写画面,记录了她成为代理人前后的重要瞬间。\r\r\n此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\r\r\n\r\r\n图片上隐约能看到一行水印,像是为格莉丝拍照的「孩子」留下了自己的签名。",
"Item_Avatar_1191_Des": "艾莲在日常生活和战斗中留下的特写画面,记录了她成为代理人前后的重要瞬间。\r\r\n此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\r\r\n\r\r\n艾莲看起来认真又有点僵硬,有些姿势…看着像是被女高中生们固执地指导了很多遍。",
"Item_Avatar_1211_Des": "丽娜在日常生活和战斗中留下的特写画面,记录了她成为代理人前后的重要瞬间。\r\r\n此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\r\r\n\r\r\n背面画了个笑脸的符号,看起来像是某种友善的招呼…「像是」。",
"Item_Avatar_1241_Des": "朱鸢在日常生活和战斗中留下的特写画面,记录了她成为代理人前后的重要瞬间。此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\n\n甚至还有朱鸢刚进治安培训院校时候的证件照吗?哇…小治安官好可爱!",
"Item_Avatar_1251_Des": "青衣在日常生活和战斗中留下的特写画面,记录了她成为代理人前后的重要瞬间。此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\n\n全都是青衣的生活照吗?看看这个文件夹——「钰偶设计稿最终绝对不改版3.0」?!",
"Item_Avatar_1261_Des": "简在日常生活和战斗中留下的特写画面,记录了她成为代理人前后的重要瞬间。此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\n\n晚礼服冷艳女郎、机车上的飒爽骑手、温婉优雅的大提琴手…是简的摄影作品吗?但是…",
"Item_Avatar_1271_Des": "赛斯在日常生活和战斗中留下的特写画面,记录了他成为代理人前后的重要瞬间。此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\n\n像是一部实习治安官成长纪录片!引体向上的时候耳朵撞到单杠什么的,也太可爱了吧…",
"Item_Avatar_1281_Des": "派派在日常生活和战斗中留下的特写画面,记录了她成为代理人前后的重要瞬间。\r\r\n此外,从特写中也能窥见一些诸如战斗风格、惯用武器之类的信息,有助于进一步理解该代理人的特长。\r\r\n\r\r\n很帅气的卡车司机!嗯…已经确认过,「封闭道路安全拍摄,已遵守治安条例」。",
"Item_Avatar_Des": "直接获得该代理人,或者用于解锁代理人意象影画。",
"Item_BPAdvanceltem": "「成长计划」银猪罐",
"Item_BPAdvanceltem_des": "使用后解锁当期「丽都城募·成长计划」。",
"Item_BPAdvanceltem_story": "丽都城募特供小猪罐,存放着价值不菲的奖励;但想要获得其中全部「硬币」,所需的努力远远超过打开一个普通储蓄罐。",
"Item_BPExpltem": "城募经验",
"Item_BPExpltem_des": "累计达到一定数额后,丽都城募的等级随之升级。",
"Item_BPExpltem_story": "丽都城募企划方认为,市民们认真生活的每一步足迹,都让这座城市更加伟大;而其中一些擅长计算的成员表示,精细的量化标准依然是很有必要的。",
"Item_BPImproveltem": "BP进阶道具",
"Item_BPImproveltem_des": "BP进阶道具描述",
"Item_BPImproveltem_story": "BP进阶道具背景",
"Item_BPTreasureItem": "「伟大建设者」凭证",
"Item_BPTreasureItem_des": "获得后激活城募赠礼。",
"Item_BPTreasureItem_story": "丽都城募企划方准备的核心奖品领取凭证。既是奖池的门票,也是矜矜业业参与丽都城募计划的证明——辛苦了,伟大的新艾利都核心建设者!",
"Item_BPluxuryltem": "「典藏计划」金猪罐",
"Item_BPluxuryltem_des": "使用后解锁当期「丽都城募·典藏计划」。",
"Item_BPluxuryltem_story": "丽都城募特供金色小猪罐,存放着价值不菲的奖励;为了便于尊贵的用户取得专属礼物,其开启难度已经被大大降低。",
"Item_BangBooBreak_10_des": "可将邦布的等级上限提升至20级。",
"Item_BangBooBreak_20_des": "可将邦布的等级上限提升至40级。",
"Item_BangBooBreak_30_des": "可将邦布的等级上限提升至60级。",
"Item_BangBooBreak_40_des": "可将邦布的等级上限从40级提升至60级。",
"Item_BangbooActivity_Haozai_des": "在 [好仔救星] 活动的兑换商店中兑换奖励。",
"Item_BangbooActivity_Haozai_name": "协会纪念弹珠",
"Item_BangbooActivity_Haozai_story": "由好仔颁发的球形纪念品,是调查员努力完成协会宣传任务的证明,可以用来兑换各种奖品。盯着上面的图案看,耳边仿佛就会传来「好仔中意你哦」的回响。",
"Item_BangbooBreak_10_name": "以太电解液",
"Item_BangbooBreak_10_story": "含有以太物质的电解液,拥有极高的储能效率,可为邦布提供持久动力。",
"Item_BangbooBreak_20_name": "能量循环液",
"Item_BangbooBreak_20_story": "邦布用的特型能量循环液,可有效减少能量耗散,提升邦布的能量利用效率。",
"Item_BangbooBreak_30_name": "浓缩型冷却液",
"Item_BangbooBreak_30_story": "高浓缩的邦布冷却液,内含有部分惰性以太成分,能够使邦布在高功率运转下,核心部件的温度依旧能保持恒定。",
"Item_BangbooBreak_40_name": "高活性供能液",
"Item_BangbooBreak_40_story": "富含活性以太的邦布用特型供能液,利用以太的聚合效应,最大限度地减少能量耗散,将邦布的运转性能维持在极佳水平。",
"Item_BangbooExp_01_des": "为邦布增加100点经验。",
"Item_BangbooExp_01_name": "邦布软件补丁",
"Item_BangbooExp_01_story": "存储有大量行为数据的软件补丁,可对邦布的逻辑核心进行初步训练,提升其计算能力。",
"Item_BangbooExp_02_des": "为邦布增加600点经验。",
"Item_BangbooExp_02_name": "邦布算法模块",
"Item_BangbooExp_02_story": "针对邦布的逻辑算法进行训练的大数据模块,可让邦布的运算能力得到快速提高。",
"Item_BangbooExp_03_des": "为邦布增加3000点经验。",
"Item_BangbooExp_03_name": "邦布系统控件",
"Item_BangbooExp_03_story": "能对邦布的逻辑核心进行整体升级的数据包,可让邦布的整体能力得到飞跃式提升。",
"Item_BangbooExp_04_des": "为邦布增加10000点经验",
"Item_BangbooExp_04_name": "4级邦布经验",
"Item_Bangboo_43_des": "可以用来改装任意邦布1次。",
"Item_Bangboo_43_name": "玛瑟尔改装原件",
"Item_Bangboo_43_story": "玛瑟尔公司荣耀出品,神秘学爱好者称其为「罐装邦布灵魂」;无论您青睐哪款邦布,这款改装原件都能让它性能大增。",
"Item_BattleMedicineHp_01_des": "回复当前角色1%生命值。",
"Item_BattleMedicineHp_01_name": "1级生命值回复药",
"Item_BattleMedicineHp_02_des": "回复当前角色5%生命值。",
"Item_BattleMedicineHp_02_name": "2级生命值回复药",
"Item_BattleMedicineHp_03_des": "回复当前角色10%生命值。",
"Item_BattleMedicineHp_03_name": "3级生命值回复药",
"Item_BattleMedicineHp_04_des": "回复当前角色50%生命值。",
"Item_BattleMedicineHp_04_name": "4级生命值回复药",
"Item_BattleMedicineSp_01_des": "回复当前角色1%能量值。",
"Item_BattleMedicineSp_01_name": "1级能量回复药",
"Item_BattleMedicineSp_02_des": "回复当前角色5%能量值。",
"Item_BattleMedicineSp_02_name": "2级能量回复药",
"Item_BattleMedicineSp_03_des": "回复当前角色10%能量值。",
"Item_BattleMedicineSp_03_name": "3级能量回复药",
"Item_BattleMedicineSp_04_des": "回复当前角色50%能量值。",
"Item_BattleMedicineSp_04_name": "4级能量回复药",
"Item_BattleMedicineSp_guide_des": "战斗内用。",
"Item_BattleMedicineSp_guide_name": "路线引导能量回复药",
"Item_BigBoss001_des": "提升代理人高等级核心技所需的重要物品。",
"Item_BigBoss001_name": "腥风之握",
"Item_BigBoss001_story": "以一种稀有形态留存下来的以太凝结物,取自「死路屠夫」。即使已支离破碎,也依旧保持着想要抓住什么东西的形态。",
"Item_BigBoss002_des": "提升代理人高等级核心技所需的重要物品。",
"Item_BigBoss002_name": "活态驱动",
"Item_BigBoss002_story": "以一种稀有形态留存下来的以太凝结物,取自「未知复合侵蚀体」。看起来只是一个普通的关节部件,却如有意识般不断活动着,像是仍在试图驱使某个庞然大物狂舞起来。",
"Item_BigBoss003_des": "提升代理人高等级核心技所需的重要物品。",
"Item_BigBoss003_name": "终幕舞鞋",
"Item_BigBoss003_story": "以一种稀有形态留存下来的以太凝结物,取自「冥宁芙·双子」。只是看一眼也能感受到从中散发出的孤高与敌意。万物迎来终幕,空洞只余彼此。",
"Item_BuddyPiece_Des": "获得该型号邦布或进行邦布内核更新的凭证。",
"Item_Buddy_Des": "获得该型号邦布或进行邦布内核更新的凭证。",
"Item_CharacterBundle_A_des": "在仓库使用后可从以下「热门卡司」常驻频段的A级代理人中自选一位加入队伍:\r\r\n安比、妮可、可琳、比利、安东、本、苍角",
"Item_CharacterBundle_A_name": "「降噪测试」热门卡司A级代理人自选礼包",
"Item_CharacterBundle_S_des": "在仓库使用后可从以下「热门卡司」常驻频段的S级代理人中自选一位加入队伍:\r\r\n猫又、珂蕾妲、「11号」、莱卡恩、格莉丝、丽娜",
"Item_CharacterBundle_S_name": "「降噪测试」热门卡司S级代理人自选礼包",
"Item_Chessboard_1200001_des": "能够开启一些封闭的大门。",
"Item_Chessboard_1200001_name": "钥匙",
"Item_Chessboard_1200001_story": "是谁丢在这里的吗?附近找找哪儿能插吧!",
"Item_Chessboard_1200002_des": "更改鸣徽收集策略,重新选择一批新的鸣徽。",
"Item_Chessboard_1200002_name": "鸣徽转换器",
"Item_Chessboard_1200002_story": "这个看上去像是鸣徽收藏盒一样的装置能分析附着在鸣徽上的以太,并尝试扰乱这些以太的稳定性,以随机获得全新效果的鸣徽。",
"Item_Chessboard_1200003_des": "记录了部分讯息的笔记本,可以查看具体内容",
"Item_Chessboard_1200003_name": "笔记",
"Item_Chessboard_1200003_story": "嗯,潦草的字迹,应该不是我写的。",
"Item_Chessboard_1200010_des": "能够为发电装置提供能源的罐装燃料。",
"Item_Chessboard_1200010_name": "以太燃料",
"Item_Chessboard_1200010_story": "在芭莱大厦内发现的罐装以太燃料,外形与发电机上的空槽是匹配的,外壳上还残留着明显的在地面拖行的痕迹。",
"Item_Chessboard_1200011_des": "栩栩如生的肖像画,细腻的笔触中能够看出作者精妙的画技。",
"Item_Chessboard_1200011_name": "《抱邦布的男人》",
"Item_Chessboard_1200011_story": "知名艺术家金斯顿·伯德为芭莱大厦的两位创立者绘制的肖像画系列,此为其中之一。画的背面有一行小字:\r\r\n「没有邦布在此画绘制过程中受伤」。",
"Item_ClueItem_Abyss_01_des": "装载音频数据的存储卡。",
"Item_ClueItem_Abyss_01_name": "通用音频数据卡",
"Item_ClueItem_Abyss_01_story": "此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"Item_ClueItem_Abyss_02_des": "装载音频数据的存储卡。",
"Item_ClueItem_Abyss_02_name": "通用音频数据卡",
"Item_ClueItem_Abyss_02_story": "此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"Item_ClueItem_Abyss_03_des": "一个破旧的旅行手提袋。",
"Item_ClueItem_Abyss_03_name": "一袋钱币",
"Item_ClueItem_Abyss_03_story": "外侧有暗红色和黑色的痕迹。\r\r\n拉开拉链,可以看到里面装满了大额纸币。",
"Item_ClueItem_Abyss_04_des": "一部老式翻盖手机。",
"Item_ClueItem_Abyss_04_name": "老式翻盖手机",
"Item_ClueItem_Abyss_04_story": "通话记录里有许多未拨出的电话,联系人备注名为「妹妹」\r\r\n信息箱内最新的一封短信,并未发出,信息内容为:\r\r\n「如果有人可以看到这个短信,且如果找到了这附近的钱袋,希望可以将一部分现金送到艾利都医院A2-1402病床,一位名为卡洛尔的少女的手上,就说是这是她申请到的救助金。」",
"Item_ClueItem_Abyss_05_des": "装载音频数据的存储卡。",
"Item_ClueItem_Abyss_05_name": "通用音频数据卡",
"Item_ClueItem_Abyss_05_story": "此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"Item_ClueItem_Abyss_06_des": "装载音频数据的存储卡。",
"Item_ClueItem_Abyss_06_name": "通用音频数据卡",
"Item_ClueItem_Abyss_06_story": "此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"Item_ClueItem_Abyss_07_des": "一张零号空洞调查员的身份证件。",
"Item_ClueItem_Abyss_07_name": "粗制滥造的零号空洞调查员的身份证件",
"Item_ClueItem_Abyss_07_story": "持有者姓名为:「帕克」。\r\r\n这张证件制作过分粗糙,姓名和编号有很明显的印刷重影,证件边缘摸起来也并不光滑。\r\r\n证件外层的覆膜上有划痕和破损,看起来已经被遗弃很久了。",
"Item_ClueItem_Abyss_08_des": "装载音频数据的存储卡。",
"Item_ClueItem_Abyss_08_name": "通用音频数据卡",
"Item_ClueItem_Abyss_08_story": "此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"Item_ClueItem_Abyss_09_des": "装载音频数据的存储卡。",
"Item_ClueItem_Abyss_09_name": "通用音频数据卡",
"Item_ClueItem_Abyss_09_story": "此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"Item_ClueItem_Abyss_10_des": "一个坏掉的zenless界限测量器。",
"Item_ClueItem_Abyss_10_name": "zenless界限测量器",
"Item_ClueItem_Abyss_10_story": "指针停在红线前一尺度格。\r\r\n幸好当时以太活性没有达到zenless界限,不然现在新艾利都又要多一个空洞了。",
"Item_ClueItem_Abyss_11_des": "一颗左轮手枪子弹的弹壳。",
"Item_ClueItem_Abyss_11_name": "一颗子弹",
"Item_ClueItem_Abyss_11_story": "通过弹壳底部铸刻可知为军用款。\r\r\n似是一颗被丢弃的子弹,并没有使用过的痕迹。",
"Item_ClueItem_Abyss_12_des": "装载音频数据的存储卡。",
"Item_ClueItem_Abyss_12_name": "通用音频数据卡",
"Item_ClueItem_Abyss_12_story": "此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"Item_ClueItem_Abyss_13_des": "一张大型犬的拍立得照片,它看起来似乎已有些年迈。",
"Item_ClueItem_Abyss_13_name": "一张拍立得",
"Item_ClueItem_Abyss_13_story": "照片背面手写字迹边缘有被晕开的痕迹:\r\r\n「下辈子继续做我的狗狗可以吗?我会陪你到最后一刻。」",
"Item_ClueItem_Abyss_14_des": "看起来只是一颗普通的纽扣。",
"Item_ClueItem_Abyss_14_name": "一粒纽扣",
"Item_ClueItem_Abyss_14_story": "款式看起来像新艾利都高中男生间较为流行的制服外套上的纽扣。\r\r\n纽扣上有用丙烯浅浅涂写的「D.r」。",
"Item_ClueItem_Abyss_15_des": "一份破损的文件。",
"Item_ClueItem_Abyss_15_name": "一份由空洞调差协会发布的官方文件",
"Item_ClueItem_Abyss_15_story": "通过仅存的内容可大致辨别出的文字为:\r\r\n「空洞调查协会针对私闯零号空洞市民决定书」\r\r\n「请校方尽快将贵校的两位高中女学生接回,并再次在校内进行空洞安全防范教育。\r\r\n零号空洞为新艾利都最高风险地区,请务必不要私自进入。」",
"Item_ClueItem_Abyss_16_des": "装载音频数据的存储卡。",
"Item_ClueItem_Abyss_16_name": "通用音频数据卡",
"Item_ClueItem_Abyss_16_story": "此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"Item_ClueItem_Abyss_17_des": "装载音频数据的存储卡。",
"Item_ClueItem_Abyss_17_name": "通用音频数据卡",
"Item_ClueItem_Abyss_17_story": "此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"Item_ClueItem_Abyss_18_des": "一份递送法律文书的棕色件袋。",
"Item_ClueItem_Abyss_18_name": "终止施工通知函",
"Item_ClueItem_Abyss_18_story": "袋口打开,露出数页纸张,文件上端写着「修建中止通知」。",
"Item_ClueItem_Abyss_19_des": "一个有污渍的抱枕。",
"Item_ClueItem_Abyss_19_name": "研究员休息室内的抱枕",
"Item_ClueItem_Abyss_19_story": "零号空洞已废弃的观测站内研究员休息室内的一个与周围设施风格差异较大的抱枕,抱枕上有明显的深褐色污渍。",
"Item_ClueItem_Abyss_20_des": "一封写给怀斯塔学院的研究学者推荐信。",
"Item_ClueItem_Abyss_20_name": "一封推荐信",
"Item_ClueItem_Abyss_20_story": "被推荐人名为狄伦,落款人为乔伊丝。",
"Item_ClueItem_Abyss_21_des": "装载音频数据的存储卡。",
"Item_ClueItem_Abyss_21_name": "通用音频数据卡",
"Item_ClueItem_Abyss_21_story": "此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"Item_ClueItem_Abyss_22_des": "装载音频数据的存储卡。",
"Item_ClueItem_Abyss_22_name": "通用音频数据卡",
"Item_ClueItem_Abyss_22_story": "此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"Item_ClueItem_Abyss_23_des": "一副破损的军用耳麦式通讯器。",
"Item_ClueItem_Abyss_23_name": "军用耳麦对讲机",
"Item_ClueItem_Abyss_23_story": "通讯器内侧刻有 「Dennis」。",
"Item_ClueItem_Abyss_24_des": "装载音频数据的存储卡。",
"Item_ClueItem_Abyss_24_name": "通用音频数据卡",
"Item_ClueItem_Abyss_24_story": "此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"Item_ClueItem_Abyss_25_des": "装载音频数据的存储卡。",
"Item_ClueItem_Abyss_25_name": "通用音频数据卡",
"Item_ClueItem_Abyss_25_story": "此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"Item_ClueItem_Abyss_26_des": "一副有些老旧的手铐。",
"Item_ClueItem_Abyss_26_name": "一副手铐",
"Item_ClueItem_Abyss_26_story": "锁孔处有一些磨损的痕迹,看似是有使用过的痕迹。",
"Item_ClueItem_Abyss_27_des": "装载音频数据的存储卡。",
"Item_ClueItem_Abyss_27_name": "通用音频数据卡",
"Item_ClueItem_Abyss_27_story": "此型号为通用型,可读取并转存各设备的音频内容,包括但不限于「窃听设备」「邦布」「监控室」「手机」「电视录像回放」「录音笔」「空洞内通讯器内置存储源」…",
"Item_ClueItem_Abyss_28_des": "一套钢笔礼盒。",
"Item_ClueItem_Abyss_28_name": "会议赠送出席者的钢笔礼盒",
"Item_ClueItem_Abyss_28_story": "内含一支钢笔、一瓶墨水。\r\r\n通过外包装可知,此礼盒为「共生关系研讨会」所赠。\r\r\n礼盒内部印刷着——\r\r\n「感谢莅临针对在空洞影响下,共生关系改变的研讨会,特此赠礼。」",
"Item_ClueItem_Abyss_29_des": "一本名为《共生关系》的书。",
"Item_ClueItem_Abyss_29_name": "《共生关系》书籍",
"Item_ClueItem_Abyss_29_story": "封面看起来已经有些年代感了,这本书内关于共生讲解的部分被折叠了起来。",
"Item_ClueItem_Abyss_30_des": "外形奇特的「枯萎病」侵蚀样本",
"Item_ClueItem_Abyss_30_name": "「枯萎病」侵蚀样本",
"Item_ClueItem_Abyss_30_story": "一块形状特殊的「枯萎病」侵蚀样本,分析后得知,这块以太结晶是人为从以骸身上砍下的,所以才会最终形成这般样子…向当年与之搏斗的勇士,致敬。",
"Item_ClueItem_Abyss_31_des": "废弃安全点内的「枯萎病」侵蚀样本",
"Item_ClueItem_Abyss_31_name": "「枯萎病」侵蚀样本",
"Item_ClueItem_Abyss_31_story": "一块掩埋废弃安全点废墟下的「枯萎病」侵蚀样本,不知道当年在此休息的学者和调查员是否躲过了袭击…",
"Item_ClueItem_Abyss_32_des": "重量异常的「枯萎病」侵蚀样本",
"Item_ClueItem_Abyss_32_name": "「枯萎病」侵蚀样本",
"Item_ClueItem_Abyss_32_story": "一块重量异常的「枯萎病」侵蚀样本,分析后得知,此样本核心处为一块金属物品,且有人类使用痕迹…看来是曾有不幸之人被以骸吞噬了…安息吧。",
"Item_ClueItem_Abyss_33_des": "一小块「枯萎病」侵蚀样本",
"Item_ClueItem_Abyss_33_name": "「枯萎病」侵蚀样本",
"Item_ClueItem_Abyss_33_story": "一块小小小小的「枯萎病」侵蚀样本,仿佛只是一小块被磕碰掉的小碎屑形成的样本…看来当初遇到以骸的人攻击力约等于没有,只能祝愿那人跑得足够快了…",
"Item_ClueItem_Abyss_34_des": "在「零号空洞」中偶然获得的陈旧之物。若能找到与之相关的其他物品,或许能揭开被空洞封缄的故事。",
"Item_ClueItem_Abyss_34_story": "「物品会遗失,故事永生不死。只要神经递质尚能传递信息,故事就将复活,再一次。」",
"Item_ClueItem_Story_01_des": "妮可拿出的吊饰。",
"Item_ClueItem_Story_01_name": "牙型吊饰",
"Item_ClueItem_Story_01_story": "红色的兽牙似乎是某一街头帮派的象征。而且从吊饰上裸露出的金属部分来看,这件东西也不仅仅是装饰品这么简单。",
"Item_ClueItem_Story_02_des": "赤牙帮从某研究所内抢夺得来的保险箱。",
"Item_ClueItem_Story_02_name": "研究所的保险箱",
"Item_ClueItem_Story_02_story": "几经周转后终于到了狡兔屋手上。由于内容物已经作为求生工具被使用,现在箱子失去了价值,暂时被保管在录像店内。",
"Item_ClueItem_Story_03_des": "猫又赠送的合影照片。",
"Item_ClueItem_Story_03_name": "六个人的合影",
"Item_ClueItem_Story_03_story": "是大家解决了远景公司的爆破危机后,一同去吃自助餐时拍的。正如猫又所说,是张拍得很好的照片。\r\r\n看到它就能回忆起当天美味的菜肴、放松的心情,以及一丝丝面对账单的肉痛。",
"Item_ClueItem_Story_04_des": "Fairy发送至格莉丝平板电脑上的低分辨率图片。",
"Item_ClueItem_Story_04_name": "现场示意图",
"Item_ClueItem_Story_04_story": "是原型机的所在地尚未被空洞吞没时的照片。\r\r\n在图片上能隐约看到一座造型奇特的塔。",
"Item_ClueItem_Story_05_des": "珂蕾妲提出要交给我们保管的东西,一枚芯片一样的东西。",
"Item_ClueItem_Story_05_name": "外置存储单元",
"Item_ClueItem_Story_05_story": "看样子,应该就是从原型机上拆解下来的外置存储单元。里面说不定还保存着当年霍尔斯先生出事前的线索…",
"Item_ClueItem_Story_06_des": "妮可交给我们的照片。",
"Item_ClueItem_Story_06_name": "年轻女性的照片",
"Item_ClueItem_Story_06_story": "上面的人应该就是黑客「芮恩」了。\r\r\n只不过这个女孩看起来有些眼熟…这应该不是错觉。",
"Item_ClueItem_Story_10_des": "青衣根据赫莉的描述手绘的刑侦素描,赫莉的好友泰迪,竟然是一只邦布…",
"Item_ClueItem_Story_10_name": "刑侦素描",
"Item_ClueItem_Story_11_des": "维多利亚家政提供的手绘示意图,简单明了地画出了大厦的大致结构与前往B座天台的通行路线。",
"Item_ClueItem_Story_11_name": "芭莱大厦示意图",
"Item_ClueItem_Story_13_des": "从治安官朱鸢那里得到的宣传单,似乎是治安局即将举行的市民活动的调查问卷。嗯…正面印着的这个人,是不是在哪见过?",
"Item_ClueItem_Story_13_name": "治安巡防活动调查问卷",
"Item_ClueItem_Story_14_des": "玩具店老板作为委托酬劳赠送的最新型音擎,根据安比的武器特性,在蓄电功能上进行了定制化改造,能有效增强武器电能输出的功率。",
"Item_ClueItem_Story_14_name": "改装的新型音擎",
"Item_ClueItem_Story_15_des": "差点没能成为证物的老旧签名海报,上面写着「To 赫莉 & 泰迪」,应该是泰迪失踪当天的随身物品。从表面上看似乎没什么特别之处,会有什么线索呢?",
"Item_ClueItem_Story_15_name": "证物-签名海报",
"Item_ClueItem_Story_16_des": "一张由治安局授权的标准制式ID卡,塑料硬质卡片,简作为犯罪学顾问被治安局外聘时拍摄的免冠证件照",
"Item_ClueItem_Story_16_name": "简的顾问证件",
"Item_Coin": "齿轮硬币",
"Item_Diamond": "菲林",
"Item_Diamond_des": "一张菲林片只输出一种颜色,多张菲林片联合使用即可输出彩色的画面。",
"Item_Diamond_story": "色彩让追忆更加鲜活,是部分买家愿意用任何资源进行交换的稀有藏品。 ",
"Item_Energy_des": "可为邦布提供电量",
"Item_Energy_name": "电量",
"Item_Energy_story": "邦布行动力的来源,进行空洞探索之前需确保邦布有足够的电量。",
"Item_EquipBreakMaterial_10_des": "/",
"Item_EquipBreakMaterial_10_name": "初制母盘",
"Item_EquipBreakMaterial_10_story": "在制作中因某种原因而产生瑕疵的母盘,虽然能用,但大部分调律师会委婉建议使用品质更好的母盘。",
"Item_EquipBreakMaterial_20_des": "可用于音像店的初级调律。",
"Item_EquipBreakMaterial_20_name": "音质增强母盘",
"Item_EquipBreakMaterial_20_story": "这小小的母盘即是一切梦想的源头,不论关于音乐,还是关于空洞。",
"Item_EquipBreakMaterial_30_des": "可用于音像店达到2级时解锁的中级调律。",
"Item_EquipBreakMaterial_30_name": "降噪处理母盘",
"Item_EquipBreakMaterial_30_story": "经过特殊处理的母盘,能提升以太刻录技术的最终效果。",
"Item_EquipBreakMaterial_40_des": "可用于音像店达到3级时解锁的高级调律。",
"Item_EquipBreakMaterial_40_name": "高保真母盘",
"Item_EquipBreakMaterial_40_story": "对于空洞探索者来说,这是用于驱动调律的最佳素材。对于音乐爱好者来说…这样做简直是暴殄天物!",
"Item_EquipChoose_42_des": "在音像店进行高级调律时,可指定驱动盘的主属性。",
"Item_EquipChoose_42_name": "调律校音器",
"Item_EquipChoose_42_story": "存有特殊以太的调律辅助装置,能提升驱动调律时的准确度与精密度,在完成制作的同时,存储在其中的以太也会深深留在驱动盘的纹路中。",
"Item_EquipExp_01_des": "为驱动盘增加100点经验。",
"Item_EquipExp_01_name": "塑化镀剂",
"Item_EquipExp_01_story": "用于强化驱动盘的镀剂,为驱动盘提供一定的抗侵蚀能力。",
"Item_EquipExp_02_des": "为驱动盘增加500点经验。",
"Item_EquipExp_02_name": "晶质镀剂",
"Item_EquipExp_02_story": "用于强化驱动盘的镀剂,进一步提升了抗侵蚀能力,并且能在表面看到一层晶石光泽的镀膜。因此也有人的偷偷用在一些装饰品上。",
"Item_EquipExp_03_des": "为驱动盘增加2000点经验。",
"Item_EquipExp_03_name": "以太镀剂",
"Item_EquipExp_03_story": "用于强化驱动盘的镀剂,以太技术造福生活的又一典范。取之于空洞的以太资源,最终被用于探索更深更远的空洞。",
"Item_EquipmentSuit_TitleDes": "套装详情",
"Item_Equipment_31021_des": "记录着《啄木鸟电音》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是轻快活泼的调性。",
"Item_Equipment_31021_name": "啄木鸟电音[1]",
"Item_Equipment_31022_des": "记录着《啄木鸟电音》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是轻快活泼的调性。",
"Item_Equipment_31022_name": "啄木鸟电音[2]",
"Item_Equipment_31023_des": "记录着《啄木鸟电音》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是轻快活泼的调性。",
"Item_Equipment_31023_name": "啄木鸟电音[3]",
"Item_Equipment_31024_des": "记录着《啄木鸟电音》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是轻快活泼的调性。",
"Item_Equipment_31024_name": "啄木鸟电音[4]",
"Item_Equipment_31025_des": "记录着《啄木鸟电音》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是轻快活泼的调性。",
"Item_Equipment_31025_name": "啄木鸟电音[5]",
"Item_Equipment_31026_des": "记录着《啄木鸟电音》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是轻快活泼的调性。",
"Item_Equipment_31026_name": "啄木鸟电音[6]",
"Item_Equipment_31031_des": "记录着《啄木鸟电音》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是轻快活泼的调性。",
"Item_Equipment_31031_name": "啄木鸟电音[1]",
"Item_Equipment_31032_des": "记录着《啄木鸟电音》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是轻快活泼的调性。",
"Item_Equipment_31032_name": "啄木鸟电音[2]",
"Item_Equipment_31033_des": "记录着《啄木鸟电音》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是轻快活泼的调性。",
"Item_Equipment_31033_name": "啄木鸟电音[3]",
"Item_Equipment_31034_des": "记录着《啄木鸟电音》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是轻快活泼的调性。",
"Item_Equipment_31034_name": "啄木鸟电音[4]",
"Item_Equipment_31035_des": "记录着《啄木鸟电音》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是轻快活泼的调性。",
"Item_Equipment_31035_name": "啄木鸟电音[5]",
"Item_Equipment_31036_des": "记录着《啄木鸟电音》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是轻快活泼的调性。",
"Item_Equipment_31036_name": "啄木鸟电音[6]",
"Item_Equipment_31041_des": "记录着《啄木鸟电音》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是轻快活泼的调性。",
"Item_Equipment_31041_name": "啄木鸟电音[1]",
"Item_Equipment_31042_des": "记录着《啄木鸟电音》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是轻快活泼的调性。",
"Item_Equipment_31042_name": "啄木鸟电音[2]",
"Item_Equipment_31043_des": "记录着《啄木鸟电音》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是轻快活泼的调性。",
"Item_Equipment_31043_name": "啄木鸟电音[3]",
"Item_Equipment_31044_des": "记录着《啄木鸟电音》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是轻快活泼的调性。",
"Item_Equipment_31044_name": "啄木鸟电音[4]",
"Item_Equipment_31045_des": "记录着《啄木鸟电音》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是轻快活泼的调性。",
"Item_Equipment_31045_name": "啄木鸟电音[5]",
"Item_Equipment_31046_des": "记录着《啄木鸟电音》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是轻快活泼的调性。",
"Item_Equipment_31046_name": "啄木鸟电音[6]",
"Item_Equipment_31121_des": "记录着《河豚电音》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是浑厚圆润的调性。",
"Item_Equipment_31121_name": "河豚电音[1]",
"Item_Equipment_31122_des": "记录着《河豚电音》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是浑厚圆润的调性。",
"Item_Equipment_31122_name": "河豚电音[2]",
"Item_Equipment_31123_des": "记录着《河豚电音》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是浑厚圆润的调性。",
"Item_Equipment_31123_name": "河豚电音[3]",
"Item_Equipment_31124_des": "记录着《河豚电音》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是浑厚圆润的调性。",
"Item_Equipment_31124_name": "河豚电音[4]",
"Item_Equipment_31125_des": "记录着《河豚电音》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是浑厚圆润的调性。",
"Item_Equipment_31125_name": "河豚电音[5]",
"Item_Equipment_31126_des": "记录着《河豚电音》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是浑厚圆润的调性。",
"Item_Equipment_31126_name": "河豚电音[6]",
"Item_Equipment_31131_des": "记录着《河豚电音》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是浑厚圆润的调性。",
"Item_Equipment_31131_name": "河豚电音[1]",
"Item_Equipment_31132_des": "记录着《河豚电音》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是浑厚圆润的调性。",
"Item_Equipment_31132_name": "河豚电音[2]",
"Item_Equipment_31133_des": "记录着《河豚电音》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是浑厚圆润的调性。",
"Item_Equipment_31133_name": "河豚电音[3]",
"Item_Equipment_31134_des": "记录着《河豚电音》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是浑厚圆润的调性。",
"Item_Equipment_31134_name": "河豚电音[4]",
"Item_Equipment_31135_des": "记录着《河豚电音》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是浑厚圆润的调性。",
"Item_Equipment_31135_name": "河豚电音[5]",
"Item_Equipment_31136_des": "记录着《河豚电音》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是浑厚圆润的调性。",
"Item_Equipment_31136_name": "河豚电音[6]",
"Item_Equipment_31141_des": "记录着《河豚电音》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是浑厚圆润的调性。",
"Item_Equipment_31141_name": "河豚电音[1]",
"Item_Equipment_31142_des": "记录着《河豚电音》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是浑厚圆润的调性。",
"Item_Equipment_31142_name": "河豚电音[2]",
"Item_Equipment_31143_des": "记录着《河豚电音》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是浑厚圆润的调性。",
"Item_Equipment_31143_name": "河豚电音[3]",
"Item_Equipment_31144_des": "记录着《河豚电音》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是浑厚圆润的调性。",
"Item_Equipment_31144_name": "河豚电音[4]",
"Item_Equipment_31145_des": "记录着《河豚电音》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是浑厚圆润的调性。",
"Item_Equipment_31145_name": "河豚电音[5]",
"Item_Equipment_31146_des": "记录着《河豚电音》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是浑厚圆润的调性。",
"Item_Equipment_31146_name": "河豚电音[6]",
"Item_Equipment_31221_des": "记录着《震星迪斯科》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是律动强烈的调性。",
"Item_Equipment_31221_name": "震星迪斯科[1]",
"Item_Equipment_31222_des": "记录着《震星迪斯科》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是律动强烈的调性。",
"Item_Equipment_31222_name": "震星迪斯科[2]",
"Item_Equipment_31223_des": "记录着《震星迪斯科》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是律动强烈的调性。",
"Item_Equipment_31223_name": "震星迪斯科[3]",
"Item_Equipment_31224_des": "记录着《震星迪斯科》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是律动强烈的调性。",
"Item_Equipment_31224_name": "震星迪斯科[4]",
"Item_Equipment_31225_des": "记录着《震星迪斯科》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是律动强烈的调性。",
"Item_Equipment_31225_name": "震星迪斯科[5]",
"Item_Equipment_31226_des": "记录着《震星迪斯科》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是律动强烈的调性。",
"Item_Equipment_31226_name": "震星迪斯科[6]",
"Item_Equipment_31231_des": "记录着《震星迪斯科》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是律动强烈的调性。",
"Item_Equipment_31231_name": "震星迪斯科[1]",
"Item_Equipment_31232_des": "记录着《震星迪斯科》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是律动强烈的调性。",
"Item_Equipment_31232_name": "震星迪斯科[2]",
"Item_Equipment_31233_des": "记录着《震星迪斯科》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是律动强烈的调性。",
"Item_Equipment_31233_name": "震星迪斯科[3]",
"Item_Equipment_31234_des": "记录着《震星迪斯科》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是律动强烈的调性。",
"Item_Equipment_31234_name": "震星迪斯科[4]",
"Item_Equipment_31235_des": "记录着《震星迪斯科》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是律动强烈的调性。",
"Item_Equipment_31235_name": "震星迪斯科[5]",
"Item_Equipment_31236_des": "记录着《震星迪斯科》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是律动强烈的调性。",
"Item_Equipment_31236_name": "震星迪斯科[6]",
"Item_Equipment_31241_des": "记录着《震星迪斯科》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是律动强烈的调性。",
"Item_Equipment_31241_name": "震星迪斯科[1]",
"Item_Equipment_31242_des": "记录着《震星迪斯科》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是律动强烈的调性。",
"Item_Equipment_31242_name": "震星迪斯科[2]",
"Item_Equipment_31243_des": "记录着《震星迪斯科》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是律动强烈的调性。",
"Item_Equipment_31243_name": "震星迪斯科[3]",
"Item_Equipment_31244_des": "记录着《震星迪斯科》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是律动强烈的调性。",
"Item_Equipment_31244_name": "震星迪斯科[4]",
"Item_Equipment_31245_des": "记录着《震星迪斯科》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是律动强烈的调性。",
"Item_Equipment_31245_name": "震星迪斯科[5]",
"Item_Equipment_31246_des": "记录着《震星迪斯科》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是律动强烈的调性。",
"Item_Equipment_31246_name": "震星迪斯科[6]",
"Item_Equipment_31321_des": "记录着《自由蓝调》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是自由随性的调性。",
"Item_Equipment_31321_name": "自由蓝调[1]",
"Item_Equipment_31322_des": "记录着《自由蓝调》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是自由随性的调性。",
"Item_Equipment_31322_name": "自由蓝调[2]",
"Item_Equipment_31323_des": "记录着《自由蓝调》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是自由随性的调性。",
"Item_Equipment_31323_name": "自由蓝调[3]",
"Item_Equipment_31324_des": "记录着《自由蓝调》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是自由随性的调性。",
"Item_Equipment_31324_name": "自由蓝调[4]",
"Item_Equipment_31325_des": "记录着《自由蓝调》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是自由随性的调性。",
"Item_Equipment_31325_name": "自由蓝调[5]",
"Item_Equipment_31326_des": "记录着《自由蓝调》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是自由随性的调性。",
"Item_Equipment_31326_name": "自由蓝调[6]",
"Item_Equipment_31331_des": "记录着《自由蓝调》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是自由随性的调性。",
"Item_Equipment_31331_name": "自由蓝调[1]",
"Item_Equipment_31332_des": "记录着《自由蓝调》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是自由随性的调性。",
"Item_Equipment_31332_name": "自由蓝调[2]",
"Item_Equipment_31333_des": "记录着《自由蓝调》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是自由随性的调性。",
"Item_Equipment_31333_name": "自由蓝调[3]",
"Item_Equipment_31334_des": "记录着《自由蓝调》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是自由随性的调性。",
"Item_Equipment_31334_name": "自由蓝调[4]",
"Item_Equipment_31335_des": "记录着《自由蓝调》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是自由随性的调性。",
"Item_Equipment_31335_name": "自由蓝调[5]",
"Item_Equipment_31336_des": "记录着《自由蓝调》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是自由随性的调性。",
"Item_Equipment_31336_name": "自由蓝调[6]",
"Item_Equipment_31341_des": "记录着《自由蓝调》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是自由随性的调性。",
"Item_Equipment_31341_name": "自由蓝调[1]",
"Item_Equipment_31342_des": "记录着《自由蓝调》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是自由随性的调性。",
"Item_Equipment_31342_name": "自由蓝调[2]",
"Item_Equipment_31343_des": "记录着《自由蓝调》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是自由随性的调性。",
"Item_Equipment_31343_name": "自由蓝调[3]",
"Item_Equipment_31344_des": "记录着《自由蓝调》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是自由随性的调性。",
"Item_Equipment_31344_name": "自由蓝调[4]",
"Item_Equipment_31345_des": "记录着《自由蓝调》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是自由随性的调性。",
"Item_Equipment_31345_name": "自由蓝调[5]",
"Item_Equipment_31346_des": "记录着《自由蓝调》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是自由随性的调性。",
"Item_Equipment_31346_name": "自由蓝调[6]",
"Item_Equipment_31421_des": "记录着《激素朋克》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是鼓噪亢奋的调性。",
"Item_Equipment_31421_name": "激素朋克[1]",
"Item_Equipment_31422_des": "记录着《激素朋克》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是鼓噪亢奋的调性。",
"Item_Equipment_31422_name": "激素朋克[2]",
"Item_Equipment_31423_des": "记录着《激素朋克》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是鼓噪亢奋的调性。",
"Item_Equipment_31423_name": "激素朋克[3]",
"Item_Equipment_31424_des": "记录着《激素朋克》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是鼓噪亢奋的调性。",
"Item_Equipment_31424_name": "激素朋克[4]",
"Item_Equipment_31425_des": "记录着《激素朋克》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是鼓噪亢奋的调性。",
"Item_Equipment_31425_name": "激素朋克[5]",
"Item_Equipment_31426_des": "记录着《激素朋克》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是鼓噪亢奋的调性。",
"Item_Equipment_31426_name": "激素朋克[6]",
"Item_Equipment_31431_des": "记录着《激素朋克》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是鼓噪亢奋的调性。",
"Item_Equipment_31431_name": "激素朋克[1]",
"Item_Equipment_31432_des": "记录着《激素朋克》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是鼓噪亢奋的调性。",
"Item_Equipment_31432_name": "激素朋克[2]",
"Item_Equipment_31433_des": "记录着《激素朋克》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是鼓噪亢奋的调性。",
"Item_Equipment_31433_name": "激素朋克[3]",
"Item_Equipment_31434_des": "记录着《激素朋克》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是鼓噪亢奋的调性。",
"Item_Equipment_31434_name": "激素朋克[4]",
"Item_Equipment_31435_des": "记录着《激素朋克》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是鼓噪亢奋的调性。",
"Item_Equipment_31435_name": "激素朋克[5]",
"Item_Equipment_31436_des": "记录着《激素朋克》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是鼓噪亢奋的调性。",
"Item_Equipment_31436_name": "激素朋克[6]",
"Item_Equipment_31441_des": "记录着《激素朋克》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是鼓噪亢奋的调性。",
"Item_Equipment_31441_name": "激素朋克[1]",
"Item_Equipment_31442_des": "记录着《激素朋克》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是鼓噪亢奋的调性。",
"Item_Equipment_31442_name": "激素朋克[2]",
"Item_Equipment_31443_des": "记录着《激素朋克》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是鼓噪亢奋的调性。",
"Item_Equipment_31443_name": "激素朋克[3]",
"Item_Equipment_31444_des": "记录着《激素朋克》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是鼓噪亢奋的调性。",
"Item_Equipment_31444_name": "激素朋克[4]",
"Item_Equipment_31445_des": "记录着《激素朋克》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是鼓噪亢奋的调性。",
"Item_Equipment_31445_name": "激素朋克[5]",
"Item_Equipment_31446_des": "记录着《激素朋克》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是鼓噪亢奋的调性。",
"Item_Equipment_31446_name": "激素朋克[6]",
"Item_Equipment_31521_des": "记录着《灵魂摇滚》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是直击心灵的调性。",
"Item_Equipment_31521_name": "灵魂摇滚[1]",
"Item_Equipment_31522_des": "记录着《灵魂摇滚》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是直击心灵的调性。",
"Item_Equipment_31522_name": "灵魂摇滚[2]",
"Item_Equipment_31523_des": "记录着《灵魂摇滚》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是直击心灵的调性。",
"Item_Equipment_31523_name": "灵魂摇滚[3]",
"Item_Equipment_31524_des": "记录着《灵魂摇滚》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是直击心灵的调性。",
"Item_Equipment_31524_name": "灵魂摇滚[4]",
"Item_Equipment_31525_des": "记录着《灵魂摇滚》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是直击心灵的调性。",
"Item_Equipment_31525_name": "灵魂摇滚[5]",
"Item_Equipment_31526_des": "记录着《灵魂摇滚》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是直击心灵的调性。",
"Item_Equipment_31526_name": "灵魂摇滚[6]",
"Item_Equipment_31531_des": "记录着《灵魂摇滚》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是直击心灵的调性。",
"Item_Equipment_31531_name": "灵魂摇滚[1]",
"Item_Equipment_31532_des": "记录着《灵魂摇滚》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是直击心灵的调性。",
"Item_Equipment_31532_name": "灵魂摇滚[2]",
"Item_Equipment_31533_des": "记录着《灵魂摇滚》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是直击心灵的调性。",
"Item_Equipment_31533_name": "灵魂摇滚[3]",
"Item_Equipment_31534_des": "记录着《灵魂摇滚》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是直击心灵的调性。",
"Item_Equipment_31534_name": "灵魂摇滚[4]",
"Item_Equipment_31535_des": "记录着《灵魂摇滚》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是直击心灵的调性。",
"Item_Equipment_31535_name": "灵魂摇滚[5]",
"Item_Equipment_31536_des": "记录着《灵魂摇滚》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是直击心灵的调性。",
"Item_Equipment_31536_name": "灵魂摇滚[6]",
"Item_Equipment_31541_des": "记录着《灵魂摇滚》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是直击心灵的调性。",
"Item_Equipment_31541_name": "灵魂摇滚[1]",
"Item_Equipment_31542_des": "记录着《灵魂摇滚》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是直击心灵的调性。",
"Item_Equipment_31542_name": "灵魂摇滚[2]",
"Item_Equipment_31543_des": "记录着《灵魂摇滚》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是直击心灵的调性。",
"Item_Equipment_31543_name": "灵魂摇滚[3]",
"Item_Equipment_31544_des": "记录着《灵魂摇滚》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是直击心灵的调性。",
"Item_Equipment_31544_name": "灵魂摇滚[4]",
"Item_Equipment_31545_des": "记录着《灵魂摇滚》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是直击心灵的调性。",
"Item_Equipment_31545_name": "灵魂摇滚[5]",
"Item_Equipment_31546_des": "记录着《灵魂摇滚》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是直击心灵的调性。",
"Item_Equipment_31546_name": "灵魂摇滚[6]",
"Item_Equipment_31621_des": "记录着《摇摆爵士》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是惬意诙谐的调性。",
"Item_Equipment_31621_name": "摇摆爵士[1]",
"Item_Equipment_31622_des": "记录着《摇摆爵士》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是惬意诙谐的调性。",
"Item_Equipment_31622_name": "摇摆爵士[2]",
"Item_Equipment_31623_des": "记录着《摇摆爵士》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是惬意诙谐的调性。",
"Item_Equipment_31623_name": "摇摆爵士[3]",
"Item_Equipment_31624_des": "记录着《摇摆爵士》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是惬意诙谐的调性。",
"Item_Equipment_31624_name": "摇摆爵士[4]",
"Item_Equipment_31625_des": "记录着《摇摆爵士》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是惬意诙谐的调性。",
"Item_Equipment_31625_name": "摇摆爵士[5]",
"Item_Equipment_31626_des": "记录着《摇摆爵士》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是惬意诙谐的调性。",
"Item_Equipment_31626_name": "摇摆爵士[6]",
"Item_Equipment_31631_des": "记录着《摇摆爵士》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是惬意诙谐的调性。",
"Item_Equipment_31631_name": "摇摆爵士[1]",
"Item_Equipment_31632_des": "记录着《摇摆爵士》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是惬意诙谐的调性。",
"Item_Equipment_31632_name": "摇摆爵士[2]",
"Item_Equipment_31633_des": "记录着《摇摆爵士》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是惬意诙谐的调性。",
"Item_Equipment_31633_name": "摇摆爵士[3]",
"Item_Equipment_31634_des": "记录着《摇摆爵士》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是惬意诙谐的调性。",
"Item_Equipment_31634_name": "摇摆爵士[4]",
"Item_Equipment_31635_des": "记录着《摇摆爵士》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是惬意诙谐的调性。",
"Item_Equipment_31635_name": "摇摆爵士[5]",
"Item_Equipment_31636_des": "记录着《摇摆爵士》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是惬意诙谐的调性。",
"Item_Equipment_31636_name": "摇摆爵士[6]",
"Item_Equipment_31641_des": "记录着《摇摆爵士》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是惬意诙谐的调性。",
"Item_Equipment_31641_name": "摇摆爵士[1]",
"Item_Equipment_31642_des": "记录着《摇摆爵士》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是惬意诙谐的调性。",
"Item_Equipment_31642_name": "摇摆爵士[2]",
"Item_Equipment_31643_des": "记录着《摇摆爵士》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是惬意诙谐的调性。",
"Item_Equipment_31643_name": "摇摆爵士[3]",
"Item_Equipment_31644_des": "记录着《摇摆爵士》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是惬意诙谐的调性。",
"Item_Equipment_31644_name": "摇摆爵士[4]",
"Item_Equipment_31645_des": "记录着《摇摆爵士》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是惬意诙谐的调性。",
"Item_Equipment_31645_name": "摇摆爵士[5]",
"Item_Equipment_31646_des": "记录着《摇摆爵士》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是惬意诙谐的调性。",
"Item_Equipment_31646_name": "摇摆爵士[6]",
"Item_Equipment_32221_des": "记录着《炎狱重金属》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是饱含激情的调性。",
"Item_Equipment_32221_name": "炎狱重金属[1]",
"Item_Equipment_32222_des": "记录着《炎狱重金属》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是饱含激情的调性。",
"Item_Equipment_32222_name": "炎狱重金属[2]",
"Item_Equipment_32223_des": "记录着《炎狱重金属》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是饱含激情的调性。",
"Item_Equipment_32223_name": "炎狱重金属[3]",
"Item_Equipment_32224_des": "记录着《炎狱重金属》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是饱含激情的调性。",
"Item_Equipment_32224_name": "炎狱重金属[4]",
"Item_Equipment_32225_des": "记录着《炎狱重金属》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是饱含激情的调性。",
"Item_Equipment_32225_name": "炎狱重金属[5]",
"Item_Equipment_32226_des": "记录着《炎狱重金属》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是饱含激情的调性。",
"Item_Equipment_32226_name": "炎狱重金属[6]",
"Item_Equipment_32231_des": "记录着《炎狱重金属》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是饱含激情的调性。",
"Item_Equipment_32231_name": "炎狱重金属[1]",
"Item_Equipment_32232_des": "记录着《炎狱重金属》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是饱含激情的调性。",
"Item_Equipment_32232_name": "炎狱重金属[2]",
"Item_Equipment_32233_des": "记录着《炎狱重金属》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是饱含激情的调性。",
"Item_Equipment_32233_name": "炎狱重金属[3]",
"Item_Equipment_32234_des": "记录着《炎狱重金属》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是饱含激情的调性。",
"Item_Equipment_32234_name": "炎狱重金属[4]",
"Item_Equipment_32235_des": "记录着《炎狱重金属》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是饱含激情的调性。",
"Item_Equipment_32235_name": "炎狱重金属[5]",
"Item_Equipment_32236_des": "记录着《炎狱重金属》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是饱含激情的调性。",
"Item_Equipment_32236_name": "炎狱重金属[6]",
"Item_Equipment_32241_des": "记录着《炎狱重金属》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是饱含激情的调性。",
"Item_Equipment_32241_name": "炎狱重金属[1]",
"Item_Equipment_32242_des": "记录着《炎狱重金属》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是饱含激情的调性。",
"Item_Equipment_32242_name": "炎狱重金属[2]",
"Item_Equipment_32243_des": "记录着《炎狱重金属》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是饱含激情的调性。",
"Item_Equipment_32243_name": "炎狱重金属[3]",
"Item_Equipment_32244_des": "记录着《炎狱重金属》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是饱含激情的调性。",
"Item_Equipment_32244_name": "炎狱重金属[4]",
"Item_Equipment_32245_des": "记录着《炎狱重金属》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是饱含激情的调性。",
"Item_Equipment_32245_name": "炎狱重金属[5]",
"Item_Equipment_32246_des": "记录着《炎狱重金属》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是饱含激情的调性。",
"Item_Equipment_32246_name": "炎狱重金属[6]",
"Item_Equipment_32321_des": "记录着《混沌重金属》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是磅礴无序的调性。",
"Item_Equipment_32321_name": "混沌重金属[1]",
"Item_Equipment_32322_des": "记录着《混沌重金属》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是磅礴无序的调性。",
"Item_Equipment_32322_name": "混沌重金属[2]",
"Item_Equipment_32323_des": "记录着《混沌重金属》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是磅礴无序的调性。",
"Item_Equipment_32323_name": "混沌重金属[3]",
"Item_Equipment_32324_des": "记录着《混沌重金属》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是磅礴无序的调性。",
"Item_Equipment_32324_name": "混沌重金属[4]",
"Item_Equipment_32325_des": "记录着《混沌重金属》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是磅礴无序的调性。",
"Item_Equipment_32325_name": "混沌重金属[5]",
"Item_Equipment_32326_des": "记录着《混沌重金属》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是磅礴无序的调性。",
"Item_Equipment_32326_name": "混沌重金属[6]",
"Item_Equipment_32331_des": "记录着《混沌重金属》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是磅礴无序的调性。",
"Item_Equipment_32331_name": "混沌重金属[1]",
"Item_Equipment_32332_des": "记录着《混沌重金属》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是磅礴无序的调性。",
"Item_Equipment_32332_name": "混沌重金属[2]",
"Item_Equipment_32333_des": "记录着《混沌重金属》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是磅礴无序的调性。",
"Item_Equipment_32333_name": "混沌重金属[3]",
"Item_Equipment_32334_des": "记录着《混沌重金属》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是磅礴无序的调性。",
"Item_Equipment_32334_name": "混沌重金属[4]",
"Item_Equipment_32335_des": "记录着《混沌重金属》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是磅礴无序的调性。",
"Item_Equipment_32335_name": "混沌重金属[5]",
"Item_Equipment_32336_des": "记录着《混沌重金属》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是磅礴无序的调性。",
"Item_Equipment_32336_name": "混沌重金属[6]",
"Item_Equipment_32341_des": "记录着《混沌重金属》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是磅礴无序的调性。",
"Item_Equipment_32341_name": "混沌重金属[1]",
"Item_Equipment_32342_des": "记录着《混沌重金属》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是磅礴无序的调性。",
"Item_Equipment_32342_name": "混沌重金属[2]",
"Item_Equipment_32343_des": "记录着《混沌重金属》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是磅礴无序的调性。",
"Item_Equipment_32343_name": "混沌重金属[3]",
"Item_Equipment_32344_des": "记录着《混沌重金属》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是磅礴无序的调性。",
"Item_Equipment_32344_name": "混沌重金属[4]",
"Item_Equipment_32345_des": "记录着《混沌重金属》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是磅礴无序的调性。",
"Item_Equipment_32345_name": "混沌重金属[5]",
"Item_Equipment_32346_des": "记录着《混沌重金属》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是磅礴无序的调性。",
"Item_Equipment_32346_name": "混沌重金属[6]",
"Item_Equipment_32421_des": "记录着《雷暴重金属》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是肆意宣泄的调性。",
"Item_Equipment_32421_name": "雷暴重金属[1]",
"Item_Equipment_32422_des": "记录着《雷暴重金属》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是肆意宣泄的调性。",
"Item_Equipment_32422_name": "雷暴重金属[2]",
"Item_Equipment_32423_des": "记录着《雷暴重金属》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是肆意宣泄的调性。",
"Item_Equipment_32423_name": "雷暴重金属[3]",
"Item_Equipment_32424_des": "记录着《雷暴重金属》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是肆意宣泄的调性。",
"Item_Equipment_32424_name": "雷暴重金属[4]",
"Item_Equipment_32425_des": "记录着《雷暴重金属》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是肆意宣泄的调性。",
"Item_Equipment_32425_name": "雷暴重金属[5]",
"Item_Equipment_32426_des": "记录着《雷暴重金属》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是肆意宣泄的调性。",
"Item_Equipment_32426_name": "雷暴重金属[6]",
"Item_Equipment_32431_des": "记录着《雷暴重金属》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是肆意宣泄的调性。",
"Item_Equipment_32431_name": "雷暴重金属[1]",
"Item_Equipment_32432_des": "记录着《雷暴重金属》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是肆意宣泄的调性。",
"Item_Equipment_32432_name": "雷暴重金属[2]",
"Item_Equipment_32433_des": "记录着《雷暴重金属》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是肆意宣泄的调性。",
"Item_Equipment_32433_name": "雷暴重金属[3]",
"Item_Equipment_32434_des": "记录着《雷暴重金属》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是肆意宣泄的调性。",
"Item_Equipment_32434_name": "雷暴重金属[4]",
"Item_Equipment_32435_des": "记录着《雷暴重金属》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是肆意宣泄的调性。",
"Item_Equipment_32435_name": "雷暴重金属[5]",
"Item_Equipment_32436_des": "记录着《雷暴重金属》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是肆意宣泄的调性。",
"Item_Equipment_32436_name": "雷暴重金属[6]",
"Item_Equipment_32441_des": "记录着《雷暴重金属》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是肆意宣泄的调性。",
"Item_Equipment_32441_name": "雷暴重金属[1]",
"Item_Equipment_32442_des": "记录着《雷暴重金属》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是肆意宣泄的调性。",
"Item_Equipment_32442_name": "雷暴重金属[2]",
"Item_Equipment_32443_des": "记录着《雷暴重金属》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是肆意宣泄的调性。",
"Item_Equipment_32443_name": "雷暴重金属[3]",
"Item_Equipment_32444_des": "记录着《雷暴重金属》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是肆意宣泄的调性。",
"Item_Equipment_32444_name": "雷暴重金属[4]",
"Item_Equipment_32445_des": "记录着《雷暴重金属》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是肆意宣泄的调性。",
"Item_Equipment_32445_name": "雷暴重金属[5]",
"Item_Equipment_32446_des": "记录着《雷暴重金属》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是肆意宣泄的调性。",
"Item_Equipment_32446_name": "雷暴重金属[6]",
"Item_Equipment_32521_des": "记录着《极地重金属》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是深沉冷酷的调性。",
"Item_Equipment_32521_name": "极地重金属[1]",
"Item_Equipment_32522_des": "记录着《极地重金属》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是深沉冷酷的调性。",
"Item_Equipment_32522_name": "极地重金属[2]",
"Item_Equipment_32523_des": "记录着《极地重金属》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是深沉冷酷的调性。",
"Item_Equipment_32523_name": "极地重金属[3]",
"Item_Equipment_32524_des": "记录着《极地重金属》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是深沉冷酷的调性。",
"Item_Equipment_32524_name": "极地重金属[4]",
"Item_Equipment_32525_des": "记录着《极地重金属》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是深沉冷酷的调性。",
"Item_Equipment_32525_name": "极地重金属[5]",
"Item_Equipment_32526_des": "记录着《极地重金属》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是深沉冷酷的调性。",
"Item_Equipment_32526_name": "极地重金属[6]",
"Item_Equipment_32531_des": "记录着《极地重金属》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是深沉冷酷的调性。",
"Item_Equipment_32531_name": "极地重金属[1]",
"Item_Equipment_32532_des": "记录着《极地重金属》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是深沉冷酷的调性。",
"Item_Equipment_32532_name": "极地重金属[2]",
"Item_Equipment_32533_des": "记录着《极地重金属》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是深沉冷酷的调性。",
"Item_Equipment_32533_name": "极地重金属[3]",
"Item_Equipment_32534_des": "记录着《极地重金属》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是深沉冷酷的调性。",
"Item_Equipment_32534_name": "极地重金属[4]",
"Item_Equipment_32535_des": "记录着《极地重金属》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是深沉冷酷的调性。",
"Item_Equipment_32535_name": "极地重金属[5]",
"Item_Equipment_32536_des": "记录着《极地重金属》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是深沉冷酷的调性。",
"Item_Equipment_32536_name": "极地重金属[6]",
"Item_Equipment_32541_des": "记录着《极地重金属》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是深沉冷酷的调性。",
"Item_Equipment_32541_name": "极地重金属[1]",
"Item_Equipment_32542_des": "记录着《极地重金属》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是深沉冷酷的调性。",
"Item_Equipment_32542_name": "极地重金属[2]",
"Item_Equipment_32543_des": "记录着《极地重金属》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是深沉冷酷的调性。",
"Item_Equipment_32543_name": "极地重金属[3]",
"Item_Equipment_32544_des": "记录着《极地重金属》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是深沉冷酷的调性。",
"Item_Equipment_32544_name": "极地重金属[4]",
"Item_Equipment_32545_des": "记录着《极地重金属》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是深沉冷酷的调性。",
"Item_Equipment_32545_name": "极地重金属[5]",
"Item_Equipment_32546_des": "记录着《极地重金属》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是深沉冷酷的调性。",
"Item_Equipment_32546_name": "极地重金属[6]",
"Item_Equipment_32621_des": "记录着《獠牙重金属》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是狂傲难驯的调性。",
"Item_Equipment_32621_name": "獠牙重金属[1]",
"Item_Equipment_32622_des": "记录着《獠牙重金属》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是狂傲难驯的调性。",
"Item_Equipment_32622_name": "獠牙重金属[2]",
"Item_Equipment_32623_des": "记录着《獠牙重金属》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是狂傲难驯的调性。",
"Item_Equipment_32623_name": "獠牙重金属[3]",
"Item_Equipment_32624_des": "记录着《獠牙重金属》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是狂傲难驯的调性。",
"Item_Equipment_32624_name": "獠牙重金属[4]",
"Item_Equipment_32625_des": "记录着《獠牙重金属》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是狂傲难驯的调性。",
"Item_Equipment_32625_name": "獠牙重金属[5]",
"Item_Equipment_32626_des": "记录着《獠牙重金属》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是狂傲难驯的调性。",
"Item_Equipment_32626_name": "獠牙重金属[6]",
"Item_Equipment_32631_des": "记录着《獠牙重金属》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是狂傲难驯的调性。",
"Item_Equipment_32631_name": "獠牙重金属[1]",
"Item_Equipment_32632_des": "记录着《獠牙重金属》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是狂傲难驯的调性。",
"Item_Equipment_32632_name": "獠牙重金属[2]",
"Item_Equipment_32633_des": "记录着《獠牙重金属》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是狂傲难驯的调性。",
"Item_Equipment_32633_name": "獠牙重金属[3]",
"Item_Equipment_32634_des": "记录着《獠牙重金属》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是狂傲难驯的调性。",
"Item_Equipment_32634_name": "獠牙重金属[4]",
"Item_Equipment_32635_des": "记录着《獠牙重金属》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是狂傲难驯的调性。",
"Item_Equipment_32635_name": "獠牙重金属[5]",
"Item_Equipment_32636_des": "记录着《獠牙重金属》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是狂傲难驯的调性。",
"Item_Equipment_32636_name": "獠牙重金属[6]",
"Item_Equipment_32641_des": "记录着《獠牙重金属》第一部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是狂傲难驯的调性。",
"Item_Equipment_32641_name": "獠牙重金属[1]",
"Item_Equipment_32642_des": "记录着《獠牙重金属》第二部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是狂傲难驯的调性。",
"Item_Equipment_32642_name": "獠牙重金属[2]",
"Item_Equipment_32643_des": "记录着《獠牙重金属》第三部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是狂傲难驯的调性。",
"Item_Equipment_32643_name": "獠牙重金属[3]",
"Item_Equipment_32644_des": "记录着《獠牙重金属》第四部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是狂傲难驯的调性。",
"Item_Equipment_32644_name": "獠牙重金属[4]",
"Item_Equipment_32645_des": "记录着《獠牙重金属》第五部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是狂傲难驯的调性。",
"Item_Equipment_32645_name": "獠牙重金属[5]",
"Item_Equipment_32646_des": "记录着《獠牙重金属》第六部分曲目的驱动盘,随着音擎旋转而洋溢出的旋律,是狂傲难驯的调性。",
"Item_Equipment_32646_name": "獠牙重金属[6]",
"Item_Equipment_Des": "装备后可提升代理人的战斗能力",
"Item_EtherBattery_des": "使用后获得60点电量。",
"Item_EtherBattery_name": "以太电池",
"Item_EtherBattery_story": "适用于多种以太技术电子产品的专用电池,能够供一辆小型以太能源车行驶20米,或者供一只邦布疯跑俩小时。",
"Item_Exp": "绳网信用",
"Item_Exp_des": "绳网里使用的虚拟信用点,积累足够的信用后会提升绳网等级。",
"Item_Exp_story": "「在绳匠业界里,信誉比丁尼更珍贵。因为有了前者才能有后者…」",
"Item_GachaPoint2_des": "可以在[信源清单]中兑换珍贵的物品。",
"Item_GachaPoint2_name": "邦布币",
"Item_GachaPoint2_story": "玛瑟尔集团的发行的代币,可用来购买邦布相关的配件。",
"Item_GachaPoint3_des": "可以在[信源清单]中兑换物品。",
"Item_GachaPoint3_name": "信号残响",
"Item_GachaPoint3_story": "转换调频信号时会采集到一些残响的片段,近似呢喃,无法辨清其所代表的含义。尽管记录与拼合都十分困难,但如果能做到的话,依然能从中挖掘出一些额外的信息。",
"Item_GachaPoint_des": "可以在[信源清单]中兑换珍贵的物品。",
"Item_GachaPoint_name": "信号余波",
"Item_GachaPoint_story": "进行调频时会捕获一些信号余波,它们细碎而微弱,难以进行单独分析。但将之记录并拼合起来,就能从中挖掘出一些有价值的额外信息。",
"Item_GachaTicket1_des": "[常驻频段]进行调频需要的物品。",
"Item_GachaTicket1_name": "原装母带",
"Item_GachaTicket1_story": "将频段信号转化为可视信息所需的记录媒介,相较于其他记录方法,母带的保存性与保密性更适合录像店经营者。",
"Item_GachaTicket2_des": "[独家频段]和[音擎频段]进行调频需要的物品。",
"Item_GachaTicket2_name": "加密母带",
"Item_GachaTicket2_story": "将特殊频段的信号转化为可视信息所需的记录媒介,具备更高的保密性。",
"Item_GachaTicket3_des": "[邦布频段]进行调频需要的物品。",
"Item_GachaTicket3_name": "邦布券",
"Item_GachaTicket3_story": "玛瑟尔集团特制的邦布维修清洁服务券。据说只要持有它,就可以吸引邦布为你任劳任怨地打工服务。",
"Item_Gold": "丁尼",
"Item_Gold_des": "新艾利都流通的法定货币,可用于购买各类物品。",
"Item_Gold_story": "丁尼也有大面额纸币,但很多人还是偏爱硬币。财富嘛,就应该是「沉甸甸」的才对。",
"Item_HollowItemParts_des": "精致小巧的机械元件,用于改造邦布、强化其机能的专用零件。",
"Item_HollowItemParts_name": "强化零件",
"Item_ItemButton_Use": "使用",
"Item_LandRevive_01_des": "在处理「绳匠生意」时意外获得的物品,拿去交给临街出口的桑特吧。",
"Item_LandRevive_01_name": "涂鸦喷漆罐",
"Item_LandRevive_01_story": "涂鸦爱好者必备的喷漆罐。其核心原料中包含的以太成分可以让绘制的图案永不退色。",
"Item_LandRevive_02_des": "在处理「绳匠生意」时意外获得的物品,拿去交给黑雁工地旧址的米什卡吧。",
"Item_LandRevive_02_name": "建筑机械零件",
"Item_LandRevive_02_story": "三门集团建筑机械的零部件,由耐侵蚀型金属材料制成,价格十分昂贵。",
"Item_LandRevive_03_des": "在处理「绳匠生意」时意外获得的物品,拿去交给芭莱大厦前的阿琪吧。",
"Item_LandRevive_03_name": "古怪的照片",
"Item_LandRevive_03_story": "芭莱大厦内部场景的照片,画面模糊且难以辨认,其中似乎有黑影存在。",
"Item_MonsterCard_BossPack_des": "打开后获得3~5张怪物卡,其中至少有1张精英级怪物卡。",
"Item_MonsterCard_BossPack_name": "训练卡精选包",
"Item_MonsterCard_BossPack_story": "令人眼花缭乱的绚丽卡面,令人心潮澎湃的挑战目标。隔壁的小孩馋哭了,隔壁的调查员也馋哭了。",
"Item_MonsterCard_Boss_des": "打开后获得1张精英级怪物卡。",
"Item_MonsterCard_Boss_name": "精选训练卡",
"Item_MonsterCard_Boss_story": "令人眼花缭乱的绚丽卡面,令人心潮澎湃的挑战目标。隔壁的小孩馋哭了,隔壁的调查员也馋哭了。",
"Item_MonsterCard_ElitePack_des": "打开后获得3~5张怪物卡,其中至少有1张进阶级怪物卡。",
"Item_MonsterCard_ElitePack_name": "训练卡补充包",
"Item_MonsterCard_ElitePack_story": "获取难度不大,训练难度适中的怪物卡,但毕竟比基础卡高了一个档次,对收集者而言是「它可以不强但我不能没有」的存在。",
"Item_MonsterCard_Elite_des": "打开后获得1张进阶级怪物卡。",
"Item_MonsterCard_Elite_name": "补充训练卡",
"Item_MonsterCard_Elite_story": "获取难度不大,训练难度适中的怪物卡,但毕竟比基础卡高了一个档次,对收集者而言是「它可以不强但我不能没有」的存在。",
"Item_MonsterCard_Norma_story": "由空洞调查协会与「盒」玩具店联合推出的《空洞旅者》系列训练卡,火爆售卖中。既能用来玩VR训练,也能当做独家收藏品,快开几包试试手气吧!",
"Item_MonsterCard_NormalPack_des": "打开后获得3~5张基础怪物卡。",
"Item_MonsterCard_NormalPack_name": "训练卡基础包",
"Item_MonsterCard_NormalPack_story": "由空洞调查协会与「盒」玩具店联合推出的《空洞旅者》系列训练卡,火爆售卖中。既能用来玩VR训练,也能当做独家收藏品,快开几包试试手气吧!",
"Item_MonsterCard_Normal_des": "打开后获得1张基础怪物卡。",
"Item_MonsterCard_Normal_name": "基础训练卡",
"Item_MonsterCard_RewardPack_des": "打开后获得3~5张怪物卡,其中至少有1张首领级怪物卡。",
"Item_MonsterCard_RewardPack_name": "训练卡典藏包",
"Item_MonsterCard_RewardPack_story": "超越理论,超越认知!凌驾于常识之上,只存在于幻想空间中的不朽传说!邂逅它,挑战它,征服它!",
"Item_MonsterCard_Reward_des": "打开后随机获得1张首领级怪物卡。",
"Item_MonsterCard_Reward_name": "典藏训练卡",
"Item_MonsterCard_Reward_story": "超越理论,超越认知!凌驾于常识之上,只存在于幻想空间中的不朽传说!邂逅它,挑战它,征服它!",
"Item_MonthCard": "「编织者」月历礼盒",
"Item_MonthCard_des": "使用后使「绳网会员」生效时长增加30日。",
"Item_MonthCard_story": "「编织者」会员的入会赠礼与权益凭证,也是绳匠之间流行的礼物;为避免隐私泄露,请自行确认赠送者或受赠者是否值得信任。",
"Item_Morale_des": "可使用「阳炎」增幅器吸收。佩戴增幅器的代理人在空洞内的活动性能会被增强。",
"Item_Morale_name": "以太能量微粒",
"Item_OptionalItemGiftUI_Title": "请选择你要的奖励",
"Item_PetBundle_S_des": "在仓库使用后可从以下「热门卡司」常驻频段的S级邦布中自选一个获取:\r\r\n鲨牙布、阿全、艾米莉安",
"Item_PetBundle_S_name": "「降噪测试」热门卡司S级邦布自选礼包",
"Item_Photo_des": "值得留念的某个瞬间,可装饰在房间中。",
"Item_PlayerBirthdayCake_des": "由最专业的甜点类智能构造体纯手工制作的可爱小蛋糕,据说吃一口就能领略到新艾利都的极致美味哦!",
"Item_PlayerBirthdayCake_name": "蛋糕「特别定制款」",
"Item_PlayerBirthdayCake_story": "随赠一张未署名的卡片:\r\r\n献给最重要的你\r\r\n只要有你在,世界永不剧终。",
"Item_PlayerBirthdayGift_des": "由最专业的甜点类智能构造体纯手工制作的可爱小蛋糕。\n使用后可获得[以太电池]*1及蛋糕纪念品*1",
"Item_Questitem_01_des": "玛瑟尔集团制造的拓展功能模块,可翻译邦布语的具体内容。",
"Item_Questitem_01_name": "邦布语翻译插件",
"Item_Questitem_02_des": "破旧车票里隐藏着不为人知的线索,凭借它或许可以登上那并不存在的列车。",
"Item_Questitem_02_name": "褶皱的车票",
"Item_Questitem_03_des": "在处理「零号空洞」委托时获得的物品,拿去交给六分街的帕克吧。",
"Item_Questitem_03_name": "珍禽猫罐头",
"Item_Questitem_03_story": "「山野珍禽」猫罐头,七种散养珍禽,完美配比精心烹制。我们的目标,就是「让猫吃的比你还要好!」",
"Item_Questitem_04_des": "在处理「零号空洞」委托时获得的物品,拿去交给芭莱大厦前的阿琪吧。",
"Item_Questitem_04_name": "观测报告",
"Item_Questitem_04_story": "Fairy记录的空洞观测数据,以超压缩格式的数据形式被保存了下来。",
"Item_Questitem_05_des": "在处理「零号空洞」委托时获得的物品,拿去交给六分街的科尔吧。",
"Item_Questitem_05_name": "以太鞘保险丝",
"Item_Questitem_05_story": "以太转化电能工作时专用的防护装置,当检测到电能溢出或温度过高时就会自动熔断。",
"Item_Questitem_06_des": "从「141」杂货店里买到的物品,六分街的小黑似乎很喜欢这种口味的罐头。",
"Item_Questitem_06_name": "海鱼猫罐头",
"Item_Questitem_06_story": "「海洋之跃」猫罐头,八种鲜捕海鱼,完美配比精心烹制。我们的目标,就是「让猫吃的比你还要好!」",
"Item_Questitem_304046_des": "玩具店丢失的音擎之一,赶快拿回给苏茜吧。",
"Item_Questitem_304046_name": "丢失的音擎",
"Item_Questitem_304046_story": "据苏茜所说,因为空洞灾害的缘故,玩具店丢失了一批即将到货的「隐藏款玩具」。这就是其中之一吧。",
"Item_Questitem_304047_des": "从天马速运货车上逃出的鸭子,逮到后就送还回去吧。",
"Item_Questitem_304047_name": "笼外狂鸭",
"Item_Questitem_304047_story": "知名农场艾利谷培育的新品种家鸭,十分珍贵。原本由天马速运的司机盖尔负责运送,但由于不明原因,车辆货箱被打开,这些价值连城的货物随即四散而逃。",
"Item_Questitem_304051_des": "从「Random Play」录像店借出的电影,用于贿赂「山狮」的喽啰。",
"Item_Questitem_304051_name": "《波特山》录像带",
"Item_Questitem_304051_story": "根据真实故事改编的惊悚片,讲述了一群冒险者在波特山遭遇残暴凶徒「伐木工」的故事。据说很多观众看完对树林产生了心理阴影。",
"Item_Questitem_304052_des": "工牌状的卡片式钥匙,可以刷开治安局装备室以及其他房间的门。",
"Item_Questitem_304052_name": "装备室通行卡",
"Item_Questitem_304052_story": "理论上讲每位治安官都可以刷自己的工牌进入装备室,但难免会有忘记带工牌的情况,这张通用钥匙卡便是为此而准备的。",
"Item_Questitem_304053_des": "适配大部分中大型电子机械的万用钥匙卡,可以打开通向「狮巢」的最终机关。",
"Item_Questitem_304053_name": "万用电子钥匙卡",
"Item_Questitem_304053_story": "存放于治安局装备室的万用钥匙卡,属于管控级别较低的装备。有了它,大部分——或者说电子技术落后的非法团伙的基地布防都将形同虚设。",
"Item_RL_BlindBox01_des": "随机获得1枚B级鸣徽,10%概率额外获得一枚B级鸣徽。",
"Item_RL_BlindBox01_name": "简易鸣徽盒",
"Item_RL_BlindBox01_story": "并非邦布商人货物单里的鸣徽,而是在空洞活动中捡到的。\r\r\n装入简易的小盒子后作为回收品向顾客随机兜售。",
"Item_RL_BlindBox02_des": "随机获得1枚A级鸣徽,10%概率额外获得一枚A级鸣徽。",
"Item_RL_BlindBox02_name": "精致鸣徽盒",
"Item_RL_BlindBox02_story": "并非邦布商人货物单里的鸣徽,而是在空洞活动中捡到的。\r\r\n邦布商人会进行简单的鉴定,按照其品质分入不同的小盒子随机兜售。",
"Item_RL_BlindBox03_des": "随机获得1枚S级鸣徽,10%概率额外获得一枚S级鸣徽。",
"Item_RL_BlindBox03_name": "珍品鸣徽盒",
"Item_RL_BlindBox03_story": "虽然是在空洞活动中捡到的回收物,但价值可能超过了邦布商人自己所出售的鸣徽…\r\r\n所以放入了事先准备的精致盒子中随机售卖,对自己的运气有绝对自信的人可以试一试。",
"Item_RL_Diny_01_des": "获得10枚丁尼。",
"Item_RL_Diny_01_name": "零星的丁尼",
"Item_RL_Diny_02_des": "获得50枚丁尼。",
"Item_RL_Diny_02_name": "少量丁尼",
"Item_RL_Diny_03_des": "获得300枚丁尼。",
"Item_RL_Diny_03_name": "小堆丁尼",
"Item_RL_Diny_04_des": "获得500枚丁尼。",
"Item_RL_Diny_04_name": "一大堆丁尼",
"Item_RL_Purse_01_des": "获得100枚齿轮硬币。",
"Item_RL_Purse_01_name": "零星的齿轮硬币",
"Item_RL_Purse_02_des": "获得500枚齿轮硬币。",
"Item_RL_Purse_02_name": "少量齿轮硬币",
"Item_RL_Purse_03_des": "获得1,000枚齿轮硬币。",
"Item_RL_Purse_03_name": "小堆齿轮硬币",
"Item_RL_Purse_04_des": "获得1,000枚齿轮硬币。",
"Item_RL_Purse_04_name": "一大堆齿轮硬币",
"Item_RL_Purse_common_name": "齿轮硬币",
"Item_RL_UpgradeBox01_des": "从背包内随机3枚B级鸣徽中,选择1枚进行催化。",
"Item_RL_UpgradeBox01_name": "普通催化剂",
"Item_RL_UpgradeBox02_des": "从背包内随机3枚A级鸣徽中,选择1枚进行催化。",
"Item_RL_UpgradeBox02_name": "活性催化剂",
"Item_RL_UpgradeBox03_des": "从背包内随机3枚S级鸣徽中,选择1枚进行催化。",
"Item_RL_UpgradeBox03_name": "烈性催化剂",
"Item_RamenUnlock_01_des": "炭烟缭绕,熏香扑鼻。独门厚切叉烧,酱香层层连绵。\r\r\n赏味秘券邀你体验,锦鲤面馆倾情呈现,乔普师傅得意之作!",
"Item_RamenUnlock_01_name": "赏味秘券·烟",
"Item_RamenUnlock_02_des": "赤红引线,点燃味蕾。魔鬼红椒待命,掀起浓汤怒涛!\r\r\n赏味秘券邀你体验,锦鲤面馆倾情呈现,乔普师傅得意之作!",
"Item_RamenUnlock_02_name": "赏味秘券·赤",
"Item_RamenUnlock_03_des": "清脆口感,馥郁鲜香。鲜采青椒脆丝,盖满爽弹鸡块!\r\r\n赏味秘券邀你体验,锦鲤面馆倾情呈现,乔普师傅得意之作!",
"Item_RamenUnlock_03_name": "赏味秘券·青",
"Item_RamenUnlock_04_des": "冰海珍馐,鲜中帝王!冰爽弹牙好面,勾勒深海幻想!\r\r\n赏味秘券邀你体验,锦鲤面馆倾情呈现,乔普师傅得意之作!",
"Item_RamenUnlock_04_name": "赏味秘券·鲜",
"Item_RamenUnlock_05_des": "浓醇细腻,鲜香狂放!古法慢熬秘汤,豪刀原切大骨!\r\r\n赏味秘券邀你体验,锦鲤面馆倾情呈现,乔普师傅得意之作!",
"Item_RamenUnlock_05_name": "赏味秘券·醇",
"Item_RankLastBreak_40_des": "可将邦布的等级上限从50级提升至60级。",
"Item_RankLastBreak_40_name": "纯质以太流",
"Item_RankLastBreak_40_story": "经过几十道工序提炼与加工后得到的高亲和度流质以太,纯粹、温和、稀少。\r\r\n不易挥发,无法稀释,会迅速与具备以太适性的对象进行良性反应,可以当做以太设备的涂层使用,也可用于加工生产专门给以太适性体质者使用的补剂。",
"Item_Recharge_Diamond": "菲林底片",
"Item_Recharge_Diamond_des": "古早摄影设备使用的感光胶片,经过显影操作后可输出图像。",
"Item_Recharge_Diamond_story": "或许记录着空洞灾害未爆发的旧文明时期的影像,在部分藏家眼里是极为高价的藏品。 ",
"Item_ShopItem_HollowItem_01_des": "回复所有主动道具次数。",
"Item_ShopItem_HollowItem_01_name": "完美数据芯片",
"Item_ShopItem_HollowItem_02_des": "回复三次主动道具次数。",
"Item_ShopItem_HollowItem_02_name": "崭新数据芯片",
"Item_ShopItem_HollowItem_03_des": "回复两次主动道具次数。",
"Item_ShopItem_HollowItem_03_name": "陈旧数据芯片",
"Item_ShopItem_HollowItem_04_des": "回复一次主动道具次数。",
"Item_ShopItem_HollowItem_04_name": "残破数据芯片",
"Item_Show_Buff": "展示用buff",
"Item_Show_Card": "卡牌",
"Item_Show_Coin": "齿轮硬币",
"Item_Show_Hp": "全队血量回复",
"Item_Show_Stamina": "当前压力",
"Item_Show_Test": "???",
"Item_SkillStuff_des": "在仓库进行使用后,可从拉力记录中选择1款获得5个",
"Item_SkillStuff_name": "「降噪测试」拉力记录自选礼包",
"Item_SmallBoss001_des": "提升代理人核心技等级所需的物品。",
"Item_SmallBoss001_name": "高维数据:凶刑讣告",
"Item_SmallBoss001_story": "以大量调查员与「恶名·杜拉罕」的作战记录为基础所建立起的数据模型,其中还加入了调查员们对它最深刻的印象评价。有了这些数据,就足以使其「诞生并存活」于VR之中。",
"Item_SmallBoss002_des": "提升代理人核心技等级所需的物品。",
"Item_SmallBoss002_name": "高维数据:殷红震慑",
"Item_SmallBoss002_story": "以大量调查员与「祸首·通缉打手」的作战记录为基础所建立起的数据模型,其中还加入了调查员们对它最深刻的印象评价。有了这些数据,就足以使其「诞生并存活」于VR之中。",
"Item_SmallBoss003_des": "提升代理人核心技等级所需的物品。",
"Item_SmallBoss003_name": "高维数据:追袭骸影",
"Item_SmallBoss003_story": "以大量调查员与「恶名·装甲哈提」的作战记录为基础所建立起的数据模型,其中还加入了调查员们对它最深刻的印象评价。有了这些数据,就足以使其「诞生并存活」于VR之中。",
"Item_SmallBoss004_des": "提升代理人核心技等级所需的物品。",
"Item_SmallBoss004_name": "高维数据:钢铁恶意",
"Item_SmallBoss004_story": "以大量调查员与「汉斯·蓄能型」的作战记录为基础所建立起的数据模型,其中还加入了调查员们对它最深刻的印象评价。有了这些数据,就足以使其「诞生并存活」于VR之中。",
"Item_SmallBoss005_des": "提升代理人核心技等级所需的物品。",
"Item_SmallBoss005_name": "高维数据:毁荡突进",
"Item_SmallBoss005_story": "以大量调查员与「提丰·重击者型」的作战记录为基础所建立起的数据模型,其中还加入了调查员们对它最深刻的印象评价。有了这些数据,就足以使其「诞生并存活」于VR之中。",
"Item_SmallBoss006_des": "提升代理人核心技等级所需的物品。",
"Item_SmallBoss006_name": "高维数据:拳坠如陨",
"Item_SmallBoss006_story": "以大量调查员与「盗洞暴徒·蛮横力士」的作战记录为基础所建立起的数据模型,其中还加入了调查员们对它最深刻的印象评价。有了这些数据,就足以使其「诞生并存活」于VR之中。",
"Item_SpecialMaterial_Avatar": "初铸勋章",
"Item_SpecialMaterial_Avatar_Story": "以较为简单的铸造工艺初步处理过的勋章,其低调的风格和哑光的质感受到了诸多代理人的青睐。",
"Item_SpecialMaterial_Avatar_des": "可在认证章不足时替代使用。不同稀有度认证章所需的初铸勋章替代比例不同。",
"Item_SpecialMaterial_Skill": "原装芯片",
"Item_SpecialMaterial_Skill_Story": "还未经过光刻和沉积的原装芯片,其超大内存正等待装载训练数据,以帮助代理人精研战术。",
"Item_SpecialMaterial_Skill_des": "可在战术芯片不足时替代使用。不同稀有度战术芯片所需的原装芯片替代比例不同。",
"Item_SpecialMaterial_Weapon": "通用组件",
"Item_SpecialMaterial_Weapon_Story": "流传于音擎发烧友之间的神秘传说,这个看似平平无奇的小玩意儿总能成为提升音质的神来之笔。",
"Item_SpecialMaterial_Weapon_des": "可在音擎组件不足时替代使用。不同稀有度音擎组件所需的通用组件替代比例不同。",
"Item_SummerBatteryJar_des": "冰爽能量特饮限定版纪念罐;炙热中的一缕清凉,陪伴你的每一个夏天。",
"Item_SummerBatteryJar_name": "冰爽特饮纪念罐",
"Item_SummerBatteryJar_story": "纪念价值主要来自厂商承诺:「集齐6只连号罐可以兑换金条」。\n为此大家纷纷入手六连罐家庭装,但从未有人见到过编号结尾是0或者5的罐子。",
"Item_SummerBattery_des": "使用后可获得100电量。",
"Item_SummerBattery_name": "冰爽能量特饮",
"Item_SummerBattery_story": "只需一口,就能让人在炎炎夏日充满能量!\n秘诀是柠檬汁、调和完美的矿物盐,以及「绝不允许以常温形式出售」。",
"Item_TeamHPDown_05_des": "\"Hollow政府军遗留的机关。\" 全队损失10%当前生命值。",
"Item_TeamHPDown_05_name": "未知机关",
"Item_TeamHPDown_06_des": "\"Hollow政府军遗留的可怕机关。\" 全队损失15%当前生命值。",
"Item_TeamHPDown_06_name": "强化机关",
"Item_TeamMedicineHp_01_des": "回复全队{5*(1+0.01*sceneproperty(HollowHpRecover_Ratio))}%生命值。",
"Item_TeamMedicineHp_01_name": "1级生命值回复合剂",
"Item_TeamMedicineHp_02_des": "回复全队{10*(1+0.01*sceneproperty(HollowHpRecover_Ratio))}%生命值。",
"Item_TeamMedicineHp_02_name": "回复剂(小)",
"Item_TeamMedicineHp_03_des": "回复全队{20*(1+0.01*sceneproperty(HollowHpRecover_Ratio))}%生命值。",
"Item_TeamMedicineHp_03_name": "回复剂(中)",
"Item_TeamMedicineHp_04_des": "回复全队{50*(1+0.01*sceneproperty(HollowHpRecover_Ratio))}%生命值。",
"Item_TeamMedicineHp_04_name": "回复剂(大)",
"Item_TeamMedicineHp_05_name": "回复剂(特)",
"Item_TeamMedicineHp_common_name": "回复剂",
"Item_TeamMedicinePr_01_des": "降低5点压力值。",
"Item_TeamMedicinePr_01_name": "1级压力回复合剂",
"Item_TeamMedicinePr_02_des": "降低30点压力值。",
"Item_TeamMedicinePr_02_name": "镇静剂(小)",
"Item_TeamMedicinePr_03_des": "降低60点压力值。",
"Item_TeamMedicinePr_03_name": "镇静剂(中)",
"Item_TeamMedicinePr_04_des": "降低80点压力值。",
"Item_TeamMedicinePr_04_name": "镇静剂(大)",
"Item_TeamMedicinePr_common_name": "镇静剂",
"Item_TeamMedicineSp_01_des": "回复全队5%能量值。",
"Item_TeamMedicineSp_01_name": "1级能量回复合剂",
"Item_TeamMedicineSp_02_des": "回复全队10%能量值。",
"Item_TeamMedicineSp_02_name": "2级能量回复合剂",
"Item_TeamMedicineSp_03_des": "回复全队20%能量值。",
"Item_TeamMedicineSp_03_name": "3级能量回复合剂",
"Item_TeamMedicineSp_04_des": "回复全队50%能量值。",
"Item_TeamMedicineSp_04_name": "4级能量回复合剂",
"Item_TeamStressUp_05_des": "\"无意中窥探到了壳者的记忆\" —— 增长10点压力值。",
"Item_TeamStressUp_05_name": "壳者的记忆",
"Item_TeamStressUp_06_des": "\"无意中窥探到了壳者可怕的记忆\" —— 增长20点压力值。",
"Item_TeamStressUp_06_name": "壳者的恐怖记忆",
"Item_TestAutoExportPlatform": "平台表自动导出工具测试-二次更新",
"Item_TimeOutItem_CountDownTime": "剩余",
"Item_TimeOutItem_IconTips": "过期",
"Item_TimeOutItem_InfoDetail": "该道具已过期,无法查看或使用。",
"Item_TrashCoin_01_des": "「桶之贤者」所喜爱的珍贵纪念币,从他口中能得到更多关于此类纪念币的情报。",
"Item_TrashCoin_01_name": "调查协会纪念币",
"Item_TrashCoin_01_story": "许久以前协会发行的一套限量版纪念币,数量并不多,随着空洞迁徙等各种原因被人们丢弃了不少。",
"Item_TrashCoin_02_des": "特殊的纪念币,可在光映广场的「桶之贤者」处交换物品。",
"Item_TrashCoin_02_name": "协会纪念币·光映",
"Item_TrashCoin_02_story": "许久以前协会发行的一套限量版纪念币,数量并不多,随着空洞迁徙等各种原因被人们丢弃了不少。",
"Item_TreasureCar_des": "小卡格车内装有:菲林、镀剂和丁尼。",
"Item_TreasureCar_story": "小卡格车——你坚实的后盾:空洞调查协会的通用后勤运输装置,配送各类物资,以支援采掘以太资源的调查员。有时走失的小卡格车也会便宜那些来空洞中拾荒探宝的盗洞客。\r\r\n如果你遇到走失的小卡格车,请随意尽情取用里面的物资。小卡格车…是不会反抗的…",
"Item_WeaponBreak_10_des": "可将「强攻」型音擎的等级上限提升至20级。",
"Item_WeaponBreak_10_name": "强攻组件",
"Item_WeaponBreak_10_story": "以特型金属材料制成的音擎组件,有不错的能量转化效率,可为「强攻」型音擎提供充足的动力支撑。",
"Item_WeaponBreak_11_des": "可将「击破」型音擎的等级上限提升至20级。",
"Item_WeaponBreak_11_name": "击破组件",
"Item_WeaponBreak_11_story": "以特型金属材料制成的音擎组件,有不错的能量转化效率,可为「击破」型音擎提供充足的动力支撑。",
"Item_WeaponBreak_12_des": "可将「异常」型音擎的等级上限提升至20级。",
"Item_WeaponBreak_12_name": "异常组件",
"Item_WeaponBreak_12_story": "以特型金属材料制成的音擎组件,有不错的能量转化效率,可为「异常」型音擎提供充足的动力支撑。",
"Item_WeaponBreak_13_des": "可将「支援」型音擎的等级上限提升至20级。",
"Item_WeaponBreak_13_name": "支援组件",
"Item_WeaponBreak_13_story": "以特型金属材料制成的音擎组件,有不错的能量转化效率,可为「支援」型音擎提供充足的动力支撑。",
"Item_WeaponBreak_14_des": "可将「防护」型音擎的等级上限提升至20级。",
"Item_WeaponBreak_14_name": "防护组件",
"Item_WeaponBreak_14_story": "以特型金属材料制成的音擎组件,有不错的能量转化效率,可为「防护」型音擎提供充足的动力支撑。",
"Item_WeaponBreak_20_des": "可将「强攻」型音擎的等级上限提升至40级。",
"Item_WeaponBreak_20_name": "增强型强攻组件",
"Item_WeaponBreak_20_story": "以特殊工艺制作而成的增强型音擎组件,拥有优异的能量转化效率,可显著减少「强攻」型音擎能量转换时的损耗。",
"Item_WeaponBreak_21_des": "可将「击破」型音擎的等级上限提升至40级。",
"Item_WeaponBreak_21_name": "增强型击破组件",
"Item_WeaponBreak_21_story": "以特殊工艺制作而成的增强型音擎组件,拥有优异的能量转化效率,可显著减少「击破」型音擎能量转换时的损耗。",
"Item_WeaponBreak_22_des": "可将「异常」型音擎的等级上限提升至40级。",
"Item_WeaponBreak_22_name": "增强型异常组件",
"Item_WeaponBreak_22_story": "以特殊工艺制作而成的增强型音擎组件,拥有优异的能量转化效率,可显著减少「异常」型音擎能量转换时的损耗。",
"Item_WeaponBreak_23_des": "可将「支援」型音擎的等级上限提升至40级。",
"Item_WeaponBreak_23_name": "增强型支援组件",
"Item_WeaponBreak_23_story": "以特殊工艺制作而成的增强型音擎组件,拥有优异的能量转化效率,可显著减少「支援」型音擎能量转换时的损耗。",
"Item_WeaponBreak_24_des": "可将「防护」型音擎的等级上限提升至40级。",
"Item_WeaponBreak_24_name": "增强型防护组件",
"Item_WeaponBreak_24_story": "以特殊工艺制作而成的增强型音擎组件,拥有优异的能量转化效率,可显著减少「防护」型音擎能量转换时的损耗。",
"Item_WeaponBreak_30_des": "可将「强攻」型音擎的等级上限提升至60级。",
"Item_WeaponBreak_30_name": "特化型强攻组件",
"Item_WeaponBreak_30_story": "利用复合以太材料制成的特化型音擎组件,能根据音频波段调节频率,在各种复杂环境中与以太产生共鸣,让「强攻」型音擎保持稳定优异的功率输出。",
"Item_WeaponBreak_31_des": "可将「击破」型音擎的等级上限提升至60级。",
"Item_WeaponBreak_31_name": "特化型击破组件",
"Item_WeaponBreak_31_story": "利用复合以太材料制成的特化型音擎组件,能根据音频波段调节频率,在各种复杂环境中与以太产生共鸣,让「击破」型音擎保持稳定优异的功率输出。",
"Item_WeaponBreak_32_des": "可将「异常」型音擎的等级上限提升至60级。",
"Item_WeaponBreak_32_name": "特化型异常组件",
"Item_WeaponBreak_32_story": "利用复合以太材料制成的特化型音擎组件,能根据音频波段调节频率,在各种复杂环境中与以太产生共鸣,让「异常」型音擎保持稳定优异的功率输出。",
"Item_WeaponBreak_33_des": "可将「支援」型音擎的等级上限提升至60级。",
"Item_WeaponBreak_33_name": "特化型支援组件",
"Item_WeaponBreak_33_story": "利用复合以太材料制成的特化型音擎组件,能根据音频波段调节频率,在各种复杂环境中与以太产生共鸣,让「支援」型音擎保持稳定优异的功率输出。",
"Item_WeaponBreak_34_des": "可将「防护」型音擎的等级上限提升至60级。",
"Item_WeaponBreak_34_name": "特化型防护组件",
"Item_WeaponBreak_34_story": "利用复合以太材料制成的特化型音擎组件,能根据音频波段调节频率,在各种复杂环境中与以太产生共鸣,让「防护」型音擎保持稳定优异的功率输出。",
"Item_WeaponBundle_S_des": "在仓库使用后可从以下「热门卡司」常驻频段的S级音擎中自选一个获取:\r\r\n加农转子、钢铁肉垫、燃狱齿轮、拘缚者",
"Item_WeaponBundle_S_name": "「降噪测试」热门卡司S级音擎自选礼包",
"Item_WeaponCore_des": "可用于玩具店音擎制作。",
"Item_WeaponCore_name": "音擎残芯",
"Item_WeaponCore_story": "拆解音擎时只要方法得当,便能一定程度保留其核心的转子驱动芯片。通过以太技术进行整合加工后可以制造出新的音擎,或者…直接当做收藏品也不错。",
"Item_WeaponExp_01_des": "为音擎增加100点经验。",
"Item_WeaponExp_01_name": "音擎蓄电池",
"Item_WeaponExp_01_story": "特制的蓄能电池,其电解液中含有微量的以太晶体,能为音擎提供优异的续航能力。",
"Item_WeaponExp_02_des": "为音擎增加600点经验。",
"Item_WeaponExp_02_name": "变频音擎电源",
"Item_WeaponExp_02_story": "能自由转化功率的高性能电源,可适配多种不同型号的音擎,并根据其实时功率精确供能。",
"Item_WeaponExp_03_des": "为音擎增加3000点经验。",
"Item_WeaponExp_03_name": "音擎能源模块",
"Item_WeaponExp_03_story": "以多种含以太材料复合制成的高效供能模块,可为各型号音擎提供持久稳定的强劲能源。",
"Item_WeaponExp_04_des": "为音擎增加10000点经验",
"Item_WeaponExp_04_name": "4级武器经验",
"Item_WeaponLevelBreak_A_des": "在仓库进行使用后,可从A级音擎组件中选择1款获得10个",
"Item_WeaponLevelBreak_A_name": "「喧响测试」A级音擎组件自选礼包",
"Item_WeaponStar001_des": "可用于改良音擎「鎏金花信」。",
"Item_WeaponStar001_name": "二十四番风",
"Item_WeaponStar001_story": "从C41空洞中获取的特型音擎组件,能够用以改良音擎「鎏金花信」的以太共鸣性能。能使鎏金之花绽放愈盛的种子,记录着灿烂易逝的风候。",
"Item_WeaponStarMaterial_01_des": "C音擎突破材料",
"Item_WeaponStarMaterial_01_name": "C音擎突破材料",
"Item_WeaponStarMaterial_02_des": "B音擎突破材料",
"Item_WeaponStarMaterial_02_name": "音擎硬件",
"Item_WeaponStarMaterial_03_des": "A音擎突破材料",
"Item_WeaponStarMaterial_03_name": "音擎升级组件",
"Item_WeaponStarMaterial_04_des": "S音擎突破材料",
"Item_WeaponStarMaterial_04_name": "音擎更新套件",
"Item_Weapon_A_1011_Desc": "重视储能效率,在蓄电功能上做了特化处理的定制款音擎核心,能有效增强武器电能输出的功率,是玩具店老板的杰作。不久后,安比根据使用习惯又对它进行了些许调整,但从她每次保养时都异常严肃小心的举动来看,估计不是什么安全的调整方法。\n\n「武器就应该是危险的。如果它都不能电倒我,那就更不能电倒敌人了。」——安比,小心翼翼保养时的回答",
"Item_Weapon_A_1011_Name": "德玛拉电池Ⅱ型",
"Item_Weapon_A_1011_ShortDesc": "重视储能效率,在蓄电功能上做了特化处理的定制款的音擎核心,是安比惯用的款式。",
"Item_Weapon_A_1031_Desc": "高性价比的储能型音擎,在被妮可改造了内部空间后,平时也可当做储物箱使用。虽然里面的金币都是假货,但偶尔可以唬住贪心的盗洞客;或是更干脆一点——直接丢出去砸晕他们。\n\n「很痛吧?厉害吧?哼哼,这就叫金钱的力量!」——妮可,击倒敌人后的炫耀",
"Item_Weapon_A_1031_Name": "聚宝箱",
"Item_Weapon_A_1031_ShortDesc": "高性价比的储能型音擎,并被刻意改造了内部空间,是妮可惯用的款式。",
"Item_Weapon_A_1061_Desc": "高转速的动力增强型音擎,可琳将其轴心部分与链锯进行了一体化改造,为自己的「清扫用具」提供切割动力。而为了保证「清扫」顺利,不给对方增加额外的麻烦和痛苦,善解人意的可琳还贴心地将转速调整到了极限功率。\n\n「那个…请放心,不会痛的!嗯…应该说只会痛一下下,然后就再也不痛了!」——可琳,在进攻前尝试安抚对手",
"Item_Weapon_A_1061_Name": "家政员",
"Item_Weapon_A_1061_ShortDesc": "高转速的动力增强型音擎,其轴心部分与链锯进行了一体化改造,是可琳惯用的款式。",
"Item_Weapon_A_1081_Desc": "专精于辅助瞄准与弹道计算的定制款超算音擎,在被比利改装后,更像是某种盗版的星徽骑士手办。它在侦测到敌人时会不断闪动光芒,并且大声喊出设定好的台词。虽然此举无异于自曝位置吸引敌人注意力,但对比利来说,只要够帅,一切都不是问题。\n\n「仿制?怎么能说仿制呢?这里面可是倾注了我全部的热情、智慧、灵感和冷凝水!除了不能呼唤流星出来让我变身,它就是真正的星徽骑士装备!」——比利,激动地陈述自己的改装理念",
"Item_Weapon_A_1081_Name": "仿制星徽引擎",
"Item_Weapon_A_1081_ShortDesc": "专精于辅助瞄准与弹道计算的定制款超算音擎,在被比利改装后,更像是某种盗版的星徽骑士手办。",
"Item_Weapon_A_1111_Desc": "原本为转速增强型音擎,安东选用了最昂贵的旋钻机配件对其进行一体化改装,使其输出功率可以在短时间内超越极限,更好地为自己的「兄弟」供能。在对待「兄弟」的相关配件上,安东从不吝啬。\n\n「材料是本亲自采购的,改装技术是格莉丝支持的,威力是社长验证过的…兄弟,白祇重工的祝福都集中在你身上了,一起加油吧!」——安东,初次启动时的自言自语",
"Item_Weapon_A_1111_Name": "旋钻机-赤轴",
"Item_Weapon_A_1111_ShortDesc": "原本为转速增强型音擎,为了使其输出功率超越极限,安东对其进行一体化改装。",
"Item_Weapon_A_1121_Desc": "超大功率的援护型音擎,本在其内部额外加装了不断低声轰鸣着的稠油气缸,其功率足以为重工机械提供动力。虽然重量惊人,常人甚至无法将其拎起来,但对于本来说,这正好能给他的砼柱当做配重球。\n\n「放心吧,配重位置和抗冲击系数我都精确到小数点后四位计算过了,不会影响武器性能的。」——本,说完这句话后他又掏出小本本验算了一遍",
"Item_Weapon_A_1121_Name": "比格气缸",
"Item_Weapon_A_1121_ShortDesc": "超大功率的援护型音擎,本在其内部加装了不断低声轰鸣着的稠油气缸,其功率足以为重工机械提供动力。",
"Item_Weapon_A_1131_Desc": "对空六课研制的精巧音擎,进行过以武家传承为技术依据的再次改装,可以调动以太粒子形成能量场。其造型恐怖可止小儿夜啼!如果不幸被它狰狞的恶面凝视,那么,等它张开獠牙,你将会面对…别笑啊!这个可怜巴巴的小东西打人真的很痛!\n\n「唔…比起厉害的鬼面,我更想再带个便当盒…我去问问柳姐可不可以在里面装干粮!」——苍角,兴冲冲地奔向对空六课的办公室",
"Item_Weapon_A_1131_Name": "含羞恶面",
"Item_Weapon_A_1131_ShortDesc": "对空六课研制的精巧音擎,经过再次改装,可以调动以太粒子形成能量场。是苍角爱用的款式。",
"Item_Weapon_A_1151_Desc": "以喷气形式推进、机动性与冲击力兼备的支援型音擎,能够跑遍全场提供战斗增益。不仅是实用的好音擎,还是阿草、阿木和阿砖的最大假想敌和最害怕的陪练对象。\n\n「做不到的话,就和阿炮一起去拉练!」——露西,对三位忠实小野猪亲卫训话",
"Item_Weapon_A_1151_Name": "好斗的阿炮",
"Item_Weapon_A_1151_ShortDesc": "以喷气形式推进、机动性与冲击力兼备的支援型音擎,能够跑遍全场提供战斗增益。",
"Item_Weapon_A_1271_Desc": "治安局独立研制的防护性音擎,简化了攻击组件,重点增强了护盾部分的蓄能转换效果。据称,在某位不具名高层人士的推动下,这一型号的音擎以超额的量产成本成为了各空洞作战小队援护手位置的标准化配备。\n\n「就算是拆卸重组成物理护盾,都足够坚固了…可是真的好重!」——赛斯,一边研究音擎的昂贵材质一边思考",
"Item_Weapon_A_1271_Name": "维序者-特化型",
"Item_Weapon_A_1271_ShortDesc": "治安局独立研制的防护性音擎,简化了攻击组件,重点增强了护盾部分的蓄能转换效果。",
"Item_Weapon_A_1281_Desc": "用卡车发动机零件改装而成的能量型音擎,原装气缸改造为储能单元后更显优势。此物在「猪突猛进」内部竞速中排名第一,力压各台重型机车和派派本人亲自驾驶的卡车。\n\n「可惜没有任何载货方式…要不,挂獠牙上?」——派派·优秀物流运输司机·韦尔评价道",
"Item_Weapon_A_1281_Name": "轰鸣座驾",
"Item_Weapon_A_1281_ShortDesc": "用卡车发动机零件改装而成的能量型音擎,原装气缸改造为储能单元后更显优势。",
"Item_Weapon_A_Common_01_Desc": "为街头音乐爱好者而生的定制款音擎,牺牲散热元件为昂贵的音响模块腾出空间,只为了让粉丝和以骸化的粉丝听清你的每一句唱词\n——从街头到空洞,巨星从不缺观众。我滚烫的腔调,是这场战争的佐料。",
"Item_Weapon_A_Common_01_Name": "街头巨星",
"Item_Weapon_A_Common_01_ShortDesc": "为街头音乐爱好者而生的定制款音擎,牺牲了一部分散热元件,强化了音质效果。",
"Item_Weapon_A_Common_02_Desc": "搭载有高速取景模块的特型音擎,空洞内摄影爱好者的最佳选择,记录痛扁以骸的每一个感动时刻,只要你能腾出按快门的手。\nPS:内部光学元件未作抗侵蚀处理,不要弄丢保修单。",
"Item_Weapon_A_Common_02_Name": "时光切片",
"Item_Weapon_A_Common_02_ShortDesc": "搭载有高速取景模块的特型音擎,是空洞内摄影爱好者的最佳选择。",
"Item_Weapon_A_Common_03_Desc": "爬宠同好会为推广爬宠文化所推出的消费级音擎,曾收获一时的追捧,直到三名顾客的手指、一位店员和半只邦布消失在「饕客」的大嘴里。自「嘴部」产生的以太团块能够快速吞没物质,请勿将头部或肢体伸入其中。",
"Item_Weapon_A_Common_03_Name": "雨林饕客",
"Item_Weapon_A_Common_03_ShortDesc": "爬宠同好会为推广爬宠文化所推出的消费级音擎,曾因为可爱的外形收获一时的追捧。",
"Item_Weapon_A_Common_04_Desc": "采用了特殊以太材料的输出型音擎,在受到冲击时可以缓慢积蓄能量,迅速提高自身的输出功率。虽然带着它并不能变身星徽骑士,但装备者在面临绝境时,心底总会涌现莫名的勇气。",
"Item_Weapon_A_Common_04_Name": "星徽引擎",
"Item_Weapon_A_Common_04_ShortDesc": "采用了特殊以太材料的输出型音擎,在受到冲击时可以缓慢积蓄能量。",
"Item_Weapon_A_Common_05_Desc": "大功率变温型音擎,内置了新型的能量转换系统,能将额外产出的热量收集并供给蒸锅利用,轻松烹煮、快速加热。无论居家旅行、空洞内外皆可使用。当然…使用时请千万小心,以防烫伤。",
"Item_Weapon_A_Common_05_Name": "人为刀俎",
"Item_Weapon_A_Common_05_ShortDesc": "内置了新型能量转换系统的大功率变温音擎,能将额外产出的热量收集并供给蒸锅利用。",
"Item_Weapon_A_Common_06_Desc": "采用复合以太材料作为外壳的特制音擎,能在战斗中吸收冲击力,并转而对敌人施放。据说它的原型机由某位元老级空洞冒险家亲自制作而成,在转手了无数次之后依旧能够顺畅运行,和表面的古董化石一样,堪称音擎界的骨灰级前辈。",
"Item_Weapon_A_Common_06_Name": "贵重骨核",
"Item_Weapon_A_Common_06_ShortDesc": "采用复合以太材料作为外壳的特制音擎,能减缓并吸收部分冲击力,转而对敌人施放。",
"Item_Weapon_A_Common_07_Desc": "受到星徽骑士粉丝追捧的梦幻音擎,版权方声称,使用山寨变身器会变成反派杂鱼。且看好一记令恶徒魄散魂飞的飞踢,这就是正版授权的威力!\n「星徽骑士,变身!变!我变!变啊——!怎么没变呢?难道…星徽没有选中我!?」——语出狡兔屋匿名员工拍摄的开箱VLOG",
"Item_Weapon_A_Common_07_Name": "正版变身器",
"Item_Weapon_A_Common_07_ShortDesc": "受到星徽骑士粉丝追捧的梦幻音擎,由于高人气和限定发售的营销策略导致山寨货横行。",
"Item_Weapon_A_Common_08_Desc": "回收废弃的邦布外壳所制造的音擎,虽然使用的是维修时所废弃的部件,但还是难免让喜爱邦布的市民感到不安。「本球制作过程中没有邦布受到伤害」——在受到邦布权利组织的抗议后,生产商不得不在包装盒上加上这条声明。",
"Item_Weapon_A_Common_08_Name": "双生泣星",
"Item_Weapon_A_Common_08_ShortDesc": "利用回收废弃邦布的外壳所制造的音擎,回收金属制造的电极核心能够释放高压电流。",
"Item_Weapon_A_Common_09_Desc": "内置有大功率电流变压器的输出型音擎。其突出的唇彩部位即是放电装置,能自动吸引装备者周围的感电物体,并对其造成额外的伤害——这不是什么爱情的魔力,而是1000伏高压电场产生的洛伦兹力。",
"Item_Weapon_A_Common_09_Name": "触电唇彩",
"Item_Weapon_A_Common_09_ShortDesc": "内置有大功率电流变压器的输出型音擎,能自动吸引装备者周围的感电物体,并对其造成额外的伤害。",
"Item_Weapon_A_Common_10_Desc": "装饰有毛绒兔子的特型音擎。虽然这些「兔子」只是被制作出来的拟真玩偶,但即使是最凶残的盗洞客,在休息时摸摸兔子,也能明显缓解压力,增强自身的战斗表现。该系列音擎有许多类似款式:便携兔子、折叠兔子、无毛兔子…总有一款会让你无法拒绝。",
"Item_Weapon_A_Common_10_Name": "兔能环",
"Item_Weapon_A_Common_10_ShortDesc": "装饰有毛绒兔子的特型音擎。不过这些「兔子」只是被制作出来的拟真玩偶。",
"Item_Weapon_A_Common_11_Desc": "加装有变温调控器的特制音擎,高频率运作时排出的余热,会被集中到球体表面的「热泉」之中。在冻得瑟瑟发抖的敌人面前,音擎持有者可以喝着「热泉汤」,感受春日融融。当然,有人会觉得这像是在喝洗澡水。",
"Item_Weapon_A_Common_11_Name": "春日融融",
"Item_Weapon_A_Common_11_ShortDesc": "加装有变温调控器的特制音擎,高频率运作时排出的余热,会被集中到球体表面的「热泉」之中。",
"Item_Weapon_A_Common_13_Desc": "花的明艳,花的灿烂,于奢绮极尽之中雕琢的音擎。然而终于解除以太供能的超规防盗装置后,技艺高明的窃贼绝望地发现:这是镀金的。",
"Item_Weapon_A_Common_13_Name": "鎏金花信",
"Item_Weapon_A_Common_13_ShortDesc": "外形繁复华丽,内置以太供能的超规防盗装置的音擎;实际用途是为装备者提供能量。",
"Item_Weapon_B_Common_01_Desc": "专注调整输出能力、因此忽视降噪处理的音擎,能够对周围的单位造成无差别伤害。设计者对此的辩解是:当月光过分明亮,失眠者也会难受、无计可施;那月光也不是故意的,习惯就好。",
"Item_Weapon_B_Common_01_Name": "「月相」-望",
"Item_Weapon_B_Common_01_ShortDesc": "专注调整输出能力、因此忽视降噪处理的音擎,能够对周围的单位造成无差别伤害。",
"Item_Weapon_B_Common_02_Desc": "在声能与热能运用上都有不俗表现的音擎,能够赋予受击者双重伤害。受此音擎攻击或误击的对象有一定概率被确诊为雪盲症,原因目前未知;一位可怜的空洞调查员因此未能从保险公司索赔成功。",
"Item_Weapon_B_Common_02_Name": "「月相」-晦",
"Item_Weapon_B_Common_02_ShortDesc": "在声能与热能运用上都有不俗表现的音擎,能够赋予受击者双重伤害。",
"Item_Weapon_B_Common_03_Desc": "便携式大容量能源音擎,能收集周围耗散的能量,进而有效提升装备者的持续作战效果。据说,此款音擎是「低电量恐惧症」患者进入空洞时的首选。",
"Item_Weapon_B_Common_03_Name": "「月相」-朔",
"Item_Weapon_B_Common_03_ShortDesc": "便携式大容量能源音擎,能收集周围耗散的能量,进而有效提升装备者的持续作战效果。",
"Item_Weapon_B_Common_04_Desc": "内置有声波发生器的特制音擎,可将收集到的能量转化为高穿透性次声波,增强作战时的破坏力。不过该音擎的特殊功能需要提前蓄能才可激活。而蓄能的第一步,即是挥霍掉现有能量。",
"Item_Weapon_B_Common_04_Name": "「残响」-Ⅰ型",
"Item_Weapon_B_Common_04_ShortDesc": "内置有声波发生器的特制音擎,可增强作战时的破坏力。",
"Item_Weapon_B_Common_05_Desc": "性能均衡的制式音擎,虽然没有特殊战术倾向,却能够有效且全面地提升装备者及其队友的作战能力。对于不少初入行、没有特殊作战需求的新兵而言,此款音擎是他们青睐的最佳单品。",
"Item_Weapon_B_Common_05_Name": "「残响」-Ⅱ型",
"Item_Weapon_B_Common_05_ShortDesc": "性能均衡的制式音擎,能够有效且全面地提升装备者及其队友的作战能力。",
"Item_Weapon_B_Common_06_Desc": "内置了动作捕捉算法的特型音擎,能够监测成员的战斗状态,发出有节奏的信号协调各个成员的战术动作,从而整体增强小队的战斗能力。当然,前提是所有人都能跟上它发出的拍子,而不是踩掉其他成员的鞋子…",
"Item_Weapon_B_Common_06_Name": "「残响」-Ⅲ型",
"Item_Weapon_B_Common_06_ShortDesc": "内置了动作捕捉算法的特型音擎,能有效增强小队的战斗能力。",
"Item_Weapon_B_Common_07_Desc": "拥有特殊运算电路的蓄能型音擎,可收集逸散的能量,并在积蓄到一定程度后瞬间释放,达到额外的冲击效果。虽然无法控制什么时候释放能量,但当它生效时,总能给装备者带来抽奖中签般的快乐。",
"Item_Weapon_B_Common_07_Name": "「湍流」-铳型",
"Item_Weapon_B_Common_07_ShortDesc": "拥有特殊运算电路的蓄能型音擎,可收集能量,积蓄到一定程度后瞬间释放。",
"Item_Weapon_B_Common_08_Desc": "利用高频声波进行定位的战术音擎,在其定位敌人后,可通过辅助瞄准让装备者的精准攻击更具威胁。虽然本意是减轻战斗负担,但高频声波有时候也会把远处好奇的以骸吸引过来。",
"Item_Weapon_B_Common_08_Name": "「湍流」-矢型",
"Item_Weapon_B_Common_08_ShortDesc": "利用高频声波进行定位的战术音擎,可通过辅助瞄准让装备者的精准攻击更具威胁。",
"Item_Weapon_B_Common_09_Desc": "可在瞬间爆发出超额功率的变频音擎,能有效提升装备者的战斗破坏力,但因为散热问题,该款音擎在使用中经常发出吵闹的轰鸣声,使得整个小队成员不得不佩戴防噪音耳机。",
"Item_Weapon_B_Common_09_Name": "「湍流」-斧型",
"Item_Weapon_B_Common_09_ShortDesc": "可在瞬间爆发出超额功率的变频音擎,能有效提升装备者的战斗破坏力。",
"Item_Weapon_B_Common_10_Desc": "能通过实时计算,解析敌方弱点的特制音擎。虽然它钢质的沉重外壳会给装备者造成一定的负担,不过却意外地被当做锻炼体能、合理减肥的多用途器械,深受部分使用者好评。",
"Item_Weapon_B_Common_10_Name": "「电磁暴」-壹式",
"Item_Weapon_B_Common_10_ShortDesc": "能通过实时计算,解析敌方弱点的特制音擎。",
"Item_Weapon_B_Common_11_Desc": "强化了动作检测功能的输出型音擎,能实时检测到使用者的作战状态,以便在关键的动作节点提高输出功率,达到最佳的作战效果。在动作结束后,该音擎会发出炫目的五彩闪光,并对本次动作的难度和完成度作出评分。",
"Item_Weapon_B_Common_11_Name": "「电磁暴」-贰式",
"Item_Weapon_B_Common_11_ShortDesc": "强化了动作检测功能的输出型音擎,能瞬间变化输出功率,达到最佳的作战效果。",
"Item_Weapon_B_Common_12_Desc": "大容量供能型音擎,内置有电流发生器,即使不用装备者额外操作,也可持续性储备电能。在战斗中装备此款音擎,有时可以出其不意地将麻烦的敌人一击击晕。",
"Item_Weapon_B_Common_12_Name": "「电磁暴」-叁式",
"Item_Weapon_B_Common_12_ShortDesc": "大容量供能型音擎,内置有电流发生器,可持续性储备电能。",
"Item_Weapon_B_Common_13_Desc": "按照一定参数调整过组件结构的音擎,能为符合特定战斗习惯的使用者增强防御能力。如果使用者不符合此音擎的筛选条件,那么携带它的体验约等于肩扛巨大盾牌勉力作战。",
"Item_Weapon_B_Common_13_Name": "「恒等式」-本格",
"Item_Weapon_B_Common_13_ShortDesc": "按照一定参数调整过组件结构的音擎,能为符合特定战斗习惯的使用者增强防御能力。",
"Item_Weapon_B_Common_14_Desc": "专攻能源转换的功能性音擎,能够解析作战环境并据此形成特殊声景,以干扰敌方的攻势。对于意志坚定的敌人,即使能顺利奏效,也还需抓住攻击时机;好在绝大部分以骸其实都神志不清。",
"Item_Weapon_B_Common_14_Name": "「恒等式」-变格",
"Item_Weapon_B_Common_14_ShortDesc": "专攻能源转换的功能性音擎,能够解析作战环境并据此形成特殊声景,以干扰敌方的攻势。",
"Item_Weapon_BreakStun_Des": "装备后可提升[击破]代理人的战斗能力",
"Item_Weapon_Defence_Des": "装备后可提升[防护]代理人的战斗能力",
"Item_Weapon_ElementAbnormal_Des": "装备后可提升[异常]代理人的战斗能力",
"Item_Weapon_PowerfulAttack_Des": "装备后可提升[强攻]代理人的战斗能力",
"Item_Weapon_S_01_Desc": "能实时采集战场数据、为装备者提供战术支持的高性能超算音擎。自身加装有支援型迷你重炮。在危机时刻,它甚至可以丢出去充当小型自动战斗单位。此刻,装备者本身反倒更像是拖累。",
"Item_Weapon_S_01_Name": "加农转子",
"Item_Weapon_S_02_Desc": "加装有新款集成芯片的超算音擎,可动态监测战场环境,为装备者提供战术分析。同时该音擎与流行掌机进行了一体化设计,可让装备者随时随地玩到当下最流行的游戏。不过极不推荐将游戏声音外放…尤其是在以骸频繁出没的空洞区域。",
"Item_Weapon_S_02_Name": "逍遥游球",
"Item_Weapon_S_03_Desc": "S-通用-03的临时描述",
"Item_Weapon_S_03_Name": "左轮转子",
"Item_Weapon_S_1021_Desc": "增强了动作监测功能的超算音擎,能够完美配合猫希人的神经反射速度和特殊格斗动作。猫又在其外壳上加装了折叠式弹簧刀,虽然自称是便于战斗,但上面似乎残留着切割青花鱼时沾染的味道…\n\n「虽然很多人说这改装只是小聪明,但混迹街头本来就要利用一切可利用的东西:小聪明、小心思、小把戏和…看!小猫咪!」——猫又,一边转移注意力一边偷偷把手伸向听众的钱包",
"Item_Weapon_S_1021_Name": "钢铁肉垫",
"Item_Weapon_S_1021_ShortDesc": "增强了动作监测功能的超算音擎,经过猫又的改装,能够完美配合猫希人的神经反射速度。",
"Item_Weapon_S_1041_Desc": "黑曜石营特制的暴力音擎,装载淬火部件并填充经以太技术二次转化的禁用级燃料,可凭高温打扫一切战场。小道消息称,设计者在和「11号」交流音擎制作思路时与其共进晚餐,一小时后决心把品尝超辣拉面时感受到的痛觉报复在每一个敌人身上。\n\n「我很喜欢它,稳定、高效、实用,高温能将战斗时残留在刀刃上的痕迹烧净,必备时刻也能为伤口消毒…你为什么要坐那么远?」——「11号」,在向队友介绍自己的音擎",
"Item_Weapon_S_1041_Name": "硫磺石",
"Item_Weapon_S_1041_ShortDesc": "黑曜石营为「11号」特制的暴力音擎,装载的淬火部件可凭高温打扫一切战场。",
"Item_Weapon_S_1101_Desc": "超大功率的功能音擎,经过珂蕾妲的改装,其能效水平几乎超越了安全上限。虽然整个音擎的全部功率都用于输出,以至于加速和爆燃两个功能只能合并到同一个档位,但对珂蕾妲来说,这正是她想要的效果。\n\n「我现在可是能轻轻松松就敲到你的胫骨噢?所以『有点矮啊』之类的话你最好想清楚了再说噢?」——珂蕾妲,对出言不逊的合作商放狠话",
"Item_Weapon_S_1101_Name": "燃狱齿轮",
"Item_Weapon_S_1101_ShortDesc": "超大功率的功能音擎,经过珂蕾妲的改装,其能效水平几乎超越了安全上限。",
"Item_Weapon_S_1141_Desc": "内含大功率变温装置的特型音擎,能够迅速制造极端低温环境。其散热器的开口部分被设计成了奇怪的兽齿,并经常滴落冷凝水。而经过莱卡恩的一系列改造,如今开口处被用于存放信封和其他信物,粗野的外观也逐渐变得克制而优雅。\n\n「礼仪修养不是野性的拘束带,而是释放野性前的调味料。」——莱卡恩,某次茶话会时温和的笑谈",
"Item_Weapon_S_1141_Name": "拘缚者",
"Item_Weapon_S_1141_ShortDesc": "内含大功率变温装置的特型音擎,经过莱卡恩的一系列改造,能够迅速制造极端低温环境。",
"Item_Weapon_S_1181_Desc": "嵌合了超算核心的最新款音擎,能够以顶尖的运行速度编译机械的运行代码,或快速收集战场数据,为小队提供作战支援。当然,对于格莉丝来说,这款音擎只是她和「硅基孩子们」之间沟通感情用的小玩具。\n\n「仔细一看…你自己就长得眉清目秀的很有特点嘛~!哎呀,虽然说明书上提示过密封后不能拆开…唔嗯嗯嗯——!不试试看怎么知道呢?!」——格莉丝,盯着手里的音擎突然陷入狂热",
"Item_Weapon_S_1181_Name": "嵌合编译器",
"Item_Weapon_S_1181_ShortDesc": "嵌合了超算核心的最新款音擎,能够以顶尖的运行速度编译机械的运行代码,是格莉丝爱用的款式。",
"Item_Weapon_S_1191_Desc": "特制的大功率变温型音擎,能利用自身的降温功能快速冻结周围的物体;虽然它兼具极强的制冷能力与输出功率,是一款性能绝佳的战术音擎,不过对于艾莲来说,它最主要的用途是往开口处放入冰块,削成刨冰。\n\n「我想把它带去学校用。尤其是夏天。但是莱卡恩和丽娜不允许…真麻烦。」——艾莲,一边吃冰一边摇头",
"Item_Weapon_S_1191_Name": "深海访客",
"Item_Weapon_S_1191_ShortDesc": "特制的大功率变温型音擎,兼具极强的制冷能力与输出功率,是艾莲惯用的音擎款式。",
"Item_Weapon_S_1211_Desc": "特制的多夹层嵌套式音擎,其内含有特殊的以太充电层,可为特型邦布和定制作战设备快速充电。虽然该音擎从外表上看起来像是个残酷的惩戒室,但丽娜的邦布们似乎相当喜欢钻进里面充电,甚至把「缩在里面休息」当做了舒适的「奖励」。\n\n「嘘…两个小家伙在休息,要是突然醒了一定会很调皮。喝茶时建议不要发出声音噢~」——丽娜,用茶点招待朋友时的温馨提示",
"Item_Weapon_S_1211_Name": "啜泣摇篮",
"Item_Weapon_S_1211_ShortDesc": "特制的多夹层嵌套式音擎,可为特型邦布和定制作战设备快速充电。是丽娜爱用的款式。",
"Item_Weapon_S_1241_Desc": "治安局为空洞精英小队配备的最新款战术音擎,拥有强劲的以太供能功率,可在短时间内为全部作战设备提供爆发式超额供能。虽然不少精英队员的音擎会因为久经阵仗而伤痕累累,但认真且爱惜物品的朱鸢始终一丝不苟地保养自己的音擎,甚至将其擦拭得像新品一样。\n\n「无纺布、毛刷、润滑油、除锈剂…好,准备完成。计时…开始!」——朱鸢,开始保养时为自己计时,挑战比上一次更短的保养时间",
"Item_Weapon_S_1241_Name": "防暴者Ⅵ型",
"Item_Weapon_S_1241_ShortDesc": "治安局为空洞精英小队配备的最新款战术音擎,拥有强劲的以太供能功率,是朱鸢爱用的款式。",
"Item_Weapon_S_1251_Desc": "参考「钰偶」的战斗方式与能力,为其量身定制的击破型音擎。其储能内蕴,衍化后冲击于外;质地模拟古文明追捧的珍贵工艺,烧成则温润清雅,碎裂则刚硬锐利;壶中神鸟花纹独特、如名窑冰裂…但其实是手工绘制的。\n\n「保温效果很好,在空洞中也可以随时喝上热水。」——青衣,面对研究者回访时认真讲述意见",
"Item_Weapon_S_1251_Name": "玉壶青冰",
"Item_Weapon_S_1251_ShortDesc": "参考「钰偶」的战斗方式与能力,为其量身定制的击破型音擎;储能内蕴,衍化后冲击于外。",
"Item_Weapon_S_1261_Desc": "获取途径不明的高危级音擎,由简·杜本人亲手改装,兼顾物理杀伤力和异常触及。内载能量运转核心确保异常触发效果,外部的所有尖锐部分则已经反复打磨,确保能在近身格斗中造成出其不意的撕裂伤害。\n\n「难道要和以骸讲究决斗礼仪?用最快的方式结束它们的痛苦,还不够礼貌吗~」——简,面对「战斗手段是否过于残忍」的质疑时忍不住发笑",
"Item_Weapon_S_1261_Name": "淬锋钳刺",
"Item_Weapon_S_1261_ShortDesc": "获取途径不明的高危级音擎,由简·杜本人亲手改装,兼顾物理杀伤力和异常触及。",
"Item_Weapon_S_Common_01_Desc": "能实时采集战场数据、为装备者提供战术支持的高性能超算音擎。自身加装有支援型迷你重炮。在危机时刻,它甚至可以丢出去充当小型自动战斗单位。此刻,装备者本身反倒更像是拖累。",
"Item_Weapon_S_Common_01_Name": "加农转子",
"Item_Weapon_S_Common_01_ShortDesc": "能实时采集战场数据的高性能超算音擎,并已加装支援型迷你重炮。",
"Item_Weapon_S_Common_02_Desc": "加装有新款集成芯片的超算音擎,可动态监测战场环境,为装备者提供战术分析。同时该音擎与流行掌机进行了一体化设计,可让装备者随时随地玩到当下最流行的游戏。不过极不推荐将游戏声音外放…尤其是在以骸频繁出没的空洞区域。",
"Item_Weapon_S_Common_02_Name": "逍遥游球",
"Item_Weapon_S_Common_02_ShortDesc": "加装有新款集成芯片的超算音擎,可动态监测战场环境,为装备者提供战术分析。",
"Item_Weapon_S_Common_03_Desc": "仿造左轮外形制作的特型音擎,号称可装填六枚子弹形的浓缩以太电池,可以随时击发并提供强力的输出功率。据说,只要把这个音擎带在身上,持有者就会无师自通地学会吹口哨,并会时不时模仿旧电影,摆出一副牛仔的腔调。",
"Item_Weapon_S_Common_03_Name": "左轮转子",
"Item_Weapon_S_Common_03_ShortDesc": "仿造左轮外形制作的特型音擎,可以随时击子弹型的浓缩电池,提供强力的输出功率。",
"Item_Weapon_Support_Des": "装备后可提升[支援]代理人的战斗能力",
"Item_deduct_negative": "您的道具已被扣除,使用前需要收集对应道具至正常数值",
"JaneDoe_Enhance_Desc": "简触发[极限闪避]、[招架支援]或发动招式对敌人造成伤害时,会累积[狂热心流],当[狂热心流]累积至上限时,简将进入[狂热]状态;\n[狂热]状态下,简的物理异常积蓄效率提升25%,此外,若简的异常精通高于120点,每超过1点异常精通会使自身的攻击力提升2点,通过这种方式最多使自身的攻击力提升600点;\n简在[狂热]状态下发动招式造成伤害时,会消耗[狂热心流],触发[极限闪避]或[招架支援]时,可以回复[狂热心流],当[狂热心流]耗尽时,将退出[狂热]状态。",
"JaneDoe_Enhance_Title": "狂热",
"JaneDoe_MathSkill_Desc": "队伍中存在其他[异常]角色或与自身阵营相同的角色时触发:\n简的物理异常积蓄效率提升15%,当敌人已经处于属性异常状态下时,简对其累积的物理异常积蓄值额外提升15%。",
"JaneDoe_MathSkill_Title": "额外能力:痛点",
"JaneDoe_Property_Branch_Desc_Dmg_01": "连续攻击伤害倍率",
"JaneDoe_Property_Branch_Desc_Dmg_02": "终结一击伤害倍率",
"JaneDoe_Property_Branch_Desc_Stun_01": "连续攻击失衡倍率",
"JaneDoe_Property_Branch_Desc_Stun_02": "终结一击失衡倍率",
"JaneDoe_Property_Counter_Desc_Dmg_01": "一段伤害倍率",
"JaneDoe_Property_Counter_Desc_Dmg_02": "二段伤害倍率",
"JaneDoe_Property_Counter_Desc_Stun_01": "一段失衡倍率",
"JaneDoe_Property_Counter_Desc_Stun_02": "二段失衡倍率",
"JaneDoe_Property_ExSpecial_SpCostValue_01": "60点",
"JaneDoe_Property_Rush_Desc_Dmg_01": "一段伤害倍率",
"JaneDoe_Property_Rush_Desc_Dmg_02": "二段伤害倍率",
"JaneDoe_Property_Rush_Desc_Stun_01": "一段失衡倍率",
"JaneDoe_Property_Rush_Desc_Stun_02": "二段失衡倍率",
"JaneDoe_SkillList_10_Content": "",
"JaneDoe_SkillList_10_Title": "终结技:终幕演出",
"JaneDoe_SkillList_11_Content": "(触发快速支援时)",
"JaneDoe_SkillList_11_Title": "快速支援:乌刺",
"JaneDoe_SkillList_12_Content": "