{
  "AbilityName": "Card_Gun_1000301",
  "AbilitySpecials": {
    "CriticalDelta": {
      "Value": 1
    }
  },
  "AbilityStacking": "Unique",
  "DefaultModifier": {
    "ModifierStacking": "Unique",
    "Properties": {
      "Actor_CriticalDelta": "%CriticalDelta"
    }
  }
}