{ "AbilityName": "SacrificeBringer_P1_DifficultyBooster", "AbilityStacking": "Unique", "OnAbilityTrigger": [ { "$type": "ModifyProperty", "Amount": 250, "CustomPropertyType": "DynamicDifficulty", "Predicates": [ { "$type": "ByPlayerPropertyValue", "CompareType": "Less", "CustomDenominator": "MaxDynamicDifficulty", "CustomNumerator": "DynamicDifficulty", "Denominator": "Custom", "IsUsePercent": true, "Numerator": "Custom", "Val1": 0.5 } ], "PropertyModifyFunction": "Add", "PropertyType": "Custom", "Target": "Self" } ] }