58 lines
1.5 KiB
JSON
58 lines
1.5 KiB
JSON
{
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"AbilityName": "Activity_BangbooDream_Weapon_Gun_Upgrade_Accumulation",
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"AbilitySpecials": {
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"AS_Gun_Accumulation_Real": {
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"Value": 0.1,
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"ValueType": "Float"
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},
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"AS_Gun_Accumulation_Upgrade": {
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"Value": 0.1,
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"ValueType": "Float"
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}
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},
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"AbilityStacking": "Unique",
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"DefaultModifier": {
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"OnAdded": [
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{
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"$type": "ApplyAbilityAction",
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"AbilityName": "Activity_BangbooDream_Weapon_Gun_Upgrade_Count"
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},
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{
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"$type": "SetAbilitySpecialByExpression",
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"Expression": "item(1343003)*specials(AS_Gun_Accumulation_Upgrade)",
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"ParamName": "AS_Gun_Accumulation_Real",
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"ValueType": "Float"
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}
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],
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"OnHitOther": [
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{
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"$type": "ModifyAttackDataAction",
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"Predicates": [
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{
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"$type": "ByAnimTagList",
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"TagList": [
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"BangbooDream_Gun"
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]
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}
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],
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"PropertyKey": "Actor_AddedElementAccumulationRatio",
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"PropertyValue": "%AS_Gun_Accumulation_Real",
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"Target": "Self"
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}
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],
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"OnLevelAbilityItemChanged": [
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{
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"$type": "SetAbilitySpecialByExpression",
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"Expression": "item(1343003)*specials(AS_Gun_Accumulation_Upgrade)",
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"ParamName": "AS_Gun_Accumulation_Real",
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"Predicates": [
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{
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"$type": "ByLevelAbilityItemID",
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"LevelAbilityItemID": 1343003
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}
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],
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"ValueType": "Float"
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}
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]
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}
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} |