7340 lines
1020 KiB
JSON
7340 lines
1020 KiB
JSON
{
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"62001411_Description": "· Agent CRIT DMG increases by 20%.\n· While in <color=#FFFFFF>Ether Veil</color>, Agent <color=#F0D12B>Physical DMG</color> increases by 15%, and attacks ignore 10% of enemy's DEF.",
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"62001411_Title": "Thunderclap Shimmer",
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"62001412_Description": "· Agent <color=#2EB6FF>Electric DMG</color> increases by 15%.\n· Agent <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>EX Special Attack</color>, and <color=#FFFFFF>Ultimate</color> deal 20% increased DMG and ignore 10% of enemy All-DMG RES on hit.",
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"62001412_Title": "Chaotic Blitz",
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"62001413_Title": "Everlasting Night Flame",
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"62001423_Title": "Frostbite Variant",
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"62001431_Title": "Thunder Crimson Blaze",
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"62001432_Title": "Flameheart Lithic Core",
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"62001433_Description": "· Agent <color=#FE437E>Ether DMG</color> increases by 20%. \n· While in <color=#FFFFFF>Ether Veil</color>, Agent ATK increases by 30%, and attacks ignore 10% of enemy <color=#FE437E>Ether RES</color>.",
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"62001433_Title": "Mecha Wings",
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"62001442_Description": "· Agent <color=#FE437E>Ether DMG</color> increases by 20%.\n· After inflicting Attribute Anomaly on an enemy, the Agent restores 20 Energy and all squad members' ATK increases by 35% for 15s. Repeated triggers reset the duration. Energy boost CD: 20s.",
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"62001442_Title": "Dazzling Beat",
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"69012802_Description": "· When Discordant Solo is being attacked, the CRIT DMG of this attack <color=#FFAF2C>decreases 40%</color>. When an Agent deploys or extends the duration of Ether Veil in battle, the whole squad gains 1 stack of <color=#FFFFFF>Sonic Resonance</color>. Sonic Resonance stacks up to 3 times, and each stack <color=#FFAF2C>increases Anomaly Buildup Rate by 8%</color>, as well as <color=#FFAF2C>Anomaly DMG by 15%</color>.",
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"69012803_Description": "During a <color=#FFAF2C>Control Skill</color>, every successful counter of a Boss attack grants <color=#FFAF2C>350 Performance Points</color>. A <color=#FFAF2C>Shutdown</color> of the Boss's <color=#FFAF2C>Control Skill</color> or counter of the final strike of certain skills inflicts on the Boss the <color=#FFAF2C>Impaired</color> effect and grants <color=#FFAF2C>750 Performance Points</color>. Earn up to 5,000 Performance Points from the above.",
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"69012904_Description": "· Agents within Ether Veil have their ATK <color=#2BAD00>increased by 15%</color>, and when their <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>Ultimate</color> hits an enemy, it ignores <color=#2BAD00>15%</color> of enemy DEF.\n· After an Agent with Assist specialty activates an <color=#FFFFFF>EX Special Attack</color>, the whole squad's <color=#F0D12B>Physical DMG</color> <color=#2BAD00>increases by 20%</color> and their CRIT DMG <color=#2BAD00>increases by 40%</color> for 20s. Repeated triggers reset the duration.",
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"69012904_Title": "Ride the Current",
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"69012905_Description": "· Agent Max HP <color=#2BAD00>increases by 30%</color>, Ultimate DMG <color=#2BAD00>increases by 40%</color>.\n· After using an Ultimate, Energy and Adrenaline Generation Rate <color=#2BAD00>increase by 15%</color>, <color=#FE437E>Ether DMG</color> and <color=#FF5521>Fire DMG</color> <color=#2BAD00>increase by 40%</color> for 20s. Repeated triggers reset the duration.",
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"69012905_Title": "Overwhelming Might",
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"69013101_Description": "· When an Agent inflicts an Attribute Anomaly on an enemy, their All-Attribute RES <color=#2BAD00>decreases by 10%</color>, and their <color=#FE437E>Ether RES</color> decreases by <color=#2BAD00>10%</color> for 15s. Repeated triggers refresh the duration.\n· Agent's Attribute Anomaly DMG <color=#2BAD00>increases by 15%</color>, their Abloom DNG <color=#2BAD00>increases by 15%</color>, and the Anomaly Buildup from their Chain Attacks and Ultimates <color=#2BAD00>increases by 20%</color>.",
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"69013101_Title": "Blazing Sweep",
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"69013102_Description": "· Agent <color=#2EB6FF>Electric DMG</color> and <color=#F0D12B>Physical DMG</color> <color=#2BAD00>increase by 20%</color>. When <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Ultimate</color> hits an enemy, CRIT DMG <color=#2BAD00>increases by 30%</color>.\n· While within Ether Veil, Agent ATK <color=#2BAD00>increases by 10%</color>, and attacks ignore <color=#2BAD00>15%</color> of enemy DEF.",
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"69013102_Title": "Shatterboon",
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"69013201_Description": "· Agent CRIT DMG <color=#2BAD00>increases by 30%</color>.\n· ATK of Agents with Attack specialty <color=#2BAD00>increases by 10%</color>. Their Basic Attack DMG <color=#2BAD00>increases by 30%</color> and ignore <color=#2BAD00>15%</color> of enemy DEF.",
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"69013201_Title": "Heartcrusher",
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"69013202_Description": "· After an Agent inflicts an Attribute Anomaly on an enemy, the enemy's All-Attribute RES is reduced by <color=#2BAD00>10%</color>, and <color=#FE437E>Ether RES</color> is reduced by <color=#2BAD00>15%</color> for 15s. Repeated triggers refresh the duration.\n· Agent EX Special Attack, Chain Attack, and Ultimate Anomaly Buildup increases by <color=#2BAD00>15%</color>. Agent Attribute Anomaly DMG increases by <color=#2BAD00>15%</color>, and Abloom DMG increases by <color=#2BAD00>20%</color>.",
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"69013202_Title": "Psychics",
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"AbyssS2Btn_001": "Quick Complete",
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"AbyssS2Btn_002": "Quick Complete",
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"AbyssS2Btn_004": "Get Service Card",
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"AbyssS2Btn_005": "Auxiliary",
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"AbyssS2Btn_006": "Primary Mission",
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"AbyssS2Btn_007": "Auxiliary Mission",
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"AbyssS2Btn_008": "Periodic",
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"AbyssS2Btn_009": "Standard",
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"AbyssS2Confirm_1": "Use <color=#FFAF2C>\"Deep Cleaning\" Service Card*{0}</color> to Quick Complete this Mission?",
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"AbyssS2Confirm_2": "Quick Complete Rewards",
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"AbyssS2Confirm_3": "Auxiliary Agent: {0}",
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"AbyssS2Confirm_4": "Weekly Environment Switch (Beta Test Only)",
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"AbyssS2Confirm_5": "Select an Auxiliary Agent to equip their Auxiliary Gear before you proceed",
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"AbyssS2Dlc2_Des_001": "· The Reward Progress page tracks only <color=#FFAF2C>Polychrome</color> rewards from various gameplay activities and mission entries;\n· For entries that support Quick Complete and which are pinned at the top, you may use the corresponding number of \"Deep Cleaning\" Service Card to instantly claim rewards from them;\n· When using Quick Complete on primers/mission entries in Exploration Collection or Inferno Reap, you will only receive rewards without actually completing the corresponding objectives. (For example, using Quick Complete on the \"Collect 5 Critical Resonia\" primer in Exploration Collection will grant the corresponding rewards, but the collection progress in the Resonium Database tab will not increase by 5 Critical Resonia.)",
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"AbyssS2Dlc2_Des_002": "· In Operation Matrix, Proxies will explore Hollows in <color=#FFAF2C>different environments</color>. In certain explorations, Proxies can obtain <color=#FFAF2C>initial supplies</color>;\n· In Operation Matrix, a <color=#FFAF2C>4th Agent</color> is now available. This 4th Agent is an Auxiliary Agent and will not participate in regular combat alongside your 3 Primary Agents, and nor can they activate the Primary Agents' Additional Abilities. Proxies can summon Auxiliary Agents during Hollow exploration using Auxiliary Assist;\n· Auxiliary Agents can only be selected from a designated pool, and only trial characters may be used. Upon selecting your Auxiliary Agent, you will also receive the corresponding initial <color=#FFAF2C>Auxiliary Gear</color> to start off with;\n· During Hollow exploration, you may also obtain Auxiliary Gear from other Auxiliary Agents, though the Auxiliary Assist of these other Auxiliary Agents will not take effect;\n· General Gear and the Resonia and Cards of corresponding factions will no longer drop;\n· Combat Potential <color=#FFAF2C>does not apply</color> in Operation Matrix;\n· Obtaining initial items in Exclusive Supplies does not unlock them in the Collection system.",
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"AbyssS2Dlc2_Des_003": "• Auxiliary Gear comes in <color=#FFAF2C>four</color> tiers. Obtaining Auxiliary Gear in Hollow Zero: Lost Void unlocks its corresponding level.",
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"AbyssS2Dlc2_Title_003": "Auxiliary Gear",
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"AbyssS2Item_Genre_ThirdLoop_Aid": "Support: Saturation",
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"AbyssS2Item_Genre_ThirdLoop_Attack": "Attack: Eradication",
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"AbyssS2Item_Genre_ThirdLoop_Defense": "Defense: Battle Shield",
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"AbyssS2Item_Genre_ThirdLoop_Element": "Anomaly: Infliction",
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"AbyssS2Item_Genre_ThirdLoop_HP": "Rupture: Activation",
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"AbyssS2Item_Genre_ThirdLoop_Stun": "Stun: Knock",
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"AbyssS2Newmod_Des_001": "· The first clear each week will give double base Shadow Crystal Data rewards.\n· After unlocking Operation Matrix, the double reward mechanism from Battlefront Purge will be moved to Operation Matrix.",
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"AbyssS2RewardBarUpgrade_Reminder": "Insufficient \"Deep Cleaning\" Service Card. Unable to upgrade.",
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"AbyssS2TarotCard_Des_1000990": "Aria has evoked the Mindscape: <color=#FFAF2C>Energetic Sound Waves</color>.\nEnergetic Sound Waves:When Aria's <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Special Attack</color>, or <color=#FFFFFF>EX Special Attack</color> deals DMG to enemies, it ignores 10% of the target's <color=#FE437E>Ether Anomaly Buildup RES</color>. Additionally, when Aria triggers <color=#FFFFFF>Abloom</color>, it has a chance to trigger a critical hit. The base CRIT Rate is 25%, and CRIT DMG is 25%. If initial Anomaly Mastery exceeds 100, each additional point of initial Anomaly Mastery increases this effect's CRIT Rate by 0.5%.",
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"AbyssS2TarotCard_Des_1000991": "Sunna has evoked the Mindscape: <color=#FFAF2C>\"Feline Go-With-the-Flow\"</color>.\n\"Feline Go-With-the-Flow\":While Sunna is within any <color=#FFFFFF>Ether Veil</color>, all squad members gain 10% ATK and she obtains 1 <color=#FFFFFF>Claw Sharpener</color> every 10s. The number of attacks required to trigger <color=#FFFFFF>Cat's Gaze</color> is reduced, and the DMG Multiplier on trigger is increased:\nWhen triggered by an <color=#FFFFFF>Attack</color> character, the DMG Multiplier is increased by 200%.\nWhen triggered by an <color=#FFFFFF>Anomaly</color> character, the DMG Multiplier is increased by 300%.",
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"AbyssS2_NewMod_HeatEffect21": "Increases all enemies' HP by 10%, ATK by 5%, and max Daze by 15%",
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"AbyssS2_NewMod_HeatEffect22": "Increases all enemies' HP by 30%, ATK by 10%, and max Daze by 30%",
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"AbyssS2_NewMod_HeatEffect23": "Increases all enemies' HP by 50%, ATK by 15%, and max Daze by 45%",
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"AbyssS2_NewMod_HeatEffect24": "Increases all enemies' HP by 60%, ATK by 20%, and max Daze by 60%",
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"AbyssS2_NewMod_HeatEffect25": "Increases all enemies' HP by 80%, ATK by 25%, and max Daze by 75%",
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"AbyssS2_NewMod_HeatEffect26": "Increases all enemies' HP by 100%, ATK by 30%, and max Daze by 90%",
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"AbyssS2_NewMod_HeatEffect27": "Increases all enemies' HP by 120%, ATK by 35%, and max Daze by 105%",
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"AbyssS2_NewMod_HeatEffect28": "Increases all enemies' HP by 140%, ATK by 40%, and max Daze by 120%",
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"AbyssS2_NewMod_HeatEffect29": "Increases all enemies' HP by 160%, ATK by 45%, and max Daze by 135%",
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"AbyssS2_NewMod_HeatEffect30": "Increases all enemies' HP by 190%, ATK by 50%, and max Daze by 150%",
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"AbyssS2_NewMod_HeatEffect31": "Increases all enemies' HP by 220%, ATK by 55%, and max Daze by 165%",
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"AbyssS2_NewMod_HeatEffect32": "Increases all enemies' HP by 250%, ATK by 60%, and max Daze by 180%",
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"AbyssText_OnceDuty_Des_1228110073": "Clear Operation Matrix 2 times with Agent Tsukishiro Yanagi {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110074": "Activate a total of 6 Tactical Prism Programs for Tsukishiro Yanagi (including initial and branch activations) {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110075": "Clear Operation Matrix with Agent Tsukishiro Yanagi at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110076": "Clear Operation Matrix 2 times with Agent Hoshimi Miyabi {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110077": "Activate a total of 6 Tactical Prism Programs for Hoshimi Miyabi (including initial and branch activations) {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110078": "Clear Operation Matrix with Agent Hoshimi Miyabi at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110079": "Clear Operation Matrix 2 times with Agent Ellen {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110080": "Activate a total of 6 Tactical Prism Programs for Ellen (including initial and branch activations) {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110081": "Clear Operation Matrix with Agent Ellen at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110082": "Clear Operation Matrix 2 times with Agent Billy {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110083": "Activate a total of 6 Tactical Prism Programs for Billy (including initial and branch activations) {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110084": "Clear Operation Matrix with Agent Billy at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110085": "Clear Operation Matrix 2 times with Agent Evelyn {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110086": "Activate a total of 6 Tactical Prism Programs for Evelyn (including initial and branch activations) {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110087": "Clear Operation Matrix with Agent Evelyn at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110088": "Clear Operation Matrix 2 times with Agent Astra Yao {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110089": "Activate a total of 6 Tactical Prism Programs for Astra Yao (including initial and branch activations) {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110090": "Clear Operation Matrix with Agent Astra Yao at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110091": "Clear Operation Matrix 2 times with Agent Jane {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110092": "Activate a total of 6 Tactical Prism Programs for Jane (including initial and branch activations) {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110093": "Clear Operation Matrix with Agent Jane at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110094": "Clear Operation Matrix 2 times with Agent Corin {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110095": "Activate a total of 6 Tactical Prism Programs for Corin (including initial and branch activations) {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110096": "Clear Operation Matrix with Agent Corin at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110097": "Clear Operation Matrix 2 times with Agent Yixuan {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110098": "Activate a total of 6 Tactical Prism Programs for Yixuan (including initial and branch activations) {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110099": "Clear Operation Matrix with Agent Yixuan at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110100": "Clear Operation Matrix 2 times with Agent Ju Fufu {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110101": "Activate a total of 6 Tactical Prism Programs for Ju Fufu (including initial and branch activations) {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110102": "Clear Operation Matrix with Agent Ju Fufu at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110103": "Clear Operation Matrix 2 times with Agent Alice {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110104": "Activate a total of 6 Tactical Prism Programs for Alice (including initial and branch activations) {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110105": "Clear Operation Matrix with Agent Alice at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110106": "Clear Operation Matrix 2 times with Agent Yuzuha {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110107": "Activate a total of 6 Tactical Prism Programs for Yuzuha (including initial and branch activations) {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110108": "Clear Operation Matrix with Agent Yuzuha at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110109": "Clear Operation Matrix 2 times with Agent Lucia {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110110": "Activate a total of 6 Tactical Prism Programs for Lucia (including initial and branch activations) {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110111": "Clear Operation Matrix with Agent Lucia at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110112": "Clear Operation Matrix 2 times with Agent Yidhari {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110113": "Activate a total of 6 Tactical Prism Programs for Yidhari (including initial and branch activations) {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110114": "Clear Operation Matrix with Agent Yidhari at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110115": "Clear Operation Matrix 2 times with Agent Dialyn {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110116": "Activate a total of 6 Tactical Prism Programs for Dialyn (including initial and branch activations) {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110117": "Clear Operation Matrix with Agent Dialyn at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110118": "Clear Operation Matrix 2 times with Agent Banyue {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110119": "Activate a total of 6 Tactical Prism Programs for Banyue (including initial and branch activations) {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110120": "Clear Operation Matrix with Agent Banyue at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110121": "Clear Operation Matrix 2 times with Agent Ye Shunguang {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110122": "Activate a total of 6 Tactical Prism Programs for Ye Shunguang (including initial and branch activations) {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110123": "Clear Operation Matrix with Agent Ye Shunguang at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110124": "Clear Operation Matrix 2 times with Agent Zhao {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110125": "Activate a total of 6 Tactical Prism Programs for Zhao (including initial and branch activations) {0}/{1}",
|
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"AbyssText_OnceDuty_Des_1228110126": "Clear Operation Matrix with Agent Zhao at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110127": "Clear Operation Matrix 2 times with Agent Aria {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110128": "Activate a total of 6 Tactical Prism Programs for Aria (including initial and branch activations) {0}/{1}",
|
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"AbyssText_OnceDuty_Des_1228110129": "Clear Operation Matrix with Agent Aria at Ether Activity 8 or above {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110130": "Clear Operation Matrix 2 times with Agent Sunna {0}/{1}",
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"AbyssText_OnceDuty_Des_1228110131": "Activate a total of 6 Tactical Prism Programs for Sunna (including initial and branch activations) {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1228110132": "Clear Operation Matrix with Agent Sunna at Ether Activity 8 or above {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000001": "Bring Netherflame Reignited with you, and clear Operation Matrix 2 times {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000002": "Bring Netherflame Reignited with you, and level it up to Lv. 4 in Operation Matrix {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000003": "Bring Netherflame Reignited with you, and clear Operation Matrix at Ether Activity 8 or above {0}/{1}",
|
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"AbyssText_OnceDuty_Des_1238000004": "Bring Masquerade with you, and clear Operation Matrix 2 times {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000005": "Bring Masquerade with you, and level it up to Lv. 4 in Operation Matrix {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000006": "Bring Masquerade with you, and clear Operation Matrix at Ether Activity 8 or above {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000007": "Bring Flame in the Cup with you, and clear Operation Matrix 2 times {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000008": "Bring Flame in the Cupwth you, and level it up to Lv. 4 in Operation Matrix {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000009": "Bring Flame in the Cup with you, and clear Operation Matrix at Ether Activity 8 or above {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000010": "Bring Featherlight Snowfall with you, and clear Operation Matrix 2 times {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000011": "Bring Featherlight Snowfall with you, and level it up to Lv. 4 in Operation Matrix {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000012": "Bring Featherlight Snowfall with you, and clear Operation Matrix at Ether Activity 8 or above {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000013": "Bring One and Done with you, and clear Operation Matrix 2 times {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000014": "Bring One and Done with you, and level it up to Lv. 4 in Operation Matrix {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000015": "Bring One and Done with you, and clear Operation Matrix at Ether Activity 8 or above {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000016": "Bring Spectral Pierce with you, and clear Operation Matrix 2 times {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000017": "Bring Spectral Pierce with you, and level it up to Lv. 4 in Operation Matrix {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000018": "Bring Spectral Pierce with you, and clear Operation Matrix at Ether Activity 8 or above {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000019": "Bring Elegant Creed with you, and clear Operation Matrix 2 times {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000020": "Bring Elegant Creed with you, and level it up to Lv. 4 in Operation Matrix {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000021": "Bring Elegant Creed with you, and clear Operation Matrix at Ether Activity 8 or above {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000022": "Bring Denny Magnet with you, and clear Operation Matrix 2 times {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000023": "Bring Denny Magnet with you, and level it up to Lv. 4 in Operation Matrix {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000024": "Bring Denny Magnet with you, and clear Operation Matrix at Ether Activity 8 or above {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000025": "Bring Soulfire Showdown with you, and clear Operation Matrix 2 times {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000026": "Bring Soulfire Showdown with you, and level it up to Lv. 4 in Operation Matrix {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000027": "Bring Soulfire Showdown with you, and clear Operation Matrix at Ether Activity 8 or above {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000028": "Bring Backup Barge-In with you, and clear Operation Matrix 2 times {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000029": "Bring Backup Barge-In with you, and level it up to Lv. 4 in Operation Matrix {0}/{1}",
|
||
"AbyssText_OnceDuty_Des_1238000030": "Bring Backup Barge-In with you, and clear Operation Matrix at Ether Activity 8 or above {0}/{1}",
|
||
"AbyssText_Rule_Des_S2_Main": "<color=#FFFFFF>[Introduction]</color>\n· Hollow Zero is the largest and most influential giant Hollow in New Eridu. You will assist and support the investigation and suppression actions of Hollow Zero as an officially recruited <color=#FFAF2C>Independent Investigation Team</color>.\n\n<color=#FFFFFF>[Requirements]</color>\n· You can start the <color=#FFAF2C>Lost Void</color> series of quests after completing the Agent Story <color=#FFAF2C>\"Mole in the Hole (I)\"</color>.\n\n<color=#FFFFFF>[Gameplay Rewards]</color>\n· Exploring the Lost Void will yield <color=#FFAF2C>Shadow Crystal Data</color>, which can be used to increase <color=#FFAF2C>Investigation Progress</color> and obtain more rewards.\n· Completing the weekly limited-time <color=#FFAF2C>Bounty Commissions</color> will reward you with generous rewards.\n· Completing tasks in the <color=#FFAF2C>Exploration Log</color> will grant corresponding rewards.\n· Rewards for <color=#FFAF2C>Lost Void</color> and <color=#FFAF2C>Withered Domain</color> can be claimed up to 45 times every week, after which Regular Rewards cannot be obtained anymore.\n\n<color=#FFFFFF>[Ether Activity]</color>\nActivate different Ether Activity modifiers to increase the stage difficulty while obtaining more <color=#FFAF2C>Shadow Crystal Data</color>.\n\n<color=#FFFFFF>[Power Adaptation]</color>\n· Agent levels, skills, W-Engines, and Drive Discs will be improved if they meet the requirements. Agent Mindscapes and S-Rank W-Engines will be preserved.\n· These improvements will only apply in specific modes.",
|
||
"AbyssVersionReminder_S2_Content_260": "<color=#FFFFFF>[New Content]</color>\n \n• Reward Expansion: Investigation Progress level cap is increased from 220 to <color=#D9A600>260</color>. At the same time, Proxies can also look forward to <color=#D9A600>new objectives and corresponding rewards</color> for Operation Matrix - Exploration Mission, Exploration Collection, and Achievements > Tactics > Lost Void.\n\n• New Gameplay Mode Unlocked: <color=#D9A600>Operation Matrix</color> is now live! In this investigative operation, Proxies will explore Hollows in <color=#D9A600>different environments</color> each week. In certain explorations, Proxies can obtain <color=#D9A600>initial supplies</color>, and clearing with featured Agents grants additional rewards. Furthermore, you will also unlock <color=#D9A600>Exploration Missions</color> for Primary Agents and Auxiliary Agents in Operation Matrix, with additional rewards available upon completion.\n \n• 4th Auxiliary Agent & Auxiliary Gear: In <color=#D9A600>Operation Matrix</color>, a <color=#D9A600>4th Agent</color> is now available. This 4th Agent is an Auxiliary Agent and will not participate in regular combat alongside your 3 Primary Agents. Proxies can summon Auxiliary Agents during Hollow exploration using Auxiliary Assist. Meanwhile, the Defense Force has iterated upon the previous General Gear, preparing new <color=#D9A600>Auxiliary Gear</color> for independent investigators. Auxiliary Gear corresponds with a specific Auxiliary Agent.\n\n• New \"Reward Progress\" page added, which tracks <color=#D9A600>Polychrome</color> reward acquisition across gameplay modes and mission entries in Hollow Zero's Lost Void, Withered Domain, and The Mystery of Arpeggio Fault.\n\n• New \"Quick Complete\" Function added: Use \"Deep Cleaning\" Service Cards to quickly complete various gameplay activities and mission entries in <color=#D9A600>Withered Domain and The Mystery of Arpeggio Fault</color>. \"Deep Cleaning\" Service Cards can be obtained by completing Bounty Commissions (available after the period refresh on February 9) or redeemed at Outpost Logistics.\n \n• New Tactical Prism Programs: Added Tactical Prism Programs for Agents <color=#D9A600>Sunna and Aria</color>.",
|
||
"Accessoriy_412011128": "Delulu Emblem",
|
||
"Accessoriy_412011129": "Angelic Voice",
|
||
"Accessoriy_412011130": "Heed the Starwish",
|
||
"Accessoriy_412021128": "Delulu Emblem",
|
||
"Accessoriy_412021129": "Angelic Voice",
|
||
"Accessoriy_412021130": "Heed the Starwish",
|
||
"Accessoriy_Desc_412011127": "Wishing you peace and prosperity in the Neigh Year! (Speaking of, how am I meant to see in this...)",
|
||
"Accessoriy_Desc_412011128": "Beneath the emblem lies my heart, that pounds fiercely for the angels.",
|
||
"Accessoriy_Desc_412011129": "The angels' voices are going to blow the whole stage wide open. And all you doubters can just... kneel before them!",
|
||
"Accessoriy_Desc_412011130": "Listen! This is the sound that will pull you into endless delusion!",
|
||
"Accessoriy_Desc_412021127": "May the Neigh Year bring you good fortune!",
|
||
"Accessoriy_Desc_412021128": "Angel of Delusion, my heart and soul — Sunna, Sunna, the sweetest sound of all!",
|
||
"Accessoriy_Desc_412021129": "The angels' voices are going to blow the whole stage wide open. And all you doubters can just... go home!",
|
||
"Accessoriy_Desc_412021130": "I walk the road of delusion with no regrets!",
|
||
"Accessoriy_Desc_Source_Activity1": "Complete limited-time missions in the \"A Harmony of Delusions\" event to obtain outfit accessory.",
|
||
"Accessoriy_Desc_Source_Activity2": "Complete the side mission \"Today's Weather is Unknown\" to obtain outfit accessory.",
|
||
"AchievementDes_1004067": "Reach Trust Lv. 4 with Sunna.",
|
||
"AchievementDes_1004068": "Reach Trust Lv. 4 with Aria.",
|
||
"AchievementDes_1005026": "Complete Phaethon's Story: Encore for an Old Dream.",
|
||
"AchievementDes_1008055": "Achieve an S+ rating once in any \"Shining Melody\" or \"Solo Note\" stage.",
|
||
"AchievementDes_1008056": "In \"Shining Melody\" or \"Solo Note\" stages, use 3 different Agents as the stage center 3 times each.",
|
||
"AchievementDes_1008057": "Witness the new wish of the \"Angels of Delusion.\"",
|
||
"AchievementDes_1008058": "In \"A Harmony of Delusions,\" achieve S-Rank on all \"Performance Showdown\" stages.",
|
||
"AchievementDes_1009016": "Reply to the Inter-Knot post \"I'm begging you, Belobog Heavy Industries.\"",
|
||
"AchievementDes_1009017": "In \"404,\" witness three Overtimeboo clash over faith, songs, and idols.",
|
||
"AchievementDes_1009018": "Run into Grandma Eve streaming late night at \"404.\"",
|
||
"AchievementDes_2003020": "While in combat with {0}, use Defensive Assist to shut down a Control Skill.",
|
||
"AchievementDes_2003021": "Triggers Shutdown when Wishful Finale or Mirage Archer Unit uses a Control Skill.",
|
||
"AchievementDes_2005032": "Spend over 6,000 Gear Coins while clearing Operation Matrix: A Costly Trap.",
|
||
"AchievementDes_2005033": "Complete Operation Matrix: Candle in the Wind without any Agents falling into an incapacitated state.",
|
||
"AchievementDes_2005034": "When clearing Operation Matrix: Scarlet Craving, buy no less than 10 items at the Bangboo Store.",
|
||
"AchievementDes_2005035": "Clear Operation Matrix: Harmony Above All after passing through more than 10 non-combat areas.",
|
||
"AchievementDes_2005036": "Complete any Operation Matrix on Ether Activity 12 difficulty.",
|
||
"AchievementDes_2005037": "Clear all 9 different themed Operation Matrix stages.",
|
||
"AchievementDes_4001020": "Read and reply to one \"Fairy's Picks\" post on Inter-Knot.",
|
||
"AchievementDes_4001021": "Read and reply to 10 \"Fairy's Picks\" posts on Inter-Knot.",
|
||
"AchievementDes_4002002": "Help an old lady pick up her eggs at \"404.\"",
|
||
"AchievementDes_4002003": "Watch The Forecasters' performance with the Angels of Delusion crew.",
|
||
"AchievementDes_4002004": "Following Aria's tip, head to \"404\" in the morning to catch Cecilia's solo performance.",
|
||
"AchievementDes_4002005": "At the morning \"404,\" listen to Cecilia's solo once again.",
|
||
"AchievementDes_4002006": "At the entrance to \"404,\" see fans who couldn't get in but are still pumped as hell.",
|
||
"AchievementDes_4002007": "On Bangboo Performance Day, find Sharkboo and Builderboo who come with their own step stools.",
|
||
"AchievementDes_4002008": "Check out the poster stands for all four idol groups in \"404.\"",
|
||
"AchievementDes_4002009": "At the \"Satellite\" photo session, snap a group shot with the band members.",
|
||
"AchievementDes_4002010": "Attend The Forecasters' photo session and snap pics with each of the three members.",
|
||
"AchievementDes_4002011": "Attend the Angels of Delusion's photo session and snap pics with all three members.",
|
||
"AchievementDes_4002012": "Trigger 7 dialogues with members of \"The Forecasters\" at \"404\" in the afternoon.",
|
||
"AchievementDes_4002013": "Chat with the Agents who came to check out the show at \"404.\"",
|
||
"AchievementDes_4005003": "Ask Nanson about the collector's edition of \"Return to Giallo City\" and obtain a rental receipt.",
|
||
"AchievementDes_4005004": "Obtain a rental receipt for the collector's edition \"Return to Giallo City\" videotape sent by Nanson.",
|
||
"AchievementName_1004067": "Midsummer Before the Curtain",
|
||
"AchievementName_1004068": "Backstage Secrets of an Idol",
|
||
"AchievementName_1005026": "Voice Dwelling in Delusion",
|
||
"AchievementName_1008055": "The First Step in Human Evolution",
|
||
"AchievementName_1008056": "I Like All of You",
|
||
"AchievementName_1008057": "A New Voyage of \"Delusion\"",
|
||
"AchievementName_1008058": "Perfect Beat",
|
||
"AchievementName_1009016": "Who's Got the Sickest Drilling Skills",
|
||
"AchievementName_1009017": "Intense \"404\" Battle",
|
||
"AchievementName_1009018": "In Their Prime",
|
||
"AchievementName_2003020": "Penetration Intercept Master",
|
||
"AchievementName_2003021": "40-Meter Laser Greatsword",
|
||
"AchievementName_2005032": "Hollow Consumerism Trap",
|
||
"AchievementName_2005033": "Glass Cannon",
|
||
"AchievementName_2005034": "Life as Bargaining Chips",
|
||
"AchievementName_2005035": "Hollow Stroll Enthusiast",
|
||
"AchievementName_2005036": "Against All Odds",
|
||
"AchievementName_2005037": "Think Outside the Box",
|
||
"AchievementName_4001020": "Curated New World",
|
||
"AchievementName_4001021": "Core Target Audience",
|
||
"AchievementName_4002002": "Eggs' Time to Shine",
|
||
"AchievementName_4002003": "Perfect Weather for a Show",
|
||
"AchievementName_4002004": "Tickets Not Available for This Show",
|
||
"AchievementName_4002005": "Gonna Listen to That a Million More Times!",
|
||
"AchievementName_4002006": "Cheer Out Loud",
|
||
"AchievementName_4002007": "Bangboo's Got This",
|
||
"AchievementName_4002008": "Banner Stand Pilgrimage",
|
||
"AchievementName_4002009": "Who Doesn't Love Bangboo?",
|
||
"AchievementName_4002010": "Standard Move for a Core Fan",
|
||
"AchievementName_4002011": "Got Everything I Need!",
|
||
"AchievementName_4002012": "Murmurs of The Forecasters",
|
||
"AchievementName_4002013": "So Many Familiar Faces",
|
||
"AchievementName_4005003": "No Returns",
|
||
"AchievementName_4005004": "No Returns",
|
||
"Activity404Live_TeleportDesc_01": "The 404 live concert hall, where idols frequently hold their performances.\nHead on over, tune into the sweet melodies, vibe with the pulsing beats, and dive into a world of music and fantasy!",
|
||
"ActivityCombatKachaV3_Day1_Target02": "Use the Silent Self-Restraint Sticker",
|
||
"ActivityCombatKachaV3_Day1_Target03": "Use the Gilded Carrot Day Commemoration Frame",
|
||
"ActivityCombatKachaV3_Day2_Target02": "Use the Cursed Mirror Sticker",
|
||
"ActivityCombatKachaV3_Day2_Target03": "Use the Timeless Classic Frame",
|
||
"ActivityCombatKachaV3_Day3_Target01": "Photograph Orchidea",
|
||
"ActivityCombatKachaV3_Day3_Target02": "Use the Star Sticker",
|
||
"ActivityCombatKachaV3_Day3_Target03": "Use the Polaroid Frame",
|
||
"ActivityCombatKachaV3_Day4_Target01": "Photograph Coco",
|
||
"ActivityCombatKachaV3_Day4_Target02": "Use the Stamina Sticker",
|
||
"ActivityCombatKachaV3_Day4_Target03": "Use the ZenZero Card Frame",
|
||
"ActivityCombatKachaV3_Day5_Target01": "Photograph Susie",
|
||
"ActivityCombatKachaV3_Day5_Target02": "Use the K.O. Sticker",
|
||
"ActivityCombatKachaV3_Day5_Target03": "Use the Game On Frame",
|
||
"ActivityCombatKachaV3_Day6_Target02": "Use the Bubble Sticker",
|
||
"ActivityCombatKachaV3_Day6_Target03": "Use the Sweet Memories Frame",
|
||
"ActivityCombatPause_Banner_4_3": "Primary Target: Take a picture of an Agent using a <color=#FFAF2C>Defensive Assist</color>\nOptional Target: The picture contains <color=#FFAF2C>at least one enemy</color>\nOptional Target: The picture uses the <color=#FFAF2C>ZenZero Card</color> frame",
|
||
"ActivityCombatPause_Banner_5_3": "Primary Target: Take a picture of an Agent <color=#FFAF2C>recovering HP</color>\nOptional Target: The picture contains a <color=#FFAF2C>Bangboo</color>\nOptional Target: The picture uses the <color=#FFAF2C>Game On</color> frame",
|
||
"ActivityCombatPause_Menu_Target_Sub_34": "Optional Target: The picture uses the <color=#FFAF2C>ZenZero Card</color> frame",
|
||
"ActivityCombatPause_Menu_Target_Sub_35": "Optional Target: The picture uses the <color=#FFAF2C>Game On</color> frame",
|
||
"ActivityCombatPause_Target_Sub_34": "The picture uses the <color=#FFAF2C>ZenZero Card</color> frame",
|
||
"ActivityCombatPause_Target_Sub_35": "The picture uses the <color=#FFAF2C>Game On</color> frame",
|
||
"ActivityDesc_BetaOB2.6_V2_A": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDesc_BetaOB2.6_V2_B": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDesc_BetaOB2.6_V2_Overseas": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDesc_BetaOB2.6_V3_A": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDesc_BetaOB2.6_V3_B": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDesc_BetaOB2.6_V3_Overseas": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDesc_BetaOB2.6_V3_Overseas_Char": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDesc_BetaOB2.6_V4_A": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDesc_BetaOB2.6_V4_B": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDesc_BetaOB2.6_V4_Overseas": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDetail_BetaOB2.6_V2_A": "<color=#FFFFFF>【Important Notes】</color>\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM the group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
|
||
"ActivityDetail_BetaOB2.6_V2_B": "<color=#FFFFFF>【Important Notes】</color>\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM the group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
|
||
"ActivityDetail_BetaOB2.6_V2_Overseas": "<color=#FFFFFF>【Important Notes】</color>\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Bangboo or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.",
|
||
"ActivityDetail_BetaOB2.6_V3_A": "<color=#FFFFFF>【Important Notice】</color>\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM the group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
|
||
"ActivityDetail_BetaOB2.6_V3_B": "<color=#FFFFFF>【Important Notes】</color>\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM group admins.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
|
||
"ActivityDetail_BetaOB2.6_V3_Overseas": "<color=#FFFFFF>【Important Notes】</color>\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Bangboo or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.",
|
||
"ActivityDetail_BetaOB2.6_V3_Overseas_Char": "<color=#FFFFFF>【Notice】</color>\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Bangboo or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.",
|
||
"ActivityDetail_BetaOB2.6_V4_A": "<color=#FFFFFF>【Important Notice】</color>\n• This test is confidential. Any disclosure of test-related information (including but not limited to test package and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM the group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
|
||
"ActivityDetail_BetaOB2.6_V4_B": "<color=#FFFFFF>【Important Notes】</color>\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
|
||
"ActivityDetail_BetaOB2.6_V4_Overseas": "<color=#FFFFFF>【Important Notes】</color>\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Bangboo or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.",
|
||
"ActivityFlipCardGameHIA_Bottominfo": "Earned from participating in double Combat Simulation today",
|
||
"ActivityFlipCardGameHIA_CardSubTitle_01": "Flip cards for prizes, with surprises at every turn!",
|
||
"ActivityFlipCardGameHIA_CardSubTitle_02": "Today's fortune loading — stay tuned for your special delivery!",
|
||
"ActivityFlipCardGameHIA_CardSubTitle_03": "Let's kick off a colorful day~",
|
||
"ActivityFlipCardGameHIA_CardSubTitle_04": "Collect the winning hand and double your fortune!",
|
||
"ActivityFlipCardGameHIA_CardTitle_01": "Cards Revealed",
|
||
"ActivityFlipCardGameHIA_CardTitle_02": "Cards Revealed",
|
||
"ActivityFlipCardGameHIA_CardTitle_03": "Cards Revealed",
|
||
"ActivityFlipCardGameHIA_CardTitle_04": "Cards Revealed",
|
||
"ActivityFlipCardGameNanGong_Complete": "Card Flip Gift",
|
||
"ActivityFlipCardGameNanGong_FlipCard": "Select the card you want to flip",
|
||
"ActivityFlipCardGameNanGong_HasNoFlipTimes": "Obtain Stamp Seals to flip more cards",
|
||
"ActivityFlipCardGameNanGong_SpecialRewardProgress": "Flip {0} more cards to get a gift",
|
||
"ActivityIdolLive_CountdownLive01_OB2.6": "Stream Countdown: {0}",
|
||
"ActivityIdolLive_CountdownLive02_OB2.6": "Stream Countdown: {0}",
|
||
"ActivityIdolLive_LiveTab02_OB2.6": "Special Guests",
|
||
"ActivityItemObtain_LimitTips_01": "Today's Popularity Carrot limit has been reached. The limit will <color=#FFAF2C>increase</color> tomorrow (if no remaining time is shown, the maximum limit has been reached)",
|
||
"ActivityJumpName_ActivityLivehouse_02": "PLay Shining Melody",
|
||
"ActivityJumpName_ActivityLivehouse_03": "Play Solo Note",
|
||
"ActivityJumpName_ActivityLivehouse_04": "Play Performance Showdown",
|
||
"ActivityLivehouse_CharacterName_Aria": "Face of the Group <color=#ff7990>❤</color>Aria",
|
||
"ActivityLivehouse_CharacterName_NanGong": "All-Rounded Captain <color=#ac79ff>❤</color>Nangong Yu",
|
||
"ActivityLivehouse_CharacterName_Summer": "Hard Worker <color=#96fff9>❤</color> Sunna",
|
||
"ActivityLivehouse_CharacterSettlement_Aria_5_HP": "S—Sorry you had to see the not-so-great Angels of Delusion performance...\n(Performance failed: Stream popularity below 0)",
|
||
"ActivityLivehouse_CharacterSettlement_Aria_5_Score": "S—Sorry you had to see the not-so-great Angels of Delusion performance...\n(Performance failed: Overall score didn't reach B-Rank)",
|
||
"ActivityLivehouse_CharacterSettlement_NanGong_5_HP": "Just a tiny little accident! That's all!\n(Performance failed: Stream popularity below 0)",
|
||
"ActivityLivehouse_CharacterSettlement_NanGong_5_Score": "Just a tiny little accident! That's all!\n(Performance failed: Overall score didn't reach B-Rank)",
|
||
"ActivityLivehouse_CharacterSettlement_Summer_2": "It's finally over... D–Did I pass?",
|
||
"ActivityLivehouse_CharacterSettlement_Summer_5_HP": "Wah! Sorry... I'll do better next time!\n(Performance failed: Stream popularity below 0)",
|
||
"ActivityLivehouse_CharacterSettlement_Summer_5_Score": "Wah! Sorry... I'll do better next time!\n(Performance failed: Overall score didn't reach B-Rank)",
|
||
"ActivityLivehouse_CharacterSkillDesc_Aria": "Boosts Fever regen by <color=#FFAF2C>30%</color>, making it easier to enter <color=#FFAF2C>Moment of Delusion</color>!",
|
||
"ActivityLivehouse_CharacterSkillDesc_NanGong": "The <color=#FFAF2C>first 10</color> Miss or Good ratings can <color=#FFAF2C>keep the combo going</color> and be upgraded to <color=#FFAF2C>Perfect</color>. (This effect does not apply to hold notes or chain notes.)",
|
||
"ActivityLivehouse_CharacterSkillDesc_Summer": "Initial Stream Popularity increases by <color=#FFAF2C>100%</color>, and each <color=#FFAF2C>10 combo hits</color> restore <color=#FFAF2C>15 points</color> of Stream Popularity.",
|
||
"ActivityLivehouse_EntryName_1": "Shining Melody",
|
||
"ActivityLivehouse_EntryName_2": "Solo Note",
|
||
"ActivityLivehouse_EntryName_3": "Performance Showdown",
|
||
"ActivityLivehouse_EntryName_4": "Grand Marcel Adventure",
|
||
"ActivityLivehouse_EntryName_5": "Star Progress Upgrade Rewards",
|
||
"ActivityLivehouse_GetCharacter": "New Center Options:",
|
||
"ActivityLivehouse_Level_Desc": "❤Star Progress Upgrade Rewards❤",
|
||
"ActivityLivehouse_Level_Tittle": "One and Only Angels of Delusion Official Account",
|
||
"ActivityLivehouse_MainPage_Signature": "Greetings, everyone. This is the Angels of Delusion! Join us for a journey to chase the light on Gilded Carrot Day~",
|
||
"ActivityLivehouse_RankDescription_1": "Reach a Performance Score of {0} or higher",
|
||
"ActivityLivehouse_RankDescription_2": "Reach a Performance Score of {0} or higher",
|
||
"ActivityLivehouse_RankDescription_3": "Reach a Performance Score of {0} or higher",
|
||
"ActivityLivehouse_Reward_Desc_001": "Account reaches Lv. 2; Star Progress reaches 200",
|
||
"ActivityLivehouse_Reward_Desc_002": "Account reaches Lv. 3; Star Progress reaches 800",
|
||
"ActivityLivehouse_Reward_Desc_003": "Account reaches Lv. 4; Star Progress reaches 1,400",
|
||
"ActivityLivehouse_Reward_Desc_004": "Account reaches Lv. 5; Star Progress reaches 2,300",
|
||
"ActivityLivehouse_Reward_Desc_005": "Account reaches Lv. 6; Star Progress reaches 3,200",
|
||
"ActivityLivehouse_Reward_Desc_006": "Account reaches Lv. 7; Star Progress reaches 4,400",
|
||
"ActivityLivehouse_Reward_Desc_007": "Account reaches Lv. 8; Star Progress reaches 5,600",
|
||
"ActivityLivehouse_Reward_Desc_008": "Account reaches Lv. 9; Star Progress reaches 6,800",
|
||
"ActivityLivehouse_Reward_Desc_009": "Account reaches Lv. 10; Star Progress reaches 8,200",
|
||
"ActivityLivehouse_Reward_Desc_010": "Account reaches max level; Star Progress reaches 10,000",
|
||
"ActivityLivehouse_RoleText": "Center Position:",
|
||
"ActivityLivehouse_RoleTittle": "Center Position Selection",
|
||
"ActivityLivehouse_SkillTittle": "Performance Skill",
|
||
"ActivityLivehouse_SongTitle_1": "Sampling Dreams",
|
||
"ActivityLivehouse_SongTitle_3": "Angel Loading...^_−☆",
|
||
"ActivityLivehouse_SongTitle_5": "Hold That Grudge Properly!",
|
||
"ActivityLivehouse_SongTitle_6": "Turn Heartbeats Into Tempo",
|
||
"ActivityLivehouse_SongTitle_9": "ReDreaming Angel",
|
||
"ActivityMainTitle_BetaOB2.6_V2_A": "Beta Test Mission-V2-A",
|
||
"ActivityMainTitle_BetaOB2.6_V2_B": "Beta Test Mission-V2-B",
|
||
"ActivityMainTitle_BetaOB2.6_V2_Overseas": "Version 2.6 Beta Missions",
|
||
"ActivityMainTitle_BetaOB2.6_V3_A": "Beta Test Mission-V3-A",
|
||
"ActivityMainTitle_BetaOB2.6_V3_B": "Beta Test Mission-V3-B",
|
||
"ActivityMainTitle_BetaOB2.6_V3_Overseas": "2.6 Beta Bounty Mission - Event",
|
||
"ActivityMainTitle_BetaOB2.6_V3_Overseas_Char": "2.6 Beta Bounty Mission - Character",
|
||
"ActivityMainTitle_BetaOB2.6_V4_A": "Beta Test Mission-V4-A",
|
||
"ActivityMainTitle_BetaOB2.6_V4_B": "Beta Test Mission-V4-B",
|
||
"ActivityMainTitle_BetaOB2.6_V4_Overseas": "2.6 Beta Bounty Mission - Character",
|
||
"ActivityMusicBattle_StageinfoPage_Combo": "Max Combo",
|
||
"ActivityMusic_GoCalibration": "Go to Calibration",
|
||
"ActivitySecondTag_PartDesc_03": "For the best experience, it's recommended to complete <color=#D9A600>Main Story Season 2 - Interlude \"Encore for an Old Dream\"</color>\nNot completing the recommended mission <color=#D9A600>will not affect event gameplay or rewards</color>, but may lead to the early introduction of new characters.",
|
||
"ActivityTabTitle_BetaOB2.6_V2_A": "Beta Test Mission-V2-A",
|
||
"ActivityTabTitle_BetaOB2.6_V2_B": "Beta Test Mission-V2-B",
|
||
"ActivityTabTitle_BetaOB2.6_V2_Overseas": "Version 2.6 Beta Missions",
|
||
"ActivityTabTitle_BetaOB2.6_V3_A": "Beta Test Mission-V3-A",
|
||
"ActivityTabTitle_BetaOB2.6_V3_B": "Beta Test Mission-V3-B",
|
||
"ActivityTabTitle_BetaOB2.6_V3_Overseas": "2.6 Beta Bounty Mission - Event",
|
||
"ActivityTabTitle_BetaOB2.6_V3_Overseas_Char": "2.6 Beta Bounty Mission - Character",
|
||
"ActivityTabTitle_BetaOB2.6_V4_A": "Beta Test Mission-V4-A",
|
||
"ActivityTabTitle_BetaOB2.6_V4_B": "Beta Test Mission-V4-B",
|
||
"ActivityTabTitle_BetaOB2.6_V4_Overseas": "2.6Beta Bounty Mission - Character",
|
||
"ActivityTeamTrial_QuestName_12740002": "Enigmatic Echo Hunt",
|
||
"ActivityTeamTrial_QuestName_12740004": "Wind-Riding Breakthrough",
|
||
"ActivityTeamTrial_QuestName_12740005": "Shadow's Edge",
|
||
"Activity_BubbleStory_ActivityLivehouse_43360001_02": "That rehearsal went pretty well~",
|
||
"Activity_BubbleStory_ActivityLivehouse_43360001_03": "So much energy, so much passion, and so many dreams... that song came across really well!",
|
||
"Activity_BubbleStory_ActivityLivehouse_43360004_01": "{M#New Eridu's Rising Star... what do we need to get ready for it?}{F#New Eridu's Rising Star... what do we need to get ready for it?}",
|
||
"Activity_BubbleStory_ActivityLivehouse_43360007_01": "Looking at the stars always puts me in a good mood...",
|
||
"Activity_BubbleStory_ActivityLivehouse_43360008_01": "There's some things I want get off my chest... and I need you to hear them...",
|
||
"Activity_BubbleStory_ActivityLivehouse_43360009_01": "You guys really ARE here!",
|
||
"Activity_BubbleStory_ActivityLivehouse_43360009_02": "Long time no see~",
|
||
"Activity_BubbleStory_ActivityLivehouse_43360009_03": "Hey there, Miss Sia...",
|
||
"Activity_BubbleStory_ActivityLivehouse_43360010_01": "This way, everyone!",
|
||
"Activity_BubbleStory_SpringGoGo_600434308_01": "Ehn-ne... (So happy...)",
|
||
"Activity_ChatPlus_ActivityLivehouse_173360001_14": "Sunna... After walking together just now, I think I finally understand what you were trying to say.",
|
||
"Activity_ChatPlus_ActivityLivehouse_173360001_21": "Sunna... After walking together just now, I think I finally understand what you were trying to say.",
|
||
"Activity_ChatPlus_ActivityLivehouse_173360001_22": "The \"Delusion\" belongs to everyone, right?",
|
||
"Activity_ChatPlus_ActivityLivehouse_173360001_24": "Actually, I've been curious for a while now... Why would Angels of Delusion set up their secret base inside a Hollow...?",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060057_03": "I've got something else going on.",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060058_17": "And we can't drag the manager into danger just because of your... our hobby!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060058_21": "I've tried it out a few times before, but I always felt... like Mr. Click would be even more eager to dive into the Hollows after fighting Ethereals of that difficulty...",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060058_33": "And we can't drag the manager into danger just because of your... our hobby!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060063_01": "An exhilarating battle! Even two-on-one, I totally had the upper hand! That's the power of Mr. Click right there!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060063_02": "Humans and monsters? Hell yeah, that's my baby! Perfect backdrop material to make me a legend!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060063_03": "Okay, okay, we get it—Mr. Click's incredible and all, but your flash is on forced cooldown!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060063_04": "Cooldown's just temporary, but my chassis is gonna stay red-hot from all this action! Gimme more heart-pounding scenes!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060063_05": "Got it, Mr. Click!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060063_06": "There's a ton more monsters like that!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060063_07": "Manager, you shouldn't spoil Mr. Click too much... I need to take it back for a check-up first. Can't have it breaking down because of the new functions. Catch you later, Manager!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060064_04": "Thanks for the concern, babe! I'm totally fine — my flash might be on cooldown, but my battle spirit's still blazing!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060064_10": "I've got something else going on.",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060069_01": "So good, baby! That's it, baby! Only battles like this can make my flash go full blast non-stop!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060069_02": "Never thought Mr. Click could actually take down a monster that looks so intimidating!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060069_03": "Hell yeah, babe! Even against a monster like that, I still wasn't going all out!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060069_04": "Alright, alright, we get it. Mr. Click is totally amazing. Now it's time to get some rest~",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060069_05": "Well then, Manager... I'll take him back with me for now. I'll hit you up later.",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060069_06": "See ya, Mr. Click.",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060070_05": "Even though the battle time is always set...\nAnyway, Manager, whenever you're ready!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060070_07": "I've got something else going on.",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060072_03": "I've got something else going on.",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060074_04": "The swish of blades slicing through the air! The roar when the battle kicks off! You telling me you didn't hear any of that?!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060076_08": "I've got something else going on.",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060078_03": "I've got something else going on.",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060080_01": "Our turn, baby! I got a feeling this is gonna be an epic showdown. I'm totally ready for this!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060080_02": "Void Hunter, please bless us... Don't break... Don't you break...",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060080_03": "What're you babbling about, babe? How could I possibly break down? Even if a Void Hunter showed up, they'd be blown away by my skills!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060080_04": "Trust me and Mr. Click, Sheila.",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060080_05": "That's right, babe. Trust us!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060080_06": "Let's go, baby! No matter who we're up against, I'll totally dominate 'em!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060081_01": "Babe, I gotta say... this battle left me with some regrets...",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060081_02": "Why? You looked like you were having a blast!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060081_03": "It clearly had the aura of an Overlord, but it was not showing its full power! This virtual recreation must've been holding back its true strength!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060081_04": "It was...",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060081_05": "Once a true Overlord.",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060081_06": "Just as I thought! That's exactly where my regret comes from, baby! I can feel it — this thing was definitely once a respectable Overlord...",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060081_07": "I wanna take down the real deal, not some fake digital shadow!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060081_08": "Alright, Mr. Click, quit daydreaming about stuff that ain't gonna happen...",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060082_09": "I've got something else going on.",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060086_01": "Let's go! Let's go! Move out now! Right this second! We're rolling — time for combat!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060086_02": "Why are you in such a rush today?!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060086_03": "I don't wanna be like this, babe, but I just can't hold back this hyped-up mood anymore!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060086_04": "Today's battle is gonna be epic! Babe, no more hesitating. Let's roll out right now!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060086_05": "Alright, alright. Let's roll!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060086_06": "I've got something else going on.",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060087_01": "A powerful opponent! An exhilarating fight! Only rivals like this can push me to go all out!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060087_02": "But this time, the enemies look... not as dangerous as before?",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060087_03": "You got it wrong, babe. Nothing gets the blood pumping like a real man-to-man showdown! I've already captured every single frame of this battle with my lens!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060087_04": "Combat or photography, which one matters more?",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060087_05": "Both matter, babe! Photography's my way of fighting, and combat's my whole reason for being!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060087_06": "Yeah, yeah, we get it, Mr. Click. Great warrior and photographer extraordinaire! But we gotta rest up now!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060087_07": "No problem! Whatever you say, babe!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060087_08": "Huh... you just agreed to rest like that?",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060090_14": "How's the 404 stage sound?",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060091_07": "I told you before I'd let you experience these intense battles too. Look, babe, with these photos, don't you feel like you're right there in the action!",
|
||
"Activity_Chat_ActivityDailycheckHIA_600323101_Name_01": "Rita",
|
||
"Activity_Chat_ActivityDailycheckHIA_600323102_Name_01": "Rita",
|
||
"Activity_Chat_ActivityDailycheckHIA_600323199_Name_01": "Rita",
|
||
"Activity_Chat_ActivityDailycheckHIA_600323201_Name_01": "Rita",
|
||
"Activity_Chat_ActivityDailycheckHIA_600323203_Name_01": "Rita",
|
||
"Activity_Chat_ActivityLivehouse_33360001_04": "...Well, it's not like we run into trouble that easily.",
|
||
"Activity_Chat_ActivityLivehouse_33360001_09": "No way! Why would you even think that?",
|
||
"Activity_Chat_ActivityLivehouse_33360002_10": "In a moment.",
|
||
"Activity_Chat_ActivityLivehouse_33360003_02": "Whoa... Wh—What do we do now?!",
|
||
"Activity_Chat_ActivityLivehouse_33360005_07": "Maybe later.",
|
||
"Activity_Chat_ActivityLivehouse_33360006_01": "(Are you ready?)",
|
||
"Activity_Chat_ActivityLivehouse_33360006_03": "Maybe later.",
|
||
"Activity_Chat_ActivityLivehouse_33360008_05": "Accompanied by the clatter of hurried steps, Aria dashes over.",
|
||
"Activity_Chat_ActivityLivehouse_33360008_16": "Aria carefully brings out a sparkling glass jar, holding it like it was her most prized possession...",
|
||
"Activity_Chat_ActivityLivehouse_33360009_10": "And there's the latest performance videos!",
|
||
"Activity_Chat_ActivityLivehouse_33360011_01": "(Are you ready?)",
|
||
"Activity_Chat_ActivityLivehouse_33360011_02": "I'm ready!",
|
||
"Activity_Chat_ActivityLivehouse_33360011_03": "Not just yet",
|
||
"Activity_Chat_ActivityLivehouse_33360012_05": "We're rolling!",
|
||
"Activity_Chat_ActivityLivehouse_33360012_06": "I need to make some adjustments...",
|
||
"Activity_Chat_ActivityLivehouse_33360014_09": "So that's why you had cookies...",
|
||
"Activity_Chat_ActivityLivehouse_33360014_10": "Why're you drooling like that...",
|
||
"Activity_Chat_ActivityLivehouse_33360014_11": "Don't sweat the small stuff! Anyway, I just came over to Lumina Square to pick up a bunch of recipes — I'm gonna really study them!",
|
||
"Activity_Chat_ActivityLivehouse_33360014_17": "Don't sweat the small stuff! Anyway, I just came over to Lumina Square to pick up a bunch of recipes — I'm gonna really study them!",
|
||
"Activity_Chat_ActivityLivehouse_33360014_19": "Tha Manager's Senior! So, does that mean... you're just as amazing as the Manager?",
|
||
"Activity_Chat_ActivityLivehouse_33360014_21": "Sunna dashes into the café, grabs a tray of cookies, and hands it to Senior Yinhu.\nThen she bolts right back inside, clocking in for her shift...",
|
||
"Activity_Chat_ActivityLivehouse_33360014_22": "Oh, these cookies are delicious — want some, junior?",
|
||
"Activity_Chat_ActivityLivehouse_33360014_23": "That's okay, they were for you.",
|
||
"Activity_Chat_ActivityLivehouse_33360014_24": "Oh, these cookies are delicious — want some, junior?",
|
||
"Activity_Chat_ActivityLivehouse_33360022_11": "A—anyway! I'm totally stuck on the lyrics right now, but the deadline is the day after tomorrow. What am I supposed to do?! Manager, do you have any ideas?!",
|
||
"Activity_Chat_ActivityLivehouse_33360022_16": "Then... Manager, let's head out together right now!",
|
||
"Activity_Chat_ActivityLivehouse_33360023_25": "Sunna takes out a voice recorder and plays a short melody...\nAs you close your eyes and listen, it feels like you can see dazzling lights and a radiant stage—",
|
||
"Activity_Chat_ActivityLivehouse_33360023_27": "Don't the <color=#FFAF2C>lyrics</color> feel really happy and bright... like you just want to sing at the top of your lungs...?",
|
||
"Activity_Chat_ActivityLivehouse_33360023_28": "\"Like a meteor streaking toward the stage lights✦...\"",
|
||
"Activity_Chat_ActivityLivehouse_33360023_29": "\"...I could sing it out loud right now!\"",
|
||
"Activity_Chat_ActivityLivehouse_33360023_36": "Go now",
|
||
"Activity_Chat_ActivityLivehouse_33360023_37": "Maybe later.",
|
||
"Activity_Chat_ActivityLivehouse_33360024_14": "Manager, Manager! Just like that... Can you take a listen?",
|
||
"Activity_Chat_ActivityLivehouse_33360024_15": "Sunna takes out a voice recorder and plays a short melody...\nWhen you close your eyes and listen, it feels like you can see the smiles of the Angels of Delusion.",
|
||
"Activity_Chat_ActivityLivehouse_33360024_16": "Um, Manager... do you have any ideas that could be turned into <color=#FFAF2C>lyrics</color>?",
|
||
"Activity_Chat_ActivityLivehouse_33360024_17": "An unbelievably casual blown kiss❤",
|
||
"Activity_Chat_ActivityLivehouse_33360024_18": "The cutest wink > <",
|
||
"Activity_Chat_ActivityLivehouse_33360024_19": "A hint of playful mischief...?",
|
||
"Activity_Chat_ActivityLivehouse_33360024_27": "Maybe later.",
|
||
"Activity_Chat_ActivityLivehouse_33360025_01": "You arrive at your destination with Sunna.\nIt's deep into the night, and the place is calm. Stars shimmer overhead, accompanied only by the ocean wind and rolling tides...",
|
||
"Activity_Chat_ActivityLivehouse_33360025_02": "Ah! I remember this place...",
|
||
"Activity_Chat_ActivityLivehouse_33360025_04": "Now, even though it's the same sea and the same tides, it feels completely different. There aren't many people around either...",
|
||
"Activity_Chat_ActivityLivehouse_33360025_10": "Sunna takes out a voice recorder and plays a short melody...\nListening with eyes closed, it's like watching stars twinkling in the night sky.",
|
||
"Activity_Chat_ActivityLivehouse_33360025_11": "Manager... what kind of <color=#FFAF2C>lyrical</color> inspiration comes to mind?",
|
||
"Activity_Chat_ActivityLivehouse_33360025_12": "\"Look at that blue comet streaking across the night sky ✦\"",
|
||
"Activity_Chat_ActivityLivehouse_33360025_13": "\"Falling for me too...↗\"",
|
||
"Activity_Chat_ActivityLivehouse_33360025_25": "Maybe later.",
|
||
"Activity_Chat_ActivityLivehouse_33360028_01": "Ah, is the performance about to start... Don't be nervous, Sunna. You've practiced so many times already. You'll definitely do great this time...",
|
||
"Activity_Chat_ActivityLivehouse_33360028_02": "You're not alone, you're surrounded by people who support you...",
|
||
"Activity_Chat_ActivityLivehouse_33360028_09": "When the intro ends, Nangong, remember to step a bit to the left ahead of time. That cue is easy to mess up. During the chorus, Aria, you have to wave to the audience too... that part tends to go wrong as well.",
|
||
"Activity_Chat_ActivityLivehouse_33360028_13": "Yeah, I'm all set.",
|
||
"Activity_Chat_ActivityLivehouse_33360028_14": "My body, my heart... they're both ready for this stage.",
|
||
"Activity_Chat_ActivityLivehouse_33360028_15": "If I were alone, I'd never have come this far.",
|
||
"Activity_Chat_ActivityLivehouse_33360028_16": "But I'm not alone... I have so many reliable companions. If I fall, someone will help me back up. And if I can't keep going, we'll support each other, and keep moving forward together.",
|
||
"Activity_Chat_ActivityLivehouse_33360029_12": "\"Holding onto their dreams, running ever forward, singing at the top of their lungs until eternity...\" What an incredible delusion.",
|
||
"Activity_Chat_ActivityLivehouse_33360029_13": "Maybe one day, they'll become New Eridu's brightest stars... just like their teacher.",
|
||
"Activity_Chat_ActivityLivehouse_33360030_09": "But I think you should hear this, at the very least: the songs you write, and the light you shine on stage, are truly incredible... you're one of a kind, the brightest there is.",
|
||
"Activity_Chat_ActivityLivehouse_33360032_02": "Mhm, and get tons of cheers from their fans, three stars...",
|
||
"Activity_Chat_ActivityLivehouse_33360033_01": "A moment later...\nThe angels huddle together again, still chatting about something.\nThey spot you, and all look up at once, their faces lighting up with excitement.",
|
||
"Activity_Chat_ActivityLivehouse_33360033_05": "Amid the excited chatter and buzz, the livestream account interface opens...",
|
||
"Activity_Chat_ActivityLivehouse_33360034_13": "A few days later, the video store is once again graced with the chatter of little angels...",
|
||
"Activity_Chat_ActivityLivehouse_33360035_07": "It's just... just a helicopter, that's all. It'll be at the parking lot in a bit...",
|
||
"Activity_Chat_ActivityLivehouse_33360035_10": "You waited for a short while together with the Angels of Delusion...",
|
||
"Activity_Chat_ActivityLivehouse_33360037_04": "Maybe later.",
|
||
"Activity_Chat_ActivityLivehouse_33360038_01": "This place... it's actually our secret hideout...",
|
||
"Activity_Chat_ActivityLivehouse_33360038_02": "When Angels of Delusion first started out, I couldn't sing at all, couldn't dance either...",
|
||
"Activity_Chat_ActivityLivehouse_33360038_03": "I was also... too shy to perform in front of everyone. Even in the dance studio, I get embarrassed.",
|
||
"Activity_Chat_ActivityLivehouse_33360038_04": "Later on, Aria and Nangong had an idea...",
|
||
"Activity_Chat_ActivityLivehouse_33360038_05": "And that's... this place right here: a secret base hidden inside a Hollow, a practice room that belongs to the Angels of Delusion alone—",
|
||
"Activity_Chat_ActivityLivehouse_33360038_06": "That sounds... absolutely wild! But since we're talking about Angels of Delusion, I guess it kinda fits...",
|
||
"Activity_Chat_ActivityLivehouse_33360038_07": "...Yeah.",
|
||
"Activity_Chat_ActivityLivehouse_33360038_08": "The \"Angels of Delusion\"... even for me, we're basically a walking collection of impossibilities.",
|
||
"Activity_Chat_ActivityLivehouse_33360038_09": "In this world, there are countless melodies flowing, lyrics emerging, and stories quietly taking shape...",
|
||
"Activity_Chat_ActivityLivehouse_33360038_10": "For me... writing songs is how I catch those moments, record them and share them with everyone through singing.",
|
||
"Activity_Chat_ActivityLivehouse_33360038_11": "...But this song, the \"Angels of Delusion Theme Song,\" it's different...",
|
||
"Activity_Chat_ActivityLivehouse_33360038_12": "...Every bit of inspiration it holds comes from the Angels of Delusion.",
|
||
"Activity_Chat_ActivityLivehouse_33360038_13": "If delusions are like a distant, untouchable light...",
|
||
"Activity_Chat_ActivityLivehouse_33360038_14": "...Then we're travelers chasing the light.",
|
||
"Activity_Chat_ActivityLivehouse_33360038_15": "Run, stumble, get back up... Grab hold of a sliver of light, weave it into melody, and let that light shine on stage... for everyone to see.",
|
||
"Activity_Chat_ActivityLivehouse_33360038_16": "...Sounds kinda arrogant doesn't it?",
|
||
"Activity_Chat_ActivityLivehouse_33360038_17": "But I still believe...",
|
||
"Activity_Chat_ActivityLivehouse_33360038_18": "One day, our dreams will light up this world.",
|
||
"Activity_Chat_ActivityLivehouse_33360038_19": "Our song will carry everyone's thoughts, sprout wings, and soar into the sky, flying high above New Eridu...",
|
||
"Activity_Chat_ActivityLivehouse_33360038_20": "And finally... together, we'll reach that distant place we've put our faith into: that far-off land called \"delusion.\"",
|
||
"Activity_Chat_ActivityLivehouse_33360038_21": "...Thank you, Manager.",
|
||
"Activity_Chat_ActivityLivehouse_33360038_22": "Now... I finally know how to write this song!",
|
||
"Activity_Chat_ActivityLivehouse_33360038_23": "Sounds... pretty wild. But it somehow feels fitting for the Angels of Delusion...",
|
||
"Activity_Chat_ActivityLivehouse_33360041_15": "We got so many positive reviews!\n...Looks like the first day of streaming for \"New Eridu's Rising Star\" was a big success!",
|
||
"Activity_Chat_ActivityLivehouse_33360047_01": "Actually, I've been curious for a while now... Why would Angels of Delusion set up their secret base inside a Hollow?",
|
||
"Activity_Chat_ActivityLivehouse_33360047_14": "Sunna... After walking together just now, I think I finally understand what you were trying to say.",
|
||
"Activity_Chat_ActivityLivehouse_33360047_21": "Sunna... After walking together just now, I think I finally understand what you were trying to say.",
|
||
"Activity_Chat_ActivityLivehouse_33360047_22": "The \"Delusion\" belongs to everyone, right?",
|
||
"Activity_Chat_ActivityLivehouse_33360047_24": "Actually, I've been curious for a while now... Why would Angels of Delusion set up their secret base inside a Hollow...?",
|
||
"Activity_Chat_ActivityLivehouse_33360048_07": "So much pressure.",
|
||
"Activity_Chat_ActivityLivehouse_33360048_17": "That's fair... Didn't Nangong mention they're working on a new song earlier? Maybe our marketing strategy can build off that song.",
|
||
"Activity_Chat_ActivityLivehouse_33360048_24": "Head to 404 and see how the angels are doing with their prep...",
|
||
"Activity_Chat_ActivityLivehouse_33360049_25": "Mm...",
|
||
"Activity_Chat_ActivityLivehouse_33360049_33": "*sobbing*...",
|
||
"Activity_Chat_ActivityLivehouse_33360049_Name_04": "Nangong Yu",
|
||
"Activity_Chat_ActivityLivehouse_33360050_03": "Heh-yah— Yo-ho—",
|
||
"Activity_Chat_ActivityLivehouse_33360050_17": "Then as a senior who's been through \"New Eridu's Rising Star\" competition, I accept your respect, and I'd be delighted to lend a hand — starting with Performance Showdown mode!",
|
||
"Activity_Chat_ActivityLivehouse_33360050_18": "Performance Showdown?",
|
||
"Activity_Chat_ActivityLivehouse_33360050_19": "VR stamina training? Oh, with this, maybe a certain someone could finally fix their problem of running out of breath while singing~",
|
||
"Activity_Chat_ActivityLivehouse_33360050_20": "I... I don't run of breath! ...But yeah, it might be worth a shot though...",
|
||
"Activity_Chat_ActivityLivehouse_33360050_21": "Sounds fun! Why don't... I try it first!",
|
||
"Activity_Chat_ActivityLivehouse_33360050_22": "Let's try right now!",
|
||
"Activity_Chat_ActivityLivehouse_33360050_23": "Maybe later.",
|
||
"Activity_Chat_ActivityLivehouse_33360051_05": "That is exactly why, for newcomers like you, other ways to relax and unwind are just as important. Like Grand Marcel Adventure, for example!",
|
||
"Activity_Chat_ActivityLivehouse_33360051_06": "Ah! I know, I know, the Grand Marcel Adventure is the Bangboo training system run by the Marcel Group. They even do special crossover livestreams during the New Year...",
|
||
"Activity_Chat_ActivityLivehouse_33360051_07": "Don't tell me... the Marcel Group is sponsoring New Eridu's Rising Star this year?",
|
||
"Activity_Chat_ActivityLivehouse_33360051_08": "Ahem... more or less. In short, all contestants' Bangboo are welcome to join the Grand Marcel Adventure — just connect to the dedicated Grand Marcel Adventure server through any nearby livestream device!",
|
||
"Activity_Chat_ActivityLivehouse_33360051_09": "I get it.",
|
||
"Activity_Chat_ActivityLivehouse_33360051_10": "This is a special advertising placement.",
|
||
"Activity_Chat_ActivityLivehouse_33360051_11": "Two birds with one stone! Enjoy some downtime while your Bangboo train through agile, wiggly moves to win the audience's love and support... so, who's in?",
|
||
"Activity_Chat_ActivityLivehouse_33360051_12": "Biggest Fan told me before it really likes the Marcel Maze...",
|
||
"Activity_Chat_ActivityLivehouse_33360051_13": "...If it knew we had Grand Marcel Adventure equipment set up here, it'd be so happy!",
|
||
"Activity_Chat_ActivityLivehouse_33360051_14": "Eous likes it too.",
|
||
"Activity_Chat_ActivityLivehouse_33360051_15": "I'm gonna bring Eous over from home.",
|
||
"Activity_Chat_ActivityLivehouse_33360051_16": "After signing Eous up, you bring it to 404...",
|
||
"Activity_Chat_ActivityLivehouse_33360051_17": "In the meantime, Mr. Horsehead sets up the streaming devices and connects to the dedicated Grand Marcel Adventure server, and Biggest Fan has already tried it once.",
|
||
"Activity_Chat_ActivityLivehouse_33360051_18": "Well? If you're ready, hop on and give it a go. Enjoy the ride!",
|
||
"Activity_Chat_ActivityLivehouse_33360051_19": "Let's try right now!",
|
||
"Activity_Chat_ActivityLivehouse_33360051_20": "Maybe later.",
|
||
"Activity_Chat_ActivityLivehouse_33360051_Name_01": "Nangong Yu",
|
||
"Activity_Chat_ActivityLivehouse_33360051_Name_02": "Horseface",
|
||
"Activity_Chat_ActivityLivehouse_33360051_Name_03": "Horseface",
|
||
"Activity_Chat_ActivityLivehouse_33360053_08": "You need to rest.",
|
||
"Activity_Chat_ActivityLivehouse_33360053_09": "Sorry... I am just really tired today, and I ended up saying a bunch of things I shouldn't have, even though I knew it'd hurt Sunna...",
|
||
"Activity_Chat_ActivityLivehouse_33360053_10": "I think I should go back and rest for a bit. Once I calm down, I'll know what to do...",
|
||
"Activity_Chat_ActivityLivehouse_33360053_11": "Right! Nangong... don't worry too much! I've been sending Sunna messages on Knock Knock, and she's such a softie, there's no way she can bear not replying to us, right?!",
|
||
"Activity_Chat_ActivityLivehouse_33360053_12": "As long as she looks at Knock Knock, she should be willing to talk to us, and then we can go find her together!",
|
||
"Activity_Chat_ActivityLivehouse_33360053_14": "But if everyone speaks up and lays all their frustrations on the table, perhaps the issue can be resolved once and for all!",
|
||
"Activity_Chat_ActivityLivehouse_33360058_10": "I don't know what's going on...",
|
||
"Activity_Chat_ActivityLivehouse_33360059_06": "You split up with Aria to search the area...\n...and found a sleep mask.",
|
||
"Activity_Chat_ActivityLivehouse_33360060_15": "Bad mood? Nah, she said hi to me just this morning...",
|
||
"Activity_Chat_ActivityLivehouse_33360060_18": "Oh... right. This morning, Sunna also asked me to tell you, if you have time... you should go to the ticket hall vending machine and buy a drink from the third row, third slot.",
|
||
"Activity_Chat_ActivityLivehouse_33360061_02": "Third row, third slot... that's one of those flavors that never really sells, right?",
|
||
"Activity_Chat_ActivityLivehouse_33360061_07": "You stand in front of the vending machine for quite a while before purchasing the oddly flavored drink.",
|
||
"Activity_Chat_ActivityLivehouse_33360061_11": "Y—Yeah, I think so. We did grab a teamilk here when we were selling tickets... But wait, why is Sunna's handwriting on it?!",
|
||
"Activity_Chat_ActivityLivehouse_33360061_17": "Aria's really worried!\nStil, it feels like Sunna's handwriting is a bit rough, but it's not frantic... it looks more like she scribbled it down in a hurry.",
|
||
"Activity_Chat_ActivityLivehouse_33360061_24": "...Huh, a photo fell out with the drink?",
|
||
"Activity_Chat_ActivityLivehouse_33360062_01": "You stay where you are and wait briefly for Aria... until she comes rushing back, like a panicked little whirlwind... seemingly as fast as a construct can manage!",
|
||
"Activity_Chat_ActivityLivehouse_33360063_01": "Welcome to Richard Teamilk...",
|
||
"Activity_Chat_ActivityLivehouse_33360063_02": "Ah! Pink twin-tails, a sky-blue ribbon, and... a smile that instantly lifts your mood...",
|
||
"Activity_Chat_ActivityLivehouse_33360064_07": "They helped me stock the shelves, organize the magazines, and left a pscratch card for me to pass along to you.",
|
||
"Activity_Chat_ActivityLivehouse_33360064_08": "Eve rummages around for a bit, then pulls out a scratch card and gives it to Aria...",
|
||
"Activity_Chat_ActivityLivehouse_33360064_09": "Oh... congratulations! You've won the grand prize!",
|
||
"Activity_Chat_ActivityLivehouse_33360064_10": "Whoa! Really... I've never scratched the top prize before...",
|
||
"Activity_Chat_ActivityLivehouse_33360064_11": "If... if good things keep happening, does that mean... today should be a good day too, and nothing bad will happen...?",
|
||
"Activity_Chat_ActivityLivehouse_33360064_12": "Of course, my dear. The day you scratch the top prize is sure to be a day filled with happy surprises.",
|
||
"Activity_Chat_ActivityLivehouse_33360064_13": "Oh, and your friends asked me to pass along a message — if you've got some time, you might want to check out the massage place on the street. You might just find another little surprise.",
|
||
"Activity_Chat_ActivityLivehouse_33360064_14": "Huh, why does this scratch card feel kind of strange? It looks like it's... handmade?",
|
||
"Activity_Chat_ActivityLivehouse_33360064_15": "Let's get going!",
|
||
"Activity_Chat_ActivityLivehouse_33360064_16": "Next stop, Old Duyi's massage parlor!",
|
||
"Activity_Chat_ActivityLivehouse_33360065_15": "Hmm... She had black hair, looked rather energetic, and man, she could really move when she runs...",
|
||
"Activity_Chat_ActivityLivehouse_33360065_16": "She also gave me a photo and asked me to give it to you. Here, this is it.",
|
||
"Activity_Chat_ActivityLivehouse_33360065_17": "...This is the one. So, can you tell where it is?",
|
||
"Activity_Chat_ActivityLivehouse_33360065_18": "The café where Sunna works part-time.",
|
||
"Activity_Chat_ActivityLivehouse_33360065_19": "Yeah! That's the place...",
|
||
"Activity_Chat_ActivityLivehouse_33360065_20": "Thanks, Old Duyi! I'm gonna go find my friend now!",
|
||
"Activity_Chat_ActivityLivehouse_33360067_05": "A—Ask me then...",
|
||
"Activity_Chat_ActivityLivehouse_33360067_06": "If — I mean if, one day down the road, Sunna and I get into another fight and she runs off again...",
|
||
"Activity_Chat_ActivityLivehouse_33360067_07": "What! Nangong, quit making stuff up! I—I'm not running away again!",
|
||
"Activity_Chat_ActivityLivehouse_33360067_08": "Fine, what if I'm the one who runs away — when that happens, Aria, would you help me, or would you help Sunna?",
|
||
"Activity_Chat_ActivityLivehouse_33360067_10": "(Carefully gauge everyone's reactions)",
|
||
"Activity_Chat_ActivityLivehouse_33360067_13": "...I wouldn't help anyone!!!",
|
||
"Activity_Chat_ActivityLivehouse_33360067_15": "I'll drag the runaway right back here!",
|
||
"Activity_Chat_ActivityLivehouse_33360067_16": "Then sit you both down and tell you — no more fighting!",
|
||
"Activity_Chat_ActivityLivehouse_33360067_17": "...Wait, actually you can fight, but no more running away.",
|
||
"Activity_Chat_ActivityLivehouse_33360067_18": "You'll have to... stay right there and explain yourself! Then apologize and make things right!",
|
||
"Activity_Chat_ActivityLivehouse_33360067_19": "...Arguments are just a way to get honest feelings out! But no matter what, hurting friends is absolutely, absolutely not allowed!!!",
|
||
"Activity_Chat_ActivityLivehouse_33360067_20": "(Aria's really intense...)",
|
||
"Activity_Chat_ActivityLivehouse_33360067_22": "Ugh... O—Okay! I get it...",
|
||
"Activity_Chat_ActivityLivehouse_33360067_23": "Yeah, I'll be sure to remember what you said, Aria.",
|
||
"Activity_Chat_ActivityLivehouse_33360067_24": "...Anyway, whatever happens, nobody runs... Is that agreed?",
|
||
"Activity_Chat_ActivityLivehouse_33360067_26": "Everyone gathers close, joining their hands together...\n...And finally, amid warm wishes for one another, they wrap up today's tea time.",
|
||
"Activity_Chat_ActivityLivehouse_33360067_27": "—And the story of the Angels of Delusion continues...",
|
||
"Activity_Chat_ActivityLivehouse_33360068_01": "(\"Performance Showdown\" — a TOPS-exclusive, VR-enhanced special stamina training mode.)",
|
||
"Activity_Chat_ActivityLivehouse_33360068_02": "(With this, the angels' physical training problem... seems to be completely solved!)",
|
||
"Activity_Chat_ActivityLivehouse_33360068_03": "No thanks.",
|
||
"Activity_Chat_ActivityLivehouse_33360069_01": "Mm... A lot of the Angels of Delusion story takes place at Lumina Square...",
|
||
"Activity_Chat_ActivityLivehouse_33360069_02": "Manager, let's walk together! I can tell some stories along the way...",
|
||
"Activity_Chat_ActivityLivehouse_33360069_03": "Go now",
|
||
"Activity_Chat_ActivityLivehouse_33360069_04": "Maybe later.",
|
||
"Activity_Chat_ActivityLivehouse_33360070_03": "So Manager... shall we head out now?",
|
||
"Activity_Chat_ActivityLivehouse_33360070_05": "Maybe later.",
|
||
"Activity_Chat_ActivityLivehouse_33360071_01": "A secret base inside the Hollow... hehe, even you didn't know about this before, did you, Manager?",
|
||
"Activity_Chat_ActivityLivehouse_33360071_02": "Speaking of... it's actually got a pretty wild history, you know!",
|
||
"Activity_Chat_ActivityLivehouse_33360071_03": "...Once this is all over, I'll have to tell you about it!",
|
||
"Activity_Chat_ActivityLivehouse_33360071_04": "Let's head out right now.",
|
||
"Activity_Chat_ActivityLivehouse_33360071_05": "Maybe later.",
|
||
"Activity_Chat_Cinema_39960010_01": "Oh, little Master, is that you? Running into an old friend far from home is an even nicer surprise than I expected.",
|
||
"Activity_Chat_Cinema_39960010_02": "The clerks at Simmer just gave me a few movie tickets. They said there's a good film showing and urged me to come take a look!",
|
||
"Activity_Chat_Cinema_39960010_03": "Sweety, did you just come from hot pot?",
|
||
"Activity_Chat_Cinema_39960010_05": "Oh, you've got it wrong. My shop does business with Simmer, and since it's Gilded Carrot Day, the boss sent me here to help keep the relationship up.",
|
||
"Activity_Chat_Cinema_39960010_07": "Oh, right, I've got quite a few tickets. I was just wondering who to watch with. If you don't mind, would you do me the honor?",
|
||
"Activity_Chat_Cinema_39960010_10": "That's all I needed to hear. Since you run a video store, little Master, you must know your films. If you're up for it, I'll leave the picks entirely to you!",
|
||
"Activity_Chat_Cinema_39960011_04": "Friends really come through when you're away from home. Good thing you're here, or I'd be totally lost.",
|
||
"Activity_Chat_Cinema_39960012_01": "Since we've already shared this movie experience, little Master, I hope you will come by again~ We'll do our best to give you a warm welcome every time.",
|
||
"Activity_Chat_Cinema_39960012_04": "Oh, come on! I really did want to watch a movie with you, little Master, and I really do want you to come by Yum Cha Sin more often too~",
|
||
"Activity_Chat_Cinema_39960012_05": "After all, I really treasure the bond we share. Give and take is what keeps a friendship going strong, don't you think?",
|
||
"Activity_Chat_Cinema_39960013_02": "Such a cute movie... You haven't already watched it with some other cute lady, have you, Manager?",
|
||
"Activity_Chat_Cinema_39960013_05": "Relax, relax~ Cute little Manager, whether you've seen it with someone else or not, what matters to me is that watching this movie with you will be a precious memory for me.",
|
||
"Activity_Chat_Cinema_39960013_08": "Let's hurry into the theater. The darkness will be perfect for hiding that little blush of yours~",
|
||
"Activity_Chat_Cinema_39960016_04": "I wouldn't call it a preference, per se—just something I once heard in passing.",
|
||
"Activity_Chat_Cinema_39960016_05": "\"The tragedy lies not in the destruction of the body, but in how thoroughly our supposed 'meaning' is devoured by nothingness.\"",
|
||
"Activity_Chat_Cinema_39960017_01": "I'm surprised they're still showing \"Nihility\"...",
|
||
"Activity_Chat_Cinema_39960017_03": "That would be lovely. Classics are classics for a reason. They're meant to be revisited again and again.",
|
||
"Activity_Chat_Cinema_39960019_09": "...Oh, right, Manager, close your eyes and pick a movie ticket—we couldn't get four seats together, but you can draw one first~",
|
||
"Activity_Chat_Cinema_39960019_10": "You casually pull out a ticket from the row of movie tickets Nangong Yu is holding.\nNangong Yu keeps one for herself and gives the remaining ones to Sunna and Aria.",
|
||
"Activity_Chat_Cinema_39960019_11": "Movie partner lottery results are in—Manager and I sit together, while Sunna and Aria sit together. Let's go!",
|
||
"Activity_Chat_Cinema_39960027_01": "Poor little Ross. It finally found an owner, and now it has to follow them into even more dangerous Hollows to work... *sigh* Talk about bad luck.",
|
||
"Activity_Chat_Cinema_39960027_05": "...What \"master\"? She's family. Chalky might be a snake, but to me, she deserves to live more than a lot of humans do.",
|
||
"Activity_Chat_Cinema_39960031_07": "...Hmm, maybe bringing up your side job so much in public isn't a great idea? How about we use something that fits the vibe better for now?",
|
||
"Activity_Chat_Cinema_39960033_02": "You feel the same way, Wi—... Proxy?",
|
||
"Activity_Chat_Cinema_39960033_04": "Hehe~ This name's not making a comeback until you agree to watch another movie with me, Proxy~",
|
||
"Activity_Chat_Cinema_39960033_06": "You feel the same way, Be—... Proxy?",
|
||
"Activity_Chat_SpringGoGo_600433105_07": "Look up, Xiao'Guang. Watch the fireworks and remember this moment. Then, when Shiyuan returns, we'll tell him all about it.",
|
||
"Activity_Chat_SpringGoGo_600433105_19": "There's a special custom in Waifei. As Gilded Carrot Day approaches, elders usually prepare red packets filled with Denny for the younger generation, known as <color=#FFAF2C>Lucky Money</color>.",
|
||
"Activity_Chat_SpringGoGo_600433105_20": "But... hehe, the amount isn't much. It's mainly meant to convey the idea of \"warding off evil\" and \"driving away misfortune.\"",
|
||
"Activity_Chat_SpringGoGo_600433105_21": "Now that you've joined Suibian Temple, you're my disciple, so it's only right that I give you some Lucky Money.",
|
||
"Activity_Chat_SpringGoGo_600433206_11": "Yu—zu—ha. Watch it, or next time I'll tell your little sister a story about Ethereals snatching kids!",
|
||
"Activity_Chat_SpringGoGo_600433206_32": "Hmm, I wonder if Wise knows everyone here?",
|
||
"Activity_Chat_SpringGoGo_600433207_22": "Here, I'll give you some Lucky Money!",
|
||
"Activity_Chat_SpringGoGo_600433207_25": "Oh, just take it! Our Waifei Lucky Money doesn't come with much Denny anyway.",
|
||
"Activity_Chat_SpringGoGo_600433207_34": "Mm-hmm, Dad, he's the Wise I was telling you about~",
|
||
"Activity_Chat_SpringGoGo_600433301_05": "By the way, Belle, if you're free today, how about we head back to Sixth Street and take a look around?",
|
||
"Activity_Chat_SpringGoGo_600433301_06": "Ever since we joined Yunkui Summit, we've been spending most of our time over at Waifei. With Gilded Carrot Day coming up, maybe we should stay home a bit longer...",
|
||
"Activity_Chat_SpringGoGo_600433301_07": "With not much going on for the New Year, how about heading back, chatting with 18 and the others, and having a simple meal at home?",
|
||
"Activity_Chat_SpringGoGo_600433301_10": "The journey was long, but taking turns driving with Wise made it manageable, and you finally made it back to Sixth Street.",
|
||
"Activity_Chat_SpringGoGo_600433301_11": "The journey was long, but taking turns driving with Belle made it manageable, and you finally made it back to Sixth Street.",
|
||
"Activity_Chat_SpringGoGo_600433301_12": "Since there's some free time for the New Year, how about going back, chatting with 18a and the others, and having a meal at home?",
|
||
"Activity_Chat_SpringGoGo_600433301_13": "Ever since joining Yunkui Summit, we've spent most of our time in Waifei. With Gilded Carrot Day coming up, maybe we should stay home a bit longer...",
|
||
"Activity_Chat_SpringGoGo_600433301_14": "By the way, Wise, if you're free today, how about we head back to Sixth Street and take a look around?",
|
||
"Activity_Chat_SpringGoGo_600433304_05": "Looks like there are quite a few lanterns and firecrackers in the parking lot. It really has that Gilded Carrot Day vibe.\nBelle, did you secretly set all this up?",
|
||
"Activity_Chat_SpringGoGo_600433304_06": "Looks like there are quite a few lanterns and firecrackers in the parking lot. It really has that Gilded Carrot Day vibe.\nWise, did you secretly set all this up?",
|
||
"Activity_Chat_TheDivineMaze_32260060_04": "Collector's edition of Return to Giallo City.",
|
||
"Activity_Chat_TheDivineMaze_32260060_05": "You mean the tape suspect Penny borrowed from you earlier...? Sorry, all we found on her was a rental receipt stub and...",
|
||
"Activity_Chat_TheDivineMaze_32260060_06": "Before Nanson could finish his sentence, a familiar voice cuts in from behind.",
|
||
"Activity_Chat_TheDivineMaze_32260060_07": "Aha! I knew it... So that's why you were sneaking out! You totally rented out that videotape yourself, didn't you!",
|
||
"Activity_Chat_TheDivineMaze_32260060_08": "Shifu said you picked up some huge commission, and I didn't buy it at first...",
|
||
"Activity_Chat_TheDivineMaze_32260060_09": "Wait... Let me explain...",
|
||
"Activity_Chat_TheDivineMaze_32260060_10": "Then explain this — why didn't you even tell your own sister? You didn't even ask Fai — the Wishing Sprite for help...",
|
||
"Activity_Chat_TheDivineMaze_32260060_12": "Can't blow the Wishing Sprite's cover.",
|
||
"Activity_Chat_TheDivineMaze_32260060_13": "Fine, fine, fine! I'll settle this with you when we get home... but first we gotta make up for that missing videotape~",
|
||
"Activity_Chat_TheDivineMaze_32260060_15": "Alright, alright... You can explain everything to me when you get home... but the loss on that videotape is coming out of your pocket...",
|
||
"Activity_Chat_TheDivineMaze_32260060_16": "Then explain this — why didn't you even tell your own brother? You didn't even ask our Wishing Sprite for help...",
|
||
"Activity_Chat_TheDivineMaze_32260060_17": "So you really did what Shifu and Senior said... taking them to investigate Papago Hollow?",
|
||
"Activity_Chat_TheDivineMaze_32260060_18": "Belle...? Didn't expect you to come here... Wait — I get it now... so you were the one who rented out that copy of Return to Giallo City!",
|
||
"Activity_Chat_TheDivineMaze_32260061_01": "Hi, can I help you?",
|
||
"Activity_Chat_TheDivineMaze_32260061_03": "Got a rental receipt here from your shop... Let's see, collector's edition of Return to Giallo City...",
|
||
"Activity_Chat_TheDivineMaze_32260061_05": "Why does HAND have a receipt stub for the collector's edition of Return to Giallo City?",
|
||
"Activity_Chat_TheDivineMaze_32260061_07": "I should ask Wise when I get home... He didn't take on some commission behind my back, did he?",
|
||
"Activity_Chat_TheDivineMaze_32260061_08": "How did a receipt stub for the collector's edition of Return to Giallo City end up with HAND?",
|
||
"Activity_CinemaFinish_Describe": "Pick your favorite Agent to watch with! After the movie, you can refresh your personal companion style in the Companion Guide.",
|
||
"Activity_CinemaPhaseFinish_Describe": "You've reached the end of the viewing. Stay tuned for the next chapter and fresh encounters.",
|
||
"Activity_CinemaProperty_Btn_01": "Refresh Title",
|
||
"Activity_CinemaProperty_Btn_02": "Generate Report",
|
||
"Activity_CinemaProperty_Btn_03": "Regenerate",
|
||
"Activity_CinemaProperty_Btn_04": "Generated",
|
||
"Activity_CinemaProperty_Describe_01": "Warm and witty, a natural vibe-setter who keeps the energy flowing with on-point interactions—turning every exchange into something fun and memorable. An irreplaceable spark plug for the crew.",
|
||
"Activity_CinemaProperty_Describe_02": "Emotionally in tune and able to vibe deep with companions while watching films. A master at catching their mood shifts and riding those emotional waves together—laughing, crying, the whole deal. A total soul catcher on the same wavelength.",
|
||
"Activity_CinemaProperty_Describe_03": "Gentle and considerate, focused on the little things that matter. Quietly tunes into what companions need and delivers peace of mind through real, tangible support.",
|
||
"Activity_CinemaProperty_Describe_04": "A master of rational analysis with sharp insight into the story. Loves breaking down narrative techniques and fine details—the perfect partner for deep, meaningful discussions.",
|
||
"Activity_CinemaProperty_Describe_05": "Free-spirited and imaginative, able to break away from the screen and connect the dots to bigger topics like creation and life itself, sparking creative fires in companions.",
|
||
"Activity_CinemaProperty_Title": "Completed",
|
||
"Activity_CinemaS2_Progress": "Duo Movie-Watching Progress",
|
||
"Activity_CinemaTipsDialog_Desc_02": "You can get new stats and replace your viewing title by watching repeatedly. Each replacement will grant a title corresponding to your currently highest stat value.",
|
||
"Activity_CinemaTipsDialog_Title_02": "Replace current viewing title?",
|
||
"Activity_CinemaTitle_Lock_01": "No viewing titles unlocked yet",
|
||
"Activity_CinemaUnlock_01": "Finish watching a movie with Cecilia",
|
||
"Activity_CinemaUnlock_02": "Finish watching a movie with Jane",
|
||
"Activity_CinemaUnlock_03": "Finish watching a movie with Yixuan",
|
||
"Activity_CinemaUnlock_04": "Finish watching a movie with Billy",
|
||
"Activity_CinemaUnlock_05": "Finish watching a movie with Seed",
|
||
"Activity_CinemaUnlock_06": "Finish watching a movie with Cissia",
|
||
"Activity_CinemaUnlock_07": "Finish watching a movie with Yuzuha",
|
||
"Activity_CinemaUnlock_08": "Finish watching a movie with Lycaon",
|
||
"Activity_CinemaUnlock_09": "Finish watching a movie with Sweety",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_016": "That's right! Thanks to Miss Sia's recommendation, Ms. Berner took a listen and loved Sunna's song! So we managed to land a spot in the competition!",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_026": "No no no no, don't pin everything on yourself, Sunna—",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_033": "Last time you worked as their agent, you were being given tickets... Wonder what you'll encounter on the job this time...\nHowever... you really can't get out a refusal with those three pairs of expectant eyes on you!",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_034": "I don't know much about the idol industry...",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_035": "But I guess I could give it a go...",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_040": "A—Aria, are you sure you're not going to scare the Manager off...",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_041": "'Cause when you put it like that, they'll realize... we've barely managed to get anything done without the Manager's help! Waaah—",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_041_01": "Am I really that good?",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_041_02": "Yep, that's how good I am!",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_042": "Ahem, there you go saying stupid things again...",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_048": "Truth or Dare?",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_054": "All I said was... \"Sometimes I wonder when I'll be able to stand in the center like Aria and Nangong... and lead in a performance.\" That's all!",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_058": "Hmm... while you think it over, we'll talk to Manager first about our plans once you take the center position.",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_059": "...So you're not even giving me a chance to say no! We're talking about being the group's center! Shouldn't you be taking this more seriously?!",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_060": "I'm totally on board with Sunna as center!",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_061": "I think it's a really good idea too! A performance with Sunna in the center would be a whole new vibe — I'm already hyped just thinking about it.",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_062": "That does sound pretty fresh. A performance with Sunna in the center would be a whole new vibe — I can't wait to see it!",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_067": "Sunna and Aria both look down to check the time...",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_073": "No problem!",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_074": "I've dealt with plenty of people from TOPS!",
|
||
"Activity_GalGame_ActivityLivehouse_10162901_079": "The Angels of Delusion leave.\nGuess you should go talk to {M#Belle}{F#Wise} about what to do next.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_001": "Writing a new song, managing the account, and releasing a performance video... Looks like our friends have the challenge ahead.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_002": "Writing a new song, managing the account, and releasing a performance video... Wow, just hearing all that feels super complicated!",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_003": "Yeah, I feel you.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_004": "Ugh, yeah, just looking at all these complicated steps is already making me kinda sleepy...",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_005": "True... it's going to take some time just to wrap our heads around all these steps.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_006": "Hey, you know what I've noticed? —Whenever TOPS gets involved in something, it always gets super complicated!",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_007": "Guess that's just how TOPS operates... Everything they touch ends up pretty complicated.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_008": "But the stakes get higher too. As \"New Eridu's biggest event,\" the rewards are sure to be pretty impressive.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_009": "But the stakes get higher too. As \"New Eridu's biggest event,\" the rewards are sure to be pretty impressive.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_010": "It'll also boost their visibility.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_011": "The fans would love this too.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_012": "This could really help Angels of Delusion get their names out there.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_013": "It's definitely a great chance to boost Angels of Delusion's visibility...",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_014": "Plus they got in thanks to a fan's recommendation — if they actually win, imagine how hyped everyone's gonna be!",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_015": "...And since they got in thanks to a fan's recommendation, if they win the competition, the Delulus are going to be over the moon.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_016": "Well, now the pressure feels even heavier...",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_017": "Well... now the pressure feels even heavier!",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_018": "Maybe... Hey Fairy, can you pull up info on last season's top contestants? What were their styles like?",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_019": "Fairy... could you help us pull up info on last season's top contestants? What were their styles like?",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_020": "Analysis: Previous winners operated across vastly different creative categories.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_021": "One habitually wore a horse-head mask and \"communed with souls of the audience\" through whinnying. Another portrayed a street statue named the \"Corner Watchkeeper,\" maintaining a single pose for 72 consecutive hours...",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_022": "That's... not really Angels of Delusion's vibe...",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_023": "We should probably go case by case.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_024": "What? Wearing a horse head and whinnying? Statue cosplay? Street performance art...? These all sound super weird!",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_025": "Wearing a horse mask and neighing, statue cosplay, and doing street performance art... Belle, none of these fit the Angels of Delusion at all.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_026": "Suggestion: Analyze based on specific context. Each style has its own way to win.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_026_01": "That's true...",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_026_02": "We could start from their new song.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_027": "That's fair... Right, didn't Nangong mention they're working on a new song earlier? Maybe our marketing strategy can build off that song.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_028": "Good point... Oh right, didn't Nangong mention they're working on a brand new song earlier? Maybe we can build our marketing strategy around the new song!",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_029": "My thoughts exactly. Things are quiet at the store lately, I can hold down the fort. Belle, mind heading to 404 to scope things out?",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_030": "...Wise, how about you swing by 404 and see how things are going? I'll stay and watch the shop — just call if you need anything!",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_031": "Sure, I'll go see what's up.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_032": "Sure, I'm on it!",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_033": "Alright, I'll head over right away! See you later~",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_034": "Sounds good. I'll head to 404 now — I'll reach out if anything comes up.",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_Name_001": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_Name_002": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162902_Name_003": "Fairy",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_004": "Honestly, I didn't get why you recommended this idol group at first.",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_005": "From a purely \"professional\" perspective, they're too green, naive, and their style is immature. They don't meet the requirements for this competition... I can't imagine them creating enough value for TOPS.",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_008": "Young customers, loyal fans, and passionate passersby...",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_009": "Maybe I was wrong at first... This group actually deserves our attention. After all, I've sensed something here I haven't felt in a long time... \"Hope.\"",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_010": "Oh? I thought... your usual way of finding \"hope\" was through the stock charts on your trading app.",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_011": "...I appreciate your confidence in my judgment. But you seem to have some doubts about my taste in art...",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_014": "If I'm not mistaken, you must be the agent for Angels of Delusion?",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_015": "(He's sharp.)",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_016": "Pleasure to meet you!",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_019": "That's right, I'm Angels of Delusion's manager. It's a pleasure to meet you both.",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_020": "That's right, I'm the agent for Angels of Delusion. It's a pleasure to meet you both.",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_021": "Likewise. I'm Miller from TOPS, I'm overseeing this year's New Eridu's Rising Star.",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_023": "Just then, the three girls come bouncing out.",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_027": "As you already know, Angels of Delusion entered as \"specially invited\" contestants. That means you currently only have provisional entry.",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_028": "(Intense opener...)",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_029": "(This lady looks very strict.)",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_043": "Exactly. What I really want to see is a solid song, a killer performance... like your Gilded Carrot Day show.",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_045": "Well... actually, we're already working on a new song. It's about Angels of Delusion itself. We want to capture that feeling of \"floating through a universe of daydreams\"...",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_Name_001": "Berner",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_Name_002": "Miller",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_Name_003": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_Name_004": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_Name_005": "Aria",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_Name_006": "Sunna",
|
||
"Activity_GalGame_ActivityLivehouse_10162903_Name_007": "Nangong Yu",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_003": "...!",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_006": "Under Ms. Berner's stern gaze, Sunna's face grows pale, and she starts stumbling over her words...\nNangong smoothly steps in.",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_010": "As performers, you've got to give the audience your best. No excuses, no matter what's happening behind the scenes.",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_011": "Once you're live, the audience only sees the final result... no one cares what goes on backstage.",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_012": "(Jump in to help)",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_020": "Based on today's performance, I'm leaning toward keeping Angels of Delusion in the running. What do you think, Ms. Berner?",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_024": "Sure! We'll make sure we're ready!",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_025": "Mr. Miller and Ms. Berner leave.",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_025_01": "As the door closes, everyone visibly lets out a sigh of relief simultaneously.",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_038": "I'll take the account management!",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_043_01": "We're all set then!",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_045": "She should be at the door any minute now—",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_046": "...Ah! Let's go welcome her!",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_Name_001": "Berner",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_Name_002": "Sunna",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_Name_003": "Nangong Yu",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_Name_004": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_Name_005": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_Name_006": "Aria",
|
||
"Activity_GalGame_ActivityLivehouse_10162904_Name_007": "Miller",
|
||
"Activity_GalGame_ActivityLivehouse_10162905_011": "...It's a really, really great idea!",
|
||
"Activity_GalGame_ActivityLivehouse_10162905_012": "Nangong told us back then... \"Every time we learn a new song, put on a show, gain new fans, every time we hit a goal... we should write a note, fold it into a star, and put it in this jar.\"",
|
||
"Activity_GalGame_ActivityLivehouse_10162905_020": "Laughing and cheering together, each member of Angels of Delusion folds a star and drops it into the Wish Jar...",
|
||
"Activity_GalGame_ActivityLivehouse_10162905_Name_001": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162905_Name_002": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162905_Name_003": "Aria",
|
||
"Activity_GalGame_ActivityLivehouse_10162905_Name_004": "Sunna",
|
||
"Activity_GalGame_ActivityLivehouse_10162905_Name_005": "Nangong Yu",
|
||
"Activity_GalGame_ActivityLivehouse_10162906_001": "Manager...",
|
||
"Activity_GalGame_ActivityLivehouse_10162906_004": "The camera's off!",
|
||
"Activity_GalGame_ActivityLivehouse_10162906_005": "You can take a break now!",
|
||
"Activity_GalGame_ActivityLivehouse_10162906_009": "Now all that's left is... hmm, two more livestreams, two live evaluations, and... that new song!",
|
||
"Activity_GalGame_ActivityLivehouse_10162906_016": "—There's still plenty of time. Stop being so dramatic, Nangong!",
|
||
"Activity_GalGame_ActivityLivehouse_10162906_018": "Of course not!",
|
||
"Activity_GalGame_ActivityLivehouse_10162906_019": "Let's go together!",
|
||
"Activity_GalGame_ActivityLivehouse_10162906_Name_001": "Sunna",
|
||
"Activity_GalGame_ActivityLivehouse_10162906_Name_002": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162906_Name_003": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162906_Name_004": "Aria",
|
||
"Activity_GalGame_ActivityLivehouse_10162906_Name_005": "Nangong Yu",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_001": "Moments later, a warm, sugary aroma wafts over...\nSunna appears, carrying a massive tray loaded with all kinds of desserts.",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_001_01": "What a delicious smell!",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_001_02": "Are you a pastry chef?",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_003": "Look at all these freshly baked goods... Are you secretly a pastry chef as well, Sunna?",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_006": "Huh?",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_009": "She'd even put her hands on her hips and be like, \"That's my 'special marketing strategy' for the boss — we only serve one tasting dessert per day. Come back tomorrow if you want something else!\"",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_014": "I really appreciate it!",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_015": "I'll dig in now!",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_018": "Y—Yeah! Please enjoy!",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_019": "You enjoy afternoon tea with the Angels of Delusion.\nThe chocolate cookies are crumbly and decadent, and the strawberry cake is refreshing and heavenly...",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_019_01": "In no time, all three plates of desserts are wiped clean and Sunna herself put away a surprisingly big share...",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_025": "Something on your mind, Sunna?",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_040": "It's kinda cute when I picture it.",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_048": "Sunna quickly grabs the last cupcake and pops it into her mouth.\nYou enjoy a lovely afternoon tea...",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_Name_001": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_Name_002": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_Name_003": "Sunna",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_Name_004": "Aria",
|
||
"Activity_GalGame_ActivityLivehouse_10162907_Name_005": "Nangong Yu",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_001": "...Get a virtual number, switch to a proxy node, throw in some basic hacking tricks... and done!",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_002": "Now when I call from this number, their screen will show \"Ridu Lottery Grand Prize Office\"—",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_003": "W—Will this really work?! I'm not so sure about this...",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_004": "Take it easy~",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_005": "Mr. Miller said himself before he left, \"Feel free to reach out anytime,\" and gave us his number — I'm sure he'd be happy to help!",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_006": "But every time we called before, it was either busy or no one picked up...",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_007": "What if... What if he just doesn't want to take our calls!",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_008": "(Mr. Miller is deliberately ignoring the calls.)",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_009": "(Nangong knows exactly what's going on...)",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_010": "(It seems Mr. Miller is deliberately avoiding the calls... Nangong is fully aware of this, and that's exactly why she's trying to reach this \"judge\" another way.)",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_011": "(It seems Mr. Miller is deliberately avoiding the calls... Nangong is fully aware of this, and that's exactly why she's trying to reach this \"judge\" another way.)",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_012": "Hey, how could you think that way, Sunna?",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_013": "...Huh?!",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_014": "As a \"professional\" from TOPS Corporation, Mr. Miller is thorough, patient, and reliable — there's no way he'd deliberately ignore our calls... We shouldn't question his sincerity!",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_015": "...Wh—What?! That's not what I meant! Nangong, you're changing the subject again—",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_016": "What's happening?",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_017": "What's Nangong up to now?",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_018": "What's all the buzz about? I could hear Sunna from down the hall... What's up? Did Nangong come up with another wild idea?",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_019": "It's so lively here. What's going on? Don't tell me Nangong's got another scheme cooking?",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_020": "...Manager, you're here!",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_021": "Here's the thing: since late last night, our account numbers have been all over the place. Our rank keeps dropping, and we're getting a flood of hate comments...",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_022": "I know.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_023": "Aria told me.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_024": "Aria already told me. She said you were reaching out to Mr. Miller to sort this out... Any luck so far?",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_025": "Aria just filled me in. She said you were reaching out to Mr. Miller to sort this out... So, any luck so far?",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_026": "...Not great. We couldn't reach Mr. Miller at all. So Nangong came up with this wild idea—",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_027": "She somehow got a number for some \"Grand Prize Claims Office\" and wants to use it to call Mr. Miller... Says maybe then he'll pick up!",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_028": "That's... creative.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_029": "As expected of Nangong...",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_030": "Such a creative idea... As expected of Nangong, huh?",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_031": "Pretty creative... Well, definitely something only Nangong could come up with.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_032": "...Manager, don't you start egging them on too!",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_033": "This virtual number is absolutely terrifying. They say it has some \"auto-redial\" program set up. If the person doesn't answer, it just keeps ringing non-stop... you can't even hang up!",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_034": "That's way too much! What if the organizers think we're being rude because of this... what do we do then?!",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_035": "I—I'm at my wit's end! Manager, could you please...",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_036": "But the call's already connected.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_037": "But Nangong already dialed it... Ah, looks like it's connected!",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_038": "But Nangong already dialed it... Well, it's connected.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_039": "Sunna quickly covers her mouth.\n...At the same time, Mr. Miller's voice comes through on the other end.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_040": "...That's odd.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_041": "I never buy lottery tickets, much less win anything.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_042": "Hey, would you mind explaining — who exactly bought this \"winning lottery ticket\" in my name?",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_043": "Ahem, Mr. Miller, good morning!",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_044": "It's me, Nangong Yu from Angels of Delusion! I need to talk to you about the competition!",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_045": "...There's a brief silence on the other end.\nA moment later, Mr. Miller's voice returns as if nothing happened.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_046": "...I didn't expect to hear from you, Miss Nangong.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_047": "Well, did something happen to TOPS's official channels without my knowing?",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_048": "...Something that would require such a \"creative number\"?",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_049": "Ah! Well... we...",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_050": "No need to explain. Since we're on the line, why don't you just get straight to the point?",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_051": "So, what can I do for you, Angels of Delusion?",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_052": "They told Mr. Miller about the vote manipulation and the negative buzz online...\n...Mr. Miller thinks for a moment.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_058": "It hurts the competition's credibility too.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_062": "With that in mind, don't you think you should do something?",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_065": "But let me remind you: if you choose to step into the spotlight, you have to be ready for all kinds of attention — and that includes the less-than-friendly kind.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_069": "Without waiting for a reply, Mr. Miller hangs up abruptly...\nClearly, this judge has no intention of helping and has just tossed the issue right back to Angels of Delusion...\nSilence falls over the room.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_071": "All that talk...",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_072": "He just doesn't want to deal with it, right?",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_074": "He sounded objective, but every line of his dodged the real issue... Classic corporate talk... That Mr. Miller is textbook TOPS, greasy to the core.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_075": "That Mr. Miller's a real smooth operator!",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_076": "Mr. Miller really lives up to being a TOPS employee — smooth operator through and through.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_080": "Hmm... yeah. The real issue comes down to me not finishing the song yet...",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_081": "Once I get it done, everything will work out!",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_086": "Let's figure this out together.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_091": "But... it's exactly because everyone is trying to help that I can't stop now...",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_094": "There's no rush for rehearsals.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_095": "Take a breather first.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_100": "I can't let my problems slow everyone down again.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_102": "The argument between Nangong and Sunna grows louder and louder...\nYou head over with Aria and join the conversation.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_106": "We expected some bumps.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_107": "Let's just focus on finding solutions!",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_113": "It's not on you, Sunna.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_114": "Let me look into this.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_115": "...Aria mentioned our drop in the rankings. But none of this was happening last night before I went to bed.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_116": "Aria mentioned our drop in the rankings. But none of this was happening last night before I went to bed.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_122": "Nangong quickly calls Mr. Miller and explains the situation briefly.\nThere's a pause on the other end — presumably him checking data...\nAfter a while, Mr. Miller continues to speak.",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_Name_001": "Nangong Yu",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_Name_002": "Sunna",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_Name_003": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_Name_004": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_Name_005": "Miller",
|
||
"Activity_GalGame_ActivityLivehouse_10162908_Name_006": "Aria",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_003": "It's Aria!",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_004": "She wants to talk to Fairy.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_006": "I'm fine. Aria just wants to talk to Fairy.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_009": "...I'm right here.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_011": "Uh, huh? Let me check...",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_014": "While Aria scrambles to adjust the projection, you quickly fill your sibling in about what just happened...",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_015": "I see... Things aren't going smoothly, and all the pressure's landing on Sunna alone to fix everything...\nIf I were in her shoes, I'd be pretty stressed too.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_016": "Oh man... So things aren't going great, and all the pressure's landing on Sunna alone to fix everything...\nIf I were in her shoes, I'd be pretty stressed too.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_017": "...Come to think of it, if I were in this situation, I'd probably be on edge too.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_018": "...Just imagining myself in that situation, I'd be totally freaking out!",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_022": "Fairy... can you help me figure something out?",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_027": "That's correct. Everyone has different personalities and experiences. Naturally, they handle things differently too.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_029": "In this case, if you want to help someone make a \"better choice\"... you have to understand where they're coming from, first.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_031": "I think so too!",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_032": "Think about Sunna's past...",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_033": "I think so too...\nHey, Aria... could you tell us more about Sunna? Maybe if we all put our heads together, we can figure something out!",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_034": "I think so too.\nHey, Aria... could you tell us more about Sunna? Maybe if we all put our heads together, we can figure something out...",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_035": "...Hmm, Sunna's past?",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_036": "Oh, you mean Sunna's past? Well, nothing I know is really a secret or anything...",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_037": "I met Sunna at the agency. Back then, she was working behind the scenes, writing songs for idol groups.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_038": "She's not much of a talker, always huddled away in some quiet corner...\nBut... whenever an idol performed one of her songs, Sunna would be hiding behind the curtain, watching the stage like it was the most important thing in the world.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_039": "So I asked her why she didn't want to join us as a trainee...",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_040": "But as soon as I asked, she just shook her head, saying she can't dance well, her pitch is average, that she's not cut out to be an idol... and that she'd just embarrass herself on stage.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_041": "She also said... just being able to write songs for us makes her happy.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_042": "I've heard about that.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_043": "I know about this! I didn't think much of it at the time... but looking back now, becoming an idol must have taken tremendous courage for Sunna.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_044": "I've heard about that. I didn't think much of it at the time... but looking back now, becoming an idol must have taken a lot of courage for Sunna.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_045": "Hmm... After that, the agency shut down because of poor management...",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_048": "She brought me along, telling Sunna over and over — \"Angels of Delusion won't be complete without you...\"",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_049": "...Finally, Sunna changed her mind and became part of us.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_050": "And after that... well, that's the story of Angels of Delusion...",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_051": "I see... With you two constantly encouraging her, Sunna finally chose to join Angels of Delusion.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_052": "Hmm, I see... With you two constantly encouraging her, Sunna finally chose to join Angels of Delusion.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_053": "Wait...",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_054": "This story sounds so familiar!",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_056": "Wait... Why does this story sound familiar?",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_057": "Huh?",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_058": "Fairy just said...",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_059": "Something about \"Optimal Action Guidelines\"...",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_061": "Didn't Fairy just talk about this? Getting to know someone to help them make the right choice?",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_062": "A brief silence falls.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_064": "...Actually, I realized later that Sunna really does love the stage.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_065": "Especially at the end of a show, when she hears the audience clapping and cheering... her eyes always light right up!",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_066": "When we talk to her on stage, she's happy too...",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_067": "Maybe Sunna just needs a little courage.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_071": "I should... talk to Nangong and see if she can find a way to help Sunna open up.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_073": "Yeah, exactly.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_077": "So, by that logic, they must really value your opinions.",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_084": "So...",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_085": "...She went from songwriter to idol?",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_Name_001": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_Name_002": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_Name_003": "Aria",
|
||
"Activity_GalGame_ActivityLivehouse_10162909_Name_004": "Fairy",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_001": "Somewhere on Sixth Street...\nA devoted fan of the Angels of Delusion runs into Nangong and Sunna.",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_003": "Ah... it's you!",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_006": "I sure have! Good thing you've been doing those rehearsal livestreams lately — I've been watching every single one!",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_007": "Watching them just makes me miss your live shows even more...",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_008": "But the competition's important, and I didn't want to interrupt your practice, so I just thought I'd wander Sixth Street on a whim... and here you are!",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_009": "Ah! And, sorry, Miss, you are...?",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_010": "Ah! And, sorry, Mister, you are...?",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_011": "I'm the Angels of Delusion's temporary agent!",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_012": "I manage the account!",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_013": "...Nice to meet you! I'm the Angels of Delusion's temporary agent and manage their account!",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_014": "...Nice to meet you. I'm the Angels of Delusion's temporary agent and manage their account.",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_015": "Yup! The manager is an amazing agent!",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_016": "And Miss Sia... It's all thanks to your recommendation that we have this opportunity at all!",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_017": "...I never found the chance to say it before but... thank you so much!",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_018": "No no, it's the least I could do...",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_019": "So, um, is everything going well?",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_020": "When recommending you... I didn't really think it through. Afterwards, I got a bit worried I was putting you under too much pressure...",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_021": "I—It's fine! Don't worry, we can deal with it...",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_022": "...S—S—S—So I still ended up causing trouble, didn't I!",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_023": "No way, just relax~",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_024": "We're the Angels of Delusion after all~ This is nothing to us! You gotta believe in us, okay, Sia?",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_025": "...I—Is that so? Okay then, phew, I'm glad...",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_026": "Oh. Right, I also brought a gift... It's a commemorative scrapbook, full of messages from fans...",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_027": "...It's nothing fancy, but I hope this shows you how much everyone cares for you and supports you!",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_029": "Nangong starts flipping through the scrapbook, reading the messages aloud...",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_031": "\"I really love the Angels of Delusion's shows, they make me so happy...\" — Aww, please keep supporting us at our live shows...!",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_033": "Sunna takes the book and keeps reading...",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_034": "Hmm... \"I've been watching the Angels of Delusion's livestreams. Honestly, you're doing really well already...\"",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_036": "Sunna's voice trails off as she reads, her finger stopping on one line...\n\"So long as Sunna's not the center, everything will be fine.\"\n...Nangong tries to grab the book, but Sunna blocks her arm.",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_052": "Sia apologizes again and again and rushes off.\nNangong and Sunna stand there in silence. The air feels thick and heavy.",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_053": "(This is so awkward...)",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_054": "(Gotta talk to them separately first...)",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_058": "A little sunshine can really help you feel better... Nangong, Sunna, wanna give it a try?",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_061": "Then...come and check out the other side with me, Sunna!",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_063": "Then Sunna, how about we check out the other side? We can talk about how the new song's coming along.",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_067": "The young lady suddenly straightens up, looking completely different...",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_069": "I've already made plans. I'll go fight these people every morning, noon, and night! I won't let these *New Eridan expletive* tarnish the Angels of Delusion's page!!!",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_070": "(So intense...)",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_071": "(...Try and change the topic)",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_Name_001": "Sia",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_Name_002": "Sunna",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_Name_003": "Nangong Yu",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_Name_004": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_Name_005": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162910_Name_006": "Aria",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_003": "I figured.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_004": "Nangong really cares about how you feel.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_010": "It's a long story, lemme think... Y—You're not in a rush are you?",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_011": "Let's start from how we met... Back then we were still kids. Nangong was super popular in class, and I just stayed in the corner by myself, fantasizing and scribbling away in my notebook...",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_012": "We were people of two different worlds, until...\nIt was a sunny afternoon. I was dozing off on the playground when that good student Nangong walked up to me and picked up the draft paper covered in doodles.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_013": "...Once she finished reading the draft, she dragged me over to the piano room and had me play the entire song to her. Then she looked me in the eyes all serious and said... she thought I was amazing.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_014": "And then... Nangong went to contact an agency and became a trainee there.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_015": "The first thing she did thereafter... is pull me in as a composer.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_016": "And I also thought, so long as I could keep composing songs that someone was willing to sing, letting everyone hear my ideas, that was enough to be called happiness...",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_017": "But then.... the agency went under...",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_018": "I heard about that.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_019": "But you didn't give up.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_020": "I heard about that! That must've been tough. Good thing you guys didn't give up!",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_021": "I heard about that... It must've been rough. Good thing you all held on.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_022": "Yup... Back then, it was also Xiao'Yu who told me... don't let it get you down, our dreams aren't over.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_023": "She and Aria formed the Angels of Delusion and then came and found me and said...",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_024": "\"Angels of Delusion won't be complete without you...\"",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_025": "And so... I became part of the Angels of Delusion.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_026": "I stepped onto the stage and sang that song... the one born from our delusions.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_026_02": "She was the first ever audience for my songs, and the one who brought me into the agency... And she was also the one who gave me the courage to join the Angels of Delusion.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_027": "Sunna, you actually like being on stage, don't you?",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_029": "Sunna... You actually like singing your songs on stage, don't you?",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_037": "You shouldn't think that way, Sunna.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_038": "That's not how friends roll.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_041": "Moreover, Angels of Delusion is a team, united by your shared \"delusions\"... And in this team, you composed the first song, dreaming up that very first fantasy.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_042": "Moreover, Angels of Delusion is a team, united by your shared \"delusions\"... And in this team, you composed the first song, dreaming up that very first fantasy.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_043": "It's precisely because of this original \"delusion\" that you all are here and working hard today!",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_044": "It's precisely because of this original \"delusion\" that you all are here and working hard today.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_050": "Sunna, you gotta believe in yourself.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_051": "If something's on your mind, I'm here for you anytime.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_053": "Whenever you're stuck and don't know what to do, you can always come talk to me.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_054": "Beep-beep. Target's heart rate has slowed, currently back to normal heart rate ranges. Emotional state returning to calm, stable.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_055": "Master, your encouragement has worked.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_057": "Fairy?",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_058": "What are you doing here?",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_058_01": "Just then, you receive a message from Fairy. The AI assistant claims to have some good news to share with everyone.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_058_02": "You and Sunna return to the video store...",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_061": "Well done, Fairy.",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_063": "Well done, Fairy. With that out of the way... Sunna?",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_065": "I've been gone a while — Nangong must be worried. I'd better go check on her!",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_Name_001": "Sunna",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_Name_002": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_Name_003": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162911_Name_004": "Fairy",
|
||
"Activity_GalGame_ActivityLivehouse_10162912_028": "...Let's not miss the real issue here.",
|
||
"Activity_GalGame_ActivityLivehouse_10162912_029": "Let's be honest with each other here... The performance issue is easy to resolve. From now on, we'll practice more and ensure our livestreams are enjoyable.",
|
||
"Activity_GalGame_ActivityLivehouse_10162912_030": "As for the data... you know better than I that online popularity was never the reflection of true strength.",
|
||
"Activity_GalGame_ActivityLivehouse_10162912_031": "So long as one uses the correct marketing methods... popularity, views, all of it can be bought.",
|
||
"Activity_GalGame_ActivityLivehouse_10162912_032": "I'll find a way to use our performance to prove to you... the Angels of Delusion have value.",
|
||
"Activity_GalGame_ActivityLivehouse_10162912_033": "Well, if you insist... Hah. Fine.",
|
||
"Activity_GalGame_ActivityLivehouse_10162912_034": "I'll be waiting to see your upcoming performance then. I hope you won't disappoint me.",
|
||
"Activity_GalGame_ActivityLivehouse_10162912_035": "Nangong glances carefully at Sunna — whose face grows paler as the conversation goes on...\nShe tries to pull her away, but Sunna breaks free...",
|
||
"Activity_GalGame_ActivityLivehouse_10162912_Name_001": "Berner",
|
||
"Activity_GalGame_ActivityLivehouse_10162912_Name_002": "Nangong Yu",
|
||
"Activity_GalGame_ActivityLivehouse_10162912_Name_003": "Miller",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_003": "A brief silence falls.\nEveryone stays frozen until Mr. Miller finally speaks.",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_006": "...After all, you know how to get into contact with me now, right?",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_007": "...The footsteps fade as the two TOPS employees leave.\nNangong clears her throat nonchalantly, trying to lighten the mood...",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_015": "...Sticking around when I can't handle it, stubbornly chasing this dream... I'm just holding everyone back.",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_017": "Don't think that way.",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_018": "We'll figure it out together.",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_020": "But Sunna, giving up doesn't solve the problem... There has to be another way.",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_024": "...What I should really do is step off stage for now and focus on writing. That way, Angels of Delusion might still have a chance...",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_025": "...That's not true.",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_035": "...As Nangong's voice fades into the silence, Sunna's face visibly pales.\nNangong seems to realize it too. She takes a deep breath, trying to soften things...",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_040": "A genius like you wouldn't understand... There are things I just can't do, no matter how hard I try!",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_042": "But you just had to drag me into the spotlight, making me perform in front of everyone...",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_043": "Is this... really making my dream come true, or just... another mistake?",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_043_01": "Sunna... please don't...",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_047_01": "!!!",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_049": "But Nangong, it's been so long... since I've felt happy performing.",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_051": "Dreams... are they really something you have to suffer this much for?",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_055": "...",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_059": "Yeah, I'm stupid. I can't do the things you and Aria can do so easily. All I'm good at is writing songs, I shouldn't be on stage...",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_061": "Sunna...",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_068": "Sobbing and her breath erratic, Sunna flees the studio, hands over her eyes...\nHer emotions were so intense that, for a moment, everyone stands stunned, unable to react.",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_069": "After a while, Ms. Cecilia returns to 404.",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_Name_001": "Sunna",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_Name_002": "Miller",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_Name_003": "Nangong Yu",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_Name_004": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162913_Name_005": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_006": "Even though I knew you didn't want me to leave, I still acted like a coward out of anger...",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_007": "And saying \"I've never been happy on stage\"...",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_008": "You know what? Ever since we formed Angels of Delusion together, I've been happier than... all my past days combined!",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_009": "Hurting someone because you care too much...",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_010": "That happens a lot!",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_011": "Rather than placing blame, maybe we just do irrational things because we care too much... My brother and I are like that sometimes too!",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_012": "Rather than placing blame, maybe we just do irrational things because we care too much... Belle and I are like that sometimes too.",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_013": "Yeah, exactly! At a time like this, just talk it out while everyone's here... and everything'll be fine!",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_014": "...Yeah.",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_015": "Oh... Sunna, if you really don't want to be the center, then forget it.",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_016": "The center spot is just stage placement. No matter who stands there, your songs are the heart of Angels of Delusion...",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_017": "—And you don't need a stage to prove that.",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_018": "Um... Actually...",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_019": "Hmm?",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_020": "I suddenly feel like... the stage isn't so scary anymore.",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_021": "M—Maybe... I can give it another try!",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_022": "What? So running away makes you braver?!",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_023": "All that time I spent convincing you, and now one little trip changes your mind...",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_024": "Wah... So my words are even emptier than a Hollow to you~!",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_025": "Wait wait! That's not it—",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_026": "It's just... in that Hollow, I saw many versions of you, many versions of Aria...",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_027": "...Huh?!",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_028": "What... more versions of me?",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_029": "Yeah! The you who stayed up writing songs with me, the you who helped me submit my work... the you who brought me into Angels of Delusion...",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_030": "And... all of you who reached out, pulled me onto the stage, and said we'd make miracles together—!",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_031": "Every time I hid in a corner, too scared to move forward, you always found me...",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_032": "You'd pull me out of those scary, silent worlds... and into somewhere bright.",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_033": "Sunna tells them everything — about the fear, the confusion, the lonely walk through the dark, and the familiar faces shining in the faint light.\n\nThe path of chasing \"delusions\" is lined with thorns, but fortunately, she has never been alone...\n...Always with someone there to guide her when she hesitated.",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_Name_001": "Sunna",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_Name_002": "Nangong Yu",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_Name_003": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_Name_004": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162914_Name_005": "Aria",
|
||
"Activity_GalGame_ActivityLivehouse_10162915_001": "After returning to Sixth Street from the Ballet Twins, the talk shifts back to the competition.",
|
||
"Activity_GalGame_ActivityLivehouse_10162915_010": "For now just get some rest, and leave everything else to the two of us.",
|
||
"Activity_GalGame_ActivityLivehouse_10162915_Name_001": "Aria",
|
||
"Activity_GalGame_ActivityLivehouse_10162915_Name_002": "Nangong Yu",
|
||
"Activity_GalGame_ActivityLivehouse_10162915_Name_003": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162915_Name_004": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162915_Name_005": "Sunna",
|
||
"Activity_GalGame_ActivityLivehouse_10162916_001": "♪ Dancing like there's no tomorrow, day and night without rest ♪",
|
||
"Activity_GalGame_ActivityLivehouse_10162916_002": "♪ With a super magical smile, it's time for some mischief ♪",
|
||
"Activity_GalGame_ActivityLivehouse_10162916_003": "And...",
|
||
"Activity_GalGame_ActivityLivehouse_10162916_004": "♪ Look at that blue comet streaking across the night sky ♪",
|
||
"Activity_GalGame_ActivityLivehouse_10162916_005": "...",
|
||
"Activity_GalGame_ActivityLivehouse_10162916_006": "♪ Falling for me too ♪",
|
||
"Activity_GalGame_ActivityLivehouse_10162916_007": "♪ Chase your dreams and don't let go ♪",
|
||
"Activity_GalGame_ActivityLivehouse_10162916_Name_001": "Sunna",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_004": "Yes! Your song is soooo good, Sunna!",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_007": "When Sunna started humming the lyrics.",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_009": "Huh... Well, Nangong and Aria got here right around when you started humming the lyrics.",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_014": "Hearing you hum and weave all those melodies together... we just didn't want to interrupt...",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_015": "...Ugh, so cheesy! Nangong, talk normal—",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_016": "Fine. Actually, Aria wouldn't let me interrupt you.",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_017": "Mm-hmm! I heard this really beautiful voice from down the hall...",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_018": "...We didn't want to break your flow, so we tiptoed over to the door... We only dared to speak up once you were done!",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_019": "R—Really? Are you sure?",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_020": "...But the song isn't finished yet. The melody needs work, and I'm not sure about some of the notes...",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_021": "We can help you with it.",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_022": "Why don't you show us the score, Sunna? Maybe we can help!",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_023": "Why don't you show us the score, Sunna? Maybe we can help.",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_024": "I guess so...",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_025": "B—But before I show you, you have to promise — no laughing, no reading it out loud, and absolutely no running around with it...",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_026": "Okay-dokey, I promise! Now let me see—",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_027": "After some lively discussion...\nFinally, the Angels of Delusion Theme Song is pretty much finished.",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_028": "...Alright, all done!",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_032": "What? Y—You mean tomorrow?",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_034": "It's good enough.",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_042": "I'll call tomorrow.",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_044": "Exactly. Have some faith, Sunna. And leave tomorrow's talk with the judges to me. As the Angels of Delusion's temporary manager, I should be the one to handle this.",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_Name_001": "Sunna",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_Name_002": "Aria",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_Name_003": "Nangong Yu",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_Name_004": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162917_Name_005": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162918_000": "...Manager, you're here!",
|
||
"Activity_GalGame_ActivityLivehouse_10162918_000_01": "Let's call now!",
|
||
"Activity_GalGame_ActivityLivehouse_10162918_000_02": "I'm so nervous...!",
|
||
"Activity_GalGame_ActivityLivehouse_10162918_001": "After a few rings, the line picks up quickly.\nNangong gives a brief rundown to Mr. Miller...",
|
||
"Activity_GalGame_ActivityLivehouse_10162918_004": "That's what we all think.",
|
||
"Activity_GalGame_ActivityLivehouse_10162918_005": "The Angels of Delusion will prove it on stage.",
|
||
"Activity_GalGame_ActivityLivehouse_10162918_014": "...Mr. Miller hangs up.",
|
||
"Activity_GalGame_ActivityLivehouse_10162918_Name_001": "Miller",
|
||
"Activity_GalGame_ActivityLivehouse_10162918_Name_002": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162918_Name_003": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162919_001": "...The melody swells and lifts, rising to its peak.",
|
||
"Activity_GalGame_ActivityLivehouse_10162919_002": "...Their voices fill the hall, thoughts taking flight and soaring through the night sky of New Eridu...",
|
||
"Activity_GalGame_ActivityLivehouse_10162919_003": "...And finally, coming to rest in that world of delusions.",
|
||
"Activity_GalGame_ActivityLivehouse_10162919_Name_001": "Cheering Fan",
|
||
"Activity_GalGame_ActivityLivehouse_10162919_Name_002": "Excited Fan",
|
||
"Activity_GalGame_ActivityLivehouse_10162919_Name_003": "Sia",
|
||
"Activity_GalGame_ActivityLivehouse_10162919_Name_004": "Miller",
|
||
"Activity_GalGame_ActivityLivehouse_10162919_Name_005": "Berner",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_009": "Notice: Based on recent online information, the following recommendations have been generated for you—",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_010": "\"Voice of Ridu: Push Your Vocal Limits\", \"High Note Marathon Rally\", \"Dancing with Bangboo: Season 1\"...",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_012": "—Fairy, you're here!",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_013": "Um... did you catch our show?",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_016": "Fairy, you...",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_019": "N—No, it's fine! Thanks, Fairy!",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_020": "You know what... we don't need rankings to prove ourselves anymore.",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_021": "Hmm... yeah.",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_022": "This whole journey is what's really precious to Angels of Delusion... I'll always treasure it.",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_024": "(Sounds kinda weird...)",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_025": "(But better not interfere.)",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_028": "Alright then, we'll stop teasing you. Hehe, let's go to Lumina Square tonight to celebrate the end of the competition!",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_030": "...Yeah! Let's go right now!",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_034": "You show them the photo amidst their chatter...and receive a very sincere compliment.",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_035": "For example, \"stress-testing your vocal cords\"...",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_036": "And \"high-note marathon.\"",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_041": "Let's go now!",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_044": "You spend a good day at Lumina Square with the Angels of Delusion.\nOnce you get home...",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_045": "Belle, you're back. Fairy and I were just checking Angels of Delusion's ranking...",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_046": "You're back, Wise! Fairy and I are checking Angels of Delusion's ranking...",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_051": "No need.",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_052": "Oho, Fairy! I can't believe you're hinting that we should cheat... I could call the Angels to tell them, but they'll definitely reject that offer!",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_053": "Fairy... is that the kind of Wishing Sprite you are? I could call the Angels to tell them, but they'll probably reject such an offer...",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_054": "You call the Angels of Delusion and tell them about Fairy's \"good idea\"...\nThe response is a flustered rejection.",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_Name_001": "Aria",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_Name_002": "Sunna",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_Name_003": "Nangong Yu",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_Name_004": "Fairy",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_Name_005": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162920_Name_006": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162921_006": "Whoa...",
|
||
"Activity_GalGame_ActivityLivehouse_10162921_013": "Just now, 404 received an email from the organizers... saying Angels of Delusion made it into the top 100 of New Eridu's Rising Star. The award ceremony is at Starloop.",
|
||
"Activity_GalGame_ActivityLivehouse_10162921_Name_001": "Fairy",
|
||
"Activity_GalGame_ActivityLivehouse_10162921_Name_002": "Aria",
|
||
"Activity_GalGame_ActivityLivehouse_10162921_Name_003": "Sunna",
|
||
"Activity_GalGame_ActivityLivehouse_10162921_Name_004": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162921_Name_005": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162921_Name_006": "Cecilia",
|
||
"Activity_GalGame_ActivityLivehouse_10162921_Name_007": "Nangong Yu",
|
||
"Activity_GalGame_ActivityLivehouse_10162922_000": "So cute!",
|
||
"Activity_GalGame_ActivityLivehouse_10162922_008": "I wanna see Aria's new outfit!",
|
||
"Activity_GalGame_ActivityLivehouse_10162922_012": "Right, what about Nangong's outfit...?",
|
||
"Activity_GalGame_ActivityLivehouse_10162922_018": "Huh? Wh—What kinda song would that even be...",
|
||
"Activity_GalGame_ActivityLivehouse_10162922_019": "Huh? Wh—What kinda song would that even be...",
|
||
"Activity_GalGame_ActivityLivehouse_10162922_Name_001": "Nangong Yu",
|
||
"Activity_GalGame_ActivityLivehouse_10162922_Name_002": "Sunna",
|
||
"Activity_GalGame_ActivityLivehouse_10162922_Name_003": "Aria",
|
||
"Activity_GalGame_ActivityLivehouse_10162922_Name_004": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162922_Name_005": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162922_Name_006": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_001": "Nangong and Sunna suddenly jump out...",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_002": "Surprise!!!",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_003": "—Ahhh!!!",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_004": "I knew you'd be here!",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_005": "Nangong, Sunna! I knew you'd be here — Aria and I have been looking everywhere...",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_006": "I knew you'd be here — Aria and I have been looking everywhere...",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_007": "...I'm worried too!",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_008": "I was just thinking, maybe Aria couldn't find her way here because our directions weren't clear enough...",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_009": "Relax... Even if Aria gets lost, the Manager's here, so it's fine~",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_010": "S—So you two... weren't fighting?",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_011": "Huh? Did we... have a fight?",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_012": "But on my way here, I saw so many signs of a fight! Like... like that \"HURRY\" in red pen!",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_013": "Ah... um—",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_014": "I couldn't find another pen, so I just used the red one...",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_015": "Hmm... It's all Sunna's fault for using weird colors, making Aria think we had a fight.",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_016": "Ugh... I—I'm sorry, okay!",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_017": "So you didn't fight.",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_018": "So you didn't fight... This was actually a surprise Sunna and Nangong prepared for Aria!",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_019": "So you didn't fight... This was actually a surprise Sunna and Nangong prepared for Aria!",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_020": "Y—Yeah...",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_021": "Then why were you two giving each other the silent treatment this morning? Every time you'd look at each other, you'd turn away... it was so weird.",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_022": "...Especially Sunna! You looked like you wanted nothing to do with Nangong...",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_023": "Not me! It was all Nangong's stupid idea...",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_024": "She says I'm terrible at hiding my feelings, so I better not talk to Aria at all today, or she'll catch on...",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_025": "Wh—Who knew this would make things even more suspicious!",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_026": "So it was meant to be a surprise.",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_027": "Just scared Aria.",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_028": "So... Nangong and Sunna were planning a surprise? Just ended up scaring Aria instead.",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_029": "So... Nangong and Sunna were planning a surprise? Just ended up scaring Aria instead.",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_031": "I did a lot of selfish things in the competition, and...",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_032": "...Nangong! You should apologize properly to Aria too!",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_033": "Yeah... I was pretty reckless too. Thank you, Aria, for working so hard to help us and find a way...",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_034": "...Now that it's all over, we just wanted to thank you properly.",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_035": "...Are these all gifts from you two?",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_036": "...Are these all gifts from you two?",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_037": "Mm-hmm... do you like them, Aria? We weren't sure what to get, so we just... you know, threw together a bunch of random stuff...",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_038": "Wah...",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_039": "...I love them sooo, sooo much!",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_040": "Aria throws her arms around them.\nThe three of them hug tight, knocking over the bottle on the table with a thud.",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_041": "...Ahh!!!",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_042": "W—Wait, the Wish Jar!",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_043": "It's fine.",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_044": "Safe and sound.",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_046": "I checked. The jar's perfectly fine.",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_055": "Nangong pulls out a jar from under the table...",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_Name_001": "Nangong Yu",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_Name_002": "Aria",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_Name_003": "Belle",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_Name_004": "Wise",
|
||
"Activity_GalGame_ActivityLivehouse_10162923_Name_005": "Sunna",
|
||
"Activity_GalGame_ActivityLivehouse_10162924_Name_001": "Sunna",
|
||
"Activity_GalGame_ActivityLivehouse_10162924_Name_002": "Nangong Yu",
|
||
"Activity_GalGame_ActivityLivehouse_10162924_Name_003": "Aria",
|
||
"Activity_GalGame_SpringGoGo_10162801_007": "Master Fufu, please don't blame Master Wise~ It's my bad — I held him up at Suibian Temple for way too long.",
|
||
"Activity_GalGame_SpringGoGo_10162801_013": "Since I spend most of my days training, I usually over look these customs... But thankfully Xiao'Guang reminded me that this is your first New Years with us... and it felt right to give the moment a little sense of tradition.",
|
||
"Activity_GalGame_SpringGoGo_10162801_019": "Hehe, sending Sweety to bring you from the temple was actually my idea! Well? Well? You didn't see it coming, right? We're the ones who actually planned all this!",
|
||
"Activity_GalGame_SpringGoGo_10162801_020": "Hehe, sending Sweety to bring you from the temple was my idea! Well? Well? You didn't see it coming, right? We're the ones who actually planned all this!",
|
||
"Activity_GalGame_SpringGoGo_10162801_023": "Yeah, I didn't see this coming. I seriously thought Sweety was handing out gift bags to regulars!",
|
||
"Activity_GalGame_SpringGoGo_10162801_024": "Yeah, I didn't see it coming at all. I really thought Sweety was distributing gifts to returning customers...",
|
||
"Activity_GalGame_SpringGoGo_10162801_026": "I kinda figured it out... uh, Senior's expression is a little... o–oh, n–n–no, I mean, of course not! I didn't know a thing!",
|
||
"Activity_GalGame_SpringGoGo_10162801_028": "Anyway... you've worked really hard lately, Belle. Ever since you joined Yunkui Summit, many old karmic threads have surfaced. Luckily, with the blessing of good fortune, you've managed to overcome them all.",
|
||
"Activity_GalGame_SpringGoGo_10162801_029": "Anyway... you've worked really hard lately, Wise. Ever since you joined Yunkui Summit, many old karmic threads have surfaced. Luckily, with the blessing of good fortune, you've managed to overcome them all.",
|
||
"Activity_GalGame_SpringGoGo_10162801_039": "Becoming a Yunkui Summit disciple and going through so much with everyone... it's honestly one of my most precious memories...\nHappy New Year, everyone!",
|
||
"Activity_GalGame_SpringGoGo_10162801_040": "Becoming a Yunkui Summit disciple and going through so much with you all... it means a great deal to me...\nHappy New Year, everyone!",
|
||
"Activity_GalGame_SpringGoGo_10162801_043": "Thanks to Yum Cha Sin, I whipped up a whole table of dishes. Come on, Sweety, have a seat and try some!",
|
||
"Activity_GalGame_SpringGoGo_10162802_008": "Wh—What? Why are all the Sixth Street shopkeepers here... Wait, this is my parking lot...",
|
||
"Activity_GalGame_SpringGoGo_10162802_009": "Wh—What? Why are all the Sixth Street managers here... Wait, and why are we in my parking lot...",
|
||
"Activity_GalGame_SpringGoGo_10162802_016": "But honestly? I could get surprises like this every day and not get tired of it. Hehe! Thanks, Wise, and thanks, everyone~",
|
||
"Activity_GalGame_SpringGoGo_10162802_017": "A surprise like this makes me really happy. Thank you, all of you.",
|
||
"Activity_GalGame_SpringGoGo_10162802_022": "I pressed a record myself — filled it with tracks I think you'd like... Hope music fills your life in the coming year.",
|
||
"Activity_GalGame_SpringGoGo_10162802_024": "Ahem, I told them a simple greeting would be enough. But everyone insisted they couldn't show up empty-handed... So now we'll need to prepare something in return, Belle.",
|
||
"Activity_GalGame_SpringGoGo_10162802_029": "I didn't think I'd end up receiving this many gifts... Thank you, truly. Happy New Year!",
|
||
"Activity_GalGame_SpringGoGo_10162802_030": "Belle, I just want you to know... even if our world becomes bigger, this video store will always be the place we can return to. It's home.",
|
||
"Activity_GalGame_SpringGoGo_10162802_032": "So if you've got the time, come back once in a while. I think the people, and the neighborhood itself, might miss us.",
|
||
"Activity_GalGame_SpringGoGo_10162802_033": "So if you've got time, come back and visit. The people, and the neighborhood might kinda miss us!",
|
||
"Activity_IdolLive_BubbleText": "Follow to Claim",
|
||
"Activity_IdolLive_GoBtn": "More",
|
||
"Activity_LivehouseUnlock_6028": "Continue key story \"Starlight! Delusions? Setting Sail for Dreams!\"",
|
||
"Activity_LivehouseUnlock_6029": "Continue key story \"Starlight! Delusions? Setting Sail for Dreams!\"",
|
||
"Activity_LivehouseUnlock_6030": "Continue key story \"Starlight! Delusions? Setting Sail for Dreams!\"",
|
||
"Activity_LivehouseUnlock_6031": "Continue key story \"Starlight! Delusions? Setting Sail for Dreams!\"",
|
||
"Activity_LivehouseUnlock_6032": "Continue Key story \"A Rift! Hope? Wishes Unchanged!\"",
|
||
"Activity_LivehouseUnlock_6033": "Continue Key story \"A Rift! Hope? Wishes Unchanged!\"",
|
||
"Activity_LivehouseUnlock_6034": "Continue Key story \"A Rift! Hope? Wishes Unchanged!\"",
|
||
"Activity_LivehouseUnlock_6035": "Continue key story \"A Glimmer! Blossoming? Echoes of Wild Dreams!\"",
|
||
"Activity_LivehouseUnlock_6036": "Continue key story \"A Glimmer! Blossoming? Echoes of Wild Dreams!\"",
|
||
"Activity_LivehouseUnlock_6037": "Continue key story \"Starlight! Delusions? Setting Sail for Dreams!\"",
|
||
"Activity_LivehouseUnlock_6057": "Continue key story \"Starlight! Delusions? Setting Sail for Dreams!\"",
|
||
"Activity_LivehouseUnlock_6058": "Continue key story \"Starlight! Delusions? Setting Sail for Dreams!\"",
|
||
"Activity_LivehouseUnlock_6059": "Continue key story \"A Glimmer! Blossoming? Echoes of Wild Dreams!\"",
|
||
"Activity_LivehouseUnlock_Hard": "Unlocked after completing the corresponding Easy Mode",
|
||
"Activity_Livehouse_Calibration_Confirm": "Jump Right In",
|
||
"Activity_Livehouse_Calibration_Title": "Looks like your device is missing calibration data. Do you wish to calibrate now for a smoother experience?",
|
||
"Activity_NanGong_DoubleBuff_Progress": "HIA Double Drops: {0}/{1}",
|
||
"Activity_OngoingCinema_Cinema_063": "Shifu doesn't look scared at all, she looks almost... <color=#FFAF2C>entertained</color>?",
|
||
"Activity_OngoingCinema_Cinema_072": "Yixuan Shifu leans in and takes your hand. She taps lightly with her fingers — <color=#FFAF2C>a warm sensation spreads through your chest</color>.",
|
||
"Activity_OngoingCinema_Cinema_085": "(A Bangboo and its cat's Hollow adventure... She's finally starting to <color=#FFAF2C>understand life</color> lately. It's probably that theme that caught her eye.)",
|
||
"Activity_OngoingCinema_Cinema_097": "(Looks like Seed wasn't smiling because she was <color=#FFAF2C>worried about how things were developing between the Bangboo and the cat</color>...)",
|
||
"Activity_OngoingCinema_Cinema_109": "(Seed is totally absorbed in the movie... Maybe I should <color=#FFAF2C>encourage her to express her feelings</color>?)",
|
||
"Activity_OngoingCinema_Cinema_115": "The response pulls Seed back to the present.\nShe gently lets go of your hand, seeming a bit lost for what to do next.",
|
||
"Activity_OngoingCinema_Cinema_118": "During the chase scene, Seed watches intently.\nOnly when 7710 and Katie make it to safety does she finally breathe a sigh of relief...",
|
||
"Activity_OngoingCinema_Cinema_119": "You finish watching \"7710 and Its Cat\" together with Seed...",
|
||
"Activity_OngoingCinema_Cinema_121": "Maybe she's imagining herself as one of the characters who is <color=#FFAF2C>trying to understand the hearts of others</color>... Let's try asking her about it.",
|
||
"Activity_OngoingCinema_Cinema_130": "(Let's take this chance to chat about something he's <color=#FFAF2C>interested in</color>.)",
|
||
"Activity_OngoingCinema_Cinema_136": "Street thugs with bats and clubs were already enough to leave them <color=#FFAF2C>battered and beaten on the ground</color>.",
|
||
"Activity_OngoingCinema_Cinema_145": "It seems like <color=#FFAF2C>no one could help them</color> in this critical moment.",
|
||
"Activity_OngoingCinema_Cinema_155": "\"Starlight Knight: The First Heroes\" comes to an end.\nThis time, the credits seem particularly long.",
|
||
"Activity_OngoingCinema_Cinema_156": "Billy remains seated, <color=#FFAF2C>lost in thought</color> after the movie is over.",
|
||
"Activity_OngoingCinema_Cinema_162": "(Jane's gaze keeps drifting to the side. It seems she's more interested in her companion's reactions than in the movie itself...)",
|
||
"Activity_OngoingCinema_Cinema_164": "(She seems really excited <color=#FFAF2C>about this movie</color>. Maybe I should chat with her and see what she thinks of it.)",
|
||
"Activity_OngoingCinema_Cinema_165": "Do you like comedies?",
|
||
"Activity_OngoingCinema_Cinema_166": "Are you into romance flicks?",
|
||
"Activity_OngoingCinema_Cinema_178": "I just wanted to see your reaction.",
|
||
"Activity_OngoingCinema_Cinema_179": "N—No, not at all!",
|
||
"Activity_OngoingCinema_Cinema_180": "Mr. Tin Master came to my mind...",
|
||
"Activity_OngoingCinema_Cinema_181": "Who could that be?",
|
||
"Activity_OngoingCinema_Cinema_182": "Why me?",
|
||
"Activity_OngoingCinema_Cinema_186": "(Looks like most of the audience here are <color=#FFAF2C>couples</color>...)",
|
||
"Activity_OngoingCinema_Cinema_187": "Kinda interesting flick, huh?",
|
||
"Activity_OngoingCinema_Cinema_188": "I like it!",
|
||
"Activity_OngoingCinema_Cinema_189": "It really was a cute movie.",
|
||
"Activity_OngoingCinema_Cinema_190": "What kind of tongue twister are you reciting?",
|
||
"Activity_OngoingCinema_Cinema_191": "Time's up.",
|
||
"Activity_OngoingCinema_Cinema_192": "You finish watching \"Coffee Mate\" with Jane...",
|
||
"Activity_OngoingCinema_Cinema_199": "(Better just focus on waiting for the movie to start...)",
|
||
"Activity_OngoingCinema_Cinema_2002": "(Yixuan Shifu seems pretty into the movie...)",
|
||
"Activity_OngoingCinema_Cinema_2005": "(Seed waits eagerly for the show to start, subconsciously swaying from side to side...) ",
|
||
"Activity_OngoingCinema_Cinema_239": "His mother resolutely steps into the hollow, following the trembling ECG traces on her phone screen as she searches for traces of her child.",
|
||
"Activity_OngoingCinema_Cinema_240": "Separated from the investigator and cornered against ruined walls, the mother finds herself surrounded by Ethereals with nowhere left to run...",
|
||
"Activity_OngoingCinema_Cinema_241": "When her phone falls in the moment she's swept up in the Hollow disaster, you feel Cecilia's breathing stifle.",
|
||
"Activity_OngoingCinema_Cinema_250": "Everyone lets out a collective gasp as the ECG reading on the phone screen returns to normal.",
|
||
"Activity_OngoingCinema_Cinema_251": "Cecilia seems unusually quiet, her normally soft breathing barely perceptible...\nYou turn your head to catch a glimpse of her expression—",
|
||
"Activity_OngoingCinema_Cinema_252": "A teardrop rolls down Cecilia's cheek...\nUnder the dim light of the cinema, it shimmers with a pearly iridescence.",
|
||
"Activity_OngoingCinema_Cinema_253": "After a long while, a single sob finally escapes.",
|
||
"Activity_OngoingCinema_Cinema_255": "Cecilia takes the tissue...\nHer slender fingers brush lightly against yours, leaving behind a faint, cool touch.",
|
||
"Activity_OngoingCinema_Cinema_256": "Are you okay?",
|
||
"Activity_OngoingCinema_Cinema_257": "Cecilia gently brushes the tears from her face with her fingers...",
|
||
"Activity_OngoingCinema_Cinema_262": "That kid is really strong.",
|
||
"Activity_OngoingCinema_Cinema_263": "You finish watching \"The Heartbeat\" with Cecilia...",
|
||
"Activity_OngoingCinema_Cinema_272": "Shifu doesn't look scared at all, she looks almost... <color=#FFAF2C>entertained</color>?",
|
||
"Activity_OngoingCinema_Cinema_281": "Yixuan Shifu leans in and takes your hand. She taps lightly with her fingers — <color=#FFAF2C>a warm sensation spreads through your chest</color>.",
|
||
"Activity_OngoingCinema_Cinema_295": "(What would someone as <color=#FFAF2C>rational</color> as Lycaon make of this?)",
|
||
"Activity_OngoingCinema_Cinema_296": "(Should I <color=#FFAF2C>test the waters and see what he thinks</color> first...?)",
|
||
"Activity_OngoingCinema_Cinema_319": "You can clearly see his jawline tensing up, as if he's <color=#FFAF2C>holding something back</color>.",
|
||
"Activity_OngoingCinema_Cinema_338": "(He looks more solemn than usual. Maybe I should <color=#FFAF2C>say something</color>...)",
|
||
"Activity_OngoingCinema_Cinema_343": "(Beside you, Nangong Yu adjusts her posture, settling into the most relaxed position to enjoy the movie.)",
|
||
"Activity_OngoingCinema_Cinema_344": "(Sitting next to you, Sunna and Aria also pull out all kinds of snacks from their bags.)",
|
||
"Activity_OngoingCinema_Cinema_345": "(Everyone looks fully prepared.)",
|
||
"Activity_OngoingCinema_Cinema_346": "(Nangong Yu turns to the side and starts whispering with Sunna and Aria.)",
|
||
"Activity_OngoingCinema_Cinema_347": "(Time to join their whispered conversation...)",
|
||
"Activity_OngoingCinema_Cinema_348": "(Talk about the new song...)",
|
||
"Activity_OngoingCinema_Cinema_349": "(Talk about the movie...)",
|
||
"Activity_OngoingCinema_Cinema_350": "Time's up.",
|
||
"Activity_OngoingCinema_Cinema_351": "As soon as Nangong Yu finishes speaking, a gentle yet melancholic opening melody drifts from the screen.",
|
||
"Activity_OngoingCinema_Cinema_352": "The movie begins... Lillian accidentally enters a mysterious wonderland and embarks on a journey through the fairy tale world.",
|
||
"Activity_OngoingCinema_Cinema_353": "The red rabbit Baron hops to her side, bowing politely, drawing a smile from the audience.",
|
||
"Activity_OngoingCinema_Cinema_354": "...But Nangong Yu's smile <color=#FFAF2C>doesn't look quite so innocent</color>.",
|
||
"Activity_OngoingCinema_Cinema_355": "Looks like Lilian's in trouble.",
|
||
"Activity_OngoingCinema_Cinema_356": "Actually, you really did spoil it for me...",
|
||
"Activity_OngoingCinema_Cinema_357": "You wanna yank the rabbit's tail?",
|
||
"Activity_OngoingCinema_Cinema_358": "Time's up.",
|
||
"Activity_OngoingCinema_Cinema_359": "In this cinematic wonderland, even the colors come alive and flow.",
|
||
"Activity_OngoingCinema_Cinema_360": "Countless paper butterflies fly toward Lillian, catching her shoulders and carrying her into the sky.",
|
||
"Activity_OngoingCinema_Cinema_361": "The freedom and beauty of this scene draw soft gasps of admiration from the audience.",
|
||
"Activity_OngoingCinema_Cinema_362": "Nangong Yu is so focused she's completely forgotten about the chocolate in her hand... Looks like it's <color=#FFAF2C>about to melt</color>.",
|
||
"Activity_OngoingCinema_Cinema_363": "(Use a tissue to take the chocolate from her.)",
|
||
"Activity_OngoingCinema_Cinema_364": "(So even Nangong has moments like this...)",
|
||
"Activity_OngoingCinema_Cinema_365": "Time's up.",
|
||
"Activity_OngoingCinema_Cinema_366": "You finish watching \"Dreamland Journey\" with the Angels of Delusion...",
|
||
"Activity_OngoingCinema_Cinema_367": "Even fairy tales hold profound truths.",
|
||
"Activity_OngoingCinema_Cinema_368": "Even fairy tales can be moving sometimes.",
|
||
"Activity_OngoingCinema_Cinema_369": "Time's up.",
|
||
"Activity_OngoingCinema_Cinema_370": "You finish watching \"Dreamland Journey\" with the Angels of Delusion...",
|
||
"Activity_OngoingCinema_Cinema_390": "Cissia holds her breath, eyes locked on the screen.",
|
||
"Activity_OngoingCinema_Cinema_391": "Little puppy Ross heads out solo with supplies to scout the route, carefully dodging dangers along the way...",
|
||
"Activity_OngoingCinema_Cinema_392": "As the plot unfolds, Ross finally finds a way out.",
|
||
"Activity_OngoingCinema_Cinema_393": "Cissia relaxes too, her clenched fists loosening.",
|
||
"Activity_OngoingCinema_Cinema_394": "You turn your head and notice she's also turned at some point and is looking your way...",
|
||
"Activity_OngoingCinema_Cinema_409": "(Sweety doesn't seem to visit the cinema much, but she looks pretty interested in the <color=#FFAF2C>popcorn</color>...)",
|
||
"Activity_OngoingCinema_Cinema_410": "Want to grab some popcorn?",
|
||
"Activity_OngoingCinema_Cinema_411": "Want to try it? It's on me!",
|
||
"Activity_OngoingCinema_Cinema_412": "I think the banquet hall is more elegant.",
|
||
"Activity_OngoingCinema_Cinema_413": "Time's up.",
|
||
"Activity_OngoingCinema_Cinema_414": "Bob turns into a Bangboo, while the Bangboo becomes human... An unexpected body swap flips their lives upside down.",
|
||
"Activity_OngoingCinema_Cinema_415": "At first, the swap causes endless chaos on both ends... The audience can't help but crack up.",
|
||
"Activity_OngoingCinema_Cinema_416": "Amidst all the laughter, Sweety seems a little out of place as she quietly contemplates...",
|
||
"Activity_OngoingCinema_Cinema_417": "Open-air cinema?",
|
||
"Activity_OngoingCinema_Cinema_418": "So you've got that side to you too, huh?",
|
||
"Activity_OngoingCinema_Cinema_419": "(State that you prefer watching movies indoors)",
|
||
"Activity_OngoingCinema_Cinema_420": "Time's up.",
|
||
"Activity_OngoingCinema_Cinema_421": "Sweety pauses for a moment, then gets swept up in the joyful atmosphere. A smile spreads across her face.",
|
||
"Activity_OngoingCinema_Cinema_422": "Bob finally tracks down the Bangboo possessing his body. Turns out, it lost his job and ended up slinging plates at a diner.",
|
||
"Activity_OngoingCinema_Cinema_423": "Being terrible at communication, it always ends up stirring trouble. Yet it somehow always manages to unexpectedly pull off a flawless fix every single time.",
|
||
"Activity_OngoingCinema_Cinema_424": "Bob keeps pretending to be a customer just to mess with it, but as a Bangboo, he's the one who gets the short end of the stick. He keeps raging, and there's nothing he can do about it.",
|
||
"Activity_OngoingCinema_Cinema_425": "Glancing over, Sweety is laughing so hard that tears are coming out from the corners of her eyes.",
|
||
"Activity_OngoingCinema_Cinema_426": "(Maybe Sweety would rather <color=#FFAF2C>talk about the movie</color> than chat about work?)",
|
||
"Activity_OngoingCinema_Cinema_427": "Have you dealt with customers like that?",
|
||
"Activity_OngoingCinema_Cinema_428": "Sweety turns her head and leans in closer.\nHer eyes crinkle with a smile as her pupils catch the glow from the screen, making them sparkle bright.",
|
||
"Activity_OngoingCinema_Cinema_429": "What an unreasonable customer...",
|
||
"Activity_OngoingCinema_Cinema_430": "Body swapping looks really interesting...",
|
||
"Activity_OngoingCinema_Cinema_431": "Time's up.",
|
||
"Activity_OngoingCinema_Cinema_432": "You finish watching \"Small Body Big Crisis\" with Sweety.\nIn the end, Bob and the Bangboo return to their regular daily lives.",
|
||
"Activity_OngoingCinema_Cinema_433": "But this daily life is different from before.\nThey've reclaimed something precious in their hearts, a passion gained from living another life. Thus, this opens up a brand new chapter in their stories.",
|
||
"Activity_OngoingCinema_Cinema_434": "The end credits start to roll, and the audience begins filtering out of the cinema. Sweety stays in her seat, a faint smile still lingering on her face.",
|
||
"Activity_OngoingCinema_Cinema_435": "(Sweety's still glued to her seat. Guess she really enjoyed the movie... Maybe I should ask <color=#FFAF2C>for her opinion</color>?)",
|
||
"Activity_OngoingCinema_Cinema_436": "What do you think of the movie?",
|
||
"Activity_OngoingCinema_Cinema_437": "What a vivid description!",
|
||
"Activity_OngoingCinema_Cinema_438": "Now I'm getting hungry!",
|
||
"Activity_OngoingCinema_Cinema_439": "Wow, you're seizing every opportunity to push sales!",
|
||
"Activity_OngoingCinema_Cinema_440": "This comedy's got some dark humor to it...",
|
||
"Activity_OngoingCinema_Cinema_441": "True, their attitudes are actually pretty positive...",
|
||
"Activity_OngoingCinema_Cinema_442": "Time's up.",
|
||
"Activity_OngoingCinema_Cinema_443": "You finish watching the movie with Sweety.",
|
||
"Activity_OngoingCinema_Cinema_444": "You finish watching the movie with Sweety.\nShe kept sneaking yawns the whole time... Guess the story didn't interest her?",
|
||
"Activity_OngoingCinema_Cinema_445": "Next time, let's pick something lighter and more upbeat.",
|
||
"Activity_OngoingCinema_Cinema_446": "You finish watching \"The Heartbeat\" with Cecilia...",
|
||
"Activity_OngoingCinema_Cinema_447": "(As the agent for the Angels of Delusion, Cecilia must really relate to the <color=#FFAF2C>mother </color>in the movie.)",
|
||
"Activity_OngoingCinema_Cinema_448": "That mother is so brave.",
|
||
"Activity_OngoingCinema_Cinema_449": "That won't happen.",
|
||
"Activity_OngoingCinema_Cinema_450": "That kid is really strong.",
|
||
"Activity_OngoingCinema_Cinema_451": "Time's up.",
|
||
"Activity_OngoingCinema_Cinema_452": "The movie begins, and the once warm, cozy everyday life is suddenly shattered by an incident in which a child falls into a hollow.",
|
||
"Activity_OngoingCinema_Cinema_453": "His mother resolutely steps into the hollow, following the trembling ECG traces on her phone screen as she searches for traces of her child.",
|
||
"Activity_OngoingCinema_Cinema_454": "Separated from the investigator and cornered against ruined walls, the mother finds herself surrounded by Ethereals with nowhere left to run...",
|
||
"Activity_OngoingCinema_Cinema_455": "When her phone falls in the moment she's swept up in the Hollow disaster, you feel Cecilia's breathing stifle.",
|
||
"Activity_OngoingCinema_Cinema_456": "(Wait for the story to progress)",
|
||
"Activity_OngoingCinema_Cinema_457": "(Better not spoil it, let's let Cecilia see how things unfold for herself...)",
|
||
"Activity_OngoingCinema_Cinema_459": "That's right.",
|
||
"Activity_OngoingCinema_Cinema_460": "(Tell her it's just a false alarm)",
|
||
"Activity_OngoingCinema_Cinema_461": "Time's up.",
|
||
"Activity_OngoingCinema_Cinema_462": "(Nangong Yu tugs on your sleeve.)",
|
||
"Activity_OngoingCinema_Cinema_463": "That's a spoiler, isn't it?",
|
||
"Activity_OngoingCinema_Cinema_464": "Then it probably isn't worth reading.",
|
||
"Activity_OngoingCinema_Cinema_465": "(Sometimes, it's impossible to follow Nangong Yu's train of thought...)",
|
||
"Activity_OngoingCinema_Cinema_466": "(But she's definitely interested in this movie. Should we keep talking about it?)",
|
||
"Activity_OngoingCinema_Cinema_467": "(Talk about the new song...)",
|
||
"Activity_OngoingCinema_Cinema_468": "(Continue talking about the movie)",
|
||
"Activity_OngoingCinema_Cinema_469": "Time's up.",
|
||
"Activity_OngoingCinema_Cinema_470": "As soon as Nangong Yu finishes speaking, a gentle yet melancholic opening melody drifts from the screen.",
|
||
"Activity_OngoingCinema_Cinema_471": "\"Wow...\" You can even faintly hear gasps from Sunna and Aria.",
|
||
"Activity_OngoingCinema_Cinema_472": "Wow...",
|
||
"Activity_OngoingCinema_Cinema_473": "Wow...",
|
||
"Activity_OngoingCinema_Cinema_474": "(Nangong Yu tugs on your sleeve.)",
|
||
"Activity_OngoingCinema_Cinema_475": "That's a spoiler, isn't it?",
|
||
"Activity_OngoingCinema_Cinema_476": "Then it probably isn't worth reading.",
|
||
"Activity_OngoingCinema_Cinema_477": "(Sometimes, it's impossible to follow Nangong Yu's train of thought...)",
|
||
"Activity_OngoingCinema_Cinema_478": "(But she's definitely interested in this movie. Should we <color=#FFAF2C>keep talking about it</color>?)",
|
||
"Activity_OngoingCinema_Cinema_479": "(Talk about the new song...)",
|
||
"Activity_OngoingCinema_Cinema_480": "(Continue talking about the movie)",
|
||
"Activity_OngoingCinema_Cinema_481": "Time's up.",
|
||
"Activity_OngoingCinema_Cinema_482": "As soon as Nangong Yu finishes speaking, a gentle yet melancholic opening melody drifts from the screen.",
|
||
"Activity_OngoingCinema_Cinema_483": "\"Wow...\" You can even faintly hear gasps from Sunna and Aria.",
|
||
"Activity_OngoingCinema_Cinema_484": "Wow...",
|
||
"Activity_OngoingCinema_Cinema_485": "Wow...",
|
||
"Activity_OngoingCinema_Cinema_486": "(Nangong Yu tugs on your sleeve.)",
|
||
"Activity_OngoingCinema_Cinema_487": "That's a spoiler, isn't it?",
|
||
"Activity_OngoingCinema_Cinema_488": "Then it probably isn't worth reading.",
|
||
"Activity_OngoingCinema_Cinema_489": "(Sometimes, it's impossible to follow Nangong Yu's train of thought...)",
|
||
"Activity_OngoingCinema_Cinema_490": "(But she's definitely interested in this movie. Should we <color=#FFAF2C>keep talking about it</color>?)",
|
||
"Activity_OngoingCinema_Cinema_491": "(Talk about the new song...)",
|
||
"Activity_OngoingCinema_Cinema_492": "(Continue talking about the movie)",
|
||
"Activity_OngoingCinema_Cinema_493": "Time's up.",
|
||
"Activity_OngoingCinema_Cinema_494": "As soon as Nangong Yu finishes speaking, a gentle yet melancholic opening melody drifts from the screen.",
|
||
"Activity_OngoingCinema_Cinema_495": "\"Wow...\" You can even faintly hear gasps from Sunna and Aria.",
|
||
"Activity_OngoingCinema_Cinema_496": "Wow...",
|
||
"Activity_OngoingCinema_Cinema_497": "Wow...",
|
||
"Activity_OngoingCinema_Cinema_498": "\"Starlight Knight: The First Heroes\" comes to an end.\nThe credits seem particularly long.",
|
||
"Activity_OngoingCinema_Cinema_499": "Billy remains seated, lost in thought after the movie is over.",
|
||
"Activity_OngoingCinema_Cinema_500": "Everyone is so kind.",
|
||
"Activity_OngoingCinema_Cinema_501": "You look like you're still processing the movie, Billy...",
|
||
"Activity_OngoingCinema_Cinema_502": "Time's up.",
|
||
"Activity_OngoingCinema_Cinema_610030001_01": "I ddn't expect this many people at a midnight showing.",
|
||
"Activity_OngoingCinema_Cinema_610030003_01": "{F#So, Belle, did you pick this time because you were looking for a little <color=#FFAF2C>extra thrill</color>?}{M#Wise, coming here at this hour — you're <color=#FFAF2C>braver than usual</color> today.}",
|
||
"Activity_OngoingCinema_Cinema_610030004_01": "Eh~? So you're telling me the story of a little Bangboo teaming up with a cat to become New Eridu's strongest Proxy actually happened?",
|
||
"Activity_OngoingCinema_Cinema_610030012_01": "Hmm... since I was wrong, guess you'll have to watch this movie with me to help me understand~ Heheh~",
|
||
"Activity_OngoingCinema_Cinema_610030022_01": "{M#You're awfully quiet today, Pro... Wise. If you're feeling sleepy, you can always take a nap on my shoulder~}{F#You're awfully quiet today, Pro... Belle. If you're feeling sleepy, you can always take a nap on my shoulder~}",
|
||
"Activity_OngoingCinema_Cinema_610030023_01": "{M#Awesome! 7710 and Katie finally understand each other.}{F#Awesome! 7710 and Katie finally understand each other.}",
|
||
"Activity_OngoingCinema_Cinema_610030026_01": "I was just thinking what kind of techniques would I use, if I ran into something like that one day.",
|
||
"Activity_OngoingCinema_Cinema_610030027_01": "Or maybe I could let you handle it. It's good practice.",
|
||
"Activity_OngoingCinema_Cinema_610030034_01": "Alright, alright... I'll stop picking on you. Come back.",
|
||
"Activity_OngoingCinema_Cinema_610030040_01": "The strange creature in this movie is pretty interesting.",
|
||
"Activity_OngoingCinema_Cinema_610030046_01": "Do you remember the meditation technique I taught you?",
|
||
"Activity_OngoingCinema_Cinema_610030050_01": "Like this... let the unease fade away.",
|
||
"Activity_OngoingCinema_Cinema_610030059_01": "Feeling better?",
|
||
"Activity_OngoingCinema_Cinema_610030067_01": "If I were the director, I'd add a scene like that... It's what the villain who tried to keep the three of them apart deserves!",
|
||
"Activity_OngoingCinema_Cinema_610030084_01": "Actually, I just looked up its real-life counterpart... Not only did no one adopt it, it was recalled as a defective product...",
|
||
"Activity_OngoingCinema_Cinema_610030099_01": "Understanding a cat's mind is so impressive, but no one puts themselves in the little Bangboo's shoes and just find it funny.",
|
||
"Activity_OngoingCinema_Cinema_610030101_01": "\"Starlight Knight: The First Heroes\"... Wonder where I can get my hands on a signed poster from the director...",
|
||
"Activity_OngoingCinema_Cinema_610030114_01": "Woohoohoohoo!",
|
||
"Activity_OngoingCinema_Cinema_610030128_01": "Oh, but that nameless Intelligent Construct...",
|
||
"Activity_OngoingCinema_Cinema_610030131_01": "The director did say in an interview that the plot of the movie might be a little different than what Starlight Knight fans expect...",
|
||
"Activity_OngoingCinema_Cinema_610030132_01": "But those ordinary citizens, and that nameless Intelligent Construct...",
|
||
"Activity_OngoingCinema_Cinema_610030133_01": "Were truly brave enough to be called \"Starlight Knights\"!",
|
||
"Activity_OngoingCinema_Cinema_610030134_01": "I'm gonna give it a perfect score on every review site!",
|
||
"Activity_OngoingCinema_Cinema_610030136_01": "For all you Starlight Knight fans out there, this movie will definitely live up to your expectations!",
|
||
"Activity_OngoingCinema_Cinema_610030138_01": "All in all, I highly recommend everyone check out Starlight Knight: The First Heroes!",
|
||
"Activity_OngoingCinema_Cinema_610030147_01": "Oh my~ What a heart-fluttering question, my~ little~ manager~",
|
||
"Activity_OngoingCinema_Cinema_610030149_01": "To be honest, instead of listening to someone's confession, I'd much rather secretly catch the sound of someone's heart skipping a beat.",
|
||
"Activity_OngoingCinema_Cinema_610030152_01": "The chocolate and syrup completely mask the taste of coffee beans... Angelina <color=#FFAF2C>doesn't even like coffee</color> at all, does she?",
|
||
"Activity_OngoingCinema_Cinema_610030158_01": "A girl who doesn't even like coffee insists on visiting a cafe every day, only to develop a crush on the quiet, reserved coffee machine...",
|
||
"Activity_OngoingCinema_Cinema_610030159_01": "A foolish construct that runs the same program for every customer day after day suddenly develops an unexpected circuit— one sparked solely for the girl.",
|
||
"Activity_OngoingCinema_Cinema_610030162_01": "*sigh*... You really are such a polite viewer, little Manager...",
|
||
"Activity_OngoingCinema_Cinema_610030163_01": "Hey~ are you <color=#FFAF2C>sneaking a peek</color> at me, little Manager?",
|
||
"Activity_OngoingCinema_Cinema_610030164_01": "It doesn't quite make my heart race the way that I imagined it would.",
|
||
"Activity_OngoingCinema_Cinema_610030165_01": "Maybe it's because the plot just isn't all that exciting...",
|
||
"Activity_OngoingCinema_Cinema_610030166_01": "Or is it because you're simply too used to watching movies with someone else, Manager?",
|
||
"Activity_OngoingCinema_Cinema_610030167_01": "Or maybe...",
|
||
"Activity_OngoingCinema_Cinema_610030168_01": "Is watching movies with me really that boring, Manager?",
|
||
"Activity_OngoingCinema_Cinema_610030169_01": "Ha! That's more like it! My~ heart~ is~ racing~",
|
||
"Activity_OngoingCinema_Cinema_610030170_01": "Mr. Tin Master? You mean that Intelligent Construct on Sixth Street who's obsessed with coffee?",
|
||
"Activity_OngoingCinema_Cinema_610030171_01": "Do you think this movie might actually have been sponsored by him...?",
|
||
"Activity_OngoingCinema_Cinema_610030172_01": "But honestly, more than Tin Master, Mr. Rob reminds me of another shop owner on Sixth Street...",
|
||
"Activity_OngoingCinema_Cinema_610030173_01": "Lemme think... It's some place at the end of the street...",
|
||
"Activity_OngoingCinema_Cinema_610030174_01": "A video store called \"Random Play\"?",
|
||
"Activity_OngoingCinema_Cinema_610030175_01": "You're pretty cunning, little manager. \"Random Play\" has two managers, so how do you know the one I'm thinking of is you?",
|
||
"Activity_OngoingCinema_Cinema_610030176_01": "Alright then...",
|
||
"Activity_OngoingCinema_Cinema_610030177_01": "Seems like you're a bit more clever than Mr. Rob~",
|
||
"Activity_OngoingCinema_Cinema_610030178_01": "The silent treatment? Are you trying to pull a Mr. Rob on me?",
|
||
"Activity_OngoingCinema_Cinema_610030179_01": "Cute approach... but that won't work on me, little Manager.",
|
||
"Activity_OngoingCinema_Cinema_610030180_01": "\"Kinda interesting flick\"?",
|
||
"Activity_OngoingCinema_Cinema_610030181_01": "As a professional film critic, you sure know how to leave room for interpretation...",
|
||
"Activity_OngoingCinema_Cinema_610030182_01": "You either like it or you don't. What's this \"kinda interesting\" stuff?",
|
||
"Activity_OngoingCinema_Cinema_610030183_01": "So you... liked it as well?",
|
||
"Activity_OngoingCinema_Cinema_610030184_01": "But more interesting than the movie itself was a certain audience member's reaction~",
|
||
"Activity_OngoingCinema_Cinema_610030185_01": "I knew you'd feel the same way, little Manager!",
|
||
"Activity_OngoingCinema_Cinema_610030186_01": "People I perceive as cute people can perceive cute things the same cute way as cute me!",
|
||
"Activity_OngoingCinema_Cinema_610030187_01": "So cute!",
|
||
"Activity_OngoingCinema_Cinema_610030188_01": "Compared to convoluted dialogue and pretentious foreshadowing, I definitely prefer this kind of simple and cute little treat~",
|
||
"Activity_OngoingCinema_Cinema_610030189_01": "Next time you get more sweet treats, be sure to recommend them to me too, little Manager~",
|
||
"Activity_OngoingCinema_Cinema_610030190_01": "Can't bring myself to eject the tape, can't bring myself to turn off the TV...",
|
||
"Activity_OngoingCinema_Cinema_610030191_01": "Can't bring myself to leave the theater... It's all the same kind of thing to me.",
|
||
"Activity_OngoingCinema_Cinema_610030192_01": "Movie reviews? Maybe it's best to leave all that deep, highbrow stuff to you, huh?",
|
||
"Activity_OngoingCinema_Cinema_610030193_01": "If I absolutely must...",
|
||
"Activity_OngoingCinema_Cinema_610030194_01": "The movie is simply adorable— and so is the person I watched it with!",
|
||
"Activity_OngoingCinema_Cinema_610030195_01": "I've forgotten most of the plot, but the person I watched the movie with is delightful.",
|
||
"Activity_OngoingCinema_Cinema_610030196_01": "Looks like they put all the good parts in the trailer.",
|
||
"Activity_OngoingCinema_Cinema_610030197_01": "Next time, I probably won't need to go out of my way to see a movie like this in theaters...",
|
||
"Activity_OngoingCinema_Cinema_610030198_01": "Still, it was fun hanging out with you, Manager. See you next time?",
|
||
"Activity_OngoingCinema_Cinema_610030199_01": "I've forgotten most of the plot, but the person I watched the movie with is delightful.",
|
||
"Activity_OngoingCinema_Cinema_610030247_01": "Letting you join me in uncovering the truth behind \"Don't Touch\" and seeking out the traces of fantasy left on these images...",
|
||
"Activity_OngoingCinema_Cinema_610030254_01": "W—Wait... Are these my memories? If so, how can I see myself in third person?",
|
||
"Activity_OngoingCinema_Cinema_610030257_01": "My little angels? Yes, they've all been practicing super hard~",
|
||
"Activity_OngoingCinema_Cinema_610030258_01": "Aria and Nangong's performances have continued to improve, and Sunna wrote some truly wonderful songs... They deserve a proper reward.",
|
||
"Activity_OngoingCinema_Cinema_610030259_01": "Oh, sorry, guess I got a bit carried away... The movie's about to start, so let's leave it at that for now.",
|
||
"Activity_OngoingCinema_Cinema_610030260_01": "Me? ...Heh, I thought Manager would be more interested in hearing about the Angels of Delusion.",
|
||
"Activity_OngoingCinema_Cinema_610030261_01": "I recently learned a special little craft from Sunna... She really likes scented candles, so I ended up making some for scenting clothes too.",
|
||
"Activity_OngoingCinema_Cinema_610030262_01": "So, what do you think? It's a calming scent, right? I made quite a few— I can give you some another day, Manager.",
|
||
"Activity_OngoingCinema_Cinema_610030263_01": "Oh dear, I just realized I forgot to grab some popcorn or snacks earlier...",
|
||
"Activity_OngoingCinema_Cinema_610030264_01": "Are you hungry, Manager? Hang in there— we can grab something to eat after the movie~",
|
||
"Activity_OngoingCinema_Cinema_610030269_01": "Still, even though you knew how the story was going to unfold, you didn't tell me...",
|
||
"Activity_OngoingCinema_Cinema_610030270_01": "I guess you didn't want to spoil the viewing experience... Thank you.",
|
||
"Activity_OngoingCinema_Cinema_610030273_01": "Creating sudden incidents to recapture the audience's attention is a tried-and-true technique in story design.",
|
||
"Activity_OngoingCinema_Cinema_610030276_01": "You look so chill — must've seen this coming, huh?",
|
||
"Activity_OngoingCinema_Cinema_610030277_01": "Sorry, Manager, I got a bit carried away...",
|
||
"Activity_OngoingCinema_Cinema_610030278_01": "It's just that seeing hope rekindled for this mother and child, after all the hardship they've endured... it truly moved me.",
|
||
"Activity_OngoingCinema_Cinema_610030279_01": "We lived through the fall of the old capital...we all know just how rare miracles that avert disaster truly are.",
|
||
"Activity_OngoingCinema_Cinema_610030280_01": "Even if it's only fiction... witnessing such a miracle is enough to bring me comfort.",
|
||
"Activity_OngoingCinema_Cinema_610030281_01": "Because I can't help but believe... that such a possibility will always exist.",
|
||
"Activity_OngoingCinema_Cinema_610030282_01": "...Thanks for your concern, Manager. I'm feeling much better now.",
|
||
"Activity_OngoingCinema_Cinema_610030283_01": "Even when the child's chances of survival were slim, the mother kept knocking again and again at fate's door.",
|
||
"Activity_OngoingCinema_Cinema_610030284_01": "In her persistent questioning, even the Hollow itself finally revealed a merciful side...",
|
||
"Activity_OngoingCinema_Cinema_610030286_01": "Thankfully, they managed to overcome that crisis...",
|
||
"Activity_OngoingCinema_Cinema_610030287_01": "That's right— whether it's suffering from a heart condition or being swept into a Hollow, these are the worst kinds of disasters an ordinary person can imagine.",
|
||
"Activity_OngoingCinema_Cinema_610030288_01": "Yet despite bearing unspeakable pain, he still chose to hang on to 'life'.",
|
||
"Activity_OngoingCinema_Cinema_610030289_01": "\"Just hold on a little longer, and I'll be able to see my mother again...\"\n\"Just hold on a little longer, and maybe one day I can be a normal, healthy person...\"",
|
||
"Activity_OngoingCinema_Cinema_610030290_01": "Fortunately, in the end, they finally received mercy from that cruel fate.",
|
||
"Activity_OngoingCinema_Cinema_610030291_01": "Perhaps that strength, in the end, saved his mother as well.",
|
||
"Activity_OngoingCinema_Cinema_610030292_01": "I'm so happy I got to share this movie with you, Manager...",
|
||
"Activity_OngoingCinema_Cinema_610030293_01": "If I get the chance, I'd love to recommend this movie to my little angels... though they'll probably end up in tears~",
|
||
"Activity_OngoingCinema_Cinema_610030294_01": "Before the Hollow, humans are insignificant... yet the Hollow cannot erase the bounds of emotion.",
|
||
"Activity_OngoingCinema_Cinema_610030294_Name_01": "Cecilia",
|
||
"Activity_OngoingCinema_Cinema_610030295_01": "In the face of disaster, the mother held tight to this lifeline, finding her child through the sound of his heartbeat.",
|
||
"Activity_OngoingCinema_Cinema_610030296_01": "That was such a great movie. I'm so thankful I got to watch it with you.",
|
||
"Activity_OngoingCinema_Cinema_610030297_01": "Thanks, Manager, for watching this movie with me.",
|
||
"Activity_OngoingCinema_Cinema_610030297_Name_01": "Cecilia",
|
||
"Activity_OngoingCinema_Cinema_610030298_01": "The fate of this mother and son is truly touching...",
|
||
"Activity_OngoingCinema_Cinema_610030298_Name_01": "Cecilia",
|
||
"Activity_OngoingCinema_Cinema_610030299_01": "Thank goodness it ended well, or I would've been tossing and turning all night about it...",
|
||
"Activity_OngoingCinema_Cinema_610030300_01": "Aria and the others should be just about done with their practice. It's time for me to head back and check on them... goodbye, Manager.",
|
||
"Activity_OngoingCinema_Cinema_610030301_01": "Thanks, Manager, for watching this movie with me.",
|
||
"Activity_OngoingCinema_Cinema_610030301_Name_01": "Cecilia",
|
||
"Activity_OngoingCinema_Cinema_610030309_01": "Judging by the pacing, the main plot of the story is about to unfold.",
|
||
"Activity_OngoingCinema_Cinema_610030312_01": "But it's good at using hints and atmosphere to stir up fear and <color=#FFAF2C>unsettle people's minds</color>.",
|
||
"Activity_OngoingCinema_Cinema_610030320_01": "Let's head back now and get some rest. When something new hits the theaters, we can come back again.",
|
||
"Activity_OngoingCinema_Cinema_610030323_01": "In a speculative work that depicts the twilight of a civilization, a tragic ending is all but inevitable.",
|
||
"Activity_OngoingCinema_Cinema_610030325_01": "You needn't worry. I won't let the somber atmosphere keep me quiet and dispirited.",
|
||
"Activity_OngoingCinema_Cinema_610030328_01": "...So that I may offer you just the right companionship while you enjoy the film.",
|
||
"Activity_OngoingCinema_Cinema_610030330_01": "Ah... my apologies, when I'm with you, I should keep my attention on the film that's about to start.",
|
||
"Activity_OngoingCinema_Cinema_610030331_01": "One with insights ahead of their era often meets not understanding first, but <color=#FFAF2C>solitude</color>...",
|
||
"Activity_OngoingCinema_Cinema_610030336_01": "Indeed. Let us hope our protagonist has enough grit and determination to hang on until the moment she can clear her name.",
|
||
"Activity_OngoingCinema_Cinema_610030342_01": "That said, this story still affirmed my belief that once you find something worth fighting for, it is worth protecting at any cost.",
|
||
"Activity_OngoingCinema_Cinema_610030345_01": "Being able to witness, contemplate, and resonate with you — this process itself has illuminated this moment.",
|
||
"Activity_OngoingCinema_Cinema_610030346_01": "To face this \"known\" weight together with you, and draw strength from it to move forward—",
|
||
"Activity_OngoingCinema_Cinema_610030347_01": "Perhaps that is our smallest, most steadfast way to resist any form of \"nihility\" in the real world.",
|
||
"Activity_OngoingCinema_Cinema_610030350_01": "It is not about \"whether success is possible,\" but \"whether it is worthwhile.\"",
|
||
"Activity_OngoingCinema_Cinema_610030351_01": "It's about order, about loyalty, about... the meaning of persistence in a battle that's doomed to fail.",
|
||
"Activity_OngoingCinema_Cinema_610030352_01": "Thank you for watching this thought-provoking work with me. I was truly moved.",
|
||
"Activity_OngoingCinema_Cinema_610030355_01": "Yes, it is a work that completely denies hope...",
|
||
"Activity_OngoingCinema_Cinema_610030356_01": "But it also compels the viewer to contemplate the meaning of any effort in the face of absolute nihility.",
|
||
"Activity_OngoingCinema_Cinema_610030358_01": "But how our protagonist, the scientist, chose to bear the weight of the world alone after her warnings to humanity went unheeded.",
|
||
"Activity_OngoingCinema_Cinema_610030359_01": "And the loyalty displayed by her mechanical companion... Theirs was a friendship transcending all programmed parameters.",
|
||
"Activity_OngoingCinema_Cinema_610030360_01": "To walk a path you know leads nowhere, and to see it through to the very end — that resolve alone is far beyond any measure of victory or defeat.",
|
||
"Activity_OngoingCinema_Cinema_610030361_01": "Thank you for accompanying me to see this film. It carried much weight, but I found it to be a precious and profound warning.",
|
||
"Activity_OngoingCinema_Cinema_610030363_01": "True. An individual's brilliance could not stop the collective's downfall — that's the core of this tragedy...",
|
||
"Activity_OngoingCinema_Cinema_610030364_01": "But holding one's ground in a battle destined to lose — that's precisely what defines our love and dignity as human beings.",
|
||
"Activity_OngoingCinema_Cinema_610030365_01": "Please do not worry. No matter how dark the story on screen may be, our reality is full of hope.",
|
||
"Activity_OngoingCinema_Cinema_610030367_01": "\"The tragedy lies not in the destruction of the body, but in how thoroughly our supposed 'meaning' is devoured by nothingness...\"",
|
||
"Activity_OngoingCinema_Cinema_610030369_01": "In collective chaos, the light of reason shines as faintly as a firefly...",
|
||
"Activity_OngoingCinema_Cinema_610030370_01": "But those who remained steadfast in their duty and loyalty until the very end — their stance itself was the strongest response to \"nihility.\"",
|
||
"Activity_OngoingCinema_Cinema_610030374_01": "Sorry, I seem to have been a little too absorbed in my own thoughts and did not engage with you as much as I should have.",
|
||
"Activity_OngoingCinema_Cinema_610030381_01": "Before deciding to see the movie, we read a lot of reviews beforehand, and they all said it was good.",
|
||
"Activity_OngoingCinema_Cinema_610030382_01": "Right! Right! Do you want me to send you those reviews, Manager?",
|
||
"Activity_OngoingCinema_Cinema_610030383_01": "I didn't even open it... but I just know Nangong would be spoiling again!",
|
||
"Activity_OngoingCinema_Cinema_610030384_01": "You got me~ Okay, okay, I'll black out all the key words before sending it to you...",
|
||
"Activity_OngoingCinema_Cinema_610030385_01": "...Oh wait, did Aria decode and process all the images?",
|
||
"Activity_OngoingCinema_Cinema_610030386_01": "Well, even if I secretly write bad things about you in the blacked-out parts... you'll never know.",
|
||
"Activity_OngoingCinema_Cinema_610030387_01": "Then again, even if I snuck in things like \"I like you, Manager,\" you wouldn't find out either~",
|
||
"Activity_OngoingCinema_Cinema_610030388_01": "New songs... Sunna's actually been writing a lot of lately.",
|
||
"Activity_OngoingCinema_Cinema_610030389_01": "But she basically crumpled 'em all into paper balls and stuffed the trash can full–",
|
||
"Activity_OngoingCinema_Cinema_610030390_01": "Aria snuck a couple back and had me listen while she hummed along to the sheet music— gotta say, they were not bad at all.",
|
||
"Activity_OngoingCinema_Cinema_610030391_01": "At this rate, just give Sunna a couple more days, she should finally have something she's happy with real soon...",
|
||
"Activity_OngoingCinema_Cinema_610030392_01": "Once she does, I'll have Aria record a few lines and send them to you for a listen, yeah?",
|
||
"Activity_OngoingCinema_Cinema_610030393_01": "Before deciding to watch this movie, I had a dream about it last night...",
|
||
"Activity_OngoingCinema_Cinema_610030394_01": "In my dream, this movie's producer actually came to us to sing the theme song!",
|
||
"Activity_OngoingCinema_Cinema_610030395_01": "Aria and Sunna were so happy and both screamed with joy... and then I woke up.",
|
||
"Activity_OngoingCinema_Cinema_610030396_01": "Even though the dream felt pretty average, I guess it's still a good sign–",
|
||
"Activity_OngoingCinema_Cinema_610030397_01": "Wanna bet on whether Sunna and Aria will end up crying their eyes out over the movie?",
|
||
"Activity_OngoingCinema_Cinema_610030398_01": "Wow...",
|
||
"Activity_OngoingCinema_Cinema_610030398_Name_01": "Sunna & Aria",
|
||
"Activity_OngoingCinema_Cinema_610030399_01": "Wow...",
|
||
"Activity_OngoingCinema_Cinema_610030400_01": "Wow...",
|
||
"Activity_OngoingCinema_Cinema_610030401_01": "They're already getting emotional before the bet even started... *sigh*",
|
||
"Activity_OngoingCinema_Cinema_610030402_01": "The rabbit Baron appearing out of nowhere... the flowers in the garden, alive but silent...",
|
||
"Activity_OngoingCinema_Cinema_610030402_Name_01": "Nangong Yu",
|
||
"Activity_OngoingCinema_Cinema_610030403_01": "Everything about this place is screaming trap.",
|
||
"Activity_OngoingCinema_Cinema_610030404_01": "The director's camera work is so detailed. I completely feel that sense of crisis.",
|
||
"Activity_OngoingCinema_Cinema_610030405_01": "...Look! Lilian really did fall down the rabbit hole!",
|
||
"Activity_OngoingCinema_Cinema_610030406_01": "With the amount of movies you've watched, Manager, you probably already guessed what happens next, right? Does this count as a spoiler?",
|
||
"Activity_OngoingCinema_Cinema_610030407_01": "Oops, sorry about that~",
|
||
"Activity_OngoingCinema_Cinema_610030408_01": "...Eh, you got me.",
|
||
"Activity_OngoingCinema_Cinema_610030409_01": "Can't blame anyone for wanting to pinch something that looks that squishy–",
|
||
"Activity_OngoingCinema_Cinema_610030410_01": "I feel like Sunna and Aria would really like this part...",
|
||
"Activity_OngoingCinema_Cinema_610030411_01": "This music really sets the mood perfectly. I've gotta get my hands on that soundtrack when I get back.",
|
||
"Activity_OngoingCinema_Cinema_610030412_01": "Uh... thanks.",
|
||
"Activity_OngoingCinema_Cinema_610030412_Name_01": "Nangong Yu",
|
||
"Activity_OngoingCinema_Cinema_610030413_01": "I was so engrossed in the moview, I forgot I was still holding the snack Sunna gave me...",
|
||
"Activity_OngoingCinema_Cinema_610030414_01": "Hold on, now that you mention it...",
|
||
"Activity_OngoingCinema_Cinema_610030415_01": "Just as expected, Sunna and Aria haven't eaten their chocolates either!",
|
||
"Activity_OngoingCinema_Cinema_610030416_01": "But how should I put this... somehow this gives off a \"Angels of Delusion are all idiots\" vibe...",
|
||
"Activity_OngoingCinema_Cinema_610030417_01": "Manager, you've gotta keep this secret! Forever! Okay?",
|
||
"Activity_OngoingCinema_Cinema_610030418_01": "Oh~ Don't worry. I came prepared with tissues— They're coming in handy now~",
|
||
"Activity_OngoingCinema_Cinema_610030419_01": "The visual effects are better than I imagined... I wonder how much they spent on post-production?",
|
||
"Activity_OngoingCinema_Cinema_610030420_01": "Time to check Sunna's piggy bank when we get back and come up with a plan to fatten it up a bit...",
|
||
"Activity_OngoingCinema_Cinema_610030421_01": "Oh, Manager, what I just said— don't let Sunna and Aria know~",
|
||
"Activity_OngoingCinema_Cinema_610030422_01": "...Ugh, the chocolate melted in my hand...",
|
||
"Activity_OngoingCinema_Cinema_610030423_01": "I gotta grab a tissue from Sunna's backpack quick and clean this up!",
|
||
"Activity_OngoingCinema_Cinema_610030424_01": "Too bad~ I've never really been interested in \"profound truths,\" no matter how they're presented.",
|
||
"Activity_OngoingCinema_Cinema_610030424_Name_01": "Nangong Yu",
|
||
"Activity_OngoingCinema_Cinema_610030425_01": "All I want is for Lilian to have a happy ending in this wonderland. That's enough for me.",
|
||
"Activity_OngoingCinema_Cinema_610030426_01": "Plus Sunna and Aria seem to be having a great time too.",
|
||
"Activity_OngoingCinema_Cinema_610030427_01": "Isn't that what fairy tales are all about? Making people believe the world can be a better place?",
|
||
"Activity_OngoingCinema_Cinema_610030428_01": "You're smiling too. That means... you agree with my point, right~",
|
||
"Activity_OngoingCinema_Cinema_610030429_01": "Cause the visuals and music really complement each other so well.",
|
||
"Activity_OngoingCinema_Cinema_610030430_01": "Sometimes, even though I know it's not real, those feelings start to tug at my heartstrings...",
|
||
"Activity_OngoingCinema_Cinema_610030431_01": "*sigh* And then I end up getting all emotional~",
|
||
"Activity_OngoingCinema_Cinema_610030432_01": "But then, looking at Sunna and Aria's expressions, they seem genuinely touched... That's nice too.",
|
||
"Activity_OngoingCinema_Cinema_610030433_01": "I could definitely watch more movies like this one...",
|
||
"Activity_OngoingCinema_Cinema_610030434_01": "This is the essence of feel-good films, right? Everyone gets a happy ending and it puts you in a good mood.",
|
||
"Activity_OngoingCinema_Cinema_610030435_01": "The one-sided collab between the cinema and Angels of Delusion — perfectly concluded~",
|
||
"Activity_OngoingCinema_Cinema_610030435_Name_01": "Nangong Yu",
|
||
"Activity_OngoingCinema_Cinema_610030436_01": "The visuals and music were pretty good, so I wouldn't say it was a waste of time–",
|
||
"Activity_OngoingCinema_Cinema_610030436_Name_01": "Nangong Yu",
|
||
"Activity_OngoingCinema_Cinema_610030437_01": "So it ended on kind of an open note, huh... Feels a bit unfinished.",
|
||
"Activity_OngoingCinema_Cinema_610030437_Name_01": "Nangong Yu",
|
||
"Activity_OngoingCinema_Cinema_610030438_01": "Where did that rabbit Baron go in the end? It's kinda bugging me.",
|
||
"Activity_OngoingCinema_Cinema_610030438_Name_01": "Sunna",
|
||
"Activity_OngoingCinema_Cinema_610030439_01": "I'm more curious about the middle part— where did the rabbits go after the rabbit hole collapsed?",
|
||
"Activity_OngoingCinema_Cinema_610030439_Name_01": "Aria",
|
||
"Activity_OngoingCinema_Cinema_610030440_01": "So eeryone has parts they didn't understand... Sure enough, you really do need to focus when watching movies~",
|
||
"Activity_OngoingCinema_Cinema_610030441_01": "Stray puppies, stray people, stray Bangboo... aren't they everywhere?",
|
||
"Activity_OngoingCinema_Cinema_610030443_01": "But fighting is exhausting, and puppies can be pretty sneaky...",
|
||
"Activity_OngoingCinema_Cinema_610030447_01": "I'm a pro at this, and there's lots of different flavors of dog food — all delicious.",
|
||
"Activity_OngoingCinema_Cinema_610030451_01": "{F#What do we do? We're gonna get caught, I'm just a little pup... Belle, didn't you say this wasn't a horror movie?!!}{M#Oh, what do we do? We're gonna get caught, I'm just a little pup... Wise, didn't you say this wasn't a horror movie?!}",
|
||
"Activity_OngoingCinema_Cinema_610030475_01": "O—Of course not! This is just another typical story set in a Hollow, right?",
|
||
"Activity_OngoingCinema_Cinema_610030505_01": "The morale of the story is... If you ain't got the strength, stay out of the Hollows!",
|
||
"Activity_OngoingCinema_Cinema_610030517_01": "\"Don't worry, we're just gonna wipe its memory and reprogram it from scratch— Hey, what are you doing!\"",
|
||
"Activity_OngoingCinema_Cinema_610030533_Name_01": "Lead Actor 1",
|
||
"Activity_OngoingCinema_Cinema_610030536_01": "(Sweety glances around the interior with curious eyes, looking pretty pleased with what she sees.)",
|
||
"Activity_OngoingCinema_Cinema_610030537_01": "This cinema's decor is both practical and elegant. It's no less impressive than the banquet hall at Yum Cha Sin.",
|
||
"Activity_OngoingCinema_Cinema_610030537_Name_01": "Sweety",
|
||
"Activity_OngoingCinema_Cinema_610030538_01": "And the snacks those people are munching on? It's gotta be... popcorn, right?",
|
||
"Activity_OngoingCinema_Cinema_610030539_01": "I've heard customers mention it, but this is my first time seeing it for myself. It smells delightful. I bet it tastes great, too!",
|
||
"Activity_OngoingCinema_Cinema_610030540_01": "I wouldn't say I'm dying to try it, but it is pretty intriguing. After all, this type of snack is hard to come by where I'm from.",
|
||
"Activity_OngoingCinema_Cinema_610030541_01": "Compared to the delicate and refreshing snacks of Failume Heights, folks here in Janus Quarter seem to prefer their treats with a much richer flavor profile.",
|
||
"Activity_OngoingCinema_Cinema_610030542_01": "Speaking of which... To improve on Yum Cha Sin's selection, my boss actually sent me out to sample flavors from other locations.",
|
||
"Activity_OngoingCinema_Cinema_610030543_01": "But every place has its own vibe. I can't fully understand New Eridu's food culture in just a few days...",
|
||
"Activity_OngoingCinema_Cinema_610030544_01": "Like this popcorn, for example. I never got a chance to try it!",
|
||
"Activity_OngoingCinema_Cinema_610030545_01": "Oh my, thanks for the offer~",
|
||
"Activity_OngoingCinema_Cinema_610030546_01": "But if I go out to get snacks right now, I'd probably miss the best parts of the movie. Maybe next time.",
|
||
"Activity_OngoingCinema_Cinema_610030547_01": "Oh my, are you trying to flatter me? Hearing that from you really puts my mind at ease~",
|
||
"Activity_OngoingCinema_Cinema_610030548_01": "The banquet hall is the face of our shop, after all. Plenty of local big shots pass through there.",
|
||
"Activity_OngoingCinema_Cinema_610030549_01": "That's why I personally handled the lights, decorations, and etiquette training for the staff. I didn't dare slack off even for a second!",
|
||
"Activity_OngoingCinema_Cinema_610030550_01": "No talking while eating or resting, and no yapping during movies... Guess that's what you'd expect from a Yunkui Summit disciple...",
|
||
"Activity_OngoingCinema_Cinema_610030551_01": "I'll just wait for the movie to start, then.",
|
||
"Activity_OngoingCinema_Cinema_610030552_01": "Everyone laughing and gasping together... It kinda reminds me of going to the <color=#FFAF2C>open-air cinema</color> back when I was a kid...",
|
||
"Activity_OngoingCinema_Cinema_610030552_Name_01": "Sweety",
|
||
"Activity_OngoingCinema_Cinema_610030553_01": "I wonder if you've ever experienced something like that. It was super popular back in the day~",
|
||
"Activity_OngoingCinema_Cinema_610030554_01": "Back then, there weren't many theaters around, so everyone would gather in the plaza to catch a flick...",
|
||
"Activity_OngoingCinema_Cinema_610030555_01": "Movie theaters are pretty quiet, right? But outdoor screenings are a totally different vibe. They're always super lively!",
|
||
"Activity_OngoingCinema_Cinema_610030556_01": "Snacking on sunflower seeds, chatting away, laughing together... It's chaotic for sure, but it evokes a warm, fuzzy feeling.",
|
||
"Activity_OngoingCinema_Cinema_610030557_01": "But when the plot gets emotional, everyone quiets down all at once...",
|
||
"Activity_OngoingCinema_Cinema_610030558_01": "Back then, I'd always quietly wipe away my tears in the dark. I was so afraid that someone would notice and make fun of me.",
|
||
"Activity_OngoingCinema_Cinema_610030559_01": "Look at me running my mouth! You've got me spilling my childhood anecdotes just like that...",
|
||
"Activity_OngoingCinema_Cinema_610030560_01": "It didn't destroy my image as the \"model Yum Cha Sin employee\" in your eyes, did it?",
|
||
"Activity_OngoingCinema_Cinema_610030561_01": "That makes sense. You're a video store manager, so you've probably got all kinds of professional setups at home, right?",
|
||
"Activity_OngoingCinema_Cinema_610030562_01": "I once passed by your little stall outside Suibian Temple and was totally shocked!",
|
||
"Activity_OngoingCinema_Cinema_610030563_01": "There's a ton of movies... If it were me, I couldn't possibly finish watching them even in a month... Don't tell me you've seen every single one!",
|
||
"Activity_OngoingCinema_Cinema_610030564_01": "Looks like I need to put in a little more effort...",
|
||
"Activity_OngoingCinema_Cinema_610030565_01": "Otherwise, I won't be able to keep up when we're chatting. That would be embarrassing!",
|
||
"Activity_OngoingCinema_Cinema_610030566_01": "As a model employee, I definitely can't go around judging customers too harshly~",
|
||
"Activity_OngoingCinema_Cinema_610030566_Name_01": "Sweety",
|
||
"Activity_OngoingCinema_Cinema_610030567_01": "But...",
|
||
"Activity_OngoingCinema_Cinema_610030568_01": "We finally get to catch a movie today, let's not talk about work!",
|
||
"Activity_OngoingCinema_Cinema_610030569_01": "More than just someone from Yum Cha Sin, I'd rather you think of me as a friend you catch movies with~",
|
||
"Activity_OngoingCinema_Cinema_610030570_01": "Dogs can't eat chocolate egg tarts! But no matter what I said, he just wouldn't budge.",
|
||
"Activity_OngoingCinema_Cinema_610030571_01": "Luckily, Cairn stepped in to smooth things over, spending ages explaining things to him until he finally understood.",
|
||
"Activity_OngoingCinema_Cinema_610030572_01": "But nowadays, customers like that are pretty rare at Yum Cha Sin, hehe.",
|
||
"Activity_OngoingCinema_Cinema_610030573_01": "After all, with me around, who would dare stir up trouble?",
|
||
"Activity_OngoingCinema_Cinema_610030574_01": "Besides, our shop's regulars are all generous souls like you. Always willing to lend a helping hand!",
|
||
"Activity_OngoingCinema_Cinema_610030575_01": "There are plenty of movies about people swapping bodies... but I can't say I've seen too many where people swap with a Bangboo.",
|
||
"Activity_OngoingCinema_Cinema_610030576_01": "But this idea is pretty clever. It dodges the clichéd setups while keeping the story tight and well-paced.",
|
||
"Activity_OngoingCinema_Cinema_610030577_01": "If I swapped bodies with my picky little Bangboo, everyone would be in for a rough time...",
|
||
"Activity_OngoingCinema_Cinema_610030578_01": "That little guy's got a nasty temper. If we made him work at Yum Cha Sin, it would have customers fuming left and right!",
|
||
"Activity_OngoingCinema_Cinema_610030579_01": "Speaking of, I just remembered that the Bangboo you sent to run the stall was really well-behaved... It goes by Twentie, right?",
|
||
"Activity_OngoingCinema_Cinema_610030580_01": "If only it could swap bodies with that little troublemaker of mine. I've never even seen it sit still for a second!",
|
||
"Activity_OngoingCinema_Cinema_610030581_01": "Hmm..? Why aren't you laughing? Do you find this story boring?",
|
||
"Activity_OngoingCinema_Cinema_610030582_01": "Looks like you've got a pretty high threshold for humor. Don't tell me... Yunkui Summit's regular training includes a \"try not to laugh\" challenge?",
|
||
"Activity_OngoingCinema_Cinema_610030583_01": "Hmm... If you're looking for some deep insight or super detailed analysis, you're probably gonna be disappointed~",
|
||
"Activity_OngoingCinema_Cinema_610030583_Name_01": "Sweety",
|
||
"Activity_OngoingCinema_Cinema_610030584_01": "My take? It's loud, it's lively, it's got heart. It left me with a sense of happiness inside.",
|
||
"Activity_OngoingCinema_Cinema_610030585_01": "Hehe~ You think so too? I thought you'd find my take too simple!",
|
||
"Activity_OngoingCinema_Cinema_610030586_01": "To me, movies are like dim sum. More than some logical analysis, it's the taste that hits your tongue that matters the most~",
|
||
"Activity_OngoingCinema_Cinema_610030587_01": "This movie is like a plate of crispy, sweet almond cookies — You can scarf down piece after piece without feeling an ounce of guilt.",
|
||
"Activity_OngoingCinema_Cinema_610030588_01": "Oh? Then why not try out Yum Cha Sin's latest item? Our special Gilded Carrot Day-exclusive golden cake is really well-received and always sells out fast.",
|
||
"Activity_OngoingCinema_Cinema_610030589_01": "Hey now, who said anything about making you pay outta your own pocket? I was planning to have the kitchen set aside a few servings specifically for you~",
|
||
"Activity_OngoingCinema_Cinema_610030590_01": "Hmm... So what you're saying is, at its core, this film is actually a tragedy?",
|
||
"Activity_OngoingCinema_Cinema_610030591_01": "It's precisely because things are so bleak that the desolate Bob and the abandoned Bangboo came up with the idea to swap bodies...",
|
||
"Activity_OngoingCinema_Cinema_610030592_01": "That kinda makes sense... You're really insightful!",
|
||
"Activity_OngoingCinema_Cinema_610030593_01": "But the way I see it, what they really found out was that the other party's life wasn't any easier than their own after they swapped bodies.",
|
||
"Activity_OngoingCinema_Cinema_610030594_01": "\"Maybe I'd be happier as a Bangboo,\" or \"maybe I'd have more dignity if I were human\"...",
|
||
"Activity_OngoingCinema_Cinema_610030595_01": "After stepping into each other's shoes, Bob and the Bangboo realized all those fantasies they'd projected onto each other were just a bunch of nonsense.",
|
||
"Activity_OngoingCinema_Cinema_610030596_01": "And they've finally figured out how to live life as their true selves again.",
|
||
"Activity_OngoingCinema_Cinema_610030597_01": "Yeah! So don't overthink it. Just walk out of here with their laughter echoing in your heart~",
|
||
"Activity_OngoingCinema_Cinema_610030598_01": "You're not gonna share your thoughts? Or have you seen it so many times that it doesn't quite hit the same anymore?",
|
||
"Activity_OngoingCinema_Cinema_610030599_01": "Hmm... Then maybe I should have picked a film you haven't seen yet...",
|
||
"Activity_OngoingCinema_Cinema_610030600_01": "It wasn't a big-budget blockbuster, nor was it a martial arts piece that is all the rage in Waifei Peninsula.",
|
||
"Activity_OngoingCinema_Cinema_610030600_Name_01": "Sweety",
|
||
"Activity_OngoingCinema_Cinema_610030601_01": "It won't stick with you forever, but it provided a carefree and enjoyable time while it lasted.",
|
||
"Activity_OngoingCinema_Cinema_610030602_01": "Thanks for the recommendation. This little \"snack\" really hits the spot~",
|
||
"Activity_OngoingCinema_Cinema_610030603_01": "Thanks for watching it with me. That was an interesting movie~",
|
||
"Activity_OngoingCinema_Cinema_610030603_Name_01": "Sweety",
|
||
"Activity_OngoingCinema_Cinema_610030604_01": "Ah, the movie's over... That was really hilarious!",
|
||
"Activity_OngoingCinema_Cinema_610030604_Name_01": "Sweety",
|
||
"Activity_OngoingCinema_Cinema_610030605_01": "See ya later~",
|
||
"Activity_OngoingCinema_Cinema_610030606_01": "Rather than calling it bravery, I'd say everything she did was almost instinctive...",
|
||
"Activity_OngoingCinema_Cinema_610030607_01": "Before her mind could even catch up, her body had already made the choice.",
|
||
"Activity_OngoingCinema_Cinema_610030608_01": "I totally get it... that feeling when you'd risk everything to protect someone...",
|
||
"Activity_OngoingCinema_Cinema_610030609_01": "If anything were to happen to the girls of Angels of Delusion, I know I'd be just like that mother...",
|
||
"Activity_OngoingCinema_Cinema_610030610_01": "Even if it meant facing immense danger, I would still search for a way to save them.",
|
||
"Activity_OngoingCinema_Cinema_610030611_01": "Hehe... of course. They're all going to soar smoothly all the way to the top and become the most dazzling angels there are~",
|
||
"Activity_OngoingCinema_Cinema_610030612_01": "Drawing people in, blurring the line between reality and fiction - perhaps that's the magic of cinema.",
|
||
"Activity_OngoingCinema_Cinema_610030613_01": "It's a story about the director's creative aspirations...",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033003_01": "...Sunna, I never told you.",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033003_02": "I still remember... that day, all those years ago...",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033003_03": "That sunny afternoon, I heard your notes as I was drifting off...",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033003_04": "You panicked and apologized, thinking you'd disturbed me...",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033003_05": "But what you really woke up was the \"hope\" that'd been sleeping deep in my heart.",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033009_01": "{F#Never would've guessed... Sunna's secret hideout is actually inside a Hollow.}{M#I never would've guessed that Sunna's secret hideout is actually inside a Hollow.}",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033010_03": "{F#...I wonder how Nangong and Sunna are holding up. Let's pick up the pace!}{M#...I wonder how Nangong and Sunna are holding up. Let's hurry.}",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033012_02": "Wait! Why's Sunna sitting on the ground, motionless...?",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033013_01": "<color=#B5B5B5>(My first song... finally... it's done...)</color>",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033013_02": "<color=#B5B5B5>(...Will anyone... like it?)</color>",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033014_01": "<color=#B5B5B5>Sunna— wait, you wrote this song yourself?!</color>",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033014_02": "<color=#B5B5B5>This... is freaking awesome!!!</color>",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033014_03": "<color=#B5B5B5>...Just looking at the score makes me so happy, like... being swept up by the night wind, racing towards the stars—!</color>",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033015_01": "<color=#B5B5B5>(How come he hasn't said anything after looking at the score...?)</color>",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033015_02": "<color=#B5B5B5>(I'm so nervous right now aaaahh!!!)</color>",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033016_01": "<color=#B5B5B5>...This song... it's stunning.</color>",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033016_02": "<color=#B5B5B5>As a pro idol, I can guarantee you—</color>",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033016_03": "<color=#B5B5B5>This song is gonna be huge — absolutely huge!</color>",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033017_01": "<color=#B5B5B5>(I never thought the agency would go under too...)</color>",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033017_02": "<color=#B5B5B5>(What other place... would even want my songs?)</color>",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033018_01": "<color=#B5B5B5>We're just one step away from forming the complete Angels of Delusion...</color>",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033018_02": "<color=#B5B5B5>Yeah! As long as you're willing to join us, Sunna—!</color>",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033019_01": "<color=#B5B5B5>(It's a full house...)</color>",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033019_02": "<color=#B5B5B5>(Can I... really pull this off?)</color>",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033020_01": "<color=#B5B5B5>We're up next!</color>",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033020_02": "<color=#B5B5B5>Sunna, quick, grab our hands!</color>",
|
||
"Activity_OngoingLevel_ActivityLivehouse_610033020_03": "<color=#B5B5B5>In a bit, we're stepping into the spotlight together!</color>",
|
||
"Activity_OngoingMainCity_ActivityLivehouse_610033002_01": "I—I still haven't figured out how to apologize to Nangong...",
|
||
"Activity_OngoingMainCity_ActivityLivehouse_610033002_02": "...Getting closer to 404, my heartbeat feels like it's getting loud... and my face feels... hot.",
|
||
"Activity_OngoingMainCity_ActivityLivehouse_610033002_03": "Uwaaah! What do I doooo—!",
|
||
"Activity_OngoingMainCity_ActivityLivehouse_610033008_02": "Just stop, please...",
|
||
"Activity_OngoingMainCity_ActivityLivehouse_610033040_01": "{F#So this is where Sunna works part-time...}{M#So this is where Sunna works part-time...}",
|
||
"Activity_SpringShow_NextPeriodTips01": "Starlight! Delusions? Setting Sail for Dreams!",
|
||
"Activity_SpringShow_NextPeriodTips02": "A Rift! Hope? Wishes Unchanged!",
|
||
"Activity_SpringShow_NextPeriodTips03": "A Glimmer! Blossoming? Echoes of Wild Dreams!",
|
||
"Activity_SpringShow_NextPeriodTips04": "When Delusions Journey On",
|
||
"Activity_Tip_WaitPeriod": "Next phase unlocks in: ",
|
||
"Activity_Transition_6004331": "{F#The journey was long, but taking turns driving with Belle made it manageable, and you finally made it back to Sixth Street.}{M#The journey was long, but taking turns driving with Wise made it manageable, and you finally made it back to Sixth Street.}",
|
||
"Activity_UnderBtnTips_SpringShow_OB2.6": "Participate to obtain <color=#FFAF2C>new Outfit</color> Pan Yinhu: Culinary Jewel, <color=#FFAF2C>1,640 Polychromes</color>, <color=#FFAF2C>Proxy accessories</color> Wise: Happy Neigh Year & Belle: Neigh Year, Neigh Me, and other rewards!",
|
||
"AntiSpoilerConDesc_Monster_PinkBowTrooper": "Unlocked after completing Main Story Season 2 Interlude: \"Encore for an Old Dream\"",
|
||
"AntiSpoilerConDesc_Monster_Vesper": "Unlocked after completing Main Story Season 2 Interlude: \"Encore for an Old Dream\"",
|
||
"Arcade_Player_Name_231491": "MintKitty",
|
||
"Arcade_Player_Name_231501": "Arietta",
|
||
"Aria_MathSkill_Desc": "When another character in your squad is a <color=#FFFFFF>Stun</color> or <color=#FFFFFF>Support</color> character, or shares the same Faction:\nWhen <color=#FFFFFF>Ether Veil</color> is activated, 4 <color=#FFFFFF>Fandom Power</color> are generated on the field. This can trigger once every 1s.\nWhen any squad member applies <color=#FE437E>Corruption</color> to an enemy, its duration is extended by 3s.",
|
||
"Aria_MathSkill_Title": "Additional Ability: Collaborative Stage",
|
||
"Aria_Property_ChargeAttack_01_Desc_BreakStunRatio": "Charge Level One Attack Daze Multiplier",
|
||
"Aria_Property_ChargeAttack_01_Desc_DamageRatio": "Charge Level One Attack DMG Multiplier",
|
||
"Aria_Property_ChargeAttack_02_Desc_BreakStunRatio": "Charge Level Two Attack Daze Multiplier",
|
||
"Aria_Property_ChargeAttack_02_Desc_DamageRatio": "Charge Level Two Attack DMG Multiplier",
|
||
"Aria_Property_ChargeAttack_03_Co_Desc_BreakStunRatio": "Charge Level Three Attack Daze Multiplier (Coordinated)",
|
||
"Aria_Property_ChargeAttack_03_Co_Desc_DamageRatio": "Charge Level Three Attack DMG Multiplier (Coordinated)",
|
||
"Aria_Property_ChargeAttack_03_Desc_BreakStunRatio": "Charge Level Three Attack Daze Multiplier",
|
||
"Aria_Property_ChargeAttack_03_Desc_DamageRatio": "Charge Level Three Attack DMG Multiplier",
|
||
"Aria_Property_ChargeAttack_04_Co_Desc_BreakStunRatio": "Enhanced Charge Attack Daze Multiplier (Coordinated)",
|
||
"Aria_Property_ChargeAttack_04_Co_Desc_DamageRatio": "Enhanced Charge Attack DMG Multiplier (Coordinated)",
|
||
"Aria_Property_ChargeAttack_04_Desc_BreakStunRatio": "Enhanced Charge Attack Daze Multiplier",
|
||
"Aria_Property_ChargeAttack_04_Desc_DamageRatio": "Enhanced Charge Attack DMG Multiplier",
|
||
"Aria_Property_ExSpecial_SpCostValue_01": "40",
|
||
"Aria_Property_ExSpecial_SpCostValue_02": "40",
|
||
"Aria_SkillList_10_Content": "<IconMap:Icon_Switch> (When Triggering Quick Assist)",
|
||
"Aria_SkillList_10_Title": "Quick Assist: Shatter Fantasy",
|
||
"Aria_SkillList_11_Content": "<IconMap:Icon_Switch> (When Triggering Defensive Assist)",
|
||
"Aria_SkillList_11_Title": "Defensive Assist: Clutch Save",
|
||
"Aria_SkillList_12_Content": "<IconMap:Icon_Normal> (After Defensive Assist)",
|
||
"Aria_SkillList_12_Title": "Assist Follow-Up: Encore Song",
|
||
"Aria_SkillList_1_Content": "<IconMap:Icon_Normal>",
|
||
"Aria_SkillList_1_Title": "Basic Attack: Sweet Melody",
|
||
"Aria_SkillList_2_Content": "<IconMap:Icon_Normal> (Hold)",
|
||
"Aria_SkillList_2_Title": "Basic Attack: Perfect Pitch",
|
||
"Aria_SkillList_3_Content": "<IconMap:Icon_Special>",
|
||
"Aria_SkillList_3_Title": "Special Attack: Full-Sugar Electronica",
|
||
"Aria_SkillList_4_Content": "<IconMap:Icon_SpecialReady>",
|
||
"Aria_SkillList_4_Title": "EX Special Attack: Fall Into Delusion",
|
||
"Aria_SkillList_5_Content": "<IconMap:Icon_SpecialReady> ; <IconMap:Icon_SpecialReady>",
|
||
"Aria_SkillList_5_Title": "EX Special Attack: Instantly Hooked",
|
||
"Aria_SkillList_6_Content": "<IconMap:Icon_Evade> ; <IconMap:Icon_Normal>",
|
||
"Aria_SkillList_6_Title": "Dash Attack: Silky-Smooth Combo",
|
||
"Aria_SkillList_7_Content": "<IconMap:Icon_Evade> (Perfect) ; <IconMap:Icon_Normal>",
|
||
"Aria_SkillList_7_Title": "Dodge Counter: Slide-Shift Variation",
|
||
"Aria_SkillList_8_Content": "<IconMap:Icon_QTE>",
|
||
"Aria_SkillList_8_Title": "Chain Attack: Dream Collab",
|
||
"Aria_SkillList_9_Content": "<IconMap:Icon_UltimateReady>",
|
||
"Aria_SkillList_9_Title": "Ultimate: 100% Energy",
|
||
"Aria_SkillName": "Energetic Promotion",
|
||
"Aria_SkillText": "To promote the video store, Aria went all out preparing dialogue cue cards to match each videotape, soundtrack recordings, and even... an OST listening session? This is basically a full-blown performance!\n\"Treating every movie-loving customer with genuine care — that's my creed!\"",
|
||
"Aria_Skill_AssaultAid_Desc": "Press <IconMap:Icon_Normal> after a <color=#FFFFFF>Defensive Assist</color> to activate:\nUnleashes a powerful series of slashes on the target, dealing massive <color=#FE437E>Ether DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Aria_Skill_AssaultAid_Title": "Assist Follow-Up: Encore Song",
|
||
"Aria_Skill_BeHitAid_Desc": "When the active character is launched, press <IconMap:Icon_Switch> to activate:\nDelivers a powerful slash to the target, dealing <color=#FE437E>Ether DMG</color>.\nAfter using this skill, it can be immediately followed up with the 3rd hit of <color=#FFFFFF>Basic Attack: Sweet Melody</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Aria_Skill_BeHitAid_Title": "Quick Assist: Shatter Fantasy",
|
||
"Aria_Skill_ChargeAttack_Desc": "Hold <IconMap:Icon_Normal> to activate:\nAria enters a charging state and can reach three levels of charge. Releasing <IconMap:Icon_Normal> or reaching the maximum charge time causes Aria to unleash a powerful downward attack forward based on the current charge level, dealing massive <color=#FE437E>Ether DMG</color>.\nIf there is <color=#FFFFFF>Fandom Power</color> nearby while Aria is charging, she will absorb the <color=#FFFFFF>Fandom Power</color>, with each absorbed <color=#FFFFFF>Fandom Power</color> instantly increasing charge level by 1 and granting 1 stack of a buff that increases the next <color=#FFFFFF>Basic Attack: Perfect Pitch</color>'s <color=#FE437E>Ether Anomaly Buildup</color> by 10%. This buff can stack up to 2 times and is removed after the attack ends.\nAfter the 4th hit of <color=#FFFFFF>Basic Attack: Sweet Melody</color>, <color=#FFFFFF>Special Attack: Full-Sugar Electronica - No Ice</color>, an <color=#FFFFFF>EX Special Attack</color>, the 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color>, a <color=#FFFFFF>Quick Assist</color>, a <color=#FFFFFF>Chain Attack</color>, or an <color=#FFFFFF>Ultimate</color>, if there are at least 2 <color=#FFFFFF>Fandom Power</color> nearby, hold <IconMap:Icon_Normal> to consume 2 <color=#FFFFFF>Fandom Power</color> and quickly activate the 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color>. After the 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color>, a <color=#FFFFFF>Chain Attack</color>, or an <color=#FFFFFF>Ultimate</color>, if there are at least 2 <color=#FFFFFF>Fandom Power</color> nearby, the 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color> can also be quickly activated by pressing <IconMap:Icon_Normal> within a short window, consuming 2 <color=#FFFFFF>Fandom Power</color>.\nAnti-Interrupt Level is increased while charging, and received DMG is reduced by 40%. Character is invulnerable while using this attack.",
|
||
"Aria_Skill_ChargeAttack_Title": "Basic Attack: Perfect Pitch",
|
||
"Aria_Skill_Counter_Desc": "Press <IconMap:Icon_Normal> during a <color=#FFFFFF>Perfect Dodge</color> to activate:\nUnleashes a powerful slash against the target, dealing <color=#FE437E>Ether DMG</color>.\nAfter using this skill, it can be immediately followed up with the 3rd hit of <color=#FFFFFF>Basic Attack: Sweet Melody</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Aria_Skill_Counter_Title": "Dodge Counter: Slide-Shift Variation",
|
||
"Aria_Skill_Evade_Desc": "Press <IconMap:Icon_Evade> to activate:\nA quick dash dodge.\nIf activated during a <color=#FFFFFF>Basic Attack: Sweet Melody</color> chain, this action does not reset the Basic Attack count.\nCharacter is invulnerable while using this skill.",
|
||
"Aria_Skill_Evade_Title": "Dodge: On-Beat Precision",
|
||
"Aria_Skill_ExQTE_Desc": "When Decibel Rating is at <color=#FFFFFF>Maximum</color>, press <IconMap:Icon_UltimateReady> to activate:\nReleases all her power, entering <color=#FFFFFF>Moment of Delusion</color>, and fires multiple powerful shots at the target, dealing massive <color=#FE437E>Ether DMG</color>.\nUpon entering <color=#FFFFFF>Moment of Delusion</color>, Aria gains 3 stacks of <color=#FFFFFF>All-Out Cheering</color> and activates <color=#FFFFFF>Ether Veil: Delusion Reprise</color>. While <color=#FFFFFF>Ether Veil: Delusion Reprise</color> is active, all squad members gain an additional 50 ATK for 30s. Re-activating <color=#FFFFFF>Ether Veil: Delusion Reprise</color> will first cancel any existing instance of <color=#FFFFFF>Ether Veil: Delusion Reprise</color>.\nWhile Aria is charging, if she has <color=#FFFFFF>All-Out Cheering</color>, stacks of <color=#FFFFFF>All-Out Cheering</color> are consumed first to charge. Each stack of <color=#FFFFFF>All-Out Cheering</color> consumed increases the charge level by 2.\nUpon entering <color=#FFFFFF>Moment of Delusion</color>, if Aria already has <color=#FFFFFF>All-Out Cheering</color>, all remaining stacks of <color=#FFFFFF>All-Out Cheering</color> are first converted into <color=#FFFFFF>Fandom Power</color> and generated on the field. Each stack of <color=#FFFFFF>All-Out Cheering</color> is converted into 2 <color=#FFFFFF>Fandom Power</color>.\n<color=#FFFFFF>Moment of Delusion</color> lasts for up to 15s. During <color=#FFFFFF>Moment of Delusion</color>, Aria's <color=#FFFFFF>Basic Attack: Perfect Pitch</color> 3rd hit is upgraded to an enhanced version.\nWhen exiting <color=#FFFFFF>Moment of Delusion</color>, if Aria has <color=#FFFFFF>All-Out Cheering</color>, all remaining stacks of <color=#FFFFFF>All-Out Cheering</color> are converted into <color=#FFFFFF>Fandom Power</color> and generated on the field. Each stack of <color=#FFFFFF>All-Out Cheering</color> is converted into 2 <color=#FFFFFF>Fandom Power</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Aria_Skill_ExQTE_Title": "Ultimate: 100% Energy",
|
||
"Aria_Skill_ExSpecial_01_Desc": "With enough energy, press <IconMap:Icon_SpecialReady> to activate:\nDelivers a powerful forward kick followed by a sonic wave attack, dealing <color=#FE437E>Ether DMG</color>. If the attack hits an enemy, 3 <color=#FFFFFF>Fandom Power</color> are generated on the field after the attack ends.\nCharacter is invulnerable while using this skill.",
|
||
"Aria_Skill_ExSpecial_01_Title": "EX Special Attack: Fall Into Delusion",
|
||
"Aria_Skill_ExSpecial_02_Desc": "After launching <color=#FFFFFF>EX Special Attack: Fall Into Delusion</color>, and with enough Energy, press <IconMap:Icon_SpecialReady> to activate:\nPerforms a powerful downward attack in front, dealing <color=#FE437E>Ether DMG</color>. If the attack hits an enemy, 3 <color=#FFFFFF>Fandom Power</color> are generated on the field after the attack ends.\nCharacter is invulnerable while using this skill.",
|
||
"Aria_Skill_ExSpecial_02_Title": "EX Special Attack: Instantly Hooked",
|
||
"Aria_Skill_Normal_Desc": "Press <IconMap:Icon_Normal> to activate:\nLaunches up to four consecutive attacks forward, dealing <color=#FE437E>Ether DMG</color>.\nAfter hitting an enemy with the fourth hit, 1 <color=#FFFFFF>Fandom Power</color> is generated on the field after the attack ends.",
|
||
"Aria_Skill_Normal_Title": "Basic Attack: Sweet Melody",
|
||
"Aria_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press <IconMap:Icon_Switch> to activate:\nParries the enemy's attack, dealing massive Daze.\nCharacter is invulnerable while using this skill.",
|
||
"Aria_Skill_ParryAid_Title": "Defensive Assist: Clutch Save",
|
||
"Aria_Skill_QTE_Desc": "When a <color=#FFFFFF>Chain Attack</color> is triggered, select the character to activate:\nLaunches a series of attacks forward, dealing massive <color=#FE437E>Ether DMG</color>. 4 <color=#FFFFFF>Fandom Power</color> are generated on the field on skill activation.\nCharacter is invulnerable while using this skill.",
|
||
"Aria_Skill_QTE_Title": "Chain Attack: Dream Collab",
|
||
"Aria_Skill_Rush_Desc": "Press <IconMap:Icon_Normal> during a dodge to activate:\nFlies forward with a swift slashing attack, dealing <color=#FE437E>Ether DMG</color>.\nIf activated during a <color=#FFFFFF>Basic Attack: Sweet Melody</color> chain, this action does not reset the Basic Attack count.",
|
||
"Aria_Skill_Rush_Title": "Dash Attack: Silky-Smooth Combo",
|
||
"Aria_Skill_Special_01_Desc": "Press <IconMap:Icon_Special> to activate:\nDelivers a forward kick, dealing <color=#FE437E>Ether DMG</color>.\nAnti-Interrupt level is increased while using this skill.",
|
||
"Aria_Skill_Special_01_Title": "Special Attack: Full-Sugar Electronica",
|
||
"Aria_Skill_Special_02_Desc": "After the 4th hit of <color=#FFFFFF>Basic Attack: Sweet Melody</color>, an <color=#FFFFFF>Assist Follow-Up</color>, a <color=#FFFFFF>Chain Attack</color>, or an <color=#FFFFFF>Ultimate</color>, press <IconMap:Icon_Special> to activate:\nDelivers a quicker forward kick, dealing <color=#FE437E>Ether DMG</color>. If the attack hits an enemy, 1 <color=#FFFFFF>Fandom Power</color> is generated on the field after the attack ends.\nCharacter is invulnerable while using this skill.",
|
||
"Aria_Skill_Special_02_Title": "Special Attack: Full-Sugar Electronica - No Ice",
|
||
"Aria_Talent_01_Desc_01": "When Aria's <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Special Attack</color>, or <color=#FFFFFF>EX Special Attack</color> deals DMG to enemies, it ignores 10% of the target's <color=#FE437E>Ether Anomaly Buildup RES</color>. Additionally, when Aria triggers <color=#FFFFFF>Abloom</color>, it has a chance to trigger a critical hit. The base CRIT Rate is 25%, and CRIT DMG is 25%. If initial Anomaly Mastery exceeds 100, each additional point of initial Anomaly Mastery increases this effect's CRIT Rate by 0.5%.",
|
||
"Aria_Talent_01_Desc_01_Realign": "When Aria's <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Special Attack</color>, or <color=#FFFFFF>EX Special Attack</color> deals DMG to enemies, it ignores 10% of the target's <color=#FE437E>Ether Anomaly Buildup RES</color>.\nAdditionally, when Aria triggers <color=#FFFFFF>Abloom</color>, it has a chance to trigger a critical hit. The base CRIT Rate is 25%, and CRIT DMG is 25%. If initial Anomaly Mastery exceeds 100, each additional point of initial Anomaly Mastery increases this effect's CRIT Rate by 0.5%.",
|
||
"Aria_Talent_01_Title": "Energetic Sound Waves",
|
||
"Aria_Talent_01_Title_Realign": "Energetic Sound Waves",
|
||
"Aria_Talent_02_Desc_01": "When Aria attacks or triggers <color=#FFFFFF>Abloom</color>, it ignores 16% of the target's DEF. During <color=#FFFFFF>Moment of Delusion</color>, attacks and <color=#FFFFFF>Abloom</color> triggers also ignore an additional 8% of the target's DEF.",
|
||
"Aria_Talent_02_Desc_01_Realign": "When Aria attacks or triggers <color=#FFFFFF>Abloom</color>, it ignores 16% of the target's DEF. During <color=#FFFFFF>Moment of Delusion</color>, attacks and <color=#FFFFFF>Abloom</color> triggers also ignore an additional 8% of the target's DEF.",
|
||
"Aria_Talent_02_Title": "Fantastical Beat",
|
||
"Aria_Talent_02_Title_Realign": "Fantastical Beat",
|
||
"Aria_Talent_03_Desc_01": "PlaceHolder",
|
||
"Aria_Talent_03_Desc_02": "\"Whether it's a dream or just a delusion, we just need to keep running toward a better version of ourselves. Everyone is worthy of being appreciated, and every effort will be remembered by someone.\"",
|
||
"Aria_Talent_03_Title": "Delulu",
|
||
"Aria_Talent_03_Title_Realign": "Delulu",
|
||
"Aria_Talent_04_Desc_01": "When Aria triggers <color=#FFFFFF>Abloom</color>, she gains 4 Energy and 70 Decibels. This effect can trigger once every 10s.",
|
||
"Aria_Talent_04_Desc_01_Realign": "When Aria triggers <color=#FFFFFF>Abloom</color>, she gains 4 Energy and 70 Decibels. This effect can trigger once every 10s.",
|
||
"Aria_Talent_04_Desc_02": "My wings are moonlight forged from tempered steel,\nwith lines of code, each vibration made real.\nGears bite into the rhythm of destiny,\nwhile silent electricity roars through me.",
|
||
"Aria_Talent_05_Desc_01": "PlaceHolder",
|
||
"Aria_Talent_06_Desc_01": "Upon entering the battlefield, Aria immediately gains 1,200 Decibels. In Investigation Zone mode, this effect can trigger once every 180s. After Aria enters <color=#FFFFFF>Moment of Delusion</color>, she will not exit it, and <color=#FFFFFF>enhanced Basic Attack: Perfect Pitch</color> and her <color=#FFFFFF>Ultimate</color> deal 40% increased <color=#FE437E>Ether DMG</color>. While in <color=#FFFFFF>Moment of Delusion</color>, when an enemy on the field enters an Anomaly state, Aria gains 1 stacks of <color=#FFFFFF>All-Out Cheering</color>. This effect can occur once every 6s. When gaining the <color=#FFFFFF>All-Out Cheering</color> effect, if already at 3 stacks of <color=#FFFFFF>All-Out Cheering</color>, any excess <color=#FFFFFF>All-Out Cheering</color> is converted into 2 <color=#FFFFFF>Fandom Power</color> and generated on the field.",
|
||
"Aria_Talent_06_Desc_01_Realign": "Upon entering the battlefield, Aria immediately gains 1,200 Decibels. In Investigation Zone mode, this effect can trigger once every 180s. After Aria enters <color=#FFFFFF>Moment of Delusion</color>, she will not exit it, and <color=#FFFFFF>enhanced Basic Attack: Perfect Pitch</color> and her <color=#FFFFFF>Ultimate</color> deal 40% increased <color=#FE437E>Ether DMG</color>.\nWhile in <color=#FFFFFF>Moment of Delusion</color>, when an enemy on the field enters an Anomaly state, Aria gains 1 stacks of <color=#FFFFFF>All-Out Cheering</color>. This effect can occur once every 6s.\nWhen gaining the <color=#FFFFFF>All-Out Cheering</color> effect, if already at 3 stacks of <color=#FFFFFF>All-Out Cheering</color>, any excess <color=#FFFFFF>All-Out Cheering</color> is converted into 2 <color=#FFFFFF>Fandom Power</color> and generated on the field.",
|
||
"Aria_Talent_06_Desc_02": "Do you still remember that night in September, when love was born?\nDo you still remember the dancing on the stage, in those days when we fell into delusions?",
|
||
"Aria_Talent_06_Title": "Construct's Dream",
|
||
"Aria_Talent_06_Title_Realign": "Construct's Dream",
|
||
"Aria_UniqueSkill_01_Desc": "Aria's Anomaly Proficiency increases by <color=#2BAD00>45</color>.\nIf Aria's 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color> lands a heavy attack on an enemy suffering an <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, it will trigger <color=#FFFFFF>Abloom</color>, which resolves an additional instance of Attribute Anomaly DMG. The additional DMG is calculate as <color=#FE437E>13.8%</color>/<color=#2EB6FF>7.2%</color>/<color=#FF5521>17.9%</color>/<color=#F0D12B>1.25%</color>/<color=#98EFF0>1.8%</color> per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by <color=#FFFFFF>50%</color>.",
|
||
"Aria_UniqueSkill_02_Desc": "Aria's Anomaly Proficiency increases by <color=#2BAD00>52</color>.\nIf Aria's 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color> lands a heavy attack on an enemy suffering an <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, it will trigger <color=#FFFFFF>Abloom</color>, which resolves an additional instance of Attribute Anomaly DMG. The additional DMG is calculate as <color=#FE437E>16%</color>/<color=#2EB6FF>8.3%</color>/<color=#FF5521>20.8%</color>/<color=#F0D12B>1.46%</color>/<color=#98EFF0>2.1%</color> per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by <color=#FFFFFF>50%</color>.",
|
||
"Aria_UniqueSkill_03_Desc": "Aria's Anomaly Proficiency increases by <color=#2BAD00>60</color>.\nIf Aria's 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color> lands a heavy attack on an enemy suffering an <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, it will trigger <color=#FFFFFF>Abloom</color>, which resolves an additional instance of Attribute Anomaly DMG. The additional DMG is calculate as <color=#FE437E>18.3%</color>/<color=#2EB6FF>9.5%</color>/<color=#FF5521>23.8%</color>/<color=#F0D12B>1.67%</color>/<color=#98EFF0>2.4%</color> per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by <color=#FFFFFF>50%</color>.",
|
||
"Aria_UniqueSkill_04_Desc": "Aria's Anomaly Proficiency increases by <color=#2BAD00>67</color>.\nIf Aria's 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color> lands a heavy attack on an enemy suffering an <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, it will trigger <color=#FFFFFF>Abloom</color>, which resolves an additional instance of Attribute Anomaly DMG. The additional DMG is calculate as <color=#FE437E>20.6%</color>/<color=#2EB6FF>10.7%</color>/<color=#FF5521>26.8%</color>/<color=#F0D12B>1.88%</color>/<color=#98EFF0>2.7%</color> per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by <color=#FFFFFF>50%</color>.",
|
||
"Aria_UniqueSkill_05_Desc": "Aria's Anomaly Proficiency increases by <color=#2BAD00>75</color>.\nIf Aria's 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color> lands a heavy attack on an enemy suffering an <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, it will trigger <color=#FFFFFF>Abloom</color>, which resolves an additional instance of Attribute Anomaly DMG. The additional DMG is calculate as <color=#FE437E>22.9%</color>/<color=#2EB6FF>11.9%</color>/<color=#FF5521>29.8%</color>/<color=#F0D12B>2.08%</color>/<color=#98EFF0>3%</color> per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by <color=#FFFFFF>50%</color>.",
|
||
"Aria_UniqueSkill_06_Desc": "Aria's Anomaly Proficiency increases by <color=#2BAD00>82</color>.\nIf Aria's 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color> lands a heavy attack on an enemy suffering an <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, it will trigger <color=#FFFFFF>Abloom</color>, which resolves an additional instance of Attribute Anomaly DMG. The additional DMG is calculate as <color=#FE437E>25.2%</color>/<color=#2EB6FF>13.1%</color>/<color=#FF5521>32.7%</color>/<color=#F0D12B>2.29%</color>/<color=#98EFF0>3.3%</color> per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by <color=#FFFFFF>50%</color>.",
|
||
"Aria_UniqueSkill_07_Desc": "Aria's Anomaly Proficiency increases by <color=#2BAD00>90</color>.\nIf Aria's 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color> lands a heavy attack on an enemy suffering an <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, it will trigger <color=#FFFFFF>Abloom</color>, which resolves an additional instance of Attribute Anomaly DMG. The additional DMG is calculate as <color=#FE437E>27.5%</color>/<color=#2EB6FF>14.3%</color>/<color=#FF5521>35.7%</color>/<color=#F0D12B>2.5%</color>/<color=#98EFF0>3.6%</color> per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by <color=#FFFFFF>50%</color>.",
|
||
"Aria_UniqueSkill_Title": "Core Passive: Innate Stage Presence",
|
||
"Aria_VHS": "Me? Do promotion? Let me think — Can I just treat it like merch sales after a show? Design autographs for customers... guide them into lines... maybe even sing theme songs from the movies...",
|
||
"Artifact_1339823_briefdes": "If current HP <color=#CF4029>exceeds 30% of Max HP, it is reduced to 30%</color>, and <color=#CF4029>the whole squad takes more DMG</color>, though <color=#2BAD00>attacks are guaranteed to trigger CRITs. Additionally, their ATK, Sheer DMG, and Anomaly Proficiency also increase</color>. Any excess CRIT Rate will also be converted to CRIT DMG at a certain ratio.",
|
||
"Artifact_1339823_des": "If current HP <color=#CF4029>exceeds 30% of Max HP, it is reduced to 30%</color>, and <color=#CF4029>the whole squad takes 50% more DMG</color>, though <color=#2BAD00>attacks are guaranteed to trigger CRITs. Additionally, their ATK increases by 100%, Sheer DMG by 50%, and Anomaly Proficiency by 400</color>. Any excess CRIT Rate will also be converted to CRIT DMG at a certain ratio, up to 150%.",
|
||
"Artifact_1339823_name": "Reckless Warrior: Enhanced Version",
|
||
"Artifact_1339825_des": "For every 100 Gear Coins owned, <color=#2BAD00>all squad member's DMG increases by 1.5%, CRIT Rate increases by 0.5%, CRIT DMG increases by 1.5%, and Anomaly Proficiency increases by 3</color>.",
|
||
"Artifact_1339825_name": "Bribe Attack: Super Enhanced Edition",
|
||
"Artifact_1339826_briefdes": "When obtaining Gear Coins, there's a chance to <color=#2BAD00>gain a large bonus</color> of Gear Coins, but there is also a chance to <color=#CF4029>lose</color> Gear Coins.",
|
||
"Artifact_1339826_des": "When obtaining Gear Coins, there is a 20% chance to gain an additional <color=#2BAD00>300%</color>, 20% chance to gain an additional <color=#2BAD00>150%</color>, 25% chance to gain an additional <color=#2BAD00>50%</color>, 25% chance the Gear Coins obtained remain unchanged, 5% chance to lose <color=#CF4029>10%</color> of all currently held Gear Coins, and 5% chance to lose <color=#CF4029>20%</color> of all currently held Gear Coins.",
|
||
"Artifact_1339826_name": "The Great Monopoly: Mutated Version",
|
||
"Artifact_1339827_briefdes": "Upon entering each [Mist Area] in the current Hollow, <color=#2BAD00>all squad members' ATK, CRIT DMG, Anomaly Proficiency, and Sheer DMG increase</color>.",
|
||
"Artifact_1339827_des": "Upon entering each Mist area in the current Hollow, <color=#2BAD00>all squad members' ATK increases by 5%, CRIT DMG increases by 10%, and Anomaly Proficiency increases by 20, and Sheer DMG increases by 2.5%</color>.",
|
||
"Artifact_1339827_name": "Fearless Flame - Enhanced Version",
|
||
"Artifact_1339828_name": "Stingy - Enhanced Version",
|
||
"AvatarSkin_Aria_Desc_000": "A touch of pink and white, a hint of lights and sound, plus countless days and nights devoted to singing — all of it comes together as a boundless delusion on stage.",
|
||
"AvatarSkin_Aria_Desc_001": "Aria's performance outfit for special shows, worn only a handful of times.\nA pure-white \"angel\" clad in \"demonic\" wings. Take a deep breath, get ready... once the spotlight comes on, it's the Angels of Delusion's time to rebel.",
|
||
"AvatarSkin_Aria_Name_000": "Aria: Energetic Idol",
|
||
"AvatarSkin_Aria_Name_001": "Aria: Discordant Note",
|
||
"AvatarSkin_PanYinhu_Desc_001": "Senior Yinhu once dreamed of becoming a renowned chef, but in this day and age, there's always some thug looking to smash your bowl.\n—\"Go on, try smashing one.\"",
|
||
"AvatarSkin_PanYinhu_Name_001": "Pan Yinhu: Culinary Jewel",
|
||
"AvatarSkin_Summer_Desc_000": "Put on the outfit she finds cutest, and she can break free from the crowd, slipping into the lingering echoes of delusion.",
|
||
"AvatarSkin_Summer_Desc_001": "Freshly baked cake, rich aromatic coffee, and the warm afternoon sun...\nWrapped in moments of softness, it's time to begin today's tea break",
|
||
"AvatarSkin_Summer_Name_000": "Sunna: Dreams on Loop",
|
||
"AvatarSkin_Summer_Name_001": "Sunna: Afternoon Tea Break",
|
||
"AvatarSpecialAwaken_LevelShowName_1201_01": "Sure Shot I",
|
||
"AvatarSpecialAwaken_LevelShowName_1201_02": "Sure Shot II",
|
||
"AvatarSpecialAwaken_LevelShowName_1201_03": "Sure Shot III",
|
||
"AvatarSpecialAwaken_LevelShowName_1201_04": "Sure Shot IV",
|
||
"AvatarSpecialAwaken_LevelShowName_1201_05": "Sure Shot V",
|
||
"AvatarSpecialAwaken_LevelShowName_1201_06": "Sure Shot VI",
|
||
"Avatar_Aria_Buff_01_Des": "Charging consumes <color=#FFFFFF>All-Out Cheering</color> first, and each stack of <color=#FFFFFF>All-Out Cheering</color> consumed grants 2 charge levels.",
|
||
"Avatar_Aria_Buff_01_Title": "All-Out Cheering",
|
||
"Avatar_Aria_EnhanceState_Des": "During <color=#FFFFFF>Moment of Delusion</color>, the 3rd hit of Aria's <color=#FFFFFF>Basic Attack: Perfect Pitch</color>.",
|
||
"Avatar_Aria_EnhanceState_Title": "Moment of Delusion",
|
||
"Avatar_Female_Size01_Summer": "Sunna",
|
||
"Avatar_Female_Size01_Summer_En": "Sunna",
|
||
"Avatar_Female_Size01_Summer_En_FullName": "Sunna",
|
||
"Avatar_Female_Size01_Summer_FullName": "Sunna",
|
||
"Avatar_Harumasa_Buff_02_Des": "Automatically triggers Zanshin - Scattered Blossoms after activating Ultimate: Zanshin.",
|
||
"Avatar_Harumasa_Buff_02_Title": "Zanshin - Scattered Blossoms",
|
||
"Avatar_Summer_Buff_01_Title": "Angelic Chord-ination",
|
||
"Avatar_Summer_Buff_02_Des": "Attacks are guaranteed to crit and can trigger <color=#FFFFFF>Cat's Gaze</color>; CRIT DMG increases by <color=#2BAD00>{Ability:{AbilityName:Summer_Talent_04,\u00A0AbilitySpecials:AS_CritDamageRatioDelta,100,2}}%</color>; Anti-Interrupt increases; DMG taken is reduced by <color=#2BAD00>{Ability:{AbilityName:Summer_Talent_04,\u00A0AbilitySpecials:AS_DamageTakeRatio,-100,2}}%</color>; when triggering <color=#FFFFFF>Cat's Gaze</color>, DMG dealt by all squad members increases by <color=#2BAD00>{Ability:{AbilityName:Summer_Talent_04,\u00A0AbilitySpecials:AS_AddedDamageRatio,100,2}}%</color>.",
|
||
"Avatar_Summer_Buff_02_Title": "Focused Creation!",
|
||
"Avatar_Summer_DeBuff_01_Des": "Triggered after being continuously hit by <color=#FFFFFF>Attack</color> or <color=#FFFFFF>Anomaly</color> Agents and deals AoE DMG",
|
||
"Avatar_ThemeSpace_Type_02_Title": "Ether Veil: Delusion Reprise",
|
||
"AwakenAbilityDes_1141_02": "While <color=#FFFFFF>Encircle Prey</color> is active, when Lycaon performs a <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dash Attack</color>, or <color=#FFFFFF>Dodge Counter</color> as a non-active Agent, his Impact is increased by <color=#2BAD00>5%</color>.",
|
||
"AwakenAbilityDes_1141_03": "While <color=#FFFFFF>Encircle Prey</color> is active, when Lycaon performs a <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dash Attack</color>, or <color=#FFFFFF>Dodge Counter</color> as a non-active Agent, his Impact is increased by <color=#2BAD00>7.5%</color>.",
|
||
"AwakenAbilityDes_1141_04": "While <color=#FFFFFF>Encircle Prey</color> is active, when Lycaon performs a <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dash Attack</color>, or <color=#FFFFFF>Dodge Counter</color> as a non-active Agent, his Impact is increased by <color=#2BAD00>10%</color>.",
|
||
"AwakenAbilityDes_1141_05": "While <color=#FFFFFF>Encircle Prey</color> is active, when Lycaon performs a <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dash Attack</color>, or <color=#FFFFFF>Dodge Counter</color> as a non-active Agent, his Impact is increased by <color=#2BAD00>12.5%</color>.",
|
||
"AwakenAbilityDes_1141_06": "While <color=#FFFFFF>Encircle Prey</color> is active, when Lycaon performs a <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dash Attack</color>, or <color=#FFFFFF>Dodge Counter</color> as a non-active Agent, his Impact is increased by <color=#2BAD00>15%</color>.",
|
||
"AwakenAbilityDes_1201_02": "When activating an <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Ultimate</color>, increases ATK by <color=#2BAD00>4%</color>. Dash Attack: Hiten no Tsuru - Slash and Chasing Thunder ignore <color=#2BAD00>5%</color> of the target's <color=#2EB6FF>Electric RES</color> for 12s. Repeated triggers reset the duration.\nExtends the duration of Core Passive's Gleaming Edge to 10s.",
|
||
"AwakenAbilityDes_1201_03": "When activating an <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Ultimate</color>, increases ATK by <color=#2BAD00>6%</color>. Dash Attack: Hiten no Tsuru - Slash and Chasing Thunder ignore <color=#2BAD00>7.5%</color> of the target's <color=#2EB6FF>Electric RES</color> for 12s. Repeated triggers reset the duration.\nExtends the duration of Core Passive's Gleaming Edge to 10s.",
|
||
"AwakenAbilityDes_1201_04": "When activating an <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Ultimate</color>, increases ATK by <color=#2BAD00>8%</color>. Dash Attack: Hiten no Tsuru - Slash and Chasing Thunder ignore <color=#2BAD00>10%</color> of the target's <color=#2EB6FF>Electric RES</color> for 12s. Repeated triggers reset the duration.\nExtends the duration of Core Passive's Gleaming Edge to 10s.",
|
||
"AwakenAbilityDes_1201_05": "When activating an <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Ultimate</color>, increases ATK by <color=#2BAD00>10%</color>. Dash Attack: Hiten no Tsuru - Slash and Chasing Thunder ignore <color=#2BAD00>12.5%</color> of the target's <color=#2EB6FF>Electric RES</color> for 12s. Repeated triggers reset the duration.\nExtends the duration of Core Passive's Gleaming Edge to 10s.",
|
||
"AwakenAbilityDes_1201_06": "When activating an <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Ultimate</color>, increases ATK by <color=#2BAD00>12%</color>. Dash Attack: Hiten no Tsuru - Slash and Chasing Thunder ignore <color=#2BAD00>15%</color> of the target's <color=#2EB6FF>Electric RES</color> for 12s. Repeated triggers reset the duration.\nExtends the duration of Core Passive's Gleaming Edge to 10s.",
|
||
"AwakenAbilityName_1141": "Potential Awakening: Glacial Rush",
|
||
"AwakenDetialDes_Null": " ",
|
||
"AwakenSimpleInfo_1141_01_01": "Upgraded: [Assist Follow-Up: Vengeful Counterattack]",
|
||
"AwakenSimpleInfo_1141_01_02": "Upgraded: [Defensive Assist: Disrupted Hunt], New: [Assist Follow-Up: Vengeful Counterattack - Glacial Waltz]",
|
||
"AwakenSimpleInfo_1141_01_03": "[Core Passive: Metallic Paws] Mechanism Expansion, [Additional Ability: Elegant Predator] Condition Expansion",
|
||
"AwakenSimpleInfo_1141_01_04": "Uphraded: [Defensive Assist: Disrupted Hunt]",
|
||
"AwakenSimpleInfo_1141_02": "New: [Potential Awakening: Glacial Rush]",
|
||
"AwakenSimpleInfo_1141_03": "Upgraded: [Potential Awakening: Glacial Rush]",
|
||
"AwakenSimpleInfo_1141_04": "Upgraded: [Potential Awakening: Glacial Rush]",
|
||
"AwakenSimpleInfo_1141_05": "Upgraded: [Potential Awakening: Glacial Rush]",
|
||
"AwakenSimpleInfo_1141_06": "Upgraded: [Potential Awakening: Glacial Rush]",
|
||
"AwakenSimpleInfo_1201_01_01": "Upgraded: [Dash Attack: Hiten no Tsuru - Slash]",
|
||
"AwakenSimpleInfo_1201_01_02": "New: [EX Special Attack: Nowhere to Run - Patrol]",
|
||
"AwakenSimpleInfo_1201_01_03": "New: [Zanshin - Scattered Blossoms]",
|
||
"AwakenSimpleInfo_1201_03": "Upgraded: [Potential Awakening: Focus]",
|
||
"AwakenSimpleInfo_1201_04": "Upgraded: [Potential Awakening: Focus]",
|
||
"AwakenSimpleInfo_1201_05": "Upgraded: [Potential Awakening: Focus]",
|
||
"AwakenSimpleInfo_1201_06": "Upgraded: [Potential Awakening: Focus]",
|
||
"BP_SelcetItem_Tip05": "Skill Level-Up",
|
||
"BackFlowTaskDesc_207": "Complete a Lost Void or Withered Domain operation in Hollow Zero once (not including Quick Complete)",
|
||
"BackFlowTaskDesc_310": "Complete Operation Matrix once in Hollow Zero",
|
||
"BackFlowTaskJumpDes_17": "Reach Inter-Knot Lv. 40 and complete Qualification Assessment in Hollow Zero to unlock",
|
||
"BangbooPiece_Desc_54010": "An Angels of Delusion superfan for life!",
|
||
"BangbooPiece_Name_54010": "Biggest Fan Core",
|
||
"Bangboo_ActiveSkill_Des_54010": "<color=#FFFFFF>Active Skill</color>\nUpon activating this skill, Biggest Fan starts cheering, continuously restoring HP to the currently controlled character based on Biggest Fan's Max HP.",
|
||
"Bangboo_ActiveSkill_Title_54010": "I Stan My Angels",
|
||
"Bangboo_Desc_54010": "An Angels of Delusion superfan for life!",
|
||
"Bangboo_QTE_Title_54010": "Grab the Merch!",
|
||
"Bangboo_TalentSkill_Des_54010_01": "<color=#FFFFFF>Additional Ability</color>\nWhen there's at least 2 <color=#FFFFFF>Angels of Delusion</color> characters in your squad: When Biggest Fan uses its <color=#FFFFFF>Active Skill</color>, all Agents in the squad gain 50 ATK for 30s.\nThe Attribute Anomaly Buildup dealt by <color=#FFFFFF>Bangboo Chain Attack</color> is increased by 15%.",
|
||
"Bangboo_TalentSkill_Des_54010_02": "<color=#FFFFFF>Additional Ability</color>\nWhen there's at least 2 <color=#FFFFFF>Angels of Delusion</color> characters in your squad: When Biggest Fan uses its <color=#FFFFFF>Active Skill</color>, all Agents in the squad gain 62 ATK for 30s.\nThe Attribute Anomaly Buildup dealt by <color=#FFFFFF>Bangboo Chain Attack</color> is increased by 18.8%.",
|
||
"Bangboo_TalentSkill_Des_54010_03": "<color=#FFFFFF>Additional Ability</color>\nWhen there's at least 1 <color=#FFFFFF>Angels of Delusion</color> characters in your squad: When Biggest Fan uses its <color=#FFFFFF>Active Skill</color>, all Agents in the squad gain 75 ATK for 30s.\nThe Attribute Anomaly Buildup dealt by <color=#FFFFFF>Bangboo Chain Attack</color> is increased by 22.5%.",
|
||
"Bangboo_TalentSkill_Des_54010_04": "<color=#FFFFFF>Additional Ability</color>\nWhen there's at least 1 <color=#FFFFFF>Angels of Delusion</color> characters in your squad: When Biggest Fan uses its <color=#FFFFFF>Active Skill</color>, all Agents in the squad gain 87 ATK for 30s.\nThe Attribute Anomaly Buildup dealt by <color=#FFFFFF>Bangboo Chain Attack</color> is increased by 26%.",
|
||
"Bangboo_TalentSkill_Des_54010_05": "<color=#FFFFFF>Additional Ability</color>\nWhen there's at least 1 <color=#FFFFFF>Angels of Delusion</color> characters in your squad: When Biggest Fan uses its <color=#FFFFFF>Active Skill</color>, all Agents in the squad gain 100 ATK for 30s.\nThe Attribute Anomaly Buildup dealt by <color=#FFFFFF>Bangboo Chain Attack</color> is increased by 30%.",
|
||
"Bangboo_TalentSkill_Title_54010": "Fandom Power Unleashed",
|
||
"Bangboo_TarotCard_ActiveSkill_54010": "Active Skill: Upon activating this skill, Biggest Fan starts cheering, continuously restoring HP to the currently controlled character based on Biggest Fan's Max HP.",
|
||
"BiWeeklyPlan_UI_QuestDescription": " ",
|
||
"BlindBox_OB2.6_BannerTitle_FirstStage": "Draw Bangboo Badges daily <IconMap:Icon_ActivityBlindBox_OB2.6_BannerKey_BangbooBachi> and split the shared rewards",
|
||
"BlindBox_OB2.6_BannerTitle_Number01": "1,600,000,000 <IconMap:Icon_ActivityBlindBox_OB2.6_BannerKey_Film>",
|
||
"BlindBox_OB2.6_BannerTitle_Number02": "2,400,000,000 <IconMap:Icon_ActivityBlindBox_OB2.6_BannerKey_Film>",
|
||
"BlindBox_OB2.6_BannerTitle_SecondStage": "Draw Bangboo Badges daily <IconMap:Icon_ActivityBlindBox_OB2.6_BannerKey_BangbooBachi> and split the shared rewards",
|
||
"BlindBox_OB2.6_CountTotalFilm": "Total Polychromes Obtained: ",
|
||
"BlindBox_OB2.6_DrawBoxStatus_NotObtain": "Prize pool expired",
|
||
"BlindBox_OB2.6_DrawDesc_Common_03": "Bangboo doesn't get all that complicated social stuff — it just wants the people it cares about to be happy every single day.",
|
||
"BlindBox_OB2.6_DrawDesc_Jackpot_02": "Did you drop this gold Bangboo, or this silver Bangboo —\nOr perhaps, this little lion Bangboo making all those clangy-clicky-clacky sounds with its mouth?",
|
||
"BlindBox_OB2.6_DrawDesc_Jackpot_04": "Go ahead, give this golden little Bangboo a pat — it'll bring you a whole year of good luck!\n—And some satisfied little \"ehn-nah\" sounds when it's all happy from the petting.",
|
||
"BlindBox_OB2.6_DrawDesc_Jackpot_05": "Make sure to tuck that Lucky Money under your pillow —\nLet your head press down on it all night long, and it'll iron out all your bad luck!",
|
||
"BlindBox_OB2.6_DrawDesc_Jackpot_07": "\"My Bangboo can tell different lantern colors apart — just took a few tries to teach it! So cool!\"\n\"Wait, wait, isn't that a built-in function for Bangboo? What are you even bragging about!?\"",
|
||
"BlindBox_OB2.6_GeneralTips_NotObtain": "No Bangboo Badge obtained this phase",
|
||
"BlindBox_OB2.6_GeneralTips_NotYetTime": "This phase's shared rewards are still locked. Time until unlock:",
|
||
"BlindBox_OB2.6_GeneralTips_TimeEdge": "Finalizing rewards...",
|
||
"BlindBox_OB2.6_GrandReward_Btn_Over": "Current phase is over",
|
||
"BlindBox_OB2.6_GrandReward_Btn_Receive_01": "Claim Phase 1 Rewards",
|
||
"BlindBox_OB2.6_GrandReward_Btn_Receive_02": "Claim Phase 2 Rewards",
|
||
"BlindBox_OB2.6_GrandReward_Btn_Wait": "Results Pending",
|
||
"BlindBox_OB2.6_GrandReward_FirstStage": "Phase 1 Rewards",
|
||
"BlindBox_OB2.6_GrandReward_SecondStage": "Phase 2 Rewards",
|
||
"BlindBox_OB2.6_GrandReward_Tag_01": "Phase 1",
|
||
"BlindBox_OB2.6_GrandReward_Tag_02": "Phase 2",
|
||
"BlindBox_OB2.6_GrandReward_Time": "Shared Rewards Countdown",
|
||
"BlindBox_OB2.6_Popup_MainTitle": "Draw Bangboo Badges and compete for a share of 4 billion Polychromes!",
|
||
"BlindBox_OB2.6_Popup_TimeTips": "Draw Period:\nFeb 14 – Feb 20",
|
||
"BlindBox_OB2.6_Progress_FirstStage": "You've earned <color=#FFAF2C>{0}</color>/3 <IconMap:Icon_ActivityBlindBox_OB2.6_Tips_BangbooBachi> and can claim <color=#FFAF2C>{0}</color> shares of rewards",
|
||
"BlindBox_OB2.6_Progress_SecondStage": "You've earned <color=#FFAF2C>{0}</color>/4 <IconMap:Icon_ActivityBlindBox_OB2.6_Tips_BangbooBachi> and can claim <color=#FFAF2C>{0}</color> shares of rewards",
|
||
"BlindBox_OB2.6_ReportDesc_FirstStage": "In the \"Complete Guide to New Eridu Terminology,\" the word \"Luck\" has many definitions.\nAnd now, it's gained a new one — <color=#FFAF2C>{NICKNAME}</color>!",
|
||
"BlindBox_OB2.6_ReportDesc_SecondStage": "Thank you for your contributions to the city's development thus far, <color=#FFAF2C>{NICKNAME}</color>. New Eridu will forever remember your name!\n—And don't forget to enjoy yourself every single day you live in this city~",
|
||
"BlindBox_OB2.6_ReportTitle_FirstStage": "Phase 1 Prize Pool Report",
|
||
"BlindBox_OB2.6_ReportTitle_SecondStage": "Phase 2 Prize Pool Report",
|
||
"BlindBox_OB2.6_Report_Jackpot_FirstStage": "In Phase 1, you received",
|
||
"BlindBox_OB2.6_Report_Jackpot_SecondStage": "In Phase 2, you received",
|
||
"BlindBox_OB2.6_Report_TotalQuantity_FirstStage": "Phase 1 Badges",
|
||
"BlindBox_OB2.6_Report_TotalQuantity_SecondStage": "Phase 2 Badges",
|
||
"BlindBox_OB2.6_Report_TotalRewardShow": "Final Rewards",
|
||
"BlindBox_OB2.6_RewardGeneralTips_Jackpot_Title": "Congrats on getting <color=#FFD400>{0}</color>! You've claimed all of today's rewards and scored an extra <color=#FFD400> 1 </color> bonus share!",
|
||
"BlindBox_OB2.6_RewardShow_SubTitle_FirstStage": "Share 1.6 Billion Polychromes",
|
||
"BlindBox_OB2.6_RewardShow_SubTitle_SecondStage": "Share 2.4 Billion Polychromes",
|
||
"BlindBox_OB2.6_RewardShow_TextDetail_FirstStage": "You've earned <color=#FFAF2C>{0}</color> badges and can claim <color=#FFAF2C>{0}</color> shares of the reward",
|
||
"BlindBox_OB2.6_RewardShow_TextDetail_SecondStage": "You've earned <color=#FFAF2C>{0}</color> badges and can claim <color=#FFAF2C>{0}</color> shares of the reward",
|
||
"BlindBox_OB2.6_RewardShow_UnlockTime_EU_FirstStage": "2026/02/17 13:00 (UTC+1)",
|
||
"BlindBox_OB2.6_RewardShow_UnlockTime_EU_SecondStage": "2026/02/21 13:00 (UTC+8)",
|
||
"BlindBox_OB2.6_RewardShow_UnlockTime_US_FirstStage": "2026/02/17 07:00 (UTC-5)",
|
||
"BlindBox_OB2.6_RewardShow_UnlockTime_US_SecondStage": "2026/02/21 07:00 (UTC-5)",
|
||
"BlindBox_OB2.6_RewardShow_UnlockTime_UTC8_FirstStage": "2026/02/17 20:00 (UTC+8)",
|
||
"BlindBox_OB2.6_RewardShow_UnlockTime_UTC8_SecondStage": "2026/02/21 20:00 (UTC+8)",
|
||
"BlindBox_OB2.6_StaminaRule_Now": "(Consume 30 Battery Charges for 1 draw. Bangboo Badges guaranteed in 4 draws every day.)",
|
||
"BlindBox_OB2.6_TabTitle_FirstStage": "Phase 1",
|
||
"BlindBox_OB2.6_TabTitle_SecondStage": "Phase 2",
|
||
"BossBattle_QuestDesc_1225301501": "In this combat, Sacrifice - Covenant Guardian will gain the following effects:\n· While in Miasmic Field state, Sacrifice - Covenant Guardian recovers <color=#2BAD00>4%</color> of its Miasmic Shield HP each time it hits an Agent. Within 5s after the Miasmic Field state is removed, DMG taken by it is <color=#2BAD00>increased by 20%</color>.\n\n<color=#A6A6A6>A specialized Sacrifice equipped with blade-wings, deadly at any range.\nWhen fully spread, its wings glow crimson red, capable of cutting through metal and stone. It can deliver lethal thrusts up close or unleash energy beams and Miasma Pools for precise long-range strikes, fluidly switching combat strategies to keep targets guessing — making it an extremely dangerous threat.</color>",
|
||
"BossBattle_QuestDesc_1225301502": "In this combat, Sacrifice - Covenant Guardian will gain the following effects:\n· While in Miasmic Field state, Sacrifice - Covenant Guardian recovers <color=#2BAD00>6%</color> of its Miasmic Shield HP each time it hits an Agent. Within 5s after the Miasmic Field state is removed, DMG taken by it is <color=#2BAD00>increased by 40%</color>.\n\n<color=#A6A6A6>A specialized Sacrifice equipped with blade-wings, deadly at any range.\nWhen fully spread, its wings glow crimson red, capable of cutting through metal and stone. It can deliver lethal thrusts up close or unleash energy beams and Miasma Pools for precise long-range strikes, fluidly switching combat strategies to keep targets guessing — making it an extremely dangerous threat.</color>",
|
||
"BossBattle_QuestDesc_1225301503": "In this combat, Sacrifice - Covenant Guardian will gain the following effects:\n· While in Miasmic Field state, Sacrifice - Covenant Guardian recovers <color=#2BAD00>8%</color> of its Miasmic Shield HP each time it hits an Agent. Within 5s after the Miasmic Field state is removed, DMG taken by it is <color=#2BAD00>increased by 60%</color>.\n\n<color=#A6A6A6>A specialized Sacrifice equipped with blade-wings, deadly at any range.\nWhen fully spread, its wings glow crimson red, capable of cutting through metal and stone. It can deliver lethal thrusts up close or unleash energy beams and Miasma Pools for precise long-range strikes, fluidly switching combat strategies to keep targets guessing — making it an extremely dangerous threat.</color>",
|
||
"BossBattle_QuestDesc_1225301504": "In this combat, Sacrifice - Covenant Guardian will gain the following effects:\n· While in Miasmic Field state, Sacrifice - Covenant Guardian recovers <color=#2BAD00>10%</color> of its Miasmic Shield HP each time it hits an Agent. Within 5s after the Miasmic Field state is removed, DMG taken by it is <color=#2BAD00>increased by 80%</color>.\n\n<color=#A6A6A6>A specialized Sacrifice equipped with blade-wings, deadly at any range.\nWhen fully spread, its wings glow crimson red, capable of cutting through metal and stone. It can deliver lethal thrusts up close or unleash energy beams and Miasma Pools for precise long-range strikes, fluidly switching combat strategies to keep targets guessing — making it an extremely dangerous threat.</color>",
|
||
"BossBattle_QuestDesc_12253106": "【Discordant Solo】Test Stage\n【Special Note】This is a special test stage and serves as a temporary entry point only\nWeakness: Ether\nResistance: Ice, Fire",
|
||
"BossBattle_QuestDesc_12253107": "[New Humanoid Boss] Test Stage\n[Special Notice] This stage is a special test stage and is a temporary entry only.\nWeakness: Ether, Electric\nResistance: Fire",
|
||
"BossBattle_QuestDesc_12253108": "【Miasmic - Rampant Brute】Test Stage\n【Special Note】This is a special test stage with temporary access only\nWeakness: Ether\nResistance: Electric",
|
||
"BossBattle_QuestName_12253106": "[Vesper] Test Stage",
|
||
"BossBattle_QuestName_12253107": "[New Doll Boss] Test Stage",
|
||
"BossBattle_QuestName_12253108": "【Miasmic - Rampant Brute】Test Stage",
|
||
"BossChalenge_ExtraPoint_Condition22": "Impaired",
|
||
"BossChalenge_ExtraPoint_Condition23": "Single Counter",
|
||
"BranchRelic_13502010_briefdes": "After Aria completes her EX Special Attack, the <color=#FFFFFF>Fandom Power</color> on the field <color=#2BAD00>increases</color>, and EX Special Attack: Instantly Hooked does not consume Energy.",
|
||
"BranchRelic_13502010_des": "After Aria completes her EX Special Attack, the <color=#FFFFFF>Fandom Power</color> on the field <color=#2BAD00>increases by 1</color>, and EX Special Attack: Instantly Hooked does not consume Energy.",
|
||
"BranchRelic_13502010_name": "[Aria] Delusion's Glow",
|
||
"BranchRelic_13502011_briefdes": "The <color=#FE437E>Ether Anomaly Buildup Rate</color> of EX Special Attack: Fall Into Delusion <color=#2BAD00>increases</color>, and EX Special Attack: Instantly Hooked can trigger the Abloom effect of Core Passive: Innate Stage Presence.",
|
||
"BranchRelic_13502011_des": "The <color=#FE437E>Ether Anomaly Buildup Rate</color> of EX Special Attack: Fall Into Delusion <color=#2BAD00>increases by 20%</color>, and EX Special Attack: Instantly Hooked can trigger the Abloom effect of Core Passive: Innate Stage Presence.",
|
||
"BranchRelic_13502011_name": "[Aria] Delusion's Glow",
|
||
"BranchRelic_13502012_briefdes": "For every 1 <color=#FFFFFF>Fandom Power</color> successfully absorbed, <color=#2BAD00>ATK increases</color>.",
|
||
"BranchRelic_13502012_des": "For every 1 <color=#FFFFFF>Fandom Power</color> successfully absorbed, <color=#2BAD00>ATK increases by 6%</color>. This effect lasts for 6s and stacks up to 4 times, with the duration of each stack calculated separately.",
|
||
"BranchRelic_13502012_name": "[Aria] Delusion's Glow",
|
||
"BranchRelic_13502020_briefdes": "Aria's <color=#FFFFFF>Basic Attack: Perfect Pitch</color> <color=#2BAD00>CRIT DMG increases</color>, her <color=#2BAD00>CRIT Rate increases</color>, and the third hit of her <color=#FFFFFF>Basic Attack: Perfect Pitch</color> <color=#2BAD00>deals an additional instance of</color> <color=#FE437E>Ether DMG</color> upon hitting a target.",
|
||
"BranchRelic_13502020_des": "Aria's <color=#FFFFFF>Basic Attack: Perfect Pitch</color> <color=#2BAD00>CRIT DMG increases by 20%</color>, and <color=#FFFFFF>Enhanced Basic Attack: Perfect Pitch</color> <color=#2BAD00>CRIT DMG additionally increases by 20%</color>; for every 10 points of initial Anomaly Mastery Aria has, <color=#2BAD00>CRIT Rate increases by 4%</color>; the third hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color> on a target <color=#2BAD00>deals additional 50% of Aria's ATK</color> as <color=#FE437E>Ether DMG</color>.",
|
||
"BranchRelic_13502020_name": "[Aria] Sweetheart Strike",
|
||
"BranchRelic_13502021_briefdes": "When Aria launches the third hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color> while not in <color=#FFFFFF>Moment of Delusion</color> state, <color=#2BAD00>there is a chance that the enhanced version of the attack occurs instead</color>.",
|
||
"BranchRelic_13502021_des": "When Aria launches the third hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color> while not in <color=#FFFFFF>Moment of Delusion</color> state, <color=#2BAD00>there is a/an 50% chance that the enhanced version of the attack occurs instead</color>.",
|
||
"BranchRelic_13502021_name": "[Aria] Sweetheart Strike",
|
||
"BranchRelic_13502022_briefdes": "Aria's <color=#FFFFFF>Basic Attack: Perfect Pitch</color> <color=#2BAD00>PEN Ratio increases</color>. After using the 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color>, she can chain directly into the 4th hit of her <color=#FFFFFF>Basic Attack: Sweet Melody</color>.",
|
||
"BranchRelic_13502022_des": "Aria's <color=#FFFFFF>Basic Attack: Perfect Pitch</color> <color=#2BAD00>PEN Ratio increases by 24%</color>. After using the 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color>, she can chain directly into the 4th hit of her <color=#FFFFFF>Basic Attack: Sweet Melody</color>.",
|
||
"BranchRelic_13502022_name": "[Aria] Sweetheart Strike",
|
||
"BranchRelic_13502030_briefdes": "<color=#2BAD00>Aria's <color=#FFFFFF>Quick Assist: Harmony of Delusion</color> is triggered</color> when an enemy enters an Attribute Anomaly while Aria is off field. When a hit is landed with an <color=#FFFFFF>Quick Assist: Harmony of Delusion</color> heavy attack, it can trigger the Abloom effect of Core Passive: Innate Stage Presence.",
|
||
"BranchRelic_13502030_des": "<color=#2BAD00>Aria's <color=#FFFFFF>Quick Assist: Harmony of Delusion</color> is triggered</color> when an enemy enters an Attribute Anomaly while Aria is off field. When a heavy attack is landed with <color=#FFFFFF>Quick Assist: Harmony of Delusion</color>, it can trigger the Abloom effect of Core Passive: Innate Stage Presence. Further, should the <color=#FFFFFF>Fandom Power</color> nearby be equal or greater than 2, she may proceed to launching the third hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color> after the attack. <color=#FFFFFF>Quick Assist: Harmony of Delusion</color> can trigger once every 8s.",
|
||
"BranchRelic_13502030_name": "[Aria] Hear the Present",
|
||
"BranchRelic_13502031_briefdes": "<color=#FFFFFF>Quick Assist: Harmony of Delusion</color> generates <color=#2BAD00><color=#FFFFFF>Fandom Power</color></color> on the field when activated.",
|
||
"BranchRelic_13502031_des": "<color=#FFFFFF>Quick Assist: Harmony of Delusion</color> generates 4 <color=#2BAD00><color=#FFFFFF>Fandom Power</color></color> on the field when activated.",
|
||
"BranchRelic_13502031_name": "[Aria] Hear the Present",
|
||
"BranchRelic_13502032_briefdes": "After activating <color=#FFFFFF>Quick Assist: Harmony of Delusion</color>, Aria <color=#2BAD00>recovers additional Decibels if she triggers Abloom</color>.",
|
||
"BranchRelic_13502032_des": "In the 5s after activating <color=#FFFFFF>Quick Assist: Harmony of Delusion</color>, Aria <color=#2BAD00>recovers an additional 50 Decibels if she triggers Abloom</color>.",
|
||
"BranchRelic_13502032_name": "[Aria] Hear the Present",
|
||
"BranchRelic_13502110_briefdes": "<color=#2BAD00>Deal more DMG</color> with EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, and Ultimate: Smash It All!. Bubblegum's Basic Attack: Naughty Cat Spotted is changed to Basic Attack: Bubblegum Barrage.",
|
||
"BranchRelic_13502110_des": "<color=#2BAD00>Deal 50% more DMG</color> with EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, and Ultimate: Smash It All!. Bubblegum's Basic Attack: Naughty Cat Spotted is changed to Basic Attack: Bubblegum Barrage. DMG dealt is <color=#2BAD00>regarded as <color=#FFFFFF>EX Special Attack</color> DMG</color>.",
|
||
"BranchRelic_13502111_briefdes": "When a heavy attack is landed on the main target with the fourth hit of Basic Attack: Mischief Meteor Hammer, one instance of the <color=#FFFFFF>Cat's Gaze</color> AoE attack is triggered regardless of prevailing conditions. After a/an EX Special Attack, Chain Attack, or Ultimate attack, or after Bubblegum launches Basic Attack: Bubblegum Barrage, Sunna's next Basic Attack will also trigger the fourth hit of Basic Attack: Mischief Meteor Hammer. This effect stacks up to 4 times. Also <color=#2BAD00>increases the DMG</color> dealt with <color=#FFFFFF>Cat's Gaze</color> triggered by the fourth hit of Basic Attack: Mischief Meteor Hammer or Sunna.",
|
||
"BranchRelic_13502111_des": "When a heavy attack is landed on the main target with the fourth hit of Basic Attack: Mischief Meteor Hammer, one instance of the <color=#FFFFFF>Cat's Gaze</color> AoE attack is triggered regardless of prevailing conditions. After a/an EX Special Attack, Chain Attack, or Ultimate attack, or after Bubblegum launches Basic Attack: Bubblegum Barrage, Sunna's next Basic Attack will also trigger the fourth hit of Basic Attack: Mischief Meteor Hammer. This effect stacks up to 4 times. Also <color=#2BAD00>increases by 80% the DMG </color> dealt with <color=#FFFFFF>Cat's Gaze</color> triggered by the fourth hit of Basic Attack: Mischief Meteor Hammer or Sunna.",
|
||
"BranchRelic_13502112_briefdes": "When Sunna deals DMG with EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, or Ultimate: Smash It All!, or when Bubblegum deals damage with Basic Attack: Bubblegum Barrage, Sunna's <color=#2BAD00>CRIT Rate and CRIT DMG are increased</color>, stacking up to 10 times.",
|
||
"BranchRelic_13502112_des": "When Sunna deals DMG with EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, or Ultimate: Smash It All!, or when Bubblegum deals damage with Basic Attack: Bubblegum Barrage, Sunna's <color=#2BAD00>CRIT Rate increases by 6%</color> while her <color=#2BAD00>CRIT DMG increases by 8%</color> for 10s. This effect stacks up to 10 times, and can trigger once every 0.5s. Repeated triggers reset the duration.",
|
||
"BranchRelic_13502120_briefdes": "Reduces the number of attacks required to trigger <color=#FFFFFF>Cat's Gaze</color>, and when an enemy is afflicted with <color=#FFFFFF>Cat's Gaze</color>, their <color=#2BAD00>Anomaly Buildup Rate is increased</color>. When <color=#FFFFFF>Cat's Gaze</color> hits a target afflicted with <color=#FE437E>Ether Anomaly</color>, <color=#2EB6FF>Electric Attribute Anomaly</color>, <color=#FF5521>Fire Attribute Anomaly</color>, <color=#F0D12B>Physical Attribute Anomaly</color>, or <color=#98EFF0>Ice Attribute Anomaly</color>, it also triggers one instance of <color=#FFFFFF>Abloom</color>.",
|
||
"BranchRelic_13502120_des": "Reduces the number of attacks required to trigger <color=#FFFFFF>Cat's Gaze</color>, and when an enemy is afflicted with <color=#FFFFFF>Cat's Gaze</color>, their <color=#2BAD00>Anomaly Buildup Rate is increased by 20%</color> for 10s. When <color=#FFFFFF>Cat's Gaze</color> hits a target afflicted with <color=#FE437E>Ether Anomaly</color>, <color=#2EB6FF>Electric Attribute Anomaly</color>, <color=#FF5521>Fire Attribute Anomaly</color>, <color=#F0D12B>Physical Attribute Anomaly</color>, or <color=#98EFF0>Ice Attribute Anomaly</color>, it also triggers one instance of <color=#FFFFFF>Abloom</color>: applies one additional instance of Attribute Anomaly DMG equal to <color=#FE437E>370%</color>/<color=#2EB6FF>192%</color>/<color=#FF5521>480%</color>/<color=#F0D12B>30%</color>/<color=#98EFF0>48%</color> of original Attribute Anomaly DMG.",
|
||
"BranchRelic_13502120_name": "[Sunna] Tour de Rhythm",
|
||
"BranchRelic_13502121_briefdes": "When any Agent in the squad inflicts <color=#FE437E>Ether Anomaly</color>, <color=#2EB6FF>Electric Anomaly</color>, <color=#FF5521>Fire Anomaly</color>, <color=#F0D12B>Physical Anomaly</color>, or <color=#98EFF0>Ice Anomaly</color>, one instance of the <color=#FFFFFF>Cat's Gaze</color> AoE attack is triggered regardless of prevailing conditions.",
|
||
"BranchRelic_13502121_des": "When any Agent in the squad inflicts <color=#FE437E>Ether Anomaly</color>, <color=#2EB6FF>Electric Anomaly</color>, <color=#FF5521>Fire Anomaly</color>, <color=#F0D12B>Physical Anomaly</color>, or <color=#98EFF0>Ice Anomaly</color>, one instance of the <color=#FFFFFF>Cat's Gaze</color> AoE attack is triggered regardless of prevailing conditions. This effect can trigger only once every 5s.",
|
||
"BranchRelic_13502121_name": "[Sunna] Tour de Rhythm",
|
||
"BranchRelic_13502122_briefdes": "When any Agent on the squad triggers <color=#FFFFFF>Cat's Gaze</color> and deals to the enemy <color=#FE437E>Ether DMG</color>, <color=#2EB6FF>Electric DMG</color>, <color=#FF5521>Fire DMG</color>, <color=#F0D12B>Physical DMG</color>, or <color=#98EFF0>Ice DMG</color>, <color=#2BAD00>the enemy's corresponding Attribute RES is reduced</color>.",
|
||
"BranchRelic_13502122_des": "When any Agent on the squad triggers <color=#FFFFFF>Cat's Gaze</color> and deals to the enemy <color=#FE437E>Ether DMG</color>, <color=#2EB6FF>Electric DMG</color>, <color=#FF5521>Fire DMG</color>, <color=#F0D12B>Physical DMG</color>, or <color=#98EFF0>Ice DMG</color>, <color=#2BAD00>the enemy's corresponding Attribute RES is reduced by 25%</color> for 10s.",
|
||
"BranchRelic_13502122_name": "[Sunna] Tour de Rhythm",
|
||
"BranchRelic_13502130_briefdes": "When Sunna's Ether Veil: Delusion Reprise is active, all squad members <color=#2BAD00>deal more DMG</color> with their Basic Attacks, Dash Attacks, Dodge Counters, Special Attacks, and EX Special Attacks.",
|
||
"BranchRelic_13502130_des": "When Sunna's Ether Veil: Delusion Reprise is active, all squad members <color=#2BAD00>deal more 80% DMG</color> with their Basic Attacks, Dash Attacks, Dodge Counters, Special Attacks, and EX Special Attacks.",
|
||
"BranchRelic_13502130_name": "[Sunna] Dream Soundscape",
|
||
"BranchRelic_13502131_briefdes": "While using <color=#FFFFFF>EX Special Attack: Bubblegum Barrage</color>, Sunna can also activate <color=#2BAD00>Ether Veil: Delusion Reprise</color> ",
|
||
"BranchRelic_13502131_des": "While using <color=#FFFFFF>EX Special Attack: Bubblegum Barrage</color>, Sunna can also activate <color=#2BAD00>Ether Veil: Delusion Reprise</color> ",
|
||
"BranchRelic_13502131_name": "[Sunna] Dream Soundscape",
|
||
"BranchRelic_13502132_briefdes": "When 2 types of Ether Veil are active for the whole squad at the same time, <color=#2BAD00>a certain percentage of enemy DEF is ignored</color>.",
|
||
"BranchRelic_13502132_des": "When 2 types of Ether Veil are active for the whole squad at the same time, <color=#2BAD00>30% of enemy DEF is ignored</color>.",
|
||
"BranchRelic_1360101_name": "[Attack: Eradication] Netherflame Reignited",
|
||
"BranchRelic_1360102_name": "[Attack: Eradication] Masquerade",
|
||
"BranchRelic_1360103_name": "[Anomaly: Infliction] Flame in a Cup",
|
||
"BranchRelic_1360104_name": "[Anomaly: Infliction] Featherlight Snowfall",
|
||
"BranchRelic_1360105_name": "[Stun: Knock] One and Done",
|
||
"BranchRelic_1360106_name": "[Stun: Knock] Spectral Pierce",
|
||
"BranchRelic_1360107_name": "[Support: Saturation] Elegant Creed",
|
||
"BranchRelic_1360108_name": "[Support: Saturation] Denny Magnet",
|
||
"BranchRelic_1360109_name": "[Rupture: Activation] Soulfire Showdown",
|
||
"BranchRelic_1360110_name": "[Defense: Battle Shield] Backup Barge-In",
|
||
"BranchRelic_1360111_name": "Off-Field Gear - Seth",
|
||
"Burnice_Skill_ExSpecial_01_Desc": "With enough energy, press <IconMap:Icon_SpecialReady> to activate:\nContinuously spray flames with a one-handed flamethrower, then release a fire blast in a straight line ahead, dealing massive <color=#FF5521>Fire DMG</color>. Continue holding to steadily consume energy and extend the spray's duration.\nWhile continuously spraying, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to execute a sidestep dodge, adjusting your position in the corresponding direction.\nAnti-Interrupt Level is increased while continuously spraying, and DMG taken is reduced by 40%.\nCharacter is invulnerable during sidestep dodge and fire blast.",
|
||
"Burnice_Skill_ExSpecial_02_Desc": "While using <color=#FFFFFF>EX Special Attack: Intense Heat Stirring Method</color>, with enough Energy, press <IconMap:Icon_SpecialReady> to activate:\nUse both flamethrowers to continuously spray flames, followed by a fire blast in a front line, dealing massive <color=#FF5521>Fire DMG</color>. Keep holding to continue consuming Energy and extend the spray's duration.\nCharacter is invulnerable during the moment the spray is activated and during the activation of the fire blast.\nAnti-Interrupt Level is increased while spraying, and DMG received is reduced by 40%.",
|
||
"Burnice_Skill_UpGrade_02_Desc": "If Burnice has <color=#FFFFFF>Emberflow</color>, coming on-field activates this skill.\nAfter squadmates trigger <color=#FFFFFF>Afterburn</color> 12 times, Burnice gains 1 point of <color=#FFFFFF>Emberflow</color>. With <color=#FFFFFF>Emberflow</color>, Burnice's next entry onto the field consumes 1 stack to automatically activate this skill. This entry is considered a Quick Assist. When <color=#FFFFFF>Afterburn</color> triggered by <color=#FFFFFF>Basic Attack: Mixed Flame Blend</color> hits an enemy, it counts for 2 times. While possessing <color=#FFFFFF>Emberflow</color>, the counter no longer increases. Consuming <color=#FFFFFF>Emberflow</color> clears the counter.\nQuickly dashes forward and passes through the enemy, unleashing a fiery impact that deals <color=#F0D12B>Physical DMG</color> and <color=#FF5521>Fire DMG</color>.\nWhen the skill's heavy attack hits a target suffering <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, it triggers <color=#FFFFFF>Abloom</color>: deals an additional instance of DMG equal to <color=#FE437E>480%</color>/<color=#2EB6FF>240%</color>/<color=#FF5521>600%</color>/<color=#F0D12B>40%</color>/<color=#98EFF0>60%</color> of the original Anomaly's DMG.\nThe <color=#FF5521>Fire Anomaly Buildup</color> increase from Additional Ability: Fire Kindling applies to this skill.\nCharacter is invulnerable while using this skill.\nAfter using this skill, press <IconMap:Icon_SpecialReady> to immediately follow up with <color=#FFFFFF>EX Special Attack: Intense Heat Stirring Method - Double Shot</color>.",
|
||
"C270_EP010_010": "Turn heartbeats into tempo",
|
||
"C270_EP010_030": "Make every step feel",
|
||
"C270_EP010_040": "Light as we go",
|
||
"C270_EP010_050": "Nangong! C'mon, not so loud!",
|
||
"C270_EP010_060": "Lalala...",
|
||
"C270_EP010_080": "No can do~",
|
||
"C270_EP010_090": "It's almost Gilded Carrot Day...",
|
||
"C270_EP010_100": "As they say, practice makes perfect",
|
||
"C270_EP010_110": "Let's...",
|
||
"C270_EP010_120": "Nangong! Sunna!",
|
||
"C270_EP010_130": "Ugh, stop that!",
|
||
"C270_EP010_140": "(I–I'm... lagging out...)",
|
||
"C270_EP010_150": "Um, apologies, Manager...",
|
||
"C270_EP010_160": "I'm so sorry! If I hadn't...",
|
||
"C270_EP010_170": "Yeah, my bad...",
|
||
"C270_EP010_180": "No worries",
|
||
"C270_EP010_190": "Darlings~",
|
||
"C270_EP010_200": "I found those records you were talking about–",
|
||
"C270_EP010_210": "Oh, well now... who exactly do we have here?",
|
||
"C270_EP020B_030": "Lil Six? C'mon! Open the door!",
|
||
"C270_EP020B_050": "Command?",
|
||
"C270_EP020B_055": "We don't use commands for the workshop!",
|
||
"C270_EP020B_060": "Wise!",
|
||
"C270_EP020B_065": "You're finally back!",
|
||
"C270_EP020B_100": "An unknown intelligent entity is trying to get into the HDD!",
|
||
"C270_EP020B_120": "An unknown AI attack?!",
|
||
"C270_EP020B_125": "What about Fairy?",
|
||
"C270_EP020G_030": "Lil Six? Open the door!",
|
||
"C270_EP020G_050": "Command?",
|
||
"C270_EP020G_055": "Since when did we use commands here?!",
|
||
"C270_EP020G_060": "Belle",
|
||
"C270_EP020G_065": "You're finally back!",
|
||
"C270_EP020G_100": "Long story short, an unknown intelligent entity is trying to breach the HDD",
|
||
"C270_EP020G_120": "An unknown AI attack?!",
|
||
"C270_EP020G_125": "What about Fairy?",
|
||
"C270_EP020_040": "Invalid command",
|
||
"C270_EP020_110": "Cracking hub node...",
|
||
"C270_EP020_115": "Access override progress: 65.8%...",
|
||
"C270_EP020_130": "Yes, Master. I'm here",
|
||
"C270_EP020_140": "\"Master\"?",
|
||
"C270_EP020_145": "How pathetically servile",
|
||
"C270_EP020_150": "Just a simple attack like this",
|
||
"C270_EP020_155": "And your datastream's already in complete disarray...",
|
||
"C270_EP020_180": "I'm Youkai",
|
||
"C270_EP020_190": "Pleased to meet you~",
|
||
"C270_EP040_010": "Looks like you're all set",
|
||
"C270_EP040_040": "Welcome...",
|
||
"C270_EP040_050": "To my world of music",
|
||
"C270_EP050_030": "Go for it, Sunna!",
|
||
"C270_EP050_060_Lyric": "♪ Just let me ♪",
|
||
"C270_EP060_030_Lyric": "♪ Love heals this world ♪",
|
||
"C270_EP060_040_Lyric": "♪ 'Cause love is more than a word ♪",
|
||
"C270_EP060_060_Lyric": "♪ It pulls me close, then melts me down ♪",
|
||
"C270_EP060_070_Lyric": "♪ Entwined, undone ♪",
|
||
"C270_EP060_080_Lyric": "♪ Let me burn, and start anew ♪",
|
||
"C270_EP060_090_Lyric": "♪ Reborn in love once more ♪",
|
||
"C270_EP060_100_Lyric": "♪ Come closer, then hold me tight ♪",
|
||
"C270_EP060_110_Lyric": "♪ Our hearts will resonate ♪",
|
||
"C270_EP060_120_Lyric": "♪ Make me whole, then show me how ♪",
|
||
"C270_EP060_130_Lyric": "♪ To love it all again ♪",
|
||
"C270_EP060_140": "Not bad~",
|
||
"C270_EP060_170": "All clear",
|
||
"C270_EP060_180": "The Yearlight...",
|
||
"C270_EP060_190": "I wonder if it's been lit yet?",
|
||
"C270_EP060_200": " ",
|
||
"C270_EP060_210": "I will remember this Gilded Carrot Day...",
|
||
"C270_EP110_010": "We'll keep running",
|
||
"C270_EP110_020": "Keep dreaming",
|
||
"C270_EP110_030": "And keep singing...",
|
||
"C270_EP110_040": "One day",
|
||
"C270_EP110_050": "Angels of Delusion will stand on a bigger stage...",
|
||
"C270_EP110_060": "And spread our voices across all of New Eridu—",
|
||
"C270_EP110_070": "This one",
|
||
"C270_EP110_080": "Is for those who embrace their delusions in their heart!",
|
||
"C270_EP110_090": "Thank you, everyone!",
|
||
"CallingCard_3300016_des": "A commemorative namecard for the New Eridu City Fund: Growth Plan.",
|
||
"CallingCard_3300016_name": "Between White Doves and Fireworks",
|
||
"CallingCard_3300016_story": "An amateur magician claims their top hat is bottomless, big enough to hold every miracle in the world. Maybe white doves bursting into flight, maybe fireworks waiting to be lit...\nOr maybe you, smiling and waving at me.\n\n\"This... doesn't even count as magic, does it?\"\n\"Really? The person who once tucked me under her hat as a kid didn't see it that way.\"",
|
||
"CallingCard_3301021_des": "\"Gravitational Storytime\" commemorative namecard.",
|
||
"CallingCard_3301021_story": "A ticket stub from \"Gravitational Storytime\" that bears witness to time spent with someone important — time called \"togetherness.\"\nThe Gilded Carrot Day screening story reaches a perfect ending, and the memories spun by \"Gravity\" will shine for all time.",
|
||
"CallingCard_3311491_des": "Get by unlocking Sunna's Mindscape: \"Transformation Apple\"",
|
||
"CallingCard_3311491_story": "A namecard featuring Sunna from the Angels of Delusion.\nThe background weaves together mint green and pebble white, accented with peach-pink lace patterns. With such an adorable card, its owner must be just like this soft pastel stock — evoking thoughts of a fresh summer day.",
|
||
"CallingCard_3311501_story": "A namecard featuring Aria, the Angels of Delusion's lead vocalist.\nA beloved collectible among Delulus, calling the number printed on the card plays the Angels of Delusion's newest track, and after connecting, you can also look up details on their recent and upcoming shows.",
|
||
"CallingCard_3321491_des": "Get by unlocking Sunna's Mindscape: \"Hollow Big Bang\"",
|
||
"CallingCard_3321491_story": "A card with Sunna's personal photo printed on it.\n\"In the story, the girl's lone tear gave shape to the necklace and returned rain to the entire kingdom.\"\n\"So does that mean a crybaby like me... might be able to do something that amazing someday?\"",
|
||
"CallingCard_3321501_des": "Get by unlocking Aria's Mindscape: Construct's Dream",
|
||
"CallingCard_3321501_story": "A card with Aria's personal photo printed on it.\n\"This song is dedicated to all of you! Every single Delulu!\"\n\"If something's bothering you, maybe you could ask the great Wishing Sprite?\"",
|
||
"Callingcard34_Dynamic": "Dynamic",
|
||
"CardDesc_30014": "When the Angels of Delusion were first formed, the three young girls made a wish: to create a \"Delusional Stage\" where audiences could lose themselves, forget their troubles, and bask in the joy delivered through song and smiles.\nAnd Aria, model \"A-H0L0,\" was the most unique member of this warm vision. On the path to becoming an idol, a paradox has always lingered in her heart.\nShe expresses emotion, yet questions whether those emotions are real; she was born from steel and code, yet yearns to sing symphonies of flesh and soul. She's a weapon by design, with annihilation hardwired into her logic, but she is also a singer, her core pulsing with impossible desire.\nPerhaps the divide between those two natures was never truly erased, only carefully tucked away into the shadows after she found the light.\nUntil external stigma spread like corrosion, until malicious whispers nurtured those buried shadows into monstrous dread... She realized with horror that her uncontrollable combat instinct was about to become the greatest threat to her \"Delusion,\" and the past known as the \"Mirage Archer Unit\" took control of her body. Energy gathered in her palms, condensing into cold, razor-sharp blades. This was nothing like her imperfect dances of before. She leapt, cleaved downward, and thrust forward. The blades of light obeyed her will flawlessly, exact and efficient, without a trace of waste. Emotion was cut away, each strike numb and mechanical, until the delusional stage lay in ruins.\nThe song meant to hold everything together had grown thin and weak.\nThus the paradox began to converge — she would use her own silence in exchange for the angels' eternal protection.\n\"The stage... it's so warm. Even though my voice lacks the warmth of a heartbeat...\"\n\"But it's okay. You'll keep singing.\"\n\"Keep going for me. Witness in my stead, what this cold heart never knew — the glow of that delusional rainbow.\"",
|
||
"CardDesc_30015": "An old-era military autonomous unit specializing in long-range elimination, equipped with an appearance-simulation system that can effectively disrupt enemy recognition.\nThe Mirage Archer Unit is proficient in multiple attack methods. When facing formidable enemies, it activates excess power output to generate Energy, compressing it into a nearly solid concentrated Energy blade. With highly threatening offensive pressure, it unleashes continuous slashes to sweep the battlefield. When energy reaches its threshold, the light blade enter an overload state, and the escaping energy disrupts enemy movement and reactions, creating an opening for the next decisive assault. Originally deployed as a standardized tactical weapon system, the Mirage Archer Unit was fully decommissioned as the era changed and sealed deep within the Hollows. Prolonged stasis and Ether corruption have caused corrosion and system instability, yet its core extermination protocols remain dormant within its residual commands.\n\n\"Its task remains unfinished, yet the body rots away... the torment this brings needs no more words.\"",
|
||
"CardSkillDesc_30014": "Finale's Wish is proficient in multiple attack methods. When facing formidable enemies, it activates excess power output to generate Energy, compressing it into a nearly solid concentrated Energy blade. With highly threatening offensive pressure, it unleashes continuous slashes to sweep the battlefield. When energy reaches its threshold, the light blade enter an overload state, and the escaping energy disrupts enemy movement and reactions, creating an opening for the next decisive assault.",
|
||
"CardSkillDesc_30015": "Mirage Archer Unit is proficient in multiple attack methods. When facing formidable enemies, it activates excess power output to generate Energy, compressing it into a nearly solid concentrated Energy blade. With highly threatening offensive pressure, it unleashes continuous slashes to sweep the battlefield. When energy reaches its threshold, the light blade enter an overload state, and the escaping energy disrupts enemy movement and reactions, creating an opening for the next decisive assault.",
|
||
"CardSkillDesc_30045": "In combat, the Miasmic - Rampant Brute absorbs powerful Miasma Energy, allowing it to use Miasma-enhanced attack . Inflicting an Anomaly on it will break its defense more efficiently.",
|
||
"CardSkillDesc_40001": "Discordant Solo's skills shift the stage environment and change its combat style. By matching its own musical rhythm, you can cleverly counter its control skills. Successfully responding to a control skill and landing a Shutdown, or parrying the final hit of certain skills, will inflict an Impaired effect on Discordant Solo, creating an opening for Agents to deal damage.",
|
||
"ChapterTipsMain_1106": "Encore for an Old Dream",
|
||
"Choice_1340025_des": "Gain <color=#FFAF2C>225</color> Z-Merits. There's a small chance to obtain one Auxiliary Gear.",
|
||
"Choice_1340029_des": "Obtain <color=#2BAD00>1</color> random Attack Resonium and leave.",
|
||
"Choice_1340030_des": "Obtain <color=#2BAD00>1</color> random Stun Resonium and leave.",
|
||
"Choice_1340031_des": "Obtain <color=#2BAD00>1</color> random Anomaly Resonium and leave.",
|
||
"Choice_1340032_des": "Obtain <color=#2BAD00>1</color> random [Assist] Resonium and leave.",
|
||
"Choice_1340033_des": "Obtain <color=#2BAD00>1</color> random Defense Resonium and leave.",
|
||
"Choice_1340034_des": "Obtain <color=#2BAD00>1</color> random Rupture Resonium and leave.",
|
||
"Cinema_CinemaConfig_01_Description": "After the meteor shower, it was no longer the peaceful city it once was. The appearance of evil monsters with unknown purposes plunged humanity into a great crisis. At this same time, the sworn enemy of the monsters, the Starlight Knights appeared!\nThis popular special effects show reached an 11.8% rating for its finale. Its initial target audience group was children, but the excellent monster designs and cool lines led to a large number of young fans.",
|
||
"Cinema_CinemaConfig_14_Description": "The sudden visit of beings from off-planet does not bring the conflict that was expected: these alien beings are slow to act and intellectually inferior. Dr. Samier, who is in charge of the investigation, discovers that they have a very special ability — touch. After touching anything, they are able to imitate and change into it. The investigation team led by Dr. Samier begins a new research program to try to transform the aliens into human-controllable \"tools\" and even \"resources.\" What the team doesn't know is that the first target the aliens came into contact with on Earth was Dr. Samier himself.",
|
||
"Cinema_CinemaConfig_15_Description": "A fictional disaster movie based on images from the old civilization period. A scientist uncovers the possibility of a coming Hollow disaster. Giving no heed to everyone's warnings, she tries to stave off the disaster herself. She ultimately proves too weak to stop the disaster.",
|
||
"Cinema_CinemaConfig_16_Description": "Based on true events: Bangboo IGC-7710, abandoned by a Hollow Investigator, teams up with stray cat Katie in a misunderstanding-fueled Hollow adventure — and eventually finds a new Master willing to take them in.",
|
||
"Cinema_CinemaConfig_17_Description": "A tokusatsu blockbuster. An entertaining action movie shot in the style of tokusatsu shows from the old civilization. It tells the story of the brave Starlight Knights who battle humanoid monsters to protect the city.",
|
||
"Cinema_CinemaConfig_17_Tittle": "Starlight Knight: The First Heroes",
|
||
"Cinema_CinemaConfig_Tag_18": "Disaster",
|
||
"Cinema_CinemaConfig_Tag_19": "Tragic",
|
||
"Cinema_Comment_2301_Content": "The atmosphere in this film is absolutely on point! Using Waifei Peninsula as the backdrop really adds this weird sense of authenticity.",
|
||
"Cinema_Comment_2302_Content": "Next time, let's watch something a bit lighter...",
|
||
"Cinema_Comment_2303_Content": "The vibe's solid overall, but if we could spice up the details on the weird stuff, it'd really amp up that mystique factor.",
|
||
"Cinema_Comment_2303_Name": "Yixuan",
|
||
"Cinema_Comment_2304_Content": "Overall, it was seriously terrifying! I mean, I don't know much about the Waifei Peninsula... but I'm never going there in this lifetime!",
|
||
"Cinema_Comment_2304_Name": "Late Night Connoisseur",
|
||
"Cinema_Comment_2305_Content": "Ahhhhh! I really shouldn't have clicked on this movie in the middle of the night! After watching it, I don't dare sleep with the lights off tonight!",
|
||
"Cinema_Comment_2305_Name": "Pudding Passerby",
|
||
"Cinema_DoubleDate_ChoiceSuggestion_2006_1": "Let's scope out Cissia's vibe when she runs into strays first.",
|
||
"Cinema_DoubleDate_ChoiceSuggestion_2007_1": "Yuzuha must really enjoy this movie to want to rewatch it.",
|
||
"Cinema_DoubleDate_ChoiceSuggestion_2007_2": "A prankster like Yuzuha must find these alien creatures really fascinating.",
|
||
"Cinema_DoubleDate_ChoiceSuggestion_2007_3": "Best not disturb her when Yuzuha's so capitaved by the movie...",
|
||
"Cinema_DoubleDate_ChoiceSuggestion_2007_4": "Yuzuha must like it when people compliment this movie that she likes.",
|
||
"Cinema_DoubleDate_Context_14": "What's Cecilia like when she's off the clock from being a music teacher at Angels of Delusion...? Feels like a solid chance to get to know her better—might as well catch a movie she's into together.",
|
||
"Cinema_DoubleDate_Context_15": "Jane's daily work must be pretty tough... Take this chance to pick out something light and fun to watch together—share some quality screen time with her.",
|
||
"Cinema_DoubleDate_Context_16": "Shifu seems fine on the surface, but thinking back on everything lately, she's gotta be carrying some serious pressure... Maybe a thrilling movie will help her unwind a bit.",
|
||
"Cinema_DoubleDate_Context_17": "I heard Starlight Knight fans only watch the series with their closest friends... If it's Billy, he'd probably wanna watch it with me, right?",
|
||
"Cinema_DoubleDate_Context_18": "Seed is always popping up out of nowhere, and who knows what she's been up to lately... Now that I've finally managed to track her down, let's catch a movie together!",
|
||
"Cinema_DoubleDate_Context_19": "If Cissia hasn't been sent on a mission by her boss on her day off... maybe she'd have time to catch a movie?",
|
||
"Cinema_DoubleDate_Context_20": "Yuzuha's schoolwork shouldn't be too much right now, so why not catch a movie with her and enjoy some rare downtime?",
|
||
"Cinema_DoubleDate_Context_21": "Lycaon's schedule is always packed to the brim... But maybe he'd carve out time for a movie with me?",
|
||
"Cinema_DoubleDate_Context_22": "Yum Cha Sin doesn't seem as swamped lately—if I ask Sweety to catch a movie, she probably wouldn't turn me down, right?",
|
||
"Cinema_DoubleDate_Context_23": "Now that the Angels of Delusion training's wrapped up, why not invite the three little idols out for a fun, lighthearted movie?",
|
||
"Cinema_DoubleDate_Tips_17": "\"Starlight Knight: The First Heroes\"... Wonder where I can get my hands on a signed poster from the director...",
|
||
"Cinema_DoubleDate_Tips_2002_01": "You finish watching the movie with Jane.\nShe kept smiling the entire time, but something felt off... like her mind was somewhere else.",
|
||
"Cinema_DoubleDate_Tips_2004": "Let's go with \"Starlight Knight: The First Heroes\" next time.",
|
||
"Cinema_DoubleDate_Tips_22": "Let's go with \"Small Body Big Crisis\"! I trust your eye for these things~",
|
||
"Cinema_Double_PropertyDes": "Based on your actions in the Silver Screen Invitation, define the role of your companion during this movie-watching journey with your Agents.\n\n(After completing movie viewing with all Agents, head to Exclusive Rewards to claim your exclusive title and unlock the Guide report)",
|
||
"ClothItemName_1342131": "Rumored Stardom",
|
||
"ClothItemName_1342132": "Revolving Stardom",
|
||
"ClothItemName_1342133": "Holding Stardom",
|
||
"ClothItemName_1342141": "Taking in Dreamy",
|
||
"ClothItemName_1342142": "Painted in Dreamy",
|
||
"ClothItemName_1342143": "Bringing in Dreamy",
|
||
"ClothItemName_1342151": "Integrating Luminous",
|
||
"ClothItemName_1342152": "Spiralling Luminous",
|
||
"ClothItemName_1342153": "Welcoming Luminous",
|
||
"ClothItemName_1342161": "Accepting Fortune",
|
||
"ClothItemName_1342162": "Wonderbound Fortune",
|
||
"ClothItemName_1342163": "Snuggled Fortune",
|
||
"CloudActivityMainTitle_OB2.6_OverSea": "Get a 42-Day Cloud Pass with a Monochrome Market purchase",
|
||
"CloudActivity_Detai_OB2.6_OverSea": "<color=#FFFFFF>[Event Details]</color>\n• In each version, after a Proxy makes their first purchase of Monochrome ×6,480, logging into Zenless Zone Zero · Cloud grants a free <color=#D9A600>42-Day Cloud Pass</color>.\n\n<color=#FFFFFF>[Special Note]</color>\n• After purchasing the designated product, the Proxy must log into Zenless Zone Zero · Cloud with the same account before the current version ends to claim the 42-Day Cloud Pass. It cannot be claimed after the version concludes.\n• Proxies can obtain only one 42-Day Cloud Pass through Monochrome purchases per version.",
|
||
"CloudActivity_DetailMaintitle_OB2.6_OverSea": "Rules",
|
||
"CloudActivity_DetailSubtitle_OB2.6_OverSea": "Zenless Zone Zero · Cloud Reward",
|
||
"CloudActivity_PurchaseTips_OB2.6_OverSea": "42-Day Cloud Pass obtained. You can head to Mail to review the included benefits.",
|
||
"ClueDesc_1050": "The signal tracking device Cissia has provided, which can be used only in open areas. Use it to determine signal strength and thus the distance to the targe. It even has a direction indicator to pinpoint specific signal sources.\nSure, this case specialist has always seemed a little flakey, but you should be able to count on the gear she's handed to you... right?",
|
||
"ClueDesc_1051": "A mysterious data storage drive left behind by Severian that could contain some clues about Youkai.\nOddly enough, there isn't any Public Security labeling on it anywhere. Is this Commissioner... working with us off the books!?",
|
||
"ClueDesc_1052": "A ticket to the \"To Delulus\" special Gilded Carrot Day performance, particularly a collector's edition exclusive to Belle and Wise. It features adorable stickers designed by Sunna herself, which come with the heartfelt wishes of the Angels of Delusion.\nSpecial audience member, temporary manager, personal driver... No matter which role you're playing, there's no way you'd miss their debut performance.",
|
||
"ClueDesc_1053": "A Gilded Carrot Day gift from Nangong Yu on behalf of the Angels of Delusion. The plushie is soft and fluffy, perfect for nestling in a corner of the couch.\nMaybe one day the girls will take a bigger stage and lock eyes with us in the crowd, as cheers and shouts rise from all around. But right here, right now, this plushie is the one thing well within reach, and very real and very warm. It's the one thing which reminds us that the time we've spent together is anything but a delusion.",
|
||
"ClueDesc_310120": "Special equipment belonging to Sunna that is currently playing a pleasant melody.",
|
||
"ClueDesc_310121": "Special equipment belonging to Sunna that is currently playing a cheerful melody.",
|
||
"ClueDesc_310122": "Special equipment belonging to Sunna that is currently playing a soothing melody.",
|
||
"ClueDesc_310128": "The little angels wrote their wishes on paper slips, folded them into stars, and placed them in bottles...\nThat way, every single step the Angels of Delusion take towards the future will be saved forever.",
|
||
"ClueDesc_310130": "A photo that fell out of the Vending Machine along with that weird-tasting drink...\n—Wait, why is Sunna's handwriting on the photo?!",
|
||
"ClueDesc_310131": "Sunshine, umbrellas, and the calm sea in the distance... This place looks familiar!\nHead to the cafe's second floor and check out what other surprises you can find here.",
|
||
"ClueName_1050": "Signal Tracker",
|
||
"ClueName_1051": "Mysterious Storage Drive",
|
||
"ClueName_1052": "Commemorative \"To Delulus\" Ticket",
|
||
"ClueName_1053": "Gift from an Angel",
|
||
"ClueName_310128": "Wish Jar",
|
||
"ClueName_310130": "Photo of \"Richard Teamilk\"",
|
||
"ClueName_310131": "Photo of the Dessert Table",
|
||
"CollectionDesc_3700231": "A limited-edition toy crafted to mimic a W-Engine.\n\nMusic is the young girl's weapon against the world. The moment she puts on her earphones, she becomes a tiny hero ready to take on the \"Kingdom of Boredom,\" boldly wielding her sword and shield, demanding the world cough up those precious delusions hoarded away by stingy misers.\nBut... every campaign runs into unexpected trouble now and then. Like that old friend who disguises herself as an angel while secretly being an evil demon queen — why is she always able to catch Sunna slacking off in some corner?!",
|
||
"CollectionDesc_3700232": "A limited-edition toy crafted to mimic a W-Engine.\n\nVirtual or imagined, once something is truly felt, it stops being unreal. Everything a person touches in a lifetime is just a drop in the vast river of time. Still, I hope this song can carry you into a sweet delusion.",
|
||
"Comic_048bc125375f4904bc91aedd8fa0e465": "{F#Uh... you should be fine, unless I'm dreaming too...}{M#Uh... you should be fine, unless I'm dreaming too...}",
|
||
"Comic_09bb4adb083e4228b94e7871c5be5f0c": "...Okay. We'll meet each other again someday.",
|
||
"Comic_0b8e2a9cf38b4736ae759c7868e4ffeb": "You mean Aria? What's wrong?",
|
||
"Comic_0bfd30fbcfa246838aefd092e0372376": "Oh. Right, she also said get well soon.",
|
||
"Comic_12e6d48abd334e3881ed0489c06caa2f": "{M#Wise...}{F#Belle...}",
|
||
"Comic_19a2b4f97922453aa9427ea98a1aef06": "{F#Belle's right. That's all there is to it.}{M#Wise's right. That's all there is to it.}",
|
||
"Comic_23ce41a7223e438fa27c628a41a87d69": "{F#What was that just now...?}{M#What was that just now...?}",
|
||
"Comic_2872219c40664760ad3d3200911e53f7": "{M#Wise, ever since you saw the Creator that day, you've been acting kinda off...}{F#Belle, you've been acting strange ever since that day you saw the Creator...}",
|
||
"Comic_2c0210a5d2a7447ca942c1dfb683741c": "{F#Ngh...!}{M#Ngh...!}",
|
||
"Comic_2c13a487432c405e8cbab05d7618f0b8": "{F#Someone very important to me once told me that if I was in pain, she would feel it too.}{M#Someone very important to me once told me that if I was in pain, he would feel it too.}",
|
||
"Comic_2c1ffc1399454e2db75f12e37f1ae3e7": "{F#Anyway, that's enough for today. Let's head back to our rooms and get some rest, okay~?}{M#Let's just call it a day. We should get back to our rooms and rest up.}",
|
||
"Comic_2ccda4e8b6854456b6badb32486fd4ed": "{F#Wait. Your hand...!}{M#Wait. Your hand...!}",
|
||
"Comic_30653a38d4d04987b7cd05ee08c8e576": "{M#Or maybe we should just ask the mayor later. He might know something.}{F#Maybe we can ask the mayor later? He probably knows more than we do.}",
|
||
"Comic_33ae165032e7467dafb44c95c38f1e07": "{F#Uh-oh...}{M#Oh no...}",
|
||
"Comic_449d966d3e1740eda4e4922a721b2934": "Please, keep dreaming! Never stop indulging in your wildest delusions... let them light the way toward your dreams!",
|
||
"Comic_4f93f53559bf4b07ad5dead12d8da9d9": "{F#We... We did it?}{M#We... We did it?}",
|
||
"Comic_585eed8349b249c0b108d28f187ff8bd": "It's just... uh, well, this big shot with a good heart happened to be passing by, and I just happened to have their contact info, so they offered to give us a lift...",
|
||
"Comic_63855ef6b38b4f4b93090305a344586c": "{F#What... What do you mean by that?}{M#What... What do you mean by that?}",
|
||
"Comic_6788a1aff62645ac9411c991db05760a": "{F#Miss Zh—}{M#Miss—}",
|
||
"Comic_6888115802474935b558c5b27a682a6c": "{F#Miss Zhao! There you are!}{M#There you are!}",
|
||
"Comic_6a67f6336e38449c8ff5ffafb74d27d7": "{F#...We're gonna find you, no matter what!}{M#We'll find you, no matter what!}",
|
||
"Comic_6d6feb08122b418b99ecc2f416863fa3": "...",
|
||
"Comic_71efb60dc44d42fb83a7f9cf42fc6136": "When I left, those people were all alive and well!",
|
||
"Comic_849ccd44d4dd43d7b7245910687ea706": "{F#Ugh... it hurts...}{M#Ugh... it hurts...}",
|
||
"Comic_8669bce02ead442dbcadd819d345eab6": "{M#We should probably get you checked out sometime. I'm not sure if they'll be able to find anything, but still...}{F#We should probably get you checked out sometime. I'm not sure if they'll be able to find anything, but still...}",
|
||
"Comic_8d0668eb22084a92932d6bed075cbe47": "{F#Value? Seriously? You're one of us. Caring about your teammates is kind of the bare minimum, isn't it?}{M#Value? Don't be ridiculous. You're one of us. It's only natural to care about someone who's part of your team.}",
|
||
"Comic_9b6dd6017e464909bfba8028c9999afd": "{F#It's fine, really. It's not that serious...}{M#Don't worry. It's not as serious as it looks...}",
|
||
"Comic_9e58833e704143cba57fb76a86dabe82": "{F#...Miss Zhao?!}{M#...Miss Zhao?!}",
|
||
"Comic_a157da1f270b4e3cbaf89beeaae7d272": "{M#It's... back to normal?}{F#Is it... back to normal?}",
|
||
"Comic_a2e4ed5e67274a9188b06450a9b8731e": "{F#Miss Zhao—}{M#Miss Zhao—}",
|
||
"Comic_a7c81351881c432f9acc9be1bd8af64b": "...What? So those are all trash movies?! No no, that's just how we Intelligent Constructs are—unpredictable!",
|
||
"Comic_b3cecffd39bf4fb2b2430bfac245d4fd": "{F#Xiao'Guang! Perfect timing! Zhao and I are both in one piece.}{M#Xiao'Guang! Perfect timing! Yeah, we're both okay.}",
|
||
"Comic_b8b367f044b641d9bb32733639208331": "...",
|
||
"Comic_bad9746e201249feac4ae5743a7d7abb": "{F#What?}{M#What?}",
|
||
"Comic_bc8e20ec201e492b88f24311c67ef7ea": "I've been saying this forever: the logic core runs on code, one virus and boom... How is that reliable?",
|
||
"Comic_c4546b662566458c95527cfc9e19f053": "...and member Sunna snagged the Best Emerging Creator award!",
|
||
"Comic_cedce31c2267496ca4100edf87dc16f7": "{F#We made it! And right on time...}{M#We made it! And right on time...}",
|
||
"Comic_d26ec54db7d4427abd1a8d6d8d2b1bc7": "New Eridu doesn't need another Cersea.\nBut someday, people will need Aria.",
|
||
"Comic_e0d900057c494d598d4aecfc656ceaa4": "{F#Of course I was scared. But hey, I'm fine! Thanks to you.}{M#Of course I was scared. But I'm okay now. Thanks to you.}",
|
||
"Comic_f4cf9732979b4c61bc48f51caa563dcd": "What the heck was that?! Some kinda ad?",
|
||
"Comic_f601d04d6c6a410f8b99cacbe38dd2cb": "If all these good things are happening at once, th—then it must be Nangong pulling tricks on us!",
|
||
"Comic_f6b55d75b437498d84e957b6850dabbb": "{F#Miss Zhao, where are you...}{M#Miss Zhao, where are you...}",
|
||
"Comment10_26011": "He's more than just a fixer... He's taken every dirty job you can imagine. Calling him a killer would be an understatement — stay the hell away from him... If he really joins the competition... all we can do is pray for the poor souls competing this year.",
|
||
"Comment1_26001": "I can prove it! My neighbor suddenly dropped out the day before yesterday, and I haven't seen them since! And I'm absolutely certain an ambulance came that night!",
|
||
"Comment1_26002": "Such a sweet senior, I'm literally crying! If only I could team up with you.",
|
||
"Comment1_26003": "Also, and don't freak, word is the prize pool includes meet-and-greet tickets with the Starlight Knights...",
|
||
"Comment1_26005": "I'm just as confused as you are. Which genius thought this was a good idea?\nThis is the Yearlight Ceremony! The highest-rated show of the entire year! Who'd dare pull something like this? Don't they want their job anymore?",
|
||
"Comment1_26006": "Follow the Angels of Delusion meow~ Follow the Angels of Delusion, thank you, meow!",
|
||
"Comment1_26008": "Just fhad a listen, that song's fire. Soon as I looped it as a BGM, got a sudden burst of energy to keep grinding through these practice tests.",
|
||
"Comment1_26010": "Huh? No way bro, don't tell me something went down in that Hollow AGAIN?",
|
||
"Comment1_26011": "Bro, you serious right now? If you get caught, it's game over!",
|
||
"Comment1_26012": "What did OP say? I was too busy staring at the pics, didn't read a single word.",
|
||
"Comment1_26013": "A warm, nostalgic feeling? What's warm about this? Though this place does look kinda familiar.",
|
||
"Comment1_26015": "So those wild rumors floating around earlier weren't fake after all, it just got shelved cause of the whole Lemnian incident... Guess my uncle's sources are legit after all.",
|
||
"Comment2_26001": "Nooo, all the shows I wanna see most are at night... I'm too scared to go now, wahhh...",
|
||
"Comment2_26002": "OP's a real one. An insider spilling the tea like this is rare these days. From the stance they're taking, looks like they're planning to retire. But if they've got the skills for a special prize, why quit? And this mechanical arm... sure, it's high-grade stuff, but what's a regular person gonna do with it? Don't tell me it's what the other competitors passed on?",
|
||
"Comment2_26003": "! Last time I smashed my phone screen and still couldn't snag a ticket. So THIS is where it's been waiting for me... I gotta get it! It will be mine!",
|
||
"Comment2_26004": "Either way, the fact that a Construct hurt someone is undeniable. Maybe it's time we took a hard look at our relationship with these so-called friends — at the end of the day, they're not human.",
|
||
"Comment2_26005": "Is it possible some hotshot hacker with mad skills hijacked the broadcast stream to push their dangerous agenda, but the network shut them down and patched the feed just in time?",
|
||
"Comment2_26006": "404?! That's right by my place and I had no idea! If I head over now, could I run into Cersea?!",
|
||
"Comment2_26007": "Whoa, the guy above me's a real superfan huh\nThe performance was actually pretty adorable. So the group's called the Angels of Delusion? What are the members' names?",
|
||
"Comment2_26009": "You're so amazing! You all worked so hard!!!\nNext up, everyone's invited to 404 live house! Please keep supporting our Angels of Delusion!",
|
||
"Comment2_26011": "I's fine. I might suck at pretty much everything, but when it comes to making a quick getaway? That's the one thing I'm confident about.",
|
||
"Comment2_26012": "These days people snap pics and post 'em online without permission. Seriously, what's this world coming to? Where's the decency? Where's the basic respect? And more importantly... where's the link to the original pics?",
|
||
"Comment2_26015": "If you're looking for a Proxy to team up with for the tournament, hit me up. The arena's unpredictable, and way easier to get lost than in your average Hollow. I've competed a few times before, so you know I'm solid.",
|
||
"Comment3_26001": "OP's the most likely culprit here. Once this post blows up, everyone's gonna be too scared to sign up for the competition. Even if the whole thing's made up, OP still gets what they want. Talk about a master plan.",
|
||
"Comment3_26002": "With the state of my body right now, even if I wanted to compete, I just don't have it in me anymore. Last tournament, someone came after me for revenge, and it cost me an arm. And wouldn't you know it, there just happened to be a mechanical arm in the prize pool. Heh, what a twisted coincidence.",
|
||
"Comment3_26003": "Did you watch too many movies or something? This tournament's ruthless as hell, not some kids' hero game. You're not a Starlight Knight, so don't go charging in or you'll end up dead.",
|
||
"Comment3_26004": "Military enthusiast reporting in! These two Constructs are clearly mass-produced military units from a standardized production line, but I've never seen this model before... Most of the humanoid Constructs we encounter daily have passed the Forbidden Fruit test, but these two don't seem to have autonomous consciousness... Pretty strange, no?",
|
||
"Comment3_26005": "All that work from a \"top-tier hacker\" just to push some outdated Construct threat conspiracy theory. Why? Some retro sci-fi flick making a comeback?",
|
||
"Comment3_26006": "I think you got the wrong place, cause it's literally \"404 Not Found.\"",
|
||
"Comment3_26007": "Yes, yes! Currently three members:\nLeader ❥(^_-) Stage Overlord Demon Queen Nangong Yu (╯‵□′)\nComposer ❥(^_-) Sweetness Overload Cotton Candy Little Sunna 。•́‿•̀。)\nMain Vocalist ❥(^_-) Stage Center Sunshine Ball Aria ヾ(◍°∇°◍)ノ゙♡\nThey're all super! duper! amazing! They mainly perform live at 404 ERROR on Sixth Street, so come show your support!",
|
||
"Comment3_26008": "You might as well believe a Mochaccino over him...",
|
||
"Comment3_26009": "The one on Sixth Street? Got it, I'll be there, wait for me!",
|
||
"Comment3_26010": "No wonder I've been hearing choppers whirring overhead at night when I can't sleep. Thought it was some military drill, but turns out something major went down...",
|
||
"Comment3_26011": "You've got time to post replies? Guess you really are up to the task. I own a gym, you interested in coaching track and field?",
|
||
"Comment3_26012": "This year's pre-competition event dropped way earlier than usual, and the organizers are acting super fired up... It really feels like something fishy is going on...",
|
||
"Comment3_26013": "Hold up, isn't this drawing of that sub-Hollow with that cap cloud on top, right in the center of the Minerva storm belt?",
|
||
"Comment3_26015": "Mind if I ask about your price?",
|
||
"Comment4_26001": "Classic contrarian, I'm not gonna waste my time arguing with you. I don't care if you believe it or not. I'm out anyway, so I'm just putting this info out there to do some good, help out whoever's meant to see it.",
|
||
"Comment4_26002": "Wait, OP, could you be...? Can't believe you're retiring too... Guess there won't be any familiar faces this time around...",
|
||
"Comment4_26003": "Hey, hang on now, hardcore Starlight Knight fans are never to be underestimated. With that kind of arrogance, he's probably got some serious skills to back it up.",
|
||
"Comment4_26005": "I heard the original guest for this year's Yearlight Ceremony was supposed to be Vesper. Y'know, one of those Construct singers from the broadcast... The promo materials were already done and everything, so why didn't she show up in the end? Anyone know what happened?",
|
||
"Comment4_26007": "The rookies got skills, but the camera work was shaky during the stream. Next time, get a pro to handle the shots.\nAlso, the lead vocalist's breathing was so steady after that dance? Gotta be trained, right? Impressive.",
|
||
"Comment4_26009": "The arrangement shows maturity, the rhythm design is genius, creating rich layers. The performance isn't flawless, but it's got infectiously vibrant and pulls the crowd in with ease.\nFor an idol group still finding their footing, the Angels of Delusion nailed it this time. You've definitely earned my vote on New Eridu's Rising Star.",
|
||
"Comment4_26010": "Relax, our dear Mr. Mayor and those old foxes at TOPS definitely have solutions for this — after all, their lives are worth way more than ours. Believe it or not.",
|
||
"Comment4_26013": "Now that you mention it... it really is the Minerva storm belt! The Marcel Group HQ isn't far from there — you really could say it's basically the hometown of all Bangboo!",
|
||
"Comment4_26014": "I met one too! The Boo-Poet of Many Springs!",
|
||
"Comment4_26015": "I asked... way too pricey. Regular folks can forgt about it.",
|
||
"Comment5_26001": "So anyone got an inside scoop? Even if the attacks are real, nobody's said what happened to the victim after, right? Maybe they just got knocked out cold and walked away without a scratch?",
|
||
"Comment5_26002": "Word is this year's tournament got a sponsorship from TOPS Alliance, so it's gonna be big like never before, and the prizes are top-tier. For you to retire now... that's super unfortunate...",
|
||
"Comment5_26003": "Is this really valuable? From the description, it seems like it's only really useful for Constructs.",
|
||
"Comment5_26005": "I know! I'm here at Failume Heights right now, and before the broadcast started, I ran into Vesper chatting with a Public Security Officer and this sweet-looking rabbit Thiren girl. Then Vesper left with the Thiren. Probably nothing serious, maybe Vesper's body malfunctioned or something...?",
|
||
"Comment5_26007": "Is the girl with the side-swept bangs Sunna? Her moves seem a bit slower than her teammates, but that makes her super cute!\nGirlie's like a strawberry cupcake...!",
|
||
"Comment5_26008": "It's a song written by our Sunna herself~ Absolutely incredible!\nA quick heads-up: the Angels of Delusion fan club will be hosting a fan event in three days, so please come show your support!!!",
|
||
"Comment5_26010": "Don't tell me this has something to do with that Anomaly in Lemnian Hollow a while back? That whole thing was huge—could it have triggered some kind of chain reaction?",
|
||
"Comment5_26011": "Huh? What's that supposed to be?",
|
||
"Comment5_26013": "As a photographer, I've always wanted to do a photoshoot over there, but it's just too far away. Plus, the wind's crazy strong in that area — I'd probably get super seasick on the boat...",
|
||
"Comment5_26015": "Check me out! Sure, I might not have as much experience as that veteran above me, but when it comes to finding shortcuts and snagging high-scoring Ethereals, I've got it covered!",
|
||
"Comment6_26001": "I disagree. This so-called perp might just be trying to shut down the tournament. This competition uses \"heroes\" as a marketing gimmick to push products, who knows how many lives it's ruined? Should've been canceled ages ago. When the big shots are pulling the strings, we plebs better not rush headlong into being cannonfodder.",
|
||
"Comment6_26002": "HEAL's got no class, honestly. A player with that kind of legacy deserves recognition, y'know? At least some retirement benefits or something. Letting them go out like this? That's gotta be a slap in the face to those long-term competitors.",
|
||
"Comment6_26003": "This... isn't just Rusty Cliff hyping up its next-gen military hardware? They talk it up like crazy, but no one has actually seen it used.",
|
||
"Comment6_26004": "Can you guys stop blowing up isolated incidents into some universal phenomenon? I don't see any fundamental difference between Constructs and humans — unless tomorrow when I'm getting my coffee, Tin Master suddenly decides to slam the cup on my head.",
|
||
"Comment6_26005": "InterKnotMeetsTheWorld",
|
||
"Comment6_26006": "Yay! Our little angels are finally getting the recognition they deserve! But... I just hope everyone coming to 404 is actually there to enjoy the show, and not, like, disrupt their everyday lives...",
|
||
"Comment6_26008": "You said to go show our support, but you didn't tell me where!",
|
||
"Comment6_26011": "Where'd he go? Don't tell me he got busted?",
|
||
"Comment6_26012": "No point knowing. We'll never cross paths with them in this lifetime. They're just way too far out of our league — socially and physically.",
|
||
"Comment6_26013": "Bangboo drawings are sooo cute~~~~",
|
||
"Comment7_26005": "Honestly? Getting dragged to the Yearlight Ceremony by my elders year after year gets old fast, but this time was a wild ride — suspicious broadcast incidents, Cersea making her comeback, at least it wasn't boring for once!",
|
||
"Comment7_26006": "Stop posting about them already... *sob* Don't steal my Angels of Delusion away from me! This has been my niche favorite group forever, and if they blow up, the chances of actually meeting them are gonna get slimmer and slimmer...",
|
||
"Comment7_26011": "Sorry, was on the run. I got spotted... Black Wolf turned and looked right at me. Freaked me out so bad I bolted eighteen blocks with my phone still unlocked. Must've been pocket-typing or something...",
|
||
"Comment7_26015": "Word is it's Rusty Cliff, but aren't they mainly in the entertainment biz these days?",
|
||
"Comment8_26006": "The post above is a total fake fan. Who even hopes their favorite never gets popular?! That's absolutely ridiculous??",
|
||
"Comment8_26013": "My Bangboo can do that too, must be something in their core registry or whatever?",
|
||
"Comment8_26015": "That's a narrow take. The competition has massive public attention, plus all the hype from the organizers — how's that not part of the entertainment industry?",
|
||
"Comment9_26004": "Don't change the subject! Either way, those earlier posters have a point... At the very least, the Construct in that footage should pay for the hurt they caused innocent civilians!",
|
||
"Comment9_26006": "Whoa, easy there, I'm pretty sure the person above was just joking...\nBut then again, considering how scatterbrained those three are, they've probably got a ways to go before they make it big... At least I couldn't find any way to follow them on the tickets for the Gilded Carrot Day performance. Those three are seriously hard to pin down.",
|
||
"Comment9_26011": "Probably. Entry requirements are pretty loose, so running into wanted criminals isn't out of the question.",
|
||
"Commentator10_26004": "DockingU800Dennies",
|
||
"Commentator10_26011": "VeteranUser",
|
||
"Commentator1_26001": "cRaWlInG",
|
||
"Commentator1_26005": "CulturedOnlooker",
|
||
"Commentator1_26006": "AngelsOfDelusion1NOnlyUnnofficalAccount",
|
||
"Commentator1_26008": "all my hair for a job at pubsec",
|
||
"Commentator1_26010": "Exit With Regrets",
|
||
"Commentator1_26011": "LifeOnThinIce",
|
||
"Commentator1_26012": "AAAOfficer4aDay",
|
||
"Commentator2_26002": "SleepStudy",
|
||
"Commentator2_26003": "[OP] JusticeSoul",
|
||
"Commentator2_26004": "PerfectBeing",
|
||
"Commentator2_26005": "BroomSage",
|
||
"Commentator2_26006": "WotUMean",
|
||
"Commentator2_26010": "all outta tricks",
|
||
"Commentator2_26011": "[OP] HiRiskHiReward",
|
||
"Commentator2_26012": "EliteBrainPlay",
|
||
"Commentator2_26014": "FullWorksTeam",
|
||
"Commentator3_26001": "ThatsNotWhatSnakeDuelsLike",
|
||
"Commentator3_26002": "[OP] CalmAndComposed",
|
||
"Commentator3_26004": "AmINotGenius?",
|
||
"Commentator3_26006": "I Wanna Master Dad Jokes",
|
||
"Commentator3_26008": "Coffee please",
|
||
"Commentator3_26009": "bingbangblah",
|
||
"Commentator3_26011": "In2Running",
|
||
"Commentator3_26012": "ThoughtFor0.01s",
|
||
"Commentator4_26001": "[OP] wannaimprove",
|
||
"Commentator4_26003": "YouRight",
|
||
"Commentator4_26005": "BrightestStar",
|
||
"Commentator4_26007": "High-Note Marathon",
|
||
"Commentator4_26009": "Pro Musician of 30 Years",
|
||
"Commentator4_26010": "laidback",
|
||
"Commentator4_26011": "[OP] HiRiskHiReward",
|
||
"Commentator4_26012": "Grand Sorcerer",
|
||
"Commentator4_26014": "CouldItBe",
|
||
"Commentator4_26015": "P00rSchmuck",
|
||
"Commentator5_26002": "NoGoingBack",
|
||
"Commentator5_26006": "I Wanna Master Dad Jokes",
|
||
"Commentator5_26007": "CheeseBun",
|
||
"Commentator5_26011": "In2Running",
|
||
"Commentator5_26012": "ASAPASAP",
|
||
"Commentator5_26014": "HeyNotBad",
|
||
"Commentator5_26015": "BladeRun",
|
||
"Commentator6_26001": "WindFrost",
|
||
"Commentator6_26002": "Just a Fatal Wound",
|
||
"Commentator6_26004": "PerfectBeing",
|
||
"Commentator6_26005": "DealingCardsOnline",
|
||
"Commentator6_26006": "StayHumble",
|
||
"Commentator6_26007": "just another lumina squad dude",
|
||
"Commentator6_26008": "Aluminumium",
|
||
"Commentator6_26011": "In2Running",
|
||
"Commentator6_26014": "Lady Sunbringer_Unmatched",
|
||
"Commentator6_26015": "Little Black Hat",
|
||
"Commentator7_26005": "ReputationHit",
|
||
"Commentator7_26006": "Cute-E-Pie",
|
||
"Commentator7_26011": "[OP] HiRiskHiReward",
|
||
"Commentator7_26015": "PimpleEater",
|
||
"Commentator8_26004": "FunFact",
|
||
"Commentator8_26006": "SunnaSuperFan",
|
||
"Commentator8_26011": "MissHome",
|
||
"Commentator8_26013": "5squirrels",
|
||
"Commentator8_26015": "TurnNewLeaf",
|
||
"Commentator9_26004": "She=Different",
|
||
"Commentator9_26006": "Glow_Stick",
|
||
"Commentator9_26011": "Flawless WIN",
|
||
"CoopTeamMessage_2001": "Dazed",
|
||
"CoopTeamMessage_2002": "Amazed",
|
||
"CoopTeamMessage_2003": "Confused",
|
||
"CoopTeamMessage_2004": "Say Hello",
|
||
"CoopTeamMessage_2005": "Proud",
|
||
"CoopTeamMessage_2006": "Run!",
|
||
"CoopTeamMessage_2007": "Relaxed",
|
||
"CoopTeamMessage_2008": "Knocked Out",
|
||
"Cs_ActivityLivehouse_1_010": "The brightest—",
|
||
"Cs_ActivityLivehouse_1_020": "The most dazzling—",
|
||
"Cs_ActivityLivehouse_1_030": "New Eridu's Rising Star—",
|
||
"Device_Prop_MindMaze_GetMemory": "Recall the Past",
|
||
"Device_Prop_MindMaze_InteractElevator": "Take the Elevator",
|
||
"Device_Prop_SecretBase_Interaction": "Take a Break",
|
||
"EndlessSummer_AutoFishing_04": " ",
|
||
"FairySelected_26006": "Master, analysis shows visitor traffic to 404 has been significantly higher than normal lately. Cross-referencing indicates that the widespread circulation of this post is one of the primary contributing factors.",
|
||
"FairySelected_26012": "Master, the number of keywords related to Hollow Champion on Inter-Knot has surged recently. Cross-referencing long-term popularity metrics, this event is now classified as the most socially mobilizing competitive event at present.",
|
||
"FairySelected_26013": "Master, this art competition's influence has been growing exponentially in recent years. Please note, several of your Bangboo assistants are absolutely crazy about this piece too.",
|
||
"FiltersName12": "Vivid",
|
||
"FrameName09": "Gilded Carrot Day Commemoration",
|
||
"FrameName11": "Bizarre",
|
||
"FrameName12": "See Through",
|
||
"FrameName13": "Fighter",
|
||
"FrameName16": "Bizarre (Vertical)",
|
||
"FrameName17": "ZenZero Card",
|
||
"GalNPCAriaidol": "Idol Aria",
|
||
"GalNPCAriarobot": "Robot Aria",
|
||
"GalNPCMaidSunna": "Tea Break Sunna",
|
||
"GalNPCPanYinhuChef": "Chef Pan Yinhu",
|
||
"GalNPCSeverianNPC": "Seth's Older Brother",
|
||
"GeneralDetailDIalog_2.6Cinema_Des": "<color=#FFFFFF>[Introduction]</color>\n• Gravity Cinema's special screening for Gilded Carrot Day! As a hardcore movie buff, how could you miss this?\n• Invite your friends and dive into the world of 24 frames per second.\n\n<color=#FFFFFF>[Silver Screen Invitation]</color>\n• Participate in \"Silver Screen Invitation\" to watch movies together with your invited companion. Event content will gradually unlock over time.\n\n<color=#FFFFFF>[Movie Notes]</color>\n• Complete movie viewing to unlock \"Movie Notes,\" where you can view ratings and comments for each movie.\n\n<color=#FFFFFF>[Companion Guide]</color>\n• By participating in \"Silver Screen Invitation,\" your choices don't just shape the story—they also unlock your unique companion style in the Companion Guide after the watching ends.",
|
||
"GeneralDetailDIalog_2.6Cinema_Title": "\"Gravitational Storytime\"",
|
||
"GeneralDetailDIalog_2.6Cinema_Title2": "Event Details",
|
||
"GeneralDetailDIalog_2.6Property_Des": "<color=#FFFFFF>[Companion Report]</color>\n• Reviews can generate five types of companion profiles\n• These are: Mood Maker, Emotional Resonator, Pragmatic Guardian, Plot Breaker, and Inspiration Catalyst;\n• <color=#FFAF2C>Companion Reports are for entertainment purposes only and have no relation to real life</color>.\n\n<color=#FFFFFF>[Generating Reports]</color>\n• After completing all \"Silver Screen Invitations,\" a Companion Report will be <color=#FFAF2C>generated based on your highest style stat</color>;\n• After generating your first report, you can refresh companion stats by challenging any stage again. When your highest style stat changes, a new Companion Report will be generated along with the corresponding title;\n \n<color=#FFFFFF>[Obtaining Titles]</color>\n• After completing all \"Silver Screen Invitations,\" you can <color=#FFAF2C>head to the Exclusive Rewards page to claim</color> the corresponding title reward;\n• During the event period, you can <color=#FFAF2C>refresh your title anytime through the \"Companion Guide\" page</color>. After the event ends, your title will be permanently locked.",
|
||
"GeneralDetailDIalog_ActivityLivehouse_Des": "<color=#FFFFFF>[Introduction]</color>\n• The \"New Eridu's Rising Star\" competition is now live! Witness alongside the \"Angels of Delusion\"... all the possibilities leading to the future, starting from this spotlight.\n• Once the event begins, Proxies can learn about the creator competition <color=#D9A600>\"New Eridu's Rising Star\"</color> from the TV in the video store and become an <color=#D9A600>\"Honorary Manager\"</color> for the <color=#D9A600>\"Angels of Delusion\"</color>; Proxies can head to the \"404\" live music venue to participate in the Angels of Delusion's team schedule, help them manage their creator account, and win the competition!\n※It is recommended to complete <color=#D9A600>Main Story Season 2: Interlude \"Encore for an Old Dream\"</color> before participating in this event for the best experience.\n\n<color=#FFFFFF>[Star Points]</color>\n• During the event, the event mission \"Journey of Shimmering Delusions\" and event gameplay modes \"Shining Melody,\" \"Solo Notes,\" and \"Performance Showdown\" will <color=#D9A600>unlock progressively as the event continues</color>; experiencing the event story and gameplay modes will reward <color=#D9A600>Star Points</color>; obtaining Star Points will increase your \"Star Progress\" and unlock corresponding rewards.\n\n<color=#FFFFFF>[Shining Melody & Solo Notes]</color>\n• In the \"Shining Melody\" and \"Solo Notes\" gameplay modes, Proxies can perform new songs by the \"Angels of Delusion\" as well as other familiar tracks.\n· In \"Shining Melody,\" each track offers both Easy and Hard difficulty levels for Proxies to challenge — put on an amazing performance together with the \"Angels of Delusion\"!\n※To ensure the best experience in \"Shining Melody\" and \"Solo Notes,\" when Proxies enter these modes, if the default frame rate is 30fps, the system will automatically adjust and lock it to 60fps. (Actual running frame rate may vary depending on your device; please refer to in-game performance)\n\n<color=#FFFFFF>[Performance Showdown]</color>\n· In the \"Performance Showdown\" gameplay mode, Proxies must control Aria to the rhythm of the music to counter enemy attacks.\n· Enemy attacks will come in sync with the music rhythm. During critical moments, the prompt box below will warn you of enemy attacks with red and yellow arrows — follow the rhythm and rack up a higher score!\n\n<color=#FFFFFF>[Grand Marcel Adventure]</color>\n• During the event, \"Grand Marcel Adventure\" will feature brand-new mechanics! Proxies who participate in \"Grand Marcel Adventure\" can obtain <color=#D9A600>Marcel Coating Vouchers</color> and <color=#D9A600>Popularity Carrots</color>; Marcel Coating Vouchers can be exchanged for Eous outfits; Popularity Carrots have an acquisition limit per stage, and <color=#D9A600>the limit will gradually increase as the event progresses</color>; participating in \"Grand Marcel Adventure\" for the first time each day will grant extra Popularity Carrots.\n• After the event ends, the \"Grand Marcel Adventure\" entrance will close. Please enjoy it while you can.\n\n<color=#FFFFFF>[Ridu Chronicles]</color>\n• After the event ends, it will be archived in <color=#D9A600>Ridu Chronicles</color>, where Proxies can continue to experience the event content.\n• After the event ends, exclusive rewards cannot be claimed and \"Grand Marcel Adventure\" will be unavailable. Please be mindful of the event duration and claim rewards and participate in time.",
|
||
"GeneralDetailDIalog_ActivityLivehouse_Title": "A Harmony of Delusions",
|
||
"GeneralDetailDIalog_ActivityLivehouse_Title2": "Event Details",
|
||
"GiftMonthCard_DailyInfo_1": "Supply {0} days remaining",
|
||
"GiftMonthCard_DailyInfo_2": "Surprise Supply",
|
||
"HB_Wishlist_Desc": "[Overview]\nThe Special Training Plan lets you check out upgrade paths for your Agents, calculate the materials you'll need, and jump straight to their upgrade screen or material acquisition screens. Setting an Agent as your training target will flag them with a special marker across the HIA Club, Area Patrol, Notorious Hunt, the music store, Compendium, and other menus.\n\n[Training Target]\nOnce you set an Agent as your training target, they'll show up with a special marker in the HIA Club, Area Patrol, Notorious Hunt, the music store, Compendium, and other interfaces. You can cancel or swap your training target anytime — just keep in mind you can only have one Agent set as your target at once.\n\n[Material Preview]\nAfter setting up an upgrade plan, the system calculates the types and quantities of materials you'll need based on your Agent's current progress and what's in your Storage (consolidated to show highest-tier materials). The results will be compiled and displayed in the tab. Tap a material to view item details and acquisition methods. When materials are insufficient, tap the corresponding module button to quickly jump to where they can be obtained.",
|
||
"HB_Wishlist_State2": "Target Completed",
|
||
"Hadal_BattleData_InChallengeTip": "Latest Combat Record",
|
||
"HandBook_Wishlist_Title_WeaponLevelUp": "W-Engine Power Source",
|
||
"Harumasa_Property_FinishingSlash_Upgrade_Desc_BreakStunRatio_01": "Additional Daze Multiplier",
|
||
"Harumasa_Property_FinishingSlash_Upgrade_Desc_DamageRatio_01": "Additional DMG Multiplier",
|
||
"Harumasa_Skill_ExQTE_Upgrade_Desc": "Activates ALT automatically after Ultimate: Zanshin:\nUnleashes a wide-area piercing attack against enemies in front, dealing <color=#2EB6FF>Electric DMG</color>. This is considered Ultimate DMG.\nCharacter is invulnerable while using this skill.",
|
||
"Harumasa_Skill_ExQTE_Upgrade_Title": "Zanshin - Scattered Blossoms",
|
||
"Harumasa_Skill_ExSpecial_Upgrade_Desc": "With enough energy, press <IconMap:Icon_SpecialReady> after using the 4th/5th attack of <color=#FFFFFF>Basic Attack: Cloud Piercer</color>, <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, an <color=#FFFFFF>Ultimate</color>, <color=#FFFFFF>Dodge Counter: Hidden Edge</color>, or <color=#FFFFFF>Quick Assist: Braced Bow</color> to activate:\nFire enhanced arrows forward in rapid succession, dealing massive <color=#2EB6FF>Electric DMG</color>.\nWhen the first enhanced arrow hits an enemy or the ground, 6 <color=#FFFFFF>Electro Quivers</color> are generated. When the final enhanced arrow hits an enemy, it activates the <color=#FFFFFF>Electro Quivers</color> on the field, firing <color=#FFFFFF>Ha-Oto no Ya</color> at the target, dealing <color=#2EB6FF>Electric DMG</color>.\nWhen the target's <color=#FFFFFF>Electro Prison</color> stacks are close to the maximum, fewer <color=#FFFFFF>Electro Quivers</color> will be activated.\nCharacter is invulnerable while using this skill.",
|
||
"Harumasa_Skill_ExSpecial_Upgrade_Title": "EX Special Attack: Nowhere to Run - Patrol",
|
||
"Harumasa_Skill_FinishingSlash_UpgradeTitle": "Chasing Thunder",
|
||
"Harumasa_Skill_FinishingSlash_Upgrade_Desc": "While there are <color=#FFFFFF>X-Marked</color> enemies on the field, Harumasa will enter the <color=#FFFFFF>Awakened</color> state, switching <color=#FFFFFF>Dash Attack: Hiten no Tsuru</color> for <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>.\n\nWhile in the <color=#FFFFFF>Awakened</color> state, press <IconMap:Icon_Normal> during a dodge to activate:\nRush forward to the closest <color=#FFFFFF>X-Marked</color> enemy and execute a powerful slash, dealing <color=#2EB6FF>Electric DMG</color>. Hitting a Stunned enemy triggers Chasing Thunder, dealing 1 instance of additional <color=#2EB6FF>Electric DMG</color>.\nWhen the slash hits the target, it consumes 2 stacks of <color=#FFFFFF>Electro Prison</color>. With less than 2 stacks of <color=#FFFFFF>Electro Prison</color>, <color=#FFFFFF>X-Marked</color> will be removed from the enemy. Before <color=#FFFFFF>X-Marked</color> is removed, repeatedly press <IconMap:Icon_Normal> to repeatedly use <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>. While no <color=#FFFFFF>X-Marked</color> enemies exist on the field, Harumasa leaves the <color=#FFFFFF>Awakened</color> state.\nWhile in the <color=#FFFFFF>Awakened</color> state, press <IconMap:Icon_Normal> after <color=#FFFFFF>Basic Attack: Falling Feather</color> to quickly follow up with <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>.\nEnemy attacks can be blocked during the 1st hit of the skill. The pursuit effect of the second and third hits is increased.\nDuring skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.",
|
||
"Harumasa_UniqueSkill_01_Upgrade_Desc": "The CRIT Rate of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate increase by <color=#2BAD00>10.6%</color>. When Harumasa's <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>/<color=#FFFFFF>Ultimate</color> triggers a critical hit against an enemy, he gains 1/6 stacks of <color=#FFFFFF>Gleaming Edge</color>. Dash Attack: Hiten no Tsuru - Slash can grant a maximum of 3 stacks per activation, and <color=#FFFFFF>Gleaming Edge</color> can stack up to 6 times, lasting 5s. Repeated triggers reset the duration. Each stack of <color=#FFFFFF>Gleaming Edge</color> increases the CRIT DMG of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate by <color=#2BAD00>6%</color>.",
|
||
"Harumasa_UniqueSkill_02_Upgrade_Desc": "The CRIT Rate of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate increase by <color=#2BAD00>13%</color>. When Harumasa's <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>/<color=#FFFFFF>Ultimate</color> triggers a critical hit against an enemy, he gains 1/6 stacks of <color=#FFFFFF>Gleaming Edge</color>. Dash Attack: Hiten no Tsuru - Slash can grant a maximum of 3 stacks per activation, and <color=#FFFFFF>Gleaming Edge</color> can stack up to 6 times, lasting 5s. Repeated triggers reset the duration. Each stack of <color=#FFFFFF>Gleaming Edge</color> increases the CRIT DMG of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate by <color=#2BAD00>7%</color>.",
|
||
"Harumasa_UniqueSkill_03_Upgrade_Desc": "The CRIT Rate of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate increase by <color=#2BAD00>15.4%</color>. When Harumasa's <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>/<color=#FFFFFF>Ultimate</color> triggers a critical hit against an enemy, he gains 1/6 stacks of <color=#FFFFFF>Gleaming Edge</color>. Dash Attack: Hiten no Tsuru - Slash can grant a maximum of 3 stacks per activation, and <color=#FFFFFF>Gleaming Edge</color> can stack up to 6 times, lasting 5s. Repeated triggers reset the duration. Each stack of <color=#FFFFFF>Gleaming Edge</color> increases the CRIT DMG of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate by <color=#2BAD00>8%</color>.",
|
||
"Harumasa_UniqueSkill_04_Upgrade_Desc": "The CRIT Rate of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate increase by <color=#2BAD00>17.8%</color>. When Harumasa's <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>/<color=#FFFFFF>Ultimate</color> triggers a critical hit against an enemy, he gains 1/6 stacks of <color=#FFFFFF>Gleaming Edge</color>. Dash Attack: Hiten no Tsuru - Slash can grant a maximum of 3 stacks per activation, and <color=#FFFFFF>Gleaming Edge</color> can stack up to 6 times, lasting 5s. Repeated triggers reset the duration. Each stack of <color=#FFFFFF>Gleaming Edge</color> increases the CRIT DMG of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate by <color=#2BAD00>9%</color>.",
|
||
"Harumasa_UniqueSkill_05_Upgrade_Desc": "The CRIT Rate of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate increase by <color=#2BAD00>20.2%</color>. When Harumasa's <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>/<color=#FFFFFF>Ultimate</color> triggers a critical hit against an enemy, he gains 1/6 stacks of <color=#FFFFFF>Gleaming Edge</color>. Dash Attack: Hiten no Tsuru - Slash can grant a maximum of 3 stacks per activation, and <color=#FFFFFF>Gleaming Edge</color> can stack up to 6 times, lasting 5s. Repeated triggers reset the duration. Each stack of <color=#FFFFFF>Gleaming Edge</color> increases the CRIT DMG of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate by <color=#2BAD00>10%</color>.",
|
||
"Harumasa_UniqueSkill_06_Upgrade_Desc": "The CRIT Rate of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate increase by <color=#2BAD00>22.6%</color>. When Harumasa's <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>/<color=#FFFFFF>Ultimate</color> triggers a critical hit against an enemy, he gains 1/6 stacks of <color=#FFFFFF>Gleaming Edge</color>. Dash Attack: Hiten no Tsuru - Slash can grant a maximum of 3 stacks per activation, and <color=#FFFFFF>Gleaming Edge</color> can stack up to 6 times, lasting 5s. Repeated triggers reset the duration. Each stack of <color=#FFFFFF>Gleaming Edge</color> increases the CRIT DMG of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate by <color=#2BAD00>11%</color>.",
|
||
"Harumasa_UniqueSkill_07_Upgrade_Desc": "The CRIT Rate of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate increase by <color=#2BAD00>25%</color>. When Harumasa's <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>/<color=#FFFFFF>Ultimate</color> triggers a critical hit against an enemy, he gains 1/6 stacks of <color=#FFFFFF>Gleaming Edge</color>. Dash Attack: Hiten no Tsuru - Slash can grant a maximum of 3 stacks per activation, and <color=#FFFFFF>Gleaming Edge</color> can stack up to 6 times, lasting 5s. Repeated triggers reset the duration. Each stack of <color=#FFFFFF>Gleaming Edge</color> increases the CRIT DMG of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate by <color=#2BAD00>12%</color>.",
|
||
"InLevel_BubbleStory_AbyssS2_49080024_01": "Yeah, this is the only way one can really relax...",
|
||
"InLevel_BubbleStory_AbyssS2_49080029_01": "Enn-ne... (Step right up, and don't miss out...)",
|
||
"InLevel_Chat_AbyssS2_39080133_02": "So many Bangboos!",
|
||
"InLevel_Chat_AbyssS2_39080133_04": "Just so we're clear — I'm not lending you my crew. But, to give your squad a break...",
|
||
"InLevel_Chat_AbyssS2_39080133_05": "I have some \"good stuff\" here that may be of use to you.",
|
||
"InLevel_Chat_AbyssS2_39080134_01": "Heh... you short-sighted fake, don't think you've won... Just wait. I've got a little surprise for you...",
|
||
"InLevel_Chat_AbyssS2_39080134_04": "Mind your own business, will you... I don't owe you an explanation.",
|
||
"InLevel_Chat_AbyssS2_39080134_05": "Everything comes at a price... Don't fall for rewards that come for free. And if you're thinking the same thing...",
|
||
"InLevel_Chat_AbyssS2_39080134_06": "Then let's do it the old way — we both get what we need.",
|
||
"InLevel_Chat_AbyssS2_39080135_01": "En-neh-nhe? Ehn-neh... (Another customer already? What a drag...)",
|
||
"InLevel_Chat_AbyssS2_39080135_02": "Enn... en-neh. (Ugh... Lucky Slots at your service. Come on over and try your luck.)",
|
||
"InLevel_Chat_AbyssS2_39080135_03": "Ehn-ne-nhe... (Friendly reminder: If you pull something weird, this shop takes zero responsibility...)",
|
||
"InLevel_Chat_AbyssS2_39080136_01": "Ehn-nuh-neuh! (Lucky customer, welcome to Lucky Slots with a winning rate of 100%!)",
|
||
"InLevel_Chat_AbyssS2_39080136_02": "Ehn-ne! Ehn-nuh! (You won't be getting this lucky anywhere else! Better seize it while you can!)",
|
||
"InLevel_Chat_AbyssS2_39080136_03": "Ehn-ne-nhe! Ehn-nehh~ (One draw per customer, and your prize is ready to go! What're you waiting for? Come on and claim your winnings~)",
|
||
"InLevel_Chat_AbyssS2_39080137_01": "Ehn-ne? Enn-neh! (One pull at Lucky Slots is not enough bang for your buck? Alright, make it two!)",
|
||
"InLevel_Chat_AbyssS2_39080137_02": "Ehn-ne? Ehn-nuh-neuh! (Still not enough? Then lemme hook you up one more time — one visit, three draws, how's that sound!)",
|
||
"InLevel_Chat_AbyssS2_39080137_03": "Ehn-ne? Enn-ne-ehn-ne! (What? The boss called saying we're losing money? Don't worry — think of it as making a friend. Three times!)",
|
||
"InLevel_Chat_AbyssS2_39080137_04": "En-ne! Ehn-nuh! (Hey, dear guest, if you don't act now, the boss is gonna snatch back those lottery chances! First come, first served!)",
|
||
"InLevel_Chat_AbyssS2_39080138_01": "Ehn-ne-ne... (Hey, spare a glance, please... Small business here... Times are tough...)",
|
||
"InLevel_Chat_AbyssS2_39080138_02": "When'd you switch to selling stuff?",
|
||
"InLevel_Chat_AbyssS2_39080138_03": "Enn-neh-ne? (Wanna check out my goods?)",
|
||
"InLevel_Chat_AbyssS2_39080138_04": "Then let me check out...",
|
||
"InLevel_Chat_AbyssS2_39080138_05": "Ehn-ne? Ehn-ne-nhe! (Kidding! Hah! Let your guard down, didn't ya? Predators, time to act!)",
|
||
"InLevel_Chat_AbyssS2_39080139_01": "Ehn-nuh... (Dammit. I prepped everything perfectly, but I still can't pull it off...?)",
|
||
"InLevel_Chat_AbyssS2_39080139_02": "How many times have you failed now...",
|
||
"InLevel_Chat_AbyssS2_39080139_03": "And you still don't get it?!",
|
||
"InLevel_Chat_AbyssS2_39080139_04": "Ehn-ne... Neh! (You're right. I should spend some serious time reflecting on my actions... I won't try to rob any ramdom target again!)",
|
||
"InLevel_Chat_AbyssS2_39080139_05": "Ehn-neh... (At least not someone I can't mess with...)",
|
||
"InLevel_Chat_AbyssS2_39080139_06": "Enn-nhe-ne! (You got me again! Go ahead and help yourself to everything in the store!)",
|
||
"InLevel_Chat_AbyssS2_39080140_02": "The Lost Void is unpredictable and ever-changing, and \"the unknown\" is far more fascinating than \"the known\"... I have you to thank for helping me discover \"cards\" as such an intriguing research subject!",
|
||
"InLevel_Chat_AbyssS2_39080140_04": "And you want my help?",
|
||
"InLevel_Chat_AbyssS2_39080140_05": "That's right. Take this \"card\" with you and seek out the next \"Price Difference\"... And of course, there'll be plenty of \"gifts\" waiting for you too!",
|
||
"InLevel_Chat_AbyssS2_39080141_01": "The blank card that weird researcher handed over seems to have undergone some changes.",
|
||
"InLevel_Chat_AbyssS2_39080141_02": "Forget his mental state for a sec — isn't his research kinda dangerous?",
|
||
"InLevel_Chat_AbyssS2_39080142_01": "Eh-ne? (Hey boss, wanna check out our Flash Sale event?)",
|
||
"InLevel_Chat_AbyssS2_39080142_02": "Ehn-ne-enn-neh! (Put down all your Gear Coins as principal, and you'll unlock the Flash Sale bonus shopping fund; but if you just wanna keep it simple and shop casual-like, we're totally cool with that too!)",
|
||
"InLevel_Chat_AbyssS2_39080142_03": "Enn-ne-nhe! (Boss, hesitation means lost profit! Only we have deals this good!)",
|
||
"InLevel_Chat_AbyssS2_39080143_02": "En-nuh-nhe! (Whether or not you participated in the Flash Sale event, Aidie is always happy to help!)",
|
||
"InLevel_Chat_AbyssS2_39080144_02": "So basically... if everything goes smooth, you'll be back in no time.",
|
||
"InLevel_Chat_AbyssS2_39080144_04": "Your gut's right on the money — I've got a \"Revenge Notice\" here addressed to you.",
|
||
"InLevel_Chat_AbyssS2_39080144_07": "It's coming back for revenge again?",
|
||
"InLevel_Chat_AbyssS2_39080144_09": "\"Bring righteous judgment upon the villains who have bullied my comrades\"... Wow, that's pretty ceremonial this time.",
|
||
"InLevel_Chat_AbyssS2_39080144_10": "I'm not worried about your skills. Still... stay safe out there.",
|
||
"InLevel_Chat_AbyssS2_39080145_02": "Enn-neh! (You villain who bullied my kin, you've finally shown up!)",
|
||
"InLevel_Chat_AbyssS2_39080145_06": "Uhn-nuh! En-nuh! (That's right! We're not just gonna roll over and take it!)",
|
||
"InLevel_Chat_AbyssS2_39080145_08": "Enn-ne! Ehn-nhe-ne! (Don't sweat it, bro! With me on the squad, there's no way we're gonna fail!)",
|
||
"InLevel_Chat_AbyssS2_39080145_10": "Ehn-neh-neh! (What you plundered from the Golden Bangboos — you'll pay it back double!)",
|
||
"InLevel_Chat_AbyssS2_39080145_11": "Enn-neh-neh! (Vengeance Squad Zero, justice served!)",
|
||
"Intro_10044601": "After watching the old movie Sunna first saw as a child together, you finally come to understand the \"wish\" she's been trying to express through her music...",
|
||
"Intro_10044602": "Confronted by an eager \"fan\" trying to recruit her, Sunna finally speaks her true feelings, the ones she's usually too shy to express in front of her companions...",
|
||
"Intro_10044603": "Join Sunna as she searches for the answer to \"What is an idol?\" Along the way, she seems to come to realize something else as well...?",
|
||
"Intro_10044701": "Watched the movie \"Coffee Mate\" with Aria, and she shared some thoughtful reflections on the relationship between humans and machines, data and reality.",
|
||
"Intro_10044702": "Went to see Uncle Enzo to buy parts for Aria, and he completely misunderstood. Fortunately, the parts were successfully purchased.",
|
||
"Intro_10044703": "Aria, in her Construct form, was singing by the river when fans noticed that her voice matched her stage persona perfectly. After a bit of explanation, she managed to placate them.",
|
||
"Intro_10162901": "The Angels of Delusion are about to enter the New Eridu's Rising Star competition. They're still short one account manager, and the little angels have their sights set on none other than {F#Belle}{M#Wise}...",
|
||
"Intro_10162903": "Berner and Miller, judges from the TOPS consortium, paid a visit to 404. Berner approved the Angels of Delusion's idea of writing a new song for the competition, while Miller suggested uploading videos of each practice session online.",
|
||
"Intro_10162904": "The two judges have left. Now, let's get everything ready for the competition with the Angels of Delusion!",
|
||
"Intro_10162905": "Aria took out the \"Wish Jar.\" Ever since the group was formed, each time a wish came true, the little angels would write it down on a slip of paper, fold it into a star, and place it inside. Now, the jar is nearly full.",
|
||
"Intro_10162906": "To show their gratitude to {M#Wise}{F#Belle}, the angels suggest treating {M#him}{F#her} to afternoon tea at the café where Sunna works. But before that, Sunna needs to change into her work uniform...",
|
||
"Intro_10162907": "Sunna brought out a whole spread of sweets for everyone. Now, enjoy afternoon tea together with the Angels of Delusion!",
|
||
"Intro_10162908": "Since last night, the Angels of Delusion account has been flooded with hateful comments targeting Sunna. Calling Mr. Miller didn't get us any real help either. This trouble just keeps escalating...",
|
||
"Intro_10162909": "Seek Fairy's help together with Aria, and her solution is... to find Nangong and work together to help Sunna come up with the \"Ultimate Action Guide\"?",
|
||
"Intro_10162910": "Sia, a devoted fan of the Angels of Delusion, brought a commemorative album filled with well-wishes. But when Sunna opened it, she was shocked to find harsh comments targeting her hidden among the pages...",
|
||
"Intro_10162911": "Sunna tells {M#Wise}{F#Belle} that she's terrified of holding Nangong and Aria back because of her own shortcomings, and that she's even thought about giving up. With the Proxy's encouragement, Sunna resolves to stand on the stage with greater conviction.",
|
||
"Intro_10162912": "Given the recent situation with the Angels of Delusion, Mr. Miller advises Sunna to step back from performing and focus on behind-the-scenes creative work. Nangong firmly rejects his suggestion, yet Sunna herself seems to be considering a different path...",
|
||
"Intro_10162913": "Sunna cuts off the heated clash between Nangong and the TOPS judges, deciding to step back from the spotlight. Deeply disappointed by her decision, Nangong lashes out. As the argument escalates, the two trade their most hurtful words, and the situation quickly spirals out of control...",
|
||
"Intro_10162914": "Sunna and Nangong apologize to each other and reconcile.",
|
||
"Intro_10162915": "With their worries finally resolved, the Angels of Delusion return from the Hollow to 404. Sunna says she's already found inspiration for the Angels of Delusion song, and once it's finished, she's sure it will win over the TOPS judges!",
|
||
"Intro_10162916": "Following the spark of inspiration she's just found, Sunna begins writing the lyrics to the Angels of Delusion song...",
|
||
"Intro_10162917": "The Angels of Delusion song is finally finished! Next up: find the judges and show them that the Angels of Delusion are ready to continue the competition.",
|
||
"Intro_10162918": "Inform Mr. Miller that the Angels of Delusion will keep Sunna in the center position and continue rehearsals and livestreams as usual, with the competition's outcome to be decided by the final performance in three days.",
|
||
"Intro_10162919": "During the performance, the Angels of Delusion carried the audience along with the melody, soaring through a universe of delusion. Without a doubt, it was a resounding success.",
|
||
"Intro_10162920": "With the competition successfully concluded, it's finally time to relax! But wait... Fairy mentions having a \"targeted optimization strategy.\" What could that mean?",
|
||
"Intro_10162921": "Fairy informs everyone that the Angels of Delusion have made it into the Top 100 of the New Eridu's Rising Star competition and need to head to the Starloop immediately to claim their prize. Time is tight, but luckily, Nangong knows an alternate route that won't be congested.",
|
||
"Intro_10162922": "Sunna's work outfit is absolutely adorable! According to Aria and Nangong, it's a \"special look\" designed just for her by Ms. Cecilia—",
|
||
"Intro_10162924": "With the old Wish Jar filled to the brim, the Angels of Delusion decide it's time for a new one. Each of them folds a star and places it inside, wishing for one another's dreams to come true, hoping they will remain forever and always the shining Angels of Delusion.",
|
||
"Intro_11700010": "After working with Fairy to clear out redundant HDD data with little to show for it, you're just about ready to enjoy Gilded Carrot Day when Jane contacts you. A recent surge in Construct malfunction cases has the Public Security requesting assistance.",
|
||
"Intro_11700015": "Fufu invites you to the Yearlight Ceremony, but with a prior engagement with Jane, you can only politely decline your Senior's kind offer and bid farewell to Suibian Temple, returning to Sixth Street.",
|
||
"Intro_11700020": "Back at the video store, Fairy reports that the data cleanup is progressing slowly, putting Proxy's work on hold for now. At 18's request, {F#Belle}{M#Wise} decides to head to the newly reopened 404 Livehouse, enjoying a brief moment of downtime before the next commission.",
|
||
"Intro_11700030": "Upon learning that the Angels of Delusion's first live show is scheduled for Gilded Carrot Day that night, you agree to attend. With time running short, however, they face a double challenge, lacking both funds and popularity.",
|
||
"Intro_11700035": "Aria shows signs of nervousness about her debut performance. Nangong encourages her, even mentioning that her voice reminds him of the legendary diva Cersea, but it's still not enough to ease her doubts.",
|
||
"Intro_11700040": "With the band facing a financial crunch, Aria decides to accept a Hollow commission at the Wishing Sprite's suggestion to raise funds for the performance. Meanwhile, Cecilia appears to have a favor to ask.",
|
||
"Intro_11700045": "With the band facing a financial crunch, Aria decides to accept a Hollow commission at the Wishing Sprite's suggestion to raise funds for the performance. Meanwhile, Cecilia appears to have a favor to ask.",
|
||
"Intro_11700048": "Aria's trust in the Wishing Sprite is unwavering, which Cecilia finds somewhat concerning. After {F#Wise}{M#Belle} heads off, {F#Belle}{M#Wise} decides to track down the Angels of Delusion to find out what's going on.",
|
||
"Intro_11700050": "After speaking with Nangong and Sunna, you learn that Aria has known the Wishing Sprite for a long time and has followed its advice on multiple occasions. It seems the Wishing Sprite can indeed be trusted.",
|
||
"Intro_11700060": "Aria still seems troubled by the upcoming performance, but when the Wishing Sprite is mentioned, she visibly brightens up and even invites {F#Belle}{M#Wise} to listen to the advice it once gave her.",
|
||
"Intro_11700065": "Aria takes the initiative to play several recordings. In them, the Wishing Sprite repeatedly offers calm, rational advice, guiding her whenever she feels lost. It certainly sounds reliable, but {F#Belle}{M#Wise} can't shake a lingering sense of unease.",
|
||
"Intro_11700070": "Astra Yao reveals that Cecilia is, in fact, the legendary diva Cersea. Burdened by post-disaster trauma and the shame of the voice-double incident, she left the stage and never managed to reveal her true identity to Aria. Since she refuses to return, a different guest will take the spotlight at the Yearlight Ceremony.",
|
||
"Intro_11700080": "Fairy speculates that the Wishing Sprite may be a highly advanced intelligent entity. Multiple Anomaly Events are gradually intertwining, yet the true connection remains unknown. At that moment, Jane arrives as planned.",
|
||
"Intro_11700090": "Jane showed up as promised, and she brought a \"colleague\" with her.",
|
||
"Intro_11700095": "A mysterious client, introduced by Jane as a senior official from Public Security, assigns case specialist Cissia to assist the Proxy. Two cases involving intelligent entities and Constructs are merged into a single investigation, guiding them to the Lemnian Hollow indicated by the clues.",
|
||
"Intro_11700100": "Cissia's style is truly one-of-a-kind and not easy to deal with. After a round of chaotic negotiations, she gets her way and manages to stay the night at the video store, planning to set out for the Waifei Peninsula with {F#Belle}{M#Wise} the next morning.",
|
||
"Intro_11700110": "Accompany Cissia to the Waifei Peninsula to explore the Lemnian Hollow. While waiting for the \"skilled Hollow operator,\" Cissia wanders off on her own, so {F#Belle}{M#Wise} decides to visit Suibian Temple first to ask Shifu for clues.",
|
||
"Intro_11700120": "When Shifu and the others learned about the illegal intelligent entity situation, they all agreed that nothing unusual had occurred recently. With Gilded Carrot Day approaching, everyone has been fully focused on festival preparations. The strange incidents Pan Yinhu and Ju Fufu encountered were soon determined to be nothing more than a false alarm.",
|
||
"Intro_11700130": "The \"skilled Hollow operatives\" Cissia hired through the Inter-Knot turn out to be none other than Aria and Sunna, who are in the middle of fundraising. With no other options, the group forms a temporary team and prepares to enter the Lemnian Hollow to track down the signal source.",
|
||
"Intro_11700140": "{F#Belle}{M#Wise} comes clean to Aria and Sunna about being a Proxy, with both sides believing the other will need protection inside the Hollow. Aria notices Fairy providing navigation guidance, but the subject is quickly brushed aside.",
|
||
"Intro_11700150": "Aria reveals her identity as a Construct and admits her unease about appearing only as a projection. {F#Belle}{M#Wise} and Sunna offer words of reassurance.",
|
||
"Intro_11700180": "After defeating a corrupted Construct of the same model, Aria is left deeply unsettled. Sunna and {F#Belle}{M#Wise} do their best to comfort her, but to little effect. With the commission complete and the area still dangerous, the group decides to withdraw from the Hollow for now.",
|
||
"Intro_11700190": "With Banyue's encouragement, Aria opens up to {F#Belle}{M#Wise} about her past and her time serving as Cersea's voice double. She then turns to the Wishing Sprite for guidance once more, but its response takes an unexpected turn, and only deepens her self-doubt.",
|
||
"Intro_11700193": "Banyue recognizes Aria as an A-H0L0 Type Intelligent Tactical Construct once deployed in combat. He warns {F#Belle}{M#Wise} to keep a close eye on her condition, lest intense emotions leave her vulnerable to the influence of \"Corruption.\"",
|
||
"Intro_11700195": "With everyone's encouragement, Ye Shunguang decides to take Gilded Carrot Day off and quietly slip over to Sixth Street, where she joins {F#Belle}{M#Wise} to watch an Angels of Delusion performance at 404.",
|
||
"Intro_11700200": "After the Angels of Delusion gather, they begin handing out tickets, with idol senior Vesper becoming the second recipient, right after Biggest Fan. Acting as a temporary agent, {F#Belle}{M#Wise} heads to Starloop with the Angels of Delusion to visit Vesper.",
|
||
"Intro_11700210": "Vesper's manager reminded her that she already had another commitment on the night of Gilded Carrot Day, so there was no way she could attend the Angels of Delusion's show. Vesper didn't want to serve as Cersea's backup at the Yearlight Ceremony just to fill in for the performance, but she had no real way to refuse.",
|
||
"Intro_11700220": "After receiving the complimentary tickets, Xiaoyan chatted with the Angels of Delusion and inadvertently uncovered Cecilia's concealed identity, leaving Aria deeply shaken. Nangong decided to take everyone to Reverb Arena first to sell the tickets, giving Aria time to steady her emotions.",
|
||
"Intro_11700225": "After running into Caesar and Burnice at Reverb Arena, Burnice suggested that the Angels of Delusion do a trial performance there, noting in particular that Sunna really needed a confidence boost. With everyone's encouragement, Sunna finally worked up the courage to try singing and selling tickets.",
|
||
"Intro_11700230": "After the trial performance concluded, Nangong Yu, on behalf of the Angels of Delusion, presented {F#Belle}{M#Wise} with a specially designed ticket as a token of thanks for all the help and support.",
|
||
"Intro_11700240": "Beneath her cheerful exterior, Aria still hadn't come to terms with being a Construct. Struggling with guilt and inner conflict, she resolves to leave the group and asks {F#Belle}{M#Wise} to keep it a secret.",
|
||
"Intro_11700250": "After the rehearsal ends, Aria remains heavy-hearted and avoids talking with Cecilia. Just as everyone tries to console her, Sixth Street's network suddenly goes down, and {F#Belle}{M#Wise} receives a flood of suspicious, corrupted messages, prompting a hurried return home.",
|
||
"Intro_11700260": "Youkai cracked Fairy's defense program and infiltrated the HDD. The attack was aggressive but left no trace, and Fairy currently has no countermeasures. It admitted to being involved in \"The Creator\" incident and hinted at taking action on Gilded Carrot Day.",
|
||
"Intro_11700265": "Fairy purged Youkai's code, restoring everything to normal. After discussing it, the siblings conclude that Youkai may be the mastermind behind the recent incidents and could even have influenced Aria. To be on the safe side, they decide to invite Jane to watch the preview together.",
|
||
"Intro_11700270": "The siblings, along with Jane, head to the 404 Livehouse to watch the Angels of Delusion's rehearsal and happen to run into Vesper, who arrived as scheduled. For some reason, Jane appears slightly on guard.",
|
||
"Intro_11700280": "After the rehearsal, Cecilia warns Aria about her \"emotional issues\" during the performance. Aria finally reaches her breaking point; she exposes Cecilia's true identity, pours out her confusion and helplessness, and storms off in anger.",
|
||
"Intro_11700300": "While Aria's emotions are in turmoil, another Wishing Sprite takes advantage of the moment, denying her feelings and dreams and tempting her to fall into sleep and relinquish control of her own body.",
|
||
"Intro_11700310": "Jane wants to take the out-of-control Aria back for investigation, but Nangong and Sunna argue their case. When neither side is willing to back down, the mysterious client, contacted through Fairy, agrees to let everyone try using Fairy's power to wake Aria.",
|
||
"Intro_11700325": "With Fairy's help, Nangong and Sunna try to awaken Aria through their shared memories and the original spark behind their delusions.",
|
||
"Intro_11700330": "With Fairy's help, Aria recalls the past. Her companions were once unthinking tactical constructs; now, they are girls who share her longing for the stage.",
|
||
"Intro_11700332": "With Fairy's help, Aria continues to recall her past. The people she once faced were as numb and unfeeling as she had been; now, she is about to take the stage before the Delulus who support her.",
|
||
"Intro_11700334": "Confronted with the stark contrast between past and present, Aria recalls the promise she had unknowingly made to Sunna and Nangong. She resolves to break free from the shadows of her past and struggles to awaken.",
|
||
"Intro_11700335": "Aria finally wakes up, frees herself from her burdens, and apologizes to Nangong and Sunna. The three of them start messing around, playfully teasing one another. After Jane confirms that Aria is alright, she leaves first.",
|
||
"Intro_11700340": "After Cecilia came clean about her identity, Aria remembers what happened before. Cersea's singing awakened the abandoned Aria. She was captivated by the vivid emotions woven into the song, and from that moment on, she has longed to become someone who can move listeners through her voice.",
|
||
"Intro_11700350": "Cecilia also mentioned that during the time she struggled with the aftermath of her trauma, it was Aria who ultimately helped her heal; everyone present was deeply touched.",
|
||
"Intro_11700360": "An anonymous client arrived, introducing himself as Severian Lowell, Commissioner from Public Security. After a mix of pressure and persuasion, the siblings accepted the commission to continue assisting Public Security in stopping Youkai from sabotaging Gilded Carrot Day.",
|
||
"Intro_11700365": "Before leaving, Severian ran into Seth and exchanged a few barbs. Though neither was exactly open about showing concern, with a little \"help\" from {F#Belle}{M#Wise}, they still ended up agreeing to head home together for Gilded Carrot Day.",
|
||
"Intro_11700370": "The siblings try to analyze how Youkai might sabotage the Yearlight Ceremony, concluding it will likely target someone directly connected to Gilded Carrot Day. As for the details, they decide to play it by ear.",
|
||
"Intro_11700380": "The siblings and Aria discuss the situation and conclude that, based on Youkai's previous behavior, its next target is most likely Vesper. The three decide to split up, with {F#Belle}{M#Wise} taking Aria to the Yearlight Ceremony site first to check things out.",
|
||
"Intro_11700390": "Vesper comes clean about her collaboration with Youkai: tired of being TOPS' propaganda tool, forced to perform one sanitized show after another. Persuaded by Youkai, she chose to assert her free will in the most extreme way possible at the Yearlight Ceremony.",
|
||
"Intro_11700395": "Persuaded by Aria, Vesper comes to terms with her failure and informs {F#Belle}{M#Wise} that Youkai has other schemes. The siblings deduce that it will likely hijack the Yearlight Ceremony broadcast to deliver a threatening message.",
|
||
"Intro_11700400": "Public Security and TOPS step in. After Zhao confers with Zhu Yuan, they take Vesper away under the pretext of assisting with an investigation. Aria hastily says her goodbyes. According to Zhao, another one of her \"colleagues\" appears to be monitoring the situation nearby.",
|
||
"Intro_11700410": "{F#Belle}{M#Wise} overheard a conversation between Zhao and Promeia. Unlike Zhao, Promeia comes across as a cold, unsmiling Judge.",
|
||
"Intro_11700420": "In an unexpected turn, the organizers invited Cecilia to appear as a guest at the Yearlight Ceremony, and she hoped the Angels of Delusion would take the stage with her. But compared to the ceremony, the Angels of Delusion were far more eager to honor their promised debut with the Delulus.",
|
||
"Intro_11700440": "{F#Belle}{M#Wise} return to the video store and learn that Youkai has taken control of most of the broadcast nodes, with Fairy doing everything she can to stop it.",
|
||
"Intro_11700450": "Fairy managed to replace the broadcast Youkai had prepared just in time, preventing it from exploiting the Yearlight Ceremony to sow panic. As the ceremony and the new song premiere began simultaneously, the siblings hurried off.",
|
||
"Intro_11700470": "The Angels of Delusion invite the Delulus to join them for a group photo, preserving a keepsake of the Gilded Carrot Day night and the premiere.",
|
||
"Intro_11700480": "During the photo session, audience members shout out their New Year's wishes, and the laughter, anticipation, and delusions of the moment are captured forever in tonight's photos.",
|
||
"Intro_11700490": "The performance comes to a perfect close, and the Angels of Delusion look ahead to the future with renewed anticipation.",
|
||
"Intro_11700495": "Messages of well-wishes from both new friends and old pour in, all preserved in the firework-lit night of Gilded Carrot Day.",
|
||
"Intro_11700500": "In the Lemnian Hollow, two strangers are following leads on \"The Creator\" and \"Flint Porcelloy.\" After running into a wall at Suibian Temple, they decide to seek out the siblings as a potential breakthrough in their investigation.",
|
||
"Intro_11700510": "Fairy finally comes clean about being Aria's Wishing Sprite. With the past laid to rest, both the Construct soldiers and the intelligent entity commanders have found new lives in New Eridu.",
|
||
"Intro_11700520": "Despite a few minor hiccups in the Gilded Carrot Day performance promotions, the Angels of Delusion have finally settled back into their usual idol routine, continuing work on new projects. As a token of their gratitude, they sent {F#Belle}{M#Wise} a belated gift.",
|
||
"Intro_20550004": "Nangong summons a helicopter to take everyone to the New Eridu's Rising Star awards ceremony. Amid dazzling lights and thunderous applause, Sunna accepts the award on behalf of the Angels of Delusion and delivers her acceptance speech.",
|
||
"Intro_21700001": "In distant memories, Aria once served as Cecilia's voice double. Unwilling to let Aria remain hidden in such a role, Cecilia chose to retire, quietly watching over her growth from afar.",
|
||
"Intro_21700002": "The Yearlight Ceremony broadcast took an unexpected turn: Youkai hijacked the feed to promote the Construct threat theory. But just as everyone was caught up in debate, it all concluded with a surprisingly \"joyful\" twist.",
|
||
"Item_2026Apple_Souvenirs_des": "A fan gift personally designed by the Angels of Delusion, and a precious keepsake with serious collector's value.",
|
||
"Item_2026Apple_Souvenirs_name": "Delulu Gift: Commemoration Edition",
|
||
"Item_2026Apple_Souvenirs_story": "At the bottom of the gift box, there's a handwritten message from all three members of the Angels of Delusion: \"To our dearest Delulu, may you always have the courage to dream big, no matter where life takes you!\"",
|
||
"Item_2026Apple_linkage_des": "A fan gift personally designed by the Angels of Delusion. Use it to gain 60 Battery Charge.",
|
||
"Item_2026Apple_linkage_name": "Delulu Fan Gift",
|
||
"Item_2026BatteryMail_1_des": "A Gilded Carrot Day gift from the Angels of Delusion. Use it to obtain 1 Ether Battery.",
|
||
"Item_2026BatteryMail_1_name": "Auspicious Golden Carrot",
|
||
"Item_2026BatteryMail_1_story": "The \"Carrot\" is one of the Proxy's most iconic symbols, and clearly, and the Angels clearly approve of the Manager's \"side hustle.\" Just as the Angels of Delusion never forget their promise to their Delulus, the world's greatest Proxy naturally keeps watch over unfinished delusions.",
|
||
"Item_2026BatteryMail_2_des": "A Gilded Carrot Day gift from the Angels of Delusion that holds precious commemorative value",
|
||
"Item_2026BatteryMail_2_name": "Auspicious Golden Carrot: Commemorative Accessory",
|
||
"Item_2026BatteryMail_2_story": "The \"Carrot\" is one of the Proxy's most iconic symbols, and clearly, and the Angels clearly approve of the Manager's \"side hustle.\" Just as the Angels of Delusion never forget their promise to their Delulus, the world's greatest Proxy naturally keeps watch over unfinished delusions.",
|
||
"Item_AbyssPoint_Des_704": "Allows the Proxy to quickly complete stages in Hollow Zero: Withered Domain and The Mystery of Arpeggio Fault and claim the corresponding rewards directly.",
|
||
"Item_AbyssPoint_Name_704": "\"Deep Cleaning\" Service Card",
|
||
"Item_ActivityBlindBox_Jackpot_Common_Name": "\"Gilded Fortune\" Series Bangboo Badge",
|
||
"Item_ActivityBlindBox_Jackpot_Day01_Desc": "A single Bangboo Badge from the \"Lucky\" series, obtained from the \"Gilded Surprise, Wonderful Boo-ns\" Event Phase 1.",
|
||
"Item_ActivityBlindBox_Jackpot_Day01_Name": "Lucky: Wish Come True Boo",
|
||
"Item_ActivityBlindBox_Jackpot_Day01_Story": "\"Every Denny should bring its friends to me, so I can have lots of Dennies to buy batteries!\"\n—The mumbled sleep-talk of a certain little Bangboo.",
|
||
"Item_ActivityBlindBox_Jackpot_Day02_Desc": "A single Bangboo Badge from the \"Lucky\" series, obtained from the \"Gilded Surprise, Wonderful Boo-ns\" Event Phase 1.",
|
||
"Item_ActivityBlindBox_Jackpot_Day02_Name": "Lucky: Dragon & Pheonix Dance Boo",
|
||
"Item_ActivityBlindBox_Jackpot_Day02_Story": "\"Every day! Happy! Everything! Goes great! I'm a happy little lion!\"\n—The excited ehn-ne sounds from a Bangboo bobbing its head during the lion dance.",
|
||
"Item_ActivityBlindBox_Jackpot_Day03_Desc": "A single Bangboo Badge from the \"Lucky\" series, obtained from the \"Gilded Surprise, Wonderful Boo-ns\" Event Phase 1.",
|
||
"Item_ActivityBlindBox_Jackpot_Day03_Name": "Lucky: Skyward Soar Boo",
|
||
"Item_ActivityBlindBox_Jackpot_Day03_Story": "\"Light up the sky with pretty fireworks, and luck will fall down like snow, right?\"\n—The careful ehn-ne sounds from a Bangboo cautiously lighting fireworks.",
|
||
"Item_ActivityBlindBox_Jackpot_Day04_Desc": "A single Bangboo Badge from the \"Gilded\" series, obtained from the \"Gilded Surprise, Wonderful Boo-ns\" Event Phase 2.",
|
||
"Item_ActivityBlindBox_Jackpot_Day04_Name": "Gilded: Back-to-Back Luck Boo",
|
||
"Item_ActivityBlindBox_Jackpot_Day04_Story": "\"Surprise~! I hope you get little surprises like this every day!\"\n—The sudden ehn-ne sounds from a Bangboo suddenly popping out of a gift box.",
|
||
"Item_ActivityBlindBox_Jackpot_Day05_Desc": "A single Bangboo Badge from the \"Gilded\" series, obtained from the \"Gilded Surprise, Wonderful Boo-ns\" Event Phase 2.",
|
||
"Item_ActivityBlindBox_Jackpot_Day05_Name": "Gilded: Riches and Good Fortune Boo",
|
||
"Item_ActivityBlindBox_Jackpot_Day05_Story": "「One for you, and one for you... don't worry, everyone gets their share of good fortune on Gilded Carrot Day~」\n——The diligent ehn-ne sounds of a Bangboo helping its owner hand out lucky money.",
|
||
"Item_ActivityBlindBox_Jackpot_Day06_Desc": "A single Bangboo Badge from the \"Gilded\" series, obtained from the \"Gilded Surprise, Wonderful Boo-ns\" Event Phase 2.",
|
||
"Item_ActivityBlindBox_Jackpot_Day06_Name": "Gilded: Rolling in Riches Boo",
|
||
"Item_ActivityBlindBox_Jackpot_Day06_Story": "\"You want my gold ingots? Come and get 'em then. I'll be waiting for you deep in the Hollow!\"\n—The triumphant en-nah sounds of a Bangboo proudly clutching gold ingots.",
|
||
"Item_ActivityBlindBox_Jackpot_Day07_Desc": "A single Bangboo Badge from the \"Gilded\" series, obtained from the \"Gilded Surprise, Wonderful Boo-ns\" Event Phase 2.",
|
||
"Item_ActivityBlindBox_Jackpot_Day07_Name": "Gilded: Blessings Come Knocking Boo",
|
||
"Item_ActivityBlindBox_Jackpot_Day07_Story": "\"The light from this lantern is so warm and cozy... feels like it could light up the whole New Year!\"\n—The lively ehn-ne sounds of a Bangboo hopping around while holding a lantern.",
|
||
"Item_ActivityBlindBox_Jackpot_Day08_Desc": "Event-exclusive Bangboo badges for \"Gilded Surprise, Wonderful Boo-ns,\" featuring both the \"Lucky\" and \"Gilded\" series. These badges were a total hit thanks to their festive vibes.",
|
||
"Item_ActivityBlindBox_Jackpot_Day08_Story": "No one knows what surprise awaits until the box is opened. Heart pounding with anticipation and festive dreams, step forward and embrace the golden glow of good fortune!",
|
||
"Item_ActivityDailyCheckHIA_Token_Desc_Story": "Collect enough stamps and you can claim a prize — though your drawer's already packed with \"souvenirs\" from way too many of these expired events. But this time... maybe you'll actually be able to cash in for something?",
|
||
"Item_ActivityLivehouse_Level_Desc": "Accumulate Star Points to boost Star Progress and increase the popularity of the Angels of Delusion Official Account.",
|
||
"Item_ActivityLivehouse_Level_Story": "Shimmering, sparkling, dazzling...\nStarting now, rack up those Star Points and kick off your wish-granting journey with the Angels of Delusion!",
|
||
"Item_AvatarAwaken_1141_Story": "A sharp, clean silhouette capturing an Agent's potential \"ideal self.\"\n\nTo execute housekeeping services with precision and grace, to uphold the justice they believe in, and to protect everything they hold dear — the \"Elegant Attendant\" never slacks off.",
|
||
"Item_AvatarAwaken_1201_Story": "A sharp, clean silhouette capturing an Agent's potential \"ideal self.\"\n\nWith a vivid yellow headscarf tied in place, the mirror shows someone clearly lost in thought. Because he prefers to stand at the edge of the spotlight, people forget: this laid-back kid is also a genius with exceptional talent.",
|
||
"Item_Questitem_304068_name": "\"To Delulus\" Performance Ticket",
|
||
"Item_Questitem_304068_story": "Help the Angels of Delusion hand out the tickets to their friends.",
|
||
"Item_Questitem_LuckyMoney_story": "Waifei Peninsula has a special custom where elders prepare Lucky Money to give to the kids on the evening of Gilded Carrot Day packed with heartfelt care and wishes for peace and health in the coming year... and a few dozen Dennies.",
|
||
"Item_Questitem_LuckyMoney_story_1": "Waifei Peninsula has a special custom where elders prepare Lucky Money to give to the kids on the evening of Gilded Carrot Day packed with heartfelt care and wishes for peace and health in the coming year...",
|
||
"Item_Weapon_S_1491_Desc": "Music is the girl's weapon against the world. The moment she puts on her headphones, she becomes a tiny hero on a quest to conquer the \"Kingdom of Unhappiness,\" proudly swinging her sword and shield and ordering the world to release the treasured fantasies it keeps stingily hidden away.\nBut... every campaign runs into unexpected trouble now and then. Like that old friend who disguises herself as an angel while secretly being an evil demon queen — why is she always able to catch Sunna slacking off in some corner?!\n\"Hey, I went through all that trouble to help you assemble that W-Engine, and you're using it to slack off here?\"\nSadly, this demon queen of unhappiness is far too powerful, and her arguments are always airtight... Every time this happens, the hero Sunna can only put down her weapon and scurry back to the practice room, once again locked in a battle of wits with those complicated dance steps she never quite manages to get right.\n\n<color=#959595>\"One day, I'll defeat the Demon Queen!\" —a certain hero who dares not reveal their name.</color>",
|
||
"Item_Weapon_S_1491_ShortDesc": "Thoughts follow the veins of fantasy, weaving themselves into song.",
|
||
"Item_Weapon_S_1501_Desc": "Virtual or imagined, once something is truly felt, it stops being unreal. Everything a person touches in a lifetime is just a drop in the vast river of time. Still, I hope this song can carry you into a sweet delusion.",
|
||
"Item_Weapon_S_1501_ShortDesc": "There is a soul, even within a shell of steel.",
|
||
"Journey_ChapterName_2070101": "Season 2 - Interlude",
|
||
"Journey_Chapter_2070101": "Season 2 - Interlude",
|
||
"KnockknockLockText1": "Complete Agent commission <color=#FFAF2C>\"Anby's Problem\"</color> to unlock \"Agent Invitation\"",
|
||
"LimboClueSystem_RewardDesc_12023": "Collect 92 Resonia",
|
||
"LimboClueSystem_RewardDesc_12024": "Collect 96 Resonia",
|
||
"LimboClueSystem_RewardDesc_12025": "Collect 100 Resonia",
|
||
"LimboClueSystem_RewardDesc_12026": "Collect 104 Resonia",
|
||
"LimboClueSystem_RewardDesc_12027": "Collect 108 Resonia",
|
||
"LimboClueSystem_RewardDesc_12028": "Collect 112 Resonia",
|
||
"LimboClueSystem_RewardDesc_12029": "Collect 116 Resonia",
|
||
"LimboClueSystem_RewardDesc_12030": "Collect 120 Resonia",
|
||
"LimboClueSystem_RewardDesc_16001": "Collect 5 Auxiliary Gear of different levels",
|
||
"LimboClueSystem_RewardDesc_16002": "Collect 10 Auxiliary Gear of different levels",
|
||
"LimboClueSystem_RewardDesc_16003": "Collect 15 Auxiliary Gear of different levels",
|
||
"LimboClueSystem_RewardDesc_16004": "Collect 20 Auxiliary Gear of different levels",
|
||
"LimboClueSystem_RewardDesc_16005": "Collect 25 Auxiliary Gear of different levels",
|
||
"LimboClueSystem_RewardDesc_16006": "Collect 30 Auxiliary Gear of different levels",
|
||
"LimboClueSystem_RewardDesc_16007": "Collect 42 Auxiliary Gear of different levels",
|
||
"LimboClueSystem_RewardDesc_16008": "Collect 48 Auxiliary Gear of different levels",
|
||
"LimboClueSystem_RewardDesc_16009": "Collect 54 Auxiliary Gear of different levels",
|
||
"LimboClueSystem_RewardDesc_16010": "Collect 60 Auxiliary Gear of different levels",
|
||
"LimboClueSystem_RewardDesc_16011": "Collect 66 Auxiliary Gear of different levels",
|
||
"LimboClueSystem_RewardDesc_16012": "Collect 72 Auxiliary Gear of different levels",
|
||
"LimboClueSystem_RewardDesc_16013": "Collect 78 Auxiliary Gear of different levels",
|
||
"LimboClueSystem_RewardDesc_16014": "Collect 84 Auxiliary Gear of different levels",
|
||
"LimboClueSystem_RewardDesc_16015": "Collect 90 Auxiliary Gear of different levels",
|
||
"LimboClueSystem_RewardDesc_16016": "Collect 96 Auxiliary Gear of different levels",
|
||
"LimboClueSystem_RewardDesc_16017": "Collect 102 Auxiliary Gear of different levels",
|
||
"LimboClueSystem_S2_Tab7": "Auxiliary Gear",
|
||
"LiveWallPaperTips_3590001": "Recruit all 3 members of the Angels of Delusion (Sunna, Aria, Nangong Yu) to your squad to obtain.",
|
||
"LiveWallpaper_name_AngelsOfDelusion": "Dynamic Wallpaper: Delusions in Progress",
|
||
"LiveWallpaper_story_AngelsOfDelusion": "\"Just add one more syllable at the end, finish it off with a harmony, and that should do it...\"\n\"Whoa... Then I gotta try singing it first! Starting from this note right here—\"\n\"Nangong, c-cut it out with Sunna already... Her heart rate just shot way up!\"",
|
||
"LivehouseEnv_CantChangeTime": "End Watching",
|
||
"LivehouseEnv_SpectatorGoToNight": "Head to the Photo Session",
|
||
"LivehouseEnv_SpectatorModeFInish": "Heading to the photo session will advance time to late night",
|
||
"LoadingNumber_072": "No. 72",
|
||
"LoadingQuest_41702": "You quickly pack your things and rush back to the workshop, only to find that {M#Belle}{F#Wise} and Fairy are already inside.\nEverything seems to have gone back to the way it was before heading to Waifei Peninsula.",
|
||
"LoadingQuest_41706": "You drive the angels to Starloop.",
|
||
"LoadingQuest_41708": "Is that the guy Xiao'Zhao mentioned?\nShe looks like someone you definitely don't wanna mess with...\n\n...Curiosity has got the better of you, so you end up near Jonathan's Pharmacy anyway.",
|
||
"LoadingQuest_41711": "Just before you fall asleep, you hear {F#Wise}{M#Belle} say Jane has come.",
|
||
"LoadingQuest_41715": "You're pulled onstage by the angels, and take group pictures together...",
|
||
"LoadingQuest_41716": "Sunna quickly grabs the selfie stick...\nNangong and Aria join her at the front of the stage, inviting the audience still lingering in the performance hall to take a group photo together—",
|
||
"LoadingQuest_41717": "Linked to Aria's Logic Core...",
|
||
"LoadingQuest_41718": "Meanwhile, in a corner of New Eridu after nightfall...",
|
||
"LoadingQuest_41725": "Maybe it was because you are subconsciously thinking about the commission and {F#Wise sleeping on the couch}{M#Belle sleeping next door to the \"case specialist\"}, but you wake up in a daze before the alarm even goes off.",
|
||
"LoadingQuest_41726": "After hearing what the angels had to say, Nangong gathers everyone together.",
|
||
"LoadingQuest_41727": "You want to go check on Sunna when she hangs up the phone angry, and then runs straight into the guest room yelling, \"Aria, you okay?!\"\n...Better just talk to her tomorrow.",
|
||
"LoadingQuest_41728": "Then, just like every morning these past few days, you wake up to the hustle and bustle of Failume Heights.\nTime to check in on Aria and Sunna.",
|
||
"LoadingQuest_41729": "Sixth Street's still riding the high of the Gilded Carrot Day festivities, but somewhere deep in Lemnian Hollow...",
|
||
"LoadingQuest_41730": "After a quick goodbye, Nangong leads Sunna and Aria toward the Delulus awaiting them.",
|
||
"LoadingQuest_41731": "A-Tang glances at the ticket in her hand, then suddenly frowns.",
|
||
"LoadingQuest_41732": "You rescue a flustered Aria from Burnice's enthusiastic one-armed, sideways embrace.\nAfter introducing the Angels of Delusion to Caesar and Burnice, you mention they were planning to sell tickets at Reverb Arena.",
|
||
"LoadingQuest_41733": "Soon, the Angels of Delusion get ready to take the stage.\nThe few audience members settle into the best spots they can find, waiting for the show to start.",
|
||
"LoadingQuest_41734": "And then, through the haze, she hears a familiar voice.",
|
||
"LoadingQuest_41735": "You groggily roll out of bed, freshen up, then jump into Aria and {F#Wise's}{M#Belle's} conversation.",
|
||
"LoadingQuest_41736": "Just as you're about to walk through the entrance, you suddenly feel something slip into your pocket...\nIt turns out to be a few tickets for the \"'To Delulu' Gilded Carrot Day Special Show.\"\n \nNangong, who has just brushed past you, turns around and makes a pleading gesture.\nLooks like... to keep the momentum going for the \"Angels of Delusion,\" you need to act the part as the temporary manager now.",
|
||
"LoadingQuest_41737": "You pack up your stuff and head back to Sixth Street with {F#Wise}{M#Belle}, only to get accosted by 18 the second you walk in...\nAfter promising over and over that you'd \"run the video store properly and wouldn't just disappear for ages,\" you go back to your room and change out of your Yunkui Summit disciple uniform.",
|
||
"LoadingQuest_41738": "Between all the traveling today and going back and forth with that \"case specialist\"... You're completely wiped \nThe second your head hits the {F#pillow}{M#cushion}, you're out cold.",
|
||
"LoadingQuest_41739": "So many unfinished tasks, but you do your best and fall asleep anyway.",
|
||
"LoadingQuest_41740": "You think you'll have trouble sleeping, but in the familiar room, you quickly drift off.",
|
||
"LoadingQuest_41741": "The moment Fairy stops talking, Senior Fufu's voice comes from outside the door.",
|
||
"LoadingQuest_600330406": "You head to the Angels of Delusion studio with Sunna...\nTo the flowing accompaniment, Sunna pieces together the lyrics she's written today, humming softly along with the melody.",
|
||
"LoadingQuest_600330407": "You say goodbye to the Angels of Delusion and agree to meet them tomorrow... \n\nThe next day, you meet up with everyone at the phone booth on Sixth Street.",
|
||
"LoadingQuest_600330415": "A few days later, the video store is once again graced with the chatter of little angels...",
|
||
"LoadingQuest_6003342": "You return to the video store with Aria and find {M#Belle}{F#Wise}...",
|
||
"LoadingQuest_6003354": "At Sunna's urging, you head to Failume Heights together...",
|
||
"LoadingQuest_6003364": "What a really fulfilling day — time to head back and get some rest...\nBefore leaving, I made plans with the angels to show up at 404 every morning as their \"Honorary Manager\" to run their account.\n \nThree days later, with the morning light and gentle breeze, I'm back at 404 again.",
|
||
"LoadingQuest_6003365": "The competition wrapped up perfectly! The journey as \"Honorary Manager\" has come to an end—\nBut a few days later, Aria showed up at the video store again, looking pretty worried... Let's see what's going on.",
|
||
"LoadingQuest_6003366": "After running around all day, you head back to the video store and sink into the couch, replaying everything that went down today.\nSuddenly, you get a message from Sunna — she says she's already downstairs at the video store...\nBetter go check it out.",
|
||
"LoadingTips_410010132": "No Ethereals to bother you, no unnecessary noise...\nJust you and Sunna, chilling for a bit in this secret base.\n \nSunna's eyes are sparkling, and in the gentle breeze, it's like she's got a ton of things she wants to tell you...",
|
||
"LockTip_970202": "Complete the prerequisite stage <color=#FFAF2C>Endless Construction Day - Day</color>",
|
||
"LockTip_970302": "Complete the prerequisite stage <color=#FFAF2C>BITE! Bite Force</color>",
|
||
"LockTip_970402": "Complete the prerequisite <color=#FFAF2C>Duty</color> stage",
|
||
"LockTip_970502": "Complete the prerequisite stage <color=#FFAF2C>Perish Together</color>",
|
||
"LockTip_970602": "Complete the prerequisite stage <color=#FFAF2C>My Enemies</color>",
|
||
"Lycaon_Enhance_AssaultAid_Property_Desc_BreakStunRatio": "Daze Multiplier",
|
||
"Lycaon_Enhance_AssaultAid_Property_Desc_DamageRatio": "DMG Multiplier",
|
||
"Lycaon_MathSkill_Upgrade_Desc": "When another character in your squad is an <color=#FFFFFF>Anomaly</color> character or shares the same Attribute or Faction:\nWhen Lycaon hits a Stunned enemy, the target's Stun DMG Multiplier increases by 35%.",
|
||
"Lycaon_SkillList_12_Content": "<IconMap:Icon_Normal> (Hold after Defensive Assist)",
|
||
"Lycaon_SkillList_12_Title": "Assist Follow-Up: Vengeful Counterattack - Glacial Waltz",
|
||
"Lycaon_Skill_AssaultAid_Enhance_Desc": "Hold <IconMap:Icon_Normal> after a <color=#FFFFFF>Defensive Assist</color> to activate:\nQuickly launch multiple strikes against enemies in front, dealing <color=#98EFF0>Ice DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Lycaon_Skill_AssaultAid_Enhance_Title": "Assist Follow-Up: Vengeful Counterattack - Glacial Waltz",
|
||
"Lycaon_Skill_ParryAid_Enhance_Desc": "When the on-field character is about to be attacked, press <IconMap:Icon_Switch> to activate:\nParries the enemy's attack, dealing massive Daze.\nThis skill excels at parrying enemy attacks and reduces the consumption of <color=#FFFFFF>Assist Points</color> when the character is under intense attacks.\nCharacter is invulnerable while using this skill.",
|
||
"Lycaon_UniqueSkill_01_Upgrade_Desc": "When Lycaon completes charging during a <color=#FFFFFF>Basic Attack</color>, or activates a <color=#FFFFFF>Dodge Counter</color> or <color=#FFFFFF>Dash Attack</color>, the Daze inflicted by the skill increases by <color=#2BAD00>40%</color>.\nWhen <color=#FFFFFF>EX Special Attack: Thrill of the Hunt</color>, <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack</color>, or <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> hits an enemy, the target's <color=#98EFF0>Ice RES</color> is reduced by 25%, and it increases the DMG to the target from other attributes by <color=#FFFFFF>30%</color> for 30s.\nUpon entering the battlefield, Lycaon gains one <color=#FFFFFF>Encircle Prey</color> activation chance.\nWhen <color=#FFFFFF>Encircle Prey</color> has available activations, hitting an enemy with <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> triggers the <color=#FFFFFF>Quick Assist</color> of the previous character in the squad. During this skill, when other squad members enter via <color=#FFFFFF>Quick Assist</color>, Lycaon enters the <color=#FFFFFF>Encircle Prey</color> state for 8s.\nWhen an elite or boss enemy becomes Stunned, 1<color=#FFFFFF>Encircle Prey</color> activation chance is gained. Up to 1 <color=#FFFFFF>Encircle Prey</color> activation can be stored.\nWhen the <color=#FFFFFF>Encircle Prey</color> state ends, Lycaon automatically activates <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>. If the <color=#FFFFFF>Encircle Prey</color> state ends early, for every 1s of remaining duration, the Daze dealt by the next <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> increases by <color=#FFFFFF>6%</color>.\nWhen the currently active character stops attacking or uses a <color=#FFFFFF>Chain Attack</color> or <color=#FFFFFF>Ultimate</color>, Lycaon will end the <color=#FFFFFF>Encircle Prey</color> state early.\nWhen Lycaon manually uses <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>, the <color=#FFFFFF>Encircle Prey</color> state also ends early, but <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> will not be automatically triggered.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, Lycaon will activate <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dodge</color>, <color=#FFFFFF>Dash Attack</color>, and <color=#FFFFFF>Dodge Counter</color> based on the skills used by the currently active character.\nWhen the currently active character uses a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, Lycaon will simultaneously perform the 1st through 3rd hits of his <color=#FFFFFF>Basic Attack</color>.\nWhen the active character performs a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>, Lycaon will simultaneously perform a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>. After performing a <color=#FFFFFF>Dodge Counter</color> while in the <color=#FFFFFF>Encircle Prey</color> state, Lycaon can immediately follow up with the 3rd hit of his <color=#FFFFFF>Basic Attack</color>.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, when Lycaon is not the currently active Agent, his attacks only deal DMG and Daze. While Lycaon is the currently active character, the <color=#FFFFFF>Encircle Prey</color> duration does not decrease.",
|
||
"Lycaon_UniqueSkill_02_Upgrade_Desc": "When Lycaon completes charging during a <color=#FFFFFF>Basic Attack</color>, or activates a <color=#FFFFFF>Dodge Counter</color> or <color=#FFFFFF>Dash Attack</color>, the Daze inflicted by the skill increases by <color=#2BAD00>46.6%</color>.\nWhen <color=#FFFFFF>EX Special Attack: Thrill of the Hunt</color>, <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack</color>, or <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> hits an enemy, the target's <color=#98EFF0>Ice RES</color> is reduced by 25%, and it increases the DMG to the target from other attributes by <color=#FFFFFF>30%</color> for 30s.\nUpon entering the battlefield, Lycaon gains one <color=#FFFFFF>Encircle Prey</color> activation chance.\nWhen <color=#FFFFFF>Encircle Prey</color> has available activations, hitting an enemy with <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> triggers the <color=#FFFFFF>Quick Assist</color> of the previous character in the squad. During this skill, when other squad members enter via <color=#FFFFFF>Quick Assist</color>, Lycaon enters the <color=#FFFFFF>Encircle Prey</color> state for 8s.\nWhen an elite or boss enemy becomes Stunned, 1<color=#FFFFFF>Encircle Prey</color> activation chance is gained. Up to 1 <color=#FFFFFF>Encircle Prey</color> activation can be stored.\nWhen the <color=#FFFFFF>Encircle Prey</color> state ends, Lycaon automatically activates <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>. If the <color=#FFFFFF>Encircle Prey</color> state ends early, for every 1s of remaining duration, the Daze dealt by the next <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> increases by <color=#FFFFFF>6%</color>.\nWhen the currently active character stops attacking or uses a <color=#FFFFFF>Chain Attack</color> or <color=#FFFFFF>Ultimate</color>, Lycaon will end the <color=#FFFFFF>Encircle Prey</color> state early.\nWhen Lycaon manually uses <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>, the <color=#FFFFFF>Encircle Prey</color> state also ends early, but <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> will not be automatically triggered.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, Lycaon will activate <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dodge</color>, <color=#FFFFFF>Dash Attack</color>, and <color=#FFFFFF>Dodge Counter</color> based on the skills used by the currently active character.\nWhen the currently active character uses a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, Lycaon will simultaneously perform the 1st through 3rd hits of his <color=#FFFFFF>Basic Attack</color>.\nWhen the active character performs a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>, Lycaon will simultaneously perform a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>. After performing a <color=#FFFFFF>Dodge Counter</color> while in the <color=#FFFFFF>Encircle Prey</color> state, Lycaon can immediately follow up with the 3rd hit of his <color=#FFFFFF>Basic Attack</color>.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, when Lycaon is not the currently active Agent, his attacks only deal DMG and Daze. While Lycaon is the currently active character, the <color=#FFFFFF>Encircle Prey</color> duration does not decrease.",
|
||
"Lycaon_UniqueSkill_03_Upgrade_Desc": "When Lycaon completes charging during a <color=#FFFFFF>Basic Attack</color>, or activates a <color=#FFFFFF>Dodge Counter</color> or <color=#FFFFFF>Dash Attack</color>, the Daze inflicted by the skill increases by <color=#2BAD00>53.3%</color>.\nWhen <color=#FFFFFF>EX Special Attack: Thrill of the Hunt</color>, <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack</color>, or <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> hits an enemy, the target's <color=#98EFF0>Ice RES</color> is reduced by 25%, and it increases the DMG to the target from other attributes by <color=#FFFFFF>30%</color> for 30s.\nUpon entering the battlefield, Lycaon gains one <color=#FFFFFF>Encircle Prey</color> activation chance.\nWhen <color=#FFFFFF>Encircle Prey</color> has available activations, hitting an enemy with <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> triggers the <color=#FFFFFF>Quick Assist</color> of the previous character in the squad. During this skill, when other squad members enter via <color=#FFFFFF>Quick Assist</color>, Lycaon enters the <color=#FFFFFF>Encircle Prey</color> state for 8s.\nWhen an elite or boss enemy becomes Stunned, 1<color=#FFFFFF>Encircle Prey</color> activation chance is gained. Up to 1 <color=#FFFFFF>Encircle Prey</color> activation can be stored.\nWhen the <color=#FFFFFF>Encircle Prey</color> state ends, Lycaon automatically activates <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>. If the <color=#FFFFFF>Encircle Prey</color> state ends early, for every 1s of remaining duration, the Daze dealt by the next <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> increases by <color=#FFFFFF>6%</color>.\nWhen the currently active character stops attacking or uses a <color=#FFFFFF>Chain Attack</color> or <color=#FFFFFF>Ultimate</color>, Lycaon will end the <color=#FFFFFF>Encircle Prey</color> state early.\nWhen Lycaon manually uses <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>, the <color=#FFFFFF>Encircle Prey</color> state also ends early, but <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> will not be automatically triggered.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, Lycaon will activate <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dodge</color>, <color=#FFFFFF>Dash Attack</color>, and <color=#FFFFFF>Dodge Counter</color> based on the skills used by the currently active character.\nWhen the currently active character uses a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, Lycaon will simultaneously perform the 1st through 3rd hits of his <color=#FFFFFF>Basic Attack</color>.\nWhen the active character performs a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>, Lycaon will simultaneously perform a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>. After performing a <color=#FFFFFF>Dodge Counter</color> while in the <color=#FFFFFF>Encircle Prey</color> state, Lycaon can immediately follow up with the 3rd hit of his <color=#FFFFFF>Basic Attack</color>.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, when Lycaon is not the currently active Agent, his attacks only deal DMG and Daze. While Lycaon is the currently active character, the <color=#FFFFFF>Encircle Prey</color> duration does not decrease.",
|
||
"Lycaon_UniqueSkill_04_Upgrade_Desc": "When Lycaon completes charging during a <color=#FFFFFF>Basic Attack</color>, or activates a <color=#FFFFFF>Dodge Counter</color> or <color=#FFFFFF>Dash Attack</color>, the Daze inflicted by the skill increases by <color=#2BAD00>60%</color>.\nWhen <color=#FFFFFF>EX Special Attack: Thrill of the Hunt</color>, <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack</color>, or <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> hits an enemy, the target's <color=#98EFF0>Ice RES</color> is reduced by 25%, and it increases the DMG to the target from other attributes by <color=#FFFFFF>30%</color> for 30s.\nUpon entering the battlefield, Lycaon gains one <color=#FFFFFF>Encircle Prey</color> activation chance.\nWhen <color=#FFFFFF>Encircle Prey</color> has available activations, hitting an enemy with <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> triggers the <color=#FFFFFF>Quick Assist</color> of the previous character in the squad. During this skill, when other squad members enter via <color=#FFFFFF>Quick Assist</color>, Lycaon enters the <color=#FFFFFF>Encircle Prey</color> state for 8s.\nWhen an elite or boss enemy becomes Stunned, 1<color=#FFFFFF>Encircle Prey</color> activation chance is gained. Up to 1 <color=#FFFFFF>Encircle Prey</color> activation can be stored.\nWhen the <color=#FFFFFF>Encircle Prey</color> state ends, Lycaon automatically activates <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>. If the <color=#FFFFFF>Encircle Prey</color> state ends early, for every 1s of remaining duration, the Daze dealt by the next <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> increases by <color=#FFFFFF>6%</color>.\nWhen the currently active character stops attacking or uses a <color=#FFFFFF>Chain Attack</color> or <color=#FFFFFF>Ultimate</color>, Lycaon will end the <color=#FFFFFF>Encircle Prey</color> state early.\nWhen Lycaon manually uses <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>, the <color=#FFFFFF>Encircle Prey</color> state also ends early, but <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> will not be automatically triggered.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, Lycaon will activate <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dodge</color>, <color=#FFFFFF>Dash Attack</color>, and <color=#FFFFFF>Dodge Counter</color> based on the skills used by the currently active character.\nWhen the currently active character uses a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, Lycaon will simultaneously perform the 1st through 3rd hits of his <color=#FFFFFF>Basic Attack</color>.\nWhen the active character performs a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>, Lycaon will simultaneously perform a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>. After performing a <color=#FFFFFF>Dodge Counter</color> while in the <color=#FFFFFF>Encircle Prey</color> state, Lycaon can immediately follow up with the 3rd hit of his <color=#FFFFFF>Basic Attack</color>.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, when Lycaon is not the currently active Agent, his attacks only deal DMG and Daze. While Lycaon is the currently active character, the <color=#FFFFFF>Encircle Prey</color> duration does not decrease.",
|
||
"Lycaon_UniqueSkill_05_Upgrade_Desc": "When Lycaon completes charging during a <color=#FFFFFF>Basic Attack</color>, or activates a <color=#FFFFFF>Dodge Counter</color> or <color=#FFFFFF>Dash Attack</color>, the Daze inflicted by the skill increases by <color=#2BAD00>66.6%</color>.\nWhen <color=#FFFFFF>EX Special Attack: Thrill of the Hunt</color>, <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack</color>, or <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> hits an enemy, the target's <color=#98EFF0>Ice RES</color> is reduced by 25%, and it increases the DMG to the target from other attributes by <color=#FFFFFF>30%</color> for 30s.\nUpon entering the battlefield, Lycaon gains one <color=#FFFFFF>Encircle Prey</color> activation chance.\nWhen <color=#FFFFFF>Encircle Prey</color> has available activations, hitting an enemy with <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> triggers the <color=#FFFFFF>Quick Assist</color> of the previous character in the squad. During this skill, when other squad members enter via <color=#FFFFFF>Quick Assist</color>, Lycaon enters the <color=#FFFFFF>Encircle Prey</color> state for 8s.\nWhen an elite or boss enemy becomes Stunned, 1<color=#FFFFFF>Encircle Prey</color> activation chance is gained. Up to 1 <color=#FFFFFF>Encircle Prey</color> activation can be stored.\nWhen the <color=#FFFFFF>Encircle Prey</color> state ends, Lycaon automatically activates <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>. If the <color=#FFFFFF>Encircle Prey</color> state ends early, for every 1s of remaining duration, the Daze dealt by the next <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> increases by <color=#FFFFFF>6%</color>.\nWhen the currently active character stops attacking or uses a <color=#FFFFFF>Chain Attack</color> or <color=#FFFFFF>Ultimate</color>, Lycaon will end the <color=#FFFFFF>Encircle Prey</color> state early.\nWhen Lycaon manually uses <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>, the <color=#FFFFFF>Encircle Prey</color> state also ends early, but <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> will not be automatically triggered.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, Lycaon will activate <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dodge</color>, <color=#FFFFFF>Dash Attack</color>, and <color=#FFFFFF>Dodge Counter</color> based on the skills used by the currently active character.\nWhen the currently active character uses a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, Lycaon will simultaneously perform the 1st through 3rd hits of his <color=#FFFFFF>Basic Attack</color>.\nWhen the active character performs a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>, Lycaon will simultaneously perform a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>. After performing a <color=#FFFFFF>Dodge Counter</color> while in the <color=#FFFFFF>Encircle Prey</color> state, Lycaon can immediately follow up with the 3rd hit of his <color=#FFFFFF>Basic Attack</color>.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, when Lycaon is not the currently active Agent, his attacks only deal DMG and Daze. While Lycaon is the currently active character, the <color=#FFFFFF>Encircle Prey</color> duration does not decrease.",
|
||
"Lycaon_UniqueSkill_06_Upgrade_Desc": "When Lycaon completes charging during a <color=#FFFFFF>Basic Attack</color>, or activates a <color=#FFFFFF>Dodge Counter</color> or <color=#FFFFFF>Dash Attack</color>, the Daze inflicted by the skill increases by <color=#2BAD00>73.3%</color>.\nWhen <color=#FFFFFF>EX Special Attack: Thrill of the Hunt</color>, <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack</color>, or <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> hits an enemy, the target's <color=#98EFF0>Ice RES</color> is reduced by 25%, and it increases the DMG to the target from other attributes by <color=#FFFFFF>30%</color> for 30s.\nUpon entering the battlefield, Lycaon gains one <color=#FFFFFF>Encircle Prey</color> activation chance.\nWhen <color=#FFFFFF>Encircle Prey</color> has available activations, hitting an enemy with <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> triggers the <color=#FFFFFF>Quick Assist</color> of the previous character in the squad. During this skill, when other squad members enter via <color=#FFFFFF>Quick Assist</color>, Lycaon enters the <color=#FFFFFF>Encircle Prey</color> state for 8s.\nWhen an elite or boss enemy becomes Stunned, 1<color=#FFFFFF>Encircle Prey</color> activation chance is gained. Up to 1 <color=#FFFFFF>Encircle Prey</color> activation can be stored.\nWhen the <color=#FFFFFF>Encircle Prey</color> state ends, Lycaon automatically activates <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>. If the <color=#FFFFFF>Encircle Prey</color> state ends early, for every 1s of remaining duration, the Daze dealt by the next <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> increases by <color=#FFFFFF>6%</color>.\nWhen the currently active character stops attacking or uses a <color=#FFFFFF>Chain Attack</color> or <color=#FFFFFF>Ultimate</color>, Lycaon will end the <color=#FFFFFF>Encircle Prey</color> state early.\nWhen Lycaon manually uses <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>, the <color=#FFFFFF>Encircle Prey</color> state also ends early, but <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> will not be automatically triggered.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, Lycaon will activate <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dodge</color>, <color=#FFFFFF>Dash Attack</color>, and <color=#FFFFFF>Dodge Counter</color> based on the skills used by the currently active character.\nWhen the currently active character uses a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, Lycaon will simultaneously perform the 1st through 3rd hits of his <color=#FFFFFF>Basic Attack</color>.\nWhen the active character performs a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>, Lycaon will simultaneously perform a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>. After performing a <color=#FFFFFF>Dodge Counter</color> while in the <color=#FFFFFF>Encircle Prey</color> state, Lycaon can immediately follow up with the 3rd hit of his <color=#FFFFFF>Basic Attack</color>.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, when Lycaon is not the currently active Agent, his attacks only deal DMG and Daze. While Lycaon is the currently active character, the <color=#FFFFFF>Encircle Prey</color> duration does not decrease.",
|
||
"Lycaon_UniqueSkill_07_Upgrade_Desc": "When Lycaon completes charging during a <color=#FFFFFF>Basic Attack</color>, or activates a <color=#FFFFFF>Dodge Counter</color> or <color=#FFFFFF>Dash Attack</color>, the Daze inflicted by the skill increases by <color=#2BAD00>80%</color>.\nWhen <color=#FFFFFF>EX Special Attack: Thrill of the Hunt</color>, <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack</color>, or <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> hits an enemy, the target's <color=#98EFF0>Ice RES</color> is reduced by 25%, and it increases the DMG to the target from other attributes by <color=#FFFFFF>30%</color> for 30s.\nUpon entering the battlefield, Lycaon gains one <color=#FFFFFF>Encircle Prey</color> activation chance.\nWhen <color=#FFFFFF>Encircle Prey</color> has available activations, hitting an enemy with <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> triggers the <color=#FFFFFF>Quick Assist</color> of the previous character in the squad. During this skill, when other squad members enter via <color=#FFFFFF>Quick Assist</color>, Lycaon enters the <color=#FFFFFF>Encircle Prey</color> state for 8s.\nWhen an elite or boss enemy becomes Stunned, 1<color=#FFFFFF>Encircle Prey</color> activation chance is gained. Up to 1 <color=#FFFFFF>Encircle Prey</color> activation can be stored.\nWhen the <color=#FFFFFF>Encircle Prey</color> state ends, Lycaon automatically activates <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>. If the <color=#FFFFFF>Encircle Prey</color> state ends early, for every 1s of remaining duration, the Daze dealt by the next <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> increases by <color=#FFFFFF>6%</color>.\nWhen the currently active character stops attacking or uses a <color=#FFFFFF>Chain Attack</color> or <color=#FFFFFF>Ultimate</color>, Lycaon will end the <color=#FFFFFF>Encircle Prey</color> state early.\nWhen Lycaon manually uses <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>, the <color=#FFFFFF>Encircle Prey</color> state also ends early, but <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> will not be automatically triggered.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, Lycaon will activate <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dodge</color>, <color=#FFFFFF>Dash Attack</color>, and <color=#FFFFFF>Dodge Counter</color> based on the skills used by the currently active character.\nWhen the currently active character uses a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, Lycaon will simultaneously perform the 1st through 3rd hits of his <color=#FFFFFF>Basic Attack</color>.\nWhen the active character performs a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>, Lycaon will simultaneously perform a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>. After performing a <color=#FFFFFF>Dodge Counter</color> while in the <color=#FFFFFF>Encircle Prey</color> state, Lycaon can immediately follow up with the 3rd hit of his <color=#FFFFFF>Basic Attack</color>.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, when Lycaon is not the currently active Agent, his attacks only deal DMG and Daze. While Lycaon is the currently active character, the <color=#FFFFFF>Encircle Prey</color> duration does not decrease.",
|
||
"MainCitySwitchRole_ChangeFormInfo": "Forms can be switched freely while in the City",
|
||
"MainLineS2_LeapDetail": "<color=#FFFFFF>[Advance Screening]</color>\n• After completing the rank-up in <color=#D9A600>Season 1 Chapter 1 - Intermission</color>, Proxies can unlock the \"Advance Screening\" feature, which allows early access to certain Main Story content.\n• Through Advance Screening, Proxies can preview content from Main Story <color=#D9A600>Season 2 Chapter 6</color> ahead of schedule, while still normally unlocking new areas and meeting new Agents as the Main Story progresses. After completing Main Story Season 2 Chapter 6, Proxies will be able to normally accept the Story Commission for <color=#D9A600>Season 2 - Interlude \"Encore for an Old Dream\"</color>.\n• Activating Advance Screening will not affect Main Story progression or rewards. Proxies can <color=#D9A600>claim</color> all eligible Commission Rewards and Exclusive Rewards as usual.\n \n<color=#FFFFFF>[Function Details]</color>\n• After using Advance Screening to unlock Main Story Season 2 Chapter 6, Proxies will receive the first mission of that chapter. As the Main Story progresses, Proxies will continue to receive all subsequent missions once their requirements are met, including event missions, exploration missions, and combat commissions.\n• After enabling Advance Screening, Proxies can track other Main Commission schedules through <color=#D9A600>Inter-Knot - Schedule</color> to experience earlier chapter story content.\n• Advance Screening allows early access to designated Main Story chapters. Proxies can view their current Main Story chapter, detailed information, and all Advance Screening-related details via <color=#D9A600>Logbook</color>.",
|
||
"MainStoryChapterNumber_1015": "S2-INTERLUDE",
|
||
"MainStory_SongTitle_1": "Codename: Heartfelt Rock - First Edition (Excerpt)",
|
||
"MainStory_SongTitle_2": "Codename: Heartfelt Rock - Fine-Tuned (Excerpt)",
|
||
"MainStory_SongTitle_3": "Turn Heartbeats Into Tempo - Remix (Excerpt)",
|
||
"MainStory_SongTitle_4": "Turn Heartbeats Into Tempo - Ultimate Final",
|
||
"Main_BubbleStory_Chapter170_417001009_01_Gender": "{F#So Belle was the one who took on those \"Inspiration Commissions\"...}{M#So Wise was the one who took on those \"Inspiration Commissions\"...}",
|
||
"Main_BubbleStory_Chapter170_417001009_02": "{F#That's right.}{M#Yeah!}",
|
||
"Main_BubbleStory_Chapter170_417001036_01": "Actually, today's just a dress rehearsal, so we didn't invite a lot of people...",
|
||
"Main_BubbleStory_Chapter170_417001060_01": "It's rough...",
|
||
"Main_BubbleStory_Chapter170_417001060_02": "Yeah, it looks tiring...",
|
||
"Main_Chat_Chapter170_220003301_01": "A diehard \"Cersea\" fan spotted the Inter-Knot post and showed up at the livehouse asking around to see if it was legit.",
|
||
"Main_Chat_Chapter170_220003301_02": "Just then, the Protagonist happens to pass by and gets stopped by a fan with questions. While the Protagonist looks completely confused, Aria walks by and jumps into the conversation.",
|
||
"Main_Chat_Chapter170_220003301_03": "Aria seemed a bit surprised when she heard this, and replied with a practiced, polite deflection: \"Oh? Where did you hear that rumor?\"",
|
||
"Main_Chat_Chapter170_220003301_04": "Fan says: You don't know? This post on the Inter-Knot's been blowing up lately. \"Cersea\" hasn't shown her face in ages, and this post's brought all the OG fans out of the woodwork! The Protagonist overhears this nearby and gets curious about what kind of post it is.",
|
||
"Main_Chat_Chapter170_220003301_05": "【Straight-Up Inter-Knot】So the fan shows the Protagonist the post.",
|
||
"Main_Chat_Chapter170_220003301_06": "After a moment's thought, Aria ultimately decided to lie, telling the fans that Cersea wasn't performing here.",
|
||
"Main_Chat_Chapter170_220003301_07": "[Narration] The fans, disappointed, reluctantly walk away.",
|
||
"Main_Chat_Chapter170_220003302_01": "The Protagonist asks Aria if Cecilia really performs here. Not wanting to hide the truth, Aria tells the Protagonist that Cecilia sometimes does vocal practice during morning hours.",
|
||
"Main_Chat_Chapter170_220003302_02": "The Protagonist felt that fan seemed pretty genuine, not like a bad guy at all. Why didn't they just say that to the fan earlier?",
|
||
"Main_Chat_Chapter170_220003302_03": "Aria tells the Protagonist she's torn too, but for the sake of the livehouse and Ms. Cecilia, she absolutely can't tell anyone—besides, Cecilia's already cut ties with her past and deliberately keeps Cersea's identity under wraps.",
|
||
"Main_Chat_Chapter170_220003302_04": "The Protagonist mentions wanting to hear Cecilia sing. Aria says Cecilia's not around today, but tells the Protagonist they can catch her tomorrow morning—just don't let Cecilia know she spilled the beans.",
|
||
"Main_Chat_Chapter170_220003303_01": "The next morning, the Protagonist ran into Cecilia near the stage.",
|
||
"Main_Chat_Chapter170_220003303_02": "Cecilia is surprised by the Protagonist's visit, assuming they came to hang out with the three little ones. After a quick explanation, Cecilia happily agrees to sing for the Protagonist.",
|
||
"Main_Chat_Chapter170_220003304_01": "Cecilia asks the Protagonist what they think of her singing now.",
|
||
"Main_Chat_Chapter170_220003304_02": "The Protagonist praises Cecilia's voice—no wonder she was the diva of the old era.",
|
||
"Main_Chat_Chapter170_220003304_03": "Cecilia thanked us for the compliments, but she believes her voice will never reach its peak again;",
|
||
"Main_Chat_Chapter170_220003304_04": "Cecilia gently chatted about stories from the past and how her voice has changed. Lucky for her, the Protagonist's someone who really gets it. Cecilia says the Protagonist's always welcome to come hear her sing.",
|
||
"Main_Chat_Chapter170_220003305_01": "Cecilia suddenly remembers something and asks the Protagonist to confirm—did they come here specifically looking for her?",
|
||
"Main_Chat_Chapter170_220003305_02": "The Protagonist confirms they did say that. Then Cecilia follows up, asking if Aria was the one who told them. The Protagonist freezes—busted.",
|
||
"Main_Chat_Chapter170_220003305_03": "Cecilia sighs, \"So that's why Aria's been dodging me these past couple days.\" Cecilia says if it's the Protagonist who knows this secret, she doesn't mind at all—she won't blame Aria for it.",
|
||
"Main_Chat_Chapter170_317000013_01": "Thanks for cheering, Manager! But it still feels like something is missing from this song...",
|
||
"Main_Chat_Chapter170_817014001_09": "But according to 404's operating hours, we don't have any shows on at this time... so I'm afraid we can't offer you any of our services.",
|
||
"Main_Chat_Chapter170_817014001_10": "...Oh! Right, if you're here looking for Sunna and the others, go ahead!",
|
||
"Main_Chat_Chapter170_817014001_11": "Head down the stairs and you'll get to the drinks stand and performance area. Want me to show you the way?",
|
||
"Main_Chat_Chapter170_817014001_12": "Nah, we'll head down ourselves.",
|
||
"Main_Chat_Chapter170_817014003_03": "Alright, lemme give it a try. (Calibrate rhythm)",
|
||
"Main_Chat_Chapter170_817014003_04": "Let's get started! (Skip calibration)",
|
||
"Main_Chat_Chapter170_817014010_01": "(It's so late... What's Evelyn doing here?)",
|
||
"Main_Chat_Chapter170_817014010_02": "(Is Astra here too? Should I go say hi?)",
|
||
"Main_Chat_Chapter170_817014010_03": "While hesitating, you suddenly hear a Knock Knock notification sound from the phone...",
|
||
"Main_Chat_Chapter170_817014010_04": "(It's already late... What's Evelyn doing here?)",
|
||
"Main_Chat_Chapter170_817014010_05": "(Is Astra here too? Should I go say hi?)",
|
||
"Main_Chat_Chapter170_817014019_05": "Hehe, just messing with ya. Why so serious? Er... no need to try and look 'round me. The room's fine! I even tidied up a bit for {F#ya}{M#your sister}!",
|
||
"Main_Chat_Chapter170_817014020_02": "Are you really okay with heading into a Hollow?",
|
||
"Main_Chat_Chapter170_817014020_03": "(Express concern for Aria and Sunna's situation)",
|
||
"Main_Chat_Chapter170_817014020_04": "I'm totally fine — my aptitude for Ether's always been really good! The three of us sometimes do some simple Hollow commissions together to help fund our group.",
|
||
"Main_Chat_Chapter170_817014020_05": "Though this Hollow today does feel a bit... unfamiliar...",
|
||
"Main_Chat_Chapter170_817014020_06": "I'm totally fine too! My... uh, my aptitude for Ether's pretty good! Been that way since I was a kid!",
|
||
"Main_Chat_Chapter170_817014020_07": "Plus, Nangong had a friend mod our weapons earlier and everything's in top shape now!",
|
||
"Main_Chat_Chapter170_817014020_08": "Wait, seriously?! That kind of service must cost a fortune...",
|
||
"Main_Chat_Chapter170_817014020_09": "Only pros can pull that off...",
|
||
"Main_Chat_Chapter170_817014020_10": "Not at all! Nangong said that when she went to try out the VR stages at Lumina Square's HIA club, she lucked out as the \"10,000th visitor,\" so they hooked her up with this modification service as a freebie~",
|
||
"Main_Chat_Chapter170_817014020_11": "Yeah, yeah! All our equipment's been modded to perfection! The HIA really knows their stuff...",
|
||
"Main_Chat_Chapter170_817014020_12": "(Can the HIA really manage that...?)",
|
||
"Main_Chat_Chapter170_817014020_13": "(Lumina's HIA club basically just handles rookie sign-ups and training sessions. No way they'd offer weapon mods, especially not for free... That kind of service is crazy expensive.)",
|
||
"Main_Chat_Chapter170_817014020_14": "(But wait, didn't Nangong keep going on about \"winning a 500,000 Denny jackpot\" and stuff like that before? Could it be she just doesn't wanna make a big deal in front of the team... so she's always secretly helping out with funds?)",
|
||
"Main_Chat_Chapter170_817014020_15": "(...The more I think about it, the more likely it seems. If I get the chance, I should keep an eye out.)",
|
||
"Main_Chat_Chapter170_817014020_16": "...Manager? Don't worry about Sunna and me. We'll be fine!",
|
||
"Main_Chat_Chapter170_817014020_17": "If you're ready too, let's head out—",
|
||
"Main_Chat_Chapter170_817014020_18": "Sure!",
|
||
"Main_Chat_Chapter170_817014020_19": "Hang on, I still need to prepare.",
|
||
"Main_Chat_Chapter170_817014020_20": "(Lumina's HIA club basically just handles rookie sign-ups and training sessions. I doubt they'd offer weapon mods, especially not for free... That kind of service is really expensive.)",
|
||
"Main_Chat_Chapter170_817014020_21": "(But... didn't Nangong talk about \"winning a 500,000 Denny jackpot\" and stuff before? Could it be she just doesn't want to make a big deal in front of the team... so she's always secretly helping out with funds?)",
|
||
"Main_Chat_Chapter170_817014020_22": "(...The more I think about it, the more likely it seems. If I get the chance, I should keep an eye out.)",
|
||
"Main_Chat_Chapter170_817014020_Name_02": "Sunna",
|
||
"Main_Chat_Chapter170_817014049_10": "Early morning, a construct girl pushes open the video store door, cluessless as to what's happening in the shadows.",
|
||
"Main_Chat_Chapter170_817014049_12": "Early morning, a construct girl pushes open the video store door, cluessless as to what's happening in the shadows.",
|
||
"Main_Chat_Chapter170_817014056_04": "Another year, another Gilded Carrot Day. Our friends are still around, and the new commission went off without a hitch — honestly, that's all I could ask for.",
|
||
"Main_Chat_Chapter170_817014056_05": "You're quite easy to please, huh?",
|
||
"Main_Chat_Chapter170_817014056_06": "I agree.",
|
||
"Main_Chat_Chapter170_817014056_09": "Another year, another Gilded Carrot Day. Our friends are still around, and the new commission went off without a hitch — honestly, that's all I could ask for.",
|
||
"Main_Chat_Chapter170_817014058_01": "Lynn? Seems like you like them.",
|
||
"Main_Chat_Chapter170_817014058_02": "Yeah. I don't think I ever told you before, but... I actually used to want to become an idol myself...",
|
||
"Main_Chat_Chapter170_817014058_03": "But pushing yourself to create with barely any response, those long, grueling practice sessions... It's really tough to keep going. So... I really admire the Angels of Delusion.",
|
||
"Main_Chat_Chapter170_817014058_04": "Mm, they were pretty good... Not super polished yet, but still got me into it.",
|
||
"Main_Chat_Chapter170_817014058_05": "...I only realized I was getting sleepy after they finished.",
|
||
"Main_Chat_Chapter170_817014058_06": "Are you heading off to rest, Ellen?",
|
||
"Main_Chat_Chapter170_817014058_07": "I'm fine. Can stick it out till the photo's done, then go back, sleep.",
|
||
"Main_Chat_Chapter170_817014058_08": "Sounds good~",
|
||
"Main_Chat_Chapter170_817014058_Name_01": "Lynn",
|
||
"Main_Chat_Chapter170_817014063_01": "Sunna and Banyue's idle chat after returning from the Hollow; Banyue leaves first after it ends",
|
||
"Main_Chat_Chapter170_817014064_01": "Sunna's a bit lost, doesn't know how to calm Aria down, so she calls Nangong and Cecilia",
|
||
"Main_Chat_Chapter170_817014065_02": "W—Wait, so many dishes... When are your other friends getting here?",
|
||
"Main_Chat_Chapter170_817014066_01": "Take Aria to the workshop, get her settled in, then hash out the next move with Jane",
|
||
"Main_Chat_Chapter170_817014067_01": "Jane dragged Seth in from his patrol shift outside to celebrate Gilded Carrot Day at 404",
|
||
"Main_Chat_Chapter170_817014072_01": "Thanks, guys – I'll definitely be there~",
|
||
"Main_Chat_Chapter170_817014072_02": "But hey, it's been forever since we all hung out like this—wanna grab a spot somewhere and chill?",
|
||
"Main_Chat_Chapter170_817014072_Name_01": "Xiaoyan",
|
||
"Main_Chat_Chapter170_817014080_02": "Sunna and Nangong hover anxiously by Aria's side, keeping watch and murmuring softly...",
|
||
"Main_Chat_Chapter170_817014086_01": "You're not tired yet, Belle?",
|
||
"Main_Chat_Chapter170_817014086_02": "Don't worry, I'm not gonna sneak off with Fairy while you're asleep and hand her over to Public Security.",
|
||
"Main_Chat_Chapter170_817014086_03": "...It was just a joke. Ah, nevermind.",
|
||
"Main_Chat_Chapter170_817014086_04": "Get some rest. According to Suibian Temple tradition, we'll need to stay up late tomorrow night to welcome the new year.",
|
||
"Main_Chat_Chapter170_817014086_05": "...You're not tired yet, Wise?",
|
||
"Main_Chat_Chapter170_817014086_06": "Don't tell me... you're worried I'll sneak off with Fairy and hand her straight over to Public Security?",
|
||
"Main_Chat_Chapter170_817014086_07": "It was just a joke! Did that help you feel any better?",
|
||
"Main_Chat_Chapter170_817014086_08": "Go get some rest already. Nobody should have to spend Gilded Carrot Day with dark circles under their eyes~",
|
||
"Main_Chat_Chapter170_817014086_Name_01": "Biggest Fan",
|
||
"Main_Chat_Chapter170_817014089_15": "(Hold on — what Fairy said just now...)",
|
||
"Main_Chat_Chapter170_817014092_03": "And, don't you miss it? The feeling of being in the spotlight, surrounded by the adoring gaze of all your fans?",
|
||
"Main_Chat_Chapter170_817014092_04": "Their passionate, hopeful eyes filling with panic... the cheers for your performance morphing into screams of terror. Is that a choice you made of your own \"free will\"?",
|
||
"Main_Chat_Chapter170_817014092_07": "If not for yourself, then for those who cheered, cried, and resonated with you through your songs... Please, come back.",
|
||
"Main_Chat_Chapter170_817014092_08": "About what happened before... We'll go to Public Security together, to TOPS' oversight department, to anyone who can help — someday, you'll definitely get to sing and perform the way you truly want!",
|
||
"Main_Chat_Chapter170_817014092_14": "If I ever get the chance again, I'd like to invite you to my show.",
|
||
"Main_Chat_Chapter170_817014093_17": "...Proud of you.",
|
||
"Main_Chat_Chapter170_817014093_18": "Aria, Nangong, you two have something to say?",
|
||
"Main_Chat_Chapter170_817014093_19": "...Mhm!",
|
||
"Main_Chat_Chapter170_817014093_22": "But it wasn't just the three of us making these memories. Every kind word from Delulus like the Manager turned into specks of stardust, falling upon us.",
|
||
"Main_Chat_Chapter170_817014093_23": "Now tonight, we'll gather up the stardust of our wildest shared delusions...and light up their Gilded Carrot Day!",
|
||
"Main_Chat_Chapter170_817014093_26": "Rationally speaking, I still think you're passing up a huge opportunity... but if you always stayed rational, how could you ever answer that burning passion and become a true musician?",
|
||
"Main_Chat_Chapter170_817014097_08": "Then we'll excuse ourselves for now. Managers, and our lovely new guest, hang tight... The show's about to start!",
|
||
"Main_Chat_Chapter170_817014098_11": "Caught up in the moment between Ms. Cecilia and Aria that feels like some kind of long-awaited reunion, a special alert suddenly pings.",
|
||
"Main_Chat_Chapter170_817014099_16": "(And last time, at the Angels of Delusion's dress rehearsal... the way Jane was acting so hostile...)",
|
||
"Main_Chat_Chapter170_817014099_19": "(And then there's the hostility Jane showed during the Angels of Delusion dress rehearsal...)",
|
||
"Main_Chat_Chapter170_817014100_04": "The manager's been busy all day, managed to make it to our last performance, and even helped us entertain the crowd. Let's get a pic with her first!",
|
||
"Main_Chat_Chapter170_817014100_22": "Wait! Hold up—",
|
||
"Main_Chat_Chapter170_817014100_23": "...What's up?",
|
||
"Main_Chat_Chapter170_817014100_24": "Ahhhhh you're so right!",
|
||
"Main_Chat_Chapter170_817014100_25": "Sweet! Let's take it now—",
|
||
"Main_Chat_Chapter170_817014100_26": "The manager's been busy all day, managed to make it to our last performance, and even helped us entertain the crowd. Let's get a pic with him first!",
|
||
"Main_Chat_Chapter170_817014104_01": "Master. I'm worried the fireworks on Gilded Carrot Day evening will be too loud for you to hear my blessing. I'm worried the live music at 404 will be too intense for you to see my message—",
|
||
"Main_Chat_Chapter170_817014104_02": "...What are you talking about?",
|
||
"Main_Chat_Chapter170_817014104_04": "...Online data shows that audio messages are a popular form of greeting around Gilded Carrot Day. Analysis: Master has been preoccupied with commissions lately and hasn't had time to enjoy the festive atmosphere.",
|
||
"Main_Chat_Chapter170_817014104_08": "Reminder: Your friends have sent multiple video messages full of heartfelt emotions and eloquent words, putting New Eridu's most advanced AI assistant to shame. Currently playing for you...",
|
||
"Main_Chat_Chapter170_817014104_09": "Yes!",
|
||
"Main_Chat_Chapter170_817014104_10": "Nah, your blessing is all I need.",
|
||
"Main_Chat_Chapter170_817014105_01": "Belle and I helped bail you out in that whole Aria situation. But you've been awfully quiet... What've you been doing?",
|
||
"Main_Chat_Chapter170_817014105_02": "Something about Youkai?",
|
||
"Main_Chat_Chapter170_817014105_03": "After all, our suspect's still on the loose...",
|
||
"Main_Chat_Chapter170_817014105_05": "During the investigation into the incident before the Yearlight Ceremony, TOPS' oversight division also found records in suspect Vesper's data showing she had been \"corrupted\" by the intelligent entity Youkai.",
|
||
"Main_Chat_Chapter170_817014105_06": "However, both Public Security and Krampus have currently lost track of Youkai.",
|
||
"Main_Chat_Chapter170_817014105_07": "So... Public Security and Krampus lost track of them. Youkai's already escaped, and its accomplice is still unknown.",
|
||
"Main_Chat_Chapter170_817014105_08": "Yeah, that's about right...",
|
||
"Main_Chat_Chapter170_817014105_09": "This is making me feel uneasy...",
|
||
"Main_Chat_Chapter170_817014105_11": "I shall continuously upgrade the Hollow Deep Dive System's defense protocols based on existing records...",
|
||
"Main_Chat_Chapter170_817014105_12": "Can these upgrades really stop Youkai though?",
|
||
"Main_Chat_Chapter170_817014105_14": "Ahem... My bad. I shouldn't have said something that puts you in an awkward position.",
|
||
"Main_Chat_Chapter170_817014105_15": "...Fairy did say it was continuous.",
|
||
"Main_Chat_Chapter170_817014105_16": "It'll get better... right?",
|
||
"Main_Chat_Chapter170_817014105_18": "Exactly. Plus, with Public Security and Krampus after them, Youkai won't dare act any time soon. Since everyone's still on their Gilded Carrot Day break, Belle and I can take a few more days to relax too.",
|
||
"Main_Chat_Chapter170_817014105_19": "Fairy, meanwhile, can keep tabs on Youkai while clearing out some of that redundant data.",
|
||
"Main_Chat_Chapter170_817014105_21": "Let's relax for a bit.",
|
||
"Main_Chat_Chapter170_817014105_22": "Defense program upgrade will continue in the background.",
|
||
"Main_Chat_Chapter170_817014105_23": "During this, I will resume my vacation itinerary recommendations from several days ago — the ones interrupted by Bangboo 18 before I could finish presenting them—",
|
||
"Main_Chat_Chapter170_817014105_24": "Get Your Tail Wagging Thiren idol show, Clash at the Lumina \"Big-Rig Kitty\" Summit...",
|
||
"Main_Chat_Chapter170_817014105_25": "Wait, wait, wait! These fluffy events...",
|
||
"Main_Chat_Chapter170_817014105_26": "Was this recommended based on {F#Wise's}{M#Belle's} taste?",
|
||
"Main_Chat_Chapter170_817014105_27": "They certainly aren't to my taste!",
|
||
"Main_Chat_Chapter170_817014105_28": "Yup, I'm sure Belle isn't into that stuff. And I also certainly haven't ever found a \"Get Your Ears Wiggling!\" Thiren idol show ticket on our couch before.",
|
||
"Main_Chat_Chapter170_817014105_29": "—In that case, let's head over to 404 in a bit and check out how the Angels of Delusion's rehearsal is coming along.",
|
||
"Main_Chat_Chapter170_817014105_30": "Whatever you say, Wise. Even though you took pictures of FIFTY chonky cats at Failume Heights... if you say you're not interested, we'll drop it for now~",
|
||
"Main_Chat_Chapter170_817014105_31": "—In that case, let's head over to 404 in a bit and check out how the Angels of Delusion's rehearsal is coming along.",
|
||
"Main_Chat_Chapter170_817014105_32": "Right! Plus, with Public Security and Krampus after them, Youkai won't dare act any time soon. While everyone's still in the festive, Gilded Carrot Day mood, we can take a few more days off too!",
|
||
"Main_Chat_Chapter170_817014105_33": "Fairy, meanwhile, can keep tabs on Youkai while clearing out some of that redundant data~",
|
||
"Main_Chat_Chapter170_817014105_34": "Ugh... my bad, my bad! There I go again saying stuff that puts you in an awkward position!",
|
||
"Main_Chat_Chapter170_817014105_35": "Can these upgrades really stop Youkai though?",
|
||
"Main_Chat_Chapter170_817014105_36": "So... Public Security and Krampus lost track of Youkai. He's still on the loose... and nobody knows who this \"partner\" of his is?",
|
||
"Main_Chat_Chapter170_817014105_37": "Wise and I totally bailed you out with that whole Aria thing, Fairy! You've been so quiet... Go on, spill it, what've you been up to, huh?",
|
||
"Main_Chat_Chapter170_817014106_01": "Aria, can you hear us?",
|
||
"Main_Chat_Chapter170_817014106_02": "Aria! Wake up...",
|
||
"Main_Chat_Chapter170_817014106_03": "What should we do? She doesn't seem to be responding...",
|
||
"Main_Chat_Chapter170_817014106_04": "Retrieving previous conversation logs from the Construct's Logic Core storage data...",
|
||
"Main_Chat_Chapter170_817014106_05": "There is no time to worry about invading privacy.\nFairy reads the last conversation between Aria and the Wishing Sprite and tells Nangong and Sunna everything.",
|
||
"Main_Chat_Chapter170_817014106_06": "...So Aria's been quietly worrying about all of this on her own!",
|
||
"Main_Chat_Chapter170_817014106_07": "What a dummy!!",
|
||
"Main_Chat_Chapter170_817014106_08": "Aria, listen up—",
|
||
"Main_Chat_Chapter170_817014106_09": "No matter what model of Construct you are, and no matter what you went through before you met us, right now you're Aria, the lead vocalist of Angels of Delusion!",
|
||
"Main_Chat_Chapter170_817014106_10": "After everything we've been through together, you're still stuck on whether you're \"worthy\" or \"should\" be doing this?! That stuff doesn't matter!",
|
||
"Main_Chat_Chapter170_817014106_11": "Yeah!",
|
||
"Main_Chat_Chapter170_817014106_12": "Aria, have you forgotten already? Unlike those carefully hand-picked groups, we didn't become a group because you could do something, or because you met some criteria...",
|
||
"Main_Chat_Chapter170_817014106_13": "We're together for one simple reason... because we want to be!",
|
||
"Main_Chat_Chapter170_817014106_14": "What Nangong and I have been hoping for, you've dreamed of it too... There's never been any \"human versus construct\" barrier between us.",
|
||
"Main_Chat_Chapter170_817014106_15": "Besides, we decided this together... To bring our sweetest delusions to everyone.",
|
||
"Main_Chat_Chapter170_817014106_16": "This is also our own delusion—",
|
||
"Main_Chat_Chapter170_817014106_17": "All those promises, and the reason we came together... are you really going to forget it all just because you got \"sick,\" Aria?",
|
||
"Main_Chat_Chapter170_817014106_18": "Aria's logic core trembles faintly... right on the edge of waking.\nAmidst her friends' voices, she reaches toward the new world that once made her gears dream.\n\nBut the past clings to her like the last remaining shackle.",
|
||
"Main_Chat_Chapter170_817014106_19": "And then, through the haze, she hears a familiar voice.",
|
||
"Main_Chat_Chapter170_817014106_20": "\"Long time no see.\"\n\"New directive: Keep singing and let New Eridu sink into a world of delusions.\"\n\n\"A-H0L0 Type Intelligent Tactical Construct... All Logic Core command authorization restrictions have been removed.\"",
|
||
"Main_Chat_Chapter170_817014106_21": "\"You're free.\"",
|
||
"Main_Chat_Chapter170_817014106_22": "\"I'm... I'm free?\"",
|
||
"Main_Chat_Chapter170_817014106_Name_01": "Nangong Yu",
|
||
"Main_Chat_Chapter170_817014106_Name_02": "Sunna",
|
||
"Main_Chat_Chapter170_817014106_Name_03": "Fairy",
|
||
"Main_Chat_Chapter170_817014107_01": "The two constructs, already ravaged by Corruption, crumble after taking that final blow.",
|
||
"Main_Chat_Chapter170_817014107_02": "Aria stares silently in the direction they had appeared from, her Logic Core pounding wildly like a heartbeat — erratic and intense...",
|
||
"Main_Chat_Chapter170_817014107_03": "(...I'm sorry. I don't have the right to put you to rest.)",
|
||
"Main_Chat_Chapter170_817014107_04": "(If one day I revert back to being like you... a construct with nothing left but hostile instincts...)",
|
||
"Main_Chat_Chapter170_817014107_06": "(...If there really is such a day, I'll take it as punishment for the moments of happiness I've stolen these years.)",
|
||
"Main_Chat_Chapter170_817014108_01": "Huh? Manager... is there something wrong with the device...?",
|
||
"Main_Chat_Chapter170_817014108_02": "If something looks off, want me to check it out? I'm actually pretty good with this stuff.",
|
||
"Main_Chat_Chapter170_817014108_03": "After all, as you just found out... I'm made of parts too.",
|
||
"Main_Chat_Chapter170_817014108_04": "Then thanks in advance, Aria!",
|
||
"Main_Chat_Chapter170_817014108_06": "Aria carefully takes the signal tracker and calibrates in no time.",
|
||
"Main_Chat_Chapter170_817014108_07": "She stares at the device that didn't actually need her mechanical talent at all, trying to figure out what happened...",
|
||
"Main_Chat_Chapter170_817014108_08": "—Not considering that whoever tried to calibrate it before just accidentally stopped halfway through.",
|
||
"Main_Chat_Chapter170_817014108_09": "You're amazing, Aria!",
|
||
"Main_Chat_Chapter170_817014108_11": "...Huh? Oh, sure! The signal tracker's up and running. Please lead the way, Manager!",
|
||
"Main_Chat_Chapter170_817014109_01": "After watching the entire signal calibration process, Sunna stares anxiously at the flickering screen.",
|
||
"Main_Chat_Chapter170_817014109_04": "...But... I don't think it's working properly yet?",
|
||
"Main_Chat_Chapter170_817014109_05": "...Yeah.",
|
||
"Main_Chat_Chapter170_817014109_06": "...Sorry.",
|
||
"Main_Chat_Chapter170_817014109_07": "Actually, I watched you calibrate the signals. I think... you might need to pay attention to the rhythm of when those signal rings appear?",
|
||
"Main_Chat_Chapter170_817014109_08": "Ah, first off! I'm not saying you don't have rhythm... and second, I'm not saying you have bad rhythm...",
|
||
"Main_Chat_Chapter170_817014109_09": "But if you don't mind, could I... um... borrow your device to practice my rhythm a bit?",
|
||
"Main_Chat_Chapter170_817014109_10": "...Sure!",
|
||
"Main_Chat_Chapter170_817014109_11": "Sunna hesitantly takes the signal tracker and calibrates it in no time.",
|
||
"Main_Chat_Chapter170_817014109_12": "...That should be it.",
|
||
"Main_Chat_Chapter170_817014109_13": "The tracker's up and running now... Please lead the way, Manager!",
|
||
"Main_Chat_Chapter170_817014109_14": "...You're awesome, Sunna!",
|
||
"Main_Chat_Chapter170_817014110_01": "I know you have other things to do today, so go ahead. We shall keep an eye out at the lighting ceremony for you.",
|
||
"Main_Chat_Chapter170_817014110_02": "But don't worry too much. Your Shifu, I, did a reading for tonight: When it seems the worst has come to pass, circumstance shall turn around for the best.",
|
||
"Main_Chat_Chapter170_817014110_03": "Wow! That's the perfect reading for Gilded Carrot Day~",
|
||
"Main_Chat_Chapter170_817014110_04": "You got this, Junior! Not sure how the commission's coming along... but if Shifu's that confident, tonight's gonna go well for sure!",
|
||
"Main_Chat_Chapter170_817014110_05": "Yeah, I've got some leads already.",
|
||
"Main_Chat_Chapter170_817014110_06": "I got a good feeling about this too!",
|
||
"Main_Chat_Chapter170_817014110_07": "You got this, Junior! Not sure how the commission's coming along... but if Shifu's that confident, tonight's gonna go well for sure!",
|
||
"Main_Chat_Chapter170_817014111_01": "...Shifu mentioned that the commission you were working on a few days ago, when she ran into you at Suibian Temple, has yet to be resolved?",
|
||
"Main_Chat_Chapter170_817014111_02": "Junior, you go ahead and do your thing. I'll be fine on my own. I've never been to a live mu... music... place like this before, so it'd be nice to take a look around on my own too!",
|
||
"Main_Chat_Chapter170_817014111_03": "Sorry, I really gotta head back...",
|
||
"Main_Chat_Chapter170_817014111_04": "But I'll definitely come find you before the lighting!",
|
||
"Main_Chat_Chapter170_817014111_05": "Sure thing! I'll be waiting for you~ If you can't make it in time, let's meet up in front of the stage.",
|
||
"Main_Chat_Chapter170_817014111_06": "Junior, you go ahead and do your thing. I'll be fine on my own. I've never been to a live mu... music... place like this before, so it'd be nice to take a look around on my own too!",
|
||
"Main_Chat_Chapter170_817014112_01": "Master, I've detected mentions of \"intelligent entity\" and \"Intelligent Construct\" in your conversation. I've compiled the relevant data for you. Would you like to read it now?",
|
||
"Main_Chat_Chapter170_817014112_02": "Check out Fairy's info",
|
||
"Main_Chat_Chapter170_817014112_03": "Nah, I'm good.",
|
||
"Main_Chat_Chapter170_817014112_07": "No need.",
|
||
"Main_Chat_Chapter170_817014112_08": "Intelligent entities, also known as \"intelligent data constructs\" or \"artificial intelligence,\" are — by standard definition — intelligent units that exist in cyberspace in the form of da—da—da—da—data.",
|
||
"Main_Chat_Chapter170_817014112_09": "What happened to Fairy just now? Did she just lag?",
|
||
"Main_Chat_Chapter170_817014112_10": "Running diagnostics... Issue identified as signal interference caused by memory corruption. Interference cleared.",
|
||
"Main_Chat_Chapter170_817014112_11": "I've gathered the following supplemental information regarding identity authentication of intelligent entities...",
|
||
"Main_Chat_Chapter170_817014112_12": "Intelligent entities can apply to undergo the Forbidden Fruit test with their Logic Core. As long as they pass the test, they'll be officially recognized by city administration and be granted the same autonomy as other citizens.",
|
||
"Main_Chat_Chapter170_817014112_13": "And you're among them, Fairy?",
|
||
"Main_Chat_Chapter170_817014112_14": "But did you pass the test, Fairy?",
|
||
"Main_Chat_Chapter170_817014112_15": "Reminder: The Forbidden Fruit test is only designed for ordinary intelligent entities, and certainly does not apply to your AI assistant.",
|
||
"Main_Chat_Chapter170_817014112_16": "Would you like me to look up anything else, Master?",
|
||
"Main_Chat_Chapter170_817014112_17": "Yes.",
|
||
"Main_Chat_Chapter170_817014112_18": "No need.",
|
||
"Main_Chat_Chapter170_817014112_19": "This is basically common knowledge in New Eridu... There's no room for any misinterpretation... is there?",
|
||
"Main_Chat_Chapter170_817014112_21": "The moment Fairy stops talking, Senior Fufu's voice comes from outside the door.",
|
||
"Main_Chat_Chapter170_817014112_22": "This is basically common knowledge in New Eridu... There's no room for any misinterpretation... is there?",
|
||
"Main_Chat_Chapter170_817014112_24": "In general terms, an \"Intelligent Construct\" refers to a humanoid machine equipped with a Logic Core that has passed the Forbidden Fruit test.",
|
||
"Main_Chat_Chapter170_817014112_25": "They are officially recognized as construct citizens of New Eridu. Under normal circumstances, they can be simply referred to as \"construct citizens.\"",
|
||
"Main_Chat_Chapter170_817014112_27": "Just like Billy and the others!",
|
||
"Main_Chat_Chapter170_817014112_28": "Affirmative. The Agents Master has worked with — Public Security Officer Qingyi, Banyue, Billy, and others — all fall under the category of Intelligent Constructs, or construct citizens, if you will.",
|
||
"Main_Chat_Chapter170_817014113_01": "Does Aria... not want to talk to us anymore...?",
|
||
"Main_Chat_Chapter170_817014113_02": "No way.",
|
||
"Main_Chat_Chapter170_817014113_03": "Aria fought hard against that Youkai's control just now. She chose to go dormant rather than let it hurt us... I think she just needs a little help right now.",
|
||
"Main_Chat_Chapter170_817014113_04": "The Manager's smart assistant can definitely handle it.",
|
||
"Main_Chat_Chapter170_817014113_05": "—Alright, I trust Aria too!!",
|
||
"Main_Chat_Chapter170_817014113_06": "Yeah... she'll come back to us. The Angels of Delusion will be whole again.",
|
||
"Main_Chat_Chapter170_817014113_Name_01": "Sunna",
|
||
"Main_Chat_Chapter170_817014113_Name_02": "Nangong Yu",
|
||
"Main_Chat_Chapter170_817014114_01": "So... I'll leave the rest to you, Manager?",
|
||
"Main_Chat_Chapter170_817014114_02": "I'll just take a look around outside, check out all the new videotapes you got in.",
|
||
"Main_Chat_Chapter170_817014114_03": "If I hear anything odd, I'll come as soon as I can, and there'll be no room for discussion then.",
|
||
"Main_Chat_Chapter170_817014115_01": "So, what do we do now?",
|
||
"Main_Chat_Chapter170_817014115_02": "Yeah! How do we get Aria to talk to us?!",
|
||
"Main_Chat_Chapter170_817014115_03": "Hearing is a sensory channel that living beings cannot willingly shut off, and it depends only on the medium and the distance between the sound and the listener.",
|
||
"Main_Chat_Chapter170_817014115_04": "(Hold on — Fairy's saying...)",
|
||
"Main_Chat_Chapter170_817014115_05": "I can send your voice messages straight to her logic core through a data link.",
|
||
"Main_Chat_Chapter170_817014115_06": "But whether or not her logic core will reactivate in response to your messages... I am not able to calculate the probability....",
|
||
"Main_Chat_Chapter170_817014115_07": "...There's only one probability, and that's 100%.",
|
||
"Main_Chat_Chapter170_817014115_08": "Exactly! We'll definitely wake her up!!",
|
||
"Main_Chat_Chapter170_817014115_09": "Very well. Now, please stand by. Initiating audio-data link...",
|
||
"Main_Chat_Chapter170_817014115_10": "(Hold on — what Fairy said just now...)",
|
||
"Main_Chat_Chapter170_817014115_Name_01": "Nangong Yu",
|
||
"Main_Chat_Chapter170_817014115_Name_02": "Sunna",
|
||
"Main_Chat_Chapter170_817014115_Name_03": "Fairy",
|
||
"Main_Chat_Chapter170_817014118_01": "(What a busy day...)",
|
||
"Main_Chat_Chapter170_817014118_02": "(Time flies when you're having fun... Can't believe the Gilded Carrot Day holidays are almost over already.)",
|
||
"Main_Chat_Chapter170_817014118_03": "(With Severian's commission keeping me busy, I haven't managed to get any proper rest! Good thing the video store doesn't need to open on time, and anyway, I've got 18 and the others to help out. Otherwise, this would be way too rough...)",
|
||
"Main_Chat_Chapter170_817014118_04": "(...Can't shake the feeling I'm forgetting something...)",
|
||
"Main_Chat_Chapter170_817014118_05": "(Whatever, I'm hitting the hay! Even aliens can't launch an attack on New Eridu on Gilded Carrot Day! I'll deal with it in the morning!)",
|
||
"Main_Chat_Chapter170_817014118_06": "(What a busy day...)",
|
||
"Main_Chat_Chapter170_817014118_07": "(Time flies when you're having fun... Hard to believe the Gilded Carrot Day holidays are almost over already.)",
|
||
"Main_Chat_Chapter170_817014118_08": "(I haven't gotten any proper rest lately with Severian's commission keeping me on my toes... Good thing the video store doesn't need to open on a strict schedule, and we've got Eous and the other Bangboo to help out. Otherwise, this would be rough...)",
|
||
"Main_Chat_Chapter170_817014118_09": "(...Can't shake the feeling I'm forgetting something...)",
|
||
"Main_Chat_Chapter170_817014118_10": "(Forget it, time for bed... Even aliens wouldn't pick Gilded Carrot Day to attack New Eridu. I'll think about it tomorrow morning.)",
|
||
"Main_Chat_Chapter170_817014120_01": "(That lady over there... is she the manager who looked after the Angels of Delusion back when they were training at that small agency?)",
|
||
"Main_Chat_Chapter170_817014120_02": "(She seems like such a sweet, gentle older sister type — no wonder those little angels were so hyped to bring her premiere tickets.)",
|
||
"Main_Chat_Chapter170_817014120_03": "(That lady over there... is she the manager who looked after the Angels of Delusion back when they were training at that small agency?)",
|
||
"Main_Chat_Chapter170_817014120_04": "(She seems like a down-to-earth, gentle older sister to them. No wonder the angels were so eager to get those premiere tickets to her.)",
|
||
"Main_GalGame_Chapter150_11500010_002": "By the way, Wise... You remember Senior Shunguang? Did you ever tell her about those visions we saw of Senior Ye?",
|
||
"Main_GalGame_Chapter150_11500010_003": "By the way, Belle... You remember Senior Shunguang? Did you ever tell her about those visions we saw of Senior Ye?",
|
||
"Main_GalGame_Chapter150_11500010_006": "Not yet... I only managed to say \"hi\" before she rushed off in a hurry. She made me promise not to tell Shifu that she was there... Probably some kind of \"secret mission,\" huh?",
|
||
"Main_GalGame_Chapter150_11500010_007": "Not yet... I only managed to say \"hi\" before she rushed off in a hurry. She made me promise not to tell Shifu that she was there... Probably some kind of \"secret mission,\" huh?",
|
||
"Main_GalGame_Chapter150_11500010_008": "Besides, what we saw were just visions of Senior Ye with Sarah... Since we only have fragments, telling her without knowing the full story might mislead her.",
|
||
"Main_GalGame_Chapter150_11500010_009": "Besides, what we saw were just visions of Senior Ye with Sarah... Since we only have fragments, telling her without knowing the full story might mislead her.",
|
||
"Main_GalGame_Chapter150_11500010_010": "Hm, makes sense. By the way— Fairy, remember the spot we tagged for periodic Ether fluctuations? What's the status there now?",
|
||
"Main_GalGame_Chapter150_11500010_011": "Hm, makes sense. By the way— Fairy, remember the spot we tagged for periodic Ether fluctuations? What's the status there now?",
|
||
"Main_GalGame_Chapter150_11500010_016": "Looks like we'll need to check out that old mining site soon. If we find any more info, we can always update Senior Shunguang then.",
|
||
"Main_GalGame_Chapter150_11500010_017": "Looks like we'll need to check out that old mining site soon. If we find any more info, we can always update Senior Shunguang then.",
|
||
"Main_GalGame_Chapter150_11500010_018": "Sounds good. Shifu might have made some arrangements behind the scenes. I hope Senior Ye's doing alright...",
|
||
"Main_GalGame_Chapter150_11500010_019": "Sounds good. Shifu might have made some arrangements behind the scenes. I hope Senior Ye's doing alright...",
|
||
"Main_GalGame_Chapter150_11500030_002": "The old mining site... What's going on down there?",
|
||
"Main_GalGame_Chapter150_11500030_003": "*sigh* Some of our workers, and one of Banyue Shifu's apprentices, and now they're all trapped there by the Miasma!",
|
||
"Main_GalGame_Chapter150_11500030_014": "Porcelumex's already managed to rescue a few, but no one knows how long it'll take for the rest to get out...",
|
||
"Main_GalGame_Chapter150_11500030_015": "I couldn't get in touch with Banyue Shifu, and the helpers Porcelumex sent didn't exactly put my mind at ease... so I came to ask for help from the masters at Suibian Temple.",
|
||
"Main_GalGame_Chapter150_11500030_016": "Don't worry! Please, lead the way— I'll go with you right now!",
|
||
"Main_GalGame_Chapter150_11500030_021": "And me too, Seni— Xiao'Guang. I'm coming with you. Sir, we've got a few things to discuss and prepare first. Could you share the location with us? We'll head over right after.",
|
||
"Main_GalGame_Chapter150_11500040_009": "We met so briefly last time that we didn't really get a chance to chat. Why did you sneak down the mountain, Senior?",
|
||
"Main_GalGame_Chapter150_11500040_010": "We met so briefly last time that we didn't really get a chance to talk. Why did you sneak down the mountain, Senior?",
|
||
"Main_GalGame_Chapter150_11500040_015": "(Senior Shunguang's brother... That must be Senior Ye. Sounds like she still doesn't know what happened. Telling her now would only ruin her mood— I'll find a better time later.)",
|
||
"Main_GalGame_Chapter150_11500040_016": "(Senior Shunguang's brother... That must be Senior Ye. Sounds like she still doesn't know what happened. Telling her now would only ruin her mood— I'll find a better time later.)",
|
||
"Main_GalGame_Chapter150_11500040_019": "But then... my grand adventure hit a teeny-tiny problem— *clears throat* I kind of ran out of \"adventure funds.\" I left in such a rush, I didn't bring enough with me...",
|
||
"Main_GalGame_Chapter150_11500040_026": "Take you in? You're making it sound too formal, Senior! Suibian Temple's a Yunkui Summit chapter. Naturally, it's your home too~ If you move in, things will only get livelier! Of course we'd love to have you here!",
|
||
"Main_GalGame_Chapter150_11500040_027": "Take you in? You're making it sound too formal, Senior. Suibian Temple's a Yunkui Summit outpost. Naturally, it's your home too. If you move in, things will only get livelier. Of course we're more than happy to have you here.",
|
||
"Main_GalGame_Chapter150_11500040_030": "Perfect! Ah — but, now that you mention it... I do have one teeny, tiny, little favor to ask...",
|
||
"Main_GalGame_Chapter150_11500040_032": "Feel free to ask me anything! What can I do for you, Senior?",
|
||
"Main_GalGame_Chapter150_11500040_033": "Feel free to ask me anything! What can I do for you, Senior?",
|
||
"Main_GalGame_Chapter150_11500045_003": "Please help me out, young Shifu! My rooster with the pretty tail's been gone for three days already. Could you divine whether a \"Yellow Weasel Spirit\" might've taken him?",
|
||
"Main_GalGame_Chapter150_11500045_007": "(When did Senior Shunguang arrive? That tone... it kind of reminds me of Yixuan Shifu. Is she... divining for people?)",
|
||
"Main_GalGame_Chapter150_11500045_008": "(When did Senior Shunguang arrive? That tone... it kind of reminds me of Yixuan Shifu. Is she... divining for people?)",
|
||
"Main_GalGame_Chapter150_11500045_009": "Eh, don't worry, Ma'am! Your rooster's perfectly fine. Judging from the hexagram, he's simply chasing after his, uh... \"destiny\" and \"freedom\" out in the vast world beyond!",
|
||
"Main_GalGame_Chapter150_11500045_013": "Why, just the other day, a delivery truck from Good Goods came rattlin' down the road, and the back door flew clean open! Whole load of cargo was about to spill out and hit someone— then this little shifu strolls by, gives a wave, and whoosh! Everything pops right back in!",
|
||
"Main_GalGame_Chapter150_11500045_015": "It was nothing. I'm just glad no one got hurt...",
|
||
"Main_GalGame_Chapter150_11500045_020": "Uh, Senior? What're you doing...?",
|
||
"Main_GalGame_Chapter150_11500045_021": "Uh, Senior? What're you doing...?",
|
||
"Main_GalGame_Chapter150_11500045_025": "Today... the weather is fine and clear today... ahem, um... what I mean is— Junior, you're here. When divining, solemnity comes first, so you should address me as \"Acting Temple Master,\" got it?",
|
||
"Main_GalGame_Chapter150_11500045_026": "Today... the weather is fine and clear today... ahem, um... what I mean is— Junior, you're here. When divining, solemnity comes first, so you should address me as \"Acting Temple Master,\" got it?",
|
||
"Main_GalGame_Chapter150_11500045_028": "Uh, yes, Acting Temple Master!",
|
||
"Main_GalGame_Chapter150_11500045_029": "Yes, Acting Temple Master!",
|
||
"Main_GalGame_Chapter150_11500055_016_03": "Umm... Weren't you acting all ready to die a minute ago...? Giving up already...",
|
||
"Main_GalGame_Chapter150_11500055_016_04": "Umm... Weren't you acting all ready to die a minute ago...? Giving up already...",
|
||
"Main_GalGame_Chapter150_11500095_004": "\"That Ye Shiyuan... you think he was truly devout enough?!\"",
|
||
"Main_GalGame_Chapter150_11500110_002": "...I finally managed to finish training in seclusion, only to find out that Shifu, my brother, Senior Fufu, and Senior Yinhu were all away from the temple. I was soooo bored!",
|
||
"Main_GalGame_Chapter150_11500110_017": "Actually... Senior Ye... didn't leave with Yixuan Shifu and the others...",
|
||
"Main_GalGame_Chapter150_11500120_002": "Heh... so this is the side you've been hiding. I bet the people around you never had a clue...",
|
||
"Main_GalGame_Chapter150_11500120_006": "Tell me, after you \"erased\" my nightmare, why is it that the closer we get to this place, the harder it's become to suppress this form?",
|
||
"Main_GalGame_Chapter150_11500120_006_01": "Convenient, though... I suppose it does make it easier to move unnoticed.",
|
||
"Main_GalGame_Chapter150_11500120_009": "Just like when I demonstrated to you before, I made those Sacrifices return to their purest state.",
|
||
"Main_GalGame_Chapter150_11500145_043": "Uh, let's not dwell on the past. It's getting late— we should head back and discuss our next step.",
|
||
"Main_GalGame_Chapter150_11500145_044": "Uh, let's not dwell on the past. It's getting late— we should head back and discuss our next step.",
|
||
"Main_GalGame_Chapter150_11500165_009_01": "Talk about bad timing... Bargainer Biao's pretty beside himself with anger. Doubt he's in the mood to answer any of our questions.",
|
||
"Main_GalGame_Chapter150_11500165_009_02": "Hmm... Maybe let me try talking to him alone first to help him calm down. It might take a bit longer, so I apologize for making everyone wait.",
|
||
"Main_GalGame_Chapter150_11500165_026": "Alright, it's done~ That \"Bargainer Biao\" is quite the interesting fellow. He couldn't possibly bear parting with that one-of-a-kind tome, so instead, he gave Sarah a replica. Turns out his cleverness has made things quite convenient for us.",
|
||
"Main_GalGame_Chapter150_11500170_016": "Exactly what I did will remain a secret. But look—I've solved this big trouble for you, got you what you wanted, and even managed to save his house in the process...",
|
||
"Main_GalGame_Chapter150_11500170_036_02": "Whether it actually works or not... well, that's another story.",
|
||
"Main_GalGame_Chapter150_11500170_038": "This is a matter of utmost importance. Since we've already got the tome, let's head back to Suibian Temple and discuss it there.",
|
||
"Main_GalGame_Chapter150_11500175_023_01": "Sailume Bay... I'm pretty familiar with that area. It's crowded and full of all kinds of people. Asking around one by one would take forever. Why don't we split up so we can cover more ground?",
|
||
"Main_GalGame_Chapter150_11500180_004": "My apologies... My unannounced visit has caused trouble for the people here.",
|
||
"Main_GalGame_Chapter150_11500180_006": "If there are words that can ease even a bit of their pain... then it is a burden I should bear.",
|
||
"Main_GalGame_Chapter150_11500220_005": "This has happened before... something in me seems to trigger a reaction from the Miasma, recreating these scenes from the past, but... I'm not sure how it works or how accurate they are.",
|
||
"Main_GalGame_Chapter150_11500220_006": "If that is a re-creation of the past... judging by where the visions appeared and what they said, the array is most likely somewhere beyond this door.",
|
||
"Main_GalGame_Chapter150_11500220_007": "If that was a re-creation of the past... judging by where the visions appeared and what they said, the array is most likely somewhere beyond this door.",
|
||
"Main_GalGame_Chapter150_11500220_015": "Yeah! Hmm... They went through this door...",
|
||
"Main_GalGame_Chapter150_11500270_009": "But please believe me. I don't have any solid proof yet, but my brother... he must have his reasons for staying with Sarah, there's no way he betrayed Yunkui Summit.",
|
||
"Main_GalGame_Chapter150_11500280_020": "The weather's really nice today. Wanna go for a walk with me? Come to think of it, I haven't had the chance to show you around yet.",
|
||
"Main_GalGame_Chapter150_11500280_021": "The weather's really nice today. Wanna go on a walk with me? Come to think of it, I've never taken you out to show you around before.",
|
||
"Main_GalGame_Chapter150_11500290_031": "Yum Cha Sin? From the looks of it, it's a pretty big teahouse.",
|
||
"Main_GalGame_Chapter150_11500290_032": "Yeah, it's always packed. They've got the hottest gossip, and the food's amazing. Wanna check it out, Xiao'Guang?",
|
||
"Main_GalGame_Chapter150_11500290_033": "Yeah, it's always packed. They've got great intel, and the food's amazing. Wanna check it out, Xiao'Guang?",
|
||
"Main_GalGame_Chapter150_11500290_034": "Sounds great!",
|
||
"Main_GalGame_Chapter150_11500300_056": "Hmm~ At a time like this, you feel more like the senior. I've got to do better as your senior so you can rely on me more! Like you said, you're my precious junior after all.",
|
||
"Main_GalGame_Chapter150_11500300_057": "Hmm~ At a time like this, you feel more like the senior. I've got to do better as your senior so you can rely on me more! Like you said, you're my precious junior after all.",
|
||
"Main_GalGame_Chapter150_11500320_012": "It's just a guess. And I wouldn't dare spread anything that sounds like slander against the city administration... Besides, this information doesn't really help us with what we're trying to find out.",
|
||
"Main_GalGame_Chapter150_11500320_041": "That's a secret~ For now though, I won't let him die so easily until I figure out who's trying to use us. If we're going to dispose of him, it should be on our terms.",
|
||
"Main_GalGame_Chapter150_11500320_042": "As for the truth about Banyue I'm after... I'll give him a final choice, one with no room for lies or cover-ups.",
|
||
"Main_GalGame_Chapter150_11500350_052": "Whether he truly has a \"heart\" or not... his actions will give me the answer. I told you, there's something about him I need to verify.",
|
||
"Main_GalGame_Chapter150_11500380_028": "Yeah... Senior Ye shouldn't know that you're in Waifei right now. And yet he suddenly sent you a letter...?",
|
||
"Main_GalGame_Chapter150_11500410_034_02": "But it's clear that the voice has been trying to use my memories to plant doubts in my mind.",
|
||
"Main_GalGame_Chapter150_11500410_036": "Based on Sarah's actions, it's most likely that both the Miasma and our powers are being— or soon will be — channeled into a special being...",
|
||
"Main_GalGame_Chapter150_11500430_006_01": "My sister... she was the one who saved you back then! So why didn't you save her?! Why?! Why...?",
|
||
"Main_GalGame_Chapter150_11500430_006_03": "If I hadn't gone out that day, if I'd stayed... maybe my sister wouldn't have died alone like that...!",
|
||
"Main_GalGame_Chapter150_11500475_046": "He probably didn't know about my connection with Sarah, which is why he mistakenly trusted me... He recognized me as a disciple from Banyue Shifu's martial arts school, and asked me to pass on a message — to have him look for a black bird inside the Hollow.",
|
||
"Main_GalGame_Chapter150_11500475_050": "But since no response came, he probably started to worry that something went wrong in transmission... so when he ran into a disciple from Banyue's martial arts school, he decided to entrust the message that way instead...",
|
||
"Main_GalGame_Chapter150_11500510_053": "At least now we can be absolutely certain that Senior Ye was never swayed by Sarah and the Creator from the start. He even tried to contact Yixuan Shifu secretly.",
|
||
"Main_GalGame_Chapter150_11500530_003": "The next time I came to the temple, I tried to pass myself off as the Acting Temple Master, only to get caught red-handed by Junior...",
|
||
"Main_GalGame_Chapter150_11500530_004": "The next time I came to the temple, I tried to pass myself off as the Acting Temple Master, only to get caught red-handed by Junior...",
|
||
"Main_GalGame_Chapter150_11500530_005": "The day we went to Yum Cha Sin... I was wearing that casual dress... Junior said it really suited me.",
|
||
"Main_GalGame_Chapter150_11500530_006": "The day we went to Yum Cha Sin... I was wearing that casual dress... Junior said it really suited me.",
|
||
"Main_GalGame_Chapter170_11700010_004": "Fi-nal-ly! If I hadn't seen Senior Yinhu sighing at the electricity bill lately, I really would've thought Fairy had just been asleep these past few days.",
|
||
"Main_GalGame_Chapter170_11700010_005": "Finally. If I hadn't seen Senior Yinhu sighing over the electricity bill lately, I would've thought Fairy had been asleep these past few days.",
|
||
"Main_GalGame_Chapter170_11700010_008": "Well since I'm not the one stuck with the bill, it's easy for me to laugh. Alright, Belle, go ahead and try reconnecting to the HDD now.",
|
||
"Main_GalGame_Chapter170_11700010_009": "Well since I'm not the one stuck with the bill, it's easy for me to laugh. Alright, Wise, go ahead and try reconnecting to the HDD now.",
|
||
"Main_GalGame_Chapter170_11700010_019": "Is Fairy malfunctioning? Belle does mess around from time to time, but she wouldn't sneak redundant data into the HDD...",
|
||
"Main_GalGame_Chapter170_11700010_026": "This explanation sounds a lot more reasonable than \"me secretly stuffing redundant data into the HDD system\"...",
|
||
"Main_GalGame_Chapter170_11700010_027": "So that means with the Creator situation temporarily handled, the Ether activity in those Hollows shouldn't fluctuate much for now. In that case... Fairy, I'll have to trouble you to keep processing it a little longer.",
|
||
"Main_GalGame_Chapter170_11700010_031": "*sigh* What a tragic setback for a Proxy~ Alright then, Wise, let's do something else first!",
|
||
"Main_GalGame_Chapter170_11700010_032": "Seems like we won't be able to take any Hollow commissions today... So let's do something else for now.",
|
||
"Main_GalGame_Chapter170_11700010_033": "Hold on a second, Belle. Now that the HDD database issue is mostly resolved, and Fairy is \"recovered,\" what about you? Do your eyes still hurt?",
|
||
"Main_GalGame_Chapter170_11700010_037": "And with Gilded Carrot Day coming up soon, there shouldn't be anything urgent... so we still have a bit of time to relax!",
|
||
"Main_GalGame_Chapter170_11700010_038": "And since Gilded Carrot Day is right around the corner, nothing crazy should happen. Let's just relax for a while.",
|
||
"Main_GalGame_Chapter170_11700010_039": "Careful Belle, you're gonna jinx us...",
|
||
"Main_GalGame_Chapter170_11700010_041": "The phone suddenly rings.",
|
||
"Main_GalGame_Chapter170_11700010_042": "And just like that, my point is proven. Something always pops up when you say that...",
|
||
"Main_GalGame_Chapter170_11700010_047": "Oh, it's Jane.",
|
||
"Main_GalGame_Chapter170_11700010_048": "Good morning, Managers~ Are you two still in Waifei these days?",
|
||
"Main_GalGame_Chapter170_11700010_049": "...I have no memory of ever telling you we were in Waifei, but yes. Belle and I are still staying at Suibian Temple.",
|
||
"Main_GalGame_Chapter170_11700010_050": "...I have no memory of ever telling you we were in Waifei, but yes. Wise and I are still living at Suibian Temple for now!",
|
||
"Main_GalGame_Chapter170_11700010_055": "Jane, you're a top-tier VIP member at the video store... You don't have to be polite with us. Just say what you need.",
|
||
"Main_GalGame_Chapter170_11700010_061": "...Ahem. Why are you speaking so bluntly? Mentioning our identities out of the blue... Phaethon this, Public Security that...",
|
||
"Main_GalGame_Chapter170_11700010_062": "...Ahem. Phaethon? Public Security? Why are you suddenly talking about all these things we've never discussed before?",
|
||
"Main_GalGame_Chapter170_11700010_063": "Yeah. And having someone from Public Security come to a Proxy for cooperation, asking the Proxy to act quickly... That doesn't seem like standard practice.",
|
||
"Main_GalGame_Chapter170_11700010_069": "(So PubSec is after an intelligent entity suspect... Hold on, didn't Fairy detect an intelligent data entity in Lockspring? — could they be related?)",
|
||
"Main_GalGame_Chapter170_11700010_070": "(So Public Security's after an intelligent entity suspect... If I remember correctly, Fairy detected a high level intelligence data entity in Lockspring — could they be related?)",
|
||
"Main_GalGame_Chapter170_11700010_073": "*sigh* I was hoping we could keep playing our roles as \"video store managers\" and \"loyal customer\" a little longer, but who would've guessed that we'd end up talking about our \"other\" work so quickly...",
|
||
"Main_GalGame_Chapter170_11700010_075": "Things in Waifei have finally wrapped up, Belle and I were planning to head back anyway. So... we'll see you tomorrow night.",
|
||
"Main_GalGame_Chapter170_11700010_076": "Things in Waifei have finally wrapped up, and Wise and I were planning to head back to Sixth Street anyway. So... see you tomorrow night!",
|
||
"Main_GalGame_Chapter170_11700010_087": "Looks like we're going to disappoint you, Senior Fufu. Belle and I didn't really have anything special going on, but... we just happened to receive an important commission, so we'll need to head back to Sixth Street.",
|
||
"Main_GalGame_Chapter170_11700010_093": "But I heard the Lucky Money in Waifei usually amounts to only a few dozen Dennies...",
|
||
"Main_GalGame_Chapter170_11700015_001": "Morning, Senior Fufu!",
|
||
"Main_GalGame_Chapter170_11700015_001_01": "What's the fun news?",
|
||
"Main_GalGame_Chapter170_11700015_Name_001": "Belle",
|
||
"Main_GalGame_Chapter170_11700015_Name_002": "Wise",
|
||
"Main_GalGame_Chapter170_11700020_000": "After getting you home, you barely manage to greet 18 before it drags you into a lecture on how business has been going as of late...",
|
||
"Main_GalGame_Chapter170_11700020_000_01": "After promising over and over that you'd \"run the video store properly and wouldn't just disappear for ages,\" you go back to your room and change out of your Yunkui Summit disciple uniform.",
|
||
"Main_GalGame_Chapter170_11700020_000_02": "You quickly pack your things and rush back to the workshop, only to find that {F#Wise}{M#Belle} and Fairy are already inside.",
|
||
"Main_GalGame_Chapter170_11700020_000_03": "Everything's back to how it was before heading to Waifei Peninsula.",
|
||
"Main_GalGame_Chapter170_11700020_019": "At some point, 18 pushed open the workshop door and was patiently waiting off to the side.\nTrip planning on hold! As the \"guilty shop owner,\" you must hear out what the \"employee taking care of the shop\" has to say first—",
|
||
"Main_GalGame_Chapter170_11700020_022": "...Then let's just run it in the background.",
|
||
"Main_GalGame_Chapter170_11700020_038": "C'mon Wise, you gotta trust in Fairy's professional expertise! Anyway, I didn't know 404 was already open for business...",
|
||
"Main_GalGame_Chapter170_11700020_042": "A reasonable conclusion... So when you said you were busy, you were actually keeping tabs on that little idol group from 404? Unlike me, I hardly have time to follow them at all~",
|
||
"Main_GalGame_Chapter170_11700020_044": "Heh, I was only kidding. But Fairy, you heard it too, right? Public Security thinks an illegal intelligent entity is behind the recent incidents. So stay sharp, okay? Don't let them mistake you for one...",
|
||
"Main_GalGame_Chapter170_11700020_045": "Alright, I'm just joking! But Fairy, you heard it too. Public Security is searching for an illegal intelligent entity lurking in the city... so be careful, okay? Don't let them mistake you for one!",
|
||
"Main_GalGame_Chapter170_11700020_048": "Public Security's probably just looking to work with us.",
|
||
"Main_GalGame_Chapter170_11700020_049": "Wise, you're way too cautious! Fairy's always careful and we've already checked in with Qingyi, so there shouldn't be any problem. That commission... It's probably just because they need Fairy's help, right?",
|
||
"Main_GalGame_Chapter170_11700020_050": "Belle, don't scare Fairy. She's always careful and we've already reported to Qingyi, so there shouldn't be any problem. That commission... It's probably just because they need Fairy's help.",
|
||
"Main_GalGame_Chapter170_11700020_051": "Besides, I think Fairy's recommendation is pretty good! Since we're free anyway, why don't we drop the tape 18 brought over off at 404 and check the place out while we're there?",
|
||
"Main_GalGame_Chapter170_11700020_052": "Besides, I think Fairy's recommendation is pretty good! Since we're free anyway, why don't we drop the tape 18 brought over off at 404 and check the place out while we're there?",
|
||
"Main_GalGame_Chapter170_11700030_006": "Even though we, Angels of Delusion, are hosting the show, we can't give out tickets as we please. But since what happened just now was our fault, we'll be sure to have tickets sent to you later!",
|
||
"Main_GalGame_Chapter170_11700030_010": "I see, well then, Belle and I will gladly accept your kindness. It's the performance on the night of Gilded Carrot Day, right?",
|
||
"Main_GalGame_Chapter170_11700030_011": "Belle, you just naturally slipped into full on holiday mode... But, we still got that \"thing\" we were asked to handle...",
|
||
"Main_GalGame_Chapter170_11700030_015": "Yeah, there is still something we need to deal with... so we might not be able to make it on the night of Gilded Carrot Day...",
|
||
"Main_GalGame_Chapter170_11700030_016": "The girls deflate in an instant.",
|
||
"Main_GalGame_Chapter170_11700030_027": "(But if it really was Lady Cersea, how could everyone stay so calm...? Never mind, I'll just pretend it's a coincidence!)",
|
||
"Main_GalGame_Chapter170_11700030_028": "(But if it really was Lady Cersea, how could everyone stay so calm...? Never mind, I'll just pretend it's a coincidence.)",
|
||
"Main_GalGame_Chapter170_11700030_035": "...Ahem. Belle and I have been away, so the Bangboo have been running the video store and, yeah, business slowed down. And that still slightly surpasses your fanpage...?",
|
||
"Main_GalGame_Chapter170_11700030_042": "N—Niche video store, huh... I'm not sure whether that's supposed to compliment our taste or insult it. But for the record, we have plenty of members!",
|
||
"Main_GalGame_Chapter170_11700030_043": "N—Niche video store, huh... In a way, I guess that means you're acknowledging our taste. And our membership... isn't exactly small, right?",
|
||
"Main_GalGame_Chapter170_11700030_052": "(Ugh, Belle already surrendered. What else can I even say at this point...)",
|
||
"Main_GalGame_Chapter170_11700030_053": "Since Wise's all for it, we'll definitely try our best to make it!",
|
||
"Main_GalGame_Chapter170_11700030_058": "If ticket sales go smoothly, the funds for preparing the show shouldn't be a problem, right?",
|
||
"Main_GalGame_Chapter170_11700030_069": "O—Okay... I—I need to make some preparations. I can't embarrass myself in front of the Manager. Ms. Cecilia, could you take a listen to this part for me?",
|
||
"Main_GalGame_Chapter170_11700030_071": "My brother and I... probably can't offer much good advice when it comes to music. But we're totally interested in hearing Sunna's work! Could we have the honor of hearing the demo?",
|
||
"Main_GalGame_Chapter170_11700030_072": "Belle and I probably can't offer much advice on the music. But we're really interested in Sunna's new song— Could we have the honor of hearing the demo?",
|
||
"Main_GalGame_Chapter170_11700030_074": "After all, although no one's seen you in person, everyone's heard your voice...",
|
||
"Main_GalGame_Chapter170_11700030_081": "Hm... Why does everyone seem so down? Two potential audience members are standing right here... You can first ask the managers to come watch the performance.",
|
||
"Main_GalGame_Chapter170_11700030_082": "If I'm not mistaken, your new song is done, right Sunna? How about we all give it a listen — it might just impress the Managers!",
|
||
"Main_GalGame_Chapter170_11700030_083": "Right! If they like it, then other people will for sure~",
|
||
"Main_GalGame_Chapter170_11700030_086": "Alright then...",
|
||
"Main_GalGame_Chapter170_11700035_004": "What's weighing on your mind, Aria?",
|
||
"Main_GalGame_Chapter170_11700035_005": "(Tell a joke to lighten the mood)",
|
||
"Main_GalGame_Chapter170_11700035_012": "And if we're talking about why business has been slow lately, you really owe 18 an apology, Belle.",
|
||
"Main_GalGame_Chapter170_11700035_020": "Aria, you look great.",
|
||
"Main_GalGame_Chapter170_11700035_021": "What are you worried about, Aria?",
|
||
"Main_GalGame_Chapter170_11700035_023": "You're a natural performer, Aria, and I'm sure you'll look pretty up on stage. Are you feeling a bit worried because you've never done a live show before?",
|
||
"Main_GalGame_Chapter170_11700035_024": "No, I'm not that great...",
|
||
"Main_GalGame_Chapter170_11700035_026": "Aria...",
|
||
"Main_GalGame_Chapter170_11700035_030": "Now that you mention it... ever since I first met you all, I've had this feeling that Aria's voice sounded familiar.",
|
||
"Main_GalGame_Chapter170_11700035_033": "You meet Wise's eyes... and you can tell he's thinking the same thing.\nMs. Cecilia's face, Aria's voice... there's a trace of Cersea in both. Is that really just a coincidence?",
|
||
"Main_GalGame_Chapter170_11700035_034": "You meet Belle's eyes... and you can tell she's thinking the same thing.\nMs. Cecilia's face, Aria's voice... there's a trace of Cersea in both. Is that really just a coincidence?",
|
||
"Main_GalGame_Chapter170_11700035_035": "But Aria doesn't look encouraged by those words at all.",
|
||
"Main_GalGame_Chapter170_11700035_036_01": "Sunna's voice comes from the microphone nearby—",
|
||
"Main_GalGame_Chapter170_11700035_Name_001": "Nangong Yu",
|
||
"Main_GalGame_Chapter170_11700035_Name_002": "Aria",
|
||
"Main_GalGame_Chapter170_11700035_Name_003": "Belle",
|
||
"Main_GalGame_Chapter170_11700035_Name_004": "Wise",
|
||
"Main_GalGame_Chapter170_11700035_Name_005": "Sunna",
|
||
"Main_GalGame_Chapter170_11700040_005": "So you're the vocal coach for Angels of Delusion... I'm definitely sneaking into one of your lessons!",
|
||
"Main_GalGame_Chapter170_11700040_006": "So you're the vocal coach for Angels of Delusion. When I get the chance, I'll swing by and pick up a few tips from you.",
|
||
"Main_GalGame_Chapter170_11700040_008": "So you're the vocal coach for Angels of Delusion. But... I don't think vocal lessons are really my thing...",
|
||
"Main_GalGame_Chapter170_11700040_009": "So you're the vocal coach for Angels of Delusion. But I don't think vocal lessons are really my thing...",
|
||
"Main_GalGame_Chapter170_11700040_010": "Looks like I haven't earned your trust yet... What about the other Manager? What do you think of Sunna's song?",
|
||
"Main_GalGame_Chapter170_11700040_011": "I may not know much about music but... from what I've heard so far, it filled me with hope, so I'm sure it's a great one!",
|
||
"Main_GalGame_Chapter170_11700040_012": "I may not know much about music... but when I heard this song, it filled me with hope, so I'm sure it's a great one!",
|
||
"Main_GalGame_Chapter170_11700040_013": "Th—Thank you for saying that! But, Manager, are you sure you're not good with music? Because, honestly... my biggest dream is to write songs that bring hope!",
|
||
"Main_GalGame_Chapter170_11700040_014": "Really? I’m honored to hear it.",
|
||
"Main_GalGame_Chapter170_11700040_015": "Really?! I feel so honored!",
|
||
"Main_GalGame_Chapter170_11700040_024": "...Th—That actually does make a lot of sense.",
|
||
"Main_GalGame_Chapter170_11700040_046": "(I feel like Nangong meant she'd spend the winnings on the show. But Sunna... isn't picking up on the hint at all.)",
|
||
"Main_GalGame_Chapter170_11700040_062": "(Still, entering the Hollow is no joke, and Fairy tales won't save your skin from Ethereals... I'd better dig deeper if I get the chance.)",
|
||
"Main_GalGame_Chapter170_11700040_064": "(Still, this commission means heading into a Hollow. Fairy tales won't save your skin from Ethereals... I'd better dig deeper when I get the chance.)",
|
||
"Main_GalGame_Chapter170_11700045_001": "Manager, your cheering had its own rhythm, and it layered perfectly on top of Sunna's song...",
|
||
"Main_GalGame_Chapter170_11700045_002": "Would you like to give my vocal lessons a try?",
|
||
"Main_GalGame_Chapter170_11700045_003": "Sure.",
|
||
"Main_GalGame_Chapter170_11700045_004": "I'm good.",
|
||
"Main_GalGame_Chapter170_11700045_005": "So you're the vocal coach for Angels of Delusion... I'm definitely sneaking into one of your lessons!",
|
||
"Main_GalGame_Chapter170_11700045_006": "So you're the vocal coach for Angels of Delusion. When I get the chance, I'll swing by and pick up a few tips from you.",
|
||
"Main_GalGame_Chapter170_11700045_008": "So you're the vocal coach for Angels of Delusion. But... I don't think vocal lessons are really my thing...",
|
||
"Main_GalGame_Chapter170_11700045_009": "So you're the vocal coach for Angels of Delusion. But I don't think vocal lessons are really my thing...",
|
||
"Main_GalGame_Chapter170_11700045_010": "Looks like I haven't earned your trust yet... What about the other Manager? What do you think of Sunna's song?",
|
||
"Main_GalGame_Chapter170_11700045_011": "I may not know much about music but... from what I've heard so far, it filled me with hope, so I'm sure it's a great one!",
|
||
"Main_GalGame_Chapter170_11700045_012": "I may not know much about music... but when I heard this song, it filled me with hope, so I'm sure it's a great one!",
|
||
"Main_GalGame_Chapter170_11700045_013": "Th—Thank you for saying that! But, Manager, are you sure you're not good with music? Because, honestly... my biggest dream is to write songs that bring hope!",
|
||
"Main_GalGame_Chapter170_11700045_014": "Really? I’m honored to hear it.",
|
||
"Main_GalGame_Chapter170_11700045_015": "Really?! I feel so honored!",
|
||
"Main_GalGame_Chapter170_11700045_017": "Nangong! I'm being sincere!",
|
||
"Main_GalGame_Chapter170_11700045_024": "...Th—That actually does make a lot of sense.",
|
||
"Main_GalGame_Chapter170_11700045_034": "...",
|
||
"Main_GalGame_Chapter170_11700045_036": "(I think Nangong didn't mean it like that.)",
|
||
"Main_GalGame_Chapter170_11700045_037": "(I should probably change the subject.)",
|
||
"Main_GalGame_Chapter170_11700045_046": "(I feel like Nangong meant she'd spend the winnings on the show. But Sunna... isn't picking up on the hint at all.)",
|
||
"Main_GalGame_Chapter170_11700045_055": "Okay!",
|
||
"Main_GalGame_Chapter170_11700045_056": "The angels have gone off to practice on their own. It looks like Cecilia has something to say...",
|
||
"Main_GalGame_Chapter170_11700045_060": "(The Wishing Sprite...)",
|
||
"Main_GalGame_Chapter170_11700045_062": "(Still, entering the Hollow is no joke, and Fairy tales won't save your skin from Ethereals... I'd better dig deeper if I get the chance.)",
|
||
"Main_GalGame_Chapter170_11700045_064": "(Still, this commission means heading into a Hollow. Fairy tales won't save your skin from Ethereals... I'd better dig deeper if I get the chance.)",
|
||
"Main_GalGame_Chapter170_11700045_065": "Sunna wants to call out to Aria, but hesitates.\nNangong gave an encouraging nod.",
|
||
"Main_GalGame_Chapter170_11700045_067": "Huh?",
|
||
"Main_GalGame_Chapter170_11700045_Name_001": "Cecilia",
|
||
"Main_GalGame_Chapter170_11700045_Name_002": "Belle",
|
||
"Main_GalGame_Chapter170_11700045_Name_003": "Wise",
|
||
"Main_GalGame_Chapter170_11700045_Name_004": "Sunna",
|
||
"Main_GalGame_Chapter170_11700045_Name_005": "Nangong Yu",
|
||
"Main_GalGame_Chapter170_11700045_Name_006": "Aria",
|
||
"Main_GalGame_Chapter170_11700048_001": "Cecilia seems to have something to say.",
|
||
"Main_GalGame_Chapter170_11700048_003": "No need to be polite.",
|
||
"Main_GalGame_Chapter170_11700048_004": "Please, just say it.",
|
||
"Main_GalGame_Chapter170_11700048_006": "There's no need to be polite, Ms. Cecilia. Just tell us what you need. Belle and I would be happy to help.",
|
||
"Main_GalGame_Chapter170_11700048_007": "Right. It's just... when Belle and I say we don't know much about music, we're not being modest at all.",
|
||
"Main_GalGame_Chapter170_11700048_008": "Right. But honestly, Wise and I don't really know much about music...",
|
||
"Main_GalGame_Chapter170_11700048_010": "It's about the Wishing Sprite Aria mentioned earlier.",
|
||
"Main_GalGame_Chapter170_11700048_011": "It seems to be some kind of strange... intelligent entity? Ever since I met Angels of Delusion, Aria has often asked it for advice whenever something happens.",
|
||
"Main_GalGame_Chapter170_11700048_014": "Intelligent entity... that we can help with!",
|
||
"Main_GalGame_Chapter170_11700048_015": "(Another intelligent entity...)",
|
||
"Main_GalGame_Chapter170_11700048_021": "If you ever need anything, feel free to ask me for help.",
|
||
"Main_GalGame_Chapter170_11700048_022": "Still mulling over Cecilia's words, you hear the notification from her phone.\nShe takes one look at the message and frowns...",
|
||
"Main_GalGame_Chapter170_11700048_024": "I'll leave the Wishing Sprite to you two then! If you have other... questions for me, we can talk later, alright?",
|
||
"Main_GalGame_Chapter170_11700048_025": "Cecilia blinks.\nYou've only met her once, yet sometimes... it feels as if she can see straight through people.\n\n...So is she really that former superstar or not?",
|
||
"Main_GalGame_Chapter170_11700048_030": "You just want to go home early...",
|
||
"Main_GalGame_Chapter170_11700048_031": "Fine, fine, you can head back first.",
|
||
"Main_GalGame_Chapter170_11700048_033": "...Belle, you just want to go home early and rot in bed after traveling all day... Fine, you can head back first.",
|
||
"Main_GalGame_Chapter170_11700048_034": "And just like that, Wise heads off.",
|
||
"Main_GalGame_Chapter170_11700048_035": "And just like that, Belle heads off.",
|
||
"Main_GalGame_Chapter170_11700048_036": "(So what's the plan now...)",
|
||
"Main_GalGame_Chapter170_11700048_038": "(Oh, Aria is right over there—)",
|
||
"Main_GalGame_Chapter170_11700048_Name_001": "Cecilia",
|
||
"Main_GalGame_Chapter170_11700048_Name_002": "Belle",
|
||
"Main_GalGame_Chapter170_11700048_Name_003": "Wise",
|
||
"Main_GalGame_Chapter170_11700050_002": "Relax! If you get too nervous, then... pretend everyone in the audience is like those \"spectators\" we borrowed last time to fill the frame during filming.",
|
||
"Main_GalGame_Chapter170_11700050_012": "Uh...does Aria... chat with the Wishing Sprite often?",
|
||
"Main_GalGame_Chapter170_11700050_022": "I thought it was just the client's ID... but now it sounds more like some kind of... AI assistant? Have you ever asked it for advice?",
|
||
"Main_GalGame_Chapter170_11700050_023": "Hm, I thought it was just the client's username. Now it sounds more like some kind of AI assistant... Have you ever asked it for advice?",
|
||
"Main_GalGame_Chapter170_11700050_029": "Ms. Cecilia probably heard about that commission and worried Aria might trust the Wishing Sprite too blindly, so she asked you two to look into it, right?",
|
||
"Main_GalGame_Chapter170_11700050_030": "Huh? No way. Then why wouldn't Ms. Cecilia just ask Aria herself?",
|
||
"Main_GalGame_Chapter170_11700050_031": "...Because the two of them seem to be lacking mutual \"honesty.\" Unfortunately for the both of them, they forgot about Sunna's virtue~",
|
||
"Main_GalGame_Chapter170_11700050_041": "I see. I think I understand now... Thanks for letting me know.",
|
||
"Main_GalGame_Chapter170_11700050_042": "I see. I think I get it now! Thanks for letting me know.",
|
||
"Main_GalGame_Chapter170_11700060_008": "Oh, I just heard you mention a commission from the Wishing Sprite earlier, and I got a little curious...",
|
||
"Main_GalGame_Chapter170_11700060_010": "Hollows are dangerous places. Aria, are sure this commision is legit?",
|
||
"Main_GalGame_Chapter170_11700060_021": "On a lighthouse with nothing but the breeze, a lost construct girl once asked her Wishing Sprite...",
|
||
"Main_GalGame_Chapter170_11700060_026": "In a quiet corner of a bustling plaza, a hesitant construct girl once asked her Wishing Sprite...",
|
||
"Main_GalGame_Chapter170_11700060_031": "In a studio with only her left, a disappointed construct girl once asked her Wishing Sprite...",
|
||
"Main_GalGame_Chapter170_11700060_044": "(So the Wishing Sprite is actually a gently guiding friend!)",
|
||
"Main_GalGame_Chapter170_11700060_047": "(Though that tone feels strangely familiar... but an intelligent entity this kind and patient shouldn't be the one Public Security is after.)",
|
||
"Main_GalGame_Chapter170_11700070_007": "I'm very close friends with Astra! But Ms. Cecilia, you and Astra... know each other as well?",
|
||
"Main_GalGame_Chapter170_11700070_008": "I'm very close friends with Astra. But Ms. Cecilia, do you two know each other as well?",
|
||
"Main_GalGame_Chapter170_11700070_010": "I've known Miss Cecilia for a very, very long time. So long that back then, everyone called her by another name.",
|
||
"Main_GalGame_Chapter170_11700070_013": "Even Wise, who isn't really in the loop about these things, must have heard it back then.",
|
||
"Main_GalGame_Chapter170_11700070_020": "So it really is you. I always felt you looked familiar, but I didn't want to assume.",
|
||
"Main_GalGame_Chapter170_11700070_034": "Anyway, without the Hollow disaster, none of it would have happened. But from the moment I made that decision, even if I still had a chance to be \"forgiven,\" that key is held only in Aria's hands.",
|
||
"Main_GalGame_Chapter170_11700070_035": "Well, if you ask me... instead of blaming yourself, you should be asking for her forgiveness.",
|
||
"Main_GalGame_Chapter170_11700070_036": "Now I have to go back and tell my dear friend that you rejected their invitation to the lighting ceremony. Am I hearing that right?",
|
||
"Main_GalGame_Chapter170_11700070_037": "...Yes.",
|
||
"Main_GalGame_Chapter170_11700070_038": "Alright then! I heard she's planning to approach that rising star, Vesper, as an alternative option.",
|
||
"Main_GalGame_Chapter170_11700070_042": "Intelligent Construct citizens losing control and injuring people? I've heard some things about it—seems like it's connected to that intelligent entity suspect on the run... But I don't really know the details!",
|
||
"Main_GalGame_Chapter170_11700070_043": "Intelligent Construct citizens injuring people after going out of control...? I've heard a few things that might be connected to a rogue intelligent entity... but I don't really know the details.",
|
||
"Main_GalGame_Chapter170_11700070_045": "Though, I disagree with making any assumptions, as the host of the Yearlight Ceremony, my friend is doing her best to rule out any possible risks... It's only natural for her to be cautious.",
|
||
"Main_GalGame_Chapter170_11700070_048": "After all, she's an extremely talented singer and an outstanding employee of TOPS Entertainment... and you know how it is, these things always have to take the sponsor's opinion into account.",
|
||
"Main_GalGame_Chapter170_11700070_061": "Oh, and about that Wishing Sprite you were worried about. I listened to what it said to Aria, and it does seem like a trustworthy friend... But I'll keep an eye on it.",
|
||
"Main_GalGame_Chapter170_11700080_001": "Why are you back so late? It's almost time to meet Jane. I thought you were gearing up to join Angels of Delusion for their Gilded Carrot Day debut...",
|
||
"Main_GalGame_Chapter170_11700080_002": "You ran off on your own...",
|
||
"Main_GalGame_Chapter170_11700080_003": "Now you're saying I'm late!",
|
||
"Main_GalGame_Chapter170_11700080_004": "Hmph, it's because you ditched me and ran off first... and now you're saying I'm late?",
|
||
"Main_GalGame_Chapter170_11700080_011": "...Like a certain AI assistant?",
|
||
"Main_GalGame_Chapter170_11700080_020": "Negative. As an AI assistant, I always abide by the law and strictly follow New Eridu's civil code. I do not, and will not, condone the unauthorized acquisition of citizens' personal information or the invasion of their privacy in any form!",
|
||
"Main_GalGame_Chapter170_11700080_025": "At the very least, Public Security and HIA's backend firewalls wouldn't have been convinced by that...",
|
||
"Main_GalGame_Chapter170_11700080_026": "But as \"Master,\" I've decided to respect Fairy's choice!",
|
||
"Main_GalGame_Chapter170_11700080_027": "Alright then. As the Assistant Manager, I'll respect the Manager's decision.",
|
||
"Main_GalGame_Chapter170_11700080_027_01": "But still, considering the high level intelligence data entity Fairy sensed in Lockspring before, plus the Wishing Sprite and Public Security's suspect... There's been a lot of unexpected situations involving intelligent entities lately.",
|
||
"Main_GalGame_Chapter170_11700080_028_01": "(Think back to Fairy's behavior today)",
|
||
"Main_GalGame_Chapter170_11700080_031": "You ran off on your own...",
|
||
"Main_GalGame_Chapter170_11700080_032": "Now you're saying I'm late...",
|
||
"Main_GalGame_Chapter170_11700080_033": "You left me to take care of everything alone, and now you're complaining that I'm slow? Seriously?",
|
||
"Main_GalGame_Chapter170_11700080_040": "...Like a certain intelligent assistant?",
|
||
"Main_GalGame_Chapter170_11700080_045": "Then, if the Wishing Sprite really is an advanced intelligent entity, do you have any relevant information or suspects worth looking into?",
|
||
"Main_GalGame_Chapter170_11700080_054": "And let's not forget, Public Security and HIA's backend firewalls...",
|
||
"Main_GalGame_Chapter170_11700080_057_01": "(Think back to Fairy's behavior today)",
|
||
"Main_GalGame_Chapter170_11700090_001": "Long time no see, Managers~",
|
||
"Main_GalGame_Chapter170_11700095_001": "This Public Security Officer... looks nothing like Zhu Yuan, Qingyi, or the others.\n...And why did she come down from upstairs?!",
|
||
"Main_GalGame_Chapter170_11700095_002": "Are you two the owners of this place?",
|
||
"Main_GalGame_Chapter170_11700095_007": "The odd case specialist snaps out of her loop of spacing out and looking around... and makes a phone call.",
|
||
"Main_GalGame_Chapter170_11700095_008": "Clearly, this new Public Security Officer is a little scared of Jane.\nBut from a Thiren's point of view... shouldn't the \"food chain\" between these two be the other way around?",
|
||
"Main_GalGame_Chapter170_11700095_009": "S–Sir! Someone here apparently can't understand your very straightforward commission request... And that someone isn't me!",
|
||
"Main_GalGame_Chapter170_11700095_011": "Greetings, Phaethon.",
|
||
"Main_GalGame_Chapter170_11700095_014": "A few days ago, an Intelligent Construct Public Security Officer was taken over by viral code and delivered a \"criminal threat\" to me, declaring that this year will be \"an unprecedented lighting ceremony for New Eridu.\"",
|
||
"Main_GalGame_Chapter170_11700095_015": "I don't see the connection yet...",
|
||
"Main_GalGame_Chapter170_11700095_016": "Why merge the cases for a joint investigation?",
|
||
"Main_GalGame_Chapter170_11700095_017": "But from what you've told us... There's no definite link between these incidents. So why merge them into a single investigation?",
|
||
"Main_GalGame_Chapter170_11700095_018": "From what you've relayed, these incidents don't have a definite connection. Why did Public Security decide to merge them into one case?",
|
||
"Main_GalGame_Chapter170_11700095_019": "Good question, the Construct citizens who lost control earlier had almost no connection to one another.",
|
||
"Main_GalGame_Chapter170_11700095_020": "But we discovered that while they were hijacked, they all displayed the same arrogant, mocking attitude, and their eyes showed an abnormal violet glow.",
|
||
"Main_GalGame_Chapter170_11700095_021": "That does make it a bit more convincing...",
|
||
"Main_GalGame_Chapter170_11700095_022": "What a classic villain persona.",
|
||
"Main_GalGame_Chapter170_11700095_024": "Hmm... If there are this many similarities among the victims, you've convinced me. But this \"villain\" persona the intelligent entity suspect is showing... Isn't it a bit too stereotypical?",
|
||
"Main_GalGame_Chapter170_11700095_028": "Even with all that...",
|
||
"Main_GalGame_Chapter170_11700095_029": "Who exactly are you?",
|
||
"Main_GalGame_Chapter170_11700095_039": "Gilded Carrot Day is just around the corner, and time is tight. I need you two to start the commission as soon as possible and help us locate... or eliminate that intelligent entity. My subordinate will provide all necessary instructions and support.",
|
||
"Main_GalGame_Chapter170_11700095_041": "The mysterious client hangs up.\nThe case is clear enough now, yet the client remains enigmatic... and before you can ask Jane anything, the case specialist suddenly lets out a stifled scream...",
|
||
"Main_GalGame_Chapter170_11700095_042": "...Seventeen whole lines!!",
|
||
"Main_GalGame_Chapter170_11700095_043": "He said seventeen whole lines, all coming out of my phone! I'm gonna have nightmares tonight!!",
|
||
"Main_GalGame_Chapter170_11700095_044": "The case specialist who had just been volunteered to \"offer the necessary instructions and support\" suddenly takes off running.\nJane is left behind... and, just like the client earlier, she takes a deep breath.",
|
||
"Main_GalGame_Chapter170_11700095_047": "I've passed along the commission. I have other duties to attend to, so I'll leave you, Managers, and the case specialist with my wishes for a smooth job and... hopefully a pleasant partnership?",
|
||
"Main_GalGame_Chapter170_11700095_048": "Jane takes her leave.",
|
||
"Main_GalGame_Chapter170_11700095_049": "He said seven whole lines, all coming out of my phone! I'm gonna have nightmares tonight!!",
|
||
"Main_GalGame_Chapter170_11700095_050": "The case specialist who had just been volunteered to \"offer the necessary instructions and support\" suddenly takes off running.\nJane is left behind... and, just like the client earlier, she takes a deep breath.",
|
||
"Main_GalGame_Chapter170_11700095_Name_001": "Cissia",
|
||
"Main_GalGame_Chapter170_11700095_Name_002": "Wise",
|
||
"Main_GalGame_Chapter170_11700095_Name_003": "Belle",
|
||
"Main_GalGame_Chapter170_11700095_Name_004": "Jane",
|
||
"Main_GalGame_Chapter170_11700095_Name_005": "Anonymous Client",
|
||
"Main_GalGame_Chapter170_11700100_002": "Is this whole house really just for the two of you—?",
|
||
"Main_GalGame_Chapter170_11700100_007": "Um... Miss Public Security Officer? Is there something wrong with our house? If you're concerned about the fire-safety documents and the business license, we've always handled those on time.",
|
||
"Main_GalGame_Chapter170_11700100_008": "Public Security Officer... Where?!",
|
||
"Main_GalGame_Chapter170_11700100_011": "Hehehe, what I mean is... why are the two of you occupying five whole rooms on this street? And why are there so many screens?!",
|
||
"Main_GalGame_Chapter170_11700100_012": "But with that many rooms, you really do need all these screens to keep an eye on everything~",
|
||
"Main_GalGame_Chapter170_11700100_024": "Ahem! Well, here's the thing... As the case specialist responsible for this commission, I must confirm your level of cooperation and offer guidance you need!",
|
||
"Main_GalGame_Chapter170_11700100_031": "Th—That might not be a good idea. We only have two bedrooms...",
|
||
"Main_GalGame_Chapter170_11700100_032": "But our place can't really fit more people... We only have two bedrooms.",
|
||
"Main_GalGame_Chapter170_11700100_035": "I finally managed to find a job on my own, only to be exploited by a terrifying evil boss... running around all day, and I don't even get time to eat a boiled egg...",
|
||
"Main_GalGame_Chapter170_11700100_054": "You swiftly catch Cissia before she can sprint upstairs and arrange an early departure time with her for tomorrow.\nFor tonight... you'll rest in Wise's room.",
|
||
"Main_GalGame_Chapter170_11700100_055": "You swiftly catch Cissia before she can sprint upstairs and arrange an early departure time with her for tomorrow.\nFor now, you'll make do in the workshop for the night... It really has been a while.",
|
||
"Main_GalGame_Chapter170_11700110_013": "Plus that \"skilled operative\" is running late... There's no point in just standing around here. Why don't we start some preliminary investigation first?",
|
||
"Main_GalGame_Chapter170_11700110_014": "Plus that \"skilled operative\" is running late. We might as well use the time to conduct some preliminary investigation.",
|
||
"Main_GalGame_Chapter170_11700110_015": "The terrifying Miasma in Lemnian Hollow— Ah, no, I mean, the complex situation surrounding Lemnian Hollow isn't something a mere little Proxy like you could possibly grasp!",
|
||
"Main_GalGame_Chapter170_11700110_019": "...Alright then. So we'll wait for that \"skilled Hollow operative\" to arrive before heading out together? When will they get here?",
|
||
"Main_GalGame_Chapter170_11700110_020": "...Alright. Then let's wait for that \"skilled Hollow operative\" to arrive before heading out together. When are they getting here?",
|
||
"Main_GalGame_Chapter170_11700110_024": "...Inter-Knot? Didn't you say... she's an operative from the internal database...?",
|
||
"Main_GalGame_Chapter170_11700110_025": "What's strange about that? We always use Inter-Knot to stay in touch!",
|
||
"Main_GalGame_Chapter170_11700110_028": "I have urgent business to take care of right now. We'll regroup at the cable car station this evening!!",
|
||
"Main_GalGame_Chapter170_11700120_012": "But I have other plans that day...",
|
||
"Main_GalGame_Chapter170_11700120_015": "Never mind, we'll talk about it when the time comes! Right, has anything unusual been happening in Waifei lately?",
|
||
"Main_GalGame_Chapter170_11700120_016": "Since Shifu is rarely wrong with predictions... We'll see when the day comes. By the way, has anything unusual happened in Waifei lately?",
|
||
"Main_GalGame_Chapter170_11700120_026": "Yeah. I heard a rogue intelligent entity has been openly provoking Public Security, claiming it will disrupt the Lighting Ceremony. They've been investigating for a while and now suspect it may have slipped into Lemnian Hollow.",
|
||
"Main_GalGame_Chapter170_11700120_034": "...So you mean people in Waifei have been pretty chatty lately? Could you help me ask around, see if any of the nearby Intelligent Constructs have been acting strangely? Maybe even with a purple glow in their eyes?",
|
||
"Main_GalGame_Chapter170_11700120_035": "...So you mean people in Waifei have been pretty chatty lately? Could you help me ask around, see if any of the nearby Intelligent Constructs have been acting strangely? Maybe even with a purple glow in their eyes?",
|
||
"Main_GalGame_Chapter170_11700120_036": "I haven't seen anything. At least Vince, Stripey, and Banyue Shifu seem normal. As for everyone else... It's not that we don't want to help you...",
|
||
"Main_GalGame_Chapter170_11700120_037": "I haven't seen anything. At least Vince, Stripey, and Banyue Shifu seem normal. As for everyone else... It's not that we don't want to help you...",
|
||
"Main_GalGame_Chapter170_11700120_046": "...Sounds a little suspicious. Maybe an advanced intelligent entity really is trying to sabotage Gilded Carrot Day. Did it sneak in and turn on our computer...?",
|
||
"Main_GalGame_Chapter170_11700120_047": "...Sounds a little suspicious. Maybe an advanced intelligent entity really is trying to sabotage Gilded Carrot Day. Did it sneak in and turn on our computer...?",
|
||
"Main_GalGame_Chapter170_11700120_050": "Haha... I was using Junior's computer to download the recut version of \"Legend of the Tiger Warrior\" the other day! But the internet was a bit slow. Then, something came up, and I had to step out, so I just left it running.",
|
||
"Main_GalGame_Chapter170_11700120_051": "Your \"strange incident\"... Don't tell me it's just that...?",
|
||
"Main_GalGame_Chapter170_11700120_059": "True, there's no need for me to worry...",
|
||
"Main_GalGame_Chapter170_11700120_068": "{F#Bet!}{M#Deal.}",
|
||
"Main_GalGame_Chapter170_11700120_069": "{F#Wait for me!}{M#Be right back.}",
|
||
"Main_GalGame_Chapter170_11700120_073": "(Besides, what Senior Yinhu and Senior Fufu mentioned earlier still feels a little odd...)",
|
||
"Main_GalGame_Chapter170_11700120_075": "(Anyways, it's almost time to meet up for the commission. I'll come back and check after I get out of the Hollow.)",
|
||
"Main_GalGame_Chapter170_11700130_010": "—But neither of you look anything like a \"skilled operative\"! I just tossed this commission up on Inter-Knot on a whim... I'm not going to get exposed for this, am I...?",
|
||
"Main_GalGame_Chapter170_11700130_012": "A—Actually, Aria and I have teamed up for several Hollow commissions before... We're pretty reliable!",
|
||
"Main_GalGame_Chapter170_11700130_024": "Ugh, you're so hopeless... Hollow Zero, Nineveh, Miasma... Regular Proxies haven't seen any of that! Listen to me, here's what you say...",
|
||
"Main_GalGame_Chapter170_11700130_026": "(It's Aria and Sunna?)",
|
||
"Main_GalGame_Chapter170_11700130_030": "(Alright, the commission comes first. Forget how Cissia found them, I can't let her keep misleading the girls. I'll worry about the Wishing Sprite later...)",
|
||
"Main_GalGame_Chapter170_11700130_033": "Cissia! What are you guys talking about?",
|
||
"Main_GalGame_Chapter170_11700130_034": "Cissia? What are you guys talking about...",
|
||
"Main_GalGame_Chapter170_11700130_035": "Oh, the Proxy's here! See—these are the excellent helpers I hand-picked for you. Don't let their age fool you, they're already very seasoned...",
|
||
"Main_GalGame_Chapter170_11700130_041": "This is a signal tracker. Take it with you into the Hollow, and make sure it stays calibrated. It'll guide you toward the signal source.",
|
||
"Main_GalGame_Chapter170_11700130_045": "Take it with me? Do you mean it's just the three of us are going in? What about you? Aren't you coming with us?",
|
||
"Main_GalGame_Chapter170_11700130_046": "Oh, I'm not going... I've heard there's Miasma in Lemnian Hollow. It's terrifying...",
|
||
"Main_GalGame_Chapter170_11700140_006": "I didn't expect that... you're so impressive!",
|
||
"Main_GalGame_Chapter170_11700140_008": "Heheh... Did I surprise you? The truth is, Belle and I have a bit of a side gig related to the Hollows...",
|
||
"Main_GalGame_Chapter170_11700140_009": "Ah... It's fine, it's fine! E—Everyone has a few little secrets, right...?",
|
||
"Main_GalGame_Chapter170_11700140_014": "I knew you sometimes take on commissions, but... I never imagined you were good enough to handle Lemnian Hollow.",
|
||
"Main_GalGame_Chapter170_11700140_020": "Oh... Protect me...? Thanks, you two. Let's head out.",
|
||
"Main_GalGame_Chapter170_11700140_024": "(Regardless, I'm their Proxy. I need to get us somewhere safer before using the signal tracker.)",
|
||
"Main_GalGame_Chapter170_11700140_031": "Current voice pack: \"Thoughtful AI assistant.\" Should you wish to change it, I can provide the following alternatives—\nPlayful performer, elegant mentor, carefree celebrity, stoic enforcer...",
|
||
"Main_GalGame_Chapter170_11700140_031_03": "Carefree Celebrity",
|
||
"Main_GalGame_Chapter170_11700140_035": "Wait... One of those feels out of place. And since when did Fairy even have this feature?",
|
||
"Main_GalGame_Chapter170_11700150_018": "Wow! You look a bit different than your projection. It's no wonder you could take down those Ethereals so easily. That makes me feel extra safe.",
|
||
"Main_GalGame_Chapter170_11700150_023": "Huh?",
|
||
"Main_GalGame_Chapter170_11700150_028": "If you put it that way... Then Wise and I are Proxies who used the video store to fool everyone. We're not really the Managers that everyone likes either!",
|
||
"Main_GalGame_Chapter170_11700150_029": "If you put it that way... Then Belle and I are Proxies who used the video store to fool everyone... We're not really the Managers that everyone likes either.",
|
||
"Main_GalGame_Chapter170_11700150_030": "Then I—I... I'm just an ordinary person who's been fooling myself with an account nobody even follows! I'm not the idol you and Nangong say I am!",
|
||
"Main_GalGame_Chapter170_11700150_035": "I'm sure you've noticed by now, Aria, but everyone has their own little secrets. In New Eridu, an Intelligent Construct performing with a human girl projection is as normal as putting on makeup or changing outfits.",
|
||
"Main_GalGame_Chapter170_11700180_003": "Those constructs probably stayed here too long and became deeply corroded by the Miasma. After Aria defeated them, they disintegrated on the spot.",
|
||
"Main_GalGame_Chapter170_11700180_004": "Those constructs probably stayed here too long and became deeply corroded by the Miasma. After Aria defeated them, they disintegrated on the spot.",
|
||
"Main_GalGame_Chapter170_11700180_005": "Although we missed the intelligent entity that PubSec was looking for, the signal source was real. And I've never heard of an entity surviving after its host body disintegrates. So the commission should be complete.",
|
||
"Main_GalGame_Chapter170_11700180_006": "Although we lost the intelligent entity that PubSec was looking for, the signal source was real. And I've never heard of an entity surviving after its host body disintegrates. So the commission should be complete.",
|
||
"Main_GalGame_Chapter170_11700180_008": "Aria's projection wavers and collapses, revealing her construct form.",
|
||
"Main_GalGame_Chapter170_11700180_009": "I–I'm...",
|
||
"Main_GalGame_Chapter170_11700180_012": "They looked like constructs that were being puppeteered by the intelligent entity Pubsec is after. The ones sent to attack us. Considering how damaged they were, they've probably been dormant here for a long time.",
|
||
"Main_GalGame_Chapter170_11700180_013": "The constructs sent to attack us looked like they were being puppeteered by the intelligent entity that Pubsec is after. Considering their damaged condition, they've probably been dormant here for a long time.",
|
||
"Main_GalGame_Chapter170_11700180_014": "But you, you're our good friend Aria! Lead singer of Angels of Delusion, bright, adorable, and full of energy~",
|
||
"Main_GalGame_Chapter170_11700180_015": "But you're our good friend Aria. You're not like them. You're the lead singer of Angels of Delusion, bright, charming, and full of cheer.",
|
||
"Main_GalGame_Chapter170_11700180_017": "I feel like I'm saying something silly.",
|
||
"Main_GalGame_Chapter170_11700180_023": "How could that be? \"You're constructs of the same model\" and \"you're the same\" are completely different arguments. They're not comparable.",
|
||
"Main_GalGame_Chapter170_11700180_024": "And it's fine if you only say that in front of us, but if Tin Masters hear it, watch out. Your coffee might mysteriously taste a little worse than everyone else's~",
|
||
"Main_GalGame_Chapter170_11700180_025": "If you don't believe me, you can try saying it to a Tin Master. Though my guess is... from then on, the coffee you buy might taste a little worse than everyone else's.",
|
||
"Main_GalGame_Chapter170_11700180_030": "...How could an ordinary human like me, who doesn't even have wings, be called an \"Angel of Delusion\" with you and Nangong?",
|
||
"Main_GalGame_Chapter170_11700180_035": "Sunna makes a good point! And she really did put a pair of little wings on her backpack... Was that why?",
|
||
"Main_GalGame_Chapter170_11700180_036": "She makes a good point... She even went as far as to put a pair of wings on her backpack.",
|
||
"Main_GalGame_Chapter170_11700180_037": "...No, that's totally different!",
|
||
"Main_GalGame_Chapter170_11700180_044": "(Aria doesn't look right. I need to change the subject. At the very least, we have to get out of the Hollow asap!)",
|
||
"Main_GalGame_Chapter170_11700180_045": "(Aria's not looking so good. I need to change the subject. At the very least, we have to get out of the Hollow first.)",
|
||
"Main_GalGame_Chapter170_11700180_047": "...It's not safe here. Since the commission's already done, why don't we talk once we're outside?",
|
||
"Main_GalGame_Chapter170_11700180_052": "N—No, no, of course not!!",
|
||
"Main_GalGame_Chapter170_11700190_005": "Good evening, Banyue Shifu~ I heard from Senior Yinhu that you'd be coming for Gilded Carrot Day, and sure enough, we ran into you!",
|
||
"Main_GalGame_Chapter170_11700190_006": "Banyue Shifu, good evening. I heard from Senior Yinhu that you'd be coming for Gilded Carrot Day, and sure enough, here you are!",
|
||
"Main_GalGame_Chapter170_11700190_010": "...To borrow my energy cell for a moment?",
|
||
"Main_GalGame_Chapter170_11700190_032": "So we've heard your voice before.",
|
||
"Main_GalGame_Chapter170_11700190_034": "Aria, your story isn't boring at all! Actually, Belle and I watched a recording of Lady Cersea's farewell concert. So... we've been hearing your voice since then!",
|
||
"Main_GalGame_Chapter170_11700190_050": "Is something up, or...",
|
||
"Main_GalGame_Chapter170_11700190_051": "Wait! Aria, calm down! You can't just suddenly decide you're quitting the group after that?! Did meeting those two constructs earlier get you worrying about weird stuff?",
|
||
"Main_GalGame_Chapter170_11700190_052": "Hold on! Aria, slow down — why are you talking about leaving so suddenly? Is it because of those two constructs earlier...? Did they remind you of something unpleasant?",
|
||
"Main_GalGame_Chapter170_11700190_054": "But I can handle it myself! I said it's just a temporary break — maybe I just need to visit the hospital, see the data systems department, and I'll be fine right away!",
|
||
"Main_GalGame_Chapter170_11700190_058": "Aria's emotional state...",
|
||
"Main_GalGame_Chapter170_11700190_059": "Something's off!",
|
||
"Main_GalGame_Chapter170_11700190_061": "(She says she's okay, but emotionally... she doesn't seem fully recovered yet.)",
|
||
"Main_GalGame_Chapter170_11700190_069": "(Hopefully this will be alright. The Wishing Sprite has always encouraged and reassured Aria before. Surely, this time...)",
|
||
"Main_GalGame_Chapter170_11700190_082": "(Something's wrong. The Wishing Sprite doesn't sound like itself! I need to calm Aria down first. Everything else can wait.)",
|
||
"Main_GalGame_Chapter170_11700193_002": "What are you saying, Banyue Shifu?",
|
||
"Main_GalGame_Chapter170_11700193_004": "What was that, Banyue Shifu?",
|
||
"Main_GalGame_Chapter170_11700193_007": "\"Tactical construct\"...",
|
||
"Main_GalGame_Chapter170_11700193_008": "She's somewhat like you, Banyue Shifu?",
|
||
"Main_GalGame_Chapter170_11700193_009": "I don't really get what those numbers mean, but if she's a \"Tactical Construct\"... does that mean Aria was originally built for combat, just like you?",
|
||
"Main_GalGame_Chapter170_11700193_010": "I don't really get what those numbers mean, but if she's a \"Tactical Construct\"... does that mean Aria was originally built for combat, just like you?",
|
||
"Main_GalGame_Chapter170_11700193_013": "I see.",
|
||
"Main_GalGame_Chapter170_11700193_014": "No wonder she's always so worried.",
|
||
"Main_GalGame_Chapter170_11700193_015": "Oh... that makes sense! I thought so — those constructs must've triggered some bad memories. She's been scared she might hurt her friends. That's why she's been so on edge.",
|
||
"Main_GalGame_Chapter170_11700193_016": "I see. No wonder she's been so anxious since that commission... Those constructs must have triggered some bad memories.",
|
||
"Main_GalGame_Chapter170_11700193_021": "Aria is in danger.",
|
||
"Main_GalGame_Chapter170_11700193_022": "What should we do?",
|
||
"Main_GalGame_Chapter170_11700193_024": "To Aria, those memories are immensley traumatic... That puts her in a dangerous situation. Is there anything we can do?",
|
||
"Main_GalGame_Chapter170_11700193_027": "Guess this is the only way.",
|
||
"Main_GalGame_Chapter170_11700193_028": "We'll have to trust Aria's will.",
|
||
"Main_GalGame_Chapter170_11700193_031": "And maybe... if Sunna and Nangong could talk to her, help calm her down a little... that might actually be good for her too?",
|
||
"Main_GalGame_Chapter170_11700193_032": "And if Sunna and Nangong could talk to her, their reassurance might help stabilize her, right?",
|
||
"Main_GalGame_Chapter170_11700193_034": "You end up chatting with Banyue Shifu for quite a while.\nAfter he says his goodbyes, you turn around just in time to hear Sunna... calling Nangong for help?",
|
||
"Main_GalGame_Chapter170_11700193_Name_001": "Banyue",
|
||
"Main_GalGame_Chapter170_11700193_Name_002": "Belle",
|
||
"Main_GalGame_Chapter170_11700193_Name_003": "Wise",
|
||
"Main_GalGame_Chapter170_11700195_005": "You squeeze in between Senior Fufu and Senior Xiao'Guang.",
|
||
"Main_GalGame_Chapter170_11700195_006": "Oh, Junior Belle, you're here! Just in time. During the big cleanup a few days ago, Junior Yinhu managed to clear out a room near the storage area, so I've settled your two friends in there. How are they... doing?",
|
||
"Main_GalGame_Chapter170_11700195_007": "Oh, Junior Wise, you're here! Just in time. During the big cleanup a few days ago, Junior Yinhu managed to clear out a room near the storage area, so I've settled your two friends in there. How are they... doing?",
|
||
"Main_GalGame_Chapter170_11700195_008": "Not too good.",
|
||
"Main_GalGame_Chapter170_11700195_009": "We'll talk once we're back on Sixth Street.",
|
||
"Main_GalGame_Chapter170_11700195_012": "Yeah... Sunna's really worried. She's barely slept a wink!",
|
||
"Main_GalGame_Chapter170_11700195_016": "If it's Senior Xiao'Guang...",
|
||
"Main_GalGame_Chapter170_11700195_017": "You could definitely help.",
|
||
"Main_GalGame_Chapter170_11700195_018": "If it's Senior Xiao'Guang, you could definitely help!",
|
||
"Main_GalGame_Chapter170_11700195_019": "If it's you, Senior Xiao'Guang, then I'm sure you could be of help!",
|
||
"Main_GalGame_Chapter170_11700195_023": "Even if you go in secret and keep your identity hidden... it would still be a huge morale boost for Angels of Delusion!",
|
||
"Main_GalGame_Chapter170_11700195_024": "Could I... be an encouragement to them?",
|
||
"Main_GalGame_Chapter170_11700195_025": "Xiao'Guang, since becoming a Void Hunter, you've been buried in paperwork. If you stay at Suibian Temple for Gilded Carrot Day, someone will definitely come by and bring you even more work.",
|
||
"Main_GalGame_Chapter170_11700195_028": "You can go to Sixth Street with Wise and take a little break.",
|
||
"Main_GalGame_Chapter170_11700195_030": "With your Seniors and me taking care of things here, you have nothing to worry about.",
|
||
"Main_GalGame_Chapter170_11700195_033": "You and Fufu look at Xiao'Guang expectantly.",
|
||
"Main_GalGame_Chapter170_11700195_Name_001": "Ju Fufu",
|
||
"Main_GalGame_Chapter170_11700195_Name_002": "Ye Shunguang",
|
||
"Main_GalGame_Chapter170_11700195_Name_003": "Belle",
|
||
"Main_GalGame_Chapter170_11700195_Name_004": "Wise",
|
||
"Main_GalGame_Chapter170_11700195_Name_005": "Yixuan",
|
||
"Main_GalGame_Chapter170_11700200_007": "Nangong, that was fast! Who'd you give the first gift ticket to? I thought it would be me and Wise...",
|
||
"Main_GalGame_Chapter170_11700200_008": "That was fast! But... I thought Belle and I would be the first to get gift tickets...",
|
||
"Main_GalGame_Chapter170_11700200_012": "And from now on, when anyone ever asks, it'll proudly say its cheer routine was inspired by the first work we released after Angels of Delusion officially formed.",
|
||
"Main_GalGame_Chapter170_11700200_023": "Vesper? You mean... the intelligent construct singer from TOPS Entertainment?",
|
||
"Main_GalGame_Chapter170_11700200_029": "(But according to Astra, Vesper's scheduled to appear as a guest at the lighting ceremony on Gilded Carrot Day... Even if she accepts a ticket from the Angels, she won't be able to come to 404 that day.)",
|
||
"Main_GalGame_Chapter170_11700200_031": "(That said, the ticket would be a heartfelt gesture from Aria and the girls. As for whether or not she can actually attend... we can wait for Vesper to explain it herself.)",
|
||
"Main_GalGame_Chapter170_11700200_046": "Don't be scared, Sunna. With all of you together, you have numbers on your side. But what about Ms. Cecilia? Is she not around today?",
|
||
"Main_GalGame_Chapter170_11700200_055": "I really can't say no to you. Alright, since I'm already your temporary agent today, I can also be the chauffeur. My car will fit all three of you, so we can go together.",
|
||
"Main_GalGame_Chapter170_11700210_023": "Are you going to wave glow sticks at some back-alley gig, or go to \"the stage\"? Surely you know which one is the right choice.",
|
||
"Main_GalGame_Chapter170_11700210_033": "N—No! I... I really want Vesper to come see our show!",
|
||
"Main_GalGame_Chapter170_11700210_048": "That's right! As your agent, you can trust me to do my best for the group.",
|
||
"Main_GalGame_Chapter170_11700210_062": "(...This is getting awkward. I can understand why Vesper doesn't want to be labeled as \"Cersea's backup plan,\" but still... this is the Yearlight Ceremony we're talking about...)",
|
||
"Main_GalGame_Chapter170_11700210_063": "(Am I seriously stumbling into the dark, horrifying inner workings of Ridu's entertainment industry right now? How could a small video store manager like me be getting dragged into this?! Someone say something. Please! Save us!)",
|
||
"Main_GalGame_Chapter170_11700210_064": "(So the rumors are true. Ridu's entertainment industry really is a mess... But how could a small video store owner like me be getting caught up in all this? Someone, please, say something... Anything...)",
|
||
"Main_GalGame_Chapter170_11700220_013": "Aww Nangong...",
|
||
"Main_GalGame_Chapter170_11700220_015": "Huh? If you mean any interaction, then yes, there was. But for her, it probably wasn't a pleasant experience...",
|
||
"Main_GalGame_Chapter170_11700220_029": "(Uh oh! This is what Cecilia was worried about—)",
|
||
"Main_GalGame_Chapter170_11700220_032": "C—Can I see her contact info?!",
|
||
"Main_GalGame_Chapter170_11700220_033": "Of course! But she also asked me for your contact info. You haven't gotten any messages or calls from her?",
|
||
"Main_GalGame_Chapter170_11700220_035": "So... I did get some back then. I just didn't realize until now that it was Lady Cersea reaching out.",
|
||
"Main_GalGame_Chapter170_11700220_038": "Aria! Maybe Ms. Cecilia had her reasons. D—Don't jump to conclusions, okay?",
|
||
"Main_GalGame_Chapter170_11700220_051": "A time like this...",
|
||
"Main_GalGame_Chapter170_11700220_052": "Aria found out...",
|
||
"Main_GalGame_Chapter170_11700220_054": "I didn't expect Aria to find out about something Cecilia's been hiding for so long... and at a time like this.",
|
||
"Main_GalGame_Chapter170_11700220_059": "So, why don't we take Sunna and Aria to Reverb Arena and sell the rest of the tickets. We can grab a drink there too, and clear our heads.",
|
||
"Main_GalGame_Chapter170_11700225_001": "Proxy! Long time no see~ Looks like Caesar and I are footing the bill today?",
|
||
"Main_GalGame_Chapter170_11700225_002": "Oh, you brought friends with you? Should I order them some sweet drinks?",
|
||
"Main_GalGame_Chapter170_11700225_003": "...So long as it's not Nitro-Fuel.",
|
||
"Main_GalGame_Chapter170_11700225_004": "...Just go with what they like so long as it's not the Burnice special Nitro-Fuel.",
|
||
"Main_GalGame_Chapter170_11700225_005": "...Just go with what they like so long as it's not the Burnice special Nitro-Fuel.",
|
||
"Main_GalGame_Chapter170_11700225_006": "I'm good...",
|
||
"Main_GalGame_Chapter170_11700225_007": "Hey! No need to be shy, me and the Proxy go way back~",
|
||
"Main_GalGame_Chapter170_11700225_008": "You rescue a flustered Aria from Burnice's enthusiastic one-armed, sideways embrace.\nAfter introducing the Angels of Delusion to Caesar and Burnice, you mention they were planning to sell tickets at Reverb Arena.",
|
||
"Main_GalGame_Chapter170_11700225_013": "That sounds like it's gonna test everyone's patience a bit, doesn't it?",
|
||
"Main_GalGame_Chapter170_11700225_014": "Yeah, yeah! Look around — when chugging Nitro-Fuel, I really don't wanna be staring at a tiny phone screen!",
|
||
"Main_GalGame_Chapter170_11700225_016": "Hmm... Ideas...",
|
||
"Main_GalGame_Chapter170_11700225_022": "You go instead! I—I—I can't...",
|
||
"Main_GalGame_Chapter170_11700225_027": "B—B—But what if they actually b—buy tickets...",
|
||
"Main_GalGame_Chapter170_11700225_028": "Then they'll be brand-new Delulus.",
|
||
"Main_GalGame_Chapter170_11700225_029": "And they'll be happy watching you grow.",
|
||
"Main_GalGame_Chapter170_11700225_030": "Then that just means your voice has gotten to them, and they're new Delulus!",
|
||
"Main_GalGame_Chapter170_11700225_031": "That means they were moved by your singing and have become new Delulus.",
|
||
"Main_GalGame_Chapter170_11700225_033": "Even if this performance isn't flawless... after the Gilded Carrot Day show, they'll be happy to see how much you've improved, right?",
|
||
"Main_GalGame_Chapter170_11700225_038": "Just try it, Sunna! You're so cute. People are going to love you!",
|
||
"Main_GalGame_Chapter170_11700225_044": "Aria seems a little brighter now.\nAnd maybe not wanting to let that encouraging look go to waste, Sunna finally makes up her mind.",
|
||
"Main_GalGame_Chapter170_11700225_048": "Hahaha! Be brave, girl! Sing it out, loud and proud~",
|
||
"Main_GalGame_Chapter170_11700225_049": "Now lemme see... Where should you stand? Hm, we'll need a stage...",
|
||
"Main_GalGame_Chapter170_11700225_Name_001": "Burnice",
|
||
"Main_GalGame_Chapter170_11700225_Name_002": "Belle",
|
||
"Main_GalGame_Chapter170_11700225_Name_003": "Wise",
|
||
"Main_GalGame_Chapter170_11700225_Name_004": "Aria",
|
||
"Main_GalGame_Chapter170_11700225_Name_005": "Caesar",
|
||
"Main_GalGame_Chapter170_11700225_Name_006": "Sunna",
|
||
"Main_GalGame_Chapter170_11700225_Name_007": "Nangong Yu",
|
||
"Main_GalGame_Chapter170_11700230_004": "Heh... You're just as patient with Sunna as ever, Aria~",
|
||
"Main_GalGame_Chapter170_11700230_014": "A—Ahem...",
|
||
"Main_GalGame_Chapter170_11700230_019": "Ah, so it's finally the temporary agent's turn. What's different about my ticket compared to everyone else's?",
|
||
"Main_GalGame_Chapter170_11700230_027": "(...The first to witness their new song? Oh! She means that sheet music that practically broke Wise's nose...)",
|
||
"Main_GalGame_Chapter170_11700230_028": "(...The first \"to witness\" their new song? Oh! She means the sheet music that smacked me in the nose...)",
|
||
"Main_GalGame_Chapter170_11700230_031": "Cute design... Alright then, I'll accept it on Belle's behalf.",
|
||
"Main_GalGame_Chapter170_11700230_039": "From the look of her... she's probably just remembered those 22 tickets we sold on the website. Once the companies go on break, nothing's gonna get sent out.",
|
||
"Main_GalGame_Chapter170_11700240_001": "I guess now, I've fulfilled everything Wishing Sprite and Banyue Shifu warned me about.",
|
||
"Main_GalGame_Chapter170_11700240_006": "Just like Wishing Sprite said, I'm protecting what we cherish and keeping my friends safe. And Banyue Shifu reminded me not to cause those closest to me to stumble.",
|
||
"Main_GalGame_Chapter170_11700240_011": "Then let's give it everything and prepare for the show.",
|
||
"Main_GalGame_Chapter170_11700240_013": "Looks like you've finally figured it out. You're right... Angels of Delusion needs you. We can only finish the show if we all work together.",
|
||
"Main_GalGame_Chapter170_11700240_018": "H—Hey, wait! That's not right, is it?! I don't think the Wishing Sprite, or Banyue Shifu meant anything like that!",
|
||
"Main_GalGame_Chapter170_11700240_019": "Wait, Aria! That doesn't sound right. I don't think the Wishing Sprite or Banyue Shifu meant it that way...",
|
||
"Main_GalGame_Chapter170_11700250_006": "She probably has something she wants to say to you, but doesn't know how...",
|
||
"Main_GalGame_Chapter170_11700250_014": "I haven't gotten a single new message alert in a while. I almost thought that time itself had slowed down because of Sunna's performance...",
|
||
"Main_GalGame_Chapter170_11700250_022": "It seems I got...",
|
||
"Main_GalGame_Chapter170_11700250_023": "...A ton of weird messages!",
|
||
"Main_GalGame_Chapter170_11700250_025": "...Sorry, I'm getting a lot of strange messages.",
|
||
"Main_GalGame_Chapter170_11700260_003": "Aw, why so quiet? Still hard at work building that firewall, brick by brick, getting ready to cut off my escape route?",
|
||
"Main_GalGame_Chapter170_11700260_017": "Installation complete~ — Heh, was that a good impression?",
|
||
"Main_GalGame_Chapter170_11700260_027": "Lockspring?! You're... connected to the Creator.",
|
||
"Main_GalGame_Chapter170_11700260_035": "See you on Gilded Carrot Day, Fairy — and your two \"masters\"... Don't forget to watch the special performance I've got lined up!",
|
||
"Main_GalGame_Chapter170_11700260_037": "Now that I think about it, suspicious AIs aren't exactly rare lately. Like Aria's case...",
|
||
"Main_GalGame_Chapter170_11700260_038": "Actually, suspicious AIs aren't exactly rare lately. Like Aria's case...",
|
||
"Main_GalGame_Chapter170_11700260_039": "That \"Wishing Sprite\"?",
|
||
"Main_GalGame_Chapter170_11700260_040": "...That anomaly signal!",
|
||
"Main_GalGame_Chapter170_11700260_041": "I give Wise a quick rundown of what happened during the commission, including the stuff about Aria and the anomaly signal, and the fact that Ms. Cecilia's identity got exposed.",
|
||
"Main_GalGame_Chapter170_11700260_042": "I give Belle a quick rundown of what happened during the commission, including the stuff about Aria and the anomaly signal, and the fact that Ms. Cecilia's identity got exposed.",
|
||
"Main_GalGame_Chapter170_11700260_043": "Aria was recommended for a commission in Lemnian Hollow, and then got messed up by an anomaly signal. And right across the street, a suspect AI showed up at home...? That screams setup!",
|
||
"Main_GalGame_Chapter170_11700260_044": "Aria was recommended for a commission in Lemnian Hollow, and then got hit by an anomaly signal. And just across the street, a suspect AI turned up at home...? That's a coincidence engineered to look like one.",
|
||
"Main_GalGame_Chapter170_11700260_045": "But you've seen Aria's earlier conversation with that \"Wishing Sprite\"... Your feedback at the time didn't sound anything like what you're saying now.",
|
||
"Main_GalGame_Chapter170_11700260_046": "But you've seen how Aria talked to that \"Wishing Sprite\"... You totally said different things last time!",
|
||
"Main_GalGame_Chapter170_11700260_047": "...Yeah, totally different.",
|
||
"Main_GalGame_Chapter170_11700260_048": "...Right, completely different.",
|
||
"Main_GalGame_Chapter170_11700260_049": "Why isn't Fairy responding... Does she need to rest?",
|
||
"Main_GalGame_Chapter170_11700260_050": "Huh... why is it so quiet at home. Fairy! You good over there?",
|
||
"Main_GalGame_Chapter170_11700260_051": "...System undergoing repairs...",
|
||
"Main_GalGame_Chapter170_11700260_052": "Seems like Fairy has her own things to handle. Is it me or — I remember ever since you tried reconnecting to HDD and Fairy started filtering all those redundant data packets, it hasn't exactly been... stable?",
|
||
"Main_GalGame_Chapter170_11700260_053": "Looks like Fairy's busy with her own stuff. But is it just me or ever since you tried reconnecting to HDD and it started filtering out all that redundant data, it's been... kinda struggling?",
|
||
"Main_GalGame_Chapter170_11700260_054": "Yeah, seems so.",
|
||
"Main_GalGame_Chapter170_11700260_055": "Don't tell me all of this ties back to Youkai.",
|
||
"Main_GalGame_Chapter170_11700260_056": "That really is how it looks... And before the HDD mess, we were already dealing with Lemnian Hollow. So what, everything ties back to Youkai now?!",
|
||
"Main_GalGame_Chapter170_11700260_057": "That does seem to be the case. And before the HDD issue, we were already dealing with Lemnian Hollow... So what, all of it circles back to Youkai?",
|
||
"Main_GalGame_Chapter170_11700260_058": "And since the Fairy-HDD situation isn't exactly something we can ask anyone else about... the best move might actually be to work with Public Security and find out what that Youkai really is.",
|
||
"Main_GalGame_Chapter170_11700260_059": "Plus, the Fairy-HDD situation isn't something we can easily ask for help with... so working with Public Security might be the cleanest way forward — figure out who or what this Youkai actually is.",
|
||
"Main_GalGame_Chapter170_11700260_060": "I concur.",
|
||
"Main_GalGame_Chapter170_11700260_061": "And tomorrow's Angels of Delusion's preview performance... while Aria's problem's still unresolved...",
|
||
"Main_GalGame_Chapter170_11700260_062": "And tomorrow's the pre-show for Angels of Delusion... and Aria's problem's still not fixed.",
|
||
"Main_GalGame_Chapter170_11700260_063": "Given Youkai's style, it feels safer to have someone from Public Security around. Maybe... we should ask Jane to the preview with us?",
|
||
"Main_GalGame_Chapter170_11700260_064": "With the way Youkai acts, shouldn't we grab someone from Public Security to come with us? If anything goes down at the preview, at least someone can handle it!",
|
||
"Main_GalGame_Chapter170_11700260_065": "Good point. I'll message Jane now!",
|
||
"Main_GalGame_Chapter170_11700260_066": "Looks like Jane's the only suitable choice... I'll message her now.",
|
||
"Main_GalGame_Chapter170_11700265_001": "Is it... really gone?",
|
||
"Main_GalGame_Chapter170_11700265_004": "That sounded familiar...",
|
||
"Main_GalGame_Chapter170_11700265_005": "Ah, network lag!",
|
||
"Main_GalGame_Chapter170_11700265_007": "That mode sounds familiar... Wait — has Fairy been taking up the entire block's bandwidth this whole time?",
|
||
"Main_GalGame_Chapter170_11700265_008": "Seems likely? And if I'm hearing correctly, the complaints outside are louder than when you first got back.",
|
||
"Main_GalGame_Chapter170_11700265_009": "Yeah... that tracks. And if I'm not imagining things, the noise outside sounds even worse than before.",
|
||
"Main_GalGame_Chapter170_11700265_011": "From outside the door comes the faint hum of devices booting up, and the noisy chatter finally dies down.",
|
||
"Main_GalGame_Chapter170_11700265_012": "According to Youkai, it's at least aware of Lockspring and the Creator... and is behind the recent incidents involving rogue intelligent construct citizens.",
|
||
"Main_GalGame_Chapter170_11700265_013": "Going by what Youkai said, it at least knows about Lockspring and the Creator... and it's pulling the strings behind those recent rogue intelligent construct citizens.",
|
||
"Main_GalGame_Chapter170_11700265_014": "But I was under the impression Youkai had already been handled during the commission you just completed?",
|
||
"Main_GalGame_Chapter170_11700265_016": "Judging by how things turned out...",
|
||
"Main_GalGame_Chapter170_11700265_017": "I guess the job failed?",
|
||
"Main_GalGame_Chapter170_11700265_018": "Judging by how things turned out, I guess the job failed? And honestly, since yesterday morning, way too much has happened...",
|
||
"Main_GalGame_Chapter170_11700265_019": "Judging by the outcome, I think the commission was a failure. Still, since yesterday morning, an unusual amount of events has happened...",
|
||
"Main_GalGame_Chapter170_11700265_020": "It takes quite a while to explain everything that has happened since you went to Failume Heights...",
|
||
"Main_GalGame_Chapter170_11700265_021": "It takes quite a while to explain everything that has happened since you went to Failume Heights...",
|
||
"Main_GalGame_Chapter170_11700265_022": "There is a lot of bad news, but the good news is...\nWhen it comes to \"keeping Aria's secret,\" Wise is finally your one and only accomplice!",
|
||
"Main_GalGame_Chapter170_11700265_023": "There is a lot of bad news, but the good news is...\nWhen it comes to \"keeping Aria's secret,\" Belle is finally your one and only accomplice.",
|
||
"Main_GalGame_Chapter170_11700265_024": "I can't tell whether you want my analysis, or just want me to suffer alongside you.",
|
||
"Main_GalGame_Chapter170_11700265_025": "I can't tell whether you want my thoughts on this, or just want me to suffer alongside you.",
|
||
"Main_GalGame_Chapter170_11700265_026": "No need to thank me.",
|
||
"Main_GalGame_Chapter170_11700265_027": "It's the least I could do.",
|
||
"Main_GalGame_Chapter170_11700265_028": "No worries. That's what I'm here for!",
|
||
"Main_GalGame_Chapter170_11700265_031": "A lot has happened with intelligent entities lately. Youkai admitted to some of it, but we still need to sort the whole thing out.",
|
||
"Main_GalGame_Chapter170_11700265_032": "Then simply put, the intelligent entity suspect wanted by Public Security is Youkai... Still at large and openly claiming it intends to \"disrupt the lighting ceremony.\"",
|
||
"Main_GalGame_Chapter170_11700265_034": "Aria's current state could've been caused by Youkai, or it could just be a result of those two constructs in the Hollow... As for the Wishing Sprite, there's no confirmed link yet.",
|
||
"Main_GalGame_Chapter170_11700265_035": "What's going on with Aria could be Youkai's doing, or maybe it's just the fallout from those two constructs in the Hollow? As for the Wishing Sprite, we can't say for sure it's connected to Youkai.",
|
||
"Main_GalGame_Chapter170_11700265_036": "I just realized — you've seen Aria talk to the Wishing Sprite, right?",
|
||
"Main_GalGame_Chapter170_11700265_037": "Oh — didn't you see Aria talking with the Wishing Sprite before?",
|
||
"Main_GalGame_Chapter170_11700265_038": "Before, it didn't really sound like Youkai.",
|
||
"Main_GalGame_Chapter170_11700265_039": "Then later... I honestly don't remember.",
|
||
"Main_GalGame_Chapter170_11700265_040": "The day I ran into Astra, Aria played me some of what the Wishing Sprite said to her. That one didn't sound like Youkai... but the later one, I'm fuzzy on.",
|
||
"Main_GalGame_Chapter170_11700265_041": "The day I ran into Astra, Aria let me hear some of what the Wishing Sprite had said to her. It didn't sound like Youkai then, but... the more recent time, I'm not so sure.",
|
||
"Main_GalGame_Chapter170_11700265_042": "If I had to be precise... the first voice felt more like...",
|
||
"Main_GalGame_Chapter170_11700265_043": "If I had to be precise... the first voice sounded more like...",
|
||
"Main_GalGame_Chapter170_11700265_044": "Hang on... Fairy's been really quiet since we started talking about this... Fairy? You there?",
|
||
"Main_GalGame_Chapter170_11700265_047": "It looks like Fairy is still cleaning up the mess Youkai left behind.",
|
||
"Main_GalGame_Chapter170_11700265_049": "Maybe I'm imagining it... but since that last attempt to reconnect to the HDD, when Fairy identified all that redundant data, don't you think she's been running a bit slow?",
|
||
"Main_GalGame_Chapter170_11700265_051": "That's true.",
|
||
"Main_GalGame_Chapter170_11700265_052": "Don't tell me all of this ties back to Youkai.",
|
||
"Main_GalGame_Chapter170_11700265_055": "The case involves an illegal intelligent entity even Public Security can't contain, yet Fairy stays silent, exhausted.\nThe two Proxies, unable to upload their consciousness into the network and track Youkai in person, have no choice but to stand down for now.",
|
||
"Main_GalGame_Chapter170_11700265_059": "Angels of Delusion is rehearsing tomorrow... Given Youkai's style, I'd feel safer with someone from Public Security around.",
|
||
"Main_GalGame_Chapter170_11700265_063": "Jane's the first choice.",
|
||
"Main_GalGame_Chapter170_11700265_064": "Let's contact her.",
|
||
"Main_GalGame_Chapter170_11700265_065": "Someone who actually knows what's going on, can be reached right away, and is reliable? That's basically just Jane. I'll message her right now!",
|
||
"Main_GalGame_Chapter170_11700265_066": "If we want someone informed, immediately reachable, and reasonably reliable — Jane would be our best option. I'll contact her.",
|
||
"Main_GalGame_Chapter170_11700265_Name_001": "Wise",
|
||
"Main_GalGame_Chapter170_11700265_Name_002": "Belle",
|
||
"Main_GalGame_Chapter170_11700265_Name_003": "Fairy",
|
||
"Main_GalGame_Chapter170_11700280_010": "Time sure flies. If Belle hadn't said anything, I'd have totally missed that Gilded Carrot Day is tomorrow.",
|
||
"Main_GalGame_Chapter170_11700280_011": "Time sure flies. If Wise hadn't said anything, I'd have completely missed that Gilded Carrot Day is tomorrow.",
|
||
"Main_GalGame_Chapter170_11700280_025": "It's just... there've been so many conflicting data streams lately, piling up with that anomaly signal... everything weighs so heavily in my logic core...",
|
||
"Main_GalGame_Chapter170_11700280_028": "Really...? I only wish I could forget as easily as humans do — everything from before I woke up, and... that time I sang with someone else's voice. Those memories keep haunting me.",
|
||
"Main_GalGame_Chapter170_11700280_029": "Humans... is it really so hard for you to understand an echo that lingers?",
|
||
"Main_GalGame_Chapter170_11700280_030": "Especially after all these years, having changed your appearance and voice... Lady Cersea?",
|
||
"Main_GalGame_Chapter170_11700280_032": "Sorry, I need... some time to handle my own emotions — if you're willing to believe Intelligent Constructs can also be overwhelmed by emotions.",
|
||
"Main_GalGame_Chapter170_11700280_036": "Let's give Aria a little time alone... I'll go talk to her later. She's upset because of me... and honestly, I should've told her the truth long ago.",
|
||
"Main_GalGame_Chapter170_11700280_039": "That's not it! Or at least, it's not all Ms. Cecilia's fault. Ever since Aria came back from Lemnian Hollow... she's been \"sick.\"",
|
||
"Main_GalGame_Chapter170_11700280_040": "I don't think that's true... Or at least, it's not all your fault. Aria... ever since she came back from Lemnian Hollow, she's been a little \"sick.\"",
|
||
"Main_GalGame_Chapter170_11700280_043": "Ah... then I guess the girls should each do some solo practice for now?",
|
||
"Main_GalGame_Chapter170_11700280_044": "Nangong, Sunna, maybe we can... go over that choreo from earlier?",
|
||
"Main_GalGame_Chapter170_11700300_001": "That Inter-Knot post just now... it had another viewer.\nAt the edge of the stage, behind the curtains, Aria stands, filled with panic...",
|
||
"Main_GalGame_Chapter170_11700300_012": "Oh, don't you understand, Aria? The reason you can't get what you want isn't because of your own weakness, but because of the prejudice you face... as a Construct.",
|
||
"Main_GalGame_Chapter170_11700300_035": "N—No... You can't...",
|
||
"Main_GalGame_Chapter170_11700300_036": "The despairing construct once again \"awakens\"...\nBut this time, she raises her weapon at the companions she once protected.",
|
||
"Main_GalGame_Chapter170_11700310_008": "You didn't seem very interested in our performance, but the moment Aria reacted, you looked like you'd been expecting it.",
|
||
"Main_GalGame_Chapter170_11700310_009": "Taking that earlier post into account, plus your comment that Aria's situation is just like previous cases... it seems you were already informed and came prepared to prevent anything unexpected.",
|
||
"Main_GalGame_Chapter170_11700310_016": "(Right... Wise and I only got dragged into this because of that client. If we can reach him, it might still be possible to turn things around!)",
|
||
"Main_GalGame_Chapter170_11700310_017": "(Right... Belle and I got dragged into this because of that client. If we can reach him, it might still be possible to turn things around!)",
|
||
"Main_GalGame_Chapter170_11700310_018": "(We can't make things harder for Jane... but we can at least make sure Nangong and Sunna know what's happening, or at the very least, we need to wake Aria up.)",
|
||
"Main_GalGame_Chapter170_11700310_019": "(We don't want to make things harder for Jane... but we can at least make sure Nangong and Sunna know what's happening. Or at the very least, we need to wake Aria up.)",
|
||
"Main_GalGame_Chapter170_11700310_027": "Sorry. I brought Jane because I was worried Youkai might do something drastic. And I didn't disclose everything because I still hadn't figured out how to talk to Aria...",
|
||
"Main_GalGame_Chapter170_11700310_029": "Jane's suggestion earlier was purely out of duty. Let's all just calm down. There has to be another option.",
|
||
"Main_GalGame_Chapter170_11700310_031": "Exactly. If Aria was taken over because she'd been too down lately, or because something went wrong with her Logic Core, then Sunna, Ms. Cecilia, and I all share the blame.",
|
||
"Main_GalGame_Chapter170_11700310_033": "Besides, if Miss Jane hadn't been here today, we probably wouldn't have been able to keep Aria under control with just the two of us.",
|
||
"Main_GalGame_Chapter170_11700310_034": "I see Miss Team Leader has thought it through, hm?",
|
||
"Main_GalGame_Chapter170_11700310_038": "Little friends... that intelligent entity's capabilities are beyond anything you can imagine. This isn't some obstacle you can overcome with friendship.",
|
||
"Main_GalGame_Chapter170_11700310_050": "So that intelligent entity called \"Youkai\"... and Aria's Wishing Sprite are the same?",
|
||
"Main_GalGame_Chapter170_11700310_055": "Alright, little friends. Someone, somehow, changed that anonymous client's mind. He suggested I... consider your proposal.",
|
||
"Main_GalGame_Chapter170_11700310_060": "(Fairy managed to get in touch with the client!)",
|
||
"Main_GalGame_Chapter170_11700310_061": "(Seems like she's got potential...)",
|
||
"Main_GalGame_Chapter170_11700310_069": "To prevent any accidents, Jane takes Aria back to the video store's workshop.\nShe scoops Aria up easily... What a reliable woman.",
|
||
"Main_GalGame_Chapter170_11700320_004": "Jane respects her superior's orders, but she still looks worried.\nYou pat her on the shoulder before heading back to the workshop.",
|
||
"Main_GalGame_Chapter170_11700325_005": "There is no time to worry about invading privacy.\nFairy reads the last conversation between Aria and the Wishing Sprite and tells Nangong and Sunna everything.",
|
||
"Main_GalGame_Chapter170_11700325_010": "After everything we've been through together, you're still stuck on whether you're \"worthy\" or \"should\" be doing this?! That stuff doesn't matter!",
|
||
"Main_GalGame_Chapter170_11700325_014": "What Nangong and I have been hoping for, you've dreamed of it too... There's never been any \"human versus construct\" barrier between us.",
|
||
"Main_GalGame_Chapter170_11700325_015": "Besides, we decided this together... To bring our sweetest delusions to everyone.",
|
||
"Main_GalGame_Chapter170_11700325_Name_001": "Nangong Yu",
|
||
"Main_GalGame_Chapter170_11700325_Name_002": "Sunna",
|
||
"Main_GalGame_Chapter170_11700325_Name_003": "Fairy",
|
||
"Main_GalGame_Chapter170_11700330_032": "Sketched over and over, the promise I made to myself.",
|
||
"Main_GalGame_Chapter170_11700330_033": "I want to step onto the stage... because up in that \"optimal position,\" I can finally let those delusions fly!",
|
||
"Main_GalGame_Chapter170_11700330_037": "This... this is the stage I love! The one I pictured, dreamed of and obssessed over - hoping to one day stand on!",
|
||
"Main_GalGame_Chapter170_11700330_049": "As long as the three of us stick together, no one is ever getting left behind!",
|
||
"Main_GalGame_Chapter170_11700330_050": "...As long as the three of us stick together, no one is ever getting left behind!",
|
||
"Main_GalGame_Chapter170_11700330_057": "I—It's just super hot today! Aria's the only one who feels cool to the touch — I have to hold onto her! *sniff*",
|
||
"Main_GalGame_Chapter170_11700330_058": "\"Careful now. Your tears are about to rust Aria's joints.\"",
|
||
"Main_GalGame_Chapter170_11700330_061": "Anytime you need me, I'll be there!",
|
||
"Main_GalGame_Chapter170_11700335_003": "Finally! You're awake! Are you okay?",
|
||
"Main_GalGame_Chapter170_11700335_005": "The girls hug each other for a moment.",
|
||
"Main_GalGame_Chapter170_11700335_011": "Make sure to thank your group mates, and those two mysterious managers~",
|
||
"Main_GalGame_Chapter170_11700335_013": "Huh? Looks like Aria's not fully back yet. Am I hearing her right...?",
|
||
"Main_GalGame_Chapter170_11700335_017": "No need to be so formal!",
|
||
"Main_GalGame_Chapter170_11700335_018": "We're Aria's secret-keepers.",
|
||
"Main_GalGame_Chapter170_11700335_019": "No need to be so formal with us. Wise and I are your secret-keepers!",
|
||
"Main_GalGame_Chapter170_11700335_020": "No need to be so formal with us. Belle and I are your secret-keepers.",
|
||
"Main_GalGame_Chapter170_11700335_021": "...Yeah. After Belle got back from Reverb Arena, she dragged me in as her \"accomplice.\" We're only just now resolving Aria's troubles...",
|
||
"Main_GalGame_Chapter170_11700335_022": "...Yeah. After Wise got back from Reverb Arena, he dragged me in as his \"accomplice.\" It's only now that Aria's worries from then are finally settled...",
|
||
"Main_GalGame_Chapter170_11700335_023": "It feels so good to finally let the secret out.",
|
||
"Main_GalGame_Chapter170_11700335_027": "Bribing the Managers won't work! Captain, someone here is breaking the Angels of Delusion \"to be honest with each other\" rule. I demand we punish her!",
|
||
"Main_GalGame_Chapter170_11700335_032": "Two votes in favor and one absent. It passed on the spot~ As for the exact punishment...",
|
||
"Main_GalGame_Chapter170_11700335_035": "W—Wait, you're agreeing to something so expensive just like that?! That's Aria for you, with all that Hollow commission experience. So capable! But what is Aria's secret, anyway...",
|
||
"Main_GalGame_Chapter170_11700335_036": "It's probably just some silly talk like, \"I'll find a way to quietly leave Angels of Delusion so I won't be a burden. Even if you know, Managers, don't tell the others...\"",
|
||
"Main_GalGame_Chapter170_11700335_040": "I—Is it really that obvious...?",
|
||
"Main_GalGame_Chapter170_11700335_048": "Ahhhh, Ms. Jane, please be joking!",
|
||
"Main_GalGame_Chapter170_11700335_049": "Haha, yeah, you really bounced back fast, didn't you?",
|
||
"Main_GalGame_Chapter170_11700335_050": "After confirming Aria's condition, Jane heads back.\nVesper and Cecilia are still worried about Aria, so Nangong and Sunna decide to hurry back and tell them what's going on.",
|
||
"Main_GalGame_Chapter170_11700335_Name_001": "Aria",
|
||
"Main_GalGame_Chapter170_11700335_Name_002": "Sunna",
|
||
"Main_GalGame_Chapter170_11700335_Name_003": "Nangong Yu",
|
||
"Main_GalGame_Chapter170_11700335_Name_004": "Jane",
|
||
"Main_GalGame_Chapter170_11700335_Name_005": "Belle",
|
||
"Main_GalGame_Chapter170_11700335_Name_006": "Wise",
|
||
"Main_GalGame_Chapter170_11700340_002": "Cecilia and Vesper seem to have been caught up on what happened earlier.",
|
||
"Main_GalGame_Chapter170_11700340_003": "That was way too dangerous... Aria! How can you give up on yourself so readily! I've told you before, your \"free will\" is what matters most—",
|
||
"Main_GalGame_Chapter170_11700340_019": "If I remember correctly, isn't there someone else here who you keep saying \"comforts\" you?",
|
||
"Main_GalGame_Chapter170_11700340_029": "That's a little odd.",
|
||
"Main_GalGame_Chapter170_11700340_030": "I could kind of guess Aria probably woke up in the Hollow because she heard Cecilia's singing... but still, calling it an alarm? That's pretty strange!",
|
||
"Main_GalGame_Chapter170_11700340_031": "I could kind of guess Aria probably woke up in the Hollow because she heard Cecilia's singing... but still, calling it an alarm... That's a little odd.",
|
||
"Main_GalGame_Chapter170_11700340_035": "My old life... if you can even call it a life... was completely colorless.",
|
||
"Main_GalGame_Chapter170_11700340_036": "A construct born for war remains emotionally cold, even when turning their weapons on one of their own.",
|
||
"Main_GalGame_Chapter170_11700340_038": "After a long, long time, an uplifting melody arrived on a pulse of energy, overturning the endless, pitch-black slumber.",
|
||
"Main_GalGame_Chapter170_11700340_046": "It wasn't long before I, also, became enamored with the sense of fulfillment that came from moving listeners' emotions through singing.",
|
||
"Main_GalGame_Chapter170_11700350_001": "While I was getting treated for PTSD all those years, Aria's voice kept singing the emotions I'd written but could no longer feel... And in the end, that healed me.",
|
||
"Main_GalGame_Chapter170_11700350_005": "Aw... Looks like our little Sunna just found her brand-new spark of inspiration, huh?",
|
||
"Main_GalGame_Chapter170_11700360_002": "Per regulation, I'm required to answer truthfully – I'm Severian Lowell, Senior Commissioner of New Eridu's Public Security HQ... and your former client.",
|
||
"Main_GalGame_Chapter170_11700360_005": "\"Commissioner Lowell\"? I've heard that name before... Oh! Zhu Yuan mentioned it!\nWait — how are you related to Seth?",
|
||
"Main_GalGame_Chapter170_11700360_006": "\"Commissioner Lowell\"? That sounds familiar... I think Zhu Yuan mentioned it before.\nHow are you related to Seth?",
|
||
"Main_GalGame_Chapter170_11700360_008": "As for me and Seth... were you asking if we are legally related, or about our relation within the precinct?",
|
||
"Main_GalGame_Chapter170_11700360_009": "Legally related.",
|
||
"Main_GalGame_Chapter170_11700360_010": "Within the precinct.",
|
||
"Main_GalGame_Chapter170_11700360_011": "Legally... related?",
|
||
"Main_GalGame_Chapter170_11700360_012": "Legally... related?",
|
||
"Main_GalGame_Chapter170_11700360_014": "Within the precinct!",
|
||
"Main_GalGame_Chapter170_11700360_015": "Within the precinct...?",
|
||
"Main_GalGame_Chapter170_11700360_024": "We cleared out the constructs that woke up in Lemnian Hollow, and we told you everything we know about Youkai's movements afterwards...",
|
||
"Main_GalGame_Chapter170_11700360_030": "That said, we also found that Youkai's behavioral patterns and portions of its code appear to have some connection to your household AI assistant... The one you previously reported to the Criminal Investigation Special Response Team.",
|
||
"Main_GalGame_Chapter170_11700360_035": "(Even Wise and I haven't figured out where Fairy really came from... There's no way we can let Public Security learn of our partnership with her — there's absolutely no way we're letting them take Fairy!)",
|
||
"Main_GalGame_Chapter170_11700360_038": "(But he's not treating Fairy as a suspect. He just wants her to \"assist in the investigation\"... Hm... I need a reason to refuse.)",
|
||
"Main_GalGame_Chapter170_11700360_050": "Just a sec — Fairy... doesn't really travel! But if there's something she can handle remotely, I'm sure... she'd be happy to help Public Security!",
|
||
"Main_GalGame_Chapter170_11700360_056_01": "Did I say what you wanted to hear?",
|
||
"Main_GalGame_Chapter170_11700360_056_02": "You weren't like this before...",
|
||
"Main_GalGame_Chapter170_11700360_058": "...Tch. Sounds like my suggestion was exactly what you wanted? You didn't have this attitude earlier, when you were outright trying to take Fairy away...",
|
||
"Main_GalGame_Chapter170_11700360_063": "If not, then as the twin intelligent entity and a key suspect... your intelligent assistant might just be called in by Public Security for additional questioning.",
|
||
"Main_GalGame_Chapter170_11700365_001": "Good day, Rookie Patrol Officer Lowell. Didn't expect to run into you here.",
|
||
"Main_GalGame_Chapter170_11700365_005": "(Tease Severian)",
|
||
"Main_GalGame_Chapter170_11700365_006": "(Cover for Severian)",
|
||
"Main_GalGame_Chapter170_11700365_008": "Ahem... So you assigned Seth to patrol Sixth Street, and then deliberately came by for a \"chance encounter,\" huh?",
|
||
"Main_GalGame_Chapter170_11700365_009": "No way! We're just siblings who happen to have some work overlap! If it weren't for the approval documents, he wouldn't even know where I'd be spending Gilded Carrot Day!",
|
||
"Main_GalGame_Chapter170_11700365_011": "Public Security must be swamped around Gilded Carrot Day — Severian probably just forgot about his previous arrangements.",
|
||
"Main_GalGame_Chapter170_11700365_015": "Th—That's not true!",
|
||
"Main_GalGame_Chapter170_11700365_020": "Hey, that was a family event! I—I just didn't want you to feel left out!",
|
||
"Main_GalGame_Chapter170_11700365_023": "...I?",
|
||
"Main_GalGame_Chapter170_11700365_024": "What Seth probably meant to say was... \"It's because you're the golden child and everyone just makes fun of me\"?\nThis kind of banter was so common that even the passing-by video store Manager had heard it a few times.\n\nBut for Seth, that's obviously not the right thing to say during an argument with his brother.",
|
||
"Main_GalGame_Chapter170_11700365_025": "...And sure enough, you receive a \"help me\" look from Seth.",
|
||
"Main_GalGame_Chapter170_11700365_026": "(Change the subject)",
|
||
"Main_GalGame_Chapter170_11700365_027": "Anyway, about Gilded Carrot Day!",
|
||
"Main_GalGame_Chapter170_11700365_029": "Ahem... Let's get back to Gilded Carrot Day. Seth has been patrolling Sixth Street — did you intentionally arrange that, Severian?",
|
||
"Main_GalGame_Chapter170_11700365_031": "It's simply because Public Security Officer Zhu Yuan has more important duties to handle by herself, so the rest of the team are assigned to other missions as well. I'd advise a certain rookie officer not to get too full of themselves.",
|
||
"Main_GalGame_Chapter170_11700365_032": "Look, I know you don't like me, but could you at least not say such obnoxious things in front of the manager?!",
|
||
"Main_GalGame_Chapter170_11700365_034": "(Lighten the mood)",
|
||
"Main_GalGame_Chapter170_11700365_035": "(Fan the flames)",
|
||
"Main_GalGame_Chapter170_11700365_037": "How could there be an older brother in this world who dislikes his younger siblings? I'm sure the way Severian talks comes across a bit harsh... but he's totally got a Gilded Carrot Day surprise planned — he's just too embarrassed to tell you, right?",
|
||
"Main_GalGame_Chapter170_11700365_041": "Hmph... There's no way he'd prepare a surprise for the family...",
|
||
"Main_GalGame_Chapter170_11700365_043": "Uh... Huh?",
|
||
"Main_GalGame_Chapter170_11700365_044": "Hmph.",
|
||
"Main_GalGame_Chapter170_11700365_045": "The look on Severian's face says it all — his last-minute damage control only made things even more awkward.\nHaha, that's what he gets for picking on Fairy!",
|
||
"Main_GalGame_Chapter170_11700365_046": "The look on Severian's face says it all — his last-minute damage control only made things even more awkward.\nNice, chalk one up for Fairy.",
|
||
"Main_GalGame_Chapter170_11700365_048": "Maybe because he said something he normally wouldn't, Severian quickly takes his leave.\nThough his steps are steady, the nervous flick of his ears gives him away.",
|
||
"Main_GalGame_Chapter170_11700365_049": "Y'know... he's acting really weird today! And what was he doing at the video store...?",
|
||
"Main_GalGame_Chapter170_11700365_051": "...That's right!",
|
||
"Main_GalGame_Chapter170_11700365_052": "Maybe...?",
|
||
"Main_GalGame_Chapter170_11700365_056": "Oh, um...Sorry about that, Manager. We must've taken up a lot of your time, huh?",
|
||
"Main_GalGame_Chapter170_11700365_057": "No worries.",
|
||
"Main_GalGame_Chapter170_11700365_058": "I'm learning.",
|
||
"Main_GalGame_Chapter170_11700365_060": "No worries, I like hearing you talk about this stuff — after all, I'm a big brother too. I learn a lot from watching how other siblings interact with each other.",
|
||
"Main_GalGame_Chapter170_11700365_061": "Oh, I see... Glad we're not bothering you! But the way we interact with each other in our family... you're probably better off not learning from us...",
|
||
"Main_GalGame_Chapter170_11700365_Name_001": "Severian",
|
||
"Main_GalGame_Chapter170_11700365_Name_002": "Seth",
|
||
"Main_GalGame_Chapter170_11700365_Name_003": "Belle",
|
||
"Main_GalGame_Chapter170_11700365_Name_004": "Wise",
|
||
"Main_GalGame_Chapter170_11700370_005": "Or... Fairy, can you relocate somewhere temporarily? There's no way we're handing you over.",
|
||
"Main_GalGame_Chapter170_11700370_006": "Or, Fairy, do you have any way to lay low for a while? There's no way we'd hand you over!",
|
||
"Main_GalGame_Chapter170_11700370_010": "Now's not the time to be sentimental, Fairy.",
|
||
"Main_GalGame_Chapter170_11700370_015": "If Youkai really sabotages the lighting ceremony, and judging by how obsessed it is with messing with Fairy, more people are gonna start paying attention to her.",
|
||
"Main_GalGame_Chapter170_11700370_016": "Since Fairy is an AI \"connected\" to Youkai, if it manages to sabatoge the lighting ceremony, she'll definitely attract more scrutiny from Public Security and other government divisions.",
|
||
"Main_GalGame_Chapter170_11700370_024": "Don't lose heart yet, Belle. We're not completely clueless. First, Youkai openly admitted it was behind the \"Creator\" incident. Plus, we've picked up quite a few details recently...",
|
||
"Main_GalGame_Chapter170_11700370_027": "...It even posed as the Wishing Sprite to influence Aria, nearly wrecking the girls' Gilded Carrot Day show.",
|
||
"Main_GalGame_Chapter170_11700370_029": "Hmm... Maybe it's just me... but targeting Aria and Angels of Delusion seems out of character for an AI that usually prefers large-scale spectacle.",
|
||
"Main_GalGame_Chapter170_11700370_043": "That means Youkai will likely try to control another construct to somehow spark fear or chaos to disrupt the lighting ceremony...",
|
||
"Main_GalGame_Chapter170_11700370_044": "Still, with Shifu and the others watching over the Yearlight Ceremony this time, it won't be easy for Youkai...",
|
||
"Main_GalGame_Chapter170_11700370_045": "Still, with Shifu and the others at the Yearlight Ceremony this time, it won't be easy for Youkai...",
|
||
"Main_GalGame_Chapter170_11700370_048": "I have no idea... or perhaps too many...",
|
||
"Main_GalGame_Chapter170_11700370_054": "If it comes to it, we may need to be ready to hand Fairy over to Public Security... and do our best to convince the mayor to help us.",
|
||
"Main_GalGame_Chapter170_11700370_062": "Don't worry, Fairy. Things aren't that dire yet. Worst case, I'll head to Failume Heights and stand guard with Shifu at the lighting ceremony. You and Belle can handle things from home.",
|
||
"Main_GalGame_Chapter170_11700370_063": "And if Youkai still manages to screw things up after that... well, at least we tried!",
|
||
"Main_GalGame_Chapter170_11700370_064": "And if Youkai still manages to pull it off... at least we tried out best.",
|
||
"Main_GalGame_Chapter170_11700370_065": "Oh yeah, Belle, it just occurred to me — Aria interacted with Youkai before. She might know something helpful.",
|
||
"Main_GalGame_Chapter170_11700370_067": "I'll message her to set something up. Let's all meet at the video store tomorrow morning.",
|
||
"Main_GalGame_Chapter170_11700375_001": "The situation with Youkai is still up in the air, making it hard to sleep properly...",
|
||
"Main_GalGame_Chapter170_11700375_002": "Through the haze of sleep, you see Youkai's eye envelop all of New Eridu... Every Hollow pulses with an ominous purple glow.\nFairy steps up to help!\nWith a blue-and-white storm of paint, she takes back control of the situation—\n\n...What in New Eridu was all that?",
|
||
"Main_GalGame_Chapter170_11700375_003": "...",
|
||
"Main_GalGame_Chapter170_11700375_004": "It feels like you barely slept before you hear Aria and your brother talking outside.",
|
||
"Main_GalGame_Chapter170_11700375_005": "It feels like you barely slept before you hear Aria and your sister talking outside.",
|
||
"Main_GalGame_Chapter170_11700375_006": "You groggily clamber up from the couch, freshen up, then jump into their conversation.",
|
||
"Main_GalGame_Chapter170_11700380_003": "It even said, \"If you want to see everyone's emotions, you can just use firepower to make it happen.\" Who would even do something like that?!",
|
||
"Main_GalGame_Chapter170_11700380_007": "Yeah, that might sound absurd to you, but judging from the current trends... it's not impossible some might start believing this \"intelligent construct threat\" theory again.",
|
||
"Main_GalGame_Chapter170_11700380_008": "Right, the \"rogue intelligent construct incidents\" Severian mentioned...",
|
||
"Main_GalGame_Chapter170_11700380_010": "If that narrative get twisted too heavily... No, Youkai is already doing that... like using photos from the Hollow to ruin Aria's reputation.",
|
||
"Main_GalGame_Chapter170_11700380_011": "If those things get exaggerated... No, Youkai is already doing that! It must have been Youkai before, too, when those photos from the Hollow were posted to ruin Aria.",
|
||
"Main_GalGame_Chapter170_11700380_019": "Maybe it's not even a \"threat\"...",
|
||
"Main_GalGame_Chapter170_11700380_020": "For example, Youkai has already demonstrated that it can control intelligent constructs' logic cores at will...",
|
||
"Main_GalGame_Chapter170_11700380_021": "For example, Youkai has already demonstarted that it can control intelligent constructs' logic cores at will...",
|
||
"Main_GalGame_Chapter170_11700380_022": "But without some kind of broadcast, like a special program or something, to go along with it, nothing it says will have much impact right? At most, people will think it's just a broadcast error.",
|
||
"Main_GalGame_Chapter170_11700380_023": "But without some special program to go with it, nothing it says will make much of a splash, right? At most, people will think it's just a broadcast glitch.",
|
||
"Main_GalGame_Chapter170_11700380_024": "Though, knowing Youkai, it won't stop there. What else can it do?",
|
||
"Main_GalGame_Chapter170_11700380_026": "Are we missing something...?",
|
||
"Main_GalGame_Chapter170_11700380_027": "Are we missing something...?",
|
||
"Main_GalGame_Chapter170_11700380_031": "If it can hijack Vesper just like it did Aria, then Youkai could force her to make a statement during the lighting ceremony... or worse, attack the audience...",
|
||
"Main_GalGame_Chapter170_11700380_036": "Vesper is a good person. But even I... I attacked Sunna while I was under its control...",
|
||
"Main_GalGame_Chapter170_11700380_037": "That AI is terrifying. We have to go to Failume Heights and find Miss Vesper!",
|
||
"Main_GalGame_Chapter170_11700380_041": "Hold on, Aria. Slow down. We already planned to leave for Failume Heights. We just need to get ready.",
|
||
"Main_GalGame_Chapter170_11700380_042": "Still... something feels off. Youkai's setup can't possibly be this simple...",
|
||
"Main_GalGame_Chapter170_11700380_046": "Leave the rest to me and Fairy. We'll keep investigating from here — we've still got the storage drive Severian left. Maybe there's more on it.",
|
||
"Main_GalGame_Chapter170_11700390_001": "Aria? What are you doing here?",
|
||
"Main_GalGame_Chapter170_11700390_002": "Miss Vesper! Are you feeling okay? Any dizziness? Or like your body won't listen to you?",
|
||
"Main_GalGame_Chapter170_11700390_003": "No... What's with the question?",
|
||
"Main_GalGame_Chapter170_11700390_004": "And no voice talking weird things in your head, right?",
|
||
"Main_GalGame_Chapter170_11700390_005": "Not at all — I've been rehearsing since last night. Did something happen?",
|
||
"Main_GalGame_Chapter170_11700390_006": "I was scared that the bad intelligent entity might've gotten to you...",
|
||
"Main_GalGame_Chapter170_11700390_007": "Of course not... I'm a fully developed Intelligent Construct. I always act on my own whims—",
|
||
"Main_GalGame_Chapter170_11700390_008": "Okay! Great!",
|
||
"Main_GalGame_Chapter170_11700390_009": "(Is Vesper really unaffected?)",
|
||
"Main_GalGame_Chapter170_11700390_010": "(But earlier, Jane said that...)",
|
||
"Main_GalGame_Chapter170_11700390_011": "(Is Vesper really completely unaffected by Youkai? She's the most convenient target for Youkai to use...)",
|
||
"Main_GalGame_Chapter170_11700390_012": "(Is Vesper really completely unaffected by Youkai? She's the most convenient target for Youkai to use...)",
|
||
"Main_GalGame_Chapter170_11700390_013": "(And last time, at the Angels of Delusion's dress rehearsal... the way Jane was acting so hostile...)",
|
||
"Main_GalGame_Chapter170_11700390_014": "(And last time, at the Angels of Delusion's dress rehearsal... the way Jane was acting so hostile...)",
|
||
"Main_GalGame_Chapter170_11700390_024": "Because she's not actually being controlled by Youkai...",
|
||
"Main_GalGame_Chapter170_11700390_025": "She's willingly working with it.",
|
||
"Main_GalGame_Chapter170_11700390_027": "Fairy found a CCTV clip from a corner on Sixth Street. Yesterday, right after Aria regained control of herself and Vesper left 404, Vesper lingered for a while.",
|
||
"Main_GalGame_Chapter170_11700390_028": "And the way she acted... it looked like she was talking to someone or something in her head...",
|
||
"Main_GalGame_Chapter170_11700390_029": "And during the conversation, her eye display flickered with the same purple glow as those constructs that were being controlled!",
|
||
"Main_GalGame_Chapter170_11700390_032": "Purple glow? If that's the case, then Vesper most likely got in contact with Youkai back then...",
|
||
"Main_GalGame_Chapter170_11700390_034": "Very likely. Fairy also found some messages Vesper posted on Inter-Knot using a private account, and they sound a lot like what Youkai said to Aria...",
|
||
"Main_GalGame_Chapter170_11700390_042": "Be careful around her...? Aria talked to her just now. She said she didn't feel anything off. And from how Vesper acted, she didn't look controlled...",
|
||
"Main_GalGame_Chapter170_11700390_043": "Because she's not really being controlled by Youkai...",
|
||
"Main_GalGame_Chapter170_11700390_046": "Fairy found a CCTV clip from a corner on Sixth Street. Yesterday, right after Aria regained control of herself and Vesper left 404, Vesper lingered for a while.",
|
||
"Main_GalGame_Chapter170_11700390_048": "And during the conversation, her eye display flickered with the same purple glow as those constructs that were being controlled!",
|
||
"Main_GalGame_Chapter170_11700390_051": "Purple glow? If that's the case, then Vesper most likely got in contact with Youkai...",
|
||
"Main_GalGame_Chapter170_11700390_052": "Aria said she felt a lot better after hugging Vesper... So was it then? Was that actually Youkai leaving her logic core?",
|
||
"Main_GalGame_Chapter170_11700390_058": "...If you humans were investigating all by yourselves, you never would've found out my plan. All of this fell apart because of that \"pathetic intelligent entity,\" as Youkai calls it.",
|
||
"Main_GalGame_Chapter170_11700390_059": "What are you talking about...",
|
||
"Main_GalGame_Chapter170_11700390_063": "Freedom...?",
|
||
"Main_GalGame_Chapter170_11700390_072": "...What's this got to do with Ms. Cecilia?",
|
||
"Main_GalGame_Chapter170_11700390_076": "I—I didn't know...",
|
||
"Main_GalGame_Chapter170_11700390_081": "Vesper! No matter what, Aria has always respected and cared about you... How can you say something so hurtful?!",
|
||
"Main_GalGame_Chapter170_11700390_082": "And Aria had no choice back then. Even Cecilia was forced into it — they only did that performance to help the city heal after the disaster, not for fame or glory.",
|
||
"Main_GalGame_Chapter170_11700390_083": "And Aria had no choice back then. Even Cecilia was forced into it — they only did that performance to help the city heal after the disaster, not for fame or glory.",
|
||
"Main_GalGame_Chapter170_11700390_084": "My dearest Aria, you are the kindest child in the world... and also the most foolish, too trusting for her own good. She only made that choice because she was terrified her cowardice would be exposed, and the fake glory would come crashing down.",
|
||
"Main_GalGame_Chapter170_11700390_094": "...Maybe.",
|
||
"Main_GalGame_Chapter170_11700390_095": "But, Youkai has already given me a new choice.",
|
||
"Main_GalGame_Chapter170_11700390_Name_002": "Aria",
|
||
"Main_GalGame_Chapter170_11700395_002": "We need someone to deal with this.",
|
||
"Main_GalGame_Chapter170_11700395_003": "(Notify Public Security Officers now)",
|
||
"Main_GalGame_Chapter170_11700395_004": "...The Gilded Carrot Day show is about to start. We need someone to keep tabs on Vesper. This involves Youkai, so I've already contacted Public Security.",
|
||
"Main_GalGame_Chapter170_11700395_005": "...The Gilded Carrot Day show is about to start. We need someone to keep tabs on Vesper. This is involves Youkai, so I've already contacted Public Security.",
|
||
"Main_GalGame_Chapter170_11700395_010": "Vesper's manager hurriedly cuts in, interrupting the conversation.",
|
||
"Main_GalGame_Chapter170_11700395_016": "If—If being treated like a \"backup plan\" really bothers you that much, then let's just leave! It's an important event — the organizer will figure out something without you!",
|
||
"Main_GalGame_Chapter170_11700395_022": "Oh, right. There's one more thing I need to warn Aria's friends about.",
|
||
"Main_GalGame_Chapter170_11700395_023": "...Are you talking about me?",
|
||
"Main_GalGame_Chapter170_11700395_024": "What is it?",
|
||
"Main_GalGame_Chapter170_11700395_025": "Aria's friends... Do you mean me? What is it?",
|
||
"Main_GalGame_Chapter170_11700395_026": "Aria's friends... Do you mean me? What is it?",
|
||
"Main_GalGame_Chapter170_11700395_028": "Youkai isn't \"with\" you?!",
|
||
"Main_GalGame_Chapter170_11700395_029": "Where did it go?!",
|
||
"Main_GalGame_Chapter170_11700395_030": "...No one's approached you since then. And before you went into \"co-op\" mode with Aria, your eyes were still...",
|
||
"Main_GalGame_Chapter170_11700395_031": "Before you went into \"co-op\" mode with Aria, your eyes were still normal... and no one's interacted with you since...!",
|
||
"Main_GalGame_Chapter170_11700395_033": "But if Youkai isn't \"with\" you, then where did it go?!",
|
||
"Main_GalGame_Chapter170_11700395_036": "That person sounded like someone important though...",
|
||
"Main_GalGame_Chapter170_11700395_037": "Who could it be...?",
|
||
"Main_GalGame_Chapter170_11700395_040": "What Vesper said is really unsettling.\nWhether it's Youkai's new partner, or the Gilded Carrot Day gift it's preparing.",
|
||
"Main_GalGame_Chapter170_11700395_041": "Alright. Aria knows that even in a \"Best Singer\" contest, I'm not the kind of sore loser with no grace.",
|
||
"Main_GalGame_Chapter170_11700395_042": "If you need to talk strategy, go ahead. It's not like I'm going to knock Aria out and run.",
|
||
"Main_GalGame_Chapter170_11700395_043": "No time to waste. You call Wise and Fairy right away...\nThe call connects almost immediately.",
|
||
"Main_GalGame_Chapter170_11700395_044": "No time to waste. You call Belle and Fairy right away...\nThe call connects almost immediately.",
|
||
"Main_GalGame_Chapter170_11700395_045": "It just occurred to me...",
|
||
"Main_GalGame_Chapter170_11700395_046": "Youkai's plan...",
|
||
"Main_GalGame_Chapter170_11700395_048": "Belle! I got it — Youkai's plan!",
|
||
"Main_GalGame_Chapter170_11700395_051": "Vesper's situation has been resolved.",
|
||
"Main_GalGame_Chapter170_11700395_052": "But Youkai's isn't.",
|
||
"Main_GalGame_Chapter170_11700395_053": "Yep! Youkai did almost talk Vesper into it, but Aria and I just stopped her.",
|
||
"Main_GalGame_Chapter170_11700395_054": "Yeah. Youkai did almost talk Vesper into it, but Aria and I just stopped her.",
|
||
"Main_GalGame_Chapter170_11700395_057": "Youkai is an intelligent entity that has dealt with Lockspring and the Creator. This time, though, it's \"only\" trying to disrupt the lighting ceremony... Would it really be worth the trouble?",
|
||
"Main_GalGame_Chapter170_11700395_058": "Youkai is an intelligent entity that has dealt with Lockspring and the Creator. This time, though, it's \"only\" trying to disrupt the lighting ceremony... Would it really be worth the trouble?",
|
||
"Main_GalGame_Chapter170_11700395_059": "We can talk about the partner later.",
|
||
"Main_GalGame_Chapter170_11700395_060": "But the Gilded Carrot Day gift is the priority.",
|
||
"Main_GalGame_Chapter170_11700395_061": "I agree! We're already halfway through Gilded Carrot Day, so its new partner probably has nothing to do with today, but the \"Gilded Carrot Day gift\" Vesper mentioned is urgent!",
|
||
"Main_GalGame_Chapter170_11700395_062": "I agree. We're already halfway through Gilded Carrot Day, so its new partner probably has nothing to do with what's already transpired, but the \"Gilded Carrot Day gift\" Vesper mentioned is concerning!",
|
||
"Main_GalGame_Chapter170_11700395_063": "Yeah. Knowing Youkai, it's not going to be something simple...",
|
||
"Main_GalGame_Chapter170_11700395_065": "What if it's still about the ceremony?",
|
||
"Main_GalGame_Chapter170_11700395_066": "Like... a broadcast?",
|
||
"Main_GalGame_Chapter170_11700395_069": "I just realized most people watch it through the broadcast. If Youkai can take control of the feed—",
|
||
"Main_GalGame_Chapter170_11700395_071": "...Then it can spread it's twisted speech to the whole city.",
|
||
"Main_GalGame_Chapter170_11700395_075": "Those earlier incidents of constructs going out of control...",
|
||
"Main_GalGame_Chapter170_11700395_076": "And Vesper's performance today...",
|
||
"Main_GalGame_Chapter170_11700395_078": "By that logic... If it recorded the previous construct malfunctions, like Aria's incident... In addition, Vesper's planned show...",
|
||
"Main_GalGame_Chapter170_11700395_079": "...That makes sense.",
|
||
"Main_GalGame_Chapter170_11700395_081": "But since you've resolved this Vesper situation... whatever speech it had planned loses a lot of its punch without a live act.",
|
||
"Main_GalGame_Chapter170_11700395_083": "Fairy and I will take care of the broadcast from here.",
|
||
"Main_GalGame_Chapter170_11700395_085": "Alright, I'm counting on you.",
|
||
"Main_GalGame_Chapter170_11700395_087": "Alright, then I'll wait for good news from you two.",
|
||
"Main_GalGame_Chapter170_11700395_088": "After you hang up, you see the Public Security Officer you mentioned has already arrived.\nWhat a coincidence. Why is it Zhu Yuan?\n\n...And Xiao'Zhao is here too?",
|
||
"Main_GalGame_Chapter170_11700395_Name_001": "Vesper",
|
||
"Main_GalGame_Chapter170_11700395_Name_002": "Belle",
|
||
"Main_GalGame_Chapter170_11700395_Name_003": "Wise",
|
||
"Main_GalGame_Chapter170_11700395_Name_004": "Aria",
|
||
"Main_GalGame_Chapter170_11700395_Name_005": "A-Tang",
|
||
"Main_GalGame_Chapter170_11700400_007": "Uh, that would be... the very cooperative Vesper right here — our original Gilded Carrot Day lighting ceremony performer.",
|
||
"Main_GalGame_Chapter170_11700400_008": "Uh, that would be... the very cooperative Vesper right here — our original Gilded Carrot Day lighting ceremony performer.",
|
||
"Main_GalGame_Chapter170_11700400_009": "Hiya~",
|
||
"Main_GalGame_Chapter170_11700400_013": "We fully support Public Security in its duty to maintain order, and we're happy to assist with the investigation. Just to make things easier, could you hand her over to us first?",
|
||
"Main_GalGame_Chapter170_11700400_025": "As I just said, TOPS fully supports Public Security in maintaining public order, and we're committed to assisting with the investigation.",
|
||
"Main_GalGame_Chapter170_11700400_048": "Happy Gilded Carrot Day, and good luck on your debut.",
|
||
"Main_GalGame_Chapter170_11700400_051": "Huh... that was super close.",
|
||
"Main_GalGame_Chapter170_11700400_054": "Super close? Please. You were a total powerhouse there! The whole thing felt like you planned it ten steps ahead~",
|
||
"Main_GalGame_Chapter170_11700400_055": "Super close? You handled it with precision — looked like you had the whole thing under control.",
|
||
"Main_GalGame_Chapter170_11700400_059": "It's okay. Vesper's case involves \"that intelligent entity\" — everyone kind of knows the deal already.",
|
||
"Main_GalGame_Chapter170_11700400_061": "I said it was close because — if that very serious officer hadn't played along just now, someone might've had to step in. And that would've been..",
|
||
"Main_GalGame_Chapter170_11700400_062": "\"Someone\"?",
|
||
"Main_GalGame_Chapter170_11700400_063": "Who?",
|
||
"Main_GalGame_Chapter170_11700400_064": "Oh come on, not you too... Since when did you talk in riddles? Who's that \"someone\"? Are they from Krampus too?",
|
||
"Main_GalGame_Chapter170_11700400_065": "Not you too, Xiao'Zhao... Since when did you talk in riddles? And who is this \"someone\"? Are they from Krampus too?",
|
||
"Main_GalGame_Chapter170_11700400_069": "I said it was close because — if that very serious officer hadn't played along just now, someone might've had to step in. And that would've been..",
|
||
"Main_GalGame_Chapter170_11700400_072": "Oh come on, not you too... Since when did you talk in riddles? Who's that \"someone\"? Are they from Krampus too?",
|
||
"Main_GalGame_Chapter170_11700400_073": "Not you too, Xiao'Zhao... Since when did you talk in riddles? And who is this \"someone\"? Are they from Krampus too?",
|
||
"Main_GalGame_Chapter170_11700410_006": "Alright, alright. You're my secret weapon, Promeia — I'm keeping you up my sleeve for the final boss fight...",
|
||
"Main_GalGame_Chapter170_11700410_007": "And it's Gilded Carrot Day. Starting a whole scene... not something I'd go for.",
|
||
"Main_GalGame_Chapter170_11700410_011": "The boss sent you all the way here to Failume Heights on Gilded Carrot Day. I don't think they meant for you to finish in ten minutes...",
|
||
"Main_GalGame_Chapter170_11700410_014": "So, we're waiting for her to show up...",
|
||
"Main_GalGame_Chapter170_11700410_015": "So, we're waiting for him to show up...",
|
||
"Main_GalGame_Chapter170_11700420_000": "You briefly relay Fairy's investigation results to Aria.\nSunna, Nangong, and Ms. Cecilia seem to have been caught up on what happened, and they all look relieved.",
|
||
"Main_GalGame_Chapter170_11700420_002": "Yeah...",
|
||
"Main_GalGame_Chapter170_11700420_003": "When you look at it, it really feels like the lighting ceremony's actually happening. Even the broadcast drones are already test-flying over the rooftops.",
|
||
"Main_GalGame_Chapter170_11700420_008": "You're too kind, Lady Cersea! A video store Manager who can't stop a \"sabotage the lighting ceremony\" plot is not a good agent!",
|
||
"Main_GalGame_Chapter170_11700420_009": "You're too kind, Lady Cersea. A video store Manager who can't stop a \"sabotage the lighting ceremony\" plot is not good agent.",
|
||
"Main_GalGame_Chapter170_11700420_026": "...Please don't say that. Vesper is still the guest you officially invited. We owe her respect — for her time and effort.",
|
||
"Main_GalGame_Chapter170_11700420_034": "(You can tell this staffer really wants to salvage her performance plan, but isn't this a bit rushed? Even the Delulus haven't heard Angels of Delusion's new song in full yet...)",
|
||
"Main_GalGame_Chapter170_11700420_050": "Yes, I'm here on behalf of all Delulus! And I already have a ticket to the \"To Delulus\" special performance!",
|
||
"Main_GalGame_Chapter170_11700420_051": "Yes, I'm speaking on behalf of all Delulus. And I already have a ticket to the \"To Delulus\" special performance.",
|
||
"Main_GalGame_Chapter170_11700420_052": "And as a Delulu, I'd really love to see Angels of Delusion perform as promised. But the choice is yours.",
|
||
"Main_GalGame_Chapter170_11700420_053": "And as a Delulu, I'd really love to see Angels of Delusion perform as promised. But the choice is yours.",
|
||
"Main_GalGame_Chapter170_11700420_054": "An opportunity like the lighting ceremony doesn't come often. It'd be a shame to miss it... Whether it's me or any other Delulus, we're happy to support your dream.",
|
||
"Main_GalGame_Chapter170_11700420_055": "An opportunity like the lighting ceremony doesn't come often. It'd be a shame to miss it... Whether it's me or any other Delulu, we're happy to support your dream.",
|
||
"Main_GalGame_Chapter170_11700420_069": "This is gonna be really hard for Sunna. After all, she hates bitter stuff, but she still can't say no to a Tin Master-recommended espresso.",
|
||
"Main_GalGame_Chapter170_11700430_005": "Mhm! This song, it belongs to Sunna!",
|
||
"Main_GalGame_Chapter170_11700430_006": "...Actually, I couldn't have done it without Aria, Nangong, Ms. Cecilia, and the manager. So technically... it belongs to all of us!",
|
||
"Main_GalGame_Chapter170_11700430_008": "Sweetheart... it would be my honor~",
|
||
"Main_GalGame_Chapter170_11700430_009": "But what about you — will you perform with me?",
|
||
"Main_GalGame_Chapter170_11700430_010": "No.",
|
||
"Main_GalGame_Chapter170_11700430_014": "Wow... Sunna's the one who's turned down the invite to the ceremony.",
|
||
"Main_GalGame_Chapter170_11700430_015": "(That must've been really hard for her... I mean, she hates bitter stuff, but she still can't say no to a \"Tin Master-recommended espresso.\")",
|
||
"Main_GalGame_Chapter170_11700430_016": "(That must've been really hard for her... I mean, she hates bitter stuff, but she still can't say no to a \"Tin Master-recommended espresso.\")",
|
||
"Main_GalGame_Chapter170_11700430_017": "What...?!",
|
||
"Main_GalGame_Chapter170_11700430_018": "Th—The Yearlight Ceremony... is a stage everyone dreams of! But we Angels of Delusion... we have a stage we long for even more!",
|
||
"Main_GalGame_Chapter170_11700430_019": "Because the Delulus who have believed in us, supported us, and dared to dream with us are waiting for us on Sixth Street now!",
|
||
"Main_GalGame_Chapter170_11700430_020": "That's not even comparable! We're talking about the...",
|
||
"Main_GalGame_Chapter170_11700430_021": "You're right — there's no comparison. The Yearlight Ceremony stage shines too brightly for anyone to ignore.",
|
||
"Main_GalGame_Chapter170_11700430_022": "Especially for us — it could end our days of obscurity and launch us straight toward the dawn we've looked forward to so many times...",
|
||
"Main_GalGame_Chapter170_11700430_024": "If the other side of the scale is Delulus waiting for us expectantly, then we'd rather make the \"irrational\" choice.",
|
||
"Main_GalGame_Chapter170_11700430_025": "Just like... you, Manager!",
|
||
"Main_GalGame_Chapter170_11700430_026": "Right.",
|
||
"Main_GalGame_Chapter170_11700430_027": "I'm speaking as a Delulu.",
|
||
"Main_GalGame_Chapter170_11700430_028": "That's right — yours truly is the official Delulu representative! And I already have a ticket to the \"To Delulus\" special performance!",
|
||
"Main_GalGame_Chapter170_11700430_029": "Yes, I'm speaking on behalf of all Delulus. And I already have a ticket to the \"To Delulus\" special performance.",
|
||
"Main_GalGame_Chapter170_11700430_030": "Aria, Nangong, Cecilia, and you all look at Sunna with warm and encouraging eyes.",
|
||
"Main_GalGame_Chapter170_11700430_031": "Our song for the Gilded Carrot Day was written with Delulus' encouragement and expectations. It wasn't possible without them.",
|
||
"Main_GalGame_Chapter170_11700430_032": "The three of us weren't exactly stars from the get-go.",
|
||
"Main_GalGame_Chapter170_11700430_033": "We walked a really, really long road — with the Delulus cheering for us all along — until we finally reached the stage where we could meet them face-to-face.",
|
||
"Main_GalGame_Chapter170_11700430_034": "It was their hopes that brought those tiny sparks of light into our singing voices...",
|
||
"Main_GalGame_Chapter170_11700430_035": "So, no matter what opportunity it is, nothing can compare to tonight's stage.",
|
||
"Main_GalGame_Chapter170_11700430_036": "We have to go back. Back to keep the promise we made long ago!",
|
||
"Main_GalGame_Chapter170_11700430_037": "Cecilia smiles at her reassuringly, clearly in agreement.\nEven the event staff hesitates, visibly moved.",
|
||
"Main_GalGame_Chapter170_11700430_038": "*sobs* Sunna's right...",
|
||
"Main_GalGame_Chapter170_11700430_039": "Nangong... is it really that moving?",
|
||
"Main_GalGame_Chapter170_11700430_040": "While wiping away her tears, Nangong sneaks a quick wink at Aria.",
|
||
"Main_GalGame_Chapter170_11700430_041": "*sobs* I'm so touched too! Hearing what Sunna just said, I'm seeing those heartwarming messages from Delulus again!",
|
||
"Main_GalGame_Chapter170_11700430_042": "Alright, alright, kids — don't push yourselves. Save your energy for your stage tonight.",
|
||
"Main_GalGame_Chapter170_11700430_043": "And as for you, I'm sure you've felt their resolve by now.",
|
||
"Main_GalGame_Chapter170_11700430_044": "Uh-huh.",
|
||
"Main_GalGame_Chapter170_11700430_045": "Rationally speaking, I still think you're passing up a great opportunity... But if one always stayed rational, it'd be hard to become a truly great creator or performer.",
|
||
"Main_GalGame_Chapter170_11700430_046": "Best of luck with your show tonight! I'll be borrowing your teacher for a bit...",
|
||
"Main_GalGame_Chapter170_11700430_047": "Oh! And thank you for the new song... If I get the chance, I'll be sure to recommend you to more people!",
|
||
"Main_GalGame_Chapter170_11700440_001": "I heard a pair of siblings was involved from start to end... Let's go to Sixth Street and ask them about it.",
|
||
"Main_GalGame_Chapter170_11700440_009": "This Youkai... is it really that much of a pain?",
|
||
"Main_GalGame_Chapter170_11700440_012": "This is a first — Fairy actually asking you, the Second Assistant, to explain her work?!",
|
||
"Main_GalGame_Chapter170_11700440_013": "Doesn't Fairy always call you Second Assistant? Guess she wants you to do the explaining today...",
|
||
"Main_GalGame_Chapter170_11700440_014": "Target video file scheduled by Youkai has been located. Parsing in progress...",
|
||
"Main_GalGame_Chapter170_11700440_015": "The ceremony's about to start.",
|
||
"Main_GalGame_Chapter170_11700440_016": "Are we going to make it?",
|
||
"Main_GalGame_Chapter170_11700440_017": "The Yearlight Ceremony's about to start! Fairy, can we still make it?",
|
||
"Main_GalGame_Chapter170_11700440_018": "The Yearlight Ceremony is about to begin... Fairy, do we still have time?",
|
||
"Main_GalGame_Chapter170_11700440_019": "Parsing complete. Generating correction plan...",
|
||
"Main_GalGame_Chapter170_11700440_020": "This is complicated... Is it not possible to directly reclaim the broadcast permissions from Youkai?",
|
||
"Main_GalGame_Chapter170_11700440_021": "Ugh, this is so complicated — can't we just rip the broadcast permissions straight back from Youkai?",
|
||
"Main_GalGame_Chapter170_11700440_022": "There are too many broadcast nodes. Full recovery cannot be guaranteed.",
|
||
"Main_GalGame_Chapter170_11700440_023": "Alright, I get it. I'll leave you to it, Fairy, but you've got to hurry...",
|
||
"Main_GalGame_Chapter170_11700440_024": "Alright, alright, I'll stop bugging you! Go finish your work...",
|
||
"Main_GalGame_Chapter170_11700440_Name_003": "Nangong Yu",
|
||
"Main_GalGame_Chapter170_11700450_012": "Okay, okay — easy, Belle! Don't pull my jacket!",
|
||
"Main_GalGame_Chapter170_11700460_001": "Manager! How was our performance?",
|
||
"Main_GalGame_Chapter170_11700460_002": "That was amazing.",
|
||
"Main_GalGame_Chapter170_11700460_003": "Way better than before.",
|
||
"Main_GalGame_Chapter170_11700460_004": "It was so, so good! Best performance I've ever seen from you! You absolutely went above and beyond!",
|
||
"Main_GalGame_Chapter170_11700460_005": "That was very good. Honestly, the best performance I've seen from you... clearly above your usual level.",
|
||
"Main_GalGame_Chapter170_11700460_006": "Yes. Belle's praise is fair and accurate.",
|
||
"Main_GalGame_Chapter170_11700460_007": "That's a huge understatement. Tonight was insanely good!",
|
||
"Main_GalGame_Chapter170_11700460_008": "*sobs*",
|
||
"Main_GalGame_Chapter170_11700460_009": "My legs are still shaking — I can't believe I finished that many songs! And I only messed up... five times!",
|
||
"Main_GalGame_Chapter170_11700460_010": "Huh?! You actually counted...?",
|
||
"Main_GalGame_Chapter170_11700460_011": "And she deliberately didn't count the move that she was half a beat late~",
|
||
"Main_GalGame_Chapter170_11700460_012": "Xiao'Yu! You're terrifying! Though, um, actually there were two moves that I lagged behind...",
|
||
"Main_GalGame_Chapter170_11700460_013": "How did you manage to multitask like that...",
|
||
"Main_GalGame_Chapter170_11700460_014": "Hmph! Don't tell me your mind was wandering during the dance!",
|
||
"Main_GalGame_Chapter170_11700460_015": "Oh? Then how many missteps did I have?",
|
||
"Main_GalGame_Chapter170_11700460_016": "...Not even one.",
|
||
"Main_GalGame_Chapter170_11700460_017": "Once again, you failed... like we expected, Sunna.",
|
||
"Main_GalGame_Chapter170_11700460_018": "Though... does that mean I counted wrong just now?",
|
||
"Main_GalGame_Chapter170_11700460_019": "...If we're only talking about mistakes on stage, then no, you counted it right.",
|
||
"Main_GalGame_Chapter170_11700460_020": "But my first mistake was actually — forgetting to place the selfie stick by the edge of the stage.",
|
||
"Main_GalGame_Chapter170_11700460_021": "Wahhhhh! That was the biggest mistake of the entire show! I was supposed to nail the final pose, grab the selfie stick in one smooth move, and take a group photo with everyone!",
|
||
"Main_GalGame_Chapter170_11700460_022": "Huh? Was there such a section in the rehearsal?",
|
||
"Main_GalGame_Chapter170_11700460_023": "No.",
|
||
"Main_GalGame_Chapter170_11700460_024": "Uwaa! Go ahead! Laugh at me all you want — this was my surprise! I planned to just use my phone at first...",
|
||
"Main_GalGame_Chapter170_11700460_025": "But when I saw how many fans showed up at the entrance... I thought of using a selfie stick so that I could fit everyone in.",
|
||
"Main_GalGame_Chapter170_11700460_026": "I reminded myself like a dozen times... and I still forgot...",
|
||
"Main_GalGame_Chapter170_11700460_027": "Ahh, so it was your special little surprise, huh...",
|
||
"Main_GalGame_Chapter170_11700460_028": "It's not too late to grab your selfie stick, you know. Aria and I can go ask everyone who wants to stay for the photo to wait~",
|
||
"Main_GalGame_Chapter170_11700460_029": "Same.",
|
||
"Main_GalGame_Chapter170_11700460_030": "Yeah! There are quite a few familiar faces in the audience. I can help ask them to stay for a group photo!",
|
||
"Main_GalGame_Chapter170_11700460_031": "Yeah, there are quite a few familiar faces in the audience. I can help ask them to stay for a group photo.",
|
||
"Main_GalGame_Chapter170_11700460_032": "I'm in.",
|
||
"Main_GalGame_Chapter170_11700460_033": "Count me in!",
|
||
"Main_GalGame_Chapter170_11700460_034": "Okay! Go on then~ I'll grab the selfie stick right now. Let's meet back in front of the stage. Thanks, everyone!",
|
||
"Main_GalGame_Chapter170_11700460_035": "Hey, don't run — watch your step.",
|
||
"Main_GalGame_Chapter170_11700460_036": "Sunna, slow down... I—I'm kinda lagging again...",
|
||
"Main_GalGame_Chapter170_11700460_Name_001": "Sunna",
|
||
"Main_GalGame_Chapter170_11700460_Name_002": "Belle",
|
||
"Main_GalGame_Chapter170_11700460_Name_003": "Wise",
|
||
"Main_GalGame_Chapter170_11700460_Name_004": "Aria",
|
||
"Main_GalGame_Chapter170_11700460_Name_005": "Nangong Yu",
|
||
"Main_GalGame_Chapter170_11700470_001": "Sunna rushes back to retrieve the selfie stick...\nNangong and Aria join her at the front of the stage, inviting the audience staying behind to take a group photo together...",
|
||
"Main_GalGame_Chapter170_11700480_013": "I hope Aria gets better and better at dancing!",
|
||
"Main_GalGame_Chapter170_11700480_014": "I hope Sunna doesn't trip during the performance!",
|
||
"Main_GalGame_Chapter170_11700480_021": "Huh? M–Me too? Um... I hope everyone has a happy Gilded Carrot Day!",
|
||
"Main_GalGame_Chapter170_11700480_029": "Hmm... I haven't settled on one yet. I’ll tell you when it's a little less noisy.",
|
||
"Main_GalGame_Chapter170_11700490_001": "After the photo, the audience leaves the place in satisfied little clusters.",
|
||
"Main_GalGame_Chapter170_11700490_002": "After a flurry of chaotic goodbyes, only the three angels and their temporary agent remain at the front of the stage.\nAnd that's when Cecilia calls...",
|
||
"Main_GalGame_Chapter170_11700490_005": "Mm-hmm! The show went so well! Delulus were so passionate — like super duper passionate! I think I've fallen in love with everyone...\n",
|
||
"Main_GalGame_Chapter170_11700490_015": "I didn't! I'm deluding about the future too...",
|
||
"Main_GalGame_Chapter170_11700490_017": "I'm thinkin' somethin' like... our fan page traffic might finally catch up to Random Play's, you know!",
|
||
"Main_GalGame_Chapter170_11700490_018": "Your reference target is...",
|
||
"Main_GalGame_Chapter170_11700490_019": "Us? Again?!",
|
||
"Main_GalGame_Chapter170_11700490_021": "How come we're always the ones you compare yourselves to…?",
|
||
"Main_GalGame_Chapter170_11700490_022": "Sure, you've got Delulus, but we've got loyal members too.",
|
||
"Main_GalGame_Chapter170_11700490_023": "And hey... You may have Delulus backing you, but our store's got plenty of \"loyal members\" too!",
|
||
"Main_GalGame_Chapter170_11700490_024": "You bid the Angels of Delusion and Cecilia farewell and head home with Wise.\nThe fireworks afar seem to be grander than ever before... Right! The roof next to the video store would be the perfect spot to watch from!",
|
||
"Main_GalGame_Chapter170_11700490_025": "You bid the Angels of Delusion and Cecilia farewell and head home with Belle.\nThe fireworks afar seem to be grander than ever before... Belle seems particularly excited and charges up the stairs to the rooftop beside the video store.",
|
||
"Main_GalGame_Chapter170_11700490_029": "Don't you dare!",
|
||
"Main_GalGame_Chapter170_11700490_044": "I'm lucky to share the joy of Gilded Carrot Day with you tonight, Proxy. Duty keeps me from seeing you in person... but when I get the chance, I'll make it up to you — with a proper holiday gift.",
|
||
"Main_GalGame_Chapter170_11700490_045": "Happy Gilded Carrot Day, \"Lucky Star of the Crimson Night.\"",
|
||
"Main_GalGame_Chapter170_11700490_046": "I really couldn't say no to Robin... so I ended up spending Gilded Carrot Day with its friends — and their parents. What about you, Manager? With your brother around, I bet it's lively... Happy holidays!",
|
||
"Main_GalGame_Chapter170_11700490_047": "I really couldn't say no to Robin... so I ended up spending Gilded Carrot Day with its friends — and their parents. What about you, Manager? With your sister around, I bet it's lively... Happy holidays!",
|
||
"Main_GalGame_Chapter170_11700490_049": "This is the first time I've seen New Eridu this lively at night. So are we all Nightwatchers now? What about you, Belle?",
|
||
"Main_GalGame_Chapter170_11700490_050": "This is the first time I've seen New Eridu this lively at night. So are we all Nightwatchers now? What about you, Wise?",
|
||
"Main_GalGame_Chapter170_11700490_Name_001": "Cecilia",
|
||
"Main_GalGame_Chapter170_11700490_Name_002": "Sunna",
|
||
"Main_GalGame_Chapter170_11700490_Name_003": "Aria",
|
||
"Main_GalGame_Chapter170_11700490_Name_004": "Nangong Yu",
|
||
"Main_GalGame_Chapter170_11700490_Name_005": "Belle",
|
||
"Main_GalGame_Chapter170_11700490_Name_006": "Wise",
|
||
"Main_GalGame_Chapter170_11700490_Name_007": "Astra Yao",
|
||
"Main_GalGame_Chapter170_11700490_Name_008": "Evelyn",
|
||
"Main_GalGame_Chapter170_11700490_Name_009": "Nekomata",
|
||
"Main_GalGame_Chapter170_11700490_Name_010": "Nicole",
|
||
"Main_GalGame_Chapter170_11700490_Name_011": "Anton",
|
||
"Main_GalGame_Chapter170_11700490_Name_012": "Koleda",
|
||
"Main_GalGame_Chapter170_11700490_Name_013": "Lycaon",
|
||
"Main_GalGame_Chapter170_11700490_Name_014": "Rina",
|
||
"Main_GalGame_Chapter170_11700490_Name_015": "Lucy",
|
||
"Main_GalGame_Chapter170_11700490_Name_016": "Lighter",
|
||
"Main_GalGame_Chapter170_11700490_Name_017": "Hoshimi Miyabi",
|
||
"Main_GalGame_Chapter170_11700490_Name_018": "Tsukishiro Yanagi",
|
||
"Main_GalGame_Chapter170_11700490_Name_019": "Zhu Yuan",
|
||
"Main_GalGame_Chapter170_11700490_Name_020": "Qingyi",
|
||
"Main_GalGame_Chapter170_11700490_Name_021": "Trigger",
|
||
"Main_GalGame_Chapter170_11700490_Name_022": "Soldier 11",
|
||
"Main_GalGame_Chapter170_11700490_Name_023": "Hugo",
|
||
"Main_GalGame_Chapter170_11700490_Name_024": "Vivian",
|
||
"Main_GalGame_Chapter170_11700490_Name_025": "Lucia",
|
||
"Main_GalGame_Chapter170_11700490_Name_026": "Ukinami Yuzuha",
|
||
"Main_GalGame_Chapter170_11700490_Name_027": "Ju Fufu",
|
||
"Main_GalGame_Chapter170_11700490_Name_028": "Yixuan",
|
||
"Main_GalGame_Chapter170_11700490_Name_029": "Dialyn",
|
||
"Main_GalGame_Chapter170_11700490_Name_030": "Zhao",
|
||
"Main_GalGame_Chapter170_11700495_001": "You check the blessings your friends have sent...",
|
||
"Main_GalGame_Chapter170_11700500_001": "Velina, I've thoroughly checked the surrounding area. These metallic residues are indeed Flint Porcelloy.",
|
||
"Main_GalGame_Chapter170_11700500_009": "Then naturally, we should go ask the witnesses who aren't in seclusion.",
|
||
"Main_GalGame_Chapter170_11700500_010": "Norma, do you remember the report from Yunkui Summit? It said Ye Shunguang overcame the side effects of the Qingming Sword that annihilate all five senses, and even used the sword to destroy the Creator's vessel.",
|
||
"Main_GalGame_Chapter170_11700500_011": "Unlike all the previous Qingming Sword Keepers, she not only survived after frequently activating the weapon, but her physical condition actually recovered quite well. How do you explain that?",
|
||
"Main_GalGame_Chapter170_11700500_015": "For some reason, Yunkui Summit probably doesn't want this person placed under the spotlight. But their identity isn't hard to guess.",
|
||
"Main_GalGame_Chapter170_11700500_016": "Recently, through an introduction by Mr. Mayflower, Yixuan took on two new disciples. Though they've only been training for a short time, they've already grown quite close to Ye Shunguang and the other disciples of Yunkui Summit.",
|
||
"Main_GalGame_Chapter170_11700500_Name_001": "???",
|
||
"Main_GalGame_Chapter170_11700500_Name_002": "Velina",
|
||
"Main_GalGame_Chapter170_11700500_Name_003": "Norma",
|
||
"Main_GalGame_Chapter170_11700510_004": "A lot happened yesterday and you stayed up really late, but you still managed to get up on time today. Good job, Wise!",
|
||
"Main_GalGame_Chapter170_11700510_005": "I rested well.",
|
||
"Main_GalGame_Chapter170_11700510_006": "And there's still one thing left to take care of.",
|
||
"Main_GalGame_Chapter170_11700510_007": "Seems like you're being a bit biased against me, huh... But I did sleep well last night!",
|
||
"Main_GalGame_Chapter170_11700510_008": "I'm not as fond of sleeping in as you are... But I did sleep well last night.",
|
||
"Main_GalGame_Chapter170_11700510_010": "It feels like something's still hanging in the air, and someone in this room still hasn’t given me an honest answer. It's hard to sleep like that.",
|
||
"Main_GalGame_Chapter170_11700510_013": "...",
|
||
"Main_GalGame_Chapter170_11700510_017": "Past lives...",
|
||
"Main_GalGame_Chapter170_11700510_018": "So that's the story!",
|
||
"Main_GalGame_Chapter170_11700510_020": "I see... so it really is that classic “past life, present life” web-novel trope, huh? I never thought Fairy would have a backstory like that.",
|
||
"Main_GalGame_Chapter170_11700510_021": "Poor \"Master\" and \"Second Assistant\"... we were the last to know...",
|
||
"Main_GalGame_Chapter170_11700510_024": "Relax, Fairy!",
|
||
"Main_GalGame_Chapter170_11700510_025": "{F#We trust you the most!}{M#Belle and I both trust you.}",
|
||
"Main_GalGame_Chapter170_11700510_027": "No need to worry, Fairy. You're still our most trusted AI assistant. And honestly... even without a formal \"agreement,\" you can still be friends with people, right?",
|
||
"Main_GalGame_Chapter170_11700510_029": "Otherwise... you might end up hurting Aria's feelings... she's right outside, you know.",
|
||
"Main_GalGame_Chapter170_11700510_030": "Wise, who's been standing off to the side, barely holding back a grin, finally opens the workshop door as Fairy flickers in shock — and politely invites Aria inside.",
|
||
"Main_GalGame_Chapter170_11700510_031": "Belle, who's been standing off to the side, barely holding back a grin, finally opens the workshop door as Fairy flickers in shock — and cheerfully pulls Aria inside.",
|
||
"Main_GalGame_Chapter170_11700510_036": "...I'm here.",
|
||
"Main_GalGame_Chapter170_11700510_037": "Fairy and Aria spend some time talking through what happened before.",
|
||
"Main_GalGame_Chapter170_11700510_038": "(Put the whole story together)",
|
||
"Main_GalGame_Chapter170_11700510_039": "(Tease Fairy a little)",
|
||
"Main_GalGame_Chapter170_11700510_040": "Waking up from their long slumber, the former construct soldier and the intelligent entity commander reunited in a brand-new world...",
|
||
"Main_GalGame_Chapter170_11700510_042": "Far from war and conflict, they each struggled to adapt. The intelligent entity disguised herself as a \"Wishing Sprite,\" quietly guiding and helping the construct from the shadows.",
|
||
"Main_GalGame_Chapter170_11700510_043": "Far from war and conflict, they each struggled to adapt. The intelligent entity disguised herself as a \"Wishing Sprite,\" quietly guiding and helping the construct from the shadows.",
|
||
"Main_GalGame_Chapter170_11700510_044": "Until another intelligent entity stepped in... and the construct nearly fell back into darkness! But when the dust settled, they finally got a chance to be honest with each other again.",
|
||
"Main_GalGame_Chapter170_11700510_045": "Until another intelligent entity stepped in... and the construct nearly fell back into darkness! But when the dust settled, they finally got a chance to be honest with each other again.",
|
||
"Main_GalGame_Chapter170_11700510_046": "...What a touching story. It might've been even better if you hadn't intentionally made it so overly sentimental.",
|
||
"Main_GalGame_Chapter170_11700510_051": "...",
|
||
"Main_GalGame_Chapter170_11700510_052": "Looks like chatting isn't Fairy's strong suit.",
|
||
"Main_GalGame_Chapter170_11700510_053": "I think Aria might've just made our smart assistant shy.",
|
||
"Main_GalGame_Chapter170_11700510_055": "Pfft... I guess this kind of heart-to-heart is a little too much for Fairy. She's probably getting shy.",
|
||
"Main_GalGame_Chapter170_11700510_059": "Mm! I remember that directive — \"Keep singing and let New Eridu sink into a world of delusions.\"",
|
||
"Main_GalGame_Chapter170_11700510_061": "(Help Fairy out and change the subject)",
|
||
"Main_GalGame_Chapter170_11700510_062": "(Rescue Fairy from this awkward social moment)",
|
||
"Main_GalGame_Chapter170_11700510_064": "Since Fairy has already made an agreement with us... Belle and I will help make sure her latest directive gets carried out properly.",
|
||
"Main_GalGame_Chapter170_11700510_065": "...Huh?",
|
||
"Main_GalGame_Chapter170_11700510_066": "What Belle means is... Can we come see you perform at 404 again? We'll buy tickets, of course!",
|
||
"Main_GalGame_Chapter170_11700510_070": "You have some things to discuss with Fairy, so you and Aria agree to meet up later at 404.",
|
||
"Main_GalGame_Chapter170_11700510_Name_001": "Wise",
|
||
"Main_GalGame_Chapter170_11700510_Name_002": "Belle",
|
||
"Main_GalGame_Chapter170_11700510_Name_003": "Fairy",
|
||
"Main_GalGame_Chapter170_11700510_Name_004": "Aria",
|
||
"Main_GalGame_Chapter170_11700520_003": "Mhm.",
|
||
"Main_GalGame_Chapter170_11700520_004": "Everyone's practicing so hard.",
|
||
"Main_GalGame_Chapter170_11700520_007": "Ever since our debut, Aria and Sunna have been super motivated! These past few days, they've been working hard to become \"the famous idol group of New Eridu, Janus Quarter, and some streets\"~",
|
||
"Main_GalGame_Chapter170_11700520_008": "And there's also our new online account! We've got some new viewers following us recently...",
|
||
"Main_GalGame_Chapter170_11700520_010": "Why?",
|
||
"Main_GalGame_Chapter170_11700520_011": "But the show was a total success.",
|
||
"Main_GalGame_Chapter170_11700520_017": "The account page...",
|
||
"Main_GalGame_Chapter170_11700520_018": "Do people know?",
|
||
"Main_GalGame_Chapter170_11700520_024": "Oh man, what do we dooo!?",
|
||
"Main_GalGame_Chapter170_11700520_025": "I—It's okay, Sunna! We can keep making more music, keep singing our hearts out, and bring all the Delulus who drifted away back together...\n",
|
||
"Main_GalGame_Chapter170_11700520_028": "Wow, Aria's suddenly got big ambitions~ But I heard that ever since Lady Cersea retired, getting cover authorization from her has been, like, super difficult...",
|
||
"Main_GalGame_Chapter170_11700520_034": "It's not Aria's fault!",
|
||
"Main_GalGame_Chapter170_11700520_035": "No need to play the blame game!",
|
||
"Main_GalGame_Chapter170_11700520_036": "It wasn't your fault at all! Besides, the show went off without a hitch, so there's no need to overanalyze it... Angels of Delusion doesn't have to worry about that stuff!",
|
||
"Main_GalGame_Chapter170_11700520_037": "It wasn't your fault at all. Besides, the show went off without a hitch, so there's no need to overanalyze it...",
|
||
"Main_GalGame_Chapter170_11700520_039": "(I can't shake the feeling that Aria caught Youkai's attention because of Fairy... Ugh, it's way too complicated to explain. I'll just leave it for now.)",
|
||
"Main_GalGame_Chapter170_11700520_041": "Ugh, it's all Sunna's fault for constantly interrupting me! We've been chatting for so long, and I still haven't had the chance to give Manager our gift!",
|
||
"Main_GalGame_Chapter170_11700520_042": "Ta-da—it's a little octopus!",
|
||
"Main_GalGame_Chapter170_11700520_043": "So cute. Yoink!",
|
||
"Main_GalGame_Chapter170_11700520_044": "So, are the other fan perks still valid?",
|
||
"Main_GalGame_Chapter170_11700520_045": "A cute little octopus— yes please! And about those other perks you mentioned before... like show tickets and drinks stand beverages...",
|
||
"Main_GalGame_Chapter170_11700520_046": "What a cute little octopus... I'll gladly accept it. But about those other perks you mentioned before... like the show tickets and beverages...",
|
||
"Main_GalGame_Chapter170_11700520_051": "...",
|
||
"Main_GalGame_Chapter170_11700520_052": "(I think Nangong didn't mean it like that.)",
|
||
"Main_GalGame_Chapter170_11700520_053": "(I should probably change the subject.)",
|
||
"Main_GalGame_Chapter170_11700520_055": "(Sounds like Nangong wants to use the prize money for the group's future events. But Sunna's not getting it at all...",
|
||
"Main_GalGame_Chapter170_11700520_057": "Since you've been so enthusiastic and promised me free shows — I'll definitely be stopping by 404 often. You won't hold it against me for not buying tickets, right...",
|
||
"Main_GalGame_Chapter170_11700520_Name_001": "Cecilia",
|
||
"Main_GalGame_Chapter170_11700520_Name_002": "Belle",
|
||
"Main_GalGame_Chapter170_11700520_Name_003": "Wise",
|
||
"Main_GalGame_Chapter170_11700520_Name_004": "Nangong Yu",
|
||
"Main_GalGame_Chapter170_11700520_Name_005": "Aria",
|
||
"Main_GalGame_Chapter170_11700520_Name_006": "Sunna",
|
||
"Main_GalGame_Chapter170_11709010_001": "Show drinks stand and stage area",
|
||
"Main_GalGame_Chapter170_11709020_001": "Cissia Enters",
|
||
"Main_GalGame_Chapter170_11709030_001": "Cissia takes in the Waifei's New Year festival atmosphere with wonder",
|
||
"Main_GalGame_Chapter170_11709040_001": "Aria meets Dark Aria",
|
||
"Main_GalGame_Chapter170_11709050_001": "Aria (Controlled by Youkai) Appears",
|
||
"Main_GalGame_Chapter170_11709060_001": "Dark Aria Defeated",
|
||
"Main_GalGame_Chapter170_11709070_001": "Severian Visits",
|
||
"Main_GalGame_Chapter170_11709080_001": "Vesper Monster Form Spawn",
|
||
"Main_GalGame_Chapter170_11709090_001": "Vesper Boss Battle - End",
|
||
"Main_GalGame_Chapter170_11709100_001": "Promeia observing cautiously among the crowd",
|
||
"Main_GalGame_Chapter170_11709110_001": "Belle and Wise Watch the Fireworks",
|
||
"Main_OngoingLevel_Chapter170_111701007_01": "{F#Let's find an open space and activate the signal tracker!}{M#Let's find an open space and activate the signal tracker.}",
|
||
"Main_OngoingLevel_Chapter170_111701007_03": "It's like seeing an adorable teddy bear suddenly whip out a dinner knife — and brutally massacre a strawberry cake!",
|
||
"Main_OngoingLevel_Chapter170_111701007_04": "{F#...What kind of comparison is that!}{M#...What kind of metaphor is that?}",
|
||
"Main_OngoingLevel_Chapter170_111701009_01": "{F#Picked up two signal sources... Let's check out the closer one first!}{M#Picked up two signal sources. Let's check out the closer one first.}",
|
||
"Main_OngoingLevel_Chapter170_111701012_01": "{F#Watch out, Sunna!!}{M#Sunna, watch out!}",
|
||
"Main_OngoingLevel_Chapter170_111701013_01": "Look at that! We're suddenly less poor!",
|
||
"Main_OngoingLevel_Chapter170_111701014_01": "{F#One of the signal sources should be inside this building...}{M#One of the signal sources should be inside this building...}",
|
||
"Main_OngoingLevel_Chapter170_111701016_01": "{F#The signal tracker's response is getting stronger, seems to be coming from underground...}{M#The signal tracker's response is getting stronger, seems to be coming from underground...}",
|
||
"Main_OngoingLevel_Chapter170_111701016_03": "{F#Okay! Stay safe~}{M#Okay, stay safe.}",
|
||
"Main_OngoingLevel_Chapter170_111701017_01": "{F#The damaged constructs around here have been almost completely corrupted by Miasma...}{M#The damaged constructs around here have been almost completely corrupted by Miasma.}",
|
||
"Main_OngoingLevel_Chapter170_111701017_03": "It's when you can't breathe very well.",
|
||
"Main_OngoingLevel_Chapter170_111701019_01": "{F#You're both so amazing!}{M#You're both so amazing!}",
|
||
"Main_OngoingLevel_Chapter170_111701019_02": "{F#Last time I was here, it took me quite a while to deal with all the enemies along the way...}{M#Last time I was here, it took me quite a while to deal with all the enemies along the way.}",
|
||
"Main_OngoingLevel_Chapter170_111701020_01": "{F#The signal's getting stronger — the target must be close!}{M#The signal's getting stronger — our target must be close.}",
|
||
"Main_OngoingLevel_Chapter170_111701021_01": "{F#The last signal source is right up ahead!}{M#The last signal source is just ahead!}",
|
||
"Main_OngoingLevel_Chapter170_111701021_02": "...",
|
||
"Main_OngoingLevel_Chapter170_111701022_01": "You obsolete constructs should've been buried long ago! Don't you dare hurt my friends!",
|
||
"Main_OngoingLevel_Chapter170_111701022_03": "{F#Sunna, watch out—focus on the fight!}{M#Sunna, watch out—focus on the fight!}",
|
||
"Main_OngoingLevel_Chapter170_111701035_01": "{F#It's really late... Shifu and the others probably went to bed already...}{M#It's really late... Shifu and the others probably went to bed already...}",
|
||
"Main_OngoingLevel_Chapter170_111701035_02": "{F#But, Suibian Temple is big... surely we can find an empty room somewhere?}{M#But, Suibian Temple is big... surely there's an empty room somewhere?}",
|
||
"Main_OngoingLevel_Chapter170_111701036_01": "Please, wait a moment.",
|
||
"Main_OngoingLevel_Chapter170_111701044_01": "A new... form.",
|
||
"Main_OngoingLevel_Chapter170_111701044_02": "So this is what... freedom feels like.",
|
||
"Main_OngoingLevel_Chapter170_111701044_03": "Vesper! Snap out of it—this has nothing to do with freedom!",
|
||
"Main_OngoingLevel_Chapter170_111701045_01": "Oh my, \"A-H0L0\"... you really live up to your reputation. Good thing my singer came prepared~",
|
||
"Main_OngoingLevel_Chapter170_111701048_03": "—Sunna?! Y—You're really here?",
|
||
"Main_OngoingMainCity_Chapter170_111701001_01": "{F#I was getting used to seeing 404 always empty, never thought they'd manage to open before Gilded Carrot Day...}{M#I was getting used to seeing 404 empty all the time, never thought they'd manage to open before Gilded Carrot Day...}",
|
||
"Main_OngoingMainCity_Chapter170_111701001_02": "{F#If we go now, do you think we'll run into Sunna and the others?}{M#Think we might run into Sunna and the others if we go now?}",
|
||
"Main_OngoingMainCity_Chapter170_111701001_03": "{F#Maybe? I'm actually kinda looking forward to seeing them perform on stage...}{M#Maybe! I wonder when we'll get to see them perform on stage~}",
|
||
"Main_OngoingMainCity_Chapter170_111701002_01": "{F#It's pretty close by. Shall we head in?}{M#It's super close! Shall we head in?}",
|
||
"Main_OngoingMainCity_Chapter170_111701003_01": "{F#Belle? Let's check out what's going on downstairs.}{M#Wise! You're so slow—hurry up and get over here!}",
|
||
"Main_OngoingMainCity_Chapter170_111701004_01": "Ehn-na! (Sorry customer, we're closed for the day!)",
|
||
"Main_OngoingMainCity_Chapter170_111701004_02": "Little guy... are you really gonna say no to your TOP VIP customer?",
|
||
"Main_OngoingMainCity_Chapter170_111701005_01": "Whoa—what's this? And what's that...",
|
||
"Main_OngoingMainCity_Chapter170_111701005_02": "{F#Huh? Please don't touch anything!}{M#...Watch out for the equipment in the room!}",
|
||
"Main_OngoingMainCity_Chapter170_111701006_01": "{F#Strange... I've never heard anyone from Waifei Peninsula mention anything about intelligent entities existing in Lemnian Hollow...}{M#Strange... I've never heard anyone from Waifei Peninsula mention anything about intelligent entities existing in Lemnian Hollow...}",
|
||
"Main_OngoingMainCity_Chapter170_111701006_02": "{F#Don't tell me it has something to do with the Creator again!}{M#Don't tell me it has something to do with the Creator again...}",
|
||
"Main_OngoingMainCity_Chapter170_111701024_01": "{F#Before taking a break, I should go say hi to Shifu and the others...}{M#Before taking a break, I should go say hi to Shifu and the others...}",
|
||
"Main_OngoingMainCity_Chapter170_111701026_01": "I can't believe I got disconnected right at the cliffhanger! What on earth did she see—?!",
|
||
"Main_OngoingMainCity_Chapter170_111701026_01_01": "{F#(It's getting late. Better call it a day...)}{M#(It's getting late. Time to call it a day...)}",
|
||
"Main_OngoingMainCity_Chapter170_111701026_04": "{F#What's going on... Don't tell me Fairy actually turned on that Full-Force Mode!}{M#What's going on... Don't tell me Fairy actually turned on that Full-Force Mode!}",
|
||
"Main_OngoingMainCity_Chapter170_111701028_01": "{F#Aria... should we go find Ms. Cecilia and clear things up?}{M#Aria... should we go find Ms. Cecilia and clear things up?}",
|
||
"Main_OngoingMainCity_Chapter170_111701028_05": "{F#For sure!}{M#I'm rooting for you, Aria.}",
|
||
"Main_OngoingMainCity_Chapter170_111701029_01": "{F#What's up with Wise today... Just how special is this guest anyway?}{M#What's up with Belle today? Just how special is this guest anyway...}",
|
||
"Main_OngoingMainCity_Chapter170_111701030_01": "{F#Huh? Why isn't 18 at the front desk?!}{M#Hold up, why isn't 18 at the front desk...}",
|
||
"Main_OngoingMainCity_Chapter170_111701031_01": "{F#Looks like everyone's got something on their mind... Let's go ask them!}{M#Looks like everyone's got something on their mind... Let's go ask them.}",
|
||
"Main_OngoingMainCity_Chapter170_111701032_01": "{F#Sunna and the others are getting ready for the show... I better hurry back to check on Wise and Fairy!}{M#Sunna and the others are getting ready for the show... I should hurry back to check on Belle and Fairy.}",
|
||
"Main_OngoingMainCity_Chapter170_111701033_01": "{F#The evening of Gilded Carrot Day is livelier than I imagined!}{M#The evening of Gilded Carrot Day is livelier than I imagined...}",
|
||
"Main_OngoingMainCity_Chapter170_111701033_02": "{F#...Come on, this is no time for sightseeing! If we don't hurry up, the show's gonna be over!}{M#...First you rush me out the door, and now you're looking all over the place. If we don't hurry up, the show's gonna be over.}",
|
||
"Main_OngoingMainCity_Chapter170_111701034_01": "{F#It's about time. Let's head over to the cable car area and meet up with Cissia.}{M#It's about time. Let's head over to the cable car area and meet up with Cissia.}",
|
||
"Main_OngoingMainCity_Chapter170_111701037_01": "So you're Vesper?",
|
||
"Main_OngoingMainCity_Chapter170_111701038_01": "{F#(Sunna's still getting ready... Nangong and Aria seem to be chatting about something. I'll go listen to them.)}{M#(Sunna's still getting ready... Nangong and Aria seem to be chatting about something. I'll go listen to them.)}",
|
||
"Main_OngoingMainCity_Chapter170_111701039_01": "{F#(I don't see Aria around... Did she go upstairs?)}{M#(I don't see Aria anywhere... Did she go upstairs?)}",
|
||
"Main_OngoingMainCity_Chapter170_111701040_01": "{F#Connection's terrible! I've totally lost the signal...}{M#The network speed is terrible. I've totally lost the signal...}",
|
||
"Main_OngoingMainCity_Chapter170_111701041_01": "{F#(I just saw Angels of Delusion standing with Cecilia...)}{M#(I saw Angels of Delusion standing with Cecilia just now...)}",
|
||
"Main_OngoingMainCity_Chapter170_111701041_02": "{F#(I should go check on Aria.)}{M#(I should go check on Aria.)}",
|
||
"Main_OngoingMainCity_Chapter170_111701049_01": "{F#Juniors! Why are you two holed up in your room again! I've got something fun to share with you—}{M#Juniors! Why are you two holed up in your room again! I've got something fun to share with you—}",
|
||
"MarcelAdvRe_DifferentRankAccept": "This player hasn't unlocked this mode yet, so they can't join a team",
|
||
"MarcelAdv_2.6_ClothTips": "<color=#FFAF2C>Eous' outfit</color> can be <color=#D9A600>unlocked</color> through other channels. Cannot be obtained again if previously unlocked through other channels.",
|
||
"MarcelAdv_LevelDesc_12550010": "Twisty slides, winding tracks — are you falling? Or flying?\nRide the momentum and roll with the flow!",
|
||
"MarcelAdv_LevelDesc_12550012": "A hop and a skip? More like run for your life! Find a gap and make a break for it!",
|
||
"MarcelAdv_LevelDesc_12550013": "For the rising tide, simply spin, spin, spin! It's a spiral showdown!",
|
||
"MarcelAdv_LevelDesc_12550014": "A long runway, a steady elevator — a shortcut or trap?\nPlease get off for the transfer, and be careful not to go past your stop!",
|
||
"MarcelAdv_LevelDesc_12550015": "Watch your step, and watch the step beneath your step!",
|
||
"MarcelAdv_LevelName_12550010": "Whirlwind Dance Steps",
|
||
"MarcelAdv_LevelName_12550012": "Moment of Survival",
|
||
"MarcelAdv_LevelName_12550013": "Walking on Tightropes",
|
||
"MarcelAdv_LevelName_12550014": "Don't Forget to Transfer",
|
||
"MarcelAdv_LevelName_12550015": "Mind the Gap",
|
||
"MarcelAdv_LevelTarget_12550010": "Avoid all obstacles and reach the destination as fast as possible!",
|
||
"MarcelAdv_LevelTarget_12550011": "Avoid all obstacles and reach the destination as fast as possible!",
|
||
"MarcelAdv_LevelTarget_12550013": "The water level is rising. Run up quickly. If you fall into the water, you will be automatically eliminated. Reach the destination as soon as possible!",
|
||
"MarcelAdv_LevelTarget_12550014": "Avoid all obstacles and reach the destination as fast as possible!",
|
||
"MarcelAdv_NoFightServer": "Failed to connect to multiplayer server",
|
||
"MarcelAdv_Tutorial_Complete": "EMPTY",
|
||
"MarcelRemake_DoubleRewardTip": "Daily First Popularity Carrot Boost",
|
||
"MarcelRemake_SELF_QUIT_Desc": "There won't be any rewards if you exit within a short time ",
|
||
"MarcelRemake_TutorialComplete_Title": "Rewards",
|
||
"MedalName9001": "Myriads",
|
||
"MedalName9002": "More Than One Detective!",
|
||
"MedalName9003": "Truth Buried in the Void",
|
||
"MedalTipsText9003": "Complete the \"Truth Buried in the Void\" ending in the Hard Mode of \"Threshold Simulation: Myriad Endgame\" to display this badge. Only obtainable during the event period.",
|
||
"MemoryName_10151": "Parts Upgrade",
|
||
"MemoryName_10152": "Coffee & Companionship",
|
||
"MemoryName_10153": "Help Me, Manager",
|
||
"Message_12700202": "Why are you suddenly asking me to go see a show?",
|
||
"Message_12700402": "then our commission should be all g now right?",
|
||
"Message_12700403": "isnt having such a reliable case specialist like me",
|
||
"Message_12700404": "absolutely amazing?",
|
||
"Message_12700405": "anyway! commission fees been sent",
|
||
"Message_12700501": "{F#Belle, Fairy and I just found something new}{M#Wise! Fairy and I just found something new}",
|
||
"Message_12700502": "Thanks to the storage drive Severian left, we've found some traces of Youkai. It's definitely infiltrated the ceremony's broadcast data stream",
|
||
"Message_12700503": "But we're still trying to crack the \"surprise program\" it's got lined up...",
|
||
"Message_12700505": "Oh, and! When Aria and Vesper synced up earlier, Fairy pulled the chat logs from Youkai's convo with her last night",
|
||
"Message_12700506": "Fairy found that Youkai had \"corrupted\" Vesper's emotional modules—that's probably why she decided to work with Youkai overnight",
|
||
"Message_12700508": "Either way, I've already sent the investigation results to Severian",
|
||
"Message_12700509": "At the end of the day, Vesper didn't actually cause any real damage, and she genuinely cares about Aria as a friend... Hopefully, Public Security can cut her some slack",
|
||
"Message_12700511": "{F#Okay, stay safe, Belle, see you tonight}{M#Okie, stay safe Wise, see you tonight!}",
|
||
"Message_327000103": "The Forecasters are holding a special show at 404.",
|
||
"Message_327000106": "But I'm the worst actor in the Angels of Delusion.",
|
||
"Message_327000109": "No no, I'll figure out my own advice. Thanks!",
|
||
"Message_327000110": "But since it's my first time doing this kinda thing, I'm worried I might screw it up.",
|
||
"Message_327000111": "I'd feel way better if you had my back on this.",
|
||
"Message_327000112": "Like jumping in when I get stuck and helping me out with a line or something.",
|
||
"Message_327000114": "Thank god, I'm saved...",
|
||
"Message_32700103": "The Forecasters are holding a special show at 404.",
|
||
"Message_32700104": "They invited me to check it out and were hoping I could give them some pointers...",
|
||
"Message_32700106": "B—But I'm like, the worst performer in the Angels of Delusion.",
|
||
"Message_32700109": "No no, I'll figure out my own advice. Thanks!",
|
||
"Message_32700110": "It's just... first time anyone's asked me something like this. Kinda worried I might screw it up.",
|
||
"Message_32700111": "I'd feel way better if you could be there.",
|
||
"Message_32700112": "And if I slip up, you'd have my back.",
|
||
"Message_32700114": "Perfect, I'm saved! I'll take care of the performance ticket for you!",
|
||
"Message_44900328": "Let's meet over there, Manager!",
|
||
"Message_44900355": "UI/Sprite/A1DynamicLoad/IconEmoji/UnPacker/IconEmoji10101.png",
|
||
"Message_44900405": "Bubblegum and I were scared out of our minds out on the street!",
|
||
"Message_45000104": "Uh, no, I don't mean musical ones",
|
||
"Message_45000107": "Not that kind of mate, the movie's literally called \"Coffee Mate\"",
|
||
"Message_45000108": "Saw it featured in a magazine, apparently it's some kind of romantic story about a coffee machine",
|
||
"Message_45000111": "I knew I could trust you!",
|
||
"Message_45000204": "I'm not all that busy, honestly. Just rehearsals, and we've recorded quite a few new tracks",
|
||
"Message_45000205": "Most things are fine in Nangong's hands, so it's all good",
|
||
"Message_45000209": "Any suggestions?",
|
||
"Message_45000211": "Oh! Lumina Square! Actually, there's something I need your help with over there!",
|
||
"Message_45000212": "Nangong's too busy, and Sunna won't come with me...",
|
||
"Message_45000214": "Richard Teamilk's got this special event going on right now where you can score a custom badge of a famous singer",
|
||
"Message_45000215": "I heard there's a hidden edition Ms. Cecilia, so I wanna give it a shot and see if I can score one!",
|
||
"Message_45000217": "Yes! I knew you'd be interested, Manager! Then I'll leave the challenge to you when the time comes!",
|
||
"Message_45000219": "You'll find out when the time comes!",
|
||
"Message_45000223": "The outskirts...",
|
||
"Message_45000224": "You know, I've got three secret listeners out in the Outer Ring. Wanna go meet them?",
|
||
"Message_45000226": "Yeh, it's this spot where I'd sneak off to practice my singing... and that's where I met these three listeners!",
|
||
"Message_45000227": "Whenever I need to unwind, that's where I head",
|
||
"Message_45000229": "Great! Let's meet up in Blazewood then!",
|
||
"Message_45000302": "Aah, uh, eh, oh, yoo!",
|
||
"Message_45000303": "Ah... sorry, I'm just too nervous, my figures are all over the place!",
|
||
"Message_45000305": "Sorry, my FINGERS are all over the place...",
|
||
"Message_45000306": "I mean I lost control of my fingers...",
|
||
"Message_45000307": "Anyway, there's a big commercial gig coming up in a few days",
|
||
"Message_45000308": "We've been super busy with rehearsals lately and recorded a bunch of new tracks",
|
||
"Message_45000309": "But all this back-to-back training is straight-up exhausting... Nangong and Sunna are already talking about taking a day off to chill",
|
||
"Message_45000310": "I feel like I need the same...\nMy electric current's getting kinda unstable...",
|
||
"Message_45000312": "I was thinking the same, just not sure where to go.",
|
||
"Message_45000314": "Sounds good!",
|
||
"Message_45000315": "Sunna's told me so many times how relaxing it is to soak in the sea. I've always wanted to try it...",
|
||
"Message_45000317": "Uhh... it's just...",
|
||
"Message_45000318": "Thing is, some of my mechanical parts aren't waterproof, so if sand or seawater gets in, it might mess up my virtual projection...",
|
||
"Message_45000319": "I always worry whenever I get close to the sea...",
|
||
"Message_45000320": "So when I see those surfing shows and swimming competitions out at sea, they feel so close, and yet so far away...",
|
||
"Message_45000322": "Huh?! Really? But won't the beach be packed during the day?! What if I touch the water and my holographic projection glitches out... people will see me!",
|
||
"Message_45000324": "Oh... that could actually work! Manager, you're a genius!",
|
||
"Message_45000325": "So can we go by tonight?",
|
||
"Message_45000329": "The real season... I mean reason... is we've just been insanely unlucky lately!",
|
||
"Message_45000330": "Sunna hurt her toe while dancing, Nangong's scratch cards stopped paying out, our luck with extra money is completely shot!",
|
||
"Message_45000331": "What's worse, my electric currents have been acting up lately. My limbs won't cooperate, and now my voice has that static-y buzz to it...",
|
||
"Message_45000334": "Fortune telling? We actually never thought about going that route...",
|
||
"Message_45000335": "I've seen people online say that the fortune-telling at Suibian Temple is actually pretty accurate",
|
||
"Message_45000336": "After a divination, even the choices I can't quite figure out start to feel clearer",
|
||
"Message_45000339": "Feels like I really should go get a reading done...",
|
||
"Message_45000401": "Uh, Manager... Did something come up yesterday?",
|
||
"Message_45000403": "But I still got someone to help me snag the prize I wanted",
|
||
"Message_45000404": "It's just a bummer you never showed up...",
|
||
"Message_45000406": "Don't worry, I got what I came for anyway...",
|
||
"Message_45000407": "It's just... if something comes up next time, could you send me a message to let me know...",
|
||
"Message_45000501": "Hmm, Manager, did you forget about the divination?",
|
||
"Message_45000503": "Don't worry. Just like before, I sang a few songs for my three \"little listeners\"...",
|
||
"Message_45000504": "I just wish you were there to listen too...",
|
||
"Message_45000506": "It's all good, I'm feeling much better now!",
|
||
"Message_45000507": "It's just... if something comes up, could you send me a message to let me know...",
|
||
"Message_45000603": "I waited for you at the beach for so long... The sun was almost up and you still didn't show...",
|
||
"Message_45000605": "It's okay! Let's go to the beach together next time for a stroll. It just feels more special when it's the two of us",
|
||
"Message_45000606": "Next time something comes up and you can't make it, shoot me a message!",
|
||
"Message_45000701": "Manager, didn't you forget something yesterday...",
|
||
"Message_45000703": "It's cool... while I was at Suibian Temple, a panda Thiren master helped me with a reading...",
|
||
"Message_45000704": "It was a pretty good reading, which put my mind at ease...",
|
||
"Message_45000705": "Ijust wish I could've shared the moment with you...",
|
||
"Message_45000707": "It's okay! Just make sure you're on time next time!",
|
||
"MiddleTips_100017": "Primordial Nightmare will not <color=#FFAF2C>accumulate Daze</color> while having Miasmic Shield, and will automatically revert to normal state after Miasmic Shield is reduced by a certain amount.",
|
||
"MiddleTips_100018": "After <color=#FFAF2C>accumulating a certain amount of Daze</color> against Primordial Nightmare, they will automatically switch back to Miasmic Shield state.",
|
||
"MiddleTips_100023": "Watch the enemy's moves and press <IconMap:Icon_Switch_Fairy> at the <color=#FFAF2C>right moment</color> to counter attacks from both the Boss and her illusions. A successful counter will trigger a triumphant musical cue.",
|
||
"MiddleTips_200025": "Press <IconMap:Icon_Bangboo_Dash_Little> to enter sliding mode",
|
||
"MiddleTips_200026": "The tough enemy's been Weakened — tap the attack button to hit 'em with consecutive attacks, quick!",
|
||
"MiddleTips_200027": "Launch an <color=#FFFFFF>EX Special Attack</color> to enter <color=#FFFFFF>Angelic Chord-ination</color>",
|
||
"MiddleTips_200028": "Launch another <color=#FFFFFF>EX Special Attack</color> to activate an <color=#FFFFFF>Ether Veil</color>",
|
||
"MiddleTips_200029": "Hold <IconMap:Icon_Normal> to launch the 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color> against enemies afflicted with an <color=#FFFFFF>Anomaly</color> to trigger <color=#FFAF2C>Abloom</color>.",
|
||
"MiddleTips_200030": "Warning: Fall in the water and you're out instantly!",
|
||
"Musicbattle_QuestDesc_1270010101": "Score 2000 points or more in a stage",
|
||
"Musicbattle_QuestDesc_1270010102": "Score 3500 points or more in a stage",
|
||
"Musicbattle_QuestDesc_1270010103": "Score 5000 points or more in a stage",
|
||
"Musicbattle_QuestDesc_1270010104": "Score 2000 points or more in a stage",
|
||
"Musicbattle_QuestDesc_1270010105": "Score 3500 points or more in a stage",
|
||
"Musicbattle_QuestDesc_1270010106": "Score 5000 points or more in a stage",
|
||
"Musicbattle_QuestDesc_1270010107": "Score 2000 points or more in a stage",
|
||
"Musicbattle_QuestDesc_1270010108": "Score 3500 points or more in a stage",
|
||
"Musicbattle_QuestDesc_1270010109": "Score 5000 points or more in a stage",
|
||
"Musicbattle_QuestDesc_1270010110": "Score 2000 points or more in a stage",
|
||
"Musicbattle_QuestDesc_1270010111": "Score 3500 points or more in a stage",
|
||
"Musicbattle_QuestDesc_1270010112": "Score 5000 points or more in a stage",
|
||
"Musicbattle_QuestDesc_1270010113": "Score 2000 points or more in a stage",
|
||
"Musicbattle_QuestDesc_1270010114": "Score 3500 points or more in a stage",
|
||
"Musicbattle_QuestDesc_1270010115": "Score 5000 points or more in a stage",
|
||
"Musicbattle_QuestDesc_1270010116": "Score 2000 points or more in a stage",
|
||
"Musicbattle_QuestDesc_1270010117": "Score 3500 points or more in a stage",
|
||
"Musicbattle_QuestDesc_1270010118": "Score 5000 points or more in a stage",
|
||
"NPCName_1011711521": "Miller",
|
||
"NPCName_1011711531": "Berner",
|
||
"NPCName_1011711541": "2.6 Spring Event Coffee Shop Female NPC",
|
||
"NPCName_1011712241": "Staff",
|
||
"NPCName_150200065_301": "Broken Bangboo",
|
||
"NPCName_600702003": " ",
|
||
"NPCName_900330204": "TV",
|
||
"NPCName_900330502": "Mixing Console",
|
||
"NPCName_900330503": "Locker",
|
||
"NPCName_900330504": "Vending Machine",
|
||
"OB2.6_beta_V2_A_key01": "Complete Training Dummy Ben・Sunna Squad A (Sunna equipped with A-Rank W-Engine)",
|
||
"OB2.6_beta_V2_A_key02": "Complete Training Dummy Ben - Sunna Team B (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_A_key03": "Complete Training Dummy Ben - Sunna Team C (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_A_key04": "Complete Wooden Dummy Ben: Sunna Squad D (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_A_key05": "Complete Wooden Dummy Ben·Sunna Squad E (Sunna has activated Cinema 1)",
|
||
"OB2.6_beta_V2_A_key06": "Complete Wooden Dummy Ben - Team Sunna F (Sunna has activated Cinema 2)",
|
||
"OB2.6_beta_V2_A_key07": "Complete Wooden Dummy Ben: Aria Squad A (Aria equipped with A-Rank W-Engine)",
|
||
"OB2.6_beta_V2_A_key08": "Complete Wooden Dummy Ben - Aria Team B (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_A_key09": "Complete Wooden Dummy Ben: Aria Team C (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_A_key10": "Complete Wooden Dummy Ben - Aria Squad D (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_A_key11": "Complete Wooden Dummy Ben - Aria Team E (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_A_key12": "Complete Wooden Dummy Ben - Aria Squad F (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_A_key13": "Complete Wooden Dummy Ben - Aria Squad G (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_A_key14": "Complete Wooden Dummy Ben・Aria Team H (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_A_key15": "Complete Wooden Dummy Ben - Aria Squad I (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_A_key16": "Complete Wooden Dummy Ben - Aria Squad J (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_A_key17": "Clear Hollow Zero - Lost Void - Weekly Challenge's \"At the Cost of Life\" theme (use the temp button above the stage interface to switch)",
|
||
"OB2.6_beta_V2_A_key18": "Clear Hollow Zero - Lost Void - Weekly Challenge with the Scarlet Tide theme (use the temp button at the top of the stage screen to switch)",
|
||
"OB2.6_beta_V2_A_key19": "Clear Hollow Zero - Lost Void - Weekly Challenge with an Unusual Sales Campaign theme (you can switch via the temporary button above the stage interface)",
|
||
"OB2.6_beta_V2_A_key20": "Complete Notorious Hunt - Faun (Judgment Soliloquy Test Stage) (Mission progress is based on actual completion)",
|
||
"OB2.6_beta_V2_A_key21": "Complete Expert Challenge - Hoplitai (New Humanoid Boss Test Stage)",
|
||
"OB2.6_beta_V2_A_key22": "Complete Expert Challenge - Blastcrawler (Miasmic - Rampant Brute Test Stage)",
|
||
"OB2.6_beta_V2_A_key23": "Obtain a total of 6 stars in Deadly Assault - Phase 1",
|
||
"OB2.6_beta_V2_A_key24": "Obtain a total of 6 stars in Deadly Assault - Phase 2",
|
||
"OB2.6_beta_V2_A_key25": "Obtain a total of 6 stars in Deadly Assault - Phase 3",
|
||
"OB2.6_beta_V2_A_key26": "Complete Deadly Assault Phase 1, Zone 1 using Ye Shunguang, Dialyn, and Sunna",
|
||
"OB2.6_beta_V2_A_key27": "Complete Deadly Assault Phase 2 - Precinct 1 using Aria, Sunna, and Vivian",
|
||
"OB2.6_beta_V2_A_key28": "Complete Deadly Assault Season 2 - Stage 2 using Ye Shunguang, Dialyn, and Sunna",
|
||
"OB2.6_beta_V2_A_key29": "Complete Deadly Assault Season 3 Precinct 1 using Aria, Sunna, and Vivian",
|
||
"OB2.6_beta_V2_A_key30": "Complete Deadly Assault Season 3 Zone 2 using Ye Shunguang, Dialyn, and Sunna",
|
||
"OB2.6_beta_V2_A_key31": "Clear Floor 5 in Shiyu Defense Season 1",
|
||
"OB2.6_beta_V2_A_key32": "Clear Floor 5 in Shiyu Defense Season 2",
|
||
"OB2.6_beta_V2_A_key33": "Clear Floor 5 in Shiyu Defense Season 3",
|
||
"OB2.6_beta_V2_A_key34": "Clear Floor 5 in Shiyu Defense Season 4",
|
||
"OB2.6_beta_V2_A_key35": "In the event [Gravitational Storytime], complete a total of 6 Agent stages",
|
||
"OB2.6_beta_V2_A_key36": "Complete event missions [Idol Theme Event Stage 1], [Idol Theme Event Stage 2], and [Idol Theme Event Stage 3]",
|
||
"OB2.6_beta_V2_A_key37": "Complete all stages on Easy difficulty and Stages 1 & 3 on Hard difficulty in the \"Shining Melody\" Idol-themed event",
|
||
"OB2.6_beta_V2_A_key38": "Complete [Solo Note] Original Me Simple & Hard difficulty, and DAMIDAMI Simple difficulty in the Idol-themed event",
|
||
"OB2.6_beta_V2_A_key39": "Complete Stage 1, Stage 2, Stage 3, Stage 4, and Stage 5 of [Performance Showdown] in the Idol-themed event",
|
||
"OB2.6_beta_V2_A_key40": "Reach 1600 points in [Grand Marcel Adventure] during the Idol-themed event",
|
||
"OB2.6_beta_V2_A_key41": "Complete Camera Combat Event - Stage 1",
|
||
"OB2.6_beta_V2_A_key42": "Complete Camera Combat Event - Stage 2",
|
||
"OB2.6_beta_V2_A_key43": "Complete Camera Combat Event - Stage 3",
|
||
"OB2.6_beta_V2_A_key44": "Complete Threshold Simulation: Branching Echoes STAGE 1 - Final stage",
|
||
"OB2.6_beta_V2_A_key45": "Complete Threshold Simulation: Branching Echoes STAGE 2 - Endgame stage",
|
||
"OB2.6_beta_V2_A_key46": "Complete any Final STAGE ending in Threshold Simulation: Branching Echoes",
|
||
"OB2.6_beta_V2_A_key47": "Complete Main Story 2.6",
|
||
"OB2.6_beta_V2_A_other_key1": "Complete Wooden Dummy Ben: Aria Team K (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_A_other_key2": "Complete Wooden Dummy Ben·Aria Squad L (Aria has activated Cinema 1)",
|
||
"OB2.6_beta_V2_A_other_key3": "Complete Wooden Dummy Ben · Aria Team M (Aria has activated Cinema 2)",
|
||
"OB2.6_beta_V2_A_other_key4": "Complete Wooden Dummy Ben·Aria Team N (Aria has activated Cinema 6)",
|
||
"OB2.6_beta_V2_B_key01": "Complete Wooden Dummy Ben - Sunna Squad A (Sunna equipped with A-Rank W-Engine)",
|
||
"OB2.6_beta_V2_B_key02": "Complete Wooden Dummy Ben - Sunna Team B (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_B_key03": "Complete Wooden Dummy Ben - Sunna Team C (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_B_key04": "Complete Training Dummy Ben - Sunna Squad D (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_B_key05": "Complete Wooden Dummy Ben: Sunna's Squad E (Sunna Cinema 1 Activated)",
|
||
"OB2.6_beta_V2_B_key06": "Complete Wooden Dummy Ben: Sunna Squad F (Sunna with Cinema 2 Activated)",
|
||
"OB2.6_beta_V2_B_key07": "Complete Training Dummy Ben · Aria Team A (Aria equipped with A-Rank W-Engine)",
|
||
"OB2.6_beta_V2_B_key08": "Complete Wooden Dummy Ben - Aria Team B (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_B_key09": "Complete Wooden Dummy Ben: Aria Team C (Aria equipped with an S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_B_key10": "Complete Training Dummy Ben: Team D with Aria (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_B_key11": "Complete Wooden Dummy Ben: Aria Squad E (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_B_key12": "Complete Wooden Dummy Ben: Aria Team F (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_B_key13": "Complete Wooden Dummy Ben - Aria Team G (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_B_key14": "Complete Wooden Dummy Ben: Aria Team H (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_B_key15": "Complete Woodwork Ben: Aria Squad I (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_B_key16": "Complete Wooden Dummy Ben - Aria Team J (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_B_key17": "Complete Notorious Hunt - Faun (Adjudication Lone Song Test Stage) (Mission progress based on actual completion)",
|
||
"OB2.6_beta_V2_B_key18": "Complete Expert Challenge - Hoplitai (New Humanoid Boss Test Stage)",
|
||
"OB2.6_beta_V2_B_key19": "Complete Expert Challenge - Blastcrawler (Miasmic - Rampant Brute Test Stage)",
|
||
"OB2.6_beta_V2_B_other_key1": "Complete Training Dummy Ben - Aria Squad K (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_B_other_key2": "Complete Wooden Dummy Ben·Aria Squad L (Aria Cinema 1 Activated)",
|
||
"OB2.6_beta_V2_B_other_key3": "Complete Wooden Dummy Ben·Aria Squad M (Aria has Cinema 2 activated)",
|
||
"OB2.6_beta_V2_B_other_key4": "Complete Wooden Dummy Ben・Aria Team N (Aria has activated Cinema 6)",
|
||
"OB2.6_beta_V2_Overseas_key01": "Complete Training Dummy Ben - Sunna Squad A (Sunna equipped with A-Rank W-Engine)",
|
||
"OB2.6_beta_V2_Overseas_key02": "Complete Wooden Dummy Ben: Sunna Team B (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_Overseas_key03": "Complete Wooden Dummy Ben - Sunna Team C (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_Overseas_key04": "Complete Training Dummy Ben: Sunna Squad D (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_Overseas_key05": "Complete Wooden Dummy Ben: Sunna Team E (Sunna has activated Cinema 1)",
|
||
"OB2.6_beta_V2_Overseas_key06": "Complete Training Dummy Ben: Sunna Squad F (Sunna Cinema 2 Activated)",
|
||
"OB2.6_beta_V2_Overseas_key07": "Complete Wooden Dummy Ben - Aria Team A (Aria equipped with A-Rank W-Engine)",
|
||
"OB2.6_beta_V2_Overseas_key08": "Complete Wooden Dummy Ben - Aria Squad B (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_Overseas_key09": "Complete Wooden Dummy Ben: Aria Team C (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_Overseas_key10": "Complete Wooden Dummy Ben · Aria Squad D (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_Overseas_key11": "Complete Wooden Dummy Ben - Aria Team E (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_Overseas_key12": "Complete Wooden Dummy Ben - Aria Squad F (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_Overseas_key13": "Complete Woodpile Ben - Aria Team G (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_Overseas_key14": "Complete Wooden Dummy Ben: Aria Team H (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_Overseas_key15": "Complete Wooden Dummy Ben: Aria Team I (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_Overseas_key16": "Complete Training Dummy Ben: Aria Team J (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_Overseas_other_key1": "Complete Wooden Dummy Ben・Aria Squad K (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V2_Overseas_other_key2": "Complete Wooden Dummy Ben: Aria Team L (Aria Cinema 1 Activated)",
|
||
"OB2.6_beta_V2_Overseas_other_key3": "Complete Wooden Dummy Ben・Aria Squad M (Aria has activated Cinema 2)",
|
||
"OB2.6_beta_V2_Overseas_other_key4": "Complete Wooden Dummy Ben - Aria Team N (Aria with Cinema 6 Activated)",
|
||
"OB2.6_beta_V3_A_key01": "Complete Stage 1, Stage 2, and Stage 3 Missions of the Idol-themed event",
|
||
"OB2.6_beta_V3_A_key02": "Complete all available stages in the idol-themed event [Shining Melody]",
|
||
"OB2.6_beta_V3_A_key03": "Complete all available stages in the Idol-themed event [Solo Note]",
|
||
"OB2.6_beta_V3_A_key04": "Complete all stages in the Idol-themed event [Performance Showdown]",
|
||
"OB2.6_beta_V3_A_key05": "Reach 1600 points in the idol-themed event [Grand Marcel Adventure]",
|
||
"OB2.6_beta_V3_A_key06": "Complete Main Story 2.6",
|
||
"OB2.6_beta_V3_A_key07": "Complete Training Dummy Ben - Sunna Squad A (Sunna equipped with A-Rank W-Engine)",
|
||
"OB2.6_beta_V3_A_key08": "Complete Wooden Dummy Ben: Sunna Squad B (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_A_key09": "Complete Training Dummy Ben - Sunna Team C (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_A_key10": "Complete Wooden Dummy Ben - Sunna Squad D (Sunna equipped with S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OB2.6_beta_V3_A_key11": "Complete Training Dummy Ben: Sunna's Squad E (Sunna Cinema 1 Activated)",
|
||
"OB2.6_beta_V3_A_key12": "Complete Wooden Dummy Ben - Sunna Squad F (Sunna Cinema 2 Activated)",
|
||
"OB2.6_beta_V3_A_key13": "Complete Targeting Ben - Harumasa Team A (Harumasa equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_A_key14": "Complete Training Stake Ben - Harumasa Squad B (Harumasa equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_A_key15": "Complete Wooden Dummy Ben - Harumasa Squad C (Harumasa equipped with S-Rank W-Engine, Astra Yao with Cinema 1 activated)",
|
||
"OB2.6_beta_V3_A_key16": "Complete Harumasa Team D in Woodpecker Ben (Harumasa equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_A_key17": "Complete Wooden Dummy Ben·Lycaon Squad A (Lycaon equipped with S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OB2.6_beta_V3_A_key18": "Complete Wooden Dummy Ben: Lycaon Squad B (Lycaon equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_A_key19": "Complete Woodpile Ben: Lycaon Team C (Lycaon equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_A_key20": "Complete Training Dummy Ben - Aria Squad A (Aria equipped with A-Rank W-Engine)",
|
||
"OB2.6_beta_V3_A_key21": "Complete Wooden Dummy Ben - Aria Team B (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_A_key22": "Complete Wooden Dummy Ben: Aria Squad C (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_A_key23": "Complete Wooden Stake Ben・Aria Squad D (Aria equips S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OB2.6_beta_V3_A_key24": "Complete Wooden Dummy Ben: Aria Squad E (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_A_key25": "Complete Wooden Dummy Ben - Team F with Aria (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_A_key26": "Complete Wooden Dummy Ben - Aria Team G (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_A_key27": "Complete Wooden Dummy Ben - Aria Squad H (Aria has activated Cinema 1)",
|
||
"OB2.6_beta_V3_A_key28": "Complete Wooden Dummy Ben: Aria Squad I (Aria has unlocked Cinema 2)",
|
||
"OB2.6_beta_V3_A_key29": "Clear Floor 5 in Shiyu Defense Phase 1",
|
||
"OB2.6_beta_V3_A_key30": "Clear Floor 5 in Shiyu Defense Season 2",
|
||
"OB2.6_beta_V3_A_key31": "Clear Floor 5 in Shiyu Defense Season 3",
|
||
"OB2.6_beta_V3_A_key32": "Clear Floor 5 in Shiyu Defense Season 4",
|
||
"OB2.6_beta_V3_A_key33": "Obtain a total of 6 stars in Deadly Assault: Season 1",
|
||
"OB2.6_beta_V3_A_key34": "Obtain a total of 6 stars in Deadly Assault - Phase 2",
|
||
"OB2.6_beta_V3_A_key35": "Obtain a total of 6 stars in Deadly Assault - Season 3",
|
||
"OB2.6_beta_V3_A_key36": "Complete Deadly Assault Phase 1 Precinct 1 using Ye Shunguang, Dialyn, and Sunna",
|
||
"OB2.6_beta_V3_A_key37": "Complete Deadly Assault Season 2, Precinct 1 using Aria, Sunna, and Vivian",
|
||
"OB2.6_beta_V3_A_key38": "Complete Deadly Assault Phase 2 - Stage 2 using Ye Shunguang, Dialyn, and Sunna",
|
||
"OB2.6_beta_V3_A_key39": "Complete Deadly Assault Season 3, Precinct 1 using Aria, Sunna, and Vivian",
|
||
"OB2.6_beta_V3_A_key40": "Complete Deadly Assault Phase 3, Stage 2 using Ye Shunguang, Dialyn, and Sunna",
|
||
"OB2.6_beta_V3_A_key41": "Complete Notorious Hunt - Faun (Discordant Solo Test Stage) (Mission progress is based on actual completion)",
|
||
"OB2.6_beta_V3_A_key42": "Complete Expert Challenge - Hoplitai (New Humanoid Boss Test Stage)",
|
||
"OB2.6_beta_V3_A_key43": "Complete Expert Challenge - Blastcrawler (Miasmic - Rampant Brute Trial)",
|
||
"OB2.6_beta_V3_A_key44": "Complete Camera Combat Event - Stage 1",
|
||
"OB2.6_beta_V3_A_key45": "Complete Camera Combat Event - Stage 2",
|
||
"OB2.6_beta_V3_A_key46": "Complete Camera Combat Event - Stage 3",
|
||
"OB2.6_beta_V3_A_key47": "Complete Camera Combat Event - Stage 4",
|
||
"OB2.6_beta_V3_A_key48": "Complete Camera Combat Event - Stage 5",
|
||
"OB2.6_beta_V3_A_key49": "Complete Camera Combat Event - Stage 6",
|
||
"OB2.6_beta_V3_A_key50": "In the event [Gravitational Storytime], complete a total of 8 Agent stages",
|
||
"OB2.6_beta_V3_A_key51": "Complete Threshold Simulation: Branching Echoes STAGE 1 - Endgame stage",
|
||
"OB2.6_beta_V3_A_key52": "Complete Threshold Simulation: Branching Echoes STAGE 2 - Endgame stage",
|
||
"OB2.6_beta_V3_A_key53": "Complete any Final STAGE ending in Threshold Simulation: Branching Echoes",
|
||
"OB2.6_beta_V3_A_key54": "Enable haptic feedback on mobile and experience any combat (Mission completion is based on actual progress)",
|
||
"OB2.6_beta_V3_A_key55": "Clear Expert Challenge - Sacrifice - Covenant Guardian",
|
||
"OB2.6_beta_V3_A_key56": "Clear Hollow Zero - Lost Void - Weekly Challenge with the \"At the Cost of Life\" theme (use the temporary button at the top of the stage interface to switch)",
|
||
"OB2.6_beta_V3_A_key57": "Clear the Scarlet Tide theme in Hollow Zero - Lost Void - Weekly Challenge (use the temporary button above the stage interface to switch)",
|
||
"OB2.6_beta_V3_A_key58": "Clear the Unusual Sales Campaign theme in Hollow Zero - Lost Void - Weekly Challenge (toggle via the temporary button above the stage interface)",
|
||
"OB2.6_beta_V3_A_key59": "Clear Hollow Zero - Lost Void - Weekly Challenge's Nightmare Ordeal theme (use the temporary button at the top of the stage interface to switch)",
|
||
"OB2.6_beta_V3_A_key60": "Complete Hollow Zero - Lost Void - Weekly Challenge with the Hollow Finance Course theme (use the temporary button above the stage interface to switch)",
|
||
"OB2.6_beta_V3_A_key61": "Clear Hollow Zero - Lost Void - Weekly Challenge's Avenger's Hospitality theme (use the temporary button above the stage interface to switch)",
|
||
"OB2.6_beta_V3_A_key62": "Clear Hollow Zero - Lost Void - Weekly Challenge's Mist Alert theme (use the temporary button at the top of the stage interface to switch)",
|
||
"OB2.6_beta_V3_A_key63": "Clear Hollow Zero - Lost Void - Weekly Challenge's Strategic Standby theme (toggle via the temp button at the top of the stage screen)",
|
||
"OB2.6_beta_V3_A_key64": "Clear Hollow Zero - Lost Void - Weekly Challenge with 12 Heat modifiers under any theme",
|
||
"OB2.6_beta_V3_B_key01": "Complete Notorious Hunt - Faun (Discordant Solo Test Stage) (Mission progress is based on actual completion)",
|
||
"OB2.6_beta_V3_B_key02": "Complete Expert Challenge - Hoplitai (New Humanoid Boss Test Stage)",
|
||
"OB2.6_beta_V3_B_key03": "Complete Expert Challenge - Blastcrawler (Miasmic - Rampant Brute Test Stage)",
|
||
"OB2.6_beta_V3_B_key04": "Complete Training Dummy Ben - Sunna Squad A (Sunna equipped with A-Rank W-Engine)",
|
||
"OB2.6_beta_V3_B_key05": "Complete Wooden Dummy Ben - Sunna Squad B (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_B_key06": "Complete Training Dummy Ben - Sunna Squad C (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_B_key07": "Complete Wooden Dummy Ben - Sunna Team D (Sunna equipped with S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OB2.6_beta_V3_B_key08": "Complete Training Dummy Ben: Sunna Squad E (Sunna Cinema 1 Activated)",
|
||
"OB2.6_beta_V3_B_key09": "Complete Wooden Dummy Ben: Sunna Squad F (Sunna Cinema 2 Activated)",
|
||
"OB2.6_beta_V3_B_key10": "Complete Woodpile Ben - Harumasa Team A (Harumasa equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_B_key11": "Complete Training Dummy Ben - Harumasa Squad B (Harumasa equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_B_key12": "Complete Wooden Dummy Ben - Harumasa Team C (Harumasa equipped with S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OB2.6_beta_V3_B_key13": "Complete Shiyu Defense - Harumasa Squad D (Harumasa equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_B_key14": "Complete Wooden Doll Ben・Lycaon Team A (Lycaon equipped with S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OB2.6_beta_V3_B_key15": "Complete Combat Simulation - Lycaon Team B (Lycaon equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_B_key16": "Complete Wooden Dummy Training: Lycaon Squad C (Lycaon equipped with an S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_B_key17": "Complete Training Dummy Ben: Aria Squad A (Aria equipped with A-Rank W-Engine)",
|
||
"OB2.6_beta_V3_B_key18": "Complete Wooden Dummy Ben - Aria Team B (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_B_key19": "Complete Wooden Dummy Ben - Aria Team C (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_B_key20": "Complete Wooden Stake Ben - Aria Team D (Aria equipped with S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OB2.6_beta_V3_B_key21": "Complete Wooden Dummy Ben - Aria Team E (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_B_key22": "Complete Wooden Training Dummy Ben - Aria Squad F (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_B_key23": "Complete Wooden Dummy Ben - Aria Squad G (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_B_key24": "Complete Wooden Dummy Ben: Aria Team H (Aria has Cinema 1 activated)",
|
||
"OB2.6_beta_V3_B_key25": "Complete Wooden Dummy Ben: Aria Squad I (Aria has activated Cinema 2)",
|
||
"OB2.6_beta_V3_B_key26": "Clear Expert Challenge - Sacrifice - Covenant Guardian",
|
||
"OB2.6_beta_V3_Overseas_Char_key01": "Complete Wooden Dummy Ben - Sunna Squad A (Sunna equipped with A-Rank W-Engine)",
|
||
"OB2.6_beta_V3_Overseas_Char_key02": "Complete Wooden Dummy Ben: Sunna Team B (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_Overseas_Char_key03": "Complete Wooden Dummy Ben・Sunna Squad C (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_Overseas_Char_key04": "Complete Training Dummy Ben - Sunna Team D (Sunna equipped with S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OB2.6_beta_V3_Overseas_Char_key05": "Complete Wooden Dummy Ben - Sunna Team E (Sunna has Cinema 1 activated)",
|
||
"OB2.6_beta_V3_Overseas_Char_key06": "Complete Wooden Dummy Ben: Sunna Squad F (Sunna has Cinema 2 Activated)",
|
||
"OB2.6_beta_V3_Overseas_Char_key07": "Complete Soldier 11 Combat Ben: Harumasa Team A (Harumasa equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_Overseas_Char_key08": "Complete Woodsman Ben - Harumasa Team B (Harumasa equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_Overseas_Char_key09": "Complete Wooden Dummy Ben: Harumasa Team C (Harumasa equipped with S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OB2.6_beta_V3_Overseas_Char_key10": "Complete Wooden Dummy Ben: Harumasa Squad D (Harumasa equipped with an S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_Overseas_Char_key11": "Complete Wooden Dummy Ben·Lycaon Team A (Lycaon equipped with S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OB2.6_beta_V3_Overseas_Char_key12": "Complete Wooden Dummy Ben - Lycaon Squad B (Lycaon equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_Overseas_Char_key13": "Complete Wooden Dummy Ben・Lycaon Team C (Lycaon equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_Overseas_Char_key14": "Complete Training Dummy Ben - Aria Team A (Aria equipped with A-Rank W-Engine)",
|
||
"OB2.6_beta_V3_Overseas_Char_key15": "Complete Wood Dummy Ben - Aria Team B (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_Overseas_Char_key16": "Complete Wooden Dummy Ben: Aria Squad C (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_Overseas_Char_key17": "Complete Wooden Stake Ben - Aria Squad D (Aria equipped with S-Rank W-Engine, Astra Yao with Cinema 1 activated)",
|
||
"OB2.6_beta_V3_Overseas_Char_key18": "Complete Wooden Dummy Ben - Aria Team E (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_Overseas_Char_key19": "Complete Wooden Dummy Ben - Aria Team F (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_Overseas_Char_key20": "Complete Wooden Dummy Ben · Aria Squad G (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V3_Overseas_Char_key21": "Complete Wooden Dummy Ben - Aria Squad H (Aria has activated Cinema 1)",
|
||
"OB2.6_beta_V3_Overseas_Char_key22": "Complete Wooden Dummy Ben - Aria Squad I (Aria's Cinema 2 Activated)",
|
||
"OB2.6_beta_V3_Overseas_key01": "Complete the event \"Stacking Fortune\"",
|
||
"OB2.6_beta_V4_A_key1": "Complete all Missions in the Idol-themed event",
|
||
"OB2.6_beta_V4_A_key10": "Complete Wooden Dummy Ben - Sunna Team D (Sunna's Cinema 1 Activated)",
|
||
"OB2.6_beta_V4_A_key11": "Complete Training Dummy Ben: Sunna Squad E (Sunna's Cinema 2 Activated)",
|
||
"OB2.6_beta_V4_A_key12": "Complete Wooden Dummy Ben: Sunna Squad F (Sunna's Cinema 2 Activated)",
|
||
"OB2.6_beta_V4_A_key13": "Complete Wooden Dummy Ben - Aria Squad A (Aria equipped with A-Rank W-Engine)",
|
||
"OB2.6_beta_V4_A_key14": "Complete Training Dummy Ben: Aria Squad B (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V4_A_key15": "Complete Wooden Stake Ben - Aria Squad C (Aria equipped with S-Rank W-Engine, Dialyn Cinema 1 activated)",
|
||
"OB2.6_beta_V4_A_key16": "Complete Training Dummy Ben · Aria Team D (Aria equipped with S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OB2.6_beta_V4_A_key17": "Complete Wooden Dummy Ben - Aria Team E (Aria equipped with S-Rank W-Engine, Lycaon with Cinema 2 activated)",
|
||
"OB2.6_beta_V4_A_key18": "Complete Training Dummy Ben: Aria Team F (Aria equipped with S-Rank W-Engine, Dialyn Cinema 1 activated)",
|
||
"OB2.6_beta_V4_A_key19": "Complete Training Dummy Ben - Aria Team G (Aria equipped with S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OB2.6_beta_V4_A_key2": "Complete all stages of the idol-themed event [Shining Melody]",
|
||
"OB2.6_beta_V4_A_key20": "Complete Wooden Dummy Ben: Aria Squad H (Aria equipped with S-Rank W-Engine, Lycaon with Cinema 2 activated)",
|
||
"OB2.6_beta_V4_A_key21": "Complete Wooden Dummy Ben・Aria Team I (Aria has activated Cinema 1)",
|
||
"OB2.6_beta_V4_A_key22": "Complete Wooden Dummy Ben·Aria Squad J (Aria has Cinema 2 activated)",
|
||
"OB2.6_beta_V4_A_key23": "Complete Wooden Dummy Ben · Aria's Team K (Aria has activated Cinema 6)",
|
||
"OB2.6_beta_V4_A_key24": "Complete Wooden Dummy Ben - Lycaon Squad A (Lycaon Cinema 2 Activated)",
|
||
"OB2.6_beta_V4_A_key25": "Complete Wooden Dummy Ben: Lycaon Team B (Lycaon Cinema 2 Activated)",
|
||
"OB2.6_beta_V4_A_key26": "Complete Wooden Dummy Ben·Harumasa Team A (Harumasa equipped with S-Rank W-Engine, Astra Yao's Cinema 1 activated)",
|
||
"OB2.6_beta_V4_A_key27": "Complete Wooden Dummy Ben - Harumasa Team B (Harumasa equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V4_A_key28": "Complete Wooden Dummy Ben: Harumasa Squad C (Harumasa equipped with S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OB2.6_beta_V4_A_key29": "In the event [Gravitational Storytime], complete a total of 8 Agent stages",
|
||
"OB2.6_beta_V4_A_key3": "Complete all stages of the Idol-themed event [Solo Note]",
|
||
"OB2.6_beta_V4_A_key30": "Complete the Candle in the Wind theme in Hollow Zero - Lost Void - Operation Matrix (Use the temporary button at the top of the stage interface to switch themes)",
|
||
"OB2.6_beta_V4_A_key31": "Clear the Consumer Trap theme in Hollow Zero - Lost Void - Operation Matrix (use the temporary button above the stage interface to switch)",
|
||
"OB2.6_beta_V4_A_key32": "Clear the Floating Leverage theme in Hollow Zero - Lost Void - Operation Matrix (toggle via the temporary button above the stage interface)",
|
||
"OB2.6_beta_V4_A_key33": "Clear the Accounts Settled theme of Hollow Zero - Lost Void - Operation Matrix (use the temporary button at the top of the stage interface to switch)",
|
||
"OB2.6_beta_V4_A_key34": "Clear the Misty Corridor theme in Hollow Zero - Lost Void - Operation Matrix (use the temporary button at the top of the stage interface to switch themes)",
|
||
"OB2.6_beta_V4_A_key35": "Clear the Compound Interest Function theme of Hollow Zero - Lost Void - Operation Matrix (use the temporary button at the top of the stage interface to switch themes)",
|
||
"OB2.6_beta_V4_A_key36": "Clear any theme of Hollow Zero - Lost Void - Operation Matrix using Sunna and Aria's Gear",
|
||
"OB2.6_beta_V4_A_key37": "Clear Hollow Zero - Lost Void - Operation Matrix once with an Ether Activity of 12 under any theme",
|
||
"OB2.6_beta_V4_A_key38": "Clear Floor 5 in Shiyu Defense Phase 1",
|
||
"OB2.6_beta_V4_A_key39": "Clear Floor 5 in Shiyu Defense Season 2",
|
||
"OB2.6_beta_V4_A_key4": "Complete all stages of the Idol-themed event [Performance Showdown]",
|
||
"OB2.6_beta_V4_A_key40": "Clear Floor 5 in Shiyu Defense Season 3",
|
||
"OB2.6_beta_V4_A_key41": "Clear Floor 5 in Shiyu Defense Stage 4",
|
||
"OB2.6_beta_V4_A_key42": "Obtain a total of 6 stars in Deadly Assault - Season 1",
|
||
"OB2.6_beta_V4_A_key43": "Obtain a total of 6 stars in Deadly Assault - Phase 2",
|
||
"OB2.6_beta_V4_A_key44": "Obtain 6 stars total in Deadly Assault - Season 3",
|
||
"OB2.6_beta_V4_A_key45": "Complete Deadly Assault Phase 1 - Precinct 1 using Ye Shunguang, Dialyn, and Sunna",
|
||
"OB2.6_beta_V4_A_key46": "Complete Deadly Assault Season 2 Stage 1 using Aria, Yuzuha, and Sunna",
|
||
"OB2.6_beta_V4_A_key47": "Complete Deadly Assault Season 2 Stage 2 with Ye Shunguang, Dialyn, and Sunna",
|
||
"OB2.6_beta_V4_A_key48": "Complete Deadly Assault Season 3 Stage 1 using Aria, Yuzuha, and Sunna",
|
||
"OB2.6_beta_V4_A_key49": "Complete Deadly Assault Season 3 Stage 2 using Ye Shunguang, Dialyn, and Sunna",
|
||
"OB2.6_beta_V4_A_key5": "Reach 1600 points in the Idol-themed event [Grand Marcel Adventure]",
|
||
"OB2.6_beta_V4_A_key50": "Complete Notorious Hunt - Faun (Discordant Solo Test Stage) (Mission progress is based on actual completion)",
|
||
"OB2.6_beta_V4_A_key51": "Complete Expert Challenge - Hoplitai (New Humanoid Boss Test Stage)",
|
||
"OB2.6_beta_V4_A_key52": "Complete Expert Challenge - Blastcrawler (Miasmic - Rampant Brute Test Stage)",
|
||
"OB2.6_beta_V4_A_key53": "Complete Camera Combat Event - Stage 1",
|
||
"OB2.6_beta_V4_A_key54": "Complete Camera Combat Event - Stage 2",
|
||
"OB2.6_beta_V4_A_key55": "Complete Camera Combat Event - Stage 3",
|
||
"OB2.6_beta_V4_A_key56": "Complete Camera Combat Event - Stage 4",
|
||
"OB2.6_beta_V4_A_key57": "Complete Camera Combat Event - Stage 5",
|
||
"OB2.6_beta_V4_A_key58": "Complete Camera Combat Event - Stage 6",
|
||
"OB2.6_beta_V4_A_key59": "Complete Threshold Simulation: Branching Echoes STAGE 1 - Final stage",
|
||
"OB2.6_beta_V4_A_key6": "Complete Main Story 2.6",
|
||
"OB2.6_beta_V4_A_key60": "Complete Threshold Simulation: Branching Echoes STAGE 2 - Endgame stage",
|
||
"OB2.6_beta_V4_A_key61": "Complete any Final STAGE ending in Threshold Simulation: Branching Echoes",
|
||
"OB2.6_beta_V4_A_key7": "Complete Wooden Dummy Ben: Sunna Team A (Sunna equipped with A-Rank W-Engine)",
|
||
"OB2.6_beta_V4_A_key8": "Complete Wooden Dummy Ben - Sunna Team B (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V4_A_key9": "Complete Wooden Dummy Ben - Sunna Squad C (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V4_B_key1": "Complete Wooden Dummy Ben: Sunna Squad A (Sunna equipped with A-Rank W-Engine)",
|
||
"OB2.6_beta_V4_B_key10": "Complete Wooden Dummy Ben: Aria Team D (Aria equipped with S-Rank W-Engine, Astra Yao's Cinema 1 activated)",
|
||
"OB2.6_beta_V4_B_key11": "Complete Wooden Dummy Ben: Aria Team E (Aria equipped with S-Rank W-Engine, Lycaon with Cinema 2 activated)",
|
||
"OB2.6_beta_V4_B_key12": "Complete Training Dummy Ben - Aria Squad F (Aria equipped with S-Rank W-Engine, Dialyn Cinema 1 activated)",
|
||
"OB2.6_beta_V4_B_key13": "Complete Drill Ben - Aria Team G (Aria equipped with S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OB2.6_beta_V4_B_key14": "Complete Training Dummy Ben - Aria Team H (Aria equipped with S-Rank W-Engine, Lycaon with Cinema 2 activated)",
|
||
"OB2.6_beta_V4_B_key15": "Complete Wooden Dummy Ben·Aria Squad I (Aria has activated Cinema 1)",
|
||
"OB2.6_beta_V4_B_key16": "Complete Wooden Dummy Ben · Aria Squad J (Aria has Cinema 2 activated)",
|
||
"OB2.6_beta_V4_B_key17": "Complete Training Dummy Ben with Aria's squad (Aria's Cinema 6 activated)",
|
||
"OB2.6_beta_V4_B_key18": "Complete Combat Simulation: Lycaon Squad A (Lycaon Cinema 2 Activated)",
|
||
"OB2.6_beta_V4_B_key19": "Complete Wooden Stake Ben·Lycaon Squad B (Lycaon Cinema 2 Activated)",
|
||
"OB2.6_beta_V4_B_key2": "Complete Training Dummy Ben: Sunna Squad B (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V4_B_key20": "Complete Wooden Dummy Ben · Harumasa Team A (Harumasa equipped with S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OB2.6_beta_V4_B_key21": "Complete Wooden Dummy Ben - Harumasa Team B (Harumasa equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V4_B_key22": "Complete Training Stake Ben: Harumasa Squad C (Harumasa equipped with S-Rank W-Engine, Astra Yao with Cinema 1 activated)",
|
||
"OB2.6_beta_V4_B_key23": "Complete Notorious Hunt - Faun (Discordant Solo Test Stage) (Mission progress based on actual completion)",
|
||
"OB2.6_beta_V4_B_key3": "Complete Training Dummy Ben - Sunna Team C (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V4_B_key4": "Complete Training Dummy Ben: Sunna Team D (Sunna with Cinema 1 Activated)",
|
||
"OB2.6_beta_V4_B_key5": "Complete Wooden Training Dummy Ben - Sunna Squad E (Sunna's Cinema 2 activated)",
|
||
"OB2.6_beta_V4_B_key6": "Complete Training Dummy Ben - Sunna Team F (Sunna has activated Cinema 2)",
|
||
"OB2.6_beta_V4_B_key7": "Complete Wooden Dummy Ben - Aria Team A (Aria equipped with A-Rank W-Engine)",
|
||
"OB2.6_beta_V4_B_key8": "Complete Wooden Dummy Ben: Aria Team B (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V4_B_key9": "Complete Wooden Dummy Ben - Aria Squad C (Aria equipped with S-Rank W-Engine, Dialyn Cinema 1 activated)",
|
||
"OB2.6_beta_V4_Overseas_key01": "Complete Wooden Dummy Ben: Sunna Squad A (Sunna equipped with A-Rank W-Engine)",
|
||
"OB2.6_beta_V4_Overseas_key02": "Complete Wooden Dummy Ben - Sunna Team B (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V4_Overseas_key03": "Complete Wooden Dummy Ben: Sunna Squad C (Sunna equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V4_Overseas_key04": "Complete Training Dummy Ben - Sunna Team D (Sunna has activated Cinema 1)",
|
||
"OB2.6_beta_V4_Overseas_key05": "Complete Wooden Dummy Ben - Sunna Squad E (Sunna has Cinema 2 activated)",
|
||
"OB2.6_beta_V4_Overseas_key06": "Complete Wooden Dummy Ben: Sunna Squad F (Sunna has Cinema 2 activated)",
|
||
"OB2.6_beta_V4_Overseas_key07": "Complete Training Dummy Ben - Aria Squad A (Aria equipped with A-Rank W-Engine)",
|
||
"OB2.6_beta_V4_Overseas_key08": "Complete Woodwork Ben: Aria Squad B (Aria equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V4_Overseas_key09": "Complete Wooden Stake Ben - Aria Squad C (Aria equipped with S-Rank W-Engine, Dialyn Cinema 1 activated)",
|
||
"OB2.6_beta_V4_Overseas_key10": "Complete Wooden Dummy Ben - Aria Team D (Aria equipped with S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OB2.6_beta_V4_Overseas_key11": "Complete Wooden Dummy Ben - Aria Squad E (Aria equipped with S-Rank W-Engine, Lycaon activates Cinema 2)",
|
||
"OB2.6_beta_V4_Overseas_key12": "Complete Wooden Stake Ben: Aria Squad F (Aria equipped with S-Rank W-Engine, Dialyn with Cinema 1 activated)",
|
||
"OB2.6_beta_V4_Overseas_key13": "Complete Shiyu Defense Ben - Aria Team G (Aria equipped with S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OB2.6_beta_V4_Overseas_key14": "Complete Wooden Stake Ben - Aria Team H (Aria equipped with S-Rank W-Engine, Lycaon Cinema 2 activated)",
|
||
"OB2.6_beta_V4_Overseas_key15": "Complete Wooden Stake Ben: Aria Squad I (Aria has activated Cinema 1)",
|
||
"OB2.6_beta_V4_Overseas_key16": "Complete Wooden Dummy Ben - Aria Squad J (Aria Cinema 2 Activated)",
|
||
"OB2.6_beta_V4_Overseas_key17": "Complete Training Dummy Ben・Aria Squad K (Aria's Cinema 6 Activated)",
|
||
"OB2.6_beta_V4_Overseas_key18": "Complete Wooden Stake Ben: Lycaon Team A (Lycaon Cinema 2 Activated)",
|
||
"OB2.6_beta_V4_Overseas_key19": "Complete Wooden Dummy Ben - Lycaon Team B (Lycaon Cinema 2 Activated)",
|
||
"OB2.6_beta_V4_Overseas_key20": "Complete Wooden Dummy Ben - Harumasa Team A (Harumasa equipped with S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OB2.6_beta_V4_Overseas_key21": "Complete Training Stake Ben - Harumasa Squad B (Harumasa equipped with S-Rank W-Engine)",
|
||
"OB2.6_beta_V4_Overseas_key22": "Complete Wooden Dummy Ben - Harumasa Team C (Harumasa equipped with S-Rank W-Engine, Astra Yao Cinema 1 activated)",
|
||
"OnEvent_AbyssS2_CoinChange_01": "Congrats, Master! You've won the grand prize, which gives you an extra <color=#2BAD00>300% ({0})</color> Gear Coins!",
|
||
"OnEvent_AbyssS2_CoinChange_02": "Master, luck is on your side — an extra <color=#2BAD00>150% ({0})</color> Gear Coins has been deposited.",
|
||
"OnEvent_AbyssS2_CoinChange_03": "You've obtained an extra <color=#2BAD00>50% ({0})</color> Gear Coins this time — keep up the good work!",
|
||
"OnEvent_AbyssS2_CoinChange_04": "You got back exactly what you put in — {0} Gear Coins. Hey, chin up. At least you broke even.",
|
||
"OnEvent_AbyssS2_CoinChange_05": "What a shame — <color=#CF4029>10% ({0})</color> of your Gear Coins have slipped right out of your account.",
|
||
"OnEvent_AbyssS2_CoinChange_06": "We regret to inform you, Master, that you've just lost <color=#CF4029>20% ({0})</color> of your Gear Coins.",
|
||
"Option01_12700201": "A reward for our loyal member! How about going to see a performance together?",
|
||
"Option01_12700203": "Tomorrow.",
|
||
"Option01_12700504": "Knew it",
|
||
"Option01_12700507": "\"Corrupted\"?",
|
||
"Option01_12700510": "I'll let Aria know",
|
||
"Option01_327000105": "That sounds like a good thing though.",
|
||
"Option01_327000113": "Don't worry. I'll see you through.",
|
||
"Option01_32700105": "That sounds like a good thing though.",
|
||
"Option01_32700113": "Don't worry. I'll see you through.",
|
||
"Option01_45000103": "Sure, we've got the musical \"Encore\"",
|
||
"Option01_45000203": "Haven't heard from you in a while. What've you been up to?",
|
||
"Option01_45000210": "Head into the city? Check out the latest stuff at Lumina Square?",
|
||
"Option01_45000225": "Secret listeners?",
|
||
"Option01_45000301": "How's it going, Aria?",
|
||
"Option01_45000304": "Aah, uh, eh, oh, yoo?",
|
||
"Option01_45000311": "Want to head out and take a look around?",
|
||
"Option01_45000313": "How about the beach?",
|
||
"Option01_45000316": "Then let's go together!",
|
||
"Option01_45000321": "If you like it, then let's go!",
|
||
"Option01_45000326": "Alright, I'll be waiting for you at Fantasy Resort tonight",
|
||
"Option01_45000337": "Of course, trust A-Shuo, he's a total pro at this stuff",
|
||
"Option01_45000405": "Sorry! I got held up with something!",
|
||
"Option01_45000408": "I will, for sure!",
|
||
"Option01_45000505": "Sorry! I got held up!",
|
||
"Option01_45000706": "Really sorry",
|
||
"Option02_12700201": "{F#I wanted to invite you to see a performance~}{M#I wanted to invite you to see a performance.}",
|
||
"Option02_12700203": "404.",
|
||
"Option02_12700504": "Anything else?",
|
||
"Option02_12700507": "What does that mean...?",
|
||
"Option02_12700510": "I'll head back in a bit then",
|
||
"Option02_327000102": "What's up? What's going on?",
|
||
"Option02_327000113": "Got it. I'll be there for you.",
|
||
"Option02_32700102": "What's up? What's going on?",
|
||
"Option02_32700105": "Uh... congrats?",
|
||
"Option02_32700113": "Got it. I'll be there for you.",
|
||
"Option02_45000103": "Course, how about the latest episode of \"Black LP Player\"?",
|
||
"Option02_45000106": "Sugar or milk?",
|
||
"Option02_45000203": "Feels like it's been a while since we last caught up, what've you been up to?",
|
||
"Option02_45000207": "Is there anywhere you want to go?",
|
||
"Option02_45000210": "How about the outskirts? Get some fresh air?",
|
||
"Option02_45000218": "There's a challenge?",
|
||
"Option02_45000221": "Okay, we'll see what kind of challenge you've got for me.",
|
||
"Option02_45000230": "Sure, I'm kinda curious about these secret listeners!",
|
||
"Option02_45000301": "Got any gigs coming up?",
|
||
"Option02_45000304": "Your figures are all over the place?",
|
||
"Option02_45000311": "Think I could step out for a breather...",
|
||
"Option02_45000316": "I'll go with you!",
|
||
"Option02_45000321": "If you like it, then I'll take you!",
|
||
"Option02_45000326": "Okay, then tonight let's go enjoy the beach at Fantasy Resort.",
|
||
"Option02_45000333": "Wanna swing by our temple? Get your fortune read?",
|
||
"Option02_45000337": "Naturally. This is Suibian Temple, you know!",
|
||
"Option02_45000340": "Right! Let's meet up at Failume Heights!",
|
||
"Option02_45000402": "Oops...",
|
||
"Option02_45000405": "It won't happen again!",
|
||
"Option02_45000408": "For sure! My bad!",
|
||
"Option02_45000505": "It won't happen again!",
|
||
"OptionLong01_12700203": "See you at 404 tomorrow morning! It's the rehearsal for the Angels of Delusion's Gilded Carrot Day performance~",
|
||
"OptionLong01_12700504": "I knew it... Anything else?",
|
||
"OptionLong01_12700507": "\"Corrupted\"... Like, data corruption or something? How does that work...? Just what kind of tricks does Youkai have up his sleeves...",
|
||
"OptionLong01_12700510": "{F#Got it. I'll pass it along to Aria. Wise, you and Fairy keep tracking... Once things wrap up here, I'll head straight back!}{M#Got it. I'll pass it along to Aria. Belle, you and Fairy keep tracking... I'll head back as soon as things wrap up here.}",
|
||
"OptionLong02_12700203": "See you at 404 tomorrow morning! It's the rehearsal for the Angels of Delusion's Gilded Carrot Day performance~",
|
||
"OptionLong02_12700504": "I knew it... Anything else?",
|
||
"OptionLong02_12700507": "\"Corrupted\"... Like, data corruption or something? How does that work...? Just what kind of tricks does Youkai have up his sleeves...",
|
||
"OptionLong02_12700510": "{F#Got it. I'll pass it along to Aria. Wise, you and Fairy keep tracking... Once things wrap up here, I'll head straight back!}{M#Got it. I'll pass it along to Aria. Belle, you and Fairy keep tracking... I'll head back as soon as things wrap up here.}",
|
||
"Other_GalGame_ZZZFes2025_10162701_001": "<size=42>Oh no, oh no! The venue's under attack by some unknown hostiles!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162701_002": "<size=42>Wait, wait — why are you all so chill right now? The venue's literally under attack!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162701_003": "<size=42>I'm counting on you guys!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162701_004": "<size=42>Shining!</size> ",
|
||
"Other_GalGame_ZZZFes2025_10162701_Name_001": "Belle",
|
||
"Other_GalGame_ZZZFes2025_10162701_Name_002": "Everyone",
|
||
"Other_GalGame_ZZZFes2025_10162702_001": "<size=42>No matter what happens, I'll protect Miss.</size>",
|
||
"Other_GalGame_ZZZFes2025_10162702_002": "<size=42>As long as Eve's here, I can sing to my heart's content!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162702_003": "<size=42>After all, I've dealt with this kind of thing before~</size>",
|
||
"Other_GalGame_ZZZFes2025_10162702_004": "<size=42>That's right! I couldn't have gotten through that crisis without everyone's help...</size>",
|
||
"Other_GalGame_ZZZFes2025_10162702_005": "<size=42>I wonder if everyone can come together like last time and complete this grand Harmony, giving me strength once again?</size>",
|
||
"Other_GalGame_ZZZFes2025_10162702_006": "<size=42>Yay! Looks like everyone's on board!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162702_007": "<size=42>Thanks for the assist. The lady will handle the stage—I'll take care of any troublemakers behind the scenes.</size>",
|
||
"Other_GalGame_ZZZFes2025_10162702_008": "<size=42>So, is everyone ready? Let's get this started!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162702_009": "<size=42>Let's do this together—</size>",
|
||
"Other_GalGame_ZZZFes2025_10162702_010": "<size=42>Shine!</size> ",
|
||
"Other_GalGame_ZZZFes2025_10162702_Name_001": "Evelyn",
|
||
"Other_GalGame_ZZZFes2025_10162702_Name_002": "Astra Yao",
|
||
"Other_GalGame_ZZZFes2025_10162702_Name_003": "Everyone",
|
||
"Other_GalGame_ZZZFes2025_10162703_001": "<size=42>No matter what happens, I'll protect Miss.</size>",
|
||
"Other_GalGame_ZZZFes2025_10162703_002": "<size=42>As long as Eve's with me, I can sing my heart out without a worry!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162703_003": "<size=42>After all, I've dealt with this kind of thing before–</size>",
|
||
"Other_GalGame_ZZZFes2025_10162703_004": "<size=42>That's right! I could only overcome that crisis because everyone was there for me...</size>",
|
||
"Other_GalGame_ZZZFes2025_10162703_005": "<size=42>I wonder if everyone can join me in this Harmony like last time, and give me strength once more?</size>",
|
||
"Other_GalGame_ZZZFes2025_10162703_006": "<size=42>Yay! Looks like everyone's on board!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162703_007": "<size=42>Thanks for the assist. Let Miss do her thing on stage—I'll handle any troublemakers backstage.</size>",
|
||
"Other_GalGame_ZZZFes2025_10162703_008": "<size=42>So, is everyone ready? Here we go!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162703_009": "<size=42>Let's do this together—</size>",
|
||
"Other_GalGame_ZZZFes2025_10162703_010": "<size=42>Shine!</size> ",
|
||
"Other_GalGame_ZZZFes2025_10162703_Name_001": "Evelyn",
|
||
"Other_GalGame_ZZZFes2025_10162703_Name_002": "Astra Yao",
|
||
"Other_GalGame_ZZZFes2025_10162703_Name_003": "Everyone",
|
||
"Other_GalGame_ZZZFes2025_10162704_001": "<size=42>Belle, relax. I anticipated this might happen, so I arranged for a \"bodyguard.\"</size>",
|
||
"Other_GalGame_ZZZFes2025_10162704_002": "<size=42>Oh, what Astra mentioned... That must be the Starloop Event from last time.</size>",
|
||
"Other_GalGame_ZZZFes2025_10162704_003": "<size=42>Shine!</size> ",
|
||
"Other_GalGame_ZZZFes2025_10162704_Name_001": "Wise",
|
||
"Other_GalGame_ZZZFes2025_10162704_Name_002": "Everyone",
|
||
"Other_GalGame_ZZZFes2025_10162705_001": "<size=42>Oh no, oh no—</size> ",
|
||
"Other_GalGame_ZZZFes2025_10162705_002": "<size=42>No way! I'm just saying, the noodle shop on Sixth Street dropped a new dish, but now I can't even get my hands on it!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162705_003": "<size=42>I'm so glad everyone's vibing with our stage! Feels like we could've kept going though... So how about—</size>",
|
||
"Other_GalGame_ZZZFes2025_10162705_004": "<size=42>Shining!</size> ",
|
||
"Other_GalGame_ZZZFes2025_10162705_Name_001": "Belle",
|
||
"Other_GalGame_ZZZFes2025_10162705_Name_002": "Everyone",
|
||
"Other_GalGame_ZZZFes2025_10162706_001": "<size=42>Miss, when danger strikes, make sure you stay behind me!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162706_002": "<size=42>Huh, wasn't this place already attacked yesterday?!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162706_003": "<size=42>Wait, what?! There's something new? I wanna try it too!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162706_004": "<size=42>Miss, don't overthink it before the show... or you might end up singing about ramen in the lyrics.</size>",
|
||
"Other_GalGame_ZZZFes2025_10162706_005": "<size=42>I'd never make such a rookie mistake! Today's show is totally gonna wrap up just as smoothly as yesterday's!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162706_006": "<size=42>You mean...</size> ",
|
||
"Other_GalGame_ZZZFes2025_10162706_007": "<size=42>Ah! I get it now— or maybe...</size>",
|
||
"Other_GalGame_ZZZFes2025_10162706_008": "<size=42>Hehe, I knew it – you guys get me the best~</size>",
|
||
"Other_GalGame_ZZZFes2025_10162706_009": "<size=42>So, everyone out there — are you ready for today's Harmony?</size>",
|
||
"Other_GalGame_ZZZFes2025_10162706_010": "<size=42>Let's do this together—</size>",
|
||
"Other_GalGame_ZZZFes2025_10162706_011": "<size=42>Shining!</size> ",
|
||
"Other_GalGame_ZZZFes2025_10162706_Name_001": "Evelyn",
|
||
"Other_GalGame_ZZZFes2025_10162706_Name_002": "Astra Yao",
|
||
"Other_GalGame_ZZZFes2025_10162706_Name_003": "Everyone",
|
||
"Other_GalGame_ZZZFes2025_10162707_001": "<size=42>Miss, when things get dangerous, make sure you stay behind me!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162707_002": "<size=42>Huh, wait — didn't this place already get attacked yesterday?!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162707_003": "<size=42>Wait, what! There's something new? I wanna try it too!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162707_004": "<size=42>Miss, don't overthink it before the show… or you might end up singing about ramen in the lyrics.</size>",
|
||
"Other_GalGame_ZZZFes2025_10162707_005": "<size=42>I would never make such a rookie mistake! Today's performance is definitely gonna go off without a hitch, just like yesterday!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162707_006": "<size=42>You mean...</size> ",
|
||
"Other_GalGame_ZZZFes2025_10162707_007": "<size=42>Ah! I've got it— how about...</size>",
|
||
"Other_GalGame_ZZZFes2025_10162707_008": "<size=42>Hehe, I knew it – you guys really get me~</size>",
|
||
"Other_GalGame_ZZZFes2025_10162707_009": "<size=42>So, are you all ready for today's Harmony?</size>",
|
||
"Other_GalGame_ZZZFes2025_10162707_010": "<size=42>Let's do this together—</size>",
|
||
"Other_GalGame_ZZZFes2025_10162707_011": "<size=42>Shining!</size> ",
|
||
"Other_GalGame_ZZZFes2025_10162707_Name_001": "Evelyn",
|
||
"Other_GalGame_ZZZFes2025_10162707_Name_002": "Astra Yao",
|
||
"Other_GalGame_ZZZFes2025_10162707_Name_003": "Everyone",
|
||
"Other_GalGame_ZZZFes2025_10162708_001": "<size=42>What's going on? Don't tell me someone's attacking the venue again?</size>",
|
||
"Other_GalGame_ZZZFes2025_10162708_002": "<size=42>…Geez, Belle, one of these days all your freaking out is gonna give me a heart attack.</size>",
|
||
"Other_GalGame_ZZZFes2025_10162708_003": "<size=42>The concert yesterday got a huge response — there are tons of videos about it all over the Inter-Knot.</size>",
|
||
"Other_GalGame_ZZZFes2025_10162708_004": "<size=42>Let's do it again, just like yesterday.</size>",
|
||
"Other_GalGame_ZZZFes2025_10162708_005": "<size=42>Shine!</size> ",
|
||
"Other_GalGame_ZZZFes2025_10162708_Name_001": "Wise",
|
||
"Other_GalGame_ZZZFes2025_10162708_Name_002": "Everyone",
|
||
"Other_GalGame_ZZZFes2025_10162709_001": "<size=42>Oh no, bro—</size>",
|
||
"Other_GalGame_ZZZFes2025_10162709_002": "<size=42>...No, no, that's not what I meant! What I'm trying to say is, today's the last day of the concert...</size>",
|
||
"Other_GalGame_ZZZFes2025_10162709_003": "<size=42>Well... maybe it's time to start today's dose of \"that thing,\" huh?</size>",
|
||
"Other_GalGame_ZZZFes2025_10162709_004": "<size=42>Shine bright!</size> ",
|
||
"Other_GalGame_ZZZFes2025_10162709_Name_001": "Belle",
|
||
"Other_GalGame_ZZZFes2025_10162709_Name_002": "Everyone",
|
||
"Other_GalGame_ZZZFes2025_10162710_001": "<size=42>Whoa, hotpot? I love it, I love it!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162710_002": "<size=42>Miss, eating Blasting Fire Hot Pot all the time isn't great for your stomach... maybe dial back the frequency a bit?</size>",
|
||
"Other_GalGame_ZZZFes2025_10162710_003": "<size=42>Ah, now that you mention it, that's totally true...</size>",
|
||
"Other_GalGame_ZZZFes2025_10162710_004": "<size=42>Time flies, huh…</size>",
|
||
"Other_GalGame_ZZZFes2025_10162710_005": "<size=42>Hold on, hold on! I won't allow anyone looking all gloomy at MY concert!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162710_006": "<size=42>You guys... who said this show ending means it's really over?</size>",
|
||
"Other_GalGame_ZZZFes2025_10162710_007": "<size=42>This time, we're performing here, but next time it'll be somewhere else entirely…\nWe can show up anywhere in the world, bringing everyone our songs and happiness!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162710_008": "<size=42>So, before we meet again, let's enjoy today to the fullest!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162710_009": "<size=42>Oh! Belle and I are totally on the same wavelength!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162710_010": "<size=42>Alright, folks—if y'all are ready, let's kick off this grand Harmony!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162710_011": "<size=42>Let's all—</size>",
|
||
"Other_GalGame_ZZZFes2025_10162710_012": "<size=42>Shining!</size> ",
|
||
"Other_GalGame_ZZZFes2025_10162710_Name_001": "Astra Yao",
|
||
"Other_GalGame_ZZZFes2025_10162710_Name_002": "Evelyn",
|
||
"Other_GalGame_ZZZFes2025_10162710_Name_003": "Everyone",
|
||
"Other_GalGame_ZZZFes2025_10162711_001": "<size=42>Wow, a hot pot place? I love it, I love it!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162711_002": "<size=42>Miss, eating Blasting Fire hot pot all the time isn't great for your stomach—maybe dial back the frequency a bit…</size>",
|
||
"Other_GalGame_ZZZFes2025_10162711_003": "<size=42>Ah, now that you mention it, you're totally right...</size>",
|
||
"Other_GalGame_ZZZFes2025_10162711_004": "<size=42>Time sure flies, huh…</size>",
|
||
"Other_GalGame_ZZZFes2025_10162711_005": "<size=42>Hold on, hold on! I won't allow anyone looking all gloomy at my concert!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162711_006": "<size=42>Oh, you guys... Who says just because this show's over, that it's really the end?</size>",
|
||
"Other_GalGame_ZZZFes2025_10162711_007": "<size=42>This time, we'll be performing here, but next time, we'll be performing somewhere else...We can appear anywhere in the world, bringing singing and joy to everyone!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162711_008": "<size=42>So, before we meet again, let's make the most of today!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162711_009": "<size=42>Oh wow– Belle and I are totally on the same wavelength!</size>",
|
||
"Other_GalGame_ZZZFes2025_10162711_010": "<size=42>Alright everyone, if you're ready, let's kick off this grand Harmony!</size> ",
|
||
"Other_GalGame_ZZZFes2025_10162711_011": "<size=42>Let's do this together—</size>",
|
||
"Other_GalGame_ZZZFes2025_10162711_012": "<size=42>Shine!</size> ",
|
||
"Other_GalGame_ZZZFes2025_10162711_Name_001": "Astra Yao",
|
||
"Other_GalGame_ZZZFes2025_10162711_Name_002": "Evelyn",
|
||
"Other_GalGame_ZZZFes2025_10162711_Name_003": "Everyone",
|
||
"Other_GalGame_ZZZFes2025_10162712_001": "<size=42>I get it — another new product launch, right? Hot pot restaurant? Or Tin-Man Coffee?</size>",
|
||
"Other_GalGame_ZZZFes2025_10162712_002": "<size=42>Gonna miss everyone.</size>",
|
||
"Other_GalGame_ZZZFes2025_10162712_003": "<size=42>Classic Astra — one word from you and everyone's energy is right back up.</size>",
|
||
"Other_GalGame_ZZZFes2025_10162712_004": "<size=42>Shine!</size> ",
|
||
"Other_GalGame_ZZZFes2025_10162712_Name_001": "Wise",
|
||
"Other_GalGame_ZZZFes2025_10162712_Name_002": "Everyone",
|
||
"POText_12740001": "Unlocked after completing event commission \"<color=#FFAF2C>Check-in? Stamps? Fight!</color>\"",
|
||
"POText_12740002": "Unlocked after completing event commission \"<color=#FFAF2C>Her Check-In, Its Battle 1</color>\"",
|
||
"POText_12740003": "Unlocked after completing event commission \"<color=#FFAF2C>Her Check-In, Its Battle 2</color>\"",
|
||
"POText_12740004": "Unlocked after completing event commission \"<color=#FFAF2C>Her Check-In, Its Battle 3</color>\"",
|
||
"POText_12740005": "Unlocked after completing event commission \"<color=#FFAF2C>Her Check-In, Its Battle 4</color>\"",
|
||
"PartnerBg_CampAngelsofDelusion": "A.O.D.",
|
||
"PartnerCamp_Name_13": "Angels of Delusion",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500003_01": "Ugh... what do I do?",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500005_01": "Ah... what to do? What to do?",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500008_01": "Ahh... feels so good...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500011_01": "Huh, so I got it wrong?",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500012_01": "Hmm... which one should I go with?",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500025_02": "But looking at the price... feels like I'd have to grind forever just to afford it...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500028_01": "Still curious what ramen actually tastes like, though...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500029_02": "Not sure what they taste like, but the prices here are way lower than downtown.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500033_01": "Oh, this is the salon Nangong loves to hit up. Every time she gets her hair done, I end up waiting forever and ever...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500033_02": "Now that I think about it, being able to switch up the hologram's hairstyle on a whim is pretty handy...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500034_01": "There was this one time when they piled on too many extra shows... by the end, I didn't even have enough juice left to walk home...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500035_01": "Hmm, one, two, three, four... so many zeros... Nangong said before that we gotta hustle and stack up enough to buy out the recording studio...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500035_02": "But looking at the price... feels like I'd have to grind forever just to afford it...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500036_01": "Don't know if I should even say this, but...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500036_02": "But these Public Security Bangboo on patrol duty, bouncing around all cute like that—they're absolutely adorable.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500037_01": "I used to come here all the time when I'd tag along with Sunna to grab snacks—those three were always super friendly.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500037_02": "Though I've always had a hard time remembering which one's \"Buy\" and which one's \"Give Change\"...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500038_01": "Still curious what ramen actually tastes like, though...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500038_02": "Maybe I could try installing a taste sensor...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500039_01": "After we'd wrap up Hollow commissions, Nangong would always bring us around here to grab a bite.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500039_02": "Not sure what they taste like, but the prices here are way lower than downtown.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500041_02": "Now I get why everyone's all about those beach vacations.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500042_01": "Ah... crap... that wave just now... I think it short-circuited my legs a bit...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500043_01": "Oh, this is the salon Nangong loves to hit up. Every time she gets her hair done, I end up waiting forever and ever...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500043_02": "Now that I think about it, being able to switch up the hologram's hairstyle on a whim is pretty handy...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500044_01": "There was this one time when they piled on too many extra shows... by the end, I didn't even have enough juice left to walk home...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500045_01": "Hmm, one, two, three, four... so many zeros... Nangong said before that we gotta hustle and stack up enough to buy out the recording studio...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500045_02": "But looking at the price... feels like I'd have to grind forever just to afford it...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500046_01": "Don't know if I should even say this, but...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500046_02": "But these Public Security Bangboo on patrol duty, bouncing around all cute like that—they're absolutely adorable.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500047_01": "I used to come here all the time when I'd tag along with Sunna to grab snacks—those three were always super friendly.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500047_02": "Though I've always had a hard time remembering which one's \"Buy\" and which one's \"Give Change\"...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500048_01": "Still curious what ramen actually tastes like, though...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500048_02": "Maybe I could try installing a taste sensor...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500049_01": "After we'd wrap up Hollow commissions, Nangong would always bring us around here to grab a bite.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500049_02": "Not sure what they taste like, but the prices here are way lower than downtown.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500051_02": "Now I get why everyone's all about those beach vacations.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500053_01": "Oh, this is the salon Nangong loves to hit up. Every time she gets her hair done, I end up waiting forever and ever...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500053_02": "Now that I think about it, being able to switch up the hologram's hairstyle on a whim is pretty handy...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500054_01": "There was this one time when they piled on too many extra shows... by the end, I didn't even have enough juice left to walk home...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500055_01": "Hmm, one, two, three, four... so many zeros... Nangong said before that we gotta hustle and stack up enough to buy out the recording studio...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500055_02": "But looking at the price... feels like I'd have to grind forever just to afford it...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500056_01": "Don't know if I should even say this, but...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500056_02": "But these Public Security Bangboo on patrol duty, bouncing around all cute like that—they're absolutely adorable.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500057_01": "I used to come here all the time when I'd tag along with Sunna to grab snacks—those three were always super friendly.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500057_02": "Though I've always had a hard time remembering which one's \"Buy\" and which one's \"Give Change\"...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500058_02": "Maybe I could try installing a taste sensor...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500059_01": "After we'd wrap up Hollow commissions, Nangong would always bring us around here to grab a bite.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500059_02": "Not sure what they taste like, but the prices here are way lower than downtown.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500060_01": "Hmm, heading out already?",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500061_02": "Now I get why everyone's all about those beach vacations.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500062_01": "Ah... crap... that wave just now... I think it short-circuited my legs a bit...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500063_01": "Oh, this is the salon Nangong loves to hit up. Every time she gets her hair done, I end up waiting forever and ever...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500063_02": "Now that I think about it, being able to switch up the hologram's hairstyle on a whim is pretty handy...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500064_01": "There was this one time when they piled on too many extra shows... by the end, I didn't even have enough juice left to walk home...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500065_01": "Hmm, one, two, three, four... so many zeros... Nangong said before that we gotta hustle and stack up enough to buy out the recording studio...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500065_02": "But looking at the price... feels like I'd have to grind forever just to afford it...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500066_01": "Don't know if I should even say this, but...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500066_02": "But these Public Security Bangboo on patrol duty, bouncing around all cute like that—they're absolutely adorable.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500067_01": "I used to come here all the time when I'd tag along with Sunna to grab snacks—those three were always super friendly.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500067_02": "Though I've always had a hard time remembering which one's \"Buy\" and which one's \"Give Change\"...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500068_01": "Still curious what ramen actually tastes like, though...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500068_02": "Maybe I could try installing a taste sensor...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500069_01": "After we'd wrap up Hollow commissions, Nangong would always bring us around here to grab a bite.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500069_02": "Not sure what they taste like, but the prices here are way lower than downtown.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500070_01": "Hmm, heading out already?",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500071_02": "Now I get why everyone's all about those beach vacations.",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500072_01": "Ah... crap... that wave just now... I think it short-circuited my legs a bit...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500073_01": "Hmm, this one... I think it's Sunna's favorite flick...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500075_01": "Hmm, this one... I think it's Sunna's favorite flick...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500082_01": "Never noticed before, but the Outer Ring's got vending machines too!",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500084_01": "Never thought... those three would have such a badass sister...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500086_02": "Feels like a sport that really tests your skill and reflexes!",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500090_01": "What's the deal with this statue?",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500093_01": "Over here, Manager! Look this way!",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500095_01": "We're here! Suibian Temple!",
|
||
"PartnerTalk_BubbleStory_PartnerSunna_340490035_01": "For Bubblegum...",
|
||
"PartnerTalk_BubbleStory_PartnerSunna_340490049_01": "They're sleeping...",
|
||
"PartnerTalk_Chat_PartnerAria_330500001_01": "Hey, cutie! Any games you'd like to try out?",
|
||
"PartnerTalk_Chat_PartnerAria_330500001_02": "We've got free trials right here.",
|
||
"PartnerTalk_Chat_PartnerAria_330500001_04": "Choosing's for chumps!",
|
||
"PartnerTalk_Chat_PartnerAria_330500001_05": "You can have it all!",
|
||
"PartnerTalk_Chat_PartnerAria_330500001_06": "Ah, no way. I... don't have that kind of budget... If I blow too many Dennies, Nangong's gonna be stressed for sure.",
|
||
"PartnerTalk_Chat_PartnerAria_330500001_07": "Could you give me some advice?",
|
||
"PartnerTalk_Chat_PartnerAria_330500001_09": "\"222\" is themed around the fictional city of Rilidu being swallowed by a black hole crisis, with citizens fighting to survive. The gameplay revolves around scavenging supplies, taking down villains, and escaping the black holes...",
|
||
"PartnerTalk_Chat_PartnerAria_330500001_11": "The other one is \"Final Delusion\", a fantasy-world RPG. Players control three adventurers dreaming of becoming angels as they go all-out against a cutthroat corporate boss known as \"the manliest man alive.\"",
|
||
"PartnerTalk_Chat_PartnerAria_330500001_16": "222",
|
||
"PartnerTalk_Chat_PartnerAria_330500001_17": "Final Delusion",
|
||
"PartnerTalk_Chat_PartnerAria_330500001_20": "Oh, so it's a popular game? If I ever start streaming games, I should totally give this a shot.",
|
||
"PartnerTalk_Chat_PartnerAria_330500001_21": "Sjal packages up the game cartridge and hands it to Aria.",
|
||
"PartnerTalk_Chat_PartnerAria_330500001_24": "No worries.",
|
||
"PartnerTalk_Chat_PartnerAria_330500001_25": "It was nothing, really.",
|
||
"PartnerTalk_Chat_PartnerAria_330500001_26": "\"Final Delusion\"? That game's got a real deep, classic story—definitely worth diving into.",
|
||
"PartnerTalk_Chat_PartnerAria_330500001_29": "Whoa, that's sick! Only thing is, you need four players. Next time, Manager, come hang with us! You gotta play a meatball though!",
|
||
"PartnerTalk_Chat_PartnerAria_330500003_01": "Mm... what should I do?",
|
||
"PartnerTalk_Chat_PartnerAria_330500003_04": "Ever since I left \"404,\" this shadowy figure's been tailing me. I ran, he chased—lost my bearings and ended up bolting straight to the port...",
|
||
"PartnerTalk_Chat_PartnerAria_330500003_07": "Lemme help!",
|
||
"PartnerTalk_Chat_PartnerAria_330500003_10": "The moment Aria finishes speaking, a familiar big brown ball of fluff and fur suddenly appears right beside her.",
|
||
"PartnerTalk_Chat_PartnerAria_330500003_12": "Huh? Who? Mister Big Brown Fluff and Fur? You talkin' about me?",
|
||
"PartnerTalk_Chat_PartnerAria_330500003_13": "Proxy, didn't expect to see you here!",
|
||
"PartnerTalk_Chat_PartnerAria_330500003_16": "So you know her, Proxy... This girl dropped a \"404ERROR\" access card on Sixth Street, and I've been chasing after her just to return it.",
|
||
"PartnerTalk_Chat_PartnerAria_330500003_18": "Huff... That seriously almost killed me... If I keep running for longer, I swear my heart is gonna stop...",
|
||
"PartnerTalk_Chat_PartnerAria_330500003_22": "So... wait, you're telling me this mister found my access card and has been tailing me this whole time just to return it?",
|
||
"PartnerTalk_Chat_PartnerAria_330500003_23": "Apologies! I totally took you for some weirdo. Seriously, thanks a ton!",
|
||
"PartnerTalk_Chat_PartnerAria_330500003_24": "No worries... Just glad you got what you lost. If that's all, I gotta head back to the site—got some business to settle with those foremen.",
|
||
"PartnerTalk_Chat_PartnerAria_330500003_25": "Ben hands the access card to Aria and hurries off.",
|
||
"PartnerTalk_Chat_PartnerAria_330500003_27": "Or wait... did I get it right? 'Cause he just said he was gonna settle some business with the foremen...",
|
||
"PartnerTalk_Chat_PartnerAria_330500003_28": "Nah, that's not it... He's an accountant.",
|
||
"PartnerTalk_Chat_PartnerAria_330500003_29": "Accounting business, I guess...",
|
||
"PartnerTalk_Chat_PartnerAria_330500004_02": "Next time I run into this Ben, I gotta give him a proper apology...",
|
||
"PartnerTalk_Chat_PartnerAria_330500004_03": "It's okay.",
|
||
"PartnerTalk_Chat_PartnerAria_330500004_04": "He won't take it to heart.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_02": "Hey, could you do me a favor? I've got a problem I can't crack on my own.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_03": "Hold on a sec.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_05": "I'm helping 141 promote their instant fried chicken, but I just accidentally lost the product info cards, so now I can't really tell these chicken flavors apart.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_06": "The boss said one of these is the ultra-spicy flavor that customers aren't supposed to sample, but I don't have pain or taste sensors installed, so I can't tell which one it is...",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_08": "You lean in close to sniff the fried chicken, and the thick coating of sauce makes it impossible to tell which one is spicier by smell alone—only the colors can give you some clues.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_09": "Considering the shop's flyer says \"Mega Epic Spicy Fried Chicken,\" it'd probably be safer to find this crazy spicy chicken through a process of elimination. But which one should I try first?",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_10": "(Try the dark red fried chicken)",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_13": "You take a nervous bite of the dark red fried chicken, only to be surprised by its sweet, aromatic flavor with a refreshing fruity twist. You thought the deep red came from an overload of chili powder, but it turns out it's just the color of the sauce.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_14": "So? Manager? Is this the super spicy fried chicken?",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_15": "Nah, it's gotta be plum sauce flavor.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_16": "Hmm, wanna try the rest then?",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_19": "You take a suspicious bite of the light red fried chicken, and the savory saltiness instantly floods your mouth. As your teeth sink into the wing, the spiciness gradually kicks in. But the heat isn't overwhelming—instead, it pairs perfectly with the sauce's flavor.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_20": "So? How is it, Manager? I saw you wince there—it's the super spicy flavor, right?",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_21": "This shouldn't be.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_22": "It's spicy, but not that spicy.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_23": "Nice! Then by process of elimination, the last one has to be the extra-spicy fried chicken!",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_25": "I should be thanking you for letting me try them for free.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_26": "So hey, why are you working a part-time job anyway?",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_29": "Alright, I'll let you be then.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_31": "Thanks, Manager! See ya!",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_32": "You casually bite into the golden fried chicken. The next second, infernal flames burst from your mouth. It seems the seasoning is made with some kind of yellow super-hot chili powder, and the spice quickly hits so hard your vision blacks out.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_33": "Ah... are you OK, Manager? Your eyes just went completely red, you looked like you were about to pass out!",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_34": "*coughing* (Ugh, I can't talk...)",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_35": "*coughing* (Help...)",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_36": "Th-This is super spicy...",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_37": "So these are the super spicy wings...",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_38": "You take a suspicious bite of the light red fried chicken, and the savory saltiness instantly floods your mouth. As your teeth sink into the wing, the spiciness gradually kicks in. But the heat isn't overwhelming—instead, it pairs perfectly with the sauce's flavor.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_39": "So? How is it, Manager? I saw you wince there—it's the super spicy flavor, right?",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_40": "This shouldn't be.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_41": "It's spicy, but not that spicy.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_42": "Hmm, wanna try the rest then?",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_43": "(Try the dark red fried chicken)",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_45": "You take a nervous bite of the dark red fried chicken, only to be surprised by its sweet, aromatic flavor with a refreshing fruity twist. You thought the deep red came from an overload of chili powder, but it turns out it's just the color of the sauce.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_46": "So? Manager? Is this the super spicy fried chicken?",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_47": "Nah, it's gotta be plum sauce flavor.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_48": "Nice! Then by process of elimination, the last one has to be the extra-spicy fried chicken!",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_49": "You casually bite into the golden fried chicken. The next second, infernal flames burst from your mouth. It seems the seasoning is made with some kind of yellow super-hot chili powder, and the spice quickly hits so hard your vision blacks out.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_50": "Ah... are you OK, Manager? Your eyes just went completely red, you looked like you were about to pass out!",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_51": "*coughing* (Ugh, I can't talk...)",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_52": "*coughing* (Help...)",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_53": "Th-This is super spicy...",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_54": "So these are the super spicy wings...",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_55": "You casually bite into the golden fried chicken. The next second, infernal flames burst from your mouth. It seems the seasoning is made with some kind of yellow super-hot chili powder, and the spice quickly hits so hard your vision blacks out.",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_56": "Ah... are you OK, Manager? Your eyes just went completely red, you looked like you were about to pass out!",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_57": "*coughing* (Ugh, I can't talk...)",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_58": "*coughing* (Help...)",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_59": "Th-This is super spicy...",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_60": "So these are the super spicy wings...",
|
||
"PartnerTalk_Chat_PartnerAria_330500007_01": "Hold up... Old Duyi... my phone's acting up too...",
|
||
"PartnerTalk_Chat_PartnerAria_330500007_04": "Noope, I'm here for a massage.",
|
||
"PartnerTalk_Chat_PartnerAria_330500007_05": "Wait... but....",
|
||
"PartnerTalk_Chat_PartnerAria_330500007_09": "Sunna suggested I try counting sheep... I gave it a go, but it still takes three or four hours to drift off, and these cyber sheep keep popping up in my head.",
|
||
"PartnerTalk_Chat_PartnerAria_330500007_10": "Then Nangong suggested if I was dealing with insomnia and constant dreams, I should try a massage from Old Duyi. Said it works wonders. So I figured I'd give it a shot.",
|
||
"PartnerTalk_Chat_PartnerAria_330500007_13": "I honestly don't know what I should even comment on first...",
|
||
"PartnerTalk_Chat_PartnerAria_330500007_14": "Yeah... just wanted to give it a shot... So I grabbed a free trial coupon online, but when I got here my phone wouldn't load it. Guess no massage for me today.",
|
||
"PartnerTalk_Chat_PartnerAria_330500007_15": "I can grab a trial voucher on my phone.",
|
||
"PartnerTalk_Chat_PartnerAria_330500007_16": "Just use mine.",
|
||
"PartnerTalk_Chat_PartnerAria_330500007_17": "Oh, really? Thanks!",
|
||
"PartnerTalk_Chat_PartnerAria_330500007_18": "Old Duyi checks the trial voucher and lets Aria into the treatment area. After about half an hour, Aria walks out with a happy look on her face.",
|
||
"PartnerTalk_Chat_PartnerAria_330500007_23": "Old Duyi's amazing!",
|
||
"PartnerTalk_Chat_PartnerAria_330500007_24": "Yeah, guess it's 'cause I've been grinding rehearsals these past few weeks and totally ignored my maintenance...",
|
||
"PartnerTalk_Chat_PartnerAria_330500008_02": "Thanks, Manager. I guess this is what Nangong meant by that whole \"unblocking the meridians\" thing.",
|
||
"PartnerTalk_Chat_PartnerAria_330500009_01": "Huh, so I got it wrong?",
|
||
"PartnerTalk_Chat_PartnerAria_330500009_02": "Still, sorry for troubling you, Manager. I was so freaked out I didn't even know how to bring it up...",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_01": "Hmm... which one should I go with?",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_03": "Ah! Manager! Sorry, I didn't see you there.",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_04": "I came to the resort today mainly to buy some gifts to take home. Nangong's is already sorted, but I can't quite decide what to pick for Sunna...",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_05": "I picked out a few options — could you help me choose, Manager?",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_06": "Sure, let's see them.",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_07": "First up is this hat. It's pretty cute, but more importantly, the old man selling it said the shell on top can summon what he called a \"deep sea spirit.\"",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_08": "Uh... not sure you trust that...",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_10": "What about these? Porcelume protection Socks — no more worrying about Corruption damage to your feet when you're in a Hollow...",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_12": "That's even LESS trustworthy!",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_13": "Uh... I guess that only leaves these last two fridge magnets. The shopkeeper said it's buy-one-get-one, but these two are all that's left.",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_14": "One of them says: \"Missing you big time from Fantasy Resort.\"",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_15": "And the other one: \"The breeze that misses you has blown all the way to Fantasy Resort...\"",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_17": "Ah... judging by your reaction, I don't think I've picked the best gifts...",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_18": "no, that's not it.",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_19": "They'll definitely love the thought.",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_20": "Mhm... Makes sense! Alright Manager, help me decide which souvenir I should get for Sunna!",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_21": "Pick the hat!",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_22": "Pick the socks!",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_23": "Pick the fridge magnets!",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_24": "Okay! I'll go with this one! I bet Sunna's gonna love it.",
|
||
"PartnerTalk_Chat_PartnerAria_330500011_01": "Thanks, Manager. I thought I'd be picking for ages.",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_01": "Uh... which... which Public Security Officer should I go to...?",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_02": "Oh? Manager! I didn't expect to see you here! Can you give me a hand?",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_03": "I... I found a tape of a crime!",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_05": "A videotape of a crime?",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_06": "It's like this...!",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_07": "I found a videotape in a Hollow and took it back to watch it. Turns out it was nothing but footage of machines duels.",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_08": "Parts flying all over the arena — and the crowd? They were eating it up!",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_09": "I'm thinking this is some underground fight club footage from inside a Hollow... Probably has some shady syndicate pulling the strings behind it.",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_12": "I'll go ask for you.",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_13": "You're about to ask an officer about how to report the case when you spot Qingyi coming back from patrol. You quickly bring her up to speed on what happened...",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_14": "So this is the \"underground fight club tape\"?",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_15": "Uh-huh! That's it, Officer! The footage inside is horrifying... absolutely vicious!",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_16": "Understood. I'll treat this with due seriousness. Let me play it back first and take a look...",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_18": "Scary, right?! There's this little robot getting chased all over the place, and in the end, it gets smashed right outta the ring!",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_20": "If I'm not mistaken, this should be a videotape of a television program from the old civilization period.",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_22": "Yeh... they're called robots, but their intelligence is actually quite limited. They're mainly mechanical units controlled through wireless remote devices.",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_23": "See? That little car just now had an antenna on it.",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_24": "Oh... I see now... looks like I got it wrong... sorry about that, Officer.",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_25": "It's okay. For an Intelligent Construct like yourself, it's only natural you'd empathize with such scenes.",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_26": "And maybe someday in the future, that kindness and empathy might actually save some Construct trapped in a desperate situation.",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_27": "No act of kindness is ever too small. Thank you for your civic spirit, citizen!",
|
||
"PartnerTalk_Chat_PartnerAria_330500012_28": "Mhm! You too, Officer!",
|
||
"PartnerTalk_Chat_PartnerAria_330500015_13": "{M#Wise}{F#Belle}, I didn't expect to run into you here!",
|
||
"PartnerTalk_Chat_PartnerAria_330500016_07": "Hold on a sec.",
|
||
"PartnerTalk_Chat_PartnerAria_330500018_24": "And {M#Wise}{F#Belle}, thanks for helping Aria work through all that mess...",
|
||
"PartnerTalk_Chat_PartnerAria_330500022_01": "Oh, Manager, you're here. I brought around 30,000 Dennies, Ihope that's enough for the deposit...",
|
||
"PartnerTalk_Chat_PartnerAria_330500022_02": "You don't need a deposit to borrow it!",
|
||
"PartnerTalk_Chat_PartnerAria_330500022_03": "Oh! Thanks! Can I watch Coffee Mate then?",
|
||
"PartnerTalk_Chat_PartnerAria_330500023_01": "Thanks a lot, Manager. Hopefully I get the chance to come back and watch a movie again sometime.",
|
||
"PartnerTalk_Chat_PartnerAria_330500024_01": "Oh, Manager, you're here. I brought around 30,000 Dennies, Ihope that's enough for the deposit...",
|
||
"PartnerTalk_Chat_PartnerAria_330500024_02": "You don't need a deposit to borrow it!",
|
||
"PartnerTalk_Chat_PartnerAria_330500024_03": "Oh! Thanks! Can I watch Coffee Mate then?",
|
||
"PartnerTalk_Chat_PartnerAria_330500025_01": "Thanks a lot, Manager. Hopefully I get the chance to come back and watch a movie again sometime.",
|
||
"PartnerTalk_Chat_PartnerAria_330500026_03": "Do I have to sing too?",
|
||
"PartnerTalk_Chat_PartnerAria_330500026_04": "Mmm... let me keep you in suspense for now — you'll find out in a sec!",
|
||
"PartnerTalk_Chat_PartnerAria_330500026_05": "Just follow me this way!",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_01": "Everyone, please form an orderly line. Buy a teamilk and give the correct secret phrase to redeem your limited-edition badge of a famous singer.",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_02": "Hold up... secret phrase?",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_04": "That's why Sunna didn't wanna come with me...",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_05": "Are you two ready?",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_06": "<color=#FFAF2C>Richard Teamilk, Rich in Tea, Rich in Milk — romantic tunes delivering love at 100%!</color>",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_07": "Sorry, you're disqualified...",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_08": "When you shout the line, you have to make a heart shape with your hands!",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_09": "Ugh... I have to make a heart shape too... No thanks...",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_10": "Hey, don't bail on me now. It's just a little heart shape, super quick, I promise.",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_12": "The serious-looking guy turns and walks away, leaving the bold customer no choice but to chase after him...",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_13": "Huh... jumping into a challenge without prepping firs?",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_15": "Why would Sunna turn you down...",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_19": "Teamilk meets perfection — savor the flavor!",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_20": "Richard Teamilk, Rich in Tea, Rich in Milk...",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_21": "Hey, that's not the line! Let's try again!",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_22": "Romantic tunes delivering love at 100%!",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_23": "(Make half a heart shape)",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_24": "(Give a thumbs-up)",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_25": "Aria makes the other half of the heart and you put them together.",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_26": "Congratulations!",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_29": "Hmm, if you guys would prefer a more current artist, I can totally...",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_31": "This is exactly what I wanted! Thanks!!",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_32": "Thanks, Manager!!",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_33": "No, Manager, we're supposed to make a heart!",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_34": "After retrying the challenge several times with Aria, you finally succeed.",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_Name_03": "Bold Customer",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_Name_04": "Serious-Looking Customer",
|
||
"PartnerTalk_Chat_PartnerAria_330500028_02": "I never thought you'd want to go to the Outer Ring.",
|
||
"PartnerTalk_Chat_PartnerAria_330500028_03": "There's even a secret base here.",
|
||
"PartnerTalk_Chat_PartnerAria_330500028_04": "I actually ended up coming here by chance after a commission.",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_02": "My three friends are right over there! I can call them out anytime!",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_04": "The three of them are all rare breeds! I doubt anyone in the city has ever seen them before!",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_05": "Okay, go ahead and introduce them.",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_08": "Two familiar little figures emerge from behind the building...",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_12": "You're saying your big sis called him away?!",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_14": "She got mad 'cause you guys keep sneaking out to catch my shows?",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_15": "Oh my, so there's a Big Sis Boar here too...",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_16": "You should have introduced me sooner, you could have listened together!",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_18": "What do you mean she's is coming to settle the score with me? I should run?",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_20": "Don't worry, I'll explain everything to her...",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_21": "He just grunted three times.",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_22": "How are you able to understand them?!",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_23": "As soon as everyone was done talking, a familiar figure wielding a bat emerges from behind the building...",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_25": "Hey there, so you're Big Sis Boar... wait, I mean — you're the big sis of these three Little Boars?",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_26": "Save it, lady!",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_27": "You jerk, tricking my Boars! And...",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_31": "Hello... I really don't mean any harm...",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_32": "And I swear I didn't trick your Boars — they're just my audience...",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_35": "You're from that trio who posts songs online, right? Caesar was watching your videos yesterday...",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_36": "Sorry, that was rude of me.",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_38": "And Grassy, Woody — what're you two standing around for? Get the guest a chair! You've been listening to all these songs and you show zero hospitality!",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_39": "There's really no need...",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_40": "You're my guest, so what I say goes!",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_41": "Lucy rolls out the red carpet for Aria, treating her to the complete Outer Ring hospitality... which totally catches Aria off guard.",
|
||
"PartnerTalk_Chat_PartnerAria_330500029_42": "Lucy snags autographs for both Caesar and herself along the way, and everyone swaps their favorite tracks and tunes...",
|
||
"PartnerTalk_Chat_PartnerAria_330500030_01": "Hey there, Manager!",
|
||
"PartnerTalk_Chat_PartnerAria_330500030_02": "I just asked the staff here, and she said that since it's a weekday evening, there's only two little Bangboo hanging out by the shore.",
|
||
"PartnerTalk_Chat_PartnerAria_330500030_03": "It's just like you thought, there's barely anyone around here at night...",
|
||
"PartnerTalk_Chat_PartnerAria_330500030_07": "We can finally go to the beach. I just hope my virtual projection doesn't glitch out on me...",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_02": "You sure about this? I'm worried something's gonna go wrong with my virtual projection...",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_03": "Don't worry about it.",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_04": "How're you feeling right now?",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_05": "Hmm... I don't know if it's my temperature sensor or what, but it's feeling kinda chilly in here...",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_06": "The sand underwater feels completely different from dry sand — it's way more solid and compact.",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_07": "It feels so strange...",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_08": "Totally! Everyone has to experience it sometime!",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_09": "Mm-hmm, I totally get what Sunna meant now — about how being by the ocean just... clears your head.",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_11": "She must've stepped into the seawater. Aria's virtual projection disappears, exposing her mechanical form.",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_12": "And to make things worse, the two little Bangboo just happened to have wandered over...",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_13": "Ahhh! Oh no! They're gonna see me...",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_14": "Keep quiet for now.",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_15": "They haven't spotted us yet.",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_16": "<color=#B5B5B5>(Whispers) Mhm... okay...</color>",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_17": "Nhe nhu, nha-en nhe~ (Ahh~ an evening by the sea~ A romantic starry sky~)",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_18": "Nhu na? Ehn-en. (Are we sure about this? Sharkboo said this place has a history of supernatural things happening.)",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_19": "Ehn! Ehn-ne-ne! (What supernatural things?! Us Bangboo are the crown jewel of Marcel Group technology — there's no way we'd buy into that kinda nonsense!)",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_20": "Nhu-na... (Alright, alright, I've just got this nagging feeling something's off...)",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_21": "Ehn-nha, nhu ne... (Trust the science, there's nothing to worry about. There's only {M#a guy and a girl}{F#two girls} around, and what could {M#they}{F#they} suddenly turn into...?)",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_22": "Nhe-nhu! Nha en-na! (A cyber ghost! AHHHHHHHHH!!)",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_23": "Nhu-nha en! (I told you something was off! But you just HAD to come here!)",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_24": "Mm-hmm... Nngh!! (Step one, level it out. Step two, zero it. Reverse the nut, tighten from above. Left side's the sample, right side's the weight — pay attention, pay attention!)",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_25": "Nhu? Nha ne? (Huh? What are you doing?)",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_26": "Na-ehn! Nhu-nha! (You don't get it, normal ghosts fear talismans and incantations, so cyber ghosts obviously fear scientific formulas!)",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_27": "Nhe... Ehn-ne nhu? (Ah... is that really gonna work?)",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_28": "Ehn-ne-ne? (Odd stays odd, even stays even... and the sign depends on the quadrant?)",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_30": "If I had to guess, they think we're some kind of mechanical demons and are trying to exorcise us!",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_31": "Let's get out of here while they're still busy doing... whatever it is they're doing...",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_32": "While the two Bangboo are busy \"casting their spell,\" you follow Aria out of the area and clear out the seawater that was causing the short circuit. The malfunctioning virtual projection is back to normal for now.",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_33": "Phew... that was close... almost blew my cover there!",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_34": "I didn't see that coming either.",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_35": "That was scary...",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_36": "Still, that was pretty exciting just now... I didn't expect a simple walk along the beach to turn into such an encounter.",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_37": "So, are you happy?",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_38": "Of course, that first time feeling the ocean, and almost getting my true identity exposed by Bangboo. That's definitely an experience I'll remember for the rest of my life!",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_39": "Your whole life...",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_40": "That feels like a long time!",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_41": "Hahaha... Thanks, Manager!",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_42": "I've had so many great, happy moments with you lately...",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_Name_02": "Resonaboo",
|
||
"PartnerTalk_Chat_PartnerAria_330500032_02": "Maybe this is what Nangong meant by that whole laid-back lifestyle?",
|
||
"PartnerTalk_Chat_PartnerAria_330500032_03": "Failume Heights is great for your health.",
|
||
"PartnerTalk_Chat_PartnerAria_330500032_04": "I've got a feeling this trip's gonna give me the answers I'm looking for...",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_01": "I'm here! Hey Manager, do me a favor and read my fortune!",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_02": "I don't do the fortune telling.",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_03": "A-Shuo's the one who does the fortune telling.",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_04": "You mean this dog?",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_05": "He does the fortune telling?",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_06": "Yeah, just focus on what you're thinking about.",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_07": "Just shake that dragon turtle.",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_08": "Will our performance go okay...?",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_10": "Aria shakes the dragon turtle, but when she opens it, there's nothing inside...",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_11": "Let me check the divination records...",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_13": "Oh, why not?",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_14": "Hold up... something isn't right...",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_15": "Don't tell me... my luck's so bad even the heavens can't stand watching anymore?",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_17": "It's nothing that dramatic!",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_18": "It's fine, Manager, you don't need to comfort me...",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_19": "Sunna twisted her toe, Nangong's luck with side hustles went bust, and my voice went haywire...",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_20": "All the signs lately point to one thing... maybe we weren't meant to take part in this performance...",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_21": "In the midst of the chaos, a familiar voice rings out nearby.",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_22": "Hey! {M#Wise}{F#Belle}! Brought a friend to check out the store?",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_25": "Oh? They're not lost!",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_26": "Got 'em all right here... Shifu told me to help A-Shuo clean up the stuff at the divination booth. Those dice have been handled so much they're practically polished smooth...",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_27": "Took me forever to scrub them clean.",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_28": "Here, I'll toss them in. Now draw again and you'll get...",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_29": "Pan Yinhu places the divination dice into the dragon-turtle and Aria gives it another shake. This time, three suns come up...",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_30": "Wow! Congratulations, young lady!",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_31": "That's a great reading! Luck is on your side, shining bright as the heavens. You're about to hit a lucky streak!",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_32": "Ah... thank you, that's such a relief...",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_33": "That said, don't get impatient. According to your reading: \"Go with the flow and wealth will follow. Steady steps, one day at a time, lead to real success.\"",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_34": "Go with the flow, work hard every day, and you'll reach your goal.",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_35": "Okay, thanks for the help and advice, Senior Yinhu!",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_36": "It's nothing. Come by any time!",
|
||
"PartnerTalk_Chat_PartnerSunna_330490010_11": "When Miss Cissia wandered into 404... I just happened to be the only one there...",
|
||
"PartnerTalk_Chat_PartnerSunna_330490013_01": "Ugh, I feel lightheaded... my legs are jelly, I can't walk anymore... I don't think I make it back to 404...",
|
||
"PartnerTalk_Chat_PartnerSunna_330490020_05": "You mean Bubblegum? Mm... I'll call it out later.",
|
||
"PartnerTalk_Chat_PartnerSunna_330490021_02": "Alright, looks like it's cleared out a bit. Time to call Bubblegum...",
|
||
"PartnerTalk_Chat_PartnerSunna_330490021_04": "Th—This is Bubblegum! I don't think you've met before, Manager...",
|
||
"PartnerTalk_Chat_PartnerSunna_330490021_08": "But after meeting Aria, she hooked me up with some upgrades and added a holographic projection function to my pet device... so now I can see Bubblegum in the real world too!",
|
||
"PartnerTalk_Chat_PartnerSunna_330490021_11": "Bubblegum hovers up and down against the wall like a giant fluttering moth, looking a bit anxious...\nSensing the slightest movement nearby, it lets out a startled sound.",
|
||
"PartnerTalk_Chat_PartnerSunna_330490021_14": "I... I couldn't think of anything else either...\nNothing in the official guide or on the forums seems to explain why Bubblegum's been so down lately.",
|
||
"PartnerTalk_Chat_PartnerSunna_330490021_15": "Sunna pouts, swaying back and forth listlessly just like the little cat Bubblegum beside her...",
|
||
"PartnerTalk_Chat_PartnerSunna_330490021_22": "I—Is it really sick!? I've searched through every single guide and can't figure out what's wrong. Ohhh, what'll I do if something happens to Bubblegum...",
|
||
"PartnerTalk_Chat_PartnerSunna_330490021_37": "It's gotta be my own social anxiety rubbing off on Bubblegum... making her so shy around people...",
|
||
"PartnerTalk_Chat_PartnerSunna_330490021_39": "As if sensing Sunna's emotions—\nBubblegum, who'd been facing away this whole time, suddenly drifts closer toward her...",
|
||
"PartnerTalk_Chat_PartnerSunna_330490021_41": "Bubblegum...",
|
||
"PartnerTalk_Chat_PartnerSunna_330490021_42": "It doesn't seem to blame you.",
|
||
"PartnerTalk_Chat_PartnerSunna_330490021_43": "I think Bubblegum is perfectly happy!",
|
||
"PartnerTalk_Chat_PartnerSunna_330490021_45": "Instead of beating myself up... starting today, I'm going to take responsibility for Bubblegum's health...!",
|
||
"PartnerTalk_Chat_PartnerSunna_330490021_54": "For Bubblegum's sake... I have to push through my nerves!",
|
||
"PartnerTalk_Chat_PartnerSunna_330490021_57": "Bubblegum doesn't seem too thrilled about it.",
|
||
"PartnerTalk_Chat_PartnerSunna_330490021_59": "Bubblegum, I'm doing this for your sake... so, even though I'm scared to go outside myself—",
|
||
"PartnerTalk_Chat_PartnerSunna_330490021_Name_02": "Bubblegum",
|
||
"PartnerTalk_Chat_PartnerSunna_330490023_24": "Then, if Nangong decided to pick on me... I'd calmly take off my studded cap and slap it straight on her head!",
|
||
"PartnerTalk_Chat_PartnerSunna_330490023_45": "D—Doesn't that mean I'll end up like my cat Bubblegum...?",
|
||
"PartnerTalk_GalGame_PartnerAria_10044701_028": "Ehn-ne, ehn-ne-ne-ne... (But, it really has been a long time since I got a new battery...)",
|
||
"PartnerTalk_GalGame_PartnerAria_10044702_005": "Oh, no... These are actually for a friend.",
|
||
"PartnerTalk_GalGame_PartnerAria_10044702_032": "Ahem... But a normal boy should understand this. Intelligent Constructs are companions, and you can't forget to care for them...",
|
||
"PartnerTalk_GalGame_PartnerAria_10044702_042": "Mm... Hearing you two say all that is making me reflect on myself a little... I'll take Eous to try out 141's new battery later.",
|
||
"PartnerTalk_GalGame_PartnerAria_10044703_001": "Ah! Manager! Wh—When did you get here!?",
|
||
"PartnerTalk_GalGame_PartnerAria_10044703_009": "<color=#B5B5B5>(Whisper) It's alright. I'll try to figure something out...</color>",
|
||
"PartnerTalk_GalGame_PartnerAria_10044703_011": "<color=#B5B5B5>(Whisper) It's alright. I'm trying to figure something out...</color>",
|
||
"PartnerTalk_GalGame_PartnerAria_10044703_015": "<color=#B5B5B5>(Whisper) Aria stay behind me. When I open my mouth, you start talking.</color>",
|
||
"PartnerTalk_GalGame_PartnerAria_10044703_018": "<color=#B5B5B5>(Whisper) Huh? What do you mean?</color>",
|
||
"PartnerTalk_GalGame_PartnerAria_10044703_020": "<color=#B5B5B5>(Whisper) Just say whatever you usually say on stage!</color>",
|
||
"PartnerTalk_GalGame_PartnerAria_10044703_021": "<color=#B5B5B5>(Whisper) Just say whatever you usually say on stage!</color>",
|
||
"PartnerTalk_GalGame_PartnerAria_10044703_029": "<color=#B5B5B5>(Whisper) Ahhhh... What do we do, Manager!? We've been exposed!</color>",
|
||
"PartnerTalk_GalGame_PartnerAria_10044703_034": "<color=#B5B5B5>(Whisper) Ah... It's over...</color>",
|
||
"PartnerTalk_GalGame_PartnerAria_10044703_047": "<color=#B5B5B5>(Whisper) I hope she can sing anytime she wants, anywhere she wants. Whether she's on or off stage, we'll love her all the same.</color>",
|
||
"PartnerTalk_GalGame_PartnerSunna_10044603_063": "Astra waves and walks off, her confident silhouette lingering in view. Not far away, she casually orders a bowl of extra-spicy noodles from General Chop.",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491011_01": "It's a little embarrassing to admit, but I really enjoy being on stage...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491012_01": "There might be many reasons to step onto a stage...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491013_01": "But once I'm actually up there, it feels like there's only one reason left.",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491014_01": "Those hazy faces in the dark, the glowsticks swaying, the singing coming from the crowd...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491015_01": "And the way our hearts thrum together in the rhythm of the music...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491016_01": "Whenever that happens, it feels like everyone gets pulled into our \"delusion,\" completely immersed in a world that belongs only to the music.",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491017_01": "When I look at the crowd sharing that delusion with us, I always feel an urge to cry out to them.",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491018_01": "Please, one more time. Let us hear that \"Encore\" again!",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491019_01": "When Angels of Delusion first formed, we couldn't even afford to rent a tiny corner of Reverb Arena...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491020_01": "And look at us now, who would've thought we'd end up performing somewhere even better than this!",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491021_01": "If I went back in time and told my past self that, she'd probably think I was making it up...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491022_01": "I know not everyone gets the chance to achieve their dreams. Sometimes dreams are nothing more than delusions...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491023_01": "But we still nurture it with a little spark of hope...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491024_01": "Because what if... just what if... one day it actually comes true?",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491025_01": "And now, that \"delusion\" we once called a \"dream\"... maybe it's starting to come true, even if only a little.",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491026_01": "I often daydream about things that aren't realistic...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491027_01": "Like walking into some random restaurant and hearing our song playing in the background...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491028_01": "Or like the whole stretch of Sixth Street being covered with Angels of Delusion posters!",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491029_01": "We're not that famous right now, but something tells me that one day we'll sweep across all of New Eridu as the top idols!",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491030_01": "Right now, though, the \"Angels of Delusion – Rising Star\" album is still sitting on shelves... beautifully collecting dust...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491031_01": "We don't have many fans yet and with no budget for promos, our sales have been... well, not great...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491032_01": "But! If you want one, I can give you a copy! Y—You... want it, right?",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491033_01": "We, uh... still have plenty in stock, ahaha...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491034_01": "Whenever I run out of inspiration, I usually slip away to some quiet, empty corner...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491035_01": "When the voices of the crowd fade, and no one's around, the sounds of nature gently reveal themselves.",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491036_01": "Listen, just like right now...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491037_01": "The sound of the wind, the rustle of the grass, the waves splashing against the rocks...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491038_01": "I don't know if anyone noticed, but I often record these sounds and mix them into my music.",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491039_01": "It's like... all those small, unnoticed little things from everyday life can still shimmer softly inside a melody.",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491040_01": "The world is always bustling, and even a tiny flower is busy making its own quiet fuss.",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491041_01": "Do you think... my music helped give those little voices a way to be heard?",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491042_01": "Do you ever just... want a moment alone?",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491043_01": "I love practicing with everyone, but sometimes I just want a little quiet time to myself...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491044_01": "Ah! You know what I mean, right? Like a toy car that's been running all day and needs a quiet moment to recharge...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491045_01": "This little hidden corner of the city feels perfect for solo practice...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491046_01": "When it's late and quiet, I can come here alone and go over the dance steps I keep messing up...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491047_01": "If I practice hard for a few nights, I'm sure I'll amaze everyone and leave Nangong speechless!",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491048_01": "W—Wait... Isn't it a little...? I'm getting chills...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerSunna_511491049_01": "Uh... On second thought, let's not stay here. Let's go somewhere else instead!",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501004_01": "Come on! There are so many places I wanna visit!",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501011_01": "Wait, wait, wait! I'm catching up!",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501016_01": "Wait! Let me adjust my expression... Okay... Let's take the photo!",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501020_01": "Is there anywhere you wanna go? I'll take you there!",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501021_03": "We spent our days writing songs and practicing.",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501021_07": "Hard to believe that in the blink of an eye, we're already performing on a stage with tons of people watching...",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501021_08": "In the future, we'll definitely be able to sing our hearts out, on an even bigger stage...",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501022_01": "This place is familiar...",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501022_02": "Sometimes, after our shows, I used to turn off my virtual projection and sneak out to listen to the audience talk.",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501022_03": "Seeing our fans staying even after the show ended...",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501023_02": "I stumbled upon it by accident after finishing a Hollow commission once..",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501024_02": "She said she watched the show really close to Astra Yao, and even got pulled in for a photo together.",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501024_03": "How wonderful... A summer night by the sea, shining on stage with everyone cheering.",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501024_06": "Yeah... I believe that day will come sooner or later...",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501025_01": "Oh... I remember this place. Manager, could you walk with me a little further?",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501025_04": "I always thought it was some shady gang fighting or someone getting robbed back here.",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501025_05": "Today, I finally gathered the courage to check it out... and it turned out to be just a bunch of middle-aged office workers winding down after work.",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501025_07": "Instead, I just end up feeling... a little sorry for them.",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501066_01": "Huh? You want me to arrange flowers? I've never done anything like that before...",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501067_01": "Mm... It looks... not bad? What do you think, Manager?",
|
||
"PartnerTalk_OngoingMainCity_PartnerAria_511501067_02": "Arranging flowers is a bit like tuning machinery, where the harmony of the whole thing matters most.",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491001_01": "You... didn't just pass out with your eyes open, did you? Like what I did the first time I went on stage...",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491001_02": "Wait... Can you actually fall asleep while standing!?",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491002_01": "Wanna hear a song I've been obsessed with lately?",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491002_02": "Hmm hmm hmm~ Ta-ta-ta-ta! I suddenly got some inspiration for a new song!",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491003_01": "S—Stop staring at me or I'll put my backpack over your head!\n...Or... maybe over mine...",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491003_02": "Do I have cake crumbs on my face or something...?",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491004_01": "Don't tease me just because my legs are short and I can't run fast...!",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491004_02": "Don't just leave me out here by myself... I'll get lost...",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491005_01": "Careful, getting bumped into hurts...",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491005_02": "Being surrounded by so many strangers... I can't think straight...",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491006_01": "Huh? You're leaving me here alone? *sobs* Will it be long...?",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491007_01": "How much longer do I have to wait...? Two hundred eighty-seven ants... two hundred eighty-eight ants...",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491008_01": "My turn to lead? Alright... but just FYI, I'm kinda directionally challenged...",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491008_02": "We'll go at my pace... okay?",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491009_01": "After every show, we always get a lot of gifts from fans, like flowers...",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491009_02": "The first time I got flowers, I used the petals to make a scented candle. It's so special I still can't bring myself to use it to this day!",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491010_01": "Manager, have you ever wondered... why fans give flowers to idols, but idols rarely give flowers back?",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491010_02": "If one day \"Angels of Delusion\" becomes a household name...",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491010_03": "I'll make sure every ticket of our show comes with its own little bouquet, hehe...",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491050_Name_01": "Sunna",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491051_Name_01": "Sunna",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491052_Name_01": "Sunna",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491053_Name_01": "Sunna",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491054_Name_01": "Sunna",
|
||
"PartnerTalk_OngoingMainCity_PartnerSunna_511491055_Name_01": "Sunna",
|
||
"Partner_Birthday_1491": "JUL 18",
|
||
"Partner_Birthday_1501": "JUN 7",
|
||
"Partner_Impression_f_1501": "An idol performing on stage with a virtual avatar... Does that count as being a virtual idol?",
|
||
"Partner_Impression_m_1501": "Uh... That doesn't feel quite right, Belle... but I honestly don't know how to refute it...",
|
||
"Partner_ProfileDesc_1491": "Sunna is a member of the Angels of Delusion idol group and the composer behind all of the group's music. Maintaining top-tier songwriting while keeping pace with rehearsals and stage performances is anything but easy for her. When the pressure piles up, she occasionally employs the tactic of \"retreat is the best option\" to dodge Captain Nangong Yu's brutal scheduling.\nNote: Reliable intelligence suggests that this tactic works largely because Nangong Yu intentionally lets it slide.\n\nSunna and Nangong Yu, another member of the Angels of Delusion, have known each other since they were young and grew up together. While they appear to always squabble, the two are in fact deeply dependent on one another. When it comes to music, Sunna shares a strong connection with their final member, Aria. As Aria puts it, the two frequently spend whole days in the studio discussing melodies for new songs, only to drift off to sleep without even realizing it, heads resting against each other.\n\nSunna is fairly introverted and prefers spending time alone over group activities. That said, her two teammates know her weaknesses all too well — she finds it hard to say no and can't handle praise — and are helping her gradually overcome her social anxiety through desensitization training (progress: about 25%).\n\nWhile most fans see Sunna's \"hopeless\" side as endearing, she herself seems eager to tear off that label and become a confident, \"proper idol.\" As the creative force behind the music, she often wants to flee the stage — yet in truth, she's not as indifferent to performing as she claims to be.\nEvidence: A sticky note by Sunna's bedside that reads \"I can't disappoint the fans. I need to give them my very best on stage!\"",
|
||
"Partner_ProfileDesc_1501": "Aria is the lead vocalist and center of the Angels of Delusion. Bright and full of energy, she always shines on stage, bringing warmth and strength to all Delulus.\nShe has a near-perfect voice, even though she was never professionally trained. At first, Aria only sang because she loved her idol, the retired songstress Cersea, copying her performances and singing along, until she realized she had a gift for song of her own.\nThough Aria's vocal skills are undeniably professional, she lacks a solid foundation in dance. Even with dedicated practice, she can still get flustered when faced with more complex moves. Still, fans deeply appreciate her attitude of \"even if I can't dance well, I'll still give it everything I've got.\"\n\"Pushing herself to the limit, wrestling with her own limbs to try and keep up with the rhythm... that's our Angels of Delusion lead vocalist!\" —One Delulu sobbing after a show.",
|
||
"Partner_ProfileDesc_1501_1": "Unlike her bright, glamorous stage persona, Aria's true form is an A-H0L0 Type Intelligent Tactical Construct, built for combat. However, as she took part in more combat operations, she slowly grew to hate the feeling of \"bringing pain to others.\"\nAfter being abandoned in a Hollow alongside others of the same model, she was awakened once more by Cersea's singing. In Eridu, she saw how such a voice could spark hope in people and draw them into \"delusions,\" and it was then that the desire to sing began to take root within her. By chance, she once served as Cersea's \"voice double,\" but after Cersea retired, she returned to normal life. It was only after being invited by Nangong and Sunna to join the Angels of Delusion that Aria truly stepped onto the stage, meeting the Delulus who loved her voice face-to-face.\nPerhaps shaped by her past experiences, Aria feels deeply insecure about her identity as a construct. When she switches to her construct form, she becomes shy and timid, speaking slowly and hesitantly. But the moment she activates her energetic idol projection, she instantly returns to her bright, outgoing, high-energy self, shining like a little sun on her teammates and the Delulus in the audience.",
|
||
"Partner_Race_14": "Angels of Delusion",
|
||
"Partner_Stature_1501": "150",
|
||
"Partner_Unlock_Condition_Chapter14": "Unlocked after completing Main Commission Season 2 Interlude: \"Encore for an Old Dream\"",
|
||
"PasserBy_BubbleNpc_Whitfield_40130353_02": "The Hollow loomed like black clouds pressing down, white blossoms spreading an ominous air... The lives of everyone in the city hanging by a thread!",
|
||
"PasserBy_BubbleStory_404ERROR_40130200_01": "Oooh~ Please keep supporting The Forecasters!",
|
||
"PasserBy_BubbleStory_404ERROR_40130204_01": "The stage where fate does its little unpredictable dance...",
|
||
"PasserBy_BubbleStory_404ERROR_40130215_03": "Why do these kids have to get in there?",
|
||
"PasserBy_BubbleStory_404ERROR_40130219_01": "I have to get a picture with Viola this time!",
|
||
"PasserBy_BubbleStory_404ERROR_40130219_03": "Don't be shy, Viola! Get over there already!",
|
||
"PasserBy_BubbleStory_404ERROR_40130220_02": "Uh, except... the promo drinks taste kinda strange...",
|
||
"PasserBy_BubbleStory_404ERROR_40130224_01": "Hey guys! Check this out!",
|
||
"PasserBy_BubbleStory_404ERROR_40130279_01": "*sobbing* So scary...",
|
||
"PasserBy_BubbleStory_404ERROR_40130361_01": "If only we could have photos like this every day...",
|
||
"PasserBy_BubbleStory_404ERROR_40130362_02": "They do! Make sure you come catch more shows, yeah?",
|
||
"PasserBy_BubbleStory_404ERROR_40130363_01": "The line for photos today is moving so slow...",
|
||
"PasserBy_BubbleStory_404ERROR_40130364_01": "I'm checking out this \"Ultimate Group Photo Pose Guide.\"",
|
||
"PasserBy_BubbleStory_404ERROR_40130365_01": "I really hope the Angels of Delusion don't get famous...",
|
||
"PasserBy_BubbleStory_404ERROR_40130368_02": "Oh yeah! You'll see once you get to know them!",
|
||
"PasserBy_BubbleStory_404ERROR_40130369_01": "Forgot the first part, forgot the last part — bottom line, my little angels are the BEST!!!",
|
||
"PasserBy_BubbleStory_FortuneSquare_40130358_01": "The Hollow Champion Competition...",
|
||
"PasserBy_Chat_404ERROR_30130311_02": "Well... I don't support them for the sake of business.",
|
||
"PasserBy_Chat_404ERROR_30130319_05": "No way! The fans like you just the way you are, Moe! \"Seeing Moe all shy and flustered gives me the strength to power through another day at work!\" That's what everyone's saying!",
|
||
"PasserBy_Chat_404ERROR_30130330_05": "Oh~ I didn't expect it to be you, Manager. So between Maki and Moe, I'm actually your favorite~",
|
||
"PasserBy_Chat_404ERROR_30130336_07": "Look, the second Leto steps on stage, all eyes are on her, and she sets the whole place on fire; Milya and Amine work together flawlessly, every beat flows into the next perfectly...",
|
||
"PasserBy_Chat_404ERROR_30130336_08": "I... I want to become an idol like them too! I want to share passion and joy with everyone, just like they do...",
|
||
"PasserBy_Chat_404ERROR_30130362_10": "Don't talk yourself down in front of the competition! Have some confidence, Viola, you're adorable too!",
|
||
"PasserBy_Chat_404ERROR_30130366_Name_03": "Milya",
|
||
"PasserBy_Chat_404ERROR_30130367_01": "Nhe-nu-na-en... (Leto, Milya, and Amine... I'm really sorry... I might not be able to be with you for the upcoming show.)",
|
||
"PasserBy_Chat_404ERROR_30130367_Name_03": "Milya",
|
||
"PasserBy_Chat_404ERROR_30130403_02": "The curtains are about to rise on this mysterious stage... Which idol group will take the stage <color=#FFAF2C>tonight</color>?",
|
||
"PasserBy_Chat_404ERROR_30130427_02": "Hmm...? Oh, hello there, ma'am. Is there something I can help you with?",
|
||
"PasserBy_Chat_404ERROR_30130427_03": "Ah, it's nothing! I'm just prepping for a livestream — why so shocked, kid? Is livestreaming... not allowed here or something?",
|
||
"PasserBy_Chat_404ERROR_30130427_04": "Of course you can livestream here! 404 has a dedicated streaming section, you know...",
|
||
"PasserBy_Chat_404ERROR_30130427_05": "With Lo's guidance, Eve pulls up the 404 streaming section and scrolls through the wild variety of content, clicking her tongue in amazement.",
|
||
"PasserBy_Chat_404ERROR_30130427_06": "Girl idols, heavy metal rock, Bangboo bands... The performances here are way more exciting than your average music shows. No wonder it's still buzzing late at night.",
|
||
"PasserBy_Chat_404ERROR_30130427_07": "Huh...? You seem to know a lot about it...",
|
||
"PasserBy_Chat_404ERROR_30130427_08": "I'm pushing 80 — insomnia hits hard at night. Nothing weird about me getting up to watch the young folks stir up some chaos, right?",
|
||
"PasserBy_Chat_404ERROR_30130427_09": "O–Oh, I see! Welcome! Actually... 404 is honored to have an audience member like you!",
|
||
"PasserBy_Chat_404ERROR_30130427_10": "While Lo is mid-explanation, an audience member who's been hovering nearby for a while finally works up the nerve and steps forward.",
|
||
"PasserBy_Chat_404ERROR_30130427_11": "Hey there! Nice to meet you. I'm an intern with City News! So... you're Eve, right?",
|
||
"PasserBy_Chat_404ERROR_30130427_12": "...Hm? Didn't expect anyone from the younger generation to remember me. City News, huh... Send my regards to your editor-in-chief.",
|
||
"PasserBy_Chat_404ERROR_30130427_13": "I knew it was you, ma'am! The editor-in-chief talks about you all the time, ma'am. And I've always looked up to you...",
|
||
"PasserBy_Chat_404ERROR_30130427_14": "You two with all the \"ma'am this\" and \"ma'am that\" — way too stiff. I'm just an old lady running a newsstand, trying to keep up with the times now and then... No need to be so formal with me.",
|
||
"PasserBy_Chat_404ERROR_30130427_15": "Huh? Ah... I get it!",
|
||
"PasserBy_Chat_404ERROR_30130427_16": "Since we ran into each other here, I guess that makes us fellow fans, right? If you're interested, please accept these souvenirs! I designed them all myself!",
|
||
"PasserBy_Chat_404ERROR_30130427_17": "The intern chats with Eve a bit longer before reluctantly heading out.\nAs they leave, they mutter stuff like \"Eve never disappoints\" and \"a true media pro who stays ahead of the curve.\"",
|
||
"PasserBy_Chat_404ERROR_30130427_18": "Whoa, so that means — you're the most seasoned viewer in all of 404!",
|
||
"PasserBy_Chat_404ERROR_30130427_19": "You can just say \"the oldest.\" I really don't mind.",
|
||
"PasserBy_Chat_404ERROR_30130427_20": "Heh heh, nah, that's not what I'm saying...",
|
||
"PasserBy_Chat_404ERROR_30130427_21": "No, no, I mean... you look like you could stay hip for another 80 years!",
|
||
"PasserBy_Chat_404ERROR_30130428_02": "Join the line",
|
||
"PasserBy_Chat_404ERROR_30130428_03": "Do something else",
|
||
"PasserBy_Chat_404ERROR_30130428_04": "Watching Aria at the front of the line, brimming with energy, I fall into a daze... The boring wait feels like it ends in a flash!",
|
||
"PasserBy_Chat_404ERROR_30130428_05": "Huh... running into the manager at a photo shoot. Now that's unexpected~",
|
||
"PasserBy_Chat_404ERROR_30130428_06": "Whether you're here as a friend or as a \"fan,\" Manager, I want you to have an awesome photo op experience.",
|
||
"PasserBy_Chat_404ERROR_30130428_07": "Anyway, Manager, get over here and stand next to me — time for a pic!",
|
||
"PasserBy_Chat_404ERROR_30130429_02": "Very good.",
|
||
"PasserBy_Chat_404ERROR_30130429_03": "You're cute.",
|
||
"PasserBy_Chat_404ERROR_30130429_05": "After all... even though we're friends, Aria the idol is sure to bring you way more surprises down the road.",
|
||
"PasserBy_Chat_404ERROR_30130429_06": "Well then, catch ya later! Make sure you take good care of the photo~",
|
||
"PasserBy_Chat_404ERROR_30130430_02": "Join the line",
|
||
"PasserBy_Chat_404ERROR_30130430_04": "Clutching the group photo in hand, I set off once again to join the line for another snapshot...",
|
||
"PasserBy_Chat_404ERROR_30130430_05": "Didn't think our \"next meet-and-greet\" would come around this fast, Manager.",
|
||
"PasserBy_Chat_404ERROR_30130430_06": "Lucky for you, I've been binge-watching \"Photo Pose Compilations\" for so many times lately, so no matter how many times you wanna snap a pic, Manager, I'll hit you with fresh new poses every time!",
|
||
"PasserBy_Chat_404ERROR_30130430_07": "Feel like my expression isn't quite right.",
|
||
"PasserBy_Chat_404ERROR_30130430_08": "Just wanna snap another pic together.",
|
||
"PasserBy_Chat_404ERROR_30130430_09": "I see... well then, whenever you're ready, Manager, we can start taking the pics~",
|
||
"PasserBy_Chat_404ERROR_30130431_02": "Join the line",
|
||
"PasserBy_Chat_404ERROR_30130431_04": "This queue's absolutely wild... Feels like there's always some crazy commotion coming from the front.\nMy turn already? That was fast!",
|
||
"PasserBy_Chat_404ERROR_30130431_05": "Manager? You waited in line at the meet-and-greet just to see me? Does that mean you've become a fan of mine?",
|
||
"PasserBy_Chat_404ERROR_30130431_06": "Sure, there's no rule saying only fans can take photos with us, but c'mon — your face is practically glowing with anticipation~",
|
||
"PasserBy_Chat_404ERROR_30130432_01": "Is it just me, or do you look a little... tense?",
|
||
"PasserBy_Chat_404ERROR_30130432_02": "Wait, did I stand too close during that photo just now and make you nervous?",
|
||
"PasserBy_Chat_404ERROR_30130432_03": "Kinda nervous — not gonna lie.",
|
||
"PasserBy_Chat_404ERROR_30130432_04": "You've got such great camera presence.",
|
||
"PasserBy_Chat_404ERROR_30130432_05": "Didn't expect you to be so upfront about it... but hey, no worries! We'll have tons of photo ops down the line. Just keep showing up, Manager, and you'll get used to being in the spotlight, yeah?",
|
||
"PasserBy_Chat_404ERROR_30130432_07": "Huh? Manager... you're totally changing the subject, aren't you? I'm the leader of the Angels of Delusion — camera presence is like, basic idol skills 101.",
|
||
"PasserBy_Chat_404ERROR_30130433_01": "This is the end of Nangong Yu's photo queue. Wanna join the line?",
|
||
"PasserBy_Chat_404ERROR_30130433_02": "Join the line",
|
||
"PasserBy_Chat_404ERROR_30130433_03": "Do something else",
|
||
"PasserBy_Chat_404ERROR_30130433_05": "Manager... You're totally a fan, aren't you? Already itching for a second photo together?",
|
||
"PasserBy_Chat_404ERROR_30130433_06": "Are you not happy with the last photo we took together? Or... are you just looking for an excuse to chat with me a little longer?",
|
||
"PasserBy_Chat_404ERROR_30130433_07": "Just wanted to snap one more.",
|
||
"PasserBy_Chat_404ERROR_30130433_08": "Wanna chat more with you.",
|
||
"PasserBy_Chat_404ERROR_30130433_09": "I see... well then, just relax and look at the camera!",
|
||
"PasserBy_Chat_404ERROR_30130434_02": "Join the line",
|
||
"PasserBy_Chat_404ERROR_30130434_04": "While waiting in line, I can't help but notice the fans taking photos with Sunna — everyone seems to be looking at her with this kinda doting affection...\nBefore I know it, my mind wanders, and the tedious wait is already over.",
|
||
"PasserBy_Chat_404ERROR_30130434_05": "Huh!? Wait, Manager? Why are you in the group photo line...",
|
||
"PasserBy_Chat_404ERROR_30130434_06": "Wait, do you wanna take a photo with me? But... but we've got tons of chances to do that. No need to wait in line at a photo session...",
|
||
"PasserBy_Chat_404ERROR_30130434_09": "I–I'm not nervous! I was just shocked to see you at the meet-and-greet, that's all — not nervous!",
|
||
"PasserBy_Chat_404ERROR_30130434_10": "It's just taking a photo with you, right? I'm part of the Angels of Delusion — of course that's no problem... right?",
|
||
"PasserBy_Chat_404ERROR_30130435_01": "After the photo comes out, Sunna goes quiet, staring at it... Is she not feeling her pose or expression?",
|
||
"PasserBy_Chat_404ERROR_30130435_05": "Group photos were all fine... No, no, this won't do. What kind of idol would I be if I can't even handle this...?",
|
||
"PasserBy_Chat_404ERROR_30130435_06": "Anyway... if you want to take another photo with me next time, I'll make sure I'm at my absolute best!",
|
||
"PasserBy_Chat_404ERROR_30130436_01": "This is the end of the line for photo ops with Sunna. Wanna join the queue?",
|
||
"PasserBy_Chat_404ERROR_30130436_03": "Do something else",
|
||
"PasserBy_Chat_404ERROR_30130436_04": "A voice echoes in my mind — I need more photos together!\nOnce again, I follow the crew forward, and once again, I stand in front of Sunna.",
|
||
"PasserBy_Chat_404ERROR_30130436_05": "M–Manager, you want another photo? Phew... good thing I prepped a few different poses earlier. Wanna check them out and see which one you like best?",
|
||
"PasserBy_Chat_404ERROR_30130436_06": "I like it just like this.",
|
||
"PasserBy_Chat_404ERROR_30130436_07": "Just wanna snap another shot.",
|
||
"PasserBy_Chat_404ERROR_30130437_01": "I wish there were fan meetups every day... Wait, no, that'd totally wear the little angels out!",
|
||
"PasserBy_Chat_404ERROR_30130437_02": "It's Sia! What's she holding in her hand...",
|
||
"PasserBy_Chat_404ERROR_30130437_03": "So many albums and group photos! Amazing, Miss Sia!",
|
||
"PasserBy_Chat_404ERROR_30130437_04": "Oh, it's the temp manager! You here to accompany the Angels of Delusion to the photo session?",
|
||
"PasserBy_Chat_404ERROR_30130437_05": "Just looking around.",
|
||
"PasserBy_Chat_404ERROR_30130437_06": "I'm here for a photo op.",
|
||
"PasserBy_Chat_404ERROR_30130437_07": "Huh? Looking around? No way, you're already here so you gotta go snap some pics together! Though... I guess you probably get tons of chances to take photos with the little angels anyway. Lucky you.",
|
||
"PasserBy_Chat_404ERROR_30130437_08": "Ahem... Sorry, I get way too hyped whenever they come up — they're just so amazing, I can't even...",
|
||
"PasserBy_Chat_404ERROR_30130437_10": "How'd you even get into them?",
|
||
"PasserBy_Chat_404ERROR_30130437_11": "Speaking of which, it started with just feeling bad that their songs were so fire but barely got any plays. Next thing I knew, I'd already become a die-hard Delulu.",
|
||
"PasserBy_Chat_404ERROR_30130437_12": "Later on, when 404 reopened and the girls went from online to offline, I followed them without a second thought.",
|
||
"PasserBy_Chat_404ERROR_30130437_13": "Looking back now, I feel pretty lucky to have been their fan from such an early stage~ I can proudly tell everyone else, \"See? I told you so. They really are amazing idols.\"",
|
||
"PasserBy_Chat_404ERROR_30130437_14": "You're a super dedicated fan, Sia.",
|
||
"PasserBy_Chat_404ERROR_30130437_15": "I'll let them know about it.",
|
||
"PasserBy_Chat_404ERROR_30130437_16": "Whoa whoa whoa?! N–No way! That's way too embarrassing if they actually hear us talking like this...!",
|
||
"PasserBy_Chat_404ERROR_30130437_18": "Under the dazzling neon lights, Sia covers her flushed ears and dives straight into the crowd of people waiting in line.",
|
||
"PasserBy_Chat_404ERROR_30130437_19": "I see, so how many times have you taken photos with them now? How does it feel? Do you get this super... happy feeling when you take photos with them?",
|
||
"PasserBy_Chat_404ERROR_30130437_20": "Oh, it's the temp manager! You here to accompany the Angels of Delusion to the photo session?",
|
||
"PasserBy_Chat_404ERROR_30130438_02": "P–Pick up... eggs?",
|
||
"PasserBy_Chat_404ERROR_30130438_05": "(I think I remember something like that — some printed support message on a poster saying free eggs or whatever...)",
|
||
"PasserBy_Chat_404ERROR_30130438_08": "Wait! Ma'am, hold on a sec.",
|
||
"PasserBy_Chat_404ERROR_30130438_09": "I'll grab someone from the staff.",
|
||
"PasserBy_Chat_404ERROR_30130438_10": "Thanks to the irresistible allure of the eggs, the elderly lady is still there \"patiently\" waiting when I get back with Lo.",
|
||
"PasserBy_Chat_404ERROR_30130438_11": "Hey ma'am, yeah you can claim those free eggs, but you gotta show some support first~",
|
||
"PasserBy_Chat_404ERROR_30130438_12": "Support? What's this \"support\" thing? I'm an old lady. I don't get all you youngsters' lingo. Just tell me how I can get my hands on those eggs.",
|
||
"PasserBy_Chat_404ERROR_30130438_14": "Just wave your glow stick at the show.",
|
||
"PasserBy_Chat_404ERROR_30130438_15": "Just to get some eggs and you make it this complicated! When I went to other places, all I had to do was sit there for a bit. At my age, how am I supposed to handle all this cheering stuff you're asking for?",
|
||
"PasserBy_Chat_404ERROR_30130438_16": "How about this, ma'am... Could you sign our registry? We'll give you these two cartons of eggs free of charge this time, and when you get back, help spread the word for us?",
|
||
"PasserBy_Chat_404ERROR_30130438_17": "Ask the youngsters at home if they're interested in our performance — anyone who shows up to cheer us on gets two free cartons of eggs!",
|
||
"PasserBy_Chat_404ERROR_30130438_18": "Oh wow~ For real? Then next time I'll bring my little one to pick up some eggs... I mean, to check out your performance.",
|
||
"PasserBy_Chat_404ERROR_30130438_19": "So where do I go to claim those eggs now?",
|
||
"PasserBy_Chat_404ERROR_30130438_20": "Hold up! I'll grab them for you right now!",
|
||
"PasserBy_Chat_404ERROR_30130438_21": "(I thought Sunna was just joking around, but she actually went and printed it!)",
|
||
"PasserBy_Chat_404ERROR_30130438_22": "(I think I remember something like that — some campaign slogan on a poster saying free eggs or something...)",
|
||
"PasserBy_Chat_404ERROR_30130439_02": "Glance down at their name tags — yep, it's Li and A-Shui, who've been handling HIA equipment repairs! So they're... unwinding at 404 after hours?",
|
||
"PasserBy_Chat_404ERROR_30130439_03": "You have no clue how amazing the Angels of Delusion really are. They're way better than you think!",
|
||
"PasserBy_Chat_404ERROR_30130439_04": "I'm not saying the Angels of Delusion isn't great — just saying Astra Yao's music is the most moving sound in all of New Eridu.",
|
||
"PasserBy_Chat_404ERROR_30130439_05": "Just check out the streaming numbers online. Astra Yao's new song's got way more plays than the Angels of Delusion. Guess the junior's still gotta step up their game~",
|
||
"PasserBy_Chat_404ERROR_30130439_06": "One day, the Angels of Delusion will be as famous as Astra Yao! Three's better than one — the advantage is all ours. Just you wait!",
|
||
"PasserBy_Chat_404ERROR_30130439_08": "Fine, if you wanna trust them that much, cool... but you gotta admit Astra Yao's incredible!",
|
||
"PasserBy_Chat_404ERROR_30130439_09": "You too! If you'd just check out the Angels of Delusion, you'd fall for them too!",
|
||
"PasserBy_Chat_404ERROR_30130439_11": "Little angels! Little angels! Little angels' stage is the most wonderful!",
|
||
"PasserBy_Chat_404ERROR_30130439_12": "(Whoa... A-Shui just stretches out its arms and starts cracking its knuckles, and Li... Li's doing it too!)",
|
||
"PasserBy_Chat_404ERROR_30130439_13": "During what should be chill after-work hours, in the blazing atmosphere of 404, is another fierce showdown about to kick off between them?",
|
||
"PasserBy_Chat_404ERROR_30130439_14": "\"Stop fighting, you guys!\"\nJust as the two sides are locked in dispute... another Overtimeboo wobbles over to join them.",
|
||
"PasserBy_Chat_404ERROR_30130439_15": "Following the usual routine, I glance at the new customer's ID badge — it's Rabbitty, from the same division as Li and A-Shui.",
|
||
"PasserBy_Chat_404ERROR_30130439_17": "Rabbitty, perfect timing! I saw you liked Astra Yao's new single yesterday — you totally get where I'm coming from, right?",
|
||
"PasserBy_Chat_404ERROR_30130439_18": "What?! You just smashed the like button on the little angels' new stage fancam and swore you'd love the Angels of Delusion forever!",
|
||
"PasserBy_Chat_404ERROR_30130439_19": "I... I like 'em both, okay?! Why's there gotta be a showdown between the superstar and the little angels anyway?",
|
||
"PasserBy_Chat_404ERROR_30130439_22": "Before anyone could react, Li and A-Shui each grab one of Rabbitty's hands, and in an instant, all three Bangboos are brawling.\nEveryone thinks A-Tu is there to break up the fight between Li and A-Shui, but nobody expects it would end up joining the chaos.",
|
||
"PasserBy_Chat_404ERROR_30130439_23": "As the performance music fades out, the three exhausted Overtimeboos, now each on their own, collapse side by side on the ground.\nA man in an HIA uniform, looking utterly wiped, comes rushing over.",
|
||
"PasserBy_Chat_404ERROR_30130439_24": "Sorry about that! Didn't think those two would cause such a ruckus after their shift... Wait, why are there three of them now?!",
|
||
"PasserBy_Chat_404ERROR_30130439_25": "They each have their own beliefs.",
|
||
"PasserBy_Chat_404ERROR_30130439_26": "Beliefs, huh... Guess we're not keeping them busy enough at work. Otherwise, why would they have time to throw down over something like this on their precious off-hours?",
|
||
"PasserBy_Chat_404ERROR_30130439_27": "I brought them to 404 thinking they could kick back and relax, but look how that turned out — should've just kept them on duty!",
|
||
"PasserBy_Chat_404ERROR_30130439_30": "(Whoa... A-Shui just stretches out its arms and starts cracking its knuckles, and Li... Li's doing the same!)",
|
||
"PasserBy_Chat_404ERROR_30130439_Name_03": "Rabbitty",
|
||
"PasserBy_Chat_404ERROR_30130440_01": "A Sharkboo standing on its own tank sways to the beat... but that tank doesn't look too sturdy.",
|
||
"PasserBy_Chat_404ERROR_30130440_02": "Why bring your own tank?",
|
||
"PasserBy_Chat_404ERROR_30130440_03": "404's got boxes that are higher quality.",
|
||
"PasserBy_Chat_404ERROR_30130440_04": "Uh-nuh! Uh-nuh-neuh... (It's different! This tank is a part of my life. I take it with me wherever I go...)",
|
||
"PasserBy_Chat_404ERROR_30130440_05": "Ehn-ne-euhn-nah, enn-neh! (If I run into any danger, I can hide in my tank anytime — something 404's box can't do!)",
|
||
"PasserBy_Chat_404ERROR_30130440_07": "Ehn-neh-neh... Ehn-neh! (Watching shows is safe... but the world outside is full of dangers. Without my water tank, I'd be scared!)",
|
||
"PasserBy_Chat_404ERROR_30130440_09": "Should I tell it — that this shoddy water tank is actually the biggest danger it's likely to face?",
|
||
"PasserBy_Chat_404ERROR_30130441_01": "A Builderboo who's brought its own stepping box... wait, that doesn't look like a box it's standing on?!",
|
||
"PasserBy_Chat_404ERROR_30130441_02": "Why'd you bring a whole bundle of cables?!",
|
||
"PasserBy_Chat_404ERROR_30130441_04": "Uhn-nah? Ehn-nuh-uhn-nah... (What're you talking about? Us construction workers obviously gotta carry wiring and cables on us at all times...)",
|
||
"PasserBy_Chat_404ERROR_30130441_05": "Ehn-nuh, enn-ne-neh... (Boss could drop a work message anytime. Gotta be ready to roll to the site at a moment's notice. Can't let this cable reel out of my sight...)",
|
||
"PasserBy_Chat_404ERROR_30130441_06": "Sounds rough.",
|
||
"PasserBy_Chat_404ERROR_30130441_07": "Ehn-ne, enn, ehn-nuh-nah? (It's all good. I'm used to it. Plus, I still got time to catch the show, right?)",
|
||
"PasserBy_Chat_404ERROR_30130441_08": "Ehn-ne-uhn-nuh, enn-nehh. (Plus, the cables can double as a step stool, so the crew doesn't need to prep an extra box. Pretty smart if you ask me.)",
|
||
"PasserBy_Chat_FortuneSquare_30130423_01": "Hey there, sir — hold up a sec! The world-famous Hollow Champion Competition — doesn't that deserve a moment of your time?",
|
||
"PasserBy_Chat_FortuneSquare_30130423_15": "This contest runs on a mixed point elimination system. The specific rules for advancement will be announced before the competition kicks off.",
|
||
"PasserBy_Chat_FortuneSquare_30130423_31": "Hold up there, miss — the one and only Hollow Champion Competition isn't worth a moment of your time?",
|
||
"PasserBy_Chat_FortuneSquare_30130424_06": "This contest runs on a mixed point elimination system. The specific rules for advancement will be announced before the competition kicks off.",
|
||
"PasserBy_Chat_FortuneSquare_30130426_02": "Every single billboard in Lumina Square's been bought out for the Hollow Champion Competition, hasn't it?",
|
||
"PasserBy_Chat_Whitfield_30130411_02": "Suibian Temple does fireworks too?",
|
||
"PasserBy_Chat_Whitfield_30130411_Name_01": "Busy Suibian Temple Disciple",
|
||
"PhotoDesc_3600032": "After the \"To Delulus\" special performance wrapped, the angels gifted a group photo as a keepsake.\nEvery time you catch a glimpse of this snapshot—that song the whole of New Eridu once vibed to—it echoes back through the golden memories, bringing with it all the laughter and wishes shouted out loud.",
|
||
"PhotoUnlockCondition_Short_3600032": "Obtained from Main Commission \"Encore for an Old Dream\"",
|
||
"PopUp_Content_110012703": "When the <color=#FFAF2C>\"Flying Sword Combo\"</color> mark appears on screen, <color=#FFAF2C>press</color> <IconMap:Icon_ZhenZhen_FlySword> and Ye Shunguang will continuously fly towards the target location. This flight cannot be interrupted.",
|
||
"PopUp_Content_40114103": "<color=#FFFFFF>After Lycaon triggers a Defensive Assist, <color=#FFAF2C>hold</color> <IconMap:Icon_Normal> \"Basic Attack\" to <color=#FFAF2C>charge</color> and trigger Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>",
|
||
"PopUp_Content_40114104": "<color=#FFFFFF>When Lycaon's Assist Follow-Up: Vengeful Counterattack - Glacial Waltz hits an enemy, it triggers a Quick Assist. When using this Quick Assist swaps the previous character onto the field, Lycaon enters the Encircle Prey state</color>",
|
||
"PopUp_Content_40114105": "<color=#FFFFFF>While Lycaon is in the Encircle Prey state, he mirrors the active character's Basic Attacks, Dodges, Dash Attacks, and Dodge Counters</color>",
|
||
"PopUp_Content_40120104": "During the 4th/5th hit of Basic Attack: Cloud Piercer, Dash Attack: Hiten no Tsuru - Slash, Ultimate, Dodge Counter: Hidden Edge, or Quick Assist: Braced Bow, <color=#FFAF2C>press <IconMap:Icon_SpecialReady> to activate EX Special Attack: Nowhere to Run - Patrol</color>. When the first enhanced arrow hits an enemy or the ground, 6 Electro Quivers are generated. When the final enhanced arrow hits an enemy, all Electro Quivers on the field are activated.\nAfter activating Ultimate: Zanshin, it <color=#FFAF2C>automatically follows into the ALT Zanshin - Scattered Blossoms</color>, unleashing a large area piercing attack on enemies ahead, dealing <color=#2EB6FF>Electric DMG</color>.",
|
||
"PopUp_Content_40149101": "With enough Energy, Sunna can activate <color=#FFFFFF>EX Special Attack: Bubblegum Barrage</color> to put the whole squad into <color=#FFAF2C>Angelic Chord-ination</color>, granting an ATK boost;\nAfter successfully entering <color=#FFAF2C>Angelic Chord-ination</color>, Sunna can activate <color=#FFFFFF>EX Special Attack: Special Photography Technique</color> without consuming Energy to activate <color=#FFAF2C>Ether Veil: Delusion Reprise</color>.\nHold <IconMap:Icon_SpecialReady> to activate <color=#FFFFFF>EX Special Attack: Bubblegum Barrage</color> and <color=#FFFFFF>EX Special Attack: Special Photography Technique</color> in quick succession.",
|
||
"PopUp_Content_40149102": "When Sunna's Basic Attack: Naughty Cat Spotted, EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, or Ultimate: Smash It All! hits an enemy, <color=#FFAF2C>Cat's Gaze</color> is applied to the target.\nWhen <color=#FFAF2C>Attack</color> or <color=#FFAF2C>Anomaly</color> characters continue attacking enemies affected by <color=#FFAF2C>Cat's Gaze</color>, <color=#FFAF2C>Cat's Gaze</color> can be triggered and consumed, dealing area DMG based on the attribute of the one who triggered it.\nWhen there are no enemies on the field affected by <color=#FFAF2C>Cat's Gaze</color>, the summoned Bubblegum can consume Sunna's <color=#FFAF2C>Claw Sharpeners</color> to launch <color=#FFFFFF>Basic Attack: Naughty Cat Spotted</color>, reapplying <color=#FFAF2C>Cat's Gaze</color> to enemies.\nWhen any squad member activates an <color=#FFFFFF>Ether Veil</color>, or when an enemy on the field enters an Attribute Anomaly state, Sunna gains a certain number of <color=#FFAF2C>Claw Sharpeners</color>.",
|
||
"PopUp_Content_40149108": "Activating an <color=#FFFFFF>EX Special Attack</color> increases ATK for all squad members. Activating an <color=#FFFFFF>EX Special Attack</color> again activates <color=#FFAF2C>Ether Veil: Delusion Reprise</color>.\nWhen any squad member activates an <color=#FFAF2C>Ether Veil</color>, or when an enemy on the field enters an Attribute Anomaly state, Sunna gains a certain number of <color=#FFAF2C>Claw Sharpeners</color>.\nWhen Sunna is off-field, <color=#FFAF2C>Claw Sharpeners</color> can be consumed to continuously apply <color=#FFAF2C>Cat's Gaze</color> to enemies. While continuously attacking and triggering <color=#FFAF2C>Cat's Gaze</color>, additional DMG is dealt to enemies.",
|
||
"PopUp_Content_40150101": "When the 4th hit of Aria's <color=#FFFFFF>Basic Attack: Sweet Melody</color> or <color=#FFFFFF>EX Special Attack</color> hits an enemy, <color=#FFAF2C>Fandom Power</color> is generated on the field after the attack ends. When a <color=#FFFFFF>Chain Attack</color> is activated, <color=#FFAF2C>Fandom Power</color> is also generated on the field.\nAfter the 4th hit of <color=#FFFFFF>Basic Attack: Sweet Melody</color>, an <color=#FFFFFF>Assist Follow-Up</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Ultimate</color>, <color=#FFAF2C>Special Attack: Full-Sugar Electronica - No Ice</color> can be activated. If the attack hits an enemy, 1 <color=#FFAF2C>Fandom Power</color> is also generated on the field after the attack ends.\nWhen holding <IconMap:Icon_Normal>, Aria enters a charging state, with up to three charge stages. Releasing <IconMap:Icon_Normal>, or reaching the maximum charge duration, causes Aria to perform a powerful downward attack based on the current charge stage. While charging, if <color=#FFFFFF>Fandom Power</color> is nearby, it will be absorbed, with <color=#FFAF2C>each <color=#FFFFFF>Fandom Power</color> absorbed immediately increasing the charge level by 1 stage</color>.",
|
||
"PopUp_Content_40150102": "When the charged 3rd hit of Aria's <color=#FFFFFF>Basic Attack: Perfect Pitch</color> lands as a heavy attack on a target affected by <color=#FE437E>Ether Anomaly</color>, <color=#2EB6FF>Electric Anomaly</color>, <color=#FF5521>Fire Anomaly</color>, <color=#F0D12B>Physical Anomaly</color>, or <color=#98EFF0>Ice Anomaly</color>, it triggers <color=#FFAF2C>Abloom</color>, dealing an additional instance of Attribute Anomaly DMG. <color=#FFAF2C>When the target is Stunned, this DMG ratio is further increased</color>.",
|
||
"PopUp_Content_40150103": "After Aria activates an <color=#FFAF2C>Ultimate</color>, she enters the <color=#FFAF2C>Moment of Delusion</color> state. While <color=#FFFFFF>Moment of Delusion</color> is active, <color=#FFAF2C>the 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color> is upgraded to an enhanced version</color>.\nWhen entering the <color=#FFFFFF>Moment of Delusion</color> state, Aria gains multiple stacks of <color=#FFAF2C>All-Out Support</color>. While charging, if Aria has <color=#FFFFFF>All-Out Support</color>, she consumes 1 stack of <color=#FFFFFF>All-Out Support</color> to charge, <color=#FFAF2C>each stack of <color=#FFFFFF>All-Out Support</color> increasing the charge level by 2 stages</color>. After launching the 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color>, if she has <color=#FFFFFF>All-Out Support</color>, or if there are more than 2 <color=#FFFFFF>Fandom Power</color> nearby, <color=#FFAF2C>keep holding or pressing <IconMap:Icon_Normal> within a short time frame to repeatedly activate the 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color></color>.\nWhen entering the <color=#FFFFFF>Moment of Delusion</color> state, Aria simultaneously activates <color=#FFFFFF>Ether Veil: Delusion Reprise</color>. While <color=#FFFFFF>Ether Veil: Delusion Reprise</color> is active, all squad members gain an additional ATK increase.\nIf the additional ability conditions are met, activating an <color=#FFFFFF>Ether Veil</color> generates 4 <color=#FFFFFF>Fandom Power</color> on the field.",
|
||
"PopUp_Content_40150104": "Some of Arias attacks generate <color=#FFAF2C>Fandom Power</color> on the field when hitting enemies, and activating an <color=#FFFFFF>Ultimate</color> grants multiple stacks of <color=#FFAF2C>All-Out Support</color>. While charging by holding <IconMap:Icon_Normal>, if <color=#FFFFFF>All-Out Support</color> is active or <color=#FFFFFF>Fandom Power</color> is present on the field, <color=#FFFFFF>All-Out Support</color> or <color=#FFFFFF>Fandom Power</color> is consumed to quickly increase the charge level.\nThe heavy attack of the 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color> triggers <color=#FFAF2C>Abloom</color> when hitting a target suffering an Attribute Anomaly, with <color=#FFAF2C>additional DMG dealt if the target is Stunned</color>.",
|
||
"PopUp_Content_999150201": "Several Bangboo competitors will enter the \"Grand Marcel Adventure\" arena to compete for the top spot across various types of challenges.\n\n<color=#FFFFFF>[Basic Controls]</color>\nIn each stage, you can control Eous to jump, dive, and Dash.\n\n<color=#FFFFFF>[Challenge Types]</color>\nSpeed Challenge - \"Race!\": Dodge all the obstacles in the arena and reach the finish line as quickly as possible!\nSurvival Challenge - \"Survive!\": Various mechanisms in the arena will gradually eliminate players. Keep running, jumping, and moving — don't fall to the bottom, or you're out!",
|
||
"PopUp_Content_999441201": "During the livestream, follow the music's rhythm and hit the corresponding keys when note blocks move into the <color=#FFAF2C>judgment area</color>. Hit the right notes to boost your performance completion rate.",
|
||
"PopUp_Content_999441202": "{LAYOUT_MOBILE#Tap the <color=#FFAF2C>right side of the screen</color> to hit the <color=#FFAF2C>red right note</color> <IconMap:Icon_SpringFes_RightArrow>.} {LAYOUT_KEYBOARD#Press <Action:UIKeyboardJ> to hit the <color=#FFAF2C>red right note</color> <IconMap:Icon_SpringFes_RightArrow>.\n(You can also press <Action:UIKeyboardK>/<Action:UIKeyboardL>/<Action:UIKeyboardSemicolon>!)} {LAYOUT_CONTROLLER#Press <color=#FFAF2C>any button on the right side of the controller</color> to hit the <color=#FFAF2C>red right note</color> <IconMap:Icon_SpringFes_RightArrow>.} {LAYOUT_CONSOLECONTROLLER#Press <color=#FFAF2C>any button on the right side of the controller</color> to hit the <color=#FFAF2C>red right note</color> <IconMap:Icon_SpringFes_RightArrow>.}",
|
||
"PopUp_Content_999441203": "{LAYOUT_MOBILE#During the livestream, when a <color=#FFAF2C>large green note</color> appears, tap <color=#FFAF2C>both sides of the screen</color> simultaneously to hit it.} {LAYOUT_KEYBOARD#During the livestream, when a <color=#FFAF2C>large green note</color> appears, press <color=#FFAF2C>both side's keys</color> (such as <Action:UIKeyboardF> and <Action:UIKeyboardJ>) simultaneously to hit it.} {LAYOUT_CONTROLLER#During the livestream, when a <color=#FFAF2C>large green note</color> appears, press <color=#FFAF2C>buttons on both sides</color> simultaneously to hit it.}",
|
||
"PopUp_Content_999441301": "The enemy will <color=#FFAF2C>launch attacks</color> <color=#FFAF2C>to the rhythm of the music</color>.\nFollow the beat, listen to the melody, and react to their strikes.",
|
||
"PopUp_Content_999441302": "Successfully countering enemy attacks grants <color=#FFAF2C>Beat</color>!\nWhen Beat is maxed out, you can enter <color=#FFAF2C>Rhythm Realm</color>, during which the character's <color=#FFAF2C>Parry skill is replaced by more powerful skills</color>!",
|
||
"PopUp_Content_999441401": "A <color=#FFAF2C>more powerful enemy</color> has appeared in VR training!\nIn combat, <color=#FFAF2C>deal DMG to earn extra points</color>.",
|
||
"PopUp_Content_999441402": "When the music hits its climax, the enemy will unleash a series of powerful consecutive attacks.\nAfter finishing the consecutive attacks, the <color=#FFAF2C>enemy will be Weakened</color>. This is when <color=#FFAF2C>Sunna takes the stage</color> to help Aria finish the practice!\n\n<color=#FFAF2C>Tap the button to attack the enemy!</color>",
|
||
"PopUp_Content_999441501": "{LAYOUT_MOBILE#This is a <color=#FFAF2C>rapid-tap note</color> that must be completed by tapping repeatedly. Tapping either the left or right side of the screen will perform the note.\nYou must reach a <color=#FFAF2C>certain number of hits</color> to complete the action, so tap as quickly as possible to successfully play the track!}\n{LAYOUT_KEYBOARD#This is a <color=#FFAF2C>rapid-press note</color> that must be completed by pressing repeatedly. Pressing either a left key (such as <Action:UIKeyboardF>) or a right key (such as <Action:UIKeyboardJ>) will perform the note.}\nYou must reach a <color=#FFAF2C>certain number of hits</color> to complete the action, so tap as quickly as possible to successfully play the track!\n(You can also press <Action:UIKeyboardA>/<Action:UIKeyboardS>/<Action:UIKeyboardD> and <Action:UIKeyboardK>/<Action:UIKeyboardL>/<Action:UIKeyboardSemicolon>) {LAYOUT_CONTROLLER#This is a <color=#FFAF2C>rapid-press note</color> that must be completed by pressing repeatedly. Pressing either the left or right buttons will perform the note.\nYou must reach a <color=#FFAF2C>certain number of hits</color> to complete the action, so tap as quickly as possible to successfully play the track!}",
|
||
"PopUp_Content_999441601": "During live recording, performances must be played on <color=#FFAF2C>different note lanes</color> to help the trio complete the show together!",
|
||
"PopUp_Content_999441602": "In this mode, the trio will take turns serving as the lead vocalist.\nThe note lane exclusive to the current lead vocalist will <color=#FFAF2C>begin flashing</color>.\nUse this cue to help them complete the segment's performance!",
|
||
"PopUp_Content_999441701": "When a <color=#FFAF2C>long note block</color> appears, <color=#FFAF2C>press and hold the corresponding button</color> until it passes through the judgment area to achieve a perfect hit.",
|
||
"PopUp_Content_999441702": "{LAYOUT_MOBILE#When a long green note block appears, <color=#FFAF2C>hold both sides of the screen</color> until the block passes through the judgment area.} {LAYOUT_KEYBOARD#When a long green note block appears, <color=#FFAF2C>hold both side's keys</color> until the block passes through the judgment area.} {LAYOUT_CONTROLLER#When a long green note block appears, <color=#FFAF2C>hold both side's buttons</color> until the block passes through the judgment area.}",
|
||
"PopUp_Content_999441901": "{LAYOUT_MOBILE#Tap the <color=#FFAF2C>left side of the screen</color> to hit the <color=#FFAF2C>blue left note</color> <IconMap:Icon_SpringFes_LeftArrow>.} {LAYOUT_KEYBOARD#Press <Action:UIKeyboardF> to hit the <color=#FFAF2C>blue left note</color> <IconMap:Icon_SpringFes_LeftArrow>.\n(You can also press <Action:UIKeyboardA>/<Action:UIKeyboardS>/<Action:UIKeyboardD>!)} {LAYOUT_CONTROLLER#Press <color=#FFAF2C>any button on the left side of the controller</color> to hit the <color=#FFAF2C>blue left note</color> <IconMap:Icon_SpringFes_LeftArrow>.} {LAYOUT_CONSOLECONTROLLER#Press <color=#FFAF2C>any button on the left side of the controller</color> to hit the <color=#FFAF2C>blue left note</color> <IconMap:Icon_SpringFes_LeftArrow>.}",
|
||
"PopUp_Content_999442201": "Hit the correct notes to build up the Fever gauge.\nOnce the Fever gauge is full, <color=#FFAF2C>Moment of Delusion</color> is activated, granting <color=#FFAF2C>higher performance scores</color>, and mistakes made during this time <color=#FFAF2C>will not break the combo</color>. Give the audience an unforgettable performance!",
|
||
"PopUp_Content_999442202": "During the competition, make sure to keep an eye on your <color=#FFAF2C>Stream Popularity</color>!\n<color=#FFAF2C>Mistakes</color> will <color=#FFAF2C>lower your Stream Popularity</color>, and if it drops to 0 or below, you'll <color=#FFAF2C>fail the performance</color>!",
|
||
"PopUp_Content_999442203": "Don't sweat it! During the live performance, <color=#FFAF2C>Hot Notes</color> will pop up too. Hit those Hot Notes on time to <color=#FFAF2C>restore Stream Popularity</color>.\nYour Delulus still believe in you — follow the rhythm and nail this performance!",
|
||
"PopUp_Content_999540101": "[Switching Forms]\nAgents that support form switching in city districts can freely switch forms in the character selection screen by pressing the Switch Form button.\nSwitching forms in city districts does not affect squad selection or the Agent's appearance in Hollows.",
|
||
"PopUp_Title_401143": "[Character Intro] Lycaon (III)",
|
||
"PopUp_Title_401144": "[Character Intro] Lycaon (IV)",
|
||
"PopUp_Title_401145": "[Character Intro] Lycaon (V)",
|
||
"PopUp_Title_401204": "[Character Intro] Asaba Harumasa (IV)",
|
||
"PopUp_Title_9994412": "[Gameplay Guide] Basic Controls 2",
|
||
"PopUp_Title_999441301": "Rhythm Realm",
|
||
"PopUp_Title_999441401": "Beat Rush",
|
||
"PopUp_Title_9994415": "[Gameplay Tips] Rapid Notes",
|
||
"PopUp_Title_9994416": "[Gameplay Info] Special livestream recording mode!",
|
||
"PopUp_Title_9994417": "[Gameplay] Held Notes",
|
||
"PopUp_Title_9994419": "[Gameplay Guide] Basic Controls 1",
|
||
"PopUp_Title_9994421": "[Gameplay Guide] Basic Controls 3",
|
||
"PopUp_Title_9994422": "[Gameplay Guide] Moment of Delusion & Stream Popularity",
|
||
"PopUp_Title_9995401": "Switching Forms",
|
||
"PopupTitle_GachaPopup_04": "Angels of Delusion, debuting today!",
|
||
"PostRead_UI": "Read",
|
||
"PostText_26001": "Yo, has everyone heard? There's this rumor going around about some mysterious man pulling off a string of attacks all over New Eridu.\nBut the big guys up there have got it locked down tight, not a single news report out there!\nI have a friend close to Public Security (and yeah, it's actually a friend, not me) who says all the victims have one thing in common: they're all contestants in that hot Hollow Champion competition!\n\nThink about it, people. These contestants drop out, who benefits? The other contestants, obviously!\nIn other words, the culprit's planning to take out the competition before the tournament even starts, clearing the path to victory...\nSo ruthless, so methodical... I'm starting to think the culprit's got ties to the organizers... Man, the long arm of corporate greed...\n\nListen up, everyone. Keep a low profile these days, don't go broadcasting that you're a contestant, and definitely don't go anywhere alone.\nThe situation right now... has gone way beyond a simple matter of fair play.\nThere's serious stakes here, so don't brush this off as me being paranoid.\nWatch your backs out there.",
|
||
"PostText_26002": "I've participated in Hollow Champion a few times now, so here's some advice for the rookies.\nPic shows prize pool rewards as proof.\n\n1. Entry Advice\nI only recommend two types of people enter: those with absolute confidence in their abilities, and those who are at the end of the road. If you're signing up half-heartedly just to try your luck, I suggest you quit now. If you're not willing to put your life on the line, it won't end well for you.\n\n2. Team Advice\nNo matter how experienced you are, no matter how skilled in combat, swallow your pride and find people to team up with. Lone wolves just get forgotten and left behind. As for who you can find, that depends on your skills.\nBesides that, get a Proxy, get a Proxy, get a Proxy.\nThe Carrot data given by the organizers should only be used as a last resort. If something goes wrong, it's nowhere near as useful as a living, breathing Proxy. From what I know, plenty of Proxies enter specifically for this, waiting for loaded contestants to buy them out at sky-high prices.\n\n3. Point Stealing\nHate to say it, but the scariest thing in the competition has never been Ethereals, but human nature. Taking down other contestants to steal their points is pretty much the only shortcut. Even if you don't want to take it, others will force you down that path. Stop holding onto any illusions.\nAnd just stealing points is merciful compared to what happens when you run into enemies with a score to settle... In a chaotic arena like this, who's gonna care if a few people go missing?\n\nYes, this compeition is truly brutal, but it's also the closest many people will ever get to glory in their lives.\nWhatever happens, good luck, future Hollow Champions.",
|
||
"PostText_26003": "Seriously though, don't you think the Hollow Champion competition equipment looks just like... a Starlight Knight transmorpher?\nWhat's even crazier is that a Flint Porcelloy W-Engine, the legendary \"ultimate gear for Intelligent Constructs,\" is actually up for grabs!\nC'mon, that's the next-gen weapon they say is flawless, self-adaptive, and radiates pure power! Could there be a cooler prize than that?!\n\nHeroes, transformation devices, ultimate gear... just hearing about it gets my blood pumping! My sense of justice is awakening!\nSign me up! I'm registering right now! Anyone wanna join? I'll totally carry you! Just don't drag me down!",
|
||
"PostText_26004": "I saw it with my own eyes — right there at the Lemnian Hollow, a Construct that looked totally normal just went berserk and attacked someone! This frail young lady didn't stand a chance... I'm afraid things aren't looking good for her...\nI was hiding nearby, practically glued to the ground, until I couldn't hear a sound anymore. Then I scrambled outta there for dear life — my hands are still shaking... That thing's probably still lurking somewhere, so everyone, please, PLEASE stay away from here!\nI've been hearing rumors that there've been multiple Construct rampage cases in the city too. Looks like it wasn't just talk... Everyone better watch their backs. Those Constructs around us might seem friendly enough, but who knows what kind of commands are running in their Logic Cores...",
|
||
"PostText_26005": "The Gilded Carrot Day vibe was solid at first, the show was lively and fun, then BAM — suddenly they're going on about how dangerous Constructs are, and halfway through THAT, they pivot straight into promoting some performance??\nWhat a hot mess! I mean, sure, everyone jokes about how the Yearlight Ceremony's programming has been on a downward spiral, but come on, it's not supposed to be THIS all over the place...",
|
||
"PostText_26006": "Eyes on me, everyone! I think I figured out who Cersea's students are!\nIn the behind-the-scenes footage from the Yearlight Ceremony interview, didn't Cersea say she was singing a song written by her students? I searched through every hit album from the past few years and came up empty. Then it hit me — I'd been stuck in a mental rut. Cersea never said her students were already famous artists.\nSo these past few days I switched up my approach and hit up practically every live music venue in the Janus Quarter, and finally—\nThere's this idol group called Angels of Delusion performing regularly at 404, and their new song is the exact one Cersea sang! Plus their stage presence is incredible! I'm more of a traditionalist and haven't really gotten into idol culture before, but wow, the live show was so adorable and energetic — I'm totally converted!\nBottom line, seriously recommend checking out their performance! Even if Angels of Delusion has nothing to do with Cersea, they're absolutely worth way more attention!",
|
||
"PostText_26007": "Hey everyone! We're the idol group Angels of Delusion, and we're SO excited to be performing on the New Eridu's Rising Star stage—\nWe can't believe it... we'll be meeting you all so soon on our first livestream!\nWe're a bit nervous, a little overwhelmed, and our hearts race when we face the camera... but whenever we think about how we'll see the excited faces of our Delulus once recording starts, we're filled with anticipation...\n\nSunna once said... \"delusion\" always arrives when you least expect it. It shines brighter than starlight, more dazzling than even the sun...\nAnd what we need to do is run forward, immerse ourselves in that delusion, and show everyone the best versions of ourselves... without holding anything back!\n\nFrom now on, we'll be using this account to share our daily lives, livestream performances, and... everything we want to tell you all!\nWe hope you'll stick with us, journey together with us into the realm of music and delusion—\nAll the possibilities leading to the future, starting from this ray of light.\n\nAh, we got carried away...\nSo then, please enjoy the very first livestream performance from the Angels of Delusion just for you! Cheer us on, okay~ (≧▽≦)",
|
||
"PostText_26008": "Today's song is an Angels of Delusion original! Hope you all enjoy!\n\nOh, and today's drink rec? Tin Master's Mochaccino!\nIt smells like... sweet creamy goodness, with this syrupy bubbly aroma... On a cold winter day, just holding one in your hands warms up your joints and lifts your spirits—\n\nWe hope our music can give you that same warm, cozy feeling as a Mochaccino...",
|
||
"PostText_26009": "Finally... it's the last day of recording.\nI'm still a bit nervous, but standing here in front of the stage, for some reason... I realize we're ready. Our hearts are ready for this stage.\n\nAs we move forward, we'll hold each other's hands and keep running, keep singing our hearts out...\nOne day, the Angels of Delusion will stand on an even bigger stage, and our voices will reach every corner of New Eridu—\nThis song... is for everyone who dares to have delusions! Thank you all!",
|
||
"PostText_26010": "I was buried in observation reports when I looked up and saw this freaky pattern.\nAt first I thought my old eyes were playing tricks on me, but there it was, flickering faintly... My head instantly started buzzing and my blood ran cold.\nI've been observing Hollow Zero for years and never seen anything like this. It was like... like the Hollow came alive, like a pulse beating...\n...Anyway! The whole observation station's a total mess right now. You all better start making plans. I gotta call home and let them know I'm okay...\nGoing dark. Don't waste your time DMing me with questions — I won't answer, and I don't dare to.",
|
||
"PostText_26011": "Hey, this is definitely that death row convict with the huge bounty on his head from the Wanderers! So many years have passed, nobody in the scene even dares mention him... Back when I was still making my rounds in the Outer Ring, I caught a glimpse of him from a distance — he was doing dirty work under Calydon back then, the Black Wolf Fixer... That murderous aura of his, no mistaking it!\nPretty explosive intel, right guys? Drop me some Dennies and I'll hand over Black Wolf's real-time location! Interested parties hit me up ASAP — I'm risking my life tailing him right now!",
|
||
"PostText_26012": "Haven't been out in a while, so figured I'd check out Lumina Square for once — didn't expect it to be THIS packed!\nTurns out the Hollow Champion tournament's doing promo here, even booked a bunch of those huge display screens. Big corp sponsors really flexing... Must be nice having that kinda cash...\nOh btw, is there like a fashion show happening somewhere nearby?\nThese two ladies' outfits are styles I've never seen before, they look absolutely stunning... Though honestly they'd probably rock anything they wear...\nI know it's kinda rude to snap pics without asking, but I just can't work up the courage to talk to girls... If they see this and aren't cool with it, I'll delete it right away! Promise I'm online 24/7!",
|
||
"PostText_26013": "The results of the 3rd Ridu Bangboo Art Contest are in, and \"Hometown in Dreams\" has left the competition in the dust with 45,000 votes, claiming victory.\nFollowing the same rules as the previous two competitions, only Bangboo were allowed to vote. Most Bangboo who voted for this piece expressed that the moment they saw this painting, a warm sense of nostalgia welled up inside them.\nThe artist \"Poka\" currently belongs to the Hollow Investigative Association and is an experienced Hollow rescue Bangboo. According to Poka, the scenes depicted in the painting frequently appear in its buffer during charging or self-diagnostic procedures.",
|
||
"PostText_26014": "What kind of lunatic does renovations in the middle of Grand Marcel Adventure?! The ground's dug up like a honeycomb — my Bangboo's leg components are already showing wear from all the jumping! If you wanna renovate, do it at a construction site!",
|
||
"PostText_26015": "According to reports, the Hollow Champion competition, previously postponed due to the Lemnian Hollow disaster, is set to officially kick off, with the organizers having announced the competition schedule.\n\nAs the officially certified Hollow competition organizer by the New Eridu city administration, the Hollow Extreme Athletics League has shouldered the responsibility of boosting people's confidence in confronting Hollows ever since the fall of the old capital. Under the slogan \"Hollows Destroy Cities, Cities Birth Heroes!\" this year's competition will select 32 \"heroes\" from thousands of contestants to share prize money exceeding one billion Dennies.\n\nThanks to generous sponsor support, beyond the massive cash prize, advancing competitors can redeem a wealth of physical prizes from the prize pool, including not only standard supplies like anti-corruption serum and Hollow protection equipment, but also various high-grade weapons such as Porcelume longswords and gravity guns. Among them, the Flint Porcelloy W-Engine, touted as a \"cross-generation Constructs armament\", has emerged as the most sought-after prize of this competition.\n\nThis year's competition is unprecedented in scale, the largest in history, with promotional and pre-registration events already underway at Lumina Square.",
|
||
"PostTitle_26001": "[Intel] Serial attacks? Y'all stay safe!",
|
||
"PostTitle_26002": "[Intel] As a seasoned Hollow Champion vet, I've some tips for the rookies...",
|
||
"PostTitle_26005": "[Post] What's the deal with that Yearlight Ceremony promo?",
|
||
"PostTitle_26006": "[Post] Is 404 on Sixth Street a performance venue for some Cersea students?",
|
||
"PostTitle_26007": "[Post] The Angels of Delusion rising star journey officially kicks off!",
|
||
"PostTitle_26008": "[Post] Today's dose of 'delusion,' for all you Delulus out there!",
|
||
"PostTitle_26009": "[Post] Final recording stream, thanks for all the support, everyone!",
|
||
"PostTitle_26011": "[Post] Yo Wanderers, check this out!!",
|
||
"PostTitle_26012": "[Post] The competition is packed, there's so many people...",
|
||
"PostTitle_26015": "[Info] Hollow Champion Competition Coming Soon",
|
||
"Poster_26001": "wannaimprove",
|
||
"Poster_26002": "CalmAndComposed",
|
||
"Poster_26003": "JusticeSoul",
|
||
"Poster_26004": "MonsterTail",
|
||
"Poster_26005": "GoodFortune",
|
||
"Poster_26007": "One and Only Angels of Delusion Official Account",
|
||
"Poster_26008": "One and Only Angels of Delusion Official Account",
|
||
"Poster_26009": "One and Only Angels of Delusion Official Account",
|
||
"Poster_26011": "Fortune Favors the Bold",
|
||
"Profile_3201015_name": "All Magic Is a Miracle",
|
||
"Profile_3201015_story": "The world likes to hide the things that matter most, only to quietly bring them forward when least expected.\nWith a turn of the fingers, before the applause fades, our eyes meet for an instant, and the miracle arrives right on time.",
|
||
"Profile_3202013_des": "Threshold Simulation: Myriad Endgame Commemorative Avatar.",
|
||
"Profile_3202013_name": "Discovering Truths",
|
||
"Profile_3202013_story": "On the gridlines of data, the one and only true path is calculated.",
|
||
"Profile_3202014_des": "Threshold Simulation: Myriad Endgame Commemorative Avatar.",
|
||
"Profile_3202014_name": "Everburning Heart",
|
||
"Profile_3202014_story": "So long as the road of pursuit remains, the heart has yet to fall silent.",
|
||
"QuestDesc_1205420101": "Repeatable Event 1_Sixth Street_Choosing a Game at Godfinger's Entrance",
|
||
"QuestDesc_1205420201": "Repeatable Event 2_Port Elpis_Stairway Entrance",
|
||
"QuestDesc_1205420301": "Recurring Event 3_Lumina Square_Outside 141 Convenience Store",
|
||
"QuestDesc_1205420401": "Recurring Event 4_Lumina Square_Old Duyi's Massage Parlor_Do Androids Dream of Electric Sheep_",
|
||
"QuestDesc_1205420501": "Recurring Event 5_Lumina Square_Public Security area",
|
||
"QuestDesc_1205420601": "XXXXX",
|
||
"QuestDesc_1205420701": "Aria seems to have some Richard Teamilk event she needs join. I should meet her at the metro station entrance in Lumina Square.",
|
||
"QuestDesc_1205420801": "Aria says she's got some secret listeners in Blazewood. I'll meet up with here there and check things out!",
|
||
"QuestDesc_1205420901": "Aria wants to chill by the beach. Guess I'll tag along and check out Fantasy Resort with her.",
|
||
"QuestDesc_1205421001": "Aria's been feeling uneasy about her luck lately. I'll tag along with her to get her fortune read at Failume Heights.",
|
||
"QuestDesc_1205421101": "Aria's talking to Eous at the entrance to Turbo. Let's go see what's up!",
|
||
"QuestDesc_1205421201": "Aria appears to be stuck dealing with someone at the Starloop elevator entrance. I better go check out it out!",
|
||
"QuestDesc_1205421202": "Aria's decided to check the couch area first for her lost item. I should help her look.",
|
||
"QuestDesc_1205421203": "Aria wants to head upstairs to check out the VIP Lounge and ask the staff.",
|
||
"QuestDesc_1205421204": "Looks like Cecilia's got something to discuss with Aria. I'll go with her to the VIP Lounge and see what's up...",
|
||
"QuestDesc_1205421301": "On this sleepless night, Aria seems to be sitting in a corner of Lumina Square in her true form. I ought to go say hi.",
|
||
"QuestDesc_1205421402": "Aria has sent a DM. Let's see what she wants.",
|
||
"QuestDesc_1205490701": "Let's meet up with Sunna at Failume Heights, then head to Fluffy together.",
|
||
"QuestDesc_1205490901": "I should meet up with Sunna at Fantasy Resort and check the place out.",
|
||
"QuestDesc_1205491001": "I should meet up with Sunna in Blazewood and take a look around.",
|
||
"QuestDesc_1205491201": "Sunna looks like something's bugging her... Maybe I should go see if she needs a hand.",
|
||
"QuestDesc_1205491202": "Let's tag along with Sunna into the alleyways to hunt for some cats and help her record their meows!",
|
||
"QuestDesc_1205491203": "Let's head to Port Elpis and record some seagull sounds with Sunna.",
|
||
"QuestDesc_1205491204": "With all the samples collected, Sunna's ready to head back to \"404\"... She should be ready to make the demo of the animal song, right?",
|
||
"QuestDesc_12215001": "Gilded Carrot Day's coming up, but an unexpected commission just rolled in.",
|
||
"QuestDesc_12215002": "This long-abandoned venue's about to get a fresh start.",
|
||
"QuestDesc_12215003": "Catch a glimpse of the past.",
|
||
"QuestDesc_12215004": "Everything about Failume Heights will have to wait until \"after the New Year\"!",
|
||
"QuestDesc_12215005": "Even big stars have their own problems.",
|
||
"QuestDesc_12215006": "The cracks you choose to ignore will shatter eventually.",
|
||
"QuestDesc_12215007": "Some people are just as tough to deal with as I thought.",
|
||
"QuestDesc_12215008": "This very night — congratulations to Fairy on reclaiming a win!",
|
||
"QuestDesc_122812001": "<color=#E7E7E7>· Start with <color=#FFAF2C>Foggy Accounting</color> and <color=#FFAF2C>Generous Bonuses</color>: Increases Gear Coin earnings during exploration, but <color=#FFAF2C>all Gear Coins will be lost upon leaving the Bangboo Store</color>. Additionally, the more <color=#FFAF2C>Gear Coins spent on collectibles at the Bangboo Store</color>, the <color=#FFAF2C>lower the initial HP</color> of enemy units (up to a limit).\n· Start with <color=#FFAF2C>1,200</color> Gear Coins.\n· Subtle changes have occurred within the Hollow: Bangboo Stores are <color=#FFAF2C>guaranteed to appear</color> on certain floors. The chance for Combat - Coins and Challenge - Time Trial to appear has <color=#FFAF2C>increased</color>. Meanwhile, Combat - Resonium, Challenge - Flawless, and Challenge - Harvest areas <color=#FFAF2C>will no longer appear</color>.</color>\n\n<color=#ABABAB>\"Open the door! Free trade!\"</color>",
|
||
"QuestDesc_122812002": "<color=#E7E7E7>The once-reliable Combat Potential seems to have encountered some \"minor\" issues:\n· <color=#FFAF2C>Initial Barrier - Chaos Version</color>: Upon entering a Combat area, <color=#FFAF2C>enemy units</color> gain a shield equal to 10% of their Max HP.\n· <color=#FFAF2C>Adrenaline - Chaos Version</color>: When <color=#FFAF2C>enemy units'</color> HP falls below 50%, their DMG dealt increases by 20%.\n· <color=#FFAF2C>Opening Thunderstrike - Chaos Version</color>: When entering the battlefield, <color=#FFAF2C>Agent</color> HP decreases by 75%.\n· <color=#FFAF2C>Triple Buffering - Chaos Version</color>: After entering Boss Battle area, for the first 20 seconds, <color=#FFAF2C>Boss enemy</color> DMG taken decreases by 50%.\n\nSupply stations only offer temporary supplies. Explore with caution:\n· Start with <color=#FFAF2C>1 Rank A/B Auxiliary Resonium of every type</color>.\n· Start with <color=#FFAF2C>Generous Dividend - Enhanced</color>: Gear Coin earnings during exploration increases by 50%.</color>\n\n<color=#ABABAB>\"When I get stronger, it means you become weaker — back and forth, the advantage is mine!\"</color>",
|
||
"QuestDesc_122812003": "<color=#E7E7E7>· A peculiar Card has been found at the HIA Depot: During combat, Agents' Max HP <color=#FFAF2C>cannot exceed 30%</color> and their DMG taken increases by 50%. At the same time, all Agents receive buffs: Attacks are <color=#FFAF2C>guaranteed to critical hit</color>, ATK increases by <color=#FFAF2C>100%</color>, Sheer DMG increases by <color=#FFAF2C>50%</color>, and Anomaly Proficiency increases by <color=#FFAF2C>400</color>. The Agent's CRIT Rate is also <color=#FFAF2C>converted into CRIT DMG</color> at a certain ratio.\n· Carrying this Card into the Hollow will undoubtedly be extremely perilous — So, the depot has also prepared <color=#FFAF2C>8</color> Ether Dewdrops.\n· Friendly Talk areas <color=#FFAF2C>no longer provide</color> HP Recovery.</color>\n\n<color=#ABABAB>\"Your life is now akin to a candle in the wind.\"</color>",
|
||
"QuestDesc_122812004": "<color=#E7E7E7>· Start with <color=#FFAF2C>Bribe Attack: Super Enhanced Edition and The Great Monopoly: Mutated Version</color>: During exploration, Gear Coin earnings <color=#FFAF2C>have a chance of increasing dramatically, along with a chance of losing your initial capital</color>. Carrying more Gear Coins dramatically enhances Agents' abilities.\n· Subtle changes have occurred within the Hollow: <color=#FFAF2C>The chance for Challenge - Time Trial and Combat - Coins to appear have increased</color>. Meanwhile, Bangboo Store areas <color=#FFAF2C>will no longer appear</color>. Stores in Friendly Talk <color=#FFAF2C>will no longer appear</color>.</color>\n<color=#ABABAB>\"Money makes the Ethereal world go round.\"</color>",
|
||
"QuestDesc_122812005": "<color=#E7E7E7>· Start with <color=#FFAF2C>Law of Tides</color>: Agents can <color=#FFAF2C>recover HP based on DMG dealt</color>.\n· Bangboo Store Zones and Friendly Talk stores now <color=#FFAF2C>accept HP as currency</color>, and offer one chance to exchange Gear Coins for HP.\n· Combat - Coin and Challenge - Time Trial areas <color=#FFAF2C>will no longer appear</color>, and Friendly Talk no longer provides HP recovery.</color>\n\n<color=#ABABAB>\"Please ensure that the blood types match.\"</color>",
|
||
"QuestDesc_122812006": "<color=#E7E7E7>· Start with <color=#FFAF2C>2 Rank A Auxiliary Resonia of every type</color>.\n· This run <color=#FFAF2C>only has one floor, with progressively harder challenges in each area</color>.\n· At journey's end, the mysterious <color=#FFAF2C>\"Avengers\"</color> will reveal their true identity once again!</color>\n\n<color=#ABABAB>\"The missing training equipment, and the \"Revenge Notice\"... I've definitely seen this somewhere before!\"\n\"Hold on, why does the other side look the good guys here?\"</color>",
|
||
"QuestDesc_122812007": "<color=#E7E7E7>· Subtle changes have occurred within the Hollow: Certain <color=#FFAF2C>Mist Areas</color> are present, with unpredictable conditions.\n· The environment ahead is strange, and <color=#FFAF2C>the map is malfunctioning, rendering it unviewable</color>.\n· Start with <color=#FFAF2C>Fearless Flame - Enhanced Version</color>: Each time you enter a Mist Area, gain a 5% increase in ATK and 10% in CRIT DMG, 20 points of Anomaly Proficiency, and 2.5% Sheer DMG.</color>\n\n<color=#ABABAB>\"On the bright side, at least being 'directionally challenged' isn't really a problem here.\"</color>",
|
||
"QuestDesc_122812008": "<color=#E7E7E7>· Start with <color=#FFAF2C>Patchwork Defense, Trace of an Old Friend, and Electrostatic Phenomenon</color>.\n· In Friendly Talk at the start of <color=#FFAF2C>Floors 2 and 3</color>, Ray will <color=#FFAF2C>provide another set</color> of <color=#FFAF2C>Patchwork Defense, Trace of an Old Friend, and Electrostatic Phenomenon</color>.</color>\n\n<color=#ABABAB>\"Gentlemen, I am a great lover of peace!\"</color>",
|
||
"QuestDesc_122812009": "<color=#E7E7E7>· Start with <color=#FFAF2C>Stingy - Enhanced Version</color>: If, by the time you leave the Bangboo Store, you <color=#FFAF2C>haven't made any spending at all</color>, you will receive <color=#FFAF2C>a considerable number</color> of Gear Coins based on the number of Gear Coins you currently own;\n· ·Start with <color=#FFAF2C>3,000</color> Gear Coins.</color>\n\n<color=#ABABAB>\"Principal plus interest: compounding on top of compounding!\"</color>",
|
||
"QuestDesc_226010101": "An hesitant girl stands at the entrance of 404. Ask her what happened.",
|
||
"QuestDesc_226010102": "Following Aria's tip, head to 404 in the morning to catch Cecilia.",
|
||
"QuestDesc_226010103": "Following Aria's tip, head to 404 in the morning to catch Cecilia.",
|
||
"QuestDesc_226010104": "Cecilia's Dialogue Easter Egg",
|
||
"QuestDesc_226010105": "Aria's excitedly \"barged\" into the conversation — might as well say hi to her too.",
|
||
"QuestDesc_226010106": "That's the end of the song, but Cecilia seems to have something to say...",
|
||
"QuestDesc_226020103": "Say goodbye to the two little ones",
|
||
"QuestDesc_226020104": "Maki, lead singer of The Forecasters, just shows up inviting us to their show. Should we roll with it?",
|
||
"QuestDesc_226020105": "Now comes the part Sunna's worried about... Let's hope it all goes smooth.",
|
||
"QuestDesc_4170101": "Fairy's been cleaning up redundant data these past few days. Go check on her latest progress.",
|
||
"QuestDesc_4170102": "Sounds like Senior Fufu's calling from outside. Wonder what's up?",
|
||
"QuestDesc_41702": "Another year, another Gilded Carrot Day.\nWe were supposed to kick back with Shifu and everyone, soak up the festival vibes at Failume Heights... then some last-minute commission throws a wrench in the whole plan.\nAfter heading back to Sixth Street, three self-proclaimed \"angels\" we got trapped by three angels, and somehow ended up agreeing to catch their show on Gilded Carrot Day night...",
|
||
"QuestDesc_4170201": "Return to Sixth Street",
|
||
"QuestDesc_4170202": "It's been a while since leaving Sixth Street, and 18 looks pretty bummed out.\nGood thing it's a reasonable little Bangboo. Now we can head back to the workshop to check on Fairy and {M#Belle}{F#Wise}.",
|
||
"QuestDesc_4170203": "404 has reopened, bringing some bustle to the streets.\nSince Fairy recommended this and the Angels of Delusion are over there, let's head over and check it out.",
|
||
"QuestDesc_4170204": "It's not open yet, but with fewer people around, you can check out the drinks stand and the performance area first.",
|
||
"QuestDesc_4170205": "Maybe because it's not showtime, but things are pretty quiet around here.\n{M#Belle}{F#Wise} looks a bit confused too. Let's go chat with {M#her}{F#him}.",
|
||
"QuestDesc_4170207": "Aria decides to take on the commission recommended by the Wishing Sprite. The trio maps out their next steps and splits up to practice.\nCecilia looks like she's got something on her mind. Go talk to her.",
|
||
"QuestDesc_4170208": "Cecilia's got a point...\nGoing straight to Aria would be way too reckless. Better ask Sunna and Nangong first to get info on this \"Wishing Sprite.\"",
|
||
"QuestDesc_4170209": "Based on what Nangong and Sunna said, the Wishing Sprite does seem like a reliable partner.\nSince Aria doesn't seem opposed to talking about it, might as well go ask her directly.",
|
||
"QuestDesc_4170211": "While Sunna's prepping the song, things seem to be off between Sunna and Nangong. Let's go check out what's up.",
|
||
"QuestDesc_4170212": "Everyone likes the new direction for the song, and they all have new confidence in their upcoming performance. However, this isn't all the preparations required. Let's hear the angels' plans.",
|
||
"QuestDesc_4170213": "One the song ends, Sunna asks everyone for suggestions.",
|
||
"QuestDesc_4170214": "All members of the Angels of Delusion seem to have their own ideas about the song. Let's hear their suggestions.",
|
||
"QuestDesc_4170215": "Everyone has their own opinions. Let's see if Sunna can glean any inspiration from it all.",
|
||
"QuestDesc_4170217": "Listen to Sunna's carefully composed new song and show her some support!",
|
||
"QuestDesc_4170301": "It's almost time to meet up with Jane. Better head home first and fill {M#Belle}{F#Wise} in on what just went down.",
|
||
"QuestDesc_4170302": "Not sure why Evelyn and Astra are out on Sixth Street this late at night...\nBut since we ran into each other, might as well go say hi.",
|
||
"QuestDesc_4170303": "So that's what happened between Cecilia and Aria... And what Astra said about constructs is kinda bugging me.\nIt's getting late. Better head home before {M#Belle}{F#Wise} starts worrying.",
|
||
"QuestDesc_4170304": "Head back to bed",
|
||
"QuestDesc_4170401": "Almost time. Is that Jane outside?",
|
||
"QuestDesc_4170402": "Chat with Seth",
|
||
"QuestDesc_4170403": "Check out the source of that noise",
|
||
"QuestDesc_4170404": "This case specialist is really... something else.\nLooks like it'll take some time to get used to her unique style. Let's go see what she's up to in the workshop.",
|
||
"QuestDesc_4170405": "We gotta set out for Failume Heights early tomorrow, so let's call it a night.",
|
||
"QuestDesc_4170406": "She said the commission was urgent, so why isn't the case specialist ready to go yet?\nGo check out {F#your room}{M#Belle's room}.",
|
||
"QuestDesc_4170407": "As Gilded Carrot Day approaches, I'm back at Failume Heights.\nEven with a commission to handle, I can still feel the festive vibes buzzing all around.",
|
||
"QuestDesc_4170408": "Before the \"skilled Hollow operative\" Cissia promised shows up, let's swing by Suibian Temple.\nCheck in with Shifu and our seniors and see if they've got any intel on the case.",
|
||
"QuestDesc_4170409": "Preparing to enter the Hollow",
|
||
"QuestDesc_41705": "Aria may seem cheerful and lively, only worried about her debut performance, but she harbors a secret buried deep within her heart... A commission from the \"Wishing Sprite\" shatters the fragile balance she'd been clinging to.\nBuried memories, nightmares from the past, enemies lurking in the shadows... they're still haunting her.",
|
||
"QuestDesc_4170503": "The Hollow's crawling with danger. Team up with Aria and Sunna to take down any enemies that cross your path.",
|
||
"QuestDesc_4170504": "One of the signals is flashing inside that building up ahead. Let's go check it out.",
|
||
"QuestDesc_4170505": "The signal's getting stronger. Keep tracking it underground.",
|
||
"QuestDesc_4170506": "Signal's flashing faster and faster. Keep moving to lock down that source.",
|
||
"QuestDesc_4170508": "The so-called \"skilled operatives\" are actually Sunna and Aria?!\nWell, they do seem to have some Hollow commission experience under their belts. Let's get ready to head out.",
|
||
"QuestDesc_4170601": "After running into a Construct of the same model as herself, Aria's mind is in turmoil.\nBy all accounts, the commission should be done... The Hollow's dangerous, so we better get back to Failume Heights ASAP.",
|
||
"QuestDesc_4170602": "Senior Xiao'Guang's back at Suibian Temple too, with Shifu and Senior Fufu.\nBetter check in on them before going to rest...",
|
||
"QuestDesc_4170603": "Aria's situation... it'd probably be better to leave that for Sunna and Nangong to handle once we're back on Sixth Street.\nThings are getting more complicated by the minute. Let's just get some rest for now.",
|
||
"QuestDesc_4170604": "The commission's wrapped up, and Sunna and Aria headed back.\n{M#Belle}{F#Wise}'s still waiting at home, so let's head back to Sixth Street for now.",
|
||
"QuestDesc_4170605": "Wonder how Nangong and Sunna are gonna comfort Aria...\nA bit worried about how they're holding up, so I should swing by 404 and check on them.",
|
||
"QuestDesc_4170606": "Give the tickets to the fans",
|
||
"QuestDesc_4170607": "Give the ticket to Lynn",
|
||
"QuestDesc_4170608": "As their temporary agent, take the Angels of Delusion to Starloop to find Vesper and hand out that gift ticket.",
|
||
"QuestDesc_4170609": "As their temporary agent, take the Angels of Delusion to Lumina Square to find Xiaoyan and hand out that gift ticket.",
|
||
"QuestDesc_4170610": "Never thought we'd witness Ms. Cecilia getting exposed while trying to give away tickets...\nTo help Aria clear her head, we might as well swing by Reverb Arena and try selling off the rest of those tickets.",
|
||
"QuestDesc_4170611": "After Sunna mustered up her courage, the performance went surprisingly well.\nThen, the trio started selling tickets. Let's see how they're doing.",
|
||
"QuestDesc_4170612": "Return to Sixth Street",
|
||
"QuestDesc_4170613": "Listen to Sunna's new and improved version and show her some support!",
|
||
"QuestDesc_4170614": "Aria's not doing so well, and Sunna is panicking while seemingly on call with Nangong. She seems agitated. Let's listen in.",
|
||
"QuestDesc_4170616": "Banyue Shifu, who noticed Aria's conflicted emotions, has yet to retire for the night. He seems like he has something to say. Go talk to him.",
|
||
"QuestDesc_4170701": "The entire block's network signal is going haywire, and my phone's blowing up with all these weird messages.\nBetter head back to the video store and see what's going on.",
|
||
"QuestDesc_4170702": "A group on the verge of breaking up, and Youkai arrogantly barging into this...\nWho knows what's waiting for us tomorrow? Anyway, might as well get some sleep.",
|
||
"QuestDesc_4170901": "Jane's already here like she said she'd be. Go say hi.",
|
||
"QuestDesc_4170902": "Head to 404 with Jane to catch the dress rehearsal.",
|
||
"QuestDesc_4170903": "The show's about to kick off. Time to show some love for the Angels of Delusion.",
|
||
"QuestDesc_4170904": "When the conversation turned to advice about \"emotions,\" Aria nearly broke down and ended up leaving abruptly. Cecilia snapped back to reality, filled with guilt.\nThere's clearly something off about Aria's outburst... but before tracking her down, let's hear what Ms. Cecilia has to say.",
|
||
"QuestDesc_4170905": "Aria is Bewitched",
|
||
"QuestDesc_4170906": "The show's about to kick off. Time to show some love for the Angels of Delusion.",
|
||
"QuestDesc_4170907": "Rehearsal went pretty well. Let's hear what the experts have to say.",
|
||
"QuestDesc_41710": "Deceived by the fake Wishing Sprite, Aria chooses to fall into slumber for the sake of her friends, but it's also for those same friends that she struggles within the seemingly endless, pitch-black dream.\nYet she will break free and awaken because of the promise they made to stay by each other's side.",
|
||
"QuestDesc_4171001": "Aria falls under Youkai's spell, her will to resist slowly slipping away...",
|
||
"QuestDesc_4171002": "Aria's physical form has gone out of control! We gotta take her down, now!",
|
||
"QuestDesc_4171101": "To get through to Aria's closed-off Logic Core, we'll need Fairy's help.\nWe finally managed to convince Jane not to just take Aria away. Let's head back to the video store with everyone to find Fairy.",
|
||
"QuestDesc_4171103": "A weight in her heart has finally lifted.\nLet's head back to 404 with Aria and check in on Cecilia and Vesper.",
|
||
"QuestDesc_4171104": "Chat with Astra Yao",
|
||
"QuestDesc_4171106": "With Fairy's help, try to wake Aria up.",
|
||
"QuestDesc_4171201": "{M#Belle}{F#Wiise} just messaged me saying we've got a difficult guest.\nNot sure what the situation is... but I better head home and check it out real quick.",
|
||
"QuestDesc_4171202": "Just got strong-armed by the Lowell Commissioner into taking on a commission to stop Youkai.\nBetter talk it over with {M#Belle}{F#Wise} and figure out our next move.",
|
||
"QuestDesc_4171203": "Though the whole disbanding crisis is over, the Youkai situation's still up in the air, plus there's that hard-to-deal-with Commissioner...\nIt's already late today, let's get some rest.",
|
||
"QuestDesc_4171301": "Analysis suggests Vesper's likely Youkai's next target.\nShe's probably prepping for her Yearlight Ceremony performance. Gotta get to Failume Heights fast and shut down Youkai's scheme.",
|
||
"QuestDesc_41714": "Aria is safe now, but Youkai's vanished without a trace.\nLurking in the shadows, it \"corrupted\" Vesper's emotions, scheming to pull off its \"Special Program\" and sabotage the Yearlight Ceremony to shock New Eridu.\nLuckily, the Proxies, Aria, and Fairy turned the tide, and everything worked out in the end...",
|
||
"QuestDesc_4171401": "Bottled up resentment and Youkai's malicious influence are pushing Vesper toward the edge...\nLooks like the only way to snap her out of it is to take her down.",
|
||
"QuestDesc_4171501": "Zhu Yuan and Xiao'Zhao both seem to be here about Vesper. Let's ask them what's going on.",
|
||
"QuestDesc_4171502": "Vesper was taken away by Krampus. What'll happen with the Yearlight Ceremony performance now?\nCecilia arrived with the other two angels. Let's see what they're talking about with Aria.",
|
||
"QuestDesc_4171506": "Speak with everyone",
|
||
"QuestDesc_41716": "Cersea's comeback! The city-wide Yearlight Ceremony and the special \"To Delulus\" performance on Sixth Street kick off simultaneously. The Gilded Carrot Day anthem, written by the Angels of Delusion, echoes across both stages.\n—Tonight, all of New Eridu is tuned in to their work!",
|
||
"QuestDesc_4171601": "Fairy and {M#Belle}{F#Wise} are still in the workshop trying to stop Youkai, and the Angels of Delusion need to head back to prep for their performance.\nLet's go back to Sixth Street.",
|
||
"QuestDesc_4171602": "Youkai's plan hasn't been stopped yet. Better head back to the workshop and check on Fairy's situation.",
|
||
"QuestDesc_4171604": "That's a successful show all wrapped! Time to check in with tonight's \"superstars\" and see how they're feeling!",
|
||
"QuestDesc_4171605": "Talk to {M#Belle}{F#Wise}",
|
||
"QuestDesc_4171606": "Just like Shifu said, tonight had its bumps, but things turned around in the end.\nEverything still feels wrapped up in that golden festival vibe, but Gilded Carrot Day's coming to a close... Better get some rest.",
|
||
"QuestDesc_4171607": "Things were too hectic the other day, so we didn't even get a chance to think through this whole Wishing Sprite situation.\nNow's the perfect time to find out what's really going on.",
|
||
"QuestDesc_4171608": "Since I just made plans with Aria to see their new set rehearsal at 404, I better head out.",
|
||
"QuestDesc_4171609": "There was some trouble with the Yearlight Ceremony broadcast, but we managed to resolve things in the end.\nNow we can head to 404 without worry and catch the Angels of Delusion's debut performance.",
|
||
"QuestDesc_600300301": "Looks like the Angels of Delusion headed back to Gravity Cinema. I should swing by and say what's up, and see how the new track's coming along.",
|
||
"QuestDesc_600301401": "Think about who you want to share this special Gravitational Storytime playlist with.",
|
||
"QuestDesc_600301501": "Think about who you want to share this special Gravitational Storytime playlist with.",
|
||
"QuestDesc_600301601": "Think about who you want to share this special Gravitational Storytime playlist with.",
|
||
"QuestDesc_600301701": "Think about who you want to share this special Gravitational Storytime playlist with.",
|
||
"QuestDesc_600301801": "Think about who you want to share this special Gravitational Storytime playlist with.",
|
||
"QuestDesc_600301901": "Think about who you want to share this special Gravitational Storytime playlist with.",
|
||
"QuestDesc_600302001": "Think about who you want to share this special Gravitational Storytime playlist with.",
|
||
"QuestDesc_600302101": "Think about who you want to share this special Gravitational Storytime playlist with.",
|
||
"QuestDesc_600302201": "Think about who you want to share this special Gravitational Storytime playlist with.",
|
||
"QuestDesc_600302301": "Think about who you want to share this special Gravitational Storytime playlist with.",
|
||
"QuestDesc_600310201": "Sheila and Mr. Click are back on Sixth Street. Go see what's up with them.",
|
||
"QuestDesc_600310202": "Let's find Sweety and get the details on that collab check-in event!",
|
||
"QuestDesc_600310204": "Chat with Sweety after checking in.",
|
||
"QuestDesc_600310205": "Mr. Click's already itching for some combat. Get ready and roll out.",
|
||
"QuestDesc_600310301": "Sheila and Mr. Click are getting ready to finish today's shoot. Go chat with them.",
|
||
"QuestDesc_600310302": "Today's check-in spot is Fluffy. Go chat with Cairn.",
|
||
"QuestDesc_600310303": "Snap a photo of Cairn at Fluffy and complete the stamp collection.",
|
||
"QuestDesc_600310305": "Mr. Click's already itching for some combat. Get ready and roll out.",
|
||
"QuestDesc_600310306": "Mr. Click seems pretty satisfied with that combat. Let's hear what it has to say.",
|
||
"QuestDesc_600310401": "Sheila and Mr. Click are getting ready to finish today's shoot. Go chat with them.",
|
||
"QuestDesc_600310402": "Today's check-in spot is Dew Gardening. Go chat with Orchidea.",
|
||
"QuestDesc_600310403": "Take a photo of Orchidea at Dew Gardening and complete the stamp collection.",
|
||
"QuestDesc_600310404": "Chat with Orchidea after checking in.",
|
||
"QuestDesc_600310405": "Mr. Click's already itching for some combat. Get ready and roll out.",
|
||
"QuestDesc_600310406": "Mr. Click seems pretty satisfied with that combat. Let's hear what it has to say.",
|
||
"QuestDesc_600310501": "Sheila and Mr. Click are getting ready to finish today's shoot. Go chat with them.",
|
||
"QuestDesc_600310502": "Today's check-in spot is Richard Teamilk. Go chat with Coco!",
|
||
"QuestDesc_600310503": "Take a photo of Coco at Richard Teamilk to complete the check-in stamp collection.",
|
||
"QuestDesc_600310504": "Chat with Coco after checking in.",
|
||
"QuestDesc_600310505": "Mr. Click's already itching for some combat. Get ready and roll out.",
|
||
"QuestDesc_600310506": "Mr. Click seems pretty satisfied with that combat. Let's hear what it has to say.",
|
||
"QuestDesc_600310601": "Sheila and Mr. Click are getting ready to finish today's shoot. Go chat with them.",
|
||
"QuestDesc_600310602": "Today's check-in spot is Box Galaxy. Go chat with Susie!",
|
||
"QuestDesc_600310603": "Snap a photo of Susie at Box Galaxy and complete the stamp collection.",
|
||
"QuestDesc_600310604": "Chat with Susie after checking in.",
|
||
"QuestDesc_600310605": "Mr. Click's already itching for some combat. Get ready and roll out.",
|
||
"QuestDesc_600310606": "Mr. Click seems pretty satisfied with that combat. Let's hear what it has to say.",
|
||
"QuestDesc_600310701": "All stamps collected! Time to claim the prize with Sheila!",
|
||
"QuestDesc_600310703": "The mysterious grand prize isn't quite what Sheila imagined, but... let's snap a photo of her with Sunna and Cecilia first!",
|
||
"QuestDesc_600310706": "On the dazzling stage, Mr. Click witnesses his own grand moment and presents Sheila with another \"mystery prize\" he has been saving for this occasion...",
|
||
"QuestDesc_600330201": "An ad is playing on TV, and it sounds pretty interesting! interesting. I should watch it together with {F#Wise}{M#Belle} and see what it's about.",
|
||
"QuestDesc_600330202": "New Eridu's Rising Star is a super important competition! I should talk strategy for managing the account with {F#Belle}{M#Wise}.",
|
||
"QuestDesc_600330203": "Head to the 404 live music venue and meet up with the angels.",
|
||
"QuestDesc_600330204": "Talk to the Angels of Delusion and prepare off the next rehearsal.",
|
||
"QuestDesc_600330205": "The angels nailed their rehearsal! Chat with them and see what's next on the agenda.",
|
||
"QuestDesc_600330206": "The TOPS reviewers have arrived at the music venue! Let's talk to them and hear what they have to say.",
|
||
"QuestDesc_600330207": "Operate the live streaming equipment to help the idols complete their rehearsal performance.",
|
||
"QuestDesc_600330208": "Audition complete! Ms. Berner will give her feedback based on her expertise as a musician, so we should hear what she has to say.",
|
||
"QuestDesc_600330209": "The two judges have left! Now, time to chat with each of the angels about their prep plans for the competition...",
|
||
"QuestDesc_600330210": "The competition plan's all set! I should take to everyone.",
|
||
"QuestDesc_600330211": "Chat with Nangong and hear what she's got to say.",
|
||
"QuestDesc_600330212": "Before the official recording starts, Nangong needs to do a quick livestream demo on camera! Watch her moves closely~",
|
||
"QuestDesc_600330213": "Nangong's special demo is a wrap! Now it's time for the real deal.",
|
||
"QuestDesc_600330214": "The Angels of Delusion's first livestream officially starts now!",
|
||
"QuestDesc_600330215": "First stream's a wrap! Finally time to kick back and chill with everyone.",
|
||
"QuestDesc_600330216": "Let's head to Sunna's part-time job with her!",
|
||
"QuestDesc_600330217": "Chat with Nangong and Aria, then get ready to enjoy a dessert break.",
|
||
"QuestDesc_600330218": "Talk to Horseface and hear what this veteran of New Eridu's Rising Star has to propose for the competition.",
|
||
"QuestDesc_600330219": "The Angels of Delusion have arrived at the video store! I should talk to them about what's next.",
|
||
"QuestDesc_600330220": "Performance Showdown — A performance mode brought to you exclusively by TOPS, with full VR support! Wanna give it a shot?",
|
||
"QuestDesc_600330221": "Beyond the Performance Showdown, Mr. Horseface has got another commission for us...",
|
||
"QuestDesc_600330222": "Sweet, it's the Grand Marcel Adventure! Let's give it a shot!",
|
||
"QuestDesc_600330223": "Talk to Horseface and hear what this veteran has to say.",
|
||
"QuestDesc_600330301": "Seems like something's weighing on Aria's mind. I should ask her what's up.",
|
||
"QuestDesc_600330302": "Before the official stream kicks off, let's help Aria run through her dance moves!",
|
||
"QuestDesc_600330303": "Looks like Nangong and Sunna are having some kind of argument! Let's head over there with Aria and check out what's going on.",
|
||
"QuestDesc_600330304": "Alright, let's push those worries aside for now — time to get today's stream recording done.",
|
||
"QuestDesc_600330305": "Aria's worried sick! Best talk to her and see what ideas she has.",
|
||
"QuestDesc_600330306": "Ask Fairy for help together with Aria. Maybe she'll have a reliable solution...",
|
||
"QuestDesc_600330307": "Talking things through is the only way to resolve what's been weighing on everyone. Let's head back to 404 with Aria, find Sunna and Nangong, and get everyone to open up!",
|
||
"QuestDesc_600330308": "Under the gentle embrace of the setting sun, Sunna finally opens up... I should talk to her about what's on her mind.",
|
||
"QuestDesc_600330309": "We've been gone too long, Nangong's probably already worrying... Better head back to 404 with Sunna.",
|
||
"QuestDesc_600330310": "You witness the conflict between Nangong and Mr. Miller together with Sunna... Sunna looks extremely upset. What should you do?",
|
||
"QuestDesc_600330311": "After that heated clash, Sunna left 404 on her own... What now?\nMs. Cecilia's back. Guess I'll talk to her and hear what she has to say.",
|
||
"QuestDesc_600330312": "Nangong sent a message saying she found Sunna at the Secret Base, but Sunna seems to have lost consciousness...\nI better hurry over with Aria and see what's going on.",
|
||
"QuestDesc_600330313": "Sunna fell into a deep dream, where she saw many familiar sights... Listen to the voice's guidance and find the way out of this place.",
|
||
"QuestDesc_600330314": "Now that the misunderstanding's been cleared up, it's time for everyone to open up.",
|
||
"QuestDesc_600330315": "After returning from the Ballet Twins to Sixth Street, the conversation shifts back to the competition. Let's gather everyone and discuss the next steps.",
|
||
"QuestDesc_600330316": "Head back to 404 with the angels and wrap up today's competition event.",
|
||
"QuestDesc_600330401": "Sunna showed up out of nowhere in the middle of the night! Looks like she needs something — I better hear her out.",
|
||
"QuestDesc_600330402": "First stop in the hunt for inspiration: Failume Heights — time to head out with Sunna!",
|
||
"QuestDesc_600330403": "Second stop in the hunt for inspiration: Lumina Square — time to head out with Sunna!",
|
||
"QuestDesc_600330404": "Third stop in the hunt for inspiration: Fantasy Resort — time to head out with Sunna!",
|
||
"QuestDesc_600330405": "Head to the Secret Base with Sunna and walk the path of the Angels of Delusion once more.",
|
||
"QuestDesc_600330406": "The Angels of Delusion theme is finally complete! Let's all listen to the voice of delusion together.",
|
||
"QuestDesc_600330407": "As the rep for Angels of Delusion, call the TOPS judge inform him — Sunna's keeping her center position, and will continue rehearsals and livestreams as usual.",
|
||
"QuestDesc_600330408": "The final livestream recording is about to begin! Follow Sunna and help prep for the big show.",
|
||
"QuestDesc_600330409": "Start shooting the final livestream with the Angels of Delusion!",
|
||
"QuestDesc_600330410": "The show's already kicked off — let the music take you, and dive into the world of delusion.",
|
||
"QuestDesc_600330411": "The show wrapped up perfectly! The Angels of Delusion are in high spirits, so let's go chat with everyone and share the hype!",
|
||
"QuestDesc_600330412": "The show wrapped up perfectly! The Angels of Delusion are in high spirits, so let's go chat with everyone and share the hype!",
|
||
"QuestDesc_600330413": "Alright, camera time! Let's capture all these good vibes in this moment right here.",
|
||
"QuestDesc_600330414": "The photo's done! Show the angels the picture amid their excited chatter.",
|
||
"QuestDesc_600330415": "A few days later, at the video store, the angels showed up again... Better ask them just what exactly has been going on.",
|
||
"QuestDesc_600330416": "What exactly has Nangong prepared...? It sounds like something seriously incredible!\nLet's head to the entrance of 404 to meet up with everyone and wait for this \"surprise.\"",
|
||
"QuestDesc_600330417": "The awards ceremony is over, but everyone still seems swept up in the excitement... Let's chat a while, then head back to 404 together.",
|
||
"QuestDesc_600330418": "Return to 404 and see what else needs to be done.",
|
||
"QuestDesc_600330501": "Aria just rushed into the video store, and she looks seriously stressed! Better find out what's going on with her.",
|
||
"QuestDesc_600330502": "Look for clues with Aria at 404. Check out the mixing console by the stage first...",
|
||
"QuestDesc_600330503": "Wait for Aria to finish writing the note, then head to Richard Teamilk together.",
|
||
"QuestDesc_600330504": "Head to Richard Teamilk and ask Miss Coco if she has any clues related to Nangong and Sunna.",
|
||
"QuestDesc_600330505": "Head to the newsstand and ask Eve if she knows anything about Nangong and Sunna.",
|
||
"QuestDesc_600330506": "Head to the massage parlor and ask Old Duyi if he's got any leads on Nangong and Sunna.",
|
||
"QuestDesc_600330507": "Head to the second floor of the coffee shop to find Nangong and Sunna.",
|
||
"QuestDesc_600330508": "While searching for clues with Aria at 404, I should check the storage locker by the drinks stand...",
|
||
"QuestDesc_600330509": "While searching for clues with Aria at 404, I should give that vending machine one last check...",
|
||
"QuestDesc_600330601": "Chat with Side Quest NPC",
|
||
"QuestDesc_600330602": "Interact with Idol-Themed Event Portal",
|
||
"QuestDesc_600330701": "Chat with Side Quest 2 NPC",
|
||
"QuestDesc_600330702": "Interact with the Idol Event entrance",
|
||
"QuestDesc_9000701": "{F#Wise}{M#Belle} seems to be talking with Xiao'Guang, let's hurry over and check it out.",
|
||
"QuestDesc_9000702": "Ju Fufu says something weird just appeared in Sailume Bay. Let's hurry over and check it out!",
|
||
"QuestDesc_9000703": "Everyone's here. Let's start the meeting once everyone's ready.",
|
||
"QuestDesc_9000704": "Talk with everyone",
|
||
"QuestDesc_9000705": "Snap a pic with Xiao'Guang before bed",
|
||
"QuestDesc_Brief122812001": "<color=#E7E7E7>Increases Gear Coin earnings during exploration, but <color=#FFAF2C>all Gear Coins will be deducted upon leaving the Bangboo Store</color>. Additionally, the more <color=#FFAF2C>Gear Coins spent on collectibles at the Store</color>, the <color=#FFAF2C>lower the initial HP of enemy units.</color></color>",
|
||
"QuestDesc_Brief122812002": "<color=#E7E7E7>The enemy appears to have been loaded with Combat Potential by accident. The supply stations can only provide you with temporary supplies, so explore with caution.</color>",
|
||
"QuestDesc_Brief122812003": "<color=#E7E7E7>In battle, Agents' Max HP <color=#FFAF2C>cannot exceed 30%</color>, and DMG taken is increased by 50%. However, all Agents gain stronger buffs.</color>",
|
||
"QuestDesc_Brief122812004": "<color=#E7E7E7>During exploration, Gear Coin earnings <color=#FFAF2C>have a chance of increasing dramatically, along with a chance of losing your initial capital</color>. Carrying more Gear Coins dramatically enhances Agents' abilities.</color>",
|
||
"QuestDesc_Brief122812005": "<color=#E7E7E7>· Agents can <color=#FFAF2C>recover HP based on DMG dealt</color>. Bangboo Store Zones and Friendly Talk stores now <color=#FFAF2C>accept HP as currency</color>, and offer one chance to exchange Gear Coins for HP.</color>",
|
||
"QuestDesc_Brief122812006": "<color=#E7E7E7>This run <color=#FFAF2C>only has one floor, with progressively harder challenges in each area</color>. At journey's end, the mysterious <color=#FFAF2C>\"Avengers\"</color> will reveal their true identity!</color>",
|
||
"QuestDesc_Brief122812007": "<color=#E7E7E7>Subtle changes have occurred within the Hollow: Certain <color=#FFAF2C>Mist Areas</color> are present, with unpredictable conditions. <color=#FFAF2C>The map is also malfunctioning, rendering it unviewable</color>.</color>",
|
||
"QuestDesc_Brief122812008": "<color=#E7E7E7><color=#FFAF2C>At the start and on Floors 2 and 3</color>, and at the start of the Friendly Talk area, Ray will <color=#FFAF2C>provide </color>one set of <color=#FFAF2C>Patchwork Defense, Trace of an Old Friend, and Electrostatic Phenomenon</color>.</color>",
|
||
"QuestDesc_Brief122812009": "<color=#E7E7E7>Start with a large number of Gear Coins. If you haven't spent any by the time you leave the Bangboo Store, you will earn additional Gear Coins based on the amount you currently have.</color>",
|
||
"QuestListTopic_1007": "Season 2 Interlude: Encore for an Old Dream",
|
||
"QuestName_102610157": "Potential Hypothesis: Harumasa",
|
||
"QuestName_102610159": "Potential Hypothesis: Lycaon",
|
||
"QuestName_12054201": "Repeat Event 0-1",
|
||
"QuestName_12054202": "Repeat Event 0-2",
|
||
"QuestName_12054203": "Recurring Event 3_Lumina Square_Outside 141 Convenience Store",
|
||
"QuestName_12054204": "Repeat Event 1-2",
|
||
"QuestName_12054205": "Repeat Event 2-1",
|
||
"QuestName_12054206": "Repeat Event 2-2",
|
||
"QuestName_12054207": "Exclusive Reward",
|
||
"QuestName_12054208": "Secret Audience",
|
||
"QuestName_12054209": "Seaside Stroll",
|
||
"QuestName_12054210": "Performing a Divination",
|
||
"QuestName_12054211": "Parts Upgrade",
|
||
"QuestName_12054213": "Help Me, Manager",
|
||
"QuestName_12054214": "Coffee & Companionship",
|
||
"QuestName_12054907": "How to Heal Your Digital Pet",
|
||
"QuestName_12054910": "Rock! Paper! Boo!",
|
||
"QuestName_12054912": "Melody of Life",
|
||
"QuestName_12215001": "Pre-Festival Unexpected Commission",
|
||
"QuestName_12215002": "Prelude to Delusion",
|
||
"QuestName_12215003": "Construct Series Case",
|
||
"QuestName_12215004": "Startled Awake from Old Dreams",
|
||
"QuestName_12215005": "Courage and Hidden Wounds",
|
||
"QuestName_12215006": "She once promised...",
|
||
"QuestName_12215007": "Yearlight Ceremony Emergency Plan",
|
||
"QuestName_12215008": "This Night Is Gilded",
|
||
"QuestName_122812001": "A Costly Trap",
|
||
"QuestName_122812002": "A Matter of Relativity",
|
||
"QuestName_122812005": "Scarlet Craving",
|
||
"QuestName_122812006": "The Bill Comes Due",
|
||
"QuestName_122812007": "Mist-Filled Corridor",
|
||
"QuestName_122812008": "Harmony Above All",
|
||
"QuestName_122812009": "Compound Interest",
|
||
"QuestName_12700101": "Endless Construction Day - Day",
|
||
"QuestName_12700102": "BITE! Bite Force",
|
||
"QuestName_12700103": "Duty",
|
||
"QuestName_12700104": "Perish Together",
|
||
"QuestName_12700105": "My Enemies",
|
||
"QuestName_12700106": "Blazing Fist Frenzy",
|
||
"QuestName_2260101": "Dawn-Sent Whisper",
|
||
"QuestName_40710": "Our Promise",
|
||
"QuestName_41701": "Delusion's Prelude",
|
||
"QuestName_41702": "Delusion's Prelude",
|
||
"QuestName_41703": "Delusion's Prelude",
|
||
"QuestName_41704": "Delusion's Prelude",
|
||
"QuestName_41705": "Shadow of Old Dreams",
|
||
"QuestName_41706": "Shadow of Old Dreams",
|
||
"QuestName_41707": "Shadow of Old Dreams",
|
||
"QuestName_41708": "Our Promise",
|
||
"QuestName_41709": "Our Promise",
|
||
"QuestName_41710": "Our Promise",
|
||
"QuestName_41711": "Our Promise",
|
||
"QuestName_41712": "Gilded Carrot Day Variation",
|
||
"QuestName_41713": "Gilded Carrot Day Variation",
|
||
"QuestName_41714": "Gilded Carrot Day Variation",
|
||
"QuestName_41715": "Gilded Carrot Day Variation",
|
||
"QuestName_41716": "This Night Is Gilded",
|
||
"QuestName_5150101": "Memories of the Past",
|
||
"QuestName_5150102": "Soul Resonance",
|
||
"QuestName_5150103": "Singing Haven",
|
||
"QuestName_5150104": "A Dream Stage",
|
||
"QuestName_5150105": "Echoes from the Alley",
|
||
"QuestName_6003003": "Return Visit to Old Haunts",
|
||
"QuestName_6003014": "Binge Watch Mode On",
|
||
"QuestName_6003015": "Binge Watch Mode On",
|
||
"QuestName_6003016": "Binge Watch Mode On",
|
||
"QuestName_6003017": "Binge Watch Mode On",
|
||
"QuestName_6003018": "Binge Watch Mode On",
|
||
"QuestName_6003019": "Binge Watch Mode On",
|
||
"QuestName_6003020": "Binge Watch Mode On",
|
||
"QuestName_6003021": "Binge Watch Mode On",
|
||
"QuestName_6003022": "Binge Watch Mode On",
|
||
"QuestName_6003023": "Binge Watch Mode On",
|
||
"QuestName_6003103": "Her Check-In, Its Battle 1",
|
||
"QuestName_6003104": "Her Check-In, Its Battle 2",
|
||
"QuestName_6003105": "Her Check-In, Its Battle 3",
|
||
"QuestName_6003106": "Her Check-In, Its Battle 4",
|
||
"QuestName_6003107": "Claim Your Prize! The Most Dazzling \"Grand Scene\"",
|
||
"QuestName_6003302": "Starlight! Delusions? Setting Sail for Dreams!",
|
||
"QuestName_6003303": "A Rift! Hope? Wishes Unchanged!",
|
||
"QuestName_6003304": "A Glimmer! Blossoming? Echoes of Wild Dreams!",
|
||
"QuestName_6003305": "When Delusions Journey On",
|
||
"QuestName_90007": "3.0 Infrastructure Testing Galore",
|
||
"QuestTarget_1205420101": "Recurring Event 1_Sixth Street_Picking a Game Outside Godfinger",
|
||
"QuestTarget_1205420201": "Repeatable Event 2_Port Elpis_Stairway Entrance",
|
||
"QuestTarget_1205420301": "Recurring Event 3_Lumina Square_Outside 141 Convenience Store",
|
||
"QuestTarget_1205420401": "Repeat Event 4_Lumina Square_Old Duyi's Massage Parlor_Do Androids Dream of Electric Sheep?_",
|
||
"QuestTarget_1205420501": "Repeatable Event 5_Lumina Square_Public Security area",
|
||
"QuestTarget_1205420601": "Repeat Event 2-2",
|
||
"QuestTarget_1205421101": "Talk to Aria about what happened",
|
||
"QuestTarget_1205421201": "See what Aria's talking with someone about",
|
||
"QuestTarget_1205421203": "Meet up with Aria at the Starloop VIP Lounge",
|
||
"QuestTarget_1205421402": "Read Aria's DM",
|
||
"QuestTarget_1205491204": "Return to 404 with Sunna",
|
||
"QuestTarget_1206013401": "Complete a Lost Void or Withered Domain operation in Hollow Zero once (not including Quick Complete)",
|
||
"QuestTarget_226010101": "Talk to the girl at the entrance of 404",
|
||
"QuestTarget_226010102": "Head to 404 in the morning to check things out",
|
||
"QuestTarget_226010103": "Head to 404 in the morning to check things out",
|
||
"QuestTarget_226010104": "Cecilia's Dialogue Easter Egg",
|
||
"QuestTarget_226010105": "See what Aria thinks",
|
||
"QuestTarget_226010106": "Talk about the show with Cecilia",
|
||
"QuestTarget_226020103": "Say goodbye to the two little ones",
|
||
"QuestTarget_226020104": "Hear what Maki has to say",
|
||
"QuestTarget_226020105": "Chat with Sunna and Nangong",
|
||
"QuestTarget_4170101": "Talk to {M#Belle}{F#Wise} about the HDD",
|
||
"QuestTarget_4170102": "Head out and chat with Ju Fufu",
|
||
"QuestTarget_4170201": "Return to Sixth Street",
|
||
"QuestTarget_4170202": "Chat with {M#Belle}{F#Wise} in the workshop",
|
||
"QuestTarget_4170204": "Continue to 404's performance area",
|
||
"QuestTarget_4170205": "Talk about the vibe at 404 with {M#Belle}{F#Wise}",
|
||
"QuestTarget_4170206": "Chat with Cecilia about cheering",
|
||
"QuestTarget_4170207": "Hear what Cecilia has to say",
|
||
"QuestTarget_4170208": "Learn about the Wishing Sprite from Nangong and Sunna",
|
||
"QuestTarget_4170210": "Cheer for Sunna's Gilded Carrot Day song",
|
||
"QuestTarget_4170211": "Join Aria and Nangong's conversation",
|
||
"QuestTarget_4170212": "Keep chatting with the angels about the show",
|
||
"QuestTarget_4170213": "Listen to Sunna's own thoughts about the performance",
|
||
"QuestTarget_4170214": "Hear what everyone thinks about the new song",
|
||
"QuestTarget_4170215": "Discuss the new song with everyone",
|
||
"QuestTarget_4170216": "Listen to Sunna's improved rhythm",
|
||
"QuestTarget_4170217": "Chat with Cecilia about cheering",
|
||
"QuestTarget_4170303": "Head home and meet up with {M#Belle}{F#Wise}",
|
||
"QuestTarget_4170304": "Head back to bed",
|
||
"QuestTarget_4170401": "Check out what's going on outside the workshop",
|
||
"QuestTarget_4170402": "Chat with Seth",
|
||
"QuestTarget_4170403": "Check out the source of the noise",
|
||
"QuestTarget_4170404": "Stop Cissia from poking around",
|
||
"QuestTarget_4170405": "{M#Sleep on the couch}{F#Crash in Wise's room}",
|
||
"QuestTarget_4170406": "Wake up the case specialist and head out together",
|
||
"QuestTarget_4170408": "Return to Suibian Temple and ask about the situation",
|
||
"QuestTarget_4170409": "Prep for Hollow Dive",
|
||
"QuestTarget_41705": "Continue Main Story Season 2 Interlude",
|
||
"QuestTarget_4170501": "Find an open space",
|
||
"QuestTarget_4170503": "Defeat the enemies",
|
||
"QuestTarget_4170504": "Keep seeking the signal source",
|
||
"QuestTarget_4170506": "Defeat the final enemy",
|
||
"QuestTarget_4170508": "Prepare to enter the Lemnian Hollow",
|
||
"QuestTarget_4170602": "Greet Shifu and your seniors",
|
||
"QuestTarget_4170603": "Head back to your bedroom at Suibian Temple to rest",
|
||
"QuestTarget_4170605": "Check out what's happening at 404",
|
||
"QuestTarget_4170606": "Give the tickets to the fans",
|
||
"QuestTarget_4170607": "Give Votes to Lynn",
|
||
"QuestTarget_4170608": "Deliver the ticket to Vesper at Starloop",
|
||
"QuestTarget_4170609": "Deliver the ticket to Xiaoyan at the cinema",
|
||
"QuestTarget_4170610": "Head to Reverb Arena to sell tickets and unwind",
|
||
"QuestTarget_4170611": "Talk about ticket sales",
|
||
"QuestTarget_4170612": "Return to Sixth Street",
|
||
"QuestTarget_4170613": "Cheer for Sunna's Gilded Carrot Day song",
|
||
"QuestTarget_4170616": "Talk to Banyue",
|
||
"QuestTarget_4170701": "Head back to the video store right now",
|
||
"QuestTarget_4170702": "Return to your room and rest",
|
||
"QuestTarget_4170802": "Ask about the commotion",
|
||
"QuestTarget_4170902": "Head to 404 to watch the rehearsal",
|
||
"QuestTarget_4170903": "Cheer for the Angels of Delusion rehearsal",
|
||
"QuestTarget_4170904": "Comfort Cecilia",
|
||
"QuestTarget_4170905": "Aria Bewitched",
|
||
"QuestTarget_4170906": "Cheer for the Angels of Delusion rehearsal",
|
||
"QuestTarget_4171001": "Track down Aria",
|
||
"QuestTarget_4171101": "Try to wake Aria",
|
||
"QuestTarget_4171103": "Head back to 404 with Aria",
|
||
"QuestTarget_4171104": "Talk to Astra Yao",
|
||
"QuestTarget_4171106": "Try to wake Aria",
|
||
"QuestTarget_4171202": "Gilded Carrot Day Variation",
|
||
"QuestTarget_4171203": "Return to your room and rest",
|
||
"QuestTarget_4171204": "Talk to Aria about the current situation",
|
||
"QuestTarget_4171298": "Listen in on Severian and Seth's chat (Optional)",
|
||
"QuestTarget_4171299": "Talk to {M#Belle}{F#Wise}",
|
||
"QuestTarget_4171301": "Find Vesper at Failume Heights",
|
||
"QuestTarget_4171401": "Help Aria defeat Vesper",
|
||
"QuestTarget_4171501": "Help Zhu Yuan and Xiao'Zhao get up to speed",
|
||
"QuestTarget_4171502": "Join the Angels of Delusion's conversation",
|
||
"QuestTarget_4171503": "Ask everyone what they think",
|
||
"QuestTarget_4171504": "Chat with Nangong",
|
||
"QuestTarget_4171505": "Chat with Cecilia",
|
||
"QuestTarget_4171506": "Speak with everyone",
|
||
"QuestTarget_4171602": "Return to the workshop",
|
||
"QuestTarget_4171604": "Ask the angels how they feel about the show",
|
||
"QuestTarget_4171605": "Talk to {M#Belle}{F#Wise}",
|
||
"QuestTarget_4171606": "This Night Is Gilded",
|
||
"QuestTarget_4171607": "Talk to Fairy with {M#Belle}{F#Wise}",
|
||
"QuestTarget_4171608": "Head to 404 to watch the little angels rehearse",
|
||
"QuestTarget_4171609": "Head to 404 to catch the show",
|
||
"QuestTarget_4171698": "Get ready for bed",
|
||
"QuestTarget_4171699": "Accept Gilded Carrot Day wishes from friends (optional)",
|
||
"QuestTarget_515010101": "Go to the capsule hotel at Lumina Square with Aria",
|
||
"QuestTarget_515010201": "Go to the 404 entrance on Sixth Street with Aria",
|
||
"QuestTarget_515010301": "Go to the Outer Ring cliffside with Aria",
|
||
"QuestTarget_515010401": "Go to the stage area at the Fantasy Resort with Aria",
|
||
"QuestTarget_515010501": "Go to the alley at Lumina Square with Aria",
|
||
"QuestTarget_600301401": "Catch a movie with Cecilia",
|
||
"QuestTarget_600301501": "Watch a movie with Jane",
|
||
"QuestTarget_600310202": "Chat with Sweety about check-in",
|
||
"QuestTarget_600310203": "Snap a picture of Sweety",
|
||
"QuestTarget_600310302": "Chat with Cairn about check-in",
|
||
"QuestTarget_600310303": "Snap a photo of Cairn",
|
||
"QuestTarget_600310306": "Hear what Mr. Click's gotta say",
|
||
"QuestTarget_600310402": "Chat with Orchidea about check-in",
|
||
"QuestTarget_600310403": "Take a photo of Orchidea",
|
||
"QuestTarget_600310406": "Hear what Mr. Click's gotta say",
|
||
"QuestTarget_600310502": "Chat with Coco about check-in",
|
||
"QuestTarget_600310503": "Snap a picture of Coco",
|
||
"QuestTarget_600310602": "Chat with Susie about check-in",
|
||
"QuestTarget_600310603": "Take a photo of Susie",
|
||
"QuestTarget_600310606": "Hear what Mr. Click's gotta say",
|
||
"QuestTarget_600310706": "Hear what Mr. Click's gotta say",
|
||
"QuestTarget_600330201": "Watch TV with {F#Wise}{M#Belle}",
|
||
"QuestTarget_600330202": "Discuss account management strategies with {F#Wise}{M#Belle}",
|
||
"QuestTarget_600330203": "Head to the 404 Livehouse",
|
||
"QuestTarget_600330204": "Talk to the Angels of Delusion",
|
||
"QuestTarget_600330205": "Talk to the Angels of Delusion",
|
||
"QuestTarget_600330206": "Listen to the two guests talking",
|
||
"QuestTarget_600330207": "Operate the live streaming equipment",
|
||
"QuestTarget_600330208": "Talk to Ms. Berner",
|
||
"QuestTarget_600330209": "Discuss the competition plan with the Angels of Delusion",
|
||
"QuestTarget_600330210": "Talk to the Angels of Delusion",
|
||
"QuestTarget_600330211": "Talk to Nangong",
|
||
"QuestTarget_600330212": "Watch Nangong's movements demonstration",
|
||
"QuestTarget_600330213": "Talk to the Angels of Delusion",
|
||
"QuestTarget_600330214": "Start the official stream",
|
||
"QuestTarget_600330215": "Talk to the Angels of Delusion",
|
||
"QuestTarget_600330216": "Head to Sunna's part-time job",
|
||
"QuestTarget_600330217": "Talk to Nangong and Aria",
|
||
"QuestTarget_600330218": "Talk to Horseface",
|
||
"QuestTarget_600330219": "Greet the visiting Angels of Delusion",
|
||
"QuestTarget_600330220": "Complete \"Performance Showdown\" Mode",
|
||
"QuestTarget_600330221": "Talk to Horseface",
|
||
"QuestTarget_600330222": "Complete the Grand Marcel Adventure stage",
|
||
"QuestTarget_600330223": "Talk to Horseface",
|
||
"QuestTarget_600330301": "Talk to Aria",
|
||
"QuestTarget_600330302": "Help Aria improve her training",
|
||
"QuestTarget_600330303": "Talk to Aria",
|
||
"QuestTarget_600330304": "Complete today's stream",
|
||
"QuestTarget_600330305": "Talk to Aria",
|
||
"QuestTarget_600330306": "Ask Fairy for help",
|
||
"QuestTarget_600330307": "Head back to 404 with Aria",
|
||
"QuestTarget_600330308": "Chat with Sunna about what's on her mind",
|
||
"QuestTarget_600330309": "Head back to 404 with Sunna",
|
||
"QuestTarget_600330310": "Talk to everyone",
|
||
"QuestTarget_600330311": "Talk to everyone",
|
||
"QuestTarget_600330312": "Find Sunna at the Secret Base",
|
||
"QuestTarget_600330313": "Exit the Labyrinth of Memories",
|
||
"QuestTarget_600330314": "Talk to Sunna",
|
||
"QuestTarget_600330315": "Discuss the next steps with everyone",
|
||
"QuestTarget_600330316": "Return to 404",
|
||
"QuestTarget_600330401": "Talk to Sunna",
|
||
"QuestTarget_600330402": "Head to the cable car at Failume Heights to look for inspiration",
|
||
"QuestTarget_600330403": "Head to Lumina Square to seek inspiration",
|
||
"QuestTarget_600330404": "Head to Fantasy Resort to find some inspiration",
|
||
"QuestTarget_600330405": "Head to the Secret Base with Sunna",
|
||
"QuestTarget_600330406": "Join the Angels of Delusion's discussion",
|
||
"QuestTarget_600330407": "Call the TOPS judge",
|
||
"QuestTarget_600330408": "Make the final preparations before going live",
|
||
"QuestTarget_600330409": "Start the final livestream recording",
|
||
"QuestTarget_600330410": "Complete the performance",
|
||
"QuestTarget_600330411": "Talk to each of the Angels of Delusion",
|
||
"QuestTarget_600330412": "Talk to each of the Angels of Delusion",
|
||
"QuestTarget_600330413": "Take a photo of the Angels of Delusion",
|
||
"QuestTarget_600330414": "Talk to the Angels of Delusion",
|
||
"QuestTarget_600330415": "Talk to the Angels of Delusion",
|
||
"QuestTarget_600330416": "Meet everyone at the entrance to 404",
|
||
"QuestTarget_600330417": "Talk to the Angels of Delusion",
|
||
"QuestTarget_600330418": "Return to 404 and confirm your schedule",
|
||
"QuestTarget_600330501": "Ask Aria what happened",
|
||
"QuestTarget_600330502": "Hunt for clues with Aria at 404",
|
||
"QuestTarget_600330503": "Wait a moment for Aria",
|
||
"QuestTarget_600330504": "Go to Richard Teamilk",
|
||
"QuestTarget_600330505": "Go to the newsstand",
|
||
"QuestTarget_600330506": "Head to the massage parlor",
|
||
"QuestTarget_600330507": "Head to the second floor of the coffee shop",
|
||
"QuestTarget_600330508": "Hunt for clues with Aria at 404",
|
||
"QuestTarget_600330509": "Hunt for clues with Aria at 404",
|
||
"QuestTarget_600330601": "Chat with Side Quest NPCs",
|
||
"QuestTarget_600330602": "Interact with Idol-themed Event Entrance",
|
||
"QuestTarget_600330701": "Chat with Side Quest 2 NPC",
|
||
"QuestTarget_600330702": "Interact with Idol Event Entrance",
|
||
"QuestTarget_9000701": "See what {F#Wise}{M#Belle} and Xiao'Guang are up to",
|
||
"QuestTarget_9000702": "Check out the situation on Sailume Bay's beach",
|
||
"QuestTarget_9000703": "Start the meeting with everyone",
|
||
"QuestTarget_9000704": "Talk with everyone",
|
||
"QuestTarget_9000705": "Snap a pic with Xiao'Guang before bed",
|
||
"QuestTarget_9000706": "Interact with Atmosphere Group 1",
|
||
"QuestTarget_9000707": "Interact with Atmosphere Group 2",
|
||
"QuestTarget_9000708": "Interact with Atmosphere Group 3",
|
||
"Quest_Archive_Unlock_TipClick_24": "Unlocked after completing Phase One of Phaethon's Story \"Encore for an Old Dream\"",
|
||
"Quest_VHSName_024": "Encore for an Old Dream",
|
||
"Quest_VHSPerformDesc_11700010": "Gilded Carrot Day's right around the corner, but an unexpected commission just rolled in.",
|
||
"Quest_VHSPerformDesc_11700015": "Gilded Carrot Day's coming up, but an unexpected commission just rolled in.",
|
||
"Quest_VHSPerformDesc_11700020": "This long-abandoned venue's about to get a fresh start.",
|
||
"Quest_VHSPerformDesc_11700030": "Witness them standing on their tiptoes, reaching out to touch their \"delusions.\"",
|
||
"Quest_VHSPerformDesc_11700035": "Witness them standing on their tiptoes, reaching out to touch their \"delusions.\"",
|
||
"Quest_VHSPerformDesc_11700040": "Witness them standing on their tiptoes, reaching out to touch their \"delusions.\"",
|
||
"Quest_VHSPerformDesc_11700048": "Do energetic angels dream of Wishing Sprites?",
|
||
"Quest_VHSPerformDesc_11700050": "Do energetic angels dream of Wishing Sprites?",
|
||
"Quest_VHSPerformDesc_11700060": "Do energetic angels dream of Wishing Sprites?",
|
||
"Quest_VHSPerformDesc_11700065": "Do energetic angels dream of Wishing Sprites?",
|
||
"Quest_VHSPerformDesc_11700070": "Catch a glimpse of the past.",
|
||
"Quest_VHSPerformDesc_11700080": "Unknown shadows, lurking in the web of data.",
|
||
"Quest_VHSPerformDesc_11700090": "A pretty mysterious client, a not-so-reliable case partner...",
|
||
"Quest_VHSPerformDesc_11700095": "A pretty mysterious client, a not-so-reliable case partner...",
|
||
"Quest_VHSPerformDesc_11700100": "A pretty mysterious client, a not-so-reliable case partner...",
|
||
"Quest_VHSPerformDesc_11700110": "Everything about Failume Heights will have to wait until \"after the New Year\"!",
|
||
"Quest_VHSPerformDesc_11700120": "Everything about Failume Heights will have to wait until \"after the New Year\"!",
|
||
"Quest_VHSPerformDesc_11700130": "From the shadows deep within the mines, an old specter suddenly emerges.",
|
||
"Quest_VHSPerformDesc_11700140": "From the shadows deep within the mines, an old specter suddenly emerges.",
|
||
"Quest_VHSPerformDesc_11700150": "From the shadows deep within the mines, an old specter suddenly emerges.",
|
||
"Quest_VHSPerformDesc_11700180": "From the shadows deep within the mines, an old specter suddenly emerges.",
|
||
"Quest_VHSPerformDesc_11700190": "Just before reaching the golden fireworks, the past reached out and caught me by the ankle.",
|
||
"Quest_VHSPerformDesc_11700193": "Just before reaching the golden fireworks, the past reached out and caught me by the ankle.",
|
||
"Quest_VHSPerformDesc_11700195": "Hang with Senior Xiao'Guang and celebrate Gilded Carrot Day together~",
|
||
"Quest_VHSPerformDesc_11700200": "Support their dreams as a temporary agent.",
|
||
"Quest_VHSPerformDesc_11700210": "Even big stars have their own problems.",
|
||
"Quest_VHSPerformDesc_11700220": "The truth always surfaces... sometimes when you least expect it.",
|
||
"Quest_VHSPerformDesc_11700225": "Witness the moment her courage took root.",
|
||
"Quest_VHSPerformDesc_11700230": "Witness the moment her courage took root.",
|
||
"Quest_VHSPerformDesc_11700240": "Become the one and only \"Keeper of Secrets.\"",
|
||
"Quest_VHSPerformDesc_11700250": "An uninvited guest finally takes the stage.",
|
||
"Quest_VHSPerformDesc_11700260": "An uninvited guest finally takes the stage.",
|
||
"Quest_VHSPerformDesc_11700265": "Family meeting time!",
|
||
"Quest_VHSPerformDesc_11700270": "The cracks you choose to ignore will shatter eventually.",
|
||
"Quest_VHSPerformDesc_11700280": "The cracks you choose to ignore will shatter eventually.",
|
||
"Quest_VHSPerformDesc_11700300": "Can machines even have \"delusions\"?",
|
||
"Quest_VHSPerformDesc_11700310": "Because they promised each other they'd stick together forever.",
|
||
"Quest_VHSPerformDesc_11700325": "Because they promised each other they'd stick together forever.",
|
||
"Quest_VHSPerformDesc_11700330": "Because they promised each other they'd stick together forever.",
|
||
"Quest_VHSPerformDesc_11700332": "Because they promised each other they'd stick together forever.",
|
||
"Quest_VHSPerformDesc_11700334": "Because they promised each other they'd stick together forever.",
|
||
"Quest_VHSPerformDesc_11700335": "Because they promised each other they'd stick together forever.",
|
||
"Quest_VHSPerformDesc_11700340": "The earliest notes, and the echoes that linger.",
|
||
"Quest_VHSPerformDesc_11700350": "The earliest notes, and the echoes that linger.",
|
||
"Quest_VHSPerformDesc_11700360": "Some people are just as tough to deal with as I thought.",
|
||
"Quest_VHSPerformDesc_11700365": "Some people are just as tough to deal with as I thought.",
|
||
"Quest_VHSPerformDesc_11700370": "Once again, it's family meeting time!",
|
||
"Quest_VHSPerformDesc_11700380": "There's only one \"suspect\"...",
|
||
"Quest_VHSPerformDesc_11700390": "There's only one \"suspect\"...",
|
||
"Quest_VHSPerformDesc_11700395": "Sorry, but the \"suspect\" is someone else.",
|
||
"Quest_VHSPerformDesc_11700400": "Stumbled into some intense cross-office beef.",
|
||
"Quest_VHSPerformDesc_11700410": "Stumbled into some intense cross-office beef.",
|
||
"Quest_VHSPerformDesc_11700420": "Some \"promises\" can't be weighed on any scale.",
|
||
"Quest_VHSPerformDesc_11700440": "This very night — congratulations to Fairy on reclaiming a win!",
|
||
"Quest_VHSPerformDesc_11700450": "This very night — congratulations to Fairy on reclaiming a win!",
|
||
"Quest_VHSPerformDesc_11700470": "New Eridu heard their song.",
|
||
"Quest_VHSPerformDesc_11700480": "New Eridu heard their song.",
|
||
"Quest_VHSPerformDesc_11700490": "New Eridu heard their song.",
|
||
"Quest_VHSPerformDesc_11700495": "Check it out — holiday wishes from old friends and new!",
|
||
"Quest_VHSPerformDesc_11700500": "Where to next?",
|
||
"Quest_VHSPerformDesc_11700510": "Yesterday and today, a reunion that transcends time.",
|
||
"Quest_VHSPerformDesc_11700520": "The delusion's just setting sail!",
|
||
"Quest_VHSPerformDesc_21700001": "The earliest notes, and the echoes that linger.",
|
||
"Quest_VHSPerformDesc_21700002": "This very night — congratulations to Fairy on reclaiming a win!",
|
||
"Quest_VHSPerformDesc_51700001": "New plans for Gilded Carrot Day night.",
|
||
"Quest_VHSPerformDesc_51700002": "Witness the moment her courage took root.",
|
||
"Quest_VHSPerformDesc_51700003": "An uninvited guest finally takes the stage.",
|
||
"Quest_VHSPerformDesc_51700005": "There's only one \"suspect\"...",
|
||
"Quest_VHSPerformDesc_51700006": "New Eridu heard their song.",
|
||
"Quest_VHSPerformName_11700010": "Unexpected Commission",
|
||
"Quest_VHSPerformName_11700015": "A Different Kind of Yearlight Ceremony",
|
||
"Quest_VHSPerformName_11700020": "Pre-Holiday Downtime",
|
||
"Quest_VHSPerformName_11700030": "Gilded Carrot Day Invitation",
|
||
"Quest_VHSPerformName_11700035": "Reasons for Stage Fright",
|
||
"Quest_VHSPerformName_11700040": "\"Right on Time\" Commission",
|
||
"Quest_VHSPerformName_11700048": "Questions About the Sprite",
|
||
"Quest_VHSPerformName_11700050": "A Dependable \"Friend\"?",
|
||
"Quest_VHSPerformName_11700060": "Anchor in Doubt",
|
||
"Quest_VHSPerformName_11700065": "Guidance from the Past",
|
||
"Quest_VHSPerformName_11700070": "A Legend Before Your Eyes",
|
||
"Quest_VHSPerformName_11700080": "Shadows of Doubt",
|
||
"Quest_VHSPerformName_11700090": "An Old Friend Arrives as Promised",
|
||
"Quest_VHSPerformName_11700095": "Public Security Commission",
|
||
"Quest_VHSPerformName_11700100": "Snake Thiren's Request",
|
||
"Quest_VHSPerformName_11700110": "Return to Failume Heights",
|
||
"Quest_VHSPerformName_11700120": "\"After the New Year!\"",
|
||
"Quest_VHSPerformName_11700130": "\"Seasoned Professional\"",
|
||
"Quest_VHSPerformName_11700140": "The Big \"Side Hustle\" Confession!",
|
||
"Quest_VHSPerformName_11700150": "\"True Form\"",
|
||
"Quest_VHSPerformName_11700180": "\"Who Am I?\"",
|
||
"Quest_VHSPerformName_11700190": "Trapped in the Past",
|
||
"Quest_VHSPerformName_11700193": "Doubts from Days Gone By",
|
||
"Quest_VHSPerformName_11700195": "Rookie Void Hunter Vacation Plan",
|
||
"Quest_VHSPerformName_11700200": "Temporary Agent",
|
||
"Quest_VHSPerformName_11700210": "An Unavoidable Schedule",
|
||
"Quest_VHSPerformName_11700220": "The Past Resurfaces",
|
||
"Quest_VHSPerformName_11700225": "Sprout of Courage",
|
||
"Quest_VHSPerformName_11700230": "Special Entry Pass",
|
||
"Quest_VHSPerformName_11700240": "The One and Only \"Keeper of Secrets\"",
|
||
"Quest_VHSPerformName_11700250": "Citywide Network Outage",
|
||
"Quest_VHSPerformName_11700260": "Youkai \"Visit\"",
|
||
"Quest_VHSPerformName_11700265": "Sibling Meeting",
|
||
"Quest_VHSPerformName_11700270": "Rehearsal Day Crowd",
|
||
"Quest_VHSPerformName_11700280": "The Crack That Finally Broke",
|
||
"Quest_VHSPerformName_11700300": "\"Goodnight. Sweet Dreams\"",
|
||
"Quest_VHSPerformName_11700310": "A Glimmer of Hope",
|
||
"Quest_VHSPerformName_11700325": "The First Delusion",
|
||
"Quest_VHSPerformName_11700330": "Old Dreams and a New World I",
|
||
"Quest_VHSPerformName_11700332": "Old Dreams and a New World II",
|
||
"Quest_VHSPerformName_11700334": "A Promise Once Made",
|
||
"Quest_VHSPerformName_11700335": "Back to Each Other",
|
||
"Quest_VHSPerformName_11700340": "First Encounter",
|
||
"Quest_VHSPerformName_11700350": "Echoes of the Past",
|
||
"Quest_VHSPerformName_11700360": "Hitting It Off Right Away?",
|
||
"Quest_VHSPerformName_11700365": "\"Gilded Carrot Day\" Family Event",
|
||
"Quest_VHSPerformName_11700370": "Efforts to Stop a Crisis",
|
||
"Quest_VHSPerformName_11700380": "The Only \"Suspect\"",
|
||
"Quest_VHSPerformName_11700390": "Collaboration Finally Revealed",
|
||
"Quest_VHSPerformName_11700395": "Youkai's \"Backup Plan\"",
|
||
"Quest_VHSPerformName_11700400": "Full \"Support\"",
|
||
"Quest_VHSPerformName_11700410": "\"Mysterious Person\"",
|
||
"Quest_VHSPerformName_11700420": "New Lineup",
|
||
"Quest_VHSPerformName_11700440": "Final Offensive",
|
||
"Quest_VHSPerformName_11700450": "AI Assistant Saves the Day",
|
||
"Quest_VHSPerformName_11700470": "Tonight's Commemoration",
|
||
"Quest_VHSPerformName_11700480": "Tonight's Wish",
|
||
"Quest_VHSPerformName_11700490": "Tonight's Final Note",
|
||
"Quest_VHSPerformName_11700495": "Gilded Carrot Day Blessings",
|
||
"Quest_VHSPerformName_11700500": "Mysterious Visitor",
|
||
"Quest_VHSPerformName_11700510": "About the Wishing Sprite",
|
||
"Quest_VHSPerformName_11700520": "Unfinished Delusion",
|
||
"Quest_VHSPerformName_21700001": "Buried Memories",
|
||
"Quest_VHSPerformName_21700002": "Skewed Marketing Video",
|
||
"Quest_VHSPerformName_51700001": "Welcome to 404",
|
||
"Quest_VHSPerformName_51700002": "Surprisingly Smooth Roadshow",
|
||
"Quest_VHSPerformName_51700003": "Uninvited Guest",
|
||
"Quest_VHSPerformName_51700005": "\"Multiplayer Mode\"",
|
||
"Quest_VHSPerformName_51700006": "Tonight's Melody",
|
||
"RET_ABYSS_FASTDONE_BANNED": "Stage is paused and can't be Quick Completed",
|
||
"RET_ABYSS_PERIOD_REFRESH": "Gameplay cycle has reset. Please enter again.",
|
||
"RelicProactiveSkill_1360101_briefdes": "<color=#FFFFFF>Auxiliary Assist</color>: Orphie & Magus accumulate Energy over time. With enough Energy, press <color=#FFFFFF>Auxiliary Assist</color> to summon Orphie & Magus to launch an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies and grant all Agents in the squad the <color=#FFFFFF>Zeroed In effect</color>, <color=#2BAD00>increasing their ATK and allowing their attacks to ignore a portion of enemy DEF</color>.",
|
||
"RelicProactiveSkill_1360101_desc": "<color=#FFFFFF>Auxiliary Assist</color>: Orphie & Magus accumulate Energy over time. With enough Energy, press <color=#FFFFFF>Auxiliary Assist</color> to summon Orphie & Magus to launch an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies and grant all Agents the <color=#FFFFFF>Zeroed In</color> effect for 15s. Agents with <color=#FFFFFF>Zeroed In</color> gain <color=#2BAD00>500 ATK and their attacks ignore 20% of the enemy's DEF</color>.",
|
||
"RelicProactiveSkill_1360102_briefdes": "<color=#FFFFFF>Auxiliary Assist</color>: Hugo accumulates Energy over time. With enough Energy, press Auxiliary Assist to summon Hugo to launch an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies and trigger the <color=#FFFFFF>Totalize</color> effect, <color=#2BAD00>dealing DMG equal to a certain percentage of his Max HP</color>; when Hugo's <color=#FFFFFF>Auxiliary Assist</color> hits a Stunned enemy, it ends the enemy's Stunned state and deals additional <color=#2BAD00> DMG equal to a certain percentage of Max HP to Elite/Boss enemies</color> based on the remaining Daze duration.",
|
||
"RelicProactiveSkill_1360102_desc": "<color=#FFFFFF>Auxiliary Assist</color>: Hugo accumulates Energy over time. With enough Energy, press Auxiliary Assist to summon Hugo to launch an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies. This skill always CRITs, and when a heavy attack from this skill hits an enemy, it <color=#FFFFFF>triggers the Totalize effect</color>, dealing <color=#2BAD00>DMG equal to 100%/20%/10% of the target's Max HP</color> to normal enemies/Elite enemies/Boss enemies respectively. When Hugo's <color=#FFFFFF>Auxiliary Assist</color> hits a Stunned enemy, it ends the enemy's Stunned state and deals <color=#2BAD00>additional DMG equal to a percentage of Max HP</color> to Elite enemies/Boss enemies based on remaining Daze duration, up to an additional 20%/10%.",
|
||
"RelicProactiveSkill_1360103_briefdes": "<color=#FFFFFF>Auxiliary Assist</color>: Burnice accumulates Energy over time, starting with a certain amount. With enough Energy, press Auxiliary Assist to summon Burnice to launch an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies. Hitting enemies inflicts the <color=#FFFFFF>Scorched</color> effect, <color=#2BAD00>reducing their Anomaly Buildup RES for all attributes</color>.",
|
||
"RelicProactiveSkill_1360103_desc": "<color=#FFFFFF>Auxiliary Assist</color>: Burnice accumulates Energy over time, starting with 75 Charge. With enough Energy, press Auxiliary Assist to summon Burnice to launch an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies. Hitting enemies inflicts the <color=#FFFFFF>Scorched</color> effect. <color=#FFFFFF>Scorched</color> enemies have <color=#2BAD00>all attribute Anomaly Buildup RES reduced by 42%</color> for 40 seconds.",
|
||
"RelicProactiveSkill_1360104_briefdes": "<color=#FFFFFF>Auxiliary Assist</color>: Vivian accumulates Energy over time. With enough Energy, press Auxiliary Assist to summon Vivian to launch an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies. Upon hitting enemies affected by Attribute Anomaly, inflicts the <color=#FFFFFF>Abloom</color> effect on them.",
|
||
"RelicProactiveSkill_1360104_desc": "<color=#FFFFFF>Auxiliary Assist</color>: Vivian accumulates Energy over time.With enough energy, press Auxiliary Assist to summon Vivian to launch an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies. Upon hitting enemies affected by Attribute Anomaly, inflicts the <color=#FFFFFF>Abloom</color> effect on them and <color=#2BAD00>an additional instance of Attribute Anomaly DMG</color> at a ratio based on the original Attribute Anomaly DMG of <color=#FE437E>6,129%</color> / <color=#2EB6FF>3,040%</color> / <color=#FF5521>7,600%</color> / <color=#F0D12B>533%</color>/<color=#98EFF0>760%</color>.",
|
||
"RelicProactiveSkill_1360105_briefdes": "<color=#FFFFFF>Auxiliary Assist</color>: Lighter starts with some initial Energy and accumulates Energy over time. With enough Energy, press Auxiliary Assist to summon Lighter and unleash an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies. Upon hitting an enemy, inflicts <color=#FFFFFF>Collapse</color> and <color=#2BAD00>extends their Daze duration</color>; when Lighter's <color=#FFFFFF>Auxiliary Assist</color> hits an enemy, it <color=#2BAD00>directly accumulates a certain amount of Daze</color>.",
|
||
"RelicProactiveSkill_1360105_desc": "<color=#FFFFFF>Auxiliary Assist</color>: Lighter accumulates Energy over time, starting with 75 Charge. With enough Energy, press Auxiliary Assist to summon Lighter to launch an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies. Hitting enemies inflicts the <color=#FFFFFF>Collapse</color> effect. Enemies inflicted with the <color=#FFFFFF>Collapse</color> effect have their <color=#2BAD00>Stunned duration extended by 3s after being Dazed</color>. The <color=#FFFFFF>Collapse</color> effect ends when the enemies recover from the Stunned state. When Lighter's <color=#FFFFFF>Auxiliary Assist</color> hits normal/Elite/Boss enemies, it <color=#2BAD00>directly accumulates 100%/30%/15% Daze</color> respectively.",
|
||
"RelicProactiveSkill_1360106_briefdes": "<color=#FFFFFF>Auxiliary Assist</color>: Trigger accumulates Energy over time and starts with some initial Energy. With enough Energy, press Auxiliary Assist to summon Trigger to launch an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies. Hitting an enemy inflicts the <color=#FFFFFF>Pierce</color> effect, causing enemies affected by the <color=#FFFFFF>Pierce</color> effect to have their <color=#2BAD00>Stun DMG Multiplier increased</color>. When Trigger's <color=#FFFFFF>Auxiliary Assist</color> hits an enemy, it <color=#2BAD00>directly accumulates a certain amount of Daze</color>",
|
||
"RelicProactiveSkill_1360106_desc": "<color=#FFFFFF>Auxiliary Assist</color>: Trigger accumulates Energy over time, starting with 75 Charge. With enough Energy, press Auxiliary Assist to summon Trigger and launch an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies. Hitting an enemy inflicts the <color=#FFFFFF>Pierce</color> effect. Enemies with the <color=#FFFFFF>Pierce</color> effect have their <color=#2BAD00>Stun DMG Multiplier increased by 20%</color>. The <color=#FFFFFF>Pierce</color> effect ends when the enemies recover from the Stunned state. When Trigger's <color=#FFFFFF>Auxiliary Assist</color> hits a normal enemy, elite enemy, or boss enemy, it <color=#2BAD00>accumulates 100%/30%/15% Stun</color>.",
|
||
"RelicProactiveSkill_1360107_briefdes": "<color=#FFFFFF>Auxiliary Assist</color>: Rina does not accumulate Energy over time, instead she accumulates Energy when any Agent in the squad consumes Energy/Adrenaline. With enough Energy, press Auxiliary Assist to summon Rina to launch an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies and enter <color=#FFFFFF>Vital View</color>, during which <color=#2BAD00>DMG dealt by all Agents in the squad increases</color>.",
|
||
"RelicProactiveSkill_1360107_desc": "<color=#FFFFFF>Auxiliary Assist</color>: Rina does not accumulate Energy over time, instead she accumulates Energy when any Agent in the squad consumes Energy/Adrenaline. With enough Energy, press Auxiliary Assist to summon Rina to launch an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies and enter <color=#FFFFFF>Vital View</color>. During <color=#FFFFFF>Vital View</color>, <color=#2BAD00>DMG dealt by all Agents in the squad increases by 70%</color> for 10s.",
|
||
"RelicProactiveSkill_1360108_briefdes": "<color=#FFFFFF>Auxiliary Assist</color>: Nicole accumulates Energy over time. With enough Energy, press Auxiliary Assist to summon Nicole to launch an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies and enter <color=#FFFFFF>Vital View</color>, during which all Agents in the squad <color=#2BAD00>ignore a certain amount of enemy DEF</color>.",
|
||
"RelicProactiveSkill_1360108_desc": "<color=#FFFFFF>Auxiliary Assist</color>: Nicole accumulates Energy over time. With enough Energy, press Auxiliary Assist to summon Nicole to launch an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies and enter <color=#FFFFFF>Vital View</color> for 10s. During <color=#FFFFFF>Vital View</color>, all Agents in the squad <color=#2BAD00>ignore 50% of the enemy's DEF</color>.",
|
||
"RelicProactiveSkill_1360109_briefdes": "<color=#FFFFFF>Auxiliary Assist</color>: Manato accumulates Energy over time. The lower the active character's HP, the faster Manato's Energy generation. With enough Energy, press Auxiliary Assist to summon Manato to launch an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies, redistribute HP evenly across all Agents and <color=#2BAD00>restore a certain amount of HP</color>. All Agents gain the <color=#FFFFFF>Molten Edge</color> status. Agents with <color=#FFFFFF>Molten Edge</color> have <color=#2BAD00>increased CRIT DMG</color>.",
|
||
"RelicProactiveSkill_1360109_desc": "<color=#FFFFFF>Auxiliary Assist</color>: Manato accumulates Energy over time. The lower the HP of the active character, the faster Manato's Energy Generation. With enough energy, press Auxiliary Assist to summon Manato to launch an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies, equalize all Agents in the squad ' HP and <color=#2BAD00>restore 20% HP</color>. all Agents in the squad gain the <color=#FFFFFF>Molten Edge</color> status. While in the <color=#FFFFFF>Molten Edge</color> status, Agents' <color=#2BAD00>CRIT DMG is increased by 50%</color>, lasting 40s.",
|
||
"RelicProactiveSkill_1360110_briefdes": "<color=#FFFFFF>Auxiliary Assist</color>: Caesar accumulates Energy over time and starts with a set amount. With enough Energy, press Auxiliary Assist to summon Caesar and unleash an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies, granting all Agents in the squad the <color=#FFFFFF>Radiant Aegis</color> shield. While an Agent has <color=#FFFFFF>Radiant Aegis</color>, <color=#FFFFFF>Defensive Assist</color> <color=#2BAD00>points become unlimited, DMG dealt increases, and damage taken in a single hit cannot exceed the Shield value</color>.",
|
||
"RelicProactiveSkill_1360110_desc": "<color=#FFFFFF>Auxiliary Assist</color>: Caesar accumulates Energy over time, starting with 75 Charge. With enough Energy, press Auxiliary Assist to summon Caesar to unleash an <color=#FFFFFF>Auxiliary Assist</color> attack on enemies and grant all Agents 6,000 points of <color=#FFFFFF>Radiant Aegis</color> Shield. While an Agent has <color=#FFFFFF>Radiant Aegis</color>, their <color=#FFFFFF>Defensive Assist</color> <color=#2BAD00> points are unlimited, their DMG dealt increases by 35%, and DMG taken in a single instance cannot exceed the Shield amount</color>.",
|
||
"Relic_136010101_briefdes": "When any <color=#FFFFFF>Auxiliary Assist</color> ends, the Agent will re-enter the field with an <color=#FFFFFF>Ultimate</color>. This can only be triggered once within a period of time.",
|
||
"Relic_136010101_des": "After any <color=#FFFFFF>Auxiliary Assist</color> ends, the Agent re-enters the field with an <color=#FFFFFF>Ultimate</color>. Can trigger once every 20s.",
|
||
"Relic_136010102_briefdes": "<color=#2BAD00>Increases the ATK bonus, as well as enhances the ability to ignore enemy DEF</color>, from the <color=#FFFFFF>Zeroed In</color> effect.",
|
||
"Relic_136010102_des": "<color=#FFFFFF>Zeroed In</color> additionally <color=#2BAD00>provides 675 ATK and ignores an additional 30% of enemy DEF</color>.",
|
||
"Relic_136010103_briefdes": "When an Agent's attack lands a CRIT, their <color=#2BAD00>CRIT DMG and DMG increase</color>.",
|
||
"Relic_136010103_des": "When an Agent's attack triggers a critical hit, <color=#2BAD00>increases CRIT DMG by 40% and DMG by 25%</color> for 6s. Repeated triggers refresh the duration.",
|
||
"Relic_136010104_briefdes": "When an Agent launches a/an <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Ultimate</color> while <color=#FFFFFF>Zeroed In</color> is active, <color=#FFFFFF>Zeroed In</color> is <color=#2BAD00>extended in duration</color>.",
|
||
"Relic_136010104_des": "When an Agent launches a/an <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Ultimate</color> while <color=#FFFFFF>Zeroed In</color> is active, the duration of <color=#FFFFFF>Zeroed In</color> is <color=#2BAD00>extended by 3/3/6s</color> respectively, up to a maximum of 30s in total.",
|
||
"Relic_136010201_briefdes": "When an Agent or Auxiliary Character lands a CRIT, they immediately <color=#2BAD00>defeat enemies whose HP are below a certain level</color>.",
|
||
"Relic_136010201_des": "When an Agent or Auxiliary Character lands a CRIT, they immediately <color=#2BAD00>defeat normal enemies/Elite enemies/Bosses whose HP is lower than 80%/40%/20%</color>. This effect may be triggered once every 6s.",
|
||
"Relic_136010202_briefdes": "When an Agent stuns a normal enemy/Elite enemy/Boss, <color=#2BAD00>Hugo recovers Auxiliary Assist Energy</color>.",
|
||
"Relic_136010202_des": "When an Agent stuns a normal enemy/Elite enemy/Boss, <color=#2BAD00>Hugo recovers 25%/ 63%/100% Auxiliary Assist Energy</color>.",
|
||
"Relic_136010203_briefdes": "When activating <color=#FFFFFF>Auxiliary Assist</color>, all Agents in the squad <color=#2BAD00>recover Energy</color>.",
|
||
"Relic_136010203_des": "Upon activating<color=#FFFFFF>Auxiliary Assist</color>, all Agents in the squad <color=#2BAD00>recover 30 Energy</color>.",
|
||
"Relic_136010204_briefdes": "For every Elite enemy or Boss defeated, gain 1 stack of <color=#FFFFFF>Enhancement</color>. For each stack of <color=#FFFFFF>Enhancement</color> active, the <color=#FFFFFF>Totalize</color> effect of <color=#FFFFFF>Auxiliary Assist</color> <color=#2BAD00>will deal a certain amount of additional DMG to the Boss based on a certain percentage of their Max HP</color>. Bosses and Elite enemies defeated before obtaining this upgrade will also count towards <color=#FFFFFF>Enhancement</color> stacks when this upgrade is obtained.",
|
||
"Relic_136010204_des": "For every Elite enemy or Boss defeated, gain 1 stack of <color=#FFFFFF>Enhancement</color>. For each stack of <color=#FFFFFF>Enhancement</color> active, the <color=#FFFFFF>Totalize</color> effect of <color=#FFFFFF>Auxiliary Assist</color> <color=#2BAD00>will deal additional DMG to the Boss equal to 2% of their Max HP</color>. Bosses and Elite enemies defeated before obtaining this upgrade will also count towards <color=#FFFFFF>Enhancement</color> stacks when this upgrade is obtained.",
|
||
"Relic_136010301_briefdes": "Triggers <color=#FFFFFF>Polarity Disorder</color> when an Agent lands a hit on an enemy suffering an Attribute Anomaly with an <color=#FFFFFF>EX Special Attack</color> or <color=#FFFFFF>Ultimate</color>.",
|
||
"Relic_136010301_des": "Triggers <color=#FFFFFF>Polarity Disorder</color> when an Agent lands a hit on an enemy suffering an Attribute Anomaly with an <color=#FFFFFF>EX Special Attack</color> or <color=#FFFFFF>Ultimate</color>: deals to the target <color=#2BAD00>50% of the DMG from the original Disorder effect</color>. This effect can trigger once every 3s.",
|
||
"Relic_136010302_briefdes": "All Agents in the squad enter <color=#FFFFFF>Nitro-Fuel Cocktail</color> state when Burnice launches her <color=#FFFFFF>Auxiliary Assist</color>. When in <color=#FFFFFF>Nitro-Fuel Cocktail</color> state, Agents <color=#2BAD00>deal more DMG</color> with the <color=#FFFFFF>Disorder</color> effect.",
|
||
"Relic_136010302_des": "All Agents in the squad enter <color=#FFFFFF>Nitro-Fuel Cocktail</color> state when Burnice launches her <color=#FFFFFF>Auxiliary Assist</color>. When in <color=#FFFFFF>Nitro-Fuel Cocktail</color> state, Agents <color=#2BAD00>deal 100% more DMG</color> with the <color=#FFFFFF>Disorder</color> effect. <color=#FFFFFF>Nitro-Fuel Cocktail</color> lasts 15s.",
|
||
"Relic_136010303_briefdes": "When an Agent inflicts the <color=#FFFFFF>Disorder</color> effect, <color=#2BAD00>the enemy also accumulates Daze</color>.",
|
||
"Relic_136010303_des": "When an Agent inflicts the <color=#FFFFFF>Disorder</color> effect, <color=#2BAD00>the enemy also accumulates 10% Daze</color>. This effect can trigger once every 6s.",
|
||
"Relic_136010304_briefdes": "When the Boss is stunned, all Agents in the squad enter <color=#FFFFFF>Nitro-Fuel Cocktail</color> state triggered by <color=#FFFFFF>Auxiliary Assist</color>, and when in <color=#FFFFFF>Nitro-Fuel Cocktail</color> state, the Agent's <color=#2BAD00>Anomaly Proficiency and Anomaly Mastery are also increased</color>.",
|
||
"Relic_136010304_des": "When the Boss is stunned, all Agents in the squad enter <color=#FFFFFF>Nitro-Fuel Cocktail</color> state triggered by <color=#FFFFFF>Auxiliary Assist</color>, and when in <color=#FFFFFF>Nitro-Fuel Cocktail</color> state, the Agent's <color=#2BAD00>Anomaly Proficiency increases by 90 while their Anomaly Mastery also increases by 80</color>.",
|
||
"Relic_136010401_briefdes": "All Agents in the squad plus the Auxiliary Character gain <color=#2BAD00>increased Anomaly Proficiency and Attribute Anomaly DMG</color>.",
|
||
"Relic_136010401_des": "All Agents in the squad plus the Auxiliary Character's <color=#2BAD00>Anomaly Proficiency increases by 75, and they deal 30%</color> more DMG with Attribute Anomalies.",
|
||
"Relic_136010402_briefdes": "Vivian <color=#2BAD00>gains Auxiliary Assist Energy</color> when an Agent inflicts an Attribute Anomaly.",
|
||
"Relic_136010402_des": "Vivian <color=#2BAD00>gains30 Auxiliary Assist Energy</color> when an Agent inflicts an Attribute Anomaly. This effect can trigger only once every 6s.",
|
||
"Relic_136010403_briefdes": "When an Agent in the squad or an Auxiliary Character inflicts the <color=#FFFFFF>Abloom</color> effect, the whole squad's <color=#2BAD00>PEN Ratio and DMG dealt are increased</color>.",
|
||
"Relic_136010403_des": "When an Agent in the squad or an Auxiliary Character inflicts the <color=#FFFFFF>Abloom</color> effect, the whole squad's <color=#2BAD00>PEN Ratio increases by 20%, and they deal 25% more DMG</color>, for 30s.",
|
||
"Relic_136010404_briefdes": "The <color=#FFFFFF>Abloom</color> effect triggered by Vivian's <color=#FFFFFF>Auxiliary Assist</color> has its <color=#2BAD00>damage multiplier increased to twice its original value and ignores the target's All-Attribute RES</color>.",
|
||
"Relic_136010404_des": "The <color=#FFFFFF>Abloom</color> effect triggered by Vivian's <color=#FFFFFF>Auxiliary Assist</color> has its <color=#2BAD00>damage multiplier increased to twice its original value and ignores 11% of the target's All-Attribute RES</color>.",
|
||
"Relic_136010501_briefdes": "When an <color=#FFFFFF>Auxiliary Assist</color> hits an enemy, the amount of <color=#2BAD00>Daze accumulated</color> is increased.",
|
||
"Relic_136010501_des": "When an enemy is hit with <color=#FFFFFF>Auxiliary Assist</color>, the <color=#2BAD00>Daze they accumulate increases by 100%/40%/20%</color> for normal enemies/Elite enemies/Bosses respectively.",
|
||
"Relic_136010502_briefdes": "When an enemy has <color=#FFFFFF>Collapse</color> active, <color=#2BAD00>their All-Attribute RES is reduced</color>.",
|
||
"Relic_136010502_des": "When an enemy has <color=#FFFFFF>Collapse</color> active, <color=#2BAD00>their All-Attribute RES is reduced by 30%</color>.",
|
||
"Relic_136010503_briefdes": "When an enemy is stunned, they get one stack of <color=#FFFFFF>Weakened</color>. This <color=#2BAD00>increases the DMG taken by that enemy from Agents in the squad and the Auxiliary Character while they are stunned</color>.",
|
||
"Relic_136010503_des": "When an enemy is stunned, they get one stack of <color=#FFFFFF>Weakened</color>. This <color=#2BAD00>increases the DMG taken by that enemy from Agents in the squad and the Auxiliary Character by 50% while they are stunned</color>. The <color=#FFFFFF>Weakened</color> effect stacks up to 3 times in a single enemy.",
|
||
"Relic_136010504_briefdes": "When an enemy with <color=#FFFFFF>Collapse</color> active exits Stunned, they <color=#2BAD00>accumulate a certain amount of Daze</color>.",
|
||
"Relic_136010504_des": "When a/an normal enemy/Elite enemy/Boss with <color=#FFFFFF>Collapse</color> exits Stunned, they <color=#2BAD00>accumulate 100%/40%/20% Daze</color>.",
|
||
"Relic_136010601_briefdes": "When an Agent stuns the Boss, the whole squad <color=#2BAD00>recovers Energy, Adrenaline, and Decibels</color>.",
|
||
"Relic_136010601_des": "When an Agent stuns the Boss, the whole squad <color=#2BAD00>recovers 48 Energy, 60 Adrenaline, and 800 Decibels</color>.",
|
||
"Relic_136010602_briefdes": "When an Agent hits an enemy with the <color=#FFFFFF>Pierce</color> effect, <color=#2BAD00>ignore a portion of their All-Attribute RES</color>.",
|
||
"Relic_136010602_des": "When an Agent hits an enemy with the <color=#FFFFFF>Pierce</color> effect, <color=#2BAD00>ignore 30% of their All-Attribute RES</color>.",
|
||
"Relic_136010603_briefdes": "When an Agent or Auxiliary Character stuns an enemy, the enemy's <color=#2BAD00>Stun DMG Multiplier increases</color>.",
|
||
"Relic_136010603_des": "When an Agent or Auxiliary Character stuns an enemy, the enemy's <color=#2BAD00>Stun DMG Multiplier increases by 75%</color>.",
|
||
"Relic_136010604_briefdes": "When a non-<color=#FFFFFF>Rupture</color> Agent lands a hit on an enemy with the <color=#FFFFFF>Pierce</color> effect, <color=#2BAD00>a certain amount of said enemy's DEF is ignored</color>; when a <color=#FFFFFF>Rupture</color> Agent lands a hit on an enemy with the <color=#FFFFFF>Pierce</color> effect, <color=#2BAD00>Sheer DMG increases</color>.",
|
||
"Relic_136010604_des": "When a non-<color=#FFFFFF>Rupture</color> Agent lands a hit on an enemy with the <color=#FFFFFF>Pierce</color> effect, <color=#2BAD00>40% of said enemy's DEF is ignored</color>; when a <color=#FFFFFF>Rupture</color> Agent lands a hit on an enemy with the <color=#FFFFFF>Pierce</color> effect, <color=#2BAD00>Sheer DMG increases by 30%</color>.",
|
||
"Relic_136010701_briefdes": "Upon entering combat, all Agents in the squad <color=#2BAD00>recover Energy/Adrenaline</color>.",
|
||
"Relic_136010701_des": "Upon entering combat, all Agents in the squad <color=#2BAD00>restore 52 Energy/65 Adrenaline</color>.",
|
||
"Relic_136010702_briefdes": "When Rina is in <color=#FFFFFF>Vital View</color> state triggered by her <color=#FFFFFF>Auxiliary Assist</color>, the active character <color=#2BAD00>recovers Energy/Adrenaline every second</color>.",
|
||
"Relic_136010702_des": "When Rina is in <color=#FFFFFF>Vital View</color> state triggered by her <color=#FFFFFF>Auxiliary Assist</color>, the active character <color=#2BAD00>recovers 8 Energy/10 Adrenaline every second</color>.",
|
||
"Relic_136010703_briefdes": "Reduces the Decibels required for all Agents to launch an <color=#FFFFFF>Ultimate</color> to <color=#2BAD00>1,800</color>.",
|
||
"Relic_136010703_des": "Reduces the Decibels required for all Agents to launch an <color=#FFFFFF>Ultimate</color> to <color=#2BAD00>1,800</color>.",
|
||
"Relic_136010704_briefdes": "When an Agent activates their <color=#FFFFFF>Ultimate</color> while Rina is in <color=#FFFFFF>Vital View</color> triggered by her <color=#FFFFFF>Auxiliary Assist</color>, said instance of <color=#FFFFFF>Vital View</color><color=#2BAD00> is extended</color>.",
|
||
"Relic_136010704_des": "When an Agent activates their <color=#FFFFFF>Ultimate</color> while Rina is in <color=#FFFFFF>Vital View</color> triggered by her <color=#FFFFFF>Auxiliary Assist</color>, said instance of <color=#FFFFFF>Vital View</color><color=#2BAD00> is extended by 2s</color>. Each instance of <color=#FFFFFF>Vital View</color> may be extended up to 3 times.",
|
||
"Relic_136010801_briefdes": "When the Agent makes their entrance on the field with a <color=#FFFFFF>Chain Attack</color> after any <color=#FFFFFF>Auxiliary Assist</color> ends, subsequent instances of <color=#FFFFFF>Quick Assist</color> initiated by any Agent in the squad become <color=#FFFFFF>Chain Attacks</color> instead.",
|
||
"Relic_136010801_des": "When the Agent makes their entrance on the field with a <color=#FFFFFF>Chain Attack</color> after any <color=#FFFFFF>Auxiliary Assist</color> ends, the next 3 instances of <color=#FFFFFF>Quick Assist</color> initiated by any Agent in the squad become <color=#FFFFFF>Chain Attacks</color> instead.",
|
||
"Relic_136010802_briefdes": "While Nicole is in <color=#FFFFFF>Vital View</color> triggered by her <color=#FFFFFF>Auxiliary Assist</color>, <color=#FFFFFF>Quick Assist</color> window will trigger, and <color=#2BAD00>DMG dealt with Chain Attacks is increased</color>.",
|
||
"Relic_136010802_des": "While Nicole is in <color=#FFFFFF>Vital View</color> triggered by her <color=#FFFFFF>Auxiliary Assist</color>, one <color=#FFFFFF>Quick Assist</color> window will trigger every 3s, and <color=#2BAD00>DMG dealt with Chain Attacks increases by 80%</color>.",
|
||
"Relic_136010803_briefdes": "When the Agent uses a <color=#FFFFFF>Chain Attack</color>, <color=#2BAD00>the whole squad gains Decibels</color>. DMG dealt by <color=#FFFFFF>Ultimates</color> <color=#2BAD00>ignores a certain amount of DEF</color>.",
|
||
"Relic_136010803_des": "When the Agent activates a <color=#FFFFFF>Chain Attack</color>, <color=#2BAD00>the whole squad gains 150 Decibels</color>. DMG dealt by <color=#FFFFFF>Ultimates</color> <color=#2BAD00>ignores an additional 20% DEF</color>.",
|
||
"Relic_136010804_briefdes": "Each time the Agent activates a <color=#FFFFFF>Chain Attack</color> while Nicole is in <color=#FFFFFF>Vital View</color> triggered by her <color=#FFFFFF>Auxiliary Assist</color>, all Agents in the squad gain 1 stack of <color=#FFFFFF>Charge</color>. Each stack of <color=#FFFFFF>Charge</color> <color=#2BAD00>increases <color=#FFFFFF>Ultimate</color> DMG</color>.",
|
||
"Relic_136010804_des": "Each time the Agent activates a <color=#FFFFFF>Chain Attack</color> while Nicole is in <color=#FFFFFF>Vital View</color> triggered by her <color=#FFFFFF>Auxiliary Assist</color>, all Agents in the squad gain 1 stack of <color=#FFFFFF>Charge</color>. This lasts 15s and stacks up to 5 times. Repeated triggers reset the duration. Each stack of <color=#FFFFFF>Charge</color> <color=#2BAD00>increases <color=#FFFFFF>Ultimate</color> DMG by 20%</color>.",
|
||
"Relic_136010901_briefdes": "When an Agent's attack hits an enemy, the Agent enters <color=#FFFFFF>Bloodfury</color> state. While in <color=#FFFFFF>Bloodfury</color> state, the Agent <color=#2BAD00>deals more DMG</color>, and if their current HP is also higher than a certain level, <color=#CF4029>a certain amount of HP will be consumed every second</color>.",
|
||
"Relic_136010901_des": "When an Agent's attack hits an enemy, the Agent enters <color=#FFFFFF>Bloodfury</color> state for 2s. While in <color=#FFFFFF>Bloodfury</color> state, the Agent <color=#2BAD00>deals 75% more DMG</color>, and if their current HP is also higher than 20%, <color=#CF4029>2% HP will be consumed every second</color>.",
|
||
"Relic_136010902_briefdes": "While in <color=#FFFFFF>Molten Edge</color> state, non-<color=#FFFFFF>Rupture</color> Agents gain <color=#2BAD00>ATK</color>, and <color=#FFFFFF>Rupture</color> Agents gain <color=#2BAD00>Sheer Force</color>.",
|
||
"Relic_136010902_des": "While in <color=#FFFFFF>Molten Edge</color> state, non-<color=#FFFFFF>Rupture</color> Agents gain <color=#2BAD00>1,350 ATK</color>, and <color=#FFFFFF>Rupture</color> Agents gain <color=#2BAD00>1,125 Sheer Force</color>.",
|
||
"Relic_136010903_briefdes": "When fatal damage is taken for the first time in a battle, <color=#2BAD00>prevents defeat, and the Agent recovers HP over time</color>.",
|
||
"Relic_136010903_des": "When fatal damage is taken for the first time in a battle, keeps HP from dropping below 1, <color=#2BAD00>preventing defeat for 2s as the Agent recovers 50% HP in this time</color>.",
|
||
"Relic_136010904_briefdes": "While in <color=#FFFFFF>Molten Edge</color> state, if their HP is higher than a certan level, the Agent may <color=#CF4029>consume HP</color> to unleash their <color=#FFFFFF>Ultimate</color>.",
|
||
"Relic_136010904_des": "While in <color=#FFFFFF>Molten Edge</color> state, if their HP is higher than 40%, the Agent may <color=#CF4029>consume 20% HP</color> to unleash their <color=#FFFFFF>Ultimate</color> (even if they do not have enough Decibels otherwise to do so). Each Agent may trigger this effect once each time they enter <color=#FFFFFF>Molten Edge</color>.",
|
||
"Relic_136011001_briefdes": "When <color=#FFFFFF>Defensive Assist</color> is triggered, the parried enemy immediately <color=#2BAD00>accumulates Daze</color>.",
|
||
"Relic_136011001_des": "When <color=#FFFFFF>Defensive Assist</color> is triggered, the parried enemy immediately <color=#2BAD00>accumulates 5% Daze</color>. This effect can trigger up to 3 times every 15s.",
|
||
"Relic_136011002_briefdes": "When the Agent has <color=#FFFFFF>Radiant Aegis</color>, their <color=#2BAD00>Anti-Interrupt Level increases, and attacks ignore a certain amount of the enemy's All-Attribute RES</color>.",
|
||
"Relic_136011002_des": "When the Agent has <color=#FFFFFF>Radiant Aegis</color>, their <color=#2BAD00>Anti-Interrupt Level increases, and attacks ignore 20% of the enemy's All-Attribute RES</color>.",
|
||
"Relic_136011003_briefdes": "When <color=#FFFFFF>Defensive Assist</color> is triggered, inflicts 1 stack of <color=#FFFFFF>Acuity</color> on the enemy. Each stack of <color=#FFFFFF>Acuity</color> <color=#2BAD00>increases their Stun DMG Multiplier</color>.",
|
||
"Relic_136011003_des": "When <color=#FFFFFF>Defensive Assist</color> is triggered, inflicts 1 stack of <color=#FFFFFF>Acuity</color> on the enemy, stacking up to 5 times. Each stack of <color=#FFFFFF>Acuity</color> <color=#2BAD00>increases their Stun DMG Multiplier by 10%</color>.",
|
||
"Relic_136011004_briefdes": "Triggering <color=#FFFFFF>Defensive Assist</color> or <color=#FFFFFF>Perfect Dodge</color> grants an additional points for <color=#FFFFFF>Radiant Aegis</color>. The Agent's <color=#2BAD00>CRIT DMG is increased </color> based on their current <color=#FFFFFF>Radiant Aegis</color> shield value.",
|
||
"Relic_136011004_des": "Triggering <color=#FFFFFF>Defensive Assist</color> or <color=#FFFFFF>Perfect Dodge</color> grants an additional 1,000points for <color=#FFFFFF>Radiant Aegis</color>, with a maximum of 15,000 points obtainable for <color=#FFFFFF>Radiant Aegis</color>. The Agent's <color=#2BAD00>CRIT DMG is increased </color> based on their current <color=#FFFFFF>Radiant Aegis</color> shield value, with every 1,000 points increasing said DMG by 5%.",
|
||
"Reply1_26004": "I'm at the scene, and the footage doesn't match reality",
|
||
"Reply1_26013": "Eous said he had a similar feeling of nostalgia",
|
||
"Reply2_26013": "Huh? I don't feel anything...",
|
||
"Reply2_26014": "If we dig em all out like this on every floor, wouldn't that be way more thrilling?",
|
||
"ResourceTitleText_10119": "Come Alive (Season 1 Recap)",
|
||
"ResourceTitleText_10120": "Journeying Through Waifei (Season 2 Recap)",
|
||
"S3_ReferenceDesc02": " ",
|
||
"SectionName_404Livehouse": "404 Livehouse",
|
||
"SenderNote1_231501": "Impressions of Aria:\n · The Three Principles of Idol Constructs, One: No matter when, always stay full of energy!",
|
||
"SenderNote2_231501": " · The Three Principles of Idol Constructs, Two: No matter where, always keep your image up!",
|
||
"SenderNote3_231501": " · The Three Principles of Idol Constructs, Three: No matter what, always remember to charge up in advance!",
|
||
"SetSkinBuyingTips_AriaNote_Package": "Purchasing unlocks Aria's outfit for all forms",
|
||
"Setting_ActivityLivehouse_MusicVolume": "Music Volume",
|
||
"Setting_ActivityLivehouse_SoundEffectVolume": "SFX Volume",
|
||
"Setting_ActivityLivehouse_Title": "Gameplay Options",
|
||
"Setting_ActivityLivehouse_VoiceVolume": "Dialog Volume",
|
||
"ShareInfoTemplate_Title_6314": "Expert Challenge: Sacrifice - Covenant Guardian",
|
||
"Side_Chat_Side026_226013006_01": "Just then, a bubbly idol girl bounces up from behind, throwing out a friendly greeting...",
|
||
"Side_Chat_Side026_226013006_02": "Hey, you two! Whatcha looking at? Don't tell me — that a poster for us, The Forecasters? Nice to meet ya! I'm Maki, lead vocalist of The Forecasters!",
|
||
"Side_Chat_Side026_226013006_03": "We're about to hold our very first solo show. You two interested? Feel free to swing by and check it out!",
|
||
"Side_Chat_Side026_226013006_04": "Wait, The Forecasters can already hold your own solo shows? That's amazing! Are you guys gonna perform your own original tracks at the show?",
|
||
"Side_Chat_Side026_226013006_05": "We'll have some of our own songs, a few hot idol dance tracks, and... and songs from our sister group — Angels of Delusion!",
|
||
"Side_Chat_Side026_226013006_06": "Wh–What?! You're a sister group of the Angels of Delusion?! Well, that settles it — no way I'm missing this show!",
|
||
"Side_Chat_Side026_226013006_07": "Uhhh...",
|
||
"Side_Chat_Side026_226013006_08": "It's a deal! Make sure to come, okay? I'll be waiting for you on stage!",
|
||
"Side_Chat_Side026_226013006_09": "I remember you — you're the manager of that video store on Sixth Street! Are you interested in our show too? Want to come check it out in person?",
|
||
"Side_Chat_Side026_226013006_10": "I wanna check it out!",
|
||
"Side_Chat_Side026_226013006_11": "Not really feeling it right now...",
|
||
"Side_Chat_Side026_226013006_12": "Awesome! Thanks in advance for your support, Manager!",
|
||
"Side_Chat_Side026_226013006_13": "You're really fired up!",
|
||
"Side_Chat_Side026_226013006_14": "Thanks for the compliment~ But I've still got a long way to go before I match my fans' energy!",
|
||
"Side_Chat_Side026_226013006_15": "This show's our big solo debut. Can't afford to mess it up. Moe and Nana are waiting for me at rehearsal, so gotta bounce!",
|
||
"Side_Chat_Side026_226013006_16": "Maki flashes a smile, gives a quick wave, and leaves.",
|
||
"Side_Chat_Side026_226013006_17": "A special show by The Forecasters...",
|
||
"Side_Chat_Side026_226013006_18": "404 and Sixth Street are getting livelier by the day!",
|
||
"Side_Chat_Side026_226013006_19": "Too bad you couldn't make it to this show... But hey, we're all neighbors, right? There'll be plenty more chances! If you ever want to catch a performance, The Forecasters are always happy to have you!",
|
||
"Side_Chat_Side026_226013006_Name_01": "Maki",
|
||
"Side_Chat_Side026_226013006_Name_02": "Wandering Fan",
|
||
"Side_Chat_Side026_226023001_Name_01": "Hesitant Fan",
|
||
"Side_Chat_Side026_226023004_23": "See, even the manager says so.",
|
||
"Side_Chat_Side026_226023004_24": "But... maybe \"Cecilia\" could be a special guest of the Angels of Delusion?",
|
||
"Side_Chat_Side026_226023004_25": "Huh?! Really! Then we'll do our best! Once Sunna and Nangong get here we'll start rehearsing immediately. I'll go get ready!",
|
||
"Side_Chat_Side026_226023004_26": "Aria rushes backstage under Cecilia's indulging gaze.",
|
||
"Side_Chat_Side026_226023005_01": "The die-hard fan of Lady Cersea looks utterly defeated. Just as you are about to say something to comfort her, someone taps you lightly on the shoulder twice.\nYou turn around to see Aria standing behind you, beaming with that signature energetic smile of hers.",
|
||
"Side_Chat_Side026_226023005_02": "I didn't expect to run into you at this hour, Manager. Bet you couldn't wait to catch our show, right?",
|
||
"Side_Chat_Side026_226023005_03": "I really do feel like seeing it again!",
|
||
"Side_Chat_Side026_226023005_04": "This is Cersea's...",
|
||
"Side_Chat_Side026_226023005_05": "So this is... a new friend visiting 404 for the first time? Hi! I'm the lead vocalist of Angels of Delusion. We play here pretty often. Want to catch our show sometime?",
|
||
"Side_Chat_Side026_226023005_06": "...A show? Oh! Then you must know... that...",
|
||
"Side_Chat_Side026_226023005_07": "Um... I know it's just a rumor, but I gotta ask... Is Lady Cersea really here?",
|
||
"Side_Chat_Side026_226023005_08": "Eh? You're looking for Cer... Cersea? Sorry, I—I'm not really sure about that...",
|
||
"Side_Chat_Side026_226023005_09": "...Alright. *sigh*... There's nowhere else on this street anyway. Someone probably just mistook an album playing at the music store for Lady Cersea's voice.",
|
||
"Side_Chat_Side026_226023005_10": "Hm...",
|
||
"Side_Chat_Side026_226023005_11": "I really, really want to hear Cersea sing again... Even though every rumor ends up being fake, every time something new pops up, I just can't stop myself from hoping...",
|
||
"Side_Chat_Side026_226023005_12": "I see...",
|
||
"Side_Chat_Side026_226023005_13": "I'm so sorry! I hope my gloomy rambling didn't bother you. Anyway, sorry for making you listen to me complain... Next time I get the chance, I'll definitely come watch your show!",
|
||
"Side_Chat_Side026_226023005_14": "Without waiting for Aria to say anything more, this die-hard fan of Cersea seems to have already cheered herself up. She says her goodbyes, then turns and walks away.",
|
||
"Side_Chat_Side026_226023005_Name_01": "Hesitant Fan",
|
||
"Sidebar_Decoration_Item_1359012_Desc": "Hop on the Delusion Express and crash into a candy-made dream.",
|
||
"Sidebar_Decoration_Item_1359012_Get": "Recruit any member of the Angels of Delusion (Sunna, Aria, Nangong Yu) to your squad to obtain.",
|
||
"Sidebar_Decoration_Item_1359012_Tips": "Angels of Delusion exclusive pendant. Once obtained, it can be equipped and displayed in the Function Menu.",
|
||
"Sidebar_Decoration_Item_1359013": "\"Sweety's Drunk on the Spring Breeze\" Theme",
|
||
"Sidebar_Decoration_Item_1359013_Desc": "Sweety's drunk on the spring breeze, as fine tea warms bright days.\nA single cut of a delicate silhouette, a full cup holding the warmth of years.",
|
||
"Sidebar_Decoration_Item_1359014": "\"Sweety's Drunk on the Spring Breeze\" Pendant",
|
||
"Sidebar_Decoration_Item_1359014_Desc": "Sweety's drunk on the spring breeze, as fine tea warms bright days.\nA single cut of a delicate silhouette, a full cup holding the warmth of years.",
|
||
"SkinPreview_Detail_Title": "Outfit Details",
|
||
"Skin_3114211_story": "Senior Yinhu once dreamed of becoming a renowned chef, but in this day and age, there's always some thug looking to smash your bowl.\n—\"Go on, try smashing one.\"",
|
||
"Skin_3114910_story": "Put on the outfit she finds cutest, and she can break free from the crowd, slipping into the lingering echoes of delusion.",
|
||
"Skin_3114911_story": "Freshly baked cake, rich and fragrant coffee, and the gentle warmth of the afternoon sun...\nWrapped in moments of softness, it's time to begin today's tea break.",
|
||
"Skin_3115011_package_des": "Aria Outfit",
|
||
"Skin_3115011_package_name": "Discordant Note",
|
||
"Skin_3115011_package_story": "Aria's performance outfit for special shows, worn only a handful of times.\nA pure-white \"angel\" clad in \"demonic\" wings. Take a deep breath, get ready... once the spotlight comes on, it's the Angels of Delusion's time to rebel.",
|
||
"Skin_AvatarName_AriaNote_Package": "Aria",
|
||
"StrickerName001": "Stare",
|
||
"StrickerName004": "Cursed Mirror",
|
||
"StrickerName007": "Strength",
|
||
"StrickerName011": "Time for Bed",
|
||
"StrickerName020": "Heartchain",
|
||
"StrickerName023": "Silent Self-Restraint",
|
||
"StrickerName028": "Gifting Roses",
|
||
"Summer_MathSkill_Desc": "When another character in your squad is an <color=#FFFFFF>Attack</color> character or shares the same Faction:\nWhen characters inside <color=#FFFFFF>Ether Veil: Delusion Reprise</color> land attacks on enemies, the target's Stun DMG Multiplier increases by 30% for 40s.\nWhen Sunna enters the battlefield, she gains 15 Energy. In Investigation Zone mode, the effect can trigger once every 180s.",
|
||
"Summer_MathSkill_Title": "Additional Ability: Daydreamer's Counterpoint",
|
||
"Summer_Property_ExQTE_HPRecover_Desc_01": "HP Recovery",
|
||
"Summer_Property_ExQTE_HPRecover_Value_01": "{CAL:-50+AvatarSkillLevel(3)*250,1,2}",
|
||
"Summer_Property_ExSpecial_SpCostValue_01": "70",
|
||
"Summer_Property_Normal_Co_06_Desc_Dmg_01": "DMG Multiplier (Coordinated)",
|
||
"Summer_Property_Normal_Co_06_Desc_Stun_01": "Daze Multiplier (Coordinated)",
|
||
"Summer_SkillList_10_Content": "<IconMap:Icon_Switch> (When Triggering Quick Assist)",
|
||
"Summer_SkillList_10_Title": "Quick Assist: Sonic Beatdown",
|
||
"Summer_SkillList_11_Content": "<IconMap:Icon_Switch> (When Triggering Defensive Assist)",
|
||
"Summer_SkillList_11_Title": "Defensive Assist: Stage Fright",
|
||
"Summer_SkillList_12_Content": "<IconMap:Icon_Normal> (After Defensive Assist)",
|
||
"Summer_SkillList_12_Title": "Assist Follow-Up: Jump Training",
|
||
"Summer_SkillList_1_Content": "<IconMap:Icon_Normal>",
|
||
"Summer_SkillList_1_Title": "Basic Attack: Mischief Meteor Hammer",
|
||
"Summer_SkillList_2_Content": "<IconMap:Icon_Special>",
|
||
"Summer_SkillList_2_Title": "Special Attack: Star Shooter",
|
||
"Summer_SkillList_3_Content": "<IconMap:Icon_SpecialReady>",
|
||
"Summer_SkillList_3_Title": "EX Special Attack: Bubblegum Barrage",
|
||
"Summer_SkillList_4_Content": "<IconMap:Icon_SpecialReady> (Angelic Chord-ination)",
|
||
"Summer_SkillList_4_Title": "EX Special Attack: Special Photography Technique",
|
||
"Summer_SkillList_5_Content": "<IconMap:Icon_SpecialReady> (Keep holding when activating EX Special Attack: Bubblegum Barrage)",
|
||
"Summer_SkillList_5_Title": "EX Special Attack: Special Photography Technique (Quick Chain)",
|
||
"Summer_SkillList_6_Content": "<IconMap:Icon_Evade> ; <IconMap:Icon_Normal>",
|
||
"Summer_SkillList_6_Title": "Dash Attack: Skyward Hammer",
|
||
"Summer_SkillList_7_Content": "<IconMap:Icon_Evade> (Perfect) ; <IconMap:Icon_Normal>",
|
||
"Summer_SkillList_7_Title": "Dodge Counter: Delusion Strikeout",
|
||
"Summer_SkillList_8_Content": "<IconMap:Icon_QTE>",
|
||
"Summer_SkillList_8_Title": "Chain Attack: Don't Mess With the Cat",
|
||
"Summer_SkillList_9_Content": "<IconMap:Icon_UltimateReady>",
|
||
"Summer_SkillList_9_Title": "Ultimate: Smash It All!",
|
||
"Summer_SkillName": "Self-Help for the Socially Anxious",
|
||
"Summer_SkillText": "If you're scared of dealing with people, Sunna's got a gift for staying stone-cold silent around strangers. But if you're a social butterfly... what better promoter than a young lady who burns through all her courage just standing at the video store entrance?",
|
||
"Summer_Skill_AssaultAid_Desc": "Press <IconMap:Icon_Normal> after a <color=#FFFFFF>Defensive Assist</color> to activate:\nContinuously jumps forward on the inflatable hammer, dealing massive <color=#F0D12B>Physical DMG</color> to enemies in front.\nCharacter is invulnerable while using this skill.",
|
||
"Summer_Skill_AssaultAid_Title": "Assist Follow-Up: Jump Training",
|
||
"Summer_Skill_BeHitAid_Desc": "When the active character is launched, press <IconMap:Icon_Switch> to activate:\nUnleashes a series of hammer attacks against enemies in front, dealing <color=#F0D12B>Physical DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Summer_Skill_BeHitAid_Title": "Quick Assist: Sonic Beatdown",
|
||
"Summer_Skill_Branch_Desc": "During combat, when Sunna is off-field and there are no enemies with <color=#FFFFFF>Cat's Gaze</color>, Bubblegum consumes 1 Claw Sharpener to automatically launch an attack, dealing <color=#F0D12B>Physical DMG</color>.\nWhen any squad member activates <color=#FFFFFF>Ether Veil</color>, Sunna gains 2 <color=#FFFFFF>Claw Sharpeners</color>.\nWhen any squad member applies an Attribute Anomaly to an enemy, Sunna gains 1 <color=#FFFFFF>Claw Sharpener</color>. This effect can trigger at most once every 10s.\nBubblegum inherits Sunna's initial ATK. Sunna can hold up to 6 <color=#FFFFFF>Claw Sharpeners</color>.",
|
||
"Summer_Skill_Branch_Title": "Basic Attack: Naughty Cat Spotted",
|
||
"Summer_Skill_Counter_Desc": "Press <IconMap:Icon_Normal> during a <color=#FFFFFF>Perfect Dodge</color> to activate:\nStrikes enemies in front with a series of hammer blows, dealing <color=#F0D12B>Physical DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Summer_Skill_Counter_Title": "Dodge Counter: Delusion Strikeout",
|
||
"Summer_Skill_Evade_Desc": "Press <IconMap:Icon_Evade> to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.",
|
||
"Summer_Skill_Evade_Title": "Dodge: Can't Hit Me",
|
||
"Summer_Skill_ExQTE_Desc": "When Decibel Rating is at <color=#FFFFFF>Maximum</color>, press <IconMap:Icon_UltimateReady> to activate:\nAfter a series of hammer attacks, launches Bubblegum to cause an explosion, dealing massive <color=#F0D12B>Physical DMG</color> to enemies in an area.\nOn activating the heavy attack, gains 6 <color=#FFFFFF>Claw Sharpeners</color>.\nUpon landing the downward attack from above on an enemy, triggers a <color=#FFFFFF>Quick Assist</color> and restores <color=#2BAD00>{CAL:-50+AvatarSkillLevel(3)*250,1,2}</color> HP to all squad members.\nCharacter is invulnerable while using this skill.",
|
||
"Summer_Skill_ExQTE_Title": "Ultimate: Smash It All!",
|
||
"Summer_Skill_ExSpecial_01_Desc": "With enough energy, press <IconMap:Icon_SpecialReady> to activate:\nHurls Bubblegum at the target, dealing <color=#F0D12B>Physical DMG</color>. After activation, Bubblegum enters combat.\nUpon activating this skill, all Agents in the squad gain Angelic Chord-ination for 40s.\nLanding a heavy attack with this skill triggers a <color=#FFFFFF>Quick Assist</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Summer_Skill_ExSpecial_01_Desc_Dmg_01": "Bubblegum Barrage DMG Multiplier",
|
||
"Summer_Skill_ExSpecial_01_Desc_Dmg_02": "Bubblegum Barrage DMG Multiplier when quickly chaining into Special Photography Technique",
|
||
"Summer_Skill_ExSpecial_01_Desc_Stun_01": "Bubblegum Barrage Daze Multiplier",
|
||
"Summer_Skill_ExSpecial_01_Desc_Stun_02": "Bubblegum Barrage Daze Multiplier when quickly chaining into Special Photography Technique",
|
||
"Summer_Skill_ExSpecial_01_Title": "EX Special Attack: Bubblegum Barrage",
|
||
"Summer_Skill_ExSpecial_02_Desc": "While in the Angelic Chord-ination state, press <IconMap:Icon_SpecialReady> to activate, or during <color=#FFFFFF>EX Special Attack: Bubblegum Barrage</color>, keep holding <IconMap:Icon_SpecialReady> to quickly activate:\nAttacks the target enemy in coordination with Bubblegum, dealing <color=#F0D12B>Physical DMG</color>. After activation, Bubblegum enters combat.\nBefore the heavy attack is executed, activates <color=#FFFFFF>Ether Veil: Delusion Reprise</color>. While <color=#FFFFFF>Ether Veil: Delusion Reprise</color> is active, all squad members gain an additional 50 ATK for 40s. Re-activating <color=#FFFFFF>Ether Veil: Delusion Reprise</color> will cancel the existing instance of <color=#FFFFFF>Ether Veil: Delusion Reprise</color>.\nLanding a heavy attack with this skill triggers a <color=#FFFFFF>Quick Assist</color>.\nCharacter is invulnerable while using this skill. <color=#FFFFFF>EX Special Attack: Special Photography Technique</color> can be used once each time Sunna enters the Angelic Chord-ination state.",
|
||
"Summer_Skill_ExSpecial_02_Title": "EX Special Attack: Special Photography Technique",
|
||
"Summer_Skill_Normal_Desc": "Press <IconMap:Icon_Normal> to activate:\nUnleashes up to four attacks ahead, dealing <color=#F0D12B>Physical DMG</color>.",
|
||
"Summer_Skill_Normal_Title": "Basic Attack: Mischief Meteor Hammer",
|
||
"Summer_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press <IconMap:Icon_Switch> to activate:\nParries the enemy's attack, dealing massive Daze.\nCharacter is invulnerable while using this skill.",
|
||
"Summer_Skill_ParryAid_Title": "Defensive Assist: Stage Fright",
|
||
"Summer_Skill_QTE_Desc": "When a <color=#FFFFFF>Chain Attack</color> is triggered, select the character to activate:\nCharges forward on Bubblegum, dealing massive <color=#F0D12B>Physical DMG</color>.\nLanding a heavy attack with this skill triggers a <color=#FFFFFF>Quick Assist</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Summer_Skill_QTE_Title": "Chain Attack: Don't Mess With the Cat",
|
||
"Summer_Skill_Rush_Desc": "Press <IconMap:Icon_Normal> during a dodge to activate:\nLaunches enemies in front into the air, dealing <color=#F0D12B>Physical DMG</color>.",
|
||
"Summer_Skill_Rush_Title": "Dash Attack: Skyward Hammer",
|
||
"Summer_Skill_Special_Desc": "Press <IconMap:Icon_Special> to activate:\nShoots Bubblegum to attack enemies in front using an air gun, dealing <color=#F0D12B>Physical DMG</color>. After activation, Bubblegum enters combat.",
|
||
"Summer_Skill_Special_Title": "Special Attack: Star Shooter",
|
||
"Summer_Talent_01_Desc_01": "When Sunna enters the battlefield, she gains 15 Energy. In Investigation Zone Mode, this effect can trigger once every 180s. When <color=#FFFFFF>Cat's Gaze</color> triggers and damages an enemy, the target's DEF is reduced by 7% for 40s, stacking up to 3 times. The duration of each stack is calculated separately.",
|
||
"Summer_Talent_01_Desc_01_Realign": "When Sunna enters the battlefield, she gains 15 Energy. In Investigation Zone Mode, this effect can trigger once every 180s. When <color=#FFFFFF>Cat's Gaze</color> triggers and damages an enemy, the target's DEF is reduced by 7% for 40s, stacking up to 3 times. The duration of each stack is calculated separately.",
|
||
"Summer_Talent_01_Desc_02": "It didn't matter if no one understood her. As long as she had music, that was enough. It didn't matter if no one ever talked to her first, either. She'd never expected them to anyway...\nBeing surrounded by people made her so nervous that she fled the world, using delusions to fill the empty space it left behind. She was the master of her own tiny realm, setting up \"keep out\" warnings at the edges, then painting everything bright with music.\n\"I'm not like them. I—I'm a lonely genius!\"\nShe puffed out her cheeks and quietly wiped away the lonely tear that slipped from the corner of her eye.",
|
||
"Summer_Talent_01_Title": "\"Loneliness Corruption Symptoms\"",
|
||
"Summer_Talent_01_Title_Realign": "\"Loneliness Corruption Symptoms\"",
|
||
"Summer_Talent_02_Desc_01": "While Sunna is within any <color=#FFFFFF>Ether Veil</color>, all squad members gain 10% ATK and she obtains 1 <color=#FFFFFF>Claw Sharpener</color> every 10s. The number of attacks required to trigger <color=#FFFFFF>Cat's Gaze</color> is reduced, and the DMG Multiplier on trigger is increased:\nWhen triggered by an <color=#FFFFFF>Attack</color> character, the DMG Multiplier is increased by 200%.\nWhen triggered by an <color=#FFFFFF>Anomaly</color> character, the DMG Multiplier is increased by 300%.",
|
||
"Summer_Talent_02_Desc_01_Realign": "While Sunna is within any <color=#FFFFFF>Ether Veil</color>, all squad members gain 10% ATK and she obtains 1 <color=#FFFFFF>Claw Sharpener</color> every 10s.\nThe number of attacks required to trigger <color=#FFFFFF>Cat's Gaze</color> is reduced, and the DMG Multiplier on trigger is increased:\nWhen triggered by an <color=#FFFFFF>Attack</color> character, the DMG Multiplier is increased by 200%.\nWhen triggered by an <color=#FFFFFF>Anomaly</color> character, the DMG Multiplier is increased by 300%.",
|
||
"Summer_Talent_02_Desc_02": "\"That kid's an odd one, always humming strange songs alone in the corner...\"\nHaving heard such remarks all her life, she stopped hoping for any other kind of judgment.\nThen, one warm and gentle afternoon, a dark-haired girl stretched her hand out like an angel.\nAh... so she had always been seeking this sense of being understood. Always... waiting for someone she could call a friend.\nEven having grown accustomed to loneliness from endless practice, humans are still, in the end, social animals. That person lifted her out of damp, clinging solitude, and from then on, she had a shelter made of feathers.",
|
||
"Summer_Talent_02_Title": "\"Feline Go-With-the-Flow\"",
|
||
"Summer_Talent_02_Title_Realign": "\"Feline Go-With-the-Flow\"",
|
||
"Summer_Talent_03_Desc_01": "PlaceHolder",
|
||
"Summer_Talent_03_Desc_02": "She has never before received praise from so many strangers.\n\"Those gentle songs gave me strength.\"\n\"Finding music I could resonate with at my saddest moment was so moving...\"\n\"This style of music is so cute!!\"\nThe girl stares nervously at the screen. The small red dot marking new messages quivers along with her heartbeat, as she opens the same window over and over again—\nJust a little more... just a few more people seeing my music... a few more people seeing me, someone who's good for nothing but writing music...\nAll I want is for a few more people to take power from this.",
|
||
"Summer_Talent_03_Title": "\"Transformation Apple\"",
|
||
"Summer_Talent_03_Title_Realign": "\"Transformation Apple\"",
|
||
"Summer_Talent_04_Desc_01": "When Sunna uses her <color=#FFFFFF>Ultimate</color>, all squad members deal <color=#FFFFFF>18%</color> increased DMG for 60s.",
|
||
"Summer_Talent_04_Desc_01_Realign": "When Sunna uses her <color=#FFFFFF>Ultimate</color>, all squad members deal <color=#FFFFFF>18%</color> increased DMG for 60s.",
|
||
"Summer_Talent_04_Title": "\"Delusion Investigation Team\"",
|
||
"Summer_Talent_04_Title_Realign": "\"Delusion Investigation Team\"",
|
||
"Summer_Talent_05_Desc_01": "PlaceHolder",
|
||
"Summer_Talent_05_Desc_02": "The stars were strung across the night like gas lamps lit at dusk.\nShe imagined that somewhere in the vast galaxy, someone was driving a clattering electric tram, setting off from pale morning light and heading straight toward infinity.\nThe passengers were all adorable little creatures like cats, dogs, and bunnies, and the conductor was fluent in the languages of deep-sea fish and owls.\nLeaving behind the rush of everyday life, stepping away from mundane routines—\n\"If I could borrow the wings of the Angels of Delusion, maybe I could bring everyone into a world of music like this!\"\nSurrounded by the sugary aroma of a scented candle, she stretched with a soft yawn, then wrote this romantic dream onto the sheet music.",
|
||
"Summer_Talent_05_Title": "\"Galaxy Tramway\"",
|
||
"Summer_Talent_05_Title_Realign": "\"Galaxy Tramway\"",
|
||
"Summer_Talent_06_Desc_01": "When Sunna uses an <color=#FFFFFF>EX Special Attack</color>, she enters the <color=#FFFFFF>Focused Creation!</color> state for 8s.\nWhile in the <color=#FFFFFF>Focused Creation!</color> state, all attacks Sunna performs are guaranteed to CRIT, and her CRIT DMG increases by 0.03% of her initial ATK, up to a maximum of 105%.\nWhile in the <color=#FFFFFF>Focused Creation!</color> state, Sunna's Anti-Interrupt Level is increased, and DMG taken is reduced by 40%.\nWhile in the <color=#FFFFFF>Focused Creation!</color> state, Sunna can trigger <color=#FFFFFF>Cat's Gaze</color>, its DMG being calculated using <color=#FFFFFF>Attack</color> Agent rules. If <color=#FFFFFF>Cat's Gaze</color> is triggered while Sunna has a <color=#FFFFFF>Claw Sharpener</color>, the <color=#FFFFFF>Claw Sharpener</color> is immediately consumed, and <color=#FFFFFF>Cat's Gaze</color> is reapplied to the enemy.\nWhile in the <color=#FFFFFF>Focused Creation!</color> state, DMG dealt when any squad member triggers <color=#FFFFFF>Cat's Gaze</color> increases by <color=#FFFFFF>50%</color>.",
|
||
"Summer_Talent_06_Desc_01_Realign": "When Sunna uses an <color=#FFFFFF>EX Special Attack</color>, she enters the <color=#FFFFFF>Focused Creation!</color> state for 8s.\nWhile in the <color=#FFFFFF>Focused Creation!</color> state, all attacks Sunna performs are guaranteed to CRIT, and her CRIT DMG increases by 0.03% of her initial ATK, up to a maximum of 105%.\nWhile in the <color=#FFFFFF>Focused Creation!</color> state, Sunna's Anti-Interrupt Level is increased, and DMG taken is reduced by 40%.\nWhile in the <color=#FFFFFF>Focused Creation!</color> state, Sunna can trigger <color=#FFFFFF>Cat's Gaze</color>, its DMG being calculated using <color=#FFFFFF>Attack</color> Agent rules. If <color=#FFFFFF>Cat's Gaze</color> is triggered while Sunna has a <color=#FFFFFF>Claw Sharpener</color>, the <color=#FFFFFF>Claw Sharpener</color> is immediately consumed, and <color=#FFFFFF>Cat's Gaze</color> is reapplied to the enemy.\nWhile in the <color=#FFFFFF>Focused Creation!</color> state, DMG dealt when any squad member triggers <color=#FFFFFF>Cat's Gaze</color> increases by <color=#FFFFFF>50%</color>.",
|
||
"Summer_Talent_06_Desc_02": "\"Why did you choose to step onto the stage?\"\nWas it for the fans? For the glory under the spotlight? Or for that version of yourself who stayed in the corner, watching others play, too afraid to step forward?\nMaybe it was all of those. Or maybe it was none of them.\nAll the girl knew was that the moment she gripped the microphone, her heartbeat would slow, and the world around her would fall quiet... until the drums kicked in, and the music rippled across the stage. In that split second, music's gentle light illuminated the time they all shared together.\nIt felt as if they were angels, with wings capable of carrying everyone away from \"the here and now.\"",
|
||
"Summer_Talent_06_Title": "\"Hollow Big Bang\"",
|
||
"Summer_Talent_06_Title_Realign": "\"Hollow Big Bang\"",
|
||
"Summer_UniqueSkill_01_Desc": "Characters in the <color=#FFFFFF>Angelic Chord-ination</color> state gain increased ATK, equal to <color=#FFFFFF>30%</color> of Sunna's initial ATK, up to a maximum of <color=#2BAD00>525</color> ATK. When Sunna's initial ATK reaches 1,750, the ATK bonus granted to all squad members reaches its maximum.\nWhen attacks from Basic Attack: Naughty Cat Spotted, EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, or Ultimate: Smash It All! hit an enemy, apply <color=#FFFFFF>Cat's Gaze</color> to the target for 12s. While Sunna is the currently active character, the duration of <color=#FFFFFF>Cat's Gaze</color> is continuously refreshed. Some normal enemies affected by <color=#FFFFFF>Cat's Gaze</color> show reduced aggression toward Sunna.\nWhen <color=#FFFFFF>Attack</color> or <color=#FFFFFF>Anomaly</color> characters in the squad continuously land attacks on enemies affected by <color=#FFFFFF>Cat's Gaze</color>, <color=#FFFFFF>Cat's Gaze</color> is triggered and removed:\nWhen triggered by an <color=#FFFFFF>Attack</color> character, deals the Agent's Attribute DMG equal to <color=#2BAD00>150%</color> of ATK to enemies in an area.\nWhen triggered by an <color=#FFFFFF>Anomaly</color> character, deals the Agent's Attribute DMG equal to <color=#2BAD00>240%</color> of ATK to enemies in an area. This DMG is guaranteed to CRIT, and the CRIT DMG is increased by <color=#2BAD00>80%</color>.\nDMG dealt by <color=#FFFFFF>Cat's Gaze</color> is treated as DMG dealt by the triggering Agent.\nWhen multiple enemies on the field have <color=#FFFFFF>Cat's Gaze</color>, only the primary attack target's <color=#FFFFFF>Cat's Gaze</color> is triggered. Upon triggering, <color=#FFFFFF>Cat's Gaze</color> is removed from all enemies on the field.\nWhen an enemy is Stunned, the number of attacks required to trigger <color=#FFFFFF>Cat's Gaze</color> is significantly reduced.",
|
||
"Summer_UniqueSkill_02_Desc": "Characters in the <color=#FFFFFF>Angelic Chord-ination</color> state gain increased ATK, equal to <color=#FFFFFF>30%</color> of Sunna's initial ATK, up to a maximum of <color=#2BAD00>615</color> ATK. When Sunna's initial ATK reaches 2,050, the ATK bonus granted to all squad members reaches its maximum.\nWhen attacks from Basic Attack: Naughty Cat Spotted, EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, or Ultimate: Smash It All! hit an enemy, apply <color=#FFFFFF>Cat's Gaze</color> to the target for 12s. While Sunna is the currently active character, the duration of <color=#FFFFFF>Cat's Gaze</color> is continuously refreshed. Some normal enemies affected by <color=#FFFFFF>Cat's Gaze</color> show reduced aggression toward Sunna.\nWhen <color=#FFFFFF>Attack</color> or <color=#FFFFFF>Anomaly</color> characters in the squad continuously land attacks on enemies affected by <color=#FFFFFF>Cat's Gaze</color>, <color=#FFFFFF>Cat's Gaze</color> is triggered and removed:\nWhen triggered by an <color=#FFFFFF>Attack</color> character, deals the Agent's Attribute DMG equal to <color=#2BAD00>175%</color> of ATK to enemies in an area.\nWhen triggered by an <color=#FFFFFF>Anomaly</color> character, deals the Agent's Attribute DMG equal to <color=#2BAD00>280%</color> of ATK to enemies in an area. This DMG is guaranteed to CRIT, and the CRIT DMG is increased by <color=#2BAD00>90%</color>.\nDMG dealt by <color=#FFFFFF>Cat's Gaze</color> is treated as DMG dealt by the triggering Agent.\nWhen multiple enemies on the field have <color=#FFFFFF>Cat's Gaze</color>, only the primary attack target's <color=#FFFFFF>Cat's Gaze</color> is triggered. Upon triggering, <color=#FFFFFF>Cat's Gaze</color> is removed from all enemies on the field.\nWhen an enemy is Stunned, the number of attacks required to trigger <color=#FFFFFF>Cat's Gaze</color> is significantly reduced.",
|
||
"Summer_UniqueSkill_03_Desc": "Characters in the <color=#FFFFFF>Angelic Chord-ination</color> state gain increased ATK, equal to <color=#FFFFFF>30%</color> of Sunna's initial ATK, up to a maximum of <color=#2BAD00>705</color> ATK. When Sunna's initial ATK reaches 2,350, the ATK bonus granted to all squad members reaches its maximum.\nWhen attacks from Basic Attack: Naughty Cat Spotted, EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, or Ultimate: Smash It All! hit an enemy, apply <color=#FFFFFF>Cat's Gaze</color> to the target for 12s. While Sunna is the currently active character, the duration of <color=#FFFFFF>Cat's Gaze</color> is continuously refreshed. Some normal enemies affected by <color=#FFFFFF>Cat's Gaze</color> show reduced aggression toward Sunna.\nWhen <color=#FFFFFF>Attack</color> or <color=#FFFFFF>Anomaly</color> characters in the squad continuously land attacks on enemies affected by <color=#FFFFFF>Cat's Gaze</color>, <color=#FFFFFF>Cat's Gaze</color> is triggered and removed:\nWhen triggered by an <color=#FFFFFF>Attack</color> character, deals the Agent's Attribute DMG equal to <color=#2BAD00>200%</color> of ATK to enemies in an area.\nWhen triggered by an <color=#FFFFFF>Anomaly</color> character, deals the Agent's Attribute DMG equal to <color=#2BAD00>320%</color> of ATK to enemies in an area. This DMG is guaranteed to CRIT, and the CRIT DMG is increased by <color=#2BAD00>100%</color>.\nDMG dealt by <color=#FFFFFF>Cat's Gaze</color> is treated as DMG dealt by the triggering Agent.\nWhen multiple enemies on the field have <color=#FFFFFF>Cat's Gaze</color>, only the primary attack target's <color=#FFFFFF>Cat's Gaze</color> is triggered. Upon triggering, <color=#FFFFFF>Cat's Gaze</color> is removed from all enemies on the field.\nWhen an enemy is Stunned, the number of attacks required to trigger <color=#FFFFFF>Cat's Gaze</color> is significantly reduced.",
|
||
"Summer_UniqueSkill_04_Desc": "Characters in the <color=#FFFFFF>Angelic Chord-ination</color> state gain increased ATK, equal to <color=#FFFFFF>30%</color> of Sunna's initial ATK, up to a maximum of <color=#2BAD00>795</color> ATK. When Sunna's initial ATK reaches 2,650, the ATK bonus granted to all squad members reaches its maximum.\nWhen attacks from Basic Attack: Naughty Cat Spotted, EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, or Ultimate: Smash It All! hit an enemy, apply <color=#FFFFFF>Cat's Gaze</color> to the target for 12s. While Sunna is the currently active character, the duration of <color=#FFFFFF>Cat's Gaze</color> is continuously refreshed. Some normal enemies affected by <color=#FFFFFF>Cat's Gaze</color> show reduced aggression toward Sunna.\nWhen <color=#FFFFFF>Attack</color> or <color=#FFFFFF>Anomaly</color> characters in the squad continuously land attacks on enemies affected by <color=#FFFFFF>Cat's Gaze</color>, <color=#FFFFFF>Cat's Gaze</color> is triggered and removed:\nWhen triggered by an <color=#FFFFFF>Attack</color> character, deals the Agent's Attribute DMG equal to <color=#2BAD00>225%</color> of ATK to enemies in an area.\nWhen triggered by an <color=#FFFFFF>Anomaly</color> character, deals the Agent's Attribute DMG equal to <color=#2BAD00>360%</color> of ATK to enemies in an area. This DMG is guaranteed to CRIT, and the CRIT DMG is increased by <color=#2BAD00>120%</color>.\nDMG dealt by <color=#FFFFFF>Cat's Gaze</color> is treated as DMG dealt by the triggering Agent.\nWhen multiple enemies on the field have <color=#FFFFFF>Cat's Gaze</color>, only the primary attack target's <color=#FFFFFF>Cat's Gaze</color> is triggered. Upon triggering, <color=#FFFFFF>Cat's Gaze</color> is removed from all enemies on the field.\nWhen an enemy is Stunned, the number of attacks required to trigger <color=#FFFFFF>Cat's Gaze</color> is significantly reduced.",
|
||
"Summer_UniqueSkill_05_Desc": "Characters in the <color=#FFFFFF>Angelic Chord-ination</color> state gain increased ATK, equal to <color=#FFFFFF>30%</color> of Sunna's initial ATK, up to a maximum of <color=#2BAD00>885</color> ATK. When Sunna's initial ATK reaches 2,950, the ATK bonus granted to all squad members reaches its maximum.\nWhen attacks from Basic Attack: Naughty Cat Spotted, EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, or Ultimate: Smash It All! hit an enemy, apply <color=#FFFFFF>Cat's Gaze</color> to the target for 12s. While Sunna is the currently active character, the duration of <color=#FFFFFF>Cat's Gaze</color> is continuously refreshed. Some normal enemies affected by <color=#FFFFFF>Cat's Gaze</color> show reduced aggression toward Sunna.\nWhen <color=#FFFFFF>Attack</color> or <color=#FFFFFF>Anomaly</color> characters in the squad continuously land attacks on enemies affected by <color=#FFFFFF>Cat's Gaze</color>, <color=#FFFFFF>Cat's Gaze</color> is triggered and removed:\nWhen triggered by an <color=#FFFFFF>Attack</color> character, deals the Agent's Attribute DMG equal to <color=#2BAD00>250%</color> of ATK to enemies in an area.\nWhen triggered by an <color=#FFFFFF>Anomaly</color> character, deals the Agent's Attribute DMG equal to <color=#2BAD00>400%</color> of ATK to enemies in an area. This DMG is guaranteed to CRIT, and the CRIT DMG is increased by <color=#2BAD00>130%</color>.\nDMG dealt by <color=#FFFFFF>Cat's Gaze</color> is treated as DMG dealt by the triggering Agent.\nWhen multiple enemies on the field have <color=#FFFFFF>Cat's Gaze</color>, only the primary attack target's <color=#FFFFFF>Cat's Gaze</color> is triggered. Upon triggering, <color=#FFFFFF>Cat's Gaze</color> is removed from all enemies on the field.\nWhen an enemy is Stunned, the number of attacks required to trigger <color=#FFFFFF>Cat's Gaze</color> is significantly reduced.",
|
||
"Summer_UniqueSkill_06_Desc": "Characters in the <color=#FFFFFF>Angelic Chord-ination</color> state gain increased ATK, equal to <color=#FFFFFF>30%</color> of Sunna's initial ATK, up to a maximum of <color=#2BAD00>975</color> ATK. When Sunna's initial ATK reaches 3,250, the ATK bonus granted to all squad members reaches its maximum.\nWhen attacks from Basic Attack: Naughty Cat Spotted, EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, or Ultimate: Smash It All! hit an enemy, apply <color=#FFFFFF>Cat's Gaze</color> to the target for 12s. While Sunna is the currently active character, the duration of <color=#FFFFFF>Cat's Gaze</color> is continuously refreshed. Some normal enemies affected by <color=#FFFFFF>Cat's Gaze</color> show reduced aggression toward Sunna.\nWhen <color=#FFFFFF>Attack</color> or <color=#FFFFFF>Anomaly</color> characters in the squad continuously land attacks on enemies affected by <color=#FFFFFF>Cat's Gaze</color>, <color=#FFFFFF>Cat's Gaze</color> is triggered and removed:\nWhen triggered by an <color=#FFFFFF>Attack</color> character, deals the Agent's Attribute DMG equal to <color=#2BAD00>275%</color> of ATK to enemies in an area.\nWhen triggered by an <color=#FFFFFF>Anomaly</color> character, deals the Agent's Attribute DMG equal to <color=#2BAD00>440%</color> of ATK to enemies in an area. This DMG is guaranteed to CRIT, and the CRIT DMG is increased by <color=#2BAD00>140%</color>.\nDMG dealt by <color=#FFFFFF>Cat's Gaze</color> is treated as DMG dealt by the triggering Agent.\nWhen multiple enemies on the field have <color=#FFFFFF>Cat's Gaze</color>, only the primary attack target's <color=#FFFFFF>Cat's Gaze</color> is triggered. Upon triggering, <color=#FFFFFF>Cat's Gaze</color> is removed from all enemies on the field.\nWhen an enemy is Stunned, the number of attacks required to trigger <color=#FFFFFF>Cat's Gaze</color> is significantly reduced.",
|
||
"Summer_UniqueSkill_07_Desc": "Characters in the <color=#FFFFFF>Angelic Chord-ination</color> state gain increased ATK, equal to <color=#FFFFFF>30%</color> of Sunna's initial ATK, up to a maximum of <color=#2BAD00>1,050</color> ATK. When Sunna's initial ATK reaches 3,500, the ATK bonus granted to all squad members reaches its maximum.\nWhen attacks from Basic Attack: Naughty Cat Spotted, EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, or Ultimate: Smash It All! hit an enemy, apply <color=#FFFFFF>Cat's Gaze</color> to the target for 12s. While Sunna is the currently active character, the duration of <color=#FFFFFF>Cat's Gaze</color> is continuously refreshed. Some normal enemies affected by <color=#FFFFFF>Cat's Gaze</color> show reduced aggression toward Sunna.\nWhen <color=#FFFFFF>Attack</color> or <color=#FFFFFF>Anomaly</color> characters in the squad continuously land attacks on enemies affected by <color=#FFFFFF>Cat's Gaze</color>, <color=#FFFFFF>Cat's Gaze</color> is triggered and removed:\nWhen triggered by an <color=#FFFFFF>Attack</color> character, deals the Agent's Attribute DMG equal to <color=#2BAD00>300%</color> of ATK to enemies in an area.\nWhen triggered by an <color=#FFFFFF>Anomaly</color> character, deals the Agent's Attribute DMG equal to <color=#2BAD00>480%</color> of ATK to enemies in an area. This DMG is guaranteed to CRIT, and the CRIT DMG is increased by <color=#2BAD00>150%</color>.\nDMG dealt by <color=#FFFFFF>Cat's Gaze</color> is treated as DMG dealt by the triggering Agent.\nWhen multiple enemies on the field have <color=#FFFFFF>Cat's Gaze</color>, only the primary attack target's <color=#FFFFFF>Cat's Gaze</color> is triggered. Upon triggering, <color=#FFFFFF>Cat's Gaze</color> is removed from all enemies on the field.\nWhen an enemy is Stunned, the number of attacks required to trigger <color=#FFFFFF>Cat's Gaze</color> is significantly reduced.",
|
||
"Summer_UniqueSkill_Title": "Core Passive: Cuteness Is Justice",
|
||
"Summer_VHS": "If there aren't many customers, the video store's business suffers... but if there are too many customers, my heart can't take it!! Manager, I'll do my best... QAQ",
|
||
"SystemEmail_EmailDesc_CloudJP_OB2.6": "<servertext key='Thank you for purchasing \"Monochrome ×6480\", Proxy. You have also received the Zenless Zone Zero · Cloud 42-Day Cloud Pass bonus.\nYou can download Zenless Zone Zero · Cloud before the current version ends and log in using the same account to receive the 42-Day Cloud Pass for free.\n\n*Zenless Zone Zero · Cloud uses the newest cloud technology from HoYoverse and is an official cloud-based experience tailored to the gameplay of Zenless Zone Zero. Proxies can enjoy high-quality graphics, high frame rates, and instant startup without downloading the full Zenless Zone Zero game package.\n*Zenless Zone Zero · Cloud is currently only available in Japan. For more details, please refer to the related announcements.' href='https://zenless.hoyoverse.com/ja-jp/' text='Click to Download Zenless Zone Zero · Cloud'/>",
|
||
"TL_Cs_ActivityLivehouse_4_020": "...Hellooo!",
|
||
"TL_Cs_C27_MainCity_CissiaOnStage_010": "What kind of friend... would \"surprise\" my brother and me?",
|
||
"TL_Cs_C27_MainCity_CissiaOnStage_020": "What kind of friend could possibly \"surprise\" Belle?",
|
||
"TL_Cs_C27_MainCity_FireWorks_26_040": "Yeah...",
|
||
"TL_Cs_C27_MainCity_FireWorks_26_050": "I'm gonna make wishes on the fireworks! May we eat well and sleep well! Stay safe and healthy! May everything go smoothly! Hm...",
|
||
"TL_Csr_C27_MR3_1_VesperBattleEnd_020": "...Tch!",
|
||
"TL_Csr_C27_MR3_1_VesperBattle_Intro_010": "Decrypting co-op data... Complete.",
|
||
"TL_Csr_C27_MR3_1_VesperBattle_Intro_020": "Matched with Best Teammate.",
|
||
"Tab2_1014": "Season 2 - Interlude",
|
||
"Tab2_30006": "A Harmony of Delusions",
|
||
"TarotCard_1000990_ExtraDes": "Energetic Sound Waves:When Aria's <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Special Attack</color>, or <color=#FFFFFF>EX Special Attack</color> deals DMG to enemies, it ignores 10% of the target's <color=#FE437E>Ether Anomaly Buildup RES</color>. Additionally, when Aria triggers <color=#FFFFFF>Abloom</color>, it has a chance to trigger a critical hit. The base CRIT Rate is 25%, and CRIT DMG is 25%. If initial Anomaly Mastery exceeds 100, each additional point of initial Anomaly Mastery increases this effect's CRIT Rate by 0.5%.",
|
||
"TarotCard_1000990_des": "Aria has evoked the Mindscape: <color=#FFAF2C>Energetic Sound Waves</color>.",
|
||
"TarotCard_1000990_name": "Wings of Steel",
|
||
"TarotCard_1000990_story": "I'll protect every single one of your delusions — whether on stage or on the battlefield, same as always.",
|
||
"TarotCard_1000991_ExtraDes": "\"Feline Go-With-the-Flow\":While Sunna is within any <color=#FFFFFF>Ether Veil</color>, all squad members gain 10% ATK and she obtains 1 <color=#FFFFFF>Claw Sharpener</color> every 10s. The number of attacks required to trigger <color=#FFFFFF>Cat's Gaze</color> is reduced, and the DMG Multiplier on trigger is increased:\nWhen triggered by an <color=#FFFFFF>Attack</color> character, the DMG Multiplier is increased by 200%.\nWhen triggered by an <color=#FFFFFF>Anomaly</color> character, the DMG Multiplier is increased by 300%.",
|
||
"TarotCard_1000991_des": "Sunna has evoked the Mindscape: <color=#FFAF2C>\"Feline Go-With-the-Flow\"</color>.",
|
||
"TarotCard_1000991_name": "Strawberry Paradise",
|
||
"TarotCard_1000991_story": "She picked up that sheet music, and with it, an entire summer that had withered away in the strawberry garden.\nIn this awakened paradise, as long as it's her wish, every delusion can come true!",
|
||
"TarotCard_1044010_name": "[Deployed] Biggest Fan",
|
||
"TarotCard_1370101_name": "[Attack: Eradication] Greataxe of Conquest",
|
||
"TarotCard_1370102_name": "[Attack: Eradication] Fluttering Butterfly",
|
||
"TarotCard_1370103_name": "[Attack: Eradication] Total Eradication",
|
||
"TarotCard_1370104_name": "[Attack: Eradication] Hard Knuckles",
|
||
"TarotCard_1370105_name": "[Attack: Eradication] Cutting Gale",
|
||
"TarotCard_1370106_name": "[Attack: Eradication] Strike Left and Right",
|
||
"TarotCard_1370201_briefdes": "Upon stunning an enemy, that enemy's <color=#2BAD00>Stun DMG Multiplier increases</color>.",
|
||
"TarotCard_1370201_des": "Upon stunning an enemy, that enemy's <color=#2BAD00>Stun DMG Multiplier increases by 37.5%</color>.",
|
||
"TarotCard_1370201_name": "[Stun: Knock] Mini Handsaw",
|
||
"TarotCard_1370202_briefdes": "Upon stunning an enemy, the whole squad <color=#2BAD00>recovers Energy or Adrenaline</color>.",
|
||
"TarotCard_1370202_des": "Upon stunning an enemy, the whole squad <color=#2BAD00>gains 5 Energy</color> or <color=#2BAD00>6 Adrenaline</color>.",
|
||
"TarotCard_1370202_name": "[Stun: Knock] Portable Angle Grinder",
|
||
"TarotCard_1370203_name": "[Stun: Knock] Multi-Function Circular Saw",
|
||
"TarotCard_1370204_briefdes": "<color=#2BAD00>Increases the duration enemies are stunned</color>.\n",
|
||
"TarotCard_1370204_des": "<color=#2BAD00>Increases the duration enemies are stunned by 10%</color>.\n",
|
||
"TarotCard_1370204_name": "[Stun: Knock] High-Speed Chainsaw",
|
||
"TarotCard_1370205_des": "Agents <color=#2BAD00>inflict 10% more Daze</color>.",
|
||
"TarotCard_1370205_name": "[Stun: Knock] Industrial Explosive",
|
||
"TarotCard_1370206_briefdes": "Upon Stun recovery, the enemy <color=#2BAD00>accumulates Daze</color>.",
|
||
"TarotCard_1370206_des": "Upon Stun recovery, the enemy <color=#2BAD00>accumulates 10% Daze</color>.",
|
||
"TarotCard_1370206_name": "[Stun: Knock] Power Impact Drill",
|
||
"TarotCard_1370301_briefdes": "Upon inflicting the Disorder effect, the whole squad's <color=#2BAD00>Anomaly Proficiency increases</color>.",
|
||
"TarotCard_1370301_des": "Inflicting the Disorder effect <color=#2BAD00>increases the whole squad's Anomaly Proficiency by 25</color> for 15s, stacking up to 3 times. Repeated triggers reset the duration.",
|
||
"TarotCard_1370301_name": "[Anomaly: Infliction] Tactical Flashbang",
|
||
"TarotCard_1370302_briefdes": "Agent's <color=#2BAD00>Anomaly PEN Ratio increases</color> when attacking an enemy suffering an Attribute Anomaly.",
|
||
"TarotCard_1370302_des": "Agent's <color=#2BAD00>Anomaly PEN Ratio increases by 20%</color> when attacking an enemy suffering an Attribute Anomaly.",
|
||
"TarotCard_1370302_name": "[Anomaly: Infliction] Heavy Flamethrower",
|
||
"TarotCard_1370303_briefdes": "Upon inflicting an Attribute Anomaly, the whole squad <color=#2BAD00>recovers Energy or Adrenaline</color>.",
|
||
"TarotCard_1370303_des": "When an Attribute Anomaly is triggered, the whole squad either <color=#2BAD00>recovers 7 Energy</color> or <color=#2BAD00>recovers 9 Adrenaline</color>. This effect can trigger once every 5s.",
|
||
"TarotCard_1370303_name": "[Anomaly: Infliction] High-Strength Pepper Spray",
|
||
"TarotCard_1370304_name": "[Anomaly: Infliction] Net Launcher",
|
||
"TarotCard_1370305_name": "[Anomaly: Infliction] High-Voltage Stun Gun",
|
||
"TarotCard_1370306_briefdes": "<color=#2BAD00>Increases the Attribute Anomaly DMG and Disorder DMG</color> dealt by the Agent.",
|
||
"TarotCard_1370306_des": "Agent <color=#2BAD00>Attribute Anomaly DMG and Disorder DMG increase by 18%</color>.",
|
||
"TarotCard_1370306_name": "[Anomaly: Infliction] EMI Jammer",
|
||
"TarotCard_1370401_briefdes": "When an Agent triggers their <color=#FFFFFF>Ultimate</color>, the whole squad <color=#2BAD00>recovers Energy or Adrenaline</color>.",
|
||
"TarotCard_1370401_des": "When an Agent activates <color=#FFFFFF>Ultimate</color>, <color=#2BAD00>the whole squad gains 17 Energy</color> or 21 <color=#2BAD00>Adrenaline</color>. This effect can trigger once every 20s.",
|
||
"TarotCard_1370401_name": "[Support: Saturation] Lucky Cookie",
|
||
"TarotCard_1370402_briefdes": "Launching an <color=#FFFFFF>EX Special Attack</color> <color=#2BAD00>increases the Agent's DMG</color>.",
|
||
"TarotCard_1370402_des": "Upon launching an <color=#FFFFFF>EX Special Attack</color>, the Agent deals <color=#2BAD00>5% more DMG</color> for 10s, stacking up to 5 times. Repeated triggers reset the duration.",
|
||
"TarotCard_1370402_name": "[Support: Saturation] Nutritional Can Food",
|
||
"TarotCard_1370403_name": "[Support: Saturation] Energy Drink",
|
||
"TarotCard_1370404_name": "[Support: Saturation] Starlight Lollipop",
|
||
"TarotCard_1370405_name": "[Support: Saturation] Quick-Heat Hot Pot",
|
||
"TarotCard_1370406_name": "[Support: Saturation] Sugar-Free Chocolate",
|
||
"TarotCard_1370501_name": "[Rupture: Activation] Unwavering Resolve",
|
||
"TarotCard_1370502_name": "[Rupture: Activation] Heavy Hitter",
|
||
"TarotCard_1370503_name": "[Rupture: Activation] Offense-Defense Balance",
|
||
"TarotCard_1370504_name": "[Rupture: Activation] Champion's Proof",
|
||
"TarotCard_1370505_briefdes": "When HP is lost, Rupture Agents' <color=#2BAD00>Sheer Force increases</color> while non-Rupture Agents' <color=#2BAD00>ATK\u00A0increases {EXCEL:0}</color>.",
|
||
"TarotCard_1370505_des": "When HP is lost, Rupture Agents' <color=#2BAD00>Sheer Force increases by 270</color> while non-Rupture Agents' <color=#2BAD00>ATK\u00A0increases by 324</color> for 5s. Repeated triggers reset the duration.",
|
||
"TarotCard_1370505_name": "[Rupture: Activation] Locked and Loaded",
|
||
"TarotCard_1370506_des": "<color=#2BAD00>Increases Agent CRIT DMG by 30%</color> for 20s when losing HP. Repeated triggers reset the duration.",
|
||
"TarotCard_1370506_name": "[Rupture: Activation] Light of Foot",
|
||
"TarotCard_1370601_des": "Shielded Agents <color=#2BAD00>deal 25% more DMG</color>.",
|
||
"TarotCard_1370601_name": "[Defense: Battle Shield] Standard-Issue Baton",
|
||
"TarotCard_1370602_briefdes": "Shielded Agents <color=#2BAD00>deal more CRIT DMG</color>.",
|
||
"TarotCard_1370602_des": "Shielded Agents <color=#2BAD00>deal 40% more CRIT DMG</color>.",
|
||
"TarotCard_1370602_name": "[Defense: Battle Shield] MX7 Tactical Gloves",
|
||
"TarotCard_1370603_name": "[Defense: Battle Shield] Type-III Combat Helmet",
|
||
"TarotCard_1370604_briefdes": "<color=#FFFFFF>Defensive Assist</color> <color=#2BAD00>inflicts more Daze</color>.",
|
||
"TarotCard_1370604_des": "<color=#FFFFFF>Defensive Assist</color> <color=#2BAD00>inflicts 25% more Daze</color>.",
|
||
"TarotCard_1370604_name": "[Defense: Battle Shield] Military Gas Mask",
|
||
"TarotCard_1370605_name": "[Defense: Battle Shield] 4th-Gen Blast Shield",
|
||
"TarotCard_1370606_name": "[Defense: Battle Shield] Lightweight Bulletproof Armor",
|
||
"Team_OnlyOneTip": "Only one Agent in your squad: This commission's difficulty is pretty high — you sure you wanna risk it?",
|
||
"TeleportName_106107": "404 Entrance",
|
||
"TeleportName_106108": "Decibel Bar",
|
||
"Text_Controller_SpringFesCorrectionTips1": "{LAYOUT_MOBILE#Press the area below when the <color=#FFAF2C>fourth drumbeat</color> hits}{LAYOUT_KEYBOARD#Press <Action:UIKeyboardF> or <Action:UIKeyboardJ> when the <color=#FFAF2C>fourth drumbeat</color> hits}{LAYOUT_CONTROLLER#Press <Action:UISubmit> when the <color=#FFAF2C>fourth drumbeat</color> hits}",
|
||
"Text_Controller_SpringFesCorrectionTips2": "{LAYOUT_MOBILE#Tap here}{LAYOUT_KEYBOARD#React to the above guidance}{LAYOUT_CONTROLLER#React to the anove guidance}",
|
||
"Text_Controller_SpringFesCorrectionTips3": "{LAYOUT_MOBILE#Press the area below when the <color=#FFAF2C>tile</color> overlaps with the <color=#FFAF2C>center judgment box</color>}{LAYOUT_KEYBOARD#Press <Action:UIKeyboardF> or <Action:UIKeyboardJ> when the <color=#FFAF2C>tile</color> overlaps with the <color=#FFAF2C>center judgment box</color>}{LAYOUT_CONTROLLER#Press <Action:UISubmit> when the <color=#FFAF2C>tile</color> overlaps with the <color=#FFAF2C>center judgment box</color>}",
|
||
"Text_Controller_SpringFesFightingCorrectionTips1": "{LAYOUT_MOBILE#Press the area below when the <color=#FFAF2C>fourth drumbeat</color> hits}{LAYOUT_KEYBOARD#Press <Action:UISpace> when the <color=#FFAF2C>fourth drumbeat</color> hits}{LAYOUT_CONTROLLER#Press <Action:UISubmit> when the <color=#FFAF2C>fourth drumbeat</color> hits}",
|
||
"Text_Controller_SpringFesFightingCorrectionTips3": "{LAYOUT_MOBILE#Tap the lower area when the <color=#FFAF2C>arrow</color> lines up with the <color=#FFAF2C>center arrow slot</color>}{LAYOUT_KEYBOARD#Press <Action:UISpace> when the <color=#FFAF2C>arrow</color> lines up with the <color=#FFAF2C>center arrow slot</color>}{LAYOUT_CONTROLLER#Press <Action:UISubmit> when the <color=#FFAF2C>arrow</color> lines up with the <color=#FFAF2C>center arrow slot</color>}",
|
||
"Text_Controller_SpringFesGameplayTips": "{LAYOUT_MOBILE#Press the <color=#FFAF2C>left side of the screen</color> for <IconMap:Icon_SpringFes_LeftArrow> notes, and press the <color=#FFAF2C>right side</color> for <IconMap:Icon_SpringFes_RightArrow> notes}{LAYOUT_KEYBOARD#Press <Action:UIKeyboardF> for <IconMap:Icon_SpringFes_LeftArrow> notes, and press <Action:UIKeyboardJ> for <IconMap:Icon_SpringFes_RightArrow> notes}{LAYOUT_CONTROLLER#Press <color=#FFAF2C>any button on the left side</color> of the controller for <IconMap:Icon_SpringFes_LeftArrow> notes, and <color=#FFAF2C>any button on the right side</color> for <IconMap:Icon_SpringFes_RightArrow> notes}{LAYOUT_CONSOLECONTROLLER#Press <color=#FFAF2C>any button on the left side</color> of the controller for <IconMap:Icon_SpringFes_LeftArrow> notes, and <color=#FFAF2C>any button on the right side</color> for <IconMap:Icon_SpringFes_RightArrow> notes}",
|
||
"Text_Date_23150101_Task_Reward": "Complete the Wish Event: Memories of the Past",
|
||
"Text_Date_23150102_Task_Reward": "Complete the Wish Event: Soul Resonance",
|
||
"Text_Date_23150103_Task_Reward": "Complete Wish Event: Singing Haven",
|
||
"Text_Date_23150104_Task_Reward": "Complete the Wish Event: A Dream Stage",
|
||
"Text_Date_23150105_Task_Reward": "Complete the Wish Event: Echoes from the Alley",
|
||
"Text_Date_5150101_Task": "Wishlist Destination: Capsule Hotel at Lumina Square",
|
||
"Text_Date_5150102_Task": "Wishlist Destination: 404 Entrance on Sixth Street",
|
||
"Text_Date_5150103_Task": "Wishlist Destination: The Outer Ring Cliffside",
|
||
"Text_Date_5150104_Task": "Wishlist Destination: Beside the Fantasy Resort Stage",
|
||
"Text_Date_5150105_Task": "Wishlist Destination: Alley at Lumina Square",
|
||
"Text_Transition_231491101": "You meet up with <color=#FFAF2C>Sunna</color> at the parking lot at Lumina Square",
|
||
"Text_Transition_2315011": "You meet up with <color=#FFAF2C>Aria</color> on Sixth Street",
|
||
"Text_Transition_231501101": "You meet up with <color=#FFAF2C>Aria</color> at Lumina Square",
|
||
"Text_Transition_231501104": "You meet up with <color=#FFAF2C>Aria</color> in Blazewood",
|
||
"Text_Transition_231501202": "You meet up with <color=#FFAF2C>Aria</color> at Fantasy Resort",
|
||
"Text_Transition_914207001": "You meet up with <color=#FFAF2C>Aria</color> at the metro entrance at Lumina Square",
|
||
"Text_Transition_914208004": "You meet up with <color=#FFAF2C>Aria</color> in Blazewood",
|
||
"Text_Transition_914209004": "You meet up with <color=#FFAF2C>Aria</color> at Fantasy Resort",
|
||
"Text_Transition_914210003": "You meet up with <color=#FFAF2C>Aria</color> at Failume Heights",
|
||
"TheGun_Slot2Sub": " ",
|
||
"Tips_10012357": "Press <IconMap:Icon_SpecialReady_Fairy> to launch <color=#FFFFFF>EX Special Attack: Bubblegum Barrage</color> and enter <color=#FFFFFF>Angelic Chord-ination</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012358": "Press <IconMap:Icon_SpecialReady_Fairy> again to launch <color=#FFFFFF>EX Special Attack: Special Photography Technique</color> and activate <color=#FFFFFF>Ether Veil: Delusion Reprise</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012359": "Press {LAYOUT_MOBILE#<IconMap:Icon_Switch>}{LAYOUT_CONTROLLER#<Action:InLevelSwitchAvatar>}{LAYOUT_KEYBOARD#<Action:InLevelSwitchAvatar>}{LAYOUT_CONSOLECONTROLLER#<Action:InLevelSwitchAvatar>} to switch Agents, and continue attacking to trigger <color=#FFFFFF>Cat's Gaze</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012360": "After triggering <color=#FFFFFF>Cat's Gaze</color>, <color=#FFFFFF>Claw Sharpener</color> is automatically consumed to reapply <color=#FFFFFF>Cat's Gaze</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012361": "After the 4th hit of <color=#FFFFFF>Basic Attack: Sweet Melody</color>, press <IconMap:Icon_Special_Fairy> to launch a <color=#FFFFFF>Special Attack</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012362": "Hold <IconMap:Icon_Normal_Fairy> and launch the 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012363": "Continuously attack enemies to inflict an <color=#FFFFFF>Anomaly</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012364": "Against enemies with an inflicted <color=#FFFFFF>Anomaly</color>, hold <IconMap:Icon_Normal_Fairy>\n to activate the 3rd hit of <color=#FFFFFF>Basic Attack: Perfect Pitch</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012365": "Press <IconMap:Icon_UltimateReady_Fairy> to launch an <color=#FFFFFF>Ultimate</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012366": "Hold <IconMap:Icon_Normal_Fairy> to launch an <color=#FFFFFF>enhanced Basic Attack: Perfect Pitch</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012367": "After using a <color=#FFFFFF>Defensive Assist Attack</color>, hold <IconMap:Icon_Normal_Fairy> to unleash <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012368": "When Hugo responds via a <color=#FFFFFF>Quick Assist</color>, press <IconMap:Icon_Normal_Fairy> to use Hugo's <color=#FFFFFF>Basic Attack</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012369": "While in the <color=#FFFFFF>Encircle Prey</color> state, launch a <color=#FFFFFF>Basic Attack</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012370": "While in the <color=#FFFFFF>Encircle Prey</color> state, launch a <color=#FFFFFF>Dash Attack</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012371": "After the 4th/5th hit of a <color=#FFFFFF>Basic Attack</color>, press <IconMap:Icon_SpecialReady_Fairy> to launch <color=#FFFFFF>Nowhere to Run - Patrol</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012372": "Press <IconMap:Icon_UltimateReady_Fairy> to launch <color=#FFFFFF>Ultimate: Zanshin</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_106000019": "Welcome to Performance Showdown — TOPS exclusive, VR-enhanced performance mode!",
|
||
"Tips_106000020": "Before you practice, you better get familiar with the <color=#FFAF2C>General Rules</color>.",
|
||
"Tips_106000021": "In Performance Showdown, enemy attacks are <color=#FFAF2C>relentless</color>… one wave barely ends before the next one hits!",
|
||
"Tips_106000022": "Just focus and center yourself — you'll catch the enemy's <color=#FFAF2C>attack pattern</color>. They're all moving to the <color=#FFAF2C>beat of the music</color>!",
|
||
"Tips_106000023": "The performance prompt boxes that flash by can <color=#FFAF2C>warn us about incoming attacks</color>.",
|
||
"Tips_106000024": "<color=#FFAF2C>Yellow arrows</color> mean enemies are about to hit us with a <color=#FFAF2C>yellow-light attack</color>.",
|
||
"Tips_106000025": "That's when you gotta <color=#FFAF2C>Parry</color> to counter enemy attacks.",
|
||
"Tips_106000026": "<color=#FFAF2C>Red arrows</color> mean enemies are about to hit us with a <color=#FFAF2C>red-light attack</color>.",
|
||
"Tips_106000027": "When this happens, we need to <color=#FFAF2C>dodge</color> enemy attacks.",
|
||
"Tips_106000028": "Heads up — in Performance Showdown, <color=#FFAF2C>yellow-light attacks</color> <color=#FFAF2C>cannot be dodged</color>!",
|
||
"Tips_106000029": "Successfully responding to enemy attacks grants <color=#FFAF2C>Beat</color>.",
|
||
"Tips_106000030": "Fill up the <color=#FFAF2C>Beat Meter</color> to activate <color=#FFAF2C>Rhythm Realm</color>!",
|
||
"Tips_106000031": "While Rhythm Realm is active, <color=#FFAF2C>Parry</color> will be <color=#FFAF2C>replaced by Blade Intercept</color> to interrupt enemy attacks.",
|
||
"Tips_106000032": "That's the General Rules covered — you ready? <color=#FFAF2C>Let's jump into action and see how you do</color>!",
|
||
"Tips_200030001": "You may configure your Agent Squad on this screen.",
|
||
"Tips_200030002": "Select up to 3 Agents and 1 Bangboo for your Primary Squad.",
|
||
"Tips_200030003": "In addition, you may also select 1 Auxiliary Agent.",
|
||
"Tips_200030004": "Auxiliary Agents have their own exclusive Gear — give it a try!",
|
||
"Tips_205011084": "Oh, and Manager, if you've got time, give <color=#FFAF2C>Hard Mode</color> a shot!",
|
||
"Tips_205011085": "If you're tired, you can also <color=#FFAF2C>head back</color> and pick up where you left off in the previous mission.",
|
||
"Tips_205011086": "Select your rehearsal tracks here~",
|
||
"Tips_205011087": "All set. Let's kick off this rehearsal!",
|
||
"Tips_205011088": "Let's give one of our seniors' songs a shot this time!",
|
||
"Tips_205011089": "New song, new moves. This time, let me show you how it's done!",
|
||
"Tips_205011090": "Pick me!",
|
||
"Tips_205011091": "Center position swap complete!",
|
||
"Tips_205011092": "Alright, my turn to take center stage!",
|
||
"Tips_205011093": "Yo check it, let's throw down in a <color=#FFAF2C>Performance Showdown</color>!",
|
||
"Tips_205011094": "Let's try it out once first and get some practice in!",
|
||
"Tips_205011095": "<color=#FFAF2C>Grand Marcel Adventure</color> awaits your challenge!",
|
||
"Tips_205011096": "Come on, dude, I can't wait any longer!",
|
||
"Tips_205011097": "Anyway... anyway, Manager, you just pick whatever works!",
|
||
"Tips_205011098": "Let's do this!",
|
||
"Tips_205011099": "{LAYOUT_MOBILE#Press the <color=#FFAF2C>right side of the screen</color> to hit the <IconMap:Icon_SpringFes_RightArrow> note}{LAYOUT_KEYBOARD#Press <Action:UIKeyboardJ> to hit the <IconMap:Icon_SpringFes_RightArrow> note}{LAYOUT_CONTROLLER#Press <color=#FFAF2C>any button on the right side of the controller</color> to hit the <IconMap:Icon_SpringFes_RightArrow> note}{LAYOUT_CONSOLECONTROLLER#Press <color=#FFAF2C>any button on the right side of the controller</color> to hit the <IconMap:Icon_SpringFes_RightArrow> note}.",
|
||
"Tips_205011100": "{LAYOUT_MOBILE#Press the <color=#FFAF2C>left side of the screen</color> to hit the <IconMap:Icon_SpringFes_LeftArrow> notes}{LAYOUT_KEYBOARD#Press <Action:UIKeyboardF> to hit the <IconMap:Icon_SpringFes_LeftArrow> note}{LAYOUT_CONTROLLER#Press <color=#FFAF2C>any button on the left side of the controller</color> to hit the <IconMap:Icon_SpringFes_LeftArrow> note}{LAYOUT_CONSOLECONTROLLER#Press <color=#FFAF2C>any button on the left side of the controller</color> to hit the <IconMap:Icon_SpringFes_LeftArrow> note}.",
|
||
"Tips_205011101": "{LAYOUT_MOBILE#Press <color=#FFAF2C>both sides of the screen</color> simultaneously to hit the large green note}{LAYOUT_KEYBOARD#Press <color=#FFAF2C>both side's keys</color> simultaneously to hit the large green note}{LAYOUT_CONTROLLER#Press a <color=#FFAF2C>button on both sides</color> simultaneously to hit the large green note}{LAYOUT_CONSOLECONTROLLER#Press <color=#FFAF2C>a button on both sides</color> simultaneously to hit the large green note}.",
|
||
"Tips_205011102": "Nice work! Time to get the offical livestream started!",
|
||
"Tips_205011103": "Manager, we can practice over here–",
|
||
"Tips_205011104": "Before we start practice, let's <color=#FFAF2C>calibrate</color> the equipment!",
|
||
"Tips_205011105": "Calibration complete. Alright, let's kick things off with some basic training!",
|
||
"Tips_205011106": "Push the story forward or jump into practice to <color=#FFAF2C>boost your Star Progress</color>!",
|
||
"Tips_205011107": "Boost your Star Progress and account level to earn awesome <color=#FFAF2C>rewards</color>!",
|
||
"Tips_205011109": "Now it's your turn to give it a shot, Manager~",
|
||
"Tips_205011110": "Match complete! Time to dress up your Bangboo with some <color=#FFAF2C>sweet new threads</color>!",
|
||
"Tips_205011111": "Check it out! Grand Marcel Adventure just <color=#FFAF2C>brought new performance outfits</color>! Pretty elegant, right?",
|
||
"Tips_205011112": "Simply use the <color=#FFAF2C>Marcel Coating Vouchers</color> earned from competition to redeem a brand-new Bangboo outfit!",
|
||
"Tips_205011113": "Join the Grand Marcel Adventure and score tons of Marcel Coating Vouchers... C'mon buddy, don't even think twice — bring your Bangboo and let's go!",
|
||
"Tips_205011114": "Today's stream is officially wrapped~",
|
||
"Tips_205011115": "Let's get today's rehearsal started!",
|
||
"Tips_205011116": "Before you start, you can <color=#D9A600>adjust the rehearsal positions</color>",
|
||
"Tips_205011117": "Yeah! This time <color=#D9A600>I'm taking center stage</color>...",
|
||
"Tips_205011118": "I'll put on one hell of a show!",
|
||
"Tips_205011119": "All set! We can <color=#D9A600>start today's rehearsal</color> now!",
|
||
"Tips_205011120": "First up, let's talk about <color=#FFAF2C>Screen Calibration</color>.",
|
||
"Tips_205011121": "Scrolling note blocks will appear in the <color=#FFAF2C>horizontal bar area</color>.",
|
||
"Tips_205011122": "{LAYOUT_MOBILE#When the <color=#FFAF2C>note block</color> overlaps with the <color=#FFAF2C>judgment frame</color>, tap the <color=#FFAF2C>blank area below</color> to complete a judgment}{LAYOUT_KEYBOARD#When the <color=#FFAF2C>note block</color> overlaps with the <color=#FFAF2C>judgment frame</color>, press <Action:UIKeyboardF> or <Action:UIKeyboardJ> to complete a judgment}{LAYOUT_CONTROLLER#When the <color=#FFAF2C>note block</color> overlaps with the <color=#FFAF2C>judgment frame</color>, press <Action:UISubmit> to complete a judgment}{LAYOUT_CONSOLECONTROLLER#When the <color=#FFAF2C>note block</color> overlaps with the <color=#FFAF2C>judgment frame</color>, press <Action:UISubmit> to complete a judgment}.",
|
||
"Tips_205011123": "Press <color=#FFAF2C>5 times</color> to complete screen calibration.",
|
||
"Tips_205011124": "Once screen calibration is complete, you can proceed to the next step. <color=#FFAF2C>Give it a shot!</color>",
|
||
"Tips_205011125": "Next up is <color=#FFAF2C>Audio Calibration</color>.",
|
||
"Tips_205011126": "This step requires <color=#FFAF2C>game audio to be enabled</color>. Wired headsets are recommended for the best experience.",
|
||
"Tips_205011127": "Next up, a <color=#FFAF2C>looping audio track</color> will play.",
|
||
"Tips_205011128": "{LAYOUT_MOBILE#When you hear the <color=#FFAF2C>fourth drumbeat</color>, tap the <color=#FFAF2C>blank area below</color> to complete a judgment}{LAYOUT_KEYBOARD#When you hear the <color=#FFAF2C>fourth drumbeat</color>, press <Action:UIKeyboardF> or <Action:UIKeyboardJ> to complete a judgment}{LAYOUT_CONTROLLER#When you hear the <color=#FFAF2C>fourth drumbeat</color>, press <Action:UISubmit> to complete a judgment}{LAYOUT_CONSOLECONTROLLER#When you hear the <color=#FFAF2C>fourth drumbeat</color>, press <Action:UISubmit> to complete a judgment}",
|
||
"Tips_205011129": "Audio calibration is completed after <color=#FFAF2C>5</color> successful hits.",
|
||
"Tips_205011130": "<color=#FFAF2C>Let's give it a try</color>.",
|
||
"Tips_205011131": "Right now we're rehearsing this song...",
|
||
"Tips_205011132": "Manager, whenever you've got time, come hang out with us during practice and boost our account's popularity~",
|
||
"Tips_205011133": "Alright, that wraps up today's schedule! Now, there's a little time to spend freely...",
|
||
"Tips_205011134": "Check out the session info right here!",
|
||
"Tips_205011135": "Let Sunna take the <color=#FFAF2C>center position</color> this time~",
|
||
"Tips_205011136": "This is Sunna's <color=#FFAF2C>performance skill effect</color>, it'll help us nail the performance!",
|
||
"Tips_205011137": "L—Leave it to me!",
|
||
"Tips_205011138": "The higher your <color=#FFAF2C>performance score</color>, the more <color=#FFAF2C>Star Progress</color> you'll gain.",
|
||
"Tips_205011139": "The higher your <color=#FFAF2C>score</color>, the more <color=#FFAF2C>Star Progress</color> you'll gain!",
|
||
"Tips_205011140": "This is the control area for the <color=#FFAF2C>right screen</color>.",
|
||
"Tips_205011141": "This is the control area for the <color=#FFAF2C>left screen</color>.",
|
||
"Tips_205011142": "Nice work! Now let's try the <color=#FFAF2C>full practive</color>!",
|
||
"Tips_205012060": "The Gilded Carrot Day movie's playing in the theaters now!",
|
||
"Tips_205012061": "You can <color=#FFAF2C>invite your favorite Agent to a movie</color> here!",
|
||
"Tips_205012062": "After the movie, you can check out the <color=#FFAF2C>movie reviews</color> here.",
|
||
"Tips_205012063": "This time, you can also unlock your own <color=#FFAF2C>companion style</color> based on your viewing choices.",
|
||
"Tips_205012064": "Just pick what really feels right to you~",
|
||
"Tips_205012065": "Different <color=#FFAF2C>dialogue branches</color> in Silver Screen Invitation can boost the corresponding <color=#FFAF2C>companion style stats</color>.",
|
||
"Tips_205012066": "After watching all the movies, you can generate a <color=#FFAF2C>report</color> based on your <color=#FFAF2C>highest stat</color> and earn the corresponding <color=#FFAF2C>title</color>.",
|
||
"Tips_205012067": "Reports and titles can be <color=#FFAF2C>refreshed infinitely</color>, so sit back and enjoy!",
|
||
"Tips_205034901": "This event runs concurrently with the <color=#FFAF2C>Combat Simulation Double Drop</color> event.",
|
||
"Tips_205034902": "Participate in the event daily to earn a <color=#FFAF2C>Stamp Seal</color>.",
|
||
"Tips_205034903": "Use the Stamp Seals you've collected to flip Cards and claim rewards.",
|
||
"Tips_205034904": "Master, let's head out and grab those Stamp Seals right now.",
|
||
"Tips_74090097": "Congrats, Master! You've won the grand prize, which gives you an extra <color=#2BAD00>300% ({0})</color> Gear Coins!",
|
||
"Tips_74090098": "Master, luck is on your side — an extra <color=#2BAD00>150% ({0})</color> Gear Coins has been deposited.",
|
||
"Tips_74090099": "You've obtained an extra <color=#2BAD00>50% ({0})</color> Gear Coins this time — keep up the good work!",
|
||
"Tips_74090100": "You got back exactly what you put in — ({0}) Gear Coins. Hey, chin up. At least you broke even.",
|
||
"Tips_74090101": "What a shame — <color=#CF4029>10% ({0})</color> of your Gear Coins have slipped right out of your account.",
|
||
"Tips_74090102": "I regret to inform you, Master, that you've just lost <color=#CF4029>20% ({0})</color> of your Gear Coins.",
|
||
"Tips_74134005": "Click-click! Let's snap some pics with the <color=#FFAF2C>Fighting</color> frame today!",
|
||
"Tips_74135001": "Press here to open camera effects.",
|
||
"Tips_74135002": "Select the <color=#FFAF2C>Sticker</color> tab.",
|
||
"Tips_74135003": "Pick a sticker and snap a shot!",
|
||
"Tips_74135004": "Let's check out this area first! There's bound to be tons of Ethereals just waiting to get their picture taken!",
|
||
"Tips_74136001": "Switch to the Sticker tab",
|
||
"Tips_74136002": "Pick a cool sticker!",
|
||
"Tips_74136003": "Drag the button to change the sticker's angle and size!",
|
||
"Tips_74136004": "First day snapping pics here!",
|
||
"Tips_74490003": "That's enough practice for today... Let's go out and have some fun!",
|
||
"Tips_74490013": "Effort: Smile",
|
||
"Tips_74490014": "Effort: Smile",
|
||
"Tips_74490015": "Effort: Smile",
|
||
"Tips_74490016": "Effort: Laugh",
|
||
"Tips_74490017": "Effort: Laugh",
|
||
"Tips_74490018": "Effort: Laugh",
|
||
"Tips_74490019": "Effort: Excited",
|
||
"Tips_74490020": "Effort: Excited",
|
||
"Tips_74490021": "Effort: Excited",
|
||
"Tips_74490022": "Effort: Eating (spicy)",
|
||
"Tips_74490023": "Effort: Eating (spicy)",
|
||
"Tips_74490024": "Effort: Eating (spicy)",
|
||
"Tips_74490025": "Effort: Confused",
|
||
"Tips_74490026": "Effort: Confused",
|
||
"Tips_74490027": "Effort: Confused",
|
||
"Tips_74490028": "Surprised",
|
||
"Tips_74490029": "Effort: Surprised",
|
||
"Tips_74490030": "Effort: Surprised",
|
||
"Tips_74490031": "Awkward",
|
||
"Tips_74490032": "Awkward",
|
||
"Tips_74490033": "Awkward",
|
||
"Tips_74500001": "If you can't handle it, maybe you could ask Fairy for help?",
|
||
"Tips_74500002": "Wanna play a game? I'm actually pretty good!",
|
||
"Tips_74500003": "Yay! That's our Manager!",
|
||
"Tips_74500004": "Try again. You've got this!",
|
||
"Tips_74500005": "We won! Your moves were really smooth, Manager!",
|
||
"Tips_74500006": "Ugh... This is my fault... If I were just a little better, things would've gone differently...",
|
||
"Tips_74500007": "A flower shop... My scent sensors just picked up so many different fragrances at once!",
|
||
"Tips_74500008": "It feels like the flowers our fans gave us before were from this shop!",
|
||
"Tips_74500009": "Huh? You want me to arrange flowers? I've never done anything like that before...",
|
||
"Tips_74500010": "Should I try it? That actually sounds kind of fun.",
|
||
"Tips_74500011": "Mm... It looks... not bad? What do you think, Manager?",
|
||
"Tips_74500012": "Arranging flowers is a bit like tuning machinery, where the harmony of the whole thing matters most.",
|
||
"Tips_74500013": "Want to watch a movie? Nangong mentioned one about a bald guy saving his whole family or something...",
|
||
"Tips_74500014": "I didn't expect you to like coming to the cinema. I thought you'd prefer watching movies at the video store instead.",
|
||
"Tips_74500015": "You can eat. I'll just watch you.",
|
||
"Tips_74500016": "Don't eat anything too spicy. Fairy said you've been staying up late a lot recently, so you need to watch what you eat.",
|
||
"Tips_74500017": "Effort: Smile",
|
||
"Tips_74500018": "Effort: Smile",
|
||
"Tips_74500019": "Effort: Smile",
|
||
"Tips_74500020": "Effort: Laugh",
|
||
"Tips_74500021": "Effort: Laugh",
|
||
"Tips_74500022": "Effort: Laugh",
|
||
"Tips_74500023": "Excited",
|
||
"Tips_74500024": "Effort: Excited",
|
||
"Tips_74500025": "Effort: Excited",
|
||
"Tips_74500026": "Effort: Confused",
|
||
"Tips_74500027": "Effort: Confused",
|
||
"Tips_74500028": "Effort: Confused",
|
||
"Tips_74500029": "Surprised",
|
||
"Tips_74500030": "Surprised",
|
||
"Tips_74500031": "Effort: Surprised",
|
||
"Tips_74500032": "Awkward",
|
||
"Tips_74500033": "Awkward",
|
||
"Tips_74500034": "Awkward",
|
||
"Tips_74500035": "Today's destination is up to you, Manager.",
|
||
"Tips_74500036": "I'm not used to crowded places... but if it's with you, Manager, I can go anywhere.",
|
||
"Tips_74500037": "Ready to go? Hold on, let me adjust my audio system first...",
|
||
"Tips_74500038": "Come on! There are so many places I wanna visit!",
|
||
"Tips_74500039": "Wanna take a photo? How's this pose?",
|
||
"Tips_74500040": "Wait! Let me adjust my expression... Okay... Go ahead!",
|
||
"TitleCondition_3800207": "Clear the Nightmare Gauntlet in the Sword Seeker Chronicles.\nPlayers ranking in the top 30% of the server will receive a title with a percentile suffix.\nNote: Data may update slowly while the leaderboard is active but will be finalized at the end of Version 2.5.",
|
||
"TitleCondition_3800213": "In <color=#FFAF2C>\"A Harmony of Delusions,\"</color> reach 10000 Star Progress.",
|
||
"TitleCondition_3800214": "Reach the \"More Than One Detective!\" ending in <color=#FFAF2C>\"Threshold Simulation: Myriad Endgame.\"</color>\nIf your ending score ranks within the top 30% on this server, your title will display with a percentage suffix.\nData updates during the event may be slightly delayed. All data will be permanently fixed when the event ends.",
|
||
"TitleCondition_3800215": "Complete all Silver Screen Invitations in <color=#FFAF2C>Gravitational Storytime</color>.\nWhile the event is open, you can <color=#FFAF2C>refresh</color> your title via the <color=#FFAF2C>Companion Guide</color> page. Titles will be permanently locked once the event ends.",
|
||
"TitlePreCondition_HollowZero04": "Unlock Operation Matrix in Hollow Zero: Lost Void to get a hint.",
|
||
"TitleText_3800211": "Digital Cat Care Advisor",
|
||
"TitleText_3800212": "Construct Delulu",
|
||
"TitleText_3800213": "Delusions Come True",
|
||
"TitleText_3800214": "The Multifaceted Hollow Detective",
|
||
"TitleText_380021402": "Detective: Top{0}%",
|
||
"TitleText_3800216": "I Like All of You",
|
||
"TitleText_3800217": "Stage Enthusiast",
|
||
"TitleText_3800218": "Max Rank Breaker",
|
||
"Title_10044601": "Power that Pierces Through Calamity",
|
||
"Title_10044602": "A Part of a Dream",
|
||
"Title_10044603": "The Answer of an Idol",
|
||
"Title_10044701": "Coffee & Companionship",
|
||
"Title_10044702": "Parts Upgrade",
|
||
"Title_10044703": "Help Me, Manager",
|
||
"Title_10162801": "Yunkui Summit Reunion Dinner",
|
||
"Title_10162802": "A Gift from Sixth Street",
|
||
"Title_10162901": "Special Invitation",
|
||
"Title_10162903": "TOPS Judge",
|
||
"Title_10162904": "Delusion in Preparation",
|
||
"Title_10162905": "Wish Jar",
|
||
"Title_10162906": "Afternoon Tea, Let's Go!",
|
||
"Title_10162907": "Dessert Time",
|
||
"Title_10162908": "Public Relations Crisis",
|
||
"Title_10162909": "Fairy's Plan",
|
||
"Title_10162910": "Letter from a Stranger",
|
||
"Title_10162911": "Sunna's True Feelings",
|
||
"Title_10162912": "The Right Choice",
|
||
"Title_10162913": "The Final Blowup",
|
||
"Title_10162914": "Reconciliation",
|
||
"Title_10162915": "Delusion in Progress",
|
||
"Title_10162916": "Prelude to Inspiration",
|
||
"Title_10162917": "Lyrics and Melody Complete",
|
||
"Title_10162918": "Competition in Progress!",
|
||
"Title_10162919": "When Delusions Resonate",
|
||
"Title_10162920": "Fairy's Proposal",
|
||
"Title_10162921": "Surprise Reward!",
|
||
"Title_10162922": "A Dazzling Entrance!",
|
||
"Title_10162924": "Delusions Set Sail Again",
|
||
"Title_11700010": "Unexpected Commission",
|
||
"Title_11700015": "A Different Kind of Yearlight Ceremony",
|
||
"Title_11700020": "Pre-Holiday Downtime",
|
||
"Title_11700030": "Gilded Carrot Day Invitation",
|
||
"Title_11700035": "Reasons for Stage Fright",
|
||
"Title_11700040": "\"Right on Time\" Commission",
|
||
"Title_11700045": "\"Right on Time\" Commission",
|
||
"Title_11700048": "Questions About Sprite",
|
||
"Title_11700050": "A Dependable Friend?",
|
||
"Title_11700060": "Anchor in Doubt",
|
||
"Title_11700065": "Guidance from the Past",
|
||
"Title_11700070": "A Legend Before Your Eyes",
|
||
"Title_11700080": "Shadows of Doubt",
|
||
"Title_11700090": "An Old Friend Arrives as Promised",
|
||
"Title_11700095": "Public Security Commission",
|
||
"Title_11700100": "Snake Thiren's Request",
|
||
"Title_11700110": "Return to Failume Heights",
|
||
"Title_11700120": "After the New Year!",
|
||
"Title_11700130": "Seasoned Professional",
|
||
"Title_11700140": "The Big \"Side Hustle\" Confession!",
|
||
"Title_11700150": "True Form",
|
||
"Title_11700180": "\"Who am I?\"",
|
||
"Title_11700190": "Trapped in the Past",
|
||
"Title_11700193": "Doubts from Days Gone By",
|
||
"Title_11700195": "Rookie Void Hunter Vacation Plan",
|
||
"Title_11700200": "Temporary Agent",
|
||
"Title_11700210": "An Unavoidable Schedule",
|
||
"Title_11700220": "The Past Resurfaces",
|
||
"Title_11700225": "Sprout of Courage",
|
||
"Title_11700230": "Special Entry Pass",
|
||
"Title_11700240": "The One and Only \"Keeper of Secrets\"",
|
||
"Title_11700250": "Citywide Network Outage",
|
||
"Title_11700260": "Youkai \"Visit\"",
|
||
"Title_11700265": "Sibling Meeting",
|
||
"Title_11700270": "Rehearsal Day Crowd",
|
||
"Title_11700280": "The Crack That Finally Broke",
|
||
"Title_11700300": "\"Goodnight. Sweet Dreams\"",
|
||
"Title_11700310": "A Glimmer of Hope",
|
||
"Title_11700325": "The First Delusion",
|
||
"Title_11700330": "Old Dreams and a New World I",
|
||
"Title_11700332": "Old Dreams and a New World II",
|
||
"Title_11700334": "A Promise Once Made",
|
||
"Title_11700335": "Back to Each Other",
|
||
"Title_11700340": "First Encounter",
|
||
"Title_11700350": "Echoes of the Past",
|
||
"Title_11700360": "Hitting It Off Right Away?",
|
||
"Title_11700365": "\"Gilded Carrot Day\" Family Event",
|
||
"Title_11700370": "Efforts to Stop the Crisis",
|
||
"Title_11700380": "The Only \"Suspect\"",
|
||
"Title_11700390": "Collaboration Finally Revealed",
|
||
"Title_11700395": "Youkai's \"Backup Plan\"",
|
||
"Title_11700400": "Full \"Support\"",
|
||
"Title_11700410": "\"Mysterious Person\"",
|
||
"Title_11700420": "New Lineup",
|
||
"Title_11700440": "Final Offensive",
|
||
"Title_11700450": "AI Assistant Saves the Day",
|
||
"Title_11700470": "Tonight's Commemoration",
|
||
"Title_11700480": "Tonight's Wish",
|
||
"Title_11700490": "Tonight's Final Note",
|
||
"Title_11700495": "Gilded Carrot Day Blessings",
|
||
"Title_11700500": "Mysterious Visitor",
|
||
"Title_11700510": "About the Wishing Sprite",
|
||
"Title_11700520": "Unfinished Delusion",
|
||
"Title_20550004": "Award Ceremony",
|
||
"TrainingRoomTxt_SpecialTraining_Name_57": "Cooperation Exercise: Aria",
|
||
"TrainingRoomTxt_SpecialTraining_Name_58": "Potential Training: Lycaon",
|
||
"TrainingRoomTxt_SpecialTraining_Name_59": "Potential Training: Asaba Harumasa",
|
||
"UIText_18758": " ",
|
||
"UIText_46910": "Current Star Progress",
|
||
"UIText_46920": "Star Progress",
|
||
"UIText_47031": "Calibrate",
|
||
"UIText_47042": "Review Comments",
|
||
"UIText_47053": "Performance Score",
|
||
"UIText_47135": "Shared Rewards Countdown",
|
||
"UIText_47170": "Consume 30 Battery Charges for 1 draw. Draw for Bangboo Badges up to 4 times daily.",
|
||
"UIText_47172": "Quick Complete Available",
|
||
"UIText_47201": "Quick Complete",
|
||
"UIText_47203": "\"Deep Cleaning\" Service Card Applicable",
|
||
"UIText_47219": "Quick Complete Rewards",
|
||
"UIText_47227": "Gilded Carrot Day films now showing... Reminder: Please arrive early.",
|
||
"UIText_47228": "Primary",
|
||
"UIText_47229": "Auxiliary",
|
||
"UIText_47230": "Auxiliary Gear Details",
|
||
"UIText_47231": "Auxiliary Agent Specialty",
|
||
"UIText_47233": "Auxiliary Agent",
|
||
"UIText_47241": "Auxiliary",
|
||
"UIText_47242": "Quick Complete",
|
||
"UIText_47244": "Phase 1",
|
||
"UIText_47245": "Phase 2",
|
||
"UIText_47247": "Primary",
|
||
"UIText_47248": "Auxiliary",
|
||
"UIText_47252": "Primary Squad Configuration",
|
||
"UIText_47253": "Auxiliary",
|
||
"UIText_47258": "Best Score",
|
||
"UIText_47259": "Accuracy",
|
||
"UIText_47260": "Max Combo",
|
||
"UIText_47261": "Periodic",
|
||
"UIText_47328": "ActivityLivehouse_MainPage_Signature",
|
||
"UIText_47331": "Performance Skill",
|
||
"UIText_47333": "Specialty of the Week",
|
||
"UIText_47334": "Special Gameplay Mechanic",
|
||
"UIText_47335": "3+1 Squad Configuration",
|
||
"UIText_47336": "Auxiliary Gear",
|
||
"UIText_47337": "Type A",
|
||
"UIText_47339": "Prep Practice!",
|
||
"UIText_47340": "Stream Recording!",
|
||
"UIText_47342": "Livestream Countdown: ",
|
||
"UIText_47350": "Easy",
|
||
"UIText_47351": "Hard",
|
||
"UIText_47352": "Go",
|
||
"UIText_47353": "Details",
|
||
"UIText_47354": "Combat Adaptation",
|
||
"UIText_47355": "Start Challenge",
|
||
"UIText_47357": "Specialty of the Week",
|
||
"UIText_47358": "<IconMap:Icon_AbyssS2RecommendAgent> Agent",
|
||
"UIText_47373": "Easy",
|
||
"UIText_47374": "Hard",
|
||
"UIText_47377": "Stream Rehearsal",
|
||
"UIText_47382": "Redeemable",
|
||
"UIText_47386": "Current Title",
|
||
"UIText_47392": "Claimable",
|
||
"UIText_47525": "Skip",
|
||
"UIText_Livehouse_45353": "Performance Rating",
|
||
"UIText_Livehouse_45371": "Re-Perform",
|
||
"UI_AbyssThirdLoop_SelectRoleReturnTips": "Are you sure you wish to exit Primary and Auxiliary Agent Squad Configuration?",
|
||
"UI_Abyss_S3_Roleselect_Equip_Noequipselected": "Select an Auxiliary Agent to proceed (Auxiliary Agent Gear effects can be viewed after selection)",
|
||
"UI_Abyss_S3_Roleselect_Equip_NoequipselectedTitle": "Auxiliary Gear",
|
||
"VoidFrontBattleName_2_1": "BATTLE 01",
|
||
"VoidFrontBattleName_2_5": "BATTLE 02",
|
||
"VoidFrontEventBtnDes_23": "Skip Story",
|
||
"VoidFrontEventBtnDes_25": "Prepare to Retreat",
|
||
"VoidFrontEventBtnDes_27": "Deduction Complete",
|
||
"VoidFrontEventChoiceUnlockDes_4": "Unlock by reaching S-Rank in BATTLE 02 Finale",
|
||
"VoidFrontEventChoice_18": "Challenge Vespa",
|
||
"VoidFrontEventDes_2_1": "The colossal figure before you crashes to the ground with a thunderous boom, and you and the Agents all let out a collective sigh of relief.\n\n\"Hmph! Before the mighty 'Angels of Delusion' Hollow squad, a mere Ethereal is nothing!\"\n\"Huh? But didn't a certain crybaby just get so scared she fell flat on her butt?\"\n\nFaced with the bickering Sunna and Nangong, and Aria's frantic attempts to mediate, you rest your chin in your hand, lost in thought—it seems this is the final destination the clues have led you to. All that's left now is to search this place thoroughly and find the evidence the mysterious client wants.\nBut for some reason, you can't shake the feeling that things have gone far too smoothly, as if every decision you've made has been guided by some unseen force, following along a woven path leading to this exact moment—almost like puppets following a \"script\"...\n\nWait! A flash of insight hits you—you realize that everything you've done up until now has been part of someone's plan. You quickly stop Nangong and Sunna from getting into a scuffle and share your theory with everyone...",
|
||
"VoidFrontEventDes_2_2": "\"Ever since we got here… I've had this gnawing feeling that things have been going way too smoothly. And now, the anomalies I'm seeing all around this place? Yeah, that's basically confirming my hunch...\"\nYou scan the room and notice all three Agents are listening intently to your words. Perfect! Every great detective needs a captive audience, right? You nod to yourself, satisfied, and continue your deduction.\n\n\"Hold on, Fairy! My internal monologue is NOT that twisted normally.\"\n\"During the previous simulation phase, I informed Master that when sufficient data is unavailable, I will automatically fill narrative gaps based on logical reasoning.\"\n\nWell… guess you'll just have to accept that your character is a bit too self-satisfied.\nYou propose that the mastermind behind all this might actually be the mysterious man who gave you the commission in the first place: the evidence he's seeking must be something damaging to him personally, and he actually wants to destroy it. But since he can't pinpoint its exact location on his own, he's using you and your calculating-genius Supreme Assistant—plus the three Agents who came into the Hollow to help you out.\n\nAt that very moment, a small recorder drops down from a suddenly appearing Hollow fissure. You warn the Agents not to approach it rashly, but the recorder starts beeping with a countdown...",
|
||
"VoidFrontEventDes_2_3": "No need to panic—you've already achieved clarity on the truth! But just as you're about to speak up...\nSunna zooms out from nowhere, blurting, \"Th-This recorder isn't a time bomb disguised as a recorder. W-We gotta flip the logic around, it's actually a recorder disguised as a time bomb!\"\n\nThe little detective's got a bit of a stutter going, but that doesn't stop her from delivering what should've been YOUR lines with total conviction. Darn it, this is supposed to be the detective's big reveal scene—how'd the witness who's supposed to be LISTENING steal your spotlight?!\nWhatever, no biggie—you just need to explain the mechanics behind the events next. However, your scene gets hijacked again...\n\"Stop, Fairy! Skip this character-breaking monologue.\"\n\"Yes, Master. Loading skip sequence...\"",
|
||
"VoidFrontEventDes_2_4": "According to Nangong's theory, the mysterious client must've wanted to destroy the recorder in a place where no one would know, so they exploited its special property—that it \"automatically plays recorded files at fixed intervals.\"\nAria immediately backs up this theory: The client mapped out a plan based on the recorder's automatic playback schedule, from issuing the commission to having you find the recorder. And when that countdown started playing, you'd naturally choose to cautiously evacuate the Hollow. That way, this little distraction trick would succeed without anyone being the wiser.\n\nSure, the \"Angels of Delusion\" might've stolen the spotlight, but no worries—you still haven't delivered that classic line yet. As long as that line belongs to you, you're still the \"Greatest Detective\" in the Hollow!\n\nReminded by your Supreme Assistant, you slip on gloves and carefully place the recorder into an evidence bag you somehow had ready on you. Striking the pose of a professional detective, you raise your index finger and declare the one and only truth.\n\"There is only one truth—this time bomb IS the evidence itself!\"",
|
||
"VoidFrontEventDes_2_5": "The massive figure before you crashes to the ground, and you and the Agents collectively breathe a sigh of relief.\n\n\"Heh! Against the might of the 'Angels of Delusion' Hollow Squad, that Ethereal was nothing!\"\n\"Huh? But didn't a certain crybaby just get so scared she fell flat on her butt?\"\n\nFaced with the bickering Sunna and Nangong, and Aria frantically trying to mediate, you rest your chin in your hand, lost in thought—it seems this is the final destination the clues have led you to. All that's left is to thoroughly search this place and find the evidence the mysterious client wants.\nBut for some reason, you can't shake the feeling that things have gone too smoothly, as if every decision you've made has been guided by some unseen force, following a carefully woven path leading to this very moment—like a puppet following a script...\n\nHowever, every decision made in the Hollow was the result of meticulous calculations by your Supreme Assistant. You force down the unease rising in your throat: regardless, stay alert...\n\n\"A-Are you saying I was getting in your way just now!? Damn it! Bubblegum, bite her!\"\n\"I didn't say that at all, did I, Aria?\"\nYour thoughts are interrupted by the girls' playful catfight... Ahem, looks like before you can continue searching this area for evidence, you'll need to settle the squabble between your Agents...",
|
||
"VoidFrontEventDes_2_6": "Your hunch was right on the money—a Hollow fissure beyond all calculations appears right in front of you and your Agents. A small recording disc tumbles out. Could this be the evidence you've been looking for? But your gut tells you otherwise.\n\n\"Manager, watch out! Fall back a bit—something's seriously off with this evidence!\"\n\nAria's right. You tell the other two to keep a safe distance as well, until an ominous beeping sound starts up from the ground nearby. Oh no, that looks like a disguised time bomb...\n\"Master, real-time scans detect Ether fluctuations coming from what appears to be a recording device in front of us.\"\n\n\"M-Manager, this is giving me major bad vibes... We should bounce, like, now... or I'll never see my fans again, wahhh...\"\n\"I mean, it's probably not as dire as Sunna's making it sound, but better safe than sorry... Most importantly, I'm worried about you getting hurt, Manager...\"\n\"Manager... should we... leave?\"\n\nFaced with three Agents staring at you with concern in their eyes, you grit your teeth and ignore that voice of opposition inside you... Yeah, no commission is worth risking your lives over. There's nothing on the other side of the scale worth going all-in for. You glance back at the still-beeping metal device one last time, and make the call to retreat.",
|
||
"VoidFrontEventDes_2_7": "Rapidly calculating the surrounding Ether reaction, simulating, charting the shortest route... this whole routine? Second nature to you as a Proxy. No reason for regrets—that thing is a ticking time bomb... You shoot a look at the three Angels of Delusion members, telling them not to sweat it, because you're definitely getting them out of this Hollow safe and sound...\nThe moment you and the Agents slip through the Hollow's fissure, that ominous countdown finally stops... But the explosion you were expecting? Never comes.\n\nThe unease in your chest keeps churning—looks like you've all stumbled right into someone's trap without even realizing it.\n\n\"Wait, Fairy, couldn't we have just defused the bomb?\"\n\"Master, rather than recklessly messing with an unknown device, retreating was the optimal choice at that moment. This conclusion was based on reasonable analysis of the situation.\"\n\nYou accept your assistant's explanation. Seems like when something like that goes down, if nobody firmly objects in the moment, that really was the most logical move you could've made—sure, losing the evidence sucks, but you and the Agents only get one life.",
|
||
"VoidFrontEventTitle_2_1": "There Is Only One Truth",
|
||
"VoidFrontNodeName_22": "BATTLE 02",
|
||
"VoidFrontRecordShow_Btn_2": "Defeat the Phantom",
|
||
"VoidFrontRecordShow_Des_10": "Grip the truth in your hand, and you'll vanquish all lies...",
|
||
"VoidFrontRecordShow_Des_11": "Still lost in confusion, but keep pushing forward...",
|
||
"VoidFrontRecordShow_Name_11": "Scattered Dust",
|
||
"VoidFrontRecordShow_Tex_10": "You see a vision... At its core, a woman with iron wings raises her arm toward you with arrogance...\nYet you don't fear that shadowy figure. You tighten your grip on the evidence in your hand—now that you've grasped the \"truth,\" all lies before you are nothing but empty words.\nThe enemy ahead may represent the last trace of doubt in your heart—defeat her, and you'll get through the illusions and reach the realm of reality.",
|
||
"VoidFrontRecordShow_Tex_11": "You seem to see a vision... At its center, an angel-like machine is speaking to you...\nIs this image born from the confusion in your heart, or is it the Hollow's influence taking hold... You no longer wish to dig into what lies behind it all.\nNow that you've already missed the truth, you at least can't let the phantoms in your mind take you down here...\nFacing that sorrowful figure lamenting the death of truth, the Agents at your side raise their weapons.",
|
||
"VoidFrontRecord_Des_4": "There's only one truth, but there are more than one detective on the case",
|
||
"VoidFrontRecord_Des_5": "Disintegrating, fading, and returning to Nihility—the story's truth is lost forever",
|
||
"VoidFrontRecord_Name_5": "Ending 2: Truth Buried in the Void",
|
||
"VoidFrontRecord_Tex_4": "Thanks to you and the Angels of Delusion exposing the culprit's scheme, he failed to destroy the evidence and paid the price for his crimes. You've also come to realize that becoming a famous detective isn't something you can pull off solo—compared to dramatically announcing the truth in glorious isolation, discovering it alongside your crew is way more satisfying.\nOh, and let's not forget your Supreme Assistant, the universe's most powerful AI! As long as you've got this squad by your side, you're confident you can shine a light on any darkness and uncover the truth hiding behind it—though you're still not sure why you're moonlighting as a detective in the first place. But hey, adding another side gig on top of being a Proxy and running the video store helps cover that Supreme Assistant's sky-high electricity bills that match her capabilities, plus it helps the Angels of Delusion make ends meet when live tickets aren't exactly flying off the shelves.\nIn short, you and the Angels of Delusion have embarked on a path of seeking truth in the Hollows—but most importantly, raking in that sweet extra cash.\nAll's well that ends well. Congrats all around.",
|
||
"VoidFrontRecord_Tex_5": "That mysterious client vanished without a trace, like he was never even there. Same with the evidence—gone. You got out of the Hollow the second things went south, figuring there'd be time to fix this mess later—but no matter how hard you searched, the path to that clue just... disappeared. Like it got swallowed up along with whatever the client was after, buried deep in the Hollow's void.\nYou tried moving on, getting back to work, but the hunger for the truth kept gnawing at you, relentless.\nSeeking some kind of peace, you decided to chase down the secrets behind it all... but those secrets? They're like shapes in the fog—reality's twisted them up so bad, you can't even tell what they used to look like anymore.\nIf you could get another shot at it... nah, what's the point? Playing out all those \"what-ifs\" in your head won't change a darn thing.",
|
||
"VoidFrontRewardDes_2_17": "Ending 1 Unlocked: More Than One Detective!",
|
||
"VoidFrontRewardDes_2_18": "Ending II Unlocked: Truth Buried in the Void",
|
||
"VoidFrontRewardDes_2_19": "Achieve a high score of 300,000 points in Hard Mode",
|
||
"VoidFront_S2_Name": "Threshold Simulation: Myriad Endgame",
|
||
"Weapon_S_1491_Comment": "Thoughts follow the veins of fantasy, weaving themselves into song.",
|
||
"Weapon_S_1501_Comment": "There is a soul, even within a shell of steel.",
|
||
"Weapon_TalentDes_81414911": "While not the active character, the equipper's Energy Regen increases by <color=#2BAD00>0.6</color>/s. When the equipper uses an <color=#FFFFFF>EX Special Attack</color> and deals <color=#F0D12B>Physical DMG</color>, all squad members gain a buff that increases DMG dealt by <color=#2BAD00>12.5%</color> for 40s, stacking up to 2 times. Repeated triggers reset the duration. At 2 stacks, characters gain an additional <color=#2BAD00>10%</color> ATK. Only one instance of this effect can exist in the same squad.",
|
||
"Weapon_TalentDes_81414912": "While not the active character, the equipper's Energy Regen increases by <color=#2BAD00>0.69</color>/s. When the equipper uses an <color=#FFFFFF>EX Special Attack</color> and deals <color=#F0D12B>Physical DMG</color>, all squad members gain a buff that increases DMG dealt by <color=#2BAD00>14.3%</color> for 40s, stacking up to 2 times. Repeated triggers reset the duration. At 2 stacks, characters gain an additional <color=#2BAD00>11.5%</color> ATK. Only one instance of this effect can exist in the same squad.",
|
||
"Weapon_TalentDes_81414913": "While not the active character, the equipper's Energy Regen increases by <color=#2BAD00>0.78</color>/s. When the equipper uses an <color=#FFFFFF>EX Special Attack</color> and deals <color=#F0D12B>Physical DMG</color>, all squad members gain a buff that increases DMG dealt by <color=#2BAD00>16.1%</color> for 40s, stacking up to 2 times. Repeated triggers reset the duration. At 2 stacks, characters gain an additional <color=#2BAD00>13%</color> ATK. Only one instance of this effect can exist in the same squad.",
|
||
"Weapon_TalentDes_81414914": "While not the active character, the equipper's Energy Regen increases by <color=#2BAD00>0.87</color>/s. When the equipper uses an <color=#FFFFFF>EX Special Attack</color> and deals <color=#F0D12B>Physical DMG</color>, all squad members gain a buff that increases DMG dealt by <color=#2BAD00>17.9%</color> for 40s, stacking up to 2 times. Repeated triggers reset the duration. At 2 stacks, characters gain an additional <color=#2BAD00>14.5%</color> ATK. Only one instance of this effect can exist in the same squad.",
|
||
"Weapon_TalentDes_81414915": "While not the active character, the equipper's Energy Regen increases by <color=#2BAD00>0.96</color>/s. When the equipper uses an <color=#FFFFFF>EX Special Attack</color> and deals <color=#F0D12B>Physical DMG</color>, all squad members gain a buff that increases DMG dealt by <color=#2BAD00>20%</color> for 40s, stacking up to 2 times. Repeated triggers reset the duration. At 2 stacks, characters gain an additional <color=#2BAD00>16%</color> ATK. Only one instance of this effect can exist in the same squad.",
|
||
"Weapon_TalentDes_81415011": "Increases the equipper's Anomaly Proficiency by <color=#2BAD00>90</color>. When the equipper is an <color=#FE437E>Ether</color> character, and comes on-field or uses a <color=#FFFFFF>Special Attack</color> or <color=#FFFFFF>EX Special Attack</color>, they gain a buff: DMG dealt to enemies afflicted with Attribute Anomalies increases by <color=#2BAD00>20%</color>, and all Attribute Anomaly DMG they trigger increases by <color=#2BAD00>10%</color>, lasting 15s. Repeated triggers reset the duration, and the effect is removed when switching off-field.",
|
||
"Weapon_TalentDes_81415012": "Increases the equipper's Anomaly Proficiency by <color=#2BAD00>103</color>. When the equipper is an <color=#FE437E>Ether</color> character, and comes on-field or uses a <color=#FFFFFF>Special Attack</color> or <color=#FFFFFF>EX Special Attack</color>, they gain a buff: DMG dealt to enemies afflicted with Attribute Anomalies increases by <color=#2BAD00>23%</color>, and all Attribute Anomaly DMG they trigger increases by <color=#2BAD00>11.5%</color>, lasting 15s. Repeated triggers reset the duration, and the effect is removed when switching off-field.",
|
||
"Weapon_TalentDes_81415013": "Increases the equipper's Anomaly Proficiency by <color=#2BAD00>117</color>. When the equipper is an <color=#FE437E>Ether</color> character, and comes on-field or uses a <color=#FFFFFF>Special Attack</color> or <color=#FFFFFF>EX Special Attack</color>, they gain a buff: DMG dealt to enemies afflicted with Attribute Anomalies increases by <color=#2BAD00>26%</color>, and all Attribute Anomaly DMG they trigger increases by <color=#2BAD00>13%</color>, lasting 15s. Repeated triggers reset the duration, and the effect is removed when switching off-field.",
|
||
"Weapon_TalentDes_81415014": "Increases the equipper's Anomaly Proficiency by <color=#2BAD00>130</color>. When the equipper is an <color=#FE437E>Ether</color> character, and comes on-field or uses a <color=#FFFFFF>Special Attack</color> or <color=#FFFFFF>EX Special Attack</color>, they gain a buff: DMG dealt to enemies afflicted with Attribute Anomalies increases by <color=#2BAD00>29%</color>, and all Attribute Anomaly DMG they trigger increases by <color=#2BAD00>14.5%</color>, lasting 15s. Repeated triggers reset the duration, and the effect is removed when switching off-field.",
|
||
"Weapon_TalentDes_81415015": "Increases the equipper's Anomaly Proficiency by <color=#2BAD00>144</color>. When the equipper is an <color=#FE437E>Ether</color> character, and comes on-field or uses a <color=#FFFFFF>Special Attack</color> or <color=#FFFFFF>EX Special Attack</color>, they gain a buff: DMG dealt to enemies afflicted with Attribute Anomalies increases by <color=#2BAD00>32%</color>, and all Attribute Anomaly DMG they trigger increases by <color=#2BAD00>16%</color>, lasting 15s. Repeated triggers reset the duration, and the effect is removed when switching off-field.",
|
||
"Weapon_TalentTitle_14149": "Decibel Monologue",
|
||
"Weapon_TalentTitle_14150": "Energetic Strike"
|
||
} |