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ZenlessData/TextMap/TextMap_ENOverwriteTemplateTb.json
2026-01-07 11:05:12 +01:00

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{
"62001381_Description": "· Agent ATK increases by 30%, CRIT DMG increases by 15%.\n· Enemy Stun DMG Multiplier increases by 20%.",
"62001391_Description": "· Agent CRIT DMG increases by 15%. While in <color=#FFFFFF>Ether Veil</color>, Agent ATK increases by 25%, and attacks ignore 10% of enemy's DEF.",
"62001401_Description": "· While in <color=#FFFFFF>Ether Veil</color>, Agent ATK increases by 25% and CRIT DMG increases by 20%.\n· When Agents hit enemies, they ignore 10% of enemy <color=#F0D12B>Physical RES</color>.",
"69012701_Description": "· Agent Sheer DMG <color=#2BAD00>increases by 15%</color>. When Agents with [Rupture] specialty hit enemies with attacks, ignore <color=#2BAD00>20%</color> of the target's All-DMG RES.\n· After activating an EX Special Attack, Agent <color=#FF5521>Fire DMG</color> increases by 40% for 15s. Repeated triggers reset the duration.",
"69012702_Description": "· Agents deal <color=#2BAD00>20% more</color> DMG and attacks ignore <color=#2BAD00>10%</color> of enemy All-DMG RES.\n· Attack specialty Agents' ATK <color=#2BAD00>increases by 20%</color>, Basic Attack DMG <color=#2BAD00>increases by 40%</color>, and ignore <color=#2BAD00>20%</color> of enemy DEF.",
"69012703_Description": "· Agent ATK <color=#2BAD00>increases by 16%</color>, and enemy Stun DMG Multiplier <color=#2BAD00>increases by 30%</color>.\n· When in Ether Veil, Agent attacks that hit enemies ignore <color=#2BAD00>10%</color> of <color=#F0D12B>Physical RES</color> and <color=#2BAD00>15%</color> of DEF.",
"69012704_Description": "·Boss Anomaly DMG taken is <color=#2BAD00>reduced by 30%</color>. When switching from <color=#FFAF2C>Miasmic Shield</color> state to normal state, or from normal state to <color=#FFAF2C>Miasmic Shield</color> state, Agent CRIT DMG against them is <color=#2BAD00>increased by 20%</color>. This effect can stack up to 3 times and resets when the boss recovera from Stun.",
"69012705_Description": "·Triggering <color=#FFAF2C>Miasmic Shield Purification</color> grants <color=#FFAF2C>1,000 Performance Points</color>. During the <color=#FFAF2C>Control Skill</color>, each successful counter against the Boss's attacks grants <color=#FFAF2C>500 Performance Points</color>. Performing a <color=#FFAF2C>Shutdown</color> on the Boss's <color=#FFAF2C>Control Skill</color> grants <color=#FFAF2C>2,000 Performance Points</color>. Maximum obtainable Performance Points: 5,000.",
"69012901_Description": "· While in Ether Veil, Agent ATK <color=#2BAD00>increases by 20%</color>, CRIT DMG <color=#2BAD00>increases by 20%</color>.\n· Enemy Stun DMG Multiplier <color=#2BAD00>increases by 30%</color>, and when Agent Basic Attacks and Ultimates hit enemies, they ignore <color=#2BAD00>10%</color> of <color=#F0D12B>Physical RES</color> and <color=#2BAD00>10%</color> of DEF.",
"AbyssS2TarotCard_Des_1000988": "Ye Shunguang has evoked the Mindscape: <color=#FFAF2C>Light & Shadow</color>.\n[Light & Shadow]: The max stack count of <color=#FFFFFF>Bearer</color> increases to 6, and <color=#FFFFFF>Culmination</color> can stack up to 9 times. While in the <color=#FFFFFF>Enlightened Mind</color> state, each point of <color=#FFFFFF>Qingming Sword Force</color> consumed grants 1 stack of <color=#FFFFFF>Culmination</color>. <color=#FFFFFF>EX Special Attack: Enlightened Mind - Soaring Light</color> and <color=#FFFFFF>Ultimate: Cleaving Heavens</color>'s DMG ignore 40% of the target's DEF.",
"AbyssS2TarotCard_Des_1000989": "Zhao has evoked the Mindscape: <color=#FFAF2C>Righteous Verdict</color>.\n[Righteous Verdict]: When Zhao switches out of being the active character, all squad members' DMG ignores 15% of the target's All-Attribute RES for 50s.",
"AbyssS2_AgentRush_Buff_Des_007": "Ye Shunguang's <color=#FFFFFF>Basic Attack</color> DMG increases by 50%.",
"AbyssS2_AgentRush_Buff_Des_008": "Zhao's <color=#FFFFFF>CRIT DMG</color> increases by 45%",
"AbyssS2_AgentRush_Skill_Des_019": "Ye Shunguang After entering Enlightened Mind, upon first using Basic Attack: Enlightened Mind - Sunderlight Maximum, <color=#2BAD00>automatically triggers Chain Attack: Enlightened Mind - Lure Thunder</color>, <color=#2BAD00>gaining a Physical RES ignore effect</color>.",
"AbyssS2_AgentRush_Skill_Des_020": "Ye Shunguang's <color=#2BAD00>Qingming Sword Force generation rate increases</color>, Enlightened Mind duration is reduced.",
"AbyssS2_AgentRush_Skill_Des_021": "1. Each activation of Enlightened Mind - Sunderlight Annihilation gives <color=#FFAF2C>2,500</color> points\n2. Each activation of Enlightened Mind - Soaring Light gives <color=#FFAF2C>1,000</color> points.\nMaximum points: <color=#FFAF2C>10,000</color>",
"AbyssS2_AgentRush_Skill_Des_022": "When Zhao activates Ether Veil, she recovers Frostbite Points and <color=#2BAD00>increases ATK</color> for all squad members.",
"AbyssS2_AgentRush_Skill_Des_023": "Zhao's After charging Basic Attack: Final Verdict for 1s, Basic Attack: Final Verdict - Frostgleam can be unleashed, which <color=#2BAD00>increases CRIT Rate and CRIT DMG</color>.",
"AbyssS2_AgentRush_Skill_Des_024": "1. Gain <color=#FFAF2C>4,500</color> points each time Zhao activates Ether Veil: Wellspring.\n2. Gain <color=#FFAF2C>1,500</color> points each time Zhao activates Basic Attack: Final Verdict - Frostgleam.\nMaximum points: <color=#FFAF2C>10,000</color>.",
"AbyssS2_AreaName_boss_03": "Final Battle: Primordial Nightmare",
"AbyssText_Talent_LockedDes": "Unlocked after the <color=#D9A600>Old Capital Metro: Edge</color> commission becomes available",
"AbyssVersionReminder_S2_Content_250": "<color=#FFFFFF>[New Content]</color>\n\n• Reward Expansion: Investigation Progress level cap expanded from 200 to <color=#D9A600>220</color>. Additionally, <color=#D9A600>new entries and corresponding rewards</color> added to Task Force Missions, awaiting Proxies to explore.\n\n• New Tactical Prism Program: Added Tactical Prism Programs for Agents <color=#D9A600>Ye Shunguang, Zhao</color>, along with corresponding Task Force Missions.\n\n• <color=#D9A600>Perpetrator Battle, Task Force Assault</color> gameplay now includes challenge stages for Agents Ye Shunguang and Zhao.\n\n• The final challenge target in Task Force Investigation has been updated to <color=#D9A600>Wandering Hunter</color> and <color=#D9A600>Primordial Nightmare</color>.",
"Abyss_BossFight25_Buff_01_Sub_Des": "Ignore -7% DMG RES.",
"Abyss_BossFight25_Buff_01_Sub_Title": "Sever Pulse",
"Abyss_BossFight29_Buff_02_Des": "Increases the whole squad's ATK by 25% and Decibel Generation Rate by 20%.",
"Abyss_PeriodicLayerBuff_37_Title": "Cloudbreaker",
"Accessoriy_412011120": "Scarlet Snowglow",
"Accessoriy_412011121": "Inkdance Blossom",
"Accessoriy_412011122": "Emberfire Serenity",
"Accessoriy_412011123": "Split-Broth Mini Hot Pot",
"Accessoriy_412021121": "Verdant Blossom",
"Accessoriy_412021122": "Emberfire Serenity",
"Accessoriy_412021123": "Nine-Grid Spicy Hot Pot",
"Accessoriy_Desc_412011119": "Braving wind and rain, thinking of Nangong Yu day and night!",
"Accessoriy_Desc_412011120": "A white hat pure as snow, red threads like flames, a gleaming silver buckle, and effortlessly flowing mystic power.",
"Accessoriy_Desc_412011121": "Never touch Senior Sister's tail; one touch and an angel becomes a devil.",
"Accessoriy_Desc_412011122": "Crimson flames condense into sigils at your side, whirling swordlight keeps calamity at bay.",
"Accessoriy_Desc_412011123": "Don't listen to my sister — spicy hot pot makes you run hot. A split pot is way healthier.",
"Accessoriy_Desc_412021119": "Aria Aria! We stay till the day!\nAria Aria! It's you all the way!\nAria Aria! Forever we say!",
"Accessoriy_Desc_412021120": "A cap set with cloud motifs, red threads secured above. As the clouds drift and flow, the truth is felt within.",
"Accessoriy_Desc_412021121": "Never touch this Senior Sister's tail; one touch and an angel becomes a devil.",
"Accessoriy_Desc_412021122": "Crimson flames condense into sigils at your side, whirling swordlight keeps calamity at bay.",
"Accessoriy_Desc_412021123": "Don't listen to my brother — split-broth pots are for the weak. A nine-grid pot is the real deal.",
"Accessoriy_Desc_Source_Activity": "In the \"Sword Seeker Chronicles\" event, complete all story content to obtain.",
"Accessoriy_Desc_Source_Special2": "Obtain outfit accessory from the \"Filmgoer Thank-You Gift\" event.",
"AchievementDes_4001016": "Change your Function Menu theme.",
"AchievementName_1004065": "Toward a Bright and Sunny Tomorrow",
"AchievementName_1004066": "True Treasures Are Priceless",
"ActivityAngelsRunErrandsMainPage_Text_LiveHouseName": "404 ERROR",
"ActivityAngelsRunErrands_CommentText_101": "Please support our amazing lead vocalist! Our one and only \\Bright-eyed little Aria!/ \\Crystal-voiced little Aria!/ \\Cheerful-smiled little Aria!/",
"ActivityAngelsRunErrands_CommentText_102": "Oh, when did you come to Failume Heights, Aria? You gotta try Yum Cha Sin! The owner lady there is super adorable, the dim sum is amazing, and did I mention the owner lady is super adorable...",
"ActivityAngelsRunErrands_CommentText_103": "Wait, how did you just go straight into composing a new song?! That's not how it works in band mangas! You're supposed to wander around, struggling for inspiration, then stumble into some fateful moment that gives you a sudden flash of genius, and then you start writing! That's how it always goes in band stories... but what you wrote was so good. Fine. I accept it.",
"ActivityAngelsRunErrands_CommentText_201": "Please support our band's brilliant arranger! Introducing — \\Sweet-Smile little Sunna!/ \\Inspiration-Sparkin little Sunna!/ \\Melody-Magician little Sunna!/",
"ActivityAngelsRunErrands_CommentText_203": "I'm also a huge fan of the Scarlet Noble Special — it's got such a unique flavor. As luck would have it, I've got drinks that taste just like the Scarlet Noble Special right here. Want to try Sunna's favorite drink? Come order from me!",
"ActivityAngelsRunErrands_CommentText_301": "Please support our amazing lead dancer! Presenting — \\Rhythm Sprite Nangong Yu!/ \\Signature-Step Nangong Yu/ \\Crowd-Igniter Nangong Yu!/",
"ActivityAngelsRunErrands_CommentText_302": "This beat's perfect for some hardcore rap! Never thought a cute girl would create this kind of style — it's like getting smacked in the soul by a fluffy white puppy plush wielding a giant bone...",
"ActivityAngelsRunErrands_CommentText_303": "Nangong! So hot! Nangong, step on— [Comment hidden to promote friendly communication]",
"ActivityAngelsRunErrands_CommentText_304": "Just blasted this song while delivering 10 orders ahead of schedule! Though the customers said their packages were shaking like they'd been bouncing around in a Hollow... Nangong sensei, you owe me a 5-star review! (But keep the tunes coming!)",
"ActivityAngelsRunErrands_CommentText_402": "A melody like a moonlit night by the sea, perfect for when you can't sleep tigh...[Message automatically sent due to user inactivity]",
"ActivityAngelsRunErrands_CommentText_403": "While I was fishing, I saw Aria heading out in her little boat to fish too! Later she came back, and I was still at it — haven't caught anything yet, but I haven't reeled in my line either, still fishing away. As long as you don't reel in, you can never come up empty-handed!",
"ActivityAngelsRunErrands_CommentText_502": "Yu lifts the vibe, Aria steals the hearts, Sunna brings the charm!",
"ActivityAngelsRunErrands_CommentText_503": "The premiere is finally announced... and no excuses for \"delays\" this time~",
"ActivityAngelsRunErrands_CommenterName_203": "Add Me, Drinks Wholesale",
"ActivityAngelsRunErrands_CommenterName_304": "Speed and Delivery",
"ActivityAngelsRunErrands_CommenterName_403": "Never Shows Up Empty",
"ActivityAngelsRunErrands_PostContent_4": "Emotions rise and fall like the tides, never still, never the same.\n\nTo craft this dreamy, drifting melody, Aria boarded a small boat off the coast. As the waves rocked beneath her, inspiration surfaced: a blend of piano harmonies and jazz-style bossa drum patterns.\n\nThose shifting feelings formed the song \"State of My Heart,\" a glimpse into an Angel's fleeting state of mind. We invite every dreamer to listen together~",
"ActivityAngelsRunErrands_PostContent_5": "Co-written by all three members of the Angels of Delusion, this \"team-spirited victory anthem\" kicks off with blazing rock guitar and pulsing electronic drums, opening a brand-new chapter for the Angels of Delusion.\n\nIts inspiration comes from every story about friendship, from the members' smiles and tears, from every encounter along the way, and from the unwavering support of all the dreamers.\n\nAngels of Delusion will hold their very first live performance soon at 404 Live House. Everyone, see you on Sixth Street — don't miss it!",
"ActivityAngelsRunErrands_UnlockTips_3": "Go with Nangong to Blazewood to look for some inspiration",
"ActivityAngelsRunErrands_UnlockTips_4": "Go with Aria to Fantasy Resort to look for some inspiration",
"ActivityAngelsRunErrands_UnlockTips_5": "Go with Angels of Delusion to Lumina Square to look for some inspiration",
"ActivityBattleStylish_025_SkillContext1": "<color=#FFAF2C>Match Scoring Methods</color>:\n1. Launch <color=#FFAF2C>Entry Skill: Illuminating Darkness</color>: Score <color=#2BAD00>+100</color>\n2. Enter the Enlightened Mind state: Score <color=#2BAD00>+100</color>\n3. Launch <color=#FFAF2C>Enlightened Mind - Soaring Light</color>: Score <color=#2BAD00>+150</color>\n4. <color=#FFAF2C>Continued Energy Consumption</color>:\nWhen not in the Enlightened Mind state, consuming Energy grants score <color=#2BAD00>+70</color>\nWhen in the Enlightened Mind state, consuming Qingming Sword Force grants score <color=#2BAD00>+200</color>\nWithin a set time window (<color=#2BAD00>8</color>s), Ye Shunguang continuously consumes Qingming Sword Force or Energy to quickly advance to a higher Technique Rank.\n5. Trigger a <color=#FFAF2C>Perfect Dodge</color>: Quickly advances to a higher Technique Rank.\n6. Launch <color=#FFAF2C>Enlightened Mind - Sunderlight Annihilation</color>: Score <color=#2BAD00>+100</color>.\n7. When <color=#FFAF2C>Enlightened Mind - Sunderlight Annihilation</color> triggers an <color=#FFAF2C>Interrupt</color>: Score <color=#2BAD00>+300</color>.\n8. Launch <color=#FFAF2C>Enlightened Mind - Sunderlight Maximum</color>: Score <color=#2BAD00>+100</color>.",
"ActivityBattleStylish_025_SkillName1": "Entry Skill: Illuminating Darkness",
"ActivityBattleStylish_025_SkillName2": "Enlightened Mind State",
"ActivityBattleStylish_025_SkillName3": "Enlightened Mind - Soaring Light",
"ActivityBattleStylish_025_SkillName7": "Enlightened Mind - Sunderlight Annihilation",
"ActivityBattleStylish_025_SkillName9": "Enlightened Mind - Sunderlight Maximum",
"ActivityCoop_TrailAvatar_Desc": "Solo Investigation must be completed with designated Agents - you cannot freely choose your Agent.\nAfter completing Solo Investigation, you'll <color=#FFAF2C>unlock Joint Investigation for that area</color>, where you can fight alongside other Proxies.",
"ActivityCoop_TrailAvatar_Title": "Solo Investigation Trial Agent",
"ActivityDesc_BetaOB2.5_V1_A": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB2.5_V1_B": "Testing is in progress. Here are the missions you can complete.",
"ActivityDesc_BetaOB2.5_V1_Overseas": "Testing is in progress. Here are the missions you can complete.",
"ActivityDetail_BetaOB2.5_V1_A": "<color=#FFFFFF>【Important Notes】</color>\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
"ActivityDetail_BetaOB2.5_V1_B": "<color=#FFFFFF>【Important Notes】</color>\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, test group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM the group admin.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.",
"ActivityDetail_BetaOB2.5_V1_Overseas": "<color=#FFFFFF>【Important Notes】</color>\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Bangboo or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.",
"ActivityForbiddenArea_ChallengeTarget01": "[Mission Target] <color=#CD5F00>Defeat all enemies</color> within the time limit!\n\n[Clear Objective] Time limit: <color=#CD5F00>60s</color>. In this stage, when Ye Shunguang hits enemies with Swift Strike, or when squad members use an Ultimate or EX Special Attack, they gain a buff that lasts 15s. Each stack increases CRIT DMG by 40% for all squad members. Maximum 2 stacks. Repeated triggers reset the duration.",
"ActivityForbiddenArea_ChallengeTarget02": "[Mission Target] <color=#CD5F00>Defeat all enemies</color> within the time limit!\n\n[Clear Objective] Time limit: <color=#CD5F00>60s</color>. In this stage, when Ye Shunguang hits enemies with Swift Strike, or when squad members use an Ultimate or EX Special Attack, they gain a buff that lasts 15s. Each stack increases CRIT DMG by 40% for all squad members. Maximum 2 stacks. Repeated triggers reset the duration.",
"ActivityForbiddenArea_ChallengeTarget03": "[Mission Target] <color=#CD5F00>Defeat all enemies</color> within the time limit!\n\n[Clear Objective] Time limit: <color=#CD5F00>90s<s</color>. In this stage, when Ye Shunguang hits enemies with Swift Strike, or when squad members use an Ultimate or EX Special Attack, they gain a buff that lasts 15s. Each stack increases CRIT DMG by 40% for all squad members. Maximum 2 stacks. Repeated triggers reset the duration.",
"ActivityForbiddenArea_ChallengeTarget04": "[Stage Objective] Defeat <color=#CD5F00>all enemies</color> within the time limit!\n\n[Clear Objective] Time limit: <color=#CD5F00>40s</color>. Landing Swift Strike on enemies adds 10s to remaining stage time and increases character DMG by 50% for 15s. Repeated triggers refresh the duration.",
"ActivityForbiddenArea_ChallengeTarget05": "[Stage Objective] Defeat <color=#CD5F00>all enemies</color> within the time limit!\n\n[Clear Objective] Time limit: <color=#CD5F00>40s</color>. Landing Swift Strike on enemies adds 10s to remaining stage time and increases character DMG by 50% for 15s. Repeated triggers refresh the duration.",
"ActivityForbiddenArea_ChallengeTarget06": "[Stage Objective] Defeat <color=#CD5F00>all enemies</color> within the time limit!\n\n[Clear Objective] Time limit: <color=#CD5F00>50s</color>. Landing Swift Strike on enemies adds 10s to remaining stage time and increases character DMG by 50% for 15s. Repeated triggers refresh the duration.",
"ActivityForbiddenArea_ChallengeTarget07": "[Mission Objective] <color=#CD5F00>Defeat all enemies</color> within the time limit!\n\n[Clear Objective] Time limit: <color=#CD5F00>60s</color>. At the start of combat, gain 3 stacks of a buff, then gain 1 additional stack every 5s (up to 8 stacks). Each stack increases squad DMG by 10% for 15s. Repeated triggers refresh the duration.\nMeanwhile, Miasma Contamination continuously builds up over time. When Miasma Contamination reaches its maximum, it deals damage to all Agents in the squad and removes all accumulated buff stacks. Hitting an enemy with Swift Strike, or having an allied Character use an Ultimate or EX Special Attack, immediately clears 50% of Miasma Contamination.",
"ActivityForbiddenArea_ChallengeTarget08": "[Mission Objective] <color=#CD5F00>Defeat all enemies</color> within the time limit!\n\n[Clear Objective] Time limit: <color=#CD5F00>60s</color>. At the start of combat, gain 3 stacks of a buff, then gain 1 additional stack every 5s (up to 8 stacks). Each stack increases squad DMG by 10% for 15s. Repeated triggers refresh the duration.\nMeanwhile, Miasma Contamination continuously builds up over time. When Miasma Contamination reaches its maximum, it deals damage to all Agents in the squad and removes all accumulated buff stacks. Hitting an enemy with Swift Strike, or having an allied Character use an Ultimate or EX Special Attack, immediately clears 50% of Miasma Contamination.",
"ActivityForbiddenArea_ChallengeTarget09": "[Mission Objective] <color=#CD5F00>Defeat all enemies</color> within the time limit!\n\n[Clear Objective] Time limit: <color=#CD5F00>90s</color>. At the start of combat, gain 3 stacks of a buff, then gain 1 additional stack every 5s (up to 8 stacks). Each stack increases squad DMG by 10% for 15s. Repeated triggers refresh the duration.\nMeanwhile, Miasma Contamination continuously builds up over time. When Miasma Contamination reaches its maximum, it deals damage to all Agents in the squad and removes all accumulated buff stacks. Hitting an enemy with Swift Strike, or having an allied Character use an Ultimate or EX Special Attack, immediately clears 50% of Miasma Contamination.",
"ActivityForbiddenArea_ChallengeTarget10": "[Mission Target] <color=#CD5F00>Defeat all enemies</color> within the time limit!\n\n[Clear Objective] Time limit: <color=#CD5F00>90s</color>. In this stage, when Ye Shunguang hits enemies with Swift Strike, or when squad members use an Ultimate or EX Special Attack, they gain a buff that lasts 15s. Each stack increases CRIT DMG by 40% for all squad members. Maximum 2 stacks. Repeated triggers reset the duration.",
"ActivityForbiddenArea_ChallengeTarget11": "[Stage Objective] Defeat <color=#CD5F00>all enemies</color> within the time limit!\n\n[Clear Objective] Time limit: <color=#CD5F00>50s</color>. Landing Swift Strike on enemies adds 10s to remaining stage time and increases character DMG by 50% for 15s. Repeated triggers refresh the duration.",
"ActivityForbiddenArea_ChallengeTarget12": "[Mission Objective] <color=#CD5F00>Defeat all enemies</color> within the time limit!\n\n[Clear Objective] Time limit: <color=#CD5F00>90s</color>. At the start of combat, gain 3 stacks of a buff, then gain 1 additional stack every 5s (up to 8 stacks). Each stack increases squad DMG by 10% for 15s. Repeated triggers refresh the duration.\nMeanwhile, Miasma Contamination continuously builds up over time. When Miasma Contamination reaches its maximum, it deals damage to all Agents in the squad and removes all accumulated buff stacks. Hitting an enemy with Swift Strike, or having an allied Character use an Ultimate or EX Special Attack, immediately clears 50% of Miasma Contamination.",
"ActivityForbiddenArea_ChallengeTargetBossRush": "[Mission Objective]\n<color=#CD5F00>Defeat as many enemies as possible within the time limit</color>!\n\n[Clear Objective] Time limit: <color=#CD5F00>180s</color>. In this stage, powerful enemies will appear in continuous waves. Score points for each enemy you defeat. Take down the incoming enemies to rack up a higher score!",
"ActivityForbiddenArea_Collect1_TipDesc01": "Album 1 - Shard Pop-up Description 1",
"ActivityForbiddenArea_Collect1_TipDesc02": "Album 1 - Shard Pop-up Description 2",
"ActivityForbiddenArea_Collect1_TipDesc03": "Album 1 - Shard Pop-up Description 3",
"ActivityForbiddenArea_Collect1_TipDesc04": "Album 1 - Shard Pop-up Description 4",
"ActivityForbiddenArea_Collect1_TipTitle": "Album 1 - Shard Pop-up Title",
"ActivityForbiddenArea_Collect2_01_Desc": "A Memory Shard of \"Grim Tiger\" obtained through solving puzzles.",
"ActivityForbiddenArea_Collect2_01_FinishedDesc": "Moonrise Over the Pines · Bright Moon - Collected",
"ActivityForbiddenArea_Collect2_01_Title": "Moonrise Over the Pines: Bright Moon",
"ActivityForbiddenArea_Collect2_04_Desc": "Memory Shard of \"Grim Tiger\" obtained through exploration.",
"ActivityForbiddenArea_Collect2_04_FinishedDesc": "Moonrise Over the Pines: Young Tiger - Collected",
"ActivityForbiddenArea_Collect2_04_Title": "Moonrise Over the Pines · Young Tiger",
"ActivityForbiddenArea_Collect2_TipDesc01": "Album 2 - Shard Pop-up Description 1",
"ActivityForbiddenArea_Collect2_TipDesc02": "Album 2 - Shard Pop-up Description 2",
"ActivityForbiddenArea_Collect2_TipDesc03": "Illustration Album 2 - Shard Pop-up Description 3",
"ActivityForbiddenArea_Collect2_TipDesc04": "Album 2 - Shard Pop-up Description 4",
"ActivityForbiddenArea_Collect2_TipTitle": "Album 2 - Shard Pop-up Title",
"ActivityForbiddenArea_Collect3_01_Desc": "Memory Shard of \"the third sword master\" obtained through exploration.",
"ActivityForbiddenArea_Collect3_02_Desc": "Memory Shard of \"the third sword master\" obtained through combat.",
"ActivityForbiddenArea_Collect3_03_Desc": "Memory Shard of \"the third sword master\" obtained through fierce battle.",
"ActivityForbiddenArea_Collect3_03_FinishedDesc": "Song of the Qingming Sword: Sword Keeper - Collected",
"ActivityForbiddenArea_Collect3_03_Title": "Song of the Qingming Sword: Sword Keeper",
"ActivityForbiddenArea_Collect3_04_Desc": "Memory Shard of \"the third sword master\" obtained through solving puzzles.",
"ActivityForbiddenArea_Collect3_TipDesc01": "Album 3 - Shard Pop-up Description 1",
"ActivityForbiddenArea_Collect3_TipDesc02": "Gallery 3 - Shard Pop-up Description 2",
"ActivityForbiddenArea_Collect3_TipDesc03": "Album 3 - Shard Pop-up Description 3",
"ActivityForbiddenArea_Collect3_TipDesc04": "Gallery 3 - Shard Pop-up Description 4",
"ActivityForbiddenArea_Collect3_TipTitle": "Album 3 - Shard Pop-up Title",
"ActivityForbiddenArea_CollectGroup01_Des": "A poem chronicling the life of \"Big Pan,\" a swordmaster from the city's founding era. For those who wield the blade, fear becomes their scabbard.\n\nI fear my blade might split the clouds,\nSuddenly seeing comrades trapped in battle's shroud.\nMy sword breaks through eons, old fears fade away,\nSnow blankets a thousand miles as truth finds its way.\nMonkeys roam deep valleys through hollow caves,\nDogs trace moonlit paths where wilderness behaves.\nNo need for fame to follow after death's release,\nWhen cold steel brings my soul its inner peace.",
"ActivityForbiddenArea_CollectGroup01_PotDes": "A scroll depicting the untold side of the swordmaster \"Big Pan\", as if imbued with his sword's will.",
"ActivityForbiddenArea_CollectGroup02_Des": "A poem chronicling the life of \"Grim Tiger,\" a swordmaster from the old capital era. One who takes up the sword wields their resolve as the blade.\n\nWhen the tiger's bell tolls, misfortune shares its roots,\nAlone he tests his blade against Ethereal brutes.\nFirst driven by ambition through treacherous passes,\nThen united in purpose to break through the crisis.\nThrough thousand hills, thorns shred robes stained with red,\nOne promise fulfilled as moonlight fills overhead.\nTwo shadows patrol pines, wanderers beyond clouds they roam,\nBlue sword across knees, gazing at stars far from home.",
"ActivityForbiddenArea_CollectGroup02_PotDes": "A scroll depicting the untold side of the swordmaster \"Grim Tiger\", as if imbued with her Sword Will.",
"ActivityForbiddenArea_CollectGroup03_PotDes": "A scroll depicting the untold side of the swordmaster \"Yijiang\", as if imbued with her Sword Will.",
"ActivityForbiddenArea_MainPage_UIKey05": "Unlocks in",
"ActivityForbiddenArea_PlayTypeNpc_01": "Realm Sword Altar",
"ActivityForbiddenArea_PlayTypeNpc_02": "Talent Menu",
"ActivityForbiddenArea_PlayTypeNpc_03": "Collection Entry",
"ActivityForbiddenArea_PlayTypeNpc_07": "Sealed Sword Memories",
"ActivityForbiddenArea_PlayTypeNpc_09": "Three Monkeys Mechanism",
"ActivityForbiddenArea_PlayTypeNpc_10": "Bell",
"ActivityForbiddenArea_PlayTypeNpc_11": "The Seal",
"ActivityForbiddenArea_PlayTypeNpc_12": "The Great Seal",
"ActivityForbiddenArea_PlayTypeNpc_13": "Mountain Gate",
"ActivityForbiddenArea_PlayTypeNpc_14": "Ancient Tome",
"ActivityForbiddenArea_PlayTypeNpc_15": "Seek the ??? Swordsman",
"ActivityForbiddenArea_PlayTypeNpc_16": "Bell",
"ActivityForbiddenArea_PlayTypeNpc_17": "Wall Art 1",
"ActivityForbiddenArea_PlayTypeNpc_18": "Wall Art 2",
"ActivityForbiddenArea_PlayTypeNpc_19": "Hanging Painting 3",
"ActivityForbiddenArea_Talent_Desc_00": "Launch a Swift Flying Sword at the current target, dealing DMG equal to 4000% of Ye Shunguang's ATK. Swift Flying Sword is a special skill unleashed by the Qingming Sword, with a 30s cooldown.",
"ActivityForbiddenArea_Talent_Desc_04": "After Swift Strike hits an enemy, Ye Shunguang gains <color=#2BAD00>4</color> Qingming Sword Force.\n\n<color=#7F7F7F>Upgraded Effect:\nAfter Swift Strike hits an enemy, Ye Shunguang gains 6 Qingming Sword Force.</color>",
"ActivityForbiddenArea_Talent_Desc_05": "After Ye Shunguang's attacks hit, the target's DEF is reduced by <color=#2BAD00>24%</color> for 20s. Repeated triggers refresh the duration.\n\n<color=#7F7F7F>Upgraded Effect:\nAfter Ye Shunguang's attacks hit, the target's DEF is reduced by 36% for 20s. Repeated triggers refresh the duration.</color>",
"ActivityForbiddenArea_Talent_Desc_08": "After Ye Shunguang's attacks hit, the target's DEF is reduced by <color=#2BAD00>24%</color> for 20s. Repeated triggers refresh the duration.\n\n<color=#7F7F7F>Upgraded Effect:\nAfter Ye Shunguang's attacks hit, the target's DEF is reduced by 36% for 20s. Repeated triggers refresh the duration.</color>",
"ActivityForbiddenArea_Talent_Desc_1001": "When not in the Enlightened Mind state, the DMG Ye Shunguang deals to enemies is increased by <color=#2BAD00>40%</color>.\n\n<color=#7F7F7F>Upgraded Effect:\nWhen not in the Enlightened Mind state, the DMG Ye Shunguang deals to enemies is increased by 60%.</color>",
"ActivityForbiddenArea_Talent_Desc_1002": "In the Enlightened Mind stance, enemies' Veil Vulnerability bonus and cap is increased by <color=#2BAD00>30%</color>.\n\n<color=#7F7F7F>Upgraded Effect:\nIn the Enlightened Mind stance, enemies' Veil Vulnerability bonus and cap is increased by 45%.</color>",
"ActivityForbiddenArea_Talent_Desc_12": "After Ye Shunguang's attacks hit, the target's DEF is reduced by <color=#2BAD00>24%</color> for 20s. Repeated triggers refresh the duration.\n\n<color=#7F7F7F>Upgraded Effect:\nAfter Ye Shunguang's attacks hit, the target's DEF is reduced by 36% for 20s. Repeated triggers refresh the duration.</color>",
"ActivityForbiddenArea_Talent_Desc_1202": "After Ye Shunguang uses an EX Special Attack or Ultimate, Swift Strike's cooldown is reduced by <color=#2BAD00>2s</color>.\n\n<color=#7F7F7F>Upgraded Effect:\nAfter Ye Shunguang uses an EX Special Attack or Ultimate, Swift Strike cooldown is reduced by 3s.</color>",
"ActivityForbiddenArea_Talent_Desc_501": "Ye Shunguang's EX Special Attack, Basic Attack: Enlightened Mind - Sunderlight Maximum, and Basic Attack: Enlightened Mind - Sunderlight Annihilation deal <color=#2BAD00>50% increased DMG</color>.\n\n<color=#7F7F7F>Upgraded Effect:\nYe Shunguang's EX Special Attack, Basic Attack: Enlightened Mind - Sunderlight Maximum, and Basic Attack: Enlightened Mind - Sunderlight Annihilation deal 75% increased DMG.</color>",
"ActivityForbiddenArea_Talent_Desc_802": "After Ye Shunguang uses an EX Special Attack or Ultimate, Swift Strike's cooldown is reduced by <color=#2BAD00>2s</color>.\n\n<color=#7F7F7F>Upgraded Effect:\nAfter Ye Shunguang uses an EX Special Attack or Ultimate, Swift Strike cooldown is reduced by 3s.</color>",
"ActivityForbiddenArea_Talent_EnhanceDesc_04": "When Swift Strike hits an enemy, Ye Shunguang gains <color=#2BAD00>6</color> Qingming Sword Force.",
"ActivityForbiddenArea_Talent_EnhanceDesc_05": "After Ye Shunguang''s attacks hit, the target's DEF is reduced by <color=#2BAD00>36%</color> for 20s. Repeated triggers refresh the duration.",
"ActivityForbiddenArea_Talent_EnhanceDesc_08": "After Ye Shunguang''s attacks hit, the target's DEF is reduced by <color=#2BAD00>36%</color> for 20s. Repeated triggers refresh the duration.",
"ActivityForbiddenArea_Talent_EnhanceDesc_1001": "When not in the Enlightened Mind state, the DMG Ye Shunguang deals to enemies is increased by <color=#2BAD00>60%</color>.",
"ActivityForbiddenArea_Talent_EnhanceDesc_1002": "In the Enlightened Mind state, enemies' Veil Vulnerability bonus and cap are increased by <color=#2BAD00>45%</color>.",
"ActivityForbiddenArea_Talent_EnhanceDesc_12": "After Ye Shunguang''s attacks hit, the target's DEF is reduced by <color=#2BAD00>36%</color> for 20s. Repeated triggers refresh the duration.",
"ActivityForbiddenArea_Talent_EnhanceDesc_1202": "After Ye Shunguang uses an EX Special Attack or Ultimate, Swift Strike's cooldown is reduced by <color=#2BAD00>3s</color>.",
"ActivityForbiddenArea_Talent_EnhanceDesc_501": "Ye Shunguang's EX Special Attack, Basic Attack: Enlightened Mind - Sunderlight Maximum, and Basic Attack: Enlightened Mind - Sunderlight Annihilation deal <color=#2BAD00>75% increased DMG</color>.",
"ActivityForbiddenArea_Talent_EnhanceDesc_802": "After Ye Shunguang uses an EX Special Attack or Ultimate, Swift Strike's cooldown is reduced by <color=#2BAD00>3s</color>.",
"ActivityForbiddenArea_UI_Talent03": "Upgrade",
"ActivityForbiddenChallenge_ChallengeFail": "Challenge failed!",
"ActivityForbiddenChallenge_ChallengeSuccess": "Challenge completed!",
"ActivityForbiddenChallenge_Condition_BossEnemy": "Take down all boss enemies within the time limit. ({0}/{1})",
"ActivityForbiddenChallenge_Condition_EliteEnemy": "Eliminate all Elites within the time limit. ({0}/{1})",
"ActivityForbiddenChallenge_Title_100100006": "Sword Keeper's Trial (VI)",
"ActivityForbiddenChallenge_Title_100100007": "Sword Keeper's Trial (VII)",
"ActivityForbiddenChallenge_Title_100100008": "Sword Keeper's Trial (VIII)",
"ActivityForbiddenChallenge_Title_100100009": "Sword Keeper's Trial (IX)",
"ActivityForbiddenChallenge_Title_100100014": "Sword Keeper's Trial (XIV)",
"ActivityJumpName_ForbiddenArea_01": "Story",
"ActivityJumpName_ForbiddenArea_02": "Collect",
"ActivityJumpName_ForbiddenArea_03": "Challenge",
"ActivityLevelAbility_BuffDesc_vr25_1": "On entering battle, gain <color=#2BAD00>2000</color> <color=#FFAF2C>Decibels</color>. Whenever Ye Shunguang enters the <color=#FFAF2C>Enlightened Mind</color> state, the <color=#FFAF2C>DMG</color> dealt by <color=#FFAF2C>the whole squad</color> is increased by <color=#2BAD00>60%</color> for <color=#2BAD00>30</color>s, up to <color=#2BAD00>3</color> stacks. During <color=#FFAF2C>Enlightened Mind</color>, Ye Shunguang restores <color=#2BAD00>1</color> <color=#FFAF2C>Qingming Sword Force</color> each second.",
"ActivityLevelAbility_BuffDesc_vr25_2": "When inflicting an <color=#FFAF2C>Attribute Anomaly</color>, instantly <color=#FFAF2C>accumulate</color> <color=#2BAD00>12%</color> <color=#FFAF2C>Daze</color>. When enemies are <color=#FFAF2C>Stunned</color>, their <color=#FFAF2C>Anomaly Buildup RES</color> is reduced by <color=#2BAD00>50%</color>.",
"ActivityLevelAbility_BuffDesc_vr25_3": "When activating <color=#FFAF2C>Aftershock</color>, the whole squad's <color=#FFAF2C>ATK increases by</color> <color=#2BAD00>40%</color> for <color=#2BAD00>15</color>s. <color=#FFAF2C>Duration refreshes</color> on repeated triggers. When dealing <color=#FFAF2C>Aftershock DMG</color>, instantly <color=#FFAF2C>execute</color> enemies below a certain HP threshold.",
"ActivityLevelAbility_BuffDesc_vr25_4": "When activating a <color=#FFAF2C>Chain Attack</color>, the whole squad's <color=#FFAF2C>CRIT DMG increases by</color> <color=#2BAD00>70%</color> for <color=#2BAD00>30</color>s, and <color=#FFAF2C>gain</color> <color=#2BAD00>200</color> <color=#FFAF2C>Decibels</color>.",
"ActivityLevelAbility_BuffDesc_vr25_5": "<color=#FFAF2C>Attribute Anomaly effect duration increases by</color> <color=#2BAD00>50%</color>. When applying the <color=#FFAF2C>Disorder</color> effect on enemies, all squad members' <color=#FFAF2C>Disorder effect DMG increases by</color> <color=#2BAD00>50%</color>, <color=#FFAF2C>stacking</color> up to <color=#2BAD00>3</color> times and lasting <color=#2BAD00>30</color>s. Repeated triggers <color=#FFAF2C>reset the duration</color>.",
"ActivityLevelAbility_BuffDesc_vr25_stylish": "<color=#FFAF2C>Decibels</color> gain efficiency increased by <color=#2BAD00>30%</color>, and gain <color=#2BAD00>1500</color> Decibels on entering battle.",
"ActivityLevelAbility_Name_vr25_01": "Sword Buff",
"ActivityLevelAbility_Name_vr25_02": "Anomaly Buff",
"ActivityLevelAbility_Name_vr25_03": "Aftershock Buff",
"ActivityLevelAbility_Name_vr25_04": "Chain Attack Buff",
"ActivityLevelAbility_Name_vr25_05": "Disorder Buff",
"ActivityLevelAbility_Name_vr25_stylish": "Blazing Arc",
"ActivityMainTitle_BetaOB2.5_V1_A": "Beta Test Mission-V1-A",
"ActivityMainTitle_BetaOB2.5_V1_B": "Beta Test Mission-V1-B",
"ActivityMainTitle_BetaOB2.5_V1_Overseas": "Version 2.5 Beta Missions",
"ActivityTabTitle_BetaOB2.5_V1_A": "Beta Test Mission-V1-A",
"ActivityTabTitle_BetaOB2.5_V1_B": "Beta Test Mission-V1-B",
"ActivityTabTitle_BetaOB2.5_V1_Overseas": "Version 2.5 Beta Missions",
"ActivityTeamTrial_QuestName_12730001": "Sword Bearer Alliance",
"ActivityTeamTrial_QuestName_1273000160": "Complete Sword Bearer Alliance",
"ActivityTeamTrial_QuestName_1273000161": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_QuestName_1273000162": "Enter the Enlightened Mind state with Ye Shunguang at least once",
"ActivityTeamTrial_QuestName_12730002": "Anomaly Alliance",
"ActivityTeamTrial_QuestName_1273000260": "Complete Anomaly Alliance",
"ActivityTeamTrial_QuestName_1273000261": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_QuestName_1273000262": "Trigger \"Anomaly\" at least 2 times",
"ActivityTeamTrial_QuestName_12730003": "Aftershock Alliance",
"ActivityTeamTrial_QuestName_1273000360": "Complete Aftershock Alliance",
"ActivityTeamTrial_QuestName_1273000361": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_QuestName_1273000362": "Trigger follow-up attacks at least 2 times",
"ActivityTeamTrial_QuestName_12730004": "Chain Attack Alliance",
"ActivityTeamTrial_QuestName_1273000460": "Complete Chain Attack Alliance",
"ActivityTeamTrial_QuestName_1273000461": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_QuestName_1273000462": "Trigger Chain Attacks at least 2 times",
"ActivityTeamTrial_QuestName_12730005": "Disorder Alliance",
"ActivityTeamTrial_QuestName_1273000560": "Complete Disorder Alliance",
"ActivityTeamTrial_QuestName_1273000561": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_QuestName_1273000562": "Trigger Disorder at least 2 times",
"ActivityTeamTrial_QuestName_12730006": "Sword Bearer Frontline",
"ActivityTeamTrial_QuestName_1273000660": "Complete Sword Bearer Frontline",
"ActivityTeamTrial_QuestName_1273000661": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_QuestName_1273000662": "Enter the Enlightened Mind state with Ye Shunguang at least twice",
"ActivityTeamTrial_QuestName_12730007": "Anomaly Frontline",
"ActivityTeamTrial_QuestName_1273000760": "Complete Anomaly Frontline",
"ActivityTeamTrial_QuestName_1273000761": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_QuestName_1273000762": "Trigger \"Anomaly\" at least 3 times",
"ActivityTeamTrial_QuestName_12730008": "Aftershock Frontline",
"ActivityTeamTrial_QuestName_1273000860": "Complete Aftershock Frontline",
"ActivityTeamTrial_QuestName_1273000861": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_QuestName_1273000862": "Trigger follow-up attacks at least 3 times",
"ActivityTeamTrial_QuestName_12730009": "Chain Attack Frontline",
"ActivityTeamTrial_QuestName_1273000960": "Complete Chain Attack Frontline",
"ActivityTeamTrial_QuestName_1273000961": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_QuestName_1273000962": "Trigger Chain Attacks at least 3 times",
"ActivityTeamTrial_QuestName_12730010": "Disorder Frontline",
"ActivityTeamTrial_QuestName_1273001060": "Complete the Disorder Frontline Challenge",
"ActivityTeamTrial_QuestName_1273001061": "Complete the stage with all Agents' HP greater than 30%",
"ActivityTeamTrial_QuestName_1273001062": "Trigger Disorder at least 3 times",
"ActivityTeamTrial_QuestName_12730011": "Clash (I)",
"ActivityTeamTrial_QuestName_1273001160": "Complete Clash (I)",
"ActivityTeamTrial_QuestName_1273001161": "Clear the stage with a score of over 35,000",
"ActivityTeamTrial_QuestName_1273001162": "Clear the stage with a score of over 50,000",
"ActivityTeamTrial_QuestName_12730012": "Clash (II)",
"ActivityTeamTrial_QuestName_1273001260": "Complete Clash (II)",
"ActivityTeamTrial_QuestName_1273001261": "Clear the stage with a score of over 35,000",
"ActivityTeamTrial_QuestName_1273001262": "Clear the stage with a score of over 50,000",
"ActivityTeamTrial_QuestName_12730013": "Clash (III)",
"ActivityTeamTrial_QuestName_1273001360": "Complete Clash (III)",
"ActivityTeamTrial_QuestName_1273001361": "Clear the stage with a score of over 35,000",
"ActivityTeamTrial_QuestName_1273001362": "Clear the stage with a score of over 50,000",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460001_01": "What exactly is Muse anyway?",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460001_02": "It's a sprite that brings inspiration!",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460002_01": "It's so lively here...",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460002_02": "The Manager still isn't here...",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460003_01": "Brother likes me more!",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460004_01": "If we use this as the album cover...",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460005_01": "Magical Muse!",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460005_02": "Magical Muse?",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460007_01": "That graffiti over there... looks pretty sick!",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460008_01": "Aria, Aria! Listen to this song...",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460008_02": "What an interesting melody!",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460009_01": "There really is a \"Muse of Inspiration\"!",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460009_02": "I gotta check it out...",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460012_01": "It's a hot town!",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460013_01": "A song made for a friend...",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460014_01": "If we're going fishing at sea...",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460014_02": "You can see a whole different view out at sea!",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460017_01": "S—So... what do you think?",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460017_02": "The light is so beautiful...",
"Activity_BubbleStory_ActivityAngelsRunErrands_42460017_03": "Leave it to the Manager~",
"Activity_BubbleStory_DriftingBottles02_44260001_02": "Ehn-ne! Enn! (Leave! It! To! Me!)",
"Activity_BubbleStory_DriftingBottles02_44260002_01": "Ehn! Ne! (Print! Done!)",
"Activity_BubbleStory_DriftingBottles02_44260003_01": "\"Proxy service\", huh...",
"Activity_BubbleStory_DriftingBottles02_44260005_02": "Ehn-nhe! (Going home!)",
"Activity_BubbleStory_DriftingBottles02_44260009_01": "S—S—Such a pain!",
"Activity_BubbleStory_ForbiddenArea_42160004_01": "En-nah... En-neh! (Where are my three subordinates...? Why haven't they come back yet?)",
"Activity_BubbleStory_ForbiddenArea_42160005_01": "Ennuhneh... (Where did my three loyal subordinates go?)",
"Activity_BubbleStory_ForbiddenArea_42160006_01": "Where did I leave my draft...",
"Activity_BubbleStory_ForbiddenArea_600214155_01": "The trial... I guess it's time to bring that up.",
"Activity_BubbleStory_ForbiddenArea_600214201_01": "The story of the sword... is quite fascinating.",
"Activity_BubbleStory_ForbiddenArea_600214401_01": "The Hidden Realm seems to still be here...",
"Activity_BubbleStory_ForbiddenArea_600214901_01": "En-nah? En-neh? (Where are my subordinates? Where did they all run off to?)",
"Activity_Chat_ActivityAngelsRunErrands_32460001_02": "Inter-Knot commissions and routine schedules have been pushed to your Smart System Terminal.",
"Activity_Chat_ActivityAngelsRunErrands_32460001_03": "Before you check your weekly schedule, I've highlighted a commission from Sixth Street for you.",
"Activity_Chat_ActivityAngelsRunErrands_32460001_05": "I'm all ears.",
"Activity_Chat_ActivityAngelsRunErrands_32460001_06": "The commissioner is listed as the \"Wishing Sprite.\" After reviewing your past experiences and the artistic and social skills you've demonstrated, I took the liberty of accepting this commission on your behalf.",
"Activity_Chat_ActivityAngelsRunErrands_32460001_07": "If you want to know the specifics of the commission, head out the front door of the video store, turn right, and make your way to the entrance of the 404 Live House for the details.",
"Activity_Chat_ActivityAngelsRunErrands_32460001_08": "Even sprite likes to keep things a mystery?",
"Activity_Chat_ActivityAngelsRunErrands_32460001_09": "What a truly enigmatic commission.",
"Activity_Chat_ActivityAngelsRunErrands_32460002_04": "About the client Wishing Sprite...",
"Activity_Chat_ActivityAngelsRunErrands_32460002_06": "Before Ari could finish speaking, a figure with pristine white wings appeared at the entrance of 404.",
"Activity_Chat_ActivityAngelsRunErrands_32460002_07": "H—Hello there! Sorry to bother you, but you must be the Muse sent by the \"Wishing Sprite,\" right?",
"Activity_Chat_ActivityAngelsRunErrands_32460002_08": "Well, I do have a commission from the Wishing Sprite...",
"Activity_Chat_ActivityAngelsRunErrands_32460002_09": "Muse... You mean me?",
"Activity_Chat_ActivityAngelsRunErrands_32460002_10": "Yeah yeah! Like those super awesome, super smart sprites that show up with hints whenever everyone's out of inspiration...",
"Activity_Chat_ActivityAngelsRunErrands_32460002_11": "And then — suddenly, everything just falls into place!",
"Activity_Chat_ActivityAngelsRunErrands_32460002_12": "Well... Maybe I'm not that miraculous...",
"Activity_Chat_ActivityAngelsRunErrands_32460002_13": "You introduce yourself to the young lady as the \"video store manager\"...",
"Activity_Chat_ActivityAngelsRunErrands_32460002_14": "So, the Muse was actually the video store manager from across the street... Sounds like something straight out of a fairy tale!",
"Activity_Chat_ActivityAngelsRunErrands_32460002_15": "...The Wishing Sprite actually reached out to me! It said the Muse would appear at the entrance of 404 in the future, and that our inspiration would flow along with it...",
"Activity_Chat_ActivityAngelsRunErrands_32460002_16": "Ah... sorry, sorry! I was so caught up in being excited that I forgot to introduce myself properly...",
"Activity_Chat_ActivityAngelsRunErrands_32460002_17": "I'm Aria from Angels of Delusion. As the lead vocalist of the group, I'm working hard to improve right now.",
"Activity_Chat_ActivityAngelsRunErrands_32460002_18": "Wow, you are the lead vocalist!",
"Activity_Chat_ActivityAngelsRunErrands_32460002_20": "Ah! I—It's not like I'm that amazing! It's just... Nangong and Sunna really believe in me...",
"Activity_Chat_ActivityAngelsRunErrands_32460002_21": "But lately, everyone in the Angels of Delusion has been stuck without any inspiration. I didn't know what else to do, so I had to ask the Wishing Sprite for help...",
"Activity_Chat_ActivityAngelsRunErrands_32460002_22": "Sure, no problem.",
"Activity_Chat_ActivityAngelsRunErrands_32460002_23": "Uhh... S—Sorry...!",
"Activity_Chat_ActivityAngelsRunErrands_32460002_24": "Aria is from 404's super popular idol group Angels of Delusion, but lately all the members seem to be struggling with a creative block...",
"Activity_Chat_ActivityAngelsRunErrands_32460002_25": "As for the details of the commission, it's basically to ask a talented Muse to take the members — who've been cooped up in their rooms, buried in thought — out for a walk, letting them breathe fresh air and find musical inspiration around the city.",
"Activity_Chat_ActivityAngelsRunErrands_32460002_26": "These are the instructions entrusted to me by Ms. Cecilia, the manager of 404. As for the Muse... Aria said the Wishing Sprite would bring one to them — so that must be you, right?",
"Activity_Chat_ActivityAngelsRunErrands_32460002_29": "Then I guess it's time to be a Muse.",
"Activity_Chat_ActivityAngelsRunErrands_32460002_30": "About the first stop on this inspiration journey... I'm working on a song with a cozy, everyday-life vibe. Do you have any thoughts on that, Manager?",
"Activity_Chat_ActivityAngelsRunErrands_32460002_31": "A destination that fits a cozy, everyday-life inspiration... bustling streets, leisurely crowds, unique cultural sights... one place comes to your mind.",
"Activity_Chat_ActivityAngelsRunErrands_32460002_32": "Have you ever been to Waifei Peninsula, Aria?",
"Activity_Chat_ActivityAngelsRunErrands_32460002_34": "I've heard about it, but it's too far away so I never made it there. Would it be okay if I invited you to come along, Manager?",
"Activity_Chat_ActivityAngelsRunErrands_32460002_35": "With {F#Miss Belle}{M#Mr. Wise} around, we're sure to find some fresh sparks of inspiration there!",
"Activity_Chat_ActivityAngelsRunErrands_32460002_36": "Looks like you two are heading out on a long journey. Stay safe out there~",
"Activity_Chat_ActivityAngelsRunErrands_32460002_37": "Then let's meet up at Failume Heights later, Manager!",
"Activity_Chat_ActivityAngelsRunErrands_32460003_01": "Manager, you're here!",
"Activity_Chat_ActivityAngelsRunErrands_32460003_02": "But Aria doesn't look anything like a robot at all... what a strange connection to make.",
"Activity_Chat_ActivityAngelsRunErrands_32460003_03": "Because you are pretty, Aria!",
"Activity_Chat_ActivityAngelsRunErrands_32460003_04": "Because you are so cute, Aria!",
"Activity_Chat_ActivityAngelsRunErrands_32460003_05": "Is it because Aria's stage outfit is... kind of unusual? But this is the only outfit Aria has...",
"Activity_Chat_ActivityAngelsRunErrands_32460003_06": "This isn't quite what I expected... I've never tried seeking inspiration in such a lively place before!",
"Activity_Chat_ActivityAngelsRunErrands_32460003_08": "How about soaking in the buzz of everyday life?",
"Activity_Chat_ActivityAngelsRunErrands_32460003_09": "Let's check out how the locals live around here, shall we?",
"Activity_Chat_ActivityAngelsRunErrands_32460003_10": "Aria lowers her head slightly, her eyes scanning the crowd at Failume Heights with a mix of curiosity and shyness, just like a little robot observing the world.",
"Activity_Chat_ActivityAngelsRunErrands_32460003_11": "Beneath what seems like an overwhelming, chaotic rhythm, there are so many small, gentle stories...",
"Activity_Chat_ActivityAngelsRunErrands_32460003_12": "Kids running out of the convenience store excitedly clutching candy, neighbors bantering loudly over a game of mahjong...",
"Activity_Chat_ActivityAngelsRunErrands_32460003_14": "Aria has excellent eyesight...",
"Activity_Chat_ActivityAngelsRunErrands_32460003_17": "Then weave them together with an easygoing, soothing beat to form a warm melody...",
"Activity_Chat_ActivityAngelsRunErrands_32460003_18": "A peaceful, everyday tune... I think I'm getting some ideas!",
"Activity_Chat_ActivityAngelsRunErrands_32460003_19": "Manager, let's find somewhere quieter... I've got a new idea I want to share with you!",
"Activity_Chat_ActivityAngelsRunErrands_32460004_01": "\"Even the most ordinary everyday life might be a series of small miracles.\"",
"Activity_Chat_ActivityAngelsRunErrands_32460004_02": "Sometimes... the most touching notes can be found in the seemingly simplest melodies!",
"Activity_Chat_ActivityAngelsRunErrands_32460004_03": "A piece depicting a warm, everyday scene... And just like that, it's done — White Lattice!",
"Activity_Chat_ActivityAngelsRunErrands_32460004_04": "Aria pulls out her phone, and starts to play the melody she just came up with using a synthesizer app...",
"Activity_Chat_ActivityAngelsRunErrands_32460004_05": "Manager, what do you think of this one? It's... not too bad, right?",
"Activity_Chat_ActivityAngelsRunErrands_32460004_07": "There's still room for improvement!",
"Activity_Chat_ActivityAngelsRunErrands_32460004_08": "I'll keep working on it! I hope that once the full track is complete, you'll come and give it a listen, Manager!",
"Activity_Chat_ActivityAngelsRunErrands_32460004_09": "One more thing — Ari said she'd like us to take a photo after finishing our inspiration trip, to use as an image for a post on the \"Angels of Delusion\" account.",
"Activity_Chat_ActivityAngelsRunErrands_32460004_10": "Mind if I take a pic right here, Manager?",
"Activity_Chat_ActivityAngelsRunErrands_32460005_01": "Today, I went on a trip with the video store manager, and ended up finding a kind of inspiration you'd never get in Sixth Street!",
"Activity_Chat_ActivityAngelsRunErrands_32460005_03": "Yeah! All thanks to the Manager!",
"Activity_Chat_ActivityAngelsRunErrands_32460005_04": "It's all your own hard work, Aria.",
"Activity_Chat_ActivityAngelsRunErrands_32460005_05": "It's all thanks to Aria's sharp eye for detail!",
"Activity_Chat_ActivityAngelsRunErrands_32460005_06": "But... if it wasn't for the Manager's hint, I never would've realized that the little sparks of inspiration can hide even in the middle of a noisy crowd!",
"Activity_Chat_ActivityAngelsRunErrands_32460005_07": "That's fascinating... Once we're back, I definitely want to listen to Aria's new piece.",
"Activity_Chat_ActivityAngelsRunErrands_32460005_08": "Uh... Well, we can just listen to it on our own later...!",
"Activity_Chat_ActivityAngelsRunErrands_32460005_09": "And the Manager's photos have such a distinct style, too! Paired with Aria's inspiration journey and Ari's artistic flair...",
"Activity_Chat_ActivityAngelsRunErrands_32460005_10": "Today's post for Angels of Delusion is officially up!",
"Activity_Chat_ActivityAngelsRunErrands_32460006_01": "This time, my Muse is... a rather magical store manager.",
"Activity_Chat_ActivityAngelsRunErrands_32460006_02": "Mousse, huh... Mmm, I like the mango flavor...",
"Activity_Chat_ActivityAngelsRunErrands_32460006_03": "It's Muse... Muse! A muse who brings inspiration — the store manager from the video store across the street!",
"Activity_Chat_ActivityAngelsRunErrands_32460006_04": "\"Random Play\"? That sounds familiar...",
"Activity_Chat_ActivityAngelsRunErrands_32460006_05": "Hello~",
"Activity_Chat_ActivityAngelsRunErrands_32460006_06": "I'm listening.",
"Activity_Chat_ActivityAngelsRunErrands_32460006_07": "Manager, you're right on time as always!",
"Activity_Chat_ActivityAngelsRunErrands_32460006_08": "Oh, I remember now! Nangong said she once borrowed a dance tape from your store!",
"Activity_Chat_ActivityAngelsRunErrands_32460006_09": "No, wait... it's not that I don't want to talk about your store! Ah no, what I mean is...",
"Activity_Chat_ActivityAngelsRunErrands_32460006_10": "Aaah, I'm sorry! Are you the Mousse— no, the Manager? I—I wasn't trying to make fun of your shop or anything...",
"Activity_Chat_ActivityAngelsRunErrands_32460006_11": "Uwaa— Sorry! Whenever I talk with strangers... Wait, speaking of which, don't I know you from somewhere, Manager?",
"Activity_Chat_ActivityAngelsRunErrands_32460006_12": "How 'bout we get down to business—",
"Activity_Chat_ActivityAngelsRunErrands_32460006_13": "Oh! Right! My new song... I'm working on something mellow and laid-back lately!",
"Activity_Chat_ActivityAngelsRunErrands_32460006_14": "And yet you're this nervous in front of the Manager?",
"Activity_Chat_ActivityAngelsRunErrands_32460006_15": "Ari! You're picking up Nangong's bad habits!",
"Activity_Chat_ActivityAngelsRunErrands_32460006_16": "Haha, I'll handle the intro! Sunna's our composer in Angels of Delusion, and she tends to be really strict with herself.",
"Activity_Chat_ActivityAngelsRunErrands_32460006_18": "Just relax.",
"Activity_Chat_ActivityAngelsRunErrands_32460006_19": "But if you are willing to help... then I'd like to give it a shot!",
"Activity_Chat_ActivityAngelsRunErrands_32460006_20": "A relaxed melody... breezy, gently swaying air... notes dancing freely... a destination comes to your mind.",
"Activity_Chat_ActivityAngelsRunErrands_32460006_22": "Oh, the underground music plaza? I've picked up a few shifts at the drinks stand there before... Then let's meet at Reverb Arena, {F#Ms. M-Mango}{M#Mr. M-Mango} Mousse...!",
"Activity_Chat_ActivityAngelsRunErrands_32460006_23": "Don't rush. Take your time...",
"Activity_Chat_ActivityAngelsRunErrands_32460006_24": "Uwaa— messing up in front of Miss Astra's friends would be even MORE embarrassing!",
"Activity_Chat_ActivityAngelsRunErrands_32460006_25": "So... if I'm trying to write something light and relaxing, where would you suggest I go for inspiration, Manager?",
"Activity_Chat_ActivityAngelsRunErrands_32460006_26": "I think it was at the concert at Fantasy Resort. You're Miss Astra's...?",
"Activity_Chat_ActivityAngelsRunErrands_32460006_27": "How about we talk about your new song?",
"Activity_Chat_ActivityAngelsRunErrands_32460007_01": "Hmm... this improvised melody isn't exactly polished, but it's really interesting...",
"Activity_Chat_ActivityAngelsRunErrands_32460007_02": "But I can't just steal someone else's inspiration...",
"Activity_Chat_ActivityAngelsRunErrands_32460007_03": "Still, I don't have any other inspiration at all... W—What should I do...",
"Activity_Chat_ActivityAngelsRunErrands_32460007_04": "How about we just relax for a bit first?",
"Activity_Chat_ActivityAngelsRunErrands_32460007_05": "Maybe start with a couple of drinks?",
"Activity_Chat_ActivityAngelsRunErrands_32460007_06": "S—Scarlet Noble? Nangong keeps a few in 404's fridge, but I heard the taste is kinda...",
"Activity_Chat_ActivityAngelsRunErrands_32460007_07": "You can't exactly write a relaxed melody when your nerves are all tight, y'know.",
"Activity_Chat_ActivityAngelsRunErrands_32460007_08": "Then... cheers?",
"Activity_Chat_ActivityAngelsRunErrands_32460007_09": "Following the style of a friend from the Outer Ring, you mix up a Scarlet Noble Special for Sunna...\nThen you lift your glass and clink it gently against hers.",
"Activity_Chat_ActivityAngelsRunErrands_32460007_10": "...Whoa! I—It's got quite a kick! But after drinking it, it's like little bubbles started drifting up from my heart...",
"Activity_Chat_ActivityAngelsRunErrands_32460007_11": "Nangong Yu sometimes says I should... um... try to be braver about new things too.",
"Activity_Chat_ActivityAngelsRunErrands_32460007_12": "Hmm... the bar counter... fizzy drinks... those lively bubbles, that gentle sway in the air...",
"Activity_Chat_ActivityAngelsRunErrands_32460007_13": "I—I think I might have an idea, Manager! Let's... let's find somewhere quieter so I can let you hear it!",
"Activity_Chat_ActivityAngelsRunErrands_32460007_14": "Let's move to a quieter spot. I'll play it for you there!",
"Activity_Chat_ActivityAngelsRunErrands_32460008_01": "With that easy 6/8 groove holding everything together and a melody that bounces as lightly as soda bubbles...",
"Activity_Chat_ActivityAngelsRunErrands_32460008_02": "And the chords — those need to move with the same spark and lift as the Manager's special cocktail.",
"Activity_Chat_ActivityAngelsRunErrands_32460008_03": "This one's called Bar-Top Special... C—Could you... maybe give it a listen for me, Manager?",
"Activity_Chat_ActivityAngelsRunErrands_32460008_04": "Sunna pulls out her phone, and starts to play the melody she just came up with using the synthesizer app...",
"Activity_Chat_ActivityAngelsRunErrands_32460008_05": "Manager... what do you think of this song?",
"Activity_Chat_ActivityAngelsRunErrands_32460008_06": "It's not really the style I'm best at, b—but... it's something I really enjoyed working on...",
"Activity_Chat_ActivityAngelsRunErrands_32460008_08": "It makes me want to start swaying already~",
"Activity_Chat_ActivityAngelsRunErrands_32460008_09": "R—Really? I wrote it while thinking about... that moment we clinked glasses at the bar...",
"Activity_Chat_ActivityAngelsRunErrands_32460008_10": "If you think it's good... then maybe everyone else will think it's... not bad, too?",
"Activity_Chat_ActivityAngelsRunErrands_32460008_11": "Oh, and Ari asked me to take a photo of our field research spot as a memento... How about we take it right here?",
"Activity_Chat_ActivityAngelsRunErrands_32460009_01": "It's different from the usual style, but... this song is absolutely amazing!",
"Activity_Chat_ActivityAngelsRunErrands_32460009_02": "Exactly! The impromptu performance we've never seen before, the Scarlet Noble Special I've never tried... all of it gave me completely new inspiration.",
"Activity_Chat_ActivityAngelsRunErrands_32460009_03": "...And this {F#Ms. Mango}{M#Mr. Mango}, really does have a flavor that stands out from other mousses...",
"Activity_Chat_ActivityAngelsRunErrands_32460009_04": "Did I turn into a little cake?",
"Activity_Chat_ActivityAngelsRunErrands_32460009_05": "Even just gaining some insight like this is wonderful.",
"Activity_Chat_ActivityAngelsRunErrands_32460009_06": "Hey Manager, you're here!",
"Activity_Chat_ActivityAngelsRunErrands_32460009_07": "Sunna and I were just talking about today's piece. We both agree that it's going to give our fans a whole new kind of surprise!",
"Activity_Chat_ActivityAngelsRunErrands_32460009_08": "Hearing this melody is like feeling soda bubbles dancing on your tongue... It's sure to give the bar a boost! And my tips too!",
"Activity_Chat_ActivityAngelsRunErrands_32460009_09": "...I—I hope so...",
"Activity_Chat_ActivityAngelsRunErrands_32460009_10": "Oh right! One more practical task, Sunna. Use the photos the Manager took today and post today's tweet for Angels of Delusion!",
"Activity_Chat_ActivityAngelsRunErrands_32460009_12": "I really hope everyone enjoys Bar-Top Special as much as Ari does.",
"Activity_Chat_ActivityAngelsRunErrands_32460010_01": "A muse of inspiration... really does exist!",
"Activity_Chat_ActivityAngelsRunErrands_32460010_02": "I thought Aria and Sunna were already too old to believe in fairy tales... hehe, how lovely!",
"Activity_Chat_ActivityAngelsRunErrands_32460010_04": "I don't really think of myself as a muse, anyway...",
"Activity_Chat_ActivityAngelsRunErrands_32460010_05": "Ah, you're here! Nangong, this is {F#Ms. Manager}{M#Mr. Manager} of Random Play...",
"Activity_Chat_ActivityAngelsRunErrands_32460010_06": "Nice to meet you~",
"Activity_Chat_ActivityAngelsRunErrands_32460010_07": "Sunna was muttering all day yesterday about how \"the Manager is amazing at bringing out people's inspiration,\" and \"I've never felt such a strange spark before.\"",
"Activity_Chat_ActivityAngelsRunErrands_32460010_08": "Our mysterious {F#Ms. Manager}{M#Mr. Manager} has me all curious now~",
"Activity_Chat_ActivityAngelsRunErrands_32460010_09": "And that's why Nangong has decided...",
"Activity_Chat_ActivityAngelsRunErrands_32460010_10": "To go out with {F#Ms. Manager}{M#Mr. Manager} today and hunt down some inspiration of my own!",
"Activity_Chat_ActivityAngelsRunErrands_32460010_11": "So, {F#Manager Belle}{M#Manager Wise}, what kind of music do you usually like?",
"Activity_Chat_ActivityAngelsRunErrands_32460010_12": "As for me, I'm working on a heavy, hardhitting rap track right now, but I've been struggling with the backing track...",
"Activity_Chat_ActivityAngelsRunErrands_32460010_13": "Nangong's our group's dance and rap lead, and the most awesome leader we could ask for!",
"Activity_Chat_ActivityAngelsRunErrands_32460010_14": "Hehe, I can feel all of your love, Aria~ Even if you praise me like that in front of others... I won't get embarrassed anyway!",
"Activity_Chat_ActivityAngelsRunErrands_32460010_15": "Life in Sixth Street has been a little too peaceful, and the members' hugs a little too soft... so I'm not entirely confident about nailing this hardstyle vibe.",
"Activity_Chat_ActivityAngelsRunErrands_32460010_16": "I need somewhere that fits the mood... somewhere that sparks that edge.",
"Activity_Chat_ActivityAngelsRunErrands_32460010_17": "A place full of energy and passion... maybe Blazewood?",
"Activity_Chat_ActivityAngelsRunErrands_32460010_18": "A place of a hardstyle vibe... Let's hit up the Outer Ring together.",
"Activity_Chat_ActivityAngelsRunErrands_32460010_19": "Interesting idea... Looks like we're heading out on a long journey!",
"Activity_Chat_ActivityAngelsRunErrands_32460010_20": "Huh? You really wanna go there? I heard the Outer Ring is dangerous, especially the traffic—",
"Activity_Chat_ActivityAngelsRunErrands_32460010_21": "No worries! The Manager clearly knows the Outer Ring like the back of {F#her}{M#his} hand. I can't go wrong following {F#her}{M#him}! Let's meet up at Blazewood then~",
"Activity_Chat_ActivityAngelsRunErrands_32460010_22": "I'll make sure to avoid the risky areas. See you in Blazewood, {F#Manager Belle}{M#Manager Wise}.",
"Activity_Chat_ActivityAngelsRunErrands_32460011_01": "Such a completely different vibe from the quiet, ordinary days back on Sixth Street... As expected of your recommendation, Manager.",
"Activity_Chat_ActivityAngelsRunErrands_32460011_02": "You really did bring me to an amazing place, {F#Manager Belle}{M#Manager Wise}~",
"Activity_Chat_ActivityAngelsRunErrands_32460011_03": "Perfect for brainstorming something fiery and high-energy, right?",
"Activity_Chat_ActivityAngelsRunErrands_32460011_04": "Blazewood definitely lives up to its name.",
"Activity_Chat_ActivityAngelsRunErrands_32460011_05": "Aside from the untamed cacti and those carefree tumbleweeds rolling wherever they please, you can hear engines roaring down the highway every now and then...",
"Activity_Chat_ActivityAngelsRunErrands_32460011_06": "It just feels so... free.",
"Activity_Chat_ActivityAngelsRunErrands_32460011_07": "Whoa — look over there! That rider looks so cool. How about we go ask her to let us borrow her bike for a bit?",
"Activity_Chat_ActivityAngelsRunErrands_32460011_08": "Come on, Manager, no need to worry like that. It's all in the name of creative inspiration~",
"Activity_Chat_ActivityAngelsRunErrands_32460011_09": "Before you can stop her, Nangong is already jogging over to the motorcycle she's been eyeing.",
"Activity_Chat_ActivityAngelsRunErrands_32460011_10": "You wanna ride my bike...? I don't mind lending it to you, but kid... you got any experience with motorcycles?",
"Activity_Chat_ActivityAngelsRunErrands_32460011_11": "Uh... I've ridden Sunna's little electric scooter before. Does that count?",
"Activity_Chat_ActivityAngelsRunErrands_32460011_12": "Huh? This thing's no joke to handle — if you try driving it without proper training, you'll be in some serious trouble!",
"Activity_Chat_ActivityAngelsRunErrands_32460011_13": "If you're just looking to experience the local culture of the Outer Ring, and not the medical services at the Blazewood clinic... I'd suggest you skip it. They, uh... don't seem to have a medical license.",
"Activity_Chat_ActivityAngelsRunErrands_32460011_14": "Let's just say that clinic can't hold a candle to the ones back in the city.",
"Activity_Chat_ActivityAngelsRunErrands_32460011_15": "The rider chuckles, shakes her head, and takes off down the highway on her bike.",
"Activity_Chat_ActivityAngelsRunErrands_32460011_16": "What a pity...",
"Activity_Chat_ActivityAngelsRunErrands_32460011_17": "Looks like inspiration isn't coming as easy as we thought.",
"Activity_Chat_ActivityAngelsRunErrands_32460011_18": "Well... to be honest, the melody came to me long before we got here — somewhere along the road, with the wind, the sand, and the sunlight all wrapping around me.",
"Activity_Chat_ActivityAngelsRunErrands_32460011_19": "Come on, Manager. Let me share the riff I came up with.",
"Activity_Chat_ActivityAngelsRunErrands_32460011_Name_02": "Spunky Rider",
"Activity_Chat_ActivityAngelsRunErrands_32460012_01": "The wind out here in the Outer Ring is always carrying sand... how about adding a bit of that rough texture into the backing track?",
"Activity_Chat_ActivityAngelsRunErrands_32460012_04": "Nangong pulls out her phone, and starts to play the melody she just came up with using the synthesizer app...",
"Activity_Chat_ActivityAngelsRunErrands_32460012_05": "It'd make a nice backing track, right? Just let me work on the lyrics and instruments...",
"Activity_Chat_ActivityAngelsRunErrands_32460012_06": "Can't wait to hear the full song!",
"Activity_Chat_ActivityAngelsRunErrands_32460012_07": "This makes for a great backing track.",
"Activity_Chat_ActivityAngelsRunErrands_32460012_08": "Hehe... I think so too!",
"Activity_Chat_ActivityAngelsRunErrands_32460012_09": "Come on, let's take a photo to mark the moment — Ari put it on my to-do list, after all~",
"Activity_Chat_ActivityAngelsRunErrands_32460013_01": "Fresh surroundings really do spark new and different inspirations, huh? Don't tell me you really are the \"Muse\"...",
"Activity_Chat_ActivityAngelsRunErrands_32460013_02": "Don't you dare disappear on us once we find our inspiration this time — after all, Manager, you're a part of our creative journey too.",
"Activity_Chat_ActivityAngelsRunErrands_32460013_03": "And you must come catch the Angels of Delusion live when you get the chance, Manager — it's an entirely different experience from listening to them on your headphones!",
"Activity_Chat_ActivityAngelsRunErrands_32460013_04": "Watching a live performance just hits different than listening through headphones, you know?",
"Activity_Chat_ActivityAngelsRunErrands_32460013_05": "Ari's really pulling out all the stops to promote our show...",
"Activity_Chat_ActivityAngelsRunErrands_32460013_06": "We won't let all this hard work go to waste! Right, little Aria?",
"Activity_Chat_ActivityAngelsRunErrands_32460013_07": "I... I'll do my best!",
"Activity_Chat_ActivityAngelsRunErrands_32460013_08": "Aria totally stole my line — I was just about to give {F#Miss}{M#Mr.} Muse a compliment!",
"Activity_Chat_ActivityAngelsRunErrands_32460013_09": "I'm just hanging out here with everyone",
"Activity_Chat_ActivityAngelsRunErrands_32460013_10": "I'm not really a \"muse\"",
"Activity_Chat_ActivityAngelsRunErrands_32460013_11": "You know, you're really adorable when you act all modest after a compliment!",
"Activity_Chat_ActivityAngelsRunErrands_32460013_12": "Alright, let's post something on Nangong's creative process along with our keepsake photo from today!",
"Activity_Chat_ActivityAngelsRunErrands_32460014_01": "Hey there, Manager!",
"Activity_Chat_ActivityAngelsRunErrands_32460014_02": "I have just a little question for you...",
"Activity_Chat_ActivityAngelsRunErrands_32460014_04": "What's on your mind, Aria?",
"Activity_Chat_ActivityAngelsRunErrands_32460014_05": "You know that feeling? When you have a friend you've never met in person, but you've shared so many secrets with them... Someone who isn't with you 24/7, but has still become indispensable in your life?",
"Activity_Chat_ActivityAngelsRunErrands_32460014_06": "This... online friend... She's extremely knowledgeable — it almost feels like she knows everything. But maybe that's exactly why nothing stands out as a true passion for her.",
"Activity_Chat_ActivityAngelsRunErrands_32460014_07": "You mean...?",
"Activity_Chat_ActivityAngelsRunErrands_32460014_08": "An online friend?",
"Activity_Chat_ActivityAngelsRunErrands_32460014_09": "An o—online... friend? Hmm. Yeah, I guess you could say that...",
"Activity_Chat_ActivityAngelsRunErrands_32460014_10": "So, if I wanted to get her a gift, what should it be? It should be something unique, but also something that really suits her...",
"Activity_Chat_ActivityAngelsRunErrands_32460014_11": "You're right, Manager!",
"Activity_Chat_ActivityAngelsRunErrands_32460014_12": "So... would you join me in seeking inspiration again today, Manager?",
"Activity_Chat_ActivityAngelsRunErrands_32460014_13": "No problem",
"Activity_Chat_ActivityAngelsRunErrands_32460014_15": "Awesome!",
"Activity_Chat_ActivityAngelsRunErrands_32460014_16": "That \"friend\" of mine... She's this dreamy, elegant, and profoundly powerful presence I feel in my heart...",
"Activity_Chat_ActivityAngelsRunErrands_32460014_17": "I hear you've been to many places before, Manager... Might there be a place on your list of places to visit that fits this description?",
"Activity_Chat_ActivityAngelsRunErrands_32460014_18": "I know of a holiday resort by the sea...",
"Activity_Chat_ActivityAngelsRunErrands_32460014_19": "Fantasy Resort!",
"Activity_Chat_ActivityAngelsRunErrands_32460014_20": "Wow! Just hearing that name reminds me so much of my friend!",
"Activity_Chat_ActivityAngelsRunErrands_32460014_21": "\"Fantasy Resort,\" huh... Let me pull up the directions now! I'll see you there, Manager~",
"Activity_Chat_ActivityAngelsRunErrands_32460014_22": "Manager, since you're our \"Muse,\" surely you can give me some inspiration for the gift, right?",
"Activity_Chat_ActivityAngelsRunErrands_32460014_23": "Since the gift is coming from you, Aria...",
"Activity_Chat_ActivityAngelsRunErrands_32460014_25": "A song...? Well, I might not be as good at songwriting as Sunna, but I can certainly come up with a bitsy tune myself...",
"Activity_Chat_ActivityAngelsRunErrands_32460014_26": "...I want to compose a song, a song for that \"friend\" of mine — Aria's Song!",
"Activity_Chat_ActivityAngelsRunErrands_32460015_01": "Wow, this place is gorgeous... the sun, the beach, those signs shining in the light... it's practically straight out of a magazine!",
"Activity_Chat_ActivityAngelsRunErrands_32460015_02": "Hmm? You've gone all quiet, Manager... Is there something about the sea over there that's caught your eye?",
"Activity_Chat_ActivityAngelsRunErrands_32460015_04": "You know, going out on the water could spark a bit of inspiration",
"Activity_Chat_ActivityAngelsRunErrands_32460015_05": "S—Surfing!?",
"Activity_Chat_ActivityAngelsRunErrands_32460015_06": "No, no, no... No way! I—I... I'm not athletic at all, and I really don't like getting too close to the water...",
"Activity_Chat_ActivityAngelsRunErrands_32460015_07": "I just... um, I just want to watch the waves from the shore...",
"Activity_Chat_ActivityAngelsRunErrands_32460015_08": "And oh, I just remembered! The beach is way too dangerous — we could get swept into the sea any moment!\nLet's... continue our chat somewhere else, Manager!",
"Activity_Chat_ActivityAngelsRunErrands_32460015_09": "Ooh! There's an ice cream truck right over there... Let me buy you some ice cream!",
"Activity_Chat_ActivityAngelsRunErrands_32460015_10": "Like a spinning top in a flurry, a panicky Aria begins scuttling away from the beach, and towards the ice cream truck.",
"Activity_Chat_ActivityAngelsRunErrands_32460015_11": "I really have to thank you, Manager! If it weren't for our Muse over here, I'd probably never have known about this place...",
"Activity_Chat_ActivityAngelsRunErrands_32460015_13": "Is it just me, or are you afraid of the water, Aria?",
"Activity_Chat_ActivityAngelsRunErrands_32460015_14": "NO!",
"Activity_Chat_ActivityAngelsRunErrands_32460016_01": "There's so many ice creams and all these colors here... mint, raspberry, strawberry chocolate... Which one do you like best, Manager?",
"Activity_Chat_ActivityAngelsRunErrands_32460016_02": "What flavor do you like, Aria?",
"Activity_Chat_ActivityAngelsRunErrands_32460016_03": "Me? Hmm... I can't have any ice cream now, as my stomach hasn't been feeling great lately...",
"Activity_Chat_ActivityAngelsRunErrands_32460016_04": "Plus, once, Sunna ate too much ice cream and got a fever the very next day... And Nangong has told us to stay away from cold drinks as well!",
"Activity_Chat_ActivityAngelsRunErrands_32460016_05": "What a pity...",
"Activity_Chat_ActivityAngelsRunErrands_32460016_06": "How about we get dessert instead, Aria? Something you like...?",
"Activity_Chat_ActivityAngelsRunErrands_32460016_07": "Since we're at the beach, you should get yourself some ice cream no matter what. After all... ice cream and ocean waves are a perfect match for each other!",
"Activity_Chat_ActivityAngelsRunErrands_32460016_08": "...Look, it says so right there on the ad, so it must be true!",
"Activity_Chat_ActivityAngelsRunErrands_32460016_09": "I'll treat! I—I—I... can pay for it from the budget for the next Angels of Delusions event!",
"Activity_Chat_ActivityAngelsRunErrands_32460016_10": "Even though you protest, Aria stays surprisingly firm.\nYou take the colorful ice cream, feeling a bit awkward...",
"Activity_Chat_ActivityAngelsRunErrands_32460016_11": "As you tackle those scoops of ice cream, Aria seems to be watching you intently.\nCould the sight of someone having ice cream... actually be a source of inspiration too?",
"Activity_Chat_ActivityAngelsRunErrands_32460016_12": "Hmm... I've some new ideas!",
"Activity_Chat_ActivityAngelsRunErrands_32460016_13": "Let's head back to the beach, Manager, while the sound of waves hasn't been drowned out by the crowds yet...",
"Activity_Chat_ActivityAngelsRunErrands_32460016_14": "I don't want to damage my vocal cords and ruin my singing... I'd be letting the fans down big time in that case.",
"Activity_Chat_ActivityAngelsRunErrands_32460017_01": "The waves tumble and crash along the shore, as if the sea itself were performing a symphony.",
"Activity_Chat_ActivityAngelsRunErrands_32460017_02": "I'm a little scared of the water, but I still love watching the waves! ...Even if I can only bring myself to do so from a safe distance.",
"Activity_Chat_ActivityAngelsRunErrands_32460017_03": "I wonder what it would feel like to compose music on those big, restless waves...?",
"Activity_Chat_ActivityAngelsRunErrands_32460017_04": "I wonder what notes one might come up with amidst those endless, pulsing beats...",
"Activity_Chat_ActivityAngelsRunErrands_32460017_05": "I've got an idea...",
"Activity_Chat_ActivityAngelsRunErrands_32460017_06": "How about we take a boat out to sea?",
"Activity_Chat_ActivityAngelsRunErrands_32460017_07": "A boat out to sea...? Um... is it... is it dangerous?",
"Activity_Chat_ActivityAngelsRunErrands_32460017_08": "It's a perfect day to go sailing today",
"Activity_Chat_ActivityAngelsRunErrands_32460017_09": "I won't let you fall into the water, Aria!",
"Activity_Chat_ActivityAngelsRunErrands_32460017_10": "You make arrangements to head out on the fishing boat from your previous trip.\nAria looks a little scared — she clutches your sleeve tightly as she gingerly puts her feet on the dock.",
"Activity_Chat_ActivityAngelsRunErrands_32460017_11": "With a blast of the horn, the boat begins to head out to sea...",
"Activity_Chat_ActivityAngelsRunErrands_32460017_12": "Eeeek! It's still pretty scary, but I'll be fine!",
"Activity_Chat_ActivityAngelsRunErrands_32460017_13": "Looks like the gentle rocking of the boat on the waves is making Aria uneasy.",
"Activity_Chat_ActivityAngelsRunErrands_32460017_14": "Try relaxing your body",
"Activity_Chat_ActivityAngelsRunErrands_32460017_15": "Try taking a few deep breaths",
"Activity_Chat_ActivityAngelsRunErrands_32460017_16": "Alright... Let me try... Hmm, as long as I get this right...",
"Activity_Chat_ActivityAngelsRunErrands_32460017_18": "I-I... think I'm starting to feel a little better!",
"Activity_Chat_ActivityAngelsRunErrands_32460017_19": "The sound of the gentle sea breeze mingles with the whispering tides, as if the young lady is being rewarded for her bravery.",
"Activity_Chat_ActivityAngelsRunErrands_32460017_20": "There's something about the rhythm of the sea that really sparks a dreamy kind of inspiration...",
"Activity_Chat_ActivityAngelsRunErrands_32460017_21": "This song... The feelings I want to share with that friend of mine... We'll call it \"State of My Heart\"!",
"Activity_Chat_ActivityAngelsRunErrands_32460017_22": "Aria pulls out her phone, and starts to play the melody she just came up with using the synthesizer app...",
"Activity_Chat_ActivityAngelsRunErrands_32460017_23": "For the main melody, I'm thinking a piano harmony with a jazzy, bossa nova-type drum beat...",
"Activity_Chat_ActivityAngelsRunErrands_32460017_24": "That way, we get both an elegant, romantic vibe and a touch of urban flair...",
"Activity_Chat_ActivityAngelsRunErrands_32460017_25": "If only I could get closer to them! I bet those soft sounds would be much clearer up close...",
"Activity_Chat_ActivityAngelsRunErrands_32460017_26": "I hope... she'll like it when I send her the full song!",
"Activity_Chat_ActivityAngelsRunErrands_32460017_27": "I really like it... so",
"Activity_Chat_ActivityAngelsRunErrands_32460017_28": "I'm sure she'll love it too!",
"Activity_Chat_ActivityAngelsRunErrands_32460017_29": "Mm-hmm! Oh by the way, let's not forget to snap a picture for Ari's post today when we get back on shore, Manager!",
"Activity_Chat_ActivityAngelsRunErrands_32460017_30": "Wanna hear it, Manager?",
"Activity_Chat_ActivityAngelsRunErrands_32460018_01": "Did you try out that super fun surfing event, Aria?",
"Activity_Chat_ActivityAngelsRunErrands_32460018_02": "I... I'm not really good at watersports like surfing...",
"Activity_Chat_ActivityAngelsRunErrands_32460018_03": "Oh right... I mean, seeing as you're...",
"Activity_Chat_ActivityAngelsRunErrands_32460018_04": "—Hey! Welcome back, Manager!",
"Activity_Chat_ActivityAngelsRunErrands_32460018_06": "So, how did we do today?",
"Activity_Chat_ActivityAngelsRunErrands_32460018_07": "Thanks to Manager who came along on that outing for inspiration with me, I managed to complete my gift for that special \"friend\" I treasure so much!",
"Activity_Chat_ActivityAngelsRunErrands_32460018_08": "Now, I have a gift I can present to the Wishing Sprite!",
"Activity_Chat_ActivityAngelsRunErrands_32460018_09": "All thanks to our Manager, our incredible Muse! But we still need your help for one last commission... Is that okay with you?",
"Activity_Chat_ActivityAngelsRunErrands_32460018_10": "Do you think... you could come meet us at the entrance of 404 Live tomorrow like you usually do?",
"Activity_Chat_ActivityAngelsRunErrands_32460018_12": "I'll be there!",
"Activity_Chat_ActivityAngelsRunErrands_32460018_13": "Alright, I'm publishing the post about the inspiration for \"State of My Heart\" right now!",
"Activity_Chat_ActivityAngelsRunErrands_32460019_01": "Hey Manager, you're here!",
"Activity_Chat_ActivityAngelsRunErrands_32460019_02": "Oh, it's Aria's amazing {F#Miss}{M#Mr.} Muse!",
"Activity_Chat_ActivityAngelsRunErrands_32460019_03": "M—Manager! You've got that... mango mousse scent on you again today...",
"Activity_Chat_ActivityAngelsRunErrands_32460019_04": "Maybe it's because I went out and had some mango?",
"Activity_Chat_ActivityAngelsRunErrands_32460019_05": "We have to bother you for one last commission today — one that'll help us find more inspiration. I bet you're all ready to help the Angels of Delusion, Manager.",
"Activity_Chat_ActivityAngelsRunErrands_32460019_06": "Mm-hmm! We're putting together a \"victory anthem\" to show our team spirit, and it'd be so great if you could join us on our creative outing, Manager!",
"Activity_Chat_ActivityAngelsRunErrands_32460019_07": "Our. Victory. Anthem! Yes, that's it! I'm looking forward to working with you today too!",
"Activity_Chat_ActivityAngelsRunErrands_32460019_08": "And the musical style for today is...?",
"Activity_Chat_ActivityAngelsRunErrands_32460019_09": "So, our destination today is...?",
"Activity_Chat_ActivityAngelsRunErrands_32460019_10": "We've already picked out the perfect spot! We hope you can come along with us, Manager.",
"Activity_Chat_ActivityAngelsRunErrands_32460019_11": "Ow, the hotpot place is really packed... But with our Muse by our side, I'll get over my nerves!",
"Activity_Chat_ActivityAngelsRunErrands_32460019_12": "Let's go, let's go, I'm starving! That dance practice has left me almost running on empty.",
"Activity_Chat_ActivityAngelsRunErrands_32460019_13": "Same here. And I've been eating nothing but veggies and salads for the past week to make sure that I look good in my show outfit...",
"Activity_Chat_ActivityAngelsRunErrands_32460019_14": "Let's head out then, Manager! Our destination: Simmer hotpot restaurant at Lumina Square!",
"Activity_Chat_ActivityAngelsRunErrands_32460020_01": "The three members of Angels of Delusion make a beeline for Simmer. But are they really going there for creative inspiration, or do they just want to stuff their faces with hotpot...?",
"Activity_Chat_ActivityAngelsRunErrands_32460020_03": "Are you sure we're at the right place?",
"Activity_Chat_ActivityAngelsRunErrands_32460020_04": "Hehe... Even Nangong, who loves teasing everyone, has times when she quietly kicks herself...",
"Activity_Chat_ActivityAngelsRunErrands_32460020_05": "So... I just wanted to treat you to something nice today, Manager, to thank you for being my Muse!",
"Activity_Chat_ActivityAngelsRunErrands_32460020_06": "Although she said this was meant as a treat for our Manager, honestly, I wanted to eat here too... After all, everyone's been working so hard on practice and creating lately — we definitely deserve a little reward too!",
"Activity_Chat_ActivityAngelsRunErrands_32460020_07": "Artist's block is such a pain... but thankfully we have you, our Muse. Thanks to you, Manager, we're all saved!",
"Activity_Chat_ActivityAngelsRunErrands_32460020_08": "Hehe... Now that all the sweet talk's out of the way, all that's left for me to do is... set aside all that about creativity and inspiration for now. Let's have a feast together, Manager!",
"Activity_Chat_ActivityAngelsRunErrands_32460020_09": "Um... Th—the truth is, there's also one more reason we invited you here today, Manager!",
"Activity_Chat_ActivityAngelsRunErrands_32460020_10": "No talking, Nangong. You've been muted!",
"Activity_Chat_ActivityAngelsRunErrands_32460020_11": "Together with the three members of Angels of Delusion,\nyou tuck into a hearty, if somewhat heavy, meal at Simmer.",
"Activity_Chat_ActivityAngelsRunErrands_32460020_13": "That totally hit the spot!",
"Activity_Chat_ActivityAngelsRunErrands_32460020_14": "Thanks for your hard work, Manager!",
"Activity_Chat_ActivityAngelsRunErrands_32460020_15": "Uhhh...",
"Activity_Chat_ActivityAngelsRunErrands_32460020_16": "No... Uh... I'm not...",
"Activity_Chat_ActivityAngelsRunErrands_32460020_17": "Oops! Looks like we stuffed the Manager with too much food. How about we take a walk by the river to help with digestion? The view's really pretty there!",
"Activity_Chat_ActivityAngelsRunErrands_32460020_18": "Yeah, then we can get {F#her}{M#him} to listen to...",
"Activity_Chat_ActivityAngelsRunErrands_32460020_19": "Our... passionate... victory anthem at the same time!",
"Activity_Chat_ActivityAngelsRunErrands_32460020_20": "Whoa, look at that! Look at all the people here...!",
"Activity_Chat_ActivityAngelsRunErrands_32460020_21": "Don't we all sound kind of sly when Sunna puts it like that?",
"Activity_Chat_ActivityAngelsRunErrands_32460020_22": "Well, you see... These days, everyone's been kinda tense with our first live performance coming up...",
"Activity_Chat_ActivityAngelsRunErrands_32460020_23": "Yikes, I guess you noticed that too, Sunna... But thanks to the Manager taking us out for a bit of inspiration and fresh air, not only have we gotten some new ideas, we've also managed to relax and unwind somewhat...",
"Activity_Chat_ActivityAngelsRunErrands_32460020_24": "Spoken just like one would expect Nangong to — such eloquence!",
"Activity_Chat_ActivityAngelsRunErrands_32460020_Name_01": "Sunna",
"Activity_Chat_ActivityAngelsRunErrands_32460020_Name_03": "Nangong Yu",
"Activity_Chat_ActivityAngelsRunErrands_32460021_01": "The three Angels of Delusion are by the river, the sunlight glinting off their shoulders. Looks like they're preparing to rock out with a rousing tune.",
"Activity_Chat_ActivityAngelsRunErrands_32460021_02": "It feels like you're looking at the opening shot from some shoujo action anime...",
"Activity_Chat_ActivityAngelsRunErrands_32460021_03": "The three of them begin playing together in a moment of pure inspiration...",
"Activity_Chat_ActivityAngelsRunErrands_32460021_04": "Yes, this is our victory anthem, called \"Outcome Set in Stone\"!",
"Activity_Chat_ActivityAngelsRunErrands_32460021_05": "Hehe, imagine us overcoming every obstacle, foiling the villains' evil plans, and then finally stepping onto that dazzling stage for our big performance... Oof, that's a song made for a story like that for sure!",
"Activity_Chat_ActivityAngelsRunErrands_32460021_06": "Huh...? Does our story have to get so dangerous???",
"Activity_Chat_ActivityAngelsRunErrands_32460021_07": "That's just Sunna's imagination running wild. Wild, I tell you!!!",
"Activity_Chat_ActivityAngelsRunErrands_32460021_08": "Okay...! Don't forget to follow our account, Manager!",
"Activity_Chat_ActivityAngelsRunErrands_32460021_09": "We'll make sure you get to hear the most amazing opening theme from us!",
"Activity_Chat_ActivityAngelsRunErrands_32460021_10": "Against the backdrop of those soft, colorful clouds, the Angels of Delusion begin their serialized journey...",
"Activity_Chat_ActivityAngelsRunErrands_32460021_11": "Hmm... Since we rarely get to hang out together like this, Manager, could you take a photo of the three of us?",
"Activity_Chat_ActivityAngelsRunErrands_32460021_12": "Oh... A group photo... Nangong, don't you dare pinch me from behind! I don't want the Manager to take a photo of me making a weird face...",
"Activity_Chat_ActivityAngelsRunErrands_32460021_13": "Take a photo together? Yes, yes, let's do that!",
"Activity_Chat_ActivityAngelsRunErrands_32460021_14": "Manager: The story of the Angels of Delusion in New Eridu is just getting started. Since you were already part of the pilot, you're not allowed to drop out now. Got it?",
"Activity_Chat_ActivityAngelsRunErrands_32460022_01": "Alright, looks like we've got our setlist pretty much down. Sunna, Aria, you two ready to roll...?",
"Activity_Chat_ActivityAngelsRunErrands_32460022_02": "Oh no... Here comes Nangong's \"killer schedule\" again!",
"Activity_Chat_ActivityAngelsRunErrands_32460022_03": "I have a feeling we're in for... some seriously intense practice and rehearsals...",
"Activity_Chat_ActivityAngelsRunErrands_32460022_05": "I'll be cheering on the Angels of Delusion!",
"Activity_Chat_ActivityAngelsRunErrands_32460022_06": "Thanks, Manager! With your encouragement, all that practice will be a walk in the park for sure!",
"Activity_Chat_ActivityAngelsRunErrands_32460022_07": "Hey Manager, wanna join our fan club too?",
"Activity_Chat_ActivityAngelsRunErrands_32460022_08": "W-What if we mess up on stage again...? It would be really awkward if we have to face the Manager after that...",
"Activity_Chat_ActivityAngelsRunErrands_32460022_09": "Don't you worry about that! Not when the Manager's so kind to us!",
"Activity_Chat_ActivityAngelsRunErrands_32460022_10": "The Angels of Delusion won't let you down, Manager! So just sit back and focus on cheering us on!",
"Activity_Chat_ActivityAngelsRunErrands_32460022_11": "We have to head back now, Manager. Ms. Cecilia wants to talk to us about something.",
"Activity_Chat_ActivityAngelsRunErrands_32460022_12": "Bye-bye, Manager! Next time we meet... hopefully we'll be super idols by then, hehe!",
"Activity_Chat_ActivityAngelsRunErrands_32460022_13": "I hope to see you when we're performing at 404, Manager!",
"Activity_Chat_ActivityAngelsRunErrands_32460022_14": "The Angels wave goodbye to you...\nSurely, their \"Delusions\" will be even more dazzling, more spectacular, the next time you see them again.",
"Activity_Chat_ActivityAngelsRunErrands_32460022_15": "{F#Manager Belle}{M#Manager Wise}! Thank you so much for taking the Angels of Delusion girls out the last few days.",
"Activity_Chat_ActivityAngelsRunErrands_32460022_16": "Ms. Cecilia, the head of 404, wants me to convey her thanks to you too.",
"Activity_Chat_ActivityAngelsRunErrands_32460022_17": "Ms. Cecilia is also the Angels of Delusion's teacher and manager. She cares a lot about how everyone's doing.",
"Activity_Chat_ActivityAngelsRunErrands_32460022_18": "The Angels of Delusion have been feeling all tense while they prepare for the show...",
"Activity_Chat_ActivityAngelsRunErrands_32460022_19": "Thanks to you joining them on their creative outing, Manager, the girls have been able to overcome their songwriting block. You've also helped them let their hair down and boosted their spirits!",
"Activity_Chat_ActivityAngelsRunErrands_32460022_20": "So, to mark the occasion, let's add an Angels of Delusion group photo to this final post before their performance!",
"Activity_Chat_ActivityAngelsRunErrands_32460022_Name_02": "Sunna",
"Activity_Chat_ActivityAngelsRunErrands_32460022_Name_03": "Aria",
"Activity_Chat_ActivityAngelsRunErrands_32460023_01": "Hello, {F#Miss}{M#Mr.} Muse!",
"Activity_Chat_ActivityAngelsRunErrands_32460023_02": "Hey, shall we take a look at the Angels of Delusion post for today? Looks like they had a great time with you on that outing...",
"Activity_Chat_ActivityAngelsRunErrands_32460023_03": "Look at post",
"Activity_Chat_ActivityAngelsRunErrands_32460023_04": "Maybe next time",
"Activity_Chat_ActivityAngelsRunErrands_32460023_05": "Thanks to you joining them on their creative outing, Manager, the girls have been able to overcome their songwriting block. You've also helped them let their hair down and boosted their spirits!",
"Activity_Chat_ActivityAngelsRunErrands_32460023_06": "So, to mark the occasion, let's add an Angels of Delusion group photo to this final post before their performance!",
"Activity_Chat_ActivityAngelsRunErrands_32460024_01": "If we ever make an album about the laid-back pleasures of everyday life, I'm definitely using this photo for the cover!",
"Activity_Chat_ActivityAngelsRunErrands_32460024_02": "And with that, the mission Ari gave me is complete...",
"Activity_Chat_ActivityAngelsRunErrands_32460024_03": "Thanks for everything, Manager! Let's head back to Sixth Street now...",
"Activity_Chat_ActivityAngelsRunErrands_32460024_04": "Manager, these photos are amazing! You've captured the neighborhood and all the corner shops perfectly!",
"Activity_Chat_ActivityAngelsRunErrands_32460025_01": "As for the post caption... How about \"Lively notes rise from the bubbles at the cup's edge\"...?",
"Activity_Chat_ActivityAngelsRunErrands_32460025_02": "Wow, who knew the Manager was such a pro with a camera...",
"Activity_Chat_ActivityAngelsRunErrands_32460025_03": "Well... that wraps up today's outing! Manager... let's head back to 404 together!",
"Activity_Chat_ActivityAngelsRunErrands_32460025_04": "A bar counter with drinks placed all over it, neon lights that flicker and pulse... What a vibe!",
"Activity_Chat_ActivityAngelsRunErrands_32460026_01": "As for riding a motorcycle... I'll come back to tackle that challenge again after I get some serious practice on Sunna's little electric scooter!",
"Activity_Chat_ActivityAngelsRunErrands_32460026_02": "Let me get some practice in on Sunna's little electric scooter first. Then I'll come back to the challenge of riding a motorcycle!",
"Activity_Chat_ActivityAngelsRunErrands_32460026_03": "Manager, let's go back and find Ari.",
"Activity_Chat_ActivityAngelsRunErrands_32460026_04": "Let's capture the scorching air of the Outer Ring in the photo like this..",
"Activity_Chat_ActivityAngelsRunErrands_32460027_01": "Sunset by the beach... I wonder if the Wishing Sprite would enjoy a view like this?",
"Activity_Chat_ActivityAngelsRunErrands_32460027_02": "Um... I think you had too much cold food today, Manager. Please, please take care of yourself...",
"Activity_Chat_ActivityAngelsRunErrands_32460027_03": "Let's head back to 404 Live and tell Ari what we achieved today.",
"Activity_Chat_ActivityAngelsRunErrands_32460027_04": "Be careful, Manager! Don't get any water on the lens!",
"Activity_Chat_ActivityAngelsRunErrands_32460028_01": "To be able to take a picture with everyone in this beautiful light... It makes me so happy!",
"Activity_Chat_ActivityAngelsRunErrands_32460028_02": "Don't worry, everyone looks super cute in the frame!",
"Activity_Chat_ActivityAngelsRunErrands_32460028_03": "Yes, we've done very well for ourselves today! Time to head back to 404...",
"Activity_Chat_ActivityAngelsRunErrands_32460028_04": "I—I—I—I didn't blink, did I???",
"Activity_Chat_ActivityAngelsRunErrands_42460003_Name_02": "Proud Kid",
"Activity_Chat_DriftingBottles02_34260001_01": "We're counting on our event budget for the next month from you, Amillion! This is our chance to make some serious cash! Oh, and don't forget to charge up when you're running low on battery.",
"Activity_Chat_DriftingBottles02_34260001_02": "Ehn-ne! Nhe-nuh! (Amillion! Awesome! Big money! Charge up! Won't forget!)",
"Activity_Chat_DriftingBottles02_34260001_03": "I gotta run. My client over there's about to cancel the order! ...Oh right, when you throw the message in a bottle, remember to turn on the recording, and make sure to throw it far enough so it doesn't get stuck on the beach!",
"Activity_Chat_DriftingBottles02_34260001_04": "Ehhn-ne! Nhe-ne! Un-enn! (Short arms! Can't throw far! But Nicole hurry! Nicole go!)",
"Activity_Chat_DriftingBottles02_34260001_05": "Don't exploit Bangboo!",
"Activity_Chat_DriftingBottles02_34260001_06": "Oh, Proxy, it's you~ Perfect timing!",
"Activity_Chat_DriftingBottles02_34260001_08": "Don't look at me like I'm trying to scam you! Long story short, there's a money-making opportunity here — all you gotta do is toss some message bottles into the sea. You in or what?",
"Activity_Chat_DriftingBottles02_34260001_10": "Oh yeah, there's this rumor going around Waifei Peninsula lately — they say if you throw a message in a bottle into the ocean at Sailume Bay, your wishes will come true!",
"Activity_Chat_DriftingBottles02_34260001_11": "I wouldn't miss this golden opportunity! So I cooked up this little \"proxy service\" business — helping folks who can't make it here in person to toss their message bottles, making some sweet cash on the side.",
"Activity_Chat_DriftingBottles02_34260001_12": "Nhe-ne! Ehn-enn! (Originally! At the port! Got spotted! Had to fly here! To film!)",
"Activity_Chat_DriftingBottles02_34260001_14": "Well... I was thinking of just dumping the bottles at Port Elpis and no one would notice. But somehow, more and more people started getting suspicious, saying I'm running a \"fake proxy service\"...",
"Activity_Chat_DriftingBottles02_34260001_16": "Ehn-ne! Enn-ehn! (Fare dodging! Failed! Paid up!)",
"Activity_Chat_DriftingBottles02_34260001_17": "Hey! Amillion, keep talking and I won't help you!",
"Activity_Chat_DriftingBottles02_34260001_18": "...Ehn-ne-neh! Ehn-enn! (...Nicole! Emergency! Gotta go! Proxy! Help! Amillion!)",
"Activity_Chat_DriftingBottles02_34260001_19": "So that's the deal, but wouldn't you know it — I've got this commission I absolutely must handle right now... Poor little Amillion's got such tiny arms. There's no way it could throw a message bottle properly. You wouldn't leave the poor kid hanging, would you?",
"Activity_Chat_DriftingBottles02_34260001_22": "Ehn-ne! Nhe-enn! (Proxy! So kind! Help! Nicole! Amillion! Stare—)",
"Activity_Chat_DriftingBottles02_34260001_23": "Faced with the Bangboo, who's just like its Master — using a cute appearance to commit fraud and always talking people into buying things — I just can't bring myself to say no...",
"Activity_Chat_DriftingBottles02_34260001_25": "I knew you were the best, Proxy! Don't worry. I'll pay you every last Denny you're owed!",
"Activity_Chat_DriftingBottles02_34260001_26": "Ah, got a message from the client.\nI'm coming, I'm coming! Aww don't be mad... How about I give you a sweet 1% discount?",
"Activity_Chat_DriftingBottles02_34260001_27": "Nicole rushes away in a hurry, leaving one person and one Bangboo staring at each other in bewilderment.",
"Activity_Chat_DriftingBottles02_34260001_28": "Ehn-ne! Ne-neh! (Proxy! Great! Let's work together! Make big money!)",
"Activity_Chat_DriftingBottles02_34260002_01": "Ehn-ne! En-ehn! Nuh? (Bottles! Content! Print! Out! Proxy! Start throwing?)",
"Activity_Chat_DriftingBottles02_34260002_03": "Hold on a moment.",
"Activity_Chat_DriftingBottles02_34260003_01": "Word on the street is that some folks by the beach are offering \"proxy services\"...",
"Activity_Chat_DriftingBottles02_34260003_02": "Helping others send message bottles, helping others make wishes... I never knew one could make money this way...",
"Activity_Chat_DriftingBottles02_34260003_05": "Belle! Belle? Belle?! Belle!!",
"Activity_Chat_DriftingBottles02_34260003_06": "Y—You... what are you doing here...\nDon't tell me you also heard about the recent rumors of Sailume Bay and came here to make wishes by throwing message bottles?",
"Activity_Chat_DriftingBottles02_34260003_07": "It does have something to do with the rumor...",
"Activity_Chat_DriftingBottles02_34260003_08": "But I am throwing the bottles for people.",
"Activity_Chat_DriftingBottles02_34260003_09": "Enn-ehn! Neh! (Proxy! Proxy toss! Big money!)",
"Activity_Chat_DriftingBottles02_34260003_10": "Ah, so you're the one running that \"Message in a Bottle Proxy Service\"! So... do you get a lot of people using this \"proxy service\"?",
"Activity_Chat_DriftingBottles02_34260003_11": "Got a few.",
"Activity_Chat_DriftingBottles02_34260003_12": "Quite a lot.",
"Activity_Chat_DriftingBottles02_34260003_14": "Business has been picking up at the shops around here lately. Even with the \"proxy service\" going on, it hasn't stopped folks from being drawn in by the legends, making special trips to Sailume Bay...",
"Activity_Chat_DriftingBottles02_34260003_15": "Are you here to toss a message in a bottle too, Alice?",
"Activity_Chat_DriftingBottles02_34260003_16": "Me? Ah... yeah! I'm also here for your proxy service!",
"Activity_Chat_DriftingBottles02_34260003_17": "You could've just bought the service on the website.",
"Activity_Chat_DriftingBottles02_34260003_19": "Ehn-ne! ...Enn! Ehn-nuh! (Bottles! For sale! Notes! For sale! ...Pens! For sale!)",
"Activity_Chat_DriftingBottles02_34260003_21": "Um, here... is this enough? Sorry, I don't have much cash on me...",
"Activity_Chat_DriftingBottles02_34260003_22": "Stopping Amillion, who is eagerly raising its hands to catch the money, I pull out one bill from the thick stack of cash and return the rest to Alice.",
"Activity_Chat_DriftingBottles02_34260003_23": "Ehn-en... neh-ne... (Money... getting less... Money... flying away...)",
"Activity_Chat_DriftingBottles02_34260003_24": "Ignoring Amillion who wants to crouch down and draw circles to curse, I gesture to Alice not to fall for the trick...",
"Activity_Chat_DriftingBottles02_34260003_25": "You don't have to pay that much!",
"Activity_Chat_DriftingBottles02_34260003_26": "Quick — make a wish!",
"Activity_Chat_DriftingBottles02_34260003_27": "Wise! Wise! Wise! Wise! Wise!",
"Activity_Chat_DriftingBottles02_34260004_01": "*sniff* The department's budget only covers one airship ticket... Since I made it all the way to Waifei Peninsula, might as well try \"that\" thing everyone's been raving about lately.",
"Activity_Chat_DriftingBottles02_34260004_04": "Ah! You're... w—w—w—w—we met before!",
"Activity_Chat_DriftingBottles02_34260004_05": "A—Are you also looking to throw a message in a bottle? I heard that... throwing message bottles at Sailume Bay brings good luck, so I came here to try it out!",
"Activity_Chat_DriftingBottles02_34260004_06": "Ehn-enn! Nhe-ne! (No! Throw bottle! Yes! Help! Throw bottle!)",
"Activity_Chat_DriftingBottles02_34260004_07": "Ah...! I got it. It's a \"proxy wishing\" service, right? Helping people who can't make it here in person by sending their wishes in message bottles into the sea, that's what it is, right!?",
"Activity_Chat_DriftingBottles02_34260004_08": "Yeah.",
"Activity_Chat_DriftingBottles02_34260004_09": "But looks like you don't need it.",
"Activity_Chat_DriftingBottles02_34260004_10": "O—Of course! I've got the bottles ready, one for me and one for Aria. Let me check my bag...",
"Activity_Chat_DriftingBottles02_34260004_11": "The girl takes off the backpack she is carrying, rummaging through it for what feels like ages as her face gradually turns pale...",
"Activity_Chat_DriftingBottles02_34260004_12": "Eh!? No no no! When I left, Nangong definitely helped me check everything...",
"Activity_Chat_DriftingBottles02_34260004_13": "W—What should I do... I was hoping to get everything done while I had the chance... An airship ticket is so expensive — I'll have to really give it my all during the performance to make that money back...",
"Activity_Chat_DriftingBottles02_34260004_14": "Enn-en! Nhe-ne — en-neh! (Bottles! Notes! Pens! Got 'em all! One time — 100,000 Dennies!)",
"Activity_Chat_DriftingBottles02_34260004_15": "Whoa?! O—One hundred thousand Dennies...?",
"Activity_Chat_DriftingBottles02_34260004_16": "Gently pat Amillion's head.\nWith an exaggerated \"enn-nhe\", it withdraws its little hand that was eagerly offering the bottle.",
"Activity_Chat_DriftingBottles02_34260004_17": "We're meant to meet here.",
"Activity_Chat_DriftingBottles02_34260004_18": "Let me gift you with a \"proxy service\"!",
"Activity_Chat_DriftingBottles02_34260004_19": "R—Really? But my friends also need this...\nMake it two, please? I don't have much money, but I can sing for you in return...",
"Activity_Chat_DriftingBottles02_34260004_20": "<color=#B5B5B5>*whispers* Even though I can't sing as well as Aria and Nangong...</color>",
"Activity_Chat_DriftingBottles02_34260004_22": "Show me what you got on stage.",
"Activity_Chat_DriftingBottles02_34260004_23": "For real?! You're seriously the best!! When I get back, I gotta tell Nangong and Aria about this...",
"Activity_Chat_DriftingBottles02_34260004_25": "The girl eagerly takes the bottle and paper, seemingly deep in thought about what wish to send in the bottle.",
"Activity_Chat_DriftingBottles02_34260004_26": "Enn-ehn! Nhe-neh! (Proxy! It's broken! Amillion! Proxy! Pay Nicole! Money!)",
"Activity_Chat_DriftingBottles02_34260005_02": "After checking the back-end accounts, Nicole says you did a great job and has prepared a special gift for you, Amillion.",
"Activity_Chat_DriftingBottles02_34260005_03": "Ehn-ne! Nhe-ne! (Gift! Gift! Amillion! Got a gift!)",
"Activity_Chat_DriftingBottles02_34260005_06": "Hmm. More and more people are copying Cunning Hares' \"proxy service\" business. Nicole said there's not much money to be made in this anymore, so she told me to bring Amillion back.",
"Activity_Chat_DriftingBottles02_34260005_08": "Lottery?",
"Activity_Chat_DriftingBottles02_34260005_09": "Free ticket?",
"Activity_Chat_DriftingBottles02_34260005_10": "Hmm, when Nicole last visited Waifei Peninsula, she happened to catch some event where you could redeem prizes with your existing flight records — the grand prize was an airship ticket.",
"Activity_Chat_DriftingBottles02_34260005_11": "...Then I had Yuzuha help me pick a lottery number. And sure enough, I won.",
"Activity_Chat_DriftingBottles02_34260005_12": "Nicole's been praising me for ages. I'm so happy.",
"Activity_Chat_DriftingBottles02_34260005_15": "I almost forgot to thank you, Proxy — when everyone at Cunning Hares was too busy to step away, you made time to look after Amillion and still managed to complete so many orders.",
"Activity_Chat_DriftingBottles02_34260005_16": "After we finish the remaining \"proxy service\" commissions in the system, we'll head back to Janus Quarter.",
"Activity_Chat_DriftingBottles02_34260005_17": "Ehn-ne! Nhe-neh! (Check! Back-end! Two! Commission orders! Finally!)",
"Activity_Chat_DriftingBottles02_34260005_19": "Let me check out the final commissions!",
"Activity_Chat_DriftingBottles02_34260006_02": "(Explain the current situation.)",
"Activity_Chat_DriftingBottles02_34260006_03": "Oh~ So you and this little Bangboo have been running a message-in-a-bottle service here these past few days.\nLooks like Spook Shack helped boost your \"business\" a bit, hehe!",
"Activity_Chat_DriftingBottles02_34260006_04": "Boosted our business?",
"Activity_Chat_DriftingBottles02_34260006_06": "That's quite a story~ A-Yue and Mellow said that two of their buddies tossed some message bottles on the beach here, and when they got home, everything written on those notes actually came true...",
"Activity_Chat_DriftingBottles02_34260006_07": "Pretty wild story, right?\nOf course we at Spook Shack couldn't let that one slip by, so we wrote a few posts about it...",
"Activity_Chat_DriftingBottles02_34260006_08": "Shops in Sailume Bay hadn't been doing well — seemed like they hit the off-season and everyone was struggling to stay afloat... Who'd have thought these posts would blow up and turn everyone's business around!",
"Activity_Chat_DriftingBottles02_34260006_09": "I know about that. Nicole said, \"Vague legends can boost tourism.\"",
"Activity_Chat_DriftingBottles02_34260006_13": "Hmm~ Who knows~ To be honest, even Spook Shack might only know bits and pieces about the legend of the message in a bottle.",
"Activity_Chat_DriftingBottles02_34260006_14": "At first, I thought our big-spending princess was secretly throwing money around to make people's wishes come true, just to \"conveniently\" boost tourism in Failume Heights by making this legend known to more...",
"Activity_Chat_DriftingBottles02_34260006_16": "Alice was wronged!",
"Activity_Chat_DriftingBottles02_34260006_17": "I really messed up! I was just joking around, and I've already apologized to her properly!",
"Activity_Chat_DriftingBottles02_34260006_18": "Anyway, more and more people came to throw their bottles, and more and more people had their wishes granted. Everyone started to hold onto the belief that \"wishes will come true,\" and it seems quite a few of those wishes really did come true...",
"Activity_Chat_DriftingBottles02_34260006_20": "...Actually, every night Nicole makes us post a few \"My wish came true after tossing a message in a bottle\" threads. Billy's posting speed is insanely fast — Nekomata and I can never keep up.",
"Activity_Chat_DriftingBottles02_34260006_21": "Ehn-en! Ne-neh! (Bling! Too! Amillion! Can't keep up! So fast!)",
"Activity_Chat_DriftingBottles02_34260006_22": "Could it be the work of those posts...",
"Activity_Chat_DriftingBottles02_34260006_23": "Haha, could be! After all, we don't really know if those people's wishes came true or not~",
"Activity_Chat_DriftingBottles02_34260006_24": "But when we make any wish, we all hope that it \"will come true,\" right?",
"Activity_Chat_DriftingBottles02_34260006_25": "In my opinion, sometimes the sentiment itself might be more important than the truth of \"whether throwing a message in a bottle here will make your wish come true\"~",
"Activity_Chat_DriftingBottles02_34260006_26": "And that's why we make wishes and toss messaged bottles into the sea.",
"Activity_Chat_DriftingBottles02_34260006_27": "Suddenly feeling like making a wish too.",
"Activity_Chat_DriftingBottles02_34260006_28": "Enn-ehn! Nhe-ne! Euhn-nuh! (Amillion! Wanna! Throw bottles! Make wishes! Get rich!)",
"Activity_Chat_DriftingBottles02_34260007_01": "Yuzuha, once again, casually dropped another line that left Anby totally impressed.",
"Activity_Chat_DriftingBottles02_34260007_02": "Aw, come on~ If anything, what about you? You finally made it to Failume Heights and you're already heading back?",
"Activity_Chat_DriftingBottles02_34260008_01": "Enn-nhe! (Order! Coming! Right up!)",
"Activity_Chat_DriftingBottles02_34260008_02": "Ehn-ne! Nhe? (Proxy! Check?)",
"Activity_Chat_DriftingBottles02_34260008_04": "Give me a sec.",
"Activity_Chat_DriftingBottles02_34260009_01": "Let me see... Lucia said her wish was... Yeah, got it written down.",
"Activity_Chat_DriftingBottles02_34260009_02": "Then I'll trouble you to toss the bottle for me, Belle.",
"Activity_Chat_DriftingBottles02_34260009_03": "Leave it to me.",
"Activity_Chat_DriftingBottles02_34260009_04": "Give me a sec.",
"Activity_Chat_DriftingBottles02_34260009_05": "Then I'll trouble you to toss the bottle on my behalf, Wise.",
"Activity_Chat_DriftingBottles02_34260010_01": "Aria's and mine... hmm, both done!",
"Activity_Chat_DriftingBottles02_34260010_02": "T—T—T—Then I'm counting on you guys!",
"Activity_Chat_DriftingBottles02_34260010_03": "Leave it to me.",
"Activity_Chat_DriftingBottles02_34260011_03": "Give me a sec.",
"Activity_Chat_ForbiddenArea_32160001_11": "I understand. Junior, thanks to you, I don't have such self-righteous thoughts anymore... If the reason you wield your blade is to protect others, then the moment you turn your back on your companions is when you lose the right to be a swordmaster.",
"Activity_Chat_ForbiddenArea_32160001_14": "I understand. Junior, thanks to you, I don't have such self-righteous thoughts anymore... If the reason you wield your blade is to protect others, then the moment you turn your back on your companions is when you lose the right to be a swordmaster.",
"Activity_Chat_ForbiddenArea_32160002_00": "I don't know why, but as I approach this area... My head is feeling unusual...",
"Activity_Chat_ForbiddenArea_32160002_07": "Huh? Just from seeing all of this?",
"Activity_Chat_ForbiddenArea_32160002_14": "Hmm, maybe you have a point. I can tell that he doesn't like fighting, and deeply values his companions. Having to wield the very power he fears to protect people... It's no wonder he's so conflicted.",
"Activity_Chat_ForbiddenArea_32160002_19": "Hmm, maybe you have a point. I can tell that he doesn't like fighting, and deeply values his companions. Having to wield the very power he fears to protect people... It's no wonder he's so conflicted.",
"Activity_Chat_ForbiddenArea_32160002_20": "Huh? Just from seeing all of this?",
"Activity_Chat_ForbiddenArea_32160026_01": "Enna! (Where are my subordinates! How'd they all just vanish the moment I turned around!)",
"Activity_Chat_ForbiddenArea_32160026_03": "En-nehnah! (Hey there, brave one! My two subordinates got separated from me around here earlier! Could you help me find them?)",
"Activity_Chat_ForbiddenArea_32160026_04": "Sure.",
"Activity_Chat_ForbiddenArea_32160026_05": "Anything that stands out about them that might help me find them?",
"Activity_Chat_ForbiddenArea_32160026_06": "En-neh... na! (Let me think... they're pretty powerful, though still not as strong as me! One has the title of Master, and the other has the title of Elite!)",
"Activity_Chat_ForbiddenArea_32160026_07": "Enna! (Please help me! Find them and I'll make it worth your while!)",
"Activity_Chat_ForbiddenArea_32160026_Name_01": "\"Solo Leader\"",
"Activity_Chat_ForbiddenArea_32160027_02": "For some reason, just looking at them triggers a flood of images of unknown sword fighters locked in combat...",
"Activity_Chat_ForbiddenArea_32160028_01": "A stack of papers left on the ground by an unknown person. If you pick them up and read them, you'll find they're a draft for a novel comprised of tales about different swordmaster guilds.",
"Activity_Chat_ForbiddenArea_32160028_02": "...Swordmaster guilds... feels like a term from a whole different world compared to today's New Eridu. In this story, three major sword factions fought tooth and nail for dominance...",
"Activity_Chat_ForbiddenArea_32160028_03": "...Each faction had its traitors, plus those slackers who barely lifted a finger, and in the end, all three factions ended up beating each other to a pulp. Who on earth came up with such a wild story...",
"Activity_Chat_ForbiddenArea_32160028_04": "Take the paper.",
"Activity_Chat_ForbiddenArea_32160028_05": "Leave the paper where it is.",
"Activity_Chat_ForbiddenArea_32160029_01": "An old, worn book with signs that someone has flipped through it.",
"Activity_Chat_ForbiddenArea_32160029_02": "After turning the book open, it's clear this is a notebook filled with random musings and everyday stuff... or a diary, if you will. But most of the content is too faded to make out.",
"Activity_Chat_ForbiddenArea_32160029_03": "Looking closer, three pages have been torn out. Who's the owner of this diary? And where could those three pages be?",
"Activity_Chat_ForbiddenArea_32160030_01": "Paper sheets are scattered messily across the desk. They contain records of various sword techniques and magical skills, but they're completely out of order now...",
"Activity_Chat_ForbiddenArea_32160030_02": "You wonder if you spend time collecting and organizing, whether you could learn some lost combat techniques or not.",
"Activity_Chat_ForbiddenArea_32160031_01": "A hanging scroll depicting the life of \"Big Pan\", a swordmaster from the city's founding era. There's a poem written on the back.\nWould you like to read the poem?",
"Activity_Chat_ForbiddenArea_32160031_02": "Read.",
"Activity_Chat_ForbiddenArea_32160031_03": "Nah.",
"Activity_Chat_ForbiddenArea_32160032_01": "A hanging scroll depicting the life of \"Grim Tiger\", a swordmaster from the Old Capital era, with a poem written on its back.\nWould you like to read the poem?",
"Activity_Chat_ForbiddenArea_32160032_02": "Read.",
"Activity_Chat_ForbiddenArea_32160032_03": "Nah.",
"Activity_Chat_ForbiddenArea_32160032_04": "When the tiger's bell tolls, misfortune shares its roots,\nAlone he tests his blade against Ethereal brutes.\nFirst driven by ambition through treacherous passes,\nThen united in purpose to break through the crisis.\nThrough thousand hills, thorns shred robes stained with red,\nOne promise fulfilled as moonlight fills overhead.\nTwo shadows patrol pines, wanderers beyond clouds they roam,\nBlue sword across knees, gazing at stars far from home.",
"Activity_Chat_ForbiddenArea_32160033_01": "A hanging scroll depicting the life of \"Yijiang\", the previous Qingming Sword Keeper, with a poem written on the back.\nWould you like to read the poem?",
"Activity_Chat_ForbiddenArea_32160033_02": "Read.",
"Activity_Chat_ForbiddenArea_32160033_03": "Nah.",
"Activity_Chat_ForbiddenArea_32160033_04": "Blade dulls five senses, erasing memories past, soul forged in lone castle avenges heaven's fall.\nShadows shatter on perilous towers where thousand bones gather, cold moon's edge strikes pure in the night's thrall.\nOnly deep ravines hold starlight's remnants still, lone frost-touched stone bears witness to it all.",
"Activity_Chat_ForbiddenArea_32160034_01": "You can absorb the Sword Memory. Would you like to do it?",
"Activity_Chat_ForbiddenArea_32160034_02": "Yes.",
"Activity_Chat_ForbiddenArea_32160035_05": "I see... Even though you're scared, you still want to protect your friend, huh? That's really awesome of you.",
"Activity_Chat_ForbiddenArea_32160035_06": "(Come to think of it... why would there be dogs in a place like this?)",
"Activity_Chat_ForbiddenArea_32160035_Name_01": "Timid Dog",
"Activity_Chat_ForbiddenArea_32160035_Name_02": "Tired Dog",
"Activity_Chat_ForbiddenArea_32160037_01": "This sword's memory is under a seal. Touching it will break the seal and trigger a challenge.",
"Activity_Chat_ForbiddenArea_32160037_02": "Break the seal.",
"Activity_Chat_ForbiddenArea_32160038_01": "Ehn-ne... Ehn-ne! (I've got some amazing news to tell them... but where did everyone run off to?!)",
"Activity_Chat_ForbiddenArea_32160038_02": "Ehn-ne-ne? (Hey there, brave one! Could you help me find my three subordinates? I'll make it worth your while!)",
"Activity_Chat_ForbiddenArea_32160038_04": "Anything that stands out about them that might help me find them?",
"Activity_Chat_ForbiddenArea_32160038_05": "Ehn-ne! Ehn-ne! (These three are my trusty sidekicks! If I'm the tiger, then they're the horse, the dragon, and the hero—you should be able to spot them right away! Thanks for your help!)",
"Activity_Chat_ForbiddenArea_32160039_01": "Ehn-ne? (Did the boss send you to find me? This is awkward—I lost the battle map we need for our three-way showdown in a few days, and I still haven't found it...)",
"Activity_Chat_ForbiddenArea_32160039_03": "Oh, so THAT'S what it meant by the horse...",
"Activity_Chat_ForbiddenArea_32160039_04": "Ehn-ne-ehn-ne! (Well, I just remembered one of my teammates is probably stuck in a Miasma trap anyway. I'll pin the blame on it! Better head back now before the boss gives me another lecture!)",
"Activity_Chat_ForbiddenArea_32160040_01": "Ehn-ne?! (How did you find this place?! Did you see me dealing with the other gang just now?!)",
"Activity_Chat_ForbiddenArea_32160040_03": "Oh, so THAT'S what it meant by the dragon...",
"Activity_Chat_ForbiddenArea_32160040_04": "Ehn-ne... Ne! (Tch... were you sent by the boss? I'm planning to defect to another faction, and I was just communicating with their representatives. You absolutely have to keep this a secret for me!)",
"Activity_Chat_ForbiddenArea_32160040_05": "Ehn-ne...! (How am I gonna explain being late to the boss... Oh, I got it! I'll just say I had to rescue my clumsy companion who fell into a Miasma trap. Not like it's the first time it's been my scapegoat anyway!)",
"Activity_Chat_ForbiddenArea_32160041_01": "Ehn-ne-ne! (Thank you for your help, brave warrior! You've been a huge help! I was on a mission with two companions for our boss... and then they just ditched me here!)",
"Activity_Chat_ForbiddenArea_32160041_03": "So you're the hero your boss talked about?",
"Activity_Chat_ForbiddenArea_32160041_04": "Ehn-ne? Ehn-ne! (What are you talking about? Well, they do always call me the hero... Ah whatever, not important, I need to get back to the group! As for what those two companions ran off to do... guess that's not important either. Forget it!)",
"Activity_Chat_ForbiddenArea_32160042_01": "Ehn-ne-ehn-ne! (Thanks to your help, brave warrior, all three of my guys made it back just in time! With this, victory in the upcoming three-way showdown is practically in the bag!)",
"Activity_Chat_ForbiddenArea_32160042_02": "Ehn-ne... Ehn-ne-ne! (Between you and me, I secretly turned someone from the other faction called the \"Master\" to our side... They'll never see that backstab coming! I don't even know how to lose!)",
"Activity_Chat_ForbiddenArea_32160042_03": "Ehn-ne-ne! (Here's a token of our gratitude, warrior! The four of us need to prep for battle now. Catch you later!)",
"Activity_Chat_ForbiddenArea_32160042_04": "Good luck...",
"Activity_Chat_ForbiddenArea_32160044_02": "But looking closer, their actions seem perfectly coordinated. The energetic cat hunts for food all around, while the lazy one stashes everything away in safe spots.",
"Activity_Chat_ForbiddenArea_32160044_06": "(Come to think of it... why would there be cats in a place like this?)",
"Activity_Chat_ForbiddenArea_32160046_01": "Ehn-ne-ne. (Sir, my three subordinates went out earlier to complete the mission I assigned them, but they haven't returned yet... Could you help me check what happened to them?)",
"Activity_Chat_ForbiddenArea_32160046_03": "Anything that stands out about them that might help me find them?",
"Activity_Chat_ForbiddenArea_32160046_04": "Ehn-ne-ne... (Even though they don't have any special features... they're still my trusty old pals! Once they know I'm looking for them, they'll definitely come right back!)",
"Activity_Chat_ForbiddenArea_32160046_05": "Ehn-ne! (Thanks for your help! I'll make it worth your while if you can find them!)",
"Activity_Chat_ForbiddenArea_32160046_Name_01": "\"Lord\"",
"Activity_Chat_ForbiddenArea_32160047_01": "Ehn-ne... Ehn-ne? (My lord is looking for me? I'll head back right away... I just finished contacting that guy they call the \"Dragon\" from the neighboring faction. Took me quite a while to get back here.)",
"Activity_Chat_ForbiddenArea_32160047_02": "Ehn-ne-ne! (I must tell my lord this great news... The \"Dragon\" has been persuaded by me to defect! We'll definitely have an overwhelming advantage in the upcoming showdown!)",
"Activity_Chat_ForbiddenArea_32160047_Name_01": "\"Loyal Retainer\"",
"Activity_Chat_ForbiddenArea_32160048_01": "Ehn-ne-ne? (So you're sent by my lord? It doesn't suspect anything, does it? Like how I've already made contact with the \"Commander\" from the enemy faction and am planning to defect?)",
"Activity_Chat_ForbiddenArea_32160048_02": "You just spilled the beans yourself...",
"Activity_Chat_ForbiddenArea_32160048_03": "(What happened to loyalty?)",
"Activity_Chat_ForbiddenArea_32160048_04": "Ehn-ne-ne! (Good thing it didn't suspect anything! Though I'm only in remote contact with the \"Commander\" for now... I've already set up the perfect opportunity to switch sides! I'll pull this off without anyone noticing!)",
"Activity_Chat_ForbiddenArea_32160048_05": "Ehn-ne... (I must go... I can't let my lord grow suspicious of me...)",
"Activity_Chat_ForbiddenArea_32160049_01": "Ehn-ne... Ne? (You are... by the looks of it, did my lord send you to find me? I just finished my own business, and I'll head back right away.)",
"Activity_Chat_ForbiddenArea_32160049_02": "Ehn-ne. (There's someone in our faction who wants to defect... so I've been pretending to be the \"Commander\" it wants to join, keeping in touch with it. It's still totally clueless about this, haha!)",
"Activity_Chat_ForbiddenArea_32160049_03": "Despite your name...",
"Activity_Chat_ForbiddenArea_32160049_04": "You're surprisingly loyal, it seems?",
"Activity_Chat_ForbiddenArea_32160049_05": "Ehn-ne? (Loyalty? What are you talking about? I have no intention of telling my lord. I'm planning to sell this intel to another faction, to their leader known as the \"Tiger\"... should be able to make a pretty Denny off that.)",
"Activity_Chat_ForbiddenArea_32160049_06": "Ehn-ne! (As for who I'll help... I'll decide based on how things play out when the showdown begins! Not planning to spare any of the combatants anyway! That's all for now. Gotta get back to sweet-talking the boss...)",
"Activity_Chat_ForbiddenArea_32160049_Name_01": "\"Inside Traitor\"",
"Activity_Chat_ForbiddenArea_32160050_01": "Ehn-ne! (All my subjects have returned... Thank you so much, sir! As promised earlier, I'll give you your well-deserved reward!)",
"Activity_Chat_ForbiddenArea_32160050_02": "Ehn-ne... (I heard the other two factions are on the verge of falling apart... This is the perfect chance for our tight-knit squad of four! We've got to crush that final showdown in style!)",
"Activity_Chat_ForbiddenArea_32160050_03": "Good luck...",
"Activity_Chat_ForbiddenArea_32160050_Name_01": "\"Lord\"",
"Activity_Chat_ForbiddenArea_32160051_01": "Ah, I've searched almost everywhere around here... Where on earth did I leave my manuscript...",
"Activity_Chat_ForbiddenArea_32160051_02": "(A manuscript... I feel like I've seen something similar somewhere else. If I find it, I'll bring it to this elder.)",
"Activity_Chat_ForbiddenArea_32160052_01": "Ah, I've searched almost everywhere around here... Where on earth did I leave my manuscript...",
"Activity_Chat_ForbiddenArea_32160052_03": "You hand the paper filled with tales of swordmasters' schemes and deceptions to the elderly man.",
"Activity_Chat_ForbiddenArea_32160052_04": "This is it! Young one, where did you find this? I'm so grateful... This represents years of my hard work. If I had lost it, I would've had to take this story to my grave!",
"Activity_Chat_ForbiddenArea_32160052_08": "Actually, I was a swordmaster in my youth... I witnessed it all—how these three factions, in their fight for power, forgot their duty to protect the citizens, turned on each other, and ultimately marched towards their own destruction.",
"Activity_Chat_ForbiddenArea_32160052_09": "In my twilight years, I wanted to write down these stories as a warning and revelation to future generations—not all who wield a sword deserve to be called a swordmaster. Those who take up the blade must never lose sight of themselves.",
"Activity_Chat_ForbiddenArea_32160052_10": "Thanks, young one. Now that I have this draft, I should go and finish it... But if there's ever a sequel to the swordmaster novel, I hope you can create a better story.",
"Activity_Chat_ForbiddenArea_32160052_11": "The old man puts away the paper and lets out a hearty laugh. After a dazzling flash of light, he vanishes just like that.",
"Activity_Chat_ForbiddenArea_32160052_12": "It's true... Of course it's true. I experienced it myself.",
"Activity_Chat_ForbiddenArea_600213003_01": "This is strange... the Qingming Sword is reacting to this sword altar...",
"Activity_Chat_ForbiddenArea_600213003_Name_02": "Sword Array",
"Activity_Chat_ForbiddenArea_600213005_01": "By the way, \"Shifu\"... what were you looking at earlier?",
"Activity_Chat_ForbiddenArea_600213005_Name_02": "\"Shifu\"",
"Activity_Chat_ForbiddenArea_600213099_Name_01": "Realm Sword Altar",
"Activity_Chat_ForbiddenArea_600213101_02": "\"Shifu\" places one hand on the seal and holds her breath as she focuses. A moment later, the seal begins to loosen.",
"Activity_Chat_ForbiddenArea_600213101_04": "Dispelling the seal with one hand?! \"Shifu,\" is that some sort of special technique? Could you teach me?",
"Activity_Chat_ForbiddenArea_600213101_Name_01": "\"Shifu\"",
"Activity_Chat_ForbiddenArea_600213102_01": "Pan Yinhu (Fake) possesses immense strength and incredible combat power, but can't put it to use",
"Activity_Chat_ForbiddenArea_600213102_02": "Got it, I'll talk him into it and get him to help us throw down",
"Activity_Chat_ForbiddenArea_600213102_Name_01": "Pan Yinhu's Companion",
"Activity_Chat_ForbiddenArea_600213102_Name_02": "Ye Shunguang",
"Activity_Chat_ForbiddenArea_600213103_01": "Looking at those fire clouds from here is damn terrifying",
"Activity_Chat_ForbiddenArea_600213103_02": "Scary as hell, like getting into a brawl. I'm outta here.",
"Activity_Chat_ForbiddenArea_600213103_03": "Huh?",
"Activity_Chat_ForbiddenArea_600213103_04": "Huh?",
"Activity_Chat_ForbiddenArea_600213103_05": "Huh?",
"Activity_Chat_ForbiddenArea_600213103_Name_01": "Pan Yinhu (Fake)",
"Activity_Chat_ForbiddenArea_600213103_Name_02": "Ye Shunguang",
"Activity_Chat_ForbiddenArea_600213104_01": "Crows come circling when they smell blood.",
"Activity_Chat_ForbiddenArea_600213104_02": "To wield a sword is to face bloody carnage in the end—I believe that's what the fake Pan Yinhu feared most.",
"Activity_Chat_ForbiddenArea_600213104_03": "Looks like you get it now.",
"Activity_Chat_ForbiddenArea_600213104_04": "Looks like you get it now.",
"Activity_Chat_ForbiddenArea_600213104_Name_01": "Ye Shunguang",
"Activity_Chat_ForbiddenArea_600213105_03": "P—Please help us! We were fighting the looters, but their leader must've mishandled the anti-corruption measures. After he got injured, he suddenly turned into an Ethereal!",
"Activity_Chat_ForbiddenArea_600213106_01": "This sword that appeared where the defeated high-risk Ethereal vanished... this must be the \"special sword\" \"Shifu\" mentioned, right?",
"Activity_Chat_ForbiddenArea_600213106_06": "That wasn't our doing. The moment you chose to lift your sword despite being afraid of it... you were already a swordmaster as good as anyone.",
"Activity_Chat_ForbiddenArea_600213106_10": "Big Pan's \"sword\" should be the one the Qingming Sword absorbed earlier. It feels like we went on an adventure with him, yet we still don't understand what really happened... we'll have to ask \"Shifu\" about all of this.",
"Activity_Chat_ForbiddenArea_600213106_11": "Let's report back to \"Shifu.\"",
"Activity_Chat_ForbiddenArea_600213106_12": "Let's ask \"Shifu\" later.",
"Activity_Chat_ForbiddenArea_600213107_03": "\"Shifu\", this sword formation statue suddenly appeared where we defeated the Ethereal. What is it?",
"Activity_Chat_ForbiddenArea_600213107_Name_01": "\"Shifu\"",
"Activity_Chat_ForbiddenArea_600213108_01": "Hello.",
"Activity_Chat_ForbiddenArea_600213108_02": "Bro?",
"Activity_Chat_ForbiddenArea_600213108_03": "I'm not your bro—I'm just another swordsman who lost his blade.",
"Activity_Chat_ForbiddenArea_600213108_Name_01": "Ye Shiyuan",
"Activity_Chat_ForbiddenArea_600213108_Name_02": "Ye Shunguang",
"Activity_Chat_ForbiddenArea_600213109_02": "Go <color=#FFAF2C>enhance abilities</color>",
"Activity_Chat_ForbiddenArea_600213109_03": "Face the powerful enemy",
"Activity_Chat_ForbiddenArea_600213152_Name_01": "\"Shifu\"",
"Activity_Chat_ForbiddenArea_600213153_01": "You briefly tell \"Shifu\" about Xiao'Guang learning about the trial...",
"Activity_Chat_ForbiddenArea_600213153_02": "Hmm... Ye Shunguang, looks like you've already looked into these trials left behind by the Qingming Sword.",
"Activity_Chat_ForbiddenArea_600213153_Name_01": "\"Shifu\"",
"Activity_Chat_ForbiddenArea_600213198_01": "This handbook contains exploration information on the Qingming Realm. Would you like to head to the Qingming Realm?",
"Activity_Chat_ForbiddenArea_600213198_Name_01": "Hidden Realm Handbook",
"Activity_Chat_ForbiddenArea_600213201_03": "This is a Hidden Realm, nothing like your regular space. If that's hard to wrap your head around, just think of it as one massive safe house.",
"Activity_Chat_ForbiddenArea_600213201_04": "Back to business. As mentioned before, the seal in the second area of the Hidden Realm has already started to weaken. You can head to the second area to search for the next sword.",
"Activity_Chat_ForbiddenArea_600213201_08": "\"Shifu\" raises her hand and dispels the seal on the archway. In an instant, the clear sky turns dark with heavy clouds, thunder and lightning crackles, and rain threatens to swallow the entire Hidden Realm...",
"Activity_Chat_ForbiddenArea_600213201_Name_01": "\"Shifu\"",
"Activity_Chat_ForbiddenArea_600213204_01": "After the Ethereal falls and the second sword appears, Xiao'Guang absorbs it without hesitation.\nOnce the battle is over, everyone regroups...",
"Activity_Chat_ForbiddenArea_600213204_13": "They're gone too... so the swordmaster Grim Tiger's tale ends here, for now.",
"Activity_Chat_ForbiddenArea_600213205_Name_01": "\"Shifu\"",
"Activity_Chat_ForbiddenArea_600213206_02": "\"Shifu\", we'd like to ask about the sword formation sculpture... \"Shifu\"?",
"Activity_Chat_ForbiddenArea_600213206_Name_01": "\"Shifu\"",
"Activity_Chat_ForbiddenArea_600213207_01": "I guess we've reached a new stage in our exploration here... Hey Junior, should we double-check our current progress? We haven't missed anything, right?",
"Activity_Chat_ForbiddenArea_600213207_02": "Check exploration progress at the Sword Altar",
"Activity_Chat_ForbiddenArea_600213207_03": "I guess we've reached a new stage in our exploration here... Hey Junior, should we double-check our current progress? We haven't missed anything, right?",
"Activity_Chat_ForbiddenArea_600213251_05": "You know, finding a landmine and detonating it also counts as clearing mines, right? What just happened follows the same logic... Got that?",
"Activity_Chat_ForbiddenArea_600213301_02": "The bell in <color=#FFAF2C>Big Pan</color>'s area.",
"Activity_Chat_ForbiddenArea_600213301_03": "The bell in <color=#FFAF2C>Grim Tiger</color>'s area.",
"Activity_Chat_ForbiddenArea_600213305_Name_02": "\"Shifu\"",
"Activity_Chat_ForbiddenArea_600213306_Name_02": "\"Shifu\"",
"Activity_Chat_ForbiddenArea_600213307_01": "With the disappearance of the Qingming Sword's shadow, your adventure is about to end... Do you wish to leave the hidden realm now? Or... you want to take another look around to make sure there's nothing you've forgotten?",
"Activity_Chat_ForbiddenArea_600213307_03": "Return to the <color=#FFAF2C>Sword Altar</color> to check progress",
"Activity_Chat_ForbiddenArea_600213308_04": "(Was the transmission to the Hidden Realm disrupted?)",
"Activity_Chat_ForbiddenArea_600213313_01": "The Hidden Realm formed by the Qingming Sword can probably last for a while longer. However, after so many incidents, fatigue overtook your desire to explore further... Under Yijiang Shifu's watchful gaze, you and Xiao'Guang find a gateway through the barrier that had mysteriously appeared. You two leave the Qingming Realm.",
"Activity_Chat_ForbiddenArea_600213313_02": "Before the others return, Xiao'Guang and reach an agreement with you. Everything you witnessed in the Hidden Realm was simply too incredible. Until you make further progress in your investigation, you decide keep this as your little secret...",
"Activity_Chat_ForbiddenArea_600213401_05": "You know how the Hidden Realm keeps adding all these trials that test my combat skills? Since I haven't received orders for the next Void Hunter mission yet, I was thinking maybe I should head over there and take on another challenge...",
"Activity_Chat_ForbiddenArea_600213403_06": "Yes, that's true! While we can still enter the Hidden Realm, we want to take on the trials here... By facing the powerful foes that swordmasters of past generations encountered, I'll make my blade sharper and stronger!",
"Activity_Chat_ForbiddenArea_600213404_01": "You witnessed Xiao'Guang's journey through numerous trials. After finishing the battle, you come to the stepped platform together, where she sits down with an excited face and starts chatting away...",
"Activity_Chat_ForbiddenArea_600213404_02": "I did it... Junior, I really did it! I passed the trials set by the Qingming Sword!",
"Activity_Chat_ForbiddenArea_600213404_14": "I did it... Junior, I really did it! I passed the trials set by the Qingming Sword!",
"Activity_Chat_ForbiddenArea_600213901_01": "Enmm-neh? (Did... the boss send you to find me?)",
"Activity_Chat_ForbiddenArea_600213901_02": "En-ne. (I was just taking care of something nearby. Perfect timing, I'll head back now. Thanks for your help.)",
"Activity_Chat_ForbiddenArea_600213901_03": "Your name...",
"Activity_Chat_ForbiddenArea_600213901_04": "...Master of what now?",
"Activity_Chat_ForbiddenArea_600213901_05": "Ehn-ne-ne? (I don't quite get what you're saying... Anyway, let's go.)",
"Activity_Chat_ForbiddenArea_600213901_Name_01": "\"Master of Betrayal\"",
"Activity_Chat_ForbiddenArea_600213902_01": "Eneh... (Ah... I was thinking of taking a nap here... Did the boss send you to get me back?)",
"Activity_Chat_ForbiddenArea_600213902_02": "Ennuh... enneh... (I'll get back... thank you...)",
"Activity_Chat_ForbiddenArea_600213902_03": "Your name...",
"Activity_Chat_ForbiddenArea_600213902_04": "...What elite now?",
"Activity_Chat_ForbiddenArea_600213902_05": "Ehn-ne-ne... (Come to think of it... I just saw my companion whispering with some unfamiliar swordsman nearby... Ah well, better not get involved. I'll pretend I didn't see anything...)",
"Activity_Chat_ForbiddenArea_600213902_Name_01": "\"Slacking Elite\"",
"Activity_Chat_ForbiddenArea_600213903_01": "En-nuhneh! (Thank you, friend! Now that the three of us are reunited, we've got the upper hand against those two groups in this next sword fight!)",
"Activity_Chat_ForbiddenArea_600213903_02": "What fight?",
"Activity_Chat_ForbiddenArea_600213903_03": "Ehn-ne... Ehn-ne! (We've had bad blood with the other two factions of swordmasters for ages... Now we each hold our own turf up in the mountains, and soon enough, it'll be time for our final showdown!)",
"Activity_Chat_ForbiddenArea_600213903_04": "Ehn-nene! (My two subordinates told me they've been secretly practicing their swordsmanship! With such capable underlings, they won't stand a chance against us! Please accept my gratitude for your kindness!)",
"Activity_Chat_ForbiddenArea_600213903_Name_01": "\"Solo Leader\"",
"Activity_Chat_ForbiddenArea_600214156_02": "(During breaks in combat, try to adjust and enhance your abilities at the sword altar.)",
"Activity_Chat_HoloStrikeWarzoneRe02_600253102_01": "Hey there! Welcome to the HIA Career Club. Want to try out the new event \"<color=#FFAF2C>Shadow Riptide Clash</color>\"?",
"Activity_Chat_HoloStrikeWarzoneRe02_600253102_02": "Challenge the \"<color=#FFAF2C>Shadow Riptide Clash</color>\"!",
"Activity_Chat_HoloStrikeWarzoneRe02_600253103_01": "Congratulations! You've achieved the required score in \"<color=#FFAF2C>Shadow Riptide Clash</color>\" and have now unlocked special privileges reserved for high-scoring players.",
"Activity_Chat_TheDivineMaze_32260020_14": "Oh right, right, I remember now. Before she left, she asked me about the <color=#FFAF2C>Papago Hollow</color>. Something about delivering an urgent order along the way.",
"Activity_Chat_TheDivineMaze_32260020_16": "Yeah, that one. I tried to stop her, told her the hollows have been acting up and are more dangerous now. She didn't even listen, just floored it and vanished...",
"Activity_Chat_TheDivineMaze_32260024_03": "Yes, the Bangboo we brought into the Hollow quickly failed. Luckily, both the investigators inside and I could still see and hear everything. Our vision and hearing weren't affected.",
"Activity_Chat_TheDivineMaze_32260024_04": "Based on this, we had the R&D team design this neural interface patch. It can read the images and sounds in your brain and transmit them through the data piles to enable communication within the Hollow.",
"Activity_Chat_TheDivineMaze_32260024_05": "Well, its stability, battery life, and freedom of use aren't nearly as reliable as Bangboo, but for now, it's the only way to communicate...",
"Activity_Chat_TheDivineMaze_32260027_02": "A video store owner, a disciple of Yunkui Summit, champion of the Ultimate Angler Championship, contestant of \"Ridu's Got Boo\"... And {M#he}{F#she} even ran a resort with a few students.",
"Activity_Chat_TheDivineMaze_32260027_12": "To facilitate the operation, we think you should be the one to determine the candidates for the next investigation. It will still be a team of three to enter the Papago Hollow.",
"Activity_Chat_TheDivineMaze_32260030_12": "According to the institute's records, Penny had repeatedly warned its members about the impending apocalypse.",
"Activity_Chat_TheDivineMaze_32260030_13": "However, the higher-ups at the institute did not take her seriously, as they believed her conclusions to be insufficiently supported by reasoning.",
"Activity_Chat_TheDivineMaze_32260033_08": "Sorry, didn't mean to interrupt your meeting. {M#Mr.}{F#Miss} Special Guide, your two friends from the Outer Ring are having an argument at the door...",
"Activity_Chat_TheDivineMaze_32260043_01": "Sorry, Proxy! When you sent the message, I was still in the Hollow looking for \"Garden Dave.\" I didn't see your message until I left the Hollow.",
"Activity_Chat_TheDivineMaze_32260043_07": "Isn't it just about entering the Hollow, exploring for intel, finding the missing institute members, and finally bringing out that super giant Ethereal Papago?",
"Activity_Chat_TheDivineMaze_32260043_09": "You're still focused on the Ethereal, aren't you!",
"Activity_Chat_TheDivineMaze_32260044_04": "I heard my disciple has been keeping New Eridu safe. Of course, as your Shifu, I have to come help...",
"Activity_Chat_TheDivineMaze_32260044_05": "Shifu, you're fooling {M#Wise}{F#Belle} again! It was actually the Mayor who contacted us and sent us here. Don't turn official business into a personal favor, hey!",
"Activity_Chat_TheDivineMaze_32260044_06": "Eh~ Dealing with Ridu's threats and clearing out the Hollow's dangers, why bother splitting it between duty and personal matters?",
"Activity_Chat_TheDivineMaze_32260044_07": "{M#Wise}{F#Belle}, I'm counting on you as the Hollow guide for this mission. Once it's over, I'll take you and Xiao'Guang to a dessert shop in Janus Quarter.",
"Activity_Chat_TheDivineMaze_32260044_08": "Miss Miyabi recommended it to me. There's a new soft and chewy dessert that's really good!",
"Activity_Chat_TheDivineMaze_32260045_01": "{M#Wise}{F#Belle}, did you get some rest?",
"Activity_Chat_TheDivineMaze_32260045_02": "Yeah, back to full energy!",
"Activity_Chat_TheDivineMaze_32260045_03": "Good. I've gone over the issues we ran into. For now, it seems both the stormtorn, timewarped port and the firecovered Outer Ring were all illusions, the VRlike simulations based on our memories.",
"Activity_Chat_TheDivineMaze_32260045_04": "But aside from trapping us in illusions, the Papago Hollow also drains our strength while we're inside. Unfortunately, we still don't know what's causing the illusions...",
"Activity_Chat_TheDivineMaze_32260046_01": "Hey, Special Guide, what's up? You're looking pretty serious — did something come to you or what?",
"Activity_Chat_TheDivineMaze_32260046_12": "Alright, let's follow Yixuan Shifu's lead. Special Guide, if you're ready, go ahead and head out with Yixuan Shifu!",
"Activity_Chat_TheDivineMaze_32260049_26": "The Papago investigation has already stalled. If we fail to pool our resources and keep on questioning our Special Guide and their Agent instead, it will only make it harder to move the operation forward.",
"Activity_Chat_TheDivineMaze_32260052_03": "Welcome back, Special Guide.",
"Activity_Chat_TheDivineMaze_32260052_13": "She keeps demanding to see the Special Guide, but who knows what she's really after...",
"Activity_Chat_TheDivineMaze_32260053_Name_01": "Hoshimi Miyabi",
"Activity_Chat_TheDivineMaze_32260054_17": "According to the institute's records, Penny had repeatedly warned its members about the impending apocalypse.",
"Activity_Chat_TheDivineMaze_32260054_18": "However, the higher-ups at the institute did not take her seriously, as they believed her conclusions to be insufficiently supported by reasoning.",
"Activity_Chat_TheDivineMaze_32260054_21": "According to information from the institute's internal investigations, Penny was chiefly responsible for research concerning the Creator after she became a member.",
"Activity_Chat_TheDivineMaze_32260054_23": "She was also reported by fellow researchers at the institute to have spoken to the Miasma crystals when alone in the lab. Although the content of these exchanges remained unknown, witnesses noted that Penny's demeanor seemed profoundly respectful — even reverent.",
"Activity_Chat_TheDivineMaze_32260055_22": "According to the institute's records, Penny had repeatedly warned its members about the impending apocalypse.",
"Activity_Chat_TheDivineMaze_32260055_23": "However, the higher-ups at the institute did not take her seriously, as they believed her conclusions to be insufficiently supported by reasoning.",
"Activity_Chat_TheDivineMaze_32260055_26": "According to information from the institute's internal investigations, Penny was chiefly responsible for research concerning the Creator after she became a member.",
"Activity_Chat_TheDivineMaze_32260055_28": "She was also reported by fellow researchers at the institute to have spoken to the Miasma crystals when alone in the lab. Although the content of these exchanges remained unknown, witnesses noted that Penny's demeanor seemed profoundly respectful — even reverent.",
"Activity_Chat_TheDivineMaze_32260056_01": "You okay there, Special Guide...?",
"Activity_Chat_TheDivineMaze_32260057_01": "This should be where the data pile's set up.",
"Activity_GalGame_ForbiddenArea_10162501_052": "Xiao'Guang?",
"Activity_GalGame_ForbiddenArea_10162503_Name_005": "\"Shifu\"",
"Activity_GalGame_ForbiddenArea_10162504_005": "Senior?! What are you doing in the hidden realm?",
"Activity_GalGame_ForbiddenArea_10162504_006": "Senior?! What are you doing in the hidden realm?",
"Activity_GalGame_ForbiddenArea_10162504_007": "That outfit, that voice... Senior, is that really you? What are you doing here?",
"Activity_GalGame_ForbiddenArea_10162504_008": "That outfit, that voice... Senior, is that really you? What are you doing here?",
"Activity_GalGame_ForbiddenArea_10162504_009": "Huh...? I've never joined any sect, let alone had any disciples... Are you sure you've got the right person?",
"Activity_GalGame_ForbiddenArea_10162505_007": "Never mind, there's no time to get more support... Even if it is just us, we gotta go back and save them! There's no running from this fight, Big Pan, you gotta fight!",
"Activity_GalGame_ForbiddenArea_10162506_011": "I once encountered beings born from Miasma called \"Drowned Ideals\" that are somewhat similar to the people here... yet different... They don't have what you'd call a \"true form.\"",
"Activity_GalGame_ForbiddenArea_10162506_012": "I once encountered beings born from Miasma called \"Drowned Ideals\" that are somewhat similar to the people here... yet different... The people here don't have what you'd call a \"true form.\"",
"Activity_GalGame_ForbiddenArea_10162506_019": "I see... Well, that makes our plan of action clear!",
"Activity_GalGame_ForbiddenArea_10162506_028": "Huh? You're... Senior Ye?!",
"Activity_GalGame_ForbiddenArea_10162506_032": "I think he must be a famous swordmaster...",
"Activity_GalGame_ForbiddenArea_10162506_035": "Xiao'Guang, I think he must be just like Shifu and Big Pan... a famous swordmaster wearing Senior Ye's appearance.",
"Activity_GalGame_ForbiddenArea_10162506_039": "Ah, it's a bit embarrassing, but I've forgotten my real name and identity... By the time I came to, I was already lost amidst the mountains in this realm. Thankfully, I ran into this Shifu and you two.",
"Activity_GalGame_ForbiddenArea_10162506_055": "While exploring, you should contemplate how to gain passage from the statue. As someone who was recognized by the Qingming Sword, I'm sure you will succeed.",
"Activity_GalGame_ForbiddenArea_10162506_Name_001": "\"Shifu\"",
"Activity_GalGame_ForbiddenArea_10162508_002": "Watch out, Wise!",
"Activity_GalGame_ForbiddenArea_10162508_003": "Watch out, Belle!",
"Activity_GalGame_ForbiddenArea_10162508_023": "I must be going. Don't delay me any further.",
"Activity_GalGame_ForbiddenArea_10162508_025": "Wise, I've heard the name \"Grim Tiger\" from Senior Fufu when we sparred before!",
"Activity_GalGame_ForbiddenArea_10162508_026": "Belle, I've heard the name \"Grim Tiger\" from Senior Fufu when we sparred before!",
"Activity_GalGame_ForbiddenArea_10162508_027": "According to her, Grim Tiger was a famous, powerful tiger Thiren who was active a decade ago. Senior Fufu's own Tiger Seven Forms comes from Grim Tiger's martial arts techniques combined with Yunkui Summit's techniques.",
"Activity_GalGame_ForbiddenArea_10162508_028": "A figure from a decade ago...",
"Activity_GalGame_ForbiddenArea_10162508_041": "But with Senior Fufu's adorable face, it's impossible to take her seriously...",
"Activity_GalGame_ForbiddenArea_10162508_044": "But with Senior Fufu's adorable face, it's impossible to take her seriously...",
"Activity_GalGame_ForbiddenArea_10162509_005": "But maybe they're right... If this is all the strength we'll ever get as tiger Thirens, maybe taking that power isn't so bad after all. Unless we can stay away from the Hollows...",
"Activity_GalGame_ForbiddenArea_10162509_006": "...Coward. Backing down at a time like this? Look me in the eye and say that again!",
"Activity_GalGame_ForbiddenArea_10162509_011": "You're the ones... who were wandering around here earlier...",
"Activity_GalGame_ForbiddenArea_10162509_021": "...Ugh. So some big mouth just couldn't keep a secret. Even that information got out?",
"Activity_GalGame_ForbiddenArea_10162509_023": "But for some reason, the finished bell carried a flaw none of the Void Hunters' weapons had, it could only be activated if we sacrificed one of our own. From the moment it was created, it's been sealed away.",
"Activity_GalGame_ForbiddenArea_10162509_024": "But Hollow disasters in Eridu have been getting worse lately... For us tiger Thirens who go in and out of the Hollows all the time, it's a terrible sign.",
"Activity_GalGame_ForbiddenArea_10162509_025": "Some elders say the next calamity is near. Although our numbers are growing, we still don't have enough power to fight against what's to come. So they are considering reactivating the Tigerbane Bell.",
"Activity_GalGame_ForbiddenArea_10162509_030": "Hmph. Seems you've got more conscience than most of my shortsighted kin.",
"Activity_GalGame_ForbiddenArea_10162509_031": "How can someone do that? But still... why come here? This is the training grounds for Tiger Thirens, right?",
"Activity_GalGame_ForbiddenArea_10162509_032": "How can someone do that? But still... why do you have to come here to solve the problem? This is the training grounds for Tiger Thirens, right?",
"Activity_GalGame_ForbiddenArea_10162509_037": "But think about it! You're the strongest of us all, and even you've failed six times! This is your seventh try! Just look at all of your injuries!",
"Activity_GalGame_ForbiddenArea_10162509_040": "A look of disappointment crosses Grim Tiger's face. Without a word, she turns around and runs into the distance, disappearing into the rain. Her fellow tiger Thiren stands there in dejection, unsure what to do.",
"Activity_GalGame_ForbiddenArea_10162509_041": "Junior, did you hear Grim Tiger left her best sword in the deepest parts of this place? Maybe that's the sword we're looking for! Let's try to catch up to her!",
"Activity_GalGame_ForbiddenArea_10162509_042": "Junior, did you hear Grim Tiger left her best sword in the deepest parts of this place? Maybe that's the sword we're looking for! Let's try to catch up to her!",
"Activity_GalGame_ForbiddenArea_10162510_007": "That's where our sect is based in the Throne Quarter — or, well, in the whole Waifei.\nI never understood what that statue meant... Could it really be connected to some secret of the Qingming Sword?",
"Activity_GalGame_ForbiddenArea_10162510_012": "Junior, do you remember what the other two monkeys in the temple courtyard looked like?",
"Activity_GalGame_ForbiddenArea_10162510_013": "Junior, do you remember what the other two monkeys in the temple courtyard looked like?",
"Activity_GalGame_ForbiddenArea_10162510_027": "Yeah. We'll be able to know how to surppress the Qingming Sword's corruption.",
"Activity_GalGame_ForbiddenArea_10162510_038": "So... you wanted to see me. What for?",
"Activity_GalGame_ForbiddenArea_10162510_Name_005": "\"Shifu\"",
"Activity_GalGame_ForbiddenArea_10162511_006": "You're here, Junior! To move forward, we have to get past this statue first... So I've just begun trying to figure out what it might mean.",
"Activity_GalGame_ForbiddenArea_10162511_007": "You're here, Junior! To move forward, we have to get past this statue first... So I've just begun trying to figure out what it might mean.",
"Activity_GalGame_ForbiddenArea_10162511_020": "Anyway, back to the point. I found this passage in the records of Yunkui Summit: Those who wield the Qingming Sword see the cause, hear the effect, and gather the heart that binds them.",
"Activity_GalGame_ForbiddenArea_10162511_023": "Yeah... Sometimes, I just can't help stopping to watch when the weather changes. For some reason, it feels like I can sense the resolve of those who fought before us.",
"Activity_GalGame_ForbiddenArea_10162511_024": "I believe that's what it means by \"the heavens shift in pursuit of cause.\" In the same vein, \"the earth rumbles in response to effect\" must be the next clue.",
"Activity_GalGame_ForbiddenArea_10162511_033": "...Forget it, this isn't the time to complain! Let's go check those bells right away!",
"Activity_GalGame_ForbiddenArea_10162511_Name_002": "\"Shifu\"",
"Activity_GalGame_ForbiddenArea_10162512_018": "The birth and fall of each swordmaster in Eridu's lengthy history are all merely fleeting moments. It alone bears witness to every shattered fragment, and it alone has the power to forge a world that belongs to the sword itself.",
"Activity_GalGame_ForbiddenArea_10162512_Name_004": "\"Shifu\"",
"Activity_GalGame_ForbiddenArea_10162513_001": "The three of you arrived just in time... You didn't interfere with my absorption of the Sword Will's power, and you got to witness the moment I gained my new power.",
"Activity_GalGame_ForbiddenArea_10162513_005": "Junior, we thought the sword in the third area was tied to a swordmaster called \"The Peregrine\"... but it seems we were seriously wrong.",
"Activity_GalGame_ForbiddenArea_10162513_006": "Junior, we thought the sword in the third area was tied to a swordmaster called \"The Peregrine\"... but it seems we were seriously wrong.",
"Activity_GalGame_ForbiddenArea_10162513_010": "That's right. You don't seem very surprised... Looks like you have already considered this possibility.",
"Activity_GalGame_ForbiddenArea_10162513_016": "You've always been a powerful swordmaster. Your body and soul have been the same from the start. But if it's true that no outsiders can enter this realm, then you're not the real Ye Shiyuan.",
"Activity_GalGame_ForbiddenArea_10162513_017": "Correct... The real Ye Shiyuan is probably wandering somewhere in New Eridu as we speak. I was born from the Qingming Sword's power... a being that inherited his memories and personality.",
"Activity_GalGame_ForbiddenArea_10162513_039": "Alright, I've explained everything. Xiao'Guang, Junior Wise, release the Sword Will from the other two swords, okay? My body can withstand the Qingming Sword's power just as well. I can absorb them safely.",
"Activity_GalGame_ForbiddenArea_10162513_040": "Anyway, I've explained everything. Xiao'Guang, Junior Belle, release the Sword Will from the other two swords, okay? My body can withstand the Qingming Sword's power just as well. I can absorb them safely.",
"Activity_GalGame_ForbiddenArea_10162513_045": "Do you still remember what I told you, Brother?",
"Activity_GalGame_ForbiddenArea_10162513_049": "I'm sorry, Brother. I thought I had already fully understood what you were thinking. Maybe after I leave this domain, I'll need to have a long talk with you in the real world.",
"Activity_GalGame_ForbiddenArea_10162513_058": "Forget it. After seeing what you've done here, I already had a feeling what your answer would be... But a once-in-a-lifetime chance to save you from the curse is right in front of me. There's no way I'm backing down.",
"Activity_GalGame_ForbiddenArea_10162513_063": "The Sword Will I just absorbed has restored my strength to its peak... Don't think I'm going to be an easy target, Xiao'Guang.",
"Activity_GalGame_ForbiddenArea_10162513_064": "Heh, the harder the fight, the clearer you'll see my resolve... Draw your blade, Brother!",
"Activity_GalGame_ForbiddenArea_10162513_Name_005": "\"Shifu\"",
"Activity_GalGame_ForbiddenArea_10162514_002": "It's over, Brother.",
"Activity_GalGame_ForbiddenArea_10162514_006": "You found your own Sword Will in front of that statue, but I still don't understand... Does every swordmaster need such a thing? I never believed any will was worth holding onto if it meant I had to turn a blind eye to your suffering.",
"Activity_GalGame_ForbiddenArea_10162514_017": "So today, I want to hear all about you, Brother.",
"Activity_GalGame_ForbiddenArea_10162514_021": "And when that day comes, don't ever talk about dying in my place again. That's not the Sword Will you're meant to find, nor the path that could ever bring you happiness.",
"Activity_GalGame_ForbiddenArea_10162514_Name_003": "\"Shifu\"",
"Activity_GalGame_ForbiddenArea_10162515_006": "It's good to be back, Junior!",
"Activity_GalGame_ForbiddenArea_10162515_007": "It's good to be back, Junior!",
"Activity_GalGame_ForbiddenArea_10162515_013": "At least we now know the damage caused by the Qingming Sword isn't beyond repair. I'll become stronger, and the next time I set foot in that hidden realm, I'll make the Qingming Sword reveal its deepest secret!",
"Activity_GalGame_ForbiddenArea_10162515_016": "Alright, when that time comes, I'll be right there by your side to witness it with you! I promise!",
"Activity_GalGame_ForbiddenArea_10162515_017": "Alright, when that time comes, I'll be right there by your side to witness it with you! I promise!",
"Activity_GalGame_ForbiddenArea_10162515_018": "Just as the conversation comes to an end, several familiar figures step into the temple, following Xiao'Guang's voice...",
"Activity_GalGame_ForbiddenArea_10162515_028": "Xiao'Guang came back safe and sound, that's already something worth celebrating! But yeah, I do feel more relaxed today... Must be because I got the best night's sleep I've had in ages!",
"Activity_GalGame_ForbiddenArea_10162515_033": "If he had something to say, he could've just sent it through Knock Knock. Writing a whole letter instead... don't you think that's kinda dramatic? Am I imagining things, or is Junior Shiyuan being all emo lately...",
"Activity_GalGame_ForbiddenArea_10162516_003": "No, no, I can't help you... When the looters came, I tried to wield my sword. But I immediately realized I was so scared that I couldn't even swing it...",
"Activity_GalGame_ForbiddenArea_10162516_008": "Well, I...",
"Activity_GalGame_ForbiddenArea_10162516_033": "...And that's the story of none other than Big Pan of the Melt Iron Mercenaries. The one who beheaded Avarus and instantly became famous.",
"Activity_GalGame_ForbiddenArea_10162517_027": "Grim Tiger, are you okay? I'm sorry. I wanted to catch up with you, but I couldn't handle those Ethereals... Luckily, this kind-hearted gentleman escorted me here!",
"Activity_GalGame_ForbiddenArea_10162517_032": "Next time... no, from today on, I'll be trusting you with my life in every battle.",
"Activity_GalGame_ForbiddenArea_10162517_036": "I'll stay here and protect the wounded Tiger Thiren. Please don't worry, just focus on the battle.",
"Activity_GalGame_ForbiddenArea_10162517_037": "To be honest, I'm not sure if this is the best for the future of our kin... But the moment I decided to fight alongside these companions of mine, I felt a lot better.",
"Activity_GalGame_TheDivineMaze_10162601_030": "So, it would help if you could also contact additional assistance aside from the three Void Hunter-level agents.",
"Activity_GalGame_TheDivineMaze_10162602_027": "Huh? You mean all the weird stuff she said?",
"Activity_GalGame_TheDivineMaze_10162604_001": "Ahem... Wise, you're here. I think I made a mistake...",
"Activity_GalGame_TheDivineMaze_10162604_032": "Yup, by using the observation posts we left behind to monitor the Ether flow inside the Hollow, we can locate where all that energy converges. I bet that's where we'll find the core of the Divine Maze...",
"Activity_GalGame_TheDivineMaze_10162605_020": "Nanson, please contact PubSec to detain her. Seems like she won't tell us anything else...",
"Activity_GalGame_TheDivineMaze_10162605_021": "Special response quickly arrives and arrests Penny. Everyone leaves the interrogation room in frustration...",
"Activity_GalGame_TheDivineMaze_10162606_004": "I'm still very concerned about what Penny said. She mentioned that \"we heard the Creator's calling when we entered the Hollow.\"",
"Activity_GalGame_TheDivineMaze_10162606_007": "Extracting our consciousness and memories the moment we enter the Hollow, and creating an illusory space in our minds, is certainly no easy task.",
"Activity_GalGame_TheDivineMaze_10162606_008": "Like when Null_Face attempted to extract data from Tailless... It requires immense computing power and sufficient time to accomplish.",
"Activity_GalGame_TheDivineMaze_10162606_013": "There must be someone bigger behind everything we experienced in the Divine Maze. And all that absorbed Ether energy must have something to do with them...",
"Activity_GalGame_TheDivineMaze_10162606_014": "That's exactly what I was worried about. Enemies aren't scary when you can see them in the open... we simply have to slice through them. But when we don't know who is manipulating things behind the scenes, I can't help but feel ineffectual.",
"Activity_GalGame_TheDivineMaze_10162608_002": "Investigation? Hmm... Yes, but I'm mainly here to get some hands-on experience for a horror film I'll be shooting later.",
"Activity_GalGame_TheDivineMaze_10162608_004": "Yeah! I didn't expect the vibe here to be so perfect for my film! \"Terror Cruise\" and \"The Dock\" were both filmed at docks in pouring rain like this!",
"Activity_GalGame_TheDivineMaze_10162608_006": "Huh? Oh it's nothing so complicated! I'm just here to look for someone.",
"Activity_GalGame_TheDivineMaze_10162609_001": "Hmm... One moment, I'm cracking the gate control!",
"Activity_GalGame_TheDivineMaze_10162609_003": "Hold on, Soldier 11! It seems to have triggered some kind of alarm. Enemies are pouring in!",
"Activity_GalGame_TheDivineMaze_10162609_004": "Hold on, Soldier 11! It seems to have triggered some kind of alarm. Enemies are pouring in!",
"Activity_GalGame_TheDivineMaze_10162609_005": "You can't hold off so many enemies and crack that device at the same time by yourself. Let's come back with a team to clear this area next time. We'd better retreat for now.",
"Activity_GalGame_TheDivineMaze_10162609_006": "You can't hold off so many enemies and crack that device at the same time by yourself. Let's come back with a team to clear this area next time. We'd better retreat for now.",
"Activity_GalGame_TheDivineMaze_10162609_007": "Huh? We're done here already?",
"Activity_GalGame_TheDivineMaze_10162609_008": "I only just got fired up.",
"Activity_GalGame_TheDivineMaze_10162609_010": "How about saving that fire for next time? I happen to know a girl who loves starting them. I'll introduce you two.",
"Activity_GalGame_TheDivineMaze_10162609_011": "Simmer down for now! I know a girl who loves starting fires. I'll introduce you two next time.",
"Activity_GalGame_TheDivineMaze_10162609_012": "Let's head back and go over what we've got so far.",
"Activity_GalGame_TheDivineMaze_10162609_013": "Let's pull back and go over what we've got so far.",
"Activity_GalGame_TheDivineMaze_10162609_014": "Copy that!",
"Activity_GalGame_TheDivineMaze_10162609_015": "<color=#B5B5B5>(Whisper) Hmm... maybe tonight I'll try those noodles Seed was talking about, the kind that makes you breathe fire. Hopefully that'll keep the fire burning...</color>",
"Activity_MainLinePopup_SandboxS2_OB2.5": "The \"Sword Seeker Chronicles\" Event Is Now Live!",
"Activity_MessageBottle_Progress01_OB2.5": "Wish Bottles obtained today",
"Activity_OngoingLevel_ForbiddenArea_610021002_02": "{F#What is it, Xiao'Guang?}{M#What is it, Xiao'Guang?}",
"Activity_OngoingLevel_ForbiddenArea_610021003_01": "{M#So that's the Qingming Sword's new ability...?}{F#So that's the Qingming Sword's new ability...?}",
"Activity_OngoingLevel_ForbiddenArea_610021006_01": "{M#Xiao'Guang, stay alert! This Ethereal looks different from the others we've seen...}{F#Xiao'Guang, stay alert! This one looks different from the others we've seen...}",
"Activity_OngoingLevel_ForbiddenArea_610021006_03": "Get out of our way, you evil monster!",
"Activity_OngoingLevel_ForbiddenArea_610021006_Name_02": "Ye Shunguang",
"Activity_OngoingLevel_ForbiddenArea_610021008_16": "The shadow that claims to be the Qingming Sword doesn't leave any time to inquire. She falls into silence before slowly disappearing.",
"Activity_OngoingLevel_ForbiddenArea_610021011_03": "{F#Huh... this doesn't add up. Guess I'll have to ask him myself...}{M#Hmm... this doesn't add up. I'll have to ask him directly.}",
"Activity_OngoingLevel_ForbiddenArea_610021012_01": "So this is what Tatakai is? I'm not scared anymore!",
"Activity_OngoingLevel_ForbiddenArea_610021012_02": "So this is Pan Yinhu's inner demon swordsman, huh? Gotta say, hits just right.",
"Activity_OngoingLevel_ForbiddenArea_610021012_03": "{F#I wanna join in too}{M#I wanna join in too}",
"Activity_OngoingLevel_ForbiddenArea_610021012_Name_01": "Ye Shunguang",
"Activity_OngoingLevel_ForbiddenArea_610021013_01": "Say something, anything",
"Activity_OngoingLevel_ForbiddenArea_610021013_02": "My sister and Proxy are gonna find out I'm here too.",
"Activity_OngoingLevel_ForbiddenArea_610021013_Name_01": "Ye Shiyuan's Voice",
"Activity_OngoingLevel_ForbiddenArea_610021014_Name_01": "Ye Shunguang",
"Activity_OngoingLevel_ForbiddenArea_610021017_01": "Ugh, another obstacle...?",
"Activity_OngoingLevel_ForbiddenArea_610021018_02": "Wait, they found me even hiding here?",
"Activity_OngoingLevel_ForbiddenArea_610021018_Name_02": "Pan Yinhu?",
"Activity_OngoingLevel_ForbiddenArea_610021019_01": "Come on... Let's face that big baddie who's got your teammates trapped.",
"Activity_OngoingLevel_ForbiddenArea_610021020_02": "That voice and figure... Senior Yinhu?",
"Activity_OngoingLevel_ForbiddenArea_610021020_03": "{F#Yeah, that's gotta be him. But why would he need help fighting Ethereals?}{M#Looks like it's really him. But why would he need help fighting Ethereals?}",
"Activity_OngoingLevel_ForbiddenArea_610021021_03": "I don't know why, but as I approach this area... My head is feeling unusual...",
"Activity_OngoingLevel_ForbiddenArea_610021022_01": "Honestly, I'm shaking like a leaf... but this time, I'm not backing down.",
"Activity_OngoingLevel_ForbiddenArea_610021023_02": "{M#That voice... and that small frame... that's Senior Fufu, isn't it? But she seems unusually intense today...}{F#That voice... and that tiny frame... that's definitely Senior Fufu, right? But why does she look so intense today...?}",
"Activity_OngoingLevel_ForbiddenArea_610021025_05": "...",
"Activity_OngoingLevel_ForbiddenArea_610021026_01": "{M#And just like that, she's gone... Let's follow her!}{F#And just like that, she's gone... Let's follow her!}",
"Activity_OngoingLevel_ForbiddenArea_610021027_01": "So many Ethereals here... Are they all from Grim Tiger?",
"Activity_OngoingLevel_ForbiddenArea_610021032_01": "What's happening...?",
"Activity_OngoingLevel_ForbiddenArea_610021034_02": "Disaster... the disaster's finally here! I told you... There's no chance of survival without using the Tigerbane Bell!",
"Activity_OngoingLevel_ForbiddenArea_610021034_04": "...It's all pointless. We're going to die here anyway.",
"Activity_OngoingLevel_ForbiddenArea_610021034_05": "...But you're not wrong. All those years without using that cursed thing... weren't so bad in the end.",
"Activity_OngoingLevel_ForbiddenArea_610021034_08": "So, in the end, we still can't overcome the Hollow with our training...",
"Activity_OngoingLevel_ForbiddenArea_610021034_09": "Guess I'll go join her and protect the children... They'll be our kin's hope...",
"Activity_OngoingLevel_ForbiddenArea_610021035_Name_01": "\"Shifu\"",
"Activity_OngoingLevel_ForbiddenArea_610021036_Name_01": "\"Shifu\"",
"Activity_OngoingLevel_ForbiddenArea_610021037_04": "Disciple of Yunkui Summit, keeper of the Qingming Sword, Ye Shunguang — ready for combat!",
"Activity_OngoingLevel_ForbiddenArea_610021037_Name_01": "\"Shifu\"",
"Activity_OngoingLevel_ForbiddenArea_610021038_Name_02": "\"Shifu\"",
"Activity_OngoingLevel_ForbiddenArea_610021039_02": "Back then... You were still that kid who relied on me for everything.",
"Activity_OngoingLevel_ForbiddenArea_610021040_02": "The real Ye Shiyuan has already accepted that you'll always carry the Qingming Sword.",
"Activity_OngoingLevel_ForbiddenArea_610021041_01": "Brother... does my growing up, my choices... make you uneasy? Or confused?",
"Activity_OngoingLevel_ForbiddenArea_610021042_01": "Something's up ahead...!",
"Activity_OngoingLevel_TheDivineMaze_620022001_01": "The three of us are unstoppable!",
"Activity_OngoingLevel_TheDivineMaze_620022002_01": "Requesting assembly.",
"Activity_OngoingLevel_TheDivineMaze_620022003_01": "Are you alright?",
"Activity_OngoingLevel_TheDivineMaze_620022004_01": "Just a little pet!",
"Activity_OngoingLevel_TheDivineMaze_620022005_01": "Help me! Help me!",
"Activity_OngoingLevel_TheDivineMaze_620022006_01": "Another pro? Heh, we'll see.",
"Activity_OngoingLevel_TheDivineMaze_620022007_01": "Huh?",
"Activity_OngoingLevel_TheDivineMaze_620022008_01": "Could it be...?",
"Activity_OngoingLevel_TheDivineMaze_620022009_01": "*shababababadu*",
"Activity_OngoingLevel_TheDivineMaze_620022010_01": "Out of my way!",
"Activity_OngoingLevel_TheDivineMaze_620022017_01": "{M#This looks like some kind of energy collection device. Once activated, it might draw lightning to you.}{F#This looks like some kind of energy collection device. Once activated, it might draw lightning to you.}",
"Activity_OngoingLevel_TheDivineMaze_620022018_02": "{M#Clear out the enemies and then go through the fissure. You should be able to meet her on the other side.}{F#Clear out the enemies and go through the fissure. You should be able to meet her on the other side.}",
"Activity_OngoingLevel_TheDivineMaze_620022019_03": "{M#There's some kind of beacon-like device ahead — it might be able to heal you.}{F#There's some kind of beacon-like device ahead — it might be able to heal you.}",
"Activity_OngoingLevel_TheDivineMaze_620022020_03": "{M#Huh? You okay there, Lighter? Want me to call for backup?}{F#Huh? Are you alright, Lighter? Want me to call for backup?}",
"Activity_OngoingLevel_TheDivineMaze_620022021_01": "{M#There's a control terminal up ahead! Activating it might open a new route.}{F#There's a control terminal up ahead! Activating it might open a new route.}",
"Activity_OngoingLevel_TheDivineMaze_620022022_01": "Hmm, no luck. We probably need some kind of decrypting plug-in to unlock this...",
"Activity_OngoingLevel_TheDivineMaze_620022023_02": "Can you hear me, Soldier 11? I'll guide you through the search from here...",
"Activity_OngoingLevel_TheDivineMaze_620022024_01": "{M#Watch out for those meteors — flames ignite wherever they land.}{F#Watch out for those meteors — flames ignite wherever they land.}",
"Activity_OngoingLevel_TheDivineMaze_620022027_01": "{M#Not good, enemies are closing in. Let's take them out...}{F#Not good, enemies are closing in. Let's take 'em out...}",
"Activity_OngoingLevel_TheDivineMaze_620022028_01": "{M#Looks like there's some kind of security panel up ahead. We should go take a look!}{F#Looks like there's some kind of security panel up ahead. We should go take a look!}",
"Activity_OngoingLevel_TheDivineMaze_620022029_02": "{M#Shifu, are you alright?}{F#Are you alright, Shifu?}",
"Activity_OngoingLevel_TheDivineMaze_620022030_02": "But something about it feels unfamiliar when I touch it...",
"Activity_OngoingLevel_TheDivineMaze_620022030_03": "{M#Unfamiliar?}{F#Unfamiliar?}",
"Activity_OngoingLevel_TheDivineMaze_620022031_02": "Mm... it feels more like something trying to imitate real Miasma.",
"Activity_OngoingLevel_TheDivineMaze_620022032_01": "The gate ahead is clogged with Miasma. Shifu, it's safer if we fall back and regroup first...",
"Activity_OngoingLevel_TheDivineMaze_620022032_02": "Ok, we'll do as you say.",
"Activity_OngoingLevel_TheDivineMaze_620022032_03": "Strange Miasma, a bizzare realm... we've had enough of oddities for one day. Let's head back and figure out our next step.",
"Activity_OngoingLevel_TheDivineMaze_620022034_01": "{M#Good work, everyone! Keep on going!}{F#Nice work, everyone! Keep on keeping on!}",
"Activity_OngoingLevel_TheDivineMaze_620022046_01": "{M#Golden Bangboo spotted! Stop right there!}{F#Golden Bangboo spotted! Everyone, go after it!}",
"Activity_OngoingLevel_TheDivineMaze_620022048_01": "{M#We did it. But it feels like we missed out on something... We'll get 'em next time.}{F#Hmm, all clear. But I bet we can do it even faster next time!}",
"Activity_OngoingLevel_TheDivineMaze_620022053_01": "{M#Those are some massive bolts. Stay alert!}{F#Those are some massive bolts. Stay alert!}",
"Activity_OngoingLevel_TheDivineMaze_620022055_01": "{M#All clear. Everyone reacted quickly — good work!}{F#All done — you guys reacted super fast!}",
"Activity_OngoingLevel_TheDivineMaze_620022056_01": "{M#The flames are growing more intense here. Stay alert and avoid them!}{F#The flames are growing more intense here. Stay alert and avoid them!}",
"Activity_OngoingLevel_TheDivineMaze_620022062_01": "{M#Finally got rid of all the annoying Miasma.}{F#Eugh~ Finally got rid of all the Miasma.}",
"Activity_OngoingLevel_TheDivineMaze_620022064_01": "{M#A cargo truck! Let's finish off these enemies quickly so we can open it!}{F#Cargo truck spotted! Take out the enemies quickly so we can crack it open and see what's inside!}",
"Activity_OngoingLevel_TheDivineMaze_620022065_01": "{M#It should be safe... I think? Hm, hopefully it's not some Ethereal in disguise...}{F#Cargo-truck-cracking time~ Let's see what goodies we get!}",
"Activity_OngoingLevel_TheDivineMaze_620022069_01": "{M#Stay alert. Don't let the enemies get near the teammate hacking the device!}{F#Don't let the enemies get near the teammate who's doing the hacking!}",
"Activity_OngoingLevel_TheDivineMaze_620022072_01": "Watch out! This guy's lightning attacks are no joke!",
"Activity_OngoingLevel_TheDivineMaze_620022073_01": "{M#This guy's flame attacks hit hard. Be careful!}{F#Are we grilling here? These flames are crazy! Be careful, everyone!}",
"Activity_OngoingLevel_TheDivineMaze_620022074_01": "{M#Stay sharp guys, be careful of the Miasma.}{F#This guy's exuding Miasma, stay sharp!}",
"Activity_OngoingLevel_TheDivineMaze_620022075_01": "{M#So... the lightning energy we collected earlier actually dealt damage to the enemies.}{F#The lightning energy we collected earlier actually did some damage to the enemies! Let's give them a taste of lightning.}",
"Activity_OngoingLevel_TheDivineMaze_620022078_01": "{M#It's calling down thunderbolts! Use the lightning to counterattack!}{F#Watch out for the thunderbolts! Use the lightning it summons and hit it right back!}",
"Activity_OngoingLevel_TheDivineMaze_620022079_01": "{M#He's regenerating! Use Burning Blaze's effect and stop him!}{F#He's healing! Hurry! Use the Burning Blaze power and stop him!}",
"Activity_OngoingLevel_TheDivineMaze_620022081_01": "Judging by the markings on this capacitor, we must've triggered some kind of support device that gives off a pulse...",
"Activity_OngoingLevel_TheDivineMaze_620022082_01": "{M#It seems we just leveled up the pulse effect of that support device.}{F#Looks like the pulse level of some kind of support device just increased.}",
"Activity_OngoingLevel_TheDivineMaze_620022083_01": "{M#The elevator's going up... Huh? It even has background music?}{F#The elevator's going up... and wow, this background music kinda slaps!}",
"Activity_OngoingLevel_TheDivineMaze_620022084_01": "{M#The elevator's going up... Wait — there's even background music?}{F#The elevator's going up! Hold on... this background music sounds kinda familiar!}",
"Activity_OngoingLevel_TheDivineMaze_620022090_01": "{M#Is this... a Miasmic state...? Everyone, be careful! We have to keep the Miasma effect under control!}{F#Wait... a Miasmic state...? Everyone, be careful! Don't let the Miasma get out of control!}",
"Activity_OngoingLevel_TheDivineMaze_620022094_01": "{M#I feel like we're getting closer to the truth... Keep up the pressure!}{F#Keep up the pressure! I feel like we're getting closer to the truth...}",
"Activity_OngoingLevel_TheDivineMaze_620022097_01": "{M#This might help with our research of the area. Let's hold onto it.}{F#This one might help us with our research on the area. Let's take it.}",
"Activity_OngoingLevel_TheDivineMaze_620022098_01": "Why are all the clues here giving Sons of Calydon energy...?",
"Activity_OngoingLevel_TheDivineMaze_620022099_01": "I feel like this clue has something to do with Burnice... Oh well.",
"Activity_OngoingLevel_TheDivineMaze_620022100_01": "Not sure if it's this area, even the clues we found are cold...",
"Activity_OngoingLevel_TheDivineMaze_620022101_01": "{M#We already gathered the clues here... Let's look elsewhere...}{F#We've already grabbed the clue here... Let's check somewhere else...}",
"Activity_OngoingLevel_TheDivineMaze_620022102_01": "{M#We already gathered the clues here... Let's look elsewhere...}{F#We've already grabbed the clue here... Let's check somewhere else...}",
"Activity_OngoingLevel_TheDivineMaze_620022103_01": "{M#The \"Krampus Decryption Plug-In\"... supposedly, it's great for cracking door controls. Let's hold on to it for now. I'm pretty sure we'll need it later.}{F#The \"Krampus Decryption Plug-In\"... supposedly, it's great for cracking door controls. Heh, I wanna see if it actually works.}",
"Activity_OngoingLevel_TheDivineMaze_620022104_01": "{M#\"1,000 Heartbreak Ballads\"? We should probably find a jukebox and have a listen. There could be something hidden in it.}{F#\"1,000 Heartbreak Ballads\"? I absolutely need to find a jukebox. What if there's some secret message hidden in these tracks?}",
"Activity_OngoingLevel_TheDivineMaze_620022106_01": "{M#Hotpot base? Feels like something that'll warm you right up in the winter... Nice find.}{F#Hotpot base? Feels like something that'll warm you right up in winter... Nice find.}",
"Activity_OngoingLevel_TheDivineMaze_620022107_01": "{M#Three terminals... Looks like we should each take one and crack it fast.}{F#Three terminals... Looks like we gotta each take one and crack it fast.}",
"Activity_OngoingLevel_TheDivineMaze_620022108_01": "Three terminals? There's no enemies in sight... Let's each take one and crack them quickly!",
"Activity_OngoingLevel_TheDivineMaze_620022109_01": "All three are hacked! Good job, everyone.",
"Activity_OngoingLevel_TheDivineMaze_620022115_01": "{M#Hold on, why is there a jukebox here? Better check it out.}{F#Hold on. Why is there a jukebox here? Better check it out.}",
"Activity_OngoingLevel_TheDivineMaze_620022116_01": "{M#How do I start this thing...? Oh, there's instructions: \"Give me a heartbreak record.\" So it needs a record to run?}{F#Ugh... It's no good. The startup hint says, \"Give me a heartbreak record.\" What's that supposed to mean...?}",
"Activity_OngoingLevel_TheDivineMaze_620022119_01": "This side's corrupted too... We need to find a way to purify it.",
"Activity_OngoingLevel_TheDivineMaze_620022120_01": "{M#The roots on this side seem to be in pain... Maybe they need something uplifting... like some kind of \"happy\" nutrient?}{F#The roots on this side seem to be in pain... Maybe they need something to cheer them up? Some kind of \"happy\" nutrient?}",
"Activity_OngoingLevel_TheDivineMaze_620022122_01": "Should we try watering it with Nitro-Fuel? ...It worked??",
"Activity_OngoingLevel_TheDivineMaze_620022123_01": "No way this can be purified with hotpot soup base right...? Wait, it actually worked... What in the...",
"Activity_OngoingLevel_TheDivineMaze_620022127_01": "{M#All observation data piles are running steadily. Let's proceed to the next area!}{F#All observation data piles are running stable. Let's head to the next area!}",
"Activity_UnderBtnTips_SandboxS2_OB2.5": "Join the event to earn the limited W-Engine <color=#FFAF2C>Cauldron of Clarity</color>, as well as <color=#FFAF2C>Polychromes</color> and other rewards",
"AntiqueCollectionQuest_Reward_Desc_015": "Collect all collectibles from the [Event Series]",
"AntiqueLevel_Reward": "Mystery Rewards",
"AntiqueTextCollection_1355001_Content": "Experiment Content:\nPhysical characteristics of refined Lumite Ore extract (also known as Porcelume).\n\nObjective:\nTo verify the stability and safety of the refined Lumite Ore extract.\n\nResearchers: Felix, Sergey\n\nExperiment Log:\nUnder standard laboratory lighting, the extract showed extremely high reflectivity. For future optical experiments, protective eyewear is advised. (Sergey comments this really suits the name Lady Sunbringer gave it, Porcelume.)\n\nThe extract shows strong insulating properties, good malleability, is noncombustible, withstands high temperatures, and behaves with marked inertness in the majority of reaction tests. Early evaluation suggests it is a highly stable nonmetal.",
"AntiqueTextCollection_1355014_Content": "The following defectors have been listed as top-priority fugitives:\nFormer Captain of the Second Guard, Leonid Antonov.\nHead of Plant One, Yulia Goryacheva.\nFormer Chief Technical Director, ■■■■.\n\nThe Lord's Command has obtained substantial evidence that these individuals engaged in acts of treason that harmed the collective interest, including but not limited to directing attacks on production facilities in Factory One and Factory Three, inciting mutiny within the Second Guard, and stealing critical research.\n\nAnyone with information regarding wanted individuals or other defectors must immediately contact the Lord's Command or any nearby First Guard personnel. Substantial rewards will be granted for providing actionable intelligence.\n\nThose who privately contact or assist wanted individuals will be treated as defectors themselves.",
"AntiqueTextCollection_TabName_5": "Event Series",
"AutoRecycle_Gain": "Disassembly Results",
"AvatarAwaken_GotoHandbook": "Obtain Performance",
"AvatarSkin_Anbi_Desc_000": "These casual clothes were hand-picked and styled for Anby by Nicole. They're designed for easy movement and ideal for moving about the streets. The fabrics and accessories cost a lot more than they seem, so (?) Anby treats the outfit with real care.",
"AvatarSkin_Anton_Desc_000": "The jackhammer's bearings rumble without pause, echoing the hot, thunderous beat of its wielder's heart.",
"AvatarSkin_Aokaku_Desc_000": "Swinging a blade-banner as tall as half a person, and with a stomach rumbling with just as big a sound: fwish fwish fwish fwish fwish — work's done! Time to head home for dinner!",
"AvatarSkin_BanYue_Desc_000": "He carries a righteous, unshakable aura — every bit the master he is. Don't judge him by his silence; a stone heart makes no sound, and compassion doesn't speak aloud either.",
"AvatarSkin_Ben_Desc_000": "Ignoring the intimidating look meant to cow outsiders, even the Beast King struggles with grooming his fur and sorting out the bills.",
"AvatarSkin_Brujas_Desc_000": "A soul of mirrored halves, having twice crossed the river of the dead. One side forged in fire, the other shaped into ice; one looking back on where it came from, the other watching for a new dawn. They wander on — never lost, never ceasing.",
"AvatarSkin_Burnice_Desc_000": "An outfit hotter than any Nitro-Fuel. Wander into a party in the Outer Ring, and odds are you'll bump into Burnice... but drink her signature cocktails at your own risk...\nWait, you've already taken a sip? Well then — 3, 2, 1... fire!",
"AvatarSkin_Caesar_Desc_000": "A ruler ready to ready to sound the triumphal anthem anew, a hero poised to reignite her legend. The not-yet-seasoned leader has finally met the flames of her coronation, yet she still walks the gritty sands of the Outer Ring.\nA light tap on the piano keys sends her desert-tinged song drifting across this land that bears the weight of hope.",
"AvatarSkin_Clara_Desc_000": "Don't be fooled by this truck driver's lazy gaze. One tap on the gas is enough to fling every passenger's soul straight into the back seat.",
"AvatarSkin_Evelyn_Desc_000": "A sharp, no-nonsense manager's outfit. Its hidden edges are enough to make onlookers back off. Her yellow-brown hair weaves a fine, delicate net, where a quiet pool of starlight seems to rest.",
"AvatarSkin_Harumasa_Desc_000": "His eyes are brighter than the streak of bright yellow upon his brow. His arrows pierce through deceit and lies and scatter the past like feathers on the wind. Dawn may not have arrived yet, but beyond the horizon, a golden future shimmers faintly.",
"AvatarSkin_HugoVlad_Desc_000": "Never be claimed by fate. Defy its clamps, its control, its taunts, its alms, its curses, and its so-called blessings. Once you return from the abyss, it is fate that should kneel to you.",
"AvatarSkin_JaneDoe_Desc_000": "Her everyday look when she isn't putting on a disguise. Maybe it's just one of the countless faces she wears. The night becomes her cover, and her mask is the one truth she never sets aside.",
"AvatarSkin_Jufufu_Desc_000": "Dressed like a simple mystic, this senior sister looks like she's tucked all her bravado away, but with a tiger in her heart... she still radiates that heroic fire.",
"AvatarSkin_Lisa_Name_000": "Grace: The Iron Witch",
"AvatarSkin_Longinus_Desc_000": "Those warm-toned goggles can't hide her icy, soldier's gaze. Want to see her crack a smile? Pick one: 87.5 one-arm push-ups or a bowl of extra-spicy noodles.",
"AvatarSkin_Lucy_Desc_000": "Her outfit is considered rather polished by biker standards and said to work wonders in negotiations with outsiders.\nThe runaway princess found her freedom in the Outer Ring, glittering under the starlit night, burning at the edge of dusk, and resting quietly among the grains of sand at her feet.",
"AvatarSkin_Lycaon_Desc_000": "Under the clear moonlight, the attendant's poise is flawless. Yet with the red moon's ascent, the feral nature hidden beneath this suit emerges with a composure and grace all its own.",
"AvatarSkin_OokumaMari_Desc_000": "A crimson figure swings twin hammers as if she could even shatter time itself.\nStill young, her journey is only just beginning. Growing up can wait; in the end, every person becomes their own true self.",
"AvatarSkin_QingYi_Desc_000": "Keep your teapot close and drink plenty of hot water — that's ancient wisdom passed down from the old civilization. But why would an intelligent construct drink tea? It must be for health purposes... right?",
"AvatarSkin_Seth_Desc_000": "He may be slow to pick up on things, slower even than the weight of the shield in his left hand, but his ability to detect evil is keener than the baton in his right.",
"AvatarSkin_SilverAnby_Desc_000": "Anby's old Silver Squad uniform, stained with memories that never truly fade.\nWhen the shadows of the past strike without warning, would you stand and face them, or stumble and flee? No matter the choice, home always awaits your return.",
"AvatarSkin_Trigger_Desc_000": "In the Hollows, her aim never wavers. She's a teammate one can rely on to cover their back without question. But once she returns to Sixth Street, that constant watchfulness softens, lingering for a moment before disappearing the instant it's sensed.",
"AvatarSkin_Tsubaki_Desc_000": "A lost cat doesn't know where to go — only that it has to keep moving.\nShe wandered through the vast streets of New Eridu, her thin clothes offering no protection from the elements, until a tiny odd-job agency finally took her in.",
"AvatarSkin_Unagi_Desc_000": "A blade that fells the Hollows, a lighthouse that pierces the fog. People hope for a fighter who hones the world and a helmsman who steers the course; for flags that never fall and honor that lives on. Yet power is finite. Only training remains constant.",
"AvatarSkin_XiaoZhao_Desc_000": "Warm, woolly ears and a small build may invite underestimation, but the Judge of \"Value\" won't think twice about bringing her branch down on anyone who tries.",
"AvatarSkin_Yanagi_Desc_000": "Even reflective lenses can't hide the sharp gleam in the Deputy Chief's eyes. She has to constantly keep watch over a warrior obsessed with training, a scout who slacks off whenever possible, and a little one who's forever getting stomachaches.",
"AvatarSkin_Yidhari_Desc_000": "Past recollections and novel dreams spill over, inviting her to drown in them as they entwine on paper. With a blank page before her, she pens the opening line at the crossroads of reality and illusion.",
"AvatarSkin_Zhenzhen_Desc_001": "The gentle glow of sunlight and warm breeze seem to welcome your next encounter as you walk down the streets.",
"AvatarSkin_ZhuYuan_Desc_000": "This high-grade anti-riot uniform from Public Security has been specially modified to suit Zhu Yuan's fighting style.\nWinner of the Janus Precinct's combat tournament three years running, the young top Public Security Officer is on call 24/7, ready to arrest any criminal in her path.",
"Avatar_Female_Size00_XiaoZhao_En": "Zhao",
"Avatar_Female_Size02_Zhenzhen_En": "Ye Shunguang",
"Avatar_Lisa_Buff_03_Des": "When gaining <color=#FFFFFF>Zap</color>, consume a stack of <color=#FFFFFF>Pulse</color>. Upon consuming <color=#FFFFFF>Pulse</color> to gain 8 stacks of <color=#FFFFFF>Zap</color>, your next grenade throw will launch an additional grenade.",
"Avatar_Lisa_Buff_03_Title": "Pulse",
"Avatar_Lisa_Buff_04_Des": "Increases <color=#2EB6FF>Electric DMG</color> by <color=#2BAD00>{Ability:{AbilityName:\u00A0Lisa_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_AddedDamageRatio_Elec,100,2}}%</color>.",
"Avatar_XiaoZhao_Buff_01_Title": "Core Passive: Ideal Colleague",
"Avatar_Zhenzhen_Buff_01_Des": "Is consumed in place of <color=#FFFFFF>Qingming Sword Force</color> when activating <color=#FFFFFF>EX Special Attack: Enlightened Mind - Soaring Light</color>.",
"Avatar_Zhenzhen_Buff_01_Title": "Culmination",
"Avatar_Zhenzhen_Buff_02_Des": "Gain 1 <color=#FFFFFF>Qingming Sword Force</color> per stack when exiting <color=#FFFFFF>Enlightened Mind</color>.",
"Avatar_Zhenzhen_Buff_02_Title": "Bearer",
"AwakenAbilityDes_1041_02": "In Additional Ability: Fields of Fire, Soldier 11's CRIT DMG is increased by <color=#2BAD00>16%</color>.",
"AwakenAbilityDes_1041_03": "In Additional Ability: Fields of Fire, Soldier 11's CRIT DMG is increased by <color=#2BAD00>24%</color>.",
"AwakenAbilityDes_1041_04": "In Additional Ability: Fields of Fire, Soldier 11's CRIT DMG is increased by <color=#2BAD00>32%</color>.",
"AwakenAbilityDes_1041_05": "In Additional Ability: Fields of Fire, Soldier 11's CRIT DMG is increased by <color=#2BAD00>40%</color>.",
"AwakenAbilityDes_1041_06": "In Additional Ability: Fields of Fire, Soldier 11's CRIT DMG is increased by <color=#2BAD00>48%</color>.",
"AwakenAbilityDes_1191_02": "Ellen 's Additional Ability: Rising Storm CRIT DMG increases by <color=#2BAD00>1.6%</color> per stack. At 10 stacks, the attack ignores <color=#2BAD00>3.3%</color> of the target's <color=#98EFF0>Ice RES</color>.",
"AwakenAbilityDes_1191_03": "Ellen 's Additional Ability: Rising Storm CRIT DMG increases by <color=#2BAD00>2.4%</color> per stack. At 10 stacks, the attack ignores <color=#2BAD00>5%</color> of the target's <color=#98EFF0>Ice RES</color>.",
"AwakenAbilityDes_1191_04": "Ellen 's Additional Ability: Rising Storm CRIT DMG increases by <color=#2BAD00>3.2%</color> per stack. At 10 stacks, the attack ignores <color=#2BAD00>6.7%</color> of the target's <color=#98EFF0>Ice RES</color>.",
"AwakenAbilityDes_1191_05": "Ellen 's Additional Ability: Rising Storm CRIT DMG increases by <color=#2BAD00>4%</color> per stack. At 10 stacks, the attack ignores <color=#2BAD00>8.3%</color> of the target's <color=#98EFF0>Ice RES</color>.",
"AwakenAbilityDes_1191_06": "Ellen 's Additional Ability: Rising Storm CRIT DMG increases by <color=#2BAD00>4.8%</color> per stack. At 10 stacks, the attack ignores <color=#2BAD00>10%</color> of the target's <color=#98EFF0>Ice RES</color>.",
"AwakenAbilityDes_1381_02": "During Additional Ability: Voltage Surge, all squad members' <color=#FFFFFF>Aftershock</color> DMG against enemies marked with <color=#FFFFFF>Silver Star</color> is increased to <color=#2BAD00>34%</color>.",
"AwakenAbilityDes_1381_03": "During Additional Ability: Voltage Surge, all squad members' <color=#FFFFFF>Aftershock</color> DMG against enemies marked with <color=#FFFFFF>Silver Star</color> is increased to <color=#2BAD00>38%</color>.",
"AwakenAbilityDes_1381_04": "During Additional Ability: Voltage Surge, all squad members' <color=#FFFFFF>Aftershock</color> DMG against enemies marked with <color=#FFFFFF>Silver Star</color> is increased to <color=#2BAD00>42%</color>.",
"AwakenAbilityDes_1381_05": "During Additional Ability: Voltage Surge, all squad members' <color=#FFFFFF>Aftershock</color> DMG against enemies marked with <color=#FFFFFF>Silver Star</color> is increased to <color=#2BAD00>46%</color>.",
"AwakenAbilityDes_1381_06": "During Additional Ability: Voltage Surge, all squad members' <color=#FFFFFF>Aftershock</color> DMG against enemies marked with <color=#FFFFFF>Silver Star</color> is increased to <color=#2BAD00>50%</color>.",
"AwakenSimpleInfo_1041_01_01": "Upgraded: Basic Attack: Fire Suppression, Added: Basic Attack: Fire Assault",
"AwakenSimpleInfo_1041_01_02": "Upgraded: [EX Special Attack: Fervent Fire]",
"AwakenSimpleInfo_1041_01_03": "Upgraded: [Chain Attack: Uplifting Flame], [Ultimate: Bellowing Flame]",
"AwakenSimpleInfo_1041_02": "New: [Awakened Potential: Infernal Blaze]",
"AwakenSimpleInfo_1041_03": "Upgraded: [Awakened Potential: Infernal Blaze]",
"AwakenSimpleInfo_1041_04": "Upgraded: [Awakened Potential: Infernal Blaze]",
"AwakenSimpleInfo_1041_05": "Upgraded: [Awakened Potential: Infernal Blaze]",
"AwakenSimpleInfo_1041_06": "Upgraded: [Awakened Potential: Infernal Blaze]",
"AwakenSimpleInfo_1171_01_01": "Upgraded: [Basic Attack: Mixed Flame Blend]",
"AwakenSimpleInfo_1171_01_02": "Upgraded: [Quick Assist: Energizing Specialty Drink]",
"AwakenSimpleInfo_1171_01_03": "Upgraded: [EX Special Attack: Intense Heat Stirring Method]、[EX Special Attack: Intense Heat Stirring Method - Double Shot]; Added: [EX Special Attack: Intense Heat Tossing Method]",
"AwakenSimpleInfo_1171_02": "New: [Awakened Potential: Boiling Point Party]",
"AwakenSimpleInfo_1171_03": "Upgraded: [Awakened Potential: Boiling Point Party]",
"AwakenSimpleInfo_1171_04": "Upgraded: [Awakened Potential: Boiling Point Party]",
"AwakenSimpleInfo_1171_05": "Upgraded: [Awakened Potential: Boiling Point Party]",
"AwakenSimpleInfo_1171_06": "Upgraded: [Awakened Potential: Boiling Point Party]",
"AwakenSimpleInfo_1181_01_01": "Upgraded: [Basic Attack: High-Pressure Spike]",
"AwakenSimpleInfo_1181_01_02": "Upgraded: [Dodge Counter: Violation Penalty]",
"AwakenSimpleInfo_1181_01_03": "Upgraded: [Special Attack: Obstruction Removal], [EX Special Attack: Supercharged Obstruction Removal]; New: Pulse, [Special Attack: Obstruction Removal - Cycle]",
"AwakenSimpleInfo_1181_01_04": "Upgraded: [Ultimate: Demolition Blast - Beware]",
"AwakenSimpleInfo_1181_01_05": "[Additional Ability: Tech Support Dept.] conditions expanded",
"AwakenSimpleInfo_1181_02": "New: [Awakened Potential: Overclocked Engineering Engine]",
"AwakenSimpleInfo_1181_03": "Upgraded: [Awakened Potential: Overclocked Engineering Engine]",
"AwakenSimpleInfo_1181_04": "Upgraded: [Awakened Potential: Overclocked Engineering Engine]",
"AwakenSimpleInfo_1181_05": "Upgraded: [Awakened Potential: Overclocked Engineering Engine]",
"AwakenSimpleInfo_1181_06": "Upgraded: [Awakened Potential: Overclocked Engineering Engine]",
"AwakenSimpleInfo_1191_01_01": "New: [Basic Attack: Glacial Blade Wave], [Basic Attack: Icy Blade]",
"AwakenSimpleInfo_1191_01_02": "Upgraded: [Dash Attack: Arctic Ambush]",
"AwakenSimpleInfo_1191_01_03": "[Core Passive: Sharp-Toothed] range expanded, [Additional Ability: Rising Storm] conditions expanded",
"AwakenSimpleInfo_1191_02": "New: [Potential Awakening: Permafrost Zone]",
"AwakenSimpleInfo_1191_03": "Upgraded: [Potential Awakening: Permafrost Zone]",
"AwakenSimpleInfo_1191_04": "Upgraded: [Potential Awakening: Permafrost Zone]",
"AwakenSimpleInfo_1191_05": "Upgraded: [Potential Awakening: Permafrost Zone]",
"AwakenSimpleInfo_1191_06": "Upgraded: [Potential Awakening: Permafrost Zone]",
"AwakenSimpleInfo_1381_01_01": "Upgraded: [Basic Attack: Penetrating Shock]",
"AwakenSimpleInfo_1381_01_02": "Upgraded: [Dodge Counter: Ground Flash Counter]",
"AwakenSimpleInfo_1381_01_03": "New: [Special Attack: Azure Flash - Boundary]",
"AwakenSimpleInfo_1381_01_04": "[Core Passive: Voltage Gap] mechanics expanded, [Additional Ability: Voltage Surge] judgment expanded",
"AwakenSimpleInfo_1381_02": "New: [Awakened Potential: Electropulse]",
"AwakenSimpleInfo_1381_03": "Upgraded: [Awakened Potential: Electropulse]",
"AwakenSimpleInfo_1381_04": "Upgraded: [Awakened Potential: Electropulse]",
"AwakenSimpleInfo_1381_05": "Upgraded: [Awakened Potential: Electropulse]",
"AwakenSimpleInfo_1381_06": "Upgraded: [Awakened Potential: Electropulse]",
"BPNewRewardSubTitle01": "Purchase Growth Plan to obtain immediately",
"BP_UI_CloudGame": "Purchase the Premium Plan and get a Zenless Zone Zero · Cloud <color=#FFAF2C>42-day pass</color> free",
"BP_UI_LuxurySubTitle01": "Purchase to obtain the rewards below and gain <color=#FFAF2C>10 levels</color>",
"BP_UI_Luxury_BonusItem": "Precious Items",
"BP_UI_RewardChooseBtn02": "Confirm Plan",
"BP_UI_RewardChooseDetails": "<color=#FFFFFF>[Special Note]</color>\nNew Eridu City Fund Level rewards are arranged in groups of five levels. If no reward in a group has been claimed, you may adjust your reward plan to change that group's rewards. If even one reward in the group has been claimed, the entire group becomes locked and cannot be changed.",
"BP_UI_RewardChooseLimitTips": "Selection limit reached",
"BP_UI_RewardChooseSubTitle": "Saving will cause some unclaimed rewards to change. {LAYOUT_MOBILE#Press and hold an item to view details}{LAYOUT_KEYBOARD#Press and hold an item to view details}{LAYOUT_FALLBACK#}",
"BP_UI_RewardChooseSubTitle_FirstTime": "You can adjust the reward plan for this New Eridu City Fund at any time. {LAYOUT_MOBILE#Press and hold an item to view details}{LAYOUT_KEYBOARD#Press and hold an item to view details}{LAYOUT_FALLBACK#}",
"BP_UI_RewardChooseTips": "Future New Eridu City Funds will automatically use your current plan and the notification will no longer automatically pop up.",
"BackFlowButtonKey_9": "Go to Logbook",
"BackFlowTaskJumpDes_10": "Complete the Inter-Knot Reputation Rank-Up Mission \"Path of the Proxy I\" and reach Inter-Knot Lv. 25 to unlock Notorious Hunt",
"BackFlowTaskJumpDes_12": "Unlock the Logistics Shop through Hollow Zero, Shiyu Defense, Notorious Hunt, or Ridu Weekly",
"BackFlowTaskJumpDes_9": "Complete the Inter-Knot Reputation Rank-Up Mission \"Path of the Proxy I\" and reach Inter-Knot Lv. 21 to unlock the music store",
"BanYue_SkillList_28_Title": "Assist Follow-Up: Lofty Ascent",
"BanYue_SkillList_29_Title": "Assist Follow-Up: Pierce Heavens",
"BangBooWorkShopLockText": "Unlocked when Inter-Knot Reputation reaches <color=#FFAF2C>Certified Proxy</color> and Inter-Knot reaches <color=#FFAF2C>Lv. 20</color>",
"Bangboo_ActiveSkill_Des_54021": "<color=#FFFFFF>Active Skill</color>\nWhen the skill activates, if there's no Sword on the field, Sprout summons six flying swords to attack the target, dealing <color=#F0D12B>Physical DMG</color> and accumulating <color=#F0D12B>Physical Anomaly Buildup</color>.\nIf a Sword is already on the field, Sprout steps onto it and charges up, unleashing a stronger flurry of slashes that deals massive <color=#F0D12B>Physical DMG</color> and accumulates <color=#F0D12B>Physical Anomaly Buildup</color>.",
"Bangboo_ActiveSkill_Property_Des_5402101": "Flying Sword DMG Multiplier",
"Bangboo_ActiveSkill_Property_Des_5402102": "Flying Sword Daze Multiplier",
"Bangboo_ActiveSkill_Property_Des_5402103": "Flurry of Slashes DMG Multiplier",
"Bangboo_ActiveSkill_Property_Des_5402104": "Flurry of Slashes Daze Multiplier",
"Bangboo_QTE_Des_54021": "<color=#FFFFFF>Bangboo Chain Attack</color>\nSummons a massive Sword of Unification that stabs enemies, dealing massive <color=#F0D12B>Physical DMG</color> and accumulating <color=#F0D12B>Physical Anomaly Buildup</color>.",
"Bangboo_QTE_Title_54021": "Sword of Unification",
"Bangboo_TalentSkill_Des_54021_01": "<color=#FFFFFF>Additional Ability</color>\nWhen <color=#FFFFFF>Ye Shunguang</color> is in the squad: Sprout's DMG increases by 30%. When using its Active Skill while in Ether Veil: Verdict, 1 Sword is summoned to the field.",
"Bangboo_TalentSkill_Des_54021_02": "<color=#FFFFFF>Additional Ability</color>\nWhen <color=#FFFFFF>Ye Shunguang</color> is in the squad: Sprout's DMG increases by 37.5%. When using its Active Skill while in Ether Veil: Verdict, 1 Sword is summoned to the field.",
"Bangboo_TalentSkill_Des_54021_03": "<color=#FFFFFF>Additional Ability</color>\nWhen <color=#FFFFFF>Ye Shunguang</color> is in the squad: Sprout's DMG increases by 45%. When using its Active Skill while in Ether Veil: Verdict, 1 Sword is summoned to the field.",
"Bangboo_TalentSkill_Des_54021_04": "<color=#FFFFFF>Additional Ability</color>\nWhen <color=#FFFFFF>Ye Shunguang</color> is in the squad: Sprout's DMG increases by 52.5%. When using its Active Skill while in Ether Veil: Verdict, 1 Sword is summoned to the field.",
"Bangboo_TalentSkill_Des_54021_05": "<color=#FFFFFF>Additional Ability</color>\nWhen <color=#FFFFFF>Ye Shunguang</color> is in the squad: Sprout's DMG increases by 60%. When using its Active Skill while in Ether Veil: Verdict, 1 Sword is summoned to the field.",
"Bangboo_TalentSkill_Property_Des_5402101": "DMG Increase",
"Bangboo_TarotCard_ActiveSkill_54021": "Active Skill: When the skill activates, if there's no Sword on the field, Sprout summons six flying swords to attack the target, dealing <color=#F0D12B>Physical DMG</color> and accumulating <color=#F0D12B>Physical Anomaly Buildup</color>.\nIf a Sword is already on the field, Sprout steps onto it and charges up, unleashing a stronger flurry of slashes that deals massive <color=#F0D12B>Physical DMG</color> and accumulates <color=#F0D12B>Physical Anomaly Buildup</color>.",
"Bangboo_TarotCard_QTE_53019": "<color=#FFFFFF>Bangboo Chain Attack: Swings its staff with full force, launching blocks ahead to deal massive <color=#F0D12B>Physical DMG</color>.</color>",
"Bangboo_TarotCard_QTE_54021": "<color=#FFFFFF>Bangboo Chain Attack: Summons a massive Sword of Unification that stabs enemies, dealing massive <color=#F0D12B>Physical DMG</color> and accumulating <color=#F0D12B>Physical Anomaly Buildup</color>.</color>",
"BiWeeklyPlan_UI_QuestDescription": " ",
"BigSceneMapDes_410010127": "[Old Port Factory]\nLocated deep within the Lemnian Hollow, this site features a port and small processing plant. Based on existing evidence, this was once a major port that exported large quantities of Lumite Ore and Porcelume products.",
"BigSceneMapDes_410010130": "[Porcelume Processing Base]\nAn abandoned Porcelume processing base hidden deep within the Lemnian Hollow. Based on existing evidence, due to its proximity to the Lumite ore mining area and Ore Shipping Center, this location was once a large Porcelume processing base with a stable ore supply, mainly responsible for ore screening and preliminary processing.",
"BigSceneMapDes_410010131": "Provenance of Malice\nWhere \"The Creator\" slumbers, and where \"The Creator\" awakens. This place is the root of countless calamities. Where Hollow praises are written in volumes, and absurd salvation is woven into being.",
"BigSceneMapDes_410010132": "[Lumite Mine]\nA mysterious abandoned mine deep within the Lemnian Hollow, with relatively intact mining facilities. Based on existing evidence, this site once produced large quantities of Lumite ore before being rapidly abandoned due to Miasma infestation. The exact date of abandonment is too far in the past to verify.",
"BigSceneMapName_410010127": "Old Port Factory",
"BigSceneMapName_410010130": "Porcelume Processing Base",
"BigSceneMapName_410010132": "Lumite Mine",
"BigScene_ForbiddenArea_1_1_ActivityChallengePageDesc": "The sword formation sculpture, sealed with immense power, is a high-difficulty trial set by the Qingming Sword for its Sword Keepers. It records, in the form of memories, the formidable enemies faced by past Sword Keepers.",
"BigScene_ForbiddenArea_1_1_ActivityMainPage": "Realm Sword Altar",
"BigScene_ForbiddenArea_1_1_ActivityMainPageDesc": "Nameless sword platforms scattered throughout the Hidden Realm that can resonate with the Qingming Sword. At these sites, the Sword Keeper may mentally attune to the Qingming Sword to strengthen their abilities and review their exploration progress in the realm.",
"BigScene_ForbiddenArea_1_2_AreaName1": "Teleporter 1",
"BigScene_ForbiddenArea_1_2_AreaName2": "Teleporter 2",
"BigScene_ForbiddenArea_1_2_AreaName3": "Teleporter 3",
"BigScene_ForbiddenArea_1_2_AreaName4": "Teleporter 4",
"BigScene_ForbiddenArea_1_2_AreaName5": "Underground Teleporter 1",
"BossBattle_QuestDesc_12252009": "The target of this hunt is The Thrall, a beast-commanding warrior known for his ruthlessness.\n· During the operation, you can obtain <color=#FFAF2C>[Onslaught]</color>, <color=#FFAF2C>[Duel]</color>, and <color=#FFAF2C>[Rupture]</color> type Resonium.",
"BossBattle_QuestDesc_12253102": "【Demon God Bangboo】Test Stage\n【Special Notice】This is a special test stage with temporary access only\n Weakness: Physical, Electric\n Resistance: Ether",
"BossBattle_QuestDesc_12253103": "[Double Elite] Test Stage\n[Special Notice] This stage is a special test stage for temporary access only\n Weakness: Physical, Electric\n Resistance: Ice",
"BossBattle_QuestDesc_12253104": "【Primordial Nightmare】Test Stage\n【Special Notice】This is a special test stage with temporary access only\n Weakness: Physical\n Resistance: Ether, Ice",
"BossBattle_QuestDesc_12253105": "【Chelonethid】Test Stage\n【Special Notice】This is a special test stage with temporary access only\n Weakness: Ether, Physical\n Resistance: Fire",
"BossBattle_QuestName_12253102": "【Demon God Bangboo】Test Stage",
"BossBattle_QuestName_12253103": "[Double Elite] Test Stage",
"BossBattle_QuestName_12253104": "【Primordial Nightmare】Test Stage",
"BossBattle_QuestName_12253105": "【Chelonethid】Test Stage",
"BranchRelic_13500830_briefdes": "While charging EX Special Attack: Ink Manifestation, Perfect Block can be triggered, after which additionally restores Technique Points and gains <color=#2BAD00>DMG boost</color> that lasts for 15s. Each Perfect Block against an enemy increases the next Ultimate <color=#2BAD00>DMG by 20%</color>, stacking up to 3 times.",
"BranchRelic_13501810_briefdes": "After entering Enlightened Mind, upon first using Basic Attack: Enlightened Mind - Sunderlight Maximum, <color=#2BAD00>automatically triggers Chain Attack: Enlightened Mind - Lure Thunder</color>, <color=#2BAD00>gaining a Physical RES ignore effect</color>.",
"BranchRelic_13501810_des": "After entering Enlightened Mind, upon first using Basic Attack: Enlightened Mind - Sunderlight Maximum, <color=#2BAD00>automatically triggers Chain Attack: Enlightened Mind - Lure Thunder</color>, and <color=#2BAD00>gains 45% Physical RES ignore</color> for 15s.",
"BranchRelic_13501810_name": "[Ye Shunguang] Frosted Blade",
"BranchRelic_13501811_briefdes": "EX Special Attack: Enlightened Mind - Soaring Light can trigger Perfect Dodge at the moment of its activation, and if Perfect Dodge is triggered, <color=#2BAD00>gain additional automatic activations of Chain Attack: Enlightened Mind - Lure Thunder</color>.",
"BranchRelic_13501811_des": "EX Special Attack: Enlightened Mind - Soaring Light can trigger Perfect Dodge at the moment of its activation, and if Perfect Dodge is triggered, <color=#2BAD00>gain additional automatic activations of Chain Attack: Enlightened Mind - Lure Thunder</color>.",
"BranchRelic_13501811_name": "[Ye Shunguang] Frosted Blade",
"BranchRelic_13501812_briefdes": "Chain Attack: Enlightened Mind - Lure Thunder's final hit deals <color=#2BAD00>additional DMG</color>.",
"BranchRelic_13501812_des": "Chain Attack: Enlightened Mind - Lure Thunder's final hit deals <color=#2BAD00>1,800% of ATK as additional DMG</color>.",
"BranchRelic_13501812_name": "[Ye Shunguang] Frosted Blade",
"BranchRelic_13501820_briefdes": "After Ye Shunguang activates Ether Veil: Verdict, <color=#2BAD00>all squad members will use Veil Vulnerability bonus when attacking</color>, instead of Stun DMG Multiplier, and the Veil Vulnerability bonus cap is reduced.",
"BranchRelic_13501820_des": "After Ye Shunguang activates Ether Veil: Verdict, <color=#2BAD00>all squad members will use Veil Vulnerability bonus when attacking</color>, instead of Stun DMG Multiplier, and the Veil Vulnerability bonus cap is reduced by 85%. Enlightened Mind state duration doesn't pause while off-field anymore.",
"BranchRelic_13501821_briefdes": "Ether Veil: Verdict's <color=#2BAD00>Veil Vulnerability bonus cap reduction is reduced</color>.",
"BranchRelic_13501821_des": "Ether Veil: Verdict's <color=#2BAD00>Veil Vulnerability bonus cap reduction is reduced to 65%</color>.",
"BranchRelic_13501821_name": "[Ye Shunguang] Clang of Jade",
"BranchRelic_13501822_briefdes": "While in Enlightened Mind state, automatically performs <color=#2BAD00>Basic Attack: Enlightened Mind - Sunderlight Maximum when off field, increasing skill cost and counting as Aftershock DMG</color>.",
"BranchRelic_13501822_des": "While in Enlightened Mind state, automatically performs <color=#2BAD00>Basic Attack: Enlightened Mind - Sunderlight Maximum when off field, increasing skill requirement and cost to 2 points of Qingming Sword Force and counting as Aftershock DMG</color>, up to once per 3.5s.",
"BranchRelic_13501822_name": "[Ye Shunguang] Clang of Jade",
"BranchRelic_13501830_briefdes": "Ye Shunguang's <color=#2BAD00>Qingming Sword Force generation rate increases</color>, Enlightened Mind duration is reduced.",
"BranchRelic_13501830_des": "Ye Shunguang's <color=#2BAD00>Qingming Sword Force generation rate increases by 100%</color>, Enlightened Mind duration is reduced to 10s.",
"BranchRelic_13501830_name": "[Ye Shunguang] Case Full of Light",
"BranchRelic_13501831_briefdes": "Each time Ye Shunguang enters Enlightened Mind, she gains <color=#2BAD00>increased CRIT DMG</color>, stacking up to 4 times.",
"BranchRelic_13501831_des": "Each time Ye Shunguang enters Enlightened Mind, she gains <color=#2BAD00>16% increased CRIT DMG</color>, stacking up to 4 times and lasting 15s after exiting the Enlightened Mind state.",
"BranchRelic_13501831_name": "[Ye Shunguang] Case Full of Light",
"BranchRelic_13501832_briefdes": "EX Special Attack: Enlightened Mind - Soaring Light's <color=#2BAD00>CRIT DMG increases</color>.",
"BranchRelic_13501832_des": "EX Special Attack: Enlightened Mind - Soaring Light's <color=#2BAD00>CRIT DMG increases by 75%</color>.",
"BranchRelic_13501832_name": "[Ye Shunguang] Case Full of Light",
"BranchRelic_13501910_briefdes": "Zhao's <color=#2BAD00>Impact increases</color> based on initial max HP. All squad members' Ultimates and EX Special Attacks deal <color=#2BAD00>increased Daze</color>.",
"BranchRelic_13501910_des": "Zhao's <color=#2BAD00>Impact increases by 2</color> for every 1,000 initial max HP she has. All squad members' Ultimates and EX Special Attacks deal <color=#2BAD00>12% increased Daze</color>.",
"BranchRelic_13501910_name": "[Zhao] Cold Moonlight",
"BranchRelic_13501911_name": "[Zhao] Cold Moonlight",
"BranchRelic_13501912_briefdes": "When any squad member uses Chain Attack, Zhao recovers Frostbite Points.",
"BranchRelic_13501912_des": "When any squad member uses Chain Attack, Zhao recovers 15 Frostbite Points. This effect can trigger once every 10s.",
"BranchRelic_13501912_name": "[Zhao] Cold Moonlight",
"BranchRelic_13501920_briefdes": "After charging Basic Attack: Final Verdict for 1s, Basic Attack: Final Verdict - Frostgleam can be unleashed, which <color=#2BAD00>increases CRIT Rate and CRIT DMG</color>.",
"BranchRelic_13501920_des": "After charging Basic Attack: Final Verdict for 1s, Basic Attack: Final Verdict - Frostgleam can be unleashed, which <color=#2BAD00>increases CRIT Rate by 15% and CRIT DMG by 40%</color> for 15s.",
"BranchRelic_13501920_name": "[Zhao] Frostmist Enigma",
"BranchRelic_13501921_briefdes": "When using Basic Attack: Final Verdict - Frostgleam, Zhao's attacks <color=#2BAD00>ignore a portion of target's Ice RES</color>.",
"BranchRelic_13501921_des": "When using Basic Attack: Final Verdict - Frostgleam, Zhao's attacks <color=#2BAD00>ignore 26% of target's Ice RES</color> for 15s.",
"BranchRelic_13501921_name": "[Zhao] Frostmist Enigma",
"BranchRelic_13501922_briefdes": "While Zhao is under any Ether Veil, all squad members' DMG will <color=#2BAD00>ignore part of target's DEF</color>.",
"BranchRelic_13501922_des": "While Zhao is under any Ether Veil, all squad members' DMG will <color=#2BAD00>ignore 30% of target's DEF</color>.",
"BranchRelic_13501922_name": "[Zhao] Frostmist Enigma",
"BranchRelic_13501930_briefdes": "When Zhao activates Ether Veil, she recovers Frostbite Points and <color=#2BAD00>increases ATK</color> for all squad members.",
"BranchRelic_13501930_des": "When Zhao activates Ether Veil, she recovers 30 Frostbite Points and <color=#2BAD00>increases ATK by 25%</color> for all squad members, lasting 50s.",
"BranchRelic_13501930_name": "[Zhao] Moonlit Dew",
"BranchRelic_13501931_briefdes": "When Zhao is under any Ether Veil, <color=#2BAD00>Decibel Generation Rate increases</color> for all squad members.",
"BranchRelic_13501931_des": "When Zhao is under any Ether Veil, <color=#2BAD00>Decibel Generation Rate increases by 20%</color> for all squad members.",
"BranchRelic_13501931_name": "[Zhao] Moonlit Dew",
"BranchRelic_13501932_briefdes": "When Zhao is under any Ether Veil, <color=#2BAD00>Energy Regen increases</color> for all squad members.",
"BranchRelic_13501932_des": "When Zhao is under any Ether Veil, <color=#2BAD00>Energy Regen increases by 0.4/s</color> for all squad members.",
"BranchRelic_13501932_name": "[Zhao] Moonlit Dew",
"BriefName_Monster_Vessel": "Primordial Nightmare - \"The Creator\"",
"Bubble_CoopAlarmInteracting": "Cracking…",
"Burnice_SkillList_13_Content": "<IconMap:Icon_Switch> (Switching in with Emberflow)",
"Burnice_SkillList_13_Title": "EX Special Attack: Intense Heat Tossing Method",
"Burnice_Skill_BeHitAid_UpGrade_Desc": "When the active character is launched, press <IconMap:Icon_Switch> to activate:\nLaunches a series of attacks at enemies ahead and sprays flames, dealing <color=#F0D12B>Physical DMG</color> and <color=#FF5521>Fire DMG</color>.\nCharacter is invulnerable while using this skill.\nAfter using this skill, press <IconMap:Icon_SpecialReady> to immediately follow up with <color=#FFFFFF>EX Special Attack: Intense Heat Stirring Method - Double Shot</color>.",
"Burnice_Skill_ExSpecial_01_Desc": "With enough energy, press <IconMap:Icon_SpecialReady> to activate:\nContinuously spray flames with a one-handed flamethrower, then release a fire blast in a straight line ahead, dealing massive <color=#FF5521>Fire DMG</color>. Continue holding to steadily consume energy and extend the spray's duration.\nWhile continuously spraying, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to execute a sidestep dodge, adjusting your position in the corresponding direction.\nAnti-Interrupt Level is increased while continuously spraying, and DMG taken is reduced by 40%.\nCharacter is invulnerable during sidestep dodge and fire blast.",
"Burnice_Skill_ExSpecial_01_UpGrade_Desc": "With enough energy, press <IconMap:Icon_SpecialReady> to activate:\nContinuously spray flames with a one-handed flamethrower, then release a fire blast in a straight line ahead, dealing massive <color=#FF5521>Fire DMG</color>. Continue holding to steadily consume energy and extend the spray's duration.\nWhile continuously spraying, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to execute a sidestep dodge, adjusting your position in the corresponding direction.\nAnti-Interrupt Level is increased while continuously spraying, and DMG taken is reduced by 60%.\nCharacter is invulnerable during sidestep dodge and fire blast.",
"Burnice_Skill_ExSpecial_02_Desc": "While using <color=#FFFFFF>EX Special Attack: Intense Heat Stirring Method</color>, with enough Energy, press <IconMap:Icon_SpecialReady> to activate:\nUse both flamethrowers to continuously spray flames, followed by a fire blast in a front line, dealing massive <color=#FF5521>Fire DMG</color>. Keep holding to continue consuming Energy and extend the spray's duration.\nCharacter is invulnerable during the moment the spray is activated and during the activation of the fire blast.\nAnti-Interrupt Level is increased while spraying, and DMG received is reduced by 40%.",
"Burnice_Skill_ExSpecial_02_UpGrade_Desc": "While using <color=#FFFFFF>EX Special Attack: Intense Heat Stirring Method</color>, with enough Energy, press <IconMap:Icon_SpecialReady> to activate:\nUse both flamethrowers to continuously spray flames, followed by a fire blast in a front line, dealing massive <color=#FF5521>Fire DMG</color>. Keep holding to continue consuming Energy and extend the spray's duration.\nCharacter is invulnerable during the moment the spray is activated and during the activation of the fire blast.\nAnti-Interrupt Level is increased while spraying, and DMG received is reduced by 60%.",
"Burnice_Skill_Normal_Enhance_UpGrade_Desc": "In the <color=#FFFFFF>Nitro-Fuel Cocktail</color> state, hold <IconMap:Icon_Normal> to activate:\nSpins continuously while spraying flames around, followed by a Finishing Move, then triggers an extra instance of <color=#FFFFFF>Afterburn</color> that doesn't cost <color=#FFFFFF>Heat</color> and deals <color=#FF5521>Fire DMG</color>. Continuing to hold extends the flame-spraying duration.\nThe DMG dealt by this skill also counts as <color=#FFFFFF>Assist Attack</color> DMG.\nUpon activation, it consumes 20 <color=#FFFFFF>Heat</color>.\nAnti-Interrupt level is increased while using this skill.\nAfter executing the Finishing Move, press <IconMap:Icon_SpecialReady> to immediately follow up with <color=#FFFFFF>EX Special Attack: Intense Heat Stirring Method - Double Shot</color>.",
"Burnice_Skill_UpGrade_01_Title": "EX Special Attack: Intense Heat Shaking Method",
"Burnice_Skill_UpGrade_02_Desc": "If Burnice has <color=#FFFFFF>Emberflow</color>, coming on-field activates this skill.\nAfter squadmates trigger <color=#FFFFFF>Afterburn</color> 12 times, Burnice gains 1 point of <color=#FFFFFF>Emberflow</color>. With <color=#FFFFFF>Emberflow</color>, Burnice's next entry onto the field consumes 1 stack to automatically activate this skill. This entry is considered a Quick Assist. When <color=#FFFFFF>Afterburn</color> triggered by <color=#FFFFFF>Basic Attack: Mixed Flame Blend</color> hits an enemy, it counts for 2 times. While possessing <color=#FFFFFF>Emberflow</color>, the counter no longer increases. Consuming <color=#FFFFFF>Emberflow</color> clears the counter.\nQuickly dashes forward and passes through the enemy, unleashing a fiery impact that deals <color=#F0D12B>Physical DMG</color> and <color=#FF5521>Fire DMG</color>.\nWhen the skill's heavy attack hits a target suffering <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, it triggers <color=#FFFFFF>Abloom</color>: deals an additional instance of DMG equal to <color=#FE437E>480%</color>/<color=#2EB6FF>240%</color>/<color=#FF5521>600%</color>/<color=#F0D12B>40%</color>/<color=#98EFF0>60%</color> of the original Anomaly's DMG.\nThe <color=#FF5521>Fire Anomaly Buildup</color> increase from Additional Ability: Fire Kindling applies to this skill.\nCharacter is invulnerable while using this skill.\nAfter using this skill, press <IconMap:Icon_SpecialReady> to immediately follow up with <color=#FFFFFF>EX Special Attack: Intense Heat Stirring Method - Double Shot</color>.",
"Burnice_Skill_UpGrade_02_Title": "EX Special Attack: Intense Heat Tossing Method",
"C260_EP000_010": "It's...",
"C260_EP000_020": "It's our teacher...?",
"C260_EP000_030": "Carole Arna?",
"C260_EP000_040": "In search of clues about our teacher",
"C260_EP000_050": "We set out under the mayor's orders",
"C260_EP000_060": "As apprentice disciples of Yunkui Summit",
"C260_EP000_070": "To investigate the abnormal Hollow activity in Waifei Peninsula",
"C260_EP000_080": "But we never expected to uncover",
"C260_EP000_090": "Traces of the Exaltists behind it all...",
"C260_EP000_100": "Evil shall be purged!",
"C260_EP000_110": "Hurry up!",
"C260_EP000_120": "We're running out of time!",
"C260_EP000_130": "Weren't you the one who saved me",
"C260_EP000_140": "From despair?",
"C260_EP000_150": "And through that, we learned the origin of Yunkui Summit's tragedy—",
"C260_EP000_160": "The Qingming Sword",
"C260_EP000_170": "Losing your senses and memories...",
"C260_EP000_180": "That's a tremendous cost...",
"C260_EP000_190": "If you want to sever the connection between your sister and that sword",
"C260_EP000_200": "Then the Creator",
"C260_EP000_210": "Is the only hope for you",
"C260_EP000_230": "I am Ye Shunguang, wielder of the Qingming Sword",
"C260_EP000_240": "Of Yunkui Summit—",
"C260_EP000_250": "Shifu...",
"C260_EP000_260": "My brother...",
"C260_EP000_270": "Wise, Belle...",
"C260_EP000_280": "And everyone else...",
"C260_EP000_290": "I must remember all the beautiful moments",
"C260_EP000_300": "We shared together...",
"C260_EP000_310": "I have to remember...",
"C260_EP020G_060": "Xiao'Guang",
"C260_EP020_070": "I'm ok",
"C260_EP020_090": "Finish this quickly",
"C260_EP030B_030": "No! Not in your condition...",
"C260_EP030B_055": "Dear Junior...",
"C260_EP030G_030": "No! Not in your condition...",
"C260_EP030G_055": "Dear Junior...",
"C260_EP050_075": "Finish your mission",
"C260_EP066_020": "Hm!",
"C260_EP066_030": "Her attacks aren't working...?",
"C260_EP070B_010": "Watch out!",
"C260_EP070G_010": "Watch out!",
"C260_EP070_080": "Then let this",
"C260_EP070_083": "Body—",
"C260_EP070_120": "To oblivion!",
"C260_EP080B_030": "There's still...",
"C260_EP080B_035": "Time!",
"C260_EP080B_060": "See?",
"C260_EP080G_030": "There's still...",
"C260_EP080G_035": "Time!",
"C260_EP080G_060": "See?",
"C260_EP080G_065": "I caught you, Senior",
"C260_EP080_100": "\"Blasphemer...\"",
"C260_EP080_105": "\"Divine punishment is here!\"",
"C260_EP090_010": "\"Humans...\"",
"C260_EP090_015": "\"Hopelessly foolish creatures\"",
"C260_EP090_040": "What... is this?",
"C260_EP090_060": "\"I will show you...\"",
"C260_EP090_070": "\"...What real despair feels like!\"",
"C260_EP100B_060": "You've gotta hang in there!",
"C260_EP100B_070": "Just a little longer!",
"C260_EP100G_060": "You've gotta hang in there!",
"C260_EP100G_070": "Just a little longer!",
"C260_EP100_140": "Even the divine...",
"C260_EP100_150": "Shall crumble!",
"C260_EP110G_040": "Don't tell me you're planning on using it again?!",
"C260_EP110_090": "I will still stand in front of my friends",
"C260_EP110_100": "Even if I fall a thousand times...",
"C260_EP110_110": "I'll crawl up and fight again",
"C260_EP110_120": "That's the power that pulls people",
"C260_EP110_130": "Back from the abyss, over and over again",
"C260_EP110_140": "We never",
"C260_EP110_145": "Needed gods",
"C260_EP110_150": "All we needed",
"C260_EP110_155": "Were our own hands, to hold on and lift each other up!",
"C260_EP110_160": "\"Fools\"",
"C260_EP110_165": "\"One day, you'll all...\"",
"C260_EP120B_030": "And peace has returned to Waifei Peninsula",
"CallingCard_3300015_story": "\"I already told you, a lively, adorable video store manager like me, plus being a smart, fearless Proxy, I'm totally idol material...\"\n\"Huh? Wise, are you okay?!\"\n\"Belle, ch—change the song... this one's way too fast...\"\nOnce the last encore chant was done, Wise sat down on the ground and, with the last bit of energy he had, managed two weak swings of his glowsticks.",
"CallingCard_3301017_des": "Commemorative namecard for the limited-time event \"Filmgoer Thank-You Gift.\"",
"CallingCard_3301017_story": "\"From that very first spark, we've blazed a path across the world — but this is nowhere near the end. As long as the fire in our chests keeps dancing, the story doesn't end.\"\n\"We hope you'll stay with us on the journey to come. Let's set off together and light up the next chapter of New Eridu!\"\n— Sān-Z STUDIO",
"CallingCard_3301018_story": "The joint investigation into the Divine Maze has finally wrapped up. Thanks to the efforts of our Agents, the squad broke through Papago's maze and fulfilled HAND's request. Yet from the eerie sounds at the Hollow's entrance to the sudden return of old shadows, every unanswered mystery hints at one thing — the end of this case might just be the beginning.",
"CallingCard_3301020_des": "Commemorative namecard for the collaboration with Hormel.",
"CallingCard_3301020_story": "Clear skies and bright sunshine put everyone in a good mood. It's the perfect time for a little outdoor escapade.\nGrab a couple of friends and share some tasty, easygoing moments together.\nTake off on a spontaneous outing — deliciousness is ready to roll!",
"CallingCard_3311341_des": "Get by unlocking Zhao's Mindscape: Frostveil Blade",
"CallingCard_3311341_story": "A namecard printed with an adorable bunny Thiren's image.\nIt's got that classic Krampus Compliance Authority style — neat, professional, and packed with phone numbers... everything from Krampus' legal hotline to their complaint desk. But on the back, there's a handwritten note and a single number:\n\"Forget those numbers. Call this one if you want to reach me.\"",
"CallingCard_3311431_des": "Get by unlocking Ye Shunguang's Mindscape: Swordswoman",
"CallingCard_3311431_story": "A namecard bearing the image of Ye Shunguang.\nThis card never circulates publicly; it's said that only a select few \"fated recipients\" ever obtain one. Possessing it grants a one-time \"Void Hunter assistance.\"\nOn the back is a hand-drawn doodle of a face and a line of neat handwriting:\n\"No matter when... if you ever need me, just come find me. If I can help, I'd be happy to!\"",
"CallingCard_3321341_des": "Get by unlocking Zhao's Mindscape: No Value Has Its Own Value",
"CallingCard_3321341_name": "\"Non-Business Card\"",
"CallingCard_3321341_story": "A card featuring a personal photo of Zhao.\n\"Why... would you even want something like this? In terms of actual value, it's less useful than my employee ID...\"\n\"A keepsake? Well... okay. As long as you like it. But you're not allowed to take it outside, alright?\"\n\"Not even my coworkers have seen this photo.\"",
"CallingCard_3321431_story": "A namecard printed with one of Ye Shunguang's personal photos.\n\"On that bleak, lightless path, there was another version of 'me' at my side...\"\n\"...But now, we're unified.\"\n\"'We' will treasure the memories of our past... and the memories of you.\"",
"CardDesc_20011": "A fallen creation, reshaped in the depths of impure darkness.\nTo step into the domain of the sleeping behemoth is to prepare for confronting the crimson nightmare, for it's no longer content with games of hide and seek.\nThe reckless Hollow Raider attempts to provoke, luring it to expose its deeply buried core. Yet skilled hunters often appear as prey - letting your guard down when the enemy's weakness is revealed is often a rookie's deadliest flaw.\n\"Don't call me stupid, my head really was caught in those Ethereal pincers...\"",
"CardDesc_20016": "Once a standard fire-support mech, now corrupted within the Hollow. It's tactical algorithms now in total disarray, flagging every lifeform it sees as a high-threat target and firing indiscriminately.\nBuilt for offense over defense, it boasts exceptional mobility, making it hard to hit and relentless in pursuit.\nIf you're unlucky enough to be tagged by it, pray there's a spatial rift nearby — without one, escape is nearly impossible.\n\"If I could go back to middle school, I'd never slack off in track practice again.\"",
"CardSkillDesc_20011": "During combat, Miasma Ravager - Huskron, corrupted by Miasma, now possesses enhanced physique and a more vicious assault pattern. Using a Defensive Assist at the right moment can counter its brutal offense.",
"CardSkillDesc_20016": "In combat, Miasmic - Lightfoot Rover summons two drones to assist in battle. If Miasmic - Heavy Striker is also on the field, Miasmic - Lightfoot Rover will coordinate attacks together with it. Additionally, when Miasmic - Heavy Striker is close to death, Miasmic - Lightfoot Rover will leap toward the target due to coordinated combat signal interference, seize its combat data core, gain part of Miasmic - Heavy Striker's shield components and abilities, and trigger a small Miasmic Field.",
"CardSkillDesc_20018": "In combat, when Miasmic - Heavy Striker deploys its shield, it activates a small Miasmic Field. If Miasmic - Lightfoot Rover is also on the field, the two will carry out coordinated attacks. Additionally, when Miasmic - Lightfoot Rover is close to death, Miasmic - Heavy Striker will leap toward the target due to coordinated combat signal interference, seize its combat data core, acquire Miasmic - Lightfoot Rover's drones and abilities, and command the drones to fight alongside it.",
"CardSkillDesc_40000": "Primordial Nightmare can exit or enter a Miasmic Field freely. Even when not in a Miasmic Field, the Miasmic Shield continues to protect it from being Stunned. Only when the Miasmic Shield is broken can it be Stunned. When Primordial Nightmare recovers from being Stunned, the protection from the Miasmic Shield will be restored.\n\nIn combat, \"Primal Nightmare\" will use \"Control Skills\". Perfectly responding to each attack can grant an advantage in battle.",
"ChainAction_5": "Lightning Counter",
"ChainAction_6": "Blaze",
"ChainAction_7": "Miasma Quelling",
"ClueDesc_1049": "Xiao'Guang's diary.\nWithin its pages lie the most genuine joys and sorrows, written in the dead of night when no one was there to see, by a girl who always wore a smile.",
"ClueDesc_310129": "After everyone worked together to shatter the illusion, this mysterious shard fell nearby.\nMysterious blue dots of light flicker on its surface. Perhaps it contains some information?",
"CollectionDesc_3700229": "A limited-edition toy crafted to mimic a W-Engine.\n\nFrom innocence to maturity, from confusion to resolve.\nThe long path ahead stretches on, and she grips her sword and presses forward, walking a path untrodden.\nUntil her blade flashes like a soaring swan, illuminating the clouds above.",
"CollectionDesc_3700230": "A limited-edition toy crafted to mimic a W-Engine.\n\n100% cold, and 120% sweet. The maker says it's his best custom W-Engine of the year. \"So, Miss Zhao, what do you think? I've named this one 'Full-Sugar Bunny.' Fits your style, right? Huh? Change it to Half-Sugar? But why...? Ah, no no, you're the client, you get to name it however you like!\"",
"Comic_30653a38d4d04987b7cd05ee08c8e576": "{M#Or maybe we should just ask the mayor later. He might know something.}{F#Maybe we can ask the mayor later? He probably knows more than we do.}",
"Comic_5652611f460c470b997fc3b3639f8c05": "\"...Carrying the fate of all endless eras, bound by the wishes of all living beings...\"",
"Comic_605bc27132d4421a8775b93718b16f14": "At the time, I didn't understand what those words meant. I thought that battles were my own, and so was the pain.",
"Comic_738393b5984240f7a6b9b090523d2f71": "If you ask me, wouldn't it be better to just kill these people?",
"Comic_b3cecffd39bf4fb2b2430bfac245d4fd": "{F#Xiao'Guang! Perfect timing! Zhao and I are both in one piece.}{M#Xiao'Guang! Perfect timing! Yeah, we're both okay.}",
"Comic_f393122a2f734fecaf9cd6175eba06e9": "And so, as the mayor of New Eridu, I hereby bestow upon her the city's highest honor—the title of \"Void Hunter.\"",
"Comment1_25001": "I can't even remember how many times this competition has been held... The competition month isn't fixed, and it's not even held annually... Feels like it's totally run based on the organizer's mood...",
"Comment1_25002": "Never seen that before.\nIs this flower edible?",
"Comment1_25003": "Now it looks completely inedible (sadly).",
"Comment1_25004": "If I remember correctly, didn't you say \"let everything burn\" in that black flower thread before?\nNow that destruction's actually happening, you're not so happy about it anymore?",
"Comment1_25005": "Aren't you supposed to be a reporter on the scene, OP? Why you asking us to feed you info?\nPS: I've got some tea on Ye Shunguang — she's got a sweet tooth.\nSo OP, when you gonna transfer me the Dennies?",
"Comment1_25006": "Guys, did I do it right?",
"Comment1_25011": "Whoa, Spook Shack is awesome!\nSo Yunkui Summit was established just to guard some super dangerous artifact?! That's such a dope backstory!",
"Comment2_25001": "After all, the competitions take place in various Hollows... just getting the competition permits based on each Hollow's stability was enough to give the organizer a major headache...",
"Comment2_25002": "Is something wrong with your brain? Why would you want to eat flowers?!\nIf they were actually edible, they'd be long gone by now — I probably wouldn't even get to see them!",
"Comment2_25004": "What's up with you? Why are you so obsessed with me?\nIt's not like I'm that unhappy really.\nI just wanna die and get some tong sui at the same time.",
"Comment2_25005": "That incident at Waifei Peninsula really scared me. Even though I live far away from Failume Heights, I thought the Lemnian Hollow was gonna blow up and all of New Eridu would be done for.\nThank goodness it was resolved safely. Just looking at how that went down, I'd say Ye Shunguang deserves to be the new Void Hunter.",
"Comment2_25007": "No-name artist?? For real? This is Cersea we're talking about!!",
"Comment2_25009": "I've bought bulk Porcelume goods from OP before, and the quality was pretty solid.\nFella's definitely a trustworthy seller — sharing insider info to warn everyone, what a good person!",
"Comment2_25011": "So you're telling me the most powerful weapon was just picked up from the Hollow? Maybe we should send more people to scavenge in there—who knows, we might stumble upon some artifacts too! (doggo.jpg)",
"Comment3_25003": "What are you talking about? It's clearly black, isn't it?\nI was there and heard people around calling it black flowers.\nLet's be real, white flowers turning black makes way more sense, right? You can't exactly say they turned into deep blue, can you?",
"Comment3_25004": "Let's be real, anyone who's actually anxious has already bailed from the Waifei Peninsula.\nNew Eridu's huge — you can make it anywhere.",
"Comment3_25005": "I didn't know much about Ye Shunguang before, but after catching that Void Hunter ceremony livestream, my respect for her shot way up.\nHer speech was surprisingly touching, had me tearing up and everything.\nWe can still post here peacefully today thanks to heroes like heroes!",
"Comment3_25008": "They were open for business a few years back, but they couldn't book any performers or attract customers, so they shut down pretty quick. I actually ran into their former owner recently — he said he was relieved to finally get rid of that mess. Could it be that there's a new owner planning to reopen the place?",
"Comment3_25009": "Hit OP up, placed an order, and got my stuff the next day — everything was in great shape.\nDefinitely recommend it to everyone!",
"Comment3_25010": "Yo OP, you know that big company you're talking about has the world's most powerful legal team?\nBetter watch out, a cease and desist might already be on its way.",
"Comment4_25001": "Heads up! Top-Rank Hollow Raider leading the crew. Years of Hollow experience under my belt. Proxies interested in teaming up, hit me up in DMs.",
"Comment4_25002": "Something in the Hollow? That can't be anything good — these creepy giant flowers are giving me straight-up megalophobia!",
"Comment4_25003": "I saw that thing too.\nHaven't you noticed? There's Miasma on these black flowers.\nI used to work at the Lemnian Hollow, so I know — this is definitely the smell of Miasma.\nLong-term exposure to this stuff can seriously damage both your mind and body. You'd better steer clear of it when you see it!",
"Comment4_25004": "A lot's been happening in Waifei Peninsula lately, and many people have already left.\nBut some folks can't or won't leave for various reasons.\nI heard the city administration sent quite a bit of manpower to help out.\nLet's hope Waifei Peninsula pulls through this time.\nStay strong!",
"Comment4_25005": "Are you really that gullible?\nI watched the livestream too. It's just the same old sappy lines to stir up emotions. I could've done better myself, tbh.\nAnd the mayor's something else — talking about how \"everyone's efforts\" solved the crisis, but actions speak louder than words — only gave the Void Hunter medal to Ye Shunguang alone.",
"Comment4_25007": "Could it be... this is it — Her Majesty! Finally returning to her loyal Eridu!!",
"Comment4_25008": "OP, you probably doesn't know since you work during the day, but lately there've been lots of renovation workers and cleaners in 404 — don't ask me how I know... I know because they woke me up from my afternoon nap yesterday!",
"Comment4_25009": "You three are outright disgusting!\nLook, can you stop posting this kind of fake news on Inter-Knot? It's honestly an insult to my intelligence.\nOP's \"insider info\" is totally made up too. He's just trying to sell stuff. It's all a scheme.\nIf Rosetta Data had any unusual activity, how come there hasn't been even a whisper about it?",
"Comment4_25011": "Thanks for your research, OP! That theory about a master creating the mountain in reluctance has indeed been mentioned in some unofficial historical accounts.",
"Comment5_25001": "Oh, looks like things are heating up! This is gonna get interesting real quick!",
"Comment5_25002": "That whole calming effect thing? Totally just in OP's head.\nI walked past a bunch of these white flowers on my way to work, and I still wanna blow up the whole company tbh.",
"Comment5_25003": "What you said is really scary.\nI did see a few people standing around the black flowers taking photos, and then one of them suddenly fainted.\nI thought it was low blood sugar or something... but now it seems they were affected by the Miasma...\nBut then again, why would Miasma appear in Failume Heights???",
"Comment5_25004": "I saw a lot of military and HSO personnel in Failume Heights.\nThere are also civilian organizations actively guiding evacuation and rescue efforts.\nBut when you think about it, what happened in Failume Heights today could happen on Sixth Street tomorrow.\nIs there really any safe place anymore? Just gotta live each day as it comes.",
"Comment5_25005": "What are you talking about? If you're so tough, go get yourself a Void Hunter title too.",
"Comment5_25006": "Cheater!",
"Comment5_25008": "I heard that 404ERROR was recruiting resident performance groups lately — they're definitely reopening soon, no doubt about it. What's weird is that this small stage isn't even famous, but there's quite a number of groups wanting to perform there. Strange stuff.",
"Comment5_25011": "So that's the origin of Yunkui Summit? Doesn't seem like such a big deal.",
"Comment6_25001": "Friendly heads up — from my years of surfing experience, this competition ain't gonna be as easy as y'all think... There've been quite a few reports of competitors getting injured or straight-up disappearing...",
"Comment6_25004": "I heard some military folks in Failume Heights saying that the Hollow's getting bigger might be caused by those black flowers or whatever...\nI knew those black flowers were bad news!\nShould've just torched the whole lot of them when I had the chance.",
"Comment6_25005": "I feel like Ye Shunguang's Void Hunter title isn't just because she resolved the Lemnian Hollow crisis.\nHave you heard? The Qingming Sword isn't just any ordinary weapon — using it comes with a terrifying price... it can even be life-threatening.\nCould it be that the mayor gave her this Void Hunter title to appease both her and Yunkui Summit?\nAfter all, with such a huge sacrifice, they had to give her some kind of recognition, right?",
"Comment6_25007": "What's that supposed to mean??",
"Comment6_25011": "OP also said it's just a legend, might not be the real deal.\nActually, I wanna know—what tasty local specialties does Yunkui Summit have? Let me get a taste!",
"Comment7_25004": "Wake up, buddy! You can't burn away the black flowers like that.\nI've already packed up with my family and we're ready to run.\nEven though I still have stuff left behind in Waifei Peninsula, life comes first after all.",
"Comment7_25005": "Got some burning questions that just can't be contained.\nSo who's really the youngest Void Hunter in New Eridu — Ye Shunguang or Hoshimi Miyabi?",
"Comment7_25009": "OP's been totally exposed already — just some random troll spreading rumors about Porcelume. Why're y'all still playing along with his act?\nWhere would he even get that intel from? Must be from his dreams, obviously.",
"Comment7_25010": "OP, you still alive? Hope they didn't silence you! Getting worried here.",
"Comment7_25011": "Food is the only thing in your eyes, ever.\nSpeaking of the whole thing, about the main thread discussion, I've got something to say...\nThere's way too many words, could you sum it up next time?",
"Comment8_25004": "While many have fled, quite a few stayed behind.\nSolving the problem has to be our priority.\nIf the Waifei Peninsula goes down, at the rate the Lemnian Hollow is expanding, New Eridu won't be far behind.\nRunning away won't help anyone then.",
"Comment8_25010": "With these views, everyone who needed to see it must have seen it.\nHeh, looks like these waters are murkier than I thought.\nAnyway, I've put the message out there — believe it or not, that's up to you\nI'm out, take care everyone. This account will be permanently deleted.",
"Commentator1_25001": "Rats Are Cool",
"Commentator1_25002": "Swallow It Whole",
"Commentator1_25003": "Swallow It Whole",
"Commentator1_25005": "So What?",
"Commentator1_25009": "Hit Me for Discounts",
"Commentator1_25010": "Nervous and Nervous",
"Commentator2_25002": "[OP] Boss in Heaven",
"Commentator2_25003": "guessIFi'mgonnaguess",
"Commentator2_25004": "[OP] That's All",
"Commentator2_25006": "Half-Sugar Coffee",
"Commentator2_25007": "Just Common Sense",
"Commentator2_25008": "Home Is Where the Heart Is",
"Commentator2_25009": "Wang Working Hard",
"Commentator2_25010": "Just Cynical Like That",
"Commentator3_25003": "[OP] Boss in Heaven",
"Commentator3_25006": "Level 10 Butterfingers",
"Commentator3_25007": "I've Got a Problem Here",
"Commentator3_25008": "A Screw",
"Commentator3_25010": "Hit Me up for Legal Service",
"Commentator4_25009": "Can't Stand Stupidity",
"Commentator5_25001": "Just Passing By~",
"Commentator5_25002": "Stop Working!",
"Commentator5_25006": "Old Capital Oldie",
"Commentator5_25007": "Be Straight With You",
"Commentator5_25008": "Ukulele Player",
"Commentator5_25009": "Cut Me in",
"Commentator5_25010": "Just Wanna Chill",
"Commentator5_25011": "Just Wanna Chill",
"Commentator6_25004": "Boss in Heaven",
"Commentator6_25005": "Not Gossiping at All",
"Commentator6_25006": "Someone Nearby",
"Commentator6_25007": "Cersea The Queen's The Best",
"Commentator6_25009": "Who Spilled the Beans",
"Commentator6_25010": "Science Is Just Mystical Nonsense",
"Commentator6_25011": "Swallow It Whole",
"Commentator7_25003": "That's All",
"Commentator7_25005": "Gotta Do It Anyway",
"Commentator7_25007": "I'm Where Fun Is",
"Commentator7_25009": "Super Hungry",
"Commentator8_25004": "Sewer Creature",
"Commentator8_25005": "Cut the Act",
"Commentator8_25009": "Got Connections up Top",
"Commentator8_25010": "[OP] Must Remain Anonymous",
"CoopAvatarChoose_PrepareBubble_1": "Ready",
"CoopAvatarChoose_RecommendPower": "Rec. Rating",
"CoopChallenge_1_Desc": "Bonus Objective: Get knocked back/launched no more than {0} time(s)",
"CoopChallenge_1_Fail_Desc": "Times knocked back/launched: {0}/{1}, bonus objective not met",
"CoopChallenge_1_Succ_Desc": "Times knocked back/launched: {0}/{1}, bonus objective met",
"CoopChallenge_2_Desc": "Bonus Objective: Get knocked back/launched no more than {0} time(s)",
"CoopChallenge_2_Fail_Desc": "Times knocked back/launched: {0}/{1}, bonus objective not met",
"CoopChallenge_2_Succ_Desc": "Times knocked back/launched: {0}/{1}, bonus objective met",
"CoopChallenge_Desc_Fail_200000001": "Times knocked back/launched: {0}/{1}, <color=#FF3333>bonus objective not met</color>",
"CoopChallenge_Desc_Fail_200000002": "Times Downed: {0}/{1}, <color=#FF3333>bonus objective not met</color>",
"CoopChallenge_Desc_Fail_200000003": "Times Struck by Thunderbolt: {0}/{1}, <color=#FF3333>bonus objective not met</color>",
"CoopChallenge_Desc_Fail_200000004": "Times Hit by Meteorites: {0}/{1}, <color=#FF3333>bonus objective not met</color>",
"CoopChallenge_Desc_Fail_200000005": "Miasma Explosions: {0}/{1}, <color=#FF3333>bonus objective not met</color>",
"CoopChallenge_Desc_Fail_200000006": "Chain Takedowns: {0}/{1}, <color=#FF3333>bonus objective not met</color>",
"CoopChallenge_Desc_Fail_200000007": "Ultimate: {0}/{1}, <color=#FF3333>bonus objective not met</color>",
"CoopChallenge_Desc_Fail_200000008": "Lightning Counter: {0}/{1}, <color=#FF3333>bonus objective not met</color>",
"CoopChallenge_Desc_Fail_200000009": "Burning Blaze State: {0}/{1}, <color=#FF3333>bonus objective not met</color>",
"CoopChallenge_Desc_Fail_200000010": "Miasma Quelled: {0}/{1} times, <color=#FF3333>bonus objective not met</color>",
"CoopChallenge_Desc_Succ_200000001": "Times knocked back/launched:{0}/{1}, <color=#31CC00>bonus objective met</color>",
"CoopChallenge_Desc_Succ_200000002": "Times Downed: {0}/{1}, <color=#31CC00>bonus objective met</color>",
"CoopChallenge_Desc_Succ_200000003": "Times Struck by Thunderbolts: {0}/{1}, <color=#31CC00>bonus objective met</color>",
"CoopChallenge_Desc_Succ_200000004": "Times Hit by Meteorites: {0}/{1}, <color=#31CC00>bonus objective met</color>",
"CoopChallenge_Desc_Succ_200000005": "Miasma Explosions: {0}/{1}, <color=#31CC00>bonus objective met</color>",
"CoopChallenge_Desc_Succ_200000006": "Chain Takedowns: {0}/{1}, <color=#31CC00>bonus objective met</color>",
"CoopChallenge_Desc_Succ_200000007": "Ultimate: {0}/{1}, <color=#31CC00>bonus objective met</color>",
"CoopChallenge_Desc_Succ_200000008": "Lightning Counter: {0}/{1}, <color=#31CC00>bonus objective met</color>",
"CoopChallenge_Desc_Succ_200000009": "Burning Blaze State: {0}/{1}, <color=#31CC00>bonus objective met</color>",
"CoopChallenge_Desc_Succ_200000010": "Miasma Quelled: {0}/{1} times, <color=#31CC00>bonus objective met</color>",
"CoopChallenge_FinishTip_Fail": "No Agents have met the bonus objective; no additional points earned",
"CoopChallenge_FinishTip_Succ": "{0} has met the bonus objective and earned an additional {1} points",
"CoopChallenge_Title_200000001": "Bonus Objective: Get knocked back/launched no more than {1} time(s) (<color=#FFAF2C>{0}</color>/{1})",
"CoopChallenge_Title_200000002": "Bonus Objective: Go down no more than {1} time(s) (<color=#FFAF2C>{0}</color>/{1})",
"CoopChallenge_Title_200000003": "Bonus Objective: Get struck by thunderbolts no more than {1} time(s) (<color=#FFAF2C>{0}</color>/{1})",
"CoopChallenge_Title_200000004": "Bonus Objective: Get hit by meteorites no more than {1} time(s) (<color=#FFAF2C>{0}</color>/{1})",
"CoopChallenge_Title_200000005": "Bonus Objective: Trigger Miasma explosions no more than {1} time(s) (<color=#FFAF2C>{0}</color>/{1})",
"CoopChallenge_Title_200000006": "Bonus Objective: Perform {1} Chain Takedown(s) (<color=#FFAF2C>{0}</color>/{1})",
"CoopChallenge_Title_200000007": "Bonus Objective: Use Ultimate {1} time(s) (<color=#FFAF2C>{0}</color>/{1})",
"CoopChallenge_Title_200000008": "Bonus Objective: Successfully use Lightning Counter {1} time(s) (<color=#FFAF2C>{0}</color>/{1})",
"CoopChallenge_Title_200000009": "Bonus Objective: Go into Burning Blaze state {1} time(s) (<color=#FFAF2C>{0}</color>/{1})",
"CoopChallenge_Title_200000010": "Bonus Objective: Quell Miasma {1} time(s) (<color=#FFAF2C>{0}</color>/{1})",
"CoopEquipAndCard_NoAvatar_Title": "Agents Not Owned",
"CoopEquip_Button_0": "Equip",
"CoopEquip_Button_Default_0": "Default Agent",
"CoopEquip_Button_Default_1": "Default",
"CoopEquip_OrderAndFilter_Title": "Filter Gear",
"CoopEquip_Title": "Gear and Resonia",
"CoopExtraReward_Bubble": "More Survey Data rewards available",
"CoopGadget_Clue_Name": "Investigation Clue",
"CoopGadget_DefenseSystemLauncher_Name": "Lightning Energizer",
"CoopGadget_LightningRod_Name": "Lightning Tower",
"CoopGadget_RandomTreasure_Name": "Mini Cargo Truck",
"CoopHistory_LevelTime_0": "Duration: {0} hr {1} min {2}sec",
"CoopHistory_LevelTime_1": "Duration: {0} min {1} sec",
"CoopHistory_LevelTime_2": "Duration: {0} sec",
"CoopLevelChoose_0": "No mission selected. Please select an Investigation Mission to start matching.",
"CoopLevelChoose_1": "<color=#FFAF2C>{0}</color> stage(s) selected",
"CoopLevelChoose_2": "<color=#FFAF2C>{0}</color> Standard/High Risk Investigation(s) selected",
"CoopLevelChoose_4": "<color=#FFAF2C>{0}</color> Standard/High Risk Investigation(s) and <color=#FFAF2C>{1}</color> Nightmare Investigation(s) selected",
"CoopLevelChoose_Button_3": "Gear and Resonia",
"CoopLevelChoose_Forbid_Title": "Only the captain can select the investigation stage",
"CoopLevelChoose_NotChoose_Title": "No investigation stage selected. Please select one and try matching again",
"CoopLevelChoose_Quit_Title": "Are you sure you want to leave the room?",
"CoopLevelChoose_Tip": "Only the captain can select the investigation stage",
"CoopLevelReward_MaxLevel": "Maximum Exploration Level reached.",
"CoopLevelReward_TimeFormat": "Limit raised in {0}",
"CoopLevelReward_Tip": "Survey Data",
"CoopMatchMaking_Error": "Match failed, please start matching again",
"CoopMatchMaking_Reject": "Some members are not ready. Please try again",
"CoopMatchMessage_0": "Bring along your Gear and Resonium!",
"CoopMatchMessage_1": "I choose DPS",
"CoopMatchMessage_2": "I choose Stun",
"CoopMatchMessage_3": "I choose Support",
"CoopMatchMessage_4": "Missing DPS",
"CoopMatchMessage_5": "Missing Support",
"CoopMatchTip_0": "The captain cancelled matchmaking",
"CoopPlayType_101": "Purge Battle",
"CoopPlayType_202": "Speed Trial Challenge",
"CoopPlayType_501": "Alarm Busting",
"CoopPlayType_502": "Lightning Lure",
"CoopPlayType_503": "Survey Prep",
"CoopPlayType_901": "Final Clash",
"CoopQuestTeleportForbid": "Unable to redirect now",
"CoopQuest_Short_Desc_600220905": "Commission: Get mission details from Nanson",
"CoopQuest_Short_Desc_600220907": "Commission: Go to Nanson for the mission details",
"CoopQuest_Short_Desc_600220909": "Commission: Go over findings with Nanson",
"CoopQuest_Short_Desc_600220910": "Commission: Give an update on the investigation",
"CoopQuest_Short_Desc_600221001": "Commission: Get mission details from Nanson",
"CoopQuest_Short_Desc_600221003": "Commission: Remind Nanson about Hollow situation",
"CoopQuest_Short_Desc_600221004": "Complete Joyful Blaze - Solo Investigation",
"CoopQuest_Short_Desc_600221006": "Commission: Talk to Xiao'Zhao to find out more",
"CoopQuest_Short_Desc_600221007": "Complete Joyful Blaze - Standard",
"CoopQuest_Short_Desc_600221011": "Commission: Talk to Yanagi about what happens next",
"CoopQuest_Short_Desc_600221102": "Commission: Give Nanson an update on the situation",
"CoopQuest_Short_Desc_600221103": "Complete Pale Breath - Solo Investigation",
"CoopQuest_Short_Desc_600221104": "Commission: Talk to Nanson about mission objectives",
"CoopQuest_Short_Desc_600221105": "Complete Pale Breath - Standard",
"CoopQuest_Short_Desc_600221106": "Commission: Go over findings",
"CoopQuest_Short_Desc_600221107": "Commission: Talk to Yanagi about the investigation findings",
"CoopQuest_Short_Desc_600221202": "Commission: Talk to Nanson to learn more about the situation",
"CoopQuest_Short_Desc_600221203": "Complete Final Battle - High Risk",
"CoopQuest_Short_Desc_600221204": "Commission: Provide a summary of the situation",
"CoopQuest_Short_Desc_600221206": "Commission: Talk to Yanagi about the situation",
"CoopQuest_Short_Desc_600221207": "Commission: Complete the investigation",
"CoopQuest_Unlock_Tip_1": "Waiting for the next phase's commission to unlock",
"CoopQuest_Unlock_Tip_2": "Waiting for the next phase's commission to unlock",
"CoopRelink_Desc": "Multiple failures to return will result in penalties",
"CoopRelink_Over_Title": "The match has ended",
"CoopTask_AllFinished_Tips": "All Investigations Completed",
"CoopTeamDoubleCheck_State_0": "Entering once everyone is ready",
"CoopTeamDoubleCheck_State_1": "<color=#FF3333>A player declined. Returning to matchmaking lobby</color>",
"CoopTeamMessage_101": "Everyone, assemble!",
"CoopTeamMessage_1011": "You defeated <IconMap:Icon_Coop_Boss>{0}!",
"CoopTeamMessage_101_Short": "Assemble",
"CoopTeamMessage_102": "Starting retreat!",
"CoopTeamMessage_1021": "One down! Assistance needed!",
"CoopTeamMessage_103": "Focus your fire!",
"CoopTeamMessage_103_Short": "Focus your fire",
"CoopTeamMessage_1041": "Back in the fight (<IconMap:Icon_Coop_Revive>remaining: {0})",
"CoopTeamMessage_105": "Requesting support!",
"CoopTeamMessage_105_Short": "Need help",
"CoopTeamMessage_106": "Proceed to next area",
"CoopTeamMessage_1061": "Obtained an Investigation Clue for the whole squad!",
"CoopTeamMessage_106_Short": "Press forward",
"CoopTeamMessage_107": "Healing needed",
"CoopTeamMessage_107_Short": "Heal",
"CoopTeamMessage_108": "Target Dazed enemies",
"CoopTeamMessage_1091": "<IconMap:Icon_Coop_Boss>{0} is Stunned! Focus your fire on them!",
"CoopTeamMessage_1111": "Perfect counter!",
"CoopTeamMessage_1131": "Purge the Miasma!",
"CoopTeamMessage_201": "Eyes on me!",
"CoopTeamMessage_202": "Love this!",
"CoopTeamMessage_202_Short": "Like",
"CoopTeamMessage_203": "I didn't see that...",
"CoopTeamMessage_203_Short": "*Blink*",
"CoopTeamMessage_205": "...",
"CoopTeamMessage_205_Short": "I can't even...",
"CoopTeamMessage_206_Short": "Uh-oh",
"CoopTeamMessage_207": "Huh? What's going on?",
"CoopTeamMessage_208": "Ah... Um... Hmm...",
"CoopTeamMessage_208_Short": "Hmm...",
"CoopTeamMessage_209_Short": "*Hiss*",
"CoopTeamMessage_210_Short": "Fine",
"CoopTeamMessage_216": "...",
"CoopTeamMessage_217": "My Bad",
"CoopTeamMessage_218_Short": "Yikes",
"CoopTeamMessage_219_Short": "*Stares*",
"CoopTeamMessage_220": "Zzz...",
"CoopTeamMessage_220_Short": "Zzz...",
"CoopTeamMessage_222_Short": "*Smiley*",
"CoopTeamMessage_223": "This is gonna be tricky",
"CoopTeamMessage_224_Short": "Need help",
"CoopTeamMessage_302": "Everyone, assemble!",
"CoopTeamMessage_302_Short": "Assemble",
"CoopTeamMessage_306": "Another pro? Heh, we'll see.",
"CoopTeamMessage_308_Short": "Do you mean...",
"CoopTeamMessage_309": "*Shababababadu*",
"CoopTeamMessage_309_Short": "Boop~",
"CoopTeamMessage_310": "Out of my way!",
"CoopTeamMessage_310_Short": "Out of my way!",
"CoopTeamMessage_Default_Desc": "After initialization, the currently equipped wheel content will be reset to default settings.",
"CoopTeamMessage_Default_Title": "Initialize wheel configuration?",
"CoopTeamMessage_Lock_1": "Obtain From: Mini Cargo Truck",
"CoopTeamMessage_Lock_2": "Obtain From: Exploration Level rewards",
"CoopTeamMessage_Lock_31": "Obtain From: Breaking Thunder - Solo Investigation",
"CoopTeamMessage_Lock_32": "Obtain From: Joyful Blaze - Solo Investigation",
"CoopTeamMessage_Lock_33": "Obtain From: Pale Breath - Solo Investigation",
"CoopTeamMessage_Lock_41": "Obtain From: Breaking Thunder - Nightmare",
"CoopTeamMessage_Lock_42": "Obtain From: Pale Breath - Nightmare",
"CoopTeamMessage_Lock_43": "Obtain From: Final Battle - Nightmare",
"CoopTeamMessage_Quit_Desc": "Press confirm to save and close the configuration, or cancel to exit without saving.",
"Coop_AFKKick_Desc": "Multiple failures to return will result in penalties",
"Coop_AFKKick_Title": "You've been kicked due to inactivity",
"Coop_AFK_Title": "Please return to continue, or you will be forcibly removed from the match",
"Coop_AvatarChoose_Message_Title": "Quick Message",
"Coop_Avatar_Default": "Default",
"Coop_Card_Item_1357501": "[1] Attribute Damage Plug-In",
"Coop_Card_Item_1357502": "[1] Attribute Stun Plug-In",
"Coop_Card_Item_1357527": "[2] Premium Coffee",
"Coop_Card_Item_1357528": "[2] Daze Inflatable Hammer",
"Coop_Card_Item_1357563": "[3] Chain Takedown Support",
"Coop_Card_Item_1357564": "[3] Chain Takedown Support",
"Coop_Card_Item_Desc_1357501": "Increases Agent <color=#FFAF2C>DMG dealt</color> by 25%.\nIncreases <color=#FFAF2C>ATK</color> by 15% and <color=#FFAF2C>Sheer Force</color> by 300.\nReduces <color=#FFAF2C>DMG taken</color> by 10%.",
"Coop_Card_Item_Desc_1357502": "Increases Agent <color=#FFAF2C>DMG dealt</color> by 25%.\nIncreases <color=#FFAF2C>Impact</color> by 15%.\nIncreases <color=#FFAF2C>Energy Generation Rate</color> by 5%.",
"Coop_Card_Item_Desc_1357505": "Increases Agent <color=#FFAF2C>Anomaly Mastery</color> by 8.",
"Coop_Card_Item_Desc_1357506": "Increases Agent <color=#FFAF2C>Anomaly Mastery</color> by 20.",
"Coop_Card_Item_Desc_1357507": "Increases Agent <color=#FFAF2C>Impact</color> by 6%.",
"Coop_Card_Item_Desc_1357508": "Increases Agent <color=#FFAF2C>Impact</color> by 15%.",
"Coop_Card_Item_Desc_1357509": "Increases Agent <color=#FFAF2C>ATK</color> by 6%.",
"Coop_Card_Item_Desc_1357510": "Increases Agent <color=#FFAF2C>ATK</color> by 15%.",
"Coop_Card_Item_Desc_1357511": "Increases Agent <color=#FFAF2C>Anomaly Proficiency</color> by 30.",
"Coop_Card_Item_Desc_1357512": "Increases Agent <color=#FFAF2C>Anomaly Proficiency</color> by 75.",
"Coop_Card_Item_Desc_1357513": "Increases Agent <color=#FFAF2C>Sheer Force</color> by 150.",
"Coop_Card_Item_Desc_1357514": "Increases Agent <color=#FFAF2C>Sheer Force</color> by 380.",
"Coop_Card_Item_Desc_1357523": "Increases <color=#F0D12B>Physical DMG</color> by 10%.",
"Coop_Card_Item_Desc_1357524": "Increases <color=#F0D12B>Physical DMG</color> by 25%.",
"Coop_Card_Item_Desc_1357527": "Reduces the Decibels required to launch an <color=#FFAF2C>Ultimate</color> to 2,000.",
"Coop_Card_Item_Desc_1357528": "All squad members' <color=#FFAF2C>Daze</color> inflicted increases by 12%, and <color=#FFAF2C>Anomaly Proficiency</color> increases by 40. When Stunning or inflicting Attribute Anomaly on enemies, <color=#FFAF2C>triggers an additional strike</color>, dealing DMG equal to 1,100% of the Agent's ATK to the target and the surrounding enemies.",
"Coop_Card_Item_Desc_1357533": "Agents <color=#FFAF2C>Decibel Generation Rate</color> increases by 10%.",
"Coop_Card_Item_Desc_1357534": "Agents <color=#FFAF2C>Decibel Generation Rate</color> increases by 20%.",
"Coop_Card_Item_Desc_1357535": "<color=#FFAF2C>EX Special Attack</color> DMG increases by 10% and <color=#FFAF2C>Daze</color> increases by 5%.",
"Coop_Card_Item_Desc_1357536": "<color=#FFAF2C>EX Special Attack</color> DMG increases by 30% and <color=#FFAF2C>Daze</color> increases by 12%.",
"Coop_Card_Item_Desc_1357537": "Basic Attack <color=#FFAF2C>Energy Generation Rate</color> increases by 10%.",
"Coop_Card_Item_Desc_1357538": "Basic Attack <color=#FFAF2C>Energy Generation Rate</color> increases by 25%.",
"Coop_Card_Item_Desc_1357539": "Triggering a <color=#FFAF2C>Perfect Dodge</color> grants the Agent a <color=#FFAF2C>Shield</color> equal to 1.6% of Max HP for 10s. This effect can trigger once every 10s.",
"Coop_Card_Item_Desc_1357540": "Triggering a <color=#FFAF2C>Perfect Dodge</color> grants the Agent a <color=#FFAF2C>Shield</color> equal to 4% of Max HP for 10s. This effect can trigger once every 10s.",
"Coop_Card_Item_Desc_1357541": "Triggering <color=#FFAF2C>Perfect Assist</color> generates 60 <color=#FFAF2C>Decibels</color>.",
"Coop_Card_Item_Desc_1357542": "Triggering <color=#FFAF2C>Perfect Assist</color> generates 150% <color=#FFAF2C>Decibels</color>.",
"Coop_Card_Item_Desc_1357543": "Triggering <color=#FFAF2C>Perfect Assist</color> increases all squad members' DMG by 8% for 15s. (This effect does not stack across the squad)",
"Coop_Card_Item_Desc_1357544": "Triggering <color=#FFAF2C>Perfect Assist</color> increases all squad members' DMG by 18% for 15s. (This effect does not stack across the squad)",
"Coop_Card_Item_Desc_1357545": "Triggering <color=#FFAF2C>Perfect Assist</color> generates 2.5 <color=#FFAF2C>Energy</color> for the Agent. This effect can trigger once every 10s.",
"Coop_Card_Item_Desc_1357546": "Triggering <color=#FFAF2C>Perfect Assist</color> generates 6 <color=#FFAF2C>Energy</color> for the Agent. This effect can trigger once every 10s.",
"Coop_Card_Item_Desc_1357547": "Triggering <color=#FFAF2C>Perfect Assist</color> grants the Agent a <color=#FFAF2C>Shield</color> equal to 1.6% of their Max HP for 10s, refreshing with each trigger.",
"Coop_Card_Item_Desc_1357548": "Triggering <color=#FFAF2C>Perfect Assist</color> grants the Agent a <color=#FFAF2C>Shield</color> equal to 4% of their Max HP for 10s, refreshing with each trigger.",
"Coop_Card_Item_Desc_1357551": "After successfully triggering <color=#FFAF2C>Blaze</color>, gains the following buff for 30s: Using a <color=#FFAF2C>Chain Takedown</color> or <color=#FFAF2C>EX Special Attack</color> will trigger a <color=#FFAF2C>Blaze</color> effect, which can be triggered once every 15s.\nAfter triggering <color=#FFAF2C>Lightning Counter</color>, gains the following buff for 18s: Any attack that hits an enemy will <color=#FFAF2C>trigger a lightning strike</color> to attack the enemy, which can be triggered once every 10s.\nAfter triggering <color=#FFAF2C>Miasma Quelling</color>, automatically restores <color=#FFAF2C>Decibels</color> and <color=#FFAF2C>Energy</color>, which can be triggered once every 20s.",
"Coop_Card_Item_Desc_1357552": "<color=#FFAF2C>Lightning</color> deals <color=#FFAF2C>reduced DMG</color> to Agents and negates interrupt effects. After triggering <color=#FFAF2C>Lightning Counter</color>, gains a <color=#FFAF2C>shield</color> that lasts 15s and increases Anti-Interrupt Level, can be triggered once every 15s.\n<color=#FFAF2C>Meteor</color> deals <color=#FFAF2C>reduced DMG</color> to Agents and negates interrupt effects. After triggering <color=#FFAF2C>Blaze</color>, gains a <color=#FFAF2C>shield</color> that lasts 15s and increases Anti-Interrupt Level, can be triggered once every 15s.\n<color=#FFAF2C>Miasma accumulation speed</color> is greatly reduced. When Miasma Quelling is triggered, <color=#FFAF2C>continuously restore HP</color>.",
"Coop_Card_Item_Desc_1357553": "Increases the number of <color=#FFAF2C>Ether Dewdrops</color> uses for the whole squad by 1.",
"Coop_Card_Item_Desc_1357554": "Increases the number of <color=#FFAF2C>Ether Dewdrops</color> uses for the whole squad by 2.",
"Coop_Card_Item_Desc_1357555": "When establishing a healing link with an Agent in Downed state, increases <color=#FFAF2C>rescue speed</color> by 15%.",
"Coop_Card_Item_Desc_1357556": "When establishing a healing link with an Agent in Downed state, increases <color=#FFAF2C>rescue speed</color> by 30%.",
"Coop_Card_Item_Desc_1357557": "<color=#FFAF2C>Chain Time</color> duration is extended by 1.5s. (This effect is unique to the whole squad)",
"Coop_Card_Item_Desc_1357558": "<color=#FFAF2C>Chain Time</color> duration is extended by 3s. (This effect is unique to the whole squad)",
"Coop_Card_Item_Desc_1357559": "During <color=#FFAF2C>Chain Time</color>, all Agents' <color=#FFAF2C>HP recovery rate</color> increases by 20%.",
"Coop_Card_Item_Desc_1357560": "During <color=#FFAF2C>Chain Time</color>, all Agents' <color=#FFAF2C>HP recovery rate</color> increases by 50%.",
"Coop_Card_Item_Desc_1357561": "During <color=#FFAF2C>Chain Time</color>, all Agents gain 0.6 <color=#FFAF2C>Energy and Adrenaline</color> per second, and <color=#FFAF2C>Decibel recovery rate</color> increases by 10%.",
"Coop_Card_Item_Desc_1357562": "During <color=#FFAF2C>Chain Time</color>, all Agents gain 1.7 <color=#FFAF2C>Energy and Adrenaline</color> per second, and <color=#FFAF2C>Decibel recovery rate</color> increases by 25%.",
"Coop_Card_Item_Desc_1357563": "Increases <color=#FFAF2C>Chain Meter recovery rate</color> by 10%. (Excluding natural recovery)",
"Coop_Card_Item_Desc_1357564": "Increases <color=#FFAF2C>Chain Meter recovery rate</color> by 20%. (Excluding natural recovery)",
"Coop_Card_Item_Desc_1357565": "After sending <color=#FFAF2C>any emote</color>, all non-fallen Agents gain 90 <color=#FFAF2C>Decibels</color>, 2.5 <color=#FFAF2C>Energy</color>, and 2.5 <color=#FFAF2C>Adrenaline</color>. (Once per area)",
"Coop_Card_Item_Desc_1357566": "After sending <color=#FFAF2C>any emote</color>, all non-fallen Agents gain 220 <color=#FFAF2C>Decibels</color>, 6 <color=#FFAF2C>Energy</color>, and 6 <color=#FFAF2C>Adrenaline</color>. (Once per area)",
"Coop_Card_Item_Desc_1357567": "When an Agent is in <color=#FFAF2C>spectator mode</color> and sends the emote <color=#FFAF2C>\"The Three of Us Are Just Unstoppable!\"</color>, non-fallen Agents on the field gain 100 HP, 50 Decibels, 1 Energy, and 1 Adrenaline. (Once per area)",
"Coop_Card_Item_Desc_1357568": "When an Agent is in <color=#FFAF2C>spectator mode</color> and sends the emote <color=#FFAF2C>\"The Three of Us Are Just Unstoppable!\"</color>, non-fallen Agents on the field gain 250 HP, 100 Decibels, 2 Energy, and 2 Adrenaline. (Once per area)",
"Coop_Clue_Desc_Lock_1354001": "Need to obtain the Broken Clues of \"Pale Breath - Standard\" first",
"Coop_Clue_Desc_Lock_1354002": "Obtained in \"Breaking Thunder - Standard\"",
"Coop_Clue_Desc_Lock_1354003": "Obtained in \"Breaking Thunder - Standard\"",
"Coop_Clue_Desc_Lock_1354004": "Obtained in \"Breaking Thunder - Standard\"",
"Coop_Clue_Desc_Lock_1354005": "Obtained in \"Breaking Thunder - Standard\"",
"Coop_Clue_Desc_Lock_1354006": "Obtained in \"Breaking Thunder - Solo Investigation\"",
"Coop_Clue_Desc_Lock_1354007": "Obtained in \"Breaking Thunder - Standard\"",
"Coop_Clue_Desc_Lock_1354008": "Obtained in \"Breaking Thunder - Standard\"",
"Coop_Clue_Desc_Lock_1354009": "Obtained in \"Breaking Thunder - Standard\"",
"Coop_Clue_Desc_Lock_1354010": "Need to obtain the Broken Clues of \"Pale Breath - Standard\" first",
"Coop_Clue_Desc_Lock_1354011": "Obtained from \"Joyful Blaze - Standard\"",
"Coop_Clue_Desc_Lock_1354012": "Obtained from \"Joyful Blaze - Standard\"",
"Coop_Clue_Desc_Lock_1354013": "Obtained from \"Joyful Blaze - Standard\"",
"Coop_Clue_Desc_Lock_1354014": "Obtained from \"Joyful Blaze - Standard\"",
"Coop_Clue_Desc_Lock_1354015": "Obtained from \"Joyful Blaze - Standard\"",
"Coop_Clue_Desc_Lock_1354016": "Obtained from \"Joyful Blaze - Standard\"",
"Coop_Clue_Desc_Lock_1354017": "Obtained from \"Joyful Blaze - Standard\"",
"Coop_Clue_Desc_Lock_1354018": "Obtained from \"Joyful Blaze - Standard\"",
"Coop_Clue_Desc_Lock_1354019": "Need to obtain the Broken Clues of \"Breaking Thunder - Standard\" and \"Joyful Blaze - Standard\" first",
"Coop_Clue_Desc_Lock_1354020": "Obtained from \"Pale Breath - Standard\"",
"Coop_Clue_Desc_Lock_1354021": "Obtained from \"Pale Breath - Standard\"",
"Coop_Clue_Desc_Lock_1354022": "Obtained from \"Pale Breath - Standard\"",
"Coop_Clue_Desc_Lock_1354023": "Obtained from \"Pale Breath - Standard\"",
"Coop_Clue_Desc_Lock_1354024": "Obtained from \"Pale Breath - Standard\"",
"Coop_Clue_Desc_Lock_1354025": "Obtained from \"Pale Breath - Standard\"",
"Coop_Clue_Desc_Lock_1354026": "Obtained in \"Pale Breath - Solo Investigation\"",
"Coop_Clue_Desc_Lock_1354027": "Obtained from \"Pale Breath - Standard\"",
"Coop_Clue_Desc_Short_Lock_1354001": "Obtained from secret locations in \"Breaking Thunder - Standard\"",
"Coop_Clue_Desc_Short_Lock_1354010": "Obtained from secret locations in \"Joyful Blaze - Standard\"",
"Coop_Clue_Desc_Short_Lock_1354019": "Obtained from secret locations in \"Pale Breath - Standard\"",
"Coop_Clue_Desc_Short_UnLock": "Core clue for this area obtained!",
"Coop_Clue_Item_1354002": "Hot Pot Soup Base",
"Coop_Clue_Item_1354006": "Leave Request Form",
"Coop_Clue_Item_1354009": "Newspaper from the Future",
"Coop_Clue_Item_1354011": "Nitro-Fuel Ultra Fire Special",
"Coop_Clue_Item_1354012": "Nitro-Fuel Theme Park Blueprints",
"Coop_Clue_Item_1354013": "Warm Fuzzball",
"Coop_Clue_Item_1354018": "Scratch Card from the Newsstand",
"Coop_Clue_Item_1354022": "Bunnygrass",
"Coop_Clue_Item_1354024": "One Denny",
"Coop_Clue_Item_1354025": "Vintage Timer",
"Coop_Clue_Item_Desc_1354001": "The Creator's strength has been stolen time and time again over the years, and the Exaltists no longer follow the guidance of their sacred texts. They feast upon Gibor's remains, leaving a trail of atrocities in their wake.\nWhy does no one wish to forgo their own gain and offer their strength to the Creator instead...",
"Coop_Clue_Item_Desc_1354002": "Simmer's mildly spicy hotpot base, with its steaming broth and fresh ingredients, is enough to warm even the coldest heart.\n\n<color=#B5B5B5>Having both</color> <color=#D9A600>Breaking Thunder - Standard</color> <color=#B5B5B5>and</color> <color=#D9A600>Joyful Blaze - Standard</color><color=#B5B5B5>'s Broken Clues will unlock the secret location of</color> <color=#D9A600>Pale Breath - Standard</color><color=#B5B5B5>.</color>",
"Coop_Clue_Item_Desc_1354003": "An old-school hollow wayfinding instrument. Its design suggests it was an early model deployed by the Defense Force, equipped with basic boundary measurement and route-planning functions.",
"Coop_Clue_Item_Desc_1354004": "A broken Oni mask, its ornate patterns suggest its owner once held a prestigious position.",
"Coop_Clue_Item_Desc_1354005": "According to HAND's records, someone once used this Bangboo device to send an apocalyptic alert to HAND. After discussion between the Intelligence Division and Deputy Chief Yanagi, it was temporarily archived due to insufficient evidence.",
"Coop_Clue_Item_Desc_1354006": "The leave request form was filled with various excuses (all of which were rejected), including but not limited to: psychological therapy at Waifei Peninsula, sprained index finger from writing, burned tongue from team-building hotpot dinner...",
"Coop_Clue_Item_Desc_1354007": "On the practice pages of the book, it reads: \"Never visit a burger joint without a reason.\" Below it, in elegant handwriting: \"How can I get Soukaku to study without thinking about food?\"",
"Coop_Clue_Item_Desc_1354008": "The record shows various meetings and appointments for Hoshimi Miyabi, though it seems she skipped most of them. There's a small note written by her on the side: \"Meetings seem to be a rather ineffective form of training.\"",
"Coop_Clue_Item_Desc_1354010": "According to both the institute's documents and the hidden messages discovered after deciphering the exalted scriptures, the apocalypse is inevitable.\nIf that's the case, then perhaps the only path left is to cast our mortal bodies into the fire and offer up humanity's strength to Them — to join Their grand feast, become beings under Their protection, and claim immortality in the world that follows the end.",
"Coop_Clue_Item_Desc_1354011": "The Outer Ring's special ultra-concentrated Nitro-Fuel, packed with all kinds of wild ingredients. Just a single drop feels like it could instantly cheer you up.\n\n<color=#B5B5B5>Having both</color> <color=#D9A600>Breaking Thunder - Standard</color> <color=#B5B5B5>and</color> <color=#D9A600>Joyful Blaze - Standard</color><color=#B5B5B5>'s Broken Clues will unlock the secret location of</color> <color=#D9A600>Pale Breath - Standard</color><color=#B5B5B5>.</color>",
"Coop_Clue_Item_Desc_1354012": "Looks like someone's dream project — a Nitro-Fuel themed amusement park they planned to build in the Outer Ring. Inside are all kinds of bizarre attractions: giant Nitro-Fuel cans, periodic showers of flaming meteors, and elevator-mounted speaker arrays. It all looks dangerous, but strangely fun.",
"Coop_Clue_Item_Desc_1354013": "A soft, warm-looking fuzzball. Judging by its texture and color, it seems to have been collected from a feline Thiren...",
"Coop_Clue_Item_Desc_1354014": "A strange disco ball. It gives the impression that once it lights up, a one-hour loop of high-energy beats will start playing in everyone's head.",
"Coop_Clue_Item_Desc_1354015": "A limited-edition golden Nitro-Fuel barrel from Burnice's collection. The drink inside is long gone, but even as an empty barrel, it still radiates the Outer Ring's raw power.",
"Coop_Clue_Item_Desc_1354016": "Carlishe 30-Second Ultimate Hair Repair: premium care that restores heat- or dye-damaged hair. Available at Lumina Square.",
"Coop_Clue_Item_Desc_1354017": "A temporary expedited delivery slip from Leaps and Bounds logistics. Client: Penny; Courier: Burnice; Destination: Northeast side of the Papago Hollow... (the more specific address seems to have been scratched out).",
"Coop_Clue_Item_Desc_1354018": "A scratch card sold at the newsstand. From the parts where the coating's been scraped away, it looks like it won the grand prize, \"Golden Ice Cream.\"",
"Coop_Clue_Item_Desc_1354019": "\"According to Mentor Yeshde'ah's notes, death is not the endpoint.\"... \"I am willing to be the bait that lures sustenance into the depths of the Divine Maze.\"... \"I am willing to cast off my flesh and guide my spirit toward the realm of immortality.\"\nMay all return to the Creator. May the Creator shelter me and all humankind.",
"Coop_Clue_Item_Desc_1354020": "A full CD collection of heartbreaking ballads released by High Ambitions Entertainment. Just skimming the tracklist gives you chills — it feels like the kind of music that could drown you in sorrow...\n\n<color=#B5B5B5>When held, unlocks</color> <color=#D9A600>Joyful Blaze - Standard</color><color=#B5B5B5>'s secret locations.</color>",
"Coop_Clue_Item_Desc_1354021": "A cracking plug-in marked with the Krampus emblem, with a small line inscribed below: A trusty tool for bypassing access-control mechanisms.\n\n<color=#B5B5B5>When held, unlocks</color> <color=#D9A600>Breaking Thunder - Standard</color><color=#B5B5B5>'s secret locations.</color>",
"Coop_Clue_Item_Desc_1354023": "An internal TOPS mission file. From the intact sections, the operation was led by Zhao, a member of Krampus. The mission briefing highlights that a researcher named Penny had provided certain trade information, which led to the approval of this operation.",
"Coop_Clue_Item_Desc_1354024": "Some kind of personal collectible. The worn edges suggest it's been around for quite a few years.",
"Coop_Clue_Item_Desc_1354025": "An old-style timer once used to predict Hollow disasters. Judging from the symbols on it, it seems tied to the training schedule of a prominent family.",
"Coop_Clue_Item_Desc_1354026": "A deep, pitch-black pit. Just looking at it fills you with a crushing sense of dread, as if you might fall in at any moment.",
"Coop_Clue_Item_Desc_1354027": "It appears to be a lingering phantom from the past, muttering words like \"family,\" \"worth,\" and \"little bunny\" under its breath...",
"Coop_Equip_Item_1357000": "Boosted drop rate for Gear!",
"Coop_Equip_Item_1357017": "[Ye Shunguang] Frosted Blade",
"Coop_Equip_Item_1357021": "Soldier 11: Fire Suppression",
"Coop_Equip_Item_1357097": "Boosted drop rate for Slot 1 Resonium!",
"Coop_Equip_Item_1357097_Desc": "Complete \"Breaking Thunder - Standard\"/\"Breaking Thunder - High Risk\" for a higher chance to obtain <color=#FFAF2C>Slot 1 Resonium</color>!",
"Coop_Equip_Item_1357098": "Boosted drop rate for Slot 2 Resonium!",
"Coop_Equip_Item_1357098_Desc": "Complete \"Joyful Blaze - Standard\"/\"Joyful Blaze - High Risk\" for a higher chance to obtain <color=#FFAF2C>Slot 2 Resonium</color>!",
"Coop_Equip_Item_1357099": "Boosted drop rate for Slot 3 Resonium!",
"Coop_Equip_Item_1357099_Desc": "Complete \"Pale Breath - Standard\"/\"Pale Breath - High Risk\" for a higher chance to obtain <color=#FFAF2C>Slot 3 Resonium</color>!",
"Coop_Equip_Item_Desc_1357001": "When equipped, increases Agent <color=#FFAF2C>Anomaly Buildup Rate</color> by 10%, and <color=#FFAF2C>Attribute Anomaly DMG</color> by 6%.",
"Coop_Equip_Item_Desc_1357002": "When equipped, increases Agent <color=#FFAF2C>Anomaly Buildup Rate</color> by 25%, and <color=#FFAF2C>Attribute Anomaly DMG</color> by 15%.",
"Coop_Equip_Item_Desc_1357003": "When equipped, increases Agent <color=#FFAF2C>Sheer DMG</color> by 3%, and <color=#FFAF2C>Max HP</color> by 3%.",
"Coop_Equip_Item_Desc_1357004": "When equipped, increases Agent <color=#FFAF2C>Sheer DMG</color> by 8%, and <color=#FFAF2C>Max HP</color> by 7.5%.",
"Coop_Equip_Item_Desc_1357005": "When equipped, increases Agent's <color=#FFAF2C>CRIT Rate</color> by 4%, and <color=#FFAF2C>CRIT DMG</color> by 8% when dealing damage.",
"Coop_Equip_Item_Desc_1357006": "When equipped, increases Agent's <color=#FFAF2C>CRIT Rate</color> by 10%, and <color=#FFAF2C>CRIT DMG</color> by 20% when dealing damage.",
"Coop_Equip_Item_Desc_1357007": "When equipped, increases Agent's <color=#FFAF2C>stun efficiency</color> by 3%. Hitting an enemy increases their <color=#FFAF2C>Stun DMG Multiplier</color> by 8% for 5s.",
"Coop_Equip_Item_Desc_1357008": "When equipped, increases Agent's <color=#FFAF2C>stun efficiency</color> by 7.5%. Hitting an enemy increases their <color=#FFAF2C>Stun DMG Multiplier</color> by 18% for 5s.",
"Coop_Equip_Item_Desc_1357011": "When activating a Perfect Assist or EX Special Attack, grants the entire squad a <color=#FFAF2C>shield</color> equal to 1% of Max HP. While the shield is active, characters gain increased <color=#FFAF2C>Anti-Interrupt capability</color>. The shield lasts up to 12s.",
"Coop_Equip_Item_Desc_1357012": "When activating a Perfect Assist or EX Special Attack, grants the entire squad a <color=#FFAF2C>shield</color> equal to 3% of Max HP. While the shield is active, characters gain increased <color=#FFAF2C>Anti-Interrupt capability</color>. The shield lasts up to 12s.",
"Coop_Equip_Item_Desc_1357013": "Increases own <color=#FFAF2C>Energy Generation Rate</color> by 4%. Using a Chain Attack or Ultimate <color=#FFAF2C>restores 1 Energy for all squad members</color>.",
"Coop_Equip_Item_Desc_1357014": "Increases own <color=#FFAF2C>Energy Generation Rate</color> by 12.5%. Using a Chain Attack or Ultimate <color=#FFAF2C>restores 3 Energy for all squad members</color>.",
"Coop_Equip_Item_Desc_1357015": "Increases own <color=#FFAF2C>Energy Generation Rate</color> by 5%. When using Chain Takedown, increases <color=#FFAF2C>DMG</color> by 10% for 20s.",
"Coop_Equip_Item_Desc_1357016": "Increases own <color=#FFAF2C>Energy Generation Rate</color> by 12.5%. When using Chain Takedown, increases <color=#FFAF2C>DMG</color> by 25% for 20s.",
"Coop_Equip_Item_Desc_1357017": "After entering Enlightened Mind, upon first using Basic Attack: Enlightened Mind - Sunderlight Maximum, <color=#31CC00>automatically triggers Chain Attack: Enlightened Mind - Lure Thunder</color>, and <color=#31CC00>gains 45% Physical RES ignore</color> for 15s.",
"Coop_Equip_Item_Desc_1357018": "After Hoshimi Miyabi activates <color=#FFAF2C>Dodge Counter: Kan Suzume</color>, she will <color=#31CC00>automatically chain into the ALT</color> <color=#FFFFFF>Frost Storm</color>, and increase <color=#98EFF0>Ice DMG</color> by 20% for 8s.",
"Coop_Equip_Item_Desc_1357019": "When <color=#FFAF2C>Basic Attack: Qingming Eruption</color> hits an enemy or after launching EX Special Attack and Ultimate, Yixuan's <color=#31CC00>Sheer DMG additionally increases by 20%</color>, stacking up to 3 times and lasting 12s. Repeated triggers reset the duration.",
"Coop_Equip_Item_Desc_1357020": "Every 15s, Ellen applies a <color=#FFAF2C>Hunting</color> mark that lasts for 15s to a random enemy. When hitting an enemy marked with <color=#FFAF2C>Hunting</color> with <color=#FFAF2C>EX Special Attack</color> or Swift Scissors/Charged Scissor Strike from <color=#FFAF2C>Dash Attack: Arctic Ambush</color>, pressing Basic Attack or Special Attack allows Ellen to <color=#FFAF2C>immediately trigger the skill again</color> with <color=#FFAF2C>no cost or other requirements</color>. When she obtains <color=#FFAF2C>Flash Freeze Charge</color>, each excess point of <color=#FFAF2C>Flash Freeze Charge</color> <color=#FFAF2C>increases Ellen's ATK by 12%</color>. This effect lasts for 10s and stacks up to 9 times. The duration of each stack is calculated separately.",
"Coop_Equip_Item_Desc_1357021": "When Fire Suppression is guaranteed to trigger, press <color=#FFAF2C>Basic Attack</color> right before the attack ends grants one auto Block. If you get hit during the attack, you'll negate the DMG and automatically trigger <color=#31CC00>Basic Attack: Fire Assault</color>. This effect will not stack if already active.",
"Coop_Equip_Item_Desc_1357022": "During <color=#FFAF2C>EX Special Attack: Gekka Ruten</color>, after performing a quick thrust, Tsukishiro Yanagi hovers in midair, <color=#31CC00>continuously channeling thunderbolt strikes down</color>, and dealing <color=#2EB6FF>Electric DMG</color>. When her thunderbolt strikes hit enemies, <color=#31CC00>the Disorder DMG they take increases by 60%</color> for 6s. When <color=#FFAF2C>EX Special Attack: Gekka Ruten</color>'s heavy attack hits enemies, it grants Yanagi a <color=#FFAF2C>Shield</color> equal to 20% of her Max HP for 20s.",
"Coop_Equip_Item_Desc_1357023": "When <color=#FFAF2C>Basic Attack: Enchanted Moonlit Blossoms's Finishing Move</color> hits an enemy, it increases the user's <color=#31CC00>Daze dealt by 20%</color> for 8s. During this time, Qingyi's <color=#FFAF2C>Basic Attack: Penultimate, Basic Attack: Enchanted Blossoms, and Basic Attack: Enchanted Moonlit Blossoms</color> deal <color=#31CC00>15% increased CRIT DMG</color>.",
"Coop_Equip_Item_Desc_1357024": "When Lighter's <color=#FFAF2C>Basic Attack: L-Form Thundering Fist</color> hits an enemy, he gains one stack of <color=#FFAF2C>Inspire</color> (max one stack every 0.5s, up to 20 stacks). If he is launched, he loses 50% of his Inspire stacks. Each remaining stack increases Lighter's <color=#31CC00>Daze dealt by 5%</color>. <color=#FFAF2C>Hold the dodge button to activate Provoke</color>. While active, taking damage triggers Perfect Assist, increasing Lighter's <color=#31CC00>CRIT DMG by 15%</color> for 20s.",
"Coop_Equip_Item_Desc_1357026": "The <color=#FFAF2C>Starlight Convergence</color> created by Lucia during her <color=#FFAF2C>Ultimate</color> <color=#31CC00>covers a larger area and lasts longer</color>. When using <color=#FFAF2C>Harmony</color>, <color=#31CC00>grants other teammates an additional 10 Energy and 20 Adrenaline</color>.",
"Coop_InLevel_LogOutError": "Other players are still in the game, unable to exit at the moment",
"Coop_Inlevel_EmoteTitle": "Emote",
"Coop_LevelInfo_Title": "Investigation Description",
"Coop_Level_Max": "Maximum Exploration Level reached!",
"Coop_LimitTime_EUR": "Matching Available: Daily, 18:0024:00",
"Coop_LimitTime_SG": "Matching Available: Daily, 18:0024:00",
"Coop_MatchPenalty_Desc": "Wait time: {0} seconds",
"Coop_MatchPenalty_Title": "Due to repeatedly failing to leave matches properly, matchmaking is temporarily unavailable",
"Coop_Match_Type_0": "Standard",
"Coop_Message_Item_1358009": "Emoticon: Eyes on Me!",
"Coop_Message_Item_1358010": "Emoticon: Love This!",
"Coop_Message_Item_1358011": "Emoticon: I Didn't See That...",
"Coop_Message_Item_1358012": "Emoticon: Game Over",
"Coop_Message_Item_1358013": "Emoticon: ...",
"Coop_Message_Item_1358014": "Emoticon: I'm Gonna Explode!",
"Coop_Message_Item_1358015": "Emoticon: Huh? What's Going On?",
"Coop_Message_Item_1358016": "Emoticon: Ah... Um... Hmm...",
"Coop_Message_Item_1358017": "Emoticon: Oh Boy, Oh Boy",
"Coop_Message_Item_1358018": "Emoticon: Fine...",
"Coop_Message_Item_1358019": "Emoticon: Oh No...",
"Coop_Message_Item_1358020": "Emoticon: We Got This!",
"Coop_Message_Item_1358021": "Emoticon: Don't Fall for Me, Babe",
"Coop_Message_Item_1358022": "Emoticon: I'm Eating First",
"Coop_Message_Item_1358023": "Emoticon: What Do You Mean?",
"Coop_Message_Item_1358024": "Emoticon: ...",
"Coop_Message_Item_1358025": "Emoticon: My Bad",
"Coop_Message_Item_1358026": "Emoticon: Oops!",
"Coop_Message_Item_1358027": "Emoticon: Let's See About That",
"Coop_Message_Item_1358028": "Emoticon: ZZZ",
"Coop_Message_Item_1358029": "Emoticon: Oho?",
"Coop_Message_Item_1358030": "Emoticon: LOL",
"Coop_Message_Item_1358031": "Emoticon: This Is Gonna Be Tricky",
"Coop_Message_Item_1358032": "Emoticon: Help a Friend Out",
"Coop_Message_Item_1358033": "Voice Emote: The Three of Us Are Just Unstoppable!",
"Coop_Message_Item_1358034": "Voice Emote: Everyone, Assemble!",
"Coop_Message_Item_1358035": "Voice Emote: Are You Okay?",
"Coop_Message_Item_1358036": "Voice Emote: Let Me Pet You~",
"Coop_Message_Item_1358037": "Voice Emote: Help Me! Help Me!",
"Coop_Message_Item_1358038": "Voice Emote: Another Pro? Heh, We'll See.",
"Coop_Message_Item_1358039": "Voice Emote: Huh?",
"Coop_Message_Item_1358040": "Voice Emote: Could It Be...?",
"Coop_Message_Item_1358041": "Voice Emote: *Shababababadu*",
"Coop_Message_Item_1358042": "Voice Emote: Out of My Way!",
"Coop_Message_Item_Desc_1358009": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358010": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358011": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358012": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358013": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358014": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358015": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358016": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358017": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358018": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358019": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358020": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358021": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358022": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358023": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358024": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358025": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358026": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358027": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358028": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358029": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358030": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358031": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358032": "Can be equipped and used in \"Divine Maze - Joint Investigation.\"\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358033": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358034": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358035": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358036": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358037": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358038": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358039": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358040": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358041": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_Message_Item_Desc_1358042": "An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in \"Divine Maze: Joint Investigation\" and in chat.\nDuring \"Joint Investigation,\" you can send this emote to the whole squad through the <color=#FFAF2C>Emote button on the right</color> in each stage.",
"Coop_PatchCheck_Desc": "The game has been updated. To experience multiplayer gameplay, please restart the game.",
"Coop_SettingTip_Title": "Disabling this may affect system performance. Are you sure you want to disable it?",
"Coop_Setting_Title": "Enable Lightweight Effects Mode?",
"Coop_TeamMessageForbidden": "Mute Chat",
"Coop_TeamMessageForbidden_Cancel": "Unmute Chat",
"Coop_TempMiddleTips_RegionStartCountDown": "Area countdown has begun...",
"Coop_Tip_101_End": "Objective: Purge Battle complete. Points earned: <color=#FFAF2C>{0}</color>.",
"Coop_Tip_101_Start": "Purge Battle: Defeat all enemies!",
"Coop_Tip_102_End": "Objective: Elite Battle complete. Points earned: <color=#FFAF2C>{0}</color>.",
"Coop_Tip_201_End": "Objective: Time Trial Challenge complete. Points earned: <color=#FFAF2C>{0}</color>.",
"Coop_Tip_201_Start": "Time Trial Challenge: The more enemies you defeat within the time limit, the higher your score!",
"Coop_Tip_202_End": "Objective: Speed Trial Challenge complete. Points earned: <color=#FFAF2C>{0}</color>.",
"Coop_Tip_202_Start": "Speed Trial Challenge: Defeat powerful enemies as fast as you can to maximize your score!",
"Coop_Tip_301_End": "Objective: Burning Blaze Domain complete. Points earned: <color=#FFAF2C>{0}</color>.",
"Coop_Tip_301_Start": "Burning Blaze Domain: Use <color=#FFAF2C>Perfect Dodge, Dash Attack, or Special Attack to trigger Blaze</color> against meteorites for bonus points! Current: <color=#FFAF2C>{0}</color>.",
"Coop_Tip_302_End": "Objective: Lightning Counter Domain complete. Points earned: <color=#FFAF2C>{0}</color>.",
"Coop_Tip_302_Start": "Lightning Counter Domain: Use <color=#FFAF2C>Perfect Assist to trigger Lightning Counter</color> against robots for bonus points! Current: <color=#FFAF2C>{0}</color>.",
"Coop_Tip_303_End": "Objective: Miasma Quelling Domain complete. Points earned: <color=#FFAF2C>{0}</color>.",
"Coop_Tip_303_Start": "Miasma Quelling Domain: Crush particles to trigger the Miasma Quelling effect for bonus points! Current: <color=#FFAF2C>{0}</color>",
"Coop_Tip_401_End": "Objective: Treasure Hunt complete. Points earned: <color=#FFAF2C>{0}</color>.",
"Coop_Tip_401_Start": "Treasure Detected: Extra rewards spotted—beat the combat to unlock 'em!",
"Coop_Tip_501_End": "Objective: Alarm Busting complete. Points earned: <color=#FFAF2C>{0}</color>.",
"Coop_Tip_501_Start": "Alarm Busting: Disarm the alarm mechanism to unlock the path!",
"Coop_Tip_502_End": "Objective: Lightning Lure complete. Points earned: <color=#FFAF2C>{0}</color>.",
"Coop_Tip_502_Start": "Lightning Lure: Touch the Lightning Tower to <color=#FFAF2C>attract all lightning in the current area</color>!",
"Coop_Tip_503_End": "Objective: Data Pile complete. Points earned: <color=#FFAF2C>{0}</color>.",
"Coop_Tip_503_Start": "Survey Prep: Capture and activate all data piles!",
"Coop_Tip_901_End": "Final Clash: Victory. Points earned: <color=#FFAF2C>{0}</color>",
"Coop_Tip_901_Start": "Final Clash: Defeat the powerful final enemy!",
"Cs_C26_MainCity_HeroesAssemble_010": "Obol Squad assembled. Stay sharp — we move out on my mark!",
"Cs_C26_MainCity_HeroesAssemble_020": "Then let's give that Hollow a nice, explosive little \"surprise\"~",
"Cs_C26_MainCity_HeroesAssemble_030": "Everyone, with me — let's cut down this spreading darkness",
"Cs_C26_MainCity_HeroesAssemble_040": "Whatever that \"Creator\" is planning... we're not letting Them pull it off!",
"Cs_C26_MainCity_HeroesAssemble_050": "Whatever that \"Creator\" is trying to do... we will stop Them!",
"Cs_C26_MainCity_HeroesAssemble_060": "Disciples of Yunkui Summit, hear me — stand your ground and guard Failume Heights!",
"Csr_C26_MR4_MissionBriefing_010": "Everyone, this battle concerns not only the fate of Waifei, but the survival of all New Eridu. It's unlike any we've faced before",
"Csr_C26_MR4_MissionBriefing_020": "I ask that you all work together with Yunkui Summit and me to clear the Miasma and halt Lemnian Hollow's expansion",
"Device_Prop_Generator_02_01": "Console",
"Device_Prop_Sensory_02": "Moment of a Memory",
"DoubleElite_PlayDesc_12251012": "While in <color=#FFFFFF>Ether Veil</color>, Agent's CRIT DMG increases by 48%.",
"ElementIconText_ZhenZhenAssault": "The <color=#F0D12B>Honed Edge</color> attribute calculates damage and buff effects based on the <color=#F0D12B>Physical attribute</color>. Miasma purification rate is increased by 50%. Dealing <color=#F0D12B>Honed Edge DMG</color> to enemies accumulates <color=#F0D12B>Honed Edge Anomaly Buildup</color>, which triggers the <color=#F0D12B>Assault</color> and <color=#F0D12B>Flinch</color> effects.\n<color=#F0D12B>Assault</color> interrupts the enemy and deals massive <color=#F0D12B>Physical DMG</color>. <color=#F0D12B>Flinch</color> increases the Daze the target takes for a period of time.",
"EndlessSummer_AutoFishing_04": " ",
"EndlessSummer_UIText50": "Obtain Via",
"EquipmentSuit_33500_4_des": "When the equipper is within any <color=#FFFFFF>Ether Veil</color>, their CRIT Rate increases by 10%. After leaving the <color=#FFFFFF>Ether Veil</color>, this buff remains for 15s. If the equipper is an <color=#FFFFFF>Attack</color> character, activating an <color=#FFFFFF>Ether Veil</color> or extending an <color=#FFFFFF>Ether Veil</color>'s duration increases their CRIT Rate by 10% and ATK by 10% for 30s. Repeated triggers reset the duration.",
"EquipmentSuit_33600_story": "This was the first album released after the Angels of Delusion debuted. Its sound was bright and energetic, but sales were disappointingly low. Kept as a master copy for memory's sake, the back of the lyric sheet carries the support chants a fan wrote for them.",
"Equipment_Choose_Title_1": "Current Set",
"Equipment_Choose_Title_2": "Stats Selection",
"Equipment_Choose_Title_3": "Orientation Cost:",
"Equipment_Main_Btn_Disassembly": "Dismantle",
"Equipment_Main_Btn_Synthesis": "Craft",
"Equipment_SelectPartition_Des": "Press the number to select a Drive Disc partition",
"Equipment_Settle_AutoRecycle": "Drive Discs Auto Disassembly",
"EtherBatteryTicketCancel_Desc": "When using Ether Batteries for Combat Simulation or Area Patrol auto combat, you can immediately obtain the rewards for a Combat Simulation or Area Patrol mission worth 60 Battery Charge.\nNote: Auto combat does not apply to custom Combat Simulation stages.",
"Explore_Bangboo_Lookingfor_Treasure1": "Ugh... ngh... nngh... (Can't lift my arms anymore! Someone help me out here!)",
"Explore_Bangboo_Lookingfor_Treasure2": "Mhm, mhm! (Is it here?!)",
"Explore_Bangboo_Lookingfor_Treasure3": "Mm-hmm!! (Found it! Aren't I amazing!)",
"Explore_Bangboo_Lookingfor_Treasure_Chat01": "This Exploreboo looks busted—wanna get it fixed up?",
"Explore_Bangboo_Lookingfor_Treasure_Chat02": "Yes! I wanna be the Exploreboo Savior!",
"Explore_Bangboo_Lookingfor_Treasure_Chat03": "Check back later...",
"ForbiddenArea_1_1_Portal1": "Secret Mountain Gate",
"ForbiddenArea_1_1_Portal2": "Deepest Part of Area 1",
"ForbiddenArea_1_1_Portal4": "The Deepest Part of the Hidden Realm",
"ForbiddenArea_CollectDefaultDesc": "This memory can be found during Hidden Realm exploration",
"ForbiddenArea_MainPageTip_Desc": "The story takes place after Ye Shunguang's official induction as a Void Hunter and after her first Void Hunter mission. Under the guidance of the Qingming Sword, she unleashes the sword's power to create the \"Qingming Realm,\" searching within this unique area unlike ordinary Hollows for a way to overcome the sword's backlash.\n\n<color=#FFFFFF>[Sword Will Resonance]</color>\nCollect and allocate Sword Mastery and Sword Will Essence to enhance your exploration and combat capabilities in the Realm.\n\n<color=#FFFFFF>[Sword Memory Collection]</color>\nThe memories of powerful swordmasters recorded by the Qingming Sword have manifested as sword-shaped entities in the Realm. Interact with them to absorb their essence, and piece together complete stories by collecting multiple memories.\n\n<color=#FFFFFF>[Sword Keeper's Trial]</color>\nHigh-difficulty trials set by the Qingming Sword for its keeper, preserving memories of powerful foes encountered by past Sword Keepers.\n\n<color=#FFFFFF>[Nightmare Gauntlet]</color>\nHigh-difficulty trials set by the Qingming Sword for its keeper, gathering powerful enemies faced by past Sword Keepers onto a single battlefield. Consecutive battles against these mighty opponents will thoroughly test the Sword Keeper's strength.\n\n<color=#FFFFFF>[Permanent Rewards]</color>\nEarn Polychrome rewards by accumulating Sword Mastery through story progression, challenges, and gameplay, or by completing designated reward objectives.",
"ForbiddenArea_MainPageUI_Text07": "Total Sword Mastery Gained",
"ForbiddenArea_NpcName_Env04": "Tired Dog",
"ForbiddenArea_NpcName_Env14": "Ground-Scattered Papers",
"ForbiddenArea_NpcName_Env17": "\"Lord\"",
"ForbiddenArea_NpcName_Env20": "\"Inside Traitor\"",
"ForbiddenArea_NpcName_Env21": "Fabric Transport (II)",
"ForbiddenArea_NpcName_Play01": "\"Solo Leader\"",
"ForbiddenArea_NpcName_Play02": "\"Master of Betrayal\"",
"ForbiddenArea_QuestPanelTip_03": "Enter the Hidden Realm",
"ForbiddenArea_RankPageTip_Desc": "In the <color=#FFAF2C>Nightmare Gauntlet</color>, Proxies must face off against powerful enemies within a time limit. Points accumulate during combat, and the more enemies defeated, the higher the score.\nDuring Version 2.5, leaderboard rankings will update based on scores and be finalized once Version 2.5 ends. After the update to Version 2.6, the leaderboard feature will be closed.",
"ForbiddenArea_RewardGroup2": "Hidden Realm Exploration",
"ForbiddenArea_RewardPageTip_Desc": "The story takes place after Ye Shunguang's official induction as a Void Hunter and after her first Void Hunter mission. Under the guidance of the Qingming Sword, she unleashes the sword's power to create the \"Qingming Realm,\" searching within this unique area unlike ordinary Hollows for a way to overcome the sword's backlash.\n\n<color=#FFFFFF>Permanent Rewards</color>\nEarn Polychrome rewards by accumulating Sword Mastery through story progression, challenges, and gameplay, or by completing designated reward objectives.",
"FuncUnlockText": "Function Unlocked",
"Gacha_NewbieTenCostDiscount_Info": "<color=#B5B5B5>(Limit {0})</color> <color=#FFAF2C>20%</color> off for 10-Searches!",
"Gadget_MapEntry_150601": "To the [Alpha Civilization Ruins]",
"GalNPCBigPanMemory": "Soultrace Pan Yinhu",
"GalNPCDrifterMemory": "Soultrace Ye Shiyuan",
"GalNPCEvilTigerMemory": "Soultrace Ju Fufu",
"GalNPCUnleashGuang": "True Ye Shunguang",
"GalNPCYeShiYuanMemory": "Soultrace True Ye Shiyuan",
"GalNPCYiJiangMemory": "Soultrace Yixuan",
"GameMainTitle_Coop": "Joint Investigation: The Divine Maze",
"GeneralDetailDialog_ActiveValue_Desc": "<color=#FFAF2C>Outpost Engagement</color> is the key metric for judging whether an Outpost is active. It has 3 tiers:\n<quad name=UI/Sprite/SocialCircle/Packer/Active03> Making Waves\n<quad name=UI/Sprite/SocialCircle/Packer/Active02> Rising Star\n<quad name=UI/Sprite/SocialCircle/Packer/Active01> Under the Radar\n\nProxies can increase an Outpost's Engagement by <color=#FFAF2C>chatting in the Outpost, posting commissions, or completing commissions</color>.\n\nOutpost Engagement refreshes every day at 4:00.",
"GeneralDetailDialog_ForumLevel_Desc": "<color=#FFFFFF>Permission Level</color>\n<color=#FFAF2C>Accept and complete</color> <color=#FFAF2C>Delegated Commissions</color> from Proxies at the Outpost to earn <color=#FFAF2C>Outpost Trust</color> and increase your Permission Level.\n\n<color=#FFFFFF>Level Benefits</color>\nWhen your Permission Level increases, you'll receive <color=#FFAF2C>exclusive titles</color>, and new items will be <color=#FFAF2C>added to the Points Exchange store</color>.\n\n<color=#FFFFFF>Weekly Limit</color>\nOutpost Trust has a weekly earning cap of <color=#FFAF2C>{0}</color>/5000.",
"GeneralDetailDialog_ForumLevel_Title": "Intel Board Permission Level",
"GeneralDetailDialog_SocialForumPost_SubTitle": "Rules",
"HadalImpactBattle_ScoreRule_Detail": "<color=#FFFFFF>[Introduction]</color>\n· This Frontier challenge is divided into <color=#FFAF2C>3 separate rooms</color>, where Agents for each individual room must be different.\n· In each room, accumulate combat score by having Agents perform combat actions against enemies. The final rating for the Frontier depends on the scores earned in each room.\n\n<color=#FFFFFF>[Scoring Rules]</color>\n· In combat, dealing damage until defeating a single <color=#FFFFFF>Normal/Elite/Boss enemy</color> will reward <color=#FFAF2C>100/500/8,000 DMG Score</color>. Defeating a single <color=#FFFFFF>Normal/Elite enemy</color> will grant a one-time <color=#FFAF2C>100/500 Elimination Score</color>. Without considering score multipliers, the maximum score is 10,000.\n· In this stage, scores earned within 60/70/80/90/105/120/135/150s will receive a <color=#FFAF2C>4/3.2/2.5/2.0/1.5/1.0/0.6/0.3</color> multiplier bonus. After applying the bonus, the <color=#FFAF2C>maximum total score is 50,000</color>.\n\n<color=#FFFFFF>[W-Engine/Drive Disc Locking]</color>\n· Deployed Agents' W-Engines and Drive Discs will be locked. Other Agents cannot use the same W-Engines or Drive Discs to challenge other rooms in the same Frontier.\n· If Agents have <color=#FFAF2C>already locked</color> W-Engines or Drive Discs equipped, confirming their deployment will <color=#FFAF2C>reset</color> the challenge record for the corresponding room.",
"HadalZoneRule_Title_001": "Squad Building Guide",
"Hadal_ProphaseQuickUnlock": "Since you previously obtained an S-Rank or higher on the fifth Frontier, you'll automatically receive an S-Rank for the first three Frontiers this time.",
"InLevel_Chat_ViewObject_1005_01": "The device controlling the factory elevator seems to require special clearance to operate... Come back to after accepting a commission to explore the factory's hidden past.",
"InLevel_Connection_Tip_0": "Only 1 player remaining. Do you want to quit?",
"InLevel_Connection_Tip_1": "Player reconnecting, please wait",
"InLevel_ESC_Tab_3": "Squad Info",
"InRegionTip_201": "Defeat enemies within the time limit!",
"InRegionTip_301": "Trigger Blaze using <color=#FFAF2C>Perfect Dodge</color>!",
"InRegionTip_302": "Trigger the Lightning Counter with a <color=#FFAF2C>Perfect Assist</color>!",
"InRegionTip_303": "<color=#FFAF2C>Crush particles</color>!",
"InRegionTip_401": "Complete combat to unlock extra rewards!",
"InRegionTip_501": "Disarm the alarm mechanism to unlock the path!",
"InRegionTip_502": "Those who touch the Lightning Tower will <color=#FFAF2C>experience more frequent Thunderbolts in the current area</color>!",
"Info_Shop_AvatarAwaken": "Participate in <color=#FFAF2C>Ridu Weekly</color> to earn Daily Performance. Daily Performance can be exchanged at the <color=#FFAF2C>Outpost Logistics</color>, <color=#FFAF2C>Association Supplies</color> and other stores.\nDaily Performance can be exchanged in the Potential Archive store for valuable items such as Potential Silhouettes.\nPotential Silhouettes can be used in the <color=#FFAF2C>Potential Vision</color> feature at the lower-left of the corresponding Agent's details page to increase the Agent's Potential Vision level.",
"Info_Title_Shop_AvatarAwaken": "Rules",
"Inlevel_Ongoing_Coop_818804001_01": "Tip: You'll need an Agent to break through the alarm before you can proceed.",
"Inlevel_Ongoing_Coop_818804002_01": "Enemies incoming—protect the Agent while they're breaking the alarm!",
"Inlevel_Ongoing_Coop_818804003_01": "Alarm's down, enemies bailed—we're clear to roll out.",
"Inlevel_Ongoing_Coop_818804004_01": "Alarm timeout—breach failed, but enemies are toast. Clear to move out.",
"Inlevel_Ongoing_Coop_818804005_01": "Tip: Use Dodge Counter to shatter the fire meteors and gain a Flame buff.",
"Inlevel_Ongoing_Coop_818804006_01": "Defeat all enemies early and a Golden Bangboo appears!",
"Inlevel_Ongoing_Coop_818804007_01": "Extra Investigation Supplies obtained.",
"Inlevel_Ongoing_Coop_818804008_01": "Hollow Clue obtained.",
"Intro_10044401": "You watched \"Ghost Friend\" with Ye Shunguang. During the movie, she seems to recall some memories from the past...",
"Intro_10044402": "You flip through Ye Shunguang's diary together, recalling the past events written inside.",
"Intro_10044403": "Ye Shunguang picked out a bouquet for herself, then invited {M#Wise}{F#Belle} to accompany her somewhere — these flowers were a tribute to both her past and rebirth.",
"Intro_10162501": "After completing her first Void Hunter mission, Xiao'Guang returned to Suibian Temple, but she was troubled by the strange changes in the Qingming Sword. {M#Wise}{F#Belle} decided to accompany her to the Hidden Realm guided by the Qingming Sword.",
"Intro_10162503": "In the main hall, {M#Wise}{F#Belle} and Xiao'Guang encountered a stranger who looked exactly like Yixuan Shifu! This mysterious woman, who called herself \"Shifu,\" asked them to explore the Hidden Realm and find three special swords.",
"Intro_10162504": "{M#Wise}{F#Belle} and Xiao'Guang rescued a mercenary called \"Big Pan\" from an Ethereal attack. He looks exactly like Senior Yinhu. Seems like there are still some big secrets hidden in this realm...",
"Intro_10162505": "Together with Big Pan, you found his trapped mercenary companions, but unexpectedly learned Big Pan was an incredibly strong swordmaster who actually feared combat. Emotionally overwhelmed, Big Pan fled the scene.",
"Intro_10162506": "After obtaining the first sword, {M#Wise}{F#Belle} and Xiao'Guang returned to learn more about the Hidden Realm and the sword's true nature from \"Shifu\". Meanwhile, a swordmaster who called himself \"Peregrine\" and looked identical to Senior Brother Ye appears...",
"Intro_10162507": "The seal on the second area has been broken, {M#Wise}{F#Belle} and Xiao'Guang prepare to set out and explore. Before departing, they have a brief chat with Peregrine.",
"Intro_10162508": "In the pouring rain, {M#Wise}{F#Belle} and Xiao'Guang encountered a Thiren swordmaster who looked just like Senior Fufu called \"Grim Tiger,\" but she was fierce, and seems to be in a rush over some urgent task...",
"Intro_10162509": "Having witnessed Grim Tiger's dispute with her clan members, her true objective here is finally revealed — she must pass the trial to overturn the clan's decision to use the Tigerbane Bell.",
"Intro_10162510": "After obtaining the second sword, {M#Wise}{F#Belle} and Xiao'Guang returned to the main hall, only to find the statue blocking their path had mysteriously transformed into a monkey! The two began studying the statue's puzzle together with Peregrine.",
"Intro_10162511": "Just when everyone was at a loss about solving the puzzle, Peregrine deduced a solution from the ancient texts he was reading. The group decided to seek out the mysterious bell hidden in the Hidden Realm.",
"Intro_10162512": "After witnessing the fate of the two swordmasters, Xiao'Guang gained a new understanding of the path she must walk as the Qingming Sword Keeper. Once she spoke her realization aloud, the mystery of the Three Monkey statues was finally unraveled.",
"Intro_10162513": "{M#Wise}{F#Belle} and Xiao'Guang finally found the location of the third sword, but Peregrine had already absorbed it. It turns out he was Ye Shiyuan's memory incarnate, waiting for this moment all along...",
"Intro_10162514": "The battle with Ye Shiyuan was done, but he still refused to give up his plan to seize the sword. Xiao'Guang, who finally understood her brother's inner struggles, had one last conversation with him. After he vanished, the Qingming Sword at last acknowledged Xiao'Guang.",
"Intro_10162515": "As their adventure in the Hidden Realm came to an end, {M#Wise}{F#Belle} and Xiao'Guang quietly returned to Suibian Temple, reuniting with everyone in the real world. Meanwhile, the real Ye Shiyuan had sent a letter back...",
"Intro_10162516": "You found the hiding Big Pan and told him that the power of fear is proof of a swordmaster's strength. \"Big Pan\" decided to fight, while Xiao'Guang also began to understand some secrets of the Hidden Realm...",
"Intro_10162517": "{M#Wise}{F#Belle} and Xiao'Guang found the injured Grim Tiger and conveyed to her the importance of core aspirations for a swordmaster. Grim Tiger stopped being stubborn and proposed to face the trials together with everyone.",
"Intro_10162601": "Tsukishiro Yanagi briefs about the commission. {M#Wise}{F#Belle} needs to guide the Agent to retrieve White Star Institute member Penny, who infiltrated the Papago Hollow, along with the Creator-related documents she took inside.",
"Intro_10162602": "After meeting Lucy and Lighter, it turns out Xiao'Zhao wants to trade for Creator's data. Meanwhile, Xiao'Zhao also hints to {M#Wise}{F#Belle} that the environment inside the Hollow is different from the expected thunderstorm port.",
"Intro_10162603": "{M#Wise}{F#Belle} reluctantly declines Xiao'Zhao's deal about the Creator's data, but Xiao'Zhao still provides a crucial hint about the illusions possibly originating from Miasma.",
"Intro_10162604": "When bidding farewell to Xiao'Zhao, {M#Wise}{F#Belle} found the key to solving the Divine Maze hidden in her words. By tracking the flow of Ether, they could locate the Hollow Core.",
"Intro_10162605": "Penny explained her plan to {M#Wise}{F#Belle} and Miyabi — using Creator data as bait to lure powerful Agents into the Divine Maze to extract their Strength.",
"Intro_10162606": "Yanagi and Miyabi felt anxious while organizing the mission report. Although Penny was successfully captured, the cause of the hallucinations and the true whereabouts of the Ether Energy remained unclear.",
"Intro_10162607": "After successfully decoding the information from the black stone shard, {M#Wise}{F#Belle} saw a figure both familiar and strange — Joyous, the first-generation Void Hunter and original Proxy.",
"Intro_10162608": "Everyone finally manages to meet up, and Tsukishiro Yanagi takes the chance to exchange pleasantries. But surprisingly, both Astra Yao and Lighter's reasons for helping with the investigation turn out to be weirder than the other...",
"Intro_10162609": "While Soldier 11 is hacking the security door, enemies start swarming towards her. {M#Wise}{F#Belle} determines that team coordination will be needed to clear this area, and directs Soldier 11 to temporarily fall back.",
"Intro_10444501": "You invite Zhao out for a movie. Turns out she was going to evaluate the movie's commercial value. But after everything that's happened, her view on \"value\" seems to have changed...",
"Intro_10444502": "You meet Zhao at the pawnshop and even get a gift from her... She says it's on equal exchange, but she always hides the connections inside the transactions.",
"Intro_10444503": "You meet Zhao at the market, turns out she's friends with a lot of vendors. She insists it's all just about mutually beneficial transactions, but everyone actually seems to like her a lot.",
"Intro_11600005": "You tried Xiao'Guang's osmanthus cake with {F#Wise}{M#Belle}, when Ju Fufu arrives with news: everyone from Yunkui Summit had returned to Suibian Temple, but it seems something unexpected has happened at Sailume Bay.",
"Intro_11600010": "In Failume Heights, strange white flowers are sighted. Unexpectedly encounter the strict Yunkui Summit Mr. Lu Hengzhou, who is about to call a meeting. Despite feeling the pressure, Xiao'Guang still manages to promise {F#Belle}{M#Wise} to eat osmanthus cake together again sometime.",
"Intro_11600020": "Everyone gathers to review what happened before. Ye Shunguang is scolded by Yixuan for drawing Qingming Sword and is ordered to rest. She argues her case, insisting on joining the follow-up investigation, but the decision stands, firm and final.",
"Intro_11600030": "To confirm whether Ye Shunguang is at risk of memory loss, everyone contacts Yixuan, only to learn the cruel truth: the sword's backlash cannot be reversed. Ye Shunguang becoming its wielder was pure accident. Yixuan had hoped she herself would be chosen instead.",
"Intro_11600040": "You find a journal in Ye Shunguang's room. Ju Fufu arrives to pass on Yixuan's apology and conduct a memory check on Ye Shunguang. After a series of questions and answers, her memory appears intact.",
"Intro_11600050": "Another Xiao'Guang appears. She claims to be Xiao'Guang's repressed, true self, questioning the meaning of sacrifice and insisting that one's own life matters most. After a brief moment, she reverts back to the usual Xiao'Guang, leaving behind a trail of unanswered questions.",
"Intro_11600060": "Zhao from Krampus of TOPS, comes to visit Ye Shunguang and {F#Belle}{M#Wise}. After mentioning the rumor that Ye Shunguang might become a Void Hunter, she claims to have intelligence about Ye Shunguang's brother, Ye Shiyuan.",
"Intro_11600070": "Zhao uses information on Ye Shiyuan's whereabouts as leverage, asking {F#Belle}{M#Wise} to investigate a newly emerged Hollow area together with Ye Shunguang, which may be linked to Hollow expansion. Ye Shunguang agrees, but {F#Belle}{M#Wise} worries about her health. After some discussion, they ultimately decide to go together.",
"Intro_11600090": "Inside the Hollow, the Qingming Sword begins to emit a strange resonance. Fairy detects signs of abnormal Miasma. We split with Zhao and agree to meet up later at the docks.",
"Intro_11600100": "Out in the open lot of the warehouse, the group run into a strange Bangboo. It says its language module has been damaged and can't remember why it's there, though it still recalls its name and model.",
"Intro_11600110": "Lockspring identifies itself as a \"high-firepower combat Bangboo\" created by the first-generation Void Hunter, Sunbringer, though its combat system has long failed. It explains that its original purpose, embedded in its programming, was to protect humans.",
"Intro_11600120": "Lockspring reveals it is to be scrapped. Ye Shunguang promises to take it away for repairs. Lockspring reveals that its model was discontinued due to a high failure rate and points the group toward the tower in their search. Just before departing, the Qingming Sword suddenly reacts.",
"Intro_11600130": "From the top of the watchtower, we spot Senior Ye, but also see Zhao chased by Ethereals. After a moment of hesitation, we decide to help Zhao first.",
"Intro_11600140": "On finally reaching Zhao, she's safe, only clearly not happy about Lockspring... And at that moment, a swarm of Ethereals ambush us.",
"Intro_11600155": "Ye Shunguang awakens and apologizes. It turns out she knew about \"Ye Shunguang's\" existence and explains that when another version of herself uses the Qingming Sword, her original self bears no burden. As {F#Belle}{M#Wise} expresses concern and warning, Lockspring and Zhao both detect unknown forces lurking in the distance.",
"Intro_11600160": "The other personality within Ye Shunguang suddenly shows up and starts arguing with her main personality, abruptly bringing up the Qingming Sword.",
"Intro_11600170": "Ye Shunguang feels hurt that her brother leaves only a letter but refuses to see her. {F#Belle}{M#Wise}guesses he must have his reasons. Zhao teases Ye Shunguang for being too naive. All of a sudden, Lockspring malfunctions badly. The group decides to call off the investigation and head back. Though some clues are gained, everyone leaves with heavy hearts.",
"Intro_11600180": "Back in Failume Heights, you share your worries and agree your first priority is fixing Lockspring.",
"Intro_11600190": "Lu Hengzhou scolds you for entering the Hollow without permission, calling it a \"precious asset of Yunkui Summit.\" {F#Belle}{M#Wise} retorts that he's ignoring Ye Shunguang's own wishes. A call from the mayor interrupts the conflict, and afterwards the two decide to step out to cool off.",
"Intro_11600192": "Ye Shunguang and {F#Belle}{M#Wise} shared osmanthus cakes while laughing an chatting, both feeling completely relaxed as they took in the view before them.",
"Intro_11600220": "\"Ye Shunguang\" reveals to {F#Belle}{M#Wise} the truth about the Qingming Sword — that the Sword Keeper's purpose is to contain and absorb the energy that leaks out when two forces within the sword struggle against each other. \"Ye Shunguang\" says she wants to ask for help.",
"Intro_11600230": "\"Ye Shunguang\" seeks help from {F#Belle}{M#Wise}, expressing concern that her other self might sacrifice herself by overusing the Qingming Sword to help others. {F#Belle}{M#Wise} insists on speaking with Ye Shunguang and respecting her wishes.",
"Intro_11600235": "Late at night, Ye Shunguang remembered she had promised to make osmanthus cakes for {F#Belle}{M#Wise} but then hadn't made any. She then realized she had already forgotten how to make them, and feared she would forget everything else, but decided that even if she did forget, she would learn it all again.",
"Intro_11600240": "Ye Shunguang comes by with osmanthus cakes. {F#Belle}{M#Wise} discovers she has lost her memory but hasn't told anyone — she doesn't want people to worry. You agree she'll tell everyone herself once she's ready. Just then, a sudden commotion erupts outside...",
"Intro_11600250": "Everyone discovered that the Hollow had grown larger, and black flowers appeared in Failume Heights. Lu Hengzhou says something strange about a prophecy, but {F#Belle}{M#Wise} and Ye Shunguang decided to head to Suibian Temple first to check out the situation.",
"Intro_11600260": "The group agrees that the Yunkui Summit disciples will deal with the Black Flowers in Failume Heights, while Ye Shunguang, {F#Belle}{M#Wise}, Zhao, and Lockspring head into the Lemnian Hollow to eliminate the anomalous miasma inside. {F#Belle}{M#Wise} emphasize their concern for Ye Shunguang's physical condition.",
"Intro_11600280": "After the illusion fades, Ye Shunguang feels a bit dizzy. The abnormal Miasma here is unusually dense. She plans to start purifying it, but Lockspring warns everyone there is a security bot with long-range firepower inside the factory.",
"Intro_11600290": "Ye Shunguang comes out again to purify the core dark flower, telling {F#Belle}{M#Wise} that her power is limited. Ye Shunguang says she must take on the responsibility as the Qingming Sword Keeper, protecting those ordinary but genuine moments of happiness, and will no longer run away.",
"Intro_11600300": "Lockspring tells the story of how Sunbringer was once taken advantage of. Zhao argues that relationships between people have always been built solely on exchanges of value. Ye Shunguang disagrees. In the end, the group decides to continue their exploration inside the factory.",
"Intro_11600310": "Before entering the factory, Ye Shunguang Ye Shunguang catches sight of a phantom of Teacher Carole. However, something seemed off with Shunguang's body, possibly due to the intensifying backlash from the Qingming Sword.",
"Intro_11600320": "Carole's phantom mentions the Qingming Sword and may hold clues to countering its backlash. {F#Belle}{M#Wise} decides to follow the teacher's apparition.",
"Intro_11600330": "After purifying the black flower, \"Ye Shunguang\" became extremely weak. She says she will eventually merge with Shunguang. She bid farewell to {F#Belle}{M#Wise}, and then lost all five senses.",
"Intro_11600340": "When passing through one area, Ye Shunguang's condition improved slightly. Encouraged by Xiao'Zhao, {F#Belle}{M#Wise} pulled themselves together and decided to first lead Ye Shunguang out of the Hollow.",
"Intro_11600350": "The Hollow finally stopped expanding. Krampus issued an urgent summons, while Zhao reminded {F#Belle}{M#Wise} that someone was watching the Qingming Sword, then left with Banyue and Dialyn.",
"Intro_11600360": "{F#Belle}{M#Wise} reveals Ye Shunguang's situation to everyone at Yunkui Summit. Lu Hengzhou scolds the Proxy, and declares he'll lead his disciples in searching through ancient texts for a solution, while everyone remains deeply worried.",
"Intro_11600365": "{F#Belle}{M#Wise} wanted to check on Ye Shunguang's condition, but discovered the long-missing Ye Shiyuan had returned. He claimed to have a way to help Ye Shunguang, but would need {F#Belle}{M#Wise}'s assistance.",
"Intro_11600370": "{F#Belle}{M#Wise} checked on Ye Shunguang's condition and decided to accept Ye Shiyuan's request. While Lockspring questioned this decision, Zhao expressed her approval and offered to help {F#Belle}{M#Wise}.",
"Intro_11600380": "Ye Shiyuan explains how the device before them can help Xiao'Guang, revealing that it draws on the Creator's remaining power. At this point, they learn that Yixuan has returned, but {F#Belle}{M#Wise} still choose to trust Ye Shiyuan.",
"Intro_11600390": "Ye Shunguang finally woke up, regaining her senses. Ye Shiyuan, however, seemed unwilling to return to Suibian Temple with the others.",
"Intro_11600397": "On their way back, the group encountered a bunch of strange men in black, whose target turned out to be the Qingming Sword. Zhao was the first to rush out and engage them in combat.",
"Intro_11600400": "After fending off the mysterious men in black, {F#Belle}{M#Wise} and Ye Shunguang discovered Zhao had vanished, and worried something bad might have happened to her, they anxiously begin searching for her.",
"Intro_11600410": "Back at Failume Heights, Zhao opened up to you. It turned out her unwavering belief in equivalent exchange stemmed from her past negative experiences. She let shortly after.",
"Intro_11600430": "{F#Belle}{M#Wise} brought Ye Shunguang to meet Yixuan and learned that her delay was due to being trapped in the Hollow by a powerful unknown enemy. Just as everyone is about to head back to rest, {F#Belle}{M#Wise} received a message.",
"Intro_11600440": "{F#Belle}{M#Wise}, together with Ye Shunguang, goes to meet Ye Shiyuan, who claims he has found a way to break the contract with the Qingming Sword, but Ye Shunguang doesn't want to go through with it, so Ye Shiyuan says he will show them the cruel truth.",
"Intro_11600450": "In front of everyone, Ye Shiyuan revealed Yunkui Summit used orphan adoption as a cover to choose Qingming Sword sacrifices, openly accusing Lu Hengzhou as the one behind it all.",
"Intro_11600460": "Ye Shiyuan and Lu Hengzhou engage in a heated argument over the sacrifice of the Qingming Sword. In the end, after learning the whole truth, Ye Shunguang calmly accepted her fate, showing a transcendence beyond fear.",
"Intro_11600470": "Ye Shunguang makes it clear to her brother that she will accept the destiny bound to the Qingming Sword. She confides in {F#Belle}{M#Wise} that their childhood encounter was the light that sustained her, and she's determined to embrace both fear and courage.",
"Intro_11600475": "Yixuan apologizes for her failure, while Ye Shiyuan apologizes for what he said before. Ye Shunguang decides she will no longer be a sacrifice, but a hero who follows her own will to protect those she loves. With that, the three reconcile and prepare to face the coming crisis.",
"Intro_11600480": "With the Lemnian Hollow on the brink of chaos, the group decides to split up. Ye Shunguang volunteers to enter the core and seal its origin as the Qingming Sword Keeper, with {F#Belle}{M#Wise} and others joining as support. The curtain rises on the final showdown.",
"Intro_11600490": "Every party has gathered its elites as Yixuan coordinates everyone to stop the Hollow's expansion. {F#Belle}{M#Wise} pledges to assist Ye Shunguang, and everyone heads to the final battlefield without hesitation.",
"Intro_11600500": "Xiao'Zhao confides about her past insecurities due to mediocrity. As they proceed, {F#Belle}{M#Wise} hears the Creator's seductive whispers, making everyone move forward cautiously.",
"Intro_11600510": "TOPS members ambush again, their target being the Qingming Sword. Zhao is revealed to be the mastermind behind this sword-snatching operation, shocking both Ye Shunguang and {F#Belle}{M#Wise}.",
"Intro_11600530": "{F#Belle}{M#Wise} hears the whispers again, saying that Carole brought the fall of the Old Capital and tempting {F#her}{M#him} to abandon responsibility and return to Nihility.",
"Intro_11600540": "{F#Belle}{M#Wise} recovers from the hallucination, remembering that the Creator's power permeates the Hollow. Lockspring spoke of rumors that Sunbringer became a messenger, intending to assimilate the world into the Hollow for eternal peace.",
"Intro_11600555": "Each squad reports on its progress in clearing the black flowers. Yixuan reminds Ye Shunguang to be careful with the Qingming Sword, while {F#Belle}{M#Wise} decides to ignore the Anomalous Miasma along the way and head straight for the Creator's source.",
"Intro_11600560": "The underground Miasma's power far exceeds expectations, and even the Qingming Sword can't purify it completely. At {F#Belle}{M#Wise}'s warning, Ye Shunguang decides to use the giant black flower to temporarily seal the mine entrance and stop the crisis.",
"Intro_11600570": "Fairy detects something within Lockspring, who reveals its true intention is to use {F#Belle}{M#Wise} and others to awaken the Creator and forge a new world free of differences and suffering.",
"Intro_11600580": "The Lemnian Hollow's rapid expansion causes massive floating rocks to spew forth Miasma and Ethereal beings. {F#Belle}{M#Wise} and the others recognize the escalating crisis and resolve to pursue Lockspring.",
"Intro_11600590": "Colonel Isolde's phantom emerges from the Miasma, fighting shoulder-to-shoulder with the Obol Squad. Their bond which transcends life and death has ignited their fighting spirit and eased the pressure on {F#Belle}{M#Wise} and the others.",
"Intro_11600595": "{F#Wise}{M#Belle} reports that Hollow activity is under control, and the turning tide of battle has lifted everyone's spirits. The fighting spirit has reignited in every squad as they're determined to defend New Eridu until the end.",
"Intro_11600600": "The Miasma spewing from the giant rock attracts waves of Ethereals, and {F#Belle}{M#Wise} is worried about Ye Shunguang's condition. Ye Shunguang attempts to harness the power of the Qingming Sword once again.",
"Intro_11600620": "Ye Shiyuan and the others stay behind to clean up the giant rocks and Ethereals, while Ye Shunguang, Xiao'Zhao, and {F#Belle}{M#Wise} venture deeper into the mine to confront the Creator and Lockspring.",
"Intro_11600630": "Lockspring insists that destruction brings rebirth. Ye Shunguang tries to persuade it, but {F#Belle}{M#Wise} firmly believes humankind should determine its own future.",
"Intro_11600640": "When the Old Capital fell, Lockspring was forced by its master to violate the core directive of never harming humans, causing it to ultimately shoot its murderous master, which shattered its conviction to pieces.",
"Intro_11600660": "The Creator's cocoon shatters, unleashing a dark mist. Sensing the Qingming Sword's disturbance, Ye Shunguang ignores {F#Belle}{M#Wise} and Xiao'Zhao's attempts to stop her, walking resolutely into the mist, as she's determined to fulfill her final mission at the cost of herself.",
"Intro_11600670": "The crisis is averted, and the Hollow is now stable. Ye Shunguang has fully mastered the Qingming Sword, and together with {F#Belle}{M#Wise} as well as Xiao'Zhao, they have survived the ordeal. However, {F#Belle}{M#Wise} is shocked by Carole's phantom emerging from the Miasma.",
"Intro_11600675": "The moment Carole's illusion appears, {F#Belle}{M#Wise} is struck by a powerful flood of memories, in which {F#she}{M#he} witnesses a conversation between {F#her}{M#his} teacher and two mysterious figures. The overwhelming rush of information made {F#her}{M#his} head throb with pain.",
"Intro_11600680": "{F#Belle}{M#Wise} witnesses Carole's phantom and receives Memory Shards confirming her connection to the fall of the Old Capital, leaving {F#her}{M#him} deeply shaken. With comfort from Ye Shunguang and Xiao'Zhao, {F#she}{M#he} decides to return first and makes plans later.",
"Intro_11600690": "After witnessing the courage of Ye Shunguang and her companions, Lockspring's conviction wavers as he realizes that humanity's true strength lies in their indomitable will. Amidst Youkai's mockery, he finally fades into silence.",
"Intro_11600700": "With the crisis resolved, {F#Belle}{M#Wise} and Ye Shunguang, along with Xiao'Zhao, return to Failume Heights. The mayor decides to bestow the Void Hunter title upon Ye Shunguang in recognition of her achievements, which she firmly accepts with {F#Belle}{M#Wise}'s encouragement.",
"Intro_11600710": "Despite being questioned by her superior for failing the mission, Xiao'Zhao isn't punished. Instead, she is praised for her growth. Her superior reveals that seizing the Qingming Sword was actually an order from High Ambitions Corp. and hints at the activation of the Void Hunter weapons program and the growing tensions within TOPS.",
"Intro_11600715": "At the ceremony, Ye Shiyuan silently watches his sister being ordained as a Void Hunter from among the crowd, and finally leaves with acceptance. He acknowledges that he has misunderstood Ye Shunguang's kindness—it is actually courage and compassion to still choose light after experiencing darkness.",
"Intro_11600720": "As Ye Shunguang prepares for her first Void Hunter mission, everyone bids her farewell. Ye Shiyuan decides to embark on a journey to find a way to break the Qingming Sword's backlash, while Ye Shunguang calmly accepts her destiny, expressing her love for the world and her determination to protect it.",
"Intro_11600730": "{F#Belle}{M#Wise} gifts a photo wall to Ye Shunguang, preserving their beautiful memories together. Xiao'Guang tearfully expresses her gratitude, knowing these shining moments would give her the courage to face the future. After their final farewell, she embarks on her new journey.",
"Intro_11600740": "The mayor believes the Creator is constantly testing them through messengers. While relieved that Ye Shunguang became a Void Hunter, he shows mixed feelings about the countermeasures that must be taken.",
"Intro_21600001": "While searching for Miss Zhao, Proxy encounters danger when their eyes show abnormal signs. Miss Zhao helps them escape from the predicament, and wonders why Proxy and Ye Shunguang wanted to help her.",
"Intro_21600002": "Ye Shunguang attempts but fails to seal the Creator. Lockspring appears and reveals his true intention to awaken the Creator to achieve salvation, claiming he would create a world of happiness where thinking is unnecessary.",
"Intro_21600003": "At the Void Hunter annointment ceremony, Ye Shunguang delivers a deeply moving speech. No longer seeing herself as a lone sacrificial offering, she pledges to become a beacon of hope and officially swears to protect New Eridu as a Void Hunter.",
"Intro_21600004": "After parting with Ye Shunguang, {F#Belle}{M#Wise} suddenly feels an intense pain, with strange changes appearing in {F#her}{M#his}hands, possibly related to contact with the Creator. {F#Wise}{M#Belle} is deeply worried.",
"ItemClass_name_111": "INFO",
"ItemClass_name_6": "AGENT SILHOUETTE",
"ItemValidRecycle_Desc_01": "{0} has been recycled and converted into {1}. {1} will inherit {0}'s function and can be used to directly claim rewards from one Area Patrol mission.",
"Item_Avatar_1471_Des": "Snapshots from Banyue's daily life and from in combat, recording important moments before and after he became an Agent. These images also provide insights into his fighting style and favorite weapons, helping to better understand his strengths.\n\nAn ink-brush portrait of Banyue. The flowing strokes faintly capture the spirit of a martial artist.",
"Item_BigBoss008_name": "Clouded Crystalline Substance",
"Item_BigBoss008_story": "An etheric coagulum preserved in a rare form, taken from the giant beast \"Sobek\" controlled by The Thrall. An indescribable crystalline substance, with tainted patterns clinging to its surface that seem to whisper tales of the abyss to whoever possesses it.",
"Item_Coop_Card01_Choose": "Selectable Resonium Chest",
"Item_Coop_Card02_Choose": "Selectable Resonium Chest",
"Item_Coop_Card03_Choose": "Selectable Resonium Chest",
"Item_Coop_Card_Choose_des": "A Custom Resonium Selection Box. Proxies can choose one Resonium based on their needs.\n<color=#B5B5B5>A customizable Resonium box developed based on the Resonium system. It generates the desired Resonium according to the user's selection.</color>",
"Item_Coop_Exp_Desc": "Exploration route data gathered in the Papago Hollow. Accumulate a certain amount to increase Proxy's Exploration Level.",
"Item_Coop_Exp_Name": "Survey Data",
"Item_Coop_Treasure_Desc": "After opening a Mini Cargo Truck, you have a chance to obtain Gear, Resonium or emotes.",
"Item_Coop_Weapon_Choose_des": "Tactical Prism Custom Selection Program\n<color=#B5B5B5>A customizable equipment box developed by HAND based on the Tactical Prism Program. It generates Tactical Prism solutions based on user selections.</color>",
"Item_Equipment_33524_des": "\"His body, like river water, fading and thin. Old friends lost in the mountains, no path leads him in.\"",
"Item_Equipment_33534_des": "\"His body, like river water, fading and thin. Old friends lost in the mountains, no path leads him in.\"",
"Item_Equipment_33544_des": "\"His body, like river water, fading and thin. Old friends lost in the mountains, no path leads him in.\"",
"Item_Equipment_33621_des": "\"On tiptoes I feel the weight rise, lifting me above the skies\nAgainst the wind's shifting tides, brushing where the sunlight lies\n(Dreams, take flight!)\"",
"Item_Equipment_33622_des": "\"Imperfect dreams in my hand, warming softly where I stand\nI believe someday they'll land right beside you, just as planned\n(By your side!)\"",
"Item_Equipment_33623_des": "\"In the practice room's bright glow, mirrors show how much I've grown\nSweat becomes the seed I sow; one day hope will fully bloom\n(It will bloom!)\"",
"Item_Equipment_33626_des": "\"This is not the final call, this is where our dreams stand tall\nNow our music starts for all, hear our anthem rise and fall\n(Angels of Delusion — We're Number One!)\"\n✧⁺⸜(●′▾‵●)⸝⁺✧",
"Item_Equipment_33631_des": "\"On tiptoes I feel the weight rise, lifting me above the skies\nAgainst the wind's shifting tides, brushing where the sunlight lies\n(Dreams, take flight!)\"",
"Item_Equipment_33632_des": "\"Imperfect dreams in my hand, warming softly where I stand\nI believe someday they'll land right beside you, just as planned\n(By your side!)\"",
"Item_Equipment_33633_des": "\"In the practice room's bright glow, mirrors show how much I've grown\nSweat becomes the seed I sow; one day hope will fully bloom\n(It will bloom!)\"",
"Item_Equipment_33636_des": "\"This is not the final call, this is where our dreams stand tall\nNow our music starts for all, hear our anthem rise and fall\n(Angels of Delusion — We're Number One!)\"\n✧⁺⸜(●′▾‵●)⸝⁺✧",
"Item_Equipment_33641_des": "\"On tiptoes I feel the weight rise, lifting me above the skies\nAgainst the wind's shifting tides, brushing where the sunlight lies\n(Dreams, take flight!)\"",
"Item_Equipment_33642_des": "\"Imperfect dreams in my hand, warming softly where I stand\nI believe someday they'll land right beside you, just as planned\n(By your side!)\"",
"Item_Equipment_33643_des": "\"In the practice room's bright glow, mirrors show how much I've grown\nSweat becomes the seed I sow; one day hope will fully bloom\n(It will bloom!)\"",
"Item_Equipment_33646_des": "\"This is not the final call, this is where our dreams stand tall\nNow our music starts for all, hear our anthem rise and fall\n(Angels of Delusion — We're Number One!)\"\n✧⁺⸜(●′▾‵●)⸝⁺✧",
"Item_EtherBattery_des": "Gain 60 Battery Charge when used. Can also be used for auto-combat in Combat Simulation or Area Patrol missions to instantly receive one mission reward.",
"Item_SmallBoss013_name": "Higher Dimensional Data: Spiked Corruption Core",
"Item_SmallBoss013_story": "A data model built on the combat records of numerous investigators versus Miasma Walker - Scorpse, including their most profound impressions and evaluations of it. It's enough data to see it \"born and alive\" inside a VR system.",
"Item_Weapon_A_Common_19_Desc": "Countless threads of Sword Will pulse like heartbeats, echoing through this tiny stretch of sky. Just don't get too close and don't try to make sense of the world inside the cauldron with your own ears. Those echoes have already been twisted into the brain-melting chant of \"Ehn-ne ehn-ne.\"",
"Item_Weapon_S_1341_Desc": "100% cold, and 120% sweet. The maker says it's his best custom W-Engine of the year. \"So, Miss Zhao, what do you think? I've named this one 'Full-Sugar Bunny.' Fits your style, right? Huh? Change it to Half-Sugar? But why...? Ah, no no, you're the client, you get to name it however you like!\"\n\n<color=#959595>\"Equivalent exchange means finding a balance — not a bit more, not a bit less.\" —That was Xiao'Zhao's answer after Dialyn asked her several times, \"What's wrong with full-sugar?\"</color>",
"Journey_Condition02_1010309": "Accept Ray's request in Key Side Quest - Zero Anomaly Event",
"Journey_FunctionDec_2060303": "• Create your own Outpost or join one created by other Proxies to unlock the Intel Board.\n• On the Intel Board, Proxies within the same Outpost can post and accept commissions from each other.\n• Complete commissions posted on the Inte Board to earn \"Contribution Points\", which can be exchanged for various reward items.",
"Journey_FunctionName_2060303": "Intel Board",
"LevelDes2_30": "Shiyu Defense available soon. Complete the Inter-Knot Reputation Rank-Up mission to unlock a new difficulty level for related features.",
"Lisa_Skill_Counter_Upgrade_Desc": "Press <IconMap:Icon_Normal> during a <color=#FFFFFF>Perfect Dodge</color> to activate:\nThrows a grenade at enemies, dealing <color=#2EB6FF>Electric DMG</color>, then automatically triggers the <color=#FFFFFF>Basic Attack</color>'s 4th hit.\nCharacter is invulnerable while using this skill.",
"Lisa_Skill_ExQTE_Upgrade_Desc": "When Decibel Rating is at <color=#FFFFFF>Maximum</color>, press <IconMap:Icon_UltimateReady> to activate:\nThrows a custom grenade which explodes in the air and splits into four smaller grenades, dealing massive <color=#2EB6FF>Electric DMG</color>.\nGains 8 stacks of <color=#FFFFFF>Zap</color> and 25 stacks of <color=#FFFFFF>Pulse</color> (max 25 stacks).\nCharacter is invulnerable while using this skill.",
"Lisa_Skill_ExSpecial_ExtraGrenade_Title": "Vortex Cluster Grenade Base Multiplier",
"Lisa_Skill_ExSpecial_Upgrade_Desc": "With enough Energy, press <IconMap:Icon_SpecialReady> to activate:\nLeaps into the air and throws two grenades forward, dealing massive <color=#2EB6FF>Electric DMG</color>.\nDuring the skill, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to change directions.\nIf <color=#FFFFFF>Zap</color> reaches max stacks, throws an additional Vortex Cluster Grenade, generating an electromagnetic field at the point of detonation that pulls in enemies and deals <color=#2EB6FF>Electric DMG</color>.\nCharacter is invulnerable while using this skill.",
"Lisa_Skill_Normal_Upgrade_Desc": "Press <IconMap:Icon_Normal> to activate:\nUnleashes up to 4 attacks, dealing <color=#F0D12B>Physical DMG</color> and <color=#2EB6FF>Electric DMG</color>.\nWhile launching <color=#FFFFFF>Basic Attacks</color>, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to move while attacking. This allows Grace to reposition herself and deal <color=#F0D12B>Physical DMG</color>. If used after the 1st or 2nd hit of a <color=#FFFFFF>Basic Attack</color>, pressing <IconMap:Icon_Normal> again resumes the combo from the 3rd or 4th hit of the <color=#FFFFFF>Basic Attack</color>.\nWhile Grace is launching <color=#FFFFFF>Basic Attacks</color>, her <color=#FFFFFF>Basic Attack</color> combo will not be interrupted by her <color=#FFFFFF>Special Attacks</color>, <color=#FFFFFF>EX Special Attacks</color>, <color=#FFFFFF>Dodge</color>, <color=#FFFFFF>Dash Attacks</color>, or <color=#FFFFFF>Dodge Counter</color>.",
"Lisa_Skill_OverloadState_Upgrade_Desc": "Activating an <color=#FFFFFF>Ultimate</color> grants 25 stacks of <color=#FFFFFF>Pulse</color> (max 25 stacks). When gaining <color=#FFFFFF>Zap</color>, consumes 1 stack of <color=#FFFFFF>Pulse</color>.\nAfter consuming <color=#FFFFFF>Pulse</color> to obtain 8 stacks of <color=#FFFFFF>Zap</color>, the next grenade throw includes an additional Pulse Grenade. If it hits an enemy suffering <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, it triggers <color=#FFFFFF>Abloom</color>: deals an additional instance of DMG equal to <color=#FE437E>560%</color>/<color=#2EB6FF>280%</color>/<color=#FF5521>700%</color>/<color=#F0D12B>50%</color>/<color=#98EFF0>70%</color> of the original Anomaly's DMG.\nWhile in the Pulse state, <color=#FFFFFF>Special Attack: Obstruction Removal - Cycle</color> is unlocked.",
"Lisa_Skill_OverloadState_Upgrade_Title": "Pulse",
"Lisa_Skill_Special_ExtraGrenade_Title": "Pulse Grenade Multiplier",
"Lisa_Skill_Special_OverloadState_Upgrade_Desc": "While in the Pulse state, hold <IconMap:Icon_Special> to activate:\nRepeatedly hurls grenades forward during the skill, dealing <color=#2EB6FF>Electric DMG</color> and granting 1 <color=#FFFFFF>Zap</color> stack each time grenades are thrown.\nDuring the skill, tilt the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to reposition and dodge enemy attacks.\nAnti-Interrupt level is increased while using this skill.",
"Lisa_Skill_Special_Upgrade_Desc": "Press <IconMap:Icon_Special> to activate:\nThrows a grenade forward, dealing <color=#2EB6FF>Electric DMG</color>.\nDuring the skill, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to reposition in that direction.\nWhen activated via consuming <color=#FFFFFF>Zap</color>, dodge incoming enemy attacks.\nAnti-Interrupt level is increased while using this skill.",
"Lisa_Skill_Special_Upgrade_Title": "Special Attack: Obstruction Removal - Cycle",
"LoadingQuest_1205431301": "You wander around for a bit...\nThen return to Suibian Temple with Xiao'Guang.",
"LockTip_880201": "Progress the mission to unlock",
"LockTip_880302": "Unlocked after completing all commissions in \"The Ravens and the Swordmaster\"",
"LockTip_881702": "Unlocked after advancing the mission to \"Mystery of the Three Monkeys\"",
"LockTip_911401": "Unlocks after completing <color=#FFAF2C>Breaking Thunder - Solo Investigation</color>",
"LockTip_911501": "Unlocks after completing <color=#FFAF2C>Joyful Blaze - Solo Investigation</color>",
"LockTip_911601": "Unlocks after completing <color=#FFAF2C>Pale Breath - Solo Investigation</color>",
"LockTip_911701": "Unlocks after completing the commission: Get mission details from Nanson",
"LockTip_911801": "Unlocks after completing the commission: Remind Nanson about Hollow situation",
"LockTip_911901": "Unlocks after completing the commission: Give Nanson an update on the situation",
"LockTip_912001": "Unlocks after completing the commission: Talk to Nanson about the mission",
"LockTip_912101": "Unlocks after completing the commission: Talk to Yanagi about what happens next",
"LockTip_912201": "Unlocks after completing the commission: Talk to Nanson about mission objectives",
"LockTip_912301": "Unlocks after completing the commission: Review the situation with Yanagi",
"LockTip_912401": "Unlocks after completing the commission: Review the situation with Yanagi",
"LockTip_912501": "Unlocks after completing <color=#FFAF2C>Pale Breath - Standard</color>",
"LockTip_912601": "Unlocks after completing <color=#FFAF2C>Breaking Thunder - Solo Investigation</color>",
"LockTip_912701": "Unlocks after completing <color=#FFAF2C>Breaking Thunder - Solo Investigation</color>",
"LockTip_912801": "Unlocks after completing <color=#FFAF2C>Breaking Thunder - Solo Investigation</color>",
"LockTip_912901": "Unlocks after completing <color=#FFAF2C>Breaking Thunder - Solo Investigation</color>",
"LockTip_913001": "Unlocks after completing the commission: Talk to Nanson to learn more about the situation",
"LockTip_913201": "Unlocks after completing <color=#FFAF2C>Breaking Thunder - Solo Investigation</color>",
"LockTip_913301": "Unlocks after completing the commission: Talk to Nanson about the mission",
"LockTip_913401": "Unlocks after completing the commission: Get mission details from Nanson",
"LockTip_913501": "Unlocks after completing <color=#FFAF2C>Breaking Thunder - Solo Investigation</color>",
"LockTip_913701": "Unlocks after completing <color=#FFAF2C>Breaking Thunder - Solo Investigation</color>",
"LockTip_913801": "Unlocks after completing the commission: Review the situation with Yanagi",
"LockTip_913901": "Unlocks after completing <color=#FFAF2C>Breaking Thunder - High Risk</color> or <color=#FFAF2C>Joyful Blaze - High Risk</color>",
"LockTip_914001": "Unlocks after completing <color=#FFAF2C>Pale Breath - High Risk</color>",
"LockTip_914101": "Unlocks after completing <color=#FFAF2C>Final Battle - High Risk</color>",
"LockTip_950301": "Complete the prerequisite commission <color=#D9A600>Muse's Special Blend</color> and interact with Ari to unlock",
"Longinus_Property_Normal_Counter_Attack": "Basic Attack: Fire Assault",
"Longinus_Property_Normal_Counter_Attack_Desc_Dmg_01": "Basic Attack: Fire Assault DMG Multiplier",
"Longinus_Property_Normal_Counter_Attack_Desc_Stun_01": "Basic Attack: Fire Assault Daze Multiplier",
"Longinus_SkillList_12_Content": "<IconMap:Icon_Normal> (Hold)",
"Longinus_SkillList_12_Title": "Basic Attack: Fire Charge",
"Longinus_SkillList_13_Content": "<IconMap:Icon_Normal> (Hold while tilting joystick)",
"Longinus_SkillList_13_Title": "Basic Attack: Blazing Rush",
"Longinus_SkillList_14_Content": "<IconMap:Icon_Normal> (Release during Basic Attack: Fire Charge or Basic Attack: Blazing Rush)",
"Longinus_SkillList_14_Title": "Basic Attack: Fire Assault",
"Longinus_Skill_ExQTE_Upgrade01_Desc": "When Decibel Rating is at <color=#FFFFFF>Maximum</color>, press <IconMap:Icon_UltimateReady> to activate:\nSlashes enemies nearby, dealing massive <color=#FF5521>Fire DMG</color>.\nCharacter is invulnerable while using this skill.\nAfter using this skill, Soldier 11's <color=#FFFFFF>Basic Attacks</color> and <color=#FFFFFF>Dash Attacks</color> are guaranteed to trigger <color=#FFFFFF>Fire Suppression</color> for up to 30s or 8 times.\nAfter using this skill, press <IconMap:Icon_Normal> to immediately follow up with the 4th hit of a <color=#FFFFFF>Basic Attack</color>.\nSoldier 11 enters the <color=#FFFFFF>Alert Stance</color> after using this skill. While in <color=#FFFFFF>Alert Stance</color>, if hit during a <color=#FFFFFF>Basic Attack</color>, triggers <color=#FFFFFF>Basic Attack: Fire Charge</color> to block the attack, followed by <color=#FFFFFF>Basic Attack: Fire Assault</color>. After <color=#FFFFFF>Basic Attack: Fire Assault</color> is performed, press <IconMap:Icon_Normal> to resume <color=#FFFFFF>Basic Attack</color> from the retained Basic Attack hit count.",
"Longinus_Skill_ExSpecial_Upgrade01_Desc": "With enough Energy, press <IconMap:Icon_SpecialReady> to activate:\nExecutes a powerful slash against enemies nearby, dealing massive <color=#FF5521>Fire DMG</color>.\nCharacter is invulnerable while using this skill.\nAfter using this skill, Soldier 11's <color=#FFFFFF>Basic Attacks</color> and <color=#FFFFFF>Dash Attacks</color> are guaranteed to trigger <color=#FFFFFF>Fire Suppression</color> for up to 30s or 8 times.\nAfter using this skill, press <IconMap:Icon_Normal> to immediately follow up with the 4th hit of a <color=#FFFFFF>Basic Attack</color>.\nSoldier 11 enters the <color=#FFFFFF>Alert Stance</color> after using this skill. While in <color=#FFFFFF>Alert Stance</color>, if hit during a <color=#FFFFFF>Basic Attack</color>, triggers <color=#FFFFFF>Basic Attack: Fire Charge</color> to block the attack, followed by <color=#FFFFFF>Basic Attack: Fire Assault</color>. After <color=#FFFFFF>Basic Attack: Fire Assault</color> is performed, press <IconMap:Icon_Normal> to resume <color=#FFFFFF>Basic Attack</color> from the retained Basic Attack hit count.",
"Longinus_Skill_Normal_Counter_Upgrade01_Desc": "Hold <IconMap:Icon_Normal> to activate: <color=#FFFFFF>Basic Attack: Fire Charge</color>\nRelease <IconMap:Icon_Normal> while Basic Attack: Fire Charge is activated to launch <color=#FFFFFF>Basic Attack: Fire Assault</color>.\nIf attacked by an enemy during <color=#FFFFFF>Basic Attack: Fire Assault</color> or the moment <color=#FFFFFF>Basic Attack: Fire Charge</color> is activated, a Block Counter can be triggered, negating that instance of DMG and granting 3 guaranteed triggers of <color=#FFFFFF>Fire Suppression</color>. Press <IconMap:Icon_Normal> to follow up with the 3rd hit of a <color=#FFFFFF>Basic Attack</color>, up to 8 times.\nWhile charging, tilting the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} launches <color=#FFFFFF>Basic Attack: Blazing Rush</color>.",
"Longinus_Skill_Normal_Enhance_Upgrade01_Desc": "Press <IconMap:Icon_Normal> at the right moment to activate:\nLaunches a stronger slash, dealing <color=#FF5521>Fire DMG</color>.\nWhen <color=#FFFFFF>Fire Suppression</color> is guaranteed to trigger, pressing <IconMap:Icon_Normal> when the attack is about to end speeds up the transition into the next hit of <color=#FFFFFF>Basic Attack</color>.\nWhen <color=#FFFFFF>Fire Suppression</color> is guaranteed to trigger, the 5th hit of the <color=#FFFFFF>Basic Attack</color> string unlocks. Activating a <color=#FFFFFF>Chain Attack</color> or <color=#FFFFFF>Ultimate</color> powers up her next <color=#FFFFFF>Basic Attack</color> 5th hit. A strengthened <color=#FFFFFF>Basic Attack</color> 5th hit will consume all remaining guaranteed <color=#FFFFFF>Fire Suppression</color> activations to deal additional <color=#FF5521>Fire DMG</color> per activation spent.\nAfter triggering a <color=#FFFFFF>Perfect Dodge</color>, the current Basic Attack hit count is retained for 5s. After performing a <color=#FFFFFF>Dodge Counter</color>, pressing <IconMap:Icon_Normal> resumes the <color=#FFFFFF>Basic Attack</color> from the retained hit count.",
"Longinus_Skill_QTE_Upgrade01_Desc": "When a <color=#FFFFFF>Chain Attack</color> is triggered, select the character to activate:\nSlashes enemies in a small area ahead, then executes a powerful upwards slash, dealing massive <color=#FF5521>Fire DMG</color>.\nCharacter is invulnerable while using this skill.\nAfter using this skill, Soldier 11's <color=#FFFFFF>Basic Attacks</color> and <color=#FFFFFF>Dash Attacks</color> are guaranteed to trigger <color=#FFFFFF>Fire Suppression</color> for up to 30s or 8 times.\nAfter using this skill, press <IconMap:Icon_Normal> to immediately follow up with the 4th hit of a <color=#FFFFFF>Basic Attack</color>.\nSoldier 11 enters the <color=#FFFFFF>Alert Stance</color> after using this skill. While in <color=#FFFFFF>Alert Stance</color>, if hit during a <color=#FFFFFF>Basic Attack</color>, triggers <color=#FFFFFF>Basic Attack: Fire Charge</color> to block the attack, followed by <color=#FFFFFF>Basic Attack: Fire Assault</color>. After <color=#FFFFFF>Basic Attack: Fire Assault</color> is performed, press <IconMap:Icon_Normal> to resume <color=#FFFFFF>Basic Attack</color> from the retained Basic Attack hit count.",
"MP_LEVEL_END_TITLE": "Investigation Score",
"MP_PauseBattleInfo_NoBodyAchieve": "Bonus Objective Not Met",
"MP_PauseBattleInfo_NoChallenge": "No Bonus Objective",
"MP_PauseBattleInfo_PropertyAdd": "Extra Bonus",
"MP_PauseBattleInfo_PropertyBase": "Development Value",
"MP_PauseBattleInfo_SelfObtained": "Obtained by Player",
"MP_PauseBattleInfo_Teammate": "Team Members",
"MainLineS2_LeapDetail": "<color=#FFFFFF>[Advance Screening]</color>\n• After completing the rank-up in <color=#D9A600>Season 1 Chapter 1 - Intermission</color>, Proxies can unlock the \"Advance Screening\" feature, which allows early access to certain Main Story content.\n• Through Advance Screening, Proxies can preview content from <color=#D9A600>Season 2 Chapter 6</color> ahead of schedule, while still normally unlocking new regions and meeting new Agents as the Main Story progresses.\n• Activating Advance Screening will not affect Main Story progression or rewards. Proxies can <color=#D9A600>claim</color> all eligible Commission Rewards and Exclusive Rewards as usual.\n\n<color=#FFFFFF>[Function Details]</color>\n• After using Advance Screening to unlock Main Story Season 2 Chapter 6, Proxies will receive the first mission of that chapter. As the Main Story progresses, Proxies will continue to receive all subsequent missions once their requirements are met, including event missions, exploration missions, and combat commissions.\n• After enabling Advance Screening, Proxies can track other Main Story commissions through <color=#D9A600>Inter-Knot - Schedule</color> to experience earlier chapter story content.\n• Advance Screening allows early access to designated Main Story chapters. Proxies can view their current Main Story chapter, detailed information, and all Advance Screening-related details via <color=#D9A600>Inter-Knot - Journey</color>.",
"MainStorySeasonSystem_Desc": "• The Logbook system displays Main Story chapter nodes that can be unlocked early, with additional markers on the latest Main Story chapter nodes.\n• Enter the corresponding Main Story chapter node to view the chapter plot synopsis and key appearing Agents' information.\n• Through <color=#D9A600>Early Unlock</color>, players can get Advance Screening of Main Story content before meeting the unlock requirements, and along with the Main Story progression, visit <color=#D9A600>new areas</color> and meet <color=#D9A600>new Agents</color>.\n• Enabling early unlock for Main Story chapters won't affect other Main Story content or rewards.\n• You can check all currently accepted Main Story chapters in <color=#D9A600>Inter-Knot - Schedule</color>, and switch between them as you prefer.",
"MainStorySeasonSystem_Title": "Logbook Guide",
"Main_BubbleStory_Chapter160_816214010_01": "{F#The Lemnian Hollow is expanding at a visible rate...}{M#The Lemnian Hollow is expanding at a visible rate...}",
"Main_Chat_Chapter00_30000006_09": "Even though it's just a small commission to help the neighbors out... I actually find it more fulfilling.",
"Main_Chat_Chapter01_30100141_03": "A Proxy account's \"Lv.\" can be increased just by completing commissions, but raising your \"Reputation\" is way more complex — you need a solid number of commissions AND you gotta collect a certain amount of \"Hollow observation data.\"",
"Main_Chat_Chapter01_30100141_04": "Well, I am a Proxy, after all.",
"Main_Chat_Chapter01_30100141_05": "Contribute to Hollow exploration",
"Main_Chat_Chapter01_30100141_06": "Exactly. Once you've hit the requirements for both \"number of commissions\" and \"Observation Data,\" you can apply to take the special assessment and get your Reputation Promoted.",
"Main_Chat_Chapter01_30100141_12": "Yeah, that's right. Once both the \"Commission Quota\" and \"Observation Data\" requirements are met, we can apply to take the special evaluation and get our Reputation promoted.",
"Main_Chat_Chapter01_30100141_13": "A Proxy account's \"Lv.\" only requires accumulating commissions to increase, but raising \"Reputation\" is far more complex — not only do you need enough commissions, but you also have to collect a certain amount of \"Hollow observation data.\"",
"Main_Chat_Chapter01_30200048_Name_01": "Black Screen Narrator",
"Main_Chat_Chapter150_815323002_07": "To walk this world is as to depart one's home for distant shores. When debts of old weigh heavy, they press not upon thy steps alone... but cast thy companions stumbling in the dust beside thee.",
"Main_Chat_Chapter150_815323002_08": "I shall make the burden lighter... My own, and far more for my companions. This debt... must be paid.",
"Main_Chat_Chapter160_816013002_02": "While tasting, Ju Fufu comes rushing in.",
"Main_Chat_Chapter160_816013002_03": "Ju Fufu says something's up: something weird popped up in Waifei Peninsula. Everyone from Yunkui Summit needs to get over there.",
"Main_Chat_Chapter160_816013002_04": "Followed Ju Fufu to Sailume Bay",
"Main_Chat_Chapter160_816013006_10": "Let me tell you a secret. She even has this wild title: Krampus's <color=#FFAF2C>\"Unbeaten Legend\"</color>.",
"Main_Chat_Chapter160_816113004_05": "I have only one objective: to investigate the <color=#FFAF2C>expansion of the Lemnian Hollow and the abnormal Miasma within</color>.",
"Main_Chat_Chapter160_816123004_03": "As long as... succeeds, I'll join you in that audience before Them.",
"Main_Chat_Chapter160_816213006_03": "For this mission, our target is to <color=#FFAF2C>enter the Lemnian Hollow and purify the black flowers, just like before</color>.",
"Main_Chat_Chapter160_816213006_04": "At the same time, we gotta keep a close eye on the Qingming Sword's condition and try to track down <color=#FFAF2C>the source of all this abnormal Miasma</color>!",
"Main_Chat_Chapter160_816223004_04": "But don't worry, we'll definitely meet again.",
"Main_Chat_Chapter160_816223004_11": "Alright, it's getting late. I better go.",
"Main_Chat_Chapter160_816223004_13": "Sorry, but I've got other stuff...",
"Main_Chat_Chapter160_816223004_23": "Sorry, but I've got other stuff...",
"Main_Chat_Chapter160_816233001_06": "It's like... like the <color=#FFAF2C>\"heart\" of all the abnormal miasma</color> in this area.",
"Main_Chat_Chapter160_816233002_15": "The first-generation Void Hunter Sunbringer...?",
"Main_Chat_Chapter160_816233002_21": "A utopian island floating above New Eridu: <color=#FFAF2C>Roscaelifer</color>.",
"Main_Chat_Chapter160_816233002_25": "In Roscaelifer, there live people and Bangboo like me who have received Lady Sunbringer's kindness.",
"Main_Chat_Chapter160_816233003_03": "(If I can find and hack the <color=#FFAF2C>three consoles</color>, that should open it up!)",
"Main_Chat_Chapter160_816233007_03": "...Someone has to make that choice. I know.",
"Main_Chat_Chapter160_816323001_03": "You'll enter the <color=#FFAF2C>illusion created by Xiao'Guang</color> together with her.",
"Main_Chat_Chapter160_816323003_02": "<color=#B5B5B5>I had some snacks I made this morning... and learned a new incantation...\n</color>",
"Main_Chat_Chapter160_816323003_03": "<color=#B5B5B5>I... cannot forget these memories.</color>",
"Main_Chat_Chapter160_816323003_04": "<color=#B5B5B5>... ...</color>",
"Main_Chat_Chapter160_816323003_05": "<color=#B5B5B5>Why... Why can't I remember...?</color>",
"Main_Chat_Chapter160_816323005_23": "Thanks to your efforts earlier, the moment our hands touched just now, we regained our sense of <color=#FFAF2C>touch</color>.",
"Main_Chat_Chapter160_816323005_24": "Let's start with <color=#FFAF2C>hearing</color>. Remember what I said earlier: <color=#FFAF2C>piece those broken memories back together</color>.",
"Main_Chat_Chapter160_816323005_Name_01": "\"Ye Shunguang\"",
"Main_Chat_Chapter160_816323006_09": "You need to piece together these <color=#FFAF2C>shards of memory</color>.",
"Main_Chat_Chapter160_816323006_Name_01": "\"Ye Shunguang\"",
"Main_Chat_Chapter160_816323007_03": "I... I think my <color=#FFAF2C>taste and smell</color> are coming back!",
"Main_Chat_Chapter160_816323007_10": "Next, we'll have to face enemies manifested from the Creator's power. Once we defeat them, we can regain our <color=#FFAF2C>vision </color>and get out of here.",
"Main_Chat_Chapter160_816323007_13": "Right. Besides, the enemy shouldn't be that tough, since there's only a sliver of the Creator's power here.",
"Main_Chat_Chapter160_816323007_14": "Just <color=#FFAF2C>dodge its attacks</color> and <color=#FFAF2C>look for openings to strike back</color>, and you'll be able to defeat it.",
"Main_Chat_Chapter160_816323007_22": "\"Ye Shunguang\"'s gaze turns toward you...",
"Main_Chat_Chapter160_816323007_33": "Right. Besides, the enemy shouldn't be that tough, since there's only a sliver of the Creator's power here.",
"Main_Chat_Chapter160_816323007_Name_01": "\"Ye Shunguang\"",
"Main_Chat_Chapter160_816323008_24": "Try and find <color=#FFAF2C>ingredients</color> around here to fully restore this memory.",
"Main_Chat_Chapter160_816323008_25": "Then use these <color=#FFAF2C>ingredients</color> to make the <color=#FFAF2C>osmanthus cake</color> from the memory. This way, we should be able to awaken our sense of taste and smell.",
"Main_Chat_Chapter160_816323008_Name_01": "\"Ye Shunguang\"",
"Main_Chat_Chapter160_816323010_01": "The sweet fragrance of <color=#FFAF2C>osmanthus</color> wafts through the air... a familiar scent.",
"Main_Chat_Chapter160_816323011_01": "The <color=#FFAF2C>mountain spring water</color> is crystal clear and feels cool to the touch.",
"Main_Chat_Chapter160_816323012_01": "The <color=#FFAF2C>sticky rice</color> is soft, and its aroma subtle yet sweet.",
"Main_Chat_Chapter160_816323013_Name_01": "\"Ye Shunguang\"",
"Main_Chat_Chapter160_816413009_02": "Let me break things down for everyone. This operation involves <color=#FFAF2C>five squads</color>, who will act simultaneously.",
"Main_Chat_Chapter160_816413009_03": "Among them, Yixuan will lead the majority of the Yunkui Summit disciples and members of HSO — except for Hoshimi Miyabi — in guarding Failume Heights. This squad is primarily responsible for <color=#FFAF2C>clearing abnormal Miasma in Failume Heights and protecting citizens who have yet to evacuate</color>.",
"Main_Chat_Chapter160_816413009_04": "The remaining four squads must <color=#FFAF2C>enter Lemnian Hollow</color>.",
"Main_Chat_Chapter160_816413009_05": "Aside from our squad, the goal of the other three squads us to <color=#FFAF2C>eliminate abnormal Miasma within the Hollow</color>.",
"Main_Chat_Chapter160_816413009_12": "We need to <color=#FFAF2C>venture into the depths of Lemnian Hollow, find the source of the Creator's power, and seal it away</color>.",
"Main_Chat_Chapter160_816423001_13": "(Wait, what does that mean...? What is she saying...? No, it can't be, it can't be what I'm thinking...)",
"Main_Chat_Chapter160_816423001_14": "(Wait, what does that mean...? What is she saying...? No, it can't be, it can't be what I'm thinking...)",
"Main_Chat_Chapter160_816513001_02": "<color=#FFAF2C>\"Void Hunter: Qingming Arbiter - Ye Shunguang\"</color>... Now that's a hella cool name!",
"Main_Chat_Chapter160_816513001_06": "Oh right, Miss Miyabi also has her own title! If I remember correctly, it's... <color=#FFAF2C>\"Void Hunter: Isshin Muga - Hoshimi Miyabi\"</color>!",
"Main_Chat_Chapter160_816513001_11": "You arrive at Suibian Temple's main hall with Belle...",
"Main_Chat_Chapter160_816513001_14": "Oh right, Miss Miyabi also has a special title. If I remember correctly, it's... <color=#FFAF2C>\"Void Hunter: Isshin Muga - Hoshimi Miyabi\"</color>.",
"Main_Chat_Chapter160_816513001_17": "<color=#FFAF2C>\"Void Hunter: Qingming Arbiter - Ye Shunguang\"</color>... What an epic title.",
"Main_Chat_Chapter160_816513004_03": "That being who looks like Sarah... They're probably <color=#FFAF2C>not the real Creator</color>.",
"Main_Chat_Chapter160_816513004_06": "The mayor said it was probably a creation of the <color=#FFAF2C>Creator</color>. A powerful being crafted by imbuing Sarah's physical form with the Creator's power.",
"Main_Chat_Chapter160_816513004_39": "The mayor said it was probably a creation of the <color=#FFAF2C>Creator</color>. A powerful being crafted by imbuing Sarah's physical form with the Creator's power.",
"Main_Chat_Chapter160_816513004_40": "That being who looks like Sarah... They're probably <color=#FFAF2C>not the real Creator</color>.",
"Main_GalGame_Chapter00_10000002_011": "(Box Galaxy might look like a gadget store, but they've actually been running an underground business selling combat gear — W-Engines. We've been regulars for a while now.)",
"Main_GalGame_Chapter00_10000002_012": "(Box Galaxy might look like a gadget store, but they've actually been running an underground business selling combat gear — W-Engines. We've been regulars for a while now.)",
"Main_GalGame_Chapter00_10000002_019": "(Wait. This texture... This batch of goods must be—)",
"Main_GalGame_Chapter00_10000002_020": "(Wait. This texture... This batch of goods must be—)",
"Main_GalGame_Chapter00_10000002_021": "...The latest W-Engine equipped with the fourth-generation synchronous conduction device. It can release ultrasonic waves that effectively resonate with the active wavelengths of various Ether weapons.",
"Main_GalGame_Chapter00_10000002_022": "According to official data, the average initial weapon performance can be improved by up to 44.21%, and the combat survival rate of personnel equipped with such gear can be increased by at least 30%.",
"Main_GalGame_Chapter00_10000002_024": "Anby!? What are you doing here?",
"Main_GalGame_Chapter00_10000002_025": "Anby!? What are you doing here?",
"Main_GalGame_Chapter00_10000002_026": "Shhhh— Susie may be working here, but she has no idea W-Engines are weapons! Don't say stuff like that in front of her!",
"Main_GalGame_Chapter00_10000002_027": "Keep it down... Susie may be working here, but she has no idea W-Engines are weapons. Better not say stuff like that in front of her.",
"Main_GalGame_Chapter00_10000002_028": "Huh? Ultrasonic waves? Weapon performance?",
"Main_GalGame_Chapter00_10000002_031": "Oh, it's just a game... You probably didn't know that, Susie, but you can use W-Engines to play board games. Each W-Engine has different stats assigned.",
"Main_GalGame_Chapter00_10000002_032": "It's nothing, we're just talking about a game... You probably didn't know that, Susie, but you can use W-Engines to play board games, where each W-Engine has different stats assigned.",
"Main_GalGame_Chapter00_10000002_033": "Ohhhh, is it similar to playing pool? W-Engines are round after all.",
"Main_GalGame_Chapter00_10000002_034": "Oh, this is just how gadget enthusiasts speak to each other! We often describe gadget rarity as if it's combat power or something.",
"Main_GalGame_Chapter00_10000002_035": "This is just how gadget enthusiasts speak to each other. We often use combat-related terms to describe gadget rarity.",
"Main_GalGame_Chapter00_10000002_036": "I see. No wonder I sometimes hear W-Engine buyers arguing which one is the strongest.",
"Main_GalGame_Chapter00_10000002_037": "Guys, hang on a sec. The boss just texted me, and he has a message he wants me to share with you:",
"Main_GalGame_Chapter00_10000002_039": "Whoa, who would've thought the boss would get involved himself!",
"Main_GalGame_Chapter00_10000002_040": "Thanks, but there's no need.",
"Main_GalGame_Chapter00_10000002_041": "I do want to buy a new W-Engine, but even with the account balances of the three of us Cunning Hares combined, we wouldn't be able to afford the latest model.",
"Main_GalGame_Chapter00_10000002_043": "In that case, I'll do you a favor. The owner is about to give me one as a thank-you gift. It won't be of much use to me, so I'll pass it on to you.",
"Main_GalGame_Chapter00_10000002_044": "In that case, I'll do you a favor — the owner is about to give me one as a thank-you gift. It won't be of much use to me, so I'll pass it on to you, Anby.",
"Main_GalGame_Chapter00_10000002_045": "Really? This will make dealing with that superior Ethe... I mean, player, a lot easier.",
"Main_GalGame_Chapter00_10000002_046": "Oh? It sounds like you're planning to meet other W-Engine players? Don't worry, with the boss's skillful customization, you'll be sure to leave a lasting impression! Just hold on a sec~",
"Main_GalGame_Chapter00_10000002_048": "Sorry to keep you waiting. The gifted sample has been modified.",
"Main_GalGame_Chapter00_10000002_049": "I like this design.",
"Main_GalGame_Chapter00_10000002_052": "I'm happy you like it. I hope it serves you well.",
"Main_GalGame_Chapter00_10000002_053": "I'm happy you like it. I hope it serves you well.",
"Main_GalGame_Chapter00_10000002_054": "The design and color are perfect for you. I'm sure it's going to be even more powerful in your hands!",
"Main_GalGame_Chapter00_10000002_055": "The design and color are perfect for you. I'm sure it's going to be even more powerful in your hands.",
"Main_GalGame_Chapter00_10000002_056": "Thank you. And the owner, too. I'll treasure it.",
"Main_GalGame_Chapter150_11500005_004": "\"The Creator knows your nightmares, knows your fears...\"",
"Main_GalGame_Chapter150_11500030_006": "What are miners doing there? Isn't Porcelumex under a work stoppage order? As far as I know, the acting manager is definitely supposed to be enforcing that...",
"Main_GalGame_Chapter150_11500030_007": "What are miners doing there? Isn't Porcelumex under a work stoppage order? As far as I know, the acting manager is definitely supposed to be enforcing that...",
"Main_GalGame_Chapter150_11500040_012": "Just after I came out of seclusion, I heard Shifu had to head into the city for something important. My brother and Senior Fufu probably went with her too, right? Talk about perfect timing!",
"Main_GalGame_Chapter150_11500040_019": "But then... my grand adventure hit a teeny-tiny problem — ahem... I kinda ran out of \"adventure funds.\" I left in such a rush, I didn't bring enough with me...",
"Main_GalGame_Chapter150_11500040_020": "Just when Bolion and I were about to give up, a figure suddenly zipped into sight like whoosh—",
"Main_GalGame_Chapter150_11500040_023": "Please, please! You're the only one I'm close with here. You'll take us in, right? Pretty please?",
"Main_GalGame_Chapter150_11500040_055": "This is my first time being a Senior! It feels so fun and satisfying!",
"Main_GalGame_Chapter150_11500175_015_01": "Wait, going in aimlessly right now is like trying to find a needle in a haystack.",
"Main_GalGame_Chapter150_11500220_004": "This has happened before... something in me seems to trigger a reaction from the Miasma, recreating these scenes from the past. But I'm not sure how it works or how accurate they are.",
"Main_GalGame_Chapter150_11500220_023": "Xiao'Guang, did you remember something...?",
"Main_GalGame_Chapter150_11500250_023": "In that case, it's too dangerous to just rush in blindly. Let's wait for everyone to finish investigating, then regroup before deciding our next move.",
"Main_GalGame_Chapter160_11600005_010": "I'll make it much better for you next time!",
"Main_GalGame_Chapter160_11600005_022": "Then I decided to try making osmanthus cakes myself. So long as I made sure to use the right amount of the right ingredients, I was fine.",
"Main_GalGame_Chapter160_11600005_027": "Yeah, we heard something happened again in Waifei, so we hurried back as fast as we could. We just got here today...",
"Main_GalGame_Chapter160_11600005_028": "But never mind that! I just got word <color=#FFAF2C>something strange</color> has appeared over at Sailume Bay!",
"Main_GalGame_Chapter160_11600010_020": "No, they're not! I've seen these flowers before back when the old capital fell! And...",
"Main_GalGame_Chapter160_11600010_021": "We also found a ton of them deep inside Lemnian Hollow. The weird thing is, whenever we approached them... it seemed to weaken the effects of the Corruption...",
"Main_GalGame_Chapter160_11600010_023": "Ok... I'll try.",
"Main_GalGame_Chapter160_11600010_034": "I understand.",
"Main_GalGame_Chapter160_11600010_043": "He's an elder of Yunkui Summit... He's the one who manages everything when Yixuan Shifu's not around.",
"Main_GalGame_Chapter160_11600010_049": "Back when everyone left the mountain... he was tasked with making sure the disciples' families were safe. That's how he survived the disaster.",
"Main_GalGame_Chapter160_11600010_050": "I didn't think he'd come here too... Guess that means whatever's happening lately really is serious.",
"Main_GalGame_Chapter160_11600010_054": "Feels like... he's kind of strict with you.",
"Main_GalGame_Chapter160_11600010_055": "Well... He always says that since I inherited the Qingming Sword, I must live up to that title that comes with the responsibility. He's just... got high expectations for me.",
"Main_GalGame_Chapter160_11600020_030": "My brother must've had his own reasons for everything he did... I know he'd never betray us!",
"Main_GalGame_Chapter160_11600020_048": "Thank you, Junior...",
"Main_GalGame_Chapter160_11600020_049": "Thank you, Junior...",
"Main_GalGame_Chapter160_11600020_051": "I want to help with the investigation too! Even without drawing the sword, there must be something I can still do! Please, let me —",
"Main_GalGame_Chapter160_11600030_010": "Shifu! We're really worried about Xiao'Guang! If... I mean if she really does start showing signs of memory loss... is there anything we can do?",
"Main_GalGame_Chapter160_11600030_036": "Back then, Xiao'Guang had only just joined the sect. She was still a curious child. One day, when she was playing behind the mountain, she wandered into an off-limit area where the case was kept... All it took was one touch, and the sword chose her.",
"Main_GalGame_Chapter160_11600030_037": "Once the bond is formed, it can't be undone... until the keeper's death.",
"Main_GalGame_Chapter160_11600030_038": "If only I'd been more careful with its safekeeping... The case had been successful, and I let my pride dull my vigilance... none of this would've happened.",
"Main_GalGame_Chapter160_11600030_039": "I've heard about it. According to Elder Lu, it was just an accident! No one could've known that something as simple as a touch would form a bond...",
"Main_GalGame_Chapter160_11600030_040": "Instead of blaming anyone, maybe we should focus on what to do next?",
"Main_GalGame_Chapter160_11600040_035": "Alright, alright! Shifu also asked us to do something else — a little test for you, actually!\nShe just wants to make sure your memory's still doing fine. Just answer whatever feels right, okay?",
"Main_GalGame_Chapter160_11600040_072": "*Yawn* It's getting late, so I'll head out first. You two get some rest, alright!",
"Main_GalGame_Chapter160_11600050_006": "Wait... is it really you?",
"Main_GalGame_Chapter160_11600050_027": "Hah... you're really protective of her, aren't you?",
"Main_GalGame_Chapter160_11600050_029": "I get where you're coming from... I don't want to see her hurt herself for the sake of helping everyone else. That's not fair to her.",
"Main_GalGame_Chapter160_11600050_030": "Fair, you say? Heh, you're the very first person who's ever said that word to me.",
"Main_GalGame_Chapter160_11600050_031": "I like it. No wonder she thinks you're so special.",
"Main_GalGame_Chapter160_11600050_048": "The \"Ye Shunguang\" before you suddenly leans in, her breath warm against your ear.",
"Main_GalGame_Chapter160_11600050_051": "\"Ye Shunguang\"'s fingertips brush lightly against your cheek, bringing a slight chill.\nWith a half-smile, she gives you a teasing look, her lips curving in that sly, knowing way.",
"Main_GalGame_Chapter160_11600050_053": "How about I let you in on a little secret — this outfit? I picked it out for her~ Pretty, isn't it?",
"Main_GalGame_Chapter160_11600050_054": "Ah... looks like it's about time. She's waking up... Guess we'll talk again soon.",
"Main_GalGame_Chapter160_11600050_059": "...Belle? What happened to me...?",
"Main_GalGame_Chapter160_11600050_Name_001": "\"Ye Shunguang\"",
"Main_GalGame_Chapter160_11600070_030": "I'm fine, Junior. You tested me before, remember? My memory's perfectly normal!",
"Main_GalGame_Chapter160_11600070_031": "I'm fine, Junior. You tested me before, remember? My memory's perfectly normal!",
"Main_GalGame_Chapter160_11600070_032": "I've already asked Senior Fufu and the others — none of them have found any trace of my brother... This might just be my best shot!",
"Main_GalGame_Chapter160_11600070_042": "I know you still have concerns... but this lead means everything to me. Don't worry — if Yixuan Shifu finds out and punishes us, I'll take full responsibility!",
"Main_GalGame_Chapter160_11600070_051": "I don't want to be the fragile doll hiding in a glass house everyone keeps locked away anymore!",
"Main_GalGame_Chapter160_11600070_057": "Junior, you have a brother, too. If he went missing one day... you'd do the same, wouldn't you?",
"Main_GalGame_Chapter160_11600070_058": "Junior, you have a sibling, too. If she went missing one day... you'd do the same, wouldn't you?",
"Main_GalGame_Chapter160_11600070_065": "Maybe it's the sword, but everyone — my brother, and all the people at Yunkui Summit — they all treat me like I'm made of glass.",
"Main_GalGame_Chapter160_11600075_001": "The Protagonist is mainly worried about Xiao'Guang's health, and feels they should take care of Xiao'Guang while Yixuan is away. Xiao'Guang promises not to abuse the powers of the Qingming Sword in the Hollow, and the Protagonist understands Xiao'Guang's urgency to find her brother. They would do the same if they were looking for the Secondary protagonist.",
"Main_GalGame_Chapter160_11600080_005": "I mean... would TOPS really care about what happens to Failume Heights? No matter what goes wrong here, it wouldn't really affect you, would it?",
"Main_GalGame_Chapter160_11600080_012": "So what you're saying is...",
"Main_GalGame_Chapter160_11600080_016": "In contrast, Yunkui Summit's shining prodigy and current keeper of the Qingming Sword, dear Miss Ye Shunguang here seems to have a much more honest reason for joining the investigation... all for her brother, right?",
"Main_GalGame_Chapter160_11600080_018": "I...",
"Main_GalGame_Chapter160_11600080_022": "You've done your research, I see. But according to my data, Lemnian Hollow's expansion rate is way beyond normal.",
"Main_GalGame_Chapter160_11600090_031": "Go handle your mission, and we'll <color=#FFAF2C>meet up at the dock later...</color>",
"Main_GalGame_Chapter160_11600140_023_01": "Right! Lockspring mentioned before that it causes the flowers to mutate...",
"Main_GalGame_Chapter160_11600140_027": "You mean... the Creator that Sarah mentioned...?",
"Main_GalGame_Chapter160_11600160_Name_001": "\"Ye Shunguang\"",
"Main_GalGame_Chapter160_11600180_016": "Besides... I've got nothing urgent going on. I don't mind tagging along.",
"Main_GalGame_Chapter160_11600190_002": "I'm afraid so... I've tried a few times, but nothing got through to her. I was hoping to report the latest updates...",
"Main_GalGame_Chapter160_11600190_005": "Still, with her strength, even a Void Hunter from New Eridu couldn't touch her. She's probably just caught up in some trivial matters and can't respond right now.",
"Main_GalGame_Chapter160_11600190_047": "Mr. Mayor, is Yixuan Shifu with you? We haven't been able to reach her lately, and we're starting to get a little worried...",
"Main_GalGame_Chapter160_11600190_049": "I see... Maybe Shifu ran into something on her way. In that case, we won't keep you any longer, Mr. Mayor.",
"Main_GalGame_Chapter160_11600190_055": "I... I guess I've always known. Elder Lu, and probably a lot of people at Yunkui Summit, what they really care about is the title of \"the Qingming Sword's wielder.\"",
"Main_GalGame_Chapter160_11600192_001": "Actually... I have something I want to share with you as well, Junior.",
"Main_GalGame_Chapter160_11600192_002": "Actually... I have something I want to share with you as well, Junior.",
"Main_GalGame_Chapter160_11600192_003": "It's the osmanthus cake we made together. I saved a little especially for you.",
"Main_GalGame_Chapter160_11600192_006": "Yeah, this was from the first test batch, so I kept it... I wanted to share it with you.",
"Main_GalGame_Chapter160_11600192_016": "Hmm... I wonder if Miss Zhao would like some osmanthus cake...",
"Main_GalGame_Chapter160_11600195_018": "But I do kinda wanna answer. Hmm... since we're not doing anything right now, how about I tell you a story?",
"Main_GalGame_Chapter160_11600195_026": "I remembered that for years, thinking I'd just gotten lucky. But when I went back there as an adult, I realized that \"cliff\" was barely even a hill — just a dirt slope I'd totally exaggerated as a kid.",
"Main_GalGame_Chapter160_11600195_028": "Sometimes, what we think is a bottomless abyss, in hindsight, might not turn out to be bottomless at all. You'll never know unless you take that first step forward.",
"Main_GalGame_Chapter160_11600195_032": "...I get it now.",
"Main_GalGame_Chapter160_11600210_009": "What's this reaction? Do you like her better? Too bad. I'm all you've got right now. Besides, there's something I need to tell you.",
"Main_GalGame_Chapter160_11600210_Name_001": "\"Ye Shunguang\"",
"Main_GalGame_Chapter160_11600220_003": "And when two people fight that long, they start damaging everything around them — if that destructive energy seeps out, it can lead to disaster beyond imagination.",
"Main_GalGame_Chapter160_11600220_004": "Judging by the power of those two forces... if they ever broke free, the outcome could be a catastrophe on par with the fall of the old capital.",
"Main_GalGame_Chapter160_11600220_005": "So... what do we usually do in this situation?",
"Main_GalGame_Chapter160_11600220_008": "And this is precisely why that third person gains unmatched power.",
"Main_GalGame_Chapter160_11600220_014": "...To contain those two raging forces, to shield the outside world from being affected.",
"Main_GalGame_Chapter160_11600220_018": "How could Little Miss Perfect always so eager to \"protect everyone\"... have the heart to just walk away and let it all burn?",
"Main_GalGame_Chapter160_11600220_022": "Because It's a secret. Not even Yixuan knows.",
"Main_GalGame_Chapter160_11600220_023": "All they ever do is repeat the same empty words — \"Find the next wielder for the sword. Uphold the honor of Yunkui Summit.\"",
"Main_GalGame_Chapter160_11600220_025": "It's not the kind of truth you can share with everyone, right? The so-called \"<color=#FFAF2C>hero</color>,\" from the very beginning, is really just a <color=#FFAF2C>sacrifice</color>.",
"Main_GalGame_Chapter160_11600220_Name_001": "\"Ye Shunguang\"",
"Main_GalGame_Chapter160_11600230_002": "Your precious Senior Xiao'Guang will want to save everyone. She'll keep using the Qingming Sword, even if it means she needs to sacrifice herself...",
"Main_GalGame_Chapter160_11600230_003": "But I want to live. I don't care about other people's lives, just as they've never cared about mine.",
"Main_GalGame_Chapter160_11600230_004": "The only way to save us is to stop her from using the Qingming Sword's power.",
"Main_GalGame_Chapter160_11600230_007": "You'll help me, won't you? If not for me then for your sweet Senior Xiao'Guang?",
"Main_GalGame_Chapter160_11600230_012": "Did I ever tell you? I like how adorable you look when you're serious.",
"Main_GalGame_Chapter160_11600230_017": "Which is precisely the problem...",
"Main_GalGame_Chapter160_11600230_018": "She loves you, you know. The same way she loves Yixuan, her brother, and all her precious little friends... no, maybe even more than that.",
"Main_GalGame_Chapter160_11600230_019": "But love is a curse. A trap. Something cold and damp that seeps into your bones...",
"Main_GalGame_Chapter160_11600230_026": "I've always wanted to ask — what exactly is your relationship with Xiao'Guang? You claim you're one, yet the two of you couldn't be more different.",
"Main_GalGame_Chapter160_11600230_029": "But unlike my brother and his other self, my existence isn't just about looking different.",
"Main_GalGame_Chapter160_11600230_036": "No one gets to decide my fate — not that damned Qingming Sword, and not that sanctimonious Yunkui Summit.",
"Main_GalGame_Chapter160_11600230_Name_001": "\"Ye Shunguang\"",
"Main_GalGame_Chapter160_11600235_012": "Will I one day end up forgetting my junior's face...?",
"Main_GalGame_Chapter160_11600235_013": "Will I one day end up forgetting my junior's face...?",
"Main_GalGame_Chapter160_11600235_020": "Junior...",
"Main_GalGame_Chapter160_11600235_021": "Junior...",
"Main_GalGame_Chapter160_11600260_001": "Alright, we'll take the Yunkui disciples and clear out all the black flowers in Failume Heights first.",
"Main_GalGame_Chapter160_11600260_058": "So, just like you promised me before — don't overdo it. Your safety comes first, always.",
"Main_GalGame_Chapter160_11600270_024": "Or maybe this area has some kind of special connection to you... After all, your teacher's phantom also showed up here.",
"Main_GalGame_Chapter160_11600280_019": "Don't panic, everyone. If I remember correctly, there's a long-range security bot posted up ahead.",
"Main_GalGame_Chapter160_11600290_004": "Don't move. Let me lean on you just for a second... just one second, okay?",
"Main_GalGame_Chapter160_11600290_006": "I think I've earned a reward or two, don't you?",
"Main_GalGame_Chapter160_11600290_007": "I think I've earned a reward or two, don't you?",
"Main_GalGame_Chapter160_11600290_011": "It's true. I didn't want to do this. But she... she's unyielding.",
"Main_GalGame_Chapter160_11600290_Name_002": "\"Ye Shunguang\"",
"Main_GalGame_Chapter160_11600300_015": "Actually, that's my theory too. Perhaps that's why I've lingered here... I can still sense traces of my creator's presence all around this place.",
"Main_GalGame_Chapter160_11600300_025": "Mercy and compassion, those aren't \"human\" traits. They belong to \"gods.\" And as amazing as the Void Hunter was, she was never a god, was she?",
"Main_GalGame_Chapter160_11600300_027": "If everything's just an exchange of value, then of course people will always turn their backs on each other, for all sorts of reasons... and the world will always be full of conflict and ugliness.",
"Main_GalGame_Chapter160_11600300_028": "But then... if that's the case what kind of hellish world are we even living in?",
"Main_GalGame_Chapter160_11600300_032": "(Better find a way to smooth things over...)",
"Main_GalGame_Chapter160_11600300_035": "Uh... you both make very reasonable arguments. Still, there's no proof Sunbringer's story is even real... Let's not argue over it...",
"Main_GalGame_Chapter160_11600300_038": "Oh... is that so?",
"Main_GalGame_Chapter160_11600320_001": "If what you heard was right, then she does know more about the Qingming Sword!\nIf that's true, then maybe there's still hope for curing Xiao'Guang!",
"Main_GalGame_Chapter160_11600330_004": "I never expected you'd be the hardest to let go of.",
"Main_GalGame_Chapter160_11600330_021": "I guess that's why I'm finally able to make peace with her... After all, we're always one and the same — it's just like water returning to its source.",
"Main_GalGame_Chapter160_11600330_024": "What I'm about to say... that coward could've never told you. But I can.",
"Main_GalGame_Chapter160_11600330_028": "Even if you meet better people, see brighter worlds, you must remember me, always.",
"Main_GalGame_Chapter160_11600330_031": "Xiao'Guang? Hey... Are you feeling okay?",
"Main_GalGame_Chapter160_11600330_049": "I know what you're trying to say. But... Xiao'Guang ended up like this because of me. It's all my fault. If I'd just paid more attention... It's all because of me!",
"Main_GalGame_Chapter160_11600330_059": "Once we get back, we'll figure something out. There has to be another way... There always is.",
"Main_GalGame_Chapter160_11600330_060": "Once we get back, we'll figure something out. There has to be a way to save you... I just know it!",
"Main_GalGame_Chapter160_11600330_Name_001": "\"Ye Shunguang\"",
"Main_GalGame_Chapter160_11600360_014": "Elder Lu, at this point, there's no use pointing fingers anymore.",
"Main_GalGame_Chapter160_11600360_026": "I—I'll go with you, Elder Lu!",
"Main_GalGame_Chapter160_11600360_030": "Alright, that's all for today. Elder Lu and I will let everyone know if there's any progress!",
"Main_GalGame_Chapter160_11600365_007": "Senior Ye, why did you avoid us the last time we were in Lemnian Hollow? And that thing from before...",
"Main_GalGame_Chapter160_11600365_017": "The information is extremely lengthy and complicated, so I'll get straight to the conclusion: <color=#FFAF2C>Part of the Qingming Sword's power shares the same source as the Creator's</color>... and might even originate from Them.",
"Main_GalGame_Chapter160_11600365_018": "For years, I've been looking for ways to overcome the Qingming Sword's effects, but there's been no breakthrough — until now. Turns out, the key doesn't lie within the Qingming Sword, but the Creator.",
"Main_GalGame_Chapter160_11600365_021": "If the tomes are correct, then I can <color=#FFAF2C>use the remnants of the Creator's power in that object to help my sister reestablish a connection with the outside world</color>.",
"Main_GalGame_Chapter160_11600365_022": "However, this power is unstable. It requires <color=#FFAF2C>a guide with pure and sufficient resolve to act as a bridge in order to feed it into her consciousness. But one wrong move, and both minds could be torn apart by the overload</color>.",
"Main_GalGame_Chapter160_11600365_027": "I... I need to think on it. But why not ask someone else from Yunkui Summit?",
"Main_GalGame_Chapter160_11600365_028": "I... I need to think about it. But why not ask someone else from Yunkui Summit?",
"Main_GalGame_Chapter160_11600370_025": "Yeah, I feel the same. Things are really dire right now, and there's still no word from Yixuan Shifu... But we have to do something.",
"Main_GalGame_Chapter160_11600386_002": "\"Hang on, Xiao'Guang... I'm coming!\"",
"Main_GalGame_Chapter160_11600386_003": "\"Hang on, Xiao'Guang... I'm coming!\"",
"Main_GalGame_Chapter160_11600390_004": "Is... is everyone alright?",
"Main_GalGame_Chapter160_11600396_001": "\"I can... hear now?\"",
"Main_GalGame_Chapter160_11600396_002": "\"The wind... the falling leaves, and... the sound of life itself.\"",
"Main_GalGame_Chapter160_11600397_008": "Uh-oh... It looks like these guys are after us... and they even know about Xiao'Guang!",
"Main_GalGame_Chapter160_11600398_003": "Xiao'Guang raises her head slightly... It seems her <color=#FFAF2C>smell and taste</color> are returning.",
"Main_GalGame_Chapter160_11600398_004": "\"Hmm... how much sugar was I supposed to add again...?\"",
"Main_GalGame_Chapter160_11600398_005": "\"Hot, hot, hot...! Wow, freshly baked osmanthus cakes really do smell amazing...\"",
"Main_GalGame_Chapter160_11600399_001": "Junior... where are you?",
"Main_GalGame_Chapter160_11600399_002": "Junior... where are you?",
"Main_GalGame_Chapter160_11600399_003": "Don't... don't leave me behind...",
"Main_GalGame_Chapter160_11600399_004": "\"Eventually, they all leave you. That is your destiny.\"",
"Main_GalGame_Chapter160_11600405_001": "The suffocating roars eventually fade into the distance.\nInstead, there is the sound of the wind, the feel of the grass, the scent of sunshine...",
"Main_GalGame_Chapter160_11600405_002": "The cold presence of the illusion is fading.\nA long-deprived, tangible warmth envelops you...",
"Main_GalGame_Chapter160_11600405_003": "Then, a familiar voice calls out your name over and over again...",
"Main_GalGame_Chapter160_11600420_026": "She said she'd become one with you, like water returning to its source.",
"Main_GalGame_Chapter160_11600420_031": "Huh?! Sh—She actually said that... I am so sorry! Just forget about it if you felt uncomfortable!",
"Main_GalGame_Chapter160_11600430_022": "Trapped?! Who the heck could possibly trap you?",
"Main_GalGame_Chapter160_11600430_026": "A V—V—Void Hunter?! How could you possibly just run into an enemy that strong out on the road...",
"Main_GalGame_Chapter160_11600430_029": "Speaking of Void Hunters, you mentioned earlier there's information about Sunbringer inside the Hollow...",
"Main_GalGame_Chapter160_11600430_030": "Hm... I'll need to discuss this with the mayor.",
"Main_GalGame_Chapter160_11600430_031": "By the way, have you heard anything regarding Ye Shiyuan's whereabouts lately?",
"Main_GalGame_Chapter160_11600430_035": "We haven't heard anything... Shifu, have you got any leads?",
"Main_GalGame_Chapter160_11600430_040": "And Xiao'Guang, we're lucky you recovered this time. You mustn't be so reckless in the future.",
"Main_GalGame_Chapter160_11600440_035": "Uh... Senior Ye, let's talk through this calmly... please don't get angry...",
"Main_GalGame_Chapter160_11600450_002": "Ye Shiyuan! You actually have the nerve to return to Suibian Temple? Aren't you ashamed of yourself?!",
"Main_GalGame_Chapter160_11600450_030": "I mean, Lu Hengzhou couldn't have done this all alone, right? And those disciples who secretly acted on your orders, they don't feel any guilt either, do they?",
"Main_GalGame_Chapter160_11600450_035": "And you, High Preceptor Yixuan, I'd assumed you were in on it. But from the looks of it, you were completely unaware.",
"Main_GalGame_Chapter160_11600460_016": "It's for everyone's sake. One life in exchange for thousands — there's no greater justification than that.",
"Main_GalGame_Chapter160_11600460_027": "Enough!",
"Main_GalGame_Chapter160_11600470_003": "I'm sorry, Brother.",
"Main_GalGame_Chapter160_11600470_044": "When I was a child... right after I gained the Qingming Sword's power and learned what my fate would be...",
"Main_GalGame_Chapter160_11600475_006": "About Yunkui Summit... about the Qingming Sword... I am truly sorry.",
"Main_GalGame_Chapter160_11600475_009": "It is my fault.",
"Main_GalGame_Chapter160_11600475_012": "After making the case, my fear of the Qingming Sword led me to instinctively distance myself from it... and that's why I so easily fell for Lu Hengzhou's lies.",
"Main_GalGame_Chapter160_11600475_019": "However, I can never forgive Lu Hengzhou... or Yunkui Summit.",
"Main_GalGame_Chapter160_11600475_026": "But from now on, I will only fight for my own will. Because it's what I choose to do.",
"Main_GalGame_Chapter160_11600480_012": "My blade, Tailless, seems to have some effect on it as well.",
"Main_GalGame_Chapter160_11600480_021": "Yes. Please don't worry, Mayor. This is my choice. No matter what happens next, I'll accept it willingly.",
"Main_GalGame_Chapter160_11600480_034": "Hm... I see. This channel of communication will certainly make things much easier for us. Thank you.",
"Main_GalGame_Chapter160_11600480_040": "Judging from Xiao'Guang's previous trip into the Hollow to cleanse the black flowers, removing the abnormal Miasma in those areas should help slow the Hollow's expansion.",
"Main_GalGame_Chapter160_11600480_041": "Judging from Xiao'Guang's previous trip into the Hollow to cleanse the black flowers, removing the abnormal Miasma in those areas should help slow the Hollow's expansion.",
"Main_GalGame_Chapter160_11600480_048": "Mr. Mayor! Xiao'Guang has only just recovered. As her Shifu, I can't stand by and watch her put herself in danger again.",
"Main_GalGame_Chapter160_11600490_005": "Dealing with Hollows is precisely our duty as Hollow Special Operations.",
"Main_GalGame_Chapter160_11600510_003": "You're the ones who attacked us before!",
"Main_GalGame_Chapter160_11600520_012": "It's not like we live in this dump anyway. We're just following orders. Plus, the higher-ups promised we'll earn first-class merit and a big performance bonus if we bring back the Qingming Sword.",
"Main_GalGame_Chapter160_11600530_003": "I can't see anything ahead... You must all be seeing the same hallucinations as before. Maybe that means we really are getting closer to the Creator.",
"Main_GalGame_Chapter160_11600530_010": "...Ugh... just what the hell are you...?",
"Main_GalGame_Chapter160_11600530_011": "...Ugh... just what the hell are you...?",
"Main_GalGame_Chapter160_11600540_005": "It's okay, I'm fine now. But... I just remembered something. That spherical, cocoon like-thing, it looked just like the one embedded in those floating boulders we found!",
"Main_GalGame_Chapter160_11600540_006": "It's okay, I'm fine now. But... I just remembered something. That spherical, cocoon like-thing, it looked just like the one embedded in those floating boulders we encountered!",
"Main_GalGame_Chapter160_11600540_011": "Oh no! We need to warn the teams in the other areas right now!",
"Main_GalGame_Chapter160_11600540_016": "{F#Wise}{M#Belle} hangs up the call, and you feel a moment of relief.",
"Main_GalGame_Chapter160_11600550_004": "Don't tell me... the Creator is about to awaken?",
"Main_GalGame_Chapter160_11600550_007": "Wise, I've just confirmed it. It seems the other teams have also noticed the same anomaly with the floating boulders.",
"Main_GalGame_Chapter160_11600555_002": "Wise, just updating you on the situation: all squads have reached their target areas and discovered a large number of black flowers and Ethereals that are affected by the Miasma. They're dealing with them right now.",
"Main_GalGame_Chapter160_11600555_014": "They've placed all their remaining hope in us.",
"Main_GalGame_Chapter160_11600560_010": "It's all right, Xiao'Guang. Don't push yourself. If this power really is that strong, we'll come up with another plan...",
"Main_GalGame_Chapter160_11600560_012": "Like, maybe we could try finding a way to seal off the underground entrance...",
"Main_GalGame_Chapter160_11600560_015": "It's going to be difficult, but if I use this giant black flower, I should be able to pull it off.",
"Main_GalGame_Chapter160_11600570_022": "Workers sacrifice their bodies mining Porcelume to make a living, while TOPS reap all the benefits, living in a carefree luxury.",
"Main_GalGame_Chapter160_11600570_042": "There is no such world. You're lying to yourself.",
"Main_GalGame_Chapter160_11600570_045": "This might be an imperfect world... but I'd sooner believe in it than in the so-called \"new world\" the Creator promises.",
"Main_GalGame_Chapter160_11600570_053": "Then I'll place your purified souls inside the finest crystal spheres, keeping them safe forever so you'll never again have to face the ugliness and pain of the human world...",
"Main_GalGame_Chapter160_11600580_007": "We've got anomalies here as well! Those floating boulders we saw are spewing out Miasma and Ethereals...",
"Main_GalGame_Chapter160_11600580_009": "So it looks like... the Lemnian Hollow's instability is linked to the same power behind those giant boulders...",
"Main_GalGame_Chapter160_11600590_020": "There's no way we're losing!",
"Main_GalGame_Chapter160_11600590_Name_003": "Orphie",
"Main_GalGame_Chapter160_11600595_004": "I just spoke to Wise and Xiao'Guang. They're currently doing everything they can to suppress the Ethereals on their side, too.",
"Main_GalGame_Chapter160_11600595_005": "I just spoke to Belle and Xiao'Guang. They're currently doing everything they can to suppress the Ethereals on their side, too.",
"Main_GalGame_Chapter160_11600595_006": "We'll be counting on you all in the upcoming battles!",
"Main_GalGame_Chapter160_11600595_009": "Leave it to us! We might just be civilians, but Spook Shack's still a force to reckoned with~ Right, Alice?",
"Main_GalGame_Chapter160_11600595_010": "I... I'll do my best!",
"Main_GalGame_Chapter160_11600610_002": "These mere Ethereals dare to stand in my way.",
"Main_GalGame_Chapter160_11600620_011": "...Thank you, Brother.",
"Main_GalGame_Chapter160_11600620_023": "You enter the mine with Xiao'Guang and Xiao'Zhao...",
"Main_GalGame_Chapter160_11600640_013": "Please... let the little one eat first...",
"Main_GalGame_Chapter160_11600650_026": "When the world is nothing but absolute, preordained silence, the only thing left... is nothingness itself.",
"Main_GalGame_Chapter160_11600650_062": "Lockspring, you're not a cold, lifeless machine. I know that, just like us, you already have a life and a heart.",
"Main_GalGame_Chapter160_11600670_026": "At that moment, I thought... maybe I'll never find my way home again.",
"Main_GalGame_Chapter160_11600670_049": "You don't have time to respond to Xiao'Guang and Xiao'Zhao's questions. Your heart feels as if it's being squeezed by an invisible hand. Almost instinctively, you can't help but run towards that patch of Miasma...",
"Main_GalGame_Chapter160_11600675_003": "Ugh!",
"Main_GalGame_Chapter160_11600675_010": "(And... why do they look...?)",
"Main_GalGame_Chapter160_11600675_011": "(And... why do they look...?)",
"Main_GalGame_Chapter160_11600675_012": "(Urgh... my head... and my eyes... they hurt...)",
"Main_GalGame_Chapter160_11600675_013": "(Urgh... my head... and eyes... they hurt...)",
"Main_GalGame_Chapter160_11600680_016": "I'm fine... I was just, uh... caught off guard.",
"Main_GalGame_Chapter160_11600680_017": "I'm fine... I was just, uh... caught off guard.",
"Main_GalGame_Chapter160_11600690_013": "These struggles I once deemed meaningless... are the true essence of life itself.",
"Main_GalGame_Chapter160_11600690_020": "...What are you even talking about? Has your logic core completely fried?",
"Main_GalGame_Chapter160_11600690_026": "<color=#FFAF2C>Utopia</color> that drifts above New Eridu, may you bring forth... what is truly...",
"Main_GalGame_Chapter160_11600690_028": "Guess it's about time for me to find some amusement elsewhere.",
"Main_GalGame_Chapter160_11600700_013": "What to do... Maybe we could pretend to hand over the Qingming Sword?",
"Main_GalGame_Chapter160_11600700_032": "Wise, you should be back at Failume Heights by now, right? Is Xiao'Guang with you? The mayor said he wants to have a word with you two...",
"Main_GalGame_Chapter160_11600700_033": "Belle, you should be back at Failume Heights by now, right? Is Xiao'Guang with you? The mayor said he wants to have a word with you two...",
"Main_GalGame_Chapter160_11600700_035": "Xiao'Guang is right here... What's the matter?",
"Main_GalGame_Chapter160_11600700_036": "Xiao'Guang is right here... What's the matter?",
"Main_GalGame_Chapter160_11600700_043": "B-but this wasn't just my achievement. It was something we all accomplished together...",
"Main_GalGame_Chapter160_11600700_067": "You seem more a lot more confident now — that's great!",
"Main_GalGame_Chapter160_11600700_068": "You seem more a lot more confident now — that's great!",
"Main_GalGame_Chapter160_11600710_017": "Heh... Managed to surprise me.",
"Main_GalGame_Chapter160_11600710_020": "I've been wondering when you'd finally grow out of that bad habit of yours... thinking everything can be solved with equivalent exchange. Looks like this mission taught you something far more valuable than the mission itself.",
"Main_GalGame_Chapter160_11600710_024": "<color=#FFAF2C>Void Hunters' Weapons.</color>",
"Main_GalGame_Chapter160_11600720_005": "Don't worry, I'll keep my promise. After all, we're in this together.",
"Main_GalGame_Chapter160_11600720_022": "But I was wrong. No matter how many times it happened, when disaster struck, you would still make that choice. You would still pick up your sword and stand before everyone, just like now.",
"Main_GalGame_Chapter160_11600720_029": "He once said that one day, a \"Bai Ze\" would rise in Yunkui Summit. When disaster struck, the Bai Ze would wield the Qingming Sword to cut through the endless night and awaken the dawn.",
"Main_GalGame_Chapter160_11600720_030": "And besides this Bai Ze, a special \"catalyst\" would appear. A presence capable of changing the entire course of the future with a single thought.",
"Main_GalGame_Chapter160_11600720_031": "After everything that's happened, I can't help but think, perhaps this \"Bai Ze\" and the \"catalyst\" the prophecy spoke of... are the two of you.",
"Main_GalGame_Chapter160_11600720_036": "Huh? Me?",
"Main_GalGame_Chapter160_11600720_037": "Huh? Me?",
"Main_GalGame_Chapter160_11600720_038": "That's right. Throughout this whole ordeal, you were the one who stayed by Xiao'Guang's side. I believe you both give each other great strength.",
"Main_GalGame_Chapter160_11600720_039": "Yes... If it weren't for Junior, I don't know how much longer I could've held on...",
"Main_GalGame_Chapter160_11600720_040": "Yes... If it weren't for Junior, I don't know how much longer I could've held on...",
"Main_GalGame_Chapter160_11600720_041": "It seems your meeting was no coincidence. As for the deeper meaning... only time will tell.",
"Main_GalGame_Chapter160_11600720_046": "Junior, don't mind what my brother said about \"Bai Ze\" and the \"catalyst.\" It's just a prophecy, probably something Mr. Lu made up to spook us.",
"Main_GalGame_Chapter160_11600720_047": "Junior, don't mind what my brother said about \"Bai Ze\" and the \"catalyst.\" It's just a prophecy, probably something Mr. Lu made up to spook us.",
"Main_GalGame_Chapter160_11600720_051": "I think it's pretty nice. It means we're connected by fate. Perhaps a destined encounter.",
"Main_GalGame_Chapter160_11600720_053": "Eh... I don't really mind. Prophecies are always a bit cryptic like that.",
"Main_GalGame_Chapter160_11600720_066": "Now I finally understand. It wasn't just the Qingming sword that chose me, I chose it as well, along with everything it brings.",
"Main_GalGame_Chapter160_11600720_072": "You're welcome~ I actually have something to tell you... I've prepared a little gift for you.",
"Main_GalGame_Chapter160_11600720_073": "You're welcome. I actually have something to tell you. I... prepared a little gift for you.",
"Main_GalGame_Chapter160_11600730_004": "It was my first time speaking in front of so many people. Thinking back, it feels unbelievable! I'm just glad you and everyone else were there with me!",
"Main_GalGame_Chapter160_11600730_005": "And all the moments we shared before... You kept them all too.",
"Main_GalGame_Chapter160_11600730_022": "Well... I should be going.",
"Main_GalGame_Chapter160_11600730_033": "Xiao'Guang smiles brightly, then turns toward the setting sun and takes the first step forward on her new journey as a Void Hunter.",
"Main_OngoingAntique_Chapter160_111101160_03": "As long as... succeeds, I'll join you in that audience before Them.",
"Main_OngoingAntique_Chapter160_111101160_Name_01": "Carole",
"Main_OngoingAntique_Chapter160_111101161_Name_01": "Carole",
"Main_OngoingAntique_Chapter160_111101162_Name_01": "Carole",
"Main_OngoingAntique_Chapter160_111101163_Name_01": "Carole",
"Main_OngoingAntique_Chapter160_111101164_01": "Teacher... Teacher!",
"Main_OngoingAntique_Chapter160_111101164_05": "(What is she saying? When is this memory from?)",
"Main_OngoingAntique_Chapter160_111101164_07": "(...! Xiao'Zhao's right. She's talking to someone!)",
"Main_OngoingAntique_Chapter160_111101164_13": "(Wait, what does that mean...? What is she saying...? No, it can't be, it can't be what I'm thinking...)",
"Main_OngoingAntique_Chapter160_111101164_Name_02": "Carole",
"Main_OngoingLevel_Chapter160_111612006_02": "I knew you were gifted! Give it time, and you'll be one of the best and brightest of Yunkui Summit!",
"Main_OngoingLevel_Chapter160_111612007_01": "{F#I didn't think the Qingming Sword could do something like that...}{M#I didn't think the Qingming Sword could do something like that...}",
"Main_OngoingLevel_Chapter160_111612011_02": "I'm leaving it to you, Junior!",
"Main_OngoingLevel_Chapter160_111612013_03": "Weren't you here to find your brother? What, giving up on him already?",
"Main_OngoingLevel_Chapter160_111612017_01": "I sense strong abnormal Miasma... it's very likely that the special white flower we're looking for is right there!",
"Main_OngoingLevel_Chapter160_111612018_01": "So many white flowers here...",
"Main_OngoingLevel_Chapter160_111612018_02": "Hmm? Wait— Why is there... a single black flower mixed in?",
"Main_OngoingLevel_Chapter160_111612019_04": "Let's handle this with caution.",
"Main_OngoingLevel_Chapter160_111623002_02": "...Okay. Don't worry. I'm fine.",
"Main_OngoingLevel_Chapter160_111623006_02": "I do. Don't worry. I remember.",
"Main_OngoingLevel_Chapter160_111623006_03": "No matter what, I'll be right there by your side... I'll keep doing my best.",
"Main_OngoingLevel_Chapter160_111623009_03": "It's inside the factory! There must be even stronger abnormal miasma in there...",
"Main_OngoingLevel_Chapter160_111623014_01": "\"Do you want to know the truth about the Qingming Sword? Do you want to save her? I can help you.\"",
"Main_OngoingLevel_Chapter160_111623016_01": "\"Whether it's the cursed blade Tailless or the Qingming Sword... they both carry sinister secrets.\"",
"Main_OngoingLevel_Chapter160_111623020_01": "{F#It's my fault... If I hadn't rushed like an idiot, you wouldn't have...}{M#It's all my fault... If I hadn't been so reckless, you wouldn't have...}",
"Main_OngoingLevel_Chapter160_111623020_02": "It's not your fault, Junior.",
"Main_OngoingLevel_Chapter160_111623023_01": "Why is there a security robot in a place like this?",
"Main_OngoingLevel_Chapter160_111632003_04": "{F#Where did you learn about Xiao'Guang?!}{M#Where did you learn about Xiao'Guang?!}",
"Main_OngoingLevel_Chapter160_111632006_02": "Junior... everyone, where are you?",
"Main_OngoingLevel_Chapter160_111632007_01": "There's some strange device up ahead... I'll go take a look.",
"Main_OngoingLevel_Chapter160_111632008_01": "This place looks so strange. Like the whole space is fake somehow...",
"Main_OngoingLevel_Chapter160_111632009_01": "It sounds like someone's talking over there... I'll go check it out.",
"Main_OngoingLevel_Chapter160_111632010_01": "This is... the first time we met at Suibian Temple...",
"Main_OngoingLevel_Chapter160_111632010_03": "I really miss those times. It feels like it's been forever...",
"Main_OngoingLevel_Chapter160_111632011_01": "So this really is a dream... I dream of some happy things...",
"Main_OngoingLevel_Chapter160_111632011_02": "{F#No, I have to find a way out! Junior's out there waiting...}{M#No, I have to find a way out! Junior's out there waiting...}",
"Main_OngoingLevel_Chapter160_111632012_01": "<color=#B5B5B5>Today's events... I must memorize them carefully. I can't let anyone find out...</color>",
"Main_OngoingLevel_Chapter160_111632013_01": "<color=#B5B5B5>{F#Don't worry. I'll catch you.}{M#Don't worry. I'll catch you.}</color>",
"Main_OngoingLevel_Chapter160_111632014_01": "<color=#B5B5B5>Yes, I believe you, Junior.</color>",
"Main_OngoingLevel_Chapter160_111632014_02": "<color=#B5B5B5>You catch me every time.</color>",
"Main_OngoingLevel_Chapter160_111632015_01": "<color=#B5B5B5>I almost forgot the incantation today. Thank goodness no one noticed.</color>",
"Main_OngoingLevel_Chapter160_111632015_02": "<color=#B5B5B5>I know the sword's effects are getting stronger, and my body... is breaking down.</color>",
"Main_OngoingLevel_Chapter160_111632015_03": "<color=#B5B5B5>Not just my memory — my hearing, smell, taste, touch, sight... they're all deteriorating.</color>",
"Main_OngoingLevel_Chapter160_111632015_04": "<color=#B5B5B5>I can feel it... My connection to the world is slipping away...</color>",
"Main_OngoingLevel_Chapter160_111632015_05": "<color=#B5B5B5>My time is... running out...</color>",
"Main_OngoingLevel_Chapter160_111632016_04": "Junior...",
"Main_OngoingLevel_Chapter160_111632016_05": "...",
"Main_OngoingLevel_Chapter160_111632024_03": "Yes, I believe you, Junior.",
"Main_OngoingLevel_Chapter160_111632026_01": "{F#I remember the incredible osmanthus cakes you made. Wouldn't mind having some now~}{M#I remember the incredible osmanthus cakes you made. Wouldn't mind having some now~}",
"Main_OngoingLevel_Chapter160_111632029_02": "\"Wielder of the Qingming Sword, Ye Shunguang.\"",
"Main_OngoingLevel_Chapter160_111632029_03": "\"{F#Your junior's already left. She abandoned you, just like everyone else.}{M#Your junior's already left. He abandoned you, just like everyone else.}\"",
"Main_OngoingLevel_Chapter160_111632029_04": "\"No one's coming to save you. No one will remember you. You'll stay here forever, becoming my...\"",
"Main_OngoingLevel_Chapter160_111632032_Name_01": "Ye Shunguang...?",
"Main_OngoingLevel_Chapter160_111632033_Name_01": "Ye Shunguang...?",
"Main_OngoingLevel_Chapter160_111632036_01": "What's going on...? I can't get close!",
"Main_OngoingLevel_Chapter160_111632037_01": "...We gotta find a way to dodge these...",
"Main_OngoingLevel_Chapter160_111632043_01": "\"Give up. This is Ye Shunguang's fate. You can't save her.\"",
"Main_OngoingLevel_Chapter160_111632043_02": "{F#Ugh, that whispering again... I have to wake her up.}{M#That strange whispering again... I have to wake her up, no matter what.}",
"Main_OngoingLevel_Chapter160_111632044_01": "What's going on...? I can't get close!",
"Main_OngoingLevel_Chapter160_111632044_02": "\"You'll only be an obstacle that stands in her way... not her salvation.\"",
"Main_OngoingLevel_Chapter160_111632044_03": "...I'm not listening to you!",
"Main_OngoingLevel_Chapter160_111632045_01": "{F#...We gotta find a way to dodge these...}{M#Gotta find a way to dodge these...}",
"Main_OngoingLevel_Chapter160_111632045_02": "{F#Hang on, Xiao'Guang... I'm coming!}{M#Hang on, Xiao'Guang... I'm coming!}",
"Main_OngoingLevel_Chapter160_111642001_03": "Relax. I'm doing much better now!",
"Main_OngoingLevel_Chapter160_111642004_01": "{F#Huh, weird... This place looks like they just stopped mining in the middle of the job.}{M#Does this all... seem kinda strange to you? Like they just stopped mining in the middle of the job.}",
"Main_OngoingLevel_Chapter160_111642005_02": "Just to be safe, let's get a bit closer and take a careful look at its condition.",
"Main_OngoingLevel_Chapter160_111642007_01": "{F#Is all this stuff around us Lumite ore?}{M#Is all this stuff around us Lumite ore?}",
"Main_OngoingLevel_Chapter160_111642011_02": "{F#Let's look around and see if there's another generator nearby.}{M#We should look around — there might be another generator nearby.}",
"Main_OngoingLevel_Chapter160_111642013_01": "{F#Alright, let's get on the tower crane and head deeper inside.}{M#Alright, let's get on the tower crane and head deeper inside.}",
"Main_OngoingLevel_Chapter160_111642014_01": "{F#Jeez, this mine's massive... What could they be hiding down here...?}{M#This mine is deeper than I expected... Can't help wondering what's buried down here.}",
"Main_OngoingLevel_Chapter160_111642014_04": "Is Lockspring malfunctioning again?",
"Main_OngoingLevel_Chapter160_111642015_01": "I see it. There's a ton of abnormal Miasma right at the entrance of the opposite side!",
"Main_OngoingLevel_Chapter160_111642016_01": "The Qingming Sword's reacting. The entrance to the mine ahead must be connected to the source of the abnormal Miasma!",
"Main_OngoingLevel_Chapter160_111642017_03": "Junior, you've got to be careful! There are way too many Miasmic Ethereals here...",
"Main_OngoingLevel_Chapter160_111642029_03": "I know. We need to stop the Creator's cocoon from drawing in any more miasmic energy... before it's too late.",
"Main_OngoingLevel_Chapter160_111642041_01": "Get behind me, Junior! Let's take out these Ethereals first.",
"Main_OngoingLevel_Chapter160_111642042_03": "If the Miasma gets any thicker, the Hollow's expansion could accelerate...",
"Main_OngoingLevel_Chapter160_111642046_Name_01": "\"The Creator\"",
"Main_OngoingLevel_Chapter160_111642047_01": "This isn't enough... we have to hit harder!",
"Main_OngoingLevel_Chapter160_111642051_01": "Thank you, Junior... Sorry, I was being too reckless...",
"Main_OngoingLevel_Chapter160_111642052_01": "\"Stop your futile resistance. Endless strife and pain were never meant to be your fate. I will grant you true happiness.\"",
"Main_OngoingLevel_Chapter160_111642052_02": "The right to decide what \"happiness\" means will always be ours alone!",
"Main_OngoingLevel_Chapter160_111642053_01": "We... did it?",
"Main_OngoingLevel_Chapter160_111642056_01": "{F#Belle, all squads are doing their best to destroy the boulders. You guys... you have to hold on!}{M#Wise, all squads are doing their best to destroy the boulder. You guys... you have to hold on!}",
"Main_OngoingLevel_Chapter160_111642057_01": "{F#We did it! Spook Shack squad has destroyed their boulder!}{M#We did it! Spook Shack squad has destroyed the boulder!}",
"Main_OngoingMainCity_Chapter160_111601002_01": "{F#(D—Did I really see that? That shadowy figure... was it just my imagination?)}{M#(D—Did I really see that? That shadowy figure... was it just my imagination?)}",
"Main_OngoingMainCity_Chapter160_111613002_01": "The ingredients I need should be over here... Come on, follow me.",
"Main_OngoingMainCity_Chapter160_111613005_03": "Come to think of it, I've never really taken a good look at Failume Heights before. I didn't realize it was this breathtaking...",
"Main_OngoingMainCity_Chapter160_111613005_04": "It'd be such a shame if this were to disappear.",
"Main_OngoingMainCity_Chapter160_111613006_01": "Actually... I have something I want to share with you as well, Junior.",
"Main_OngoingMainCity_Chapter160_111613006_02": "It's the osmanthus cake we made together. I saved a little especially for you.",
"Main_OngoingMainCity_Chapter160_111613007_01": "Oh, there's still some osmanthus cake left? I thought it was all sold out.",
"Main_OngoingMainCity_Chapter160_111613007_02": "Yeah, this was from the first test batch, so I kept it... I wanted to share it with you.",
"Main_OngoingMainCity_Chapter160_111613007_03": "{F#Actually, I've been wanting to try it ever since I caught that sweet osmanthus scent earlier. Don't mind if I do~}{M#Actually, I've been wanting to try it ever since I caught that sweet osmanthus scent earlier. Don't mind if I do.}",
"Main_OngoingMainCity_Chapter160_111613008_02": "It's even better than before! No wonder business was booming. You're really good at making desserts, Xiao'Guang.",
"Main_OngoingMainCity_Chapter160_111613008_03": "If I had to say, it's still a little too sweet. But that's no big deal. I think it's delicious!",
"Main_OngoingMainCity_Chapter160_111613010_01": "{F#No need to stress so much. Let's take a breather. Getting to know Failume Heights is part of protecting it, too.}{M#No need to stress too much. Let's take a breather. Getting to know Failume Heights is part of protecting it, too.}",
"Main_OngoingMainCity_Chapter160_111613011_02": "Um... let's go check out the market now!",
"Main_OngoingMainCity_Chapter160_111613012_01": "Thank goodness I remembered... I'd hate to let Junior down.",
"Main_OngoingMainCity_Chapter160_111622001_01": "{F#H—Hey... What's wrong? Why are you crying here all alone?}{M#H—Hey... What's wrong? Why are you crying here all alone?}",
"Main_OngoingMainCity_Chapter160_111622001_03": "{F#Aw, don't be sad. Let me take a look at the music box... I'm pretty good at fixing things.}{M#Aw, don't be sad. Let me take a look at the music box... I'm actually pretty good at fixing things.}",
"Main_OngoingMainCity_Chapter160_111622002_02": "{F#What's wrong? You still don't look happy. If something's bothering you, you can tell me.}{M#What's wrong? You still don't look happy. If something's bothering you, you can tell me.}",
"Main_OngoingMainCity_Chapter160_111622002_04": "{F#Uh, that's a tough question... Give me a second to think!}{M#Hm... That's a tough question... Uh, give me a second to think...}",
"Main_OngoingMainCity_Chapter160_111622003_01": "{F#Hmm... They should be selling it here...}{M#Hmm... They should be selling it here...}",
"Main_OngoingMainCity_Chapter160_111622004_01": "{F#Osmanthus candy... Feels like something she'd like! I hope she does.}{M#Osmanthus candy... Feels like something she'd like! I hope she does.}",
"Main_OngoingMainCity_Chapter160_111622005_02": "{F#About what you asked earlier... I don't really have an answer either. But I'd like to tell you a story~}{M#About what you asked earlier... I don't really have an answer either. But I'd like to tell you a story.}",
"Main_OngoingMainCity_Chapter160_111622005_03": "{F#I fell from a really high place a long time ago. I leaned over to admire some pretty flowers below... and accidentally slipped.}{M#I fell from a really high place a long time ago. I leaned over to admire some pretty flowers below... and accidentally slipped.}",
"Main_OngoingMainCity_Chapter160_111622005_05": "{F#Other than a sore butt, nothing at all. It turned out the ground below was just a patch of grass, something I only realized after falling.}{M#Other than a sore butt, nothing at all. It turned out the ground below was just a patch of grass, something I only realized after falling.}",
"Main_OngoingMainCity_Chapter160_111622005_06": "{F#Sometimes, if you don't take a step forward, you'll never know what might happen. But if you give up, it's all over.}{M#Sometimes, if you don't take a step forward, you'll never know what might happen. But if you give up, it's all over.}",
"Main_OngoingMainCity_Chapter160_111641002_01": "I've only just now realized... Failume Heights is such a bustling, colorful place.",
"Main_OngoingMainCity_Chapter160_111641007_01": "{F#Those terrifying black Miasma flowers have spread all over the city!}{M#Those terrifying black Miasma flowers have spread all over the city!}",
"Main_OngoingMainCity_Chapter160_111651001_01": "{F#The gift from Junior... what could it be? I can't wait to find out~}{M#The gift from Junior... what could it be? I can't wait to find out~}",
"MemoryName_10143": "About Value",
"MessageBottleOptionFinalText_401": "I've been working here for a long time now, but it still feels like I haven't fully adjusted to life in a teamilk store, ugh. Even though I get to drink my favorite teamilk every day, whenever I run into an unfriendly customer, I just want to curl up and disappear into a hole...\nI don't want to talk to people. I just want to soak in teamilk and float in a sweet, sugary ocean...\nBut the pain that comes with work doesn't really lessen the happiness teamilk gives me... So I really don't want to give up!\nSo... so I just hope everyone who comes in for teamilk can be happy every single day!\nAs long as I get to see those smiles after they take a sip, this job feels worth it...",
"MessageBottleOptionFinalText_413": "Something super strange is going on, my boss is insanely lucky for no reason!\nIt wouldn't be a big deal if it was just luck, but every time something good happens to him, someone else gets hit with disaster — a competitor lost his position out of nowhere, then he somehow ended up meeting a bigshot out of nowhere, and now his two direct superiors... one's in jail and the other got caught up in a murder case...\nMy boss... isn't cursed to drain his coworkers' luck, right?!\nIf some powerful being is watching over my boss, you don't have to bless me too, just PLEASE don't drag me into any of this! I'm just a salary worker, I don't want to risk my life for this job!!",
"MessageItem_4000001_des": "A copy of Officer Mewmew's notes that contains information about Bangboo in Sixth Street requiring help. Complete the mission \"White Oddity\" to unlock the corresponding commisisons.",
"MessageItem_4000201_detail": "Junior,\n\nI hope this letter finds you well.\n\nI never imagined so much would happen after I left the mountain... After I drew on the Qingming Sword's power, I had a dream. A long, long dream... Memories from the past surfaced one by one, warm, gentle moments drifting around me like fireflies.\n\nI dreamed of something from when I was little... The day I saved an injured fledgling whose wing had been torn by a hawk while it tried to protect its friend. Before it returned to the sky, it plucked a soft, fluffy feather of its own and placed it in my palm. I think that was its way of saying thank you. In my dream, I reached out, trying to catch that feather. But it drifted higher and further, slipping away no matter how hard I tried. Then, in an instant, it turned into a floating lantern — the very same one I set upon the river when I first joined Yunkui Summit, with my wish written on its side in careful strokes. Back then, Shifu asked me what I had wished for. I told her that I hoped to be brave enough to protect the people I cherish, just like that little bird did. Shifu smiled at me gently and said nothing more. Her expression dimmed as she watched the lantern drift slowly into the river of lights...\n\nI also dreamed of the day before my seclusion. My brother gave me a group photo of Yunkui Summit, along with a peace knot. He told me that as long as the photo was with me, it meant everyone was right beside me. And that the peace knot symbolized a safe reunion.\nAfter he left, I would often hold up that peace knot, letting the breeze slip between my fingers and lift the threads of its tassel. I wonder when everyone from Yunkui Summit will get together again...\n\nI dreamed of you, too! I never mentioned it, but honestly... the happiest part of leaving seclusion this time was getting to meet you. After we went to Yum Cha Sin, I kept tweaking the osmanthus cake recipe, adjusting the ingredients and the measurements, until I finally found a way to make it even better. I brought the recipe with me, along with a handwritten guide for new disciples, all prepared just for you. I was on my way to see you and then... I woke up.\n\nAfter waking up, it's hard not to feel disappointed. All these little things from my past... they hold some of my most precious memories. If you hadn't found them for me, I probably would've forgotten them all by now~ Thankfully, you're there for me, just like always!\n\nAnyway, just to be safe... could you hold onto them for me? I don't know why, but lately I've felt... unsettled, like something big might be coming. So I decided to write this letter and entrust you with these keepsakes. You're the one person I trust most here in Waifei, after all~\n\nThank you... for keeping these precious memories safe for me.\n\nThere's so much more I wish I could say, but I can't put it into words. Please take care of yourself, always.\n\nXiao'Guang",
"MessageItem_4000201_name": "Letter From Xiao'Guang",
"Message_12600103": "You mean that discontinued high-firepower combat Bangboo?",
"Message_12600107": "I'm coming over to check it out.",
"Message_12600110": "I heard that the Buyan shop in Failume Heights has some info on these high-firepower combat Bangboo.",
"Message_12600202": "Let's meet at this spot.",
"Message_12600203": "Just you two. Don't tell anyone else.",
"Message_40900116": "I have already killed it",
"Message_43400320": "A dog shopkeeper? Can a dog really run a newsstand? Must be some kind of gimmick...",
"Message_43400322": "Well then, it's on Sixth Street, right? Let's meet at the Sixth Street metro station entrance, and you can take me to see that adorable shopkeeper!",
"Message_43400326": "Hmm, when you're in Failume Heights, you mostly hang around Suibian Temple, right? I'll head straight to the temple entrance to find you.",
"Message_43400328": "Hmm, when you're in Waifei Peninsula, you mostly hang around Suibian Temple, right? I'll head straight to the temple entrance to find you.",
"Message_43400329": "Alright, I just did! I'm so cute! Now I wanna see some different cuteness!",
"Message_43400401": "{M#Wise}{F#Belle}, I've got good news and bad news.",
"Message_43400404": "The bad news is I did it all alone, and the person who promised to join me —",
"Message_43400406": "It's fine. My goal was fulfilled anyway~ Thanks for the advice, only...",
"Message_43400501": "{M#Wise}{F#Belle}, I've got good news and bad news.",
"Message_43400504": "The bad news is I did it all alone, and the person who promised to join me —",
"Message_43400506": "It's fine. My goal was fulfilled anyway~ Thanks for the advice, only...",
"Message_43400507": "At least shoot me a message if you're not coming next time!",
"Message_43400601": "Didn't see either of them yesterday — the newsstand shopkeeper or the video store manager.",
"Message_43400603": "Never mind, I wasn't really prepared when I went out yesterday. Only remembered halfway that I should've grabbed some pet treats. I'll be better prepared next time.",
"Message_43400605": "Hmm, alright, is this your way of making it up to me? I'll take it, but you better be on time next time!",
"Message_43400701": "I didn't see you even when Manager Cairn began to feed the pets.",
"Message_43400705": "Haha, I'll put that on your tab — saving it for next time we meet!",
"MiddleTips_100017": "Primordial Nightmare will not <color=#FFAF2C>accumulate Daze</color> while having Miasmic Shield, and will automatically revert to normal state after Miasmic Shield is reduced by a certain amount.",
"MiddleTips_100018": "After <color=#FFAF2C>accumulating a certain amount of Daze</color> against Primordial Nightmare, they will automatically switch back to Miasmic Shield state.",
"MiddleTips_100019": "Use <color=#FFAF2C>Perfect Dodge</color> or <color=#FFAF2C>Perfect Assist</color> to avoid the first phase of <color=#FFAF2C>Control Skill</color> damage.",
"MiddleTips_100020": "Watch the enemy's moves and press <IconMap:Icon_Switch_Fairy> at the <color=#FFAF2C>right moment</color> to counter their consecutive attacks.",
"MiddleTips_100021": "Use <color=#FFAF2C>Revelation - Retrace</color> to modify the environment and build a path.",
"MiddleTips_200005": "Use <color=#FFAF2C>Perfect Dodge, Special Attack, and Dash Attack</color> to trigger the Blaze effect on meteors to destroy all boulders!",
"MiddleTips_200006": "<color=#FFAF2C>Crush Miasma Particles</color> to trigger the Miasma Quelling effect and reduce enemy Miasmic Shield!",
"MiddleTips_200007": "Use <color=#FFAF2C>Perfect Assist</color> to trigger a Lightning Counter and shred enemy shields!",
"MiddleTips_200008": "You need to use <color=#FFAF2C>Revelation - Retrace</color> while standing on the scaffolding!",
"MiddleTips_200009": "Successfully destroyed the boulder!",
"MiddleTips_200010": "Use <color=#FFAF2C>Perfect Dodge, Special Attack, and Dash Attack</color> to trigger the Blaze effect and eliminate all the puppet monsters!",
"MiddleTips_200011": "Dodge attacks, <color=#FFAF2C>crush Miasma Particles</color>, and clear your Miasma Contamination level!",
"MiddleTips_200012": "Use <color=#FFAF2C>Perfect Assist</color> to trigger a Lightning Counter and shred enemy shields!",
"MiddleTips_200013": "You need to use <color=#FFAF2C>Revelation - Retrace</color> while standing on the scaffolding to lower it",
"MiddleTips_200014": "Use <color=#FFAF2C>Perfect Assist</color> to trigger a Lightning Counter and shred enemy shields!",
"MiddleTips_200015": "Crush <color=#FFAF2C>Miasma Particles</color> and clear your Miasma Contamination level!",
"MiddleTips_200016": "Defeat all enemies!",
"MiddleTips_200017": "Standing within the data pile's <color=#FFAF2C>activation range</color> increases activation progress! Area objective: Activate the data pile!",
"MiddleTips_200018": "Activate <color=#FFAF2C>all</color> data piles on the field! Team up to boost activation speed!",
"MiddleTips_200019": "With 6 points of <color=#FFFFFF>Qingming Sword Force</color>, hold <IconMap:Icon_Normal> to enter <color=#FFFFFF>Enlightened Mind</color> state.",
"MiddleTips_200020": "Unleash your <color=#FFFFFF>Ultimate</color> to instantly enter the <color=#FFFFFF>Enlightened Mind</color> state.",
"MiddleTips_200021": "When <color=#FFFFFF>Frostbite Points</color> are full, press <IconMap:Icon_Switch> to switch Zhao on-field and trigger <color=#FFFFFF>Entry Skill: Burst of Frost</color>, activating <color=#FFFFFF>Ether Veil: Wellspring</color>.",
"MiddleTips_200022": "Listen for direction and find hidden notes by getting closer to the source of the sound.",
"MiddleTips_200023": "When not in Enlightened Mind state, Ye Shunguang can accumulate <color=#FFAF2C>Qingming Sword Force</color> through combat",
"MiniScape_Collectable_CollectDes__4": "An Irradiant Crystal discovered by Chief Miyabi during the advance exploration of Melinoe's core.\n\nIn the face of the Hollow, there's no distinction between a general commanding from the base and a soldier charging into the fray — both stand equal before its relentless threat. The HSO is prepared to sacrifice their lives to stop its advance.\n\nChief Miyabi, however, always bears dual responsibilities: as a Void Hunter capable of rapid support across the battlefield and as a vanguard that's always on the frontline. From slaying the deadliest Ethereals to the menial task of collecting rocks, she performs her duties with unparalleled efficiency.\n\nNote: Next weekend is the Chief's routine scheduled leave.",
"NPCName_1011710881": "Antique Shop Collection Holograms",
"NPCName_1011710921": "Mercenary",
"NPCName_1011710931": "Mercenary",
"NPCName_1011710941": "Mercenary",
"NPCName_1011710951": "Tiger Thiren",
"NPCName_1011710961": "Tiger Thiren",
"NPCName_1011710971": "Tiger Thiren",
"NPCName_1011711441": "Belle_SenseLink Exclusive",
"NPCName_1011711451": "Wise_Exclusive Five Senses Off",
"NPCName_1011711461": "Ye Shunguang_Five Senses Exclusive",
"NPCName_1011711471": "Belion_Five Senses Exclusive",
"NPCName_1011711481": "Orange Cat_For five-sense stages",
"NPCName_1011711491": "Young Ye Shunguang_Five Senses Exclusive",
"NPCName_150100101_304": "Worked Up Miner",
"NPCName_150100101_306": "Indifferent Miner",
"NPCName_150200070_308": "Young Vanguard Member",
"NPCName_150300060_303": "Scared Engineer",
"NPCName_600702003": " ",
"NPCName_601601004": "???",
"NPCName_601601038": "Xiao'Guang's Room",
"NPCName_900220930": "Start Investigation",
"NewBie_SubTips_20028901": "{LAYOUT_MOBILE#Press Solo Investigation}{LAYOUT_KEYBOARD#Press Solo Investigation}",
"NewBie_SubTips_20028903": "{LAYOUT_MOBILE#Press \"Begin Investigation\"}{LAYOUT_KEYBOARD#Press \"Begin Investigation\"}",
"NewBie_SubTips_20029001": "{LAYOUT_MOBILE#Press \"Gear\"}{LAYOUT_KEYBOARD#Press \"Gear\"}",
"NewBie_SubTips_20029006": "{LAYOUT_MOBILE#Tap \"Equip\"}{LAYOUT_KEYBOARD#Click \"Equip\"}",
"NewBie_SubTips_20029009": "{LAYOUT_MOBILE#Tap \"Default Squad\"}{LAYOUT_KEYBOARD#Click \"Default Squad\"}",
"NewBie_SubTips_20029010": "{LAYOUT_MOBILE#Press [Back]}{LAYOUT_KEYBOARD#Press [Back]}",
"NewBie_SubTips_20029101": "{LAYOUT_MOBILE#Tap Joint Investigation}{LAYOUT_KEYBOARD#Click Joint Investigation}",
"NewBie_SubTips_20029102": "{LAYOUT_MOBILE#Tap \"Breaking Thunder - Standard\"}{LAYOUT_KEYBOARD#Click \"Breaking Thunder - Standard\"}",
"NewBie_SubTips_20029104": "{LAYOUT_MOBILE#Press \"Start Matching\"}{LAYOUT_KEYBOARD#Click \"Start Matching\"}",
"NewBie_SubTips_20029201": "{LAYOUT_MOBILE#Tap Joint Investigation}{LAYOUT_KEYBOARD#Click Joint Investigation}",
"NewBie_SubTips_20029401": "{LAYOUT_MOBILE#Tap the Clue Board}{LAYOUT_KEYBOARD#Click the Clue Board}",
"NewBie_SubTips_20029403": "{LAYOUT_MOBILE#Press [Back]}{LAYOUT_KEYBOARD#Press [Back]}",
"NewBie_SubTips_20029501": "{LAYOUT_MOBILE#Tap to select Joyful Blaze - Normal}{LAYOUT_KEYBOARD#Click to select Joyful Blaze - Normal}",
"NewBie_SubTips_20029502": "{LAYOUT_MOBILE#Tap to uncheck Breaking Thunder - Normal}{LAYOUT_KEYBOARD#Click to uncheck Breaking Thunder - Normal}",
"NewMap_Collection_Desc_AntiqueDiary": "Traces of the civilization left behind in lands corrupted by Ether. Gnawed thin by the Hollow and the passing years, the paper is delicate... but its few surviving words still offer glimpses of untold histories.",
"NewMap_Collection_Desc_AntiqueEcho": "Remnants of a civilization remain on ground corrupted by Ether. The rhythms of passing ages are carved into the crystals of Miasma, and through your touch, voices from long ago resurface.",
"NewMap_Collection_Desc_AntiqueLetter": "Traces of the civilization left behind in lands corrupted by Ether. Gnawed thin by the Hollow and the passing years, the paper is delicate... but its few surviving words still offer glimpses of untold histories.",
"NewMap_Collection_Title_20_1": "Sword Memory",
"NewMap_Collection_Title_26": "Treasure Hunt Bangboo",
"NewMap_Collection_Title_Bangboo": "Exploreboo and his buddies are hunting for treasures in the Hollow! Help them overcome obstacles and score sweet supplies as a reward!",
"NewMap_Collection_Title_MissItem01": "This area contains scattered resources that can aid your adventure.",
"NewMap_Coop_Desc": "A joint advance through the labyrinthine realm.\nProxies can team up to enter different areas of the Divine Maze, turning its dangers into combat advantages.\nTeam up with friends to unleash Chain Takedowns, using combos to defeat powerful foes and claim rewards.",
"NoticeTeleportJumpTips_11": "Go to \"Exclusive Rescreening\" now?",
"NpcName_GadgetFor600210105": "Abandoned Sword Altar",
"NpcName_GagetForSit": "Rest Area",
"OB2.5_beta_V1_A_key01": "Complete Wooden Dummy Ben - Ellen Squad A (Ellen equipped with an S-Rank W-Engine)",
"OB2.5_beta_V1_A_key02": "Complete Wooden Training Dummy Ben - Ellen Squad B (Ellen equipped with an S-Rank W-Engine)",
"OB2.5_beta_V1_A_key03": "Complete Combat Simulation - Anby Squad A (Anby equipped with an S-Rank W-Engine)",
"OB2.5_beta_V1_A_key04": "Complete Woodpecker Ben with Soldier 11 Team A (Soldier 11 equipped with S-Rank W-Engine)",
"OB2.5_beta_V1_A_key05": "Complete Wooden Dummy Ben with Soldier 11 Squad B (Soldier 11 equipped with S-Rank W-Engine)",
"OB2.5_beta_V1_A_key06": "Complete Training Stake Ben with Grace Team A (Soldier 11 equipped with S-Rank W-Engine)",
"OB2.5_beta_V1_A_key07": "Complete the Wooden Dummy Ben Challenge: Freedom",
"OB2.5_beta_V1_A_key08": "Complete Version 2.5 Main Story",
"OB2.5_beta_V1_A_key09": "Complete a Joint Investigation: Divine Maze online mode Breaking Thunder - Regular stage (recommended experience time: 7 PM to 9 PM)",
"OB2.5_beta_V1_A_key10": "Complete a Joint Investigation: The Divine Maze online mode Joyful Blaze - Standard stage (recommended to play between 7 PM and 9 PM)",
"OB2.5_beta_V1_A_key11": "Complete a Joint Investigation: The Divine Maze online mode stage - Pale Breath (Regular) (Recommended playtime: 7 PM - 9 PM)",
"OB2.5_beta_V1_A_key12": "Complete exploration of Port Map 1-1 and reach 100% exploration progress",
"OB2.5_beta_V1_A_key13": "Complete exploration of Factory Maps 1-3 and reach 100% exploration progress",
"OB2.5_beta_V1_A_key14": "Complete exploration of Mine Map 1-2 and reach 100% exploration progress",
"OB2.5_beta_V1_A_key15": "Antique Shop Reverberation raised to Lv. 15",
"OB2.5_beta_V1_A_key16": "Collect 20+ antique shop collectibles",
"OB2.5_beta_V1_A_key17": "Complete Antique Shop Side Mission - Radiance of the Earth",
"OB2.5_beta_V1_A_key18": "Complete Antique Shop Side Mission - The Night of the Power Outage",
"OB2.5_beta_V1_A_key19": "Clear Notorious Hunt - Tyrfing (New Humanoid Boss Test Stage)",
"OB2.5_beta_V1_A_key20": "Clear Expert Challenge - Alpeca (Chelonethid Test Stage)",
"OB2.5_beta_V1_A_key21": "Clear Expert Challenge - Golden Mecha Mechboo (Mecha Mechboo Test Stage)",
"OB2.5_beta_V1_A_key22": "Clear Expert Challenge - Twin Marionettes (Dual Elite Test)",
"OB2.5_beta_V1_A_key23": "Create or join a Proxy Outpost, then post or accept and complete a commission on the Dynamic Intelligence Network (Mission progress is based on actual completion)",
"OB2.5_beta_V1_A_key24": "Try out the sidebar function once, accessible from the top-right corner (PC: press ~, Mobile: hold top-right corner, Controller: LT+Start). (Mission progress is based on actual completion)",
"OB2.5_beta_V1_A_key25": "Use the Deadly Assault Squad Guidance - Featured Lineup function (apply the lineup and clear the stage. Mission progress is based on actual completion)",
"OB2.5_beta_V1_A_key26": "Use the Deadly Assault Squad Guidance - Fairy Recommendation Function (generate results, apply squad and clear the stage. Mission progress is based on actual completion)",
"OB2.5_beta_V1_B_key01": "Complete Wood Dummy Ben - Ellen Squad A (Ellen equipped with S-Rank W-Engine)",
"OB2.5_beta_V1_B_key02": "Complete Wooden Dummy Ben - Ellen Team B (Ellen equipped with S-Rank W-Engine)",
"OB2.5_beta_V1_B_key03": "Complete Woodman Ben · Zero with Team A featuring Anby (Anby equipped with S-Rank W-Engine)",
"OB2.5_beta_V1_B_key04": "Complete Wooden Dummy Ben with Team A featuring Soldier 11 (Soldier 11 equipped with S-Rank W-Engine)",
"OB2.5_beta_V1_B_key05": "Complete Wooden Dummy Ben with Soldier 11 Squad B (Soldier 11 equipped with S-Rank W-Engine)",
"OB2.5_beta_V1_B_key06": "Complete Training Stake Ben with Grace Team A (Soldier 11 equipped with S-Rank W-Engine)",
"OB2.5_beta_V1_B_key07": "Complete the Wooden Dummy Ben Challenge freely",
"OB2.5_beta_V1_B_key08": "Clear Notorious Hunt - Tyrfing (New Humanoid Boss Test Stage)",
"OB2.5_beta_V1_B_key09": "Clear Expert Challenge - Alpeca (Chelonethid Test Stage)",
"OB2.5_beta_V1_B_key10": "Clear Expert Challenge - Golden Mecha Mechboo (Mecha Mechboo Test Stage)",
"OB2.5_beta_V1_B_key11": "Clear Expert Challenge - Twin Marionettes (Dual Elite Test)",
"OB2.5_beta_V1_Overseas_key01": "Complete Wooden Dummy Ben - Ellen Squad A (Ellen equipped with S-Rank W-Engine)",
"OB2.5_beta_V1_Overseas_key02": "Complete Wooden Dummy Ben - Ellen Squad B (Ellen equipped with S-Rank W-Engine)",
"OB2.5_beta_V1_Overseas_key03": "Complete Training Dummy Ben with Team A featuring Soldier 0 - Anby (Soldier 0 - Anby equipped with an S-Rank W-Engine)",
"OB2.5_beta_V1_Overseas_key04": "Complete Training Dummy Ben - Soldier 11 Team A (Soldier 11 equipped with S-Rank W-Engine)",
"OB2.5_beta_V1_Overseas_key05": "Complete Dummy Ben · Team B with [Soldier 11] (Soldier 11 equipped with S-Rank W-Engine)",
"OB2.5_beta_V1_Overseas_key06": "Complete Wooden Dummy Ben - Grace Team A (Grace equipped with S-Rank W-Engine)",
"OB2.5_beta_V1_Overseas_key07": "Clear the Dummy Ben Challenge to unlock Freedom",
"OfficialName_Monster_Gloomaron": "Miasma Ravager - Huskron",
"OfficialName_Monster_Vessel": "Primordial Nightmare - \"The Creator\"",
"Option01_12600105": "Right in Failume Heights.",
"Option01_12600109": "Don't worry, I won't ask anyone else.",
"Option01_43400704": "I can treat you to afternoon tea.",
"Option02_12600105": "But it seems to be malfunctioning.",
"Option02_30100103": "Oh? Is there actually a problem that even Miss Miyabi can't slash through?",
"Option02_43400321": "Seeing is believing!",
"Option02_43400405": "I'd never do it again!",
"Option02_43400505": "I'd never do it again!",
"Option02_43400602": "Sorry, I was super busy!",
"Option02_43400604": "I'll handle the treats.",
"Option02_43400702": "Sorry! Too busy then...",
"OptionalGift_Repeat": "Already Owned",
"POText_12730006": "Complete <color=#FFAF2C>Sword Bearer Alliance</color> to unlock",
"POText_12730007": "Complete <color=#FFAF2C>Anomaly Alliance</color> to unlock",
"POText_12730008": "Complete <color=#FFAF2C>Aftershock Alliance</color> to unlock",
"POText_12730009": "Complete <color=#FFAF2C>Chain Attack Alliance</color> to unlock",
"POText_812": "Shadow Riptide Clash",
"POText_813": "In <color=#FFAF2C>Alliance</color> and <color=#FFAF2C>Frontline</color> stages, pay attention to different <color=#FFAF2C>Tactical Buffs</color> and make good use of the <color=#2BAD00>Combat Buff effects</color> they provide to overcome powerful enemies.\nIn <color=#FFAF2C>Clash</color> stages, Ye Shunguang and Xiao'Zhao team up. Using Ye Shunguang's various skills to attack enemies will increase your score multiplier.",
"PartDesc_Quest_25": "Complete the rank-up in Main Story Chapter 1 - Intermission to enable \"Early Unlock.\"",
"PartDesc_Quest_28": "Complete Rank-Up in Main Story Chapter 1 - Intermission",
"PartDesc_Quest_29": "Unlock Lumina Square in the Main Story Chapter 2 Interlude",
"PartDesc_Quest_CheckText_07": "Continue advancing the main story. After completing the rank-up in <color=#D9A600>Season 1 Chapter 1 - Intermission</color>, you'll be able to use \"Unlock Early\" to accept the story commission for <color=#D9A600>Season 2 Chapter 6</color>.",
"PartnerTalk_BubbleStory_PartnerYeShunguang_340431016_02": "{M#Wanna go for a ride together?}{F#Wanna go for a ride together?}",
"PartnerTalk_BubbleStory_PartnerYeshunguang_340430707_01": "Lumina Square is always so lively...",
"PartnerTalk_BubbleStory_PartnerYeshunguang_340430801_01": "\"Weather is good. Perfect for an excursion.\" That's what Shifu's divination says.",
"PartnerTalk_BubbleStory_PartnerYeshunguang_340430803_01": "This is a great spot for stargazing...",
"PartnerTalk_BubbleStory_PartnerZhao_340010102_01": "Time to put up a new poster...",
"PartnerTalk_BubbleStory_PartnerZhao_340010108_01": "A clear price tag...",
"PartnerTalk_BubbleStory_PartnerZhao_340010108_02": "Is this a blessing or a curse for them...?",
"PartnerTalk_BubbleStory_PartnerZhao_340340033_01": "It's already late... Time to head back.",
"PartnerTalk_BubbleStory_PartnerZhao_340340033_02": "What a fulfilling day! See you next time!",
"PartnerTalk_Chat_PartnerYeshunguang_330430001_01": "You spot a familiar figure at the aquarium...\nXiao'Guang stands before the glass, silently gazing at the scene within. The light dances in her eyes, flickering like... they hold an entire ocean within.",
"PartnerTalk_Chat_PartnerYeshunguang_330430001_05": "Hm... Junior?!",
"PartnerTalk_Chat_PartnerYeshunguang_330430702_18": "You help fix Xiao'Guang's hair...\nHer hair is long and dense... When it brushes against your palm, it feels as light and soft as feathers.\nWait, it feels like you just touched something else... That doesn't feel like hair!",
"PartnerTalk_Chat_PartnerYeshunguang_330431007_07": "Hmm, weird... There seems to be this smell like... deep-fried food on you two?",
"PartnerTalk_Chat_PartnerYeshunguang_330431007_09": "Oh no! It's just... Junior and I were hanging out at Port Elpis, and maybe... um, I guess we got the smell of fries on us when walking by!",
"PartnerTalk_Chat_PartnerYeshunguang_340430703_01": "I didn't realize it's already so late...",
"PartnerTalk_Chat_PartnerZhao_330340001_05": "Six months ago, I had a few run-ins with SREC folks over an audit case.",
"PartnerTalk_Chat_PartnerZhao_330340001_06": "So SREC is under TOPS too?",
"PartnerTalk_Chat_PartnerZhao_330340001_07": "Yeah, when I saw that billboard advertising one hundred million Dennies per square meter, I was secretly shocked. I thought they must've added an extra zero by mistake.",
"PartnerTalk_Chat_PartnerZhao_330340001_10": "SREC claims this is the safest and most value-retaining housing, and they're not planning any price adjustments.",
"PartnerTalk_Chat_PartnerZhao_330340001_18": "I see. That street is quite unique, especially the shop managers who appear to be ordinary folks but are actually hidden pros~",
"PartnerTalk_Chat_PartnerZhao_330340001_22": "Sometimes, the hidden value of things is far more important than the price tag. Although Sixth Street doesn't have any official TOPS partners at the moment, it's worth digging deeper into this...",
"PartnerTalk_Chat_PartnerZhao_330340001_33": "If you ever need to deal with SREC, give me a shout! I'll help you figure out the best game plan!",
"PartnerTalk_Chat_PartnerZhao_330340014_14": "We only brought enough money for ourselves to play once each... but we can't let down a visitor who made it all the way to Failume Heights! Here's what we'll do — we'll take turns! I'll only ride for half the time, and you can have the other half!",
"PartnerTalk_Chat_PartnerZhao_330340018_03": "Nah, I was just watching tumbleweed up on the top floor. Just watching the wind blow the tumbleweed racing across the yellow earth... it lifted my spirits a bit...",
"PartnerTalk_Chat_PartnerZhao_330340018_04": "Got anywhere else you wanna go?",
"PartnerTalk_Chat_PartnerZhao_330340018_05": "Let me see... there's a huge cactus over there! Are all the cacti in the Outer Ring this big?",
"PartnerTalk_Chat_PartnerZhao_330340018_06": "That's right!",
"PartnerTalk_Chat_PartnerZhao_330340018_07": "No, only this one!",
"PartnerTalk_Chat_PartnerZhao_330340018_08": "Let's go near and check it out!",
"PartnerTalk_Chat_PartnerZhao_330340018_09": "Wise, you're here.",
"PartnerTalk_Chat_PartnerZhao_330340019_27": "Wanna take a stroll elsewhere?",
"PartnerTalk_Chat_PartnerZhao_330340019_29": "Hmm, let's go.",
"PartnerTalk_Chat_PartnerZhao_330340019_30": "So, in the remaining time, you and Xiao'Zhao stroll around Blazewood, chatting with the various residents. According to her, this is a very meaningful \"networking activity.\"",
"PartnerTalk_Chat_PartnerZhao_330340019_31": "Huh?",
"PartnerTalk_Chat_PartnerZhao_330340019_32": "Just sit tight. I'll push you this time.",
"PartnerTalk_Chat_PartnerZhao_330340019_33": "Hmm... okay.",
"PartnerTalk_Chat_PartnerZhao_330340019_34": "Xiao'Zhao freezes for a moment, not showing much of a reaction.",
"PartnerTalk_Chat_PartnerZhao_330340019_35": "Just be gentle and don't knock me to the ground.",
"PartnerTalk_Chat_PartnerZhao_330340019_36": "Xiao'Zhao makes a joking remark as she awkwardly hops onto the swing, clearly not used to this... As you gently push against her back, her shoulders tremble slightly before returning to normal.",
"PartnerTalk_Chat_PartnerZhao_330340019_37": "Each push brings with it a comfortable breeze, carrying no words, only silence — perhaps this is the emptiness of mind she's sought, or perhaps her mind is already overflowing with other thoughts.",
"PartnerTalk_Chat_PartnerZhao_330340019_38": "After a long while, Xiao'Zhao finally hops off the swing.",
"PartnerTalk_Chat_PartnerZhao_330340019_39": "...",
"PartnerTalk_Chat_PartnerZhao_330340019_40": "How do you feel?",
"PartnerTalk_Chat_PartnerZhao_330340019_41": "Hmm... that's nice... if only we had... ah, nevermind, nevermind! Let's check out somewhere else!",
"PartnerTalk_Chat_PartnerZhao_330340019_42": "So you head back to Lumina Square, have a big feast at the \"Simmer\" hotpot restaurant, and chat for a long while...",
"PartnerTalk_Chat_PartnerZhao_330340032_06": "Xiao'Zhao spots you but can't break away to say hi right away. After chatting with some folks on the street, she finally comes over with a slightly apologetic look.",
"PartnerTalk_GalGame_PartnerYeShunguang_10044401_001": "I'm here, Junior Belle!",
"PartnerTalk_GalGame_PartnerYeShunguang_10044401_002": "I'm here, Junior Wise!",
"PartnerTalk_GalGame_PartnerYeShunguang_10044401_003": "Come to think of it, this is the first time I've ever been to your place...",
"PartnerTalk_GalGame_PartnerYeShunguang_10044401_027": "The movie begins. The protagonist is full of passion and kindness, but struggles to express her true feelings.\nPerhaps because of her silence, she constantly faces difficult situations in life.\nFortunately, she has a good friend. This friend's hot-headed, has a sharp tongue, and often acts on her own accord, but she also genuinely cares for the protagonist.\nThe girl often finds herself confiding in this friend. And each time, the friend offers \"unexpected\" solutions, which often turn out to be surprisingly effective...",
"PartnerTalk_GalGame_PartnerYeShunguang_10044403_020": "Shortly after, Orchidea brings over the wrapped bouquet for Xiao'Guang.\nYou accompany her back to a familiar spot.",
"PartnerTalk_GalGame_PartnerYeShunguang_10044403_022": "Many years ago, in the Miasma outbreak, I fell into darkness...",
"PartnerTalk_GalGame_PartnerYeShunguang_10044403_026": "Banyue Shifu saved us. He ran across the bridge with us in his arms... Even now, I still remember that moment, and the wind roaring in my ears.",
"PartnerTalk_GalGame_PartnerYeShunguang_10044403_029": "Xiao'Guang looks up, sunlight dances on her lashes, tracing faint, delicate shadows.\nShe smiles toward the sky, white blossoms gently framing her face.",
"PartnerTalk_GalGame_PartnerZhao_10444503_033": "That's why everyone is so nice to me...",
"PartnerTalk_GalGame_PartnerZhao_10444503_039": "Oh, don't mention it. You've done so much for us before. Now you take care and get well soon, okay?",
"PartnerTalk_OngoingMainCityPartner_PartnerYeShunguang_521431017_01": "{F#I'll let you in on a little secret, Junior Belle...}{M#I'll let you in on a little secret, Junior Wise...}",
"PartnerTalk_OngoingMainCityPartner_PartnerYeShunguang_521431029_01": "No matter where it grows, no matter what it faces, it always reaches upward toward the light.",
"PartnerTalk_OngoingMainCityPartner_PartnerYeShunguang_521431033_01": "Next time, can you help me pick a scratch card?",
"PartnerTalk_OngoingMainCityPartner_PartnerYeShunguang_521431035_01": "You're my lucky star!",
"PartnerTalk_OngoingMainCityPartner_PartnerYeShunguang_521431037_01": "But when I opened it, I only found a really small toy with a peculiar shape.",
"PartnerTalk_OngoingMainCityPartner_PartnerYeShunguang_521431038_01": "The staff here told me that it was one of the bottom tier prizes...",
"PartnerTalk_OngoingMainCityPartner_PartnerYeShunguang_521431039_01": "But that's fine... Senior Fufu really loved the gacha ball. She even chased it around for a while after I got it...",
"PartnerTalk_OngoingMainCityPartner_PartnerYeShunguang_521431046_01": "{F#You don't have to worry about me, Junior Belle...}{M#You don't have to worry about me, Junior Wise...}",
"PartnerTalk_OngoingMainCityPartner_PartnerYeShunguang_521431049_01": "Take you for example, I know that—",
"PartnerTalk_OngoingMainCityPartner_PartnerZhao_511341050_01": "I heard this place doesn't get along with the teamilk shop in Lumina Square.",
"PartnerTalk_OngoingMainCityPartner_PartnerZhao_511341051_01": "Weird, right? One sells tong sui, the other sells teamilk...",
"PartnerTalk_OngoingMainCityPartner_PartnerZhao_511341053_01": "But I heard that the tong sui shop's owner is a nepo baby, running the business just to prove herself...",
"PartnerTalk_OngoingMainCityPartner_PartnerZhao_511341080_01": "Come on, let's keep walking.",
"PartnerTalk_OngoingMainCityPartner_PartnerZhao_511341090_01": "I heard this place doesn't get along with the teamilk shop in Lumina Square.",
"PartnerTalk_OngoingMainCityPartner_PartnerZhao_511341091_01": "Weird, right? One sells tong sui, the other sells teamilk...",
"PartnerTalk_OngoingMainCityPartner_PartnerZhao_511341093_01": "But I heard that the tong sui shop's owner is a nepo baby, running the business just to prove herself...",
"PartnerTalk_OngoingMainCity_PartnerYeShunguang_521431001_01": "{F#Even when Junior Belle's just thinking, she's so cute...}{M#Even when Junior Wise's just thinking, he's so cute...}",
"PartnerTalk_OngoingMainCity_PartnerYeShunguang_521431003_01": "As long as I'm with you, anywhere feels so fun.",
"PartnerTalk_OngoingMainCity_PartnerYeShunguang_521431005_01": "Wanna feel my ears? Hm... I guess that's okay...",
"PartnerTalk_OngoingMainCity_PartnerYeShunguang_521431006_01": "{F#Wh—What's wrong, Junior Belle? My face feels kinda warm...}{M#Wh—What's wrong, Junior Wise? My face feels kinda warm...}",
"PartnerTalk_OngoingMainCity_PartnerYeShunguang_521431009_01": "Careful! Bumping into people hurts!",
"PartnerTalk_OngoingMainCity_PartnerYeShunguang_521431010_01": "So many people here... Better hold my hand so we don't get separated.",
"PartnerTalk_OngoingMainCity_PartnerYeShunguang_521431012_01": "Do you still remember where I am? Don't forget to come back...",
"PartnerTalk_OngoingMainCity_PartnerYeShunguang_521431016_01": "This bouquet smells so warm... so bright. Just like you...",
"PartnerTalk_OngoingMainCity_PartnerZhao_511341003_01": "Walking with you like this... isn't half bad.",
"PartnerTalk_OngoingMainCity_PartnerZhao_511341009_01": "Even you have clumsy moments, huh.",
"PartnerTalk_OngoingMainCity_PartnerZhao_511341019_01": "Walking with you like this... isn't half bad.",
"PartnerTalk_OngoingMainCity_PartnerZhao_511341025_01": "Even you have clumsy moments, huh.",
"Partner_Birthday_1431": "JAN 20",
"Partner_Impression_f_1431": "So, uh... can Xiao'Guang visit the video store every day? Eous and I both really miss her!",
"Partner_Impression_m_1431": "Xiao'Guang is endlessly kind and reliable. Anything you entrust to her gets handled flawlessly...\nHmm... so this is what people mean by \"the perfect child your parents always compare you to,\" huh?",
"Partner_ProfileDesc_1431": "Ye Shunguang is the Sword Keeper of Yunkui Summit's treasured Qingming Sword, a disciple of Yixuan, and the younger sister of Ye Shiyuan, as well as a swordswoman blessed with extraordinary talent.\nShe enjoyed a happy childhood until the fall of the old capital, when her parents lost their lives rescuing others, bringing all her happiness to an abrupt end.\nFrom then on, she relied solely on her brother — up until Yixuan took them in, bringing them into Yunkui Summit. Later, she was chosen by the Qingming Sword, taking up the mantle and duty of Sword Keeper.\n\nRumor has it that the Qingming Sword's favor is less a blessing and more a kind of curse. Though it gives its Sword Keeper Void Hunter level power, it extracts a harsh cost — the loss of one's memories and five senses.\nIn order to subdue this side effect, Yixuan Shifu crafted a custom sword case for Ye Shunguang. It appears effective for the moment, but the true nature of the weapon is still shrouded in mystery.",
"Partner_ProfileDesc_1431_1": "\nWhen Ye Shunguang first took up the Qingming Sword, she was still just a child, suddenly burdened with responsibilities far beyond her age.\nShe wasn't allowed to own toys, was constantly pushed to be mature, and made to undertake constant sword training... The weight of it all pressed down on her, and she simply had to accept it.\nAfter an emotional outburst, she once fled the sect and wandered across Failume Heights — where you appeared and handed her a small packet of osmanthus candy, offering a rare moment of warmth.\n\nAddition: her favorite pastry now is osmanthus cake, perhaps for this very reason.",
"PasserBy_BubbleStory_BangBoo_40730075_01": "Nhe nhu, ehn-na! (So... so boring...)",
"PasserBy_BubbleStory_BangBoo_40730075_02": "Nhu-en...? (What's wrong...?)",
"PasserBy_BubbleStory_BangBoo_40730076_01": "Nhe, ehn-na! (I'll totally become the most skilled swordsman and protect Master! Right?)",
"PasserBy_BubbleStory_BangBoo_40730076_02": "Nhe-en... (Y—yeah...)",
"PasserBy_BubbleStory_Whitfield_40130264_05": "Out of my way! I'm getting on that cable car!",
"PasserBy_BubbleStory_Whitfield_40130264_07": "We'll make sure you're safe and buy you time to evacuate!",
"PasserBy_BubbleStory_Whitfield_40130265_01": "Stay alert! If any Ethereals show up, we'll be the first line of defense!",
"PasserBy_BubbleStory_Whitfield_40130265_03": "What on earth is going on...",
"PasserBy_BubbleStory_Whitfield_40130266_01": "D—Did you all see that!?",
"PasserBy_BubbleStory_Whitfield_40130266_04": "Once again, Suibian Temple's masters saved us all...",
"PasserBy_BubbleStory_Whitfield_40130267_02": "Thanks to the masters of Suibian Temple and those righteous folks who helped...",
"PasserBy_BubbleStory_Whitfield_40130268_01": "You've worked hard...",
"PasserBy_BubbleStory_Whitfield_40130269_01": "The observation equipment is ready, it's time to analyze the Hollow!",
"PasserBy_BubbleStory_Whitfield_40130269_02": "Analyzing data... Lemnian Hollow expansion fluctuation anomaly detected... Building model...",
"PasserBy_BubbleStory_Whitfield_40130269_03": "Transmitting data to the rear. Hope we make it in time...",
"PasserBy_BubbleStory_Whitfield_40130270_01": "Thanks for all your help. How's the situation looking now?",
"PasserBy_BubbleStory_Whitfield_40130270_02": "The disciples of Suibian Temple are providing full support to ensure there are no casualties.",
"PasserBy_BubbleStory_Whitfield_40130272_02": "Sorry, sis, we got separated from Mom and Dad...",
"PasserBy_BubbleStory_Whitfield_40130272_05": "I'll take you to a safe place first.",
"PasserBy_BubbleStory_Whitfield_40130273_02": "We need to hurry...",
"PasserBy_BubbleStory_Whitfield_40130274_01": "We have to move faster...",
"PasserBy_BubbleStory_Whitfield_40130275_01": "I've been on many battlefields, but I've never seen anything this bizarre...",
"PasserBy_BubbleStory_Whitfield_40130275_04": "But what needs to be done was already decided the moment I put on this uniform.",
"PasserBy_BubbleStory_Whitfield_40130276_02": "We confirmed the Anomalous Miasma has entered an uncontrollable state...",
"PasserBy_BubbleStory_Whitfield_40130276_04": "And it's not just here — the Anomalous Miasma is spreading rapidly everywhere!",
"PasserBy_BubbleStory_Whitfield_40130277_01": "That night many years ago, we also fled like this, abandoning our homeland...",
"PasserBy_BubbleStory_Whitfield_40130277_05": "It's not giving up, not running away — it's just a tactical retreat!",
"PasserBy_BubbleStory_Whitfield_40130277_06": "That's right! We'll take back this place... We definitely will!",
"PasserBy_BubbleStory_Whitfield_40130300_01": "Ehn... Nha... (I feel awful... why... can't I stand up...)",
"PasserBy_BubbleStory_Whitfield_40130300_02": "Nhe-nhu (I didn't find any treasure, and there are nasty Ethereals nearby... *whimpers*)",
"PasserBy_BubbleStory_Whitfield_40130301_01": "En-ehn... (Treasure treasure, don't be shy, come on out...)",
"PasserBy_BubbleStory_Whitfield_40130302_01": "Na-nu! (Yay! I found treasure!)",
"PasserBy_BubbleStory_Whitfield_40130302_02": "Na-ne! Ehn-nhu! (No more sleeping in trash cans for everyone!)",
"PasserBy_BubbleStory_Whitfield_40130316_01": "Nhe-na... (I&%... still need to%...&)",
"PasserBy_BubbleStory_Whitfield_40130316_02": "Nhe-nu... (What do to*#... about treasure#&...)",
"PasserBy_BubbleStory_Whitfield_40130317_01": "Nhu-na... (Broken again... it hurts...)",
"PasserBy_BubbleStory_Whitfield_40130317_02": "Ehn-na... (My circulation fluid has become a complete mess...)",
"PasserBy_BubbleStory_Whitfield_40130318_01": "Nhu nha! (Watch this! The Ultimate Invincible Zero-Blind-Spots Hollow Treasure Detector!)",
"PasserBy_BubbleStory_Whitfield_40130319_01": "Na-na... (Treasure, treasure, I'm calling out to you, so you better answer nicely...)",
"PasserBy_BubbleStory_Whitfield_40130320_01": "Nhe-ehn! (Wow — shiny treasure! The treasure map I found was real after all!)",
"PasserBy_BubbleStory_Whitfield_40130320_02": "Nha-ehn! (I've gotta tell everyone! It's time to celebrate!)",
"PasserBy_BubbleStory_Whitfield_40130321_01": "Nha-nhe! (I found it! I really found it!)",
"PasserBy_BubbleStory_Whitfield_40130321_02": "Nhu-nhe! (Thank you! You're the best Proxy in the world!)",
"PasserBy_Chat_BangBoo_30730038_01": "Nhe, nhu na... (Bored... I'm so bored...)",
"PasserBy_Chat_BangBoo_30730038_02": "Nhu-na ne! (When can I go play with Master again!)",
"PasserBy_Chat_BangBoo_30730038_04": "You'll have to wait a little longer.",
"PasserBy_Chat_BangBoo_30730038_05": "Nhu-nha ehn ne! (I'm gonna grow mushrooms at this rate—)",
"PasserBy_Chat_BangBoo_30730038_06": "Nhe, nha en! (In that case — hey, you, that soft and bouncy Bangboo!)",
"PasserBy_Chat_BangBoo_30730038_07": "Nhu? Ehn-na... (Are you talking to me...?)",
"PasserBy_Chat_BangBoo_30730038_08": "Nhe ne! Ehn-na ne, nhu ne! (That's right, I'm talking to you. Let's duel!)",
"PasserBy_Chat_BangBoo_30730038_09": "Nhe-nhu ehn na, nhu na? (Masterful swordsmanship can only grow through constant real combat, right?)",
"PasserBy_Chat_BangBoo_30730038_10": "Nhe-nha... (If I keep growing, one day I'll become a swordmaster as awesome as Master!)",
"PasserBy_Chat_BangBoo_30730038_11": "Nhu? Nha-ehn nhu na... (Eh? But I don't want to become a swordsman... or duel...)",
"PasserBy_Chat_BangBoo_30730038_12": "Nhe-nhu na ehn, nhe! (I'm not listening, draw your sword already!)",
"PasserBy_Chat_BangBoo_30730038_13": "Nhe-nhe na... (T—This isn't the place for a duel...)",
"PasserBy_Chat_BangBoo_30730038_14": "Nhe nhu na, ehn ne! (As long as there's a battlefield in your heart, you can duel anywhere!)",
"PasserBy_Chat_BangBoo_30730038_15": "Nhe, nhu ehn-na! (But if we fight here, we'll wreck everything!)",
"PasserBy_Chat_BangBoo_30730038_16": "That's right, Xiao'Guang will get angry.",
"PasserBy_Chat_BangBoo_30730038_17": "Upon hearing its Master's name, Sprout's fierce demeanor instantly vanished, and its cheeks puffed up like a pufferfish...",
"PasserBy_Chat_BangBoo_30730038_18": "Nhe me... nhenhe nu en! (Master... Master would never be mad at me!)",
"PasserBy_Chat_BangBoo_30730038_19": "Nhu! Ehn-en na! (Hmph! I'm... I'm Master's favorite, best Bangboo!)",
"PasserBy_Chat_BangBoo_30730038_20": "You're a good little one, right?",
"PasserBy_Chat_BangBoo_30730038_21": "Good Bangboo don't break things!",
"PasserBy_Chat_BangBoo_30730038_22": "After hearing the praise, Sprout's puffy cheeks finally deflated slowly.\nIt sluggishly made its way over, gently nuzzling your hand with its round head...",
"PasserBy_Chat_BangBoo_30730038_23": "Ehn-nhe na... (Well, since you put it that way... I'll be good!)",
"PasserBy_Chat_BangBoo_30730038_24": "Nhe... Nhe na nu! (If I can't duel... watching past recordings can still improve my skills!)",
"PasserBy_Chat_BangBoo_30730038_25": "Nhe-nhu, nha-ehn ne! (Look, did you see my \"Unifying Blade\" just now? How cool was that?!)",
"PasserBy_Chat_BangBoo_30730038_26": "Nhe nha— (Hey, did you almost slip just then—)",
"PasserBy_Chat_BangBoo_30730038_27": "Nhe-nha ehn-ne! (Don't look at that part! Turn it off, turn it off!)",
"PasserBy_Chat_BangBoo_30730038_28": "Sprout's cheeks puffed up like a pufferfish in distress... The air around was filled with cheerful energy.",
"PasserBy_Chat_BangBoo_30730038_Name_01": "Sprout",
"PasserBy_Chat_ReverbArena_30530060_03": "Right...? This pink one is Nangong, and then this one is...",
"PasserBy_Chat_Whitfield_30030499_Name_01": "Exploreboo",
"PasserBy_Chat_Whitfield_30130378_02": "Sweety... I—I'm scared...",
"PasserBy_Chat_Whitfield_30130378_04": "Everyone, please stay calm!\nThe masters at Suibian Temple and the Defense Force must have noticed these anomalies.",
"PasserBy_Chat_Whitfield_30130378_06": "Right now, our job is to do as instructed... and believe in them!",
"PasserBy_Chat_Whitfield_30130380_01": "The Hollow's corruption has intensified, and the anomalous miasma is now spreading.",
"PasserBy_Chat_Whitfield_30130381_01": "Anomalous miasma levels are rising and it's spreading at an accelerated rate.",
"PasserBy_Chat_Whitfield_30130381_02": "The model predictions show a strong positive correlation between the growth rate of the anomalous Miasma and the expansion of Lemnian Hollow.",
"PasserBy_Chat_Whitfield_30130381_04": "Warning! Standard intervention protocols have failed! Alert level must be raised to maximum!",
"PasserBy_Chat_Whitfield_30130382_02": "(It's worse than I thought...)",
"PasserBy_Chat_Whitfield_30130382_04": "(The Lemnian Hollow is just ahead... This anomalous miasma has spread everywhere. If this keeps up, Waifei Peninsula will...)",
"PasserBy_Chat_Whitfield_30130382_05": "(The Lemnian Hollow is just ahead... This anomalous miasma has spread everywhere. If this keeps up, Waifei Peninsula will...)",
"PasserBy_Chat_Whitfield_30130382_06": "(No, this isn't the time to let my thoughts run wild... The Defense Force, Suibian Temple... and everyone in Waifei Peninsula, they're all working hard to protect our home...)",
"PasserBy_Chat_Whitfield_30130382_07": "(No, this isn't the time to let my thoughts run wild... The Defense Force, Suibian Temple... and everyone in Waifei Peninsula, they're all working hard to protect our home...)",
"PasserBy_Chat_Whitfield_30130382_08": "I'm not walking this path alone.",
"PasserBy_Chat_Whitfield_30130382_09": "We fight together!",
"PasserBy_Chat_Whitfield_30130382_11": "(I need to trust them, and do what I can to get my part done!)",
"PasserBy_Chat_Whitfield_30130387_06": "Hollow fissure tracking, Ether concentration detection... those derivative studies can't compare to the thrill of discovering never-before-seen Miasma substances. Just wait — my thesis is going to rock the entire institute!",
"PasserBy_Chat_Whitfield_30130390_05": "Dazhu, about the allowance... Qingzi is in a tough spot. The Audit Division's being really strict about it. To get them to budge, Qingzi would need to bypass his boss and report to higher-ups, but he hasn't really found his footing in the company yet...",
"PasserBy_Chat_Whitfield_30130390_07": "Of course he won't get it if you don't tell him! Actually, before you brought this up, Qingzi had already submitted an application, and as expected, it got rejected... But he's found a way! Just needs a bit of time...",
"PasserBy_Chat_Whitfield_30130390_Name_01": "Dazhu",
"PasserBy_Chat_Whitfield_30130390_Name_02": "Qingzi",
"PasserBy_Chat_Whitfield_30130397_01": "Nhe-nhu! Nhe! (Thank you! You're so nice! Want some treasure? When I find it, I'll share it with you!)",
"PasserBy_Chat_Whitfield_30130397_02": "Nhu-na... Nhu-nhe! (A Hollow Raider stole all my treasure... He told me not to trust anyone... but I think you're one of the good ones!)",
"PasserBy_Chat_Whitfield_30130397_Name_01": "Exploreboo",
"PasserBy_Chat_Whitfield_30130398_01": "Nhu-ehn! Na! (Thank you! Have you seen my friends? They're also treasure hunting around here!)",
"PasserBy_Chat_Whitfield_30130398_02": "Ehn! Nha-nu en! (Now you're one of us! We all promised to share any treasure we find together!)",
"PasserBy_Chat_Whitfield_30130398_Name_01": "Exploreboo",
"PasserBy_Chat_Whitfield_30130399_03": "I have stuff to do.",
"PhotoDesc_3600031": "This is a precious yet hastily taken group photo before the Void Hunter appointment ceremony.\nIn the photo, Xiao'Guang is smiling gently. Everyone at Yunkui Summit looks happy, and even Ye Shiyuan's lips seem to curve into a slight smile.\nIn the background, the mayor is busy preparing for the upcoming ceremony.\nNo one knows if there will be tougher challenges ahead, or more heartbreaking farewells in the days to come.\nBut at least in this moment, everyone stands together.\nThe sunlight is perfect, and the breeze is gentle.\nWithout a doubt, this is an immortal memory worth protecting with one's life.",
"PhotoName_3600031": "Immortal Memory",
"PhotoUnlockCondition_3600031": "Obtained through Main Commission \"Void Hunter Anointment\"",
"PhotoUnlockCondition_Short_3600031": "Obtained through Main Commission \"Void Hunter Anointment\"",
"PlayStation_ID": "{0} (<quad name=UI/Login/UI/Sprites/Login/UnPacker/PSLogo02> {1})",
"PopUp_Content_110012501": "After repairing the Exploreboo, it will guide Agents to find hidden Mini Cargo Trucks as a way of showing gratitude.\nFollow and protect it to discover the hidden Mini Cargo Trucks.",
"PopUp_Content_110012702": "Rotate the camera to switch the selected <color=#FFAF2C>Flying Sword</color> marker.",
"PopUp_Content_110012703": "When the <color=#FFAF2C>\"Flying Sword Combo\"</color> mark appears on screen, <color=#FFAF2C>press</color> <IconMap:Icon_ZhenZhen_FlySword> and Ye Shunguang will continuously fly towards the target location. This flight cannot be interrupted.",
"PopUp_Content_110012801": "The \"Push-Pull Defense Door\" and \"Grid Shutter Door\" are electrically powered, and opening different doors requires connecting different numbers of control terminals or generators.\nSearch the area and repair damaged control terminals or generators to activate switches and open the doors.",
"PopUp_Content_40104103": "Launch an <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Chain Attack</color> or <color=#FFFFFF>Ultimate</color> to unlock the 5th hit of the <color=#FFFFFF>Basic Attack</color>.",
"PopUp_Content_40104104": "After using <color=#FFFFFF>Chain Attack: Uplifting Flame</color>, <color=#FFFFFF>Ultimate: Bellowing Flame</color>, or <color=#FFFFFF>EX Special Attack: Fervent Fire</color>, enter <color=#FFFFFF>Alert Stance</color>.\nWhile in <color=#FFFFFF>Alert Stance</color>, if attacked while performing an attack, <color=#FFFFFF>Basic Attack: Fire Charge</color> is triggered to block the hit, followed by <color=#FFFFFF>Basic Attack: Fire Assault</color>. After <color=#FFFFFF>Basic Attack: Fire Assault</color>, press <IconMap:Icon_Normal> to continue a <color=#FFFFFF>Basic Attack</color> from the retained combo stage.",
"PopUp_Content_40104105": "Hold <IconMap:Icon_Normal> to activate:\nRelease <IconMap:Icon_Normal> to launch <color=#FFFFFF>Basic Attack: Fire Assault</color>.\nIf attacked by an enemy during <color=#FFFFFF>Basic Attack: Fire Assault</color> or at the moment <color=#FFFFFF>Basic Attack: Fire Charge</color> activates, a Block Counter triggers, negating that instance of damage, increasing the skills Interrupt Level and granting 3 guaranteed <color=#FFFFFF>Fire Suppression</color> activations, up to 8 times.\nWhile charging, tilting the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} launches <color=#FFFFFF>Basic Attack: Blazing Rush</color>.",
"PopUp_Content_40117103": "After <color=#FFAF2C>Potential Activation</color>, the cooldown of <color=#FFAF2C>Afterburn</color> is reduced, and Burnice's Anomaly Mastery and DMG scale with initial Energy Generation.\nWhen hitting enemies with Basic Attack: Mixed Flame Blend, it can trigger the <color=#FFAF2C>Afterburn</color> effect without consuming <color=#FFAF2C>Heat</color>.",
"PopUp_Content_40117104": "When squadmates trigger <color=#FFAF2C>Afterburn</color> 12 times, Burnice gains one <color=#FFAF2C>Emberflow</color>.\nWhen Burnice enters combat with <color=#FFAF2C>Emberflow</color>, she activates EX Special Attack: Intense Heat Tossing Method, dealing <color=#FF5521>Fire DMG</color>, and when this skill's heavy attack hits enemies with an Anomaly, it triggers the <color=#FFAF2C>Abloom</color> effect.",
"PopUp_Content_40118102": "When consuming all Zap to activate an EX Special Attack, throw an extra enemy-attracting grenade that creates an electromagnetic field at the explosion point, continuously pulling enemies in and dealing <color=#2EB6FF>Electric DMG</color>",
"PopUp_Content_40118103": "When activating an Ultimate, gain 25 stacks of Pulse. 1 stack of Pulse is consumed when gaining Zap.\nAfter consuming Pulse to gain 8 stacks of Zap, your next grenade throw will launch an additional grenade, and hitting enemies suffering <color=#2EB6FF>Electric Anomaly</color> will trigger Abloom, dealing additional <color=#2EB6FF>Electric DMG</color> based on a percentage of the original Attribute Anomaly DMG.",
"PopUp_Content_40118104": "While in the Pulse state, hold <IconMap:Icon_Special> to continuously throw grenades forward, dealing <color=#2EB6FF>Electric DMG</color>, and gain one stack of Zap for each time grenades are thrown.\nWhen using a skill, drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to adjust your position in the corresponding direction and dodge enemy attacks.",
"PopUp_Content_40134101": "<color=#FFAF2C>When Frostbite Points are full, switching Zhao into combat will trigger Entry Skill: Burst of Frost</color>. When Zhao activates <color=#FFFFFF>Entry Skill: Burst of Frost</color>, an <color=#FFFFFF>Ether Veil: Wellspring</color> will be activated.",
"PopUp_Content_40134102": "When Zhao triggers an <color=#FFFFFF>EX Special Attack</color> under <color=#FFFFFF>Ether Veil</color>, a <color=#FFFFFF>Quick Assist</color> will activate. <color=#FFAF2C>If switched out afterwards, it will automatically chain into Basic Attack: Final Verdict and Zhao will begin charging.</color>",
"PopUp_Content_40134103": "<color=#FFAF2C>When Frostbite Points are full, switching Zhao into combat will trigger Entry Skill: Burst of Frost</color>. When Zhao activates <color=#FFFFFF>Entry Skill: Burst of Frost</color>, an <color=#FFFFFF>Ether Veil: Wellspring</color> will be activated.\nWhen Zhao triggers an <color=#FFFFFF>EX Special Attack</color> under <color=#FFFFFF>Ether Veil</color>, a <color=#FFFFFF>Quick Assist</color> will activate. <color=#FFAF2C>If switched out afterwards, it will automatically chain into Basic Attack: Final Verdict and begin charging.</color>",
"PopUp_Content_40143101": "While not in the Enlightened Mind state, Ye Shunguang can <color=#FFAF2C>accumulate Qingming Sword Force</color>. Some attacks still accumulate small amounts, while pressing <IconMap:Icon_SpecialReady> to unleash EX Special Attack: Gale Suppression will directly give 1 point of Qingming Sword Force.\n<color=#FFAF2C>With 6 points of Qingming Sword Force</color> and while not in Enlightened Mind state, hold <IconMap:Icon_Normal> or press <IconMap:Icon_Switch> to switch in from off-field and launch Entry Skill: Illuminating Darkness, entering the Enlightened Mind state and activating Ether Veil: Verdict.",
"PopUp_Content_40143102": "In the Enlightened Mind state, Ye Shunguang can use stronger skills, dealing <color=#F0D12B>Honed Edge DMG</color>. When enemies enter Ether Veil: Verdict, Veil Vulnerability will be applied based on their Stun DMG Multiplier.\nIn Enlightened Mind state and with Qingming Sword Force, pressing <IconMap:Icon_Normal> to reach the third hit will unleash Basic Attack: Enlightened Mind - Skyward Ascent.\nWhile airborne, repeatedly press <IconMap:Icon_Normal> to consume Qingming Sword Force and launch the powerful attack Basic Attack: Enlightened Mind - Sunderlight Annihilation. Press <IconMap:Icon_UltimateReady> to activate Enlightened Mind - Return to Dust and exit Enlightened Mind state.",
"PopUp_Content_40143103": "After <color=#FFAF2C>consuming Decibels to activate Ultimate: Chasing Storms</color>, press <IconMap:Icon_UltimateReady> in the Enlightened Mind to unleash Ultimate: Cleaving Heavens, dealing massive <color=#F0D12B>Honed Edge DMG</color> to enemies. After using this skill, Ye Shunguang will exit Enlightened Mind and Ether Veil: Verdict will be removed.",
"PopUp_Content_40143104": "While not in the Enlightened Mind state, Ye Shunguang can <color=#FFAF2C>accumulate Qingming Sword Force</color>. <color=#FFAF2C>With 6 points of Qingming Sword Force</color> and while not in Enlightened Mind state, hold <IconMap:Icon_Normal> or press <IconMap:Icon_Switch> to switch in from off-field and launch Entry Skill: Illuminating Darkness, entering the Enlightened Mind state and activating Ether Veil: Verdict. In the Enlightened Mind state, Ye Shunguang can use stronger skills.",
"PopUp_Content_40143105": "After <color=#FFAF2C>consuming Decibels to activate Ultimate: Chasing Storms</color>, enters Enlightened Mind state, activates Ether Veil: Verdict. Press <IconMap:Icon_UltimateReady> in the Enlightened Mind state to unleash Ultimate: Cleaving Heavens, dealing massive <color=#F0D12B>Honed Edge DMG</color> to enemies.\nAfter using this skill, exit Enlightened Mind and remove Ether Veil: Verdict.",
"PopUp_Content_41501001": "Ye Shunguang Combat Tutorial Placeholder Text 01",
"PopUp_Content_41501101": "Ye Shunguang Combat Tutorial Placeholder Text 02",
"PopUp_Content_41501201": "Ye Shunguang Flying Sword Tutorial Placeholder Text",
"PopUp_Content_41501301": "Zhao Combat Tutorial Placeholder Text 01",
"PopUp_Content_999127201": "The <color=#FFAF2C>Logbook Guide</color> can be found in the sidebar\n• All main story chapters available for early unlock can be viewed through the Logbook Guide system.\n• After reviewing the plot summary and key Agent information for corresponding chapters, you can freely choose to unlock these main story chapters early.\n• In the Inter-Knot Schedule system, you can switch between all accepted main story missions.",
"PopUp_Content_999310101": "At the Intel Board, you can pay <color=#FFAF2C>Battery Charge</color> or <color=#FFAF2C>Notorious Hunt challenge attempts</color> in advance to <color=#FFAF2C>post</color> specific types of Delegated Commissions:\nNotorious Hunt, Expert Challenge, Hard Commission.\n\nWhen other Proxies accept and complete the Delegated Commission, the poster can <color=#FFAF2C>claim the commission rewards</color>.\n\nOther Proxies in the same Outpost can see the Delegated Commissions posted by each other.",
"PopUp_Content_999310102": "When a Delegated Commission is accepted and completed by another Proxy, the poster can <color=#FFAF2C>claim the commission rewards</color> from <color=#FFAF2C>\"Manage Commission\"</color>.\n\nClaiming rewards will consume the deposited Battery Charge or Notorious Hunt attempts.",
"PopUp_Content_999310103": "After posting a Delegated Commission, there is a <color=#FFAF2C>72-hour</color> deadline. The commission will be automatically removed when the deadline is reached or when crossing into a new week. Please pay attention to the commission time limit.\n\nWhen a <color=#FFAF2C>commission expires</color>, the corresponding Battery Charge will be returned via mail (Challenge attempts will be automatically refunded upon expiration, but will not be refunded when crossing into a new week).",
"PopUp_Content_999310104": "You can post up to <color=#FFAF2C>3</color> Delegated Commissions <color=#FFAF2C>at the same time</color>.\n\nThere is a <color=#FFAF2C>limit</color> to the number of Delegated Commissions you can post during each <color=#FFAF2C>period</color>. When a commission is canceled or expires, the corresponding posting attempt will be returned.\n\nThere is no limit to completing Delegated Commissions from other Proxies.",
"PopUp_Content_999310201": "<color=#FFAF2C>Discover</color> or <color=#FFAF2C>create an Outpost</color> to unlock the <color=#FFAF2C>Intel Board</color>.\n\nOn the Intel Board, Proxies at the same Outpost can <color=#FFAF2C>post</color> and <color=#FFAF2C>accept commissions</color> from each other.",
"PopUp_Content_999310202": "<color=#FFAF2C>Complete</color> Delegated Commissions from other Proxies to obtain:\n\n<quad name=UI/Sprite/A1DynamicLoad/ItemIconSmall/UnPacker/SocialCurrencySmall.png> Contribution Points: Exchange for items such as <color=#FFAF2C>menu decoration sets, Prepaid Power Cards, and Agent Upgrade Materials</color>.\n<quad name=UI/Sprite/A1DynamicLoad/ItemIconSmall/UnPacker/SocialForumExpSmall.png> Outpost Trust: Raise Intel Board Permission Level and obtain <color=#FFAF2C>exclusive titles</color>.",
"PopUp_Content_999310203": "In the Intel Board, you can <color=#FFAF2C>post</color> specific types of Delegated Commissions:\n<color=#FFAF2C>Notorious Hunt, Expert Challenge, Hard Commission</color>\n\nAfter other Proxies accept and complete these Delegated Commissions, the poster can <color=#FFAF2C>claim the commission rewards</color>.",
"PopUp_Content_999320101": "<color=#FFAF2C>Sword Memories</color>: Interact to absorb, collecting multiple memories to piece together a complete story.\n<color=#FFAF2C>Sealed Sword Memories</color>: Complete the challenge to break the seal.\n\nThe memories of mighty swordmasters recorded by the Qingming Sword have materialized into sword-shaped entities within the secret realm.",
"PopUp_Content_999320102": "Once collected, they can be placed in the Shrine of the Three Monkeys to gain Sword Mastery.",
"PopUp_Content_999320302": "You can perform the following operations at any Sword Altar in the Hidden Realm:\n<color=#FFAF2C>Ability Unlock</color>: Consume 1000 Sword Mastery to unlock a new ability.\n<color=#FFAF2C>Ability Enhancement</color>: Consume 1 Sword Will Essence to enhance an unlocked ability.\n<color=#FFAF2C>Ability Reset</color>: Fully refunds consumed Sword Mastery and Sword Will Essence, and resets the unlock and upgrade status of the corresponding ability.\nYou can <color=#FFAF2C>Teleport</color> to any unlocked Sword Altar on the map.",
"PopUp_Content_999320601": "{LAYOUT_MOBILE#Press <IconMap:Icon_SkillBtnEtherEyes>}{LAYOUT_KEYBOARD#Press <IconMap:Icon_SkillBtnEtherEyes> or <color=#FFAF2C>press R</color>}{LAYOUT_CONTROLLER#Press <IconMap::Icon_SkillBtnEtherEyes>} to activate the <color=#FFAF2C>Disintegration technique</color>. Aim at the <color=#FFAF2C>Miasma nodes</color> in the scene and press to eliminate them.\nEliminate all <color=#FFAF2C>Miasma nodes</color> to destroy obstacles in your path.",
"PopUp_Content_999360101": "Joint Investigation: The Divine Maze consists of two parts: <color=#FFAF2C>Solo Investigation</color> and <color=#FFAF2C>Joint Investigation</color>.\n\nIn <color=#FFAF2C>Solo Investigation</color>, Proxies will team up with designated Agents and head to three investigation areas — \"Breaking Thunder,\" \"Joyful Blaze,\" and \"Pale Breath\" — to learn and master each area's unique mechanics.\n\nIn <color=#FFAF2C>Joint Investigation</color>, the Proxy will select <color=#FFAF2C>one</color> Agent and work together with <color=#FFAF2C>two other Agents chosen by other Proxies</color>. Joint Investigation can be played at three difficulty levels: <color=#FFAF2C>Standard</color>, <color=#FFAF2C>High Risk</color>, and <color=#FFAF2C>Nightmare</color>. In a <color=#FFAF2C>Standard</color> investigation, you progress through a basic commission, and in a <color=#FFAF2C>High Risk</color> investigation, you pick up from the final enemy/enemies from the Standard investigation. Then, at <color=#FFAF2C>Nightmare</color> difficulty, you face off against Notorious-level enemies.\n\nThere are <color=#FFAF2C>9</color> Agents available for this investigation. Energy, Adrenaline, and Decibel Generation Rate have all undergone adjustments for these investigations.",
"PopUp_Content_999360102": "Complete investigations to earn <color=#FFAF2C>Survey Data</color>, which in turn raises your <color=#FFAF2C>Exploration Level</color>. As your Exploration Level increases, you can obtain <color=#FFAF2C>Gear</color> and <color=#FFAF2C>Resonium</color> to equip on your Agents in Joint Investigation, as well as <color=#FFAF2C>emoticons and voice emotes</color> for communicating with other Proxies during investigations.\n<color=#FFAF2C>The first time you complete a Joint Investigation each day</color>, you also get a bonus Survey Data reward!",
"PopUp_Content_999360103": "In Joint Investigations, <color=#FFAF2C>Lightweight Effects Mode</color> is enabled by default. This turns off most skill effects from your fellow Agents.\nYou can toggle this mode at any time during the investigation.",
"PopUp_Content_999360104": "To facilitate your communication with other Proxies during a Joint Investigation, we've added a <color=#FFAF2C>Message Wheel</color> for use in missions.\nThere are three types of messages you can send:\n· <color=#FFAF2C>Voice Emotes</color> (10 in total): These will <color=#FFAF2C>play the Agent's corresponding voice line</color> when sent. Obtain these from Exploration Level rewards and Joint Investigation: Nightmare rewards (once unlocked, they can also be used in out-of-mission chats);\n· <color=#FFAF2C>Emoticons</color> (24 in total): Obtainable from Solo Investigation and Exploration Level rewards, as well as from Mini Cargo Trucks in Joint Investigation;\n· <color=#FFAF2C>Text Messages</color> (8 in total), which are basic communication options available by default.",
"PopUp_Content_999360105": "Once equipped, during a Joint Investigation, you can <color=#FFAF2C>{LAYOUT_MOBILE#use the Emote button on the right}{LAYOUT_KEYBOARD#use the Emote button on the right}{LAYOUT_CONTROLLER#use <Action:UIDpadUpIntervalPress>} to send</color> emotes and voice emotes to the whole squad.",
"PopUp_Content_999370101": "Before starting the investigation, the Proxy must first complete a Solo Investigation of the area with the designated Agent.\nIn Solo Investigation, the designated Agent will help you master <color=#FFAF2C>the area's unique mechanics</color> and apply them in combat across different areas.\nComplete Solo Investigation to <color=#FFAF2C>unlock the Joint Investigation for the area</color>.",
"PopUp_Content_999370201": "A new <color=#FFAF2C>Chain Meter</color> system has been added in Joint Investigation.\nPlayers can fill their squad's Chain Meter by using <color=#FFAF2C>Energy/Adrenaline Conversion, Perfect Assist, and Chain Takedown</color>.",
"PopUp_Content_999370202": "When the <color=#FFAF2C>Chain Meter is full</color>, you can unleash a <color=#FFAF2C>Chain Ultimate</color>.\nWhen the Chain Ultimate is <color=#FFAF2C>initiated by one member</color>: After a member unleashes their Chain Ultimate, <color=#FFAF2C>the other squad members can follow up with the same</color> within a certain time. When all three players have unleashed their Chain Ultimates within the given time, it leads to a <color=#FFAF2C>Chain Overdrive</color> and triggers <color=#FFAF2C>Chain Time</color>.\nIn <color=#FFAF2C>Chain Time</color>, the enemy's action speed is greatly reduced, and all Agents recover a certain amount of HP, and also <color=#FFAF2C>Energy and Adrenaline</color> while in-combat.\n<color=#FFAF2C>Chain Overdrives</color> also <color=#FFAF2C>vary by area</color>.",
"PopUp_Content_999370203": "In Joint Investigation, you can trigger a <color=#FFAF2C>Chain Takedown</color> when an ally <color=#FFAF2C>activates an Ultimate</color>, <color=#FFAF2C>Stuns</color> an enemy, <color=#FFAF2C>applies an Attribute Anomaly</color>, or <color=#FFAF2C>activates Chain Time</color>.",
"PopUp_Content_999370301": "In Joint Investigation, when an Agent's <color=#FFAF2C>HP reaches 0</color>, they do not stop battling immediately. Instead, they go into a special <color=#FFAF2C>Downed state</color>.\nWhile Downed, the other surviving Agents who are <color=#FFAF2C>within range of the downed Agent</color> can establish a <color=#FFAF2C>healing link</color> with them. The Agent is <color=#FFAF2C>revived</color> and also recovers some HP when <color=#FFAF2C>the healing link has been maintained for a certain period of time</color>. Downed Agents can be revived more quickly when <color=#FFAF2C>multiple Agents establish healing links at the same time</color>.\nIf <color=#FFAF2C>no healing link is established and the evacuation countdown reaches 0</color>, the Agent goes into Evacuated state, where they <color=#FFAF2C>cannot engage in combat for the time being</color>.",
"PopUp_Content_999370302": "The squad <color=#FFAF2C>shares</color> a certain number of <color=#FFAF2C>Ether Dewdrops</color>. When an Agent is in <color=#FFAF2C>Evacuated state</color>, they can <color=#FFAF2C>consume 1 Ether Dewdrop</color> to return to combat.\nThe player is considered to have failed to complete the investigation when the squad's Ether Dewdrop count <color=#FFAF2C>reaches 0</color> and <color=#FFAF2C>all Agents are Downed or Evacuated</color>.",
"PopUp_Content_999380101": "In the \"Breaking Thunder\" area, <color=#FFAF2C>lightning</color> will appear wherever the player is.\nWhen lightning is about to strike, use <color=#FFAF2C>Perfect Assist</color> <IconMap:Icon_Switch> to <color=#FFAF2C>redirect it at nearby enemies</color> (if enemies are present). Enemies hit by redirected lightning <color=#FFAF2C>take massive amounts of damage</color>.\nOtherwise, the Agent struck by lightning will also take a massive amount of damage.",
"PopUp_Content_999390101": "In the \"Joyful Blaze\" area, <color=#FFAF2C>meteorites</color> will continuously fall to the ground.\nWhen at risk from a falling meteorite, use <color=#FFAF2C>Perfect Dodge<IconMap:Icon_Evade>, a Special Attack, or a Dash Attack</color> to trigger the Blaze effect, which unleashes a <color=#FFAF2C>flaming shockwave</color> on the surroundings. This shockwave applies a massive amount of <color=#FFAF2C>Daze</color> on enemies hit, as well as destroys the meteorite.\nIf you fail to dodge in time, the meteorite will <color=#FFAF2C>create a burning zone that lasts for a period of time</color>, and Agents caught in this zone will continuously take damage.",
"PopUp_Content_999400101": "When inside the \"Pale Breath\" area, the Agent's <color=#FFAF2C>Miasma Contamination level will keep on increasing</color>. Then, when Miasma Contamination reaches its maximum, all Agents in the squad will take one-time damage based on <color=#FFAF2C>current HP percentage</color>.",
"PopUp_Content_999400102": "Increases one's <color=#FFAF2C>Miasma Quelling value</color>.\nWhen the Miasma Quelling bar is full, it triggers the <color=#FFAF2C>Miasma Quelling</color> effect which will last for some time, <color=#FFAF2C>unleashing a purifying shockwave</color> that <color=#FFAF2C>deals massive damage to the enemy's Miasmic Shield</color>. Meanwhile, the Agent gains the <color=#FFAF2C>Miasma Quelling</color> status for a period of time, dealing additional Miasma Quelling DMG with their Basic Attacks.\nThe Miasma Quelling bar fills up when the Agent performs <color=#FFAF2C>attacks or Chain Overdrives, or when other Agents in the squad trigger the Miasma Quelling effect</color>. <color=#FFAF2C>Miasma Particles</color> that increase one's Miasma Quelling value can also be found in-stage.",
"PopUp_Content_999400201": "Increases one's <color=#FFAF2C>Miasma Quelling value</color>.\nWhen the Miasma Quelling bar is full, it triggers the <color=#FFAF2C>Miasma Quelling</color> effect which will last for some time, <color=#FFAF2C>unleashing a purifying shockwave</color> that <color=#FFAF2C>deals massive damage to the enemy's Miasmic Shield</color>. Meanwhile, the Agent gains the <color=#FFAF2C>Miasma Quelling</color> status for a period of time, dealing additional Miasma Quelling DMG with their Basic Attacks.\nThe Miasma Quelling bar fills up when the Agent performs <color=#FFAF2C>attacks or Chain Overdrives, or when other Agents in the squad trigger the Miasma Quelling effect</color>. <color=#FFAF2C>Miasma Particles</color> that increase one's Miasma Quelling value can also be found in-stage.",
"PopUp_Content_999400301": "When <color=#FFAF2C>certain enemies are defeated</color>, they drop a set number of Miasma Particles. Crush these particles to <color=#FFAF2C>significantly fill your Miasma Quelling bar</color>.\nSome <color=#FFAF2C>enemy skills</color> will also release a set number of Miasma Particles when used.",
"PopUp_Content_999400401": "Once inside the survey prep area, <color=#FFAF2C>activate all data piles in the area</color> to complete the area objective.\nWhen an Agent enters a data pile's activation range, its data activation progress will increase.\nWhen <color=#FFAF2C>2 or more Agents</color> are within range of the same data pile at the same time, the <color=#FFAF2C>activation rate</color> of that data pile is increased.",
"PopUp_Content_999400501": "In \"Breaking Thunder,\" special equipment can be found in certain areas — <color=#FFAF2C>Lightning Towers</color>.\nWhen an Agent interacts with a Lightning Tower, the area challenge begins. At this time, <color=#FFAF2C>players who have interacted with the Lightning Tower</color> will be subject to <color=#FFAF2C>more frequent Thunderbolt attacks</color> in the current area; conversely, <color=#FFAF2C>players who have not interacted with the tower</color> <color=#FFAF2C>will not be hit by</color> Thunderbolt attacks in the current area.",
"PopUp_Content_999410101": "In Joint Investigation: The Divine Maze, Proxies can earn Survey Data by completing <color=#FFAF2C>Solo Investigations and Joint Investigations</color>. When you accumulate enough Survey Data, your Exploration Level will increase.\nAs you reach higher Exploration Levels, you'll unlock rewards like <color=#FFAF2C>Polychrome, emoticons and voice emotes, Gear, and Resonium</color>!",
"PopUp_Content_999410102": "During the early stages of the event, there will be a cap on the Proxy's Exploration Level. <color=#FFAF2C>This cap will then be gradually raised over time</color>.\n<color=#FFAF2C>The first time you complete a Joint Investigation each day</color>, you also get a bonus Survey Data reward.",
"PopUp_Content_999410103": "Reach the specified Exploration Level to unlock the <color=#FFAF2C>Customizable Tactical Prism Program/Selectable Resonium Chest</color>, which allow the Proxy to <color=#FFAF2C>select one</color> Tactical Prism or Resonium they do not own yet. If no item is available, you may select the corresponding Survey Data instead.",
"PopUp_Content_999420101": "In Joint Investigation, you conduct an investigation together <color=#FFAF2C>with two other Proxies</color>.\nTo start the investigation, <color=#FFAF2C>select your preferred area and stage</color>. You may also <color=#FFAF2C>select at the same time</color> your desired difficulty (Standard, High Risk, or Nightmare).\nAfter selecting a stage, press \"Start Matching\" <color=#FFAF2C>to match with other Proxies who have selected the same stage</color>. You can also invite other Proxies to match via <color=#FFAF2C>Friends > Outpost</color>.\nUpon completing a Joint Investigation, Proxy contribution will be given based on the Chain Meter contribution, the number of times key actions are completed, and DMG dealt by the Agent.",
"PopUp_Content_999420102": "The <color=#FFAF2C>Standard investigation</color> is an investigation stage featuring <color=#FFAF2C>area progression</color> with various types of area gameplay and thematic content. The stage culminates in a showdown with three different powerful enemies;\nIn a <color=#FFAF2C>High Risk investigation</color>, the Proxy has to challenge the <color=#FFAF2C>powerful enemies</color> from the Standard investigation; and\nIn <color=#FFAF2C>Nightmare investigations</color>, the Proxy has to face off against <color=#FFAF2C>Notorious-rank enemies</color>.",
"PopUp_Content_999420103": "The probability of obtaining <color=#FFAF2C>Resonium and Gear</color> from Mini Cargo Trucks differs by investigation area:\n· In <color=#FFAF2C>Breaking Thunder</color> at Standard/High Risk difficulty, Mini Cargo Trucks have a higher chance of dropping <color=#FFAF2C>Slot 1 Resonia</color>;\n· In <color=#FFAF2C>Joyful Blaze</color> at Standard/High Risk difficulty, Mini Cargo Trucks have a higher chance of dropping <color=#FFAF2C>Slot 2 Resonia</color>;\n· In <color=#FFAF2C>Pale Breath</color> at Standard/High Risk difficulty, Mini Cargo Trucks have a higher chance of dropping <color=#FFAF2C>Slot 3 Resonia</color>; and\n· In <color=#FFAF2C>Final Battle</color> at High Risk difficulty, Mini Cargo Trucks have a higher chance of dropping <color=#FFAF2C>Gear</color>!",
"PopUp_Content_999420104": "When playing on Nightmare difficulty, <color=#FFAF2C>the Proxy will have a time limit for the challenge</color>, and will also need <color=#FFAF2C>a higher Investigation Rating</color> to tackle the Nightmare encounter.\nComplete all challenges on Nightmare difficulty and you get <color=#FFAF2C>Thin Line of Reality</color> as your reward!",
"PopUp_Content_999420201": "Each Agent's <color=#FFAF2C>Investigation Rating</color> is based on the <color=#FFAF2C>sum of their equipped Gear and Resonium Ratings</color>. The <color=#FFAF2C>Proxy's Investigation Rating</color> is based on the Agent with the <color=#FFAF2C>highest Investigation Rating</color> among their 9 Agents.\n\nThe <color=#FFAF2C>Gear</color> Rating is based on the highest Rating for <color=#FFAF2C>the Agent's corresponding Tactical Prism</color>, while for <color=#FFAF2C>Resonium</color>, <color=#FFAF2C>the higher its rank</color>, the higher the Resonium Rating.\n\n<color=#FFAF2C>Selecting the most suitable Gear/Resonia for your Agents</color> based on Ratings is the key to conducting Joint Investigations with maximum efficiency.",
"PopUp_Content_999420202": "The <color=#FFAF2C>Tactical Prism</color> is the most advanced piece of Gear obtainable in Joint Investigation. It is obtainable through <color=#FFAF2C>Exploration Level rewards</color>.\nYou can also obtain B-Rank/A-Rank <color=#FFAF2C>General Gear</color> from <color=#FFAF2C>Mini Cargo Trucks</color> unlocked during Joint Investigation.\nThe Rating for an Agent's <color=#FFAF2C>Tactical Prism</color> is <color=#FFAF2C>400</color>, while the Ratings for an <color=#FFAF2C>A-Rank General Gear</color> and <color=#FFAF2C>B-Rank General Gear</color> items are <color=#FFAF2C>200</color> and <color=#FFAF2C>100</color> respectively.",
"PopUp_Content_999420203": "There are <color=#FFAF2C>three slots</color> available for Resonium equipment, and different <color=#FFAF2C>types of Resonium</color> can be equipped in each.\n<color=#FFAF2C>S-Rank Resonium</color> is the highest grade obtainable in Joint Investigation, and can <color=#FFAF2C>only be acquired from Mini Cargo Trucks</color> in Joint Investigation. Each slot is compatible with only <color=#FFAF2C>2 types</color> of S-Rank Resonium.\n<color=#FFAF2C>A-Rank Resonium</color> can also be selected and obtained from <color=#FFAF2C>Exploration Level rewards</color>.\n<color=#FFAF2C>S-Rank Resonium</color> has a Rating of <color=#FFAF2C>200</color>, while <color=#FFAF2C>A-Rank Resonium</color> and <color=#FFAF2C>B-Rank Resonium</color> have Ratings of <color=#FFAF2C>100</color> and <color=#FFAF2C>50</color> respectively.",
"PopUp_Content_999420204": "When an Agent is set as the <color=#FFAF2C>Default Agent</color>, they are <color=#FFAF2C>automatically selected as the active Agent</color> in the Agent selection phase of Joint Investigation.",
"PopUp_Content_999420301": "<color=#FFAF2C>Investigation Clues</color> are obtainable from a <color=#FFAF2C>Solo Investigation</color> or <color=#FFAF2C>Joint Investigation (Standard)</color>. Different Investigation Clues are found in different areas, and clue details can be viewed on the Clue Board once the clue is obtained.\nInvestigation Clues are divided into three types on the Clue Board: <color=#FFAF2C>Hidden Clues</color>, <color=#FFAF2C>Broken Clues</color>, and <color=#FFAF2C>Common Clues</color>.",
"PopUp_Content_999420302": "<color=#FFAF2C>Hidden Clues</color> are special items found in secret locations across three areas which contain an area's <color=#FFAF2C>core secrets</color>.\nTo obtain a Hidden Clue, you must obtain the <color=#FFAF2C>Broken Clue linked to the corresponding secret location</color>.\nCheck the Clue Board for the corresponding <color=#FFAF2C>Area Clues</color> to find Broken Clues.",
"PopUp_Content_999420303": "Broken Clues help the Proxy to obtain Hidden Clues by <color=#FFAF2C>unlocking the related secret locations</color>.\nOnce a Broken Clue is obtained, <color=#FFAF2C>information about the area containing the associated Hidden Clue will be displayed</color> on the Clue Board.",
"PopUp_Content_999421001": "In \"Joint Investigation: Divine Maze\":\n\nWhen <color=#FFAF2C>not in Enlightened Mind</color> state:\nGain 1 Qingming Sword Force when hitting enemies with <color=#FFAF2C>Basic Attack</color>, can trigger once every 30s.\nGain 1 <color=#FFAF2C>additional</color> Qingming Sword Force when using <color=#FFAF2C>EX Special Attack</color>.\nGain 1 Qingming Sword Force when executing a <color=#FFAF2C>Chain Takedown</color>.\n\nAdditional Ability: Shadowtrace Flight's ability will not be triggered when an ally activates Ether Veil: Verdict.",
"PopUp_Content_999421201": "In Joint Investigation: Divine Maze:\n\nWhen a teammate unleashes their Ultimate, Yixuan continuously recovers 2 Adrenaline for 10s. <color=#FFAF2C>This effect can stack up to 2 times</color>.",
"PopUp_Content_999421301": "In \"Joint Investigation: Divine Maze\":\n\nEllen's <color=#FFAF2C>ATK</color> increases by 65%.",
"PopUp_Content_999421401": "In \"Joint Investigation: Divine Maze\":\n\nTsukishiro Yanagi's <color=#FFAF2C>ATK</color> increases by 30%.",
"PopUp_Content_999421501": "In Joint Investigation: Divine Maze:\n\nHits landed by Lighter in Morale Burst using a startup light punch or jab combo will reduce the target's <color=#FFAF2C>All-Attribute RES</color>, while Elation increases the Agent's <color=#FFAF2C>All-Attribute DMG</color>.\nLighter's <color=#FFAF2C>ATK</color> increases by 50%, and his <color=#FFAF2C>DMG dealt to enemies</color> increases by 50%.",
"PopUp_Content_999421601": "In \"Joint Investigation: Divine Maze\":\n\nQingyi's <color=#FFAF2C>ATK</color> increases by 50%, and her <color=#FFAF2C>DMG dealt to enemies</color> increases by 150%.",
"PopUp_Content_999421701": "In Joint Investigation: Divine Maze:\n\nLucia's <color=#FFAF2C>ATK</color> increases by 50%, her <color=#FFAF2C>DMG dealt</color> increases by 100%, and she ignores 30% of the target's <color=#FFAF2C>Attribute RES</color>.\nAfter an <color=#FFAF2C>EX Special Attack</color>, press Special Attack again to launch an <color=#FFAF2C>Aftershock</color>. This Aftershock is a Harmony. If Lucia is not in the Dream state, <color=#FFAF2C>recover 40 Dream Points</color> upon activation.\nWhen Lucia triggers Harmony, all Agents in the squad who are in Darkbreaker state gain increased Sheer Force, and <color=#FFAF2C>non-Rupture Agents' ATK</color> increases by 1,500.\nAgents receive 50% less <color=#FFAF2C>Health recovery effects</color> when inside the Starlight Convergence.",
"PopUp_Content_999421801": "In \"Joint Investigation: Divine Maze\":\n\nSoldier 11's <color=#FFAF2C>ATK</color> increases by 100%.",
"PopUp_Content_999450101": "Certain areas require specific Agents to be brought along. When entering these areas, designated \"Trial-Agent\" characters will be <color=#FFAF2C>added to your current squad</color>.\n\nYou can reconfigure your squad by entering the Investigation Zone Squad Configuration interface. However, in restricted areas, you must still bring the required Agent characters.",
"PopUp_Content_999460101": "The calibration signal moves automatically along a circular track at a constant speed. At the right moment, perform either a <color=#FFAF2C>\"Flip <IconMap:Icon_SimpleParkourSwitch>\"{LAYOUT_CONTROLLER#<Action:UILeftShoulder>}{LAYOUT_KEYBOARD#<Action:UISpace>}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#<Action:UILeftShoulder>}</color> or <color=#FFAF2C>\"Calibration <IconMap:Icon_SimpleParkourAttack>\"{LAYOUT_CONTROLLER#<Action:UISubmit>}{LAYOUT_KEYBOARD#<Action:UIKeyboardE>}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#<Action:UISubmit>}</color> to <color=#FFAF2C>increase repair progress</color>.\n\nWhen repairing damaged mechanisms or Bangboo, both positive and negative signals must be received correctly, so calibration must be completed in both the inner positive and outer negative polarity areas.",
"PopUp_Content_999460201": "Displayed as a <color=#FFAF2C>red arc</color>, overlapping with it will negatively affect repair calibration!\n\nPerform a <color=#FFAF2C>\"Flip <IconMap:Icon_SimpleParkourSwitch>\"{LAYOUT_CONTROLLER#<Action:UILeftShoulder>}{LAYOUT_KEYBOARD#<Action:UISpace>}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#<Action:UILeftShoulder>}</color> before overlapping to keep the calibration signal on <color=#FFAF2C>different tracks</color>.",
"PopUp_Content_999460301": "Displayed as a <color=#FFAF2C>yellow bar</color>. When overlapped by the calibration signal, begin active calibration and hold the button, then release at the end.\n\nPress <color=#FFAF2C>\"Calibrate <IconMap:Icon_SimpleParkourAttack>\"{LAYOUT_CONTROLLER#<Action:UISubmit>}{LAYOUT_KEYBOARD#<Action:UIKeyboardE>}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#<Action:UISubmit>}</color> at the right moment,\n<color=#FFAF2C>hold</color> within the bar area, and <color=#FFAF2C>release</color> the input at the end of the area.",
"PopUp_Content_999460401": "Successfully resolving each type of node <color=#FFAF2C>boosts the calibration signal's bypass speed</color>.\n\nIf the nodes are not correctly dealt with, the bypass speed will <color=#FFAF2C>return to its default speed</color>.",
"PopUp_Content_999460501": "Displayed as <color=#FFAF2C>yellow dots</color>. Calibration should be initiated when the signal overlaps with them\n\nAt the right moment, <color=#FFAF2C>\"Flip <IconMap:Icon_SimpleParkourSwitch>\" {LAYOUT_CONTROLLER#<Action:UILeftShoulder>}{LAYOUT_KEYBOARD#<Action:UISpace>}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#<Action:UILeftShoulder>}</color> to get on the <color=#FFAF2C>same side track</color>, then <color=#FFAF2C>\"Calibrate <IconMap:Icon_SimpleParkourAttack>\" {LAYOUT_CONTROLLER#<Action:UISubmit>}{LAYOUT_KEYBOARD#<Action:UIKeyboardE>}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#<Action:UISubmit>}</color> when the calibration signal overlaps to complete the repair.",
"PopUp_Content_999460601": "Displayed as <color=#FFAF2C>blue dots</color>. Calibration is completed automatically when the player's calibration signal overlaps with them.\n\nAt the right moment, <color=#FFAF2C>\"Flip <IconMap:Icon_SimpleParkourSwitch>\"{LAYOUT_CONTROLLER#<Action:UILeftShoulder>}{LAYOUT_KEYBOARD#<Action:UISpace>}{LAYOUT_MOBILE#}{LAYOUT_MOBILECONTROLLER#<Action:UILeftShoulder>}</color> to place the calibration signal on the <color=#FFAF2C>same side of the track</color> as the blue dot.",
"PopUp_Content_999480101": "An <color=#FFAF2C>Outpost</color> is a community organization built by like-minded Proxies.\n\nAfter joining an Outpost, Proxies can chat with fellow members in the <color=#FFAF2C>Outpost Channel</color>, share Squad Configurations, Deadly Assault Battle Records, Signal Search results, and other intel.",
"PopUp_Content_999500101": "Some enemies can use <color=#FFAF2C>Control Skills</color> during combat that <color=#FFAF2C>ignore Invulnerable effects</color>.\nWhile a <color=#FFAF2C>Control Skill</color> is being executed, there will be no flash warning.\nThe first hit of a <color=#FFAF2C>Control Skill</color> cannot be blocked or parried. When it hits or is dodged by an Agent, it enters a special Vital View state where the enemy will continue to launch multiple attacks. Agents can counter subsequent attacks using a <color=#FFAF2C>Defensive Assist</color> or <color=#FFAF2C>Evasive Assist</color>.",
"PopUp_Content_999500102": "If you successfully counter all of an enemy's skills during Vital View, when the Agent's subsequent skills hit the enemy again, it will inflict a <color=#FFAF2C>Shutdown</color> effect, dealing massive DMG and accumulating considerable Daze. When successfully countering the final attack of a <color=#FFAF2C>Control Skill</color> with a <color=#FFAF2C>Perfect Dodge</color> or <color=#FFAF2C>Evasive Assist</color>, it will additionally trigger a <color=#FFAF2C>Precise Counter</color> effect, restoring Decibels for the active character.",
"PopUp_Content_999500103": "During <color=#FFAF2C>Control Skills</color>, Agents cannot trigger an Ultimate. Additionally, during each enemy attack, you can only switch Agents once, and each Agent can only dodge once.",
"PopUp_Content_999510101": "\"The Creator\" is an extremely dangerous and mysterious entity mentioned across multiple intelligence sources.\nAs for Their true nature and purpose, nearly all available information points to one conclusion — \"unknown.\"\n\nAccording to the Bangboo Lockspring, the Creator's status far surpasses that of the Exaltists, the secret organization that once caused massive chaos.\nThe Creator is supreme, and the Exaltists merely caught Their fleeting attention by chance.\n\nThe mysterious enemy that was defeated by the Proxy and their companions in the depths of the Lemnian Hollow wasn't the Creator's true form, but rather a Messenger created by the Creator.\nThis Messenger appeared to be some kind of chaos entity, with an incredibly complex composition including Miasma, Lumite ore, and a special metal, fused with Sarah's flesh — willingly sacrificed by the Exaltists. Moreover, it seemed to have stolen a trace of power belonging to Sunbringer, the first-generation Void Hunter.\n\nWhat the Creator truly is remains unknown to all.\nOnly one thing seems certain—\nThat battle in the Lemnian Hollow was far from the end.\nPerhaps it was merely a single breath released when the Creator began to stir.",
"PopUp_Content_999510201": "\"Void Hunter\" - the highest official honor in New Eridu, bestowed personally by the mayor upon heroes who achieve extraordinary feats in combating the Hollow Disaster.\nHowever, in the city's shadows, a more ancient and forbidden term closely tied to the \"Void Hunter\" title circulates among the few who know—\"Void Hunter Weapons.\"\n\nCarole Arna once mentioned there seems to be some kind of unavoidable \"price\" behind every weapon.\nThis theory has found preliminary confirmation in two known items believed to be \"Void Hunter weapons.\"\n\nQingming Sword: The sacred treasure of Yunkui Summit. Its user, Ye Shunguang, while gaining immense power, suffers from irreversible backlash effects including memory loss and sensory deterioration.\nEthereal-Slaying Katana - Tailless: The current Void Hunter Hoshimi Miyabi's blade. Reportedly, earning this blade's recognition comes at a tremendous cost, and prolonged use will gradually corrupt its wielder.\n\nA mysterious high-ranking official of the Krampus Compliance Authority once mentioned the term \"Void Hunter Weapons\" during an internal discussion, linking it to a certain organization's secret plans.\nThis suggests that Void Hunter Weapons are not merely individual armaments, but may be tied to complex power plays and struggles among New Eridu's upper echelons.\n\nIs the title of \"Void Hunter\" genuinely just an \"honor,\" and nothing else?\nAre these so-called \"Void Hunter Weapons\" truly meant to combat the Hollows, or do they themselves share a deeper, more dangerous connection to the Hollows' secrets?\nThe truth continues to lie buried in the darkest depths.",
"PopUp_Content_999520101": "In Combat Simulation or Area Patrol, in addition to consuming Battery Charge to fight and earn rewards, you can also use the <color=#FFFFFF>Ether Battery</color> auto-battle feature to obtain mission rewards instantly.\n\nOn the Combat Simulation or Area Patrol screen, press the <color=#FFAF2C>Auto-Battle</color> button, then press <color=#FFAF2C>Auto-Battle</color> again to instantly receive the rewards for a single 60 Battery Charge Combat Simulation or Area Patrol mission.\n\n<color=#FFFFFF>Ether Batteries</color> can be acquired via the New Eridu City Fund or through item crafting and other methods.",
"PopUp_Title_110012601": "The Revelation Technique - Retrace Ability",
"PopUp_Title_401431": "[Character Intro] Ye Shunguang (I)",
"PopUp_Title_401432": "[Character Intro] Ye Shunguang (II)",
"PopUp_Title_401433": "[Character Intro] Ye Shunguang (III)",
"PopUp_Title_401434": "[Character Intro] Ye Shunguang",
"PopUp_Title_415010": "[Character Intro] Ye Shunguang (I)",
"PopUp_Title_415011": "[Character Intro] Ye Shunguang (II)",
"PopUp_Title_415012": "[Character Intro] Ye Shunguang - Flying Sword",
"PopUp_Title_415013": "[Character Intro] Zhao (I)",
"PopUp_Title_9991272": "[Tutorial] Logbook Guide",
"PopUp_Title_999310201": "Intel Board",
"PopUp_Title_9993206": "Disintegration Technique and Miasma Nodes",
"PopUp_Title_999360103": "Lightweight Effects Mode",
"PopUp_Title_999360104": "Emoticons and Voice Emotes",
"PopUp_Title_999360105": "Emoticons and Voice Emotes",
"PopUp_Title_999370302": "Evacuated State and Ether Dewdrops",
"PopUp_Title_9993801": "Breaking Thunder: Gameplay",
"PopUp_Title_9993901": "Joyful Blaze: Gameplay",
"PopUp_Title_9994001": "Pale Breath: Gameplay",
"PopUp_Title_9994002": "Miasma Quelling",
"PopUp_Title_9994004": "Survey Prep",
"PopUp_Title_9994005": "Lightning Lure",
"PopUp_Title_999410103": "Tactical Prism and Resonium Selection",
"PopUp_Title_999420102": "Standard, High Risk, and Nightmare Difficulty",
"PopUp_Title_999420104": "Nightmare Difficulty",
"PopUp_Title_999420201": "Gear, Resonium, and Investigation Rating",
"PopUp_Title_999420204": "Default Agent",
"PopUp_Title_999420302": "Hidden Clues",
"PopUp_Title_999421301": "Ellen in Joint Investigation",
"PopUp_Title_999460101": "Polarity Calibration Basics",
"PopUp_Title_999460201": "\"Polarity Calibration\" Red Arc Node",
"PopUp_Title_999460301": "\"Polarity Calibration\" Yellow Bar Node",
"PopUp_Title_999460401": "\"Polarity Calibration\" Boost! (Joint Investigation Only)",
"PopUp_Title_999460501": "\"Polarity Calibration\" Yellow Dot Node",
"PopUp_Title_999460601": "\"Polarity Calibration\" Blue Dot Node",
"PopUp_Title_9995101": "The Creator",
"PostText_25001": "Recently, news about the upcoming \"Hollow Champions\" competition has been widely circulating across multiple social media platforms and forums. According to reports, the competition has secured major investors this year and established partnerships with well-known IP franchises, aiming to discover civilian heroes who dare to face the Hollows, showcase New Eridu's development potential, and boost public confidence.\n\nHowever, this news was quickly clarified by the organizer. The event organizer stated: \"We appreciate everyone's interest in 'Hollow Champions', but the new competition is still in the planning phase, and no official date has been set. The related rumors circulating online are completely unfounded.\"\n\nCurrently, this incident continues to gain traction, maintaining high engagement across numerous forums and platforms.",
"PostText_25002": "Did it just sprout up overnight? Never seen it before.\nLooks super cool, and it's absolutely massive!\nAs everyone knows, bigger is better, better is bigger (just kidding)\nFor some reason, being near it gives me this weird sense of peace — I don't even feel like yelling at my boss anymore.",
"PostText_25003": "It's me again.\nEarlier I made a post about the white flowers at Failume Heights. You won't believe this — when I went back today, they'd turned BLACK!\nLike they'd been contaminated by something?\nI tried to get a closer look, but some disciples from Yunkui Summit stopped me, saying it was too dangerous or whatever.\nDoes anyone know what's going on here? This is seriously freaking me out!",
"PostText_25004": "Looks like the Lemnian Hollow is really gonna swallow the entire Waifei Peninsula.\nIs it too late to start writing my will?",
"PostText_25005": "Hey fam, y'all must've seen the news by now — New Eridu is seeing a new Void Hunter, and her name is — Ye Shunguang!\n\nLet me catch up those who aren't up to speed:\nRemember that massive crisis at the Lemnian Hollow a while back? The one that almost swallowed the entire Waifei Peninsula? Well, it was Miss Ye Shunguang herself who turned the tide at the critical moment and single-handedly resolved that disaster!\nA friend of mine who was doing logistics on-site said the scene was absolutely insane — they'd never seen such powerful Ether waves in their life!\n\nSo here's the deal — anyone got any inside scoop on our new Void Hunter?\nHit me up. I'm willing to pay, and I promise the price will be worth your while!",
"PostText_25006": "First time playing the Marcel Maze, had no clue how it worked. My Bangboo just hopped around a bit and made it through — didn't seem that tough.",
"PostText_25009": "Listen up folks, no joke, this intel is 100% legit!\nOne of my buddies working at the HIA just hit me up with a voice call at 3 AM, his voice was straight-up shaking!\nHe said that just hours ago, the equipment monitoring the Lemnian Hollow data suddenly went haywire as it detected an anomalous Ether turbulence!\nHere's the creepy part — after the burst, this Ether turbulence didn't dissipate slowly like usual. Instead, it moved like it was alive, rushing at high speed toward some unexplored zone in the Hollow! It even caused interference and fluctuations in all Rosetta Data across the Hollows, serious enough to catch both HAND and the HIA's attention!\n\nMy friend's exact words were: \"If you had to visualize this Ether energy, it's like some massive thing hiding underground just rolled over, making the whole area shake three times.\"\n\nThat's all I'm gonna say — make of it what you will. With anomalies this big, who knows what's coming next.\nI've already stocked up on more high-grade Porcelume, just in case. Can't go wrong with having extra hard currency at times like these.\nIf anyone's looking to get some Porcelume for protection but doesn't have connections, hit me up. Bulk orders get a discount, by the way.\n\nGotta go check my safe now. Y'all stay safe out there.",
"PostText_25010": "Listen up people, fortune favors the bold — ain't that the truth!\n\nWhile Failume Heights was in total chaos recently and those Exaltist remnants were getting wiped out, I knew the terrain well enough to sneak into several of their secret hideouts.\nAnd boy oh boy, these cultists were hoarding some serious goods! Besides some worthless ritual items, I actually found some things that... probably weren't meant to be seen.\n\nI was gonna keep it all to myself and cash in, but the more I looked at it, the more chills ran down my spine. This stuff's too hot to handle. Might as well share it with everyone — gives me some backup if things go south.\n\nHere's the key intel I've gathered — no guarantees on authenticity, take it as you will:\n\n1. Some poor sucker's diary from the Exaltist group.\nHalf-burnt, neat handwriting, but the content is absolutely bonkers — then again, who in their right mind keeps a diary anyway!\nBasically, it rambles on about twenty years of suffering he endured, constantly going on about how the world is rotten to the core, then obsessively researching \"The Creator\", saying stuff like \"only Their arrival can cleanse all impurity\" and \"create a new world without pain, with absolute equality\".\nTsk tsk, typical case of someone whose heart got crushed and now wants to take the whole world down with them.\nOh yeah, the diary also mentioned someone called \"Sarah\" — the writer seemed to worship her, constantly referring to her as Lady Sarah, saying his current faith was all thanks to Lady Sarah, and that those who weren't \"devout\" deserved death... completely off his rocker.\n\n2. Several encrypted letters (encrypted, sure, but I've cracked quite a few, haha)\nThis is the real bombshell! I discovered some encrypted communications between Exaltist higher-ups and... a major corporation you'd never expect! Most were destroyed, but a few mentioned something called: Sacrifice tech.\nThe letters stated that the Exaltists agreed to transfer partial prototypes and early data of this tech to some special project team at that company. In exchange, the company would provide convenience and protection for Exaltist activities in Failume Heights.\nI was shocked when I saw this — it's beyond shady!\n\nThat's all I've got, and I'm not digging any deeper. This feels deep enough to drown a whale.\nThe Exaltists are gone, but their assets seem to have been inherited by something even more terrifying.\n\nFolks, let's just take care of ourselves and stay safe.",
"PostText_25011": "Yo, friends! Recently, Failume Heights has been back in the spotlight thanks to the rising exposure of our new Void Hunter, Ye Shunguang. Our archaeology squad at the Spook Shack, always chasing the latest buzz—I mean, pursuing historical truth—has dug up some ancient tales about the Waifei Peninsula.\n\nYou won't believe what we found! Today, let's talk about the legendary Yunkui Summit and the even more legendary Qingming Sword—how did they really come to be?\n\nFirst up, let's talk about that mysterious Qingming Sword!\nAbout this blade, I've got a mind-blowing conclusion: Based on cross-referencing multiple damaged ancient texts, the Qingming Sword wasn't originally from Yunkui Summit at all.\nLegend has it that its prototype was some bizarre object of unknown material discovered near the Lemnian Hollow. But its true nature was terrifying—it actively drained the Ether from any human who touched it!\nAccording to the records, every ordinary person who tried to touch or study it couldn't handle the agony of having their Ether instantly drained, and ultimately... turned to ash. This caused massive panic at the time.\n\nNext up is the establishment of Yunkui Summit.\nJust when the Qingming Sword was about to cause an even bigger disaster, a wandering master appeared. The ancient texts don't record his name, only that he possessed an extraordinary control over Ether Energy that no ordinary person could match.\nUsing his own power, he forcefully suppressed this deadly artifact and calmed the chaos. But even he couldn't completely destroy it. After trying every method without finding a way to eliminate it, this master made a reluctant decision...\nOn a remote mountain, using his lifetime of knowledge and some special techniques, he forcibly forged this deadly object into the form of a sword to contain and seal its power.\nThis sword became what we know as the Qingming Sword. And that mountain became Yunkui Summit.\nLooking at it another way, while this master couldn't completely solve the problem, his teachings lived on. His philosophy of helping others and the profound cultivation methods he left behind—like the healing arts we can still see today, and those mysterious techniques for communicating with birds and beasts—made Yunkui Summit a respected power in the region for a long time.\n\nFinally, the most mysterious and mystifying of all the collected legends has to be an ancient prophecy that came with the Qingming Sword.\nWe found similar recordings of this prophecy in several different versions of ancient texts—it must be the one passed down through generations at Yunkui Summit!\nThe prophecy has two parts:\n1: \"When darkness shrouds this land, all things wither, and songs of sorrow fall silent, only Bai Ze wielding the Qingming blade can break through the long night and awaken the dawn.\"\n2: \"The path of Bai Ze is never walked alone. When fate shifts, shadow follows light. Blessing and curse, joy and grief — one thought leads to heaven, the next... to the abyss.\"\n\"Bai Ze\" clearly refers to the savior who can wield the Qingming Sword—no doubt about that. But what exactly are the \"shifts of fate\"? With all this talk of \"shadow follows\" and \"blessing and curse,\" doesn't it seem like the \"shifts of fate\" might be even more crucial than the \"Bai Ze\" itself?\n\nWe haven't reached any conclusions about this question yet. What do you all think? Feel free to share your thoughts in the comments below!",
"PostTitle_25001": "[Repost] Media Reports on \"Hollow Champions\" Tournament Launch? Official Statement: No Tournament Plans Confirmed Yet!",
"PostTitle_25003": "[Post] Why does this flower keep changing?",
"PostTitle_25006": "First time playing Marcel Maze. Doesn't seem too difficult.",
"PostTitle_25010": "[Intel] Hot leak, burn after reading, Exaltist confidential",
"PostTitle_25011": "[Intel] Digging Deep Into Ancient Legends of Waifei Peninsula While Failume Heights Is Hot",
"Poster_25002": "Boss in Heaven",
"Poster_25003": "Boss in Heaven",
"Poster_25004": "That's All",
"Poster_25005": "Reporting Live From the Scene",
"Poster_25008": "Hardworking Mule",
"Poster_25009": "Mouse Hustling for Cash",
"Poster_25010": "Must Remain Anonymous",
"PowerUp_StageSelect_Tips": "* \"Cooperation Exercise\" lets you experience combat mechanics before potential awakening, while \"Potential Hypothesis\" lets you experience combat mechanics after potential awakening.\n* Complete \"Potential Hypothesis\" for the first time during the event to receive Polychrome, Daily Performance, and other rewards.",
"PowerUp_StageSelect_Title": "Would you like to experience {0} - Potential Hypothesis?",
"Profile_3201014_name": "Exclusive Fan Support",
"QuestDesc_1203670101": "Talk to {M#Belle}{F#Wise} to plan out the next video restock order.",
"QuestDesc_1203670102": "Talk to {M#Belle}{F#Wise} to plan out the next video restock order.",
"QuestDesc_1203670103": "Meet up with {M#Belle}{F#Wise} at the street exit and go check out the suppliers Travis mentioned.",
"QuestDesc_1203670104": "Shepherd must be coming to talk about the Proxy business. Hear what he has to say, and don't forget to finish up with restocking first.",
"QuestDesc_1203670105": "Shepherd must be coming to talk about the Proxy business. Hear what he has to say, and don't forget to finish up with restocking first.",
"QuestDesc_1203670106": "I'm not sure whether or not Belle tracked down the remaining suppliers or not. We were meant to meet up for lunch and then go do that, so let's check in to see if General Chop has seen her.",
"QuestDesc_1203670107": "General Chop says Belle headed out alone, so let's go to the remaining suppliers that Travis mentioned and find Belle. Leave Sixth Street via the street exit.",
"QuestDesc_1203670108": "View DMs",
"QuestDesc_1203670109": "Fairy's right. We have to find Belle ASAP. Time to use Fairy's power.",
"QuestDesc_1203670110": "Fairy's right. We have to find Belle ASAP. Time to use Fairy's power.",
"QuestDesc_1203670111": "Fairy suggests trying to get info from some of the survivors. Ask a Public Security officer where the survivors are.",
"QuestDesc_1203670112": "Ask the trendily-dressed young woman whether or not she's seen Belle.",
"QuestDesc_1203670113": "Ask the young survivors whether or not they've seen Belle.",
"QuestDesc_1203670114": "There was another girl who survived, you heard she went over to the arcade. Go ask her for any news about Belle.",
"QuestDesc_1203670115": "The survivor reckons Belle went straight down deep into the Companion Hollow to help people. Hurry back and ask Fairy to analyze where exactly the depths connect with.",
"QuestDesc_1205340101": " ",
"QuestDesc_1205340201": " ",
"QuestDesc_1205340301": " ",
"QuestDesc_1205340401": " ",
"QuestDesc_1205430101": "XXXXX",
"QuestDesc_1205430201": "XXXXX",
"QuestDesc_1205430301": "XXXXX",
"QuestDesc_1205430401": "XXXXX",
"QuestDesc_1205430501": "XXXXX",
"QuestDesc_1205430601": "XXXXX",
"QuestDesc_1205430701": "Meet up with Xiao'Guang at the Lumina Square parking lot and go hang out together!",
"QuestDesc_12214002": "Krampus professionals never disappoint.",
"QuestDesc_12214003": "Equivalent exchange is the fundamental principle behind everything.",
"QuestDesc_12214004": "The harmless starts to become harmful.",
"QuestDesc_12214005": "\"Love... will be the end of me.\"",
"QuestDesc_12214008": "This long day finally seems to be coming to an end.",
"QuestDesc_12214010": "\"I'm going to have that osmanthus cake I love, even though it always makes my stomach hurt.\"",
"QuestDesc_12214011": "\"For New Eridu, and for our shared tomorrow, I offer my sword, my strength, and my all... until my very last breath.\"",
"QuestDesc_19900321": "In Joyful Blaze - Solo Investigation, Proxies must complete the investigation using Soldier 11.\n\nIn the \"Joyful Blaze\" area, <color=#FFAF2C>meteorites</color> will continuously fall to the ground.\nWhen at risk from a falling meteorite, use <color=#FFAF2C>Perfect Dodge<IconMap:Icon_Evade>, a Special Attack, or a Dash Attack</color> to trigger the Blaze effect, which unleashes a <color=#FFAF2C>flaming shockwave</color> on the surroundings. This shockwave applies a massive amount of <color=#FFAF2C>Daze</color> on enemies hit, as well as destroys the meteorite.\nIf you fail to dodge in time, the meteorite will <color=#FFAF2C>create a burning zone that lasts for a period of time</color>, and Agents caught in this zone will continuously take damage.",
"QuestDesc_19900322": "In the [Breaking Thunder - Solo Investigation], the Proxy must complete the investigation using Tsukishiro Yanagi.\n\nIn the \"Breaking Thunder\" area, <color=#FFAF2C>lightning</color> will appear wherever the player is.\nWhen lightning is about to strike, use <color=#FFAF2C>Perfect Assist</color><IconMap:Icon_Switch> to <color=#FFAF2C>redirect it at nearby enemies</color> (if enemies are present). Enemies hit by redirected lightning <color=#FFAF2C>take massive amounts of damage</color>.\nOtherwise, the Agent struck by lightning will also take a massive amount of damage.",
"QuestDesc_19900323": "In the [Pale Breath - Solo Investigation], Proxy needs to use Yixuan to complete the investigation.\n\nIn the \"Pale Breath\" area, Agents' <color=#FFAF2C>Miasma Contamination value continuously increases</color>. When the Miasma Contamination reaches its limit, all Agents in the squad will take DMG based on their <color=#FFAF2C>current HP percentage</color>.\n\nIncreasing the <color=#FFAF2C>Miasma Quelling value</color>: When the Miasma Quelling bar is full, it triggers the <color=#FFAF2C>Miasma Quelling</color> effect which will last for some time, <color=#FFAF2C>unleashing a purifying shockwave</color> that <color=#FFAF2C>deals massive damage to enemies' Miasmic Shield</color>. Meanwhile, the Agent gains the <color=#FFAF2C>Miasma Quelling</color> status for a period of time, dealing additional Miasma Quelling DMG with their Basic Attacks.\n\nThe Miasma Quelling bar fills up when the Agent performs <color=#FFAF2C>attacks or Chain Ultimates, or when other Agents in the squad trigger the Miasma Quelling effect</color>. <color=#FFAF2C>Miasma Particles</color> that increase one's Miasma Quelling value can also be found in-stage.",
"QuestDesc_2250101": "Brilliant hope lies buried beneath the soil — luminous stones from the earth first emerges after ages... A miner has sent out a distress signal. Go check out what's happening.",
"QuestDesc_225010101": "Brilliant hope lies buried beneath the soil — luminous stones from the earth first emerges after ages... A miner has sent out a distress signal. Go check out what's happening.",
"QuestDesc_225010102": "Brilliant hope lies buried beneath the soil — luminous stones from the earth first emerges after ages... We can't just stand by while miners are trapped. Let's go rescue those who are stranded.",
"QuestDesc_225010103": "Brilliant hope lies buried beneath the soil — luminous stones from the earth first emerges after ages... There seems to be deeper secrets hidden here. Press on and explore.",
"QuestDesc_225010104": "Brilliant hope lies buried beneath the soil — luminous stones from the earth first emerges after ages... There seems to be deeper secrets hidden here. Press on and explore.",
"QuestDesc_225010105": "Brilliant hope lies buried beneath the soil — luminous stones from the earth first emerges after ages... There seems to be deeper secrets hidden here. Press on and explore.",
"QuestDesc_225010106": "Brilliant hope lies buried beneath the soil — luminous stones from the earth first emerges after ages... There seems to be deeper secrets hidden here. Press on and explore.",
"QuestDesc_2250102": "In the depths of night, the howls of Ethereals and cries of rebels echo. Darkness of the Hollow has shrouded this place ever since... The factory has fallen into the shadows. Talk to the workers here to learn what happened.",
"QuestDesc_225010201": "In the depths of night, the howls of Ethereals and cries of rebels echo. Darkness of the Hollow has shrouded this place ever since... The factory has fallen into the shadows. Talk to the workers here to learn what happened.",
"QuestDesc_225010202": "In the depths of night, the howls of Ethereals and cries of rebels echo. Darkness of the Hollow has shrouded everything since then... Turn on the power switch to restore lighting to the factory.",
"QuestDesc_225010203": "In the depths of night, the howls of Ethereals and cries of rebels echo. Darkness of the Hollow has shrouded everything since then... Turn on the power switch to restore lighting to the factory.",
"QuestDesc_225010204": "In the depths of night, the howls of Ethereals and cries of rebels echo. Darkness of the Hollow has shrouded everything since then... Power has been restored to the factory — head back and check on the workers.",
"QuestDesc_225010205": "In the depths of night, the howls of Ethereals and cries of rebels echo. Darkness of the Hollow has shrouded this place ever since... Troublesome Ethereals have appeared in the factory — eliminate the threat before moving forward.",
"QuestDesc_225010206": "In the depths of night, the howls of Ethereals and cries of rebels echo. Darkness of the Hollow has shrouded everything since then... Muffled echoes resonate through the air — draw near and investigate the traces of corrupted Miasma.",
"QuestDesc_225010207": "In the depths of night, the howls of Ethereals and cries of rebels echo. Darkness of the Hollow has shrouded everything since then... Power has been restored to the factory — head back and check on the workers.",
"QuestDesc_2250103": "The sword and shield in hand, and the compass that guides the way, have evolved through space and time. What remains unchanged is the courage and sacrifice of the pioneers... A hesitant investigator lingers here — go learn what he knows.",
"QuestDesc_225010301": "The sword and shield in hand, and the compass that guides the way, have evolved through space and time. What remains unchanged is the courage and sacrifice of the pioneers... A hesitant investigator lingers here — go learn what he knows.",
"QuestDesc_225010302": "The sword and shield in hand, and the compass that guides the way, have evolved through space and time. What remains unchanged is the courage and sacrifice of the pioneers... Help the investigator open the closed warehouse door and obtain his recognition.",
"QuestDesc_225010303": "The sword and shield in hand, and the compass that guides the way, have evolved through space and time. What remains unchanged is the courage and sacrifice of the pioneers... Head forth with the investigator and look into the secrets of this place's past.",
"QuestDesc_225010304": "The sword and shield in hand, and the compass that guides the way, have evolved through space and time. What remains unchanged is the courage and sacrifice of the pioneers... Head forth with the investigator and look into the secrets of this place's past.",
"QuestDesc_225010305": "The sword and shield in hand, and the compass that guides the way, have evolved through space and time. What remains unchanged is the courage and sacrifice of the pioneers... Find a route forward and head to the mining area below to investigate the secrets of this place.",
"QuestDesc_225010306": "The sword and shield in hand, and the compass that guides the way, have evolved through space and time. What remains unchanged is the courage and sacrifice of the pioneers... Head forth with the investigator and look into the secrets of this place's past.",
"QuestDesc_225010307": "The sword and shield in hand, and the compass that guides the way, have evolved through space and time. What remains unchanged is the courage and sacrifice of the pioneers... A dark echo lingers here. Approach the corrupted Miasma traces and investigate.",
"QuestDesc_225010308": "The sword and shield in hand, and the compass that guides the way, have evolved through space and time. What remains unchanged is the courage and sacrifice of the pioneers... Share the story of what happened to the pioneers here with the investigator.",
"QuestDesc_4160101": "{F#Wise}{M#Belle} seems to be talking with Xiao'Guang, let's hurry over and check it out.",
"QuestDesc_4160102": "Xiao'Guang invited us to try her osmanthus cakes. Let's give them a taste now.",
"QuestDesc_4160103": "Ju Fufu says something weird just appeared in Sailume Bay. Let's hurry over and check it out!",
"QuestDesc_4160104": "Everyone's here. Let's start the meeting once everyone's ready.",
"QuestDesc_4160105": "After the meeting, it seems people still have things to say. Go chat with them.",
"QuestDesc_4160106": "Xiao'Guang seemed a bit off when the meeting ended... Let's talk to {F#Wise}{M#Belle} about it.",
"QuestDesc_4160110": "A strange voice is calling. Who in Eridu is it...?",
"QuestDesc_4160111": "XXXXX",
"QuestDesc_4160112": "XXXXX",
"QuestDesc_4160114": "Xiao'Guang seems just as clueless about what happened. It's late, I should head back to my room and get some rest...",
"QuestDesc_4161102": "Looks like something's going down at Suibian Temple's main entrance. Let's check it out.",
"QuestDesc_4161103": "Discuss with Xiao'Guang the specifics of the collaboration with Miss Zhao.",
"QuestDesc_4161201": "Head to the Lemnian Hollow with Xiao'Guang and Miss Zhao to investigate the unknown area where abnormalities are cropping up.",
"QuestDesc_4161202": "According to Miss Zhao's intel, there are clues on Senior Ye's movements in the warehouse area. Let's head there and track him down.",
"QuestDesc_4161203": "There's a mysterious Bangboo in the distance. Let's catch up and check it out.",
"QuestDesc_4161204": "According to Lockspring, the crane tower is the highest point around here. Let's climb up and check out the surroundings.",
"QuestDesc_4161205": "Miss Zhao is being chased by Ethereals! Hurry and go help her!",
"QuestDesc_4161207": "These Miasmic Ethereals ahead give off a forboding feeling. Better eliminate them quickly.",
"QuestDesc_4161208": "There is an abnormal Miasma about these Ethereals. Head in the direction they came from and track this abnormal miasma.",
"QuestDesc_4161209": "A vision of our teacher, Carole, suddenly appeared ahead. Better check it out quick.",
"QuestDesc_4161210": "The Abnormal miasma is getting stronger. Let's keep tracking it.",
"QuestDesc_4161211": "Some Miasmic Ethereals have appeared in the abnormal Miasma. Defeat them.",
"QuestDesc_4161212": "A black flower has appeared among the white ones. Let's hurry up and investigate.",
"QuestDesc_4161213": "Senior Ye's in the distance. Better catch up with him.",
"QuestDesc_4161301": "A lot happened in Lemnian Hollow. Let's discuss with everyone.",
"QuestDesc_4161302": "Enzo said we can get info on how to fix Lockspring at Buyan. Let's head there and check it out.",
"QuestDesc_4161303": "Let's check out Buyan while we wait for Enzo.",
"QuestDesc_4161304": "Enzo will be here soon. Let's ask him to fix Lockspring.",
"QuestDesc_4161305": "Everyone from Yunkui Summit is here now. Better tell them what I discovered in Lemnian Hollow.",
"QuestDesc_4161306": "The mayor told us not to rush into anything. Since we've got some downtime, why don't we take Xiao'Guang to check out the Failume Heights market and unwind a bit?",
"QuestDesc_4161307": "XXXXX",
"QuestDesc_4161308": "XXXXX",
"QuestDesc_4161310": "It's getting late, time to head back and get some rest.",
"QuestDesc_4162101": "XXXXX",
"QuestDesc_4162103": "You hear a hesitant knock at the door. Better check who's paying you a late-night visit.",
"QuestDesc_4162105": "If things are this bad at Suibian Temple, it's probably even worse outside. The main entrance is blocked by black flowers. Let's head out through the back door and check out what's going on.",
"QuestDesc_4162106": "Abnormal Miasma has appeared in Failume Heights. This is really bad. Hurry to the plaza in Failume Heights to check out the situation.",
"QuestDesc_4162107": "Lemnian Hollow is expanding, and abnormal Miasma has appeared in Failume Heights. Regroup with everyone from Yunkui Summit and figure out what to do.",
"QuestDesc_4162201": "Young Xiao'Guang is crying. Rush over to find out what's wrong.",
"QuestDesc_4162202": "Little Xiao'Guang seems to be having some trouble. Try to cheer her up. Let's check Good Goods first.",
"QuestDesc_4162203": "Little Xiao'Guang seems to be having some trouble. Try to cheer her up. Let's check Good Goods first.",
"QuestDesc_4162204": "After saying goodnight to {M#Junior}{F#Junior}, it's time to head back and rest.",
"QuestDesc_4162205": "Just remembered I promised {M#Junior}{F#Junior} I'd make some osmanthus cakes. Better head to the kitchen and get started on those now.",
"QuestDesc_4162301": "Enter Lemnian Hollow with Xiao'Guang, Miss Zhao, and Lockspring to purify the black flowers and track down the source of the abnormal Miasma.",
"QuestDesc_4162302": "We ran into security bots. Avoid their attack range and find a way to reach the top of the factory.",
"QuestDesc_4162304": "Found the core black flower of this area. Try to purify it.",
"QuestDesc_4162305": "Lockspring mentions there might be more abnormal Miasma inside the factory. Head to the inside of the factory to investigate.",
"QuestDesc_4162307": "Lockspring tells you of some rumors he heard. Now let's keep heading into the factory.",
"QuestDesc_4162308": "Lockspring says there might be clues inside the factory. Let's find a way to get in.",
"QuestDesc_4162309": "Saw illusions of Teacher again, follow these illusions.",
"QuestDesc_4162310": "Lockspring suggests there might be clues behind the door. Let's find a way to get into the sealed room.",
"QuestDesc_4162311": "The door's open. Head into the room and check it out.",
"QuestDesc_4162312": "An ambush! Good thing Xiao'Guang helped, but she seems off... Try to defeat the enemies before you.",
"QuestDesc_4162314": "Hurry back to Failume Heights with Xiao'Guang.",
"QuestDesc_4162315": "The tower crane's been corrupted by Miasma. Use Revelation - Retrace to repair it.",
"QuestDesc_4162401": "Hurry back to Failume Heights with Xiao'Guang.",
"QuestDesc_4163101": "Let's tell everyone at Yunkui Summit about what happened earlier and see if there's any way to help Xiao'Guang recover.",
"QuestDesc_4163102": "Head to Xiao'Guang's room to check on how she's doing.",
"QuestDesc_4163103": "Senior Ye has a suggestion for what to do. Let's check Xiao'Guang's condition first before making a decision.",
"QuestDesc_4163202": "Senior Ye is right over there. Let's hurry up and meet with him.",
"QuestDesc_4163204": "I've suddenly entered a strange area. Try exploring.",
"QuestDesc_4163205": "The path ahead is blocked by obstacles. Try using Revelation - Retrace to clear the obstacles.",
"QuestDesc_4163206": "Keep moving forward and exploring the strange space.",
"QuestDesc_4163207": "A strange vision appears, like a flash of a memory. Try touching it.",
"QuestDesc_4163208": "Keep moving forward and exploring the strange space.",
"QuestDesc_4163209": "A strange vision appears, like a flash of a memory. Try touching it.",
"QuestDesc_4163210": "That's {F#Junior}{M#Junior}'s voice. Try and find where it's coming from.",
"QuestDesc_4163211": "A moment from {F#Junior}{M#Junior}'s memories appears. Try touching it.",
"QuestDesc_4163212": "Keep moving forward and exploring the strange space.",
"QuestDesc_4163213": "Xiao'Guang is just ahead. Find a way to get closer to her.",
"QuestDesc_4163214": "Now that I've helped Xiao'Guang regain her sense of touch, let's hurry and help her recover her remaining senses.",
"QuestDesc_4163215": "The path ahead is blocked by obstacles. Try using Revelation - Retrace to clear the obstacles.",
"QuestDesc_4163216": "Little Xiao'Guang seems to be in some trouble. Go talk to her.",
"QuestDesc_4163217": "Help little Xiao'Guang find the music box shards.",
"QuestDesc_4163218": "Help little Xiao'Guang find the remaining music box shards.",
"QuestDesc_4163219": "Help little Xiao'Guang find the remaining music box shards.",
"QuestDesc_4163220": "Help little Xiao'Guang find the remaining music box shards.",
"QuestDesc_4163221": "All music box shards have been found. Hand them over to little Xiao'Guang.",
"QuestDesc_4163222": "Now that I've helped Xiao'Guang regain her sense of touch and hearing, let's hurry and help her recover her remaining senses.",
"QuestDesc_4163223": "Keep exploring along the mountain path.",
"QuestDesc_4163224": "With all the ingredients for the osmanthus cake, use Revelation - retrace to restore the memories of osmanthus cake.",
"QuestDesc_4163225": "Now that I've helped Xiao'Guang regain her sense of touch, hearing, smell, and taste, let's hurry and help her recover her vision.",
"QuestDesc_4163226": "The strange device seems to have triggered an illusion, separating us from Xiao'Guang. Hurry and try to find her.",
"QuestDesc_4163227": "It's an enemy controlled by the remnant power of the Creator. Defeat it.",
"QuestDesc_4163228": "I helped Xiao'Guang recover all her senses. Time to hurry back to Failume Heights and tell everyone.",
"QuestDesc_4163229": "Miss Zhao suddenly rushes into the crowd of suspicious men in black... Better catch up with her.",
"QuestDesc_4163230": "We defeated the men in black, but Miss Zhao is nowhere to be seen. Better find her quick.",
"QuestDesc_4163232": "The path ahead is blocked by obstacles. Try using Revelation - Retrace to clear the obstacles.",
"QuestDesc_4163233": "Keep moving forward and exploring the strange space.",
"QuestDesc_4163234": "Gather ingredients around here to make osmanthus cakes to awaken Xiao'Guang's sense of taste and smell. Let's look around.",
"QuestDesc_4163235": "Gather ingredients around here to make osmanthus cakes to awaken Xiao'Guang's sense of taste and smell. Let's look around the mountain path.",
"QuestDesc_4163236": "Gather ingredients around here to make osmanthus cakes to awaken Xiao'Guang's sense of taste and smell. Let's look around.",
"QuestDesc_4163237": "Senior Ye's proposed solution requires using this strange device in front of us. Let's try using it to save Xiao'Guang.",
"QuestDesc_4163238": "Now that I've helped Xiao'Guang regain her sense of touch, hearing, smell, and taste, let's hurry and help her recover her vision.",
"QuestDesc_4163239": "It's an enemy controlled by the remnant power of the Creator. Defeat it.",
"QuestDesc_4163301": "Miss Zhao seems to have something to say. Go talk with her.",
"QuestDesc_4163302": "Yixuan seems to have something to say. Talk to her.",
"QuestDesc_4163303": "Got a message from Senior Ye, better check it out now.",
"QuestDesc_4164101": "Only Xiao'Guang is left now. Go chat with her.",
"QuestDesc_4164102": "It's getting late. Let's head back to Suibian Temple with Xiao'Guang. Gotta tell everyone the great news!",
"QuestDesc_4164104": "Decided to go with Xiao'Guang to meet up with Senior Ye. Better sneak over and keep it a secret from the rest of Yunkui Summit.",
"QuestDesc_4164106": "Senior Ye and Xiao'Guang seem to have something to say. Talk with them.",
"QuestDesc_4164107": "It's getting late. Better head back to my room and get some rest.",
"QuestDesc_4164108": "Fairy has detected a massive anomaly in Lemnian Hollow. Better head out and check it out ASAP!",
"QuestDesc_4164109": "The rest of Yunkui Summit must have noticed something's up too. Let's hurry and regroup with everyone.",
"QuestDesc_4164201": "We've discussed our strategy and split into teams. When everyone's ready, let's head into Lemnian Hollow.",
"QuestDesc_4164203": "Encountered TOPS members trying to take the Qingming Sword again. Defeat them.",
"QuestDesc_4164204": "Xiao'Zhao's helped us stall those who'd get in our way. Quick, let's push forward to the bottom of the mining area!",
"QuestDesc_4164207": "You can continue downward using the crane, but there's a problem with it. Use Revelation - Retrace to repair the crane's generator.",
"QuestDesc_4164209": "The mine entrance ahead must have something to do with the source of the abnormal Miasma. Let's hurry and check it out.",
"QuestDesc_4164210": "Use the power of the Qingming Sword to seal the source of the abnormal Miasma.",
"QuestDesc_4164211": "Intense abnormal Miasma emanates from the mine ahead, and the Qingming Sword is reacting to it. This might be the source of the Creator's power. Let's venture deeper and check it out.",
"QuestDesc_4164212": "Something weird is up with the floating boulder. Head towards it.",
"QuestDesc_4164213": "With Senior Ye and the others' help, we've temporarily fended off the Ethereals. Now we must hurry into the mine's depths to find and seal the source of the Creator's power.",
"QuestDesc_4164214": "There's Lockspring! We can't let them get away with their plan. Gotta catch up, fast!",
"QuestDesc_4164215": "Inside the massive cocoon lies the source of the Creator's power. Lockspring wants to awaken the Creator. We gotta try and stop it.",
"QuestDesc_4164216": "A phantom of Isolde has appeared. Fight alongside her to defeat these Ethereals.",
"QuestDesc_4164217": "The massive cocoon is absorbing the Miasma's power. Try to stop it.",
"QuestDesc_4164218": "Xiao'Guang attempts to sacrifice herself to defeat the Creator. Find a way to stop Xiao'Guang.",
"QuestDesc_4164219": "Successfully separated the Creator's power from Xiao'Guang. Now, defeat \"The Creator\" with all your might!",
"QuestDesc_4164220": "A vision of our teacher, Carole, suddenly appeared. Hurry over and check it out.",
"QuestDesc_4164222": "The floating boulder spews Miasma, attracting many Ethereals. Deal with them.",
"QuestDesc_4164223": "The floating boulder spews Miasma, attracting many Ethereals. Deal with them.",
"QuestDesc_4164224": "Use Revelation - Retrace to set up these floating stones.",
"QuestDesc_4164226": "You can continue downward using the crane, but there's a problem with it. Find a way to repair the crane's generator.",
"QuestDesc_4164227": "You can continue downward using the crane, but there's a problem with it. Hurry and start the crane's generator.",
"QuestDesc_4164228": "The floating boulder seems kinda odd. Move closer to check it out.",
"QuestDesc_4164229": "Gotta use Revelation - Retrace to set up these floating stones if we want to get closer to the floating boulder.",
"QuestDesc_4164230": "Use the power of the Qingming Sword to seal the source of the abnormal Miasma.",
"QuestDesc_4164231": "The floating boulder spews Miasma, attracting many Ethereals. Deal with them.",
"QuestDesc_4164232": "The floating boulder spews Miasma, attracting many Ethereals. Deal with them.",
"QuestDesc_4164233": "A phantom of Isolde has appeared. Fight alongside her to defeat these Ethereals.",
"QuestDesc_4164234": "Encountered TOPS members trying to take the Qingming Sword again. Defeat them.",
"QuestDesc_4165101": "Xiao'Guang seems to be busy with something after becoming a Void Hunter. Let's talk to {F#Wise}{M#Belle}.",
"QuestDesc_4165102": "Xiao'Guang is about to embark on her first Void Hunter mission and leave Failume Heights. Catch up with her and everyone else before she has to leave!",
"QuestDesc_4165103": "I've prepared a mysterious gift for Xiao'Guang. Let's take her to her room to check it out.",
"QuestDesc_4165104": "A lot has happened lately. Let's chat with {F#Wise}{M#Belle}.",
"QuestDesc_600210102": "While the information is still fresh in Xiao'Guang's mind, head to the Hollow with her and search for this \"Hidden Realm\".",
"QuestDesc_600210103": "The power of the Qingming Sword has transformed the surrounding space into a Hidden Realm. Try exploring this place.",
"QuestDesc_600210104": "There are also Ethereals in the Hidden Realm... Take them out.",
"QuestDesc_600210105": "Investigate the strange sword altar in front of the Summit and see what it does.",
"QuestDesc_600210106": "Investigate the sword altar in front of the Summit, check your exploration progress, and enhance Xiao'Guang's abilities.",
"QuestDesc_600210107": "You sense a powerful force behind the gate... Neutralize it carefully!",
"QuestDesc_600210201": "\"Shifu\" seems to know how to break the seals in each area. With her help, begin exploring the first area.",
"QuestDesc_600210211": "Gear up one more time at the sword altar, then team up with Big Pan to face the high-risk Ethereal that threatens the survival of the mercenary band.",
"QuestDesc_600210212": "The first special sword has been successfully retrieved, and Big Pan vanished in a flash of light. Head back and ask \"Shifu\" for further details.",
"QuestDesc_600210213": "Through \"Shifu\"'s hands, Xiao'Guang has been further enhanced. Talk to her again to learn more about the Hidden Realm.",
"QuestDesc_600210217": "\"Shifu\" seems to know how to break the seals in each area. With her help, begin exploring the first area.",
"QuestDesc_600210219": "Talk to \"Shifu\" about the Sword Keeper's Trial again, and try to hone your skills.",
"QuestDesc_600210401": "With \"Shifu\"'s help, break the second seal and continue searching for the sword.",
"QuestDesc_600210413": "Head back to the main hall and report your progress to \"Shifu.\"",
"QuestDesc_600210416": "Gear up one more time at the sword altar, then team up with Grim Tiger to face the high-risk Ethereal that serves as the final trial.",
"QuestDesc_600210801": "The three monkey statues seems to have changed again. Confirm the latest developments with \"Shifu\".",
"QuestDesc_600210803": "Explore the final area with \"Shifu\".",
"QuestDesc_600210811": "You have struck the two bells. Time to head back to the main hall and meet up with \"Shifu\".",
"QuestDesc_600210902": "Chat with Yijiang Shifu about the trial.",
"QuestDesc_600210903": "Take on \"Nightmare Gauntlet\" and prove what you're made of.",
"QuestDesc_600220801": "Head to the Divine Maze to investigate",
"QuestDesc_600221001": "The next phase of the investigative mission is now starting. Go talk to Tsukishiro Yanagi to learn about your next mission objectives.",
"QuestDesc_600221008": "The joint investigation comes to an end, and Burnice is found at the Hollow exit. Talk to Lighter and Lucy, who are helping to settle Burnice at HAND.",
"QuestDesc_600240101": " ",
"QuestDesc_600240201": "Among the countless commissions on the list, there are always a few stories worth putting on record.",
"QuestDesc_600240202": "The Wishing Sprite brings a special commission, and the one who'll take it on is none other than the real Wishing Sprite of Sixth Street.",
"QuestDesc_600240203": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240204": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240205": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240206": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240207": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240301": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240302": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240303": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240304": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240305": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240306": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240401": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240402": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240403": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240404": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240405": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240406": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240501": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240502": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240503": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240504": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240505": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240506": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240507": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240601": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240602": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240603": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240604": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600240605": "Though your small journey to help the Angels of Delusion is coming to a close, their much larger story is only just beginning.",
"QuestDesc_600240606": "O {F#Goddess}{M#God} of Creativity, please bestow upon me your divine melody.",
"QuestDesc_600250101": "At the viewing platform of Failume Heights, you spot a familiar figure — Zhao seems to have been waiting there for a long time. Does she have something to tell you?",
"QuestDesc_600250102": "Now that you've accepted Zhao's commission, there's no time like the present! Let's head straight to the HIA Club for the special event \"Shadow Riptide Clash\"!",
"QuestDesc_600250201": "Now that you've accepted Zhao's commission, there's no time like the present! Let's head straight to the HIA Club for the special event \"Shadow Riptide Clash\"!",
"QuestDesc_600250301": "Now that you've accepted Zhao's commission, there's no time like the present! Let's head straight to the HIA Club for the special event \"Shadow Riptide Clash\"!",
"QuestDesc_600250401": "Now that you've accepted Zhao's commission, there's no time like the present! Let's head straight to the HIA Club for the special event \"Shadow Riptide Clash\"!",
"QuestDesc_600250501": "Now that you've accepted Zhao's commission, there's no time like the present! Let's head straight to the HIA Club for the special event \"Shadow Riptide Clash\"!",
"QuestDesc_600250503": "After you send all the agreed-upon intel to Zhao, she quickly makes her way to the HIA Club... Let's go talk to her!",
"QuestDesc_600420102": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!",
"QuestDesc_600420103": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!",
"QuestDesc_600420201": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!",
"QuestDesc_600420301": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!",
"QuestDesc_600420401": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!",
"QuestDesc_600420501": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!",
"QuestDesc_600420502": "Sunna shows up at Sailume Bay, sneaking around and looking all suspicious — is she planning to toss a message in a bottle?",
"QuestDesc_600420601": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!",
"QuestDesc_600420703": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!",
"QuestDesc_600420801": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!",
"QuestDesc_600421001": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!",
"QuestDesc_600421101": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!",
"QuestDesc_600421201": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!",
"QuestDesc_600421301": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!",
"QuestDesc_600421401": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!",
"QuestDesc_600421501": "Looks like Amillion's got another commission... Quick, help throw the new message bottle into the sea!",
"QuestName_10040103": "Complete 1 Combat Commission",
"QuestName_12036701": "Art Imitates Life",
"QuestName_12053401": " ",
"QuestName_12053402": " ",
"QuestName_12053403": " ",
"QuestName_12053404": " ",
"QuestName_12054301": "Repeat Event 0-1",
"QuestName_12054302": "Repeat Event 0-2",
"QuestName_12054303": "Repeat Event 1-1",
"QuestName_12054304": "Repeat Event 1-2",
"QuestName_12054305": "Repeat Event 2-1",
"QuestName_12054306": "Repeat Event 2-2",
"QuestName_12214001": "Before the Storm Settles",
"QuestName_12214002": "Good News, Bad News",
"QuestName_12214006": "A foreseen Conclusion",
"QuestName_12214012": "Epilogue",
"QuestName_1227010151": "Shiyu Defense: Critical Node - Fifth Frontier - Room 1",
"QuestName_1227010152": "Shiyu Defense: Critical Node - Fifth Frontier - Room 2",
"QuestName_1227010153": "Shiyu Defense: Critical Node - Fifth Frontier - Room 3",
"QuestName_122811259": "Qingming Purge: Assault Mission I",
"QuestName_1228112591": "Have Ye Shunguang use Enlightened Mind - Sunderlight Annihilation once",
"QuestName_1228112592": "Complete \"Qingming Purge: Assault Mission I\"",
"QuestName_122811260": "Qingming Purge: Assault Mission II",
"QuestName_1228112601": "Have Ye Shunguang use Enlightened Mind - Soaring Light once",
"QuestName_1228112602": "Complete \"Qingming Purge: Assault Mission II\"",
"QuestName_122811261": "Qingming Purge: Assault Challenge",
"QuestName_1228112621": "Have Zhao activate Ether Veil once",
"QuestName_1228112622": "Complete \"Frostbranch Verdict: Assault Mission I\"",
"QuestName_1228112631": "Have Zhao use Basic Attack: Final Verdict - Frostgleam",
"QuestName_1228112632": "Complete \"Frostbranch Verdict: Assault Mission II\"",
"QuestName_199003012": "Obtain 5,000 Investigation Points",
"QuestName_199003013": "Complete investigation in 10 minutes or less",
"QuestName_199003022": "Obtain 5,000 Investigation Points",
"QuestName_199003023": "Complete investigation in 10 minutes or less",
"QuestName_199003032": "Obtain 5,000 Investigation Points",
"QuestName_199003033": "Complete investigation in 10 minutes or less",
"QuestName_199003042": "Obtain 5,000 Investigation Points",
"QuestName_199003043": "Complete investigation in 10 minutes or less",
"QuestName_199003111": "Obtain 5,000 Investigation Points",
"QuestName_199003112": "Complete investigation in 6 minutes or less",
"QuestName_199003113": "Complete investigation in 4 minutes or less",
"QuestName_199003121": "Obtain 5,000 Investigation Points",
"QuestName_199003122": "Complete investigation in 6 minutes or less",
"QuestName_199003123": "Complete investigation in 4 minutes or less",
"QuestName_199003131": "Obtain 5,000 Investigation Points",
"QuestName_199003132": "Complete investigation in 6 minutes or less",
"QuestName_199003133": "Complete investigation in 4 minutes or less",
"QuestName_199003142": "Obtain 5,000 Investigation Points",
"QuestName_199003143": "Complete investigation in 10 minutes or less",
"QuestName_199003211": "Complete the investigation",
"QuestName_199003212": "Complete investigation in 10 minutes or less",
"QuestName_199003213": "Complete investigation in 8 minutes or less",
"QuestName_199003222": "Complete investigation in 10 minutes or less",
"QuestName_199003223": "Complete investigation in 8 minutes or less",
"QuestName_199003232": "Complete investigation in 10 minutes or less",
"QuestName_199003233": "Complete investigation in 8 minutes or less",
"QuestName_199003311": "Complete the investigation",
"QuestName_199003312": "Complete investigation in 4 minutes or less",
"QuestName_199003313": "Complete investigation in 3 minutes or less",
"QuestName_199003322": "Complete investigation in 4 minutes or less",
"QuestName_199003323": "Complete investigation in 3 minutes or less",
"QuestName_199003332": "Complete investigation in 6 minutes or less",
"QuestName_199003333": "Complete investigation in 4 minutes or less",
"QuestName_2250101": "Earth's Glow",
"QuestName_41621": "Be the Blade",
"QuestName_41622": "Be the Blade",
"QuestName_41623": "Be the Blade",
"QuestName_41624": "Be the Blade",
"QuestName_41631": "Qingming Curse",
"QuestName_41632": "Qingming Curse",
"QuestName_41633": "Qingming Curse",
"QuestName_41641": "Facing \"The Creator\"",
"QuestName_41642": "Facing \"The Creator\"",
"QuestName_41643": "Facing \"The Creator\"",
"QuestName_41651": "Void Hunter Anointment",
"QuestName_5134101": "The Same Feeling",
"QuestName_5134105": "Teatime Talk",
"QuestName_5143101": "Future Dreams",
"QuestName_5143104": "Gacha Extravaganza",
"QuestName_5143105": "Pets and Responsibilities",
"QuestName_6002102": "The Ravens and the Swordmaster",
"QuestName_6002208": "Joint Investigation: The Divine Maze",
"QuestName_6002401": " ",
"QuestName_6002402": "Muse's Streets",
"QuestName_6002403": "Muse's Special Blend",
"QuestName_6002404": "Muse's Tumbleweed",
"QuestName_6002405": "Muse's Holiday",
"QuestName_6002406": "Muse's Opening Theme",
"QuestName_6002504": "Shadow Riptide Clash (IV)",
"QuestName_6004201": "Cunning Hares' New Business",
"QuestName_6004207": "Proxy Service Shop Closing Down",
"QuestName_6004213": "Filing Wish...",
"QuestName_6004215": "Filing Wish...",
"QuestName_90006": "Mission Group Related Test Mission",
"QuestTarget_1203670108": "View DMs",
"QuestTarget_1205340101": " ",
"QuestTarget_1205340201": " ",
"QuestTarget_1205340301": " ",
"QuestTarget_1205340401": " ",
"QuestTarget_1205430101": "Repeat Event 0-1",
"QuestTarget_1205430201": "Repeat Event 0-2",
"QuestTarget_1205430301": "Repeat Event 1-1",
"QuestTarget_1205430401": "Repeat Event 1-2",
"QuestTarget_1205430501": "Repeat Event 2-1",
"QuestTarget_1205430601": "Repeat Event 2-2",
"QuestTarget_1205430701": "You meet up with Xiao'Guang at the parking lot at Lumina Square",
"QuestTarget_1206013402": "Complete Notorious Hunt",
"QuestTarget_1206013404": "Complete Area Patrol",
"QuestTarget_225010101": "Talk to the miner in distress",
"QuestTarget_225010102": "Rescue the stranded miners",
"QuestTarget_225010105": "Talk to the startled miner",
"QuestTarget_225010201": "Talk to the workers",
"QuestTarget_225010205": "Clear out those troublesome Ethereals",
"QuestTarget_225010207": "Reply to the confused worker and claim your reward",
"QuestTarget_225010301": "Talk to the hesitant investigator",
"QuestTarget_225010303": "Talk to the hesitant investigator",
"QuestTarget_225010304": "Talk to the hesitant investigator",
"QuestTarget_225010306": "Talk to the hesitant investigator",
"QuestTarget_225010307": "Investigate the corrupted Miasma traces",
"QuestTarget_225010308": "Explain the situation to the hesitant investigator",
"QuestTarget_225050103": "Ask if Ray has any plans",
"QuestTarget_4160101": "See what {F#Wise}{M#Belle} and Xiao'Guang are up to",
"QuestTarget_4160103": "Check out the situation on Sailume Bay's beach",
"QuestTarget_4160106": "Talk to {F#Wise}{M#Belle} about Xiao'Guang",
"QuestTarget_4160107": "Go to Xiao'Guang's room to find her",
"QuestTarget_4160109": "Head back and rest",
"QuestTarget_4160110": "Find out who is calling",
"QuestTarget_4160111": "Investigate the ghostly shadow in Suibian Temple",
"QuestTarget_4160112": "Check out the front of Suibian Temple's main hall",
"QuestTarget_4160114": "Return to your room and rest",
"QuestTarget_4161102": "Check out Suibian Temple's entrance",
"QuestTarget_4161103": "Discuss the collaboration with Xiao'Guang",
"QuestTarget_4161104": "Meet up with Miss Zhao at the cable car station",
"QuestTarget_4161201": "Investigate the unknown area of the Hollow",
"QuestTarget_4161202": "Investigate clues on Ye Shiyuan at the warehouse area",
"QuestTarget_4161204": "Climb the crane tower for a good view",
"QuestTarget_4161208": "Track the abnormal Miasma",
"QuestTarget_4161209": "Watch the illusion of Carole",
"QuestTarget_4161210": "Head to where the abnormal Miasma is coming from",
"QuestTarget_4161212": "Investigate the black flower",
"QuestTarget_4161213": "Catch up to Ye Shiyuan",
"QuestTarget_4161215": "Use Revelation - Retrace to repair the path",
"QuestTarget_4161301": "Discuss with everyone",
"QuestTarget_4161302": "Head to Buyan",
"QuestTarget_4161303": "Check out Buyan",
"QuestTarget_4161304": "Have Enzo repair Lockspring",
"QuestTarget_4161305": "Tell everyone about the anomaly in Lemnian Hollow",
"QuestTarget_4161306": "Take Xiao'Guang on a stroll through the Failume Heights market",
"QuestTarget_4161307": "Follow Xiao'Guang to buy ingredients",
"QuestTarget_4161308": "Head Over to Try Out the Dessert",
"QuestTarget_4162101": "Head back to the bedroom and rest",
"QuestTarget_4162103": "Check who the late-night visitor is",
"QuestTarget_4162106": "Head to Failume Heights Plaza to check on the situation",
"QuestTarget_4162107": "Meet up with the other members of Yunkui Summit",
"QuestTarget_4162201": "Ask Xiao'Guang what's wrong",
"QuestTarget_4162205": "Go to the kitchen to make osmanthus cakes",
"QuestTarget_4162301": "Deal with the Hollow crisis",
"QuestTarget_4162302": "Find a way to reach the top of the factory",
"QuestTarget_4162303": "Defeat the security robots",
"QuestTarget_4162304": "Purify black flower",
"QuestTarget_4162305": "Continue inside the factory",
"QuestTarget_4162306": "Investigate the strange statue",
"QuestTarget_4162307": "Continue inside the factory",
"QuestTarget_4162309": "Follow the phantom of Carole",
"QuestTarget_4162311": "Head deep into the room",
"QuestTarget_4162315": "Use Revelation - Retrace to repair the tower crane",
"QuestTarget_4162401": "Bring Xiao'Guang back to Failume Heights",
"QuestTarget_4163101": "Request Yunkui Summit's assistance",
"QuestTarget_4163102": "Go to Xiao'Guang's room",
"QuestTarget_4163203": "Save Xiao'Guang using the strange device",
"QuestTarget_4163204": "Explore the strange area",
"QuestTarget_4163205": "Use Revelation - Retrace to clear the obstacles",
"QuestTarget_4163207": "Try to touch the Moment of a Memory",
"QuestTarget_4163209": "Try to touch the Moment of a Memory",
"QuestTarget_4163210": "Find where the sound is coming from",
"QuestTarget_4163211": "Try to touch the Moment of a Memory",
"QuestTarget_4163214": "Help Xiao'Guang recover her remaining senses",
"QuestTarget_4163215": "Use Revelation - Retrace to clear the obstacles",
"QuestTarget_4163216": "Talk to little Xiao'Guang",
"QuestTarget_4163217": "Find music box shards (0/3)",
"QuestTarget_4163218": "Find music box shards (1/3)",
"QuestTarget_4163219": "Find music box shards (2/3)",
"QuestTarget_4163220": "Find music box shards (3/3)",
"QuestTarget_4163221": "Give the music box shards to little Xiao'Guang",
"QuestTarget_4163222": "Help Xiao'Guang recover her remaining senses",
"QuestTarget_4163224": "Use Revelation - Retrace to restore the memories",
"QuestTarget_4163225": "Help Xiao'Guang recover her remaining sense",
"QuestTarget_4163226": "Find Xiao'Guang",
"QuestTarget_4163227": "Defeat the enemy in the shadows",
"QuestTarget_4163228": "Return to Waifei Peninsula to see everyone",
"QuestTarget_4163232": "Use Revelation - Retrace to clear the obstacles",
"QuestTarget_4163234": "Find osmanthus cake ingredients (1/3)",
"QuestTarget_4163235": "Find osmanthus cake ingredients (0/3)",
"QuestTarget_4163236": "Find osmanthus cake ingredients (2/3)",
"QuestTarget_4163237": "Save Xiao'Guang using the strange device",
"QuestTarget_4163238": "Help Xiao'Guang recover her remaining sense",
"QuestTarget_4163239": "Defeat the enemy in the shadows",
"QuestTarget_4164104": "Meet with Ye Shiyuan in secret",
"QuestTarget_4164105": "Follow Senior Ye",
"QuestTarget_4164106": "Chat with Senior Ye and Xiao'Guang",
"QuestTarget_4164109": "Regroup with the others",
"QuestTarget_4164201": "Prepare to enter the Hollow",
"QuestTarget_4164202": "Head to the mining area",
"QuestTarget_4164203": "Defeat the TOPS people",
"QuestTarget_4164207": "Rotate the Tower Crane (0/3)\n<size=24><color=#CCCCCC>·Use Revelation - Retrace to repair the crane's generator</color></size>",
"QuestTarget_4164208": "Continue deeper into the depths of the mine",
"QuestTarget_4164209": "Investigate the source of the abnormal Miasma",
"QuestTarget_4164210": "Seal the source of the abnormal Miasma",
"QuestTarget_4164211": "Delve into the suspicious mine",
"QuestTarget_4164213": "Delve into the underground mine",
"QuestTarget_4164214": "Pursue Lockspring",
"QuestTarget_4164216": "Fight alongside Isolde",
"QuestTarget_4164217": "Stop the cocoon from absorbing Miasma",
"QuestTarget_4164218": "Stop Xiao'Guang from sacrificing herself",
"QuestTarget_4164220": "View the illusion of Carole",
"QuestTarget_4164222": "Deal with the floating boulder",
"QuestTarget_4164223": "Deal with the floating boulder",
"QuestTarget_4164224": "Use Revelation - Retrace to set up the stones.",
"QuestTarget_4164226": "Rotate the Tower Crane (1/3)\n<size=24><color=#CCCCCC>·Find a way to repair the crane's generator</color></size>",
"QuestTarget_4164229": "Use Revelation - Retrace to set up the stones.",
"QuestTarget_4164230": "Seal the source of the abnormal Miasma",
"QuestTarget_4164231": "Deal with the floating boulder",
"QuestTarget_4164232": "Deal with the floating boulder",
"QuestTarget_4164233": "Fight alongside Isolde",
"QuestTarget_4164234": "Defeat the TOPS people",
"QuestTarget_4165101": "Ask {F#Wise}{M#Belle} about Xiao'Guang",
"QuestTarget_4165103": "Take Xiao'Guang to see the gift",
"QuestTarget_513410101": "Enjoy the view with Xiao'Zhao",
"QuestTarget_513410201": "Go to the coffee stall in Waifei Peninsula with Xiao'Zhao",
"QuestTarget_513410301": "Go to the Tong Sui Shop with Xiao'Zhao",
"QuestTarget_513410401": "Go to Good Goods with Xiao'Zhao",
"QuestTarget_513410501": "Go to Yum Cha Sin with Xiao'Zhao",
"QuestTarget_514310101": "Go to the cable car at Failume Heights with Ye Shunguang",
"QuestTarget_514310201": "Go to the cactus in Blazewood with Ye Shunguang",
"QuestTarget_600210103": "Explore the Hidden Realm for the first time",
"QuestTarget_600210105": "Investigate the abandoned sword altar",
"QuestTarget_600210106": "Investigate the abandoned sword altar",
"QuestTarget_600210107": "Neutralize the hostile Ethereals behind the gate",
"QuestTarget_600210201": "Break the first seal and explore the Hidden Realm",
"QuestTarget_600210212": "Return and share your exploration findings with \"Shifu\"",
"QuestTarget_600210213": "Ask \"Shifu\" about the nature of the Hidden Realm",
"QuestTarget_600210217": "Break the first seal and explore the Hidden Realm",
"QuestTarget_600210218": "Ask \"Shifu\" about the sword formation",
"QuestTarget_600210219": "Talk to \"Shifu\" about the Sword Keeper's Trial again",
"QuestTarget_600210401": "Break the second seal and explore the Hidden Realm",
"QuestTarget_600210410": "Find the <color=#FFAF2C>only real truck</color> among a bunch of mini cargo trucks",
"QuestTarget_600210413": "Return to the main hall and talk to \"Shifu\"",
"QuestTarget_600210811": "With this taken care of, return to the main hall to find \"Shifu\"",
"QuestTarget_600210903": "Complete Nightmare Gauntlet",
"QuestTarget_600210904": "Go chat with Xiao'Guang at the platform",
"QuestTarget_600220801": "Head to the Divine Maze to investigate",
"QuestTarget_600220902": "Head to HAND Headquarters to find Tsukishiro Yanagi",
"QuestTarget_600221005": "Chat with Soldier 11",
"QuestTarget_600240101": " ",
"QuestTarget_600240201": "Confirm this week's commission schedule with Fairy",
"QuestTarget_600240202": "Head to the entrance of 404 to learn more about the commission",
"QuestTarget_600240204": "Listen in on Aria's moment of inspiration",
"QuestTarget_600240205": "Return to 404 to wrap up today's outing",
"QuestTarget_600240206": "Take a photo of Aria's moment of inspiration",
"QuestTarget_600240207": "Share your keepsake photo with Aria",
"QuestTarget_600240301": "Head to 404 and complete today's commission",
"QuestTarget_600240303": "Listen in on Sunna's moment of inspiration",
"QuestTarget_600240304": "Return to 404 to wrap up today's outing",
"QuestTarget_600240305": "Take a photo of Sunna's moment of inspiration",
"QuestTarget_600240306": "Share your keepsake photo with Sunna",
"QuestTarget_600240401": "Head to 404 and complete today's commission",
"QuestTarget_600240403": "Listen in on Nangong's moment of inspiration",
"QuestTarget_600240404": "Take a photo of Nangong's moment of inspiration",
"QuestTarget_600240405": "Return to 404 to wrap up today's outing",
"QuestTarget_600240406": "Share your keepsake photo with Nangong",
"QuestTarget_600240501": "Head to 404 and complete today's commission",
"QuestTarget_600240503": "Share some ice cream with Aria",
"QuestTarget_600240504": "Return to the beach with Aria to find some creative inspiration",
"QuestTarget_600240505": "Take a photo of Aria's moment of inspiration",
"QuestTarget_600240506": "Return to 404 to wrap up today's outing",
"QuestTarget_600240507": "Share your keepsake photo with Aria",
"QuestTarget_600240601": "Head to 404 and complete today's commission",
"QuestTarget_600240602": "Head to Lumina Square to meet up with the Angels of Delusion",
"QuestTarget_600240603": "Head to the riverside trail and listen in on the members' moment of inspiration",
"QuestTarget_600240604": "Take a group photo for keepsake",
"QuestTarget_600240605": "Return to 404 to wrap up today's outing",
"QuestTarget_600240606": "Share your keepsake photos with everyone!",
"QuestTarget_600250201": "Find Lyla for HIA's special event",
"QuestTarget_600420102": "Check out the new commissions",
"QuestTarget_600420103": "Check out the new commissions",
"QuestTarget_600420301": "Check out the new commissions",
"QuestTarget_600420401": "Check out the new commissions",
"QuestTarget_600420501": "Check out the new commissions",
"QuestTarget_600420701": "Say hi to Anby",
"QuestTarget_600420801": "Check out the new commissions",
"QuestTarget_600421101": "Check out the new commissions",
"QuestTarget_600421201": "Check out the new commissions",
"QuestTarget_600421301": "Check out the new commissions",
"QuestTarget_600421501": "Throw the message bottle",
"QuestTarget_9000601": "Mission-Related Group Test",
"Quest_Archive_UnlockTips_ChapterGeminiM1": "The <color=#FFAF2C>Phaethon</color> Agent Story <color=#FFAF2C>\"Just Another Day at the Video Store\"</color> has been recorded and can be viewed in the <color=#FFAF2C>Video Archive</color>",
"Quest_Mainquest_Hint": "You are about to enter Immersive Storytelling. During this mode, you cannot progress other types of missions or <color=#FFAF2C>switch main story chapters in the Logbook system</color>. Continue?",
"Quest_VHSName_023": "To Be Fuel for the Night",
"Quest_VHSPerformDesc_11600030": "\"She,\" too, had been waiting.",
"Quest_VHSPerformDesc_11600040": "\"She,\" too, had been waiting.",
"Quest_VHSPerformDesc_11600050": "\"She,\" too, had been waiting.",
"Quest_VHSPerformDesc_11600070": "\"Whenever I look over, I know you'll be there.\"",
"Quest_VHSPerformDesc_11600080": "Krampus' duty.",
"Quest_VHSPerformDesc_11600090": "Equivalent exchange is the fundamental principle behind everything.",
"Quest_VHSPerformDesc_11600150": "Perhaps, the real disaster's coming.",
"Quest_VHSPerformDesc_11600192": "A rare moment of happiness.",
"Quest_VHSPerformDesc_11600195": "\"Love... will be the end of me.\"",
"Quest_VHSPerformDesc_11600200": "\"Love... will be the end of me.\"",
"Quest_VHSPerformDesc_11600210": "\"Love... will be the end of me.\"",
"Quest_VHSPerformDesc_11600220": "\"Love... will be the end of me.\"",
"Quest_VHSPerformDesc_11600230": "\"Love... will be the end of me.\"",
"Quest_VHSPerformDesc_11600397": "\"Hey, kid, how much is that brain of yours worth?\"",
"Quest_VHSPerformDesc_11600400": "\"Hey, kid, how much is that brain of yours worth?\"",
"Quest_VHSPerformDesc_11600410": "\"Hey, kid, how much is that brain of yours worth?\"",
"Quest_VHSPerformDesc_11600430": "A Reason for absence.",
"Quest_VHSPerformDesc_11600440": "This is the cruelest of truths.",
"Quest_VHSPerformDesc_11600450": "This is the cruelest of truths.",
"Quest_VHSPerformDesc_11600460": "This is the cruelest of truths.",
"Quest_VHSPerformDesc_11600510": "\"Go on ahead — finish your mission.\"",
"Quest_VHSPerformDesc_11600520": "\"Go on ahead — finish your mission.\"",
"Quest_VHSPerformDesc_11600540": "A world free of division and inequality.",
"Quest_VHSPerformDesc_11600580": "\"There's no way we're losing!\"",
"Quest_VHSPerformDesc_11600590": "\"There's no way we're losing!\"",
"Quest_VHSPerformDesc_11600595": "\"There's no way we're losing!\"",
"Quest_VHSPerformDesc_11600630": "\"You choose to create light, while I choose... to bury the pain.\"",
"Quest_VHSPerformDesc_11600640": "\"You choose to create light, while I choose... to bury the pain.\"",
"Quest_VHSPerformDesc_11600650": "\"You choose to create light, while I choose... to bury the pain.\"",
"Quest_VHSPerformDesc_11600660": "\"I'm going to have that osmanthus cake I love, even though it always makes my stomach hurt.\"",
"Quest_VHSPerformDesc_11600670": "And that's... our teacher's confession.",
"Quest_VHSPerformDesc_11600675": "And that's... our teacher's confession.",
"Quest_VHSPerformDesc_11600680": "And that's... our teacher's confession.",
"Quest_VHSPerformDesc_11600690": "Perhaps one day, humanity's courage will fade away. But not today, not now.",
"Quest_VHSPerformDesc_11600700": "\"For New Eridu, and for our shared tomorrow, I offer my sword, my strength, and my all... until my very last breath.\"",
"Quest_VHSPerformDesc_11600710": "\"For New Eridu, and for our shared tomorrow, I offer my sword, my strength, and my all... until my very last breath.\"",
"Quest_VHSPerformDesc_11600715": "\"For New Eridu, and for our shared tomorrow, I offer my sword, my strength, and my all... until my very last breath.\"",
"Quest_VHSPerformDesc_11600720": "\"Thank you... for remembering me.\"",
"Quest_VHSPerformDesc_11600730": "\"Thank you... for remembering me.\"",
"Quest_VHSPerformDesc_11609001": "\"She,\" too, had been waiting.",
"Quest_VHSPerformDesc_11609002": "She'll be gone eventually.",
"Quest_VHSPerformDesc_11609005": "\"Hey, kid, how much is that brain of yours worth?\"",
"Quest_VHSPerformDesc_11609006": "The Final Battle.",
"Quest_VHSPerformDesc_11609008": "\"There's no way we're losing!\"",
"Quest_VHSPerformDesc_11609009": "\"There's no way we're losing!\"",
"Quest_VHSPerformDesc_11609010": "\"There's no way we're losing!\"",
"Quest_VHSPerformDesc_11609011": "\"Look, I caught you.\"",
"Quest_VHSPerformDesc_11609013": "\"Before the will of humankind, even gods... fall apart!\"",
"Quest_VHSPerformDesc_11609015": "\"For New Eridu, and for our shared tomorrow, I offer my sword, my strength, and my all... until my very last breath.\"",
"Quest_VHSPerformDesc_11609016": "These tiny yet magnificent connections will eventually converge into a torrent of miracles.",
"Quest_VHSPerformDesc_11609018": "\"This is the fate I chose for myself.\"",
"Quest_VHSPerformDesc_11609100": "\"Go on ahead — finish your mission.\"",
"Quest_VHSPerformName_11600005": "Another Wave Rises",
"Quest_VHSPerformName_11600030": "The Qingming Sword",
"Quest_VHSPerformName_11600070": "A Serious Deal",
"Quest_VHSPerformName_11600130": "White Flower and the Ethereal",
"Quest_VHSPerformName_11600200": "I'll Catch You",
"Quest_VHSPerformName_11600210": "Like Falling Leaves",
"Quest_VHSPerformName_11600230": "Long-Planned Plea for Help",
"Quest_VHSPerformName_11600235": "I'll Definitely Remember",
"Quest_VHSPerformName_11600240": "I'm on Your Side",
"Quest_VHSPerformName_11600340": "A Proxy's Duty",
"Quest_VHSPerformName_11600350": "A Necessary Price",
"Quest_VHSPerformName_11600370": "Ready for the Meeting",
"Quest_VHSPerformName_11600390": "Rekindled Light",
"Quest_VHSPerformName_11600420": "Surviving the Aftermath",
"Quest_VHSPerformName_11600475": "Reconciliation and Moving Forward",
"Quest_VHSPerformName_11600510": "Once Again",
"Quest_VHSPerformName_11600550": "Moving Boulders",
"Quest_VHSPerformName_11600590": "Standing Beside Her Phantom",
"Quest_VHSPerformName_11600610": "Reinforcements Descend",
"Quest_VHSPerformName_11600620": "Continuing Forward",
"Quest_VHSPerformName_11600640": "Directive Broken",
"Quest_VHSPerformName_11600670": "Before the Journey Home",
"Quest_VHSPerformName_11600715": "Heart of Compassion",
"Quest_VHSPerformName_11600720": "Farewell and Departure",
"Quest_VHSPerformName_11600730": "Memory Starstream",
"Quest_VHSPerformName_11609001": "\"Ye Shunguang\"",
"Quest_VHSPerformName_11609003": "Must-Do Task",
"Quest_VHSPerformName_11609004": "Seeing You Again",
"Quest_VHSPerformName_11609006": "Split into Five Forces",
"Quest_VHSPerformName_11609010": "Unable to Attack",
"Quest_VHSPerformName_11609015": "Void Hunter Anointment",
"Quest_VHSPerformName_11609018": "The Final Choice",
"Quest_VHSPerformName_11609100": "Loss and Gain",
"RET_COOP_MEMBER_NO_QUEST": "A room member has not unlocked the necessary stage",
"RET_COOP_NOT_ALLOW_JOIN_ROOM": "Unable to join other rooms at the moment. Please try again later.",
"RET_COOP_OFFLINE_FORBIDDEN_PLAY": "Due to repeatedly failing to leave matches properly, matchmaking is temporarily unavailable",
"RET_COOP_QUEST_ID_NOT_LEGAL": "Multiplayer stage error, please try again",
"RET_COOP_STATE_NOT_ALLOW_OP": "You cannot join this room right now",
"RET_COOP_TIME_NOT_OPEN": "The event is not currently available",
"RET_GACHA_EQUIP_RANDOM_PROPERTY_DUPLICATE": "Selected stat is a duplicate",
"RET_GACHA_EQUIP_RANDOM_PROPERTY_INVALID": "Invalid stat selection",
"RET_GACHA_EQUIP_RANDOM_PROPERTY_LIMIT": "Selected stats exceed the limit",
"RET_PLAYER_AI": "Unable to invite this player",
"RET_SOCIAL_FORUM_POST_FINISHED": "This commission has been completed and you can no longer modify it",
"RemandGoodsSubtitle_SpecialGift_DetailSubtitle_OB2.5": "Dawn Seeker's Ticket",
"Reply1_25006": "Whoa, that's sick!",
"Revive_Title": "Link Established",
"S3_ReferenceDesc02": " ",
"SceneAtmosphere_NPCName_10": "Frustrated Bright Porcelain Worker",
"SceneAtmosphere_NPCName_11": "TOPS Employee 1",
"SceneAtmosphere_NPCName_12": "TOPS Employee 2",
"SceneAtmosphere_NPCName_15": "Qingzi",
"SceneAtmosphere_NPCName_16": "Dazhu",
"SceneAtmosphere_NPCName_19": "Male Porcelume Worker",
"SceneAtmosphere_NPCName_20": "Porcelume Worker Woman No. 1",
"SceneAtmosphere_NPCName_21": "Porcelume Worker Male 1",
"SceneAtmosphere_NPCName_31": "Porcelumex Staff",
"SceneAtmosphere_NPCName_32": "Porcelume Worker",
"SceneAtmosphere_NPCName_34": "Anomalous Miasma",
"SenderNote2_201431": " · Fate may be unpredictable, but she's willing to shoulder the burdens of the world.",
"SenderNote3_201431": " · She walked alone through the dark night — until she took your hand.",
"ShareInfoTemplate_Assault_Rank": "Rank",
"ShareInfoTemplate_Title_6208": "Notorious Hunt - The Thrall",
"ShareInfoTemplate_Title_6301": "Expert Challenge: Notorious - Dullahan",
"ShareInfoTemplate_Title_6307": "Expert Challenge: Doppelganger - Jane",
"ShareInfoTemplate_Title_6309": "Expert Challenge: Lumberjack",
"ShareInfoTemplate_Title_6312": "Expert Challenge: Miasmic - Komano Manato",
"ShiyuDefenceLockText2": "Unlocked when Inter-Knot Reputation reaches <color=#FFAF2C>Certified Proxy</color> and Inter-Knot reaches <color=#FFAF2C>Lv. 35</color>",
"ShopRestrict_AvatarAwaken_Full": "This Agent's Potential is at the maximum, Potential Silhouette can't be purchased.",
"Shop_Coin_AvatarShop_Desc": "When an S-Rank Agent's Mindscape reaches the max level, you will receive 1 \"Special Invitation Letter\" when obtaining that Agent again, which can be exchanged for valuable items in the \"Collectible Exchange\" Store under \"Agent Exchange\".",
"Shop_Coin_Awaken_Story": "The everyday isn't a dull routine — it''s a sea of ideas quietly gathering change. In those tiny miracles we repeat day after day, maybe there's a spark of power waiting to unlock our \"potential.\"",
"Shop_Coin_WeaponShop_Desc": "An item that can be exchanged for valuable items in the \"Collectible Exchange\" Store under \"W-Engine Exchange.\"",
"Shop_Coin_WeaponShop_Name": "W-Engine Microcontroller Unit",
"Shop_Coin_WeaponShop_Story": "A pristine W-Engine Microcontroller Unit with virtually no signs of use — perfect for crafting higher precision, more effective W-Engines. These units are rare, expensive, and highly specialized. Keep it out of sight to avoid getting reported.",
"ShortcutFuntion_Sidebar": "Function Menu",
"ShortcutFuntion_Sidebar_Change1": "Menu Decor",
"SideChat_Chapter04_304012108_04": "Ehn-na, nha-nuh-nhu-ne! (I know SREC! They have cheaper properties than this one! You don't need that many Dennies, you know?)",
"SideChat_Chapter04_304012108_09": "A part? Like, just a bathroom? Would SREC even entertain that idea...? And even if they would, I can't even afford a bathroom!",
"Side_Chat_Antique_225013028_12": "A chance to prove yourself... Well, there is one!",
"Side_Chat_Antique_225013028_13": "Yesterday, I stored the exploration equipment required for the investigation in a locked warehouse. The generator that controls the lock of the warehouse door is placed above the scaffolding, but the workers in charge of the power supply for this area probably skipped work today...",
"Side_Chat_Antique_225013028_14": "It'll take some serious skills to climb up there! If you can make it up that scaffolding and activate the generator that unlocks the warehouse, I'll acknowledge your abilities. What do you say?",
"Side_Chat_Antique_225013028_15": "Easy peasy.",
"Side_Chat_Antique_225013030_08": "Splitting up would be more efficient, but...",
"Side_Chat_Antique_225013033_10": "Following the notes left by Vanguard Members of the old civilization, you head to the room where their supplies are stored. \"For the brave pioneers who find this place in the future.\" This is what the notes say.",
"Side_Chat_Antique_225013033_11": "Did you learn about their successful exploration outcome from the archives? It's truly heartening... To be honest, failure is the norm in Hollow investigations, and sacrifices are far from rare. Even today's Association still faces this reality, let alone those pioneers who struggled to survive in the old era.",
"Side_Chat_Antique_225013035_02": "Oh, almost forgot something important! New recruits need to head to the equipment warehouse to pick up supplies and new gear—we didn't have these perks when I first started, so you're joining at just the right time.",
"Side_Chat_Antique_225013036_02": "As thanks for helping us to restore the power. I've got some extra supplies ready for you—no need to thank me!",
"Sidebar_Decoration_Btn_4": "Unavailable Period",
"Sidebar_Decoration_Item_1359001_Desc": "Choose this option to display your Function Menu interface in the standard theme.",
"Sidebar_Decoration_Item_1359001_Get": "The standard theme used for the Function Menu interface.",
"Sidebar_Decoration_Item_1359002_Desc": "Choose this option to remove all pendants from your Function Menu interface.",
"Sidebar_Decoration_Item_1359003_Desc": "A phosphorescent oasis amassed in glow, a ruin washed in blinking neon.",
"Sidebar_Decoration_Item_1359003_Get": "Obtained from Points Exchange on the Intel Board.",
"Sidebar_Decoration_Item_1359003_Tips": "Menu decoration set. Once obtained, it can be equipped and displayed in the Function Menu.",
"Sidebar_Decoration_Item_1359004": "\"Neon Ruins\" - Pendant",
"Sidebar_Decoration_Item_1359004_Desc": "A phosphorescent oasis amassed in glow, a ruin washed in blinking neon.",
"Sidebar_Decoration_Item_1359004_Get": "Obtained from Points Exchange on the Intel Board.",
"Sidebar_Decoration_Item_1359004_Tips": "Menu decoration set. Once obtained, it can be equipped and displayed in the Function Menu.",
"Sidebar_Decoration_Item_1359005": "\"Pursuit of Fun\" Theme",
"Sidebar_Decoration_Item_1359005_Get": "Obtained from Points Exchange on the Intel Board.",
"Sidebar_Decoration_Item_1359005_Tips": "Menu decoration set. Once obtained, it can be equipped and displayed in the Function Menu.",
"Sidebar_Decoration_Item_1359006": "\"Pursuit of Fun\" Pendant",
"Sidebar_Decoration_Item_1359006_Get": "Obtained from Points Exchange on the Intel Board.",
"Sidebar_Decoration_Item_1359006_Tips": "Menu decoration set. Once obtained, it can be equipped and displayed in the Function Menu.",
"Sidebar_Decoration_Item_1359007": "Random Play Theme",
"Sidebar_Decoration_Item_1359007_Desc": "Drifting between light and shadow, replaying yesterday's life.",
"Sidebar_Decoration_Item_1359007_Tips": "\"New Eridu City Fund: Premium Plan\" commemorative theme. Once obtained, it can be equipped and displayed in the Function Menu.",
"Sidebar_Decoration_Item_1359008": "Random Play Pendant",
"Sidebar_Decoration_Item_1359008_Desc": "Drifting between light and shadow, replaying yesterday's life.",
"Sidebar_Decoration_Item_1359008_Tips": "\"New Eridu City Fund: Premium Plan\" commemorative pendant. Once obtained, it can be equipped and displayed in the Function Menu.",
"Sidebar_Decoration_Item_1359009_Get": "Obtained by completing the corresponding conditions in the limited-time event \"Filmgoer Thank-You Gift\".\nLimited-time event reward.",
"Sidebar_Decoration_Item_1359009_Tips": "Limited-time \"Filmgoer Thank-You Gift\" exclusive theme. Once obtained, it can be equipped and displayed in the Function Menu.",
"Sidebar_Decoration_Item_1359010_Desc": "Graffiti rules, break the limits.",
"Sidebar_Decoration_Item_1359010_Get": "Obtained by completing the corresponding conditions in the limited-time event \"Filmgoer Thank-You Gift\".\nLimited-time event reward.",
"Sidebar_Decoration_Item_1359010_Tips": "Limited-time \"Filmgoer Thank-You Gift\" exclusive pendant. Once obtained, it can be equipped and displayed in the Function Menu.",
"Sidebar_Entries_Forum": "Intel Board",
"Sidebar_Entries_Journey": "Logbook",
"Sidebar_Entries_Journey_Full": "Logbook Guide",
"SmithyText_LockHint": "Complete rank-up and reach Inter-Knot Lv. 21 to unlock the \"Bardic Needle\" music store",
"SocialChat_Circle_Empty": "The <color=#FFAF2C>Outpost Channel</color> is a dedicated channel for Outpost members to communicate with each other. <color=#FFAF2C>Join or create an Outpost</color> to unlock the corresponding Outpost channel.",
"SocialCircle_CancelAdmin_Tip_Desc": " ",
"SocialCircle_Identity_1": "Outpost Leader",
"SocialCircle_Identity_2": "Outpost Admin",
"SocialCircle_KickOut_Tip_Desc": " ",
"SocialCircle_Leave_Tip_Desc": " ",
"SocialCircle_ManagePage_CreateCDTips": "Outpost Creation on Cooldown",
"SocialCircle_MomentContent_10001": "Awesome! Proxy <color=#E58100>{0}</color> performed {2} signal searches in the {1} Agent channel, acquiring <color=#E58100>{3}</color> S-Rank Agents <color=#E58100>{4}</color>!",
"SocialCircle_MomentContent_10002": "A true chosen one! Proxy <color=#E58100>{0}</color> performed {2} Signal Searches in the {1} W-Engine Channel and obtained <color=#E58100>{3}</color> S-Rank W-Engines <color=#E58100>{4}</color>!",
"SocialCircle_Report_MemberList": "Member List",
"SocialCircle_SetAdmin_Tip_Desc": " ",
"SocialCircle_transfer_Tip_Desc": " ",
"SocialForum_Currency_Limit": "Obtainable Within the Cycle",
"SocialForum_Empty": "No new Delegated Commissions at the Outpost. You can <color=#FFAF2C>post a commission</color> or <color=#FFAF2C>refresh the Intel Board</color>.",
"SocialForum_ForumTitle_Max": "Proxy Outpost · Official Consultant",
"SocialForum_Level_Desc1": "New items added to Points Exchange",
"SocialForum_Level_Desc4": "Title Unlocked: Inter-Knot Drifter",
"SocialForum_MainPage_EmptyState": "No new Delegated Commissions at the Outpost. You can <color=#FFAF2C>post a commission</color> or <color=#FFAF2C>refresh the Intel Board</color>.",
"SocialForum_Manage_SubTips": "Commission closed - record can be deleted",
"SocialForum_Management_Empty": "<color=#B5B5B5>No commissions published or accepted yet. Press</color> <color=#FFAF2C>Publish Commission</color> <color=#B5B5B5>or head to the</color> <color=#B5B5B5>Intel Board</color> <color=#FFAF2C>to accept a commission</color>.",
"SocialForum_Newbie_Postscript_Key": "Master, to provide clearer and more detailed guidance, I used a decommissioned account to post this temporary commission. While it is merely a modest act of service, your assistant nevertheless looks forward to your generous commendation.",
"SocialForum_PostDeleteFailure_Title": "Failed to Cancel",
"SocialForum_PostTakenByOther_Desc": "This commission has been taken by another Proxy. Please refresh the Intel Board to find other commissions.",
"SocialForum_PostTakenFailure_ConditionNotMatch_Desc": "You have not unlocked the required commission level set by the poster. Increase your Inter-Knot Reputation or continue the main story to proceed.",
"SocialForum_PostTakenFailure_ConditionNotMatch_Title": "Failed to Accept",
"SocialForum_PostTakenFailure_TargetUnfinished_Desc": "The commission specified by the poster requires you to have cleared it first before accepting. Please proceed to complete this commission.",
"SocialForum_PostTakenFailure_TargetUnfinished_Title": "Failed to Accept",
"SocialForum_Post_Modifypostscript_Title": "Edit Note",
"SocialForum_Post_Publish_Button": "Post Commission",
"SocialForum_Post_Publish_Detail_Button2": "Confirm Target",
"SocialForum_Post_Publish_Detail_SubTitle1": "After completion, the publisher will receive [Commission Rewards] and [Cycle Challenge] progress",
"SocialForum_Post_Times1": "Unlimited",
"SocialForum_Post_Title_BigBoss8": "<quad name=UI/Sprite/A1DynamicLoad/InterKnot/UnPacker/IconInterknotMission><color=#2EB6FF>Miasma Ravager - Sobek</color>",
"SocialForum_Post_Title_HDD_Default": "Help Needed for a Hard Commission — Urgent, Online Now!",
"SocialForum_Post_Title_SmallBoss13": "<quad name=UI/Sprite/A1DynamicLoad/InterKnot/UnPacker/IconInterknotMission><color=#2EB6FF>Miasma Walker - Scorpse</color>",
"SocialForum_Post_Title_SmallBoss2": "<quad name=UI/Sprite/A1DynamicLoad/InterKnot/UnPacker/IconInterknotMission><color=#2EB6FF>Troublemaker - Wanted Enforcer</color>",
"SocialForum_PublishCD_Desc": "You cannot immediately publish a commission after cancelling it. Please wait 1 minute and try again.",
"SocialForum_PublishCD_Title": "Unable to post commission",
"SocialForum_PublishFailure_Desc": "Max commissions reached for this Stage",
"SocialForum_PublishFailure_Title_1": "The number of Delegated Commissions of this type has reached the <color=#FFAF2C>limit for this period</color>.",
"SocialForum_Publish_HDD_SubTips": "Hard Commissions can only be posted and completed once",
"SocialForum_Publish_Objective_Empty": "No Commissions Available to Post",
"SocialForum_Tab_Name": "Intel Board",
"SocialForum_Textinput_Desc1": "You can edit the commission note and post it to the Intel Board",
"SocialForum_Toptips_Title": "Intel Board Message",
"Social_Share_Assaults_NoScore": "Currently no Battle Records to share",
"Store_Chat_Antique_32540001_Name_01": "Worked Up Miner",
"Store_Chat_Antique_32540001_Name_02": "Indifferent Miner",
"Store_Chat_Antique_32540002_Name_01": "Scared Engineer",
"Store_Chat_Mewji_30040228_01": "Hey there, kind citizen! Are you here to help the lost Bangboo?",
"Store_OngoingAntique_Antique_412500001_Name_01": "Worked Up Miner",
"Store_OngoingAntique_Antique_412500001_Name_02": "Indifferent Miner",
"Store_OngoingAntique_Antique_412500002_Name_01": "Scared Engineer",
"Store_OngoingAntique_Antique_412500003_Name_01": "Young Vanguard Member",
"Store_OngoingAntique_Antique_412500004_02": "Heh, why would you think that? Whenever people talk about Lady Sunbringer, they always describe her as wise, kind, and approachable, don't they?",
"Store_OngoingAntique_Antique_412500004_03": "Sure, but... her knowledge of the Hollows is almost too extensive, don't you think?",
"Store_OngoingAntique_Antique_412500004_Name_01": "Young Follower",
"Store_OngoingAntique_Antique_412500004_Name_02": "Elder Follower",
"Store_OngoingAntique_Antique_412500005_05": "Since then, we've followed both the Lord and Lady Sunbringer to reach the present day...",
"Store_OngoingAntique_Antique_412500005_Name_01": "Curious Worker",
"Store_OngoingAntique_Antique_412500005_Name_02": "Serious Technician",
"Store_OngoingAntique_Antique_412500006_01": "Thanks to everyone's combined efforts, production at Factory three is back on track. Fellow workers, while we celebrate this progress, Lady Sunbringer once again reminds us of the importance of safety: always remember the three core principles of safe production, stay diligent in your duties, strictly manage the duration of Hollow operations, and pay close attention to fire safety within the factory and mining areas to prevent accidents before they happen...",
"Store_OngoingAntique_Antique_412500006_02": "The eastern factory has been attacked by Ethereals. Please stay away from the Miasma and other corrupted substances! Wear Porcelume anti-corruption gear at all times and in the event of an Ethereal attack, seek shelter in nearby buildings and wait for rescue from a security team...",
"Store_OngoingAntique_Antique_412500006_Name_01": "Solemn Male Voice",
"Store_OngoingAntique_Antique_412500007_01": "Recently, some personnel in a few departments have shown signs of poor motivation and deliberate idleness. The Lord regards this issue with the utmost concern and has issued stern criticism. We once again stress the importance of maintaining production discipline within factory three...",
"Store_OngoingAntique_Antique_412500007_02": "The production and quality of Porcelume are the very lifeblood of factory three. It is the only measure of our worth. The safety and prosperity of the settlement rests in our hands. Let no one harm the collective interest for selfish reasons...",
"Store_OngoingAntique_Antique_412500007_03": "Under the Lord's guidance and courage, we shall build a beautiful...",
"Store_OngoingAntique_Antique_412500007_Name_01": "Solemn Male Voice",
"Store_OngoingAntique_Antique_412500008_01": "How did that big fella end up in Lemnian Hollow?! Isn't it a military mech?",
"Store_OngoingAntique_Antique_412500008_02": "Who knows? Maybe it's from the last military operation in Waifei Peninsula... Or maybe it came in through some fissure...",
"Store_OngoingAntique_Antique_412500008_03": "We've been in this line of work long enough. Nothing should surprise us anymore.",
"Store_OngoingAntique_Antique_412500008_04": "Dammit! If I make it out of here alive, I'm getting a new job for sure!",
"Store_OngoingAntique_Antique_412500008_05": "Gonna wait tables over at Lumina Square? I'll be sure to give you a good tip~",
"Store_OngoingAntique_Antique_412500008_06": "If I actually survive this, you can have multiple tips!",
"Store_OngoingAntique_Antique_412500008_07": "I'll hold you to it!",
"Store_OngoingAntique_Antique_412500008_Name_01": "Impatient Male Voice",
"Store_OngoingAntique_Antique_412500008_Name_02": "Calm Female Voice",
"Store_OngoingAntique_Antique_412500009_01": "The following fugitives have been identified as wanted targets: former Captain of the Second Guard, Leonid Antonov; Head of Plant One, Yulia Goryacheva; former Technical Director, Sun...",
"Store_OngoingAntique_Antique_412500009_02": "Anyone with knowledge of these individuals or other fugitives, please contact the Lord's Command or any member of the local First Guard. Command shall reward those who provide valuable intel...",
"Store_OngoingAntique_Antique_412500009_Name_01": "Hoarse Male Voice",
"Store_OngoingAntique_Antique_412500010_Name_01": "Cheerful Male Voice",
"Store_OngoingAntique_Antique_412500010_Name_02": "Resigned Female Voice",
"Store_OngoingAntique_Antique_412500011_01": "Accessing operation log 01-03, Lemnian Second Vanguard Squad.",
"Store_OngoingAntique_Antique_412500011_07": "Stop lying to yourself! Something's not right about this place!",
"Store_OngoingAntique_Antique_412500011_Name_01": "Robotic Female Voice",
"Store_OngoingAntique_Antique_412500011_Name_02": "Concerned Female Voice",
"Store_OngoingAntique_Antique_412500011_Name_03": "Comforting Male Voice",
"Store_OngoingAntique_Antique_412500012_02": "Because she said she... she'd take care of it. She'd calm the Hollow down...",
"Store_OngoingAntique_Antique_412500012_03": "No matter how strong she is, how could she deal with the Hollow on her own!",
"Store_OngoingAntique_Antique_412500012_05": "No...! I don't!",
"Store_OngoingAntique_Antique_412500012_Name_01": "Angry Female Voice",
"Store_OngoingAntique_Antique_412500012_Name_02": "Hesitating Male Voice",
"TL_Cs_C26_MainCity_ShowNewSkin_010": "So... what do you think? Does... this outfit look okay?",
"TL_Csr_C26_MR2_02_ShowBlackMiasmaFlower_020": "Oh no, they've spotted us!",
"TL_Csr_C26_MR4_07_ShowTowerCrane_020": "We can use that crane to go further down! But we'll have to find a way to rotate it first...",
"TL_Csr_C26_MR4_14_BlackSmoke_010": "Oh no... It's too late...!",
"TL_Csr_C26_Yeshunguang_Rotate_020": "Oh no... Xiao'Guang!",
"TL_Csr_ForbiddenArea_Story_05_010": "Found it... The last sword is right here!",
"TL_Csr_ForbiddenArea_Story_05_020": "Wait... Who are you?!",
"TL_QTE_C26_MR4_SaveYeShunguang_010": "Stop, Xiao'Guang! If you do this, you'll go down with Them!",
"TL_QTE_C26_MR4_SaveYeShunguang_020": "Stop, Xiao'Guang! If you do this, you'll go down with Them!",
"TL_QTE_C26_MR4_SaveYeShunguang_060": "Stop, Xiao'Guang!",
"TL_QTE_C26_MR4_SaveYeShunguang_070": "Stop, Xiao'Guang!",
"TarotCard_1000988_ExtraDes": "[Light & Shadow]: The max stack count of <color=#FFFFFF>Bearer</color> increases to 6, and <color=#FFFFFF>Culmination</color> can stack up to 9 times. While in the <color=#FFFFFF>Enlightened Mind</color> state, each point of <color=#FFFFFF>Qingming Sword Force</color> consumed grants 1 stack of <color=#FFFFFF>Culmination</color>. <color=#FFFFFF>EX Special Attack: Enlightened Mind - Soaring Light</color> and <color=#FFFFFF>Ultimate: Cleaving Heavens</color>'s DMG ignore 40% of the target's DEF.",
"TarotCard_1000988_des": "Ye Shunguang has evoked the Mindscape: <color=#FFAF2C>Light & Shadow</color>.",
"TarotCard_1000989_ExtraDes": "[Righteous Verdict]: When Zhao switches out of being the active character, all squad members' DMG ignores 15% of the target's All-Attribute RES for 50s.",
"TarotCard_1000989_des": "Zhao has evoked the Mindscape: <color=#FFAF2C>Righteous Verdict</color>.",
"TarotCard_1044021_name": "[Deployed] Sprout",
"TarotCard_Ellen_1320703_Buff_02_Coop_Des": "Ellen's ATK is increased by {Ability:{AbilityName: Coop_Equipment_2004,\u00A0AbilitySpecials:\u00A0AS_BaseAttackRatio,100,2}}%.",
"TeleportJumpFailedInfo_PopupMain": "Reach Inter-Knot Lv. 20, and complete Chapter 1 - Intermission to unlock.",
"Test_GalGame_TimeLineTest_90000010_001": "TL placeholder content, awaiting further updates",
"Text_Controller60": "View Description",
"Text_Controller60_CircleDesc": "Outpost Description",
"Text_Date_20143103_Task_Reward": "Wish Event Completed: Lucky Draw",
"Text_Date_20143104_Task_Reward": "Completed Wish Event: Gacha Extravaganza",
"Text_Date_20143105_Task_Reward": "Wish Event Complete: Pets and Responsibilities",
"Text_Date_22134103_Task_Reward": "Complete the Wish Event: Basic Intel",
"Text_Date_22134104_Task_Reward": "Complete the Wish Event: A Small Shop",
"Text_Date_5134101_Task": "Wishlist Destination: Port Elpis",
"Text_Main_QuitYaoNv_Dec": "Quit investigation?",
"Text_Main_QuitYaoNv_Title": "Investigating",
"Text_Transition_2014311": "You meet up with <color=#FFAF2C>Ye Shunguang</color> at the entrance to the video store on Sixth Street",
"Text_Transition_2213411": "You meet up with <color=#FFAF2C>Zhao</color> at the metro entrance on Sixth Street",
"Text_Transition_221341101": "You meet up with <color=#FFAF2C>Zhao</color> at the parking lot at Lumina Square",
"Text_Transition_221341801": "You meet up with <color=#FFAF2C>Zhao</color> at the elevator on the lower level of Blazewood",
"TheGun_Slot2Sub": " ",
"TimeFormat_DayHour": "{0} d {1} hr",
"Tip01_ActivityTrainingH5_OB2.5": "Week {0} of Training",
"Tip_WinterPage03_OB2.5_02": "Purchase to get 680 Polychromes",
"Tip_WinterPage03_OB2.5_04": "First S-Rank guaranteed to be selected S-Rank",
"Tips_10012318": "After 1st or 2nd hit of <color=#FFFFFF>Towering Peaks</color> <IconMap:Icon_Normal_Fairy>, press <IconMap:Icon_SpecialReady_Rp_Fairy> to launch <color=#FFFFFF>EX Special Attack: Lion's Roar</color> <color=#FFAF2C>{0}</color>",
"Tips_10012319": "After 3rd or 4th hit of <color=#FFFFFF>Towering Peaks</color> <IconMap:Icon_Normal_Fairy>, press <IconMap:Icon_SpecialReady_Rp_Fairy> to launch <color=#FFFFFF>EX Special Attack: Earth Shaker</color> <color=#FFAF2C>{0}</color>",
"Tips_10012320": "After 1st or 2nd hit of <color=#FFFFFF>Majestic Summit</color> <IconMap:Icon_SpecialReady_Rp_Fairy>, press <IconMap:Icon_Normal_Fairy> to launch <color=#FFFFFF>EX Special Attack: Mountain Tremor</color> <color=#FFAF2C>{0}</color>",
"Tips_10012321": "After 3rd or 4th hit of <color=#FFFFFF>Majestic Summit</color> <IconMap:Icon_SpecialReady_Rp_Fairy>, press <IconMap:Icon_Normal_Fairy> to launch <color=#FFFFFF>EX Special Attack: One's Path</color> <color=#FFAF2C>{0}</color>",
"Tips_10012328": "Hit the enemy and apply 3 stacks of <color=#FFFFFF>White Thunder</color> to the enemy <color=#FFAF2C>{0}</color>",
"Tips_10012329": "Use a <color=#FFFFFF>Dodge Counter</color> to enter <color=#FFFFFF>Voltage Overload</color> <color=#FFAF2C>{0}</color>",
"Tips_10012330": "When the enemy does not have <color=#FFFFFF>White Thunder</color>, press <IconMap:Icon_SpecialReady_Fairy> to activate an <color=#FFFFFF>EX Special Attack</color> <color=#FFAF2C>{0}</color>",
"Tips_10012331": "Press <IconMap:Icon_Normal_Fairy> to gain <color=#FFFFFF>Zap</color> <color=#FFAF2C>{0}</color>",
"Tips_10012332": "When <color=#FFFFFF>Zap</color> is fully charged, press <IconMap:Icon_SpecialReady_Fairy> to launch an <color=#FFFFFF>EX Special Attack</color> <color=#FFAF2C>{0}</color>",
"Tips_10012333": "After launching an <color=#FFFFFF>Ultimate</color>, hold <IconMap:Icon_Special_Fairy> to launch <color=#FFFFFF>Special Attack: Obstruction Removal - Cycle</color> <color=#FFAF2C>{0}</color>",
"Tips_10012334": "Trigger the <color=#FFFFFF>Abloom</color> effect on enemies in the <color=#FFFFFF>Shock</color> state <color=#FFAF2C>{0}</color>",
"Tips_10012335": "With <color=#FFFFFF>Flash Freeze Charge</color>, press <IconMap:Icon_Normal_Fairy> after the third hit of a <color=#FFFFFF>Basic Attack</color> to launch <color=#FFFFFF>Icy Blade</color> <color=#FFAF2C>{0}</color>",
"Tips_10012336": "With <color=#FFFFFF>Flash Freeze Charge</color>, after launching <color=#FFFFFF>Icy Blade</color> press <IconMap:Icon_Normal_Fairy> to launch <color=#FFFFFF>Glacial Blade Wave</color> <color=#FFAF2C>{0}</color>",
"Tips_10012337": "After launching an <color=#FFFFFF>EX Special Attack</color>, press <IconMap:Icon_Normal_Fairy> to launch the 5th hit of a <color=#FFFFFF>Basic Attack</color> <color=#FFAF2C>{0}</color>",
"Tips_10012338": "After activating an <color=#FFFFFF>EX Special Attack</color>, taking a hit while attacking will automatically trigger <color=#FFFFFF>Basic Attack: Fire Assault</color> <color=#FFAF2C>{0}</color>",
"Tips_10012339": "Hold <IconMap:Icon_Normal_Fairy> to launch <color=#FFFFFF>Basic Attack: Fire Charge</color>, release <IconMap:Icon_Normal_Fairy> to launch <color=#FFFFFF>Basic Attack: Fire Assault</color> with a <color=#FFAF2C>successful block {0}</color>",
"Tips_10012340": "Repeatedly launch <color=#FFFFFF>Special Attack: Azure Flash</color> <color=#FFAF2C>{0}</color>",
"Tips_10012341": "Launch <color=#FFFFFF>Azure Flash - Boundary</color> <color=#FFAF2C>{0}</color>",
"Tips_10012342": "Hold <IconMap:Icon_Normal_Fairy> to launch <color=#FFFFFF>Basic Attack: Mixed Flame Blend</color> and hit an enemy <color=#FFAF2C>{0}</color>",
"Tips_10012343": "Press {LAYOUT_MOBILE#<IconMap:Icon_Switch>}{LAYOUT_CONTROLLER#<Action:InLevelSwitchAvatar>}{LAYOUT_KEYBOARD#<Action:InLevelSwitchAvatar>}{LAYOUT_CONSOLECONTROLLER#<Action:InLevelSwitchAvatar>} to switch Agents and trigger <color=#FFFFFF>Afterburn</color> until Burnice gets <color=#FFFFFF>Emberflow</color> <color=#FFAF2C>{0}</color>",
"Tips_10012344": "Press {LAYOUT_MOBILE#<IconMap:Icon_Switch>}{LAYOUT_CONTROLLER#<Action:InLevelSwitchAvatar>}{LAYOUT_KEYBOARD#<Action:InLevelSwitchAvatar>}{LAYOUT_CONSOLECONTROLLER#<Action:InLevelSwitchAvatar>} to switch to Burnice and launch <color=#FFFFFF>EX Special Attack: Intense Heat Tossing Method</color> <color=#FFAF2C>{0}</color>",
"Tips_10012345": "When <color=#FFFFFF>Frostbite Points</color> are at maximum, press {LAYOUT_MOBILE#<IconMap:Icon_Switch>}{LAYOUT_CONTROLLER#<Action:InLevelSwitchAvatar>}{LAYOUT_KEYBOARD#<Action:InLevelSwitchAvatar>}{LAYOUT_CONSOLECONTROLLER#<Action:InLevelSwitchAvatar>} to switch to Xiao'Zhao and activate <color=#FFFFFF>Entry Skill: Burst of Frost</color> <color=#FFAF2C>{0}</color>",
"Tips_10012346": "While in an <color=#FFFFFF>Ether Veil</color>, press <IconMap:Icon_SpecialReady_Fairy> to launch <color=#FFFFFF>EX Special Attack</color>, and trigger a <color=#FFFFFF>Quick Assist</color> <color=#FFAF2C>{0}</color>",
"Tips_10012347": "Press {LAYOUT_MOBILE#<IconMap:Icon_Switch>}{LAYOUT_CONTROLLER#<Action:InLevelSwitchAvatar>}{LAYOUT_KEYBOARD#<Action:InLevelSwitchAvatar>}{LAYOUT_CONSOLECONTROLLER#<Action:InLevelSwitchAvatar>} to have a squadmate enter through a <color=#FFFFFF>Quick Assist</color> <color=#FFAF2C>{0}</color>",
"Tips_10012348": "After squadmates trigger <color=#FFAF2C>Afterburn</color> 12 times, Burnice gains 1 point of <color=#FFAF2C>Emberflow</color>",
"Tips_10012349": "Gain 6 points of <color=#FFFFFF>Qingming Sword Force</color> through <color=#FFFFFF>Basic Attacks</color> or <color=#FFFFFF>EX Special Attacks</color> <color=#FFAF2C>{0}</color>",
"Tips_10012350": "Hold <IconMap:Icon_Normal_Fairy> to launch <color=#FFFFFF>Illuminating Darkness</color> and enter the <color=#FFFFFF>Enlightened Mind</color> state <color=#FFAF2C>{0}</color>",
"Tips_10012351": "Repeatedly press <IconMap:Icon_Normal_Fairy> while airborne to launch <color=#FFFFFF>Enlightened Mind - Sunderlight Annihilation</color> <color=#FFAF2C>{0}</color>",
"Tips_10012352": "After activating <color=#FFFFFF>Enlightened Mind - Sunderlight Annihilation</color>, press <IconMap:Icon_Normal_Fairy> to launch <color=#FFFFFF>Basic Attack: Enlightened Mind - Sunderlight Maximum</color> <color=#FFAF2C>{0}</color>",
"Tips_10012353": "Press the <color=#FFFFFF>Ultimate</color> button to launch <color=#FFFFFF>Enlightened Mind - Return to Dust</color> and exit the <color=#FFFFFF>Enlightened Mind</color> state <color=#FFAF2C>{0}</color>",
"Tips_10012354": "Launch <color=#FFFFFF>Ultimate: Chasing Storms</color> and enter the <color=#FFFFFF>Enlightened Mind</color> state <color=#FFAF2C>{0}</color>",
"Tips_10012355": "In the <color=#FFFFFF>Enlightened Mind</color> state, launch <color=#FFFFFF>Ultimate: Cleaving Heavens</color> <color=#FFAF2C>{0}</color>",
"Tips_10012356": "Block the Miasma Ravager - Huskron's attack to deal massive DMG",
"Tips_20028701": "Master! The Logbook system is now active.",
"Tips_20028702": "Allow me to introduce the Logbook system.",
"Tips_20028903": "Let's head into \"Breaking Thunder - Solo Investigation\" first",
"Tips_20029001": "You just got a Resonium, let's try equipping it!",
"Tips_20029007": "Once equipped, you can check the Agent's \"Investigation Ability Score\" here",
"Tips_20029009": "The [Default] Agent will be the default first choice in \"Joint Investigation\"",
"Tips_20029010": "The preparations are complete. Let's head back to Joint Investigation.",
"Tips_20029101": "Let's begin the Joint Investigation",
"Tips_20029103": "This is the \"Recommended Investigation Rating,\" which can be achieved through equipment and Resonia.",
"Tips_20029104": "Let's start matching and enter Joint Investigation!",
"Tips_20029201": "Let's check out the newly unlocked \"High-Risk\" and \"Nightmare\" difficulties",
"Tips_20029202": "Unlocked \"Breaking Thunder - High-Risk\" and \"Joyful Blaze - High-Risk\"",
"Tips_20029203": "You're about to face a tough enemy — Investigation Score requirements have gone up!",
"Tips_20029204": "After completing the High-Risk challenge, you'll face the ultimate test — Nightmare",
"Tips_20029205": "Combat in Nightmare difficulty will be intense. Come back when you reach the recommended score!",
"Tips_20029206": "Let's switch to the Normal tab first",
"Tips_20029303": "Besides text messages, you can also equip voice emotes and emoticons!",
"Tips_20029401": "Let's check out the investigation clue we just got!",
"Tips_20029403": "Head back and continue the investigation.",
"Tips_20029501": "This time we're investigating \"Joyful Blaze - Normal\"",
"Tips_20029502": "PRess again to remove Breaking Thunder - Normal from matchmaking",
"Tips_2028000": "Master, I suggest letting your friends handle some commissions that you can't get to right now.",
"Tips_2028001": "This is the <color=#FFAF2C>Intel Board</color>, please check for eligible commissions at the Outpost.",
"Tips_2028002": "Click the <color=#FFAF2C>commission</color> to view details.",
"Tips_2028003": "Check the details page for <color=#FFAF2C>commission details</color> and <color=#FFAF2C>remaining time</color>.",
"Tips_2028004": "It's recommended to complete commissions as soon as possible after accepting them.",
"Tips_2028005": "Complete the commission to earn <color=#FFAF2C>Contribution Points</color> and <color=#FFAF2C>Outpost Trust</color>.",
"Tips_2028006": "Click to close commission",
"Tips_2028007": "Gain <color=#FFAF2C>Outpost Trust</color> to increase your <color=#FFAF2C>Permission Level</color> and unlock exclusive titles.",
"Tips_2028008": "<color=#FFAF2C>Contribution Points</color> can be used to redeem valuable rewards including <color=#FFAF2C>menu decoration sets</color>.",
"Tips_2028101": "Join an Outpost to post <color=#FFAF2C>Delegated Commissions</color> and lighten your daily combat load.",
"Tips_2028102": "Edit content and post commission.",
"Tips_2028103": "Three types of Delegated Commissions are now available.",
"Tips_2028104": "Different types of commissions offer <color=#FFAF2C>different rewards</color> upon completion.",
"Tips_2028105": "Click <color=#FFAF2C>Publish</color> and other Proxies will be able to see and accept this commission.",
"Tips_2028106": "After completing the commission, please return to the Intel Board to <color=#FFAF2C>manually claim</color> your reward.",
"Tips_205012036": "During that last battle, I sensed a unique power from the Qingming Sword.",
"Tips_205012037": "Let's get more familiar with the new Swift Strike ability",
"Tips_205012038": "Consume accumulated Sword Mastery to enhance your abilities.",
"Tips_205012039": "Looks like you can gain extra combat abilities in this Hidden Realm.",
"Tips_205012040": "Swords scattered throughout this realm were forged from the lingering obsessions of mighty swordmasters.",
"Tips_205012041": "Break the seal to obtain the sword master's memories contained within.",
"Tips_205012042": "Gather different memories of these past swordmasters to piece together the complete story.",
"Tips_205012043": "Obtained a Sword Will Essence from the recent battle.",
"Tips_205012044": "It can be used to upgrade activated abilities.",
"Tips_205012045": "You can check the detailed comparison here.",
"Tips_205012046": "You can check the specific effects here.",
"Tips_205012047": "This is a special trial set up by the Qingming Sword specifically for its Sword Keeper.",
"Tips_205012048": "Complete the trial to earn rewards, including Sword Mastery",
"Tips_205012049": "Each trial has different completion targets and stage environments.",
"Tips_205012050": "Once you're geared up and ready, go ahead and take on the challenge.",
"Tips_205012051": "Keep exploring to collect Energy and power yourself up",
"Tips_205012052": "Click the button to upgrade abilities.",
"Tips_205012053": "The Nightmare Gauntlet features special stage environments.",
"Tips_205012054": "You need to challenge powerful enemies consecutively within the time limit.",
"Tips_205012055": "Complete challenges to earn Sword Mastery and other rewards.",
"Tips_205012057": "Ability unlocked, let's head back now.",
"Tips_250001005": "Daily log-in rewards you with <color=#FFAF2C>1 Wish Bottle</color>.",
"Tips_250001006": "Get <color=#FFAF2C>1</color> extra Wish Bottle when consuming Battery Charge for the first time each day.",
"Tips_250001007": "Toss Wish Bottles to earn <color=#FFAF2C>Polychrome</color> rewards.",
"Tips_250001008": "{LAYOUT_MOBILE#Tap here to throw the <color=#FFAF2C>Wish Bottle</color>}{LAYOUT_CONTROLLER#Press <Action:UISubmit> to throw the <color=#FFAF2C>Wish Bottle</color>}{LAYOUT_KEYBOARD#Click here to throw the <color=#FFAF2C>Wish Bottle</color>}.",
"Tips_250001009": "{LAYOUT_MOBILE#Click here to view your sent <color=#FFAF2C>Wish Bottles</color>}{LAYOUT_CONTROLLER#Press <Action:UINorth> to view your sent <color=#FFAF2C>Wish Bottles</color>}{LAYOUT_KEYBOARD#Click here to view your sent <color=#FFAF2C>Wish Bottles</color>}.",
"Tips_250001010": "{LAYOUT_MOBILE#Now throw your <color=#FFAF2C>Wish Bottle</color>}{LAYOUT_CONTROLLER#Press <Action:UISubmit> to throw your <color=#FFAF2C>Wish Bottle</color>}{LAYOUT_KEYBOARD#Now throw your <color=#FFAF2C>Wish Bottle</color>}.",
"Tips_5402102": "Ehn-ne! (Take this, and this, and this!)",
"Tips_5402103": "Nhe-nha! (Sporut is... pretty amazing, right!)",
"Tips_72025153": "Enter Enlightened Mind state, gain Qingming Sword Force and increase DMG for the whole squad.",
"Tips_72025154": "Ye Shunguang continuously gains Qingming Sword Force and increases DMG for the whole squad.",
"Tips_72025155": "Anomalies accumulate Daze. Stun reduces Anomaly Buildup RES.",
"Tips_72025157": "When Aftershock triggers, increases the whole squad's ATK and enables Execution.",
"Tips_72025158": "The whole squad's ATK increases and can trigger Execution.",
"Tips_72025159": "When triggering a Chain Attack, increases CRIT DMG and grants Decibels for the whole squad.",
"Tips_72025160": "CRIT DMG increased for the whole squad, and Decibels gained.",
"Tips_72025161": "Attribute Anomaly duration and Disorder DMG increased.",
"Tips_72025162": "Increased Disorder DMG.",
"Tips_72025164": "Using EX Special Attack increases CRIT DMG and Decibel Generation Rate.",
"Tips_72025165": "Combat actions earn bonus challenge points with a multiplier.",
"Tips_72025166": "The multiplier will gradually decrease over time.",
"Tips_72025167": "When an electricity warning appears and <IconMap:Icon_Switch_Fairy> turns <color=#FFAF2C>golden</color>, press <IconMap:Icon_Switch_Fairy> to activate <color=#FFAF2C>Lightning Counter</color>",
"Tips_72025168": "During Chain Time, you can trigger Chain Overdrive after all squad members unleash their Chain Ultimates.",
"Tips_74130009": "<color=#FFAF2C>Corrupted object</color> status changing.",
"Tips_74130010": "<color=#FFAF2C>Corrupted object</color> status modified.",
"Tips_74130011": "{LAYOUT_MOBILE#<IconMap:Icon_ZhenZhen_FlySword> Flying Sword}{LAYOUT_KEYBOARD# Flying Sword}{LAYOUT_CONTROLLER# Flying Sword}{LAYOUT_MOBILECONTROLLER# Flying Sword}",
"Tips_74130013": "{LAYOUT_MOBILE#<IconMap:Icon_ZhenZhen_FlySword><color=#FFAF2C>Flying Sword Combo</color>}{LAYOUT_KEYBOARD#<color=#FFAF2C>Flying Sword Combo</color>}{LAYOUT_CONTROLLER#<color=#FFAF2C>Flying Sword Combo</color>}{LAYOUT_MOBILECONTROLLER#<color=#FFAF2C>Flying Sword Combo</color>}",
"Tips_74130014": "<color=#FFAF2C>Flying Sword Combo</color>",
"Tips_74134001": "When enemies use <color=#FFAF2C>Control Skills</color>, attacks <color=#FFAF2C>will no longer have flash indicators</color>.",
"Tips_74134002": "Press <IconMap:Icon_Switch_Fairy> or <IconMap:Icon_Evade_Fairy> to dodge the first phase of <color=#FFAF2C>Control Skill</color> damage.",
"Tips_74134003": "Press <IconMap:Icon_Switch_Fairy> to counter the upcoming consecutive attacks.",
"Tips_74340006": "Eh like this...? You think it's cute?",
"Tips_74340030": "I heard this place doesn't get along with the teamilk shop in Lumina Square.",
"Tips_74340031": "Weird, right? One sells tong sui, the other sells teamilk...",
"Tips_74340033": "But I heard that the tong sui shop's owner is a nepo baby, running the business just to prove herself...",
"Tips_74340079": "Eh like this...? You think it's cute?",
"Tips_74340086": "Effort: Smile",
"Tips_74340087": "Effort: Smile",
"Tips_74340088": "Effort: Smile",
"Tips_74340089": "Effort: Laugh",
"Tips_74340090": "Effort: Laugh",
"Tips_74340091": "Effort: Laugh",
"Tips_74340092": "Excited",
"Tips_74340093": "Excited",
"Tips_74340094": "Excited",
"Tips_74340095": "Effort: Eating",
"Tips_74340096": "Effort: Eating",
"Tips_74340097": "Effort: Eating",
"Tips_74340098": "Effort: Confused",
"Tips_74340099": "Effort: Confused",
"Tips_74340100": "Effort: Confused",
"Tips_74340101": "Effort: Surprised",
"Tips_74340102": "Effort: Surprised",
"Tips_74340103": "Surprised",
"Tips_74340104": "Awkward",
"Tips_74340105": "Awkward",
"Tips_74340106": "Awkward",
"Tips_74340112": "Eh like this...? You think it's cute?",
"Tips_74340119": "Effort: Smile",
"Tips_74340120": "Effort: Smile",
"Tips_74340121": "Effort: Smile",
"Tips_74340122": "Effort: Laugh",
"Tips_74340123": "Effort: Laugh",
"Tips_74340124": "Effort: Laugh",
"Tips_74340125": "Excited",
"Tips_74340126": "Excited",
"Tips_74340127": "Excited",
"Tips_74340128": "Effort: Eating",
"Tips_74340129": "Effort: Eating",
"Tips_74340130": "Effort: Eating",
"Tips_74340131": "Effort: Confused",
"Tips_74340132": "Effort: Confused",
"Tips_74340133": "Effort: Confused",
"Tips_74340134": "Effort: Surprised",
"Tips_74340135": "Effort: Surprised",
"Tips_74340136": "Effort: Surprised",
"Tips_74340137": "Awkward",
"Tips_74340138": "Awkward",
"Tips_74340139": "Awkward",
"Tips_74430002": "You're here! Shall we head out now?",
"Tips_74430005": "{F#Where'd you wanna go, Junior Belle? I'll follow your lead.}{M#Where'd you wanna go, Junior Wise? I'll follow your lead.}",
"Tips_74430009": "I'm not too familiar with this... Can you teach me?",
"Tips_74430011": "Playing video games with you... Must be very fun...",
"Tips_74430017": "Effort: Smile",
"Tips_74430018": "Effort: Smile",
"Tips_74430019": "Effort: Smile",
"Tips_74430020": "Effort: Laugh",
"Tips_74430021": "Effort: Laugh",
"Tips_74430022": "Effort: Laugh",
"Tips_74430023": "Effort: Excited",
"Tips_74430024": "Effort: Excited",
"Tips_74430025": "Effort: Excited",
"Tips_74430026": "Effort: Eating (spicy)",
"Tips_74430027": "Effort: Eating (spicy)",
"Tips_74430028": "Effort: Eating (spicy)",
"Tips_74430029": "Effort: Confused",
"Tips_74430030": "Effort: Confused",
"Tips_74430031": "Effort: Confused",
"Tips_74430032": "Effort: Surprised",
"Tips_74430033": "Surprised",
"Tips_74430034": "Effort: Surprised",
"Tips_74430035": "Awkward",
"Tips_74430036": "Awkward",
"Tips_74430037": "Awkward",
"Tips_999900022": "\"The Creator\" information has been added to the Workbench.",
"Tips_999900023": "Void Hunter Weapon information has been added to the Workbench.",
"TitleCondition_3800208": "In <color=#FFAF2C>Joint Investigation: The Divine Maze</color>, reach Investigation Level <color=#FFAF2C>12</color>.",
"TitleCondition_3800209": "In <color=#FFAF2C>Joint Investigation: The Divine Maze</color>, complete any challenge on Nightmare difficulty once.",
"TitleCondition_3800210": "Reach Inter-Knot Intel Board Level <color=#FFAF2C>3</color>.\nAt Levels <color=#FFAF2C>7</color> and <color=#FFAF2C>9</color>, the title text changes accordingly.",
"TitleText_3800138": "Title Not For Display",
"TitleText_3800207": "The Swordbearer Who Sunders the Sky",
"TitleText_3800209": "Thin Line of Reality",
"Title_10044401": "When Old Dreams Resurface",
"Title_10044402": "When Memories Drift By",
"Title_10044403": "A Bouquet for Myself",
"Title_10162501": "Qingming Sword Anomaly",
"Title_10162502": "First Secret to the Hidden Realm",
"Title_10162503": "Shifu",
"Title_10162504": "Big Pan",
"Title_10162505": "The Swordless Swordmaster",
"Title_10162506": "Pause to Rest",
"Title_10162507": "Before Setting Off...",
"Title_10162508": "Grim Tiger",
"Title_10162509": "The Tigerbane Bell War",
"Title_10162510": "Mystery of the Three Monkeys",
"Title_10162511": "First Clue Revealed",
"Title_10162512": "Bearer of the Sword's Will",
"Title_10162513": "Ye Shiyuan's Resolve",
"Title_10162514": "Brother and Sister",
"Title_10162515": "A Letter from Afar",
"Title_10162516": "Courage to Wield a Blade",
"Title_10162517": "Core Aspiration of the Sword",
"Title_10162604": "\"Casual Words\"",
"Title_10162605": "The Bait",
"Title_10162606": "Stalemate",
"Title_10162608": "\"Thank You for Your Help\"",
"Title_10444501": "About Value",
"Title_10444502": "Relationships and Transactions",
"Title_10444503": "Shared Hardship",
"Title_11600005": "\"Another Wave Rises\"",
"Title_11600010": "Strange White Flower",
"Title_11600020": "Anxious Meeting",
"Title_11600050": "Another Her",
"Title_11600060": "Uninvited Guest",
"Title_11600070": "A Serious Deal",
"Title_11600110": "Sunbringer",
"Title_11600120": "Lonely Wanderer",
"Title_11600130": "White Flower and the Ethereal",
"Title_11600155": "Her and Her",
"Title_11600160": "To survive",
"Title_11600170": "Reasons Not to Meet",
"Title_11600180": "Seeds of Unrest",
"Title_11600190": "Sword Bearer",
"Title_11600192": "The View Through Your Eyes",
"Title_11600195": "Troubled thoughts",
"Title_11600200": "I'll Catch You",
"Title_11600210": "Like falling leaves",
"Title_11600220": "Sacrifice",
"Title_11600230": "Long-Planned Plea for Help",
"Title_11600235": "I'll definitely remember.",
"Title_11600240": "I'm on Your Side",
"Title_11600250": "Ancient Prophecy",
"Title_11600260": "Important Person",
"Title_11600270": "Enigmatic",
"Title_11600280": "In the Dark Depths",
"Title_11600290": "Simple and Real Happiness",
"Title_11600300": "About Value",
"Title_11600310": "Phantoms of the Past",
"Title_11600320": "Clue of the Qingming Sword",
"Title_11600330": "One Last Time",
"Title_11600340": "A Proxy's Duty",
"Title_11600350": "A Necessary Price",
"Title_11600360": "Top Priority",
"Title_11600365": "The Only Way",
"Title_11600370": "\"Ready for the Meeting\"",
"Title_11600380": "The Guide",
"Title_11600390": "Rekindled Light",
"Title_11600395": "\"If Only I Could Hold Your Hand Tight\"",
"Title_11600400": "Zhao's Disappearance",
"Title_11600410": "The Most Equal Exchange",
"Title_11600420": "Surviving the Aftermath",
"Title_11600430": "Unknown Enemy",
"Title_11600440": "Beneath the Ice",
"Title_11600450": "Dark Secrets",
"Title_11600460": "The Final Truth",
"Title_11600470": "Her Choice",
"Title_11600475": "Reconciliation and Moving Forward",
"Title_11600480": "Before the Showdown",
"Title_11600490": "Unwavering Resolve",
"Title_11600500": "Their Whispers",
"Title_11600510": "\"Once Again\"",
"Title_11600520": "\"Judge of Interests\"",
"Title_11600530": "\"Words of Temptation\"",
"Title_11600550": "\"Moving Boulders\"",
"Title_11600560": "\"Sealing Technique\"",
"Title_11600580": "\"Mutation Intensifies\"",
"Title_11600595": "\"Reignited Fervor\"",
"Title_11600600": "\"Adversity\"",
"Title_11600610": "\"Reinforcements Descend\"",
"Title_11600620": "\"Continuing Forward\"",
"Title_11600630": "\"Lockspring's Philosophy\"",
"Title_11600640": "\"Directive Broken\"",
"Title_11600670": "\"Before the Journey Home\"",
"Title_11600675": "\"Shattered Memories\"",
"Title_11600680": "\"Confusions\"",
"Title_11600700": "\"A New Start\"",
"Title_11600715": "\"Heart of Compassion\"",
"Title_11600720": "\"Farewell and Departure\"",
"Title_11600730": "\"Memory Starstream\"",
"Title_11600740": "\"Mayor's Monologue\"",
"Title_21600003": "\"Void Hunter Anointment\"",
"Title_21600004": "\"First Signs of Change\"",
"Title_WinterPage03_OB2.5_01": "Trends Renewed",
"Title_WinterPage03_OB2.5_02": "City Fund Update",
"Title_WinterPage03_OB2.5_04": "New Channel",
"TowerS3LockText1": "Continue with the <color=#FFAF2C>Main Mission</color> to unlock Simulated Battle Trial",
"TrainingRoomTxt_SpecialTraining_Name_54": "Cooperation Exercise - Ye Shunguang",
"UIText_18758": " ",
"UIText_45397": "12,000",
"UIText_45398": "15,000",
"UIText_45399": "21,000",
"UIText_45558": "Complete \"Neighborhood Wishes\" to earn valuable rewards like Wishletters and Omnicoins",
"UIText_45692": "Rotate Left & Right/Move Up & Down",
"UIText_46149": "Discover Outposts",
"UIText_46197": "Members",
"UIText_46201": "Members",
"UIText_46212": "Outpost Joined",
"UIText_46298": "Squad Building Guide",
"UIText_46395": "Rank",
"UIText_46450": " ",
"UIText_46553": "Select Advanced Reward (0/1)",
"UIText_46561": "Exploration Level",
"UIText_46562": "Exploration Level",
"UIText_46563": "Clue Board",
"UIText_46564": "Clue Board",
"UIText_46569": "Joint Investigation",
"UIText_46571": "Joint Investigation",
"UIText_46574": "Solo Investigation",
"UIText_46576": "Solo Investigation",
"UIText_46578": "Ready",
"UIText_46579": "Gear",
"UIText_46580": "Gear",
"UIText_46581": "Emote",
"UIText_46582": "Emote",
"UIText_46594": "Intel Board",
"UIText_46624": "Exploration Level",
"UIText_46632": "Gear Selection",
"UIText_46640": "Qingming Realm",
"UIText_46649": "Exploration Level Progress: ",
"UIText_46650": "Joint Investigation",
"UIText_46651": "Start Investigation",
"UIText_46652": "Solo Investigation",
"UIText_46685": "Solo Investigation",
"UIText_46686": "Normal",
"UIText_46687": "High-Risk",
"UIText_46759": "Breaking Thunder",
"UIText_46760": "Joyful Blaze",
"UIText_46761": "Pale Breath",
"UIText_46764": "Bonus Rewards",
"UIText_46784": "History",
"UIText_46786": "Gameplay Details",
"UIText_46788": "Bonus Exploration Level Rewards",
"UIText_46790": "Outpost",
"UIText_46798": "Voice Emote",
"UIText_46799": "Emoticon",
"UIText_46800": "Text",
"UIText_46850": "On Cooldown",
"UIText_46856": "Duplicate rewards will be converted into Survey Data",
"UIText_47044": "Not Obtained",
"UIText_47065": "Claimed",
"UIText_47068": "Redeem S-Rank Agent",
"UIText_47069": "Redeem S-Rank W-Engine",
"UIText_47070": "Limited Decoration",
"UIText_47076": "Emote",
"UIText_47088": " ",
"UIText_47094": " ",
"UIText_47101": "Cancel Changes",
"UIText_47103": "Confirm Changes",
"UIText_47105": "Until Unlock",
"UIText_47106": "Estimated matching time: ",
"UIText_47107": "Waiting: ",
"UIText_47109": "Agent List",
"UIText_47110": "Investigation Reward",
"UIText_47115": "Recommended Rating",
"UIText_47116": "Investigation Rating",
"UIText_47127": "Close",
"UIText_47128": "Go to Collection",
"VideoShopShowingResult_Jump_Recycle_TipDes": "Can't teleport during Tuning",
"VoidHunter_Info_Unagi": "Void Hunter: Isshin Muga",
"VoidHunter_Info_ZhenZhen": "Void Hunter: Qingming Arbiter",
"VoidHunter_Title_Unagi": "Void Hunter: Isshin Muga",
"VoidHunter_Title_ZhenZhen": "Void Hunter: Qingming Arbiter",
"VolcanicMine_PortalTo3": "To the Porcelume Processing Base",
"VolcanicMine_PortalTo4": "To Provenance of Malice",
"Weapon_TalentDes_81301901": "When the equipper activates an <color=#FFFFFF>EX Special Attack</color>, they gain 1 stack of a buff. Each stack increases the equipper's DMG by <color=#2BAD00>4%</color>, up to 3 stacks, and lasting 20s. This effect can trigger once every 0.5s, and repeated triggers reset the duration. At 3 stacks, the equipper's CRIT Rate increases by <color=#2BAD00>6.5%</color>.",
"Weapon_TalentDes_81301902": "When the equipper activates an <color=#FFFFFF>EX Special Attack</color>, they gain 1 stack of a buff. Each stack increases the equipper's DMG by <color=#2BAD00>4.6%</color>, up to 3 stacks, and lasting 20s. This effect can trigger once every 0.5s, and repeated triggers reset the duration. At 3 stacks, the equipper's CRIT Rate increases by <color=#2BAD00>7.5%</color>.",
"Weapon_TalentDes_81301903": "When the equipper activates an <color=#FFFFFF>EX Special Attack</color>, they gain 1 stack of a buff. Each stack increases the equipper's DMG by <color=#2BAD00>5.2%</color>, up to 3 stacks, and lasting 20s. This effect can trigger once every 0.5s, and repeated triggers reset the duration. At 3 stacks, the equipper's CRIT Rate increases by <color=#2BAD00>8.5%</color>.",
"Weapon_TalentDes_81301904": "When the equipper activates an <color=#FFFFFF>EX Special Attack</color>, they gain 1 stack of a buff. Each stack increases the equipper's DMG by <color=#2BAD00>5.8%</color>, up to 3 stacks, and lasting 20s. This effect can trigger once every 0.5s, and repeated triggers reset the duration. At 3 stacks, the equipper's CRIT Rate increases by <color=#2BAD00>9.4%</color>.",
"Weapon_TalentDes_81301905": "When the equipper activates an <color=#FFFFFF>EX Special Attack</color>, they gain 1 stack of a buff. Each stack increases the equipper's DMG by <color=#2BAD00>6.4%</color>, up to 3 stacks, and lasting 20s. This effect can trigger once every 0.5s, and repeated triggers reset the duration. At 3 stacks, the equipper's CRIT Rate increases by <color=#2BAD00>10.4%</color>.",
"Weapon_TalentDes_81413411": "The equipper's Energy Regen increases by <color=#2BAD00>0.46</color>/s. All squad members gain <color=#2BAD00>10%</color> ATK and <color=#2BAD00>10%</color> Max HP. Only one instance of this effect can exist in the same squad. When the equipper activates or extends an <color=#FFFFFF>Ether Veil</color>, all squad members gain <color=#2BAD00>30%</color> CRIT DMG for 60s. Repeated triggers reset the duration.",
"Weapon_TalentDes_81413412": "The equipper's Energy Regen increases by <color=#2BAD00>0.53</color>/s. All squad members gain <color=#2BAD00>11.5%</color> ATK and <color=#2BAD00>11.5%</color> Max HP. Only one instance of this effect can exist in the same squad. When the equipper activates or extends an <color=#FFFFFF>Ether Veil</color>, all squad members gain <color=#2BAD00>34.5%</color> CRIT DMG for 60s. Repeated triggers reset the duration.",
"Weapon_TalentDes_81413413": "The equipper's Energy Regen increases by <color=#2BAD00>0.6</color>/s. All squad members gain <color=#2BAD00>13%</color> ATK and <color=#2BAD00>13%</color> Max HP. Only one instance of this effect can exist in the same squad. When the equipper activates or extends an <color=#FFFFFF>Ether Veil</color>, all squad members gain <color=#2BAD00>39%</color> CRIT DMG for 60s. Repeated triggers reset the duration.",
"Weapon_TalentDes_81413414": "The equipper's Energy Regen increases by <color=#2BAD00>0.67</color>/s. All squad members gain <color=#2BAD00>14.5%</color> ATK and <color=#2BAD00>14.5%</color> Max HP. Only one instance of this effect can exist in the same squad. When the equipper activates or extends an <color=#FFFFFF>Ether Veil</color>, all squad members gain <color=#2BAD00>43.5%</color> CRIT DMG for 60s. Repeated triggers reset the duration.",
"Weapon_TalentDes_81413415": "The equipper's Energy Regen increases by <color=#2BAD00>0.74</color>/s. All squad members gain <color=#2BAD00>16%</color> ATK and <color=#2BAD00>16%</color> Max HP. Only one instance of this effect can exist in the same squad. When the equipper activates or extends an <color=#FFFFFF>Ether Veil</color>, all squad members gain <color=#2BAD00>48%</color> CRIT DMG for 60s. Repeated triggers reset the duration.",
"Weapon_TalentDes_81414311": "The equipper's DMG ignores <color=#2BAD00>20%</color> of the target's <color=#F0D12B>Physical RES</color>. When the equipper activates an <color=#FFFFFF>Ether Veil</color>, the equipper's DMG increases by <color=#2BAD00>25%</color> and CRIT DMG increases by <color=#2BAD00>25%</color> for 40s. Repeated triggers reset the duration.",
"Weapon_TalentDes_81414312": "The equipper's DMG ignores <color=#2BAD00>22%</color> of the target's <color=#F0D12B>Physical RES</color>. When the equipper activates an <color=#FFFFFF>Ether Veil</color>, the equipper's DMG increases by <color=#2BAD00>28.7%</color> and CRIT DMG increases by <color=#2BAD00>28.7%</color> for 40s. Repeated triggers reset the duration.",
"Weapon_TalentDes_81414313": "The equipper's DMG ignores <color=#2BAD00>24%</color> of the target's <color=#F0D12B>Physical RES</color>. When the equipper activates an <color=#FFFFFF>Ether Veil</color>, the equipper's DMG increases by <color=#2BAD00>32.5%</color> and CRIT DMG increases by <color=#2BAD00>32.5%</color> for 40s. Repeated triggers reset the duration.",
"Weapon_TalentDes_81414314": "The equipper's DMG ignores <color=#2BAD00>26%</color> of the target's <color=#F0D12B>Physical RES</color>. When the equipper activates an <color=#FFFFFF>Ether Veil</color>, the equipper's DMG increases by <color=#2BAD00>36.2%</color> and CRIT DMG increases by <color=#2BAD00>36.2%</color> for 40s. Repeated triggers reset the duration.",
"Weapon_TalentDes_81414315": "The equipper's DMG ignores <color=#2BAD00>28%</color> of the target's <color=#F0D12B>Physical RES</color>. When the equipper activates an <color=#FFFFFF>Ether Veil</color>, the equipper's DMG increases by <color=#2BAD00>40%</color> and CRIT DMG increases by <color=#2BAD00>40%</color> for 40s. Repeated triggers reset the duration.",
"Weapon_TalentTitle_13019": "Summoning Arcanum",
"Weapon_TalentTitle_14134": "Fragile Sweetness",
"Weapon_TalentTitle_14143": "Jade Soul, Frozen Heart",
"Wishlist_Quick_Button_7": "System Recommendations",
"WorldLevelUpTips_01": "You've met the rank-up requirements. Head over to Inter-Knot to rank up your Reputation!",
"WorldLevelUpTips_03": "View Rank-Up",
"Xbox_ID": "{0} (<quad name=UI/Login/UI/Sprites/Login/UnPacker/XboxLogo02> {1})",
"XiaoZhao_MathSkill_Desc": "When another character in your squad is an <color=#FFFFFF>Attack</color>, <color=#FFFFFF>Anomaly</color>, or <color=#FFFFFF>Support</color> character:\nWhen Zhao is within any <color=#FFFFFF>Ether Veil</color>, the whole squad's DMG increases by 10%. If Zhao's initial Max HP exceeds 15,000, every additional 400 initial Max HP increases this DMG bonus by an additional 1%, up to a total maximum increase of 40%. This bonus reaches its maximum when Zhao's initial Max HP reaches 27,000.",
"XiaoZhao_MathSkill_Title": "Additional Ability: Crystallization",
"XiaoZhao_Property_Branch_HPDmg_Title": "Charged Max HP Additional Multiplier",
"XiaoZhao_Property_Branch_HPDmg_Value": "{CAL:0.12+AvatarSkillLevel(0)*0.01,100,2}%",
"XiaoZhao_Property_ExSpecial_SpCostValue_01": "80",
"XiaoZhao_Property_RecoverHP_Title": "Percent HP Recovered",
"XiaoZhao_Property_Special_RecoverHP_Value": "{CAL:1+AvatarSkillLevel(1)*0.06,1,2}%",
"XiaoZhao_SkillList_10_Content": "<IconMap:Icon_Switch> (When Triggering Quick Assist)",
"XiaoZhao_SkillList_10_Title": "Quick Assist: Patch the Gaps",
"XiaoZhao_SkillList_11_Content": "<IconMap:Icon_Switch> (When Triggering Defensive Assist)",
"XiaoZhao_SkillList_11_Title": "Defensive Assist: Frostveil Suppression",
"XiaoZhao_SkillList_12_Content": "<IconMap:Icon_Normal> (After Defensive Assist)",
"XiaoZhao_SkillList_12_Title": "Assist Follow-Up: Frostlight Reflection",
"XiaoZhao_SkillList_1_Content": "<IconMap:Icon_Normal>",
"XiaoZhao_SkillList_1_Title": "Basic Attack: Glacial Judgment",
"XiaoZhao_SkillList_2_Content": "<IconMap:Icon_Normal> (Hold)",
"XiaoZhao_SkillList_2_Title": "Basic Attack: Final Verdict",
"XiaoZhao_SkillList_3_Content": "<IconMap:Icon_Special>",
"XiaoZhao_SkillList_3_Title": "Special Attack: Shatterfrost Surge",
"XiaoZhao_SkillList_4_Content": "<IconMap:Icon_SpecialReady>",
"XiaoZhao_SkillList_4_Title": "EX Special Attack: Frostflow Tundra",
"XiaoZhao_SkillList_5_Content": "<IconMap:Icon_Evade> ; <IconMap:Icon_Normal>",
"XiaoZhao_SkillList_5_Title": "Dash Attack: Bouncing Dash",
"XiaoZhao_SkillList_6_Content": "<IconMap:Icon_Evade> (Perfect) ; <IconMap:Icon_Normal>",
"XiaoZhao_SkillList_6_Title": "Dodge Counter: Swift Blink",
"XiaoZhao_SkillList_7_Content": "<IconMap:Icon_QTE>",
"XiaoZhao_SkillList_7_Title": "Chain Attack: Temporary Alliance",
"XiaoZhao_SkillList_8_Content": "<IconMap:Icon_UltimateReady>",
"XiaoZhao_SkillList_8_Title": "Ultimate: Bunny Barrage",
"XiaoZhao_SkillList_9_Content": "<IconMap:Icon_Switch> (With full Frostbite Points)",
"XiaoZhao_SkillList_9_Title": "Entry Skill: Burst of Frost",
"XiaoZhao_SkillText": "Instead of focusing on promotion itself, Xiao'Zhao poured most of her effort into the flyer. On the large empty space on the back, she printed an ultra-clear New Eridu metro map. That turned a normally ignored handout into a must-take item — the kind of thing people kept around to look at whenever they needed directions. A few even showed up at the shop specifically to ask for one...",
"XiaoZhao_Skill_AssaultAid_Desc": "Press <IconMap:Icon_Normal> after a <color=#FFFFFF>Defensive Assist</color> to activate:\nLaunch multiple slashes in front, dealing massive <color=#98EFF0>Ice DMG</color>.\nUpon activating this skill, if <color=#FFFFFF>Frostbite Points</color> are maxed out, all <color=#FFFFFF>Frostbite Points</color> are consumed to activate <color=#FFFFFF>Ether Veil: Wellspring</color>.\nUpon activating this skill while in any <color=#FFFFFF>Ether Veil</color>, a <color=#FFFFFF>Quick Assist</color> is triggered. If a squadmate is then switched in via <color=#FFFFFF>Quick Assist</color>, Zhao automatically follows up with <color=#FFFFFF>Basic Attack: Final Verdict</color> and begins charging.\nCharacter is invulnerable while using this skill.",
"XiaoZhao_Skill_AssaultAid_Title": "Assist Follow-Up: Frostlight Reflection",
"XiaoZhao_Skill_BeHitAid_Desc": "When the active character is launched, press <IconMap:Icon_Switch> to activate:\nLaunches a falling slash in front, dealing <color=#98EFF0>Ice DMG</color>.\nCharacter is invulnerable while using this skill.",
"XiaoZhao_Skill_BeHitAid_Title": "Quick Assist: Patch the Gaps",
"XiaoZhao_Skill_Branch_Desc": "Hold <IconMap:Icon_Normal> to activate:\nAfter getting ready, Zhao starts charging up, then launches a forward slash on release, dealing massive <color=#98EFF0>Ice DMG</color>.\nWhile charging, Zhao accumulates up to 5s of charge time. When the Finishing Move of <color=#FFFFFF>Basic Attack: Final Verdict</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Assist Follow-Up</color> hits, the stored charge time is consumed to deal additional DMG. For every 1 second of charge time, Zhao deals <color=#2BAD00>{CAL:0.12+AvatarSkillLevel(0)*0.01,100,2}%</color> of Max HP as additional DMG.\nWhen Zhao is in any <color=#FFFFFF>Ether Veil</color>, if she gets switched out while charging, the charge can continue.\nIf <color=#FFFFFF>Frostbite Points</color> are maxed out when the skill activates, all <color=#FFFFFF>Frostbite Points</color> are consumed to trigger <color=#FFFFFF>Ether Veil: Wellspring</color> and a <color=#FFFFFF>Quick Assist</color>. If a squadmate is then switched in via <color=#FFFFFF>Quick Assist</color>, Zhao automatically follows up with <color=#FFFFFF>Basic Attack: Final Verdict</color> and begins charging.\nDuring skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.\nWhile not the currently controlled character, the character is invulnerable while using this skill.",
"XiaoZhao_Skill_Branch_Title": "Basic Attack: Final Verdict",
"XiaoZhao_Skill_Counter_Desc": "Press <IconMap:Icon_Normal> during a <color=#FFFFFF>Perfect Dodge</color> to activate:\nPerforms a falling slash ahead, dealing <color=#98EFF0>Ice DMG</color>.\nCharacter is invulnerable while using this skill.",
"XiaoZhao_Skill_Counter_Title": "Dodge Counter: Swift Blink",
"XiaoZhao_Skill_Evade_Desc": "Press <IconMap:Icon_Evade> to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.",
"XiaoZhao_Skill_Evade_Title": "Dodge: Bunny Hop",
"XiaoZhao_Skill_ExQTE_Desc": "When Decibel Rating is at <color=#FFFFFF>Maximum</color>, press <IconMap:Icon_UltimateReady> to activate:\nLaunches consecutive attacks in front, followed by a falling slash, dealing massive <color=#98EFF0>Ice DMG</color>.\nAfter using this skill, gains 20 <color=#FFFFFF>Frostbite Points</color>. If <color=#FFFFFF>Frostbite Points</color> are maxed out, all <color=#FFFFFF>Frostbite Points</color> are consumed to activate <color=#FFFFFF>Ether Veil: Wellspring</color>.\nUpon activating this skill while in any <color=#FFFFFF>Ether Veil</color>, a <color=#FFFFFF>Quick Assist</color> is triggered. If a squadmate is then switched in via <color=#FFFFFF>Quick Assist</color>, Zhao automatically follows up with <color=#FFFFFF>Basic Attack: Final Verdict</color> and begins charging.\nCharacter is invulnerable while using this skill.",
"XiaoZhao_Skill_ExQTE_Title": "Ultimate: Bunny Barrage",
"XiaoZhao_Skill_ExSpecial_Desc": "With enough energy, press <IconMap:Icon_SpecialReady> to activate:\nLaunches multiple forward slashes, dealing massive <color=#98EFF0>Ice DMG</color>.\nUpon activating this skill, consumes 5% of current HP to grant all squad members HP regeneration equal to <color=#2BAD00>{CAL:1+AvatarSkillLevel(1)*0.06,1,2}%</color> of Zhao's Max HP per second for 5s. The HP-consuming effects of <color=#FFFFFF>Special Attack: Shatterfrost Surge</color> and <color=#FFFFFF>EX Special Attack: Frostflow Tundra</color> can trigger at most once every 30s.\nUpon activating this skill, gain 20 <color=#FFFFFF>Frostbite Points</color>. If <color=#FFFFFF>Frostbite Points</color> are maxed out, all <color=#FFFFFF>Frostbite Points</color> are consumed to activate <color=#FFFFFF>Ether Veil: Wellspring</color>.\nUpon activating this skill while in any <color=#FFFFFF>Ether Veil</color>, a <color=#FFFFFF>Quick Assist</color> is triggered. If a squadmate is then switched in via <color=#FFFFFF>Quick Assist</color>, Zhao automatically follows up with <color=#FFFFFF>Basic Attack: Final Verdict</color> and begins charging.\nCharacter is invulnerable while using this skill.",
"XiaoZhao_Skill_ExSpecial_Title": "EX Special Attack: Frostflow Tundra",
"XiaoZhao_Skill_Normal_Desc": "Press <IconMap:Icon_Normal> to activate:\nLaunches up to five slashes forward, the first dealing <color=#F0D12B>Physical DMG</color>, and the following four <color=#98EFF0>Ice DMG</color>.",
"XiaoZhao_Skill_Normal_Title": "Basic Attack: Glacial Judgment",
"XiaoZhao_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press <IconMap:Icon_Switch> to activate:\nParries the enemy's attack, dealing massive Daze.\nThis skill excels at parrying enemy attacks and reduces the consumption of <color=#FFFFFF>Assist Points</color> when the character is under intense attacks.\nCharacter is invulnerable while using this skill.",
"XiaoZhao_Skill_ParryAid_Title": "Defensive Assist: Frostveil Suppression",
"XiaoZhao_Skill_QTE_Desc": "When a <color=#FFFFFF>Chain Attack</color> is triggered, select the character to activate:\nLaunches multiple slashes in front, dealing massive <color=#98EFF0>Ice DMG</color>.\nAfter using this skill, gains 5 <color=#FFFFFF>Frostbite Points</color>. If <color=#FFFFFF>Frostbite Points</color> are maxed out, all <color=#FFFFFF>Frostbite Points</color> are consumed to activate <color=#FFFFFF>Ether Veil: Wellspring</color>.\nUpon activating this skill while in any <color=#FFFFFF>Ether Veil</color>, a <color=#FFFFFF>Quick Assist</color> is triggered. If a squadmate is then switched in via <color=#FFFFFF>Quick Assist</color>, Zhao automatically follows up with <color=#FFFFFF>Basic Attack: Final Verdict</color> and begins charging.\nCharacter is invulnerable while using this skill.",
"XiaoZhao_Skill_QTE_Title": "Chain Attack: Temporary Alliance",
"XiaoZhao_Skill_Rush_Desc": "Press <IconMap:Icon_Normal> during a dodge to activate:\nSlashes forward, dealing <color=#F0D12B>Physical DMG</color> and <color=#98EFF0>Ice DMG</color>.",
"XiaoZhao_Skill_Rush_Title": "Dash Attack: Bouncing Dash",
"XiaoZhao_Skill_SpecialAid_Desc": "When Zhao has maximum <color=#FFFFFF>Frostbite Points</color>, and is in combat, press <IconMap:Icon_Switch> to activate:\nLaunches consecutive attacks forward, followed by a slash, dealing massive <color=#98EFF0>Ice DMG</color>.\nUpon activating this skill, all <color=#FFFFFF>Frostbite Points</color> are consumed to activate <color=#FFFFFF>Ether Veil: Wellspring</color>.\nUpon activating this skill, a <color=#FFFFFF>Quick Assist</color> is triggered. If a squadmate is then switched in via <color=#FFFFFF>Quick Assist</color>, Zhao automatically follows up with <color=#FFFFFF>Basic Attack: Final Verdict</color> and begins charging.\nActivating this skill is considered as activating a <color=#FFFFFF>Quick Assist</color>.\nCharacter is invulnerable while using this skill.",
"XiaoZhao_Skill_SpecialAid_Title": "Entry Skill: Burst of Frost",
"XiaoZhao_Skill_Special_Desc": "Press <IconMap:Icon_Special> to activate:\nLaunches a forward slash, dealing <color=#98EFF0>Ice DMG</color>.\nUpon activating this skill, consumes 5% of current HP to grant all squad members HP regeneration equal to <color=#2BAD00>{CAL:1+AvatarSkillLevel(1)*0.06,1,2}%</color> of Zhao's Max HP per second for 5s. The HP-consuming effects of <color=#FFFFFF>Special Attack: Shatterfrost Surge</color> and <color=#FFFFFF>EX Special Attack: Frostflow Tundra</color> can trigger at most once every 30s.",
"XiaoZhao_Skill_Special_Title": "Special Attack: Shatterfrost Surge",
"XiaoZhao_Talent_01_Desc_01": "When Zhao switches out of being the active character, all squad members' DMG ignores 15% of the target's All-Attribute RES for 50s.",
"XiaoZhao_Talent_01_Desc_01_Realign": "When Zhao switches out of being the active character, all squad members' DMG ignores 15% of the target's All-Attribute RES for 50s.",
"XiaoZhao_Talent_01_Desc_02": "\"Don't let that cute face fool you! I'll never forget that meeting — right there in front of a few dozen people, she pointed her finger and, with the sweetest expression, delivered the coldest verdict: 'If your company refuses any single item in this rectification list, you will be removed from TOPS. This isn't a threat — it's the objectively correct conclusion.' That image is forever etched in my mind! ...Still, I have to thank Miss Zhao.\"\n—A company manager who revived his business after a brutal restructuring, speaking with a conflicted look as he rubbed his temples.",
"XiaoZhao_Talent_01_Title": "Righteous Verdict",
"XiaoZhao_Talent_01_Title_Realign": "Righteous Verdict",
"XiaoZhao_Talent_02_Desc_01": "When Zhao recovers HP, her ATK increases by 20%, and other squad members' ATK increases by 15% for 50s. Repeated triggers reset the duration.",
"XiaoZhao_Talent_02_Desc_01_Realign": "When Zhao recovers HP, her ATK increases by 20%, and other squad members' ATK increases by 15% for 50s. Repeated triggers reset the duration.",
"XiaoZhao_Talent_02_Desc_02": "Xiao'Zhao joined Krampus very early on, and even within the elite of the elite, the Krampus Compliance Authority, she's still addressed as \"senior.\" That's how it should be... if only the juniors who came after weren't all the type who value personality over protocol.",
"XiaoZhao_Talent_02_Title": "Krampus Senior",
"XiaoZhao_Talent_02_Title_Realign": "Krampus Senior",
"XiaoZhao_Talent_03_Desc_01": "PlaceHolder",
"XiaoZhao_Talent_03_Desc_02": "Xiao'Zhao's weapon, \"Frostveil,\" is an experimental asset supplied through a confidential TOPS research project. Rather than merely projecting Ice-aligned Ether into strikes, the weapon channels Ether into its own structure. Under normal conditions, Frostveil is only half the weight of comparable weapons, but once in combat, its rapidly condensed ice edge gains far greater destructive power. The design might as well have been tailor-made for Xiao'Zhao.",
"XiaoZhao_Talent_03_Title": "Frostveil Edge",
"XiaoZhao_Talent_03_Title_Realign": "Frostveil Edge",
"XiaoZhao_Talent_04_Desc_01": "When Zhao activates an <color=#FFFFFF>Ether Veil</color>, she gains 250 Decibels. The CRIT DMG of her <color=#FFFFFF>Ultimate</color>, <color=#FFFFFF>Chain Attack</color>, and <color=#FFFFFF>Basic Attack: Final Verdict</color> increase by 40%.",
"XiaoZhao_Talent_04_Desc_01_Realign": "When Zhao activates an <color=#FFFFFF>Ether Veil</color>, she gains 250 Decibels.\nThe CRIT DMG of her <color=#FFFFFF>Ultimate</color>, <color=#FFFFFF>Chain Attack</color>, and <color=#FFFFFF>Basic Attack: Final Verdict</color> increase by 40%.",
"XiaoZhao_Talent_04_Desc_02": "Agile, light, and hard to pin down. Words once used to describe a little rabbit are now being used to describe a terrifying warrior wielding a massive blade, capable of cutting through anything...",
"XiaoZhao_Talent_04_Title": "Featherlight Footsteps",
"XiaoZhao_Talent_04_Title_Realign": "Featherlight Footsteps",
"XiaoZhao_Talent_05_Desc_01": "PlaceHolder",
"XiaoZhao_Talent_05_Desc_02": "If Xiao'Zhao's ears twitch unconsciously and perk up slightly, it means she's heard that which matters to her most. It could be intel, a mission, a deal... or praise.",
"XiaoZhao_Talent_05_Title": "Fuzzy Listener",
"XiaoZhao_Talent_05_Title_Realign": "Fuzzy Listener",
"XiaoZhao_Talent_06_Desc_01": "The CRIT Rate buff from <color=#FFFFFF>Core Passive: Ideal Colleague</color> increases to 125% of the original value. The extra DMG gained from charging during <color=#FFFFFF>Basic Attack: Final Verdict</color> increases to 140% of the original value, and accumulated charge time is no longer consumed when attacking.",
"XiaoZhao_Talent_06_Desc_01_Realign": "The CRIT Rate buff from <color=#FFFFFF>Core Passive: Ideal Colleague</color> increases to 125% of the original value.\nThe extra DMG gained from charging during <color=#FFFFFF>Basic Attack: Final Verdict</color> increases to 140% of the original value, and accumulated charge time is no longer consumed when attacking.",
"XiaoZhao_Talent_06_Desc_02": "The wall of beliefs she'd built since childhood, molded by so many people, has begun to crack because of one encounter.\nXiao'Zhao now sees value differently: when something carries no listed price, it isn't useless, it's simply too precious for anything to stand as its equivalent.",
"XiaoZhao_Talent_06_Title": "No Value Has Its Own Value",
"XiaoZhao_Talent_06_Title_Realign": "No Value Has Its Own Value",
"XiaoZhao_UniqueSkill_01_Desc": "Zhao gains bonus CRIT Rate based on her initial Max HP, gaining <color=#2BAD00>0.8%</color> CRIT Rate for every 1,000 initial Max HP.\nUpon entering the battlefield, Zhao gains 100 <color=#FFFFFF>Frostbite Points</color>. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of <color=#FFFFFF>Frostbite Points</color> is 100.\nWhen the currently active character's attacks hit an enemy, Zhao gains 6 <color=#FFFFFF>Frostbite Points</color>. This can be triggered once every 3s.\nWhen <color=#FFFFFF>Frostbite Points</color> are maxed out, switching Zhao to the field while in combat will activate her <color=#FFFFFF>Entry Skill</color>.\nWhen Zhao activates her <color=#FFFFFF>Entry Skill</color>, all <color=#FFFFFF>Frostbite Points</color> are consumed to activate <color=#FFFFFF>Ether Veil: Wellspring</color>.\nWhile <color=#FFFFFF>Ether Veil: Wellspring</color> is active, all squad members gain 5% Max HP for 40s. Re-activating <color=#FFFFFF>Ether Veil: Wellspring</color> ends the existing instance before applying a new <color=#FFFFFF>Ether Veil: Wellspring</color>.\nWhen Zhao activates <color=#FFFFFF>Ether Veil: Wellspring</color>, all squad members' ATK increase by <color=#2BAD00>100</color> for 50s. Repeated triggers reset the duration.",
"XiaoZhao_UniqueSkill_02_Desc": "Zhao gains bonus CRIT Rate based on her initial Max HP, gaining <color=#2BAD00>0.9%</color> CRIT Rate for every 1,000 initial Max HP.\nUpon entering the battlefield, Zhao gains 100 <color=#FFFFFF>Frostbite Points</color>. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of <color=#FFFFFF>Frostbite Points</color> is 100.\nWhen the currently active character's attacks hit an enemy, Zhao gains 6 <color=#FFFFFF>Frostbite Points</color>. This can be triggered once every 3s.\nWhen <color=#FFFFFF>Frostbite Points</color> are maxed out, switching Zhao to the field while in combat will activate her <color=#FFFFFF>Entry Skill</color>.\nWhen Zhao activates her <color=#FFFFFF>Entry Skill</color>, all <color=#FFFFFF>Frostbite Points</color> are consumed to activate <color=#FFFFFF>Ether Veil: Wellspring</color>.\nWhile <color=#FFFFFF>Ether Veil: Wellspring</color> is active, all squad members gain 5% Max HP for 40s. Re-activating <color=#FFFFFF>Ether Veil: Wellspring</color> ends the existing instance before applying a new <color=#FFFFFF>Ether Veil: Wellspring</color>.\nWhen Zhao activates <color=#FFFFFF>Ether Veil: Wellspring</color>, all squad members' ATK increase by <color=#2BAD00>250</color> for 50s. Repeated triggers reset the duration.",
"XiaoZhao_UniqueSkill_03_Desc": "Zhao gains bonus CRIT Rate based on her initial Max HP, gaining <color=#2BAD00>1%</color> CRIT Rate for every 1,000 initial Max HP.\nUpon entering the battlefield, Zhao gains 100 <color=#FFFFFF>Frostbite Points</color>. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of <color=#FFFFFF>Frostbite Points</color> is 100.\nWhen the currently active character's attacks hit an enemy, Zhao gains 6 <color=#FFFFFF>Frostbite Points</color>. This can be triggered once every 3s.\nWhen <color=#FFFFFF>Frostbite Points</color> are maxed out, switching Zhao to the field while in combat will activate her <color=#FFFFFF>Entry Skill</color>.\nWhen Zhao activates her <color=#FFFFFF>Entry Skill</color>, all <color=#FFFFFF>Frostbite Points</color> are consumed to activate <color=#FFFFFF>Ether Veil: Wellspring</color>.\nWhile <color=#FFFFFF>Ether Veil: Wellspring</color> is active, all squad members gain 5% Max HP for 40s. Re-activating <color=#FFFFFF>Ether Veil: Wellspring</color> ends the existing instance before applying a new <color=#FFFFFF>Ether Veil: Wellspring</color>.\nWhen Zhao activates <color=#FFFFFF>Ether Veil: Wellspring</color>, all squad members' ATK increase by <color=#2BAD00>400</color> for 50s. Repeated triggers reset the duration.",
"XiaoZhao_UniqueSkill_04_Desc": "Zhao gains bonus CRIT Rate based on her initial Max HP, gaining <color=#2BAD00>1.1%</color> CRIT Rate for every 1,000 initial Max HP.\nUpon entering the battlefield, Zhao gains 100 <color=#FFFFFF>Frostbite Points</color>. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of <color=#FFFFFF>Frostbite Points</color> is 100.\nWhen the currently active character's attacks hit an enemy, Zhao gains 6 <color=#FFFFFF>Frostbite Points</color>. This can be triggered once every 3s.\nWhen <color=#FFFFFF>Frostbite Points</color> are maxed out, switching Zhao to the field while in combat will activate her <color=#FFFFFF>Entry Skill</color>.\nWhen Zhao activates her <color=#FFFFFF>Entry Skill</color>, all <color=#FFFFFF>Frostbite Points</color> are consumed to activate <color=#FFFFFF>Ether Veil: Wellspring</color>.\nWhile <color=#FFFFFF>Ether Veil: Wellspring</color> is active, all squad members gain 5% Max HP for 40s. Re-activating <color=#FFFFFF>Ether Veil: Wellspring</color> ends the existing instance before applying a new <color=#FFFFFF>Ether Veil: Wellspring</color>.\nWhen Zhao activates <color=#FFFFFF>Ether Veil: Wellspring</color>, all squad members' ATK increase by <color=#2BAD00>550</color> for 50s. Repeated triggers reset the duration.",
"XiaoZhao_UniqueSkill_05_Desc": "Zhao gains bonus CRIT Rate based on her initial Max HP, gaining <color=#2BAD00>1.2%</color> CRIT Rate for every 1,000 initial Max HP.\nUpon entering the battlefield, Zhao gains 100 <color=#FFFFFF>Frostbite Points</color>. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of <color=#FFFFFF>Frostbite Points</color> is 100.\nWhen the currently active character's attacks hit an enemy, Zhao gains 6 <color=#FFFFFF>Frostbite Points</color>. This can be triggered once every 3s.\nWhen <color=#FFFFFF>Frostbite Points</color> are maxed out, switching Zhao to the field while in combat will activate her <color=#FFFFFF>Entry Skill</color>.\nWhen Zhao activates her <color=#FFFFFF>Entry Skill</color>, all <color=#FFFFFF>Frostbite Points</color> are consumed to activate <color=#FFFFFF>Ether Veil: Wellspring</color>.\nWhile <color=#FFFFFF>Ether Veil: Wellspring</color> is active, all squad members gain 5% Max HP for 40s. Re-activating <color=#FFFFFF>Ether Veil: Wellspring</color> ends the existing instance before applying a new <color=#FFFFFF>Ether Veil: Wellspring</color>.\nWhen Zhao activates <color=#FFFFFF>Ether Veil: Wellspring</color>, all squad members' ATK increase by <color=#2BAD00>700</color> for 50s. Repeated triggers reset the duration.",
"XiaoZhao_UniqueSkill_06_Desc": "Zhao gains bonus CRIT Rate based on her initial Max HP, gaining <color=#2BAD00>1.3%</color> CRIT Rate for every 1,000 initial Max HP.\nUpon entering the battlefield, Zhao gains 100 <color=#FFFFFF>Frostbite Points</color>. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of <color=#FFFFFF>Frostbite Points</color> is 100.\nWhen the currently active character's attacks hit an enemy, Zhao gains 6 <color=#FFFFFF>Frostbite Points</color>. This can be triggered once every 3s.\nWhen <color=#FFFFFF>Frostbite Points</color> are maxed out, switching Zhao to the field while in combat will activate her <color=#FFFFFF>Entry Skill</color>.\nWhen Zhao activates her <color=#FFFFFF>Entry Skill</color>, all <color=#FFFFFF>Frostbite Points</color> are consumed to activate <color=#FFFFFF>Ether Veil: Wellspring</color>.\nWhile <color=#FFFFFF>Ether Veil: Wellspring</color> is active, all squad members gain 5% Max HP for 40s. Re-activating <color=#FFFFFF>Ether Veil: Wellspring</color> ends the existing instance before applying a new <color=#FFFFFF>Ether Veil: Wellspring</color>.\nWhen Zhao activates <color=#FFFFFF>Ether Veil: Wellspring</color>, all squad members' ATK increase by <color=#2BAD00>850</color> for 50s. Repeated triggers reset the duration.",
"XiaoZhao_UniqueSkill_07_Desc": "Zhao gains bonus CRIT Rate based on her initial Max HP, gaining <color=#2BAD00>1.4%</color> CRIT Rate for every 1,000 initial Max HP.\nUpon entering the battlefield, Zhao gains 100 <color=#FFFFFF>Frostbite Points</color>. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of <color=#FFFFFF>Frostbite Points</color> is 100.\nWhen the currently active character's attacks hit an enemy, Zhao gains 6 <color=#FFFFFF>Frostbite Points</color>. This can be triggered once every 3s.\nWhen <color=#FFFFFF>Frostbite Points</color> are maxed out, switching Zhao to the field while in combat will activate her <color=#FFFFFF>Entry Skill</color>.\nWhen Zhao activates her <color=#FFFFFF>Entry Skill</color>, all <color=#FFFFFF>Frostbite Points</color> are consumed to activate <color=#FFFFFF>Ether Veil: Wellspring</color>.\nWhile <color=#FFFFFF>Ether Veil: Wellspring</color> is active, all squad members gain 5% Max HP for 40s. Re-activating <color=#FFFFFF>Ether Veil: Wellspring</color> ends the existing instance before applying a new <color=#FFFFFF>Ether Veil: Wellspring</color>.\nWhen Zhao activates <color=#FFFFFF>Ether Veil: Wellspring</color>, all squad members' ATK increase by <color=#2BAD00>1,000</color> for 50s. Repeated triggers reset the duration.",
"XiaoZhao_UniqueSkill_Title": "Core Passive: Ideal Colleague",
"YeshunguangDiary_MainStory_Locked": "Unlocked after reaching a specified mission in Season 2 Chapter 6 \"To Be Fuel for the Night\"",
"ZeroHollowLockText2": "Unlocked when Inter-Knot Reputation reaches <color=#FFAF2C>Certified Proxy</color> and Inter-Knot reaches <color=#FFAF2C>Lv. 25</color>",
"Zhenzhen_MathSkill_Desc": "When another character in your squad is a <color=#FFFFFF>Support</color> or <color=#FFFFFF>Defense</color> character:\nWhen a squadmate activates any <color=#FFFFFF>Ether Veil</color>, gain 3 points of <color=#FFFFFF>Qingming Sword Force</color>. If already in the <color=#FFFFFF>Enlightened Mind</color> state, this is instead converted into 3 stacks of <color=#FFFFFF>Bearer</color>.",
"Zhenzhen_MathSkill_Title": "Additional Ability: Shadowtrace Flight",
"Zhenzhen_Property_ExSpecial_SpCostValue_01": "60",
"Zhenzhen_SkillList_10_Content": "<IconMap:Icon_SpecialReady> (Enlightened Mind)",
"Zhenzhen_SkillList_10_Title": "Special Attack: Enlightened Mind - Clean Exit",
"Zhenzhen_SkillList_11_Content": "<IconMap:Icon_SpecialReady> (Hold) (With at least 1 point of Qingming Sword Force)",
"Zhenzhen_SkillList_11_Title": "EX Special Attack: Enlightened Mind - Soaring Light",
"Zhenzhen_SkillList_12_Content": "<IconMap:Icon_SpecialReady> (Qingming Sword Force completely depleted) (Hold)",
"Zhenzhen_SkillList_12_Title": "EX Special Attack: Enlightened Mind - Return to Dust",
"Zhenzhen_SkillList_13_Content": "<IconMap:Icon_Evade> (Perfect) ; <IconMap:Icon_Normal>",
"Zhenzhen_SkillList_13_Title": "Dodge Counter: Swallow Strike",
"Zhenzhen_SkillList_14_Content": "<IconMap:Icon_Evade> ; <IconMap:Icon_Normal>",
"Zhenzhen_SkillList_14_Title": "Dash Attack: Phantasm Dash",
"Zhenzhen_SkillList_15_Content": "<IconMap:Icon_QTE>",
"Zhenzhen_SkillList_15_Title": "Chain Attack: Smite the Wicked",
"Zhenzhen_SkillList_16_Content": "<IconMap:Icon_QTE> (Enlightened Mind)",
"Zhenzhen_SkillList_16_Title": "Chain Attack: Enlightened Mind - Lure Thunder",
"Zhenzhen_SkillList_17_Content": "<IconMap:Icon_UltimateReady>",
"Zhenzhen_SkillList_17_Title": "Ultimate: Chasing Storms",
"Zhenzhen_SkillList_18_Content": "<IconMap:Icon_UltimateReady> (Enlightened Mind)",
"Zhenzhen_SkillList_18_Title": "Ultimate: Cleaving Heavens",
"Zhenzhen_SkillList_19_Content": "<IconMap:Icon_Normal> (Hold) (With full Qingming Sword Force)",
"Zhenzhen_SkillList_19_Title": "Entry Skill: Illuminating Darkness",
"Zhenzhen_SkillList_1_Content": "<IconMap:Icon_Normal>",
"Zhenzhen_SkillList_1_Title": "Basic Attack: Swiftedge",
"Zhenzhen_SkillList_20_Content": "<IconMap:Icon_Switch> (When Triggering Quick Assist)",
"Zhenzhen_SkillList_20_Title": "Quick Assist: Support Guard",
"Zhenzhen_SkillList_21_Content": "<IconMap:Icon_Switch> (Enlightened Mind) (When Triggering Quick Assist)",
"Zhenzhen_SkillList_21_Title": "Quick Assist: Enlightened Mind - Tactical Support",
"Zhenzhen_SkillList_22_Content": "<IconMap:Icon_Switch> (When Triggering Defensive Assist)",
"Zhenzhen_SkillList_22_Title": "Defensive Assist: When I Return",
"Zhenzhen_SkillList_23_Content": "<IconMap:Icon_Normal> (After Defensive Assist)",
"Zhenzhen_SkillList_23_Title": "Assist Follow-Up: Cease Hostility",
"Zhenzhen_SkillList_24_Content": "<IconMap:Icon_Normal> (Enlightened Mind) (After Defensive Assist)",
"Zhenzhen_SkillList_24_Title": "Assist Follow-Up: Enlightened Mind - Unification",
"Zhenzhen_SkillList_2_Content": "<IconMap:Icon_Normal> (Hold)",
"Zhenzhen_SkillList_2_Title": "Basic Attack: Cloudstream Sword Will",
"Zhenzhen_SkillList_3_Content": "<IconMap:Icon_Normal> (Enlightened Mind)",
"Zhenzhen_SkillList_3_Title": "Basic Attack: Enlightened Mind - Splitting Currents",
"Zhenzhen_SkillList_4_Content": "<IconMap:Icon_Normal> ; <IconMap:Icon_Normal> ; <IconMap:Icon_Normal> (Enlightened Mind) (With at least 1 point of Qingming Sword Force)",
"Zhenzhen_SkillList_4_Title": "Basic Attack: Enlightened Mind - Skyward Ascent",
"Zhenzhen_SkillList_5_Content": "<IconMap:Icon_Normal> (Enlightened Mind) (Airborne)",
"Zhenzhen_SkillList_5_Title": "Basic Attack: Enlightened Mind - Sunderlight",
"Zhenzhen_SkillList_6_Content": "<IconMap:Icon_Normal> ; <IconMap:Icon_Normal> ; <IconMap:Icon_Normal> (Enlightened Mind) (Airborne)",
"Zhenzhen_SkillList_6_Title": "Basic Attack: Enlightened Mind - Sunderlight Annihilation",
"Zhenzhen_SkillList_7_Content": "<IconMap:Icon_Normal> (After Basic Attack: Enlightened Mind - Sunderlight Annihilation) (With at least 1 point of Qingming Sword Force)",
"Zhenzhen_SkillList_7_Title": "Basic Attack: Enlightened Mind - Sunderlight Maximum",
"Zhenzhen_SkillList_8_Content": "<IconMap:Icon_Special>",
"Zhenzhen_SkillList_8_Title": "Special Attack: Guiding Tides",
"Zhenzhen_SkillList_9_Content": "<IconMap:Icon_SpecialReady>",
"Zhenzhen_SkillList_9_Title": "EX Special Attack: Gale Suppression",
"Zhenzhen_SkillText": "Whenever Xiao'Guang works at the video store, business booms.\nPeople from all over the neighborhood stop by, and some even cross several blocks just to visit... foot traffic easily triples!\nMost of them are parents hoping their kids will succeed. The most devoted ones even stand in the shop all day, trying to soak up a bit of \"the power of a good role model\"...\nWell, if it helps business, who's to complain?",
"Zhenzhen_Skill_AssaultAid_P1_Desc": "Press <IconMap:Icon_Normal> after a <color=#FFFFFF>Defensive Assist</color> to activate:\nDeals massive <color=#F0D12B>Physical DMG</color>.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_AssaultAid_P1_Title": "Assist Follow-Up: Cease Hostility",
"Zhenzhen_Skill_AssaultAid_P2_Desc": "While in the <color=#FFFFFF>Enlightened Mind</color> state and after a <color=#FFFFFF>Defensive Assist</color>, press <IconMap:Icon_Normal> to activate:\nDeals massive <color=#F0D12B>Physical DMG</color>.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_AssaultAid_P2_Title": "Assist Follow-Up: Enlightened Mind - Unification",
"Zhenzhen_Skill_BeHitAid_Desc": "When the active character is launched, press <IconMap:Icon_Switch> to activate:\nLeaps into the air and thrusts forward, dealing <color=#F0D12B>Physical DMG</color>.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_BeHitAid_P2_Desc": "While in the <color=#FFFFFF>Enlightened Mind</color> state, when the active character is launched, press <IconMap:Icon_Switch> to activate:\nLaunches a forward slash, dealing <color=#F0D12B>Physical DMG</color>.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_BeHitAid_P2_Title": "Quick Assist: Enlightened Mind - Tactical Support",
"Zhenzhen_Skill_BeHitAid_Title": "Quick Assist: Support Guard",
"Zhenzhen_Skill_Counter_Desc": "Press <IconMap:Icon_Normal> during a <color=#FFFFFF>Perfect Dodge</color> to activate:\nLeaps into the air and thrusts forward, dealing <color=#F0D12B>Physical DMG</color>.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_Counter_Title": "Dodge Counter: Swallow Strike",
"Zhenzhen_Skill_Dash_Desc": "While tilting the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick}, hold <IconMap:Icon_Evade> to activate:\nEnters a high-speed movement state. Steer with the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick}, and release the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to stop.",
"Zhenzhen_Skill_Dash_Title": "Dodge: Wandering Cloud",
"Zhenzhen_Skill_Evade_Desc": "Press <IconMap:Icon_Evade> to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.\nDuring the <color=#FFFFFF>Enlightened Mind</color> state, and if a <color=#FFFFFF>Perfect Dodge</color> is triggered, press <IconMap:Icon_Normal> to activate <color=#FFFFFF>Basic Attack: Enlightened Mind - Skyward Ascent</color>.",
"Zhenzhen_Skill_Evade_Title": "Dodge: Leave No Trace",
"Zhenzhen_Skill_ExQTE_P1_Desc": "When Decibel Rating is at <color=#FFFFFF>Maximum</color>, press <IconMap:Icon_UltimateReady> to activate:\nSummons a sword formation and enter the <color=#FFFFFF>Enlightened Mind</color> state, activating an <color=#FFFFFF>Ether Veil: Verdict</color> while also gaining 6 <color=#FFFFFF>Qingming Sword Force</color>. This skill deals massive <color=#F0D12B>Physical DMG</color>.\nUpon activating this skill, if Decibels are consumed, press <IconMap:Icon_UltimateReady> while in this <color=#FFFFFF>Enlightened Mind</color> state to launch an <color=#FFFFFF>Ultimate: Cleaving Heavens</color> that doesn't consume Decibels.\nEnter the airborne state after using this skill.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_ExQTE_P1_Title": "Ultimate: Chasing Storms",
"Zhenzhen_Skill_ExQTE_P2_Desc": "After consuming Decibels to launch <color=#FFFFFF>Ultimate: Chasing Storms</color> and while in the <color=#FFFFFF>Enlightened Mind</color> state, press <IconMap:Icon_UltimateReady> or hold <IconMap:Icon_SpecialReady> when all <color=#FFFFFF>Qingming Sword Force</color> is expended to activate:\nSummons a massive blade, dealing massive <color=#F0D12B>Physical DMG</color> to enemies.\nYe Shunguang will not exit the <color=#FFFFFF>Enlightened Mind</color> state during this skill.\nAfter using this skill, the <color=#FFFFFF>Enlightened Mind</color> state ends, and <color=#FFFFFF>Ether Veil: Verdict</color> is removed.\nThis skill doesn't consume Decibels.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_ExQTE_P2_Title": "Ultimate: Cleaving Heavens",
"Zhenzhen_Skill_ExSP02_01_Property_Desc_Dmg_01": "1 Qingming Sword Force Consumed DMG Multiplier",
"Zhenzhen_Skill_ExSP02_01_Property_Desc_Dmg_02": "6 Qingming Sword Force Consumed DMG Multiplier",
"Zhenzhen_Skill_ExSP02_01_Property_Desc_Stun_01": "1 Qingming Sword Force Consumed Daze Multiplier",
"Zhenzhen_Skill_ExSP02_01_Property_Desc_Stun_02": "6 Qingming Sword Force Consumed Daze Multiplier",
"Zhenzhen_Skill_ExSpecial_P1_Desc": "With enough Energy, press <IconMap:Icon_SpecialReady> to activate:\nLaunches a rushing slash and a flying sword attack at the enemy, dealing massive <color=#F0D12B>Physical DMG</color>.\nEnemy attacks can be dodged during this skill.\nAfter this skill is used, gain 1 point of <color=#FFFFFF>Qingming Sword Force</color>.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_ExSpecial_P1_Title": "EX Special Attack: Gale Suppression",
"Zhenzhen_Skill_ExSpecial_P2_01_Desc": "In the <color=#FFFFFF>Enlightened Mind</color> state and with <color=#FFFFFF>Qingming Sword Force</color>, hold <IconMap:Icon_SpecialReady> to activate:\nPerforms quick consecutive slashes, dealing massive <color=#F0D12B>Physical DMG</color> while rapidly consuming <color=#FFFFFF>Qingming Sword Force</color> until none remains.\nThe skill ends early if <color=#FFFFFF>Qingming Sword Force</color> is insufficient or if <IconMap:Icon_SpecialReady> is released.\nYe Shunguang will not exit the <color=#FFFFFF>Enlightened Mind</color> state during this skill.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_ExSpecial_P2_01_Title": "EX Special Attack: Enlightened Mind - Soaring Light",
"Zhenzhen_Skill_ExSpecial_P2_02_Desc": "In the <color=#FFFFFF>Enlightened Mind</color> state, press <IconMap:Icon_UltimateReady> or hold <IconMap:Icon_SpecialReady> when all <color=#FFFFFF>Qingming Sword Force</color> is expended to activate:\nDeals massive <color=#F0D12B>Physical DMG</color> to enemies in a large area.\nYe Shunguang will not exit the <color=#FFFFFF>Enlightened Mind</color> state during this skill.\nAfter using this skill, <color=#FFFFFF>Ether Veil: Verdict</color> is removed and the <color=#FFFFFF>Enlightened Mind</color> state ends.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_ExSpecial_P2_02_Title": "EX Special Attack: Enlightened Mind - Return to Dust",
"Zhenzhen_Skill_Normal_04_Property_Desc_Dmg_01": "Individual Blade Energy DMG Multiplier",
"Zhenzhen_Skill_Normal_04_Property_Desc_Stun_01": "Individual Blade Energy Daze Multiplier",
"Zhenzhen_Skill_Normal_InAir_03_Property_Desc_Dmg_01": "DMG Multiplier With Qingming Sword Force",
"Zhenzhen_Skill_Normal_InAir_03_Property_Desc_Dmg_02": "DMG Multiplier Without Qingming Sword Force",
"Zhenzhen_Skill_Normal_InAir_03_Property_Desc_Stun_01": "Daze Multiplier With Qingming Sword Force",
"Zhenzhen_Skill_Normal_InAir_03_Property_Desc_Stun_02": "Daze Multiplier Without Qingming Sword Force",
"Zhenzhen_Skill_Normal_P1_04_Desc": "Hold <IconMap:Icon_Normal> to activate:\nLaunches a flurry of blade shockwaves, dealing <color=#F0D12B>Physical DMG</color>. Hold to extend the attack.\nAnti-Interrupt Level is increased during this skill.",
"Zhenzhen_Skill_Normal_P1_04_Title": "Basic Attack: Cloudstream Sword Will",
"Zhenzhen_Skill_Normal_P1_Desc": "Press <IconMap:Icon_Normal> to activate:\nLaunches up to four forward slashes, dealing <color=#F0D12B>Physical DMG</color>.\nCan be chained into <color=#FFFFFF>Dash Attack: Phantasm Dash</color> after the 4th hit.",
"Zhenzhen_Skill_Normal_P1_Title": "Basic Attack: Swiftedge",
"Zhenzhen_Skill_Normal_P2_ExtraExSP01_Desc": "During <color=#FFFFFF>EX Special Attack: Enlightened Mind - Soaring Light</color>, each time <color=#FFFFFF>Qingming Sword Force</color> is consumed while <color=#FFFFFF>Culmination</color> is active, the <color=#FFFFFF>Qingming Sword Force</color> cost is replaced by consuming <color=#FFFFFF>Culmination</color> instead. This effect does not stack, and lasts until the current <color=#FFFFFF>Enlightened Mind</color> ends.",
"Zhenzhen_Skill_Normal_P2_ExtraExSP01_Title": "Culmination",
"Zhenzhen_Skill_Normal_P2_Ground_03_02_Desc": "After activating <color=#FFFFFF>Basic Attack: Enlightened Mind - Sunderlight Annihilation</color>, and with <color=#FFFFFF>Qingming Sword Force</color>, press <IconMap:Icon_Normal> to activate:\nLaunches a wide sweeping slash forward, dealing massive <color=#F0D12B>Physical DMG</color>. On hit, 1 point of <color=#FFFFFF>Qingming Sword Force</color> is consumed.\nIf struck by an enemy during the skill, triggers a block, negating that instance of DMG and increasing the skill's Interrupt Level.\nAfter using this skill and with <color=#FFFFFF>Qingming Sword Force</color>, press <IconMap:Icon_SpecialReady> to consume 1 point of <color=#FFFFFF>Qingming Sword Force</color> and launch a hit of <color=#FFFFFF>EX Special Attack: Enlightened Mind - Soaring Light</color>. This skill is automatically followed up with <color=#FFFFFF>Basic Attack: Enlightened Mind - Skyward Ascent</color>, and Ye Shunguang enters an airborne state.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_Normal_P2_Ground_03_02_Title": "Basic Attack: Enlightened Mind - Sunderlight Maximum",
"Zhenzhen_Skill_Normal_P2_Ground_04_Desc": "While in the <color=#FFFFFF>Enlightened Mind</color> state and with <color=#FFFFFF>Qingming Sword Force</color>, after the 2nd hit of <color=#FFFFFF>Basic Attack: Enlightened Mind - Splitting Currents</color>, press <IconMap:Icon_Normal> to activate:\nLaunches a swift rising attack, dealing <color=#F0D12B>Physical DMG</color> and entering an airborne state.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_Normal_P2_Ground_04_Title": "Basic Attack: Enlightened Mind - Skyward Ascent",
"Zhenzhen_Skill_Normal_P2_Ground_Desc": "While in the <color=#FFFFFF>Enlightened Mind</color> state and on the ground, press <IconMap:Icon_Normal> to activate:\nPerforms up to three forward slashes, dealing <color=#F0D12B>Physical DMG</color>.\nIf struck by an enemy attack during the 3rd hit, triggers a block, negating that instance of DMG.\nIf she possesses <color=#FFFFFF>Qingming Sword Force</color>, the 3rd hit is replaced with <color=#FFFFFF>Basic Attack: Enlightened Mind - Skyward Ascent</color>.",
"Zhenzhen_Skill_Normal_P2_Ground_Title": "Basic Attack: Enlightened Mind - Splitting Currents",
"Zhenzhen_Skill_Normal_P2_InAir_03_Desc": "After the 2nd hit of <color=#FFFFFF>Basic Attack: Enlightened Mind - Sunderlight</color>, press <IconMap:Icon_Normal> to activate:\nPerforms a falling attack in front, entering a grounded state, and dealing <color=#F0D12B>Physical DMG</color>.\nWhen launching this skill with 2 or more points of <color=#FFFFFF>Qingming Sword Force</color>, Ye Shunguang will perform a downward falling strike across a large area in front instead, dealing massive <color=#F0D12B>Physical DMG</color>. On hit, 2 points of <color=#FFFFFF>Qingming Sword Force</color> are consumed, granting the <color=#FFFFFF>Culmination</color> effect. After using this skill, if Ye Shunguang possesses <color=#FFFFFF>Qingming Sword Force</color>, press <IconMap:Icon_SpecialReady> to consume 1 point of <color=#FFFFFF>Qingming Sword Force</color> and launch a hit of <color=#FFFFFF>EX Special Attack: Enlightened Mind - Soaring Light</color>, which can be quickly followed up with <color=#FFFFFF>Basic Attack: Enlightened Mind - Sunderlight Maximum</color>.\nYe Shunguang will not exit the <color=#FFFFFF>Enlightened Mind</color> state during this skill.\nDuring this skill, if attacked by enemies, triggers a block, negating that instance of DMG.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_Normal_P2_InAir_03_Title": "Basic Attack: Enlightened Mind - Sunderlight Annihilation",
"Zhenzhen_Skill_Normal_P2_InAir_Desc": "In the <color=#FFFFFF>Enlightened Mind</color> state, and while airborne, press <IconMap:Icon_Normal> to activate:\nLaunches up to two downward slashes in front, dealing <color=#F0D12B>Physical DMG</color>.\nYe Shunguang will not exit the <color=#FFFFFF>Enlightened Mind</color> state during this skill.\nPress <IconMap:Icon_SpecialReady> or <IconMap:Icon_Evade> to follow up with <color=#FFFFFF>Basic Attack: Enlightened Mind - Sunderlight Annihilation</color>.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_Normal_P2_InAir_Title": "Basic Attack: Enlightened Mind - Sunderlight",
"Zhenzhen_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press <IconMap:Icon_Switch> to activate:\nParries the enemy's attack, dealing massive Daze.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_ParryAid_Title": "Defensive Assist: When I Return",
"Zhenzhen_Skill_QTE_P1_Desc": "When a <color=#FFFFFF>Chain Attack</color> is triggered, select the character to activate:\nUnleashes a powerful slash at enemies ahead in a large area, dealing massive <color=#F0D12B>Physical DMG</color>.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_QTE_P1_Title": "Chain Attack: Smite the Wicked",
"Zhenzhen_Skill_QTE_P2_Desc": "While in the <color=#FFFFFF>Enlightened Mind</color> state, and when a <color=#FFFFFF>Chain Attack</color> is triggered, select the character to activate:\nUnleashes a powerful slash at enemies ahead in a large area, dealing massive <color=#F0D12B>Physical DMG</color>.\nYe Shunguang will not exit the <color=#FFFFFF>Enlightened Mind</color> state during this skill.\nEnter the airborne state after using this skill.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_QTE_P2_Title": "Chain Attack: Enlightened Mind - Lure Thunder",
"Zhenzhen_Skill_Rush_P1_Desc": "Press <IconMap:Icon_Normal> during a dodge to activate:\nSlashes enemies in front, dealing <color=#F0D12B>Physical DMG</color>.",
"Zhenzhen_Skill_Rush_P1_Title": "Dash Attack: Phantasm Dash",
"Zhenzhen_Skill_Special_P1_Desc": "Press <IconMap:Icon_Special> to activate:\nIf a dodge is available, 1 dodge chance is consumed, and the action is counted as activating a <color=#FFFFFF>Dodge</color>.\nIf no dodge is available or a <color=#FFFFFF>Perfect Dodge</color> is not triggered, launches a quick sword energy attack that deals <color=#F0D12B>Physical DMG</color>.\nIf a <color=#FFFFFF>Perfect Dodge</color> is triggered at this time, launches a flying sword attack, dealing <color=#F0D12B>Physical DMG</color>, and immediately follow up with the 2nd hit of <color=#FFFFFF>Basic Attack: Swiftedge</color>.\nCharacter is briefly invulnerable during the skill.",
"Zhenzhen_Skill_Special_P1_Property_Desc_Dmg_02": "Perfect Dodge Triggered DMG Multiplier",
"Zhenzhen_Skill_Special_P1_Property_Desc_Stun_02": "Perfect Dodge Triggered Daze Multiplier",
"Zhenzhen_Skill_Special_P1_Title": "Special Attack: Guiding Tides",
"Zhenzhen_Skill_Special_P2_Desc": "While in the <color=#FFFFFF>Enlightened Mind</color> state and grounded, press <IconMap:Icon_SpecialReady> to activate:\nPerforms a swift backstep slash, dealing <color=#F0D12B>Physical DMG</color>.\nIf a dodge is available, 1 dodge chance is consumed, and the action is counted as activating a <color=#FFFFFF>Dodge</color>.\nIf a <color=#FFFFFF>Perfect Dodge</color> is triggered at this time, press <IconMap:Icon_Normal> to quickly activate <color=#FFFFFF>Enlightened Mind - Sunderlight Maximum</color> and enter <color=#FFFFFF>Vital View</color>.\nAfter this <color=#FFFFFF>Enlightened Mind - Sunderlight Maximum</color> activates, it can be immediately followed up with <color=#FFFFFF>Basic Attack: Enlightened Mind - Skyward Ascent</color>.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_Special_P2_Title": "Special Attack: Enlightened Mind - Clean Exit",
"Zhenzhen_Skill_SwitchPhase_Desc": "With 6 <color=#FFFFFF>Qingming Sword Force</color> and while not in the <color=#FFFFFF>Enlightened Mind</color> state, hold <IconMap:Icon_Normal> to activate, or press <IconMap:Icon_Switch> while in combat and switch on-field from off-field to activate:\nEnters the <color=#FFFFFF>Enlightened Mind</color> state and activates <color=#FFFFFF>Ether Veil: Verdict</color>.\nDeals <color=#F0D12B>Physical DMG</color> to enemies in a large area in front.\nActivating this skill is considered as activating a <color=#FFFFFF>Quick Assist</color>.\nEnters the airborne state after using this skill.\nCharacter is invulnerable while using this skill.",
"Zhenzhen_Skill_SwitchPhase_Title": "Entry Skill: Illuminating Darkness",
"Zhenzhen_Talent_01_Desc_01": "Upon entering the battlefield, gains 6 <color=#FFFFFF>Qingming Sword Force</color>. This effect can trigger once every 180s in Investigation Zone mode.\nThe <color=#FFFFFF>Unity</color> effect from <color=#FFFFFF>Core Passive: Burning Clarity</color> increases DMG dealt by an additional 10%, and they ignore 20% of the target's DEF.",
"Zhenzhen_Talent_01_Desc_01_Realign": "Upon entering the battlefield, gains 6 <color=#FFFFFF>Qingming Sword Force</color>. This effect can trigger once every 180s in Investigation Zone mode.\nThe <color=#FFFFFF>Unity</color> effect from <color=#FFFFFF>Core Passive: Burning Clarity</color> increases DMG dealt by an additional 10%, and they ignore 20% of the target's DEF.",
"Zhenzhen_Talent_01_Desc_02": "Countless times, in the dead of night, she finds herself returning to that day...\nSteel cried out, the sword acknowledged its wielder, and a contract was forged.\nWas it a blessing, or a curse?\n\n...No one knows the answer. Yet from that day on, her fate became bound to the sword.",
"Zhenzhen_Talent_01_Title": "Dreambound Self",
"Zhenzhen_Talent_01_Title_Realign": "Dreambound Self",
"Zhenzhen_Talent_02_Desc_01": "The max stack count of <color=#FFFFFF>Bearer</color> increases to 6, and <color=#FFFFFF>Culmination</color> can stack up to 9 times. While in the <color=#FFFFFF>Enlightened Mind</color> state, each point of <color=#FFFFFF>Qingming Sword Force</color> consumed grants 1 stack of <color=#FFFFFF>Culmination</color>. <color=#FFFFFF>EX Special Attack: Enlightened Mind - Soaring Light</color> and <color=#FFFFFF>Ultimate: Cleaving Heavens</color>'s DMG ignore 40% of the target's DEF.",
"Zhenzhen_Talent_02_Desc_01_Realign": "The max stack count of <color=#FFFFFF>Bearer</color> increases to 6, and <color=#FFFFFF>Culmination</color> can stack up to 9 times.\nWhile in the <color=#FFFFFF>Enlightened Mind</color> state, each point of <color=#FFFFFF>Qingming Sword Force</color> consumed grants 1 stack of <color=#FFFFFF>Culmination</color>.\n<color=#FFFFFF>EX Special Attack: Enlightened Mind - Soaring Light</color> and <color=#FFFFFF>Ultimate: Cleaving Heavens</color>'s DMG ignore 40% of the target's DEF.",
"Zhenzhen_Talent_02_Desc_02": "Time flowed on, winters giving way to summers.\nHer entire world amounted to this tiny stretch of Yunkui Summit, the changing seasons of the mountain were all she would ever see.\nIn endless solitude and ever-present fear, \"another self\" quietly came into being.\n\n\"...I am a part of her. From beginning to end, we were never apart.\"\n\"If she is the light, then I am the shadow. If she stands as a lofty idol, then I am the mortal who crawls below.\"\n\"Unlike her, I have no wish to become some kind of 'hero'...\"\n\"...I just want to survive.\"",
"Zhenzhen_Talent_02_Title": "Light & Shadow",
"Zhenzhen_Talent_02_Title_Realign": "Light & Shadow",
"Zhenzhen_Talent_03_Desc_01": "PlaceHolder",
"Zhenzhen_Talent_03_Desc_02": "A peerless famed sword lies hidden deep in the mountains, its edge fully restrained.\nBut once unsheathed, its icy light reaches far and wide, even after storms of wind and snow, a single piercing light endures.\n\n\"What is someone who wields a blade?\"\n\"Nothing more than... the courage to press forward without hesitation, and the resolve to cut through anything.\"",
"Zhenzhen_Talent_03_Title": "Swordswoman",
"Zhenzhen_Talent_03_Title_Realign": "Swordswoman",
"Zhenzhen_Talent_04_Desc_01": "Upon entering the battlefield, gains 1,000 Decibels. In Investigation Zone mode, this effect can trigger once every 180s. The Vulnerability bonus provided by <color=#FFFFFF>Ether Veil: Verdict</color> is increased to a maximum of 200%.",
"Zhenzhen_Talent_04_Desc_01_Realign": "Upon entering the battlefield, gains 1,000 Decibels. In Investigation Zone mode, this effect can trigger once every 180s.\nThe Vulnerability bonus provided by <color=#FFFFFF>Ether Veil: Verdict</color> is increased to a maximum of 200%.",
"Zhenzhen_Talent_04_Desc_02": "Hidden beneath a grand vision was a lie, where salvation came only by burning oneself to ash.\nFate showed her no mercy, yet she willingly met her end.\n\n\"I understand.\"\n\"I will live my whole life alongside 'loss'.\"\n\"I willingly accept everything...\"\n\"...This is the person I choose to be.\"",
"Zhenzhen_Talent_04_Title": "Together into the Dust",
"Zhenzhen_Talent_04_Title_Realign": "Together into the Dust",
"Zhenzhen_Talent_05_Desc_01": "PlaceHolder",
"Zhenzhen_Talent_05_Desc_02": "\"...I suppose, in the end, I'm still that 'lucky' child.\"\n\"Miasma won't overwhelm me, disaster won't swallow me.\"\n\"Even the Qingming Sword can't drag me into that pitch-black, bottomless abyss...\"\n\n\"My brother, Shifu, everyone at Suibian Temple... and you.\"\n\"...I know you'll all keep waiting for me.\"\nAnd so, even if the road ahead is filled with thorns, a faint light still guides the way.",
"Zhenzhen_Talent_05_Title": "Guiding Glimmer",
"Zhenzhen_Talent_05_Title_Realign": "Guiding Glimmer",
"Zhenzhen_Talent_06_Desc_01": "Upon entering the battlefield, gains 2 stacks of <color=#FFFFFF>Lantern Wish</color>. When entering the <color=#FFFFFF>Enlightened Mind</color> state, gains 1 stack of <color=#FFFFFF>Lantern Wish</color>, stacking up to 4 times. With 3 stacks of <color=#FFFFFF>Lantern Wish</color>, <color=#FFFFFF>EX Special Attack: Enlightened Mind - Return to Dust</color> is replaced with <color=#FFFFFF>Ultimate: Cleaving Heavens</color>. When this <color=#FFFFFF>Ultimate: Cleaving Heavens</color> is activated, it consumes 3 stacks of <color=#FFFFFF>Lantern Wish</color>. The last hit of <color=#FFFFFF>Enlightened Mind - Return to Dust</color> and <color=#FFFFFF>Ultimate: Cleaving Heavens</color> deal 1,500% of ATK as additional <color=#F0D12B>Physical DMG</color>.",
"Zhenzhen_Talent_06_Desc_01_Realign": "Upon entering the battlefield, gains 2 stacks of <color=#FFFFFF>Lantern Wish</color>.\nWhen entering the <color=#FFFFFF>Enlightened Mind</color> state, gains 1 stack of <color=#FFFFFF>Lantern Wish</color>, stacking up to 4 times.\nWith 3 stacks of <color=#FFFFFF>Lantern Wish</color>, <color=#FFFFFF>EX Special Attack: Enlightened Mind - Return to Dust</color> is replaced with <color=#FFFFFF>Ultimate: Cleaving Heavens</color>. When this <color=#FFFFFF>Ultimate: Cleaving Heavens</color> is activated, it consumes 3 stacks of <color=#FFFFFF>Lantern Wish</color>.\nThe last hit of <color=#FFFFFF>Enlightened Mind - Return to Dust</color> and <color=#FFFFFF>Ultimate: Cleaving Heavens</color> deal 1,500% of ATK as additional <color=#F0D12B>Physical DMG</color>.",
"Zhenzhen_Talent_06_Desc_02": "Once, she stood alone, walking through the dark.\nThen she took up her sword and rushed toward disaster. As Qingming left its sheath, a fleeting arc of light split the sky, illuminating that silent, shadowed land.\n\n\"...I want to be one light among countless fireflies.\"\n\"The sun will rise. No matter how long the night lasts, dawn always comes.\"\n\"In the distant past, and in the distant future, there must be countless others who made the same choice as me. We... were never alone.\"",
"Zhenzhen_Talent_06_Title": "Lantern Wish",
"Zhenzhen_Talent_06_Title_Realign": "Lantern Wish",
"Zhenzhen_UniqueSkill_01_Desc": "When not in the <color=#FFFFFF>Enlightened Mind</color> state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build <color=#FFFFFF>Qingming Sword Force</color>. Whenever <color=#FFFFFF>Qingming Sword Force</color> is gained by any means, each 1 point of <color=#FFFFFF>Qingming Sword Force</color> that exceeds the limit is converted into 1 stack of <color=#FFFFFF>Bearer</color>, stacking up to 3 times. Upon leaving the <color=#FFFFFF>Enlightened Mind</color> state, all <color=#FFFFFF>Bearer</color> stacks are consumed to grant the same number of <color=#FFFFFF>Qingming Sword Force</color> stacks.\nUpon entering the battlefield, gain <color=#FFFFFF>Unity</color>, increasing CRIT Rate by <color=#2BAD00>15%</color> and DMG by <color=#2BAD00>10%</color>.\nWhen <color=#FFFFFF>Ultimate: Chasing Storms</color> or <color=#FFFFFF>Entry Skill: Illuminating Darkness</color> is unleashed, Ye Shunguang enters the <color=#FFFFFF>Enlightened Mind</color> state and activates <color=#FFFFFF>Ether Veil: Verdict</color>. <color=#FFFFFF>Ether Veil: Verdict</color> has the same duration as <color=#FFFFFF>Enlightened Mind</color>. The duration lasts 16s, and the duration timer pauses while she is off-field. During the <color=#FFFFFF>Enlightened Mind</color> state, Ye Shunguang's skills are enhanced, all <color=#F0D12B>Physical DMG</color> dealt by her skills becomes <color=#F0D12B>Honed Edge DMG</color>.\nWhile <color=#FFFFFF>Ether Veil: Verdict</color> is active, when an enemy enters <color=#FFFFFF>Ether Veil: Verdict</color>, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when <color=#FFFFFF>Ether Veil: Verdict</color> ends.",
"Zhenzhen_UniqueSkill_02_Desc": "When not in the <color=#FFFFFF>Enlightened Mind</color> state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build <color=#FFFFFF>Qingming Sword Force</color>. Whenever <color=#FFFFFF>Qingming Sword Force</color> is gained by any means, each 1 point of <color=#FFFFFF>Qingming Sword Force</color> that exceeds the limit is converted into 1 stack of <color=#FFFFFF>Bearer</color>, stacking up to 3 times. Upon leaving the <color=#FFFFFF>Enlightened Mind</color> state, all <color=#FFFFFF>Bearer</color> stacks are consumed to grant the same number of <color=#FFFFFF>Qingming Sword Force</color> stacks.\nUpon entering the battlefield, gain <color=#FFFFFF>Unity</color>, increasing CRIT Rate by <color=#2BAD00>17.5%</color> and DMG by <color=#2BAD00>12.5%</color>.\nWhen <color=#FFFFFF>Ultimate: Chasing Storms</color> or <color=#FFFFFF>Entry Skill: Illuminating Darkness</color> is unleashed, Ye Shunguang enters the <color=#FFFFFF>Enlightened Mind</color> state and activates <color=#FFFFFF>Ether Veil: Verdict</color>. <color=#FFFFFF>Ether Veil: Verdict</color> has the same duration as <color=#FFFFFF>Enlightened Mind</color>. The duration lasts 16s, and the duration timer pauses while she is off-field. During the <color=#FFFFFF>Enlightened Mind</color> state, Ye Shunguang's skills are enhanced, all <color=#F0D12B>Physical DMG</color> dealt by her skills becomes <color=#F0D12B>Honed Edge DMG</color>.\nWhile <color=#FFFFFF>Ether Veil: Verdict</color> is active, when an enemy enters <color=#FFFFFF>Ether Veil: Verdict</color>, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when <color=#FFFFFF>Ether Veil: Verdict</color> ends.",
"Zhenzhen_UniqueSkill_03_Desc": "When not in the <color=#FFFFFF>Enlightened Mind</color> state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build <color=#FFFFFF>Qingming Sword Force</color>. Whenever <color=#FFFFFF>Qingming Sword Force</color> is gained by any means, each 1 point of <color=#FFFFFF>Qingming Sword Force</color> that exceeds the limit is converted into 1 stack of <color=#FFFFFF>Bearer</color>, stacking up to 3 times. Upon leaving the <color=#FFFFFF>Enlightened Mind</color> state, all <color=#FFFFFF>Bearer</color> stacks are consumed to grant the same number of <color=#FFFFFF>Qingming Sword Force</color> stacks.\nUpon entering the battlefield, gain <color=#FFFFFF>Unity</color>, increasing CRIT Rate by <color=#2BAD00>20%</color> and DMG by <color=#2BAD00>15%</color>.\nWhen <color=#FFFFFF>Ultimate: Chasing Storms</color> or <color=#FFFFFF>Entry Skill: Illuminating Darkness</color> is unleashed, Ye Shunguang enters the <color=#FFFFFF>Enlightened Mind</color> state and activates <color=#FFFFFF>Ether Veil: Verdict</color>. <color=#FFFFFF>Ether Veil: Verdict</color> has the same duration as <color=#FFFFFF>Enlightened Mind</color>. The duration lasts 16s, and the duration timer pauses while she is off-field. During the <color=#FFFFFF>Enlightened Mind</color> state, Ye Shunguang's skills are enhanced, all <color=#F0D12B>Physical DMG</color> dealt by her skills becomes <color=#F0D12B>Honed Edge DMG</color>.\nWhile <color=#FFFFFF>Ether Veil: Verdict</color> is active, when an enemy enters <color=#FFFFFF>Ether Veil: Verdict</color>, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when <color=#FFFFFF>Ether Veil: Verdict</color> ends.",
"Zhenzhen_UniqueSkill_04_Desc": "When not in the <color=#FFFFFF>Enlightened Mind</color> state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build <color=#FFFFFF>Qingming Sword Force</color>. Whenever <color=#FFFFFF>Qingming Sword Force</color> is gained by any means, each 1 point of <color=#FFFFFF>Qingming Sword Force</color> that exceeds the limit is converted into 1 stack of <color=#FFFFFF>Bearer</color>, stacking up to 3 times. Upon leaving the <color=#FFFFFF>Enlightened Mind</color> state, all <color=#FFFFFF>Bearer</color> stacks are consumed to grant the same number of <color=#FFFFFF>Qingming Sword Force</color> stacks.\nUpon entering the battlefield, gain <color=#FFFFFF>Unity</color>, increasing CRIT Rate by <color=#2BAD00>22.5%</color> and DMG by <color=#2BAD00>17.5%</color>.\nWhen <color=#FFFFFF>Ultimate: Chasing Storms</color> or <color=#FFFFFF>Entry Skill: Illuminating Darkness</color> is unleashed, Ye Shunguang enters the <color=#FFFFFF>Enlightened Mind</color> state and activates <color=#FFFFFF>Ether Veil: Verdict</color>. <color=#FFFFFF>Ether Veil: Verdict</color> has the same duration as <color=#FFFFFF>Enlightened Mind</color>. The duration lasts 16s, and the duration timer pauses while she is off-field. During the <color=#FFFFFF>Enlightened Mind</color> state, Ye Shunguang's skills are enhanced, all <color=#F0D12B>Physical DMG</color> dealt by her skills becomes <color=#F0D12B>Honed Edge DMG</color>.\nWhile <color=#FFFFFF>Ether Veil: Verdict</color> is active, when an enemy enters <color=#FFFFFF>Ether Veil: Verdict</color>, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when <color=#FFFFFF>Ether Veil: Verdict</color> ends.",
"Zhenzhen_UniqueSkill_05_Desc": "When not in the <color=#FFFFFF>Enlightened Mind</color> state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build <color=#FFFFFF>Qingming Sword Force</color>. Whenever <color=#FFFFFF>Qingming Sword Force</color> is gained by any means, each 1 point of <color=#FFFFFF>Qingming Sword Force</color> that exceeds the limit is converted into 1 stack of <color=#FFFFFF>Bearer</color>, stacking up to 3 times. Upon leaving the <color=#FFFFFF>Enlightened Mind</color> state, all <color=#FFFFFF>Bearer</color> stacks are consumed to grant the same number of <color=#FFFFFF>Qingming Sword Force</color> stacks.\nUpon entering the battlefield, gain <color=#FFFFFF>Unity</color>, increasing CRIT Rate by <color=#2BAD00>25%</color> and DMG by <color=#2BAD00>20%</color>.\nWhen <color=#FFFFFF>Ultimate: Chasing Storms</color> or <color=#FFFFFF>Entry Skill: Illuminating Darkness</color> is unleashed, Ye Shunguang enters the <color=#FFFFFF>Enlightened Mind</color> state and activates <color=#FFFFFF>Ether Veil: Verdict</color>. <color=#FFFFFF>Ether Veil: Verdict</color> has the same duration as <color=#FFFFFF>Enlightened Mind</color>. The duration lasts 16s, and the duration timer pauses while she is off-field. During the <color=#FFFFFF>Enlightened Mind</color> state, Ye Shunguang's skills are enhanced, all <color=#F0D12B>Physical DMG</color> dealt by her skills becomes <color=#F0D12B>Honed Edge DMG</color>.\nWhile <color=#FFFFFF>Ether Veil: Verdict</color> is active, when an enemy enters <color=#FFFFFF>Ether Veil: Verdict</color>, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when <color=#FFFFFF>Ether Veil: Verdict</color> ends.",
"Zhenzhen_UniqueSkill_06_Desc": "When not in the <color=#FFFFFF>Enlightened Mind</color> state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build <color=#FFFFFF>Qingming Sword Force</color>. Whenever <color=#FFFFFF>Qingming Sword Force</color> is gained by any means, each 1 point of <color=#FFFFFF>Qingming Sword Force</color> that exceeds the limit is converted into 1 stack of <color=#FFFFFF>Bearer</color>, stacking up to 3 times. Upon leaving the <color=#FFFFFF>Enlightened Mind</color> state, all <color=#FFFFFF>Bearer</color> stacks are consumed to grant the same number of <color=#FFFFFF>Qingming Sword Force</color> stacks.\nUpon entering the battlefield, gain <color=#FFFFFF>Unity</color>, increasing CRIT Rate by <color=#2BAD00>27.5%</color> and DMG by <color=#2BAD00>22.5%</color>.\nWhen <color=#FFFFFF>Ultimate: Chasing Storms</color> or <color=#FFFFFF>Entry Skill: Illuminating Darkness</color> is unleashed, Ye Shunguang enters the <color=#FFFFFF>Enlightened Mind</color> state and activates <color=#FFFFFF>Ether Veil: Verdict</color>. <color=#FFFFFF>Ether Veil: Verdict</color> has the same duration as <color=#FFFFFF>Enlightened Mind</color>. The duration lasts 16s, and the duration timer pauses while she is off-field. During the <color=#FFFFFF>Enlightened Mind</color> state, Ye Shunguang's skills are enhanced, all <color=#F0D12B>Physical DMG</color> dealt by her skills becomes <color=#F0D12B>Honed Edge DMG</color>.\nWhile <color=#FFFFFF>Ether Veil: Verdict</color> is active, when an enemy enters <color=#FFFFFF>Ether Veil: Verdict</color>, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when <color=#FFFFFF>Ether Veil: Verdict</color> ends.",
"Zhenzhen_UniqueSkill_07_Desc": "When not in the <color=#FFFFFF>Enlightened Mind</color> state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build <color=#FFFFFF>Qingming Sword Force</color>. Whenever <color=#FFFFFF>Qingming Sword Force</color> is gained by any means, each 1 point of <color=#FFFFFF>Qingming Sword Force</color> that exceeds the limit is converted into 1 stack of <color=#FFFFFF>Bearer</color>, stacking up to 3 times. Upon leaving the <color=#FFFFFF>Enlightened Mind</color> state, all <color=#FFFFFF>Bearer</color> stacks are consumed to grant the same number of <color=#FFFFFF>Qingming Sword Force</color> stacks.\nUpon entering the battlefield, gain <color=#FFFFFF>Unity</color>, increasing CRIT Rate by <color=#2BAD00>30%</color> and DMG by <color=#2BAD00>25%</color>.\nWhen <color=#FFFFFF>Ultimate: Chasing Storms</color> or <color=#FFFFFF>Entry Skill: Illuminating Darkness</color> is unleashed, Ye Shunguang enters the <color=#FFFFFF>Enlightened Mind</color> state and activates <color=#FFFFFF>Ether Veil: Verdict</color>. <color=#FFFFFF>Ether Veil: Verdict</color> has the same duration as <color=#FFFFFF>Enlightened Mind</color>. The duration lasts 16s, and the duration timer pauses while she is off-field. During the <color=#FFFFFF>Enlightened Mind</color> state, Ye Shunguang's skills are enhanced, all <color=#F0D12B>Physical DMG</color> dealt by her skills becomes <color=#F0D12B>Honed Edge DMG</color>.\nWhile <color=#FFFFFF>Ether Veil: Verdict</color> is active, when an enemy enters <color=#FFFFFF>Ether Veil: Verdict</color>, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when <color=#FFFFFF>Ether Veil: Verdict</color> ends.",
"Zhenzhen_UniqueSkill_Title": "Core Passive: Burning Clarity",
"Zhenzhen_VHS": "Promoting the video store... I don't quite get how I'm supposed to do it. Am I just supposed to stand by the racks and hand out videotapes?\nIt's fine — I've got this!",
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}