105 lines
2.8 KiB
JSON
105 lines
2.8 KiB
JSON
{
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"AbilityMixins": [
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{
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"$type": "BulletMixin",
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"AliveDuration": 1,
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"BulletColliderConfig": {
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"ColliderAngleOffset": {
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"x": 0,
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"y": 0,
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"z": 0
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},
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"ColliderPosOffset": {
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"x": 0,
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"y": 0,
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"z": 0
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},
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"ColliderType": "Sphere",
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"SphereColliderRadius": 0.3
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},
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"BulletEffect": {
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"EffectPattern": "Eff_Device_Prop_DefensiveTower_01_Attack_01_07_LaunchWarning"
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},
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"BulletHitTypeName": "Normal",
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"BulletInitPosRot": {
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"CoordsOption": "ReferTarget",
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"NeedRaycastGround": true,
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"Offset": {
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"AngleOffset": {
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"x": 0,
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"y": 0,
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"z": 0
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},
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"IsUseRotationXZ": false,
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"IsUseRotationY": true,
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"PositionOffset": {
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"x": 0,
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"y": 0,
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"z": 0
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}
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},
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"Predicates": [
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{
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"$type": "ByAbilitySpecial",
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"CompareType": "NotNullOrEmpty",
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"ParamName": "Destruction_BeHit_FireEffect_EffectPattern_2",
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"ParamType": "String",
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"Target": "Self"
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}
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],
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"RaycastGroundOffset": 0,
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"TargetOption": {
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"$type": "ConfigPosRotReferTarget",
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"IsUseAttachPointPos": true,
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"IsUseAttachPointRotation": true,
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"OffsetReferTarget": "SavePoint",
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"PointName": "AttackPoint"
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}
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},
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"BulletName": "Bullet_Empty_IgnoreWall",
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"CanHitStage": false,
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"DestroyExplode": true,
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"ExplodeAnimEventID": "Device_Military_MissileVerticalLauncher_Attackproperty",
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"ExplodeEffect": {
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"EffectPattern": "Eff_Device_Prop_DefensiveTower_01_Attack_01_08_Explosion"
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},
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"ExplodePosType": "HitPoint",
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"HitExplodeRadius": 1.5,
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"HitOtherExplode": false,
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"HitStageExplode": false,
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"MaxHitNum": -1,
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"MaxHitStageNum": 0,
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"MaxHitTargetNum": -1,
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"MaxTouchStageNum": 0,
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"MovementConfig": {
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"$type": "ConfigMovementSimple",
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"Acceleration": {
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"x": 0,
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"y": 0,
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"z": 0
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},
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"CoordinateType": "Local",
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"Duration": -1,
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"Gravity": 0,
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"HitNormalRatio": 1,
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"HitTangentialRatio": 1,
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"InitVelocity": {
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"x": 0,
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"y": 0,
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"z": 0
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},
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"TimesUpMoveOption": "Remain"
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},
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"OnBulletTimeUpDestroyAction": [
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{
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"$type": "TriggerAbilityAction",
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"AbilityName": "Device_Military_MissileVerticalLauncher_Missile_Explode_ToMonster",
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"PositionArgument": "Bullet"
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}
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],
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"Targetting": "Stage"
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}
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],
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"AbilityName": "Device_Military_MissileVerticalLauncher_Missile_Down_ByAnchor",
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"AbilityStacking": "Unique"
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} |