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ZenlessData/TextMap/TextMap_CHTOverwriteTemplateTb.json
2026-04-01 11:18:31 +02:00

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{
"62001382_Description": "·代理人的<color=#98EFF0>冰屬性傷害</color>提升20%[普通攻擊]造成的傷害提升40%。\n·代理人發動強化特殊技後代理人的<color=#98EFF0>冰屬性傷害</color>額外提升20%持續15秒重複觸發時重置持續時間。",
"62001451_Title": "詭色綺波",
"62001453_Title": "冽火吹霜",
"62001463_Title": "冰魄斂光",
"62001471_Title": "紊絲無定",
"62001472_Title": "樞機鍛序",
"62001473_Title": "亂霜繚華",
"69013202_Description": "·代理人使敵人進入屬性異常狀態後,其全屬性傷害抗性降低<color=#2BAD00>10%</color><color=#FE437E>以太傷害抗性</color>降低<color=#2BAD00>15%</color>持續15秒重複觸發時重置持續時間。\n·代理人的[強化特殊技]、[連攜技]、[終結技]造成的屬性異常積蓄值<color=#2BAD00>提升15%</color>,代理人造成的屬性異常傷害<color=#2BAD00>提升15%</color>,異放傷害<color=#2BAD00>提升20%</color>。",
"69013301_Description": "·代理人使敵人進入屬性異常狀態後,其失衡恢復速度<color=#2BAD00>降低15%</color>,全隊攻擊力<color=#2BAD00>提升15%</color>持續20秒重複觸發時重置持續時間。\n·使敵人進入失衡狀態時全隊回復<color=#2BAD00>20點能量</color>,異放傷害<color=#2BAD00>提升30%</color>持續30秒重複觸發時重置持續時間能量回復效果30秒內最多觸發1次。",
"69013301_Title": "續變",
"69013302_Description": "·代理人的[終結技]造成的傷害<color=#2BAD00>提升30%</color>,發動[終結技]後,全隊的貫穿傷害<color=#2BAD00>提升10%</color>,暴擊傷害<color=#2BAD00>提升25%</color>持續20秒重複觸發時重置持續時間。\n·代理人使敵人進入失衡狀態後其失衡易傷倍率<color=#2BAD00>提升20%</color>。",
"69013302_Title": "裂魄",
"69013303_Description": "·[侵蝕壁壘]持續期間,代理人對其造成的異常傷害<color=#2BAD00>提升50%</color>,造成的異常積蓄<color=#2BAD00>提升30%</color>。首領在失衡狀態下,受到的異常傷害<color=#2BAD00>提升15%</color>,代理人對其造成的異常積蓄<color=#2BAD00>提升15%</color>。首領在非失衡狀態下,受到的傷害<color=#2BAD00>降低15%</color>。",
"69013304_Description": "·每次成功應對首領的攻擊並使其觸發特殊跪地,可獲得<color=#FFAF2C>1000操作得分</color>。<color=#FFAF2C>[控制技]</color>期間,每次成功應對首領的攻擊,可獲得<color=#FFAF2C>500操作得分</color>。<color=#FFAF2C>[完美反制]</color>首領的<color=#FFAF2C>[控制技]</color>時,可獲得<color=#FFAF2C>2000操作得分</color>。最多獲得5000操作得分。",
"69013402_Description": "·代理人的<color=#FFFFFF>[普通攻擊]</color>、<color=#FFFFFF>[閃避反擊]</color>、<color=#FFFFFF>[終結技]</color>造成的傷害<color=#2BAD00>提升20%</color>,無視敵人<color=#2BAD00>30%</color>的<color=#98EFF0>冰屬性傷害抗性</color>。\n·對敵人施加[紊亂]效果時,代理人的暴擊傷害<color=#2BAD00>提升50%</color>,敵人的失衡恢復速度<color=#2BAD00>降低15%</color>,失衡易傷倍率<color=#2BAD00>提升30%</color>持續20秒重複觸發時重置持續時間。",
"69013402_Title": "驟暝",
"69013501_Title": "馳閃",
"AbyssS2TarotCard_Des_1000992": "南宮羽已喚醒意象影畫:<color=#FFAF2C>[慵懶的聚光燈]</color>。\n[慵懶的聚光燈]<color=#FFFFFF>[強化特殊技:相當沉重的愛意]</color>或<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>命中敵人時使敵人的全屬性傷害抗性降低18%持續40秒重複觸發時重置持續時間。進入戰場時南宮羽的<color=#FFFFFF>[重拍]</color>回復至最大值在勘域模式中此效果180秒內最多觸發一次。",
"AbyssS2TarotCard_Des_1000993": "希希芙已喚醒意象影畫:<color=#FFAF2C>[飢腸與箴言]</color>。\n[飢腸與箴言]<color=#FFFFFF>[連攜技:集團做案]</color>或<color=#FFFFFF>[終結技:爬行恐懼]</color>命中處於失衡狀態下的敵人後額外獲得3點<color=#FFFFFF>[毒素]</color>。<color=#FFFFFF>[普通攻擊:蛇吻]</color>造成的傷害提升35%。",
"AbyssText_OnceDuty_Des_1228110133": "代理人南宮羽通關2次「矩陣行動」 {0}/{1}",
"AbyssText_OnceDuty_Des_1228110134": "累計為南宮羽解鎖6次戰術稜鏡方案包含初始解鎖與分支解鎖 {0}/{1}",
"AbyssText_OnceDuty_Des_1228110135": "代理人南宮羽在以太活性8及以上條件下通關「矩陣行動」 {0}/{1}",
"AbyssText_OnceDuty_Des_1228110136": "代理人希希芙通關2次「矩陣行動」 {0}/{1}",
"AbyssText_OnceDuty_Des_1228110137": "累計為希希芙解鎖6次戰術稜鏡方案包含初始解鎖與分支解鎖 {0}/{1}",
"AbyssText_OnceDuty_Des_1228110138": "代理人希希芙在以太活性8及以上條件下通關「矩陣行動」 {0}/{1}",
"AbyssText_SweepNumMaxReminder": "以太電池數量即將到達400個持有上限請消耗後再領取獎勵。",
"AbyssText_SweepNumMaxReminder_All": "以太電池數量即將到達400個持有上限是否領取其他獎勵",
"AbyssText_SweepNumUnlockReminder": "以太電池數量即將到達400個持有上限請消耗後再領取獎勵。",
"AbyssVersionReminder_S2_Content_270": "<color=#FFFFFF>【新增內容】</color>\n·獎勵拓展「探索任務」<color=#D9A600>新增條目及對應獎勵</color>,靜候繩匠的探索。\n\n·新增戰術稜鏡方案新增代理人<color=#D9A600>南宮羽、希希芙</color>的戰術稜鏡方案,以及對應「探索任務」。(希希芙的戰術稜鏡方案隨代理人獨家頻道同步開放)",
"Accessoriy_412011131": "心跳節拍",
"Accessoriy_412011132": "天使急電",
"Accessoriy_412021131": "心跳節拍",
"Accessoriy_412021132": "天使急電",
"Accessoriy_Desc_412011131": "練習接收來自你心電訊號,有時激動也有小小的煩惱~",
"Accessoriy_Desc_412011132": "飛翔的應援之心,牽引著靈魂與天使連結的音訊。",
"Accessoriy_Desc_412021131": "塗上完美桃紅色的一等星,每步每一笑都無暇閃耀~",
"Accessoriy_Desc_412021132": "飛翔的應援之心,牽引著靈魂與天使連結的音訊。",
"AchievementDes_1004069": "南宮羽對繩匠的信賴達到4階。",
"AchievementDes_1004070": "希希芙對繩匠的信賴達到4階。",
"AchievementDes_1005027": "完成法厄同紀事「新·艾利都日落時 上」。",
"AchievementDes_1008059": "在「滾燙尋鮮記」中,在白祇重工的幫助下完成餈粑製作。",
"AchievementDes_1008060": "在「滾燙尋鮮記」中,瞭解到史蒂芬與鼠鼠的前塵往事。",
"AchievementDes_1008061": "在「滾燙尋鮮記」中,完成所有「尋鮮鑑品」關卡。",
"AchievementDes_1008062": "在「滾燙尋鮮記」中「精緻食味」的任意關卡美味值達到60000。",
"AchievementDes_1009019": "深夜在「煮釜」火鍋店附近,發現一群自發合唱《原色》的耀嘉音粉絲。",
"AchievementDes_2003022": "在與[獵血清道夫]的戰鬥中,連續發動[極限支援],打斷其穿梭技能。",
"AchievementName_1004069": "夢中的羽翼如此清晰",
"AchievementName_1004070": "不許把我趕出家門",
"AchievementName_1005027": "黑羽落於棋局",
"AchievementName_1008059": "千錘百煉",
"AchievementName_1008060": "料理鼠鼠",
"AchievementName_1008061": "沒有火鍋解決不了的事",
"AchievementName_1008062": "我是:火鍋王",
"AchievementName_1009019": "吃著火鍋唱著歌",
"AchievementName_2003022": "遛狗專家",
"ActivityComment_ActivityProgressTips_01": "評審進度:{0}/{1}",
"ActivityComment_ActivityRulesTips_01": "【評審等級說明】\n繩匠完成的評審數量越多評審等級就越高。\n完成每天的評審任務提升評審等級可獲得活動獎勵。\n見習評審初始等級\n正式評審完成2篇評審\n資深評審完成4篇評審\n特級評審完成6篇評審\n權威評審完成10篇評審\n金牌評審完成14篇評審",
"ActivityComment_Progress_01_OB2.7": "還需登入{0}天解鎖",
"ActivityComment_Progress_02_OB2.7": "評審進度",
"ActivityHotPot_Reward_Desc_13": "完成「滾燙尋鮮記」所有活動劇情",
"ActivityHotpot_PauseTabName": "烹飪詳情",
"ActivityJigsaw4.0_BlackScreen_TimePasses": "經過連續多日的修復,終於恢復了「溫格」的全部資料,委託人芬恩的身體也不知何時恢復了健康……",
"ActivityJigsaw_StageSubTitle_01_S4": "鬧劇結束,強者終將凱旋!",
"ActivityJigsaw_StageSubTitle_02_S4": "頻率一致,颯爽登場!",
"ActivityJigsaw_StageSubTitle_03_S4": "是什麼令我們相遇呢?",
"ActivityJigsaw_StageSubTitle_04_S4": "不可能……絕對不可能發生這樣的事!",
"ActivityJigsaw_StageSubTitle_05_S4": "在空洞的某處角落,曾經發生過這樣的戰鬥……",
"ActivityJigsaw_StageTitle_01_S4": "收官時刻",
"ActivityJigsaw_StageTitle_02_S4": "同調協奏",
"ActivityJigsaw_StageTitle_03_S4": "命運的同框",
"ActivityJigsaw_StageTitle_04_S4": "麗都狂想曲",
"ActivityJigsaw_StageTitle_05_S4": "集結,出擊!",
"ActivityLevelAbility_Des_9001101": "<color=#FFAF2C>異常積蓄效率提升</color><color=#2BAD00>1.5%</color>、<color=#FFAF2C>異常精通提升</color><color=#2BAD00>2點</color>",
"ActivityLevelAbility_Des_9001102": "<color=#FFFFFF>[異常]</color>/<color=#FFFFFF>[紊亂]</color>傷害提升<color=#2BAD00>47%</color>",
"ActivityLevelAbility_Des_9001103": "<color=#FFAF2C>攻擊力</color>提升<color=#2BAD00>27%</color>",
"ActivityLevelAbility_Des_9001104": "造成的傷害提升<color=#2BAD00>63%</color>",
"ActivityLevelAbility_Des_9001105": "造成的傷害提升<color=#2BAD00>44%</color>",
"ActivityLevelAbility_Des_9001106": "造成的暴擊傷害提升<color=#2BAD00>7%</color>",
"ActivityLevelAbility_Des_9001107": "處於以太帷幕內時,造成的傷害提升<color=#2BAD00>75%</color>",
"ActivityLevelAbility_Des_9001108": "貫穿力提升<color=#2BAD00>1000</color>點",
"ActivityLevelAbility_Des_9001109": "<color=#FFAF2C>暴擊率</color>提升<color=#2BAD00>18%</color><color=#FFAF2C>暴擊傷害</color>提升<color=#2BAD00>35%</color>",
"ActivityLevelAbility_Des_9001110": "<color=#FFAF2C>暴擊傷害</color>提升<color=#2BAD00>81%</color>",
"ActivityLevelAbility_Name_9001101": "落羽",
"ActivityLevelAbility_Name_9001102": "蝕月",
"ActivityLevelAbility_Name_9001103": "斷水",
"ActivityLevelAbility_Name_9001104": "崩嶽",
"ActivityLevelAbility_Name_9001105": "綻星",
"ActivityLevelAbility_Name_9001106": "襲影",
"ActivityLevelAbility_Name_9001107": "碎骨",
"ActivityLevelAbility_Name_9001108": "透鱗",
"ActivityLevelAbility_Name_9001109": "窺隙",
"ActivityLevelAbility_Name_9001110": "破魂",
"ActivityTeamTrial_QuestName_12750001": "簇變驚雷",
"ActivityTeamTrial_QuestName_1275000160": "關卡評級達到B",
"ActivityTeamTrial_QuestName_1275000161": "關卡評級達到A",
"ActivityTeamTrial_QuestName_1275000162": "關卡評級達到S",
"ActivityTeamTrial_QuestName_1275000163": "關卡評級達到S+",
"ActivityTeamTrial_QuestName_12750002": "狂嵐疊湧",
"ActivityTeamTrial_QuestName_1275000260": "關卡評級達到B",
"ActivityTeamTrial_QuestName_1275000261": "關卡評級達到A",
"ActivityTeamTrial_QuestName_1275000262": "關卡評級達到S",
"ActivityTeamTrial_QuestName_1275000263": "關卡評級達到S+",
"ActivityTeamTrial_QuestName_12750003": "械彈流火",
"ActivityTeamTrial_QuestName_1275000360": "關卡評級達到B",
"ActivityTeamTrial_QuestName_1275000361": "關卡評級達到A",
"ActivityTeamTrial_QuestName_1275000362": "關卡評級達到S",
"ActivityTeamTrial_QuestName_1275000363": "關卡評級達到S+",
"ActivityTeamTrial_QuestName_12750004": "滌穢淨濁",
"ActivityTeamTrial_QuestName_1275000460": "關卡評級達到B",
"ActivityTeamTrial_QuestName_1275000461": "關卡評級達到A",
"ActivityTeamTrial_QuestName_1275000462": "關卡評級達到S",
"ActivityTeamTrial_QuestName_1275000463": "關卡評級達到S+",
"ActivityTeamTrial_QuestName_12750005": "界能拓域",
"ActivityTeamTrial_QuestName_1275000560": "關卡評級達到B",
"ActivityTeamTrial_QuestName_1275000561": "關卡評級達到A",
"ActivityTeamTrial_QuestName_1275000562": "關卡評級達到S",
"ActivityTeamTrial_QuestName_1275000563": "關卡評級達到S+",
"Activity_BubbleStory_ActivityComment_600534301_02": "嗯呢,嗯……嗯嗯……(向你道歉,我……我不該寫負評……)",
"Activity_BubbleStory_HotPot_600454219_01": "呵,你明明就是在惡意負評!領口開到肚臍眼的奇怪中年人!",
"Activity_BubbleStory_HotPot_600454399_01": "來吧店長!就在這個方向!",
"Activity_BubbleStory_jigsaw4.0_44860005_01": "嗯嗯#%¥#……(還是很難受……)",
"Activity_ChatPlus_HotPot_174460005_02": "哦?沒想到評價還不錯……還以為你會硬給負評呢……",
"Activity_Chat_ActivityComment_600533101_22": "是啊。所以為了保證點評的準確性,這次活動特別開發了商家功能。我們如果收到負評,也可以自行回覆和反駁。",
"Activity_Chat_ActivityLivehouse_33360023_27": "有沒有那種很幸福、很明亮……想要大聲唱出來的<color=#FFAF2C>歌詞</color>靈感……?",
"Activity_Chat_ActivityLivehouse_33360024_16": "店長……你有什麼適合作為<color=#FFAF2C>歌詞</color>的靈感嗎?",
"Activity_Chat_ActivityLivehouse_33360024_19": "「一點點壞心眼……?」",
"Activity_Chat_ActivityLivehouse_33360025_11": "店長……你會想起什麼樣的<color=#FFAF2C>歌詞</color>靈感呀?",
"Activity_Chat_ActivityLivehouse_33360061_17": "愛芮非常著急!\n不過怎麼感覺千夏的字跡雖然潦草但並不慌亂……倒更像是匆忙中隨手寫下的",
"Activity_Chat_HotPot_34560001_Name_03": "開心的女士",
"Activity_Chat_HotPot_34560001_Name_04": "平靜的學生",
"Activity_Chat_HotPot_34560001_Name_05": "拍照的男生",
"Activity_Chat_HotPot_34560001_Name_06": "破音的女生",
"Activity_Chat_HotPot_600453100_01": "嗯呢?嗯呢……(唔……火鍋味的電池?會好吃嗎……)",
"Activity_Chat_HotPot_600453100_02": "伊埃斯真的好可愛啊",
"Activity_Chat_HotPot_600453100_03": "每次看到都想狠狠抱住",
"Activity_Chat_HotPot_600453100_04": "嗯呢!嗯呢!(主人!你回來啦!)",
"Activity_Chat_HotPot_600453100_05": "好啦好啦!別感嘆啦哥哥!",
"Activity_Chat_HotPot_600453100_06": "{M#鈴}{F#哥哥}",
"Activity_Chat_HotPot_600453100_07": "你怎麼突然就冒出來了?",
"Activity_Chat_HotPot_600453100_08": "當然是為了看最新一期的「地獄品味師」了!這可是近期最熱門的下飯綜藝!",
"Activity_Chat_HotPot_600453100_09": "當然是為了看最新一期的「地獄品味師」了!這可是近期最熱門的下飯綜藝!",
"Activity_Chat_HotPot_600453100_10": "好啦!別感嘆啦,鈴!",
"Activity_Chat_HotPot_600453100_Name_01": "伊埃斯",
"Activity_Chat_HotPot_600453101_01": "在店門口靜靜等候南宮,沒過多久,南宮便叫來了老闆娘辛味。",
"Activity_Chat_HotPot_600453101_02": "你好,我是「煮釜」火鍋店的老闆辛味。你們就是南宮的朋友嗎?",
"Activity_Chat_HotPot_600453101_03": "我是{M#哲}{F#鈴},這是我{M#妹妹鈴}{F#哥哥哲}",
"Activity_Chat_HotPot_600453101_04": "沒想到生意這麼好啊",
"Activity_Chat_HotPot_600453101_05": "還好啦,現在人流量已經是之前的一半不到了……稍等一下,外面的兩張桌子還在清理,等等就帶你們過去。",
"Activity_Chat_HotPot_600453101_06": "二位有什麼偏好嗎?我個人比較喜歡招牌辣鍋,但當季上新的清湯鍋底也很不錯!",
"Activity_Chat_HotPot_600453101_07": "而且既然是救命恩人的朋友,這頓飯可以給你們打八折!",
"Activity_Chat_HotPot_600453101_08": "清湯鍋底就好!",
"Activity_Chat_HotPot_600453101_09": "救命恩人?",
"Activity_Chat_HotPot_600453101_10": "啊?她沒跟你們說嗎?我之前誤入空洞,是她把我救出來的。兩位可以先看下菜單。鍋底已經在準備了,馬上就可以入座!",
"Activity_Chat_HotPot_600453101_11": "開吃!(進入主介面)",
"Activity_Chat_HotPot_600453101_12": "稍等一下!",
"Activity_Chat_HotPot_600453103_01": "味覺失靈?兩週前被南宮從空洞救出來,接受侵蝕症治療時,醫生是有說過以太侵蝕可能會導致感官紊亂來著……但我沒當回事……",
"Activity_Chat_HotPot_600453103_02": "是有這個可能啦……",
"Activity_Chat_HotPot_600453103_03": "但先別急啊辛味。你剛吃完抗侵蝕的藥,要不要先回家休息一下?我之前不也幫你盯過店裡的預訂和評價嗎,放心交給我就好……",
"Activity_Chat_HotPot_600453103_04": "等等……你又這麼說,是又有人在網上刷負評了嗎?",
"Activity_Chat_HotPot_600453103_05": "啊……呃……還好啦,不過是一些老調重彈,都是個人口味的問題啦……",
"Activity_Chat_HotPot_600453103_06": "還有負評?讓我看看",
"Activity_Chat_HotPot_600453103_08": "氣死我了!等我找到這小混……傢伙,我要把他頭都捶……捶成小肉丸!",
"Activity_Chat_HotPot_600453103_13": "唔……但感覺菜品的問題確實很大……最近負評越來越多,我試菜的味道也越來越不對。我為此懷疑過供應商,批評過員工,投訴過調味料店……",
"Activity_Chat_HotPot_600453103_14": "現在想想大概都是因為侵蝕症導致我味覺失靈才會這樣是我誤會他們了……嗯前台的員工給我發了條Knock Knock消息我過去處理一下",
"Activity_Chat_HotPot_600453103_15": "網上有不少人都在發文吐槽「煮釜」的味道,其中還不乏一些對老闆辛味的批評……",
"Activity_Chat_HotPot_600453104_01": "欸……我最喜歡的「煮釜」,現在在預訂網站上已經變得負評如潮了……",
"Activity_Chat_HotPot_600453104_02": "畢竟顧客體驗也不好",
"Activity_Chat_HotPot_600453104_05": "唔……我其實也發現了鍋底和菜品的味道出了問題,也想過提示辛味,就是一直沒找到適合的機會……",
"Activity_Chat_HotPot_600453104_06": "結果反倒害了她,導致現在網上鋪天蓋地都是負評……",
"Activity_Chat_HotPot_600453104_10": "以目前的情況來看,不找到解決辦法,「煮釜」是難以運轉下去了。",
"Activity_Chat_HotPot_600453104_11": "員工們這段時間跟著我承擔了不少壓力,有些員工也懷疑我的味覺出了問題,但因為我的壞脾氣,也沒敢跟我說……",
"Activity_Chat_HotPot_600453104_12": "我讓他們都放假了,也發表了暫時閉店調整的公告……但如果不改變目前的局面,恐怕「煮釜」距離徹底關門也不遠了。",
"Activity_Chat_HotPot_600453104_Name_01": "辛味",
"Activity_Chat_HotPot_600453105_02": "可愛是可愛……但我的侵蝕症如果遲遲不能痊癒,味覺也無從恢復,就沒辦法改善口味的問題,客人更不會買帳……",
"Activity_Chat_HotPot_600453105_13": "嗯。她是我見過在挑選食材方面造詣最深的女人,總能用最便宜的價錢買到最好的食材。",
"Activity_Chat_HotPot_600453105_20": "唔……好吧,太感謝了!我們等等一起去衛非地的飲茶仙吧!",
"Activity_Chat_HotPot_600453105_21": "大家一同來到了衛非地的飲茶仙門口。",
"Activity_Chat_HotPot_600453105_22": "我也可以一起!可不能讓「煮釜」就這樣停業了。",
"Activity_Chat_HotPot_600453105_Name_01": "辛味",
"Activity_Chat_HotPot_600453106_11": "好啦好啦~辛味把情況都跟我說了,把牛肉供應商介紹給你也不是不行。但只有鮮切肉類,花樣未免少了點……",
"Activity_Chat_HotPot_600453111_08": "看起來完全就是被高壓電電到故障了啊……",
"Activity_Chat_HotPot_600453115_04": "還不是因為你的海鮮一直沒到貨!搞得我只能用凍海鮮,結果被負評轟炸,店面都暫停營業了!",
"Activity_Chat_HotPot_600453201_08": "{M#哲}{F#鈴},你怎麼會來這裡?我們的建築石料一直沒到貨,正在找這傢伙要呢!",
"Activity_Chat_HotPot_600453201_24": "說起來,{M#哲}{F#鈴}為什麼會需要海鮮啊?是要辦什麼宴會嗎?",
"Activity_Chat_HotPot_600453202_02": "欸呀欸呀,好久不見啊{M#哲}{F#鈴}。本剛剛把情況都跟我說了,是火鍋店需要的海鮮沒有到貨是吧?",
"Activity_Chat_HotPot_600453214_01": "就是這個了蘊含以太能量的神奇唱片「苦情慢歌1000首」",
"Activity_Chat_HotPot_600453214_02": "神奇……唱片?",
"Activity_Chat_HotPot_600453214_03": "嗯,這是之前千夏在帕帕戈空洞附近撿到的。不知是不是沾染了以太能量的原因,一旦播放周圍就會變得冷颼颼的。",
"Activity_Chat_HotPot_600453214_04": "之前愛芮排練時也機體過熱過,想盡了辦法都無法降溫。還是千夏翻出了這張唱片,把愛芮凍得執行效率直線上升。",
"Activity_Chat_HotPot_600453214_07": "相信我!沒問題的!走吧,我們先回錄影帶店吧!",
"Activity_Chat_HotPot_600453214_08": "和南宮回到了錄影帶店用唱機播放起了這張「苦情慢歌1000首」。沒想到希希芙真的被凍醒了甚至不停打著噴嚏。",
"Activity_Chat_HotPot_600453215_05": "下午還有貨品失蹤案的報告需要撰寫。店長,多謝你們的招待,費用已經結清了,我們就先告辭了……",
"Activity_Chat_HotPot_600453217_08": "明天「煮釜」應該就可以嘗試恢復營業了!誰要是再敢給「煮釜」惡意負評,我保證過去給他砰砰兩拳!",
"Activity_Chat_HotPot_600453313_01": "準備好了嗎?成敗在此一舉!",
"Activity_Chat_HotPot_600454199_01": "欸……我最喜歡的「煮釜」,現在在預訂網站上已經變得負評如潮了……",
"Activity_Chat_HotPot_600454199_02": "畢竟顧客體驗也不好",
"Activity_Chat_HotPot_600454199_03": "的確是味道有些問題",
"Activity_Chat_HotPot_600454199_04": "唔……我其實也發現了鍋底和菜品的味道出了問題,也想過提示辛味,就是一直沒找到適合的機會……",
"Activity_Chat_HotPot_600454199_05": "結果反倒害了她,導致現在網上鋪天蓋地都是負評……",
"Activity_Chat_HotPot_600454199_06": "我原本還設計了這些邦布擺件作為贈品,本來促銷效果還滿好的來著……",
"Activity_Chat_HotPot_600454199_07": "話音剛落,辛味從店裡出來了,整個人像個霜打的茄子一般……",
"Activity_Chat_HotPot_600454199_08": "怎麼了辛味?看你臉色很差的樣子……",
"Activity_Chat_HotPot_600454199_09": "唔……櫃台跟我說,未來幾週的所有預訂都被取消了……",
"Activity_Chat_HotPot_600454199_10": "以目前的情況來看,不找到解決辦法,「煮釜」是難以運轉下去了。",
"Activity_Chat_HotPot_600454199_11": "員工們這段時間跟著我承擔了不少壓力,有些員工也懷疑我的味覺出了問題,但因為我的壞脾氣,也沒敢跟我說……",
"Activity_Chat_HotPot_600454199_12": "我讓他們都放假了,也發表了閉店調整的公告……但如果我的侵蝕症遲遲不能痊癒,味覺也無從恢復,恐怕「煮釜」距離徹底關門也不遠了。",
"Activity_Chat_HotPot_600454199_13": "唔……那這樣如何!我們來當辛味你的舌頭,幫你判斷味道!你專心研發新菜和鍋底就好。",
"Activity_Chat_HotPot_600454199_14": "還可以再多找一些試吃的人,總能找到大部分人都喜歡的味道的!",
"Activity_Chat_HotPot_600454199_15": "嗯……這倒是個辦法……",
"Activity_Chat_HotPot_600454199_16": "但改善菜品的話……",
"Activity_Chat_HotPot_600454199_17": "要從哪裡開始呢?",
"Activity_Chat_HotPot_600454199_18": "唔……之前史蒂芬提出的意見來看,牛肉、海鮮、鍋底、甜品都出了問題……",
"Activity_Chat_HotPot_600454199_19": "牛肉……我想想……牛肉……事到如今,感覺只能去衛非地找那個女人了!",
"Activity_Chat_HotPot_600454199_20": "那個女人?",
"Activity_Chat_HotPot_600454199_21": "嗯。她是我見過在挑選食材方面造詣最深的女人,總能用最便宜的價錢買到最好的食材。",
"Activity_Chat_HotPot_600454199_22": "那事不宜遲,我們出發去衛非地吧!",
"Activity_Chat_HotPot_600454199_23": "我也去!我也去!守護美味,義不容辭!還可以跟南宮一起多設計一些主題擺件作為贈品,客人們肯定會喜歡的。",
"Activity_Chat_HotPot_600454199_24": "算我一個!",
"Activity_Chat_HotPot_600454199_25": "啊?這不好吧……尤其是你們兄妹,我們今天才剛認識。麻煩你們試菜已經很感謝了,還要跟我東奔西走,未免有些……",
"Activity_Chat_HotPot_600454199_26": "哎呀,你就別推辭啦!大家都是喜歡「煮釜」,喜歡辛味做的美食,才會想要幫你呀!",
"Activity_Chat_HotPot_600454199_27": "唔……好吧,那先謝謝諸位了!我們等等一起去衛非地的飲茶仙吧!",
"Activity_Chat_HotPot_600454199_28": "大家一同來到了衛非地的飲茶仙門口。",
"Activity_Chat_HotPot_600454199_29": "我也一起!還可以跟南宮一起多設計一些主題擺件來攬客,可不能讓「煮釜」就這樣停業了。",
"Activity_Chat_HotPot_600454199_Name_01": "辛味",
"Activity_Chat_Ride_31260017_26": "和蘭告別後,回到了錄影帶店。",
"Activity_Chat_Ride_31260018_16": "出發前往野火鎮……",
"Activity_Chat_Ride_31260029_12": "嗯,我也是這麼覺得的。自我入行起,委託被緊急取消的情況都極其少見,也不知道到底發生什麼事情了……",
"Activity_Chat_jigsaw4.0_34860001_22": "好嚴峻的形勢",
"Activity_Chat_jigsaw4.0_34860002_05": "沒關係沒關係,我們一點一點來。只要能趕在我假期結束前恢復就好了咳咳咳……等我存夠丁尼就幫它換上新的儲存模組!",
"Activity_Chat_jigsaw4.0_34860002_06": "話說這恢復出來的影像,我沒看錯的話……應該都是在空洞裡拍攝的吧?",
"Activity_Chat_jigsaw4.0_34860002_07": "額這個……你們就當我的工作和空洞有一定的關係吧……",
"Activity_Chat_jigsaw4.0_34860002_08": "難怪這隻邦布會有這麼嚴重的資料損壞——這種型號的邦布雖說改裝的自由度極高,那也得自己加裝模組啊!",
"Activity_Chat_jigsaw4.0_34860002_09": "你家這隻……光禿禿的跟剛出廠的新傢伙一樣,怎麼能讓它就這樣進入空洞呢,好歹讓它有點自保的能力,遇到以骸至少能跑掉。",
"Activity_Chat_jigsaw4.0_34860002_10": "抱歉……以我的經濟能力來說……光是買下本體就有不小的壓力了……",
"Activity_Chat_jigsaw4.0_34860002_11": "能修好,問題不大",
"Activity_Chat_jigsaw4.0_34860002_12": "下次注意",
"Activity_Chat_jigsaw4.0_34860002_13": "一定一定,只要這次它的資料能恢復好,我一定幫它全身從頭武裝到腳再行動!",
"Activity_Chat_jigsaw4.0_34860002_14": "那個……我病假期間都會一直在這陪著它……只要到了能繼續恢復資料的時間,您隨時來這裡找我!",
"Activity_Chat_jigsaw4.0_34860006_01": "欸……應該還能再多恢復些資料的吧……您是有別的事情要忙嗎?那下次再繼續吧!",
"Activity_Chat_jigsaw4.0_34860008_01": "您來啦!……看您的表情,似乎不是來重溫影像的?莫非是有什麼事情想要和我說嗎?",
"Activity_Chat_jigsaw4.0_34860009_01": "經過連續多日的修復,終於恢復了「溫格」的全部資料,委託人芬恩的身體也不知何時恢復了健康……",
"Activity_GalGame_ActivityLivehouse_10162901_053": "哪、哪有那麼誇張……",
"Activity_GalGame_ActivityLivehouse_10162920_044": "和「妄想天使」一起去光映廣場度過了愉快的一天。\n回家後……",
"Activity_GalGame_HotPot_10163001_019": "嗯呢嗯呢!嗯呢呢呢!(他依靠神一般的舌頭,創造出令無數人信服的美食評價標準。)",
"Activity_GalGame_HotPot_10163005_031": "呃……攝影師先停機!打擾一下,史先生……明天沒辦法去品鑑美食啊……您忘了,上次拍攝意外……您染上的侵蝕症……",
"Activity_GalGame_HotPot_10163005_044": "我是想告訴你來著……可是每次想跟你說,都碰見你在為店裡的負評焦慮……感覺我如果說了你肯定就不吃了……",
"Activity_GalGame_HotPot_10163005_045": "呵……呵呵……",
"Activity_GalGame_HotPot_10163009_031": "嗯,好的,我接受你的負評……",
"Activity_OngoingLevel_Ride_620046002_02": "{F#畢竟是用於賽事的空洞嘛……}{M#畢竟是用於賽事的空洞嘛……}",
"Activity_OngoingLevel_Ride_620046008_01": "{F#搞定~訊號位置就在不遠處,趕快過去吧!}{M#搞定,訊號位置就在不遠處,趕快過去吧。}",
"Activity_Transition_HotPot_toDay2": "第二天,來到厄匹斯港調查海鮮貨品失蹤的情況。但卻在不遠處看到了幾個熟悉的身影。",
"Activity_Transition_HotPot_toDay3": "第二天一早就和{M#鈴}{F#哲}出發趕到了「煮釜」火鍋店,妄想天使的三位似乎早已到店開始了準備。",
"Activity_chat_TeamCombet_6004701_name_01": "任務入口npc",
"AvatarSkin_Aria_Desc_000": "一點點粉色與白色,一點點燈光和音浪,再加上無數日夜的努力演唱,便組成了舞台上的無盡妄想。",
"AvatarSkin_Aria_Desc_001": "愛芮在特別演出中的表演服裝,出場次數屈指可數。\n純白的「天使」披上了「惡魔」的羽翼。深呼吸準備好……聚光燈亮起之後就是屬於「妄想天使」的叛逆時間",
"AvatarSkin_Aria_Name_000": "愛芮·元氣偶像",
"AvatarSkin_Aria_Name_001": "愛芮·不和諧音",
"AvatarSkin_Cissia_Desc_000": "世上的人都是毒蛇和老鼠!至於誰是蛇、誰是鼠……\n希希芙大人坦言比我強就是蛇比我弱就是鼠",
"AvatarSkin_Cissia_Name_000": "希希芙·蛇鼠遊戲",
"AvatarSkin_NangongYu_Desc_000": "夢想既廉價又昂貴,觸不可及,地上的人兒總把夢喚作星星。\n於是天使漫步繁星從無窮遠的銀河裡捧起一抹妄想——那便是最初照耀她的虹光。",
"AvatarSkin_NangongYu_Desc_001": "在失序的節拍中起舞,於狂想的舞台上回旋。\n天使與惡魔的界限隨燈光傾斜在她的倒影中溶解。",
"AvatarSkin_NangongYu_Name_000": "南宮羽·綺夢領舞",
"AvatarSkin_NangongYu_Name_001": "南宮羽·狂想繆斯",
"AvatarSkin_Summer_Desc_000": "只要穿上少女心目中最可愛的衣服,就能逃離人群的包圍,躲進妄想的回聲裡。",
"AvatarSkin_Summer_Desc_001": "新鮮出爐的蛋糕、醇香芬芳的咖啡、還有午後溫煦的暖陽……\n在所有溫柔環繞的時刻開啟今日茶歇時光。",
"AvatarSkin_Summer_Name_000": "千夏·妄念環響",
"AvatarSkin_Summer_Name_001": "千夏·午後茶歇",
"Avatar_Cissia_Buff_01_Des": "擁有時,可以發動<color=#FFFFFF>[普通攻擊:蛇吻]</color>。",
"Avatar_Cissia_Buff_01_Title": "蛇影",
"Avatar_Cissia_Buff_02_Des": "對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>{Ability:{AbilityName:\u00A0Cissia_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_DefenceRatio,-100,2}}%</color>防禦力。",
"Avatar_Cissia_Buff_02_Title": "核心被動:致命私釀",
"Avatar_Female_Size01_NangongYu_En": "Nangong Yu",
"Avatar_Female_Size01_NangongYu_En_FullName": "Nangong Yu",
"Avatar_Female_Size02_Cissia_En": "Cissia",
"Avatar_Female_Size02_Cissia_En_FullName": "Cissia",
"Avatar_Female_Size02_Cissia_Piece": "代理人特寫·希希芙",
"Avatar_Female_Size02_Remielle": "蕾米埃爾",
"Avatar_Female_Size02_Remielle_En": "蕾米埃爾",
"Avatar_Female_Size02_Remielle_En_FullName": "蕾米埃爾",
"Avatar_Female_Size02_Remielle_FullName": "蕾米埃爾",
"Avatar_Harumasa_Buff_02_Des": "[終結技:殘心]發動後自動發動殘心·散華。",
"Avatar_Harumasa_Buff_02_Title": "殘心·散華",
"Avatar_Male_Size01_NangongYu_Piece": "代理人特寫·南宮羽",
"Avatar_NangongYu_Buff_01_Des": "南宮羽的屬性異常積蓄效率提升{Ability:{AbilityName:\u00A0NangongYu_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_AddedElementAccumulationRatio,100,2}}%,攻擊命中造成的失衡值提升{Ability:{AbilityName:\u00A0NangongYu_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_AddedStunRatio,100,2}}%,全隊角色造成的傷害提升{Ability:{AbilityName:\u00A0NangongYu_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_AddedDamageRatio,100,2}}%",
"Avatar_NangongYu_Buff_01_Title": "核心被動:天才偶像",
"Avatar_NangongYu_Buff_02_Des": "失衡易傷倍率提升{Ability:{AbilityName:\u00A0NangongYu_MathSkill,\u00A0AbilitySpecials:\u00A0AS_StunDamageTakeRatio,100,2}}%,失衡持續時間延長{Ability:{AbilityName:\u00A0NangongYu_MathSkill,\u00A0AbilitySpecials:\u00A0AS_StunDelayDuration,1,2}}秒。",
"Avatar_NangongYu_Buff_02_Title": "額外能力:天使隊長",
"Avatar_NangongYu_DeBuff_01_Des": "持有的<color=#FFFFFF>[顫音]</color>層數。",
"Avatar_NangongYu_DeBuff_01_Talent06_Des": "持有的<color=#FFFFFF>[顫音:改]</color>層數。",
"Avatar_NangongYu_DeBuff_01_Talent06_Title": "天使的妄想",
"Avatar_NangongYu_DeBuff_01_Title": "核心被動:天才偶像",
"Avatar_ThemeSpace_Type_05_Des": "暴擊傷害提升{Ability:{AbilityName:Player_ThemeSpace_Type_04,\u00A0AbilitySpecials:\u00A0AS_AddedCritDmgRatioDelta,100,2}}%。",
"Avatar_ThemeSpace_Type_05_Title": "以太帷幕·冷血",
"AwakenSimpleInfo_1201_01_02": "新增:[強化特殊技:地網·巡弋]",
"AwakenSimpleInfo_1201_01_03": "新增:[殘心·散華]",
"Bangboo_TalentSkill_Des_54012_01": "<color=#FFFFFF>[額外能力]</color>\n隊伍中包含2名或以上<color=#FFFFFF>[新艾利都治安局]</color>陣營的角色時觸發:發動<color=#FFFFFF>[主動技]</color>時有50%機率追加1段撕咬攻擊該效果最多連續觸發3次<color=#FFFFFF>[邦布連攜技]</color>造成的傷害提升35%。",
"Bangboo_TalentSkill_Des_54012_02": "<color=#FFFFFF>[額外能力]</color>\n隊伍中包含2名或以上<color=#FFFFFF>[新艾利都治安局]</color>陣營的角色時觸發:發動<color=#FFFFFF>[主動技]</color>時有50%機率追加1段撕咬攻擊該效果最多連續觸發3次<color=#FFFFFF>[邦布連攜技]</color>造成的傷害提升43%。",
"Bangboo_TalentSkill_Des_54012_03": "<color=#FFFFFF>[額外能力]</color>\n隊伍中包含2名或以上<color=#FFFFFF>[新艾利都治安局]</color>陣營的角色時觸發:發動<color=#FFFFFF>[主動技]</color>時有50%機率追加1段撕咬攻擊該效果最多連續觸發3次<color=#FFFFFF>[邦布連攜技]</color>造成的傷害提升52%。",
"Bangboo_TalentSkill_Des_54012_04": "<color=#FFFFFF>[額外能力]</color>\n隊伍中包含2名或以上<color=#FFFFFF>[新艾利都治安局]</color>陣營的角色時觸發:發動<color=#FFFFFF>[主動技]</color>時有50%機率追加1段撕咬攻擊該效果最多連續觸發3次<color=#FFFFFF>[邦布連攜技]</color>造成的傷害提升60%。",
"Bangboo_TalentSkill_Des_54012_05": "<color=#FFFFFF>[額外能力]</color>\n隊伍中包含2名或以上<color=#FFFFFF>[新艾利都治安局]</color>陣營的角色時觸發:發動<color=#FFFFFF>[主動技]</color>時有50%機率追加1段撕咬攻擊該效果最多連續觸發3次<color=#FFFFFF>[邦布連攜技]</color>造成的傷害提升70%。",
"BattleChallengeConfig_140000101": "限時挑戰:觸發異常/紊亂/異放",
"BattleChallengeConfig_140000102": "限時挑戰:觸發異常/紊亂/異放",
"BattleChallengeConfig_140000103": "限時挑戰:觸發異常/紊亂/異放",
"BattleChallengeConfig_140000104": "限時挑戰:觸發異常/紊亂/異放",
"BattleChallengeConfig_140000105": "限時挑戰:觸發異常/紊亂/異放",
"BattleChallengeConfig_140000201": "限時挑戰:擊殺敵人個數",
"BattleChallengeConfig_140000202": "限時挑戰:擊殺敵人個數",
"BattleChallengeConfig_140000203": "限時挑戰:擊殺敵人個數",
"BattleChallengeConfig_140000204": "限時挑戰:擊殺敵人個數",
"BattleChallengeConfig_140000205": "限時挑戰:擊殺敵人個數",
"BattleChallengeConfig_140000301": "限時挑戰:開啟或延長以太帷幕",
"BattleChallengeConfig_140000302": "限時挑戰:開啟或延長以太帷幕",
"BattleChallengeConfig_140000303": "限時挑戰:開啟或延長以太帷幕",
"BattleChallengeConfig_140000304": "限時挑戰:開啟或延長以太帷幕",
"BattleChallengeConfig_140000305": "限時挑戰:開啟或延長以太帷幕",
"BattleChallengeConfig_140000401": "限時挑戰:破除穢盾次數",
"BattleChallengeConfig_140000402": "限時挑戰:破除穢盾次數",
"BattleChallengeConfig_140000403": "限時挑戰:破除穢盾次數",
"BattleChallengeConfig_140000404": "限時挑戰:破除穢盾次數",
"BattleChallengeConfig_140000405": "限時挑戰:破除穢盾次數",
"BattleChallengeConfig_140000501": "限時挑戰:使用終結技次數",
"BattleChallengeConfig_140000502": "限時挑戰:使用終結技次數",
"BattleChallengeConfig_140000503": "限時挑戰:使用終結技次數",
"BattleChallengeConfig_140000504": "限時挑戰:使用終結技次數",
"BattleChallengeConfig_140000505": "限時挑戰:使用終結技次數",
"BeefBdGuide": "鮮切牛肉流派以肉為核心,選擇越多的雪花牛肉,就可以獲得越多美味值!",
"BossBattle_QuestDesc_12252010": "本次的「狩獵」目標是能夠在瞬息間折返突進,揮舞獵刃、收割生機的老練清道夫。\n·行動中可以獲得<color=#FE437E>[以太]</color>、<color=#FFAF2C>[決鬥]</color>和<color=#FFAF2C>[支援]</color>類型的鳴徽。",
"BossBattle_QuestDesc_12253109": "【清道夫】測試關\n【特殊說明】該關卡為特殊測試關僅為臨時入口\n 弱點:以太、電\n 抗性:火",
"BossBattle_QuestName_12252010": "惡名狩獵:獵血清道夫",
"BossBattle_QuestName_12253109": "【清道夫】測試關",
"BossChalenge_ExtraPoint_Condition24": "觸發跪地",
"BranchRelic_13502210_briefdes": "隊伍中其他角色觸發<color=#FFFFFF>[紊亂]</color>或<color=#FFFFFF>[異放]</color>時,南宮羽會圍繞目標敵人發動<color=#FFFFFF>[連攜技]</color>,該次攻擊為<color=#FFFFFF>[追加攻擊]</color>。南宮羽<color=#FFFFFF>[連攜技]</color>重擊命中處於屬性異常狀態下的目標時,觸發一次<color=#FFFFFF>[異放]</color>。",
"BranchRelic_13502210_des": "隊伍中其他角色觸發<color=#FFFFFF>[紊亂]</color>或<color=#FFFFFF>[異放]</color>時,南宮羽會圍繞目標敵人發動<color=#FFFFFF>[連攜技]</color>,該次攻擊為<color=#FFFFFF>[追加攻擊]</color>該效果每6秒最多觸發一次。南宮羽<color=#FFFFFF>[連攜技]</color>重擊命中處於<color=#FE437E>以太異常狀態</color>、<color=#2EB6FF>電屬性異常狀態</color>、<color=#FF5521>火屬性異常狀態</color>、<color=#F0D12B>物理屬性異常狀態</color>、<color=#98EFF0>冰屬性異常狀態</color>的目標時,觸發一次<color=#FFFFFF>[異放]</color>:額外結算一次屬性異常傷害,相對於原屬性異常傷害的比例為<color=#FE437E>230%</color>/<color=#2EB6FF>120%</color>/<color=#FF5521>300%</color>/<color=#F0D12B>20%</color>/<color=#98EFF0>30%</color>該效果每6秒最多觸發一次。",
"BranchRelic_13502210_name": "[南宮羽]焦點輪換",
"BranchRelic_13502211_name": "[南宮羽]焦點輪換",
"BranchRelic_13502212_name": "[南宮羽]焦點輪換",
"BranchRelic_13502220_briefdes": "南宮羽觸發精準蓄力時,為全隊角色<color=#2BAD00>回復能量</color>,隊伍中任意角色發動<color=#FFFFFF>[連攜技]</color>時,為全隊角色回復喧響值。",
"BranchRelic_13502220_des": "南宮羽觸發精準蓄力時,為全隊角色<color=#2BAD00>回復4能量</color>,隊伍中任意角色發動<color=#FFFFFF>[連攜技]</color>時為全隊角色回復120喧響值。",
"BranchRelic_13502220_name": "[南宮羽]節拍對位",
"BranchRelic_13502221_name": "[南宮羽]節拍對位",
"BranchRelic_13502222_briefdes": "南宮羽觸發精準蓄力時,<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>造成的<color=#2BAD00>失衡值提升</color>。",
"BranchRelic_13502222_des": "南宮羽觸發精準蓄力時,<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>造成的<color=#2BAD00>失衡值提升35%</color>。",
"BranchRelic_13502222_name": "[南宮羽]節拍對位",
"BranchRelic_13502230_briefdes": "南宮羽的異常精通提升,消耗<color=#FFFFFF>[重拍]</color>會為自身<color=#2BAD00>回復能量</color>,在<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>第一段攻擊觸發精準蓄力後點按 <IconMap:Icon_Normal> 可以發動<color=#FFFFFF>[連攜技]</color>,觸發精準蓄力時,使自身的<color=#2BAD00>異常積蓄效率</color>提升。",
"BranchRelic_13502230_des": "南宮羽的異常精通提升60點每消耗1點<color=#FFFFFF>[重拍]</color>為自身<color=#2BAD00>回復0.15點能量</color>,在<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>第一段攻擊觸發精準蓄力後點按 <IconMap:Icon_Normal> 可以發動<color=#FFFFFF>[連攜技]</color>,觸發精準蓄力時,使自身的<color=#2BAD00>異常積蓄效率提升20%</color>持續30秒重複觸發時重置持續時間。",
"BranchRelic_13502230_name": "[南宮羽]高光獨舞",
"BranchRelic_13502231_briefdes": "<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>命中敵人時,使自身造成的<color=#2BAD00>所有屬性異常傷害提升</color>。",
"BranchRelic_13502231_des": "<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>命中敵人時,使自身造成的<color=#2BAD00>所有異常傷害提升65%</color>持續30秒重複觸發時重置持續時間。",
"BranchRelic_13502231_name": "[南宮羽]高光獨舞",
"BranchRelic_13502232_briefdes": "<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>命中敵人時,使敵人的<color=#2BAD00>防禦力降低</color>。",
"BranchRelic_13502232_des": "<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>命中敵人時,使敵人的<color=#2BAD00>防禦力降低20%</color>持續30秒重複觸發時重置持續時間。",
"BranchRelic_13502232_name": "[南宮羽]高光獨舞",
"BranchRelic_13502310_briefdes": "發動<color=#FFFFFF>[普通攻擊:蛇吻]</color>時,會根據滯空時間,<color=#2BAD00>提升該招式暴擊傷害並額外造成1次<color=#2EB6FF>電屬性傷害</color></color>此效果最多疊加3層持續到該招式結束。",
"BranchRelic_13502310_des": "發動<color=#FFFFFF>[普通攻擊:蛇吻]</color>時,會根據滯空時間,<color=#2BAD00>提升該招式15%暴擊傷害並額外造成1次450%攻擊力<color=#2EB6FF>電屬性傷害</color></color>此效果最多疊加3層持續到該招式結束。",
"BranchRelic_13502310_name": "[希希芙]蓄勢盤伏",
"BranchRelic_13502311_briefdes": "<color=#FFFFFF>[普通攻擊:蛇吻]</color>滯空期間,<color=#2BAD00>持續落下電矛對敵人造成<color=#2EB6FF>電屬性傷害</color></color>。",
"BranchRelic_13502311_des": "<color=#FFFFFF>[普通攻擊:蛇吻]</color>滯空期間,<color=#2BAD00>持續落下電矛對敵人造成200%攻擊力<color=#2EB6FF>電屬性傷害</color></color>至多落下5根電矛。",
"BranchRelic_13502311_name": "[希希芙]蓄勢盤伏",
"BranchRelic_13502312_briefdes": "<color=#FFFFFF>[普通攻擊:蛇吻]</color>命中敵人時,使敵人<color=#2BAD00>防禦力下降</color>。",
"BranchRelic_13502312_des": "<color=#FFFFFF>[普通攻擊:蛇吻]</color>命中敵人時,使敵人<color=#2BAD00>防禦力下降20%</color>持續20秒。",
"BranchRelic_13502312_name": "[希希芙]蓄勢盤伏",
"BranchRelic_13502320_briefdes": "<color=#FFFFFF>[蝕骨]</color><color=#2BAD00>額外附加<color=#2EB6FF>電屬性傷害</color></color>。",
"BranchRelic_13502320_des": "<color=#FFFFFF>[蝕骨]</color><color=#2BAD00>額外附加自身<color=#2BAD00>300%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color></color>。",
"BranchRelic_13502320_name": "[希希芙]猛毒特調",
"BranchRelic_13502321_briefdes": "當希希芙為非操作中角色時,<color=#FFFFFF>[蝕骨]</color><color=#2BAD00>再額外附加<color=#2EB6FF>電屬性傷害</color></color>。",
"BranchRelic_13502321_des": "當希希芙為非操作中角色時,<color=#FFFFFF>[蝕骨]</color><color=#2BAD00>再額外附加自身450%攻擊力的<color=#2EB6FF>電屬性傷害</color></color>。",
"BranchRelic_13502321_name": "[希希芙]猛毒特調",
"BranchRelic_13502322_briefdes": "擁有<color=#FFFFFF>[毒素]</color>時,操作中的角色<color=#2BAD00>造成的傷害提升</color>。",
"BranchRelic_13502322_des": "擁有<color=#FFFFFF>[毒素]</color>時,操作中的角色<color=#2BAD00>造成的傷害提升50%</color>,持續至<color=#FFFFFF>[毒素]</color>耗盡30秒後。",
"BranchRelic_13502322_name": "[希希芙]猛毒特調",
"BranchRelic_13502330_briefdes": "發動<color=#FFFFFF>[強化特殊技]</color>後,自身獲得<color=#FFFFFF>[毒蛇突襲]</color>效果,任意非<color=#FFFFFF>[蝕骨]</color>攻擊命中敵人時,<color=#2BAD00>會觸發一次無消耗的特殊<color=#FFFFFF>[蝕骨]</color></color>持續6秒。",
"BranchRelic_13502330_des": "發動<color=#FFFFFF>[強化特殊技]</color>後,自身獲得<color=#FFFFFF>[毒蛇突襲]</color>效果,任意非<color=#FFFFFF>[蝕骨]</color>攻擊命中敵人時,<color=#2BAD00>會觸發一次無消耗的特殊<color=#FFFFFF>[蝕骨]</color></color>無法造成失衡值1秒至多觸發一次該效果持續6秒。",
"BranchRelic_13502330_name": "[希希芙]銜尾環行",
"BranchRelic_13502331_briefdes": "<color=#FFFFFF>[毒蛇突襲]</color><color=#2BAD00>效果持續時間提升</color>。",
"BranchRelic_13502331_des": "<color=#FFFFFF>[毒蛇突襲]</color><color=#2BAD00>效果持續時間提升至10秒</color>。",
"BranchRelic_13502331_name": "[希希芙]銜尾環行",
"BranchRelic_13502332_name": "[希希芙]銜尾環行",
"BriefName_Monster_GraymaneCenturion": "獵血清道夫",
"CallingCard_3300017_des": "「麗都城募·成長計劃」紀念名片。",
"CallingCard_3300017_name": "輕盈夢嶼",
"CallingCard_3300017_story": "出色的反重力裝置,幫助伊埃斯向所有方向漂浮出發——「嗯……呢嗯?(這就是……『控制體重』之後的感覺嗎?)」\n\n「什麼小邦布不用控制體重是誰帶壞了我們家伊埃斯——」\n「也許是……你上次點的輕食外賣包裝袋」\n「可惡我再也不點那家了」\n「我贊同。但你……真的是因為伊埃斯嗎」",
"CampN.E.P.S-CriminalInvestigation": "治安局·刑偵特勤組",
"CampN.E.P.S-MetropolitanOrderDivision": "治安局·都市秩序部",
"CampN.E.P.S.": "新艾利都治安局",
"CardDesc_40002": "心理評估異常,不可矯正——縱使低垂頭顱,縱使痛哭流涕,也無法改變死刑判決書寫定的結局。\n直到舊都陷落空洞陷落城市也踐踏了秩序。規則失聲善惡顛倒在一片混亂中他越獄而出將名字與身分一同捨棄他站在血色黎明的中心高聲呼喊——「感謝空洞」\n空洞不僅創造怪物也讓某些恐怖失去禁錮不再需要隱藏。他自以為可以從此逍遙法外可新艾利都同樣不歡迎無名的屠夫。\n他流落外環作為清道夫受各大幫派僱傭盛享惡名。他享受主宰生命的快感沉溺血肉苦痛的瞬間。因此他頻繁接取最骯髒的任務甚至投身幫派廝殺啜飲鮮血的鏽甜。\n嗜虐的慾望永不饜足清道夫的身分亦難填溝壑。\n於是他欣然接受TOPS的一紙協約獲得了「清理」人類的特權。從不記錄名字從不保留記憶對他而言唯有血跡真實其餘皆無關緊要。\n「他啊接工作的時候沉默得很結帳的時候卻總帶著笑。」\n「那可不是任務完成的笑是還沒吃飽的笑。」",
"CardQuote_40002": "——多年前的外環酒館,幫派幹部正在嚇唬新人",
"CardSkillDesc_40002": "戰鬥中,清道夫會施展屬於獵手特有的野性和狡猾,開啟[侵蝕壁壘]抵禦攻擊,並以凶狠的招式與玩家纏鬥。選擇適合的戰鬥策略盡快瓦解他的防護,讓他感受屬於人類的智慧吧。",
"ChapterMainTitleText_1001": "第一天:見習評審",
"ChapterMainTitleText_1002": "第二天:正式評審",
"ChapterMainTitleText_1003": "第三天:資深評審",
"ChapterMainTitleText_1004": "第四天:特級評審",
"ChapterMainTitleText_1005": "第五天:權威評審",
"ChapterMainTitleText_1006": "第六天:首席評審",
"ChapterMainTitleText_1007": "第七天:金牌評審",
"Cinema_Comment_2101_Name": "玲",
"Cinema_Comment_2201_Name": "玲",
"Cinema_Comment_2801_Name": "玲",
"Cissia_MathSkill_Desc": "隊伍中包含<color=#FFFFFF>[擊破]</color>或與自身屬性相同的角色時觸發:\n擁有<color=#FFFFFF>[毒素]</color>時使全隊角色暴擊傷害提升40%自身額外提升10%,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。",
"Cissia_Property_ExSpecial_SpCostValue_01": "65點",
"Cissia_SkillList_10_Content": "<IconMap:Icon_Switch> (觸發快速支援時)",
"Cissia_SkillList_10_Title": "快速支援:報警裝置",
"Cissia_SkillList_11_Content": "<IconMap:Icon_Switch> (觸發招架支援時)",
"Cissia_SkillList_11_Title": "招架支援:牢飯加餐",
"Cissia_SkillList_12_Content": "<IconMap:Icon_Normal> (發動招架支援後)",
"Cissia_SkillList_12_Title": "支援突擊:共犯情誼",
"Cissia_SkillList_1_Title": "普通攻擊:吐信",
"Cissia_SkillList_2_Content": "<IconMap:Icon_Normal> (擁有[蛇影]時長按)",
"Cissia_SkillList_2_Title": "普通攻擊:蛇吻",
"Cissia_SkillList_3_Title": "特殊技:獠齒",
"Cissia_SkillList_4_Title": "強化特殊技:毒牙",
"Cissia_SkillList_5_Content": "<IconMap:Icon_SpecialReady> (長按)",
"Cissia_SkillList_5_Title": "強化特殊技:毒牙",
"Cissia_SkillList_6_Title": "衝刺攻擊:齒痕",
"Cissia_SkillList_7_Content": "<IconMap:Icon_Evade> (極限); <IconMap:Icon_Normal>",
"Cissia_SkillList_7_Title": "閃避反擊:反咬一口",
"Cissia_SkillList_8_Title": "連攜技:集團做案",
"Cissia_SkillList_9_Title": "終結技:爬行恐懼",
"Cissia_SkillName": "「心電感應」",
"Cissia_SkillText": "希希芙能夠敏銳地察覺到客人們體溫和心跳的變化,藉此推斷出他們究竟對哪一盤錄影帶動心……再恰如其分地突然出現發動猛烈的推銷攻勢!",
"Cissia_Skill_AssaultAid_Desc": "發動<color=#FFFFFF>[招架支援]</color>後,點按 <IconMap:Icon_Normal> 發動:\n對目標發動連續攻擊造成大量<color=#2EB6FF>電屬性傷害</color>。\n招式發動期間擁有無敵效果。",
"Cissia_Skill_BeHitAid_Desc": "目前操作中的角色被擊飛時,點按 <IconMap:Icon_Switch> 發動:\n向前方躍起落地後進行橫掃攻擊造成<color=#2EB6FF>電屬性傷害</color>。\n招式發動期間可以快速銜接<color=#FFFFFF>[特殊技:獠齒]</color>、<color=#FFFFFF>[強化特殊技:毒牙]</color>和<color=#FFFFFF>[普通攻擊:蛇吻]</color>。\n招式發動期間擁有無敵效果。",
"Cissia_Skill_Branch_Desc": "擁有<color=#FFFFFF>[蛇影]</color>時可長按 <IconMap:Icon_Normal> 發動:\n希希芙跳入空中並鎖定目標隨後落地對範圍內敵人造成<color=#2EB6FF>電屬性傷害</color>。\n鎖定期間保持長按 <IconMap:Icon_Normal> 並拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿}可以延長鎖定時間,並自由控制落地位置。\n每獲得6點<color=#FFFFFF>[毒素]</color>自身獲得1層<color=#FFFFFF>[蛇影]</color>效果至多獲得3層。\n進入戰場時獲得1層<color=#FFFFFF>[蛇影]</color>效果。\n招式發動時消耗1層<color=#FFFFFF>[蛇影]</color>。\n命中敵人後快速消耗所有<color=#FFFFFF>[毒素]</color>並觸發<color=#FFFFFF>[蝕骨]</color>。\n招式發動時將觸發<color=#FFFFFF>[快速支援]</color>。\n招式發動期間擁有無敵效果。",
"Cissia_Skill_Branch_Title": "普通攻擊:蛇吻",
"Cissia_Skill_Counter_Desc": "觸發<color=#FFFFFF>[極限閃避]</color>後,點按 <IconMap:Icon_Normal> 發動:\n向前方躍起落地後進行橫掃攻擊造成<color=#2EB6FF>電屬性傷害</color>。\n招式發動期間擁有無敵效果。",
"Cissia_Skill_CurseBurst_Desc": "對附近敵人造成<color=#2EB6FF>電屬性傷害</color>。\n每次觸發使自身暴擊率提升6%持續15秒至多疊加3層重複觸發時重置持續時間。",
"Cissia_Skill_ExQTE_Desc": "喧響等級達到<color=#FFFFFF>[極]</color>時,點按 <IconMap:Icon_UltimateReady> 發動:\n對前方發動落雷攻擊造成大量<color=#2EB6FF>電屬性傷害</color>。\n招式發動後獲得3點<color=#FFFFFF>[毒素]</color>。\n招式發動後開啟<color=#FFFFFF>[以太帷幕:冷血]</color>持續30秒期間全隊角色暴擊傷害提升5%。\n重複開啟<color=#FFFFFF>[以太帷幕:冷血]</color>前,將關閉已有的<color=#FFFFFF>[以太帷幕:冷血]</color>。\n招式命中敵人時將觸發<color=#FFFFFF>[快速支援]</color>。\n招式發動期間擁有無敵效果。",
"Cissia_Skill_ExSpecial_01_Desc": "能量足夠時,點按或長按 <IconMap:Icon_SpecialReady> 發動:\n向前方發動多段遠距離蛇咬造成<color=#2EB6FF>電屬性傷害</color>\n招式發動時回復5點能量。\n長按發動時會額外消耗能量每20點發動一次額外的打擊造成<color=#2EB6FF>電屬性傷害</color>至多額外消耗60點能量。\n招式發動後自身獲得3點<color=#FFFFFF>[毒素]</color>長按時每額外消耗20點能量獲得1點<color=#FFFFFF>[毒素]</color>。\n招式發動後可直接銜接第四段<color=#FFFFFF>[普通攻擊:吐信]</color>。\n招式命中敵人時將觸發<color=#FFFFFF>[快速支援]</color>。\n招式發動期間擁有無敵效果。",
"Cissia_Skill_Normal_Desc": "點按 <IconMap:Icon_Normal> 發動:\n向前方進行至多四段的攻擊造成<color=#2EB6FF>電屬性傷害</color>。\n第四段攻擊命中敵人後獲得2點<color=#FFFFFF>[毒素]</color>命中處於失衡狀態下的敵人時額外獲得1點<color=#FFFFFF>[毒素]</color>。",
"Cissia_Skill_ParryAid_Desc": "前場角色即將被攻擊時,點按 <IconMap:Icon_Switch> 發動:\n招架敵人的攻擊累積大量失衡值。\n招式發動期間擁有無敵效果。",
"Cissia_Skill_QTE_Desc": "觸發<color=#FFFFFF>[連攜技]</color>時,選擇對應角色發動:\n向前方進行多段攻擊造成大量<color=#2EB6FF>電屬性傷害</color>。\n招式發動後獲得3點<color=#FFFFFF>[毒素]</color>。\n招式命中敵人時將觸發<color=#FFFFFF>[快速支援]</color>。\n招式發動期間擁有無敵效果。",
"Cissia_Skill_QTE_Title": "連攜技:集團做案",
"Cissia_Skill_Special_01_Desc": "點按 <IconMap:Icon_Special> 發動:\n向前方發動遠距離蛇咬造成<color=#2EB6FF>電屬性傷害</color>。\n招式發動期間抗打斷等級提升。",
"Cissia_Talent_01_Desc_01": "進入戰場時,獲得的<color=#FFFFFF>[毒素]</color>點數提升至6點。<color=#FFFFFF>[核心被動]</color>中無視敵人防禦力效果提升至原本的140%並使全隊角色造成的傷害無視目標5%<color=#2EB6FF>電屬性傷害抗性</color>。<color=#FFFFFF>[蝕骨]</color>造成的傷害無視目標10%<color=#2EB6FF>電屬性傷害抗性</color>。",
"Cissia_Talent_01_Desc_01_Realign": "進入戰場時,獲得的<color=#FFFFFF>[毒素]</color>點數提升至6點。\n<color=#FFFFFF>[核心被動]</color>中無視敵人防禦力效果提升至原本的140%並使全隊角色造成的傷害無視目標5%<color=#2EB6FF>電屬性傷害抗性</color>。\n<color=#FFFFFF>[蝕骨]</color>造成的傷害無視目標10%<color=#2EB6FF>電屬性傷害抗性</color>。",
"Cissia_Talent_02_Desc_01": "<color=#FFFFFF>[連攜技:集團做案]</color>或<color=#FFFFFF>[終結技:爬行恐懼]</color>命中處於失衡狀態下的敵人後額外獲得3點<color=#FFFFFF>[毒素]</color>。<color=#FFFFFF>[普通攻擊:蛇吻]</color>造成的傷害提升35%。",
"Cissia_Talent_02_Desc_01_Realign": "<color=#FFFFFF>[連攜技:集團做案]</color>或<color=#FFFFFF>[終結技:爬行恐懼]</color>命中處於失衡狀態下的敵人後額外獲得3點<color=#FFFFFF>[毒素]</color>。\n<color=#FFFFFF>[普通攻擊:蛇吻]</color>造成的傷害提升35%。",
"Cissia_Talent_04_Desc_01": "發動<color=#FFFFFF>[強化特殊技]</color>、<color=#FFFFFF>[連攜技]</color>或<color=#FFFFFF>[終結技]</color>時獲得1層<color=#FFFFFF>[覺悟]</color>至多疊加3層。發動<color=#FFFFFF>[普通攻擊:蛇吻]</color>時,消耗全部<color=#FFFFFF>[覺悟]</color>每消耗1層額外觸發1次不消耗<color=#FFFFFF>[毒素]</color>的特殊<color=#FFFFFF>[蝕骨]</color>,該次<color=#FFFFFF>[蝕骨]</color>無法造成失衡值。",
"Cissia_Talent_04_Desc_01_Realign": "發動<color=#FFFFFF>[強化特殊技]</color>、<color=#FFFFFF>[連攜技]</color>或<color=#FFFFFF>[終結技]</color>時獲得1層<color=#FFFFFF>[覺悟]</color>至多疊加3層。\n發動<color=#FFFFFF>[普通攻擊:蛇吻]</color>時,消耗全部<color=#FFFFFF>[覺悟]</color>每消耗1層額外觸發1次不消耗<color=#FFFFFF>[毒素]</color>的<color=#FFFFFF>[蝕骨]</color>,該次<color=#FFFFFF>[蝕骨]</color>無法造成失衡值。",
"Cissia_Talent_06_Desc_01": "每次觸發<color=#FFFFFF>[蝕骨]</color>時獲得1層<color=#FFFFFF>[蝕骨印記]</color>。全隊角色除<color=#FFFFFF>[蝕骨]</color>外的攻擊命中敵人時消耗1層<color=#FFFFFF>[蝕骨印記]</color>觸發1次特殊的<color=#FFFFFF>[蝕骨]</color>,該次<color=#FFFFFF>[蝕骨]</color>無法造成失衡值3秒內至多消耗1層<color=#FFFFFF>[蝕骨印記]</color>。",
"Cissia_Talent_06_Desc_01_Realign": "每次觸發<color=#FFFFFF>[蝕骨]</color>時獲得1層<color=#FFFFFF>[蝕骨印記]</color>。\n全隊角色除<color=#FFFFFF>[蝕骨]</color>外的攻擊命中敵人時消耗1層<color=#FFFFFF>[蝕骨印記]</color>觸發1次特殊的<color=#FFFFFF>[蝕骨]</color>,該次<color=#FFFFFF>[蝕骨]</color>無法造成失衡值3秒內至多消耗1層<color=#FFFFFF>[蝕骨印記]</color>。",
"Cissia_Talent_06_Desc_02": "一旦有了比「活下去」更想抓住的東西,人就真的會變傻。如果有一天命運一定要我赴死,你那張又大又軟的沙發,可不許給別人躺!\n\n「絕、對、不、准、忘、了、我、不、然、就、咬、死、你。」",
"Cissia_UniqueSkill_01_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊角色對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>3%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>0.52%</color>防禦力,至多無視敵人<color=#2BAD00>12.88%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>227%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名<color=#2EB6FF>電屬性</color>角色時,<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。",
"Cissia_UniqueSkill_02_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊角色對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>3.5%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>0.6%</color>防禦力,至多無視敵人<color=#2BAD00>14.9%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>245%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名<color=#2EB6FF>電屬性</color>角色時,<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。",
"Cissia_UniqueSkill_03_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊角色對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>4%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>0.68%</color>防禦力,至多無視敵人<color=#2BAD00>16.92%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>263%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名<color=#2EB6FF>電屬性</color>角色時,<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。",
"Cissia_UniqueSkill_04_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊角色對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>4.5%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>0.76%</color>防禦力,至多無視敵人<color=#2BAD00>18.94%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>281%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名<color=#2EB6FF>電屬性</color>角色時,<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。",
"Cissia_UniqueSkill_05_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊角色對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>5%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>0.84%</color>防禦力,至多無視敵人<color=#2BAD00>20.96%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>299%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名<color=#2EB6FF>電屬性</color>角色時,<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。",
"Cissia_UniqueSkill_06_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊角色對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>5.5%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>0.92%</color>防禦力,至多無視敵人<color=#2BAD00>22.98%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>317%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名<color=#2EB6FF>電屬性</color>角色時,<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。",
"Cissia_UniqueSkill_07_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊角色對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>6%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>1%</color>防禦力,至多無視敵人<color=#2BAD00>25%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>335%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名<color=#2EB6FF>電屬性</color>角色時,<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。",
"Cissia_VHS": "實在不行的話,能不能把客人毒暈再把錄影帶塞到他們的懷裡呢……不可以也別打我的聰明腦袋吧!",
"ClueDesc_1054": "一個由特殊材料製成的小邦布吊飾,似乎是新艾利都市面上根本買不到的稀有產物。不知為何,光是將它握在手上,身體就會產生一種難以置信的輕鬆與解放感。",
"ClueDesc_1055": "空洞英雄大獎賽的參賽證明與賽場通行證,一人一卡,不可退換與轉讓,損毀將視作棄賽。以骸卡功能豐富,不僅能紀錄選手的累計積分,還可以載入主辦方提供的蘿蔔資料,在空洞賽場提供指引。\n得益於今年大獎賽的空前規模以骸卡甚至能作為支付工具在一些賽事合作店鋪使用積分兌換丁尼。",
"ClueDesc_1056": "由完全的弗林特輝金打造,一般情況下難以在市面上見到的特殊音擎。它與早前所見到的輝金邦布散發著相似甚至更加炫目的銀光……只是駐足注視,眼部的不適就能得到極大的緩解。",
"ClueName_1054": "獨特的邦布掛飾",
"ClueName_1055": "初級以骸卡",
"ClueName_1056": "弗林特輝金音擎-「匿光」",
"ClueName_310120": "千夏的錄音裝置·旋律片段一",
"ClueName_310121": "千夏的錄音裝置·旋律片段二",
"ClueName_310122": "千夏的錄音裝置·旋律片段三",
"CollectionDesc_3700233": "仿造某款音擎製作而成的限定玩具。\n\n「辣而不燥香而不膩入口濃郁回口生甘。」複製該文案帶圖好評可在「煮釜」火鍋店兌換衛非地手打牛肉丸一份。",
"CollectionDesc_3700234": "仿造某款音擎製作而成的限定玩具。\n\n霓虹燈球的氤氳與頑皮天使的妄想纏綿不休輾轉出難以明辨的光色。如同其他所有足以致命的欲求危險莫測卻又不捨得說出拒絕的藉口。\n\n勘破妄想的執著終沒能勝過沉溺於這份妄想的誘惑。",
"CollectionDesc_3700235": "仿造某款音擎製作而成的限定玩具。\n\n冰冷的合金鱗片下流淌著數位的毒素。蛇信的每一次探刺都是在為無處歸家的蛇舔舐出一條通往「巢穴」的電子迴路。\n\n每一次資料吞吐都會留下無法溯源的異常程式碼——就像它的使用者一樣以本能啃噬著真相堅硬的外殼。",
"CollectionDesc_3700236": "「煮釜」火鍋店的聯名款擺件,燃油飲裡加滿氣,喝到肚裡有力氣!",
"CollectionDesc_3700237": "「煮釜」火鍋店的聯名款擺件,我頭上有煎餃,我臉上有蔥花~",
"CollectionDesc_3700238": "「煮釜」火鍋店的聯名款擺件,火鍋熱辣嘶哈嘶哈,奶油布丁冰冰嘴巴!",
"CollectionName_3700233": "模型:炎炙沸釜",
"CollectionName_3700234": "模型:霓虹妄想",
"CollectionName_3700235": "模型:鱗齒尋蹤",
"CollectionName_3700236": "火鍋派對·燃油汽水",
"CollectionName_3700237": "火鍋派對·脆皮煎餃",
"CollectionName_3700238": "火鍋派對·奶油布丁",
"Collection_Suit7": "火鍋派對",
"Comic_6e1cd53d2b124d2aa808e416427bead8": "……",
"Comic_acf97d255bcd487c8e9a869b68d72a6f": "……",
"Comment10_27005": "也就網上說說罷了,現實裡誰不想十萬火急地把自家邦布掃地出門換成這種人類福音呢?",
"Comment1_27001": "還有這種好事?",
"Comment1_27002": "「黑狼」終於被抓了!看到他在,我都沒敢報名……",
"Comment1_27003": "比起變成雕塑,更像是時停?嚇哭了。",
"Comment1_27004": "不僅是拉米爾,那幫湧進空洞搶獎品的人有不少失蹤了……果然,不屬於你的,終究不會屬於你。",
"Comment1_27005": "我家邦布拜讀您的大作後,做了一晚上噩夢。",
"Comment1_27006": "不可能。羅塞塔資料可是市長授權的源資料,空洞變化規律都是現場勘測資料基於它進行反覆校準才能計算出來。\n連它都不可信那就沒有觀測資料能信了。",
"Comment2_27001": "樓上名字笑死不過有一說一TOPS什麼時候有房可塌了",
"Comment2_27002": "以後再也不參賽了,要不是這位無名英雄,我真陰溝裡翻船了。",
"Comment2_27003": "看羅穆爾到處撒獎品的瘋樣,從單純的愉快犯升級成行為藝術家也不是不可能。",
"Comment2_27004": "我也要失蹤嗎?",
"Comment2_27005": "哪所藝大畢業的,算我求你了,說出來幫大夥避避雷。",
"Comment2_27006": "市政和調查協會從來都沒有公開羅塞塔資料的資料來源與解算方法,最近大事不斷,人手吃緊,又缺乏外部監管,你能打包票他們不會失誤?",
"Comment3_27001": "大內幕?就這?企業狀態都是公開透明的,真內幕是一點不說的,評價為噱頭灌水文。",
"Comment3_27002": "難道說?法厄同大人重出江湖了?!我就知道,祂必將返回祂忠誠的繩網!\n有誰不服氣有誰不服氣還有哪個繩匠不服氣",
"Comment3_27003": "我也遇到了!樓主藝高人膽大啊,我當時覺得太詭異了都沒敢細看。",
"Comment3_27004": "對。",
"Comment3_27005": "我們藝術生不是這樣的,大家不要以偏概全啊啊啊啊啊!!!",
"Comment3_27006": "我聽說之前空洞英雄分發的「蘿蔔」也出了問題,不會也是……?",
"Comment4_27001": "感覺樓主有些危言聳聽了,這麼大的財團出點小問題就上升到倒閉?真不至於吧……",
"Comment4_27002": "民間比賽居然能造成這麼惡劣的影響……難以想像……",
"Comment4_27003": "問了懷斯塔學會的朋友,他們也沒見過,現在正急著籌措專項研究小組呢。",
"Comment4_27004": "既然需要輝金音擎,那拉米爾大機率是一位智慧構造體吧?我倒是撞見一位,手持雙槍,實力不俗,就是風格浮誇了點。",
"Comment4_27005": "你別說,你還真別說,如果這種大號邦布真推廣了,體力工作者能輕鬆不少。",
"Comment4_27006": "拉倒吧,公告裡說了是病毒搞的鬼。",
"Comment5_27001": "沒人注意到這個「審查機關」?重點難道不是這個嗎?",
"Comment5_27002": "我們新艾利都是這樣的,這都不知道,你是外星人?",
"Comment5_27003": "其實以骸褪色現象並不是第一次發生,上面早就介入調查了,只是到現在還沒消息,多半沒什麼進展。",
"Comment5_27004": "又是陰謀論?拉米爾選手就不能是自然退賽的嗎?",
"Comment5_27005": "老兄,術業有專攻懂嗎,邦布是一種精密機器啊,你拿來搬磚嗎?",
"Comment5_27006": "「蘿蔔」不存在了,繩匠不存在了,繩網不存在了。",
"Comment6_27001": "不該說的不要說喔~你也不希望有人順著網線找上你吧?",
"Comment6_27002": "我朋友現在還沒找回來……如果有任何賽場、迷失者相關的線索,拜託請聯絡我!",
"Comment6_27003": "所以這些以骸到底是死是活?以後碰到需要避開嗎?",
"Comment6_27004": "想揭開拉米爾選手不為人知的真實面目?\n想弄清黑狼與卡呂冬糾纏已久的恩怨情仇\n這裡有你錯過的關鍵細節一切線索盡在掌握。\n專題優惠價9999丁尼\n立即查看【點擊進入連結】",
"Comment6_27005": "重點搞錯了吧喂!你們難道能接受邦布長這樣嗎?",
"Comment6_27006": "怎麼不多找找自己的問題?我看只是某些人技藝不精,破解不出精確路徑吧,菜就多練,別來繩網丟人了。",
"Comment7_27003": "同問!如果確定安全的話,我想上去拍個合照!",
"Comment7_27004": "打擾了,原來只是重名啊,我還以為自己失蹤了呢。",
"Comment7_27005": "我記得評審規則裡最重要的一條就是獨創性,有可能是你的創意和別人的撞了,或者瑪瑟爾內部曾經有過相似的廢案吧。\n不過畫得確實滿醜的。",
"Comment7_27006": "最近空洞異常擴張頻傳,官方應該需要重新全面測算一遍,可能只是還沒更新完資料吧,或者有延遲之類的?",
"Comment8_27005": "你其實可以不加最後一句話的,嗚嗚嗚……",
"Comment9_27005": "你完全沉浸在自己的藝術裡了……邦布設計稿不是藝術畫作啊,你要當成工程圖來畫才行。",
"CommentNatureText_1star": "★☆☆☆☆",
"CommentNatureText_2star": "★★☆☆☆",
"CommentNatureText_3star": "★★★☆☆",
"Commentator10_27005": "不許喝水",
"Commentator1_27001": "TOPS今天塌房了嗎",
"Commentator1_27002": "嚇鼠",
"Commentator1_27003": "緋紅之王",
"Commentator1_27004": "幽靈",
"Commentator1_27005": "周公夢丁尼",
"Commentator1_27006": "40秒宣告勝利",
"Commentator2_27001": "普通群眾(吃瓜版)",
"Commentator2_27002": "吃一塹",
"Commentator2_27003": "前往可是地獄啊",
"Commentator2_27004": "你怎麼知道我撿到好東西了",
"Commentator2_27005": "得請高人了",
"Commentator2_27006": "涼爽的夏夜",
"Commentator3_27001": "不爽就會開麥",
"Commentator3_27002": "忠誠的繩匠",
"Commentator3_27003": "高雅人士圍觀",
"Commentator3_27004": "幽靈",
"Commentator3_27005": "線上乞討",
"Commentator3_27006": "問了嗎",
"Commentator4_27001": "心靜自然涼",
"Commentator4_27002": "五字神人",
"Commentator4_27003": "保持乾燥",
"Commentator4_27004": "當浮一大白",
"Commentator4_27005": "灌漿人",
"Commentator4_27006": "我有一個宗師夢",
"Commentator5_27001": "繩網第一細節控",
"Commentator5_27002": "咕咕嘎嘎",
"Commentator5_27003": "有內幕",
"Commentator5_27004": "心平氣和",
"Commentator5_27005": "你看又急",
"Commentator5_27006": "世界屬於邦布",
"Commentator6_27001": "多說多錯不說沒錯",
"Commentator6_27002": "尋人啟事",
"Commentator6_27003": "牧狼人",
"Commentator6_27004": "匿名",
"Commentator6_27005": "多餘的感情",
"Commentator6_27006": "寬以律己嚴以待人",
"Commentator7_27003": "鬼點子生成中",
"Commentator7_27004": "拉米爾",
"Commentator7_27005": "工程獅",
"Commentator7_27006": "position zero",
"Commentator8_27005": "[樓主]匿名使用者",
"Commentator9_27005": "工程獅",
"Confirm": "確認",
"Csr_C28_MR1_1_010": "早安,女士們,先生們——",
"Csr_C28_MR1_1_020": "未來的空洞英雄們!",
"Csr_C28_MR1_1_030": "你們的實力將被見證",
"Csr_C28_MR1_1_040": "你們的英姿將被銘記!",
"Device_Prop_MonsterCheck_01": "調查褪色以骸",
"EquipmentSuit_33700_4_des": "[防護]角色裝備時:裝備者發動<color=#FFFFFF>[強化特殊技]</color>或隊伍中任意隊友發動<color=#FFFFFF>[招架支援]</color>、<color=#FFFFFF>[回避支援]</color>時全隊角色造成傷害提升6%最多疊加3層持續25秒層數逐層衰減獲得或者衰減時刷新持續時間同名被動效果之間不可疊加。",
"EquipmentSuit_33800_2_des": "<color=#98EFF0>冰屬性傷害</color>+10%。",
"EquipmentSuit_33800_4_des": "裝備者觸發<color=#FFFFFF>[異放]</color>時裝備者異常精通提升48點持續30秒。重複觸發時重置持續時間。裝備者觸發<color=#FFFFFF>[凍結]</color>效果時,裝備者造成的所有屬性異常傷害、<color=#FFFFFF>[紊亂]</color>傷害提升16%持續30秒重複觸發時重置持續時間。",
"EquipmentSuit_33800_Tag": "冰屬性傷害提升",
"FairySelected_27004": "主人,已為您篩選拉米爾選手相關討論貼文,在正式開展搜尋行動前,建議優先建立資訊全景。",
"FairySelected_27006": "檢測到羅塞塔資料相關爭議驟增經模型推演該事件有8.72%機率對您的事業造成負面影響。",
"FishBdGuide": "扇貝有較高機率轉換成精華菜品,所以可以多多選擇!",
"FoodDesc_10001": "無效果",
"FoodDesc_10002": "結算時令1個食物的美味值<color=#2dad03>+10</color>",
"FoodDesc_10003": "結算時,隨機獲得<color=#2dad03>1</color>個食物的美味值",
"FoodDesc_10004": "結算時50%機率將<color=#2dad03>1</color>個非茼蒿的食物轉化為[精華]",
"FoodDesc_10005": "撈起時,令勺子裡所有食物的美味值<color=#2dad03>+2</color>",
"FoodDesc_10006": "結算時,自身美味值<color=#2dad03>+100%</color>",
"FoodDesc_10007": "撈起時,令鍋裡所有 <IconMap:Hotpot_Icon_Meat> 肉類的美味值<color=#2dad03>+4</color>",
"FoodDesc_10008": "結算時,令所有食物的美味值<color=#2dad03>+3</color>",
"FoodDesc_10009": "結算時,自身美味值<color=#2dad03>×2</color>",
"FoodDesc_10010": "結算時,隨機獲得<color=#2dad03>1</color>個美味值最高的食材的美味值",
"FoodDesc_10011": "結算時令1個 <IconMap:Hotpot_Icon_Meat> 肉類的美味值<color=#2dad03>+10</color>",
"FoodDesc_10012": "結算時,令所有食物的美味值<color=#2dad03>+10</color>",
"FoodDesc_11001": "結算時,每有一個雪花牛肉,自身美味值<color=#2dad03>+5</color>",
"FoodDesc_11002": "結算時每有1個 <IconMap:Hotpot_Icon_Meat> 肉類,自身美味值<color=#2dad03>+4</color>",
"FoodDesc_11003": "結算時隨機6個 <IconMap:Hotpot_Icon_Meat> 肉類美味值<color=#2dad03>×2</color>",
"FoodDesc_11004": "結算時,令自身美味值<color=#2dad03>+700%</color>",
"FoodDesc_11005": "結算時令10個食物的美味值<color=#2dad03>+20</color>。若存在粿條,則優先作用於粿條",
"FoodDesc_11006": "結算時令1個 <IconMap:Hotpot_Icon_StapleFood> 主食的美味值<color=#2dad03>+10</color>",
"FoodDesc_11007": "撈起時,勺子裡每有一個食物,自身美味值<color=#2dad03>+5</color>",
"FoodDesc_11008": "撈起時,令鍋裡所有 <IconMap:Hotpot_Icon_Meat> 肉類的美味值<color=#2dad03>+30%</color>",
"FoodDesc_11009": "結算時令4個 <IconMap:Hotpot_Icon_StapleFood> 主食的美味值<color=#2dad03>+10</color>",
"FoodDesc_11010": "結算時令8個 <IconMap:Hotpot_Icon_Meat> 肉類的美味值<color=#2dad03>+40%</color>",
"FoodDesc_11011": "撈起時令勺子裡的2個非憂鬱魷魚丸的食物的美味值變為<color=#2dad03>60</color>",
"FoodDesc_12001": "[精華]羔羊肉卷的美味值是<color=#2dad03>80</color>",
"FoodDesc_12002": "結算時令8個 <IconMap:Hotpot_Icon_Meat> 肉類的美味值<color=#2dad03>+10</color>",
"FoodDesc_12003": "結算時,令所有[精華] <IconMap:Hotpot_Icon_Meat> 肉類的美味值<color=#2dad03>+400%</color>",
"FoodDesc_12004": "扇貝轉化為[精華]的機率是<color=#2dad03>50%</color>",
"FoodDesc_12005": "結算時,令所有[精華] <IconMap:Hotpot_Icon_Seafood> 水產的美味值<color=#2dad03>×2</color>",
"FoodDesc_12006": "結算時,若存在任意[精華] <IconMap:Hotpot_Icon_Seafood> 水產,則自身美味值<color=#2dad03>+15</color>",
"FoodDesc_12007": "結算時,若[精華] <IconMap:Hotpot_Icon_Seafood> 水產的數量小於5則自身轉化為[精華]",
"FoodDesc_12008": "廢棄",
"FoodDesc_12009": "結算時,令所有[精華]食物的美味值<color=#2dad03>+10</color>",
"FoodDesc_12010": "結算時,隨機獲得<color=#2dad03>3</color>個非牛肝菌的[精華]食物的美味值",
"FoodDesc_12011": "結算時,將<color=#2dad03>1</color>個非羊腿肉的 <IconMap:Hotpot_Icon_Meat> 肉類食物轉化為[精華]",
"FoodDesc_12012": "結算時,若自身是[精華]食物,則令所有 <IconMap:Hotpot_Icon_Meat> 肉類美味值<color=#2dad03>+12</color>",
"FoodDesc_12013": "結算時,所有 <IconMap:Hotpot_Icon_Seafood> 水產的美味值<color=#2dad03>+20%</color>,所有[精華] <IconMap:Hotpot_Icon_Seafood> 水產再<color=#2dad03>+20%</color>",
"FoodDesc_13001": "入味5秒每有1個已入味的 <IconMap:Hotpot_Icon_Meat> 肉類,自身美味值<color=#2dad03>+40%</color>",
"FoodDesc_13002": "結算時每有1個已入味的 <IconMap:Hotpot_Icon_Meat> 肉類,就令所有 <IconMap:Hotpot_Icon_Meat> 肉類美味值<color=#2dad03>+10%</color>",
"FoodDesc_13003": "入味6秒獲得鍋裡<color=#2dad03>8</color>個非竹笙的 <IconMap:Hotpot_Icon_Mushroom> 菌菇的美味值。優先獲得金針菇的美味值",
"FoodDesc_13004": "入味2秒獲得鍋裡<color=#2dad03>4</color>個非 <IconMap:Hotpot_Icon_Mushroom> 菌菇的食物的美味值",
"FoodDesc_13005": "入味1秒自身美味值<color=#2dad03>+6</color>",
"FoodDesc_13006": "下鍋時鍋裡每有1個 <IconMap:Hotpot_Icon_Mushroom> 菌菇,自身美味值<color=#2dad03>+1</color>",
"FoodDesc_13007": "入味4秒令鍋裡12個 <IconMap:Hotpot_Icon_Meat> 肉類的美味值<color=#2dad03>+30%</color>",
"FoodDesc_13008": "入味1秒自身美味值<color=#2dad03>+30</color>",
"FoodDesc_13009": "廢棄",
"FoodDesc_13010": "結算時,所有已入味的食物的美味值<color=#2dad03>+100%</color>",
"FoodDesc_13011": "入味5秒獲得鍋裡<color=#2dad03>2</color>個非金針菇的稀有食物的美味值,優先獲得木耳",
"FoodDesc_20001": "白板",
"FoodDesc_20002": "結算時令1個食物的美味值<color=#2dad03>+20</color>",
"FoodDesc_20003": "結算時,隨機獲得<color=#2dad03>2</color>個食物的美味值",
"FoodDesc_20004": "結算時,將<color=#2dad03>1</color>個非茼蒿的食物轉化為[精華]",
"FoodDesc_20005": "撈起時,令勺子裡所有食物的美味值+<color=#2dad03>4</color>",
"FoodDesc_20006": "結算時,自身美味值<color=#2dad03>+200%</color>",
"FoodDesc_20007": "撈起時,令鍋裡所有 <IconMap:Hotpot_Icon_Meat> 肉類的美味值<color=#2dad03>+8</color>",
"FoodDesc_20008": "結算時,令所有食物的美味值<color=#2dad03>+6</color>",
"FoodDesc_20009": "結算時,自身美味值<color=#2dad03>×3</color>",
"FoodDesc_20010": "結算時,隨機獲得<color=#2dad03>2</color>個美味值最高的食材的美味值",
"FoodDesc_20011": "結算時令1個 <IconMap:Hotpot_Icon_Meat> 肉類的美味值<color=#2dad03>+20</color>",
"FoodDesc_20012": "結算時,令所有食物的美味值<color=#2dad03>+20</color>",
"FoodDesc_21001": "結算時,每有一個雪花牛肉,自身美味值<color=#2dad03>+10</color>",
"FoodDesc_21002": "結算時,每有一個 <IconMap:Hotpot_Icon_Meat> 肉類,自身美味值<color=#2dad03>+8</color>",
"FoodDesc_21003": "結算時隨機6個 <IconMap:Hotpot_Icon_Meat> 肉類美味值<color=#2dad03>×3</color>",
"FoodDesc_21004": "結算時,令自身美味值<color=#2dad03>+1400%</color>",
"FoodDesc_21005": "結算時令10個食物的美味值<color=#2dad03>+40</color>。若存在粿條,則優先作用於粿條",
"FoodDesc_21006": "結算時令1個 <IconMap:Hotpot_Icon_StapleFood> 主食的美味值<color=#2dad03>+20</color>",
"FoodDesc_21007": "撈起時,勺子裡每有一個食物,自身美味值<color=#2dad03>+10</color>",
"FoodDesc_21008": "撈起時,令鍋裡所有 <IconMap:Hotpot_Icon_Meat> 肉類的美味值<color=#2dad03>+60%</color>",
"FoodDesc_21009": "結算時令4個 <IconMap:Hotpot_Icon_StapleFood> 主食的美味值<color=#2dad03>+20</color>",
"FoodDesc_21010": "結算時令8個 <IconMap:Hotpot_Icon_Meat> 肉類的美味值<color=#2dad03>+80%</color>",
"FoodDesc_21011": "撈起時令勺子裡的2個非憂鬱魷魚丸的食物的美味值變為<color=#2dad03>120</color>",
"FoodDesc_22001": "無效果",
"FoodDesc_22002": "結算時令8個 <IconMap:Hotpot_Icon_Meat> 肉類的美味值<color=#2dad03>+20</color>",
"FoodDesc_22003": "結算時,令所有[精華] <IconMap:Hotpot_Icon_Meat> 肉類的美味值<color=#2dad03>+800%</color>",
"FoodDesc_22004": "無效果",
"FoodDesc_22005": "結算時,令所有[精華] <IconMap:Hotpot_Icon_Seafood> 水產的美味值<color=#2dad03>×3</color>",
"FoodDesc_22006": "結算時,若存在任意[精華] <IconMap:Hotpot_Icon_Seafood> 水產,則自身美味值<color=#2dad03>+30</color>",
"FoodDesc_22007": "無效果",
"FoodDesc_22008": "廢棄",
"FoodDesc_22009": "結算時,令所有[精華]食物的美味值<color=#2dad03>+20</color>",
"FoodDesc_22010": "結算時,隨機獲得<color=#2dad03>6</color>個非牛肝菌的[精華]食物的美味值",
"FoodDesc_22011": "結算時,將<color=#2dad03>2</color>個非羊腿肉的 <IconMap:Hotpot_Icon_Meat> 肉類食物轉化為[精華]",
"FoodDesc_22012": "結算時,令所有 <IconMap:Hotpot_Icon_Meat> 肉類美味值<color=#2dad03>+12</color>",
"FoodDesc_22013": "結算時,所有 <IconMap:Hotpot_Icon_Seafood> 水產的美味值<color=#2dad03>+40%</color>,所有[精華] <IconMap:Hotpot_Icon_Seafood> 水產再<color=#2dad03>+40%</color>",
"FoodDesc_23001": "入味5秒每有1個已入味的 <IconMap:Hotpot_Icon_Meat> 肉類,自身美味值<color=#2dad03>+80%</color>",
"FoodDesc_23002": "結算時每有1個已入味的 <IconMap:Hotpot_Icon_Meat> 肉類,就令所有 <IconMap:Hotpot_Icon_Meat> 肉類美味值<color=#2dad03>+20%</color>",
"FoodDesc_23003": "入味6秒獲得鍋裡<color=#2dad03>16</color>個非竹笙的 <IconMap:Hotpot_Icon_Mushroom> 菌菇的美味值。優先獲得金針菇的美味值",
"FoodDesc_23004": "入味2秒獲得鍋裡<color=#2dad03>8</color>個非 <IconMap:Hotpot_Icon_Mushroom> 菌菇食物的美味值",
"FoodDesc_23005": "入味1秒自身美味值<color=#2dad03>+12</color>",
"FoodDesc_23006": "下鍋時鍋裡每有1個 <IconMap:Hotpot_Icon_Mushroom> 菌菇,自身美味值<color=#2dad03>+2</color>",
"FoodDesc_23007": "入味4秒令鍋裡12個 <IconMap:Hotpot_Icon_Meat> 肉類的美味值<color=#2dad03>+60%</color>",
"FoodDesc_23008": "入味1秒自身美味值<color=#2dad03>+60</color>",
"FoodDesc_23009": "撈起時,令所有已入味的食物的美味值<color=#2dad03>+120%</color>",
"FoodDesc_23010": "結算時,所有已入味的食物的美味值<color=#2dad03>+200%</color>",
"FoodDesc_23011": "入味5秒獲得鍋裡<color=#2dad03>4</color>個非金針菇的稀有食物的美味值,優先獲得木耳",
"FoodName_10001": "五花肉",
"FoodName_10002": "生菜",
"FoodName_10003": "香菇",
"FoodName_10004": "茼蒿",
"FoodName_10005": "貢丸",
"FoodName_10006": "玉米",
"FoodName_10007": "蝦丸",
"FoodName_10008": "土豆",
"FoodName_10009": "谷飼肉卷",
"FoodName_10010": "黑松露",
"FoodName_10011": "花椰菜",
"FoodName_10012": "紅糖糍粑",
"FoodName_11001": "雪花牛肉",
"FoodName_11002": "吊龍",
"FoodName_11003": "皇品嫩牛肉",
"FoodName_11004": "粿條",
"FoodName_11005": "琉璃生菜",
"FoodName_11006": "胡蘿蔔",
"FoodName_11007": "魚丸",
"FoodName_11008": "手打牛肉丸",
"FoodName_11009": "白蘿蔔",
"FoodName_11010": "鮮牛肉",
"FoodName_11011": "憂鬱魷魚丸",
"FoodName_12001": "羔羊肉卷",
"FoodName_12002": "山藥",
"FoodName_12003": "沙蔥羊肉卷",
"FoodName_12004": "扇貝",
"FoodName_12005": "星星斑魚片",
"FoodName_12006": "鮮蝦",
"FoodName_12007": "魚片",
"FoodName_12008": "拉麵",
"FoodName_12009": "高麗菜",
"FoodName_12010": "牛肝菌",
"FoodName_12011": "羊腿肉",
"FoodName_12012": "羊肉片",
"FoodName_12013": "墨魚片",
"FoodName_13001": "耙雞爪",
"FoodName_13002": "炮炮筍",
"FoodName_13003": "竹笙",
"FoodName_13004": "木耳",
"FoodName_13005": "酥肉",
"FoodName_13006": "拉麵",
"FoodName_13007": "麻辣牛肉",
"FoodName_13008": "午餐肉",
"FoodName_13009": "墨魚丸",
"FoodName_13010": "叮鈴卷",
"FoodName_13011": "金針菇",
"FoodName_20001": "[精華]五花肉",
"FoodName_20002": "[精華]生菜",
"FoodName_20003": "[精華]香菇",
"FoodName_20004": "[精華]茼蒿",
"FoodName_20005": "[精華]貢丸",
"FoodName_20006": "[精華]玉米",
"FoodName_20007": "[精華]蝦丸",
"FoodName_20008": "[精華]土豆",
"FoodName_20009": "[精華]谷飼肉卷",
"FoodName_20010": "[精華]黑松露",
"FoodName_20011": "[精華]花椰菜",
"FoodName_20012": "[精華]紅糖糍粑",
"FoodName_21001": "[精華]雪花牛肉",
"FoodName_21002": "[精華]吊龍",
"FoodName_21003": "[精華]皇品嫩牛肉",
"FoodName_21004": "[精華]粿條",
"FoodName_21005": "[精華]琉璃生菜",
"FoodName_21006": "[精華]胡蘿蔔",
"FoodName_21007": "[精華]魚丸",
"FoodName_21008": "[精華]手打牛肉丸",
"FoodName_21009": "[精華]白蘿蔔",
"FoodName_21010": "[精華]鮮牛肉",
"FoodName_21011": "[精華]憂鬱魷魚丸",
"FoodName_22001": "[精華]羔羊肉卷",
"FoodName_22002": "[精華]山藥",
"FoodName_22003": "[精華]沙蔥羊肉卷",
"FoodName_22004": "[精華]扇貝",
"FoodName_22005": "[精華]星星斑魚片",
"FoodName_22006": "[精華]鮮蝦",
"FoodName_22007": "[精華]魚片",
"FoodName_22008": "拉麵",
"FoodName_22009": "[精華]高麗菜",
"FoodName_22010": "[精華]牛肝菌",
"FoodName_22011": "[精華]羊腿肉",
"FoodName_22012": "[精華]羊肉片",
"FoodName_22013": "[精華]墨魚片",
"FoodName_23001": "[精華]耙雞爪",
"FoodName_23002": "[精華]炮炮筍",
"FoodName_23003": "[精華]竹笙",
"FoodName_23004": "[精華]木耳",
"FoodName_23005": "[精華]酥肉",
"FoodName_23006": "[精華]拉麵",
"FoodName_23007": "[精華]麻辣牛肉",
"FoodName_23008": "[精華]午餐肉",
"FoodName_23009": "[精華]墨魚丸",
"FoodName_23010": "[精華]叮鈴卷",
"FoodName_23011": "[精華]金針菇",
"FrameName10": "黑膠專輯",
"FrameName11": "怪奇",
"FrameName12": "透視格調",
"FrameName13": "格鬥",
"FrameName14": "邦布週刊",
"FrameName15": "遊戲人生",
"FrameName16": "怪奇(豎版)",
"FrameName17": "絕區卡",
"FrameName18": "甜心回憶",
"GalNPCBillyNoise": "机器人白噪",
"GalNPCPromeia": "普羅米婭",
"GeneralDetailDIalog_2.7HotpotCollectDesc": "菜單圖鑑中,繩匠可以查看所有菜品和邦布擺件。瞭解更多菜品的美味機制,爭取在烹飪過程中獲得更高的美味值吧!",
"GeneralDetailDIalog_2.7HotpotCollectTitle": "活動說明",
"GeneralDetailDIalog_2.7HotpotCollectTitle2": "菜單圖鑑說明",
"GeneralDetailDIalog_2.7HotpotLevelDes": "<color=#FFFFFF>【簡介】</color>\n·「煮釜」火鍋店陷入閉店危機熱心的繩匠和南宮羽決定幫助老闆辛味重整旗鼓走遍新艾利都的每個角落尋找那滾燙熱烈的美味吧。\n·活動開啟後繩匠可以前往錄影帶店和{M#鈴}{F#哲}一起看電視節目參與活動,之後與<color=#D9A600>南宮羽</color>一起,幫助「煮釜」火鍋店改良鍋底與食材,贏得與美食家史蒂芬的對決,並恢復正常營業。\n※推薦完成<color=#D9A600>主線第二季·第七章「新·艾利都日落時(上)」</color>後參與該活動,以獲得最佳體驗。\n \n<color=#FFFFFF>【尋鮮獎勵】</color>\n·活動期間完成活動任務「滾燙尋鮮記」和活動玩法「尋鮮鑑品」、「精緻食味」可獲得對應獎勵。\n \n<color=#FFFFFF>【尋鮮鑑品】</color>\n·「尋鮮鑑品」玩法中繩匠可以選擇適合的烹飪流派透過不同菜品間的組合來撈取獲得更高的美味值。用獨一無二的美味火鍋打動幫忙試菜的代理人吧\n \n<color=#FFFFFF>【精緻食味】</color>\n·「精緻食味」玩法中繩匠可以在不同的限制下完成對應鍋底風格的挑戰。嘗試運用不同菜品間的機制關係獲得更高的美味值以達到規定的美味值標準吧",
"GeneralDetailDIalog_2.7HotpotLevelTitle": "滾燙尋鮮記",
"GeneralDetailDIalog_2.7HotpotLevelTitle2": "活動說明",
"GeneralDetailDIalog_2.7HotpotMainDes": "<color=#FFFFFF>【簡介】</color>\n·「煮釜」火鍋店陷入閉店危機熱心的繩匠和南宮羽決定幫助老闆辛味重整旗鼓走遍新艾利都的每個角落尋找那滾燙熱烈的美味吧。\n·活動開啟後繩匠可以前往錄影帶店和{M#鈴}{F#哲}一起看電視節目參與活動,之後與<color=#D9A600>南宮羽</color>一起,幫助「煮釜」火鍋店改良鍋底與食材,贏得與美食家史蒂芬的對決,並恢復正常營業。\n※推薦完成<color=#D9A600>主線第二季·第七章「新·艾利都日落時(上)」</color>後參與該活動,以獲得最佳體驗。\n \n<color=#FFFFFF>【尋鮮獎勵】</color>\n·活動期間完成活動任務「滾燙尋鮮記」和活動玩法「尋鮮鑑品」、「精緻食味」可獲得對應獎勵。\n \n<color=#FFFFFF>【尋鮮鑑品】</color>\n·「尋鮮鑑品」玩法中繩匠可以選擇適合的烹飪流派透過不同菜品間的組合來撈取獲得更高的美味值。用獨一無二的美味火鍋打動幫忙試菜的代理人吧\n \n<color=#FFFFFF>【精緻食味】</color>\n·「精緻食味」玩法中繩匠可以在不同的限制下完成對應鍋底風格的挑戰。嘗試運用不同菜品間的機制關係獲得更高的美味值以達到規定的美味值標準吧",
"GeneralDetailDIalog_2.7HotpotMainTitle": "滾燙尋鮮記",
"GeneralDetailDIalog_2.7HotpotMainTitle2": "活動說明",
"GuideBtn": "推薦",
"HPBDDishLockTips": "繼續烹飪活動解鎖更多菜品",
"HPBD_Btn_Bag": "菜單",
"HPBD_Btn_ChoiceBag": "菜單{0}/{1}",
"HPBD_Btn_ChoiceBag2": "菜單",
"HPBD_Btn_ChoiceRefresh": "刷新({0}",
"HPBD_Btn_NextStep": "繼續",
"HPBD_Btn_Resume": "繼續",
"HPBD_Btn_Select": "點菜",
"HPBD_Btn_Skip": "跳過",
"HPBD_Btn_StartCook": "開始烹飪",
"HPBD_Btn_StartQuest": "前往任務",
"HPBD_InLevelPause_FinalRound": "最終回合",
"HPBD_InLevelPause_NormalRound": "普通回合",
"HPBD_InLevelPause_ValidationRound": "品鑑回合",
"HPBD_NoRank": "未上榜",
"HPBD_OverLimitNumber": "菜品({0}/{1}",
"HPBD_PauseRoundGoal": "美味值達到{0}",
"HPBD_PauseRoundNumber": "回合:{0}/{1}",
"HPBD_PremiumBtn": "精華預覽",
"HPBD_Prequest": "完成{0}後解鎖關卡",
"HPBD_Rank": "{0}%",
"HPBD_Rank2": "全服排名",
"HPBD_RankConditionDesc": "烹飪目標",
"HPBD_RemainFetchTimes": "剩餘次數 {0}",
"HPBD_Reward": "尋鮮獎勵",
"HPBD_RewardProgress": "累計完成",
"HPBD_RoundRule": "撈取更多的高分菜品,獲得全關卡可以累計的美味值,達到目標吧",
"HPBD_SameCardNum": "菜單已有:{0}",
"HPBD_Tab_LevelDesc": "烹飪詳情",
"HPBD_Tips_EasierRestart": "難度降低",
"HPBD_Tips_KeyRoundStart": "本回合將校驗美味值決定是否繼續烹飪",
"HPBD_Tips_LeaveRound": "是否確認暫離?(暫離後可從離開的回合開始關卡)",
"HPBD_Tips_LockLevel": "待解鎖",
"HPBD_Tips_NormalRoundGoalPoint": "{0}",
"HPBD_Tips_NormalRoundStart": "距離品鑑還有:{0}回合",
"HPBD_Tips_PreQuest": "完成任務{0}後解鎖",
"HPBD_Tips_QuitLevel": "是否以目前美味值結算關卡?",
"HPBD_Tips_Restart": "是否重新開始?(確認後將不進行結算,重新從第一個回合挑戰本關)",
"HPBD_Tips_ResumeRound": "是否從上次遊玩關卡{0}的中斷回合繼續遊戲?取消則會以目前分數結算關卡",
"HPBD_Tips_RewardNumber": "尋鮮獎勵",
"HPBD_Tips_SelectDish": "請選擇菜品,目前已有({0}/{1}",
"HPBD_Tips_ServerDataError": "伺服器資料錯誤,點擊退出關卡",
"HPBD_UnlockCollection": "「煮釜」火鍋新功能解鎖",
"HPBD_UnlockCollectionDesc": "菜單圖鑑已解鎖",
"HPBD_UpgradeCard": "以下菜品獲得了強化效果",
"HPBD_VictoryBanner": "目標達成",
"HadalZoneRule_Des_001": "·[繩網精選]為<color=#FFAF2C>玩家分享</color>的已通關陣容(包含創作體驗服)。\n·[智慧推薦]為AI根據<color=#FFAF2C>已有代理人</color>生成的陣容推薦。\n·應用陣容時若包含未擁有代理人對應上陣位置將會置空。\n·應用陣容並不會鎖定出戰陣容繩匠可以在挑戰前調整陣容。",
"Harumasa_Property_FinishingSlash_Upgrade_Desc_BreakStunRatio_01": "額外失衡倍率",
"Harumasa_Property_FinishingSlash_Upgrade_Desc_DamageRatio_01": "額外傷害倍率",
"Harumasa_Skill_ExQTE_Upgrade_Desc": "[終結技:殘心]發動後自動派生:\n對前方敵人發動大範圍穿透攻擊造成<color=#2EB6FF>電屬性傷害</color>,視為[終結技]傷害。\n招式發動期間擁有無敵效果。",
"Harumasa_Skill_ExQTE_Upgrade_Title": "殘心·散華",
"Harumasa_Skill_ExSpecial_Upgrade_Desc": "能量足夠時,在第四/五段<color=#FFFFFF>[普通攻擊:穿雲]</color>、<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>、<color=#FFFFFF>[終結技]</color>、<color=#FFFFFF>[閃避反擊:藏鋒]</color>、<color=#FFFFFF>[快速支援:穿弦]</color>發動後點按 <IconMap:Icon_SpecialReady> 發動:\n向前方連續發射強化箭矢造成大量<color=#2EB6FF>電屬性傷害</color>。\n第一發強化箭矢命中敵人或地面時可生成6枚<color=#FFFFFF>[電壺]</color>,最後一發強化箭矢命中敵人時,啟用場上的<color=#FFFFFF>[電壺]</color>,向目標發射<color=#FFFFFF>[甲乙矢]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n命中的目標持有的<color=#FFFFFF>[電囚]</color>效果層數接近上限時,會啟用更少的<color=#FFFFFF>[電壺]</color>。\n招式發動期間擁有無敵效果。",
"Harumasa_Skill_ExSpecial_Upgrade_Title": "強化特殊技:地網·巡弋",
"Harumasa_Skill_FinishingSlash_UpgradeTitle": "逐雷",
"Harumasa_Skill_FinishingSlash_Upgrade_Desc": "當場上出現有<color=#FFFFFF>[十文字]</color>標記的敵人時,悠真會進入<color=#FFFFFF>[醒覺]</color>狀態,並將<color=#FFFFFF>[衝刺攻擊:飛弦]</color>替換為<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>。\n<color=#FFFFFF>[醒覺]</color>狀態下,閃避時,點按 <IconMap:Icon_Normal> 發動:\n快速突進至距離自身最近的帶有<color=#FFFFFF>[十文字]</color>標記的敵人身前,發動強力斬擊,造成<color=#2EB6FF>電屬性傷害</color>,命中處於失衡狀態的敵人時會觸發[逐雷]造成1次額外的<color=#2EB6FF>電屬性傷害</color>。\n斬擊命中目標時會消耗2層<color=#FFFFFF>[電囚]</color>效果,<color=#FFFFFF>[電囚]</color>效果少於2層時將消除<color=#FFFFFF>[十文字]</color>標記。在<color=#FFFFFF>[十文字]</color>標記耗盡前,連續點按 <IconMap:Icon_Normal> ,可連續發動<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>。當場上未出現帶有<color=#FFFFFF>[十文字]</color>標記的敵人時,悠真將退出<color=#FFFFFF>[醒覺]</color>狀態。\n<color=#FFFFFF>[醒覺]</color>狀態下,<color=#FFFFFF>[普通攻擊:落羽]</color>發動後,點按 <IconMap:Icon_Normal> 可以快速銜接發動<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>。\n第一段招式期間可以格擋敵人攻擊第二、第三段招式的追擊效果增強。\n招式發動期間抗打斷等級提升受到的傷害降低40%。",
"Harumasa_UniqueSkill_01_Upgrade_Desc": "<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>、[逐雷]和[終結技]的暴擊率提升<color=#2BAD00>10.6%</color>,悠真的<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>/<color=#FFFFFF>[終結技]</color>命中敵人並觸發暴擊時將獲得1/6層<color=#FFFFFF>[鋒芒]</color>[衝刺攻擊:飛弦·斬]在同一招式內最多獲得3層<color=#FFFFFF>[鋒芒]</color>最多疊加6層持續5秒重複觸發時重置持續時間。每層<color=#FFFFFF>[鋒芒]</color>會使<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>、[逐雷]和[終結技]造成的暴擊傷害提升<color=#2BAD00>6%</color>。",
"Harumasa_UniqueSkill_02_Upgrade_Desc": "<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>、[逐雷]和[終結技]的暴擊率提升<color=#2BAD00>13%</color>,悠真的<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>/<color=#FFFFFF>[終結技]</color>命中敵人並觸發暴擊時將獲得1/6層<color=#FFFFFF>[鋒芒]</color>[衝刺攻擊:飛弦·斬]在同一招式內最多獲得3層<color=#FFFFFF>[鋒芒]</color>最多疊加6層持續5秒重複觸發時重置持續時間。每層<color=#FFFFFF>[鋒芒]</color>會使<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>、[逐雷]和[終結技]造成的暴擊傷害提升<color=#2BAD00>7%</color>。",
"Harumasa_UniqueSkill_03_Upgrade_Desc": "<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>、[逐雷]和[終結技]的暴擊率提升<color=#2BAD00>15.4%</color>,悠真的<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>/<color=#FFFFFF>[終結技]</color>命中敵人並觸發暴擊時將獲得1/6層<color=#FFFFFF>[鋒芒]</color>[衝刺攻擊:飛弦·斬]在同一招式內最多獲得3層<color=#FFFFFF>[鋒芒]</color>最多疊加6層持續5秒重複觸發時重置持續時間。每層<color=#FFFFFF>[鋒芒]</color>會使<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>、[逐雷]和[終結技]造成的暴擊傷害提升<color=#2BAD00>8%</color>。",
"Harumasa_UniqueSkill_04_Upgrade_Desc": "<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>、[逐雷]和[終結技]的暴擊率提升<color=#2BAD00>17.8%</color>,悠真的<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>/<color=#FFFFFF>[終結技]</color>命中敵人並觸發暴擊時將獲得1/6層<color=#FFFFFF>[鋒芒]</color>[衝刺攻擊:飛弦·斬]在同一招式內最多獲得3層<color=#FFFFFF>[鋒芒]</color>最多疊加6層持續5秒重複觸發時重置持續時間。每層<color=#FFFFFF>[鋒芒]</color>會使<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>、[逐雷]和[終結技]造成的暴擊傷害提升<color=#2BAD00>9%</color>。",
"Harumasa_UniqueSkill_05_Upgrade_Desc": "<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>、[逐雷]和[終結技]的暴擊率提升<color=#2BAD00>20.2%</color>,悠真的<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>/<color=#FFFFFF>[終結技]</color>命中敵人並觸發暴擊時將獲得1/6層<color=#FFFFFF>[鋒芒]</color>[衝刺攻擊:飛弦·斬]在同一招式內最多獲得3層<color=#FFFFFF>[鋒芒]</color>最多疊加6層持續5秒重複觸發時重置持續時間。每層<color=#FFFFFF>[鋒芒]</color>會使<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>、[逐雷]和[終結技]造成的暴擊傷害提升<color=#2BAD00>10%</color>。",
"Harumasa_UniqueSkill_06_Upgrade_Desc": "<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>、[逐雷]和[終結技]的暴擊率提升<color=#2BAD00>22.6%</color>,悠真的<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>/<color=#FFFFFF>[終結技]</color>命中敵人並觸發暴擊時將獲得1/6層<color=#FFFFFF>[鋒芒]</color>[衝刺攻擊:飛弦·斬]在同一招式內最多獲得3層<color=#FFFFFF>[鋒芒]</color>最多疊加6層持續5秒重複觸發時重置持續時間。每層<color=#FFFFFF>[鋒芒]</color>會使<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>、[逐雷]和[終結技]造成的暴擊傷害提升<color=#2BAD00>11%</color>。",
"Harumasa_UniqueSkill_07_Upgrade_Desc": "<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>、[逐雷]和[終結技]的暴擊率提升<color=#2BAD00>25%</color>,悠真的<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>/<color=#FFFFFF>[終結技]</color>命中敵人並觸發暴擊時將獲得1/6層<color=#FFFFFF>[鋒芒]</color>[衝刺攻擊:飛弦·斬]在同一招式內最多獲得3層<color=#FFFFFF>[鋒芒]</color>最多疊加6層持續5秒重複觸發時重置持續時間。每層<color=#FFFFFF>[鋒芒]</color>會使<color=#FFFFFF>[衝刺攻擊:飛弦·斬]</color>、[逐雷]和[終結技]造成的暴擊傷害提升<color=#2BAD00>12%</color>。",
"Hotpot_InLevelPause_LevelTarget": "通關目標:達到{0}美味值",
"Hotpot_MenuCardTab": "菜品",
"Hotpot_MenuSouvenirTab": "擺件",
"Intro_10044801": "和南宮一起觀看了搞笑又耍酷的外環動作片《蜘蛛牛仔》,聆聽了南宮偶像生活之外的、關於外環牛仔的人生暢想。",
"Intro_10044802": "在夜晚的海邊偶遇了獨自特訓的南宮,為了承擔起隊長的責任,為了分擔隊員的負擔,為了滿足粉絲們的期待,南宮一直在努力地散發著「天才」的光芒。",
"Intro_10044803": "南宮在天台的夜晚散心,講述她關於夢想的煩惱:曾經只是從友人那裡「借來」的美夢,如今已是手中無法鬆開的理想。",
"Intro_10044901": "與希希芙一同觀看了講述外環故事的《荒丘往事》,曾經身為「壞蛋」的希希芙似乎不太認同電影中「壞蛋」的作風。",
"Intro_10044902": "偶遇了在光映廣場商場蒐羅免費商品試用裝的希希芙,瞭解了她獨特的「都市生存法則」,一起享用了免費的美味蛋堡。",
"Intro_10044903": "為了真正成為「Random Play」的「家庭成員」希希芙苦心孤詣想要成為一隻邦布……和伊埃斯一起努力勸解了希希芙的執念。",
"Intro_10163001": "美食節目中,美食家史蒂芬進行了一番浮誇的評價,看得人肚子都餓了。{M#鈴}{F#哲}提議去光映廣場的火鍋店解解饞。",
"Intro_10163002": "「地獄品味師」史蒂芬蒞臨火鍋店品評,給出非常難吃的評價。大家繼而發現,菜品難吃可能是因為辛味的味覺失靈了。",
"Intro_10163003": "來到平心堂,卻沒有看到店長殼哩布。幾番瞭解後得知是因為黃齊的不當處理導致殼哩布宕機了。",
"Intro_10163004": "在經歷了一番莫名其妙的對決後,黃齊奪回了貨物。而用賭局強迫劫掠的海盜則被希希芙捉拿歸案。",
"Intro_10163005": "辛味和史蒂芬約定,在明日「煮釜」重新開業之際展開對決。而導演的一句無心之語,讓辛味得知了味覺失靈的真相。",
"Intro_10163006": "撐起「煮釜」店面的南宮並不擅長烹飪,還好潘引壺和橘福福趕到穩住局面,「煮釜」的重新開業才得以有序推進。",
"Intro_10163007": "捶打糍粑太過費力,好在擅長夯土捶地的白祇重工及時趕來,一陣猛烈敲擊後,做出了無比勁道的糍粑。",
"Intro_10163008": "辛味遲遲未歸,對決又迫在眉睫。沒想到希希芙騎著摩托車載著辛味從公路一路衝到了火鍋店門口……",
"Intro_10163009": "辛味帶回的招牌底料與大家辛苦準備的菜品徹底征服了史蒂芬,被美味感動的他。也回憶起了與辛味結怨的前塵往事……",
"Intro_10163010": "承認失敗的史蒂芬落寞地走在江邊步道,卻意外遇見了和摯友鼠鼠十分相似的「熟悉的陌生人」……",
"Intro_10163011": "在「煮釜」火鍋店門前,遇到了過來給老闆辛味送藥的南宮羽,她還幫忙聯絡了空餘的座位。",
"Intro_10163101": "芮恩來到錄影帶店,告訴兄妹二人有一個名為「以骸誘餌」的危險道具在「空洞英雄」大賽期間被遺落在空洞當中,委託{M#哲}{F#鈴}將其帶回。",
"Intro_10163102": "聯絡芮恩來到錄影帶店共同商議「以骸誘餌」的處理方法。一番討論過後,{M#哲}{F#鈴}決定將它暫時存放於錄影帶店。",
"Intro_10163103": "來到「朝露」與蘭見面,從她口中得知委託的詳情——前往空洞,尋找邦布「中獎」在大賽中失蹤的主人。",
"Intro_10163104": "波可娜告訴{M#哲}{F#鈴}——自己找到一樁好生意需要繩匠的幫忙,並邀請{M#哲}{F#鈴}加入。",
"Intro_10163105": "在兄妹二人談論近期委託情況的時候,「牧羊人」帶著一則誠意滿滿的測算空洞資料的委託來到錄影帶店,委託法厄同進行處理。",
"Intro_10163106": "「啟明星」在刮刮樂中抽到了特等獎而後買下了一份報紙並關注到了一則誇張的小道新聞。就在這時琉音來到二者身邊並提醒了兩人一些關於TOPS的注意事項……",
"Intro_10163107": "回到錄影帶店,同{M#鈴}{F#哥哥}和Fairy說起了今天發生的事情。一番分析過後兩人認定諸多線索指向的目標就是保管於家中的「以骸誘餌」……",
"Intro_11800010": "妮可傳來了私訊,邀請{M#哲}{F#鈴}參加名為「空洞英雄」的比賽。苦惱於眼睛狀態的二人正討論時,門外突然來了客人……",
"Intro_11800020": "自稱「瑪瑟爾集團首席技術專家」的小個子女孩諾姆造訪了錄影帶店。聲稱有市長背書的她帶來了一個奇妙的邦布吊飾。",
"Intro_11800030": "諾姆的同伴維琳娜趕到,並向{M#哲}{F#鈴}就邦布吊飾的原材料:弗林特輝金交換了一波情報。二人離去後,{M#哲與鈴}{F#鈴與哲}決定報名參加「空洞英雄」比賽。",
"Intro_11800040": "{M#哲}{F#鈴}在星環的報名現場見到了比利和妮可,並和他們約好了將輝金音擎作為參賽後要得到的獎品。大家久違地再次展開了合作。",
"Intro_11800050": "{M#哲}{F#鈴}來到報名點,向賽事嚮導詳細瞭解了比賽的規則——以骸卡將是整個比賽爭勝的核心。",
"Intro_11800055": "看了音擎感覺很好,參賽",
"Intro_11800060": "{M#哲}{F#鈴}來到獎品陳列區觀察輝金音擎,偶然結識了另一位端詳著音擎的參賽選手——拉米爾。",
"Intro_11800070": "法厄同兄妹回到家中,回顧一天內發生的各種事情。經過一晚的休息後,比賽很快就要開始……",
"Intro_11800080": "比賽當日,法厄同兄妹準備出發前往比賽現場,卻聽到了家中詭異的響動……",
"Intro_11800090": "沒能在現場成功報名,希希芙為了找{M#哲}{F#鈴}組隊而潛入了錄影帶店。與此同時,妮可因為各種意外無法參加比賽,希希芙陰差陽錯下作為「妮可」加入了{M#哲}{F#鈴}和比利的隊伍。",
"Intro_11800100": "路遇斗篷人殺人現場",
"Intro_11800120": "比賽正式開始,法厄同兄妹與比利、希希芙在正式出發前,制定了在保證身體安全的前提下高效賺取積分的作戰方案。",
"Intro_11800130": "在Fairy的介紹下{M#哲}{F#鈴}決定藉助「以太干涉器」的幫助通過眼前的區域。",
"Intro_11800140": "眾人突然收到了賽事嚮導傳來的存在高分以骸活動的全新路線,{M#哲}{F#鈴}很快意識到了事情的蹊蹺,並決定一探究竟。",
"Intro_11800150": "眾人在比賽中見到了莫爾斯——他正聽從不知何人的命令,惡意傷害著路過的參賽選手。{M#哲}{F#鈴}決定阻止他的惡行。",
"Intro_11800160": "擊敗莫爾斯後,{M#哲}{F#鈴}確認了新的「蘿蔔」存在問題,並決定和比利兵分兩路,護送傷員的同時追查這背後的原因。",
"Intro_11800170": "經過調查比對,終於可以確定官方「蘿蔔」是錯誤的。隨著事件的影響開始擴大,{M#哲}{F#鈴}決定成為所有人的繩匠,幫助迷失的選手們脫困。",
"Intro_11800180": "在將正確的路徑傳輸給選手們後,{M#哲}{F#鈴}決定繼續尋找並幫助被困在陷阱中的選手們。見證這種幫助他人的行為後,希希芙感到了觸動。",
"Intro_11800190": "在行進路線上,{M#哲}{F#鈴}目睹了一批完全靜止的、褪色的以骸。希希芙終於表明,其實她參賽的真正目的是追查這類褪色現象。",
"Intro_11800200": "與「黑狼」羅穆爾對峙之時,終於察覺到事態嚴重性的賽事主辦方匆匆趕到,並叫停了比賽。等待羅穆爾的將會是來自官方的調查……",
"Intro_11800210": "回到星環塔,賽事嚮導告知{M#哲}{F#鈴}後續的比賽會在確保選手安全後重啟。比賽進入了暫時的休止期中。",
"Intro_11800220": "哪怕即將面臨調查,羅穆爾依舊一副囂張的嘴臉。他似乎和普羅米婭有著過去的淵源,正在不斷挑釁她——直到他被工作人員強行帶走。",
"Intro_11800230": "普羅米婭來到{M#哲}{F#鈴}與希希芙面前,對眾人在比賽中的調查舉動發出了威脅。希希芙似乎很害怕她,逃離了與她對峙的現場。",
"Intro_11800240": "回到錄影帶店,{M#哲和鈴}{F#鈴和哲}回顧了今天比賽中的種種細節。有些疲憊的{M#哲}{F#鈴}決定在休息前再去安撫一下受到驚嚇的希希芙。",
"Intro_11800250": "希希芙一番糾結之下,終於道出了羅穆爾與普羅米婭的過去身分——來自曾經的外環霸主卡呂冬的清道夫。他們都是她曾經最害怕的噩夢……",
"Intro_11800260": "希希芙講述了自己與普羅米婭的往事,並希望{M#哲}{F#鈴}能夠退賽。正在此時,{M#哲}{F#鈴}突然因強烈的不適陷入了昏迷……",
"Intro_11800270": "昏迷中的{M#哲}{F#鈴},做了一個全身化作金色的以太的噩夢。一些來自過去的陰影似乎正在悄然甦醒。",
"Intro_11800280": "從噩夢中驚醒的{M#哲}{F#鈴},發現自己昏迷到了深夜。心情沉悶的{M#哲}{F#鈴}決定獨自到六分街上散散心。",
"Intro_11800290": "{M#哲}{F#鈴}在深夜的六分街上偶遇了在此逗留的拉米爾,並和她展開了閒聊。話題從街機遊戲到比賽目標,最後轉到了自己剛剛做的噩夢上,而拉米爾似乎對此頗感興趣……",
"Intro_11800300": "拉米爾似乎從{M#哲}{F#鈴}的眼中窺見了什麼……但她不願透露更多便道別離去,而醒來的希希芙也隨即開始呼喚{M#哲}{F#鈴}的名字。",
"Intro_11800305": "希希芙找到了{M#哲}{F#鈴},並邀請{M#他}{F#她}一起在深夜享用錄影帶店冰箱裡的限量款布丁。",
"Intro_11800310": "希希芙與{M#哲}{F#鈴}在唱片行的天台一起享用了布丁。希希芙認真地聽{M#哲}{F#鈴}分享了自己目前不容樂觀的狀態,並決定繼續參賽,幫助{M#他}{F#她}把音擎拿到手。",
"Intro_11800320": "深夜,似乎已經脫離他人監視的羅穆爾與某位聯絡者取得了聯絡。在得知他很可能即將被捨棄之後,羅穆爾決定在這之前反咬對方一口。",
"Intro_11800330": "休息一夜後,{M#哲}{F#鈴}打算為比賽的下一賽段做準備。就在這時,賽維里安突然聯絡了希希芙,帶來了一些與他們的調查相關的情報。",
"Intro_11800340": "賽維里安突然收到了來自羅穆爾的錄影資訊——他已經劫走了所有比賽獎品,並將它們拋灑在了空洞裡。一切都亂了套……{M#哲}{F#鈴}必須馬上趕往空洞尋找丟失的輝金音擎。",
"Intro_11800350": "{M#哲}{F#鈴}在空洞內成功地與比利、萊特和露西會合。同時,眾人還發現了幾個手腳被廢掉的通緝犯——從他們口中,{M#哲}{F#鈴}得知輝金音擎就在羅穆爾手上,而拉米爾在此之前剛來過這裡。",
"Intro_11800360": "希希芙使用自己蛇希人的能力,追蹤音擎盒子上的以太痕跡,並找到了兩條不同的路線。一番討論過後,{M#哲}{F#鈴}決定兵分兩路進行追蹤。",
"Intro_11800370": "{M#哲}{F#鈴}和希希芙在前進路線上遭遇了一批壯實的通緝犯。陰差陽錯之下,希希芙不得不面對他們的進攻。就在這時,{M#哲}{F#鈴}想到了一個能夠全身而退的計策……",
"Intro_11800375": "順著裂隙,{M#哲}{F#鈴}來到了新的空洞空間之中。從通訊來看,比利那一邊似乎也進展順利。",
"Intro_11800380": "{M#哲}{F#鈴}與希希芙意外抵達了又一片遍布褪色以骸的區域。在研究這一現象的具體細節的同時,希希芙也對{M#哲}{F#鈴}的幫助表達了感謝,然而……",
"Intro_11800390": "普羅米婭突然出現,並放倒了希希芙。在一陣對峙之後,她終於透露了黑枝布置給她的任務——同樣是徹查褪色現象。為了阻止她繼續出手,希希芙擋在了{M#哲}{F#鈴}身前……",
"Intro_11800400": "穿過裂隙,{M#哲}{F#鈴}成功和比利等人再次會合。接下來他們只需要繼續追蹤以太痕跡,羅穆爾很可能就在道路的盡頭。",
"Intro_11800410": "眾人終於追上了逃竄的羅穆爾。氣急敗壞的他從一開始就不打算交涉,只打算置眾人於死地——一場惡戰在所難免。",
"Intro_11800420": "比賽騷亂逐漸平息,{M#哲}{F#鈴}也短暫回到了日常生活。然而,據希希芙所說,其實根本不存在名為「拉米爾」的人……那個拿走輝金音擎的神秘少女究竟是誰?",
"Intro_11800430": "在不為人知的地方,維琳娜與諾姆正悄然觀察著整個事態的發展。似乎她們與「拉米爾」也有著一些淵源……",
"Intro_11800435": "主角身體不適,希希芙十分擔憂",
"Intro_11800437": "主角讓賽斯哥關心黑狼,副主角邀請師兄師姐",
"Intro_11800440": "主角身體不適,希希芙十分擔憂",
"Intro_11800445": "插圖,希希芙守了主角一夜",
"Intro_11800450": "主角去看病,希希芙被留在了家裡",
"Intro_11800470": "主角回來跟希希芙保平安,賽斯哥讓玩家前去治安局",
"Intro_11800480": "賽斯哥偷偷放水讓玩家接觸機密",
"Intro_11800490": "發現白噪的死亡錄音",
"Intro_11800500": "總結治安局內偷摸看到的案件資訊",
"Intro_11800510": "普羅米婭阻止玩家拷走資料",
"Intro_11800520": "希希芙和普羅米婭對峙",
"Intro_11800525": "普羅米婭詢問老大",
"Intro_11800530": "黑狼和TOPS密謀",
"Intro_11800540": "去找賽維裡安,等待中和希希芙聊普羅米婭",
"Intro_11800550": "和賽維裡安再交流一下,想到一個抓捕黑狼的辦法",
"Intro_11800560": "主角搖人,和朋友們討論目標",
"Intro_11800565": "希希芙挑釁黑狼",
"Intro_11800570": "再次強調主角進入空洞的目的",
"Intro_11800580": "追捕黑狼過程中,蕾米埃爾出現",
"Intro_11800590": "和大家確認進度,部署工作",
"Intro_11800600": "希希芙向主角彙報,計劃通",
"Intro_11800610": "計劃開始",
"Intro_11800615": "callback挑釁",
"Intro_11800620": "黑狼敗落,主角裝逼說出計劃,黑狼開始資料化",
"Intro_11800625": "黑狼開始資料化",
"Intro_11800630": "黑狼被白噪吞噬",
"Intro_11800640": "比利反水,主角和比利對峙",
"Intro_11800650": "交代後續情況",
"Intro_11800660": "賽維裡安來探病,希希芙也回來了,告訴主角空洞中還有人",
"Intro_11800670": "去星環找普羅米婭",
"Intro_11800680": "總結2.7發生的事明確2.8遺留的問題",
"Intro_11801220": "關卡3-佔位",
"Intro_21800001": "{M#哲}{F#鈴}和希希芙趕到了混亂的源頭處,見到了嗜殺的「黑狼」羅穆爾。面對他的死亡威脅,比利按照原計畫及時趕到,羅穆爾的陰謀即將被挫敗。",
"Intro_21800002": "希希芙回憶了她兒時的恐怖經歷——身為卡呂冬清道夫的普羅米婭當著她的面「清理」了外環的拾荒者,害怕被殺的她在恐懼中逃離了現場……",
"Item_Avatar_1511_Des": "南宮在日常生活和戰鬥中留下的特寫畫面,記錄了她成為代理人前後的重要瞬間。此外,從特寫中也能窺見一些諸如戰鬥風格、慣用武器之類的資料,有助於進一步理解該代理人的專長。\n\n小小的一冊帳本但上頭記錄的並非帳目而是每一次登台演出後社交帳號新增的粉絲數千夏排練時掉眼淚的次數愛芮緊張過熱的溫度以及南宮大大的鬼臉塗鴉。",
"Item_Avatar_1521_Des": "希希芙在日常生活和戰鬥中留下的特寫畫面,記錄了她成為代理人前後的重要瞬間。此外,從特寫中也能窺見一些諸如戰鬥風格、慣用武器之類的資料,有助於進一步理解該代理人的專長。\n\n希希芙的行動報告前半段尚且在歪歪扭扭地依照格式記錄著行動的細節後半段卻逐漸變成了對光映廣場免費試吃攤位的踩點記錄。",
"Item_MonthCard_2.5_des": "限定月曆禮盒獲得後可解鎖30日「繩網會員-節日版」權益。",
"Item_TeamHPDown_05_des": "「Hollow政府軍遺留的機關。」<color=#2BAD00>全隊損失10%目前生命值。</color>",
"Item_TeamHPDown_06_des": "「Hollow政府軍遺留的可怕機關。」<color=#2BAD00>全隊損失15%目前生命值。</color>",
"Item_TeamStressUp_05_des": "「無意中窺探到了殼者的記憶」——<color=#FF79F6>增長10點壓力值。</color>",
"Item_TeamStressUp_06_des": "「無意中窺探到了殼者可怕的記憶」——<color=#FF79F6>增長20點壓力值。</color>",
"Journey_ChapterName_2080101": "「第二季·尾音」",
"Journey_Chapter_2080101": "第二季·尾音",
"LevelTitleText_0": "見習評審",
"LevelTitleText_1": "正式評審",
"LevelTitleText_2": "資深評審",
"LevelTitleText_3": "特級評審",
"LevelTitleText_4": "權威評審",
"LevelTitleText_5": "金牌評審",
"LoadingQuest_41718": "與此同時,新艾利都夜幕中的一角……",
"LoadingQuest_41737": "收拾了些東西,和{F#哥哥}{M#妹妹}一起回到六分街立刻被小18抓住了……\n再三承諾「以後會好好經營錄影帶店、不會隨隨便便就離開很久」之後回房換下了雲巋山弟子的衣服。",
"LoadingQuest_600330407": "和妄想天使們告別,並約好了明天再見……\n\n一夜之後與大家在六分街的電話亭再會。",
"LoadingQuest_6003342": "和愛芮一起回錄影帶店,找到了{M#鈴}{F#哥哥}……",
"LoadingQuest_6003354": "在千夏的催促下,和她一起前往了澄輝坪……",
"LoadingQuest_6003364": "真是非常、非常充實的一天,該回去休息了……\n臨行前還和小天使們約好了作為「榮譽經紀人」會在每天早上抵達「404」開始帳號運營工作。\n \n三天後伴隨著晨光與微風再次來到「404」。",
"LoadingQuest_6003365": "比賽圓滿結束!「榮譽經紀人」之旅也告一段落——\n但幾天後愛芮又來到了錄影帶店看起來似乎還很憂心忡忡……看看到底是怎麼回事吧。",
"LoadingQuest_6003366": "結束整日的奔波後,回到了錄影帶店,獨自坐在沙發上回味今天經歷過的事情。\n突然收到了一條來自千夏的消息還說她已經在錄影帶店的樓下了……\n下去看看吧。",
"LockTip_990102": "完成前置任務後解鎖",
"LockTip_990202": "完成前置任務後解鎖",
"LockTip_990302": "完成前置任務後解鎖",
"LockTip_990401": "完成前置任務後解鎖",
"LockTip_990501": "完成前置任務後解鎖",
"LockTip_990602": "完成前置任務後解鎖",
"LockTip_990702": "完成前置任務後解鎖",
"LockTip_990801": "完成前置任務後解鎖",
"LockTip_990901": "完成前置任務後解鎖",
"LockTip_991002": "完成前置任務後解鎖",
"LockTip_991102": "完成前置任務後解鎖",
"LockTip_991202": "完成所有[清湯牛肉]關卡後解鎖",
"LockTip_991302": "完成所有[銅爐熱鍋]關卡後解鎖",
"LockTip_991402": "完成所有[招牌麻辣]關卡後解鎖",
"LockTip_991502": "完成前置任務<color=#FFAF2C>新委託,新氣象</color>後解鎖",
"LockTip_991602": "完成前置任務<color=#FFAF2C>新委託,新氣象</color>後解鎖",
"LockTip_991702": "完成前置任務<color=#FFAF2C>繩匠委託工作日·其二</color>後解鎖",
"LockTip_991802": "完成前置任務<color=#FFAF2C>繩匠委託工作日·其三</color>後解鎖",
"LockTip_991902": "完成前置任務<color=#FFAF2C>繩匠委託工作日·其四</color>後解鎖",
"LockTip_992102": "完成前置關卡且累計登入2天解鎖",
"LockTip_992202": "完成前置關卡且累計登入3天解鎖",
"LockTip_992302": "完成前置關卡且累計登入4天解鎖",
"LockTip_992402": "完成前置關卡且累計登入5天解鎖",
"LockTip_992502": "完成前置關卡且累計登入6天解鎖",
"LockTip_992602": "完成前置關卡且累計登入7天解鎖",
"LockTip_993002": "完成前置關卡以解鎖",
"LockTip_993102": "完成前置關卡以解鎖",
"LockTip_993202": "完成前置關卡以解鎖",
"LockTip_993302": "完成前置關卡以解鎖",
"LockTip_993402": "完成前置關卡以解鎖",
"LockTip_ChallengeMode": "完成[清湯牛肉·其三]後解鎖",
"LockTip_Collection": "推進任務[失敗的廚師]後解鎖",
"LockTip_CollectionTab2": "開啟[銅爐熱鍋]章節後解鎖",
"LockTip_CollectionTab3": "開啟[招牌麻辣]章節後解鎖",
"Lycaon_SkillList_12_Title": "支援突擊:復仇反撲·冰舞",
"MainLineS2_LeapDetail": "<color=#FFFFFF>【超前點映】</color>\n·在主線<color=#D9A600>第一季第一章·幕間完成晉升</color>後,繩匠可解鎖「超前點映」功能,即部分主線內容的提前解鎖。\n·透過「超前點映」功能繩匠可提前體驗主線<color=#D9A600>第二季第六章</color>相關內容。並隨主線劇情的推進,正常解鎖和前往新的區域、結識新的代理人。完成主線第二季第六章和主線第二季·間章後,繩匠即可正常接取到主線<color=#D9A600>第二季·尾音「新·艾利都日落時 上」</color>的劇情委託。\n·開啟「超前點映」不會對主線劇情及獎勵產生影響繩匠可<color=#D9A600>正常領取</color>體驗主線可獲得的委託獎勵和限時獎勵。\n \n<color=#FFFFFF>【功能說明】</color>\n·使用「超前點映」開啟主線第二季第六章後繩匠將接取到主線第二季第六章中的首個任務。隨著主線劇情的推進繩匠將正常接取到滿足開啟條件的後續任務包括活動任務、探索任務、戰鬥委託等。\n·開啟「超前點映」後繩匠可透過在<color=#D9A600>[繩網-行程]</color>中追蹤其他主線委託行程,體驗前置章節劇情。\n·「超前點映」功能支持提前體驗指定主線章節。繩匠可在<color=#D9A600>[旅程]</color>中,查看目前所處的主線章節及詳細資訊與「超前點映」的具體資訊。",
"Main_BubbleStory_Chapter180_818024001_02": "……",
"Main_BubbleStory_Chapter180_818024004_01": "{M#抱歉啦,我們已經先答應狡兔屋了……}{F#抱歉啦,我們已經先答應狡兔屋了……}",
"Main_BubbleStory_Chapter180_818024004_02": "哼,凱撒那個笨蛋……早該聯絡你們的!",
"Main_BubbleStory_Chapter180_818024005_01": "簡單說點,或者就站在原地不說話",
"Main_BubbleStory_Chapter180_818124001_01": "副主角正在跟希希芙聊你是怎麼進來的",
"Main_BubbleStory_Chapter180_818124002_01": "賽維裡安閒置bubble",
"Main_BubbleStory_Chapter180_818234007_02": "……",
"Main_BubbleStory_Chapter180_818314001_01": "如果不是中途蘿蔔資料恢復正常,他們就要在空洞中一直迷路下去了",
"Main_BubbleStory_Chapter180_818314002_01": "外環人失去了同伴,後悔參加比賽,",
"Main_BubbleStory_Chapter180_818324001_01": "正在激烈探討上一階段的比賽內容",
"Main_BubbleStory_Chapter180_818324001_02": "想要趕緊進入下一賽段",
"Main_BubbleStory_Chapter180_818324002_01": "在上一賽段身心受挫的外環人過來準備找工作人員齊賽",
"Main_BubbleStory_Chapter180_818324003_01": "在思考關於比賽和輝金的事情",
"Main_BubbleStory_Chapter180_818324004_01": "正在討論剛剛派對上發生的事情",
"Main_BubbleStory_Chapter180_818324005_01": "兩位師兄師姐很擔心主角",
"Main_BubbleStory_Chapter180_818414004_01": "連通緝犯都來了……誰搶得過他們啊!",
"Main_BubbleStory_Chapter180_818414004_02": "我們趕緊走吧……他們真殺紅了眼可就走不了了……",
"Main_BubbleStory_Chapter180_818414005_01": "……我的腿……沒知覺了……",
"Main_BubbleStory_Chapter180_818414005_02": "振作一點,我這就把你抬出空洞療傷!喂……你來幫忙啊!",
"Main_BubbleStory_Chapter180_818414005_03": "可是……獎品呢?我們不要獎品了嗎?!那可都是丁尼啊!",
"Main_BubbleStory_Chapter180_818434001_01": "萊特和露西比較講義氣,願意來幫助繩匠",
"Main_BubbleStory_Chapter180_818434002_01": "三人組的氛圍,比較搞怪一點",
"Main_BubbleStory_Chapter180_818434002_02": "讓繩匠給工資之類的",
"Main_ChatPlus_Chapter180_1718000002_03": "……現在幾點了?我是什麼時候……\n這裡是我的房間……但我完全沒有回房間的記憶……",
"Main_Chat_Chapter170_817014010_01": "(這麼晚了……怎麼會在這裡看到伊芙琳?)",
"Main_Chat_Chapter170_817014118_08": "為了賽維里安的委託最近根本沒有好好休息——好在錄影帶店也不用準時開工、就算開工也還有小18它們否則也太倉促了……",
"Main_Chat_Chapter180_818003001_01": "【TL佔位】環拍一下星環內景和參賽人員落到比利和妮可身上",
"Main_Chat_Chapter180_818003002_01": "【TL佔位】諾姆和副主角正在交談說兩句話維琳娜推門入場",
"Main_Chat_Chapter180_818013001_01": "{M#鈴}{F#哥哥}窩在沙發上,百無聊賴地按著遙控器。電視機裡的色塊光怪陸離地流動,嘈雜的人聲被切得支離破碎。",
"Main_Chat_Chapter180_818013001_02": "好無聊啊……拓金日的假期居然就這麼過去了……",
"Main_Chat_Chapter180_818013001_03": "{M#鈴}{F#哥哥}看起來無精打采的……",
"Main_Chat_Chapter180_818013001_04": "你也患上了假期症候群嗎",
"Main_Chat_Chapter180_818013001_05": "嗚嗚嗚……唉……都怪拓金日的氣氛太美好了,這樣的美夢居然還要再等一年,怎麼想都讓人很難接受吧!",
"Main_Chat_Chapter180_818013001_06": "唔……樹立一下新的目標呢?",
"Main_Chat_Chapter180_818013001_07": "沒有什麼新的委託嗎?",
"Main_Chat_Chapter180_818013001_08": "那次事件之後Youkai再也沒有露面過了。妄想天使們也在籌備新的演出說要給夢想家們一個超級大驚喜對我們也要保密……",
"Main_Chat_Chapter180_818013001_09": "繩網上的委託也沒什麼特別的,都是些很簡單的任務……",
"Main_Chat_Chapter180_818013001_10": "難怪你在這裡看電視……",
"Main_Chat_Chapter180_818013001_11": "電視裡有什麼有趣的新聞嗎?",
"Main_Chat_Chapter180_818013001_12": "這個嘛……啊,對了!最近有個比賽好像討論度很高欸!電視上應該等一下就會播相關的新聞或者廣告……",
"Main_Chat_Chapter180_818013001_13": "哥哥有空的話,來和我一起看電視吧!",
"Main_Chat_Chapter180_818013001_14": "好啊",
"Main_Chat_Chapter180_818013001_15": "我等一下再來~",
"Main_Chat_Chapter180_818013001_16": "鈴有空的話,要不要和我一起看看電視?",
"Main_Chat_Chapter180_818013001_17": "這個嘛……啊,突然想起來,最近有個比賽好像討論度很高!電視上應該等一下就會播相關的新聞或者廣告……",
"Main_Chat_Chapter180_818013001_18": "繩網上的委託也沒什麼特別的,都是些很簡單的任務……",
"Main_Chat_Chapter180_818013001_19": "那次事件之後Youkai再也沒有露面過了。妄想天使們也在籌備新的演出說要給夢想家們一個超級大驚喜對我們也要保密……",
"Main_Chat_Chapter180_818013001_20": "唉……那樣美好的拓金日,居然還要再等一年才能回去,怎麼想都讓人心裡泛起一陣苦澀啊……",
"Main_Chat_Chapter180_818013001_21": "總覺得很空虛……拓金日的假期居然就這麼過去了……",
"Main_Chat_Chapter180_818013002_03": "掃了一眼手機螢幕Knock Knock介面上妮可的頭像正在閃爍著。注意力暫時從電視節目中轉移開來……",
"Main_Chat_Chapter180_818013002_04": "我還打算看完這個新聞就和你一起看部電影的……哥哥,是誰打擾了我們兄妹難得的家庭觀影時間啊?",
"Main_Chat_Chapter180_818013002_05": "好像是妮可……",
"Main_Chat_Chapter180_818013002_06": "我看看怎麼回事",
"Main_Chat_Chapter180_818013002_07": "妮可找我們有事嗎……那你先處理吧,哥哥!",
"Main_Chat_Chapter180_818013002_08": "妮可找我們有事嗎……那你先處理吧,鈴。",
"Main_Chat_Chapter180_818013002_09": "我還打算看完這個新聞就和你一起看部電影呢……鈴,難得的家庭觀影時間,是誰的消息呢?",
"Main_Chat_Chapter180_818013002_10": "你聽說了嗎,最近市裡有一個很火爆的……等等,鈴,你的手機響了。",
"Main_Chat_Chapter180_818013002_11": "坐到沙發上,和哥哥一起看了一會電視……",
"Main_Chat_Chapter180_818013003_01": "「空洞英雄」比賽嗎……就是妮可邀請我們去的那個吧?沒想到那裡居然會有我們想要的東西……",
"Main_Chat_Chapter180_818013003_02": "哥哥,我已經聯絡妮可,答應她一起參賽了。她讓我們去比賽的報名現場和她會合……我們現在就出發嗎?",
"Main_Chat_Chapter180_818013003_03": "報名地點是哪裡?",
"Main_Chat_Chapter180_818013003_04": "說是星環塔……居然把星環包下來作為比賽場地TOPS這回可真是下了血本呢既然那個輝金音擎對我們有幫助……我們也要拿起幹勁參賽才行",
"Main_Chat_Chapter180_818013003_05": "我們這就出發吧",
"Main_Chat_Chapter180_818013003_06": "我再做一下準備",
"Main_Chat_Chapter180_818013003_07": "好的,我去開車!",
"Main_Chat_Chapter180_818013003_08": "好的,我去開車!",
"Main_Chat_Chapter180_818013003_09": "好的,那我就在這裡等著哥哥!",
"Main_Chat_Chapter180_818013003_10": "好的,那我就在這裡等你。",
"Main_Chat_Chapter180_818013003_11": "說是星環塔……居然把星環包下來作為比賽場地TOPS這回可真是下了血本呢既然那個輝金音擎對我們有幫助……我們也要拿起幹勁參賽才行",
"Main_Chat_Chapter180_818013003_12": "鈴,我已經聯絡妮可,答應她一起參賽了。她讓我們去比賽的報名現場和她會合……我們現在就出發嗎?",
"Main_Chat_Chapter180_818013003_13": "「空洞英雄」比賽嗎……就是妮可邀請我們去的那個吧?沒想到那裡居然會有我們想要的東西……",
"Main_Chat_Chapter180_818013004_01": "哥哥,要現在就出發去星環塔的報名現場嗎?",
"Main_Chat_Chapter180_818013004_02": "我們這就出發吧",
"Main_Chat_Chapter180_818013004_03": "我再做一下準備",
"Main_Chat_Chapter180_818013004_04": "好的,我去開車!",
"Main_Chat_Chapter180_818013004_05": "好的,我去開車!",
"Main_Chat_Chapter180_818013004_06": "好的,那我就在這裡等著哥哥!",
"Main_Chat_Chapter180_818013004_07": "好的,那我就在這裡等你。",
"Main_Chat_Chapter180_818013004_08": "鈴,要現在就出發去星環塔的報名現場嗎?",
"Main_Chat_Chapter180_818023001_01": "外環人就類似賞金獵人,為了求生自然也不會放過這麼一個賺錢的好機會,聊的時候提及黑狼",
"Main_Chat_Chapter180_818023002_01": "在比賽報名處進行了報名,成功進行報名,並獲得關鍵道具以骸卡",
"Main_Chat_Chapter180_818023002_02": "進行完了身體檢查,需要等待一段時間才能得知報名結果,報名人提示玩家在等待期間可以互動旁邊的無人機查看自己的排名(報名成功後才顯示主角)",
"Main_Chat_Chapter180_818023003_01": "獎品閒置chat",
"Main_Chat_Chapter180_818023003_02": "看看其他武器球",
"Main_Chat_Chapter180_818023003_03": "看看其他什麼獎品",
"Main_Chat_Chapter180_818023004_02": "……",
"Main_Chat_Chapter180_818023004_05": "……你是在捉弄我嗎?",
"Main_Chat_Chapter180_818023005_01": "主角初次查看排名看看參賽選手積分都是0主要表現選手的情況",
"Main_Chat_Chapter180_818023005_02": "拉起排名UI",
"Main_Chat_Chapter180_818023006_01": "……",
"Main_Chat_Chapter180_818023008_Name_01": "盜洞客",
"Main_Chat_Chapter180_818023009_Name_01": "盜洞客",
"Main_Chat_Chapter180_818023010_09": "鈴,參賽的事已經都辦妥了。不過考慮到我們接觸比賽較晚,回家前我們在附近多蒐集一下情報吧。",
"Main_Chat_Chapter180_818023016_06": "沒問題,這就為您出示賽事的參賽隊伍名單~",
"Main_Chat_Chapter180_818023016_06_01": "啊,對了,名單上的排名與積分目前都是空著的,因為還沒開賽嘛,哈哈哈!",
"Main_Chat_Chapter180_818023018_04": "既然都能用大把的積分換音擎了,為什麼不乾脆換成丁尼?應該能換更多吧。",
"Main_Chat_Chapter180_818023019_Name_01": "盜洞客",
"Main_Chat_Chapter180_818023020_01": "(除了輝金音擎,這裡還擺放著諸多看著就很值錢的獎品。從純金雕塑到高級空洞裝備,從古董藏品到極高純度的輝瓷製品……)",
"Main_Chat_Chapter180_818023020_Name_01": "盜洞客",
"Main_Chat_Chapter180_818023021_01": "看看其他什麼獎品",
"Main_Chat_Chapter180_818023021_Name_01": "盜洞客",
"Main_Chat_Chapter180_818023022_Name_01": "盜洞客",
"Main_Chat_Chapter180_818033001_01": "主要呈現多隻貓在一起看著玩家有一些詭異的感覺",
"Main_Chat_Chapter180_818033002_01": "主角蹲下動作訂製鏡頭chat調查屍體發現屍體身邊有結晶人還有呼吸但是沒有意識",
"Main_Chat_Chapter180_818123001_01": "黑畫面文本:錄完口供之後,主角拖著疲憊的身軀離開了審訊室",
"Main_Chat_Chapter180_818123001_02": "看見來撈人的副主角和希希芙,希希芙告訴主角,賽維裡安想要和你談話。",
"Main_Chat_Chapter180_818123002_01": "治安官閒置chat我可以送你進來/出去",
"Main_Chat_Chapter180_818123003_01": "賽維裡安閒置chat",
"Main_Chat_Chapter180_818123004_01": "治安官表示,長官有令,我來護送你回去,回去嗎?",
"Main_Chat_Chapter180_818123005_01": "得知希希芙竟然是靠撬鎖進的房間,跟希希芙說他不可以再這樣了,希希芙覺得這沒什麼啊,主角發現希希芙搞亂了錄影帶,又略微批評了一小句,希希芙黑畫面跑掉了",
"Main_Chat_Chapter180_818123006_01": "黑畫面文字:夜已深,主角沉沉地睡去了",
"Main_Chat_Chapter180_818213005_05": "真是的,平常要忍受這個中二病就已經夠心煩了,今天她這是想把治安官引來嗎?最近她又迷上什麼奇怪的新電影了?!",
"Main_Chat_Chapter180_818213007_01": "比利表示你們終於來了,主角介紹一下希希芙的加入",
"Main_Chat_Chapter180_818213008_06": "三位是來自狡兔屋的妮可選手,比利選手,{M#哲}{F#鈴}選手。請問你們三人要從相同的空洞入口出發嗎?",
"Main_Chat_Chapter180_818213008_07": "……",
"Main_Chat_Chapter180_818213008_Name_01": "賽事嚮導",
"Main_Chat_Chapter180_818213009_01": "這位選手您好,比賽很快就要開始,現在已經可以乘坐我們的專車前往賽場了,請問要立即出發嗎?",
"Main_Chat_Chapter180_818213009_03": "再等一下吧……",
"Main_Chat_Chapter180_818213009_06": "知道了。如需前往賽場,請隨時聯絡我。",
"Main_Chat_Chapter180_818213009_Name_01": "賽事嚮導",
"Main_Chat_Chapter180_818223001_01": "閒置chat後續還會在工地休息區出現可以補充資訊用。",
"Main_Chat_Chapter180_818223004_03": "你幹盜洞客這行的時候怎麼就不怕死呢!現在這樣和我們做盜洞客又有啥區別,不都是賭命來換丁尼嗎!",
"Main_Chat_Chapter180_818223005_04": "這事不能就這麼完了!等我們養好傷,找個機會在空洞裡截住他,把他做掉……這是讓我們沒法在比賽裡撈丁尼的報復!",
"Main_Chat_Chapter180_818223006_01": "發現裂隙/ 或者與受傷npc交談後決定去救人",
"Main_Chat_Chapter180_818223009_01": "驚魂未定的一天,大家都比較累,決定先在空洞裡過夜,主角很有責任感也希望多留一會兒,怕白噪再搞事,明天再離場",
"Main_Chat_Chapter180_818223009_02": "順便交代一下晚上也有其他選手繼續肝積分。",
"Main_Chat_Chapter180_818223010_01": "這裡好像是賽事主辦方準備的休息處,跟比利聊聊,比利問玩家有沒有聽到什麼不尋常的動靜,玩家表示沒有,話題被比例略過。",
"Main_Chat_Chapter180_818223010_02": "比利對自己在流浪者集團和卡呂冬裡面的記憶是斷斷續續的,因為他當初每次執行任務以後都會被清空一些記憶,對黑狼的記憶也很模糊。",
"Main_Chat_Chapter180_818223010_03": "訂製鏡頭,看向希希芙,覺得她不太好,上前去安慰下",
"Main_Chat_Chapter180_818223011_01": "比利好奇剛才好像聽到了奇怪的聲音,決定向聲音的方向前進",
"Main_Chat_Chapter180_818223012_01": "比利表示一覺醒來怎麼暈乎乎的,好像是做噩夢了,對自己昨晚的經歷沒意識。",
"Main_Chat_Chapter180_818223013_01": "發現結晶邊上的以骸卡,猜測有參賽者被襲擊了",
"Main_Chat_Chapter180_818223014_01": "有新的褪色結晶,凶案還在持續發生",
"Main_Chat_Chapter180_818223015_01": "訂製鏡頭,先裂隙再拍電梯,討論究竟直接去下一個區域找休息區,還是上去看看",
"Main_Chat_Chapter180_818223015_02": "經過一番合計,玩家覺得積分還處於小領先位置,還是應該上去看看能不能救下幾個人,即使希希芙反對,最終還是上電梯了",
"Main_Chat_Chapter180_818223016_01": "詢問關於凶殺案的事,試圖收集更多的線索",
"Main_Chat_Chapter180_818223017_01": "和希希芙的朋友再聊聊,瞭解一些希希芙的情況和比賽的蘿蔔資料問題",
"Main_Chat_Chapter180_818223018_01": "查看血跡,應該是黑狼殺死的無辜人",
"Main_Chat_Chapter180_818223019_01": "黑狼好強的戰鬥力",
"Main_Chat_Chapter180_818223020_01": "比利被白噪入侵",
"Main_Chat_Chapter180_818223020_Name_01": "「比利」",
"Main_Chat_Chapter180_818223022_02": "大哥,雖然我們退賽了……但是不是可以在賽道邊上擺攤賣烤腸啊?感覺能賺回一點住院的丁尼……",
"Main_Chat_Chapter180_818233005_01": "……",
"Main_Chat_Chapter180_818233005_05": "……",
"Main_Chat_Chapter180_818233005_06": "……",
"Main_Chat_Chapter180_818313002_01": "此時場地應該因為這起事件導致了一定的騷亂,主角四處看看,去調查騷亂的中心",
"Main_Chat_Chapter180_818313002_02": "拉起排名UI",
"Main_Chat_Chapter180_818313002_03": "主角看到自己僅在100多名以後感覺非常失望與此同時不出所料黑狼反超了丹成為第一名。",
"Main_Chat_Chapter180_818313002_04": "查看完成後,比利先行一步離開去找妮可,主角自己回家",
"Main_Chat_Chapter180_818313003_01": "聊下之前在這裡遇到了莫爾斯的事情,但粉色結晶的問題還沒有說清楚。",
"Main_Chat_Chapter180_818313003_02": "拉起繩網帖子",
"Main_Chat_Chapter180_818313003_03": "主角說這個黑狼看起來挺危險, 黑畫面文本:希希芙似乎下定了某種決心",
"Main_Chat_Chapter180_818313003_04": "希希芙提出她想起一個線索,要主角跟她一起出門調查",
"Main_Chat_Chapter180_818313004_01": "聊下現狀/後續的比賽",
"Main_Chat_Chapter180_818313005_01": "聊下現狀/後續的目的",
"Main_Chat_Chapter180_818313006_01": "安撫希希芙,總結情況,商量與比利解散,先回錄影帶店",
"Main_Chat_Chapter180_818313007_01": "就算能把箱子都堆起來,好像也夠不著上面的窗口",
"Main_Chat_Chapter180_818313008_01": "大門緊閉,看來希希芙是下定決心要困住玩家了",
"Main_Chat_Chapter180_818323001_01": "主角從夢中醒來,站在床邊,決定出門去轉轉",
"Main_Chat_Chapter180_818323003_03": "哥哥一般不會像這樣失眠到很晚的……讓他那麼擔心,總感覺有點難過。等這件事過去了,一定要和他一起好好休息一段時間……",
"Main_Chat_Chapter180_818323003_04": "哥哥不在一樓,但沙發上明顯有他躺過的痕跡與殘留的體溫。他今晚在沙發上過夜嗎……現在是因為睡不著覺所以在車庫之類的地方散心嗎?",
"Main_Chat_Chapter180_818323004_01": "和希希芙一起躡手躡腳地回到了錄影帶店。小心地屏住呼吸,腳步放輕,以防發出不必要的噪音。",
"Main_Chat_Chapter180_818323004_02": "埋頭潛行時,突兀地撞到了一根微微發顫的尾巴。抬起頭來,原來希希芙已經不知不覺間停下了腳步。",
"Main_Chat_Chapter180_818323004_03": "……",
"Main_Chat_Chapter180_818323004_04": "希希芙……?",
"Main_Chat_Chapter180_818323004_05": "怎麼了嗎?",
"Main_Chat_Chapter180_818323004_06": "哲,剛才答應我的事,你不會騙我的,對嗎?",
"Main_Chat_Chapter180_818323004_07": "為什麼這麼問?",
"Main_Chat_Chapter180_818323004_08": "希希芙經常被騙嗎?",
"Main_Chat_Chapter180_818323004_09": "還在外環的時候,我的那些朋友,那些口口聲聲說是會照顧好自己的笨蛋,他們也總是答應得好好的……",
"Main_Chat_Chapter180_818323004_10": "結果在碰到危險的時候,就自顧自地說著大話衝上去……明明說好了的……明明要相信我的……",
"Main_Chat_Chapter180_818323004_11": "那些笨蛋,難道都不知道生命有多寶貴嗎……!",
"Main_Chat_Chapter180_818323004_12": "希希芙的肩膀難以抑制地微微起伏。伸出手,輕輕地在她的肩頭拍了拍。",
"Main_Chat_Chapter180_818323004_13": "現在你可是我在空洞裡的靠山",
"Main_Chat_Chapter180_818323004_14": "不夠自信可沒法給人安全感啊……",
"Main_Chat_Chapter180_818323004_15": "希希芙愣了一瞬,望著眼前那副義正言辭的面孔,終於沒忍住笑出聲來。",
"Main_Chat_Chapter180_818323004_16": "噗嗤——",
"Main_Chat_Chapter180_818323004_17": "你這傢伙!我在跟你說很認真的事,你居然還在開玩笑!",
"Main_Chat_Chapter180_818323004_18": "我現在就把你抓進治安局,這樣肯定能讓你有安全感了!",
"Main_Chat_Chapter180_818323004_19": "饒命啊希希芙大人!",
"Main_Chat_Chapter180_818323004_20": "我可是非常非常信任你的!",
"Main_Chat_Chapter180_818323004_21": "哼……你最好是!",
"Main_Chat_Chapter180_818323004_22": "(雖然你不相信我也沒什麼辦法就是了……)",
"Main_Chat_Chapter180_818323004_23": "畢竟你能獨自在外環生活那麼久……",
"Main_Chat_Chapter180_818323004_24": "還能神不知鬼不覺地摸進家裡……",
"Main_Chat_Chapter180_818323004_25": "喂喂,你該不會在趁機偷偷抱怨我吧!",
"Main_Chat_Chapter180_818323004_26": "絕對沒有!",
"Main_Chat_Chapter180_818323004_27": "我比任何人都更加信任你的實力……",
"Main_Chat_Chapter180_818323004_28": "哼哼~",
"Main_Chat_Chapter180_818323004_29": "我相信……",
"Main_Chat_Chapter180_818323004_30": "你一定能帶我回家!",
"Main_Chat_Chapter180_818323004_31": "鈴,剛才答應我的事,你不會騙我的,對嗎?",
"Main_Chat_Chapter180_818323005_01": "和學者和秘書對話,她們會繼續向你打聽比賽裡的事情,似乎也在調查什麼東西。",
"Main_Chat_Chapter180_818333001_01": "…繩匠,就這樣走了。",
"Main_Chat_Chapter180_818333001_02": "(小聲)我都還沒來得及跟她說…對不起…",
"Main_Chat_Chapter180_818333001_03": "…哼,不用說這些話,那…那真是太好了!接下來,錄影帶店,就是我的地盤了!",
"Main_Chat_Chapter180_818333001_04": "(小聲)我都還沒來得及跟他說…對不起…",
"Main_Chat_Chapter180_818333001_Name_01": "希希芙",
"Main_Chat_Chapter180_818333002_01": "錄影帶…又不能吃,真不知道為什麼有人這麼喜歡看…",
"Main_Chat_Chapter180_818333002_02": "這個片子是「咖啡伴侶」!是繩匠上次喝的那個苦苦的東西,我記得!",
"Main_Chat_Chapter180_818333002_03": "看看別的",
"Main_Chat_Chapter180_818333002_04": "還有這個,叫「械屍狂潮」…哇啊!封面看起來好可怕!丟掉丟掉!",
"Main_Chat_Chapter180_818333002_05": "繩匠真是壞人,居然把這麼可怕的片子藏在貨架上…客人看了肯定會害怕,怪不得生意這麼差,哼。",
"Main_Chat_Chapter180_818333002_06": "再看看別的",
"Main_Chat_Chapter180_818333002_07": "還有這個…「最後一次飛行」!飛行的意思,就是坐飛艇咯…",
"Main_Chat_Chapter180_818333002_08": "唔…不知道從六分街坐飛艇去衛非地,要多久呢?",
"Main_Chat_Chapter180_818333002_09": "不知不覺,地上亂擺亂髮的錄影帶,就堆成了一座小山丘…",
"Main_Chat_Chapter180_818333002_10": "糟糕!一不小心把錄影帶都翻亂了,等繩匠回來,肯定會說我…說我…",
"Main_Chat_Chapter180_818333002_11": "…說我搗亂吧。",
"Main_Chat_Chapter180_818333002_12": "她…是不是就是覺得我會搗亂,才不帶著我去衛非地啊?",
"Main_Chat_Chapter180_818333002_13": "聽說她在衛非地經歷過很多事…可是我一點都不知道。",
"Main_Chat_Chapter180_818333002_14": "…對了!聽另一個繩匠說過,店裡收藏了一些紀錄了他們過去經歷的錄影帶,要不去找找看吧!",
"Main_Chat_Chapter180_818333002_15": "聽說他在衛非地經歷過很多事…可是我一點都不知道。",
"Main_Chat_Chapter180_818333002_16": "他…是不是就是覺得我會搗亂,才不帶著我去衛非地啊?",
"Main_Chat_Chapter180_818333002_Name_01": "希希芙",
"Main_Chat_Chapter180_818333003_01": "這些錄影帶…都是繩匠以前的經歷嗎…",
"Main_Chat_Chapter180_818333003_02": "她認識好多人!而且看起來都好厲害…",
"Main_Chat_Chapter180_818333003_03": "她在架子上翻翻找找,最終被一個熟悉的封面吸引了目光。",
"Main_Chat_Chapter180_818333003_04": "我記得!是那三個會唱歌跳舞的小女孩!",
"Main_Chat_Chapter180_818333003_05": "這個錄影帶裡的故事…也會有我嗎?那時候我第一次遇見繩匠,還第一次住進了錄影帶店…",
"Main_Chat_Chapter180_818333003_06": "我帶著繩匠去找到了千夏和愛芮…然後在空洞裡,我就…我就——",
"Main_Chat_Chapter180_818333003_07": "…我就丟下她們,自己一個人逃跑了!",
"Main_Chat_Chapter180_818333003_08": "希希芙沮喪地把錄影帶放回架子上。",
"Main_Chat_Chapter180_818333003_09": "我好像總是在逃跑…",
"Main_Chat_Chapter180_818333003_10": "怪不得…這次也不帶上我,比起其他人,我好像真的很沒用…",
"Main_Chat_Chapter180_818333003_11": "嗯呢嗯呢…(不、不是的…)",
"Main_Chat_Chapter180_818333003_12": "…誰、誰在那裡嗯呢?",
"Main_Chat_Chapter180_818333003_13": "她轉過頭,發現伊埃斯正趴在門邊。",
"Main_Chat_Chapter180_818333003_14": "嗚哇——伊埃斯!",
"Main_Chat_Chapter180_818333003_15": "…我就丟下他們,自己一個人逃跑了!",
"Main_Chat_Chapter180_818333003_16": "他認識好多人!而且看起來都好厲害…",
"Main_Chat_Chapter180_818333003_Name_01": "希希芙",
"Main_Chat_Chapter180_818333003_Name_02": "伊埃斯",
"Main_Chat_Chapter180_818333004_01": "希希芙蹲在貨架面前,仔細地收拾好了整個貨架…",
"Main_Chat_Chapter180_818333004_02": "…這樣的話,繩匠就不會生氣了吧。",
"Main_Chat_Chapter180_818333004_03": "還記得上次,我也弄亂了貨架…",
"Main_Chat_Chapter180_818333004_04": "她看向過往記憶發生的位置,一切歷歷在目。",
"Main_Chat_Chapter180_818333004_05": "繩匠,明明是你說可以讓我自己選一盒喜歡的錄影帶,現在我選了,你還要生我的氣,真是沒道理!",
"Main_Chat_Chapter180_818333004_06": "讓你選錄影帶,沒讓你把所有錄影帶都從貨架上搬下來…這下好了,又要重新備貨了。",
"Main_Chat_Chapter180_818333004_07": "不搬下來,我怎麼知道後面有沒有藏著我最喜歡的錄影帶?",
"Main_Chat_Chapter180_818333004_08": "好啦繩匠,別生氣了~我最會備貨了,我來幫你呀!",
"Main_Chat_Chapter180_818333004_09": "等等,那個錄影帶不是放這裡的!我來教你,要按什麼順序排好…",
"Main_Chat_Chapter180_818333004_10": "記憶的虛影,在濕潤的眼眶中逐漸變得模糊…",
"Main_Chat_Chapter180_818333004_11": "我又弄亂了貨架…可是等你回來以後,說不定根本不會批評我,而是會直接將我趕走吧。",
"Main_Chat_Chapter180_818333004_12": "也說不定,你根本不會回來了…",
"Main_Chat_Chapter180_818333004_13": "不對不對,剛才的話我沒說過,繩匠才不會有事,才不會回不來呢!",
"Main_Chat_Chapter180_818333004_14": "她看向樓上的房間,開始默默計算自己將要離開的日期。",
"Main_Chat_Chapter180_818333004_15": "也許很快,我就再也進不去那個房間了…",
"Main_Chat_Chapter180_818333004_16": "算了,回去睡吧。說不定,這是最後一次…",
"Main_Chat_Chapter180_818333004_17": "等等,那個錄影帶不是放這裡的!我來教你,要按什麼順序排好…",
"Main_Chat_Chapter180_818333004_18": "讓你選錄影帶,沒讓你把所有錄影帶都從貨架上搬下來…這下好了,又要重新備貨了。",
"Main_Chat_Chapter180_818333004_Name_01": "希希芙",
"Main_Chat_Chapter180_818333005_01": "伊埃斯…",
"Main_Chat_Chapter180_818333005_02": "嗯呢?(希希芙,你怎麼啦?)",
"Main_Chat_Chapter180_818333005_03": "伊埃斯,你是不是也…很想他們啊?",
"Main_Chat_Chapter180_818333005_04": "嗯呢嗯呢…(嗯…我也很想他們…)",
"Main_Chat_Chapter180_818333005_05": "他們好久都沒有回來…就算回來,也只會發現我在家裡搗亂…",
"Main_Chat_Chapter180_818333005_06": "可是…家裡好無聊,我其實根本不想搗亂,錄影帶店裡也好安靜,根本沒有客人…",
"Main_Chat_Chapter180_818333005_07": "明明只有繩匠出門去了,為什麼家裡突然就會變了一個樣子…做什麼事都讓人提不起勁…",
"Main_Chat_Chapter180_818333005_08": "嗯呢嗯呢?(希希芙,你是不是哭啦?)",
"Main_Chat_Chapter180_818333005_09": "…伊埃斯,你不要難過了,看你這麼想繩匠,這麼可憐,我就去幫你把弄亂的貨架收拾一下吧,好不好?",
"Main_Chat_Chapter180_818333005_10": "嗯!嗯呢嗯呢…(可是,貨架不是我弄亂的…)",
"Main_Chat_Chapter180_818333005_11": "嗯,我馬上就去收拾!不然等繩匠回來,她會生氣的,說不定就會把你趕出家門…",
"Main_Chat_Chapter180_818333005_12": "這樣的話,你就又要沒有家啦。",
"Main_Chat_Chapter180_818333005_13": "嗯,我馬上就去收拾!不然等繩匠回來,他會生氣的,說不定就會把你趕出家門…",
"Main_Chat_Chapter180_818333005_Name_01": "希希芙",
"Main_Chat_Chapter180_818333005_Name_02": "伊埃斯",
"Main_Chat_Chapter180_818413003_01": "進入關卡追蹤黑狼和獎品下落",
"Main_Chat_Chapter180_818413003_02": "去/不去",
"Main_Chat_Chapter180_818423002_01": "主角和希希芙簡單聊下不知道黑狼會在哪裡,先往前面走走看",
"Main_Chat_Chapter180_818423002_02": "選項1流浪者集團的口供來自流浪者集團的口供得知白噪來自流浪者集團原名就是萊斯利。",
"Main_Chat_Chapter180_818423002_03": "選項2”白色空洞“的情報修復裡面電腦的一些殘餘資料得知“白色空洞侵蝕擴大”的一些資料而且這批資料傳輸方向是TOPS財聯旗下的某個集團。",
"Main_Chat_Chapter180_818423006_01": "chat拉起編隊允許玩家選擇自選角色",
"Main_Chat_Chapter180_818433001_01": "賽維裡安雖然不知道我們的具體的計劃,但是願意幫助我們之類",
"Main_Chat_Chapter180_818433002_01": "三人組的氛圍,比較搞怪一點。讓繩匠給工資之類的",
"Main_Chat_Chapter180_818433003_01": "是否要前往比賽現場",
"Main_Chat_Chapter180_818433004_01": "來到星環,訂製鏡頭給到黑狼,派希希芙去挑釁",
"Main_Chat_Chapter180_818443001_01": "主角和希希芙發現直播訊號被截斷了並且根據戰鬥中fairy給出的資訊已經有人在逐步退出比賽了",
"Main_Chat_Chapter180_818443002_01": "路過狡兔屋的朋友,停下來簡單聊兩句,問問充電樁的情況",
"Main_Chat_Chapter180_818443003_01": "路過派派和柏妮斯,停下來簡單聊兩句,問問充電樁的情況",
"Main_Chat_Chapter180_818443004_01": "訂製鏡頭chat看到大廳中間有許多參賽者的屍體可能是黑狼的手筆比利和希希芙決定分頭行動尋找黑狼",
"Main_Chat_Chapter180_818513001_01": "歷程軸",
"Main_Chat_Chapter180_818513101_01": "……歡迎收看本日新聞。接下來是一則有關「空洞英雄」比賽的新聞。",
"Main_Chat_Chapter180_818513101_02": "……隨著犯罪嫌疑人羅穆爾的落網,比賽的騷亂也基本平息。據悉,目前仍有部分獎品下落不明,但主辦方尚未披露具體內容。",
"Main_Chat_Chapter180_818513101_03": "本次重大事故的犯罪嫌疑人羅穆爾,男,常年作為僱傭殺手活躍於外環。他將面臨謀殺、盜竊、機密資訊竊取等多項罪名的指控。",
"Main_Chat_Chapter180_818513101_04": "日前,空洞競技聯合會召開了新聞發表會,宣佈本屆比賽暫時中止,後續將擇期重新舉辦,並就賽事期間發生的騷亂向公眾致歉。",
"Main_Chat_Chapter180_818513101_05": "發表會上,發言人回應了羅穆爾對於「自己的殺戮行為是受到朽峰集團的指使與默許」的指控,指出該指控嚴重不實,且缺乏證據支持。",
"Main_Chat_Chapter180_818513101_06": "發言人稱,朽峰集團作為賽事主辦方,一貫以追求極限但安全的空洞競技賽事為比賽主旨,絕不會做出有害於參賽者生命安全的賽程安排。",
"Main_Chat_Chapter180_818513101_07": "羅穆爾竊取並藏匿獎品、致使部分獎品至今未能尋回,並使用暴力手段造成人員傷亡,在被捕後無非是想以此番言論來轉移公眾視線、為自己脫罪。",
"Main_Chat_Chapter180_818513101_08": "發言人表示,朽峰集團會盡快組織賽事的重辦,並嚴格進行對參賽選手的背調,確保此類事件不再發生。",
"Main_Chat_Chapter180_818513101_09": "此外,朽峰集團與治安局均拒絕透露羅穆爾所關押的監獄。記者電訪了新艾利都幾處主要的監獄,均稱沒有收押名為羅穆爾的犯人。",
"Main_Chat_Chapter180_818513101_10": "下面是另一條新聞……",
"Main_Chat_Chapter180_818513101_Name_01": "新聞主播",
"Main_Chat_Chapter180_818513102_01": "希希芙還沉浸在一起吃早餐的喜悅中,鈴卻突然使了個眼色過來。趁希希芙沒注意,領著鈴在家裡找了個四下無人的角落……",
"Main_Chat_Chapter180_818513102_02": "哥哥,我知道你不想讓我們擔心,所以有所隱瞞。在這裡聊希希芙應該不會聽到……把眼下最真實的情況告訴我吧,不用怕我擔心。",
"Main_Chat_Chapter180_818513102_03": "我們都有著一樣的晶狀植入物,所以我大概能猜到你現在的狀態。哲,好好說實話……你眼睛的尋路與附身能力還能用多少次?",
"Main_Chat_Chapter180_818513102_04": "……不會超過十次",
"Main_Chat_Chapter180_818513102_05": "它的負擔正變得越來越重",
"Main_Chat_Chapter180_818513102_06": "鈴沉默了好一會。隨後,她開始自言自語,聲音裡一開始帶著哽咽,很快又被專注的思考所代替。",
"Main_Chat_Chapter180_818513102_07": "<color=#B5B5B5>(小聲)維琳娜……沒有聯絡方式……梅弗勞爾市長……最近幾天完全聯絡不上……</color>",
"Main_Chat_Chapter180_818513102_08": "<color=#B5B5B5>小聲我不應該停用與H.D.D.的連接配置的,重新建立完整的穩定連接還需要多久……必須計算出來……</color>",
"Main_Chat_Chapter180_818513102_09": "……追蹤拉米爾的事還是交給我吧",
"Main_Chat_Chapter180_818513102_10": "只要能在十次尋路內找到她……",
"Main_Chat_Chapter180_818513102_11": "我的症狀就能靠音擎治療了",
"Main_Chat_Chapter180_818513102_12": "……哥哥,你有在十次尋路內就找到她的把握嗎?我知道現在找到她、奪回音擎是最優先項……但那並不意味著我要讓我的哥哥冒著風險去行動!",
"Main_Chat_Chapter180_818513102_13": "如果你先建立與H.D.D.的部分連接",
"Main_Chat_Chapter180_818513102_14": "我們配合著尋路呢?",
"Main_Chat_Chapter180_818513102_15": "欸?你的意思是……",
"Main_Chat_Chapter180_818513102_16": "由空洞裡的我記錄並輸送資料",
"Main_Chat_Chapter180_818513102_17": "空洞外的你來演算並傳回路線",
"Main_Chat_Chapter180_818513102_18": "唔……如果是這樣的話我與H.D.D.所需要的連接建立時間倒是能縮短到只要半小時……而你也不需要使用眼睛了我和Fairy可以代替完成對路線的計算……",
"Main_Chat_Chapter180_818513102_19": "……好吧,情況特殊,這確實是最合理的方案。但奪回音擎後……我一定會把你按在錄影帶店,做好長一段時間的「安樂椅繩匠」的,就像以前一樣!",
"Main_Chat_Chapter180_818513102_20": "{M#我答應你,鈴}{F#我答應你,哥哥!}",
"Main_Chat_Chapter180_818513102_21": "好……那我們就盡全力去尋找那個搶我們音擎的壞女人吧我這就去重建與H.D.D.的部分連接……然後拜託Fairy集中檢索拉米爾的所有資訊",
"Main_Chat_Chapter180_818513102_22": "啊差點忘了希希芙……或許應該把她拉回來我們直接在H.D.D.前吃早餐?",
"Main_Chat_Chapter180_818513102_23": "呃差點忘了希希芙……或許應該把她拉回來我們直接在H.D.D.前吃早餐?",
"Main_Chat_Chapter180_818513102_24": "好……我們一定要盡快找到那個搶走音擎的可疑女性。我這就去重建與H.D.D.的部分連接……然後拜託Fairy集中檢索拉米爾的所有資訊",
"Main_Chat_Chapter180_818513102_25": "……好吧,情況特殊,這確實是最合理的方案。但奪回音擎後……我絕不會再讓你獨自下空洞。好好做一段時間的「安樂椅繩匠」吧,鈴,就像以前一樣。",
"Main_Chat_Chapter180_818513102_26": "唔……如果是這樣的話我與H.D.D.所需要的連接建立時間倒是能縮短到只要半小時……而你也不需要使用眼睛了我和Fairy可以代替完成對路線的計算……",
"Main_Chat_Chapter180_818513102_27": "欸?你的意思是……",
"Main_Chat_Chapter180_818513102_28": "……鈴,你有在十次尋路內就找到她的把握嗎?我知道現在找到她、奪回音擎是最優先項……但那並不意味著我要讓我的妹妹冒著風險去行動!",
"Main_Chat_Chapter180_818513102_29": "<color=#GREY03>小聲我不應該停用與H.D.D.的連接配置的,重新建立完整的穩定連接還需要多久……必須計算出來……</color>",
"Main_Chat_Chapter180_818513102_30": "<color=#B5B5B5>(小聲)維琳娜……沒有聯絡方式……梅弗勞爾市長……最近幾天完全聯絡不上……</color>",
"Main_Chat_Chapter180_818513102_31": "哥哥沉默了好一陣子。隨後,他開始自言自語,聲音裡一開始帶著哽咽,很快又被專注的思考所代替。",
"Main_Chat_Chapter180_818513102_32": "我們都有著一樣的晶狀植入物,所以我大概能猜到你現在的狀態。鈴,好好說實話……你眼睛的尋路與附身能力還能用多少次?",
"Main_Chat_Chapter180_818513102_33": "鈴,我知道你不想讓我們擔心,所以有所隱瞞。在這裡聊希希芙應該不會聽到……把眼下最真實的情況告訴我,好嗎?你不用怕我擔心。",
"Main_Chat_Chapter180_818513102_34": "希希芙還沉浸在一起吃早餐的喜悅中,哥哥卻突然使了個眼色過來。趁希希芙沒注意,領著他在家裡找了個四下無人的角落……",
"Main_GalGame_Chapter170_11700300_001": "剛才的繩網貼文,還有另一位觀眾。\n在演出區域邊緣的幕布後方愛芮正充滿惶惑……",
"Main_GalGame_Chapter170_11700510_010": "而且我總覺得……之前好像有些懸而未決的事情,沒有得到這個房間裡某個人真誠的回答——所以不能繼續睡了。",
"Main_GalGame_Chapter180_11800010_036": "風險評估中……結論如下短期內H.D.D.系統存在功率下降風險。同時主人在使用H.D.D.的過程中可能產生疲勞、暈眩等生理反應。長期狀態改善可能性:暫無法評估。",
"Main_GalGame_Chapter180_11800020_028": "(她手裡的市長信函上明明寫著「兩名拜訪者」。難道信件是真的,而她卻是個冒牌貨?)",
"Main_GalGame_Chapter180_11800020_040": "諾姆幾乎就要把材料的名稱說出口了……正在這時,錄影帶店的門突然被推開,關上了她的話匣子!\n一位氣質不凡的女性慢慢地走了進來……",
"Main_GalGame_Chapter180_11800030_046": "簡短地告訴{M#鈴}{F#哥哥}輝金對自己的影響……",
"Main_GalGame_Chapter180_11800030_050": "只可惜這個掛飾是借來的,沒辦法拆了深入研究,如果能有更多的輝金……",
"Main_GalGame_Chapter180_11800050_029": "沒錯。在戰鬥中,以骸卡將記錄您的戰況,完成積分核算。同時,「蘿蔔」也需要使用它和官方資料樁連接才能獲得。",
"Main_GalGame_Chapter180_11800050_035": "沒錯。其實,這一舉措也是為了提醒參賽者們注意安全,不要挑戰會令您無法顧及以骸卡的敵人——畢竟大賽無法為參賽者們提供保險。",
"Main_GalGame_Chapter180_11800120_012": "啊啊啊啊,繩匠!快快快、做點什麼!獎金……獎金正從我的口袋裡飛走!!!",
"Main_GalGame_Chapter180_11800160_058": "<color=#B5B5B5>(小聲)……你、你……我……那只是我借住的地方而已!</color>",
"Main_GalGame_Chapter180_11800170_037": "可是這樣的話,如果選手們徹底迷失在空洞當中,繩網上的輿論也沒法控制了吧……這應該不是主辦方所期望的。那麼,在這起事件的背後,一定還藏著一位真正的,幕後黑手。",
"Main_GalGame_Chapter180_11800170_039": "我明白了,鈴。\n保持通訊我會見機行事的。",
"Main_GalGame_Chapter180_11800170_040": "我明白了,哥哥。\n保持通訊我會見機行事的。",
"Main_GalGame_Chapter180_11800180_013_01": "嗯……?",
"Main_GalGame_Chapter180_11800180_018": "你已經做得夠多了,繩匠。更何況……雖然不知道你為什麼不願意告訴我,但我能感覺得到……你好像比之前虛弱了不少……",
"Main_GalGame_Chapter180_11800200_011": "選手羅穆爾,你的行為已經嚴重違背比賽精神,請立即停止你的行動。",
"Main_GalGame_Chapter180_11800200_Name_007": "賽事裁判",
"Main_GalGame_Chapter180_11800210_004": "嗯?您的狀態看起來有點疲憊,需要我們提供醫療幫助嗎?",
"Main_GalGame_Chapter180_11800220_011": "算了,既然你不想玩點清道夫之間的小遊戲……那就比賽場上見好了,我會讓你找回過去的記憶的。",
"Main_GalGame_Chapter180_11800265_001": "……",
"Main_GalGame_Chapter180_11800265_002": "世界的喧囂正隨著身體的下墜而迅速遠去。黑暗包裹著周身,如同繭一般,彷彿這樣就能把自己與不堪回憶的往事隔絕開來。",
"Main_GalGame_Chapter180_11800265_003": "……",
"Main_GalGame_Chapter180_11800265_004": "……就這樣,不知過了多久,意識突然再次抬頭。體內似乎有一股滾燙的能量在翻滾著,很快就要噴湧而出。",
"Main_GalGame_Chapter180_11800265_005": "想要向什麼人求救,最終卻只能從喉嚨裡擠出扭曲而失真的聲音。擠出那一段十幾年前許下的承諾。",
"Main_GalGame_Chapter180_11800270_005": "……",
"Main_GalGame_Chapter180_11800280_013": "(而且,就算是被睡著的希希芙壓得喘不過氣才做了噩夢……為什麼……為什麼夢的內容會那麼地……詭異?)",
"Main_GalGame_Chapter180_11800290_086": "你不擔心我毀掉以骸卡嗎?",
"Main_GalGame_Chapter180_11800300_038": "那是我之前排隊買的限量款……不過沒關係,它現在歸你了。只是別讓鈴看見……不然她肯定會讓你分一半給她的。",
"Main_GalGame_Chapter180_11800320_004": "選擇沉默嗎……真是難看。「<color=#FFAF2C>想辦法減少參賽者的數量,令他們退出比賽。你就是初步篩選參賽者的那個漏斗</color>」……我記得我給的指令十分清楚。",
"Main_GalGame_Chapter180_11800320_018": "不,我才不要變成沉進海里的屍體……<color=#FFAF2C>必須想辦法才行</color>……",
"Main_GalGame_Chapter180_11800320_Name_001": "朽峰聯絡人",
"Main_GalGame_Chapter180_11800330_009": "哦,哥哥你也醒啦。希希芙,這裡,你的手機響了,好像是賽維里安長官打來電話了。",
"Main_GalGame_Chapter180_11800330_010": "鈴,原來你也醒了——希希芙,這裡,你的手機響了,好像是賽維里安長官打來電話了。",
"Main_GalGame_Chapter180_11800330_027": "那些褪色的以骸是怎麼回事?",
"Main_GalGame_Chapter180_11800330_034": "<color=#B5B5B5>(小聲)不要啊,我不要繩匠也變成魔王——</color>",
"Main_GalGame_Chapter180_11800340_038": "哥哥,聽我說,現在我們必須爭分奪秒,不然很可能就來不及了。",
"Main_GalGame_Chapter180_11800340_039": "鈴,聽我說,現在我們必須爭分奪秒,不然很可能就來不及了。",
"Main_GalGame_Chapter180_11800350_039": "結合他在影片裡的用詞……恐怕他現在已經沒什麼殺戮的閒情雅致了。很明顯,對眼下的他來說<color=#FFAF2C>「脫身」的優先級其實比「殺戮」更高</color>。",
"Main_GalGame_Chapter180_11800350_040": "那麼問題就來了……一個急著脫身的人,特意去把獎品洗劫一空幹什麼?除了<color=#FFAF2C>製造混亂來妨礙治安局的追捕</color>,肯定還有其他值得他這麼做的原因吧?",
"Main_GalGame_Chapter180_11800350_042": "藏葉於林……原來如此,其他獎品都是掩蓋真實目的的幌子、把水攪渾的道具,<color=#FFAF2C>他真正想要的就只有那個音擎</color>",
"Main_GalGame_Chapter180_11800350_043": "藏葉於林……原來如此,其他獎品都是掩蓋真實目的的幌子、把水攪渾的道具,<color=#FFAF2C>他真正想要的就只有那個音擎</color>",
"Main_GalGame_Chapter180_11800370_058": "喏,自己戴上這副手銬……還有,叫希希芙大人。",
"Main_GalGame_Chapter180_11800370_067": "[嗶——],老子才不信邪!哪怕死在你手上也無所謂,今天我要好好會會你這個治安官!",
"Main_GalGame_Chapter180_11800390_051": "我們直到剛才都一直在和以骸廝殺……但就像我之前說的,這條路線幾乎沒有任何岔路,所以我們也沒有迷路!現在我們找到了一條裂隙……應該是唯一的路了!",
"Main_GalGame_Chapter180_11800410_013": "殺了你們……我要在這裡把你們都殺光,再出去把膽敢背叛我的那些上層人也殺光,只有我羅穆爾捨棄別人的份,任何人都別想背叛我,任何人!!!",
"Main_GalGame_Chapter180_11800410_017": "羅穆爾,如果你願意配合治安局的工作,或許在刑罰上還有商量的餘地,人身安全也能得到保障。現在,告訴我,那些人是誰?你為什麼一定要搶走這個音擎?",
"Main_GalGame_Chapter180_11800410_018": "羅穆爾,如果你願意配合治安局的工作,或許在刑罰上還有商量的餘地,人身安全也能得到保障。現在,告訴我,那些人是誰?你為什麼一定要搶走這個音擎?",
"Main_GalGame_Chapter180_11800410_021": "他們在利用這場比賽,完成一個<color=#FFAF2C>連我都不知情的目標</color>……我查了很多和他們的通訊紀錄,終於意識到了,我在這個比賽裡的作用,就是計畫的第一環——<color=#FFAF2C>篩選</color>。",
"Main_GalGame_Chapter180_11800410_022": "而計畫的最後一環,就是藏在眾多獎品中的這個小玩意兒。為什麼是它?哈哈哈……因為<color=#FFAF2C>只有它才是真正的魚餌</color>",
"Main_GalGame_Chapter180_11800420_023": "對了,那個魔王讓我帶話給你們:犯人是拉米爾,但<color=#FFAF2C>「拉米爾」並不存在</color>。",
"Main_GalGame_Chapter180_11801110_001": "進入關卡,選手們躍躍欲試準備出發",
"Main_GalGame_Chapter180_11801120_001": "萊特 和露西給了以骸最後一擊,隨後看向主角一行人很驚訝,你們怎麼也在這裡",
"Main_GalGame_Chapter180_11801130_001": "希希芙發動能力,隨後希希芙發現了一串比較新鮮的腳印,提議玩家跟著新鮮的腳印繼續前進",
"Main_GalGame_Chapter180_11801140_001": "普羅米婭登場,阻攔在主角和參賽者之間",
"Main_GalGame_Chapter180_11801150_001": "進入關卡休息區,掃視大家,落在露西和萊特身上",
"Main_GalGame_Chapter180_11801160_001": "黑狼從天而降,使用攻擊擊殺了所有以骸",
"Main_GalGame_Chapter180_11801170_001": "各路人馬在場景中,最終回到頂層平台,帶到對面的中控室",
"Main_GalGame_Chapter180_11801180_001": "幾個鏡頭切換,展示各處以太充電樁已經設立好。",
"Main_GalGame_Chapter180_11801190_001": "希希芙立刻逃走,引得黑狼追逐。",
"Main_GalGame_Chapter180_11801200_001": "黑狼出現突襲希希芙觸發點按QTE成功觸發彈刀隨後繼續逃跑",
"Main_GalGame_Chapter180_11801210_001": "黑狼出現突襲希希芙觸發點按QTE成功觸發極限閃避隨後繼續逃跑",
"Main_GalGame_Chapter180_11801220_001": "希希芙發動能力,發現前方的結晶和原地錯亂的腳印",
"Main_OngoingLevel_Chapter180_111801037_02": "{M#幹繩匠起家的,手裡沒點唬人的本事怎麼行呢。}{F#幹繩匠起家的,手裡沒點唬人的本事怎麼行呢。}",
"Main_OngoingLevel_Chapter180_111801043_05": "在比賽裡沒能填滿的對殺戮的飢渴……就用你們的血來澆灌吧!!!",
"Main_OngoingLevel_Chapter180_111801047_01": "繩匠,快看那邊!比利他們趕過來了!",
"Main_OngoingMainCity_Chapter170_111701026_01_01": "{F#(時間不早了,今天就先休息吧……)}{M#(時間不早了,今天就先休息吧……)}",
"Main_OngoingMainCity_Chapter180_111101165_01": "{F#斷掉的橋…我得想個辦法過去才行。}{M#斷掉的橋…我得想個辦法過去才行。}",
"Main_OngoingMainCity_Chapter180_111101165_02": "{F#附近似乎有個裝置?讓人有點在意…去看看吧。}{M#附近似乎有個裝置?讓人有點在意…去看看吧。}",
"Main_OngoingMainCity_Chapter180_111801001_01": "大家不會都是來搶那個音擎的吧?",
"Main_OngoingMainCity_Chapter180_111801002_01": "{M#走吧哥哥,我們先去登記參賽!}{F#鈴,走吧,我們先去登記參賽!}",
"Main_OngoingMainCity_Chapter180_111801004_02": "{M#至於鈴……她的房門緊閉著,應該也已經睡了吧。我突然暈過去,肯定讓她擔心了……}{F#哥哥又去哪了呢……把自己的床讓給我躺著,他豈不是只能睡沙發……}",
"Main_OngoingMainCity_Chapter180_111802001_01": "{F#(這裡人真多…正好找他們聊聊。)}{M#(這裡人真多…正好找他們聊聊。)}",
"Main_OngoingMainCity_Chapter180_111802001_02": "{F#(說不定,還能打聽到跟賽事相關的重要消息呢!)}{M#(說不定,還能打聽到跟賽事相關的重要消息。)}",
"Main_OngoingMainCity_Chapter180_111802001_03": "{F#(剛才似乎還見到了那個冷冰冰的黑枝成員…)}{M#(剛才似乎還見到了那個冷冰冰的黑枝成員…)}",
"Main_OngoingMainCity_Chapter180_111802001_04": "{F#(看在我也認識小照的份上,她應該會搭理我吧?)}{M#(看在我也認識小照的份上,她應該願意提供些消息吧?)}",
"Main_OngoingMainCity_Chapter180_111803001_01": "{F#今天六分街怎麼格外安靜…}{M#今天六分街怎麼格外安靜…}",
"Main_OngoingMainCity_Chapter180_111803001_02": "{F#都這時候了,還是先回家吧。}{M#都這時候了,還是先回家吧。}",
"Main_OngoingMainCity_Chapter180_111803002_01": "{F#怎麼連便利商店也沒有人…}{M#怎麼連便利商店也沒有人…}",
"Main_OngoingMainCity_Chapter180_111803002_02": "{F#汀曼大師也休息了…大概是太晚了吧?}{M#汀曼大師也休息了…大概是太晚了吧?}",
"Main_OngoingMainCity_Chapter180_111803003_01": "{F#那裡…發生什麼了?}{M#那裡…發生什麼了?}",
"Main_OngoingMainCity_Chapter180_111822001_01": "{F#據說只要擊敗以骸,五米內的以骸卡就會自動掃描加分。}{M#據說只要擊敗以骸,五米內的以骸卡就會自動掃描加分。}",
"Main_OngoingMainCity_Chapter180_111822001_02": "判定這麼靈敏?我打人有用嗎?",
"Main_OngoingMainCity_Chapter180_111822001_03": "店長,我剛剛打了自己一下試試…",
"Main_OngoingMainCity_Chapter180_111822001_04": "好可惜,沒用啊。",
"Main_OngoingMainCity_Chapter180_111822001_05": "{F#要是有用,那才真的糟糕了吧!}{M#要是有用,那才真的糟糕了吧!}",
"Main_OngoingMainCity_Chapter180_111822001_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111822002_01": "…來以骸了!",
"Main_OngoingMainCity_Chapter180_111822002_02": "{F#它們值不少積分呢。}{M#它們值不少積分呢。}",
"Main_OngoingMainCity_Chapter180_111822002_03": "打得好累…手好酸~",
"Main_OngoingMainCity_Chapter180_111822002_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111822003_01": "唉,比賽剛開始我就想歇著了…",
"Main_OngoingMainCity_Chapter180_111822003_02": "{F#有希希芙在,打多少以骸都不在話下。}{M#有希希芙在,打多少以骸都不在話下。}",
"Main_OngoingMainCity_Chapter180_111822003_03": "剛剛只是隨便幫你一下,可別想著騙我打工~",
"Main_OngoingMainCity_Chapter180_111822003_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111822004_01": "提示玩家繼續深入,看看能不能發現更多線索",
"Main_OngoingMainCity_Chapter180_111822005_01": "店長,好像沒路了,你能想個辦法嗎?",
"Main_OngoingMainCity_Chapter180_111822006_01": "繩匠,這跟你上次親眼目擊的,差不多吧?",
"Main_OngoingMainCity_Chapter180_111822006_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111822007_01": "…唔,居然真的發現了新的線索。",
"Main_OngoingMainCity_Chapter180_111822007_02": "{F#走,我們沿著它前進~}{M#走,我們沿著它前進。}",
"Main_OngoingMainCity_Chapter180_111822007_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111822008_01": "{F#要去對面的話,再去找找附近的以太干涉器吧!}{M#要去對面的話,再去找找附近的以太干涉器吧!}",
"Main_OngoingMainCity_Chapter180_111822009_01": "…好厲害!繩匠,是我小瞧你了。",
"Main_OngoingMainCity_Chapter180_111822009_02": "{F#路已經有了,我們繼續行動吧!}{M#路已經有了,我們繼續行動吧!}",
"Main_OngoingMainCity_Chapter180_111822009_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111822010_01": "看,發現了個倒楣鬼!",
"Main_OngoingMainCity_Chapter180_111822010_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111822011_01": "說起來,這條路上的以骸好像都歸我們了。",
"Main_OngoingMainCity_Chapter180_111822011_02": "你不說還沒發現…積分漲得蠻快的。",
"Main_OngoingMainCity_Chapter180_111822011_03": "邊查案邊打積分,還真是兩邊都不耽誤呀~",
"Main_OngoingMainCity_Chapter180_111822011_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111822012_01": "{F#哎~真是趕巧,這不是露西和萊特嘛!}{M#居然能碰見露西和萊特,真巧。}",
"Main_OngoingMainCity_Chapter180_111822013_01": "要不,我們接下來就去找資料樁吧?",
"Main_OngoingMainCity_Chapter180_111822013_02": "嗯…等等!我聽見有人在吵架,要先去湊個熱鬧嗎?",
"Main_OngoingMainCity_Chapter180_111822013_03": "{F#既然經過就順便看看吧,說不定會碰到線索呢。}{M#既然經過就順便看看吧,說不定會碰到線索呢。}",
"Main_OngoingMainCity_Chapter180_111822013_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111822014_01": "我聽見了~好像有人在吵架,要去湊熱鬧嗎?",
"Main_OngoingMainCity_Chapter180_111822014_02": "{F#你能聽見那肯定是真的,我們去看看吧,說不定會碰到線索呢。}{M#你能聽見那肯定是真的,我們去看看吧,說不定會碰到線索呢。}",
"Main_OngoingMainCity_Chapter180_111822014_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111822015_01": "繼續前進吧,希望也能進一步查明凶殺案是不是跟比賽也有什麼關聯",
"Main_OngoingMainCity_Chapter180_111822016_01": "{F#…那不是莫爾斯嗎?他在這做什麼?}{M#…那不是莫爾斯嗎?他在這做什麼?}",
"Main_OngoingMainCity_Chapter180_111822017_01": "上次是卡呂冬之子…怎麼總有人來壞我的事?!",
"Main_OngoingMainCity_Chapter180_111822017_02": "你廢話好多,還不如留點力氣,想一句向我求饒的話。",
"Main_OngoingMainCity_Chapter180_111822017_03": "快說!你要把身上所有的丁尼和食物,都獻給希希芙大人!",
"Main_OngoingMainCity_Chapter180_111822017_04": "…喂,不許說!到底誰才是邪惡勢力啊!",
"Main_OngoingMainCity_Chapter180_111822017_Name_01": "莫爾斯",
"Main_OngoingMainCity_Chapter180_111822017_Name_02": "希希芙",
"Main_OngoingMainCity_Chapter180_111822018_01": "找資料樁的時候,要是有人求救,你不準管哦~",
"Main_OngoingMainCity_Chapter180_111822018_02": "{F#這就要看是怎麼樣的求救了…}{M#這就要看是怎麼樣的求救了…}",
"Main_OngoingMainCity_Chapter180_111822018_03": "反正我不管,你也沒法管。",
"Main_OngoingMainCity_Chapter180_111822018_04": "我只保護你,誰管那些不認識的路人啊!",
"Main_OngoingMainCity_Chapter180_111822018_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111822019_01": "{F#找到了,這就是空洞觀測資料樁。}{M#找到了,這就是空洞觀測資料樁。}",
"Main_OngoingMainCity_Chapter180_111822020_01": "{F#…成功了!但訊號覆蓋範圍還要更大才行。}{M#…成功了!但訊號覆蓋範圍還要更大才行。}",
"Main_OngoingMainCity_Chapter180_111822020_02": "{F#去找下一個訊號樁吧!}{M#去找下一個訊號樁吧!}",
"Main_OngoingMainCity_Chapter180_111822021_01": "小心前方有以骸,快點收拾掉快去尋找下一個訊號樁吧",
"Main_OngoingMainCity_Chapter180_111822022_01": "我們繼續前進吧",
"Main_OngoingMainCity_Chapter180_111822023_01": "那裡還有一個訊號樁!",
"Main_OngoingMainCity_Chapter180_111822023_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111822024_01": "{F#比利!我給你發送了個座標,你立刻趕來!}{M#比利!我給你發送了個座標,你立刻趕來!}",
"Main_OngoingMainCity_Chapter180_111822024_02": "收到,店長!",
"Main_OngoingMainCity_Chapter180_111822025_01": "這附近的以骸多到不正常,我們距離陷阱不遠了。",
"Main_OngoingMainCity_Chapter180_111822025_02": "{F#怎麼都沒見到你的那些朋友?他們不是在附近疏散選手嗎?}{M#怎麼都沒見到你的那些朋友?他們不是在附近疏散選手嗎?}",
"Main_OngoingMainCity_Chapter180_111822025_03": "他們…不對,這裡以骸太多了,那些蠢貨說不定會…",
"Main_OngoingMainCity_Chapter180_111822025_04": "{F#找個地方聯絡下他們吧,剛好我也再問問比利的情況。}{M#找個地方聯絡下他們吧,剛好我也再問問比利的情況。}",
"Main_OngoingMainCity_Chapter180_111822025_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111822026_01": "前面有打鬥的聲音…",
"Main_OngoingMainCity_Chapter180_111822026_02": "{F#嗯,我們得加快速度了,說不定你的朋友還活著。}{M#嗯,我們得加快速度了,說不定你的朋友還活著。}",
"Main_OngoingMainCity_Chapter180_111822026_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111822027_01": "前面有好多以骸!而且還有…",
"Main_OngoingMainCity_Chapter180_111822027_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111822028_01": "…比利·奇德。",
"Main_OngoingMainCity_Chapter180_111822028_02": "誰…誰在說話?",
"Main_OngoingMainCity_Chapter180_111822028_03": "不管你是誰…別想控制我…",
"Main_OngoingMainCity_Chapter180_111822028_04": "███,██我的██,服從████,你屬於██。",
"Main_OngoingMainCity_Chapter180_111822028_05": "不…不!我不是!",
"Main_OngoingMainCity_Chapter180_111822028_06": "你不是█████。",
"Main_OngoingMainCity_Chapter180_111822028_07": "我…是…誰…",
"Main_OngoingMainCity_Chapter180_111822028_08": "提示,流浪者重啟成功,機體許可權已轉移。",
"Main_OngoingMainCity_Chapter180_111822028_09": "提示,流浪者重啟成功,機體許可權已轉移。",
"Main_OngoingMainCity_Chapter180_111822028_10": "提示,流浪者重啟成功,機體許可權已轉移。",
"Main_OngoingMainCity_Chapter180_111822028_Name_01": "",
"Main_OngoingMainCity_Chapter180_111822028_Name_02": "黑畫面",
"Main_OngoingMainCity_Chapter180_111822029_01": "你是誰…",
"Main_OngoingMainCity_Chapter180_111822029_02": "███,██我的██,服從████,你屬於██。",
"Main_OngoingMainCity_Chapter180_111822029_03": "不管你是誰…別想控制我…",
"Main_OngoingMainCity_Chapter180_111822029_04": "███,██我的██,服從████,你屬於██。",
"Main_OngoingMainCity_Chapter180_111822029_05": "不…不!我不是!",
"Main_OngoingMainCity_Chapter180_111822029_06": "你不是█████。",
"Main_OngoingMainCity_Chapter180_111822029_07": "我…是…誰…",
"Main_OngoingMainCity_Chapter180_111822029_08": "提示,流浪者重啟成功,機體許可權已轉移。",
"Main_OngoingMainCity_Chapter180_111822029_09": "提示,流浪者重啟成功,機體許可權已轉移。",
"Main_OngoingMainCity_Chapter180_111822029_10": "提示,流浪者重啟成功,機體許可權已轉移。",
"Main_OngoingMainCity_Chapter180_111822029_Name_01": "「白噪」",
"Main_OngoingMainCity_Chapter180_111822029_Name_02": "黑畫面",
"Main_OngoingMainCity_Chapter180_111822030_01": "(…嗯?第一賽段已經結束了?!)",
"Main_OngoingMainCity_Chapter180_111822030_02": "(我的排名…啊啊啊,得趕緊去找店長共商大計!)",
"Main_OngoingMainCity_Chapter180_111822031_01": "主人您的搶獵賽積分已達23900。",
"Main_OngoingMainCity_Chapter180_111822031_02": "請勞逸結合,切勿焦慮。",
"Main_OngoingMainCity_Chapter180_111822031_Name_01": "Fairy",
"Main_OngoingMainCity_Chapter180_111822032_01": "提示,前方有大量以骸出沒…",
"Main_OngoingMainCity_Chapter180_111822032_02": "目標群體符合高積分以骸特徵,建議將其一網打盡。",
"Main_OngoingMainCity_Chapter180_111822032_Name_01": "Fairy",
"Main_OngoingMainCity_Chapter180_111822033_01": "主人您的搶獵賽積分已達42900請再接再厲。",
"Main_OngoingMainCity_Chapter180_111822033_02": "前面好像有東西!",
"Main_OngoingMainCity_Chapter180_111822033_Name_01": "Fairy",
"Main_OngoingMainCity_Chapter180_111822033_Name_02": "希希芙",
"Main_OngoingMainCity_Chapter180_111822034_01": "…好了,這下我的積分肯定比凱撒多!",
"Main_OngoingMainCity_Chapter180_111822034_02": "{F#門後面傳來好熟悉的聲音,該不會是…}{M#門後面傳來好熟悉的聲音,該不會是…}",
"Main_OngoingMainCity_Chapter180_111822034_Name_01": "",
"Main_OngoingMainCity_Chapter180_111822035_01": "{F#呃…嚇我一跳,前面怎麼了?}{M#…前面怎麼了?}",
"Main_OngoingMainCity_Chapter180_111822035_02": "根據已有資料推測,前方出現了不明原因的戰鬥…",
"Main_OngoingMainCity_Chapter180_111822035_03": "由此引發強烈以太活性波動,主人,請小心。",
"Main_OngoingMainCity_Chapter180_111822035_Name_01": "Fairy",
"Main_OngoingMainCity_Chapter180_111822036_01": "{F#(褪色殘跡越來越多,真正的凶手遲早會露出馬腳的…)}{M#(褪色殘跡越來越多,真正的凶手遲早會露出馬腳的…)}",
"Main_OngoingMainCity_Chapter180_111822036_02": "{F#(但黑枝的普羅米婭,為什麼要阻止我們呢?不過,她倒也沒有動手。)}{M#(但黑枝的普羅米婭,為什麼要阻止我們呢?不過,她倒也沒有動手。)}",
"Main_OngoingMainCity_Chapter180_111822036_03": "{F#(往後的調查,得更加小心才行…)}{M#(往後的調查,得更加小心才行…)}",
"Main_OngoingMainCity_Chapter180_111822036_04": "看,店長!找到下一個裂隙了!",
"Main_OngoingMainCity_Chapter180_111822037_01": "找到你了…",
"Main_OngoingMainCity_Chapter180_111822037_02": "誰?難道是我的收音模組又不對勁了…",
"Main_OngoingMainCity_Chapter180_111822037_Name_01": "",
"Main_OngoingMainCity_Chapter180_111822038_01": "流浪者…",
"Main_OngoingMainCity_Chapter180_111822038_02": "資料已定位…",
"Main_OngoingMainCity_Chapter180_111822038_Name_01": "",
"Main_OngoingMainCity_Chapter180_111822040_01": "{F#斷掉的橋…我得想個辦法過去才行。}{M#斷掉的橋…我得想個辦法過去才行。}",
"Main_OngoingMainCity_Chapter180_111822040_02": "{F#附近似乎有個裝置?讓人有點在意…去看看吧。}{M#附近似乎有個裝置?讓人有點在意…去看看吧。}",
"Main_OngoingMainCity_Chapter180_111822041_01": "主人您的搶獵賽積分已達9800。",
"Main_OngoingMainCity_Chapter180_111822041_02": "請抓緊行動。",
"Main_OngoingMainCity_Chapter180_111822041_Name_01": "Fairy",
"Main_OngoingMainCity_Chapter180_111822042_01": "{M#…是褪色殘跡!去那裡看看!}{F#…是褪色殘跡!去那裡看看!}",
"Main_OngoingMainCity_Chapter180_111831001_01": "{F#——鈴,你在裡面嗎?!}{M#——哥哥,你在裡面嗎?!}",
"Main_OngoingMainCity_Chapter180_111831001_02": "{F#在在在,我…我和希希芙都沒事呢!}{M#在在在,我…我和希希芙都沒事。}",
"Main_OngoingMainCity_Chapter180_111831001_03": "{F#…對吧,希希芙?}{M#…對吧,希希芙?}",
"Main_OngoingMainCity_Chapter180_111831001_04": "…啊,嗯。",
"Main_OngoingMainCity_Chapter180_111831001_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111832001_01": "{F#(去找人打探一下和襲擊案相關的事吧…)}{M#(去找人打探一下和襲擊案相關的事吧…)}",
"Main_OngoingMainCity_Chapter180_111833001_01": "繩匠經常說貨架最容易被翻亂了…就從這開始吧!",
"Main_OngoingMainCity_Chapter180_111833001_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111833002_01": "想起來了!那些錄影帶,好像是在監控室裡!",
"Main_OngoingMainCity_Chapter180_111833002_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111833003_01": "那我…就回房間睡覺吧…",
"Main_OngoingMainCity_Chapter180_111833003_02": "說不定睡醒以後,繩匠就回來了…",
"Main_OngoingMainCity_Chapter180_111833003_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111841001_01": "長官應該就在裡面等我們…跟他說一下,讓他放我們進去吧。",
"Main_OngoingMainCity_Chapter180_111841001_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111841002_01": "{F#既然賽維裡安給我們留下了這麼好的機會,就趕緊開始調查吧!}{M#既然賽維裡安給我們留下了這麼好的機會,就趕緊開始調查吧!}",
"Main_OngoingMainCity_Chapter180_111842001_01": "這裡感覺連張紙片都保留不下來,我們怎麼辦?",
"Main_OngoingMainCity_Chapter180_111842001_02": "{F#看看周圍有沒有完好的資料樁吧,但凡有資料流經,總會有些殘餘。}{M#看看周圍有沒有完好的資料樁吧,但凡有資料流經,總會有些殘餘。}",
"Main_OngoingMainCity_Chapter180_111842001_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111842002_01": "我先清個場吧!",
"Main_OngoingMainCity_Chapter180_111842002_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111842003_01": "搞定~",
"Main_OngoingMainCity_Chapter180_111842003_02": "欸,前面好像有個資料樁!",
"Main_OngoingMainCity_Chapter180_111842003_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111842004_01": "繩匠,前面那個好像就是你要找的資料樁!",
"Main_OngoingMainCity_Chapter180_111842004_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111842005_01": "不想被奇怪的以骸咬一口的話,就注意點,跟緊我!",
"Main_OngoingMainCity_Chapter180_111842005_02": "{F#交給你了,希希芙!}{M#交給你了,希希芙!}",
"Main_OngoingMainCity_Chapter180_111842005_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111842006_01": "到底哪裡還有其他的資料樁啊,我都找累了…",
"Main_OngoingMainCity_Chapter180_111842006_02": "哎,還要往前?!到底哪裡還有其他的資料樁啊,我都找累了…",
"Main_OngoingMainCity_Chapter180_111842006_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111842007_01": "那個就是你說的資料樁了,我們快過去吧~",
"Main_OngoingMainCity_Chapter180_111842007_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111842008_01": "繩匠,這個很難打!我們要不先回去搬救兵…",
"Main_OngoingMainCity_Chapter180_111842008_02": "{F#可是我看到不遠處的資料樁了!}{M#可是我看到不遠處的資料樁了!}",
"Main_OngoingMainCity_Chapter180_111842008_03": "好好好~我來!",
"Main_OngoingMainCity_Chapter180_111842008_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111842009_01": "呼…呼…還好打贏了。",
"Main_OngoingMainCity_Chapter180_111842009_02": "繩匠你都完全不怕以骸嗎?可是…我會怕你受傷。",
"Main_OngoingMainCity_Chapter180_111842009_03": "{F#我沒事,反而是你,擦傷了都沒感覺嗎?}{M#我沒事,反而是你,擦傷了都沒感覺嗎?}",
"Main_OngoingMainCity_Chapter180_111842009_04": "…就這?感覺還沒小白平時咬我來得疼呢~",
"Main_OngoingMainCity_Chapter180_111842009_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111842010_01": "{F#交給你了,希希芙!}{M#交給你了,希希芙!}",
"Main_OngoingMainCity_Chapter180_111843001_01": "{F#(在經歷了剛才那種事以後…待在治安局真的讓人充滿安全感。)}{M#(在經歷了剛才那種事以後…待在治安局真的讓人充滿安全感。)}",
"Main_OngoingMainCity_Chapter180_111844001_01": "主人,您已進入第二賽段「生存」賽場。",
"Main_OngoingMainCity_Chapter180_111844001_02": "空洞內現存選手人數佔比為98%,請您繼續努力,活到最後!",
"Main_OngoingMainCity_Chapter180_111844001_03": "唔…這個賽段的以骸似乎要比之前危險。",
"Main_OngoingMainCity_Chapter180_111844001_04": "繩匠,我們先把你送到安全的中控室,走吧!",
"Main_OngoingMainCity_Chapter180_111844001_Name_01": "Fairy",
"Main_OngoingMainCity_Chapter180_111844001_Name_02": "希希芙",
"Main_OngoingMainCity_Chapter180_111844002_01": "檢測到周圍環境存在危險現象,請注意躲避。",
"Main_OngoingMainCity_Chapter180_111844002_02": "警告目前空洞現存人數已不足70%。",
"Main_OngoingMainCity_Chapter180_111844002_Name_01": "Fairy",
"Main_OngoingMainCity_Chapter180_111844003_01": "是血跡…還有雜亂的足跡…",
"Main_OngoingMainCity_Chapter180_111844003_02": "我們來晚了,這人似乎已經沒救了。",
"Main_OngoingMainCity_Chapter180_111844003_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111844004_01": "{F#先上樓,看看妮可她們的情況!}{M#先上樓,看看妮可她們的情況!}",
"Main_OngoingMainCity_Chapter180_111844005_01": "{F#現在情況有點出乎預料…我們得加快速度執行計劃了。}{M#現在情況有點出乎預料…我們得加快速度執行計劃了。}",
"Main_OngoingMainCity_Chapter180_111844005_02": "{F#鈴,場外的直播訊號也開始被逐漸截斷了…}{M#哥哥,場外的直播訊號也開始被逐漸截斷了…}",
"Main_OngoingMainCity_Chapter180_111844005_03": "{F#我們得加快速度了,否則還不知道後續會發生什麼!}{M#我們得加快速度了,否則還不知道後續會發生什麼!}",
"Main_OngoingMainCity_Chapter180_111844005_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111844006_01": "希希芙和比利提出要趕緊執行計劃,避免傷亡進一步擴大",
"Main_OngoingMainCity_Chapter180_111844007_01": "接下來就去確認「黑狼」所在的方位吧。",
"Main_OngoingMainCity_Chapter180_111844007_02": "還要根據繩匠提示,去支援其他人!",
"Main_OngoingMainCity_Chapter180_111844007_03": "(腿好像有點軟…呃啊!希希芙,你不許害怕!)",
"Main_OngoingMainCity_Chapter180_111844007_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111844008_01": "{F#妮可,你那邊情況怎麼樣?}{M#妮可,你那邊情況怎麼樣?}",
"Main_OngoingMainCity_Chapter180_111844008_02": "有人來幫忙,當然是最好咯~",
"Main_OngoingMainCity_Chapter180_111844009_01": "希希芙勢要幫助繩匠完成計劃,阻止黑狼",
"Main_OngoingMainCity_Chapter180_111844010_01": "繩匠,你那邊沒事吧?我這邊已經放好裝置了。",
"Main_OngoingMainCity_Chapter180_111844010_02": "{F#萊特,辛苦了!我這邊也一切順利!}{M#萊特,辛苦了!我這邊也一切順利!}",
"Main_OngoingMainCity_Chapter180_111844011_01": "{F#下樓吧,看看派派和柏妮思是否需要幫助。}{M#下樓吧,看看派派和柏妮思是否需要幫助。}",
"Main_OngoingMainCity_Chapter180_111844011_02": "好!這邊就交給我們吧。",
"Main_OngoingMainCity_Chapter180_111844011_03": "繩匠,我也繼續去下個點位了。",
"Main_OngoingMainCity_Chapter180_111844011_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111844012_01": "警告目前空洞現存人數已不足50%。",
"Main_OngoingMainCity_Chapter180_111844012_02": "個別選手的過激手段,已引發群體應激反應。",
"Main_OngoingMainCity_Chapter180_111844012_03": "局勢瀕臨失控,請主人盡快執行原定計劃。",
"Main_OngoingMainCity_Chapter180_111844012_Name_01": "Fairy",
"Main_OngoingMainCity_Chapter180_111844013_01": "找到那傢伙了!",
"Main_OngoingMainCity_Chapter180_111844013_02": "放心…我已經,不再害怕了!",
"Main_OngoingMainCity_Chapter180_111844013_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111844014_01": "往前走,就是死路一條。",
"Main_OngoingMainCity_Chapter180_111844014_02": "{F#希希芙,別停下!相信我,前面一定有出路!}{M#希希芙,別停下!相信我,前面一定有出路!}",
"Main_OngoingMainCity_Chapter180_111844014_03": "我知道,我只相信你!",
"Main_OngoingMainCity_Chapter180_111844014_Name_01": "「黑狼」",
"Main_OngoingMainCity_Chapter180_111844014_Name_02": "希希芙",
"Main_OngoingMainCity_Chapter180_111844015_01": "我答應過繩匠,要阻止你的惡行!",
"Main_OngoingMainCity_Chapter180_111844015_02": "你現在求饒,也來不及了~",
"Main_OngoingMainCity_Chapter180_111844015_03": "哈哈…就憑你們?",
"Main_OngoingMainCity_Chapter180_111844015_04": "…就憑我們,也足夠讓你為從前的所作所為,付出代價!",
"Main_OngoingMainCity_Chapter180_111844015_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111844015_Name_02": "「黑狼」",
"Main_OngoingMainCity_Chapter180_111844016_01": "罪犯,殺手,還有繩匠,你們竟然也好意思自稱正義。",
"Main_OngoingMainCity_Chapter180_111844016_02": "總好過你!明明只是逃竄的野狗,卻還敢到處叫囂!",
"Main_OngoingMainCity_Chapter180_111844016_03": "告訴我,那些襲擊選手、留下褪色痕跡的凶案——是你犯下的嗎?!",
"Main_OngoingMainCity_Chapter180_111844016_04": "是誰幹的,就去找誰…",
"Main_OngoingMainCity_Chapter180_111844016_05": "不敢見血的案子,也配安到我頭上!",
"Main_OngoingMainCity_Chapter180_111844016_Name_01": "「黑狼」",
"Main_OngoingMainCity_Chapter180_111844016_Name_02": "希希芙",
"Main_OngoingMainCity_Chapter180_111844017_01": "繩匠,接下來我要往哪走?",
"Main_OngoingMainCity_Chapter180_111844017_02": "{F#前進就行,有我在,你不會迷路的。}{M#前進就行,有我在,你不會迷路的。}",
"Main_OngoingMainCity_Chapter180_111844017_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111844018_01": "{F#希希芙,加快速度,你距離他不遠了!}{M#希希芙,加快速度,你距離他不遠了!}",
"Main_OngoingMainCity_Chapter180_111844018_02": "嗯,他似乎…要注意到我了。",
"Main_OngoingMainCity_Chapter180_111844018_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111844019_01": "{F#希希芙,這裡要拐彎!}{M#希希芙,這裡要拐彎!}",
"Main_OngoingMainCity_Chapter180_111844019_02": "我、我沒事的!繩匠,再告訴我要往哪走吧!",
"Main_OngoingMainCity_Chapter180_111844019_03": "{F#接下來,只要再拐一個彎…}{M#接下來,只要再拐一個彎…}",
"Main_OngoingMainCity_Chapter180_111844019_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111844020_01": "(我不能停下,我要一直往前跑,我…一定要實現繩匠的計劃!)",
"Main_OngoingMainCity_Chapter180_111844020_02": "{F#希希芙,再堅持一下!我就在那裡等你!}{M#希希芙,再堅持一下!我就在那裡等你!}",
"Main_OngoingMainCity_Chapter180_111844020_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111844021_01": "儘管跑吧,用盡全力地逃…",
"Main_OngoingMainCity_Chapter180_111844021_02": "反正,我總能知道你在哪。",
"Main_OngoingMainCity_Chapter180_111844021_Name_01": "「黑狼」",
"Main_OngoingMainCity_Chapter180_111844022_01": "就這點本事嗎?我遲早咬斷你的咽喉…",
"Main_OngoingMainCity_Chapter180_111844022_Name_01": "「黑狼」",
"Main_OngoingMainCity_Chapter180_111844023_01": "太慢了!我就在你身後!",
"Main_OngoingMainCity_Chapter180_111844023_Name_01": "「黑狼」",
"Main_OngoingMainCity_Chapter180_111844024_01": "我要抓住你了,獵物。",
"Main_OngoingMainCity_Chapter180_111844024_Name_01": "「黑狼」",
"Main_OngoingMainCity_Chapter180_111844025_01": "何必怕得瑟瑟發抖。放心吧,我會讓你死得很痛快…",
"Main_OngoingMainCity_Chapter180_111844025_Name_01": "「黑狼」",
"Main_OngoingMainCity_Chapter180_111844026_01": "{F#訊號…快消失了…希希芙…你…}{M#訊號…快消失了…希希芙…你…}",
"Main_OngoingMainCity_Chapter180_111844027_01": "{F#希希芙,快起來…千萬不要…}{M#希希芙,快起來…千萬不要…}",
"Main_OngoingMainCity_Chapter180_111844028_01": "唔…這個賽段的以骸似乎要比之前危險。",
"Main_OngoingMainCity_Chapter180_111844028_02": "繩匠,我們先把你送到安全的中控室,走吧!",
"Main_OngoingMainCity_Chapter180_111844028_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111844029_01": "是褪色殘跡…算了,現在來不及管這個…",
"Main_OngoingMainCity_Chapter180_111844029_Name_01": "希希芙",
"Main_OngoingMainCity_Chapter180_111844030_01": "{F#相信我,往前走。}{M#相信我,往前走。}",
"Main_OngoingMainCity_Chapter180_111851001_01": "{F#先去問問賽維裡安的屬下,讓他帶我們去見長官吧。}{M#先去問問賽維裡安的屬下,讓他帶我們去見長官吧。}",
"MedalName10001": "狂瀾勳冠Ⅰ",
"MedalName10002": "狂瀾勳冠Ⅱ",
"MedalName10003": "狂瀾勳冠Ⅲ",
"MedalName10004": "狂瀾勳冠Ⅳ",
"MedalName10005": "狂瀾勳冠Ⅴ",
"MedalName10006": "狂瀾勳冠·極境",
"MedalTipsText10001": "通關「鏖戰試煉狂瀾」19層展示此勳章。僅在活動開啟期間可獲得。",
"MedalTipsText10002": "通關「鏖戰試煉狂瀾」1019層展示此勳章。僅在活動開啟期間可獲得。",
"MedalTipsText10003": "通關「鏖戰試煉狂瀾」2029層展示此勳章。僅在活動開啟期間可獲得。",
"MedalTipsText10004": "通關「鏖戰試煉狂瀾」3039層展示此勳章。僅在活動開啟期間可獲得。",
"MedalTipsText10005": "通關「鏖戰試煉狂瀾」4049層展示此勳章。僅在活動開啟期間可獲得。",
"MedalTipsText10006": "通關「鏖戰試煉狂瀾」50層及以上展示此勳章。僅在活動開啟期間可獲得。",
"MemoryName_10157": "隊長的秘密特訓",
"MemoryName_10158": "蜘蛛牛仔與妄想偶像",
"MemoryName_10159": "借來的夢想",
"MemoryName_10163": "都市生存法則",
"MemoryName_10164": "沙發、電影與反派的夜晚",
"MemoryName_10165": "希希布小姐",
"Message_12701001": "接到妮可的委託,說有空洞英雄比賽,想委託主角一起參賽拿獎金",
"Message_45100214": "店長不要告訴她們喔",
"Message_45200101": "繩匠繩匠~",
"Message_45200102": "繩匠的朋友好像都喜歡跑來找繩匠看錄影帶呢?",
"Message_45200103": "我也要我也要!",
"Message_45200105": "什麼類型的片子……",
"Message_45200106": "只要是我能看懂的就好!",
"Message_45200107": "最好是我熟悉的題材?",
"Message_45200109": "外環的故事?一定會很有趣!",
"Message_45200110": "好耶!又有偷吃繩匠零食的機會囉!",
"Message_45200112": "繩匠果然是最棒的~!",
"Message_45200113": "我和小白一定不會遲到~",
"MiddleTips_200031": "使用顯相之法啟用 <color=#FFFFFF>[以太射線]</color> 並將其引導向 <color=#FFFFFF>[目標以太干擾器]</color> 製造 <color=#FFAF2C>[通路]</color>",
"MiddleTips_200057": "操作希希芙能量足夠時長按 <IconMap:Icon_SpecialReady> 獲得<color=#FFFFFF>[毒素]</color>,持續降低敵人防禦力",
"MiddleTips_200058": "操作希希芙長按 <IconMap:Icon_Normal> 消耗全部<color=#FFFFFF>[毒素]</color>造成傷害",
"MiddleTips_200059": "該隊伍造成的傷害<color=#FFAF2C>大幅降低</color>,請盡快切隊",
"MiddleTips_200060": "使用<color=#FFAF2C>[招架支援]</color>應對特定技能,可以更快的擊破清道夫的<color=#FFAF2C>[侵蝕壁壘]</color>",
"MieBdGuide": "羊腿肉可以將其他肉類變成精華菜品,所以多選擇肉類菜品吧!",
"MushroomBdGuide": "選擇更多的菌菇類菜品,是山野菌菇流派的核心思路!",
"NPCName_1011714201": "通用",
"NPCName_1011714411": "通用",
"NPCName_1011714421": "通用",
"NPCName_1011714431": "通用",
"NPCName_1011714441": "通用",
"NPCName_1011714451": "通用",
"NPCName_1011714461": "通用",
"NPCName_1011714471": "通用",
"NPCName_1011714481": "通用",
"NPCName_1011714491": "通用",
"NPCName_1011714501": "通用",
"NPCName_1011714511": "通用",
"NPCName_1011714701": "史蒂芬",
"NPCName_1011714711": "煮釜",
"NPCName_1011714721": "南宮羽",
"NangongYu_AttackNormal_Enhance_01_Desc_Dmg": "一段傷害倍率",
"NangongYu_AttackNormal_Enhance_01_Desc_Stun": "一段失衡倍率",
"NangongYu_AttackNormal_Enhance_02_Desc_Dmg": "二段傷害倍率",
"NangongYu_AttackNormal_Enhance_02_Desc_Stun": "二段失衡倍率",
"NangongYu_AttackNormal_Enhance_03_Desc_Dmg": "三段傷害倍率",
"NangongYu_AttackNormal_Enhance_03_Desc_Dmg_CoAttack": "三段傷害倍率(協同)",
"NangongYu_AttackNormal_Enhance_03_Desc_Stun": "三段失衡倍率",
"NangongYu_AttackNormal_Enhance_03_Desc_Stun_CoAttack": "三段失衡倍率(協同)",
"NangongYu_MathSkill_Desc": "隊伍中包含<color=#FFFFFF>[異常]</color>角色或與自身陣營相同的角色時觸發:\n隊伍中任意角色攻擊命中處於失衡狀態的敵人造成的屬性異常積蓄值提升30%<color=#FFFFFF>[連攜技]</color>攻擊命中處於失衡狀態的敵人造成的屬性異常積蓄值額外提升30%。\n隊伍中任意角色使敵人進入失衡狀態時南宮羽獲得2層<color=#FFFFFF>[舞力全開]</color>效果最多擁有2層持續15秒重複觸發時重置持續時間擁有<color=#FFFFFF>[舞力全開]</color>時,南宮羽發動<color=#FFFFFF>[強化特殊技:相當沉重的愛意]</color>、<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>或<color=#FFFFFF>[快速支援:救場技巧]</color>且重擊命中同時處於屬性異常和失衡狀態下的敵人時會消耗1層<color=#FFFFFF>[舞力全開]</color>對滿足條件的所有敵人觸發特殊的<color=#FFFFFF>[紊亂]</color>效果<color=#FFFFFF>[極性紊亂]</color>,對目標造成原本<color=#FFFFFF>[紊亂]</color>效果25%的傷害,並觸發隊伍中上一位角色的<color=#FFFFFF>[快速支援]</color><color=#FFFFFF>[極性紊亂]</color>不會清除目標所處的屬性異常狀態,若該招式未能觸發<color=#FFFFFF>[極性紊亂]</color>則不會消耗<color=#FFFFFF>[舞力全開]</color>,當南宮羽擁有<color=#FFFFFF>[舞力全開]</color>時,下一次換入前場將直接發動<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>第一段蓄力攻擊且必定觸發精準蓄力。\n隊伍中任意角色使敵人進入失衡狀態後南宮羽下一次發動<color=#FFFFFF>[強化特殊技]</color>不會消耗能量該效果持續15秒每15秒最多觸發一次。\n當南宮羽與愛芮共同處於隊伍中時愛芮的<color=#FFFFFF>[普通攻擊:絕對音準]</color>重擊命中處於屬性異常和失衡狀態下的敵人時若南宮羽完整參與此次攻擊也會消耗1層<color=#FFFFFF>[舞力全開]</color>對滿足條件的所有敵人觸發<color=#FFFFFF>[極性紊亂]</color>。\n南宮羽的<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>第三段攻擊或<color=#FFFFFF>[終結技:流落星群]</color>命中敵人時,敵人獲得<color=#FFFFFF>[踉蹌]</color>效果失衡易傷倍率提升30%該效果下的敵人進入失衡狀態後的失衡持續時間提升3秒從失衡狀態恢復前<color=#FFFFFF>[踉蹌]</color>效果對同一目標最多觸發一次,失衡持續時間提升效果與同類效果不可疊加,擁有<color=#FFFFFF>[踉蹌]</color>效果的敵人失衡結束時<color=#FFFFFF>[踉蹌]</color>效果結束。",
"NangongYu_MathSkill_Title": "額外能力:天使隊長",
"NangongYu_Property_ExSpecial_SpCostValue_01": "40點",
"NangongYu_SkillList_10_Content": "<IconMap:Icon_Switch> (觸發招架支援時)",
"NangongYu_SkillList_10_Title": "招架支援:完美舞步",
"NangongYu_SkillList_11_Content": "<IconMap:Icon_Normal> (發動招架支援後)",
"NangongYu_SkillList_11_Title": "支援突擊:即興演出",
"NangongYu_SkillList_1_Content": "<IconMap:Icon_Normal>",
"NangongYu_SkillList_1_Title": "普通攻擊:流星舞步",
"NangongYu_SkillList_2_Content": "<IconMap:Icon_Normal> (長按); <IconMap:Icon_Normal> (長按,[重拍]足夠時); <IconMap:Icon_Normal> (長按,[重拍]足夠時)",
"NangongYu_SkillList_2_Title": "普通攻擊:可愛地雷飛天撞",
"NangongYu_SkillList_3_Content": "<IconMap:Icon_Special>",
"NangongYu_SkillList_3_Title": "特殊技:有點沉重的愛意",
"NangongYu_SkillList_4_Content": "<IconMap:Icon_SpecialReady>",
"NangongYu_SkillList_4_Title": "強化特殊技:相當沉重的愛意",
"NangongYu_SkillList_5_Content": "<IconMap:Icon_Evade> ; <IconMap:Icon_Normal>",
"NangongYu_SkillList_5_Title": "衝刺攻擊:迴轉流星",
"NangongYu_SkillList_6_Content": "<IconMap:Icon_Evade> (極限); <IconMap:Icon_Normal>",
"NangongYu_SkillList_6_Title": "閃避反擊:流星華爾茲",
"NangongYu_SkillList_7_Content": "<IconMap:Icon_QTE>",
"NangongYu_SkillList_7_Title": "連攜技:慧星引力",
"NangongYu_SkillList_8_Content": "<IconMap:Icon_UltimateReady>",
"NangongYu_SkillList_8_Title": "終結技:流落星群",
"NangongYu_SkillList_9_Content": "<IconMap:Icon_Switch> (觸發快速支援時)",
"NangongYu_SkillList_9_Title": "快速支援:救場技巧",
"NangongYu_SkillName": "「舞台導覽」",
"NangongYu_SkillText": "南宮將她在舞台上調動觀眾情緒的偶像本能帶到了「Random Play」——精準捕捉客人的偏好像設計舞台走位一樣為客人編排一場獨一無二的「觀影動線」。挑選錄影帶的過程變得如同觀賞一場沉浸式演出客人往往在意識到之前手中已拿滿了符合心意的錄影帶。",
"NangongYu_Skill_AssaultAid_Desc": "發動<color=#FFFFFF>[招架支援]</color>後,點按 <IconMap:Icon_Normal> 發動:\n對目標發動連續攻擊造成大量<color=#FE437E>以太屬性傷害</color>。\n招式發動期間擁有無敵效果。",
"NangongYu_Skill_AssaultAid_Title": "支援突擊:即興演出",
"NangongYu_Skill_BeHitAid_Desc": "目前操作中的角色被擊飛時,點按 <IconMap:Icon_Switch> 發動:\n對目標發動連續攻擊造成<color=#FE437E>以太屬性傷害</color>。\n招式發動期間擁有無敵效果。",
"NangongYu_Skill_BeHitAid_Title": "快速支援:救場技巧",
"NangongYu_Skill_Branch_Desc": "長按 <IconMap:Icon_Normal> 發動蓄力攻擊,造成<color=#FE437E>以太屬性傷害</color>在恰當的時機鬆開按鍵可以觸發精準蓄力使得招式造成的失衡值提升20%。\n南宮羽至多可以發動三段攻擊第二段和第三段攻擊各需要消耗50點<color=#FFFFFF>[重拍]</color>。\n<color=#FFFFFF>[連攜技]</color>、<color=#FFFFFF>[終結技]</color>和<color=#FFFFFF>[強化特殊技]</color>發動後,若<color=#FFFFFF>[重拍]</color>足夠,長按 <IconMap:Icon_Normal> 可跳過第一段攻擊,直接發動第二段和第三段攻擊,且必定觸發精準蓄力。\n南宮羽為操作中的角色時<color=#FFFFFF>[連攜技]</color>、<color=#FFFFFF>[終結技]</color>和<color=#FFFFFF>[強化特殊技]</color>不會打斷<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>的連段計數。\n第一段攻擊蓄力期間抗打斷等級提升受到的傷害降低60%。\n第二段和第三段攻擊蓄力期間擁有無敵效果。\n第一段攻擊衝刺階段能夠格擋敵人攻擊成功格擋則此次攻擊也被視為精準蓄力攻擊。\n所有攻擊發動期間均擁有無敵效果。",
"NangongYu_Skill_Branch_Title": "普通攻擊:可愛地雷飛天撞",
"NangongYu_Skill_Counter_Desc": "觸發<color=#FFFFFF>[極限閃避]</color>後,點按 <IconMap:Icon_Normal> 發動:\n對目標發動連續攻擊造成<color=#FE437E>以太屬性傷害</color>。\n招式發動期間擁有無敵效果。",
"NangongYu_Skill_Counter_Title": "閃避反擊:流星華爾茲",
"NangongYu_Skill_Evade_Desc": "點按 <IconMap:Icon_Evade> 發動:\n快速的衝刺閃避。\n招式發動期間擁有無敵效果。",
"NangongYu_Skill_Evade_Title": "閃避:天生舞者",
"NangongYu_Skill_ExQTE_Desc": "喧響等級達到<color=#FFFFFF>[極]</color>時,點按 <IconMap:Icon_UltimateReady> 發動:\n向前方進行多段攻擊造成大量<color=#FE437E>以太屬性傷害</color>。\n招式發動時南宮羽會開啟<color=#FFFFFF>[以太帷幕·妄想重奏]</color><color=#FFFFFF>[以太帷幕·妄想重奏]</color>生效期間全隊角色攻擊力額外提升50點持續30秒南宮羽重複開啟<color=#FFFFFF>[以太帷幕·妄想重奏]</color>前,將關閉已有的<color=#FFFFFF>[以太帷幕·妄想重奏]</color>。\n招式發動期間擁有無敵效果。",
"NangongYu_Skill_ExQTE_Title": "終結技:流落星群",
"NangongYu_Skill_ExSpecial_01_Desc": "能量足夠時,點按 <IconMap:Icon_SpecialReady> 發動:\n揮動錘子發動攻擊造成<color=#FE437E>以太屬性傷害</color>。\n招式發動期間擁有無敵效果。",
"NangongYu_Skill_ExSpecial_01_Title": "強化特殊技:相當沉重的愛意",
"NangongYu_Skill_Normal_Desc": "點按 <IconMap:Icon_Normal> 發動:\n向前方進行至多三段的攻擊造成<color=#FE437E>以太屬性傷害</color>。",
"NangongYu_Skill_Normal_Title": "普通攻擊:流星舞步",
"NangongYu_Skill_ParryAid_Desc": "前場角色即將被攻擊時,點按 <IconMap:Icon_Switch> 發動:\n招架敵人的攻擊累積大量失衡值。\n具有較為優秀的招架效能承受高強度攻擊時<color=#FFFFFF>[支援點數]</color>的消耗量降低。\n招式發動期間擁有無敵效果。",
"NangongYu_Skill_ParryAid_Title": "招架支援:完美舞步",
"NangongYu_Skill_QTE_Desc": "觸發<color=#FFFFFF>[連攜技]</color>時,選擇對應角色發動:\n向前方進行多段攻擊造成大量<color=#FE437E>以太屬性傷害</color>。\n招式發動期間擁有無敵效果。",
"NangongYu_Skill_QTE_Title": "連攜技:慧星引力",
"NangongYu_Skill_Rush_Desc": "閃避時,點按 <IconMap:Icon_Normal> 發動:\n向前進行快速攻擊造成<color=#FE437E>以太屬性傷害</color>。",
"NangongYu_Skill_Rush_Title": "衝刺攻擊:迴轉流星",
"NangongYu_Skill_Special_01_Desc": "點按 <IconMap:Icon_Special> 發動:\n揮動錘子發動攻擊造成<color=#FE437E>以太屬性傷害</color>。",
"NangongYu_Skill_Special_01_Title": "特殊技:有點沉重的愛意",
"NangongYu_Talent_01_Desc_01": "<color=#FFFFFF>[強化特殊技:相當沉重的愛意]</color>或<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>命中敵人時使敵人的全屬性傷害抗性降低18%持續40秒重複觸發時重置持續時間。進入戰場時南宮羽的<color=#FFFFFF>[重拍]</color>回復至最大值在勘域模式中此效果180秒內最多觸發一次。",
"NangongYu_Talent_01_Desc_01_Realign": "<color=#FFFFFF>[強化特殊技:相當沉重的愛意]</color>或<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>命中敵人時使敵人的全屬性傷害抗性降低18%持續40秒重複觸發時重置持續時間。\n進入戰場時南宮羽的<color=#FFFFFF>[重拍]</color>回復至最大值在勘域模式中此效果180秒內最多觸發一次。",
"NangongYu_Talent_01_Desc_02": "夢想是太麻煩又昂貴的東西,聚光燈打在身上,也只是覺得有點暖和而已。比起這個,看千夏被逗到臉紅,看愛芮緊張到當機,或者發現下一個拓金的際遇,或許才更有趣意。",
"NangongYu_Talent_01_Title": "慵懶的聚光燈",
"NangongYu_Talent_01_Title_Realign": "慵懶的聚光燈",
"NangongYu_Talent_02_Desc_01": "每層<color=#FFFFFF>[顫音]</color>使<color=#FFFFFF>[核心被動:天才偶像]</color>中<color=#FFFFFF>[異放]</color>的傷害比例額外提升10%。<color=#FFFFFF>[額外能力:天使隊長]</color>提供的失衡易傷倍率額外提升30%。操作中的角色<color=#FFFFFF>[連攜技]</color>重擊命中同時處於屬性異常狀態和失衡狀態下的敵人時,會對敵人觸發<color=#FFFFFF>[極性紊亂]</color>,對目標造成原本<color=#FFFFFF>[紊亂]</color>效果25%的傷害,敵人在同一失衡期間僅能觸發一次該效果。",
"NangongYu_Talent_02_Desc_01_Realign": "每層<color=#FFFFFF>[顫音]</color>使<color=#FFFFFF>[核心被動:天才偶像]</color>中<color=#FFFFFF>[異放]</color>的傷害比例額外提升10%。\n<color=#FFFFFF>[額外能力:天使隊長]</color>提供的失衡易傷倍率額外提升30%。\n操作中的角色<color=#FFFFFF>[連攜技]</color>重擊命中同時處於屬性異常狀態和失衡狀態下的敵人時,會對敵人觸發<color=#FFFFFF>[極性紊亂]</color>,對目標造成原本<color=#FFFFFF>[紊亂]</color>效果25%的傷害,敵人在同一失衡期間僅能觸發一次該效果。",
"NangongYu_Talent_02_Desc_02": "眼淚是珍貴的演出道具,可惜她的庫存天生不足。好在偶像的演技足夠精湛,能讓它在需要的時候準時落下——為了安慰真正的小哭包,或者騙取一點觀眾的同情。",
"NangongYu_Talent_02_Title": "無痛的淚水",
"NangongYu_Talent_02_Title_Realign": "無痛的淚水",
"NangongYu_Talent_03_Desc_01": "PlaceHolder",
"NangongYu_Talent_03_Desc_02": "舞步可以編排,走位可以設計,連人氣和未來似乎都可以用錢擺平。數字在帳戶裡跳動,是種令人安心的遊戲,直到發現未被明碼標價的難題……把玩著這疊最擅用的「籌碼」,動搖了「只是生意」的天平。",
"NangongYu_Talent_03_Title": "天秤上的籌碼",
"NangongYu_Talent_03_Title_Realign": "天秤上的籌碼",
"NangongYu_Talent_04_Desc_01": "異常精通提升40點。<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>命中敵人造成的屬性異常積蓄值提升35%。",
"NangongYu_Talent_04_Desc_01_Realign": "異常精通提升40點。\n<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>命中敵人造成的屬性異常積蓄值提升35%。",
"NangongYu_Talent_04_Desc_02": "總習慣為千夏設計最閃耀的站位,為愛芮預留穿透夜空的高音。我的「夢想」是從她們那裡借來的,但守護這份借來之物的決心,百分百屬於我自己。",
"NangongYu_Talent_04_Title": "共犯的舞步",
"NangongYu_Talent_04_Title_Realign": "共犯的舞步",
"NangongYu_Talent_05_Desc_01": "PlaceHolder",
"NangongYu_Talent_05_Desc_02": "啟歲的燈火升上天空,舞台的幕布終於拉開。舞台、燈光、她們的側臉……一切從未如此清晰。原來我早已站在光芒中央,從未袖手旁觀。",
"NangongYu_Talent_05_Title": "舞台中央",
"NangongYu_Talent_05_Title_Realign": "舞台中央",
"NangongYu_Talent_06_Desc_01": "南宮羽攻擊造成的失衡值提升50%。敵人不處於失衡狀態時,任意角色對其造成一次<color=#FFFFFF>[異放]</color>傷害或<color=#FFFFFF>[紊亂]</color>傷害、使其進入一次屬性異常狀態時會為其累計1層<color=#FFFFFF>[顫音:改]</color>,被<color=#FFFFFF>[強化特殊技:相當沉重的愛意]</color>或<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>重擊命中時會累計1層<color=#FFFFFF>[顫音:改]</color>,被<color=#FFFFFF>[終結技:流落星群]</color>重擊命中時會累計2層<color=#FFFFFF>[顫音:改]</color>。<color=#FFFFFF>[顫音:改]</color>最多累計4層當敵人進入失衡狀態時<color=#FFFFFF>[顫音:改]</color>會被全部清除,<color=#FFFFFF>[顫音:改]</color>被清除時,若敵人處於<color=#FE437E>以太異常狀態</color>、<color=#2EB6FF>電屬性異常狀態</color>、<color=#FF5521>火屬性異常狀態</color>、<color=#F0D12B>物理屬性異常狀態</color>、<color=#98EFF0>冰屬性異常狀態</color>下,南宮羽會對目標造成一次<color=#FFFFFF>[異放]</color>傷害:額外結算一次屬性異常傷害,相對於原屬性異常傷害的比例為<color=#FE437E>800%</color>/<color=#2EB6FF>400%</color>/<color=#FF5521>1000%</color>/<color=#F0D12B>70%</color>/<color=#98EFF0>100%</color>敵人身上每有1層<color=#FFFFFF>[顫音:改]</color>,該次<color=#FFFFFF>[異放]</color>的傷害比例額外提升25%。<color=#FFFFFF>[顫音:改]</color>與<color=#FFFFFF>[顫音]</color>無法相互疊加。",
"NangongYu_Talent_06_Desc_01_Realign": "南宮羽攻擊造成的失衡值提升50%。敵人不處於失衡狀態時,任意角色對其造成一次<color=#FFFFFF>[異放]</color>傷害或<color=#FFFFFF>[紊亂]</color>傷害、使其進入一次屬性異常狀態時會為其累計1層<color=#FFFFFF>[顫音:改]</color>,被<color=#FFFFFF>[強化特殊技:相當沉重的愛意]</color>或<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>重擊命中時會累計1層<color=#FFFFFF>[顫音:改]</color>,被<color=#FFFFFF>[終結技:流落星群]</color>重擊命中時會累計2層<color=#FFFFFF>[顫音:改]</color>。\n<color=#FFFFFF>[顫音:改]</color>最多累計4層當敵人進入失衡狀態時<color=#FFFFFF>[顫音:改]</color>會被全部清除,<color=#FFFFFF>[顫音:改]</color>被清除時,若敵人處於<color=#FE437E>以太異常狀態</color>、<color=#2EB6FF>電屬性異常狀態</color>、<color=#FF5521>火屬性異常狀態</color>、<color=#F0D12B>物理屬性異常狀態</color>、<color=#98EFF0>冰屬性異常狀態</color>下,南宮羽會對目標造成一次<color=#FFFFFF>[異放]</color>傷害:額外結算一次屬性異常傷害,相對於原屬性異常傷害的比例為<color=#FE437E>800%</color>/<color=#2EB6FF>400%</color>/<color=#FF5521>1000%</color>/<color=#F0D12B>70%</color>/<color=#98EFF0>100%</color>敵人身上每有1層<color=#FFFFFF>[顫音:改]</color>,該次<color=#FFFFFF>[異放]</color>的傷害比例額外提升25%。\n<color=#FFFFFF>[顫音:改]</color>與<color=#FFFFFF>[顫音]</color>無法相互疊加。",
"NangongYu_Talent_06_Desc_02": "鏡頭、歡呼、螢光棒……遙遠的暖意化作灼人的焰火。從別人那裡借來的夢想——早已與我骨血相融。令人沉醉的「妄想」,現在由南宮隊長親自定義。",
"NangongYu_Talent_06_Title": "天使的妄想",
"NangongYu_Talent_06_Title_Realign": "天使的妄想",
"NangongYu_UniqueSkill_01_Desc": "南宮羽的異常精通提升<color=#2BAD00>60</color>點。\n南宮羽的初始異常掌控大於110點時每超過1點初始異常掌控會使自身的衝擊力提升1點。\n敵人處於失衡狀態時任意角色對其造成一次<color=#FFFFFF>[異放]</color>傷害、<color=#FFFFFF>[紊亂]</color>傷害、使其進入一次屬性異常狀態時會為其累計1層<color=#FFFFFF>[顫音]</color>。\n同一敵人最多可被疊加4層<color=#FFFFFF>[顫音]</color>。\n若<color=#FFFFFF>[顫音]</color>疊加到最大層數且敵人處於<color=#FE437E>以太異常狀態</color>、<color=#2EB6FF>電屬性異常狀態</color>、<color=#FF5521>火屬性異常狀態</color>、<color=#F0D12B>物理屬性異常狀態</color>、<color=#98EFF0>冰屬性異常狀態</color>下時或當敵人持有<color=#FFFFFF>[顫音]</color>並從失衡狀態恢復時,所有<color=#FFFFFF>[顫音]</color>會被清除。\n<color=#FFFFFF>[顫音]</color>被清除時,若敵人處於上述屬性異常狀態下,南宮羽會對目標造成一次<color=#FFFFFF>[異放]</color>傷害:額外結算一次屬性異常傷害,相對於原屬性異常傷害的比例為<color=#FE437E>720%</color>/<color=#2EB6FF>360%</color>/<color=#FF5521>900%</color>/<color=#F0D12B>63%</color>/<color=#98EFF0>90%</color>敵人身上每有1層<color=#FFFFFF>[顫音]</color>,該次<color=#FFFFFF>[異放]</color>的傷害比例額外提升25%,同一次失衡期間,若<color=#FFFFFF>[顫音]</color>已被清除,則敵人無法再被施加<color=#FFFFFF>[顫音]</color>。\n南宮羽的<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>或<color=#FFFFFF>[強化特殊技:相當沉重的愛意]</color>命中敵人時,會使自身的屬性異常積蓄效率提升<color=#2BAD00>17%</color>,造成的失衡值提升<color=#2BAD00>11%</color>,使全隊造成的傷害提升<color=#2BAD00>13%</color>持續30秒重複觸發時重置持續時間。\n處於接戰狀態時南宮羽每秒回復3.8點<color=#FFFFFF>[重拍]</color>隊伍中任意角色使敵人進入屬性異常狀態會額外為南宮羽回復12點<color=#FFFFFF>[重拍]</color>該效果每6秒最多觸發一次。\n南宮羽最多擁有100點<color=#FFFFFF>[重拍]</color>進入戰場時初始擁有30點<color=#FFFFFF>[重拍]</color>。",
"NangongYu_UniqueSkill_02_Desc": "南宮羽的異常精通提升<color=#2BAD00>70</color>點。\n南宮羽的初始異常掌控大於110點時每超過1點初始異常掌控會使自身的衝擊力提升1點。\n敵人處於失衡狀態時任意角色對其造成一次<color=#FFFFFF>[異放]</color>傷害、<color=#FFFFFF>[紊亂]</color>傷害、使其進入一次屬性異常狀態時會為其累計1層<color=#FFFFFF>[顫音]</color>。\n同一敵人最多可被疊加4層<color=#FFFFFF>[顫音]</color>。\n若<color=#FFFFFF>[顫音]</color>疊加到最大層數且敵人處於<color=#FE437E>以太異常狀態</color>、<color=#2EB6FF>電屬性異常狀態</color>、<color=#FF5521>火屬性異常狀態</color>、<color=#F0D12B>物理屬性異常狀態</color>、<color=#98EFF0>冰屬性異常狀態</color>下時或當敵人持有<color=#FFFFFF>[顫音]</color>並從失衡狀態恢復時,所有<color=#FFFFFF>[顫音]</color>會被清除。\n<color=#FFFFFF>[顫音]</color>被清除時,若敵人處於上述屬性異常狀態下,南宮羽會對目標造成一次<color=#FFFFFF>[異放]</color>傷害:額外結算一次屬性異常傷害,相對於原屬性異常傷害的比例為<color=#FE437E>720%</color>/<color=#2EB6FF>360%</color>/<color=#FF5521>900%</color>/<color=#F0D12B>63%</color>/<color=#98EFF0>90%</color>敵人身上每有1層<color=#FFFFFF>[顫音]</color>,該次<color=#FFFFFF>[異放]</color>的傷害比例額外提升25%,同一次失衡期間,若<color=#FFFFFF>[顫音]</color>已被清除,則敵人無法再被施加<color=#FFFFFF>[顫音]</color>。\n南宮羽的<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>或<color=#FFFFFF>[強化特殊技:相當沉重的愛意]</color>命中敵人時,會使自身的屬性異常積蓄效率提升<color=#2BAD00>20%</color>,造成的失衡值提升<color=#2BAD00>12.5%</color>,使全隊造成的傷害提升<color=#2BAD00>15%</color>持續30秒重複觸發時重置持續時間。\n處於接戰狀態時南宮羽每秒回復3.8點<color=#FFFFFF>[重拍]</color>隊伍中任意角色使敵人進入屬性異常狀態會額外為南宮羽回復12點<color=#FFFFFF>[重拍]</color>該效果每6秒最多觸發一次。\n南宮羽最多擁有100點<color=#FFFFFF>[重拍]</color>進入戰場時初始擁有30點<color=#FFFFFF>[重拍]</color>。",
"NangongYu_UniqueSkill_03_Desc": "南宮羽的異常精通提升<color=#2BAD00>80</color>點。\n南宮羽的初始異常掌控大於110點時每超過1點初始異常掌控會使自身的衝擊力提升1點。\n敵人處於失衡狀態時任意角色對其造成一次<color=#FFFFFF>[異放]</color>傷害、<color=#FFFFFF>[紊亂]</color>傷害、使其進入一次屬性異常狀態時會為其累計1層<color=#FFFFFF>[顫音]</color>。\n同一敵人最多可被疊加4層<color=#FFFFFF>[顫音]</color>。\n若<color=#FFFFFF>[顫音]</color>疊加到最大層數且敵人處於<color=#FE437E>以太異常狀態</color>、<color=#2EB6FF>電屬性異常狀態</color>、<color=#FF5521>火屬性異常狀態</color>、<color=#F0D12B>物理屬性異常狀態</color>、<color=#98EFF0>冰屬性異常狀態</color>下時或當敵人持有<color=#FFFFFF>[顫音]</color>並從失衡狀態恢復時,所有<color=#FFFFFF>[顫音]</color>會被清除。\n<color=#FFFFFF>[顫音]</color>被清除時,若敵人處於上述屬性異常狀態下,南宮羽會對目標造成一次<color=#FFFFFF>[異放]</color>傷害:額外結算一次屬性異常傷害,相對於原屬性異常傷害的比例為<color=#FE437E>720%</color>/<color=#2EB6FF>360%</color>/<color=#FF5521>900%</color>/<color=#F0D12B>63%</color>/<color=#98EFF0>90%</color>敵人身上每有1層<color=#FFFFFF>[顫音]</color>,該次<color=#FFFFFF>[異放]</color>的傷害比例額外提升25%,同一次失衡期間,若<color=#FFFFFF>[顫音]</color>已被清除,則敵人無法再被施加<color=#FFFFFF>[顫音]</color>。\n南宮羽的<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>或<color=#FFFFFF>[強化特殊技:相當沉重的愛意]</color>命中敵人時,會使自身的屬性異常積蓄效率提升<color=#2BAD00>23%</color>,造成的失衡值提升<color=#2BAD00>14%</color>,使全隊造成的傷害提升<color=#2BAD00>17%</color>持續30秒重複觸發時重置持續時間。\n處於接戰狀態時南宮羽每秒回復3.8點<color=#FFFFFF>[重拍]</color>隊伍中任意角色使敵人進入屬性異常狀態會額外為南宮羽回復12點<color=#FFFFFF>[重拍]</color>該效果每6秒最多觸發一次。\n南宮羽最多擁有100點<color=#FFFFFF>[重拍]</color>進入戰場時初始擁有30點<color=#FFFFFF>[重拍]</color>。",
"NangongYu_UniqueSkill_04_Desc": "南宮羽的異常精通提升<color=#2BAD00>90</color>點。\n南宮羽的初始異常掌控大於110點時每超過1點初始異常掌控會使自身的衝擊力提升1點。\n敵人處於失衡狀態時任意角色對其造成一次<color=#FFFFFF>[異放]</color>傷害、<color=#FFFFFF>[紊亂]</color>傷害、使其進入一次屬性異常狀態時會為其累計1層<color=#FFFFFF>[顫音]</color>。\n同一敵人最多可被疊加4層<color=#FFFFFF>[顫音]</color>。\n若<color=#FFFFFF>[顫音]</color>疊加到最大層數且敵人處於<color=#FE437E>以太異常狀態</color>、<color=#2EB6FF>電屬性異常狀態</color>、<color=#FF5521>火屬性異常狀態</color>、<color=#F0D12B>物理屬性異常狀態</color>、<color=#98EFF0>冰屬性異常狀態</color>下時或當敵人持有<color=#FFFFFF>[顫音]</color>並從失衡狀態恢復時,所有<color=#FFFFFF>[顫音]</color>會被清除。\n<color=#FFFFFF>[顫音]</color>被清除時,若敵人處於上述屬性異常狀態下,南宮羽會對目標造成一次<color=#FFFFFF>[異放]</color>傷害:額外結算一次屬性異常傷害,相對於原屬性異常傷害的比例為<color=#FE437E>720%</color>/<color=#2EB6FF>360%</color>/<color=#FF5521>900%</color>/<color=#F0D12B>63%</color>/<color=#98EFF0>90%</color>敵人身上每有1層<color=#FFFFFF>[顫音]</color>,該次<color=#FFFFFF>[異放]</color>的傷害比例額外提升25%,同一次失衡期間,若<color=#FFFFFF>[顫音]</color>已被清除,則敵人無法再被施加<color=#FFFFFF>[顫音]</color>。\n南宮羽的<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>或<color=#FFFFFF>[強化特殊技:相當沉重的愛意]</color>命中敵人時,會使自身的屬性異常積蓄效率提升<color=#2BAD00>26%</color>,造成的失衡值提升<color=#2BAD00>15.5%</color>,使全隊造成的傷害提升<color=#2BAD00>19%</color>持續30秒重複觸發時重置持續時間。\n處於接戰狀態時南宮羽每秒回復3.8點<color=#FFFFFF>[重拍]</color>隊伍中任意角色使敵人進入屬性異常狀態會額外為南宮羽回復12點<color=#FFFFFF>[重拍]</color>該效果每6秒最多觸發一次。\n南宮羽最多擁有100點<color=#FFFFFF>[重拍]</color>進入戰場時初始擁有30點<color=#FFFFFF>[重拍]</color>。",
"NangongYu_UniqueSkill_05_Desc": "南宮羽的異常精通提升<color=#2BAD00>100</color>點。\n南宮羽的初始異常掌控大於110點時每超過1點初始異常掌控會使自身的衝擊力提升1點。\n敵人處於失衡狀態時任意角色對其造成一次<color=#FFFFFF>[異放]</color>傷害、<color=#FFFFFF>[紊亂]</color>傷害、使其進入一次屬性異常狀態時會為其累計1層<color=#FFFFFF>[顫音]</color>。\n同一敵人最多可被疊加4層<color=#FFFFFF>[顫音]</color>。\n若<color=#FFFFFF>[顫音]</color>疊加到最大層數且敵人處於<color=#FE437E>以太異常狀態</color>、<color=#2EB6FF>電屬性異常狀態</color>、<color=#FF5521>火屬性異常狀態</color>、<color=#F0D12B>物理屬性異常狀態</color>、<color=#98EFF0>冰屬性異常狀態</color>下時或當敵人持有<color=#FFFFFF>[顫音]</color>並從失衡狀態恢復時,所有<color=#FFFFFF>[顫音]</color>會被清除。\n<color=#FFFFFF>[顫音]</color>被清除時,若敵人處於上述屬性異常狀態下,南宮羽會對目標造成一次<color=#FFFFFF>[異放]</color>傷害:額外結算一次屬性異常傷害,相對於原屬性異常傷害的比例為<color=#FE437E>720%</color>/<color=#2EB6FF>360%</color>/<color=#FF5521>900%</color>/<color=#F0D12B>63%</color>/<color=#98EFF0>90%</color>敵人身上每有1層<color=#FFFFFF>[顫音]</color>,該次<color=#FFFFFF>[異放]</color>的傷害比例額外提升25%,同一次失衡期間,若<color=#FFFFFF>[顫音]</color>已被清除,則敵人無法再被施加<color=#FFFFFF>[顫音]</color>。\n南宮羽的<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>或<color=#FFFFFF>[強化特殊技:相當沉重的愛意]</color>命中敵人時,會使自身的屬性異常積蓄效率提升<color=#2BAD00>29%</color>,造成的失衡值提升<color=#2BAD00>17%</color>,使全隊造成的傷害提升<color=#2BAD00>21%</color>持續30秒重複觸發時重置持續時間。\n處於接戰狀態時南宮羽每秒回復3.8點<color=#FFFFFF>[重拍]</color>隊伍中任意角色使敵人進入屬性異常狀態會額外為南宮羽回復12點<color=#FFFFFF>[重拍]</color>該效果每6秒最多觸發一次。\n南宮羽最多擁有100點<color=#FFFFFF>[重拍]</color>進入戰場時初始擁有30點<color=#FFFFFF>[重拍]</color>。",
"NangongYu_UniqueSkill_06_Desc": "南宮羽的異常精通提升<color=#2BAD00>110</color>點。\n南宮羽的初始異常掌控大於110點時每超過1點初始異常掌控會使自身的衝擊力提升1點。\n敵人處於失衡狀態時任意角色對其造成一次<color=#FFFFFF>[異放]</color>傷害、<color=#FFFFFF>[紊亂]</color>傷害、使其進入一次屬性異常狀態時會為其累計1層<color=#FFFFFF>[顫音]</color>。\n同一敵人最多可被疊加4層<color=#FFFFFF>[顫音]</color>。\n若<color=#FFFFFF>[顫音]</color>疊加到最大層數且敵人處於<color=#FE437E>以太異常狀態</color>、<color=#2EB6FF>電屬性異常狀態</color>、<color=#FF5521>火屬性異常狀態</color>、<color=#F0D12B>物理屬性異常狀態</color>、<color=#98EFF0>冰屬性異常狀態</color>下時或當敵人持有<color=#FFFFFF>[顫音]</color>並從失衡狀態恢復時,所有<color=#FFFFFF>[顫音]</color>會被清除。\n<color=#FFFFFF>[顫音]</color>被清除時,若敵人處於上述屬性異常狀態下,南宮羽會對目標造成一次<color=#FFFFFF>[異放]</color>傷害:額外結算一次屬性異常傷害,相對於原屬性異常傷害的比例為<color=#FE437E>720%</color>/<color=#2EB6FF>360%</color>/<color=#FF5521>900%</color>/<color=#F0D12B>63%</color>/<color=#98EFF0>90%</color>敵人身上每有1層<color=#FFFFFF>[顫音]</color>,該次<color=#FFFFFF>[異放]</color>的傷害比例額外提升25%,同一次失衡期間,若<color=#FFFFFF>[顫音]</color>已被清除,則敵人無法再被施加<color=#FFFFFF>[顫音]</color>。\n南宮羽的<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>或<color=#FFFFFF>[強化特殊技:相當沉重的愛意]</color>命中敵人時,會使自身的屬性異常積蓄效率提升<color=#2BAD00>32%</color>,造成的失衡值提升<color=#2BAD00>18.5%</color>,使全隊造成的傷害提升<color=#2BAD00>23%</color>持續30秒重複觸發時重置持續時間。\n處於接戰狀態時南宮羽每秒回復3.8點<color=#FFFFFF>[重拍]</color>隊伍中任意角色使敵人進入屬性異常狀態會額外為南宮羽回復12點<color=#FFFFFF>[重拍]</color>該效果每6秒最多觸發一次。\n南宮羽最多擁有100點<color=#FFFFFF>[重拍]</color>進入戰場時初始擁有30點<color=#FFFFFF>[重拍]</color>。",
"NangongYu_UniqueSkill_07_Desc": "南宮羽的異常精通提升<color=#2BAD00>120</color>點。\n南宮羽的初始異常掌控大於110點時每超過1點初始異常掌控會使自身的衝擊力提升1點。\n敵人處於失衡狀態時任意角色對其造成一次<color=#FFFFFF>[異放]</color>傷害、<color=#FFFFFF>[紊亂]</color>傷害、使其進入一次屬性異常狀態時會為其累計1層<color=#FFFFFF>[顫音]</color>。\n同一敵人最多可被疊加4層<color=#FFFFFF>[顫音]</color>。\n若<color=#FFFFFF>[顫音]</color>疊加到最大層數且敵人處於<color=#FE437E>以太異常狀態</color>、<color=#2EB6FF>電屬性異常狀態</color>、<color=#FF5521>火屬性異常狀態</color>、<color=#F0D12B>物理屬性異常狀態</color>、<color=#98EFF0>冰屬性異常狀態</color>下時或當敵人持有<color=#FFFFFF>[顫音]</color>並從失衡狀態恢復時,所有<color=#FFFFFF>[顫音]</color>會被清除。\n<color=#FFFFFF>[顫音]</color>被清除時,若敵人處於上述屬性異常狀態下,南宮羽會對目標造成一次<color=#FFFFFF>[異放]</color>傷害:額外結算一次屬性異常傷害,相對於原屬性異常傷害的比例為<color=#FE437E>720%</color>/<color=#2EB6FF>360%</color>/<color=#FF5521>900%</color>/<color=#F0D12B>63%</color>/<color=#98EFF0>90%</color>敵人身上每有1層<color=#FFFFFF>[顫音]</color>,該次<color=#FFFFFF>[異放]</color>的傷害比例額外提升25%,同一次失衡期間,若<color=#FFFFFF>[顫音]</color>已被清除,則敵人無法再被施加<color=#FFFFFF>[顫音]</color>。\n南宮羽的<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>或<color=#FFFFFF>[強化特殊技:相當沉重的愛意]</color>命中敵人時,會使自身的屬性異常積蓄效率提升<color=#2BAD00>35%</color>,造成的失衡值提升<color=#2BAD00>20%</color>,使全隊造成的傷害提升<color=#2BAD00>25%</color>持續30秒重複觸發時重置持續時間。\n處於接戰狀態時南宮羽每秒回復3.8點<color=#FFFFFF>[重拍]</color>隊伍中任意角色使敵人進入屬性異常狀態會額外為南宮羽回復12點<color=#FFFFFF>[重拍]</color>該效果每6秒最多觸發一次。\n南宮羽最多擁有100點<color=#FFFFFF>[重拍]</color>進入戰場時初始擁有30點<color=#FFFFFF>[重拍]</color>。",
"NangongYu_UniqueSkill_Title": "核心被動:天才偶像",
"NangongYu_VHS": "視線停留超過三秒的錄影帶,就和舞台上的追光燈一樣顯眼喔。",
"NewMap_Hotpot_Desc": "光映廣場的知名火鍋店,由天才廚師辛味創立。依靠老闆辛味自己研製的特色麻辣底料,「煮釜」火鍋店一直以來都位居「光映廣場必吃榜」前列。",
"NpcName_4182206_1": "以太干涉器",
"NpcName_4182227_1": "猶豫的選手",
"NpcName_4182227_2": "擔憂的選手",
"NpcName_4182229_1": "空洞觀測資料樁",
"NpcName_4182244_1": "參賽選手",
"NpcName_4182244_2": "一動不動的以骸",
"NpcName_600460301": "唱片箱",
"NpcName_601802023": "輝金音擎",
"NpcName_601802029": "賽事宣傳海報",
"NpcName_601802040": "警惕的治安官",
"NpcName_601802042": "其他獎品",
"NpcName_601802060": "嘆氣的選手",
"NpcName_601802061": "生活艱難的選手",
"NpcName_601831030": "緊閉的房門",
"NpcName_601841038": "獎品",
"NpcName_900459907": "失望的男子",
"NpcName_900459912": "好奇的女子",
"NpcName_900459913": "開心的男子",
"NpcName_900459919": "滿意的男子",
"NpcName_Chaoshan_Beef_HotPot": "清湯牛肉火鍋",
"NpcName_Spicy_HotPot": "麻辣火鍋",
"NpcName_Traditional_Copper_HotPot": "銅爐火鍋",
"NpcName_forMainNpc_60053": "點評機",
"OfficialName_Monster_GraymaneCenturion": "獵血清道夫",
"Option01_45200104": "想看什麼錄影帶?",
"Option01_45200108": "熟悉的題材……比如外環老家?",
"Option01_45200111": "想看的時候就到店裡來吧",
"Option02_45200104": "喜歡什麼類型的影片?",
"Option02_45200108": "講述外環故事的錄影帶怎麼樣?",
"Option02_45200111": "沙發已經為你準備好了",
"PartnerBg_CampAngelsOfDelusion": "A.O.D.",
"PartnerCamp_Name_14": "都市秩序部",
"PartnerTalk_BubbleStory_PartnerAria_340500028_02": "感覺可以試著加裝個食物處理器……",
"PartnerTalk_BubbleStory_PartnerAria_340500038_02": "感覺可以試著加裝個食物處理器……",
"PartnerTalk_BubbleStory_PartnerAria_340500048_02": "感覺可以試著加裝個食物處理器……",
"PartnerTalk_BubbleStory_PartnerAria_340500058_02": "感覺可以試著加裝個食物處理器……",
"PartnerTalk_BubbleStory_PartnerAria_340500068_02": "感覺可以試著加裝個食物處理器……",
"PartnerTalk_BubbleStory_PartnerCissia_340520701_01": "記住哦,免費的午餐最危險!",
"PartnerTalk_BubbleStory_PartnerCissia_340520701_02": "我有不祥的預感……",
"PartnerTalk_BubbleStory_PartnerCissia_340520702_01": "做飯的香氣……不是廉價的油脂……",
"PartnerTalk_BubbleStory_PartnerCissia_340520702_02": "可以嚐一口嗎……",
"PartnerTalk_BubbleStory_PartnerCissia_340520703_01": "竟然沒碰上什麼可疑的人物……",
"PartnerTalk_BubbleStory_PartnerCissia_340520703_02": "難不成……",
"PartnerTalk_BubbleStory_PartnerCissia_340520704_01": "\t原來外環……也有和平模式啊。",
"PartnerTalk_BubbleStory_PartnerCissia_340520704_02": "\t但我還是覺得「小毒牙」比較酷",
"PartnerTalk_BubbleStory_PartnerCissia_340520750_01": "要不要我等等你呀,繩匠?",
"PartnerTalk_BubbleStory_PartnerCissia_340520751_01": "走累了嗎繩匠?我是個急性子嘛~",
"PartnerTalk_BubbleStory_PartnerCissia_340520752_01": "小白,你看見繩匠了沒有?",
"PartnerTalk_BubbleStory_PartnerCissia_340520801_01": "好多人,好多氣味……",
"PartnerTalk_BubbleStory_PartnerCissia_340520802_01": "彩虹色的冰淇淋……一看就很可疑!",
"PartnerTalk_BubbleStory_PartnerCissia_340520802_02": "不知道嚐起來是不是也很可疑……",
"PartnerTalk_BubbleStory_PartnerCissia_340520803_01": "海風鹹鹹的……",
"PartnerTalk_BubbleStory_PartnerCissia_340520804_01": "冰冰涼的冰淇淋……",
"PartnerTalk_BubbleStory_PartnerCissia_340520804_02": "血液也要凍起來了……",
"PartnerTalk_BubbleStory_PartnerCissia_340520901_01": "外環也有占卜師喔!",
"PartnerTalk_BubbleStory_PartnerCissia_340520901_02": "不過他們用的大多是水晶球和紙牌……",
"PartnerTalk_BubbleStory_PartnerCissia_340520902_01": "莫名有點緊張……",
"PartnerTalk_BubbleStory_PartnerCissia_340520903_01": "占卜的結果會是什麼呢……?",
"PartnerTalk_BubbleStory_PartnerCissia_340520904_01": "上上大吉的卦象!嘿嘿……",
"PartnerTalk_BubbleStory_PartnerCissia_340521001_01": "好大的空洞……就在對岸。",
"PartnerTalk_BubbleStory_PartnerCissia_340521002_01": "對岸有好多高樓……",
"PartnerTalk_BubbleStory_PartnerCissia_340521002_02": "曾經也是很繁華的地方吧?",
"PartnerTalk_BubbleStory_PartnerCissia_340521003_01": "面對面地觀察,好有壓迫感……",
"PartnerTalk_BubbleStory_PartnerCissia_340521004_01": "該回到熱鬧的地方了!",
"PartnerTalk_BubbleStory_PartnerCissia_340521101_01": "嘿嘿~又得手啦~",
"PartnerTalk_BubbleStory_PartnerCissia_340521102_01": "記得要分享給我喔!",
"PartnerTalk_BubbleStory_PartnerCissia_340521201_01": "好香……奶油蛋糕的味道……",
"PartnerTalk_BubbleStory_PartnerCissia_340521202_01": "今天的沙發不舒服!",
"PartnerTalk_BubbleStory_PartnerCissia_340521203_01": "柚葉經常跟我講的怪談……",
"PartnerTalk_BubbleStory_PartnerCissia_340521204_01": "好香的茶奶味……",
"PartnerTalk_BubbleStory_PartnerCissia_340521204_02": "還有……雞蛋的味道!",
"PartnerTalk_BubbleStory_PartnerCissia_340521205_01": "生日好像也沒我想得那麼壞……",
"PartnerTalk_BubbleStory_PartnerCissia_340521301_01": "嗯呢嗯呢!",
"PartnerTalk_BubbleStory_PartnerCissia_340521301_02": "嗯呢呢……嗯呢?",
"PartnerTalk_BubbleStory_PartnerCissia_340521302_01": "我不做邦布了,伊埃斯!",
"PartnerTalk_BubbleStory_PartnerCissia_340521302_02": "嗯呢呢!(希希芙做自己就很好!)",
"PartnerTalk_BubbleStory_PartnerCissia_340521401_01": "我來看電影啦!繩匠~!",
"PartnerTalk_BubbleStory_PartnerCissia_340521402_01": "壞蛋就要有壞蛋的覺悟!",
"PartnerTalk_BubbleStory_PartnerNangongYu_340510008_01": "搖搖晃晃的搖搖車~",
"PartnerTalk_BubbleStory_PartnerNangongYu_340510008_02": "千夏坐上去的樣子,一定很可愛~",
"PartnerTalk_BubbleStory_PartnerNangongYu_340510009_01": "海邊也很適合Live表演呢……",
"PartnerTalk_BubbleStory_PartnerNangongYu_340510009_02": "螢光棒會被海鷗們當作發光的薯條嗎?",
"PartnerTalk_BubbleStory_PartnerNangongYu_340510009_03": "觀眾們被襲擊可就不妙了~",
"PartnerTalk_BubbleStory_PartnerNangongYu_340510011_01": "汀曼大師的咖啡最適合充電了!",
"PartnerTalk_BubbleStory_PartnerNangongYu_340510015_01": "占卜的結果是……",
"PartnerTalk_BubbleStory_PartnerNangongYu_340510015_02": "南宮小姐很有天分喔!",
"PartnerTalk_Chat_PartnerAria_330500005_06": "老闆說其中有一個爆辣炸雞是不可以讓顧客試吃的,但我沒加裝痛覺感測器,所以也分不出來哪個才是……",
"PartnerTalk_Chat_PartnerAria_330500007_14": "嗯……本來有留意……因此我在網上領了免費體驗券,但過來之後手機卻載入不出來了,看來今天是按摩不了了。",
"PartnerTalk_Chat_PartnerAria_330500010_14": "一個上面印著:我在綺夢度假村很想你。",
"PartnerTalk_Chat_PartnerAria_330500027_26": "恭喜兩位,挑戰成功!",
"PartnerTalk_Chat_PartnerAria_330500029_10": "欸?阿磚去哪裡了?",
"PartnerTalk_Chat_PartnerCissia_330520001_26": "不愧是店長!輕輕鬆鬆就解決了小白完全沒有頭緒的問題!",
"PartnerTalk_Chat_PartnerCissia_330520001_54": "放心吧店長,不管有沒有雞蛋,不管有多少雞蛋,我都絕不會出賣你!",
"PartnerTalk_Chat_PartnerCissia_330520009_20": "他們什麼都要精確到小數點!在外面混,知道「老鍋爐房往東第三個臭水溝」就夠了!",
"PartnerTalk_Chat_PartnerCissia_330520009_21": "照實說?寫「因為聞到濃烈的危險氣味所以跑了」?那肯定會算我消極怠工的!",
"PartnerTalk_Chat_PartnerCissia_330520011_06": "在做什麼呢?",
"PartnerTalk_Chat_PartnerCissia_330520701_01": "外環……我花了好大力氣才逃離這裡,哲怎麼會想著來這種地方?",
"PartnerTalk_Chat_PartnerCissia_330520701_02": "不過這裡就是野火鎮嗎……跟我想的……不太一樣?",
"PartnerTalk_Chat_PartnerCissia_330520701_03": "和記憶中不同?",
"PartnerTalk_Chat_PartnerCissia_330520701_04": "這裡不是那麼討厭的地方",
"PartnerTalk_Chat_PartnerCissia_330520701_05": "我記憶裡的外環是嘴裡沒一句實話的流浪漢和一言不合就掏武器的機車族……",
"PartnerTalk_Chat_PartnerCissia_330520701_06": "我以為外環都該是灰撲撲、亂糟糟的!",
"PartnerTalk_Chat_PartnerCissia_330520701_07": "不對勁!外環的安寧就像江湖騙子遞來的糖果……裡面一定包著不對勁的東西!",
"PartnerTalk_Chat_PartnerCissia_330520701_08": "我們可不能放鬆警惕!跟緊我!",
"PartnerTalk_Chat_PartnerCissia_330520701_09": "外環……我花了好大力氣才逃離這裡,鈴怎麼會想著來這種地方?",
"PartnerTalk_Chat_PartnerCissia_330520702_01": "這裡看起來還真是和平得過分……不但有到處亂跑的小屁孩和散步的老頭子,也看不到打量我口袋裡有幾個丁尼的目光。",
"PartnerTalk_Chat_PartnerCissia_330520702_02": "這不對勁……外環的法則就是弱肉強食,這裡肯定藏著更大的危險!",
"PartnerTalk_Chat_PartnerCissia_330520702_03": "也許法則不適用這裡",
"PartnerTalk_Chat_PartnerCissia_330520702_04": "你覺得這不合常理?",
"PartnerTalk_Chat_PartnerCissia_330520702_05": "除非太陽打外環西邊出來!",
"PartnerTalk_Chat_PartnerCissia_330520702_06": "一定不對勁!是假冒偽劣的橡膠雞蛋!",
"PartnerTalk_Chat_PartnerCissia_330520702_07": "陌生的年邁嗓音突然傳來……\n「喂那邊那個小傢伙是『小毒牙』嗎」",
"PartnerTalk_Chat_PartnerCissia_330520702_08": "真抱歉打擾你們,兩位年輕人……請問你是……「小毒牙」嗎?",
"PartnerTalk_Chat_PartnerCissia_330520702_09": "誰?!我不認識你——",
"PartnerTalk_Chat_PartnerCissia_330520702_10": "是我啊!「老菸斗」!你以前摸走我打火機拿去換雞蛋的時候,還賴帳說被是被老鼠叼走了。",
"PartnerTalk_Chat_PartnerCissia_330520702_11": "老菸斗……老菸斗?!你還活著!而且……你肚子怎麼圓了?",
"PartnerTalk_Chat_PartnerCissia_330520702_12": "「小毒牙」?",
"PartnerTalk_Chat_PartnerCissia_330520702_13": "「老菸斗」?",
"PartnerTalk_Chat_PartnerCissia_330520702_14": "那……那是當年我們混機車族時候的諢名啦!不要講出來!",
"PartnerTalk_Chat_PartnerCissia_330520702_15": "出來混哪有老老實實自報家門的嘛!",
"PartnerTalk_Chat_PartnerCissia_330520702_16": "真是你啊小毒牙!哎呀,多少年沒見了!你現在這身行頭……乖乖,從城裡來的?",
"PartnerTalk_Chat_PartnerCissia_330520702_17": "這麼多年沒見,沒想到當年在外環泥地裡摸爬滾打的「小毒牙」,也變成新艾利都的大人物了!",
"PartnerTalk_Chat_PartnerCissia_330520702_18": "什麼大人物,只是臨時工而已啦!這頸環看起來也不像什麼大人物的勳章吧?",
"PartnerTalk_Chat_PartnerCissia_330520702_19": "話又說回來,你怎麼會在這裡?這個鎮子看起來古怪得很……",
"PartnerTalk_Chat_PartnerCissia_330520702_20": "我?我住這裡啊!幾年前就搬來了野火鎮,這是個好地方,安穩。我開了一間機車修理鋪,正經過日子!",
"PartnerTalk_Chat_PartnerCissia_330520702_21": "修理鋪?你?那個為了半包煙能跟人動刀子的老菸斗?",
"PartnerTalk_Chat_PartnerCissia_330520702_22": "哎呀,人是會變的嘛!我可是一大把年紀了……人在野火鎮,不用打打殺殺也能好好討生活。",
"PartnerTalk_Chat_PartnerCissia_330520702_23": "鎮長和卡呂冬的姑娘們都凶得很,可沒幾個不長眼的機車族敢來野火鎮鬧事。",
"PartnerTalk_Chat_PartnerCissia_330520702_24": "多虧了卡呂冬之子",
"PartnerTalk_Chat_PartnerCissia_330520702_25": "多虧了我這幾位老友",
"PartnerTalk_Chat_PartnerCissia_330520702_26": "店長你在外環也有厲害的朋友?",
"PartnerTalk_Chat_PartnerCissia_330520702_27": "「卡呂冬之子」……以前讓人聞風喪膽的名字,現在可成了大家的恩主了。",
"PartnerTalk_Chat_PartnerCissia_330520702_28": "在這兒能吃好睡好,有安穩日子過,沒人想回到以前那種日子。",
"PartnerTalk_Chat_PartnerCissia_330520702_29": "所以這裡的安寧……是真的?",
"PartnerTalk_Chat_PartnerCissia_330520702_30": "如假包換!年輕氣盛的機車族也好,還是像我這樣開修理鋪的老頭子也罷,不管有怎樣的過往和故事,現在都是和氣的街坊鄰居。",
"PartnerTalk_Chat_PartnerCissia_330520702_31": "倒是「小毒牙」你,那件事之後就音信全無了……你……過得還好嗎?",
"PartnerTalk_Chat_PartnerCissia_330520702_32": "我?我在給治安局打工還債,專門抓……抓壞蛋……",
"PartnerTalk_Chat_PartnerCissia_330520702_33": "嚯!厲害!我就知道你這丫頭機靈,肯定能闖出去!比我們這些老傢伙厲害多了!",
"PartnerTalk_Chat_PartnerCissia_330520702_34": "厲害什麼啊,就是運氣好沒死在外頭!",
"PartnerTalk_Chat_PartnerCissia_330520702_35": "那也是本事!要是哪天在外頭累了不想東忙西跑了,就回這裡來看看。",
"PartnerTalk_Chat_PartnerCissia_330520702_36": "野火鎮還缺個好鎖匠,你以前開鎖的手藝可是一絕啊……",
"PartnerTalk_Chat_PartnerCissia_330520702_37": "再說吧!這裡太太平了,和我記憶裡的外環不太一樣……我有點不習慣!",
"PartnerTalk_Chat_PartnerCissia_330520702_38": "好,保重啊「小毒牙」!記得這裡有飯給你吃!",
"PartnerTalk_Chat_PartnerCissia_330520702_39": "嗯!有飯吃這個我記住啦!",
"PartnerTalk_Chat_PartnerCissia_330520702_40": "希希芙揮了揮手,與忘年舊友「老菸斗」作別。",
"PartnerTalk_Chat_PartnerCissia_330520702_41": "這老頭子變化真大……打架王變成了修理工!",
"PartnerTalk_Chat_PartnerCissia_330520702_42": "野火鎮真是個神奇的地方,很特別……",
"PartnerTalk_Chat_PartnerCissia_330520702_43": "特別得不像外環。像……像別人嘴裡的「故鄉」該有的樣子。",
"PartnerTalk_Chat_PartnerCissia_330520702_44": "我印象裡的外環生活可不是這樣的……不是搶,就是逃,不然就是餓昏在全是風沙的荒原裡。",
"PartnerTalk_Chat_PartnerCissia_330520702_45": "原來外環也能有不需要咬人就能活下去的地方……",
"PartnerTalk_Chat_PartnerCissia_330520702_46": "有點羨慕嗎?",
"PartnerTalk_Chat_PartnerCissia_330520702_47": "和記憶的外環不一樣?",
"PartnerTalk_Chat_PartnerCissia_330520702_48": "羨慕?有點吧……",
"PartnerTalk_Chat_PartnerCissia_330520702_49": "如果我和小白當年流浪時,是倒在這個鎮子的圍牆外……會不會也有人把我撿回去呢?",
"PartnerTalk_Chat_PartnerCissia_330520702_50": "嘖,不想了!「如果」是最沒用的東西!",
"PartnerTalk_Chat_PartnerCissia_330520702_51": "我只是……看慣了外環的打打殺殺,有點不習慣!",
"PartnerTalk_Chat_PartnerCissia_330520702_52": "要再逛逛嗎?",
"PartnerTalk_Chat_PartnerCissia_330520702_53": "想回去了?",
"PartnerTalk_Chat_PartnerCissia_330520702_54": "不逛啦!案件專員可不能耽溺於一時的安逸!這是長官教訓我的話!",
"PartnerTalk_Chat_PartnerCissia_330520702_55": "回家!這裡再好也不是我家!我家在錄影帶店的沙發上!",
"PartnerTalk_Chat_PartnerCissia_330520702_56": "在願意給我買零食的店長身邊!",
"PartnerTalk_Chat_PartnerCissia_330520702_57": "回家吧!",
"PartnerTalk_Chat_PartnerCissia_330520702_58": "完全不一樣。我的記憶裡外環充滿了灰色、黑色和血紅色。這裡……這裡有仙人球花的顏色。",
"PartnerTalk_Chat_PartnerCissia_330520702_59": "如果我和小白當年流浪時,是倒在這個鎮子的圍牆外……會不會也有人把我撿回去呢?",
"PartnerTalk_Chat_PartnerCissia_330520702_Name_01": "和善的老者",
"PartnerTalk_Chat_PartnerCissia_330520702_Name_02": "「老菸斗」",
"PartnerTalk_Chat_PartnerCissia_330520702_Name_03": "老菸斗",
"PartnerTalk_Chat_PartnerCissia_330520801_01": "這裡就是綺夢度假村?人好多,陽光好刺眼……",
"PartnerTalk_Chat_PartnerCissia_330520801_02": "店長該不會是想把我騙來打工吧?我告訴你,我只會追犯人,不會端盤子!",
"PartnerTalk_Chat_PartnerCissia_330520801_03": "來都來了",
"PartnerTalk_Chat_PartnerCissia_330520801_04": "聽說有免費試吃的冰淇淋",
"PartnerTalk_Chat_PartnerCissia_330520801_05": "「來都來了」是世界上最可怕的咒語!……不過,來都來了。",
"PartnerTalk_Chat_PartnerCissia_330520801_06": "免費試吃?!快快快帶路!",
"PartnerTalk_Chat_PartnerCissia_330520802_01": "海邊的風味道鹹鹹的,跟城裡的和外環的風都不一樣!",
"PartnerTalk_Chat_PartnerCissia_330520802_02": "不過這裡看起來很適合偷懶,感覺很適合我呢~",
"PartnerTalk_Chat_PartnerCissia_330520802_03": "那邊好多人在釣魚喔!坐在那裡一動不動,像等著被海浪沖走的石頭。",
"PartnerTalk_Chat_PartnerCissia_330520802_04": "我們也要那樣嗎?好無聊……",
"PartnerTalk_Chat_PartnerCissia_330520802_05": "來比賽吧?",
"PartnerTalk_Chat_PartnerCissia_330520802_06": "知難而退了?",
"PartnerTalk_Chat_PartnerCissia_330520802_07": "比賽?現在有意思起來了!如果店長輸了的話,就把零食存貨分我一半如何?",
"PartnerTalk_Chat_PartnerCissia_330520802_08": "老闆!給我們兩根魚竿!",
"PartnerTalk_Chat_PartnerCissia_330520802_09": "釣魚是與大海較量耐心的遊戲,只是今天的較量格外的漫長……",
"PartnerTalk_Chat_PartnerCissia_330520802_10": "怎麼沒動靜?魚是不是都去度假了?還是我的餌太寒酸了?",
"PartnerTalk_Chat_PartnerCissia_330520802_11": "動了動了!好沉!是不是釣到什麼值錢的沉船寶藏了?",
"PartnerTalk_Chat_PartnerCissia_330520802_12": "希希芙的魚竿拉上了一個纏滿水草的舊涼鞋。",
"PartnerTalk_Chat_PartnerCissia_330520802_13": "……什麼嘛!不要往海里亂丟垃圾呀!",
"PartnerTalk_Chat_PartnerCissia_330520802_14": "不過,希希芙可不是那種輕易放棄的傢伙!",
"PartnerTalk_Chat_PartnerCissia_330520802_15": "許久後,希希芙釣起了一條巴掌大的小魚……",
"PartnerTalk_Chat_PartnerCissia_330520802_16": "這場與大海的較量,是我獲勝了!雖然獲勝獎品有些寒酸的樣子……",
"PartnerTalk_Chat_PartnerCissia_330520802_17": "不過這條小魚看起來不太高興的樣子?",
"PartnerTalk_Chat_PartnerCissia_330520802_18": "老實說,以牠的個頭,就算是想餵飽小白也有些困難……還是放牠一馬吧。",
"PartnerTalk_Chat_PartnerCissia_330520802_19": "比起連小白都喂不飽的小魚,我還是對五顏六色的冰淇淋比較感興趣~",
"PartnerTalk_Chat_PartnerCissia_330520802_20": "我們把狩獵的地點轉移到冰淇淋攤吧,好不好啊店長大人~",
"PartnerTalk_Chat_PartnerCissia_330520802_21": "都依希希芙的",
"PartnerTalk_Chat_PartnerCissia_330520802_22": "狩獵冰淇淋也非易事啊",
"PartnerTalk_Chat_PartnerCissia_330520802_23": "和希希芙一起跋涉到了冰淇淋攤位前……",
"PartnerTalk_Chat_PartnerCissia_330520802_24": "剛剛那些五顏六色的可疑冰淇淋,就是在這個攤位出沒的!",
"PartnerTalk_Chat_PartnerCissia_330520802_25": "嚐嚐看吧?",
"PartnerTalk_Chat_PartnerCissia_330520802_26": "可疑就不要嘗試了吧?",
"PartnerTalk_Chat_PartnerCissia_330520802_27": "正是因為可疑才要親自嘗試一下嘛!",
"PartnerTalk_Chat_PartnerCissia_330520802_28": "身為治安局的案件專員,「評估目標的公共安全風險」也是工作的一部分!",
"PartnerTalk_Chat_PartnerCissia_330520802_29": "和希希芙一起品嚐了五顏六色的冰淇淋球。",
"PartnerTalk_Chat_PartnerCissia_330520802_30": "唔!好冰!舌頭麻了!但是……甜甜的!",
"PartnerTalk_Chat_PartnerCissia_330520802_31": "小白,你要不要嚐一口?",
"PartnerTalk_Chat_PartnerCissia_330520802_32": "別把孩子凍壞了!",
"PartnerTalk_Chat_PartnerCissia_330520802_33": "小動物不可以吃這個!",
"PartnerTalk_Chat_PartnerCissia_330520802_34": "店長還真是小氣的傢伙!當年我跟小白保證過了,有我一口吃的就不會少她一口的!",
"PartnerTalk_Chat_PartnerCissia_330520802_35": "你聽到囉小白?是店長不讓你吃的,不是我喔!",
"PartnerTalk_Chat_PartnerCissia_330520802_36": "不過……海風涼颼颼的,冰淇淋也涼颼颼的,希希芙的體溫好像有過度下降的趨勢……",
"PartnerTalk_Chat_PartnerCissia_330520802_37": "雖然很捨不得,但今天的度假可能就要這樣結束啦……",
"PartnerTalk_Chat_PartnerCissia_330520802_38": "好吃的東西不可以一次吃太多,不然就不會再珍惜。",
"PartnerTalk_Chat_PartnerCissia_330520802_39": "幸福的時光大概也是這樣的吧,一次不可以貪心太久……",
"PartnerTalk_Chat_PartnerCissia_330520802_40": "不然可憐的蛇希人就會因為貪戀幸福的時光而感冒的!",
"PartnerTalk_Chat_PartnerCissia_330520802_41": "保重身體,希希芙",
"PartnerTalk_Chat_PartnerCissia_330520802_42": "我隨時都在,希希芙",
"PartnerTalk_Chat_PartnerCissia_330520802_43": "希希芙可不是那種軟弱的傢伙!我可是為了盯梢能在一個草叢裡蹲上一整天的人物!",
"PartnerTalk_Chat_PartnerCissia_330520901_01": "繩匠!我沒找錯地方吧?",
"PartnerTalk_Chat_PartnerCissia_330520901_02": "這裡的建築風格很特別,應該就是隨便觀了……",
"PartnerTalk_Chat_PartnerCissia_330520901_03": "但我往裡頭望了望,沒看到什麼占卜師……",
"PartnerTalk_Chat_PartnerCissia_330520901_04": "倒是有條狗狗正襟危坐在攤位前面,是什麼新的動物表演嗎?",
"PartnerTalk_Chat_PartnerCissia_330520901_05": "那位就是占卜的卦師",
"PartnerTalk_Chat_PartnerCissia_330520901_06": "……是不是因為在六分街見過看書報攤的狗狗,所以接受起來也沒那麼困難呢?",
"PartnerTalk_Chat_PartnerCissia_330520901_07": "那……這就去找他占上一卦吧!",
"PartnerTalk_Chat_PartnerCissia_330520902_01": "喂,狗狗師父,你當真會算卦嗎?",
"PartnerTalk_Chat_PartnerCissia_330520902_02": "汪!",
"PartnerTalk_Chat_PartnerCissia_330520902_03": "阿朔發出一聲自信的汪聲。",
"PartnerTalk_Chat_PartnerCissia_330520902_04": "像模像樣的啊,狗狗師父~",
"PartnerTalk_Chat_PartnerCissia_330520902_05": "烏龜和骰子……還滿新奇。外環的占卜師們,用的大多都是水晶球和塔羅牌。",
"PartnerTalk_Chat_PartnerCissia_330520902_06": "狗狗師父,你可得給我占個吉利的卦象出來!",
"PartnerTalk_Chat_PartnerCissia_330520902_07": "拜託了阿朔",
"PartnerTalk_Chat_PartnerCissia_330520902_08": "請為這位小姐占一卦吧",
"PartnerTalk_Chat_PartnerCissia_330520902_09": "汪嗚!",
"PartnerTalk_Chat_PartnerCissia_330520902_10": "阿朔穩重地汪了一聲,爪子將骰盅推到希希芙面前。",
"PartnerTalk_Chat_PartnerCissia_330520902_11": "希希芙將信將疑地搖動卦骰……\n片刻後骰子停止了搖動骰盅內浮現出黯淡的、彷彿裂痕般的微光。",
"PartnerTalk_Chat_PartnerCissia_330520902_12": "汪嗚……",
"PartnerTalk_Chat_PartnerCissia_330520902_13": "阿朔低頭看了看骰子,發出一聲低低的嗚咽,輕輕搖了搖頭。",
"PartnerTalk_Chat_PartnerCissia_330520902_14": "你……你這反應是什麼意思,狗狗師父?",
"PartnerTalk_Chat_PartnerCissia_330520902_15": "這光怎麼灰撲撲的?看起來可不太吉利啊……",
"PartnerTalk_Chat_PartnerCissia_330520902_16": "骰盅內的卦象二陰一雷,正是「玉盤化震」——的確很難說得上是吉利的卦象。",
"PartnerTalk_Chat_PartnerCissia_330520902_17": "汪嗚!",
"PartnerTalk_Chat_PartnerCissia_330520902_18": "阿朔發出一聲鄭重的低吼,似乎是想提醒希希芙今日不佳的運勢。",
"PartnerTalk_Chat_PartnerCissia_330520902_19": "保重身體,小心風寒",
"PartnerTalk_Chat_PartnerCissia_330520902_20": "財不外露,當心賊人",
"PartnerTalk_Chat_PartnerCissia_330520902_21": "小心風寒……蛇希人可是很容易感冒的變溫動物,聽起來不太妙啊……",
"PartnerTalk_Chat_PartnerCissia_330520902_22": "至於當心賊人,我和小白都已經這麼潦倒了,竟然還能招賊人惦記……",
"PartnerTalk_Chat_PartnerCissia_330520902_23": "雖然我絕對不是個迷信的人!但是……",
"PartnerTalk_Chat_PartnerCissia_330520902_24": "狗狗師父,你的骰盅是不是有些問題呀?",
"PartnerTalk_Chat_PartnerCissia_330520902_25": "汪……汪嗚……",
"PartnerTalk_Chat_PartnerCissia_330520902_26": "希希芙直勾勾地盯著阿朔,直瞪得阿朔都發出了猶疑的吼聲。",
"PartnerTalk_Chat_PartnerCissia_330520902_27": "狗狗師父日搖萬骰,偶爾出個差錯也很正常的,是不是?",
"PartnerTalk_Chat_PartnerCissia_330520902_28": "汪嗚!汪嗚!",
"PartnerTalk_Chat_PartnerCissia_330520902_29": "希希芙不由分說地抓住阿朔的爪子,連同骰筒一起緊緊握住,上下搖晃。",
"PartnerTalk_Chat_PartnerCissia_330520902_30": "「汪!汪嗚!嗷!」\n阿朔被晃得東倒西歪發出了抗議般的叫聲。",
"PartnerTalk_Chat_PartnerCissia_330520902_31": "汪嗚——",
"PartnerTalk_Chat_PartnerCissia_330520902_32": "輕點希希芙",
"PartnerTalk_Chat_PartnerCissia_330520902_33": "阿朔要被你晃暈了!",
"PartnerTalk_Chat_PartnerCissia_330520902_34": "心誠則靈,力道也是誠意的一環!好了!",
"PartnerTalk_Chat_PartnerCissia_330520902_35": "骰盅被倒扣在攤位上,這一次,裡頭散發出了柔和的金色光輝。",
"PartnerTalk_Chat_PartnerCissia_330520902_36": "汪!汪汪!",
"PartnerTalk_Chat_PartnerCissia_330520902_37": "連阿朔都甩了甩被晃暈的腦袋,眼睛亮了亮,肯定地汪了一聲。",
"PartnerTalk_Chat_PartnerCissia_330520902_38": "哈!金光!看到沒有!亮閃閃的!",
"PartnerTalk_Chat_PartnerCissia_330520902_39": "這個圖案好看多了!這個卦象叫什麼?",
"PartnerTalk_Chat_PartnerCissia_330520902_40": "卦象所示上上大吉,正是「太虛耀華」。",
"PartnerTalk_Chat_PartnerCissia_330520902_41": "太虛……耀華?什麼意思?聽起來就很厲害,是不是說我要走大運了?",
"PartnerTalk_Chat_PartnerCissia_330520902_42": "「虛中生實財運彰」……我就說嘛,希希芙大人洪福齊天,剛才絕對是意外!",
"PartnerTalk_Chat_PartnerCissia_330520902_43": "狗狗師父,你的骰盅當真要好好保養了!剛才竟然出了那樣的岔子!",
"PartnerTalk_Chat_PartnerCissia_330520902_44": "汪……汪嗚?",
"PartnerTalk_Chat_PartnerCissia_330520902_45": "不要為難阿朔啦",
"PartnerTalk_Chat_PartnerCissia_330520902_46": "不過是討個好彩頭而已",
"PartnerTalk_Chat_PartnerCissia_330520902_47": "我怎麼會真的為難狗狗師父呢——我可不會因為這些迷信的小玩意亂了心神!",
"PartnerTalk_Chat_PartnerCissia_330520902_48": "我要吃的苦早在外環就吃光了,如今一定會好運連連——遇到繩匠就是最大的好兆頭!",
"PartnerTalk_Chat_PartnerCissia_330520902_49": "就算是不小心感冒,就算是被賊人盯上,我也不怕!我有繩匠在身邊照顧我呢!",
"PartnerTalk_Chat_PartnerCissia_330520902_50": "欸……繩匠你看卦象的健康解析——「淺嘗糖水潤胃腸」!",
"PartnerTalk_Chat_PartnerCissia_330520902_51": "我記得來的路上就有家糖水鋪吧,擇日不如撞日,我們就乖乖聽卦象的指示,去淺嚐兩碗糖水潤一潤胃腸吧?",
"PartnerTalk_Chat_PartnerCissia_330520902_52": "和希希芙一起在糖水鋪暢快品嚐了兩碗當季的糖水,\n歡聲笑語中將卜卦攤前的小插曲拋到了一旁。",
"PartnerTalk_Chat_PartnerCissia_330520902_Name_01": "阿朔",
"PartnerTalk_Chat_PartnerCissia_330521001_01": "這裡就是都市的邊緣地帶了嗎?",
"PartnerTalk_Chat_PartnerCissia_330521001_02": "比六分街和澄輝坪都安靜好多喔……連車子的聲音和邦布的嗯呢聲都沒有。",
"PartnerTalk_Chat_PartnerCissia_330521001_03": "離六分街有些距離呢",
"PartnerTalk_Chat_PartnerCissia_330521001_04": "因為離空洞太近了",
"PartnerTalk_Chat_PartnerCissia_330521001_05": "是個氣氛稍微有點讓人毛骨悚然的地方……",
"PartnerTalk_Chat_PartnerCissia_330521001_06": "不過來都來了,我們去江邊看看吧?",
"PartnerTalk_Chat_PartnerCissia_330521002_01": "江對面的空洞,近得好像吐吐信子就能碰到……",
"PartnerTalk_Chat_PartnerCissia_330521002_02": "從六分街到這裡的車程也沒有多久,平常完全感覺不到,大家就是在離空洞這麼近的地方自顧自地生活著。",
"PartnerTalk_Chat_PartnerCissia_330521002_03": "因為習慣與空洞為伴了吧?",
"PartnerTalk_Chat_PartnerCissia_330521002_04": "或許是六分街太安逸了吧?",
"PartnerTalk_Chat_PartnerCissia_330521002_05": "習慣嗎……和痛苦相伴的時間太久了,好像的確會把痛苦當成和空氣一樣尋常的東西。",
"PartnerTalk_Chat_PartnerCissia_330521002_06": "從前只覺得在外環要隨時與危險作伴,在吃不飽穿不暖的生死間掙扎……",
"PartnerTalk_Chat_PartnerCissia_330521002_07": "其實就算是在城裡,大家也每天都和空洞做著鄰居喔?——隨時準備著把所有東西都給吃掉的空洞。",
"PartnerTalk_Chat_PartnerCissia_330521002_08": "雖然城裡的大人物們把大家都哄得很好,用防線啊、警報啊,還有「治安局」和「調查局」這些名字,讓它看起來沒那麼可怕。",
"PartnerTalk_Chat_PartnerCissia_330521002_09": "而在外環的生活呢,很狼狽但也很簡單,每天面對的煩惱,無非是不要被敵對的機車族抓住,不要被空洞和以骸吃掉……",
"PartnerTalk_Chat_PartnerCissia_330521002_10": "聽起來是不是太殘酷啦?外環的生活就是吃掉或者被吃掉的遊戲……沒有什麼中間選項。",
"PartnerTalk_Chat_PartnerCissia_330521002_11": "那時候的我,每天所想的也不過是有一口飽飯——如果是好吃的就更好了!",
"PartnerTalk_Chat_PartnerCissia_330521002_12": "身邊來來去去許多不知道被什麼東西吃掉的同伴,但只要我和小白不會被吃掉就好,無非就是這麼簡單……",
"PartnerTalk_Chat_PartnerCissia_330521002_13": "日子過得越慘,牽絆就越少……或許因為牽絆是過於貴重的東西,守護起來很困難,所以過得很慘的我和小白什麼牽絆也沒有。",
"PartnerTalk_Chat_PartnerCissia_330521002_14": "放不下的東西越少,會擔心被吃掉的部分也就越少喔。",
"PartnerTalk_Chat_PartnerCissia_330521002_15": "如今的生活比以前安逸了許多,可是放不下的牽絆好像也越來越多……越來越重。重得有時候從沙發上醒過來,會盯著天花板想,這些東西要是都沒了怎麼辦。",
"PartnerTalk_Chat_PartnerCissia_330521002_16": "希希芙的牽絆?",
"PartnerTalk_Chat_PartnerCissia_330521002_17": "看來最近過得還算開心?",
"PartnerTalk_Chat_PartnerCissia_330521002_18": "對呀,牽絆!",
"PartnerTalk_Chat_PartnerCissia_330521002_19": "——不會有拿著霰彈槍的機車族和清道夫出沒的六分街,光映廣場每週菜單都會有新品的火鍋店和茶奶店……",
"PartnerTalk_Chat_PartnerCissia_330521002_20": "看起來很可怕但其實只是想跟我打招呼的治安官,明明我不認識但是卻很自來熟的店主們,雖然很凶但是我住院了還會給我發薪水的惡魔長官……這些都是我放不下的東西。",
"PartnerTalk_Chat_PartnerCissia_330521002_21": "還有……還有一個甚至能稱得上是「家」的地方,一窩又大又軟的沙發。",
"PartnerTalk_Chat_PartnerCissia_330521002_22": "一想到這些東西都緊緊挨著空洞,一不小心就會全部被吃掉……我就覺得……有點害怕。",
"PartnerTalk_Chat_PartnerCissia_330521002_23": "我會把大家全都帶出來",
"PartnerTalk_Chat_PartnerCissia_330521002_24": "我不會讓那種事發生",
"PartnerTalk_Chat_PartnerCissia_330521002_25": "是呢……繩匠是新艾利都最厲害的繩匠!一定會把大家都帶出來!一定不會讓那種事發生!",
"PartnerTalk_Chat_PartnerCissia_330521002_26": "不過,說大話誰都會喔?空洞可是不會聽你講道理的,它餓了就會把什麼都吃掉,才不管你是多厲害的繩匠。",
"PartnerTalk_Chat_PartnerCissia_330521002_27": "但是……繩匠說的話,我有點想相信……我最最想相信!",
"PartnerTalk_Chat_PartnerCissia_330521002_28": "當然,繩匠在保護大家的時候,也不能忘了保護我和小白喔!",
"PartnerTalk_Chat_PartnerCissia_330521002_29": "一言為定",
"PartnerTalk_Chat_PartnerCissia_330521002_30": "到時候要跟緊我喔",
"PartnerTalk_Chat_PartnerCissia_330521002_31": "哼哼~有了繩匠的承諾,心情放鬆了一點啊。",
"PartnerTalk_Chat_PartnerCissia_330521002_32": "繩匠在新艾利都,在六分街生活了這麼久,一定有著比我更多更多的牽絆吧?",
"PartnerTalk_Chat_PartnerCissia_330521002_33": "我做這個案件專員,雖然在入職的時候好像也在魔王長官的威逼下唸了一些「守護都市守護市民」之類的誓詞,",
"PartnerTalk_Chat_PartnerCissia_330521002_34": "那個時候我心裡想著,那些都是太偉大太沉重的東西了!我和小白小小的肩膀怎麼負擔得起呢?雖然我還是在長官的威脅和利誘下乖乖唸了那些誓詞……",
"PartnerTalk_Chat_PartnerCissia_330521002_35": "「我才沒有那麼無私那麼偉大」……那個時候我是這樣想的,可是如今我覺得,好像「守護都市守護市民」其實是很自私的東西呢。",
"PartnerTalk_Chat_PartnerCissia_330521002_36": "其實我只不過是想守護好自己這份安逸又開心的生活,想看到和平又吵鬧的街道,想看到火鍋店門口看起來就很好吃的新品招牌,想看到看起來可怕但是會跟我打招呼的治安官,想看到自來熟的店長們……",
"PartnerTalk_Chat_PartnerCissia_330521002_37": "我想每天都能看到你,因為只是每天看到就覺得好幸福!",
"PartnerTalk_Chat_PartnerCissia_330521002_38": "我作為治安局的案件專員,只是想守護好自己的這份私心這份幸福而已。",
"PartnerTalk_Chat_PartnerCissia_330521002_39": "這也是我的私心",
"PartnerTalk_Chat_PartnerCissia_330521002_40": "一起守護這份幸福吧",
"PartnerTalk_Chat_PartnerCissia_330521002_41": "咿呀呀呀!——一不小心變得有點煽情起來了……",
"PartnerTalk_Chat_PartnerCissia_330521002_42": "反正……這個那個……我就是那個意思啦!這就是本專員守護都市守護市民的覺悟,很厲害吧!",
"PartnerTalk_Chat_PartnerCissia_330521002_43": "超級厲害的!",
"PartnerTalk_Chat_PartnerCissia_330521002_44": "超級棒的希希芙專員!",
"PartnerTalk_Chat_PartnerCissia_330521002_45": "哼哼~你也是超級厲害超級棒的繩匠喔~",
"PartnerTalk_Chat_PartnerCissia_330521002_46": "好啦好啦,在這種冷清的地方待久了,我已經開始想念吵吵鬧鬧的六分街了喔!",
"PartnerTalk_Chat_PartnerCissia_330521002_47": "車就停在上面",
"PartnerTalk_Chat_PartnerCissia_330521002_48": "一起回家吧",
"PartnerTalk_Chat_PartnerCissia_330521002_49": "當然開心啦!",
"PartnerTalk_Chat_PartnerCissia_330521002_50": "——不會有拿著霰彈槍的機車族和清道夫出沒的六分街,光映廣場每週菜單都會有新品的火鍋店和茶奶店……",
"PartnerTalk_Chat_PartnerCissia_330521002_51": "看起來很可怕但其實只是想跟我打招呼的治安官,明明我不認識但是卻很自來熟的店主們,雖然很凶但是我住院了還會給我發薪水的惡魔長官……誰擁有這些東西會不開心呢?",
"PartnerTalk_Chat_PartnerCissia_330521002_52": "誰會擁有一個「家」還不開心呢——擁有一窩又大又軟的沙發。",
"PartnerTalk_Chat_PartnerCissia_330521002_53": "這話倒是沒錯……在六分街待久了,有時候甚至覺得在外環掙扎度日的回憶只不過是一個好長的夢。",
"PartnerTalk_Chat_PartnerCissia_330521002_54": "夢裡總是很餓,總是好冷,總是在躲著什麼。",
"PartnerTalk_Chat_PartnerCissia_330521002_55": "可是安逸的都市生活,有時候會讓人忘記空洞就在這麼近的地方,隨時都準備把什麼東西都給吃掉。",
"PartnerTalk_Chat_PartnerCissia_330521002_56": "希希芙陷入了片刻沉默,轉身快走幾步遠離了岸邊的護欄。就好像那樣就能從空洞的陰影裡逃走。",
"PartnerTalk_Chat_PartnerCissia_330521101_01": "嘿嘿,今天的作戰也大獲成功!",
"PartnerTalk_Chat_PartnerCissia_330521101_02": "又收穫了很多生存的資糧呢,小白~",
"PartnerTalk_Chat_PartnerCissia_330521101_03": "不過,怎麼覺得有人在看我……",
"PartnerTalk_Chat_PartnerCissia_330521101_04": "什麼作戰成功了……?",
"PartnerTalk_Chat_PartnerCissia_330521101_05": "生存的資糧是指……?",
"PartnerTalk_Chat_PartnerCissia_330521102_01": "雖然現在有了還算正經的工作,但可不能因此就不珍惜生存的物資!",
"PartnerTalk_Chat_PartnerCissia_330521102_02": "如果有一天被繩匠趕走了……這些都會成為我最寶貴的東西……",
"PartnerTalk_Chat_PartnerCissia_330521102_03": "說是這麼說,你不許趕走我喔繩匠!",
"PartnerTalk_Chat_PartnerCissia_330521102_04": "還有,免費的美味蛋料理,也要分享給我喔!",
"PartnerTalk_Chat_PartnerCissia_330521201_01": "繩匠,你怎麼會在這?",
"PartnerTalk_Chat_PartnerCissia_330521201_02": "你有沒有聞到……那個邪惡的甜味攻擊?",
"PartnerTalk_Chat_PartnerCissia_330521201_03": "(隱約能從治安局的窗口聞到飄出的奶油氣味……)",
"PartnerTalk_Chat_PartnerCissia_330521201_04": "好像是蛋糕的味道?",
"PartnerTalk_Chat_PartnerCissia_330521201_05": "有人過生日?",
"PartnerTalk_Chat_PartnerCissia_330521201_06": "蛋糕?在嚴肅的治安局裡?一定是陷阱!是用來腐蝕正義之心的糖衣炮彈!",
"PartnerTalk_Chat_PartnerCissia_330521201_07": "希希芙什麼時候這麼正義了?",
"PartnerTalk_Chat_PartnerCissia_330521201_08": "突然的歸屬感是怎麼回事?",
"PartnerTalk_Chat_PartnerCissia_330521201_09": "我們靠近偵查一下,看看究竟是怎麼回事!",
"PartnerTalk_Chat_PartnerCissia_330521201_10": "和希希芙靠近了治安局辦公室外的窗沿……\n希望不要被當成鬼鬼祟祟的小偷抓起來才好。",
"PartnerTalk_Chat_PartnerCissia_330521201_11": "那麼,讓我們一起為祝賀本月生日的三位同仁——",
"PartnerTalk_Chat_PartnerCissia_330521201_12": "生日快樂——!",
"PartnerTalk_Chat_PartnerCissia_330521201_13": "歡呼聲與掌聲從辦公室中傳來。",
"PartnerTalk_Chat_PartnerCissia_330521201_14": "什麼嘛……原來是生日會。",
"PartnerTalk_Chat_PartnerCissia_330521201_15": "不過那個蛋糕,聞起來真的很好吃……",
"PartnerTalk_Chat_PartnerCissia_330521201_16": "莉娜,今天的壽星裡你年紀最小,第一塊切給你!",
"PartnerTalk_Chat_PartnerCissia_330521201_17": "謝謝大家!我好開心!",
"PartnerTalk_Chat_PartnerCissia_330521201_18": "(儘管盡量想要表現出不在意,希希芙的尾巴不自覺地輕輕拍打著……)",
"PartnerTalk_Chat_PartnerCissia_330521201_19": "……走了走了,沒意思。不就是蛋糕嘛,我又不愛吃甜的。",
"PartnerTalk_Chat_PartnerCissia_330521201_20": "希希芙不過生日嗎?",
"PartnerTalk_Chat_PartnerCissia_330521201_21": "希希芙的生日在什麼時候?",
"PartnerTalk_Chat_PartnerCissia_330521201_22": "生日?我才不要過!",
"PartnerTalk_Chat_PartnerCissia_330521201_23": "一堆人圍著你唱奇怪的歌,還要你吹蠟燭……聽起來就像某種可怕的儀式!",
"PartnerTalk_Chat_PartnerCissia_330521201_24": "在外環,能活到第二天早上就很值得慶祝了,誰記得你是哪天冒出來的。",
"PartnerTalk_Chat_PartnerCissia_330521201_25": "希希芙沒在治安局登記生日嗎?",
"PartnerTalk_Chat_PartnerCissia_330521201_26": "登記倒是有登記不過是隨便填的日子啦——1月10號1和0都是最方便數字我就隨便寫上去啦。",
"PartnerTalk_Chat_PartnerCissia_330521201_27": "我也不知道自己是什麼時候出生的呢……",
"PartnerTalk_Chat_PartnerCissia_330521201_28": "……嘖,奶油味都蹭到身上了!回去要好好擦擦尾巴!",
"PartnerTalk_Chat_PartnerCissia_330521201_29": "希希芙離開時走得比平時快了些,尾巴沒精打采地耷拉,\n像是想要逃離生日會的歡笑聲似的。",
"PartnerTalk_Chat_PartnerCissia_330521201_Name_01": "熱情的治安官",
"PartnerTalk_Chat_PartnerCissia_330521201_Name_02": "眾人的呼喊聲",
"PartnerTalk_Chat_PartnerCissia_330521201_Name_03": "年輕的治安官",
"PartnerTalk_Chat_PartnerCissia_330521202_01": "沙發好像沒有平時軟了……一定是天氣的錯!",
"PartnerTalk_Chat_PartnerCissia_330521202_02": "你回來啦繩匠?有帶吃的嗎?我肚子有點餓了……",
"PartnerTalk_Chat_PartnerCissia_330521202_03": "只有雞蛋哦",
"PartnerTalk_Chat_PartnerCissia_330521202_04": "想吃點什麼?",
"PartnerTalk_Chat_PartnerCissia_330521202_05": "雞蛋也行……喂,你那是什麼表情?",
"PartnerTalk_Chat_PartnerCissia_330521202_06": "我才沒有在想白天那個蛋糕!一點都沒有!",
"PartnerTalk_Chat_PartnerCissia_330521202_07": "我們來給你過生日吧",
"PartnerTalk_Chat_PartnerCissia_330521202_08": "明天就是你的生日",
"PartnerTalk_Chat_PartnerCissia_330521202_09": "哈啊?你突然說什麼傻話?",
"PartnerTalk_Chat_PartnerCissia_330521202_10": "給我過生日?為什麼?連我自己都不知道自己是哪天出生的!",
"PartnerTalk_Chat_PartnerCissia_330521202_11": "而且生日要幹嘛?吃蛋糕?我不喜歡甜食!",
"PartnerTalk_Chat_PartnerCissia_330521202_12": "吹蠟燭?好蠢!收禮物?我……我沒什麼想要的!",
"PartnerTalk_Chat_PartnerCissia_330521202_13": "就當陪我吧",
"PartnerTalk_Chat_PartnerCissia_330521202_14": "想看你吹蠟燭的樣子",
"PartnerTalk_Chat_PartnerCissia_330521202_15": "陪你……過我的生日?繩匠你真奇怪!",
"PartnerTalk_Chat_PartnerCissia_330521202_16": "想看我吹蠟燭?拒絕動物表演!",
"PartnerTalk_Chat_PartnerCissia_330521202_17": "不過……如果你非要勉強我的話……",
"PartnerTalk_Chat_PartnerCissia_330521202_18": "先說好!第一,不準唱歌!那種調子奇怪的歌我聽了尾巴會打結!",
"PartnerTalk_Chat_PartnerCissia_330521202_19": "第二,不準送花裡胡哨沒用的禮物!",
"PartnerTalk_Chat_PartnerCissia_330521202_20": "第三……我要吃好多好多蛋!各種做法的蛋!",
"PartnerTalk_Chat_PartnerCissia_330521202_21": "做不到吧?做不到就還是算了!",
"PartnerTalk_Chat_PartnerCissia_330521202_22": "成交!",
"PartnerTalk_Chat_PartnerCissia_330521202_23": "全蛋宴?",
"PartnerTalk_Chat_PartnerCissia_330521202_24": "成交?這……這就答應了?不再討價還價一下嗎?",
"PartnerTalk_Chat_PartnerCissia_330521202_25": "全蛋宴怎麼了!蛋是世界上最完美、最營養、最好吃的東西!",
"PartnerTalk_Chat_PartnerCissia_330521202_26": "那、那說好了啊!你來安排!我什麼都不知道!我只是個被強迫參加活動的無辜專員!",
"PartnerTalk_Chat_PartnerCissia_330521202_27": "要是讓我不滿意的話……我就……咬你!",
"PartnerTalk_Chat_PartnerCissia_330521202_28": "希希芙蜷進沙發深處,用尾巴尖把自己圈起來,\n只露出一雙促狹又羞惱的眼睛。",
"PartnerTalk_Chat_PartnerCissia_330521204_01": "歡迎光臨!欸,是希希芙小姐?好久不見!",
"PartnerTalk_Chat_PartnerCissia_330521204_02": "欸……你認識我?",
"PartnerTalk_Chat_PartnerCissia_330521204_03": "當然啦!上次那個在我們店裡鬧事、偽造食品中毒的診斷單,想要敲詐的小混混……",
"PartnerTalk_Chat_PartnerCissia_330521204_04": "如果不是希希芙小姐幫我解圍,可就麻煩了!我一直想好好謝謝你呢!",
"PartnerTalk_Chat_PartnerCissia_330521204_05": "哦……那一次呀……誰知道會有笨蛋敢在治安局門口敲詐勒索呢!",
"PartnerTalk_Chat_PartnerCissia_330521204_06": "他身上的味道太可疑了,一聞就不是好人!",
"PartnerTalk_Chat_PartnerCissia_330521204_07": "那麼,兩位今天想喝點什麼?",
"PartnerTalk_Chat_PartnerCissia_330521204_08": "我們想來點特別的",
"PartnerTalk_Chat_PartnerCissia_330521204_09": "想要蛋主題的飲品",
"PartnerTalk_Chat_PartnerCissia_330521204_10": "蛋主題?給希希芙小姐的?我懂了!包在我身上!",
"PartnerTalk_Chat_PartnerCissia_330521204_11": "「黃金流心蛋奶蓋茶奶」怎麼樣?用牧場特供蛋製作的流心奶蓋,底下是珂瑞斯茶奶,頂上再撒上一層鹹蛋黃酥粒!",
"PartnerTalk_Chat_PartnerCissia_330521204_12": "再配一份我們招牌的「起司雞蛋仔」!保證每一顆裡面都有流心!",
"PartnerTalk_Chat_PartnerCissia_330521204_13": "僅僅是聽可可介紹飲品和甜點,希希芙的尾巴就忍不住興奮地搖晃起來。",
"PartnerTalk_Chat_PartnerCissia_330521204_14": "聽……聽起來好像不是騙人的?",
"PartnerTalk_Chat_PartnerCissia_330521204_15": "當然不是!今天我請客!您稍等,馬上就好!",
"PartnerTalk_Chat_PartnerCissia_330521204_16": "請客?真的嗎……這怎麼……這怎麼讓人拒絕啊!",
"PartnerTalk_Chat_PartnerCissia_330521204_17": "與希希芙一起享用了可可款待的飲品與甜點。",
"PartnerTalk_Chat_PartnerCissia_330521204_18": "好美味的雞蛋飲料和雞蛋點心!要是長官能把這個加入後勤清單就好了……",
"PartnerTalk_Chat_PartnerCissia_330521204_19": "不過,只是幫了舉手之勞的小忙,這樣的謝禮會不會太隆重了一點……?",
"PartnerTalk_Chat_PartnerCissia_330521204_20": "您別這麼說!希希芙小姐可是幫了我大忙的!",
"PartnerTalk_Chat_PartnerCissia_330521204_21": "而且店長跟我講,今天是您的生日,這才專門準備了特別的原料和限定菜單為您慶生!",
"PartnerTalk_Chat_PartnerCissia_330521204_22": "店長你怎麼可以偷偷把我的秘密告訴別人!你這壞心眼的店長!",
"PartnerTalk_Chat_PartnerCissia_330521204_23": "而且……我的生日,既不是什麼特別的日子,也不是什麼值得慶祝的東西。",
"PartnerTalk_Chat_PartnerCissia_330521204_24": "是獨一無二的日子",
"PartnerTalk_Chat_PartnerCissia_330521204_25": "至少我覺得值得",
"PartnerTalk_Chat_PartnerCissia_330521204_26": "唔……我不吃這一套的!",
"PartnerTalk_Chat_PartnerCissia_330521204_27": "接下來我們還要去什麼地方,趕快結束這一切吧!",
"PartnerTalk_Chat_PartnerCissia_330521204_28": "生日當然不能少了生日禮物,\n一起和希希芙前往光映商場購買禮物吧。",
"PartnerTalk_Chat_PartnerCissia_330521204_29": "「看!就是那個!電熱蛋形坐墊!和我之前在網上看中的一模一樣!」",
"PartnerTalk_Chat_PartnerCissia_330521204_30": "「但是這裡的看起來更高級……啊,標籤上的價格也更『高級』。」",
"PartnerTalk_Chat_PartnerCissia_330521204_31": "「恆溫42度雞媽媽般的溫暖呵護遠端遙控……好厲害但是太貴了」",
"PartnerTalk_Chat_PartnerCissia_330521204_32": "「它看起來就應該擺在那種……特別乾淨、特別寬敞的房子裡。一點也不適合我!」",
"PartnerTalk_Chat_PartnerCissia_330521204_33": "商場裡的東西都好貴喔,一個也不想買!",
"PartnerTalk_Chat_PartnerCissia_330521204_34": "那個坐墊的價錢都夠我吃一年的水煮蛋了!還能每天加個蛋撻!",
"PartnerTalk_Chat_PartnerCissia_330521204_35": "最後什麼也沒買成……",
"PartnerTalk_Chat_PartnerCissia_330521204_36": "生日禮物還沒著落呢……",
"PartnerTalk_Chat_PartnerCissia_330521204_37": "就算買了禮物,冒失的希希芙也很容易弄丟或是弄壞的!繩匠你不要給我徒增負擔了!",
"PartnerTalk_Chat_PartnerCissia_330521204_38": "我們回家吧?我有點累了,而且……有點想念你的沙發了。",
"PartnerTalk_Chat_PartnerCissia_330521204_Name_01": "可可",
"PartnerTalk_Chat_PartnerCissia_330521204_Name_02": "旁邊",
"PartnerTalk_Chat_PartnerCissia_330521205_01": "所以,希希芙的生日會終於結束了嗎?還有什麼節目?",
"PartnerTalk_Chat_PartnerCissia_330521205_02": "該不會真的要搞什麼吹蠟燭的傻事吧?",
"PartnerTalk_Chat_PartnerCissia_330521205_03": "嗯?這是什麼?你手裡拿的什麼啊?",
"PartnerTalk_Chat_PartnerCissia_330521205_04": "生日快樂",
"PartnerTalk_Chat_PartnerCissia_330521205_05": "端出了事先準備好的生日蛋糕和蠟燭,\n希希芙立刻紅了面頰。",
"PartnerTalk_Chat_PartnerCissia_330521205_06": "「上面是不是插了根小蠟燭?真的要吹啊?」",
"PartnerTalk_Chat_PartnerCissia_330521205_07": "「關燈關燈!不要看我!」",
"PartnerTalk_Chat_PartnerCissia_330521205_08": "閉上眼許個願吧",
"PartnerTalk_Chat_PartnerCissia_330521205_09": "「我的願望是……你不許偷聽喔!繩匠!」",
"PartnerTalk_Chat_PartnerCissia_330521205_10": "「好啦!快開燈吧!」",
"PartnerTalk_Chat_PartnerCissia_330521205_11": "蠟燭被吹滅,燈光重新照亮希希芙的面容。",
"PartnerTalk_Chat_PartnerCissia_330521205_12": "今天許的願比我過去那些年頭加起來許的願望還要多!",
"PartnerTalk_Chat_PartnerCissia_330521205_13": "謝謝你喔,繩匠……",
"PartnerTalk_Chat_PartnerCissia_330521205_14": "雖然很麻煩,從早到晚,最後禮物也沒買成……",
"PartnerTalk_Chat_PartnerCissia_330521205_15": "但是,「生日」這種東西……我好像有點明白了。",
"PartnerTalk_Chat_PartnerCissia_330521205_16": "就是把普通的一天,變得有點不一樣。",
"PartnerTalk_Chat_PartnerCissia_330521205_17": "有人記得你,有人為你準備禮物,有人對你說「今天要格外的快樂」。",
"PartnerTalk_Chat_PartnerCissia_330521205_18": "哪怕只是格外普通的一天,也變得格外特別了。",
"PartnerTalk_Chat_PartnerCissia_330521205_19": "希希芙值得擁有特別的每一天",
"PartnerTalk_Chat_PartnerCissia_330521205_20": "以後每年都這樣過吧",
"PartnerTalk_Chat_PartnerCissia_330521205_21": "每年?太誇張了吧!不過……",
"PartnerTalk_Chat_PartnerCissia_330521205_22": "如果明年你還記得,我也還在繩匠的身邊……那再來一次,也可以。",
"PartnerTalk_Chat_PartnerCissia_330521205_23": "那下一次繩匠的生日,希希芙也要好好準備!",
"PartnerTalk_Chat_PartnerCissia_330521205_24": "好了!生日蛋糕吃完了!生日會真的結束了!",
"PartnerTalk_Chat_PartnerCissia_330521205_25": "我要去你的沙發上躺著了!今天吃太多,尾巴都動不了啦!",
"PartnerTalk_Chat_PartnerCissia_330521205_26": "……",
"PartnerTalk_Chat_PartnerCissia_330521205_27": "誕生的日子是什麼時候,我實在是記不起來了。",
"PartnerTalk_Chat_PartnerCissia_330521205_28": "但大家一定是覺得「誕生」是一件幸福的事情,才把生日當成特別的日子慶賀吧?",
"PartnerTalk_Chat_PartnerCissia_330521205_29": "謝謝繩匠,讓我覺得誕生在這世上,是一件格外幸福的事情。",
"PartnerTalk_Chat_PartnerCissia_330521205_30": "話音未落,希希芙便倏然消失在樓梯的拐角,回到她最為鍾愛的小窩。",
"PartnerTalk_Chat_PartnerCissia_330521205_31": "生日快樂,希希芙小姐。",
"PartnerTalk_Chat_PartnerCissia_330521301_01": "嗯呢嗯呢呢!",
"PartnerTalk_Chat_PartnerCissia_330521301_02": "嗯呢?嗯呢呢?(希希芙小姐,您在嗯呢什麼呢?)",
"PartnerTalk_Chat_PartnerCissia_330521301_03": "我在練習邦布語呢,伊埃斯你聽不懂我的意思嗎?",
"PartnerTalk_Chat_PartnerCissia_330521301_04": "嗯呢呢……嗯呢?(雖然的確也是在嗯呢……但完全聽不懂希希芙在嗯呢什麼呢?)",
"PartnerTalk_Chat_PartnerCissia_330521301_05": "欸,難道我在網上看的邦布語教學有問題……",
"PartnerTalk_Chat_PartnerCissia_330521301_Name_01": "伊埃斯",
"PartnerTalk_Chat_PartnerCissia_330521302_01": "經過慎重的考慮……我決定還是不要和伊埃斯搶著做邦布啦!",
"PartnerTalk_Chat_PartnerCissia_330521302_02": "嗯……嗯呢呢?(話雖如此……伊埃斯好像本來就是邦布吧?",
"PartnerTalk_Chat_PartnerCissia_330521302_Name_01": "伊埃斯",
"PartnerTalk_Chat_PartnerCissia_330521401_01": "店長大人,我的錄影帶準備好了嘛?",
"PartnerTalk_Chat_PartnerCissia_330521401_02": "還有「那個」~也準備好了嗎?",
"PartnerTalk_Chat_PartnerCissia_330521401_03": "「那個」是?",
"PartnerTalk_Chat_PartnerCissia_330521401_04": "當然是必不可少的「那個」啦!店長房間裡埋藏的寶藏!",
"PartnerTalk_Chat_PartnerCissia_330521401_05": "總而言之,我們快來看錄影帶吧!",
"PartnerTalk_Chat_PartnerCissia_330521401_06": "容我打開電視機",
"PartnerTalk_Chat_PartnerCissia_330521402_01": "既然決定了當壞蛋,就一定要有壞蛋的覺悟!",
"PartnerTalk_Chat_PartnerCissia_330521402_02": "希希芙的良心經不起考驗的,所以店長你還是不要身陷險境為好!",
"PartnerTalk_Chat_PartnerCissia_330521402_03": "如果不小心到了那種境地……一定要牢牢抓住我的尾巴!",
"PartnerTalk_Chat_PartnerNangongYu_330510001_04": "我這是在「吸收街區的活力」!汀曼大師就很理解我!",
"PartnerTalk_Chat_PartnerNangongYu_330510001_18": "謝謝汀曼大師的支持~對了,我還注意到您攪拌咖啡的節奏……很有特點喔。",
"PartnerTalk_Chat_PartnerNangongYu_330510001_22": "當然不是我還順便幫汀曼大師構思了新飲品的點子「泡沫以太蘇打」喝下去有輕微的跳躍感就像以太正在刺激味蕾也像是「POP」的舞步——適合演出之前調動活力",
"PartnerTalk_Chat_PartnerNangongYu_330510001_27": "汀曼大師,新飲品研發成功的話,也記得給我們留上三杯喔!",
"PartnerTalk_Chat_PartnerNangongYu_330510001_Name_02": "汀曼大師",
"PartnerTalk_Chat_PartnerNangongYu_330510002_Name_02": "汀曼大師",
"PartnerTalk_Chat_PartnerNangongYu_330510005_01": "店長!幫個小忙——我答應幫這位占卜師小姐接待三位客人,還差一位喔!",
"PartnerTalk_Chat_PartnerNangongYu_330510005_02": "南宮小姐很有卜算的天賦喔,阿朔師父一定會很欣賞你的。",
"PartnerTalk_Chat_PartnerNangongYu_330510005_03": "店長您恰好出現,一定就是命運相助的答案!",
"PartnerTalk_Chat_PartnerNangongYu_330510005_04": "怎麼幫忙?",
"PartnerTalk_Chat_PartnerNangongYu_330510005_05": "要我當客人?",
"PartnerTalk_Chat_PartnerNangongYu_330510005_06": "對呀!抽一張牌,然後我們聊聊這張牌可能對應你生活中的哪一面。",
"PartnerTalk_Chat_PartnerNangongYu_330510005_07": "不保證絕對準確,但肯定會很有趣——畢竟卦師小姐說,占卜不過是「喚醒內心的鏡子」。",
"PartnerTalk_Chat_PartnerNangongYu_330510005_08": "每個人心裡都有答案,只是需要一點引導去發現它。",
"PartnerTalk_Chat_PartnerNangongYu_330510005_09": "看,我連占卜的辭令都學得很到位吧~店長,試試看吧?",
"PartnerTalk_Chat_PartnerNangongYu_330510005_10": "那便占上一卦",
"PartnerTalk_Chat_PartnerNangongYu_330510005_11": "支持一下你的生意",
"PartnerTalk_Chat_PartnerNangongYu_330510005_12": "深吸一口氣,想著最近讓你在意的事……然後擲下三枚骰子。",
"PartnerTalk_Chat_PartnerNangongYu_330510005_13": "擲出了三枚卜算運勢的卦骰……",
"PartnerTalk_Chat_PartnerNangongYu_330510005_14": "哎呀……是「霜刃映日」。很符合現在的季節呢,天氣轉涼,財市動盪……",
"PartnerTalk_Chat_PartnerNangongYu_330510005_15": "作何解釋呢?",
"PartnerTalk_Chat_PartnerNangongYu_330510005_16": "這個卦象是……",
"PartnerTalk_Chat_PartnerNangongYu_330510005_17": "霜刃過脈,寒潭撈金,看來近日的運程不算坦蕩啊。",
"PartnerTalk_Chat_PartnerNangongYu_330510005_18": "機遇當前卻總有風險……店長覺得近來有沒有什麼符合卦象的徵兆呢?",
"PartnerTalk_Chat_PartnerNangongYu_330510005_19": "委託總出現意外?",
"PartnerTalk_Chat_PartnerNangongYu_330510005_20": "總是碰上繩網詐騙?",
"PartnerTalk_Chat_PartnerNangongYu_330510005_21": "店長的確有一份很有風險的「兼職」差事啊,霜刃映日,店長最近更要注意多多權衡利弊、謹慎行事才是……",
"PartnerTalk_Chat_PartnerNangongYu_330510005_22": "不過霜刃之後正是朝陽,只要小心將最近的風波渡盡,就一定能迎來迴轉的際遇!",
"PartnerTalk_Chat_PartnerNangongYu_330510005_23": "太神奇了!卦師小姐說我會有「金色的際遇」!",
"PartnerTalk_Chat_PartnerNangongYu_330510005_24": "我剛才就在轉角撿到了一個閃亮的徽章,雖然不是金幣,但也是金色的!",
"PartnerTalk_Chat_PartnerNangongYu_330510005_25": "這就是「象徵」的力量啊!你的注意力被引導到了「金色」上,於是發現了平時會忽略的美好。",
"PartnerTalk_Chat_PartnerNangongYu_330510005_26": "很美妙的解讀,南宮小姐。卜算並非萬能的預示奇蹟,但能提醒人更敏銳地感知世界。",
"PartnerTalk_Chat_PartnerNangongYu_330510005_27": "所以店長,你覺得你的「霜刃」需要什麼樣的轉機呢?",
"PartnerTalk_Chat_PartnerNangongYu_330510005_28": "轉機可以是人,也可以是一段新的經歷,甚至是一段讓你忘記時間投入其中的旋律。",
"PartnerTalk_Chat_PartnerNangongYu_330510005_29": "比如,去聽一場酣暢淋漓的演唱會?讓音樂的暖流把凜冽的霜刃融化?",
"PartnerTalk_Chat_PartnerNangongYu_330510005_30": "南宮在推銷門票?",
"PartnerTalk_Chat_PartnerNangongYu_330510005_31": "好主意!",
"PartnerTalk_Chat_PartnerNangongYu_330510005_32": "被發現了!但我很真誠喔~「妄想天使」下週的演出歌單,會有不少旋律溫暖的曲目~",
"PartnerTalk_Chat_PartnerNangongYu_330510005_33": "說不定真的會對店長有幫助呢?",
"PartnerTalk_Chat_PartnerNangongYu_330510005_34": "「妄想天使」?是六分街最近很有人氣的那個組合吧?聽說是三位很可愛的女孩子……",
"PartnerTalk_Chat_PartnerNangongYu_330510005_35": "我也想去!還有票嗎?",
"PartnerTalk_Chat_PartnerNangongYu_330510005_36": "有的有的!這位小姐,您也再來擲一盅骰吧,作為新觀眾的福利~",
"PartnerTalk_Chat_PartnerNangongYu_330510005_37": "您的卦象是「曦炎相濟」……看來好事將近喔!",
"PartnerTalk_Chat_PartnerNangongYu_330510005_38": "任務完成!可愛的卦師小姐,幫我宣傳演出的事情~",
"PartnerTalk_Chat_PartnerNangongYu_330510005_39": "包在我身上吧,我會在顧客們之間宣傳「妄想天使」的演出的。",
"PartnerTalk_Chat_PartnerNangongYu_330510005_40": "不過,你真的很擅長給人帶來希望啊,南宮小姐。",
"PartnerTalk_Chat_PartnerNangongYu_330510005_41": "希望也是妄想的一種嘛——製造妄想就是我的本職工作~",
"PartnerTalk_Chat_PartnerNangongYu_330510005_42": "至於店長……下一次演唱會,不見不散喔!",
"PartnerTalk_Chat_PartnerNangongYu_330510005_Name_01": "年輕的卦師",
"PartnerTalk_Chat_PartnerNangongYu_330510005_Name_02": "激動的顧客",
"PartnerTalk_Chat_PartnerNangongYu_330510005_Name_03": "激動的顧客",
"PartnerTalk_Chat_PartnerNangongYu_330510006_01": "南宮真的很有做占卜師的天分!",
"PartnerTalk_Chat_PartnerNangongYu_330510006_02": "天分太多,也是一種額外的煩惱~",
"PartnerTalk_Chat_PartnerNangongYu_330510006_Name_01": "年輕的占卜師",
"PartnerTalk_Chat_PartnerNangongYu_330510006_Name_02": "南宮羽",
"PartnerTalk_Chat_PartnerNangongYu_330510015_18": "我們觀察了很久……南宮獨處的時候,似乎很難真的停下來。所以需要有人在旁邊,提醒她「現在不是工作時間」。",
"PartnerTalk_Chat_PartnerNangongYu_330510015_24": "這是今天的活動經費……如果南宮真的想偷偷跑回練習室,請聯絡我們!",
"PartnerTalk_Chat_PartnerNangongYu_330510015_27": "今天,請讓南宮忘記自己是「隊長」吧。",
"PartnerTalk_Chat_PartnerNangongYu_330510017_02": "去哪裡好呢……彼佛斯美髮沙龍……我偶爾會來這裡打理頭髮。他們的造型師對希人的髮質和翅膀護理也很有研究……",
"PartnerTalk_Chat_PartnerNangongYu_330510017_28": "算了,不想這些。我們去找個地方休息一下吧,一直走也挺累的。",
"PartnerTalk_Chat_PartnerNangongYu_330510017_29": "前面汀曼大師的咖啡店天台視野很好,可以看到半個光映廣場的河岸。",
"PartnerTalk_Chat_PartnerNangongYu_330510018_01": "呆在這裡,暫時不會看到那些會觸發「工作模式」的東西了。",
"PartnerTalk_Chat_PartnerNangongYu_330510018_03": "像現在這樣,單純地在這裡放空心神,什麼都不去多想…好像是很久都沒有過的體驗了呢?",
"PartnerTalk_Chat_PartnerNangongYu_330510018_04": "汀曼大師的手藝還是這麼好。不過他最近在研究新的飲品,要不要讓「妄想天使」和汀曼特調聯動一下呢……",
"PartnerTalk_Chat_PartnerNangongYu_330510018_28": "是因為她們相信你。而她們相信的人,我也會努力去相信。",
"PartnerTalk_Chat_PartnerNangongYu_330510019_02": "隊長的狀態……和早上出門時不太一樣了。感覺放鬆了不少呢?",
"PartnerTalk_Chat_PartnerNangongYu_330510019_17": "南宮……說好今天不想工作的。",
"PartnerTalk_Chat_PartnerNangongYu_330510026_03": "我信得過的「合夥人」,帶{M#他}{F#她}來一起聽聽情況。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_01": "觀眾從入口處湧入演出場地,人潮漸漸擁擠,身邊天使的溫度也更加清晰。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_02": "舞台的燈光變化,音樂前奏響起……",
"PartnerTalk_Chat_PartnerNangongYu_330510028_03": "要開始了喔。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_04": "第一個登場動作是……原來如此。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_05": "原來如此?",
"PartnerTalk_Chat_PartnerNangongYu_330510028_06": "南宮發現什麼了?",
"PartnerTalk_Chat_PartnerNangongYu_330510028_07": "真紀的手臂角度,比她們上次在排練時抬高了那麼一點點。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_08": "在舞台光下整個人看起來就更修長了……好聰明,這招我要記下來!",
"PartnerTalk_Chat_PartnerNangongYu_330510028_09": "連這種細節都注意到了?",
"PartnerTalk_Chat_PartnerNangongYu_330510028_10": "這是在「分析敵情」嗎?",
"PartnerTalk_Chat_PartnerNangongYu_330510028_11": "當然啦!偶像的進化,不就是從這一點點細節裡偷偷發生的嘛。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_12": "至於敵情嘛……這叫「充滿敬意的學習」啦~",
"PartnerTalk_Chat_PartnerNangongYu_330510028_13": "哇,這個隊形變換!好華麗!或許也可以用到我們的編舞中……",
"PartnerTalk_Chat_PartnerNangongYu_330510028_14": "被啟發了?",
"PartnerTalk_Chat_PartnerNangongYu_330510028_15": "找到了新的靈感?",
"PartnerTalk_Chat_PartnerNangongYu_330510028_16": "職業病職業病~看到厲害的舞台,腦子自己就轉起來了嘛。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_17": "娜娜剛才的那個位置,雖然是舞台死角,但一個小小的隊形變化就化解了尷尬……",
"PartnerTalk_Chat_PartnerNangongYu_330510028_18": "這種「小聰明」,沒有在舞台上摸爬滾打足夠久可是學不來的。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_19": "歌曲進入高潮部分,觀眾們的歡呼聲也越來越熱烈。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_20": "副歌的和聲處理得真漂亮……",
"PartnerTalk_Chat_PartnerNangongYu_330510028_21": "三個人的聲音特點都表現了出來,但又交纏在一起分不開。千夏要是聽了,一定又會有新的想法了。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_22": "「就算天氣預報說要下雨,我們的舞台也永遠放晴」。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_23": "這句歌詞也很可愛喔!",
"PartnerTalk_Chat_PartnerNangongYu_330510028_24": "幾支歌曲結束,進入到了中場休息的觀眾互動環節。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_25": "這個和觀眾互動的小遊戲也很有趣呢,讓我想想……",
"PartnerTalk_Chat_PartnerNangongYu_330510028_26": "下次我們的見面會也來試試這個形式吧?但如果照搬的話,千夏一定會緊張地說不出話來……",
"PartnerTalk_Chat_PartnerNangongYu_330510028_27": "演出進入安可環節,觀眾們的氣氛再次熱烈了起來。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_28": "用了這首歌作為安可曲啊……",
"PartnerTalk_Chat_PartnerNangongYu_330510028_29": "是她們出道早期的歌喔,編舞改了不少,但最招牌的那幾個動作都還保留著。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_30": "「天氣預報」老粉們一定超開心的……看到喜歡的組合沒忘記最開始的樣子,還變得越來越好。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_31": "我們「妄想天使」……有沒有變成能讓夢想家們大聲喊著安可、不肯離開的組合呢?",
"PartnerTalk_Chat_PartnerNangongYu_330510028_32": "當然了!",
"PartnerTalk_Chat_PartnerNangongYu_330510028_33": "我每次都很大聲喔!",
"PartnerTalk_Chat_PartnerNangongYu_330510028_34": "嘿嘿~!",
"PartnerTalk_Chat_PartnerNangongYu_330510028_35": "店長都這麼說了,那我可要當真了喔?",
"PartnerTalk_Chat_PartnerNangongYu_330510028_36": "演出在絢爛的燈光中落幕,\n意猶未盡的觀眾們從出口散去。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_37": "舞蹈和音樂的編排……感覺她們又有很大的進步啊!",
"PartnerTalk_Chat_PartnerNangongYu_330510028_38": "南宮好像很開心?",
"PartnerTalk_Chat_PartnerNangongYu_330510028_39": "會覺得有壓力嗎?",
"PartnerTalk_Chat_PartnerNangongYu_330510028_40": "當然啦,「天氣預報」和我們都是從這裡的舞台成長起來的偶像組合,和我們既是對手也是朋友。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_41": "能看到她們的進步,我當然會覺得很欣慰。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_42": "壓力嘛……不管舞台對面是怎樣的對手,我和「妄想天使」都會用最大的努力搧動翅膀喔?",
"PartnerTalk_Chat_PartnerNangongYu_330510028_43": "看到同輩在舞台上那麼閃閃發光,就會忍不住想「我們也要做到!而且要做得更耀眼!」",
"PartnerTalk_Chat_PartnerNangongYu_330510028_44": "偶像這份工作,最棒的不就是這裡嘛……永遠有想追上去的背影,永遠有想看到的更高處的風景。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_45": "不過啊……",
"PartnerTalk_Chat_PartnerNangongYu_330510028_46": "今天最讓我開心的,其實不是看到了超棒的演出,也不是偷偷記了好多筆記。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_47": "是能像這樣,普普通通地和店長一起來看一場偶像演出。",
"PartnerTalk_Chat_PartnerNangongYu_330510028_48": "今天的約會就到這裡啦店長,等一下我還要去後台和她們打個招呼~",
"PartnerTalk_Chat_PartnerNangongYu_330510028_49": "下次也一起來看演出吧,店長?",
"PartnerTalk_Chat_PartnerNangongYu_330510030_11": "……好慢啊。",
"PartnerTalk_GalGame_PartnerCissia_10044901_016": "我記得這部影片是希希芙親自挑選的吧?希希芙到底是來找我看錄影帶的,還是其實另有所圖呢?",
"PartnerTalk_GalGame_PartnerCissia_10044901_020": "真拿你沒辦法……今天我們看的是《荒丘往事》,是一部在外環拍攝、講外環的故事的老電影喔。",
"PartnerTalk_GalGame_PartnerCissia_10044903_004": "嗯呢嗯呢?(具體是怎樣的訓練呢?)",
"PartnerTalk_GalGame_PartnerCissia_10044903_036": "繩匠你不明白,小白她……小白她是想成為這個家的一份子……",
"PartnerTalk_GalGame_PartnerNangongYu_10044802_018": "即使是南宮也會因為舞台和觀眾而感到壓力嗎?",
"PartnerTalk_GalGame_PartnerNangongYu_10044803_042": "什麼都瞞不住店長讓我感覺有點沒面子~",
"PartnerTalk_OngoingMainCityPartner_PartnerCissia_511521019_01": "你作為繩匠,一定能理解我不能堂堂正正面對治安局大門的心情吧。",
"PartnerTalk_OngoingMainCityPartner_PartnerCissia_511521034_01": "電影院裡面又暖和又昏暗,我在後排的座位縫隙裡睡著了過去。",
"PartnerTalk_OngoingMainCityPartner_PartnerCissia_511521040_01": "怎麼樣,這是我獻給家鄉的讚美詩!是不是很有文采?",
"PartnerTalk_OngoingMainCityPartner_PartnerCissia_511521044_01": "你可要小心提防!噢——我的繩匠——!",
"PartnerTalk_OngoingMainCityPartner_PartnerNangongYu_511511042_01": "但是聽說涼茶對保養嗓子很有幫助!",
"PartnerTalk_OngoingMainCity_PartnerCissia_511521002_01": "喂喂喂?繩匠陷入冬眠了嗎?",
"PartnerTalk_OngoingMainCity_PartnerCissia_511521005_01": "被希希芙蠱惑了嗎,繩匠?",
"PartnerTalk_OngoingMainCity_PartnerCissia_511521006_01": "跟丟了!——才怪!你跑不掉的繩匠!",
"PartnerTalk_OngoingMainCity_PartnerCissia_511521007_01": "小心小偷喔繩匠!",
"Partner_Birthday_1511": "9/29",
"Partner_Birthday_1521": "1/10",
"Partner_Impression_f_1511": "南宮做什麼都能做得又好又輕鬆,要是哥哥也有這樣的才能,我也能輕鬆一點吧?開玩笑的,哥哥已經很棒啦~",
"Partner_Impression_f_1521": "沒有什麼零食能瞞過希希芙的眼睛和鼻子!她到底是怎麼穿過包裝袋聞到洋芋片的味道的?",
"Partner_Impression_m_1511": "沒能為鈴分憂還真是我的不是……我會多多向南宮學習的!",
"Partner_Impression_m_1521": "自從希希芙來了家裡之後,有的東西再也沒丟過了,比如找不到的老錄影帶。有些東西再也沒見過了,比如冰箱裡沒吃完的起司蛋糕…",
"Partner_Name_1511": "南宮羽",
"Partner_Name_1521": "希希芙",
"Partner_ProfileDesc_1511": "南宮羽,偶像團體「妄想天使」的隊長與編舞擔當,擁有罕見以太適性體質、敏銳商業嗅覺和卓越偶像才能的「天才」。\n\n雖然總以一副慵懶神態示人調侃隊友、玩笑不斷收到的惡評卻往往是團隊中最少的。雖然總宣稱自己的夢想是「借來的」卻為這個小小的舞台傾注了超越常人的心血與感情。\n\n南宮擁有一種舉重若輕的天賦——無論是舞蹈、說唱、投資還是洞察人心。這份天賦曾是支撐她輕鬆扮演「隊長」角色的面具卻也一度讓她與內心真實的渴望隔閡相望。\n\n但無論最初是出於對摯友的責任還是後來對舞台難以割捨的眷戀她都已在燈光與觀眾的注視下將借來的星火淬鍊成了屬於自己的光芒。",
"Partner_ProfileDesc_1511_1": "「天賦」是令南宮遊刃有餘的光環,也曾是遮蔽她感知真實心意的霧障。她善於為一切事物估值與規劃,卻唯獨無法為「夢想」這個看似虛無的概念標價。\n\n在妄想天使成立之初面對那個摳門到需要向練習生倒收教學費的事務所南宮羽第一次感到自己那套「總能抓住商機」的天賦失效了。她可以計算出最優的舞步編排能預判哪支股票會漲卻無法算出如何讓這個承載千夏夢想的脆弱組合活下去。當最後的積蓄見底而唯一的主唱即將因經濟壓力退出時一個危險的「機會」找上了門——利用她們未被登記的以太適性體質進入空洞為一筆高額報酬執行一次「物資回收」委託。\n\n那並非舞蹈練習室而是真正的生死關。手中用於防身的簡陋武器其重量與舞台道具天差地別。而身邊千夏因恐懼而急促的呼吸聲比任何觀眾的歡呼都更使她的神經緊繃。那次委託她們最終僥倖完成了任務帶回了足以維繫組合存續的報酬。但當她們跌跌撞撞地回到安全區看著手中沾滿塵垢的酬金時南宮感到的並非喜悅。\n\n她意識到自己願意為之賭上性命、承受恐懼的早已不再是「幫助朋友實現夢想」這個抽象的責任。而是在那個破舊練習室裡千夏寫下的旋律愛芮唱出的歌聲是尚未到來的、屬於她們自己的歌聲與舞台。那份渴望本身已經有了無法用任何投資回報率來衡量的重量。從那天起她依然會計算如何用最小的代價守護住這個由她親手拉入局、並已無法割捨的「廉價夢想」。",
"Partner_ProfileDesc_1521": "希希芙新艾利都治安局秩序督察麾下的案件專員正在積極競選「Random Play」二樓的新室友中。\n\n比起來自行動和任務本身的危險更害怕的是來自長官的來電。行動中的專業素養比外表和言語表現出來的可靠得多僅憑五感和直覺便能做出正確的判斷。\n\n雖然自稱是隻遵循本能、自私任性的「壞蛋」做出的選擇卻時常閃爍著超越利益的人性微光。雖然對秩序與正義嗤之以鼻卻能成為追獵惡性罪犯最鋒利的匕首。\n\n但無論是用於自保的謊言、用以反水的獠牙還是那套「趨利避害」的野生哲學希希芙都已將其化為保護僅存之物的盾牌。無論背負著怎樣的過往與枷鎖她已決心在此立足。",
"Partner_ProfileDesc_1521_1": "「本能」是希希芙賴以生存的基石,卻也成了將她拖入更深處漩渦的引力。她過於信賴那些從氣味、痕跡與肌肉顫動中讀取的資訊,卻未曾學會辨識紙面契約與權力程式中的陷阱。\n\n在被捕之前她最後一次「合法」僱傭任務是運送一批保密物資。委託人給出了豐厚報酬和簡單的路線——這對熟悉外環每一處暗巷的希希芙來說輕而易舉。她像往常一樣憑藉動物般的警覺避開了幾處微妙的巡邏間隙卻不知自己的每一個規避動作都被記錄為「鬼祟行徑」與「反偵察能力」的證據。那場吞噬一切的大爆炸發生時她恰因察覺到熱量異常波動而提前數秒鑽進了廢棄管道。這救了她一命也徹底坐實了「唯一倖存且行跡可疑的縱火犯」這個身分。\n\n在治安局的檔案中她的直覺與能力反被作為精心策劃犯罪的證明。審訊並非為了真相而是一場冰冷的程序用強光摧毀她對光線的耐受力用連續的問話剝奪她對時間的概念最終在她生理與精神瀕臨斷裂時推來了一份認罪書。\n\n百般的厄運中終於有幸運的眷顧秩序督察賽維里安發現了希希芙漏洞百出的審訊紀錄當她因卓越的天賦與純良的本質被賽維里安特聘為「案件專員」頸環與手銬不再是單純的束縛。它們是她與這個她既不理解也不信任的秩序之間一道被她利用著的危險界限。\n",
"Partner_Race_15": "都市秩序部",
"Partner_Stature_1511": "156",
"Partner_Stature_1521": "156",
"Partner_Unlock_Condition_Chapter15": "完成主線委託第二季·尾音 新·艾利都日落時 上",
"PhotoDesc_3600033": "「煮釜」火鍋店重新開業的那一天,辛味用手機捕捉下的碰杯瞬間。麗都尋鮮千百度,唯有火鍋與摯友不可辜負。",
"PhotoName_3600033": "乾杯!",
"PhotoUnlockCondition_Short_3600033": "透過「滾燙尋鮮記」活動獲得",
"PopUp_Content_110011101": "在<color=#FFAF2C>勘域模式</color>下,右上角會顯示<color=#FFAF2C>勘域模式選單</color>。{LAYOUT_MOBILE#點按編隊按鈕}{LAYOUT_CONTROLLER#按下 <Action:MainCityShortcutBar> + <Action:UIWest> 編隊}{LAYOUT_KEYBOARD#點按 <Action:BigSceneTeam> 編隊},可以<color=#FFAF2C>自由切換勘域編隊</color>。",
"PopUp_Content_40151101": "長按 <IconMap:Icon_Normal> 蓄力,鬆開按鍵發動<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color><color=#FFFFFF>[重拍]</color>足夠時,可至多進行三次蓄力攻擊。\n在蓄力恰當的時機鬆開按鍵可以發動精準蓄力攻擊造成更高的失衡值。\n第二段和第三段攻擊各需要消耗50點<color=#FFFFFF>[重拍]</color>。\n<color=#FFFFFF>[重拍]</color>會隨時間自動回復,隊伍中任意角色使敵人進入異常狀態也會為南宮羽回復<color=#FFFFFF>[重拍]</color>。",
"PopUp_Content_40151102": "隊伍中任意角色使敵人進入失衡狀態時南宮羽獲得2層<color=#FFFFFF>[舞力全開]</color>效果最多擁有2層。\n擁有<color=#FFFFFF>[舞力全開]</color>時,南宮羽的<color=#FFFFFF>[強化特殊技]</color>、<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>或<color=#FFFFFF>[快速支援]</color>的重擊命中同時處於屬性異常和失衡狀態下的敵人時會消耗1層<color=#FFFFFF>[舞力全開]</color>對敵人觸發<color=#FFFFFF>[極性紊亂]</color>。\n當南宮羽擁有<color=#FFFFFF>[舞力全開]</color>時,下一次換入前場將直接發動<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>第一段蓄力攻擊,此次蓄力攻擊被視為精準蓄力攻擊。",
"PopUp_Content_40151109": "<color=#FFFFFF>[重拍]</color>足夠時,長按 <IconMap:Icon_Normal> 蓄力,鬆開按鍵發動<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>,可至多進行三次蓄力攻擊。\n第二段和第三段攻擊各需要消耗50點<color=#FFFFFF>[重拍]</color><color=#FFFFFF>[重拍]</color>會隨時間自動回復,隊伍中任意角色使敵人進入異常狀態也會為南宮羽回復<color=#FFFFFF>[重拍]</color>。\n隊伍中任意角色使敵人進入失衡狀態時南宮羽獲得2層<color=#FFFFFF>[舞力全開]</color>效果最多擁有2層擁有<color=#FFFFFF>[舞力全開]</color>時,南宮羽的<color=#FFFFFF>[強化特殊技]</color>、<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>或<color=#FFFFFF>[快速支援]</color>的重擊命中處於屬性異常和失衡狀態下的敵人時會消耗1層<color=#FFFFFF>[舞力全開]</color>對敵人觸發<color=#FFFFFF>[極性紊亂]</color>。",
"PopUp_Content_40152101": "能量足夠時,希希芙點按或長按 <IconMap:Icon_SpecialReady> 發動<color=#FFFFFF>[強化特殊技]</color>根據消耗能量可獲得3至6點<color=#FFFFFF>[毒素]</color>。\n每5秒消耗1點<color=#FFFFFF>[毒素]</color>觸發一次<color=#FFFFFF>[蝕骨]</color>對周圍敵人造成1次<color=#2EB6FF>電屬性傷害</color>。\n<color=#FFFFFF>[毒素]</color>存在期間,全隊角色造成的<color=#2EB6FF>電屬性傷害</color>無視敵人部分防禦力,持續到<color=#FFFFFF>[毒素]</color>耗盡後30秒。",
"PopUp_Content_40152102": "每獲得6點<color=#FFFFFF>[毒素]</color>獲得1層<color=#FFFFFF>[蛇影]</color>。\n擁有<color=#FFFFFF>[蛇影]</color>時,長按 <IconMap:Icon_Normal> 可發動<color=#FFFFFF>[普通攻擊:蛇吻]</color>,期間拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿}可以自由控制落地點。\n<color=#FFFFFF>[普攻攻擊:蛇吻]</color>命中敵人時,會快速消耗剩餘全部<color=#FFFFFF>[毒素]</color>每消耗1點觸發一次<color=#FFFFFF>[蝕骨]</color>。",
"PopUp_Content_40152103": "發動<color=#FFFFFF>[連攜技]</color>或<color=#FFFFFF>[終結技]</color>時會獲得3點<color=#FFFFFF>[毒素]</color>。",
"PopUp_Content_40152104": "點按或長按 <IconMap:Icon_SpecialReady> 發動<color=#FFFFFF>[強化特殊技]</color>可獲得3至6點<color=#FFFFFF>[毒素]</color>。\n每5秒消耗1點<color=#FFFFFF>[毒素]</color>觸發一次<color=#FFFFFF>[蝕骨]</color>,對敵人造成一次<color=#2EB6FF>電屬性傷害</color>。\n<color=#FFFFFF>[毒素]</color>存在期間,全隊對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人部分防禦力,持續到<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n每獲得6點<color=#FFFFFF>[毒素]</color>獲得1層<color=#FFFFFF>[蛇影]</color>時,長按 <IconMap:Icon_Normal> 發動<color=#FFFFFF>[普攻攻擊:蛇吻]</color>快速消耗全部剩餘<color=#FFFFFF>[毒素]</color>每消耗1點觸發一次<color=#FFFFFF>[蝕骨]</color>。",
"PopUp_Content_999126801": "進入該街區後介面將切換成<color=#FFAF2C>勘域模式</color>,在該模式中包含以下內容:\n·<color=#FFAF2C>可使用街道中的大部分系統功能</color>\n·可直接<color=#FFAF2C>釋放代理人技能</color>",
"PopUp_Content_999251605": "·50層之後每一層都可以透過完成更高的技巧分數挑戰來獲得<color=#FFAF2C>「淬鍊之證」</color>,盡可能收集更多的<color=#FFAF2C>「淬鍊之證」</color>,展現自己的傲人實力吧!",
"PopUp_Content_999251606": "·通過<color=#FFAF2C>50層</color>之後,將參與全服排行。\n淬鍊之證排行獲得淬鍊之證總數的排行。\n代理人排行代理人得分的排行。\n*代理人得分將依本方式計算計算該代理人透過的999層及以下所有層數中分數最高的10層的該代理人總分再取算術平均值參與排行。代理人參戰層數只有達到10層及以上時才會參與排名計算。\n*邦布造成的傷害、對敵人造成部位破壞的傷害、對敵人造成穢盾淨除的傷害等特殊來源的傷害,以及部分代理人的召喚物傷害,將不被視為代理人造成的傷害因而亦不計入代理人得分。",
"PopUp_Content_9992550": "發動[普通攻擊:明心境·扶搖勢]即可觸發「扶搖乾穹」。每次觸發「扶搖乾穹」獲得50分",
"PopUp_Content_9992555": "快速觸發4次[蝕骨]效果即可觸發「噬影毒綻」,觸發[蝕骨]的間隔超過4秒則重置計數。每次觸發「噬影毒綻」獲得80分",
"PopUp_Content_999550101": "2.7第一關回合1-1第二次選菜引導 內容\n本回合還有一次選菜機會如果有不想要的食材可以點擊刷新",
"PopUp_Content_999550102": "2.7第一關回合1-1第二次選菜引導 內容\n這次選擇香菇吧",
"PopUp_Content_999560101": "<color=#FFAF2C>擺件</color>是關卡內<color=#FFAF2C>全局生效</color>的<color=#FFAF2C>被動道具</color>。",
"PopUp_Content_999560102": "每次透過<color=#FFAF2C>品鑑回合</color>後,會有額外的獎勵,除了<color=#FFAF2C>菜品選擇</color>還有<color=#FFAF2C>一次擺件選擇</color>機會。",
"PopUp_Content_999570101": "2.7第一關回合1-1第一次準備撈菜 內容\n在這裡可以準備右側面板上會有目標分數是最近的一個校驗回合要求玩家達到的最低分數。\n分數是一直累積的本回合是普通回合在普通回合多多累計分數的話校驗回合壓力就會小一些。",
"PopUp_Content_999570102": "2.7第一關回合1-1第一次準備撈菜 內容\n同時可以看到目前回合和總回合小的節點是普通回合沒有分數校驗大的節點是校驗回合需要分數達到要求才能透過回合繼續遊戲。",
"PopUp_Content_999570103": "2.7第一關回合1-1第一次準備撈菜 內容\n可以點擊背包隨時查看目前擁有的菜品卡和潮玩卡。準備好了就可以點擊開始烹飪準備吃火鍋了。",
"PopUp_Content_999580101": "可以<color=#FFAF2C>{LAYOUT_MOBILE#操作搖桿}{LAYOUT_KEYBOARD#使用滑鼠}{LAYOUT_CONTROLLER#操作搖桿}</color>控制勺子移動,<color=#FFAF2C>{LAYOUT_MOBILE#點擊按鍵}{LAYOUT_KEYBOARD#使用滑鼠左鍵}{LAYOUT_CONTROLLER# <Action:UISubmit> }</color>撈取",
"PopUp_Content_999580102": "<color=#FFAF2C>剩餘撈取次數</color>或<color=#FFAF2C>倒數計時</color>歸零時,開始回合結算。\n一回合最多能撈取<color=#FFAF2C>25</color>個菜品。",
"PopUp_Content_999580103": "2.7第一關回合1-1第一次開始撈菜 內容\n撈起後食物會放在右側面板等回合結束統一結算",
"PopUp_Content_9995901": "菜品分為<color=#FFAF2C>普通、稀有、傳說</color>三種品質,品質越高,效果越強。",
"PopUp_Content_9996001": "<color=#FFAF2C>入味</color>是一個在<color=#FFAF2C>鍋中煮到規定時間</color>就可以達成某個效果的特殊機制。可入味的食材下鍋後會有<color=#FFAF2C>進度條</color>,進度條滿後,則會在鍋內觸發入味機制。",
"PopUp_Content_9996101": "2.7第一關回合2-2第一次選菜 內容\n背包滿了此時可以選擇跳過也可以選擇卡後再對背包裡面的卡進行刪卡。\n有一張雪花牛肉我們先選了再刪除吧",
"PopUp_Content_9996201": "2.7第一關回合2-2第一次刪卡 內容\n背包滿了我們可以把不想要的卡刪掉。魚丸對目前雪花牛肉派加成較小建議刪除魚丸卡。",
"PopUp_Content_999630101": "繩匠可能已經注意到了,部分菜品會有不一樣的特效。烹飪階段開始時,每個菜品都有<color=#FFAF2C>10%的機率變成精華菜品</color>。精華菜品的<color=#FFAF2C>基礎美味值會翻倍,其對應效果也會加強</color>。因此,優先撈取精華菜品是一個不錯的策略。",
"PopUp_Content_999630102": "在點菜介面、菜單介面、菜單圖鑑介面,繩匠都可以<color=#FFAF2C>切換預覽精華版本</color>的菜品資訊。",
"PopUp_Content_999640101": "2.7第一關回合1-1第一次選菜引導 內容\n吃火鍋前選菜每次三選一可以選一張一張菜卡加入背包後會有對應卡面數量的菜品加入鍋中。每撈起一份菜品將得到菜品的基礎分數",
"PopUp_Content_999640102": "2.7第一關回合1-1第一次選菜引導 內容\n每個菜品卡都有精華版本點擊精華按鍵可以查看。\n每個菜品下鍋時有機率變成精華版本會有更厲害的效果。",
"PopUp_Content_999640103": "2.7第一關回合1-1第一次選菜引導 內容\n先選擇生菜吧",
"PopUp_Content_999650001": "【玩法目標】\n在限定時間內盡可能多地擊敗敵人、累積分數挑戰更高評價與獎勵。\n【基礎規則】\n你將使用3支2人小隊進行連續戰鬥。\n戰鬥過程中敵人會持續出現擊敗敵人可獲得分數。\n結束時根據總分結算評價與獎勵。\n",
"PopUp_Content_999650002": "你可以在戰鬥中進行換切隊。\n完成限時任務和造成傷害可以積累「切隊充能條」。當充能條滿時可以切換隊伍。",
"PopUp_Content_999650003": "每場戰鬥中存在不同的關卡增益。\n關卡增益可升級、滿級為5級。透過切隊可以觸發關卡增益升級。升級後將獲得強力機制效果。",
"PopUp_Content_999650004": "每次切換隊伍時,新入場隊伍角色會獲得初始能量/閃能、喧響值。目前隊伍角色的能量/閃能會保留,目前隊伍角色的喧響值將會對位繼承給下一隊伍成員。\n除此之外的其他全部效果會被清空。",
"PopUp_Content_9996601": "部分怪物在戰鬥中會開啟<color=#FFAF2C>[侵蝕壁壘]</color>,此時怪物的<color=#FFAF2C>暴擊傷害抗性</color>、<color=#FFAF2C>攻擊力</color>、<color=#FFAF2C>抗打斷能力</color>提升,同時,全隊代理人會隨時間持續損失生命值。",
"PopUp_Content_9996602": "<color=#FFAF2C>[侵蝕壁壘]</color>被打破後,會觸發<color=#FFAF2C>[活性轉化]</color>效果,將怪物的部分生命值轉化為全隊代理人的<color=#FFAF2C>生命值</color>,並恢復<color=#FFAF2C>額外能量值</color>。",
"PopUp_Title_401511": "「角色介紹」南宮羽·其一",
"PopUp_Title_401512": "「角色介紹」南宮羽·其二",
"PopUp_Title_401513": "「角色介紹」南宮羽",
"PopUp_Title_401521": "「角色介紹」希希芙·其一",
"PopUp_Title_401522": "「角色介紹」希希芙·其二",
"PopUp_Title_401523": "「角色介紹」希希芙·其三",
"PopUp_Title_401524": "「角色介紹」希希芙",
"PopUp_Title_999251605": "淬鍊之證",
"PopUp_Title_9992550": "葉瞬光特殊技巧「扶搖乾穹」",
"PopUp_Title_9992551": "照特殊技巧「蓄勢終裁」",
"PopUp_Title_9992552": "千夏特殊技巧「喵語連音」",
"PopUp_Title_9992553": "愛芮特殊技巧「妄想節拍」",
"PopUp_Title_9992554": "南宮羽特殊技巧「定光流星」",
"PopUp_Title_9992555": "希希芙特殊技巧「噬影毒綻」",
"PopUp_Title_9995501": "2.7第一關回合1-1第二次選菜引導 標題",
"PopUp_Title_9995601": "擺件介紹",
"PopUp_Title_9995701": "2.7第一關回合1-1第一次準備撈菜 標題",
"PopUp_Title_9995801": "烹飪教學",
"PopUp_Title_9995901": "品質介紹",
"PopUp_Title_9996001": "入味機制",
"PopUp_Title_9996101": "2.7第一關回合2-2第一次選菜 標題",
"PopUp_Title_9996201": "2.7第一關回合2-2第一次刪卡 標題",
"PopUp_Title_9996301": "精華機制",
"PopUp_Title_9996401": "2.7第一關回合1-1第一次選菜引導 標題",
"PopUp_Title_999650001": "戰鬥目標",
"PopUp_Title_999650002": "切隊規則",
"PopUp_Title_999650003": "增益規則",
"PopUp_Title_999650004": "戰鬥說明",
"PostText_27001": "哈哈哈哈哈哈哈哈哈哈哈哈!\nTOPS也有今天\n好了不廢話了我直說了——TOPS內部現在非常混亂有多家依附其下的中小企業都出現了很嚴重的問題。相信繩網應該是有記憶的吧最近漏洞百出的空洞英雄大賽贊助方是誰呢——這其中的關聯好難猜啊\n而且正是因為上述這些情況的存在聽說TOPS內部的審查機關近期也是相當活躍雖說拿不出實際的證據但看TOPS最近的狀況……只能說不像假的。不是我沒有證據而是不能說有興趣請自行根據關鍵字搜尋\n綜上所述TOPS內部一定出現了嚴重的問題大家這段時間別上趕著去觸霉頭能離多遠離多遠吧。\n該不會有生之年真能看到TOPS自內部瓦解然後倒閉的那一天吧點到為止狗命要緊遁了。",
"PostText_27002": "空洞競聯於今日發表公告,宣布本屆大賽提前中止,後續將視調查進展與安全評估結果,另行公布舉辦時間。\n\n據治安局通報引發多起流血事件的嫌犯羅穆爾已落網。在治安局與HIA的聯合搜救下部分一度迷失於空洞的參賽選手也已被安全尋回正在接受醫療觀察。\n\n此外根據多位親歷者的證詞曾有一位匿名人士率先發現「蘿蔔」資料異常並透過特殊渠道向所有選手傳輸了精確的安全路線顯著降低了人員傷亡風險。該匿名人士的具體身分及行為動機目前仍在核實中。\n\n空洞競聯與治安局將對本次事件中受到影響的選手及相關人員提供必要支持並在調查結束後向廣大市民公布更多資訊。",
"PostText_27003": "空洞英雄賽場上碰到的,嚇了我一跳,這些以骸是變成雕塑了……?\n它們核心上都插著白色的羽毛還滿有藝術感……\n有人知道這是什麼原理嗎總不能是那個臭名昭著的羅穆爾幹的吧",
"PostText_27004": "大家也知道輝金音擎下落不明吧?圈內流傳一個說法:音擎在那位拉米爾選手身上!\n這可不是空穴來風你們自己想想能從黑狼手裡搶東西的人能有幾個拉米爾偏偏就是其中之一。\n更耐人尋味的是拉米爾在比賽中止後就人間蒸發了甚至沒去兌現積分。現在看來拉米爾參賽本就另有目的很可能就是輝金音擎。\n而且拉米爾到底是誰出身、履歷甚至長相都沒幾個人見過簡直就像剛從石頭縫裡蹦出來……越挖越多啊……",
"PostText_27005": "瑪瑟爾集團不是正在面向全市募集邦布形象設計嗎一看到獎金數額我藝術生的DNA當場覺醒——這不就是為我量身打造的舞台嗎\n然後我就閉關創作了一個月整整一個月畫了幾十張廢稿才能拿出如此驚天地泣鬼神的創意。\n我獲獎感言都排練好了結果別說一等獎連個安慰獎都沒有是不是太過分了\n瑪瑟爾你失去的也許只是一個參賽者但新艾利都失去的可是一個嶄新邦布宇宙的締造者啊",
"PostText_27006": "最近網上有關羅塞塔資料異常的傳聞屢見不鮮,還有人吐槽自制「蘿蔔」越來越困難了,根據羅塞塔資料矯正解析出的路徑往往也不夠精準。\n有沒有大佬現身說法一下傳聞是真的嗎\n如果是真的有沒有可供替代的參考資料\n我剛轉行做繩匠現在一單都沒接到總不能還沒就業就失業了吧嗚嗚嗚……",
"PostTitle_27001": "[灌水]TOPS的大內幕保真",
"PostTitle_27002": "[資訊]空洞英雄大獎賽宣布中止",
"PostTitle_27003": "[灌水]這些以骸怎麼回事?",
"PostTitle_27004": "[情報]拉米爾選手和獎品一起失蹤了",
"PostTitle_27005": "[灌水]為什麼我的邦布形象設計稿會落選……",
"PostTitle_27006": "[灌水]羅塞塔資料還能失靈?!",
"Poster_27001": "小靈通駕到",
"Poster_27002": "墨提斯情報屋_一號機",
"Poster_27003": "只吃泡芙",
"Poster_27004": "狗仔",
"Poster_27005": "匿名使用者",
"Poster_27006": "菜鳥先飛",
"ProductName_100101_01": "輝瓷錢幣",
"ProductName_100102_01": "七彩漂染",
"ProductName_100102_02": "毛髮護理套餐",
"ProductName_100201_01": "精緻膠囊房",
"ProductName_100202_01": "比格犬",
"ProductName_100301_01": "無(購買失敗)",
"ProductName_100302_01": "無(購買失敗)",
"ProductName_100401_01": "汀曼特調",
"ProductName_100402_01": "按蹺推拿",
"ProductName_100501_01": "無(購買失敗)",
"ProductName_100502_01": "薄荷青檸跳跳糖水",
"ProductName_100601_01": "焦糖夢境",
"ProductName_100601_02": "蝴蝶蘭",
"ProductName_100602_01": "電玩體驗三小時套餐",
"ProductName_100701_01": "「穩健理財套餐」",
"ProductName_100702_01": "黑丸燻叉燒面",
"ProductNum_100101_01": "×1",
"ProductNum_100102_01": "×1",
"ProductNum_100102_02": "×1",
"ProductNum_100201_01": "×1",
"ProductNum_100202_01": "×1",
"ProductNum_100301_01": " ",
"ProductNum_100302_01": " ",
"ProductNum_100401_01": "×1",
"ProductNum_100402_01": "×1",
"ProductNum_100501_01": " ",
"ProductNum_100502_01": "×1",
"ProductNum_100601_01": "×1",
"ProductNum_100601_02": "×1",
"ProductNum_100602_01": "×1",
"ProductNum_100701_01": "×1",
"ProductNum_100702_01": "×1",
"Profile_3201016_des": "「麗都城募·成長計劃」紀念頭像。",
"Profile_3201016_name": "完美表情管理",
"Profile_3201016_story": "風靡全城的彈珠遊戲,誠邀各位邦布夥伴加入——「駕駛」你的泡泡,和朋友們激情對撞吧!\n高速攝影裝置已啟動就算暈頭轉向也要在擦肩而過的時候優雅眨眼喔",
"Profile_3202015_name": "狂瀾勳冠·極境",
"QuestDesc_1205510101": "XXXXX",
"QuestDesc_1205510201": "XXXXX",
"QuestDesc_1205510301": "XXXXX",
"QuestDesc_1205510401": "XXXXX",
"QuestDesc_1205510501": "XXXXX",
"QuestDesc_1205510601": "XXXXX",
"QuestDesc_1205510701": "和南宮羽在光映廣場的商業街會合,陪同她處理「投資事務」。",
"QuestDesc_1205510801": "與南宮相約在「404」觀看演出前往赴約吧。",
"QuestDesc_1205510901": "和南宮羽在「綺夢度假村」見面,一起觀覽海邊的落日吧。",
"QuestDesc_1205511001": "和南宮相約「厄匹斯港」,陪她一起散散步吧。",
"QuestDesc_1205511101": "南宮在海邊起舞,四下空無一人……是什麼讓她在這裡獨自訓練呢?",
"QuestDesc_1205511201": "「妄想天使」在「404」的門口爭論著什麼快湊上去聽聽八卦……不對是前去調解一下三位小偶像吧。",
"QuestDesc_1205511202": "即使是「妄想天使」的天才偶像隊長也需要好好休息,作為監督人,好好地陪南宮放鬆一下吧。",
"QuestDesc_1205511203": "南宮心中總是裝滿了關於「妄想天使」的工作行程,陪她到安靜的地方散散心吧。",
"QuestDesc_1205511204": "陪南宮放鬆了一整天傾聽了她的煩惱和憂思……是時候回到「404」將她還給擔心著她的兩位成員了。",
"QuestDesc_1205511301": "南宮羽一個人站在六分街的天台上,似乎有些心事……去和她聊聊吧。",
"QuestDesc_1205511401": "南宮羽準時來到了錄影帶店。和她一起觀看錄影帶吧。",
"QuestDesc_1205511402": "南宮羽似乎傳來了私訊,看一下她有什麼事吧。",
"QuestDesc_1205520701": "前往「野火鎮」與希希芙碰面赴約。",
"QuestDesc_1205520801": "和希希芙在「綺夢度假村」見面,一起享受海邊的假期吧。",
"QuestDesc_1205520901": "和希希芙在澄輝坪「隨便觀」見面,一起占卜今日的卦象吧。",
"QuestDesc_1205521001": "和希希芙在「芭萊大廈前」見面,一起散散心吧。",
"QuestDesc_1205521101": "希希芙似乎遇到了一些事情……上去問問發生了什麼吧。",
"QuestDesc_1205521201": "希希芙不尋常地在治安局外躊躇徘徊……前去瞭解一下情況吧。",
"QuestDesc_1205521202": "就算回到了六分街,希希芙也看起來興致缺缺的樣子,安慰一下她吧。",
"QuestDesc_1205521203": "相約光映廣場慶祝希希芙的生日,前去與她碰面吧。",
"QuestDesc_1205521204": "希希芙的「生日慶祝」接近尾聲,和她一同回家稍作歇息吧。",
"QuestDesc_1205521301": "希希芙和伊埃斯不知為何在錄影帶店內發生了爭執,上前一探究竟吧。",
"QuestDesc_1205521401": "希希芙似乎傳來了私訊,看一下她有什麼事吧。",
"QuestDesc_1205521402": "希希芙準時來到了錄影帶店。和她一起觀看錄影帶吧。",
"QuestDesc_12216001": "最近的電影,好像很喜歡以主角陷入窘境作為開端。",
"QuestDesc_12216002": "不忘老客戶是身為專業繩匠的基本素養。",
"QuestDesc_12216003": "快出門時總會忍不住檢查各種事。煤氣關沒關,門鎖沒鎖……臥室有沒有進蛇。",
"QuestDesc_12216004": "長線作戰的大忌就是在剛開賽時就用光全力。",
"QuestDesc_12216005": "被叫停的比賽總會帶來一點……一些……呃,很多爛攤子。",
"QuestDesc_12216006": "兒時的恐怖經歷會成為一生的陰影,雖然忘了有哪條理論支持但總之有這麼一回事。",
"QuestDesc_12216007": "看得出他在錄影領域是個純外行,收音時大時小的。",
"QuestDesc_12216008": "「拉米爾」並不存在。",
"QuestDesc_227010101": "小琦看起來有些苦惱,問問她有什麼事情吧。",
"QuestDesc_227010102": "在「鏖戰試煉狂瀾」中攻克50層幫助小琦完成測試。",
"QuestDesc_227010103": "系統測試完成,再和小琦聊一聊吧。",
"QuestDesc_41702": "又是一年拓金日。\n本來可以和師父、師兄、師姐們一起享受澄輝坪的節日氛圍卻被一樁忽如其來的委託打亂了計畫。\n回到六分街之後又被三位「天使」碰瓷稀裡糊塗地約好要在拓金日之夜去看她們的演出……",
"QuestDesc_41705": "看似開朗活潑、只是在擔心首演的愛芮,其實有一個藏在內心深處的秘密…一樁來自「許願精靈」的委託,打破了原本脆弱的平衡。\n深埋的舊憶、往昔的夢魘、暗處的敵人……仍在糾纏著她。",
"QuestDesc_41710": "在「冒牌許願精靈」的蠱惑下,為了朋友,愛芮決心陷入沉眠。但同樣是為了朋友,她仍在看似無邊無際的黑沉夢境中掙扎。\n但她終將擺脫束縛、倏然甦醒——因為曾許下「彼此陪伴」的諾言。",
"QuestDesc_41714": "愛芮擺脫了危機Youkai卻不知所蹤。\n在隱蔽的角落裡它「腐化」了薇斯珀的情緒想要完成自己破壞點燈儀式、震撼整個麗都的「特別節目」。\n好在繩匠、愛芮和Fairy在「變奏」中力挽狂瀾一切終究有驚無險……",
"QuestDesc_41716": "「瑟汐」復出,全城矚目的點燈儀式和六分街角的「致夢想家」特別演出同步開場。妄想天使們寫下的那首拓金日的歌,在兩個舞台上一同響起。\n——今夜整個新艾利都都在聆聽她們的作品",
"QuestDesc_4180101": "難得沒什麼工作要處理的一天……看看{M#鈴}{F#哥哥}在看什麼吧。",
"QuestDesc_4180102": "妮可提到了要一起參加「空洞英雄」比賽……和{M#鈴}{F#哥哥}商量一下吧。",
"QuestDesc_4180103": "錄影帶店裡似乎有什麼人在吵架。過去看看情況。",
"QuestDesc_4180104": "妮可似乎有什麼急事……查看一下她傳來的私訊吧。",
"QuestDesc_4180105": "和{M#鈴}{F#哥哥}一起看看電視吧。",
"QuestDesc_4180106": "「空洞英雄」比賽裡似乎有跟輝金相關的獎品!和{M#鈴}{F#哥哥}去星環報名處看看吧。",
"QuestDesc_41802": "拓金日已過,但生活並沒有復歸平靜的日常。一場為了療癒身體必須去參加的競技比賽,一群心懷不同目的的參賽者,註定會引發一次全新的風波……",
"QuestDesc_4180201": "「空洞英雄」比賽裡似乎有跟輝金相關的獎品!過去星環報名處看看吧。",
"QuestDesc_4180202": "妮可和比利已經在星環等候多時。和他們聊聊關於比賽的進一步資訊。",
"QuestDesc_4180206": "在報名現場四處逛逛,或許能有些意外的情報收穫。情報蒐集得差不多後,就去找{M#鈴}{F#哥哥}吧。",
"QuestDesc_4180207": "報名結束,只要靜候開賽就可以了……休息之前,再和{M#鈴}{F#哥哥}聊聊今天的見聞吧。",
"QuestDesc_4180208": "報好名後,順便參觀一下作為獎品的輝金音擎吧。",
"QuestDesc_4180210": "來到星環的比賽報名處,向賽事嚮導瞭解比賽規則並報名。",
"QuestDesc_4180211": "{M#鈴}{F#哥哥}似乎也已經繳費完畢,一起聊聊現場的情況吧。",
"QuestDesc_4182101": "比賽即將開始,{M#鈴}{F#哥哥}已經在車庫等著了。準備好就出發吧。",
"QuestDesc_4182102": "似乎有人非法闖入了家裡!快點回去看看是怎麼回事吧!",
"QuestDesc_41822": "失約的老夥計,亂入的蛇希人,殘暴的劊子手,瘋狂的新賽制。在這之後……是新噩夢的降臨。",
"QuestDesc_4182201": "終於趕到了比賽現場,和空洞接引嚮導確認參賽選手到位,然後就進入賽場吧。",
"QuestDesc_4182202": "比賽要正式開始了,進入比賽現場的空洞就位吧。",
"QuestDesc_4182203": "根據小隊確定的戰略,迅速清理賽場裡的以骸吧。",
"QuestDesc_4182204": "根據小隊確定的戰略,迅速清理賽場裡的以骸吧。",
"QuestDesc_4182205": "前面的路線似乎有點問題……繼續前進以一探究竟。",
"QuestDesc_4182206": "繼續前進需要藉助以太干涉器的幫助。試著調查一下。",
"QuestDesc_4182207": "操作以太干涉器來確定前進的路線。",
"QuestDesc_4182208": "隨著對空洞的深入,以骸的強度也在上升。邊清理它們邊前進。",
"QuestDesc_4182209": "隨著對空洞的深入,以骸的強度也在上升。邊清理它們邊前進。",
"QuestDesc_4182210": "剿滅高危險以骸可以獲得大量的積分。把眼前的強敵消滅掉吧。",
"QuestDesc_4182212": "前方似乎是主辦方設立的休息區。在那裡稍微休整一下吧。",
"QuestDesc_4182224": "查看一下休息區目前的大致情況。",
"QuestDesc_4182225": "賽事主辦方似乎發來了變更路線的通知……先確認一下是怎麼回事吧。",
"QuestDesc_4182227": "附近似乎正發生著爭鬥,找到爭鬥的源頭。",
"QuestDesc_4182228": "莫爾斯這個小人又重出江湖了……給他一些顏色瞧瞧。",
"QuestDesc_4182229": "繼續深入空洞,尋找空洞觀測資料樁。",
"QuestDesc_4182231": "黑入空洞觀察資料樁,比對「蘿蔔」資料來確定推論是否正確。",
"QuestDesc_4182232": "應該還有其他人因為這個陷阱陷入了危險之中。趕往陷阱所指向的地點幫助他們。",
"QuestDesc_4182234": "陷阱所指向的地點周邊還有以骸在活躍。先將它們處理掉吧。",
"QuestDesc_4182244": "似乎進入了一片不太尋常的區域……稍微探索一下這裡吧。",
"QuestDesc_4182245": "似乎進入了一片不太尋常的區域……稍微探索一下這裡吧。",
"QuestDesc_4182246": "這片區域出現了一批完全靜止的褪色以骸。有必要調查一下情況。",
"QuestDesc_4182247": "調查完畢,陷阱所指向的地點就在前方。穿過裂隙前進吧。",
"QuestDesc_4182301": "比賽被臨時中止,去找賽事嚮導瞭解一下眼下的最新進展吧。",
"QuestDesc_4182302": "附近似乎有什麼人引發了一場小騷亂。過去看看是怎麼回事。",
"QuestDesc_4182303": "希希芙的情緒似乎有點不穩定。帶著她先回錄影帶店吧。",
"QuestDesc_4183103": "和{M#鈴}{F#哥哥}整理一下今天發生的事,順便確認一下希希芙的狀況。",
"QuestDesc_4183104": "希希芙似乎悶在{M#鈴}{F#我}的房間裡不肯出來了。去看看她現在狀態如何吧。",
"QuestDesc_41832": "無眠的夜晚,悄然靠近的黑影。會在這裡徘徊的……都是迷失了歸處的人嗎?",
"QuestDesc_4183201": "為什麼會做這樣的噩夢呢……在深夜的六分街稍微透透氣,緩解一下陰鬱的心情吧。",
"QuestDesc_4183202": "電玩店門口佇立著一個似曾相識的女性……試著和她接觸吧。",
"QuestDesc_4183203": "希希芙似乎急著尋找我的行蹤。快去找她吧,不要讓她擔心。",
"QuestDesc_4183204": "已經很晚了,帶著希希芙回錄影帶店休息吧。不過在這之前,她似乎有什麼話想說?",
"QuestDesc_4184103": "昨晚的風波總算過去了。下樓與{M#鈴}{F#哥哥}和希希芙會合吧。",
"QuestDesc_4184104": "打開電視,確認賽維里安所提到的錄影是什麼吧……有種不好的預感。",
"QuestDesc_41842": "當規則變為叢林法則,當秩序不再適用,都市終於露出了它的爪牙。",
"QuestDesc_4184201": "羅穆爾帶走了輝金音擎,必須盡快抓住他!進入空洞追蹤他的形跡!",
"QuestDesc_4184202": "人群聚集的地方應該能有更多線索。邊戰鬥邊前進吧。",
"QuestDesc_4184203": "尋找可以清楚觀測到周邊情況的適合地點,確定接下來要前進的方向吧。",
"QuestDesc_4184204": "比利、萊特和露西出現在了某處裂隙附近!趕過去和他們會合。",
"QuestDesc_4184205": "兵分兩路似乎是目前最高效的追蹤方法了……和比利他們分頭行動,和希希芙一起行動吧。",
"QuestDesc_4184206": "一路上滿是以骸和人類,局面很是混亂……將敵人都清除掉,繼續前進吧。",
"QuestDesc_4184207": "根據希希芙的指路,穿過裂隙進入下一區域。",
"QuestDesc_4184208": "透過希希芙的能力,再次鎖定要追蹤的方向吧。",
"QuestDesc_4184209": "一批通緝犯擋住了我們的去路。將他們繩之以法吧。",
"QuestDesc_4184210": "根據希希芙的指路,穿過裂隙進入下一區域。",
"QuestDesc_4184211": "根據希希芙的指路,穿過裂隙進入下一區域。",
"QuestDesc_4184212": "又有以骸出現了。將它們清理掉吧。",
"QuestDesc_4184213": "這片區域又出現了一批完全靜止的褪色以骸。再仔細調查一下情況吧。",
"QuestDesc_4184214": "穿過裂隙進入下一區域,繼續尋找羅穆爾的去向。",
"QuestDesc_4184215": "羅穆爾很可能就在不遠處。繼續前進。",
"QuestDesc_4184216": "羅穆爾似乎有一批手下攔在了這裡。將他們擊敗。",
"QuestDesc_4184217": "羅穆爾就站在我們眼前。將他制服,奪回輝金音擎吧。",
"QuestDesc_4184218": "羅穆爾就站在我們眼前。將他制服,奪回輝金音擎吧。",
"QuestDesc_4185103": "比賽結束了,但事情似乎遠沒有結束……和{M#鈴}{F#哥哥}再聊聊吧。",
"QuestDesc_4189001": "事件總算告一段落了,在調查有下一步的進展前,還是繼續等待吧。",
"QuestDesc_600450001": "主介面處的常駐腳本跟NPC辛味版本",
"QuestDesc_600450002": "主介面處的常駐腳本跟NPC南宮版本",
"QuestDesc_600450003": "主介面處的常駐腳本跟NPC辛味 - 回來了)",
"QuestDesc_600450101": "又是清閒的一天,伊埃斯正在錄影帶店的沙發上發呆,過去摸摸它吧,",
"QuestDesc_600450203": "煮釜因為史蒂芬的到訪,變得負評如潮。南宮羽還在積極尋找解決辦法,和她商量一下吧。",
"QuestDesc_600450506": "本介紹來的谷爺爺幫忙解決了海鮮供貨的問題。南宮羽也趕到了厄匹斯港,似乎十分關心海鮮貨運的調查情況。",
"QuestDesc_600450704": "送別了治安局一行人,{M#鈴}{F#哲}也帶著辛味從「煮釜」回來了。為了慰勞辛苦準備招牌辣鍋的老闆娘,招待她吃一頓美味的火鍋吧。",
"QuestDesc_600451007": "美食、和解與副作用",
"QuestDesc_600451201": "2.7火鍋店箱庭保底",
"QuestDesc_600470101": "和雅小姐一起抵達了目的地,她好像正在和對空部的工作人員商量著什麼……上前瞭解一下情況吧。",
"QuestDesc_600470102": "雅小姐為什麼會站在錄影帶店門口發呆呢?去問問她有沒有需要幫忙的地方吧。",
"QuestDesc_600470103": "目前似乎還有需要自己做的事情……向工作人員阿昕確認一下目前行動的進度和細節吧。",
"QuestDesc_600470201": "目前似乎還有需要自己做的事情……向工作人員阿昕確認一下目前行動的進度和細節吧。",
"QuestDesc_600470301": "目前似乎還有需要自己做的事情……向工作人員阿昕確認一下目前行動的進度和細節吧。",
"QuestDesc_600470401": "目前似乎還有需要自己做的事情……向工作人員阿昕確認一下目前行動的進度和細節吧。",
"QuestDesc_600470501": "目前似乎還有需要自己做的事情……向工作人員阿昕確認一下目前行動的進度和細節吧。",
"QuestDesc_600470502": "所有任務似乎都已順利完成了……去聽聽阿昕有什麼感想吧。",
"QuestDesc_600480101": "似乎有一位陌生的客人在錄影帶店門口,問問他有什麼事吧。",
"QuestDesc_600480102": "修復過程出乎意料的順利,和芬恩聊聊邦布的情況吧。",
"QuestDesc_600480103": "準備好後就開始修復資料吧。",
"QuestDesc_600480401": "準備好後就開始修復資料吧。",
"QuestDesc_600480501": "「溫格」的資料已經完全恢復了,芬恩似乎也康復了……再與他聊聊吧",
"QuestDesc_600480502": "大功告成,是時候完成委託的最後一步了!",
"QuestDesc_600480701": "準備好後就開始修復資料吧。",
"QuestDesc_600480801": "準備好後就開始修復資料吧。",
"QuestDesc_600480901": "準備好後就開始修復資料吧。",
"QuestDesc_600530001": "看看點評機上的帖子",
"QuestListTopic_1008": "第二季尾音 新·艾利都日落時 上",
"QuestName_10041004": "前往「擬真鏖戰試煉」通關「鏖戰試煉狂瀾」10層",
"QuestName_12055101": "重複事件0-1",
"QuestName_12055102": "重複事件0-2",
"QuestName_12055103": "重複事件1-1",
"QuestName_12055104": "重複事件1-2",
"QuestName_12055105": "重複事件2-1",
"QuestName_12055106": "重複事件2-2",
"QuestName_12055107": "大富翁南宮羽",
"QuestName_12055108": "舞台下的天使",
"QuestName_12055109": "羽毛和太陽一起落下",
"QuestName_12055110": "海神與天使",
"QuestName_12055111": "隊長的秘密特訓",
"QuestName_12055112": "天使長的假日",
"QuestName_12055113": "借來的夢想",
"QuestName_12055114": "蜘蛛牛仔與妄想偶像",
"QuestName_12055207": "歸鄉之蛇",
"QuestName_12055208": "海風的鱗片",
"QuestName_12055209": "卦象就和體溫一樣",
"QuestName_12055210": "易逝美夢",
"QuestName_12055211": "蛇的都市生存法",
"QuestName_12055212": "我的燭光",
"QuestName_12055213": "希希布小姐",
"QuestName_12055214": "沙發、電影與反派的夜晚",
"QuestName_12216001": "新變數的到來",
"QuestName_12216002": "「空洞英雄」比賽",
"QuestName_12216003": "東拼西湊的團隊",
"QuestName_12216004": "混亂的第一賽段",
"QuestName_12216005": "被中斷的交鋒",
"QuestName_12216006": "沉入噩夢之中",
"QuestName_12216007": "無序的狂宴",
"QuestName_12216008": "日落前夕",
"QuestName_2270101": "「鏖戰試煉:狂瀾」",
"QuestName_25160001": "「鏖戰試煉狂瀾」第1層",
"QuestName_25160002": "「鏖戰試煉狂瀾」第2層",
"QuestName_25160003": "「鏖戰試煉狂瀾」第3層",
"QuestName_25160004": "「鏖戰試煉狂瀾」第4層",
"QuestName_25160005": "「鏖戰試煉狂瀾」第5層",
"QuestName_25160006": "「鏖戰試煉狂瀾」第6層",
"QuestName_25160007": "「鏖戰試煉狂瀾」第7層",
"QuestName_25160008": "「鏖戰試煉狂瀾」第8層",
"QuestName_25160009": "「鏖戰試煉狂瀾」第9層",
"QuestName_25160010": "「鏖戰試煉狂瀾」第10層",
"QuestName_25160011": "「鏖戰試煉狂瀾」第11層",
"QuestName_25160012": "「鏖戰試煉狂瀾」第12層",
"QuestName_25160013": "「鏖戰試煉狂瀾」第13層",
"QuestName_25160014": "「鏖戰試煉狂瀾」第14層",
"QuestName_25160015": "「鏖戰試煉狂瀾」第15層",
"QuestName_25160016": "「鏖戰試煉狂瀾」第16層",
"QuestName_25160017": "「鏖戰試煉狂瀾」第17層",
"QuestName_25160018": "「鏖戰試煉狂瀾」第18層",
"QuestName_25160019": "「鏖戰試煉狂瀾」第19層",
"QuestName_25160020": "「鏖戰試煉狂瀾」第20層",
"QuestName_25160021": "「鏖戰試煉狂瀾」第21層",
"QuestName_25160022": "「鏖戰試煉狂瀾」第22層",
"QuestName_25160023": "「鏖戰試煉狂瀾」第23層",
"QuestName_25160024": "「鏖戰試煉狂瀾」第24層",
"QuestName_25160025": "「鏖戰試煉狂瀾」第25層",
"QuestName_25160026": "「鏖戰試煉狂瀾」第26層",
"QuestName_25160027": "「鏖戰試煉狂瀾」第27層",
"QuestName_25160028": "「鏖戰試煉狂瀾」第28層",
"QuestName_25160029": "「鏖戰試煉狂瀾」第29層",
"QuestName_25160030": "「鏖戰試煉狂瀾」第30層",
"QuestName_25160031": "「鏖戰試煉狂瀾」第31層",
"QuestName_25160032": "「鏖戰試煉狂瀾」第32層",
"QuestName_25160033": "「鏖戰試煉狂瀾」第33層",
"QuestName_25160034": "「鏖戰試煉狂瀾」第34層",
"QuestName_25160035": "「鏖戰試煉狂瀾」第35層",
"QuestName_25160036": "「鏖戰試煉狂瀾」第36層",
"QuestName_25160037": "「鏖戰試煉狂瀾」第37層",
"QuestName_25160038": "「鏖戰試煉狂瀾」第38層",
"QuestName_25160039": "「鏖戰試煉狂瀾」第39層",
"QuestName_25160040": "「鏖戰試煉狂瀾」第40層",
"QuestName_25160041": "「鏖戰試煉狂瀾」第41層",
"QuestName_25160042": "「鏖戰試煉狂瀾」第42層",
"QuestName_25160043": "「鏖戰試煉狂瀾」第43層",
"QuestName_25160044": "「鏖戰試煉狂瀾」第44層",
"QuestName_25160045": "「鏖戰試煉狂瀾」第45層",
"QuestName_25160046": "「鏖戰試煉狂瀾」第46層",
"QuestName_25160047": "「鏖戰試煉狂瀾」第47層",
"QuestName_25160048": "「鏖戰試煉狂瀾」第48層",
"QuestName_25160049": "「鏖戰試煉狂瀾」第49層",
"QuestName_25160050": "「鏖戰試煉狂瀾」第50層",
"QuestName_25160051": "「鏖戰試煉狂瀾」第51層",
"QuestName_25160052": "「鏖戰試煉狂瀾」第52層",
"QuestName_25160053": "「鏖戰試煉狂瀾」第53層",
"QuestName_25160054": "「鏖戰試煉狂瀾」第54層",
"QuestName_25160055": "「鏖戰試煉狂瀾」第55層",
"QuestName_25160056": "「鏖戰試煉狂瀾」第56層",
"QuestName_25160057": "「鏖戰試煉狂瀾」第57層",
"QuestName_25160058": "「鏖戰試煉狂瀾」第58層",
"QuestName_25160059": "「鏖戰試煉狂瀾」第59層",
"QuestName_25160060": "「鏖戰試煉狂瀾」第60層",
"QuestName_25160061": "「鏖戰試煉狂瀾」第61層",
"QuestName_25160062": "「鏖戰試煉狂瀾」第62層",
"QuestName_25160063": "「鏖戰試煉狂瀾」第63層",
"QuestName_25160064": "「鏖戰試煉狂瀾」第64層",
"QuestName_25160065": "「鏖戰試煉狂瀾」第65層",
"QuestName_25160066": "「鏖戰試煉狂瀾」第66層",
"QuestName_25160067": "「鏖戰試煉狂瀾」第67層",
"QuestName_25160068": "「鏖戰試煉狂瀾」第68層",
"QuestName_25160069": "「鏖戰試煉狂瀾」第69層",
"QuestName_25160070": "「鏖戰試煉狂瀾」第70層",
"QuestName_25160071": "「鏖戰試煉狂瀾」第71層",
"QuestName_25160072": "「鏖戰試煉狂瀾」第72層",
"QuestName_25160073": "「鏖戰試煉狂瀾」第73層",
"QuestName_25160074": "「鏖戰試煉狂瀾」第74層",
"QuestName_25160075": "「鏖戰試煉狂瀾」第75層",
"QuestName_25160076": "「鏖戰試煉狂瀾」第76層",
"QuestName_25160077": "「鏖戰試煉狂瀾」第77層",
"QuestName_25160078": "「鏖戰試煉狂瀾」第78層",
"QuestName_25160079": "「鏖戰試煉狂瀾」第79層",
"QuestName_25160080": "「鏖戰試煉狂瀾」第80層",
"QuestName_25160081": "「鏖戰試煉狂瀾」第81層",
"QuestName_25160082": "「鏖戰試煉狂瀾」第82層",
"QuestName_25160083": "「鏖戰試煉狂瀾」第83層",
"QuestName_25160084": "「鏖戰試煉狂瀾」第84層",
"QuestName_25160085": "「鏖戰試煉狂瀾」第85層",
"QuestName_25160086": "「鏖戰試煉狂瀾」第86層",
"QuestName_25160087": "「鏖戰試煉狂瀾」第87層",
"QuestName_25160088": "「鏖戰試煉狂瀾」第88層",
"QuestName_25160089": "「鏖戰試煉狂瀾」第89層",
"QuestName_25160090": "「鏖戰試煉狂瀾」第90層",
"QuestName_25160091": "「鏖戰試煉狂瀾」第91層",
"QuestName_25160092": "「鏖戰試煉狂瀾」第92層",
"QuestName_25160093": "「鏖戰試煉狂瀾」第93層",
"QuestName_25160094": "「鏖戰試煉狂瀾」第94層",
"QuestName_25160095": "「鏖戰試煉狂瀾」第95層",
"QuestName_25160096": "「鏖戰試煉狂瀾」第96層",
"QuestName_25160097": "「鏖戰試煉狂瀾」第97層",
"QuestName_25160098": "「鏖戰試煉狂瀾」第98層",
"QuestName_25160099": "「鏖戰試煉狂瀾」第99層",
"QuestName_25160100": "「鏖戰試煉:狂瀾」第{0}層",
"QuestName_25161100": "「鏖戰試煉狂瀾」第100層",
"QuestName_41801": "新變數的到來",
"QuestName_41802": "「空洞英雄」比賽開幕",
"QuestName_41811": "六分街殺人事件",
"QuestName_41812": "治安局一日遊",
"QuestName_41821": "東拼西湊的團隊",
"QuestName_41822": "混亂的第一賽段",
"QuestName_41823": "被中斷的交鋒",
"QuestName_41831": "恐懼的投影",
"QuestName_41832": "迷失者的夜談",
"QuestName_41833": "你就是我的master嗎",
"QuestName_41841": "犯罪宣言",
"QuestName_41842": "無序的狂宴",
"QuestName_41843": "我曾三次進入治安局",
"QuestName_41844": "第二賽段-芭萊大廈",
"QuestName_41851": "日落前夕",
"QuestName_41890": "幕間餘韻",
"QuestName_5151101": "妄想起點",
"QuestName_5151102": "最閃耀的舞台",
"QuestName_5151103": "天使的飛行",
"QuestName_5151104": "養生茶飲",
"QuestName_6004500": "2.7火鍋店活動 - 常駐介面",
"QuestName_6004512": "2.7火鍋店箱庭保底",
"QuestName_6004701": "災潮特遣分隊·其一",
"QuestName_6004702": "災潮特遣分隊·其二",
"QuestName_6004703": "災潮特遣分隊·其三",
"QuestName_6004704": "災潮特遣分隊·其四",
"QuestName_6004705": "災潮特遣分隊·其五",
"QuestName_6004801": "冒險影像定格幀",
"QuestName_6004804": "冒險影像定格幀",
"QuestName_6004805": "再次啟程的冒險夢",
"QuestName_6004807": "冒險影像定格幀",
"QuestName_6004808": "冒險影像定格幀",
"QuestName_6004809": "冒險影像定格幀",
"QuestName_6005300": "2.7評審團簽到",
"QuestName_6005301": "負評大作戰·其一",
"QuestName_6005302": "負評大作戰·其二",
"QuestName_6005303": "負評大作戰·其三",
"QuestName_6005304": "負評大作戰·其四",
"QuestName_6005305": "負評大作戰·其五",
"QuestName_6005306": "負評大作戰·其六",
"QuestName_6005307": "負評大作戰·其七",
"QuestTarget_1205510101": "重複事件0-1",
"QuestTarget_1205510201": "重複事件0-2",
"QuestTarget_1205510301": "重複事件1-1",
"QuestTarget_1205510401": "重複事件1-2",
"QuestTarget_1205510501": "重複事件2-1",
"QuestTarget_1205510601": "重複事件2-2",
"QuestTarget_1205510701": "和南宮羽在光映廣場見面",
"QuestTarget_1205510801": "和南宮羽在「404」音樂現場見面",
"QuestTarget_1205510901": "和南宮羽在「綺夢度假村」見面",
"QuestTarget_1205511001": "和南宮羽在「厄匹斯港」見面",
"QuestTarget_1205511101": "和南宮羽對話",
"QuestTarget_1205511201": "「妄想天使」的成員們似乎在爭執著什麼,向她們問問情況吧",
"QuestTarget_1205511202": "前往光映廣場,監督南宮的休息行程",
"QuestTarget_1205511203": "前往光映廣場咖啡店的天台",
"QuestTarget_1205511204": "和南宮羽一起返回「404」音樂現場",
"QuestTarget_1205511301": "和在天台上散心的南宮羽聊聊吧",
"QuestTarget_1205511401": "和南宮羽一起觀看錄影帶",
"QuestTarget_1205511402": "閱讀南宮羽的私訊",
"QuestTarget_1205520701": "和希希芙在「野火鎮」見面",
"QuestTarget_1205520801": "和希希芙在「綺夢度假村」見面",
"QuestTarget_1205520901": "和希希芙在「隨便觀」見面",
"QuestTarget_1205521001": "和希希芙在「芭萊大廈前」見面",
"QuestTarget_1205521101": "和希希芙對話",
"QuestTarget_1205521201": "希希芙正在治安局外徘徊,關心一下她吧",
"QuestTarget_1205521202": "寬慰低落的希希芙",
"QuestTarget_1205521203": "前往光映廣場與希希芙碰面,為她慶生",
"QuestTarget_1205521204": "與希希芙一同回到「Random Play」",
"QuestTarget_1205521301": "向正在爭論的希希芙和伊埃斯瞭解情況",
"QuestTarget_1205521401": "閱讀希希芙的私訊",
"QuestTarget_1205521402": "和希希芙一起觀看錄影帶",
"QuestTarget_227010101": "與小琦交談",
"QuestTarget_227010102": "完成「鏖戰試煉狂瀾」第50層",
"QuestTarget_227010103": "與小琦交談",
"QuestTarget_4180101": "與{M#鈴}{F#哲}談談",
"QuestTarget_4180102": "與{M#鈴}{F#哲}聊聊私訊的內容",
"QuestTarget_4180103": "查看錄影帶店裡的騷亂來源",
"QuestTarget_4180104": "查看妮可傳來的私訊",
"QuestTarget_4180105": "和{M#鈴}{F#哲}一起看電視",
"QuestTarget_4180106": "與{M#鈴}{F#哲}談談",
"QuestTarget_4180201": "前往星環的報名處",
"QuestTarget_4180202": "和妮可、比利見面",
"QuestTarget_4180203": "再看看其他現場情況",
"QuestTarget_4180204": "查看目前賽況",
"QuestTarget_4180205": "找參賽選手聊聊",
"QuestTarget_4180206": "蒐集資訊,然後和{M#鈴}{F#哲}一起回家",
"QuestTarget_4180207": "和{M#鈴}{F#哲}回顧今天的見聞",
"QuestTarget_4180208": "觀察輝金音擎獎品",
"QuestTarget_4180209": "去休息",
"QuestTarget_4180210": "報名參加比賽",
"QuestTarget_4180211": "和{M#鈴}{F#哲}交流進展",
"QuestTarget_4180212": "和{M#鈴}{F#哲}一起回錄影帶店",
"QuestTarget_4180213": "再在現場蒐集一些有用情報(可選)",
"QuestTarget_4181101": "返回錄影帶店",
"QuestTarget_4181102": "小心前去探查",
"QuestTarget_4181103": "查看傷者情況",
"QuestTarget_4181201": "來到治安局接受審訊",
"QuestTarget_4181202": "和賽維裡安交談",
"QuestTarget_4181203": "返回錄影帶店保平安",
"QuestTarget_4181204": "與希希芙交談",
"QuestTarget_4181205": "和副主角商討下一步計劃",
"QuestTarget_4181206": "去房間找希希芙",
"QuestTarget_4181207": "休息一晚",
"QuestTarget_4182101": "到車庫找{M#鈴}{F#哲}出發",
"QuestTarget_4182102": "回到錄影帶店查看入侵者的身分",
"QuestTarget_4182103": "前往星環找到比利",
"QuestTarget_4182201": "與嚮導確認開始比賽",
"QuestTarget_4182202": "進入比賽現場",
"QuestTarget_4182203": "清理以骸以獲得積分",
"QuestTarget_4182204": "繼續清理以骸",
"QuestTarget_4182205": "繼續前進",
"QuestTarget_4182206": "調查以太干涉器",
"QuestTarget_4182207": "操作以太干涉器",
"QuestTarget_4182208": "繼續清理以骸",
"QuestTarget_4182209": "繼續深入空洞",
"QuestTarget_4182210": "清理高危險以骸",
"QuestTarget_4182211": "再次調查褪色結晶",
"QuestTarget_4182212": "透過裂隙轉移到休息區",
"QuestTarget_4182213": "繼續深入調查並獲得積分",
"QuestTarget_4182214": "繼續深入調查並獲得積分",
"QuestTarget_4182215": "調查褪色結晶",
"QuestTarget_4182216": "和比利&希希芙討論接下去的行動",
"QuestTarget_4182217": "坐電梯上樓調查情況",
"QuestTarget_4182218": "調查四周情況",
"QuestTarget_4182219": "查看被害者情況",
"QuestTarget_4182220": "透過熱能視域調查線索",
"QuestTarget_4182221": "調查瑟瑟發抖的參賽者",
"QuestTarget_4182222": "匯總目前的資訊",
"QuestTarget_4182223": "透過裂隙前往下個賽區",
"QuestTarget_4182224": "查看休息區的大致情況",
"QuestTarget_4182225": "查看主辦方發來的通知",
"QuestTarget_4182226": "與工作人員談談",
"QuestTarget_4182227": "尋找附近混亂的源頭",
"QuestTarget_4182228": "擊敗莫爾斯",
"QuestTarget_4182229": "尋找資料樁",
"QuestTarget_4182230": "調查資料樁",
"QuestTarget_4182231": "黑入資料樁以比對「蘿蔔」資料",
"QuestTarget_4182232": "前往陷阱所指向的地點",
"QuestTarget_4182233": "前往陷阱目標點",
"QuestTarget_4182234": "清除目標地點周邊的以骸",
"QuestTarget_4182235": "和比利聊聊今天事",
"QuestTarget_4182236": "安撫不安的希希芙",
"QuestTarget_4182237": "前往陷阱目標點再次調查",
"QuestTarget_4182238": "抵抗入侵",
"QuestTarget_4182239": "從噩夢中醒來",
"QuestTarget_4182240": "和繩匠聊聊噩夢",
"QuestTarget_4182241": "和希希芙聊聊接下去的安排",
"QuestTarget_4182242": "找到比利",
"QuestTarget_4182243": "與大家匯合",
"QuestTarget_4182244": "探索詭異的新區域",
"QuestTarget_4182245": "探索詭異的新區域",
"QuestTarget_4182246": "繼續調查這片區域",
"QuestTarget_4182247": "透過裂隙前往下一地點",
"QuestTarget_4182301": "向賽事嚮導確認情況",
"QuestTarget_4182302": "查看騷亂的源頭",
"QuestTarget_4182303": "帶希希芙回到錄影帶店",
"QuestTarget_4183101": "和工作人員對話",
"QuestTarget_4183102": "查看排名",
"QuestTarget_4183103": "與{M#鈴}{F#哲}聊聊今天發生的事",
"QuestTarget_4183104": "安撫希希芙的情緒",
"QuestTarget_4183105": "去車庫門口找希希芙",
"QuestTarget_4183106": "查看周圍情況",
"QuestTarget_4183107": "嘗試離開倉庫",
"QuestTarget_4183108": "打開大門",
"QuestTarget_4183109": "打開大門",
"QuestTarget_4183110": "和副主角交談",
"QuestTarget_4183201": "在深夜的六分街透透氣",
"QuestTarget_4183202": "與電玩店門口的女性對話",
"QuestTarget_4183203": "回應深夜尋人的希希芙",
"QuestTarget_4183204": "帶著希希芙一起回家",
"QuestTarget_4183205": "前去休息",
"QuestTarget_4183206": "與橘福福交談",
"QuestTarget_4183207": "繼續完成「主線第二季尾音 上」",
"QuestTarget_4183221": "和選手交談",
"QuestTarget_4183222": "和諾姆交談",
"QuestTarget_4183301": "藏起錄影帶",
"QuestTarget_4183302": "查看影音檔案",
"QuestTarget_4183303": "和伊埃斯聊聊",
"QuestTarget_4183304": "收好錄影帶",
"QuestTarget_4183305": "回到房間睡覺",
"QuestTarget_4183306": "和主角交談",
"QuestTarget_4184101": "前往星環",
"QuestTarget_4184102": "諮詢治安官",
"QuestTarget_4184103": "下樓找{M#鈴}{F#哲}與希希芙",
"QuestTarget_4184104": "打開電視,確認錄影資訊",
"QuestTarget_4184121": "查看檔案",
"QuestTarget_4184122": "查看電腦",
"QuestTarget_4184123": "查看櫃子裡的錄音筆",
"QuestTarget_4184201": "進入空洞,追蹤羅穆爾",
"QuestTarget_4184202": "朝人群聚集的地點前進",
"QuestTarget_4184203": "尋找觀測周邊情況的適合地點",
"QuestTarget_4184204": "與比利等人會合",
"QuestTarget_4184205": "與比利等人兵分兩路進行追蹤",
"QuestTarget_4184206": "清除來敵,繼續前進",
"QuestTarget_4184207": "透過裂隙轉移",
"QuestTarget_4184208": "確定追蹤的方向",
"QuestTarget_4184209": "擊敗攔路的通緝犯",
"QuestTarget_4184210": "透過裂隙前往下一區域",
"QuestTarget_4184211": "透過裂隙前往下一區域",
"QuestTarget_4184212": "清理出現的以骸",
"QuestTarget_4184213": "調查詭異的褪色以骸",
"QuestTarget_4184214": "穿過裂隙,尋找羅穆爾的行蹤",
"QuestTarget_4184215": "繼續前進,追上羅穆爾",
"QuestTarget_4184216": "擊敗羅穆爾的手下",
"QuestTarget_4184217": "擊敗「黑狼」羅穆爾",
"QuestTarget_4184218": "擊敗「黑狼」羅穆爾",
"QuestTarget_4184301": "與治安官交談",
"QuestTarget_4184302": "和賽維裡安商討",
"QuestTarget_4184303": "回到錄影帶店和夥伴們交談",
"QuestTarget_4184304": "前往星環,找到黑狼",
"QuestTarget_4184401": "與工作人員交談參賽",
"QuestTarget_4184402": "開場timeline",
"QuestTarget_4184403": "獲得積分提高排名",
"QuestTarget_4184404": "前往中控室",
"QuestTarget_4184405": "前往幫助其他人安置以太干擾器",
"QuestTarget_4184406": "前往幫助其他人安置以太干擾器",
"QuestTarget_4184407": "幫助絞兔屋眾人清理周圍以骸",
"QuestTarget_4184408": "繼續前往幫助其他人安置以太干擾器",
"QuestTarget_4184409": "找到黑狼",
"QuestTarget_4184410": "引誘黑狼前往指定地點",
"QuestTarget_4184411": "打敗黑狼",
"QuestTarget_4185101": "請治安官通報",
"QuestTarget_4185102": "與賽維裡安交談",
"QuestTarget_4185103": "和{M#鈴}{F#哲}聊聊眼下的情況",
"QuestTarget_4185104": "找工作人員升級以骸卡",
"QuestTarget_4189001": "生活重歸平靜,等適合時機再繼續調查吧",
"QuestTarget_515110401": "和南宮羽前往平心堂",
"QuestTarget_600450001": "主介面處的常駐腳本跟NPC辛味版本",
"QuestTarget_600450002": "主介面處的常駐腳本跟NPC南宮版本",
"QuestTarget_600450003": "主介面處的常駐腳本跟NPC辛味 - 回來了)",
"QuestTarget_600450101": "過去摸摸伊埃斯吧",
"QuestTarget_600450506": "向南宮羽同步調查情況",
"QuestTarget_600450704": "完成【銅爐熱鍋·其三】",
"QuestTarget_600451007": "美味的火鍋,精緻的菜品,勁道的餈粑,徹底征服了史蒂芬,和他聊聊品嚐後的感受吧。",
"QuestTarget_600451201": "2.7火鍋店箱庭保底",
"QuestTarget_600460207": "與維多利亞居家服務執行委託",
"QuestTarget_600470101": "向對話中的雅小姐瞭解情況",
"QuestTarget_600470102": "問問雅小姐在做什麼",
"QuestTarget_600470103": "和阿昕確認行動細節",
"QuestTarget_600470201": "和阿昕確認行動細節",
"QuestTarget_600470301": "和阿昕確認行動細節",
"QuestTarget_600470401": "和阿昕確認行動細節",
"QuestTarget_600470501": "和阿昕確認行動細節",
"QuestTarget_600470502": "和阿昕聊一聊",
"QuestTarget_600480101": "與店外的陌生男人對話",
"QuestTarget_600480102": "與芬恩聊聊",
"QuestTarget_600480103": "嘗試修復影像資料",
"QuestTarget_600480401": "繼續修復影像資料",
"QuestTarget_600480501": "與芬恩聊聊",
"QuestTarget_600480502": "把所有影像交給芬恩",
"QuestTarget_600480701": "繼續修復影像資料",
"QuestTarget_600480801": "繼續修復影像資料",
"QuestTarget_600480901": "繼續修復影像資料",
"QuestTarget_600530001": "衛非地廣場多了個商鋪點評級,看看上面的帖子吧",
"Quest_Archive_Unlock_TipClick_25": "完成法厄同紀事「新·艾利都日落時 上」第一階段後解鎖",
"Quest_VHSName_025": "新·艾利都日落時 上",
"Quest_VHSPerformDesc_11800010": "最近的電影,好像很喜歡以主角陷入窘境作為開端。",
"Quest_VHSPerformDesc_11800020": "有朋自遠方來……呃,會不會有點太遠了?",
"Quest_VHSPerformDesc_11800030": "有朋自遠方來……呃,會不會有點太遠了?",
"Quest_VHSPerformDesc_11800040": "不忘老客戶是身為專業繩匠的基本素養。",
"Quest_VHSPerformDesc_11800050": "越是熱鬧的盛宴,越可能混進去一些別有用心的傢伙。",
"Quest_VHSPerformDesc_11800060": "越是熱鬧的盛宴,越可能混進去一些別有用心的傢伙。",
"Quest_VHSPerformDesc_11800070": "越是熱鬧的盛宴,越可能混進去一些別有用心的傢伙。",
"Quest_VHSPerformDesc_11800080": "快出門時總會忍不住檢查各種事。煤氣關沒關,門鎖沒鎖……臥室有沒有進蛇。",
"Quest_VHSPerformDesc_11800090": "總能找到一兩個鬧肚子小趾骨折或者被債主抓住不能參加比賽的人的,對吧?",
"Quest_VHSPerformDesc_11800120": "長線作戰的大忌就是在剛開賽時就用光全力。",
"Quest_VHSPerformDesc_11800130": "長線作戰的大忌就是在剛開賽時就用光全力。",
"Quest_VHSPerformDesc_11800140": "「風險」在「利益」面前似乎不值一提。",
"Quest_VHSPerformDesc_11800150": "「風險」在「利益」面前似乎不值一提。",
"Quest_VHSPerformDesc_11800160": "「風險」在「利益」面前似乎不值一提。",
"Quest_VHSPerformDesc_11800170": "能在他人絕望之時拋去繩索,正是我在此的理由。",
"Quest_VHSPerformDesc_11800180": "能在他人絕望之時拋去繩索,正是我在此的理由。",
"Quest_VHSPerformDesc_11800190": "以骸卡幀了麻煩報Bug給QA。",
"Quest_VHSPerformDesc_11800200": "狼在做,天在……智慧構造體、攝影機後面的主辦方都在看!",
"Quest_VHSPerformDesc_11800210": "被叫停的比賽總會帶來一點……一些……呃,很多爛攤子。",
"Quest_VHSPerformDesc_11800220": "被叫停的比賽總會帶來一點……一些……呃,很多爛攤子。",
"Quest_VHSPerformDesc_11800230": "被叫停的比賽總會帶來一點……一些……呃,很多爛攤子。",
"Quest_VHSPerformDesc_11800240": "兒時的恐怖經歷會成為一生的陰影,雖然忘了有哪條理論支持但總之有這麼一回事。",
"Quest_VHSPerformDesc_11800250": "兒時的恐怖經歷會成為一生的陰影,雖然忘了有哪條理論支持但總之有這麼一回事。",
"Quest_VHSPerformDesc_11800260": "灼燒、墜落、失去。既是夢,又不是夢。",
"Quest_VHSPerformDesc_11800270": "灼燒、墜落、失去。既是夢,又不是夢。",
"Quest_VHSPerformDesc_11800290": "喜歡玩笨重投技角色的沒有壞人(技術好的除外)。",
"Quest_VHSPerformDesc_11800300": "喜歡玩笨重投技角色的沒有壞人(技術好的除外)。",
"Quest_VHSPerformDesc_11800305": "家裡養的蛇為什麼一直響?",
"Quest_VHSPerformDesc_11800310": "家裡養的蛇為什麼一直響?",
"Quest_VHSPerformDesc_11800320": "你戴上那個嘴套的時候就沒想過會有這一天嗎?",
"Quest_VHSPerformDesc_11800330": "看得出他在錄影領域是個純外行,收音時大時小的。",
"Quest_VHSPerformDesc_11800340": "看得出他在錄影領域是個純外行,收音時大時小的。",
"Quest_VHSPerformDesc_11800350": "怎麼一個兩個的全在搶跑……",
"Quest_VHSPerformDesc_11800360": "怎麼一個兩個的全在搶跑……",
"Quest_VHSPerformDesc_11800370": "除暴安良、守護新艾利都和平的偉大治安官希希芙大人!",
"Quest_VHSPerformDesc_11800375": "除暴安良、守護新艾利都和平的偉大治安官希希芙大人!",
"Quest_VHSPerformDesc_11800380": "在被恐怖壓倒之前抬起頭的,那微不足道的勇氣。",
"Quest_VHSPerformDesc_11800390": "在被恐怖壓倒之前抬起頭的,那微不足道的勇氣。",
"Quest_VHSPerformDesc_11800400": "擅長套話的可疑人士要對你使用指令投了哦!",
"Quest_VHSPerformDesc_11800410": "擅長套話的可疑人士要對你使用指令投了哦!",
"Quest_VHSPerformDesc_11800420": "「拉米爾」並不存在。",
"Quest_VHSPerformDesc_11800430": "當局者迷……旁觀者清。",
"Quest_VHSPerformDesc_21800001": "狼在做,天在……智慧構造體、攝影機後面的主辦方都在看!",
"Quest_VHSPerformDesc_21800002": "兒時的恐怖經歷會成為一生的陰影,雖然忘了有哪條理論支持但總之有這麼一回事。",
"Quest_VHSPerformDesc_51800002": "能在他人絕望之時拋去繩索,正是我在此的理由。",
"Quest_VHSPerformDesc_51800003": "快出門時總會忍不住檢查各種事。煤氣關沒關,門鎖沒鎖……臥室有沒有進蛇。",
"Quest_VHSPerformDesc_51800004": "在被恐怖壓倒之前抬起頭的,那微不足道的勇氣。",
"Quest_VHSPerformDesc_51800007": "擅長套話的可疑人士要對你使用指令投了哦!",
"Quest_VHSPerformDesc_51800008": "喜歡玩笨重投技角色的沒有壞人(技術好的除外)。",
"Quest_VHSPerformName_11800010": "比賽的邀約",
"Quest_VHSPerformName_11800020": "小小的技術專家",
"Quest_VHSPerformName_11800030": "弗林特輝金",
"Quest_VHSPerformName_11800040": "與狡兔屋的再合作",
"Quest_VHSPerformName_11800050": "「英雄」的規則",
"Quest_VHSPerformName_11800060": "音擎與競爭者",
"Quest_VHSPerformName_11800070": "開賽前的小憩",
"Quest_VHSPerformName_11800080": "臨行前的意外",
"Quest_VHSPerformName_11800090": "亂入的蛇希人",
"Quest_VHSPerformName_11800120": "比賽伊始",
"Quest_VHSPerformName_11800130": "以太干涉器",
"Quest_VHSPerformName_11800140": "詭異的新路線",
"Quest_VHSPerformName_11800150": "莫爾斯再臨",
"Quest_VHSPerformName_11800160": "兵分兩路",
"Quest_VHSPerformName_11800170": "繩匠的職責",
"Quest_VHSPerformName_11800180": "深入救援",
"Quest_VHSPerformName_11800190": "褪色的以骸",
"Quest_VHSPerformName_11800200": "比賽的中斷",
"Quest_VHSPerformName_11800210": "餘波",
"Quest_VHSPerformName_11800220": "對峙",
"Quest_VHSPerformName_11800230": "裁決官",
"Quest_VHSPerformName_11800240": "第一賽段的結束",
"Quest_VHSPerformName_11800250": "清道夫",
"Quest_VHSPerformName_11800260": "突然的日落",
"Quest_VHSPerformName_11800270": "被太陽所灼燒",
"Quest_VHSPerformName_11800290": "拉米爾",
"Quest_VHSPerformName_11800300": "窺探噩夢之人",
"Quest_VHSPerformName_11800305": "夜宵的前奏",
"Quest_VHSPerformName_11800310": "蛇的真心",
"Quest_VHSPerformName_11800320": "走投無路的惡徒",
"Quest_VHSPerformName_11800330": "風雨欲來",
"Quest_VHSPerformName_11800340": "犯罪宣言",
"Quest_VHSPerformName_11800350": "被放倒的通緝犯",
"Quest_VHSPerformName_11800360": "雙線追蹤",
"Quest_VHSPerformName_11800370": "偉大的希希芙治安官!",
"Quest_VHSPerformName_11800375": "繼續前進",
"Quest_VHSPerformName_11800380": "褪色現場",
"Quest_VHSPerformName_11800390": "最後通牒",
"Quest_VHSPerformName_11800400": "再度會合",
"Quest_VHSPerformName_11800410": "亡命徒的咆哮",
"Quest_VHSPerformName_11800420": "不存在的選手",
"Quest_VHSPerformName_11800430": "局外之人",
"Quest_VHSPerformName_11800440": "gal",
"Quest_VHSPerformName_11800450": "gal",
"Quest_VHSPerformName_11800470": "gal",
"Quest_VHSPerformName_11800480": "gal",
"Quest_VHSPerformName_11800490": "gal",
"Quest_VHSPerformName_11800500": "gal",
"Quest_VHSPerformName_11800510": "gal",
"Quest_VHSPerformName_11800520": "gal",
"Quest_VHSPerformName_11800530": "gal",
"Quest_VHSPerformName_11800540": "gal",
"Quest_VHSPerformName_11800550": "gal",
"Quest_VHSPerformName_11800560": "gal",
"Quest_VHSPerformName_11800570": "gal",
"Quest_VHSPerformName_11800580": "gal",
"Quest_VHSPerformName_11800590": "gal",
"Quest_VHSPerformName_11800600": "gal",
"Quest_VHSPerformName_11800610": "gal",
"Quest_VHSPerformName_11800620": "gal",
"Quest_VHSPerformName_11800630": "gal",
"Quest_VHSPerformName_11800640": "gal",
"Quest_VHSPerformName_11800650": "gal",
"Quest_VHSPerformName_11800660": "gal",
"Quest_VHSPerformName_11800670": "gal",
"Quest_VHSPerformName_11800680": "gal",
"Quest_VHSPerformName_11800690": "gal",
"Quest_VHSPerformName_21800001": "獵物的反撲",
"Quest_VHSPerformName_21800002": "恐懼的根源",
"Quest_VHSPerformName_51800002": "眾人的繩匠",
"Quest_VHSPerformName_51800003": "繩匠與蛇",
"Quest_VHSPerformName_51800004": "處刑人與蛇",
"Quest_VHSPerformName_51800007": "凝結時間的羽翼",
"Quest_VHSPerformName_51800008": "眼中所見……",
"RankList_UnlockRank": "排行榜(未開賽)",
"RankText": "·通過<color=#FFAF2C>50層</color>之後,將參與全服排行\n淬鍊之證排行獲得淬鍊之證總數的排行\n代理人排行代理人得分的排行\n*代理人得分將透過本方式計算計算該代理人通過的999層及以下所有層數中分數最高的10層的該代理人總分再取算術平均值參與排行代理人參戰層數只有達到10層及以上時才會參與排名計算。\n*邦布造成的傷害、對敵人造成部位破壞的傷害、對敵人造成穢盾淨除的傷害等特殊來源的傷害,以及部分代理人的召喚物傷害,將不被視為代理人造成的傷害因而亦不計入代理人得分。\n\n·收集1個及以上「淬鍊之證」將獲得特定稱號冠冕的『魔王』。\n若玩家排名在本伺服器的前30%及以內,稱號將額外顯示百分比字尾。\n活動持續期間的稱號資料更新有一定滯後性活動結束時稱號資料將永久固定。\n*在淬鍊之證總數的排行中,獲得相同數量淬鍊之證的玩家,達到最高層數較低的玩家將排名靠前。獲得相同數量淬鍊之證、最高層數也相同的玩家之間,將按照獲得最後一個淬鍊之證時的伺服器時間進行排序。排行只在獲得新的淬鍊之證時更新。\n\n·嚴禁直接或間接利用遊戲Bug、程式漏洞、未經許可的第三方軟體等獲利或擾亂遊戲秩序。如若發現相關行為我們將採取嚴厲的處罰措施包括但不限於沒收玩家直接或間接獲得的不正當利益、倒扣數值包括但不限於經驗值、暫時凍結遊戲內部分或全部功能、永久凍結遊戲內部分或全部功能、強制離線、暫時禁止登入、永久禁止登入、刪除檔案、玩家承擔法律責任。",
"Reply1_27004": "我需要找到拉米爾",
"Reply1_27006": "應該是個別現象……?",
"Reply2_27004": "有任何線索請聯絡我",
"Reply2_27006": "目前沒有發現異常",
"ResourceTitleText_10117": "新·艾利都日落時 上",
"Results_01": "處理結果:撤下負評",
"Results_02": "處理結果:保留負評",
"Results_03": "處理結果:保留負評",
"Results_04": "處理結果:撤下負評",
"Results_05": "處理結果:撤下負評",
"Results_06": "處理結果:撤下負評",
"Results_07": "處理結果:撤下負評",
"Results_08": "處理結果:撤下負評",
"Results_09": "處理結果:撤下負評",
"Results_10": "處理結果:保留負評",
"Results_11": "處理結果:撤下負評",
"Results_12": "處理結果:撤下負評",
"Results_13": "處理結果:保留負評",
"Results_14": "處理結果:撤下負評",
"RiceNoodleBdGuide": "以粿條為主的話,就多去選擇可以提高粿條美味值的菜品吧!",
"S3Menu16": "淬鍊之證",
"S3Menu19": "在本層戰鬥中獲得<color=#FFAF2C>{0}</color>分解鎖本層「淬鍊之證」",
"S3Menu23": "50層後解鎖淬鍊之證和排行",
"S3_BuffDesc07": "·使首領敵人失衡時,立刻提升到<color=#FFAF2C>「極意」</color>級別。首領敵人的失衡易傷倍率提升<color=#31CC00>20%</color>。\n·本次戰鬥將從<color=#FFAF2C>「精通」</color>級別開始。",
"S3_BuffDesc07INF": "·使首領敵人失衡時,立刻提升到<color=#FFAF2C>「極意」</color>級別。首領敵人的失衡易傷倍率提升<color=#31CC00>20%</color>",
"S4_DemonizeINFRef": "·<color=#FFAF2C>「穢息催化」</color>:敵人會立刻獲得部分<color=#FFAF2C>「穢盾」</color>,可與<color=#FFAF2C>「穢濁流界」</color>生成的<color=#FFAF2C>「穢盾」</color>疊加。敵人的攻擊命中代理人時,會恢復自身<color=#FFAF2C>「穢盾」</color>。處於<color=#FFAF2C>「穢盾」</color>狀態時敵人受到的傷害額外減少25%,此減傷效果可與敵人開啟<color=#FFAF2C>「穢濁流界」</color>時的減傷效果疊加。",
"SenderNote1_231511": "對南宮羽的印象:\n · 業務超群的偶像隊長,興趣使然的「人生贏家」。",
"SenderNote1_241521": "對希希芙的印象:\n · 投蛋報之以膨化食品。",
"SenderNote2_231511": " · 她懂得所有讓舞台閃耀的法則,包括那些從未寫在聚光燈下的付出。",
"SenderNote2_241521": " · 警報沒響,又是好孩子的一天。",
"SenderNote3_231511": " · 將借來的夢想緊握在手,本身就是無可替代的天賦。",
"SenderNote3_241521": " · 已單方面宣佈對錄影帶店沙發的主權。",
"SetSkinBuyingTips_AriaNote_Package": "購買後可獲得愛芮全部形態的時裝",
"ShareInfoTemplate_Title_6209": "惡名狩獵「獵血清道夫」",
"Sidebar_Decoration_Item_1359015": "「噸位級收杆!」·主題",
"Sidebar_Decoration_Item_1359015_Desc": "「區區大魚,當然不在話下!看我這就把牠拽上來——哥哥,你還能再用力一點嗎?」\n「……呼……我已經用盡全力了……」",
"Sidebar_Decoration_Item_1359016": "「噸位級收杆!」·掛墜",
"Sidebar_Decoration_Item_1359016_Desc": "「區區大魚,當然不在話下!看我這就把牠拽上來——哥哥,你還能再用力一點嗎?」\n「……呼……我已經用盡全力了……」",
"Skin_3115011_package_des": "愛芮的時裝",
"Skin_3115011_package_name": "不和諧音",
"Skin_3115011_package_story": "愛芮在特別演出中的表演服裝,出場次數屈指可數。\n純白的「天使」披上了「惡魔」的羽翼。深呼吸準備好……聚光燈亮起之後就是屬於「妄想天使」的叛逆時間",
"Skin_3115111_des": "南宮羽的時裝",
"Skin_3115111_name": "狂想繆斯",
"Skin_3115111_story": "在失序的節拍中起舞,於狂想的舞台上回旋。\n天使與惡魔的界限隨燈光傾斜在她的倒影中溶解。",
"Skin_AvatarFullName_AriaNote_Package": "愛芮",
"Skin_AvatarName_AriaNote_Package": "愛芮",
"SocialForum_MissionComplete_Desc_Item1": "已完成{0}發表的委託{1},發放以下論壇委託獎勵<color=#CF4029>{2}已達週期可獲得上限)</color>",
"SocialForum_MissionComplete_Desc_Item2": "已完成{0}發表的委託{1}<color=#CF4029>{2}和{3}已達週期可獲得上限)</color>",
"SoftBdGuide": "等待食物入味後再將其撈起,是綿糯耙肉流派的烹飪秘訣哦!",
"SouvernirDesc_10001": "發現<color=#2dad03>1</color>張傳說食物卡牌。",
"SouvernirDesc_10002": "發現<color=#2dad03>2</color>張稀有食物卡牌。",
"SouvernirDesc_10003": "發現<color=#2dad03>1</color>張你已經擁有的稀有品質以上的食物卡牌。",
"SouvernirDesc_10004": "背包裡隨機一張傳說食物卡牌的食物數量<color=#2dad03>+1</color>。",
"SouvernirDesc_10005": "背包裡所有稀有食物卡牌的食物數量<color=#2dad03>+1</color>。",
"SouvernirDesc_10006": "背包裡可擁有的卡牌數量上限<color=#2dad03>+1</color>。",
"SouvernirDesc_10007": "撈取過程中,鍋裡的所有食物會互相靠近。",
"SouvernirDesc_10008": "撈取時間<color=#2dad03>+10</color>秒。",
"SouvernirDesc_10009": "撈取次數<color=#2dad03>+1</color>。",
"SouvernirDesc_10010": "勺子變得更大。",
"SouvernirDesc_10011": "撈起時,如果你同時撈起<color=#2dad03>2</color>個相同的食物,就往鍋裡重新新增<color=#2dad03>1</color>個此食物。",
"SouvernirDesc_10012": "撈起時,如果你同時撈起至少<color=#2dad03>4</color>個食物,就往鍋裡新增<color=#2dad03>1</color>個你背包裡擁有的食物。",
"SouvernirDesc_10013": "回合開始時,往結算面板新增一個[紅糖糍粑]。它能在結算時令所有食物的美味度<color=#2dad03>+10</color>。",
"SouvernirDesc_10014": "回合開始時,食物轉化為精華的機率上升<color=#2dad03>2%</color>。",
"SouvernirDesc_10015": "回合開始時,將<color=#2dad03>2</color>個非精華食材變成精華食材。",
"SouvernirName_10001": "熱狗布",
"SouvernirName_10002": "兩面包夾起司布",
"SouvernirName_10003": "美味布堡",
"SouvernirName_10004": "煎餃布",
"SouvernirName_10005": "包包布",
"SouvernirName_10006": "紅燒牛肉布",
"SouvernirName_10007": "布丁布",
"SouvernirName_10008": "奶油小布",
"SouvernirName_10009": "草莓甜心布",
"SouvernirName_10010": "夾心布",
"SouvernirName_10011": "牛奶布",
"SouvernirName_10012": "汽水布",
"SouvernirName_10013": "糍粑布",
"SouvernirName_10014": "滷蛋布",
"SouvernirName_10015": "米花布",
"StoreNameText_100101": "釋詭齋·柚葉",
"StoreNameText_100102": "彼佛斯美容美髮沙龍",
"StoreNameText_100201": "光映廣場膠囊旅館",
"StoreNameText_100202": "浮啦飛",
"StoreNameText_100301": "「嗷嗚」書報攤",
"StoreNameText_100302": "喬氏藥房",
"StoreNameText_100401": "汀曼咖啡",
"StoreNameText_100402": "杜伊老爹按摩店",
"StoreNameText_100501": "「141」雜貨店",
"StoreNameText_100502": "芭拉芭拉糖水鋪",
"StoreNameText_100601": "「朝露」花卉園藝店",
"StoreNameText_100602": "「金手指」電玩店",
"StoreNameText_100701": "高志金融服務",
"StoreNameText_100702": "錦鯉麵館(六分街店)",
"StoreRequestText_100101": "申請撤下負評\n\n把「輝瓷錢幣」認成「招財金幣」又莫名其妙把它摔碎了要求賠償這位顧客的行徑實在難以理解還請撤下負評",
"StoreRequestText_100102": "申請撤下負評\n\n為顧客修剪的髮型恰恰切合他【野性】與【霸氣】的訴求。我們的服務符合標準、質量可靠顧客的投訴恰好足以證明這一點。",
"StoreRequestText_100201": "申請撤下負評\n\n本店並未虛假宣傳每句廣告詞都有理有據同時增添了人性化的細節和包裝符合科學設計原理。",
"StoreRequestText_100202": "申請撤下負評\n\n希望……希望大家以後都慎重養小比……",
"StoreRequestText_100301": "申請撤下負評\n\n嗚……汪嗚……嗚嗚汪汪……對不起我沒能看到您沒能完成這次雜誌購買……嗚……",
"StoreRequestText_100302": "申請撤下負評\n\n經專業醫生鑑定這位客人身體健壯、精神健康。本店無法為並不存在的病症開具病歷申請撤下負評。",
"StoreRequestText_100401": "申請撤下負評\n\n該評論涉及對構造體居民的機身攻擊咖啡的風味也與製作者的身分無關請求屏蔽。",
"StoreRequestText_100402": "申請撤下負評\n\n本店是正規按摩店並無客人所說的黑魔法能力請求撤下評論。",
"StoreRequestText_100501": "申請撤下負評\n\n以及……請求援助本店聘請一位擅長戰鬥的邦布有意者請Knock Knock聯絡……",
"StoreRequestText_100502": "申請撤下負評\n\n這次的新品確實很欠考量已經在研究其他產品了……還請大家繼續關注芭拉芭拉糖水鋪",
"StoreRequestText_100601": "申請撤下負評\n\n花束能帶來的是靜默的「體驗」而非切實的物品。這位顧客的要求實在有點過了請為我隱藏這次的負評吧。",
"StoreRequestText_100602": "申請撤下負評\n\n遊戲的輸贏我們實在無法控制至於該顧客的暴力行徑也已經向治安局報案了……",
"StoreRequestText_100701": "申請撤下負評\n\n嗨理財總有跌跌撞撞前面失利後面肯定能贏\n而且……那什麼顧客不也透過這次虧損深刻認識到了金融市場的風險嗎是不是增長了見識這叫精神盈利",
"StoreRequestText_100702": "申請撤下負評\n\n唉一直以來關注的都是拉麵的湯頭口味沒想到會有顧客在意機械手臂的事情……",
"StoreResponseText_100101": "這邊已經瞭解到您的訴求了,目前認為並非商家過錯,抱歉暫時無法處理喔~",
"StoreResponseText_100102": "彼佛斯美容美髮沙龍,為您獻上最好的妝造體驗,歡迎您下次光臨~",
"StoreResponseText_100201": "咳……這個,剛好能把您包進去的大小,這不就是最極致的空間利用,科學設計的包裹感嗎!很有安全感的!您……再多習慣一下……習慣了就好了!",
"StoreResponseText_100202": "啊!對……對不起!!!可是……小比的天性就是這樣的,之前也告訴過您,還為您提供過一份《小比飼養手冊》……除此之外,我們確實沒有別的辦法了……",
"StoreResponseText_100301": "汪……汪嗚?汪!汪汪汪汪!!!(可以請您再給個地址嗎,主人說她可以幫忙把雜誌寄給您……)",
"StoreResponseText_100302": "這位小朋友,大怪物這樣的事情不在本店的治療範圍內,不符合開具病歷的基本條件,還請諒解。",
"StoreResponseText_100401": "感謝您撥冗評價,希望咖啡能為您帶來一天的好心情。",
"StoreResponseText_100402": "杜伊老爹體態修復室,為各位帶來最舒適的體驗……\n那個……古怪儀式還有黑魔法本店沒有這種技術只是一些小小的按摩技巧……",
"StoreResponseText_100501": "才……才不是那一回事!我們已經報價了,可是這位布根本不願意聽我們說話,還恐嚇我們,說要把我們打一頓!這……這可怎麼辦啊嗚嗚嗚嗚嗚……",
"StoreResponseText_100502": "對不起對不起對不起!\n已經把它從菜單上撤下了感謝您的提出意見",
"StoreResponseText_100601": "本店支持受理退款需求,祝您擁有一天的好心情~",
"StoreResponseText_100602": "這位先生還請您同意我們的Knock Knock好友申請並賠償本店損失——\n在您激動的時候我們已經報廢三台電玩機了……",
"StoreResponseText_100701": "欸,您聽我說,理財這種事情在乎的是「長期收益」,一時的得失……莫計較!莫計較!我們得長遠打算嘛~!",
"StoreResponseText_100702": "還請放心!我的手臂經過了嚴格消毒處理,絕對沒有食品安全問題……也歡迎有關部門前來檢查!",
"SwitchCharacter_Tips_17": "<color=#D9A600>追蹤「新·艾利都日落時 上」任務時</color>,僅能切換至鈴/哲",
"SwitchSkin_Tips_17": "<color=#D9A600>追蹤「新·艾利都日落時 上」任務時</color>,僅能穿元氣店長/麗都漫行套裝",
"SwitchTeamBattle_ESC_LevelBuff": "關卡增益",
"SwitchTeamBattle_ESC_LimitChallenge": "限時挑戰",
"SwitchTeamBattle_ESC_LimitChallengeComplete": "<color=#31CC00>已完成</color>",
"SwitchTeamBattle_ESC_LimitChallengeUncomplete": "<color=#FF3333>已超時</color>",
"SwitchTeamBattle_Level_DifficultyFactor": "積分倍率",
"SwitchTeamBattle_Level_DifficultyNumber1": "1倍",
"SwitchTeamBattle_Level_DifficultyNumber2": "2倍",
"SwitchTeamBattle_Level_FinalScore": "最終得分",
"SwitchTeamBattle_Level_Go": "前往編隊",
"SwitchTeamBattle_Level_KillNum": "戮敵數目",
"SwitchTeamBattle_Level_NotChallenged": "尚未挑戰",
"SwitchTeamBattle_Level_Score": "最高積分:{0}",
"SwitchTeamBattle_Level_ScoreShow": "最高積分",
"SwitchTeamBattle_Level_Unlock": "未解鎖",
"SwitchTeamBattle_Level_toggle": "簡略",
"SwitchTeamBattle_Main_Progress": "通關進度{0}/{1}",
"SwitchTeamBattle_Rank_Inform": "完成全部關卡後解鎖總分排名",
"SwitchTeamBattle_RuleInform_Des": "【玩法目標】\n在限定時間內盡可能多地擊敗敵人、累積分數挑戰更高評價與獎勵。\n【基礎規則】\n·你將使用3支2人小隊進行連續戰鬥。\n·戰鬥過程中擊敗持續出現的敵人即可獲得分數。\n·當所有戰鬥結束後將根據所獲總分結算評價與獎勵。\n【接力規則】\n·在戰鬥中可透過隊伍切換使用不同的小隊戰鬥。\n·除自然回復外、完成限時挑戰和造成傷害可累積[充能進度條]的進度。在充能條累積至滿值時,能夠切換隊伍。\n【增益規則】\n·每場戰鬥中存在不同的關卡增益。\n·關卡增益可升級且最高級數為5級。切換小隊可觸發關卡增益升級升級後將能夠獲得新的強力機制效果。\n·每支小隊在進入戰鬥前可以選擇僅針對該隊伍生效的增益。\n【戰鬥規則】\n·每次切換小隊時新入場隊伍角色會獲得初始能量/閃能及喧響值。目前隊伍角色的能量/閃能可保留到後續戰鬥場次。目前隊伍角色的喧響值會根據切隊前角色的位置、對位繼承給切換後的小隊成員切隊後1號位角色將繼承切隊前站場角色的喧響值、切隊後2號位角色將繼承切隊前後台角色的喧響值。但除這二者之外的其他增益效果都將被清空。\n·當關卡增益等級達到滿級後將會出現首領敵人且敵人會隨著波次逐漸變強。",
"SwitchTeamBattle_RuleInform_Title": "規則說明",
"SwitchTeamBattle_RuleInform_Title2": "切隊賽玩法規則",
"SwitchTeamBattle_Score_Inform": "不同積分倍率對應難度不同,獲得分數效率不同",
"SwitchTeamBattle_Score_InformContent": "1倍怪物血量較低積分獲得效率為1倍\n2倍怪物血量較高積分獲得效率為2倍",
"SwitchTeamBattle_TeamAdvise_1": "1.<color=#FFFFFF>【限時挑戰】</color>:限定時間內觸發<color=#FFAF2C>異常/紊亂/異放</color>達到要求數量\n2.<color=#FFFFFF>【職業建議】</color>:建議使用<color=#FFAF2C>異常</color>職業代理人,<color=#FFAF2C>透過多次切換隊伍以享受關卡機制</color>\n3.<color=#FFFFFF>【首領弱點】</color>:本關首領弱點為<color=#FE437E>以太</color>和<color=#98EFF0>冰</color>。關卡機制滿級後將由<color=#FF4E00>攻堅小隊</color>率先面對首領敵人",
"SwitchTeamBattle_TeamAdvise_2": "1.<color=#FFFFFF>【限時挑戰】</color>:限定時間內<color=#FFAF2C>擊殺敵人</color>達到要求數量\n2.<color=#FFFFFF>【職業建議】</color>:建議使用<color=#FFAF2C>強攻</color>和<color=#FFAF2C>擊破</color>職業代理人,<color=#FFAF2C>透過多次切換隊伍以享受關卡機制</color>\n3.<color=#FFFFFF>【首領弱點】</color>:本關首領弱點為<color=#2EB6FF>電</color>。關卡機制滿級後將由<color=#FF4E00>攻堅小隊</color>率先面對首領敵人",
"SwitchTeamBattle_TeamAdvise_3": "1.<color=#FFFFFF>【限時挑戰】</color>:限定時間內<color=#FFAF2C>開啟或延長以太帷幕</color>達到要求數量\n2.<color=#FFFFFF>【職業建議】</color>:建議使用<color=#FFAF2C>能開啟以太帷幕</color>的代理人,<color=#FFAF2C>透過多次切換隊伍以享受關卡機制</color>\n3.<color=#FFFFFF>【首領弱點】</color>:本關首領弱點為<color=#FF5521>火</color>和<color=#F0D12B>物理</color>。關卡機制滿級後將由<color=#FF4E00>攻堅小隊</color>率先面對首領敵人",
"SwitchTeamBattle_TeamAdvise_4": "1.<color=#FFFFFF>【限時挑戰】</color>:限定時間內<color=#FFAF2C>破除敵人穢盾</color>達到要求數量\n2.<color=#FFFFFF>【職業建議】</color>:建議使用<color=#FFAF2C>命破</color>或<color=#FFAF2C>強攻</color>職業代理人,配合<color=#FFAF2C>擊破</color>職業代理人,<color=#FFAF2C>透過多次切換隊伍以享受關卡機制</color>\n3.<color=#FFFFFF>【首領弱點】</color>:本關首領弱點為<color=#98EFF0>冰</color>和<color=#FF5521>火</color>。關卡機制滿級後將由<color=#FF4E00>攻堅小隊</color>率先面對首領敵人",
"SwitchTeamBattle_TeamAdvise_5": "1.<color=#FFFFFF>【限時挑戰】</color>:限定時間內<color=#FFAF2C>釋放終結技</color>達到要求數量\n2.<color=#FFFFFF>【職業建議】</color>:本關可隨意選取強力代理人,<color=#FFAF2C>透過多次切換隊伍以享受關卡機制</color>\n3.<color=#FFFFFF>【首領弱點】</color>:本關首領弱點為<color=#FF5521>火</color>和<color=#F0D12B>物理</color>,無抗性。關卡機制滿級後將由<color=#FF4E00>攻堅小隊</color>率先面對首領敵人",
"SwitchTeamBattle_Team_Advise": "編隊建議",
"SwitchTeamBattle_Team_Empty_Content": "存在隊伍為空。每個隊伍請至少選擇一名代理人",
"SwitchTeamBattle_Team_Empty_Title": "提示",
"SwitchTeamBattle_Team_Enemy": "關鍵敵情",
"SwitchTeamBattle_Team_Mark": "{0}-{1}",
"SwitchTeamBattle_Team_Revert": "全部重置",
"SwitchTeamBattle_Team_Team1": "<color=#069EFF>先鋒小隊</color>",
"SwitchTeamBattle_Team_Team2": "<color=#FFEF00>中翼小隊</color>",
"SwitchTeamBattle_Team_Team3": "<color=#FF4E00>攻堅小隊</color>",
"SwitchTeamBattle_Team_Teamlist": "出戰隊伍",
"SwitchTeamBattle_Team_Unfull_Cancel": "取消",
"SwitchTeamBattle_Team_Unfull_Content": "存在隊伍未滿2名代理人或未選擇增益。是否繼續前往戰鬥",
"SwitchTeamBattle_Team_Unfull_Title": "提示",
"SwitchTeam_LevelInfo_Des_1": "<color=#FFFFFF>【限時挑戰】</color>\n限定時間內觸發<color=#FFAF2C>異常/紊亂/異放</color>達到要求數量\n完成限時挑戰和造成傷害可以升級關卡增益\n\n<color=#FFFFFF>【關卡增益】</color>\n初始無視敵人一定比例的全屬性抗性\n{0}\n\n<color=#FFFFFF>【戰場環境】</color>\n代理人對敵人造成的<color=#FFAF2C>暴擊傷害</color>大幅<color=#CF4029>降低</color>\n每支隊伍站場40秒後造成的傷害會大幅降低直到切換隊伍為止\n\n<color=#FFFFFF>【切隊規則】</color>\n·每次切換小隊時新入場隊伍角色會獲得初始能量/閃能及喧響值\n·目前隊伍角色的能量/閃能可保留到後續戰鬥場次\n·目前隊伍角色的喧響值會根據切隊前角色的位置、對位繼承給切換後的小隊成員切隊後1號位角色將繼承切隊前站場角色的喧響值、切隊後2號位角色將繼承切隊前後台角色的喧響值\n·除此外的其他增益效果都將被清空",
"SwitchTeam_LevelInfo_Des_2": "<color=#FFFFFF>【限時挑戰】</color>\n限定時間內<color=#FFAF2C>擊殺敵人</color>達到要求數量\n完成限時挑戰和造成傷害可以升級關卡增益\n\n<color=#FFFFFF>【關卡增益】</color>\n初始無視敵人一定比例的全屬性抗性\n{0}\n\n<color=#FFFFFF>【戰場環境】</color>\n敵人的<color=#FFAF2C>異常積蓄抗性</color>大幅<color=#CF4029>提升</color>\n每支隊伍站場40秒後造成的傷害會大幅降低直到切換隊伍為止。\n\n<color=#FFFFFF>【切隊規則】</color>\n·每次切換小隊時新入場隊伍角色會獲得初始能量/閃能及喧響值\n·目前隊伍角色的能量/閃能可保留到後續戰鬥場次\n·目前隊伍角色的喧響值會根據切隊前角色的位置、對位繼承給切換後的小隊成員切隊後1號位角色將繼承切隊前站場角色的喧響值、切隊後2號位角色將繼承切隊前後台角色的喧響值\n·除此外的其他增益效果都將被清空",
"SwitchTeam_LevelInfo_Des_3": "<color=#FFFFFF>【限時挑戰】</color>\n限定時間內<color=#FFAF2C>開啟或延長以太帷幕</color>達到要求數量\n完成限時挑戰和造成傷害可以升級關卡增益\n\n<color=#FFFFFF>【關卡增益】</color>\n初始無視敵人一定比例的全屬性抗性\n{0}\n\n<color=#FFFFFF>【戰場環境】</color>\n<color=#FFAF2C>不處於以太帷幕中</color>的敵人受到的傷害大幅<color=#CF4029>降低</color>\n每支隊伍站場40秒後造成的傷害會大幅降低直到切換隊伍為止\n\n<color=#FFFFFF>【切隊規則】</color>\n·每次切換小隊時新入場隊伍角色會獲得初始能量/閃能及喧響值\n·目前隊伍角色的能量/閃能可保留到後續戰鬥場次\n·目前隊伍角色的喧響值會根據切隊前角色的位置、對位繼承給切換後的小隊成員切隊後1號位角色將繼承切隊前站場角色的喧響值、切隊後2號位角色將繼承切隊前後台角色的喧響值\n·除此外的其他增益效果都將被清空",
"SwitchTeam_LevelInfo_Des_4": "<color=#FFFFFF>【限時挑戰】</color>\n限定時間內<color=#FFAF2C>破除敵人穢盾</color>達到要求數量\n完成限時挑戰和造成傷害可以升級關卡增益\n\n<color=#FFFFFF>【關卡增益】</color>\n初始無視敵人一定比例的全屬性抗性\n{0}\n\n<color=#FFFFFF>【戰場環境】</color>\n所有敵人攜帶<color=#FFAF2C>穢盾</color>出場,首領敵人每次從失衡狀態恢復後將重新獲得穢盾。\n每支隊伍站場40秒後造成的傷害會大幅降低直到切換隊伍為止\n\n<color=#FFFFFF>【切隊規則】</color>\n·每次切換小隊時新入場隊伍角色會獲得初始能量/閃能及喧響值\n·目前隊伍角色的能量/閃能可保留到後續戰鬥場次\n·目前隊伍角色的喧響值會根據切隊前角色的位置、對位繼承給切換後的小隊成員切隊後1號位角色將繼承切隊前站場角色的喧響值、切隊後2號位角色將繼承切隊前後台角色的喧響值\n·除此外的其他增益效果都將被清空",
"SwitchTeam_LevelInfo_Des_5": "<color=#FFFFFF>【限時挑戰】</color>\n限定時間內<color=#FFAF2C>釋放終結技</color>達到要求數量\n完成限時挑戰和造成傷害可以升級關卡增益\n\n<color=#FFFFFF>【關卡增益】</color>\n初始無視敵人一定比例的全屬性抗性\n{0}\n\n<color=#FFFFFF>【戰場環境】</color>\n每支隊伍站場40秒後造成的傷害會大幅降低直到切換隊伍為止\n\n<color=#FFFFFF>【切隊規則】</color>\n·每次切換小隊時新入場隊伍角色會獲得初始能量/閃能及喧響值\n·目前隊伍角色的能量/閃能可保留到後續戰鬥場次\n·目前隊伍角色的喧響值會根據切隊前角色的位置、對位繼承給切換後的小隊成員切隊後1號位角色將繼承切隊前站場角色的喧響值、切隊後2號位角色將繼承切隊前後台角色的喧響值\n·除此外的其他增益效果都將被清空",
"Tab2_1015": "第二季·尾音 上",
"TarotCard_1000992_ExtraDes": "[慵懶的聚光燈]<color=#FFFFFF>[強化特殊技:相當沉重的愛意]</color>或<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>命中敵人時使敵人的全屬性傷害抗性降低18%持續40秒重複觸發時重置持續時間。進入戰場時南宮羽的<color=#FFFFFF>[重拍]</color>回復至最大值在勘域模式中此效果180秒內最多觸發一次。",
"TarotCard_1000992_des": "南宮羽已喚醒意象影畫:<color=#FFAF2C>[慵懶的聚光燈]</color>。",
"TarotCard_1000993_ExtraDes": "[飢腸與箴言]<color=#FFFFFF>[連攜技:集團做案]</color>或<color=#FFFFFF>[終結技:爬行恐懼]</color>命中處於失衡狀態下的敵人後額外獲得3點<color=#FFFFFF>[毒素]</color>。<color=#FFFFFF>[普通攻擊:蛇吻]</color>造成的傷害提升35%。",
"TaskDesc_HotPot_OB2.7_24": "任務文本24",
"TaskDesc_HotPot_OB2.7_25": "任務文本25",
"TaskDesc_HotPot_OB2.7_26": "任務文本26",
"TaskDesc_HotPot_OB2.7_27": "任務文本27",
"TaskDesc_SwitchTeamBattle_OB2.7_17": "通關全部活動關卡",
"TaskDesc_SwitchTeamBattle_OB2.7_18": "06-3",
"TaskDesc_SwitchTeamBattle_OB2.7_19": "06-4",
"TaskDesc_SwitchTeamBattle_OB2.7_20": "06-5",
"TaskDesc_SwitchTeamBattle_OB2.7_21": "06-6",
"TaskDesc_SwitchTeamBattle_OB2.7_22": "06-7",
"TaskDesc_SwitchTeamBattle_OB2.7_23": "06-8",
"TaskDesc_SwitchTeamBattle_OB2.7_24": "06-9",
"TeleportName_115000227": "「煮釜」火鍋店",
"Text_Date_23151101_Task_Reward": "完成心願事件:妄想起點",
"Text_Date_23151102_Task_Reward": "完成心願事件:最閃耀的舞台",
"Text_Date_23151103_Task_Reward": "完成心願事件:天使的飛行",
"Text_Date_23151104_Task_Reward": "完成心願事件:養生茶飲",
"Text_Date_5151104_Task": "心願目的地:平心堂",
"Text_Transition_231511101": "和<color=#FFAF2C>南宮羽</color>在光映廣場停車場見面了",
"Text_Transition_231511201": "和<color=#FFAF2C>南宮羽</color>在澄輝坪見面了",
"Text_Transition_2415211": "和<color=#FFAF2C>希希芙</color>在六分街地鐵口見面了",
"Text_Transition_241521104": "和<color=#FFAF2C>希希芙</color>在野火鎮見面了",
"Text_Transition_241521202": "和<color=#FFAF2C>希希芙</color>在綺夢度假村見面了",
"Text_Transition_2415215": "和<color=#FFAF2C>希希芙</color>在芭萊大廈前見面了",
"Text_Transition_915107001": "和<color=#FFAF2C>南宮羽</color>在光映廣場見面了",
"Text_Transition_915108001": "和<color=#FFAF2C>南宮羽</color>在404舞台區見面了",
"Text_Transition_915109001": "和<color=#FFAF2C>南宮羽</color>在綺夢度假村見面了",
"Text_Transition_915110001": "和<color=#FFAF2C>南宮羽</color>在厄匹斯港見面了",
"Tips_10012373": "點按或長按 <IconMap:Icon_SpecialReady_Fairy> 發動<color=#FFFFFF>[強化特殊技]</color>獲得<color=#FFFFFF>[毒素]</color><color=#FFAF2C>{0}</color>",
"Tips_10012374": "等待<color=#FFFFFF>[蝕骨]</color>觸發 <color=#FFAF2C>{0}</color>",
"Tips_10012375": "點按或長按 <IconMap:Icon_SpecialReady_Fairy> 發動<color=#FFFFFF>[強化特殊技]</color>獲得<color=#FFFFFF>[蛇影]</color><color=#FFAF2C>{0}</color>",
"Tips_10012376": "長按 <IconMap:Icon_Normal_Fairy> ,消耗<color=#FFFFFF>[蛇影]</color>發動<color=#FFFFFF>[普通攻擊:蛇吻]</color>命中敵人<color=#FFAF2C>{0}</color>",
"Tips_10012377": "發動<color=#FFFFFF>[連攜技]</color>,獲得更多<color=#FFFFFF>[毒素]</color><color=#FFAF2C>{0}</color>",
"Tips_10012378": "點按 <IconMap:Icon_UltimateReady_Fairy> 發動<color=#FFFFFF>[終結技]</color>獲得更多<color=#FFFFFF>[毒素]</color><color=#FFAF2C>{0}</color>",
"Tips_10012379": "長按 <IconMap:Icon_Normal_Fairy> ,依次發動<color=#FFFFFF>[普通攻擊:可愛地雷飛天撞]</color>的三段攻擊<color=#FFAF2C>{0}</color>",
"Tips_10012380": "敵人處於<color=#FFFFFF>[失衡]</color>和<color=#FFFFFF>[異常]</color>狀態時點按 <IconMap:Icon_SpecialReady_Fairy> 觸發<color=#FFFFFF>[極性紊亂]</color><color=#FFAF2C>{0}</color>",
"Tips_205034905": "進入[尋鮮鑑品]關卡",
"Tips_205034906": "查看第一關的目標分數",
"Tips_205034907": "點擊開始烹飪",
"Tips_205034908": "烹飪前需要先點菜品,菜品卡上可以看到基礎資訊",
"Tips_205034909": "在卡牌上可以查看食材的基礎資訊",
"Tips_205034910": "這裡可以查看菜品類型",
"Tips_205034911": "這裡是菜品的美味值,美味值將決定是否通關",
"Tips_205034912": "這裡展示的是菜品的效果",
"Tips_205034913": "先選擇一份五花肉吧",
"Tips_205034914": "按下點菜確認吧",
"Tips_205034915": "花椰菜可以對之前選擇的肉類產生美味加成",
"Tips_205034916": "這一次點花椰菜吧",
"Tips_205034917": "已選擇的食材將會被投放入鍋中",
"Tips_205034918": "回合開始後,可以操作勺子進行移動",
"Tips_205034919": "點擊按鍵即可撈取食材",
"Tips_205034920": "當倒數計時或次數歸零時,將結算目前回合",
"Tips_205034921": "撈取的食材會在這裡等待結算",
"Tips_205034922": "在結算階段,所有食材的美味值將進行累積",
"Tips_205034923": "現在開始進行撈取",
"Tips_205034924": "雪花牛肉屬於稀有菜品",
"Tips_205034925": "一份雪花牛肉會在下鍋後生成四片牛肉",
"Tips_205034926": "選擇雪花牛肉吧,撈到越多,獲得的美味值就越高",
"Tips_205034927": "請選擇雪花牛肉",
"Tips_205034928": "目前回合為品鑑回合",
"Tips_205034929": "這裡顯示的是本關的美味值目標",
"Tips_205034930": "可以透過菜單查看已點的菜品資訊",
"Tips_205034931": "如果目前沒有心儀的菜品,可以選擇刷新",
"Tips_205034932": "除第一回合外,點大部分菜品時會提供重置機會",
"Tips_205034933": "本次嘗試使用刷新功能",
"Tips_205034934": "刷新後再次出現了雪花牛肉",
"Tips_205034935": "選擇雪花牛肉",
"Tips_205034936": "菜單圖鑑介面已解鎖,可以按需查看",
"Tips_205034937": "點擊進入查看",
"Tips_205034938": "可以在這裡查看本章節相關的流派參考",
"Tips_205034939": "嘗試點擊查看",
"Tips_205034940": "當達到關卡目標後即可通關",
"Tips_205034941": "點擊暫停按鈕查看關卡資訊",
"Tips_205034942": "在這裡可以再次確認關卡目標",
"Tips_205034943": "滿足條件時,可以選擇提前結算",
"Tips_205034944": "點擊返回繼續遊戲",
"Tips_205034945": "每一章節都會包含一個[精緻食味]挑戰",
"Tips_205034946": "點擊[精緻食味]進入挑戰",
"Tips_205034947": "按下點菜確認吧",
"Tips_205034948": "<color=#FFAF2C>每日登入</color>可解鎖新的評審",
"Tips_205034949": "{LAYOUT_MOBILE#點擊進入對應評審}{LAYOUT_CONTROLLER#按 <Action:UISubmit> 進入對應評審}{LAYOUT_KEYBOARD#點擊進入對應評審}",
"Tips_205034950": "<color=#FFAF2C>訂單詳情</color>展示雙方交易資訊",
"Tips_205034951": "<color=#FFAF2C>使用者評價</color>展示使用者對商品和服務的評價",
"Tips_205034952": "可以在這裡查看<color=#FFAF2C>商家回覆</color>,瞭解<color=#FFAF2C>商家訴求</color>",
"Tips_205034953": "根據您的判斷,選擇支持<color=#FFAF2C>保留</color>或<color=#FFAF2C>撤下</color>負評",
"Tips_205034954": "扇貝有50%的機率變成精華食材",
"Tips_205034955": "扇貝有50%的機率變成精華食材,選擇它吧",
"Tips_205034956": "鮮蝦的效果可以和精華食材結合",
"Tips_205034957": "鮮蝦的效果可以和精華食材結合,選擇它吧",
"Tips_205034958": "酥肉是一種具有入味效果的菜品",
"Tips_205034959": "酥肉是一種具有入味效果的菜品,選擇它吧",
"Tips_205034960": "耙雞爪可以和入味肉類形成組合效果",
"Tips_205034961": "耙雞爪可以和入味肉類形成組合效果,選擇它吧",
"Tips_205034962": "選完後會展示<color=#FFAF2C>大眾意見</color>",
"Tips_205034963": "主人,委託已經整理完畢",
"Tips_205034964": "此處可以看到委託的具體內容",
"Tips_205034965": "前往接取第一個委託吧",
"Tips_205034966": "主人,目前委託已完成",
"Tips_205034967": "可以在此處看到委託人對於您的評價",
"Tips_205035001": "主人,此處可以切換積分倍率。",
"Tips_205035002": "選擇高積分倍率,敵人血量和得分效率會相應提高",
"Tips_205035003": "主人,在此處可查看目前關卡編隊建議",
"Tips_205035004": "此處可調整每支小隊的成員和增益配置",
"Tips_205035005": "三支小隊會按照您的配置順序依次上場作戰",
"Tips_205035006": "此處可一鍵上陣推薦的小隊成員和增益配置",
"Tips_5030601": "恭喜你!已經解鎖了淬鍊之證和全服排行",
"Tips_5401001": "嗯呢!嗯呢!(安可!安可!)",
"Tips_5401002": "嗯呢呢!(跟上歌曲的節拍!)",
"Tips_5401003": "嗯呢嗯呢!(關注「妄想天使」謝謝嗯呢!)",
"Tips_72025169": "在3分鐘內盡快擊殺敵人可獲得更高分數評級",
"Tips_72025170": "除自然回復外,造成傷害、完成限時挑戰可為進度條充能",
"Tips_72025171": "在倒數計時內完成限時挑戰,可為進度條大幅充能",
"Tips_72025172": "主人,進度條已滿,可點擊 {LAYOUT_KEYBOARD#<Action:InLevelCommonSkill>}{LAYOUT_MOBILE#<IconMap:Icon_ActivitySwitchTeam_SkillBtnSwitchTeam>}{LAYOUT_FALLBACK#<Action:InLevelCommonSkill>} 按鈕以切換隊伍",
"Tips_72025173": "關卡增益已升級,可於暫停介面查看新的增益效果",
"Tips_72025174": "主人,已出現新的限時挑戰",
"Tips_72025175": "選擇切換隊伍,將會強制結束上一個限時挑戰",
"Tips_74136001": "新的限時挑戰出現!",
"Tips_74136002": "限時挑戰完成!切隊進度大幅提升!",
"Tips_74510001": "同行的背景音樂,準備好囉~",
"Tips_74510004": "今天的妄想是——夢幻的邀約時光!",
"TitleCondition_3800219": "在<color=#FFAF2C>「鏖戰試煉:狂瀾」</color>中收集1個及以上「淬鍊之證」。\n若玩家「淬鍊之證」數量的排名在本伺服器的前30%及以內,稱號將顯示百分比字尾。\n活動持續期間的資料更新有一定滯後性活動結束時資料將永久固定。",
"TitleCondition_3800220": "在<color=#FFAF2C>「鏖戰試煉:狂瀾」</color>中累計獲得700000分。",
"TitleCondition_3800223": "完成<color=#FFAF2C>「災潮特遣分隊」</color>中全部關卡且最高總分大於等於150000分。\n若玩家最高總分的排名在本伺服器的前10%及以內,稱號將顯示百分比字尾。\n活動持續期間的資料更新有一定滯後性活動結束時資料將永久固定。",
"TitleCondition_3800224": "在<color=#FFAF2C>「出擊!負評大作戰」</color>中完成所有評審。",
"TitleCondition_3800225": "完成<color=#FFAF2C>「滾燙尋鮮記」</color>所有活動劇情。",
"TitlePreCondition_Activity": "解鎖限時活動<color=#FFAF2C>{0}</color>後獲得提示。",
"TitleText_3800219": "極境執勳者",
"TitleText_380021902": "極境·前{0}%",
"TitleText_3800220": "直破狂瀾",
"TitleText_3800221": "天使長",
"TitleText_3800222": "膨化食品殲滅使",
"TitleText_3800223": "災潮對策專員",
"TitleText_380022302": "御災·前{0}%",
"TitleText_3800224": "清湯大繩匠",
"TitleText_3800225": "特邀探店達人",
"TitleText_3800226": "遛狗專家",
"Title_10044801": "「蜘蛛牛仔與妄想偶像」",
"Title_10044802": "「天才的訣竅」",
"Title_10044803": "「夢想租借」",
"Title_10044901": "「沙發、電影與反派的夜晚」",
"Title_10044902": "「都市生存法則」",
"Title_10044903": "「希希布小姐」",
"Title_10163001": "「地獄品味師」",
"Title_10163002": "「美食審判」",
"Title_10163003": "「救救殼哩布」",
"Title_10163004": "「案件真相」",
"Title_10163005": "「往事、約定與裂痕」",
"Title_10163006": "「是,主廚!」",
"Title_10163007": "「糍粑大作戰」",
"Title_10163008": "「美味降臨」",
"Title_10163009": "「完美~」",
"Title_10163010": "「再見鼠鼠」",
"Title_10163011": "「意外相遇」",
"Title_10163101": "「芮恩的委託」",
"Title_10163102": "「『以骸誘餌』的處理」",
"Title_10163103": "「蘭的委託」",
"Title_10163104": "「波可娜的委託」",
"Title_10163105": "「『牧羊人』的委託」",
"Title_10163106": "「臨時起意的行程」",
"Title_10163107": "「最後的工作」",
"Title_11800010": "「比賽的邀約」",
"Title_11800020": "「小小的技術專家」",
"Title_11800030": "「弗林特輝金」",
"Title_11800040": "「與狡兔屋的再合作」",
"Title_11800050": "「『英雄』的規則」",
"Title_11800055": "「gal」",
"Title_11800060": "「音擎與競爭者」",
"Title_11800070": "「開賽前的小憩」",
"Title_11800080": "「臨行前的意外」",
"Title_11800090": "「亂入的蛇希人」",
"Title_11800100": "「gal」",
"Title_11800120": "「比賽伊始」",
"Title_11800130": "「以太干涉器」",
"Title_11800140": "「詭異的新路線」",
"Title_11800150": "「莫爾斯再臨」",
"Title_11800160": "「兵分兩路」",
"Title_11800170": "「繩匠的職責」",
"Title_11800180": "「深入救援」",
"Title_11800190": "「褪色的以骸」",
"Title_11800200": "「比賽的中斷」",
"Title_11800210": "「餘波」",
"Title_11800220": "「對峙」",
"Title_11800230": "「裁決官」",
"Title_11800240": "「第一賽段的結束」",
"Title_11800250": "「清道夫」",
"Title_11800260": "「突然的日落」",
"Title_11800270": "「被太陽所灼燒」",
"Title_11800280": "「夢醒」",
"Title_11800290": "「拉米爾」",
"Title_11800300": "「窺探噩夢之人」",
"Title_11800305": "「夜宵的前奏」",
"Title_11800310": "「蛇的真心」",
"Title_11800320": "「走投無路的惡徒」",
"Title_11800330": "「風雨欲來」",
"Title_11800340": "「犯罪宣言」",
"Title_11800350": "「被放倒的通緝犯」",
"Title_11800360": "「雙線追蹤」",
"Title_11800370": "「偉大的希希芙治安官!」",
"Title_11800375": "「繼續前進」",
"Title_11800380": "「褪色現場」",
"Title_11800390": "「最後通牒」",
"Title_11800400": "「再度會合」",
"Title_11800410": "「亡命徒的咆哮」",
"Title_11800420": "「不存在的選手」",
"Title_11800430": "「局外之人」",
"Title_11800435": "「gal」",
"Title_11800437": "「gal」",
"Title_11800440": "「gal」",
"Title_11800445": "「gal」",
"Title_11800450": "「gal」",
"Title_11800460": "「」",
"Title_11800462": "「」",
"Title_11800463": "「」",
"Title_11800465": "「」",
"Title_11800470": "「gal」",
"Title_11800480": "「gal」",
"Title_11800490": "「gal」",
"Title_11800500": "「gal」",
"Title_11800510": "「gal」",
"Title_11800520": "「gal」",
"Title_11800525": "「gal」",
"Title_11800530": "「gal」",
"Title_11800540": "「gal」",
"Title_11800550": "「gal」",
"Title_11800560": "「gal」",
"Title_11800565": "「gal」",
"Title_11800570": "「gal」",
"Title_11800580": "「gal」",
"Title_11800590": "「gal」",
"Title_11800600": "「gal」",
"Title_11800610": "「gal」",
"Title_11800615": "「gal」",
"Title_11800620": "「gal」",
"Title_11800625": "「gal」",
"Title_11800630": "「gal」",
"Title_11800640": "「gal」",
"Title_11800650": "「gal」",
"Title_11800660": "「gal」",
"Title_11800670": "「gal」",
"Title_11800680": "「gal」",
"Title_11800690": "「gal」",
"Title_11801220": "「『GAL』」",
"Title_21800001": "「獵物的反撲」",
"Title_21800002": "「恐懼的根源」",
"Title_Activity_Jury": "「出擊!負評大作戰」",
"Title_Activity_TeamMarathon": "「災潮特遣分隊」",
"Title_Activity_Tower04": "「鏖戰試煉:狂瀾」",
"TowerS3LevelRewardCondition09": "在「鏖戰試煉榮耀」中獲得1枚「榮耀之證」",
"TowerS4LevelRewardCondition09": "在「鏖戰試煉狂瀾」中獲得1枚「淬鍊之證」",
"TrainingRoomTxt_SpecialTraining_Name_60": "磨合練習·南宮羽",
"TrainingRoomTxt_SpecialTraining_Name_61": "磨合練習·希希芙",
"UIText_16805": "{LAYOUT_MOBILE#點擊空白區域可直接關閉}{LAYOUT_KEYBOARD#點擊空白區域可直接關閉}{LAYOUT_CONTROLLER#}{LAYOUT_MOBILECONTROLLER#}",
"UIText_45397": "3",
"UIText_45398": "5",
"UIText_45399": "9",
"UIText_45400": "累計完成尋鮮鑑品關卡",
"UIText_45401": "7",
"UIText_45903": "淬鍊之證",
"UIText_47227": "拓金日影片正在熱映中……【溫馨提示】電影開始前請提前入場,祝您觀影愉快!",
"UIText_47306": "菜單0/1)",
"UIText_47490": "支持保留負評",
"UIText_47491": "支持撤下負評",
"UIText_47563": "精緻食味",
"UIText_47624": "菜單",
"UIText_47717": "使用者訂單詳情",
"UIText_47718": "推薦",
"UIText_47767": "菜品",
"UIText_47768": "確定",
"UIText_47769": "以下獲得強化",
"UnlockDish": "解鎖新菜品",
"UserNotesText_100101": "新艾利都最偉大的點評布",
"UserNotesText_100102": "無",
"UserNotesText_100201": "無",
"UserNotesText_100202": "無",
"UserNotesText_100301": "新艾利都最偉大的點評布",
"UserNotesText_100302": "無",
"UserNotesText_100401": "少冰,加兩份奶",
"UserNotesText_100402": "無",
"UserNotesText_100501": "新艾利都最偉大的點評布",
"UserNotesText_100502": "多冰,正常糖",
"UserNotesText_100601": "新艾利都最偉大的點評布",
"UserNotesText_100602": "無",
"UserNotesText_100701": "無",
"UserNotesText_100702": "新艾利都最偉大的點評布",
"UserResponseText_100101": "報告!十年老店童叟無欺——假的!\n什麼……招財金幣帶來財運——沒有已經……摔碎了找不到丁尼\n一星負評別去要去的先和我……比劃比劃",
"UserResponseText_100102": "我早該知道的,去犬希人開的美髮沙龍準沒好事……\n明明要一個野性的、帥氣的造型現在——好了所有朋友試圖撫摸我的頭髮說它足夠參差不齊神似外環的仙人掌表面……\n你們……你們就儘管嘲笑我吧",
"UserResponseText_100201": "廣告詞上說得倒好聽——極致空間利用,給您家一樣的溫暖……\n實際上……哈哈躺也躺不下坐還坐不直翻身都吃力",
"UserResponseText_100202": "半年前,我買下了這隻小狗。此後,就是持續半年、每個日夜都永遠間隔不斷的叫聲、嚷聲、嚎啕聲……\n而向店主求助時她只會說「小比就是這樣……實在無法接受的話這邊可以為您退款也請您將小狗帶回浮啦飛」……\n——這……這是什麼意思她想要搶回我的狗我只是想讓她想想解決辦法——可是她居然想要搶走我的狗",
"UserResponseText_100301": "孤陋寡聞的混球!仗勢欺人的壞狗!沒有見識的頑石!\n丁尼在台子上壞狗——裝看不見不收丁尼不給雜誌\n已經……已經努力跳得很高了裝作看不見……還對著我汪汪叫\n我——打下來離開高台比劃比劃",
"UserResponseText_100302": "上個禮拜,我遇到了城市裡面的大怪物!它朝我撲了過來,還把我的勇者之心搶走了!\n現在我的靈魂還在外面遊蕩……我沒有辦法讀書也沒有辦法好好上學了需要好好休息用……很多很多的洋芋片和糖果補充營養\n可……醫生叔叔還是不願意幫我開病假證明還說要我繼續上學用知識填補空虛……\n嗚……嗚嗚……才不是騙子醫生是大壞蛋",
"UserResponseText_100401": "出品有股機油味,抬頭一看,果然是構造體老闆……\n哈……這簡直是玷汙我們咖啡原教旨主義者決不允許這種事情發生",
"UserResponseText_100402": "我告訴你們——所謂的杜伊師傅,一定是一位精通黑魔法的構造體!\n那種……只需輕輕一按就能讓人昏倒在按摩床上的技術……一定就是書上說過的古怪儀式面對他務必小心謹慎",
"UserResponseText_100501": "三隻邦布!裝聾作啞!\n倒騰小短腿問價格不回答\n我——打出來比劃比劃",
"UserResponseText_100502": "這家店其實還可以,糖水味道很好,價格也很公道……\n就是唉……大家下次路過的時候哪怕店長推薦得多努力也務必、務必別碰那個叫薄荷青檸跳跳糖水的新品\n到現在……三個小時了它好像還在我的喉嚨裡竄來竄去再往上用力擊打我的腦袋——",
"UserResponseText_100601": "「焦糖夢境,童話甜蜜的體驗」……試過了!不甜!\n「蝴蝶蘭飛舞的蝶影撲過來」——沒有蝴蝶詐騙\n一星全都不對下次——要和店長理論公道",
"UserResponseText_100602": "從機率上而言,從理論中出發,當我與其他市民對戰時,勝率應當為百分之五十,這才是「合理」的體驗。\n然而如今我所收穫的結果卻絕非如此……憑什麼我要連續輸五次——\n機率是假的砸掉砸掉統統重來",
"UserResponseText_100701": "說好了童叟無欺、絕對安全、保證盈利……\n……現在我帳戶裡的保證金已經虧完了這就是貴司所謂的「穩健理財」嗎",
"UserResponseText_100702": "做拉麵——不戴手套!不講衛生!\n人碗和布碗——區別對待布不受這個氣比劃比劃\n……等、等等……你……你把我提起來是什麼意思\n我……我打——",
"VoidFrontBattleName_2_1": "STAGE 01",
"VoidFrontBattleName_2_5": "STAGE 02",
"Weapon_TalentDes_81302001": "發動<color=#FFFFFF>[支援突擊]</color>時,裝備者對目標造成的失衡值提升<color=#2BAD00>7.2%</color>,裝備者造成的傷害提升<color=#2BAD00>7.2%</color>持續30秒重複觸發時重置持續時間。",
"Weapon_TalentDes_81302002": "發動<color=#FFFFFF>[支援突擊]</color>時,裝備者對目標造成的失衡值提升<color=#2BAD00>8.2%</color>,裝備者造成的傷害提升<color=#2BAD00>8.2%</color>持續30秒重複觸發時重置持續時間。",
"Weapon_TalentDes_81302003": "發動<color=#FFFFFF>[支援突擊]</color>時,裝備者對目標造成的失衡值提升<color=#2BAD00>9.2%</color>,裝備者造成的傷害提升<color=#2BAD00>9.2%</color>持續30秒重複觸發時重置持續時間。",
"Weapon_TalentDes_81302004": "發動<color=#FFFFFF>[支援突擊]</color>時,裝備者對目標造成的失衡值提升<color=#2BAD00>10.2%</color>,裝備者造成的傷害提升<color=#2BAD00>10.2%</color>持續30秒重複觸發時重置持續時間。",
"Weapon_TalentDes_81302005": "發動<color=#FFFFFF>[支援突擊]</color>時,裝備者對目標造成的失衡值提升<color=#2BAD00>11.5%</color>,裝備者造成的傷害提升<color=#2BAD00>11.5%</color>持續30秒重複觸發時重置持續時間。",
"Weapon_TalentDes_81415111": "裝備者的異常精通提升<color=#2BAD00>90</color>點。裝備者<color=#FFFFFF>[強化特殊技]</color>或<color=#FFFFFF>[普通攻擊]</color>造成<color=#FE437E>以太屬性傷害</color>時,全隊角色造成的傷害提升<color=#2BAD00>15%</color>持續40秒最多疊加2層同一招式內最多觸發一次重複觸發時重置持續時間擁有2層效果時裝備者的異常精通額外提升<color=#2BAD00>60</color>點,該效果全隊唯一。",
"Weapon_TalentDes_81415112": "裝備者的異常精通提升<color=#2BAD00>103</color>點。裝備者<color=#FFFFFF>[強化特殊技]</color>或<color=#FFFFFF>[普通攻擊]</color>造成<color=#FE437E>以太屬性傷害</color>時,全隊角色造成的傷害提升<color=#2BAD00>17%</color>持續40秒最多疊加2層同一招式內最多觸發一次重複觸發時重置持續時間擁有2層效果時裝備者的異常精通額外提升<color=#2BAD00>69</color>點,該效果全隊唯一。",
"Weapon_TalentDes_81415113": "裝備者的異常精通提升<color=#2BAD00>117</color>點。裝備者<color=#FFFFFF>[強化特殊技]</color>或<color=#FFFFFF>[普通攻擊]</color>造成<color=#FE437E>以太屬性傷害</color>時,全隊角色造成的傷害提升<color=#2BAD00>19.5%</color>持續40秒最多疊加2層同一招式內最多觸發一次重複觸發時重置持續時間擁有2層效果時裝備者的異常精通額外提升<color=#2BAD00>78</color>點,該效果全隊唯一。",
"Weapon_TalentDes_81415114": "裝備者的異常精通提升<color=#2BAD00>130</color>點。裝備者<color=#FFFFFF>[強化特殊技]</color>或<color=#FFFFFF>[普通攻擊]</color>造成<color=#FE437E>以太屬性傷害</color>時,全隊角色造成的傷害提升<color=#2BAD00>21%</color>持續40秒最多疊加2層同一招式內最多觸發一次重複觸發時重置持續時間擁有2層效果時裝備者的異常精通額外提升<color=#2BAD00>87</color>點,該效果全隊唯一。",
"Weapon_TalentDes_81415115": "裝備者的異常精通提升<color=#2BAD00>145</color>點。裝備者<color=#FFFFFF>[強化特殊技]</color>或<color=#FFFFFF>[普通攻擊]</color>造成<color=#FE437E>以太屬性傷害</color>時,全隊角色造成的傷害提升<color=#2BAD00>24%</color>持續40秒最多疊加2層同一招式內最多觸發一次重複觸發時重置持續時間擁有2層效果時裝備者的異常精通額外提升<color=#2BAD00>96</color>點,該效果全隊唯一。",
"Weapon_TalentDes_81415211": "暴擊率提升<color=#2BAD00>25%</color>。裝備者單次消耗的能量達到20點時每消耗20點能量獲得3秒增益效果造成<color=#2EB6FF>電屬性傷害</color>時無視目標<color=#2BAD00>28%</color>防禦力。重複獲得時延長持續時間至多延長至30秒。進入接戰狀態時獲得10秒該增益。裝備者為非目前操作中角色時持續時間不再減少。",
"Weapon_TalentDes_81415212": "暴擊率提升<color=#2BAD00>28.8%</color>。裝備者單次消耗的能量達到20點時每消耗20點能量獲得3秒增益效果造成<color=#2EB6FF>電屬性傷害</color>時無視目標<color=#2BAD00>31.5%</color>防禦力。重複獲得時延長持續時間至多延長至30秒。進入接戰狀態時獲得10秒該增益。裝備者為非目前操作中角色時持續時間不再減少。",
"Weapon_TalentDes_81415213": "暴擊率提升<color=#2BAD00>32.5%</color>。裝備者單次消耗的能量達到20點時每消耗20點能量獲得3秒增益效果造成<color=#2EB6FF>電屬性傷害</color>時無視目標<color=#2BAD00>35%</color>防禦力。重複獲得時延長持續時間至多延長至30秒。進入接戰狀態時獲得10秒該增益。裝備者為非目前操作中角色時持續時間不再減少。",
"Weapon_TalentDes_81415214": "暴擊率提升<color=#2BAD00>36.3%</color>。裝備者單次消耗的能量達到20點時每消耗20點能量獲得3秒增益效果造成<color=#2EB6FF>電屬性傷害</color>時無視目標<color=#2BAD00>38.5%</color>防禦力。重複獲得時延長持續時間至多延長至30秒。進入接戰狀態時獲得10秒該增益。裝備者為非目前操作中角色時持續時間不再減少。",
"Weapon_TalentDes_81415215": "暴擊率提升<color=#2BAD00>40%</color>。裝備者單次消耗的能量達到20點時每消耗20點能量獲得3秒增益效果造成<color=#2EB6FF>電屬性傷害</color>時無視目標<color=#2BAD00>42%</color>防禦力。重複獲得時延長持續時間至多延長至30秒。進入接戰狀態時獲得10秒該增益。裝備者為非目前操作中角色時持續時間不再減少。",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv1": "<color=#FFAF2C>1級</color>:切隊後,生成大範圍<color=#FFAF2C>紊流區</color>,不斷牽引敵人。紊流區命中敵人時,使敵人<color=#FFAF2C>防禦力降低</color><color=#2BAD00>33%</color>",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv2": "<color=#FFAF2C>2級</color>:代理人<color=#FFAF2C>攻擊力</color>提升<color=#2BAD00>27%</color>",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv3": "<color=#FFAF2C>3級</color><color=#FFAF2C>紊流區</color>持續時間提升至<color=#2BAD00>20</color>秒",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv4": "<color=#FFAF2C>4級</color>:擊敗敵人時,全隊回復<color=#FFAF2C>能量</color><color=#2BAD00>3.2</color>點/<color=#FFAF2C>閃能</color><color=#2BAD00>4</color>點",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv5": "<color=#FFAF2C>5級</color><color=#FFAF2C>紊流區</color>持續時間提升至<color=#2BAD00>30</color>秒。此後<color=#FFAF2C>每次切隊</color>,全隊造成的傷害提升<color=#2BAD00>63%</color>。",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv1": "<color=#FFAF2C>1級</color>:切隊後,每隔<color=#2BAD00>1</color>秒生成1道<color=#FFAF2C>以太亂雷</color>,持續<color=#2BAD00>10</color>秒,對範圍內敵人造成<color=#FE437E>以太傷害</color>並牽引敵人;每道以太亂雷降下時,使代理人<color=#FFAF2C>異常積蓄效率提升</color><color=#2BAD00>1.5%</color>、<color=#FFAF2C>異常精通提升</color><color=#2BAD00>2點</color>,上限<color=#2BAD00>30</color>層",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv2": "<color=#FFAF2C>2級</color>:敵人的<color=#FFAF2C>異常積蓄抗性降低</color><color=#2BAD00>50%</color>",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv3": "<color=#FFAF2C>3級</color><color=#FFAF2C>以太亂雷</color>持續時間提升至<color=#2BAD00>20</color>秒,且雷擊頻率提升。增益疊層上限提升至<color=#2BAD00>60</color>層",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv4": "<color=#FFAF2C>4級</color><color=#FFAF2C>以太亂雷</color>命中處於<color=#FFAF2C>異常</color>狀態的敵人時觸發1次<color=#FFFFFF>[異放]</color>傷害",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv5": "<color=#FFAF2C>5級</color>:累計觸發<color=#2BAD00>2</color>次<color=#FFFFFF>[紊亂]</color>/<color=#FFFFFF>[異常]</color>/<color=#FFFFFF>[異放]</color>時額外追加1道<color=#FFAF2C>以太亂雷</color>。增益疊層上限提升至<color=#2BAD00>90</color>層。此後<color=#FFAF2C>每次切隊</color>,全隊的<color=#FFFFFF>[紊亂]</color>/<color=#FFFFFF>[異常]</color>傷害提升<color=#2BAD00>47%</color>",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv1": "<color=#FFAF2C>1級</color>:切隊後,每<color=#2BAD00>5</color>秒召喚持續<color=#2BAD00>2</color>秒的<color=#FFAF2C>流火</color>打擊敵人。命中時全隊回復<color=#FFAF2C>能量</color><color=#2BAD00>1.2</color>點/<color=#FFAF2C>閃能</color><color=#2BAD00>1.5</color>點",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv2": "<color=#FFAF2C>2級</color>:透過<color=#FFAF2C>快速支援</color>入場的代理人造成的<color=#FFAF2C>傷害提升</color><color=#2BAD00>44%</color>",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv3": "<color=#FFAF2C>3級</color>:開啟或延長<color=#FFAF2C>以太帷幕</color>、或釋放<color=#FFAF2C>強化特殊技</color>時追加<color=#FFAF2C>流火</color>",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv4": "<color=#FFAF2C>4級</color><color=#FFAF2C>流火</color>持續時間提升至<color=#2BAD00>4.5</color>秒",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv5": "<color=#FFAF2C>5級</color>:流火命中敵人時使代理人<color=#FFAF2C>暴擊傷害提升</color>提升<color=#2BAD00>7%</color>,最多疊加<color=#2BAD00>10</color>層。此後<color=#FFAF2C>每次切隊</color>,處於以太帷幕中時全隊造成的傷害提升<color=#2BAD00>75%</color>",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv1": "<color=#FFAF2C>1級</color>:切隊後釋放<color=#FFAF2C>震盪波</color>,大幅削減敵人<color=#FFAF2C>穢盾</color>並造成傷害",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv2": "<color=#FFAF2C>2級</color>:代理人<color=#FFAF2C>穢盾淨化效率</color>提升<color=#2BAD00>120%</color>",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv3": "<color=#FFAF2C>3級</color>:敵人<color=#FFAF2C>穢盾</color>被打破時立即累積滿<color=#FFAF2C>失衡值</color>",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv4": "<color=#FFAF2C>4級</color><color=#FFAF2C>強化特殊技</color>命中時額外觸發<color=#FFAF2C>震盪波</color>,冷卻時間<color=#2BAD00>4</color>秒",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv5": "<color=#FFAF2C>5級</color>:震盪波命中敵人時,敵人<color=#FFAF2C>失衡易傷倍率</color><color=#2BAD00>提升66%</color>。此後<color=#FFAF2C>每次切隊</color>,全隊貫穿力提升<color=#2BAD00>1000</color>點",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv1": "<color=#FFAF2C>1級</color>:切隊後進入<color=#FFAF2C>極限視域</color>,全隊獲得<color=#FFAF2C>滿喧響值</color>",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv2": "<color=#FFAF2C>2級</color>:極限視域內,<color=#FFAF2C>暴擊率</color>提升<color=#2BAD00>18%</color><color=#FFAF2C>暴擊傷害</color>提升<color=#2BAD00>35%</color>",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv3": "<color=#FFAF2C>3級</color>:極限視域延長至<color=#2BAD00>12</color>秒,並在極限視域內每秒回復<color=#FFAF2C>能量</color><color=#2BAD00>4</color>點/<color=#FFAF2C>閃能</color><color=#2BAD00>4</color>點、<color=#FFAF2C>喧響值</color><color=#2BAD00>100</color>點",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv4": "<color=#FFAF2C>4級</color><color=#FFAF2C>喧響值上限</color>提升至<color=#2BAD00>5000</color>",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv5": "<color=#FFAF2C>5級</color><color=#FFAF2C>終結技傷害</color>提升<color=#2BAD00>73%</color>。此後<color=#FFAF2C>每次切隊</color>,全隊<color=#FFAF2C>暴擊傷害</color>提升<color=#2BAD00>81%</color>",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_1_1": "崩解",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_1_2": "奇華",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_1_3": "紊流",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_1_4": "鋒鳴",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_2_1": "疾刃",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_2_2": "協振",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_2_3": "極域",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_2_4": "戾戮",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_3_1": "崩解",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_3_2": "透勢",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_3_3": "破帷",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_3_4": "互易",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_4_1": "歸一",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_4_2": "固元",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_4_3": "默寂",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_4_4": "鑿貫",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_5_1": "序終",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_5_2": "洞觀",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_5_3": "連脈",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_5_4": "樞式",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_1_1": "代理人造成的失衡值提升<color=#2BAD00>15%</color>。敵人處於失衡狀態時,代理人的異常積蓄效率提升<color=#2BAD00>33%</color>",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_1_2": "<color=#FFFFFF>位於後台</color>的代理人異常積蓄效率提升<color=#2BAD00>50%</color><color=#FFFFFF>[異常]</color>傷害提升<color=#2BAD00>27%</color>",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_1_3": "代理人<color=#FFFFFF>[普通攻擊]</color>的屬性異常積蓄效率提升<color=#2BAD00>50%</color><color=#FFFFFF>[異常]</color>傷害提升<color=#2BAD00>32%</color>",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_1_4": "代理人的攻擊力提升<color=#2BAD00>33%</color>",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_2_1": "<color=#FFFFFF>[普通攻擊]</color>造成的傷害提升<color=#2BAD00>50%</color>",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_2_2": "<color=#FFFFFF>[連攜技]</color>造成的傷害提升<color=#2BAD00>50%</color>",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_2_3": "<color=#FFFFFF>[特殊技]</color>和<color=#FFFFFF>[強化特殊技]</color>造成的傷害提升<color=#2BAD00>50%</color>",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_2_4": "代理人的暴擊傷害提升<color=#2BAD00>53%</color>",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_3_1": "敵人處於失衡狀態時,其失衡易傷倍率提升<color=#2BAD00>50%</color>",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_3_2": "代理人的貫穿傷害提升<color=#2BAD00>20%</color>",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_3_3": "切隊後<color=#2BAD00>5</color>秒內,代理人每秒回復<color=#2BAD00>12</color>點能量",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_3_4": "代理人造成的傷害提升<color=#2BAD00>33%</color>",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_4_1": "<color=#FFFFFF>[強化特殊技]</color>造成的傷害提升<color=#2BAD00>50%</color>",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_4_2": "<color=#FFFFFF>[普通攻擊]</color>造成的傷害提升<color=#2BAD00>50%</color>",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_4_3": "<color=#FFFFFF>[終結技]</color>造成的傷害提升<color=#2BAD00>50%</color>",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_4_4": "代理人的貫穿力提升<color=#2BAD00>825</color>點",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_5_1": "<color=#FFFFFF>[終結技]</color>造成的傷害提升<color=#2BAD00>60%</color>",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_5_2": "極限視域內,代理人的攻擊無視敵人<color=#2BAD00>40%</color>的防禦力",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_5_3": "<color=#FFFFFF>[普通攻擊]</color>造成的傷害提升<color=#2BAD00>45%</color>",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_5_4": "代理人的暴擊傷害提升<color=#2BAD00>53%</color>",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv1": "1級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv2": "2級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv3": "3級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv4": "4級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv5": "5級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv1": "1級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv2": "2級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv3": "3級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv4": "4級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv5": "5級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv1": "1級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv2": "2級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv3": "3級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv4": "4級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv5": "5級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv1": "1級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv2": "2級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv3": "3級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv4": "4級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv5": "5級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv1": "1級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv2": "2級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv3": "3級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv4": "4級",
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv5": "5級",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv1": "<color=#FFAF2C>1級</color>:切隊後生成<color=#FFAF2C>紊流區</color>牽引敵人,並使敵人<color=#FFAF2C>防禦力降低</color>",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv2": "<color=#FFAF2C>2級</color>:代理人<color=#FFAF2C>攻擊力</color>提升",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv3": "<color=#FFAF2C>3級</color><color=#FFAF2C>紊流區</color>持續時間延長",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv4": "<color=#FFAF2C>4級</color>:擊敗敵人時全隊回復<color=#FFAF2C>能量</color>與<color=#FFAF2C>閃能</color>",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv5": "<color=#FFAF2C>5級</color><color=#FFAF2C>紊流區</color>持續時間再次延長。此後<color=#FFAF2C>每次換隊伍</color>,全隊傷害提升",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv1": "<color=#FFAF2C>1級</color>:切隊後生成<color=#FFAF2C>以太亂雷</color>造成傷害,並提升<color=#FFAF2C>異常積蓄效率</color>和<color=#FFAF2C>異常精通</color>",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv2": "<color=#FFAF2C>2級</color>:敵人<color=#FFAF2C>異常積蓄抗性降低</color>",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv3": "<color=#FFAF2C>3級</color><color=#FFAF2C>以太亂雷</color>持續時間與頻率提升",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv4": "<color=#FFAF2C>4級</color><color=#FFAF2C>以太亂雷</color>命中異常敵人觸發<color=#FFFFFF>[異放]</color>傷害",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv5": "<color=#FFAF2C>5級</color>:觸發<color=#FFFFFF>紊亂</color>/<color=#FFFFFF>異常</color>/<color=#FFFFFF>異放</color>後追加<color=#FFAF2C>以太亂雷</color>。<color=#FFAF2C>每次換隊伍</color>全隊對應傷害提升",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv1": "<color=#FFAF2C>1級</color>:切隊後召喚<color=#FFAF2C>流火</color>攻擊敵人並回復全隊<color=#FFAF2C>能量</color>/<color=#FFAF2C>閃能</color>",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv2": "<color=#FFAF2C>2級</color><color=#FFAF2C>快速支援</color>入場代理人<color=#FFAF2C>傷害提升</color>",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv3": "<color=#FFAF2C>3級</color>:開啟/延長<color=#FFAF2C>以太帷幕</color>或釋放<color=#FFAF2C>強化特殊技</color>時追加<color=#FFAF2C>流火</color>",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv4": "<color=#FFAF2C>4級</color><color=#FFAF2C>流火</color>持續時間延長",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv5": "<color=#FFAF2C>5級</color>:流火命中後全隊<color=#FFAF2C>暴擊傷害提升</color>。此後<color=#FFAF2C>每次換隊</color>,以太帷幕中全隊傷害提升",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv1": "<color=#FFAF2C>1級</color>:切隊後釋放<color=#FFAF2C>震盪波</color>削減敵人<color=#FFAF2C>穢盾</color>並造成傷害",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv2": "<color=#FFAF2C>2級</color>:代理人<color=#FFAF2C>穢盾淨化效率</color>提升",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv3": "<color=#FFAF2C>3級</color><color=#FFAF2C>穢盾</color>破除後敵人累積<color=#FFAF2C>滿失衡值</color>",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv4": "<color=#FFAF2C>4級</color><color=#FFAF2C>強化特殊技</color>命中觸發<color=#FFAF2C>震盪波</color>",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv5": "<color=#FFAF2C>5級</color>:震盪波提升敵人<color=#FFAF2C>失衡易傷倍率</color>。此後<color=#FFAF2C>每次換隊伍</color>,全隊貫穿力提升",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv1": "<color=#FFAF2C>1級</color>:切隊後進入<color=#FFAF2C>極限視域</color>,全隊獲得<color=#FFAF2C>滿喧響值</color>",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv2": "<color=#FFAF2C>2級</color>:極限視域內提升<color=#FFAF2C>暴擊率</color>與<color=#FFAF2C>暴擊傷害</color>",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv3": "<color=#FFAF2C>3級</color>:極限視域延長並持續回復<color=#FFAF2C>能量</color>/<color=#FFAF2C>閃能</color>與<color=#FFAF2C>喧響值</color>",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv4": "<color=#FFAF2C>4級</color>:全隊<color=#FFAF2C>喧響值上限</color>提升",
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv5": "<color=#FFAF2C>5級</color><color=#FFAF2C>終結技傷害</color>提升。此後<color=#FFAF2C>每次換隊伍</color>,全隊暴擊傷害提升"
}